Level 0

You'll end up in the Backrooms.“

“Where it’s nothing but the stink of old moist carpet.“

“The sickening yellow wallpaper.“

“The endless background noises of fluorescent lights at full volume.“

“And an infinite maze of empty rooms to get lost in.“

“God save you if you hear something wandering around nearby.“

“Because it’s definitely heard you.“

**Level 0**  is the **1st** level of **Enter The Backrooms**, otherwise known as the “Tutorial Level.”

## Description:

**Level 0** is an infinite backroom of a retail store with the same recognizable distinction of the yellowish wallpaper, the damp carpet, and the abundant loud, obnoxious fluorescent lights. Also, **Level 0** commonly has electrical outlets placed inconsistently and wide wooden baseboards arranged in walls. **Level 0** is a low-risk, safe level to explore with low odds of encountering an **entity**. Mainly, **entities** such as **Dullers** and **Clumps** are the ones to appear, but also, you can find one or more **Facelings** residing in Dens or several groups of **Facelings** at an Outpost. Rarely, you might come across a **Boiled** in the middle of some rooms. But, the likelihood of finding one is very low. Upon entering, you will hear the obnoxious buzzing from the fluorescent lights.

**The Red Rooms** is a **sublevel** (biome) in **Level 0** with the color of the wallpaper being red instead of yellow.

Wood Rooms

**The Wood Rooms** is a **sublevel** (biome) in **Level 0** with the wall made out of wood instead of the standard yellow wallpaper.

Dark Rooms

**The Dark Rooms** is a **sublevel** (biome) in **Level 0**; when entered, the spawn rate of **entities** increases slightly, and the spawn rate of **Clumps** quadruple while darkening your surrounding.

Pillar Rooms

**The Pillar Rooms** is a **sublevel** (biome) in **Level 0**, giving an average amount of open space with pillars aligned not too close to each other.

Level 0.2

**Level 0.2** is a **sublevel** (biome) in **Level 0**, which is the remodeled version of **Level 0**, otherwise referencing the Wikidot of Level 0.2.

### Entities:

**Level 0**  has an **entity** spawn-rate of 0.050%, while **entities** deal default damage to the player.

* Dullers

* Clumps

* Boiled

* Facelings

* Partygoers

#### Events:

There are no naturally spawning events on this level. **However**, if you force an event using the sandbox menu, the floor, and roof texture will be replaced with the “get stick-bugged” meme.

## Entrances & Exits

### Entrances:

* In any of the Negative Levels, if Stability reaches 0% will force you back here.

* When starting a new game, this level will be where you begin.

* Using a Rift on Level 1 will bring you here.

* In Level 4, climbing the stairs 100 times will increase your **max health,** or descending the stairs 100 times will increase your **max sanity** while bringing you here.

* Using a **Gambling Table** in Level 5 will have a 14.2% of bringing you here.

* Falling toward your death in Level 11 will bring you back here.

* In Level 21, there are the odds of a 33%, 67%, or 100% chance of bringing you here when using a **black door** with the number of zeros it has.

* Playing a **yellow arcade machine**, and reached a rank F, and failing a score of 5000 points in Level 25 will bring you here.

### Exits:

* Entering a **dark brown wooden door** will bring you to Level 1.

* Using a Rift will bring you to Level -0. (Only if you have beaten Level 8.)

 *- Level -0, Level 0, Level 1 -*