recursal/Fanatic-Fandom huggingface dataset:
Packs

### What are Packs?

Packs are a way of unlocking cosmetic items to customize your character's appearance in Streamline!

You unlock packs by just playing the game! Every time you complete a match in Streamline or win  Bingo, you have a chance to earn a pack.

When you gain a level of progression on your character, you get at least one pack for that level.

There are also exclusive packs that can be earned through playing Streamline during one of the special events!

These will contain items that can only be unlocked during the time of the event!

## How to Open Packs

To see how many packs you have and open them- from the main menu click inventory.

From here you will see how many packs you have to open- if you have at least one you can click "open packs". There is one more step and you will open your packs one at a time.

You are greeted with a screen where you will simply click "Open Packs".

After this you will see what was in the pack you opened. In the screenshot below the item unlocked has a few attributes that determine rarity and the type of item.

The item is a hat, and is of blue color as indicated by the color on the bottom right of the item. You will be able to unlock many color varieties of various items.

The rarity is indicated by the background color behind the item's preview.

There are three levels of rarity for items in Streamline currently: gray, green, and blue. You can think of these as common(gray), uncommon(green), rare(blue).

## Item Rarity Examples

* Common Item
* Uncommon Item
* Rare Item
Host a Game

## Do I need to be streaming to play Streamline?

No, but it’s the most fun way to play! Click here to learn how to join a game if you want to play without hosting a party on Streamote.

## How to Create a Party

The stream broadcaster must manage the party. To create a party, Click "Stream Setup" from Streamline or sign into your account on Twitch then go to http://streamote.tv/your-channel-name. On the left hand side of the dashboard, go to “Party” and change the party type to your preferred format (“Invite only,” “Subs only,” or “Public”). Public parties are open to any Streamline player, including those joining parties from the Quick Match feature. “Subs only” parties will only be open to channel subscribers. “Invite only” parties will require that the party manager send an invitation to the player that must then be accepted either on Streamote or in-game in order to join the party. More information on Streamote here.

## How to Host a Match

To host a match, click “host match” in the game client and select your preferred map. Party members can then “join” the match. When you reach this point, players other than the host can move around on the map of your choosing.(Players cannot load into a map until a match has been hosted.) In the game lobby, player status is represented by red dots (not ready to play), yellow dots when a player has opened their game, or a green check mark (ready to play). If a player is taking too long to play, you can kick them from the party with the “x” box next to their name. When everyone is ready to play, click the “Play” box at the bottom right of the game client. If you need to change the map or game mode you can do so before a game starts. Once you choose a hunter, the betting phase will begin, announced by the Streamote bot in the host's Twitch chat. After the betting phase and Rule store phases have completed (or been skipped), the match will begin.

### Mamimum Party Size

The maximum party size per match is 15 Runners. You can, of course, play with a smaller party, but the more the merrier!

## Why don’t I see myself in the party or on the leaderboard?

The party and leaderboards only show the competing Runners. If you do not see yourself in the party, then you have either not yet joined the party on Streamote or you are the Hunter. The Hunter cannot collect points and therefore will not be on the leaderboard. The Hunter will, however, receive a performance grade at the end of the match.

## Broadcaster Asset Pack

To aid broadcasters Proletariat has put together an asset kit for Streamline broadcasters. It includes assets for streaming, social media, and more. You can access the kit at http://playstreamline.com/streamkit

## References

http://support.proletariat.com/category/63-broadcasters
Exclusive Items

## Exclusive Items in Streamline

Exclusive items in Streamline come from: the Steam version of Streamline, the Twitch Launcher version of Streamline, and special events.

## Exclusive Steam Items

From the Steam page, "Buy Streamline on Steam and get exclusive Streamline outfits for Portal's Test Subjects and Team Fortress 2's Scout!"

## Exclusive Twitch Prime Items

The Twitch Prime version of Streamline was announced on September 30th, 2016 as a free game with a Twitch Prime membership through the month of October, 2016 and for sale through Twitch.

*As of October 31st, 2016 Streamline is no longer free through Twitch Prime. You may still purchase it and receive exclusive items.*

With this version, comes 24 exclusive Twitch items, including clothing items inspired by popular Twitch streamers such as OMGitsfirefoxx, joshog, lolRenaynay, punjistick, Richard\_Hammer, HyperRPG, and CobaltStreak.

Other exclusive content included Twitch Prime and Game Changer themed items.

Purchase Streamline via Twitch Launcher

## Exclusive Items From Special Events

There are special events for Streamline that will allow players to unlock special items, including the first event, the Halloween Event!

**How special events work:**

Play the game during the event, earn special event packs, and open them to receive random rewards of exclusive items you will not see at any other time!

Events will be of various lengths, and items will vary depending on the event!

For example the Halloween event started on October 21st, 2016 and runs through the week of Halloween, October 31st, 2016.

There are 10+ exclusive items from this event with different color variations.

You can keep up with Streamline special events, news on the website or on their Twitter, Facebook pages.

Streamline Halloween Exclusive Items
Elimination/FR

**Elimination** est un des modes de jeu de Streamline.

## Description

En Elimination, les joueurs font du free-run à l'intérieur des cartes, rassemblent des points et évitent la compétition. Le Hunter chasse les Runners et les élimine de la partie, tout cela en streamant pour les Viewers. Les Viewers peuvent parier sur le meilleur Runner pour gagner gros, changer les règles du jeu en temps-réel et jouer à des mini-jeux comme le Bingo. Donnez à votre Runner une chance en changeant le sol en lave ou en le ramenant d'entre les morts, ou bien aidez le Hunter en réduisant les mouvements des Runners ou en les faisant exploser si ils se touchent entre eux !
Elimination

**Elimination** is one of the Game modes of Streamline.

## Description

In Elimination, players free-run around the maps, gather points, and avoid the competition. The Hunter tracks down the Runners and eliminates them from play while streaming to the Viewers. Viewers can bet on the best Runner to win big, change the rules of the game in real-time, and play mini-games like Bingo. Give your Runner an edge by turning the floor into lava or bringing them back from the dead or help the Hunter by restricting the Runners’ movements or making them explode if they touch each other!
Rules/FR

Les règles modifient le gameplay

Elles peuvent être achetées avant que le match commence via le magasin de règles sur Streamote ou votées durant la partie. Les règles achetées depuis le magasin de règles sont spécifiques à un round, la première ligne pour le round 1, la deuxième pour le round 2 et la troisième ligne pour le round 3. Une fois que vous avez acheté une règle vous devrez l'activer depuis Streamote pendant le round approprié.
Host a Game/FR

## Ai-je besoin d'être en live pour jouer à Streamline ?

Non, mais c'est la meilleure façon de s'amuser ! Cliquez ici pour apprendre comment rejoindre une partie si vous voulez jouer sans héberger de partie sur Streamote.

## Comment Créer un Groupe

Le streamer doit gérer le groupe. Pour créer un groupe, cliquer sur "Stream Setup" depuis Streamline ou connectez vous à Twitch puis allez sur http://streamote.tv/votre-nom-de-chaine. Sur le côté gauche du tableau de bord, allez dans “Party” et changez le type de groupe que vous préférez (Sur Invitation, Abonnés seulement, ou Public). Les groupes publics sont ouvert à tout les joueurs de Streamline, en incluant ceux qui rejoignent un groupe via l'option "Find Match". Les groupes "Abonnés seulement" seront juste ouverts aux abonnés de la chaîne. Les groupes "Sur Invitation" forcent le gérant du groupe à envoyer une invitation au joueur qui doit ensuite l'accepter soit sur Streamote, soit directement dans le jeu afin de rejoindre le groupe. Plus d'information sur Streamote ici.

## Comment Héberger un Match

Pour héberger un match, cliquez sur “Host Match” dans le jeu et sélectionnez votre carte préférée. Les membres du groupe peuvent ensuite cliquer sur “Join” pour rejoindre le match. Arrivés à ce point, les joueurs autre que l'hébergeur peuvent bouger dans la carte de votre choix. (Les joueurs ne peuvent pas charger la carte jusqu'à ce que le match soit hébergé.) Dans le lobby de la partie, le statut du joueur est représenté par des points rouges (pas prêt à jouer), des points jaunes quand le joueur ouvre la partie, ou une coche verte (prêt à jouer). Si le joueur prend trop longtemps pour jouer, vous pouvez l'exclure de votre groupe avec le bouton X à côté de son nom. Quand tout le monde et prêt à jouer, cliquez sur le bouton “Play” en bas à droite de l'écran de jeu. Si vous avez besoin de changer la carte ou le mode de jeu, vous pouvez le faire avant de commencer la partie. Un fois que vous choississez le Hunter, la phase de pari va commencer, annoncé par le bot Streamote dans le tchat Twitch de l'hébergeur. Après que la phase de pari et la phase d'achat de Règles, le match commencera.

### Le Nombre Maximal de Joueurs

La taille maximum d'un groupe par match est de 15 Runners. Vous pouvez, bien sûr, jouer avec un groupe plus petit, mais plus grand mieux c'est !

## Pourquoi ne puis-je pas me voir dans le groupe ou sur le tableau des scores ?

Le groupe et le tableau des scores montre seulement les Runners en compéticien. Si vous ne vous voyez pas dans la partie, alors soit vous n'avez pas encore rejoint la partie sur Streamote soit vous êtes le Hunter. Le Hunter ne peut pas collecter de points, donc il ne sera pas sur le tableau des scores. Le Hunter, par contre, recevra une note à la fin du match.

## Pack de Matériel pour Streamer

Pour aider les streamers, Proletariat a mis en place un kit de matériel pour les streamers de Streamline. Il inclut des graphiques pour streamer, les réseaux sociaux et plus. Vous pouvez accéder au kit à http://playstreamline.com/streamkit

## Références

http://support.proletariat.com/category/63-broadcasters
Rules

Rules modify gameplay

They can be bought before the match starts via the rules store on Streamote or voted upon during game. Rules bought through the rules store are round specific, the top row being for round 1, middle row for round 2 and bottom row for round 3. Once you have bought a rule you may activate it from Streamote during the appropriate round.
Menschen

Menschen sind derzeit die einzige spielbare Rasse in Stonehearth, sie werden als Hearthlings bezeichnet..

## Die drei Königreiche

Die Menschen (Hearthlinge) werden in drei Königreiche unterteilt, welche die drei Fraktionen repräsentieren, die **Northmen's Bündnis**, **Die Ascendancy** und **Raya's Kinder**.

* Die drei Königreiche der Menschen

## Siehe auch

* Zwerge
* Goblins
* Hasen Stamm

## Quellen

1. ↑ https://www.kickstarter.com/projects/1590639245/stonehearth The Stonehearth kickstarter page
Streamline Mini-games

**Mini-games** are available in all modes and are available to the Viewers.

## Bingo

Bingo is a fun Mini-Game that allows viewers to win Streamote.tv Currency and packs. The Bingo tiles are based off the Rules and Bonuses in game. In order to activate a rule tile the rule must activate in game, this means that any rules voted on that do not activate before the round ends, are not counted. To activate a bonus tile, the streamer who's Streamote.tv you are watching from, is the only one that the bonus will count for, this means if any other player gets the bonus other than the streamer you are watching, it will not count.

You can hover your mouse over any tile to see a basic description of that  Rule or  Bonus

When 4 tiles in a row are lit up and selected a [Bingo] button will appear in the middle of the bingo board. Clicking this button will check your board, if a bingo is found and selected you will be rewarded 4000 Streamote.tv Currency and 1 Pack, which can be redeemed in game for  Cool Cosmetic items such as clothing and boost trails.
Clicking a lit up bingo tile will reward the player will 100 Streamote.tv Currency.

Once a bingo has been won, the bingo boards for the viewers watching on Streamote.tv will be cleared and a 30 second timer will countdown the time to the next bingo game.

## Voting

Voting allows viewers to vote on rules which modify how the game is played. When the game play begins a box will appear on the streamers Streamote.tv page with 3 rule options. Rules can be voted for by clicking the rule, if you are unsure of what the rules do, you can hover over each for a short description. An indicator bar shows the ratio of votes each rule has. If there is a tie between rules one of them will be chosen randomly, similarly if there are no votes on any rules one will be chosen randomly.
Packs/FR

### Packs de Streamline

Les Packs sont une façon de débloquer des vêtements pour customiser l'apparence de votre personnage !

Vous débloquez des packs en jouant juste au jeu ! A chaque fois que vous terminez un match dans Streamline ou gagner un  Bingo, vous avez une chance d gagner un pack.

Quand vous augmentez de niveau, vous obtiendrez au moins un pack pour ce niveau.
Il y a aussi des packs exclusifs.

qui peuvent être gagnés en jouant à Streamline pendant un des événements spéciaux ! Ceux-ci contiennent des objets qui peuvent seulement être débloqués pendant la période de l'événement !

### Comment Ouvrir des Packs

Pour voir combien de packs vous avez et pour les ouvrir, depuis le menu principal cliquez sur Inventory.

Ici vous verrez combien de packs vous avez à ouvrir, si vous en avez au moins un vous pourrez cliquez sur Open Packs. Il y a une dernière étape et vous pourrez ouvrir vos packs un à la fois.

Vous vous retrouvez sur un écran ou vous avez simplement à cliquer sur Open Packs.

Après ça vous verrez ce qui était dans le pack que vous avez ouvert. Dans l'image ci-dessous, l'objet débloqué a quelques attributs qui déterminent la rareté et le type d'objet.

Cet objet est un chapeau, et est de couleur bleue comme indiqué par la couleur en bas à droite de l'objet. Vous pouvez débloquer beaucoup de variété de couleur pour des objets variés.

La rareté est indiquée par la couleur de fond derrière l'image de l'objet.

Il y a trois niveau de rareté pour les objets dans Streamline: gris, vert et bleu. Vous pouvez associer ceci à commun(gris), peu commun(vert), rare(bleu).

**Exemple de Rareté d'Objets**

* Objet Commun
* Objet Peu Commun
* Objet Rare
Exclusive Items/FR

## Les Objets Exclusifs dans Streamline

Des objets exclusifs dans Streamline proviennent de la version Steam de Streamline, la version Twitch Prime de Streamline et des évènements spéciaux.

*La version Twitch Prime est seulement disponible durant le mois d'Octobre 2016. Visitez la page Twitch Prime pour plus de détails sur les objets exclusifs en jeu.*

## Objets Exclusifs de Steam

Depuis la page Steam , "Achetez Streamline sur Steam et obtenez des tenues exclusives des Sujets de Test de Portal et du Scout de Team Fortress 2!"

## Objets Exclusifs de Twitch Prime

La version Twitch Prime de Streamline a été annoncée le 30 septembre 2016 en tant que jeu gratuit avec un abonnement Twitch Prime et en vente via Twitch.

Avec cette version, 24 objets exclusifs de Twitch ajoutés, incluant des vêtements inspirés par des streamers Twitch populaires, comme OMGitsfirefoxx, joshog, lolRenaynay, punjistick, Richard\_Hammer, HyperRPG, et CobaltStreak.

D'autre contenus exclusifs de Twitch Prime et de Game Changer sont des objets à thèmes.

*La version Twitch Prime de Streamline est seulement disponible durant le mois d'Octobre, 2016.*

## Objets Exclusifs lors d'Èvénements Spéciaux

Il y a des événements spéciaux pour Streamline qui vont permettre aux joueurs de débloquer des objets spéciaux, incluant le premier événement, l'Halloween !

**Comment les événements spéciaux fonctionnent:**

Joue au jeu durant l'événement, gagne des packs de l'événement spécial, et ouvre les pour recevoir des récompenses aléatoires d'objets exclusifs que vous ne pourrez plus obtenir après !

Les événements auront des durées variées, et les objets vont varier selon l'événement!

Par exemple, l'événement d'Halloween A commencé le 21 Octobre 2016 et a dure pendant la semaine d'Halloween, jusqu'au 31 Octobre.

Il y a plus de 10 objets exclusifs venant de cet événement avec des variations de couleurs différentes.

Vous pouvez suivre les événements spéciaux de Streamline, et les nouveautés avec leur site Internet ou sur leur Twitter et sur leur page Facebook

Streamline Halloween Exclusive Items
Points

## Points in Streamline

#### Point Basics

Collecting points is your main goal when you are a "Runner" in Streamline. Each Point Orb has a different value, which is visible in the center of the Point Orb.

After you collect point orbs, you must hold onto them for a few seconds, if you are punched by a Runner or eliminated by a Hunter during this time- the Point Orbs will scatter near your character for anyone to pick up.

The images below reflect what the Point Orbs look like and their point values:

P.S. Always boost(sprint) through points! You receive a 500% bonus while boosting through points!

* 5 Points
* 15 Points
* 75 Points
* 150 Points

### Death Orbs and Random Point Drops

While playing Elimination Mode, you will encounter "Death Orbs" and "Random Point Drops". Tag Mode does not have "Death Orbs" or "Random Point Drops".

Two notes about these: The 500% bonus for boosting(sprinting) through points does not apply to Death Orbs or Random Point Drops.

You must hold onto these for around 5 seconds to apply the points to your score. Avoid being punched or eliminated during this time frame!

#### Death Orbs

Death Orbs will drop on the ground where a Runner has been eliminated by the Hunter. The value of this "Death Orb" is 25% of their total score when they were eliminated by the Hunter.

Death Orbs can be seen easily by the green indicator with a white sad face icon and point value above it.

The point value of a Death Orb will decrease rapidly over time and the indicator above the orb will turn red before it disappears completely.

#### Random Point Drops

Random Point Drops occur during each round of a match. The values of these point drops will vary in size, increasing in value over the duration of a match.

For example, in the first round of a match random point drops will be quite small. In the third round however, these random point drops may reach a high enough value to turn the tide of a match in your favor!

You can find these easily by looking for the green indicator with a white diamond and point value above it. Random Point Drops will disappear over time, the indicator turning red as the point drop is near expiration.
Reborn

Reborn are humans that have been infected, but instead of mutating into zombies they attain superhuman abilities. They are made recognizable by their white eyes.

   The Hunter claims that this is the intended effect of the infection, but that the majority of humans are too weak to be reborn. Separately, he claims he can guarantee successful rebirth.

The Order of The Advent scientists in The Only Traitor DLC used prisoners in attempts to create Reborn with the capsule gas. None of the attempts produced a Reborn.
Adam Thornton

> *"Would you like a drink? I have... some left."*
>
>

**Adam Thornton** is a character in The Final Station and its DLC The Only Traitor. He is a member of the mysterious Council, a position he inherited from Christoph Thornton.

## Biography

Adam Thornton runs the electrum mining operation in Ristol and the surrounding areas. His brother, Peter Thornton, is bitterly envious of Adam's placement in Ristol.

Adam has taken advantage of electum's ambient properties, allowing a poisonous haze to insulate the city from the outside at the cost of increased mortality rates among the population. He claims *they* avoid Ristol because of it.

Adam and Armand White went to school together and he was tasked by Armand's father to keep him away from Arthur Vane's influence. He fails.

Adam is a member of the Council but works with the Blacksmith toward Vermond White's original goal of saving humanity, counter to their current Darwinist objectives. He leaks information about their back room dealings to Alex Medim and makes several attempts to delay and disrupt the Second Visitation. He delivers the Guardian's power core to the Blacksmith via the Machinist undamaged, and closes the shelters early, locking the Hunter's people out. When confronted about his betrayal by the Hunter, he plays dumb. Ultimately, after he is *"*convinced" to change his allegiance, he is Reborn.

He seems to be something of a drinker.

## Appearances

In The Final Station, he orders the player to deliver his factory's power core from Ristol to Metropole to complete the Guardian.

He is encountered again in the second Unknown Station at 特别会 (*the special meeting)*, where he offers the player a drink.

Finally, he is sitting outside the meeting room in Redmund. This time he does not offer the player a drink.

In The Only Traitor, the player overhears him talking to the Hunter in Ristol, and witnesses him fighting with Armand during a run through a time distortion dimension in the final section of the game.

1. ↑ Rickety Plant Text Message
2. ↑ Ristol Newspaper
3. ↑ Vermond's Letter to Adam
4. ↑ Keep the Specimens With Higher Coefficients Text Message
Streamote Mini-games

**Mini-games** are available in all modes and are available to the viewers.

## Bingo

Bingo is a fun Mini-Game that allows viewers to win Streamote.tv Currency and packs. Streamote Currency is used to bet on players and purchase Rules from the Rules store before a match!

The Bingo tiles are based off the Rules and Bonuses in game. In order to activate a rule tile the rule must activate in game, this means that any rules voted on that do not activate before the round ends, are not counted. To activate a bonus tile, the streamer whose Streamote.tv you are watching from, is the only one that the bonus will count for, this means if any other player gets the bonus other than the streamer you are watching, it will not count.

You can hover your mouse over any tile to see a basic description of that  Rule or  Bonus

When 4 tiles in a row are lit up and selected a [Bingo] button will appear in the middle of the bingo board. Clicking this button will check your board, if a bingo is found and selected you will be rewarded 4000 Streamote.tv Currency and 1 Pack, which can be redeemed in game for cool cosmetic items such as clothing and boost trails. You are limited to winning 10 Packs before you need to launch Streamline and redeem your packs!

Clicking a lit up bingo tile will reward the player will 100 Streamote Currency.

Once a bingo has been won, the bingo boards for the viewers watching on Streamote.tv will be cleared and a timer will countdown until the next bingo game begins!

## Voting

Voting allows viewers to vote on rules which modify how the game is played. When the game play begins a box will appear on the streamers Streamote.tv page with 3 rule options. Rules can be voted for by clicking the rule, if you are unsure of what the rules do, you can hover over each for a short description. An indicator bar shows the ratio of votes each rule has. If there is a tie between rules one of them will be chosen randomly, similarly if there are no votes on any rules one will be chosen randomly.
Kommende Features

# geplannte Features

*Dies schließt*  *ein und kann sich jederzeit verändern*

Eine komplette up to date Liste mit dem derzeitigen Stand der Entwicklung für jeden Gegenstand, ist auf der offiziellen Seite zu finden. Die unten aufgeführten Listen sind geordnet von sehr wichtig bis nicht wichtig. Die Roadmap ist unter Umständen nicht aktuell und sollte zur Sicherheit auf der offiziellen Website betrachtet werden.

* Geschwindigkeitkontrolle (Pause, Fastforward)
* Kampf Enginge
* Cinematic moments
* Auto-updater
* Mod-manager
* Safe/Construction mode
* Mac support
* Linux support
* SHED
* Weber
* Fußsoldat
* Trapper
* Schäfer
* Steinmetz
* Schmied
* Bogenschütze
* Ingenieur
* Geomant
* Magmaschmied
**Gebäude** * Polygonal, non-square floorplans
* Möglichkeit in Gebäude zu schauen
* Viel mehr Möglichkeiten zum Bauen
* Viel mehr Material
* Fußböden und Tapeten
* Floor tiles and wallpaper
  **Monster & Bewohner** * Tiere (Rehe, Schafe, etc)
* Roaming Monsters, Goblins, for example
* Spieler Haustiere
* Hasen Stamm
* Piraten, Ninjas, Politike
* Pirates, Ninjas, Politicians
* Drei Königreiche spielbar
* Elemente
* Titanen
* Zwerge als spielbare Rasse
* Wasser!
* Graben und Abbau von Erzen
* Untergrundressourcen (Erze, Juwelen, etc.)
* Jahreszeiten
* Biome
* Alternative Ebenen
* Seed the world with scenarios
* Chaining and branching of scenarios
* Scenario randomization
  **Multiplayer** * Multiplayer Support
* Co-op city building
* Independent city building
* PvP

1. ↑ Referenzfehler: Es ist ein ungültiger `<ref>`-Tag vorhanden: Für die Referenz namens `:0` wurde kein Text angegeben.
Monster

Monsters are planned to be a key element in Stonehearth. In the current version of Stonehearth, only a few monsters have been implemented. Below are two lists of monsters; those that are now ingame and those that have been seen in various concept art and live streams by the developers.

## Current Monsters

### Humanoids

Goblins: Small green humanoids with pointy green ears. They usually spawn in groups of 3-5 per camp, with a small stockpile and a fireplace. They will target hearthling stockpiles, using their warriors to defend their workers who will try to steal as much as they can. They come in a number of varieties.

* The hearth minders tend to the goblin camps and tend to flee when attacked.
* The thiefs which sneak into your town and attempt to make off with your stuff.
* The warriors who are armed and agressive.
* The wolf trainer, who forcefully trains wolves to hunt hearthlings.
* The Chieftan commands the lesser goblins and is powerful in his own right.

Die Untoten: There are two kinds and they only come out at night, and will spawn in groups of around 3 per night.

They have the particularity of walking very slowly and focusing on killing hearthlings instead of going for stockpiles.

* Skeletons: Skeletons have white bones, visible rib cages, and blue or purple eyes.
* Zombies: Undead hearthlings with yellow eyes, green skin, and exposed dark red flesh in several places.

### Tiere

* Wolves: Safe enough to begin with, once trained by the Goblins, they become dangerous and vicious.

## Future Monsters

### Humanoids

* Orcs: Larger orange humanoids. Possibly the leaders of the Goblins.

### Boss Monsters/Titans

Bigger, badder and more powerful than their smaller cousins, boss monsters are designed to lay waste to your settlement. Boss Monsters/Titans are not yet implemented. This legendary group of giants include:

* Squid/Cthulu: A hulking great red humanoid, Squid has green eyes and a tentacle-like beard. This monster makes settlers look like ants in proportion and can quickly decimate a settlement unless dealt with quickly. It is unknown what powers/strengths this monster has or what triggers its spawn.

* Troll: A giant green creatures that is slightly similar in appearance to goblins. This titan was first seen in an update from the developers on their blog. Not much is currently known about his abilities or what causes him to spawn.

* Ent: A giant tree man.
Elemente

# Übersicht

Gegenstände stellen jedes Objekt der Spielwelt dar, vom Essen für die Hearthlings und den Werkzeugen die sie benutzen, bis zu den Waffen und Rüstungen der einfallenden Goblins. Gegenstände werden durch das Abbauen von Ressourcen in der Welt, der Herstellung durch Handwerker oder das plündern toter Feinde erlangt.

# Werkzeuge

Werkzeug are the basic items that Hearthlings use to complete there jobs. The Zimmermann has his Saw, the Farmer his Hoe, and other Klassen all have their own specialized equipment. The Arbeiter being the only class that neither requires nor has its own equipment.

Werkzeuge sind die elementaren Gegenstände welche die Hearthlings benötigen um ihre Arbeit zu erledigen. Der Zimmermann hat seine Säge, der Farmer eine Hacke und alle anderen Klassen haben ebenfalls eigene, spezialisierte Werkzeuge. Die Arbeiter sind die einzige Klasse die kein eigenes Werkzeug besitzen oder brauchen.

# Ressourcen

Als Ressourcen wird der natürliche Beitrag der Spielwelt für deine Siedlung bezeichnet. Das bezieht das Holz der gefällten Bäume, Wolle von Schafen oder auch Erze aus dem Untergrund mit ein.

# Waffen

Deine Hearthlings verwenden Waffen um ihre Siedlung zu verteidigen oder Feinde zu attackieren. Es gibt unterschiedliche Waffen die hergestellt werden können, vom einfachen Holzschwert hin zum eisernen Spieß.

# Rüstung

Deine Soldaten, z.B. der Fußsoldat, benötigen eine Rüstung damit sie sich gegen die tödlichen Angriffe ihrer Feinde zur Wehr setzen können. Einfache Rüstungen aus Tierhäuten geben eine schnelle und erste Rüstung, aber es gibt auch kompliziertete Rüstungen die mit den richtigen Ressourcen hergestellt werden können z.B. eine stählerne Plattenrüstung.

# Objekte

Es gibt eine Vielzahl an unterschiedlichen Gegenständen in der Spielwelt die nicht in die obigen Kategorien passen. Zum Beispiel alle Variationen von Essen, Dekorationen, Goldmünzen durch Handel oder Quests.
Weber

*"The Weaver makes thread, fabrics and hangings from fiber and dye."*

## Class Information

Workers can be promoted into a Weaver with the Weaver's Spindle. The weaver can use fiber and pelt resources to weave different cloth and leather related items.

## Recipes

This is a listing of all the items the Weaver can craft, along with their material requirements.

## Perks

The weaver gains experience by making items at the Weaver's Workbench. More experience is gained by crafting higher level items.
Spielkontrollen

These keyboard shortcuts are for Stonehearth Alpha 10.5 Early Preview and may change in future updates.

## Info Dock Controls

These are contextual hotkeys. They activate a button on the Info Dock only if that button exists at the time. The number pressed is the same as the ordering of the buttons from left to right.

 shift+2
 shift+3

## Speed Controls

 2
 3

## Debug Controls

To enable Debug controls edit file, user\_settings.json, in main program folder to include the following

* `"enable_debug_keys" : true`
* ensure you put a comma after each entry except for last one
Customization/FR

## La Customisation dans Streamline

La customisation est l'une des fonctionnalités dans le jeu Streamline. Les items de customisation se débloquent à partir de packs quand vous jouez.

Les packs sont donnés aux joueurs en tant que récompenses aléatoires à la fin du match. Plus vous jouez, plus vous remporterez de packs et débloquerez plus d'items pour customiser votre personnage !

Il y a aussi des items exclusifs que le joueur peut débloquer en achetant le jeu et à partir d'événements spéciaux.

## Comment Customiser votre Personnage

Customiser votre personnage n'est plus qu'à quelques clics d'ici ! Commencez en allant au menu principal et en cliquant sur "Inventory"

Ici cliquez sur "Character"

Une fois que vous avez accédé au menu de customisation, vous pouvez choisir différentes catégories à customiser.

Si vous avez récemment débloqué un item, un point d'exclamation vert apparaîtra sur la catégorie correspondante.

Customisez à votre guise, et entrez dans une partie avec votre création unique ! Encore une fois, plus vous jouez, plus d'options de customisations vous obtiendrez !
Arbeiter

*Der kleine Arbeiter ist das Wichtigste für jede gute Siedlung "Glück auf".*

## Klasseninformationen

*Arbeiter* haben die niedrigste Stufe im Klassensystem. Sie besitzen keine besonderen Fähigkeiten, aber sie werden benutzt, um Gebäude zu bauen und Materialien zu sammeln.

## Beförderung

Der Arbeiter ist die Standardklasse aller Hearthlinge. Die Hearthlinge können von der Arbeiterklasse in verschiedene fortgeschrittene Berufe befördert werden. Sie bildet damit die Grundlage für alle anderen Berufe, in die ein Hearthling befördert werden kann. Es gibt zudem die Möglichkeit, Hearthlinge wieder zu Arbeitern zurückzustufen, für den Fall, dass weitere Arbeiter benötigt werden oder Spezialisten nicht weiter benötigt werden.

## Aufgaben

Arbeiter können mit verschiedenen Aufgaben beauftragt werden, die beim Errichten einer besseren und größeren Siedlung helfen.

* Bäume fällen
* Bergbau
* Beeren sammeln
* Gebäude bauen
* Objekte platzieren
* Objekte bewegen
* Ressourcen zu einem Lager bringen und zwischen Lagern hin und her transportieren
Alpha 7

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

## Mining, Phase 1

You can now dig into the earth. Bergbau will be expanded significantly in Alpha 8. This is just the start.

* Click the mining pick to enter the mining UI
* Use the terrain visibility buttons to the right of the main menu bar to peer into the earth and view your mines

## Roads

You can now build Straßen in your town. Roads make citizens travel faster.

* Access the road tool from the build menu (house icon)
* Draw out roads in the same way you drag out building floors

## The Mason

The Steinmetz crafts furniture and decorative pieces from stone that you harvest from your mines.

* Build a Mason using the Mason’s Chisel, crafted by the Carpenter
* You’ll need to mine stone from above ground or by digging mines

## The Shepherd

The Schäfer will find sheep and bring them back to pasture zones

* Build a Shepherd using the Shepherd’s Crook, crafted by the Carpenter
* Once you have a Shepherd, make a new pasture zone from the zones menu

## Saved Games

* We’re tracking down some issues with saved games. This will be fixed in an upcoming release.

## Bug Fixes

* Fix entities flying through the air or through solid objects.
* Greatly improve the renderer speed when there are lots of light sources.
* Fix crashing bug on start up.
* Fix frozen game when walls don’t have space to be built.
* Items can now be placed on tunnel walls.
* Add game tips to the loading screen
* New craftable winter coats from the Weaver
* Fix game speed stuttering on some systems
* Fix bug causing ghosted doors, windows, and placeable items to become invisible when toggling xray views.
* The character sheet no longer closes the citizen management screen
* The character sheet now properly displays citizen information when clicking through your citizens
* Fix crashing bugs related to viewing mining and road zones
* UX improvements to terrain slice viewing mode
* Fix haverst icons being chopped off in slice mode
* Better sounds for the Shepherd
* New “tools” category for stockpiles
* Fix many items not working properly with stockpile filters
* Footmen no longer attack sheep
* New recipes for the mason
* Lights no longer flash for 1 frame when turning on
* Add animated effect for sleeping citizens
* Fix broken icons for cloth and thread
* Birdbaths are no longer chairs
Ressourcen

# Übersicht

Als Ressourcen werden die grundlegenden Elemente bezeichnet, die deine Heartlings brauchen um etwas zu bauen.

# Ressourcen erhalten

Resources are harvest from your Arbeiter. You get **Log** from trees and **Stone** from **Bolders**. You can mine **Stone**, **Tin**, **Iron**, **Coal**, **Copper**, **Silver** and **Gold**. Also you can harvest **fiber** from fields, **wool** from Sheeps and **pelt** from animals (at the moment only critters). Each settelement start´s with two **logs**.

Deine Arbeiter können Ressourcen sammeln. Du bekommst **Holz** von Bäumen und **Steine** von Felsbrocken. Du kannst **Steine, Zinn, Kohle, Kupfer, Silber** und **Gold** abbauen. Außerdem kannst du **Fasern** von Feldern ernten, **Wolle** von Schafen und **Pelz** von Tieren (im Moment nur Kreaturen). Jede Siedlung beginnt mit zwei **Holzklötzen**.

# Ressourcen

Diese Materialien sind in Alpha 10 vorhanden.
Alpha 10 5 10

# Release

Stonehearth Alpha 10\_5-10 was a patch release on 23 June 2015. This was the third patch release against Alpha 10.

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

## Stability

A crash due to multi-threading code has been fixed.

## Memory

Several large memory leaks have been fixed. This also reduces a lot of pressure on the Lua garbage collector which should improve performance. Your existing save games from Alpha 10.5 will continue to work, but you will see the full benefit of the bug fixes by starting a new game.

## Other Changes

* Bugfixes
* Various tooltips fixed.
Rüstung

# Overview

Armor helps to increase the survivability of your militia by lowering and sometimes ignoring the damage that is dealt by enemies. Currently, all armor is crafted by normal crafters such as the Weber and the Schmied.

As of Alpha 10, there are only a few pieces of armor in the game. As new alphas come out and Stonehearth is further developed, it is expected that there will be new armors and defensive options coming.

# Armor versus Shield

Armor is equipped on the torso, while a shield is carried in the off-hand. As such, both should be equipped for maximum protection. While armor will provide a higher amount of damage reduction, a shield does offer the potential to completely block some attacks.

# Equipping Armor

Each piece of armor has a specific item level (also referred to as an 'ilevel'). If a higher item level piece of armor becomes available, then one of your soldiers will run to it and replace their own armor with the stronger piece. As of Alpha 10, there is no way to specify if a particular piece of armor should be used by a particular militia member.

As the only combat Klasse to be implemented as of Alpha 10, the Fußsoldat is the only class that can wear armor at this time. It is currently unknown if future classes such as the Bogenschütze will be restricted to certain types of armor.
Alpha 9

# Release

Stonehearth Alpha 9 was released 24 March 2015.

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

* 64-bit Client! We are now shipping both 64-bit and 32-bit versions of the game. If you’re running a 64-bit OS, we highly suggest using the 64-bit version. Choose your game version from the System tab of the Settings screen.
* New Harvesting Commands. The new commands are:
	+ Clear, to completely destroy unwanted items
	+ Cancel Orderm to undo previously issued harvest commands
	+ Loot, to steal items that belong to someone else. For now this means just the goblins
* Combat Rebalance. Each individual goblin is now much more of a threat, but they will come at you in fewer numbers. Also, there are now serveral different kinds of goblins, with different stats and behaviors.
* Combat Scenarios. The goblins now organize themselves into structured raiding camps. You’ll need to find a way of dealing with them once they set up camp near your town.
* Combat Music! The music will now change when one of your hearthlings sees an enemy.
* Shops. Travelling merchants will visit your town every now and then. You can sell your excess inventory for gold, and use that gold to buy from all merchants
* Autosave! Turn autosave on and off from the save/load screen. When on, the game will save every 5 minutes.
* Bug Fixes
	+ In the build HUD, don’t show zones that the player doesn’t own.
	+ Fix display of ghost item rendering on structures
	+ Inanimate objects no longer write journal entries when they die
	+ Fix tearing down buildings after construction has started
	+ More region calculation optimizations
	+ Speed up the ambient-occlusion algorithm
	+ Fix bug in the selection of doors, windows, and doodads in the building designer
	+ Significant performance increases to nav-grid calculation (used by the pathfinder). The game should not longer hiccup when building roads or mining.
	+ Properly restore real-time timers on load (fixes zombie worker bug)
	+ Fix demotion of the Shepherd
	+ Fixes to calculation of water-tight regions (shhhh, you’re not supposed to know about water yet)
	+ Fix for unexplored region being misplaced on load occasionally
	+ Fix bug where job talismans were not properly assigned to their workshops
	+ Increased logging infrastructure to help us better diagnose your automatic crash reports
	+ Error boost::interprocess::bad\_alloc should be eliminated, or at least very greatly reduced.
	+ Clicks will no longer go “through” the UI and hit the game world when the game is not exactly 1.777:1 aspect ratio. AKA, the “ghost UI” bug
	+ The chromium log no longer spams when starting or loading a game
	+ Fixed script error when growing corn
	+ Fix bug where on some systems the game would take several minutes to startup or load when there were many save games present
Stonehearth Wiki

Willkommen zu der offiziellen Stonehearth Wiki,
die Stonehearth Referenz von Spielern für Spieler geschrieben und gepflegt.
Bitte zögere nicht durch die Schaffung neuer Artikel oder die Erweitung bestehender Seiten beizutragen.
Wir bearbeiten momentan 209 Seiten (58 Artikel).

**Stonehearth** ist ein Spiel über Erkundung und Überleben in einem epischen Fantasy-Setting. Deine Aufgabe ist es einer kleinen Gruppe von Siedlern beim Überleben und deim Errichten einer Heimat in einer gefährlichen Umgebung zu helfen. Du musst eine Nahrungsversorgung herstellen, Schutz/Gebäude bauen, deine Leute verteidigen und einen Weg finden dein Dorf zu erweitern. Erwarte Herausforderungen jeden Tag.
Ausgehend von prozedural erstellten Geländen mit dynamischen AI Begegnungen, verbindet Stonehearth Stadtsimulation und guten alten Kampf mit unendlichen Gebäudemöglichkeiten . Es wurde entwickelt um auf jeder Ebene modifizierbar zu sein, von Ihrer Stadt bis zu den Menschen und Kreaturen die die Welt bewohnen. Es wird mit Tools und Dokumentationen geliefert, damit Sie Ihre eigene Anpassungen erstellen und ins Spiel bringen oder diese ganz einfach mit Ihren Freunden teilen können.

* Das Spiel besteht zu gleichen Teile aus Sandbox, Echtzeit und RPG.
* Es ist momentan für PC erhältlich und wird später für Mac und Linux portiert.
* Der Kickstarter war erfolgreich beim Erreichen des Ziels: Kooperativer Multiplayer und PVP. Somit wird dies später auch in das Spiel eingebaut.

Du kannst Stonehearth hier kaufen. Momentan kostet es $24.99 und kann via PayPal oder AmazonPayments bezahlt werden. Alternative ist es jetzt auf Steam für 22,99 Euro erhältlich. Preise können varieren, jenachdem in welchen Land du dich befindest.

Modden
Klassen
Rassen
Bauen
Kampf | Kommende Features
Patches
Elemente
Spielkontrollen
Mehr Informationen zu Stonehearth

* July 8, 2015 - Steam Latest Branch Update zu Early Access Alpha 11
* July 7, 2015 - Desktop Tuesday - Performance Verbesserungen
* June 30, 2015 - Desktop Tuesday - Alpha11 Update
* June 24, 2015 - Steam Stable Branch Updated zu Alpha\_10\_5-10.

Stonehearth Neuigkeiten Archiv
Alpha 10 r345

# Release

Stonehearth Alpha 10 r345 was a patch release on 27 May 2015. This was the first patch release against Alpha 10.

# Patch Notes

Patch notes are copied from the official Stonehearth blog entry here.

## Goblin Campaign Changes

* Goblin camp spawns much later in the game
* Goblin camp is now neutral to you when it first spawns, and will be until you decline the shakedown
* There is now an option to decline the shakedown halfway through the collection period
* Wolves nerfed
* Fewer goblin brigands spawn with raids
* Reintroduce goblin thief/brigands

## Misc. Changes

* Net worth equation adjusted so that it’s easier to get to 20 people (cap is now 40)
* Fußsoldat level up faster
* Goblins and undead now drop loot when killed. Use the loot command to harvest their loot
* New tool to mine individual blocks
* F5 now reloads the UI to clear javascript errors and fix “stuck” UIs

## Bug Fixes

* Goblin camp no longer will spawn underwater or over your buildings
* Goblins should defend themselves every now and then instead of mindlessly raiding your stockpiles
* Wolf camps no longer sometimes spawn infinitely
* Goblin Chieftain is no longer an “apprentice footman”
* Goblins no longer should get stuck on the roofs of houses on or tops of the loot chests
* Fix errors after performing undo on roofs and walls
* Destroy buildings now works correctly
* Fog of war now updates correctly
* The Goblin Thief encounter has returned
* Fences and gates are not beds!
* Fix visibility of ghosted items
* Fix crafter maintain function
* Improve performance when rendering of lights
* Improve performance when building large roads and floors with patterns
Farmer

*Der Farmer beackert das Land und pflanzt Feldfrüchte, die zu Nahrungsmitteln für die Siedlung heranwachsen.*

## Klassen Information

Du kannst Arbeiter zu Farmern befördern sobald du eine Hacke hast. Wenn ein Arbeiter befördert wurde, kann er Felder beackern und Feldfrüchte pflanzen. Wenn die Pflanzen ausgewachsen sind, können sie geerntet und als Essen verwendet werden. Farmer helfen außerdem beim Sammeln von Ressourcen beteiligen sich allerdings nicht am Bau von Gebäuden.

Farmer unterscheiden sich von normalen Arbeiter, sie tragen hellblaue Hemden mit braunen Ärmeln. Außerdem haben sie einen kleinen braunen Beutel auf dem Rücken.

## Feldfrüchte

Du kannst verschiedene Feldfrüchte für deine Farmparzelle auswählen.

*Farmen können durch das Zonen Tool oder durch den Hotkey **F,** erstellt werden.*

## Vorteile

Farmer leveln automatisch während sie arbeiten. Es gibt nur Erfahrung wenn eine Pflanze geerntet wird, für das ackern oder pflanzen gibt es keine.
Tiere

Animals (or Critters) are neutral towards all other factions.

## Domesticated Critters

Domesticated critters are the province of the Shepherd, who gathers and looks after them.

### Sheep

*"So fluffy!"*

Sheep will spawn and follow the Shepard as they wander around the map. Hearthlings will periodically shear the sheep for Wool Bundles and the sheep can be slaughtered for Sheep Jerky.

## Wild Critters

Wild critters can be found nearly anywhere on the map. The Trapper will set traps for them to catch and slaughter for food and raw materials.

### Rabbit

*"Om nom nom"*

Rabbits are one of the many critters that populate the plains and forest. They're tiny, fluffy, and pose no immediate threat to your well-being. Rabbits are docile and inquisitive by nature. This makes them wonderful companions, and (in a pinch!) a ready source of protein. They are also one of the three animals as of Alpha 14 that can be tamed by the Shepherd. They only drop meat though, so for the good of your basic humanity, don't kill anything that fluffy!

#### Drops

* Rabbit Jerky
* Rabbit Pelt

### Racoon[sic]

*"Small forest creature"*

Racoons usually make their homes in forest dens. If you won't bother them, they won't bother you. Probably.

#### Drops

* Racoon Jerky
* Racoon Pelt

#### Drops

* Red Fox Jerky
* Red Fox Pelt

### Squirrel

*"Small forest creature"*

One of the many small critters that populate the wilds of the realm. Such small beasts can be easily caught by the Trapper.

#### Drops

* Squirrel Jerky
* Squirrel Pelt