recursal/Fanatic-Fandom huggingface dataset:
Third Period

The **Third Period** was one of the periods in the Evillious universe. Created by the gods to be their third paradise, it was ultimately given to be dominion for their human creations. It existed as a boundary between the Heavenly and Hellish Yards prior to its destruction, becoming part of the hellish world.

## History

After sailing to the new place, the sun god and his fellow deities created the lands, seas, and all the creatures for the new world. During the process, Levia created the Hellish Yard deep within the earth while the Court was created deep beneath the sea.  After the world's completion by BT 528, the sun god buried most of the Second Period's technology deep below the earth of the Evillious region's north, creating the Grave Yard. Afterwards, the humans founded numerous civilizations in the different regions of the ground world, dominated by the Magic Kingdom Levianta situated above the Grave Yard.

Over the centuries, the realm's various national powers rose and fell. Following the Levianta Catastrophe in EC 013, the vessels of sin were released into the world the year after and caused numerous calamities throughout the following centuries. After humanity became entrenched in a worldwide war, Elphegort used Punishment in EC 998, leading to the destruction of the ground world and all life in it; afterward, the Third Period merged with the Hellish Yard.

## Configuration and Laws

Like the other worlds, the Third Period was bound by physical laws as well as laws set by its creator. It maintained a sun and a moon, governing its day and night cycles. The Third Period possessed various different landscapes and climates. The landscape was divided into two major continents, set apart by the vast seas surrounding them. It also had a diverse population of flora and fauna. All living things had a certain general lifespan, the exact lifetime varying per the individual. The souls of deceased humans could remain on the ground world, though invisible to all other humans save for those connected to them in life.

All beings capable of reincarnation had their memories automatically sealed with each incarnation; likewise only one mind may be conscious within a single reincarnated body, any others being suppressed deep in the mind of the active consciousness. Gods were restricted from directly interfering with the world. Demons of Sin were prohibited from leaving their chosen vessel and were only allowed to possess regular humans. Magic was also part of the makeup of the world, making anything theoretically possible for its users if given enough power and time, regulated by the presence and phases of the moon.

The Third Period existed as a boundary between the Heavenly and Hellish Yards, balancing the two worlds' pulls on the souls of the deceased. After the destruction of the ground world and its subsequent merge with the Hellish Yard, the Third Period's rules became void and followed the laws of the underworld instead.
House Adler

One of the ruling Houses of the Nine Kingdoms of Midgard. Griffnar  is the capital of their jarldom of Vestfjor. The head of this family bears both the title of Jarl of Vestjor and Prince of Griffnar. Many members of the family were killed in the intrigues of Otar and Caitlin.

That House originated in the Viku Islands, and didn't survive there. Amongst its notable members is the only natural half Elf, Rani born from the union of Herleif Adler and Lady Soriela, a powerful warrior of the Duskar.

## Known Jarls

* Ingram Adler (founder)
* Werner Adler -1289
* Karl Adler 1289-1300
* Otar Adler (usuper) 1300-1303
* Falco Adler 1303-
Volfred

The Plan Maker

> *"I took issue with the Commonwealth. The ban on literacy. The interminable wars against the Highwing Remnants. I spread the truth about it all, with my machine."*
>
>

Leader of the Nightwings, **Volfred Sandalwood** seeks more than his own freedom - he desires to overthrow the Commonwealth itself.

## Personality

Wise, driven, and intelligent, Volfred holds the concept of personal freedom in high regard. Exiled for spreading anti-Commonwealth propaganda, his first act upon arriving in Downside was to begin planning for his return - one which would see him overthrow the corrupt society that bans such things as literacy. He is shown to care a great deal for the other members of The Nightwings, in particular Tariq, whom he considers a friend.

If The Reader is shown to have similar values to Volfred, he will also strike up a friendship with them.

## Rites Powers

**Sprout:**Spawns a sapling at a nearby location. This sapling has its own aura.

**Shield:**Channels a barrier that deflects adversaries' casted auras back at them.

**Blink:**Vanishes underground, emerging further forward almost immediately.

## Biography

Volfred is initially a character only heard about through rumors. He is The Lone Minstrel's client, Hedwyn's informant, and the true leader of the Nightwings. When he is first met in the Glade of Lu, he proposes a plan that will see the freed exiles meet on the other side of the Commonwealth to initiate a revolt. Whether or not this revolt succeeds depends on who is sent over in the Liberation Rites.

Originally a history professor, Volfred operated a personal Stamping-press to disseminate ideas about what he felt was wrong with The Commonwealth, and to inspire its residents to bring about change. Eventually, the stamping press was discovered and publicly destroyed. Some time afterwards, the Commonwealth's leaders also tracked down Volfred, and exiled him to Downside.

There, he was taken in by the Nightwings, and began a years-long plot to recruit like-minded individuals to his cause: ushering in a new era for the Commonwealth.
Gods of Ragnarok The Last Adler

They are based on the nordic gods

## Known Gods

Odin : The All-Father

Frigg : goddess of the family

Freya : goddess of fertility and prostitution

Freyr : god of fertility

Thor :  A warrior god

Tyr : god of War

Balder : killed by Hod following the treachery of Loki

Hod : Blind god

Heimdall : the guardian god

Sindri : dwarf god

Loki

Fenrir : Wolf god
The Accusers

The Accusers are a vindictive Triumvirate that conducted many Liberation Rites in the past, but seldom prevailed. The Triumvirate is currently lead by Lendel the Liar.

## Passage in the book of Rites

*"The Accusers formed under Golathanian, he is a big man. He*
values justice, Loyalty and steadfastness.

*Golathanian, he says that The Accusers take their name from*
one of his most accomplished legions, from his former military days. All among
them, in fact, served the Master-general at one time.

*They represent the stoutest-hearted men and women of the*
Empire, who held true, to Murr and Golathanian, to the end.

*The*
golden colours of their raiments are reminiscent of their old shining armour,
is his claim. Ever shall they seek out those with the truest spirits and the
strongest sense of purpose to replenish their ranks."

- Chapter VII: Nine Triumvirates, In the Words of Ha'ub the Swallow, The Accursed

## Known Members

* Lendel the Liar, most recent leader of the Accusers
* ...
* *[Feel free to add the names of any masked Fate you come across -HortX]*
Dżem pomarańczowy

**Dżem pomarańczowy**- miłość Wiw.

### Opis

Pomarańcze wyszorować i obrać ze skórki. Część skórek zachować. Z wody i cukru ugotować syrop i wrzucić do niego pokrojone na mniejsze części pomarańcze. Gotować na wolnym ogniu mieszając od czasu do czasu. W między czasie z połowy skórek usunąć białą część i pokroić w cieniutkie paseczki. Gdy część płynu odparuje dodać skórki , sok z cytryn. Wszystko nadal gotować na wolnym ogniu, aż do uzyskania pożądanej konsystencji. Należy uważać, żeby za bardzo nie wysmażyć owoców bo dżem wyjdzie zbyt suchy. Gorący dżem rozłożyć do wyparzonych słoiczków, zakręcić i odwrócić do góry dnem, aby wieczka się zassały.
Holmganga

The *holmganga* is a holy duel witnessed by the gods of Asgard. The sorcerer Erwin theorize that its holy oath "*can only work when the participants both believe in it and believe in the same gods that watch over the oath*". The combattants must keep their promises or they are cursed by the gods.

## Known holmgangas

Falco Adler  and Moreno Cavallero before Castle Thorolfson

Pumori and Ruadi

Pumori and Iona at Wolf Rock Castle

General Roykirk of Erin proposed it to Falco, but he refused judging he had won the battle.

It was ineffectual with Iona who didn't believe in the gods of Asgard and didn't understood the importance of the ritual.
Moreno Cavallero

Moreno by Sean Loco O' Donnell at DeviantArt

Tarquinian mercenary. By his early thirties, he had been chosen ‘Primo Capitano’ by the other captains of the mercenary companies, which made him the unofficial leader and spokesmen of all of them

Although Moreno’s ancestry might be somewhat unclear, his looks left no doubt he was of Tarquinian stock. He had black hair, a lightly tanned skin and a beard and moustache he trimmed meticulously on a daily basis. Muscular and tall, he was an impressive, handsome man in every respect. He looked like a man in his early forties, having a few grey hairs in his beard, but in reality he was much older. His unusual vitality and longevity was one of the benefits of dealing with vampires. Although not a vampire himself and having no desire to become one, he had learned and acquired a thing or two that had expanded his lifespan considerably.
Czipikodżem

**Czipikodżem** — produkt powstały z połączenia kremu z Chipicao (od Chipity) i dżemu SpinSpan. Jest wysoce radioaktywny χ.

## Właściwości

Jest śmiertelnie trujący dla dżemoklonów i ludzi. Mimo że Dżemozław nienawidzi wszelkich odmian dżemu, czasami wykorzystuje ten produkt do walki z Dżemożercami (bo tak całkowicie to w końcu dżem nie jest).
Vestfjor

Vestfjor is one of the nine realms that make up the kingdom of Midgard. In size, population and economic and political power, it is second only to the realm of Valkar , which is ruled by the High King of Midgard himself.

## Griffnar

Its capital is the city of Griffnar , at the crossing of the mighty river Scaldis and the river Lear. The rivers make for a good connection with the other realms of Midgard. A canal, called the Lar, connects the city with the Great Fjord and the Dragon Sea beyond. This strategic location had made Griffnar one of the most prosperous trade cities in all of Midgard. Its population in 1304 is estimated at 150.000 inhabitants.

## House Adler

House Adler has ruled Vestjor since the Viku Age of Conquest , over a thousand years before the events portrayed in the Ragnarok series. The head of this family bears both the title of Jarl of Vestjor and Prince of Griffnar.

## Heraldry

The original heraldry of House Adler, when they were still Viku raiders, was a black eagle on a golden field. The banner of Griffnar shows a white lion on a black field. When House Adler first conquered the city, they changed their crest and made a combination of a lion and an eagle: the Griffin. From that moment on, their heraldry became a black griffin with red tipped wings, standing on his hind legs, on a golden field.

## Domains and Lordships

Vesfjor has literally dozens, probably even hundred of petty lords and barons, but there are a number of families that are more powerful than all others and have gathered large domains. Their names are Falkhorst, Halvdan, Linson, Skallagrim, Ronvald and Sorenson. They each have their own capitals, which are much smaller cities than Griffnar.

## Brugar

Lastly, there is also the city-state of Brugar, a powerful and wealthy city, where there is no one ruling family but rather an oligarchy of rich families, both noble and patrician, who govern the city, under the overall rule of the Jarl of Vestfjor, of course.

## Major Houses

House Falkhorst

House Halvdan

House Linson

House Ronvald

House Skallagrim

House Sorensen

## Minor Houses

House Arnarsson
House Hindvell

House Thorolfson
Pyre

Pyre is an action role-playing game created and developed by Supergiant Games. The studio is based in San Francisco, CA. The game is scheduled to release on July 25, 2017 on Steam and the PS4 (Playstation Store).

## Overview

The game takes place in a high fantasy setting. The player controls a character that meets three exiles who, upon finding the player-character is literate, have them join their party and name him the Reader to help them travel the land of purgatory, looking to cleanse their souls by defeating other exiles. The story is told through on-screen narrative passages that include a hyperlink-type system used by the player-character to explore the story further.

The party can only travel during the day periods in the land and must stop at night; at this point, the player as the Reader must determine what actions to take to help support or improve the party, such as scavenging for supplies, learning more of the world's lore, or mentoring the three exiles to improve their skills.

Through the land the party encounters other exiles, opening a Rite, the game's combat system which was described by Marty Silva of *IGN* as a mix of Supergiant's previous game, *Transistor*, *DOTA*, and *Rocket League*.[2] Rites takes place on a field with two pyres at opposite ends, with the three exiles facing off against three opposing ones on a top-down perspective from the player's viewpoint.

These teams attempt to launch a singular glowing orb that starts at the center of the arena into their opponent's pyre, causing damage to it, with the goal to completely destroy the pyre. The player can only control one character at a time but otherwise switch freely between the three. Any character can pick up the orb, but this makes them vulnerable to being affected by the aura of an enemy, a small circular area around the character, and if they should touch this aura, their character is temporarily removed from the arena and drops the orb.

Characters have a number of skills that aid in this combat approach, such as brief dashing bursts or being able to shoot a projectile at an enemy to cause them to briefly be removed from the arena; during the larger game, the player will be able to improve these skills through populating a skill tree. Each of the player's characters have different innate abilities, such as one that can move quickly about this arena but does the lowest damage to the opponent's pyre, while another is slow and bulky, but can do the largest damage.

## Media

### Videos

Pyre - Versus Mode TrailerPyre - Reveal Trailer
## References

* Supergiant Team
* Official Website
Kim Shayan

Solagi born mercenary, calling the Amazon Matriarchy her home since she was twelve, encountered first Falco, when she was bodyguard for Harcourt Ferris in the Shard Hills. After accompanying Ferris to the Spice Coast, she sailed home to Naga in the Matriarchy.

Uneasy there, she sailed to the Tarquinian Islands, then to Armorica, where she served various nobles and merchants. One evening in a tavern, she discovered the identity of the slave of the Shardhills. After the War of the Three Jarls, shed fled to Waessyex, worried that Falco would avenge upon her.

She was hired by a small coastal lord there, until the Viku attacked and she was enslaved. She was part of the offerings of the clan Drakkar in the ceremony on Urvalor. After that, the Temple transferred her ownership to Falco, who has projects for her.
Stalkers

Secret society dedicated to killing the Hyrvaen Skemdar
at all price, as says the  secret document ***The Commandments of the Stalkers*** :

“*The first and only duty of a Stalker is the destruction of the Hyrvaen Skemdar. Nothing else matters. Not family reputation, not country, not king, not honor, nay, not even the lives of his own children.*”

## Known members

Dwarf thane Slairan  of the lost city of  Artastein

Priest of Tyr and Demon Stalker Jared
Jared

Jared was a priest of the Temple of Tyr, and part of the Stalkers. He was informed by Slairan of the fact that Falco Adler was most likely the Hyrvaen Skemdar, but angered by the fact that the Dwarf did not want to kill him while in Svartelheim. In order to dispense with Falco, he released a Demon that took possession of Miranda Alanis, but which was ultimately vanquished by Falco and his associates. On his way back to the holy city of Yggdrasil, he is intercepted by Slairan who, angered at him having defiled the memorial of the city of Artastein by releasing a demon there, has Jared murdered and mutilated as a signal to the order of the Stalkers.
Haldrik Ingolfson

Haldrik Ingolfson is a Paladin of the Inner Circle of the Order of the Knights of Mjolnir.

He served both in the order's headquarters in Griffnar and as Commander of the knights' contingent attached to the garrison in Heimdall.

During this last commission, he played a vital part in the secret investigation, started by Frederik Falkhorst, into the ambush and supposed death of Prince Falco Adler in the southern regions of the realm of Hendeby. His discoveries led to the belief that Falco might still be alive and enslaved by the Goblin marauders.

He stood by Count Falkhorst's side in the throne room of Griffnar when the count pleaded with Jarl Otar for a war against the Goblin Lair in order to investigate whether Falco was still alive and well and in the Goblin's clutches. When Otar unexpectedly agreed with Falkhorst's proposal, Haldrik joined the campaign against the Goblin Lair and fought in the Battle of the Triple Trap. He also participated in the War against Erin and Caledonia.

Haldrik is, together with Calvin Rotis, one of the best friend of Count Frederik Falkhorst.
Battle of the Triple Trap

“They called it the Battle of the Triple Trap, which had a nice ring to it. The naming was obvious, as in fact count Falkhorst was setting a trap for the goblins, who, in turn with Caitlin’s help were setting a trap for the humans. And the third trap referred of course to the unexpected arrival of the dwarfs of Svartelheim .
It was the largest battle since the invasion of Bjorgolf the Disembowler , over two decades before. It is estimated that in total at least 70.000 warriors participated in it.
A common misconception is that this battle was lead by the Black Prince, but that is nonsense. Every scholar knows that Falco Adler was indeed present on the battle field, but he was in no leadership position. That honor befell count Frederik Falkhorst and Thorfin Halmarson on the side of light and Zarko and Caitlin Adlerbane on the side of darkness. Many great heroes were present that day, but not all would walk away from the battlefield. For example, there was …”

*Excerpt from “The great battles of the Age Of Ragnarok” by Walter Meister.*
Halem

Halem by Sean Loco O' Donnell at DeviantArt

Known as Halem Orcslayer, partner with his brother Talisin the Cunning. He won his nickname after the death of their youngest brother Amulis in an cave, where he killed in revenge all the orcs in these caves.

He was exiled from Vestfjor with Talisiin  after a fallout with its jarl Karl Adler in 1291 AOR
Yorden

Yorden is the World of Ragnarok the Last Adler.

## Continents

Two main continents are known The northern, Nifheim , home of the Dusk Elves , separated of and the great Southern continent by the Dragon Sea . The midgardian subcontinent form the greatest part of the Southern Continent.

## Archipelagos

There ara also three archipelagos : the Viku Islands in the Dragon Sea, the Tarquinian Islands on the western side of Midgard., and the greatest Alfheim , far to the Northwest in the Silver Ocean.

## Seas

The Southern Continent is borded by the Sea of Doom to the east, the Dragon Sea to the north and the Silver Ocean to the west. There is also three major gulfs, the Great Fjord to the north of Griffnar, Fenrir's Tail in Armorica and the Sea of Sindri to the south of the Citadel Mountains and the west of Jotunheim.

The Holy Lake is the largest freshwater lake in Midgard.

## Mountains

From the north of Midgard, the Pict Mountains separe the jarldom of Caledonia from the rest of the High Realm.

To the west, the Westwall Mountains are the border between Valkar, Armorica and the Abandoned Realms

Harald's Mountains surplomb Mikligard.

The Citadel Mountains extend from the mouth of Fenrir's Tail to the Bifrost Pass.

To the East, the Volldan Mountains are the border with the dwarf ruled Volldan Dominion.

And finally, the complex Cursed Mountains/Fire Mountains close Muspel from Midgard and separe Jotunheim from Amazonia.

The Shard Hills are to the west of Utgard in Jotunheim.
Regin Hindvell

Regin Hindvell was the head of House Hindvell until his execution for high treason, demon worship and the murder of Agrim Adler in 1300 AOR. Although posthumously cleared of the first and last charge, the charge of demon worship stood.

House Hindvell was a small and politically insignificant House with barely a few members left, the most renown being Regin and his only son Roderik. Regin sold off most of his lands in order to try his luck at starting an import/export business. This alone would have made him the focal point of contempt by his fellow nobles, but the sale of his lands also included the ancient ancestral castle of the Hindvells. In the eyes of the nobility, that was unforgiveable and it made him an outcast.

However, the trade caravan he financed with the money of the sale, did reach the Steppe Peoples and Spice Coast and made its way back safely as well. This made him pretty rich and even more despised by the nobles. He invested a large part of the money in a new caravan and an estate on the countryside near Griffnar and used the rest to live a luxurious life. His luck was short lived however.

In 1300, before his second caravan returned, the horrofic scandal surrounding the torture and murder of Crown Prince Agrim Adler erupted and Hindvell was caught in the middle of it. He was discovered at the site of the murder and proof of demon worship was found in both his country estate and his mansion in Griffnar. Although he initially denied having anything to do with the murder of Agrim, he later confessed under torture and was executed by way of hanging on the Grain Market in Griffnar, along with two of his cousins. His then eleven year old son Roderik's death sentence was commuted to enslavement at the very last moment. All titles were removed and all properties seized and for a number of years, House Hindvell ceased to exist.
Knut

Knut was a priest of the Temple of Tyr, serving under both the High Priests Torque and his successor Cubert Amharson. Unbeknownst to many, Knut was also a member of the Stalkers, and a co-conspirator in the assassination of Cubert Amharson, and the attempted assassination of Jarl Falco Adler. After being unmasked by Falco, Knut was expulsed from the Temple of Tyr and branded as a heretic by them, before being hanged as a traitor.
Picts

A human people living in Midgard, in the jarldoms of Caledonia and Vestfjor.

The Picts are a very ancient people, part of the original human tribes that inhabited Midgard before the Age of Conquest and the arrival of the Viku. Originally, they inhabited most of the Pict Mountains, a large mountain range separating Caledonia in the north from Vestfjor in the south. Before Midgard, they formed the semi mythical kingdom of Dal Riata, but this kingdom, if it ever really existed was long gone when the Viku appeared and replaced by a myriad of feuding tribes, locked in both internal battles and changing alliances, and raiding wars with the Celtigar tribes in the lands surrounding the mountains.

The Viku initially surprised them and cut a bloody path through the easternmost part of the Pict Mountains, securing the passes near the the Great Fjord and settling it with their own people. The Picts would try in vain for years to recapture these lands. As time went by and war continued to rage, they lost more and more territory, which was either sparsely settled by the Viku themselves or a mix of Viku and Celtigar tribesmen that were now beginning to call themselves Caledonians and to a lesser degree Vestfjorians.

The Picts were defeated and surrendered several times, but time and time again revolted, which led to new defeats, deportations to the Caledonian lowlands and the migration of new settlers. By the time of Falco's rule, they were all but gone in the eastern half of the Pict Mountains and strongly reduced in both number of clans and individual population of those clans in the west. Nevertheless, even though they formally had bowed before their Caledonian rulers, they used every opportunity to go raiding in Caledonia, Vestfjor or Valkar. They blamed rogue bands for this and because of the difficult terrain of the region, neither the jarl of Caledonia, not Falco's father and grandfather took many countermeasures.

They certainly aided the cruel Tarquinian mercenary Coronado in his raiding of Vestfjor and it is almost certain that, although no part of the Caledonian army during the War of Three Jarls, they made use of the chaos of the war to launch many raids into Vestfjor and bring back much loot.

The balance of power once again shifted however, when Falco Adler won the war, personally killed Coronado and eliminated his mercenary band and stationed a strong garrison in the ancient castle, henceforth known as Wolf Rock, under the command of Pumori Jarlhunter. A large part of the Pict Mountains now was transfered to Vestfjorian rule. Soon, the Picts would find out what that meant.

### Known Picts Clans

Caith : chieftain (f) Luan

Cornavi : chieftain (f) Kentigerna

Dumbaro : chieftain Kaldran

Nechtain : chieftain Garnath

Slvoga: chieftain Cinioch

Verturio : chieftain Ru

Unknown clan : chieftain Uradech
Tarquinia

Nation comprising the Tarquinian Islands and the Tarquinian Colonies on mainland Midgard . It is ruled by many princes, and home to mercenaries companies like these of Moreno Cavallero or Coronado. The Tarquinians claimed to be the descendants of the ancient and long forgotten civilization of Etruria
Soliam Murr

**Soliam Murr** was the first exile and leader of the Scribes.
Before being cast down into exile, Soliam Murr served as the emperor of a land called Sahr. Soliam Murr's reign over Sahr saw great military expansion, however all the real work and decision making was left to his military; Soliam Murr was only concerned for himself, not his citizens.
The Rope Caller Khaylmer took advantage of the emporer's pride and greed by sending him on a wild goose chase, retrieving the Celestial Orb from the inhospitable Downside in order to make himself appear legendary. By leaving to chase the Orb himself, the empire which was already unhappy with him finally descended into chaos.

During his quest, Soliam Murr's retinue was wiped out and he was left alone with no possessions. In his dour state, Soliam Murr's personality was drastically turned around as he begun to understand his mistakes and feel regret.

The Rope Caller sent people into the Downside under the pretense of ensuring Soliam's death, but instead, many of them took to his side and, together with him, became the eight Scribes.
Ombrix Paras P

Mushroom

**Paras** (Paras) is a Bug/Poison-type Pokémon.

It evolves into Parasect at level 30.

## Data

When species of Paras migrated to the Ombrix region their Ophiocordyceps Fungus wasn't prepared to fend off against more aggressive Fungus like the Ombrixian Scleroderma citrinum. The Paras are oblivious to the mushroom wars happening and would evolve with the changes. The Scleroderma citrinum would feast of the Ophiocordyceps therefore swapping places with the Fungus. The Scleroderma citrinum isn't as parasitic as the Ophiocordyceps and instead gives the Paras immunities to toxins as well as giving the Paras toxic abilities. The other benefit is that Scleroderma citrinum isn't capable of controlling its host. The Paras is free to do what it wants!

Within the Shroom Grove something miraculous happened. The Mycena haematopus and Scleroderma citrinum mycelium networks intersected at an unusual tree. This tree is now a heart for both the Mycena haematopus and Scleroderma citrinum mycelium networks. What makes this tree so special? It appeared after a Dark Rift opened within the Shroom Grove, no one has been able to identify the species of tree; however, it seems to interact with sources of Dark Energy and will send a rippling effect through the mycelium networks.

## Pokédex entry

This Paras has poisonous Scleroderma citrinum mushrooms growing on its back. They grow by drawing nutrients from the host; however, they give the host an immunity to its toxins as well as give it poisons to use in defense.

## Game locations

* Ombrix Everglades
* View All Encounters
* Rare Den Location
* **Note:** If this Paras isn't appearing in your game, you'll need to do the Shroomful Endeavors Side Quest and interact with the large Tree.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring & TMs

 *TM119* | Antenna
 *TM121* | Dain Fang
 *TM124* | Gnaw
 *TM125* | Squeak
 *TM89* | U-Turn
Goblins

The goblins are small green-grayish creatures, they have claw-like hands, the majority are at most 5 feet tall. They are naturally fast and agile and can either stand upright if it suits them, or run about on all fours like it was needed.

The can be divided by their habitat between mountain, forest and plains goblins. The main difference is that the plain goblins live above ground, use wolves as mounts and wear hide and leather, the mountain goblins live underground, mount huge insects and wear woven clothes, for example grey cloaks as camouflage.

They use knives spears, nets weighted with stones or traps in the ground. Zarko had a dwarf mace as weapon.

They live in tribe ruled by a chief, two are named : Narga of the plains goblins, and Zarko of the mountain goblins. The children, called gobis are cast out of their parents' huts a few weeks after birth, and left to fend for themselves in gangs until they were old enough to join the adult goblin society. One exception is the society created by Ranto in his Stronghold, he raised his own son Kulta and encouraged his followers to do the same.

### Known Goblins

Zarko of the mountains goblins has a dwarf mace, with Bog, Rogna and Vorgo as followers.

Narga is a chief of the plain goblins, allied to Moorgash.

Tuk and Zuk are slaves in the Palace, working for Burla

Ranto is a special goblin, who teaches in his Stronghold orcs and goblins in fighting techniques with his son Kulta

A Blackstone tribe of goblins giving tribute of coal for the forge of Ougor in Utgard is mentioned.
Hagen Fauster

Hagen Fauster is the jarl of Arioviki, one of the realms of Midgard. He became jarl in 1300, at the age of 23, the year after Prince Falco supposedly died, but was actually enslaved by Moorgash. He was the youngest ruling jarl in Midgard until Falco became jarl of Vestfjor at the age of 15.

## First Years

During the first years of his reign, he was a somewhat insecure ruler, often relying on the advice of his councillors and constantly craving the approval and acceptance of his fellow jarls. He often felt disrespected by the application of laws and treaties that had been concluded before he came to power and that he couldn't reverse, such as the free passage of troops through his realm on their way to Heimdall and the ban on tolls on the River Wise.

## The Royal Althing

Hagen and Falco met for the first time at the Royal Althing of 1304 , where Philgar became Prince-Regent of Midgard. They both felt out of place at the Althing and were very young in comparison with the other participants. That may have helped in bringing them together. Falco took the initiative and contacted Hagen at once of the official parties during the Althing. Although reluctant at first, Hagen was quickly won over by Falco's generous proposals of cooperation and the sharing of the new techniques of road building, which would offer Hagen a new trade route to Griffnar. Their friendship was confirmed when they travelled home together for a long part of the journey. During this trip, Hagen also met Pumori  and gave her a dagger as a gift.

## The War of the Three Jarls

Hagen's friendship would prove to be enduring during the war with Erin and Caledonia. Although unable to officially enter the war on Falco's side, he allowed a volunteer force of 1500 Dwarf warriors through his realm, provided them with scouts and guides and added a force of 500 Arioviki volunteer warriors to the small Dwarf host. Although the help was small in numbers, it was very important as a symbol and forged an alliance that would not easily be broken.
Claws

Military unit of the jarldom of Vestfjor , serving for scouting and commando action. Its particularity is that it partly consists of werewolves, adolescents humans transformed by a potion created by the elven mage Arcala using elements from the wolf hybrid Pumori. Its first seat was the Academy, then the Wolf Rock Castle conquered on the mercenaries of Coronado, given in lordship to Pumori by Falco.

## Membership

Head : Pumori

Armsmaster : Cailida Alanis

Sorcerer : originally Arcala; succeeded by Erwin Horst

Darcia

Roderik Hindvell

Ewan Skallagrim

Ruadi
Hangfist

Hangfist is a Dwarf thane and trusted advisor of King Ivaldi of Svartelheim.

He was often sent on missions abroad by King Ivaldi. On one such mission, he was tasked with the security of a Dwarf outpost and mining colony in the Fire Mountains, on the eastern edge of Jotunheim. There, he unmasked a conspiracy by the traitor Arvik, who lived in the colony under a different name. His discovery came too late to save the outpost however and an Orc Warband, led by the future Warlord Moorgash, captured the colony. Contrary to Orc tradition and the wished of Arvik, Moorgash did not kill all the captured dwarfs but enslaved them instead.

Hangfist and the other survivors toiled in the mines they had created themselves for years, until a young human slave called Claw was dropped in the mine as well. Slender enough to crawl through ventilation shafts, they made a deal with the boy in which they would protect him from the other human slaves in the mine in exchange for him acquiring a certain item that was reportedly guarded by a troll. Claw agreed and, with some difficulty, brings back the item, which turns out to be a key.

This key allowed Hangfist and his fellow Dwarfs to finally escape the mine. To his horror, Hangfist discovers at the last moment that Claw cannot escape with them because of a binding spell that is placed on him. He leaves anyway, but vows to return for him.

Hangfist makes his way north to the Dwarf city of Alviss, takes only a short rest and then gathers a willing group of Dwarfs to return to Utgard with the mission of free Claw. While on his way south again, he discovers that Claw is no longer there, having escaped on his own. He follows the boy's tracks, meeting up with his brother Thorfin, Miranda, Talisin and Halem on the way. At this encounter, he discovers who Claw really is. However, he only catches up with his friend at the Battle of Thorolfson Castle. It is a happy reunion, although overcast by the terrible news of the death of Falco's father, brother and most of his relatives.

Hangfist accompanies Falco and his companions to Svartelheim, finally arriving home to his family after so many years. He is a strong supporter and defender of Falco and thinks of him as one of his best friends.
Rivers of Yorden

There is six major rivers on the southern continent of Yorden.

The Geirrod  flow in Jotunheim, from the Fire Mountains and Utgard to the Sea of Sindri and Singastein,  the five others in Midgard

## The Scaldis and its tributaries

The Miklis , from Harald's Mountains and Mikligard, a tributary of the Lear

The Lear, from the Pict Mountains, meeting the Scaldis in Griffnar

The Wise flowing from the Holy Lake in the Sacred Realm , a tributary of the Scaldis after Griffnar

The Renis, from the Westwall Mountains , the last tributary of the Scaldis

The Wold, is a minor tributary, joining the Scaldis a few miles north of Ronjar, its source is in the woods of th present Thorolfson Domain (ex-Sorenson Domain) in the northwest. It is narrower than the Scaldis, and the navigation is treacherous.

TheScaldis is the main river of Midgard, flowing from the Volldan Mountains in an arc around Midgard, and finishing in Fenrir's Tail towards the Silver Ocean
Snorri

Snorri was one of a trio of dwarves encountered by Falco Adler and Miranda Alanis during their travels in Jotunheim. Together with his companions Thorfin and Narvi, he was tasked by the Dwarf King to destroy the Necromancer Charon; unfortunately, Snorri is later killed during their encounter with him.
Wolfie

Wolfie is a Fenrir Wolf first encountered as a cub by Pumori during her mission in the Craite Forest to rescue Prince Kian Faol. Following Kian's succesful rescue, Wolfie remains by Pumori's side, eventually growing to his full size.

It is later revealed by Fenrir on the Astral Plane  that the god used Wolfie to guide Pumori, not only to succesfully rescue Kian, but also to reveal to her the plot of the Pict villages against the Claws at Wolf Rock Castle. As a result of being used as the Astral form of Fenrir when Pumori rescues Falco's soul from the witch Edda's hold, Wolfie gains the ability to 'speak' with Pumori.
Scorfreeze

**Scorfreeze** is a Bug/Ice-type Pokemon. Evolves from Frostmite at level 27. Genetically created by an unknown organization, it was originally designed to be a Fire/Grass/Chaos type, however the organization accidentally messed it up. To what happened to the Infernal Chaos project is unknown.

Note: This texture will be redone in release 4.

Abilities: Shed Skin and Anger Point are its current abilities, in the future it will get an ability called Freezing rain

## Moveset

 31
 33
 37
 40
 45
Ombrix Skorupi

Scorpion

**Skorupi** (*Skor-oop-E*) is a Fire/Bug-type Pokémon.

It evolves into Ombrix Drapion starting at level 25.

## Pokédex entry

Its claws now have a glad that stores ignitable fluid. It likes to barbecue its food to a crisp before feasting.

## Game location

* Sandrum Cavern
* View All Encounters
* Rare Den Location

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring & TMs

 *TM121* | Drain Fangs
 *TM124* | Gnaw
 *TM125* | Squeak
 *TM130* | Adrenaline
Roderik Hindvell

Roderik Hindvell is the head of House Hindvell, a very small and rather poor noble family in Vestfjor. His father was accused and convicted wrongly of murdering Agrim Adler, crown prince of Vestfjor, and of worshipping demons. Roderik was sentenced to hang with his father, but due to the schemes of Caitlin the vampire, his sentence was commuted to enslavement.

He became Caitlin's personal slave until the fateful Battle of the Triple Trap, where he was captured by Falco Adler after a failed assassination attempt.

Talisin the Cunning broke the spell Caitlin had placed on him and after the vampire's demise, he lived in the Adlerburg for a while, but always felt out of place and guilty for everything that had happened during the time he was Caitlin's servant. More so because he was officially still a slave. Being convicted with his father of demon worship, the permission of the Temple was needed to free him and for some time, the Temple was not forthcoming with this permission. He eventually he ran away and hid in Griffnar's underbelly. Or rather, the empty and supposedly haunted house of his father. Falco often searched for him incognito, but couldn't find him.

This lasted until the arrival of Cailida Alanis, niece of Miranda Alanis and friend of 'Thialfi', the thief alter ego of Falco. She was looking for Thialfi, but eventually found Jarl Falco and Roderik. Rodey returned to the Adlerburg for a while, eventually finding a measure of peace with himself and finally allowing himself to accept Falco's friendship.

After the adventures involving the first meeting with Pumori, he regained his freedom, title and possessions of his family. He joined the Claws at the Academy for a while, participated in the war against Erin and Caledonia and finally became an important member of Pumori's court at Wolf Rock.
Cubert Amharson

Cubert Amharson was the High Priest of the Temple of Tyr at the beginning of Jarl Falco's reign of Griffnar. Sent by the College of High Priests of the holy city of Yggdrasil to investigate his predecessor Torque, he instead became the head of the Temple of Tyr when the former was killed during the fall of the Bloodburg.

During his short reign as High Priest, Cubert Amharson tried to restore the damage done to the reputation of the temple, by suspending the temple tribunal; opening the temple's storage rooms and handing out rations to all; reforming the temple administration; and freeing all slaves and returning all properties seized during Otar's reign. During his sole meeting with Jarl Falco Adler, he showed his intentions to cooperate with the Jarl on all levels.

While this restored some of the trust of the population of Griffnar in the temple of Tyr, it also earned him the discontent of many of the priests who had previously served under Torque. Unfortunately, Cubert's rule was cut short after only a month, when he was assassinated by Pumori as part of a conspiracy by the Stalkers.
Niccolo Del Casas

He was a Tarquinian slaver who bought Falco from Grim and stamped him on the shoulder.

His appearance was a tall Tarquinian dandy, very nicely dressed wearing all kinds of jewelry. Nevertheless, his clothes were practical and sturdy, and he was a sword fighter with a beautiful sword of excellent quality.

He lost Falco when he fled with Miranda. He recaptured Falco in Singastein for Lady Lenora Varnia. He was burned alive on the *Aegir*, when attempting to brand Falco.
Academy

Organization established on lands given by Kriss Skallagrim and Elvira Arnarsson to house orphans of the terror of Caitlin in Vestfjor. Led by Elvira and Arcala, the "Orphanage" had a secret second purpose: it became the base of the Claws, where the most gifted orphans were trained to be future warriors or administrators for Vestfjor. It is also here where Arcala first made the Werewolf potion extracted from Pumori's blood.
Gleaorm

**Gleaorm** is a Light-type Pokemon. Evolves into Lanturpent at level 28. It has legs made of light that it uses to propel itself when it needs to land; however it never really touches the ground. The legs are completely made of light, but the creature itself it so light that its legs are all it needs for its much larger body it now has. Gleaorms tongue is able to clean objects incredibly well; however they usually use their tongue to heal other Pokemon if they are hurt. Gleaorms are strong enough to survive on their own, so usually you'll only see one by itself. Like its pre-evolution Gleaorms don't care about anything besides healing others and protecting their species. Its extremely rare to see any Pokemon in this evolution line fight or be in a rush for anything, unless their with a trainer.

Abilities: Blinding

HiddenAbilities: Levitate

## Moveset

 23
 27
 31
 33
 35
Tarquinian Colonies

Centuries after the fall of the Etrurian Empire, the survivors who had resettled on the archipelago of Tarquinia, where numerous, prosperous and strong enough again to try something they had longed for during their entire existence: a return to the mainland. A return to the old lands of the Etrurian Empire. After many failed attempts to try to establish settlements south of the estuary of the Geirrod, which were all destroyed by either marauding Orcs and Goblins or by the mysteries lizard like denizens of the marches, they tried a new location north of the Geirrod, along the coastline of the Sea of SIndri. This time, they were more succesful and four major colonies emerged, each centered around a growing port city. From north to south, these were Vega, Caltania, Zaros and Neo Neapoli.

The Tarquinians would continue to expand these colonies until they basically became thriving and independent city states, with a vast hinterland filled with ranches, farms and vinyard. Each of them rivalling one of the large city states that vied for power in the Tarquinian Islands themselves.

But ... contrary to the islands, the Colonies were under constant threat from Goblin and Orc invaders, which would be felt throughout their existence and come to a dramatic climax at the end of the Age of Ragnarok.
SpiromicV2

Lantern

**Spiromic** (Spir-Rom-Ic) is a Nuclear/Light-type Pokémon.

It evolves from Lantoic at level 20 and then into Spectrlight at level 30.

## Pokédex entry

Spiriomic's orbous body made up of pieces of other human and Pokemon souls; however it does not completely steal life from others it only takes what it needs and will then leave. The Orbs within will fight for control of the body.

## Lantoic Game locations

* Nuclear Zone 1
* View All Encounters
* Rare Den Location

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring & TMs

 *TM97* | Shade Rush
 *TM99* | Nuclear Stream
 *TM112* | Gloss
 *TM115* | Iso Cut
 *TM118* | Draining Kiss
GleaormV2

Lantern

**Gleaorm** (*Glea-Orm*) is a Light-type Pokémon.

It evolves from Lilurm starting at level 17 and then into Lanturpent at level 28.

## Pokédex entry

It has legs made of light that it uses to propel itself when it needs to land. Most of its life is spent floating in caverns spinning glowing threads to create massive lanterns to call home.

## Game locations

* Sandrum Cavern
* View All Encounters
* Rare Den Location

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring & TMs

 *TM109* | Soft Fluff
 *TM112* | Gloss
Thornern Town

**Thornern Town** is a rainy, forest-sheltered town accessible to the east of Route 100, and to the north of Route 101 (accessible only after earning the Thermal Badge from the Vivelin Gym). It is home to a Pokemon Research Lab, and a few item vendors.

## Places of interest

### Poke Mart

**Left vendor:**

* Poke Ball - $200
* Great Ball - $650
* Escape Rope - $550
* Repel - $350
* Super Repel - $500

**Right vendor:**

* Potion - $300
* Super Potion - $700
* Antidote - $100
* Burn Heal - $250
* Ice Heal - $250
* Awakening - $250

### Herbal Medicine

One shop sells herbal medicine, which will heal your Pokemon, but make them less happy due to the bitter taste. They also sell Persim Berries, to recover from confusion.

* Heal Powder - $450
* Energy Powder - $500
* Energy Root - $800
* Revival Herb - $2,800
* Persim Berry - $100 ($20 in demos 1-3)
Venrose

Classification
 Type
 Ability
 Hidden Ability
 Gender ratio
 Egg groups
 Height
 Weight
 EV yield

**Venrose** is a Grass/Shadow-type Pokemon. It is one of the starters available at the beginning of the game. Evolves at Level. 20

*Dex Entry: Venrose was changed with Dark Energy. It is now a Shadow creature.*

## Moveset

 3
 5
 7
 9
 13
 15

## Type chart

### Weaknesses

* Light (x2)
* Steel (x2)
* Ghost (x2)
* Fire (x2)

### Resistances

* Water (x1/2)
* Dark (x1/2)
* Normal (x1/2)
* Rock (x1/4)
* Psychic (x1/2)
* Dragon (x1/2)
* Electric (x1/4)
* Fighting (x1/2)
* Ground (x1/4)