recursal/Fanatic-Fandom huggingface dataset:
Roughage

## Roughage

### Weight

1

**Roughage** is an industry good.

## In-game description

Must-have items for feeding livestock, found everywhere.

## Producing industry

Cash crop (Primary)

* SanXing Village, Dune region.
* Hyland, Gobi region.
* Mill Village, Gobi region.
* Turt, Gobi region.
* Potentially Kilgaso, Desert region.
* Kirkuk, Desert region.

## Demanding industry

Livestock shed (Primary)

* Sarah Village, Dune region.
* Pinnacle Village, Gobi region.
* Dry Valley, Desert region.
Pure water

## Water

### Weight

1

**Pure water** is a type of water.

## Locations

* Border Town, Dune region.
* Eaglet Camp, Dune region.
* Eagle Town, Gobi region.
* Gobi Town, Gobi region.
* Kilgaso, Desert region.
* New Moon City, Desert region.

## Demanding industry

Winery (Primary)

* Potentially Sarah Village, Dune region.
* Gill Village, Gobi region.
* Heindy, Desert region.
Clothing manufacturing

**Clothing manufacturing** is an industry that can be first seen in the idkyet region, though it can be constructed in the Dune region.

## Goods produced

At a primary level, Overcoat and Cloth pants are produced.

At an intermediate level, Shoes are produced.

At an advanced level, Military slacks is produced.

## Goods demanded

At a primary level, Cloth and Cotton wool are demanded.

At an intermediate level, is demanded.

At an advanced level, is demanded.
Kilgaso

**Kilgaso** is a settlement located in the Desert region. It is led by Saleh.

## In-game description

Mayor: Saleh

Kilgaso was a small village built thirty years ago. The mayor, Saleh, was originally the adjutant of Sayed's father. After Sayed's father seized power, he gave the land to Saleh and exempted him from taxes. But over the years, it has continuously absorbed population and became a small town. Sayed has been coveting this place for a long time. After his father fell seriously ill, Sayed sent his men to orchestrate and "accident" for Saleh. Saleh miraculously survived, but unfortunately, his family was not that lucky.

## Industries

### Starting industries

Livestock processing - Starts at primary industry level.

* Cost to upgrade to intermediate industry level:
	+ 70000 Coins
	+ 160 Room materials
	+ 160 Salt
	+ 40 Light Leather
* Cost to upgrade to advanced industry level:
	+ 365000 Coins
	+ 160 Room materials
	+ 40 Light leather
	+ 50 Fat
	+ 6 Refugee (male)

### Possible industries

Kilgaso has two industrial base sites for potential industries (one at 300 Reputation and another at 500 Reputation).

Crude oil extraction

* Cost to create:
	+ 125000 Coins
	+ 140 Room materials
	+ 60 Valve
	+ 60 Copper wire
	+ 4 Refugee (male)
* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

Cash crop

* Cost to create:
	+ 190000 Coins
	+ 140 Room materials
	+ 80 Stone
	+ 6 Mob (female)
* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

Metallurgical forging

* Cost to create:
	+ 140000 Coins
	+ 140 Room materials
	+ 60 Tin ore
	+ 6 Refugee (male)
* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Rat meat (1155)
* Dried wild vegetables (424)
* Water (1205)
* Pure water (600)
* Fuel (4860)

### Industry goods

Starting goods:

* Inferior soap (900)
* Oil (1900)

Potential goods:

* Leather
* Soap
* Crude oil
* Natural gas
* High purity crude oil
* Cotton
* Roughage
* Flour
* Sugar
* Tobacco
* Mutated sweet grass
* Steel
* Refined steel
* Super refined steel

## Demand

### Starting demand

* Fat
* Salt

### Potential demand

* Valves
* Metal pipes
* Fertilizer
* Iron ore
* Tin ore

## Vehicles for sale

* Modified tricycle (3)
* Better handcart (1)
* "Kiang" motobike (2)
* Car (2)

## Black market goods

### Weapons

* Katana
* Steel hammer
* Steel axe
* Military crossbow
* Shotgun

### Armor

* Off-road helmet
* Off-road armor
* Bullet-proof helmet
* Bullet-proof vest

### Bullets

* Bolt (55)
* Sniper bullet (35)
* Rifle bullet (80)
* Shotgun bullet (65)
* SMG bullet (90)
* HMG bullet (120)

### Medical supplies

* Healing injection (20)
* High-quality healing injection (15)
* Powerful healing injection (5)
* Emergency plasma (15)
* Panacea (3)

### Other

* Advanced tent (1)
* Simple distillation tool (3)
* Simple textile tools (3)
* Extractor (1)

## Guild

Starting market shares:

* Amphisbaena: 10%
* F-Bomb: 80%
* Blank market: 10%
Sarah Village

**Sarah Village** is a settlement located in the Dune region.

* Cost to upgrade to intermediate industry level:
	+ 11000 Coins
	+ 35 Room materials
	+ 70 Salt
* Cost to upgrade to advanced industry level:
	+ 47000 Coins
	+ 45 Salt
	+ 15 Roughage
	+ 2 Refugee (male)

### Possible industries

Sarah Village has one industrial base site for a potential industry (one at 100 Border Town Reputation).

Winery

* Cost to create:
	+ 26000 Coins
	+ 35 Pure water
	+ 30 Variation corn
	+ 10 Cement
	+ 1 Mob (female)
* Cost to upgrade to intermediate industry level:
	+ 100.000 Coins
	+ 140 Pure water
	+ 120 Variation corn
	+ 100 Glass
* Cost to upgrade to advanced industry level:
	+ 37000 Coins
	+ 40 Pure water
	+ 20 Mutated sweet grass
	+ 10 Glass
	+ 2 Refugee (female)

## Available goods

### Traveling goods

* Bug beast meat (190)
* Donkey meat (360)
* Water (700)

### Industry goods

Starting goods:

* Fat (500, then 1000 after livestock shed intermediate, then 2000 after livestock shed advanced)
* Fertilizer (650, then 1300 after livestock shed intermediate, then 2600 after livestock shed advanced)

Potential goods:

* Camel hair (275 after livestock shed intermediate, then 550 after livestock shed advanced)
* Light leather (400 after livestock shed intermediate, then 800 after livestock shed advanced)
* Local wine (270 after winery primary, then 550 after winery intermediate)
* Weird rum (300 after winery intermediate)
* Whiskey
* Wool (400 after livestock shed intermediate, then 800 after livestock shed advanced)

## Demand

### Potential demand

* Cement (after winery primary)
* Glass (after winery advanced)
* Mutated sweet grass (after winery intermediate)
* Pure water (after winery primary)
* Salt (after livestock shed intermediate)

## Notes

* Sarah Village, as well as most locations in the Dune region, has no Fuel available for sale.
Meticulous

## Meticulous

### Subtype

Permanent

**Meticulous** is a Character Trait.

## Description

### At level "C"

Increase hit by 4% when equipped with melee weapons.

### At level "B"

Increase hit by 5% when equipped with melee weapons.

### At level "A"

Increase hit by 6% when equipped with melee weapons.

### At level "S"

Increase hit by 7% when equipped with melee weapons.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Permanent) bible - Part 1
* Combat (Permanent) bible - Part 2
Angry Birds SW Wiki

**Welcome to the Angry Birds SW Wiki!**
It's about Angry Birds dressed as Star Wars characters.

We're a collaborative community website about Angry Birds SW that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Make sure to read the Rules.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dune

## Dune

### Settlements

BaiSha Village
Border Town
Cactus Village
Eaglet Camp
Hyena Gang
SanXing Village
Sarah Village

**Dune** is the starting region of Dust to the End.

## Locations

* BaiSha Village
* Border Town
* Civilian Camp (Happy to Help)
* Civilian Camp (Famine in the Desert)
* Civilian Camp (Old, Not Dead!)
* Cactus Village
* Eaglet Camp
* Hyena Gang
* SanXing Village
* Sarah Village

## Reputations

* Border Town
* Dune Civilian

## Quests

### Main

* Cactus Village
* Join Anne
* Join Reid
* Creating Wealth
* Mayor of Border Town
* Return to Cactus Village
* A clue to the Hyena Gang
* The Hyena Gang
* Wait and See
* Beat the Bug beasts
* Looking for a map
* Buy the map
* Bug beast Invasion
* Old Jack's pardon

### Side

* Fallback
* Famine in the Desert
* The lost caravan
* Whistleblower (Optional)
* Craft
* Happy to help
* Famine in the Desert
* Old, Not Dead!
Range specialization

## Range specialization

### Subtype

Ranged

**Range specialization** is a Character Trait.

## Description

### At level "C"

Increases hit by 6% when equipped with ranged weapons.

### At level "B"

Increases hit by 8% when equipped with ranged weapons.

### At level "A"

Increases hit by 10% when equipped with ranged weapons.

### At level "S"

Increases hit by 12% when equipped with ranged weapons.

## Upgrade cost

### To increase from level "A" to level "S"

* Ranged bible - Part 1
* Ranged bible - Part 2
Wooden crossbow

A **Wooden crossbow** is a crossbow-type ranged weapon.

## Effect

Reaction effect - additional 40% damage to stunned targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Knowing
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -1 Bullet
* Repeating
	+ 125% damage to a single target, and has a 45% chance to trigger action again.
	+ Cost: 40 AP
	+ -1 Bullet

## Locations

* The player starts with one if selected class is Pathfinder.
* Sold at black market in Border Town, Dune region
Cactus Village (quest)

**Cactus Village** is a main quest.

## In-game description

One day, the base where you lived was suddenly invaded by a group of people wearing beak masks, and many people were captured. You escaped from the 507 base and finally fainted in the wild due to physical exertion. When you woke up from a coma, you found yourself in Cactus Village. Through a conversation with the village elder, Old Jack, you learned you were rescued by the caravan.

## How to obtain

The quest is automatically given upon starting the game.

## Walkthrough

Simply finish the conversation with Old Jack at the beginning of the game. In the same conversation, you will choose to join either Reid or Anne.
Whistleblower (Optional)

**Whistleblower (Optional)** is a side quest.

## In-game description

You already know the specific location of the Hyena Gang, but Reid/Anne lets you decide whether to tell Sorsby or not.

## Rewards

* 15 Border Town Reputation
* Quality bag

## How to obtain

The quest is obtained after Old Jack reveals the location of the Hyena gang after the quest A clue to the Hyena Gang.

## Walkthrough

Travel to Border Town and inform Sorsby about the location of the Hyena gang.
Tingle

## Tingle

### Subtype

Trigger

**Tingle** is a Character Trait.

## Description

### At level "C"

When your HP is less than 50%, dodge increases 15%.

### At level "B"

When your HP is less than 50%, dodge increases 18%.

### At level "A"

When your HP is less than 50%, dodge increases 21%.

### At level "S"

When your HP is less than 50%, dodge increases 25%.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Trigger) bible - Part 1
* Combat (Trigger) bible - Part 2
G43A

## G43A

### Ammo

Sniper bullet

An **G43A** is a sniper rifle-type ranged weapon.

## Effect

Single high damage - additional 40% damage to stunned targets

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Penetration
	+ 70% damage to a single row of targets.
	+ Cost: 20 AP
	+ -1 Bullet
* Aim
	+ 200% damage to a single target.
	+ Cost: 45 AP
	+ -1 Bullet

## Locations

* Sold at black market in Eagle Town, Gobi region
BaiSha Village

**BaiSha Village** is a settlement located in the Dune region.

* Cost to upgrade to intermediate industry level:
	+ 10000 Coins
	+ 50 Room materials
	+ 10 Dynamite
	+ 50 Local wine
* Cost to upgrade to advanced industry level:
	+ 30000 Coins
	+ 50 Room materials
	+ 10 Dynamite
	+ 10 Lighting device
	+ 2 Refugee (male)

* Salt (600, then 1200 after quarry pit intermediate, then 2400 after quarry pit advanced)
* Lime (500, then 1000 after quarry pit intermediate, then 2000 after quarry pit advanced)
* Stone (700, then 1400 after quarry pit intermediate, then 2800 after quarry pit advanced)

Potential goods:

* Coal (840 after quarry pit intermediate, then 1680 after quarry pit advanced)
* Silica ore (850 after quarry pit advanced)

## Demand

### Starting demand

* Cigarette
* Local wine
* Weird rum
* Whiskey

## Labor market

* Mob (male) (10)
* Mob (female) (7)
* Refugee (male) (5)
* Refugee (female) (3)

## Notes

* BaiSha Village, as well as most locations in the Dune region, has no Fuel available for sale.
* As the only available food in town is Bug beast meat, it is advisable to obtain extra food from a previous town before journeying to BaiSha Village.
Elite

## Elite

### Subtype

General

**Elite** is a Character Trait.

## Description

### At level "C"

Increase the amount of experience gained after combat by 15%.

### At level "B"

Increase the amount of experience gained after combat by 20%.

### At level "A"

Increase the amount of experience gained after combat by 25%.

### At level "S"

Increase the amount of experience gained after combat by 30%.

## Upgrade cost

### To increase from level "A" to level "S"

* Logistics bible - Part 1
* Logistics bible - Part 2
Join Anne

**Join Anne** is a main quest. It cannot be completed on the same playthrough as Join Reid.

## In-game description

After the introduction of Old Jack, you meet Reid and Anne, the caravan leaders of Cactus Village. Now both of them need you.

## Rewards

* 8 Cactus
* 17 Water
* Also, completing this mission allows Anne to reveal the locations of Tucker Village, BaiSha Village, and Border Town.

## How to obtain

The quest is automatically given upon choosing to join Anne at the beginning of the game.

## Walkthrough

During the conversation with Old Jack, choose to join Anne instead of Reid.
Old Jack's pardon

**Old Jack's pardon** is a main quest.

## In-game description

If Bug beast Invasion was completed:

After several combats, you defeated the Bug beast Invasion with the army, and saved yourself. Now the map is in your hands. Reid/Anne proposed returning to Cactus Village to ask Old Jack for your freedom.

If Beat the Bug beasts was completed after also completing Whistleblower (Optional) and Wait and see:

Sorsby's plan was very successful. While Mark was still dealing with you, the soldiers of Border Town surrounded the Hyena Gang. Although Mark was difficult to deal with, you still defeated him. After abolishing the Hyena Gang, you get the map of the Gobi Zone from Sorsby. Reid/Anne proposed a return to Cactus Village to ask Old Jack for your freedom, so that you can go to the Gobi Zone freely.

## Rewards

* Gobi region unlocked
* Eagle Town and Gobi Town shown on map.

## How to obtain

The quest is obtained after completing Bug beast Invasion.

## Walkthrough

After fighting off either the Bug beast invasion in Border Town or Mark at the Hyena Gang, Reid/Anne will ask to go talk to Old Jack. Travel to Cactus Village and speak to him.
Dome Village

**Dome Village** is a settlement located in the Gobi region.

* Cost to upgrade to intermediate industry level:
	+ 20000 Coins
	+ 120 Room materials
	+ 15 Dynamite
	+ 120 Local wine
* Cost to upgrade to advanced industry level:
	+ 100000 Coins
	+ 120 Room materials
	+ 15 Dynamite
	+ 15 Lighting device
	+ 6 Refugee (male)

### Possible industries

Dome Village has one industrial base site for a potential industry (one at 500 Gobi Town Reputation).

Metal mine

* Cost to create:
	+ 44000 Coins
	+ 97 Room materials
	+ 15 Dynamite
	+ 30 Cement
	+ 4 Refugee (male)
* Cost to upgrade to intermediate industry level:
	+ 38000 Coins
	+ 210 Room materials
	+ 15 Dynamite
	+ 75 Cigarette
* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Bug beast meat (245)
* Soybeans (360)
* Water (575)
* Fuel (354)

### Industry goods

Starting goods:

* Lime (600, then 1200 after quarry pit intermediate)
* Salt (800, then 1600 after quarry pit intermediate)
* Stone (900, then 1800 after quarry pit intermediate)

Potential goods:

* Coal (980 after quarry pit intermediate)
* Copper ore
* Gold ore
* Iron ore
* Silica ore
* Tin ore

## Demand

### Starting demand

* Cigarette
* Local wine
* Weird rum
* Whiskey

### Potential demand

* Lighting device (after metal mine primary)

## Guild

Starting market shares:

* Wildcat: 30%
* Blank market: 70%
Crossbow

**Crossbows** are one of six types of ranged weapons.

## Effect

Reaction effect - additional 40% damage to stunned targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Knowing
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -1 Bullet
* Repeating
	+ 125% damage to a single target, and has a 45% chance to trigger action again.
	+ Cost: 40 AP
	+ -1 Bullet

## Related character traits

There are several character traits that relate to crossbows:

* Crossbow specialization: Increased damage when using a crossbow.
* Range specialization: Increased damage when using any ranged weapon.
* Divine eye: Increased chance of hitting when equipped with any ranged weapon.
* Precise: Increased chance of critical strike when equipped with any ranged weapon.
Happy to help

**Happy to Help** is a side quest.

## In-game description

You met a civilian in need of help during your journey, and your assistance has improved your reputation with Dune Civilians. If your Civilian Reputation in an area rises to Friendly, your Team's Mood will be increased.

## How to obtain

The quest is taken when entering the Civilian Camp, located 50 km Northwest of BaiSha Village, on the route to Tucker Village.

## Walkthrough

This quest is completed through dialogue.
Mineral processing

## Mineral processing

### Goods produced

Cement (Primary)
Copper wire (Primary)
Glass (Primary)
Hardcover cement (Intermediate)
Gunpowder (Advanced)

### Goods demanded

Lime (Primary)
Copper ore (Primary)
Silica ore (Primary)
Coal (Intermediate)
Saltpeter (Advanced)
Sulfur (Advanced)

**Mineral processing** is an industry first seen in the Dune region.

## Goods produced

At a primary level, Cement, Copper wire, and Glass are produced.

At an intermediate level, Hardcover cement is produced.

At an advanced level, Gunpowder is produced.

## Goods demanded

At a primary level, Lime, Copper ore, and Silica ore are demanded.

At an intermediate level, Coal is demanded.

At an advanced level, Saltpeter and Sulfur are demanded.

## Locations

### Starting locations

* Border Town, Dune region - starts at primary industry level.
* Eagle Town, Gobi region - starts at primary industry level.
* Gash Oil Well, Desert region - starts at primary industry level.
Cotton

## Cotton

### Weight

1

**Cotton** is an industry good.

## In-game description

The raw material of fabric is a cash crop.

## Producing industry

Cash crop (Primary)

* SanXing Village, Dune region.
* Hyland, Gobi region.
* Mill Village, Gobi region.
* Turt, Gobi region.
* Potentially Kilgaso, Desert region.
* Kirkuk, Desert region.

## Demanding industry

Clothing manufacturing (Primary)

* Potentially Border Town, Dune region.

Cloth weaving (Primary)

* Potentially Tucker Village, Dune region.
* Gobi Town, Gobi region.
* Potentially Kangal Village, Desert region.
Metal processing

**Metal processing** is an industry first seen in the Desert region, though it can be constructed in the Gobi region.

## Goods produced

At a primary level, Crude iron is produced.

At an intermediate level, Copper ingot is produced.

At an advanced level, Gold bar is produced.

## Goods demanded

At a primary level, Iron ore is demanded.

At an intermediate level, Copper ore is demanded.

At an advanced level, Gold ore is demanded.

## Locations

### Starting locations

* Camel Market, Desert region - starts at intermediate industry level.
Sword

**Swords** are one of three types of melee weapons.

## Effect

Bleeding effect - additional 40% damage to blinding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Rend
	+ Causes bleeding to a single target, 80% of normal damage is dealt directly to the target's HP for 2 turns.
	+ Cost: 20 AP
* Thrust
	+ 100% damage to front and rear targets
	+ Cost: 40 AP

## Related character traits

There are several character traits that relate to swords:

* Melee specialization: Increased damage when using any melee weapon.
* Meticulous: Increased chance of hitting when equipped with any melee weapon.
* Sharp: Increased chance of critical strike when equipped with any melee weapon.
* Sword specialization: Increased damage when using a sword.
Petroleum industry

## Petroleum industry

### Goods produced

Refined oil (Primary)
Rubber (Primary)
Plastic (Intermediate)
Lubricant (Advanced)

### Goods demanded

Crude oil (Primary)
Natural gas (Primary)
 ?????? (Intermediate)
 ??????? (Advanced)

**Petroleum industry** is an industry first seen in the Desert region.

## Goods produced

At a primary level, Refined oil and Rubber are produced.

At an intermediate level, Plastic is produced.

At an advanced level, Lubricant is produced.

## Goods demanded

At a primary level, Crude oil and Natural gas are demanded.

At an intermediate level, ?????? is demanded.

At an advanced level, ????? is demanded.

## Locations

### Starting locations

* Hassan Oil Co., Desert region - starts at primary industry level.
Beat the Bug beasts

**Beat the Bug beasts** is a main quest.

## In-game description

Mark is a weird person, but through a conversation with him you find that he seems to be friendly with Old Jack. When you asked to exchange those Undergrounders, Mark asked for Bug Beast blood instead of coin. You need to get 60 Bug Beast blood to satisfy Mark's odd demand. Find Bug beasts between Tucker Village, BaiSha Village, and Cactus Village.

Group Ideal Level: 3 Group Ideal Num: 3

## Rewards

* 20 Experience Points
* MP18 (only if Mark was fought)

## How to obtain

The quest is obtained after speaking to Mark for the first time at the Hyena Gang.

## Walkthrough

Travel around the Dune region and fight enough Bug beasts to acquire 60 Bug Beast blood.

Upon returning to Mark, if the quest Whistleblower (Optional) was completed and Wait and See is active, then Mark will realize you double-crossed him and attack you. He must be defeated in battle, and then Sorsby will happily give Reid/Anne a map to the Gobi region. The quest Old Jack's pardon will then begin.

However, upon returning to Mark without doing Whistleblower (Optional), that quest will fail, and the quest Looking for a map will begin.
SMG bullet

## SMG bullet

### Weight

0.01

An **SMG bullet** is a type of ammo used for SMGs.

## Weapons that use SMG bullets

* MP18
* P40
* Tommy submachine gun

## Locations

* Sold at black market in Border Town, Dune region.
* Sold at black market in Eaglet Camp, Dune region.
* Sold at black market in Eagle Town, Gobi region.
* Sold at black market in Gobi Town, Gobi region.
* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Rifle bullet

## Rifle bullet

### Weight

0.01

A **Rifle bullet** is a type of ammo used for rifles.

## Weapons that use rifle bullets

* Lee rifle
* M16-A
* M1888
* Old rifle

## Locations

* Sold at black market in Border Town, Dune region.
* Sold at black market in Eaglet Camp, Dune region.
* Sold at black market in Eagle Town, Gobi region.
* Sold at black market in Gobi Town, Gobi region.
* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Light leather

## Light leather

### Weight

1

**Light leather** is an industry good.

## In-game description

Such light leather generally comes from sheep, donkeys, pigs and horses.

## Producing industry

Livestock shed (Intermediate)

* Potentially Sarah Village, Dune region
* Pinnacle Village, Gobi region
* Potentially Dry Valley, Desert region.

## Demanding industry

Livestock processing (Intermediate)

* Potentially Tucker Village, Dune region
* Potentially Turt, Gobi region
Join Reid

**Join Reid** is a main quest. It cannot be completed on the same playthrough as Join Anne.

## In-game description

After the introduction of Old Jack, you meet Reid and Anne, the caravan leaders of Cactus Village. Now both of them need you.

## Rewards

* 10 Cactus
* 20 Water
* Also, completing this mission allows Reid to reveal the locations of Tucker Village, BaiSha Village, and Border Town.

## How to obtain

The quest is automatically given upon choosing to join Reid at the beginning of the game.

## Walkthrough

During the conversation with Old Jack, choose to join Reid instead of Anne.
Camel hair

## Camel hair

### Weight

1

**Camel hair** is an industry good.

## Producing industry

Livestock shed (Intermediate)

* Potentially Sarah Village, Dune region.
* Pinnacle Village, Gobi region.
* Potentially Dry Valley, Desert region.

## Demanding industry

Cotton wool weaving (Primary)

* Potentially Gill Village, Gobi region.
* New Moon City, Desert region.

Cloth weaving (Intermediate)

* Potentially Tucker Village, Dune region.
* Potentially Gobi Town, Gobi region.
* Potentially Kangal Village, Desert region.
Mutated sweet grass

## Mutated sweet grass

### Weight

1

**Mutated sweet grass** is an industry good.

## In-game description

Very sweet, but resist the temptation to taste.

## Producing industry

Cash crop (Advanced)

* Potentially SanXing Village, Dune region.
* Potentially Hyland, Gobi region.
* Potentially Mill Village, Gobi region.
* Potentially Turt, Gobi region.
* Potentially Kilgaso, Desert region.
* Potentially Kirkuk, Desert region.

## Demanding industry

Winery (Intermediate)

* Potentially Sarah Village, Dune region.
* Potentially Gill Village, Gobi region.
* Potentially Heindy, Desert region.
Metal stick

## Metal stick

### Weight

6

A **Metal stick** is a hammer-type melee weapon.

## Effect

Stun effect - additional 40% damage to brownbeaten targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
* Crash
	+ 130% damage to a single target.
	+ Cost: 20 AP
* Shock
	+ Causes a single target to be stunned for 1 round.
	+ Cost: 30 AP

## Locations

* Sold at black market in Border Town, Dune region
Mayor of Border Town

**Mayor of Border Town** is a main quest.

## In-game description

After collecting enough funds, you and Reid/Anne will go to Border Town to find the mayor, Sorsby, pay him the tax, and get the Anti-Bug beast drugs. Border Town is just besides the hills south of Cactus Village. It's about a day's walk. In order to reward you for raising the funds, Old Jack gave you a trolley, which can be equipped and used in "Vehicles". Vehicles can improve the caravan's load limit. But you need to ensure vehicle durability doesn't reach 0.

## Rewards

* 10 Experience Points
* 10 Border Town Reputation
* Anti-Bug beast drug

## How to obtain

The quest is obtained after giving Old Jack the required money to pay Cactus Village's taxes to Border Town.

## Walkthrough

Bring the Taxation of Cactus Village quest item from Cactus Village to Border Town.
Old Jack

**Old Jack** is the current mayor of Cactus Village.

## General description

Years ago, Old Jack was mayor of Border Town until the warlord Sorsby took control after seizing the town. Old Jack fled to Cactus Village, and currently pays taxes to Sorsby in exchange for protection. He employs at least two caravans that assist in maintaining the local economy, with one led by Reid and the other led by Anne.

## Interactions

Old Jack is involved in some of the main quest line.

* Cactus Village - One of Old Jack's caravans rescues the main character and brings them to him. He explains the situation to them.
* Join Reid - Old Jack offers to have the main character join Reid's caravan.
* Join Anne - Old Jack offers to have the main character join Anne's caravan.
* Creating Wealth - Old Jack requests 5000 coins to pay off Sorsby in Border Town.
* Mayor of Border Town - Old Jack gives the tax from Cactus Village to the main character for them to exchange for the Anti-Bug beast drug.
* Return to Cactus Village - Old Jack wants the Anti-Bug beast drug obtained from Sorsby.
* A clue to the Hyena gang - Old Jack knows the location of the Hyena Gang.

Old Jack is also involved in some side quests.

* Craft - Old Jack requests some cotton to be able to produce cloth.
* Fallback - Old Jack requests that a local bunker is taken over.
* The lost caravan - Old Jack asks for a rescue attempt be made to save Anne/Reid from the Radiation zone.
Pinnacle Village

**Pinnacle Village** is a settlement located in the Gobi region.

* Cost to upgrade to advanced industry level:
	+ 156000 Coins
	+ 110 Salt
	+ 40 Roughage
	+ 6 Refugee (male)

### Possible industries

Pinnacle Village has one industrial base site for a potential industry (one at 100 Gobi Town Reputation).

Mineral processing

* Cost to create:
	+ 70000 Coins
	+ 120 Room materials
	+ 60 Stone
	+ 4 Mob (male)
* Cost to upgrade to intermediate industry level:
	+ 38000 Coins
	+ 120 Room materials
	+ 75 Lime
	+ 75 Coal
* Cost to upgrade to advanced industry level:
	+ 150000 Coins
	+ 110 Room materials
	+ 45 Coal
	+ 45 Silica ore
	+ 4 Refugee (male)

## Available goods

### Traveling goods

* Bread (235)
* Rat meat (195)
* Water (400)
* Fuel (684)

### Industry goods

Starting goods:

* Camel hair (600, then 1200 after livestock shed advanced)
* Fat (1920, then 3840 after livestock shed advanced)
* Fertilizer (2000, then 4000 after livestock shed advanced)
* Light leather (890, then 1780 after livestock shed advanced)
* Wool (1400, then 2800 after livestock shed advanced)

Potential goods:

* Cement (360 after mineral processing primary, then 720 after mineral processing intermediate)
* Copper wire (600 after mineral processing primary, then 1200 after mineral processing intermediate)
* Glass (420 after mineral processing primary, then 840 after mineral processing intermediate)
* Gunpowder
* Hardcover cement (600 after mineral processing intermediate)

## Demand

### Starting demand

* Roughage
* Salt

### Potential demand

* Lime (after mineral processing primary)
* Coal (after mineral processing intermediate)
* Copper ore (after mineral processing primary)
* Saltpeter (after mineral processing advanced)
* Silica ore (after mineral processing primary)
* Sulfur (after mineral processing advanced)

## Guild

Starting market shares:

* Wildcat: 40%
* Blank market: 60%
Gobi Town

**Gobi Town** is a settlement located in the Gobi region. It is led by Li Mu.

## In-game description

Mayor: Li Mu

Gobi Town When it was built, it was the only town in the entire Gobi zone, and it ruled all of the Gobi settlements. When Li Mu was transferred from the Wildland zone to this town, Newman and his town rose rapidly and gained influence over all the Gobi settlements. As his power weakened, Li Mu began to pay taxes to the Eagle Town. The mayor claims to have escaped assassination many times, but the truth is unknown.

## Industries

### Starting industries

Cloth weaving - Starts at primary industry level.

* Cost to upgrade to intermediate industry level:
	+ 30000 Coins
	+ 150 Cotton
	+ 120 Wool
* Cost to upgrade to advanced industry level:
	+ 150000 Coins
	+ 105 Cotton
	+ 45 Camel hair
	+ 40 Wool
	+ 4 Refugee (female)

### Possible industries

Gobi Town has one industrial base site for a potential industry (one at 300 **Gobi Town** Reputation).

Leather goods manufacturing

* Cost to create:
	+ 44000 Coins
	+ 105 Room materials
	+ 60 Leather
	+ 4 Mob (female)
* Cost to upgrade to intermediate industry level:

* Cost to upgrade to advanced industry level:

Metal processing

* Cost to create:
	+ 66000 Coins
	+ 70 Silica ore
	+ 4 Mob (male)
* Cost to upgrade to intermediate industry level:

* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Variation radish (205)
* Rabbit meat (394)
* Water (1100)
* Pure water (450)
* Fuel (1092)

### Industry goods

Starting goods:

* Cloth (740, then 1480 after cloth weaving intermediate, then 2960 after cloth weaving advanced)

Potential goods:

* Copper ingot
* Cotton fiber (1200 after cloth weaving intermediate, then 2400 after cloth weaving advanced)
* Crude iron
* Gold bar
* Woven fabric (2000 after cloth weaving advanced)

### Other

* Cigarette (20)
* Ethanol (350)

## Demand

### Starting demand

* Cotton
* Wool

### Potential demand

* Camel hair (after cloth weaving intermediate)
* Copper ore (after metal processing intermediate)
* Gold ore (after metal processing advanced)
* Iron ore (after metal processing primary)

## Labor market

* Mob (male) (30)
* Mob (female) (24)
* Refugee (male) (21)
* Refugee (female) (16)
* Undergrounder (male) (10)
* Undergrounder (female) (4)

## Black market goods

### Weapons

* Mechanical crossbow
* Lee rifle
* Scattergun
* P40

### Armor

* Military cap
* Military uniform
* Steel helmet
* Steel armor

### Bullets

* Bolt (45)
* Sniper bullet (25)
* Rifle bullet (35)
* Shotgun bullet (35)
* SMG bullet (60)
* HMG bullet (90)

### Medical supplies

* Healing injection (12)
* High-quality healing injection (6)
* Medical bandage (25)
* Emergency plasma (12)
* Panacea (2)

### Other

* Mask (2)
* Folding luggage (1)
* Advanced tent (1)
* Simple textile tools (2)
* Simple extractor (1)

## Guild

Starting market shares:

* Wildcat: 60%
* Goldbug: 20%
* Blank market: 20%
Submachine gun

**Submachine guns**, also known as **SMGs**, are one of six types of ranged weapons.

## Effect

Speed reduction effect - additional 40% damage to bleeding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -3 Bullets
* Rapid fire
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -3 Bullets
* Suppress
	+ 75% damage on a single column of targets and reduces all targets' speed by 10 points for 2 rounds.
	+ Cost: 35 AP
	+ -3 Bullet

## Related character traits

There are several character traits that relate to submachine guns:

* Range specialization: Increased damage when using any ranged weapon.
* SMG specialization: Increased damage when using a submachine gun.
* Divine eye: Increased chance of hitting when equipped with any ranged weapon.
* Precise: Increased chance of critical strike when equipped with any ranged weapon.
Melee specialization

## Melee specialization

### Subtype

Melee

**Melee specialization** is a Character Trait.

## Description

### At level "C"

When equipped with a melee weapon, increase damage by 6%.

### At level "B"

When equipped with a melee weapon, increase damage by 8%.

### At level "A"

When equipped with a melee weapon, increase damage by 10%.

### At level "S"

When equipped with a melee weapon, increase damage by 12%.

## Upgrade cost

### To increase from level "A" to level "S"

* Melee bible - Part 1
* Melee bible - Part 1
Scattergun

A **Scattergun** is a shotgun-type ranged weapon.

## Effect

Hit reduction effect - additional 40% damage to injured targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullets
* Impact
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -2 Bullets
* Blinding
	+ 60% damage to a single column of targets which also reduces the targets' hit rate by 20%.
	+ Cost: 40 AP
	+ -2 Bullet

## Locations

* Sold at black market in Gobi Town, Gobi region
Refugee (male)

**Refugee (male)** is a character that can be used as labor.

## In-game description

People that lost their homes due to disasters wander aimlessly in the wasteland.

## Usage

Refugee (male) can be used as a source of labor in underground bunkers.

## Locations

Labor markets in:

* BaiSha Village, Dune region
* Gobi Town, Gobi region
* Camel Market, Desert region
SMG specialization

## SMG specialization

### Subtype

Ranged

**SMG specialization** is a Character Trait.

## Description

### At level "C"

When equipped with Submachine guns, increase hit by 8%.

### At level "B"

When equipped with Submachine guns, increase hit by 10%.

### At level "A"

When equipped with Submachine guns, increase hit by 12%.

### At level "S"

When equipped with Submachine guns, increase hit by 14%.

## Upgrade cost

### To increase from level "A" to level "S"

* Ranged bible - Part 1
* Ranged bible - Part 2
Batra Oil Well

**Batra Oil Well** is a settlement located in the Desert region.

* Cost to upgrade to intermediate industry level:
	+ 50000 Coins
	+ 170 Room materials
	+ 30 Steel
	+ 30 Metal pipe
* Cost to upgrade to advanced industry level:

### Possible industries

Hassan Oil Co. has one industrial base site for potential industries (one at 100 New Moon City Reputation).

* Cost to create:

* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

* Cost to create:

* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

* Cost to create:

* Cost to upgrade to intermediate industry level:
* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Snake meat (232)
* Water (172)
* Fuel (3624)

### Industry goods

Starting goods:

* Crude oil (6000)

Potential goods:

* Natural gas
* High-purity crude oil

## Demand

### Starting demand

* Valve
* Metal pipe

## Guild

Starting market shares:

* Amphisbaena: 20%
* Blank market: 80%
Gill Village

**Gill Village** is a settlement located in the Gobi region.

* Cost to upgrade to intermediate industry level:
	+ 40000 Coins
	+ 105 Pure water
	+ 90 Variation corn
	+ 75 Glass
* Cost to upgrade to advanced industry level:
	+ 124000 Coins
	+ 105 Pure water
	+ 50 Mutated sweet grass
	+ 30 Glass
	+ 4 Refugee (female)

### Possible industries

Gill Village has one industrial base site for a potential industry (one at 100 Eagle Town Reputation).

Cotton wool weaving

* Cost to create:
	+ 54000 Coins
	+ 90 Room materials
	+ 40 Wool
	+ 30 Cotton
	+ 4 Refugee (female)
* Cost to upgrade to intermediate industry level:
	+ 24000 Coins
	+ 120 Cloth
	+ 150 Woven fabric
* Cost to upgrade to advanced industry level:
	+ 120000 Coins
	+ 90 Woven fabric
	+ 45 Camel hair
	+ 30 Copper wire
	+ 4 Undergrounder (female)

## Available goods

### Traveling goods

* Snake meat (280)
* Water (662)
* Fuel (336)

### Industry goods

Starting goods:

* Local wine (2400, then 4800 after winery intermediate, then 9600 after winery advanced)

Potential goods:

* Cotton wool (600 after cotton wool weaving primary, then 1200 after cotton wool weaving intermediate, then 2400 after cotton wool weaving advanced)
* Premium worsted cloth (1200 after cotton wool weaving advanced)
* Weird rum (1600 after winery intermediate, then 3200 after winery advanced)
* Whiskey (700 after winery advanced)
* Worsted cloth (900 after cotton wool weaving intermediate, then 1800 after cotton wool weaving advanced)

## Demand

### Starting demand

* Cement
* Pure water

### Potential demand

* Camel hair (after cotton wool weaving primary)
* Glass (after winery advanced)
* Mutated sweet grass (after winery intermediate)
* Wool (after cotton wool weaving primary)
* Woven fabric (after cotton wool weaving intermediate)

## Guild

Starting market shares:

* Wildcat: 40%
* Blank market: 60%
Hammer specialization

## Hammer specialization

### Subtype

Melee

**Hammer specialization** is a Character Trait.

## Description

### At level "C"

Increase 8% damage when equipped with hammer weapons.

### At level "B"

Increase 10% damage when equipped with hammer weapons.

### At level "A"

Increase 12% damage when equipped with hammer weapons.

### At level "S"

Increase 15% damage when equipped with hammer weapons.

## Upgrade cost

### To increase from level "A" to level "S"

* Melee bible - Part 1
* Melee bible - Part 1
Gash Oil Well

## Gash Oil Well

### Starting Industries

Crude oil extraction (Primary)
Mineral processing (Primary)

### Garage Storage

3

**Gash Oil Well** is a settlement located in the Desert region.

## Industries

### Starting industries

Crude oil extraction - Starts at primary industry level:

* Cost to upgrade to intermediate industry level:
	+ 50000 Coins
	+ 170 Room materials
	+ 30 Steel
	+ 30 Metal pipe
* Cost to upgrade to advanced industry level:

Mineral processing - Starts at primary industry level:

* Cost to upgrade to intermediate industry level:
	+ 95000 Coins
	+ 160 Room materials
	+ 100 Lime
	+ 100 Coal
* Cost to upgrade to advanced industry level:

## Available goods

### Traveling goods

* Variation radish (156)
* Water (344)
* Fuel (1308)

### Industry goods

Starting goods:

* Cement (800)
* Copper wire (740)
* Crude oil (6000)
* Glass (650)

Potential goods:

* Gunpowder
* Hardcover cement
* High-purity crude oil
* Natural gas

## Demand

### Starting demand

* Copper ore
* Lime
* Metal pipe
* Silica ore
* Valve

### Potential demand

* Coal (after mineral processing intermediate)
* Saltpeter (after mineral processing advanced)
* Sulfur (after mineral processing advanced)

## Guild

Starting market shares:

* F-Bomb: 30%
* Blank market: 70%
Rifle

**Rifles** are one of six types of ranged weapons.

## Effect

Reduces enemy resilience - additional 40% damage to bleeding targets.

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Fixed fire
	+ 130% damage to a single target.
	+ Cost: 20 AP
	+ -1 Bullet
* Browbeat
	+ 100% damage to a single target, and the target has 20% higher probability to take critical hits for 2 rounds.
	+ Cost: 40 AP
	+ -1 Bullet

## Related character traits

There are several character traits that relate to rifles:

* Range specialization: Increased damage when using any ranged weapon.
* Rifle specialization: Increased damage when using a rifle.
* Divine eye: Increased chance of hitting when equipped with any ranged weapon.
* Precise: Increased chance of critical strike when equipped with any ranged weapon.
Sniper rifle

**Sniper rifles** are one of six types of ranged weapons.

## Effect

Single high damage - additional 40% damage to stunned targets

## Attacks

* Normal attack
	+ Deals 100% damage to a single target.
	+ Cost: 0 AP
	+ -1 Bullet
* Penetration
	+ 70% damage to a single row of targets.
	+ Cost: 20 AP
	+ -1 Bullet
* Aim
	+ 200% damage to a single target.
	+ Cost: 45 AP
	+ -1 Bullet

## Related character traits

There are several character traits that relate to sniper rifles:

* Range specialization: Increased damage when using any ranged weapon.
* Sniper specialization: Increased damage when using a sniper rifle.
* Divine eye: Increased chance of hitting when equipped with any ranged weapon.
* Precise: Increased chance of critical strike when equipped with any ranged weapon.
Wool

## Wool

### Weight

1

**Wool** is an industry good.

## Producing industry

Livestock shed (Intermediate)

* Potentially Sarah Village, Dune region.
* Pinnacle Village, Gobi region.
* Potentially Dry Valley, Desert region.

## Demanding industry

Cloth weaving (Primary)

* Potentially Tucker Village, Dune region.
* Gobi Town, Gobi region.
* Potentially Kangal Village, Desert region.

Cotton wool weaving (Primary)

* Potentially Gill Village, Gobi region.
* New Moon City, Desert region.
Wait and see

**Wait and See** is a main quest.

## In-game description

You told Sorsby the location of the Hyena Gang, and he gets very excited, and starts to make preparations. In order to keep this info from leaking, he tells you to pretend nothing happened and deal normally with the Hyena Gang.

## How to obtain

The quest is obtained after telling Sorsby about the Hyena Gang's location during Whistleblower (Optional).

## Walkthrough

Finish The Hyena Gang quest if not yet completed, then complete Beat the Bug Beasts quest. Once both quests are finished, Mark will realize he was betrayed and attack the player character.
Panacea

## Panacea

### Weight

0.1

A **Panacea** is a medical supply item.

## Locations

* Sold at black market in Border Town, Dune region.
* Sold at black market in Eaglet Camp, Dune region.
* Sold at black market in Eagle Town, Gobi region.
* Sold at black market in Gobi Town, Gobi region.
* Sold at black market in Kilgaso, Desert region.
* Sold at black market in New Moon City, Desert region.
Livestock processing

## Livestock processing

### Goods produced

Oil (Primary)
Inferior soap (Primary)
Leather (Intermediate)
Soap (Advanced)

### Goods demanded

Fat (Primary)
Salt (Primary)
Light leather (Intermediate)
Artificial flavor (Advanced)

**Livestock processing** is an industry first seen in the Dune region.

## Goods produced

At a primary level, Oil and Inferior soap are produced.

At an intermediate level, Leather is produced.

At an advanced level, Soap is produced.

## Goods demanded

At a primary level, Fat and Salt are demanded.

At an intermediate level, Light leather is demanded.

At an advanced level, Artificial flavor is demanded.

## Locations

### Starting locations

* Tucker Village, Dune region - starts at primary industry level.
* Kilgaso, Desert region - starts at primary industry level.
Local wine

## Local wine

### Weight

1

**Local wine** is an industry good.

## Producing industry

Winery (Primary)

* Potentially Sarah Village, Dune region.
* Gill Village, Gobi region.
* Heindy, Desert region.

## Demanding industry

Quarry pit (Primary)

* BaiSha Village, Dune region.
* Dome Village, Gobi region.
* Potentially Hyland, Gobi region.
* Potentially Kangal Village, Desert region.

Metal mine (Primary)

* Potentially Dome Village, Gobi region.
* Kangal Village, Desert region.
Buy the map

**Buy the map** is a main quest.

## In-game description

Sorsby is nothing but a profiteer! He quoted you an unreasonable price for the Gobi Zone Map, so collect 30,000 / 40,000 / 50,000 / 60,000 / 80,000 / 100,000 coins to show him your sincerity.

## How to obtain

The quest is obtained after completing Looking for a map.

## Walkthrough

Acquire enough coins to pay off Sorsby, and he will give Reid/Anne the map to the Gobi zone.
A clue to the Hyena gang

**A clue to the Hyena Gang** is a main quest.

## In-game description

The Undergrounders from Border Town were stolen by the Hyena Gang. This pissed Sorsby off, so he planned to teach the gang a lesson. He wants you to find out the specific location of the Hyena Gang.

## Rewards

* 10 Experience Points
* Reveals the location of the Hyena Gang. Prior to completing this quest, the location will not appear even if moving around where the Hyena Gang is located.

## How to obtain

The quest is obtained after Sorsby gives the Anti-Bug beast drug and asks for information about the location of the Hyena Gang.

## Walkthrough

Bring the Anti-Bug beast drug quest item from Border Town to Cactus Village during the quest Return to Cactus Village. During the conversation with Old Jack, he will reveal the location of the Hyena Gang.
Precise

## Precise

### Subtype

Permanent

**Precise** is a Character Trait.

## Description

### At level "C"

Increase 4% critical strike when equipped with long-ranged weapons.

### At level "B"

When equipped with long-ranged weapons, increase critical strike by 5%.

### At level "A"

Increase 6% critical strike when equipped with ranged weapons.

### At level "S"

When equipped with long-ranged weapons, increase critical strike by 7%.

## Upgrade cost

### To increase from level "A" to level "S"

* Combat (Permanent) bible - Part 1
* Combat (Permanent) bible - Part 2
Whiskey

## Whiskey

### Weight

1

**Whiskey** is an industry good.

## In-game description

I made this 85-year-old whiskey in record time.

## Producing industry

Winery (Advanced)

* Potentially Sarah Village, Dune region.
* Potentially Gill Village, Gobi region.
* Potentially Heindy, Desert region.

## Demanding industry

Quarry pit (Primary)

* BaiSha Village, Dune region.
* Dome Village, Gobi region.
* Potentially Hyland, Gobi region.
* Potentially Kangal Village, Desert region.

Metal mine (Primary)

* Potentially Dome Village, Gobi region.
* Kangal Village, Desert region.