Advancedradar

\*Equipment Name: Advancedradar

* Function: advanced radar-based detection of active vehicles
 A component used for guided weapons
* Cost: $2500 (average)
* Type of Navycraft its found: Navycraft Reloaded

## Description

The Adavancedradar is a type sign that gives users significant ability to find other active vehicles.
Like Radar, this multi-sign equipment is used to guide more advanced weapons Mk3 Missiles or Torpedoes.
This sign was originally introduced on IronSeas minecraft server in 2018, this sign was used on other servers such as NavalClash and then 2nd version of Naval Battlezone.

Advancedradar can be distrupted by other specialized signs making anything it detected temporarily invisible for less than minute. See Jammer and Flare Dropper.

## How it Works

### As vehicle detector

Advancedradar is used with two or more blank signs. While optional, when activated these blank signs will show more detail view surrounding the vehicle. Vehicles detected will appear as letters, designated such as "A, B, C" and so long. On the main sign, these letters will be given name "Target A", "Target B" etc. By clicking on the main sign, it will switch between whatever targets are there. Giving range, speed, percentage of hitting it should the sign be used guide Firecontrol guided weapons missile or torpedoes to a target.

Each blank sign will show a direction - 0 = Front of the vehicle, 180 = Behind the vehicle, 270 = Left of the vehicle, 90 = right the vehicle. This is not unlike how a compass appears, but 0 is not north, it's is which way vehicle is pointed.

### As guidance system for missiles or torpedoes

When a vehicle has Firecontrol sign and Tube signs, these signs will read what has been selected target on Advancedradar. After the user click on the firecontrol sign so it has a lock-on to target appearing on Advancedradar. The vehicles missiles or torpedoes will automatically move to the target and attempt to hit it. Advancedradar will show the percentage (0% to 100%) odds of hitting this target once the player fires the weapon.

## How to Use Advancedradar

### As a radar

* Step 1 - Activation
Once the vehicle is active, the the Advancedradar's main sign will show it's off. Click on the sign (right or left clicking the main sign) will activate it, and optional blank signs will come to life showing what they see.

* Step 2 - Select a Target
IF a target is seen by the signs, the player can left click the sign until a target is selected. Each target select will yield information about is (speed/distance/type vehicle/percentage to-hit). Click more for more than one target

### As part guidance weapon system

* See steps 1 & 2 seen above. It is assumed the player has prepped the weapon used. Open missile/torpedo doors, click dispense/dropper block to activate the weapon and select which tube (if horizontal launcher/torpedo launcher) before the following is used. **Note**: number tube signs MUST be on 1 block of the weapon's center dispenser/dropper. Later version of Navycraft Reloaded requires a Radio sign to be used and activated and set to channel used (except channel 0000).

* Step 3 - Click Firecontrol
Select a firecontrol (more than one if wished) and hold shift and click the sign until it indicates Target name found on the Firecontrol (other selects on firecontrol is Straight and Periscope (if present)).

* Step 4 - Fire Weapon
Left click button next to the numbered fire control (or at weapon itself) to fire weapon.

## How to Setup Advancedradar

* A full setup of the Advancedradar requires 3 signs, with one a main sign with words "Advancedradar" on it.

It should be NOTED, later version of Navycraft Reloaded require players to place a Radio sign so this system will work.

* The signs should be placed where they will be protected and close to the Firecontrol signs are located. This is so the weapons can be quickly selected should the vehicle be low on crewmembers.

## Known Problems with AdvancedRadar

* Targeting the Launching Vehicle : One of the most notorious problems is when the advancedradar detects only the launching vehicle. Users should be look at the main sign VERY CLOSELY and make sure the target select isn't 100% at range less than 1. This will mean your vehicle is the target.