Cobalt Map

Bank, Police Station, Mansion, Hydra Bunker, Docks, Greenhouse, Teahouse Complex, Crimson Ring Club, Twins Bunker

## Biome Colors

### Background Hex

Midnight Blue
134680
#020E18

### Water Hex

Deep Blue
13681
#003571

### Beach Hex

Brown
68234230
#112BF6

### Riverbank Hex

Gray Brown
4472122
#443D3A

### Grass Hex

Gray-Leaning Blue Black
5069416
#4D5A68

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Midnight Blue
1192009
#123049

## 9mm

### Standard Hex

16704198
#FFD9B3

### Saturated Hex

6767411
#FFD9B3

### Suppressed Fade Minimum

.92
.14

## 7.62mm

### Standard Hex

12965630
#ABC4FF

### Saturated Hex

11257087
#ABC4FF

### Suppressed Fade Minimum

.94
.2

## 5.56mm

### Standard Hex

11141010
#A9FF92

### Saturated Hex

11141010
#A9FF92

### Suppressed Fade Minimum

.92
.14

## 12 gauge

### Standard Hex

16702684
#FEDCDC

### Saturated Hex

16702684
#FEDCDC

### Suppressed Fade Minimum

N/A
N/A

## .50 AE

### Standard Hex

16773256
#FFF088

### Saturated Hex

16773256
#FFF088

### Suppressed Fade Minimum

N/A
N/A

## .308 Subsonic

### Standard Hex

2435840
#252B00

### Saturated Hex

4608e3
#465000

### Suppressed Fade Minimum

.92
.07

## Flare

### Standard Hex

14869218
#E2E2E2

### Saturated Hex

14869218
#E2E2E2

### Suppressed Fade Minimum

N/A
N/A

## .45 ACP

### Standard Hex

15515391
#ECBEFF

### Saturated Hex

15183103
#E7ACFF

### Suppressed Fade Minimum

N/A
N/A

## Shrapnel

### Standard Hex

3355443
#333333

### Saturated Hex

3355443
#333333

### Suppressed Fade Minimum

N/A
N/A

## Frag

### Standard Hex

13303808
#CB0000

### Saturated Hex

13303808
#CB0000

### Suppressed Fade Minimum

N/A
N/A

## Map Stats

### Factions

80
None

### Woods Mode?

False
False

### Potato Mode?

False
False

### Saint Patrick Mode?

*Unknown*

The **Cobalt Map** is a Map that was released in the v0.8.8 "Stay classy" update on December 2, 2019. It has bluish ground with synthetic Obstacles as well as the Twins Bunker.

## Schedule

Maps have a schedule of when things will happen. Note that they will typically appear at the next second as the game waits until the second ends to execute something.

* Step 0 Wait Time (before first shrink)
* Step 0 Shrink Time (during first shrink)
* Step 1 Wait Time
	+ 0:55: Air Drop (#1, dropped: 0:41-0:35)
* Step 1 Shrink Time
* Step 2 Wait Time
	+ 0:44: Open doors to Twins Bunker (and play sound/ping map)
* Step 2 Shrink Time
* Step 3 Wait Time
	+ 0:38: Air Drop (#2, dropped 0:24-0:18)
* Step 3 Shrink Time
* Step 4 Wait Time
* Step 4 Shrink Time
* Step 5 Wait Time
* Step 5 Shrink Time
* Step 6 Wait Time
* Step 6 Shrink Time
* Step 7 Wait Time
* Step 7 Shrink Time
* Step 8 Wait Time
* Step 8 Shrink Time

## History

* v0.8.8
	+ Added

## Trivia

* In real life, Cobalt is a chemical element with the symbol **Co** and the atomic number of **27**. When sintered at 1200°C, it creates a deep blue color.
* The Cobalt Map uses synthetic material for obstacles, and that can imply a whole new purpose of the map.
* In theory, every player starts and spawns at the center of the Twins Bunker.
* During the class selector before starting a game, you are given 20 seconds to make up your mind of what class you want to choose. After the 20 seconds, a random class will be selected for you.
* The Cobalt Map has the most rivers that in all the other Maps.
* Skins and Melee Weapons that are not from Class Pods are not available in the Cobalt Map.
	+ The Ghille Suit is an exception, it can spawn (albeit extremely rare chance) in the Mythic Class Pods

zh:鈷藍之境