recursal/Fanatic-Fandom huggingface dataset:
Catch the Thief! (Museum)

## Catch the Thief!

***Catch the Thief!*** is level D of the Museum of Revisions. It is an early design of the *Catch the Thief!* level in the main game.

Its width is 24, and its height is 14.

## Solution

### Solution 1

* Push  down.
* Wait for the  to be in the left area, then form  horizontally.
* Push  down with , then two tiles right with .
* Form  and touch  to win.

### Solution 2

* Push  down.
* Wait for the  to be in the left area, then form .
* Push  down, then sacrifice one  to push the  text over the skulls to the right.
* Form  to win.

### Solution 3

* Push  down.
* Push  down.
* Form .  can now move two tiles at once. Retrieve the .
* Form  to win.
Colourful Cavern

**Colourful Cavern** is level 06 of New Adventures!. It introduces , as well as several other colors, including those you have seen before. It also introduces , , , and , however they don't have their corresponding text forms here, as well as an actual usage of 's text.

Its width is 28, and its height is 16.

## Solution

* Form  COLOR  COLOR  vertically on the column with four .
* Push the stack of text down, breaking .
* Push  below the stack of text, making  both  and .

## Trivia

* An older version of this level, where  is one space further up, can be found in the game files as "Colourful cavern old".
Combination Lock

**Combination Lock** is an unused level that can only be accessed using the level editor.

## Solution

### Solution 1

* Break .
* Form .
* Move a  past , into the right section.
* Form .
* PUSH the  onto the bottom-most .
* Position a  immediately above the , another below , and a third somewhere safe in the left area.
* Move up to form  and , then move right and form  with the  in the pen.
* Walk onto the .

### Solution 2

* Break .
* Form .
* Without stacking any s, move three of them into the bottom chamber. Temporarily forming  may be helpful.
* Form  vertically with the outside worm, then break it.
* Form  by pushing the s.
* Walk onto the .
Exercise Hall

***Exercise Hall*** is level 02 of Depths.

## Introductory Concepts

This is more of a gimmick level that shows the directional property interactions with level itself.

## Accessing Level

* Transform 01 into .
* To get the  on the , move it into the gap below , move straight right, and then move down.
	+ Alternatively, you can complete the level while it's a  and you will be able to ride the .
* SINK the .

After this level is won, the level can be accessed slightly more easily by going through 03's level tile.

## Solution

The solution is relatively straight forward, though the level spins around making things difficult to visualize.

* Make . Level rotates because  makes .
* Make . Level rotates because  makes .
* Make . Level rotates because  makes .
* Make  (using  FROM ).  makes .
* Touch the flag to win.

## Trivia

This is the only level in the main game that uses .
Baba Is You Wiki

**Welcome to the unofficial *Baba Is You* wiki.** We’re a collaborative community wiki that anyone, including you, can edit. Click the edit button at the top of any page to help us out!

## What is "Baba Is You"?

***Baba Is You*** is an award-winning puzzle game where you can change the rules by which you play. In every level, the rules themselves are present as blocks you can interact with; by manipulating them, you can change how the level works and cause surprising, unexpected interactions! With some simple block-pushing you can turn yourself into a rock, turn patches of grass into dangerously hot obstacles, and even change the goal you need to reach to something entirely different.

A free update titled "Baba Make Level" was released on November 17, 2021, featuring two levelpacks (Museum and New Adventures) and a level editor with online sharing.

*Baba Is You* was created by  Arvi "Hempuli" Teikari, a Finnish game developer known for other titles such as *Environmental Station Alpha* and *Stumblehill*. More of Hempuli's works can be found at their website.

## Links

* How Baba Is You Works on YouTube
* Subreddit
* Baba Is You Discord
* Wiki Discord
* Baba is Hint

**Puzzle Games**
Angry Birds •
Baba Is You •
Bad Piggies •
Bejeweled •
BOXBOY! •
Criminal Case •
Cut the Rope •
Dreams •
Ghost Trick •
Helltaker •
HuniePop •
ICO / Shadow of the Colossus / The Last Guardian •
Inkagames English •
Lemmings •
Magical Drop •
Marvel Tsum Tsum •
Peggle •
Professor Layton •
Puzzle Bobble •
Puzzle Quest •
Quantum Conundrum •
Scribblenauts •
Snood •
Super Monkey Ball •
Taisen Puzzle-Dama •
Tetris •
There Is No Game •
Transformice •
Where's My Water? •
World of Goo •
Yo-kai Watch Wibble Wobble

*Want your community included? See how!*
Acrobatics

***Acrobatics*** is level 11 of Meta.

## Initial Rules

* Make sure the  stays away from most walls throughout this method, allowing the  it will turn into to be pushed into the bottom-left .
* the center and top .
* two . Make sure the  is on neither of them as sinking one with the  on them will destroy the  too.
* Form  and  the bottom-left .
	+ It's easier to do this by pushing  to the right side, as then  doesn't need to get pushed back and forth several times.
* Form  and enter the level.

### Alternate Methods

* Once this level has been won, a path is added, making future entry trivial.
* It is also possible to enter this level with 03 transformed into  and without touching 10, by forming  and sinking level tiles instead of s.
	+ This can also be used as an alternate method to reach 09.

## Solution

If you move too far away from text that is more than one space away from  and does not have other text beneath it at any point, the text will fall into the  and be unrecoverable. Ensure you keep this in mind as you follow the directions.

* Push  to the right so it is underneath .
* Push  around to where  was to make .
* Push the rule  (along with ) one space right so the  overlaps .
* Push  to the right one space. This will also push  to the right.
* Push  and  to the right one space. This will put you in the same position as before you pushed , except one square to the right.
* Continue pushing , , and then  until you have created  in the same column as the .
* Push  up until  overlaps with the .
* Push  into the place of  to create , which will Melt the .
* Walk to the  to Win. You do not need to be mindful of the locations of the text for this step, just ensure you do not block yourself out.
Delicious Words

**Delicious Words** is level 04 of Land Of Delicacies.

## Initial Rules

* Using the three free words, push  up or down until it's not in the way of the path to the .
* Touch the  to WIN.

### Solution 2

* EAT  or  to break .
* EAT .
* Push the  from  left.
* Push the  from  up/down twice to free whichever of  or  you didn't eat.
* Use  and either  or  to push  up once.
* Form , then move right three times to free .
* Using the  as barriers, form  horizontally to WIN.

### Solution 3

* EAT  and .
* Push  two spaces up, freeing .
* Use the freed  to free the  in turn.
* Using , push to the left of .
* Push  under , forming .

### Solution 4

* EAT  or  to break .
* EAT  or  as well.
* Push  up/down twice to free whichever of  or  you didn't eat.
* Use free words other than  to push  down twice.
* Push  into  to form .
Dangerous Feeling

**Dangerous Feeling** is level 10 of Land Of Delicacies.

## Solutions

The general idea is to make the YOU object also HAS itself so it's immediately recreated when DEFEAT destroys it, allowing the  to be touched.

### Solution 1

* Make
* Make
* Make
* Make  and
* Make  and touch the .
* WIN

### Solution 2

* Push the  onto the .
* Make
* Make
* Break  and retrieve the newly created  text.
* Make  and reform .
* Walk onto the .

### Solution 3

* Form .
* Break that and form .
* Break .
* Form .
* Form .
* Form  to WIN.

### Solution 4

* Form .
* Place  above/below .
* Push  up/down into  to form  and  simultaneously.
* Re-form  and form .
* Walk onto the  to WIN.
Canyon (Museum)

## Canyon

***Canyon*** is level C of the Museum of Revisions. It is an early design of the *Canyon* level in the main game.

Its width is 28, and its height is 16.

## Solution

* Form , then push the  into the corner to the left or to the right of the .
* Push the  onto the .
* Form , then .
* Push the  to melt the s.
* Form  and sink one  in .
* Form  and touch the  to win.
BROKEN

*Not to be confused with the level of the same name, Chasm Extra-3*

 is a property appearing in New Adventures that prevents all rules except ones with  from applying to the object (this includes X IS NOT X), and causes the object to emit sparks. Also cancels Base Rules.

This parses at the same time as .  +  causes an Infinite Loop.

Due to the order of operations, a transformation rule formed while something is  will not immediately take effect when the  property is removed; rather, it will transform on the turn after.

It also emits line particles, and can be stacked.

Broken TEXT can still be used to form sentences.

## Appears in levels

**Land Land Land**

* Cave Of Mirages
* Looking For Hollow Spots
* Hidden Blueprints
* Treasure Chest
* Secret Clearing
* Private Garden
* Garden? What Garden?
Affection

***Affection*** is the third level of The Lake. It is an underwater-themed level with additional ruins-themed elements.

Its width is 24, and its height is 14.

## Introductory Concepts

This level introduces the concept of MOVE which is explored more throughly in the next chapter. This level also introduces another technical character, KEKE and also introduces the object LOVE.

## Solutions

### Solution 1

* Form  to make the  move out of the corral.
* Break  if not already done, then touch the  to WIN.

### Solution 2

* Form .
* Push a  so it is facing horizontally in the same row as , or vertically in the same column.
* Re-form  and .  will push the  out of the corral.
* Break , then touch the  to WIN.

### Solution 3

* Push , along with , , and  in any order, into the  to push it out of the corral.
* Break , then touch the  to WIN.

### Solution 4

* Push  to the bottom right corner to form  and WIN.

### Solution 5

* Push  to the upper left to form .
* Push  out of the way.
* Touch the  to WIN.

### Solution 6

* Optionally break .
* Push  to the upper left to form , then wait for the  to be outside the corral.
* Break  if not already done, then touch the  to WIN.

### Solution 7

* Form  or  or .
* Break  if not already done, then touch a  to WIN.

### Solution 8

* Form . Push a line of s into the corral.
* Break  if not already done.
* Form  or  in the lower right corner.
* Touch the  to WIN.

## Trivia

An early design of *Affection* can be played in the Museum of Revisions. It features seven moving Kekes and a note by Hempuli stating that he felt "it was too chaotic".
Demolitionwork

**Demolitionwork** is level 15 of New Adventures!. It continues the exploration of BOOM.

## Solutions

### Solution 1

* PUSH the  against the  to the right of .
* Prepare  vertically and horizontally, then place  to activate  twice simultaneously.
* Form .
* Form  and assemble all the s on a single tile.
* Break  when the  is not on an edge. Form  and PUSH the  stack against the  of the chamber containing .
* As before, form  twice simultaneously.
* Activate  and go to the .

### Solution 2

* PUSH the  against the  to the right of .
* Prepare  vertically and horizontally, then place  to activate  twice simultaneously.
* Form .
* Form  and push it to the right, away from the s.
* Form  again and PUSH a  against the  above the .
* As before, form  twice simultaneously, then touch the .

### Solution 3

* Form  vertically.
* Break  when  is against the  to the right of  (or one tile above or below that).
	+ Or form  and PUSH the  into position.
* Prepare  vertically and horizontally, then place  to activate  twice simultaneously.
* Form .
* Push  right until it is two columns right of , then put  left of it.
* Push  up to form .
Abab Cd Efg

* In game
* Normal sprites

**Abab Cd Efg** is a level in Land Land Land.

The text and object sprites in this level are changed with letter sprites.

Letters and properties they represent are:

* —
* —
* —
* —
* —
* —
* —

The letters corresponding with objects are:

* – ,
* – ,
* – ,
* – ,
* – ,
* – ,

* Break  and form , pushing  last and from the left. Move down and left to break  with the s not superimposed and pushable from all sides.
* Re-form  and push the es to SINK a path through the .
* Form . SINK  into the .
* Go to the  to WIN.

### Solution 2

* Push right to SINK a  into .
* Push  one step left.
* Break  and form , pushing  last and from the left. Move down and left to break  with the s not superimposed and pushable from all sides.
* Re-form  and push the es through the .
* Re-form .
* Go to the  to WIN.
Delicate Stars

***Delicate Stars*** is level 09 of Meta.

## Introductory Concepts

Accessing this level is the first real indication that the area's title is justified. This level explores how  and  properties interact with each other.

## Accessing Level

### Main Method

* Transform 03 into , 05 into , and 08 into .
* the top and bottom , but not the center one.
* Make sure the  is not on 04 and 06. Form .
* the level tiles 04 and 06 in the .
* Enter the level.

### Alternate Methods

* Once 10 or 12 have been transformed into , accessing this level becomes trivial.
* Another method of accessing this level is shown in Acrobatics.

## Solution

### Win

* Make  horizontally and  vertically, with both rules using the same .
* Walk onto the , then walk left to create .
* Push the  down as far as it will go. It will also Pull the  down with it.
* Make  and Push the  onto the  to its left to Open it.
* Break .
* Make  horizontally and  vertically, with both rules using the same .
* Walk onto the  on the right, then Pull the  down as far as it will go. It will also Push the  down with it.
* Make  and Push the  onto the  to its right to Open it.
* Push  down and create  or .
Advanced Linguistics 3

**Advanced Linguistics 3** is level 21 of New Adventures!. Its layout is almost identical to Advanced Linguistics 2: the only difference is that there is now only one free , but there is a second free .

## Solution

* PUSH the s back and forth so that they point to each other with an empty tile in between.
* Break .
* Put one  on each .
* Form  for one turn to stack a double-.
* Form :  double-is MOVE. Now, each time  moves in one direction, it moves three tiles at a time, jumping over the intermediate tiles. You can move two tiles in the same direction as the previous move by IDLEing.
* Go to the , making sure not to step on an .
FLOAT

*Not to be confused with the level of the same name.*

 is a Property, introduced in Float. It is most commonly associated with .

An object that is  does not interact with objects that are not  (and vice versa), only with other objects that are also .

## Additional interactions:

* Floating objects are not affected by , etc. unless both objects are .

* has no effect on collision-check properties such as , except .

* Conditions do not check . (If  and , then  moves on a tile even if tile itself is not floating.)

* Whether an object is floating or not updates once per turn, or at object creation (including transforms).

## Appears in Levels:

### Solitary Island

* Float
* Warm River
* Boiling River
* Bridge Building
* Bridge Building?
* ...Bridges?
* Victory Spring

### Forest of Fall

* Telephone
* Ghost Guard
* Catch
* Dead End
* Broken Playground
* Scenic Pond

### Deep Forest

* Patrol
* Canyon
* Lovely House
* Skull House
* Lock the Door

### Rocket Trip

* Bottleneck
* Heavy Words
* Heavy Cloud

### Flower Garden

* Relaxing Spot
* Secret Garden
* Ruined Orchard
* Blockade

### Chasm

* Alley
* Keke and the Star
* Visiting Baba

### Volcanic Cavern

* Torn Apart
* The Heist
* Automaton

### Mountaintop

* Love at First Sight
* Tectonic Movements

### Meta

* The Return of Scenic Pond
* Tangle
* The Box
* Triplets
* Queue

### Unused Levels

* Quarters
* Reunion
* X is Y 2
* Hot Potato - Old
* Keychain
* Secret Garden
* Separated by Liquids
* Tunnel
Automaton

## Automaton

**Automaton** is level 10 of Volcanic Cavern.

## Initial Rules

* (dysfunctional)

## Solution

* Create .
* Position one  immediately above , then push it down to form .
* Use the other  to form .
* Form  vertically intersecting .
* Maneuver the  past the statues into the room with the , but don't touch the .
* Maneuver  to push  and  down, creating  and .
* Touch the  to win.
Boilerworks

**Boilerworks** is level Extra 8 of Museum of Unused Levels.

## Solution

* Position the  directly overtop the s, and form .
* Form .
* Form  when the  and  are lined up vertically, and fall down the pit such that the  lands on the .
* Use the  to PUSH  out.
* Take the  out past the s, taking  with it.
* Place a text under the  and form .

## Trivia

* This level contains a  that reads: "So many rules! I always liked these, but cut them due to the clutter. I hope Fall letting you pass dangers made logical sense."
	+ The original *Boilerworks* level had skulls moving back and forth in a two-tile shaft.
AUTO

is a property that makes an object move towards the direction it is facing. Unlike , an object does not change direction when hitting a level boundary or a solid object.

 appears in New Adventures.

When , the game starts performing turns automatically without the player's input, at a rate based on a value which can be adjusted within the editor.

* If the player does not make input in a turn, that turn is automatically a 'wait' input.
* If the player makes a directional input in a turn, that input is applied instead of a 'wait'.
	+ If the player uses both  in a turn, the movements both apply, and can go in different directions and stack  objects.
* The shortest level auto delay is a sixtieth of a second, while the longest level auto delay is half a second.

As the automatic turns are 'wait' inputs,  will cause an object to ignore automatic inputs and take turns only when the player makes a move.

## Appears in levels

**Babarcade**

* Darkish Dungeon (Hidden)
* Snakeke (Hidden)

**Land Of Vehicles**

* Clockwork Ghosts
* Hangar
* Clockwords
* Clockworld
Deep Forest

***Deep Forest*** is the fifth sub-world of Map. It is a forest-themed hub, though unlike the Forest of Fall it uses a green palette.

It introduces .

Deep Forest is divided into four subsections. The start introduces SHIFT and directions, but is otherwise unthemed. The leftmost section focuses on directions, and the right blue section focuses on SHIFT. The rightmost section introduces and is focused on SWAP.

## Levels

*Deep Forest* has 21 levels, but only 9 are required to clear the area:

* 01 - Renovating
* 02 - Toolshed
* 03 - Keep Out!
* 04 - Baba Doesn't Respond
* 05 - Patrol
* 06 - Canyon
* 07 - Concrete Goals
* 08 - Victory in the Open
* 09 - Moving Floor
* Extra 1 - Crumbling Floor
* 10 - Lovely House
* Extra 2 - Skull House
* 11 - Supermarket
* 12 - Lock the Door
* 13 - Factory
* 14 - Tiny Pasture
* A - Nearly
* B - Not Quite
* C - Passing Through
* D - Salvage
* E - Insulation

## External links

Deep Forest in *Baba is Hint: A Spoiler-Free Guide*
Exactly As It Says

**Exactly As It Says** is level 7 of Land Of Delicacies.

## Solution

The goal is to get rid of everything except  and text (and, optionally, exactly one other non-Baba object).

### Solution 1

* Make .
* Step right three times.
* Step down until you destroy  with .
* Use one of the remaining  tiles to destroy .
* Destroy any remaining .

### Solution 2

* Make .
* Make  to remove all .
* Is you have even number of non-text objects left, make  and destroy either  or  with  to make object number odd.
* Sink  and remaining non-text blocks, so only one non-text object exists.

### Solution 3

* Form .
* Move up, left×4, down to re-form .
* Position  vertically in the space below the space left of , with  down and left of .
* Push  rightwards to form  (and  vertically).
* Move left, then up, then right to use the  to SINK  and form .
FACING

FACING is a conditional operator that makes a condition apply when an object is facing a certain direction or at an object it is next to, for an example:

## Appears in Levels:

### Main game

**Volcanic Cavern**

* Trick Door
* Trapped
* Tunnel

**???**

* Mean Fence

**Depths**

* The world itself
* Crushers

**Meta**

* One-Way Entrance

### New Adventures

**New Adventures!**

* Who Is It?

**Babarcade**

* Baba Hour (hidden)
* Darkish Dungeon (hidden)
* Jump Up, Babastar (hidden)

**Familiar Land**

* Monstrous Walls

**Land Of Delicacies**

* Blow The Candles Out

**Starry Land**

* Skygate
* Spaceport

**Land Of Vehicles**

* Planet Baba
BESIDE

are infix conditions.  and  are used in New Adventures while   are editor exclusive.

These conditions make a rule apply when an object is directly above, below, to the left of, or to the right of something, respectively. This applies to any distance from the object.

For example,  makes  YOU if it's to the left of .

 makes  YOU if it is above a  and a .

## Appears in levels

### New Adventures

#### Starry Lands

* Harmful Presence ()
* Destructive Presence ()
* Under Lock And Key ()
* Forage ()
* Harvest Party ()
* Outreach ()
FUNGUS

See also: FUNGI.

**FUNGUS** is a Noun with no special or stereotypical properties. It is mostly used as a background object.

## Appears in Levels:

### Forest of Fall

* Ghost Friend (object only)
* Leaf Chamber
* Fetching (object only)

### Deep Forest

* The world itself (object only)
* Toolshed (object only)
* Keep Out!
* Lock the Door
* Tiny Pasture (object only)
* Salvage (object only)

### ???

* Scale (object only)
* Hazel Den (object only)

### Unused Levels

* Quarters
* Fungal Trial
* Fortress (object only)
* Friendless (object only)
BELT

Introduced in Renovating, **BELT** is a Noun with no special properties. It is typically paired with SHIFT (forming ).

## Appears in Levels:

### Main game

**Map**

* A Way Out?

**Deep Forest**

* Renovating
* Keep Out!
* Baba Doesn't Respond
* Canyon
* Concrete Goals
* Moving Floor
* Crumbling Floor
* Supermarket
* Lock the Door

**Rocket Trip**

* Empty
* Bottleneck
* Heavy Words
* Heavy Cloud

**Flower Garden**

* Sorting Facility
* Relaxing Spot
* Secret Garden
* Ruined Orchard
* Adventurers
* Out at Sea

**Chasm**

* Siege
* Automated Doors

**Volcanic Cavern**

* Vital Ingredients
* Backstage
* Trapped
* Tunnel

**ABC**

* AB
* Stardrop
* Meteor Strike

**Depths**

* Crushers
* Priority Lane
* Parade

**Meta**

* Adventure
* Booby Trap
* Canister
* Bramblevine
* Hidden Path

### Museum

**Museum of Revisions**

* Baba Does Not Respond
* Explorers
* Backstage
* Maintenance Tunnel
* Fragile Existence - Old
* Canyon
* Orchestra Pit
* Fallen Words

**Museum of Unused Levels**

* Factory Worker
* Apartment Building
* Rusty Door
* Boilerworks
* Fiery Pit
* Boilerworks 2
* Trap Classic
* Train
* Train 2

**More Unused Levels**

* Cannon

### New Adventures

**New Adventures!**

* Musical Interlude
* Baba Twins
* Hedge Maze
* Exclusive Membership
* Advanced Linguistics 1
* Advanced Linguistics 2
* Advanced Linguistics 3

**Familiar Land**

* Briar Chute
* Cloud Apartment
* Flight Academy
* Flight Academy 2
* Flight Academy 3
* Silly Trick
* Parakeet Bouncer

**Land of Oddities**

* Warehouse
* Supply Route
* Under The Floor
* Fertile Ground

**Babarcade**

* Teamwork Is a Must

**Starry Lands**

* Set The Stage

**Land of Vehicles**

* The world itself (object only)
* Ventilation Shaft
* Antigravity
* Buzz
* There and Back

**Land Land Land**

* Hidden Blueprints (object only)
* Experiment
* Time Travel
* Returning Home

### Unused Levels

* Backstage - Old
* Grouplevel
* Hot Potato - Old
* Idlepush
* New Tele
* Silly Trick
* Twisty Ways
A Prize Well Earned

***A Prize Well Earned*** is a Secret level in Meta.

This level contains one of the three collectable bonuses.

## Accessing Level

This level is hidden behind the white flower in Meta (right side in PC, bottom in mobile).

### Main Method

* Transform 12 into , or use a method of reaching Acrobatics.
* Move the  onto 13 or the path after it.
* Form , and move outside the main area.
* Form  in a way that puts the  directly adjacent to this level.

### Alternate Method

* Transform 03 into  and 08 into .
	+ Transforming 12 into  will also make the process faster.
* Follow steps to reach Acrobatics.
* Move the  onto extra 1. (This requires beating the level to unlock the path.)
* Position  below .
* Form , and move right.
* Form  and  simultaneously.
* Form , then .
* PUSH  down with the two s.
* Transform any object into  and enter the level.

## Solution

Note that past the second step, orb and baba can be swapped.

* Place  directly below .
* PUSH  down a space.
* Form  vertically.
* Form  and .

Once the level is finished, to access another level, exit to Depths first.
Clear Vision

Clear Vision is level 12 of New Adventures!. It introduces the infix condition SEEING.

## Solution

* Exit the starting chamber without directly facing the : move up past the row with the , then right, then down under ; PUSH  up then right towards the  until you can go up.
* Change  to , then form
* Push  to the column with the  and make it face down.
* Push  down over the s to make .
* Move onto  to WIN.

## Trivia

* When New Adventures levelpack was released, this level was named Seeing A.
Fetching

**Fetching** is level C of Forest of Fall.

## Introductory Concepts

The set of levels A through E introduces the word  as an object you can interact with.

## Solution

### Solution 1

* Form  to give you a second .
* Carefully form  without letting the second  touch the .
* Destroy  by pushing it into a .
* Form .
* Form  and PUSH the  next to the  onto the .
* Destroy  and form  to destroy the .
* Touch the  to win.

### Solution 2

* Form .
* Destroy  by pushing it into a .
* Form , then PUSH the  onto the .
* Destroy  by pushing it into a .
* Form  to destroy the .
* Destroy  by pushing it into a , freeing  to form  vertically.
* PUSH the  down as  to form .
* Touch the  with  to win.

### Solution 3

* Form .
* Destroy  by pushing it into a , and then destroy  by pushing it into a  (allowing you to retrieve the  again).
* Form  to give you a second  (or  vertically while maintaining ).
* Form .
* Form  and PUSH a spare bit of TEXT into the .
* Touch the  to win.
FIRE

Introduced in Tour, **FIRE** is a Noun often paired with DEFEAT to create obstacles that result in a fail state when touched. It is also frequently used as a background object.

## Appears in Levels:

### Volcanic Cavern

* Tour
* Peril at Every Turn (object only)
* Pillarwork
* Vital Ingredients (object only)
* Backstage (object only)
* The Heist
* Trick Door (object only)
* Trapped (object only)
* Tunnel

### Meta

* Delicate Stars
* Acrobatics

### Unused Levels

* Majestic Columns
* Orchestra Pit (object only)
* Backstage - Old
Fallen Words

**Fallen Words** is level N of Museum of Revisions. It is an early design of *Heavy Words*.

## Solution

* Form  and push the  two tiles left.
* Form  vertically to the right of the .
* Form .
	+ Option 1: Push  through the gap, then left into the alcove. Then drop  and push it to the right, then  and  to complete the rule.
	+ Option 2: Move  to the other side of the wall, and  to the edge of the hole. Push  onto , move  out of the way, push  left, then  right.
* Touch the  to win.
Canister

***Canister*** is level 04 of Meta.

## Accessing Level

* Transform 03 into .

Later, once more levels have been unlocked, having 05 as  will also allow access.

## Solution

* Move  so that  is directly to the left of the exposed .
* Push  onto the , push  over to create , then push  onto the . This will create , causing both words to shift down into the lower area.
* Make  vertically, then push  to the right so they get shifted up by the  and become accessible again.
* While  is broken, push  over to the right of the belts to create .
* Go back up and push  to the spaces to the right of the exposed , then push  in next to them to create . This will cause  to be shifted downward.
* Make  and push  onto the top . This will cause it to be shifted downward, forming  and .
* Walk onto a  to win.
Crab Storage

***Crab Storage*** is the twelfth level of The Lake.

Its width is 24, and its height is 18. On mobile its height is 16.

This level forces the player to create an **X IS X** rule, rather than it purely being an obstacle.

## Solution

* Form  along with  (the text will be against the wall), and OPEN the .
	+ Alternatively, form  (horizontally), then .
* Form  vertically, using the  text at the top.
* PUSH  up the shaft, forming .
* Walk onto the .
CRASH

CRASH is a property. If any object is CRASH, the Infinite Loop screen appears, destroying the level.

CRASH does not have an in-game sprite, and is not available in the editor. It can be accessed by renaming a property to "text\_crash", which cannot be done ingame but can be done by editing the .ld file of a level.

## Additional Properties

* The game sometimes makes an object CRASH when it decides to cause an infinite loop. Thus, some infinite loop screens can be stopped by making **X IS NOT CRASH**.
* Creating **X FEELING CRASH IS NOT CRASH** crashes the game because it sends the game into infinite loop because it cannot decide whether to show an Infinite Loop screen or not.
* **CRASH** is checked after every other verb and property is checked.
BOLT

Introduced in Research Facility, **BOLT** has no special or stereotypical properties.

## Appears in Levels:

### Main game

**Solitary Island**

* Research Facility

**Meta**

* Power Generator

### New Adventures

**Familiar Land**

* Sideways Fireplace

**Land of Oddities**

* Shelter
* Bunker
* Supply Route

**Babarcade**

* Baba Hour
* Baba Invaders

**Starry Lands**

* Outreach
BOX

Introduced in A Present for You, **BOX** is a brownish square-shaped Noun with no special properties. It is often used in conjunction with HAS.

It has a special sprite in Test Chamber.

## Appears in Levels:

### Main game

**Temple Ruins**

* A Present for You
* Unreachable Shores
* But Where's the Key
* Love Is Out There

**Forest of Fall**

* Grand Stream
* Crate Square
* Dead End
* Broken Playground

**Deep Forest**

* Factory

**Rocket Trip**

* Sky Hold

**Flower Garden**

* Sorting Facility (object only)
* Out at Sea

**Chasm**

* Multitool

**Volcanic Cavern**

* Automaton
* Trapped

**Mountaintop**

* Solitude

**ABC**

* BA

**Depths**

* Exercise Hall
* Hidden Relic
* Buried Treasure
* Priority Lane

**Meta**

* Another Way
* Delicate Stars

### Museum

**Museum of Unused Levels**

* House C
* House D
* House E
* Keke the Guard
* Tough Liquids
* Perfect Crime A
* Perfect Crime B

### New Adventures

**New Adventures!**

* Musical Interlude

**Land of Delicacies**

* Sneaking About

**Land of Oddities**

* Safety Box
* Where's The Box?

**Babarcade**

* Gravity Chamber
* Jump Up, Babastar

**Land of Vehicles**

* The world itself (object only)
* Test Chamber

**Land Land Land**

* Treasure Chest

### Unused Levels

* Back
* Cloud Chamber
* Delicate Box
* Keychain
* Skeleton Friends
* Testing
EAT

is a verb Operator that appears in the New Adventures.

If ,  can walk into a  and "eat" it, thus, the  will disappear, even if .

 has properties similar to .

## Additional properties

* An object cannot **EAT** itself.
* **EAT** is checked both on collision and overlap. Consequently, if **X** **EAT** **X**, and X is moved into another X, only the second X will be destroyed. Meanwhile, if both objects overlap, both of them are destroyed.

## Appears in levels

**Land Of Delicacies**

* What Does Baba Eat?
* I Was Too Hungry...
* Blow The Candles Out
* Delicious Words
* The End
* Appetizer
* Starter Course
* Main Course
* Dessert
Dangerous Garden 2

**Dangerous Garden 2** is level Extra 4 of Museum of Unused Levels. It is a harder version of Dangerous Garden, with  instead of .

## Solutions

### Solution 1

* Form  vertically using the left .
* Push the s out of the way. Clear at least the column left of the left .
* Push at least four s over the s, so at least one is in the  chamber.
* Push  to the right so  is in the column left of the left .
* Form  vertically. Then use  to push it all the way up.
* Form  and touch  to win.

### Solution 2

* Push the  left of .
* Break , then push  left once.
* Form  vertically.
* Push s out of the way. Be sure to shove some past the s.
* Make  vertically. Move right so the  breaks .
* Make  then re-form  (or use  in place of , or make  in the first place).
* Touch  to WIN.

### Solution 3

* Push  left once.
* Form  vertically using the left .
* Move s into the upper right and lower left. Leave at least three s available to be pushed into the s without blocking it, and clear at least the second column from the right.
* Push  to the right, so that it sits in the center of the vertical shaft.
* Form  directly above .
* Push  up to form , then push  up to reform . Repeat this process until you have  vertically.
* Push  up to form  and  simultaneously.
* Push  left to make  vertically.
* Push  onto the s, then use three s to push  into the  room.
* Push  left, then  up to form .
* Touch  to WIN.
Bottleneck

**Bottleneck** is level 08 in Rocket Trip.

## Solution

The general idea is to make , while positioning the  and s so that you can use empty tiles to push the  on to the , then break  and get past the right  before the  reaches the top. The s are needed to make areas that are not empty, so you can push empty into them.

* Position the  to the right of the bottommost .
* Position one  against the clouds far to the right of the .
* Position  to the left of the .
* Position  vertically one column to the left of that, with the open space aligned with .
* Push  left to make .
* Move back right to stand on the  again.
* Move left again to push the  left and break .
* Move back right and down then past the .
* Touch the  to win.
Antigravity

**Antigravity** is level 17 of Land Of Vehicles.

## Solution

* Place  on the top right  tile.
* Place  to the left of  and push it down once.
* Go to the corridor leading across the  area towards the  and FALL onto .
* Push  left.
* Form .
* Prepare text so you can easily form  and then  with little movement.
* Form .
* Activate  just in time for  to be in the row above the .
* PUSH the  out of the way and go to the  to WIN.

## Trivia

On mobile  is fully surrounded by s, preventing you from making something else  at the end instead of touching the .
Bramblevine

***Bramblevine*** is level 07 of Meta.

## Accessing Level

* Transform 03 into , and 05 into .
* the center  using the .

Once this level has been won, a path is added so opening the  is no longer needed.

## Solutions

### Solution 1

* Push the leftmost  down once, then left into the same column as the .
* Push the rightmost  up once and the middle  down once, so they are in the same row.
* Walk into the space to the top left of the , so more s start to spread out. Then walk around the leftmost , causing the s to spread to a point and then stop.
* Break , then Push  vertically against the wall with  one row below the
* Push  so it is on top of the leftmost , so you could create  while standing on a .
* Walk into the square directly right of the leftmost , causing More s to spread again.
* Walk up once, then right once, then up once, then as far right as you can go, creating .
* Walk up to exit the , then walk over the  and create . This will cause  to walk to the  and open it.
* Walk onto the  to Win.

### Solution 2

This solution requires using only one .

* Push the leftmost  down once, then left into the same column as the .
* Walk into the space to the top left of the , so More s start to spread out. Then walk around the leftmost , causing the s to spread to a point and then stop.
* Break .
* Walk into the square directly right of the leftmost , causing More s to spread again.
* Walk up once, then right once, then up twice, then as far right as you can go, crossing the  in the process.
* Form  and wait until  opens the .
* Walk onto the  to win.

### Solution 3

* Position a  or a text six tiles below .
* Activate the , walk all the way to the left, then go up until it stops.
* Break  if you haven't already.
* Walk into the square two right of the leftmost , causing More s to spread again.
* Walk up once, then right once, then up twice, then as far right as you can go, crossing the  in the process.
* Form  and wait until  opens the .
* Walk onto the  to win.

### Solution 4

* Push the leftmost  down once, then left into the same column as the .
* Place the remaining rocks and text to make  against the wall below the .
* Activate the , walk all the way to the left, then go up until it stops.
* Walk into the square two right of the leftmost , causing More s to spread again.
* Walk up once, right once, up twice, then right.
* Cross the belt, form  and wait until  opens the .
* Walk onto the  to win.

## Trivia

On PC this level contains a special tree sprite which is found nowhere else.
Another Simple Maze

**Another Simple Maze** is level 05 of New Adventures!, and it only introduces . It is a sequel to A Simple Maze.

The level has two different objects both using the  sprite and two objects using the  sprite. Only one of each kind is actually . The lookalikes can be distinguished when .

Its width is 24, and its height is 18.

## Solution

### Solution 1

* Form .
* Find the  that's not blocked by anything and appears to lie flat on the ground, then follow the pathway of such objects until you find the  text.
* Push the  text out of the maze, then form .

### Solution 2

* Enter the maze through the  on the row between  and .
* Blindly find your way through the maze until you can push  out. There are no dead ends, so backtracking is not required.
* Form .

## Trivia

* The passable FOOT and TILE are reskinned FOFO and TOWER, respectively.
Cloud Apartment

**Cloud Apartment** is Level 04 of Familiar Land.

Its width is 21, and its height is 17.

## Initial Rules

* When  is on the second  row from the top, move right (pushing the  word) and onto the  to WIN.

### Solution 2

* Push  onto the middle  column on the topmost row where it's possible.
* Push  into the  area and to its right.
* Push  onto the middle  column just below .
* Move  onto the belt on the row above , then push it down one to form .
* While  is being shifted, move to the rightmost  column.
* When the rule  is active, move to the , safely being pushed away by the s.
...Bridges?

**...Bridges?** is level Extra-2 of Solitary Island.

This level is a remix of the previous levels, Bridge Building and Bridge Building?.

Its height is 18, and its width is 24. On mobile its width is 28 and its height is 16.

## Solution

### Solution 1

* Form  by pushing  onto . Then, simply walk over to one of the s.

### Solution 2

* Form  vertically.
* Use a  to retrieve  from across the river.
* Form  horizontally (without breaking ).
ALL

Introduced in Rocky Prison,  is a special noun that affects all the objects present in the current level. It also applies to objects that do not have text representing them or text that does not have any respective objects. Once a noun exists, it will remain as part of **ALL** even if all traces of that noun are gone.

## Properties

* does not include , , or .
* When forming **X** IS , it transforms the object into every single type of object (except special nouns listed above) present in this level, including **X** (as long as X is not a special noun). **X** HAS  and **X** MAKE  work in similar manner.
	+ **X** WRITE  turns an object into every non-special noun text present in the level, plus .
* Conditional operators require one of every object in the level to fulfill the condition.
	+ For an example,  makes a rock to be able to be pulled only if a rock is near at least one of every object present in the level, including another rock.
* **X** **VERB** NOT  simply negates **X** **VERB** **ALL**. It does not negate individual object rules.
	+ For an example,  negates . It does not negate, for an example, .
* NOT  not after the verb refers to both TEXT and EMPTY.
	+ acts as  and .
	+ turns Baba into Keke when Baba is both near text and empty.
* Using letters to spell nouns (even if not part of a rule) also adds those nouns to all, even if it is then undone.
	+ adds  to all, even if no s are actually present.

## Appears in Levels:

### Main Game

 **Chasm**

* Entropy
* Looking for a Heart
* Rocky Prison
* Elusive Condition

**ABC**

* Wall (in form of letters)

**Center**

* The End

**Unused Levels**

* Hot Potato - Old
* Public Park Rules
* Cemetery

### New Adventures

**Land Of Delicacies**

* The End

**Land Land Land**

* Secret Clearing
* Secret Garden
* Garden? What Garden?
Delicate Box

**Delicate Box** is an unused level that can only be accessed using the level editor.

## Solutions

* Form .
* Position the two s so they sandwich the  rule, then break it.
* Form .

## Trivia

* This level contains two s that read:
	+ "In the game jam version, I arbitrarily chose 20x20 as the size of the levels. As I started developing the game further, it took a long time to move from square levels to rectangles."
	+ "This level would eventually become Unreachable Shores. The basic idea is there, but at this point I was a bit too eager to add stuff into a level without thinking it through."
CURSOR

is a special noun present in the map screens. It is  by default.  is the only member of  that has Base Rules. It is introduced Meta and technically Map.

### Meta

* The world itself
* Whoa

## Trivia

* In early versions of the game, cursor was a special object. While it could transform, it could not have any properties.
* It is the only sprite to not be 24\*24, instead being 32\*32.
ALGAE

Introduced in Affection,  is a Noun with no innate or stereotypical properties. It is mostly used as a background object. It is one of the few tiles which noticeably animates between frames, giving it a "wavy" appearance.

## Appears in Levels:

### The Lake

* The world itself (object only)
* Turns (object only)
* Affection
* Pillar Yard (object only)
* Brick Wall (object only)
* Lock (object only)
* Novice Locksmith (object only)
* Locked In (object only)
* Changeless (object only)
* Two Doors (object only)
* Crab Storage (object only)
* Burglary (object only)

### Babarcade

* Darkish Dungeon
* Teamwork Is a Must

### Land Land Land

* OOOOOOOO
* Abab Cd Efg
Factory Worker

**Factory Worker** is level 12 of Museum of Unused Levels.

## Solution

* Form , , and .
* will start making s, which will move down the belt. Push the s in the row with  left as they come down.
* When you have nine s accessible, break  and use the s to open a column of s.
* Make  or  and WIN.
	+ If using , push an extra  up into the , which will shift it back down onto you.

## Trivia

* This level contains a  that reads: "This is a great example of a level where a cool mental image resulted in a quite lackluster level. The "factory line" here would perhaps have been better suited for an automaton than a puzzle."
* The original *Factory Worker* level lacked the rules  and  as well as the  text.
Boilerworks 2

## Boilerworks 2

**Boilerworks 2** is level Extra 10 of Museum of Unused Levels.

## Solution

### Solution 1

* Form  vertically and .
* Use the  to "push"  over the .
* Push  above the left-most  tile.
* Push  down the shaft.
* Push the remaining piece of text below the .
* Form  and win.

### Solution 2

* Push  above the left-most  tile as in Solution 1.
* Push  down the shaft.
* Form  to win.

### Solution 3

* Form  vertically and replace  with .
* Make the  fall trough the s.
* Push  below the .
* Push  down the shaft.
* Form  and win.
Directions

Directions are properties that change the orientation of the object.

The directions are .

UP is one of the five words with only two letters.

## Additional properties

* Directions can be used with . (See its page for more details.)
* When multiple different directions are applied, the object will select the closest direction clockwise from its past direction (In , left becomes up, and the other three directions become left).
	+ Stacks, with the winning directions being those with highest count -  is treated like .
* Giving  a direction will rotate the screen.
	+ is the default direction of .
* will negate , but will not prevent  from facing right.

## Appears in Levels:

### Main game

**Deep Forest**

* Canyon ()
* Victory in the Open ()
* Supermarket ()
* Insulation ()

**Mountaintop**

* What Is Baba? ()

**???**

* Fireplace ()

**Depths**

* Exercise Hall ()

**Meta**

* Hidden Path ()

### Museum

**Museum of Revisions**

* Key in the Open ()
* Tunnel ()
* Canyon ()

**Museum of Unused Levels**

* Lift ()

### New Adventures

**Familiar Land**

* Briar Chute ()
* Flight Academy ()
* Flight Academy 3 ()
* Monstrous Walls ()

**Babarcade**

* Baba Hour () (all hidden)
* Baba Invaders () (all hidden)

**Land Of Delicacies**

* The End ()

**Starry Lands**

* Harmful Presence ()
* Destructive Presence ()

**Land Of Vehicles**

* Ventilation Shaft ()
A Simple Maze

**A Simple Maze** is level 04 of New Adventures!. It introduces a new property , which changes the player's perspective from top-down to first-person.

Its width is 24, and its height is 18.

## Solution

### Solution 1

* Form .
* Traverse the maze until you find . Break the rule by pushing  out.
* Traverse the maze until you reach the .

### Solution 2

* Form . Ideally, the last word should be pushed in from above so  doesn't break it too soon - even though you can only see from the 's perspective, you will still control  at the same time until  is broken.
* Push  out of the maze. At this point, you may change  to .
* Form  and walk to  to WIN.
Broken

*Not to be confused with BROKEN property.*

**Broken** is level Extra-3 in Chasm.

## Initial Rules

* Push the lower  away on the correct cycle so you form  at the bottom,  at the top with one rock, and the lower rock has  on it.
* Now you can move the rock with  on it on alternate turns.
* Move it to the space two left of , then push it right on the other cycle, so you have .
* Walk back over and push the other rock onto the word , to form  (every other turn, anyhow).
* Touch some  to WIN.

### Solution 3

* Push the inside  to overlap  (from the side to avoid ever forming ).
* Push the outside  into , forming , then immediately one step farther to break it. This breaks .
* Push one  into , then form and immediately break  again using the other .
* Push one  into , then form and immediately break  again using the other .
* Touch a  to WIN.

## Trivia

* An 'Infinite Loop' is possible in this level, by forming  and .
* You can crash the game:
	+ First get the rules , , , and  all on rocks; break  and have  on the walls above
	+ Move below  or  as the rules teleport around and be prepared to push it up when all 4 rules teleport onto the space where  is
	+ As the rocks, form  and the game will crash.
???

## ???

* PC
* Mobile

***???*** is a special hub world. It technically contains Map and all the other sub-worlds.

??? briefly introduces the concept of individual letters, a concept explored more in ABC.

There is another section focused on around **X IS NOT X**, and a section focused around .

This level is accessed by winning Map. Winning it sends you to Null.

Returning to map from this world leads to Map.

## Levels

*???* has the following levels:

* 01 - Glitch
* 02 - Error
* 03 - Whoops
* 04 - Mean Fence
* 05 - Scale
* 06 - Fireplace
* 07 - Turn the Corner
* 08 - VIP Area
* 09 - Tense Atmosphere
* 10 - Tag Team
* 11 - Security Check
* 12 - Ultimate Maze
* A - Do It Yourself
* B - Write The Rules
* C - Rewrite The Rules
* D - Written Instructions
	+ On mobile, Rewrite The Rules and Written Instructions are in the same positions but have their labels swapped.
* Extra 1 - Across (by Corey Martin)
* Extra 2 - Castle Disaster (by Nicklas Nygren)
* Extra 3 - Hazel Den (by Alan Hazelden)
* Extra 4 - Baba Has Keke (by Nicklas Nygren)
* Extra 5 - Orb
* Extra 6 - Huh?
* Extra 7 - Getting Together
* Subworld - Map
* Subworld - ABC
* Subworld - Depths

## Solutions

For help accessing any particular level, see the page for that level. This page shows how to win ???.

### Solution 1

* Transform Written Instructions into .
* Form .
* Walk on the .

### Solution 2

* Transform Written Instructions into .
* Transform Ultimate Maze into .
* Form .

## Trivia

* It is possible to access extra 7 without using the  by:
	+ PUSH the  onto the bottom row.
	+ Form  and SINK .
	+ Form .
* Four levels in this subworld were made by guest editors.

## External links

* ??? in *Baba is Hint: A Spoiler-Free Guide*