Dexterity Essence

## Dexterity Major Essence

### Star Sign: The Shadow

* Description: Channel the gift of your chosen Star Sign to bolster your Attributes.
* Accuracy: N/A
* Roll Stat: N/A
* Cooldown: 60m
* Range: N/A
* Targets: Self
* Duration: 60m
* Special: This Ability can be used in place of your Movement Action. This Buff cannot be dispelled.
* Buff: +3 Dexterity, +1 Strength

### **Akimbo**

Do you want to use guns! Be techy! Maybe a Cowboy this is it!

*"The Gun Kata. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly."*

**Both Barrels**

1. Description: Fire both your weapons at a foe.
2. Accuracy: Ranged Attack Bonus vs. Armor Class
3. Roll Stat: Dexterity
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: *This attack uses your Dexterity score to calculate damage.*
9. Mayhem: **Whenever you land a Critical Strike on a foe you may immediately use this ability on that foe if they are within range!**
10. Damage: 1D8+Dexterity-Damage Reduction
11. Crit Damage: 2D8+Dexterity+Dexterity-Damage Reduction

**Dead Eye**

1. Description: You increase your Melee and Ranged Attack Bonus by sacrificing your Armor Class to focus on your aim.
2. Accuracy: N/A
3. Roll Stat: Fixed DC 0
4. Cooldown: 30min
5. Range:0
6. Targets: Self
7. Duration: 30min
8. Special: +2 Range Attack Bonus+2 Melee Attack Bonus-4 Armor Class
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Hail of Bullets**

1. Description: You fan your weapon covering a small area with bullets Rooting them for 1 Turn.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range:3
6. Targets:3
7. Duration: 1 turn
8. Special: *This attack uses your Dexterity score to calculate damage.*
9. Mayhem: N/A
10. Damage: 1D8+Dexterity-Damage Reduction
11. Crit Damage: 2D8+Dexterity+Dexterity-Damage Reduction

**Guna Kata**

1. Description: A melee combination of blows and shots that deals immense damage when landing a Critical Hit.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. *Special: his attack does increased damage on a Critical Hit./his attack uses your Dexterity score to calculate damage.*
9. Mayhem:N/A
10. Damage: 1D10+Dexterity-Damage Reduction
11. Crit Damage: 3D10+Dexterity+Dexterity-Damage Reduction

**Pistol Whip**

1. Description: You strike a foe in melee range with the grip of your weapon Stunning them for 1 Turn.
2. Accuracy: Strength
3. Roll Stat: Melee Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: **Whenever a foe enters a Tile adjacent to you, you may use this ability Immediately on that foe if it is off Cooldown.**
10. Damage: 1D10+Strength-Damage Reduction
11. Crit Damage: 2D10+Strength+Strength-Damage Reduction

### **Archery**

Rangers, hunters, and so one. You want to use a bow this is for you!

*"Once knew an elf, could scream like a banshee but shoot like a devil." -Freefolk*

**Quick Shot**

1. Description: A fast medium ranged attack good for any situation.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

**Volley**

1. Description: Release several arrows to rain down on your foes.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 3
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Dexterity-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

**Eagle Eye**

1. Description: Increase your Ranged Attack Bonus greatly at the cost of your Defenses.
2. Accuracy: N/A
3. Roll Stat: Fixed DC 0
4. Cooldown: 30min
5. Range: 0
6. Targets: Self
7. Duration: 30min
8. Special: +4 Ranged Attack Bonus -2 Armor Class -2 Melee Attack Bonus
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Pinning Shot**

1. Description: Fire an arrow into your foe hindering their movement.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **Whenever a foe moves 3 or more Tiles in a Single Turn you may use this ability immediately on that foe if they are within range.**
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

**Snipe**

1. Description: A long range attack that deals increased damage with a chance to knock your foe Prone.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 5min
5. Range: 10
6. Targets: 1
7. Duration: N/A
8. Special: *This attack cannot be used on a foe that is within 1 Tile of you.*
9. Mayhem: N/A
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 4D8+Strength+Strength-Damage Reduction

### **Glaive**

*"CLICKING NOISESSSSSS" -Last thing heard in the jungle.*

**Hurl**

1. Description: Throw your glaive at a foe striking them as it returns to you.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 1
6. Targets: 3
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

**Lacerating Crescent**

1. Description: Brandish your glaive and strike at enemies near you.
2. Accuracy:
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 3
7. Duration: N/A
8. Special: *This attack deals bonus damage!*
9. Mayhem: N/A
10. Damage: 1D10+20+Strength-Damage Reduction
11. Crit Damage: 2D10+40+Strength+Strength-Damage Reduction

**Glaive Defense**

1. Description: You deflect a blow that would have normally hit you reducing the damage by half.
2. Accuracy: N/A
3. Roll Stat: Fixed DC 0
4. Cooldown: 15min
5. Range: N/A
6. Targets: N/A
7. Duration: N/A
8. Special: N/A
9. Mayhem: **You may activate this ability immediately after being dealt damage to zero. Adjust Hit Points manually.**
10. Damage: N/A
11. Crit Damage: N/A

**Decapitating Strike**

1. Description: You throw your glaive, turning it into a whirring disc of destruction!
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: N/A
8. Special: *Deals increased damage on a Critical Hit.*
9. Mayhem: N/A
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

**Deadly Orbit**

1. Descption: You throw your glaive to orbit yourself dealing damage to those it passes by.
2. Accuracy:
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 2
6. Targets: 4
7. Duration: N/A
8. Special: N/A
9. Mayhem: Y**ou may use this attack immediately after landing a hit on a foe with your Lacerating Crescent Ability.**
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

### **Knives**

Wanting to play a roguish toon, perhaps you are just handy with knife, or enjoy throwing knives in bars to impress people this if for you.

*"Shadows and knives, all for my Queen." -Thibie*

**Throw Knife**

1. Description: Attack: Sling a dagger toward your foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: *Deals bonus damage on a Critical Hit.*
9. Mayhem: N/A
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+20+Strength+Strength-Damage Reduction

**Sneak Attack**

1. Description: You deliver a deadly blow to a foe that is unaware of your presence.
2. Accuracy: Strength
3. Roll Stat: Melee Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range:3
6. Targets:1
7. Duration: 0
8. Special: *You must beat your intended target's Perception check with a Stealth check before you can use this ability./This attack has a higher base damage than other attacks.*
9. Mayhem:
10. Damage: 4D6+20+Strength-Damage Reduction
11. Crit Damage: 8D6+20+Strength+Strength-Damage Reduction

**Burst of Speed**

1. Description: Increases your Movement Speed and Dexterity for a short time.
2. Accuracy: N/A
3. Roll Stat: Fixed DC 0
4. Cooldown: 5min
5. Range: N/A
6. Targets: Self
7. Duration: 5min
8. Special: *This ability can be used as a Free Action.*
9. Mayhem: N/A
10. Damage: +1 Movement Speed +2 Dex
11. Crit Damage: N/A

**Find the Gap**

1. Description: A melee attack that damages your foes Armor Class.
2. Accuracy: Strength
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 30min
5. Range: 1
6. Targets: 1
7. Duration: N/A
8. Special: *This Ability bypasses Damage Reduction.*
9. Mayhem: N/A
10. Damage: 1D10+Strength -2 AC to Foe
11. Crit Damage: 2D1o+Strength+Strength -2 AC to Foe

**Fan of Knives**

1. Description: Spring into the air releasing a wave of razor knives out at your foes.
2. Accuracy: Dextarity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 2
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

## Dexterity Minor Essence

Minor Essence is your secondary essence choice, and unlocks the following abilities.

**Pinning Shot**

1. Description: Mid ranged attack that roots a target for 1 Turn.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 2
6. Targets: 1
7. Duration: 1Turn
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction

**Disengage**

1. Description: You retreat 3 Tiles backward from a foe in an adjacent Tile.
2. Accuracy: N/A
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: Self
7. Duration: 1 Turn
8. Special: *This ability can be used in place of your Movement Action.*
9. Mayhem: N/A
**Nimble Form**

1. Description: Rely on your agility to help avoid incoming attacks, this ability increases your Armor Class for a short time.
2. Accuracy: N/A
3. Roll Stat: N/A
4. Cooldown: 15min
5. Range: N/A
6. Targets: Self
7. Duration: 15min
8. Special: +2 Armor Class
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Swift Kick**

1. Description: Deliver a swift, powerful kist to you foe's mid section that pushes them back 1 Tile.
2. Accuracy: Strength
3. Roll Stat: Melee Attack Bonus Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **You may use this ability immediately after being struck by a Critical Hit.**
10. Damage: 1D10+Strength-Damage Reduction
11. Crit Damage: 2D8+Strength+Strength-Damage Reduction