DUMP

# Dumping a LOT of information from different .int files.

## RPG Overhaul - Grimy's Classes Specializations

> [LWGauntlet\_CV X2MultiWeaponTemplate]
>
>

> -TacticalText="<Bullet/> The XCOM gauntlet is an advanced device that carries both a minirocket launcher and a flamethrower.<br/><Bullet/> The Rocket Launcher carries one rocket initially and it has a three-tile radius for its area of effect.<br/><Bullet/> It may target anything in sight range.<br/><Bullet/> Damage from rockets falls off from the point of impact.<br/><Bullet/> The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.<br/><Bullet/> The flamethrower has two charges and does not damage mechanical units without upgrades.<br/><Bullet/> Using either gauntlet ability requires one action and ends your turn.<br/><Bullet/> Rocket accuracy is affected by the soldier's aim, target distance, and whether the soldier has used any actions already this turn. Low accuracy-rockets will have higher scatter values, meaning they are more likely to miss the target tile by greater distances. The rocket's maximum possible scatter is noted in the popup, while a value appearing with the targeting cursor will show the expected (average) scatter for a shot on that location."
>
>

> +TacticalText="<Bullet/> The XCOM gauntlet is an experimental device that is equipped with a single-charge flamethrower by default.<br/><Bullet/> The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect, with the exception of robotic enemies.<br/><Bullet/> The Rocket Launcher is an additional module that is only available to soldiers with special training. It may target anything in sight range and has a three-tile radius for its area of effect. Rocket damage falls off from the point of impact.<br/><Bullet/> Rocket accuracy is affected by the soldier's aim, target distance, and whether the soldier has used any actions already this turn. Low accuracy-rockets will have higher scatter values, meaning they are more likely to miss the target tile by greater distances. The rocket's maximum possible scatter is noted in the popup, while a value appearing with the targeting cursor will show the expected (average) scatter for a shot on that location."
>
>

> [LWGauntlet\_MG X2MultiWeaponTemplate]
>
>

> -TacticalText="<Bullet/> The XCOM gauntlet is an advanced device that carries both a minirocket launcher and a flamethrower.<br/><Bullet/> The Rocket Launcher carries one rocket initially and it has a three-tile radius for its area of effect.<br/><Bullet/> It may target anything in sight range.<br/><Bullet/> Damage from rockets falls off from the point of impact.<br/><Bullet/> The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.<br/><Bullet/> The flamethrower has two charges and does not damage mechanical units without upgrades.<br/><Bullet/> Using either gauntlet ability requires one action and ends your turn.<br/><Bullet/> Rocket accuracy is affected by the soldier's aim, target distance, and whether the soldier has used any actions already this turn. Low accuracy-rockets will have higher scatter values, meaning they are more likely to miss the target tile by greater distances. The rocket's maximum possible scatter is noted in the popup, while a value appearing with the targeting cursor will show the expected (average) scatter for a shot on that location."
>
>

> +TacticalText="<Bullet/> The XCOM MkII gauntlet is an advanced device that is equipped with a single-charge flamethrower by default.<br/><Bullet/> The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect, with the exception of robotic enemies.<br/><Bullet/> The Rocket Launcher is an additional module that is only available to soldiers with special training. It may target anything in sight range and has a three-tile radius for its area of effect. Rocket damage falls off from the point of impact.<br/><Bullet/> Rocket accuracy is affected by the soldier's aim, target distance, and whether the soldier has used any actions already this turn. Low accuracy-rockets will have higher scatter values, meaning they are more likely to miss the target tile by greater distances. The rocket's maximum possible scatter is noted in the popup, while a value appearing with the targeting cursor will show the expected (average) scatter for a shot on that location."
>
>

> [LWGauntlet\_BM X2MultiWeaponTemplate]
>
>

> -TacticalText="<Bullet/> The Blaster Launcher component of the Advanced Gauntlet fires a high-tech rocket that can navigate around blocking terrain.\n<Bullet/> The upgraded flamethrower deals massive damage in a small cone, damaging environmental and enemy targets alike.<br/><Bullet/> Damage from rockets falls off from the point of impact.<br/><Bullet/> The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect.<br/><Bullet/> The flamethrower has two charges and does not damage mechanical units without upgrades.<br/><Bullet/> Using either gauntlet ability requires one action and ends your turn.<br/><Bullet/> Rocket accuracy is affected by the soldier's aim, target distance, and whether the soldier has used any actions already this turn. Low accuracy-rockets will have higher scatter values, meaning they are more likely to miss the target tile by greater distances. The rocket's maximum possible scatter is noted in the popup, while a value appearing with the targeting cursor will show the expected (average) scatter for a shot on that location."
>
>

> +TacticalText="<Bullet/> Like its precedessors, the Blaster Gauntlet is equipped with a single-charge plasma flamethrower by default.<br/><Bullet/> The upgraded flamethrower is a short-range weapon that causes massive damage to multiple targets within a cone-shaped area of effect, with the exception of robotic enemies.<br/><Bullet/> The Blaster Launcher is an additional module that is only available to soldiers with special training. Its high-tech rocket may target any spot within range, navigating around obstacles to do so, and has a three-tile radius for its area of effect. Rocket damage falls off from the point of impact.<br/><Bullet/> Rocket accuracy is affected by the soldier's aim, target distance, and whether the soldier has used any actions already this turn. Low accuracy-rockets will have higher scatter values, meaning they are more likely to miss the target tile by greater distances. The rocket's maximum possible scatter is noted in the popup, while a value appearing with the targeting cursor will show the expected (average) scatter for a shot on that location."
>
>

## WOTC Grimy Classes

> [HeadHunter X2SoldierClassTemplate]
>
>

> DisplayName = "Headhunter"
>
>

> ClassSummary = "The head hunter is a lethal assassin who carries specialized bullets for special situations."
>
>

> LeftAbilityTreeTitle = "Marksman"
>
>

> RightAbilityTreeTitle = "Assassin"
>
>

> AbilityTreeTitles[0]="Marksman"
>
>

> AbilityTreeTitles[1]="Assassin"
>
>

> AbilityTreeTitles[2]="XCom"
>
>

> [GrimyHexHunterUnlock X2SoldierAbilityUnlockTemplate]
>
>

> DisplayName="Headhunter: Hex Hunter"
>
>

> Summary="Gain a special bullet with 1 use every mission, that deals bonus damage proportional to the target's psionic power."
>
>

> [Anarchist X2SoldierClassTemplate]
>
>

> DisplayName = "Anarchist"
>
>

> ClassSummary = "The Anarchist is a support demolitionist that likes to create chaos on the battlefield."
>
>

> LeftAbilityTreeTitle = "Demolitions"
>
>

> RightAbilityTreeTitle = "Mastermind"
>
>

> AbilityTreeTitles[0]="Demolitions"
>
>

> AbilityTreeTitles[1]="Mastermind"
>
>

> AbilityTreeTitles[2]="XCom"
>
>

> [GrimyShellShockUnlock X2SoldierAbilityUnlockTemplate]
>
>

> DisplayName="Anarchist: Shellshock"
>
>

> Summary="Grenades have a 15% chance to stun both organic and robotic enemies."
>
>

> [Bruiser X2SoldierClassTemplate]
>
>

> DisplayName = "Bruiser"
>
>

> ClassSummary = "The bruiser fights in close quarters and isn't afraid to take hits."
>
>

> LeftAbilityTreeTitle = "Thug"
>
>

> RightAbilityTreeTitle = "Escort"
>
>

> AbilityTreeTitles[0]="Thug"
>
>

> AbilityTreeTitles[1]="Escort"
>
>

> AbilityTreeTitles[2]="XCom"
>
>

> [GrimyIntimidationUnlock X2SoldierAbilityUnlockTemplate]
>
>

> DisplayName="Bruiser: Intimidation"
>
>

> Summary="Return fire attacks from the bruiser reduce enemy aim by 15%."
>
>

> [Fury X2SoldierClassTemplate]
>
>

> DisplayName = "Fury"
>
>

> ClassSummary = "Escaped from alien experimentation during the old war, the fury posesses imperfect psionic abilities to supplement more traditional hit and run tactics."
>
>

> LeftAbilityTreeTitle = "Survivor"
>
>

> RightAbilityTreeTitle = "Nemesis"
>
>

> AbilityTreeTitles[0]="Survivor"
>
>

> AbilityTreeTitles[1]="Nemesis"
>
>

> AbilityTreeTitles[2]="XCom"
>
>

> [GrimySpeedsterUnlock X2SoldierAbilityUnlockTemplate]
>
>

> DisplayName="Fury: Speedster"
>
>

> Summary="Gain an extra action point and decrease mobility by 4."
>
>

## RPG Overhaul - Even more Specializations

> [Bullseye X2AbilityTemplate]
>
>

> LocFriendlyName="Bullseye"
>
>

> LocFlyoverText="Bullseye"
>
>

> LocLongDescription="Take a shot with a small aim penalty for a significant damage boost."
>
>

> LocHelpText="Take a shot with a small aim penalty for a significant damage boost."
>
>

> LocPromotionPopupText="<Bullet/> Bullseye reduces the overall hit chance of a shot by <font color='#cc2424'>25%</font>, but increases the base damage of the shot by <font color='#5CD16C'>80%</font>.<br/><Bullet/> Bullseye has a <Ability:SelfCooldown/> turn cooldown.<br/>"
>
>

> [LightEmUp X2AbilityTemplate]
>
>

> -LocLongDescription="Taking a standard shot with your primary weapon as your first action no longer ends your turn."
>
>

> -LocHelpText="Taking a standard shot with your primary weapon as your first action no longer ends your turn."
>
>

> -LocPromotionPopupText="<Bullet/> Taking a standard shot with your primary weapon as your first action no longer ends your turn.<br/>"
>
>

> +LocLongDescription="Taking a standard shot with your primary weapon as your first action no longer ends your turn. <br/><font color='#cc2424'>This ability can not be used with sniper rifles and cannons.</font>"
>
>

> +LocHelpText="Taking a standard shot with your primary weapon as your first action no longer ends your turn."
>
>

> +LocPromotionPopupText="<Bullet/> Taking a standard shot with your primary weapon as your first action no longer ends your turn. <br/><Bullet/> <font color='#cc2424'>This ability can not be used with sniper rifles and cannons.</font>"
>
>

> [LW2WotC\_AreaSuppression X2AbilityTemplate]
>
>

> -LocLongDescription="Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a <Ability:SUPPRESSIONPENALTY/> penalty to all targets' aim until suppression is removed. Cannot be used when concealed."
>
>

> -LocPromotionPopupText="<Bullet/> Area Suppression cannot be used when the soldier is concealed.<br/><Bullet/> Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining.<br/><Bullet/> Does not work with shotguns or sniper rifles.<br/><Bullet/> Area Suppression costs <Ability:SelfAmmoCost/> ammo points to use, plus one additional ammo for each reaction shot. It has no cooldown.<br/><Bullet/> Area suppression will be canceled if the suppressing unit is damaged.<br/><Bullet/> If multiple units suppress a target, the aim penalty will stack.<br/><Bullet/> Suppression restricts many of the target's abilities, including the use of rockets and grenades.""
>
>

> +LocLongDescription="Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a <Ability:SUPPRESSIONPENALTY/> penalty to all targets' aim until suppression is removed. Cannot be used when concealed. <font color='#cc2424'>This ability can only be used with cannons.</font>"
>
>

> +LocPromotionPopupText="<Bullet/> Area Suppression cannot be used when the soldier is concealed.<br/><Bullet/> Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining.<br/><Bullet/> Does not work with shotguns or sniper rifles.<br/><Bullet/> Area Suppression costs <Ability:SelfAmmoCost/> ammo points to use, plus one additional ammo for each reaction shot. It has no cooldown. <br/><Bullet/> Area suppression will be canceled if the suppressing unit is damaged.<br/><Bullet/> If multiple units suppress a target, the aim penalty will stack.<br/><Bullet/> Suppression restricts many of the target's abilities, including the use of rockets and grenades.<br/><Bullet/> <font color='#cc2424'>This ability can only be used with cannons.</font> ""
>
>

> [LW2WotC\_RunAndGun X2AbilityTemplate]
>
>

> -LocLongDescription="Take an action after dashing."
>
>

> -LocPromotionPopupText="<Bullet/> Run and Gun allows soldiers to close the distance to their targets rapidly, or to easily take a flanking position.<br/><Bullet/> Run and Gun has a <Ability:RUN\_AND\_GUN\_COOLDOWN> turn cooldown.<br/>"
>
>

> +LocLongDescription="Take an action after dashing. <br/><font color='#cc2424'>This ability can not be used with sniper rifles and cannons.</font>"
>
>

> +LocPromotionPopupText="<Bullet/> Run and Gun allows soldiers to close the distance to their targets rapidly, or to easily take a flanking position.<br/><Bullet/> Run and Gun has a <Ability:RUN\_AND\_GUN\_COOLDOWN> turn cooldown. <br/><Bullet/> <font color='#cc2424'>This ability can not be used with sniper rifles and cannons.</font><br/>"
>
>

> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
>
>

> ;;;;;;;;;;;;;;;;ABB PERKS;;;;;;;;;;;;;;;;;;
>
>

> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
>
>

> [EMS\_TrialByFire X2AbilityTemplate]
>
>

> LocFriendlyName="Trial By Fire"
>
>

> LocLongDescription="Permanently gain +1 Aim and +1 Will at the start of each mission. Neither stat can be increased to more than 90 by this perk."
>
>

> LocHelpText="Gain 1 Aim and 1 Will at the start of each mission."
>
>

> LocPromotionPopupText="<Bullet/>Triggers at the start of each mission.<br/><Bullet/>Neither stat can be increased to more than 90 by this perk.<br/>"
>
>

> LocFlyOverText="Trial By Fire: +1 aim/will"
>
>

> [EMS\_NimbleHands X2AbilityTemplate]
>
>

> LocFriendlyName="Nimble Hands"
>
>

> LocLongDescription="As a free action, reload your weapon. Can be used every 4 turns."
>
>

> LocHelpText="Reload your weapon as a free action."
>
>

> LocFlyOverText="Nimble Hands"
>
>

> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
>
>

> ;;;;;;;;;;;;;;;;CUSTOM PERKS;;;;;;;;;;;;;;;
>
>

> ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
>
>

> [EMS\_Flashout X2AbilityTemplate]
>
>

> LocFriendlyName="Flashout"
>
>

> LocLongDescription="Grants +1 charge per equipped flashbang item. Launching or throwing a flashbang does not end your turn."
>
>

> LocHelpText="Grants +1 charge per equipped flashbang item. Launching or throwing a flashbang does not end your turn."
>
>

> LocFlyOverText="Flashout"
>
>

> LocPromotionPopupText="<Bullet/>This this does not apply to free flashbangs provided by the Flashbanger perk.<br/>"
>
>

> [EMS\_Smoker X2AbilityTemplate]
>
>

> LocFriendlyName="Smoker"
>
>

> LocFlyOverText="Smoker"
>
>

> LocLongDescription="Grants one free smoke grenade item to your inventory."
>
>

> LocHelpText="Grants one free smoke grenade item to your inventory."
>
>

> LocPromotionPopupText="<Bullet/> Grants one free smoke grenade item to your inventory.<br/>"
>
>

> [EMS\_Flashbanger X2AbilityTemplate]
>
>

> LocFriendlyName="Flashbanger"
>
>

> LocFlyOverText="Flashbanger"
>
>

> LocLongDescription="Grants one free flashbang item to your inventory."
>
>

> LocHelpText="Grants one free flashbang item to your inventory."
>
>

> LocPromotionPopupText="<Bullet/> Grants one free flashbang item to your inventory.<br/>"
>
>

> [EMS\_Marksman X2AbilityTemplate]
>
>

> LocFriendlyName="Marksman"
>
>

> LocFlyoverText="Marksman"
>
>

> LocLongDescription="Gain +<Ability:Crit/> crit chance on non reaction fire shots."
>
>

> LocHelpText="Gain +<Ability:Crit/> crit chance on non reaction fire shots."
>
>

> LocPromotionPopupText="<Bullet/> Gain +<Ability:Crit/> crit chance on non reaction fire shots."
>
>

> [EMS\_Duelist X2AbilityTemplate]
>
>

> LocFriendlyName="Duelist"
>
>

> LocFlyoverText="Duelist"
>
>

> LocLongDescription="Gain +<Ability:Crit/> crit chance on melee attacks."
>
>

> LocHelpText="Gain +<Ability:Crit/> crit chance on melee attacks."
>
>

> LocPromotionPopupText="<Bullet/> Gain +<Ability:Crit/> crit chance on melee attacks."
>
>

> [EMS\_Blindside X2AbilityTemplate]
>
>

> LocFriendlyName="Blindside"
>
>

> LocFlyoverText="Blindside"
>
>

> LocLongDescription="Soldier gets +<Ability:ToHit/> aim against flanked targets."
>
>

> LocHelpText="Soldier gets +<Ability:ToHit/> aim  against flanked targets."
>
>

> LocPromotionPopupText="<Bullet/> Soldier gets +<Ability:ToHit/> aim against flanked targets."
>
>

> [EMS\_Coward X2AbilityTemplate]
>
>

> LocFriendlyName="Coward"
>
>

> LocFlyoverText="Coward"
>
>

> LocLongDescription="While injured, this soldier has -10 aim and -10 will but +5 mobility and +10 defense."
>
>

> LocHelpText="While injured, this soldier has -10 aim and -10 will but +5 mobility and +10 defense."
>
>

> LocPromotionPopupText="<Bullet/> While injured, this soldier has -10 aim and -10 will but +5 mobility and +10 defense."
>
>

> [EMS\_Mithridatist X2AbilityTemplate]
>
>

> LocFriendlyName="Mithridatist"
>
>

> LocFlyoverText="Mithridatist"
>
>

> LocLongDescription="Through gradual self-administration of non-lethal doses of both alien and earthly poisons, this soldier has become completely immune to poison."
>
>

> LocHelpText="Through gradual self-administration of non-lethal doses, this soldier has become immune to poison."
>
>

> LocPromotionPopupText="<Bullet/> This immunity applies to all poisons, including viper poison, chryssalid poison and radioactive poison."
>
>

> [EMS\_FireDancer X2AbilityTemplate]
>
>

> LocFriendlyName="Fire Dancer"
>
>

> LocFlyoverText="Fire Dancer"
>
>

> LocLongDescription="A former dancer in a fire performance group, this soldier is impervious to heat and can move through flames unscathed."
>
>

> LocHelpText="A former dancer in a fire performance group, this soldier is immune to fire."
>
>

> LocPromotionPopupText="<Bullet/> This immunity applies to all fire effects, including flamethrower attacks by mind-controlled allies."
>
>

> [EMS\_Choleric X2AbilityTemplate]
>
>

> LocFriendlyName="Choleric"
>
>

> LocFlyoverText="Choleric"
>
>

> LocLongDescription="This soldier has a short temper as it is, but getting hit in combat makes their blood boil. Gain +3 mobility and +15 critical chance when wounded."
>
>

> LocHelpText="Being wounded fills this soldier with rage and gives them bonuses in combat. +3 mobility and +15 critical chance when wounded."
>
>

> LocPromotionPopupText="<Bullet/> While getting our soldiers wounded should be avoided at all costs, choleric soldiers are particular well-suited for frontline duty. </br><Bullet/> +3 mobility and +15 critical chance when wounded. </br>"
>
>

> [EMS\_TeamPlayer X2AbilityTemplate]
>
>

> LocFriendlyName="Team Player"
>
>

> LocFlyoverText="Team Player"
>
>

> LocLongDescription="This soldier needs the reassurance of knowing that their allies will have their back in every situation. Gain +3 aim for every visible ally within 6 tiles up to a maximum of +15 aim."
>
>

> LocHelpText="Gain +3 aim for every visible ally within 6 tiles up to a maximum of +15 aim."
>
>

> LocPromotionPopupText="<Bullet/> To make the best use of this soldier, give them a role that gives them a good view of the battlefield.</br><Bullet/> Gain +3 aim for every visible ally within 6 tiles up to a maximum of +15 aim. </br>"
>
>

> [EMS\_Athlete X2AbilityTemplate]
>
>

> LocFriendlyName="Athlete"
>
>

> LocFlyoverText="Athlete"
>
>

> LocLongDescription="This soldier used to be a professional athlete and is still in peak physical condition. While this makes them more agile than our other soldiers, their skill with weapons is lacking. Gain +3 mobility, +15 dodge, -5 aim, -10 critical chance."
>
>

> LocHelpText="While physically in peak condition, this soldier's skill with weapons is lacking. Gain +3 mobility, +15 dodge, -5 aim, -10 critical chance."
>
>

> LocPromotionPopupText="<Bullet/> To make the best use of this soldier, give them a role that does not require them to shoot every turn, like a Grenadier or Purifier.</br><Bullet/> +3 mobility, +15 dodge, -5 aim, -10 critical chance. </br>"
>
>

> [EMS\_Nerd X2AbilityTemplate]
>
>

> LocFriendlyName="Nerd"
>
>

> LocFlyoverText="Nerd"
>
>

> LocLongDescription="While this soldier is proficient handling technological gadgets and weapons, the many hours hunched of the desk haven't done their constitution any favours. Gains bonus damage with ranged weapons and a massive bonus to hacking skill. Reduced will and vulnerable to melee damage."
>
>

> LocHelpText="While of frail constitution, this soldier is skilled with weapons and technology. Gain +1 ranged weapon damage, +35 hacking stat, -10 will, +3 melee damage received."
>
>

> LocPromotionPopupText="<Bullet/> To make the best use of this soldier, give them a role that keeps them as far away from the action as possible. </br><Bullet/> Gain +1 ranged weapon damage, +35 hacking stat, -10 will, +3 melee damage received. </br>"
>
>

> [EMS\_Brute X2AbilityTemplate]
>
>

> LocFriendlyName="Brute"
>
>

> LocFlyoverText="Brute"
>
>

> LocLongDescription="While this soldier's impressive stature makes them less vulnerable to attacks, it also makes them less maneuverable in battle. Gain +2 armor and resistance to melee attacks at the cost of -2 mobility, -10 aim."
>
>

> LocHelpText="This soldier's stature makes them more resilient but less maneuverable. Gain +2 armor and resistance to melee attacks at the cost of -2 mobility, -10 aim."
>
>

> LocPromotionPopupText="<Bullet/> This soldier excels at taking hits and makes for an ideal front line soldier. While they won't always hit the enemy, they will distract the enemy from the rest of your squad.</br><Bullet/> Gain +2 armor, -2 mobility, -10 aim." </br>"<Bullet/> Incoming melee damage is reduced by 3. This does not apply to the Stunlancers 'Stunlance' ability which deals electrical damage." </br>"
>
>

> [EMS\_Bloodlust X2AbilityTemplate]
>
>

> LocFriendlyName="Bloodlust"
>
>

> LocFlyoverText="Bloodlust"
>
>

> LocLongDescription="Killing an enemy makes this soldier see red and gives them a hunger for more alien blood. Gain +1 mobility and +10 critical chance for 3 turns after a kill. This effect can stack."
>
>

> LocHelpText="Killing enemies fills this soldier with Bloodlust. Gain +1 mobility and +10 critical chance for 3 turns after a kill. This effect can stack."
>
>

> LocPromotionPopupText="<Bullet/> Soldiers with this perk make great melee or shotgun specialists, but can fit almost any role as long as they get the chance to spill some alien blood."
>
>

> [EMS\_GunNut X2AbilityTemplate]
>
>

> LocFriendlyName="Gun Nut"
>
>

> LocFlyoverText="Gun Nut"
>
>

> LocLongDescription="This soldier knows everything there is to know about guns and uses them to deadly effect, but doesn't always pay close attention to their own safety in battle. +20% damage +10 aim when using ranged weaponry, but suffer a penalty of -15 defense."
>
>

> LocHelpText="An expert at handling guns but negligent when it comes to their own safety. +20% damage +10 aim when using ranged weaponry, -15 defense."
>
>

> LocPromotionPopupText="<Bullet/> This soldier is best used as a Gunner or Sniper, dispatching foes from a distance. If you can't avoid positioning them on the frontline, make sure they're ducked behind full cover. </br><Bullet/> Gain +20% damage +10 aim when using ranged weaponry, -15 defense. </br>"
>
>

> [EMS\_BladeStudent X2AbilityTemplate]
>
>

> LocFriendlyName="Student of the Blade"
>
>

> LocFlyoverText="Student of the Blade"
>
>

> LocLongDescription="This gentle soul has mastered the art of swordplay. Their incessant talk of the superiority of Japanese culture however is very distracting to our soldiers. Gain +1/2/3 damage and +15 critical chance on melee attacks but lower aim and will of all allies within 6 tiles by -10."
>
>

> LocHelpText="Master swordsman whose ramblings tend to distract his squad mates. +1/2/3 damage and +15 critical chance on melee attacks. -10 aim and will for all allies withing 6 tiles."
>
>

> LocPromotionPopupText="<Bullet/> This soldier is destined to be the greatest swordsman who ever lived. Just make sure they're not too close to any other squad members."
>
>

> [BladeStudentAura X2AbilityTemplate]
>
>

> LocFriendlyName="Student of the Blade"
>
>

> LocFlyoverText="Student of the Blade"
>
>

> LocLongDescription="This Soldier is getting distracting by the Blade Student's ramblings. -10 aim and -10 will."
>
>

> LocHelpText="This Soldier is getting distracting by the Blade Student's ramblings. -10 aim and -10 will."
>
>

> LocPromotionPopupText="<Bullet/> This Soldier is getting distracting by the Blade Student's ramblings. -10 aim and -10 will."
>
>

> [EMS\_HumanBiologist X2AbilityTemplate]
>
>

> LocFriendlyName="Human Biologist"
>
>

> LocFlyoverText="Human Biologist"
>
>

> LocLongDescription="This soldier knows every weakpoint of the human body and uses this knowledge in combat to deliver deadly strikes. Gain +10 critical chance and +1/2/3 critical damage against humanoid targets."
>
>

> LocHelpText="This soldier's knowledge of the human body allows them to deliver lethal strikes with any weapon. Gain +10 critical chance and +1/2/3 critical damage against humanoid targets."
>
>

> LocPromotionPopupText="<Bullet/> A versatile soldier who can use any weapon to wipe out Advent and humanoid aliens like sectoids with deadly precision.</br><Bullet/>  Gain +10 critical chance and +1/2/3 critical damage against humanoid targets. </br><Bullet/> The bonus to critical damage increases with better weapon tech.</br>"
>
>

> [EMS\_Confident X2AbilityTemplate]
>
>

> LocFriendlyName="Confident"
>
>

> LocFlyoverText="Confident"
>
>

> LocLongDescription="This soldier is confident in their squad and themselves, inspiring anyone nearby. +5 will and aim for all allies within 8 tiles."
>
>

> LocHelpText="This soldier inspires nearby allies. +5 will and aim for all allies within 8 tiles."
>
>

> LocPromotionPopupText="<Bullet/> A versatile soldier who is best used for roles that require them to stay close to their squad mates."
>
>

> [ConfidentAura X2AbilityTemplate]
>
>

> LocFriendlyName="Inspired by confidence"
>
>

> LocFlyoverText="Inspired by confidence"
>
>

> LocLongDescription="This soldier is inspired by the confidence of their squad mate."
>
>

> LocHelpText="This soldier is inspired by the confidence of their squad mate."
>
>

> LocPromotionPopupText="<Bullet/> This soldier is inspired by the confidence of their squad mate."
>
>

> ;;;;;;;;;;;;;;
>
>

> ;;;; TODO ;;;;
>
>

> ;;;;;;;;;;;;;;
>
>

> [EMS\_OverConfident X2AbilityTemplate]
>
>

> LocFriendlyName="Overconfident"
>
>

> LocFlyoverText="Overconfident"
>
>

> LocLongDescription="This soldier is very confident in their own abilities. While this makes them a great soldier, once wounded they quickly lose this confidence. Gain +2 mobility, +10 aim while at full health, lose -10 will and -5 aim when wounded."
>
>

> LocHelpText="This soldier's overconfidence gives them bonuses in combat that turn to penalties when wounded. Gain +2 mobility, +10 aim while at full health, lose -10 will and -5 aim when wounded.""
>
>

> LocPromotionPopupText="<Bullet/> To make the best use of this soldier, make sure they attack the enemy from high cover or great distance. Overconfident soldiers make great snipers."
>
>

## RPG Overhaul - Guardsmen and Kasrkin Specializations

> [KasrArmor X2AbilityTemplate]
>
>

> LocFriendlyName="Kasrkin Armor"
>
>

> LocLongDescription="Gain 1 armor and immunity to fire and poison."
>
>

> LocHelpText="Gain 1 armor and immunity to fire and poison."
>
>

> LocFlyOverText="Kasrkin Armor"
>
>

> LocPromotionPopupText="<Bullet/> <br/>"
>
>

> [KasrKrak X2AbilityTemplate]
>
>

> LocFriendlyName="Krak Grenades"
>
>

> LocLongDescription="Grenades now shred 1 additional armor and deal 1 additional damage."
>
>

> LocHelpText="Grenades now shred 1 additional armor and deal 1 additional damage."
>
>

> LocFlyOverText="Krak Grenades"
>
>

> LocPromotionPopupText="<Bullet/>Grenades now shred 1 additional armor and deal 1 additional damage. <br/>"
>
>

> [KasrScionBuff X2AbilityTemplate]
>
>

> LocFriendlyName="Scion Training"
>
>

> LocLongDescription="Reaction shots can crit. Also gain 1 mobility and 5 aim."
>
>

> LocHelpText="Reaction shots can crit. Also gain 1 mobility and 5 aim."
>
>

> LocFlyOverText="Scion Training"
>
>

> LocPromotionPopupText="<Bullet/> <br/>"
>
>

> [KasrOvercharge X2AbilityTemplate]
>
>

> LocFriendlyName="Overcharge"
>
>

> LocLongDescription="Fire a shot that is guaranteed to crit if it hits and pierces <Ability:OVERCHARGE\_ARMORPIERCE/> armor. <font color='#fdce2b'><Ability:OVERCHARGE\_COOLDOWN></font> turn cooldown. <br/>The Guardsman's special shots overheat their weapon."
>
>

> LocHelpText="Fire a shot that is guaranteed to crit and pierces <Ability:OVERCHARGE\_ARMORPIERCE/> armor."
>
>

> LocFlyOverText="Overcharge"
>
>

> LocPromotionPopupText="<Bullet/>Fires a shot that is guaranteed to crit.<br/><Bullet/>Pierces <Ability:OVERCHARGE\_ARMORPIERCE/> armor.<br/> <Bullet/><font color='#fdce2b'><Ability:OVERCHARGE\_COOLDOWN/></font> turn cooldown.<br/><Bullet/>Does not end the turn. <br/><Bullet/><font color='#cc2424'>The Guardsman's special shots (Hotshot, Overcharge and Melta Gun) overheat their weapon, causing a cumulative <Ability:GETSHOT\_DEFENSE\_PENALTY/> defense and <Ability:GETSHOT\_AIM\_PENALTY/> offense for 2 turns.</font><br/>"
>
>

> [KasrHotshot X2AbilityTemplate]
>
>

> LocFriendlyName="Hotshot"
>
>

> LocLongDescription="Fire a shot that has a <Ability:HOTSHOT\_BONUSAIM>% bonus to hit and pierces <Ability:HOTSHOT\_ARMORPIERCE/> armor. <font color='#fdce2b'><Ability:HOTSHOT\_COOLDOWN/></font> turn cooldown. <br/>The Guardsman's special shots overheat their weapon."
>
>

> LocHelpText="Fire a shot that has a <Ability:HOTSHOT\_BONUSAIM/>% bonus to hit pierces <Ability:HOTSHOT\_ARMORPIERCE/> armor."
>
>

> LocFlyOverText="Hotshot"
>
>

> LocPromotionPopupText="<Bullet/>Fires a shot with <Ability:HOTSHOT\_BONUSAIM/>% bonus to hit<br/><Bullet/>Pierces <Ability:HOTSHOT\_ARMORPIERCE/> armor. <br/><Bullet/><font color='#fdce2b'><Ability:HOTSHOT\_COOLDOWN></font> turn cooldown.<br/><Bullet/>Does not end the turn. <br/><Bullet/><font color='#cc2424'>The Guardsman's special shots (Hotshot, Overcharge and Melta Gun) overheat their weapon, causing a cumulative <Ability:GETSHOT\_DEFENSE\_PENALTY/> defense and <Ability:GETSHOT\_AIM\_PENALTY/> offense for 2 turns.</font><br/>"
>
>

> [KasrMeltaGun X2AbilityTemplate]
>
>

> LocFriendlyName="Melta Gun"
>
>

> LocLongDescription="Fire a shot that deals double damage to mechanical targets and shreds <Ability:MELTAGUN\_SHRED> armor. <font color='#fdce2b'><Ability:MELTAGUN\_COOLDOWN/></font> turn cooldown. <br/>The Guardsman's special shots overheat their weapon."
>
>

> LocHelpText="Fire a shot that deals double damage to mechanical targets and shreds <Ability:MELTAGUN\_SHRED/> armor."
>
>

> LocFlyOverText="Melta Gun"
>
>

> LocPromotionPopupText="<Bullet/>Fire a shot that deals double damage to mechanical targets.<br/><Bullet/>Shreds <Ability:MELTAGUN\_SHRED/> armor.<br/><Bullet/><Ability:MELTAGUN\_COOLDOWN/></font> turn cooldown.<br/><Bullet/>Does not end the turn. <br/><Bullet/><font color='#cc2424'>The Guardsman's special shots (Hotshot, Overcharge and Melta Gun) overheat their weapon, causing a cumulative <Ability:GETSHOT\_DEFENSE\_PENALTY/> defense and <Ability:GETSHOT\_AIM\_PENALTY/> offense for 2 turns.</font><br/>"
>
>

> [BattleOrdinance X2AbilityTemplate]
>
>

> LocFriendlyName="Battle Ordinance"
>
>

> LocLongDescription="Gain a second charge of your equipped grenade or battle scanner."
>
>

> LocHelpText="Gain a second charge of your equipped grenade or battle scanner."
>
>

> LocFlyOverText="Battle Ordinance"
>
>

> LocPromotionPopupText="<Bullet/> <br/>"
>
>

> [KasrBayonet X2AbilityTemplate]
>
>

> LocFriendlyName="Memento Mori"
>
>

> LocLongDescription="Boldly charge the enemy, dealing minor damage and stunning them, then fire a shot from close range. This ability recharges after 4 turns or if you recieve damage."
>
>

> LocHelpText="Boldly charge the enemy, dealing minor damage and stunning them, then fire a shot from close range. This ability recharges after 4 turns or if you recieve damage."
>
>

> LocFlyOverText="Memento Mori"
>
>

> LocPromotionPopupText="<Bullet/><br/>"
>
>

> [KasrOptics X2AbilityTemplate]
>
>

> LocFriendlyName="Integrated Optics"
>
>

> LocLongDescription="Fire a shot that deals double damage to mechanical targets and shreds 3 armor."
>
>

> LocHelpText="Fire a shot that deals double damage to mechanical targets and shreds 3 armor."
>
>

> LocFlyOverText="Integrated Optics"
>
>

> LocPromotionPopupText="<Bullet/> <br/>"
>
>

> [KasrKrak X2AbilityTemplate]
>
>

> LocFriendlyName="Krak Grenades"
>
>

> LocLongDescription="Damaging grenades deal 1 more damage and shred 1 more armor."
>
>

> LocHelpText="Damaging grenades deal 1 more damage and shred 1 more armor."
>
>

> LocFlyOverText="Krak Grenades"
>
>

> LocPromotionPopupText="<Bullet/>Grenades now shred 1 additional armor and deal 1 additional damage.<br/>"
>
>

> [KasrBreach X2AbilityTemplate]
>
>

> LocFriendlyName="Breach and Clear"
>
>

> LocLongDescription="Activate to allow your next thrown offensive grenade to not cost an action."
>
>

> LocHelpText="Activate to allow your next thrown offensive grenade to not cost an action."
>
>

> LocFlyOverText="Breach and Clear"
>
>

> LocPromotionPopupText="<Bullet/>Flash and smoke are not considered offensive grenades for this perk.<br/>"
>
>

> [KasrLethalShot X2AbilityTemplate]
>
>

> LocFriendlyName="Improved Ammunition"
>
>

> LocLongDescription="Kasrkin deal 1 additional damage with their primary weapon."
>
>

> LocHelpText="Kasrkin deal 1 additional damage with their primary weapon."
>
>

> LocFlyOverText="Improved Ammunition"
>
>

> [KasrLethalShot X2SoldierAbilityUnlockTemplate]
>
>

> DisplayName="Kasrkin: Improved Ammunition"
>
>

> Summary="Kasrkin deal 1 additional damage with their primary weapon."
>
>

> [KasrFuckingshittyassperktooksogoddamnlongwhenitwasasimplefixfuck X2AbilityTemplate]
>
>

> LocFriendlyName="Intergrated Optics"
>
>

> LocLongDescription="Gain 20 aim against enemies in high cover."
>
>

> LocHelpText="Gain 20 aim against enemies in high cover"
>
>

> LocFlyOverText="Intergrated Optics"
>
>

> LocPromotionPopupText="<Bullet/>Fuck this perk and everything it stands for.<br/>"
>
>

> [XMBExample\_Focus X2AbilityTemplate]
>
>

> LocFriendlyName="Quick Reflexes"
>
>

> LocLongDescription="Your first shot in overwatch each turn always hits."
>
>

> LocHelpText="Your first shot in overwatch each turn always hits."
>
>

> LocFlyOverText="Quick Reflexes"
>
>

> LocPromotionPopupText="<Bullet/>I'm the quick, you're the dead.<br/>"
>
>

> [KasrHot X2AbilityTemplate]
>
>

> LocFriendlyName="Gets Hot"
>
>

> LocLongDescription="Kasrkin special shots overheat their weapon, causing a cumulative -10 defense and -5 offense for 2 turns."
>
>

> LocHelpText="Kasrkin special shots overheat their weapon, causing a cumulative -10 defense and -5 offense for 2 turns."
>
>

> LocFlyOverText="Overheating!"
>
>

> LocPromotionPopupText="<Bullet/>Kasrkin special shots overheat their weapon, causing a cumulative -10 defense and -5 offense for 2 turns.<br/>"
>
>

> [GuardLethalShot X2AbilityTemplate]
>
>

> LocFriendlyName="Grazing Shots"
>
>

> LocLongDescription="Your attacks always graze enemies for at least 1."
>
>

> LocHelpText="Your attacks always graze enemies for at least 1."
>
>

> LocFlyOverText="FocusedTraining"
>
>

> LocPromotionPopupText="<Bullet/> Statistically, someone should've hit by now...<br/>"
>
>

> [GuardKrak X2AbilityTemplate]
>
>

> LocFriendlyName="Minefield"
>
>

> LocLongDescription="Get 1 free proximity mine and a bonus 1 for each equipped proximity mine. This bonus stacks with Full Kit."
>
>

> LocFlyOverText="Minefield"
>
>

> LocPromotionPopupText="<Bullet/>Bigger booms and get one free shaped charge.<br/>"
>
>

> [GuardDeathWatch X2AbilityTemplate]
>
>

> LocFriendlyName="On Guard"
>
>

> LocLongDescription="Veteran Siege Engineers are extremely vigilant, gaining defense bonuses the more enemies they face and taking reaction shots against any that get too close."
>
>

> LocHelpText="Veteran Siege Engineers are extremely vigilant, gaining defense bonuses the more enemies they face and taking reaction shots against any that get too close."
>
>

> LocFlyOverText="On Guard"
>
>

> LocPromotionPopupText="<Bullet/>Fire on any enemy moving within 10 tiles. Gain 5 defense for each spotted enemy, up to 25.<br/><Bullet/>Hold the line, dammit!<br/>"
>
>

> [GuardKasrBuff X2AbilityTemplate]
>
>

> LocFriendlyName="Endurance"
>
>

> LocLongDescription="Gain 5 defense, dodge, and will, along with 2 health."
>
>

> LocHelpText="Gain 5 defense, dodge, and will, along with 2 health."
>
>

> LocFlyOverText="Endurance"
>
>

> LocPromotionPopupText="<Bullet/>Take this to die less.<br/>"
>
>

> [GuardScionBuff X2AbilityTemplate]
>
>

> LocFriendlyName="Satellite Targeting"
>
>

> LocLongDescription="Gain 5 aim and squadsight."
>
>

> LocHelpText="Gain 5 aim and squadsight."
>
>

> LocFlyOverText="Satellite Targeting"
>
>

> LocPromotionPopupText="<Bullet/>Don't ask where these satellites come from. You don't want to know.<br/>"
>
>

> [GuardFervor X2AbilityTemplate]
>
>

> LocFriendlyName="Fervor"
>
>

> LocLongDescription="Gain an additional action at the expense of <Ability:FERVOR\_MOBILITY\_PENALTY/> mobility."
>
>

> LocHelpText="Gain an additional action at the expense of <Ability:FERVOR\_MOBILITY\_PENALTY/> mobility."
>
>

> LocFlyOverText="Fervor"
>
>

> LocPromotionPopupText="<Bullet/>+1 Action each turn<br/><Bullet/><Ability:FERVOR\_MOBILITY\_PENALTY/> mobility<br/>"
>
>

> [FullKit X2AbilityTemplate]
>
>

> LocFriendlyName="Full Kit"
>
>

> LocLongDescription="Gain one additional grenade for each equipped grenade."
>
>

> LocHelpText="Gain one additional grenade for each equipped grenade."
>
>

> LocFlyOverText="Full Kit"
>
>

> LocPromotionPopupText="<Bullet/> Your knowledge of anatomy allows you to deal more damage. Deal +1 bonus damage on attacks. Your attacks often graze enemies when they might otherwise miss.<br/>"
>
>

> [GuardChainShot X2AbilityTemplate]
>
>

> LocFriendlyName="Volley Fire"
>
>

> LocLongDescription="Take a shot at a -10 penalty to hit. If it hits, take a second shot at a -5 penalty to hit."
>
>

> LocHelpText="Take a shot at a -10 penalty to hit. If it hits, take a second shot at a -5 penalty to hit."
>
>

> LocFlyOverText="Volley Fire"
>
>

> LocPromotionPopupText="<Bullet/> Keep firing until I say so!<br/>"
>
>

> [GuardPistol X2AbilityTemplate]
>
>

> LocFriendlyName="Pistol Training"
>
>

> LocLongDescription="Proper training makes it much easier to quickly draw and fire your pistol. Gain Quickdraw and Lightning Hands."
>
>

> LocHelpText="Proper training makes it much easier to quickly draw and fire your pistol. Gain Quickdraw and Lightning Hands."
>
>

> LocFlyOverText="Volley Fire"
>
>

> LocPromotionPopupText="<Bullet/>Proper training is the difference between a guardsman coming home and a guardsman becoming chow.<br/>"
>
>

> [GuardGear X2AbilityTemplate]
>
>

> LocFriendlyName="Improved Survival Gear"
>
>

> LocLongDescription="Guardsmen gain immunity to fire and gas."
>
>

> LocHelpText="Guardsmen gain immunity to fire and gas."
>
>

> LocFlyOverText="Improved Survival Gea"
>
>

> [GuardGear X2SoldierAbilityUnlockTemplate]
>
>

> DisplayName="Guardsman: Improved Survival Gear"
>
>

> Summary="Guardsmen gain immunity to fire and gas."
>
>

> [GuardInthezone X2AbilityTemplate]
>
>

> LocFriendlyName="In the Zone"
>
>

> LocLongDescription="Activate to cause primary weapon kills to refund action points. 4 turn cooldown."
>
>

> LocHelpText="Activate to cause primary weapon kills to refund action points. 4 turn cooldown."
>
>

> LocFlyOverText="In the Zone"
>
>

> LocPromotionPopupText="<Bullet/>This is literally a renamed Serial to work better with the Training Ground.<br/>"
>
>

> [GuardRapidFire X2AbilityTemplate]
>
>

> LocFriendlyName="Volley Fire"
>
>

> LocLongDescription="Take 2 shots at a -15 aim penalty."
>
>

> LocHelpText="Take 2 shots at a -15 aim penalty."
>
>

> LocFlyOverText="Volley Fire"
>
>

> LocPromotionPopupText="<Bullet/>This is literally a renamed Rapid Fire to work better with the Training Ground.<br/>"
>
>

> [GuardRunAndGun X2AbilityTemplate]
>
>

> LocFriendlyName="Adrenaline Rush"
>
>

> LocLongDescription="Gain an additional action point. 4 turn cooldown"
>
>

> LocHelpText="Gain an additional action point. 4 turn cooldown"
>
>

> LocFlyOverText="Fenguard Training"
>
>

> LocPromotionPopupText="<Bullet/>This is almost literally a renamed Run and Gun to work better with the Training Ground.<br/>"
>
>

> [GuardSquaddieDummy X2AbilityTemplate]
>
>

> LocFriendlyName="Versatile"
>
>

> LocLongDescription="Guardsmen are trained to handle a variety of weapons, including shotguns, sniper rifles, and assault rifles."
>
>

> LocHelpText="Guardsmen are trained to handle a variety of weapons, including shotguns, sniper rifles, and assault rifles."
>
>

> LocFlyOverText="Versatile"
>
>

> LocPromotionPopupText="<Bullet/>This is a dummy perk. It doesn't actually do anything but look pretty. <br/>"
>
>

> [GuardTacticalSense X2AbilityTemplate]
>
>

> LocFriendlyName="Vigilance"
>
>

> LocLongDescription="Gain 5 defense for each enemy in sight, up to 25."
>
>

> LocHelpText="Gain 5 defense for each enemy in sight, up to 25."
>
>

> LocFlyOverText="Vigilance"
>
>

> LocPromotionPopupText="<Bullet/> Gain 5 defense for each enemy in sight, up to 25.<br/>"
>
>

## RPG Overhaul - Infiltrator Specialization

> [LW2WotC\_Ghostwalker X2AbilityTemplate]
>
>

> -LocLongDescription="Activate this ability to reduce enemy detection range against you by almost 25% for the rest of your turn as well as the following turn. <Ability:GHOSTWALKER\_COOLDOWN> turn cooldown."
>
>

> -LocHelpText="Reduce enemy detection range by 25% for <Ability:GHOSTWALKER\_DURATION> turns."
>
>

> -LocPromotionPopupText="<Bullet/> Activate this ability to reduce enemy detection range against you by almost 25% for <Ability:GHOSTWALKER\_DURATION> turns (including the current turn), as denoted by red tiles surrounding enemies who are not alerted to your presence.<br/><Bullet/> <Ability:GHOSTWALKER\_COOLDOWN> turn cooldown.<br/><Bullet/> Requires no actions to activate.<br/><Bullet/> Does not apply to ADVENT security towers."
>
>

> +LocLongDescription="Activate this ability to reduce enemy detection range against you by almost 50% for the rest of your turn as well as the following turn. <Ability:GHOSTWALKER\_COOLDOWN> turn cooldown."
>
>

> +LocHelpText="Reduce enemy detection range by 50% for <Ability:GHOSTWALKER\_DURATION> turns."
>
>

> +LocPromotionPopupText="<Bullet/> Activate this ability to reduce enemy detection range against you by almost 50% for <Ability:GHOSTWALKER\_DURATION> turns (including the current turn), as denoted by red tiles surrounding enemies who are not alerted to your presence.<br/><Bullet/> <Ability:GHOSTWALKER\_COOLDOWN> turn cooldown.<br/><Bullet/> Requires no actions to activate.<br/><Bullet/> Does not apply to ADVENT security towers."
>
>

## RPG Overhaul - Jedi Specializations

> [ForceUser X2AbilityTemplate]
>
>

> LocFriendlyName="Force User"
>
>

> LocFlyOverText="Force User"
>
>

> LocLongDescription="Force User possesse a strong connection to the mystical energy field known as the Force. This is the basic requirement to become a Jedi."
>
>

> LocHelpText="Force User possesse a strong connection to the mystical energy field known as the Force. This is the basic requirement to become a Jedi."
>
>

> LocPromotionPopupText="<Bullet/>Requirement to become a Jedi."
>
>

## RPG Overhaul - K's Officer Class Specialization

> [Officer X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Officer"
>
>

> ClassSpecializationSummary="The Officer serves as our Squad Leaders, capable of providing extra morale and support. They're also trained in the use of pistols and swords and can train skills to further support themselves and their troops."
>
>

## RPGO - Pharmacist C S

> [Pharmacist X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Pharmacist"
>
>

> ClassSpecializationSummary="The Pharmacist is an expert at keeping our soldiers alive. When they aren't busy treating the wounded, they spend their time inflicting debilitating effects on the enemy force."
>
>

> [Assistant X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Assistant"
>
>

> ClassSpecializationSummary="The Pharmacist is an expert at keeping our soldiers alive. When they aren't busy treating the wounded, they spend their time inflicting debilitating effects on the enemy force."
>
>

> [Dealer X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Dealer"
>
>

> ClassSpecializationSummary="The Pharmacist is an expert at keeping our soldiers alive. When they aren't busy treating the wounded, they spend their time inflicting debilitating effects on the enemy force."
>
>

## RPGO - Psionics Specializations Extended

> [Channeler X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Channeler"
>
>

> ClassSpecializationSummary="A Psionically gifted soldier, the Channeler focuses on turning their mind outwards, using their psychic gifts offensively."
>
>

> [Resonant X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Resonant"
>
>

> ClassSpecializationSummary="A Psionically gifted soldier, the Resonant focuses on turning their mind inwards, using their psychic gifts to keep themselves and their allies safe."
>
>

> [Telepath X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Telepath"
>
>

> ClassSpecializationSummary="A Psionically gifted soldier, the Telepath focuses on turning their mind outwards, using their psychic gifts to control the minds of their enemies."
>
>

## RPGO - Shadow Ops and Much More

> [X2DownloadableContentInfo\_RPGOverhaulShadowops]
>
>

> AntiCritSmokeEffectName="Resilient Incense"
>
>

> AntiCritSmokeEffectDesc="Smoke protects against critical hits."
>
>

> DodgeSmokeEffectName="Swirling Fog"
>
>

> DodgeSmokeEffectDesc="Smoke makes it more likely attacks will miss or merely graze."
>
>

> FogWallEffectName="Fog Wall"
>
>

> FogWallEffectDesc="Smoke provides some defense against flanking attacks."
>
>

> MindSmokeEffectName="Sacred Incense"
>
>

> MindSmokeEffectDesc="Smoke provides protection from mental effects."
>
>

> FortSmokeEffectName="Fortifying Incense"
>
>

> FortSmokeEffectDesc="Smoke provides protection from fire, poison, acid, and explosive damage."
>
>

--

> ;;;;;;;; FAVID'S PERKS ;;;;;;;;;
>
>

> [F\_CombatDrugs X2AbilityTemplate]
>
>

> -LocFriendlyName="Combat Drugs"
>
>

> +LocFriendlyName="Combat Stims"
>
>

> ;;;;;;;; CUSTOM PERKS ;;;;;;;;;
>
>

> [AlienKiller X2AbilityTemplate]
>
>

> LocFriendlyName="Alien Hunter"
>
>

> LocLongDescription="Increases damage against aliens by 30%. Passive."
>
>

> LocHelpText="Increases damage against aliens by 30%. Passive."
>
>

> LocFlyOverText="Alien Hunter"
>
>

> LocPromotionPopupText="<Bullet/> Increases damage against aliens by 30%. Passive. <br/>"
>
>

> [GiantSlayer X2AbilityTemplate]
>
>

> LocFriendlyName="Giant Slayer"
>
>

> LocLongDescription="Increases damage against targets that can't take cover by <Ability:GIANTSLAYER\_DAMAGE/> and critical hit chance by <Ability:GIANTSLAYER\_CRIT\_CHANCE/>. Passive."
>
>

> LocHelpText="Increases damage against targets that can't take cover by <Ability:GIANTSLAYER\_DAMAGE/> and critical hit chance by <Ability:GIANTSLAYER\_CRIT\_CHANCE/>. Passive."
>
>

> LocFlyOverText="Giant Slayer"
>
>

> LocPromotionPopupText="<Bullet/>Increases damage against targets that can't take cover by <Ability:GIANTSLAYER\_DAMAGE/> and critical hit chance by <Ability:GIANTSLAYER\_CRIT\_CHANCE/>. Passive.<br/>"
>
>

> ;;;;;;;; SHADOW OPS PERKS ;;;;;;;;
>
>

> [ShadowOps\_Fracture\_LW2 X2AbilityTemplate]
>
>

> -LocLongDescription="Your <Ability:WeaponName/> attacks against mechanical units have <Ability:+ToHit/> Aim and shred <Ability:Shred/> armor."
>
>

> -LocHelpText="Your <Ability:WeaponName/> attacks against mechanical units have <Ability:+ToHit/> Aim and shred <Ability:Shred/> armor."
>
>

> +LocLongDescription="Your <Ability:WeaponName/> attacks against mechanical units have +20% chance to critically hit and shred <Ability:Shred/> armor."
>
>

> +LocHelpText="Your <Ability:WeaponName/> attacks against mechanical units have +20% chance to critically hit and shred <Ability:Shred/> armor."
>
>

> [ShadowOps\_VitalPoint X2AbilityTemplate]
>
>

> -LocLongDescription="Your sword attacks deal <Ability:+Damage/> damage and ignore up to <Ability:ArmorPiercing> armor."
>
>

> -LocHelpText="Your sword attacks deal <Ability:+Damage/> damage and ignore up to <Ability:ArmorPiercing> armor."
>
>

> -LocPromotionPopupText="<Bullet/> More advanced swords will ignore more armor and deal extra bonus damage.<br/><Bullet/> Your sword attacks can finish off a wounded enemy and move to a better position for using your sniper rifle at the same time.<br/><Bullet/> Because of the Hunter's high Aim stat, your sword attacks will almost always hit.<br/><Bullet/> Keen Edge will make a normal sword deal as much damage as a sniper rifle of the same tech tier.<br/>"
>
>

> +LocLongDescription="Your combat knife attacks deal <Ability:+Damage/> damage and ignore up to <Ability:ArmorPiercing> armor."
>
>

> +LocHelpText="Your combat knife attacks deal <Ability:+Damage/> damage and ignore up to <Ability:ArmorPiercing> armor."
>
>

> +LocPromotionPopupText="<Bullet/> More advanced combat knifes will ignore more armor and deal extra bonus damage.<br/><Bullet/> Your combat knife attacks can finish off a wounded enemy and move to a better position for using your ranged weapoen at the same time.<br/><Bullet/> Because of the Hunter's high Aim stat, your combat knife attacks will almost always hit.<br/>"
>
>

> [ShadowOps\_SliceAndDice X2AbilityTemplate]
>
>

> -LocLongDescription="Attack any enemy within movement range with your sword. If you hit, make a free second sword attack. <Ability:SelfCooldown/> turn cooldown."
>
>

> -LocHelpText="Attack any enemy within movement range with your sword. If you hit, make a free second sword attack."
>
>

> +LocLongDescription="Attack any enemy within movement range with your combat knife. If you hit, make a free second combat knife attack. <Ability:SelfCooldown/> turn cooldown."
>
>

> +LocHelpText="Attack any enemy within movement range with your combat knife. If you hit, make a free second combat knife attack."
>
>

> [ShadowOps\_PointBlank X2AbilityTemplate]
>
>

> -LocLongDescription="Reduces the Aim penalty for short-range sniper rifle shots by 67%."
>
>

> -LocHelpText="Reduces the Aim penalty for short-range sniper rifle shots by 67%."
>
>

> -LocPromotionPopupText="<Bullet/> Point Blank reduces the maximum range penalty for a short-range sniper rifle shot from -30 to -10.<br/><Bullet/> Point Blank does not affect the aim penalty from Snap Shot.<br/>"
>
>

> +LocLongDescription="Reduces the Aim penalty for short-range sniper rifle shots by 80%."
>
>

> +LocHelpText="Reduces the Aim penalty for short-range sniper rifle shots by 80%."
>
>

> +LocPromotionPopupText="<Bullet/> Point Blank reduces the maximum range penalty for a short-range sniper rifle shot from -30 to -6.<br/><Bullet/> Point Blank does not affect the aim penalty from Snap Shot.<br/>"
>
>

> [ShadowOps\_FullAuto X2AbilityTemplate]
>
>

> -LocFriendlyName="Full Auto"
>
>

> -LocFlyOverText="Full Auto"
>
>

> -LocPromotionPopupText="<Bullet/> Full Auto can deal enormous amounts of damage with a full magazine and the right ammo.<br/><Bullet/> This ability requires both actions to use. <br/><Bullet/> Full Auto has a <Ability:SelfCooldown/> turn cooldown.<br/>"
>
>

> +LocFriendlyName="Bullet Storm"
>
>

> +LocFlyOverText="Bullet Storm"
>
>

> +LocPromotionPopupText="<Bullet/> Bullet Storm can deal enormous amounts of damage with a full magazine and the right ammo.<br/><Bullet/> This ability requires both actions to use. <br/><Bullet/> Full Auto has a <Ability:SelfCooldown/> turn cooldown.<br/>"
>
>

> [ShadowOps\_Breach X2AbilityTemplate]
>
>

> -LocLongDescription="Fire a shot that destroys cover and shreds <Ability:Shred/> armor in a small area, but deals reduced damage and can't get critical hits. Shotgun only. Uses <Ability:SelfAmmoCost/> ammo. <Ability:SelfCooldown/> turn cooldown."
>
>

> +LocLongDescription="Fire a shot that destroys cover and shreds <Ability:Shred/> armor in a small area, but deals reduced damage and can't get critical hits. Uses <Ability:SelfAmmoCost/> ammo. <Ability:SelfCooldown/> turn cooldown."
>
>

> ;;;;;;;;;;;;;;;;;;;;;;;;;;;
>
>

> ;;;;;;;; ABB PERKS ;;;;;;;;
>
>

> ;;;;;;;;;;;;;;;;;;;;;;;;;;;
>
>

> [Anatomy X2AbilityTemplate]
>
>

> LocFriendlyName="Anatomy"
>
>

> LocFlyOverText="Anatomy"
>
>

> LocLongDescription="You know exactly where to strike to cause the most damage. You gain +15% critchance and 2 armor pierce on all attacks."
>
>

> LocHelpText="You gain bonuses to critchance and armor pierce."
>
>

> LocPromotionPopupText="<Bullet/> This is an unconditional passive bonus."
>
>

> [Assassinate X2AbilityTemplate]
>
>

> LocFriendlyName="Assassinate"
>
>

> LocLongDescription="Your attacks from concealment are critical hits."
>
>

> LocHelpText="Your attacks from concealment are critical hits."
>
>

> LocFlyOverText="Assassinate"
>
>

> LocPromotionPopupText="<Bullet/> Provides +100 crit chance.<br/>"
>
>

> [Battlespace X2AbilityTemplate]
>
>

> LocFriendlyName="Battlespace"
>
>

> LocLongDescription="Gain +3 sight radius, Once per battle, you can gain an additional 9 sight radius for 1 turn."
>
>

> LocHelpText="Gain +3 sight radius. Once per battle gain an extra 9 sight radius for 1 turn."
>
>

> LocPromotionPopupText="<Bullet/>The extra +9 sight radius wear off after one turn.<br/><Bullet/>The +3 sight radius are permanent.<br/>"
>
>

> [DriveOut X2AbilityTemplate]
>
>

> LocFriendlyName="Drive Out"
>
>

> LocLongDescription="Strike an enemy with the butt of your weapon, dealing only little damage, but knocking the target back, possibly out of cover."
>
>

> LocHelpText="Deals 2 damage, knocks back target."
>
>

> LocFlyOverText="Drive Out"
>
>

> [TearDown X2AbilityTemplate]
>
>

> LocFriendlyName="Tear Down"
>
>

> LocLongDescription="As a free action, detonate an environmental explosive with a well placed shot."
>
>

> LocHelpText="Detonate an environmental explosive."
>
>

> LocPromotionPopupText="Has a cooldown of 4 turns. Note that unlike the Reaper's Remote Start, Tear Down doesn't boost the explosives damage or range."
>
>

> [DisarmingStrike X2AbilityTemplate]
>
>

> LocFriendlyName="Disarming Strike"
>
>

> LocLongDescription="A knifestrike that also disables the enemies weapon, forcing the enemy to spend an action to ready it again. Resets Run and Slice. Has a 2 turn cooldown."
>
>

> LocHelpText="Attack and disarm an enemy."
>
>

> LocFlyOverText="Disarm"
>
>

> LocPromotionPopupText="<Bullet/> Like all knife attacks, this uses one action and does not end your turn.<br/><Bullet/> To enable his weapon again, the enemy will have to spend an action (reloading).<br/>"
>
>

> [Hamstring X2AbilityTemplate]
>
>

> LocFriendlyName="Hamstring"
>
>

> LocLongDescription="Slash an enemy, crippling him. Applies permanent -7 movement, -30 aim and -50 dodge. Resets Run and Slice. Has a 3 turn cooldown."
>
>

> LocHelpText="Slash an enemy and reduce his movement, aim and dodge."
>
>

> LocFlyOverText="Hamstring"
>
>

> LocPromotionPopupText="<Bullet/> Like all knife attacks, this uses one action and does not end your turn.<br/><Bullet/> No charges, cooldown is 3 turns.<br/><Bullet/>Can be applied multiple times to the same enemy, the debuffs stack.<br/>"
>
>

> ;;;;; MINT ;;;;;;
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            ABILITIES (UNSORTED)                                                                \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [MNT\_Stalwart X2AbilityTemplate]
>
>

> LocFriendlyName="Stalwart"
>
>

> LocLongDescription="Gain <font color='#5CD16C'>+2</font> aim/crit/dodge/defense per enemy the squad can see, up to <font color='#5CD16C'>+10</font>."
>
>

> LocHelpText="Gain <font color='#5CD16C'>+2</font> aim/crit/dodge/defense per enemy the squad can see, up to <font color='#5CD16C'>+10</font>."
>
>

> LocFlyOverText="Stalwart"
>
>

> LocPromotionPopupText="<Bullet/> If you're facing enough enemies to hit the cap, run.<br/>"
>
>

> [MNT\_Grit X2AbilityTemplate]
>
>

> LocFriendlyName="Grit"
>
>

> LocFlyOverText="Grit"
>
>

> LocLongDescription="Upon taking damage, gain <font color='#5CD16C'>+2 armor</font> for two turns."
>
>

> LocHelpText="Upon taking damage, gain <font color='#5CD16C'>+2 armor</font> for two turns."
>
>

> [MNT\_CoverMe X2AbilityTemplate]
>
>

> LocFriendlyName="Cover Me"
>
>

> LocLongDescription="Grant an ally a bonus overwatch shot and the Cool Under Pressure ability. <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown."
>
>

> LocHelpText="Grant an ally a bonus overwatch shot and the Cool Under Pressure ability."
>
>

> LocFlyOverText=""Cover Me"
>
>

> LocPromotionPopupText="<Bullet/> The overwatch shot and Cool Under Pressure last until the start of your next turn.<br/><Bullet/> Cool Under Pressure grants +<Ability:COOLUNDERPRESSUREBONUS/> Aim on Overwatch and other reaction shots, and they can critically hit.<br/>"
>
>

> [MNT\_Executioner X2AbilityTemplate]
>
>

> LocFriendlyName="Claim The Kill"
>
>

> LocFlyOverText="Claim The Kill"
>
>

> LocLongDescription="Grants <font color='#5CD16C'>+50 critical chance</font> and <font color='#5CD16C'>+25% damage</font> against impaired enemies."
>
>

> LocHelpText="Grants <font color='#5CD16C'>+50 critical chance</font> and <font color='#5CD16C'>+25% damage</font> against impaired enemies."
>
>

> LocPromotionPopupText="<Bullet/>Stunned or frozen<br/><Bullet/> Grenades can easily inflict any number of ailments in a large radius to proc this effect.<br/>"
>
>

> [MNT\_HoldTheLine X2AbilityTemplate]
>
>

> LocFriendlyName="Hold The Line"
>
>

> LocLongDescription="Lets loose a battlecry, granting allies <font color='#5CD16C'>+2 armor</font> whenever they're attacked this turn."
>
>

> LocHelpText="Lets loose a battlecry, granting allies <font color='#5CD16C'>+2 armor</font> whenever they're attacked this turn."
>
>

> LocFlyOverText="Hold the Line!"
>
>

> LocPromotionPopupText="<Bullet/> Lets loose a battlecry, granting allies <font color='#5CD16C'>+2 armor</font> whenever they're attacked this turn.<br/>"
>
>

> [MNT\_Fade X2AbilityTemplate]
>
>

> LocFriendlyName="Fade"
>
>

> LocLongDescription="Gain concealment if this soldier kills the last visible enemy to him or her."
>
>

> LocHelpText="Gain concealment if this soldier kills the last visible enemy to him or her.""
>
>

> LocFlyOverText="Fade"
>
>

> LocPromotionPopupText="<Bullet/> Fade allows a soldier to join a firefight and still be able to reconceal for scouting afterwards.<br/>"
>
>

> [MNT\_Ambuscade X2AbilityTemplate]
>
>

> LocFriendlyName="Ambuscade"
>
>

> LocLongDescription="On breaking concealment, gain <font color='#5CD16C'>+1 action point, +10 aim, and +10 defense</font> for one turn."
>
>

> LocHelpText="On breaking concealment, gain <font color='#5CD16C'>+1 action point, +10 aim, and +10 defense</font> for one turn."
>
>

> LocFlyOverText="Ambuscade"
>
>

> LocPromotionPopupText="<Bullet/> Can be applied multiple times per mission, provided that you can re-enter concealment.<br/>"
>
>

> [MNT\_HitAndRun X2AbilityTemplate]
>
>

> LocFriendlyName="Hit and Run"
>
>

> LocLongDescription="When you use a turn-ending ability with your first action, you may move afterwards."
>
>

> LocHelpText="When you use a turn-ending ability with your first action, you may move afterwards."
>
>

> LocFlyOverText="Hit and Run"
>
>

> LocPromotionPopupText="<Bullet/> This doesn't affect abilities that require two action points to use.<br/><Bullet/> You can only take a standard move, not use other actions such as reloading your weapon.<br/>"
>
>

> [MNT\_Snipe X2AbilityTemplate]
>
>

> LocFriendlyName="Snipe"
>
>

> LocLongDescription="Gain <font color='#5CD16C'>+10 aim and +10 critical chance</font> when shooting at foes from more than 13 tiles away."
>
>

> LocHelpText="Gain <font color='#5CD16C'>+10 aim and +10 critical chance</font> when shooting at foes from from more than 13 tiles away."
>
>

> LocPromotionPopupText="<Bullet/> While assault rifles, sniper rifles and cannons can make use of this perk, don't try it with a shotgun. <br/>"
>
>

> [MNT\_RedscreenRound X2AbilityTemplate]
>
>

> LocFriendlyName="Redscreen Rounds"
>
>

> LocLongDescription="A standard shot with your weapon that permanently reduces hack defenses of the target."
>
>

> LocHelpText="A standard shot with your weapon that permanently reduces hack defenses of the target."
>
>

> LocPromotionPopupText="<Bullet/> A standard shot with your weapon that permanently reduces hack defenses of the target. <br/>"
>
>

> [MNT\_Decrypted X2AbilityTemplate]
>
>

> LocFriendlyName="Decrypted"
>
>

> LocLongDescription="This soldier has memorized ADVENT's AI routines down to the byte. Shots against mechanical foes will always hit."
>
>

> LocHelpText="Shots against mechanical foes will always hit."
>
>

> LocPromotionPopupText="<Bullet/> Self-explanatory. <br/>"
>
>

> [MNT\_DangerousGame X2AbilityTemplate]
>
>

> LocFriendlyName="Dangerous Game"
>
>

> LocLongDescription="When flanking and being flanked, critical hits deal an additional <font color='#bf1e2e'>+33% damage</font>."
>
>

> LocHelpText="When flanking and being flanked, critical hits deal an additional <font color='#bf1e2e'>+33% damage</font>."
>
>

> LocPromotionPopupText="<Bullet/>This applies to critical hits being dealt to you as well!<br/><Bullet/>Does not work on unflankable enemies.<br/>"
>
>

> [MNT\_DangerousGame X2EffectTemplate]
>
>

> LocFriendlyName="Dangerous Game"
>
>

> LocLongDescription="When flanking and being flanked, critical hits deal an additional <font color='#bf1e2e'>+33% damage</font>."
>
>

> LocHelpText="When flanking and being flanked, critical hits deal an additional <font color='#bf1e2e'>+33% damage</font>."
>
>

> [MNT\_GuardianAngel X2AbilityTemplate]
>
>

> LocFriendlyName="Guardian Angel"
>
>

> LocLongDescription="Designates an elevated squadmate as your guardian angel, giving them a squadsight overwatch shot with aim bonuses until your next turn. 4 turns cooldown."
>
>

> LocHelpText="Designates an elevated squadmate as your guardian angel, giving them a squadsight overwatch shot with aim bonuses until your next turn. 4 turns cooldown."
>
>

> LocFlyOverText="Guardian Angel"
>
>

> LocPromotionPopupText="<Bullet/>Must target an ally perched on a location higher than you.<br/><Bullet/>Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown.<br/>"
>
>

> [MNT\_BulletTime X2AbilityTemplate]
>
>

> LocFriendlyName="Superhuman Reflexes"
>
>

> LocLongDescription="Enters a state of heightened reflexes - gain <font color='#5CD16C'>+50 aim, +50 critical chance, and +4 non-movement actions</font>. Your standard shots deal <font color='#bf1e2e'>-80% damage</font> but do not end the turn."
>
>

> LocHelpText="Enters a state of heightened reflexes - gain <font color='#5CD16C'>+50 aim, +50 critical chance, and +4 non-movement actions</font>. Your standard shots deal <font color='#bf1e2e'>-80% damage</font> but do not end the turn."
>
>

> LocFlyOverText="Superhuman Reflexes"
>
>

> LocPromotionPopupText="<Bullet/>Damage isn't the only thing to keep track of - equipped with a strong shredding or cover destruction ability...<br/><Bullet/>Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown.<br/>"
>
>

> [MNT\_Bulwark X2AbilityTemplate]
>
>

> LocFriendlyName="Bulwark"
>
>

> LocLongDescription="Whenever this unit enters overwatch, this unit and allies within 6 tiles gain <font color='#5CD16C'>+15 defense and +30 critical defense</font>."
>
>

> LocHelpText="Whenever this unit enters overwatch, this unit and and allies within 6 tiles  gain <font color='#5CD16C'>+15 defense and +30 critical defense</font>."
>
>

> LocFlyOverText="Bulwark"
>
>

> LocPromotionPopupText="<Bullet/>Useful for covering allies who cannot take high cover.<br/>"
>
>

> [MNT\_ComeAtMe X2AbilityTemplate]
>
>

> LocFriendlyName="Come At Me!"
>
>

> LocLongDescription="Draws enemy attention on purpose - <font color='#bf1e2e'>-50%defense</font> but all hits <font color='#5CD16C'>become grazes</font>."
>
>

> LocHelpText="Draws enemy attention on purpose - <font color='#bf1e2e'>-50 defense</font> but all hits <font color='#5CD16C'>become grazes</font>."
>
>

> LocFlyOverText="Come at Me!"
>
>

> LocPromotionPopupText="<Bullet/>That said, it's not impossible for this operative to still completely evade attacks!<br/><br/><Bullet/>Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown.<br/>"
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            ITEM ABILITIES                                                                        \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [MNT\_RapidDeployment X2AbilityTemplate]
>
>

> LocFriendlyName="Rapid Deployment"
>
>

> LocLongDescription="Launch a grenade as a free action. Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown."
>
>

> LocHelpText="Launch a grenade as a free action. Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown."
>
>

> LocFlyOverText="Rapid Deployment"
>
>

> LocPromotionPopupText="<Bullet/>Launch a grenade as a free action. Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown.<br/>"
>
>

> [MNT\_HEATGrenades X2AbilityTemplate]
>
>

> LocFriendlyName="HEAT Warheads"
>
>

> LocLongDescription="Grenades gain <font color='#5CD16C'>+2 armor piercing and +2 armor shredding</font>."
>
>

> LocHelpText="Grenades gain <font color='#5CD16C'>+2 armor piercing and +2 armor shredding</font>."
>
>

> LocPromotionPopupText="<Bullet/>Useful to soften up tough targets.<br/>"
>
>

> [MNT\_DangerZone X2AbilityTemplate]
>
>

> LocFriendlyName="Danger Zone"
>
>

> LocLongDescription="Grenades gain <font color='#5CD16C'>+2 tile radius</font>."
>
>

> LocHelpText="Grenades gain <font color='#5CD16C'>+2 tile radius</font>."
>
>

> LocPromotionPopupText="<Bullet/>Make bigger booms!<br/>"
>
>

> [MNT\_ShockAndAwe X2AbilityTemplate]
>
>

> LocFriendlyName="Shock and Awe"
>
>

> LocFlyOverText="Awed"
>
>

> LocLongDescription="Launched or thrown grenades gain <font color='#5CD16C'>50% stun chance</font>, while simultaneously rallying nearby allies for <font color='#5CD16C'>+5 will</font>."
>
>

> LocHelpText="Launched or thrown grenades gain <font color='#5CD16C'>50% stun chance</font>, while simultaneously rallying nearby allies for <font color='#5CD16C'>+5 will</font>."
>
>

> LocPromotionPopupText="<Bullet/>Can be quite useful for long missions to regain will when facing psionic enemies.<br/>"
>
>

> [MNT\_ShockAndAwe X2EffectTemplate]
>
>

> LocFriendlyName="Shock and Awe"
>
>

> LocLongDescription="Launched or thrown grenades gain <font color='#5CD16C'>50% stun chance</font>, while simultaneously rallying nearby allies for <font color='#5CD16C'>+5 will</font>."
>
>

> LocHelpText="Launched or thrown grenades gain <font color='#5CD16C'>50% stun chance</font>, while simultaneously rallying nearby allies for <font color='#5CD16C'>+5 will</font>."
>
>

> [MNT\_SmokeAndMirrors X2AbilityTemplate]
>
>

> LocFriendlyName="Smoke and Mirrors"
>
>

> LocLongDescription="Grants an additional smoke grenade and throwing smoke grenades is no longer a turn-ending ability."
>
>

> LocHelpText="Grants additional smoke grenades and throwing smoke grenades is no longer a turn-ending ability."
>
>

> LocPromotionPopupText="<Bullet/>Grants additional smoke grenades and throwing smoke grenades is no longer a turn-ending ability.<br/>"
>
>

> [MNT\_RestorativeSmoke X2AbilityTemplate]
>
>

> LocFriendlyName="Nanomist"
>
>

> LocLongDescription="Smoke grenades you throw have regenerative properties, healing those within the cloud over time."
>
>

> LocHelpText="Smoke grenades you throw have regenerative properties, healing those within the cloud over time."
>
>

> LocPromotionPopupText="<Bullet/>Smoke grenades heal <font color='#5CD16C'>2 HP</font> per turn to all units in the cloud - they don't discriminate between friend or foe!<br/>"
>
>

> [MNT\_Flashout X2AbilityTemplate]
>
>

> LocFriendlyName="Flashout"
>
>

> LocLongDescription="Grants additional flashbangs and throwing flashbangs is no longer a turn-ending ability."
>
>

> LocHelpText="Grants additional flashbangs and throwing flashbangs is no longer a turn-ending ability."
>
>

> LocPromotionPopupText="<Bullet/>Excellent for popping an ambush with a close-range specialist!<br/>"
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            GREMLIN PERKS                                                                          \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [MNT\_IgnitionProtocol X2AbilityTemplate]
>
>

> LocFriendlyName="Ignition Protocol"
>
>

> LocFlyOverText="Ignition Protocol"
>
>

> LocLongDescription="Overheats GREMLIN circuitry with Purifier fuel to deliver a burning shock to the target. <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown."
>
>

> LocHelpText="Overheats GREMLIN circuitry with Purifier fuel to deliver a burning shock to the target."
>
>

> [MNT\_IllusionProtocol X2AbilityTemplate]
>
>

> LocFriendlyName="Illusion Protocol"
>
>

> LocFlyOverText="Illusion Protocol"
>
>

> LocLongDescription="Projects a holographic image of an XCOM operative at target location, distracting foes."
>
>

> LocHelpText="Projects a holographic image of an XCOM operative at target location, distracting foes."
>
>

> [MNT\_RefractionProtocol X2AbilityTemplate]
>
>

> LocFriendlyName="Refraction Protocol"
>
>

> LocFlyOverText="Refraction Protocol"
>
>

> LocLongDescription="Stealths the targeted ally with a field of refractive particles."
>
>

> LocHelpText="Stealths the targeted ally with a field of refractive particles."
>
>

> [MNT\_AdrenalineProtocol X2AbilityTemplate]
>
>

> LocFriendlyName="Adrenaline Protocol"
>
>

> LocFlyOverText="Adrenaline Protocol"
>
>

> LocLongDescription="Injects Berserker-made combat stims into targeted ally, greatly enhancing their abilities temporarily."
>
>

> LocHelpText="Injects Berserker-made combat stims into targeted ally, greatly enhancing their abilities temporarily.""
>
>

> [MNT\_NemesisProtocol X2AbilityTemplate]
>
>

> LocFriendlyName="Nemesis Protocol"
>
>

> LocFlyOverText="Nemesis Protocol"
>
>

> LocLongDescription="Marks all enemies in a large radius when microscopic fission detonators, increasing damage dealt. When fired upon, they will detonate, dealing great damage in an explosion."
>
>

> LocHelpText="Marks all enemies in a large radius when microscopic fission detonators, increasing damage dealt. When fired upon, they will detonate, dealing great damage in an explosion."
>
>

> [MNT\_Primed X2EffectTemplate]
>
>

> LocFriendlyName="Nemesis Protocol"
>
>

> LocFlyOverText="Primed"
>
>

> LocLongDescription="This unit is marked by Nemesis Protocol. Any directed gunfire will cause a massive explosion centered on this unit."
>
>

> [MNT\_ECM X2AbilityTemplate]
>
>

> LocFriendlyName="ECM"
>
>

> LocLongDescription="Deploys a field of nanonmachines that scramble enemy sensors, rendering nearby allies immune to explosions. Enemy mechanicals may also have their targeting sensors scrambled."
>
>

> LocHelpText="Deploys a field of nanonmachines that scramble enemy sensors, rendering nearby allies immune to explosions. Enemy mechanicals may also have their targeting sensors scrambled."
>
>

> [MNT\_ReverseEngineering X2AbilityTemplate]
>
>

> LocFriendlyName="Reverse Engineering"
>
>

> LocLongDescription="Permanently increases the operator's hack score on successful hacks."
>
>

> LocHelpText="Permanently increases the operator's hack score on successful hacks.
>
>

> LocFlyOverText="Reverse Engineered"
>
>

> [MNT\_ReverseEngineering X2EffectTemplate]
>
>

> LocFriendlyName="Reverse Engineering"
>
>

> LocLongDescription="Permanently increases the operator's hack score on successful hacks."
>
>

> LocHelpText="Permanently increases the operator's hack score on successful hacks.
>
>

> LocFlyOverText="Reverse Engineered"
>
>

> [MNT\_CircuitAmp X2AbilityTemplate]
>
>

> LocFriendlyName="Circuit Amplifier"
>
>

> LocFlyOverText="Circuit Amplifier"
>
>

> LocLongDescription="Combat Protocol now releases an electrifying shock that also disables the target's weapons. It also has a small chance of stunning them."
>
>

> LocHelpText="Combat Protocol now releases an electrifying shock that also disables the target's weapons. It also has a small chance of stunning them."
>
>

> [MNT\_Overclock X2AbilityTemplate]
>
>

> LocFriendlyName="Overdrive Protocol"
>
>

> LocFlyOverText="Overdrive Protocol"
>
>

> LocLongDescription="When the GREMLIN is overclocked, all GREMLIN abilities become free actions until the end of the turn. Additional, gain a temporary boost to hack that becomes a malus the next turn. "
>
>

> LocHelpText="When the GREMLIN is overclocked, all GREMLIN abilities become free actions until the end of the turn. Additional, gain a temporary boost to hack that becomes a malus the next turn."
>
>

> [MNT\_Decompilation X2AbilityTemplate]
>
>

> LocFriendlyName="Decompilation"
>
>

> LocFlyOverText="Decompilation"
>
>

> LocLongDescription="Gain <font color='#5CD16C'>+1 hacking</font> whenever you kill a mechanical enemy."
>
>

> LocHelpText="Gain <font color='#5CD16C'>+1 hacking</font> whenever you kill a mechanical enemy."
>
>

> [MNT\_SystemUplink X2AbilityTemplate]
>
>

> LocFriendlyName="System Uplink"
>
>

> LocFlyOverText="System Uplink"
>
>

> LocLongDescription="All enemies within the Operative's field of view are passively marked, granting <font color='#5CD16C'>+5 aim</font> for all allies against them."
>
>

> LocHelpText="All enemies within the Operative's field of view are passively marked, granting <font color='#5CD16C'>+5 aim</font> for all allies against them."
>
>

> [MNT\_SystemUplink X2EffectTemplate]
>
>

> LocFriendlyName="System Uplink"
>
>

> LocFlyOverText="System Uplink"
>
>

> LocLongDescription="All enemies within the Operative's field of view are passively marked, granting <font color='#5CD16C'>+5 aim</font> for all allies against them."
>
>

> LocHelpText="All enemies within the Operative's field of view are passively marked, granting <font color='#5CD16C'>+5 aim</font> for all allies against them."
>
>

> [MNT\_Interdiction X2AbilityTemplate]
>
>

> LocFriendlyName="Interdiction"
>
>

> LocFlyOverText="Interdiction"
>
>

> LocLongDescription="Approaching enemies are intercepted by the GREMLIN, which deals a small amount of guaranteed damage to them."
>
>

> LocHelpText="Approaching enemies are intercepted by the GREMLIN, which deals a small amount of guaranteed damage to them."
>
>

> [MNT\_UplinkProtocol X2AbilityTemplate]
>
>

> LocFriendlyName="Uplink Protocol"
>
>

> LocFlyOverText="Uplink Protocol"
>
>

> LocLongDescription="Provides Aid Protocol to all allies, even those not within vision range of the Operative."
>
>

> LocHelpText="Provides Aid Protocol to all allies, even those not within vision range of the Operative."
>
>

> [MNT\_DroneMaster X2AbilityTemplate]
>
>

> LocFriendlyName="Drone Master"
>
>

> LocLongDescription="The effects of all protocols are enhanced, and all GREMLIN attacks deal an extra <font color='#5CD16C'>2 damage</font>."
>
>

> LocHelpText="The effects of all protocols are enhanced, and all GREMLIN attacks deal an extra <font color='#5CD16C'>2 damage</font>."
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            WEAPONS ABILITIES                                                                \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [MNT\_LightEmUp X2AbilityTemplate]
>
>

> LocFriendlyName="Light 'Em Up"
>
>

> LocFlyOverText="Light 'Em Up"
>
>

> LocLongDescription="Single-action shots no longer end your turn."
>
>

> LocHelpText="Single-action shots no longer end your turn."
>
>

> LocPromotionPopupText="<Bullet/> By default, this includes rifles, shotguns, bullpups, and vektor rifles.<br/>"
>
>

> [MNT\_Strafe X2AbilityTemplate]
>
>

> LocFriendlyName="Strafe"
>
>

> LocLongDescription="Whenever you fire your SMG, you may move afterwards."
>
>

> LocHelpText="When you fire your SMG, you may move afterwards."
>
>

> LocFlyOverText="Strafe"
>
>

> [MNT\_AutoPistolShot X2AbilityTemplate]
>
>

> LocFriendlyName="Fire Autopistol"
>
>

> LocLongDescription="Fire a three-round burst with your autopistol. Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown."
>
>

> LocHelpText="Fire a three-round burst with your autopistol. Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown."
>
>

> [MNT\_Fastdraw X2AbilityTemplate]
>
>

> LocFriendlyName="Quickdraw"
>
>

> LocFlyOverText="Quickdraw"
>
>

> LocLongDescription="Shots with your sidearm no longer end your turn."
>
>

> LocHelpText="Shots with your sidearm no longer end your turn."
>
>

> LocPromotionPopupText="<Bullet/> GREMLINs don't shoot. Nor do swords. Applies to pistols, sawn-offs, and arc throwers. <br/>"
>
>

> [MNT\_DoubleTap X2AbilityTemplate]
>
>

> LocFriendlyName="Double Tap"
>
>

> LocLongDescription="Fires twice at the same enemy. The first shot has an <font color='#bf1e2e'>-15 aim</font> penalty."
>
>

> LocHelpText="Fires twice at the same enemy. The first shot has an <font color='#bf1e2e'>-15 aim</font> penalty."
>
>

> LocFlyOverText="Double Tap"
>
>

> LocPromotionPopupText="<Bullet/>Double Tap has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown.<br/><Bullet/>Requires the use of a <font color='#bf1e2e'>shotgun or a sniper rifle</font>.<br/>"
>
>

> [MNT\_Blitz X2AbilityTemplate]
>
>

> LocFriendlyName="Blitz"
>
>

> LocLongDescription="Charges the foe to deal a point-blank shot with your <Ability:WeaponName/>. Gains <font color='#5CD16C'>+2 armor</font> until next turn."
>
>

> LocHelpText="Charges the foe to deal a point-blank shot with your <Ability:WeaponName/>. Gains <font color='#5CD16C'>+2 armor</font> until next turn."
>
>

> LocFlyOverText="Blitz"
>
>

> LocPromotionPopupText="<Bullet/>This attack doesn't end your turn when used, so the soldier can still reposition. <br/><Bullet/>Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown.<br/>"
>
>

> [MNT\_PiercingShot X2AbilityTemplate]
>
>

> LocFriendlyName="Piercing Shot"
>
>

> LocLongDescription="Delivers a piercing shot with your <Ability:WeaponName/> that ignores armor."
>
>

> LocHelpText="Delivers a piercing shot with your <Ability:WeaponName/> that has<font color='#5CD16C'>+5 armor-piercing</font>."
>
>

> LocFlyOverText="Piercing Shot"
>
>

> LocPromotionPopupText="<Bullet/>Has a <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown.<br/>"
>
>

> [MNT\_PiercingShotBonuses X2AbilityTemplate]
>
>

> LocFriendlyName="Piercing Shot"
>
>

> [MNT\_ArmorPenetrate X2AbilityTemplate]
>
>

> LocFriendlyName="Full Pierce"
>
>

> LocLongDescription="Bladed attacks ignore armor."
>
>

> LocHelpText="Bladed attacks ignore armor."
>
>

> LocPromotionPopupText="<Bullet/>Affects combat knives too.<br/>"
>
>

> [MNT\_SwordMomentum X2AbilityTemplate]
>
>

> LocFriendlyName="Momentum"
>
>

> LocLongDescription="After striking a foe with a sword, gain a movement action point."
>
>

> LocHelpText="After striking a foe with a sword, gain a movement action point."
>
>

> LocPromotionPopupText="<Bullet/>After striking a foe with a sword, gain a movement action point.<br/>"
>
>

> [MNT\_FastFire X2AbilityTemplate]
>
>

> LocFriendlyName="Reflex Shot"
>
>

> LocLongDescription="An itchy trigger finger allows you to fire one shot as a free action, once per mission."
>
>

> LocHelpText="An itchy trigger finger allows you to fire one shot as a free action, once per mission."
>
>

> LocPromotionPopupText="<Bullet/> Adrenaline? Adrenaline. <br/>"
>
>

> [MNT\_SlamFire X2AbilityTemplate]
>
>

> LocFriendlyName="Slam Fire"
>
>

> LocLongDescription="For the rest of the turn, whenever you get a critical hit with your <Ability:WeaponName/>, your actions are refunded. <font color='#fdce2b'><Ability:SelfCooldown/></font> turn cooldown."
>
>

> LocHelpText="For the rest of the turn, whenever you get a critical hit with your <Ability:WeaponName/>, your actions are refunded."
>
>

> LocFlyOverText="Slam Fire"
>
>

> LocPromotionPopupText="<Bullet/> With the proper setup, you can trigger Slam Fire many times in a turn. <br/><Bullet/> If you activate Slam Fire at the beginning of the turn you can move or reload between shots (once). <br/><Bullet/> Equip your weapon with a Laser Sight and an Expanded Magazine or Autoloader to maximize Slam Fire's potential. <br/>"
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            SKIRMISHER                                                                            \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [MNT\_RapidRappel X2AbilityTemplate]
>
>

> LocFriendlyName="Rapid Rappel"
>
>

> LocLongDescription="A firm understanding of how to effectively use the grapple reduces grapple cooldown and grants an additional <font color='#5CD16C'>+1 move action</font> upon grappling."
>
>

> LocHelpText="A firm understanding of how to effectively use the grapple reduces grapple cooldown and grants an additional <font color='#5CD16C'>+1 move action</font> upon grappling."
>
>

> LocPromotionPopupText="<Bullet/>Use this to quickly manuever around and flank enemies.<br/>"
>
>

> [MNT\_TacticalProfile X2AbilityTemplate]
>
>

> LocFriendlyName="Tactical Profile"
>
>

> LocLongDescription="Taking to high elevations grants the Skirmisher doubled cover bonuses."
>
>

> LocHelpText="Taking to high elevations grants the Skirmisher doubled cover bonuses."
>
>

> LocPromotionPopupText="<Bullet/>Allows the Skirmisher to be positioned in potentially unsafe locations due to defensive bonuses.<br/>"
>
>

> [MNT\_FirstBlood X2AbilityTemplate]
>
>

> LocFriendlyName="First Blood"
>
>

> LocLongDescription="When the soldier delivers the first strike, they deal <font color='#5CD16C'>+1 damage with +15 critical chance</font>. This applies when both the soldier and their target are at full health and affects all attacks including grenades."
>
>

> LocHelpText="When the soldier delivers the first strike, they deal <font color='#5CD16C'>+1 damage with +15 critical chance</font>. This applies when both the soldier and their target are at full health and affects all attacks including grenades."
>
>

> LocPromotionPopupText="<Bullet/>Also applies to AOE attacks such as grenades!<br/>"
>
>

> [MNT\_MomentumSwing X2AbilityTemplate]
>
>

> LocFriendlyName="Momentum Swing"
>
>

> LocLongDescription="Whenever the soldier kills an enemy, the base grapple cooldown is instantly refunded."
>
>

> LocHelpText="Whenever the soldier kills an enemy, the base grapple cooldown is instantly refunded."
>
>

> LocPromotionPopupText="<Bullet/>Allows the soldier to quickly reposition to newly flank yet another enemy!<br/>"
>
>

> [MNT\_MasterOfArms X2AbilityTemplate]
>
>

> LocFriendlyName="Master of Arms"
>
>

> LocLongDescription="Ripjack and bullpup attacks deal an additional <font color='#5CD16C'>+1 damage, +1 shred, +1 pierce, and ruptures foes for +1 damage</font>."
>
>

> LocHelpText="Ripjack and bullpup attacks deal an additional <font color='#5CD16C'>+1 damage, +1 shred, +1 pierce, and ruptures foes for +1 damage</font>."
>
>

> LocPromotionPopupText="<Bullet/>The Skirmisher becomes a powerful team amplifier with this effect.<br/>"
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            XModBase                                                                            \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [XMBExample\_Pyromaniac X2AbilityTemplate]
>
>

> LocFriendlyName="Pyromaniac"
>
>

> LocFlyOverText="Pyromaniac"
>
>

> LocHelpText="Your fire attacks deal +1 damage, and your burn effects deal +1 damage per turn. You get a free incendiary grenade on each mission."
>
>

> LocLongDescription="Your fire attacks deal +1 damage, and your burn effects deal +1 damage per turn. You get a free incendiary grenade on each mission."
>
>

> [XMBExample\_AbsolutelyCritical X2AbilityTemplate]
>
>

> LocFriendlyName="Absolutely Critical"
>
>

> LocFlyOverText="Absolutely Critical"
>
>

> LocHelpText="You get an additional 25 Crit chance against flanked targets."
>
>

> LocLongDescription="You get an additional 25 Crit chance against flanked targets."
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            Richard's Classes                                                                    \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [RepairProtocolRS X2AbilityTemplate]
>
>

> LocFriendlyName="Repair Protocol"
>
>

> LocLongDescription="Send the Gremlin to Repair a robotic ally, restoring <Ability:REPAIRPROTOCOLRS\_AMOUNTREPAIRED/> hit points. <Ability:REPAIRPROTOCOLRS\_CHARGES/> Charges per Mission."
>
>

> LocHelpText="Send the Gremlin to Repair a robotic ally, restoring <Ability:REPAIRPROTOCOLRS\_AMOUNTREPAIRED/> hit points. <Ability:REPAIRPROTOCOLRS\_CHARGES/> Charges per Mission."
>
>

> LocFlyOverText="Repair Protocol"
>
>

> LocPromotionPopupText="<Bullet/>Send the Gremlin to Repair a robotic ally, restoring <Ability:REPAIRPROTOCOLRS\_AMOUNTREPAIRED/> hit points. <Ability:REPAIRPROTOCOLRS\_CHARGES/> Charges per Mission.<br/>"
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> ; \*\*\*                            Mitzrutis Perks                                                                        \*\*\*
>
>

> ; \*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*
>
>

> [RpgAntiCritSmoke X2AbilityTemplate]
>
>

> LocFriendlyName="Resilient Incense"
>
>

> LocLongDescription="Smoke Grenades protect against critical hits."
>
>

> LocHelpText="Smoke Grenades protect against critical hits."
>
>

> LocFlyOverText="Resilient Incense"
>
>

> [RpgDodgeSmoke X2AbilityTemplate]
>
>

> LocFriendlyName="Swirling Fog"
>
>

> LocLongDescription="Smoke Grenades make it more likely attacks will miss or merely graze."
>
>

> LocHelpText="Smoke Grenades make it more likely attacks will miss or merely graze."
>
>

> LocFlyOverText="Swirling Fog"
>
>

> [RpgFortressSmoke X2AbilityTemplate]
>
>

> LocFriendlyName="Fortifying Incense"
>
>

> LocLongDescription="Smoke grenades provide temporary protection from fire, poison, acid, and explosive damage."
>
>

> LocHelpText="Smoke grenades provide temporary protection from fire, poison, acid, and explosive damage."
>
>

> LocFlyOverText="Fortifying Incense"
>
>

> [RpgMindShieldSmoke X2AbilityTemplate]
>
>

> LocFriendlyName="Sacred Incense"
>
>

> LocLongDescription="Smoke Grenades cleanse and provide temporary protection from mental effects."
>
>

> LocHelpText="Smoke Grenades cleanse and provide temporary protection from mental effects."
>
>

> LocFlyOverText="Sacred Incense"
>
>

> [RpgFogWall X2AbilityTemplate]
>
>

> LocFriendlyName="Fog Wall"
>
>

> LocLongDescription="Equipped smoke grenades have an additional charge and provide some defense for flanked allies."
>
>

> LocHelpText="Equipped smoke grenades have an additional charge and provide some defense for flanked allies."
>
>

> LocFlyOverText="Fog Wall"
>
>

--

> [CombatEngineer X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Combat Engineer"
>
>

> ClassSpecializationSummary="When you need something destroyed, fast and loud, the combat engineer should be your first go to. A master of rockets and grenades, no building too tall, no armor too thick."
>
>

> [Dragoon X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Dragoon"
>
>

> ClassSpecializationSummary="A few years ago, the idea of deflecting alien fire using a gremlin drone was just a dream. Now it’s a necessity on our front lines, as our troops come under increasing fire. This is where our dragoons come in."
>
>

> [Hunter X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Hunter"
>
>

> ClassSpecializationSummary="Striking from the shadows, the hunter specialises in battlefield positioning. Quick on his feet he could be lurking in the darkness behind any corner or on any rooftop."
>
>

> [FireSupport X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Fire Support"
>
>

> ClassSpecializationSummary="Utilising defence and suppression, Fire support excel at taking a position and holding it no matter what forces the aliens throw at them."
>
>

> [Juggernaut X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Juggernaut"
>
>

> ClassSpecializationSummary="As the name implies, these guys are your go-to heavy hitters, focused on short range encounters. There is nothing these guys like better than seeing the look on the alien faces as they close in, then take them out."
>
>

> [Recon X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Recon"
>
>

> ClassSpecializationSummary="Beyond the front lines, marking enemy forces, mapping the terrain - The recon units are XCOM's secret weapon on the battlefield, knowing what the enemy is going to do is step one in defeating the enemy."
>
>

> [Scrapper X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Scrapper"
>
>

> ClassSpecializationSummary="The best way to ensure you don't miss, is to make sure, the barrel of your gun is against the aliens head when you pull that trigger. Scrappers are close quarter fighters relying on big damage at close range to win the day."
>
>

> [Survivalist X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Survivalist"
>
>

> ClassSpecializationSummary="Some people prefer strategy, others a solid defence. The Survivalist however survives on instinct, using luck to see their way back home. Of course, that doesn't mean they can't kill their fair share of aliens with their trusty pistols along the way."
>
>

> [Sentry X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Sentry"
>
>

> ClassSpecializationSummary="Sometimes letting the enemy make the first mistake is the best option. The sentry is an overwatch specialist biding their time until the aliens poke their heads out, then making those heads disappear, in a red (or green) mist."
>
>

> [Pioneer X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Pioneer"
>
>

> ClassSpecializationSummary="When the bullets start flying, it's good to know someone has your back. The pioneer supports his squad, boosting defences, buffing allies and should the mission go wrong patching up the wounded so everyone makes it back home."
>
>

> [CodeBreaker X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Code Breaker"
>
>

> ClassSpecializationSummary="The aliens have a lot of tech, drones, robots, turrets, relay stations. We have code breakers, ensuring that the alien tech does indeed fall into the wrong hands. No firewall is too complex for this team of nerds."
>
>

> [Protector X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Protector"
>
>

> ClassSpecializationSummary="The shield may be old fashioned, but it still does the trick, even against the aliens newer styled plasma weaponry. Protectors make themselves the target using heavy armor and natural defences to keep their squad mates safe from harm."
>
>

> [CombatMedic X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Combat Medic"
>
>

> ClassSpecializationSummary="Keeping the lads fighting fit is the job of the combat medic, dashing about, ensuring they are where they need to be when the aliens strike."
>
>

> [Brawler X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Brawler"
>
>

> ClassSpecializationSummary="Sometimes you just want to stab the aliens. Out of bullets? Gun jammed? Grab your knife and gut the aliens where they stand. The brawler uses his Combat Knife to deadly effect and will make short work of anything that makes the mistake of coming too close."
>
>

> [Machinist X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Machinist"
>
>

> ClassSpecializationSummary="Why hack the enemies systems when a well placed bullet will shatter any circuit board? No matter how many layers of armor they slap on the thing, machinists can find a way through. Dealing huge damage to Advents mechanical forces machinists will soon have XCOM back on top."
>
>

> [Avenger X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Avenger"
>
>

> ClassSpecializationSummary="Utilising the battlefield to their advantage, Avengers rely on movement and positioning to get to just the right spot before the strike. Then expose the weaknesses in the enemies cutting them down before they have a chance to react."
>
>

> [BigGameHunter X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Big Game Hunter"
>
>

> ClassSpecializationSummary="The bigger they are, the harder they fall! That's the adage when the big game hunter is on the field. These guys go looking for the biggest meanest aliens they can find and ensure they go down first."
>
>

> [Mercenary X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Mercenary"
>
>

> ClassSpecializationSummary="Guns for hire? Good, because we need guns! Capable mid-range fighters with an array of skills, maximising ammunition, these soldiers specialise in making sure the aliens get their daily dose of lead."
>
>

> [Bomber X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Bomber"
>
>

> ClassSpecializationSummary="The bombers motto; 'Blow the cover, then, burn them out.' Specialising in explosives and combustibles, the bomber provides a versatile front line against the alien forces."
>
>

> [Assassin X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Assassin"
>
>

> ClassSpecializationSummary="A shot rings out, but no one in sight. The assassin at work. Utilising range and concealment these long distance combatants rely on positioning to ensure, "One shot, one kill." "
>
>

## RPGO - Tank Class Spec

> [Survival X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Survival Tank"
>
>

> ClassSpecializationSummary="Tanks are known for their high survivability in the battlefield. By their outstanding resilience, they withstand even strong attacks."
>
>

> [Battle X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Battle Tank"
>
>

> ClassSpecializationSummary="Tanks are known for their high survivability in the battlefield. By their outstanding resilience, they withstand even strong attacks."
>
>

--

> [TankWOTCHereIAm X2AbilityTemplate]
>
>

> -LocLongDescription="Try to make this soldier a main target. Attacks against this unit gain +60% aim chance, but suffer a -20% penalty to critical hit chances for one turn. Warning: probably garanteed to hit."
>
>

> -LocHelpText="Try to make this soldier a main target. All units gain +60 aim against this unit, but their chance to crit this soldier is reduced by 20."
>
>

> -LocPromotionPopupText="<Bullet/> The aim chance for attacks against this soldier is increased by +60.<br/><Bullet/> Attacks against this soldier suffer a -20 penalty to critical hit chances.<br/><Bullet/> 3 turn cooldown. HERE I AM ends on the playerturn beginning. Free action.<br/><Bullet/> Make sure you are visible to the enemies.<br/><Bullet/> Because of the high aim bonus this soldier is probably garanteed to hit.<br/><Bullet/> These boni and penalties can stack with other abilities.<br/><Bullet/> The enemy may prefer marked or flanked targets although this soldier is easier to hit.<br/><Bullet/> Will break concealment.<br/>"
>
>

> +LocLongDescription="Try to make this soldier a main target. Attacks against this unit gain +60% aim chance, but suffer a -30% penalty to critical hit chances for one turn. Warning: probably garanteed to hit."
>
>

> +LocHelpText="Try to make this soldier a main target. All units gain +60 aim against this unit, but their chance to crit this soldier is reduced by 30."
>
>

> +LocPromotionPopupText="<Bullet/> The aim chance for attacks against this soldier is increased by +60.<br/><Bullet/> Attacks against this soldier suffer a -30 penalty to critical hit chances.<br/><Bullet/> 3 turn cooldown. HERE I AM ends on the playerturn beginning. Free action.<br/><Bullet/> Make sure you are visible to the enemies.<br/><Bullet/> Because of the high aim bonus this soldier is probably garanteed to hit.<br/><Bullet/> These boni and penalties can stack with other abilities.<br/><Bullet/> The enemy may prefer marked or flanked targets although this soldier is easier to hit.<br/><Bullet/> Will break concealment.<br/>"
>
>

> [TankWOTCResilience X2AbilityTemplate]
>
>

> +LocFriendlyName="Resilience"
>
>

> +LocHelpText="Enemy attacks against this soldier suffer a -50 penalty to critical hit chances."
>
>

> +LocFlyOverText="Resilience"
>
>

> +LocLongDescription="Enemy attacks against this soldier suffer a -50 penalty to critical hit chances."
>
>

> +LocPromotionPopupText="Enemy attacks against this soldier suffer a -50 penalty to critical hit chances."
>
>

## RPGO - Warrior Of The Light Spec

> [Lightbro\_Bless X2AbilityTemplate]
>
>

> -LocLongDescription="The Priest whispers a short prayer to the Light, blessing an ally for one turn. Grants 25 to aim, critical chance, defense and dodge. Help a friend to score a hit or to survive a turn. 4 turns cooldown."
>
>

> +LocLongDescription="The Warrior Of The Light whispers a short prayer to the Light, blessing an ally for one turn. Grants 10 to aim, critical chance, defense and dodge. Help a friend to score a hit or to survive a turn. 4 turns cooldown."
>
>

> -LocHelpText="Blesses an ally for one turn. Grants 25 aim and critical chance, and 20 defense and dodge. 4 turns cooldown."
>
>

> +LocHelpText="Blesses an ally for one turn. Grants 10 aim and critical chance, and 10 defense and dodge. 4 turns cooldown."
>
>

> [Lightbro\_Conceal X2AbilityTemplate]
>
>

> -LocLongDescription="The Priest is able to bend the light around an object and effectively make it disappear into thin air. Grants concealment to a target. 4 turns cooldown."
>
>

> +LocLongDescription="The Warrior Of The Light is able to bend the light around an object and effectively make it disappear into thin air. Grants concealment to a target. 6 turns cooldown."
>
>

> -LocHelpText="Grants concealment to a target. 4 turns cooldown."
>
>

> +LocHelpText="Grants concealment to a target. 6 turns cooldown."
>
>

> [Lightbro\_Faith X2AbilityTemplate]
>
>

> -LocLongDescription="A Paladin has no doubt of the ultimate victory of Light. Their Faith carries them to glory. Gain +50 critical chance and +25 dodge bonus."
>
>

> +LocLongDescription="A Paladin has no doubt of the ultimate victory of Light. Their Faith carries them to glory. Gain +10 critical chance and +10 dodge bonus."
>
>

> -LocHelpText="Passive: Gain +50 critical chance and +15 dodge bonus."
>
>

> +LocHelpText="Passive: Gain +10 critical chance and +10 dodge bonus."
>
>

> [Lightbro\_Consecrate X2AbilityTemplate]
>
>

> -LocLongDescription="The Warriors of Light spend their spare time in prayer and meditation. You will often find them blessing all their equipment, including all their bullets one by one. Adds +3 armor and +25 aim passive bonus."
>
>

> +LocLongDescription="The Warriors of Light spend their spare time in prayer and meditation. You will often find them blessing all their equipment, including all their bullets one by one. Adds +2 armor and +10 aim passive bonus."
>
>

> -LocHelpText="Passive. Adds +3 armor and +25 aim."
>
>

> +LocHelpText="Passive. Adds +2 armor and +10 aim."
>
>

> [Lightbro\_minor\_Heal X2AbilityTemplate]
>
>

> -LocLongDescription="With this simplest of spells the Warrior of Light can heal 1 hit point every turn. Casting this does not end your turn."
>
>

> +LocLongDescription="With this spell the Warrior of Light can heal 1 hit point every turn. Casting this does not end your turn."
>
>

--

> [Paladin X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Paladin"
>
>

> ClassSpecializationSummary="The superhuman feats demonstrated by X-Com Psionic agents during the first alien invasion has given rise to the belief in supernatural abilities. In turn, this resulted in renewed faith in certain Earth-based spiritual disciplines. The Templars are but a single faction that has given Psionic energy their own twist. Through Faith and Virtue, and with a little help from Psionics, the Warriors of Light have developed their own seemingly miraculous, but very real abilities."
>
>

## RPGO Spec Pack - Biotics

> [Vanguard X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Vanguard"
>
>

> ClassSpecializationSummary="A trained biotic, the Vanguard specializes in charging into combat using dark matter fields. They are the most physical of all of the biotic specializations and are very durable."
>
>

> [Tactician X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Tactician"
>
>

> ClassSpecializationSummary="A trained biotic, the Tactician uses various bonuses to themselves to become an all-round better soldier. They have great mobility and survivability, being a great asset if you can afford the training."
>
>

> [Adept X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Adept"
>
>

> ClassSpecializationSummary="A trained biotic, the Adept is the original dark matter user. They warp and reave their foes, tearing them apart on an atomic scale. They have massive damage potential and good survivability using their barriers."
>
>

## RPGO Spec Pack - Stormrider

> [IRI\_Berserker X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Berserker"
>
>

> ClassSpecializationSummary="The Berserkers are an unstoppable raging fury, they relish the violence and revel in thirst for blood. Just a rumor of one of them being present on the field is enough to instill mortal fear even in mindless ADVENT drones."
>
>

> [IRI\_Charger X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Charger"
>
>

> ClassSpecializationSummary="The Charger zaps around the battlefield, pommeling enemies with a torrent of lightning-fast blows, effortlessly switching between attacking and retreating whenever necessary."
>
>

> [IRI\_Stalwart X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Stalwart"
>
>

> ClassSpecializationSummary="Am impassable brick wall, Stalwart are the first to meet the enemy face to face, shrugging off blows and shielding their allies."
>
>

> [IRI\_Breaker X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Breaker"
>
>

> ClassSpecializationSummary="Breakers harness their power to dismantle enemy defenses."
>
>

## RPGO Spec Samurai

> [Samurai X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Samurai"
>
>

> ClassSpecializationSummary="The way of the samurai is found in death. Meditation on inevitable death should be performed daily. Every day when one's body and mind are at peace, one should meditate upon being ripped apart by arrows, rifles, spears and swords, being carried away by surging waves, being thrown into the midst of a great fire, being struck by lightning, being shaken to death by a great earthquake, falling from thousand-foot cliffs, dying of disease or committing seppuku at the death of one's master. And every day without fail one should consider himself as dead. This is the substance of the way of the samurai."
>
>

## RPGO Spec SpecOps

> [SpecOps X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="SpecOps"
>
>

> ClassSpecializationSummary="SpecOps a highly trained special forces veterans that focus on guerilla warfare and hit and run tactics."
>
>

## RPGO Bulletmeister Spec

> [BulletmeisterPower X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Power Bulletmeister"
>
>

> ClassSpecializationSummary="Bulletmeisters carry specialized bullets that do elemental damage. These arts excell against psionic and robotic foes."
>
>

> [BulletmeisterAgony X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Agony Bulletmeister"
>
>

> ClassSpecializationSummary="Bulletmeisters carry specialized bullets that do elemental damage. These arts grind down foes with fire and acid."
>
>

> [BulletmeisterSupport X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Support Bulletmeister"
>
>

> ClassSpecializationSummary="Bulletmeisters carry specialized bullets that do elemental damage. Thes arts disable foes, or expose them to further harm."
>
>

--

> [RPGOMZBulletMeisterGTSUnlock X2SoldierAbilityUnlockTemplate]
>
>

> DisplayName="Bulletmeister: Blasting Bullets"
>
>

> Summary="All of the Bulletmeister's Bullet Arts hit multiple enemies around thier primary target."
>
>

## RPGO Butterfly Specializations

> [MZButterflyStrafe X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Butterfly"
>
>

> ClassSpecializationSummary="Agile combatants that excel in close quarters, Butterflies flit between enemies with strafing slashes. Uses ripjacks or combat knives."
>
>

> [MZButterflyFangs X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Blademaw"
>
>

> ClassSpecializationSummary="While not particularily agile, the Blademaw tears apart any foe foolish enough to come within reach. Uses ripjacks, combat knives or glaives."
>
>

> [MZButterflyMedic X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Battle Surgeon"
>
>

> ClassSpecializationSummary="Quick with a knife, Battle Surgeons can both heal wounds and repair damaged armour or robots. Uses combat knives."
>
>

## RPGO Chaplain Specializations

> [MZChaplainHeal X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Mendicant"
>
>

> ClassSpecializationSummary="Dedicated to healing the wounded, Medicants make sure thier squad returns home alive. Uses psi amps."
>
>

> [MZChaplainMind X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Chaplain"
>
>

> ClassSpecializationSummary="The Chaplain's faith in thier god manifests as miraculous powers, healing the mind and strengthening the body. Uses psi amps."
>
>

> [MZChaplainSmoke X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Censer Bearer"
>
>

> ClassSpecializationSummary="Once used for religious rites, the incense deployed by the Censer Bearer offers a variety of benefical effects to allies standing in it. Use smoke grenades."
>
>

> [MZChaplainUndead X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Gravekeeper"
>
>

> ClassSpecializationSummary="Gravekeepers excel against the Lost, controling or destroying them with nothing more than a thought. Uses psi amps."
>
>

## RPGO Gria Specializations

> [MZGriaGeomancer X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Gria Geomancer"
>
>

> ClassSpecializationSummary="The breath of the wind and the lay of the earth are the GEOMANCER'S power. They use psionics to direct the power of nature to destroy their foes."
>
>

> [MZGriaRaptor X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Gria Raptor"
>
>

> ClassSpecializationSummary="The RAPTOR's skills of devastation channel their energy through their shield to strike down their foes."
>
>

> [MZGriaRavager X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Gria Ravager"
>
>

> ClassSpecializationSummary="The base instincts of battle are the weapons of the RAVAGER. They use brute strength to crush their foes with swords or glaives."
>
>

> [MZGriaHunter X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Gria Hunter"
>
>

> ClassSpecializationSummary="HUNTERS stalk their foes with these skills learned on the hunt. They're adept at using Jetpacks to attack foes from above with their Vektor or Sniper Rifles."
>
>

## RPGO Light and Lightning Specializations

> [MZHolotargeter X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Lightbender"
>
>

> ClassSpecializationSummary="By manipulating ambient light with a holotargeter, Lightbenders create illusions to mess with the opposing force."
>
>

> [MZArcthrower X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Electromaster"
>
>

> ClassSpecializationSummary="Unconventional use of the arcthrower allows the Electromaster to support allies or electrocute foes."
>
>

> [MZPatchwork X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Operator"
>
>

> ClassSpecializationSummary="The Operator's GREMLIN utilizes a special chaining electric attack to damage and debilitate foes."
>
>

> [MZTerminal X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Analyst"
>
>

> ClassSpecializationSummary="Fielding a wide array of supportive GREMLIN utility, Analysts use their hacking skill for so much more."
>
>

> [MZStormcaller X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Stormcaller"
>
>

> ClassSpecializationSummary="Calling down lightning that chains between foes, Stormcallers are especially effective against robotic foes. Uses Shard Gauntlets."
>
>

## RPGO Nightblade Specializations

> [MZObtenebration X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Nightblade"
>
>

> ClassSpecializationSummary="The Nightblade uses ancient blood rituals to manipulate abyssal shadows, allowing them to move and attack unseen. Uses ripjacks or combat knives."
>
>

> [MZBloodSword X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Abyss Knight"
>
>

> ClassSpecializationSummary="Abyss Knights are brutal melee combatants that sacrifice thier own HP to draw on abyssal powers. Uses bladed melee weapons."
>
>

> [MZBloodGun X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle="Venesector"
>
>

> ClassSpecializationSummary="Venesectors empower their bullets with abyssal rituals, using thier own blood for vicious attacks, or draining their foe's very souls. Uses light automatic guns."
>
>

## RPGO Specialization - ShardWeilder

> [ShardWeilder X2UniversalSoldierClassInfo]
>
>

> ClassSpecializationTitle=ShardWielder
>
>

> ClassSpecializationSummary="Those adept with swords and psionics mix to devastate with shardgauntlets."
>
>