recursal/Fanatic-Fandom huggingface dataset:
Dr. Catalyst

Dr. Catalyst is a character from Phineas and Ferb and is a minor character in Knights of the Multiverse Season 1. He's a member of the evil organization L.O.S.R.. He holds the honor of being the first L.O.S.R. scientist seen in the series.

## Personality

Catalyst is about as tech-savvy as any of his compatriots, being skilled in robotics for both androids and Super Robots. Unfortunately, he has a nasty habit of forgetting really important parts of his plans, which naturally lead to disaster.

## Notes

Catalyst's name is an obvious play on words as since he's the first L.O.S.R. scientist to appear in the series, he could be blamed for the start of the Knights' war with the organization. And of course, since he is the first one seen, he also shows how the organization's staff are both really brilliant and incompetent at the same time.
Balatack

Photon Beam Horns

Photon Cannon

Balatack is the titular robot of Chojin Sentai Balatack and is a Super Robot featured in Knights of the Multiverse Season 1. It was created by Dr. Kato and was one of the first Super Robots of the evil organization L.O.S.R. in their bid to take over the world.

## History

### Animated Shorts

#### Short #4

Balatack was among the L.O.S.R. forces when they attacked a city when the Crystal Knights arrived to stop them.

## Abilities & Equipment

* Drill Arm

Balatack has a large drill attached to its right arm that is capable of burrowing through dirt and buildings. It also makes for a good offensive weapon, as its even able to stand against the Gundam Mk-II's beam sabers.

* Claw Arm

Balatack has a large claw attached to the end of its left arm. It can also disable opponents its grabs with a volt of electricity.

* Photon Beam Horns

Balatack's horns have a Photon Beam cannon at the end of each of them.

* Photon Cannon

Balatack fires a powerful Photon cannon located in its "mouth".

## Notes

In its original series, Balatack actually had magnetic properties, as it was actually being the final installment to Takara's *Magne-Robo* Franchise (which also consisted of the home shows of Jeeg, Ga-Keen and Godam), where it could transform & reform by disassembling & reassembling its parts into different forms using (you guessed it) magnets. However, like Ga-Keen & Godam, this has been changed in its depiction in KotM to make him a simple robot that can't separate, with his more simplistic, retro style-looking robotic design making it a good fit for one of the first Super Robots that the Knights have to face in the season.
GINN Custom

The AMX-017M GINN Custom is a robot from Mobile Suit Gundam SEED and is a Mobile Suit featured in Knights of the Multiverse Season 2. It was created by Axis Zeon and was a customized version of their GINN to be used by one of Axis's main frontline commanding officers, Mashymre Cello.

## Weapons

* Experimental Armor Assault Rifle

The GINN Custom's only weapon is an experimental rifle that utilizes a smaller caliber bullet so as to increase ammunition capacity without any loss in power. It also has a heavy blade mounted at the bottom for use as a bayonet, or to be detached and held in hand if needed.

## Notes

The GINN Custom's name in the original Gundam SEED was actually "ZGMF-1017M GINN High Maneuver Type", and was a mass-produced unit. However, in KotM, only one was created.

* Coming off of that, it was chosen as Mashymre's main Mobile Suit, replacing the main one he used in the original Gundam ZZ, the Zaku III Custom, since like the normal GINN, its Knight-like features fit Mashymre's knightly demeanor a lot better.
Dr. Maya

Dr. Maya is a character from Phineas and Ferb and is a major supporting antagonist in Knights of the Multiverse Season 1. He's a member of the evil organization L.O.S.R., and is the creator of the powerful ninja Droid Tobikage and other ninja/speedster-type Droids, like the Shadow Bots, Orgun and Blade.

## Personality

While not an extremely gifted strategist, Maya is very observant and draws conclusions with surprising speed, and is the one of the only officers to try and exploit an opponent's primary weakness if one should present itself. While he is sometimes easily irritated and impatient, Maya is surprisingly complimentary, showing slight congratulatons to his enemies when they are victorious (at least when it comes to other Renegade scientists' plans) and often praising Tobikage for a job well done.

## Relationships

### Tobikage

Maya is one of the few Renegade scientists that genuinely cares about his creation, treating Tobikage as though he were his own son, a form of respect that Tobi returns in kind. However, he's not one to put his care for his creation above his mission, a sentiment he showed true when Tobi abandoned the organization & showed no hesitation in trying to destroy his wayward creation.

## Notes

Maya was actually one of the few L.O.V.E.M.U.F.F.I.N. scientists from the original Phineas and Ferb that actually had some vocal parts adn appeared in many episodes that the organization appeared in. However, even then, he wasn't given a proper name.

Maya's name comes from the main protagonist of Ninja Senshi Tobikage, Joe Maya. Unlike most of the other L.O.S.R. scientists named after the main characters of their creations' home series', this naming convention is meant to be a joke name, since Joe in the original Tobikage series was very athletic, to the point that he was eventually able to pilot the Tobikage robot itself, while this Maya obviously is not. This can actually also be seen as all the more reason for why he made ninja-speedster-based Droids in the first place.
Drifand Dee

The Drifand Dee is a machine from Super Dimension Century Orguss and is a vehicle featured in The Knights of the Multiverse. It's a two-seater vehicle that serves as both a flying car and a forklift for items. Several were put aboard the Glomar to help the Crystal Knights with loading supplies and as a basic shuttle craft to travel shorter distances.

## Armaments

* Arms

Based off of the same ones used by the M.Lover models, the Drifand Dee has 3-fingered hands that're designed to lift and carry heavy loads.

* Machine Gun

The Drifand Dee has a machine gun that is stored behind the cockpit for simple self-defense.

## Notes

The Drifand Dee is essentially meant to be the Knights' main mode of transportation for coming and going to and from the Glomar. It also helps that the team is given several of them so they don't have to fight to use them.
Adora

Crystal Knights

Guild of the Multiverse

Adora is the main character from She-ra and The Princesses of Power (2018) and is a supporting character in The Knights of the Multiverse, introduced in Season 2. Originally a soldier in the Evil Horde, she and her best friend Catra were separated and flown into different parts of the Multiverse, where she met up with several other heroes to battle against any evil that appears (sound familiar?).

## Personality

Adora is a brave and noble warrior and is true to her own values. Despite making her decision to leave the Horde, Adora has been shown to be most comfortable following rules and sticking to plans. She is not entirely socially competent, having been raised in a military environment, and therefore is typically very blunt and always prefers to be prepared for battle.

Adora's heroic deeds, power and positivity have only grown as she and her newfound friends continue to battle against evil from across the Multiverse. She suffers from occasional clumsiness sometimes, especially when trying to control her powers and weaponry, and struggles with pressure when discussing certain strike plans. Despite all this, Adora works to overcome her fear and become a powerful warrior to protect innocent people from others' tyranny.

## Abilities

* Hand-to-Hand Combat

Adora is very skilled in combat. She's also surprisingly strong, able to lift a standard battle-type android over her head.

* Navigation and Survival Skills

* Leadership Skills

* Swordsmanship
	+ Sword
Albegas

Albegas is a robot from Lightspeed Electroid Albegas and is a Super Robot featured in the first season of The Knights of the Multiverse. It was a combiner created by the evil organization L.O.S.R., comprising of three single robots as its components. Six of these robots were created, each with a different combination of the three core robots with each being able to separate and re-combine with one another at any time to throw off their opponents.

## Abilities

* Plasma Sword

A basic mecha-sized power sword.

* Components/Combination

Albegas's three component robots - Alpha, Beta and Gamma - are fairly basic robots, being able to fly, possessing super strength, and being able to fire laser beams from their hands. However, their real talent is being able to combine in six different formations, and even able to disconnect & reconnect in quick succession to confuse their enemies.

#### Different Forms

* Basic: Black, Blue, Red
* Magma/Lava Travel: Blue, Red, Black
* Space Travel: Black, Red, Blue
* Marine/Underwater Travel: Red, Black, Blue
* Guard: Red, Blue, Black
* Sky/Air Travel: Blue, Black, Red

## Notes

In its home series, obviously there weren't six Albegas-es. There being six duplicates of the titular machine in KotM is just meant to be a fun way to show off all six forms at once, and to make the Knights' fight with it more interesting, with all six separating and re-combining into all six forms seemingly at random.

Albegas is a little more famous in the US for almost being the third Voltron series, Gladiator Voltron.
Dr. Strangepants

Dr. Strangepants is a character from Phineas and Ferb and is a minor antagonist in Knights of the Multiverse Season 1. He's a member of the evil organization L.O.S.R..

## Notes

Upon first inspection of Strangepants's name, one would obviously think that his name is a parody of the famous Stanley Kubrick film, Dr. Strangelove. But actually, it's based on another Strangelove parody; specifically the name on a theatre billboard seen in the Simpsons episode, Like Father, Like Clown.
Continuity

*This page is a footnote, made to explain the science/supernatural phenomena/small details seen throughout the series, The Knights of the Multiverse.*

This page details the basics of the continuity for the shows showcased in The Knights of the Multiverse.

## Sequels & Midquels

The series takes place after the events of many of the featured shows, such as Transformers Armada, G Gundam, Phineas and Ferb, Danny Phantom, and My Life as a Teenage Robot. However, a number of them (mostly the ones that appear in one-off episodes) take place in the middle of their respective storylines.

## Retellings

On a smaller scale, shows such as Steven Universe, Sailor Moon, Star vs the Forces of Evil & Gunbuster have their stories retold in the series, each taking their own unique directions from their original counterparts. For more information about how each series's differences to the originals, check out each's page.

## Earth Prime

The series, Earth Prime specifically, takes cues from the Super Robot Wars game franchise, taking storylines (or single elements) from multiple shows and put them onto one singular Earth. There are also examples of one or more characters being given different backstories to their counterparts in their source material (usually being tied into either the Getter or Mazinger franchise), such as Ruri Hoshino (renamed Ruri Saotome in the series), the God Mars crew and Tobikage.

### Mazinger & Getter

The series takes place around 5 to 7 years the ends of both series's 1970's counterparts, excluding UFO Robo Grendizer, and have each been bumped up to taking place around the mid 2010's. Though Great Mazinger and Getter Robo have at least two crossover movies, only the first one, simply referred to as Great Mazinger vs. Getter Robo, is considered fully canon, while the second one, Great Mazinger vs. Getter Robo G: Kuchu Daigekitotsu, is only partially canon, since the beginning details Musashi Tomoe's differently to the original Getter Robo story.
Legioss

* Soldier Mode (Molly)
* Soldier Mode (Generic)
* Diver Mode (Molly)
* Diver Mode (Generic)
* Fighter Mode (Molly)
* Fighter Mode (Generic)

Cascade Resistance Pilots

The Legioss is a robot from Genesis Climber Mospeada & Robotech: the New Generation and is a mech featured in The Knights of the Multiverse, introduced in Season 2. It was the main fighter used by the Cascade Resistance, notably being used by their leader Molly, who took it with her when she joined the Crystal Knights in their war against Axis Zeon.

## Armaments & Forms

### Forms

* Fighter mode

Aerospace fighters capable of flight both in atmospheric conditions and space.

* Soldier mode

Humanoid robot mode

* Diver mode

An intermediate mode which deploys the legs and arms but not the head, allowing them to hold weapons and land on hard terrain.

### Weapons

* Internal Missiles

The Legioss has 60 short-range missiles mounted in single-shot surface launchers spread out along the mech's fuselage.

* Light Lasers

The Legioss has two light lasers in its nose.

* Pulse Beam Cannon

The Legioss uses a handheld Pulse Beam Cannon as its main weapon.

## Notes

Dimensions:

* Fighter mode
	+ Length = 10.25 meters
	+ Width = 8.20 meters
	+ Height = 4.60 meters
* Diver mode
	+ Length = 8.00 meters
	+ Width = 4.84 meters
	+ Height = 5.72 meters
* Soldier mode
	+ Height = 8.75 meters
	+ Depth = 5.25 meters
	+ Breadth = 4.84 meters

The Legioss is meant to take the place of the original Cascade Resistance fighter jet, mostly because the original Resistance fighter was a fairly generic sci-fi jet fighter. It also gives Molly her own distinct Mecha when she joins the team.

* It was also chosen over its more famous "cousin", the VF-1 Valkyrie fighter, due to its more alien-like appearance. Plus, it just felt nice to bring a little more attention to one of the less well-beloved parts of the Robotech saga.
Bloodsucker

The X-JMS-P-RSC Bloodsucker is a robot of Armored Trooper VOTOMS and is a mass-produced junior mobile suit featured in Knights of the Multiverse Season 2. It is a customized JMS unit created by Axis Zeon given to their most skilled, savage and deadly JMS pilots, indicated by their jet black paint and distinctive red shoulder.

## Weapons & Equipment

* Bloody Rifle

"Fancy" name for an assault rifle.

* Arm Punch

The Blooksucker is armed with the standard JMS Arm Punch in its left arm.

## Notes

Rather than acting as the final evolution of sorts for the Red Shoulders in the original VOTOMS, KotM's version of the Bloodsuckers are meant to represent the "best of the best" already, though the emphasis on the unit's red shoulders like the original RS's is still present here.
Gaiking

Counter Punch

Paralizer

Zaul Gaizer

Face Open

Gaiking is the titular robot of Daiku Maryu Gaiking and is a Super Robot featured in Knights of the Multiverse Season 1. Created by the evil organization L.O.S.R., it and its counterpart the Daiku-Maryu were specifically built to destroy the Crystal Knights.

## Powers & Abilities

* Counter Cross

Gaiking uses the two "stars" of his knees to use them either like a sword or throw them as a projectile weapon.

* Despair Sight

Laser Eye Beam

* Counter Punch

Rocket Punch

* Paralyzer

Electric shocks that emit from Gaiking's horns.

* Zaul Gaizer

A laser that fires from the eye holes on its chest.

* Face Open

Gaiking's main special ability, it loses the metal plates covering its face, revealing a dragon-like face and gains two attacks:

* Rapid Missiles

A series of missiles that fire directly from Gaiking's face.
* Death Fire

A powerful flamethrower that fires from Gaiking's dragon-like mouth.
Bartley

* Ride-Armor Mode
* Armor-Bike Mode

Auto Bazooka

Ceramic Swords

The Bartley is a machine from Genesis Climber Mospeada & Robotech: the New Generation and is a mech featured in The Knights of the Multiverse, introduced in the opening Mini-Series. It is a transformable motorcycle Mecha developed by the EDC that can convert into a set of battle armor for its user to fight larger/tougher opponents. One such unit was given to the Crystal Knights, where it would be used by Catra to put herself on the same fighting level as the rest of her teammates.

## Armaments

* Riding Suit

The Riding Suit was developed as a component of the Ride-Armor System. They are completely bulletproof and crashproof to protect their users, as a way to encase the operator and provide attachment points for the Ride Armor when it reconfigures to enfold on top of them, so it can remain firmly in place and prevent injury.

* Boosters

Each Bartley is equipped with a pair of rockets on its back that allow it to hover in the air for a long period of time or boost itself across short distances, measured to be about 60 kph.

* Beam Cannon

The Bartley carries a Beam Cannon that is capable of piercing even Mecha armor plating.

* Auto Bazooka

The Bartley carries a hand-held rocket launcher, capable of carrying six rockets. It can mount to the front of the Bartley when in motorcycle mode.

* Ceramic Swords

A piece of optional equipment for the Bartleys are its Ceramic Swords, a pair of large, lightweight but very strong saber blades that extend from an armored housing on each forearm developed to cut through nearly any surface. It can also reflect a certain amount of laser blasts before shattering.

### Super Moves

* Ceramic Slash Typhoon

Catra's finishing technique. She releases both of her Ceramic Swords as she crashes into the enemy at high speeds while spinning like a top.

## Notes

The Bartleys were included in KotM so that Catra could be able to fight on the same level as the rest of the team (helps that it's already in her signature colors). However, the KotM version of the suit also include weapons from the other Cyclone units, most notably taking the Saber Blades from the Browsuperior varient unit to give her more physical-based attacks (plus, her "new design" for the series already gives her "biker girl energy" so to say).
A113

A113 is a four-digit code found in most KB Fan Fiction films. Its inclusion as an Easter egg is inspired by its use in Pixar movies, where it was the classroom number used by character animation students at the California Institute of the Arts which eventually worked at Pixar.

## Appearances in KB films

### 2008

* ***Heavy Weapon*** - Etched on several military craft including the Atomic Tank, the Red Star Battleship and the War Wrecker.
Döven Wolf

The AMX-014 Döven Wolf is a robot from Mobile Suit Gundam ZZ and is a mass-produced Mobile Suit featured in Knights of the Multiverse Season 2. It was created by Axis Zeon.

## Armaments

* 30mm Vulcan Gun

The Döven Wolf has a pair of 30mm head-mounted vulcan guns that possess 300 rounds each.

* Beam Cannon

The Döven Wolf features a pair of beam cannons mounted in its backpack booster binders.

* 12-tube Missile Launcher

The Döven Wolf features a pair 12-tube missile launchers in its backpack booster binders. The missile tubes are loaded with AMS-01H Heavy Missiles.

* AMS-09R Anti-ship Missile

Each Döven Wolf can optionally mount a pair of Anti-ship missiles externally on its backpack.
* Beam Saber

The Döven Wolf carries two beam sabers, which're stored in the hip armor.

* Grenade Launcher

The Döven Wolf has a pair of torso mounted grenade launchers.

* Beam Hand

The Döven Wolf's forearms can be launched and controlled via a guide wire, similar to the MSN-02 Zeong, and maneuvered by built in verniers and small scale thrusters. A wireless version is used by the commander version of Döven Wolf. The beam hands are controlled through the quasi-psycommu system and can be employed to grab and hold enemy mobile suits, as a mid-range melee weapon, and possess an electrical shock ability that allow electricity to flow through the cable and arm into a grabbed enemy machine. This electrical attack is severely painful to the enemy pilot. Each arm also has a built-in beam gun inside in its palm.

* Mega Particle Cannon

One of the main weapons for the Döven Wolf is a pair of abdominal mega particle cannons, similarly to the Psyco Gundam's (though of course, nowhere near as powerful). These powerful beam weapons are ideal weapons for inflicting heavy damage to enemy battleships or destroying a mobile suit in a single shot. They can also be connected to the Döven Wolf's beam rifle to form a mega launcher.

* Beam Rifle/Mega Launcher

The Döven Wolf's most powerful and primary weapon is its beam rifle. With a standard power rating of 12.5 MW, it is more powerful than any other mass produced beam rifle at the time. A unique feature of this beam rifle is that it can connect with the abdominal mega particle cannons to form a mega launcher. With a power rating of 40.2 MW, the mega launcher is the second most powerful weapon employed during the First Neo Zeon War, surpassed only by the ΖΖ Gundam's high mega cannon.

## Notes

The KotM incarnation of the Döven Wolf actually emits one of its weapons: the INCOM, a remote weapon designed for use with the quasi-psycommu system. These disc-shaped devices were armed with internal beam guns and controlled via wire cables. Every time an INCOM changes its flight direction, it deploys a tiny relay INCOM to hold the wire in place and maintain its connection to the mobile suit.
A Rising Torrent's Last Symphony

"Going Twice as High" is the fourteeth episode of Knights of the Multiverse Season 1. Just on the cusp on their next attack on a Renegade base, Drum's trident is stolen. And the culprit is... Drum's sisters?!

## Featured Characters

* Agnes
* Lorelai Heinrich
* Ayako
* Usagi Tsukino
* Atros
* Tobikage
* Meryl
* Lime
* Chaotique
* Kamille Bidan
	+ Zeta Gundam
* Ruri Saotome
	+ Getter Robo D2
* Asuka Langley Soryu
	+ God Sigma
* Trumpet
* Dr. Symphony
* Sigma

## Notes

The main plot for this episode involving Drum's sisters is loosely based off of episodes 38 and 39 of Ultraman Leo, with Cello stealing Drum's trident similarly to how an alien taking on the appearance of Leo's brother Astra stole the Ultra Key and planned to use Leo’s trust in his brother to trick Gen into protecting him against the pursuing Ultra Brothers while some... "not good stuff" happened to the planet the Key was housed in. Though of course here, Cello's motivation for doing so is a little more genuine, as she steals the trident in a childish plan to convince Drum to come back to the family after thinking the Knights "stole her" (and obviously Drum's trident isn't as important an item as the Ultra Key was).
Axis Mega Launcher

The Axis Mega Launcher is a weapon from Mobile Suit Zeta Gundam and is a mass-produced weapon featured in Knights of the Multiverse Season 2. It is a long-range support weapon created by Axis Zeon that was modeled after the AEUG's Mega Bazooka Launcher but mass-produced to act as backup for their main forces, usually seen being handled by Hizack units.

## Equipment

* Rocket Thruster

The Axis Mega Launcher has a large rocket launcher to help it get to its destination faster.

* Control System

Similar to the AEUG's Mega Bazooka Launcher, the Mega Launcher features hand and foot grips for the controlling mobile suit to latch onto. A second mobile suit is able to connect to it via a cable to provide extra energy for the weapon.

* Mega Particle Cannon

## Notes

The Mega Launcher is one of several mobile weapons from the original Zeta Gundam series that didn't appear in the New Translation movies, and one of the many that was not created by Axis; this weapon in particular being used by the Titans (so obviously, it wasn't called the *Axis* Mega Launcher). It also wasn't mass-produced in the original series either, with that element being added to KotM to add a bit more tension to firefights.
Blast Impulse Gundam

The AMX-RX-01γ Blast Impulse Gundam is a robot from Mobile Suit Gundam SEED Destiny and is a mobile suit featured in Knights of the Multiverse Season 2. It was one of the first Gundams developed by Axis Zeon, along with its sister units, the standard-type Impulse and Sword Impulse. The Blast varient was built to be specialized in ranged combat and demolitions, and was piloted by Rey Za Burrel.

## History

### Season 2

The Impulse, Sword Impulse and Blast Impulse Gundams was created by Axis Zeon to act as their prototype models for their future Gundam mobile suits, similarly to the Titans' Gundam Mk-II, with the Blast Impulse made to be proficient in long-range/offensive combat.

## Armaments

* Shield
* Vulcans

Rather than being mounted in the head, the Impulse Gundam has its Vulcan guns mounted in its chest.

* Beam Rifle
* Beam Javelin

Although designed for ranged combat, the Blast Impulse uses two beam javelins, which are stored inside the beam cannons when not in use. These javelins are primarily used for close combat, but can also be used as throwing weapons.

* Hyper-Velocity Rail Cannon

Two hyper-velocity rail cannons are mounted at the top of the Blast Impulse's back, and are positioned over the shoulders when in use. These rail cannons fire solid projectiles that have been accelerated via electromagnetic fields.

* High-Energy Long-Range Beam Cannon

The most powerful of the Blast Impulse's ranged weaponry is its two large high-energy long-range beam cannons. They are mounted on the sides of the Blast Impulse's back and are positioned underneath it's shoulders, with their trigger held in each hand when in use.

* Quadruple Missile Launcher

Mounted in the back of each of the beam cannons is a pair of four tube missile launchers, positioned over the shoulders when in use and can fire multiple guided missiles. Due to their position, the missile launchers cannot be used at the same time as the beam cannons.

## Notes

This version of the Impulse Gundam is split into three versions rather than be a singular Gundam with interchangeable booster packs, both to help make Shinn, Luna and Rey feel more like a team and to act as a nod to the original three Gundam Mk-II's developed by the Titans in Zeta Gundam.
Kitty Katswell

## Agent Kitty Katswell

Kitty Katswell is a character from T.U.F.F. Puppy and is a minor character in The Knights of the Multiverse. She's the #1 agent of the Turbo Undercover Fighting Force.

## Personality

Kitty is known to have somewhat of a temper, often coming off as a tough-talking, no-nonsense girl that simply wants to get the job done and has little time for her teammates' childish antics. However, she is also perfectly capable of being kind and caring when she needs to , and in spite of how often some of them aggravate her, she still considers them all to be worthwhile companions and good friends. And despite being the oldest member of the team's founding members, Kitty can also be as childish and silly as the others at times, when she laughs at practical jokes, and how juvenile some of the "fights" she can get into with co-workers & villains alike. She also sometimes gives into her animal instincts like chasing mice/birds, clawing things, or leaving dead mice on doorsteps as signs of affection.

## Skills & Equipment

Agent Katswell is a true force to be reckoned with, being an expert in combat (with her claws being registered lethal weapons), proficient in many weapons & gadgets, and detective work & disguises.
Dr. Bringdown

Dr. Bringdown is a character from Phineas and Ferb and is a minor, supporting antagonist in Knights of the Multiverse Season 1. He is a member of the evil organization L.O.S.R. and usually assists other scientists in the group with projects. He also has a weird mutant arm (so he's got that going for him)

## Personality

As his name implies, Bringdown tends to look on the downside of things, pointing out the inconsistencies in a situation or point out the flaws in a plan (though his concerns will usually be ignored).

## Abilities

* Mutated Arm

Due to some kind of lab incident, Bringdown's right arm was mutated with green skin and brown fur. With it, he's able to use its claws to cut most (average sized) things and slightly advanced strength.
GigaPhoenix

* Robot Mode
* Components

GigaPhoenix is a robot from Seijuu Sentai Gingaman featured in Knights of the Multiverse Season 1. It and its partner GigaRhinos are a pair of combining Super Robots created by the L.O.S.R. organization, mainly to act as protection for their bases from enemy Mecha.

## Armaments & Abilities

* GigaWings

GigaPhoenix is formed from the combination of five jet fighter machines called "GigaWings". Wing 1 forms the head, shoulders & arms, Wing 2 the main torso, Wing 3 the hips, and Wings 4 & 5 the legs.

* Enhanced Agility

GigaPhoenix possesses great speed and agility along with flight capabilities which it uses to outmaneuver and outflank opponents as opposed to GigaRhinos's direct frontal approach.

* Giganic Boomerang

GigaPhoenix's main armament is its Giganic Boomerang, a large blade which it can wield as a melee weapon or charge with energy and throw as a projectile.

* Giga Beam

A blue energy beam blast from GigaPhoenix's chest plate.

* Twin Cyclone

When deployed alongside GigaRhinos, the two are able to combine into an energy cyclone attack.

## Notes

The GigaPheonix and GigaRhinos are another pair of Super Sentai mecha that are featured in this series in antagonistic roles in this series. But unlike most other Sentai mecha featured, they actually *did* fight against the main heroes when they first showed up on the scene, even having more evil-looking appearances before changing sides with more "angry" faces and silver in place of the yellow details on their bodies, which for hopefully obvious reasons this series uses as their main designs.
JunJun

## JunJun/Sailor Juno

* Amazoness Form
* Sailor Juno Form

Crystal Knights

VesVes (younger sister)

JunJun is a character from Pretty Guardian Sailor Moon and is a major character introduced in the first season of The Knights of the Multiverse, introduced in Season 3. She and her sisters were corrupted by Black Lady to serve in her Guild of the Multiverse until they were freed by the Crystal Knights, revealing herself to be Sailor Juno of the Asteroid Sailor Guardians, meant to serve as Neo Sailor Moon's main protectors in the future.

## Personality

JunJun is the second youngest member of the Amazoness/Sailor Quartet. She's the most physical and athletic of the four. She displays typical tomboy traits, being more interested in fighting first and asking questions later and being quite arrogant. Surprisingly though, she's shown to be quite apathetic, as seen with how often she'll be the first one to help Usagi overcome one of her issues.

## History

### Pre-Series

Juno and her sisters were born in the future of Crystal Tokyo. Unbeknownst to them though, they were intended to become the next generation of Sailor Guardains, getting their power to protect their Kingdom's new princess, Usagi "Small Lady" Tsukino, when she finally came to power. She and the others were still normal civilians, though the four picked up skills in various performing arts, with Juno developing a knack for acrobatics. However, this was when Black Lady sensed their power, and used her dark power to corrupt the four soon-to-be Sailor Guardians, and they became the Amazoness Quartet.

## Abilities

Most of JunJun's Sailor Guardian powers revolve around electricity.

* Thunder Blitz

JunJun creates a strong thunder clap between her hands.
Acrobunch

Finger Missiles

Power Sword

Acrobunch is the titular robot from Makyo Densetsu Acrobunch and is a Super Robot that appears in Knights of the Multiverse Season 1. Created by the evil organization L.O.S.R., he's designed to explore ancient ruins (no, seriously) and battle anyone that might interfere Unfortunately, he kind of hates his job, mostly due to his rather garish appearance.

## Personality

Unlike other L.O.S.R. Super Robots, Acrobunch has very low self-esteem, to put it gently. He's very depressed and embarrassed by how he's probably the worst-designed robot ever built, with his frankly absurd appearance and rather generic weapons arsenal.

## Abilities & Equipment

* Solar Beam

Acrobunch has a blue laser that fires from the crest on his head.

* Dual Drill Arms

A drill emerges from either of Acrobunch's wrists.

* Finger Missiles

Rapid fire missiles launched from the fingers.

* Atlantis Sword

Acrobunch is armed with a standard power sword (it's only referred to as the "Atlantis Sword" to make it sound unique).

## Relationships

### Crystal Knights

Acrobunch surprisingly found the organization's enemies to actually kind of nice, giving him comfort when he explained how much he hates his cumbersome appearance and saw some potential in his relatively mundane armaments. The ones he grew close to in particular Usagi, Mohm and Asuka Soryu, with the former two even giving him the nickname "Acro" and even offering him a spot on the team when they all got out of there.

## Notes

Acrobunch's dour outlook on life given to him in this series is a play on his rather bizarre appearance even by Super Robot standards, especially in the context of his home series, which was essentially if Indiana Jones had a giant robot (which even then, is just a bizarre idea in of itself).

Acrobunch is surprisingly one of the shortest of Super Robots in its original series, coming up to 15.2 meters {doesn't exactly help the ego this series has given him much, does it?}.
Cyclone

Cyclone Whirlwind

The Cyclone is a machine from Six God Combination God Mars and is a fortress featured in Knights of the Multiverse Season 1. It is an aerial battle fortress created by L.O.S.R..

## History

### Pre-Series

The Cyclone was constructed and launched some time before the events of Season 1, being one of several fortresses the organization created to both construct and house many of their weapons.

## Armaments

* Photon Beams

The Cyclone is able to fire blue Photon beams from its midsection.

* Underside Photon Beam

The Cyclone is able to fire a powerful yellow Photon laser from the claw-like hole on its underbelly.

* Cyclone Whirlwind

The reason it was named, the Cyclone spins the two silver parts of its midsection and generates a powerful whirlwind.

## Notes

In the original God Mars anime, the Cyclone was treated as a simple bad guy of the week. Here, it's been upgraded to a full-on fortress thanks to its general design.
Blood Wind Clan

The Blood Wind Clan are a group of characters from Giant Robo: The Day the Earth Stood Still that act as minor antagonists in Knights of the Multiverse Season 2. They are a clan of warriors that have dedicated themselves to "purifying" the lands of their world by force.

## Weapons & Abilities

* Superhuman Speed

Each member of the Blood Wind Clan are capable of display incredible feats of agility, not least of which is their abilitiy to run across the surface of water.

* Pole Staffs

Each Blood Wind Clan warrior's main weapon is a pole staff that are able to and can stretch outwards a great distance thanks to a series of interlocking chains. They're even able to use them to ascend into the air by spinning them above their heads like helicopter blades.
Gelgoog

The MS-14A Gelgoog is a robot from Mobile Suit Gundam and is a Mobile Suit featured in Knights of the Multiverse Season 2. It is a high-performance/general purpose, mass-produced Mobile Suit that was created by the original Principality of Zeon around the tail end of the One Year War. Despite its age though, it and many of its variants are still used regularly on the frontlines by Axis Zeon in their conquest of the Multiverse.

## Armaments

* Twin Beam Sword

The twin beam sword, also known as the "beam naginata", is the Gelgoog's signature close combat weapon. Its handle is about the length of two beam saber hilts and has a beam emitter at both ends, allowing it to generate two beam blades. The weapon can cut through most armor not treated with anti-beam coating. It can also generate only a beam blade on one end. When not in use, it is stored on the back.

* Beam Rifle

The Gelgoog was the first mass-produced Principality of Zeon mobile suit to be equipped with a beam rifle. Its power even rivals the beam rifle used by the original RX-78-2 Gundam.

* 120mm Machine Gun

Standard machine gun used by other Zeon mobile suits.

* H&L-GB05R/360mm Giant Bazooka

A large bazooka originally used by the original Rick Dom. The bazooka is fed by a 10 rounds magazine, and a single round can easily blow the torso off of an enemy mech suit.
Dr. Diminutive

Dr. Diminutive is a character from Phineas and Ferb and is a reoccurring antagonist in Knights of the Multiverse Season 1. He is a member of the evil organization L.O.S.R., where he always trying to rise to the top of the food chain and take over the organization for himself, with his big break for it being the creation/restoration of an old Kikaiju, God Mazinger.

## Personality

Diminutive has a very strong Napoleon complex in the highest sense. He's often overly-aggressive, always has to make his voice the loudest in the room, and believes he deserves to be the most powerful evil scientist in the world. He's always seeking control of the most powerful gadget or easiest path to in all of the "experiments" he takes part in, often to the other scientists' expense.

## Notes

This version of Diminutive takes his Napoleon Complex to a whole new extreme, making him The Starscream of the group.
Ghost Ship

Photon Cannon

The Ghost Ship is the titular ship of the film Flying Phantom Ship and is a battleship featured in Knights of the Multiverse Season 1. It was a mechanical ship created by L.O.S.R. that was designed to look like an old, ruined pirate ship that is commanded by Dr. Long John. Its main purpose was to attack other coastline ships & battleships and take their remains for the organization to use as parts for their own battleships in their plans of conquest.

## Armaments

* Force Field
* Anti-gravity Flight System

The Ghost Ship has an anti-gravity flight system built into its systems to allow it to fly in the air.

* Tractor Beam

The Ghost Ship has an underside tracker beam.

* Radar Absorption Device

The Ghost Ship can absorb radar waves to become undetectable on enemy radars.

* Missiles

The Ghost Ship has a smorgasbord of missiles housed in silos hidden in various parts of its main body to attack enemies.

* Photon Cannon

The Ghost Ship has a Photon Beam cannon located on the bowsprit.

## Notes

The Ghost Ship was included both as a way to give the Knights an old-fashioned water battle on the Seven Seas and a way to explain how the Renegades managed to get so many supplies to create their own warships.
Error in Communication

"Error in Communication" is the fifteenth episode of Knights of the Multiverse Season 1. The Knights infiltrate a L.O.S.R. Communications Base to gather more information on the organization.

## Featured Characters

* Ana
* Yuna
* Sunset Shimmer
* Agnes
* Lorelai Heinrich
* Akabon
* Usagi Tsukino
* Rosy
* Kamille Bidan
	+ Zeta Gundam
* Asuka Langley Soryu
	+ God Sigma
* Ruri Saotome
	+ Getter Robo D2
* Mohm
	+ Orguss
* Elchi Cargo
	+ Xabungle
* Lulli
* Catra
* Cosmo
* Emily
* Meryl
* Pink Diamond
* Freru
* Skeleton Crew
* X-Units
* Y-Units
* L.O.S.R. Officer Robot
* L.O.S.R. Soldier Robot
Ingram

The Ingram is a robot from Mobile Police Patlabor and is a mech featured in The Knights of the Multiverse. It is a mass-produced mech created by the EDC for police officers to use in mech/Super Robot-related crimes, or at least hold them off until more powerful mechs like the Mazingers can intervene.

## Armaments

* Forearm-mounted Riot Shield
* Anti-Mech Electromagnetic Riot Baton

The Ingram's main hand-to-hand weapon is a large staff modeled after a riot baton that is stored in the shield on its left forearm.

* 37-Mil Vulcan Revolver Cannon

The Ingram's main ranged weapon is a specialized pistol designed after a traditional revolver pistol, which is stored in its right leg and holds six rounds.

* 90mm Riot Cannon (Shotgun)
Adrastea

* Ground Mode
* Flight Mode

The Adrastea (which means "inescapable" in Greek) is an assault craft from Mobile Suit Victory Gundam and is a battle fortress featured in Knights of the Multiverse Season 1. It is a large land-based battleship created by the evil organization L.O.S.R., meant to act alongside their Lysithea ships as a part of their breakout attack to conquer the Earth… at least until the Crystal Knights stumbled upon their plans.

## Armaments

* Hover Mode

The Adrastea is able to split its bottom wheels in half and hover over the ground.

* Multiple Turrets

The Adrastea has LOTS of double-barreled Photon Beam turrets scattered throughout the craft: two large ones on each wheel, five large ones lining the
top of the craft (with one three-barreled one near the bridge), eight single-barreled ones surroundings the bridge, twelve single-barreled ones on each side of the middle, six single-barreled ones around the front and an additional two-barreled gun on the bottom of the ship's tip (yeah, they really wanted to make sure this thing had a lot of guns).
Arctic Landscape

Arctic Landscape is the second Ring in Just's Heccing Fun Towers! It is a extremely large tower span, of 21. 7 are actually made in, 14 are to be made from the community or creators. The stronghold is still in progress.
The current towers are:

Tower of Wifi Loss. (Community Collab) Made by memegavin2 and CrazyBlastingCore (Very Hard)

Tower of Giving Up (Community) Made by Zertiliex (Hard)

Tower of Horizontal Madness (Made by Creator) Made by v\_Just (Insane)

Tower of Fake Winning (Community Collab) Made by SwabsOfCotton and DanMario24YT (Very Hard)

Tower of Climbing The Chart (Community Collab) Made by memegavin2, CrazyBlastingCore and Zertiliex (N̶̜̓ī̷͍g̵̻̊h̵̹͛t̷͖͠m̴̙̀a̸̭͝r̶͚͠ị̵͘s̴̳̾h̷̹̓)

Tower of Sky Adventure (Made by Creator) Made by Zertiliex (Medium)

Tower of Opposite Days (Made by Creator) Made by LookItsGalaxy (Advanced)

Tower of Messy Placing (Community) Made by LukeGaming25 (Advanced)

Tower of Rooms (Community) Made by exephalies and jirattthee(Hard)

Tower Of Shattered Light (Made by Creator) & (Community) Made by v\_Just and LukeGaming25(Easy)

More will be added soon.
GINN

The AMX-017 GINN is a robot from Mobile Suit Gundam SEED and is a mass-produced Mobile Suit featured in Knights of the Multiverse Season 2. They were created by Axis Zeon in their war effort across the Multiverse and are operated by pilots that serve under Mashymre Cello.

## Weapons

* Heavy Blade

Rather than the standard-issue Beam Saber, the GINN uses a double-edged sword with an appearance similar to an European broadsword. The weapon relies on both its weight and the force of the attack to crush armor as much as on its keenness to cut, and has proven highly effective against the armor of most Mobile Suits and other metals, but can be countered by a beam saber. When not in use, the blade is mounted on the left side of the waist.

* Heavy Assault Machine Gun
* Bazooka
* Short-Range 3-barrel Missile Launcher

An optional weapon, the GINN is able to mount a pair of short-range guided missile launchers onto it's legs.

## Notes

The GINN was chosen since its armored-up appearance and European-like swords fit with Mashymre's knight-like attitude, and helps to make his forces very distinct from the other Zeon forces seen in the series.

* Funny enough, in the original Gundam SEED and SEED Destiny, the GINNs would be developed into the Cosmic Era's own versions of the Zaku (probably just out of laziness), and in KotM, this has sort of been reversed, since this version of the GINN is developed from the original Zaku II.
Doctor Destiny

John Dee, aka Doctor Destiny, is a character from Justice League and is a minor antagonist in Knights of the Multiverse Season 2. He's a low life convict who acquired the ability of ESP and works with many other supervillains and criminals in the Secret Society, and was a part of those that joined up with the Injustice Regime in a bid to conquer the known Multiverse. Though Destiny moreso wanted to do so so he could enact more of his demented experiments on tampering with people's dreams.

## Skills & Powers

* Telepathy

* Dream Manipulation

Doctor Destiny has the ability to manipulate anyone's dreams. Basically, he can use twisted versions of people's dreams to commit crimes, such as making people become murderers by exploiting their secret dreams or explore a particular person's dream to create a kind of dream world, where everything happens based on a misrepresented version of that dream, and trap people there.

## Relationships

### Sinestro

Sinestro managed to win Doctor D. over to his side by promising him some "fresh minds" from across different worlds to test his skills on and paly with.
Gadeel

The AMA-06MDX Gadeel is a machine from After War Gundam X and is a mobile armor featured in Knights of the Multiverse Season 2. It is a mass-produced, high-mobility, aerial combat-specialized mobile armor modeled similarly to a fighter jet developed by the Injustice Regime using the Mobile Doll system to provide air support for their forces.

## Armaments

* Thrusters

The Gadeel has a pair of jet engines with high thrust on both of its wings.

* Beam Rifle/Beam Saber

The Gadeel is equipped with a custom long-barreled beam rifle that can also be used as a beam saber is installed at the bottom of the machine.

## Notes

While the inclusion of the Gadeel might seem a little dumb/underwhelming compared to the other Mobile Suits and Mobile Armor taken from other Gundam shows, its purpose is mainly to act as a sort of companion piece to the Euclid; an aerial-type support unit to counterbalance their land-based support. Plus, it gives an excuse to have a few Top Gun-style dogfights in the season.

* Funnily enough though, the Gadeel is one of the only Mobile Doll-equipped Mobile Suits/Armors that was never equipped with any type of A.I. system, not even in the Super Robot Wars game series. It was simply given this role due to its simplistic design and its head sensor at the top, that also slightly resembles the head units of grunt units seen in Gundam Wing.
Forbidden Vortex

* Mobile Suit Mode
* Attack Mode

The AMX-034 Raider Full Spec is a robot from Mobile Suit Gundam SEED Destiny and is a mass-produced transformable mobile suit featured in Knights of the Multiverse Season 2. It is a Gundam-styled Mobile Suit created by Axis Zeon to aid in their war effort in their conquest of the Multiverse. It is primarily designed for amphibious combat, though can duke it out on land just as well, and can even fly in the air.

## Armaments

* Vulcan Guns

Two of these light projectile weapons are mounted in the MS's head and usable only after the MS has surfaced. Although classified as Anti-Air, they can be used for missile interception and to destroy lightly armored vehicles.

* 115mm Machine Gun

The Forbidden Vortex has machine guns mounted on each forearm, which are only usable after the MS has surfaced.

* Trident

A three-pronged spear used for close combat.

* Phonon Maser Cannon

The Phonon Maser Cannon is a sonic weapon that is unaffected by water, allowing it to function as an effective weapon both on land and in the sea. It is mounted on the backpack but only usable in high-speed assault form. This weapon is the only energy weapon installed on the suit.

* Supercavitating Torpedo Canister Pod

A pair of pods are mounted on the Forbidden Vortex's backpack that fire supercavitating torpedoes, a type of torpedo that's much faster than normal ones. They are usable only in its high-speed assault form.

* Built-in Heavy scythe

A pair of retractable close combat heavy scythes are built into each shield, resembling claws.