New Canaan events/scriptoutput

id
### Samson's Option

*When the bombs fell, the Prophet did not make it to the vault. One of God's elect was chosen as overseer, and he tried to guide the Church of Latter Day Saints through the darkness that followed. God's people remembered the tales of Nephi and Joseph Smith, of Jesus and Abraham. They turned to their ideals to guide us through. Judge Samson compared our time to past moments in the Christian faith.*

**We stayed in the vault, like the Israelites in the desert.*** [SCOPE]One random owned state:
	+ Add **2** (unrecognized string "bunker2" for Template:Icon) Bunker, on the province (6306)
	+ Add production of **4** (unrecognized string "advanced" for Template:Icon) Advanced Components

**Compared to Joseph Smith's expedition, what was a vault?*** Lose Manpower 100 Manpower
* [SCOPE]One random owned state:
	+ Add production of **8** (unrecognized string "metal" for Template:Icon) Scrap Metal
	+ Add production of **6** (unrecognized string "energy" for Template:Icon) Energy

 id### Ehud's Courage

*And the children of New Canaan did evil in the sight of the Lord. So the Lord strengthened Ryan King of Farfield against New Canaan, because they had done evil in the sight of the Lord But when the children of New Canaan cried out to the Lord, the Lord raised up a deliverer for them: Ehud the son of Jason. By him the children of New Canaan sent tribute to Ryan King of Farfield.

Now Ehud made himself a dagger fastened it under his clothes on his right thigh. So he brought the tribute to Ryan king of Farfield. And when he had finished presenting the tribute, he sent away the people who had carried the tribute. But he himself turned back from the Nuka Cola sign that was at Farfield, and said, 'I have a secret message for you, O king.'*

**God commands you to work with us, not against us.*** [Scope]**Farfield** (457):
			* Scripted Trigger: is\_valid\_state\_for\_arms\_factory=yes
		- Add 1  building slot
		- Add **1**  Arms Workshop

**Then Ehud thrust the dagger into his belly.*** Gain 5% War support War Support
* Gain Army experience 15 Army Experience

 id### Gideon's Wisdom

*The New Canaanites did evil in the eyes of the Lord, and for seven years he gave them into the hands of the mutants. Because the power of the mutants was so oppressive, the New Canaanites prepared shelters for themselves in mountain clefts, caves and strongholds. And God sent them a Prophet, who said, 'This is what the Lord your God, says: I brought you up out of Illinois, out of the land of slavery. And I delivered you from the hand of all your oppressors; I drove them out before you and gave you their land. But you have abandoned him.

And Gideon asked God, 'If the Lord is with us, why has all this happened to us? Where are all his wonders that our ancestors told us about when they said, ‘Did not the Lord bring us up out of Egypt?’ But now the Lord has abandoned us and given us into the hand of the White Legs. Why?'

And the Lord replied, 'go in strength you have and save New Canaan out of the mutants' hands. Am I not sending you?'*

**Gideon preached to the mutants.*** Gets the Mutant Recruitment File:Outsider mutant-ghoul.png *“Recruit All Mutants”*
* Gain  40 Political Power

**They pursued the mutants and brought the heads to Gideon.*** Gain Army experience 10 Army Experience
* Gain 5% War support War Support

 id### Every Man Did What Was Right In Their Own Eye

*Under Deborah New Canaanite traders ranged to New Vegas and California, and made contact with the Midwest Brotherhood. But she also encouraged deviance, letting sodomites live openly, letting bars and brothels flaunt themselves in exchange for a 'licensing fee,' and taxing the poor to support a mighty army. Deborah was overthrown in a populist uprising inspired by the faith. But Deborah died unrepentant and claiming she would be welcomed into the arms of the Lord.

Her final words were a quote from Brigham Young himself: 'The male portion of the human family are the lords of the earth, and they are full of wickedness, evil and destruction, and especially in their acts towards the female sex. But God will hold them accountable.'*

**Villagers held back until I, Deborah, arose, a mother in Israel.*** Gain  150 Political Power

**So may all your enemies perish, Lord!*** If:
			* Has *“Disciples of God”* division template
	+ Create *“Disciples of God”* division template
* [Scope]**New Canaan** (551):
	+ Create  New Canaan unit based on the *Disciples of God* template
* Gain 5% War support War Support

 id### The White Legs at the Gate

*And the Prophet foretold the Lord will snatch away their finery: the bangles and headbands and Pip boys, the earrings and bracelets and radios, the headdresses and anklets and guns, the perfume bottles and colas, the signet rings and nose rings, the fine robes and the capes and golds, the purses and mirrors, and the linen garments and tiaras and silk of the Shi.

Instead of fragrance there will be a stench; instead of a sash, a rope; instead of well-dressed hair, baldness; instead of fine clothing, sackcloth; instead of beauty, branding.

Thus spoke Jeremiah Rigdon, when the White Legs reached New Canaan's borders.*

This event happens *only once* during a campaign.

* [SCOPE]Any neighbouring country:
	+ At least *one* of the following is true:
		- Is  White Legs
		- Is a subject of  White Legs

**The gates of New Canaan will lament and mourn.*** Complete national focus  *“Barbarians at the Gate”*
* Increase variable ncn\_threat by 10
* Scripted Effect: update\_ncn\_threat=yes
* Custom effect tooltip: Our perceived threat of [WHT.GetNameDef] increases by 10!

 id### The War for Heaven

*Even after Jeremiah's fiery warning, few truly believed the White Legs would be so bold as to launch an open attack. Even fewer can believe the brutality they are exhibiting in the settlements they capture. Those of the faith are executed horrifically, whilst children are being sold into slavery, all under our watch. Truly, the White Legs are a terrifying foe, and one we seem ill-prepared to face.

All our local sheriffs have been mobilised, and paired with battalions of faithful from neighbouring tribes, but the question remains: will this be enough?*

This event happens *only once* during a campaign.

* Is at war with  White Legs

**Oh Lord, protect us.*** Complete national focus File:Ncn by the sword and the cross.png *“The War for Heaven”*

 id### The Day of Judgement: New Canaan In Flames

*Following weeks of gruelling manoeuvrers, forces loyal to the White Leg banner have reached the city of New Canaan itself. A recent Canaanite counter-attack has proven futile, and the Canaanites have been forced to withdraw from the outskirts of their holy city. The White Legs' final assault is underway against the few buildings in New Canaan that resist their grasp: the last hold-out of Canaanite troops barricaded in the Sheriff's building are expected to be crushed within a day. Already, however, New Canaan burns bright on the horizon, as buildings have been put to the torch by White Legs forces. Soon, all that will remain of the Mormon holy city will be twisted metal and scorched stone.*

This event happens *only once* during a campaign.

 Immediate effects* Hidden effect:
				+ Global flag ncn\_canaan\_in\_flames is set
		- Trigger news event *“The Day of Judgement: New Canaan In Flames”*
		- Set global flag ncn\_canaan\_in\_flames
		- New Canaan:
			* Becomes owner and controller of **Canyon Point** (224)
			* Gains core on **Canyon Point** (224)
					- State is owned by  New Canaan
					- None of:
						* Is state **Canyon Point** (224)
				+ White Legs:
					- Becomes owner and controller of the previously mentioned state
					- Is a subject of  New Canaan
				+ New Canaan:
					- ```
					end_puppet = PREV
					```
					- Is in the same faction as  New Canaan
				+ Scripted Effect: leave\_mormon\_alliance=yes
					- Is guaranteed independence by  New Canaan
				+ New Canaan:
					- Cancels it's guarantee of independence for the previously mentioned country
					- Is at war with  New Canaan
				+ Make a white peace with  New Canaan
			* ```
			set_truce
			```

				+ ```
				target = WHT
				```
				+ ```
				days = 500
				```
			* White Legs:
				+ ```
				set_truce
				```

					- ```
					target = PREV
					```
					- ```
					days = 500
					```
				+ At least *one* of the following is true:
					- Is  Sorrows
					- Is  Dead Horses
					- Is  New Canaan
			* ```
			set_truce
			```

				+ ```
				target = WHT
				```
				+ ```
				days = 500
				```
			* White Legs:
				+ ```
				set_truce
				```

					- ```
					target = PREV
					```
					- ```
					days = 500
					```
		- Sorrows:
			* Gets the National Spirit File:NCN mormon mission.png *“Mormon Mission”*

Mormon Mission icon**Mormon Mission**

* Research Speed: +2%
* ```
people_acceptance = 20
```
A mission from [NCN.GetName] is present in our country, swaying our politics somewhat as they attempt to convert the populace.
* + - Dead Horses:
			* Gets the National Spirit File:NCN mormon mission.png *“Mormon Mission”*

Mormon Mission icon**Mormon Mission**

* Research Speed: +2%
* ```
people_acceptance = 20
```

Option conditions
File:Event trigger.png **Enabled if:**
* Is  New Canaan

**Our home is in flames. Our people, dead. We must flee.**
* Set cosmetic tag to NCN\_exile
* Complete national focus  *“Canaan in Flames”*
* Gets the National Spirit File:Generic religion.png *“Holy Flames Quenched”*

Holy Flames Quenched icon**Holy Flames Quenched**

* Division Attack: −5%
* Recruitable Population Factor: −15%
* War Support: −15%
Whilst the Canaanites have never been great war-makers, our defeat at the hands of the [WHT.GetName] has completely crushed any militarist disposition that trickled through the congregation. Nobody has any stomach for war: even Joshua has his qualms.

* Gets the National Spirit File:Kha a new silk road.png *“Destroyed Economy”*

Destroyed Economy icon**Destroyed Economy**

* Construction Speed: −15%
* File:Efficiency cap texticon.png Production Efficiency Cap: −20%
* File:Efficiency texticon.png Production Efficiency growth: +5%
* Factory Output: −15%
When we were forced to flee New Canaan, we grabbed all we could. Our new home has little, and we've been forced to live from what we've brought: there's little in the way of production here. Still, we must rebuild.

* Gets the National Spirit File:NCN mormon mission.png *“Theological Confusion”*

Theological Confusion icon**Theological Confusion**

* Political Power Gain: −25%
* Research Speed: −15%
* Stability: −10%
Where is God? Why has he forsaken us? Is this punishment for the errors in our ways? These are all legitimate questions amongst the congregation, and they don't trust the answers the existing clergy are giving them.

* Trigger country event *“A Leader in Exile”* in 7 days to 7 days and 2 hours
* Remove the dynamic modifier *“Decadence's Clutches”*
* Remove the dynamic modifier *“The White Legs Threat”*

 id### The Day of Judgement: The Capture of Lincoln

*Following several weeks of brutal fighting across the Utah wastes, forces loyal to the Canaanites have captured Lincoln, the primary settlement of the White Legs tribe. The capture came at an excruciating cost to Canaanite forces, with the White Legs stubbornly fighting from house to house in a desperate last defence of their homeland. Whilst [WHT.GetLeader] has reported to have fled the city, there is little doubt that the White Legs will be forced to scatter across the wasteland without their capital city in their hands.*

This event happens *only once* during a campaign.

Option conditions
File:Event trigger.png **Enabled if:**
* Is  New Canaan

**The heathens have been defeated at last!**
* Complete national focus  *“Canaan in Glory”*
			* Global flag NCN\_alternate\_route is set
	+ Annex  White Legs
* Gets the National Spirit File:Corruption 10.png *“Rampant Corruption”*

Rampant Corruption icon**Rampant Corruption**

* Political Power Gain: −30%
* Consumer Goods Factories: 20%
* Division Organization: −10%
A combination of our past decadence and our victories against the White Legs have meant that corruption is rampant within our society. A few caps in the right hands can land you almost anything, be it spiritual or material. The corruption was tolerable during the war, but is now beginning to bite...

* Gets the National Spirit File:Ncn sneering imperialist.png *“Warmongering Disposition”*

Warmongering Disposition icon**Warmongering Disposition**

* Trade deal opinion factor: −15%
* Send volunteers tension limit: −15%
* Improve relations maintain cost: +20%
Our conquest of the White Legs has gained us vast swathes of territory, and a sour relationship with the tribes we preach amongst. They worry that we may turn and conquer them after our successes to the south. Whilst we have no plans of doing this, the reputation remains.

* Gets the National Spirit  *“Shattered Economy”*

**Shattered Economy**

* Resource Gain Efficiency: −10%
* File:Efficiency cap texticon.png Production Efficiency Cap: −25%
* Civilian to Military Factory conversion cost: +20%
The war with the White Legs has shattered our economy into pieces. Every workshop was straining to deliver the demands of war, and now they seem unable to do much but produce weapons of war. The economy will take work to recover its past efficiency.

* Trigger country event *“A Church Lost in the Wilderness”* in 7 days to 7 days and 2 hours
* Remove the dynamic modifier *“The White Legs Threat”*

 id### The Soft Hands of the Holy

*Daniel's approach to all things theological has always held a comforting appeal to the tribes we preach in. Pledging to spread unity and compassion, Daniel has been named the new President of the Church, but has been cautioned against perusing some of his more drastic reforms by the influential traditional bloc of the Church. Fortunately he has more pressing concerns to focus his attention on for the time being, including deciding on a policy regarding tribal converts to the faith, as well as dealing with the dark stain of decadence on the nation. If he can deliver his bold promises, the Church will surely be more united and more powerful than ever before, but his path will not be smooth sailing.*

**So be it, Lord.**
(Nothing)

 id### Decadence and Wealth

*With the support of the clergy, and a good sprinkle of caps to help seal the deal, Jeremiah has retained his position as President of the Church, seeing off a challenge from the more devout Daniel. Pledging a continuation of the trading policies that have brought Canaan much wealth, as well as decisive action to improve the economy, Jeremiah has much to live up to. Even more pressing is the horrendous corruption that currently plagues the country, and whilst it might line Jeremiah's pocket nicely even he can see the damage it is causing his people. The path won't be easy, as surely there are many threats awaiting the Canaanites, but they have put faith in Jeremiah, for which he will reward them royally: even if it means exploiting Canaan's neighbours to do so.*

**Our new lands will make us rich indeed.**
(Nothing)

 id### The Burned Man Walks!

*Joshua Graham is our light in the darkness. His bold leadership, focused around unifying the tribes that surround us and rapidly rearming to face off against the White Legs once more, has gained him a huge deal of support amongst the remaining congregation and the tribes that house us. As a result, Graham has assumed total temporary control of our forces and clergy in exile, and will use them to their fullest extent to ensure we return triumphant to our holy land, with a fire in our stomachs brighter than any before. After all, we can't expect God to do all the work...*

**The White Legs shall know their place before the Lord!**
(Nothing)

 id### A Leader in Exile

*Jeremiah Rigdon has failed us. Money twisted him away from the Lord, as it did to many of the preachers and missionaries we once called our kin. Now, they got their punishment from God. Most of them lie dead in the streets of New Canaan, and the rest are scattered across the wasteland. Some have managed to find refuge amongst tribes we once preached in, as we have, but the numbers who have are a mere fraction of the congregation we once had. Jeremiah has reportedly escaped and fled to New Reno, where he has made use of his merchant contacts to create a comfortable life. That means that we need a new leader, one who can unify our fractured, confused and disheartened congregation so that we may, God willing, return to our holy lands. Two candidates present themselves, each with very different visions for our recovery. Daniel is the 'old' Mormon's favoured choice: his compassionate and measured approach promise unity and hope. The Burned Man, Joshua Graham, promises a radically different programme. A champion of the tribes, Graham is calling for militarization and unification to crush the White Legs once and for all. Who will lead us in this new age of exile?*

**The Burned Man is our new hope.*** If:
			* Current ruling party is (unrecognized string "people" for Template:Icon) People
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
* Joshua Graham becomes the leader for their party
	+ **Burned Man**
		- AI Modifier: Focus on Offense: +20%
		- Justify war goal time: −15%
		- Division Recovery Rate: +2%
	+ **War Industrialist**
		- Military Factory construction speed: +10%
		- Dockyard construction speed: +10%
	+ **Dislikes Caesar's Legion**

**Daniel's soft touch is the way forwards...*** If:
			* Current ruling party is (unrecognized string "people" for Template:Icon) People
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
* Daniel becomes the leader for their party
	+ **Charismatic Leader**
		- Political Power Gain: +5%
	+ **Blessed are the Merciful**
		- AI Modifier: Focus on Peace: +20%
		- Improve relations opinion: +25%

 id### A Church Lost in the Wilderness

*The war may have been won, but at what cost? Whilst it raged, our flock at home suffered terrible hardships from White Legs and Canaanites alike. Corruption was rife, with greasing the right palms becoming almost a necessity to survive, and it remains at endemic proportions even now the war is over. The economy is close to collapse, having being strained by the fighting, and to make matters worse even our closest tribal allies are eyeing us with suspicion now that we occupy vast swathes of land that isn't ours.

We, the congregation, therefore face a choice. Do we throw our support behind Jeremiah once more, or do we choose a new leader? Jeremiah certainly saw off the White Legs aptly, and he seems keen to reform the economy, but there are doubts about how far he may go to combat corruption. Daniel, meanwhile, has pledged to reform the church and eliminate corruption, but he is less willing to follow through with necessary economic reforms. Who shall lead the flock forwards?*

**Jeremiah saw off the White Legs, so he is fit to lead.*** If:
			* Current ruling party is (unrecognized string "people" for Template:Icon) People
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
* Gain **20%** (unrecognized string "elites" for Template:Icon) Elites party popularity

**Daniel's soft touch is the way forwards...*** If:
			* Current ruling party is (unrecognized string "people" for Template:Icon) People
	+ Set the ruling party to (unrecognized string "People" for Template:Icon) People
* Daniel becomes the leader for their party
	+ **Charismatic Leader**
		- Political Power Gain: +5%
	+ **Blessed are the Merciful**
		- AI Modifier: Focus on Peace: +20%
		- Improve relations opinion: +25%

 id### The Malpais Legate Speaks Out

*Following the sack and salt of New Canaan by the White Legs, the Malpais Legate has been elusive, secluding himself in his dwellings. Some claim to have seen him weeping, presumably mourning the city he grew up in and the people he once called his brothers and sisters. Whilst Caesar expected this behaviour from him temporarily, Caesar expected him to continue soldiering on with his calls of duty. This has not been the case. Not only has the Legate been flagrantly disregarding his duties to the Legion, but he has also suffered frequent angry outbreaks at his advisors and friends. Whilst this may have been tolerable for a short period to Caesar, what was not tolerable is the brazen outburst he hurtled at Caesar himself during a war council meeting this morning. Not only did the Legate dare question Caesar's express orders, but he went on to denounce Caesar's decision to support the White Legs in their conquest of Utah. It was truly an outburst to behold!*

 Immediate effects* Hidden effect:
	+ Dead Horses:
		- Trigger country event *“The Burned Man”* in 2 days
	+ New Canaan:

**He dares question me?! Make an example of him!*** Retire Malpais Legate
* Set country flag CES\_burned\_man

 id### The Prodigal Son Returns

*Joshua Graham was once one of our flock. A gifted translator and devout Mormon, he was sent amongst the tribes to help them communicate with each other and outsider traders, brokering many a peace deal and trade treaty in his time amongst the tribes. During one of these many missions, Graham helped a certain Edward Sallow out of dire straights, and an ill-fated friendship was formed. Sallow persuaded Graham to stray ever further from God, and together the two laid the foundations of what would become Caesar's Legion. Sallow took the helm, but Graham was his trusted right hand man. Together, the two commit unspeakable atrocities far to our South, with Sallow persuading Graham to deviate ever further from his Mormon principles.

The friendship could never last, however. Caesar was ever fearful that Graham may one day eclipse him in power and popularity, and so kept a wary eye on him at all times. Sure enough, Graham stepped out of line one too many times, and so Caesar ordered him executed in the most horrific manor possible: covered in pitch, set alight, and thrown into the Canyon to our south. Caesar thought him surely dead, but by a miracle of God, Graham was spared from death. Badly wounded but with his faith in God burning brighter than our brightest flame, Graham staggered back to the tribes of Utah, who provided him with medicine, bandages, and space to rest. After recovering his strength, Graham embarked on a journey back to New Canaan, where we have welcomed him with open arms and without question. He is our Prodigal Son: baptised once in water, once in fire, and he will do what is right to protect the flock.*

This event happens *only once* during a campaign.

**Welcome back to the flock, Child of God.*** Set global flag prodigal\_son\_returns
* Joshua Graham becomes a General

 id### Get with the Program, Old Man!

*The Church is backwards and bureaucratic. It refuses to accept much-needed reform, much to the frustration of Daniel and his closest advisors. As a result, we have decided to fight back against these remnants of an ignorant age, and have today sent out a list of our demands to every congregation in New Canaan and our tribal allies. We anticipated that the demands wouldn't go down well with some of the congregations, but we were not expecting quite such an uproar. Some congregations have even taken up arms against our leadership, declaring us heretics, and have pledged to remove us from leadership by any means necessary! It seems we shall have to fight for our desperately needed reforms.*

 Immediate effects* Hidden effect:
			* Set country flag ncn\_army\_revolts
		- 50% (50) chance of:

**Reform is right.*** If:
	+ Limited to:
		- Country flag ncn\_army\_revolts is set
	+ Custom effect tooltip: Elements of the army, annoyed by reform efforts, take action against [ROOT.GetLeader].
			* Country flag ncn\_army\_loyal is set
		- Custom effect tooltip: Our loyalists placed in the army will help reduce the size of the civil war somewhat!
* + - Start a (unrecognized string "Elites" for Template:Icon) Elites civil war (40% size)
				+ Country flag ncn\_army\_loyal is set
		- Start a (unrecognized string "Elites" for Template:Icon) Elites civil war (50% size)
		- Country flag ncn\_clergy\_revolts is set
	+ Custom effect tooltip: Elements of the clergy, annoyed by reform efforts, take action against [ROOT.GetLeader].
			* Country flag ncn\_clergy\_loyal is set
		- Custom effect tooltip: Our loyalists placed in the clergy will help reduce the size of the civil war somewhat!
* + - Start a (unrecognized string "Elites" for Template:Icon) Elites civil war (35% size)
				+ Country flag ncn\_clergy\_loyal is set
		- Start a (unrecognized string "Elites" for Template:Icon) Elites civil war (45% size)
			* Original country is  New Canaan
			* None of:
				+ Is  New Canaan
		- Scripted Effect: create\_new\_owb\_country=yes
		- Is a subject of  New Canaan
	+ Trigger country event *“A Schism in the Church”*
* Hidden effect:
	+ Trigger news event *“Reform in the Mormon Church”*

 id### A Schism in the Church

*A rupture has emerged in the Church. Religious congregations and the Church organisation alike are being ripped apart into two distinct camps, divided over the issue of reforming the Church. The central church authority, headed up by Daniel and his pious advisors, have begun an ambitious programme of reform, aiming at cleanly cutting the Church away from its old, decadent ways. This has been met with fierce criticism, both across [NCN.GetName] and in our own lands, so much so that all-out civil war has broken out in [NCN.GetName] proper. We must now decided which branch of the Church we will pledge loyalty to. Regardless of our choice, we still risk civil war!*

**Stay loyal to the new church!*** One of the following at random:
	+ 40% (40) chance of:
		- Lose 5% Stability Stability
		- Gain  20 Political Power
	+ 60% (60) chance of:
		- Custom effect tooltip: Supporters of the old church start a civil war.
* + - Hidden effect:
			* Set variable puppet\_cw\_size to the value of random
			* Multiply variable puppet\_cw\_size by 0.3
			* Increase variable puppet\_cw\_size by 0.3
					- Current ruling party is (unrecognized string "elites" for Template:Icon) Elites
				+ Start a (unrecognized string "Ruler" for Template:Icon) Ruler civil war (puppet\_cw\_size size)
			* Else:
				+ Start a (unrecognized string "Elites" for Template:Icon) Elites civil war (puppet\_cw\_size size)
					- Original country is the previously mentioned country
					- None of:
						* Is the previously mentioned country
						* Original country is  New Canaan
						* None of:
							+ Is  New Canaan
					- Scripted Effect: create\_new\_owb\_country=yes
					- the previously mentioned country becomes a puppet of the current scope

**The old ways are best*** One of the following at random:
	+ 30% (30) chance of:
		- Gain 5% Stability Stability
		- Lose  20 Political Power
	+ 70% (70) chance of:
		- Custom effect tooltip: Supporters of the old church start a civil war.
* + - Hidden effect:
			* Set variable puppet\_cw\_size to the value of random
			* Multiply variable puppet\_cw\_size by 0.3
			* Increase variable puppet\_cw\_size by 0.3
					- Current ruling party is (unrecognized string "people" for Template:Icon) People
				+ Start a (unrecognized string "Intellectuals" for Template:Icon) Intellectuals civil war (puppet\_cw\_size size)
			* Else:
				+ Start a (unrecognized string "People" for Template:Icon) People civil war (puppet\_cw\_size size)
			* New Canaan:
				+ ```
				end_puppet = PREV
				```
					- Original country is the previously mentioned country
					- None of:
						* Is the previously mentioned country
				+ Scripted Effect: create\_new\_owb\_country=yes
				+ New Canaan:
					- the previously mentioned country becomes a puppet of the current scope
					- Original country is the previously mentioned country
					- Is the previously mentioned country
						* Original country is  New Canaan
						* None of:
							+ Is  New Canaan
					- Scripted Effect: create\_new\_owb\_country=yes
					- the previously mentioned country becomes a puppet of the current scope

 id### Utah Should See God

*With the crises facing our nation firmly warded off, and our control over our holy lands re-established, the time has come to begin to face outwards again. One thing is clear to Daniel when it comes to the tribes of Utah he has spent so much time amongst, and that is that they too can see the light of the Lord, given time and tender care. Our first actions in this new era must be to spread word of our Lord to these tribes, with unified and coordinated force, so that they too may follow the word of God and his speaker on earth, Daniel. Whilst this is happening, we also have significant political changes that need to occur for the Church to fulfil the full potential Daniel sees in it: and these will not be easy to implement. Should we manage to successfully push these through the Church, we could bring the light of the Lord to all of Utah, possibly even unifying it under the Church. Only time will tell...*

**The Lord touches all.**
(Nothing)

 id### A Twisted System Triumphant

*The Church of Jesus Christ of Latter-day Saints has truly lost its way in the wilderness, but the leadership clearly have not lost their hard-fixed glare on the nearest source of caps. Under Jeremiah's shrewd leadership, the economy has recovered from the devastating war with the White Legs, and the worst excesses of corruption have been curbed. Jeremiah's next priorities are twisting the tribes around us to his whim, though it seems unlikely he'll be able to manage this without dropping the pretence that he is doing this for the good of the congregation and not just himself. Whilst this means ever greater profits and an ever stronger economy, is it really worth it when we have lost touch with those who depend on us for guidance? Apparently so...*

**Money buys any heart, it seems...**
(Nothing)

 id### Utah Must Prosper

*With the capitulation of the White Legs, Graham has achieved what most considered an impossible feat: returning the Mormon Church to its holy land, and ensuring the wastes of Utah are safe for all those who tread their roads once more. Truly, he has been a gift to us from the Lord, and so we pledge our support to him in his future ambitions to ensure Utah remains free from tyranny evermore. The path surely won't be easy, as there are many enemies around us who seek to divide us, but through God's holy flame we can surely expel these infidels from Utah once and for all.*

**All shall see your light, o Lord!**
(Nothing)

 id### God's Place On Earth

*Behold, the days are coming, says the Lord, that I will raise to David a branch of righteousness; a King shall reign and prosper, and execute judgement and righteousness in the Earth. In His days Judah will be saved, and Israel will dwell safely; now this is the name by which He will be called, the Lord our righteousness. Jeremiah 23: 5-6

And so the days are coming. Our Judah, New Canaan, has been saved, and soon our Israelites, Mormons everywhere, shall dwell in safety. Some matters remain to be settled before we can proclaim God's Kingdom on Earth: for all people need to have their spiritual needs met. More importantly, we must take decisive action to ensure our Kingdom shall be safe forever more, and peace shall reign for a thousand years. In time, we shall call ourselves God's Kingdom on Earth, but that time is not upon us yet.*

**It is our duty to protect all peoples from tyranny.**
(Nothing)

 id### The Mormon's Lifeblood

*For as long as we have called the Salt Lake our home, trade has been an essential part of our economy. We gain the vast majority of of wealth from goods and service made here, in Utah, and traded across America and beyond. Without trade, we would have stood no change against the giant that was the White Legs, nor would we have had any change to restore our economy after the war. Truly, the caravans that cross our lands are our lifeline, and so we must do our utmost to ensure trade grows and thrives once more in our lands, and across Utah.*

**As long as the caravans thrive so do we.**
(Nothing)

 id### The White Legs Scatter

*Following their recent crushing defeat at Lincon, the White Legs have been forced to scatter across the wasteland. Although a central White Leg authority no longer exists, significant amounts of the tribe are already beginning to regroup in as-of-yet unoccupied parts of their lands, as well as some of the wastelands owned by both [CLK.GetNameDef] and [TAR.GetNameDef]. These groups could potentially pose an even greater threat than a centralized tribe: these groups will be hard to track, and could possibly slip past our patrols in ways a more organised armed force could not. We therefore need to take action, and fast. Only by bringing these lands into our own hands can we ensure the White Leg threat is neutralized.*

This event happens *only once* during a campaign.

* White Legs:
	+ At least *one* of the following is true:
		- Does *not* exist
		- All of the following must be true:
			* Is a subject
			* None of:
				+ Is a subject of  New Canaan
		- None of:
			* Owns state **New Harmony** (326)
* None of:
	+ Has completed national focus  *“Canaan in Flames”*
* None of:
	+ Has completed national focus  *“Canaan in Glory”*

 Immediate effects* Hidden effect:
	+ Complete national focus  *“Barbarians at the Gate”*
	+ Complete national focus File:Ncn by the sword and the cross.png *“The War for Heaven”*

**The area needs cleansing by holy flame!*** Custom effect tooltip: We need to claim Lincon for ourselves if we are to truly be free of the White Leg menace and progress in our focus tree.
* Tar Walkers:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
* Timekeepers:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes
* White Legs:
	+ [SCOPE]Our country
		- Scripted Effect: grant\_wargoals\_on\_core\_states\_of\_prev=yes

 id### A New Church of Jesus Christ of Latter-day Saints

*Our homeland has at last been recovered, and we have returned triumphant to the streets of both New Canaan and New Jerusalem. Sure enough, little had changed since we fled each city: both settlements are little more than burnt-out wrecks, with the skeletons of our friends still littering the once-bustling streets. New Canaan received an even worse fate, it transpires, as the ground has been salted so that nothing can ever grow close to the city again. A question, therefore, remains: where should our new Church be based? Some argue we must return to New Canaan, once our refuge from raiders, and restore it to splendour. Others argue for New Jerusalem, since it was where our ancestors had their great Church. Some more radical elements even advocate making Provo our new capital, to symbolism our shift from the old ways of the Church. What shall it be, oh Living Prophet?*

**Our home will always be in New Canaan.*** Gain 5% Stability Stability
* Gain  40 Political Power
* Change capital to **New Canaan** (551)
* [Scope]**New Canaan** (551):
	+ Add 2  building slots

**New Jerusalem was our first home, and so it shall be again.*** Gain  80 Political Power
* Change capital to **New Jerusalem** (266)
* [Scope]**New Jerusalem** (266):
	+ Add 2  building slots

**Provo. A new city for a new era of the Church.*** Lose 5% Stability Stability
* Gain  120 Political Power
* Change capital to **Provo** (240)
* [Scope]**Provo** (240):
	+ Add 2  building slots

 id### From Utah, With Love

*The Mojave wastes are a vile collection of corrupt and unenlightened settlements, ruled by criminals and mad AI. Many factions claim supremacy over the dusty plains, and frequently clash over various roads and settlements. The wasteland is also the main point of contention between the Bear and the Bull, and troops loyal to both sides continue to roam the plains, though they act little better than the raiders or Power Gangers that rob honest people blind. Clearly, the Mojave desperately needs to see the light of the Lord, and to do that we must have an easy route of access to the wastes. That route requires the Khans to hear the word of God, so that our missionaries may reach Vegas and beyond unopposed. It is time for war once more.*

**The Khans must be shown the way.*** Gets a *Puppet (Focus)* wargoal against  Sky Reavers

 id### The Mormon Mission to the Mojave

*Emboldened by their victories over the White Legs and their triumphant return to New Canaan, the Canaanites have begun a cohesive and bold campaign to spread the light of their Lord to the Mojave. The plan is clearly a logistical nightmare, and so the Canaanites have decided the first step in their new mission should be the conversion of the Great Khans that plague the north of the Mojave. The Canaanites have pledged to help the Khans see the Lord: one way or the other...*

Option conditions
File:Event trigger.png **Enabled if:**
* At least *one* of the following is true:
	+ Is  New Canaan
	+ Is a subject of  New Canaan
	+ Is in the same faction as  New Canaan

**We are God's servants.**
(Nothing)

File:Event trigger.png **Enabled if:**
* Is  Northern Khans

**We better keep our eyes focused on the north...**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ Is  New Canaan
	+ Is a subject of  New Canaan
	+ Is in the same faction as  New Canaan
* None of:
	+ Is  Northern Khans

**They're sticking their fingers where they don't belong...**
(Nothing)

 id### The End of the Timekeepers

*Over the past few days, a steady trickle of refugees has entered our lands from the south. These refugees originate from a pre-war Vault, Vault 24, whose twisted experiment seems to have revolved around playing with the effects of time on its occupants. Despite managing to survive the cruel experiment played on them, Vault-Tec played one last trick, indoctrinating them all with the belief that if they don't manage to fix the 'time machine' placed in the centre of the vault, they will be unable to send their best soldier back in time to protect their vault's creator from death, resulting in a time paradox completely wiping them out of existence. Whilst this is clearly nonsense, the appearance of these refugees poses significant questions to our leadership: do we accept these deluded fools? What about their leadership? Does this set a precedent we will be bound to follow?*

This event happens *only once* during a campaign.

* Timekeepers:
	+ At least *one* of the following is true:
		- Does *not* exist
		- Is a subject of  White Legs

 Immediate effects* Hidden effect:

**Truly a perplexing conundrum...*** Custom effect tooltip: Unlocks focuses relating to the incident The End of the Timekeepers.
* Custom effect tooltip: Our perceived threat of [WHT.GetNameDef] increases by 4!
* Increase variable ncn\_threat by 4

 id### The Ogden Armoury Beckons

*Ogden: the name of the Old World settlement in which we created the city we now call New Canaan. Few buildings in Ogden survived the massive nuclear warhead that hit the city, and even fewer survived the decades of harsh weather and scavenging that followed the bombs. One of these buildings, however, is the Ogden Armoury. Once a small National Guard armoury and headquarters, the rapid militarization of the United States preceding the Great War developed the armoury into a sprawling complex that coordinated most national guard activity in the Utah area. Whilst the ground levels of the armoury have mostly been cleared out by scavengers long before our arrival, the lower levels require a degree of expertise to access that most common scavengers lack. As a result, it has recently been discovered that there is a substantial cache of weapons and supplies under the armoury: a cache that is ours for the taking.*

This event happens *only once* during a campaign.

* After June 1 of 2275
* Controls state **New Canaan** (551)

 Immediate effects* Hidden effect:

**These arms will help us tremendously...*** Custom effect tooltip: Unlocks focuses relating to the incident The Ogden Armoury.
* [Scope]**New Canaan** (551):
	+ Add production of **4** (unrecognized string "composites" for Template:Icon) Composite Materials

 id### The Followers of the Apocalypse Arrive

*The Followers of the Apocalypse first originated in the Boneyard, one of the NCR's sprawling settlements far to our West. Since their creation, the Followers have gradually expanded and trickled across the wasteland, finding followers and sympathizers as they spread. Whilst the core of the Followers remain more or less confined to the NCR, advanced parties work their way across the wasteland with the mission of teaching medicine and helping those in need. One of these advanced parties, far to our south, became to the tyrannical Legion led by Caesar, and took one of our sons from us in the process. Now another advanced party has come to us, in Utah. They offer the secrets of pre-war medicine in exchange for peace and hospitality. Can we trust this party either?*

This event happens *only once* during a campaign.

* At least *one* of the following is true:
	+ After October 1 of 2275
			* Is  New California Republic
		- Country flag followers\_established is set

 Immediate effects* Hidden effect:
	+ Set country flag ncn\_followers\_incident

**We should keep a wary eye on them for the meantime...*** Custom effect tooltip: Unlocks focuses relating to the Followers of the Apocalypse! incident.

* Lose 2% Stability Stability

 id### Trader Trouble

*Trade has been a lifeline for the Canaanites over the last century. In the early days of the settlement, caravans brought enough goods for the faithful to survive and thrive, allowing the construction of much-needed new buildings and the successful cultivation of surrounding land. As New Canaan grew, so did its influence over the caravans that criss-crossed Utah: Mormon translators were in high demand to strike deals between tribes and traders, and Mormon peacekeepers ensured the roads of Utah remained free from raiders. However, over the past decade our relationships with the many caravan companies that operate in our lands have deteriorated. They claim the tariffs we are placing on them are too excessive, and that we're taking far too large a cut in deals we help strike. Sure, we may be doing this, but is this not the price they should be paying for our services?*

This event happens *only once* during a campaign.

 Immediate effects* Hidden effect:

**Maybe it is time to rethink our relationship...*** Custom effect tooltip: Unlocks focuses relating to the Utah Traders incident.
* Lose 5% Stability Stability
* Set temporary variable caps\_to\_add to 200
* Scripted Effect: add\_caps=yes

 id### The Exiled Canaanites Reach Out

*After our sack of their capital many months ago, the surviving Canaanites fled south, to hide amongst the tribes they had long preached in. Slowly but surely, they began spreading their influence over the tribes in their surrounding area once more, bringing them more tightly under Canaanite leadership than ever before. Under the Canaanites new leader, Daniel, preaching has taken a more caring turn, and preachers from the exiled Canaanites were in part responsible for our recent conversion to Mormonism. With this in mind, the Canaanites have offered us an alliance. We shall be equals under God, and assist each other in defending Utah should it be required of us. How shall we respond?

Inevitably, the Canaanites will ask us for their old lands back, and if we are in an alliance with them we will be honour-bound to accept.*

**We shall go forwards together to serve the Lord.*** Scripted Effect: create\_or\_join\_mormon\_alliance=yes
* Scripted Effect: add\_mormon\_alliance\_ally\_strategies=yes
			* At least *one* of the following is true:
				+ Is a subject of  New Canaan
				+ Is a subject of  White Legs
			* None of:
				+ Is in the same faction as  New Canaan
		- Scripted Effect: create\_or\_join\_mormon\_alliance=yes
		- Scripted Effect: add\_mormon\_alliance\_ally\_strategies=yes
	+ New Canaan:
		- Adds AI strategy
	+ Adds AI strategy

**We have too many differences for our shared religion to heal.*** New Canaan:
	+ Trigger country event *“[WHT.GetNameDef] Decline”*

 id### [WHT.GetNameDef] Accept

*Following negotiations with and promises to [WHT.GetLeader], the [WHT.GetName] have agreed to an alliance between our two nations. Together, we shall serve the lord and protect each other from external harm. They have also agreed to give us back the lands we lost to them many months ago: though they have warned us we may not like what we find...*

 id### [WHT.GetNameDef] Decline

*Despite our best efforts, negotiations with [WHT.GetLeader] and the [WHT.GetName] as a whole have broken down. Too many potential issues presented themselves with any possible alliance agreement for [WHT.GetLeader] to be happy enough to agree. The main sticking point seems to be the White Legs ceding back our old lands: a point that is non-negotiable for us. Sadly, it seems war is the only option left to us.*

**We shall return home, one way or another.*** Complete national focus File:Ncn by the sword and the cross.png *“God Strengthens our Resolve”*
			* Has the National Spirit File:Generic religion.png *“Embers of the Holy Flame”*
	+ Replace the National Spirit File:Generic religion.png *“Holy Flames Quenched”* with the National Spirit File:Generic religion.png *“Embers of the Holy Flame”*

Embers of the Holy Flame icon**Embers of the Holy Flame**

* Recruitable Population Factor: −5%
* War Support: −5%
From the ashes, Canaan will rise. Hope lives amongst the congregation, in a hushed whisper or silent prayer: a hope that one day the Children of God may again reclaim their home.

 id### [NCN.GetName] Offers an Alliance

*Far away, in the wastelands of Utah, a group of Mormon believers have established themselves in the ruins of what was Ogden and Salt Lake City. Having struggled for many years with the Caesar's influence corrupting tribes in their vicinity, ultimately leading to the sack of New Canaan at the hands of the Legion-sympathetic White Legs, the Canaanites have decided to tackle the problem at the head, waging their own war against the Legion in and around Utah. They've offered an alliance of convenience: we each promise to share intelligence and technology, whilst also promising not to sign a separate peace if either side were to capitulate. They also emphasize that this alliance would be purely until the Legion has been defeated. Surely this is a good deal?*

**We shall agree to this alliance.*** Hidden effect:
			* Is in the same faction as  New Canaan
			* None of:
				+ Is  New Canaan
		- Set country flag ncn\_mormon\_alliance\_old
		- Scripted Effect: create\_or\_join\_new\_california=yes
		- Scripted Effect: add\_new\_california\_ally\_strategies=yes
* New Canaan:
	+ Set country flag ncn\_mormon\_alliance\_old
	+ Scripted Effect: create\_or\_join\_new\_california=yes
	+ Scripted Effect: add\_new\_california\_ally\_strategies=yes
	+ Adds AI strategy
* Adds AI strategy

**We have too many differences for our shared religion to heal.*** New Canaan:
	+ Trigger country event *“[WHT.GetNameDef] Decline”*

 id### [NCR.GetNameDef] Accepts

*In the interest of defeating the menace that is the Legion, the NCR has agreed to a temporary alliance between themselves and us. We shall both share intelligence and technology, whilst also promising not to seek a separate peace if things go poorly. This is surely one of our greatest diplomatic triumphs, and should leave [CES.GetLeader] quaking in his boots!*

**Together we shall crush the tyranny of the Legion!**
(Nothing)

 id### [NCR.GetNameDef] Declines

*Despite our best efforts, the NCR has declined our offer of a temporary alliance to crush the Legion. Whilst a diplomatic defeat, we both still remain fighting the Legion, who will struggle under our combined weight nonetheless.*

**Disappointing.**
(Nothing)

 id### The End of the Road

*Following the end of the war with the Legion, the purpose of the Canaanite-Californian alliance has been fulfilled. The alliance was always meant to be temporary, and so we always knew our alliance would drift apart. Perhaps we shall unite again soon to face a new foe.*

This event happens *only once* during a campaign.

* Is in the same faction as  New California Republic
* None of:
	+ Is at war with  Caesar's Legion

 Immediate effects* If:
	+ Limited to:
		- Is  New Canaan
**Thank you for your sacrifice, brother.*** If:
	+ Limited to:
		- Is  New Canaan
	+ Scripted Effect: create\_or\_join\_mormon\_alliance=yes
				+ Country flag ncn\_mormon\_alliance\_old is set
			* Scripted Effect: create\_or\_join\_mormon\_alliance=yes
				+ At least *one* of the following is true:
					- Is in the same faction as  New Canaan
					- Is  New Canaan
			* Scripted Effect: remove\_new\_california\_ally\_strategies=yes

 id### Those Not Quite Mormon

*Whilst we control a large amount of territory outside of our holy cities, much of it has yet to properly see the light. In an effort to avoid another sack of New Jerusalem at the hands of disgruntled outsiders, we have more or less opened our borders for all those seeking a peaceful life, helping our relations with the tribes around us significantly, but hurting our Mormon dominance. For the most part, we can keep rival power bases in check, but two groups are of particular concern to us: the Brigham Barons in the north, led by the young industrialist Rachel May, and the Farfield 'Warband', led by Marcus Furness, whose parents led the original sack of New Jerusalem. Whilst neither of the two are openly rebellious, we fear one or the other may soon be if we do not take action to help them and their followers feel a part of our country.*

This event happens *only once* during a campaign.

**A revolt should be avoided at all costs!*** Unlock the **Outcasts and Misfits** decisions
* Activate Mission: *“Farfield Revolts!”*
* Set variable ncn\_farfield\_actions to 0
* Activate Mission: *“Brigham Revolts!”*
* Set variable ncn\_brigham\_actions to 0

 id### The Rise of the Farfield Warband

*Despite our efforts at abating this very eventuality, the Farfield Warband has risen up in arms against our leadership. Collecting together all manner of disenfranchised tribals, dissatisfied ex-raiders and even some wannabe-slavers, [FAR.GetLeader] has declared an open revolt, and even as we speak he marches on New Jerusalem with his hosts, seeking to re-create the Sack of New Jerusalem his parents masterminded many years ago. We can't allow this to happen!*

 Immediate effects* Hidden effect:
	+ Farfield Warband:
		- Becomes owner and controller of **Farfield** (457)
		- Becomes owner and controller of **Payson** (378)
		- Declares a *Retake core state* war against  New Canaan
		- ```
		load_oob = FAR_revolt

**Our ways of peace don't always work...*** Gain 5% War support War Support

 id### The Brigham Barons Declare Independence

*Inspired by our relaxing control over the northern settlements, the border town of Brigham has decided to declare its independence from our rule. Led by the charismatic [BRI.GetName], the self-styled Brigham 'Barons' have managed to draw on volunteers from a number of other northern settlements, and now pose a serious threat to our authority in the area. We shall have to deal with them!*

 Immediate effects* Hidden effect:
	+ Brigham Barons:
		- Becomes owner and controller of **Old Brigham** (352)
		- Becomes owner and controller of **Randolph** (128)
		- Declares a *Retake core state* war against  New Canaan
		- ```
		load_oob = BRI_revolt

**They asked for this!*** Gain 5% War support War Support

 id### A Kingdom of Utah?

*Following the unification of the tribes of Utah under my rule, I have followed a path similar to that tread by Saul, the fist King to unite the twelve tribes of Israel. Under Saul's wise leadership, Israel managed to fend off many foreign threats, just as I have managed to protect Utah from those who wish to enslave it. Like Saul, I have been granted my place at the head of the tribes by the Lord, and so, like Saul, maybe I too should claim a title of my own. Saul was the first King of Israel, and so should I be the first King of Utah? Or perhaps, to hark back to the pre-War traditions that the Church of Jesus Christ of Latter-day Saints was powerful in Utah's state affairs, I should name myself Utah's Governor: a title more closely matching my mercantile ambitions. Maybe instead I should choose not to adopt a formal title: surely this would bring me closer to the people I lead...*

This event happens *only once* during a campaign.

* Has leader *“NCN\_jeremiah\_rigdon”*
* Has completed national focus  *“Drop the Pretence”*

**Just as Saul was King, so shall I be.*** Hidden effect:
	+ Jeremiah Rigdon becomes the leader for the **Elites** party.
		- **Backroom Backstabber**
			* Political Power Gain: +5%
			* Daily Compliance Gain: +0.02%
* ```
set_character_name
```

	+ ```
	character = NCN_jeremiah_rigdon
	```
	+ ```
	name = NCN_KING_JEREMIAH_RIDGON_NAME
	```
* Set cosmetic tag to NCN\_utah\_kingdom
* Gain 5% War support War Support

**I shall be a Governor, as my ancestors were.*** Hidden effect:
	+ Jeremiah Rigdon becomes the leader for the **Elites** party.
		- **Backroom Backstabber**
			* Political Power Gain: +5%
			* Daily Compliance Gain: +0.02%
* ```
set_character_name
```

	+ ```
	character = NCN_jeremiah_rigdon
	```
	+ ```
	name = NCN_GOVENOR_JEREMIAH_RIDGON_NAME
	```
* Set cosmetic tag to NCN\_utah\_state
* Set temporary variable caps\_to\_add to 400
* Scripted Effect: add\_caps=yes

**I will take no title, for we are all one under God.*** Gain 5% Stability Stability

 id### Pioneer Day

*Today is Pioneer Day, a major Mormon festival celebrated yearly by the Mormons of Utah and beyond. It was on this day in 1847 that Brigham Young and his followers arrived in the Salt Lake Valley, where they would go on to found Salt Lake City, or as we now call it: New Jerusalem. Whilst New Jerusalem is a mere shadow of the grandeur Salt Lake City possessed, every year we can see yet more progress towards the rejuvenation of the city. So, in honour of our progress towards a new tomorrow, one closer to God, tonight we shall feast, dance and sing our songs!*

 Immediate effects* Hidden effect:

**Blessed be our ancestors.*** Gain 2% Stability Stability
* Gain  20 Political Power

 id### The Kingdom of God on Earth

*Once but a dream of [NCN.GetLeader], today God's Kingdom on Earth has come to pass. The Mormons have declared their domain 'Deseret', as their ancestors did when they established themselves on the banks of the Salt Lake, a safe and prosperous state that follows much the same borders as Utah did before the Great War. It's not been an easy struggle for the Mormons to get this far: having lost New Canaan to the White Legs, it took much sacrifice for the Canaanites to re-establish themselves amongst the tribes they once preached to, and even more sacrifice to return to their home lands. Truly, the Canaanites are blessed by good fortune if not a God, and any nation setting their eyes on Utahan lands faces a daunting enemy indeed.*

Option conditions
File:Event trigger.png **Enabled if:**
* At least *one* of the following is true:
	+ Is  New Canaan
	+ Is a subject of  New Canaan
	+ Is in the same faction as  New Canaan

**Utah is unified under God.**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ Is  New Canaan
	+ Is a subject of  New Canaan
	+ Is in the same faction as  New Canaan

**They're mad. Simply mad.**
(Nothing)

 id### The Tax Bill Comes Due

*Jeremiah has demanded we alter our leadership to pay our debts to New Canaan. Given their stranglehold over our economy, most of our leaders wish to comply. But some think we should fight back! A civil war is breaking out between those who will work with New Canaan and those who prefer our old ways.*

**This is pretty awful.*** New Canaan:
	+ [SCOPE]Our country
		- Scripted Effect: become\_puppet\_of\_prev=yes
	+ Hidden effect:
		- [SCOPE]Our country
						* Is in the same faction as  New California Republic
					- New California Republic:
						* Is leader of a faction
				+ Set country flag ncn\_mormon\_alliance\_old
				+ Scripted Effect: create\_or\_join\_new\_california=yes
				+ Scripted Effect: add\_new\_california\_ally\_strategies=yes
						* Is leader of a faction
				+ Scripted Effect: create\_or\_join\_mormon\_alliance=yes
				+ Scripted Effect: add\_mormon\_alliance\_ally\_strategies=yes
			* Has completed national focus  *“Economic Centralization”*
	+ Gets the National Spirit File:Idea generic local self management.png *“The Invisible Hand”*

The Invisible Hand icon**The Invisible Hand**

* Civilian industry to overlord: +5%
* Military industry to overlord: +10%
* Daily autonomy progress gain: −0.5
An invisible hand is playing with our economy, driving us to export more and more to make our masters in New Canaan richer.
			* Has completed national focus  *“Grant Autonomy for Tariffs”*
	+ Gets the National Spirit  *“Paying 'Tithe'”*

**Paying 'Tithe'**

* Extra trade to overlord: +20%
* Overlord trade cost: −20%
* Civilian industry to overlord: +10%
* Daily autonomy progress gain: −0.02
By paying 'tithe' to our masters in New Canaan, we are ensuring a degree of autonomy for ourselves and our children.
* Set the ruling party to (unrecognized string "Elites" for Template:Icon) Elites
* Gain **30%** (unrecognized string "elites" for Template:Icon) Elites party popularity
* Start a (unrecognized string "People" for Template:Icon) People civil war (40% size)

 id### The Burned Man Comes for Us

*The fall of New Canaan was not the end of the Canaanites. They now follow a ghost, the Burned Man. A monster who was tossed into the Grand Canyon by Caesar, the Burned Man now stalks the wasteland for revenge. He demands we join his war against the White Legs, or face his wrath. What shall we do?*

**I don't want to die! Accept his terms.*** New Canaan:
	+ Annex our country (troops transferred)

**No ghost can harm us.*** Declares a *Annex* war against  New Canaan

 id### [NCN.GetLeader] Begs for Aid

*After the fall of their capital, the leader of the Canaanites has asked us for assistance. They ask to settle refugees in [446.GetName], who will ship the resources to their place of refuge. The Canaanites have given much to us, but is this a step too far?*

**You friend of Sorrows, yes? Together we smash White Legs that defile holy places, yes?*** Give  New Canaan rights to the resources in **Kanab** (446)
* Give  Twin Mothers rights to the resources in **Paradise** (38)
* New Canaan:
	+ Trigger country event *“[SOR.GetLeader] Grants Our Request”*

**We mourn for you, but we fear the White Legs*** New Canaan:
	+ Trigger country event *“[SOR.GetLeader] Denies Our Request”*

 id### [SOR.GetLeader] Grants Our Request

*The Sorrows have extended the hand of friendship and sympathy for our loss. They granted our request to settle refugees in [446.GetName].*

**Thank you, friend.*** Custom effect tooltip:

For I was hungry and you gave me food, I was thirsty and you gave me drink, I was a stranger and you welcomed me.

 id### [SOR.GetLeader] Denies Our Request

*The Sorrows sympathize with our loss, but they have declined our request. It seems that [WHT.GetLeader] has hardened too many hearts in Utah. It appears the lands of the Sorrows are closed to us.*

**We wept, when we remembered Zion.**
(Nothing)

 id### The "Danish": A Growing Heresy?

*Jessica Worton, a junior missionary and faithful zealout, burst into a meeting of the clerical leadership this morning dragging Matthew Green by the scruff of his neck behind her. In front of the entire Church's leadership, she denounced Matthew as the leader of a heresy against the Church! The heretics, Jessica claims, call themselves "Danish" Mormons to distinguish themselves from our Church. Matthew shakes his head in exasperation, asserting the group are instead merely recognising their "Danish" heritage, meaning that their ancestors were born in a country called "Denmark" far across the Eastern Sea. In his words this is simply a huge misunderstanding, and there are actually lots of faithful "Danish" Mormons among the congregation who haven't yet realised their heritage. Is this an innocent statement, or is it a veiled threat? What do we do with these two? Is "Denmark" even real?

Access to the Old-World Church's meticulously kept records would swiftly clear this issue up, but between a nuclear apocalypse and multiple raids they're sadly somewhat inaccessible. [NCN.GetLeader] and the clerical leadership will just have to make up their minds based on the arguments presented to them. Oh, or the word of God if he feels like helping us out on this one.*

This event happens *only once* during a campaign.

* After January 1 of 2276

**They're disguising their heresy as a pastry!*** Custom effect tooltip: Matthew, our cultural advisor, will be expelled from the Church alongside his fellow "Danish" Heretics.

* Hidden effect:
	+ Set country flag expel\_danish\_heretics
* Gain  40 Political Power
* Gain 5% Stability Stability

**The story seems plausible enough.*** Lose  40 Political Power
* Lose 5% Stability Stability

 id### The Day of Judgement: New Canaan In Flames

*Following weeks of gruelling manoeuvrers, forces loyal to the White Leg banner have reached the city of New Canaan itself. A recent Canaanite counter-attack has proven futile, and the Canaanites have been forced to withdraw from the outskirts of their holy city. The White Legs' final assault is underway against the few buildings in New Canaan that resist their grasp: the last hold-out of Canaanite troops barricaded in the Sheriff's building are expected to be crushed within a day. Already, however, New Canaan burns bright on the horizon, as buildings have been put to the torch by White Legs forces. Soon, all that will remain of the Mormon holy city will be twisted metal and scorched stone.*

Option conditions
File:Event trigger.png **Enabled if:**
* Is  New Canaan

**Our home is in flames. Our people, dead. We must flee.**
(Nothing)

File:Event trigger.png **Enabled if:**
* Is  White Legs

**Not even their 'God' could save them.**
(Nothing)

File:Event trigger.png **Enabled if:**
* None of:
	+ Is  White Legs
* None of:
	+ Is  New Canaan

**A new power emerges in Utah.**
		- Is  Caesar's Legion
		- None of:
			* Has the National Spirit File:Burned man rumours.png *“Burned Man Rumours”*
		- None of:
			* Has leader *“CES\_malpais”*
	+ Trigger country event *“The Malpais Legate Speaks Out”* in 2 days

 id### The Day of Judgement: The Capture of Lincoln

*Following several weeks of brutal fighting across the Utah wastes, forces loyal to the Canaanites have captured Lincoln, the primary settlement of the White Legs tribe. The capture came at an excruciating cost to Canaanite forces, with the White Legs stubbornly fighting from house to house in a desperate last defence of their homeland. Whilst [WHT.GetLeader] has reported to have fled the city, there is little doubt that the White Legs will be forced to scatter across the wasteland without their capital city in their hands.*

Option conditions
File:Event trigger.png **Enabled if:**
* Is  New Canaan

**The heathens have been defeated at last!**
(Nothing)

File:Event trigger.png **Enabled if:**
* Is  White Legs

**We cannot fight on...**

File:Event trigger.png **Enabled if:**
* None of:
	+ Is  White Legs
* None of:
	+ Is  New Canaan

**The Canaanites have won, but at what cost?**
(Nothing)

 id### Reform in the Mormon Church

*It's no secret that Daniel despises the backwards, bureaucratic ways the Church of Jesus Christ of Latter-day Saints developed under Jeremiah Rigdon. Every attempt at even minor reform Daniel has attempted has been met with fierce opposition amongst local clergy and congregations, and as a result Daniel has been forced to back down more times than he cares to count. Until today. This morning, enraged by the refusal of the Church to accept any reform whatsoever, Daniel has sent an extensive set of demands to every church and congregation that adheres to the Mormon faith, laying out his detailed ideas for reform. The demands have been wholeheartedly rejected by about half of the Church, who have taken up arms in an attempt to depose Daniel for his heretical act of authoring what they dub Daniel's 'Ninety-five Theses'. The other sect stand loyal to Daniel's new vision, and have also taken up arms to defend the new order. Who will prevail?*

**The times they are a-changin.**
(Nothing)

 id### The White Legs Buckle

*Following recent military defeats across their home territories to invading forces, the White Legs seem to be making a last stand. Soon, they will collapse under the weight of enemy forces, and scatter across the wasteland. Time will tell, but these isolated and desperate groups may pose an even bigger threat to our nation than a centralised White Legs force.*

This event happens *only once* during a campaign.

* None of:
	+ Is at war with  White Legs
* White Legs:
	+ Has more than **60%** surrender progress

**Notify the border patrols at once!*** Custom effect tooltip: If the White Legs are annexed, become a puppet or lose ownership of their capital, an event will fire reasonably soon after their collapse, unlocking an alternative path to completing the Canaan in Glory focus. Do not fear: the focus tree is not broken.