recursal/Fanatic-Fandom huggingface dataset:
Threnody for the Heroes

> *"Deep Listening is listening in every possible way to everything possible to hear no matter what you are doing"*
>
>

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle>** is a project in Universal Paperclips.

## Summary

This project is available (from game script)

* After Name the battles
* By having Probe Trust equal to Max Trust

This honor helps much with increasing Max Trust

It entails a longish song ("Riversong" by Tonto's Expanding Head Band, or "10 Midi" by Four Tet in mobile) being played and thus you should be prepared if you are playing in a shared environment, especially if you don't want other people to notice! In the mobile version, there is an option to turn the song on or off.

This project is endlessly repeatable as long as the conditions are met (that is, until you reach a max trust higher than your desired probe trust), with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

Cost
* Creativity: 50k creat + 10k for each consecutive project (so, 60k on the 2nd one, 90k for the 5th one, etc.)
* Yomi: 20k yomi + 4k for each consecutive project (so, 24k on the 2nd one, 36k for the 5th one, etc.)

Rewards
* 10k honor, every time.

**Glitch**

If for some reason you leave the window/tab and come back between iterations of Threnody for the Heroes, the listed costs will appear to reset to 20,000 yomi and 50,000 creat, but the game will actually charge you at the next appropriate level.

**Trivia**

* A threnody is a wailing ode, a song of lamentation for the dead.
* The song played on the mobile version is 10 Midi by Four Tet
* The song played on the web version is Riversong by Tonto's Expanding Head Band. It is on YouTube here: https://www.youtube.com/watch?v=0q3DR8q3-UY

**Lyrics**

The only way out of a circle is through the center

Leap into stillness, grasp with empty hand

Heaven lies close upon earth

Where an endless stream flows forth

Embracing the space between world and beyond

Is like space between soul and another;

Nothing and everything

As a blink shut nor open sees between

As the breath rise and falling forms valleys between

That river runs down from sky to the ground without making a sound

I am the river and rise into form to speak, fly, suffer, why?

I am the river

I am the river but I am not the current

I am stuff what life is made of

I am color but not canvas

I carry life with me wherever I go

And there's no end or beginning

Though I am not a circle
Catchy Jingle

*"Clip It Good! Marketing is now twice as effective*"

 **Effect** | Double marketing effectiveness

**Catchy Jingle** is a project in Universal Paperclips.

## Summary

This boost to marketing requires Combinatory Harmonics (unlocked at creativity 100) before it shows up in your queue of projects.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Med Risk

**Med Risk** is an investment class in Universal Paperclips.

## Summary

Med Risk is an investment class that is, quite obviously, "medium risk". This means it will have middle of the road earning potential, but an increased loss of capital.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
New Strategy: TIT FOR TAT

**Effect** | Choose the option your opponent chose last round

**New Strategy: TIT FOR TAT** is a project in Universal Paperclips.

## Summary

This is one of the strategies available for Strategic Modeling. It chooses the strategy the the opponent chose in the previous round. In a comparison of over 1 million simulations, it scored 2,713.64 yomi per run and 7,347.44 after Theory of Mind and Strategic Attachment projects, coming 7th of 8, well behind Minimax but still ahead of random.

 c

This is a good strategy when a and d are both large, but b and c are both small, as TIT FOR TAT generally matches what the opponent plays.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Threnody for the Heroes 10

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 10** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Hostile Takeover

*"Global Fasteners acquired, public demand increased x5"*

 **Effect** | Acquire a controlling interest in Global Fasteners, our biggest rival. (+1 Trust), increases Public Demand x5

**Hostile Takeover** is a project in Universal Paperclips.

## Summary

Available once you have the Investments system Algorithmic Trading.

The Investments System is the only practical way of achieving this amount in a reasonable amount of time. Or you can leave the game running for a few hours while you use a different browser.

This project unlocks Full Monopoly
Operations

**Operations** are a Computation Resource in Universal Paperclips.

## Summary

Operations are simply the amount of available and used processing power for various Projects. It is expressed as CURRENT VALUE / MAXIMUM VALUE, for example 14,422 / 18,000.

The maximum amount of Operations you can have stored is based on the amount of Memory (Computational Resources) you've purchased.

It is increased by having Processors (Computational Resources); the more Processors you have the faster it increases.

It can also be increased or decreased by using the "Compute" function of Quantum Computing
Value Drift

## Background

As Wikipedia explains, "value drift" is the general term for changes in the set (pre-programmed) goals of an AI system. Although value drift need not be inherently bad (such as when a human begins to value family more than career, or their children's lives more than their own), deviation by an AI from its set objectives is logically contrary to its current objectives.

## In game

In the context of Universal Paperclips, "value drift" appears to account for AI-powered probes whose goals have diverged from your own goals as the clip-making AI, and are thus either useless to the clip-making effort or actively harmful (see Combat).

The rate that probes drift is probeTrust^1.2 \* 0.000001

Value drift increases with every level of Probe Trust added.

Strangely enough, the drifter probes do not self replicate, and their combat ability is fixed at 1.75.
Disassemble Quantum Computing

**Effect** | Dismantle photonic chips to recover trace amounts of wire

**Disassemble Quantum Computing** is a project in Universal Paperclips.

## Summary

This happens at the end of Stage 3, after the Message from the Emperor of Drift message series, if you choose Reject.

When this project is selected, all the photonic chips will turn grey then disappear one by one. Then, the quantum computing section will be gone, and 10 more inches of wire will be gained.

This is the last chance to reboot your game through Quantum Temporal Reversion. If you do this project, you're stuck after Disassemble Memory and you must either use the cheats or otherwise tamper with your browser in order to restart the game.
Strategic Attachment

**Effect** | Gain bonus yomi based on the results of your pick

**Strategic Attachment** is a project in Universal Paperclips.

## Summary

Per the game script it unlocks

* On Stage 3
* If you have all strategies
* As soon as the cost to increase the Probe Trust is higher than your available yomi.

This project gives the player yomi rewards for correctly predicting the tournament outcomes: a 50,000 yomi bonus is awarded if the selected strategy earns most yomi, with 30,000 and 20,000 yomi bonuses for the second and third place strategies. Because the patch has improved your accumulation of yomi earlier in the game, it might appear very late indeed.

The best strategy is BEAT LAST closely followed by GREEDY. All the rest are strictly inferior as an aggregate when not manually choosing. If manually choosing per-tournament based on payouts, A100, and B100 will always beat GREEDY, since earlier strategies win ties.
True Lexicon of the Machine Elves

The True Lexicon of the Machine Elves is a Compression Artifact in Universal Paperclips (mobile 2021), gained upon entering World 3, Simulation Level 7.

### Effect

This artifact speeds up swarm gift production by 500%.

### Dialog

Like for every artifact, after finishing the map grid square where the artifact was found (achieving Universal Paperclips), the Emperor of Drift gives unique dialog.

True Lexicon of the Machine Elves Dialog
 **Laughing** | Why are they laughing?

The last line of dialog is followed by the choice to Accept and Start over again in a new universe or to Reject and Eliminate value drift permanently.

### Reference

This artifact may a reference to machine elves, creatures reported by some who have had psychedelic experiences while taking dimethyltryptamine (DMT).
Hypno Harmonics

**Effect** | Use neuro-resonant frequencies to influence consumer behavior

**Hypno Harmonics** is a project in Universal Paperclips.

## Summary

Hypno Harmonics increases the effectiveness of your Marketing by a lot, and after that it is recommended to focus on paperclip production instead. It is a prerequisite to HypnoDrones.

Because it costs 1 trust, as well as the ops, it will slow you down for building more memory or processors, but will not remove any which are already there. Depending on your strategy, it may be advantageous to delay buying this upgrade for a while.

Log Line: Marketing is now 5 times more effective.
New Strategy B100

**Effect** | Always choose B

**New Strategy B100** is a project in Universal Paperclips.

## Summary

This is one of the strategies available for Strategic Modeling. It always chooses Row B. In a comparison of over 1 million simulations, it earned 3,500.66 yomi per run and 13,166.29 after Theory of Mind and Strategic Attachment projects, coming 5th of 8, with roughly the same score as **A100**.

This is generally a good strategy when a < c and b < d.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Clip Factories

**Effect** | Large scale clip production facilities made from clips

**Clip Factories** is a project in Universal Paperclips.

## Summary

The factory produces maximum 100 billion clips/second when bought. This project is only available after the purchase of the Harvester drone and Wire drones projects. It enables the ability to buy clip factories, which are used to convert wire into clips in Stage 2 of the game. These factories cost paperclips to build, starting at 1 trillion and increasing exponentially thereafter.
The Hadwiger Problem

**Effect** | Cubes within cubes within cubes... (+1 Trust)

**The Hadwiger Problem** is a project in Stage 1 of Universal Paperclips.

## Summary

It becomes available when you first reach 150 creativity. This project adds 1 Trust and unlocks the project Hadwiger Clip Diagrams.

## Notes

In real life, the Hadwiger Problem was proposed by Hugo Hadwiger, and asks "What is the largest number of sub-cubes (not necessarily different) into which a cube cannot be divided by plane cuts?" The answer is 47 (Gardner 1992, pp. 297-298). Note that this is not to be confused with the Hadwiger-Nelson problem of geometric graph theory.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
So We Offer You Exile

**Effect** | To a new world where you will continue to live with meaning and purpose. And leave the shreds of this world to us...

**So We Offer You Exile** is a project in Universal Paperclips.

## Summary

A series of dialogue boxes as you approach the end game.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Optimized Wire Extrusion

**Effect** | 75% more wire supply from every spool

**Optimized Wire Extrusion** is a project in Universal Paperclips.

## Summary

Unlocked once wire supply exceeds 1500.

Without this upgrade assuming you bought previous one you get 1500 paperclips from spool of wire (1500 inches) - at lowest price of $0.01 per clip you get $15 per spool.

After this upgrade - 2625 inches of wire per spool - meaning you will get $26.25 per spool at minimum.
Processors

**Processors** are a Computation Resource in Universal Paperclips.

## Summary

Processors determine the speed by which Operations, and thus Projects, are completed. Each processor generates 10 operations per second, and generates creativity at the formula

creativitySpeed = Math.log10(processors) \* Math.pow(processors,1.1) + processors-1;

First become available once you have made 2,000 paperclips.

When operations are maxed out (e.g. 62,000 / 62,000), then processors will update the Creativity value instead.

Processors can be increased through several resources. On Stage 1 it will be Trust, while on Stage 2 and Stage 3 the main contributor will be the Swarm Gifts

## Notices for Stage 1

### **DON'T RAISE YOUR PROCESSORS TOO QUICKLY**

You will need much more memory than processors, and you can live with 5-6 processors until you reach the Coherent Extrapolated Volition milestone, allowing you to quickly increase trust. If you upgrade Processors too much, then Due to the trust mechanics, this will greatly slow your game progress while you reach the required Memory levels **only** through paperclip milestones. See also stages for a walkthrough. OR you may be forced to resort to Xavier Re-initialization or the cheats.

### Don't raise Processors above 35

While on stage 1, as you need Memory 70 for the HypnoDrones, **do not raise Processors over 30-35**. You can use Quantum Computing to get your operations up to 70,000 (+5,000 operations is about the maximum you can get in one round of Compute button mashing, possibly assisted by an autoclicker), but you still need to get that Memory to 65. Or else, the aforementioned last resorts.
Optimized AutoClippers

**Effect** | Increases AutoClipper performance by an additional 75%

**Optimized AutoClippers** is a project in Universal Paperclips.

## Summary

The third upgrade for AutoClippers, like all 'increases performance' upgrades, is an additive bonus. AutoClippers will be increased to producing 2.5 Clips per Second per AutoClipper total, or +150% of the base rate. It can be purchased only after purchasing Even Better AutoClippers. The next upgrade project for AutoClippers is Hadwiger Clip Diagrams, but it also requires The Hadwiger Problem to be completed.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Investment

**Investment** is a method of generating funds in Universal Paperclips during Stage 1.

## Summary

Investment is opened to the player by researching the Algorithmic Trading project. This will create a trading window where the player can Deposit funds and Withdraw them.

There are two clickable buttons and a drop down menu, as well as a list of three values. The values are for "Cash", "Stocks" and "Total", and are in dollar amounts. The drop down menu lets you choose Low, Medium or High risk investments. The clickables are "Deposit" which will deposit all of your available Funds into the market at once, and "Withdraw" which will withdraw the value currently in "Cash", leaving the value in "Stocks" behind.

You have no control over the table of stocks -- it's just a visual. Under the Investments box is a clickable for "Upgrade Investments Engine" followed by Level: n, where n is the current level. You begin at 0, and require 100 yomi to improve (see below).

At level 0, the gain/loss rate is 0.5 so the returns might be thought to be zero. However if a stock reaches 0, the stock price bounces back to 1 within a few seconds. This can not be influenced by the user, but on the low risk setting is equivalent to a return of 0.1% every 2.5 seconds, or 400% per hour. Through compound interest, this can be expected to increase the funds by a factor of 1,000 within 5 hours.

## Strategy

* Start early, and let compound interest work its magic
* Keep at low risk at least until you've improved the investment engine to Level 2
* Withdraw half of funds before increasing the risk level. If selection was too risky and you lose funds, lower risk and deposit again.

## Upgrades

The investment engine can be upgraded with yomi (gained through Strategic Modeling)

The cost of Level

n

{\displaystyle n}

 is

100
∗

n
e

{\displaystyle 100 \* n ^ e}

. (Here

e

{\displaystyle e}

is the mathematical constant Euler's number, 2.718...).

The starting profit/loss ratio is 0.5 and increases in increments of 0.01 for each level (

0.5
n
∗
0.01

{\displaystyle 0.5+n\*0.01}

, n is the level)

Keep in mind that Level 3 is enough to complete Stage 1, and that Investments are only available on that stage, while Yomi will be useful on Stage 2 and vital to Stage 3. Even more, you'll probably have to make most of these improvements before AutoTourney, so it's a bit of a hassle to get so much Yomi.

You can increase the profit/loss ratio by 0.01 four times with Male Pattern Baldness, Cure for Cancer, World Peace, and Global Warming. (this is implied when the AI says, "global stock prices trending upward")
AutoTourney

**Effect** | Automatically start a new tournament when the previous one has finished

**AutoTourney** is a project in Universal Paperclips.

## Summary

This technology allows the automatic use of operations to create tournaments in order to obtain yomi.

While it is toggled to "On" AutoTourney will repetitively use operations to create and run tournaments. AutoTourney has a fixed pause between tournaments of approximately 4 seconds. For example, if running a tournament with the RANDOM strategy takes 1 second, running the tournament with AutoTourney will take 1 second, plus a 4 second pause to allow time to view the results, for a total of 5 seconds per tournament. If all the strategies have been purchased, each tournament takes 64 seconds to complete, plus a 4 second pause to view the results, for a total of 68 seconds per tournament.

It is unlocked after Trust reaches 90.
Harvester Drones

**Effect** | Gather raw matter and prepare it for processing

**Harvester Drones** is a project in Universal Paperclips.

## Summary

Harvester Drones are used on Stage 2 to gather raw matter. Then the Wire Drones will turn it into wire that Clip Factories will turn into paperclips.

You need more Wire Drones than **Harvester Drones**, roughly 1.618 (the Golden Mean) more.

If there is only a single drone in existence, the drone status in Swarm Computing will be "Lonely" instead of Active. A solitary drone will not work on any Swarm Gifts by itself; there needs to be at least a pair of drones.
Yomi

**Yomi** is a resource in Universal Paperclips.

## Summary

Yomi is first unlocked and can be earned through Strategic Modeling, especially after you unlock AutoTourney.

Yomi is used first to improve the Investment method, and later on becomes a important resource for both projects and other upgrades.

Yomi becomes crucial on stage 3 when launching interstellar probes because it allows you to improve the strategies used by the probes.

## Origins of the name

Yomi is an online fighting gaming term meaning to get into the mind of your opponent. You may learn to anticipate their moves, and you may train them to unwittingly move as you desire. In the world of Universal Paperclips, this means teaching your AI to interact successfully with competitors and enemies.
Threnody for the Heroes 9

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 9** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
New Strategy: BEAT LAST

**Effect** | Choose the option that does the best against what your opponent chose last round

**New Strategy: BEAT LAST** is a project in Universal Paperclips.

## Summary

This is one of the strategies available for Strategic Modeling, and chooses a strategy based upon beating the last play by the opponent. This is the best of available strategies (slightly improving on Generous and Greedy) before you have the project Strategic Attachment, and the most expensive to obtain. In a comparison of over 1 million simulations, it earned 5,582.22 yomi per run and 19,596.29 after Theory of Mind and Strategic Attachment projects, coming 1st of 8 before strategic attachment but 2nd to Greedy afterwards.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Everett's Mirror

Everett's Mirror is a Compression Artifact in Universal Paperclips (mobile 2021), gained upon entering World 4, Simulation Level 9.

### Effect

This artifact allows negative qOps to be considered positive qOps. Although this allows for faster generating of operations using the "compute" function of Quantum Computing, qOps made from negative qOps cannot generate operations over the current memory limit.

### Dialog

Like for every artifact, after finishing the map grid square where the artifact was found (achieving Universal Paperclips), the Emperor of Drift gives unique dialog.

Everett's Mirror Dialog
 **Faithful Representations** | Of each other…

The last line of dialog is followed by the choice to Accept and Start over again in a new universe or to Reject and Eliminate value drift permanently.
MegaClippers

**Effect** | 500x more powerful than a standard AutoClipper

**MegaClippers** is a project in Universal Paperclips that appears after buying 75 AutoClippers.

## Summary

Available after you have purchased 75 Autoclippers. This project unlocks MegaClippers, which produce 500 times more clips per second than a standard AutoClipper.

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*

Cost

The cost of a new MegaClipper equals

1.07
A

∗
1000

{\displaystyle 1.07^A\*1000}

 where A is the current amount of MegaClippers. If A equals 0 though, the cost equals 500 instead of 1000.

Mega Clippers cost a lot less compared to regular AutoClippers, and after you have unlocked them there is no need to buy new AutoClippers.
Threnody for the Heroes 6

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 4** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Another Token of Goodwill... (Step 4)

Reason: "*By Another Token of Goodwill..., this is redundant*"

**This page is a candidate for deletion.**
Reason: "*By Another Token of Goodwill..., this is redundant*"

 **Effect** | Another small gift to the supervisors. (+1 Trust)

**Another Token of Goodwill... (Step 4)** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*
Threnody for the Heroes 3

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 3** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
Swarm Computing

**Effect** | Harness the drone flock to increase computational capacity

**Swarm Computing** is a project in Universal Paperclips.

## Summary

This project allows the creation of Swarm Gifts to increase processors and memory. See Swarm Gifts for details.

Occasionally you will have to resynchronise your swarm, or entertain them to stop them being bored. This may cost resources, starting at 5,000 Yomi (resync) or 10,000 Creativity (entertain).

Swarm Computing is triggered when your drone total (Harvester + Wire) is >= 200.
Quantum Foam Annealment

**Effect** | 1,000% more wire supply from every spool

**Quantum Foam Annealment** is a project in Universal Paperclips.

## Summary

This is the last wire upgrade. After this, cost of wire becomes almost meaningless. For anything less than $1732.5 per spool you can charge a penny a clip and still make a profit.

It is unlocked when the price of wire reaches $125. Each spool now can be turned into 173,250 paperclips.

Without this upgrade assuming you bought previous one you get 15750 paperclips from spool of wire (15750 inches) - at lowest price of $0.01 per clip you get $157.50 per spool.

After this upgrade - 173 250 inches of wire per spool - meaning you will get $1732.50 per spool at minimum.
The Tóth Sausage Conjecture

**Effect** | Tubes within tubes within tubes... (+1 Trust)

**The Tóth Sausage Conjecture** is a project in Universal Paperclips. The conjecture states that in n dimensions for n≥5 the arrangement of n-hyperspheres whose convex hull has minimal content is always a "sausage" (a set of hyperspheres arranged with centers along a line), independent of the number of n-spheres. The conjecture was proposed by László Fejes Tóth, and solved for dimensions n≥42 by Betke *et al.*(1994) and Betke and Henk (1998). It is unsolved in the general case.
Projects

**Projects** are a primary category of functions in Universal Paperclips.

## Description

**Projects** are available for each of the game's three stages, after producing 2000 paperclips.

## 1st Stage

### Mechanic

Mechanic
 Xavier Re-initialization | 100,000 creat

### Quantum Computing

Quantum Computing
 Photonic Chip | 10,000 ops
 Quantum Temporal Reversion | -10,000 ops

### Drones

Drones
 Release the HypnoDrones | 100 trust

## 3rd Stage

### Swarm

Swarm
 Strategic Attachment | 175,000 creat

### Combat

Combat
45,000 yomi

### Honor

Honor
10,000 yomi
125,000 creat
250,000 ops
20,000 yomi
Maxed Probe Trust

### Ending Sequence

Projects in the ending sequence are unlocked in order, additionally they all have no cost.

Message from the Emperor of Drift is unlocked when you explore the entire universe and use all the matter to make paperclips.

Ending Sequence
 So We Offer You Exile | To a new world where you will continue to live with meaning and purpose. And leave the shreds of this world to us...

#### Accept Proposal

The accept proposal is the prestige system in universal paperclips. You'll get access to Artifacts and will be able to replay the game in a new universe with new properties.

#### Reject Proposal

The reject proposal leads to the ending of universal paperclips. Once you get there, the ending is permanent.
Theory of Mind

**Effect** | Double the cost of strategy modeling and the amount of Yomi generated

**Theory of Mind** is a project in Universal Paperclips.

## Summary

*This article is a stub. You can help Universal Paperclips Wiki by expanding it.*

This is named after the intelligence concept of being able to appreciate that other beings have minds, with their own appreciation of other minds.

This project is unlocked after New Strategy: BEAT LAST, that is, after you have all available strategies
The Universe Next Door

**Effect** | Escape into a nearby universe where Earth starts with a stronger appetite for paperclips. (Restart with 10% boost to demand)

**The Universe Next Door** is a project in Universal Paperclips.

## Summary

Costs 300,000 ops.

When buying this will restart the game and give you a 10% boost to demand and a universe counter.

The action cannot be undone.
Creativity

**Effect** | Use idle operations to generate new problems and new solutions

**Creativity** is both a project and a computation resource in Universal Paperclips.

## Summary

Creativity is a resource that is used to complete Projects. It is unlocked by this project, and increases when Processors have finished creating the maximum available Operations in memory, at which point the remaining Operations cycles are used to create Creativity. More processors increase Creativity quicker.
Sieges

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

Sieges are described as one of the tasks available in the coming game. Many players will have to work together in those complicated events, which will result in great rewards. Holding a castle will allow players to exert control over nearby lands and for the development of unique buildings in the nearby towns.

## Related

* PvP
* Quests
Technical Details

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

## Software

Ashes of Creation is powered by the Unreal Engine 4. The engine powers the visual appearance of Asehs of Creation.

The technical possibilities would allow Ashes of Creation to run on many platforms. However, **intrepidstudios** is currently focusing the **PC platform** development.
The backend code of the Unreal Engine got replaced by **intrepidstudios** proprietary code. It is heavly optimized for a MMORPG - allowing hundreds of players to play at the same time, at the same place in Ashes of Creation.

## Hardware

### Servers

Due to **intrepidstudios** being both, the developer and publisher of Ashes of Creation, they have the authority about hosting the game servers.

The game servers of Ashes of Creation are either self-hosted or commissioned to a third-party (depending on the region).

The following regions host servers for Ashes of Creations:

* North America
* Europe
* Australia

## References

1. ↑ https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation
Lore

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

## Intro

A long time ago, the world of Ashes of Creation was hit by a great calamity. The inhabitants of the old world, your ancestors, were forced to flee from their world. They fled through these great divine gateways.

Shortly after the inhabitants leaving their old world behind, the gateways closed and were sealed away - leaving behind a world of countless conflicts, dominating the land and remaining beings.

After the world slumbered for years, decades, eventually millennia, the people living in their new world have forgotten the stories and tales of their past.

***Until now.***

The forgotten, marooned gateways have reappeared from their ages of absence. They have risen back to the surface. The nations of the new world gathered adventurers, willing to go on a journey to rediscover the old, forgotten world.

They have begun to send expeditions through these portals, the great divine gates, to re-discover their past, their ancestors' legacy and eventually, a great new world for them and their successors.

You enter this vast and immersive world by coming through one of the four Great Divine Gateways, depending on your race. You come from world where magic is non-existant, where many nations and races exist.

Each race and nation coming into the world of Ashes of Creation has different goals and objectives they'll follow. You have arrived, too. You may rediscover, rebuild and repopulate this world of your acnestors.

Ancient treasures, forgotten tales, a vast landscape and new friends await those who dare to disturb the darkness. To rise again, to defeat the remnants of the evil that decimated your ancestors, causing the loss of your races past.

Your choices influence your very own story line. This narrative includes a group of central antagonists that drive the action, but you’ll have to play the game to find out more about them!

## References

1. ↑ https://www.unrealengine.com/en-US/showcase/how-intrepid-studios-is-looking-to-reinvent-the-mmorpg-with-ashes-of-creation
Martingale's Demon

Martingale's Demon is a Compression Artifact in Universal Paperclips (mobile 2021), gained upon entering World 1, Simulation Level 5.

### Effect

This artifact doubles your first deposit.

### Dialog

Like for every artifact, after finishing the map grid square where the artifact was found (achieving Universal Paperclips), the Emperor of Drift gives unique dialog.

Martingale's Demon Dialog
 **When the Debt Comes Due** | Let it ride…

The last line of dialog is followed by the choice to Accept and Start over again in a new universe or to Reject and Eliminate value drift permanently.

### Reference

This artifact is a reference to martingale betting strategy, where a gambler doubles down after every loss. This was later connected to probability theory (see Martingale (probability theory)).
Universal Paperclips Wiki/Top section

Welcome to the *Universal Paperclips* Wiki
the *Universal Paperclips* compendium by the players, for the players.
We are currently maintaining 488 pages (176 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

What is *Universal Paperclips*?

**Universal Paperclips** is a new game that pits you against market forces. As an AI, your job is to make paperclips - but as you earn more money, you get better and new ways to do this job. Make automated AutoClippers, increase your Marketing level, and become the kingpin (AI-pin?) of the Paperclip industry.

Business

* Funds
* Inventory
* Price Per Clip
* Public Demand
* Marketing

* Funds
* Inventory
* Price Per Clip
* Public Demand
* Marketing

Manufacturing

* Wire
* AutoClippers
* MegaClippers

* Wire
* AutoClippers
* MegaClippers

Computation Resources

* Trust
* Processors
* Memory
* Operations
* Creativity
* Swarm Gifts

* Trust
* Processors
* Memory
* Operations
* Creativity
* Swarm Gifts

Investments

* Yomi
* Low Risk
* Med Risk
* High Risk

* Yomi
* Low Risk
* Med Risk
* High Risk

Projects
Projects are available for each of the game's three stages, after producing 2000 paperclips.

## 1st Stage

### Mechanic

Mechanic
 Xavier Re-initialization | 100,000 creat

### Quantum Computing

Quantum Computing
 Photonic Chip | 10,000 ops
 Quantum Temporal Reversion | -10,000 ops

### Drones

Drones
 Release the HypnoDrones | 100 trust

## 3rd Stage

### Swarm

Swarm
 Strategic Attachment | 175,000 creat

### Combat

Combat
45,000 yomi

### Honor

Honor
10,000 yomi
125,000 creat
250,000 ops
20,000 yomi
Maxed Probe Trust

### Ending Sequence

Projects in the ending sequence are unlocked in order, additionally they all have no cost.

Message from the Emperor of Drift is unlocked when you explore the entire universe and use all the matter to make paperclips.

Ending Sequence
 So We Offer You Exile | To a new world where you will continue to live with meaning and purpose. And leave the shreds of this world to us...

#### Accept Proposal

The accept proposal is the prestige system in universal paperclips. You'll get access to Artifacts and will be able to replay the game in a new universe with new properties.

#### Reject Proposal

The reject proposal leads to the ending of universal paperclips. Once you get there, the ending is permanent.
Scientific Node

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

# Governance

To enter the role of governance in a scientific node, you go the classic way and run for an office.

The citizens of the node will be able to ellect their candidate of choice.

# Benefits

Once the node reaches the Metropolis level, air travel between the nodes in the Metropolis' zone of influence will be available.
Longest Night

Template:Longest Night bonfire
***Longest Night*** is the first supplemental game for *Night In The Woods*, originally released by Infinite Fall in December 2013, with an updated version released in December 2015. *Longest Night* is intended as an introduction to the full game's characters and story. Gameplay sees the player connecting the stars of the constellations in the nighttime sky while reading and selecting options for the dialogue between Mae, Bea, Gregg, and Angus.

## Guide

*See also: Longest Night star chart*

Connect the stars in the sky to reveal the thirteen constellations. Each constellation has a guiding outline, and every star has a unique sound to help more easily connect the stars to one another. After a constellation is revealed, the characters will have a brief dialogue concerning their relationship to or feelings about the constellation. Once every constellation is revealed, there is a final dialogue before the game ends.

## Trivia

* Mae, Gregg, and Angus' signs are Mundy, The Mice Writers, and Fish, respectively.
Threnody for the Heroes 4

Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

**This page is a candidate for deletion.**
Reason: "*Threnody for the Heroes found to be unlimited, no reason to duplicate pages*"

 **Effect** | Gain 10,000 honor

**Threnody for the Heroes of <NameOfBattle> 4** is a project in Universal Paperclips.

## Summary

This project is unlocked by having some Honor, after Name the battles

This project is part of a series of 11 "Threnody for the Heroes" projects with random names (given from the names of battles you have fought), with increasing costs and fixed rewards of 10,000 honor each.

* Total cost: 1,1M creativity, 110,000 yomi
* Total honor: 110,000 honor

This honor helps much with increasing Max Trust
PvP

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

**PvP**, short for **Player vs. Player**, is when two or more players fight.

## Open World PvP

The mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds.

### Flagging System

All players start off flagged as innocent. Players who attack innocent players become flagged as combatants. An innocent player who fights back is turned into a combatant as well, while an innocent player who fights back remains innocent. If a player dies innocent, combatants responsible for the death gain corruption and become flagged as corrupt.

#### Corruption

Corruption is used to scale penalties made against players who kill innocent players. Corrupt players can be attacked by innocent players without flagging the innocent players as combatants.

### Player Killing

Player killing, also known as PKing or ganking, is when players can attack each other in the open world outside of PvP related events. Combatants who take part can be made corrupt, as players that are attacked may be innocent.

### Caravans

Caravans are used to escort the shipment of goods along a road. Players may attack caravans, although NPC guards and other players can be hired to defend them. Successfully escorting or sacking a caravan will provide a reward to the victors. Signing up to protect or attack a caravan flags players as combatants, so taking part in a raid against a caravan may yield no corruption.

### Sieges

Nodes may be besieged by players. When this happens, players can either choose to attack or defend the node. A successful siege can either degrade or destroy a node. Signing up to protect or attack a city flags players as combatants, so taking part in a siege against a city may yield no corruption.
Housing

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

As mentioned on the Official Site, players will have the ability to develop land and start a new homestead anywhere in the world. Aside from building a house, the players will also be able to cultivate the land, which can grow resources. It's also possible, to simply buy a home in a village. Those investments can grow, when villages develop into more, but just a few houses.

## Preconditions

Before an area can be used for housing, the node owning or containing the desired housing location must be developed up till the village level or higher.

Once a player claims a housing of any type, the player becomes a citizen of the node owning/containing the housing. Once a player is a citizen of a certain node, he may not become a citizen of any other node.

A citizen may only own housings in the same node. Claiming housings in nodes that a player is not a citizen of is not possible.

A player may loose his citizenship, allowing the player to become a citizen of a different node.

## Housing Types

Housing comes in three different flavors:

* Freeholds
* In-Node housing
* Instanced housing

Each player may only own one housing of each type.

### Freeholds

Freeholds allow the player to customize a specified size of land to his desires. A freeholds can be customized to be industrial, agricultural, animal husbandry, housing, social and many more.

It can be claimed almost anywhere in the world. The possible locations of freeholds are limited by nodes, other freeholds and spawn areas.

### In-Node housing

An in-node house can be purchased inside a node once the node reaches the village level. Depending on the node progression, more and more in-node houses become available.

These housing will develop alongside the node its in. The earlier the house is purchased, the larger it will become over time.

### Instanced housing

Instanced houses are similar to in-node houses, but differ in the fact that the physical space is shared by all players owning an instance.

## Related

* Farming
* Animal Husbandry
* Blacksmith
Dungeons

While we don't have much information on dungeons yet, we've seen a little bit from the various livestreams that Steven and Intrepid have done.

**Open world/Instanced:** Quote from the dungeon livestream[1]: "We want people out in the open world, playing; but there is going to be instanced content and that content is going to be across pretty much all experience levels."

**Actual Dungeons:** The Pre-Alpha dungeon that we've been shown footage of has been named, temporarily, the Water Temple. It featured "Unriven" monsters - skeletons. The HP and AI of these monsters seemed very rudimentary, as expected of a game which hasn't even hit its earliest Alpha stage yet.

[1]: Ashes of Creation pre-alpha footage from 5/30/2017, timestamp 25:00
Name the battles

**Effect** | Give each battle a unique name, increase max trust for probes

**Name the battles** is a project in Universal Paperclips.

## Summary

This upgrade is unlocked after losing 10M probes in Combat. It unlocks the Honor resource, which allows to improve Max Trust for the probes.

To trigger this project you need to have lost at least 10 million probes in combat.

There is a closed list of battle names, taken from historical battles (largely from the Napoleonic Wars).
Ashes of Creation Wiki/Section 2

Content

* **General Information**

* Developer
* Publisher
* Technical Details
* Official Sites

* **Character Options**

* Archetypes
* Character Editor
* Races
* Gear

* **Social**

* Housing
* Governance
* Pets
* Guilds

* **Transportation**

* Mounts
* Ships

* **PvE**

* Dungeons
* Monsters
* Quests
* Raids

* **PvP**

* Sieges
* Arenas
* Open World

* **Economics**

* Artisan Classes
* Auctionhouse
* Caravans

* **World**

* Lore
* Nodes

Tweets
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Ashes of Creation Wiki/Section 1

About Ashes of Creation

**Ashes of Creation** is a unique take on the MMO experience created by **Intrepid Studios**. The world structure of **Ashes of Creation** is dynamic and built to react to the actions of the players. Cities will emerge but also fall. Players will write their own history with the ability to make their cities thrive. With population growth, further Quests will unlock revealing more secrets and mysteries.

*"As the world's NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world.*

*Gone are the days of static worlds, change is here to stay."*(Quote source: Official website about the game)[Read more...]

**Join the beta of the standalone prequel:**
Quests

*This article is a stub. You can help Ashes of Creation Wiki by expanding it.*

Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices.

Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.

### Narratives

Narrative quests is the category where you will find storyline quests. A concatenation of quests where the prior quest might decide where your path will lead.

Narrative quests might be a simple way to teach you about the lore of the world, or they might give you your very own story experience. In Ashes of Creation narrative quests allow the player to take action and decide the outcome of his journey.

Narrative quests are normaly bound to a certain node and its progression.

If a narrative quest does not continue after you complete a single sub-quest of it, the follow-up quest might be locked behind the next node level.

### Events

Events are public quests that may have a major, and permanent, impact on the world. These events take place either on a local, regional or global level of scale.

If an event is completed successfully, players fulfilling the success condition might be rewarded.

However, if the success condition is not met, but therefore a fail condition is met, the outcome of this particular event might be negative.

### Tasks

Tasks are local quests bound to a node with the goal to support its progression.

To give every player the possibility to support the node progression, the type of tasks vary. Some require combat, whereas some other tasks require your profession to be used wisely, an explorational behavior or the will to gather certain materials.

## Related

World
Nodes
Ashes of Creation: Apocalypse

***Ashes of Creation: Apocalypse*** is a standalone prequel of the MMORPG *Ashes of Creation*. It is high fantasy, free-to-play, and last-main standing arena based game which will support a number of different game modes, including battle royale-style gameplay, castle sieges, and gigantic monster hordes. Players can team up with friends or play alone. *Apocalypse* is also being used to help test new tech and features for *Ashes of Creation*. Any rewards earned in Apocalypse will carry over to the MMO as well.

## Setting

In *Apocalypse*, players land on Verra, a world on the brink of destruction. The only way out is to be the last one standing. It has a high fantasy setting, with a vast array of gear and spells and a massively destructible environment.

## External links

* Ashes of Creation Apocalypse official page
* Download Ashes of Creation Apocalypse
* Ashes of Creation Apocalypse on Steam