Disney Mirrorverse/Updates/6-10

List of updates to the game in chronological order, 6.0-10.0 updates.

### Game Update Release Schedule

We are shifting our game update release schedule to a consistent 6 week cycle. Each update will now feature one new Guardian and associated event as well as one previously featured Guardian and their associated event. This change gives our team more time to focus on prioritizing player experiences, allowing us to focus on the following:

* More Engaging and Challenging Content
* Giving you more of a sense of constant progression
* Continuing to bring new Guardians to the Mirrorverse, but now at a more purposeful cadence
* Giving you a great narrative experience, and challenging event content with every release.
* Looking back on existing Guardians to find new and interesting ways that they can be finetuned and improved.

### Supply Run Updates

Supply runs have been updated to provide a place to get T4 materials and other resources to give players more opportunity to progress further in the game. This change includes new and updated nodes, difficulty adjustments, and updates to rewards in each redesigned map.

	+ 1-4: 48 Minor XP motes
	+ 2-6: 18 Major XP motes
	+ 2-7: 20 Major XP motes
	+ 2-8: 24 Major XP motes
	+ 3-6: 13 Superior XP motes
	+ 3-7: 15 Superior XP motes
	+ 3-8: 18 Superior XP motes
* New encounters have the following restriction
	+ Have one of “x” role on your team. The role is determined by which role based Stellar Training you are playing. As an example: In the Melee Stellar Training, the restriction would be to have one melee guardian on your team.

**Diamond Gem Gathering**

* Two new encounters:
	+ Encounter 6: 10 T4 Diamond Shards
	+ Encounter 7: 15 T4 Diamond Shards
* New encounters have the following restriction
	+ For encounter 6 you need to have a melee or tank guardian in this encounter
	+ For encounter 7 you need to have a ranged or support guardian in this encounter

**All Roles Gem Gathering**

* Two new encounters:
	+ Encounter 6: 10 T4 Role based Shards
	+ Encounter 7: 15 T4 Role based Shards
* New encounters have the following restriction:
	+ Have one of “x” role on your team. The role is determined by which role based Gem Gathering you are playing. As an example: In Gem Gathering: Sapphire, the objective would be to have one tank guardian on your team.

**Gold Mining**

* Five new encounters
	+ Encounter 6: 1000 Gold
	+ Encounter 7: 1300 Gold
	+ Encounter 8: 1450 Gold
	+ Encounter 9: 1850 Gold
	+ Encounter 10: 2000 Gold
* New encounters have the following restrictions:
	+ Encounter 6: you need to have a melee guardian in this encounter
	+ Encounter 7: you need to have a ranged guardian in this encounter
	+ Encounter 8: you need to have a support guardian in this encounter
	+ Encounter 9: you need to have a tank guardian in this encounter
	+ Encounter 10: you need to have a support guardian in this encounter

### Guardian Updates

* **Captain Hook**: Core Ability – Captain Hook will now apply his Captain’s Mark ability specifically to the closest enemy hit by his Heavy Attack.
	+ Captain Hook now has the “Fortune Seeking” tag.
* **Gaston**: Special Ability – Updated visual effects to provide greater clarity for who is being targeted when Gaston uses his special.

### Updates and Improvements

* Bug fixes, performance optimizations, and grammar fixes.

### Guardian Updates

* **Raya**: When fully leveled and in the right conditions, Raya has very high damage potential. However, because so much of the utility of her kit is locked behind talents and her signature ability she is hard for players to evaluate. The following changes are intended to make her more accessible as well as to add some utility to help her take down big boss enemies as initially intended with her design.
	+ Attributes
		- Attack +5%
		- Focus +1%
	+ Core
		- Increased the chance to gain Focus Buffs from 20% to 30%
		- Increased Focus Buff Max stack from 5 to 10
		- Increased the Duration on Focus Buffs from her Core Basic Hits to from 5 to 10 seconds
		- Increased the Duration on Focus Buffs from her Heavy Attack to from 10 seconds to 20
		- Removed Raya’s weakness to being knocked down
	+ Special
		- Cooldown reduced from 14 to 10 seconds
		- Attack Buff strength increased from 5% to 15%
		- Increased Attack Buff Max Stack from 10 to 15
	+ Signature
		- Removed the Attack Buff Strength scalar from the Signature ability, it’s been permanently granted in the new Core Update listed above.
		- Increased the Bonus Special Damage from 300% to 500%
		- Instead of granting attack depending how far you are from the target, this ability in the signature will increase the Critical Chance up to 30% depending on how far you are from the target. The removed attack has been placed into the previous ability above.
	+ Talents
		- Advanced 1
			* Added a new ability that consumes a Focus Buff if she is Stunned to instantly Cleanse herself of the Stun.
			* All previous talent abilities remain.
		- Advanced 2
			* Removed the Scalar on Focus Buff duration. That power has been granted directly to the Core Ability tuning.
		- Advanced 3
			* Critical Hits from Raya’s Heavy Attack Binds her enemy for 3-5 seconds.
			* All previous talent abilities remain.
		- Elite 1
			* Increased Damage output against bosses from 10-30% to 10-40%
			* Decreases Damage taken from Bosses from 1-5% to 10-30%
			* Fixed a bug that was not reducing the damage done to Raya from Boss Damage Over Time.
* **Snow White**: The following changes are intended to increase Snow White’s damage output to make her more comparable to other Melee Guardians as well as to give her a bit more survivability in encounters.
	+ Attributes:
		- +5% Attack
		- +10% Defense
	+ Special Attack:
		- Increased Special Damage from 400% to 600%
	+ Talents:
		- Advanced 3
			* Wounds from all allies are 5-20% stronger.
		- All other talent effects remain unchanged.
* **Elizabeth Swann**: Added trait, "Blade Wielder"
* **Merida**: Added trait, "Blade Wielder"
* **Jack Sparrow**: Added trait, "Blade Wielder"

### Updates and Improvements

* Bug fixes, performance optimizations, and grammar fixes.
* Fixed an issue with Violet where her Shield effects did not persist when transitioning to next stage in combat

### Event Quest Updates

* **Campaign Quests:** In this release, Event Quests will return with a Master Difficulty set along with its unique Master Difficulty Buffs to bring in new challenges catered to the respective Guardians.

Additionally, after completing the final encounter for each difficulty, players will unlock new Catch-up Encounters that give players the opportunity to advance both Guardians even further.

* **Special Quests:** Our Fractured Feud and Stealthy Showdown Event Quests have each received an update:
	+ Fractured Feud: Incredible Persistence
		- Survive waves of Fractured enemies with your Guardians! Test your skills by only using Lawful Guardians for Expert difficulty. While for the Master difficulty, you’ll have to face the Fractured with a team of 3 from amongst Mr. Incredible, Dash, Violet, or Frozone!
	+ Stealthy Showdown
		- Face Fractured Enemies with your choice of a Stealthy Guardian. In this Quest, enemies will not be able to use any of their Basic Attacks, but their Heavy Attacks and Special Abilities will do extra additional damage, so don’t get hit!
* **Legacy Quests:** In between our Campaign and Special Quests, Legacy Quests such as Gaston’s Grisly Game, Stitch’s Little Glitch, and a few others will return intermittently. We are currently working on providing additional updates to these quests and adding more to this rotation which we hope to reveal soon.

### Updates and Improvements

* Bug fixes, performance optimizations, and grammar fixes.

### Guardian Updates

* **Evil Queen**
	+ *General Updates:*
		- Minor bug fixes to clean up the functionality of her kit
		- Changed Special poison priority so that it’s applied and counted before heal is triggered.
		- Fixed her Sig poison not triggering.
	+ *Core Ability Updates:*
		- Increase the effectiveness to trigger Poison from Basic and Heavy Attacks, to 25% and 35% respectively, from 15 / 20.
		- Heartsbane can be applied to any enemy whenever any ally source causes Poison now, not solely Poison dealt from Evil Queen.
		- Remove the Basic Damage Reduction statmod.
	+ *Special Ability Updates:*
		- Reduce cooldown from 15 to 12 seconds to allow her to hit her Special with Max Stacks of Heartsbane more efficiently.
		- Increase the effectiveness of Heartsbane charges on healing from 0.5% to 1%.
		- Special Heal over Time duration reduced from 4 to 2.5 seconds.
		- Heartsbane Charges are applied and counted first, before the Heal activates, resulting in a better Heal overall.
* **Oogie Boogie**
	+ *Core Ability Updates:*
		- 100% Direct Damage Resistance to Poison.
		- When inflicted with Poison, triggers a 1% heal over time on himself while afflicted. [Max Stacks: 1]
	+ *Special Ability Updates:*
		- Targets hit are inflicted with Poison dealing 5% damage per second for 10 seconds. [Max Stacks: 1]
	+ *Signature Ability Updates:*
		- On Special Ability trigger, activate Poison dealing 1% damage per second, for 6 seconds.
* **Ursula**
	+ *Core Ability Updates:*
		- Increase the Attack Debuff potency from -2.5% to -5% and remove the clause that removes them if Ursula isn’t targeting them, instead, there’s a 10 second duration.
		- Increase the Defense Buff potency from 10% to 25% and reduce the Max Stacks from 10 to 6.
	+ *Special Ability Updates:*
		- Increase the damage on her Special Ability to 600% from 400% – removing from Talent 5.
		- Increase the duration of Root by 1 second, up to 6 seconds.
	+ *Signature Ability Updates:*
		- Special Attacks from all other allies deal an additional 50~100% damage to targets inflicted with a Binding Contract.
		- Enemies inflicted with Binding Contract have a 10% damage reduction against all allies.
	+ *Talent 3 Updates:*
		- Update the chance to grant the defense buff on hit to 30~70% from 20~50%.
	+ *Talent 5 Updates:*
		- Her Special Ability now inflicts Bind for 4~8 seconds.
		- Increase the duration of the Special Root 2 seconds.

### Stormborn Giant Encounter update

* **Stormborn Giant**
	+ HP Reduced by 10%
	+ Reduced max number of swarms onscreen from 5 to 4
	+ HP has been reduced from the second wave swarms by 75%
	+ Added 1/2 second to heavy attack windup
* **Stormborn Swarm**
	+ Shocks have been reduced in length from 5 to 4 seconds
	+ Stun duration has been decreased from 5 to 3 seconds
	+ You cannot be re-stun again for 8 seconds after the effect has triggered for each character

### Updates and Improvements

* Bug fixes, performance optimizations, and grammar fixes, including fixes for:
	+ An issue where pressing the Home button on a map could cause button duplications on the UI
	+ An issue where SFX sounds were sometimes played when tapping on Member Contributions screen during Rift Raids
	+ An issue where Wall-E’s special was not using the proper VFX
	+ An issue where Dangerous Dungeon’s Curse of Midges floor buff caused more damage than expected when combined with Snow White’s A1 ability

### **Guardian Updates**

* **Elsa**
	+ If an enemy has Frostbite Debuff, the North Wind deals an additional 200% damage to that enemy.
	+ Elsa’s Heavy Attack has a 30% chance to inflict Freeze, dealing 66%  damage per second for 3 seconds. If the enemy hit is standing in the Frostbite Aura, the chance becomes 100%. [Max Stacks: 1]
* *Special Ability Updates*
	+ When Elsa’s attacks pass through the Frostbite Aura, they deal an additional 100% damage.

* **Olaf**
* *Talent Updates*
	+ Moment of Comfort – Uncommon 1
		- Elemental Immunity removed and added to the Core, But Motes retain the ability to cleanse Attack, Dizzy, and Stifle Debuffs.
		- Heals from Motes are 1~3% more powerful. (Moved from the rare)
	+ Warmer Hugs – Rare
		- Enemies that pass through Motes are inflicted with Freeze, dealing 200~400% Damage over 4 seconds.
			* 50% damage per second at R1 and 100% damage per second at max rank.
		- Partial heal granted from uncollected Motes at the end of chunks is increased to 2% (From 1.5%).
	+ *Core Ability Updates*
		- Picking up a Hearth Glimmer provides all allies Immunity to Burn, Freeze, Shock, and Wound for 6 seconds. [Max Stack: 1]
		- Heath Glimmer glimmer now heals an additional 1% HP. (From 3% –> 4%)
	+ *Special Ability Updates*
		- Olaf now heals 12% HP (previously set to 6%)

### Legacy Updates

* Master difficulty
* Side Encounters and Guardian duplicate rewards
* Epic Book of Wisdom Vol. 2 Pages rewards (Master only)
* Stardust rewards (All difficulties)
* Star completion restrictions Legacy Quest 2.0 included in this release:
	+ Frozone’s Frosty Frenzy
	+ Heart of the Hopeful

## Sources

1. ↑ 6.0 Game Update Notes - WebArchive, 6/19/2023
2. ↑ 7.0 Game Update Notes - WebArchive, 08/07/2023
3. ↑ 8.0 Game Update Notes – WebArchive, 9/12/2023
4. ↑ 9.0 Game Update Notes – WebArchive, 11/02/2023