recursal/Fanatic-Fandom huggingface dataset:
Naval Belles Create

It’s the place to create Naval Belles that currently Available and when there’s Event Drop Rate Up it’s the place to look at. All Naval Belles that available from previous event will be available in here depending which one who will be available to create.

* Common Create
* Special Create
* Expand Create
* Super Create
1/4

 **Card Info**

● Online Rewards
● Daily Login Rewards
● Daily Quest
● Weekly Quest
● Explore
● Event
● Store
● Online Rewards
● Weekly Quest
● Explore
● World Boss Redeem
● Union S-Search
● Abyss Game Mode
● Event
● Store
● Union S-Search
● Abyss Game Mode
● Expand Create
● Event

 **Create Info**

Requirement to create 1 Naval Belles:
●　1 Common Card
● 200 Steels
Requirement to creates 10 Naval Belles at once:
● 10 Common Card
● 200 Steels
● 10 Fast Build
Requirement to create 1 Naval Belles:
● 1 Super Card
● 400 Steels
Requirement to creates 10 Naval Belles at once:
● 10 Super Card
● 4000 Steels
● 10 Fast Build
Requirement to create 1 Naval Belles:
● 1 Special Card
● 400 Steels
Requirement to creates 10 Naval Belles at once:
● 10 Special Card
● 4000 Steels
  **Free Create / 10 hours****Guarantee** 4⭐️ after **50 Creates**  |  **Free Create - None****Guarantee** The Event Naval Belles after **30 Creates**

**NOTE:** The countdown will not being reset after event end and will be carrying on to the next Super Event.

**1 Expand create get 1 Expand Card, 10 Expand Create get 10 Expand Card**
The previous Naval Belles event that will **Available** in Expand included:
● “Drop Rate Up either from **Common, Special, or even SUPER**”
● “Infinite War”
Requirement to create 1 Naval Belles:
● 1 Special Card
● 400 Steels
Requirement to creates 10 Naval Belles at once:
● 10 Special Card
● 4000 Steels
● 10 Fast Build
Astanmark-Society for Tree Defense Conflict

**Participants**|  Astanmark | Society For Tree Defense**Economic Support*** Visvox

The **Astanmark-Society for Tree Defense Conflict** is an ongoing civil conflict within the Elven Republic of Astanmark between the government of that nation and the environmentalist group calling themselves The Society for Tree Defense. The conflict has taken the form of terrorist attacks by the Society targeting civilian factories and other buildings and organizations viewed by the society as damaging the environment of Myria. Although still only contained within the Republic of Astanmark, the conflict has recently been complicated by the knighting, and later landing of the Society's leader Enver by The Holy Arch Kingdom of Visivox.
Artifices

The Artifices are a peculiar race because among all the races in the world, they have arisen within living memory. Due to unknown and possibly varying reasons, the tools of advanced nations have somehow gained sentience. Multiple theories have been put forth ranging from a spiritual awakening to malicious magic to simply superb engineering. Whatever the reasons, the machine men are here to stay and claim their place on the world as equal to any other race.
Knights

Knights are a cavalry unit in Season 5. They are heavily armed, wielding lances, swords, revolvers, and heavy body armor. They are a valiant sight on the battlefield and their charge is devastating. Knights are best used on level ground against infantry and are able to penetrate deep into enemy lines and cause chaos and disarray. When used correctly, a single unit of knights can even rout multiple enemy units off the field, greatly reducing the morale and organization of the enemy army.
The Pammubian Empire

**The Pammubian Empire (General Information)**

The Pammubian Empire is a technologically advanced nation led by an Imperialist Government, hell bent on expanding its sphere of influence and building a great empire. In order to accompish this goal, the government has continuously cut its bloated education, welfare, and government funded healthcare, and devoted the money to the defense budget. They have also made conscription mandatory, this decision has caused some unrest in the population, in order to decrease the civil unrest, they gave citizens a choice to join the active duty forces with an added bonus of free college, and a bonus. Or the choice to be placed in the reserves, where they live their own lives, and the only time they have to think about combat is their yearly physical, and if they are called into battle. The government is led by an Imperial Monarchy, currently headed by Emperor Green II, of The House of Norvan.
Militia (S5)

Militias are a military unit in Season 5 of NWA's RP. Militias are the most basic of units, consisting of locally recruited men who have minimal training. They are usually equipped with early breech loading rifles and a small assortment of other tools. They generally have poor morale and are known to be routed easily; due to this, it is highly recommended to keep militias away from the frontlines, except in cases of extreme necessity. Militias are, however, useful for patrolling towns, deterring criminals, and putting down small riots and rebellions.
Great War (S24)

## The Great War

**Participants**| * New Salvoran Federation
* United Kingdom (Co-War, Late War)

**Support*** Seleca
* Ascia Collective (Late War)

**The Great War** was a major military conflict within the Gateway Cluster and a key component of the lore of Season 24. The conflict was sparked due to actions undertaken by the Penguin Empire bringing it into conflict with the New Salvoran Federation. The conflict raged for 5 years and was finally ended following the destruction of the gate in the Tremvisto System. The devastation brought on by the war and the cutting off of the Tremvisto system from the cluster led to the founding of the Interstellar Union to prevent such a tragedy from occurring again.

## Background

In the early years of the 540s the Penguin Empire seized control of a human colony, attracting the anger of the Salvoran government. The two empires had already been at odds with another due to the rapid growing power of the later and the closeness of the two Empires. In response to this, as well as, though unconfirmed, a severe distrust of the Repanti species by the Salvoran resulted in the issuing of a Declaration of War by the Federation and the conflict erupted into open warfare in 545 AG.

## Aftermath

Following the destruction of the gate in Tremvisto gate, the Penguins were finally brought to the negotiating table. In 550 AG, the same year Tremvisto was lost a peace treaty was signed under the watch of the Hosts.

### The Salvoran Federation

The Salvoran victory saw it gain several systems from the Penguins and gave a significant boost to national image and morale establishing it as a power in the cluster.

### The Penguin Empire

The defeat of the Empire led to severe dissatisfaction with its government and, combined with the rebellion of the United Kingdom and the Repanti led to its eventual collapse into the now existing rump state of the Pengüinaia.

### The United Kingdom and the Repanti

Both the former subjects of the Penguin Empire gained their total freedom following the end of the Great War.

### The Interstellar Union

*More Info: Interstellar Union*

In the aftermath of the destruction of the gate in Tremvisto and the destruction wrought by the war the Interstellar Union was established to regulate international war and to control and regulate the gates to prevent such a tragedy from occurring again.
Sergeants-at-Arms

### Armament:

Beech Loading Rifles, Revolvers, Swords, Steel Helmets, Steel Cuirass, Mail Coat

### Special Capabilities:

Defense

Sergeants-at-Arms are a military unit in Season 5 of NWA's RP. They consist of 400 heavily armed men who specialize in defending locations of interest. They are best used to repel invading forces and for occupying dangerous areas, making them excellent guardians.
Skaven

A rare sketch of a Skaven Overseer

> It was in the late summer of '21 that we had our first major breakthrough. If I could have gone back then I would destroyed that damned machine on the spot... If only I had the sense...
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> - Taken from the speech of Yuriel Thorlance, given during the last stand of the Pangea Resistance
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### Origins

The Skaven are a race with a complicated past. They started life as slaves in the Pangean Deep Mining Project, able to withstand pressures and temperatures much higher than the Pangeans. At this time they were mindless slaves, with no hint of sentience. When the DM Project was officially decommissioned, the corporation in charge began selling assets to avoid bankruptcy, selling the patent for the Skaven machines to a government branch of R&D. It was here at the Department for Machinations & Robotics that the Skaven were reprogrammed for other uses. They were modified to do anything from Janitorial duties to Warfare, and were used by the Government for almost 15 years as a way to remain popular vote, cause who doesn't love no work, or not having to go die in a war, right? So it came to be, 10 years into the past, that the Skaven had been meshed into the very fabric of the society, leaving the Pangeans weak and content.

### The Infernal Machine

It was at the very same R&D laboratories, now bloated with funding, that the very first Artificial Sentience was created. The Machine took was massive, easily able to fill a cathedral with its components.
Genindonuese Empire

### Leader

Empress Mathilde (March 3rd 783 - October 10th 802) De Facto Regency Council (October 10th 802 - 803) Emperor Briac (December 13th 803 - September 13th 808) De facto Military dictatorship (August 18 808 - November 13th 808)

### Langauge

Genindonuesean (Official and Majority) Gwir Diembann, Dealomeni, Dolina, Iwitoa, Tagatmalaga (Minority)

### Religion

Mauricianism (Official and Majority) Old Ways, Tamaii Polythiesim (Minority)

### Legislater

College of Kings (Upper House)College of Lords (Lower House)

### Notable Figures

King Clements (Minister of Agriculture)King Louis VI

King Briac the Elder

Clovis Pierre (High Priest and Grand Marshall)

King Gabriel (Grand Admiral)

Chief of Qau (Foreign Minister)

### Historical Era

Aether Age

*The Genindonuese Empire (Referred to commonly as 'The Empire') was a major nation during season 19. Made up of several players who controlled various figures and factions within the government, the Empire started out as a powerful but largely feudal nation operating on an ancient, complicated, and often dysfunctional constitution. Through out the 25 year span of Imperial history season 19 covers, the various Monarchs, Generals, and Statesmen who ran the Empire labored to steer it on the right path. The Empire would change massively throughout the two decade period, as centralizing reforms, wars of expansion, economic development, interdimensional contact, and the introduction of a powerful new resource called 'Aether' shaped it during the reigns of Mathilda and Briac. Dominating this political narrative was a colorful cast of characters who each in there own way would play a role in the story that unfolded. These included a scholarly Empress trying to hold the realm together in an increasingly cutthroat political atmosphere, a Cardinal Richelieu esc High Priest determined to reform the Empire and bring it into the modern age, a clever Machiavellian King striving to uphold the rule of law and preserve the rights of the nobility, a zealous crusader with ambitions on the northern barbarian lands, and an ambitious Prince asserting his autonomy as he dreams of dominion over the west.*
Hades Trading Collective

Emblem of Pluto

## Origins

The Hades Trading Collective (Or once known as the Underworld Trade Union) originated as a union of mining companies stationed on Pluto, mining spice and other stuff that resides on the planet. With many humans coming to the planet to work, many decided to reside their in the barely terraformed parts, one of which these large settlements was Kaluscant, which is the largest city on Pluto to this day. The Hades Trading Collective also resides a religious cult, one which follows a newer revised order of Chivalry.

## Culture

While the cultures of Pluto (The Hades Trading Collective) has a variety of cultures due to the fact that most of the citizens are ethnically spanning all around the galaxy, the Hades Trading Collective has been carving it's own culture, resembling a 1950s like American culture, with the man of the house, etc. The Trading Collective barely grows any crops, thus it relies on trade and indoor breeding for food. The Hades Trading Collective however celebrates many holidays, such as New Years, Christmas, and Halloween. While these technically are old religious holidays, they are still good holidays after all, and there's no point in ruining fun for those who wish to trick or treat or wake up with presents under a tree.

## Government

The Underworld Trade Union (Or Hades Trading Collective) Is a Corporatocracy, as it's main government is a merged corporation, while the Syth Order is more of the monarchy in a sense. The Corporatocracy works like a normal corporation, as workers must do their work properly and get on the good side to get a higher rank in the corporation. The original government was a full Corporatocracy, as the Syth were hidden and controlled by the original 8 leaders.
The Lotharkin Kingdom

Through the great "wastelands" of Mars, there is a species called as the green martians, or the native martians. Many believe for them to be barbaric cruel strong creatures, which all they do is fight with each other for food. Even though this can be true for some of the native martian groups that still live in horde-nomadic societies, that is not the case for the Lothars (or the Lotharkin). Suprisingly, this group of natives has managed to rise above the rest, in any sectors, and manage to create a fully working society and nation. The Lothars have many traditions and cultures that are the roots of their nation, but also have managed to leave their barbaric ways and become the icon of power and unity among the natives.

## History

They say that the seat of power of The Kingdom is The Great Lake. And it is true, it is the most important aspect of the development and evolution of the mighty Martians. 5000 years before our era, the Martians used to be divided upon different hunter-scavenger hordes, moving around the planet , searching for food and killing everything on their way for their survival. Until they reached The Great Lake, a huge sea full of food and resources needed even today. The hordes which found the sea decided to settle there, seeing as there was an endless supply of food. After that, the population around the Lake increased drastically, creating different kingdom-hordes, which also knowing the mindset of the Martian, battled each other for supremacy. This is called The Era of The 13 Kingdoms. 13 small societies, fighting in a stalemate for who was going to be the great ruler of this lands. One of these kingdoms was also The Lotharkin Kingdom, called just the Lothars or the Lotharkins at that time. The times for every kingdom were turbulent. Battling for power had made the Martians unstable and advancement was hard. Their main economies were agriculture , herding or fishing. Minerals could barely be gathered because of other focuses, and even when they did, they were used to construct weapons to kill the others. But, as many years passed , a new Martian was born, a leader, a conqueror.
Sorrentopia

Flag of Sorrentopia

Location of Sorrentopia(red)

## Season 3(Divided We Fall)

### Colonial Era.

Sorrentopia was founded as a colony in the late 1700s, after a few years in 1825 the colony was handed its independence due to extreme pressure on the homeland. The renamed nation became a Republic, but held onto much of the old government format including the governor and General Assembly. Following Independence Rosario Sorrentino was elected the first governor of the new Republic.

### Early Republic

During the early years Sorrentopia was quiet, staying within its own borders and keeping largely to itself, in 1845 the nation banned slavery which led to riots amongst slave owners, however these were quelled and slavery was permanently banned. As the nation was silent for years a party gained dominance over the nation. The Old Ways Party would lead the nation, but never had enough seats to push the nation back into slavery, but it was able to restrain the rights of non-white members of the nation. In 1858 however a change came and the General Assembly came under the super majority control of parties pushing for equal rights and in 1859 the "All races are equal" amendment was passed, and non-whites received equal rights to their white counterparts. After a while under Governor Joseph Sorrentino the nation was reformed, with the Ministry and General Assembly expanded, and the Governor was renamed to the President.

### Presidential Republic(1860-Present)

After the nation was reformed they began expanding the borders and economy of the nation and became involved in the international diplomacy of the continent.
Season 22

Political Map of Tellurus the setting of Season 22

**Season 22**, alternatively called Seventeen Purple Rootbeer, was the 22nd season of the Crimson Crab RP and the 20th under the Crimson Directory. The season started on November 5th, 2021 following a period of preplanning and lore building and ended January 15th, 2022 following a massive war that seemed to create a fitting end to the narrative. Season 22 took place on a fictional planet called Tellurus in an era of technology equivalent to that of a post-modern fiction. Significant focus of the season was based around the establishment of separate blocs struggling for power with many lines drawn following a massive war roughly 80 years before the start of the season. The season was officially ended following the announcement of the upcoming Season 23. This season was one of the more active in previous years and saw a lot of activity.
Mayan Republic

## History

The Mayan Republic was founded in 1836, by Antonio Lopez de Montoya via a revelution against Mexico. It existed till 1840, when the death of President Montoya lead to a Civil War, and reformation of the government, when it was Suceeded by the Federal Republic of Yucatan.

==Goverment==

The Mayan Republic operated on a Presidency. In practice it opperated as a dictatership. Montoya was hailed as the 'great founding father' of the nation, and excersied near complete control of the senate.

The Mayan legislature was split into three branches, Executice, Legislature, and Judicial. Indiviuals are elected via direct vote into the Senate, and the senante elects the President. The Jucicial council has the power to Veto 1/3rd of the Presidents decisions.

## Military

The Mayan Army consisted of a small proffesional core of 10,000, as well as a larger conscript force of 20,000. The Republican Army was the proffesionel one, and was under direct command of the President. It was well drilled and equipped and participated in a number of engagments, including, the South Carolina Slave Revolt, the Battle at the Beer Garden, the Cote de Libre raids, and the First Mayan Civil War. The Peoples army was the larger force, and engaged only in the First Mayan Civil War.

The Mayan Republic possesed no Navy, but did have a small coast guard. This would eventually evolve into the Federal Navy in 1843, after the Civil War.

The balloon core saw action during the Civil War, when it performed a bombing run of Loyalist ground forces.
Feel Gnoll Inc.

> *"Today i declare the prime contract, which binds the people of the lands to the Feel Gnoll Inc. for life, this is the base for our future prosperity and unity!" - CEO Rex Werchliffe*
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Feel Gnoll Inc. is a sovereign nation located in the Comali Islands. The relatively new nation was created 3 years before the start of the RP by the current CEO Rex Werchliffe.

Feel Gnoll Inc. even though it has no industry and only level 1 technology, is reasonably developed due to it's trade oriented population and devotions to a strong infrastrucure, what makes it stand out most though, is that it's big and disciplined military which may be used and hired as mercenaries by other nations through "contracts" which is the way the corporations handles it diplomacy.

## History

Rex Werchliffe was only the commander of one of the many mercenary guilds located on the Comali Islands.

Due to the collapse of the Gnoll Imperium the Gnolls where divided between many tribes, petty kings, raiding parties, mercenaries, bandits,etc. who roamed and raised the lands.

The formation of the Feel Gnoll Inc. began with the sucess of one of the most trusted advisors of a major petty king betraying him and forging documents that declared Rex the rightfull ruler of the petty kingdom.

The ensuing war that followed was easily won by the mercenary guild and the rebels, Rex was instated petty king.

In the following years, the charismatic but ruthless new petty king raised, pillaged and waged wars,and schemed, threatened and tortured his way into gaining more lands.

3 years before the RP, he purged many of his officers and declared the Feel Gnoll Inc., a mercenary corporation.

## Government

The government of the Feel Gnoll Inc. is less of a real government, and more of a corporation with a full monopoly over the de jure tribes and kingdoms which exist only in name with leaders who are cronies to rex holding these titles purely for symbolic reasons.

The only thing which officially is absulote and only delegated to the government is it's giant military, but due to it's effective monopoly and the fear the populace has of the military, it de facto has full control over the economy as well, it provides infrastructure, electricity, science funding,food, materials all for a profit.

To the outside world it's more conventional, but is mainly seen as a giant mercenary and very dependable and effective mercenary guild which has made other mercenary guilds all over the world obsolete, most of them joining the Feel Gnoll Inc., creating a reasonably sized minority of many other races.
Season 25

## The Westerlijk Chronicles

**Season 25: The Westerlijk Chronicles** is the upcoming season of the roleplay. Originally announced on July 16th, 2022 as *Boundless Lands* this season will take place on a fictional world called Denalura in the middle of a new era of exploration and colonialization. Nations will play as either colonies of one of four major factions from the old world of Bredewer or as native states existing on the newly discovered continent of Westerlijk. A unique mechanic for this season will revolve around the use of maps and discovery of lands and nation. For the first time in the roleplay's history the whole world map will not immediately be known to all players, but rather revealed as the world is explored, creating a disjoint between the players that should drive the storylines further.

## Background and Information

While Season 24 had been successful, several OOC issues had started to slow progress of the main storylines, and the season began to grind to a halt, despite earlier statements seeming to imply that Season 24 may have been the end for the roleplay the staff announced a new season was in development and eventually Season 25 was officially revealed on July 16th of 2022. As of August 14th, 2022 the season has yet to start nor have signups opened fully up yet.

### Mechanics

Not much has been revealed about the mechanics at the moment, however it is expected that Season 25 will follow similar mechanics to that of Season 24. One thing that is known is that the maps of the world held by the nations and colonies of the old world is not fully known, with discovery coming into play as the season will progress, the known map held by the native nations is similarly obscured.

## Setting

The setting of the season is still in partial development but involves a fictional world in the midst of a colonial race, with an old world fighting for colonies and a new world trying to maintain its freedom.

### Time Period

The time period of the season is akin to that of the colonial era in the history of the real Earth. The nations of the old world have begun to discover a new world to pillage, beginning to compete with each other for resources and territory. The story also follows a war between the two largest nation-states of the old world, with a peace treaty ending the war dictating certain aspects of colonization and procedure.

### Denalura

The world of Denalura is a fictional planet and the setting of Season 25. Consisting of two continents, the planet is following a
Riflemen (S5)

Riflemen are a unit in Season 5 of NWA's RP. They are a basic unit armed with bolt action rifles and bayonets, and their only armor consists of a steel helmet. Riflemen are a fairly cheap unit that tends to be recruited by nations that are either on a budget or are seeking a cost effective and readily available army. Riflemen are usually well trained and disciplined, and in large numbers, they can quickly overrun a smaller army. As with all infantry, however, they are vulnerable to machine gun fire and magic attacks. If several riflemen units are wiped out in quick succession, it can drastically reduce the morale of the entire army and can cause nearby units of similar rank to flee.
The Uppsalan Jarldom

The Official Mark of the Vendlecrows

## History

After Ivar left his homeland of Gotland, he travelled North with a sizable band of like minded companions. He travelled to Uppsala and laid claim to the land, quickly displacing the previous Jarl and his household, he has since gained the wary tolerance of the local farmers, who, while upset of the turmoil a new foreign ruler brings, are content with a leader who demands no payment from them. Ivar for his part mostly ignores his subjects, preferring to focus on raiding new lands and enjoying the company of those who visit his hall, only venturing inwards when either the potential for benefit is too great to ignore or to his family’s aid.

## Notable Figures

### Ivar 'One-Eye' Vendlecrow

One the famous trio of Vendlecrow brothers, Ivar (rather unoriginally called 'One-Eye’) Vendlecrow is known as the more violent of the three. Self proclaimed Jarl of a large tract of Sweden, Ivar has created a pirate haven in his fjords, ruled through a collective love of treasure and Ivar’s charisma (Most of which involves murder or the threat of). Although somewhat estranged from his calmer brother Vol, he is still a Vendlecrow at heart and holds his family above all.
Emperor Briac the Younger

**Emperor Briac the Younger** was the last Emperor of the Genindonuese Empire. Son of the great Breton King Briac the Elder, he inherited his fathers title in a time of political turmoil. Rising to the throne shortly after the Great Elector Conspiracy, Briac would rule over an Empire divided, stuck in terminal electoral gridlock. the Emperor would never the less attempt to build a stable and rational government. In a break from the legislative heavy reign of Empress Mathilda the Sanguine, Briac would mostly avoid the Colleges as effective vessels of policy making, instead preferring to greatly empowering the Ministries. Under his rule the Army was reformed, a rational system for forming Imperial companies was developed, and a major diplomatic crisis with Boratia was resolved with out violence. The Empire was also expanded, with southern Dolina finally being conquered, and areas of the west being brought under Imperial rule.

Unfortunately Briac also ruled in a perilous political climate. And though there were brief periods of unity, such as support for High Priest Clovis Pierre's reorganization of the Army and King Louis VI's negotiation of a landmark treaty with Boratia, tensions between conservatives and reformists would continue to grow.

Throughout the early 800s, revolutionary sentiment and instability brought about by rapid Aether fueled industrialization saw the collapse of several monarchies over the course of only a few years. The King of Bregfolk was overthrown as a result of there defeat by Imperial forces in the Second Dolinian War and the Boratian Tzar was forced to flee his country after political scandal and diplomatic embarrassment. Tensions would finally boil over in July of 808, with the death of a Duke triggering a major revolt by radical republican elements within the Empire itself. The resulting fear, paranoia, and confusion would prevent the government from responding effectively. With the possibility of a general collapse of the Empire to a wider revolution looking increasingly likely, the High Priest declared a state of emergency and used the Army to seize control of the state.

Despite his attempts to justify himself to the Emperor, Briac saw it for what is was, an illegal coup. As negotiations between the Temple and the Monarchy broke down the Emperor was placed under house arrest. Briac would be compelled to abdicate on September 13th 808, bringing an end, for now at least, to six hundred years of Monarchal rule. In the aftermath of the coup, a Republic would be declared, though in practice it was a military dictatorship under the rule of the High Priest. Briac would retain his role as King of Breton, and would continue to serve in government after his abdication.

## King of Breton

### Reign

October 17th 802 - July 4th 835 (32 years, 9 months, 13 days)

### Monarch

None (October 17th 802 - December 13th 808)Himself (December 13th 803 - September 13th 808)

De Facto Lord Protector Clovis Pierre (January 9th 809 - September 13th 814)

Beyond scope of Season (September 13th 814 - July 4th 835)
Emperor Adza

Emperor Adza, leader of Madaiza, is seen by his people as the closest to God as one can get and give their full allegiance to him. He is known to be a great leader, generous diplomat, and fearsome general.

## Personality

Adza is known to be generous and benevolent. He is strong-willed and fearsome, running head first into battle during the most gruesome of battles. His views on non-artifices are more progressive than the general public's, seeing the need to befriend other races and nations for the betterment of the nation, and seeks to slowly make it easier for non-artifices to integrate into Madaizan society. Above all else, he is believed to be the strongest, smartest, and most strategic and cunning among the Artifices.

## Appearance

Adza is a artifice with a silver body, and his face is seen as cold and having a staunch manner. He usually wears war-torn battle armor that he stole from a human general.

## History

### Pre-Civil War

Not much is known of the life of Adza before the war, but it is believed he was once a nameless artifice used as a bodyguard by Madaizan officials, including generals and politicians. During the genocide of the Madaizan Treefey, Adza became radicalized by anti-biotic militants and began secretly supplying them with weapons, but later got caught in the act. In danger of being destroyed, he fled to Southeast Madaiza, where the Artifice forces began to grow.

### Madaizan Civil War

During the times just before the civil war, Adza served as a close adviser to the Artifice rebellion leaders, who to this day remain unknown. When the Artifices began fighting the Madaizan humans, Adza was sent to the front lines, where he experienced the loss of many comrades, but began growing in popularity among the survivors for his fearsome nature and powerful strategies. Even though the Artifices were winning the war, Adza believed that the weak leadership of the Artifices would leader to their downfall, so he staged a coup. He was successful and executed the entire leadership of Artifices and named himself General Adza. He began a campaign to weaken the Madaizan Army by taking key factories and mines. This ended up pushing the tide of war even more in the Artifices favor, leading to their victory just a few months later.

### Post-Civil War

Having installed himself as the leader of Madaiza, he ordered the execution of the once human leadership of Madaiza. This led to a huge fear among the human majority of their persecution and genocide similar to what happened to the Treefey. Adza had no plans to eradicate the humans, but this didn't stop the mass exodus of the human population which led to there being very few humans left in Madaiza.
Lightning Arms, Inc.

Lightning Arms, Inc. is a corporation within the Storm Hegemony that has mild connections to the government. The name is an intentional play on the name of the nation. Lightning Arms is one of the biggest corporations in the democratic-socialist nation, along with the Steam Academy, a private education organization, and Arcane Labs, a company with public and government funded laboratories that study science, technology, magic, and any combination of the three.

Lightning Arms creates weapons to sell to government, including the Hegemony. It partners with Arcane Labs and Steam Academy to create what is colloquially called the Economical Triumvirate. Students from Steam Academy often go to work at either Lightning Arms or Arcane Labs, which trade technology. Lightning Arms is also highly subsidized by the government, and this money is used to pay the other two partners. This agreement is why the the three corporations are the most powerful in the nation.

To get weapons from Lightning Arms, go here.
The Caelum Covenant

The Flag of the Caelum Covenant

> *"We know not of where we come from. How we gained awareness. What do know is that we have a purpose; and that we will achieve that purpose. For the Maker has granted us his light....and we are his instruments to spread it."*- The Hierarch, addressing the Covenant in one of his weekly sermons.
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The Caelum Covenant, commonly referred to as the Covenant, is an independent nation located in the contintent of Igruga and bordering the Ikiruk Sea. The Covenant was only recently discovered when the sentient machines began to journey out of their homeland, meeting other nations and beginning international trade. The Covenant is a heavily religious nation, with all leadership turning to one spiritual leader named "The Hierarch", who holds supreme power over the land. The Caelish enjoy many freedoms, and a relatively good state of living, belonging in the Tier 2 tech area. The nation however suffers from low population, with the majority of the Covenant residing in their largest city, called by them "The First City."

The Covenant revolves around the Caelish' worship of their god, the one they call The Maker. It is believed that the Caelish, and thus the Covenant, were created by the Maker,  who they hold as a godlike figure. The Caelish Religion states that the Maker has chosen them to be their heralds, and their purpose in life is to spread his light to other nations. Many have speculated the exact meaning of this, but the Caelish seem to interpret it as them spreading goodwill and faith in the world, leading them to being a relatively peaceful people.

It has been noted how strange the Caelish are compared to most automata, as they behave much like normal humanoids. They have even been observed eating and drinking, despite the fact that their robotic bodies do not require such sustence. Tests have proven that they in fact feel pain, and it is generally concluded that the Caelish were designed to emulate and act like normal humanoids despite their artifical origin.
Jason Adama

Jason Adama, during his tenure as President of Heisenbee

> *"Every effort counts, no matter how large."* - Jason Adama, during the War on Terror
>
>

Jason Adama, commonly called Adama by his peers, was the second president of Heisenbee. Born in the Midwestern United States pre-great war, he was raised as a farmer in what used to be called Illinois. When the world underwent total economic and societal collapse, he moved to South America in the former nation of Argentina, intent on starting a new life for himself. After years of warring between factions in Argentina, eventually Heisenbee formed and Adama became a Heisean citizen. Years passed, and Heisenbee's leadership ultimately became extremely corrupt, and Adama could not sit idly while he witnessed the same corruption and greed taking Heisenbee as the same that caused the Great War. Rising through the leadership of a political activist group, he spearheaded the movement to remove the corrupt president and senate from power. Ultimately, he was overwhelmingly elected as the 2nd president of Heisenbee, and under his leadership Heisenbee flourished and rapidly expanded into a world power.

## Early Presidency

During his time as President, he led Heisenbee against threats such as FLO terrorism and foreign alliances, most of which resulted in Heisenbee becoming even more prevalent on the world stage. He spent a large amount of time with the leaders of his close allies, Alexander Grigorovich of Astanmark, and President John Fredrickson of New Danican. Adama was also heavily involved in the World Council, preferring to partake in diplomacy himself instead of delegating it to his lower ministers. His flagship, the HNS Normandia, was a common sight anchored on the coast of Cape Town. Adama was one of the most outspoken members of the council, pledging to help make the world a better place. This is seen as one of the main reasons why Heisenbee fought so fiercely against FLO.

## Assassination Attempt

During a trip back to Heisenbee mainland after a World Council meeting, his escort fleet was attacked by a FLO terrorist task force. Ultimately, his flagship took a heavy blow from a missile and Adama was critically injured. He spent a week in critical care, and he ultimately survived. It was not without cost, as he was paralyzed from the waist down due to damage to his spine.

## Retirement

In 2020, he finally retired from being President of Heisenbee despite overwhelming support from the population. He said only the following: "I've lived a long life, and lived through too many wars. I've done all I can for this nation, and I can only hope this peace we've created lasts indefinitely."

In 2021, he vanished from public eyes, reportedly retiring to live with his family away from the public. He was never heard from again, and his death was reported by the Heisean Government in 2028.
First Coalition Wars

## The Coalition War

**Participants**| The French Alliance* France
* Naples
* Mexico
* Mysore (in India)
* Helvetica
* Piedmont (1806- ), as unified Italy
* Bavaria
* Portugal
* Britain
* Ottomans (1802)
* Austria (1802-1805)
* Piedmont (1802-1806)
* Russia

## Background

The Republic of France was officially established in 1792 following the brutal and bloody French Revolution. After a period of peace and calm tensions began to grow in Europe and India at the beginning of the 1800s. These tensions first broke with the declaration of war on Britain by the Kingdom of Mysore in India in July of 1801(Mysore-British Conflict). As this war waged on several nations began to form alliances and get involved including Portugal and France. The tension between the Mysore supporting French and the British backing Portuguese began to fester in Europe. A coalition was formed amongst European states in an attempt to prevent French aggression as war approached but all of this was after the issuing of an ultimatum by the French to the Portugese
Hegemon Sparrow

Hegemon Alexander Sparrow was born in Storm City in the Storm Hegemony, in 1853. In his early years he joined youth activist programs and led some as well. His mother, Jane Miriam-Sparrow, and his father, Jack Sparrow, died in a car accident when he was 14. He went to office after Hegemon Brownly two weeks after the old hegemon's natural death. He began installing free speach policies and weakening the power of the National Censorship Agency, known as the NCA, and he put in place background-check policies for firearms. During the Zeizio Civil War, also known as the Vola Flow Crisis, Hegemon Sparrow, in a historically atypical move for a hegemon, ordered to send aid to the Red Army despite not being provoked by either side. This failed anyway, as Storm at the time had no navy to bring aid with, and was going to be helped in this aspect by an old ally, the Pammubian Empire. The hegemon would have kept trying to send aid, except that he and all the government officials knowing of his plans were kidnapped, on November 16, 1893. They were found by the Storm Military nearly six months later, on May 3, 1894. The Zeizio war was over by then. During that time, known as the Storm Dark Age, not much is known, due to the national panic and government siezing of all resources. However, it was recored that at some time during the Dark Age, the Enelian Administration, a neighbor to Storm, fell to ruins, with all the artifice there deactivated due to some curious plague or virus. Sparrow's first act on returning was to create a colony there, due to the great economic value of the area. A canal could be built there, creating a passage across a landmass that had only one passage before, and which was tolled heavily. Sparrow saw this, and took the opportunity; a colony, called the Trans-Ocean Colony, was founded exactly four weeks after the dark age. The two pacts rival pacts, Steel and MODEM, also wanted the colony, being allies of the late Enelian Administration and wanting passage through the canal to be free of charge. Pammubia sent aid to the Storm Hegemony to help against these two pacts, and was on the land, when Hegemon Sparrow revealed his allegiance to the Steel Pact. Pammubia's army was destroyed, and the colony was given to the Steel Pact and MODEM for free, giving the young Hegemon the title "the Betrayer". Storm joined MODEM, and joined the Republic War against Fey High, but Sparrow did not last his next Council Meeting, and was impeached. He committed suicide that night, and Hegemon Andrew Jackson took office the next week.
Season 1

Note: This is based on what I could gather about the season. I was not present and only a few in the RP still participated in this season. If info is wrong, feel free to correct it.

## Out of Character Info

Season 1 was the first season of the current NWA RP history. The Season was created by the RP Director at the time the Russian Empire. The season occurred in the modern day and was started on June 2nd, 2017 and ended on October 1st, 2017 as preparation was started for the development of the Second Season of the roleplay. Due to being the first season the mechanics were relatively simplified with the staff holding most of the decision making process and approving outcomes and the like. Rapid expansionism plagued the season as evidence by the multiple continent spanning superpowers, and the sudden appearance of random repeats of existing landmasses to give more land for role-players.

## In-Character Info(History)

### Normal History

This time period includes all Real World events up until the point of divergence outlined in the next section.

### Point of Divergence

In the alternate history, the Cold War failed to end, and society collapsed during the Vietnam War, leading to the collapse of several large nations and their replacement by newer societies that would become the RP nations

### Between Divergence and RP

(This region must be filled in for events between the divergence point and the beginning of the season

### History of RP(2017-end)

#### Sub-heading 2 should be used for major RP eras

(Fill these in with major events in the world during the RP)
Season 21 Timeline of Events

This page serves as a general repository of events from Season 21 of the roleplay. Events included here should be of some importance (I.E Wars, Major Elections, etc.) and not be used as a dump site for every single news stories (I.E random stories about murder mysteries and minor political scandals). If an event is of extraordinary global importance such as a massive war, diplomatic incident, etc. There should be a brief summary of the event included here, but also a link to a full separate article on the event.

## Events of the Roleplay (After 3423)

### 3424

#### Economy

* **Nifhelm Conference**: Various nations gather in Nifhelm to discuss International Trade Standards.
* The Lotus Kingdom, Confederation of Herria, and the Kasteynian Federation complete the Imperial Railway, connecting the three states by rail
* **Visvox-Kasteynian Dispute**: Kasteynia prohibits the travel of Visvoxian trade vessels through their waters.
* The Lotus Kingdom and Visvox establish a trade pact, exchanging completed and raw materials tariff free.
* The Columbo Family establishes international banking, opens leystone companies in various states and an oil company in Koblinzland
* The Holy Arch Kingdom of Visvox begins Visflech industrial project.

#### Politics

* **Astanmark-Society for Tree Defense Conflict**: Society leader Enver granted landed titles within the Holy Arch Kingdom of Visvox, along with funds for the Society for Tree Defense, causing tension between Astanmark and Visvox.
* Republican Rebellion Movement begins in Galactica following plague rumors
* The Mandate holds conference of signatory states to discuss Mandate policies in the East.
* Elven Union hosts conference in The Kingdom of Asnye in violation of the charter of the Union.
* Empress Estrella of Lotus declared Duchess of Vismotok. Arch King Hakov of Visvox declared Duke of Prophetic Crown.
* Dominic Colombo declared Archduke of the Leystone Islands.

#### Warfare and Conflict

* **Astanmark-Society for Tree Defense Conflict**: Society bombs Astanian ports, threatens violence against international timber trade investors
Season 12

## General Info

Season 12: Untitled was the 12th Season of the.. well I guess just the RP, the 3rd(?) since the great seperation. It is a modern season. The first since Season 1. It is based on Earth from 2040 onwards with several major changes allowing for the history of the world as follows

## Major Features

* Power Structure(Introduced in Season 10)
* Standard War and Diplomacy

## History of the World

### Pre-Divergence

The World continues as normal up until 1900, there are some variations but World War I and World War II occur as they did IRL. But several divergences occur, I just can't be bothered to type them all out so read about them in the discord

### The Roleplay itself (2040 - )

Let's see where this goes you crazy folks
Automata (S21)

The **automata** of season twenty one are a mechanical race found on Myria. Amongst the races they are unique in that they are not organic but rather mechanical constructions who have obtained total sentience. Automata is less a definition of one race, and more a description of several separately developed and culturally differing groups of automated machines with their own histories and origins. However for the purpose of studies these various groups of automata are typically simplified into one species with a wide variety of subspecies. Automata do share similar characteristics however that separate them from the other races and the machine constructs of other races
Humans (S21)

**Humans** are one of the many races present on Myria. Humans are a commonly used species in the roleplay and not very unique among the races. Humans are relatively short lived, but plentiful across the world and as a general rule tend to be regarded as necessarily not very good at anything in particularly but also tend not to have specific weaknesses. Humans originated in the steppes of the Western continent of the world of Myria, spreading out from there to the various regions of the world.
Season 18

Final Map of the World

**Season 18** was a historical season of the roleplay lasting from September to November of 2020. It was set in the early modern period, starting in 1646 and ending in 1658, and was focused heavily on trade and exploration. It was unique in that activity was more or less evenly spread across the world, as opposed to being centered around a specific region as so often happens. There were three main hubs of activity, Europe, Asia, and North America.

Despite seeing relatively few player on player wars, the season saw a lot of activity, particularly of the commercial and political variety. In Europe events were focused around the geopolitical conflict Holy Roman Empire, and an increasingly powerful Bourbon France, who was gaining more and more territory and prestige both at home and abroad. In Asia an alternate sea focused Qing grew to be the dominant maritime and commercial power on the worlds oceans, creating sea routes to export directly to Europe, and in North America the Iroquois fought a small but massively consequential war against the French in Canada.