Bilhik Heckleteber

### Relatives

Bilkigazz Heckleteber (father), Galphineree "Galphy" Heckleteber (sister), Priphina Heckleteber (sister), Trissizy Gemenainker (mother).

### Appears in

Legends of Arveir: The Scrivener's Digest (Series)

Bilhik Heckleteber, also known as "Bil", is a rock gnome warrior that travels throughout the nation of Velthara along with a group of other ragtag heroes during the second dragon war era.

Bilhik comes from the smallfolk town of Dalerly where he lived a placid life as the firstborn son of a prominent fish merchant. Hoping to raise his family's social standing, his father planned for Bilhik to court the daughter of a nearby landowner. Upon discovering that his son already had a romantic relationship with a low-class gnome fisherman, his father lashed out against him causing Bil to abandon his parental home in a fit of grief. Outraged by his father's actions Bil skipped town, taking on whichever work he could find. With time he became cynical and now displays a sullen behavior most of the time.

Deep down Bil longs to return home, and occasionally writes back to his sisters. They were the ones that suggested becoming an accomplished adventurer as a way of showing his worth, not only to his parents but to himself.

## Appearances

Bilhik appears as a playable character in the Legends of Arveir: The Scrivener's Digest series.

These illustrated modules for the Legends of Arveir tabletop roleplaying game follow the adventures that a group of inexperienced heroes has throughout the country of Velthara, where common folk has been left defenseless against all sorts of miscreants and vile creatures while the second dragon war unfolds down south. He is the tank and physical attacker of the group.

## Statistics

When used as a playable character, Bilhik starts as a level 1 warrior with the following attributes:

Bil is trained in endurance, intimidation, nature, perception and physical prowess skills.

He speaks the gnomish, and veltharan languages.

Alyviel possesses the following perks:

* **Obsessive learner.** For Bil, the XP cost of training and specializing skills is reduced by 1.
* **Adjustable eyes.** Bil ignores all penalties imposed by both bright light and dim light ambient lighting levels.
* **Yo! ho! and a bottle of rum.** Bil gains a +4 bonus to all attribute checks he makes related to the operation of water-based vehicles.
* **Robust.** Bil's base health is increased by +2.
* **Blunt.** Bil gets a -4 penalty to all attribute checks he makes related to engaging in positive social interactions with other intelligent creatures.

He starts with a maximum health of 22, and a maximum vigor of 12. His core attribute is Physique and his class save is 14. Bil's body defense is 18, his mind defense is 15, and his spirit defense is 15. His base speed is 30ft (9m).

Bilhik is proficient in the use of all melee weapons, light, and medium ranged and support weapons, all armors, and shields. He's also proficient with the armorer's toolset and the navigator's toolset. He is able to handle medium animal mounts, small, and medium water-based vehicles.

Bil knows the following talents:

* **Minor illusion (2pts).** Gnome ancestry talent. Spell. Bil can choose to cast a minor illusion as a conscious action during his turn. If he does, he creates an illusory image of one creature or object of medium or smaller size inside an unoccupied space within short range (10ft/3m) from where he stands and that he is able to see. The illusion stands in place for the duration and otherwise appears as a real object, Bil can spend a swift action to cause the illusion to move up to 30ft (9m) in any direction towards a point that he is able to see. The image is unable to produce sound or other sensory effects and its ethereal nature is revealed if a creature interacts physically with it or uses an ability that allows it to detect magic. Requires concentration.
* **Adrenaline surge (6pts).** Warrior class talent. Bil can choose to exercise an adrenaline surge as a swift action during his turn. If he does, he gains an additional conscious action to be used during the same turn he performed this talent.
* **Taunt (class talent) (2pts).** Warrior class talent. Bil can choose to execute a taunt as a swift action during his turn. If he does, he forces one creature within medium range (45ft/13m) from where he stands and that he is able to see to make a saving throw using Charisma as its attribute die for the check. On a failure, the target takes a -4 penalty to all attack rolls it makes related to attacking any creature or object other than Bilhik until the start of Bilhik's next turn.

Here you can get Bilhik's character sheet for the Legends of Arveir Tabletop Roleplaying Game.

## Equipment

Bilhik has a maximum load of 50, carries 9gp, 12sp, and 20cp in veltharan currency, and brings the following equipment with him:

* A set of everyday clothing (Load 2)
* A set of travel clothing (Load 2)
* A cloak (Load 2.5)
* A longsword (Load 3.5)
* A light crossbow (Load 4.5)
* 25x crossbow bolts (Load 0.1 each)
* Padded armor (Load 6)
* A round shield ()
* A bedroll (Load 2)
* Flint & steel (Load 0.1)
* x2 Torch (Load 0.5 each)
* 35ft (10 m) of hempen rope (Load 2)
* x6 Travel rations (Load 0.5 each)
* A waterskin (Load 1)
* And a first aid kit (Load 0.5)