recursal/Fanatic-Fandom huggingface dataset:
The Koopalings

*"We just love being mean!"*

**The Koopalings** are a team consisting of 7 young Koopas, a part of the Koopa Troop's elite army. They specialize in close combat, as well as magic and other special ways of fighting, each having an unique way of fighting.

Members:

* Larry
* Roy
* Lemmy
* Wendy
* Iggy
* Morton
* Ludwig

## Trivia

* **The Koopalings** were stated as Bowser's children in SMB3 and SMW. But in 2012, this was debunked, as they were confirmed to not be Bowser's children officially. Which brings the question that whether they are adopted or taken as young soldiers into the army.
* All of the Koopaling voices are from New Super Mario Bros. Wii in the saga, as Suckerman7 GM said that he prefers their voices in New Super Mario Bros. Wii over Mario Kart 8.
	+ It's also stated he'll use the order of Koopalings in New Super Mario Bros. Wii for their future appearance(s).

## Lore

These 7 young Koopas are a part of their own team in the Koopa Troop. Each are specialized in close combat and magic, but they are special individually. They also have the burning passion of the king. They have potential...
Signote

**Signote** is a recurring guide character who will appear throughout the Prismverse Saga. In-game, his main role is to give the player tips and guidance in the form of a signpost. He is one of the main characters of Super Mario and the Star Prisms.

## In Super Mario and the Star Prisms

Signote is one of the primary characters in this episode. One of the main goals in the episode is to recover his final memory by collecting the eight Star Prisms.

Spoilers ahead:
Drip Drop Caverns

The Drip Drop Caverns is the fifth level of Viridian Grasslands, and the first level of the subsection **Misty Undergrounds**. It's the first underground level of this episode. It features a boss battle against Reznor in one of the missions.

## Level Info

Missions: Main Mission, Star Tokens, Boss Battle, Switch-Star

Difficulty: Normal

Boss: Reznor

Secret Exit: No

## Development History

Drip Drop Caverns was originally planned to be a more straightforwards level than what it is today, a wide-range cave area. In Demo 3, the level received a big revamp and in Demo 4 it received new hill graphics.

## Trivia

* The music used in this level is called Underground Cave from Super Mario 3D World.
* This level is the only level that has 3 secret missions, compared to most levels having 2.

## Lore

The **Drip Drop Caverns** are a vast network of mineral-filled underground caves, with a dense fog and waterfalls. The Crystallings used to visit this place often to harvest valuable crystals to bring back to Garnetto City or the Mystical Crags. The cave's network is connected via cave entrances, connecting the west and east regions together for easier travel. This cave features various areas such as: **Drip Drop Basin**, a cave branch that is connected a large lake that pours water into the ocean. **The Crystal Core** features a massive abundance of crystals harvested by Crystallings, which has recently became a target by Monty Moles. The core can be entered through a cave branch that features lava, and has a path leading one of the bases of Monty Moles, blocked by them for their safety.

Finally, a secret path that is really dark, and includes empty torches that can be lit by pure fire energy. This path is a secret passageway for the Crystallings, to Garnetto City, one of the bases where Crystallings live. This secret path also has another branching area, leading to the den of four primeval beasts...
AOI-IOI-002 (THE DELIVERANCE)

### Threats:

Physical Hazard, Ballistic Hazard, Soul Hazard, Extra-terrestrial Hazard, Religious Hazard, Biblical Hazard.

## ***Standard Containment Measures:***

002 is contained in a secret room and no one besides the B.O.A.R.D and R is to know the whereabouts. 002 has been destroyed.

## ***Description***:

AOI-002 is believed to be a custom copy of an 1873 Colt .45 Single-Action Pistol. Unlike most Colt .45s, the barrel of 002 is far thicker and slightly longer. The object's 20.05-cm barrel, black grips, and gold plating (002 seems to be unbreakable by magic or modern technology. More tests must be done) are characteristic of the customized nature. The barrel of the gun is adorned with etches and scriptures. only two were deemed readable. Scripture on the lower section of the barrel recites Psalm 23:4, "Even though I walk through the valley of the shadow of death, I fear no evil, for You are with me" which was written in Latin. The other side is marked, seemingly with various amounts of quotes. Non have been successfully translated in any language on Earth. Crosses are a repeating pattern on the barrel and the grip. Because of this, it has been theorized that 002 (The Deliverance) is divine or has divine properties.

## ***Anomalous Properties:***

When 002 is fired. The engravings down the side of the barrel begin to light up for the duration of the action. The gun's primary property is that it has been said to be able to kill anything that moves. Whether that is an exaggeration from R or a factual statement is still to be seen. Seeing as how R reacts around it, it's considered a fact until proven otherwise. The Deliverance was wielded by R during the Day of the Dark Sun. It was used to kill a high-level vampire and demon lord. Testing is difficult considering the ability. It is theorized to use up life essences. It works better (both accuracy and power) and when you calm and concentrated. 002 is extremely heavy, though it seems to feed on something as it becomes lighter during tests. 002 can only be fired a maximum total of 3 times before the subject is incapacitated. This may not be a hard cap. More testing will be done.

## ***Addendums:***

Addendum Log 1 - AOI-IOI-002 was said to be found by Jack and R during their travels around the globe.

1. ↑ *- AOI-002 has been destroyed.*

11:41pm, 1 May 1992 - Council Member Manson
Icewater Depths

**Icewater Depths** is the secret level of Shivering Snowlands, accessible from the secret exit of **Chilling Prairie**. The level takes place under the ice-cold waters with the surfaces being blocked by large icebergs. The main mission features saving a whale trapped under the icebergs, finding switches to melt them and free the whale from its misery. It also reveals a secret path to a deeper part of the level, against an **icy beast.**

## Level Info:

Difficulty: Normal

Missions: Main Mission, Boss Battle

Bosses: Icy Bake-Kujira

Secret Exits: N/A

## Trivia:

* The music used in this stage is Amiss Abyss from Donkey Kong Country: Tropical Freeze.

## Lore:

The icy waters surrounding the islands of the **Shiverfrost Archipelago**, this region boasts an abundance of sea life adapted to the frigid sea temperatures. This is where the peoples of **Shivering Snowlands** get most of their protein intake, by fishing.

However, the recent outbursts caused by the **Everwinter** had created a lot of icebergs with immense size, preventing boats to be sailed, and reducing the fishing services to small amounts. But not only for the people, the inhabitants of the frigid waters have been trapped under the icebergs: Seals, and even whales have succumbed to this unfortunate consequences. Most of the trapped creatures have perished due to starvation, leaving their skeletons beneath the depths. **One of the cases** might have been awakened with the use of a certain **Star Prism...**
Что такое самостоятельная механика ?

### **Ответ на вопрос:**

Это давний игровой момент, который знаком многим пользователям ролевых игр. С помощью самостоятельных действий, осуществляются необходимые игровые требования и условности. Если в игре не было возможности осуществить задуманное автором, это осуществлялось самостоятельно. Пользователи сами придумывают где находятся нужные им материалы или заводская местность, описывают процессы создания необходимых им предметов или добычи ресурсов, а также описывают происходящие при необычном взаимодействие химических веществ. Это касается любых игровых действий, не только описанных. Так авторы осуществляют задуманный контент для персонажей, создавая тем самым историю для себя и других.

Сейчас в играх закладывается интерактивная автоматизация, то есть комфортное и интересное осуществление своих авторских пожеланий, с помощью механик (систем) игры и своего персонажа. Каждому пользователю нравится свой вид механики. В первом случае тем пользователям которым нравится описывать все происходящие самостоятельно и в своем стиле, а во втором случае пользователи предпочитающие зрительное взаимодействие с нажатием определенного порядка клавиш или прохождения мини-игры в примерном стиле, разнообразить этот процесс каждый создатель может по своему.

> *Надеюсь я смогла помочь*
>
>
Dr. R

======================== Identifying clearance… ======================
 ============== Clearance level accepted. Proceeding to file. ===============

Dr. R has requested another photo. All requests have been denied.

### Current Position:

Head of the Foundation. Director of the FFOS. Head of Administration. The Researcher Division. Retired Hunter. Retired Gatherer

### Duties:

R is in charge of all FFOS facilities and operations. ██████████████████████████████████████

## Pre-Foundation History:

Very little is known about the Director. His past is known by even fewer people. He created the FFOS with another person, someone known as Jack Werr. Whereabouts unknown.

## Profile:

What is known is that he seems to be proficient in a form or forms of sorcery and/or alchemy. He seems to have extreme knowledge of any and all weapons given to him and has high-class fighting prowess. From documents found in the database, he used to be a traveler. Learning about the creatures in our world. He was alongside John Werr when writing the Almanac. R was part of the defense team on the Day of the Dark Sun. He was one of the only people to survive the attack on the facility. It is unknown how.

R may seem distant, but he demonstrates a desire to better himself.

## Notes:

*Addendum log A. The Director should be considered his own AOI. He is highly dangerous. Proceed with caution.*

*Addendum log B.*

> "Look, I know he looks like a homeless caveman. I have tried to get him to shave. He takes off, then we don't see him again for days, or even weeks and suddenly a news alert about a large scarred man walking the LA pier circulates. Just.. leave him" - *Dr. Austin Cooper*
>
>
EOI (Entity Of Interest)

## Example (Optional)

### Danger Class:

Example = DC-K (Keval) (2 Square Bracket - [ , followed by the name of the file "Keval" followed by a vertical slash or upright slash - | then then DC-(whatever letter it is) then brackets - ( name of the class such as (Keval) If you are confused. Check below for pictures.

### Threats:

AOI Threats

***CLEAN COPY OF TEMPLATE***
***[INSERT > INFOBOX > AOI TEMPLATE]***
**Standard Observation Measures*:***
**In Case of Escape:**
**Description**:
**Activity**:
**Anomalous Properties*:***
**Acquisition Details*:****

**Addendums*:***

## **In Case of Escape:**

(Standard protocol in case it breaks out of its Containment, mention if it doesn't escape. Is it an issue if it does? Should the FFOS assume it has run? or it was stolen?)

## **Activity:**

(Optional. What does it do in it's cell? What sort of activates does it request? Does it sleep? Eat? Request anything?)

## **Anomalous Properties:**

(What makes it an AOI. What can it do? What are the consequences of it doing that? Has it's properties been tested?)

## **Acquisition Details:**

(How was it captured? Who? When? Where? Why? What was it doing? Was anyone harmed? Did any issues occur while it was being transported?)

## **Addendums:**

Keep the Addendum heading, but adding addendums are optional

example

## Notes

Example (Optional)

1. ↑ *- Image of the code*
Coral Labyrinth

**Coral Labyrinth** is the 6th level of Tropical Beach Island, in the **Cerulean Ocean** subsection. It is a labyrinthine underwater level that takes you into the depths of Cerulean Ocean.

## Level Info

Difficulty: Medium

Missions: Main Mission, Rainbow Coin Rush and Extra Section

Bosses: N/A

Secret Exits: N/A

## Trivia

* The music used in the surface areas of this level is Seaside Tide from Donkey Kong Country: Tropical Freeze.
	+ The music used in the underwater areas is Irate Eight (Tension) from Donkey Kong Country: Tropical Freeze.
	+ The music used in the rainbow coin rush mission is Irate Eight (Underwater) from. Donkey Kong Country: Tropical Freeze.

## Lore

When one arrives to the coasts of the eastern **Cerulean Ocean**, it's not your average beach resort islands anymore. These lands weren't explored throughoutly, and nobody knows what awaits underwater as well. But rumours tell the deeper you go into the labyrinths, you'll reach at the deepest parts of this ocean. Somewhere that a normal person should never swim in.
Palm Tree Walkway

**Palm Tree Walkway** is the first level of Tropical Beach Island, and the first beach level of the episode. The level features exploration in surface, and underwater. This is one of the few levels that has branching paths that you can take, with both paths connecting to the end. Each path contains a separate secret mission, and other goodies that can be found.

## Level Info:

Difficulty: Easy/Medium

Missions: Main Mission, Switch-Star, Enemy Gauntlet

Bosses: N/A

Secret Exits: N/A

## Development History

The stage was first developed late in Demo 2's development as a Beta Road Stage. In Demo 3, the stage is completed however the final result turned out unsatisfactory. In Demo 4 the level received a complete revamp.

## Trivia

* The music used in the level's abovewater sections is the Beach theme from Super Mario 3D Land.
	+ The music used in the level's underwater sections is the Underwater theme from Super Mario 3D Land.
* There were certain plans to change the soundtrack to Sunshine Seaside from Super Mario 3D World, but these plans were scrapped behind the scenes. (The planned music can be used in another project, however)

## Lore

**Palm Tree Walkway** is the leisure seaside plains located in the westernmost edges of **Tropical Beach Island** and the first location travellers see when they arrive to the island. These plains are mainly serene, with a few people setting up summer houses for vacation, swimming in **Cerulean Ocean** and walking through the beach to arrive at **Seashore City**.

There are two paths that can be taken, depending on what the travellers desire: The abovewater area features bridges that the travellers can witness the a**westruck scene of jumping fish!** Or **the underwater path with diving gears**, seeing the small coral reefs and the pale gray coralstone labyrinths with marvelous appearances. Some say a **mythical sea creature** had gone through these labyrinths in the past, leaving **its scales** around. The scales were taken by divers, and some are kept as mementos of their great journey, some are sold to collectors for riches, as some say they're really valuable, as they belong to a mythical creature after all.
Worlds

Throughout the **Prismverse Saga** there will be many **worlds,** each containing their own repertoire of levels.

## List of worlds (so far)

* Viridian Grasslands
* Dryrock Dunes
* Tropical Beach Island
* Shivering Snowlands
* Sylvan Woods
* Ghastly Graveyard
* Volcanic Lavalands
* Restless Metropolis
* Subcon
* DK Island
* Kitchen Island
* Domain of Discord
Kleek & Zeed

Kleek Makrow and Zeed Vareep, best known as Kleek & Zeed, were an aarakocra adventuring duo best known for being the founders of Loomoure. Before they became the rulers of the Floating Kingdom, Kleek and Zeed were high profile criminals who were notorious in Platioom for being the only duo to ever crack the Platioom Platinum Safe.
Desert Pipeway

**Desert Pipeway** is the second level of Dryrock Dunes, It's a desert level with industrial elements sprinkled into it. It features small pipes as the main gimmick, with Fire Snakes, Pokeys and Dino Torches as the main enemies in this level.

## Level Info:

Missions: Main Mission, Star Tokens, Rainbow Coins.

Difficulty: Medium

Boss: N/A

Secret Exits: N/A

## Development History:

The level was originally designed during Demo 3's development by gspezi14. At that time it resembled a generic semi-vanilla desert pipe maze level. It was revamped in Demo 4 by Suckerman7 GM and given an industrial flavour, also reworking the rainbow coins mission.

## Trivia:

* The music used in this level is Oblivia Night from Xenoblade Chronicles X.
	+ The music used in the sinking pipe area is Oblivia Day from Xenoblade Chronicles X, and the music used in Rainbow Coin Rush mission is a remix of Oil Desert Zone Act 1 from Sonic 4, composed by the artist NicoCW.
* This level is based on the desert pipe maze levels of Super Mario Bros. 3, especially World 7-9.

* This level is actually a merged level, featuring a gimmick from a scrapped level, formerly named **Petroleum Derelict,** a level planned for the same world.

## Lore

The **Desert Pipeway** was once a stray desert area, connected to Dryrock Sands. But in recent years, this territory was industrialized by various corporations, after finding out the fact that there is a massive pool of oil beneath this territory. A massive oil derelict was formed here, with an underground path connected that collects the oil and the surface pipes refining the oil, making it usable for machinery. But the recent invasion of Bowser's minions, led by the vicious pharaoh **Tutankoopa**, caused a majority of the pipelines to be destroyed, causing oil leakage, that can cause massive damage if contact with fire.
Super Mario and the Star Prisms

**Super Mario and the Star Prisms** is the first mainline episode of the Prismverse Saga. The game revolves around the Star Prisms, eight powerful artifacts linked to eight elements.

## General Information

* Super Mario & the Star Prisms is a project made in SMBX 2.0 which is basically the remake of Super Mario & 7 Grand Stars, one of my first projects that was never finished, but ingame concepts will be used regardless. This episode will have levels which are based around exploration and backtracking rather than going forward and finish the level, as collecting Power Stars will unlock future worlds and the final world, which will require about 60% of the power stars in the entire project. (For the post-game areas, you will need more)
* This project will contain 9 worlds that will contain around 8-9 levels, thus the total is now around 80 levels. But of course, this project will not be a solo project; I will be looking for some level designers, beta testers, spriters for certain stuff I might need it done and of course, a logo designer!
* But the game will not end at defeating the final boss! There are going to be post-game content, like stages that are scrapped from the story but will return as individual stages, a boss rush and even 100 Pit of Trials-styled level planned! (Of course at the end of each demo, there will be some teasers of future levels which will only contain 1 star each, as they will be WIP)

## Plot

Mushroom World is in great danger again! Bowser had teamed up with a mysterious hooded person, and they have destroyed stellar altars which were the homes of Star Prisms, that were also snatched and guarded by Bowser's elite minions! Their goal is to break the seal of Prismatic Gate, which is a barrier in between the reality and a realm of discord and chaos. If opened, not only the Mushroom World but the entire universe will be shrouded in chaos and anarchy! It is up to our heroic brothers, along with their allies to stop Bowser and his ally to use the stars for their own good!

While going through Viridian Grasslands, Mario Bros meet a spirit whom he named it Signote, once a sage but killed by the main antagonist, and became one with sign posts before death. He will be giving tips and help to Mario Bros during this journey! Even during this journey, you will learn more about Star Prisms and their creators, once a fallen kingdom slowly rising. (This kingdom will be more important in the sequel)

## Characters:

Playables:

* Mario
* Luigi

Main Villains:

* **Bowser**
* **Daemon**, the Gloryseeking Mercenary
* ???, Mistress of Chaos

## Worlds

* World 1: Viridian Grasslands (**King Bomb-Omb**)
* World 2: Dryrock Dunes (**Tutankoopa**)
* World 3: Tropical Beach Island (**Gooper Blooper**)
* World 4: Shivering Snowlands (**Crystal King**)
* World 5: Sylvan Woods (**Naval Piranha**)
* World 6: Ghastly Graveyard (**King Boo**)
* World 7: Volcanic Lavalands (**Bowser**)
* World 8: Restless Metropolis (**???**)

## References:

https://www.supermariobrosx.org/forums/viewtopic.php?t=26122
Reign of Shadow Spirali

Warning: Strong hypnosis themes

## General Information:

Reign of Shadow Spirali is the second episode (first minisode) of the Prismverse timeline, taking place in between Star Prisms and ROTMK. There will be 6 worlds and a total of 38 levels planned in the initial release! This episode will be about Spirali, one of the bosses and a core character of SMATSP and his unleashed corrupt soul, namely Shadow Spirali teaming up with other hypnotist masterminds around Mushroom World!

This episode won't have any DLCs.

## Plot:

After the defeat of Spirali in Star Prisms, Mario and Signote's attempt to find out Spirali's insanity has unleashed a chaotic alter-ego of Spirali to be unleashed out of his body, running away. This creature was named Shadow Spirali, a monster born from chaos energy that was able to use Spirali's attacks with the combination of chaos energy.

After Mistress of Chaos' defeat, Shadow Spirali's chaos energy started to rise up in massive power, which he was able to control the power within. To finish what she started, Shadow Spirali decided to gather a group of hypnotists who could easily influence the creatures around them and help him to accomplish his schemes.

Signote, feeling a massive shift in chaos energy gathering towards Shivering Snowlands, told Mario about what is going on and eventually got the news from Dr. Toadley about there was a dark spirit who was using chaos energy to create a massive portal to the Realm of Chaos. Now it's up to Mario Bros. and Signote to stop Shadow Spirali before he accomplishes his schemes to take over the Mushroom World.

## Worlds:

* Shivering Snowlands (Cured Spirali)
* Kaabrat's Domain (Kaabrat)
* Tsavorite Rainforest (Molurica)
* Torg Dome (U78 Queen Torg)
* Neo DK Island (Tiki Tong)
* Shadow Spirali's Keep (Shadow Spirali)

## Trivia

Each world will have a hypnosis theme (except the first and last worlds).

The episode is planned to release at Christmas
Larry

*"It's about time for us to get a taste of revenge from these pesky plumbers!"*

**Larry Koopa** is one of the Koopalings. He's the youngest of them all, and he has quite the insidious mind, helping others to mainly scheme the future plans of Bowser. But sadly, his plans mainly blast on his face, and his consequences are the most dire. He isn't exactly childish despite being the youngest, but whenever he sees something funny for his sick humor, he never hesitates to laugh. He is voiced by Lani Minella.

## History

**Larry Koopa** has first appeared in Super Mario Bros. 3, as the first boss fought in the game. He later appeared in Super Mario World and New Super Mario Bros. series as of the Wii installment, remaining as a Koopaling with simple tricks.

Like his siblings, he also appears in Mario & Luigi: Superstar Saga and Paper Mario: Color Splash as a boss.

## In Prismverse Saga

**Larry Koopa** first appears in SMATSP as a mid-boss, supporting Bowser Jr. with his siblings from Bowser's Clown Car. After their defeat, Larry willingly stays behind to protect the castle, as he bravely chooses not to give in his only home.

His future appearances are unknown, but it's confirmed that he'll be fought individually at some point in a future episode.

## Trivia

* The inspiration of Larry's name isn't taken after someone famous, as it's stated that he looks like an average "Larry".
* In Super Mario World's guidebook, Larry was referred as "Bowser's number one Koopaling".
* He has the same voice actor as Lemmy, Wendy and Morton.

## Lore

**Larry Koopa** is the youngest among the Koopalings, and possesses quite the mind of a sly thinker. His past is unknown, as his previous family before being adopted. As he was adopted at such a young age, he can remember his days at Bowser's Castle: Usually setting up the games the Koopalings played, or playing as the villain in their games. His days as a child was bright.

But when the Koopalings grew old enough to join their father in his schemes, Larry was the most excited, as he was still a child. But after his first defeat in Mario Bros' hands, he knew war wasn't a child's play. He needed to be serious and grow up. So, in his later days as a soldier, he took part in more serious schemes: Like trapping a good amount of Yoshi Eggs, hijacking a train and taking down various enemies from afar as a sniper.

Despite he's still young, his mind is still fresh, and Larry has still a lot to learn before he can become a great leader in his schemes.
Luigi's Quest: Trouble In Sarasaland

This page features content non-canon to the Prismverse Saga

## General Information:

Luigi's Quest: Trouble in Sarasaland is an episode with Luigi as the main character. It pays a homage to the Super Mario Land series, as it will have 37 levels in total and 6 worlds themed around Sarasaland! Play as Luigi and fight Tatanga and his allies!

There will be one DLC called LQTS: After Years.

## Plot:

Mario Bros, Princess Peach and Toad were invited to the Sarasaland by Princess Daisy to see a new astonishing breakthrough in Sarasaland's history: The miners have discovered a new metal whose name is unknown but known to be more reinforced than iron. Princess Daisy has named this metal "Sarasium" and wanted to showcase the largest vein of this metal in the castle gardens!

But this amazing discovery had reached to the ears of Tatanga, who wanted to steal all of Sarasium and take over Sarasaland! After seeing Mario and his friends were in Sarasaland, he decided to steal the largest Sarasium vein and use it as an energy source for his new invention: A petrification beam! He used the beam after powering it up with Sarasium, turning Mario, Princess Peach and Toad into stone!

However, Luigi was able to evade the beam and survive from being petrified. Tatanga, seeing Luigi got out, had fled after thinking Luigi wouldn't stop him. But now, Luigi was about to start his great quest to save Sarasaland and his friends!
Characters

The **Prismverse Saga** features a rich and diverse cast of characters. Ranging from the good old Mario characters, the episodes also feature original characters with major roles, or rather minor roles.

## Main Characters

The main characters of **Prismverse Saga** consist of main villains, heroes and assistants who stick to the heroes or villains to the very end.

The main characters are such as, but not limited to: **Mario Bros, Princess Peach, Bowser and Signote.**

## Minor Characters

The minor characters are mainly exclusive to a few of the episodes in the saga, or play minor roles in recurring events. They consist of shopkeepers, allies that help in certain levels, and villains that only appear a few times in an episode.

The minor characters are such as, but not limited to: **The Yoshi Tribe, Koopa Bros and Toadbert.**
Aranha

*"Hehehe... Do you really think you can take down, what you CANNOT SEE!?"*

**Aranha** (also referred as the **Weaver of Shadows**) is a boss character that appears in the Prismverse Saga. She's one of the **Scuttlebug Sisters,** the older sister of Rakna.

## In Prismverse Saga

Aranha only makes an appearance in two episodes so far:

In SMATSP, she is a boss fought in **Aranha's Mausoleum**. She's under mind control by Monty Moles, just like her sister, and must be defeated to be freed from the hypnosis. After her defeat, she's grateful for the heroes' help.

In ROTMK, she is a minor character who appears alongside her sister, warning the heroes about what awaits them in their domains. Aranha tells about the resurrection of a dark lord who once shambled the entire graveyard in terror, and told them to be careful when fighting the monster.

## Trivia

* The music that plays during Aranha's fight is Nosk from Hollow Knight.
	+ She shares this theme with her sister, as both are related and pose the same threat to the heroes.

## Lore

**Aranha, Weaver of the Shadows.** She is one of the guardians chosen to protect a portion of the world, assigned to a creepy graveyard land, with a civilization standing above. She was blessed with the **mana of shadows,** an energy believed to be once born from dark energy, but slowly devolved from that origin. This blessing allowed her to adapt the dark environments, granting natural camouflage against her prey. She eventually settled in a cave that was really dark, allowing her to feast on weak creatures, and bring fear with her presence to bigger creatures.

When the tragic event that took the lives of the civilization occurred, Aranha wasn't able to prevent the genocide, her powers weren't strong enough to hold back the dark spirits. She blamed herself to fail the living, and secluded herself into the cave, never coming back. But one day, someone arrived: **Avatar of Shadows.** It told Aranha that the event was inevitable, and she couldn't stop it anyway, and wanted her to not blame herself. **The elemental** gave her an opportunity to train herself and become a stronger guardian to the spirits and ghosts who will soon arrive to these lands. She agreed, and for years, she had gone through a rigorous training, to make herself stronger.

After 2 years of training, she had finally achieved a new level of strength. She eventually left the cave, and with the help of **Shadow Elementals,** a mausoleum was built, for incorporeal and corporeal to pray together for their tranquility. She settled in the deepest parts of the building, using her presence as the guardian of the graveyard.

But in recent days, she wasn't able to realize an inner threat near her home: A group of underground dwellers aiming to steal **the relics** within the mausoleum. They built a machine and just like her sister, she was hypnotized, same as her brethren. And now, she's in great trouble. Without her around, the relics are no longer safe.
Dryrock Dunes

**Dryrock Dunes** is the second world of this episode, themed around desert/canyon. It is accessible after obtaining 20 Power Stars, and features a total of 8 main levels, a secret level, two extra levels and a town level split within 2 subsections.

This world's main boss is **Tutankoopa** from Paper Mario, who holds **Star of Drought** in his possession.

## Levels

**Dryrock Dunes:**

* 2-1 - Dryrock Sands
* 2-2 - Desert Pipeway
* 2-3 - Colossal Canyon
* 2-4 - Thunder Dune Mountain (Boss: Thunderbird)
* 2-5 - Mirage Oasis
* 2-TOWN - Thunder Dune Camp
* 2-A - Desolate Dunes Throwback (Boss: King Totomesu)
* 2-EXTRA 1 - ???

**Dryrock Canyon:**

* 2-6 - Scorched Outpost
* 2-7 - Dryrock River Assault
* 2-8 - Puzzling Pyramid (Boss: Tutankoopa)
* 2-EXTRA 2 - Dusky Ravine Tramp
* 2-SHOP - Jasper Town

**Cutscenes:**

* A Shocking Encounter
* Secrets of the Canyon
* World 2 Completed

## Trivia

* The music used in this worldmap is World 2 Map theme from Super Mario 3D World.

## Lore

The **Dryrock Dunes** are an ancient vast desert situated deep inland. Cutting through the heart of the desert is the powerful **Dryrock River**, a lifeline for many of the residents and carved out the **Dryrock Canyon.** Around the canyon lies a boomtown known as the **Jasper Town**. Despite the unforgiving climate, the desert attracts tourists to its beautiful landscapes and fascinating wonders.

There are many places that can be seen in these desert ranges: A giant mountain range known as **Thunder Dune Mountains,** roamed by an ancient avian creature named **Thunderbird.** Another remarkable place can be the outposts roamed by desert Crystallings, the largest one being called **Scorched Outpost.** There are also a number of Pyramids, even a location resembling a certain place in another kingdom...
Crystallings

**Crystallings** are a species of sentient half-gemstone half-sapien beings, who mainly live in the **Jewel Kingdom.** They are considered as the Toads of the said kingdom, but they are more competent and actually possess combative skills as well as productive skills, themed after their origins.

## In Prismverse Saga

**Crystallings** appear in the entirety of Prismverse Saga, mainly limited to minor roles, except a couple of the important ones. (e.g **Princess Garnet**) They mainly appear in peaceful areas, like towns or some levels as helpful NPCs.

Each are themed after a specific gem, which most are born from elemental energies blessing the rocks and compressed to become valuable gemstones.

## Trivia

* The Crystallings are modeled after the gemstone races of *Steven Universe*'s Gems and *Houseki No Kuni*, with additional themes from the *Avatar* series.
* Each Crystalling is themed after a specific gem. Depending on the gem's known status, they are ordered in a specific hierarchy, and sent to specific series suitable for their conditions.
* There is a lore page that tells in detail about the Crystallings' origins and the past events. 1

## Lore

**Crystallings** are sentient half-sapien, half-gemstone beings that have been alive for many years. They were born from gemstones, which are stones created from various energies birthed from the sparks of creation.

Each Crystalling was born from the specific gemstone they've been created from, thus they gained the life conditions of the said gemstone. Such as Rubies living in hotter places, Garnets living underground and Emeralds living in lively forest/grassland places. There were many Crystalling species created over the course of years, some lived together, some lived in a single subspecies tribe... They all gathered together and formed a kingdom just for them: the **Jewel Kingdom.** It was a massive kingdom, with subkingdoms spread around the world, co-living with other beings in harmony. But the species had gone through a great disaster, with the infamous event known as the **Grandfall,** which removed a majority of the Crystalling population, leaving a few survivors. Luckily, aside from a few subspecies, most of them survived, and repopulated in hiding over the course of many years, when the planet regenerated from the Grandfall's aftermath.

During these hiding times, they created their own kingdoms underground or on the surface, living alongside others or with each other. But what happens to the species in the future, only time will tell...

## References

[1]: https://docs.google.com/document/d/1h3GA3jVMDXay4KXz\_fRuh8huJA3NrhPekkB87Baf\_Ac/edit?usp=sharing
Perilous Mines

**Perilous Mines** is the sixth level of Viridian Grasslands, and the second level in **Misty Undergrounds**. The level features Monty Moles as enemies, and there are weak platforms and tracked ropes to cross the large gaps filled with razor-sharp spikes. It features a new path that leads to a region of a soon-to-be-forged kingdom.

## Level Info:

Difficulty: Easy/Medium

Missions: Main Mission, Extra Section, Enemy Gauntlet

Bosses: King Mole (at the end of the enemy gauntlet)

Secret Exits: Yes

## Development History

The level was originally going to be designed by Suckerman7 GM, but later switched developers to gspezi14 (at the time only recently entered the development team). In gspezi14's hands, the level design ended up incorporating numerous Monty Moles and gave rise to the first version of the Jewel Kingdom early on in Demo 2's development. This helped change the direction of SMATSP forever.

## Trivia

* The music used in this level is Earthen Fury, composed by RetroSpecter as a theme song for Tetrahedrite.
	+ In early development, the music planned for this level was Cave in the Sky from Kirby Triple Deluxe.

* The environment of Garnetto City is loosely based on landscapes of Gem colonies from *Steven Universe.*

## Lore

This area is laden with crystals, with each type dominating different depths of the mines, the deepest crystals 200 meters down being Garnets. The mines also feature elevators that lead to various depths and even to the edges of Misty Undergrounds. This area is also known as the **Garnetto City Mines** and is the site of **Garnetto City**, one of the remaining places from the old Jewel Kingdom. But the mines and the city are in grave danger, as Monty Moles aim to take over the mines completely.
Crooth

- Croothulu Cathedral

High Elves 20%

Halflings 10%

Gnomes 10%

Other 10%

Crooth is a kingdom located in the far west of Gooor, in the heart of the the Heavywaters peninsula. It is known as the Beach Kingdom due to its founder Cornelius Cornwaters initially settling in the location to improve his surfing skills.
Minor Characters

The **Prismverse Saga** features a wide variety of minor characters who aid the player at various occasions, such as shopkeepers, or minor villains that only appear a few times.

Shopkeepers:

* Sappheiro (Shivering Snowlands)

Minor Supporters:

* The lone Scuttlebug (Destroy the Machine! missions)
* Starteller Toad (Provides guidance on power star locations)
Mystical Cliffside

The **Mystical Cliffside** is the fourth level of Viridian Grasslands. The level features rain and fog as aesthetics, and huge chasms that requires switches to create platforms as the main gimmick. There are also pipes that can lead you to further areas, or at the beginning...

## Level Info

Missions: Main Mission, Extra Section, Mario Mini Quiz

Difficulty: Medium

Boss: N/A

Secret Exit: No

## Development History

The level was originally going to be called **Stormy Cliffside**, which involved lightning from thunderclouds and visual lightnings as well as a lightning-themed miniboss, but that couldn't be achieved at the time, so it became **Mystical Cliffside.** In Demo 4, the level gained an improved tileset from Luffy as well as night hills.

## Trivia

* The music used in this level is a remix of Banshee Boardwalk from Mario Kart 64, composed by the artist Ian Lindo.
	+ This music is used in a few more stages in this episode, making it one of the music that is used in multiple levels.
	+ In early development, the music planned for this level was Stormy Area from Kirby: Squeak Squad.

## Lore

The Mystical Cliffside is an area straddling the boundary between the northern Viridian Grasslands and the Mystical Crags. This area is filled with a bizarre aura that causes switches to appear, that spawn in platforms upon activation. The strange aura also affects the pipe networks in this area, changing most of their locations to dead ends. At the ends of the cliffside, ancient ruins from long ago can be noticed, which are connected to an ancient temple by the name of **Thundershock Temple**, an ancient temple that inhabited lightning elementals in the past. The entrances to this temple was sealed for a long time, as the energy signals there also vanished...

There are also rumors of a cave that can be revealed with a secret switch hidden in the crags, that contains the full power of the bizarre magic that conducts these lands, with caves leading to nowhere, but natives have created clues to make themselves safely traverse through the caves without getting lost. But someone managed to create their own home by finding an alternate path...
Beta Road

**Beta Road** is a world containing the levels of future worlds. It is accessible after collecting all Power Stars available in a demo, from **Warp Outpost**.

## Level List:

**Demo 2:**

* Dryrock Sands (2-1)
* Palm Tree Walkway (3-1)
* Snowfield Fury (scrapped)
* Icetop Mountains (4-3)
* Conifer Crypt (scrapped)
* Venomous Woods (6-1)

**Demo 3:**

* Jolly Toy Factory (4-6)
* Frostice Sanctum (4-5)
* Evangelion River (5-4)
* Undergrowth Assault (5-6)
* Spirit Train (6-A)
* Icetop Mountains (4-3)
* Venomous Woods (6-1)

**Demo 4:**

* ??? (7-2, Lucstar06)
* Magma Central Voyage (7-3)
* Rubystone Forge (7-A)
* Sunset Suburbia (8-2)
* ??? (8-A, Lucstar06)
* Aqueous Waterworks (8-5)

## Trivia:

* The music used in this world is a remix of Star Road Map from Super Mario World, composer is unknown.
* This world will be scrapped in the full release, and it will be reworked into the Lost Levels World.

## Lore:

A location, somewhere far away... it's rumored to be a paradox, but its true origins are unknown. What lies in this magical place?
Icy Bakekujira

*"The remnants of a poor whale, revived with the dark ice energy..."*

**Icy Bakekujira** is a boss character that appears in Prismverse Saga. It's the remnants of a whale that died long ago, resurrected by a supernatural force.

## In Prismverse Saga

**Icy Bakekujira** is a mini-boss that is fought in Icewater Depths. It's revealed that it was the remnants of a whale that died long time ago, reason unknown. But with the negative energy of **Star of Everfrost,** its remnants gathered together and the skeletal structure was formed together, powered by black ice.

After its defeat, its skeleton collapses again, but this time, the whale's spirit is finally put to rest.

## Boss Battle

Icy Bakekujira moves horizontally, as it uses two of its attacks subsequently:

* Shoots an ice crystal that can be picked up and thrown to damage the boss, shot every 4 seconds.
* Summons 2 Fishbones occasionally, in a span of 6 seconds.

## Trivia

* The music that plays during its battle is Vs. Long Water Dumple from Hey! Pikmin.
* The term **Bakekujira** is actually rumored to be a mythical Japanese Yokai that looks like a large, ghostly skeleton whale, assisted by strange birds and fish.

## Lore

Once a majestic-sized whale that roamed the frosty seas millennias ago, this creature met an unfortunate end, and its corpse laid on the depths of Shiverfrost Archipelago, thus becoming its grave. But its spirit never came out of its body, as if **a strange force** prevented it from being put to rest. It was never known why this was the case.

It was until millennias later, its spirit was attracted to a strange energy: An energy coming from a **Star Prism.** The negative energy unleashed from the frosty artifact had raised the skeletal remains of the whale from the ground, forming its skeleton together, with its spirit controlling the empty vessel. Now it roams in vain, finding a way to finally be put to rest properly.
Daemon's Forest Duel

**Daemon's Forest Duel** is the boss level of Sylvan Woods, marking the episode's midway point. Here, the player is ambushed by Daemon, Gloryseeking Mercenary.

## Level Info:

Difficulty: Medium/Hard?

Missions: N/A

Bosses: Daemon, Gloryseeking Mercenary

Secret Exits: N/A

## Trivia

* This is one of the levels to feature a boss battle and nothing else.

## Lore

The entrance of Sylvan Woods, what awaits is the next Star Prism. But on the way, someone awaits the heroes: A mercenary, assigned to take them down as his prey. What will happen next? Only they know...
Rakna's Lair

**Rakna's Lair**  is the 3rd level of Sylvan Woods. It's a dense, dark forest stage with Scuttlebugs and Monty Moles as the main enemies. Go through the aboveground path with dangers awaiting or underground path leading to the nest of **Rakna**, who seems to be out of her senses and needs to be knocked some sense into her...

## Level Info:

Difficulty: Medium/Hard

Missions: Main Mission, Boss Battle, Destroy the Machine!

Bosses: Rakna

Secret Exits: N/A

## Development History

This level was developed for an ancient project *A Journey Across Worlds*, which suffered from a lack of resources and overambition. During the middle stages of Demo 4's development, the level was completed except for the boss battle, which needs a sprite.

## Trivia

* The music used in this level is Great Tree SHANNOA from Ys SEVEN.
	+ The music used in the underground lair parts is Fog-Shrouded Landscape from Castlevania: Lament of Innocence.
* The original stage that the level was adapted from was named *Rakna Trail.*

## Lore

**This lair** is situated in the darker and more dense parts of **Sylvan Woods**, protected with **immense energy** put by Nature Elementals, and primeval nature beings' cooperation, this territory was protected from dark forces for many years. And with putting an **ancient forest arachnid** known as Rakna in charge of guarding the lower parts of the woods from her lair, the balance was preserved for many years, until...

The theft of Star Prisms. With **a giant Piranha queen** getting ahold the **Star of Nature,** her kind started to infest around the woods. But luckily, her territory was protected, with the energy created long ago still running to this day, and Rakna preserving this to her life. But there's a saying: **Out of the Frying Pan and into the Fire.** As one situation was averted, there was another in works...

Monty Moles aiming to **harvest the ancient relics of the lair**, of course. The genius ones have set up **a machine to brainwash the scuttlebugs** and cut off their defiance against them, and this also affected Rakna herself, preventing her brethren to not defy the orders of the moles, and take out others who resist the orders instead. All but one, **lone scuttlebug** escaped the brainwash, and lurks around the world, trying to find someone to help her queen so she could snap out of this madness! Just so it happens that the people who can end it all, would appear in **another snowy place**, who **thwarted the plans of the moles** once before...
Haunting Reverie Mansion

**Haunting Reverie Mansion** is the 7th and the final level of Ghastly Graveyard, within the **Hazy Necropolis** subsection. It is **King Boo**'s own mansion and features dastardly illusions to block the player's progress, with a final battle against the **king of ghosts** himself, using **Star of Shadows** to trick the players!

## Level Info

Difficulty: Hard

Missions: Boss Fight, Where's the Star

Bosses: King Boo

Secret Exits: N/A

## Development History

The level underwent a four-day development cycle and is the last regular level to be created for Demo 4.

## Trivia

* The music used in this level is a remix of Waltz of the Boos from Super Mario Galaxy, composed by the artist Game & Sound.
	+ There were plans to use the normal music, but after finding the much better with ambience remix, it was scrapped.
* The stage is based on the ghost house levels of the Mario Series, with tricks such as fake doors, a lot of ghosts and multiple exits...

## Lore

An old mansion tucked away in the heart of Hazy Necropolis, it used to be the home of numerous spirits before they were pushed out during the takeover by **King Boo.** As a result, the mansion bore the brunt of **Star of Shadows**' negative energy, donning a color of purple and hardwood fading away to a greyish color. Of course, that's not the only change that occurred to this mansion: the Star Prism's energy had created an aura of illusion inside, creating fake doors, misleading signs and of course, **blocks moving in rectangular patterns**.

One of the chambers also include **a giant apparition** who seeks for revenge.