recursal/Fanatic-Fandom huggingface dataset:
Kingdom siege

Kingdom Siege is a tower defense-like game. The goal is to hire units and move them along your lane until they get to the other side of the board where the enemy's tower is found. Move to the enemy's tower to win the game!

## Gameplay

1. This game is a battle between Sable and Thrace. To begin, you declare yourself a champion of either city by simply typing: defend <city>.
2. Once two players have taken up the mantle of defenders the game will count down, after which the game randomly decides who goes first.
3. When playing, the siege command will show your board PLUS how much gold you have and what units you can afford to hire. If a unit's name is in parentheses "( )", then you cannot afford that unit.
4. Each unit has certain limitations as to how far and in which direction it can move or attack (see table below).
5. All units have 1 Hit Point and can be taken out by a successful attack. While all units have the same attack strength, it is the armor level which will determine the chance the target will be defeated.
6. Only one unit may occupy a square at a time.
7. You may only take one action per turn, be it hiring a new unit, moving an existing unit, or attacking an opposing unit.
8. Both teams generate 1 gold piece per round. Additionally, you will receive 1 gold piece per unit destroyed.
9. If a unit has retaliation and is attacked and not killed, it will fire a return attack upon the unit that attacked it, regardless of distance and direction. Note: If the assaulting unit also has retaliation, it will not trigger if retaliated upon.
10. You cannot attack units in their home position (square 0);

### Advanced Kingdom Siege

Units may be upgraded to a more powerful version of themselves, according to the following chart:

 Wizard | Hierophant
Elemental stone

Elemental stones are raw chunks of one of the four elements of Threshold's world: Earth, Air, Water, and Fire. The corresponding types of stones are: earth stones, thunder stones, ice stones, and fire stones.

## Finding Elemental Stones

Elemental stones can be found throughout the realm via the world drop system, with a higher chance to drop on bosses. They can also be purchased from the Threshcredit shops.

Collecting elemental stones is rather trivial as you can use the special command to store them on your person for later retrieval. Stones carried in this way do not contribute to your character's total weight.

## Uses

* A pretty major feature of the game which uses elemental stones is the elemental specialization system for mages. If you are a mage, simply type **mspell elemental specialty**.
* Hegemons can enchant their armor with greater elemental stones with a process known as elemental enchanting.

## Help File

```
help elemental stones

```
Invoke command

This command allows you to invoke an item, generally magical, in an attempt to utilize its core functionality. There are a variety of ways you can try to invoke an item and the method depends on the capabilities of the item as well as what sorts of additional information is needed (does it need a target? are additional arguments needed? etc.).

## Usage

invoke <object>

invoke <object> at <target>

invoke <object>: <args>

## Special Note

Sometimes the result of invoking an item will be the revelation of command words for operating the item.

It is also possible to invoke "room items" with this command. Room items are things that are either located in or described as part of the room but are not actual objects that you pick up and hold in your inventory.
King Glamis

King Glamis was the founding king of the Kingdom of Sable, raised by his mother Herastia in the ways of true Aetherial faith in a time of demon worship abounded in a age of darkness, between the fall of the Luxorian empire and rise of the new age of enlightenment. His keen tactical mind and martial prowess were only matched by his diplomatic will that lead to the first defensive compacts with the kestrels of the Dragonspine mountains, the salamaes of Legion swamp, the catfolk of the Sunswift meadows, the canis and the elves of the Ironwood and Everwood forests, the dwarves and gnomes in hidden dwellings, and the scorpien who make their modern day home in the City of Androctonus. Together the combined forces culled back the many orc tribes and other threats laying the groundwork of Sable and it current overall peace in the lands.
Emirikol

**Emirikol** is the owner of the Green Griffon Tavern in the city of Sable, a retired human adventurer who once terrorized the streets of Sable before he purchased the tavern.

Emirikol was not the original owner of the Green Griffin. By his own account, he used to ride up and down the streets of Sable, "blasting the Griffon's patrons into oblivion,
or leaving them crippled and burning in the streets." According to the story he tells, he eventually drove the original owners of the tavern into bankruptcy. When he was approaching retirement, he purchased the place, and after a few years, moved in and reopened it.

Emirikol is a spellcaster and he has been known to use his spells to control unruly patrons. He also uses his magic in the creation of his ale and spirits, saying "My magical talents make the pasteurization and fermentation processes faster, and more pure."
Describe command

Describe is an in depth way to display your character to the realm of Threshold. Using the multiple describe arguments, you can present how you wish your character to be seen by anyone who looks at you by using the long describe, and let people use their senses on you: smell, sound, taste and touch. There are also a number of OOC descriptions that can be written using this command, as well as additions such as a signature automatically added to all letters and board posts, how to pronounce your name,

## Usage

### Physical Description

describe
Use the editor to write your long description.
describe clear
Completely remove your current description
describe 1
Switch to your primary long description
describe 2
Switch to your secondary long description
describe check
Shows you your currently equipped description as well as all of your sensory descriptions.
### Sensory Descriptions

describe smell
Describe how your character smells.
describe sound
Describe how your character sounds.
describe taste
Describe how your character tastes.
describe touch
Describe what your character feels like.
describe <sense> check
Displays the current description for specific sense
Example
describe smell check
describe <sense> clear
Completely erase a sense's description
Example
describe smell clear
### Character Name Pronunciation

You can also describe how your character's name is pronounced. This information will appear when someone uses the ooc command.

describe name <info>
Add the pronunciation of your character's name to your OOC screen.
Example
describe name GUESS lar
describe name clear
Clear your character's name pronunciation from your OOC screen.
### Signatures

The describe command is also how you set your mail and bulletin board signatures. Issuing these arguments will put you into an editor to make these changes.

describe ooc
Add a signature to your OOC screen.
describe ooc clear
Remove your OOC screen signature
describe boardsig
Add a signature to all of your bulletin board posts.
describe boardsig clear
Erase your bulletin board signature.
describe mailsig
Add a signature to all of your mudmail, including replies and forwards.
describe mailsig clear
Erase your mudmail signature.
### Other uses

describe genderbending
Use this to add a flag to your OOC screen that alerts other players to the fact that you and your character are not the same gender. (See: genderbending)
Clan types

The following table describes all the different types of clans which are available, their features, and their restrictions.

 House
* Cannot Change name of Rank 1 (Patriarch/Matriarch)
 Sect
* All members must be official followers of the same religion.
 Order
* Only has 6 Ranks available.
 Cult
* Cannot change name of Rank 1 (Apostate)
* Cannot join an alliance led by any chosen cleric.
* Chosen clerics and paladins cannot be members.
 Band
* All ranks can wager honor.
* All ranks can initiate new members.
* All members can wear the insignia.
 Syndicate
* All members can wear the insignia.
 Cabal
* All ranks can wager honor.
* All members can wear the insignia.
* All ranks can initiate new members.
 Society
* All ranks can wager honor.
* All members can wear the insignia.
* Cannot join Alliances.
* All members can define their own herald announcements.
Debuff

A debuff is an effect on a living being, often harmful (though not always) which reduces or limits the character in some way.

Some debuffs are harmful while others merely act to block actions or abilities. You can see a list of debuffs that impact your character, by typing **buffs** in game.

## Area Debuffs

Some debuffs will come into play based on your location. These are area debuffs and are so noted by the tag (area) that succeeds the buffs name.

* **Silence! (area)** - Messages for component conjuration and weapon maintenance will be squelched here.
* **Unserviceable (area)** - You cannot perform your guild/race services here (enchant, temper, filet, etc.)
* **Unreachable (area)** - No teleporting in or out of this area.
* **Watchful Eye (area)** - No stealing from this area.

## Special Debuffs

* **Death's Shroud (help death)** - While this debuff is in effect, you are forbidden from roleplaying any knowledge about your death. Additionally, your nemesis will not show in the score command.
Crim182-5

*See:* Case history

## Judgment: Crim182-5j

Facts: One Datchery was witnessed by a Justicar to have extorted money from
Alexander upon threat of death.

Decision: There exists in the Realm the crime of extortion. Extortion will be
found where one citizen threatens certain physical harm, severe bodily injury,
death, or improper use of the legal process on another character
contemporaneously with a demand for money or other services to refrain from
the threatened behavior. Datchery's acts fall well within the definition of
this crime.

Judgment: Datchery guilty of the crime of Extortion. Sentence for the crime is
State Mandated Suicide.
Guild level

Your guild level (GL) is a reflection of your training within your guild. As you adventure or craft, you learn new things from your experiences which translates into learning new guild abilities. Other improvements include inreasing your hit points, spell points, and endurance points.

Many functions within the game depend on your guild level, such as most armor. In addition, at certain intervals you can upgrade your adventurer belt.
Armor

While in many games, armor is associated with a slot (legs, chest, head, etc), in Threshold, it is associated with types (suit, pants, gloves, etc).

## Game balance

Armor is balanced around the idea that possession of it is fleeting. It is relatively easy to obtain and is often more powerful than it should be since Threshold operates on a cycle of reboots, whereby all gear is erased, notwithstanding the fact that, by and large, death is a very real possibility.

## Typical armor slots

While occasionally there are other slots, these are the principals slots into which most gear fits.

## Miscellaneous slots

There also exist some other pieces, often ornamental or jewelry-based. The most common are below.

 Right Ring
 Amulet
 Pin
 Bracelets

## Armor restrictions

Certain races and guilds cannot equip certain pieces of armor.

 Rogues | Cannot wear cloaks outside of their guild item.
Guild abilities

The topic of guild abilities is as varied the guilds themselves, but all abilities fall within a few categories: offensive abilities, defensive abilities, information gathering abilities, support abilities and, crafting abilities.

## Offensive Abilities

Offensive abilities are the basis of each combat orientated guilds' combat prowess, ranging from a warrior's shield bash and sundering strikes, to a mage's cataclysmic barrage of a prismatic spray.

## Defensive Abilities

Defensive abilities are a guild's damage avoidance or mitigation teachings.

## Information Gathering Abilities

Information gathering abilities are among a guild's most guarded secrets and guilds will often go to great lengths to keep this information private and away from others.

## Support Abilities

Support abilities are also quite sought after like a cleric's power to heal the wounds of another or themselves by faith, a warrior's skilled hand to put an exceptional edge to a blade, or even a psionic or alchemical reinforcement of weapon or armor strength.

## Crafting Abilities

Crafting abilities are available only to the Tradesman Guild, with them being able take materials both rare and common to make items beyond exceptional quality to sell to their adventuring brethren so they might return with ever more rare resources to forge, sew, mint, and craft with.
Guild

A guild is an official and government-sanctioned organisation that trains adventurers (and sometimes non-adventurers) in different aspects of combat and non-combat skills.

## List of guilds

* Alchemists
* Bards
* Clerics
* Fighters
* Mages
* Necromancers
* Paladins
* Psions
* Rangers
* Rogues
* Sorcerors
* Templars
* Thieves
* Warriors
* Tradesmen

* Alchemists
* Bards
* Clerics
* Fighters
* Mages
* Necromancers
* Paladins
* Psions
* Rangers
* Rogues
* Sorcerors
* Templars
* Thieves
* Warriors
* Tradesmen

## Requirements and Restrictions

1. ↑ Mage templar
2. ↑ Psion templar
Ioun stones

Ioun stones come in various shapes and numbers, but they all behave in the same manner. When thrown (using the throw command), they will hover around and orbit the wearer's head. Some ioun stones offer a passive, ongoing bonus while others only offer a temporary bonus after being activated using the spin command. In the case of the latter, charges will be expended after each spin, upon the depletion of which, the stones will disintegrate.

The most common method of finding them is as drops off specific creatures in certain areas or from the world drop system.
Chat command

The chat command is a helpful roleplay tool, or even when you simply want to hang out and be chatting on channels. By typing: chat <type of chatting>, everything you type will get automatically sent as if you had typed the command or channel name before it.

## Usage

chat - enter chat mode as if you typed chat say

chat <type of chat> - to enter chat mode

chat list - list channels allowed for chat mode

. - to exit chat mode

While in chat mode, you can still execute commands by typing them with a ! in front of the command. So while you are chatting you can still send tells, do commands in the room, etc, etc, should you need to do something while you
are chatting. For example:

```
  !tell soandso I'm busy right now, perhaps we can discuss that later

```

You can always exit this chat mode by entering a period: .
Hornet swarm

These a likely the most annoying insects in Sable. These pesky insects tend to fly in swarms, attacking unsuspecting adventurers. To the younger travelers, these tend to be a bit difficult to handle. Like the Rat Horde, they tend to attack you most often at your weakest point. These annoying little insects can be found nearly anywhere, but most likely in forests.

These swarms travel in anywhere from near ten to hundreds of hornets at one time. Beating their little wings rapidly as they fly around. Each hornet has a chitinous exoskeleton with alternating bands of yellow and black. They mainly prick you with their stingers repeatedly, and when they fly off, they sting you multiple times with their sharp, pointy stingers. You may be able to hear these swarms approaching you if you listen for a constant buzzing. They have been known to chase people for very long distances through the forest and even into town. They travel in such big numbers, they aren't afraid of anyone or anything. Not very many have ever slain all the hornets, for when they are reduced to only a few hornets, they fly away, stinging you repeatedly as they depart.
Greater idol of Erosia

## Description

```
   Approximately six inches in diameter and an inch and a half thick, this
polished ivory disc depicts a peanut, a wolf, and a rose intertwined in a
creative and artistic fashion. Three triangular copper hooks on the
backside of the disc indicates that this piece of art usually hangs on a
wall. A quarter inch rim of gold plate circles the entire work of art.

```
Extended colors

This page shows the extended colors as part of the 256-color expansion. Where extended colours are referenced, it is the 3-letter codes from the below chart.

`[aaa] [aab] [aac] [aad] [aae] [aaf]

[aba] [abb] [abc] [abd] [abe] [abf]

[aca] [acb] [acc] [acd] [ace] [acf]

[ada] [adb] [adc] [add] [ade] [adf]

[aea] [aeb] [aec] [aed] [aee] [aef]

[afa] [afb] [afc] [afd] [afe] [aff]

[baa] [bab] [bac] [bad] [bae] [baf]

[bba] [bbb] [bbc] [bbd] [bbe] [bbf]

[bca] [bcb] [bcc] [bcd] [bce] [bcf]

[bda] [bdb] [bdc] [bdd] [bde] [bdf]

[bea] [beb] [bec] [bed] [bee] [bef]

[bfa] [bfb] [bfc] [bfd] [bfe] [bff]

[caa] [cab] [cac] [cad] [cae] [caf]

[cba] [cbb] [cbc] [cbd] [cbe] [cbf]

[cca] [ccb] [ccc] [ccd] [cce] [ccf]

[cda] [cdb] [cdc] [cdd] [cde] [cdf]

[cea] [ceb] [cec] [ced] [cee] [cef]

[cfa] [cfb] [cfc] [cfd] [cfe] [cff]

[daa] [dab] [dac] [dad] [dae] [daf]

[dba] [dbb] [dbc] [dbd] [dbe] [dbf]

[dca] [dcb] [dcc] [dcd] [dce] [dcf]

[dda] [ddb] [ddc] [ddd] [dde] [ddf]

[dea] [deb] [dec] [ded] [dee] [def]

[dfa] [dfb] [dfc] [dfd] [dfe] [dff]

[eaa] [eab] [eac] [ead] [eae] [eaf]

[eba] [ebb] [ebc] [ebd] [ebe] [ebf]

[eca] [ecb] [ecc] [ecd] [ece] [ecf]

[eda] [edb] [edc] [edd] [ede] [edf]

[eea] [eeb] [eec] [eed] [eee] [eef]

[efa] [efb] [efc] [efd] [efe] [eff]

[faa] [fab] [fac] [fad] [fae] [faf]

[fba] [fbb] [fbc] [fbd] [fbe] [fbf]

[fca] [fcb] [fcc] [fcd] [fce] [fcf]

[fda] [fdb] [fdc] [fdd] [fde] [fdf]

[fea] [feb] [fec] [fed] [fee] [fef]

[ffa] [ffb] [ffc] [ffd] [ffe] [fff]

[g00] [g01] [g02] [g03] [g04] [g05]

[g06] [g07] [g08] [g09] [g10] [g11]

[g12] [g13] [g14] [g15] [g16] [g17]

[g18] [g19] [g20] [g21] [g22] [g23]`
Hit points

Hit Points (or HP) is a number that represents the amount of life force you have. Hit points are valuable; guard them carefully for if you run out, you transition from a state of living to that of dead.

Some guilds, races, stats, and other effects can temporarily or permanently increase or decrease your maximum hit points.

You can check your current **HP**, SP, and EP by typing **hp** in game.
Equip command

This is the command used to put armor on your character. To do so, simply type equip <armor>. For example, equip robe or equip leather boots.

As well, you can identify items by adding their enumerator to their name. For example, equip ring 2 or equip shield 3.

You can also use the wear in place of equip as it is globally aliased to equip.
Crim222-1

*See:* Case history

# Brief for the King, submitted by Kyrteon
```

Prosecution of Wyden for the Murder of Ubi and Falcore Submitted by Kyrteon, Corporal of the Justicars

On or about the 8th of Thawing, 220, Ubi the Fighter and Falcore the Mage boarded the Cutter bound for Sable, from Thrace. Shortly thereafter, Wyden the Paladin also boarded the Cutter. Wyden testified that he was not with Ubi or Falcore during the attack, but in the Green Griffon and his temple. However, statements from Ubi, Falcore, Sajek the Psion, Kard the Mage, and Ella the Thief, all corraborate that Ubi and Falcore notified friends of Wyden's boarding of the Cutter.

The afformentioned testimonies also press the evidence that Wyden in fact attacked Ubi, then afterward killed both Falcore and his familiar. Ella testified that Ubi called out to her during the attack and in a frantic moment Sajek heard Ubi call out on his clan link. Kard also heard Falcore call out on his guild channel that he was under attack by Wyden.

Ella also testified that one month prior to the incident Wyden was on board a boat with Ella, Ubi, and several others and Wyden claimed he could kill Ubi right there if he wanted to.

These testimonies alone could be written off as hearsay if it were not for the testimony of Akrm the Bishop of Bilanx, and Aeris the Justicar. Both of whom went to the cutter upon hearing of the possible deaths and spoke in clerical fashion to the spirits at the Cutter. Both Akrm and Aeris testified that the spirits showed Wyden as the murderer.

**Recommendations:**

The Prosecution believes that Wyden's attack could have been premeditated as shown in Ella's testimony, it definately was aggressive and without remorse. Therefore, Wyden should punished to the extant of the law and the victims adequately compensated.
Curse

A curse is a deleterious magical effect that usually causes a debuff on an unwitting victim, though there are other possible effects. Curses cannot usually be removed from a person once afflicted, however, certain guilds have the ability to detect and remove curses from objects before they become a problem. A curse on a victim will typically fade on its own. There are few known permanent curses.

## Common Curses

* **Carelessness** - Reduces your wisdom stat.
* **Clumsiness** - Reduces your dexterity stat.
* **Dodgy Dodging** - Reduces your defense skill.
* **Fatigue** - Reduces your endurance points regeneration.
* **Feebleness** - Reduces your constitution stat.
* **Mental Inferiority** - Reduces your intelligence stat.
* **Unsure Footing** - Reduces your attack skill.
* **Weakness** - Reduces your strength stat.
Area command

In some locations (Sable City being one of them), you can get a detailed, ansi/ascii graphic representation of your surroundings and your own location.

## Special Note

In cities, the area command doesn't cost SP, but in places where the area command has been implemented, there may be a cost associated with it.

See also: areas
Clothier

Producing the sturdiest of leather and the finest bolts of cloth, clothiers are one of the four crafters of the Tradesman guild. They can be identified by their Clothier Design Book, and can produce some of the finest armor for those looking for something lighter and more flexible to go about their daily needs.
Drow elf

Deep beneath the earth live the drow, an ancient race who were originally elven kind living on the surface. Ages past the elven folk were torn by discord, with the elves who followed the rule of law driving from them those who were selfish and cruel. Constant warfare between the two divisions of elven kind continued, with the goodly elves ever victorious. Those elves of a darker nature withdrew from the surface world and sought refuge in the realm of the underworld.

Over the centuries the dark elven folk, or Drow, grew strong once again and built a civilization in lightless caverns deep under the earth. Even if the Drow were strong enough to face the surface elves in battle, they no longer wished to walk upon the green lands under the sun and stars. Yet they neither forgave nor forget, and still appear deep beneath the earth in dungeons and other fell places to plot destruction and havoc for all surface dwellers.

Drow have dark complexion and are white haired. They are slight of build and have delicate fingers and toes. Their features are sharp and their ears pointed and large, but that does not detract from their unnatural beauty. Only female drow have been seen, and these have eyes that glow red like a hideous demon.

Drow wear a fine mesh armor of exquisite workmanship, the making of which has been lost to their surface-dwelling cousins. Those adventurers strong and brave enough to defeat a Drow in battle have returned to the surface with this chainmail, which is highly sought after by collectors.
Missions

**Missions** are one of the important game elements in Thunder Run: War of Clans.

* Build Maintenance Bay
* Build Motor Pool
* Build Second Generator
* Build More Yards
* Build More Depots
* Unlock Javelin Gunner
* Complete 1 Dispatch
* Unlock HMMWV
* Upgrade Tactical Ops Center L3
* Defeat Red Pole Base 1 of 8
* Send a Resource Gift
* Receive a Resource Gift
* Adopt a Call Sign
* Play in Full Screen
Bloodshards

Bloodshards are potent artifact gems that are stored in an adventurer belt via special bloodshard slots. Thus encrusted, they will confer amazingly powerful, permanent until they are removed.

By default, adventurer belts only have one slot for encrusting a bloodshard, though the possibility exists for there to be more than one in the future through special events or registration specials.

A bloodshard does not need to be filled as do bloodjewels, they come already enchanted and ready to be encrusted. The cost of encrusting a bloodshard is 1 orb per level of the belt into which it will be placed and can be done
so via Groknard in Sable City or Drankorg in Thrace City.

## Mechanics

* Every character gets 1 base bloodshard slot per belt.
* A bloodshard may only imbued into the currently active belt.
* If you have an alternate belt, the bloodshard does not carry over when swapping belts. If you wish to place a shard in your alternate belt, you will need to make that belt active before imbuing a shard into it.
* While bloodjewels get cleared out when you upgrade your belt, bloodshards remain.
* Like bloodjewels, bloodshards cannot be retrieved. They can be removed just like gems.
Guilds

## List of guilds

* Alchemists
* Bards
* Clerics
* Fighters
* Mages
* Necromancers
* Paladins
* Psions
* Rangers
* Rogues
* Sorcerors
* Templars
* Thieves
* Warriors
* Tradesmen

* Alchemists
* Bards
* Clerics
* Fighters
* Mages
* Necromancers
* Paladins
* Psions
* Rangers
* Rogues
* Sorcerors
* Templars
* Thieves
* Warriors
* Tradesmen

## Requirements and Restrictions

1. ↑ Mage templar
2. ↑ Psion templar
Crim205-4

*See:* Case history

# Brief for the King, submitted by Skywarden
```

For the Murder of Vardon by the Mage Lachdanan prepared by the Justicar Skywarden

**Facts of the case:**

On or around the 28th of Hoerfest, 204, the fighter Vardon was slain in the Tower of Alignment at Maelstrom's fortress by the cleric Kalim, the mage Cleisthenes, and the mage Lachdanan. Said killing was witnessed by a cleric named Nyth and a reading of the dead was done by a cleric named Torm.

This murder of Vardon was done by the mage Lachdanan, the mage Cleisthenes, and the cleric Kalim. A reading of the dead by the cleric Torm confirmed Lachdanan made the killing stroke. The cleric Nyth witnesses all three individuals attacking Vardon before his death.

Kalim, Cleisthenes, and Lachdanan all admit to the plot and killing of Vardon. Kalim and Cleisthenes claim this as an honor killing as Vardon and another individual named Krogax purportedly "stole" a killing of a drow elf from Kalim and Cleisthenes. Lachdanan was "along for the ride" so to speak and thus does not have access to the claim of an honor killing. Kalim and Cleisthenes did lure Vardon to Maelstrom's fortress by spitting upon him from those lofty heights. Vardon was sitting in the Green Griffon at the time and did immediately pursue these individuals to Maelstrom's fortress. At that time, he was set upon by Kalim, Cleisthenes, and Lachdanan and eventually slain.

**Recommendation:**

Rex vs. Delenn (Crim 184-1j) says that the "stealing" of another's kill before the monster is dead is not a crime under the law. The court did not choose to define whether the stealing of a kill was worthy of an honor killing. Under the argument by Kalim and Cleisthenes, they were the only ones who had access to this defense (even though it is still not validated under the law). The mage Lachdanan was purely along for the sport of the kill and thus his culpability is much higher.

It is recommended Lachdanan be handed the death penalty or a fine commensurately higher than any handed down for Kalim and Cleisthenes as his culpability is much greater in this case.
Greater fire stone

A greater fire stone is a greater elemental stone of the elemental type fire.

## Description

```
greater fire stone

   This chunk of dark red rock glows with a pulsing, inner fire that appears
ready to burst forth at any moment. Waves of heat exude from the rock with
every throbbing pulse.

```

## Lesser Stone

There exists a lesser, more common version of this stone.
Greater idol of Tempest

## Description

```
   This shining sculpture is formed of sterling silver. A line of carefully
formed reeds protrude from a solid silver base. Each sleek reed is eight
inches tall and supports the stylized form of a peregrine falcon in flight.
The falcon's wingspan is balanced perfectly with the width of the base and
appears as though it is swooping low over the tops of the windblown reeds.
The idol is highly polished and smooth to the touch.

```
Bag containers

Bags are one of many types of containers used within Threshold to often help one hold larger quantities than they would otherwise be able to unaided. While some are guild specific, many can be found throughout the world, or can be bought in some shops. Each type of bag has its own capabilities, and can hold different quantities of varying items, from food to armor and any goodies you may not want others to see you carrying.
Clan dominance

Clan tribute is a major part of the clan dominance system. It is through tribute that clans and clan members can distinguish themselves in the eyes of Vindicator.

Clan tribute can be paid with experience points. When XP is paid, it is converted into honor. The conversion formula is designed to make the clan tribute system more balanced for people of all levels. The formula:

```
Amount of XP Tributed / (guild level * guild level)

```

Thus, 10,000 xp tributed by a level 10 player would earn 100 clan honor. The same 10,000 xp tributed by a level 20 player would only earn 25 honor.

The annually required clan tribute is (100 Honor \* Number of Members). Clan Tribute can be paid in any proportion by the members of your clan. A single person could pay the whole tribute if he or she was so inclined.

After annual tribute has been paid, any XP tributed is converted into clan honor. Clan honor can also be earned in a variety of ways including:

* Competitions
* Submissions to the Hall of Honor
* Through honor wagers with other clans
* Through resource donations

Clan tribute is, however, one of the most predictable ways to earn clan honor. The Clans are ranked according to how much clan honor they have. Being highly ranked has many effects- including making some clan abilities more powerful or more efficient. The top ranked clan is the Hand of Vindicator. This is a title of enormous honor and distinction.

## Benefits of dominance

* Clan abilities become more effective/powerful if you are the Hand of Vindicator.
* If your clan is in the top 25% of the favor race, you will receive a bonus to the possible number of resources gathered. This is cumulative with religion favor bonus.
Glyph deconstruction

Glyph deconstruction produces embellishment ink, which can be used in the process of glyph embellishment.

### Deconstruction Ink Totals

The higher the quality of a glyph, the higher the number of inks are generated.

 uncommon
 rare
 elite

### Ink Quality

The quality of the glyph being deconstructed contributes to the chances of higher quality inks being generated. The following chart depicts the weights associated with the different qualities of glyphs and the resulting inks. Each time an ink is generated, it is done based on the following weights.

 uncommon
 rare
 elite
Card shops

Threshold has two shops where you can buy and sell battle cards.

## Shop Locations

 Cartes Curieuses | Sable | Via Vendeur | Mele Requin

## Facilities

* Buy and sell trading cards
* Buy and sell battlecard glyphs
* Card storage
* Glyph storage

## Storage

You can store up to 6 cards and 10 glyphs in your vault. You can also purchase a Trading Card Box that will allow you to access your card storage anywhere in the world. Cards and glyphs stored in a card shop are saved over reboots, including any card progress (levels, inscribed glyphs, etc).

*See:* Battle cards, Battlecard glyph
Glance command

With this command you take a brief glance at your immediate environment. This will give you the short description of the room, along with the exits and doors, and any living or nonliving contents that are conspicuous.

You can also glance at a living target (this means another player, a non-player character, monster, etc). By glancing at someone, you will only see their short description and whatever visible equipment they are carrying.

This command has been globally aliased to gl, so you need only type those two letters to execute this command.

## Usage

glance

glance <target>
Elemental enchanting

Elemental enchanting is the process of imbuing resistances into powerful armor. This process consumes greater elemental stones and is performed by Negelem who is found in the Thracian Museum.

In order to enchant an armor, it must be of sufficient quality. While anyone may have a piece imbued, such imbuments will only activate when worn by a person of 20/20+. A single enchantment requires 1 greater elemental stone, which itself, must be converted from 5 elemental stones of the same element. Every piece of armor may have one elemental enchantment, with the exception of suit armor, which may hold two.

Enchanting a piece of armor with a greater elemental stone costs 10 orb. Though, it bears warning that greater elemental stones so imbued may not be later retrieved, but may be overwritten with new stones to alter the enchantment.

 Greater thunder stone | +1% Resistance to Electricity | Thunder stone x5 | 5 orb

## Help File

```
help elemental enchanting

```
Feel command

If no target or object is given, you will feel around your current environment. If you specify a target (which could be another player, an NPC, an object in the room, or something mentioned in the description of the room), you will touch that target, feel it, and examine it more closely.

Feeling around your environment includes paying more attention to the air, light, and other things that surround you. In a dark room, feeling around also allows you to search for exits.

## Usage

feel

feel <target or object>

## Special Note

Touch and Feel are the exact same command

See also: look, smell, taste, touch, listen, glance, displaying
Idol

Idols of the gods have long been around. In the last century, finding such idols has become rather popular as returning them to their home temple and sacrificing them to the god in whose name the idol had been crafted is seen as proper respect. Some adventurers return the idols as gifts while others seek to make a profit, but most idols seem to find their way home.

* Bast (lesser, greater)
* Belphegore (lesser, greater)
* Bilanx (lesser, greater)
* Calypso (lesser, greater)
* Chronos (lesser, greater)
* Erosia (lesser, greater)
* Gethsemane (lesser, greater)
* Herastia (lesser, greater)
* Kylamane (lesser, greater)
* Loviatar (lesser, greater)
* Mortis (lesser, greater)
* Set (lesser, greater)
* Silvanus (lesser, greater)
* Tempest (lesser, greater)
* Vishnu (lesser, greater)
* Vivoria (lesser, greater)

* Bast (lesser, greater)
* Belphegore (lesser, greater)
* Bilanx (lesser, greater)
* Calypso (lesser, greater)
* Chronos (lesser, greater)
* Erosia (lesser, greater)
* Gethsemane (lesser, greater)
* Herastia (lesser, greater)
* Kylamane (lesser, greater)
* Loviatar (lesser, greater)
* Mortis (lesser, greater)
* Set (lesser, greater)
* Silvanus (lesser, greater)
* Tempest (lesser, greater)
* Vishnu (lesser, greater)
* Vivoria (lesser, greater)

## Heretical Idols

Some idols have been crafted to honor beings outside of the Aether and are thus considered heretical. Often they are smashed, but there are those few who continue to honor these beings by sacrificing them in dark rituals outside the view of the religious population.

* Axazel (lesser, greater)

* Axazel (lesser, greater)
Dig command

With this command you attempt to dig in the earth or in something else "diggable" in hopes of either finding something buried there, churning the earth, or whatever other purpose you might have for digging in the ground or other soil. Generally, you will only be able to dig outdoors, and you will almost always find it helpful to have some kind of digging implement to assist you in this very tiring endeavor.

## Usage

dig <location> with <tool>

dig here with <tool>

dig here with hands
Crim183-2

*See:* Case history

## Judgment: Crim183-2j

Rex v. Alexander
Crim183-2d

FACTS: It is alleged that Alexander killed Lenora in retaliation for
Lenora's theft of an item of Alexander's personal property. Prayer
is for a fitting punishment for Alexander for the crime of murder.
The court declines to punish.

DECISION: It is uncontroverted that Lenora did in fact commit theft
against Alexander by stealing an item of his personal property. She
reported, or rather bragged, of the theft over the public channel
'Threshold.' Nor is it seriously challenged that Alexander did in
fact pursue Lenora and kill her. In the absence of a valid defense,
Alexander would be guilty of murder. There is, however, a most
valid defense.

The issue here is whether, when a citizen's property is stolen or
attempted to be stolen, he may retaliate through the use of such force
so as to cause death or serious bodily harm. This court has shown
great deference to the use of self defense and retaliation by the victim
of a crime committed upon his body. Indeed the court has recognized
that even a citizen "accused [of a crime], when served with a summons,
may have the right to attack the Police Officer as an enemy and
further, he may have the right to pursue the Police Officer as he returns to
the court to register a successful delivery." Rex v. Drazz, Crim182-2d.
While service of summons is not itself the same as stealing property,
the deference of this court to the integrity of the person is
evident. Property is most important and a citizen's property is
entitled to the greatest protections. In fact, property may be seen
as an extension of the individual. Thus it seems clear, that by
stealing property, the thief is essentially attacking the individual.
The rule is clear that when an individual is attacked by another he
may defend himself and may even retaliate to the extent of causing
the death of the attacker. This court holds today that the privilege
of retaliation in the face of actual bodily harm extends to the
theft of property as well. When a citizen's property is harmed or
stolen, he may defend that property through great force or retaliate
with great force even to the extent of causing death.

Alexander has a valid defense to the charge of murder. His property
was stolen. He identified the thief. He found the thief and he
retaliated for the theft by killing her. This was no murder at all.

SENTENCE: None.

So ordered this 19th Day of Deep Chill 183 in the Kingdom of Sable.
Hunt

With this command, you make preparations to hunt someone down and kill them. The main benefit of this is that if you bring them to the brink of death, you will have the options of looting them, and possibly granting them mercy. You should not use this command to protect allies or friends from being accidentally killed. For that reason, when you hunt someone, you have to log a reason. This does not mean you have to have a good reason for hunting someone, it is just there to remind people that the command is logged and they better not be using it to save friends or unintended victims from spells, magic items, or other attacks.

## Special Note

You can never hunt people in your clan or who are partied with you.

Be warned, sometimes you might not be the actual deliverer of the death strike, which means you won't get the option of granting mercy. There is no guarantee that just because you are hunting someone you will get the option to grant them mercy, loot them, etc. In other words, don't hunt someone unless you are prepared to deal with the possibility of slaying them.

See also: Mercy
Greater idol of Bilanx

## Description

```
   This platinum idol stands a full 12 inches in height in the form of a
goat. Its metallic fur seems frozen as though blowing in the wind and
somehow frozen in time. It stand beneath the large umbrella of a willow
tree, nearly, but not quite touching it. Upon the base of the idol sit
three small baskets filled with grains of rice.

```
Circlet encrusting

There are certain types of magical circlets and coronets that can be encrusted with a single bloodjewel. Once encrusted, the circlet or coronet then provides partial damage resistance depending upon the imbue level of the bloodjewel.

## Encrusting

Bloodjewels can be encrusted into an circlet at Groknard (Sable) and Drankorg (Thrace) for a cost of 5 orb coins.
Ask them about circlets.

## Special Note

Encrusted Circlets and Coronets are RP Storeable.

## Help File

```
help circlet encrusting

```
Green Griffon Tavern

The **Green Griffon Tavern** is the most popular tavern and social gathering spot in the world of Threshold. It is located on Via Vendeur in the City of Sable, and is frequented by a wide variety of adventurers who come to rest and recover from their adventures, socialize, conduct business, purchase food, and drink Green Griffon Ale.

The owner of the Green Griffon is Emirikol. Emirikol is a retired adventurer whose past history is somewhat murky, but who seems to have been a powerful spellcaster of some kind. He has been assisted since day one by the barwench, Gilandra, though if you ask some adventurers they could have sworn that at one point, a woman named Bridgit was serving them ale... probably had too much to drink.

One of the main attractions of the GG, as it is called by the regulars, is the food. Some of the main menu items include the King's Banquet, the basilisk sirloin, and the Soldier's Breakfast. Adventurers use these to help themselves recover from injuries sustained in battle.

In addition, the Griffon also serves beverages including whiskey and the eponymous Green Griffon ale, and even milk for those who prefer nonalcoholic drinks.

### Food

 Soldier's Breakfast (Meal) | 600 | 150/150/150

### Drinks

The GG's main draw is Emirikol's Green Griffon Ale, though milk is also available (which regenerates 20 EP per cup). If an adventurer is looking for something on the lighter side, there is rich cider for purchase, or shots of whiskey if you need a quick fix.

 shot of whiskey | 5
Buffet command

The shield is mainly a defensive tool, but the skilled defender can turn this device into an offensive weapon through skillful maneuvering in battle. Those who have reached at least adept level in the skill of defense are able to surprise their opponent with a quick and sudden shield buffet that delivers a blunt strike to the victim's torso. Although it is not a devastating attack by any means, these subtle tricks and maneuvers are often the difference between victory and defeat in a close battle.

## Special Note

Damage varies based on the skill rank of the attacker and the quality of the shield being used. Also, the time until the attack can be used again depends on the attacker's skill rank in the **defence** skill.

 Grand Master | 4 minutes

See also: Skill ranks
Bards

**Bards** are one of the Guilds in the game Threshold. Songwriters and performers bards seek adventure to be able to find the next great song. A bard can be identified by a multicoloured pouch and musical instrument.

## Admission Information

The process of becoming a bard is the most unique in Threshold. It is important to understand that the roleplaying requirements of being a bard are arguably the most demanding of any guild. Bards are required to do things that will entertain the rest of the gaming world. They must put on performances, create songs or poetry, and the like. While each bard will develop his or her performing specialty, they must \*ALL\* make it their number one priority to entertain the masses. Because of this fact, potential bards must demonstrate their loyalty to the game as well as prove their roleplaying and creative abilities. Thus, in order to apply for a bard character, you must currently be a registered citizen and you must have proven your roleplaying and creative abilities over many months or years of playing Threshold. Obviously, if you are not good at writing or spelling, you have no chance since those are the most basic pre-requisites to being a bard.

It is NOT easy to get accepted to make a bard. If you meet the requirements listed above, you must then send a detailed application to the Bard guildmaster (help council) that contains a very in-depth description of your potential bard character.
Greater idol of Herastia

## Description

```
   This golden statue depicts a tall beautiful woman standing on a large
base. The base has spikes of a plant that resemble the nearly-ripe
pineapple plant. She has a small fire ready to light at her feet along with
a pack that appears to be filled with small fruits and breads. Small forest
animals peek out from under her flowing skirts.

```
Alchemists

**Alchemists** is one of the Guilds in the game Threshold. Half natural philosopher half mad scientist the alchemists of Threshold are masters of curiosity. An alchemist can be identified by their white laboratory coat and (often) self-inflicted injuries from experiments gone wrong (or right).

Self named masters of the elements, they can often be found playing with fire, creating explosions and generally tinkering with their brews. From beautiful firework displays, to all the liquor you can drink, alchemists are as curious as they are crazy.

## Admissions information

If your branch of study is more scientific than arcane in nature, make your way to Maelstrom's Fortress and find the grand library of the Alchemists within the compound. From there, alchemists widely pick their own personal branch of study based on which of the four basic elements (Air, Earth, Fire, and Water) they have the strongest affinity for. After choosing your path, what you can do with it is limited only by your studies! Brew masters and big boomers alike come together here to study the wonders of the modern world, often bringing light to things that are often misunderstood; for science!
Mixing reagents and bottling potions doesn't come without certain dangers. Any alchemist worth their salt and hydrochloric acid has a few burn marks to show, reflecting the volatile possibilities of things gone wrong. Most alchemists also find themselves lacking sleep from late nights spent studying, testing (and retesting) experiment results, and perhaps maybe drinking a few too many of their own personal brews. But, if you succeed, you can find yourself greatly enhanced from the strengths that come with your dedicated studies.
So grab your cauldron and a few clean vials, there's experiments to run, and research to be done.
Belladonnic toad

The belladonnic toad lives in humid, tropical jungle areas, and appears to be somehow related to the more common tree frog. They have beautiful skins of multi-coloured swirling patterns, and due to their particularly poisonous nature, they have few (if any!), natural predators. For this reason, they can grow to be quite large.

At first glance they may seem innocent enough, sitting peacefully in the jungle and looking at you almost indifferently with their big, bulbous black eyeballs, but the belladonnic toad is not to be foolishly trifled with. Because of their enormous size, the use of a sticky tongue to catch and drag prey towards themselves simply does not work, as their typical prey tends to be rather large! As an alternative, nature has provided them with an interesting twist: instead, their tongues are covered in horribly sharp barbs which they use like a whiplash their victim and deliver the poison directly into the poor adventurer's bloodstream. Although they may be clumsy and awkward in the confined space of the jungle, the speed with which they can lash with their tongues more than makes up for their lack of dexterity in close quarter combat.

Fortunately for the wandering adventurer, the belladonnic Toads tend to be quite docile, and do not attack unless hungry or provoked. Unfortunately for the toads, however, their skins make a wonderfully colourful addition to any Bounty Hunter's trophy bag. For this reason, the belladonnic Toad is frequently hunted for sport, but if you just happen to come across one and are not prepared for it, the best thing for you to do is to turn quietly around and tiptoe slowly away.