recursal/Fanatic-Fandom huggingface dataset:
Avsohmic Hi-Tech Glider (book)

Avsohmic Hi-Tech Glider can be found in the highest tower of Sal'Mevir.

*My creation may not be up to par with other technology developed here, such as temporal cages or weapons of mass destruction, but it's use and importance is possibly greater than the others. I don't know what it's use could mean, but Blue Exodus paid me to do it, so here I am. Some things to know about the glider:*

*1. HIGHLY FLAMMABLE. Do not use with any explosive materials or items.*

*2. Incompatible with certain magics, specifically water-based ones.*
Ebonrun

Ebonrun with its massive dam.

Minor Spoilers!*This article has minor spoilers. Read further if you want to know what happens in the story.*

Ebonrun is a city on the border of the Casai and Mount Ebonfire regions, and is most easily reached by travelling south from the Casai tower. A large water reservoir contained by a gigantic wall borders the city.

Like most cities, it is heavily guarded by Runic Golems.

#### **Unique Merchants and Villagers**

Ebonrun is home to a market where permanent merchants offer the following trades:

* Gunpowder Merchant
	+ 1 Gunpowder for 1 Emerald
	+ 1 Emerald for 6 Gunpowder
* Concrete Merchant
	+ 8 Concrete Powder (all colors available) for 1 Emerald
* Iron Merchant
	+ 1 Iron Ingot for 1 Emerald
	+ 1 Emerald for 4 Iron Ingots

#### **Amenities**

Chests
1x Leather Cap
1x Leather Tunic
 **-3001, 134, -207** | 4x Wheat
 **-2985, 127, -219** | 2x Iron Shovel
4x Iron Ingot
3x Stick
 **-2969, 125, -218** | 1x Book and Quill (*Possible Mining Location*)
1x Gold Nugget
2x Bread
1x Torch
2x Acacia Sapling
1x Grass
 **-2987, 141, -194** | 1x Saddle
4x Gold Nugget
1x Grass
 **-2989, 131, -196** | 6x Coal
 **-2967, 134, -192** | 1x Book and Quill (*Spider Infestation*)
1x Bucket
8x Bread
1x Torch
1x Tall Grass
 **-2975, 144, -161** | 1x Book and Quill (*Contact with Dusk*)
1x Emerald
1x Arrow
5x Feather
 **-3006, 144, -149** | 1x Compass
4x Empty Map
 **-3018, 141, -157** | 5x Bread
2x Acacia Sapling
1x Tall Grass
2x Grass

#### **Lore**

Once part of the mighty Tharhan Empire, now the people of Ebonrun are trapped under the watchful eye of Maelihs. Ebonrun's economy almost solely based on mining operations, as the great Mount Ebonfire, rich in useful and valuable ores, is located directly east of the town. An open and operational mineshaft used by the Ebonrun people can be located on the south face of the volcano.
Southern Exploration (book)

This book can be found in one of the buildings in Firteid.

*Yesterday I decided to explore the southern Black Jungle and see the coastline. I had only seen it once before when my father was still with me, but... that aside, I started by taking my trusty steed and going directly south, avoiding the lava flows and magma pits. Once I reached the shore, I decided to go east - I plan on going west another time - and after traversing around a large volcano, I saw an island offshore. There were three of them, but the one that caught my eye was the southernmost and the smallest; atop its white and blue peak was what looked to be some sort of... monestary? There wasn't a path up there wand it was across dangerous ocean waters, so I couldn't properly explore the island. It had similar architecture to Firteid, but it was still distinctly different, unlike anything I had ever seen or heard of. I plan on returning with a boat and some climbing gear and documenting what I find there. Hopefully something interesting.*
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Expedition Notes (book)

This book can be found in a Faehrcyle Gatehouse on the road from Highfall

***Day 16***

*We found this old decrepit gatehouse which I assume was for keeping Faehrcylian barbarians out of Highfall... not like the people of Highfall aren't barbarians themselves. This will be a great resting point before we continue our travels.*

***Day 20***

*This cursed blizzard won't let up. We've been trapped in this old ruin for days. Terthe, the geographical expert of the group, says that Faehrcylian storms are infrequent and cannot be properly tracked. She says she cannot predict when the clouds will clear. I just want to continue, damnit. I want to find out what's out there. Maybe uncover some ancient Avsohmic ruins? Who knows.*

***Day 27***

*The blizzard has finally cleared and our food supplies are low, but Terthe says that Faehrcyle is filled with game. As long as we're able to make rudementary hunting tools, we'll be fine. Furthnehn, the youngest of the group, is beginning to doubt the mission. He wants to go back home to Mossfield where it's safer and not freezing cold. Poor kid. If only he understood how unexplored the vast snowy wastes are. Who knows what we could find? We could be rich!*
Island of Dusk

The Island of Dusk region is in the west, and is home to the Island of Dusk tower.

## Geography

The Island of Dusk is located in the north-west seas, the island is propagated mostly by dense forests, highlands and spires, and occasional clearings with giant mushrooms. All vibrantly colored.

The Island of Dusk does not border any other region directly, but it is close to a neighboring island, the Island of Dawn.
The Tri-Moon Theocracy (book)

Found in Mohta.

*The Tri-Moon Theocracy was an ancient civilization that was founded before even the Avsohmic Empire rose to power, and were the source of several conflicts throughout Av2 1700.*

*Not much is known about their early history, but it is known that in Av2 1383, Lunar Necromancers left the Chosen Kingdom because of the Kingdom's increasing hatred towards all things involving necromancy.*

*When Avsohm was born out of the Chosen Kingdom, this anti-necromancy sentiment grew as Avsohm grew. It was only a matter of time until hald the conrinent had a great disdain for necromancy.*

*Being in Lorahn'Kahl, the Tri-Moon Theocracy had little competition other than the occasional Maelmari raid. Avsohm had taken some of their border territories but primarily for the resources - the crystalline blue rocks of this region was a very durable construction material.*

*The Theocracy became a target when Mael began launching small sea invasion along Lorahn'Kahl's coast. Avsohm sent troops to guard the border out of fear of Mael gaining a foothold in Lorahn'Kahl and invading the Avsohmic heartland.*

*Maelihs kept sending Maelmari squadrons to Lorahn'Kahl to stew chaos, and the cauldron reached a boiling point when the Tri-Moon Theocracy responded by raising a huge undead army, made with specially constructed necrotic engines (which were all destroyed in the coming war).*

*Instead of wasting troops invading the Theocracy, Avsohm instead supported an assassination against the Theocracy's High Priests, leading to their instability and downfall. Avsohm was able to occupy Lorahn'Kahl in Av2 1748. However, with the fall of the Theocracy and their most powerful necromancers, meant their undead army would be uncontrolled and free to roam the lands. Thus, the Undead Horde was Avsohm's next major problem, as a massive undead army marched to the Central Plains.*

*The Tri-Moon theocracy, while mostly secretive and isolated, had a short moment of importance when they were a mere puppet for two greater powers. They ultimately had a significant impact on the political landscape of Avsohm, and this shaping the future of Drehmal.*
Wisewoman's Journal (book)

Wisewoman's Journal can be found at the top of a mountain in the northmost area of the Merijool region.

*Av2 1820, 15th of Drehmaklah*

*I knew it. That cursed mountain never should have been dug into. Avsohm is in the wrong to have ignored the words of the locals and wisemen of the realm. Here I am, atop Mt. Mekta, far away from their operation, and I see a great storm approaching. The clouds, advancing faster than any other. Streaks of primal, yellow light being cast down upon the world.*

*Avsohm has angered something and thus we all will be punished for it.*
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
The Black Jungle

### **Geography**

The Black Jungle is a vast and thick jungle with high volcanic activity. North of the main river, a swamp can be found. On the south-east coast are many volcanoes and a few islands off the coast. A second swamp is present directly south, aswell as lava pools. Near the center of the region are massive chasms with lava pools at the bottom.

Regions bordering The Black Jungle include:

* The Verdant Labyrinth

#### **Notable Locations**

* The City of Firteid

* The Black Jungle Library

* The Kiln of Virtuo

### **In the Lore**

*This region of Drehmal is arguably the most dangerous area in the realm other than Mael’s sanctum. It’s a vast, dense jungle with white and blue cragged mountains and intense volcanic activity. The jungle features many rivers of lava and swathes of land that are uninhabitable because of ashfall. The area was under the control of the Kingdom of Vir in early Av2, before a civil war shattered the nation, leaving the Black Jungle without rule. The Tide Queen, a woman of unlimited potentia, rose up to unite the Black Jungle under the Tidal Dynasty. It would be over a thousand years later before her rule would end by the hand of a group of assassins sent by the Order of Insohm. Today, the jungle is ruled by the democratic Tidal Republic. It remains fairly isolated, so its culture and customs have become quite different from the rest of the realm’s. The Drehmari of the jungle are considered to be Virtuo’s most devout followers, being so close to her sanctum. They take pride in the peace, purity, and perfection of their nation.*
Burnt Notes (book)

Emperor Anyr really is insane, huh? Never should have cast my vote for him. Total sihf'mihk.

Why did he move here, to all places? Leaving the council to do all his work for him. Just wants to wage war against Maelihs. An unwinnable fight. I don't care how capable the Avsohmic military is, we would be going up against a god.

I enjoyed my life in this city til he came around and turned it into a military stronghold. It was a beautiful, spiritual site, made by the ancient Casain settlers. I greatly enjoyed immersing myself in their exotic culture and even planned on travelling north to Casai one day. But no. Of course not. Now citizens are forbidden from leaving the city for safety.

Kehf'ml toth Anyr.
Av2 1690 - Construction Halted (book)

Av2 1690 - Construction Halted can be found in Sal'Mevir.

*The ongoing mining and construction project  in Faehrcyle has been halted due to growing political instability. This means our supply of primal energy is being cut short - it is still incredibly plentiful, but we must be more mindful when using it. I hope a future emperor continues the project.*
Virtuo

"Virtuo" needs some images!This page need some images because it looks bland. Help Drehmal Wiki by adding images!

## Physical description

### Species

Deity

**Virtuo**, one of The Three Deities, is the Goddess of Peace, Purity, and Perfection. Born from the destruction of the Primal Tree, she appears as a beautiful woman in a flowing blue gown, with purple hair and light pink eyes. She is worshipped by most of Drehmal's inhabitants for her benevolent nature, yet stays inaccessible because of her perfection. Unfortunately, she went dormant in Av3 978, marking the start of the Fourth Avihm.

## The Virmari

The Virmari are Drehmari that have been ascended by Virtuo. The process to become a Virmari involves making a pilgrimage across the continent to the Kiln of Virtuo and receiving judgement from Virtuo herself. Becoming a Virmari requires utmost, almost unrealistic perfection, so these graceful beings are uncommon. Since they are praised for their perfection, they have huge, inflated egos, yet are still respected by nearly everyone in the realm. They also very rarely have children out of fear that they will not be as perfect as Virtuo expects. In past ages of war, Virmari were commonly deployed as elite soldiers of purity to carry out Virtuo’s will and protect the land from Mael’s pursuit of control.

They have crystalline horns (that can be cut off like Drehmari), fair skin tone that is occasionally a light bluish color, and are typically very physically fit. Average lifespan of a Virmari is up to 1500 years.

## Virtuo's Territory

Virtuo does not really hold a region under her power: her influence is purely spiritual, spread by those who believe in her. Her sanctum is the Kiln, located on an island near Firteid in the Black Jungle region.
Av2 1812 - Mythbreaker Protocols (book)

This book can be found in the Exodus Citadel.

*Emperor Anyr has ordered the creation of a series of protocols in case the gathering of the volatile Primal Energy within the primary collection facility goes haywire. This had led us, Blue Exodus, to get directly involved in the operation, because of our extensive resources.*

*Note that this information cannot be given to anyone under any circumstances. Punishments include temporal stasis, several lifetimes in a max security prison, or death. This document is to be given only to Avsohmic and Blue Exodus officials of the highest position.*

*The first step in these protocols is to inform only the most trusted and high ranking Avsohmic officers of these protocols and train them. They will also receive small battalions of soldiers to assist them on their journey. Of course, they are not to tell the soldiers what they are doing.*

*The second step is to create several activation towers and a pseudo-pocket dimension that allows for easy travel. These activation towers would also need to be... well, activated, in order to reopen the Yavhlix facility in this event. This is to ensure that only those with knowledge of the towers and their locations will be able to reopen the facility, as we cannot let this information fall into the wrong hands. These towers can also be used later, by us, and perhaps common folk, for infrastructure and transportation.*

*The third and final step is create an override mechanism to bypass the shutdown procedure at Yavhlix to open the main gate. Once opened, the individual(s) and a group of soldiers will enter the facility and fix whatever lead to the shutdown. They are expected to deal with maddened workers as the Yavhlix facility is known to do that (cause unknown), so thats why the assisting soldiers are crucial to the plan.*

*These protocols would only go into action if all other precautions fail. This is assuming that contact with Yavhlix is lost, which is highly improbable - but it is still possible.*

*Thank you for your time. You have all been sent further instructions on what to do to set up the Mythbreaker Protocols.*
Fam guy Wiki

**Welcome to the Fam guy Wiki!**
We're a collaborative community website about Fam guy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Castle Blackthorn

## Information

### History

Castle Blackthorn (also known as The Black Knight's castle) is a Castle Located on a mountain peek looming over The dark Woods forest. As Dark and Dangerous as its master This Castle is said to be Filled with Traps

to make sure its master isn't defeated Undead soldiers Guard the castle every room, every corner, all the way from the entrance gate to the Black Knight's throne room

undead soldiers are also said to use the tall towers of the castle as watching posts and to attack anyone that dare try to Enter The Castle "un invited"

#### After the events of *Tales of Anchoria*

It is unknown what became of the castle in the next few decades, after the Death of The Black Knight at the Hands of the Lone Knight. though rumor has it that he Castle was Raided and Pillaged by Bandits. following Lord Blackthorn's Defeat.

## Appearance

like all Castles in the Kingdom of Anchoria The castle is built of large flag stones and has many stone columns. As expected of the time period, it is lit by candles and decorated with paintings(mostly paintings of the Black Knight himself). the exterior appearance of the castle is depicting the castle as having numerous, large towers and walls. The castle is perched atop a forested dark mountain surrounded by fog with the dark wood forest of Anchoria below.
Tales of Anchoria Wiki

## Welcome

Hello my Name is Ernst1000 and welcome To the Wiki

## Info

*in this official Wiki to my **Tales of Anchoria** universe, fanscan immerse themselves in the series' lore, characters, locations, mythology, adventures, and secrets as we explore the Wonderous but dangerous Kingdom of Anchoria. Delving into the stories of Anchoria, fans can learn* about all things in my Tales of Anchoria universe from The Lone Knight to his Various allies, as well as Learn About his arch nemisis The Black Knight.

learn about Anchoria's exotic locations such as the Baron's Castle, the Lone Knight's Camp, as well as others all the way to even The Dreaded Castle of The Black Knight himself.

*Special pages throughout this wiki highlight Tales of Anchoria's fans' most talked-about topics, from the identities of Various Characters to the Origins of The Orbs to the looming threat of The Black Knight. All the facts, along with every detail of every hero,Villain, Weapon, Artifact, Faction, Castle and more, is laid out for YOU! to explore in this one-of-a-kind wiki to the dangerous but epic world of **Tales of Anchoria**.* so stick around and be sure to check out this awesome wiki made by MEEE!!!
Curious Cavern (book)

This book can be found in Highfall.

*During a trip to the coast of Akhlo'Rohma, we took a slight detour to go sightseeing and maybe grab some refreshments from a local tavern. But, one of our mules ran off the path with some of our supplies, so we had to chase after it.*

*We didn't find the fella, but we found a cavern... no ordinary cavern, however It had six orbs of light floating above small quartz pillars outside its maw. Were these Primal Catalysts? The energy capacitors used by the Avsohmic Empire millenia ago?*

*We unfortunately did not have the tools to safely carry these Catalysts and we needed to head back anyway because our mule, Jemf, had some important things on him that we really needed.*

*I plan on returning there, so I have the directions written down and memorized for the future. Travel west along the great river that begins at the Veruhkt Plateau, cutting through Akhlo'Rohma. On the northern side of the river, where the white flowers grow, are gray peaks that protect Akhlo'Rohma from the blizzards of Faehrcyle. Right before the river meets the ocean are two valleys that touch the gray mountains. The valley with the colored cliffs on its eastern side is the one with the cave, at the base of the mountains.*
Av2 1617 - City of Wisdom (book)

Av2 1617 - City of Wisdom can be found in Sal'Mevir.

*The founding of this facility has done wonders for the Avsohmic Empire. A collaboration of our greatest minds, discovering the wonders of the realm, and what may lie beyond.*

*I hope to bring on more arcanists and scholars to see what they can contribute.*
The Lone Knight

Lone Knight

The Lone Knight is the Main Protagonist of Tales of Anchoria he is the Champion of The King of Anchoria and is King Ernst's Personal Enforcer and Commander, he was ent by The King to Aid The Current Baron of Anchoria in Saving his Daughter, whom had been Kidnapped by the Cruel Villain The Black Knight whom had Kidnapped her
The Elves of Anchoria

The Elves of Anchoria simply Known as The Elves are a Race of Magical Creatures that Exist in the Kingdom of

Anchoria, Said to Be The First Beings Ever Created when The Universe was Born, the Elves are The Described as Beautiful Women with Pointy Ears wrapped up Hair, long flowing Dresses and Huge Boobs

They once had a Great Civilization Ruled by They're Two Queens and their Armies until one decided to split off from the elven empire to create her own making the Dark Elves

They are said to have attempted to make an orb But Were never Heard from or seen again after the attempt, some believe that The Gods took notice especially The God King who Felt enraged that someone other than him tried to make an orb and Cursed the elves by making them vanish into thin air leaving only they're once great and populated temples behind
The Vamprie Queen of Anchoria

The Vampire Queen of Anchoria was one of the Rulers of Anchoria, durning her reign she would allow her Vampire Minions to raid and pillage villages abducting Villagers to turn them into Thralls for her Vampiric Minions to Feast on, she would eventually go on to Die at the Hands of King Ernst whom had been Crowned King by Refugees from the Vampire Queen's Own Village. whom had gone to the King in need of aid against they're former ruler.

after Her Death The King would send out his Army of Knights to sweep Anchoria Clean of ALL Vampires almost driving the race of The Bloodsucking Shadowy Monsters to Extinction
The Black Knight

The Black Knight is The Main Antagonist of Tales of Anchoria and the main enemy of the Kingdom of Anchoria

he is a cruel and evil Warrior Who Lives in a Dark Castle atop a large Mountain.

Said to be the most Evil Knight in All of Anchoria, it is also said that he is in search of the mystical orbs, hoping that by merging his orb of darkness with all the others, he will be able to create an orb of ultimate power and use it to take over the world, though the Crue Villain's Sinister theory has to be proven true.

## Early life

the early life of the Black Knight is currently unknown but seeing as he is a knight it can be assumed he was once a soldier in the king's army who got corrupted by evil magic and turned to the path of villainy
Medusa

Medusa is an antagonist in Tales of Anchoria and one of th Many Enemies Encountered by the Lone Knight in his Quest to Save Anchoria from The Black Knight

she was said to once have been a Beautiful Elf but after discovering an orb with a group of her fellow elves within an ancient temple, Medusa was rumored to have been Cursed by the Gods turning her into a snake haired Monstrosity with the power to turn any being to stone and damned for all eternity to guard the very orb she stole, The Orb of Petrification, becoming the first gorgon.

as for her Elven Companions, they were said To have All been Turned to stone in an explosion of Petrifying Green Magic after medusa gazed upon the orb she found, after she Bound it to her by touching it when she had found it on an altar in a cave temple
The Baron's Castle

The Baron's Castle is one of the Many Castles, Fortresses and Strongholds that dot the Landscape of Anchoria

it has also served as the, home, stronghold, fortress, nd castle of the many Barons of Anchoria as well as their Various Heirs and Ancestors, it currently serves as the residence of Anchoria's Current Baron and his Daughter
Shu (Yi)

*Not to be confused with Shu (Han).*

**Shu (Yi)** is a selectable polity in Hordes of Asia's 1500 start date. The state of Shu controls Umung. Unlike most rebellious factions in China, Shu begins at peace with  Ming in 1500. Shu may declare war on a faltering Ming if it senses weakness.

## Development Log

### Hordes of Asia

Shu was added into Hordes of Asia during Pre-Alpha 0.13.0 under the alias *Yi*, a people group represented in a similar fashion in Eu4. Sometime in the middle of 2021, *Yi* was renamed to Shu. Since 0.13.0, Shu has remained an independent country and has been selectable from the start of Hordes of Asia's scenario.

Early versions of Hordes of Asia displayed Shu in the country selection menu.

Shu's flag has remained the same file since its addition in 0.13.0.

In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China. The addition of the Southern Ming in Pre-Alpha 0.34.2 shrank Shu to 2/3rds of its original size, yet Shu remained an independent and selectable polity.
The Baron's Daughter

Curvy Body

Blue Eyes

Blonde Hair

The Baron's Daughter is the deuteragonist of Tales of Anchoria, she is the Daughter of the Baron of Anchoria

she Lives within her father's castle in the Kingdom of anchoria

durning one of her nightly strolls through the woods of Anchoria she would go on to Be Kidnapped by The Black Knight prompting her Father to hire The Lone Knight in order to Save her
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Mythical Wiki

**Welcome to the Mythical Wiki!**
We're a collaborative community website about Mythical that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
High School Fleet

**High School Fleet**, oder auch bekannt als **Hai-Furi**, ist eine japanische Anime TV-Serie die durch *Production IMS* produziert wird. Produziert wird die Serie unter der Leitung von Yuu Nobuta. Die Serie wurde erstmalig vom 9. April 2016 bis 25 Juni 2016 ausgestrahlt.

Eine originale Video Animation (OVA) wurde zwischen dem 31. März 2017 und 24. Mai 2017 ausgestrahlt.

Ein High School Fleet Spiel für Smartphones namens High School Fleet: Kantai Battle de Pinch! wurde ebenfalls produziert. Das geplante Veröffentlichungsdatum im Dezember 2018 konnte nicht eingehalten werden und die Veröffentlichung wurde in den Frühling 2019 verschoben. Die App konnte ab dem 26. März 2019 heruntergeladen werden und ab dem 27. März 2019 gespielt werden. Jedoch war das Spiel nur für japanische Mobilgeräte verfügbar und so wurde bekanntgegeben, dass das spiel ab dem 25. März 2020, 14:00 Uhr japanischer Ortszeit keine weitere Unterstützung mehr erhalte.

Die High School Fleet Movie's Produktion wurde im April 2018 angekündigt. Und das Veröffentlichungsdatum für einen Film bekanntgegeben, welcher im Frühjahr 2020 erscheinen soll. Eine weitere Ankündigung zeigte das endgültige Veröffentlichungsdatum für eine Film auf, geplant ist dieses für den 18. Januar 2020.
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Świętowid

**Świętowit**- najważniejszy z bogów słowiańskich, zwierzchnik nad innymi bóstwami. Obecnie najbardziej znany bóg z mitologii słowiańskiej.

## Patron

Był bogiem urodzaju i wojny. Opiekował się dobrobytem i bogactwem w trakcie pokoju, a podczas walk brał pod swoje zwierzchnictwo.

## Wygląd

"W świątyni stał posąg ogromny, wielkością przewyższający postać ciała ludzkiego, czterema głowami i tyluż karkami wzbudzający zdziwienie, z których dwie w stronę piersi a dwie w stronę pleców zdawały się patrzeć. Zresztą wzrok umieszczonych z przodu czy z tyłu [głów], jedna w prawo, druga w lewo zdawały się zwracać. Brody były podgolone, włosy postrzyżone tak, że widoczny był zamiar artysty, aby przedstawić sposób, w jaki Rugianie pielęgnowali swe głowy."

- Sakso Gramatyk

## Kult

"Wśród wielorakich bóstw Słowian wybija się nad innymi bóg ziemi Rugian, Świętowit, mianowicie jako skuteczny w wyroczniach; w porównaniu z nim innych uważają oni tylko za półbogów. Stąd też zwykle co roku składają w darze na jego cześć ofiarę z chrześcijanina, na którego wskaże los. Tam też kierowano składane ze wszystkich krajów sumy przeznaczone na ofiary. Ze szczególnym zaś szacunkiem odnoszą się do służby przy bóstwie; bowiem ani nie zezwalają na złożenie przysięgi, ani też nie dopuszczają do bezczeszczenia świątyni czy też profanacji wobec wrogów."

-Helmold

Podczas corocznego Święta Plonów były odprawiane wróżby pod przewodnictwem Świętowita. Róg, jeden z symboli tego bóstwa, co rok napełniany był miodem. Od ilości znajdującego się tam miodu zachowanego od poprzedniej uroczystości zależało czy następny rok będzie urodzajny, czy nie.

We wróżbach o urodzaj wykorzystywano też konie lub niewiasty kreślące linie w popiele.

Ważnym było, by każdy mieszkaniec, przynajmniej raz w roku, złożył ofiarę Świętowitowi. Bóstwu składano w ofierze trzecią część łupów wojennych, przez co koniecznym stało się pilnowanie skarbu, którym mogli zainteresować się wrogowie. Jednak sąsiednie ludy często także składały ofiary Światowitowi, uznając go za swojego wodza.

Ośrodek kultu Świętowita mieścił się na wąskim i trudno dostępnym północnym cyplu Półwyspu Witowskiego.

W miejscach kultu bóstwa, kapłani i osoby sprzątające wstrzymywali oddech oraz nie ścinali włosów.
Mohnyin

**Mong Yang** or **Mohnyin** is a selectable polity in Hordes of Asia's start date. Led by Sawlon the Elder, Mohnyin is the faction leader of the Confederation of Shan States alliance. Additional members of the cohort include other Shan States, such as  Mong Kawng,  Mongpai, and  Hsenwi.

The purpose of the loose alliance is to halt the  Kingdom of Ava from expanding North.
Swamp Expeditions (book)

This book can be found in Fort Nimahj.

*I finally gathered the courage to leave the safety of this fort and go on an adventure. All I can say is wow. What a marvelous journey. Maybe I should travel to the northern Ebony Veldt or across the mountains, maybe see the Primal Caverns. Or maybe I'll just go back to that swamp. There were a lot of wondrous things along my journey. I started by crossing the river at the bottom of the cliff and into the swamp, so I was at its more northern portion. I didn't end up going far but it didn't matter. Giant, 15 meter tall mushrooms, massive mangrove and willow trees, the constant sound of wildlife... so much different from here, the Northern Tharxax Plains. So much life, so much atmosphere... I loved it.*

*One part I wish I could've gone further into was where the water got deep. I saw some odd, light blue structure off in the distance, covered in roots and vines. It was very hard to tell what it was but it was almost pyramid shaped. Very peculiar. I unfortunately don't have the equipment to make it across deep swamp water, but maybe I can gather a small party to go out and see what it is. Who knows what we could find in there!*
Afghanistan

**Afghanistan** is a selectable polity in Hordes of Asia's start date. It begins as **Kabul**, a subject of  Timurids. Its territory is represented by the Timurid Emir of Kabul, Ulugh Beg II. In 1500, Afghanistan owns Kabul and Peshawar. Kabul borders  Balkh,  Transoxiana,  Qandahar,  Delhi,  Kashmir, and  Balochistan.

## Development Log

### Eclijan

**Afghanistan** was added into Eclijan in Pre-Alpha 0.2.1 as a releasable state.

### Hordes of Asia

By Pre-Alpha 0.8.0, Afghanistan was still unselectable from the start date, but was able to rebel via chain event for the fall of the Timurids.

In Pre-Alpha 0.29.0, the Timurid Empire was reworked. Emirs not present in previous versions were now available to play as vassals of the Timurids, and each received a small Timurid Emir focus tree. Afghanistan was renamed to Kabul, and, for the first time, selectable from 1500. New choices regarding the Third Timurid Succession Crisis meant that Kabul could rebel, gain independence (as Afghanistan), and claim legitimacy as the true heir of the Timurids.
Wei

**Wei** is a releasable state in Hordes of Asia. It is releasable by  Ming in Henan.

## Development Log

### Eclijan

Wei was probably added into Eclijan during Pre-Alpha 0.2.0: Wei can be seen in a screenshot of Eclijan Pre-Alpha 0.2.0, but cannot be accounted for in earlier versions.

### Hordes of Asia

Early versions of Hordes of Asia displayed Wei in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Wei was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China. Shortly after Pre-Alpha 0.34.2, Wei was completely removed from the start date.

As of Pre-Alpha 0.34.4, the only way to play as Wei is to release them in Henan.
Wiki rules

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1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
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4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Tarkan

*The Desert of MU, Tarkan holds host to some of the strongest monsters. Only few stray to Tarkan to seek the treasures guarded by the Zaikan and the Death Beam Knight. The remains of many warriors who dared travel to Tarkan can still be seen lying in the desert. This is the best map for high levels to train in. Tarkan, meaning “Desert of Death," is ridden with some of the strongest monsters found on the continent of Mu.*

*Arena monsters are transferred and spawns here as well as Kalima Monsters. A perfect place for hunting items and leveling.*

*Tarkan is also the place where you extract and create seed spheres. Assembling and destroying Seed Spheres, and mounting of seed spheres on Seed items are also done here.*

♠Click the Expand Button to show contents.Click the Collapse Button to hide contents.

## Monsters

There are many monsters found in Tarkan Map.

 Stamina
 Minimal Striking Power
 Maximum Striking Power
 Defensive Power
 Defense Success Rate
E

E

**E** is a removed country in Hordes of Asia. It briefly held a core in Changde.

## Development Log

### Hordes of Asia

EEE was added in Pre-Alpha 0.6.0, largely as a test. Due to a limitation in Hoi4's code, E's single letter name was mapped incorrectly, causing E's name to render upside-down in the Pacific Ocean.

In Pre-Alpha 0.30.3, E's files were completely removed from Hordes of Asia's code.
Marzanna

## Informacje

### Imiona

Marzanna,Mara,Magdalena, Mora,Morana,Morena,Marena,Mařena,Mařoska,Marinka,Śmiertka,Śmierć,Śmiercicha

### Atrybuty

suknia panny młodej i wieniec, złote jabłko,złoty klucz (do otwierania wrót zaświatów)

## Pozostałe

### Występowanie w mitach i legendach

motyw związku *Jasieńka i Marysieńki* w pieśniach (prawdopodobnie)

### Święta

Jare Gody,Dożynki

**Marzanna** - słowiańska bogini zimy, śmierci i odrodzenia, przez J. Długosza uznana wraz z Dziewanną za boginię wywodzącą się z Polski (jako swoisty odpowiednik Ceres). Część badaczy uznaje ją za demona.

## Znaczenie

Badacze zwracają uwagę na postać Marzanny nie jako zimy, a słowiańskiej bogini. Jej późniejsze skojarzenie ze śmiercią (stąd Śmiercicha) spłyciło znaczenie i rangę bogini, będącej jednocześnie panią śmierci i życia, władającą całą naturą.

Coroczne topienie w wodzie (woda jest niezwykle istotnym elementem obrzędów związanych z porami roku, a zwłaszcza jeśli mowa o Marzannie, będącej boginią wody) jest rozumiane jako:

- symboliczne zejście do podziemi aby potem odrodzić się na nowo
- ofiara składana zimie, by ta odeszła
- ofiara dla demonów wody, których przychylność była konieczna, by zapewnić plony w nadchodzącej wiośnie.

## Etymologia imienia

Jej imię wywodzi się z praindoeuropejskich rdzeni; *mor-*, który oznacza *śmierć* oraz *mar-*, który jest ściśle związany z wodą (*morze*). Oba te skojarzenia są ściśle ze sobą związane w mitologii słowiańskiej, gdzie za wielką wodą znajduje się Nawia.
Słowacka forma jej imienia *Ma(r)muriena* może sugerować powiązania z Marsem (*Marmorem*, *Mamersem*, *Mamuriusem Veturiusem*).
Changsheng

**Changsheng** is a releasable state in Hordes of Asia. It is releasable by  Ming in Guangxi.

## Development Log

### Eclijan

Changsheng was probably added into Eclijan during Pre-Alpha 0.2.0: Changsheng can be seen in a screenshot of Eclijan Pre-Alpha 0.2.0, but cannot be accounted for in earlier versions.

### Hordes of Asia

Initially, Changsheng's flag was imported from Eu4. In Pre-Alpha 0.8.0, Changsheng's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Changsheng in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Changsheng was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China, including Changsheng.

As of Pre-Alpha 0.34.4, a Zhuang-Miao rebellion event may occur if Ming's capitulation progress is high enough.
Eastern Tatary

The **Eastern Tatary** in Hordes of Asia refers to the general area comprising of Greater Mongolia, Dzungaria, Uyghurstan, and parts of Eastern Kazakhstan. The main contention point of Hordes of Asia--Mongol Hegemony--is observed in this general area, usually between the Northern Yuan and Four Oirat.

## Polities

 Barga

 Buryat

 Chakhar

 Dörbe

 Five Halhs

 Four Oirat

 Great Yuan\*\*

 Halh\*

 Hoorai\*

 Ikh Mongol Uls\*\*

 Kharchin

 Khoid

 Khorchin

 Later Yuan\*\*

 Northern Yuan

 Qara Del

 Qazaq

 Qipchaq

 Qoshuud

 Sarigh Uighur

 Tümed

 Turfan\*\* (Revolter)

 Western Moghulistan

 Yarkent

 Yünsiyebü

 Züüngar\*

\* = Releasable

\*\* = Formable
Yue

**Yue** is a releasable state in Hordes of Asia. It is releasable by  Ming in Nanning, Leizhou, Guangzhou, Guangdong, Ma Kok, and Kowloon.

## Development Log

### Eclijan

Yue was added into Eclijan during Pre-Alpha 0.2.0.

### Hordes of Asia

Initially, Yue's flag was imported from Eu4. In Pre-Alpha 0.8.0, Yue's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Yue in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Yue was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China, including Yue.

As of Pre-Alpha 0.34.4, the only way to play as Yue is to release them.
Later Jin

**Later Jin** is a formable state in Hordes of Asia. It may be formed by any Jianzhou Jušen clan ( Huligai,  Juseri,  Maolian, or  Odoli) by completing the *"Adopt The Manju Identity"* focus. Later Jin may form  Qing if it conquers Beijing.

## Development Log

### Hordes of Asia

Later Jin was added as a formable state to Hordes of Asia in Pre-Alpha 0.22.0. It was originally named *Manchu*, reflecting Eu4's own "Manchu" country. To form Manchu in Pre-Alpha 0.22.0,  Jianzhou had to conquer  Haixi.

In Pre-Alpha 0.33.0, "Manchuria II", the Manchurian region received a heavy rework. Jianzhou and Haixi were removed from the start date, being replaced by smaller, less organised Jušen tribes. *Manchu* was renamed to Later Jin in localisation.
Middle East

In Hordes of Asia, the **Middle East** is roughly designated by the borders of modern-day Syria, Iran, Iraq, the Caucuses countries.

## Polities

 Ajam

 Anezzah

 Aq Qoyunlu

 Ardabil\*

 Ardalan\*

 Armenia\*

 Bahdinan\*

 Chukhur Saad

 Chupanids\*

 Fadl\*

 Fars

 Gilan\*

 Ha'il

 Hakkari\*

 Isfahan\*

 Jalayirids\*

 Khorasan

 Luristan\*

 Maragheh\*

 Mazandaran

 Msha'sha

 Muzaffarids\*

 Qara Qoyunlu

 Safavids\*\*

 Shirvan\*

 Sistan

 Timurids

 Yazd\*

\* = Releaseable nation

\*\* = Formable nation
Bagan

**Bagan** is a formable state in Hordes of Asia.  Ava may form Bagan by completing its focus tree.

## Development Log

### Eclijan

Bagan was added to Eclijan in Pre-Alpha 0.2.0, but was named *Pagan Kingdom*.

### Hordes of Asia

In Pre-Alpha 0.6.0, the *Pagan Kingdom* was removed from the start date.

In Pre-Alpha 0.18.0, Southeast Asia was reworked. In this version, Ava received a focus tree, allowing it to form Bagan.
Miao

**Miao** is a releasable state in Hordes of Asia. It is releasable by  Ming in Hunan.

## Development Log

### Eclijan

Miao was added into Eclijan during Pre-Alpha 0.2.0.

### Hordes of Asia

Initially, Miao's flag was imported from Eu4. In Pre-Alpha 0.8.0, Miao's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Miao in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Miao was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China, including Miao.

As of Pre-Alpha 0.34.4, a Zhuang-Miao rebellion event may occur if Ming's capitulation progress is high enough.
Isfahan

**Isfahan** is a releasable state in Hordes of Asia. It is releasable by  Ajam in Isfahan.

## Development Log

### Eclijan

Isfahan was added into Eclijan during Pre-Alpha 0.2.1. Like most flags during Eclijan, Isfahan's flag was imported from Eu4.

### Hordes of Asia

At first, Isfahan was slated to be independent by Hordes of Asia's start date. This changed after Ajam was designated as a regional power, relegating Isfahan to Ajam's vassal.

Sometime before Pre-Alpha 0.29.0, Isfahan was removed from the start date; Ajam gained Isfahan's former territory.