Niska-Rycker Mk. IX Skycaller

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**Versioning**

This article *could* contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.

## Niska-Rycker Mk. IX Skycaller

The Niska-Rycker Mk. IX Skycaller's in-game icon.

## Cost

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10
10
8

## View Vehicle Strength Table

The **Niska-Rycker Mk. IX Skycaller** is a warden Half-Track equipped with a rocket battery that fires 17 4C-Fire Rockets

## Description

### Crew

it has a crew of two: a driver and a gunner. The driver drives, the gunner fires (`LMB`), reloads (`R`), rotate (`RMB`), and set the range of the rocket battery (`Mouse Scroll Wheel`).

However since the gunner cannot fire the rockets while the vehicle is in movement the vehicle can be manned by a single player without losing much.

### Inventory

it has a single inventory slot where the rockets do NOT stack. This means the vehicle can only hold one additional rocket on top of the ones already loaded in the rocket battery.

### Armament

It is armed with a battery of 17 4C-Fire Rockets. The rockets must be loaded into the vehicle's inventory one by one since there's only one inventory slot and the rockets are shoulder-carried items. This means that to load the battery the player must submit one rocket into the inventory then enter the gunner seat and press `R` to load the rocket into the barrels (3.9 seconds to reload 1 rocket). The rockets are fired one by one by pressing `LMB`. The battery can rotate a bit, it has a 50 degree firing arc. The range of the rockets is set by the gunner and is between 200 and 225 meters.

The rocket battery can't be fired while the vehicle is moving, but unlike the colonial Rocket Truck the vehicle doesn't need to be deployed to fire.

The rockets are inaccurate and affected by Wind, they deal High Explosive damage on impact and apply Incendiary effects in around it.

### Health & Armor

The Skycaller has the same health and armor as the colonial HH-b "Hoplite". It can soak small arms and shrapnel, but heavy calibers, anti-tank Launchers and heavy explosives are a real danger. A single Anti-Tank Mine will track and cripple it, two will kill it.

Despite having more armor than the colonial HH-a “Javelin” half-track, it will almost never deflect Armour Piercing shells.

Its tracks can be damaged by explosives, making it very slow.

### Engine & Size

It can be packaged, forming a large Shippable that can be lifted by Crane, but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and cannot safely cross Field Bridges. It cannot cross Trenches. It can run over Sandbags, tier 1 walls, and Barbed Wire Fences.

## Tactics

So far the main tactic is getting multiple Skycallers and launching hundreds of rockets, with dedicated reload and defense crews, though this tactic is very inaccurate and can end up not being effective against moving targets, ie. Tank formations, armored colums, or ships.

## Trivia

Its design is based on the Reihenwerfer (Mittler Schützenpanzerwagen S307(f) mit Reihenwerfer) with the mortars upscaled.

## Gallery

1. ↑ Julian Lancaster, Siege Camp Concept Artist

(username clapfootjulianl)

Official Inferno Dev Q&A thread : r/foxholegame (reddit.com)https://www.reddit.com/r/foxholegame/comments/x8h105/comment/inie4sh/
https://web.archive.org/web/20220908021317/https://www.reddit.com/r/foxholegame/comments/x8h105/comment/inie4sh/
https://web.archive.org/web/20230824225551/http://web.archive.org/screenshot/https://www.reddit.com/r/foxholegame/comments/x8h105/comment/inie4sh/