recursal/Fanatic-Fandom huggingface dataset:
Farming

**Farming** is a skill trained through farming-related activities.

## Overview

### Training

Farming is trained by either breaking certain crop-based blocks or by breeding animals.

#### Breaking crops

Breaking most crops will give Farming xp. Crops will only give Farming xp if broken while fully grown. The amount of xp given depends on:

* the player's current Farming level. The higher the Farming level, the more xp that is given.
* how many stages of growth a crop has. Crops that go through more stages of growth give more xp than crops with less stages.

Breaking Melons/Pumpkins can also give Farming xp. These blocks give less xp than breaking fully grown crops. The amount of xp obtained from Melons/Pumpkins does increase as the player's Farming level increases.

#### Breeding animals

The player can breed any breedable animals to get Farming xp. The amount of xp given per successful breeding attempt increases as the Farming level increases. All animals give the same amount of xp when bred.

#### Dryad Sprite

Giving the right type of hoe to a Dryad Sprite will reward 5000 Farming xp.

## Abilities

*See individual pages for detailed ability information*
Fertilised Farmland

**Fertilised Farmland** is a block that is more effective at growing crops than vanilla Farmland. It also has a **Well Fertilised** variation.

## Information

Besides growing crops, Fertilised Farmland has the same properties as Farmland; it requires hydration from nearby Water, jumping on it will turn it into Dirt, and breaking it will always drop a Dirt block.

## Obtaining

### Bone Meal

At level 8 Farming, the player can use Bone Meal to convert Farmland into Fertilised Farmland via the Fertilise Farmland ability.

### Green Manure Seeds

When harvesting a fully grown Green Manure crop, the Farmland or Fertilised Farmland that the crop was on will be converted into the Well Fertilised version of Fertilised Farmland.

## Usage

### Crop Harvesting

When a crop is grown on Fertilised Farmland, it will give 1 extra of the crop item when harvested. E.G. a Wheat crop will give 2 Wheat instead of 1 when harvested. Fertilised Farmland does not affect the amount of seeds gained when harvesting, nor does it affect 'seedless' crops (Potatoes, Carrots, etc.).

After a crop has been harvested off of Fertilised Farmland, it will convert back to vanilla Farmland.

#### Well Fertilised Farmland

Well Fertilised Farmland is a variation even more effective at growing crops. When a crop is grown on Well Fertilised Farmland, it will give 2 extra of the crop item when harvested. E.G. a Wheat crop will give 3 Wheat instead of 1. Well Fertilised Farmland also does not affect seeds or 'seedless' crops.

After a crop has been harvested off of Well Fertilised Farmland, it will convert to regular Fertilised Farmland.
Dracyon Fountain

**Dracyon Fountain** is a boss structure found on the ocean floor in L'Borean.

## Generation

Dracyon Fountains generate on the ocean floor of L'Borean.

## Structure

Dracyon Fountains are small platform structures. The structure appears to consist of a platform hovering over a base. The whole structure is mostly composed of Coral Bricks and Aquatic Glass. Four Dracyon Altars appear on top of the platform.
Exohead

The **Exohead** is a skeletal hostile mob from Lelyetia.

## Spawning

Exoheads spawn from spawners found on the top half of Boney Dungeons.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Exoheads are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

They will inflict Hunger upon hitting their target, which lasts for 10 seconds.

## Drops

 The above pool is rolled 1 time
Eye Hanger Sapling

The **Eye Hanger Sapling** is a sapling that can grow into a tree that is found in The Abyss.

## Obtaining

Eye Hanger Saplings can be broken with any tool. When broken, it drops itself.

Eye Hanger Saplings can be obtained from breaking Shadowblood Leaves. Not all Shadowblood Leaves will drop a sapling when mined.

Eye Hanger Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Eye Hanger Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

In order to grow, the Eye Hanger Sapling must have at least 13 blocks of air above it. Eye Hanger Saplings don't require any light in order to grow without bone meal.

If the block the Eye Hanger Sapling is placed on is broken, the Eye Hanger Sapling will drop as an item.

### Composting

When used on a Composter, Eye Hanger Sapling has a 30% chance to add a section to the pile in the Composter.
Fenix

The **Fenix** is a powerful but frail mob that spawns from spawners in Immortallis.

## Spawning

Fenix spawn from spawners in the 6th room of Immortallis. Spawners for them are hidden inside a pillar, located at the top of the room. Visible spawners can also be found along the hallway leading to the Pure Gold Accumulator.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Fenix are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Classification

Fenix are classified as undead creatures, and as such the effects of Smite will apply to them.

## Drops

### Experience

Fenix drop  8
 experience when killed.
Flower Cannon

The **Flower Cannon** is a Tier 2 cannon obtained by infusing.

## Information

Cannonballs fired by Flower Cannon weaken enemies on hit, making melee attackers deal 4 (×2) less damage.

### Statistics

When used, Flower Cannon can fire at a rate of 0.87 shots per second, giving it an effective 12.615 (×6.3075) DPS.

Flower Cannon's shots are affected by gravity.

## Usage

### Divine Station

Flower Cannon can be upgraded into Fungal Cannon with a Runic Upgrade Kit at a Divine Station. Fungal Cannon deals 5 (×2.5) more damage.
Features

**Features** (sometimes referred to as **decorations**) are decorative structures that generate randomly throughout the mod.

## Overview

Although they can be seen as smaller versions of structures, features are technically considered separate from them. Features differ from structures in that features cannot be located with the /locate command, while structures can. Structures can also be multi-piece, while features cannot.

Almost every aspect of world generation not covered by structures or terrain generation is considered a "feature" (including, but not limited to, ore veins, foliage, and trees). Although this page is called "Features" for simplicity, it is dedicated to decorative structure or more notable features. Other aspects of world generation are detailed in their respective dimension/biome pages.

Generally, structures are more significant to the mod than features. Many structures contain NPCs or exclusive content, while features are often purely decorative. This is not a solid rule, however, as features with loot and exclusive/useful content do exist.

Only features deemed significant enough will have dedicated pages and be listed below here.

## List of features

### Lunalus

* Basalt Asteroid
* Cradle of Life
* Icy Asteroid
* Lunar Geode
* Molten Core
* Nether Asteroid

### Shyrelands

* Blade of the Heavens
* Ruined Arch
* Ruined Archer Outpost
* Ruined House
* Ruined Statue
* Shyre Mausoleum
* Shyre Shelter
* Temple of the Sun
Flowerface

The **Flowerface** is an aggressive living purple flower mob that spawns in the Gardencia.

## Spawning

Flowerfaces spawn in Gardencia naturally, and they can spawn at any light level.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Flowerfaces are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

When in water they will regenerate 4 (×2) per second, and when under rain will regenerate 2 (×1) per second. When in contact with candied water, they will have their maximum health increased by 50 (×25) and they will heal by a large amount.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Experiment W-801

**Experiment W-801** is a secret Tier 4 easter egg blaster. It is hidden from the creative menu, and when /give is used to obtain it, it instantly deletes itself. However, it can be obtained through an extremely specific process.

## Information

### Statistics

The Experiment W-801 takes 2.5 seconds to fully 'unholster', the player must wait for the 'unholster time' to finish before being able to fire the blaster. In order to fire, the player must charge up the first shot by holding down the fire button for 2.5 seconds.

When used, it can fire at a rate of 0.4 shots per second, giving it an effective 14.8 (×7.4) DPS. The player's movement speed is also reduced while firing.

Experiment W-801's shots are affected by gravity.

## Obtaining

Experiment W-801's obtaining procedure spans several dimensions. It requires access to The Shyrelands, Lunalus, Deeplands, and Barathos.

Unless otherwise stated, all items are consumed upon usage. Also, all items mentioned here are unobtainable through /give and have no known uses otherwise.

First, the player must obtain an Alien Orb. They must do this by dying while:

* holding an item that has a registry name beginning with "a"
* wearing a helmet with a registry name beginning with "l"
* wearing a chestplate with a registry name beginning with "i"
* wearing leggings with a registry name beginning with "e"
* wearing boots with a registry name beginning with "n"

The registry name for an item should always have the same word order as its normal English language name. However, third party mods are not guaranteed to do this. Doing this drops one Alien Orb at the player's death spot.

From here, the player must do the following:

1. Use one Alien Orb on a Zal Child. This will kill the Zal Child and drop Fleshy Bones.
2. Use the Fleshy Bones on a Charging Table to get Dark Bones.
3. Use the Dark Bones on a Mineralization Station to get Rock Bones.
4. Use the Rock Bones on an Assassin to get the Millennium Upgrader. This will not harm the Assassin.
5. While both the player and another mob are in lava (preferably with Fire Resistance), hit the mob with the Millenium Upgrader to get the Molten Upgrader.
6. During night with a full moon, throw out the Molten Upgrader. This will it to turn into a Moonstone.
7. Use the Moonstone on an Arcworm to give it the Levitation effect. If the Arcworm reaches y = 275 when Arcworm's attacker is a player holding a moonstone, it will be converted into Experiment W-801, which will drop back down to the player below. Arcworms will despawn before they reach that point if done at the ground level of the Shyrelands, so to succeed the player must stop it from despawning. This is done most easily with a Name Tag.

The Moonstone is not consumed unless this conversion occurs, meaning that if for some reason this fails the first time, the player can try again on another Arcworm until it succeeds.
Fischer

**Version added** | 2.4.10

**Fischers** are robotic hunter mobs that resemble fish.

## Spawning

Fischers spawn in the underground lake of Vox Ponds. They will only spawn below y = 30. They will despawn if the player gets too far from them, or if the difficulty is set to Peaceful.

## Behavior

Fischers will pursue players that get within 16 blocks of one. They are swimming enemies who spawn and swim in water. They will always stay on the surface of the water, even if their target is below them. If on land, they are unable to move.

## Drops

 The above pool is rolled 1 time
Floro Castle

**Floro Castle** is a structure from Gardencia.

## Generation

Floro Castle generates naturally in Gardencia.

## Structure

Floro Castles are giant structures made of Giant Plant Stems and Black Petals. The inside is a multi-layered maze. At the top of the inside is a large room with a Vinocorne Shrine. Some chests can be found in the maze.

The entrance is at the bottom on one side.
Dryad's Blessing

The **Dryad's Blessing** is a Hoe.

## Information

The Dryad's Blessing requires level 92 Farming in order to wield. If the player is not the correct level of Farming, it will pop into a different inventory slot upon trying to hold it (or onto the ground if there is no space in the inventory).

While Dryad's Blessing is held in the mainhand, harvesting a fully grown crop will double its output. E.G. Harvesting a fully grown Wheat crop will double the amount of Wheat and Wheat Seeds dropped.

### Enchanting

The Dryad's Blessing can gain the same enchantments as vanilla Hoes.

## Obtaining

The Dryad's Blessing is currently exclusive to creative mode.
Energistic Shovel

**ID** | aoa3:energistic\_shovel

The **Energistic Shovel** is a Tier 3 shovel obtained by trading with a Primordial Spellbinder.

## Information

Pressing use consumes and stores 20 Spirit into the shovel. It will then consume 5 Spirit to triple its efficiency when used on applicable blocks. Up to 2000 Spirit can be stored into it.
Explosives Tower

The **Explosives Tower** is a structure that spawns in Creeponia.

## Generation

Explosives Towers generate naturally on the surface of Creeponia.

## Structure

Explosives Towers are composed of Whitewash Bricks and Creeponian Bricks. The tower is held up by a single pillar. The top of the tower has a platform, with one Explosives Expert NPC.
Exoid Platform

**Version Added** | 1.1

The **Exoid Platform** is a removed structure in Vox Ponds.

This structure had no purpose by the time it was removed.

## Generation

Exoid Platforms generate fairly commonly on the surface of Vox Ponds. When the game is generating the structures, there is a 1 in 14 chance to generate one of 4 structures in a chunk. There is a 25% chance the structure generated is an Exoid Platform. The Exoid Platform will always generate on layer y = 39.

## Structure

The Exoid Platform is primarily made out of Degraded Steel, Toxic Stone and Vox Glass. There are short walls surrounding the structure, with entrances on all four sides. 4 Exoid Stations can be found at the structure's center.
Energy

**Energy** is a resource used by certain Skills for various physical-based abilities.

## Overview

Energy has a max cap of 100. It regenerates at a rate of 0.3 Energy per tick- or 6 Energy per second.

### Hit Delay

If the player loses any amount of HP from damage, 40 ticks- or 2 seconds will be added to a 'Hit Delay' timer that prevents Energy from regenerating. This is indicated by the number in the Energy icon turning red. Taking 0 damage from something, or losing the extra health granted by the Absorption effect, will not stop Energy regeneration and therefore not add to the Hit Delay timer- as Absorption health takes priority over normal Health. During the Hit Delay timer, the player can still use features that consume Energy.

Taking further damage will continously increase the Hit Delay timer by 2 seconds per-health lost, but will cap out at 60. The Hit Delay timer will decrease at a rate of 0.05 units per tick- or 1 unit per second. Once the Hit Delay timer reaches 0, Energy will begin regenerating normally again.

### Empty Delay

If the player's Energy gets below 0, it will convert into a similar 'Empty Delay' timer. This is also indicated by the number in the Energy icon turning red. During the Empty Delay state, the player cannot use features that consume Energy, and attempting to do so will only add a value of 5 to the Empty Delay timer. This timer also has a cap of 60.

The Empty Delay timer will decrease at a rate of 0.05 units per tick- or 1 unit per second. Once the Empty Delay timer reaches 0, Energy will begin regenerating normally again. The Empty Delay timer will stack with the Hit Delay timer if the player used up all their Energy during the Hit Delay state.

## Usage

### Abilities

The Double Jump, Harvest Speed Boost, Innervation Dodge, One Shot Damage Limiter, and Stun Strike abilities consume Energy.
Footbone Fragment

**Footbone Fragments** are fossils found in Precasia.

## Obtaining

### Mining

1 Footbone Fragment may drop when harvesting a Bone Fragments Ore or Deepslate Bone Fragments Ore block. The amount dropped can be increased with the Fortune enchantment.

### Mob drops

Footbone Fragments can be obtained as a drop from the following mobs:

* Iosaur
* Kaiyu
* Skeletron

### Structures

Footbone Fragment can be randomly found in the following loot chests:

* Precasian Lotto Hovel Main

### Cocoon

Footbone Fragments can be found when breaking a Cocoon.

### Archaeology

Footbone Fragment can be brushed up out of Suspicious Gravel that generates via the following features:

* Precasian Suspicious Cave Gravel
Frosticator

The **Frosticator** is a Tier 2 gun dropped by the Blue Guardian.

## Information

Bullets fired by Frosticator slow enemies on hit.

### Statistics

When used, Frosticator can fire at a rate of 10 shots per second, giving it an effective 16.3 (×8.15) DPS.

Frosticator's shots are not affected by gravity.

## Obtaining

### Mob Drops

If the Blue Guardian is the last of the Four Guardians to be killed, then it has a chance to drop one upon death.
Energy Cannon

The **Energy Cannon** is a Tier 3 cannon obtained by infusing.

## Information

Out of the damage Energy Cannon deals, 75% of that damage is considered heavy gun damage, while the other 25% is considered energy projectile damage.

### Statistics

When used, Energy Cannon can fire at a rate of 0.8 shots per second, giving it an effective 14.8 (×7.4) DPS.

Energy Cannon's shots are not affected by gravity.

## Usage

### Divine Station

Energy Cannon can be upgraded into Moon Cannon with a Lunar Upgrade Kit at a Divine Station. Moon Cannon deals 2.5 (×1.25) more damage.
Fall Damage Reduction

**Fall Damage Reduction** is an ability associated with the Dexterity skill.

## Overview

Fall Damage Reduction is an ability that will decrease the damage taken from falling in various ways.

### Dexterity

2 instances of the Fall Damage Reduction ability are unlocked at level 15 and 60 Dexterity.

The level 15 instance will decrease fall damage taken at 10 blocks or lower per level, with the amount of decreased fall damage being `0.85% x Dexterity level`. This accumulates to an 85% decrease to fall damage 10 blocks or lower at level 100 Dexterity.

The level 60 instance will decrease fall damage taken at heights of more than 10 blocks per level, with the amount of decreased fall damage being `0.5% x Dexterity level`. This accumulates to a 50% decrease to fall damage higher than 10 blocks at level 100 Dexterity.
Flesh Temple

**ID** | FleshTemple

The **Flesh Temple** is a structure that spawns in the Abyss.

## Generation

Flesh Temples have a 1 in 520 chance to generate on the surface of the Abyss. They will only generate if the spawning block is the biome's top block (Abyssal Grass). Only one flesh temple will generate per chunk.

Flesh temples generate exclusively in the Abyss dimension, setting a superflat world to the Abyss biome will not cause flesh temples to generate.

## Structure

Flesh Temples are small box-shaped structures. They are composed mainly out of Bloodstone Bars. The structure contains a single entrance on one side. The inside of the structure is mostly empty save for some ledges, which contains spawners that spawn Flesh Eaters.

## Configuration

The player is able to configure the generation rate of Flesh Temple in the mod's config file. By default the gen rate is set to 520.
Fence

**Fences** are blocks in *Minecraft* that can be used to create a barrier.

## Overview

Advent of Ascension adds 15 different fences, one for each wood planks, and one for Twinklestone. Fences in the mod function mostly the same as they do in vanilla *Minecraft*.

### Obtaining

All wooden fences can be mined with any tool, but an axe is the fastest.

Twinklestone Fence can be mined with any pickaxe. Mining it without a pickaxe will drop nothing.
Everbeast

**Everbeasts** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Everbeasts spawn naturally in all biomes in the Overworld.

They have a low spawn chance and will spawn much less frequently than most other mobs.

They will only spawn under Y=25, and only in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Everbeasts are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When an Everbeast successfully attacks an entity, it will apply nausea for 7 seconds.

## Drops

 The above pool is rolled 1 time

### Experience

Everbeasts drop  10
 experience when killed.
Firefly Staff

The **Firefly Staff** is a Tier 1 staff obtained from Baron Castles.

## Information

When used, it fires a projectile that ignites mobs on hit. Upon hitting a mob, 1-7 additional projectiles will fly out from the target in random directions. The extra projectiles have the same properties as the initial projectile, and will create even more projectiles if they hit a mob.

## Obtaining

### Structures

Firefly Staff can be randomly found in the following loot chests:

* Baron Castle
Explosive Armor

**ID** | aoa3:explosive\_helmetaoa3:explosive\_chestplateaoa3:explosive\_legsaoa3:explosive\_boots

**Explosive Armor** is a Tier 1 armor set dropped by King BamBamBam.

## Information

When a piece of Explosive armor is worn, the player will take 15% less damage from damage types considered explosive. The explosive resistance is able to stack with the Blast Protection enchantment. Wearing more pieces of Explosive armor will further reduce explosive-type damage to increments of 30%/45% less damage- depending on how many pieces are worn.

Wearing a full set of Explosive armor will make the player completely immune to explosive-type damage.

The damage types affected by Explosive armor include:

* Bad respawn point damage
* Explosion damage
* Fireworks damage
* Player explosion damage

*Click 'Expand' to see the list of affected damage types.*

## Obtaining

### Mob Drops

Explosive Armor can be obtained as a drop from the following mobs:

* King BamBamBam
Fence Gate

**Fence Gates** are blocks in *Minecraft* that can be used to create a passable barrier.

## Overview

Advent of Ascension adds 15 different Fence Gates, one for each wood planks, and one for Twinklestone. Fence Gates in the mod function mostly the same as they do in vanilla *Minecraft*.

### Obtaining

All wooden Fence Gates can be mined with any tool, but an axe is the fastest.

Twinklestone Fence Gate can be mined with any pickaxe. Mining it without a pickaxe will drop nothing.
Flammable Dust

**Flammable Dust** is a crafting ingredient.

## Obtaining

### World table

Flammable Dust is a part of the Nether Table, and as such will drop from all non-passive mobs in that dimension- with the exception of mobs spawned from Spawners.

### Mob drops

Flammable Dust can be obtained as a drop from the following mobs:

* King Bambambam
* Nethengeic Wither

### Structures

Flammable Dust can be randomly found in the following vanilla *Minecraft* loot chests:

* Bastion bridge
* Bastion hoglin stable
* Bastion generic
* Bastion treasure
* Nether fortress

## Usage

### Fuel

Flammable Dust can be used as a fuel for smelting, smelting 0.5 items per Flammable Dust.
Exp Flask

The **Exp Flask** is an unobtainable tool used for storing vanilla *Minecraft* experience.

## Obtaining

The Exp Flask cannot be obtained in survival mode.

## Usage

The Exp Flask is used for storing vanilla *Minecraft* experience. The player can see how much Experience they have collected on the Exp Flask's tooltip.

### Collecting Experience

When the Exp Flask is in the player's hotbar, any vanilla *Minecraft* experience from an XP Orb that the player collects will be added to the Exp Flask and not to the player's Experience bar.

The priority of Exp Flask is higher than Mending, so Mending will lose its effect completely.

### Retrieving Experience

The player can retrieve the experience stored in the Exp Flask by holding down the use button while holding the Exp Flask, similar to eating food. As the player holds the use button down, experience will be gradually removed from the Exp Flask and added to the player's Experience bar directly.

The priority of this usage is also greater than Mending.
Energistic Axe

**ID** | aoa3:energistic\_axe

The **Energistic Axe** is a Tier 3 axe obtained by trading with a Primordial Spellbinder.

## Information

Pressing use consumes and stores 20 Spirit into the axe. It will then consume 5 Spirit to triple its efficiency when used on applicable blocks. Up to 2000 Spirit can be stored into it.
Erebon Scythe

**ID** | aoa3:erebon\_scythe

The **Erebon Scythe** is a greatblade.

## Information

It is a greatblade variant that gives the player up to 50 Spirit on hit. Also on hit it sets mobs on fire, including other mobs near the target.

## Obtaining

Erebon Scythe is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Everfight Staff

The **Everfight Staff** is a staff.

## Information

When used, the player will gain the resistance effect. The duration of the resistance effect depends on how much health the player is currently missing. E.G. 15 seconds of resistance at 75% HP, 30 seconds of resistance at 50% HP, with the duration going up to 60 seconds. Everfight Staff will not work if the player is at full health.

## Obtaining

Everfight Staff is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Eye Shrub

The **Eye Shrub** is a stacking plant found in the Abyss.

## Obtaining

### Breaking

Breaking any Eye Shrub block will cause all blocks attached above it to break as well. If shears or Silk Touch are used, all of these blocks will drop themselves. Otherwise, they will drop nothing.

## Natural generation

Eye Shrubs generate commonly on the surface of the Abyss.

## Usage

### Placement

Both Eye Shrub stems and caps can be placed on top of other Eye Shrub stems or planted directly on dirt and grass. Neither stems nor other caps can be placed on caps.
Eyeball Log

**Eyeball Logs** are a block that make up eyebush trees.

## Obtaining

Eyeball logs are breakable with anything, but like logs in vanilla *Minecraft*, it can be broken the most quickly with an axe.

## Natural generation

Eyeball logs generate as the trunk of an eyebush tree, including both the naturally generated trees and trees grown from an eyebush sapling.

## Usage

Eyeball logs are used similarly to logs in vanilla *Minecraft*.

### Smelting

Eyeball logs can be smelted in a furnace to produce charcoal. The recipe gives .15 xp when smelted.

### Fuel

Eyeball logs can be used as a fuel for smelting. Eyeball logs can smelt 1.5 items per log.

### Making stripped logs

Using an axe on an eyeball log will turn it into a stripped eyeball log.
Flower's Fury

The **Flower's Fury** is a Tier 2 gun dropped by Vinocorne.

## Information

Each shot fired by Flower's Fury has a 5% chance to spawn a Rosid on hit.

### Statistics

When used, Flower's Fury can fire at a rate of 5 shots per second, giving it an effective 16.25 (×8.125) DPS.

Flower Fury's shots are not affected by gravity.

## Obtaining

### Mob Drops

Flower's Fury can be obtained as a drop from the following mobs:

* Vinocorne
Flamewalker

Easy: 4.5 (×2.25)
Normal: 7 (×3.5)
Hard: 11.5 (×5.75)
**Fire recoil:**
Easy: 2.5 (×1.25)
Normal: 3 (×1.5)
 **Version added** | 2.2

**Flamewalkers** are hostile mobs that spawn in the Nether.

## Spawning

Flamewalkers spawn naturally in the Nether. They will only spawn in Nether Wastes and Basalt Deltas biomes.

Flamewalkers cannot spawn on Nether Wart Blocks.

They will spawn at all light levels.

## Behavior

Flamewalkers are aggressive, and will target nearby players and player-owned mobs within 16 blocks of them without provocation. Once a Flamewalker is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 10 blocks away.

If a Flamewalker's target gets too close to it, the Flamewalker will attempt to move away from the target both on land and in lava, but will try to avoid water. Flamewalkers are still capable of attacking and pathfinding around obstacles while trying to keep distance from its target.

Flamewalkers will attack by summoning a short-ranged burst of fire particles below its target's feet that travel upward. This is indicated by different particles appearing before the attack rises up and deals damage and sets the target on fire- the attack itself is considered flamethrower damage. The attack is made up of 10 particles, the amount of particles that made contact with the target correlate to how long the fire lasts. E.G. the fire will last 10 seconds if 10 particles make contact - 10 seconds is also the maximum amount of fire time this attack can add to a target. This attack is capable of hitting multiple mobs even if they were not the intended target. Additionally, this attack has a 1 in 10 chance of inflicting Burned I for 30 seconds.

If a Flamewalker is hit with a melee attack, the attacker will take 3 (×1.5) fire recoil damage and be set on fire for 3 seconds. This also has a 1 in 15 chance of inflicting the attacker with Burned I for 30 seconds.

Flamewalkers are immune to any damage types with the properties of fire.

Flamewalkers will take 1 (×0.5) drown damage per tick when making contact with Rain or any block tagged as water.

## Bestiary Entry

Its skin is molten to the touch, proving far too hot for most creatures to approach - not that anything should be approaching it to begin with.
It uses its mastery of heat to generate flame geysers under the feet of its targets, imbuing the flames with small amounts of magic to inflict nasty magical burns and torching its victims.
On their own, their slow attack is usually somewhat harmless as long as the victim isn't caught unaware.
The real danger occurs when encountered in its commonly-occurring small groups, where the compounded flames offer serious danger to anything they set their targets on.

## Trivia

* The lava on Flamewalker's body will glow in the dark.
Faceless Floater

The **Faceless Floater** is a melee mob found in the Greckon.

## Spawning

The Faceless Floater spawns in Faceless Trees.

## Behavior

Faceless Floaters are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

On hit, it causes a screen effect that turns the player's screen pink.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Face Mask

**ID** | aoa3:face\_mask

**Face Mask** is a Tier 2 helmet obtained by infusing.

## Information

When Face Mask is worn, it will provide its own oxygen, meaning that it will prevent the player from drowning, along with preventing the player from taking damage in dimensions with unsafe atmospheres- such as Vox Ponds and Lunalus.

If the player wears Face Mask and dedicates the other Armor slots to the same pieces of another Armor set, then the player will gain that Armor's full set bonus- along with the helmet effect. However, doing so will only grant the player 3/4 of the Armor set's cumulative per piece effect. E.G. Wearing Ghoulish Armor, but having Face Mask in the helmet slot will still benefit the player with both Ghoulish's full set effect and Face Mask's effect, but Blaster damage will only be increased up to 30%- instead of 40%.

Smithing Templates cannot be applied to Face Mask.
Energy Rune

The **Energy Rune** is an item used primarily as ammunition for staves.

### Rune Post

Using Unpowered Runes on a Energy Rune Post will convert them into Energy Runes.

Using Charged Runes instead will double the output of Energy Runes.

### Mob Drops

Energy Runes can be obtained as a drop from the following mobs:

* Baroness
* Clunkhead
* Cotton Candor
* C.R.E.E.P
* Kaiyu
* Lightwalker
* Mechbot
* Rockrider
* Runic Guardian
* Spectral Wizard
* Yellow Guardian

### Rune Box

Energy Runes can be found when opening a Rune Box.

### Rune Randomizer

Using Unpowered Runes or Charged Runes on a Rune Randomizer has a chance to convert them into Energy Runes.

## Usage

### Ammunition

Energy Runes are required as ammunition for the following Staves:

* Amber Staff
* Atlantic Staff
* Celestial Staff
* Cryston Staff
* Destruction Staff
* Haunter's Staff
* Hive Staff
* Lyonic Staff
* Nature Staff
* Reef Staff
* Rejuvenation Staff
* Shyre Staff
* Sky Staff
* Surge Staff
* Web Staff

### Rune Templar

Using an Energy Rune and Runic Energy on a yellow Rune Templar will activate it. This will not consume the Energy Rune, only the Runic Energy.
Eyebush Sapling

The **Eyebush Sapling** is a sapling that can grow into a tree that is found in The Abyss.

## Obtaining

Eyebush Saplings can be broken with any tool. When broken, it drops itself.

Eyebush Saplings can be obtained from breaking Vein Leaves. Not all Vein Leaves will drop a sapling when mined.

Eyebush Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Eyebush Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

In order to grow, the Eyebush Sapling must have at least 6 blocks of air above it, but in order to get the max height, 7 blocks of air are required. Eyebush Saplings don't require any light in order to grow without bone meal.

If the block the Eyebush Sapling is placed on is broken, the Eyebush Sapling will drop as an item.

### Composting

When used on a Composter, Eyebush Sapling has a 30% chance to add a section to the pile in the Composter.
Explosive Idol

**ID** | aoa3:explosive\_idol

The **Explosive Idol** is an item used for spawning the boss King Bambambam.

## Obtaining

### Bartering

Right-clicking a Piglin that is a wearing a Gold Helmet with a Gold Coin or Enchanted Golden Apple will give that item to the Piglin. The Piglin will then throw an Explosive Idol on the ground. Note that the Piglin must also be at full HP as the bartering takes place - no Explosive Idol will be given otherwise.

## Usage

### King Bambambam

Using the Explosive Idol on a Boss Altar will initiate a boss fight with King Bambambam. This will not work if the difficulty is on Peaceful.

### Nowhere Boss Lobby

Holding down Use for 3 seconds while holding Explosive Idol will teleport the player to the Nowhere Disabled Boss Lobby. The King Bambambam boss fight can also be accessed from here.

If the player has access to the Nowhere Hub, Explosive Idol will instead teleport them to the Nowhere Boss Lobby. The Explosive Idol's ability to teleport the player will work in any dimension except Nowhere.
Floro RPG

The **RPG Floro** is a Tier 4 cannon obtained by upgrading a RPG.

## Information

Shots fired by RPG Floro explode upon making contact with any block or mob.

### Statistics

When used, Floro RPG can fire at a rate of 0.4 shots per second, giving it an effective minimum of 7.2 (×3.6) DPS.

Floro RPG's shots are not affected by gravity.
Fire Rune

The **Fire Rune** is an item used primarily as ammunition for staves.

Using Charged Runes instead will double the output of Fire Runes.

* Baroness
* Infernal
* King Bambambam
* Nethengeic Wither
* Red Guardian
* Undead Troll

### Rune Randomizer

Using Unpowered Runes or Charged Runes on a Rune Randomizer has a chance to convert them into Fire Runes.

### Structures

Fire Rune can be randomly found in the following vanilla *Minecraft* loot chests:

* Abandoned mineshaft
* Ancient city
* Bastion bridge
* Bastion hoglin stable
* Bastion generic
* Bastion treasure
* Buried treasure
* Desert pyramid
* Igloo chest
* Jungle temple
* Nether fortress
* Pillager outpost
* Ruined portal
* Shipwreck treasure
* Dungeon
* Spawn bonus chest
* Stronghold corridor
* Stronghold crossing
* Stronghold library
* Big underwater ruin
* Woodland mansion
* Village temple

## Usage

### Ammunition

Fire Runes are required as ammunition for the following Staves:

* Ember Staff
* Fire Staff
* Firefly Staff
* Firestorm Staff
* Sun Staff

Additionally, Runic Sword can consume Fire Runes when attacking to ignite mobs on hit.

### Rune Templar

Using a Fire Rune and Runic Energy on a red Rune Templar will activate it. This will not consume the Fire Rune, only the Runic Energy.
Erebon Stickler

The **Erebon Stickler** is a cannon.

## Information

Along with dealing damage upon impact, the projectile will also attach to the mob, and will explode after 5 seconds have passed. The projectile will also spawn a withering cloud on impact that withers anything on contact as long as they stand in it, even the player. Erebon Stickler's shots deal 4 (×2) total Wither damage to the target, and the Withering cloud lasts for 5 seconds.

### Statistics

When used, Erebon Stickler can fire at a rate of 0.42 shots per second, giving it an effective minimum of 14.7 (×7.35) DPS.

Erebon Stickler's shots are affected by gravity.

## Obtaining

Erebon Stickler is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Flaming Fury

The **Flaming Fury** is a Tier 2 gun dropped by the Ender Dragon.

## Information

Upon hitting a mob, particles that resemble the ones spawned by the Ender Dragon's fireballs will spawn, dealing 3 (×1.5) indirect magic damage to nearby mobs.

### Statistics

When used, Flaming Fury can fire at a rate of 2.86 shots per second, giving it an effective minimum of 14.6718 (×7.3359) DPS.

Flaming Fury's shots are not affected by gravity.

## Obtaining

### Mob Drops

Flaming Fury can be obtained as a drop from the following mobs:

* Ender Dragon

## Usage

### Divine Station

Flaming Fury can be upgraded into Golden Fury with a Golden Upgrade Kit at a Divine Station. Golden Fury deals 1.37 (×0.685) more damage.
Crusilisk

**Crusilisks** are hostile melee mobs that spawn in Crusilisk Caves in Dustopia.

## Spawning

### Crusilisk Caves

Crusilisks will spawn continuously from the 2 Crusilisk Spawners generated within each Crusilisk Cave.

Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Crusilisks are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When a Crusilisk successfully attacks an entity, it will apply blindness for 7.5 seconds.
If the target is a player, it will apply a screen effect, partially blocking the player's view. This will wear off after 6 seconds.
Exoplate Armor

**ID** | aoa3:exoplate\_helmetaoa3:exoplate\_chestplateaoa3:exoplate\_legsaoa3:exoplate\_boots

**Exoplate Armor** is a Tier 1 armor set obtained by infusing.

## Information

Exoplate armor will give additional resistance based on the light level of the area the player is currently in, increasing the darker the light level is. This is separate from the base armor value. The formula for the extra damage reduction is `D * (1 - (1 - N / 15) * 0.0625 * P)`, where *D* is the base damage of an attack, *N* is light level calculated as the highest of either skylight or blocklight at the given position, and *P* is the number of armor pieces equipped.

Light level is capped between 2 and 15, and the light level reduction is applied before normal armor calculations. E.G. a 10 (×5)-damage attack is reduced to 7.833 (×3.9165) base damage with a full set of Exoplate at the lowest possible light level, normal armor calculations are applied afterwards. Exoplate armor does not affect damage types considered environmental, which includes:

* Cactus damage
* Drown damage
* Dry out damage
* Falling anvil damage
* Falling block damage
* Falling stalactite damage
* Freeze damage
* Hot floor damage
* In fire damage
* Lightning bolt damage
* On fire damage
* Out of world damage
* Stalagmite damage
* Starve damage
* Suffocation damage

*Click 'Expand' to see the list of damage types not affected.*
Floating Lotto Fountain

**ID** | FloatingLottoFountain

The **Floating Lotto Fountain** is a structure in the Haven where the Twinkling Lottoman resides.

## Generation

Floating Lotto Fountains generate in the Haven. They will only generate between y = 10 and y = 59, and will only generate if the block they are generating in is air.

The default generation rate for Floating Lotto Fountains is 1 in 650 chance per chunk. Only one Floating Lotto Fountain can generate per chunk.

## Structure

The Floating Lotto Fountain is mainly composed of Crystallite Bricks. The fountain contains three parts. The lower part of the fountain is an actual fountain with water. Above this is a balcony with glass blocks. The Twinkling Lottoman spawns on this balcony. A second, smaller fountain appears above this balcony.

## Configuration

The player is able to configure the generation rate of Floating Lotto Fountain in the mod's config file. By default the gen rate is set to 650.

## References

1. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/520502777642876938
2. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/546800619692752899
Form

**Form** is an enchantment that can be applied to shotguns.

## Information

Form has a max level of III by normal enchanting methods. Reaching a certain level of Infusion will allow access to a higher max level of IV.

When applied to a shotgun, Form reduces the spread of the shotgun's bullets.

## Obtaining

Form can be obtained in the same ways as non-treasure enchantments in vanilla *Minecraft* (e.g. Enchantment Table, Villager trading, etc).
Fishix

**Fishix** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Fishix spawn naturally in water in swamp-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Fishix are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

While they do try to avoid water, Fishix retain their full movement speed if they do go into it. This makes them harder to escape then other mobs.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

### Experience

Fishix drop  8
 experience when killed.

## Bestiary Entry

They seem to take great joy in scaring nearby creatures and travellers, and can often be found hiding just beneath water level before popping up and scaring a creature, using seaweed and mud to its aesthetic advantage.
Its very muscular body can make it a real threat in the even that you find yourself facing one. Its brute strength gives its swings enough force to deal serious damage, despite an absence of claws or other sharp appendages.
Extraction

**Extraction** is a skill trained by mining and smelting.

#### Mining

The player will get Extraction xp when the player mines any block with the following tags:

 forge:obsidian | Obsidian

The amount of xp given depends on the player's current Extraction level and the block's hardness value; blocks with higher hardness grant more xp when mined. The following special cases also exist:

* Xp amount will be doubled if the block mined drops an item other than itself.
* Xp amount will be increased by 1.5 times if more than 2 items are dropped from the block. This stacks with the doubled amount in the first bullet point.
* No xp will be given if the block is a non-generic shape.

#### Smelting

Whenever the player smelts an item and grabs it out of the Furnace/Blast Furnace's output slot, the player will receive xp for each smelt based on the player's current Extraction level. All items give the same amount of xp except:

* items tagged with the forge:nuggets tag give 1.5 times more xp than normal.
* items tagged with the forge:ingots tag give 2 times more xp than normal.
* items tagged with the forge:gems tag give 2.5 times more xp than normal.

Shift-clicking an item out of a Furnace/Blast Furnace will also increase the amount of Extraction xp gained.

## Abilities

*See individual pages for detailed ability information*
Fungal Armor

**ID** | aoa3:fungal\_helmetaoa3:fungal\_chestplateaoa3:fungal\_legsaoa3:fungal\_boots

**Fungal Armor** is a Tier 2 armor set obtained by infusing.

## Information

When a piece of Fungal armor is worn, getting hit by a melee damage attack has a 20% chance to inflict the attacker with Poison II for 3 seconds. Wearing more pieces of Fungal armor will increase the chance to inflict mobs, to increments of a 40%/60%/80% chance to activate- depending on how many pieces are worn.

Wearing a full set of Fungal armor will add an additional chance to inflict hostile mobs in a 5-block radius with Poison I for 3 seconds. This effect has a 20% chance of activating when the per piece effect successfully activates.

The damage types affected by Fungal armor include:

* Fire melee damage
* Mob melee attack damage
* Mob attack damage
* Mob attack no aggro damage
* Player attack damage
* Sting damage

*Click 'Expand' to see the list of affected damage types.*