Emyra

## Description

Emyra is the goddess of magic and the manager of the Weave. The Weave represents a substantial conduit through which most creatures channel their magic. Although magic did exist prior to the Weave and still does exist in areas cut off from the Weave, very very few individuals could wield it- individuals such as dragons, some sorcerers and monks. Emyra presides over the Weave, assuring it’s continued and stable existence through careful upkeep.

## History

Emyra began her life as Amaranthinos’s response to his early creations blowing themselves up by trying to use raw magic. He figured that if they were going to be using the stuff, despite the dangers, they might as well interact with it in a well defined and safe manner. And thus Emyra was created, She was doted with an unparalleled understanding of magic, exactly how it worked, why and how to control it further, all of which were exceptional feat at the time. And she was tasked with a single purpose, help others use magic as well as she could.

She considered the intricacies of raw magic, then looked at the average human and took five lengthy seconds to decree the feat impossible and went on to make some fun magic items. The all-father put her back on track with a slightly more stringent duty, to make it so that the average mortal could use magic. Emyra then went on to start converting every mortal into a highly powerful raw magic hybrid that could use magic fluidly. Amaranthinos, quicker on the uptake this time, stopped her although remnants of that race can still be found today, they were called the magic-born. The Watcher then settled on the order “make magic easy to use” which troubled Emyra for a long time. She wanted to give up but kept going until she came to a simplistic solution: she would just process everyone’s desires to use magic and just control the raw magic herself.

The result of said solution came to be known as the Weave. Emyra made multiple copies of herself (much like the *simulacrum* spell) and each one listened carefully for mortal’s calls to use magic, processing them and producing the desired magic effect with minimal strain on the mortal’s bodies. The result was twofold: the first was that mortals came to be able to use magic in a more or less day to day manner, relying on spells or specific calls for magic in order to use magic in ever more imaginative ways. And the second was that the Watcher and Emyra realized just how dangerous simulacrums could be in large quantities and as such banned their mass use.

In current times, Emyra upkeeps the Weave and sometimes undergoes side projects like creating new demiplanes filled with objects she enchants with strange and oftentimes unintelligible enchantments before being abandoned. Adventurers have been know to go on the hunt for these demiplanes, looking to plunder the riches within. The usual technique to finding these is looking through the astral plane for traces of her magic and delving into demiplanes, hoping to not find oneself in an astral dreadnought that happened to have eaten one of her objects of power.

## Worship and rituals

Emyra’s worshipers tend to be the arcane savvy types, she also attracts a following of occult worshipers, but generally those are rarer. As magic permeates almost all aspects of life, her followers are diverse and many.
Emyra’s rituals are many and usually involve with helping upkeep the Weave, once a follower puts in 1000 rituals, Emyra gets a day off, or at least one of the simulacrums do. This is usually celebrated by a very short and curt appearance towards the follower that made all the rituals, granting them magical secrets and small talk. The simulacrums don’t get much time off, and as such aren’t entirely up to date with modern language standards, so they can be a little hard to understand, all of which is just a part of her worship.