recursal/Fanatic-Fandom huggingface dataset:
Weapon

**For a more tutorialized explanation of the content described in this article, see Weapons on the Hytale Community Wiki.**

**Weapons** are items used to deal damage or inflict special effects.

## List

This list is incomplete.
You can help the Hytale Wiki by expanding it.

The following is a list of weapons and the different weapon categories.

#### One-handed shortswords

One-handed shortswords are small swords that can be wielded with only one hand. They do less damage than longswords. When wielding a shortsword, another item can be held in the offhand. This category includes:

* Bone Sword
* Wooden Sword
* Stone Sword
* Iron Sword
* Silversteel Blade
* Steel Sword
* Gold Sword
* Ruined Runic Sword
* Thorium Sword

#### Two-handed longswords

Two-handed longswords are long swords that due to their size must be wielded by two hands. They do more damage than shortswords. This category includes:

* Trork Sword
* Fire Sword
* Metal Longsword

### Warhammers

*Main article: Warhammers*
Warhammers (also known as maces) are slower and have a wider sweeping attack, designed for crowd combat, and can be wielded with either one or two hands. This category includes:

* Trork Mace
* Trork Club
* Crude Mace
* Metal Mace

### Axes

*Main article: Axes*
Axes have limited range of motion, however their vertical attacks deal 'devastating' damage.. This category includes:

* Stone Axe
* Stone Great Axe
* Steel Axe
* Steel Battle Axe
* Metal Axe
* Metal Battle Axe
* Cobalt Axe
* Cobalt Battle Axe
* Demonic Axe

### Throwing Spears

*Main article: Throwing spears*
Spears are long two handed weapons that can either be thrown or used in melee range to strike a targets. This category includes:

* Kweebec razor spear
* Stone spear
* Gold spear

### Daggers

*Main article: Dagger*
Daggers are small one-handed blades. They can be either thrown or used in melee combat. This category includes:

* Copper dagger
* Cobalt dagger
* Thorium dagger
* Ethereal dagger
* Iron dagger

### Bows

*Main article: Bows*
Bows are two-handed ranged weapons which require ammunition to be used. This category includes:

* Bow
* Thorium bow
* Crossbow

### Staffs

*Main article: Staffs*

Staffs are one handed magical weapons which cast unique spells, requiring mana to do so. This category includes:

* Trork Staff
* Earth staff
* Fire Staff
* Ice Staff
* Outlander Priest Staff

### Spellbooks

*Main article: Spellbooks*
Spellbooks are magical two-handed magical weapons that can cast magic from them. They require mana to be cast. Spellbooks are held in the player's right hand with the spell being cast in from the players left hand. This category includes:

* Purple Spellbook
* Skull Spellbook

### Other

* Kweebec slingshot
* Bombs

## References

1. ↑ a b "A sneak peek at Hytale's user interface" – Hytale.
2. ↑ a b "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" by Jen Simpkins. GamesRadar+, 24 February 2020.
3. ↑ a b c d e File:Weapons concept art.jpg
Flowers

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* Flower

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Animals

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* Animal

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Numdrassl

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* Alterverse#Numdrassl

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Fen stalkers

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* Fen stalker

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Minigame

**For a more tutorialized explanation of the content described in this article, see Minigame on the Hytale Community Wiki.**

A **minigame** is a type of minor game within *Hytale* that is played on a server with other players.

## List

*Hytale* will feature many different minigames able to be played in-game on servers found through the "Minigames" tab. Many of these minigames come directly from the Hypixel server. Minigames coming to *Hytale* include:

* SkyWars
* BedWars
* Build Battle
* The Walls
* Paintball
* Survival Games

### Proposed

The Pit is a minigame in Hypixel's prototype lobby which Christopher Thursten stated was being experimented with in *Hytale*.

## References

1. ↑ "Game – Hytale" (§ Minigames) – Hytale.com, 13 December 2018.
2. ↑ "Hytale Interview with Noxy - Lead Developer | Chat"– The Game Gurus on YouTube, 6 March 2019
3. ↑ "Hytale Interview – Hypixel Studios Talk Modding, Post-Launch Plans, and Minecraft Origins" by Ben Walker. DualShockers, 11 February 2019.
Mosshorn

**For a more tutorialized explanation of the content described in this article, see Mosshorn on the Hytale Community Wiki.**

**Mosshorns** are animals which inhabit swamps on Orbis.

## Habitat

Mosshorns inhabit swamps in the Emerald Grove on Orbis.

## Behavior

Mosshorns eat plants, such as tall grass.

## Gallery

* A pair of Mosshorns.
* A mosshorn in a swamp.
* A mosshorn eating tall grass.

## References

1. ↑ "Progress Update: August 31 2020" – *Hytale* Blog, 31 August 2020.
2. ↑ "The Mosshorns are positively giddy about all the love that they’ve received from the #Hytale fan art community! Or maybe they’re just hungry… 🤔" – @Hytale on Twitter, 25 May 2020
Yeti

**For a more tutorialized explanation of the content described in this article, see Yeti on the Hytale Community Wiki.**

**Yetis** are aggressive monsters found in Borea.

## Behavior

When attacking nearby players, Yetis pick up large chunks of earth or rocks and hurl them at players.

## Gallery

* Players fighting a yeti.
* A yeti in a cave entrance.
* A yeti throwing land at the player.

## References

1. ↑ "Hytale - Announcement Trailer"– Hytale on YouTube, 13 December 2018
Kyros

**For a more tutorialized explanation of the content described in this article, see Kyros on the Hytale Community Wiki.**

 Hostility | Unknown

**Kyros** is a human story NPC.

## Backstory

Kyros is a former human Orbis Officer, who has since been corrupted by Varyn and the void element.

## References

1. ↑ "You will learn more about them in the future, they are story characters :)" – @Simon\_Hypixel on Twitter, 3 January 2019
Clownfish

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* Fish

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Fen stalker

**For a more tutorialized explanation of the content described in this article, see Fen stalker on the Hytale Community Wiki.**

 Sounds | **Alert:**
**Death:**

**Fen stalkers** are aggressive NPCs inhabiting swamps on Orbis.

## Habitat

Fen stalkers inhabit swamps in the Emerald Grove on Orbis.

They can also be found guarding shipwrecks at the bottom of the ocean.

## Behavior

Fen stalkers are aggressive and will attack any players that come near them. They are mainly nocturnal and are especially active during the night time. They will avoid bright light sources after nightfall and will not attack players who carry a torch.

Fen stalkers will stop being aggressive for a while when given a piece of raw fish to eat. Doing so will reduce their view radius by half.

Fen stalkers like frogs and will "play" with any frogs that they come across by jumping up and down. If a Fen Stalker comes across a frog that is being attacked it will defend the frog.

## Gallery

* A fen stalker with a large spider in the foreground.
* A player pursued by two fen stalkers.
* Sounds being designed for the fen stalker.

## References

1. ↑ a b "Creating creature sounds for Hytale" – *Hytale* Blog, 19 April 2019.
2. ↑ a b c "Progress Update: March 26 2020" – *Hytale* Blog, 26 March 2020.
Nexus

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* Alterverse#Nexus

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Faun

**For a more tutorialized explanation of the content described in this article, see Faun on the Hytale Community Wiki.**

A Faun and three wolves shown in concept art.

 Hostility | Unknown

**Fauns** are a NPC faction of unknown hostility.

## Habitat

Fauns inhabit the snowy areas of Borea on Orbis.

## Appearance

Fauns are half-human, half-deer creatures, with a wooden mask and long wooden horns, as shown in concept art.

## Trivia

* The name "Faun" refers to a mythical creature from Ancient Rome,or a young deer.
Fen Stalkers

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Deer

**For a more tutorialized explanation of the content described in this article, see Deer on the Hytale Community Wiki.**

**Deer** are peaceful animals which inhabit the Emerald Grove.

## Habitat

Deer are found in the forests of the Emerald Grove.

## Behavior

Deer usually travel in groups, but may also sometimes be found alone. Deer can be hunted by players and predatory animals and consumed for their meat.

## Gallery

* Deer in forest at night.
* Deer in a forest by day.
* Deer along a river.
Frog

**For a more tutorialized explanation of the content described in this article, see Frog on the Hytale Community Wiki.**

**Frogs** are peaceful ambient animals found in the Emerald Grove.

## Types

There are multiple variations of frogs: one variant is lime green and the other is orange.

## Behavior

Fen stalkers like frogs and will play with them. If a Fen stalker comes across a frog that is being attacked, it will defend the frog by attacking whoever is attacking the frog.

## Habitat

Frogs inhabit various bodies of water throughout the Emerald Grove on Orbis.
Lime green frog variants can be found in swamp biomes.

## Gallery

* An orange frog near a Kweebec village.
* A frog next to a swamp river.

## References

1. ↑ "Progress Update: March 26 2020" – *Hytale* Blog, 26 March 2020.
Borea

**For a more tutorialized explanation of the content described in this article, see Borea on the Hytale Community Wiki.**

**Borea** (**zone 3**) is a frozen zone on Orbis, located in the north of the *Hytale* world.

## World generation

Borea is a cold taiga featuring a snowy, mountainous terrain with dense forests containing objects such as rock formations, glaciers and large trees. Underground, Borea contains many caves, dungeons, and mineshafts, which are bigger than most other underground structures. Outlander villages also generate in Borea.

### Biomes

The following biomes can be found in Borea:

* Lake
* Ravine

* Pine Forests
* Snowy Forests
* Snowy Plains
* Snowy Mountains
* Ice Caves
* Moorland

## Prefabs

The following is a list of prefabs that can be found in Borea:

* Cave
* Dungeon
* Mineshaft
* Portal dungeon
* Tree

## Inhabitants

Borea is inhabited by Outlanders, as well as other creatures, such as yetis, polar bears, mice, wolves, snowy owls, woodpeckers, and rams.

The following is a list of NPCs that inhabit Borea:

* Bison
* Dragon
* Faun
* Moose
* Mouse
* Outlander
* Owl
* Penguin
* Polar bear
* Ram
* Skeleton
* Tetrabird
* Void eye
* Wolf
* Woodpecker
* Yeti

## Gallery

### World generation

* An early development screenshot of Borea.
* A river with a polar bear and generated structures.
* Rock formations with a mouse.
* A snowy cave underneath Borea.
* Another cave.
* A snowy cave entrance under a hill.
* An explorer of Borea.
* A player exploring a cave.
* A snowy mineshaft in the caves underground, with rails and barrels.
* A mine entrance in **Borea**.
* A village in Borea at night, with a snowy owl.
* A dark forest in Borea.
* A cave entrance with luminescent mushrooms inside.
* A river going through a forest.
* An underground dungeon.
* Layers of blocks in Borea.
* Coastal zone variation in Borea, showing mountainous and snowy terrain in the background.
* Sunset in Borea.
* An Outlander encampment.
* Another Outlander encampment.
* Furniture in zone 3.
* A forest in Borea.
* Another forest in Borea.
* Another angle of a Borean forest.
* A ruin in Borea.
* Sunlight viewed through trees.
* Players walking in zone 3.
* A snowy owl and two rams near ice.
* Huts carved out of the trunks of trees in Borea.
* A statue of Gaia in Borea.
* A rocky valley in Borea.
* A fort near a river in Borea.
* A transition into Borea.

### Animals

* A snowy mountain with a sleeping animal.
* Players fighting a yeti in Borea.
* A ram with long horns.
* A woodpecker in a tree.
* A yeti looking into a cave.
* A bison.
* Penguins on and around a frozen river.

## See also

* Emerald Grove
* Howling Sands
* Devasted Lands

## References

1. ↑ "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" by Jen Simpkins. GamesRadar+, 24 February 2020.
Compass

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* HUD#Directional indicator

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Chicken

**For a more tutorialized explanation of the content described in this article, see Chicken on the Hytale Community Wiki.**

**Chickens** are defensive animals.

## Types

* Regular chicken
* Prehistoric chicken
* Undead chickens

## Habitat

Players can create chicken coops to store chickens in, so they are more likely to gather eggs without being pecked.

Prehistoric chickens inhabit tropical jungle caves under the Devasted Lands.

Undead chickens are found in caves.

## Behavior

Baby chicks will follow their mother around. Adult chickens will guard their eggs, pecking unfamiliar players who try to steal their eggs.

## Usage

Chickens can be interacted with by the player to collect eggs.

## Gallery

* An undead chicken in a cave.
* A chicken pen as seen in the *Hytale* trailer.
* Concept art for tropical jungle creatures, including chickens.
Small Mana Potion

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* Potion

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Warhammers

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Adventure mode

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Horse

**For a more tutorialized explanation of the content described in this article, see Horse on the Hytale Community Wiki.**

 Hostility | Peaceful

**Horses** are peaceful animals found in the Howling Sands.

## Habitat

Horses inhabit the savannas of the Howling Sands.

## Usage

Horses are mountable animals which may be domesticated by players and used for faster transportation.
Pile of Bones

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* Block#Other

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Hyena

**For a more tutorialized explanation of the content described in this article, see Hyena on the Hytale Community Wiki.**

 Hostility | Aggressive

**Hyenas** are aggressive animals found in the Howling Sands.

## Habitat

Hyenas inhabit the Howling Sands on Orbis.

## Behavior

Hyenas travel in packs.
They are aggressive and are known to prey on antelopes.
Steel Sword

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* Sword

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Zone 6

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* Zone

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Cow

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* Cattle

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Animal

**For a more tutorialized explanation of the content described in this article, see Mobs/Animals on the Hytale Community Wiki.**

It has been suggested that this page be moved to Beast.
Reason: *Some animals are listed under the "Beasts" category header in the HMM*

**Animals** are NPCs which players can hunt, domesticate, and raise. They can also interact with each other.

Ambient creatures are small animals that give a sense of life to the world. These creatures are mostly passive and do not pose any threat to the player. Players are able to feed some of these animals.

## List

### Land creatures

#### Ambient creatures

* Duck
* Frog

#### Birds

* Duck
* Crow
* Owl
	+ Snowy owls
	+ Inhabit Borea.
* Parrot
* Pigeon
	+ Inhabit the Emerald Grove.
* Sparrow
* Tetrabird
* Vulture
* Woodpecker
	+ Inhabit Borea.
* Trorks may sometimes try to attack birds.

### Sea creatures

These creatures live in the oceans or on beaches.

### Tropical jungle creatures

These creatures inhabit the tropical jungles under the Devasted Lands.

* Cave-rexes
* Dimetrodons
* Macaque
* Prehistoric chickens
* Raptors

## Gallery

* A fox chasing a rabbit as seen in the *Hytale* trailer.
* Saber-toothed tigers attacking a player.
* Saber-tooth tigers hunting animals.
* Antelopes running in zone 2.
* A corgi.
* A group of chicks following a mother hen.
* Ducks in a pond.
* Rats in a cave.
* Bats in a cave.
* Flamingos near a pond.
* A frog in a swamp.
* Hyenas in a cave.
* Meerkats in zone 2.
* A group of deer by a lake.
* A group of deer in a forest.
* Deer near a pond at night.
* A flying pigeon.
* A horse in zone 2.
* A collection of fish seen in the *Hytale* trailer, including pufferfish and clownfish.
* Piranhas underwater.
* Polar bears near a river.
* A crab near some treasure.
* A ram with long horns.
* A player riding a ram.
* A woodpecker in a tree.
* A wolf.

### Concept art

* Concept art for sea creatures.
* Another concept art for sea creatures.
* Concept art for tropical jungle creatures.

## References

1. ↑ File:Cactee animation.png
2. ↑ "Get to know Hytale's NPCs" – Hytale.
3. ↑ a b "A peek at some of zone 1's wildlife" – Hytale.com, 1 March 2019.
Triceratops

**For a more tutorialized explanation of the content described in this article, see Triceratops on the Hytale Community Wiki.**

 Hostility | Defensive

The **triceratops** is a animal found in the lower underground levels of the Devasted Lands.

## Appearance

Like other monsters found in the lower levels of the underground in the Devasted Lands, Triceratopses possess bioluminescent properties, in this case as patches located all over its body.

## Gallery

* A Triceratops with the Cave Rex located in the background.
Antelope

**For a more tutorialized explanation of the content described in this article, see Antelope on the Hytale Community Wiki.**

 Hostility | Peaceful

**Antelopes** are peaceful animals that live in the Howling Sands.

## Habitat

Antelopes live in the Howling Sands, specifically in coastal and savannah environments.

## Behavior

Antelopes are seen to live in herds of other antelopes. Antelopes are also hunted by the more dangerous creatures of their zone, such as the saber-toothed tiger, and will run away from them.

## Gallery

* Antelopes running.
* Antelopes being hunted by saber-toothed tigers.
* Antelopes by a desert river.
Howling Sands

**For a more tutorialized explanation of the content described in this article, see Howling Sands on the Hytale Community Wiki.**

The **Howling Sands** (**zone 2**) is a hot, dry zone on Orbis, located in the southern part of the *Hytale* world.

## World generation

The Howling Sands features a dry, desert environment with extensive sandy plains containing sparse trees and large sandstone pillars. The zone has scattered rock formations of varying sizes, creating large boulders and rocky hills. Rivers wrap their way through the terrain, typically separating cliff faces from flat ground. The Howling Sands is mostly made up of different types of sand and sandstone on top of various colors of clay.

### Biomes

The following is a list of biomes that can be found in the Howling Sands:

* Lake
* Oasis
* Ravine

## Prefabs

The Howling Sands features many structures, such as the expansive Ziggurats inhabited by Scaraks.

The following is a list of prefabs that can be found in the Howling Sands:

* Cave
* Dungeon
* Howling Sands ruins
* Portal dungeon
* Scarak nest
* Tree
* Ziggurat

## Inhabitants

The Howling Sands is inhabited by Scaraks and Ferans, as well as many animals such as antelopes.

The following is a list of NPCs that inhabit the Howling Sands:

* Antelope
* Cactee
* Camel
* Crocodile
* Feran
* Flamingo
* Horse
* Hyena
* Meerkat
* Saber-toothed tiger
* Scarak
* Skeleton
* Snake
* Vulture
* Warthog

## Gallery

* The Howling Sands as seen in the *Hytale* trailer.
* A wallpaper for *Hytale* showing Scarak architecture in zone 2.
* Antelopes in zone 2.
* Looking over zone 2.
* A development screenshot of zone 2.
* Ferans in zone 2.
* A narrow river in the **Howling Sands**.
* Antelopes by a river in a desert.
* Ruins in zone 2.
* Ruins in zone 2 with skeletons.
* Another picture of ruins in zone 2 with skeletons.
* A player near desert ruins.
* An oasis in zone 2.
* Another picture of an oasis in zone 2.
* An aerial view of zone 2.
* A player's camp in the middle of a Zone 2 sandstorm.
* A player in a grove.
* A sunrise over a desert.

## References

1. ↑ "First Look: Hytale is putting adventure and creativity at the heart of its ambitious block-building sandbox" by Jen Simpkins. GamesRadar+, 24 February 2020.
Philippe Touchette

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Mushroom

**For a more tutorialized explanation of the content described in this article, see Mushroom on the Hytale Community Wiki.**

 Stack size | Unknown

**Mushrooms** are a plant block that can be harvested by players.

## Obtaining

Mushrooms can be found across various zones across Orbis.

## Behavior

To grow a mushroom, mushroom seeds must be placed on the ground. The seeds will eventually grow into a mushroom, then new mushrooms will begin to grow in a natural circle around the first one.

## Usage

Mushrooms can be eaten raw or used in cooking recipes.

## Gallery

* A series of mushrooms growing naturally in a circle.
* Mushrooms by a river.

## References

1. ↑ "Progress Update: August 31 2020" – *Hytale* Blog, 31 August 2020.
Ziggurat

**For a more tutorialized explanation of the content described in this article, see Ziggurat on the Hytale Community Wiki.**

A cropped image of Ziggurat in its concept art.

*See also: Scarak nest*
**Ziggurats** are a type of prefab found in the Howling Sands of Orbis, and are inhabited by Scaraks.

## Structure

Ziggurats are comprised of various forms of sandstone, with an underground tunnel leading to cave networks, with a crystal room be found underneath the center of the main building. There are four heavily-armored watchtowers around the ruined main building. A large magic gate leads to the room of the imprisoned sand empress.

## Inhabitants

Ziggurats are inhabited by various types of Scaraks. The sand empress can be found trapped under the main building.

## Trivia

* The word "Ziggurat" is based on the real-world terraced structure called a "Ziggurat" found in ancient Mesopotamia.
* The decoration of the watchtowers are "inspired by their the Scarak's ancient wild hives".

## References

1. ↑ "Howling Sands - Scarak Architecture" (concept art) – Hytale.com.
Tree

**For a more tutorialized explanation of the content described in this article, see Trees on the Hytale Community Wiki.**

 Inhabitants | None

**Trees** are the most common type of prefab.

## Structure

Trees are composed of wood and leaf blocks. They have many different types and variations mostly depending on the zone and biome. Trees come in many different sizes, with their structure matching the climate of the area of the world it has generated in.

## Generation

Different variations of trees generate in every zone.

## Foliage colors

Most tree leaves are shades of green, but trees in the autumn forest biome are tinted orange, cherry blossoms are pink, and trees in snowy biomes in Borea are tinted white.

## Gallery

* A player chopping down a tree, seen in the *Hytale* trailer.
* Some trees by a body of water.
* Trees in an autumn forest.
* Snowy trees in Borea.
* A very tall and thick tree in a taiga biome.
HUD

**For a more tutorialized explanation of the content described in this article, see Player § Game HUD on the Hytale Community Wiki.**

The **HUD** (**heads-up display**) appears on-screen while the player is in the game, superimposed on their view of the game world.

## Display

The HUD consists of the user's health, hunger and experience bars, the hotbar, as well as a crosshair that shows what the player is currently focused on.

The player's health bar, displayed in red, is located at the bottom of the screen above the hotbar.
The hunger bar also appears in this location, but does not appear when it is full.

### Hotbar

The **hotbar** is a selection bar that appears at the bottom of the screen. The hotbar has nine slots for blocks and items to be placed in and each slot, numbered 1 to 9, can be selected by pressing its respective number key on a user's keyboard.

Selected slots have a thin yellow outline around then. Tools and weapons have a durability meter that appears once the item has taken damage. If the player has more than one of an item in a certain slot, a count will be displayed in the bottom-right of the slot.

On the hotbar, the player has an additional two slots equipped by default to the `Z` and `X` keys. When one of these keys is held, a radial menu appears where different items can be swapped out. The item in the left slot will be held in the player's off-hand, and the item in the offhand will be used if the item in the main hand can not be for any given action.

### Radial menu

The radial menu appears when the player is switching out items from the two slots beside the main hotbar. Four items can be displayed in the radial menu and selected by the player.

### Directional indicator

At the top of the screen is a directional indicator, which shows the compass direction that the player is looking, and also displays waypoints set by the player.

### Objectives popup

When the player comes across or is completing an objective, information about it will appear in the top-right of the screen in a toast popup element.

### UI navigation

In the bottom-right of the screen there are five icons representing different elements of the UI the player can access. The third icon opens the map (defaults to `M`) while the fourth opens the player's inventory (defaults to `E`).

### Crosshair

The crosshair is a small dot that is located in the middle of the screen, and shows the aim point of the item being held.

## Gallery

* A player exploring a cave in Borea, showing the HUD.
* A screenshot showing the player's HUD.
* Another screenshot showcasing the player's HUD.
* The map opened when pressing the map key (`M` by default).

## References

1. ↑ "There is a hunger system
The status icons for hunger effects don't appear when someone is full.
There's no reason to have a hunger bar on your screen 24/7 :P " – @Noxywoxy on Twitter, 30 April 2020
2. ↑ "Progress Update: April 30 2020" – *Hytale* Blog, 30 April 2020.
Tessa

**For a more tutorialized explanation of the content described in this article, see Tessa on the Hytale Community Wiki.**

 Hostility | Unknown

**Tessa** is a human story NPC.

## Backstory

Tessa is an Orbis Officer, who is tasked with the protection of Orbis from evil.

## References

1. ↑ "You will learn more about them in the future, they are story characters :)" – @Simon\_Hypixel on Twitter, 3 January 2019
Skywars

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Hytale Wiki

* Community portal
* Admin noticeboard
* General disclaimer
* Copyrights
* Recent changes
* Missing pages
* Random page
* New pages

Welcome to the **Hytale Documentation Wiki**, a publicly accessible and editable wiki for information related to *Hytale*. This wiki and its 224 articles are managed and maintained by 1 active contributors from the *Hytale* community, along with the wiki's administration team. Anyone can contribute!

This wiki covers the documentation side of the game, with extensive documenting on all aspects of *Hytale*. Our partner, the Hytale Community Wiki, covers the more community-driven aspects of the game through walkthroughs and explanatory guides. Enjoy your stay at the Hytale Wiki network!

 What is *Hytale*?

*Hytale* is an upcoming sandbox fantasy RPG being developed by Hypixel Studios, a game company from the creators of *Minecraft* multiplayer server Hypixel and a subsidiary of Riot Games. The game allows players to build with blocks and go on adventures in a procedurally generated world filled with structures such as mineshafts and dungeons. It also provides players with an accessible set of browser-based and in-game tools for minigame creation, model creation, animation, film-making, and in-game scripting.

 Gameplay articles

NPCs
* Animals
* Factions
* Monsters

World generation
* Orbis
* Zones
* Biomes
* Prefabs

Ambience
* Soundtrack
* Weather

Game customization
* Modding
* *Hytale* Model Maker

Multiplayer
* Players
* Server browser
* Friends list
* Minigames

 Useful pages

Blocks
The building blocks that make up the world of *Hytale*.
Items
Players can store items in their inventory and use them for many different purposes.
Weapons
Various items that can be used to deal damage to other players or NPCs.
Food
Various items that players can cultivate and eat.
Armor
Items that players or enemies can equip to protect themselves.
Alterverses
Different worlds that make up the *Hytale* universe.
Soundtrack
Various music tracks that can be heard in-game.
Planned versions
Information on upcoming features and planned versions of *Hytale*.

 Latest news

28 June 2023
A blog post gives an update on the status of Hypixel Studios
22 July 2022
A blog post describes the technical changes to the game that have taken place over the past year.
25 November 2021
A blog post documents the changes the team has made in the second half of 2021.
21 November 2021
Gameplay footage is shown in a video.
1 July 2021
A blog post announces that the game will not be released until at least 2023.
8 March 2021
*Hytale* wins "Most Anticipated Games" at the Northern Irish Game Awards.
10 December 2020
A blog post reflects on development of the game during 2020.
24 September 2020
A blog post showcases community fan art.

All news • All blog posts

 Links

**Official links**

**Wiki affiliate links**

**This wiki in other languages**

* Brazilian Portuguese
* Chinese
* Czech
* German
* Korean
* Russian
* Spanish

 *Hytale* trailer

*Changes to the main page can be proposed here.*
Stone Great Axe

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Orbis

**For a more tutorialized explanation of the content described in this article, see Orbis on the Hytale Community Wiki.**

**Orbis** is the alterverse where most of *Hytale*'s storyline takes place.

## Creation

The world of Orbis is created when a player creates a new world from the world creation section of the main menu.

## World generation

*Hytale* generates zones using randomly-generated "noise", random numbers generated by the game's generator, to create height maps for the terrain that control the positioning and density of blocks in certain areas of the zone. Noise maps are combined and tweaked to create varied terrain.

After the basic terrain structure is created, different layers are then applied to it. These layers are noise maps that control what types of blocks to generate and where to cluster these blocks. Once the layering step is completed, covers are then added to the terrain. These include environmental details that are dependent on where they are placed in the world, for example shrubbery on the surface and moss underground. Different prefabs are then placed into the world to complete the game's terrain generation.

While concept art for Orbis shows a planet with finite surface area, the world actually generates infinitely outwards horizontally. How the world is limited vertically is currently unknown.

## Environment

### Zones

*Main article: Zone*
Orbis features at least six zones: Emerald Grove, Howling Sands, Borea, Devasted Lands, and two unannounced zones. Each zone has its own set of biomes, coastal features, blocks and other content such as furniture sets, creatures, plants, weather, and geology. Underground areas, including caves and dungeons, also generate differently depending on the zone they generate in.

Zones continue into the oceans, and if players venture out far enough they will encounter a sudden drop-off at the edge of each zone that leads to the deep ocean. The infinite lands lie beyond this drop-off..

### Biomes

*Main article: Biome*
Biomes are sections of zones that generate unique terrain, plants, and structures. NPC spawns may also be biome-dependent.

### Prefabs

*Main article: Prefab*
Prefabs are collections of blueprints for creating structures inside of the world. Certain prefabs are decorative, while others advance the game's storyline. The types of prefabs that can be generated at a given place are determined by the zone and biome where it is being generated.

### NPCs

*Main article: NPC*
Orbis is filled with many different kinds of NPCs, from animals like the wolf or fox to monsters like zombies or skeletons. Intelligent NPCs group themselves into factions, living in settlements scattered throughout the world.

## Gallery

* An aerial view of the Emerald Grove (zone 1).
* An overview of Howling Sands (zone 2).
* Mountainous terrain in the Borea (zone 3).
* Skeletons in the Devasted Lands (zone 4).
* Underwater terrain.
* An underwater area.

## References

1. ↑ a b "A closer look at landscape generation in Hytale" – *Hytale* Blog, 29 June 2020.
2. ↑ a b c "Worldgen Introduction" – *Hytale* Blog, 4 January 2019.
Stone

**For a more tutorialized explanation of the content described in this article, see Stone on the Hytale Community Wiki.**

This name of this article is conjectural.
An official name is yet to be given to the subject matter and may change at any time.

**Stone** or **rock** is a common block type found abundantly beneath the surface of Orbis.

## Obtaining

### Natural generation

Rock is found underneath the surface of all zones in Orbis, making up the majority of the underground layers.

## Usage

Stone can be crafted into many different blocks, including slabs, pillars, stairs, roofs, walls, and beams.

## Gallery

* An underwater cave surrounded by rock.
* A cave carved out of rock.
Raw fish

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Piranha

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Regal tang

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Slothian village

A house in a slothian village.

**Slothian villages** are overgrown structures found in the Forgotten Jungle inhabited by Slothians.

## Generation

Slothian villages generate in the Forgotten Jungle under the Devasted Lands on Orbis.

## Structure

Slothian villages are made up of a variety of overgrown wooden houses.

Docks in Slothian villages are made of wooden slabs and stairs with several jugs and barrels found throughout.

Lamp posts in Slothian villages take the form of carved wooden totems containing a lantern. Simple torches on poles can also be found scattered throughout villages.

## Inhabitants

Slothians inhabit the houses that make up Slothian villages.
Temple of gaia

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Pierre Frick

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Emerald Grove ruins

**For a more tutorialized explanation of the content described in this article, see Emerald Grove Ruins on the Hytale Community Wiki.**

Skeletons scattered throughout the Emerald Grove Ruins.

The **Emerald Grove ruins** is a structure located in the Emerald Grove.

## Generation

Emerald Grove Ruins generate in the Emerald Grove zone on Orbis.

## Structure

The Emerald Grove ruins is a large circular room which contains stone brick pillars scattered throughout it, and has grass and vines growing on the ground and on the pillars. The entrance to the ruins has torches beside two doors. There is a small body of water in the center of the room. In the left of the structure there is a separate area located below the ground.

## NPCs

All types of skeletons spawn in the Emerald Grove ruins.

## Loot

The Emerald Grove ruins contain a loot chest at the back of the structure.
Rabbit

**For a more tutorialized explanation of the content described in this article, see Rabbit on the Hytale Community Wiki.**

 Hostility | Peaceful

**Rabbits** are passive animals found within the Emerald Grove

## Habitat

Rabbits inhabit the Emerald Grove on Orbis.

## Behavior

Rabbits are peaceful.

Rabbits are known to steal and eat carrots from players' farms.

Rabbits are hunted by foxes and will run away from them.

## References

1. ↑ "Hytale - Announcement Trailer"– Hytale on YouTube, 13 December 2018
Ghost Forest

A lake in the ghost forest.

The **ghost forest** is a biome in the Devastated Lands.

## Generation

The ghost forest generates in the Devastated Lands on Orbis. The ghost forest is a hot biome, with sparking embers and ashes occasionally falling from the sky. The biome generates as an open forest area with cinereous trees and grass, as well as rare lakes and sparsely seen trees with colored leaves found closer to its edges. Large purple plants can be seen in some parts of the biome.

## Inhabitants

The ghost forest is inhabited by various animals such as an undead wolf creature.

## Gallery

* A wolf variant in the ghost forest.
* A ruin in the ghost forest.
* A cave with its opening in the ghost forest.
Throwing spears

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Slothian

**For a more tutorialized explanation of the content described in this article, see Slothian on the Hytale Community Wiki.**

A screenshot from the trailer showing some Slothians.

 Hostility | Unknown

**Slothians** are sloth-like creatures of unknown hostility.

## Habitat

*Main article: Slothian village*
Slothians live in overgrown villages inside the tropical jungle caves of the Forgotten Jungle underneath the Devasted Lands of Orbis.

## Gallery

* Concept art showing the structure of a tropical jungle cave.
* Slothian runes found in concept art.