Jeogeot Riverside

The riverside and surrounding land forms a Subcontinent located in North-West Jeogeot. SLGI team gave it the transitory name **B059**.

## History

This subcontinent was built once with the continent and finished around 2007. Since then, nothing else had been done. The area had been the theatre of an incident. Linden officials sold important parcels of Protected Land along waterways, interrupting navigation in the area. The problem was never solved and as for 2020 many waterways are still disrupted and unconnected with Jeogeot Gulf.

## Structure

The rivers of Jeogeot span through roughly 25 sims. They connect the inner and outer coasts, but don't provide a navigation passage. Because of this, the Eastern sims, close to Jeogeot Gulf, are not economically linked to the rivers. SLGI team also included in the subcontinent a few additional sims located North and South from the rivers, as residents from those sims more easily say that their home is *near the river* and to make the subcontinent has a more simple shape. The subcontinent consists of 45 sims.

## Geography

The subcontinent has two dominant Geographic features: the rivers and the mountains.

### Mountains

Main article: Mountains Of Jeogeot

The mountains consist of 6 rounded peaks, with altitude reaching a maximum of 129 m. The six peaks are grouped in pairs, each pair separated by a river.

### River System

There are three rivers in the area.

The **Northern River** is the only one navigable, as it hosts a trail of Protected Land. Because of this, it can be considered as the main river, while all the other rivers can be considered branches. To the North-West, the waterway reaches Fymatigue, a sim hosting the *Fymatigue Marine Preserve*. It crosses route 10 under a long and amazing bridge in Ninereeds, the next sim. The Central River separates more to South, in Morkeleb sim. The river stretches between the mountains for a while, crossing five sim borders. In Silvercreek it meets route 10 again. This time, the road passes through a tunnel. There are a few animal skeletons in water near the tunnel. If one follows the protected land trail (which is difficult to find), will reach Fairview sim, which is entirely protected land. An island sits on the way to Jeogeot Gulf, blocking navigation.

The **Central River** separates from the Northern River at Morkeleb. It is more narrow and hosts no trail of protected land. The river flows close to a large private dock, then finds its way between the mountain peaks. Navigation is still possible, but risky, as many land owners still allow boats on their properties. Route 10 crosses the river in Silvercreek using a large bridge. Further West, the river flows into a sea with Inhabited Land, located close to Jeogeot Gulf.

The **Southern River** is not connected to the sea and might be considered a pond or a river that runs dry in the sand. It mostly runs through the Sien Lok sim and small areas of nearby sims. There is a bridge on route 10 in Cambrian sim, just where the river would flow East towards the gulf. However, just under the bridge the altitude is 33 m, blocking any water from flowing.

### Plateau

Almost all the area is a large plateau, with average altitude of 60 m. There is a smooth altitude transition on the plateau. Some higher elevation can be seen in South and in North, but they are not spectacular.

### Coastline

Like most of Jeogeot, the coastline has high shores. In most places, altitude increases fast from the shore to the surrounding plateau. This means that there is only limited land available for beaches. The altitude map confirms the sharp increase in altitude close to the shores. There are no cliffs and it is possible to walk from the shores to the plateau without problems.

There are a few flat areas close to the coast. The largest of all is Fymatigue - Fyre Maven. Fymatigue is a protected sim, with low altitude beaches. To West, in Fyre Maven, there is a small gulf, connected to Fymatigue sim. Route 10 crosses over the gulf. More to East, altitude is unusually low and you can climb on the plateau almost without even noticing it.

The **Outer Coast** is almost entirely covered with Inhabited Land. In this area, there are parcels of protected land that allow for some navigation. Most of the waterways of the outer coast had been sold in other parts of the continent. Here, most parcels still survive. It is possible to navigate from the river far to North. Also, a network of waterways coming from South along the coastline almost reaches the river.

The *Fymatigue Marine Preserve* is of significant importance. A diver will find plants and fish in the area. This is a significant difference compared to other water sims on the outer coast, which are almost completely empty.

The **Inner Coast** is made of inhabited land. Water is, in most cases, shallow.

## Land Status

There is a lot of Inhabited Land along the coasts. Abandoned Land is present too, usually deeper inside the continental mass. Protected Land is found in the form of roads and waterways. Many water parcels don't allow automated vehicles to enter. Rezz zones are available along the roads, not along the waterways.

## Transportation

Route 10 provides a vital way along the area. It is connected to the other roads of the continent. It also intersects both the river and the outer coast. The river has four bridges and a tunnel on its way. There are many rezz zones along the road.

Navigation is possible along the river, then along the outer coast to North, connecting 21 sims. This is the largest navigation route on Jeogeot's outer coast. Unfortunately, there is no rezz zone on the way, meaning that navigation is only allowed for residents hosting land nearby. Along the outer coast, there are other 6 sims with navigable waterways, but disconnected.

The YavaScript pods run along road 10 and also travel on the river between route 10 entrance points. The SLGI Fleet runs scheduled service along route 10.

## See Also

* Second Life Geography
* List Of Subcontinents
* Jeogeot