Minecraft - Village & Pillage - 1.11.0 (Bedrock)

Posted April 23, 2019

Village:

* Updated Villages
	+ Many new building types and enhanced village generation
	+ Biome specific architecture for plains, desert, savannah, and taiga
* New Villagers
	+ Villagers have new clothing to indicate their level, profession, and biome
	+ Added Mason and Nitwit villagers
	+ Villagers now sleep in beds
	+ Villagers now visit their job sites during the day and go home at night
	+ Greatly improved villager pathfinding
	+ Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
	+ Zombie Villagers now have biome-specific and profession skin layers
* Village Job Sites
	+ Villagers can now take on a new profession when near a job site block
	+ While villagers claim these sites, they also have functions for players
	+ Cartography Table - Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
	+ Grindstone - Used to repair weapons and tools, plus disenchanting
	+ Barrel - Stores items like a chest but can still be opened with blocks on top of it
	+ Smoker - Cooks food much faster than a furnace
	+ Blast Furnace - Faster ore smelting
	+ Composter - Adding enough crops will produce bone meal
	+ Stonecutter - Easy crafting for stone and cobblestone items
	+ Smithing Table and Fletching Table - Functionality coming in a later update
* Villager Trading
	+ Added brand new villager trades (169044)
	+ Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
	+ When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
	+ Villagers will resupply their trades when arriving at their job site (172559)
* Wandering Trader
	+ A villager mob that will appear at a village's gathering site periodically and stays for a period of 2-3 game days
	+ This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
	+ Accompanied on their journey by two fancy llamas!
* Bells
	+ When rung, all villagers will run into their houses
	+ Bells ring when players interact with them or are powered by redstone

Pillage:

* Pillager Outposts
	+ The new tower hangout for pillagers that generate in the same biomes as villages
	+ Pillagers will respawn around the tower
	+ Clear them out and score some loot!
* Illager Captain
	+ Can be found holding a banner in pillager outposts
	+ The player that kills a captain will be given the Bad Omen effect
* Raids
	+ When a player enters a village with Bad Omen, a raid will be triggered
	+ Pillager enemies will attack a village in waves
	+ Players that successfully defend a village from a raid will receive the Hero of the Village effect, giving a steep discount on trades with villagers
* Ravager
	+ A powerful, new enemy mob found in illager patrols and during village raids
	+ When running, it can destroy some blocks like crops so watch out!
	+ Can be ridden into battle by illagers
* Pillager Patrols
	+ Groups of illagers, pillagers, and ravagers can be found patrolling the overworld

New Features:

* Campfire
	+ A new light source to cozy up your village
	+ Works great as a fireplace in a home, with no fire spread to worry about
	+ Throw some food on it and become a campfire cooking pro!
* Sweet Berries
	+ A new source of food
	+ Sweet Berry Bushes can be found in Taiga biomes
	+ Watch out for thorns!
* Bamboo Jungle
	+ Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
* New Achievements
	+ Plethora of Cats - Befriend twenty stray cats (20G)
	+ Kill the Beast! - Defeat a Ravager (30G)
	+ Buy Low, Sell High - Trade for the best possible price (50G)
	+ Disenchanted - Use a Grindstone to get experience from an enchanted item (20G)
	+ We're being attacked - Trigger a Pillager Raid (20G)
	+ Sound the Alarm! - Ring the bell with a hostile enemy in the village (20G)
	+ I've got a bad feeling about this - Kill a Pillager Captain (20G)
* Roaming Skin Choice
	+ When choosing a skin from a skin pack, the selected skin will now be selected automatically on other Bedrock devices using the same account
	+ Some skin packs may not be eligible for roaming selection
* Accessibility Features
	+ Text to Speech can now be enabled to read in-game chat
	+ UI Screen Reader can be enabled to say the name of interface controls and their current state
	+ Accessibility features can be enabled in Settings

Changes:

* Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
* A fresh new batch of seeds are now available in the Seed Picker when creating a new world
* Added even more new textures to blocks and items, including stained glass
* Increased the amount of scaffolding that can be placed out from its initial support
* Changes to the way cats spawn in villages:
	+ Cats now respawn based on number of beds in the village
	+ The number of cats = 1/4 the number of beds
	+ Cat total caps at 10 cats per village
* Lecterns now emit a redstone signal when turning pages
* Darkened portions of the game's menus to provide stronger contrast for accessibility

Fixes:

* Crashes/Performance
	+ Improved the performance when opening the player inventory with the crafting recipes open (MCPE-41772, MCPE-41166, MCPE-27167)
	+ Fixed several crashes that could occur during gameplay
	+ Fixed a crash that occurred when using invalid characters on signs (MCPE-41671)
	+ Fixed a crash that could occur when enabling Texel Anti-Aliasing
	+ Fixed a crash that could occur when spawning a Vile Spider from the MINECON Add-On pack
	+ Fixed a crash that could occur on Bedrock Dedicated Server
	+ Using pick block on a nether portal no longer causes the game to crash (MCPE-41735)
	+ Giving the player a cobblestone wall variant no longer crashes the game (MCPE-41657)
	+ Fixed a crash that could occur when selecting Save & Quit on Nintendo Switch
	+ Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
	+ Fixed a crash that could occur when resuming gameplay while connected to a server
	+ Fixed a crash that could occur when replacing a world with an unsynced world
* General
	+ Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space (MCPE-32501)
	+ The Treasure Hunter Achievement can now be unlocked when using a treasure map in the off-hand slot (MCPE-33382)
	+ Global resource packs will now stay applied if you revisit the settings screen after restarting the game, then restarting the game
	+ Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template
	+ Players on Xbox are no longer prompted to sign into Xbox Live if they have already done so
	+ Made further improvements to world saving, to prevent worlds becoming disappearing from the world list
	+ Players can view skin selection menu when offline on Nintendo Switch without receiving the internet connection message
	+ Nintendo Switch payers can now select the Super Mario skins from the expanded skin pack list while in game
	+ Fixed an issue with renewing Realms on Windows 10 (REALMS-1319)
* Gameplay
	+ Players no longer float around beds while sleeping (MCPE-41344)
	+ Players can now climb vines and ladders using the jump button again (MCPE-40535)
	+ Fixed players falling through blocks at around 65K blocks on the X or Z axes (MCPE-39299)
	+ Players using VR Controllers no longer fly after swimming (MCPE-39833)
	+ Players can no longer suffocate in the ground while spawning into the world (MCPE-42310)
	+ TNT now knocks back healing players
* World Generation
	+ Fixed mineshaft generation - no longer generate in a giant cluster and should more closely resemble those found in the Java Edition (MCPE-28485)
	+ Mesa Plateau biomes now generate more like those in the Java Edition
* Mobs
	+ Villagers will actually follow proper etiquette and close doors behind them (MCPE-41170)
	+ Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
	+ Underwater mobs no longer spawn on land (MCPE-40783)
	+ Panda eating animation is now faster. Om nom nom! (MCPE-40743)
	+ Shulkers now have a chance to drop more shulker shells when killed with looting  (MCPE-39893)
	+ Vindicators no longer become passive when renamed (MCPE-27927)
	+ Guardians no longer spawn outside water (MCPE-39941)
	+ Pandas no longer roll into dangerous blocks
	+ Creepers can now spawn in a 1.8 high space, like under trapdoors (MCPE-24120)
	+ Skeletons once again turn before shooting
	+ Skeleton horses spawned in from earlier versions can be ridden once again (MCPE-40857)
	+ Tamed cats now lay on their sides when sleeping on a bed (MCPE-40726)
	+ Mobs now rotate correctly after exiting boats (MCPE-41341)
	+ Farmer villagers no longer produce infinite amounts of bread (MCPE-33608)
	+ Drowned converted from zombies will now attack players
	+ Villagers no longer get stuck on lanterns
	+ Reduced the range of drowned attacking the nearest player
* Blocks
	+ Fixed particles not appearing while mining blocks
	+ Seagrass can no longer delete blocks above it as it grows (MCPE-43617)
	+ XP can now be stored for auto smelters using furnaces, blast furnaces, and smokers
	+ Coral plants and sea grass now break when a supporting block is removed
	+ Smooth and Chiselled Quartz blocks no longer have directional placement (MCPE-39074)
	+ Scaffolding placed over the void now supports the player (MCPE-38064)
	+ Using Ctrl + Pick block no longer creates a new bed with extra data attached (MCPE-42494)
	+ Surrounded leaves are now the correct color
* Items
	+ Banners can once again be copied in the crafting grid (MCPE-42534)
	+ Fixed some items having invisible bits when placed in item frames (MCPE-42415)
	+ Maps once again show underwater terrain differences (MCPE-40740)
	+ Smelting stone into smooth stone now gives XP (MCPE-41551)
	+ The fishing bobber now floats slightly higher in water (MCPE-32976)
	+ Silk touch tools now work correctly right up to their very last use (MCPE-41789)
	+ Renamed Firework Stars and Firework Rockets now display their new names
	+ Fixed an item duplication issue that involved sticky pistons
	+ Leather horse armour is now properly coloured (MCPE-40124)
	+ Banners no longer render as wall variants when held (MCPE-41228)
	+ Shields held in the off-hand are no longer upside-down (MCPE-41221)
	+ Creative players no longer get additional buckets when collecting water or lava (MCPE-37070)
	+ Renaming items using an anvil no longer increases the prior work penalty (MCPE-36931)
	+ Signs can now be used as fuel in furnaces (MCPE-35740)
	+ Chorus fruit now plays the teleport sound after eating it
* User Interface
	+ Fixed signs not having a text limit, leading to performance issues (MCPE-42647)
	+ Items can now be split if they are spread in a crafting grid on touch devices
	+ The on-screen keyboard no longer obscures text entry when writing in a book on Xbox One
	+ The outline of the saddle item on the horse inventory screen now matches the new saddle texture
	+ Fixed the lack of controller tooltip for interacting with the lectern
	+ Global resource reset message now appears if the load screen is taking too long on some devices (MCPE-39045)
	+ Ratings button for server consumables now shows 'Rate this pack!' instead of the purchase button
* Commands
	+ Fixed performance issues when using selectors with commands
	+ The 'replaceitem' command now takes selector arguments into account when replacing items in the offhand slot
	+ Fixed command suggestion icons offset (MCPE-41169)
	+ Different cauldron types will no longer overwrite each other in the player's inventory when using the give command
	+ End portal blocks no longer drop as items when destroyed using the 'setblock' command (MCPE-42991)
* Add-Ons and Script Engine
	+ Fixed pivot point changes to Endermen made with Add-Ons
	+ A component group is now correctly removed on second activation of 'minecraft:damage\_sensor'
	+ Target selectors are no longer case-specific
	+ Scoreboard scores are no longer saved earlier than other information when exiting a world
	+ Leash positions now use vanilla positions if not specified in the pack
	+ Renamed blocks in resource packs now keep their custom names
	+ Fixed baby Zombie Pigman sword scale with Add-Ons