Changelog/0.6

Added: Applied a hack that makes Veterency and Elite insignias visible without selecting a unit
Added: Applied a hack that allows you to see unit and structure health bars by hovering over them with mouse cursor
Added: Applied a hack that makes harvesters automatically begin harvesting once built from a war factory
Added: Applied a hack that forces harvesters to resume harvesting when put into guard mode
Added: Applied a hack that allows observers to drag select units on the battlefield
Added: Applied a hack that allows observers to view what a player is building by selecting a production structure
Added: Applied a hack that allows observers to view a players power level
Added: Applied a hack that allows observers to view all pipscales of all players
Added: Applied a hack that fixes two bugs in VoxelAnims damage handling
Added: Applied a hack that thoroughly reduces the risk of reconnection errors
Added: Applied a hack that adds a new map trigger (Give credits to a certain player)
Added: Added entries an images for GT, GDI and Nod unloading harvesters
Added: New image for Railgun Platform Prototype
Fixed: Fixed all bugs with Build Off Ally game option
Fixed: Reapplied a hack that unhardcodes the price of walls (somewhere during development this hack went missing)
Fixed: Harvesters are no longer legal targets when Immune Harvesters option is set
Fixed: Fixed a bug that prevented the Nod Refinery from properly showing it's storage animation
Fixed: Behemoth firing sound effect normalized to match other cannon sound effect volumes
Fixed: Behemoth no longer available on GDI Missions 11, 12 and 13 (this was an oversight)
Fixed: Spawned visceroids can now be automatically targeted in all Nod missions
Fixed: The AI no longer recklessly attacks walls during the intro of Nod Mission 12: Lost
Fixed: The AI no longer recklessly attacks walls during the intro of GDI Mission 11: Insurrection
Fixed: GDI Commando no longer has a firing bug on GDI Mission 11: Insurrection
Fixed: Removed service depot from GDI base on GDI Mission 11: Insurrection to prevent GloboTech units dog-piling it like idiots
Fixed: Improved performance after intro sequence on GDI Mission 01: Last Chance
Fixed: Improved performance after intro sequence on Nod Mission 01: The Messiah Returns
Changed: Increased strength of trucks on GDI Mission 11: Insurrection
Changed: Increased strength of GloboTech Engineers on GDI Mission 11: Insurrection (so they don't accidentally die)
Changed: Scatterpack effectiveness against structures and heavy armor reduced
Changed: Added bulkier version of Nod Vulcan Cyborg
Changed: Added bulkier version of Nod Tachyon Cyborg
Changed: Reduced power of Nod Incinerator explosion
Changed: Changed theme music on Nod Mission 12: Lost
Changed: Updated GDI Mission 07: Deep Blue to use new Railgun Platform prototype image
Changed: All units, infantry and structures are now Nominal=yes (show their names instead of "Enemy Unit" etc.)
Changed: Removed RandomRate / RandomDelay tags from several animations (Reconnection Error prevention)
	[WAPX01A]
	RandomRate=100,140
	[WAPX02A]
	RandomRate=100,140
	[WAPX03A]
	RandomRate=100,140
	[WAPX04A]
	RandomRate=100,140
	[WAPX05A]
	RandomRate=100,140
	[WAPX06A]
	RandomRate=100,140
	[WAPXL01A]
	RandomRate=100,140
	[DBRIS1LG]
	RandomRate=220,600
	[DBRIS1SM]
	RandomRate=220,600
	[DBRIS2LG]
	RandomRate=220,600
	[DBRIS2SM]
	RandomRate=220,600
	[DBRIS3LG]
	RandomRate=220,600
	[DBRIS3SM]
	RandomRate=220,600
	[DBRIS4LG]
	RandomRate=220,600
	[DBRIS4SM]
	RandomRate=220,600
	[DBRIS5LG]
	RandomRate=220,600
	[DBRIS5SM]
	RandomRate=220,600
	[DBRIS6LG]
	RandomRate=220,600
	[DBRIS6SM]
	RandomRate=220,600
	[DBRIS7LG]
	RandomRate=220,600
	[DBRIS7SM]
	RandomRate=220,600
	[DBRIS8LG]
	RandomRate=220,600
	[DBRIS8SM]
	RandomRate=220,600
	[DBRIS9LG]
	RandomRate=220,600
	[DBRIS9SM]
	RandomRate=220,600
	[DBRS10LG]
	RandomRate=220,600
	[DBRS10SM]
	RandomRate=220,600
	[WEBGUY]
	RandomLoopDelay=10,300
	[BLDGFIRE]
	RandomRate=220,500
	[SPRDFIRS]
	RandomRate=220,500
	[SPRDFIRM]
	RandomRate=220,500
	[SPRDFIRL]
	RandomRate=320,600
	[METLARGE]
	RandomRate=220,500
	[METSMALL]
	RandomRate=220,500
	[METDEBRI]
	RandomRate=220,500
	[CRYSTAL1]
	RandomRate=220,500
	[CRYSTAL2]
	RandomRate=220,500
	[CRYSTAL3]
	RandomRate=220,500
	[CRYSTAL4]
	RandomRate=220,500
	[BIGBLUE3]
	RandomRate=150,250
	[BIGORNGE]
	RandomRate=150,250
	[BIGGREEN]
	RandomRate=150,250
	[BIGPURPL]
	RandomRate=150,250
	[BIGWHITE]
	RandomRate=150,250
	[FIREEXPQ]
	RandomRate=0,0
	[FIREEXPI]
	RandomRate=0,0
	[FIREEXPD]
	RandomRate=220,500
	[PROTDEBR]
	RandomRate=220,500
	[MUTIN25]
	RandomRate=220,500
	[MUTIN100]
	RandomRate=220,500
	[MUTIN300]
	RandomRate=220,500
	[MUTATDMG]
	RandomRate=220,600
	[MTRINIT]
	RandomRate=0,0
	[MTRINITS]
	RandomRate=0,0
	[MTRSPRDB]
	RandomRate=220,500
	[MTRSPRDS]
	RandomRate=220,500
	[MTRDOWNB]
	RandomRate=220,500
	[MTRDOWNS]
	RandomRate=220,500
	[MTRSPLIT]
	RandomRate=220,500
	[PARALEMP]
	RandomRate=0,0
	[PROTOEMP]
	RandomRate=0,0
	[NPLMTRL]
	RandomRate=0,0
	[NPLMTRDB]
	RandomRate=220,500
	[RCKRTRLD]
	RandomRate=0,0
	[RCKRTR1D]
	RandomRate=0,0
	[SKYBOMB]
	;RandomRate=220,500
	[NAPALM]
	RandomRate=0,0
	[MORTBOMB]
	RandomRate=0,0
	[NAPALMEE]
	RandomRate=0,0
	[NAPALMDB]
	RandomRate=220,500
	[MMGHits]
	RandomRate=0,0
	[MMGHit1]
	RandomRate=220,500
	[MMGHit2]
	RandomRate=220,500
	[MMGHit3]
	RandomRate=220,500
	[AMMOXINI]
	RandomRate=0,0
	[AMMOXWAV]
	RandomRate=220,500
	[AMMOXIN2]
	RandomRate=0,0
	[AMMOXIN3]
	RandomRate=0,0
	[AMMOXIN4]
	RandomRate=0,0
	[AMMOXDB1]
	RandomRate=220,500
	[AMMOXDB2]
	RandomRate=220,500
	[CRYSRIPS]
	RandomRate=220,500
	[CRYSRIPM]
	RandomRate=220,500
	[CRYSRIPB]
	RandomRate=220,500
	[CRYSCRUS]
	RandomRate=220,500
	[CRYSCRUM]
	RandomRate=220,500
	[CRYSCRUB]
	RandomRate=220,500
	[CRYSVINS]
	RandomRate=220,500
	[CRYSVINM]
	RandomRate=220,500
	[CRYSVINB]
	RandomRate=220,500
	[CRYSARBS]
	RandomRate=220,500
	[CRYSARBM]
	RandomRate=220,500
	[CRYSARBB]
	RandomRate=220,500
	[TICKDEBR]
	RandomRate=220,500
	[METTINY]
	RandomRate=220,500
	[MTRSPRDB]
	RandomRate=220,500
	[MTRSPRDS]
	RandomRate=220,500
	[MTRSPRDT]
	RandomRate=220,500
	[DEBOOMDB]
	RandomRate=220,500
	[INFBLDB]
	RandomRate=220,500
- Changed: Removed Inivisble=yes tags from some Rules.ini entries (Reconnection Error prevention)
- Changed: Slightly reduced the rate of which tiberium is spawned via spreaders (added an extra value of 200 to each TrailerSeparation)

```

### 0.6.4

```
Fixed: Infantry can now travel across purple tiberium
Fixed: GloboTech Sentinel weapon now uses correct infantry death animation
Fixed: Mine Warhead now causes correct infantry death animation
Fixed: Added a missing sound from Mammoth Walker voiceover
Fixed: Tiberian Fiends can no longer be trapped in Webs
Fixed: Harvesters no longer have strange behavior on Nod Mission 11: Mechanical Man
Fixed: GloboTech Reinforcements no longer magically spawn if you skip the first objective in Nod Mission 08: Zero Gravity
Fixed: Nod Mission 08: Zero Gravity now completes properly if you manage to skip the first objective
Fixed: Reapplied a hack that fixes the Destroy Trigger action which causes IE's in rare cases
Changed: It is no longer mandatory to destroy Gating Towers on Nod Mission 08: Zero Gravity to win
Changed: Added a service depot to the abandoned base on Nod Mission 08: Zero Gravity
Changed: Ammunition Crates do slightly more damage than before once destroyed
Changed: GDI Siege Infantry now use a unique firing sound effect
Changed: GDI Siege Infantry firepower slightly decreased (was 90, is now 75)
Changed: GDI Railgun Commando now uses a global creation sound
Changed: GDI Behemoth range decreased slightly (uses same range as Tremor Artillery)
Changed: GDI Behemoth rate of fire increased slightly (was 250, is now 260)
Changed: Reduced amount of weapon debris spawned by elite Behemoths (was 6, is now 4)
Changed: Removed some useless tags from entries in overlay list
Changed: Marauder strength increased from 120 to 160
Changed: GloboTech Sentinel weapon effectiveness against infantry increased by 10%
Changed: Music theme for Nod Mission 11: Mechanical Man

```

### 0.6.3

```
Fixed: Client crash "Object reference not set to an instance of object" should no longer occur
Changed: Railgun Commando speed changed from 5 to 4

```

### 0.6.2

```
Added: Applied a hack that can set rally points RA2 style (no need to hold alt)
Fixed: Behemoth is no longer buildable in Twisted Dawn mode
Fixed: Devestator is no longer buildable in Twisted Dawn mode
Fixed: Hover APC AI Clone is no longer used in Twisted Dawn mode
Fixed: Behemoth is no longer buildable in Meat Grinder mode
Fixed: Devestator is no longer buildable in Meat Grinder mode
Fixed: Hover APC is now available in Meat Grinder mode
Fixed: Behemoth is now buildable for both factions in Unholy Alliance mode
Fixed: Devestator is now buildable for both factions in Unholy Alliance mode
Fixed: Behemoth is now buildable for both factions in Ultimate Insurrection mode
Fixed: Devestator is now buildable for both factions in Ultimate Insurrection mode
Fixed: Banshee Facility towers no longer show through aircraft when landing or taking off
Fixed: Unable to read scenario error no longer happens after beating Twisted Dawn Nod Mission 05: Warthog Hunt
Fixed: Players using smaller vehicle graphics options now use the correct deployed Artillery image
Fixed: Tremor Artilleries no longer cause Reconnection Errors when one player is using smaller vehicle graphics option and another isn't
Fixed: Corrected names of some TW1 units in Twisted Dawn missions
Fixed: Removed a bunch of redundant AI tags from numerous game modes
Fixed: Fixed music trigger in Twisted Dawn Nod Mission 04 C: Adrift
Fixed: Ending triggers now work properly in GDI Mission 03 B: Bridge Issue
Fixed: Obelisk of Light no longer gets constructed immediately on GDI Mission 03 B: Bridge Issue
Fixed: Several animations on Nod structures that displayed before a build-up had been completed
Changed: Aircraft now face South-East when on Banshee Supply Facility dock
Changed: Aircraft now face South-East when on GloboTech Airstrip dock
Updated: Improved Twisted Dawn AI code to be on par with Twisted Insurrection AI
Updated: Twisted Dawn Nod Mission 05: Warthog Hunt now has more tiberium
Updated: Improved AI behaviour in Meat Grinder mode
Updated: Survival game modes are only meant to be played online, the client will now prevent you from playing them in Skirmish
Updated: Twisted Dawn AI improved

```

### 0.6.1

```
Fixed: Fixed a bug when picking a starting position in skirmish lobby, launcher might crash if your player name contains characters not from basic ASCII (like Cyrillic letters)
Fixed: Fixed a bug that caused GDI Uplink Centers to be unbuildable with Disable Superweapons checked
Fixed: Fixed a bug in FinalTI that causes it to read an incorrect MIX file
Fixed: Applied correct Briefing to GloboTech Mission 01: Unity
Fixed: Tunnel Bug on GDI Mission 06: Clean Slate
Fixed: Harvesters Stuck Bug on GDI Mission 06: Clean Slate
Fixed: Fixed Pathfinding errors on GDI Mission 06: Clean Slate
Fixed: Nod forces no longer attack the GloboTech Research Center once captured in GDI Mission 07: Deep Blue
Fixed: Harvesters Stuck Bug on [4] Restricted Access
Fixed: Nod Technology Center laser fence no longer shows through trees
Fixed: Nod Tiberium Refinery animations no longer shows through trees
Fixed: Blue Tiberium no longer spawns Red Tiberium once it has blown up
Changed: Nod Radar sensor range increased from 17 to 25
Changed: Made Medic a trainable unit in GloboTech Mission 01: Unity
Changed: Updated TI Credits to include some missing entries
Added: Added skirmish map [4] The Knoll

```

### 0.6.0

```
CLIENT AND EXECUTABLE CHANGES / ADDITIONS / FIXES

- Replaced the old client software with a brand new, rewritten one
- Added working LAN support
- Added support for multiple multiplayer saves
- Added new L.A.N. option to the client main menu
- Added new "Enable Larger Infantry" option
- Added additional options for client theme modding
- Added some entries for future GloboTech campaign missions
- Added 4 new multiplayer colours
	- Gunmetal
	- Lime
	- Tan
	- Pink
- Added: If the client fails to connect to a specific GameSurge server, it'll try another one
- Added new Nod theme
- Added new GDI theme
- Added new GloboTech theme
- Added new DxWnd renderer option
- Added useful message prompting features in some cases
- Added hack that increases tiberium damage towards infantry
- Fixed a bug that enabled players to chose invalid starting locations
- Fixed a game bug that caused units to follow targets without being commanded to do so
	- At offset 0x94AB5, changed 8B 16 to EB 2C
	- At offset 0xA1AA8, changed 75 2C to 90 90
	- This enables units in guard mode to lose their targets again when they leave the weapon range
- Fixed a rare game bug that caused triggers that use "Destroy Trigger" actions to crash the game
	- At offset 0x21A533, changed 74 0C to 4D 90
- Fixed a bug that caused maps with Theme=X values under [Basic] to only play theme once and then go mute
	- At offset 0x1DB3FE, changed DE to 1E
- Fixed a bug that caused turreted units scripted to "flash" to have blinking shadows
	- At offset 0x235880, changed 02 to 00
- Fixed a game bug that causes a crashes when the sidebar exceeds 76 cameos
- Fixed crashes when an ion storm starts while Jump Jet infantry are flying
- Fixed a bug that makes units in Area Guard mode revert to regular Guard mode when you press S
- Fixed a bug related to map transfer
- Fixed the bugged window shadow
- Fixed bug that caused all infantry to be immune to tiberium without client option checked
- Fixed a bug that caused client to flicker when changing map
- Fixed some coding bugs on Bridge Entries
- Fixed some small bugs in client code
- Improved client code for CNCNet online
- Improved client text by adding shadows
- Improved client button graphics
- Improved client options menu
- Statistics should now be parsed correctly for loaded multiplayer games
- The map you selected on the maps list now remains selected after playing a game
- The issue where forced co-op sides and teams aren't applied to players who joined the lobby after the co-op map was already selected should now be fixed
- Co-op briefings can now be drawn on the map preview screen in the multiplayer lobby
- Changing the player name in the settings will now also apply it to Skirmish and CnCNet (if you're not connected)
- Added music to the main menu
- Added a new button sound
- Slightly modified the default main menu background art
- Removed the darkening effect of all main menu background variants
- Added missing social media icons and other graphical elements
- Applied hack that allows different HORV images
	- At offset 0x253D8A changed 86 to 8E
	- At offset 0x253D90 changed C0 to C9
	- At offset 0x253D93 changed A1 88 C4 74 00 8B 40 0C to 8B 80 78 02 00 00 90 90
- A fix by AlexB for a crash that's prone to happen on maps where many AI infantry and harvesters intersect at tunnels
- The game treats the MIX and INI subdirectories as CD drives when looking for files
- Fix for 100 unit bug
- Tutorial.ini lines can now be added to the map file itself
- Added a new configuration knob called DragDistance which allows the player to choose the distance his mouse has to move when the lbutton is held down before a click becomse a drag select.
- Game speeds have been adjusted (game speed 5 is now 52 FPS rather than 45 in MP, some of the low-end game speeds got adjusted as well)
- You can now tell SAM sites to manually target aircraft (like with other defenses) (disabled by default, can be enabled with an INI key)
- Hotkey for chatting to all your team members at once (defaults to Backspace)
- Extra hotkey for chatting to everyone (defaults to Enter)
- Support for resolutions with height > 1200
- Made reconnection errors slightly less common
- Fixed a bug that sometimes caused players to be unable to build where they should when Build Off Ally is checked

CODING AND BALANCE CHANGES / ADDITIONS / FIXES

- Normalized all Twisted Insurrection OST scores, tracks no longer have inconsistent volumes
- Updated elite unit weapon sound effects and imagery on several units
	- Dragonfly (Added extra missile and changed firing sound effects)
	- Kazuar (changed firing sound effects)
	- Orca Fighter (changed firing sound effects)
	- Eclipse Tank (changed firing animation and sound effects)
	- Hornet (Increased damage and changed firing sound effects)
	- Banshee Interceptor (changed firing animation)
	- TW1 Buggy (changed firing sound effects)
	- TW1 HumVee (changed firing sound effects)
	- TW1 Light Tank (changed elite weapon completely)
	- TW1 APC (changed firing sound effects)
	- TW1 Ratel (changed firing sound effects)
	- TW1 Bike (changed elite weapon completely)
	- TW1 Orca (changed firing sound effects)
	- TW1 Apache (changed firing sound effects)
	- GloboTech Gunship (changed firing sound effects)
	- GloboTech HumVee (changed firing sound effects)
	- GloboTech Light Tank (changed elite weapon completely)
- All Aircraft are now RADAR_INVISIBLE during elite status
- Refined unit elite and veteran abilities to follow a uniformed theme
- Vehicles using Light Armor now SELF_HEAL at veteran status
- Vehicles using Heavy Armor now SELF_HEAL at elite status
- All Vehicles now use STRONGER and FASTER values on veteran status
- All Vehicles now use special abilities on elite status dependant on the unit
	- High tier units gain Sensors, low tier units gain Crusher etc.
- TW1 HumVees are now ImmuneToVeins
- TW1 Avengers are now ImmuneToVeins
- Purged Rules.ini of tons of unused testing structures such as buildable train tracks
	- This is an attempt to fix the strange ignoring adjacency bug
- Nod Harvester speed changed from 9 to 8
- All Harvester units now use SelfHealing=yes
- Increased GloboTech Guardian strength from 80 to 100
- Removed SelfHealing=no tags from several units (pointless as default value is no)
- Nod Drones (Viper, Cleaver, Redeemer, Demolition) no longer heal in tiberium
- Modified overall AI values further
- Added new GloboTech Unit: Sentinel
- Capitalized lower case ROCKET1 on TOWMissile weapon
- Capitalized lower case SCRIN5B entries on Banshee weapons
- Increased Dawn Commando sight range from 6 to 8
- Improved Twisted Dawn Grenadier weapon
- Removed muzzle flash from Hornet to improve performance
- Enabled Nod Silo for Twisted Dawn mode
	- Added new Nod Silo cameos
	- Dawn code updated to remove Tiberium Storage from Nod Power Plants
- Renamed Mole Artillery to Tremor Artillery
- Renamed Tremor mutation to Tyrant
- Changed tree strength from 200 to 50
- Re-enabled campaign score screens
- Score screens no longer cause crashes when enabled
- Fixed names on AI Clone structures
- Fixed name on TW1 A-10 in Twisted Dawn mode
- Reduced lifespan of flame smoke
- Reduced lifespan of flames
- Resized several explosion by 15%
- Altered code of damage smoke particles for more realistic smoke simulation
- Decreased amount of debris spawned from ammo crates to reduce lag
- Changed TICK movement zone to Normal and Speedtype to Creep (used to be Hover for some reason)
- Changed Float movement type to only function on water tiles
	- Tremor now uses Creep speedtype again
- Added Twisted Dawn Gunship entries
- Enabled SidebarHack=yes
- Altered morphable tags on following tem.ini entries
	- Farm Crops
	- Dirt Roads
	- Infested Wet Ground
- Rough Ground (large cracked tiles) can have pavement built upon them once again
- Updated blood and corpse system
- InfDeath=3 applied to all Railgun projectiles (infantry explode upon death)
- InfDeath=3 applied to Grenadier weapon
- InfDeath=3 applied to explosive missile projectiles
- Applied code for 227mmAAMissileGDI on TDBOAT
- Reducded volume of several large impact explosions
- Changed CraterLevel=4 for Meteors to CraterLevel=0 to prevent deformation graphical errors
- Removed several redundant lines and tags from several Rules.ini entries
- Removed several unused animation and particle entries
- Removed excess animations from laser weapons to improve performance
- Removed small smoke from fires to reduce lag
- Removed several redundant and unused terrain tiles
- Removed several redundant and unused animations
- Removed redundant tags on flames
- Removed numerous redundant and unused antries from rules.ini and art.ini
- Removed several unused items and entries from INI files for better performance
- Removed Bright=yes tags from several warheads to improve overall performance
- Removed some more redundant animation entries from index
- Renamed STLITEXX alpha imageries from STLITEXXALP to STLIXXAL to reach 8 characters
- Removed some unused voxel debris animations (SHARD02 and BSHARD02)
- Reduced MessageDelay time from 5.1 to 3.5
- Increased range of Twisted Dawn Turret weapon
- DUMIMP structure now uses ToOverlay=IMOV
- Cliff Growths now behave the same way as standard trees
- Removed unused voxel debris entries (CRYST01 and CRYST02)
- Changed armour type of GloboTech Gun Batteries from concrete to wood (correct structure type)
- Twisted Dawn Tiberium Bomber armour strength reduced
- Twisted Dawn A-10 Bomber armour strength reduced
- Reduced Sonic Warhead damage against structures
- Removed DemandLoad=true from GDI Sensor Array animations (prevents crashes in very rare cases)
- Reduced amount of debris spawned by explosions (performance enhancement)
- Reduced rate of which Tiberium is spawned via spreaders (performance enhancement)
- Reduced rate of which small fires are spawned via large fires (performance enhancement)
- Increased TD SSM Launcher rate of fire
- Increased TD Tiberium Bomber firepower
- Increased AP Warhead effectiveness against infantry by 8%
- Changed order of the way some trees appear in FinalTI
- Added additional lines [TIRE] entry to prevent rare IE from occuring
- Renamed JAHCITY2 to Crimsonum Centre
- Renamed JAHCITY3 to Bittah Bar
- Removed Powered=yes tags from TDGUTO and TDTURR (Both use Power=0)
- Twisted Dawn Nod Turret no longer requires power (same as TD Guard Tower)
- Added ActiveAnimPowered=yes to GT EMP Sea Mine
- Changed Stinger Mobile SAM MovementZone to Crusher (was Destroyer for some reason)
- Mobile HQ's now use SelfHealing=yes
- Fixed the sprite positions and foundations of building ruins (RUINS01-14)
- Fixed incorrect spelling of Pallets (buildings/overlay)
- Replaced the buggy Walker locomotor with Drive for GDI MLRS Walker, Nod Redeemer, GT Sentinel, GDI Kazuar, GT Surveillance Drone and Scarab
- Changed the Armor type of building ruins (RUINS01-14) from wood to heavy, making them less susceptible to fire
- Replaced Deployed Redeemer Drone's primary weapon from Goliath's 120mm anti-tank cannon to a unique, powerful laser
- Re-added infested interior buildings
- Removed several structures from structure list to be replaced with Terrain Objects in their place on maps
	- Old Tombstones
	- Old Crates
	- Old Pipes
	- Old Bus Stops
	- Old Traffic Cones
	- Old Indoor Crates
	- Old Pallets
	- All maps have been updated to remove said structures and have been entirely removed from the INI files
- All Infantry that use FireUp= values now use FireProne= with the same value
- Increased the ROT of Marauder, Hovvee and Shadow's missiles
- Reduced Infector's damage against vehicles and structures
- Applied UndeploysInto=TDHORV to Dawn Harvester code
- Renamed EMP Cannon to EMP Emitter
- Renamed Seismic Projector to Seismic Emitter
- Renamed E.M.Pulse special to Emitter
- Civilian Gas Station Pumps now explode when destroyed
- GloboTech Armories no longer use infinite ammunition
- GloboTech Hospitals no longer use infinite ammunition
- GloboTech EMP Sea mine range and area effect reduced
- Fixed several terrain objects occupation bits
- Silos now use BaseNormal=no
- Nod Stealth Generator Stats Lowered to compensate for smaller foundation
	- Strength reduced from 600 to 500
	- Cost Reduced from 2500 to 2000
	- Cloak Radius reduced from 16 to 12
- Nod Advanced Tiberium Reactor renamed to Core Reactor
	- No longer stores Tiberium, only Tiberium Reactors do
	- Power Increased from 150 to 200
	- Cost Increased from 750 to 800
	- Now Explodes causing collateral damage when destroyed
- Removed "GloboTech" prefix from standard GloboTech units
- Renamed GloboTech Light Tank to Vanguard Light Tank
- Unit Queue max increased from 30 to 50
- Fixed a bug that caused Hand of Nod lights to shine through trees
- Fixed a bug that caused SAM Bunker lights to shine through trees
- Fixed a bug that caused Nod Radar to appear through trees
- Removed lots of useless entries in the Animationds index
- Fixed several bugs found in AI.ini
	- 'SCRIN' entries replaced with 'SCRINI'
	- Duplicate Script fixed and replaced with originally intended script
	- 'NATPML' typos corrected to 'NATMPL'
- Added several new AI team types
	- Units like Siege Infantry are now used by GDI AI opponents
- Modified AI Clone structures to prevent potential skirmish problems
	- Corrected TechLevel values
	- Applied BuildLimit=0 (AI can build them, players can not)
	- AIBuildThis=yes
- Revamped overall skirmish AI behaviour
	- Renamed most taskforces to what units they contain
	- Removed easy GDI unused secondary teams
	- Changed some easy GDI team taskforces around
	- Marked several easy GDI teams as obsolete (duplicates, using wrong units for job, etc)
	- Removed easy Nod unused secondary teams
	- Changed some easy Nod team taskforces around
	- Marked several easy Nod teams as obsolete (duplicates, using wrong units for job, etc)
	- Renamed all GDI Medium AI teams to M (instead of being dupes of H)
	- Updated all MCV teams to have Priority = 1 (should be highest prio)
	- Updated all Easy AI teams to use Priority 4 for Pool teams and Priority 8 for attacks
	- Added GDI Refinery variants of APC Engie Money Steal teams / triggers
	- Removed obsolete Nod Base Repair Vehicle taskforce / teams / triggers
		- Removed Easy AI teams (and thus triggers) marked as obsolete
	- APC Conyard attacks will now first focus on ConYard before attacking anything else
	- APC Commando attacks will now wait until fully loaded before moving towards the enemy base
	- Changed all Easy APC attacks to have
		 - Are Team Members Recruitable = no
		 - Loose Recruit = no
		 - May fix issue that GDI spams Engineers based on the APC attacks
	- Changed all (attack) scripts to end in Assign New Mission -> Hunt
 		- Fixes issue that when defeating an opponent AI teams get stuck into guard mode
	- Hard GDI AI Commando APC attack now focus on their target and ignore incoming attacks
	- Updated Hard AI attack Ion Cannon teams to actually use the Attack Ion Cannon script
	- Updated Hard AI attack Missile Silo triggers to actually trigger on Temple of Nod (instead of Nod Tech Center)
	- Repurposed several unused Hard GDI AI 'secondary' teams into proper attacks
	- Rebalanced Hard GDI AI taskforces a bit
	- Renamed Hard GDI AI teams / triggers that only use infantry
	- Changed several of the infantry only teams to only trigger when the Hard GDI AI doesn't have a Tech Center
	- Added 1 Behemoth attack for Easy GDI AI
	- Added 5 Behemoth attacks for Medium GDI AI
	- Added 7 Behemoth attacks for Hard GDI AI
	- Added 8 additional Bomber attacks for Hard Nod AI
	- Revised Hard Nod AI
	- Added 9 Demo Drone attacks for Hard Nod AI
	- Removed unused taskforces
	- Removed Vehicle Steal APC from all difficulty levels
	- Added a single Infector attack for each difficulty level
	- Updated all Hard AI teams to use Priority 4 for Temple / Ion Cannon attack teams
	- Updated various other Hard AI teams' Priority levels
	- Removed Mutant Hijacker pool team from all difficulty levels
	- Fixed issue that GDI sometimes decides to spam Engineers constantly
	- Fixed issue that AI didn't replace MCV properly
	- Changed several of the infantry only teams to only trigger when the Hard Nod AI doesn't have a Tech Center
	- Added several more lower-tier infantry-only attacks for Hard AI
	- Hard Nod AI now has 5 Base threat attacks
	- Hard Nod AI now has 5 Structure attacks
	- Hard GDI AI now has 5 Base threat attacks
	- Hard GDI AI now has 5 Structure attacks
- Added HOVAPCAI (Hover APC clone without weapon for AI)
- Increased Flight Level from 800 to 1000 on all aircraft that flew at default height
- Modified several AI behaviour flags in Rules.ini for improved gameplay and performance (kept old values commented out)
- Added new GDI hidden unit
	- Dawn Commando removed as hidden unit
- Late game Tech Tree updates:
	- Hall of Faith now gains access to only Vulcan Cyborg and Tachyon Cyborg when built
	- Cyborg Reaper now requires Hall of Faith and Technology Center
	- Cyborg Commando now requires Hall of Faith, Technology Center and Temple of Nod
		- Now requires Tech Level 10
	- Mammoth Walker now requires War Factroy, Technology Center and Uplink Center
		- Now requires Tech Level 10
	- Orca Immobilizer now requires Helipad and Technology Center (no longer requires EMP cannon)
- Fixed: Duplicate tag/index in Rules.ini: [BEHE]: Cost
- Fixed: Duplicate tag/index in Rules.ini: [BILEG]: ImmuneToVeins
- Fixed: Duplicate tag/index in Rules.ini: [SPRNGWRM]: ImmuneToVeins
- Fixed: Duplicate section in Rules.ini: [DEFOB]
- Fixed: Duplicate section in Rules.ini: [MobileEMPulseWeapon]
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods1]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods2]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods3]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods4]: ROT
- Fixed: Duplicate tag/index in Rules.ini: [KdKPods5]: ROT
- Tiberium Growth Rate changed from 5 to 25 (so it doesn't look graphically blocky)
- Renamed BEHE unit to LEVIA
- Added new GDI unit: Behemoth
- Removed plenty of unused sounds from Sound.ini and Mix files
- Altered name of several terrain sets for easier locating in FinalTI
- Orca Immobilizer Ammo reduced to 3
- Compiled all infantry and unit sprites into cache.mix (conquer.mix is now only used for animations whereas cache.mix uses all faction artwork)
- Converted all street lights from structure objects to terrain objects to improve performance

GRAPHICAL, TERRAIN AND SOUND CHANGES / ADDITIONS

- Added new track: Space Echo [Frank Klepacki Remix]
- Added new track: Just War
- Added new track: Still Alone
- Added new track: Black Hand
- Added new track: Advance
- Added new track: Ascension
- Added new track: Act on Insurrection 2.0
	- Replaces old version
- Added new track: Disturbance
	- Replaces Sandstorm
- Added new track: Necrofunk
- Added new track: One Mission
- Added new track: Drillbit
- Added new track: Xenophile
- Added new track: Eidolon
- Added new track: Prodigal Son
- Added new track: Broken Radio
- Added new track: Twisted March
- Added new track: Cataclysm
- Added new track: Euphoria
- Added new Nod Tiberium Refinery image
- Added new Nod Tiberium Refinery cameos
- Added new Nod Core Reactor image
- Added new Nod Core Reactor cameo
- Added new Nod Wall image
- Added new Nod Wall cameos
- Added new Nod Gate image
- Added new Nod Gate cameos
- Added new Nod Laser Turret image
- Added new Nod Laser Turret cameos
- Added new Nod Tiberium Reactor image
- Added new Nod Tiberium Reactor cameos
- Added new Nod Repair Bay image
- Added new Nod Repair Bay cameos
- Added new Nod Stealth Generator image
- Added new Nod Stealth Generator cameos
- Added new Nod Banshee Supply Facility image
- Added new Nod Banshee Supply Facility cameos
- Added some new village structures
- Added new flame animations
- Added new splash animations
- Added new infested splash animations
- Added new nuclear blast animation
- Added new GloboTech EVA voiceover
- Added new GloboTech briefing screens
- Added new GloboTech loading screens
- Added Twisted Dawn Gunboat Image
- Added new Nod Logo Cinematic
- Added new GDI Logo Cinematic
- Added new Firestorm Idle animations
- Added new Crate Power-up animations
- Added new Ion Storm bolt animation SHPs
- Added new GloboTech Harvester voiceover
- Added new GDI Carry-all voiceover
- Added new GDI Harvester voiceover
- Added new GDI Goliath Heavy Tank voiceover
- Added new GDI WASP APC voiceover
- Added new GDI ORCA Bomber voiceover
- Added new GDI ORCA Immobilizer voiceover
- Added new GDI Goliath Heavy Tank voiceover
- Added new GDI Kazuar voiceover
- Added new Nod Shadow Stealth Tank voiceover
- Added new Nod Hornet VOTL voiceover
- Added dummy impassible overlay for mapping purposes
- Added new Mud terrain LAT
- Added new GDI Command Center image
- Added new Nod Flame Tower image
- Added new structure to replace TACOHOUS (Old Factory)
- Fixed THOUSANDS of terrain bugs (In accordance to the TMP Shop tool)
	- Fixed incorrect extra image information on thousands of tiles
	- Fixed terraintype values on numerous tiles
- Fixed volume of Scatterpack voiceover (lowered volume)
- Fixed volume of Dragonfly voiceover (lowered volume)
- Fixed volume of Twisted Dawn Guard Tower firing sound (raised volume)
- Replaced several old terrain tiles with new versions
- Replaced unused clear cracked dirt set with Desert Grass set
- Replaced lesser-quality fona in INI's and on maps with improved fona
- Renamed LKOTRXX sets to LTREEXX so that the random tree generator can use them (edited all maps to compensate)
- Renamed some terrain tiles in TEM.INI
- Improved several civilian structure damage frames
- Improved clear tiles
- Improved water crossing tiles
- Improved barbed wire image
- Improved GloboTech interface artwork
- Improved Scatterpack firing animations
- Improved several trees from the African tree set
- Improved Nod base stripes terrain
- Improved imagery of all futuristic Village structures
- Improved water tank imagery
- Improved green house imagery
- Improved Harvester tiberium debris animations (This took us six fucking years!)
- Improved Tiberium Ground set
- Removed fake rotors from helicopter voxels (Apaches / Chinooks)
- Updated animation palette
- Updated various animations with improved graphics
- Updated score screen to include correct date
- Remade several trees
- Updated entirity of NTREEXX set
- Remade sidewalk terrain tiles
- Remade pavement LAT edges
- Added 32 new overlays:
	- 18 Rubble piles
	- 4 Sandbag walls (4 directions)
	- 2 Scrap tire heaps
	- 8 Fuel drums (explosive)
- Added 147 new terrain objects:
	- 4 Hedgehogs (tank obstacles)
	- 8 Concrete barriers
	- 4 Earthfill barriers
	- 6 Misc. tank obstacles
	- 8 Landing craft obstacles
	- 4 Stake traps (tank obstacles)
	- 4 Concrete block obstacles
	- 10 Gravestones
	- 6 Wooden cable reels
	- 6 Metal Pipes
	- 6 Brown Metal Pipes
	- 2 Firewood piles
	- 8 Brick heaps & walls
	- 6 Wooden wagons
	- 6 Hay bales & stacks
	- 4 Wooden benches
	- 4 Troughs
	- 2 Garden enclosures
	- 1 Water well
	- 10 Wooden barrels
	- 2 Hen houses
	- 10 Small crate piles
	- 16 Large crate piles
	- 10 Misc. supply piles
- Added a new wall crush sound
- Added new Sandstorm overlay animation for campaign maps
- Added a billboard for Bittah Commander
- Added an improved version of the interior gateway tileset
- Added 6 new debris smudges
- Added new Natural Low Cliff variants
- Added new Grass Dirt LAT set
- Added new Grass Rocky LAT set
- Added new Grass Shore tile set
- Added new Grass Slope tile set
- Added new Grass Ramp Edge Fix Up set
- Added new Grass Low Cliff set
- Added new Grass High Cliff set
- Added new Grass Slope Set Pieces set
- Added new Grass Water Crossings set
- Added new Grass Water Slopes set
- Added new Grass Water Cliffs set
- Added new Grass Water Caves set
- Added new Grass Waterfalls set
- Added new Grass Low Waterfalls set
- Added new Grass Pavement set
- Added new Grass Roads Straight set
- Added new Grass Roads Junction set
- Added new Grass Roads Bendy set
- Added new Grass Roads Slopes set
- Fixed several radar colours on SHP files
- Improved GDI Refinery imagery
- Improved Nod Refienry imagery
- Improved GDI Base Props imagery
- Improved Nod Base Props imagery
- Added 2 new Spruce Trees
- GDI Defense upgrades now ignore map lighting
- Added 3 new Dock Cranes
- Added some arrow animations for tutorial purposes
- Replaced old Harbour Warehouse with better imagery
- Improved Nod Web Spider imagery
- Improved Low Pavement Cliff imagery
- Improved Low Pavement Slopes imagery
- Improved Pavement Cliff transitions imagery and added missing tiles
- Improved all Pavement Cliff images by adding barriers and fixing some small errors
- Improved all High Pavement Cliff images by adding barriers and fixing some small errors
- Improved City Pavement imagery
- Improved several terrain sets
- Added new GloboTech Gunship image
- Added GloboTech Gunship cameo
- Added new GloboTech Sonic Fighter cameo
- Added GloboTech Sonic Fighter cameo
- Added new Vulcan Cyborg image
- Added new Marauder image
- Added new Cement Factory civilian structure
- Improved GDI Immobilizer Icon
- Improved Nod Web Spider Icon
- Fixed positioning on all Fona TerrainTypes
- Added new civilian wind turbine prop
- Replaced some duplicate terrain objects with new images
- Added some scattered junk smudges
- Added some missing terrain pieces from sets
- Added new images for missile projectiles
- Added new Cliff terrain tiles
- Added new Water Cliff terrain tiles
- Added new Slope Set Pieces terrain tiles
- Added new Water Cave terrain tiles
- Added new Train Bridge terrain tiles
- Added new Destroyable Cliff terrain tiles
- Altered lots of terrain tiles to have more passable cells
- Added some new atmospheric sound effects for maps
- Added some new Clear LAT Addition tiles
- Updated placement SHP image

FINALTI, MAP AND CAMPAIGN CHANGES / ADDITIONS

- Added new mission: TI GloboTech Mission 01: Unity
- Added new mission: TI Nod Bonus Mission: Reaper Raid
- Added new mission: TD Nod Mission 01: Nikoomba's Demise
- Added new mission: TD Nod Mission 02: Invasion of Egypt
- Added new mission: TD Nod Mission 03: Prisonbreak
- Added new mission: TD Nod Mission 04 A: Blight On Oum Hadjer
- Added new mission: TD Nod Mission 04 B: Mao Civil War
- Added new mission: TD Nod Mission 04 C: Adrift
- Added new mission: TD GDI Mission 01: Capture the Beachhead
- Added new mission: TD GDI Mission 02: Knock out the Refinery
- Added new mission: TD GDI Mission 03: Destroy the SAM Sites
- Added new mission: TD GDI Mission 04 A: Get the Rods Back
- Added TI Nod Mission 16: Eagle's Fall to scrapped maps list
	- No longer a part of the main campaign (it will later be replaced)
- Grenadiers now use Twisted Dawn era projectiles in early Nod and GDI campaign missions
- Fixed pathfinding and clipping errors in TI Nod Mission 06: Scavenger Hunt
- Fixed pathfinding and clipping errors in TI Nod Mission 09: The Infector Program
- Fixed pathfinding and clipping errors in TI Nod Mission 11: Mechanical Man
- Fixed pathfinding and clipping errors in TI Nod Mission 12: Lost
- Fixed pathfinding and clipping errors in TI Nod Mission 13: New Brotherhood
- Fixed pathfinding and clipping errors in TI GDI Mission 08: Paradox Device
- Fixed pathfinding and clipping errors in TI GDI Challenge 02
- Fixed a bug in TI Nod Mission 11: Mechanical Man that would sometimes cause a slow-down during the intro
- Fixed Harvester production trigger on TI Nod Mission 11: Mechanical Man
- Corrected AI behaviour in TI Nod Mission 03: Total Eclipse
	- AI no longer has infinite cash
	- Dawn era units use correct values
- Re-worded hundreds of text strings in Tutorial.ini for campaigns
- Re-worded several briefing entries in campaign maps
- Updated several gameplay aspects of TI Nod Mission 08: Zero Gravity
- Updated Numerous campaign maps to feature new GloboTech Sentinel unit
- Updated Numerous campaign maps to feature new triggers to alter atmosphere in-game
- Updated Numerous campaign maps to use unique themes
- Updated Numerous campaign maps to use new Nod Logo Cinematic
- Updated Numerous campaign maps to use new GDI Logo Cinematic
- Added a lot of the campaign briefings, script lines etc. with proofread/rewritten ones
- Replaced the derelict Nod buildings in Nod Mission 14: Compulsions with Twisted Dawn era buildings
- Fixed a broken trigger on GDI Mission 01: Last Chance
- Fixed a broken trigger on GDI Mission 08: Paradox Device
- Fixed a broken trigger on Nod Mission 04B: Shadow, Shadow
- Updated several maps to use more refined codes for certain data entries
- Added new multiplayer map: [8] W.A.T.
- Added new multiplayer map: [3] Pyroclasm
- Added new multiplayer map: [4] Delusion
- Added new multiplayer map: [6] Ghastly Creek
- Added new multiplayer map: [6] Unrepent
- Added new multiplayer map: [2] Rocky Road
- Added new multiplayer map: [2] Industrial Strength
- Added new multiplayer map: [4] The Knoll
- Added new survival map: [6] Dust and Echoes
- Added new survival map: [6] The Dawning of Doom
- Removed several outdated and obsolete multiplayer maps
	- [2] Bunker Hill
	- [2] Cataclysmia
	- [2] Dustbowl Battle
	- [2] The Gauntlet (Similar to Gamma City)
	- [2] Primal Haven
	- [2] Suicidal Tendencies
	- [2] Tiers of Sorrow II
	- [4] Resistance Fall
	- [4] 'X' Mark The Spot
	- [5] Pit of Despair
	- [8] Hydro City
	- [8] Super Bridgehead
- Improved some multiplayer map preview images
- Improved performance by removing several small objects on [6] Epsilon City
- Fixed pathfinding and clipping errors in multiplayer map: [6] Desert Road
- Fixed overlapping structures on [2] Scarlet Infinity
- Removed Tiberium Raptors from all campaign maps (excluding challenge missions)
- Updated all multiplayer maps to use unique Ion Storm lighting
- Added a hack to FinalTI that allows up to 127 undos as opposed to the default 15

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