Fox Knight

Fox Spirits come in all shapes and sizes. This one has taken up a sword and champions noble causes.

## Abilities

Reflexes

Grappler

## Skills

Guard

Single Slash

Triple Slashes

Holy Slash

**Fox Knight** is an adventuring fox spirit who works for an all-monster adventurer's guild. Her goal in the dungeon is actually identical to the group's - to defeat the current Dungeon Lord and end the threat she poses - however, she has had difficulty advancing too deeply into the dungeon due to operating on her own. To train, she gravitated towards the Fox Shrine, where she found kindred spirits among the other foxes of the area.

Uniquely, she's one of the only enemies who does not bear the group any specific ill will, instead fighting them because of a desire to see how her human counterpart, Ceri, handles herself in a battle. If recruited, Fox Knight happily joins up to help Yomi overthrow the Dungeon Lord, provided that Yomi agrees to let Fox Knight have a rematch againt Ceri. Ceri finds her rather pleasant company.

Fox Knight is a strong melee combatant, notable for being the first enemy you will encounter with Holy Slash. This attack strikes hard regardless of elemental resistances, making it extremely dangerous to melee combatants and spellcasters alike.

Fox Knight is first encountered on Floor 16 and will be seen until Floor 19 as a random encounter. A special encounter can be had with her on floor 18, where the group comes across her campsite and teaches her a valuable lesson against complacency.

## Appearence

Fox Knight wears a padded leather top, leather gloves, panties, and leggings, metal bracers and pauldrons, and a heavy, if tattered, blue cloak. A large belt with pockets and her sword round out the ensemble. Fox Knight also wears a feathered hair ornament. Part of her hair is done up in a braid, a practice common to some warrior cultures.

## Progression

Fox Knight is notable for several reasons; as a stronger counterpart to Warrior and Sword Witch, she comes with both Grappler and Reflexes, the latter of which serves to make her better at longer, more dragged-out fights. She is the first monster the group will encounter that has Holy Slash, as well, which lets her essentially bypass elemental resistances entirely. While she is far from the only character to learn this move, with Maeve learning it after an event and Tribal Warrior having it by default, she's easily the earliest character to have it, which does a lot to keep her useful up through to the endgame. It takes little more than a few stat seeds to make Fox Knight endgame-viable, and though there are better melee fighters, she offers enough at a specific point to make her worth keeping around.

Fox Knight is an excellent candidate to teach Fire Slash to if you didn't already teach it to Ceri or Maeve. As her stats are extremely well-rounded, she can just as easily be given a ranged attack or even magic without too much trouble, making her extremely versatile. She makes an excellent candidate to teach Thunder Chain or Poison Bolt to in this capacity as well.

Her main downside is that she just doesn't have as many traits as end-game melee fighters like Assassin, Whip Wielder, Abyss Demon, and Abyssal Watcher, and her stats, while quite decent, are nothing spectacular. Maeve eventually completely eclipses her in utility once she learns Holy Slash, and her stats are notably higher than Fox Knight's as well.

## Quotes

* "I'm part of a monster's adventurer guild."
* "If humanity and monsters must fight, it must be with honour and on the battlefield."
* "What are you, my mother?"

## Trivia

* Fox Knight is one of only two enemies whose special encounter version is encountered well after her recruitable version becomes available (the other being Cat).