Pesar

The **Pesar** are a race of small plant folk that live on the world of Valen'Dria. They are a solitary and isolated folk that do not explore outside their habitats often, and those that seek the outside world are seen as trouble. They are often found is deep wooded areas known as Sanctuaries, and often are under the protection of a forest spirit. Due to their light nature, they can float on large lily pads on water, however, they cannot swim as their bodies would soak up too much water and harm them. It is possible they are related in some way to the Children of the Forest.

## Pesar Traits

* ***Creature Type***: Plant
* ***Ability Score Increase***: +2 to Dexterity, +1 to Charisma, Pesar are quick and nimble, but physically frail
* ***Age***: Pesar live to be 60 standard years, maturing at 15 years
* ***Size***: Pesar grow to 3 feet in height, and can weight up to 40 pounds. Their size is Small
* ***Speed***: Your base walking speed is 30 feet.
* ***Darkvision***: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* ***Seed Spit:*** Pesar can fire a seed from their snout up to 30 feet away, doing 1d4 damage.
* ***Water Hop:*** Pesar can move up to their speed across water if they start on dry land.
* ***Water Logged:*** Pesar cannot be submerged in water or they will drown, and they cannot swim.
* ***Adept Camouflage:*** Pesar are untrusting and quick to hide, they can as a bonus action hide in light foliage.
* ***Fire Susceptibility:*** Because of their wooden bodies, Pesar are vulnerable to fire damage, unless otherwise warded by magic or the like.
* ***Languages***: You can speak, read, and write Pesaric.

## Appearance

Pesar appear as small wooden beings, averaging roughly 3 feet in height. They are notable for their sorrowful expression with their large reddish yellow eyes. They also have growths of leaf-life material that they style like hair on humanoid races. These leaf growths range in color from green to red to a golden yellow. They also have a snout that they speak through and can spit things from with great force.

## Origins

No one knows where the Pesar originated from for certain, but it is believed that a group of druids wandered too deeply into a dark forest that was tainted by the Shadowfell and became lost. This exposure made them give in to despair and sorrow and regret, and this in turned twisted their forms into small plant folk. When they returned from the deep dark of the Shadowfell, the Primal Spirits took pity upon these lost folk and became their protectors, establishing the first Sanctuary.

## Life Cycle

Pesar are born in the Sanctuary Gardens, where they are grown in small specially created soil. The soil that they grow in determines their leaf color: red leaves are more martial, while golden is more magically inclined, with green leaves being inclined in the druidic arts. When they are first born, they are known as **Sprouts**, and as they mature around 15 years of age, they are known as **Scrubs**, and when they reach old age, they are known as **Bloomed**.

When a Pesar dies, their body takes root in special groves and becomes a small tree. These gardens are tended to with great respect by the rest of the Sanctuary and are located in the shadow of their Guardian Spirits. When a Pesar dies far from home, it will take root where ever it dies, and the tree takes a twisted and sad form that causes all who come upon it to be overcome with regret and sadness.

## Culture

The Pesar are a people of regret and sadness, not trusting of others in the world, they live in isolation in their Sanctuaries. Their Guardian Spirits often act as advisors and protectors, sheltering their homes from invaders and clouding the ways to reach them, and as such, the Pesar are rarely seen by the larger world, and those that have witnessed them often mistake then for an awakened shrub or the like.

Occasionally, a Pesar will develop wanderlust and decide to see the world outside their Sanctuaries. These Pesar are seen as trouble and often attempts are made to dissuade them from leaving their homes, as no good will come from mingling with the large folks. Even the most outgoing of Pesar still is wary of the other races, and distrustful of them until they have proven themselves. Eventually, the wanderlust will fade and the Pesar will attempt to return home, and live it's life out until it's final days.

The Pesar are about their community, and all they do is to help each other out, no matter how menial the task, they wish to do what they can to better their lives. Though the Guardian Spirit is their advisor and protector, they are actually ruled by the **Royal Blooms**, a family of Pesar that governs their laws and customs. The **Royal Bloom** is the leader, with their heir known as the **Royal Bulb**.

## Fashion and Attire

Pesar are peerless artisans with wood and leaf, they can dye them colors to match their mood and desires, and harvest leaves from their forests to fashion into a type of clothing. It is theorized to be a hold over of the time when the first Pesar were still humanoid and they remember when they used to garb themselves in clothing. As such, this practice became a tradition. Even still, their clothing does not prevent them from being able to hide in foliage in mere moments.

## Naming

When Pesar are first born, they are given names. Often these names are often two syllable names such as "Pika", "Buji", or "Tatl".

## Tools of the Pesar

The Pesar use unique items in their everyday life that makes travel and defense easier for them.

* Rotor Leaves - special leaves that grow large and allow the Pesar to glide short distances of 30 feet when at a height of at least 20 feet.
* Seeds - Pesar can spit seeds from their snouts to inflict damage at a distance. There are different types of Pesar Seeds grown in their Sanctuaries that can cause different effects.
* Vine Ropes - The Pesar have special vines that interlace their homes allowing them to zip along them with easy to cover great distances quickly.