Emi Kakonari

credit to Damo and Cheap for helping with the ref

## Appearance

### **General Appearance**

An athletic girl with an average build, she has medium length blonde hair that never quite settles down. Her eyes are a dark pinkish red, and she has mild freckles on her face and shoulders that only come out in the sun. She also has a small scar below her left eye from an accident involving her quirk that occurred at age seven.

### **Costumed Appearance**

A blue, red, and pink costume comprised mostly of a hardened plastic material. The red and dark blue parts are hardened, while the lighter blue and pink parts are a softer rubbery fabric.

## Personality

Emi is quite socially awkward and often resorts to jokes and sleight of hand to try and fit in. When in combat, she retains her joking manner, although it merely serves to mask the deep well of anger and misery that causes her to fight until she drops. She will often have a strip of beef jerky in her mouth, as she finds it relaxing. The meat snacks also serve as her main tool when trying to bamboozle others, often "appearing" inside the mouths of others, as if by magic.

If you somehow manage to find her outside of school without planning to, it will often be in the most random of places, as she enjoys wandering the city with no supervision. Regardless of her destination, she will always be wearing a knee length dress of some sort, to serve as a mix of fashion and running utility.

From her wanderings, she's also gained a rather odd amount of knowledge about the seedier parts of town, and could easily find her way to any part of the city's Red Light District she pleases. Despite this, she somehow still manages to get lost within the confines of her own school. How strange.

## Character Background

Emi comes from an extremely prestigious and wealthy family. Her father is the owner of several large companies and spends a great amount of time traveling, leaving her with her mother most days. This separation has led to feelings of rather extreme alienation between Emi and her parents, nearly to the point of total relationship breakdown. Her parents also harbor this estrangement towards each other, leading the Kakonari house to be one of quiet whispers and blatant distrust between members. Suffice it to say, if Emi had not been born, her parents would not still be together.

Despite the clear and obvious mistrust in the Kakonari family, its members still very much love and care for each other, even if that love is buried behind layers of anger and resentment. Because of this, Emi's father still grants her control of a small chunk of the family fortune, to be used for whatever she pleases. As such, she already has a greater net worth than most successful business men will in their lifetimes. While most of the time she tries to keep her wealth hidden from her fellow classmates, she's more than willing to splurge on gifts and services to try and earn their affection, not realizing that she has the potential to become loved without the use of her fortune.

As she was being extremely sheltered by her parents during her time in primary school, her social life began to wither away and fall apart, leading to a rather high amount of social isolation and ineptitude. Despite this, she eventually found her tribe after becoming a fan of Shonen Jump (particularly JoJo's Bizarre Adventure), and joining the fandom's online community. When not in class she spends her time drawing (JoJo fanart or those around her), running (usually from her parents), or playing video games (usually online, where she can chat with other players). On occasion she'll go out to her family's private shooting range and practice with her quirk.

## Character Aspects

1. Joker
2. Everyone's a Friend
3. Seeing Red

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### **Repulsion**

Repulsion is a quirk that allows Emi to create small blasts of repulsive energy that push away objects in contact with her. This can be used to launch small objects away at high speed. She has to be careful, however, as her quirk uses the weight of her body to push away objects, so attempting to use her quirk on something heavier than herself will send her flying instead. She can use this to her advantage, by bouncing from one surface to another at high speed.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 Touch(+2)
 * Clear Trail (-1): The user's blasts are reddish-pink energy in appearance.
* Unconventional Movement (+5): The user is able to push themselves away from anything heavier than them with the blasts.
	+ Attach (+1)
* Unconventional Movement (+5) The user is able to push things away from themselves that weigh less than them with the blasts.
	+ Attach (+1)

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

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## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining

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