recursal/Fanatic-Fandom huggingface dataset:
Season of Dragons

Gwyn ap Nudd said the **Season of Dragons** was the new season after the Season of Turning in the fae realm.

## Appears in

Major canon:

*The Ice Plague: Book 3 - The Ice Plague*

## Details

A long time ago, Davix and Olphix slew many dragons and turned some into Old Lore, and cast a geas to erase knowledge of them from the fae realm. After the geas was broken, and Davix and Olphix died, Kabiri noted that it was time for the dragons to return, and for Eran Iliakambar to find them. Gwyn noted Eran had hundreds of years to bring them back.

## References

1. ↑ not\_poignant. “The Ice Plague: Book 1 - The Forest of Fire.” *The Fae Tales Verse. Archive of Our Own,* 6 September 2018. https://archiveofourown.org/works/12036105/chapters/37093806. Chapter 28: Like Batteries.
2. ↑ not\_poignant. “The Ice Plague: Book 3 - The Ice Plague.” *The Fae Tales Verse. Archive of Our Own,* 5 August 2022. https://archiveofourown.org/works/26266345/chapters/102269367. Chapter 40: A New Season.
GiseleSpencer-Bankes

**Arvonimi:** | Kreivitär
 **Ammatti:** | Antiikkiesineiden
 **Vanhemmat:** | Edward Spencer
 **Sisarukset:** | Theresa Spencer
 **Puoliso(t):** | Anthony Bankes (2001-2010),
 **Lapset:** | Eliza Bankes (s. 1996, k. 2017)
Jonathan Bankes (s. 1998)

**Lady Gisele Spencer-Bankes** on roolipelihahmo Hope Hotellissa. Hän teki ensiesiintymisensä 10. kesäkuuta 2017.

## Elämäkerta

Gisele Scarlett Spencer syntyi 2. tuokokuuta 1977 Cornwallin kaupungissa Englannissa Isossa-Britanniassa maalaisaatelilliseen perheeseen. Hänen vanhempansa ovat Sir. Edward Oscar Spencer ja lady Dorothea Marguerite Spencer (o.s. Bowes). Gisele on perheen kolmesta lapsesta keskimmäinen. Giselen ja tämän isosiskon Theresan välit ovat aina olleet etäiset eikä Gisele sen kummemmin ole tekemisissä myöskään veljensä Henryn kanssa. Vuonna 1995 Gisele tutustui Yorkin jaarli Anthony Bankesiin. Pian parille syntyi äpärätytär Eliza (1996-2017). Elizan syntymän jälkeen Anthony kosi Giseleä, mutta Gisele kieltäytyi ja jätti tyttärensä ja Anthonyn jälkeensä muuttaen asumaan Ranskaan. Ranska ei kuitenkaan miellyttänyt, joten Gisele palasi takaisin Yorkiin ja myöntyi uudelleenkosintaan. Häitä tanssittiin vuonna 2001. Gisele ja Anthony saivat toisen lapsensa, pojan, vuonna 1998. Vuonna 2010 Anthonyn ollessa matkalla lentokoneella Yhdysvaltoihin lentokone putosi ja Anthonyn ruumista ei koskaan löytynyt. Tästä täysin murtunut Gisele lähetti poikansa sisäoppilaitokseen Ranskaan ja jäi yksin asuttamaan kartanoa Yorkissa, sillä Eliza oli huolehtimassa sairaasta isoäidistään Dorotheasta. Dorothea jouduttiin kuitenkin lähettämään pakkohoitoon samana vuonna, joka jo entisestään lisäsi Giselen tuskaa. Gisele tunnettiinkin tästä eteenpäin Yorkin leskikreivittärenä. Vuonna 2015 Gisele kihlaantui uudelleen yhdysvaltalaisen liikemiehen kanssa, mutta julkilausuman mukaan häitä ei koskaan olla tanssittu. 5. heinäkuuta ilmoitettiin, että Giselen esikoistytär Eliza oli kuollut huumeiden yliannostukseen. Gisele oli jo useamman vuoden ajan varoitellut tytärtään touhuistaan, mutta narkomaanitytär oli jatkanut touhujaan siitä huolimatta. Hautajaisissa Gisele pukeutui valkoiseen muiden vieraiden pukeutuessa mustaan.
DarleneFuentes

## Yleisesti

Darlene Fuentes teki ensiesiintymisensä 1. lokakuuta 2017. Hän saapui äitinsä lady Natalie Fuentesin seurana heidän sukukartanolle. He ottivat vallan aatelisyhteisössä.

## Elämänkerta

Darlene syntyi 19. helmikuuta 1988. Hän on Fuentusen perheen esikoinen. Hän kävi koulua Yhdysvalloissa ja lukion jälkeen hän alkoi viinien maahantuojaksi. Hänen isoäitinsä oli harjoittanut tätä liiketoimintaa nuoruudessaan. Darlene päätti, että tuo perheen yrityksen takaisin kuuluisuuteen ja niinhän siinä kävikin. Hän on harjoittanut liiketoimintaa 20-vuotiaasta asti. Hän omistaa perheen liiketoiminnan. Hän sai myös varakreivitären viran 25-vuotiaana, kun Fuentusen perhetuttu kuoli syöpään. Hän oli luvannut antaa varakreivitären arvon Darlenelle. He saapuivat hänen äitinsä kanssa Englantiin harjoittamaan liiketoimintaansa ja johtamaan aatelisyhteisöä.
JonathanBankes

**Jonathan Alexander Bankes** on roolipelihahmo Hope Hotellissa. Hän teki ensiesiintymisensä 11. kesäkuuta 2017.

Jonathan Bankes syntyi 25.10.1998 Yorkissa, Englannissa. Hän eli lapsuutensa onnellisesti. Jonathanin isäAnthony Bankeskuoli lento-onnettomuudessa Jonathanin ollessa vasta 12-vuotias. Tapahtuneen jälkeen Jonathanin äiti Gisele lähetti poikansa Ranskaan sisäoppilaitokseen, jossa hän menestyi hyvin. Armeija-aika oli hänelle helppo, sillä hänen liikunnalliset lahjakkuutensa auttoivat häntä eteenpäin. Jonathan on 19-vuotias. Jonathanilla on sisar, Eliza. Jonathan on erittäin hyvänhaluinen, ja puolustaa mieluusti omiaan. Jonathan muutti rakennuttamaansa herrastaloon Englantiin, Thetfordiin, jonka jälkeen hän meni kihloihin Natalie Alexsandre Adelaide Siltoren kanssa, he kumpikin osapuoli ihastui toisiinsa heti.
GloriaBlair

## Yleisesti

Gloria Blair on roolipelihahmo Hope hotellissa ja hän teki ensiesiintymisensän elokuussa 2017. Gloria on kotoisin Yhdysvalloista ja muuttanut sieltä Italiaan, kunnes muutti viinien mukana Irlantiin. Hän toimi viinien maahantuojana Irlannissa, kunnes sai tarjouksen Englannista, että rakennuttaisi viinien paratiisin Englantiin. Hän ei voinut vastustaa.
Fire Magic

**Main Ideas**

Fire magic is the most basic and perhaps the oldest of the elemental magics. It harnesses the destructive and creative power of the most primal emotions, especially as anger and as incredulousness. As such, fire is used mainly as an offensive ability, and a mounting return to such aggression. For example, not only would the fire burn hotter as the battle went on, it would also spread, allowing the user more and more fire from which to draw on, even if their mana was expended and no more could be created.

Fire is an obviously destructive force, but when shaped and made into other things, not to mention combined with other substances, it could be a powerful tool.

**​Manifestation**

For the most part, the ability and this magic sparks up randomly and without warning during a moment of intense emotion is the most common

**​Capabilities**

**​Notable**
HayleyArcarth

## Yleisesti

Hayley on roolipelihahmo Hope hotellissa. Hän teki ensiesiintymisensä aikoinaan Swiftissä, tarkkaa päivänmäärää ei ole. Hayleylla oli mies ja yksi lapsi, mutta he molemmat kuolivat onnettomuudesssa ja sen jälkeen Hayley ei ole puhunut heistä. Arcarthin suku on peräisin Englannista. Sukujuuret yltävät Ranskaan, Yhdysvaltoihin ja jopa Pohjois-Suomeen. Hayley on Avignon kreivitär Ranskassa, sekä hänet tunnetaan myös Washingtonin yksi kuuluisimpina ladyista.

## Elämänkerta

Hayley eli lapsuutensa sisarensa kanssa, Hayley oli heistä vanhin. Haylen papa sekä mama kuolivat laivan upotessa avomerellä. Aatelisyhteisö kuitenkin periytyi Hayleyn sisarelle, Hayleyn ollessa Ranskassa liiketoimillaan ja hän kieltäytyi silloin johtajuudesta. Hänen sisarelleen ja hänelle itselleen kuitenkin tuli myöhemmin asiasta riitaa, mutta he johtivat riitojensa jälkeen yhdessä aatelisyhteisöä. Hayley sai aviomiehensä kanssa yhden lapsen, esikoisen. Hayleylle ja hänen aviomiehelle oli tulossa toinenkin lapsi, mutta Hayley sai keskenmenon. 2015 lokakuussa Hayleyn mies ja poika kuolivat onnettomuudessa. Hayleyn sisar oli jo kuollut ja hän johti aatelisyhteisöä sisarentyttären kanssa Lydia Arcarthin. Lydia sekä Hayley päättivät jättää leikit kesken ja jättivät aatelisyhteisön toiselle johtajakansalle. Lähtö ei kuitenkaan ollut helppoa, mutta asiat järjestettiin kuitenkin. Lydia teki itsemurhan, kun hän sytytti oman hotellinsa palamaan. Hayleyn silloin vietti Arcarthin suvun ainoana edustajana hautajaisia Lydialle ja hän lavasti hautajaisten jälkeen kuolemansa ja oli muuttanut Yhdysvaltoihin. Hän vanheni vanhenemistaan Yhdysvalloissa, kunnes hän päätyi vierailulle alku kesästä 2017 Englantiin vierailulle Maryn ja Violetin iloksi. Ilo kuitenkin muuttui suruksi, kun Violet päätti Hayleyn matkan Englantiin surulla, eli kuolemallaan, Violet oli kärsinyt sydänkivuista josta Hayley tiesi. Violet kuoli kuitenkin sydänkohtauksen johdosta tyttärensä syliin Rosanne Blairin, läsnäolioina olivat Hayley, Mary ja Rosanne. Hayley jäi pariksi päiväksi hautajaisten jälkeen Englantiin Rosannen ja Maryn tueksi. Sen jälkeen hän lähti asuttamaan uutta kartanoaan, joka oli juuri valmistunut. Hayley sai lisää surullisia asioita niskaansa, sillä Hayleyn ystävä Mary oli tehnyt itsemurhan. Hayley saapui pieni muotoiseen muistotilaisuuteen Englantiin ja jäi Violetin vanhalle toimistolle Lontooseen. Hän päätti periä toimiston ja Rosanne suostui asiaan. Kuitenkin 12. heinäkuuta Hayley lähti Ranskaan asuttamaan huvilaansa. Hän jätti kirjeen uudelle aatelisyhteisön johdolle, ettei luultavasti palaa Englantiin, kuin ilon ja surun päivinä.

## Hahmon takana

Hahmon takana on pitkään roolipelannut henkilö. Hahmolla on monia roolipeli hahmoja ollut Swift hotellissa.
Thugine

**Thugine** was a former Unseelie monarch who seemingly created the night gardens, or perhaps developed them, in the Unseelie Court.

## Folklore/Mythology

In Aboriginal beliefs, there is a rainbow serpent who dwells underwater in the west sometimes named Thugine. 'His scales are of many shimmering colors. When a rainbow appears in the sky, it is Thugine curving his back and the sun reflecting the colors of his scales.' 'The Rainbow Serpent or Rainbow Snake is a common deity often seen as a creator god, known by numerous names in different Australian Aboriginal languages, and a common motif in the art and religion of Aboriginal Australia. Not all of the myths of the ancestral being link a rainbow with the snake and not all describe the being as a snake, but there is usually a link with water or rain. . . . When the rainbow is seen in the sky, it is said to be the Rainbow Serpent moving from one waterhole to another and the divine concept explained why some waterholes never dried up when drought struck. . . . It is viewed as a giver of life through its association with water, but can be a destructive force if angry. The Rainbow Serpent is one of the most common and well-known Aboriginal stories and is of great importance to Aboriginal society. It is one of the oldest continuing religious beliefs in the world'.

## References

1. ↑ not\_poignant. “Game Theory.” *The Fae Tales Verse. Archive of Our Own,* 21 March 2014. https://archiveofourown.org/works/915296/chapters/2808781. Chapter 46: King.
2. ↑ 2.0 2.1 Thomas, W.J. *Some Myths and Legends of the Australian Aborigines*. 1923.
3. ↑ "Rainbow Serpet". Wikipedia. https://en.wikipedia.org/wiki/Rainbow\_Serpent. Accessed 4 June 2021.
Supernalism Justiciary

**Supernalism Justiciary**

Supernalists are a circle that use their spiritualism to call upon the beings of the stars, supernals. These beings are naturally inclined to good, as are the people who call upon them. The justiciary are more than happy to help out those in need, duty bound to do so. It's an unwritten rule that those in the circle must take action to rid the world of evil without causing too much pain in the process.

Supernals accept the input of humans fully, taking their guidance, as humans are usually emphatic.
Annals of Heroes Unsung Wiki

## Welcome to the Annals!

Welcome! This is a wikia made for the convenience of a Pathfinder campaign and subsequently inspired novella. Content is for adults, because of mature themes and other...exciting reasons.

## Let These Halls be your Guide

Here you'll find most of what you need in order to play through the campaigns of *Heroes Unsung.* Navigation is on the right side.

### First Timers

If you've never played in the campaign before, this is where you should start. There are a few guides on what characters you're permitted to make...as well as easy guides on how to play Pathfinder--particularly following the house rules associated with *Heroes Unsung.*

### Characters

In here, you'll find information on characters--broken up into a Master Library and into a number of categories according to how renowned the characters are.

#### Character Creation

Found alongside characters,; this page will help you to make characters, effective backstories, and

### Classes

These pages show the allowed classes and their guides, including feats.

### Definitions

Definitions give visuals to terms or just simple explanations of things which may come up during gameplay. For example, if you don't know what the pommel is--*how can you end them rightly*?!

### Gear

Items, artifacts, and necessary implements of defense or destruction.

### Gods

Deities, their dominions, and the eight saints! If you want to learn about one of the five religions, this is where you want to be.

### Monsters

Creatures! Where to find them, what they look like, and most importantly...how to kill them.

### Nations

This is where you'll find the kingdoms of the realms listed together.

### Politics

Here, you can see the philosophies of the nations.

### Races

Races, which are not entirely unlike monsters...but they have civilizations.

### Realms

You've got your nations, you've got your continents, and you've got the worlds they exist on. This also covers the spiritual realms.

## Latest activity

**NAVIGATING THE ANNALS**

First Timers

Characters

Definitions

Gear

Gods

Monsters

Nations

Politics

Races

Realms

Resources

Rules
Experience Guidelines

In Kingdom Hearts: Worlds Reborn, you gain Experience by defeating enemies. Depending on the enemy defeated, you gain different amounts of Experience, also known as EXP. As you gain EXP, you'll earn levels. The higher the level, the more EXP that will be required to reach the next one.

There are multiple ways one person can earn EXP. For instance, Sparring matches between Keyblade Wielders will reward both parties with Experience based on how much damage the did. Each fighter earns EXP equal to 1/3 of the damage dealt, rounded down. Another form of EXP gain, is from defeating Heartless and Nobodies, who drop certain amounts of EXP based on the level and type of the Heartless/Nobody.

You also earn EXP from training at a Training Area. You earn 1 EXP every minute you train. You can increase this amount by purchasing special training equipment in the Item Shop.

Below is a table that shows the Stats a character gains from leveling up based on their choice of character. Following that is a list of the amount of EXP needed to reach the next level. Note that Experience resets to 0 when you level up. Any left over Experience is carried into the next level.

## Level-Up Rewards

### Level 31-50

* Knight: TBD
* Barbarian: TBD
* Ghost: TBD
* Hunter: TBD
* Battlemage: TBD
* Cleric: TBD
* Paladin: TBD
* Juggernaut: TBD

## Experience Requirements

* Level 0 - 0/500
* Level 1 - 0/1,500
* Level 2 - 0/3,000
* Level 3 - 0/5,000
* Level 4 - 0/7,500
* Level 5 - 0/10,500
* Level 6 - 0/14,000
* Level 7 - 0/18,000
* Level 8 - 0/22,500
* Level 9 - 0/27,500
* Level 10 - 0/33,000
* Level 11 - 0/39,000
* Level 12 - 0/45,500
* Level 13 - 0/52,500
* Level 14 - 0/60,000
* Level 15 - 0/68,000
* Level 16 - 0/76,500
* Level 17 - 0/85,500
* Level 18 - 0/95,000
* Level 19 - 0/105,000
* Level 20 - 0/115,500
* Level 21 - 0/126,500
* Level 22 - 0/138,000
* Level 23 - 0/150,000
* Level 24 - 0/162,500
* Level 25 - 0/175,500
* Level 26 - 0/189,000
* Level 27 - 0/203,000
* Level 28 - 0/217,500
* Level 29 - 0/232,500
* Level 30 - 0/248,000 - Max level until first Arc
* Level 31 - 0/264,000
* Level 32 - 0/280,500
* Level 33 - 0/297,500
* Level 34 - 0/315,000
* Level 35 - 0/333,000
* Level 36 - 0/351,500
* Level 37 - 0/370,500
* Level 38 - 0/390,000
* Level 39 - 0/410,000
* Level 40 - 0/430,500
* Level 41 - 0/451,500
* Level 42 - 0/473,000
* Level 43 - 0/495,000
* Level 44 - 0/517,500
* Level 45 - 0/540,500
* Level 46 - 0/564,000
* Level 47 - 0/588,000
* Level 48 - 0/612,500
* Level 49 - 0/637,500
* Level 50 - 0/663,000
Kingdom Hearts: Worlds Reborn Wiki

## Welcome to the Kingdom Hearts: Worlds Reborn Wiki

This is a fan-made RP wiki based around the world of Kingdom Hearts. The current events occur long after the events of the Kingdom Hearts series. Heartless and Nobodies are still threats to some worlds, however they are far fewer in number. Now, more dangerous threats roam the universe of Kingdom Hearts: Worlds Reborn.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Destiny Islands

A small island where the legendary Keyblade Wielders Sora, Riku, and Kairi grew up. This are is constantly under supervision of a small patrol of Keyblade Wielders, in order to prevent the heartless or nobodies from invading it ever again.

You may train here.

* Training Slot 1
* Training Slot 2
* Training Slot 3
* Training Slot 4
Mysterious Tower

The Mysterious Tower is a tall, single-spire tower located on a floating isle. The tower's inside consists primarily of a long, winding staircase with a few rest-stops in between. At the top of the tower resides the Keyblade Master Yen Sid's office. Adjacent to this room is a small room where the three fairies who design the clothing for all Keyblade Wielders live.

You may train here.

* Training Slot 1
* Training Slot 2
* Training Slot 3
* Training Slot 4
Earth

One of the eight Elements used for magic. The Earth Element is used by Geomancers.

   **Elemental Property's:**

Earth is the fifth element of Engardia. Which includes all solid materials that can be found in the soil, ranging from various minerals, sands, dirt and metals.

**Geomancers:**

Geomancy is one of the most common elements that can develop itself since earth is commonly found nearly everywhere. However many Geomancers are unaware of their ability's since the most basic form of controlling the element can move only mere pebbles around.

Geomancy lets it's user control earth itself including; rock, sand, dirt, solid minerals and metals around with their mind. However this is heavily dependent to the mental strength of the user, plus the size and density of the earth that needs to be moved.

While a single grain of sand is fairly easy to move, multiple grains become a challenging feat. as it requires the user to divide attention between them making it harder with each added grain. which is why most novice Geomancers have it easier to lob around single large boulders or a small amount of hand sized rocks. Likewise it is very difficult for a Geomancer to pull a piece of earth straight out of a solid piece of terrain as this would be comparable to pulling a large piece of ground from the earth with ones bare hands.

**Compatibility:**

Earth while versatile is difficult to implement with most other elements and choosing to combine it with another element is mostly considered a very advanced feat. However it is the only element that aligns better with darkness then most other elements.

***+** easy compatibility / **o** average compatibility / **-** hard compatibility / **x** Impossible compatibility*

**Gemstone**

Its magic properties align with Emerald Gemstones, which can harness and amplify its effects.

**Notable Users**

* Thieme

**Notable Lightning ability's**

* Stone Sniper (Thieme)
* Rock Crusher (Thieme)

**Notable Lightning weapons/armor/tool/items**

* Geo Drifters (Thieme)
Roth

> "*I am the God of Thunder, and I bring you... Thunder!*"
>
>

The Lightning Battler

Buddy

**Origin**

Roth is a self-proclaimed adventurer/treasure hunter from the town of Verona. After overhearing the stories of a group of adventurers who visited the town's bar, Roth slowly started to grow tired of his mundane lifestyle.

After finding out he was an Electromancer, the longing to leave his home became even greater. Controlling an element wasn't something that was commonly accepted in the village, and hiding it only made things more difficult for him. Finally, he and his brother, Thieme, decided to abandon their old life and become the best adventurers possible.

**The Battlers**

After Rage joined the adventuring duo, Roth and Thieme the trio became known collectively as **The Battlers,** With Roth passively falling into the role of team leader. While The Battlers has no assigned head of the group, major decisions are usually done by Roth, making him the deciding vote in any decision and argument within the group.

**Combat Expertise:**

* *Hand-to-Hand*

Roth uses a self taught style of hand-to-hand combat that he developed while training with his brother, Thieme. Usually resorting to barrages or quick punches and kicks to overwhelm and confuse the opponent. but not leaving much room to actually aim for vital damaging points.

* *Swordsmanship*

Starting with a short sword, Roth eventually switched to a longsword, finding its longer reach much more comfortable to fight with. He wields it single or dual-handed, depending on the need to use his offhand to cast spells. His sword fighting style is centered around slashes to ward off multiple enemies and remain in a controlled space.

* *Electromancy*

Roth is a balanced electromancer, using magic abilities in both complex and simple forms. Utilizing bolts and jolts of lightning in their most basic forms for outward spells, but also Inward spells to boost his own physical abilities.

**Spells:**

* *Flash Step* (inward)

Roth's main inward spell. Using it sends little jolts of electricity through his body to increase his reaction time thousand fold for a mere second. granting him superior agility in combat when he most needs it. Flash Step can be used both offensively and defensively, as well as for general maneuverability purposes. Using it in quick succession can strain his body, and requires a great deal of concentration to pull off successfully.

* *Judgement* (inward & outward)

Roth's finisher move, being a combination of both Inward and outward magic. Using the Flash Step as a basis, Roth propels himself into the air, and makes his feet magnetic to lock his sword onto the bottoms of his shoes, once he's in position. While in this position, he concentrates all of his magic into powering up his sword, engulfing it in lightning, before shooting himself off downward again, crashing down on his target at incredible speed. The impact of Judgement leaves a sizeable crater, dealing heavy damage to anything within a 10 meter radius.
Larn

> *" I'll go where to winds guide me."*
>
>

- Larn after leaving the Inn of Erona

**Origin**

Larn is a character whom has a rich history of adventuring endeavors, yet his personal history is shrouded in mystery. he is evasive of these questions and prefers not to answer them.

**The Legendary Adventurer**

Larn is prone to travel nearly nonstop. he'll reside at most towns he comes across for one or two day's before moving on. during the evening hours Larn is usually found in a bar or Inn sharing his tales with the villagers. he takes particular joy in entertaining the children with his story's.

Feats of talking to Giants, Slaying Demons and discovering priceless treasures. showing them the treasures he had obtained along the way as proof that his tales are not his fiction.

This caused Larn to become quite a Known figure throughout multiple Kingdoms, even a vast amount of smaller village had heard of Larn or even had him accommodate a room in their Inn.

**The Gray Elemancer**

Many rumours about Larns elemental ability's have circulated over the years. And most have confirmed Larn to be an Illumancer due to him using healing spells on the people of the villages he's visited and using simple light spells to brighten his path when traveling at night. However rumours have spread that Larn can also use Twilimancy and posseses the element of darkness. however this would cause a problem seeing as light and darkness are the only two incompatible of the 8 elements. These rumors caused Larn's status to become even more Legendary. leading to him being called "The Gray Elemancer" one whom could do the impossible by mixing both Light and Dark Magic. even though these feats where never confirmed.

**Combat Expertise**

* Swordsmanship

Larn is an extremely skilled Swordsman using a Twohanded Sword for both single and dual handed styles. switching between swift and heavy attacks in seamless motions. combining very traditional single and dual handed sword techniques.

* Illumancy / Twilimancy

Not much is known about Larn's Elemental powers. he is rarely ever seen using spells in public places. though rumors say he can use both Light and Darkness.
Darkness

One of the eight Elements used by Twilimancers.

   **Elemental Property's**

Darkness is one of the two primary elements of Engardia (the other being Light). being directly linked to The God Glaiviel himself.

The Dark Element is a very versatile element that can be used to nullify and absorb anything it touches making it a very useful defensive tool, It's offensive property's usually center around disorienting opponents or creating creatures from the darkness itself to attack for you. the warped space darkness creates can throw one off Ballance, forcefully push or pull things it touches and even inflict mental damage in various way's. one of it's more popular uses is creating bags or pouches embedded with an enchanted Onyx gem to create a pocket dimension inside it. giving the richer travelers and adventurers a much lighter load to travel with.

**Twilimancers**

The Dark Element can be awoken in beings whom spend their day's living in dark places or nighttime. in so becoming a "Darkness Elemancer" or "Twilimancer".

**Compatibility**

Being a prime element, darkness naturally alights equally well with every other element except for it's polar opposite Light. combining light and darkness can have a nullified effect, or devastating consequences.

***+** easy compatibility / **o** average compatibility / **-** hard compatibility / **x** Impossible compatibility*

**Gemstone**

Its magic properties align with Onyx Gemstones, which can harness and amplify its effects.

**Notable Users**

* Ekstramma
* Joe

**Notable Darkness ability's**

* Nightmare Fist (Ekstramma)
* Shade Summoning (Joe)

**Notable Dark weapons/armor/tool/items**

* Bleeding Edge (Joe)
* The Inslifor (Ekstramma)
* Dime-Bag
Humans

**Stats**

+1 to a stat of your choice. +1 class point upon character creation and every five levels.

**General**

Humans are the most common race present in the lands. They have no real specialisation, but are known for their short lifespans and massive variety.

**Personality**

The most variable of the races. Human nature can vary wildly from pure-hearted to corrupt. Other races may see humans as slaves to their instincts and desires and for good reason as their nature leads them to easily wander towards the blacker area of the moral spectrum. However humans do have some saving graces. As a result of being weaker in nearly every way to the other species of Absolution, humans have learned to be a versatile group, willing to go as far as casting away their humanity for survival and, when faced with great crisis, willing to use teamwork.

**Culture**

**Religion**

**Factions**
KasuganoSenpai

KasuganoSenpai

KasuganoSenpai, or also known as Sora or Starryrabits, is the creator/leader of the group, Happy♡End. Sora is also the creator of a few other groups, such as, ***Spica******,*** Hikari Muse, and ***Binding Stars***.

In Happy♡End, Sora has the role of mixer, artist, lyricist, and vocalist.

Description

Sora has short black hair. He wears glasses and usually wears a school uniform. His skin color is more of a tan. Sora's cat ears represents his "cat boy" species.

Personality

Sora comes out with a positive personality. He hates it when people are upset, or depressed. Though, he loves to depreciate himself a lot. He is socially awkward and has social anxiety. He tends to get along with people who have similar personalities or traits as him. His biological sex was female but had changed. His vocal-range is mezzo-soprano, alto ranged.

Trivia

He started singing at the age of 11-12.

He uses a mixture of Audacity & Adobe Audition to mix.

Sora enjoys playing lots of idol games especially male idol games.

His vocal range is mezzo-soprano.
Firaea

Glamelyne (younger sister)

Irion (older brother)

> " ***I will take his heart!*** "
>
>

*- Firaea adressing Rage after The Battlers bargain to let them leave her domain.*

**Origin**

Firaea and Glamelyne also known as the Demigod twins where born in year 3 of the Primal Age. Firaea's body is living lava itself. and had the power to create creatures of earth and fire before her imprisonment. she gave birth to the mightiest Fire Dragons, Earth Titans and Demonic Overlords before her powers of creation where stripped from her.

She was imprisoned in the mountain area south of Avolire, appropriately dubbed Mount Firaea.

**Personality**

Firaea like most Demigods has a superiority complex , she is sadistic and arrogant. Not op to criticism in any regard, her will is law. those that serve her must do so without valuing their own opinion.

To this day only Glenna has managed to earn the right to give her say on matters where Firaea would actually listen.

**The Burst**

A Champion of Firaea is granted "The Burst" an ability that allows
the user to control the gravity of their own body. causing them to make
their body parts heavier or lighter in specific area's. Granting the ability to fly or perform devastating attacks when increasing it.

The burst is however limited to a users own physical build, while the level of gravity does not harm the users body directly, the impact does. Which can cause heavy damage if one oversteps it's limits.

**Champions**

Current Champions of Firaea are:

* Savankaya
* Glenna

**Essence**

Firaea possesses the Essence of Force. which gives her control over the gravity of her body and a small area around herself. the closer one would come to Firaea the heavier one would feel. just touching her would increase a persons gravitational pull by 10 fold. giving her a incredibly intimidating aura.
MaryBenfield

**Vanhemmat:** | Diana Grant
 **Lapset:** | Wallace Benfield

## Elämänkerta

**Lady Mary Benfield (o.s. Grant)** oli roolipelihahmo Hope hotellissa. Hän teki ensiesiintymisensä 8. kesäkuuta 2017. Lady Mary edustaa Benfieldin aatelissukua yhdessä aviopuolisonsa kanssa. Mary syntyi vuonna 1962 Walesissa, Wrexhamin kreivikunnassa lordi Alrick Grantille sekä aatelisrouva Diana Grantille. Mary varttui vanhempiensa kanssa nykyään jo puretussa **Grant Courtissa.**  Mary tapasi aviopuolisonsa, jaarli Brian Benfieldin Catherine Falconin seurapiiri-illallisilla, jonne myös Mary oli kutsuttu. Mary käytti tilaisuuden hyväkseen, ja hivuttautui vähitellen Brianin seuraan illallisilla. Muutama päivä illallisten jälkeen Brian otti yhteyttä Maryyn, ja kysyi häntä perheensä sukukartanolle, **House Of Benfieldiin** illalliseuraksi. Aikailematta Mary vastasi kutsuun myöntävästi, ja Brianin perheen kartanolle hän lopulta päätyi. Illallisilla selvisi myös, että Brianin isä on vakavasti sairas, myöskään aikaa hänellä ei olisi enää kauaa. Mary oli omalla tavallaan iloinen kuulemastaan, sillä Maryn juoni etenisi kuin tanssi tämän jälkeen. Aluksi Maryn ei olisi pitänyt rakastua oikeasti Brianiin, vaan suhteen piti olla enemmänkin vain näön vuoksi. Myöhemmin kuitenkin kävi niin, että Mary rakastui Brianiin, sekä toisinpäin. Maryn ja Brianin häitä tanssittiin 1992, ja muutaman vuoden päästä tästä he aikoivat hankkia perheenlisäystä. Suru-uutinen iski Maryn ja Brianin elämään, kun Brianin äiti joutui psykiatriselle osastolle, ja hänen isänsä kuoli pois pitkäaikaisen sairauden uuvuttamana. Kun Brianin vanhemmista ei ollut enää kartanolle asuttajiksi, Brian ja Mary päättivät jäädä asuttamaan Brianin sukukartanoa. Mary otti ohjat käsiin kartanolla, ja käyttäytyi kartanonemännän elkein. Suru-uutisia kuultiin lisää vuonna 1997, kun Maryn tietoon tuli Brianin äidin lopullinen sekoaminen, sekä kuolema. Brian oli aivan tolaltaan, ja lähti tilannettaan pakoon jättäen raskaana olevan Maryn yksin Wrexhamiin. Brian kuitenkin palasi ennen kuin heidän esikoisensa syntyi, ja raskauden uuvuttama Mary oli helpottunut Brianin paluusta. Mary ja Brian nimesivät esikoisensa Wallace Benfieldiksi. Wallacen vartuttua Mary toteutti unelmansa omasta kahvilasta, ja avasikin **Café Benfieldin** kesäkuussa 2017. Nykyään Mary johtaa Hope hotellin aatelisyhteisöä yhdessä ystäviensä, **Lady Gisele Spencer-Bankesin (Countess of York)** sekä **Lady Violet Blairin (Countess of Grantham)** kanssa.

## Kuolema

6. heinäkuuta Mary Benfield menehtyi itsemurhan seurauksena aviomiehensä lordi Brian Benfieldin edessä avioparin sukukartanolla. Teon taustaa ei tiedetä.
Joe

> "*Kukukukuku!*"
>
>

*- Gyth'lrenias (Joe)*

Zaendora (sister)

*Gyth'lrenias pronounced: ( Gi-Thal-Re-Ni-As)*

His original name was **Gyth'lrenias**, he was the only Champion of Irion for many years, guarding his temple and treasures from all trespassers. However after displaying cowardly tactics in his duel against Roth he was exiled from Irion's Temple. The Demi-god stripped him of his title and assigned Roth, Thieme and Rage as his new Champions.

Because of his ridiculously difficult name, Roth refers to Gyth'lrenias as "Joe", which the majority of the cast, including Irion himself, began to call him from that point on. This would include variations, such as "Joey", "Jeff", "John", "Josh" etc, as nobody seems to be able to remember it correctly.

Seeking revenge, he became a servant of the King of Darkness, quickly becoming commander of the army of darkness, and thus gaining the title "**Prince of Darkness**".

Even the King of Darkness does not attempt to speak his real name. only addressing him as "**my Prince**", and occasionally "**Joseph**" to sound less mundane than calling him merely "Joe".
Kanon

Kanon is the strongest member of the barbarian tribe, living near Mount Firaea. His signature weapon is the Volcano Splitter, an enormous, two-bladed axe that can cut through mostly anything.

**Origin**

Banished from **GraGra Village**

**Combat Expertise**

* *Slugger*

* *Axe fighter*

* *Geomancy*

**Spells**

* Toxic Skin (outward)

Due to Kanon's Exposure to the green rock he gained a passive spell that causes nausea and progressingly worse symptoms if one is exposed to them for a long time. the only problem is that it is an ability he can't turn off. unless his reservoir would remain drained permanently.

* *Axterminate* (inward)

Kanon's Finishing move Axterminate causes him to gather rock and stone around him and increase the size of his already enormous Axe by a slight margin up to a Gargantuan Size. just a casual slash can cause entire piece of forest to be leveled.
Thieme

> *"You want a piece of me? Come and get it!"*
>
>

> *"I am the greatest swordsman that ever lived!"*
>
>

The Greatest Swordsman that ever lived

Buddy

**Origin**

Thieme is an adventurer from Verona, who was driven to the lifestyle through his older brother, Roth, tagging along to keep an eye out for him. While not as motivated as his brother at first.

Thieme eventually changed his mind when he became a Geomancer during their first adventure, and found the adventuring life to be more rewarding and fun, seeing every obstacle as a new challenge to test himself against, boosting his confidence with every successful feat.

**The Battlers**

Thieme is usually the one that observes and analyses the situations to the best of his ability's. coming up with strategy's to handle that situations and obstacles they run in to.

He is also prone to play mind games with his opponents by opening his duels with the arrogant retort "*I am the greatest Swordsman that ever lived.*" How his enemy responds to this gives Thieme a good indication of what kind of foe he's facing.

**Combat Expertise**

* Hand-to-Hand

Thieme uses a self taught style of hand-to-hand combat that he developed while training with his brother, Roth. He took his time to examine many bar brawls and made notes of people vital spots. letting him develop a fightingstyle revolving around quick and well aimed punches and kicks to disable his opponent.

* Swordsmanship

despite his lean build Thieme has a fondness for rather heavy twohanded swords. He was able to develop a style that relies on long constant swings that make use to the blades weight. While also letting it function as a shield to block attacks sent towards him.

* Geomancy

Thieme has a small magic reservoir which forced him to rely mostly on his Expertise. Making use of very small quantities of rock and sand for very effective results. Firing rains of small pebbles rather then large boulders.

**Spells**

* Sand Gauze (inward)

Thieme can quickly cover up Large wounds and Gash's by covering it with a layer of pristine sand. using it as a natural bandage to help him fight longer without the risk of suffering infections or bloodloss. Though it does tap into his magic reservoir constantly and it can not be maintained for longer then a few hours if his reservoir is not spent on other spells, which would diminish the remaining time greatly.

* Crusher (outward)

Crusher is Thieme's signature move. by creating a gravitational pull around his Sword, Thieme gathers small rocks and pebbles around it to create a vortex of stone. with a swift slash the Vortex is launched in a direction of choice. on impact it creates a clusterbomb that fires all the gathered stones and pebbles at sonic speeds in every direction piercing through anything within a large range.
House Of Benfield

## Yleisesti

Benfieldin sukukartano (**House Of Benfield**) on asuinrakennus Hope hotellissa. House Of Benfield valmistui 11. heinäkuuta 1870. Kartano sijaitsee Wrexhamissa Walesissa, tarkasta sijainnista ei ole tietoa. Kartanoa asuttaa tällä hetkellä Wrexhamin lordi Brian Benfield, hänen aviopuolisonsa lady Mary Benfield ja heidän esikoisensa, Wallace Benfield. Kartano rakennettiin lordi Robert Benfieldille, sekä hänen puolisolleen lady Catherine Engelille. Kartano jäi tyhjilleen omistajapariskunnan menehdyttyä, mutta pariskunnan ainoa perillinen, Brian Benfield yhdessä aviopuolisonsa kanssa ilmoitti jäävänsä asuttamaan kartanoa.
Barneil

Iceman

> *" ...Hey Thats not fair they're both right! "*
>
>

**Origin**

Barneil is a traveler from a small village near the freezing Glamelyne Peaks. unlike the more Eastern parts of Avolire the outer villages around the Glamelyne Peaks are not racist towards Elemancers. This caused quite a number of conflicts along his travels as he was not accustomed to be given a cold-shoulder because of his ability's.

Still he was raised in good nature, he is a helpful and loyal type that would rather walk away from trouble then provoke it.

**The Venturers**

After meeting Roth and Thieme during his travels his became quite inspired by the two. While traveling all he had in mind was seeing more of the world and finding a goal to pursue. Hearing Roth's passionate drive of becoming an adventurer Barneil finally found a purpose he was missing creating a bit of a passive rivalry between them.

Along the way Barneil met Victor and Fredor...*(underconstruction)*

**Combat Expertise:**

* *Spear Fighter*
* Cryomancy

Barneil has an unorthodox Cryomancer style While most have spells revolving Ice, Barneil specializes in Snow. His signature use of creating heavy Snowstorms around him Earned him the nickname "Blizzard". while it gives him certain advantages, other Cryomancers and Geomancers have advantage against Barneil because his snow is less effective in blocking more hardened substances.

**Spells**

* White Wave (outward)

Hurling large amounts of compact snow at his opponent White Wave is one of the more basic yet effective snow based skills.

* Snowblind (outward)

By creating a thin, clean layer of snow around the area Barneil can blind his opponent with the sheer reflection of light coming from his carpet of snow. it is however limited as it has no effect during nighttime.

* Graupel (outward)

Graupel is Barneils signature move. By creating a thick localized snowstorm around the area Barneil blocks the vision, limits the movement and ultimatly paralized his opponents trough sheer cold.
Light

One of the eight Elements used for magic. The Light Element is used by Illumancers.

   **Elemental Property's:**

Light is one of the two primary elements of Engardia (the other being Darkness). being directly linked to The God Engardien herself.

The Light Element is a unique element that holds property's of healing, growth and empowerment. making it a very supportive tool to those whom use it. Light is very angular and able to be shaped in many forms and sizes from precise beams to solid barriers able to deliver very piercing and blunt attacks.

One of lights most prominent uses is it's ability to purify, aloowing it to Heal wounds and sickness to the extent that is only limited by the users expertise of the Element, though it can not recover the deceased.

**Illumancers:**

The Light Element usually awakes by individuals whom spend most of their time in sunlight.

**Compatibility:**

(under construction)

***+** easy compatibility / **o** average compatibility / **-** hard compatibility / **x** Impossible compatibility*

**Gemstone**

Its magic properties align with Diamond Gemstones, which can harness and amplify its effects.

**Notable Users**

* Eldin

**Notable Lightning ability's**

* Healing Light
* Star Luster (Eldin)

**Notable Lightning weapons/armor/tool/items**
Lightning

One of the eight Elements, used by Electromancers.

   **Elemental Property's:**

Lightning is the second element of Engardia.

The Lightning Element is an uncommon element that has the ability for one to manipulate his or her magic into electrical currents Which have prominent offensive and defensive traits. such as raising ones reflexes, setting up Barriers and shooting jolts of lightning from ones body.

The Lightning Element is also more reliable one the size of ones magical reservoir then other elements since the output of Voltage is linked to the amount of mana one spends. In contrast however it also recharges ones magical reservoir much quicker then other elements, Due to a dynamo-like effect that is put on an Electromancers magical reservoir, As long as the user can stay in motion, friction and movement will passively recharge ones reservoir.

**Electromancers:**

The Lightning element is considered to be more uncommon to develop since it requires one to spend time in a place where a storm takes place, or living in a stormy environment. And even then the Wind and Water element are contesting with it at the same time. If one is successful they become a "Lightning Elemancer" or "Electromancer"

**Compatibility:**

Lightning has a natural compatibility with Water and Wind to compliment itself. Light and Darkness are decently compatible. While Fire, Earth and Ice Prove to be less favorable due to their resistance against currents.

***+** easy compatibility / **o** average compatibility / **-** hard compatibility / **x** Impossible compatibility*

**Gemstone**

Its magic properties align with Topaz Gemstones, which can harness and amplify its effects.

**Notable Users**

* Roth

**Notable Lightning ability's**

* Flash Step (Roth)
* Lightning Judgement (Roth)

**Notable Lightning weapons/armor/tool/items**

* Lightning Edge (Eldins Father)
Los Pendejix

***Los Pendejix,*** es el nombre usado para denominar a aquellos que fueron infectados por *La Gripe del Pollo Loco*, el cual causa una rabia y deseos de plomear extremos. L*a* palabra proviene del griego antiguo *pendej*, que significa«los que joden» e *ix*: «sin piedad». Fueron nombrados de esta forma debido a que estos individuos plomean a toda hora sin misericordia y no muestran ni la más mínima gota de arrepentimiento.
Keyblade Armor

Keyblade Armor is a special form of Equipment that does not require an Equipment Slot. Instead, it is an activate-able armor that is accessed in combat. Every character can make their own, Custom Keyblade Armor when they meet the following requirements:

* The character must have already made a Custom Keyblade.
* The character must have reached Level 30.
* The character must have chosen a sub-class.

If your character meets the requirements, then you are ready to begin creating your Custom Keyblade Armor. To begin, you must know how Keyblade Armor works.

Keyblade Armor is activated in combat by consuming MP equal to the character's Max MP, and can only be activated after 5 turns in combat have passed. Once activated, Keyblade Armor can remain active as long as the user wishes and can be deactivated at any time.

* All Keyblade Armor has a base Damage Resistance of 10%.
* Keyblade Armor can have either 1 Positive Effect or 2 Positive Effects and 1 Negative Effect.
* Effects cannot be simple power increases. For example, you cannot make your Keyblade Armor increase your Strength by 25%.
* Effects must be unique effects. For example, an effect could be that every 4th successful attack deals 5% more damage.
* A character may only possess one Keyblade Armor. If they wish to change their Keyblade Armor's effects, they must speak to an administrator first.
La Gripe del Pollo Loco

"*Este virus no se parece a nada que hallamos visto antes... Lo que trato de decir es: ya había gente pendeja en este mundo, sin embargo no a toda hora. A veces sí y a veces no. Muta diariamente. Estamos tratando de contener a Los Pendejix para que no puedan plomear a más gente... pero la situación se está saliendo de control y temo que no seremos capaces de detenerlos por mucho más tiempo.*"
―Gerente de las oficinas D.R.U.G.
"*Se me hace que esta gente se ha fumado un buen porro de droga sintética...*"
―La Negra al observar por primera vez a Los Pendejix

**La Gripe del Pollo Loco** comúnmente conocida como «*La Fiebre de Los Pendejix*», «*La Gripe de los Pendejix*» o «*La Infección Pendeja*». Es el nombre dado a un virus desconocido que ha causado que la mayoría de seres humanos que entran en contacto con ella se conviertan en seres pendejos homicidas sedientos de sangre, droga y sopa, popularmente conocidos como Los Pendejix. Parece ser un patógeno similar a la rabia material, y la despreocupación por parte D.R.U.G. acerca del virus aclamando que sólo es un nuevo fase de depresión y estrés pos-traumático parece ser nada más que un encubrimientopara evitar el pánico en masa.
La Negra

## Rochelle "La Negra"

La Negra preparando su mágnum para plomear a un cliente que no dejo propina.

## Información general

### Estado

Viva. Probablemente vendiendo tamales en las oficinas de Valve, y preparando nuevos tipos de tamales para vender en Left 4 Dead 3.

"*¿De pollo o de carne?*"
―La Negra vendiendo tamales en el parque de Feria Siniestra
"*Me dicen La Negra. ¿Y vosotros quién verga sois?*"
―La Negra introduciéndose a sí misma a sus nuevos clientes en el ascensor de Punto Muerto
"*Oye, ¿de pollo, no?*"
―La Negra preguntándole que sabor de tamal desea Grachi
**Rochelle** o «*La Negra*», es uno de los cuatro Pendejos jugables en *Left 4 Dead 2.*

En el pasado fue vista trabajando como productora ejecutiva en una estación de noticias a cargo de su abuela, Doña Pepa, pero al no ser muy buena en su trabajo dicho cargo fue revocado y fue denigrada a trabajar como una sirvienta y a su vez, como tamalera. No todo fue malo para La Negra. Sus tamales gozan de un exquisito sabor al ser preparados con amor y delicación como los turrones de su abuela. Gracias a ello se volvió famosa en su barrio y fue enviada a vender tamales a Savannah (primer lugar al que los Infectados llegan a joder) esperando que el negocio de tamales prospere.

Su camiseta muestra una imagen de la banda electrónica británica *Despecho Mapache,* compuesta por chimpancés que huyeron del set de grabación de la película *El Planeta de los Simios*.

Las facciones faciales de La Negra son basadas en Riana Maria y es doblada por Ciara.