recursal/Fanatic-Fandom huggingface dataset:
Mods/Mandibles

This describes content made by the community and is not considered part of the *Offical game series*.

**Mandibles** is a total-conversion mod for *Carnivores 2*. Intended as the sequel to Carnivores Triassic, this mod takes place in the same continuity as official Carnivores games and introduces the Eos Sector, with its unique flora and fauna.

The mod is currently under development, with its first Beta released on March 3, 2017.

## Synopsis

A few years after the initiation of the famous Triassic Tour, DinoHunt Corp. has entered some rough times. Despite the company's mostly successful attempts to contain the Gojirasaurus outbreak, word of the fiasco has leaked out, causing a rapid decline in revenue from the hunting tours, the dinosaur zoo and other business ventures on the dinosaur planet- though off-world ventures, such as the recently reopened traveling zoo, were still moderately profitable. With DinoHunt's investment in bio-weapon development lost and that entire branch of the company shutting down, the company needed to take drastic measures to bring paying customers and investors back to the dinosaur planet. Thus, they have reluctantly opened a hunting tour in a new region of the planet: the Eos Sector.

Situated south of the Triassic Sector and just north of the Antarctic, the Eos Sector was known and researched thoroughly by DinoHunt since the first days of their Ice Age Tour. Like the Central Sector of the planet's northern hemisphere, the Eos Sector's climate is mostly tropical and temperate; but instead of large mammals, dinosaurs or synapsids, the local fauna consists mainly of prehistoric arthropods- echoing that of Earth's Paleozoic era, particularly the Carboniferous period.

With DinoHunt's clever strategy of marketing it separately from its dinosaur- and mammal-hunting tours, the so-called "Mandibles Tour" soon became popular among the cream of the galactic society. Dinosaurs were yesterday's news, but hunting giant prehistoric bugs was a novel concept- and everyone wanted in. But why was DinoHunt reluctant to open the Eos Sector until now? What deadly secrets hide within the sector's depths? Only time will tell...
Velociraptor

The ***Velociraptor*** is a small, agile hunter present in *Carnivores*, *Carnivores 2*, and *Carnivores: Dinosaur Hunter*. This animal is easily mistaken for *Gallimimus*, which can result in a surprising death. This animal appears to be based on the *Velociraptor* from *The Lost World: Jurassic Park* console game, with similarities in its skin coloration and size; they also resemble the Tribe A *Velociraptor* from *Trespasser*, but with a darker underside.

## Biology

This creature is a very ferocious and agile carnivorous dinosaur. Using the retractable sickle-shaped claw on its second toe as its primary hunting tool, it jumps at its target using its claw to inflict potentially lethal stab wounds in it's prey. It can be very difficult to down because of its small size and agility, making this animal a challenge to all hunters. It has an average sense of sight and hearing, and an outstanding sense of smell. Calls of this reptile are a chilling howl-like screech. Unlike the *Velociraptor* of Earth, which was covered in feathers like a bird, the *Velociraptor* of FMM UV-32 is covered with tough, leathery scales. The FMM UV-32 *Velociraptor* is also much larger than it's Earth counterpart, the largest Earth *Velociraptor* being around 6 feet long and the largest FMM UV-32 *Velociraptor* being 15 feet long.

## Target Zone

In *Carnivores*, the *Velociraptor* could be killed with one shot to its head, neck, or spine. These areas, like other animals', could be highlighted on the menu for the player to see.

## Behavior

Like the *Allosaurus*, the *Velociraptor* will run away from the hunter. If it detects the hunter from a distance, it will retreat into any nearby area, including a lake or into the ocean for safety. At close range, the *Velociraptor* will turn and attack the hunter, jumping on them to deliver the killing blow. Also, when the hunter is shooting on a cliff, and when the *Velociraptor* is down below on a beach or swamp, the *Velociraptor* can jump onto the cliff, killing the hunter.

*Velociraptors* wander alone around the map area, like other small carnivores, without pausing. This, in addition to their size, can make them a hard target to focus on, even at a decent range.

## Trivia

* *Velociraptor* is the only original *Carnivores* animal to appear in *Carnivores Cityscape*, albeit only on the game's box and disc art.
* *Velociraptor* has shrunk throughout the *Carnivores* series. In *Carnivores*, it was approximately the same size as *Allosaurus*, while in *Carnivores 2*, it was slightly smaller.
* A pair of raptors are on the box art for *Carnivores 2*.
* Can easily be confused with a *Gallimimus*.
* *Velociraptor* was planed to return to *Carnivores: Dinosaur Hunter HD* for add-ons or expansions but was cut before the game released.

## Gallery

* Official Action Forms *Carnivores* render

## External links

* For information regarding its role in the Continuum Canon, see *Velociraptor*.
Shark! Hunting the Great White

***Shark! Hunting the Great White*** is a hunting game published by WizardWorks Software. Released in 2001, it took the ever-growing hunting genre and expanded the genre from things like Carnivores to new extremes, giving players the chance to hunt sharks of all sizes in the deepest parts of the ocean, or the shallowest. ***Shark! Hunting the Great White*** was developed by Sunstorm Interactive, the developers of *Primal Prey*. Despite its name featuring just the great white, several other species were featured to hunt. There are areas ranging from the dark and murky to the clear and less murky.

The player can choose which diving suit/flippers to wear, which oxygen tank to use and what speargun/bangstick to use when they are about to start hunting the sharks. There is a Career Mode in the game where the player has to kill sharks in order to pass to the next mission and unlock new equipment. There are also secrets (1 secret) in almost all of the missions in the Career Mode and if the player finds them, additional equipment will be unlocked.

There is also a Random Mission where the player is free to choose the area they want to hunt, the number of sharks range randomly from 1 to 3. Reef and small to medium sharks will always spawn in shallow and reef areas and medium and large sharks will always spawn in deep and dark areas.

## Animals

### Huntable

* *Lemon Shark*
* *Bull Shark*
* *Blue Shark*
* *Great Hammerhead*
* *Great White*
* *Tiger Shark*
* *Shortfin Mako*
* *Oceanic Whitetip*
* *Megatooth Shark*
FMM-UV 32 Flora

FMM-UV 32 delivers a hunting experience of the lifetime for paying customers to be able to hunt alien reptiles resembling dinosaurs! On the planet there's carnivores, those eat herbivores, those eat plants. If a planet has animals, there's a chance it has plants, and FMM-UV 32 sure does. This page is essentially Dinopedia for Flora of the dinosaur planet.
Alphadon

***Alphadon*** is a genus of small metetherian mammal distantly related to modern marsupials. Believed to be an omnivore, its prehistoric range included most of North America.

## *Carnivores Cityscape*

In *Carnivores Cityscape* it is commonly mistaken for a rat, but observation of the the games files reveals it to be *Alphadon*. In the game itself, it can found in almost all the areas. While it doesn't pose a threat, it does have a strange habit of following the player around to the point of walking in circles around them when they stand still. Even if it's not a threat, it can pose a threat to the player. If an *Alphadon* is next to the player, it will bite them; thankfully, it's not a threat unless you are about to die. In the dinosaur campaign, it will often run to and eat dead agents on the ground after the player kills them, making whining sounds in the process.

On level one of *Carnivores: Cityscape*, when playing as agent, if you go in the lake, and push around by the rock under water, you will pop into a secret tunnel. If you keep going, you will encounter a room in which there is a statue of Serious Sam, and there are a few *Alphadons* around the statue that are stuck in their death animation, and appear to be bowing to the statue.
Mods/Carnivores Divergent

This describes content made by the community and is not considered part of the *Offical game series*.

**Carnivores Divergent** is a total-conversion mod for Carnivores 2. This mod takes place at the same continuity as official Carnivores games and introduces the Apoklis Peninsula- a region of planet FMM UV-32 inhabited by reptiles and amphibians.

Its first beta release was released on June 29, 2017, and is in current development, receiving updates and additional content from time to time.

## List of Developers

* Jzz- Project Leader, Concepts, Story, Graphics, Modelling, Texture Design, PR.
* Ibuildcircuits- Modelling, Programming.
* AnAlpaca- Maps
* Brundle- Modelling.
* Poharex- Modelling
* Dawn- Concepts
* Saurian Target- Beta Testing

## External links

* Visit the article's page on the Carnivores Continuum for more in-depth information.
Rocket launcher

The **rocket launcher** is a weapon that launches a rocket-propelled projectile. Originally, it was to be a hidden bonus weapon in *Carnivores 2*, as stated in a *Carnivores 2* press release, but for unknown reasons the weapon never made it into the released game. The rocket launcher may have been planned as far back as *Carnivores*; a file named "EXPLO.CAR" is located in the *Carnivores* HUNTDAT directory. The .CAR file is displayed on bullet impact, and was replaced with a particle system in *Carnivores 2.* However, the file includes a texture similar to the shotgun which seems to feature RPG-style iron sights. Unfortunately, this cannot be confirmed as the actual rocket launcher because the model was completely removed from the .CAR file at some point in *Carnivores*' development.

## References

1. ↑ http://s3.invisionfree.com/The\_Carnivores\_Saga/index.php?showtopic=27
Digital Dreams Entertainment

**Digital Dreams Entertainment LLC** is an American game development studio that, along with Tatem Games, is responsible for *Carnivores: Dinosaur Hunter Reborn*  and *Carnivores: Dinosaur Hunt*. The company was started in 2010.
In addition to the *Carnivores* games, DDE has also developed *Mutant Football League*.

## External links

* Official website
* Website for *Reborn*
* Website for *Mutant Football League*
* Website for *Dinosaur Hunt*

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Mount Ravan volcano

The **Mount Ravan volcano** is an active volcano in "Mount Ravan", and is perhaps the most well-known volcano in the *Carnivores* series. The volcano, located on a small island to the southwest of the main island, is a dangerous area for the hunter, capable of killing very quickly, and animals will not enter it. However, large T-rexes can enter (see Glitches.)
Kai Miller

**Kai Miller** is a pilot in *Into the Breach* introduced in the Advanced Edition. She is only obtainable in-game if advanced equipment is on at the start of a timeline, but can be used with the option off if she is a time traveller from a previous timeline or a starting pilot.

## Location

Kai Miller can be unlocked from time pods or by perfect island rewards when advanced equipment is turned on.

## Strategy

Universally one of the best pilots, Kai Miller can grant a much-needed damage boost to squads that lack it. She can be placed onto ranged mechs to prevent the risk of losing the boost, or into prime mechs for extra firepower on the front lines if you can keep it from taking damage. However, Kai's ability discourages blocking as the mech would have to waste a turn to repair and get the boost back. The **Masochist** skill will make up for the reduced movement in the case that the boost is lost. While **Technician** seems to be a good skill it only heals during the enemy turn and not the player's, making it unable to immediately repair damage after a block.

Be careful with weapons that inflict self-damage, as the boost status effect increases it as well. For example, Kai on the Charge Mech with a boost will deal 3 damage to the target and 2 damage to herself. Without a reliable way to repair the additional self-damage dealt, it is not advised to let Kai use said weapons as it will undo the boost and suffer a move penalty.

Certain squad recommendations include:

* Blitzkrieg - Having her on the Lightning Mech effectively makes the first island free from any normal Vek. Be careful though, as the Hook Mech will take two damage and will not be as reliable of a lightning whip conductor.
* Steel Judoka - Having her on the Siege Mech is lets it kill a three-health enemy on the first island with one attack.
* Arachnophiles - Having her on the Arachnoid Mech saves having to invest two cores into the +1 Damage upgrade.
* Mist Eaters - Losing the boost from the Thruster Mech's self-damage can be undone by feeding it smoke.
* Cataclysm - Allows the Drill Mech to immediately do two damage from the start of the game.
Equipment

**Accessories** or **equipment** are tools used during hunts in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter (Mobile)*, and *Carnivores: Ice Age (Mobile)*, usually to increase the chance of a successful hunt. Accessories can be divided into two main types: those that the hunter always has (such as the Wind Indicator, Compass or the Map) and those that can be chosen before a hunt (such as the Tranquilizer, Radar or Camouflage).

Several of the optional equipment can deduct the percentage of points earned during successful hunts.
Pro License

The **pro license** is an accessory in *Carnivores: Dinosaur Hunt*. It automatically selects every dinosaur's license in the game to be hunted in their respective levels or customized densities. It costs 1500 gems to buy.

## Trivia

* The pro license is a callback to the original *Carnivores* games as the player can hunt any dinosaur regardless of location as long as they have the credits to afford them.
* The pro license is exclusive to *Carnivores: Dinosaur Hunt* and the only piece of equipment that does not inflict a penalty to trophy score.
* Before update 1.02 on consoles, the pro license originally had levels contain every dinosaur in the game on them.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
RAW

**RAW** is an uncompressed headerless bitmap image file format used in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, and *Carnivores: Dinosaur Hunter*. The images are grayscale, with one byte per pixel, but vary in size between games.

* In *Carnivores*, *Carnivores 2*, and *Carnivores Ice Age*, the images are used to denote the clickable areas in menus. The unclickable regions have a value of `0x00` (null), with each clickable area having a value incremented by one from the previous area (so, for example, the first area has a value of `0x01`, the second a value of `0x02`, and so forth). Each image is 400x300 pixels in size and each file is 120,000 bytes long. The files are located in \HUNTDAT\MENU.
* In *Carnivores: Dinosaur Hunter*, the images are used for cloud shadow maps. Each image is 128x128 pixels in size and each file is 16,384 bytes (16 kibibytes) in size. The files are located in \textures\sky.
Dimetrodon

The ***Dimetrodon*** is a synapsid and an ambient animal in *Carnivores 2* and *Carnivores: Dinosaur Hunter* that wanders around the map eating insects and carrion. They are not a threat and can be killed in one shot from any weapon other than the pistol, which requires two shots to bring down.

## *Carnivores: Dinosaur Hunter*

In *Carnivores: Dinosaur Hunter*, the *Dimetrodon*'s skin color was changed for unknown reasons. However, it is thought that it has to do with the visual appeal of the original skin not being up to par. The *Dimetrodon* had its old skin color restored in a recent update to the game.

Unlike other ambient animals, *Dimetrodon* needs to be shot twice by a pistol to kill it.

## *Carnivores Cityscape*

While not featured directly in *Carnivores Cityscape*, engravings of *Dimetrodon* are featured on the walls of the City Hall.

## Gallery

* *Dimetrodon* close-up in *Carnivores: Dinosaur Hunter*.
* *Dimetrodon* running away from the player.
* A *Dimetrodon* eating in the "Manya Jungle".
* A *Dimetrodon* in the "Manya Jungle".
* A *Dimetrodon* at "Delphaeus Hills" with a *Moschops* in the background.
* A *Dimetrodon* wandering around "Delphaeus Hills".

## External links

* For information regarding its role in the Continuum Canon, see *Dimetrodon*.
Great White Shark

**Great White Sharks** (*Carcharodon carcharias*) are a species of shark that can be hunted in Shark! Hunting The Great White.

From the Sharkopedia: *19th century whale hunters called them The Big White Death, because these sharks blatantly ripped off hundreds of pounds of meat at a time from caught whales that their ships had in tow.  White Sharks live and hunt alone or in pairs, usually near abundant food sources; islands inhabited by penguins, seals, etc.  Max recorded size of White Shark is around 24 feet. It is very dangerous for humans.*

Possessing a Danger rating of 3/3, these sharks are some of the most dangerous to hunt, but also create some of the largest trophies. A single Great White Shark appears during the Career mission, Florida Platform. They can also appear randomly on Caribbean Reef and Crack Canyon.

## Trivia

* The Great White is the only shark that is shown accurately rolling its eyes back while striking its prey.
Dinopedia

The **Dinopedia** is a resource in *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age* that functions the same way as the instruction manuals for the Action Forms-developed *Carnivores* games, providing information on the areas, animals, weapons, and equipment featured in the game. As of update 1.8.0., the Dinopedia was rewritten to include some lore about DinoHunt Corp. and more in-depth descriptions of the areas, animals, weapons, and equipment.
Pelecanimimus

***Pelecanimimus*** is an ambient dinosaur in *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn,* and *Carnivores: Dinosaur Hunt*. *Pelecanimimus* is a very small ornithomimosaurian dinosaur related to *Gallimimus* , with which it shares the hunting areas in the aforementioned games.

## Biology

Comparitavely, *Pelecanimimus* is a rather tiny dinosaur on FMM UV-32 . It is roughly 7 feet long and about 3.5 feet high, dwarfing it in the shadow of the larger dinosaurs. It has a very light, greenish-yellow tail and body, with a pink head, arms and feet. *Pelecanimimus* is not adept at camouflage, and relies on its size and speed to avoid predators. Although *Pelecanimimus* is in a family of toothless, beaked dinosaurs, it actually has 200 teeth, more than many other dinosaurs. It is presumably an omnivore, so it probably did not use these teeth to tear large prey to pieces.

## *Carnivores: Dinosaur Hunter HD/Reborn/Dinosaur Hunt*

In *HD* and *Reborn*, *Pelecanimimus* scurries around its environment, similar to *Gallimimus*. It is not dangerous, and not easily mistaken for any other dinosaurs, so it is usually left alone by hunters. If a hunter chooses to down a *Pelecanimimus*, however, he will be rewarded 1 gem per kill. The *Pelecanimimus* uses the same model as the *Gallimimus*, although smaller and a different color. The real life *Pelecanimimus* had a long and narrow jaw like a pelican with a small bump on its head.

*Pelecanimimus* was added into *Dinosaur Hunt* in version 1.01. Here, it does not reward the player gems.

## Trivia

* *Pelecanimimus* is so far the only animal in *HD*, *Reborn*, and *Dinosaur Hunt* that was not in the original PC *Carnivores* games.
Allosaurus

***Allosaurus*** is one of the first dinosaurs to be hunted in the many tours in the Central Sector. It was featured in *Carnivores*, *Carnivores 2*, and *Carnivores: Dinosaur Hunter*.

## Biology

The FMM UV-32 *Allosaurus* differs from its Earth counterpart in many ways. Notably, its role in the food chain with *Ceratosaurus* is swapped. The *Allosaurus* suffers from insular dwarfism and evolved to become a much faster and more agile hunter than its Earth counterpart. Many characteristics of *Allosaurus* are comparable to some type of dromaeosaurid dinosaur. They are known to be solitary but when more than one is alerted to a hunter in an area, they may turn into a disorganized pack to attack the hunter. It usually attacks the hunter by rushing and jumping on top of them to finish them off.

## *Carnivores*

### Target zone

In *Carnivores*, *Allosaurus* has a target zone including the head, neck and spine.

### Behavior

*Allosaurus* usually just walks around the island with occasional changes in direction.

## *Carnivores 2*

In *Carnivores 2*, *Allosaurus* has a health value of 6 and usually only requires one or two well-placed shots. If its back is shot with a shotgun, however, it will automatically die.

### Behavior

*Allosaurus* in *Carnivores 2* behaves similarly to its behavior in *Carnivores*, with the addition of swerving much more along a path when chasing the hunter. Also, when the hunter is shooting an *Allosaurus* while the dinosaur is at the beach and the hunter on the cliff, *Allosaurus* could jump onto the cliff, killing the hunter.

## Trivia

* According to the texture name in ALLO.CAR, *Allosaurus* was originally meant to be a raptor. This explains its inaccurate appearance.
* *Allosaurus* may run away if it notices the hunter.
* In *Carnivores: Dinosaur Hunter*, there is a glitch where, in "Delphaeus Hills", if you hunt an *Allosaurus*, and tries to attack you or another dinosaur while standing on a hill, it will get stuck, and start to repeatedly jump until you kill it.
* In *Carnivores: Dinosaur Hunter*, sometimes when you stand in a spot while the *Allosaurus* tries to jump at you it will occasionally miss, that could explained why it is the novice ranked dinosaur.
* However, if the hunter is hunting another dinosaur, it randomly appears on some maps just like *Spinosaurus*, *Chasmosaurus*, *Parasaurolophus*, *Velociraptor*, *Ankylosaurus*, and *Stegosaurus*.

## Gallery

* Official Action Forms *Carnivores* render.

## External links

* For information regarding its role in the Continuum Canon, see *Allosaurus*.
Carnivores Wiki/Flex section

Games
* *Carnivores* series
	+ *Carnivores*
	+ *Carnivores 2*
	+ *Carnivores Ice Age*
	+ *Carnivores Cityscape*
	+ *Carnivores: Dinosaur Hunter (Mobile)*
	+ *Carnivores: Ice Age (Mobile)*
	+ *Carnivores: Dinosaur Hunter HD*
	+ *Carnivores: Dinosaur Hunter Reborn*
	+ *Carnivores: Dinosaur Hunt*
		- *Cretaceous Terror Pack*
* Other Action Forms titles
	+ *Chasm: The Rift*
	+ *Vivisector: Beast Within*
	+ *Ostrov Sokrovishch*
	+ *Cryostasis: Sleep of Reason*
* Other games
	+ *Primal Prey*
	+ *Shark! Hunting the Great White*
	+ *Mutant Football League*

Featured images
Older-style binoculars in <i>Carnivores 2</i>.A woolly rhinoceros taken down with an X-Bow.Playing in Survive mode.Exterminating <i>Coelophysis</i> with an Assault Rifle.A mammoth standing behind a tree unaware of the hunter.A <i>Triceratops</i> charging at the hunter.A <i>Pachycephalosaurus</i> being aimed at through the sniper rifle.A <i>Brontotherium</i> being aimed at with a shotgun.A sleeping <i>Ceratosaurus</i>.Standing over dead agents, while playing as <i>Giganotosaurus</i>.An <i>Archaeopteryx</i> flying past the crosshairs.<i>Oviraptor</i> consuming the hunter in a water body.A view of the <i>Utahraptor</i>.<i>Amargasaurus</i> wandering.<i>Troodon</i> walking along.An Agent.<i>Gigantoraptor</i> killing the hunter.<i>Carnotaurus</i> running through the hunter's crosshairs.<i>Carnivores: Dinosaur Hunter Reborn</i> screenshotA bellowing <i>Iguanodon</i>.A <i>Ceratosaurus</i> resting through the stone ages.

Joining in
RegisterCommunity / How to help

*Carnivores* Links
The Carnivores SagaThe Carnivores Saga DiscordTatem GamesDigital Dreams EntertainmentCarnivores ContinuumCarnivores Download Databaser/CarnivoresLodge
Dropship

The DinoHunt Corp. **dropship** (sometimes referred to as the "Trophy Ship") is presumed to be a standard type of dropship used for collecting trophies from FMM UV-32 for the hunter. Whether the ship was used before DinoHunt Corp. purchased the planet is not known. The ship is camouflaged green and brown, even when picking up trophies in the arctic regions of the planet. The dropship appears to use futuristic advanced hovering methods.

## Later years

In the company's later years, the dinosaur transport ships were transformed into huge ships. One of them, DinoCorp VII, crashed during transportation of dinosaurs to Earth, starting the *Cityscape* incident.

## *Carnivores: Dinosaur Hunter HD*

In *Carnivores: Dinosaur Hunter HD* , the dropship returns with a dramatically different design than that of the classic ship. Known also as the "Retriever Bot" (which may suggest it is unmanned), the dropship retains its camouflaged coloring, although it is a duller color. Instead of the classic V-shape, the dropship resembles a quadrotor, and no longer deploys a pickup device. It instead uses a tractor beam of sorts to pull the dinosaurs up to the ship. The dropship must be summoned via Gadget when close enough to the downed dinosaur, and has a 30-second cooldown period after being called in. Once activated, the dropship will scare away any nearby dinosaurs, so proper timing must be used if there are more unstartled dinosaurs in the area.

## Quotes

Whether it is the ship's actual pilots or an automated voice, the dropship broadcasts a radioed message when collecting trophies.

* *"Trophy coordinates received."* broadcast immediately after a dinosaur is killed. The distant roar of an accelerating dropship can be briefly heard.

* *"Getting trophy aboard."* broadcast when the dropship deploys its trophy pickup device.

* *"Moving to the Trophy area."* broadcast when the trophy is on board the ship and it departs for the drop off area.

## Trivia

* The crane that is lowered is probably a tractor beam, because it is able to carry the dinosaurs with no visible grapple.
* In *Carnivores: Ice Age*, the dropship was given a blue re-texture to differentiate itself from the dropship in *Carnivores: Dinosaur Hunter*.
* Both dropships in the mobile ports have the word "CARGO" branded on their undersides.

## Gallery

* The dropship from *Carnivores: Dinosaur Hunter*.
* The dropship from *Carnivores: Ice Age*.
Carnivor.ico

The **Carnivor.ico** file, found in *Carnivores*' base installation directory, is a Microsoft Windows icon file used for the Carnivores desktop shortcut. The file actually contains two 32x32-px bitmap images, only one of which is displayed. Both images depict the head of an *Allosaurus*, with the displayed image facing left (viewer's right) and the other image facing right (viewer's left).
Update 0.6.2

**Update chronology**

**External links**

It was brought to our attention that the mac version was not working on some macs. We found there was an issue with Unity 5.1.2 and building x86 Mac builds. We have fixed the issue and is live now. Sorry for the inconvenience! If the problem persists, please notify us.
Alien: Blackout Wiki

Welcome to the *Alien: Blackout* Wiki
The *Alien: Blackout* compendium by the players, for the players.
We are currently maintaining 265 pages (13 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* Weapons
* Gear
* Items
* Locations
* Characters
* How to play
* System requirements
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Links

* Official page
* Google Play
* Apple App Store
* Facebook
* Twitter
* Instagram
* D3 Go

Images

mw.loader.load('ext.slideboxlightshow');

Description

The terror of Alien is brought to life in Alien: Blackout. Try to stay alive while trapped aboard a crippled Weyland-Yutani space station carrying a deadly Xenomorph as it tirelessly hunts you and the crew. Outsmart the perfect hunter by making perilous choices. Players must rely on the damaged controls of the space station or risk sacrificing crew members to avoid deadly contact, permanently altering the outcome of the game.
Survive seven fear-inducing levels by remotely guiding Amanda Ripley’s crew through increasingly challenging tasks using only the station’s emergency systems. The uncertainty and unpredictability of both the alien and her crew can impose total defeat for Amanda and the entire station.
Alien: Blackout is a unique fear-inducing horror premium mobile game experience that will test the inner nerves of both Alien and horror fans alike, where life can end in an instant.

Release date: 2019 January 24

Features

Survive or Die
Using only the space station’s limited power supply to operate a holographic map, surveillance cameras, and motion tracker, attempt to remain hidden and protect your crew from the perfect hunter in seven fear-inducing levels.
A New Chapter in the Alien Franchise
A new chapter in the Alien franchise following the saga of Amanda Ripley, Ellen Ripley’s daughter, between the films Alien and Aliens.
First Class Alien Mobile Experience
An immersive and captivating Alien experience, perfectly designed for mobile gaming, bringing the Alien story to life.
Encounter Fear Again and Again
Every decision can lead to a different conclusion. Players can test different strategies and theories to outlast the Xenomorph in pursuit of victory!

Video

Twitter

Tweets by @AlienBlackoutwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Dinosaur wall

A **dinosaur wall** is a large wall meant to keep dinosaurs out of a given area. There are two main dinosaur walls in the *Carnivores* series, both in *Carnivores 2* and *Carnivores: Dinosaur Hunter*; the first surrounds the eponymous fort in the southeast of "Fort Ciskin", and the second extends south from the southern end of the east mountains in "Manya Jungle".
Pteranodon

***Pteranodon*** is an ambient pterosaur in *Carnivores 2*, *Carnivores: Dinosaur Hunter*, *Carnivores: Dinosaur Hunter HD*, *Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*. It is a relatively common animal, flying above the hunter and screeching.

## Biology

*Pteranodon* is a massive flying reptile known as a pterosaur – not a dinosaur, but a close relative. *Pteranodon*'s wing-span is also longer and larger than that of any known living bird. Despite the its enormous qualities, the animal is quite skittish, often vocalizing its distress when the player is near. *Pteranodon* has a long head crest that is probably used to help counter and balance the weight of its massive beak, which it used to capture fish and other aquatic animals.

## Trivia

* *Pteranodon*, *Dimorphodon*, and *Archaeopteryx* all share the same AI.
* Shooting down a *Pteranadon* in *Carnivores: Dinosaur Hunter HD* will reward the player with 5 gems.
* *Pteranodon* makes a cameo appearance on the box art of the original *Carnivores*, despite not making an in-game appearance until *Carnivores 2*.
* Interestingly, killing a *Pteranodon* or *Dimorphodon* in *Carnivores: Dinosaur Hunter* rewards the player with a single credit. This is in contrast to *Carnivores 2,* where killing either of the aforementioned creatures awards the hunter with nothing.

## External links

* For information regarding its role in the Continuum Canon, see *Pteranodon*.
The Pyramids of Shmu-Hadron

* Area map

Red dots indicate drop points. Click "expand" for a list of coordinates.

* 117, 189
* 129, 337
* 136, 275
* 175, 380
* 181, 240
* 193, 126
* 194, 316
* 203, 399
* 218, 205
* 220, 455
* 236, 298
* 249, 172
* 250, 354
* 271, 264
* 292, 101
* 322, 209
* 325, 274
* 336, 83
* 337, 376
* 341, 335
* 355, 167
* 381, 224
* 402, 125
* 419, 344

* "The Woods of Turan Choks"
* "Basmachee Rocks"
* "The Jungles of Gravitsappa"
* "The Ancient Temple"
* "**The Pyramids of Shmu-Hadron**"
* "The Great Lake"

"**The Pyramids of Shmu-Hadron**" is the fifth area in *Carnivores*. This is a good map for experienced hunters. The pyramids in the desert terrain of this area were built by a long-gone race, and their use remains unknown to archeologists. These structures are ideal for hunting and hiding around, but beware; predators can climb the pyramids too.

## Geography

Boasting one of the most diverse topographies of the Islands, this area offers desert alongside grassy jungle and haphazard hills and deadly chasms.

### **Northeast Quadrant**

The desert portion of the island runs through its center and covers its eastern-most portion. This is where the pyramids are located. Small areas of trees and grass can be found dotting this area, a good place to hide when a predator is in sight.

### **Southeast Quadrant**

The northern forested area features many small hills and trees. A large, curved, mountainous area can be found in the island's northwest corner, difficult to access unless a player has turned on debug mode.

### **Northwest Quadrant**

In the east of the island, in the desert area, lie three pyramids that can be climbed by the player, a good area to perch and shoot dinosaurs from a distance. One of the pyramids has partially collapsed, and has filled with sand, upon which vegetation has grown. Predators can reach the player on the pyramids when attacking.

### **Southwest Quadrant**

The southern portion of the island is dominated by trees and vegetation, as well as rocky hills and a curving mountain chain. The mountain chain can be climbed by the player, as well as other dinosaurs.

### The chasm

Near the island's center there is a medium-sized chasm. While a good hiding place, this is not somewhere to retreat to if one is being pursued by a *Tyrannosaurus*, as they will be cornered by the predator.
Wolf

The **wolf** is a member of the extinct genus *Aenocyon* (presumably *Aenocyon dirus*, the dire wolf). It is a pointable animal in *Carnivores Ice Age* and *Carnivores: Ice Age*.

## Biology

The wolf is a very aggressive predator of Arctic Sector that hunts prey like pigs, deer, and boars and is larger and more solitary than its Earth counterpart. Its thick fur allows it to keep warm in the cold temperatures of the Arctic Sector. It uses its bone crushing jaws to tear prey to shreds.

## *Carnivores Ice Age*

The wolf is the second most aggressive carnivore in *Carnivores Ice Age*, and is third animal available to hunt. It roams the landscape howling for its brethren, then attacks and tears any unlucky hunter to shreds.

The wolf's behavior is similar to that of the *Velociraptor*, *Allosaurus*, and *Spinosaurus* from *Carnivores 2*. However, it is much closer to the *Spinosaurus* because it has idle animation frames. The wolf will charge the hunter at close range swerving in a zigzag pattern similar to the smaller carnivores noted above, and will jump at the player with a loud bark when at close range. It kills the hunter by grabbing his right leg and shaking him violently by its mouth

Unlike the carnivorous dinosaurs noted above, the wolf has no sliding animation for making sharp turns. It has to do a U-turn to turn around. It may flee if it somehow misses pouncing on its target, and it scares easier than most other carnivores. Firing a DB Shotgun at close range will get it to charge, while a medium to long range shot will cause it to flee. The *Smilodon* behaves similarly to this.

## *Carnivores: Ice Age (mobile)*

The wolf is mostly the same in the mobile version, however there are some differences.

Originally, the wolf's AI was slightly different in the mobile version, *Carnivores: Ice Age*. In the game, the wolf would often ignore the hunter, and run around and bark playfully. When the hunter fired a gun and missed, the wolf would possibly charge the hunter like it would in the original game. It was actually not impossible to have the wolf stand less than an inch away from the player in the 1.0 version of the game, and it would ignore the hunter until they shot at it. Sometimes however, it would still attack the player and not play at all.

In an unknown update, the A.I was changed, and so the wolf will still attack the player at close range whether or not they fire their gun.

## Trivia

* It is possible to confuse the wolf with the Pig from a distance, due to the coloration of the Wolf's face and fur being similar to the Pig's face and fur. \*\*However, the wolf is easily recognizable due to the trademark panting noise it makes for an idle animation.
* Like *Hyaenodon* and *Andrewsarchus* in the mobile version, the wolf is listed as "Very dangerous." rather than "Extremely dangerous!" on both the original PC game and on mobile. This is likely because the wolf scares more easily than some other carnivores.
* The wolf's call sounds are those of Earth's wolves' howls and barks.

## Gallery

* Wolf killing the player in the iOS version.
Mods/Carnivores Reloaded

This describes content made by the community and is not considered part of the *Offical game series*.

**Carnivores Reloaded** is an unfinished partial-conversion mod for Carnivores 2 whose aim was to recreate the hunting experience of the first Carnivores, using its unique assets, with the better Carnivores 2 engine.

It has since been abandoned and replaced by Carnivores+.

## Gameplay

The gameplay of *Carnivores Reloaded* is combines the aspects of *Carnivores* and *Carnivores 2* reintroducing target zones along with limited health, and allowing for the selection of multiple dinosaurs, weapons and items per hunting session.

## List of Developers

* Glitchhunter09- project leader, Sounds, and Maps.
* P.Rex- Menu Graphics Design and Maps.
* Rexhunter99- created the Magnum and the patches that Reloaded comes with.
* Ibuildcircuits- Seismosaurus Model. Patch to make Seismosaurus a unique AI.
* JenDOS\_RUS- Dilophosaurus and Carnotaurus models. Also responsible for a number of the new .3DF models introduced in Reloaded.
* Machf- converted the original Carnivores 1 maps.
The Great Forest

"**The Great Forest**" is a newly discovered location on FMM UV-32, and the second area available to hunt in *Carnivores: Dinosaur Hunter HD, Carnivores: Dinosaur Hunter Reborn*, and *Carnivores: Dinosaur Hunt*. As its name suggests, it is a large pine forest, but features several rocky outcroppings and large watering holes. Like the other areas in *Carnivores HD*, *Reborn*, and *Dinosaur Hunt*, "The Great Forest" is available to hunt during the day, at dusk, and during fog, with different dinosaurs available to hunt at each time.

Day (500 points)
* *Stegosaurus*
* *Ankylosaurus*
* *Parasaurolophus*

Dusk (5000 points)
* *Ankylosaurus*
* *Parasaurolophus*
* *Ceratosaurus*
* *Triceratops*

Fog (20000 points)
* *Ankylosaurus*
* *Parasaurolophus*
* *Ceratosaurus*
* *Triceratops*
* *Tyrannosaurus*
Animal

A number of **animals** have appeared in the *Carnivores* series: *Carnivores* features 10, *Carnivores 2* features 15, *Carnivores Ice Age* features 12, *Carnivores Cityscape* features 11, *Carnivores: Dinosaur Hunter* features 25, *Carnivores: Ice Age* features 18, *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn* feature 9, and *Carnivores: Dinosaur Hunt* features 11. In addition, *Primal Prey* features 11 animals.

## Chart

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Islands

The **Islands** in *Into The Breach* is where humanity's last stand takes place. At the beginning of each new timeline, each of the four islands are randomly generated with different region names, terrains, and bonus objectives. The only consistent variable is their biome, the region layout, and the controlling corporation.

Each island is divided into eight regions. One region is always the Corporate HQ. The other seven regions are available for missions. Completing four missions triggers an attack on the Corporate HQ and locks out the remaining three regions.

There are four main islands that the player must liberate from the Vek to win. After saving two islands, the Volcanic Hive island becomes available, where the final battle can be fought to save the world from the Vek.

* Museum Island (Archive, Inc.): Recreates Old Earth as it was before the oceans rose and nearly wiped out humanity.
* Desert Island (R.S.T. Corporation): Terraforming specialists, R.S.T. turned the environment against the Vek and nearly destroyed their Island in the process.
* Ice Island (Pinnacle Robotics):Pinnacle Robotics fights a war on two fronts, one against the Vek, the other against its own Sentient Weapons.
* Factory Island (Detritus Disposal): Detritus tech can break down any matter into its base elements. Their factory-cities are devoted to waste removal and recycling.
* Volcanic Hive
Camouflage

**Camouflage** is an accessory in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age, Carnivores: Dinosaur Hunter HD,* and *Carnivores: Dinosaur Hunter Reborn*.

## Description

Camouflage is a type of clothing that mimics surrounding background environments to help the hunter blend into the environment, making it harder for animals to see the hunter. Use of camouflage on a hunt deducts 15% from the total points acquired during that hunt.

In *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*, camouflage costs 100 gems to use and will deduct 10% of the total points acquired on a hunt.

Two distinct versions were developed by DinoHunt Corp.

* Standard camouflage
* Snow camouflage

## External links

* Camouflage on The Carnivores Atlas
* Camouflage on Wikipedia
Trophy Room

The **Trophy Room** is the location in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter, Carnivores: Dinosaur Hunter HD, Carnivores: Dinosaur Hunter Reborn,* and *Primal Prey* where the hunter's kills are given full-body mounts and put on display.

## Features

The Trophy Room is a large, open-ceiling room with 6 trophy stands along each of its 4 walls, allowing for a total of 24 possible trophies. At the end of each row is a drainage pipe that serves an unknown purpose. In the center of the room there is a large, raised square platform. In *Carnivores 2* and *Carnivores Ice Age*, some distance to the south and west of the area containing the trophies, there is a large, almost completely vertical, drop-off, but other than that, the rest of the area in the Trophy Room is featureless tile.

## *Carnivores: Dinosaur Hunter HD* and *Reborn*

In *Carnivores: Dinosaur Hunter HD* and *Carnivores: Dinosaur Hunter Reborn*, the Trophy Room was given a complete makeover. Now known as the Trophy Gallery, it is now a large, open platform with no walls, hovering over one of the oceans of FMM UV-32 . Instead of 24 available trophy stands, there are only 17, but this Trophy Room is completely customizable. Trophies can be moved and set up in any way the hunter sees fit, and up to 120 trophies can be stored in the Trophy Gallery. The DinoHunt Corp. Dropship is also parked at the end of the Trophy Gallery.

## *Primal Prey*

In *Primal Prey*, the Trophy Room is very different than in *Carnivores*. Each dinosaur species has its own exhibit set up, with different plants and landmarks depending on what type of environment the dinosaur would typically be found in. Once the player kills a dinosaur, the mount for the appropriate gender is placed in the fake environment. Each exhibit only holds a male and female specimen of each species, and the mounts do not change size if the player kills a larger or smaller one at a later time; the stats of each specimen can be viewed by clicking on the kiosk at each exhibit.

## Trivia

* It is unknown where the Trophy Room actually is, for if the player manages to climb the large protrusion, they are granted the ability to see past the room's walls and into a vast, stone "wasteland".
* In *Carnivores*, the sky is at "dawn", or the sky at The Great Lake. In the other games, it is at daytime, but in *Carnivores Ice Age* it is snowing.
* If the Trophy Room is completely full and the player kills another animal, then the last animal on the last row will always be replaced by the most recent kill.
* After the August 2014 updates to *Carnivores: Dinosaur Hunter* and *Carnivores: Ice Age*, the Trophy Room now has the option to "lock-in" a trophy, so that it cannot be accidentally (or intentionally) deleted. The lock can be removed by tapping on the lock button.
* In *Carnivores: Dinosaur Hunter Reborn*, the trophy dinosaurs are not taxidermy. They are actually 3D printed, SaniProtein-fabricated sculptures of each trophy dinosaur.
Bear

The **bear**, presumably like Earth's extinct cave bear, or the Short-Faced Bear, is a large carnivorous animal that appears as a pointable creature in *Carnivores Ice Age* and *Carnivores: Ice Age*.

## Biology

The bears found in FMM UV-32 resemble the bears found on Earth but don't hibernate like most bears. Despite being labeled as extremely dangerous, the bear is a very shy predator, and it tends to flee away from the hunter unless it gets cornered, forcing it to attack, making it a pain to hunt for clients. This makes it one of the least aggressive creatures on the planet. It is highly advised to check your wind indicator and get your weapons ready when in proximity of this predator. The Yeti is known to mimic the bears' behavior and call, however this could also be the vice versa.

## *Carnivores Ice Age*

Being the second to last carnivore at 500 credits, the Bear is labeled as extremely dangerous because of it stats. However, it is known to flee from the hunter. The bear kills the player the same way the *Smilodon* does, by biting the player's right arm and smashing them on the ground.

## *Carnivores: Ice Age (mobile)*

In the mobile version, it is the fourteenth selectable animal, also unlocked at 500 points like on PC.
Hunter

The **hunter** is the playable character in *Carnivores*, *Carnivores 2*, *Carnivores Ice Age*, *Carnivores: Dinosaur Hunter*, *Carnivores: Ice Age*, *Carnivores: Dinosaur Hunter HD*, and *Carnivores: Dinosaur Hunter Reborn*. The hunter's body can only be seen when the player dies, though one or both arms and hands can be seen whenever a weapon is drawn.

* In *Carnivores Ice Age*, the hunter was used as the basis for the unused poacher. In *Carnivores Cityscape*, instead of a hunter, the player may play as an agent, unless the dinosaur campaign is being played. In *HD*, the hunter is never seen at all. This is fixed in *Reborn* when death animations were added in.

*This article is a stub. You can help Carnivores Wiki by expanding it.*
Weapon scope

Cost: $4,000- *High powered scope can attatch to rail gun, rifle or tranquilizer to increase accurate range. Alternate fire key uses scope.*

This weapon scope gives the hunter a much farther viewing range in *Primal Prey*, although distinguishing targets at such range is still difficult through the thick fog.
WizardWorks Software

**WizardWorks Software** was a video game developer and publisher located in Minneapolis, MN. Focused on casual consumer games sold through mass merchants like Target and Walmart, WizardWorks was best known for publishing the *Deer Hunter* series of video games developed by Sunstorm Interactive, but also made expansion packs for games like *Doom* and *Duke Nukem 3D* and developed/published other titles.

In 1996, WizardWorks was acquired by GT Interactive Software, and was eventually combined with other GT Interactive holdings in Minneapolis to form GT Interactive’s Value Products Division. WizardWorks continued as label through a subsequent corporate acquisition by Infogrames which later became Atari.

In 2004, Atari closed the Minneapolis office, folding outstanding projects into the Beverly, MA office.
Thermal optics (Primal Prey)

Cost: $22,000- *These detect the heat emissions generated by your surroundings for a clear view of where dinos are lurking.*

**Thermal Optics** are very useful hunting equipment in *Primal Prey*. They register everything in the surroundings (rocks, ground, plants, etc.) as dark blue. Anything with body heat (dinosaurs) appear as orange to white depending on how much heat the body part is generating. Thermal Optics allow for a much easier view of the dinosaurs at night.