Scorn Domain

## **Scorn Domain**

While some gods are friendly, hopeful, and generous, others
show disdain and disgust at the pitiful wretchedness that they
survey. Momus, of the Greek pantheon, was thrown from the
heavens for mocking the other gods, while deities of other
pantheons that rule over strife, war, chaos, law, and conflict of
any kind could potentially include scorn as one of their
domains. Often, these gods are vengeful and petty, willing to
grant power to mortals that please them in exchange for
unwavering service and loyalty. Followers of these gods lead
armies and theocracies with an iron fist, seek to tear down
the temples of false gods, or desire terrible revenge for a
perceived slight to their esteemed personage.

**Scorn Domain Spells**
Cleric level Spells
1st bane, hellish rebuke
3rd hold person, suggestion
5th bestow curse, vampiric touch
7th banishment, elemental bane
9th dominate person, seeming

**Bonus Cantrip**
When you choose this domain at 1st level, you learn the ruin
cantrip if you do not already know it.

**Disdainful Request**
Also at 1st level, your god grants you the power to see the
weaknesses in others, and to order them to act in your
defense. You can use a bonus action to instruct one ally you
can see to make an attack against a target you can see. The
ally can use their reaction to move up to their speed and
make the attack. Alternatively, you can demand they defend
themselves, enabling the ally to take the Dodge action as a
reaction. You can use this feature a number of times equal to
your Wisdom modifier, and these uses recover whenever you
finish a long rest.

**Channel Divinity: Imperious Command**
At 2nd level, you can use your Channel Divinity feature to
force your inferiors to obey your divine proclamations. As an
action, you can cast command without expending a spell slot.
You can choose to expend a spell slot of 2nd level or higher
when using this feature to cast command at that spell level.
When you cast this spell using this feature, you can issue two
separate commands to the target, one after another. For
example, you could demand that the creature to "Approach"
then "Grovel" once it arrives. These commands are all
followed during the same turn in the order they are given.
 **Deny the Weak**
At 6th level, you refuse to be harmed by those you consider to
be beneath you and anathema to your faith. Whenever you
are attacked, you can use your reaction to force your attacker
to make a Charisma saving throw against your cleric spell
save DC. If they fail, the damage you would suffer from their
attacks is halved until the end of the current turn.

**Potent Spellcasting**
Starting at 8th level, you can add your Wisdom modifier to
the damage you deal with any cleric cantrip.

**Spiteful Demand**
At 17th level, your scorn is heard in every whisper of your
breath. Whenever you use your Imperious Command feature
to cast command, the range of the spell increases to 120 feet,
you can target twice as many creatures as you could normally,
and can issue three commands in succession. For example, if
you cast the spell using a 3rd level spell slot, you could target
six creatures and command them to "Approach. Drop.
Grovel."