Bloodlust

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***Bloodlust*** is both a Game Mechanic and a Status Effect unique to Killers.

It was implemented in Patch 1.5.0.

## Overview

***Bloodlust*** is a tiered **Status Effect** that progressively increases the Killer's Walking speed in long Chases.

## Use

***Bloodlust*** was added to help Killers, especially those with lower mobility and/or no ranged attacks, catch up to Survivors who manage to evade them for prolonged periods of time.

One of several motivators for adding ***Bloodlust*** originally were the so-called *"infinites"*, Vault locations that allowed a Survivor to endlessly loop a Killer at a time when neither ***Bloodlust*** nor the Vault-Blocker mechanic were part of the game.

## Bloodlust Tiers

***Bloodlust*** has **3 Tiers**:

 II
 III

## Mechanic

### Charging

***Bloodlust*** is charged whenever the Killer is in an active Chase.

In order for the Killer to be in an active Chase, all three of the following conditions must be met:

1. A Survivor enters the Killer's *Field of View* within **12 metres** of them.
2. That Survivor is running.
3. The Killer is walking.

If any single one of these three conditions is not met, the Game will ***not*** initiate a **Chase** and ***not*** charge ***Bloodlust***.

### Regressing

***Bloodlust*** regresses at a rate of **-20 % per second** whenever the Survivor manages to lose the Killer and the Chase ends.

There are several ways how a **Chase** can be ended:

* The distance between the Killer and the chased Survivor increases past **18 metres**.
* The Survivor hides for **5 seconds** inside a Locker.
* The Killer loses *Line-of-Sight* for more than **8 seconds**.
* The Survivor went past a viewing angle of **± 35 °** from the Killer's centre of their *Field of Vision*.

### Losing

***Bloodlust*** is lost immediately if the Killer performs any of the following actions:

* Breaks a **Pallet**.
* Successfully hits any Survivor.
* Uses their Power.

## Change Log

### Patch 1.5.0

* The following changes were made to the PTB-version of **Bloodlust**:
	+ ***Nerf:*** doubled the Decay rate from **-10 % per second** to **-20 % per second**, so that **Bloodlust** is lost after **5 seconds**.
	+ ***Nerf:*** **Bloodlust** Progression resets when charging a *Blink* as The Nurse or teleporting to a *Phantasm Trap* as The Hag.
	+ ***Nerf:*** disabled **Bloodlust** Accumulation when cloaked as The Wraith or stalking as The Shape.
	+ ***Nerf:*** the **Bloodlust** Speed boost is no longer applied to a Lunge Attack.

### Patch 1.5.2

* ***Quality of Life:*** added the ***Bloodlust*** **Status Effect**.

### Patch 1.7.0

* ***Nerf:*** disabled **Bloodlust** Accumulation when in *Evil Within I* as The Shape.

### Patch 1.7.2

* ***Nerf:*** disabled **Bloodlust** Accumulation when revving *Bubba's Chainsaw* as The Cannibal.

### Patch 1.8.0

* ***Nerf:*** increased the Tier-thresholds from **12/24/36 seconds** to **15/30/45 seconds**.
	+ The original threshold was deemed unintentional and **Bloodlust** was always meant to trigger every **15 seconds**.

### Patch 2.0.0

* ***Nerf:*** disabled **Bloodlust** Accumulation when revving the *Chainsaw* as The Hillbilly.

### Patch 2.2.0

* ***Nerf:*** reduced the Speed boosts from **+0.2/+0.6/+1.2 m/s** to **+0.2/+0.4/+0.6 m/s**.

### Patch 6.1.0

* ***Buff:*** reduced the Tier-thresholds from **15/30/45 seconds** to **15/25/35 seconds**.