Fractal

Note: This entry might have been inspired by “7 billion” by cyriak. (Warning: ANYTHING by cyriak WILL get weird. It’s just a thing he does.)

Note: Technically, the space inside the form is called Fractal Space, but it’s a kind of pocket dimension and not a separate world, so it doesn’t need to be addressed by name yet.

Note: The rewrite of omni has inspired the possibility of these characters to temporarily fuse into a contiguous form, allowing their bodies to temporarily change by distorting the tiny parts these characters are made out of.

Fractal is a Pixel character type focused on fractals, whose form is made of copies of themselves, with the outer layer being made out of parts that are too small to see normally and, because when one goes inside this form through any way except Vore, they start shrinking as they go deeper, these parts appear to get larger as one gets deeper within the form until they are the same size as the copies, at which point the shrinking stops. At this point, the other character has entered a pocket dimension which is made completely out of the Fractal character’s copies and possessing an infinite supply of them. No matter where you go, they always surround you. Furthermore, this is a different space than the one physically inside that character, so this space is inescapable unless characters or items inside are let out. These copies also have the same property as the original, allowing them to be entered as well.

The copies in Fractal characters’ internal space can be physically distorted and manipulated at will, usually to build things within a space that is entirely made out of copies of the same character.

Fractal characters cannot enter their own internal space but can create a perfect copy of themselves to enter their own space, and said space is the same in both copies. It isn’t a mirror, the two copies lead to the same internal space.

A special property of the form mentioned above is that while usually the copies making up their form will not move on their own at all, if they leave the form somehow, they will become a perfect copy of the original character and both will become half their original size. However, if the form releases copies due to being damaged in some way, these are released instead of blood and will not incur any size penalties. This can continue indefinitely. Most of the time, this ability is used by the character willingly ejecting a copy, but they can be separated in other ways.

To enter the space inside, Fractal characters can force some of their internal copies inward and pull open a hole in their form. When objects are put into their internal space, the character can control their internal copies to move in a way that forces it further inward, but can’t do this when other characters push apart areas for themselves.

Fractal characters can’t change form by moving their internal copies but can do anything that any “normal” character could do, including Vore.

When these characters or any of their internal copies swallow something, they are able to digest it and can do so by turning it into more internal copies (and/or some external copies), which appears as if they gain weight. If the Fractal character is in a multiverse where Pixel characters don’t usually gain weight, they’ll get larger instead. If living prey is digested, they are reformed soon after with a smaller version of their original form but in this character type. The pred also develops a few copies of the prey which they can duplicate at any time to replace some, but not most, of their original copies.

Note: It’s possible that this character type uses a partially unique death animation, upon death the internal dimension is temporarily locked off and instead of separating into voxels, the character separates into the parts of their physical form which can make it appear like they’re turning into dust or maybe even disappearing entirely depending on the size of their parts.