Patches/Patch 400039

This patch went live on 14 January 2023 and is the seventh patch that contains major balancing changes.

## Mid-Patch Updates

### 23 January 2023

General Changes
* Decreased the required number of games to unlock the achievements for cosmetic borders. Due cosmetics have been granted retroactively.
	+ Any PvE: Decreased from 25 / 50 to 20 / 50.
	+ Ranked PvP: Decreased from 10 / 25 to 10 / 20.
* Improved the error while cloning and importing decks to include cards' affinity and promo tags.
* Added a tooltip to be displayed when hovering over a player's rank icon or name.
* Added an `Endless` checkbox to the achievement filters, to include or exclude them.
	+ Removed the endless category from achievements. These achievements now have an explicit tag beside their name.
* Already unlocked achievements' completion requirements can now be inspected by hovering over the new question mark icon on the cosmetics page preview display.
* Adjusted various achievements and their descriptions:
	+ **A New Sun**: The restrictions now only apply to the player and no longer to the entire team.
	+ **Codebreaker**: Included repairment of walls to the restriction.
	+ **Cheapskate**: The restrictions now only apply to the player and no longer to the entire team.
	+ **Teleportation Anxiety**: The restrictions no longer apply only to the player, but now to the entire team.
	+ **Never Thought of Him**: The restrictions now only apply to the player and no longer to the entire team.
	+ **The Long Journey Home**: The restrictions now only apply to the player and no longer to the entire team.

General Fixes
* Fixed the PvE and ranked PvP achievements not progressing when the player ranked up.
* Fixed leaderboard achievements tips not updating daily.
* Fixed achievements to play PvE and ranked PvP with specific factions not granting any rewards after enough matches were played.
* Fixed error message on the achievements window when players reached the last milestone of  **Gotta Go Fast** and  **A Need For Speed**.
* Fixed various issues with the achievement  **Dragon's Hoard**.
	+ Due rewards have been granted retroactively.
* Adjusted leaderboard visual appearance, character banner size, and alignments to be more consistent.
* Improved the performance while switching to the cosmetic tab in the storybook.

### 16 January 2023

General Fixes
* Fixed inventory filter extensions not being created by default at `*<...>*\Documents\BattleForge\custom_filter_extensions.json`.
* Further improved the performance of the cosmetics tab in the storybook.
* Fixed rewarded cosmetics not showing up until a game restart.
* Fixed incorrect portraits being displayed in the preview for cosmetics.

Map Changes
* :
	+ Changed the proximity requirements to advance the boss fight with  Mora from only a unit in range to either a unit or a building in range.
		- This allows for more options in the completion of the new achievement  **Urban Planner**.

### 15 January 2023

General Fixes
* The marketplace dropdown for auction times will now display all time options without requiring the player to scroll down.
* Fixed new achievements causing server-wide freezes.
* Fixed the  **It's the Player, Not the Cards** achievement not working properly.
* Fixed the  **Dragon's Hoard** achievement not counting gold income properly from all sources.
* Fixed the  **Urban Planner** achievement to reward a tradeable  instead of an untradeable one.
* Improved the performance of the cosmetics tab in the storybook.
* Fixed cosmetics not properly showing up in the inventory after a match.
* Added extra progressive cosmetic rewards for ranked PvP leaderboard achievements:
	+ **The Path of Flame**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Fire`.
	+ **The Path of Cold**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Frost`.
	+ **The Path of Light**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Nature`.
	+ **The Path of Darkness**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Shadow`.
	+ **Skylord Special Forces**:
		- Completion in 2 different months now additionally rewards the cosmetic texture  `Shield`.
	+ **Skylord Enforcer**:
		- Completion in 2 different months now additionally rewards the cosmetic border  `Shield`.
* Added small text improvements for leaderboard achievements.

### 14 January 2023

General Changes
* Players can now add `[GM]` as a prefix to the addressee when using ingame mail.

General Fixes
* Fixed incorrect player banner alignments in leaderboards and trade.
* Fixed missing portrait names for card avatars bought with  BFP in the cosmetics section.
* Added missing name of map requirement for the quests `A Lone Skywolf`, `A Dynamic Duo` and `A Tough Tetrad`.
* Fixed an issue with Battleground matches not granting players any rewards.

## General Changes

* Added an new option to auction cards in the Marketplace for up to 5 days (120 hours).
* Added a new chat command `/exportdeck` to generate and automatically copy a shareable deck code of one's current deck to one's clipboard.
* Added a new chat command `/importdeck *<deckcode>*` to view and clone the deck represented by that code.
	+ *Example:* `/importdeck MgE9DiF8KhK7FfE` is the code for cloning the cards of the current Tutorial deck.
* The icons for the final tiers of PvE ranks have been changed from the speedrunning shoe to a new ember crown following the usual PvE rank icon style:
	+ From  to  PvE Rank 17 (Chronicle Keeper).
	+ From  to  PvE Rank 18 (Loremaster).
	+ From  to  PvE Rank 19 (Vigil of the Forge).
	+ From  to  PvE Rank 20 (Master of the Forge).
* Removed the disabled resizing buttons at the top right of the card inventory menu and replaced them with a question mark icon that displays a tooltip about inventory filtering while hovering over it.
	+ It includes a list of commands and operators, alongside guiding examples of how to combine them.
	+ Clicking on it opens up a forum post with even more details.
* Added two new inventory filter commands: `rarity` and `power`.
* Added the option for players to define custom filters for advanced inventory filtering at `*<...>*\Documents\BattleForge\custom_filter_extensions.json`.
	+ The file already contains some examples regarding the syntax of custom filters.
	+ Numbers [0-9] are not allowed for the name parameter of custom filters.
	+ In-game custom filters can be called with `**<custom filter name>**`.
* Current waiting time in queue is now shown in the ranked PvP lobby.
* Changed the artwork of the default loading screen to the **2nd Anniversary** artwork (old:  / new: ).
	+ Loading screen artworks are now displayed larger for higher resolutions (added support up to QHD 2560x1440).

## Cosmetic Changes

* Greatly expanded the available cosmetic options for players and adjusted the Cosmetics Management Interface under `**Chronicle** > **Cosmetics**` accordingly.
* **Player Portraits**:
	+ Added multiple new player portraits.
	+ Added a specific portrait  `Skylords Reborn`, which can only be used by staff members.
	+ Updated the style of the respective side tab icon in the storybook (Old: ).
* **Portrait Borders**:
	+ Added this new cosmetic type of portrait borders around a player's portrait.
* **Profile Textures**:
	+ Added this new cosmetic type of profile textures, which are background banners of the player's profile appeareance to other players.
* **Player Titles**:
	+ Adjusted this to be a new cosmetic type.
	+ Players can now change their displayed title to any of their achieved PvE or PvP ranks.
	+ Added multiple new player titles unrelated to ranks.
	+ Added a specific title `Game Master`, which can only be used by staff members.
* All new cosmetics are obtainable by new or existing achievements. Details and requirements to obtain them can be found in the achievement changes section down below.

## Achievement Changes

* Achievement tooltips have been improved to be more consistent.
	+ All maps required to complete for an achievement are now displayed in the tooltip.
* Achievements have been reorganized into a general progression list and the achievement category is now permanently displayed listed on the banner to give players a better understanding of which achievements are appropriate to their current skill level.
	+ The filter dropdown menus have also been updated accordingly.
	+ By default, achievements are now ordered by their category.

### New Achievements

The following table lists the 33 newly added achievements. A majority of these achievements were taken from previous community suggestions.

### Changes to Existing Achievements

* **A Reputation To Uphold**:
	+ Each milestone completion now additionally rewards the cosmetic title of the `*<achieved PvE rank>*`.
* **The Path of Flame**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Fire T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Fire T2`.
* **Blaze It!**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Fire T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Fire T2`.
* **The Path of Cold**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Frost T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Frost T2`.
* **Winter is Coming**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Frost T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Frost T2`.
* **The Path of Light**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Nature T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Nature T2`.
* **Life Finds a Way**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Nature T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Nature T2`.
* **The Path of Darkness**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Shadow T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Shadow T2`.
* **The Walking Dead**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Shadow T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Shadow T2`.
* **The Path of Plunder**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Bandits T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Bandits T2`.
* **Why Is the Rum Gone?**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Bandits T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Bandits T2`.
* **The Path of Oblivion**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Lost Souls T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Lost Souls T2`.
* **Death is Only The Beginning**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Lost Souls T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Lost Souls T2`.
* **The Path of Resilience**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Stonekin T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Stonekin T2`.
* **Rock 'n Roll**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Stonekin T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Stonekin T2`.
* **The Path of Pestilence**:
	+ Completion of 10 matches now additionally rewards the cosmetic border  `Twilight T1`.
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Twilight T2`.
* **A Better Love Story**:
	+ Completion of 25 matches now additionally rewards the cosmetic border  `Twilight T1`.
	+ Completion of 50 matches now additionally rewards the cosmetic border  `Twilight T2`.

## New Player Cards

The following 4 new cards have been released:

## Card Changes

### Systematic Changes

* Addition of Raven class:

* A new internal class `Raven` has been added to certain units:
	+ and her **Ravenships**
	+ and her **Ravenships**
	+ Ravenheart (Campaign Variants)
	+ Raven Walker (Campaign Variant)
	+ Command Walker (Campaign Variants)
	+ Raven Scoutship (Campaign Variant)
	+ Raven Battleship (Campaign Variant)

* Standardization of ranged attack delay:

* Changed the on-spawn assigned attack delay of many towers and ranged units from a semi-randomized number between 0.1-1 seconds to always 0.5 seconds.
	+ This only affects entities that were previously subject to this behavior, because their attack resolve time is longer than their attack speed.
	+ Card attack speed descriptions do not yet reflect the change, but will rather be slowly updated over time alongside corrections of other existing descriptive issues.

### Player Card Changes

* / :

* Decreased the card's power cost from 250 to 240 power.
* Changed the classification from `Giant` to `Ancient`.
* Active ability :
	+ Increased damage from 570 / 600 / 660 / 725 (1710 / 1800 / 1980 / 2175 in total) to 645 / 675 / 735 / 800 (4335 / 4425 / 4605 / 4800 in total).
	+ Fixed incorrect handling of overkill damage.
* Passive ability  / :
	+ Changed the classification of the summoned smaller **Abyssal Warders** from `Giant` to `Ancient`.

	+ Increased healing amplification from 50% to 65%.

* / :

* Decreased the card's power cost from 150 to 80 power.
* / :
	+ Increased time until reusable from 60 seconds to 100 seconds.
	+ Increased the buff duration from 15 / 15 / 15 / 20 seconds to 20 / 20 / 20 / 25 seconds.
	+ Improved descriptions and status bar tooltips to be more consistent.

	+ Increased attack range from 50m to 60m.
	+ Increased rotational aiming speed from 120 to 200.
	+ Will now start aiming at targets already once they enter its maximum range.
	+ Improved descriptions to be more consistent.

* :

* Decreased the building's life points from 1270 / 1320 / 1400 / 1500 to 570 / 620 / 740 / 800.
* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualized by the added passive ability :
		- *Construction time is reduced by 50%.*
* Autocast ability :
	+ Increased the splash damage radius from 5m to 8m.
* Active ability :
	+ Increased the activation cost from 35 / 30 / 25 / 20 power to 40 / 35 / 30 / 25 power.
	+ Increased the effect radius from 20m to 25m.
	+ Increased damage from 400 (1200 in total) to 600 (1800 in total).
	+ Fixed incorrect handling of overkill damage.

* :

* Decreased the building's life points from 1270 / 1320 / 1400 / 1500 to 570 / 620 / 740 / 800.
* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualized by the added passive ability :
		- *Construction time is reduced by 50%.*
* Autocast ability :
	+ Increased the splash damage radius from 5m to 8m.
* Active ability :
	+ Increased the activation cost from 35 / 30 / 25 / 20 power to 40 / 35 / 30 / 25 power.
	+ Increased the effect radius from 20m to 25m.
	+ Increased damage from 600 (1800 in total) to 800 (2400 in total).
	+ Fixed incorrect handling of overkill damage.

	+ Changed damage thresholds to reach stages of rage from 1200 / 2500 / 5400 to 800 / 2500 / 5400.
	+ Increased the duration of the stages of rage from 4 / 4 / 10 seconds to 5 / 5 / 10 seconds.
	+ Increased the damage of the stages of rage from 100 / 150 / 200 to 100 / 200 / 300.
	+ Improved description to be more consistent in non-English languages.

	+ Changed damage thresholds to reach stages of rage from 1200 / 2500 / 5400 to 800 / 2500 / 5400.
	+ Increased the duration of the stages of rage from 4 / 4 / 10 seconds to 5 / 5 / 10 seconds.
	+ Improved description to be more consistent in non-English languages.

	+ Increased the strength of the damage buff from 50 / 50 / 100 / 100% to 100 / 100 / 150 / 150%.
	+ Increased the ammunition production per drained life point from 1 point of bonus damage to 1.5 points of bonus damage.

* / :

* Increased the unit's life points from 2370 / 2500 / 2750 / 3200 to 2670 / 2800 / 3050 / 3500.
* Autocast ability :
	+ Increased damage per second from 150 to 165.
		- Increased displayed attack value of total damage dealt over 20 seconds from 3000 to 3300.
* Passive ability :
	+ Increased the life points of summoned **Stonekin Critter** from 425 / 450 / 500 / 550 to 625 / 650 / 700 / 750.
	+ Autocast ability  **Steam Boiler** of summoned **Stonekin Critter**:
		- Increased damage from 60 (90 in total) to 72 (108 in total).
		- Increased displayed attack value of total damage dealt over 20 seconds from 500 to 600.

	+ Increased the effect radius from 25m to 30m.

	+ Increased the activation cost from 0 power to 25 power.
	+ The caster is no longer immune to knockback for the duration of the channel.
	+ Increased the duration of the channel from a maximum of 30 seconds to until interrupted.

	+ Increased the damage buff percentage from 30 / 30 / 50 / 60% to 50 / 55 / 65 / 80%.
	+ Increased the damage debuff percentage from 30 / 30 / 50 / 60% to 60% on all upgrades.
	+ Increased the damage buff duration from 20 seconds on all upgrades to 30 seconds.
	+ Decreased the damage self-debuff duration from 40 / 30 / 30 / 30 seconds to 20 seconds on all upgrades.
	+ Improved descriptions and status bar tooltips to be more consistent.

* :

* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualized by the added passive ability :
		- *Construction time is reduced by 50%.*
* Passive ability :
	+ Increased damage from 560 / 590 / 650 / 715 (1300 / 1360 / 1500 / 1650 in total) to 560 / 590 / 650 / 720 (1400 / 1475 / 1625 / 1800 in total).
	+ Now also damages flying units.
	+ Fixed incorrect handling of overkill damage.

	+ Increased time until reusable from 10 seconds to 20 seconds.

* :

* Changed the card's affinity from  Shadow to  Frost and adjusted the internal classification accordingly.
* Changed the displayed classification from `Beast Dominator` to `Beast Commander`.
* Active ability :
	+ No longer applies the periodic healing buff of 30 seconds initially to up to 10 fixed targets, but instead restores every 2 seconds 250 / 275 / 300 / 300 life points to allied units in a 30m radius, up to 2500 / 2750 / 3000 / 3000 life points in total.
	+ Improved description to be more consistent.
* Added a new passive ability :
	+ **Pest Plants** used to be the unique ability of the  Shadow affinity, lacking the usual affinity prefix, and is now available on both affinities.
	+ Increased the damage per instance from 30 to 40.
	+ Decreased the damage effect radius from 30m to 20m.
* Added a new passive ability :
	+ *Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius cannot be slowed by unit collision.*
	+ Now also affects the caster.
		- The former functionality has been removed on this affinity variant.
		- **Flower Power** used to be the unique ability of the  Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.

* :

* Changed the displayed classification from `Beast Dominator` to `Beast Commander`.
* Active ability :
	+ No longer applies the periodic healing buff of 30 seconds initially to up to 10 fixed targets, but instead restores every 2 seconds 250 / 275 / 300 / 300 life points to allied units in a 30m radius, up to 2500 / 2750 / 3000 / 3000 life points in total.
	+ Improved description to be more consistent.
* Added a new passive ability :
	+ **Pest Plants** used to be the unique ability of the  Shadow affinity, lacking the usual affinity prefix, and is now available on both affinities.
	+ Increased the damage per instance from 30 to 40.
	+ Decreased the damage effect radius from 30m to 20m.
* Added a new passive ability :
	+ *Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius deal 25% increased damage.*
	+ **Flower Power** used to be the unique ability of the  Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.
	+ Now also affects the caster.
		- The rest of the former functionality remains unchanged.

	+ Added an initial cooldown of 7 seconds after summoning.

	+ Increased damage from 450 / 470 / 500 / 550 (675 / 705 / 750 / 825 in total) to 550 / 570 / 600 / 650 (825 / 855 / 900 / 975 in total).
		- Increased the displayed attack value of total damage dealt over 20 seconds from 2250 / 2350 / 2500 / 2750 to 2750 / 2850 / 3000 / 3250.
	+ Increased the number of possible targets from 4 to 5.
	+ Increased the duration of Paralysis from 10 seconds to 15 seconds.

	+ Increased damage from 450 / 470 / 500 / 550 (675 / 705 / 750 / 825 in total) to 550 / 570 / 600 / 650 (825 / 855 / 900 / 975 in total).
		- Increased the displayed attack value of total damage dealt over 20 seconds from 2250 / 2350 / 2500 / 2750 to 2750 / 2850 / 3000 / 3250.
	+ Decreased secondary contamination damage per second from 55 (165 in total) to 50 (150 in total).
	+ All damage dealt is now piercing damage instead of a mix of true damage and normal damage.

	+ Increased the root radius from 15 / 15 / 15 / 20m to 20 / 20 / 20 / 25m.

	+ Increased rotational aiming speed from 180 to 200.
	+ Will now start aiming at targets already once they enter its maximum range.
	+ Improved descriptions to be more consistent.
* Passive ability :
	+ Increased Ice Shield capacity cost from 495 to 600.
	+ Increased the maximum capacity from 1500 to 3000.
	+ Increased the recharge rate per second from 15 to 40.
	+ Increased the effect radius from 20m to 25m.

	+ Increased rotational aiming speed from 180 to 200.
	+ Will now start aiming at targets already once they enter its maximum range.
	+ Improved descriptions to be more consistent.
* Passive ability :
	+ Increased the maximum capacity from 1500 to 3000.
	+ Increased the recharge rate per second from 15 to 40.
	+ Increased the effect radius from 20m to 25m.

	+ Increased the paralysis duration from 10 to 15 seconds.
	+ Fixed a missing status bar icon tooltip name on upgrade 3.
* Autocast ability :
	+ Increased the damage per attack from 600 (900 in total) to 750 (1125 in total).

	+ Increased the root duration from 10 to 15 seconds.
	+ Increased the damage over time duration from 10 to 15 seconds.
		- The first instance of the damage over time effect now properly applies.
* Autocast ability :
	+ Increased the damage per attack from 600 (900 in total) to 750 (1125 in total).

	+ Increased damage from 90 / 95 / 104 / 114 (135 / 142 / 156 / 172 in total) to 116 / 121 / 128 / 138 (170 / 177 / 191 / 207 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 1130 / 1190 / 1300 / 1430 to 1215 / 1266 / 1355 / 1466.
	+ Increased the splash damage radius from 5m to 8m.

	+ Increased required life points per ice shock from 200 to 250.
* Added a new active ability :
	+ *Activate to place a 20m corpse collecting aura in a chosen area within 40m range. For the next 10 seconds all corpses in that area will be gathered and transferred to the building. Reusable every 10 seconds.*

* :

* Decreased the card's power cost from 300 to 250 power.
* Increased the card's charges from 1 / 2 / 3 / 4 to 4 / 6 / 7 / 8.
* :
	+ Increased takeover power cost limit from 220 / 250 / 250 / 300 to 220 / 250 / 250 / 350 power.
	+ Now immediately removes all debuffs from the mind-controlled target and makes it immune against all major debuffs for 15 seconds.
	+ Can now be used to take over units regardless of whether a population of 120 is or would be exceeded.

	+ Increased the buff duration from 15 / 15 / 15 / 20 seconds to 25 / 25 / 25 / 30 seconds.
	+ Improved descriptions and status bar tooltips to be more consistent.
* Active ability :
	+ Increase minimum healing from 500 to 1000.
	+ Increase maximum healing from 3000 to 4000.

	+ Increased the buff duration from 20 seconds to 30 seconds.
	+ Improved descriptions and status bar tooltips to be more consistent.
	+ Now uses the promo card icon and no longer the normal card icon as activation and status bar icon.
* Active ability :
	+ Increase minimum healing from 500 to 1000.
	+ Increase maximum healing from 3000 to 4000.

	+ Decreased the activation cost from 60 / 60 / 50 / 50 power to 50 / 50 / 40 / 40 power.

	+ Increased damage from 770 / 810 / 880 / 880 (2340 / 2540 / 2640 / 2640 in total) to 770 / 810 / 880 / 880 (3850 / 4050 / 4400 / 4400 in total).
	+ Fixed incorrect handling of overkill damage.
* Active ability :
	+ Increased availability from available on upgrades II and III to available on all upgrades.
* Passive ability :
	+ Fixed incorrect handling of overkill damage.

* :

* Changed the card's affinity from  Nature to  Fire and adjusted the internal classification accordingly.
* Autocast ability :
	+ Increased damage per spear from 60 to 90.
		- Increased the displayed attack value of total damage dealt over 20 seconds from 450 to 675.
* Added a new passive ability :
	+ *Deals 50% more damage against elementals.*
* Removed the affinity dependency of the passive ability :
	+ **Swift** used to be the unique ability of the  Nature affinity, lacking the usual affinity prefix, and is now available as a generic ability on both affinities.

	+ Increased damage per spear from 60 to 90.
		- Increased the displayed attack value of total damage dealt over 20 seconds from 450 to 675.
* Added a new passive ability :
	+ *Moves at high speed.*
		- **Swift** used to be the unique ability of the  Nature affinity, lacking the usual affinity prefix, and is now available as a generic ability on both affinities.

* :

* Decreased the card's power cost from 180 to 80 power.
* Increased the card's charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
* Decreased the unit's life points from 1500 to 1050.
* Active ability :
	+ Increased initial cooldown from 10 to 15 seconds.
	+ Decreased ram damage from 2740 / 2850 / 3100 / 3400 to 725 / 755 / 820 / 900.
	+ Increased life points regeneration per second of summoned **Rippers** from 10 / 15 / 20 / 25 to 20 / 25 / 30 / 35.
	+ Added a preview of the ability radius that is displayed while hovering over the activation button.

* :

* Decreased the card's power cost from 180 to 80 power.
* Increased the card's charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
* Decreased the unit's life points from 1500 to 1050.
* Active ability :
	+ Increased initial cooldown from 10 to 15 seconds.
	+ Decreased ram damage from 2740 / 2850 / 3100 / 3400 to 725 / 755 / 820 / 900.
	+ Decreased damage over time duration from 15 seconds to 10 seconds.
	+ Increased life points regeneration per second of summoned **Ripper** from 10 / 15 / 20 / 25 to 20 / 25 / 30 / 35.
	+ Added a preview of the ability radius that is displayed while hovering over the activation button.
	+ Added a proper status bar icon with a tooltip on affected hostile entities.

* :

* Increased the base damage per attack on all upgrades from 76 to 80.
	+ The attack value of total damage dealt over 20 seconds was thus changed from 610 to 640.
* Increased the attack range from 5 / 5 / 5 / 9m to 9m on all upgrades.
* Active ability :
	+ Increased the damage buff percentage from 85 / 90 / 100 / 120% to 115 / 120 / 130 / 150%.

* :

* Increased the base damage per attack on all upgrades from 76 to 80.
	+ The attack value of total damage dealt over 20 seconds was thus changed from 610 to 640.
* Passive ability :
	+ Increased the damage buff percentage from 85 / 90 / 100 / 120% to 115 / 120 / 130 / 150%.

	+ Can now also target and damage flying units.
	+ Increased the duration of Freeze from 10 seconds to 15 seconds.
* Added a new passive ability :
	+ The unit is able to ignore the usual damage reduction of frozen targets.

	+ Can now also target and damage flying units.
	+ Increased the duration of Freeze from 10 seconds to 15 seconds.
	+ Units frozen by this ability will no longer receive the usual damage reduction while being frozen.
	+ Improved description to be more consistent.
* Added a new passive ability :
	+ The unit is able to ignore the usual damage reduction of frozen targets.

	+ Increased life points regeneration per second from 10 / 15 / 20 / 25 to 20 / 25 / 30 / 35.

	+ Increased damage from 370 / 370 / 460 / 500 (500 / 500 / 620 / 685 in total) to 370 / 370 / 460 / 600 (500 / 500 / 620 / 800 in total).

* :

* Increased the unit's life points from 3500 to 4400.
* Acutocast ability :
	+ Increased damage from 400 (600 in total) to 440 (660 in total).
		- Increased displayed attack value of total damage dealt over 20 seconds from 4000 to 4400.
* Toggle ability :
	+ Changed targeting from only units to units and buildings.
* Passive ability :
	+ Increased damage from 250 (1000 in total) to 325 (1300 in total).

* / :

* Increased the unit's life points from 710 / 780 / 780 / 780 to 750 / 820 / 820 / 820.

	+ Increased the damage per attack on all upgrades from 100 (150 in total) to 120 (180 in total).
		- The already displayed attack value of total damage dealt over 20 seconds of 1000 is now correct.

* :

* Removed the passive ability  **Looter**:
	+ Former description: *As long as the unit attacks a building, a certain amount of the target's original power costs depending on its current life points are gained as power.*
* Added a new passive ability :
	+ *The unit will join a gang with other Orcs within a 25m radius. When being surrounded by at least 3 Orcs, all incoming damage will be spread among all gang members relative to each unit's current life points. Each gang member will receive at least 10% of the damage dealt to any other gang member, with up to 10 gang members being affected in total. Additionally, affected units take 5 / 7 / 10 / 15% less damage.*
* Added passive ability :
	+ *Unit is immune to Unity and its effects.*

* :

* Increased the average damage dealt over 20 seconds from 720 to 750.
* Passive ability :
	+ Changed dependency from other **Thugs** to units with the classification `Orc`.

	+ Improved description to be more consistent.

* :

* Changed the card's affinity from  Shadow to  Frost and adjusted the internal classification accordingly.
* Autocast ability :
	+ Now also damages flying units.
		- **Flamethrower** used to be an identical shared ability of both affinities and is now a unique affinity ability.
* Removed the passive ability  **Tainted Death**:
	+ Former description: *When the unit is destroyed it will explode dealing 1000 damage to enemies in a 25m radius, up to 3000 in total.*

	+ Increased rotational aiming speed from 45 to 200.
	+ Will now start aiming at targets already once they enter its maximum range.
	+ Improved descriptions to be more consistent.
* Removed the passive ability  **Siege**:
	+ Former description: *Deals 50% more damage against structures.*
* Added a new passive ability :
	+ *Unit does increasingly more damage the longer it attacks but falls back to its original damage output if it doesn't fight for 10 seconds.*

	+ Increased rotational aiming speed from 45 to 200.
	+ Will now start aiming at targets already once they enter its maximum range.
	+ Improved descriptions to be more consistent.

* / :

* Increased the unit's life points from 780 to 820.
* Passive ability :
	+ Increased the buff duration from 20 seconds to 25 seconds.

* :

* Increased the average damage dealt over 20 seconds from 940 to 1000.
* Passive ability :
	+ Increased the damage reduction from 15 / 17 / 20 / 25% to 20 / 22 / 25 / 30%.

	+ Increased the buff duration from 15 / 20 / 20 / 20 seconds to 20 / 25 / 25 / 25 seconds.

	+ Decreased the damage reduction from 25% to 20%.

	+ Increased the regeneration per 2 seconds from 40 life points to 50 life points.

* :

* Decreased the card's power cost from 130 to 120 power.
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 111 to 102 power.
* Decreased the average damage dealt over 20 seconds from 1330 / 1400 / 1400 / 1400 to 1180 / 1250 / 1250 / 1250.
* Decreased the unit's life points from 1350 to 1250.
* Passive ability :
	+ Increase damage per wave from 130 (520 in total) to 160 (960 in total).

* :

* Decreased the card's power cost from 130 to 120 power.
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 111 to 102 power.
* Decreased the average damage dealt over 20 seconds from 1330 / 1400 / 1400 / 1400 to 1180 / 1250 / 1250 / 1250.
* Decreased the unit's life points from 1350 to 1250.
* Passive ability :
	+ Increase the strength of the heal per wave from 250 to 300.

	+ Increased the damage per attack from 90 (135 in total) to 108 (162 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 750 to 900.
	+ The attack radius is now applied to the unit hit instead of the squad's center.

	+ Decreased the activation cost from 50 power to 30 power.

	+ Affected units can no longer be knocked back.
	+ Improved descriptions to be more consistent.

	+ Increased Shield regeneration per second from 25 to 35 on all upgrades.

* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualized by the added passive ability :
		- *Construction time is reduced by 50%.*
* Passive ability :
	+ Increased maximum corpse storage from 2500 to 4500.
	+ Increased the effect radius from 25m to 30m.
* Passive ability :
	+ Increased the damage buff from 30% to 40%.
	+ Increased the effect radius from 25m to 30m.
	+ Increased required life points per potion from 245 / 220 / 200 / 180 to 465 / 440 / 420 / 400.
	+ Added missing upgrade descriptions for required life points reduction.
* Added a new active ability :
	+ *Activate to place a 20m corpse collecting aura in a chosen area within 40m range. For the next 10 seconds all corpses in that area will be gathered and transferred to the building. Reusable every 10 seconds.*

* Decreased the base construction time from 20 to 10 seconds.
	+ This is visualized by the added passive ability :
		- *Construction time is reduced by 50%.*
* Passive ability :
	+ Increased maximum corpse storage from 2500 to 4500.
	+ Increased the effect radius from 25m to 30m.
* Passive ability :
	+ Increased the damage over time from 30 to 40 per second on all upgrades.
	+ Increased the effect radius from 25m to 30m.
	+ Increased required life points per potion from 245 / 220 / 200 / 180 to 465 / 440 / 420 / 400.
	+ Added missing upgrade descriptions for required life points reduction.
* Added a new active ability :
	+ *Activate to place a 20m corpse collecting aura in a chosen area within 40m range. For the next 10 seconds all corpses in that area will be gathered and transferred to the building. Reusable every 10 seconds.*

* / :

* Increased the building's life points from 4500 to 5400.
* Autocast ability :
	+ Improved description to be more consistent.

	+ Increased the damage buff percentage from 30 / 30 / 50 / 60% to 50 / 55 / 65 / 80%.
	+ Increased the damage debuff percentage from 30 / 30 / 50 / 60% to 60% on all upgrades.
	+ Increased the damage buff duration from 20 seconds on all upgrades to 30 seconds.
	+ Decreased the damage self-debuff duration from 40 / 30 / 30 / 30 seconds to 20 seconds on all upgrades.
	+ Added a visual effect for the debuff duration.
	+ Improved descriptions and status bar tooltips to be more consistent.

### Test Server Card Entity Changes

* Teststrike:

Disclaimer: This is card is exclusively available on the test server.

* Added this much stronger version of  for testing purposes.

## Map Changes

### PvE Changes

#### Systematic Changes

* Achievement Triggers

* The following maps received various internal script additions to allow for the tracking of new achievements:

## References

1. ↑ Forum Announcement of Patch #400039
2. ↑ Mid-Patch Update - 23 January 2023
3. ↑ Mid-Patch Update - 16 January 2023
4. ↑ Mid-Patch Update - 15 January 2023
5. ↑ Mid-Patch Update - 14 January 2023