Nightmares of the Mansion

## Introduction

The Nightmares of the Mansion (aka Invitation to the Mansion) event came as a part of Mafia42's 8th birthday. You choose a character from your duel cards when entering the game. After a card was used, it will go on cooldown before it can be used again. Each role has different base states of craftsmanship, agility. resilience, defense, attack and strength. These stats respectively correspond to how fast your character searches, movement speed, healing amplification (default is 40 with no item), damage resistance, attack damage and health points. Each round consists of 8 players, 6 guests and 2 hosts. The purpose of the event is to interact with items in the mansion to reach a desired ending. There are 2 host endings, 1 guest ending and 3 joint endings (meaning both roles can use it to win). Each player can carry a maximum of 8 items. As items get used, their durability starts to decrease. While this does not affect the function of the items, if durability reaches 0 the item will be removed from your inventory. **Unlike in previous events** (Island of Betrayal and 2020 version of Mansion) **items do not respawn after being picked up.**

More general information can be found on the official reddit post.

## Random Items

While most items always spawn in the same location, there's a list of items that don't have set spawn locations. There are several "random item locations" that are the same, but they don't have specific random items tied to them.

* Title in the bathroom
	+ Requires item of hardness 3 or above
* Cabinet in the upper left corner of the kitchen
	+ Requires item of stick 3 or above
* Top right cabinet in dining room
	+ Requires item of stick 3 or above
* Piano in the music room
	+ Requires item of sharpness 3 or above

**Second floor:**

* Chair in the bedroom
	+ Requires item of sharpness 3 or above
* Mannequin in the wardrobe
	+ Requires item of sharpness 3 or above (if the coat isn't removed, remove it without using any items)
* Mobile in the nursery
	+ Requires item of stick 3 or above
* Study cabinet in the office
	+ Requires item of hardness 3 or above

**Items that can be acquired from these places:**

* Iron Ax (Weapon Lv16 , Sharpness Lv4 , Hardness Lv3)
	+ It is a very useful item because it has a high level of weaponry and level 4 of sharpness and level 3 of hardness at the same time.
* Bundle of Money (Inflammables Lv.1)
	+ It's essential to get the Balcony ending. When you interact with the money bundle on the fireplace, the 'silver key' is activated. You can open the balcony door with the silver key.
* Hammer (Weapon Lv.17 , Hardness Lv.4)
	+ Hardness is level 4, but there is nothing that requires level 4 hardness. Useful for interactions that require a level of rigidity. Durability is also very high.
* matches
	+ Interact with the fireplace in the lobby to instantly light the fire.

* Sabre (Sharpness Lv4, Weapon Lv.23)
	+ There is sharpness level 4, so you can get a golden key by interacting with the 3rd floor bag on the night stand, and the weapon level is also high, so it can be used as a weapon.
* Chain Armor (Defense Lv.50)
	+ This is the strongest defense item you can get from the mansion. It is not very useful for farming, but when worn by a class with high dexterity or basic defense (like soldier or prophet), it becomes the best tank that can withstand even a maid spy to some extent.
* Revolver (Weapon Lv.25)
	+ This is the strongest weapon item you can get in the mansion. Has a high range but difficult to use while running.
* torchlight
	+ It has the same purpose as candles. However, if it is lit, the weapon level rises.

On a side note, the spear on the 2nd floor is Stick 3, Sharp X, Weapon X. It can be obtained by cutting the cloth on the kitchen barrel (sharpness 2 or above) and then breaking the barrel with hardness 3 or above item. This will give a lemon. Use the lemon on the armor to get the spear.

## Endings

### Ending 1- Memento Mori (bad ending)

**<All>** Either your health reaches 0 (you die), the opposing team meets the condition of victory or someone other than you see's the "Bad Samaritan" ending.

The most common ending. If you get Memento Mori you lose due to dying, enemy team winning or someone performing a solo win.

### End 2- Bad Samaritan

   **<All>** Escape through the Balcony

This is one of the harder endings, obtainable by both sides. Once you reach this ending, all other players will receive the Memento Mori ending. To reach this ending you need the following. Stack of cash, lit fire place, rebar, item of sharpness 3 and several random items (until you find stack of cash). Once you have sharpness 3 item, use it on the table in the lobby to open the basement. Interact a total of 3 times with the electric supply using the rebar (insert it, then crank it twice). Use sharpness 3 on the piano to get string 3. With the remaining rebar, search for random items, then use those items to search for stack of cash. In addition to the random item locations, the stack of cash can be in the upper right hand wall of the music room (only require sharpness 2). Once you have the stack of cash, light the fire then burn the cash. This will automatically place the silver key in your inventory (make sure you have space). Afterwards go to the second floor, open the balcony, **tie the piano string on the rails** then interact with the rails to escape. If you don't turn off the electricity or tie the string, you will die and receive the Memento Mori ending.

A step by step example of this ending

1. Obtain an item of sharpness 1- easiest is knife from the dining room and the preferred option, but if you spawn far away find a room with a hardness 1 object and smash a mirror for a glass piece (knife is more durable)
2. Go to the second floor and use the knife on the monkey with cymbal in the nursing room
3. Go to the bedroom and use the knife on the carpet to obtain the camera
4. Use the Cymbal in the upper left corner to cut the rebar out of the wall.
5. Move over to the dress room and use the camera on the sewing machine and collect the string
6. Go back to the nursing room use the string on the Beast Man Doll in the crib to obtain saber tooth
7. Obtain stack of cash, piano string, open the basement and disable electricity
	* It doesn't matter what order you do these events in, it will be different each run based on how lucky you are farming items at random spots. You may get stack of cash soon or it's the last item you find.
	* Generally use the tooth to get the piano string and open the basement. Once you open the basement disable electricity. Use what's left of the rebar on the plastic bags and/or mobile then go farm other random item spots until you find the cash. Don't forget to check the upper right hand wall in music room as it can be there too.
8. Once you're done with step 7, light the fire using the camera from earlier or with a match.
	* If you waste the camera, you will have to farm a match too, so don't waste it.
9. Burn the stack of cash in the fire to obtain silver key
10. Go to the second floor and open the balcony with the silver key
11. **Interact with the railing using the piano string**
	* If you interact with railing before tying the string, you will die.
12. Interact with the railing again to escape.

### End 3- Don't Be Evil

**<Host>** Defeat all guests by the host

This is the hardest ending and it's for the host team. In order to reach this ending, both hosts need to be alive and they must kill all guests. **If guests kill each other, leave the game, or get killed by the maid spy, the Mobius Strip ending will be obtained**. This ending requires a lot of teamwork and attention to a lot of details. It's best to try to find your co-host early on (they will have a red name like you compared to the white of guests) and team up on isolated people. Try to choose balanced roles as you want to have hp, damage and speed else the guests will kill you or simply out run you (unless you can corner them from 2 sides).

### End 4- Exodus

**<Guests>** Open the lobby door and escape.

This is also a common ending as guests often work together to achieve it due all surviving guests receiving the Exodus ending. To escape through the front door, you need the golden key located in the attic. To this you need a item of sharpness 3 and a light source such as a candle. Once the attic is lit up, the maid spy is released from the barrel in the lobby. The first half of the route is identical with Bad Samaritan.

Step by step example

1. Obtain an item of sharpness 1- easiest is knife from the dining room and the preferred option, but if you spawn far away find a room with a hardness 1 object and smash a mirror for a glass piece (knife is more durable)
2. Go to the second floor and use the knife on the monkey with cymbal in the nursing room
3. Go to the bedroom and use the knife on the carpet to obtain the camera
4. Use the Cymbal in the upper left corner to cut the rebar out of the wall.
5. Move over to the dress room and use the camera on the sewing machine and collect the string
6. Go back to the nursing room use the string on the Beast Man Doll in the crib to obtain saber tooth
7. Go to the lobby and use the rebar to the candle in the upper left hand corner, near the kitchen door.
8. Light the fire using the camera
9. Light the candle using the fire place (other items like torch and book and also be lit but durability will decrease faster)
10. Go to the attic and use the candle (or any other fire source)
	* Once the attic is lit, the maid spy is released from her barrel in the lobby.
11. Give they key to the guest with most hp (usually a soldier or judge)
	* If you know how to kite the maid you can go along with the key person to make their job easier, if you all have low hp you must kite the spy for them so they can open the door without dying.
12. The person with they key goes to the front door and uses the golden key to obtain the Exodus ending for all surviving guests.

### End 5- Easter Egg

    **<All>** Defeat the Maid Spy

The second hardest ending in the game is a shared ending between hosts and guests that requires you to kill the maid spy. She has 2000-3000hp, although it was rumored to be 5000-8000. The maid spy also has high agility and damage so fighting her is hard. **However, this ending will result in RP deduction, so if your goal is to gain RP don't do it.** To summon the maid spy you need to light the fire then light the attic. Once the attic is lit, she is released from her barrel in the lobby. You can kill her alone, but it will take significantly longer than people working together. Pick a class that his high damage and high hp or defense. Once she is summoned, fight her by the lobby stairs, when your health gets low, run up stairs, heal, and repeat until she dies. **Maid Spy only roams the 1st floor**. It's highly encouraged to farm some random items to increase damage output (and defense if working with others) to make your job easier.

Step by step example

1. Obtain any sharp object to cut out the camera from the bedroom carpet
2. Obtain a stick 1 to get a candle or the book from work room so you can light to attic later
3. (Optional) Farm random items
4. Light the fireplace using the camera
5. Light your light source
6. Go to the attic and light it up
	* A suspicious noise is heard! notification will appear, this means the maid spy is out of the barrel
7. Hit the maid spy near the lobby stairs, run up when you need to heal, and repeat until she dies.

### End 6- Mobius Strip

**<Hosts>** Kill all guests

The simple host side ending, requires all guests to be killed. Method does not matter meaning they can kill each other or die to the maid spy as well. Only one host is required for this ending whereas Do No Evil requires both hosts to be alive.