Green

***Green*** is the sequel to *Blue* and the 5th entry in Bart Bonte's colour series. It was revealed on March 10, 2020, and released on March 19, 2020 on mobile and April 15, 2020 on browser.

## Levels

### 13 (12 on Browser)

**Hint 1**: Name of the game?

**Hint 2**: Tap the balls in the order: G R E E N.

**Hint 3**: Tap the word green 4 times.

**Hint 4**: Tap G R E E N | G R E E N | G R E E N | G R E E N.

*The level looks complete until white circle with letters rain down onto the screen. These circles have G, R, E, and N on them. First, tap a G-circle. Next, tap an R-circle. Then, tap* 2 *E-circles. Finally, tap an N-circle. Repeat three more times.*

### 14

**Hint 1**: 153,482,796.

**Hint 2**: Buttons 1 and 4 are already numbered,

**Hint 3**: so the buttons are, from top to bottom, 1 2 3 4 5 6 7 8 9.

*Notice the column of conjoined numbers on the left. Tap the buttons every time you see a new number starting from the top and descending. 1 and 4 are given.*

### 16

**Hint 1**: Clock.

**Hint 2**: Push the buttons clockwise.

*This task is timed. Push the buttons in a clockwise manner. If you push a wrong button, or if you are too slow, rows will turn back to black.*

### 18

**Hint 1**: Tap a ball, it moves in the direction of the arrow.

**Hint 2**: Move the balls off the screen.

*Dots will move in the direction of the arrow. Every time a dot moves, the arrow rotates clockwise. Dots can not push the 1, 8, or arrow block, and they can not push each other.*

### 20

**Hint 1**: Each tap, the snake makes a turn to the right.

**Hint 2**: It's snake, don't eat yourself!

**Hint 3**: The snake always turns 90 degrees clockwise with each tap.

*A snake game. Eat the white 20 without eating yourself. Tap the screen to turn right. To turn left, quickly tap 3 times.*

### 21 (15 on Browser)

**Hint 1**: The trees are arrows.

**Hint 2**: Combine the arrows to find position of next button.

**Hint 3**: There are 5 positions in each row.

**Hint 4**: Don't count buttons, but count positions.

**Hint 5**: Trees show the position of the next button to press.

*Imagine a 5×5 grid. Start from any button and move squares according to the arrows (e.g. the button above the 21 wants you to select the button three squares up and one square to the right of it).*

### 22

**Hint 1**: Always pick the left one.

**Hint 2**: Always pick the right one.

*You could try various combinations of how to grow your cactus, but only all leftward and all rightward growth will pop the white 2s.*

### 23 (21 on Browser)

**Hint 1**: Green in 4 orientations.

**Hint 2**: Tap G R E E N in the same orientation.

**Hint 3**: Tap G R E E N with letters that are rotated the same.

**Hint 4**: No need to see all the balls on the screen!

**Hint 5**: No need to position the balls!

*Tap G R E E N, but in the direction letters face. For instance, if you tap a G facing right, all subsequent letters must also face right. Do this for all 4 directions.*

### 34

**Hint 1**: Swipe to cover the white spots, start with 2 blocks,

**Hint 2**: then use the fixed blocks and the borders to align.

*All squares move together. First restart the level. Align the 2 green outer squares with the upper 2 white squares. Swipe until the other 2 green squares are in the same column as the 2 other white squares. Swipe until one of these squares reaches the edge, and swipe down. Align the last square with the immovable one, and shift all squares onto the white.*

### 35 (22 on Browser)

**Hint 1**: Find the path to visit all the squares.

**Hint 2**: Start with the middle cube on the left,

**Hint 3**: then the cube above, then the cube below that,

**Hint 4**: then go counterclockwise to visit all other cubes.

*Start by clicking the leftmost middle square. Move right, then up 3 times, then down 3 times. Now, do the rest.*

### 37

**Hint 1**: Visit all the trees, clockwise/counterclockwise buttons.

**Hint 2**: Move? Stop with button 1 on the tree that is to the direction you want to move, the use button 2.

*Although none of the levels are exceptionally hard, this is the hardest level in the game. The left button moves clockwise but treats the current tree as the highest point. The right button moves counterclockwise but treats the current tree as the lowest point.*

### Forty

**Hint 1**: Name of the game?

**Hint 2**: Can you spell GREEN?

**Hint 3**: Alphabet.

*A word lock. Each row of buttons lists 5 letters except the last one, which represents Z. F, O, R, T, and Y are given. Identify the letters assigned to each button, then spell GREEN.*

### 41

**Hint 1**: Tap the buttons in order of the numbers.

**Hint 2**: 1 is in the 1st position, 2 is in the 6th position…

**Hint 3**: Numbers of positions, not position of numbers.

**Hint 4:** \*reveals the solution\*

*Once again, the column of conjoined numbers exists. But this time, the game wants the numbers of positions, not the position of numbers. For instance, 1 is the 1st number, so tap the button with a sideways 1. 2 is in the 6th position, so find the 6th button and tap it.*

### 42

**Hint 1**: G→ = GREEN but G← = NEERG.

**Hint 2**: Green in 4 directions, but G← = NEERG.

*Like Level 23, but if the arrow of the G-circle points towards it, you must begin with an N.*

For some reason, players find this level the hardest instead of level 37. The reason could be that previous falling letters levels are hard enough.

### 44

**Hint 1**: Up down left right, move to the exit.

**Hint 2**: You can't see in the dark.

*Examine the maze before you start, for the cactus will restart the level.*

### 47

**Hint 1**: Name of the game.

**Hint 2**: Can you make GREEN?

**Hint 3**: Each letter has a top and bottom part.

*Each letter is represented by 2 cacti. Click a cactus to change its shape. If you are stuck, you may view the final result.*

## Trivia

* This is one of two Bonte games named after a secondary colour (pink is a tint of red), the other being *Orange*.
* This is one of three colors to have been foreshadowed by *Red*'s outro, the others being the prequel and the sequel.
	+ However, in that game, the order they appear in is pink-blue-green, not blue-green-pink.
* This is the first color with a soundtrack in C minor instead of D minor.
* This is the first game without black hint text.
	+ Prior to 2.0, "receive" in "View this ad to receive a hint" was spelled "reveice," despite the common misspelling being "recieve."
* This is one of four colors where Calibri and its bold counterpart coexist in the same level. The other 2 games are *Black* and *Pink*, and *Orange*.
* There are exactly 37 trees on level 37.
* By typing yellow, red, black, or blue on level 40, the screen will turn said colour.
	+ Even after 2.0, pink is still an invalid word.
* Every level has its level number somewhere in it.
	+ This is the only game where the level number is in word form.
* This game won a Webby Award.
	+ In his 5-word speech, Bonte said, "13 5 18 tree 9," which translates to MERCI, French for "thank you."

## References

1. ↑ Did you guess the next colour correctly??
2. ↑ https://twitter.com/jcc\_vr/status/1265270186116071430
3. ↑ A Webby Award for GREEN!!! 💚