recursal/Fanatic-Fandom huggingface dataset:
Monster Slain

**Monster Slain** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Having received numerous reports of the gruesome scenes left behind by a vicious Pigman, this publication is pleased to report that the creature has been slain. Our thanks to the brave soul who brought it down!
```

## Notes

* This news article is published after Cl'erns Qui'g freed the pigmen souls from the Soul Tree.*[Confirmation needed]*
Ancient Steles and Their Hidden Meanings

**Ancient Steles and Their Hidden Meanings** is a book found in *Weird West*.

## Transcript

```
Although there is clearly a message carved here, the runes are wholly [untranslatable] using the ciphers we have so far developed. Note the deepening of the lines in the upper and lower sections: a message, we believe, for those to come after, though we cannot say what it was. The [pictorial] engraving is, however, more clear: it appears to be a map of some sort, perhaps pointing the way to a safe location for refugees of some terrible calamity. Without a proper translation, however, the location is lost—for now. -From the journals of Carrier and Co. Treasure Outfit
```

## Location

* In Cedar Flats, inside the house where the stele is.
* Found inside the cave on Heronwall Summit.
Contacted the Marshal

**Contacted the Marshal** is a Relayogram sent by Flora Albright to Jane Bell.

## Transcript

```
Sent word to the marshal you were hunting Shelby Cross. He was mighty interested, said he'd make his way here once he finished some business. I'll send him your way once he arrives.

Sheriff Flora Albright
```

## Note

* Flora sends this relay sometime during the Bounty Hunter Journey.
Local Hunter Discovered to be Depraved Murderer! Unknown Hero Ends Killing Spree, But Fails to Save Latest Victim!

**Local Hunter Discovered to be Depraved Murderer! Unknown Hero Ends Killing Spree, But Fails to Save Latest Victim!** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
A grisly discovery by local deputies: neighbors of a particular hunter, known to be grieving the death of a sister, reported the scent of rotting meat near the untended home. Deputies entered the cellar and discovered the gruesome sight of several killings of members of Gavan's Hounds--with the hunter, presumed to be the killer, dead among them. Who ended this madman's reign of terror against the faith? This publication can only speculate, and grieve for the final victim.
```

## Notes

* This article is published if Dezi let both the hunter and the werewolf die during the Lone Wolf quest.
Lord Inut Sends His Regards

## How to Acquire

Simply throw a Wildfire Cocktail or a lit lantern at a live chicken, and wait until it burns to death to gain this achievement.

## Trivia

* This achievement is a reference to Lord Inut, a character from *Arx Fatalis*, who was trapped in the form of a chicken.
* The name of the achievement is also a nod to the famous saying *"The Lannisters send their regards"* from the novels *A Song of Ice and Fire*.
Mine

**Mines** are locations dotted across the West. Many of the mines are owned by Vulture Mining Co.

## Notes

* Mines have three different map variations.
* Mines and underground tunnels in general have ore veins that can be mined using pickaxes. If there is no pickaxe, explosives also do the trick.
	+ The ore veins respawn if a new bounty is populated in a mine.
* There are rubbles that can be blown up using explosives (dynamites, explosive barrels, shotguns' explosive shots, etc.)
* Activating a mine cart will get it moving, allowing the protagonists to hide inside while moving past enemy patrols, or turning it into a moving cover/shooting platform. They can also transport barrels.
* The wooden beams can be climbed onto.
* If a mine is labeled as copper, silver, or gold mine, it means it has many deposits of that type of ore.

## Abandoned Mines

Abandoned mines are occupied by outlaws, Mine Crawlers, Ridgebacks, or Wraiths.

## Notable Mines

* Big Gulch Mine
* Boulder Creek Mine
* Quail Run Silver Mine
* Copper Mountain Quarry

## Gallery

A mine infested by ridgebacks.A haunted mine.A mine entrance.
Melee Weapon

**Melee weapons** consist of various types of knives, blades, blunt weapons, and tools. Melee weapons can have Weapon Perks.

## Notes

* Like Ranged Weapons, melee weapons have five different rarities: basic (1 star), copper (2 stars), silver (3 stars), gold (4 stars), and legendary (5 stars).
* They can be upgraded up to Gold tier using copper, silver, and gold nuggets.
* Legendary weapons cannot be upgraded from gold weapons, and need to be acquired in the following ways:
	+ Bought from stores that randomly have them on sale.
	+ Looted from silver chests (low chance)
	+ Found in Treasure Hunt quests (low chance).
* Most weapons can cause secondary effect such as Bleeding and Stun.
* Melee weapons are also silent and allow the Protagonist to perform one-hit kill or knock-out on unaware enemies, depending on whether the weapons are lethal or non-lethal.
* Even during open combat, using a non-lethal weapon to reduce enemies' health to 0 also results in incapacitating them.

## Melee Weapons

* A Gold Cleaver can be found in the basement of Shepherd's Dale.
* A Gold Initiate's Knife can be found in Oleander Temple.

## Improvised Weapons

Certain tools and junk items can be used as improvised weapons. Although they don't deal much damage, some of them can stun enemies and are non-lethal weapons. Shovels and Pickaxes can be upgraded to the gold rarity with a cost of 30 gold nuggets apiece, and actually have much higher damage than the gold equivalent of other melee weapons. The gold shovel, in particular, is great for a non-lethal playthrough due to its high damage, long reach, and fast attack speed.

## Unique Weapons

* There are six engraved silver knives in *Weird West*, three can be found in the secret basement of Absolution Hall, two in the basement of the werewolf hunter, and another is found during the Howling Hatch Random Encounter. During the Werewolf Journey, selling these knives to the werewolf researcher at Cedar Flats can give the Protagonist $100 apiece.
* The Proving Knife is found during the Oneirist Journey, as part of the main quest.
Junk

**Junks** refer to a wide variety of items that can be looted from all locations and sold to merchants for coins. The types of junk items are often determined by the locations. For example, temples tend to have occultist items and smithies tend to have tongs and hammers. It is actually not advisable to collect junk as they have very low resell values and can quickly clutter the inventory. Junk

## Other Uses

* Bones, little hammers, and pitchforks can be used as improvised Melee Weapons.
* Interacting with pocketwatches from inventory will tell the time.
* An unique junk item called Opuntia Infinity can be found in the eastern corner of Bell Stead. It's a drink that grants permanent drunk, though drinking water removes this status.

## Trivia

* Wolves have a very low chance of dropping wolf eyes, which are special variants of the ubiquitous glass eyes. This is also a reference to WolfEye Studios.
* Wiindigo drops a faded photo with a unique description: *"A fine-looking fella and his three kids. Happy times, seems like."*
* Pigman Joe possesses a unique junk item, a white guitar with broken strings.
* In very rare cases, coal deposits can be found and mined similar to bronze, silver, and gold ores.
* Alcoholic drinks can be consumed to gain Drunk Status Effect.
* Scrapping weapons sometimes give iron slags.

## Gallery

A bottle of Cedar Flats Red.A jar of Fairweather glue.Incenses used by the Absolutionists.A satchel containing occultist trinkets and equipment.Pigman Joe's guitar.A lump of coal.The icon of glass eyes or wolf eyes.Opuntia Infinity, a drink that causes permanent drunk status.
Hope for Balance

**Hope for Balance** is a Relayogram sent by West Standing Woman to Across Rivers.

## Transcript

```
Be careful as you go out on the land. More zhaganaash trappers attacked our village after you left. We are well defended here--but the spirit of Wiindigo is growing stronger. We must hope for balance.

West Standing Woman
```

## Notes

* Across Rivers receives this relay after he investigated the slaughtered caravan belongs to the Carrier & Co. Treasure Outfit during the Protector Journey.
Cedar Flats

```
A bustling town--and a tempting target for the darker side of the West.
```

**Cedar Flats** is a central location of the wine trade in the West. It is known for the famous Cedar Flats Red, which is said to have foxy flavors and the *"uncanny ability to drown out the taste of bad trail food"*. It's situated in a swamp known as Pigeater Bog, which is dangerous because of the feral pigmen, but the soil here is said to be very good for the vineyards around the town.

## Protector Journey

If Cl'erns Qui'g freed the souls of pigmen, he can be found in Cedar Flats, now working as an assistant for Lian Yao at Lian & Sons Co. Some of the townspeople, however, are not happy with Cl'erns' presence. They send out letters across the West, asking for support and donation in order to chase Cl'erns away.

## Oneirist Journey

If Ruth Bough wasn't killed in the previous journeys, she can be found at Cedar Flats together with her gang of pigmen, where they slaughtered the inhabitants of the town and captured Cl'erns. However, if Ruth is dead by this point, the townspeople also strung Cl'erns up. In both cases, Constance Driftwood can choose to intervene and save the pigman or leave him to die.

## Associated Quests

* Pigman Journey
* Werewolf Journey
* Oneirist Journey
* Holy Pig

## Trivia

* When Cl'erns Qui'g visits Cedar Flats for the first time, he's chased away by a sheriff. In later journeys, if he visits the town again, he might mention the same sheriff: *"This Yeb-foresaken place! Maybe that sheriff won't be such an ass this time around"*.

## References

1. ↑ Six Shooters and Bad Magic - Weird West Lore Stream
Lost Threads

**Lost Threads** is a procedural-generated side quest that involves finding a stolen item called Sunday Best Coat for a farmer.

## Walkthrough

The quest can be picked up from a random character on a random farmstead. The Protagonist has to go find a certain Sunday Best Coat in an abandoned town, which is usually filled with enemies. Go to the indicated location, deal with the enemies and look around. Finding the coat can be difficult as the quest marker doesn't appear until the protagonist is only a few meters away from where the coat is. Thus, be thorough and check every corner of the location, especially inside houses.
Hunting Ground

**Hunting Grounds** can be accessed whenever the Protagonist camp on the world map. Hunting Grounds consist of a small camp with bedrolls for the posse to rest and replenish, as well as a campfire for cooking.

Hunting Grounds are also places where animals can be hunted for hides and meat. The animals appear in the area depending on where the protagonist set up camp:

* Bear: forests and mountains.
* Bison: grasslands, particularly near rivers and streams. Bison can only be encountered on hunting grounds.
* Coyote: deserts.
* Deer: forests and grasslands.
* Snake: deserts and swamps.
* Wolf: forests.

## Trivia

* If Across Rivers setups camp, the tent is a native tepee instead of the normal tarp.
* Camping grounds usually have mound caches that might contain items such as Golden Aces of Spades, Nimp Relics, Nimp Heads, and money.
Maryann Wilson

**Maryann Wilson** is the widow of Glenn Mills, and the current leader of the Dagger & Bones Trading Company. She came to the West together with her husband, when he founded the Dagger & Bones. The two of them went trapping one day but got separated. Maryann heard a scream and by the time she found Glenn, his heart had been eaten. Maryann, who hadn't even held a rifle before coming West, took over as the head of the Company. The trappers did not listen to her at first but her strong will eventually earned their respect.

Maryann blamed her husband's death on the Lost Fire Nation, which was denied by their elder. Her hatred led to the conflict with the natives, but also her restraint and the promise to take care of the trappers have kept the conflict from turning into an all-out war.

## Trivia

* Maryann keeps her own surname at her and Glenn Mills' wedding.

## References

1. ↑ 1.0 1.1 Maryann's Journal
2. ↑ Idle trapper dialogue: *"We knew the boss was a spitfire when she kept her own name at the weddin'--but Wilson'll be just as famous a name as Mills afore long, don't you doubt it."*
Intruders Upon the Ancient Temples

**Intruders Upon the Ancient Temples** is an Oneirist tome found in *Weird West*.

## Transcript

```
These undreaming ones, who call themselves "Carrier and Co.," settle in more fully by the day. Unlike their fellows, they seem to be more than mere scavengers: scientists and researchers, in their own petty, stumbling way. Without the runecraft of the Temple, they have little hope of learning anything dangerous within the ruins before they inevitably trigger some trap and are killed. Still, they must be watched, if only so that we may collect whatever meager knowledge they manage to glean.
```

## Location

* Usually found on bookshelves of Temple of the Ancients.
Dirt and Blame

## How to Acquire

This achievement can only be acquired during the Protector Journey. During the main quest, Across Rivers have to do the following:

* Find the sheriff's star in Boulder Creek Mine, and instead of giving it to the widow, sell it.
* In Galen's Crossing, find the Land Titles (in the safe on the second floor) and force the farmers to buy back their deeds.
* At the end of the journey, choose not to ally with the Dagger & Bones Trading Company.

Note that by doing the above, the achievement Getting the Gang Back Together will be voided. To avoid having to do two playthroughs to get both achievements, hold on to both the sheriff's star and the land titles until the very end, make a save, perform all three actions, then reload the save.
Drought in the Gravedust Wastes

**Drought in the Gravedust Wastes** is a newspaper clipping found in the book *Pigman Joe's Tour du Weird West*.

## Transcript

```
Fair readers, you will no doubt be saddened to know of a time of difficulty in that dry and unforgiving expanse of poor soil known as the Gravedust Wastes. Despite much prayer by the devoted and high hopes for a rainy season to save this year’s crop, it is reported that what seemed merely a passing dry spell is becoming a protracted drought. Let the faithful pray to Inun for rain, to ease the suffering of the farmers in the region.
```

## Notes

* This article can be found on page 3 of the book *Pigman Joe's Tour du Weird West*.
Maryann's Papers

**Maryann's Papers** is a note found in *Weird West*.

## Transcript

```
A note at the top of the pile:

More folk mumbling about that old Olvidado's Gold Mine fairy tale. Some kinda madness in the camps, folks fighting over pay, food, anything they can grab. Trappers goin' missing. Something's wrong, but what am I supposed to do if even the cursed doctors can't figure out what it is?

Spirits help me, love... I promised I'd get you justice someday. I ain't forgot. But I promised I'd take care of our people, too, and if the only folks who can help are them Natives...
```

## Location

* In the house of the upper part of Fort Glenn.
Bloodstained Soul

**Bloodstained Soul** is a Wraith that has been sealed inside a statuette by an Oneirist long ago. It appears in the Crime and Punishment, trying to persuade the Protagonist to free it from its eternal imprisonment. It can raise the dead as zombies, however the zombies will turn on your posse.

## Gallery

The statuette where Bloodstained Soul is imprisoned.Bloodstained Soul being freed from the statuette.
Graffiti

**Graffiti** are drawings, scribblings, or markings made on walls or other surfaces.

Siren hand print on the door leading to Shelby Cross' chamber.A Stillwater sign painted on the ground, next to a drawn circle.More Stillwater signs.A white "X", marking the location of a mound cache.Hopscotch.Ravenous scribblings.Ravenous scribblings.Ravenous scribblings.Ravenous scribblings.A "keep out" sign in front of a haunted mine.A plague warning sign.Writings in Olvidado manor.Writings on a post office.A phrase found in Foxglove.An occult circle found in Dread Slough.Another occult circle in Grackle.More occult circles.Cave painting of cave terrors.Cave painting of a mysterious monster attacking a herd of bison.Snake murals in Serpent's Mouth encounter, depicting sacrifice or execution by snakes.More snake murals, depicting an indigenous people harvesting snake venom.The Brand, painted on the floor of the portrait room."Riffle" typo in front of a gun shop.The Blood Moon symbol painted on a rock."HELP" painted over a canvas in Boulder Creek.A painted wagon of the Wanderers.
## Trivia

* Throughout *Weird West*, there are writings that are part of the lyric of *Overdrive*, a song by Weird Wolves:
	+ *"We're alive, we feel we thrive!"* can be found written on random houses in towns and farmsteads.
	+ *"Gold and fame for dirt and blame, so much pain for so little gain."* is written on the second floor of the Olvidado manor.
	+ *"It all dies"* can be found in Foxglove.
	+ *"A machine, all intention, no design."* and *"All the pieces, come alive, stay satisfied."* can be seen in the branding room, during a cutscene at the beginning of the Oneirist Journey
* There are a few details that can be found among the scribblings that the Ravenous draw:
	+ The Olvidado mansion.
	+ The phrase "The Great Olvidado" which refers to Generoso Olvidado, and a crown which is likely a nod to his title "King of the West"
	+ A blue heart which refers to Wiindigo's icy heart.
* The "riffle" typo on the walls of gun shops is an actual mistake during development. The developers fixed it by adding a red "X" over the extra "f".
Journals of the Marked Boy

**Journals of the Marked Boy** is a written note found in *Weird West*.

## Transcript

```
Our numbers are dwindling. Our Hounds grow sick and perish. Is Gavan punishing us for leaving the Absolutionist fold? Or have we not followed the steps correctly to make Hounds? Either way, the result is the same...

It wasn't our fault that Franciscus banished us. We follow the one true Marked Wolf--can he not see that? Can he not see that the boy carries the mark?

No matter. We will follow him. We will go to the Blood Moon and fulfill the prophecy--or die in the attempt.
```

## Location

* Found on a table in the basement in the Howling Hatch Random Encounter.
Albright's Stead

```
Sheriff Albright and her family built this home with their own hand.
```

**Albright's Stead** is a location West of Grackle, and the home of Flora Albright and her family. It consists of a farm house, some fields, and even a relay tower. There is also a cellar under the house that is frequently flooded, and strangely has a lot of raw meat, an ice box, a cleaver, and human skulls and bones. Sometimes, there are a few animals such as coyotes, snakes, and cows around the farm.

## Notable Loots

* Nimp Relic in the grated well. Stand close to the well and crouch grab it.
* Golden Ace of Spades in the flooded cellar.
* Golden Ace of Spades on the night stand of the bedroom.
* As a pre-order bonus, Jane's horse can be claimed here. There is also another Golden Ace of Spades inside the horse's saddlebag.

## Trivia

* Despite having a relay tower, Albright Stead doesn't have any relay machine.
* There are many clues that foreshadow the Albrights' secret:
	+ The cellar frequently being flooded and the fact that it has raw meat and human skeletons.
	+ A strange letter in the mailbox.
	+ A book about hunting Sirens.
* For some reason, after the first journey, Albright's Stead has two mailboxes.
* After Flora retired, she put her sheriff hat on the farm's scarecrow.

## Gallery

Flora's old sheriff hat on the scarecrow.
Monte Clasp

**Monte Clasp** is a Sheriff's Deputy in Grackle and a possible Companion. He moved to the West after he lost his farm to a fire.

After what the Stillwaters have done to Grackle, Monte has been itching to take revenge, and can be talked into joining Jane Bell during her journey. Monte is a rightous and upstanding person. When trying to find information regarding Alonso, if Jane chooses to help Galen Weeks, Monte might leave her posse as he considers her choice immoral. Monte also has a close relationship with Flora Albright. If he dies while traveling with Jane, Flora will send a relay, saying she loves *"that idiot like a brother"*.

In later journeys, he continues to work as Grackle's deputy and can be recruited again. He can usually be found guarding the gun shop.
First Two Tap Roots

**First Two Tap Roots** is a Relayogram sent by Pigman Joe in *Weird West*.

## Transcript

```
I got word on two roots. The Fighting Pit's first-- old magic runs beneath it. The top root's there, the owner charged to keep it.

Second's hidden, the place Ruth calls home. Canker's the name--I bet if you follow that locket, you'll be in the know.

Pigman Joe
```

## Location

Pigman Joe sends this relay some time after Cl'erns Qui'g talked to him in Joe's Hideaway for the first time.
Heads of the Dead

**Heads of the Dead** is a book found only in the Nimpossible Mode of *Weird West*.

## Transcript

```
We don't know what manner of beast it was, or what killed it. What's sure is that nothing remains but the head—or heads, I should say, as the Ancients stored a fair few of these heads in their secret places. Must have been some powerful beast they hunted for sport. Or maybe even then they knew the power in the flesh. Aleph's deal with old man (person name) taught us plenty, but as we know, all knowledge has a price.
```

## Location

* This book is found during The Wanderers Random Encounter, only in the Nimpossible Mode.

## Notes

* (person name) is replaced by the name of the Wanderer Elder who greeted Jane Bell.
Huck Bell

**Huck Bell** is a minor character and a son of Jane and Alonso Bell. Huck is a nice kid and well-liked by the people of Grackle, but He's unfortunately killed by the Stillwaters Gang at the beginning of *Weird West*. Shortly before that, Huck was given a teddy bear by Chloe Albright who sewed it herself. After he died, Jane can bury him, and the teddy bear can be buried with him or taken from his body.

After the Bounty Hunter Journey, Jane and Alonso continue to mourn over Huck's death. When returning to Bell Stead, Alonso says he doesn't want to carry on, while Jane sometimes can be heard saying *"Always hurts comin' back, with Huck gone"*. Dr. Minerva Long also sends a condolences letter to Jane, saying Grackle isn't the same without Huck's smile and that he'll be missed by everyone.

## Trivia

* Chloe sewn Huck's name on one of the stuffed bear's paws.
* If the bear is taken from Huck's body, a short tune is played.
* Morgan Albright's rabbit stew is one of Huck's favorites.

## Gallery

Huck hiding behind Alsonso when the Stillwaters attack.Huck's and Ava's bodies.Huck's stuffed bear.
## References

1. ↑ Condolences (Bell Stead)
2. ↑ Supper After the Spirit Hall Meeting
Consumable

**Consumables** are items that can be used to grant or remove temporary effects. There are four types of consumables and they are bound to directional keys/buttons for quick use.

## Bandage

Bandages recover 50HP and cure Bleeding status. They can also be used to revive NPCs in certain quests or situations. Companions will automatically use bandages when their health is below 40% if there are bandages in their inventory. The protagonist can also manually heal companions by standing next to them and holding the 'interact' button. Bandages can be bought from doctor's offices and clinics.

## Dr. Long's Antivenom Elixir

Antivenom elixirs remove Poisoned status. As the name suggests, the formula for the elixir was invented by Minerva Long from Grackle. If companions have the elixirs in their inventories, they automatically use them when they are poisoned. Antivenom Elixirs can be bought from doctor's offices and clinics.

## Invigorating Tonic

Invigorating tonics using cocoa and coffee among other ingredients to replenish all Action Points when used. They can be bought from doctor's offices and clinics. Invigorating Tonics is the only way to let the protagonists keep using abilities during battles. Sleeping also restores Action Points but beds are not always available, especially in hostile areas.

## Sixth Sense Elixir

Sixth sense elixirs are made by the Wanderers, using powerful herbs that awaken the senses. For 30 seconds, they allow the protagonists to see living creatures through obstacles, and also highlight corpses which makes it easier to loot them. Enemies and corpses are highlighted by red outlines and neutral characters by green outlines. Sixth sense elixirs can be bought from Wanderers in Wanderer Outpost or during the Wanderer Caravan Random Encounter.

## References

1. ↑ Item Description - Invigorating Tonic: *"Just the small of it—cocoa and coffee—gets the blood pumping."*
2. ↑ Item Description - Sixth Sense Elixir: *"Wanderers used powerful herbs for this one. Crisp and cool, with a sharp scent that awakens the senses."*
Essex Mast

**Essex Mast** is a minor character and a self-proclaimed expert on the occult and immortality.

## Bounty Hunter Journey

He first appears in Quickben, having been captured and imprisoned by the Stillwaters. If Jane Bell frees him, he will appear in later journeys.

## Pigman Journey

He can be encountered during the 'A Familiar Face' Random Encounter, in which he encourages Cl'erns Qui'g to find Jane and recruit her. If Jane is already a member of Cl'erns' posse, he'd recognize her. He says he is chasing after a mysterious immortal being called Aleph and then departs.

He later meets Cl'erns again at the Fighting Pit, claiming he needs a branch from the Soul Tree which he would use to jam into Aleph's heart and trap their soul in a special vessel. He claims this is an old magic from the Ancients called soul transference.

## Protector Journey

At Heronwall Summit, Essex reveals that his brother, Kit, died in front of his eyes. Witnessing the finality of his brother's death prompts him to seek immortality. He asks Across Rivers to get a book from The Scholar, which was written by the Ancients regarding soul transference—one of the steps needed to gain immortality. When asked why he seeks the soul of Aleph but not other members of The Twenty-One, he says that Aleph is somehow weaken and vulnerable and that allows him to use the branch of the Soul Tree on Aleph.

## Trivia

* Essex Mast's Journal can be looted from Essex.
* In Werewolf Journey, Essex offers Franciscus money in order to talk to Dezi. If Dezi kills or knocks Essex out, he can actually loot $500 from Essex.
* Dezi comments that Essex's breath smells like tobacco and booze.

## Gallery

The grave of Essex's brother, Kit, as seen in one of the game's ending.
## References

1. ↑ Banters between Jane and Dezi in Quickbend
Dr. Drimble's Wonderous Witch-be-Gone

**Dr. Drimble's Wonderous Witch-be-Gone** is a mail in *Weird West*.

## Transcript

```
A Marvelous Concoction—safe and effective! Simply spread DR. DRIMBLE'S WONDROUS WITCH-BE-GONE across the lintels and sills of your home, and your loved ones will be protected from witches GUARANTEED! Available by post, for reasonable prices.
```
Glenn Mills: Hero of the West

**Glenn Mills: Hero of the West** is an book found in *Weird West*.

## Transcript

```
The Millswood, that deep, dark expanse of wilderness north of El Castillo desert, is one of the most fruitful hunting grounds in the West—which a man of Glenn Mills' stature could not fail to recognize as soon as he set foot in it. Upon his first sight of the forest, comrades say he uttered an oath of wonder, and that very day, ordered the company that would become the first Dagger and Bones to scout for a location to build their settlement.
```

## Location

* Found in Albright's Stead.
* Can also be found in bookshelves in haciendas.
Moon Hunter

## How to Acquire

Contrary to the description, it doesn't have to be a bounty hunter. Turning any of the Protagonists or Companions into a Werewolf would work. To turn a character into a werewolf, do the following:

* Giving the person who wants to transform a wolfsbane clipping. Wolfsbane clippings can be acquired by chopping down wolfsbane plants, bone-white trees that can be found in Temple of the Ancients or in Wolfsbane Hole (South-Western part of El Castillo desert).
* Equip any silver Melee Weapon except Silver Warclub, and kill a wolf at night, while the person holding the wolfsbane clipping is close by.
Cl'erns Qui'g

```
Cursed. A monster in the eye of this fellow man.
But a monster with a past.
```

**Cl'erns Qui'g** is one of the five playable characters in *Weird West*. Cl'erns was once a man but he was kipnapped and turned into a pigman by a witch named Ruth Bough. Now he had to find Ruth to stop her from turning more people into pigmen.

## Pigman Journey

During the quest to discover his past and identity, Cl'erns has to visit Quigley's Lantern Room. Here, upon finding the love letter Clarence sent to Cecilia, he discovers that he is none other than Clarence Quigley, the owner of the brothel.

## Protector Journey

He has a vague collection of what happened during the Pigman Journey and starts to refer to himself as Clarence Quigley again. He also sends a letter to Jane Bell since he heard she also has a brand like his.

If Cl'erns freed the souls of the pigmen, Across Rivers can find him working as an assistance for Lian Yao in Lian & Sons Co. Some of the people in Cedar Flats, however, are not happy with a pigman living in the town. They send out letters across the West, asking for support and donation in order to chase Cl'erns away. If otherwise, Cl'erns didn't free pigmen souls, he will end up in Joe's Hideaway together with Pigman Joe.

## Oneirist Journey

If Ruth Bough wasn't killed in the previous journeys, she can be found at Cedar Flats together with her gang of pigmen, where they slaughtered the inhabitants of the town and captured Cl'erns. However, if Ruth is dead by this point, the townspeople also strung Cl'erns up. In both cases, Constance Driftwood can choose to intervene and save the pigman or leave him to die.

## Trivia

* In one of his banters, Cl'erns mentions that *"Ma always said I was halfway to bein' a Pigman afore I was even grown."*
* Lian Yao claims Cl'erns is the finest apprentice she ever had. She also says he has *"big, dumb, nimble fingers"*.
* While mining for ores, Cl'erns uses one hand while other protagonists have to use two.

## Gallery

Cl'erns Qui'g concept art by Cedric Peyravernay.Cl'erns Qui'g concept art by Cedric Peyravernay.Cl'erns fighting two ridgebacks by Fred Augis.
Notes on the Steles

**Notes on the Steles** is a written note found in *Weird West*.

## Transcript

```
Work of the Ancients, no doubt. Gelsinnig, as they called themselves. The Ancients had knowledge of werewolves, so this could be a key to greater understanding, but the script is beyond me. If I had access to Oneirist libraries, translation would be within reach... wretched witches, hoarding knowledge!
A waymark? Perhaps to guide their people to some place of safety? What was it for, spirits curse it?!
```

## Location

* In the home of the werewolf researcher, next to Cedar Flats' entrance.
Cecilia Oscuro

```
A former worker at Quigley's Lantern Room, trying to roll with the punches.
```

**Cecilia Oscuro** was a sex worker at the Quigley's Lantern Room. She was in love with the owner, Clarence Quigley, despite being abused and beaten by him. At one point, she had a locket made for Clarence, and the pair disappeared soon after.

## Protector Journey

If Cecilia wasn't killed during the Pigman Journey, she abandoned her home at Oscuro's Stead, and can be found in Cedar Flats. If Cl'erns is also in town, she says that she comes there to check on him, making sure that he's not doing anything bad. If Cl'erns is already a member of Across Rivers' posse, a tense conversation between him and Cecilia ensues.

Cecilia also has a chance to appear in the End of the Line Random Encounter, being confronted by a pigman for turning him to Ruth Bough. If Across Rivers helps her, she offers to join his posse.

## Werewolf Journey

If Across Rivers did not choose to ally with the Dagger & Bones and the End of the Line Random Encounter was avoided during the previous journey, Cecilia can still be found in the same encounter but she might face off against a Lost Fire Protector. As a D&B trapper, Cecilia tries to chase the native away from Millswood while the Protector accuses the D&B of over-hunting and destroying the land.

## Trivia

* During the Pigman Journey, if Cl'erns attacks and kills her without starting a conversation, the Narrator will have a special comment: *"Cecilia dead, without so much as a word shared between you. Guess forgiveness wasn't in the cards."*
Note for a Knucklehead

**Note for a Knucklehead** is a note found in *Weird West*.

## Transcript

```
Since you ain't seem motivated to do your damn job, lemme lay it out for you: 1) Arm the traps. 2) Throw those tuckers in with them mine crawlers. 3) Hightail it out of there. 4) Do it, or you don't get paid. Make sense? And don't trap your own self like you did last time, fool.
```

## Location

* In Big Gulch Mine, next to a corpse, inside the closed area where the mine crawlers are.
Beloved Sheriff Missing! Murderous Bastard Shelby Cross Claims Credit For Her Death

**Beloved Sheriff Missing! Murderous Bastard Shelby Cross Claims Credit For Her Death** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
We at the Western Gazette can only react with shock and horror to the news that the nefarious outlaw and cannibal Siren Shelby Cross, scourge of the West, has claimed to have killed beloved Grackle Sheriff Flora Albright. Albright is survived by her loving husband and daughter; may the spirits grant them peace, and may Yeb's harvester deliver Cross to Justice with all haste!
```

## Notes

This news article is published under the following conditions:

* Shelby Cross is alive and not captured at the start of Protector Journey.
* Flora Alright is alive at the start of Protector Journey.
* Flora's secret was not revealed to Marshall Trogón at the end of Bounty Hunter Journey.
* Across Rivers discovered Flora's body in Copper Mountain Quarry, and informed her husband, Morgan Albright.
Food

**Foods** are items found throughout the world that can restore a certain amount of health when consumed. Foods might come in raw or cooked form, with only the latter can be consumed. Foods can only be cooked, and eaten immediately, when the protagonist's health is not full thus it's not possible to store cooked foods in inventory. For emergency healing, the protagonist needs to rely on bandages.

## Notes

* Eating and drinking also heal Companions.
* Cl'erns Qui'g and Desidério Ríos have the ability to consume corpses to regain 25HP. This, however, does not heal companions.
* Animals burned and killed by fire drop cooked meat instead of raw ones. The achievement Lord Inut Sends His Regards requires roasting a chicken alive, using this method.
* Similarly, when there is no place to cook nearby, drop raw food on the ground and throw a wildfire cocktail or lit lantern at the pile of food to cook them.
* It's best to stock up on food that heals 20HP such as raw ribs and raw meat to avoid cluttering the inventory.
* There are also food and drink in the environment that can be consumed to heal:
	+ Cactus fruits can be eaten, and it's also possible to pierce a cactus and drink water from it.
	+ Rain and water pumps refill empty containers, providing an infinite source of healing.
	+ Cows can provide milk.
	+ Cutting down berry bushes produce strawberries.

## Trivia

* Rat skewers are a prevalent food item among the poor in *Dishonored*, a game created by Rafael Colantonio and many other Wolfeye studios developers.
* Searching bird nests yield chicken eggs instead of bird eggs.
* The description of Pasty says *"Back in the Old Home, miners used to toss their leftover crusts into the tunnels for the spirits."* Mine Crawlers, who are miners-turned monsters, tend to drop pasties when killed.
Healing the Soul: Transcribed from a Sermon by Cleric Franciscus

**Healing the Soul: Transcribed from a Sermon by Cleric Franciscus** is an Absolutionist scripture found in *Weird West*.

## Transcript

```
...but are not our sicknesses, our weaknesses, a sign of stepping out of balance with the spirits? And as such, may they not be cured--nay, eradicated!--by supplication to the same? Let the warmth of Absolution cleanse your souls, ye beloved of Gavan, and take true healing into your hearts...
```

## Location

* This book can usually be found in libraries of Absolutionist spirit halls.
Healing Old Wounds

## How to Acquire

This achievement can be acquired during the Protector Journey when Across Rivers reaches Galen's Crossing as part of the main quest. He needs to go Weeks' bedroom on the second floor and take Glenn Mills's rifle which is mounted on the wall (the balcony side). After that, Across Rivers can either give the rifle to Maryann Wilson in Fort Glenn, or at Thriving Place at the end of the journey.
Greatest Gold Mine in the West

**Greatest Gold Mine in the West** is a book found in *Weird West*.

## Transcript

```
CHAPTER SEVEN. Fortuna knew that the bandits were hot on their heels. "Hurry," she whispered to Esperanza and Senalda, pulling them through the highland scrub of the Shepherd's foothills. "Get your bracelets out! Do you remember the rhyme?" Terrified, they nodded, clutching the golden bands their father had given them close. Fortuna could feel the gold humming against her palms as she whispered the words of the rhyme to herself. They were so close—they just had to find the right spot before the bandits found them...
```

## Location

* In Oscuro's Stead, only during the Pigman Journey.

## Trivia

* This book is based on the real story of Generoso Olvidado and his three children.
* In the *Pigman Joe's Tour du Weird West* book, *"Esperanza and Senalda"* is replaced by *"her brothers"*.
Courting Advice for the Refined Gentleman, by Miss Metrewpy

**Courting Advice for the Refined Gentleman, by Miss Metrewpy** is an book found in *Weird West*.

## Transcript

```
LET THE GENTLEMAN BE UPRIGHT AND DEPENDABLE, that the focus of his fancies may see, in some small way, without ostentatiousness or crass displays, the true character of his spirit. In this way, he shows the interested party that he is not given to frivolity or flights of mischief, but rather to building a quiet prosperity, which is always to be desired.
```

## Location

* On the second floor of the house next to the saloon in Grackle.
* Can also be found in bookshelves in Haciendas.
Meet Me at Shepherd's Dale

**Meet Me at Shepherd's Dale** is a Relayogram sent by Leila Vidrio to Desidério Ríos.

## Transcript

```
That lead on Blood Moon Temple--it was right. I found it.

But them witch fucks won't let up. I hear they're headed to attack our new recruits at Shepherd's Dale. On my way already--I'll try to save you a few witch skulls to crush.

Leila Vidrio
```

## Note

* Leila sends this relay after Dezi completed this mission in Quail Run silver mine.
Clarence Quigley

**Clarence Quigley** is the owner of the infamous brothel called Quigley's Lantern Room.

## Biography

Clarence was a sadistic man and treated his girls badly. He was known to lure prostitutes into his office with promises of bonus and beat them. At one point, he fell in love with Cecilia, one of the girls, and even though he abused her, he promised to become a better man.. Cecilia had a locket made for him and some time later, the pair disappeared.

## Bounty Hunter Journey

Clarence's disappearance is reported by the Western Gazette.

## Pigman Journey

During the quest to discover his past and identity, Cl'erns Qui'g has to visit Quigley's Lantern Room. Here, upon finding the love letter Clarence sent to Cecilia, he discovers that he is none other than Clarence himself. Another note found in the brothel shows that Cecilia was kidnapped by Ruth Bough, and Clarence was to bring ransom money to Elephant's Spine in order to get her back.

At Canker, Clarence discovers his own journal which reveals that when he arrived at Elephant's Spine, Cecilia was nowhere to be found, and he was quickly captured by Ruth's Coven. He was imprisoned at Canker for some time, where he heard squealing from pigs but also sounds human, and eventually was taken to a workshop. At the end of the journal, he pleaded with whoever found his journal to find Cecilia.

## Trivia

* Clarence's name is written on a blackboard in Ruth Bough's laboratory in Canker.
* Clarence's photo is on a photo board also found in Ruth's lab. Interacting with the board will prompt the Narrator to say: *"One of these faces--it feels familiar. It must'a been you. Weren't handsome, not at all--but at least you didn't have a snout."*
* Cecilia mentions that Clarence has "deadbeat" eyes.

## Gallery

Clarence Quigley's name on a blackboard in Canker.The photoboard.Texture file of the photoboard.
## References

1. ↑ Brothel Note
2. ↑ Love Note to Cecilia
Last Words

**Last Words** is a note found in *Weird West*.

## Transcript

```
Tried to bandage the wound. Bleeding won't stop. Guess it's my time--make it gentle, Yeb. Going to see Mama again...

(A smear of blood follows where the author's hands lost their grip.)
```

## Location

* This is one of four possible notes found in the Carrion Birds Random Encounter. The others being Order from a Client, Trader's Journal and Bounty Notice.
A Plague of Death

**A Plague of Death** is a side quest that's only available during The Plague event.

## Walkthrough

In order to start this quest, the protagonist need to enter the Traveler Under Attack Random Encounter and save a farmer from a horde of zombies. Afterword, the farmer will ask the Protagonist to save his farm and his parents from another zombie horde. Accepting the request starts the quest.

Go to the indicated farm and get ready to fight three waves of 4-6 zombies each. With the help of the farmer, his parents, and their tamed wolf, the waves can easily be dispatched.

## Outcomes

* If the farmer is alive after the vent, he will reveal the location of a mound cache which contains an amulet.
	+ If his parents are also saved, the Western Gazette publishes a news article titled Tragedy Averted! Horde of Zombies Destroyed by Valiant Traveler
	+ However, if the parents are killed, Local Youth Inherits Farm After Tragic Zombie Attack Kills Both Parents is published instead.
* If none of the family survive, Tragedy Strikes! Local Farm Wiped Out by Zombies is published.

## Trivia

* If the cursed statuette was freed during the Crime and Punishment quest, the entire family could be slaughtered by the Bloodstained Soul before the protagonist arrives at the farm.
Horse

**Horses** can be found throughout Weird West and can be purchased from stables in towns. Horses speed up world map travel, help evading ambushes, and have saddlebags that can be used to store items. They also allow the Protagonists to escape locations even when there are enemies nearby. It's possible to steal horses to get away but stolen horses will run away upon reaching the next destination.

Horses are easily spooked and bolt away, eliminating a mean of escaping a location. They are also easily caught in crossfire, especially during ambushes, and die. Thus care should be taken to ensure the safety of horses, lest the protagonists have to buy new ones. If a horse dies or somehow disappears, buying a new horse will give the protagonist access to all the items stored in the previous horse.

A horse named Calamity is given to players who pre-ordered the game, along with some tools, bandages, and a Golden Ace of Spades. During the Bounty Hunter Journey, Jane Bell can go to Albright's Stead to claim the mare.

## Trivia

* As an easter egg, horses start exclaiming *"Praise Yeb!"* if the Reputation of the protagonist is at 100.
* Enemies' horses can be startled to create confusion.
Golden Ace of Spades

**Golden Aces of Spades** are item found throughout the game that can be used to unlock or level up Perks. In the environment, they emit a faint orange glow. Locations of Golden Aces that appear in the environment are fixed, but those are found in chests and containers are usually spawned randomly. They have high chance to spawn in ornamented chests, silver chests, mound caches-especially those in Treasure Hunt quests. Golden Aces can sometimes be found in rock piles in dead-ends of tunnels, which can be blown up using explosives or Explosive Shells Ability.
Bodies Found Butchered By Arcane Assailant

**Bodies Found Butchered By Arcane Assailant** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Death is no stranger to the folk of the West, but this publication reports on a new threat to travelers, being an assailant seemingly able to walk through walls and kill victims without laying a finger upon them. This publication, having consulted with experts at the Dagger and Bones, can only theorize that a vicious spirit has taken perverse glee in ending the lives of innocent folk. Beware!
```

## Notes

This news article is published after the cursed statuette was freed during the Crime and Punishment quest.
Cave Terror

**Cave Terrors** are monstrous creatures that lurk inside caves, tunnels, and subterranean areas. They resemble giant, mutated molerats with two tiny eyes and huge maggots crawling on their skins. Despite their size, cave terrors can move frighteningly fast. They can burrow underground and also throw boulders at their prey. According to the Dagger & Bones Trading Company, they are blind but do not need sight to detect their prey, and if spotted, one should climb onto solid stone and call for backup. Cave Terrors are used as pets and guard dogs by the Sirens.

## Combat Tips

* Cave Terrors are blind and don't have vision cones, so it's possible to sneak past them.
* They are also attracted to noise so thrown objects can be used to distract them.
* They are very durable, initiating combat with dynamites, particularly cluster dynamites, is a great way to soften them up.
* Cave Terrors are weak against poison.
* Use lightning to reduce their speed.
* Once they burrow into the ground, quickly climb onto solid rocks or other large objects in order to avoid being hit when they emerge.

## Gallery

A cave terror in the game intro.Across Rivers facing a Cave Terror.Constance fighting a cave terror.Close-up of a cave terror.Cave terrors depicted in a cave painting.
## References

1. ↑ Plaque in front of cave terror cage in Fort Glenn.
2. ↑ The Siren's Companion
Filled with Love

**Filled with Love** is a mail in *Weird West*.

## Transcript

```
Your wish is my command. I would walk barefoot through Pigeater Bog for the slightest hint of favor from you. I would trek through El Castillo to bring you the rarest of desert flowers. Please, beloved, I beg of you: show me some sign of your affection.
```
Mindless Hogs Destroy Settlement

**Mindless Hogs Destroy Settlement** is a news article published by the Western Gazette in *Weird West*.

## Transcript

```
Fair readers, join us in mourning the loss of (location name), which some few days ago, as we heard via relay, a swarm of murderous Pigmen descended upon the populace, laying waste to all in the vicinity. Pigmen raids seem to be ever more violent of late, and travelers are urged to be prepared.
```

## Notes

* This news article is published after Cl'erns Qui'g let the pigmen souls burned.
* (location name) is replaced by a random town's name.
Balance Brought to Boulder Creek

**Balance Brought to Boulder Creek** is a Relayogram sent by West Standing Woman to Across Rivers.

## Transcript

```
Word's spread of your efforts at the mine. The zhaganaash are starting to say your name with admiration. We cant stop now.

West Standing Woman
```

## Notes

* West Standing Woman sends this relay after Across Rivers clear Boulder Creek Mine of Ravenous