Strigoi

*Hunter and hunted, this clan of Strigoi vampires have thrown their lot with Vlad Von Carstein for promises of a seat at the table if they ply their savage strenght & speed to his cause.*

## Strigoi Traits

Compared to Reikland Mercenaries,

* Strigany humans get...
	+ Lower WS, and BS but they have 8 increases instead of 6.
	+ Free Dire Wolf handling ability and Zombie handling abiliity if the wardband includes a Necromancer (an invisible skill).
	+ No especial shooting skills but access to Speed Skills (as it happens with Middenheim Mercenaries).
	+ A 20% gold discount when hiring Strigany.
* Ghouls get...
	+ 1 additonal attack (they start with 2 attacks) lower WS, BS and Leadership.
	+ Free Dire Wolf handling ability and Zombie handling abiliity if the wardband includes a Necromancer (an invisible skill).
	+ Access to Speed Skills, but no Shooting or Strength Skills.
	+ Access to Rending Claws especial Strenght Skill and to a second level of Resilient.
	+ A 60% gold increase when hiring Ghouls.

## Leader: Strigoi Vampire

*The Strigoi are one of the five Vampire Bloodlines. The Vampires of the other bloodlines play at being mortal and wear the robes of lords, knights, and princes, but underneath, the Vampire is purely a beast. There are those who lose themselves so much in their pretense that they forget this. The Strigoi have not forgotten and do not pretrend. They embrace the beast within them, taking all the strength and fury the animal can give them. That strength is terrible to behold, and that fury knows no end.*

\*10 Defence is granted by Resilient 1

Leader: Leadership Range 6

Causes Fear

Enables the recruitment of Dire Wolves

Immune to Psychology

Immune to Poison

No Pain: Ignores stun efects

The Strigoi Vampire cannot wear armour or equip weapons, and they can only wear a Thunderer Hat.

## Sub Leader: Necromancer

*Necromancers are evil wizards, studying the corrupt art of Necromancy. Many of them are acolytes and servants of Vlad von Carstein, and act as agents of their master in the city of the Damned. Others have found their own path with forbidden magic and have fled to Mordheim to avoid persecution.*

The Necromancer is equiped with a Hermit's Shroud that grants him with Spell Bonus +5%.

Enables the recruitment of Zombies

The Necromancer can be hired in the Crypt as a normal henchmen.

## Henchmen: Strigany

*The Strigany people were formally citizens of lost Empire of Strigos, centuries have erased the memories of their past lands but some remember the promise of their Strigos lords that one day they will return and lead them to glory. These Strigany brave the streets of Mordheim at the behest of their lord, in hope to fulfil that promise.*

 Known Skills

\*Strigay came equiped with a kerchief (gives +2 Initiative).

## Henchmen: Ghouls

*Ghouls are the descendants of evil and insane men who ate the flesh of the dead. When the lean and hungry times of famine come upon the Old World, the most depraved and destitute took to feasting on corpses to survive.*

 Known skills

Ghouls cannot wear armour or equip weapons, and they can only wear a Thunderer Hat.

## Strigoi Weapons & Armours

Strigay humans have access to most common weapons and armour with the exception of Blackpowder Weapons. Due to their lack of special Shooting Skills, and access to both Strength and Speed skills, they are normally trained and equiped as tanks or close combat damage dealers (Gromril Armour, Visored Helm, Comet Maul or Skull Hammer and Votive Shield).

Strigai Vampires and Ghouls have only access to Thunderer Hat.

Necromancer have access to daggers and staff/wands, wizard robes and Thunderer Hat.

## Necromantic Magic

Necromancers and Strigai Vampires can learn to use Necromantic Magic.

* Spell of Awakening this spell generates a Zombie from a fallen warrior (needs to be killed, not Out of Action for it to work). Necromancers start the game with this spell. It could be useful in early games or in combat to give additional targets and cause some chaos, additionally you can sell the Zombies for 8G each.
* Reanimation brings back to un-life a fallen Zombie or Dire Wolf. Not very useful, unless you follow a pet strategy early or mid game.
* Call of Vanhel awards a free turn to a single Zombie or Dire Wolf. Useful if you have pets, best used with Dire wolves.
* Death Vision is the other spell unlocked with the Necromancy Skill. The caster causes Fear on their enemies during the rest of the battle. It's usefulnes is limited to Necromancer since Vampires are already Fearsome. Good if you can't cast a better spell.
* Doom one of the attack spells of Necromantic Magic and one of the best in the game. Makes the enemy target to take a Strength test (Strength +15). If the enemy fails he is automatically killed.
* Life Stealer the other attack spell of Necromantic Magic, which allows the caster to suck the life of another model (friend or foe) (3 to 5 Wounds) and add it to its own wounds. However it does not affect the Possessed or Undead characters.

## Hired Swords

Strigoy can hire the following Hired Swords.

* Crypt Horror They should interact well with a Ghoul warband, but their Frenzy hampers their stealth. Since they cannot equip any armour or weapons, don't have access to combat skills and their speed skills are seriously hampered by Frenzy, they are a worse option than Ogres.
* Warlock is very popular for extra mobility and magic support.
* Ogre works well due to their high number of wounds and decent speed.

## Strigoi strategies:

* Ghouls are great early and mid warband development, but quickly will lose effectiveness, due to their lack of weapons and equipment. Thus is better to avoid them in favour of Strigany that are great options in the mid and late development of a Warband since they combine Combat, Strength and Speed skills like Middheimers or the Sisters of Sigmar.
* Dire Wolves are really good pets and the possibility of reanimating them and give them an extra turn makes their usefullness last a little longer in the warband development. Being able to hire them since the creation of the warband makes them a great investment.
* Zombies as most pets are good early in the development of a Warband, and can be obtained for free thanks to the Spell of Awakening. But in order to equip them you will need to have a Necromancer in your warband.

## Why choose Strigoi?

* Fast moving army with access to Strength and Speed Skills.
* The Strigoi Vampire allows all units to purchase and equip Dire Wolves, from the beggining.

*Back to Factions*