RvR - Assessing Targets

## What is RvR?

Realm Versus Realm (RvR) events are one of the most exciting parts of the game. Your realm competes against another realm, or multiple realms and whichever realm scores the most points is the winner. RvR usually come in two formats. You have your regular RvR, that lasts 24 hours or an RvR "Blitz", that lasts 2 hours. They are the same, just the length of time the events run are different.

## How to Score RvR Points

There is a solo event and a guild event during each RvR. For each event the points system is the same. You can score points in various ways, as follows:

* Destroying Opponent’s Power in Other Realm – 5 points per 1 power destroyed
* Destroying Opponent’s Power in Home Realm – 1 point per 1 power destroyed
* Hospitalising Opponent’s Troops in Other Realm – 5 points per 1 power hospitalised
* Hospitalising Opponent’s Troops in Home Realm – 1 point per 1 power hospitalised
* Holding the Other Realm’s Crystal – 50,000 points per 1 second Crystal held
* Holding the Home Crystal – 5,000 points per 1 second Crystal held
* Destroying Monsters

## Assessing Targets

Attacking targets in another realm, although fundamentally the same, can be tricky as these empires are new to you. In your own realm you probably know which bases you can burn and which you can't.

### Combat Stats

In any players "Profile" page you can see a list of "Combat Stats". Looking at these stats can give you a clue as to what type of empire you are up against. Here is what to look for when assessing whether or not to attack a target.

##### Troops Killed

Looking at a players kill count can be a useful of way of seeing how much combat activity this player has had. If they have a relatively low kill count, it is a reasonable assumption that they are not very experienced in combat.

##### Defences Won/Lost

If you see a base who has won a lot more defences than they have lost, then this should be some cause for concern. However, if the reverse is true, then there is a good chance your attack may be successful.

##### My Heroes Captured/Banished

If a player had had their hero banished a large number of times, this lets you know that their defence is not very good and they are not good at protecting their hero, and are therefore a good target.

### Hero and Gear

You can check what hero a player has active and what gear they are currently wearing. A lot of players log out of the game while still wearing monster hunting gear. This means they are a good target, as monster gear generally has little or no combat stats.

### Expansions

Most players, while inactive, have their empire next to their expansion tiles. At the time of writing (Dec2018), essence well expansions have some of the best combat boosts in the game. If a player has 4 level 2 essence wells, then the chances are their combat stats aren't great. However, if they are sitting next to 6 level 20 essence wells, then you can bet they are a tough empire.

### Scouting

Scouting is undoubtedly the best way to know what you are up against. If you can get a scout report on an empire, then you can decide what troops to send to cause maximum damage. Most players will be using "anti-scout", however some will forget to renew it, its always worth sending a scout to see.

## Conclusion

Following the above steps can help you assess the likelihood of the outcome of a battle, however, there is no sure way of determining what will happen. Experienced defending empires know what attackers look for and can find ways to trick or bait the attacker. Some players will sit in a "bad" hero and gear, to bait attackers and switch at the last second. Also players can "ghost rally" their hero and guardians and cancel the "ghost rally" at the last second. If you are unsure of whether a base is going to kill your whole march and capture your hero, you can always send a heroless march first and see how that goes. Alternatively you can run an "Uncapturable Hero" boost, so even if you do lose all your troops, your hero will come home.

The best way to test your attacking prowess and find your limits, is to attack empires in your own realm before RvR. Alternatively, you can drop from your guild and attack one of your guild members, and at least if they capture your hero, they will release. Every point counts in RvR, so RvR should not be used as a testing ground for your empire.

--Pale rider1981 (talk) 09:56, 10 December 2018 (UTC)