Session 4x1

Session 4x1 occurred on 20 Mar 2021. The players were Nordin (Otzi the Grey), Arkanjil (Aldieth), Theos (Skarn), Primarch (Marr) and Zoltan (Menegard). Their goal was to retrieve wood and supplies from the Rust Brother Lodge.

## Summary

The party spent their first day constructing a shrine to Huge in Dryvault.

At the start of the next day, Skarn used Stone Singing to create a bridge southwest of town at Flow's Crossing. The party then constructed a road through hexes 011.024 and 010.024. While setting up camp, they observed a patrol of harpies approach from 009.022. Otzi used illusion sorcery to hide the party's presence from the harpy patrol. During the night, Skarn spotted Teramalda approaching the camp. In response, the party retreated back to Dryvault with Teramalda in pursuit. Myrkul met Teramalda at the outskirts of Dryvault and drove it off, but the newly-built bridge was destroyed in the process.

After resting for another day in town, the party retraced their path west, stopping to repair the broken bridge. They succeeded in establishing a road all the way between Dryvault and the Rust Brother Lodge. Claiming the lodge for themselves, it was redubbed Gardentop, and the party spent the next two weeks establishing a guard tower, well, and garden at the site.

## In-character tales

### Marr's Tale

The Rust Brother's Lodge has now been reborn as Gardentop! Come everyone and see the new safe haven we are building in the mountains.
A bridge and road have been built, providing safe passage to and from it.

### Otzi's Tale

It was a quiet day when the last stone to Huge was laid in Dryvault. A save haven this town could be. But with a necromancer standing above us there is promise of more potential in the old lodge out west. After a construction Masterclass taught by me, me and a team of builders and friends headed out west, constructing a road as we went along. Flow's Crossing is now a proper bridge, one built by the strong hand of magic, but built nontheless. It took two tries to get it done, because Myrkul didn't like it, or something like that. More reason to move on. A burning icon of Rust chased us back to Dryvault, Myrkul guided it gone. The next day we finished the road to the lodge. Looking at its potential we started construction on a guard tower, a garden and a well. I carved my name across the edge of the well, in all the scripts I know. Everybody will know it's Otzi's well. Since we can grow food here we decided to call it Gardentop, as it sits on the top of a mountain and it will be green. I hope our former neighbors in Dryvault will move here too, make it feel more like a home. I guess I will send a letter inviting them.

### Otzi's Letter to the Dryvaultians

Dear Dryvaultians,

I hope this letter finds you all in good health. It might just be words carved into bark, but they are ever so sincere.

Gardentop is a serene place with plenty of opportunity to develop yourself. Here we can teach you the techniques of building. In the future we hope for our gardens to flourish, for pigs to trot around, for donkeys to pull our wagons. I hope those who read this will come and help us prosper.

Greetings and well wishes,

Otzi ~~the Grey~~ the Builder

### Aldieths Tale

Dearest Eilenora;

So much has happened, so much has progressed; I feel such strong hope, that we may yet bring order to anarchy in the world about us.

Instead of exploring, this time we set out to reinforce: our compatriots recently liberated a stronghold from the dreaded Rust. Initially we thought to go and harvest what materials we could gather from the site, but after some thought, we struck upon a better idea- why not build on what was there, and create a new stronghold?

We started in Dryvault, reinforcing what was here already by adding and consecrating s Shrine to Huge, using what’s been gathered and quarried by all during our time here.  Such will empower us in our coming trials, and give us  a stronger place in this world. My compatriots this time around also taught each other building crafts,  to use in our future endeavors.

Once prepared, we set out west,  surveying and constructing a road to connect the two sites as we went.  There were setbacks, such as when  the dread Teramalda chased  us all the way back to Dryvault (Myrkul sent the creature away, tho at strong cost to himself), or faced harpies (we evaded their attention, thankfully). We also triumphed, in that we built a reinforced bridge for our road, and succeeded in reaching the site.

Once there, we set about adding to what was there, using materials we brought with us and our new skills.it will take time, but this will be a secure place to continue our conflict with the Rust. There is much  more to come, i feel, and it brings warmth to my heartstone.

Grace to you Eilenora; be safe.