The Malignant Six

## Members

* Edin of the Glowwer - evasive. swashbuckler type. charming, tricky. be careful with words.
* Gamrad - rage and strength, use his anger against him
* Phanbara - could be Gagdrinikin's sister. Snobby
* Raving Ruin - crazy maniacal (Joker - ish) AKA Mr. Quackers
* Yuna Heju - shapeshifter (likes mirrors)
* Zex - the smart one, orchestrated the escape, enchanter - maybe manipulator, seducer

## Origins

General info here, what we know about the whole group. Save individual info for each member's page.

## Vulnerabilities

### Prison Chains

Six ghostly prison chains were found inside of the cavern that served as the prison (cite) for the Malignant Six. One set was found in each of the six prison cells inside the cavern. Each of these ghostly manacles was imbued with special properties meant to counteract the powers of its detainee. (Were the locks broken, or unlocked?)
* Edin of the Glowwer - Black chains - Subdue the senses, silence, blind and deafen (dim the forge, seem to reduce the heat)
* Gamrad - Stronger than others, big and bulky
* Phanabra - Transmutation properties (powerful but unclear) (possibly changes those bound by it)
* Raving Ruin - An optical illusion, ever changing form and links
* Yuna Heju - Aburation against poison & disease (Claymont currently holds these chains around his neck)
* Zex - Sleep, sedation

The chains cannot be held by non-magical means. Skitter has found that he can hold them using his Magehand spell. Claymont has the ability to hold and carry these chains without any issue. In his hands, it's as if the chains were a part of the corporeal world. More likely it's because Claymont is a part of their plane of existence, due to his ghost-hunting magical heritage.

## Creeer's Creel

### First Appearance

?

This is the new stand-alone Creeper's Creel page. The Creeper's Creels are ghostly holding cells, a sort of ghost trap. They were made in the forge by Fogah, using the chains that held the Malignant Six in their cells and a sacrificial magic item. They can hold an incorporeal entity indefinitely, provided the spirit inside is not powerful enough to break free. "Standard" ghostly entities can be contained by the creels, no matter which of the six chains they are made out of. More powerful creatures, such as the members of the Malignant Six, can only be held by the creel that was made from their own specific set of manacles.

#### Stats

* This enchanted fish trap can be opened and activated when one touching the end of its 15 foot semi-ethereal chain wills it to do so. The trap closes when willed shut or if no one is in contact with the chain for three rounds.
* When an incorporeal creature at 10 hp or lower enters within 15 feet of the open trap for the first time an a turn or starts its turn there, it must make a DC 13 Wisdom saving throw or become trapped.
* The creel can hold only one creature at any given time. If destroyed (AC 15, HP 10) the creature is freed. A released prisoner appears in the same space as the trap.

 More notes here.

### Revenant Lash

* +1 Weapon (whip), legendary (requires attunement).
* You have a +1 bonus to attack and damage rolls made with this magic weapon.
* When used against an undead with the Incorporeal Movement ability the lash deals +1d4 damage.

#### Charges

Each lash has 3 charges per day. You can use a charge to invoke one of the following effects:

##### Lightning Charge

A charge can be used to empower the whip with lightning. This causes the next attack to inflict +2d6 lightning damage. The charge is lost if the attack misses.

##### Grapple Restraint Charge

The whip can be empowered to restrain incorporeal undead for 1 minute. During this time, when a successful attack is landed on an undead with the incorporeal movement ability the whip automatically seeks to restrain them. In addition to dealing damage the whip atomatically grapples the target. There is no check for this grapple effect. On subsequent rounds the undead may attempt to escape the grapple as usual.

While grappled in such a way the lash has the following effects:

* The incorporeal movement ability of the undead is nullified.
* Grappled enemies may be forcibly moved at half of your movement speed.
* Each additional engaged lash inflicts a -1 penalty to attempts to escape the grapple.
* additional engaged lash inflicts a +1 bonus to the capture rolls when using a Creeper's Creel.

When using the lash to grapple an undead, it can be braced for 1 action. If this is not done the undead can disarm the user if it breaks the grapple.
Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.