The Incidents At Johnny's 3

#### **Gameplay**

 The gameplay is a mix of fnaf 2 and 3, taking the hallway mechanic from the second game and the monitor mechanic from the third. This game showed how much JittleYangBickal learned from his first two games.

#### **Ai system**

Despite this being one of the best games JittleYangBickal made, it still uses the same ai from the first game, but changed up a little. Instead of picking a number 1-3, it picks 1-8 now. Also, the 20-30 second wait until it can change the variable value changes as the game progresses. The timer gets lower as the nights progress.

#### **Graphics**

The graphics changed a bit since the last game, everything is a bit darker now. The office is a bit to dark to see, and it's just one wall with a door. The cam rooms don't look as bland, but could have a bit more detail put into them.

#### **Game replayability/gameplay loop**

Night 1 starts with just Johnny and Duke. They will try to get into your office, and you will need your monitor to reboot their systems. You will also need to keep track of the door system, which constantly needs to be reset. The door system can be challenging because there is no way to tell if you need to reset the doors if you don't check the monitor regularly. After night 2, a minigame will play out called "Do what you feel is right". You walk through the establishment into a room with Johnny in it, and upon touching Johnny, you are brought to the menu screen.
Night 2 plays out the same way, except Johnny and Duke are more aggressive. After beating the night, you are brought to a minigame called "Murder the child" where you walk through the establishment again, except you go to another room instead of the room with Johnny in it, where another man is waiting for your arrival. The minigame ends there.
Night 3 introduces a few more animatronics into your game. Rebooted Tucker and Damaged Tucker become active, Damaged Ducky becomes active, and Johnny and Duke become more aggressive. Opening the camera makes Damaged Tucker go away, and opening the monitor makes Rebooted Tucker also go away. Damaged Ducky retreats if you press the reset doors button. The next night plays out the same, except every animatronic is more aggressive. When the fourth night ends, a newspaper fades onto the screen that says the establishment owner died in a fire.

#### **Character design**

All the characters from Dukes Diner had a redesign (except for Brayden). They had rebooted versions, which had more detail and roundr bodies and faces. They had visibly more teeth and more defined features. The original animatronics also made an appearance, but they were all damaged. Tucker was missing his lower half, revealing a bunch of wires, Duke appeared burnt (he didn't appear in the game, but was in the code), and Ducky was missing both arms, a reference to withered Chica.

#### **Mechanics**

There are 5 mechanics you need to survive. The camera, monitor, and the three systems you can reset. The camera can be used to make Damaged Tucker exit your hallway if you pull it up in time, and pulling up the monitor can make Rebooted Tucker leave. Rebooting Johnny when he's in your hallway makes him leave, and Rebooting Duke makes him leave. Resetting the doors keeps Rebooted Ducky away, and pressing it when Damaged Ducky is in your hallway can make him leave.

### **Overall**

This game was the last game in the series for a while until the fourth (and possibly last) game came out. It introduced a plethora of new features.