recursal/Fanatic-Fandom huggingface dataset:
Village

**Function**

Tile Effect- When a unit lands on this tile, the player controlling the unit claims this village. Gives 5 Gold/Turn to the player that claims it. If a Barbarian lands on this tile, the Village becomes unclaimed.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Wizard's Tower

**Stats**

Health- 40 HP

Cost- 145 Gold

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**Upgrades**

Arcana (40 Gold) > Geomancy (30 Gold)

Arcana (40 Gold) > Necromancy (25 Gold)

Arcana (40 Gold) > Sorcery (35 Gold)

Healing (20 Gold)

Pyromancy (35 Gold)

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**Trivia**

* "Those floating orbs don't do anything. They're just decoration. Yes, those are neccessary expenses." - Arc the Archmage.

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**Notes**

* Add any available information to this section.
Cursed

**Function**

Effect- Units with this debuff take 20% more damage from all sources.

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**Trivia**

* Add any available information to this section.

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**Notes**

* This effect can stack with other damage increasing buffs and debuffs, and when stacked, the percentage is added instead of compounded.
* All damage is rounded down to the nearest whole number.
* If the unit takes *x* less incoming damage, the effect is applied after this debuff increases damage taken.
GodHasLeftYouAll

Profile Picture

GodHasLeftYouAll is a Go!Animator who makes really stupid videos [his words] that people, including himself enjoy. It is unknown when he joined Go!Animate specifically.

## Origins

GodHasLeftYouAll joined Go!Animate after wanting to parody off of the typical grounded videos, finding them quite odd. After a while, he decided to start making them weirder, and that's what he did.

## Affiliations

* Spooky Ghost - A friend of then. Subscribe to him.
* Stupidity Archives - Someone archiving GodHasLeftYouAll's videos and hosting deleted scenes of theirs.

## Trivia

* References to Spooky Ghost's videos can be found in certain videos.
* He makes references to other media sometimes
	+ This includes other Go!Animate videos, Twokinds, Markiplier, Nintendo, etc.
* He calls his own videos stupid.
Paralyzed

**Function**

Effect- Units with this debuff cannot move.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Spearmen

**Stats**

Health- 45 HP

Attack- 8 ATK

Range- 2 Tiles

Speed- 2 Tiles/Turn

Cost- 15 Gold

Unit Type- Infantry

Requirements- Barracks > Spears

Passive Special- This unit damages units behind their target if they are in range.

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**Trivia**

* "I think with my head and act with my spearhead!" - Spencer the Spearman.

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**Notes**

* Add any available information to this section.
Earthshaker

**Stats**

Health- 115 HP

Attack- 40 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Active Special- Cast a Terrain Effect of your choice on a location within range for 3 turns.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Necromancers

**Stats**

Health- 25 HP

Attack- 15 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Cost- 125 Gold

Passive Special- Upon killing a unit, spawn Skeletons under your control (on the dead unit's last location).

Unit Type- Mage

Requirements- Wizard's Tower > Arcana > Necromancy

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**Trivia**

* "LARRY DON'T TOUCH THAT!" - Nickie the Necromancer, to a skeleton.

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**Notes**

* Add any available information to this section.
Chieftain

**Stats**

Health- 875 HP

Attack- 85 ATK

Speed- 4 Tiles/Turn

Active Special- Choose a cardinal direction. Deal 100 damage and inflict Chieftain's Wrath for 2 turns to units occupying the immediate 2 tiles in that direction. (Cooldown 2)

Passive Special- Attacks inflict Chieftain's Wrath for 3 turns. Immune to all debuffs. Spawns upon the destruction of the Barbarian Outpost. Spawns Chieftain's Spirit upon death.

Unit Type- Special

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**Trivia**

* "This... ain't it..." - Chief the Chieftain, moments before death.

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**Notes**

* Add any available information to this section.
Well Fed

**Function**

Effect- Units with this buff deal 10% more damage and take 10% less damage from all sources.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Only normal attacks are affected by this buff. Active Specials, debuffs, and terrain effects inflicted by the unit are not affected.
* This effect can stack with other damage increasing buffs and debuffs, and when stacked, the percentage is added instead of compounded.
* All damage is rounded down to the nearest whole number.
* If the unit takes *x*less incoming damage, the effect is applied after this buff increases damage taken.
Heavy Wagons

**Stats**

Health- 50 HP

Attack- 32 ATK

Speed- 4 Tiles/Turn

Cost- 65 Gold

Passive Specials- Reduce any damage taken by 4.

Unit Type- Support

Requirements- Stables > Wagons II

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**Trivia**

* "Is that a tank?" - Aetherite, God of Chronos.
* "Tank? No, no, that's a heavy wagon." - Angela, the Engineer, tricking the God of Chronos.

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**Notes**

* Add any available information to this section.
Slowed

**Function**

Effect- Units with this debuff move 2 Tiles/Turn less.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Unit speed cannot be reduced below 1 Tile/Turn with this debuff.
Spear Throwers

**Stats**

Health- 30 HP

Attack- 22 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Cost- 45 Gold

Unit Type- Marksman

Requirements- Barracks > Spears > Spear Throwing

Passive Special- This unit damages units behind their target if they are in range.

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**Trivia**

* Seth the Spear Thrower is part of the Marksmen Quartet. They are brothers.
* Spear Thrower is the rebellious of the four. He's a bit lazy, and would've rather learned how to swing a weapon rather than throw. When he first picked up a spear as a kid, he challenged Spencer the Spearman to a duel and managed to win. Unfortunately, his parents made him learn a ranged craft as part of family tradition, and now he can only throw his spears.

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**Notes**

* Add any available information to this section.
Hideout

**Stats**

Health- 15 HP

Active Special- A friendly unit on this building is Hidden for 3 turns. If this building is destroyed while the unit is Hidden, the unit is no longer Hidden. (Cooldown 5) (Price 50)

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Lone Champion

**Stats**

Health- 1000 HP

Attack- 75 ATK

Speed- 3 Tiles/Turn

Passive Special- Attacks inflict 3 random debuffs (Chieftain's Wrath not included) for 3 turns each. One less debuff is applied for every friendly unit within 5 tiles. Immune to all debuffs.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Barricade

**Stats**

Health- 25 HP

Attack- None

Speed- None

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Bleeding

**Function**

Effect- Units with this debuff lose 5 HP at the end of the controlling player's turn. Units with this debuff cannot be healed.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Siege Workshop

**Stats**

Health- 25 HP

Cost- 175 Gold

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**Upgrades**

Physics I (50 Gold) > Physics II (75 Gold) > Engineering (125 Gold)

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**Trivia**

* *"If you want to make the Siege Workshop cheaper, do these Physics 1 APs for me."* - Aetherite, the God of Chronos.
* "We'd have tanks, if that God of Chronos didn't call everything he disliked 'anachronistic.'" - Angela the Engineer.

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**Notes**

* Add any available information to this section.
Air Elemental

**Stats**

Health- 65 HP

Attack- 30 ATK

Range- 4 Tiles

Speed- 3 Tiles/Turn

Passive Special- Attacks inflict Unstable for 2 turns.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Unstable

**Function**

Effect- Units with this debuff randomly choose their targets for normal attacks and Active Specials.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Units with this debuff can attack allies if they are within range.
Blademaster

**Stats**

Health- 165 HP

Attack- 65 ATK

Speed- 3 Tiles/Turn

Passive Special- Attacks inflict Bleeding for 3 turns.

Unit Type- Special

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Chariots

Stats

Health- 50 HP

Attack- 15 ATK

Speed- 3 Tiles/Turn

Cost- 60 Gold

Passive Special- Refresh this unit's movement after it attacks.

Unit Type- Cavalry

Requirements- Stables > Wagons II

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**Trivia**

* "Legend has it that these chariots ran so fast that Aetherite wasn't able to put their stats up on this page. So Void had to do it. Two months later." - Void.

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**Notes**

* Add any available information to this section.
Encyclopedia Magica

Mana? MP? Ki? No, here we have Ethe. Short for Ethereal Energy.

Also we have Runes. These of course being the lens focus some may need to properly cast their magic. Usually it's due to a form of ill ability, from either being a newbie, heavily injured or for lazy smartness otherwise called efficiency. It is honestly worth it to have runes though. Low on Ethe, no ability to recover it or your stamina? Runes. Like the 'more wolves' problem solving.

Thirdly & Worldly, the Magica Gears. Frankly, there are 7 holy, 7 unholy and 6 'neutral' Magic Gears that attach to a person's soul, in exchange giving them access to it's magic.The Magic Gears are sentient however, so some are more fussy than anything else with who they choose to be their new wielder. For example, holy gears will only want the most morally upholding party to use them. Though, this is partly because the gears are more compatible the most a person aligns with them. Though some have outright conditions on them.

* Blessed: Alpha Wing/ Light-bringer/ Blade of Light/ Mirror Gear/ Series Gear/ Lucid Gear/ Infinity Gear
* Cursed: Omega Wing/ Crimson G/ B-Luster Armour/ Absorption G/ Berserker G/ Chaos G/ Balance-Breaker Gear
* Neutral: Aerial Gear/ Hollow Gear/ Dragonscale Gear/ Refraction Gear/ Crisis Gear/ Fenrir Gear

## Trivia

Oh yeah, for anyone wondering, magic existing isn't a fix all situation.Yes, all countries have clean food and water, but, in exchange there are now families that actively exist to be magically powerful through selective breeding. Or as I call it, Rich-Rape. Seriously, being a magic-wielder has dozens of professions that will net a family vast sums. And since money is power, power makes things happen that you want to, you can imagine where I'm going with this, so I'll stop here.

Weird one, but magic that makes scientific sense like magnetic and flight, are actually rare. Why? Initial Ethe cost to use them enough to practise them, is stupidly high. Like move over Super Saiyan 3 and your 24 hours to 15 minutes, you've been slapped. Oh also plasma magic. But that kind of makes sense, because of the raw energy needed to turn gas into plasma. The others like lava and tsunami geysers, make sense from the focus and magic required.

## RACES

Wraith, Ghost, Spectre

Zombie, Lich, No Life King/Queen

Ghoul, Vampire, Dracul

Human, Half-Elf, Half-Giant, Orc [Half-Ogre], Magi [Magic Users]

Ogre, Giant, Titan

Half-Demon, Succubus/Incubus, Demon, Fiend, Arc Demon, Devil

Half-Angel, Angel, Denizen of Order, Pure Angel, Arc Angel

Half-Elf, Normal Elf, High Elf, Infused Elf, Gaea Elf

Werewolf [Mongrel], Werewolf [Lycanoid] / Related to pure breed, Werewolf [Lycan] / Pedigree
Obtainable Units

This page contains units that are directly obtainable through purchases at buildings.

**Infantry**

Militia

Guards

Spearmen

Swordsmen

Shieldbearers

Axebearers

**Marksmen**

Archers

Axethrowers

Crossbowmen

Rangers

Spear Throwers

**Magi**

Arcane Acolytes

Arcane Archmagi

Geomancers

Necromancers

Pyromancers

Sorcerers

Spellweavers

**Support**

Builders

Clerics

Engineers

Scouts

Standard Bearers

**Cavalry**

Centaurs

Chariots

Horsemen

Knights

Wagons

Heavy Wagons

**Siege**

Ballistae

Battering Rams

Catapults

Trebuchets
Castle Wall

**Stats**

Health- 175 HP

Function- Serves as a basic barricade against other players' units.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Spellweavers

**Stats**

Health- 10 HP

Attack- 100 ATK

Speed- 3 Tile/Turn

Cost- 70 Gold

Active Special- Negate the next attack you receive. (Cooldown 1)

Unit Type- Mage

Requirements- Wizard’s Tower > Arcana I > Arcana II and Sorcery

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**Trivia**

* "A melee mage? Pfft, am I supposed to be afraid?" - Manny the Militiaman, moments before he was sliced in half.

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**Notes**

* Add any available information to this section.
The Ascent of The Angler

Artwork by Matt Olson

**The Ascent of The Angler** is the third episode of the first season of *Relics and Rarities*. Professor Roundland’s spies have tagged a shipment that will help lead the adventurers to the whereabouts of Dr. Akiva. With the help of the pirate Seamus, they set out on a fact finding expedition to gather more intel on the sisters’ nefarious plans. Featuring special guest Charlie Cox.
Horsemen

**Stats**

Health- 25 HP

Speed- 5 Tiles/Turn

Cost- 30 Gold

Passive Special- Inflicts Adrenaline on self after taking damage.

Unit Type- Cavalry

Requirements- Stables

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**Trivia**

* "It's ok! I only fell off my horse 40 times in training and broke like 7 bones. I'm still fit for the battlefield! They won't let me hold a weapon though." - Boris the Horseman.
* "Come on Debby! You can run a little faster!" - Boris the Horseman.
* "I'm pretty sure his horse is blind. It hasn't eaten anything in a while too." - Kent the Centaur.

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**Notes**

* Add any available information to this section.
Barracks

**Stats**

Health- 35 HP

Cost- 75 Gold

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Upgrades**

Axes (15 Gold)

Organization (20 Gold)

Reconnaissance (10 Gold)

Shields (15 Gold)

Spears (15 Gold) > Spear Throwing (35 Gold)

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**Trivia**

* "What! They get barracks, but we barbarians don't?!" - Bart the Barbarian.

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**Notes**

* Add any available information to this section.
Crossbowmen

**Stats**

Health- 30 HP

Attack- 22 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Cost- 30 Gold

Unit Type- Marksman

Requirements- Archery Range

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**Trivia**

* "Have no fear, Archi- I meant, Crossbowman is here!" - Crossbowman.
* A mysterious vigilante, he always appears wearing a mask. He is able to take on large forces by himself.
* Crossbowman plushies are very popular and sold in the gift shop at campsites.

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**Notes**

* Add any available information to this section.
Earth Elemental

**Stats**

Health- 250 HP

Attack- 15 ATK

Speed- 1 Tile/Turn

Passive Special- Reduce all damage taken by 4. Attacks inflict Silenced for 1 turn.

Unit Type- Special

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Trivia**

* "Silence, Peasant." - Gem Sharpebble the Earth Elemental.

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**Notes**

* Add any available information to this section.
Axebearers

**Stats**

Health- 45 HP

Attack- 10 ATK

Speed- 2 Tiles/Turn

Cost- 40 Gold

Passive Special- Attacks inflict Bleeding for 2 turns.

Unit Type- Infantry

Requirements- Barracks > Axes

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**Trivia**

* Smells like axe.
* "Were you hit by the gold axe? Or the silver axe?" - Alex the Axebearer.

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**Notes**

* Add any available information to this section.
Scouts

**Stats**

Health- 15 HP

Attack- None

Speed- 4 Tiles/Turn

Cost- 20 Gold

Passive Special- Inflicts Adrenaline on self after taking damage.

Unit Type- Infantry (Support)

Requirements- Barracks > Reconnaissance

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**Trivia**

* "We found a use for scouts!" - Aetherite.
* "I'm a freaking blur here!" - Scotty the Scout.
* "I'll scout ahead!" - Scotty the Scout.

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**Notes**

* Add any available information to this section.
Clerics

**Stats**

Health- 70 HP

Attack- None

Heal- 20 HP

Range- 2 Tiles

Speed- 2 Tiles/Turn

Cost- 85 Gold

Passive Special- Cannot target buildings.

Unit Type- Infantry (Support)

Requirements- Wizard’s Tower > Healing

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**Trivia**

* "Yes, yes, I heard you the first time. Stop saying you need healing!" - Clark the Cleric.
* "If you yell MEDIC one more time I'm not going to heal you." - Clark the Cleric.

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**Notes**

* Add any available information to this section.
Tundra

**Function**

Tile Effect- Units ending their turn on this tile are Slowed for 2 turns.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Centaurs

**Stats**

Health- 20 HP

Attack- 12 ATK

Range- 2 Tiles

Speed- 4 Tiles/Turn

Cost- 50 Gold

Unit Type- Cavalry

Requirements- Stables

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**Trivia**

* "50% horse, 50% man, and a 100% reason to remember the name!" - Kent the Centaur.
* "That Cleric and I, together we're super!" - Kent the Centaur.

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**Notes**

* Add any available information to this section.
Example Faction

**Example Faction** is a group also known as A and B. They are a type of group with a leader and a base of operations in a place.

## Description

This is a more in-depth description of Faction. They do some things with details. They have a hierarchy and ranks of some kind. They operate mainly out of a location but maybe are spread across various regions or the world.

## Notable Members

 Person Two
 Person Etc
Poisoned

**Function**

Effect- Units with this debuff lose 10 HP at the end of the controlling player's turn, and if still inflicted with this debuff on death, spawn a Skeleton under the control of the player that inflicted the debuff (on the dead unit's last location).

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**Trivia**

* Add any available information to this section.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Notes**

* Add any available information to this section.
Knights

**Stats**

Health- 30 HP

Attack- 20 ATK

Speed- 4 Tiles/Turn

Cost- 60 Gold

Passive Special- Reduce any damage taken by 4.

Unit Type- Cavalry

Requirements- Stables > Armor

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**Trivia**

* "TARGET SIGHTED. PREPARE TO BE DESTROYED." - Light the Knight.
* "Place Knight on a flat surface then press CLEAN to restart." - Light the Knight.
* "Ever since some of the soldiers found out you could make the knight do housework, things have been a lot cleaner around here." - Kent the Centaur.
* "We call him Light because his eyes always emit this red light. It never goes off and we don't know his real name. There's a number on the back of his armor though, along with some lines." - Angela the Engineer.
* Not actually a Roomba.

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**Notes**

* Add any available information to this section.
Skeletons

**Stats**

Health- 45 HP

Attack- 15 ATK

Speed- 2 Tiles/Turn

Unit Type- Special

Passive Special- Attacks inflict Spooked for 1 turn.

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**Trivia**

* "SPOOKY SCARY SKELETONS!" - Aetherite

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**Notes**

* Add any available information to this section.
Forest

**Function**

Tile Effect- Units on this tile take 10% less damage from incoming damage.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Incoming damage does not include damage inflicted by debuffs.
* Damage taken in a Forest tile is rounded down to the nearest whole number.
Battering Rams

Health- 25 HP

Attack- 55 ATK

Speed- 1 Tile/Turn

Cost- 65 Gold

Passive Special- Can attack buildings.

Unit Type- Siege

Requirements- Workshop > Physics I

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Axethrowers

**Stats**

Health- 25 HP

Attack- 18 ATK

Range- 3 Tiles

Speed- 2 Tiles/Turn

Cost- 30 Gold

Passive Special- Attacks inflict Bleeding for 2 turns.

Unit Type- Marksman

Requirements- Archery Range > Axe Throwing

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**Trivia**

* Jax the Axethrower is the youngest of the Marksmen Quartet. They are brothers.
* "REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE-" - Jax the Axethrower.
* Jax is rowdy and uncontrollable. He is known to destroy everything he touches, so they've instead armed him with recycled axes made from scraps. He doesn't speak very much, but when he does open his mouth, it's on the battle field, screeching like some strange frog.

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**Notes**

* Add any available information to this section.
Archers

**Stats**

Health- 30 HP

Attack- 12 ATK

Range- 4 Tiles

Speed- 2 Tiles/Turn

Cost- 20 Gold

Unit Type- Marksman

Requirements- Archery Range

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**Trivia**

* Archie the Archer is part of the Marksmen Quartet. They are brothers.
* "My aim is true, my aimbot always hits!" - Archie the Archer.
* "sv\_cheats 1... noclip..." - Archie the Archer
* Archie the Archer, he's a jolly one. He's quick with his hands and precise too. He sometimes disappears during fights, it's a shame that he keeps missing out on Crossbowman's appearances. Although there was a trend going on after Crossbowman single handedly won a battle, Archie still decided to keep his bow instead of swapping to a crossbow. When asked why, he said, "I think the crossbow should only be used on special occasions."

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**Notes**

* Add any available information to this section.
Mountain

**Function**

Tile Effect- Units passing through this tile must end their turn on this tile.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Castle

**Stats**

Health- 200 HP

Function- Center of a player's forces. If this is destroyed, the player who owns this building is defeated and cannot participate in the remainder of the game, but can spectate.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Frozen

**Function**

Effect- Units with this debuff cannot move or attack.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Mine

**Stats**

Health- 30 HP

Base Gold Production- 10 Gold/Turn

Cost- 135 Gold

Passive Special- At the end of the controlling player's turn, deal 2 damage to this building.

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**Upgrades**

Explosive Mining (45 Gold)

* Increases this building's gold production by 10 Gold/Turn, but this building deals 2 more damage to itself at the end of the controlling player's turn.

Ore Exploration (60 Gold)

* Increases this building's gold production by 5 Gold/Turn.

Wood Reinforced Shafts (50 Gold)

* This building deals 1 less damage to itself at the end of the controlling player's turn.

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**Trivia**

* "Don't dig straight down!" - Angela the Engineer.
* "Mine? I can't do that. Craft? That's my profession. Hotel? This is a battlefield." - Bill the Builder.

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**Notes**

* Add any available information to this section.
Wyvern

Wyvern is a large winged lizard, distantly related to the dragon, with a poisonous stinging tail and sharp teeth.

A wyvern can be tamed for use as a mount, but doing so presents a difficult and deadly challenge. Raising one as a hatchling offers the best results. However, a wyvern’s violent temperament has cost the life of many a would-be master.

## Behaviour and Tactics

Wyverns are aggressive and not greatly intelligent. They are not averse to attacking anything less powerful than themselves.

When fighting, these creatures will dive down from above, grabbing prey with their hind leg claws, and then attempt to sting them to death. They are also known to slash at creatures with their claws mid-flight. Their tails are so long that opponents are typically struck by a wyvern's tail before their legs.

## Loot

Extremely potent, wyvern poison burns through its victim’s bloodstream, disintegrating veins and arteries on its way to the heart. As deadly as wyverns can be, however, hunters and adventurers often track them to claim the venom, which is used in alchemical compounds and to coat weapons.
Triton Race

# Triton

The nations of the Triton are as ancient and powerful as those of their land-dwelling cousins. The children of Kanaloa, Triton dwell in the shallower parts of the ocean, usually within a few miles of a coast, for the deeper parts of the sea tend to be not only too cold and lightless for their taste, but also home to their blood enemies, the sahuagin.

## Standoffish Creatures

Tritons tend to be seen as standoffish creatures hesitant to trust outsiders, and this is true to some extent. Tritons understand the value and importance of community in their survival beneath the waves. They are very suspicious of strangers, especially those who come from the surface world. Nonetheless, they know the value of a strong alliance and, once their fears are allayed, make staunch compatriots.

## Physical Description

Triton are very striking in appearance, with skin that ranges between a light blue to dark green. They usually have black hair and their eyes are oddly colored, ranging from an iridescent blue to gold to a white-silver hue that shines like mother-of-pearl. Their hands and feet are webbed and they boast a set of gills that runs along their collarbones and down their rib cages.

## Triton Names

Male Names: Arvastan, Balthonlis, Barishlin, Deranthil, Ervastath, Keithlan, Perilastanor, Poldanlin.

Female Names: Avashtana, Bihalisha, Deirastane, Firiashe, Iridansa, Tiliashnna, Xiphalia, Yrashiae.

Clan Names: Anterome (Brightwave), Danlianthol (Silver Pearl), Garinlastil (Scarlet Leaf), Gyrashiil (Joybringer), Randall (Brightwater), Leriantol (Kinwatcher), Oromia (Silver Coral), Plantasia (Lightwater)

## Triton Traits

Ability Score Increase. +2 Dexterity, +1 Strenght -1 Intelligence.

Aquatic.   Triton is a humanoid with the aquatic subtype.

Alignment. Tritons maintain a love of freedom and personal expression, Considering most laws and governments to simply be methods of control. They favor good and chaotic alignments.

Speed. A Triton has a swim speed of 40 feet. A Triton has a +4 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action will swimming, provided it swims in a straight line.

Gills. Triton can survive out of the water for 1 hour per point of Constitution (After that refer to the suffocation rules).

Proficiency. Triton are proficient with the trident, spear, and net.

Low-Light Vision. Triton can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination.

Common Languages. Argalsian and Aquan.
Trebuchets

**Stats**

Health- 35 HP

Attack- 35 ATK

Range- 4 Tiles

Cost- 95 Gold

Passive Special- Can attack buildings.

Unit Type- Siege

Requirements- Workshop- Physics I > Physics II > Engineering

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**Trivia**

* *"Ladies, if your man can use a counterweight to throw a 90kg stone projectile over 300m, then he isn't your man, he's a trebuchet."* - The Pinnacle of Medieval Technology.
* "Don't tell that God of Chronos about my upgrades to the trebuchets!" - Angela the Engineer.

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**Notes**

* Add any available information to this section.
Inferno

**Function**

Effect- Units passing through or ending their turn on this tile gain Burning for 3 turns.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Anomaly

**Function**

Effect- Units passing through or ending their turn on this tile gain Unstable for 3 turns.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Builders

**Stats**

Health- 30 HP

Attack- None

Speed- 2 Tiles/Turn

Cost- 50 Gold

Passive Special- You can build buildings and siege units on non-water tiles adjacent to this unit even if it is outside of your territory. You may not build buildings in other players' territories.

Unit Type- Support

Requirements- Barracks

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**Trivia**

* "Bob? That's my brother. Why, do you need him for something?" - Bill the Builder.
* "Build gates? Sure. You want me to install windows too?" - Bill the Builder.

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**Notes**

* Add any available information to this section.
Adrenaline

**Function**

Effect- Units with this buff move 2 Tiles/Turn farther.

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**Trivia**

* Add any available information to this section.

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**Notes**

* Add any available information to this section.
Wall

**Stats**

Health- 150 HP

Cost- 300 Gold

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**Upgrades**

Flood the Gates (145 Gold)

* When this building is destroyed, deal 75 damage to all adjacent units.

High Ground (60 Gold)

* Units adjacent to this building reduce all damage taken by 5.

Interlocking Parts (75 Gold)

* Increases this building's current and maximum health by 25 HP.

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**Trivia**

* "It's over, Steven! I have the high ground!" - Gerald the Guard.

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**Notes**

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