Prop Hunt

**Prop Hunt** was released with the server on June 22nd, 2020. In this hide-and-seek type game, you can disguise yourself as props and hide yourself around the map. Seekers will be hunting for hiders, try to stay alive! Prop Hunt also has 31  Achievements covering multiple aspects of the game.

## How to Play

Hiders are scattered among bustling and crowded furniture to transform and hide among props while seekers chase them down. When a hider is caught, they change teams to help rat out the rest. Spend your time running, ducking, and transforming to dodge the seekers, or spend it on the other side chasing down rogue furniture and cutting off their escape! Keep your ears open and your eyes peeled to lead your side to victory!

## Role Picking

At the beginning of each game, players are divided up into seekers and hiders, with at least 6 people in the lobby to begin. Seekers are chosen at pure random, and the outcome of previous games or statistics have no effect. The game always attempts to assign 1 seeker : 3 hiders, rounding down the number of seekers. The game begins and the timer starts counting down from 4:30 after Orbi finishes the pre-game tutorial.

If the number of seekers drops too low from seekers leaving the game, a random hider is chosen to change teams into a seeker, as if they were instantly killed. This can happen at any stage of the game.

## Hiders

HIDERS, your jobs are to avoid the seeker team at all costs! Hiders spawn normally and are released after 5 seconds of the game countdown. From then, they have 15 seconds before seekers are released to choose a prop and find a hiding spot. Until a prop is chosen to transform into, hiders will be displayed as normal player models. When seekers are released, all hiders who have not yet transformed will become a random prop from the map. Hiders are faster than seekers, so if you really chose so, you can run around for the entire game instead of hiding as long as you know how to keep up a chase.

### Props

Scattered across various maps are over 100 unique props , with many laying in each map. At any time, a prop can be punched to be transformed into, turning you into a copy of it's model. Once transformed, you are still able to walk and jump around as usual. When moving, props will rotate in whichever way the player looks, however they cannot turn up or down and will always appear straight up, despite being able to tip up and down when seeing yourself in third person. If you've found a great hiding spot, staying still (without moving your camera either) allows you to enter **hidden mode**, which keeps your prop still even when you are looking around. Changing position will disable hidden mode. Hiding in hidden mode will NOT start the AFK countdown. Finally, every prop is a little different. Depending on which prop you become, your health and movement speed will change. Larger props like vending machines have more health than smaller props at the cost of being slower and easier to spot.

### Knockback Stick

All hiders are also given Knockback Sticks  , which can use used to cause a ruckus. They can be used to knock around props, making a mess and confusing seekers. All non-player props can be moved and will fly the same distance regardless of size, whilst ignoring regular knockback immunity frames. When trying to knockback a hider prop, you will instead transform into that prop. In addition to that, it can also throw seekers away from you, but don't count on it to keep you from getting found as each hit permanently lowers it's knockback. It will, however, always be able to knock around props.

### Taunting

Hiders can taunt seekers using the taunt  item in the middle of the hotbar. When right clicked, a menu with all unlocked Taunts opens and players can select from any to use. The selected taunt then appears as a speech bubble above the prop accompanied with a small burping noise. Taunts can only be used every 15 seconds. While they don't give any advantage, they do give a little bonus XP at the end of the game!

### Power-Ups

Hiders can receive any of these powerups from a powerup cube. When hiders throw projectiles, they will always throw at eye level in the direction they are looking regardless of how high or low they are aiming.

### Getting caught

If a seeker catches up to you and lands a hit on you, they deal 2  damage and you will take no knockback. **Once you have lost health, it cannot be regained.** Switching between props with varying max health will retain your health as **a percentage,** so switching back will not magically restore more. Beware though, for when hiders lose all their health, they are eliminated as hiders and instead become...

## Seekers

SEEKERS, your jobs are to eliminate the whole hider team! Seekers spawn with a pumpkin helmet and are only released with the pumpkin removed after the full 20 second countdown, giving hiders a 15 seconds head start. Find and chase down props to eliminate them! When seekers punch hiding player, they strip health from the hider. However, when they punch a prop that is not a player, the seeker loses health instead.

### Health

Seekers have a full 10-heart health bar and, unlike hiders, are able to regenerate health. Seekers take 2  damage when attacking a prop that is not a player. Seekers can be damaged multiple times by punching the same prop in succession. Because of this, extra care should be taken, since regular immunity frames do not apply to props and they can be struck *twice as fast* as a regular player, depleting the whole bar in seconds. Hiders can take damage all the way down to a single heart remaining, at which point they cannot attack props or players until they regain back their health. It can be alternatively imagined as a cooldown function to prevent trying to guess if too many props are players. Seekers do not lose health if they successfully hit a player, and their health regenerates by 4 hearts  upon catching a hider. Additionally, getting struck by a hider's Knockback Stick  deals no damage.

### Splash damage

    To prevent hiders with small props hiding behind or under large props, seekers get a splash damage attack, allowing them to hit all props and players in a small circle of with 1 block radius centred around their attack. If this splash attack hits multiple props and none of them are player, the seeker will still take just one heart of damage regardless of how many props hit. If any player was caught in the splash attack, they would take damage and the seeker would take no damage, even if they were looking directly at the non-player prop. If multiple hiders are caught in the splash, they all take damage while the seeker still takes none. This splash effect can ONLY be triggered when attacking an entity, not the ground or the air. This can be dangerous for hiders as they may sometimes accidently reveal other hiders if they are running past another and get hit, triggering the splash and causing both to be hit.

### Power-Ups

Seekers can receive any of these powerups from a powerup cube. When a trap (fake powerup, freeze slider, or landmine) set by a seeker hits a hider, they will receive a message in chat, alerting them that it has been triggered. Any powerup that 'reveals' a seeker unhides their name tag above their head, allowing them to be seen amongst other props and through walls by all players in the game.

## Other Game Mechanics

### Power-Up Cubes

Power-Up Cubes spawn randomly in set locations in every map every 15 seconds, 3 at a time. They also disappear after 15 seconds, blinking in their last 5 seconds. Due to the same timings, a new group of powerups will replace the old exactly when they despawn. Cubes can be collected by walking over them.

### Win conditions

If the 4:30 timer reaches 0:00 and there is still at least one hider remaining, then all hiders win and all seekers lose. If all the hiders are found and transformed into seekers, all the seekers win (all players win) and the game ends immediately. Because of this, the last hider will always win, regardless if they are found or if they survive.

## Lobby

Before every game in the lobby, you are able to vote for one map out of the four that are in the voting rotation. The map with the most votes will be used for the game.

## Maps

So far, 12 maps are by Blockception and 3 are made by the community from the Prop Hunt Build Contest.

## XP Rewards

 Power-Ups Collected
 Taunts Used
 Hiders Found: Spotted Hiders

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400

{\displaystyle Seconds^2/400}

 GG Bonus

## Statistics

* Gameplay
	+ Games Played
	+ Game Wins
* Power-Ups
	+ Power-Ups Collected
* Hiding
	+ Seconds Hidden
	+ Taunts Used
* Seeking
	+ Hiders Found
* Misc
	+ Hider Wins
	+ Seeker Wins