recursal/Fanatic-Fandom huggingface dataset:
Mage

**Mage**s specialize in the casting of spells, but they're competent gunfighters as well. Mages are versatile spellcasters and can use a variety of spells, from standard offensive attacks, through character buffs, to defense and healing.

## Playing experience

Contrary to many works of fiction, mages aren't "squishy" or weak in *Shadowrun* and can go toe-to-toe with the toughest opponents if sufficiently skilled. However, with the wide range of spells available to Mages/Shamans, it is best for them to specialize in a particular branch of magic. A master of one is better than master of none. Like shamans, mages must forgo extensive use of cyberware as cyberware drains their essence, hampering their ability to cast spells. Also, note that Conjuring spells should not be confused with Spellcasting spells.

Leylines are useful to a mage/shaman. However, the increased power to spells can be a double-edged sword; a mage's offensive spells often do not discriminate between friend or foe.

It takes less karma to be a good mage, as compared to being a good shaman.

## Campaign NPCs

* In *Dragonfall*, Dietrich is a shaman who can cast mage spells. His self-defence technique is Ranged Weapons.
* In *Hong Kong*, Gobbet is (also) a shaman who can cast mage spells. Her self-defence technique is the SMG.
SINless (Interlude)

## Synopsis

*You scramble up a ladder and through an accessway where the sewer system spits you out into the Hong Kong Mass Transit Railway system - the MTR. Crossing the rails, you climb up to the platform and into the station.*

*Above you is Heoi, where the rat shaman and the little decker plan to plead your case to Kindly Cheng, the one woman they know who can help you get underground and off the grid fast. But there'll be a price - Cheng is a triad boss whose favors tend to come with strings attached.*

*The sounds of a waterfront at night leak down from the stairway to the surface. Peering up the steps, you can catch a glimpse of the night sky, overcast and low.*

## Walkthrough

* Chat with Gobbet and Is0bel, then decide on your past in the conversation with Duncan.
* Head up the stairs to Heoi, then head straight for the Mahjong Parlor.
* Speak with Kindly Cheng to get your next objective.
* Head back outside and back towards the MTR station. Speak to the guard to the right of the station to enter Kowloon Walled City.
Pike Place Market

*You catch a cab from Touristville to Pike Place Market in a mercifully quiet ride that takes you from "probably going to be mugged" to "probably going to pay too much for your drinks."

 Compared to the urban wasteland of the Barrens, the Downtown area is filled with modern buildings, lighted streets, and unbarred shops. All living beneath the shadows of massive corporate arcologies. For many, these arcologies are home. For others, they're hulking monuments to where the world went wrong.

 Famous for its fishmongers, Pike Place Market has been around since the early 1900s overlooking the Bay. Now, it's a market for all things - legal and illegal. A melting pot of the haves and have-nots. Even though most of the shops are closed, the sights, sounds, and smells of the Market hit you from the moment you step out of the cab.*

## Walkthrough

Useful: Quickness 4 or Spirit Summoning 2

* Go west, talk to Paco.
* Go north, fetch Zebra meet from Maury's son.
* Go further north, talk to Dresden and Aguilar about Lucy's murder, go east then north, talk to Stuffer Shack employee Frank, who wants Lucy's necklace for her family. Go back to Dresden, fetch necklace with Quickness 4, or talk Aguilar into it with Spirit Summoning 2 or a 50Y bribe. Give to Frank for 1 Karma.
* Junkie in the corner will fight you if not paid.
Races

Magic is most obviously displayed in *Shadowrun* by the four subgroups of Homo sapiens besides the predominant Homo sapiens sapiens: elf (Homo sapiens nobilis), dwarf (Homo sapiens pumilionis), ork (Homo sapiens robustus) and troll (Homo sapiens ingentis). Non-humans are known as metahumans, while the five subgroups as a whole (including humans) are known as metahumanity. All metahumans are seen as human beings—at least according to the geneticists. Racists say differently.

## Metahumanity

In the early 2060s, humans are still the most populous race on the planet. Each of the other races is represented about equally, but they are scattered unevenly across the globe. In some places, humans are an extreme minority, but those tend to be areas where other races have gathered for safety, protection and isolation.

Using humans as the standard, the following are general definitions of the other races. Note that none are truly monolithic and you can find barbaric elves just as easily as erudite trolls.

* **Dwarfs** are hardier, stronger and more willful—i.e., stubborn— than humans. They also have thermographic vision, which allows them to see radiated infrared (heat) energy simultaneous- ly with the normal light spectrum. They move more slowly than the other races, but they are also more resistant to disease. And yes, they are short.

* **Elves** are more agile and tend to be more classically charismatic than humans. They also have low-light vision, which enables them to see clearly in near-total darkness.

* **Orks** are much tougher, stronger and less charismatic; they also seem on average to be less acute, or intelligent, than humans. They too have low-light vision.

* **Trolls** are big and nasty. They are a lot tougher, slower, stronger, less charismatic, less acute and less willful than humans. They have thermographic vision, long arms that give them an advantage in hand-to-hand combat, and extremely tough skin with bony deposits that makes them more resistant to damage.
Mrs. Kubota

*Mrs. Kubota watches you cross the room, sizing you up as you approach. As you get closer, you can see that she's of mixed race - African and Japanese. Her demeanor says, "This is my house, mess with it at your peril." but her eyes twinkle with a playful light when she speaks.*

**Mrs. Kubota** is a character in *Shadowrun Returns*.

## Background

Mrs. Kubota is the owner of the Seamstresses Union.
Terra Gazette

The **Terra Gazette** is one of the leading news sources based on the planet of Terra.

## Hyperion Investigation

An investigative report by Riley Rudin helped expose the untenable conditions many citizens were living in on the planet Hyperion. Issues including famine, crime and inclement weather were blighting the population, and despite claims otherwise, the UEE were seemingly unwilling to offer assistance.
Sangoma

**Sangoma** is a character in *Shadowrun Returns*.

## Background

Sangoma was a Seattle shadowrunner and urban shaman, the silent, experienced type. After proving herself on a run against Fuchi, she ran with the protagonist, Sam Watts, New Larry, and Dowd.

Sangoma had already passed away by the time the events of the game transpired, possibly during her final run with the player or at some undisclosed later point.

## Interactions

If the player checks their personal contact list in their apartment, Sangoma is listed as 'dead'. After taking the call from Sam, the player recalls the last run they did with Sangoma.
Programs

**Programs** are purchasable abilities that deckers can use to protect themselves and combat enemy IC while in the Matrix. Programs are not equipped normally, but are instead loaded into the decker's cyberdeck (or avatar, as no deck is required to enter the matrix or use a program) each time the decker enters the matrix.

Program accuracy and effectiveness are determined by decking skill and intelligence.

## Shadowrun: Hong Kong

These are the programs available in *Shadowrun: Hong Kong.*
Marie-Louise Telestrian

**Marie-Louise Telestrian** is a character in *Shadowrun Returns*.

## Background

Marie-Louise is the daughter of James Telestrian III, and has a past with Baron Samedi.

## Interactions

She is encountered during Beneath the Brotherhood, as a prisoner of Jessica Watts. She was meant to be a sacrifice to bring a True Form Queen from an alternate plane. She helps the player escape by Decking into the Matrix to unlock a door. She appears again later in the game at the Telestrian Estate.
Is0bel

**Is0bel** is a character and crew member in *Shadowrun: Hong Kong*.

## Background

Is0bel hails from the Walled City; she was led out of it by Gobbet. She is reluctant to talk much about her childhood back in the Walled City.

## Interactions

* Is0bel first joins the player character and Duncan (unwillingly) during Hard Landing.
* For City of Darkness, either her or Gobbet will accompany you as a runner, which will affect how you approach the run. (assuming you're not a decker or shaman)
* After hearing enough of her life story, Is0bel will give you her personal quest: DeckCon 2056. Completing it will eventually allow her to tell you a story about a boy and a Yama King.
* She's the only other runner you can bring along for Gobbet's personal run (The Sinking Ship).
* Is0bel generally dislikes resolving runs with cruelty or excessive violence.

## Tips

* Her grenade launcher is a useful weapon for attacking enemies behind cover or clustered together; remember that in *Shadows of Hong Kong*, grenadiers and some captain enemies can throw back grenades. Stunning them (without using stun grenades) will leave them vulnerable to the grenade launcher.
* Like Racter, Is0bel can use Smartlink weapons, so you may buy Smartlink pistols for her if you wish.
* Her library of programs do not include Shield, so runs with mandatory and relatively difficult encounters within the Matrix should be done when she is at a higher level.
* Is0bel starts out with a deck of her own creation, which has the stats of a Renraku Kraftwerk-1, but with an impressive 225 IP. However, as the game progresses, her cyberdeck only gives her 3 AP, and allows her to do only 50 IP damage (before criticals/cover penalties). As her cyberdeck cannot be swapped out, knowing the limitations of her deck is essential if you intend to use her as your main decker, especially in Prosperity Tower.

### Character upgrades

 3
* Decking
 4
* Body
* Quickness
* Ranged Combat
* Decking
* Dodge
* Pistol
* ESP Control

+2 to:
 5
* AP
* Ranged Combat
* Pistol

+2 to:
 6
* Body
* Ranged Combat
* Biotech
* ESP Control

+2 to:
* Quickness
* Decking
* Dodge
Harfeld Manor Run

**The Harfeld Manor Run** is the first run in *Dragonfall*.

## Synopsis

Life was good. Easy jobs, regular pay, a reliable crew. But things went south and you had to drop off the grid. Put a bullet in the past and start fresh somewhere new.

The promise of opportunity and anonymity draws you to the free city of Berlin: The Flux-State, a grand experiment in social order. Corporations tread carefully here. Even the great dragon Lofwyr only has so much sway in the constantly evolving power structure of Berlin. The perfect place for a savvy shadowrunner to disappear and begin anew.

And, as luck would have it, home to your old partner-in-crime, Monika Schaefer.

It's your third run with Monika and her team. An old castle holdfast, one hour east of Berlin, perched on a hill overlooking the countryside. The job is standard smash-and-grab: crack the vault, grab the data, get out in one piece. A mediocre payday, but work is work. As the team gathers for Monika's pre-run briefing, you pause to take in your surroundings..

## Walkthrough

### Preparation

* Welcome to Harfeld Manor. You're introduced to the Berlin crew: Monika's the decker, Dietrich's the shaman and Glory's the street samurai/medic.
* Go grab your kit and a weapon before heading out.

### Manor Foyer

* Explore the area and interact with the objects.
* There are a total of three guards for the first fight of the game. Take them all out:
	+ Monika can use Mark Target to make an enemy more vulnerable.
	+ Dietrich can buff your team with Aim and Haste.
	+ Glory's melee attacks can knock enemies out of cover. On that note, remember to stay in cover as much as possible and don't be flanked by your enemies.
* The desk terminal unlocks the door on the lower right; Decking is supplied by Monika if you lack it. Enter to find a Matrix jackpoint.
* Jack-in for your first Matrix run in *Dragonfall*; retrieve the Antiques Delivery Schedule paydata.
* Second fight of the night consists of 4 guards.
	+ Try not to bunch up as the grenadier might use grenades.
	+ Dietrich can summon a spirit from the glass case in the middle of the room.
	+ If you are a rigger, your drone can flank the enemy using the vents.
* Head down into the basement after the fight.

### Basement

* Monika will insist on opening the door. Let her do so.
* After Monika dies, kill the guards which appear, and interact with the terminal.
* Once the terminal is activated, the team has to survive for 10 turns.
	+ As the goal is survival, kill enemies on a need-to basis.
	+ Once Audran arrives, avoid him.
	+ There's a location for Dietrich to summon a spirit.
* As the countdown draws to an end, be prepared to run to the designated location.
* Once all 3 members leave the area, the mission is over.
Loading Screens

## Overview

Loading screens show at the start of each scene. They are a simple combination of an image and text. You may use them to describe the setting, or the ongoing development of your plot.

You can use any image and text that you like, but following these guidelines can help the content look better.

## Creating the Image

Images should be PNG format, 1024x1024 pixels large. Harebrained Schemes' official campaigns typically display an image of roughly 860x520 pixels, centered in a frame, with black space around the edge.

Different players will run the game at different resolutions. The actual image will always be exactly the same, and any extra space between the edge of the image and the edge of their monitor or window will be filled in with black pixels. Because of this, you will typically want your image to have black pixels around the edge, to make the transition smooth. Also, keep in mind that the "Continue" button will display on the bottom of the image, so avoid drawing crucial information there.

In the official content packs, a translucent overlay is drawn over the left side of the image. This ensures that the white pixels of the text do not bleed into any white pixels in the image. You can see this darkening effect in the source image below.

You can accomplish a similar effect using this loading screen template, created by Axis Mundi and based on earlier work by Gaijin Quinn, Brain Morph and CXZMan. Note that this template requires the use of Photoshop; it currently does not work properly in GIMP. Follow the instructions in the template to insert your own base image and have a suitable frame and overlay applied.

Shadowrun HK Loading Screen - Download

Save your image into the /art/loadingimages folder in your content pack. Note that you will need to re-open your content pack in order for it to recognize new images.

## Defining the Text

Open your Scene Properties window. You can now select your loading image and enter your scene title and text.

A few notes:

* You can use text expansion in any or all of your scene synopsis. This can be especially useful for hub scenes where you will return to the same scene many times but want to display different messages.
* If users have enabled "HI RES SCALE MODE" in their game options, then the font on the loading screen will be scaled up. You should test with this option enabled to make sure that your text fits within the allotted space.
* Also, if you use any text expansion variables in your synopsis, verify that even long expansions will not make your text too long.
* HBS defines scene subtitles for a few of their scenes, but they are never displayed. It's possible they will be used in the future.
Harfeld Manor

In *Dragonfall*, the **Harfeld Manor** is a front for the underground laboratory complex built by Adrian Vauclair, with Audran helping out as security chief and APEX in charge of Matrix security. On the Berlin crew's first venture there, Monika was killed. The Berlin Crew revisits the manor at the end of *Dragonfall*.

In the epilogue, Hans Brackhaus reveals that it was him who tipped off Green Winters regarding the manor's hiding of secrets.
Jake Armitage

*The cold storage drawer opens to reveal the fully-clothed body of a man, arms folded across his chest. In addition to sporting some of the brightest orange hair you've ever seen, the body seems to be in very good condition...
 In one quick move, he jumps down from the drawer and stands before you. For someone who just woke up in a morgue locker, he seems unfazed and pretty well put together. You spot a datajack drilled into his temples and some shamanistic tattoos peeking above his collar - an interesting combination.*

**Jake Armitage** is a character in *Shadowrun Returns*. Previously he was the lead character is the 1993 SNES videgame Shadowrun where he starred as a shadowrunner and data courier in Seattle in the 2040s and 50s.

## Background

Jake Armitage was a shadowrunner hired to serve as a courier for information who was shot by assassins and left for dead in 2050 in Seattle after negating cooperation from Drake and ending his run. However his life was saved by a shapeshifting lupine figure named Kitsune, that revived him. He awoke in a morgue with amnesia because of brain damage, more specifically, loss of a part of the brain.

Trying to piece together his memories and determine who wanted him dead, he returned to work as a Shadowrunner. Jake is a rare Shaman mix with ranged combat and Decker cyberware, because he had it implanted before discovering his calling as a Dog Shaman, his spirit protector and guide.

He discovered that his head not only contained a bomb, but also crucial data he carried as a courier without his knowledge. This data was a program designed to kill a malevolent artificial intelligence created and protected by Drake and Aneki Corporation, so he finished his run by killing Drake and destroying Aneki.

## Interactions

* In 2054, he assisted a fellow shadowrunner in investigating the Ripper killings in Seattle.
* He was a drinking buddy of Sam Watts at the Seamstresses Union and is pleased someone cares enough to investigate his death.
* Jake has some trouble with the Halloweeners gang that he could use your help on.

## Speculation

While the plot of Shadowrun Returns in which he appears, was loosely adapted from Robert Charrette's novel Never Deal With a Dragon, the name "Armitage" is likely a reference to a character from William Gibson's novel, Neuromancer; written in 1981 and possibly the most influential book in the Cyberpunk genre. However, Jake Armitage more closely resembles the main protagonist in Neuromancer: Henry Case.
Interactable Props

## Overview

Interactable Props are Props that have been made intractable through their properties. Just about any prop can be setup to have some sort of interaction that Triggers something. This can be as simple as a door that opens or a computer that is usable.

## Prop Interaction Editor

### Interaction Types

Generic Interaction
Dummy Interaction
Decker Jack Point
Matrix Spawn Point
Matrix Node
Dummy Matrix Label
Shaman Summon Point
Alarm
Item Pickup
Conversation
Door
Scene Transition
Inspect Interaction
Gunari Mettbach

**Gunari Mettbach** is a character in *Shadowrun: Dragonfall*.

## Background

The Romani patriarch is an impressive figure: an enormous man in his late sixties, burly and broad-chested despite his age. His voice is deep and resonant, and his breath is heavy with the stench of pipe tobacco.

## Interactions

* Gunari sells weapons and ammunition. Mettbach Arms and Ammunition isn't called that for nothin'.
* After the second run, he will ask you to retrieve a weapons shipment stolen by a local gang - in return for ¥500 and a bigger selection of weapons.
Return to Harfeld

**Return to Harfeld** is a mission in *Dragonfall*.

## Synopsis

The van lurches forward. The smell of anxious sweat hangs close and thick inside, making the cramped vehicle feel even smaller. The streets of Berlin are strangely quiet as you make your way past the city limits. It's as if the whole of the Flux State is waiting for something. A calm before the storm.

An hour later, the van rounds a corner. In the distance you can see the silhouette of Harfeld Manor, backed by the light of the full moon. You switch the van's headlights off and shift to electric. A short while later, you kill the ignition and roll quietly down the last hill, pulling to a stop on the side of the road. A bird of prey takes wing from a tree above you, beginning its nocturnal pursuit.

You know how it feels.

## Walkthrough

* You return to a sense of omnipresent dread and homicidal intent - welcome to the endgame. Hope you're well-stocked; the next time you'll be back at the Kreuzbasar will be during the epilogue.
* Head into the left-hand alley and press "Open" to gain access to the grounds. Inside, you immediately enter combat mode, welcomed by a single hellhound.
* Head beyond the entrance door, to the side. You'll run into three proud representatives of the private security sector. Kill them all. The guy making for the panel should be given top priority, as he will release three hellhounds otherwise. After wiping them out, pick up the estate keycard and ransack the restroom for a Defiance Super Shock and a premium medkit. Or, if you or your teammember have Decking 5, head to another direction where you can access LTG panel and create new code for the gates.
* Open the gates with the keycard and say hello to another round of fighting. The security will retreat, luring you in close to gargoyle statues, which will transform into actual gargoyles when you come close. Note that when they die, they release a cloud of toxic gas.
* The last courtyard contains another closed gate. Go left to find a statue of the great dragon and two more guards (and gargoyles). It's like they're not even trying.
* Beyond the statue is an inner garden... and lots of opposition. Looks like they decided to at least try to put up a fight. Focus on the shaman and the rigger first, then mop up as necessary.
* Use the console and take the freight elevator to The Lab Below.
Heart of Feuerstelle

**Heart of Feuerstelle** is a character in *Shadowrun: Dragonfall*.

## Background

The thing hovering before you is hideous. Its broad chest is jacketed in scalelike patches of burning coal, and its many sets of antlers shimmer with heat. It smells like a barn fire - wood smoke, burning fur, and blackening bodies.

It is a corrupted spirit bound by Harrow to the stone of Feuerstelle - turned into a servant of the Adversary.

## Interactions

* The Heart is the ultimate opponent of the Feuerstelle run and defeating it (or purifying it) is necessary for victory.
* The Heart will create clones of itself during the fight. The clones do little damage and can be dispelled once they take any damage.
* Once purified, Glory will bind it to herself.
Karma

**Karma** is functionally the equivalent of skill points in *Shadowrun*.

In Shadowrun, karma is earned through advancing the story, completing side objectives as well as in certain npc conversations, and interactions with the world.

Karma is used to increase a character's skills and attributes.

## Racial Bonuses

Trolls effectively gain +4 extra karma due to racial attribute bonuses, all other non-humans +2. The freedom of how to distribute every point is the Humans real advantage, because essentially they are only gaining 1 bonus karma compared to the other races.

## Available Karma in Campaigns

The following details the total amount of karma in each game, and easily missed chances for karma.

### Shadowrun Returns

217 (220 for humans) by the final fight, and 237 (240 for humans) by the end of the game.

9 points of Karma can easily be missed.

1. (1) Be rude to Frank in Pike Place Market and you do not get the quest for *Blind Lucy's necklace.* Requires Quickness 4 to avoid paying off Officer Aguirre.
2. (1) Don't save Symp's son, Zipper in the The Royale Apartments. Requires Charisma 3 or Intelligence 3 to avoid immediate combat and summoning of reinforcements, if violence is used rebooting the studio software grants access.
3. (1) Let a chiphead die during Coyote's Crusade. If they are freed of the leader's control before all enemies are slain, the remaining gang members will attack them.
4. (2) Don't retrieve Buyer Records from Mercy Mental Hospital's terminal (enter Matrix). Any hired decker or the PC should have little trouble. Requires decking 1, but a higher score will make it easier.
5. (2) Fail to find out what happened to Shane during The Universal Brotherhood. The only real chance of missing him is to use the turret guarded door.
6. (2) Fail to free Saada from the laboratory, freeing him but returning the *Research Data* to Mr. Johnson nets 1,500 nuyen and 8 karma. Returning Saada with the data results in 10,500 nuyen and 6 karma.
Properties

The properties view contains the information about a Prop or an Actor. Values can be modified from this window while editing or even changed in game with a trigger! The power of properties is what allows us to dictate an enemy's difficulty, where he shows up, and even how he can be interacted with.

## Toolbar

From the top of the view you have access to the following tools:

### For Props

* Add a Dynamic Property
* Remove a Dynamic Property
* Edit Prop Interactions

### For Actors

* Edit Character Sheet
* Edit Character Interactions

## Basic Properties

The first table is included for every Prop and Actor. Actors are, at their core, a special prop. This table covers the name of the Prop and its position.

 Tags | Any Tags that have been assigned to the Prop

## Actor Properties

The second table only appears if the selected prop is an Actor. This table covers different identifiers that describe that particular character.
Luca Duerr

**Luca Duerr** is a character in *Shadowrun: Dragonfall*.

## Background

The representative of the mysterious Berlin lodge, Luca appears in Cafe Cezve after a couple of runs and offers you an unique opportunity to work for his organization and prove your mettle.

## Interactions

* Luca offers the trial run, planting listening devices in the apartment of a pro-corporate extremist (or so he says). It is meant to evaluate your suitability for subsequent work with the lodge - and no, you can't take your team with you.
* After the run concludes, you have the option of chewing him out or kicking him out of the kiez, which will sever your ties with the Lodge. If you do not, however, you will be placed on its payroll and receive ¥1500 as a welcome-aboard bonus.
* During *False Flag*, you'll receive a mission from Luca to let Stahl live.
* During *MKVI*, Luca will ask you to deliver the cyberzombie to the Lodge.
* During *Bloodline*, you'll receive an additional objective that's worth ¥1000 for completing it.
* If at least 2 objectives are completed, after *Bloodline*, the Lodge will send a package containing some valuable items to the safehouse.
* If you received the reward package, in the epilogue, Luca will inform you that the tasks you did for him were useful for undermining his rivals within the Lodge. Thanks to your help, he has gained enough trust to be influential on the global (rather than regional) level.
Harrow

**Harrow** is a character in *Shadowrun: Dragonfall*.

## Background

Slimy, yet charismatic, Harrow is the creator of the Feuerstelle cult and a tool of the Adversary and quickly became a toxic Shaman thanks to the totem. He is responsible for seducing and corrupting youth into serving the Adversary and fulfilling his own desires and goals. Glory is but one of his many victims, but can soon prove to be his unmaking.

## Interactions

* Harrow appears alongside the Heart of Feuerstelle in the final fight of the run. He's an apparition and is easily dispatched - you should prioritize him, as he buffs the Heart, healing it and increase its defense.
* If Glory chose to kill Harrow, he will appear to mock Glory one last time in person before his demise. He gets the last laugh as the totem's toxic mana flows through Glory's claws and her magic is reawakened.
* If Glory chose to save the children (and Marta), Harrow will escape. While he taunts Glory that he'll be able to set up another cult again, the run through Feuerstelle suggests that Harrow has relied too much on the Heart to maintain the cult which had just been destroyed; he'll have to work hard to re-establish the cult.
Mana Charge

**Mana Charge** is a Conjuring spell in *Shadowrun*. It has multiple levels.

## Description

I. Concentrates mana from the surrounding area to provide an effect similar to a small leyline. Lasts for 2 RNDS.

II. Concentrates mana from the surrounding area to provide an effect similar to a medium leyline. Lasts for 3 RNDS.
Parson

**Parsons** is a character in *Shadowrun: Dragonfall*.

## Background

The attendant behind the counter is an uncommonly fine-featured dwarf with a beatific smile. A yellow ID tag pinned to his chest announces his name in large, blocky letters: "PARSON."

## Interactions

Parson maintains the Communion located on floor 1 of the building featured in the APEX Rising mission. He appears to be a pacifist due to his comments when requesting your help in aiding with repairs to the Communion jackpoints. Later, he confronts you in the Matrix when you are trying to free APEX, but his motives are unclear. It also appears that his fellow communists serve APEX as they attempt to attack the main terminal along with APEX's defense drones when you try to free APEX. APEX's current state was most likely related to the functionality of the Communion, but this again is unclear.
Raymond Black (character)

**Raymond Black** is a character in *Shadowrun: Hong Kong*.

## Background

Being a foster father to the main hero, Raymond Black is the reason our character has come to the city.

## Interactions

* Raymond is the rescue target of Prosperity Tower and ASIST.
* In his eponymous interlude, remember to speak with him; once he and Duncan starts arguing, invoke the sentence you shared with Duncan previously which will stop arguments between the two of them.
Paydata

**Paydata** is slang for datafiles which are worth quite a lot of money. Throughout the SR games, if your party has a competent decker, you'll be able to retrieve paydata (usually from the Matrix) and then sell them on the Shadowland BBS for nuyen. Note that the transaction is not instantaneous; you'll need to wait until you return from the next run before the nuyen is made available to you.

## Note

* In *Hong Kong*, there seems to be a bug with the paydata from Uninvited Guests: the nuyen will be made available to you only after you have completed 2 runs.
* In *Shadows of Hong Kong*, an exception is made for the paydata you retrieve from *Namazu*: you receive the payment instantly.

## Special consequences in Campaigns

* In *Hong Kong*, recovering the paydata in the *Bad Qi* run is required if you want to have the option of infiltrating Prosperity Tower via the loading dock.
Humans

**Humans** are one of the metahuman races available at character creation in Shadowrun.

## Overview

Humans are the baseline of metahumanity, perfectly average - and capable of excelling in any discipline.

## Gameplay properties

* +3 Karma points to spend during character creation.
* Maximums:
	+ Body: 9
	+ Quickness: 9
	+ Strength: 9
	+ Charisma: 9
	+ Intelligence: 9
	+ Willpower: 9
* Preferred archetypes: None
Humanis Policlub

**Humanis Policlub** is a global human supremacist organization, spreading anti-metahuman rhetoric and rage. They are largely responsible for organizing the infamous Night of Rage in 2039, when pogroms world-wide killed thousands of metahumans.

## Dragonfall

In *Shadowrun: Dragonfall*, the Berlin chapter of Humanis under Volker Stahl is organizing a gas attack against the metahuman population of the Free State. Samuel Beckenbauer hires the Berlin crew to put an end to his plans. Dietrich asks to be brought along, to pull his nephew out of the cesspool. Dietrich will also talk about his personal experiences during the Night of Rage.
Raymond Black

*For the eponymous character, please see Raymond Black (character).*

**Raymond Black** is an interlude in *Shadowrun Returns: Hong Kong*.

## Walkthrough

* Being an interlude, there is no combat. This is your last chance to resupply before you complete the campaign.
* Talk to Raymond before proceeding on to *City of Death*. Remember that sentence you shared with Duncan previously which will stop arguments between Raymond and him? Bring it up again when Duncan starts arguing with Raymond.
Philip Rex

**Philip Rex** is a character in *Shadowrun: Dragonfall*.

## Background

Philip was once a researcher for Sutterlin - but when the building sealed, he went certifiably insane. The reasons are multiple, but the primary one is that he resorted to harvesting artificial organs for sustenance when the facility was sealed 18 months before your arrival. He kept watching the only entertainment on hand, the Knight-Kings, a Slovakian work, which certainly did not help his mental state.

## Interactions

* Philip is insane - but he has his uses. You can shoot him, of course, but you can also play along and convince him that you're on a perilous quest into the Executive Wing. In return, he will give you Keycard B to open the doors to the domain of the Billy, the Great and Terrible.
* Watch the surveillance feed and you can mention that the ending of the series exists. Blitz, if with you, will offer to download the finale for him. This will definitely distract poor Philip - and fill a void in his life. Once you unlock the executive sector and get him into the snack bar, you will have his eternal gratitude.
Official Shadowrun Wiki

**Welcome to the Official**
The comprehensive reference written and maintained by the players.
We are currently maintaining 3,175 pages (773 articles).

*Shadowrunning* Profiles

Runner Orientation

 What is Shadowrun Returns?
Races · Archetypes · Attributes · Skills and specializations · Character Creation · Controls

*Shadowrun Complete Collection* on Steam

*Shadowrun Returns* · *Shadowrun Dragonfall* · *Shadowrun Hong Kong*

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Community Links
The Shadowrun community has grown quite large over the years and there are lots of resources that can be found around the web.

* Troubleshooting
* Shadowrun Forums
* Shadowrun Returns Subreddit
* Shadowrun IRC

Shadowrun Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Jomo

**Jomo** is a character in *Shadowrun: Hong Kong* and the *Shadows of Hong Kong* bonus campaign.

## Background

Jomo is an Indonesian pirate who provides transport to the Hong Kong crew at various points of the main and bonus campaigns. He is jovial and fun-loving, but has his serious side.

## Interactions

* In the main campaign, Jomo provides transport for *The Sinking Ship* and *Whistleblower* runs. He will hang out in Heoi, as long as these two runs are available.
* In *Shadows*, Jomo provides transport for most missions, and offers an optional run: *Detention*. He also sells melee/throwing weapons, decking equipment and drugs.
* He'll offer to sell you a simsense chip in *Shadows*; this chip is used during *Detention.*
Panzerdrohne

**Panzerdrohne** is a "character" in *Shadowrun: Dragonfall*.

## Background

An old milspec combat drone that is still more than a match for anything that comes its way.

## Interactions

* You receive the Panzerdrohne as a potential team member if you choose to release APEX during APEX Rising. As it says on the tin, it's a heavy-duty tank and damage dealer, toting a Vindicator minigun and an ArmTech MGL-6 drone launcher. It also comes with a Drone auto repair kit and four expert drone repair kits.
* It has three pieces of cyberware: A laser designator, self repair protocol, and gyro weapon mount.
Hasenkamp

**Hasenkamp** is a character in *Shadowrun: Dragonfall*.

## Background

Hasenkamp sticks out among the Drogenkippe like a sore thumb - but due to the fact that he is the second in command to Meat Grinder, he can afford to. A financial specialist, he has helped the Meat Grinder run his books of extortion and loan sharking and making sure everybody that owns the Grinder nuyen pays up.

## Interactions

* Hasenkamp leads you into the building to process the transfer - his presence is a surprise, but it's due to Blitz informing the mob boss of the plan. Hasenkamp joins the party as a temporary follower and offers biting commentary on everything you and Blitz do. *Especially* Blitz.
* He will modify the terms of the run when you enter the vault and it can't be changed. He's a pretty capable fighter for an accountant, highlighting the fact that he's something more than just a paper-pusher.
* When you reach the entry hall, it turns out that Hasenkamp is an assassin - and Blitz wants to whack him. In this case, you can:
	+ Refuse to kill him, he will leave with the box and hands it over to the Meat Grinder who kills him for his loyalty, but not without leaving you with Jurgen's security detail to with.
	+ Attempt to Kill him, however Jurgen Plotz catches wind of Blitz's hacking attempt and turns the turrets in favor of Hasenkamp, forcing you to an one on one duel in both meatspace and matrix.
	+ Convince him that Meat Grinder wants him out of the way. Do this by reading the paper trail that's scattered in the area. In short, Meat Grinder has fallen in with Plotz and given the bad blood between Plotz and Hasenkamp...
* If you convince him, he will join you in the fight. And after, he goes out to change the power structure in the Berlin shadows by offing the Meat Grinder - and do it in time to read his grandchildren a story.
Props

## Overview

Props are any asset in a scene that is not an Actor. There are generally two kind of Props, Interactable Props and Non-Interactable Props.

## Interactables

Interactable Props are props that have had an additional degree of function added to them. From the [[Interaction Editor], a prop may have an  Interaction Type applied to it that can customize a prop to its intended purpose.

## Non-Interactable

Non-Interactable Props are used to create your map and layout what your scene will look like.

## Properties

When a Prop is selected, the Properties view will detail the name of the prop along with data on its position in the scene. This is also where you will be able to access the Prop Interaction Editor.

## Interaction Editor

The interaction editor is a view that is accessible from the  icon in the properties view. From here the props interaction type can be set along with what happens when the object is interacted with.

## Tutorials

Quick Start Guide 3 - Create an interactable terminal

Creating New Props - Creating new 2D props
Gumbo Script Reference

## Adjectives

Keywords that fall under the attribute category are used as parameters for the logic involved in the MATCH(), ANY(), and NOT() functions.

## Context Variables

The value of the following variables are based upon the current Actor or Item selection

## Events

 SEE\_ENEMY | Defines what happens when an Actor adds someone to its threat list via sight or REPORT

## Keyword Variables

Predefined variable names that may have preset values or be defined with the rest of the variables.

### Actor

Keyword variables of the Actor type

 LATEST\_ATTACKER | Automatically filled with the latest source of damage in HURT\_SELF

### List of Actors

 ENEMY | Actors that have been seen or reported by another actor

## Logic

?
 ELSE
:
 ELSEIF
:?
 MATCH
ALL
$()
 ANY
#()
 NOT
~()
 AND
&&
 OR
 RETURN | Defines the end of a statement or method, returns a value
Samuel Beckenbauer

**Samuel Beckenbauer** is a character in *Shadowrun: Dragonfall*.

## Background

A German ork, Samuel has organized a shelter for the less-well-off metahumans in the Flux State. Currently, he is desperate for contributions to help keep it going.

## Interactions

* Talking to Herr Beckebauer reveals his troubles - and you can choose to donate the requisite sums to him, to help the needy of the Kreuzbasar:
	+ ¥250 will provide heating and insulation.
	+ ¥350 will provide a fully stocked library.
	+ ¥400 will provide trode nets ("electrode networks", essentially crude datajacks which allow the user to tag along with a proper decker in the Matrix) to quickly teach those in need of skills which are necessary to improve their lot.
	+ ¥500 will allow Samuel to rent a larger building and create a proper civic center - naming it after you. The center plays a crucial role in saving lives during the later part of the story.
* After contacting Alice, Beckenbauer will offer a run worth 22,000 nuyen, targeted at the local chapter of the Nazi-like Humanis Policlub: False Flag.
* After *False Flag* has been completed, Samuel will allude to a counterattack organised by him against Humanis.
* If you have convinced Silke to enter rehab and Alexander to leave Humanis, both of them eventually end up at Samuel's shelter.
Mira

**Mira** is a character in *Shadowrun: Dragonfall*.

## Background

An impoverished German running a small coffee shop with Heimerich, as well as with her girlfriend, Danni. Like the other cafe kids, she is wearing shabby-chic clothing.

## Interactions

* If you do overload the tap, you will cause Azzies to track Danni, Heimerich, and Mira down - for questioning.
Ku Feng

**Ku Feng** is a character and potential party member in *Shadowrun: Hong Kong*.

## Background

A former accountant, Ku Feng is now a vampire, though not an experienced one (yet). Her encounter with Neville Ma proved to be a good time for her, though eventually it did attract some unwanted attention.

## Interactions

* Ku Feng is the "boss" for *Exit, Stage Left*, and the source of Neville's mysterious recovery. Her fight will end once her HP drops low enough. Thus, your main objective during the fight is to hunker down and let her (and her minions) come to you; traversing the large open area to reach her is not advised.
* After defeating her, Ku Feng will let you know her backstory.
* You can then opt to unlock her "true potential", and depending on who is in your party at the time, either you, Duncan or Gaichu can offer to train her. Out of all her possible outcomes, this is the one which is most beneficial to you, as she'll then help you out during a segment of *City Of Death* later on.
* You can also opt to kill her or allow her to go into hiding.
Kamikaze

**Kamikaze** is a stimulant found in all installments of the game.

## Overview

It is a combat stim that adds +2 Body, +1 Strength, and +1 Willpower for 5 RNDS. The Kamikaze is consumed upon usage. It costs 50 Nuyen and supplies are extremely limited. Like most stimulants it should be purchased as often as possible from suppliers. Attributes cannot exceed racial maximum for a particular type of character. It differs from the pen and paper version due to a lack of addiction risk.

* Shadowrun Returns
	+ Bobby and the dealer during Moving Parts.
Sam Watts

*Now I'm asking myself - who would care if I die? Who would give a rat's ass? Better or worse, your name is at the top of the list. Maybe it's the only name \*on\* the list...*

**Sam Watts** is a character in *Shadowrun Returns*.

## Background

Sam was a Seattle shadowrunner, who used to run with the protagonist, New Larry, Sangoma, and Dowd. Despite his penchant for drinking, he was reliable backup on a job.

## Interactions

Sam Watts is the character who kicks off the Dead Man's Switch storyline in Shadowrun Returns. A former shadowrunner, not to mention friend and accomplice, Sam's death triggers a dead man's switch, sending a vid message to the player, promising a one hundred thousand nuyen reward if his killer is brought to justice. Upon arriving in Seattle, the runner discovers that Sam is the latest victim of the Emerald City Ripper, a serial killer who has been surgically removing organs from his or her victims.

**Spoiler warning:** *Significant plot details follow.*
After receiving help from Coyote, a female human bartender/shadowrunner who first asked for assistance in a private war against those who make "Better-Than-Life" ("BTL") chips, the runner discovers that the Ripper is a male elf named Silas Forsberg whose victims were those who had a transplanted organ from Sam's mother. After killing Silas, the player learns he was directed to commit the Ripper murders by Jessica Watts, Sam's twin sister. Sam and Jessica had lived a comfortable life before their father's passing, and despite his best efforts early on to provide a decent life for himself and his sister, Sam cracked under the pressure and spent the family savings on drugs and alcohol. He eventually became a shadowrunner to make ends meet, and to further fuel his self-destructive habits.

*Significant plot details end here.*
Voltaic Grenade

**Voltaic Grenade** is a weapon in *Shadowrun*.

## Description

A Russian pulse grenade designed for crowd-control, that Eiger improved so as to be sure said crowd will never bother you again.
This grenade "shuts down the nervous system and cooks the organs of anyone in its blast radius".
Eiger will carry one voltaic grenade per run.

## Location

* The Engineer: when interrogating Yuli Kozlov, Eiger wields her knife. Instead of trying to be good by asking Eiger to stand back because you "gave your word", tell Yuli "She's got you there".
Heal Wound

**Heal Wound** is a Spellcasting spell in *Shadowrun*. It has multiple levels.

## Description

I & II. Heals all of the damage from the most recent attack. Shares a cooldown with other Heal Wound spells. Heal Wound I has a cooldown of 3 rounds, while Heal Wound II has a cooldown of 2 rounds.

## Use

Due to the nature of healing in the game, it's best used after a big hit rather than a small one to maximize it's effectiveness. If double shot, burst fire, full auto are used against the PC it will only heal the damage from the last hit.