recursal/Fanatic-Fandom huggingface dataset:
Aecora Silverfire

**Aecora Silverfire** is a character in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## Loot

* Longbow of Cold Moon
* Breastplate
* Amulet of Natural Armor +2
* Belt of Incredible Dexterity +4
* Bracers of Archery
* Headband of Vast Intelligence +4
* Ring of Protection +2
* Random Loot
"The Categories of Space and Time in the Classical Numerian Saga"

**"The Categories of Space and Time in the Classical Numerian Saga"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"So the space and time in the Numerian sagas do not exist on their own, but are rather subject to the story, stretching and contracting according to its requirements. Beidra the Widow fights in Irrisen, then sends her troops to the Five Kings Mountains, and from there she goes to Iobaria — and during all this time, her son remains an infant, although these campaigns should have taken far more than one year. The image of the mother who crushes her enemies without taking the child from her breast is too important for the plot to sacrifice it to what we now call realism. When the time comes for young Rannad to join the battle, he grows up in just a few days..."*
A Letter from Sarrona Lebeda

**A Letter from Sarrona Lebeda** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *I have received your demands and accept your terms and conditions. Along with this letter, I send you the entire ransom for the body of my son. Also, I wish to use this opportunity to offer you a formal apology, on behalf the noble House Lebeda, for the insult that my son inflicted upon you and your family. There's no doubt that what Lander did was inexcusable. However, if he really had intended to stab you in the back, you would surely be dead by now. Apparently, my son took pity on you, so you shouldn't harbor any resentment against him.*

 *I must confess, I am surprised by your nobleness. I sincerely hope that your mother will likewise be allowed to recover your body, after you perish. If the family of the highly esteemed {baron/baroness} lacks the necessary financial surety, I shall purchase your body personally, to repay for your kindness. Be assured, your remains shall fall into good hands.*

 *Unfortunately, I will not be able to visit your lands in person — my doctors recommend against travel in damp climates. But be assured that if I learn of your presence in our realm, I shall prepare a solemn welcome for you without delay.*

 *With best regards,*

 *Sarrona Lebeda, head of House Lebeda"*

## Source

 Should have been given by Linzi during Coronation if you let Lander Lebeda to be resurrected, but demanded ransom. Doesn't work due to missing key flag. (Last Version:2.1.7b) (Kingmaker)
Adamantine Chainshirt +3

## Adamantine Chainshirt +3Chainshirt

### Qualities

Adamantine
Enhancement +3

## [Show Blueprints]

AdamantineChainshirtPlus3 (2aa4f59d22182db4883e592596bf160f)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* AdamantineArmorLightEnchant (5faa3aaee432ac444b101de2b7b0faf7)
* AdamantineArmorLightFeature (e93a376547629e2478d6f50e5f162efb)

**Adamantine Chainshirt +3** is a magic Chainshirt in *Pathfinder: Kingmaker*.
New Frontier Wiki/Bottom section/pt

*New Frontier* Wiki

Sobre

O jogo

Os desenvolvedores

A wiki

Ajuda Wiki

Ajuda Geral

Começar

Editar paginas

Novas Paginas

Paginas movidas

Imagens

Links

Junta-te já

Regista-te

Comunidade/Como ajudar?

Para escrever um novo artigo, basta digitar o título do artigo na caixa abaixo ou na caixa de pesquisa na parte superior da página.

* **Adicionando conteúdo**
	+ Se você não tiver certeza do que fazer ou de como criar uma página, procure alguns artigos sobre o mesmo tópico e veja como eles se parecem. Você sempre pode ver o código-fonte duma wiki e aprender com o que outros fizeram.
	+ Uma edição não precisa ser enorme; Se você sentir que não quer criar artigos inteiros, apenas consertar erros de ortografia e links sem ligação podem ser suficientes.
Adamantine Breastplate +4

## [Show Blueprints]

AdamantineBreastplatePlus4 (8865a1ccef15029439e041f020493d52)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Breastplate +4** is a magic Breastplate in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 22000
"Cooking Almanac of the Inner Sea" by Jubilost Narthropple, signed by the author

**"Cooking Almanac of the Inner Sea" by Jubilost Narthropple, signed by the author** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *It's served as plain pâté in its most basic version. To prepare it, soak the herring in spiced marinade, then mince it into a spreadable paste. Add a mashed tart green apple, hard-boiled quail eggs, the freshest butter you can find, and half an onion. The list of ingredients may vary in the inland regions. In the region of Nirmathas, beef or lamb is used for this snack. I once tasted a highly original and equally highly disgusting version cooked with milk and mushrooms on the border of Druma..."*

## Source

Can be received from Jubilost if you bring him "Cooking Almanac of the Inner Sea" by Jubilost Narthropple, it happens in Special Encounter (Jubilost) which can be triggered during Act 5 of Pathfinder: Wrath of the Righteous.
"Of Transmutations and Bodily Poisons", Part I

**"Of Transmutations and Bodily Poisons", Part I** is a book in *Pathfinder: Kingmaker*.

## Source

* Found in Abandoned Hut (Put a herb in the empty treasure box inside the collapsed hut)
* Sold by Bartholomew Delgado
* Sold by The Old Beldame in Swamp Witch's Hut

## Series

* **"Of Transmutations and Bodily Poisons", Part I**
* "Of Transmutations and Bodily Poisons", Part II
* "Of Transmutations and Bodily Poisons", Part III
Adamantine Breastplate +3 (Hellknight)

## [Show Blueprints]

AdamantineBreastplateStandartPlus3\_Hellknight (8b9427d9406042e1bf31f803d6619bcf)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Breastplate +3** is a magic Breastplate in *Pathfinder: Kingmaker*.
A Secret Room

## Walkthrough

* The secret room is opened by manipulating the statues with the swords. There are two rooms that open when the swords point up and down respectively.
* From the starting position to open left hidden room use statues 3, 4, 5 then to open right hidden room use statues 2, 5. See the table for number assignment.
	+ Or to go in reverse it's 2, 3, 4 then 2, 5. Simply said, statues 2 and 5 swap all statues to opposite position.
* If you accidentality break the starting position, consult the table to see which statues get swapped by which.

 Right Room
A Friend in Need Is a Friend Indeed

**A Friend in Need Is a Friend Indeed** is a Seelah companion quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *On the day of the celebration, Seelah parted with Jannah Aldori at the market square in Kenabres*
Add1\_SearchInSquare (88c9db144d597f44992898b903912ac4)

## Walkthrough

The quest begins when you arrive to Defender's Heart for the first time.

### Find Jannah Aldori, Seelah's friend

* Curl, Jannah and Elan can be found in the north part of Market Square.
* There will be an optional (Lawful) choice and you can get an Ale if you ask for share of the booze.

### Celebrate Seelah's reunion with her friends at the Defender's Heart

* Return back to Defender's Heart.
* You will get to do (Good/Lawful/Chaotic/Evil/None) alignment choice.
* You will also get to decide if you want to take the next quest The League of the Inspiring Cart. If you refuse you will miss on Seelah companion quests entirely.
"Baphomet the Imprisoned"

**"Baphomet the Imprisoned"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *READ THIS AND PASS IT ON!*

 *The story of our master is an example to his followers, a paragon of cunning and dauntless courage that all of us should strive to emulate! Set goals that are beyond your capabilities — so daring that, once you succeed, your dying foes will be shaken and humiliated!*

 *Remember that Lord Baphomet was unafraid of challenging one who was not simply his equal, but a god — the accursed Asmodeus, whose staff our master wanted to steal for his beloved Lamashtu. Caught by the devil and betrayed by his beloved mistress, Baphomet was thrown into a maze so twisted and inconceivable that, as the ruler of Hell boasted, no one, not even the first of the minotaurs, could hope to find their way out. But our master was not one to back down after a single defeat. With a pentagram branded on his forehead and a black heart burning with vengeance, Baphomet disgraced Asmodeus not just by escaping the labyrinth, but by taking it with him as well! And to this day, the pentagram on the Lord of the Minotaurs remains as a mockery of the god whose pride was used to wipe beneath the bull's tail!*

 *Take after Baphomet: risk everything, never break, and trample anyone attempting to trample you! Serve our master well, so that Baphomet's army grows in number, while our enemies grow weaker!*

 *HAIL BAPHOMET WITH DEEDS INSIDIOUS AND COVERT!*

 *HAIL HIM, HAIL HIM, HAIL HIM FOREVERMORE!*

 *The Circle of Loyal Templars"*

## Source

* Found in Ineluctable Prison, Alderpash quarters.
* Found in Ivory Sanctum.

## Use

Gives "Baphomet the Imprisoned" (Feature) when read.
A Conversation with Woljif

**A Conversation with Woljif** is a companion errand quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* This quest begins when you have at least 30 [GateRenown], previous quests are completed and do one of the following:
	1. Complete second date objective of Rapture of Rupture.
	2. Kill Vellexia.
	3. Receive Nocticula's invitation during Walking on Corpses.
	4. Spend 1 day in the Act 4.
* Woljif will approach you in Nexus.
	+ To convince Woljif to stay in party so you could go to Abandoned Mansion together you need to pass Diplomacy DC 27 check (+52xp), you get [HumanEnding +1].
		- The check will be Diplomacy DC 37 (+324xp) if Melroun escaped back in Stolen Moon quest.
	+ If you fail to convince Woljif, let him go alone or use (Lawful) response then you get [DemonEnding +1] instead and he will temporarily leave your party.
A Letter from Drezen

**A Letter from Drezen** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

Found in Drezen temple hidden room during siege.

## Text

 *The city is lost, and may you be damned.*

 *May you be damned for sending us here. For not telling us that the worst fate isn't death. For promising the protection of your 'holy banner', which did not save us from the monsters. For not being with us.*

 *Where were you when the squad of Smiling Knights was dying, but did not cry for mercy, but held the pathetic little street leading to the temple? Where were you when our blood filled the gutters, and mixed with the sewage? Where were you when our will and our spirit was broken, beaten, and left sobbing like a wharf wench?*

 *Your throne is built upon the corpses of naive fools and adventurers hungry for glory. I realized this when the demons brought Commander Verstol into the square and threw him into Sarenrae's healing fount — and then lit a fire beneath it. The Commander was boiled alive for three days, while Sarenrae's once merciful but now cruel blessing prevented him from dying. His skin was covered with blisters and slid off his flesh. We stood in the square and watched, the cold wind torturing our own naked bodies. Our blood flows from our wounds, as if it's trying to flee this horrible place. Deprived of water, our throats crack and bleed. Deprived of food, our stomachs dry out and wither. For three days, the Commander could not die. His meat grew gray and smelled so sweet; I hated myself for wanting to taste it. Commander Verstol stopped screaming by the first midnight. By dawn he could only grunt. On the third morning, this stern man, who had no mercy for himself or his enemies, was crying like a baby. His tears were endless. He was literally cooking in them! Then the fount finally cracked, and he died. The new ruler of Drezen, the demoness Minagho, dined on his flesh. But she was not greedy. Each of us prisoners, tortured with hunger, received a piece of the Commander.*

 *Do you know what a person cooked alive for three days smells like, Galfrey?*

 *Writing this pains me greatly. Some terrible insect stung my hand during the battle. Now it has swelled to twice its normal size, and it's the color of raw beef. The skin is about to burst. The heat is melting me, body and soul. But I will finish this letter so you will know all. Because there will be at least a drop of justice in this, if you are brought to understand what has happened to us because of you. When I finish writing, the demon will send the letter to you with the last of the charmed doves you gave to Commander Verstol. They ate the others. This letter will earn me a chance. I will crawl at their feet, and beg for mercy. I will give any oath. Because I can't take it any more. Enough is enough.*

 *And may you be damned.*

 *Not your loyal servant any more,*

 *Knight Jermon"*
Adamantine Chainmail +3

## [Show Blueprints]

AdamantineChainmailPlus3 (6495fe239fe8cdd4b9ff01c3c09e4756)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Chainmail +3** is a magic Chainmail in *Pathfinder: Kingmaker*.
Abyssal Bloodline (Bloodrager)

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Generations ago, a demon spread its filth into the essence of your bloodline. While it doesn't manifest in all of your kin, in those moments when you're bloodraging, you embody its terrifying presence.

The power of the Abyss courses through your veins, causing horrific transformations during your bloodrage.

## Bonus Feats

* Cleave
* Great Fortitude
* Bull Rush
* Sunder
* Intimidating Prowess
* Power Attack
* Toughness

## Spells

* 7th level: Ray of Enfeeblement
* 10th level: Bull's Strength
* 13th level: Rage
* 16th level: Stoneskin

## Abilities

At 4th level, these claws are considered magic weapons for the purpose of overcoming damage resistance.
At 8th level, the damage increases to 1d8 points (1d6 if you are Small).
At 12th level, these claws become flaming weapons, which deal an additional 1d6 points of fire damage on a hit.
At 16th level, these resistances increase to 10.
At 16th level, this bonus increases by 2 instead.
At 20th level, it increases by 3 instead.
Abrupt End

## Effects

The wielder of this +4 shocking burst kukri gets a +2 insight bonus to attack rolls against enemies armed with shields and a +2 bonus to damage rolls against enemies armed with two-handed weapons.

## [Show Blueprints]

AbruptEndItem (3ba4ce0f30e6cc945ac96b5374649efd)

* Enhancement4 (783d7d496da6ac44f9511011fc5f1979)
* AbruptEndEnchantment (66f1ac1f205e99f4e83c9b3aa8f0b0b1)
* Shock (7bda5277d36ad114f9f9fd21d0dab658)
* ShockingBurst (914d7ee77fb09d846924ca08bccee0ff)

**Abrupt End** is a magic Kukri in *Pathfinder: Wrath of the Righteous*.

 The insight bonuses don't seem to work. (Last Version:2.1.5r) (Wrath of the Righteous)
## Source

Drops from Latverk if you supported Red Mask in Mercy (Quest).
Adamantine Full Plate +4

## Adamantine Full Plate +4Full Plate

### Qualities

Adamantine
Enhancement +4

## [Show Blueprints]

AdamantineFullplateStandartPlus4\_UseThisOne (0dab0f3855529264aa53e748735cdd0a)
AdamantineFullplateStandartPlus4\_Hellknight (29174f14508c40b9bbbf8fc1fe1730c6)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Full Plate +4** is a magic Full Plate in *Pathfinder: Kingmaker*.

 The price in Pathfinder: Wrath of the Righteous is 32650
## Source

 Wrath of the Righterous
Against All Odds

## Walkthrough

### Reach the portal to the First World

* Go to Castle of Knives and approach Horned Hunter in the east part of the inner castle.
* You can end the dialogue with either (Neutral Good) or [Attack] options, both will lead to combat anyway.

### Go to the First World

* Go through the portal to House at the Edge of Time.
* **Warning!** This is a point of no return!
	+ All unfinished quests will automatically fail.
	+ You won't be able to camp in non-dungeon way there, so you can vendor all food ingredients.
	+ Your Personal Stash will be unavailable in House at the Edge of Time.
	+ Companions who were with you will temporarily disappear, but Mercenaries will stay.
"Independence" Magazine

**"Independence" Magazine** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Certainly, I preceded my visit with a letter, but mailing service in this new barony functions with an efficiency of zero. No one came to greet me, except for a horde of hungry kobolds — here these creatures can be met way more often than guardsmen or, let's say, street cleaners. I barely managed to fight off those pests, then I narrowly escaped drowning on the river ford. The only thing here more rarely met than a paved road is a good, well-maintained bridge. Every ruler ought to remember that the realm's roads are {his/her} face, and here they are filthy and in a desperate need of good old stone.*

 *After all those misadventures, I finally reached the capital. Compared to other parts of the barony, the city looks relatively good, despite the smell. I should give credit to the ruler's efforts: there's building in progress everywhere. Passing-by traders praise the {Baron/Baroness} for eliminating the bandits and express hopes that someday {he/she}'ll deal with the wildland monsters as well.*

 *I wouldn't recommend that you choose this destination for your summer vacation, but if you are tough and unpretentious, if you can work hard and defend yourself, you might try your luck here – working hands are in great demand in the capital. Also, there are plenty of jobs for sellswords and free adventurers – after all, the local {baron/baroness} used to be one of them not so long ago. As for me, I guess I'll stay here for a while to watch how the new barony grows. If I don't drown in some swamp, become a snack for some owlbeast or die of dysentery, we'll meet in the next issue!"*

## Source

Given during a Important Essay Published event.

## See Also

* "Independence" Magazine (Good)
* "Independence" Magazine (Bad)
"Bard Battle of the Century!"

**"Bard Battle of the Century!"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Unrivaled Annamede Belavarah to share stage with two foreign stars!*

 *Annamede's adversaries:*

 *Maestro Ranunculus, the silver-tongued heart-stealer from faraway lands! Performs love lyrics and historical sketches.*

 *K.R., the towering troll bard from across the sea! Performs a set of ballads about his travels in mysterious, ancient dungeons.*

 *Event sponsored by Pitax City's esteemed magistrate. For tickets, contact your town hall representatives."*

## Source

Looted from Walsh Celvoway in the Academy area of Pitax (City) location during The River's Justice.
"The Legend of the Pathfinder" by Aren Roarvie

**"The Legend of the Pathfinder" by Aren Roarvie** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *'Hail, friend!' said the visitor in a deep voice. 'Have you got a room for me, master?'*

 *The bored half-elf behind the counter peered into the visitor's face and whistled.*

 *'Blimey! If it isn't Gregas Jeffs! Hail, friend! Let me give you a room — your gold is no good here!'*

 *'No, I'll pay for it in full. That's what the Society is for. Helping and sharing!' Gregas nods at the three chaps. 'So there's my replacement... Have you held the Confirmation yet?'*

 *'We've got one last trial to go!' The youngest blurted out and popped up from his chair. 'It's such an honor! I've read all the Chronicles! All about your adventures!'*

 *'I heard you joined the Decemvirate, Gregas,' another uttered.*

 *'Oh, did you? You should cut off your ears then, they deceive you! Am I wearing a mask?'*

 *'You ain't.'*

 *'Good for you. A Pathfinder with no eyes is no good. I'm not interested in politics. I'm interested in seeking. So, are you going to pour me beer? And I'll tell you a couple of tales...'"*

## Source

* Found in Pitax Royal Palace
* Found in Stag Lord's Fort
* Found in Tuskdale (City)
 Varnhold's Lot
"Things to See in Alushinyrra", a Pamphlet by Beirzimbim Gimzepar

**"Things to See in Alushinyrra", a Pamphlet by Beirzimbim Gimzepar** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *Five famous attractions in Alushinyrra:*

 *5. The Battlebliss. The fabled combat arena where you can watch battles unfurl between the most unimaginable creatures from the Abyss and other planes. Fights between infamous demonic duelists, large-scale free-for-alls, slaughter of defenseless slaves — you can see it all. All you have to do is pick the time and the event!*

 *4. The Fleshmarkets. A massive slave market of the richest variety that yours truly has ever seen with her own eyes. It offers first-rate quality product for all uses, be it for work, pleasure, sacrifices, or other, more sophisticated purposes.*

 *3. The Ten Thousand Delights. This house of passion and pleasure offers its services to all who seek carnal satisfaction. Guests are attended by true masters of their trade, who are so skilled that you just won't be able to leave — literally! So be careful about unleashing your lust and wildest fantasies, for half as many visitors ever leave the main gates of the Ten Thousand Delights as enter.*

 *2. The Harem. Do you dream of witnessing Abyssal political life? The Harem is the civic center of Alushinyrra and the place where Nocticula's closest associate, Lady Shamira, currently presides. Enjoy this facility's magnificent architecture as well as its exciting and fast-paced show trials!*

 *1. Nocticula's Palace. There is no question that the palace of the Midnight Isles' sovereign is the number one spot for any interplanar wanderer. The structure's grandeur, elegance, alluring grace, and imposing monumental scale are absolutely awe-inspiring. Truly, only in the Abyss could these qualities have come together in a single architectural masterpiece. Alas, yours truly never got the chance to take a peek inside this gorgeous edifice. Will you, dear reader, perhaps have better luck?"*

 *Below, there is an addendum in small print,*

 *"Note: Despite Lady Nocticula's orders that dissuade citizens from murderous excesses in public spaces, the streets of Alushinyrra, particularly its dark alleys and seedy nooks and crannies, may present you with some unpleasant surprises. Given the possibility of these unfortunate developments, I would recommend having planar-shifting spells prepared or at least some means of teleporting to safety."*
Agile Handaxe +1

## Agile Handaxe +1Handaxe

### Damage

1d6 Slashing
 +1 enhancement

### Qualities

Enhancement +1
Agile
Finesse Wielding

## [Show Blueprints]

HandaxeAgilePlus1 (f28f40bf7d4d8084789e759c02b3654d)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Agile (a36ad92c51789b44fa8a1c5c116a1328)

**Agile Handaxe +1** is a magic Handaxe in *Pathfinder: Kingmaker*.

## Source

Drops from Augmented Squad Leader in Blackwater.
A Spring Run Dry

**A Spring Run Dry** is a mythic quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Eliandra senses fear and anxiety in one of the shrine's guards. What is weighing on them?*
Add1\_TalkGuard (13fc32f73d795574fb691eb3394697fd)
* *There is sorrow in the heart of the stargazer Odden, despite his cheerful demeanor. What could be the cause?*
Add2\_TalkOdden (ad383a06e84d5084aa2c3cbea5f90f21)
* *Young Regnard is one of the best stargazers in the shrine, but even this does not make him happy. Why?*
Add3\_TalkRegnard (852e8990c347203419ac6f5f458da0fa)
* *The eyes of the stargazer Taeriell are trained on the stars, but Taeriell cannot find peace. What are the stars telling him?*
Add4\_TalkElf (85e886f569c3b2a4e92b5227525d2dbe)
* *It's time to return to Eliandra.*
Add5\_AllDone (bf49de2b89a81ab4589229583f665898)

* *While Eliandra and Katair are arguing about what to do with the prisoners, the Commander should talk to this person.*
Add\_EliKatDivorce (4e5c7ff4d0b116c48afa50cc6ecc3f78)

## Walkthrough

* This quest begins when Hand of the Inheritor visits Drezen.

### Go with the Hand of the Inheritor to Pulura's Fall

* Talk to Hand of the Inheritor and tell him that you want to go to Pulura's Fall.
* You will be greeted by Katair and Eliandra, you can ask them about their research and receive Records of Pulura's Stargazers project. If you skipped it during the entrance speech you can still talk to Eliandra and get it from her.

### Look inside the stargazers' souls

* Eliandra will ask you to help out the people of Pulura's Fall, this objective is optional. As you can ask her to perform the ritual regardless, but you will be locked out of those quests if you do.
	+ Concerned Guard starts By the Will of the Stars quest.
	+ Odden starts Ranhild's Day quest.
	+ Regnard starts Untamed Spirit quest.
	+ Taeriell starts A Shadow of Doubt quest.
* There is also Twenty-One Ceremonial Daggers quest from Nidalav, it is not part of the objective, but is still worth doing as it won't be accessible as well.

### Deal with the strangers

* After ritual is performed you get On Hope's Wings quest.
* Go outside and defeat the undead attacking suspicious travelers.
* During the dialogue you can do (Lawful/None) alignment choice.

### Talk to the prisoner

* Go back to the temple and talk with suspicious traveler.

### Warn the Hand of the Inheritor

* Go to Hand of the Inheritor and make a choice:
	1. (Good) [Angel\_Salvation +1] and Eliandra will get stolen.
	2. (Lawful) [Angel\_Retribution +1] and Katair will get stolen.

### Stave off the calamity!

* Go outside and witness the cutscene and dialogs that follow it. One of the leaders of the temple will get stolen by Echo of Deskari and you will get transported back to Drezen. You won't be able to come back. For now.
"How to Make Money During the War against Demons"

**"How to Make Money During the War against Demons"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *There's one particularly nasty sort of demons called abrikandilus. They're made of the souls of vandals and destroyers of art. In demon form, they continue to do the same. When they see beautiful pictures and statues, they fly into a rage and desecrate them.*

 *I once overheard a conversation on the street between two art collectors. They couldn't decide whether they should patronize a young and promising artist or a famous maestro whose best days were behind him. So I made them an offer: how about we place the two paintings side by side, and I'll summon an abrikandilu. Whichever painting it attacks first would naturally be the more beautiful. The key was to banish the demon in time, before it destroyed the painting — but that wasn't going to be a problem for me!*

 *The collectors agreed to run this 'experiment' according to my plan. And thus my legacy began! Three months later, not a single art event could do without me and my demon servant. We were invited to exhibition openings, appraisers' workshops, and auctions. The more the enraged the demon became, on seeing another carving or slapdash daub, the higher its price soared. And they paid me well for my 'appraisal'. I often staged 'artist battles', in which the demon would choose which of two paintings it despised most, and the tickets sold like hot cakes.*

 *However, there was one unfortunate incident. A gnome and an elf came to me from Absalom, two young bright-eyed artists. They wanted to enter one of these battles, but they offered peculiar sculptures art instead of paintings. The gnome had a huge pile of nibbled apples preserved by a spell. The elf had a watering can without any holes, which stood on a cart with one square wheel. This, as they explained to me, was 'modern art'. It was, how did they put it... 'unconventive' or some such thing! They claimed it was popular in Absalom, where the gnome and the elf were very famous 'unconventive artists'.*

 *Well, my job is simple: to display, ahem, their works, gather an audience, and release my demon from its prison. And that's precisely what I did. But the abrikandilu came out of his cage, looked at the apples, and at the watering can with the cart, and then looked at me like I was a complete idiot, turned around, and went back to its cage with an expression of utter disappointment.*

 *It was nearly an international scandal. I was so upset that I even returned the money for the appraisal to the gnome and the elf.*

 *But it's all right. My business still thrives, even without the Absalom clientele. Meanwhile, where are my 'more talented' fellow apprentices? Half are still crouched over books learning what they can. The other half went off to those ridiculous crusades and perished. They never considered that demons can be used to make money, and a lot of it! I think I'll soon buy myself a little palace. And cover its walls with the works of all the most famous artists, ha!"*
Agile Kukri +1

## Agile Kukri +1Kukri

### Damage

1d4 Slashing
 +1 enhancement

### Qualities

Enhancement +1
Agile
Finesse Wielding

## [Show Blueprints]

KukriAgilePlus1 (e6dcc688e09e0c44493f62563a7d12ba)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Keen (102a9c8c9b7a75e4fb5844e79deaf4c0)

**Agile Kukri +1** is a magic Kukri in *Pathfinder: Kingmaker*.

## Source

* Drops from Tender Cutter in Treasure Island (Sand Swamp 1 Main)
* Found in Treasure Island (Blood Ivory 2 Main)
Adamantine Golem (The Unmaking)

**Adamantine Golem** is a creature in *Pathfinder: Kingmaker*.

## Description

Made using one of the hardest and most precious substances, the adamantine golem is a deadly work of art. It can crush the life from foes that dare to get in its way and is nearly impossible to permanently destroy. The vast amount of adamantine required to build even one of these destructive golems is so significant that most worlds do not have enough resources, forcing the creator to travel to the Plane of Earth or remote Outer Planes simply to gather the raw materials needed to build the golem’s body.
Ability Focus

Effect(s) | Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.

**Ability Focus** is a feat in *Pathfinder: Kingmaker*.

## Effects

Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
"The Acts of Iomedae"

**"The Acts of Iomedae"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Use

Gives "The Acts of Iomedae" (Feature) when read.

## Text

 *And Iomedae thus spoke, 'For as long as my will is strong and my faith immaculate, no arcane shade shall stop me.' And the Inheritor raised the hilt with the shattered blade before her, and illuminated herself with Aroden's holy sign, and began her prayer to her divine patron. And as each word escaped her lips, the soldiers' hearts were filled with grace and faith, their weary bodies had their strength restored, and the lurking shadows were cast out of their souls.*

 *Her prayer finished, Iomedae, alight with Aroden's blessing once more, thus spoke, 'I swear it on my life that my resolve to bring justice to the unholy will not falter while the evil of the Whispering Tyrant devours Golarion, and my hand will not rest until every last minion of Tar-Baphon falls to the ground, unmoving.' And with these words spoken, Iomedae placed her hand — glowing with light — upon the broken blade, and in that instant, her righteous wrath and her pure heart reforged the blade whole once more, and thus did she perform the sixth of her eleven feats of greatness..."*
"The Chains of Conscience: Memoirs of Those Arrested for Sedition"

**"The Chains of Conscience: Memoirs of Those Arrested for Sedition"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"We were taken out on walks once every two days. Pen and paper were allowed for the first two months, then banned — by special order of the commandant. After that they were issued only to write letters to family. I learned later that all the letters were read by the commandant but never sent to the addressees.*

 *In the prison, all of us — those arrested by Irovetti for political reasons rather than real crimes — immediately formed a circle to protect ourselves from the other prisoners. Their bandit habits and morals were alien to us, so we tried to hold together, helping each other to remain human.*

 *On two occasions, I had to go to 'the nest': the first time during the riot in the dining room, caused by the disgusting food, and the second time when they suspected me of plotting an escape. 'The nest' was the name of one of the towers on the outskirts, where the torture rooms were located. Prison guards carried out interrogations there, assisted by special prisoners, those who actively cooperated with the commandant."*
Adamantine Chainmail +4

## [Show Blueprints]

AdamantineChainmailPlus4 (00f40bc591e6a39498614f793a2e1503)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Chainmail +4** is a magic Chainmail in *Pathfinder: Kingmaker*.
Adamantine Scalemail +3

## Adamantine Scalemail +3Scalemail

### Qualities

Adamantine
Enhancement +3

## [Show Blueprints]

AdamantineScalemailPlus3 (c5646b825ace09744ab2f9927c614efc)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Scalemail +3** is a magic Scalemail in *Pathfinder: Kingmaker*.
Adamantine Chainmail +2

## [Show Blueprints]

AdamantineChainmailPlus2 (5a61b70b4d413c64e882353d61edd31c)

* ArmorEnhancementBonus2 (758b77a97640fd747abf149f5bf538d0)
* AdamantineArmorMediumEnchant (aa25531ab5bb58941945662aa47b73e7)
* AdamantineArmorMediumFeature (74a80c42774045f4d916dc0d990b7738)

**Adamantine Chainmail +2** is a magic Chainmail in *Pathfinder: Kingmaker*.
"The Tragic Love Story of the Noble Maid Rosalinta and Ginratti Badbassor, the Night Bloodsucker"

**"The Tragic Love Story of the Noble Maid Rosalinta and Ginratti Badbassor, the Night Bloodsucker"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *Shrike Hills Publishing*

 *"The moon filled the room with light, stirring up insane nightmares in her charming head — nightmares full of horror and... pleasure. The finest silk veil could not hide her forms, her hot skin, her seductive neck.*

 *The window rattled open. The curtains fluttered, like the wings of a pigeon caught in a snare. She jumped up, screaming in bed. The silver moon in the window was obscured by his black silhouette. Ginratti had returned. She could not help but sigh — memories of the nights filled with the passion he had given her on this very bed excited her so much.*

 *But what's happened to him? Why is his skin so pale? Why the long fangs, sparkling in the moonlight when he smiles? Why did he change his favorite snow-white coat to this terrible black cloak? Oh, no, she thought! What have you become, Ginratti?! But whoever you are now, I will still be yours!"*
"The Lyre and the Sword: An Anthology of Heroic Pitaxian Poetry"

**"The Lyre and the Sword: An Anthology of Heroic Pitaxian Poetry"** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *When we speak of the fine arts of Pitax, we must always keep in mind our great ruler — King Irovetti, our patron and philanthropist. Poetry means Irovetti and Irovetti means poetry, and so it will always be as long as at least one poet still composes stanzas within these blessed lands.*

 *The poet's heart is like a fluttering goldfinch in the tender arms of a girl, and within Pitax, the heart of every bard reacts to Irovetti's name with that same fluttering. Each rhyme of this anthology was born under the shadow of the wings of our wise King's fatherly love. Each line is imbued with blood shed on the battlefield beneath the victorious royal banner. Each symbol burns with the heat of the defeated enemies of Pitax.*

 *We create poetry, and our King helps us to capture that elusive imagery. We fight, and our King covers us with an invisible shield. We set out in search for new lands, and our King waters the parched lips of the tired travelers with life-giving moisture.*

 *Wherever we are, whatever we do, our ruler is always with us. He soars above us like an invisible guardian angel. And with indescribable pride, we dedicate this collection of poems, 'The Lyre and the Sword,' to that Great Patron of Arts, King Irovetti. May His heavenly azure soul flourish along with His unfading mind and His invulnerable body!"*

## Source

* Found in Littletown
* Found in Pitax (City)
* Found in Pitax Royal Palace
"Five Years in the Depths of the Forest: revelations of a disciple of the teacher Avalo" by Surya the Wolf

**"Five Years in the Depths of the Forest: revelations of a disciple of the teacher Avalo" by Surya the Wolf** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *"I spent half of my life in a temple of Sarenrae. I served the goddess loyally and blindly, never considering that no one, not even an immortal deity, can walk your path for you. I carried out Sarenrae's will, but never stopped to think about what it was exactly, or what lay behind it, the source of the kind goddess' kindness. Then an unknown preacher came to town, and challenged the senior priests of all the great temples to debates. Some laughed at him, others defamed him, but many, like me, saw the truth in his words. We followed him into the Arthfell forest, where he'd meditated for seven years, gaining insights into truth. The teacher opened my eyes to the Wise Way – the path that the kind gods follow, and the common thread that unifies all their teachings and makes them worthy of veneration. Some understand it through the Phoenix, in burning instincts and a fiery will. Others go the way of the Unicorn or Chameleon, achieving peace in silence. Those who have a powerful voice go the Lion's way, and preach the Wise Way to others. I found enlightenment on the way of the Wolf – in cutting wood, carrying water, and working without thought of thanks..."*

## Source

* Found in Temple of the Elk
* Found in Tuskdale (library)

## Use

Has the answers for The Secrets of Suramgamin quest's quiz.
"The Legend of Magic Bones: Religious Beliefs of the Giants of Old Sarkoris"

**"The Legend of Magic Bones: Religious Beliefs of the Giants of Old Sarkoris"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *My attention was drawn to one of the legends as told by the frost giants of old Sarkoris, the ancient belief in magic bones. It is impossible to recall it in detail because after the demonic invasion, the frost giant tribes were either exterminated or driven away by the ash giants, but one can still find the ruins of their temples and domiciles inside the Worldwound. Judging by the remaining statues and bas-reliefs, these tribes believed a certain divine entity had been murdered or sacrificed. Its bones entered the mortal giants, granting them power over ice and cold. According to legend, the bone exits the body of its former owner upon death and seeks a new host, transforming them into a sorcerer. Spellcasters assumed to be bearers of these bones often rose to prominence as chiefs, sometimes uniting a few families into larger clans for more effective raiding..."*

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
"Stories Told Us by Spirits: The Knight with Harrowed Hands", Kenabres Medium Alliance Publishing

**"Stories Told Us by Spirits: The Knight with Harrowed Hands", Kenabres Medium Alliance Publishing** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Text

 *'Look,' he says. 'The right one belongs to a noble and righteous man, a loyal servant of Iomedae. The left one is the heart of a murderer and a scoundrel. But something tells me they taste exactly the same.'*

 *I remain silent and don't move. I couldn't if I tried. One of my hands is pinned to the wide armrest, with a knife thrust to the hilt. The other similarly pinned helpless on the table.*

 *The demon circles and carefully brushes away a strand of hair that's stuck to my forehead.*

 *'Your silence saddens me.'*

 *'Don't waste your time on this performance, monster,' I say, though I have scarcely the energy to breathe. 'If you wish to torture me, go ahead. If you want to kill me, then kill me. My life is in your hands. But my soul is not, and never will be.'*

 *The hearts on the plates in front of me continue oozing blood. They've only just been ripped from their owners' bodies. The right one, apparently, belonged to my partner; the left, to the criminal we were escorting. But the demon, who'd set his lair in the old mill, killed without discrimination.*

 *He walks around the armchair, and stops behind my back, placing a clawed hand on my shoulder.*

 *'This is not a performance at all. It's a feast, and I will be sated. No, not with this.' He can see my eyes still on the hearts. 'With you. It's your heart that's in front of me right now. So helpless...' The claws on my shoulder tighten a bit.*

 *Goddess, help me endure.*

 *After a moment, the demon continues. 'You know what you don't understand, you zealous servants of law and good?' He seems to like the sound of his own voice. 'It was you who brought us to your land. The more of you who gather here, at the edge of the Worldwound — so brave, burning with righteous wrath — the more like me will come from the Abyss. It's not because we want to win a war and conquer your world. Perhaps our lords want this, but trust me, they are as far removed from their subjects as your lords and kings are from you. No, we come for those like you. For the persistent and the proud, who won't break until the end. For those whose suffering is sweet and lasts and lasts. For the sweets.'*

 *He appears in front of me again, licking his lips.*

 *I well know that he'll never grant me a quick death."*

## Source

* Found in Heaven's Edge
* Found in Market Square
"Sarkoris Lost"

**"Sarkoris Lost"** is a Text item in *Pathfinder: Wrath of the Righteous*.

## Source

* Found in Drezen
* Found in Lost Chapel, Zacharius chambers

## Text

 *"...the middle of the plateau that forms Central Sarkoris was the location of the region's capital — the city of Iz, the country's metallurgical 'heart.' The rich mineral deposits of these lands had been known to the Kellids since ancient times, and over the long centuries, plenty of mines and workshops had sprung up here, and their output flowed into Iz. From here, traders led their heavily loaded caravans to other parts of Sarkoris and beyond.*

 *Many a wonder crafted by the Kellids over the years of their capital's prosperity disappeared without a trace with the demonic invasion and Iz's destruction. Local artisans were most skillful in their trade, which can be seen through the few surviving works of weapon smithing, jewelry making, and metal casting arts. And while silver headdresses with ornate temple rings and lightweight sabers with hilts bearing their owners' initials can still be found in museums and private collections, other handcrafted examples of Iz's legacy are lost forever. Specifically, we, of course, only know of architectural landmarks of both secular and sacred variety through scarce descriptions. Meanwhile, local stonecutters were recognized throughout all Sarkoris, as many palaces, temples and monuments decorating other cities were made by the hands of artisans from Iz..."*
Agile Estoc +3

## Agile Estoc +3Estoc

### Damage

2d4 Piercing
 +3 enhancement

### Qualities

Enhancement +3
Agile
Finesse Wielding

## [Show Blueprints]

EstocAgilePlus3 (4e1f98675226e40439d3d6ae2a4b1946)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* Agile (a36ad92c51789b44fa8a1c5c116a1328)

**Agile Estoc +3** is a magic Estoc in *Pathfinder: Kingmaker*.

## Source

* Sold by Skeletal Salesman (Act 3, Exotic wares from faraway lands)
A Crumpled Letter

**A Crumpled Letter** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *With your desire to pursue a new archaeological mission in mind, I spent a few hours in my library today and identified a location worthy of your research. In the northeastern part of the River Kingdoms lies a region called the Stolen Lands. Many antiquities can be found in such places. No doubt an inquisitive researcher would be able to find old coins, significant cultural remnants, and even pieces of artifacts that might be restored. Naturally, you shall require the services of a specialist to evaluate your findings during your travels. I've no doubt of your ability to recruit such a specialist once you arrive in the Stolen Lands. Such contacts can typically be made in large cities or settlements. You would not want your return journey encumbered with items of scant value or interest, after all.*

 *Before you set off, it is my obligation to warn you that this place is untamed and can be perilous. Watch not only for bandits and monsters, but also impassable swamps and dangerous open plains. Should you decide to visit the Stolen Lands, I strongly urge you, Kennoth, to hire a professional guide, and better yet — guards. It is wise to take precautions.*

 *I should appreciate it greatly if you return with a few amusing curiosities for me, as a token of our friendship.*

 *Your true friend,*

 *Agneth Bregan"*