Charmy Pappitson

## Summary

**Charmy Pappitson** is a dwarf-human hybrid and a 1st Class Junior Magic Knight of the Clover Kingdom's Black Bull squad.

## Powers and Stats

**Tier:** **7-B**, **6-B** with Food Magic | **6-B**, **High 6-B** with Food Magic

**Name:** Charmy Pappitson

**Origin:** Black Clover

**Gender:** Female

**Age:** 19-20

**Classification:** Magic Knight, Black Bulls member, Dwarf-Human hybrid

#### **Abilities:**

Superhuman Physical Characteristics, Small Size, Acrobatics, Overwhelming Aura (When she's angry, Charmy's Magic Power vastly rises, inducing Fear to her opponents), Magic, Enhanced Senses, Extrasensory Perception (People with Magic Power can sense the flow of Mana in their surroundings as well as other people's Magic Power), Cotton Magic, Flight (Limited Flight with Cotton Magic), Size Manpulation (Her size varies with her mood, she can also coat herself in cotton and reduce her size even more), Creation (Can create food, sheeps and cotton clouds), Summoning (Can summon cook sheeps), Magic Regeneration (Can restore her allies' Magic Power and even her own by eating the food made by her sheeps), Statistics Amplification (With Reinforcement Magic and Mana Skin), Rage Power (Her Magic Power increases when she's angry), Power Absorption with Food Magic (Can consume magic attacks), Forcefield Creation and Resistance to Heat Manpulation with Mana Skin (Mana Skin allows even the average Magic Knights to run across the Yultim Volcano, a Grand Magic Region which can reduce a human into ashes), Mind Manpulation (Those with a developed Magic Power are unaffected by Neige's Snow Magic, which controls the target), Power Nullfication with Mana Skin (Mana Skin allowed Noelle to cast Sea Dragon's Roar under the presence of an elf) and Sleep Manpulation with Mana Skin (Leopold was able to overcome the effects of Fragil's Snow Magic, which puts her opponents to sleep)

**Attack Potency:** **City level** (Comparable to Noelle Silva and Gauche Adlai), **Country level** with Food Magic (Defeated Elf Rill) | **Country level** (Comparable to Post-Timeskip Asta), **Large Country level** with Food Magic (Defeated a 50% Dark Disciple)

**Speed:** **FTL** (Reacted to Langris finishing blow on Finral and use a spell to send the Black Bulls flying towards them), **FTL+** with Food Magic (Kept up with Lira) | **FTL+** (Kept up with a 50% Dark Disciple), **higher** with Food Magic (Faster than before)

**Striking Strength:** **City Class**, **Country Class** with Food Magic | **Country Class**, **Large Country Class** with Food Magic

**Durability:** **City level**, **Country level** with Food Magic | **Country level**, **Large Country level** with Food Magic

**Stamina:** Extremely high. Charmy has an unusually large reserve of Magic Power that fluctuates with her mood.

**Range:** Standard melee range, Hundreds of meters with Food Magic.

**Standard Equipment:** Her Grimoire

**Intelligence:** Average

**Weaknesses:** Food. However, throwing food will make Charmy angry.

**Notable Attacks/Techniques:**

**Cotton Magic:** Charmy uses this magic attribute to generate and manipulate cotton. She can create floating platforms large enough to carry most of her squad. She can shape various entities and objects from cotton. She usually uses this magic to create sheep that help her in any situation.

* **Cotton Creation Magic: Sheep Cook:** Charmy manifests an entity in the shape of a sheep. The sheep is composed of bundles of cotton with complete sheep anatomy and a chef hat. More than one can be created at a time. The sheep is capable of performing any of Charmy's commands as if it were a living creature. However, those commands are mainly related to cooking and baking.

* **Cotton Creation Magic: Sleeping Sheep Strike:** Charmy generates countless amounts of cotton and molds them into the shape of a ram. The ram is of considerable size with a pair of horns and limbs without hoofs. Charmy is able to command the cotton ram to attack a target. Due to its size, a single strike from it could send the target flying a considerable distance with ease. Multiple strikes could smash the target through thick walls.

* **Cotton Creation Magic: Sheep Fluffy Cushion:** Charmy creates a large ram out of cotton. It can pull back its belly and launch an object at high speeds.

* **Cotton Creation Magic: Sheep Cook: Master Chef:** Charmy manifests a Sheep Cook with a toque, a mustache, a neckerchief, and a pair of curved horns. The sheep is capable of preparing food that restores the magic power of those who eat it.

**Restraining Magic:** Charmy uses this from of magic to bind opponents in cotton. She can shrink the bundle of cotton into a small ball.

**Food Magic:** Charmy uses this magic attribute to consume other types of magic.

* **Food Magic: Glutton's Banquet:** Charmy manifests a giant wolf with a fork and knife. The wolf uses the utensils to stab and drag spells into its mouth. The consumed magic is then converted into energy for Charmy.

**Reinforcement Magic:** Charmy uses this form of magic to enhance her physical capabilities

**Enhanced Magic Power:** Charmy has an unusually large reserve of Magic Power that fluctuates with her mood. If she is having a normal fight, it stays on a regular level; however, when enraged or in the presence of food, or someone getting in the way of it, her magic vastly rises and is enough to intimidate members of the Eye of the Midnight Sun.

**Dual Magic Attribute Affinity:** Due to being a hybrid, Charmy naturally possesses Magic with an affinity to more than one attribute: Cotton Magic and Food Magic.

**Mana Method**: After training in the Heart Kingdom, Charmy has learned to use the country's unique magic technique to increase the size and power of her Cotton Magic creations. She can also use it alongside her Food Magic to create a barrier that traps an opponent and allows them to be cooked, as if in a kitchen.

**Key:** **Pre-Timeskip** | **Post-Timeskip**