CreatORG: Nökturne

***CreatORG: Nökturne*** is the tenth season of *CreatORG*.

## Twists & Changes

* **Fear Meter**: A game-changing mechanic in the game, each player will have their own individual fear meter with a value range from 0 to 100. All players will start off at zero and can increase or decrease their meter through evens in the game, such as challenge results, tribal councils, and most importantly, traversing through the Safari. The more that a player's meter raises, the worse the game becomes for them. There are four different tiers of fear:
	+ **Brave**: The lowest tier that ranges from 0 to 30 and where all players will start off at, players in the Brave tier will not be able to have advantages, both good *and* bad, played on them.
	+ **Spooked**: Value ranging from 31 to 60, if a player in the Spooked tier receives a vote for them at Tribal Council, they will be informed of so. However, for every vote submitted that isn't for the player, the spooked player will still have a 50% chance of being told a vote was submitted for them, even though it wasn't. In addition, if a tribe goes to a Tribal Council with at least one of their members in the Spooked Tier, a Ghost Vote twist will be applied.
		- **Ghost Votes**: Ghost Votes are randomized fake votes that will be cast based on the number of spooked players present to cause paranoia and uncertainty, however, said votes will not be able to directly affect the end result of the tribal, such as sending another player home or causing a tied vote.
	+ **Frightened**: Further up the meter, ranging from 61 to 85, players in this tier will lose their ability to vote for every tribal they attend while in this range.
	+ **Distraught**: The highest tier on scale with values from 86 to 100, players in this tier will no longer be able to DM any of the other players in the game, however, can still use alliance and public chats as normal.
* **Fear Tribal**: A direct correspondence to the Fear twist, Fear Tribals are rounds set at pre-determined points in the game where, unlike a normal round, no Immunity Challenge will be conducted, but instead, an equal set of numbers from each tribe with the most amount of Fear at the start of the round will be reaped away and forced to face a Joint Tribal Council to vote out someone out of the game. Meanwhile, the players not attending said tribal will take part in a Peace Summit, where they will be able to cross-tribe communicate with one another and then ultimately have to make a decision in the game.
* **Hauntings**: Another mechanic tied to the Fear Meter that incentivizes pre-jury management. During the pre-merge portion of the game, players voted out must choose one player still in the game to receive an addition 15 Fear.
* **Tribe Colors and Names**: A cosmetic twist in the game, tribes would be slightly altered in names and colors with every new iteration.
	+ **Starting Tribes**: The two starting tribes, Gjøur and Kyda, became darker in color and each had their names added upon - Gjøur becoming Gjøurm and Gjøurmun, whilst Kyda became Kydall and Kydallÿk.
	+ **Merged Tribe**: The merged tribe, Girlbøss, would start off black and slowly become lighter with every round, eventually becoming the official blue Girlbøss tribe.
* **Masked Ball**: On Day 7, one representative was asked from each tribe to compete in a Reward Challenge. The two representatives would become captains to pick the members for two brand new tribes, with the winner of the reward getting first pick.
* **Mutation**: On Day 11, the tribes were altered and players were mutinied over to the opposing tribe.

### Advantages

* **Bloodlust Idol**: A special idol starts off by negating a maximum of 8 votes, however, for every cycle that passes, the number of votes lowers by two until it reaches zero votes and no longer has power in the game. In addition, its holder may choose to add 10 Fear to delay the idol from withering for a round, up to a maximum of five times.
* **Voodoo Idol**: Contrary to the Bloodlust idol, this idol that starts off with nullifying only one vote. However, for every vote, real or ghost, that its holder receives, the idol can negate that many number of votes at a tribal.
* **Cracked Mirror Idol**: Instead of nullifying votes, this idol makes all players who voted against the player it is used on reflect back and make them vote for themselves. These reflected votes can still be nullified by Individual Immunity or another advantage.
* **Public Immunity Idol**: At the final Peace Summit, players were tasked with voting one person at the summit to receive an idol that could only be played for one round, which the advantage would be public to everyone in the game.
* **Scream Machine**: An advantage that generates Light Pearls, advantages that passively negates the first vote the player receives, for its user. In order to generate these pearls, its holder must first voluntarily choose to gain 12 Fear for one pearl and only three pearls can be gained per person, with a maximum of seven uses overall.
* **Advantage Menu**: The finder of this advantage had to choose between two advantages: a Vote Steal that also gives 20 Fear to the player it is being played on, or the ability to give its holder and a person of their choice Individual Immunity within the first four hours of Tribal Council, where both players would also lose 15 Fear in the progress.
* **Graveyard Vote**: An advantage that allows its user to take a vote parchment from a previous Tribal Council and reinstate it along with the user's normal vote, allowing the player to have two votes.

## Castaways

### Future Appearances

* *Ascension*: Bray, Jessica, and Skiwi
* *Manga no Sekai*: Jessica

## Voting History

For additional information pertaining vote counts, Ghost Votes details these.
* During Episode 4, 6, and 9 a Fear Tribal occured, reaping in the highest percent of players with fear from each tribe to attend a joint tribal council.

## Trivia

* *Nökturne* is the first double-digit season.
* *Nökturne* is the first and only season to ever have starting tribes of ten.
* This season is the second season with a twenty-player cast, following *Wanted*.
* This is the first season where all of the players of the finale have won an Individual Immunity at some point in the game.
* Fear Tribals is the fourth season twist to have some kind of Joint Tribal twist where members from different tribes attended a Tribal Council to vote together, following *Pokémon Valley*'s Joint Tribal, *Clockwork*'s Bottom Gear, and *Kahakai*'s Bloodbath.
	+ If counting *Cyberscape*'s Double Tribal twists, it would be the fifth. However, the only key difference being tribes attended tribal together but voted separately, whereas the other four twists had players voting together.
* This season features the fewest amount of challenges in a season to date, with only fourteen challenges planned.
* This season features the most female players sitting at the Final Tribal Council, with two.
	+ *Nökturne* is also the second season to have a female winner, following *Crystal Cavern*'s Lilly.