Jax Briggs/Circle of Shadow

Health: 1230
Toughness: 1250
Recovery: 850
Power Gen: 100%

## Strategy

While his stats are not very impressive save for his toughness, he makes up for it by having unblockable special attacks and a reliable passive that would increase in effectiveness with every Netherrealm teammate. In a full Netherrealm team, he and his teammates would gain a +45% increase to their health. Unlike other class-specific health boosts, his can be applied to any type of teammates. Therefore, it is viable to pair him with a Netherrealm character and any of the Gold health boosters of the player's choice, such as Johnny Cage/A-List, Reptile/Nimble and Sub-Zero/Cryomancer, in which they would then have a +60% increase to their health, making them a really durable tank.

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Jax Briggs**. Having a card that "counters" **Jax Briggs** does not mean it is always a good choice.

### Good with

* Circle of Shadow Characters.
* Mileena/Vampiress: Mileena gives Netherrealm teammates extra damage against Bleeding opponents.
* Noob Saibot/MK11: Noob Saibot gives 50% more damage on crit and lethal attacks to Netherrealm class.
* Shinnok/Vengeful: Jax gains 20% critical hit chance boost from Shinnok.
* Maxed Soulsnake Arms equipment: With this equipment, Jax can also gain Invulnerability after he uses X-Ray attack.
* Power Generation equipments: Increasing power generation makes Jax use his special attacks easily and more chance to gain Invulnerability.

### Good against

* Strike Force Characters.
* Kenshi/Ronin, Noob Saibot/MK11, Kintaro/Shokan Warrior & Jax Briggs/Klassic: Part of these characters' passive relies on blocking special attacks, which Jax's grapple special attacks can counter that.
* X-Ray and Fatal Blow attacks. If timed correctly, Jax can ignore damage from these attacks with his Invulnerability.

### Countered by

* Cripple debuff: While Jax can still gain invulnerability from opponent's special attacks, crippling Jax makes him cannot get it from his own special attack use.
* Assassin Characters.
* Cassie Cage/Undercover: Cassie Cage deals 20% more damage against Netherrealm characters.
* Jacqui Briggs/Kosplay: Jacqui's Tremor and Ermac variation have advantages over Netherrealm characters.
* Johnny Cage/Strike Force: Johnny and his fellow Strike Force teammates deal 10-30% more damage against Netherrealm characters.
* Scorpion/Hellspawn: Scorpion takes less damage from Netherrealm characters.
* Tremor/Aftershock: Tremor and his fellow Martial Artists gain unblockable chance against Netherrealm characters.
* Divine Argus Cloak equipment: This equipment can apply debuffs whenever the opponent breaks block, which can counter Jax's grapple special attacks.

## Abilities

Here are Jax Briggs' abilities.

Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
 Gotcha Beatdown
 Multi-Slam
 Bring It

## Support Cards/Equipment

Here are Jax Briggs' support and equipment cards.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

Prior to Update 2.0, these are his original stats as a Gold Character.

## Gallery

Card RenderWar Banner BackgroundsWar Banner IconsOld card as a goldOld diamond stats and title
## Trivia

* Prior to Update 2.0, his passive was **Netherrealm Brute**: Jax and his team gain +15% HEALTH for every Netherrealm character on the team.
* Prior to Update 2.4, he was known as Jax Briggs/Revenant.
* Jax got buffed in Update 3.0, by getting passive upgrade, Weaken on his Special Attack 1, different mini-games on Special Attacks, and base Attack stat increase from 1070 to 1350.