Hoard of the Dragon Queen

*Hoard of the Dragon Queen* is the first campaign in the Tyranny of Dragons adventure saga.

The village of Greenest has been attacked by the Cult of the Dragon, a secret society that has been active in Faerun for centuries and seeks to bring about the ruin of the Realms! Each for his or her own reasons, five heroes have gathered in Greenest and were able to help the village weather the raid. Now, with the aid of the village's governor and a benevolent faction called the Harpers, the heroes set out to uncover the cult's plans before it's too late.

## **Adventure Overview**

*Main article -* *Hoard of the Dragon Queen Adventure Outline*

## **Adventuring Company**

On behalf of the village of Greenest, Governor Tarbaw Nighthill has offered to sponsor your adventuring company. Over the course of your adventures, you can earn favor with other individuals, factions, or organizations who may agree to sponsor your adventuring company.

### **Companions**

You have no companions currently traveling with you.

### **Rewards**

For saving the village of Greenest, you gain the following benefits while in town:

* You no longer pay for room and board.
* Adventuring gear found in the *Player's Handbook* with a value of 25g or less can be obtained for free.

## **Current Quests**

### **Hoard of the Dragon Queen - The Dragon Scholar**

**Reward: 3 renown**

The monk Nesim Waladra has asked a favor of you. In addition to uncovering the intentions of the Cult of the Dragon for governor Tarbaw Nighthill, Waladra has pleaded with you to search for his master, Leosin Erlanthar, who has been taken by the cult. The monks were traveling back to their home of Berdusk from the great library of Candlekeep with important information on the Cult of the Dragon. Before they were able to take refuge in the Temple of Chauntea, where you met Waladra, Erlanthar had disappeared. Waladra wishes you to return Leosin unharmed back to Greenest, and has given you his master's torn choker so that he will recognize you.

### **Adventuring Company - New Beginnings**

Tarbaw Nighthill, governor of the village of Greenest, has agreed to sponsor your adventuring company. All that needs to be done is to name the company and create a crest. During your journeys you can win the favor of other individuals, organizations, and factions who may agree to sponsor the company.

### **Infiltrate the Raider Camp**

Governor Tarbaw Nighthill has asked you to find a way to infiltrate the main war camp for the Cult of the Dragon and try to uncover the details of their enigmatic plan. Specifically, Nighthill wishes to know what the Cult's next move is and whether they plan to strike at Greenest again. It took little effort to find the great swath the cult tore across the land as it moved in a southeasterly direction into the foothills.

## **Characters**

* Tarbaw Nighthill, governor of the town of Greenest
* Escobert the Red, castellan of Greenest Keep
* Sergeant Markguth, captain of the Greenest town guard
* Friar Eadyan Falconmoon, a priest of Chauntea
* Carlon Amoffel, traveling minstrel and member of the Harpers
* Nesim Waladra, a monk passing through Greenest on the way home to Berdusk
* Frulam Mondath, commander of the Cult of the Dragon forces assaulting Greenest
* Langdedrosa Cyanwrath, Mondath's loyal guardian
* Lennithon, a blue dragon working with the Cult of the Dragon
* Leosin Erlanthar, a monk and dragon scholar from Berdusk
* Ontharr Frume, a jovial old knight

## **Locations**

* Baldur's Gate
* Berdusk
* Candlekeep
* Greenest
* Raider Camp