Kayn/LoL/Gameplay

de:Kayn/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

*TBC*

*TBC*

## Abilities

**Edit**

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**Info**

### Targeting input

Passive

Notes
* The bar gets filled up completely at 500 points.
	+ *Melee* orbs grant 2 points per hit and 6 points per takedown.
	+ *Ranged* orbs grant 3 points per hit and 7 points per takedown.
	+ Each bar has a bucket system.
		- The bucket starts at 60 points.
		- Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.
		If there is, **Kayn** is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket.
		- The bucket fills by 0.8 points per second if out of champion combat for 70 seconds.
	+ The amount of points received per orb is then multiplied by .
* The orbs will be collected even if **Kayn**  dies.
* Entering transformation will not  destroy in-flight  projectiles.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Knockdown

See Notes

Disabled

Interrupted

Notes
* Spell shields will block only a single instance of damage - either the dash or the slash.
* If the  dash is  interrupted, **Kayn** will not swing his scythe.
* *Reaping Slash's*  swing can be performed quicker if the *dash* *collides* with terrain.
* As the **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**, an alternate icon for **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** is used but has no modified effect.
* Other abilities can be queued while casting *Reaping Slash*.
* All items can be used during *Reaping Slash*.
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will not stop the dash or the damage from occurring.
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will  interrupt the  dash if used before the dash ends, preventing the slash from happening. If used after the dash ends, **Kayn** can reposition where the slash happens.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

Blocked

N/A

Notes
* The *shadow* created by the **Shadow Assassin** is considered a champion for **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** sharing.

**Edit**

Heal:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 40% **bonus** AD)

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**Info**

## Damage type

### Type

File:Heal power.png
Heal

## Counters

### Grounded

Disabled

Notes
* As **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**, an alternate icon for **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** is used but has no modified effect.
* Effects such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** apply an  immobilizing effect and so  interrupt Shadow Step.
* Enemies cannot see **Kayn** while he is inside of terrain unless they have terrain-piercing vision, such as **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ However, enemies will be notified if nearby terrain is infested if **Kayn** is within 1000 units - with an indicator being placed on the terrain with a direct line between **Kayn** and the enemy champion. *Slightly less than standard sight radius, but more than the  camouflage detection radius.*
* **Kayn** can move up to 550 units beyond the outer-edge of the battlefield.
* While in terrain, **Kayn** will **not** be considered unseen for the sake of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* If **Kayn** is inside terrain when the effect ends, he will be placed correspondingly to the nearest valid space.

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**Info**

## Damage type

### Sub-type

Spell damage

Physical

## Counters

### Knockdown

See Notes

Disabled

Not Interrupted

Notes
* The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ Detonating the ability manually does not.
	+ The ability activation happens when **Kayn** is attached to his target and the channel starts.
		- **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** cannot gain a stack for **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** because **Kayn** is untargetable during the activation.
* If the target  dies during *Umbral Trespass*, **Kayn** instantly reappears without emerging.
	+ This does not occur if **Kayn** is in the process of *emerging*.
	+ If the target dies during the initial cast, **Kayn** will reappear at their corpse after its completion.
* If **Kayn** dies while  attached and the recast is available, *Umbral Trespass'*  damage is dealt immediately. If the recast is not available, *Umbral Trespass* does not deal any damage.
	+ Entering  resurrection while  attached does not deal the damage regardless of if the recast can be used or not. **Kayn** will still detach in this case.
* *Umbral Trespass'*  interactions with  crowd control:
	+ Becoming  stunned while  attached will cause the ability to recast automatically (even during the 0.5-seconds delay before **Kayn** is able to recast after attaching).
	+ *Umbral Trespass*  cleanses **Kayn** from  drowsiness.
	+ **Kayn** is immune to  fear during *Umbral Trespass*.
	+ Roots will not prevent **Kayn** from initiating the recast.
	+ Displacements cannot interrupt the initial dash. If the *airborne* source applies a  debuff, **Kayn** attaches to his target immediately, ending the dash prematurely in the process. The debuff is also removed briefly after.
* Until the recast or after the duration, the ability will have had no effect on the target for the purposes of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** or the 'in-combat' status.
* Spell shields will prevent **Kayn** from infesting the target, but will do nothing to mitigate the damage dealt by the recast once he has already infested them.
	+ If **Kayn** targets an enemy that is currently being protected by a *spell shield*, the ability will simply go on cooldown without making him infest his target.
		- This is also true for **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* The damage is **not** blocked if the target becomes  untargetable.
* The screen will direct to the target's position upon attaching.
* As **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).**, an alternate icon is used for the initial activation of **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.