Base

Please, don't confuse with "turret". Sometimes they are used in the same context to refer to the same, but turrets are what protect the base, not the station itself, as well as a placeable weapon.

## Characteristics

Bases are the places where you and bots spawn when starting a session and where you save when docking. This bases have two distictive station shapes (red-triagular form for alien bases and blue pentagon-circle for human bases) and are accompanied by a self-spawned turret to defend the players docked inside. Docking with a friendly base will refill all your energy and health as well as resetting weapons cooldown. You cannot dock with an enemy base (unless you change teams).

## Disposition

### **The Squared Galaxy (from 2016 to 16-05-2020):**

At the beginning of the game, there were far more bases than currently, mainly due to the high number of sectors in minimap. Bases' turrets were powerful but not OP, firing only rifle. Also, in the very first months of the game human bases were red-pentagonal, as well as the ships. Later this was changed into the current blue ones.

In the first alpha release, there were 6 bases per team, but after the 8th of January 2018 the number was reduced to 5 per team. During this time bases were made more secure by making turrets much tougher, needing a Gravity Bomb (at that time it costed only 80k $) or a Railgun (removed weapon which was basically a single use rifle that costed 200k $ money and was an insta-kill-for-not-shielded-targets (with the old shield that blocked all damage)) to kill it alone, or having 12.4 hull (since energy upgrades were not available so weapons couldn't be upgraded) or working in a team. You were able to dock with base by pressing Q.

Alien bases have been always located in the North-West of the galaxy and humans bases in the South East. However, after the update to 7x7 sectors bases' disposition has been like this:

* **Alien bases**:
	+ **C3** (where new players spawn, average in protection and comodity to go into any sector).
	+ **A2** (the safest and most protected in most cases, but makes it more difficult to reach the other corner of the galaxy unless you use the wormhole).
	+ **D1** (average protection, you can reach most sectors, but the South corners will be more difficult to reach).
	+ **A5** and **F2** (the less protected sectors, but very useful for immediately attacking the enemy (specially B6 and G3), very far away one from another).
* **Human bases**:
	+ **E5** (where new players spawn, average in protection and comodity to go into any sector).
	+ **G6** (the safest and most protected in most cases, but makes it more difficult to reach the NW corner of the galaxy unless you use the wormhole).
	+ **D7** (average protection and you can reach most sectors, but the North of the Galaxy will be more difficult to reach).
	+ **B6** and **G3** (the less protected sectors, but very useful for immediately attacking the enemy (specially A5 and F2), very far away one from another).

Bases were made even safer by giving the players a shield protection for a few seconds to avoid mines placed in the spawning place killing you; and by avoiding gravity bombs creating singularities near bases (in a 500 radius). However, due to an exploit people used to avoid the oponnent killing its turret (basically docking and undocking every second), shield efectiveness was reduced to 75%.

After an update in middle August bases' turrets were given more weapons and reduced its HP by a half, making them more difficult to kill by the "One orbits, the other shoots from a further distance" strategy, but easier to kill alone. approximately at the same time the button for docking was changed to X due to using Q and E to juke.

After several updates in late May now bots spawn and protect the turret by shielding.

After the energy bar removal update, ships were nerfed again by making them unable to heal or shoot while shielding, excepting Misc items and C-Slots, making bases again relatively hard to kill (specially when they spawn bots and each time their turret is destroyed they spawn 4 more bots).

The third team was added during 10th of May 2020, and since then the configuration was changed, adding these bases to torn:

**Green bases**:

* **E3**.
* **G7** (the closest to a human base).
* **A1** (the closest to alien base).
* **G1** and **A7**, very far away one from another.

Less than a day later all bases were moved to have a more equal share of the galaxy (and the green team was renamed to Cyborg team), and you can cross East-West borders to get to the other side of the galaxy.

* **Alien bases**:
	+ **B3:** relatively the most protected (average) in general against the other two teams, with the comodity to go into any sector.
	+ **C1** (the best protection against the green team, you can reach most sectors, but the South corners will be more difficult to reach).
	+ **A1** (where now you spawn by default) and **A5:** the less protected sectors, but very useful for immediately attacking the enemy (specially A1->G1 (blue) and A5->G5 (blue)/A5->B6(green)), very far away one from another.
* **Human bases**:
	+ **F3:** relatively the most protected (average) in general against the other two teams, with the comodity to go into any sector.
	+ **E1** (the best protection against the green team, you can reach most sectors, but the South corners will be more difficult to reach).
	+ **G1** (where now you spawn by default) and **G5:** the less protected sectors, but very useful for immediately attacking the enemy (specially G1->A1 (red) and G5->A5 (red)/G5->F6(green)), very far away one from another.
* **Cyborg bases:**
	+ **C7:** the most protected against the blue team. Thanks to the overall green team base configuration in a diagonal they are even safer than others in terms of drones spawning and coverage.
	+ **E7:** the most protected against the red team. Thanks to the overall green team base configuration in a diagonal they are even safer than others in terms of drones spawning and coverage.
	+ **B6** (where GUESTs spawn) and **F6**, very far away one from another, the most vulnerable to (and the easier points to attack) red and blue teams, respectively.

### **The Conical Galaxy (from 17-05-2020):**

The map was adjusted to lay in the lateral surface of a cone; the number of sectors was increased, adding a "slant" of 9 sectors and a circunference of 9 sectors, with the map shaped as the lateral surface of a cone, with the apex containing 6 (which later were reduced to 3) SuperMassive Black Holes between the three teams' bases. Also, the defenses were modified so the closer to the galactic core the tougher the defenses were (mostly bot spawn and level).

* **Alien bases**:
	+ **B2** (where now you spawn by default as a GUEST) and **A5:** the less protected sectors (in A5's case specifically against the red team), but very useful for immediately attacking the enemy (specially B2->any enemy base on the same ring, and A5->I4 (green)).
	+ **C4,** and **C9** (with a black hole on its left): the less protected sectors against the blue team, but very useful for immediately attacking the enemy (specially C4->D5 (blue) and C9->D9 (blue)).
	+ **A9** (a black hole on its right, at least tends to be protected from bots coming from blue bases inhabiting the same ring, careful of the green base on its left).
	+ **B7** (relatively same average protection against the other teams (perhaps slightly more vulnerable to the blue team)).
* **Human bases**:
	+ **E2** (where now you spawn by default as a GUEST) and **D5:** the less protected sectors (in D5's case specifically against the red team), but very useful for immediately attacking the enemy (specially E2->any enemy base on the same ring, and D5->C4 red)).
	+ **F4,** and **F9** (with a black hole on its left): the less protected sectors against the green team, but very useful for immediately attacking the enemy (specially G4->H5 (green) and F9->E9 (green)).
	+ **D9** (a black hole on its right, at least tends to be protected from bots coming from green bases inhabiting the same ring, careful of the red base on its left).
	+ **E7** (relatively same average protection against the other teams (perhaps slightly more vulnerable to the green team)).
* **Cyborg bases:**
	+ **G2** (where now you spawn by default as a GUEST) and **F5:** the less protected sectors (against the blue team specifically in F5's case), but very useful for immediately attacking the enemy (specially E2->any enemy base on the same ring, and D5->C4 red)).
	+ **I4,** and **I9** (with a black hole on its left): the less protected sectors against the red team, but very useful for immediately attacking the enemy (specially I4->A5 (red) and I9->A9 (red)).
	+ **G9,** (a black hole on its right, at least tends to be protected from bots coming from red bases inhabiting the same ring, careful of the blue base on its left).
	+ **H7** (relatively same average protection against the other teams (perhaps slightly more vulnerable to the red team)).

## Base Menus

* Shop
* Quests
* Stats Menu
* Achievements Menu
* More Menu

## Trivia

* The design for the green base is based on the red beast base design from VSST Mods.
* The base menu included another menu until the 10th May update, the Home Menu where new players could log in and you could drag a galaxy map (which was in the Shop menu too). Now this galaxy map has been fused with the Minimap and the log in menu will pop to GUESTs above level 0 each time they dock.