Orcs

>    *"Remember my name, elf! By my ancestors, I swear, one day I'll find you, and then I'll rip your head from the socket!"*
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In reputation, none surpass the orcs and theri infamy. These tall, muscular brutes were born and trained for warfare, overpowering their foes with sheer size and numbers, so the legends and tales of old claim. In truth, such concepts hold little merit when dealing with singular individuals or tribes of orcs, who combine their strength and need for violence with much more productive tasks, such as hunting or training. However, when masses of tribes gather under one banner, their destructive instincts will be focussed, and history will be proven right.

## Traits

When you choose for your character to be an orc, you gain the following benefits and traits.

### Age

Orcs reach physical maturity at 10 years of age, but are fully mentally mature after around 15 years. Due to their need for violence, orcs that reach an age of 40 are considered old, even though orcs could theoretically reach ages of 60 to 75 years with relative ease.

### Size

Your size is medium. Orcs tower over most other humanoids, with their southern tribes averaging around 190 centimetres of height, and their tusked northern tribes averaging around 210 centimetres of height. Orcs weigh around 180 lbs.

### Languages

You can speak, read, and write Common and Orcish, called Werren by orckind.

### Darkvision

Orcs have adapted to fight at night and in low light conditions. You gain a darkvision with a range of 60 feet. In this area, you perceive dim light as bright light, and darkness as dim light, although you are unable to identify color.

### Menacing

You have proficiency in the intimidation skill.

### Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

## Subspecies

As an orc, you are a part of one of four tribes of orcs, listed here, which have developed over the years through adaption and culture.

### Breaker Orcs

Sometimes called hill orcs by other humanoids, these brutes of green or olive skin are definetely the most agressive type of orc. The first of the northern tribes, these orcs have adapted to the moderate climate of the northern continents planes and forests, and have developed techniques specifically made to chase fleeing enemies, aswell as upset a foes balance through strikes made with heavy weapons. Despite all their combat proficiency, breaker orcs have come closer to extinction than any other orcs, due to theri constant hostilities with their neighbors, especially dwarves. If your character is a breaker orc, you get the following benefits.

#### Ability Score Increase

Your Strength score is increased by 2, your constitution score is increased by 1 and your intelligence score is decreased by 1

#### Agressive

You can use your bonus action to move up to your speed towards a hostile creature you can see or hear. The movement doesn't have to be a straight line towards the target, but must end at a point closer to the target than when it started. You can use this feature a number of times equal to your proficiency modifier.

#### Crushing Strike

When you hit a creature with a melee weapon attack made with a heavy weapon, you can choose to increase the damage by an amount equal to your proficiency modifier. When you do so, you can use the shove action against the creature as a free action if it is within 5 feet of you. After using this feature, you cannot use it again until you finish a short or long rest.

### Glacier Orcs

The second tribe of northern orcs, these grey skinned brutes have perfectly adapted to the uncivilized frozen wastes and mountainsides of northern fargraves. With little contact to civilization, these orcs are masters of the hunt, scavanging what they need from the carcasses of monsters and wildlife alike. With high endurance, the ability to brush off cold temperatures and techniques made to fend off multiple foes within a pack at the same time, these orcs are not to be taken lightly, even if they are calmer than their other brethren. If your character is a glacier orc, you get the following benefits.

#### Ability Score Increase

Your Strength score is increased by 1, your constitution score is increased by 2 and your intelligence score is decreased by 1

#### Glacier Dweller

You are resistant to cold damage. You ignore difficult terrain created by ice and snow.

#### Avalanche Sweep

When you hit a creature with a melee weapon attack made with a slashing or bludgeoning weapon as an action, you can make an addtional weapon attack against a second target within your reach as a bonus action. On a hit, the second target takes the same damage as the first target. After using this feature, you cannot use it again until you finish a short or long rest.

### Gamma Orcs

The first tribe of the southern orcs, these orcs of reddish skin have adapted to the scorched volcanic wastelands of the southern continents, where they enjoyed relative safety from retributive campaigns led by their enemies. Within this safety, these orcs have adapted to skies darkened by volcanic ash and living in subterranean halls, aswell as the swelling heat of the earth. Within these conditions, the gamma orcs have created impressive feats of architecture, and have established a more civilized and strategic culture when compared to the northern tribes. If your character is a gamma orc, you get the following benefits.

#### Ability Score Increase

Your Strength score is increased by 2, your constitution and charisma scores are increased by 1 and your intelligence score is decreased by 1

#### Sunlight Sensitivity

You have disadvantage on attack rolls and perception checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight.

#### Rallying Cry

Once per short or long rest, you can use your action to emit a ferocious war cry. Each hostile creature within 30 feet of you that can hear you must succeed on a wisdom saving throw with a DC equal to 8 plus your intimidation bonus. On a failed save, the creature is frightened of you until the start of your next turn. All allies within the area of the warcry have advantage on the first attack roll or saving throw they make before the start of your next turn.

### Dune Orcs

While the ochre skinned dune orcs are categorized as the second southern orc tribe, dune orcs form tribes only on very rare occassions. With high self control, these wildlanders have comparatively very few problems when it comes to living together with other humanoids, and thus they are most often found in the human and elven cities within the deserts they dwell in. Despite this, their orcish fury is not lost, but rather tamed, granting the dune orcs immense willpower, allowing them to overcome both the trials of the deserts aswell as any obstacles provided by their foes. If your character is a dune orc, you get the following benefits.

#### Ability Score Increase

Your Strength, Constitution and Wisdom scores are increased by 1.

#### Well Versed

You know one additional language of your choice.

#### Dune Wader

You are immune to difficult terrain created by sand or quicksand.

#### Desert Storm

As an action, you can focus you willpower, becoming as resilient as the desert winds for 1 minute or until you are incapacitated. When you activate this effect, you can automatically exit prone without spending movement. For the duration of the effect, you are immune to the stunned and paralyzed conditions, and any distance you are pushed is reduced by 5 feet. You gain a +10 bonus to checks and saving throws made to resist being grappled, restrained or knocked prone, and to checks and saving throws made to escape being grappled or restrained. Additionally, your movement speed cannot be reduced to an amount other than 0. When you use this ability, you cannot use it again until you finish two long rests.