recursal/Fanatic-Fandom huggingface dataset:
Sayuri

#### Summery

Sayuri is a nekomimi born and raised in Sha'an by her parents Martin and Sakura. During the Monsterkin wars, Sayuri's parents were lost. and since then she taught herself everything she needed to know to live. She gained the reading and literature skills that she needed to know by herself and eventually found means too make her own money after training with a retired mercenary she met on her travels. Now with sword and shield in hand she eventually made her way into the care of the current Beastkin expeditionary tribe. Currently Sayuri is a initiate in the Beastkin union and working her way up in her own way to knighthood.

#### History

Sayuri was born in a small town in her homeland of Sha'an she grew up with her parents until she was 7 that's when they left for war and left her with her uncle who taught sayuri and also taught her how to handle a sword and shield, once sayuri turned 17 she traveled with the rest of the party from her homeland and joined the main force at their new location when she 27, while she was with the main force in sha'an they trained her how to wear armor and how to be a proper fighter and there she learned farming as well as fishing from her best friend.

### Love life

Sayuri has fallen in love with her two partners Merrick who is a rabbitkin and adopted son of zhima and vaye another rabbitkin who mother and father is still unknown to sayuri at this time, Sayuri is one of the lovers along with vaye that must prove themselves in front of merrick's mother to earn their last name and to join their family, Vaye the other female of the relationship is also pregnant with merricks child although sayuri is also going to help raise the child.
Nyra Asari

## Bio

Nyra Asari was born in the summer months of 2001 C.E. right before the second Monster War, born to her Sun Elf father and Wood Elf mother. Nyra is often known as a "half-breed" to her own kind though not as bad a non-elf half-breed, very interesting identity politics at play. Eight years into the second Monster War, 2010 C.E., Nyra's parents move them from their small village in the Sol Great Plains to Treaq for their safety. By this time, Nyra had seen many of her peers and peers families murdered at the hands of monsters, beastkins, and even friendly fire in the fight back. Her father was a scholar and her mother a warrior, luckily her mother was being promoted and her father's reconnaissance within their last five years in the Sol Great Plains were welcomed into Treaq.

However, this also meant that Nyra would be subject to the torment of her High Elf peers. Too bad she didn't really care, oh how mad her classmates would get when she'd laugh at their taunts. Such taunts include; burnt tree, half-breed, mistake, defect, low-breed. See, Nyra was born without her right eye and her peers often tried to get under her skin by telling her it was a result of "low breeding" and "impure blood". Honestly, Nyra couldn't have cared less what her peers because she could easily best them physically and you know, after seeing so many of your friends murdered in their sleep words stop affecting you so badly.

Early on, her prowess with wind magicks was noted. In many ways, she embodies what a mage of Jion should be; carefree and open. However, Nyra was also capricious and careless. She failed her classes at alarming rates and continued to do so until her parents began home schooling her.
Annita Rhahra

**Bio**

A young human Priestess who worships Helma and has been born into the Empire, raised by her aunt and who trained in the sacred arts since she was young. Not knowing her father who was passed before her birth and her mother who passed when she was three.

She recently joined the 5th Legion's Clergy, cause she was told it was lacking members and the 5th needed more people who played a support role to keep groups safe.

**Personality:**

She is very kind and polite to all, she is never selfish unless it came to Rolan, her lover she is engaged too.
My Character

**Family**
Drejan has a family but she fears that Zom have probably made them her enemies and she has been seperated from them so quite some time.

**IC: Her background**

"Hello, I'm a Drow Elf. My name is Drejan Isilme. That's Drow tongue for Frost Moonlit. I'm a rouge by night and a barmaid by day. I may not me much but I am very good at getting the bloodiest job's done for the right kind money. I go where the pay is good. My family halls from the region known as Draxington. I disdain for the church or Zom has likely made me enemies back home, possibly within my own family. I have been hoping from Port to Port, picking up odd jobs to get by, Unfortunately my last voyage hit a snag. The ship encountered a storm and I'm now stranded on a Island"
Vabic

Vabic was born centuries ago, so many that he doesn't even remember how old he is. He came into being at the foot of the "Mother Tree," and she blessed him with a crystal that could store nature's essence. The Mother Tree told him that it was his duty to find dead land and grow forests there. He'd wander around the world, spending years on his quest. Some of the great trees would even birth Dryads, who would see Him as their father.

(Still W.I.P, Will add to as I think of things)
Rylina Heathros

Born the daughter of two simple farmers in the small village of Sarrie about a week outside the capital city of Asien. Away from the structure that was the Captial, she grew up seeing the value of people of all types working together. Beastkin working closely with Humans and a few Half-Elves to simply live each day.

At an early age, she began training to become a Paladin at the suggestion of the local priest for her kind heart and unusual body, claiming her to be a blessing from Helma. Taught by a kindly priest and trained by a retired knight, she quickly learned all there was to being a holy warrior of Helma.

She came this war torn area to try and use her strength to help calm the wars and bring peace to the land, smiling brightly as she rides her white stallion and best friend Reinhart.
Historic Timeline

The Malmian Historic Timeline (M.H.T.) is a compendium of every notable major historic occurrence. Time flows in a one to one scale to Earth's, ie: one full day on Earth is equivalent to one Malmian day. There are 7 days a week, and 365 days each year.

The sim has a full 24 hour long day night cycle, and is considered canon for Malm. (Use your SL viewer's shared region environment: World > Environment > check "Use Shared Region Environment".)

The time of day is referred to as Malmian Standard Time (MST) and is directly equivalent to Second Life Time (SLT).

## Malmian Week

Malmian days of the week have names dedicated to the gods.

## Epochs

Time flows in a circular cycle of events, in concordance to the elemental wheel. Large time periods are organized into "Epochs", each named after their respective god. Each god's Epoch represents different environmental or cultural conditions. For example, Kui's Epochs tend to be more peaceful, while Fion's tend to be war-torn. Epochs will transition from one to another and cycle around, allowing them to as a measure of time. The natural order of the cycle is thus:

**... > Dawn of Nom'ani > Crest of Kui > Ember of Fion > Twlight of Zom > Breath of Jion > Bloom of Ul'El'Baren > Dawn of Nom'ani > ...**

However, with GM approval, interloping mortals or major events can cause a disruption of the natural cycle and cause major calamities.

## Measuring Time

Different cultures measure time differently across Malm.

### **Humans**

The Humans count years as "Century Eras" or "C.E."s from the start of time, and Before Humanity "B.H"s from the introduction of the first human civilization.

Example: "*In 302 C.E., X happened*".

### **Beastkin**

The Beastkin tribes typically measure time by counting the suns or moons for the current seasonal climate.

Example: "*One hundred and two moons ago in the 32nd Autumn, X happened*".

### **Elves**

The Elves measure time using Epochs on the elemental cycle. This method is currently the most popular method of measuring time.

Example: "*During the 303rd day of the Third Crest of Kui, X happened*".

## Malmian Historic Timeline

The historic timeline will be periodically added to from time to time due to player's actions and efforts. Players can affect the course of events.
Machina

Machines were first invented by the now extinct Dwarves. The technology was stolen, studied, and utilized now by the Humans. They are usually steam, coal, or motion powered, and typically utilize some sort of engine and mechanism that keeps the device operational. These devices require large amounts of care and knowledge to maintain, and are costly to produce, making them quite rare for many adventures to have. Usually only Human armies are equipped with these devices. There are many different types of Machina devices usually take the form of weapons, namely firearms, wielded by gun specialists known as "gunners", but there are a few vehicles that utilize Machina engines, such as the recent invention of airships.

Machina devices are characteristic of their steampunk or clockwork designs. utilizing heavy metals, woods, brass, coppers, with cogs, wires, and engines. Humans deploy these with utilitarian designs and purposeful designs, in stark contrast to Dynasty's overly elaborate and glamourous Aethertech devices.

These machines are quite powerful and hardy but slow. Able to give them the luxury of sturdy protection, gun powder, and powerful metal beasts that they can control, however, these advancements come with a cost. Heavy industrialization leads to polluting of the planet.

**Machina is the Empire's unique ability, and requires GM permission to utilize on a large scale for roleplay scenes.**
Qu'essan Lunaris

Born to a noble house in Draxington, her parents were not followers of the church of Zom.  So her upbringing focused heavily on the balance between the 6 divines.  Upon reaching adulthood she left Draxington to study Magick and deepen her knowledge of Aether and it's applications.  She learned and grew, loved and lost, married, remarried, and became a widow.  She has had several children from her two husbands and has reached a point in her life where she is focusing on herself and her personal pursuits..  This brought her to Port Lesicia and a newly founded Mages' Guild.... Avangate..
Mily Amberstone

**Bio**

A Young Wood Elf, grew up in a wood elven village, mostly trained her skills as a huntress with a bow. Joined the Union, but mostly liked to stay in the Forest Area, likes to hunt prey and make meat jerky out of it. While stuck on the Island, she highly dislikes it being surrounded by stones and a lack of trees. But not as much she dislikes the Empire for assaulting one of the Wood Elven Villages her family member was in, though this was told to her by a former Union Chieftain, Joaniel Ledoyen, she also highly misses her best friend within the Union Momo. Has taken on multiple partners, has four children. Left the current Union tribe.

**Personality:**

She use to be very timid, shy and very scared of others, made her act awkward, she is still like this, but just not as bad as she use to be, just a little shy now adays. She can be very compassionate and very polite to others when she likes them enough.
Classes

# C.B.S. Classes and Statistics.

**Players may only have 1 Class and 1 Job active at a time.** Players are allowed to swap classes and jobs at an NPC trainer.

Characters can advance their Class and Job from Tier 1 to Tier 5 by participating in RP events, or by completing daily quests to earn **CP, JP,** and **SP**:

* **Class Points (CP)** Used to advance your current Class. Each Tier, stats increase by 25%, AP increases by 1, and Dice Modifiers increase by 1.
* **Skill Points (SP)** Skill points are spent to purchase available Ability Stones from NPC merchants. Some Ability Stones may be hidden or unlocked behind event progression, or RPing with certain characters. For example, RPing with the Mages Guild may reward you Ability Stones that are not for purchase regularly. Another example could be completing a special quest.
* **Job Points (JP)** Used to advance your current Job. Advancing a Job Class grants more **Energy**, and crafting rates at crafting benches are more favorable.
* You can view your CP/JP/SP by viewing your **Character Sheet** via the **Data Hud**.

Your stats and progress are stored digitally in the Data HUD and cannot be lost, even if you detach the HUD and wear a new one. Your character data will remain persistent. **It is advised NOT to use outdated Data Huds!**

Points to Level Class or Job
 ★★ “Seasoned” Character
 ★★★ “Renowned” Character
 ★★★★ “Heroic” Character
 ★★★★★ “Legendary” Character

## Class List

Below is a sortable list of Class stats, displayed with Tier 1 statistics.

Players start as one of 4 Base Classes: **Mage, Fighter, Acolyte,** and **Archer.** Once a class/job reaches a certain tier in a certain class or job, they may choose to change to an **Advanced Class** or continue leveling the **Base Class**.

Example: a Player may advance their Fighter Class to Tier 3 to unlock the Warrior Class.

## Dice Modifiers and Skill Checks

Roleplay is an important part of our sim, and not everything involves using the C.B.S. system. Players may instead be asked to roll a skill or ability check during scenes. A skill or ability check tests a character’s innate talent or training to overcome a challenge. They may also sometimes be used in substitution of C.B.S. combat, or to resolve contests or conflicts, typically with player consent or staff supervision.

Characters have list of attributes that modify their skill check rolls when they are asked and can assign the points from the **Options Menu** then clicking the Dice Mods button. Players begin with 10 attribute points to customize their character's skills.

If players roll the same result, the defender wins. Players may agree on a reroll or to RP a dead-lock (a tie).

 Stealth
 Knowledge
 Nature
 Faith
 Awareness
 Charm

## Work-in-Progress

Planned material for later down the line, not currently in use.
Crosswinds Wiki

**//Welcome to the Crossverse!**
//Crosswinds is an anime roleplay region within the metaverse of Second Life. The sim takes place in the simulator: Land of Glamour. It features a full scale MMORPG combat and leveling system, with full class, crafting, and monster fighting. Sign up for SL today and dive into the world of Malm with us!

//This wiki is a ongoing project and we are looking for volunteers to help us. If you want to help, we are offering $L to those who donate their time. Please contact Melna Milos inworld to discuss becoming a wiki author.

## Other Links

 Echo Crystal | An explanation for echo crystals, a common communication item in Malm.
The mcclure clan

in the scottish clan system the mcclures are a sept of macleod of dunvegan the people surname mcclure edit to alexander mcclure pennsylvania editor norman macleod the gaelic tormod macleod 1705-1772 also known as his own norman was the youngest son of norman macleod 20th chief of the macleod clan john campbell 4th earl of loudoun to march all of his to the highlands devastate the lands of his men support the rebelion but then they saw a future boy chosen to be there new king and chief his name was charles william mcclure the third to lead them with his royal sword
Approved Anime Heads

## Approved Heads

The following are anime heads that have already been approved for use in Crosswinds.

## Rejected Anime Heads

The following are anime heads that have already been rejected for use in Crosswinds.

Orange Nova Avatars

* Dvalinn Deer
* Skadi Sergal
* Bifrost Bunny
* Kirin
* Slug
* Citra
* Humir Hound

## Bad Avatar Examples

The following would be examples of avatars that would not be approved for play in Crosswinds.

Bad example of a "western" furry aviWestern looking furry. Not approved.Baby doll look with using too realistic of a skin on a anime head.Western looking furries. Not approved.Western looking furries. Not approved.Underaged looking avatar. Not approved.Anime avatars, but they look underage. Not approved.Western looking furry. Not approved.Western furry avatar. Not approved.
Fafnir

Safer Form Fafnir

   Fafnir is an ancient dragon, one of the most powerful and dominate types. Her name was given to her by the Dwarves, who thought she was bringing about "Ragnarok", a war to end all civilization.

She was originally the first, and prime Shadow Lord of the 1st Twilight of Zom era. She lead the first shadow crusade during pre-historic times, that conquered half of Malm. Her progress engulfed the planet in turmoil and chaos until the Daughters of Tiamat, an order of good natured dragons, had put a halt to her plans by sealing half of the planet. They used a powerful spell to form a titanic wind wall barrier, known as "The Crosswinds". Not even elder dragons could smash through this wall. The Crosswinds sealed her off from the rest of the planet, and prevented her from making further progress, imprisoning her there for many many eons. She dominated her half of Malm, wiping out all species or turning them to "Umbra Fiends", creatures of pure chaos that are subservient to Fafnir. Only the Dwarves managed to survive the apocalypse by hiding underground. They were one of the only races left alive on the dark continent. This lead to the eventual collapse of their society and loss of their technology.

Eventually Fafnir went dormant and waited. Her conquered half of the planet fell into obscurity, and many people forgot about the Crosswinds. Her continent is referred to as the "Dark Continent." It's original name was "Qu'aan" before it was lost to darkness. This continent was a parallel sister pangea-like formation to Lesicia on the other hemisphere. Additionally, one of Malm's moon's, Lunus, was caught in by her influence and became cursed.

Recently, with the arrival of the Player Characters, Fafnir has awoken. Once the Shadow Lord arrived to finish off the Players, Fafnir attacked and absorbed his power, adding it to her own. With this new power, she was able to shatter the Crosswinds and free herself from imprisonment. She vowed to continue her dark crusade across the rest of Malm, with nothing in her way any longer.
Otsukimi Clan

大筒木一族

Nymaith Otsukimi

Zia Otsukimi

**Otsukimi Clan** is one of the smaller clans on Helf Island hidden around Kykykumari Clifflands. Long ago some of the Dark elves had separate themselves from rest of the Drows after the civil war with the Dynasty

## *History*

Before the Human Unification Wars **Otsukimi Clan** eatable it land and use powerful magic to hid themselves from other clans. When the clans fought one another **Otsukimi Clan** would gain power and techniques from the people of Helf island. Learning and adapting to it environment. The **Otsukimi Clan** would sometime be offer mercenary work from larger clans from tacticians to assassination's. Some folk would see the **Otsukimi Clan** as some kind of ninja clan while find some kind of honorable warriors on the battlefield. But others warrior do notice each **Otsukimi Clan** member would collect weapons of the fallen as a reminder of the foes they best in battle and to honor them with respect.

After the Empire bring the Helf people to the empire. The **Otsukimi Clan** is one of the clans that refuse to follow foot with the empire and decide to once again hid themselves from empire troops.

These Dark Elves are more Dark Brown skinned then the most charcoal color skin Drows it show that they are not as close the zom as the rest of the drows and because of that they are not very chaotic as the rest of the drows.

## *Realm of the Lunas*

### *[Note these are just flavor text in combat]*

*Realm of the Luna* is a type of magic that form some kind of storehouse that the Otsukimi bloodline has built to store all the world's weapons they claimed in life and pass it down to the next generation, referred to as the "*Luna Gate*". It connects the space of reality to the vault, opening an "*invisible door*" between realm that allows for the contents to pass through upon their owner's command. Allowing for easy access to the items of the weaponry, they are able to pick and utilize them as they pleases.

## Crimson Red Eyes

Crimson Red Eyes are a trait exclusive to Otsukimi royal bloodline. Their eyes glow Light Red like a vampire because of thier over use of aether and to bring fear to those unfortunate enough to be on their hit list.

## Religion

Though Otsukimi Clan is mostly Dark Elves they all follow Fion of fire, Zom of dark, Nom'Ani's light as they see it close tie to the moon. They thank the moon for guiding them in the night to cut down their enemies.

## *OOC Information*

Professor Q is the Guild Master OF THE TINKERERS UNION AND A STORYTELLER for the Crosswinds game and plays A lot of different characters.

> This profile is for testing purposes for others to follow
>
>
Sean "Jack" Syto

## Appearance

**A slender framed Human, with crimson hair that covers is right eye a bit from certain angles. His equipment changes dependent on the situation, typically armed with a blade or two. A large glowing marking runs the length of his right arm and onto his neck, this will change dependent on the attunement of the Magick he is using.**

## Sean "Jack" Syto

Sean during the Monster Siege in De'peche Forest

## Bio

Sean Syto is typically a stoic and closed off individual, preferring to keep himself, including, his thoughts and emotions. Though, under the right mount of stress, that front starts to break away showing that he is a very mentally troubled but kind, and in some causes broken man, who wants nothing more then to better himself and to leave this world a better place then when he found it.

#### Sean's Past

Sean grew up in a decently sized town in the northwester part of the Asien, the town was very much within the Griffin Empire's control. Through out his childhood, His father used him as a lab rat, to try and make the perfect Magick soldier, leaving Sean a strong resentment toward the Empire and his own race for a short time. One of the small pieces of solace he had was his two closest friend Rose Blackwell, a human girl he was arranged to marry but didn't and Maki, a Feline Beastkin, who he had actually ended up falling in love with. Around the age of 16 he decided to leave his home, to truly find his place on Malm, and would, around 6 years later, meet up with his childhood friends once more.

#### Sean's Marking

The Markings that run up his arm are the results of his father's experimentation, the only thing that is really known about the markings, is it allows him to more easily utilize different Magicks that Humans normally are not as adept with. The big downside to this is his body contains far more Aether then it should, mostly located in the arm that has the marking, and over use can result in Aether Crystalization of the marking, causing damage to his arm, and if bad enough could out right kill him if it reaches his neck.
Nao

Mischievous rogue with a knack for getting into trouble

## Appearance

Nao is 5'11", nothing special in elf standards, if not a little on the short side. She is often seen wearing her signature red cloak, and sporting minimalistic amounts of armor. Her skin is heavily tanned form her time living in the Sol Desert and her hair is bleached almost white due to similar sun exposure.

## Personality

Spunky and mischievous Nao has a knack for getting into trouble. Extremely free spirited and loath to join any organization, her association with the adventurers guild is one of mutual benefit. Nao craves freedom above seemingly everything else. Though kind enough to help others, her personal freedom is the foremost concern she holds. Though earnest in her own way she is more likely to be on the wrong side of the law helping the right people, which puts her at odds with authorities in many cases.
Movement Enhancers

Objects & HUD's that allow your character to move or travel faster, grapple-hook, platform, jump, double-jump, glide, parkour, boost, dodge, or fly should all be approved by CW before usage and abide by the following guidelines:

1. Movement Enhancers are not used during CBS combat.
2. Systems must have limited uses, have a chance of failure, require skill to succeed, or include a stamina system.
3. Systems that hack, phase, teleport, or allow unlimited free movement are disallowed.
4. HUD's may be submitted to staff for verification, to be added to **Movement Enhancers**
5. Don't use unauthorized or high land-impact mounts.

(**GM Note:** Approved Movement Enhancers are subject to reclassification at any time. Purchase at your own discretion and with the knowledge that the staff of CW reserves the right to change any enhancer from Approved to Rejected or vice versa, and such purchases will not be reimbursed.)

## Approved Movement Enhancers

* https://marketplace.secondlife.com/p/Echelon-Witchbane-Grapple-Crossbow/23283557
* L$400
* Version 1.02 is compliant with Crosswinds.
* Skillshot

* https://marketplace.secondlife.com/p/Echelon-Beast-Claws/24628262
* L$400
* Climbing aid

* https://marketplace.secondlife.com/p/BB-Feathered-Wings-12-Unpacker/15279876
* L$1,400
* Flight
* Aethertech Mod Option: [M.O.R] cyber star wings https://marketplace.secondlife.com/p/MOR-cyber-star-wings-bento-wings/12763345

* https://marketplace.secondlife.com/p/Cold-Breath-BatDemon-Wings/4169983
* L$250
* Flight

* https://marketplace.secondlife.com/p/Theatre-Shadow-and-Soar-Attachment/22478866
* L$299
* Must disable Shadow Hover (Unlimited dashing) /111 DisableSHAbility
* 1 use air-flip (Dispersion Double Jump) limited charges/uses, requires skill with timing
* 2 uses of air-dashes (Demon Dash) limited charges/uses, requires skill with timing
* Shadow Soar, which slows your descent/glides, not technically flight and doesn't allow ascended movement.
* 4 uses of double jump that can wall jump (Void Step) limited charges/uses, requires skill with timing (Makes you look like Italian plumber)
* Successful wall jump refreshes charges/uses of other abilities.

## Rejected Movement Enhancers

The following Movement enhancers are not allowed.

* https://marketplace.secondlife.com/p/Stratus-Dust-Devil-Dasher/24207951
* L$298
* Dash
* The dashes can phase thru walls (Disallowed)
* The dash can be spammed consecutively or non-stop without limit (Disallowed)

* https://marketplace.secondlife.com/p/Theatre-Sprint-and-Dash/9135406
* L$299
* Unlimited speed boost, with additional unlimited speed boost in addition to that. (Disallowed)
Cipher Sumnal

Nill Sumnal -Half Sister

Mien Sumnal -Half Sister

Variel Sumnal -Half Sister

Illu'sen Sumnal -Half Sister

Phaese Sumnal -Half Sister

*"The distance between an honest mystic and a fortune-teller is sometimes less than half a whisper. Less than a pot of tea or the space between two book covers."*

-Cipher Sumnal after being asked if his predictions are fraud.

## *OOC Information*

Eyebrow Daddy is the mind behind the goat on Secondlife
Princess Celine

Princess Celine Lyllalea is a member of the monarchy and the faction leader for the Lyllalean Dynasty.

### Relatives

(Mother) Dynast: Maria De'Le'Ray Lyllalea XIV

## Appearances

### Portrayed by

Celine Rosea

The princess is part of the Lyllalean Dynasty's royal family and she is the daughter of Maria De'Le'Ray Lyllalea XIV. She was born and raised in the capital. Little is known of her upbringing outside of public appearances as she was always under constant supervision by members of the Pantheon Guard. As a child she would seldom appear at election campaigns for certain rich and powerful members of The Council whom would use her appearance next to them to aid in their public image for the upcoming elections.

She is often very diplomatic when conversing with others, even enemies. She tends to act bold and reckless at times but also seems rather cunning with a purpose behind every move she makes. She holds a strong attachment and love for her country and believes it is the manifest destiny of her people to expand. Due to her diplomatic nature she is sometimes more amenable to other races than most elves normally are. The princess can also be quite menacing should the situation call for it. She often does the right things but for the wrong reasons.
Vhataan Daryk

# **Appearance**

A white and black-furred beastkin with long jet black hair reaching down his back and a black stripe down the middle of it. He's a swordsman, first and foremost and a blacksmith and hunter in his spare time. He makes use of medium to heavy weapons and is venturing into tinkering with magick to enhance them. He sports strange green tattoos that adorn his body that, to the best of his knowledge, serve no purpose.

### **Bio**

Vhataan was the adventurous sort of beastkin, one that liked getting himself into trouble and laughing in the face of danger when he was younger. He now strives to make a better life not just for himself but for his mate and his children. He's quiet at first, but he can be quite the chatterbox under the right circumstances and will fight to protect those he cares about, no matter the danger.

### **Past Life**

Vhataan was raised to a fox mother and a wolf father in a small remote trading village just outside the Imperial border, living a relatively quiet life away from the major squabbles of the world. He spent most of his days learning the blacksmithing trade from his Mother while learning how to fight with his Father. She was skilled in most every weapon known to the world, even machina which Vhataan was fascinated with. As the years went by he became more proficient with melee and ranged weapons, sometimes learning from Imperial soldiers as they practiced in their camps near his village. He would grow to hate the empire with a passion when his village was attacked by Imperial troops for seemingly no reason, only to find out later there were anti-Helma elements living there. He fled after he saw his parents and the rest of the village killed off and seeing the Empire for what it truly was. He spent the next few years wandering around the lands of Shaan, Sol and as far north as the great glacier, working as either a smithy or sellsword for money. He is currently part of the Union as a warrior and a smithy.

### **Body Markings**

Vhataan received these markings very early in his life, for what purpose he does not know. They do however seem to glow with an soft other-worldly aura even during the day and he seems to be a bit more sensitive to shifts in aether around him.
Zone Portals

Zone portals appear differently around Malm, and their colors and shapes should be noted.

Zone Portals take you to one region to another and are identified by a White color. Colliding or clicking on these portals will warp you instantly. Players can travel freely between them. In the lore of Crosswinds, zone gates are an advanced ancient Dwarven fast travel network that was installed throughout Malm before their extinction. They are still active to this day and are widely relied on.

Dungeon portals are entries or exits to dungeons and are identified by their Green color. These lead to highly dangerous areas called Dungeons, that connect two zones, filled with monsters and treasures. Players will have to traverse them to get to another zone when there is not a direct zone portal path.
Cloud Elves - Slyph

**Concerning Slyph...**

Description- They worship and control the winds. Most Cloud Elves are currently at peace with the Dynasty and most other factions across Malm, as they enjoy helping every race. There are tales that these elves gave birth to other sorts of Faekin sub-races, and are generally considered to be the leaders of fae-kind.

Notable Slyph:

* -
* -
* -

**-Anatomy-**

x

**-Culture-**

x

**-Religion-**

x

**-Locations and Relations-**

x

**-FAQ-**
World Tree

The world tree is a titanic tree that rests in the western landmass of Sha'an, deep in Beastkin territory, and surrounded by Beastkin cities and fortresses. The Beastkin protect and preserve the tree, swearing to serve it's needs. It is believed that the world tree was planted by the god of Earth "Ul'El'Baren" when he was creating Malm, and this tree is a small fragment of his powers that were left behind. The tree provided the basic building blocks of life for the many races of Malm to begin. The tree represents the very essence of nature, and shows the health of the planet. If the tree's leaves ever change, it is a signal that the planet is in bad shape and must be repaired or restored. It's connection to the planet is not widely understood by mortals yet, but they are aware of it's importance.

To the Beastkin, this tree is sacred. Destruction of the tree could mean the destruction of Malm. Other races have spent an inordinate amount of time trying to harvest or study the tree's magickal energy for their nation's well being, but any attempt has been blockaded by the Beastkin.
Fangs of Dawn

***Rear Admiral Riptide (Sena)***

***Rear Admiral Strife (Echo)***

***Rear Admiral GemScale (Nell)***

The Fangs of Dawn once started as something very simple. There was a grave amount of injustice in our world that was being done specifically to Monsterkin. While forces like The Horde may see a solution in violence, we do not feel the same way. We wanted to offer a more peaceful solution; to provide a place for the downtrodden of the world, and give them a chance to do something good, or even just exist, as opposed to fighting a war that may only result in their own demise. It was really a simple goal that was created during the Blood Moon, due to the gross negligence, ignorance, and intolerance that the major factions seemed to have been brought up with. We provided a shelter for the Monsterkin and Beastkin at a location that would free them from the effects of the moon. We sufficiently stocked consumables, and even medicinals that kept the effects at bay. After that, we tried to push for the awareness of such injustices to Monsterkin kind that existed in the world outside of the island, however in the face of calamity and war, such pleas for understanding were overshadowed by survival - Might I say rightfully so.

That was then.

Many things have happened since the island where the Fangs of Dawn started. There was a meteor, a void portal, the destruction of Rixentop, and then another void portal. Here we are, on the other side of the world. There’s no Monsterkin in need of saving from the social injustices of the nations. There’s only us, and a new looming threat that lies within this old, yet unfamiliar land. There's a lot of confusion, fear, caution, and sadness lingering in many of our hearts. Political strife, War, and Chaos plague the world around us. In light of this, however, I believe its time we broadened our horizons and set a new course for what we wish to see as a guild. As an entity on Malm. So that no matter where we are, or what surrounds us, we will always be able to offer a hand to the beaten, the broken, and the damned. So we have four pillars which we shall uphold. These are Freedom, Equity, Kindness, and Self-Fulfillment. The Freedom to do as we please. The Equity needed for anyone who wishes to thrive. The Kindness to help anyone who comes to us. And The Self-Fulfillment to know that what we love and enjoy in this world, is never far out of our grasp. In order to uphold these pillars, we plan to take and maintain dominion of the skies with Airships, to soar over the chaos and those who would sooner see us suffer than be happy. We will defend our kingdom in the clouds and remain neutral to all else. We shall not turn others away as a group, but may practice our personal freedoms to abstain from anyone we wish. So let us join our hands together, and raise the sun and our sails to the sky. May the Dawn forever light our path.
Abyss

The Red Knight of Fion

*"With Fion flames burning deep inside me. I have the passion needed to uphold the Balance of the Six. With his flames roaring in the forge. I stand ready for any battle to uphold the Balance of the Six. Without Fions flames the balance can not exist. I summit my body, name, and soul to the flames of Fion, to be reforged into a Keeper of the Balance of the Six. May Fions flames within me never loses it's flicker and ember. To lose his flame is to fail in upholding the Balance."*

-Abyss taking his oath as Keeper of the Balance.
Rayndrionoal Friondriessunth

## **Bio**

Rayndrionoal or for easier spoken Rayn, is a rather giant dragon beastkin that is aged pretty well.

Rayn is a aged dragon that mainly resides in the Sol Great Plains of Malm, often resting under the burning heat whilst he watches those passing through struggle within the deserts unruly environment. He explores other locations within the great world of Malm, collecting what fortunes he can but storing them where you don't know. He has a way with words with others, a silver tongue if you will, easy to get what he wants when he wants, tho he struggles at times to get his way through the more stubborn types. He enjoys food of all kinds but favors chicken more than any meat, he enjoys sour and spicy stuff, along with some sweet food from time to time. He's normally much taller than most individuals around him so normally he's intimidating to those of normal natures, tho himself being quite the nice person with a side of being a prankster, you'll know when he's gotten you because he'll be laughing like a mad-dragon whilst you sit there embarrassed.

## **Personality**

Rayn is quite the relaxed dragon as he doesn't get too rowdy till he has a good amount of booze within him. Cares for those even if he plays a prank on them, way of showing his care for those around him even if it hurts them. He doesn't get too involved with drama especially if it is humans that are having a quarrel, he much rather see them hurt each other than waste his energy on an inferior races little tussel. He may of a low opinion on humans tho he'd make exceptions for those that prove their worth for his respect, often he turns most down for any sort of business, prove to him that you're worthy, he may seem like he's your friend, but he does not respect you in any sort of form. He has higher regards for those of beastkin nature and some elven people, normally more willing to work with those that aren't normal humans. He can be quite the flirt, rather forward, maybe even sometimes outright rude, maybe you'll give into his greedy requests, make business with him, and see your little adventure rise to higher levels through the knowledge of a much older individual.
Naha'yam Farwarin

Naha'yam "Naha" Farwarin is a 22 years old, Half-Elf Half-Tiefling wanderer that travels around the world, in search for knowledge and adventures that can enrich his life experience. He is a sorcerer that holds control over some natural elements, such as wind, earth and water, but intends to expand his skills on the arcane arts. Because of his relative youth, compared to the elves, his magick control isn't very good, which can lead to some chaos magic now and then.

## Appearance

Naha'yam could pass like any elf, for he has a pale slender body, long limbs and even their famous pointy ears. But the features that stand out the most are the ones he got from his father. From his tiefling blood he inherited a really long tail with a lance like tip, small light-yellow horns that glow (from absorbing aether in the surrounding ambient) and the black schlera around his yellow eyes.

He wears a pair of wide yellow harem pants and has bandages wrapped around his chest and neck, because he likes to feel comfortable and tight clothes make him mad. A cloak with a large hood can be seen around his shoulders, which he uses to conceal himself around the forest whenever he feels in danger. His weapon, a massive wooden staff with magic inscriptions in an unknown language, is usually held by some straps on his back.

Animals seem to be drawn to the whimsical and relaxing magical aura that surrounds him, so it's not unusual to see some insects or birds flying around him, or even resting on his body.

## Personality

As a truly free spirit, Naha is only happy when discovering new worlds. He has little regard for laws and regulations if it means his freedom is taken away from him. Even though people may see him as a serious person before really meeting him, he is very friendly and approachable when people talk to him. His politeness, that came from the good education his parents gave him, can be always be accounted for when speaking to the mage. Because of his kind hearted nature, he's most welcome to help whenever it is asked from him and will do whatever he can to make others feel better. Although he might be seem a bit naïve, most of the time he's just testing the people, for his intelligence, intuition and wisdom go hand-in-hand, making him a truly capable individual.

He has a deep connection with nature, which gives him a great empathy with other living things and makes him want to take care of the biodiversity on the planet. From the spiritual experiences he had while traveling, he came to understand that every being is part of a great unified consciousness and that they're noble and good in their own way; even the most depraved being has a spark of light inside its heart.
Sarathranna Lualyrr

Sarathranna is a 120 years old Dark Elf that comes from a self-proclaimed noble family of Drows. She is a mage proficient in the arcane arts, specifically in dark magick.

## Appearance

Sarathranna is a tall young drow with a not so much voluptuous body. Like any other elf, she has long pointed ears and a slender long limbed body. She could pass by any other elf race, if not by her ancestors "sins", which had the consequence of giving a dark purple semblance to her skin and hair as white as the snow. Her eyes are red with a black sclera, influenced by her family's long worshipping of the dark God. She can often be seen wearing long dresses, mostly covering her whole body, with a cape over it. Crystals are a customary accessory on her, be it in the form of necklaces, rings, earrings or even her hair comb.

Although her face has a beautiful and fragile look, she has what could be called a "resting bitch face", always observing with a judgy look upon others. Her posture denotes her highness in all aspects compared to others, that she think she has.

## Personality

Manipulator, egocentric, ambitious and a tiny bit sociopathic. These are the words that could describe Sarathranna's personality. She is obsessed with achieving her goals, whatever they are, and will not stop until she reaches them, even if it means that she has to pass over others. This could have been influenced by her education, as is the eternal hatred she feels for the non-dark elven kind, specially the High Elves and the real monarchy. The fact that she thinks she's a noble with a real right to the royalty's inner circle, has led her to fuel the most dark feelings for the other elves, including the monstrous envy that she has. As an highly ambitious individual, she will do whatever she needs to so she can reach the top, using her seductive abilities and magick to any means necessary, even if it means killing someone.
Guilds

Guilds are player controlled organizations that have complete autonomy over their own goals and stories. They can choose to align or influence the various nation states (factions) how they see fit, and can become incredibly influential and powerful should they choose to do so. Players can create their own guilds by registering them with a Game Master, as long as they have at least 3 founding members. Create a guild emblem here, then bring your selection and their idea to Game Master for approval.

* The guild cannot be a copy of another guild or faction, to avoid redundant guilds.
* They must pay a toll of 1000 Zill.
* Their guild must have at least 3 active members.
* The leader must have a good standing with the sim staff.
* The leader must have played in the sim for at least a month.
* Guild names must follow the standard naming convention "[Crosswinds] - Guild Name"
* Guild tags/titles must include a unicode symbol as part of their name "Guild X Member" as an identifying symbol.
* You may not create your own group chat or any other private/exclusive feature for your guild. Your guild must participate with the rest of the sim chats. This will result in the immediate dissolving of your guild. A GM will create a channel for you.
* Your guild group must invite a GM with Owner permissions.

**List of Guilds**

Avangate Mage Guild - Description - Leader: Archmage Slifar

Tinkerers Union - Description - Leader: Quayshaun Star

White Mercy Association - Description - Leader: Hilda Ygg'la

Golden Scale Adventurer Guild - Description - Leader: Shea

Fangs of Dawn - Monsterkin-Oriented Activist Group - Leader: Cinder Svantnif

Tradewinds Artisans - Description - Leader: Adrie Nae'ruil

Black Claw Mercenaries - Description - Leader: Ravin

Anarian Falcons - Description - Leader: Ogun Aen Zaka'ael

Bakasawagi - Description - Leader: Reina
Motsuhide Akutagawa

Motsuhide is a human son of a rich family from Helf, after being sold as a slave, Motsuhide went on living a life of abuse and misfortune, eventually getting numb to all the pain caused by his masters, getting sold over and over during that time, eventually breaking free from the abuse of his masters, Motsuhide flees from the continent and find himself at Lesicia! Eventually founding a thieves guild called The Fallenthorn, looking to get his revenge on society in general, broken by his past.

## Background

Born in a rich family, Motsuhide's father is a great rice farmer from Helf, being the provider of food for multiple villages, the family have a very comfortable life! That until his father got addicted to gambling on dice games at the local tavern. Motsuhide was a happy virtuous child with everything going for him, he had education, a glamurous home and the appreciation of most kids in his village (W.I.P)
Bluuq

## Appearance

As a goblin, Bluuq has green skin, black hair, and yellow eyes. He dresses in black leather armor and loss fitting pants. His ears have a few bits missing from trouble in the past. He does keep himself clean most of the time while he isn't traveling for work or adventure.

## Bio

**Bluuq** was one of the few goblins to be raised away from other goblins. Found by his caretaker and educated to the best of their ability, **Bluuq** learned how to communicate effectively in common tongue. Soon after leaving what he had come to be his home he quickly learned how everyone else saw him as. He often times keeps to himself and due to his size was able to pick up some skills needed to earn his own coin despite being a goblin.

After settling in a new town known as Lesicia Village he would come by and befriend a faun who would go by the name Emmy Bloobury who is letting him stay with her at her home in town. Bluuq would spend most of his time making sure he helped her as best he could as she treated him better then anyone before her.

## Personality

Bluuq hides in the shadows a lot because he knew goblins were not welcome in most places, especially around the towns close to his home town, where goblins frequently raided.. He was described as "jumpy" and got nervous very easily. Bluuq has kleptomaniacal tendencies that he tempered by drinking alcohol or eating cooked meats. Bluuq has an intense fear and hatred of water, having previously been drowned to almost death. Bluuq dislikes dogs, and clarifies this as often as dogs normally are used to fight off goblin invaders.

When Bluuq was drinking and inebriated he was immune to fear, unlike his more cautious and defensive sober self. He stated several times that he believes he needs to drink to be effective in battles.
Refined Metals Factory

### Description

"Produces refined metals from stone. Five stone is needed to make one unit of refined metal."

### Build Cost

* 30
* 90
* 40

## Upgrades

**Firmware Modding**: The factory will work 50% faster, but also use one more stone per unit of refined metal produced, obtained by a Hackers of The Bolt mission* 1337  (research cost)

A refined metals factory is a production building that produces refined metals from stone. Five stone are required to make a refined metal.

Refined metals are used for many buildings, such as the spacious house or Computer Chip factory.

They appear to drop a stone into lava and have it come out as refined metals. They also look superficially like factory pubs(which also produce refined metals, but at night) and Experimentation Labs.