Changelogs

## 4.20.69 (April's Fools update)

*This update is available in the whole month of April 2022 in the beta branch.*
Changes in update 4.20.69 (from April 1st to April 3rd 2022):

		- Changed the cost from 50 (+10) to 69 (+69)
		- Base damage changed from 10 to 5
		- Health/Armor/Shield multiplier changed from 10/5/5 to 5/1/1
		- RPM changed from 30 to 200
	+ Frost Keep no longer inflict **Slow**, but Freeze the monsters for 1 second.
	+ Encampment range changed from 2 to 20
	+ Tesla Coil:
		- Range changed from 1.5 to 15
		- RPM changed from 30 to 15
		- Base damage changed from 10 to 3
	+ Lookout's mark has been visually enlarged.
	+ Mortar:
		- Base damage changed from 20 to 10.
		- Range changed from 10 to 5
		- Health/Armor/Shield multiplier changed from 10/15/5 to 5/10/1
		- RPM changed from 10 to 100.
	+ Flame Thrower cost changed from 300 (+75) to 420 (+420)
	+ Shredder sawblade has been visually enlarged.
	+ Radar:
		- The size of bi-plane has been reduced.
		- RPM changed from 700 to 1000.
	+ Obelisk:
		- The tower is visually taller.
		- Range changed from 5 to 15.
	+ Particle Cannon:
		- The tower size has been visually enlarged.
		- RPM changed from 12 to 60
	+ Poison Sprayer mana consumption has been changed from 25% of base damage to 100% of base damage.
	+ Haunted House costs 0 gold.
* Map features:
	+ The spawn rate of Grave has been dramatically increased.
	+ Every tile from wave 26-35 is guaranteed to spawn an Occult Shrine.
* Achievements:
	+ All "Beat the game with X Tower" achievements are disabled.
	+ Added a new achievement: "April Fools!" (Beat the game in Aprils 1st).

## 1.0.15

Changes in update 1.0.15, released on March 6th 2022:

* A quick hot fix in regards to some code weighting priorities in the wrong order.

## 1.0.14

Changes in update 1.0.14, released on March 3rd 2022:

* Quality of Life:
	+ Mana decay bar (light blue) now always decreases by one block of mana/sec.
	+ Removed the first Research Breakthrough card upon unlocking University. Now there are only 3 Research Breakthough cards.
	+ Boss chests now combine all of their card drops into one chest.
	+ Added a "Not enough gold" text popup when trying to place a building or tower without sufficient funds.
	+ Increase the max mana given by Savings Account I & II from 10 to 15. Removed Savings Account III.
	+ New achievements added for all of the tower challenge runs on double defense and triple defense.
* Fixed:
	+ Fixed a bug where universities wouldn’t research until the player funded at least one percent of research even if they had taken the university upgrade cards.
	+ Priority order now uses powers instead of multiplication.
	+ Fixed some minor typos.
	+ Fixed saw blade maximum lifetime to stop them from disappearing before intended.
	+ Fixed all adjacencies to only work with connections on the same level.

## 1.0.12

Changes in update 1.0.12, released on Feb 18 2022:

* New features:
	+ Added bonus gold from banditry and gold rush to the damage tracker.
	+ Can now press T to access the damage tracker mid game.
	+ Tower modifiers now only show while the damage tracker is open to reduce screen clutter.
	+ Tower Priorities now scale in importance based on their order (top priority x3, second priority x2 and last priority x1).
	+ Improved UI scaling to be more consistent feeling.
	+ Added the 1, 2 and 3 keys as hotkeys for tower and university upgrades.
* Mana changes:
	+ Sorcery and Life Steal cards now give mana as a percent of your maximum mana instead of a flat number.
	+ Life Steal I is now unlocked by the Sorcery I card.
	+ Mana Bank now has upgrade cards which increase the maximum mana bonus each bank provides.
	+ Mana bank UI now tells the player an estimation of how much mana it is generating based on its max mana bonus and base mana generation.
	+ Mana bank base regen lowered to 1/s.
	+ Each mana block in the mana UI now represents 20 mana until you reach a maximum of 500 mana where each block then represents 100.
* Balance changes:
	+ Increased all +10% tower crit cards to +15%.
	+ Gold Rush now grants +3g per kill but grants monsters +0.25 speed. Removed Gold Rush II & III.
	+ Increased the rate and positions where graves can spawn.
	+ Added Slow Cooker II & III.
	+ The marked priority now considers how strong each mark is in its calculation.
	+ Hovering Portal's speed reduced by 0.1.
		- Ballista card unlocks rearranged.
		- Longbow upgrades now give +2 range each.
		- Mana Bolts I, II & III now each give +4 base damage.
		- Reduced the mana cost of Mana Bolts III to +5% base damage (all three together have a total of 25% which is normal for a mana tower).
		- Removed Mana Bolts IV & V.
	+ Mortar:
		- Mortar card unlocks rearranged.
		- Added Mana Bombs I, II & III.
		- Added a third blast radius upgrade card.
	+ Obelisk:
		- Added range upgrade and mana efficiency cards.
		- Added unique upgrade which allows the obelisk to deal more damage the longer it targets the same enemy.
* Fixes:
	+ Fixed a bunch of spelling errors.
	+ Fixed a bug where Fire and Flames I was never drawn.
	+ Fixed a bug where crit ranges were not properly clamping their ranges.
	+ Added extra check to prevent bugs where enemies would take damage while already dead.
	+ Fixed a bug where frost keeps and encampments would reset their RPM incorrectly mid wave upon level up.
	+ Changed Frost Keep's snowflakes to be circles to reduce flickering when the camera in zoomed out.

## 1.0.8

Changes in update 1.0.8, released on Feb 11th 2022:

* New features:
	+ UI scaler now effects all HUD in game and some things in the main menu. Its effect has been increased and it can now be set in the main menu as well.
	+ Removed the gold coin VFX from missiles and eyes when they die since they don’t actually drop gold.
	+ Bi-planes no longer change targets until their current target is destroyed.
	+ Added a new priority "Marked" allowing towers to prioritize targets marked by Lookouts.
	+ Added an income section to the end screen damage tracker.
	+ House and mana crystal starting spawn chance around the main tower is now affected by your number of unlocked upgrade cards as well as permanent upgrades.
	+ Reset XP button has been more accurately renamed "Reset Game".
	+ Game reset now automatically reloads the scene and no longer requires a game restart.
	+ Added the frozen condition.
* Frost Keep:
	+ Added new unlock cards including D.O.T. upgrades as well as unique unlocks involving the new frozen condition.
	+ Changed snowflakes to be 2D images instead of 3d cubes to slightly improve performance.
* Fixes:
	+ Fixed a bug where the Mana Bank was not properly removing its max mana bonus on demolish.
	+ Fixed potential cause of Ooogie sometimes dropping way too many chests.
	+ Added extra check to prevent building while paused.
	+ Fixed a bug where lookouts were adding their health multiplier to shield damage and their shield multiplier to health damage.
	+ Pause menu no longer gets buried underneath unlock cards.
	+ Fixed a ton of typos and grammar errors (huge thanks to Wyndhammr on the discord)
	+ Fixed a minor bug where the last frame of haste and slow was sometimes not removed.
	+ Fixed a bug where the tower UI could clip through the main tower.

## 1.0.5

Changes in update 1.0.5, released on Feb 4th 2022:

* New features:
	+ Added right-click drag movement.
	+ Added UI scale slider to the main game scene.
	+ XP is now saved every level to prevent total XP loss on a crash.
	+ Damage tracker now adds healing prevented by DOTs to the DOT damage totals.
	+ Camera movement is no longer restricted on a defeat.
	+ Added some VFX to path expansions.
	+ Minor tower UI improvements.
	+ Added Mana Bolts III, IV & V cards for Ballista.
		- Base Damage increased from 5 to 10.
		- Health/Armor/Shield multipliers changed from 5/1/10 to 6/3/9.
		- RPM decreased from 60 to 30.
		- Mana consumption increased from 25% base damage to 50% base damage.
		- Upgrades cost increased from 10 (+10) to 20 (+20).
	+ Flame Thrower:
		- Base Damage increased from 4 to 5.
		- Health/Armor/Shield multipliers changed from 3/6/1 to 6/9/3.
		- RPM decreased from 90 to 60.
		- Upgrades cost increased from 20 (+20) to 30 (+30).
	+ Poison Sprayer:
		- Base Damage increased from 4 to 5.
		- Health/Armor/Shield multipliers changed from 3/1/6 to 6/3/9.
		- RPM decreased from 90 to 60.
		- Upgrades cost increased from 20 (+20) to 30 (+30).
	+ Shredder:
		- Upgrades cost increased from 20 (+20) to 30 (+30).
	+ Radar:
		- Bi-plane’s accuracy increased slightly.
		- Upgrades cost increased from 30 (+30) to 40 (+40).
* Balancing:
	+ Prestige gained from spare XP halved (prestige is still just bragging points without function)
	+ Removed second and third Quality of Quantity cards.
	+ All +1 X damage type upgrades now scale up with each level of the upgrade (+1, +2, +3).
	+ Reduced the mana cost of Mana Bolts I from 15% base damage to 10% base damage.
		- Hit points and speed slightly reduced.
		- Spawns fewer Observers but more eyes.
	+ Zombie Ooogie: +0.1 move speed.
	+ Robo Ooogie:
		- +0.2 speed.
		- +20k Armor.
		- Now fires missiles.
	+ Big Brain Ooogie:
		- +0.3 speed.
		- All hit points doubled.
		- Spawns more enemies.
* Fixes:
	+ Fixed master volume slider not updating SFX volume.
	+ Fixed research chance on universities not counting the first 1% discovery chance.
	+ Damage tracker no longer tracks overflow damage.
	+ Fixed bug where you could multi-click play and return to main menu buttons.
	+ Fixed hit box on main tower to no longer allow for towers to be placed within its area.
	+ Fixed several spelling errors including the miss spellings of “Cranial Carnivore and Observer.”
	+ Fixed clickthrough on demolish buttons.
	+ Fixed a bug where armor and shield upgrades costs were sometimes miscalculated.