Frost Folklore

This side quest tasks the player with helping Lorekeeper Bjon with some frosty folks.

## Starting NPC

» Speak to Lorekeeper Bjon. **[-1596 42 -1964]**

**Dialogue:**

* Oh, hello traveller. Seeking some adventures?
* My name is Bjon, I am the lorekeeper here in Hilstead. Did you came across some igloos lately?
* I could tell you an ancient tale, if you are willing to do a few things in return.
* Of course, you will get a worthy reward! Knowledge is so undervalued by young people...
* This story is about a rejected folk, forced to survive in the harsh wilderness of a frozen land..

## Objective 1

» Listen to the story of the Lorekeeper.

Interact with Lorekeeper Bjon **[-1596 42 -1964]** to complete this objective.

**Dialogue:**

* It all began long ago, when magic cursed our land. All people rightly feared this new source of might. So many of them declined it.
* But some found great joy and, with practice, learned to control it.
* The Frost Lords were one of the greater groups that used these supernatural powers, and oh they became so powerful.
* You know what makes them so special? They were able to create and duplicate artefacts. I see you are an aritifact bearer yourself.
* Wielding magic is especially dangerous in some cities... I needed to learn that lesson myself.
* Some day the Frost Lords were forced to leave their homeland. Their use of magic was seen as dangerous and unpredictable.
* However, they were not all united. Some of them, now the Frostfolk, feared the manipulation of magic into artefacts.
* Torn between their kin and their beliefs, the Frostfolk ended up exiled from Hilstead and left behind by the Frost Lords.
* They were lost, cold, and slowly starving to death.
* Their Leader Varaya led them to the riverbank, promising they would all survive...
* I want you to feel that bitterness, feel the hunger, and embrace the frozen nights.
* To understand what they felt, what they saw, I want you to bring me 10 Uncut Emeralds and 10 Elder Logs. Much like the Frostlords, half are ahead and half are behind.

## Objective 2

» Bring Bjon 10 Uncut Emeralds and 10 Elder Logs.

Elder Logs can be found at **[-1371 40 -1644]** (You need an axe)

Emeralds can be found at **[-1731 41 -2301]** near the Undead Barbarians (You need a pickaxe).

**Dialogue:**

* Ah, you are back, traveller.
* Did you feel the cold out there, slowly sneaking into you? Did your body begin to shiver?
* The Emeralds stand for the stars, glistening brightly during such dark nights.
* The Elder Logs stand for family, forever there, where they once were.
* The Frostfolk looked up into the stars, convinced that there was no turning back.
* Their family was always waiting, but stubbornness is as unwavering as the trees themselves.
* Using the wood nearby, they withstood the cold, warming themselves at the blazing fires of their new camp.
* There is only one thing missing to understand the life of the Frostfolk.
* Up here in the north there is not much variety in terms of food.
* The Frostfolk were good at fishing. They had to be. To survive. Out there...
* To understand the full meaning of their life, I need you to bring me 6 Cod.
* Come back to me and I will tell you the sad end of this ancient tale.

## Objective 3

» Return to Bjon with 6 Cod.

Cods can be fished from the pool literally right next to Bjon. (You need a fishing rod)

**Dialogue:**

* Thank you, a meal always tastes better with company.
* Now, let me explain why the Frostfolk aren't guiltless in this tale.
* I know, it sounds odd, but here is what happened.
* While sitting all together at the campfire, sharing the warmth and the cooked fish, Varaya wasn't with them.
* She was hiding an artefact and trying to figure out how to use it. Alone and hidden from the eyes of the others.
* Not long ago, Varaya discovered a way to empower herself with strength.
* Without noticing it, Varaya began consuming the artefact's magic and corrupting the hearts and minds of them all.
* One day her human body could not cope. *She turned into something... a spirit.*
* Now, the ending of this chapter lies with you.
* Once and for all, traveller, I need you to erase the Frostfolk Spirit along with her followers!

## Objective 4

» Slay 3 Frostfolk Maidens. **[-1538 25 -1487]**

» Location: Frostfolk village

**Dialogue:**

* Successfully hunted Frostfolk Maidens.

## Objective 5

» Slay 3 Frostfolk Fishermen. **[-1538 25 -1487]**

» Location: Frostfolk village

**Dialogue:**

* Successfully hunted Frostfolk Fishermen.

## Objective 6

» Slay the Frostfolk Spirit. **[-1538 25 -1487]**

» Location: Frostfolk village

Note: The Frostfolk Spirit is an elite mob which randomly spawns from killing Frostfolk maidens and Frostfolk fishermen.

**Dialogue:**

* Successfully hunted Frostfolk Spirit.

## Objective 7

» Return to Bjon. **[-1596 42 -1964]**

**Dialogue:**

* Tell me - is it over?
* I see. So this is how the story ends.
* I feel...
* Nothing.
* Thank you. You did what I could not do... I was too weak to kill her, after all I felt for her!
* I suppose I should share a bit about myself now.
* Long ago, I grew up right here in Hilstead. I was a fool, travelling for years, trying to find the right place for me.
* But Varaya, she showed me that my rightful home was here all along.
* She taught me magic and so much more.
* It should have been me that was consumed. Me that was left behind, not her.
* At least now she is free. Thank you.

## Rewards

* Quest Points: 1
* Experience: 5000
* Money: 14