recursal/Fanatic-Fandom huggingface dataset:
Gardener Asgore: Previous Versions

Current Version can be found here.

Gardener Asgore was added in **Beta 30.0** with the Magic ability to remove negative effects from ally monsters, which he (fittingly) shares with Asriel, alongside the same stats of 4/4 for 5G and Epic Rarity. However, this was limited to Plants. To compensate, he also added 2 random Plants to your hand. This last part was nerfed in **Beta 41.1**, as this was now limited to just the 2 Generated Plants: Red Flower and Green Flower, of which he gives one of each.

**Beta 48.0** heavily reworked it. Now, he's a 3/5 for 7G with a Turn end effect of turning a random ally Green Flower into a Red Flower (effectively giving it +4/+4). If there's no Red, he will simply summon a Green instead. **Beta 50.1** reworked Red Flower. As a result, this was changed (but buffed) to make Blue Flower the result from the transformation (which, compared to the old Red Flower, has the same ATK and HP, but -2G and Taunt).

**Beta 52.1** changed him once more (after Blue Flower's cost increased by 2G). His Turn end effect was changed into a Delay effect, making it only trigger once (and he has to be actually played). To compensate, he gained +1 HP and if there is no Green Flower on your board, he will now summon a Red Flower (effectively giving it +2/+2 and Transparency).

### Stats

ATK:

* 4 (Post Beta 30.0)
* 3 (Post Beta 48.0, Current)

HP:

* 4 (Post Beta 30.0)
* 5 (Post Beta 48.0)
* 6 (Post Beta 52.1, Current)

Cost:

* 5 (Post Beta 30.0)
* 7 (Post Beta 48.0, Current)

Abilities:

* Magic: Remove all negative effects from all ally Plants.
	+ Add 2 random Plants to your hand. (Post Beta 30.0)
	+ Add a Green Flower and Red Flower to your hand. (Post Beta 41.1)
* Turn end: If there is no ally Green Flower, summon one. If there is, ...
	+ turn a random ally Green Flower into a Red Flower. (Post Beta 48.0)
	+ turn a random ally Green Flower into a Blue Flower. (Post Beta 50.1)
* Delay: If there is no ally Green Flower, summon a Red Flower. If there is, ...
	+ turn a random ally Green Flower into a Blue Flower. (Post Beta 52.1, Current)

Rarity: Purple (Epic)
Grillby: Previous Versions

Current Version can be found here.

Grillby was added in **Beta 2.8**, and was never changed since its release until all the way in **Beta 19.0**, where it got -1 in all 3 of its stats, going from a 6G 5/4 to a 5G 4/3. **Beta 22.0** nerfed it with -1 ATK.

### Stats

ATK:

* 5 (Post Beta 2.8)
* 4 (Post Beta 19.0)
* 3 (Post Beta 22.0, Current)

HP:

* 4 (Post Beta 2.8)
* 3 (Post Beta 19.0, Current)

Cost:

* 6 (Post Beta 2.8)
* 5 (Post Beta 19.0, Current)

Ability: Magic: Give all ally monsters +1/+1.

Rarity: Purple (Epic)
The Vessel: Previous Versions

Current Version can be found here.

The Vessel was added in **Beta 51.0,**as the 8th Determination monster. It was a 12G 6/6 monster that added 4 exact copies of an ally monster to your deck and 1 to your hand. (It couldn't target other Vessels.) This made it function much like Royal Integrity, thus an old Cloning, only on a much grander scale. **Beta 52.0** gave it -2G, but also made it add 2 copies to your deck instead of 4 (while still adding 1 to your hand).

**Beta 56.0** made it no longer able to copy any other DT monster. After its effect, it will also transform itself into the True Vessel, which is the same 6/6 but without any effects, preventing repeated use. As a trade off, True Vessel is a mere 2G, so bouncing it will not have a big impact. **Beta 57.1** made True Vessel keep the buffs The Vessel obtained beforehand.

### Stats

ATK: 6

HP: 6

Cost:

* 12 (Post Beta 51.0)
* 10 (Post Beta 52.0, Current)

Abilities:

* Magic: Add an exact copy of an ally monster (except itself) ...
	+ to your hand and 4 to your deck. (Post Beta 51.0)
	+ to your hand and 2 to your deck. (Post Beta 52.0)
* Magic: Add an exact copy of a non-DT ally monster to your hand and 2 to your deck.
	+ Turn into the True Vessel. (Post Beta 56.0)
	+ Turn into the True Vessel (keep buffs). (Post Beta 57.1, Current)

Rarity: Red (DETERMINATION - Cannot be crafted or silenced)

Song: ANOTHER HIM
Gift Bear

* Bear
* Gift

Previous Versions can be found here. Previous Versions of Gift can be found here.

Gift Bear and its summoned Gift are 2 of the 20 new cards from **Beta 6.6**.

This is a great defensive card, with substantial health and attack. It summons Gifts with Taunt, which can quickly become a hassle to deal with if left alone. If it becomes too difficult to handle, silencing it is always an option.

As of Beta 8.0.1, any summoned Gift will now:

* Buff an ally Politics Bear's HP by 1.
* Buff an enemy's Politics Bear's ATK by 1.
* Be buffed to a 1/3 Taunt by Nice Cream Guy.
* Make Catty make you draw a card.
* Be damaged by Heats Flamesman, leaving it only with 1 HP.

### Strategy

Using Loren alongside this card will allow you to inflict chip damage to your opponent each turn if he has a monster with 2>= attack.

## Card Skins

* Cozy Bear (by Diamaincrah)
	+ Your Lucky Day (sold seperately)
Pollutant Gas: Previous Versions

Current version can be seen here.

Initially, Pollutant Gas simply gave KR to all enemy monsters. It costed 6G, was reduced to 5G in **Alpha 3.2** and was reduced again to 4G in **Beta 2.0**. **Beta 6.0** reduced it further down to 3G, but also reworked the effect.

Now, it deals 1 DMG to all enemy monsters. Those under KR take 4 DMG instead. Later, however, its cost was returned to 4G and its effect was nerfed to deal 3 DMG to KR'd monsters. Both these changes were undocumented, but were more likely done at the same time either very soon after Beta 6.0 for being a mistake, or around Beta 6.8, when the Class got a rework.

Either way, it stayed like that all the way until **Beta 44.0**, where its cost dropped to 2G and its effect became a blend of new and old. Now, the enemy monsters under KR take 1 DMG. Afterwards, those not under KR will simply be given KR.

### Stats

SOUL Type: Perseverance

Cost:

* 6 (Post Alpha 3.0)
* 5 (Post Alpha 3.2)
* 4 (Post Beta 2.0)
* 3 (Post Beta 6.0)
* 4 (Pre Beta 44.0)
* 2 (Post Beta 44.0, Current)

Effect:

* Give KR to all enemy monsters. (Post Alpha 3.0)
* Deal 1 DMG to all enemy monsters. If under KR, deal 4 DMG instead. (Post Beta 6.0)
* Deal 1 DMG to all enemy monsters. If under KR, deal 3 DMG instead. (Pre Beta 44.0)
* Deal 1 DMG to all enemy monsters under KR.
	+ Then give KR to all enemy monsters. (Post Beta 44.0, Current)

Rarity: Blue (Rare)

 Trivia

* Before Beta 4.3, KR was simply named "Poisoned".
* Beta 33.0 updated its image.
	+ For Perseverance, it shares this with Poison, Termination, Contamination and Siphoning.
Overheat: Previous Versions

Current Version can be found here.

Overheat was added in **Beta 42.0** during the Bravery rework, replacing Acceleration as a 5G spell that kills an ally monster of your choice to deal its ATK as DMG to all enemy monsters. **Beta 43.0** decreased its cost to 4G.

### Stats

SOUL Type: Bravery

Cost:

* 5 (Post Beta 42.0)
* 4 (Post Beta 43.0, Current)

Effect: Kill an ally monster. Deal its ATK as DMG to all enemy monsters.

Rarity: Purple (Epic)
Hot Dog Harpy: Previous Versions

Current version can be found here.

HDH was added in **Beta 23.0** as a 4/5 7G monster that can kill a silenced enemy monster in an instant. **Beta 28.0** buffed it by lowering its Cost and HP by 1. **Beta 41.1** buffed it further by now adding the option to silence a non-silenced enemy monster instead of killing an already silenced one.

### Stats

ATK: 4

HP:

* 5 (Post Beta 23.0)
* 4 (Post Beta 28.0, Current)

Cost:

* 7 (Post Beta 23.0)
* 6 (Post Beta 28.0, Current)

Abilities:

* Magic: Kill a silenced enemy monster. (Post Beta 23.0)
* Magic: Silence an enemy monster. If already silenced, kill it instead. (Post Beta 41.1, Current)

Rarity: Purple (Epic)
Fearann (jarladöme)

Fearann är det yngsta av Nordanils jarladömen, ett fattigt men snabbt växande land där staden växer för fullt. Trots sin ålder är Fearann unikt på många sätt. Det finns mycket fler odaler i jarladömet än någon annanstans och färre trälar och cogaider, och alverna i staden är fler än på de flesta ställen. Vildarna är även de fler än på andra ställen, men då jarladömet är rätt glesbefolkat och fattigt brukar man klara sig bra undan dem.

Jarlen heter Torgeir Vidsköld och är känd för sitt korta humör och sin stora rikedom, mannen är en av de rikaste i hela Nordanil om man inte räknar alverna. Det förklarar varför staden Fearann växt så mycket på kort tid, men ingen vet egentligen var han fått sina pengar ifrån. Vissa påstår att han hittat silver i berget vid sin stad, andra att den skuld han har till alverna är astronomisk, åter andra att han bara är en skicklig affärsman.

Jarladömet var länge en del av Lonraig men krigades loss av den nuvarande jarlen Torgeir Vidsköld.
Long Sink

Long Sink was added in Beta 50.1. Previous Versions can be found here.

Since Beta 59.1, Long Sink will gain +1 HP and restore 3 HP to its user at the end of every turn, but only if it doesn't attack during it. It also has Haste, so it can attack on its first turn if you so wish and don't need the healing. (The Haste isn't required for its ability to trigger on its first turn, as shown with Elder Puzzler.)
Magic Lantern: Previous Versions

Current Version can be found here.

Magic Lantern was added in **Beta 54.0** as a 4/5 for 6G monster that was able to deal 3 DMG to any monster of your choice. However, to do so, you were required to have 5 or more monsters in your dustpile and remove 5 random ones from there out of the game. **Beta 56.0** buffed it by lowering the requirement to 4 while also allowing you to target players.

### Stats

ATK: 4

HP: 5

Cost: 6

Abilities:

* Magic: If you've 5+ dead monsters, burn 5 random ones to deal 3 DMG to a monster. (Post Beta 54.0)
* Magic: If you've 4+ dead monsters, burn 4 random ones to deal 3 DMG. (Post Beta 56.0, Current)

Rarity: Blue (Rare)
Migosp

Previous Versions can be found here.

Migosp is a 2/2/2 card of Base rarity. It gives ally monsters adjacent to it +1 HP when it is played.

## Strategy

Migosp is another Base card suited well for zoo decks, ones that wish to spam the board with cheap cards while buffing them up. Migosp is best combined with Charles due to the extra HP gained by Charles being harder to remove due to their Armor. Migosp can also work well with Microwave as the extra HP can make it survive against cheaper removals such as Spider. Outside of the aforementioned cards, Migosp is seen as being pretty weak. Being a weak card that requires a condition to get their full effect, which isn't even all that great, makes them easy to replace in most decks.
Popumeter: Previous Versions

Current Version can be found here.

Popumeter was added in **Beta 39.0** as one of the various cards using the new Thorns effect. It was a 3/6 for 5G monster that gained +1 Thorn for each other monster on the board when played (so both ally and enemy, up to 7).

It didn't receive any changes until **Beta 49.0**, when Thorns was already removed, leading in a redesign. While its cost stayed at 5G, it's now a 4/4 (thus +1/-2). It has has Disarmed, Armor (1) and a Support effect that makes it attack a random enemy monster on either edge of the board. This Support effect was changed in **Beta 51.1**, now making it attack the rightmost enemy monster.

### Stats

ATK:

* 3 (Post Beta 39.0)
* 4 (Post Beta 49.0, Current)

HP:

* 6 (Post Beta 39.0)
* 4 (Post Beta 49.0, Current)

Cost: 5

Abilities:

* Magic: Gain +1 Thorns for each other monster. (Post Beta 39.0)
* Disarmed. Armor (1). Support: Attack a random enemy edge monster. (Post Beta 49.0)
* Disarmed. Armor (1). Support: Attack the rightmost enemy monster. (Post Beta 51.1, Current)

Rarity: Blue (Rare)
Game Bomb

* Game Bomb
* Dynamite Stick

Game Bomb was added in Beta 50.1, alongside Dynamite Stick. You can find previous versions of Game Bomb here, while previous versions of Dynamite Stick can be found here.

Game Bomb is the only Bomb that generates another card, this being its exclusive Dynamite Stick, of which 1 will be summon to its owner's board every time Game Bomb takes DMG (and the board isn't full). And much like Cross Bomb, it lacks a Dust and a sacrifice effect as well.

The Dynamite Stick is essentially Tiny Froggit with an upside, dealing 1 DMG to 2 random enemies upon death. This makes it somewhat dangerous, especially if too many end up being summoned.

## Card Skins

* Lets Play a Game (by Diamaincrah)
	+ Boom Moment (sold seperately)
Killer Cook

* MTT
* Eggs
* Flour
* Milk
* Cake

Killer Cook was added as the Legendary monster of Beta 39.0. Previous Versions can be found here.

When played, Eggs, Flour and Milk will be added to your deck. Each of these ingredients cost 2G and function the exact same way with the exception of slight ATK & HP differences. You need 2 of them to go to your dustpile so that you can claim your grand reward by playing the 3rd, which will remove the 2 from your dustpile (to not be abused with cloning powers) and transform into a Cake itself, a powerful 10/10/10 monster with Haste, Taunt, Candy and a Dust effect that restores 5 HP to all allies (you and your ally monsters).

As you can see, this card has multiple stages that end up with a big finish later in the game. As such, cards that help you draw faster can work, especially ones that can give you specific ones, like Exploration and Dark Throne.

Due to the last ingredient removing the 2 former from the game and transforming itself, none of them will actually exist anymore once you obtain the Cake, which lets you use cards like Jukebox safely afterwards. You can even obtain a new Cake through this, because unlike the ingredients, the Cakes stay in your dustpile. More effective ways to get multiple Cakes is by using Cloning or Mad Mew Mew on the Cake or cards like Break or Doggo on Killer Cook.

## Card Skins

* Ultimate Recipe (by Diamaincrah)
	+ MTTs Brand New Eggs (sold seperately)
	+ MTTs Brand New Flour (sold seperately)
	+ MTTs Brand New Milk (sold seperately)
	+ Killer Cake (sold seperately)

## Trivia

* At 4G, this is the cheapest a Legendary monster ever got.
Fortune

## Effect

Delay: Earn 5 G.

Fortune is one of Integrity's Rare Spells. Effect updates and description changes can be seen here.

Fortune will give you +1 G, but only for use any turn after the initial play.

A very practical use of this Spell is to play it right before you end your turn, especially if you have nothing else you'd like to play for that turn. For example, If you are saving up for a card costing 6 or more at the start of the game, until you can generate 6G at once, Fortune can be used to help generate a little more.

Another usage of this Spell is to contribute towards Integrity's passive, which relies on you spending 5 or more G each turn. With this you can play any 1 or 2 cost monster by itself, and still trigger your passive without having to play cards you wouldn't want to normally.
Grillby

Grillby was added in Beta 2.8. Previous Versions can be found here.

When placed, it gives +1/+1 to all ally monsters on the board. This is essentially an upgraded version of Monster Kid.

Best used with a full board, with 0 ATK cards like Pyrope and Igloo to make them able to deal damage and avoid being instantly killed by cards like Madjick or Disco Ball.

Also works with 2 ATK cards like Dog House to prevent them from being killed by Muffet's Pet.

## Card Skins

* Hot Barman (by Darky)
* Man of Fire (by Kazma)
Greater Dog: Previous Versions

Current Version can be seen here.

Greater Dog didn't change much. Starting with 5/10 for 9G, the 1st change was in **Beta 3.2**, where its ATK was dropped from 5 to 4. **Beta 18.0** gave it -4 HP and -2 cost, but gained an addition effect.

This effect was a Magic, giving it +3 HP if you had another Dog in your hand, which would bring his HP up to 9 as a result. This Magic was turned into an Aura in **Beta 49.0**. So now it has +3 HP as long as you have a Dog in your hand, no matter if this was played or summoned through the likes of Snow Poff (which was also changed because of this). **Beta 56.0** gave it +1 HP, but compensated by reducing its aura effect to only giving +2 HP.

### Stats

ATK:

* 5 (Pre Beta 3.2)
* 4 (Post Beta 3.2, Current)

HP:

* 10 (Pre Beta 18.0)
* 6 (Post Beta 18.0)
* 7 (Post Beta 56.0, Current)

Cost:

* 9 (Pre Beta 18.0)
* 7 (Post Beta 18.0, Current)

Ability:

* Taunt. (Pre Beta 18.0)
* Taunt. Magic: Gain +3 HP if you have a Dog in your hand.
	+ (Post Beta 18.0)
* Taunt. Has +3 HP while you have a Dog in your hand.
	+ (Post Beta 49.0)
* Taunt. Has +2 HP while you have a Dog in your hand.
	+ (Post Beta 56.0, Current)

Rarity: Blue (Rare)
Pile of Dust

Pile of Dust -- not to be confused with *Dustpile*, the name for the place dead monsters go to -- was added to Beta 50.0.

Pile of Dust somewhat functions as a reverse Shambling Mass, giving +2/+2 to its killer (which should be an ally monster), rather than gaining +2/+2 when killing an ally monster.

This makes it very strong with any monster of your own that can deal DMG to it, including but not limited to Loox, Vulkin and Crazy Bun. Green Fire, Candle and the aformentioned Shambling Mass work even better, as they're designed for hurting/killing your other monsters. (Shambling Mass will gain +5/+2 and Haste from killing a Pile of Dust, pumping it up to a 8/8 Haste for a total cost of only 6G.)
Poison: Previous Versions

Current version can be seen here.

Originally, this card costed 1G to give KR to any monster of your choice. **Beta 2.0** made it one of the first cards to cost 0G (the other being Penetration). **Beta 5.2** gave it +1 cost, but was also given the effect of letting you draw a card. This change is shared with Heal (though Heal changed from 1G to 2G and this from 0G to 1G). **Beta 5.7** dropped its cost back to 0G alongside Heal and Protection (which also gained the card draw effect this update).

Due to the Class Rework of Beta 6.8, **Beta 7.1** changed this card so that for 2G, it deals 1 DMG to an enemy monster (which now gives it KR). However, this was changed back to its Beta 5.2 version (KR for 1G) in **Beta 7.3**. That was because it was impossible to give cards like Mad Dummy and Sans the KR effect, because they couldn't take any damage. (It kept the drawing effect.)
**Beta 9.3** buffed it by also adding a new Poison to your deck, meaning that you never run out of Poisons. This stayed for a long time until **Beta 44.0**, where it lost that addition of new Poisons. Instead, it takes back inspiration from its Beta 7.1 version by making it deal 1 DMG on top of giving KR (and the card draw). **Beta 49.0** made it only draw if the target is already under KR, and it will make you draw 2 cards instead of 1. **Beta 54.0** increased its cost to 2G.

### Stats

Soul Type: Perseverance

Cost:

* 1 (Post Alpha 3.0)
* 0 (Post Beta 2.0)
* 1 (Post Beta 5.2)
* 0 (Post Beta 5.7)
* 2 (Post Beta 7.1)
* 1 (Post Beta 7.3)
* 2 (Post Beta 54.0, Current)

Effects:

* Give KR to a monster. (Post Alpha 3.0)
* Give KR to a monster. Draw a card. (Post Beta 5.2)
* Deal 1 DMG to an enemy monster. Draw a card. (Post Beta 7.1)
* Give KR to a monster. Draw a card. (Post Beta 7.3)
* Give KR to a monster and add a Poison to your deck. Draw a card. (Post Beta 9.3)
* Deal 1 DMG to a monster and give it KR.
	+ Draw a card. (Post Beta 44.0)
	+ If under KR, also draw 2 cards. (Post Beta 49.0, Current)

Rarity: White (Common)

 Trivia

* Beta 33.0 updated its image.
	+ For Perseverance, it shares this with Pollutant Gas, Termination, Contamination and Siphoning.
Plants

**The article "Plants" is a *stub*.**
Stubs are pages that don't have enough information, you can edit this page to help grow our community!

## Additional info

The most basic Plant.

The Plant tribe is one of the largest and most fleshed-out tribes in Undercards. There are a total of 31 plants (one of which is multitribe), with an additional 4 Dances (which all benefit based on your number of Plants) and two tribeless cards that interact with Plants directly.

## Strategy

The Plant tribe is a Tempo/Count tribe which relies heavily on having a lot of Plants in play and drawing a lot of Plants. As such, cards such as Rotablock are key to not running out of Plants and dying.
Giga Queen

Giga Queen is a Determination monster added to Undercards on October 31st, 2023.

−

It is a 20-cost 10/15 monster with Taunt. If one has played 10+ unique Token cards during the match, Giga Queen will equip the Giga Batteries artifact and replace all the cards in their hand and deck with a Detachable Hands, effectively turning the player using Giga Queen into a type of boss battle.

−

The Giga Batteries will resurrect Giga Queen twice. The first time, it will add a Detachable Hands to your hand. The second time, it will add two. A Detachable Hands will add one of each Giga Attack to your hand for 0 gold.

−

The Giga Attacks are also all 0 gold, meaning the Giga Queen user will not have to worry about gold. Giga Balls will summon 2 Giga Baseballs, which are 4/4 monsters with Taunt, Haste, and Turn start: Die to deal 2 DMG to all enemies. The Giga Glass will have an ally monster steal 3 HP from all enemy monsters. The Giga Kick will allow an ally monster to attack a random enemy monsters, with excess DMG being dealt to the opponent. The Giga Punch will give an ally monster`+1 Dodge and have it attack the highest HP enemy monster.

−

With the exception of Giga Kick, the Giga Attacks are designed to protect Giga Queen, as it is a 10 ATK monster and will be the main source of damage as well as the user's true health bar once initiated.
Migospel: Previous Versions

Current Version can be found here.

Migospel is essentially the upgraded version of Migosp, much like it is the Hard Mode version of Migosp in Undertale.

Prior to Alpha 2.7, this card was a 3/4 monster for 6G that would give +3 HP to an ally monster, which makes Migospel the Force of Nature for non-Kindness users. **Alpha 2.7** itself dropped its cost to 5G, and **Alpha 3.2** dropped it even more to 4G. This stayed all the way up to Beta 7.5, where its effect was expanded to be able to target any monster instead of just allies. **Beta 12.1** gave it +1 ATK.

**Beta 22.0** nerfed its effect by only giving +2 HP, the same as Migosp. **Beta 28.0** reverted that a little by making it give +3 HP to monsters with <= 3 HP, while others still get +2 HP, making it also similar to Feast. **Beta 30.0** reverted it back entirely by giving +3 HP no matter what. **Beta 34.0** gave it -1 HP.

### Stats

ATK:

* 3 (Pre Beta 12.1)
* 4 (Post Beta 12.1, Current)

HP:

* 4 (Pre Beta 34.0)
* 3 (Post Beta 34.0, Current)

Cost:

* 6 (Pre Alpha 2.7)
* 5 (Post Alpha 2.7)
* 4 (Post Alpha 3.2, Current)

Abilities:

* Magic: Give an ally monster +3 HP. (Pre Beta 7.5)
* Magic: Give a monster...
	+ +3 HP. (Post Beta 7.5)
	+ +2 HP. (Post Beta 22.0)
	+ +2 HP, +3 HP if its HP <= 3. (Post Beta 28.0)
	+ +3 HP. (Post Beta 30.0, Current)

Rarity: White (Common)
Gift: Previous Versions

Current Version can be found here.

Gift was added as Gift Bear's summon in **Beta 6.6**, where it was a 1G 0/3 Taunt monster. This, however, was nerfed in the very next update, **Beta 6.7**, where its HP dropped to 2.

Like Bun, Gift also got at one point a drop in cost from 1G to 0G that was undocumented.

### Stats

ATK: 0

HP:

* 3 ( Beta 6.6)
* 2 (Post Beta 6.7, Current)

Cost:

* 1 (Post Beta 6.6)
* 0 (Post Beta *???*, Current)

Ability: Taunt.

Rarity: White (Common)
Knight Knight: Previous Versions

Current version can be found here.

Knight Knight is another monster whose origin life is not completely known, as while it started out with 6/8 for 9G, it had a different ability. **Alpha 2.1** changed it to making it restore 3 HP to itself whenever it attacks and kills a monster. It recieved some minor stat changes over time, such as +1 cost in **Alpha 2.7** and +1 HP in **Beta 5.3**, leaving it with 6/9 for 10G. This was kept until **Beta 7.1**, where Knight Knight dropped 1 in every stat (ATK, HP and Cost), leaving it with 5/8 for 9G.

**Beta 7.3** buffed its effect by now letting it also restore 3 HP when it kills a monster while defending. **Beta 17.0** changed that by making it heal when just attacking. Meaning it no longer triggers while defending, but it doesn't need to kill the target either. The HP it restored was also changed to the amount of DMG it dealt. **Beta 29.0** made it heal HP based on its own ATK instead. It also healed before the attack rather than after. **Beta 42.1** reverted that back to its previous state, healing itself based on DMG dealt. Its HP also went back up to 9.

### Stats

ATK:

* 6 (Pre Beta 7.1)
* 5 (Post Beta 7.1, Current)

HP:

* 8 (Pre Beta 5.3)
* 9 (Post Beta 5.3)
* 8 (Post Beta 7.1)
* 9 (Post Beta 42.1, Current)

Cost:

* 9 (Pre Alpha 2.7)
* 10 (Post Alpha 2.7)
* 9 (Post Beta 7.1, Current)

Abilities:

* Unknown. (Pre Alpha 2.1)
* Whenever this attacks and kills, restore 3 HP to itself. (Post Alpha 2.1)
* Whenever this kills, restore 3 HP to itself. (Post Beta 7.3)
* After this attacks, restore HP to itself equal to the DMG done. (Post Beta 17.0)
* Before this attacks, restore HP to itself equal to its ATK. (Post Beta 29.0)
* After this attacks, restore HP to itself equal to the DMG done. (Post Beta 42.1, Current)

Rarity: White (Common)

## Trivia

* Beta 29.0 removed it from the Starter Cardpool (in exchange for RG's 01 and 02).
	+ This makes it 1 Month short of obtaining the Basic Rarity, added in Beta 30.0.
Politician Bear: Previous Versions

Current Version can be found here.

Politician Bear was added in **Beta 30.0** with a Magic that matches Politics Bear's original effect very well, but turned down. It'll make an ally monster of your choice attack right away, no matter if it could or not. However, this attack is limited to the monster in front of the target. **Beta 49.0** buffed this effect by now making the target only deal its ATK as DMG to the monster in front of it, thus no longer taking counter-DMG. **Beta 49.1** nerfed it a bit by reducing its ATK and HP from 5 to 4.

### Stats

ATK:

* 5 (Post Beta 30.0)
* 4 (Post Beta 49.1, Current)

HP:

* 5 (Post Beta 30.0)
* 4 (Post Beta 49.1, Current)

Cost: 6

Abilities:

* Magic: Make an ally monster attack the monster in front of it. (Post Beta 30.0)
* Magic: Deal an ally monster's ATK as DMG to the monster in front of it. (Post Beta 49.0, Current)

Rarity: White (Common)
Last Dream: Previous Versions

Current Version can be found here.

Last Dream was added in **Beta 11.0** as a 4G spell that would give all monsters on your board +1/+1, or +7/+7 if you only had 1 HP left (extra lives didn't matter).

It stayed like this all the way to **Beta 48.0**, where the class and most of its spells were altered. It's now a 6G spell that summons a random Lost Soul (a 3G Dust monster) with Haste. After doing so, if you have <= 15 HP remaining, all monsters on your board gain +1/+1. **Beta 48.1** made DT's Passive and some of its spells no longer give Lost Souls randomly, but instead in a specific order. This was one of those spells.

**Beta 51.0** reveted it back to its original version. (Royal Determination gained the effect during this time, and it was reworked because of it, to an older version of Another Chance.)

### Stats

Soul Type: Determination

Cost:

* 4 (Post Beta 11.0)
* 6 (Post Beta 48.0)
* 4 (Post Beta 51.0, Current)

Effects:

* Give all ally monsters +1/+1. Give all ally monsters +7/+7 if you're at 1 HP instead. (Post Beta 11.0)
* Summon a random Lost Soul with Haste. Give all ally monsters +1/+1 if you're at <= 15 HP. (Beta 48.0)
* Summon the next Lost Soul with Haste. Give all ally monsters +1/+1 if you're at <= 15 HP. (Post Beta 48.1)
* Give all ally monsters +1/+1. Give all ally monsters +7/+7 if you're at 1 HP instead. (Post Beta 51.0, Current)

Rarity: Purple (Epic)
Ponman Statue

Ponman Statue was added in Beta 30.0. Previous Versions can be found here.

Since Beta 46.0, being part of the Piece Tribe, Ponman Statue has different effects depending on where it's placed. Since Beta 54.0, it gives +2 ATK to all Pieces on your board aside from itself if played on the left. If played on the right, it gives them +2 HP instead.

Unlike all other Pieces, it lacks the effect of triggering both effects if a Chessboard is on your board. Instead, it has Taunt by default. However, its survivability is very lackluster, having only 2 HP for 4G. This makes it not meant to tank (that honor belongs to Mr. Elegance), but to allow your other Pieces to have a bit more chance of being able to make use of their increased stats.
Pollutant Gas

## Effect

Deal 1 DMG to all enemy monster under KR. Then give KR to all enemy monsters.

## Additional info

This card was 3G and did 4 damage to KR'd monsters during Beta 6.0, was was undocumented changed.

Effect updates and description changes can be seen here.

Pollutant Gas is a Perseverance deck specific effect card. It deals 1 DMG to all enemy monsters under KR on the board, and will give KR to all enemy monsters afterwards, including those that were summoned from Dust effect triggered by the 1 DMG, such as Rock's Pebble or Snow Poff's Greater Dog.

Because of this effect, you can combine this with another Pollutant Gas, Contamination, or Asgore in some cases.
Legendary Artifact

* LA
* TMD

Legendary Artifact, while Legendary, isn't an actual Artifact (nor provides one), but a monster added in Beta 51.0 (with Teacher Toriel being the other Legendary of this update).

This monster uses a combination of Taunt, Magic and Delay, the last one being a new keyword that took the place of "Turn end Magic" effects. Its Magic fills the user's hand with Too Many Dogs, while Delay will Silence all TMD's in your hand.

TMD, besides being a Dog, has the same Magic as Legendary Artifact, filling your hand with even more TMD's. If either is the last card you play that turn, this makes it impossible to lower the number of cards in your hand from 7 until your next turn (after Legendary Artifact has silenced them).

This allows the user to fill up their board as much as possible to gain board control, at the cost of milling a card next turn. One can avoid that by using Preservation, or playing an unrelated different card while one has gold left.

## Card Skins

* Unknown Power (by Diamaincrah)
	+ We do a little Pogging (sold seperately)

* None. (by BlueKitty)
	+ Too Much Woof (sold seperately)

## Trivia

* Legendary Artifact is the second Legendary to have Taunt by default, after Spade King.
* Legendary Artifact is the only card using two different songs in its Theme (not even including the SFX it also has).
Mister Society: Previous Versions

Current Version can be found here.

Mr. Society started with 3G 2/3 in **Beta 30.0**. **Beta 33.0** gave it +1 in all its stats. **Beta 46.0** added Chessboard and the Piece Tribe with 5 members, this being one of them. However, unlike all other members, this got no other change. This is because they took this card's effect design, being different based on if it's played on the left or right on the board. In this case, gaining Haste if played left, but gaining Transparency if played right.

During the next big Piece change of **Beta 54.0**, this got -1 HP, but also 2 buffs in its effect. First, playing it on the left now also gives it +1 HP, while playing it on the right gives it +1 ATK. Second, both effects will trigger if you have a Chessboard on the board (giving it Haste, Transparency AND +1/+1).

### Stats

ATK:

* 2 (Post Beta 30.0)
* 3 (Post Beta 33.0, Current)

HP:

* 3 (Post Beta 30.0)
* 4 (Post Beta 33.0)
* 3 (Post Beta 54.0, Current)

Cost:

* 3 (Post Beta 30.0)
* 4 (Post Beta 33.0, Current)

Abilities:

* Magic: Gain Haste if played left. Gain Transparency if played right. (Post Beta 30.0)
* **[Now counts as a Piece.]** (Post Beta 46.0)
* Magic: If played left, gain +1 HP and Haste. If played right, gain +1 ATK and Transparency. (Post Beta 54.0, Current)

Rarity: Blue (Rare)
Lemon Bread

## Shyra (Shyren's Sister)

Previous Versions can be found here.

Lemon Bread is quite powerful, being a 4/6 Haste monster for 6G. Its Magic also gives it Taunt, but you need to have an Amalgamate or Mold on your board for it to activate.

Even without Taunt, it's still a very good card. But because it is part of both Tribes, it excels in decks featuring them, as it can affect/be affected by other Tribe members as well as gaining Taunt without issue.

## Card Skins

* Swheat Heart (by Jake Horror)
* Lemon Cake (by BlueKitty)

## Trivia

* Lemon Bread is the first monster to gain Haste.
	+ It was until Beta 9.1 when another monster gained Haste: Spider.
Magic Crystal

Magic Crystal was added in Beta 54.0. Previous Versions can be found here.

While Magic Crystal is on your board, all spells in your hand have their cost reduced by 1G. However, it's quite expensive itself at the start at 9G for only 6/6.

This can be improved by casting spells with a cost of 0G or 1G, which passively reduces its own cost by 1G before being played. It counts all spells you have casted throughout the whole match, even while it's still in your deck or not even in your possession yet.

It will only count the first 6 spells, thus it can reduce its own minimum cost to at most 3G, which makes it an extremely powerful card around the end when used in a deck that uses many cheap spells. (Thus not Mines, Science or Scepter decks, as those require or provide spells that are 2G or more.)

## Card Skins

* Precious Gems (by Nasrin\_AnoirX)
* Waterfall Riches (by Emerald.)
	+ Only available through Undercards Tournament 2021.
Mettaton

Previous Versions can be found here.

Mettaton is an early to mid-game costing card with great durability, much like it has in Undertale. No matter what the attack of the opponent, Mettaton will only receive a maximum of 3 DMG. This means that even when it's targeted by something like Tsunderplane, Papyrus or a Gaster Blaster, it will only take 3 DMG as long as it's not silenced.

In this example, Tsunderplane's Dust is a seperate DMG source, so that will be dealt on top of the 3 DMG from its attack. This also means that 'randomly split' effects like those of Undyne and Undyne's Spears will still work normally.

A good strategy is applying Taunt to it, creating what is dubbed 'Mettataunt'. This can by done by anyone with the use of Glad Dummy, but Patience can do it the easiest with Protection. Keep in mind that Silence can ruin this plan, making Bravery the highest threat due to its access to Penetration. It can also be fairly good in Kindness to keep its HP up. If the conditions are right, Feast can also give it the +1 ATK it needs to prevent being killed by Muffet's Pet without the need for other ATK boosing monsters like Snowdrake, which is another big counter to it.

As said before, Mettaton is best stopped with Silence and killed with Muffet's Pet. Madjick's stat swap ability can also help setting things up to kill it.
Migosp: Previous Versions

Current Version can be found here.

Migosp is a basic card with basic changes. Its cost of 2G has never been changed since its debut. However, its basic stats and ability did. It started out with 1/1, but was buffed to 2/1 in **Beta 1.6** in order to make Sans the weakest enemy by himself, just like he is in Undertale. **Beta 6.4** followed that by increasing its HP by 1, making it 2/2.

**Beta 8.3** buffed its ability to give +3 HP to a random ally monster instead of 2, making it heal as much as its Hard Mode/Upgraded version Migospel. However, this was returned to giving +2 HP in **Beta 13.1**. **Beta 37.0** nerfed it further by only giving +1 HP, but **Beta 38.0** made its effect targetable, just like Migospel's, but still limited to an ally monster. **Beta 42.1** made its Magic target the monsters adjacent to it, making it possible to give +2 HP again, but not to a single one.

### Stats

ATK:

* 1 (Pre Beta 1.6)
* 2 (Post Beta 1.6, Current)

HP:

* 1 (Pre Beta 6.4)
* 2 (Post Beta 6.4, Current)

Cost: 2

Abilities:

* Magic: Give a random ally monster +2 HP. (Pre Beta 8.3)
* Magic: Give a random ally monster +3 HP. (Post Beta 8.3)
* Magic: Give a random ally monster +2 HP. (Post Beta 13.1)
* Magic: Give a random ally monster +1 HP. (Post Beta 37.0)
* Magic: Give an ally monster +1 HP. (Post Beta 38.0)
* Magic: Give adjacent monsters +1 HP. (Post Beta 42.1, Current)

Rarities:

* White (Common) (Pre Beta 30.0)
* Gray (Basic) (Post Beta 30.0, Current)
Piranhas: Previous Versions

Current Version can be found here.

Piranhas was added in **Beta 51.0,**as a sort of replacement for Beta 34.0 Starwalker Bird, both being a 6G 3/3 with Haste and the ability to deal 1 DMG to a random enemy monster whenever it attacked and killed another. The differences are that Piranhas is an Epic rather than a Common and it uses Dodge (2) rather than Ranged (as Ranged was removed). **Beta 52.0**nerfed its HP to 2. This was increased to 4 in **Beta 53.0**, but it also lost 1 Dodge.

### Stats

ATK: 3

HP:

* 3 (Post Beta 51.0)
* 2 (Post Beta 52.0)
* 4 (Post Beta 53.0, Current)

Cost: 6

Abilities:

* Haste. Dodge (2). Whenever this attacks and kills a monster, deal 1 DMG to a random enemy monster. (Post Beta 51.0)
* Haste. Dodge (1). Whenever this attacks and kills a monster, deal 1 DMG to a random enemy monster. (Post Beta 53.0, Current)

Rarity: Purple (Epic)
Forest Worm: Previous Versions

Current Version can be found here.

When released in **Beta 30.0**, Forest Worm would remove 5 random cards (thus monsters) from the enemy's dustpile. But due to the lack of cards that interacted with the dustpile itself rather than dead monsters in general, **Beta 34.0** buffed it by reworking the effect. It now gains +1 ATK if there are 7+ monsters in the enemy's dustpile.

### Stats

ATK: 3

HP: 7

Cost: 6

Abilities:

* Haste. Magic: Remove 5 random monsters from the enemy's dustpile. (Post Beta 30.0)
* Haste. Magic: Gain +1 ATK if the enemy's dustpile has 7+ monsters. (Post Beta 34.0, Current)

Rarity: Blue (Rare)
Great Door: Previous Versions

Current Version can be found here.

Great Door was added in **Beta 30.0**. With 3/3 for 6G, its first change was a 1 ATK nerf to 2/3 in **Beta 35.0**. Originally, its effect made it summon a random monster from your deck with a cost less than its own. **Beta 50.1** made it no longer give other Great Doors (that had their cost reduced, as it can't summon monsters with an equal cost). **Beta 51.0** followed that by making the summoned monster be the most expensive possible.

### Stats

ATK:

* 3 (Post Beta 30.0)
* 2 (Post Beta 35.0, Current)

HP: 3

Cost: 6

Abilities:

* Magic: Summon from your deck with a cost < its own ...
	+ a random monster. (Post Beta 30.0)
	+ a random other monster. (Post Beta 50.1)
	+ a random most expensive other monster. (Post Beta 51.0, Current)

Rarity: Blue (Rare)
Overheat

## Effect

Kill an ally monster. Deal its ATK as DMG to all enemy monsters.

Overheat was added in **Beta 42.0** as a replacement for Acceleration during the Bravery rework. Previous Versions can be found here.

Overheat can only be used on an ally monster, killing it in the process. What follows is very similar to the effect of Mettaton NEO, dealing area DMG based on the ATK of the monster.

Luckily, unlike NEO's range, Overheat doesn't damage other ally monsters. However, this comes at the cost of dealing no DMG to the enemy player at all. It can still work great as a powerful board clear spell, similar to Determination's Hyper Goner, Patience's Snow Storm, Perseverance's Contamination and Kindness' Test of Will.
Jumping Rabbit: Previous Versions

Current Version can be found here.

Jumping Rabbit was added in **Beta 36.0**. When played, another Jumping Rabbit would be added to your hand. This can go on as long as you have gold and board space. However, at the end of the turn you placed them, any remaining Jumping Rabbits generated this way will be removed from your hand.

**Beta 44.0** reworked it slightly. Its HP was reduced from 4 to 3, while its Magic was replaced with a Dust. Now it needs to die during your turn to give a new Jumping Rabbit, making it not (easily) possible to end your turn with a board full of them anymore. But instead, the new one added will not be removed either, making it possible to be an endless card, much like Skateboard Girl. In fact, it was pretty much a better SkateGirl in almost every way, so **Beta 44.1** changed its effect again. Now when it dies, you will draw a card and then the new Rabbit will be added to the top of your deck, making it the next draw (and allows it to work the same as before if you have 2 of them).

**Beta 49.0** changed this effect again. The new Jumping Rabbit will now be added to your deck before you draw, but it's now added at any place in your deck rather than always the top. **Beta 53.0** swapped this by making you draw before adding it to your deck.

### Stats

ATK: 4

HP:

* 4 (Post Beta 36.0)
* 3 (Post Beta 44.0, Current)

Cost: 5

Abilities:

* Haste. Magic: Add a Jumping Rabbit to your hand.
	+ Delay: Remove all generated Jumping Rabbits from your hand. (Post Beta 36.0)
* Haste. Dust: If it's your turn, ...
	+ add a Jumping Rabbit to your hand. (Beta 44.0)
	+ draw a card and topdeck a Jumping Rabbit. (Post Beta 44.1)
	+ add a Jumping Rabbit to your deck and draw a card. (Post Beta 49.0)
	+ draw a card and add a Jumping Rabbit to your deck. (Post Beta 53.0, Current)

Rarity: Blue (Rare)
Royal Guard 4

## RG 04

Royal Guard 4 was added in Beta 30.0 alongside Royal Guard 3, both are the only Undertale monsters to be added in this update. Previous Versions can be found here.

Like RG 01 and RG 02, RG 03 and RG 04 have flipped ATK and HP. All four of them cost 9G, have a total of 17 in their ATK and HP and have a Dust effect that affects all Royal Guards in a certain area. In 04's case, this is giving +1 Dodge to those on your board, similar to RG 01's Taunt and RG 03's Candy, but is stackable like RG 02's cost reducing.

## Trivia

* RG 03 and RG 04 actually use the wrong image and are supposed to have each other's.
	+ 03 is the mantis, 04 is the cat.
Mystery Machine

## MysteryHD

* Mystery Machine
* Gaster Blaster

Mystery Machine was added in Beta 50.0. Previous Versions can be found here.

Being related to Sans and most likely Gaster, Mystery Machine has the ability to give Gaster Blasters. It gives 2 of them when it dies, and their cost will be reduced all the way down from 6G to 1G.

However, it will Silence itself when played, making it not as easy to use. The easiest way to fix this is by using Heal (in Kindness) or Asriel (in general). Since it has a Dust, you can effectively use it in a resurrect deck as it's able to be summoned directly with Tombstone. It has very solid stats to boot, making it extremely powerful.

## Card Skins

* Mysterys Guardians (by Diamaincrah)
	+ Only available through Halloween (2020) Bundle.
* Sans' Secret (**GIF** by Emerald.)
	+ Only available through Undercards Tournament 2021.
Ice Replica: Previous Versions

Current Version can be found here.
Ice Replica was released in **Beta 27.0** as Patience's 3rd Rare spell. **Beta 32.0** dropped its cost from 2G to 1G. **Beta 39.0** returned its cost to 2G but also reworked its effect. Before, it would exactly copy a paralyzed non-DT monster to your deck. If this was used on an ally monster, it would always go to the top of your deck. Now, it will add an Ice Cap, Ice and Snowman to your hand (always in that order, even if the card mentioned Ice before Ice Cap). **Beta 42.0** increased its cost to 3G.

With the class rework of **Beta 55.0**, Ice Replica's design was mostly moved to Cold Winter, while Ice Replica itself regained some of its old design. Now, still for 3G, it can Paralyze any non-DT monster on the board. After doing so, when your turn ends, a copy of that monster will be added to your hand. If it was an ally monster, the copy will have its cost reduced by 2G.
**Beta 61.0** dropped its cost from 3G to 2G.

### Stats

SOUL Type: Patience

Cost:

* 2 (Post Beta 27.0)
* 1 (Post Beta 32.0)
* 2 (Post Beta 39.0)
* 3 (Post Beta 42.0)
* 2 (Post Beta 61.0, Current)

Effects:

* Exactly copy a non-DT paralyzed monster to your deck.
	+ If it's an ally monster, topdeck it. (Post Beta 27.0)
* Add an Ice Cap, Ice and Snowman to your hand. (Post Beta 39.0)
* Paralyze a non-DT monster. Delay: Copy it to your hand.
	+ If it's an ally monster, give it -2 cost. (Post Beta 55.0, Current)

Rarity: Blue (Rare)

 Trivia

* Beta 33.0 updated its image.
* Beta 56.1 updated its image.
	+ For Patience, it shares this with Protection, Cold Winter and Defrosting.
Force of Nature: Previous Versions

Current Version can be found here.

Force of Nature never changed from its debut in **Alpha 3.0**. At least, that was the case until **Beta 7.3**, where its cost dropped from 1G to 0G. This was returned to 1G in **Beta 29.0**. **Beta 52.1** gave its its first effect change.
Before, it simply gave +3 HP to a monster (on the board) of your choice. Now, enemy monsters can't be targeted. Additionally, it can also be used on you yourself, boosting your own current and max HP. However, the player boost is only +2 HP. **Beta 53.0** increased the player boost to the same +3 as the monster boost. (This change was noted as a rework rather than a buff for some reason.)

### Stats

SOUL Type: Kindness

Cost:

* 1 (Post Alpha 3.0)
* 0 (Post Beta 7.3)
* 1 (Post Beta 29.0, Current)

Effects:

* Give +3 HP to a monster. (Post Alpha 3.0)
* Give +3 HP to an ally monster or +2 HP to you. (Post Beta 52.1)
* Give +3 HP to an ally. (Post Beta 53.0, Current)

Rarities:

* White (Common) (Post Alpha 3.0)
* Gray (Basic) (Post Beta 30.0, Current)

## Trivia

* Beta 26.0 made this card replace Heal as a part of a new player's starting cardpool.
	+ This resulted in it getting the Basic rarity in Beta 30.0.
* Beta 33.0 updated its image.
	+ For Kindness, it shares this with Heal, Soothing, Test of Will and Octofriend.
Froggit Trio: Previous Versions

Current Version can be found here.

Froggit Trio is one of the 20 cards added in **Beta 6.6,** being Bravery's next spell. It originally costed 4G, but was reduced to 3G in **Beta 7.1** only to be returned to 4G in **Beta 7.4**.

**Beta 12.1** changed it effect from summoning 3 Froggits if you had less monsters on the board than the enemy to summoning 3 Froggits if the enemy has at least 1 monster on the board at all. This means that it still works if you have equal or more monsters than the enemy as long as they have one (though it's not recommended to use this when you have 2 or more monsters, as that would waste some). **Beta 21.0** reverted that back, though.

**Beta 42.0** reworked it entirely to fit the new Bravery. For 2G, it adds 3 Froggits to your hand. All of them gain Haste. **Beta 53.0** reduced its cost by/to 1G.

### Stats

Soul Type: Bravery

Cost:

* 4 (Post Beta 6.6)
* 3 (Post Beta 7.1)
* 4 (Post Beta 7.4)
* 2 (Post Beta 42.0)
* 1 (Post Beta 53.0, Current)

Effects:

* Summon 3 Froggits if the enemy has more monsters than you. (Post Beta 6.6)
* Summon 3 Froggits if the enemy has at least 1 monster. (Post Beta 12.1)
* Summon 3 Froggits if the enemy has more monsters than you. (Post Beta 21.0)
* Add 3 Froggits with Haste to your hand. (Post Beta 42.0, Current)

Rarity: White (Common)

## Trivia Edit

* Beta 33.0 updated its image.
	+ For Bravery, it shares this with Aaron's Secret, Final Charge and Rage.
Groom: Previous Versions

Current Version can be found here.

Groom's effect during its release in **Beta 30.0** allowed you to draw a card with a cost equal to your gold. **Beta 32.1** buffed that by now drawing a card with a cost equal to your remaining gold, so you can play the drawn card right away if you want. **Beta 41.1** buffed this further by now letting you draw a card with a cost less than your remaining gold if you lack one with equal cost, so the effect will now work almost all the time.

**Beta 48.0** reworked it completely. Going from a 3/2/3, it's now a 4/4/4 (thus gaining +1G and +2/+1) and has a Turbo effect which simply lets you draw a card, but only if you have 6 or less in your hand (so you don't overdraw it instantly).

### Stats

ATK:

* 2 (Post Beta 30.0)
* 4 (Post Beta 48.0, Current)

HP:

* 3 (Post Beta 30.0)
* 4 (Post Beta 48.0, Current)

Cost:

* 3 (Post Beta 30.0)
* 4 (Post Beta 48.0, Current)

Abilities:

* Magic: Draw a card with the highest cost ...
	+ = your Gold. (Post Beta 30.0)
	+ = your remaining Gold. (Post Beta 32.1)
	+ <= your remaining Gold. (Post Beta 41.1)
* Turbo: Draw a card if you have <= 6 cards in your hand.
	+ (Post Beta 48.0, Current)

Rarity: Blue (Rare)