Kinzokeshi/Abilities and Powers

## Abilities and Powers

### Overview

Though having a high Physical Attack stat and moderate Magic Attack stat, Kinzokeshi's playstyle and manner of combat was more focused on sneak attacks and generally confusing his opponent in order to make attacking their blindspots easier, but also so he could "prank" them in the midst of a battle.

However, despite how it may seem that he isn't taking a fight seriously, he is actually highly calculative and forward-thinking, typically formulating his pranks/strategies around estimations and predictions he made of the opponent based on his observations of their playstyle. Following his arrival to the New World, Kinzo kept this same manner of combat, heavily analyzing every movement his opponent makes, and quickly formulating strategies around them.

As mentioned before, Kinzo's skill set and job classes mainly serve the purpose of providing Stealth and Instant Death abilities, which he usually sets up for through the use of illusions and mind-affecting skills and spells. However, despite his preference towards indirect combat, Kinzo is still highly capable of handling direct confrontations, as his Racial classes are intended for.

As per his racial classes, they are a staple within Kinzo's arsenal, providing him with several abilities. Such as the [Armory of the Scorched Battlefield] Special Ability provided by the War-Forged Soldier class, a skill that allows Kinzo a variety of weapons, armors and tools at any given time, including guns, swords, axes, glaives, and various armors, providing him with an almost unmatched level of versatility that rarely ever fails to catch his opponents off-guard.

Another Special Ability he gained from the War-Forged Soldier class is the skill [Frequencies and Circuitry], which allows him several means of mind control that are especially effective on Automatons and Constructs as a whole. His typical means of putting this skill to use is in conjunction with his summoning/creation abilities, as he uses [Frequencies and Circuitry] to remotely command a robotic army of his own creation, including allowing him to see, communicate, cast spells and complete tasks through them with minimal risk to his actual body.

### Star Metalloid/Racial Class Skills

The Racial Class Kinzo acquired after completing the event quest [Eternal Star-Forged Warfare]

* **Ability Damage IV**
* **Base Elements Immunity**: Grants Kinzo immunity to low level (below level 60) spells from all the basic elements including Fire, Water, Earth, Wind and Electricity, but excluding attributes such as Gravity, Time, Acid, Holy, etc.
* **Primal Star Infusion (Physical)**: Allows all of Kinzo's physical attacks to deal Holy, Fire, Water, Earth and Wind damage in addition to normal damage.
* **Instant Death Immunity**
* **Encrypted Sequence**: Protects Kinzo from control and domination effects.
* **Server Hosting**: Allows Kinzo to speak, see through the eyes of, and cast spells through summoned or created Automatons.
* **High Tier Physical Immunity III**: Nullifies all low-level attacks (below 60).
* **High Tier Magic Immunity IV**: Nullifies all mid tier spells (below 80)
* **Status Damage IV**: Large increase to damage dealt from status conditions instilled by Kinzo.
* **Magic Damage III**: Increases damage output of low-level spells (below 60).
* **Negative Energy Conversion**: Allows Kinzo to convert Negative Energy into regular MP.
* **Create High-Tier Construct (4/day)**
* **Create Middle-Tier Construct (12/day)**
* **Create Low-Tier Construct (20/day)**

### Basic Automaton Race Traits

* **Biological Penalties' Resistance**
* **Critical Hit Immunity**
* **Death Immunity**
* **Disease Immunity**
* **Energy Drain Vulnerability II**
* **Electricity, Sun, Acid and Fire Vulnerability IV**
* **Gravity Vulnerability I**
* **Sleep Immunity**
* **Poison Immunity**
* **Eating, Drinking and Breathing are Unnecessary**
* **Paralysis Vulnerability III**
* **Earth Immunity**
* **Mind-affecting Immunity**
* **Recovers by Food Items**
* **Slashing Resistance**
* **Piercing Resistance**
* **Bludgeoning Vulnerability III**
* **Physical Penalty Resistance**

### Super-Tier Magic

* **Book of Revelations (Abaddon's Locust)**: A spell the most contributing members of Errat Mortalitas won during the conquest of the Ancient Spire of Heaven on their first try. Summons 6 level 80 Ravenous Locusts. The locusts are capable of expanding their army almost indefinitely, as their means of attack are to swarm a target(s) and feed on them, digging into their flesh using the acid present in their teeth and making room to lay eggs in the host before moving onto the next target. These eggs are quick to incubate and hatch, eating their host from the inside-out in order to grow and join their brethren in the slaughter. The only known weakness of these creatures is the fact that they have an incredibly low lifespan of a few minutes depending on how much they are able to consume as larvae.
	+ By keeping Delay Magic active on Abaddon's Locust, Kinzokeshi was able to develop a sort of "trap" version of the spell, in which the incubation and hatching of the Ravenous Locusts' eggs is delayed until Kinzo decides to lift the effects of Delay Magic. Once Delay Magic is lifted, what is described as a miniaturized, low level form of [**Book of Revelations (Abaddon's Locust)**].
* **Strings of Fate**: A unique spell that operates and is provided by the World Item "End of Earth". A spell that manifests dozens of strings that have been dubbed "Life Fibres". These strings appear from all lifeforms within a 200 meter radius, including the user's. If these strings are cut, it has a 100% chance to inflict Instant Death on the Life Fibre's holder. This spell usually goes unused, as Kinzo is also susceptible to having his string cut.
* **Cataclysm - Andromeda**: Upon casting this spell, several magic of varying colors and sizes are created, each carrying a different form of magic. Once the casting time is elapsed, the circles layer over each other, forming into a large, almost spherical mass that releases large and extremely deadly rays of magic of all attributes over a wide radius, negating most resistances due to the myriad of effects.
	+ A single-target version of the spell is applicable by layering the magic circles over one another in the form of a tower-like structure. The result will be a focused, nuke-like attack that completely erases the target.
* **The Polarity of Sun and Moon**: This skill was Kinzokeshi's trump card when faced with players in YGGDRASIL, which he obtained once he reached the maximum level (5) of Star Metalloid; a racial class he received as a result of using an item he gained from a special event in YGGDRASIL. The skill allows Kinzo to alter the Karma status of himself and nearby targets to the equivalent level on the opposite end of the karmic scale. For example, someone who has a karmic value of Positive 500, once affected by The Polarity of Sun and Moon, will have their karmic value converted to Negative 500, and vice-versa. This worked to almost completely invalidate a player or NPC's karma-based skills, making them practically useless. It was this ability to manipulate the Karma value that earned Kinzokeshi his epithet "Ruler of the Karmic Scale". The cooldown for this ability was never revealed, however it is rumored to be around an hour, though it can not be used on the same individual for 24 hours after they are put under its effects, and the effect of the ability lasts for 18 hours.

### Normal Spells

#### 1st Tier

* **Anti-Evil Protection**
* **Bunny Tail**
* **Magic Arrow**
* **Rabbit's Foot**
* **Summon Automation 1st Tier**

#### 2nd Tier

* **Acid Arrow**
* **Hawk Eye**
* **Mass Compass**
* **Message**
* **Protection of Energy - Negative**
* **Silence**

#### 3rd Tier

* **Fireball**
* **Fly**
* **Iceball**
* **Lightning**
* **Haste**
* **Slow**
* **Sunlight**
* **Summon Demon 3rd Tier**

#### 4th Tier

* **Charm Species**
* **Holy Aura**
* **Holy Ray**
* **Summon Automation 4th Tier**
* **Tremor Sense**

#### 5th Tier

* **Dragon Lightning**
* **Teleportation**

#### 7th Tier

* **Chain Dragon Lightning**
* **Napalm**
* **Phoenix Flame**
* **Shining Burst**
* **Summon Angel 7th Tier**
* **Summon Demon 8th Tier**

#### 8th Tier

* **Astral Smite**
* **Dimensional Lock**
* **Summon Demon 8th Tier**

#### 9th Tier

* **Bless of Titania**
* **Greater Rejection**
* **Lead of Yatagarasu**
* **Nuclear Blast**
* **Perfect Unknowable**
* **True Death**
* **True Resurrection**

#### 10th Tier

* **Armageddon - Evil**
* **Control Amnesia**
* **Implosion**
* **Mirror World**
* **Mist of Super Acid**
* **Summon Automation 10th Tier**
* **Uriel**

#### ??? Tier

* **Anti-Information Magic Wall**
* **All Appraisal Magic Item**
* **Blindness**
* **Brilliant Radiance**
* **Complete Invisibility**
* **Dance**
* **Hellzone Grenade**
* **Dark Expanse**
* **Dust Implosion**

### Special Skills

* **Armory of the Scorched Battlefield**:
* **Frequencies and Circuitry**: The ability to turn corpses into Constructs, as well as establish total control over existing or created Constructs.
* **Gearshift Overdrive**: A special ability that, upon activation, constantly drains Kinzo's HP. In exchange, his stats and resistances are increased for as long as the skill is active.

## Scorched Battlefield's Armory

According to Kinzo, this is a special ability granted by the War-Forged Soldier racial class. It is a skill that grants Kinzo the ability to switch between a variety of armors and weaponry, turning him into a walking armory. The equipment currently revealed to be at his disposal include:

## Summons

Seeing as his skillset was mostly based around countering those on the Negative side of the Karma spectrum, most of his summoning spells were used to summon creatures of a negative nature, such as Fallen Angels and Demons, to fight players and NPCs with positive karma values. Despite this, he is also capable of summoning other creatures.

Despite his usual playstyle, however, he is capable of creating and summoning Automatons in a similar manner in which Necromancer's summon Undead monsters. In the same reign, Kinzo is able to use corpses to create Automatons from anywhere between Low-Tier monsters such as swarms of Hivemind Workers (Level 10), to High-Tier ones like Overminds (Level 80), naturally with differences in cost, availability and duration.

## Main Equipment

* **Scarf** *[??? class]*:
* **Mask of the Great Pretender** *[Divine class]*: Kinzo's trademark mask and headpiece. Protects the wearer from attacks that target the user's mental state and senses like fear and confusion, among others, as well as protecting him from divination-type magic that would reveal their status.
	+ **Inversion Gem** *[Divine class]*: Gemstone built into the center of the Mask of the Great Pretender. A gemstone that allows the user to activate effects reminiscent of the item that its attached to. In the case of the Mask of the Great Pretender, it grants a boost to mental attacks used by the wearer, boosting the success rate of illusion-type and mental-type attacks to 100%.
	+ **Gem of the New Order** *[Divine class]*: The mark of Errat Mortalitas which Kinzo has attached to the forehead of his headpiece. A artifact that operates similarly to the Ring of Ainz Ooal Gown, allowing its wearer to teleport through the Ancient Spire of Heaven.
* **Rings** *[Divine class]*: Kinzo, being one of the many players in YGGDRASIL to spend real life money on permanent cash items, was able to wear more than the usual limit of two rings. These rings are kept hidden underneath his gloves, for no reason other than the fact that they don't fit in with the aesthetic of his avatar.
	+ **Ring of Ainz Ooal Gown** *[Divine class artifact]*:
	+ **Ring of Eclipse** *[Divine class artifact]*: Allows the user to cast a spell known as "Convergence of Sin and Virtue", temporarily granting them resistance to all magic attributes, including spatial and temporal attacks. This effect can be applied twice before it enters its cooldown phase. The cooldown for the ring is around one week after the ring's second use. The two uses can be spaced out.
	+ **Ring of Subjugation** *[Divine class artifact]*: A ring that allows one to summon creatures and lifeforms without the need of a job or racial class related to the ability, on the condition that the user needs to have directly killed the individual that they wish to summon.
	+ Ring that allows the user to resurrect at barely any penalties. With this ring equipped by Ainz, he would lose some experience points and his lowest-quality item after resurrection instead of five levels and the highest-quality item.
	+ Ring that decreases the cost of MP from skills provided by lower leveled Job Classes. The number of Job Classes that can be affected by the ring are limited to a maximum of 3 Job Classes at or below level 5. According to Kinzo, racial classes and High-tier job classes that have a maximum level of 5 are unaffected.
* **Robe** *[Divine class]*: Kinzo's trademark, pure white attire. Carries a permanent resistance to thermal-based attacks, such as ice and fire.
* **Boots** *[??? class]*:
* **Gloves** *[??? class]*:
* **Ribbon Belt** *[??? class]*: The clasp on the back of the belt used to hold it together is actually a storage item with immense capacity.
* **Devil's Gambit** *[Guild Weapon]*: The guild weapon of Errat Mortalitas, partly created through the use of a World Item formerly owned by the guild. It typically appears in the form of a strange, rabbit-themed creature, however its true form is a viscous substance that can take on any shape or form that its user wishes.
	+ The Sphinx: Its typical form when used in combat is a sword that, like all its forms, has the effect of applying a random effect onto anything that is hit by it, with the effect being at the maximum of its effectiveness, with the only consistency in its application being that every attack made with the weapon that is a multiple of 7 (7; 14; 21; etc) results in Instant Death.
	+ The Magician: A magic-oriented variant of Devil's Gambit's typical, melee-based configurations. A staff that allows the user to channel any spell through it, allowing the staff to alter to spell to a level of power that is comparable to a spell of any tier, from as low as Tier 1, to as high as Super-Tier, potentially enhancing a regular fireball to a gigantic torrent of flames if the user is lucky enough. This effect can be combined with that of the Mask of the Great Pretender to allow the user to cast Super-Tier Illusions and Mental attacks at a much lower cost of MP.
	+ The Lovers: A defense-oriented form of the Devil's Gambit, presented as a fluid-like, viscous substance that perpetually surrounds Kinzokeshi, automatically protecting him from oncoming attacks. When presented with magic, the fluid transforms into a hard, steel-like material that carries several resistances.
	+ The Hermit: A mask that completely obscures the wearer's status and is capable of completely masking their presence through the manipulation of memories.

### World Items

* **Something Wicked This Way Comes**:
* **End of Earth**: A scissor-like weapon that is capable of sealing the MP of a target. Provides the user with the Super-Tier Magic "Strings of Fate".