recursal/Fanatic-Fandom huggingface dataset:
Portal Nexus

## Portal Nexus**Edit**

 **Portal Nexus**Portal Nexus508 DeviceExplosive DeathTeleport Station1500

**Portal Nexus** is a Tier 2 () Building of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

Support building, does not attack.

**Explosive Death**
 **Passive:** If Portal Nexus is destroyed it will explode dealing 3000 damage to friendly entities in a 20m radius, up to 12000 in total. Will also destroy its active Teleport Station. Knocks back small and medium units.

**Teleport Station**
Power Cost: 0 **Toggle:** Activate to place a Teleport Station at target location near an own ground entity. The station will then take 100% more damage for 10 seconds. Own and friendly ground units can enter either the Portal Nexus or the Teleport Station to be teleported between the two spots. Immediately reusable to safely deconstruct the Teleport Station after 20 seconds. But if the Teleport Station is destroyed by any other means it will destroy the Portal Nexus. Every Portal Nexus can only have one active Teleport Station. Cannot be prevented by spellblocking abilities.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Passive ability :
	+ Added a range preview on placement, selection or hover over the building.

Patch #400031
* Passive ability :
	+ Corrected small typo in ability description.
* Toggle ability :
	+ Capitalized ability name on upgrade cards.
	+ Added to the description in non-English languages, that the ability cannot be disabled by spellblocking abilities.

Patch #400030
* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Passive ability :
	+ Adjusted tooltip description to be more precise.
* Toggle ability :
	+ The **Teleport Station** no longer requires 1 Shadow and 1 orb regardless of color to be placed, and will no longer display a visual card next to the tooltip.
	+ Changed the displayed ability type icon from active to toggle.
	+ Moved downwards to be displayed as second ability on the card.
	+ Adjusted tooltip description of the **Portal Nexus** and the **Teleport Station** to be more precise.
	+ Adjusted status bar icon and description upon placement of the **Teleport Station**.
	+ No longer grants twice the void power when the building is destroyed with an active **Teleport Station**.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Pyromaniac

## Pyromaniac**Edit**

* Fire
* Frost

 **Pyromaniac**Pyromaniac10016 TowerInfused Flamethrower18801560

 **Pyromaniac**Pyromaniac10016 TowerBlessed Flamethrower18801560

**Pyromaniac** is a Tier 2 () Building of the Fire faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Pyromaniac (Fire)
* Pyromaniac (Frost)

**Infused Flamethrower**
Affinity Dependency:  Fire **Autocast:** Building casts blazing flames that deal 94 damage to enemies every second. Additionally, it sets every enemy on fire who will burn on for another 10 seconds after leaving the flames taking increasingly more damage the longer they have been exposed to them. Affects ground targets only.

**Blessed Flamethrower**
Affinity Dependency:  Frost **Autocast:** Building casts blazing flames that deal 94 damage to enemies every second.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* The classification has been changed from `Device` to `Tower`.
* Autocast ability  / :
	+ Rephrased description to be more specific.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Naruto (Sage Mode)

## Acquire Ninja

Treasures

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Other

## Skills

**Mystery**: True Wind Style - Rasen Shuriken [Prompt] [Tai] [Nin] [Wind]

Cause Wind attribute damage and Repulse and 10 Combo to the opponent's entire team.

* CD: 2 rounds
* Battlefield CD: 1 round
* Chakra: 40
* Additional status: Repulse, 10 Combo

**Standard**: Sage Jutsu Shadow Clone [Nin]

At the beginning of a battle and each time this unit launches a Standard Attack, summons a Sage Jutsu Shadow Clone with 60% of the original body's base life points.

**Passive**: Sage Art - Rasengan Barrage [Tai] [Nin] [Wind]

When you have a Shadow Clone, your Standard Attack will be replaced by a combo attack with the Shadow Clones. Their attack is unavoidable, causes Ninjutsu and Taijutsu damage and will always causes Low Float.

**Chase**: Rasengan - Shoot Down [Tai] [Nin] [Wind]

Chases and Attacks a repulsed unit, causes Knockdown.

**Passive**: Sage Jutsu Chakra [Nin]

Increase 20 points of Chakra before the first move of each round.

## See Also

* Naruto
* Naruto (Nine-Tails Chakra)
* Naruto (Kurama Mode)
* Naruto (Sage of the Six Paths)
* Naruto (Chinese Style)
* Naruto (Suit)
* Naruto (Ronin)
* Naruto (Sexy no Jutsu)
Azure Fang

### Attributes

Female, Konohagakure, Sword-user

Main Characters.

Battle Style

* Water Style Ninjutsu & Medical Ninjutsu
* Main fighting methods include Medical Ninjutsu, Poison, and Water Style.
* She can extract enemies' Chakras.

Main Use

* Healing and Support.

## **Meta Builds**

This Section Contains the current Meta Builds

Click Here

or Here

## **3rd Row - Chase**

###
Fu (Edo Tensei)

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**: Hidden Jutsu - Powder Scatter Strike[Prompt]: Deals ninjutsu damage up to 7 units from the opponent's team causing **Paralysis.**

* CD: 2 Rounds
* Battlefield CD: None
* Chakra use: 40
* Additional status: Paralysis

**Standard**: Surprise Attack: A random unit in your team will get an Extra Standard Attack (cant stack up with other effects).

**Chase**: Hidden Dragon Cyclone: Chases and Attacks a Low Floated unit, causing Knockdown and dealing damage to the chased units surrounding units.

**Passive**: Ninja Art - Silk Ward: At the beginning of the battle, Fu will release a barrier that increases all Jinchuriki units Ninjutsu by 40%. Additionally, while this barrier is in effect, both sides are unable to gain chakra from skills or effects.

**Passive**: Fast Flight: High chance of evading Mystery Skill. Can be used once each round.
Midnight Blade

### Attributes

Male, Konoha, Sword-User

One of the Main Characters.

A Lightning type Ninja that is used for Damage and support

Main use

* Sword user teams for immunity to crowd control.
* Clearing Team instances quick
* Blitzing Teams

## **Builds**

This Section Contains the MidNight Blade Builds

Click Here

or Here

## **1st Row - Mystery Skills**

* Knockdown
* Paralysis

## **3rd Row - Chase**

###
Haku

Haku comes has multiple talents based on how many stars.

## Acquire Ninja

Treasures

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Other

**Haku** is a Water-element ninja.

As taken from Ywan's analysis:

[Nin] [Water] [Wind] Increase attack and Ninjutsu by 40% for ninjas with the Water attribute from your team as well as your own dodge rate by launching a barrier. When used again, cause Ninjutsu damage against up to four enemy bodies and Low Float to the selected enemy.

* CD: 3 rounds
* Battlefield CD: none
* Chakra use: 20
* Additional status: Low Float

**Standard**: Taijutsu Attack

[Tai] Attacks the front enemy and has a chance of a Triple Combo and Low Float.

**Passive**: Compassion

[Nin] Increase damage done by Haku by 40% but Haku cannot kill enemies.

**Chase**: A Thousand Needles of Death

[Nin] [Water] [Wind] Chase and attack the Repulsed enemy and cause Low Float

**Passive**: Acupuncture Ice Needle

[Nin] Cause acupuncture to the receiver of critical attack.

## Analysis:

### Ywan’s thoughts:

Ah, the original trap. Haku is really scary tbh. He has a lot of damage with 2 sources of % damage increases. The downside of not being able to kill can be bypassed by using attack reset on kill characters (Zabuza, how convinient) or just let their Kabuto kill them lol. Outstanding for Water mains Tailed Beast Invasion efforts.

### Dosu's Analysis:

* **Character Class** - Barrier/DPS
* **Good Teammates** - Water characters, and characters like Shizune and GNW Choji with weak and fast AOE attacks to finish off enemies
* **Bad Teammates** - Non-water characters, DPS characters who focus on heavy single-target damage (maybe?)
* **Possible Replacements** - Edo Tensei Haku, Darui, Mei Terumi

In my opinion, causing acupuncture on a critical attack is *not* worth one ability slot. Which means that you’re basically fighting with only four skills most of the time. But nonetheless he's good in the early game. He’s also pretty fragile, so watch out for that too.
Guy (Gate of Joy)

Guy (Gate of Joy) is a 2-star ninja character with an affinity of Lightning element. This character is named as Guy (Gate of Shock) once reached 4 stars.

## Acquire Ninja

Treasures

Events

Other

### Guy (Gate of Joy)

**Mystery**: Asakajaku - Morning Peacock: Causes unmissable damage to the selected unit while causing 12 COMBO and Super Armor Suppression, Knockdown. This skill will use 20% of Guy's Life Points.

* CD: 3 Round
* Battlefield CD: 1 Round
* Chakra use: 0
* Additional status: None

**Standard**: Taijutsu Attack: Attacks the front row unit with a certain chance of High Float (it will also cause 5 COMBO if the character is upgraded to Guy Gate of Shock)

**Chase**: Primary Lotus: Chases and attacks a High Floated unit, causing Low Float and Ignition (will be used 2 times each round when you have Guy gate of Shock)

**Passive**: Eight Gates: 2 attacks will be launched each round

**Passive**: Guidance: When Guy is alive, Increases the COMBO Rate and the Attack of all Konoha units by 20% (3 stars)

### Guy (Gate of Shock)

**Mystery:** Hirudora - Afternoon Tiger : Immediately causes Taijutsu damage, Interruption and Ignition to up to 4 ninja from the enemy lineup, moreover, causes Knockdown and Suppresses Super Armor of the target until the end of the round. Also costs 5% max Life per enemy hit.

* CD: 2 Round
* Battlefield CD: 1 Round
* Chakra use: 20
* Additional status: Knockdown, Interruption, Ignition

**Standard**: Taijutsu Attack: Attacks the opponent's front row and has a chance of 5 COMBO and High Float.

**Chase**: Super Primary Lotus: Chases and attacks a High Floated unit, causing Low Float and Ignition. Can be triggered twice per round.

**Passive**: Eight Gates: 2 attacks will be launched each round.

**Passive**: Hot Blooded Guidance: When Guy is in the battlefield, any Konoha ninja from your lineup will have their Attack and COMBO Rate increased by 30%.

## Bond Skill

**BOND Mystery**: When Guy and Susanoo Kakashi launch this skill together, it will cause damage, Paralysis, Ignition, and Interruption to 7 units from the opponent's team. This skill and Hirudora is used in rotation
Chase Missions

### Event Description

Looking at the map, find the fake ninja and defeat it to get the corresponding ninja fragments; a total of **3** chances to get rewards daily. You'll have the opportunity to get the following rewards:

### Rewards

***HELP***:For Exact Locations of Ninja, just click on their name and go to the section "Chase Mission" of their Ninja Profile.
Test

Quick Links

* Module:Card
* Module:Card/data
* Template:Card Viewer
* Template:Card page template
* Template:Infobox card
* Template:Ability
* Template:Deck
* MediaWiki:Common.css
* MediaWiki:Common.js
* MediaWiki:ImportJS
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* User:FabianLars/common.css
* User:FabianLars/common.js

Usual Offenders / Test Subjects

* Abomination
* Grinder
* Batariel
* Mo
* Protector's Seal
* QueekQueek
* White Rangers
* Lord Cyrian
* Cluster Explosion
* The Incredible Mo
* Rogan Kayle
Debuffs

## HP Impairing

Some 3
 Poison

## Healing priority

Some healing skills remove all debuffs at once, some remove only some of them. Here is order in which the debuffs will be cleansed:

A) Slow, Immobile, Sleeping, Acupuncture, Paralysis, Blindness

B) Chaos

C) Ignite, Poison

D) Imprison, Tag

Debuff of a higher group will be removed before debuff of a lower group (f.ex. Immobile>Ignite).

If there are multiple debuffs from the same group; the debuff that was applied LAST will be removed first. (Reapplying the debuff does not change the order)

## Round Counting

This part will not make much sense until you get all the way through, so bear with me… HP impairing debuffs count rounds differently than the rest. Let’s start with poison and ignite because it’s simpler…

Say, you apply poison through Water main’s mystery skill. That means 1 stack of poison for 3 rounds (as you can read above). In practice, this will cause damage at the end of the round the mystery was used + at the end of 2 following rounds. Ignition causes damage only once. Pretty straightforward, right? End of round = 1 round for the debuff

Now it gets weird… Now you apply acupuncture (f. ex. with Lightning main’s mystery skill). And you do it at the START of a round BEFORE targeted ninja does his standard attack. And as you’d expect, the acupuncture will be in effect this round + 2 following rounds. HOWEVER, if you apply acupuncture AFTER the targeted ninja does his standard attack… Acupuncture will last this round + 3 following rounds… WHAAAT?!

So in effect; one standard attack (or whatever number is ninja supposed to do due to buffs like Killer Bee’s mystery or debuffs like Immobile) = 1 round for the debuff
Ao

Ao
--

## Acquire Ninja

Treasures

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Other

**Ao** is a Water-element ninja and a member of the Hidden Mist Village.

As taken from Ywan's article and edited by Dosu:

**Mystery**: Water Style - Azure Dragon Palm

[Tai] [Nin] [Water] [Prompt] Cause Water attribute damage to the selected enemy and **Acupuncture**. This skill is immune to interruption.

* CD: 3 rounds
* Battlefield CD: none
* Chakra use: 20
* Additional status: Acupuncture

**Standard**: Taijutsu Attack

[Tai] Attacks the front enemy and has a chance of a Triple Combo and Low Float.

**Chase**: Water Style - Black Dragon Palm

[Tai] [Nin] [Water] Chase and attack the Knocked Down enemy and cause Repulse and Acupuncture.

**Passive**: Water Style - Multi Water Clone

[Tai] [Nin] [Water] At the beginning of a combat, generate 2 Fire resistance Water clones based on his original attributes. 20 chakra points will be recovered when the clones disappear.

**Passive**: Defender of the Hidden Mist

[Nin] [Fire] [Water] At the beginning of a combat, increase the shield of up to 6 ninja bodies with Fire or Water attributes in your team based on your own 40% resistance.

### Ywan's thoughts:

Basically, GNW Neji only not as tanky. What he lacks in tankiness he makes up in utility tho. I got him recently and I'll probably use him if i decide to make a team without Hinata.

### Dosu's analysis

* **Character Class** - Support/Cloner/Control
* **Good Teammates** - Fire/Water characters and characters with high chakra mysteries like GNW Tenten
* **Bad Teammates** - Non-fire or water characters who don't benefit from his buffs
* **Possible Replacements** - GNW Neji, Iruka, Mei Terumi

The clones are like Kakashi clones apparently, really fragile and easy to kill. So… the best way to utilize that, in my opinion, would be to have teammates like GNW Tenten who have really high cost mysteries. Then you can use the mystery early… but that’s risky as it depends on the other team’s formation. Other than that, Ao’s a support type who provides a lot of acupuncture and disruption to the team. He used to be really valuable, but is now much more common thanks to Kage treasure.
Orochimaru (Sannin War)

## Acquire Ninja

Treasures

Events

Other

**Orochimaru [Sannin War]** is a Wind-element ninja.

As taken from Yeize's analysis:

Is certain to cause damage to a selected unit, will also cause the selected unit to suffer from High Float. Each time the selected unit is defeated by this skill, its cooling time will be reduced to 0 rounds.

* Cooling time: 4 round
* Battlefield cooldown: 1 round
* Chakra use: 20
* Additional status: High Float

∼**Standard/Attack**: Snake Charmer Jutsu <TAI>

Attacks the opponent's front row and has a chance of Repulse.

* Additional status: repulse

∼**Passive**: Ambition <NIN>

Every time a unit is defeated, this unit will recover 10 chakra and 6% of its life, this can be triggered 6 times each rounds.

* Additional status: None

∼**Chase**: Multiple Striking Shadow Snake <NIN>

Chase and Attack the High Floated enemy and cause Knockdown and 10 Combos.

* Chase condition: High Float
* Additional status: Knockdown, High Combo

~**Passive**: Exchange of Life <NIN>

After Orochimaru is defeated, he can be revived using a Hidden Sound ninja, the Hidden Sound ninja with least life will be used.

* Additional status: None

## Analysis

### Yeize’s thoughts:

With the update Orochimaru is kinda useless.. The exchange of life wasn't a problem, none found Orochimaru broken. It was only Tobi.

### Dosu's analysis:

* **Character Class** - DPS/Sniper/Combo-starter
* **Good Teammates** - Cloners and tanks, especially Kabuto.
* **Bad Teammates** - Characters who don’t make clones, which makes his Ambition passive a lot less useful
* **Possible Replacements** - Traitor Orochimaru?

There’s a huge margin for error in his mystery - it’s still kinda weak, so if you’re not careful you’ll end up with a huge cooldown for that mystery. He works as a combo starter thanks to that mystery though.

The new Exchange of Life makes Orochi Sound teams really really weak now. People can just focus fire on Orochimaru and all of his teammates will just die around him because of his own weak defenses. That said, I'm fairly certain Orochimaru can use Kabuto clones to revive himself (at least, it worked in a Chase Mission), so that might help redeem him a little bit.
Chiriku

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**: Welcoming Approach: 1000-Armed Murder: Causes damage to the opponent's entire lineup and **5 COMBO**. A selected unit will suffer **Knockdown**.

* CD: 6 Rounds
* Battlefield CD: 2 Rounds
* Chakra use: 40
* Additional status: **Knockdown**

**Standard**: Taijutsu Attack: Attacks the opponent in the front row and has chances of causing **Repulse.**

**Chase**: 1000 Fists: Chases and Attacks a **Knocked Down** unit, causing **Low Float** and **Immobile** while dispersing **Shields** and **Buffs**.

**Passive**: 12 Guardian Ninja: While Chiriku is on the field, Konoha ninja on your team receive a 40% buff to Defense and Resistance

**Passive**: Gift of the Hermit Group: Chiriku is Immune to all **Debuffs.** Every time Chiriku suffers an attack, his Mystery Skill Cooldown will be reduced by 1.
Naruto (Kurama Mode)

* **Mystery**: Tailed Beast Planetary Rasen Shuriken[Prompt]: Causes damage to the opponent’s entire Lineup and 10 COMBO, a selected unit will suffer from Repulse. Every time Naruto’s Standard Attack causes 10 COMBO, his Mystery Skill’s Cooldown time will be reduced by 1 round.**[Tai][Nin]**
* **Standard:** Tailed Beast Attack: Attacks the opponent’s units in the front row and causes Ignition, there is a chance of also causing 10 COMBO and Repulse.**[Tai][Nin]**
* **Chase:** Super-Mini Tailed Beast Ball: Chases and Attacks a Repulsed unit and causes Low Float and Immobile. Naruto’s COMBO rate will increase by 80% until the end of the round.**[Tai][Nin]**
* **Passive:** Chakra Transmission: Naruto is immune to all Debuffs. Furthermore, at the beginning of the battle, another Allied Shinobi Forces unit from your Lineup will also become immune to Debuffs, lasts for 4 rounds.**[Nin]**
* **Passive:** Chakra Teleportation: High chances of evading a Mystery Skill, a Standard Attack or Chase Skill. Can be triggered once every round.**[Nin]**

## Naruto (Kurama Mode)

### Afilieted

Konoha, Jinchuriki, Uzumaki Clan, Allied Shinobi Force, Senjutsu

## Acquire Ninja

Treasures

Events

Other
Asuma

## Acquire Ninja

Treasures

Events

Other

**Asuma Sarutobi** is a Wind-element ninja. He is the leader of Team Ten.

As taken from Ywan's article:

**Mystery:** Flying Swallow

[Nin] [Wind] [Prompt] Cause Ninjutsu damage to the selected enemy and Knockdown. When chakra is higher than 70, the skill will experience no chakra consumption or cooling off.

* CD: 3 rounds
* Battlefield CD: 1 round
* Chakra use: 20
* Additional status: Knockdown

**Standard**: Taijutsu Attack

[Tai] Attacks the front enemy and has a chance of a Triple Combo and Repulse.

**Passive**: Courage

[Nin] At the begining of a combat, increase 20 chakra points for your own team.

**Chase**: Fire Style - Burning Ash

[Nin] [Fire] Chase and Attack the Repulsed enemy and cause Knockdown and Blindness.

**Passive**: Chakra Blade

[Nin] The higher the chakra, the higher the Ninjutsu attack and combo rate. This becomes effective with at least 40 chakra points.

## Analysis

### Ywan’s thoughts:

Meh. His mystery bonus activates too late into the game and it's not much of a bonus anyway, Courage is not that useful and I don't value Blindness as much as some other debuffs. His Wind Blade form is a story for another time tho.

### Dosu's analysis:

* Character Class - DPS/Support
* Good Teammates - Characters with 40 Chakra mysteries that have no Battlefield Cooldown, like Ukon Sakon. Also, other characters who gain/steal Chakra, like Sage Naruto or Kisame.
* Bad Teammates - Other DPSs. He’s a bit squishy if unprotected.
* Possible Replacements - Wind Blade Asuma, Tobi, Sage Naruto.

Good in theory. He’s a late-game beast and does decent damage but is easily replaceable as there are a TON of other damage characters that can be used instead. Repulse to knockdown is a pretty common chase as well, most mains have it and so does the almost-universal Hinata.
Naruto(3 Stars)

**Naruto** is the protagonist of the *Naruto* series (Bet you couldn't have figured that out yourself.) and a Wind-

## Naruto(3 Stars)

### Attributes

Male, Konoha, Jinchuriki, Uzumaki Clan

element character in the game.

## Skills

As taken from Ywan's article on the forums, with slight edits by Dosu:

### **3\* Naruto - (Wind)**

**Mystery**: Rasengan

[Tai] [Nin] [Wind] Cause Ninjutsu and Taijutsu damage and Repulse to the selected enemy. Use Rasen Shuriken when there are more than 2 shadow clones in the field and cause Ninjutsu and Taijutsu damage to the entire enemy's team.

* CD: 2 rounds
* Battlefield CD: 1 round
* Chakra use: 40
* Additional status: Repulse

**Standard**: Multi Shadow Clone Jutsu

[Nin] Summon 1-2 Lightning Resistance shadow clones to the site. If chakra is higher than 80 points, 2 must be summoned.

**Passive**: Shadow Clone Jutsu

[Nin] Used at the beginning of a combat, it can generate 3 Lightning Resistance shadow clones based on Naruto's original attributes.

**Passive**: Shadow Clone Barrage

[Tai] [Nin] When you have a shadow clone, your standard attack might be replaced by a combo attack between Naruto and it's shadow clones. This attack causes a certain hit and Low Float.

**Passive**: Strength

[Nin] The lower the life, the higher Naruto's defense and resistance.

### Ywan’s thoughts:

Offers some pseudo-tankiness in form of clones and a possibility of a combo start in round 1 but other than that not much. My playstyle usually revolves around high combos and since Naruto has no chases and you can't control who he starts said round 1 combo on i don't use him. Not to mention that his clones are made of paper and not the good Konan kind so the possibility of a Rasen Shuriken is low. Gets eaten through by Bloodthirsty Zabuzas and Lightning mains. Best run in the middle line so he can fill up the front one with clones.

### Dosu's analysis

* **Character Class** - Tank/Combo-Starter/Cloner
* **Good Teammates** - Squishier DPS characters who can chase Low Float, such as Sasuke or Tsunade [Sannin War]
* **Bad Teammates** - Other combo-starters, especially ones like Kankuro who also create Low Float with their attacks.
* **Possible Replacements** - Kankuro, Sai

Fairly tanky and has a lot of health, but his lack of chases makes him harder to use. His mystery’s honestly pretty meh unless you can pull off a RasenShuriken, which will be pretty devastating. Otherwise it's overly expensive and doesn't do much damage. The clones can kinda tank hits - especially against sufficiently weak Lightning characters - but are often easily ripped through by light-damage AOE attacks such as Kidomaru's mystery or GNW Choji's standard attack.

He's very common in lower and mid-level teams for some reason.
Kakashi (Shonen)

Kakashi (Shonen) is a 2-stars ninja character with an affinity of Lightning element.

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**: Chidori [Prompt] [Tai] [Nin] [Ltng]

Causes Ninjutsu and Taijutsu damage and Knockdown to the selected opponent's unit. This will then have a cooling off period of 4 rounds after being used 3 times.

* CD: 4 rounds

* Battlefield CD: 1 round
* Chakra use: 20
* Additional status: Knockdown

**Standard**: Taijutsu Attack [Tai]

Attacks the opponent's front row and has a chance of 3 COMBO and High Float.

**Passive**: Substitution Jutsu [Nin]

Increase evasion and has a chance of avoiding attacks from the opponent.

**Passive**: Ambition [Tai]

Recover your own Life to the proportion of the damage caused.

## Trivia

* This character is one of the few that consists of only 4 skills regardless of the stars level.
* This character's assist link, together with Obito's assist link, is required to unlock Minato's bond skill.
Great Ninja War Treasure

## Review

### Common Ninja

When you use a total in this treasure of 10 Seals you will acquire one of these ninjas.

###  Rare Ninja

Super Rare NinjaWhen you use a total in this treasure of 60 Seals you will acquire one of these ninjas. The number of Seals can sometimes vary and you also need to include Free Pulls into your total count.

## Ultra Rare

Every 60 total Seal Scrolls used in this Treasure will also yield you not only a Rare Ninja but also 1-2 Fragments of Hashirama Senju.
Baki

## Acquire Ninja

Treasures

Events

Other

**Baki** is a Wind-type Ninja and a senior member of the Hidden Sand Village. He is the Jonin in charge of Gaara's team, and the murderer of Hayate.

### Baki (Wind)

**Source**: Seal Treasure (common), Elite Instances (50, 70), Survival Trial Probability Reward

**Mystery**: Wind Blade

[Nin] [Wind] [Prompt] Cause Wind attribute damage to the selected enemy and High Float.

* CD: 3 rounds
* Battlefield CD: none
* Chakra use: 20
* Additional status: High Float

**Standard:** Hurricane Jutsu

[Nin] [Wind] Attacks the front enemy and cause Wind attribute ninjutsu damage.

**Passive**: Analysis

[Nin] Before the first action each round, lower the defense and resistance of the enemy unit with the lowest life percentage.

**Passive**: Power of Wind

[Nin] Increase the Ninjutsu of each ninja with Wind attribute from your team by 12%

**Chase**: Combo Blade of Wind

[Tai] [Nin] [Wind] Chase and attack the High Floated enemy and cause Taijutsu attack and Ninjutsu Wind attribute damage and Repulse.

## Analysis

### Ywan's thoughts:

If you are a poor Wind main and don't have Gaara 3\*, Baki is the next replacement as a buffer. His damage is elemental so he's great for Tailed Beast, outside of that haven't really tried him but he doesn't look like much to me.

### Dosu's analysis:

* **Character Class:** DPS/Support
* **Good Teammates**: Wind characters, especially the Sand Trio
* **Bad Teammates**: Non-wind characters
* **Possible Replacements**: Gaara, Kazekage Gaara, Temari [Five Kage Conference]

Pretty much only valuable in wind teams in my opinion. He's awfully squishy and easy to kill, so it would be best to bring some protection for him. That said, he's the earliest "Power of" character that you can get, so he's probably decent in early game teams.
Jinchuriki Edo Tensei Treasure 5

## Review

### Common Ninja

When you use a total in this treasure of 10 Seals you will acquire one of these ninjas.

### Rare Ninja

When you use a total in this treasure of 60 Seals you will acquire one of these ninjas. The number of Seals can sometimes vary and you also need to include Free Pulls into your total count.

## Ultra Rare

Every 60 total Seal Scrolls used in this Treasure will also yield you not only a Rare Ninja but also 1-2 Fragments of Hashirama Senju.
Fukurokumaru

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**: Money Falls: Throws a lot of money at the opponent's causing damage to the opponent's lineup.

* CD: 2 Rounds
* Battlefield CD: None
* Chakra use: 40
* Additional status: None

**Standard**: Money Attack: Attack the opponent unit in the front row with a chance of High Float.

**Chase**: Dragon Cat: Chases and Attacks a Repulsed unit, causing High Float. Can be used twice each round.
Iruka

## Iruka

### Attributes

Male, Konoha

**Iruka Umino** is a Fire-element ninja. He is a teacher at the Academy.

Battle Style

* Mainly **taijutsu** then **ninjutsu****.**
* High damage to multiple targets - his chase always crits.
* His play-style is mainly Support and some control.
* Is a semi-decent tank.

Main use

* Clearing Team instances quick
* Blitzing Teams with Konoha Ninja
Jinchuriki Treasure

## Review

### Common Ninja

When you use a total in this treasure of 10 Seals you will acquire one of these ninjas.

### Rare Ninja

When you use a total in this treasure of 60 Seals you will acquire one of these ninjas. The number of Seals can sometimes vary and you also need to include Free Pulls into your total count.

### Super Rare Ninja

When you have used a total of 210 Seal scrolls in this treasure you will acquir selam kızlar sikim sızlar Roshi(Four-Tails Jinchuriki)

### Ultra Rare

Every 60 total Seal Scrolls used in this Treasure will also yield you not only a Rare Ninja but also 1-2 Fragments of Itachi(Sussano'o).
Naruto (Sexy no Jutsu)

## Acquire Ninja

Treasures

Events

Other

## Skills

**Mystery**: Harem Jutsu [Prompt] [Tai] [Nin]

Cause Slow and Weaken to up to 5 Male enemies for 1 round. This skill cannot miss.

* CD: 2 rounds
* Battlefield CD: 0 round
* Chakra: 20
* Additional status: Slow, Weaken

**Standard**: Sexy no Jutsu [Tai]

Causes damage to 3~5 Male enemies from the same lineup, and decreases the Critical by 30% until the end of the round (Not Stackable).

**Chase**: Pretty Girl's Button Attack [Tai] [Nin]

Chases Repulse, causes Repulse.

**Passive**: Pretty Girl's Temptation [Tai] [Nin] [Wind]

Whenever this ninja is attacked, has 45% chance of Slow to the attacker.

**Passive**: Pretty Girl's Encouragement [Nin]

As long as this ninja is alive, increases the Ninjutsu of every Male ninja in your field by 30%.

## See Also

* Naruto
* Naruto (Nine-Tails Chakra)
* Naruto (Sage Mode)
* Naruto (Kurama Mode)
* Naruto (Sage of the Six Paths)
* Naruto (Chinese Style)
* Naruto (Suit)
* Naruto (Ronin)
Itachi Uchiha (Susano'o)

## Acquire Ninja

Treasures

Events

Other

## Skills

**Mystery**: Koto Amatsukami :

Cause Ninjutsu damage to the selected opponent’s units and Chaos for 2 rounds. After using for 2 rounds, it will start to Cooldown for 4 rounds.

* CD: 1 Round
* Battlefield CD: None
* Chakra use: 20
* Additional status: Chaos

**Standard**:

Susano’o – Totsuka Blade:

Attacks all the opponent’s units in the front column and has high chances of causing Repulse. Enemies killed by this skill will not be resurrected.

**Chase**:

Amaterasu: Chases and Attacks High Floated unit, causes Low Float, 10 COMBO, and Ignition for 3 rounds.

**Chase**:

Yasaka Beads: Chases, and Attacks a Repulsed unit, causes Low Float and Critical Hit.

**Passive**:

Susano’o – Yata Mirror: Immune to Low Float, High Float, Repulse, Knockdown and all other Debuffs.
Guy (Summer)

Guy (Summer) is a 3-star ninja character with an affinity of Lightning element.

## Acquire Ninja

Treasures

Events

Other

## Skills

**Mystery**: Youth's Instructor [Prompt] [Tai]

Use this skill on a selected ally unit to let their mystery chakra cost drop to 0 within 3 rounds of using their Mystery skill. (This skill is immune to Mystery Skill's Chakra increasing effects)

* CD: 2 rounds

* Battlefield CD: 0 round
* Chakra use: 0
* Additional status: None

**Standard**: Konoha Hurricane [Tai]

Attacks to up to 5 enemies in the front row, with chance of Repulse.

**Chase**: Super - Primary Lotus [Tai]

Chases High-Float, cause Low-Float and Ignition. Can be triggered twice per round.

**Passive**: This is Youth! [Nin]

Every round before an action, allows to up to 2 Konoha ninjas in your lineup to get an extra Standard Attack, and dispels a layer of Debuff.

**Passive**: Hot-Blooded Summer [Nin]

Every time an opponent gets an additional Standard Attack, Guy will also gets an extra Standard Attack (If multiple opponent ninjas get additional Standard Attacks, the one that gets more additional attacks will be taken to account. Can be triggered to up to 4 times per round) and whenever Guy executes a Standard Attack, increases Attack by 10%.

## Trivia

* As the name shown, it is one of the character of Guy in the game.
Naruto (Ronin)

## Acquire Ninja

Treasures

Events

Other

## Skills

**Mystery**: Summoning Jutsu: Toad Short Sword{Prompt]: Causes damage, **Tag** up to 7 units of the opponent's team. A selected unit will suffer **Knockdown [TAI][NIN]**

* CD: 2 Rounds
* Battlefield CD: 1 Round
* Chakra use: 20 or 40
* Additional status: **Tag**

**Standard**: Summoning Jutsu: Gamakichi: Causes damage up to 2-4 of the opponent's team. A selected unit will suffer **Knockdown**. Every time this skill is relased, Naruto's attack will increase by 5% [Tai]

**Chase**: Rasengan: Chases and Attacks a **Knocked Down** unit, causing **Repulse.** This skill also increases Naruto's **COMBO** rate by 12% and attack by 5% [Tai and Nin]

**Passive**: Rouge Spirit: Uses 2 standard attacks each round. If one of the opponent's are defeated by the previous attack, Naruto will launch another attack. [Nin

**Passive**: Pose of Invincibility: When all ninjas in your lineup in the same vertical row as Naruto has full Life Points, Their Ninjutsu and Attack will greatly increase [Tai
Killer Bee (Eigth-Tails Jinchuriki)

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**:

Tailed Beast Form [Prompt]: Cause damage, 4 COMBO, and Ignition to up to 9 of the opponent’s units, while also causing Knockdown and Suppression of Super Armor until the end of the round to the selected unit.

* CD: 2 Rounds
* Battlefield CD: 1 Round
* Chakra use: 40
* Additional status: **Ignition**

**Standard**:

Tentacle Swipe: Attacks up to 3 of the opponent’s units in the front line and has a high chance of causing Repulse.

**Chase**:

Tentacle Tackle: Chases and Attacks a Knocked Down unit, causes Knockdown and Immobile.

**Passive**:

Tailed Beast Coat: When Killer Bee suffers Taijutsu damage, the attacker will suffer from Ignition, and have their Defense and Resistance reduced by 8% (Stackable)

**Passive**:

Tailed Beast Chakra: Before Killer Bee’s action each round, he gains 20% increase to Ninjutsu and Immunity to all Debuffs.
Edo Tensei Treasure

## Review

### Common Ninja

When you use a total in this treasure of 10 Seals you will acquire one of these ninjas.

### Rare Ninja

When you use a total in this treasure of 30 Seals you will acquire one of these ninjas. The number of Seals can sometimes vary and you also need to include Free Pulls into your total count.

### Super Rare Ninja

When you have a total of 120 Seal Scrolls used in this treasure you can get either Gengetsu Hozuki (Second Mizukage)) or Rasa (Fourth Kazekage).

Second Super Rare will not be a Duplicate of your First.

### Ultra Rare

Every 30-50 total Seal Scrolls used in this Treasure will also yield you not only a Rare Ninja but also 1-2 Fragments of Itachi(Sussano'o).
Jinchuriki Treasure 2

## Review

###  Common Ninja

When you use a total in this treasure of 10 Seals you will acquire one of these ninjas.

###  Rare Ninja

When you use a total in this treasure of 60 Seals you will acquire one of these ninjas. The number of Seals can sometimes vary and you also need to include Free Pulls into your total count.

### Super Rare Ninja

When you have used a total of 210 Seal scrolls in this treasure you will acquire Han(Five-Tails Jinchuriki)

### Ultra Rare Ninja

Every 60 total Seal Scrolls used in this Treasure will also yield you not only a Rare Ninja but also 1-2 Fragments of Itachi(Sussano'o).
Chikage Utsuki/Cards

Profile**Cards**GalleryStoriesVoice LinesEarn Cash Conversations==Card List==

【His Neutral Territory】
【Blooming Trail】
【The Wonderful Charlatan of Oz】
【Standing Rehearsal】
【Waiting for Spring】
【Suit & Tie】
【Self-Deprecating Swindler】
【About to Bloom】
【We Need to Hide Quietly】
【Knights of the Round IV】
【Mankai Birthday】
【Deck Hand's Escort】
【Recollections of Gingerbread】
【Blooming Journey】
Hanzo Salamander

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**:

Summoning Jutsu- Salamander: Causes Ninjutsu damage and Poisoning to up to 12 units from the opponent’s entire team.

* CD: 3 Rounds
* Battlefield CD: None
* Chakra use: 20
* Additional status: Poisoning

**Standard**: Sickle Dance:

Attacks the opponent’s front row and has a chance of 10 COMBO and Poisoning.

**Chase**:

Chained Prison Explosion: Chases and Attacks Knocked Down unit, causes Knockdown, Immobile and Ignition.

**Chase**:

Poison Fog Jet: Triggered with at least 10 COMBO of Ninjutsu damage and cause Poisoning against 3 of the opponent’s units.

**Passive**:

Poison Eliminating: Before each action, cancel 1 Debuff on each individual from your own entire team.
Jirobo

## Acquire Ninja

Treasures

Events

Other

**Jirobo** is an Earth-element ninja and a member of the Sound Four.

## Skills

As taken from his Ninja Discussion page on the forums:

### **Jirobo 2\* (Earth)**

**Source**: Elite Instances (level 30, 40, 60), Survival Trial Probability Reward

**Mystery**: Earth Style Barrier: Earth Prison (20214

* chakra, 3-round cooldown, no battlefield cooldown)

"Increases attack and Ninjutsu by 40% for ninjas with Earth attributes from your team by launching a barrier. Before the first action each round in the barrier, release the Sphere of Graves to attack up to 4 individuals in the enemy's team."

* AOE damage
* Primarily Taijutsu, secondarily Ninjutsu
* Earth element
* Does not start combos

**Standard**: Taijutsu attack

"Attacks the front enemy and has a chance of a Triple Combo and to cause Knockdown."

* Nothing special really
* Average combo

**Passive**: Chakra Swallowing

"Recover life by 12% when your own team recovers chakra."

* Labeled as "Ninjutsu"
* Similar to healing ability of Yamato

**Passive**: Curse Tag

"Increase own defense and resistance when attacked each time."

* Labeled as "Taijutsu"
* Works well with Kabuto

**Chase**: Earth Style: Sphere of Graves

"Chase and Attack the Repulsed enemy and cause Knockdown."

* Primarily Taijutsu, secondarily Ninjutsu
* Earth element

Jirobo's stat growth (from highest to lowest) is: Resistance, Life, Ninjutsu, Defense, Attack.

## Analysis

### Dosu’s thoughts:

* **Character Class** - Tank/Barrier
* **Good Teammates** - Characters like Sage or Mabui who create Chakra, or Earth characters. And healers, especially Kabuto thanks to Curse Mark passive.
* **Bad Teammates** - Non-Earth characters, characters with too little damage
* **Possible Replacements** - Yamato (barrier), Crimson Fist, Akatsuchi (tank)

He is very similar to Yamato in playstyle. The main difference I see is that Jirobo is tankier while Yamato focuses more on damage... I think. Like the other Sound Four ninjas, he's somewhat underused, and I expect that his usage will go down even more with the introduction of the Kage treasures. He does have some advantage over Kage barrier ninjas in that his barrier requires activation, meaning that it can cancel out other barriers that are set up at the beginning of the round.

Yeah... I guess this is the age of barrier warfare.
Kisame Hoshigaki (Samehada Fusion Mode)

## Acquire Ninja

Treasures

Events

Other

## Skills

**Mystery**: Water Style - Water Prison Shark Dance Jutsu: Launches the Water Prison Shark Dance Jutsu barrier, summons 3 Sharks which are capable of attacking the opponent. This barrier also has an Interruption effect, all Mystery Skills launched by both parties will be interrupted while the barrier is in effect. Lasts for 1 Round

* CD: 3 Rounds
* Battlefield CD: 0 Rounds
* Chakra use: 20
* Additional status: Interruption

**Standard**: Shark Assault: Attacks the opponent's units in the front row and has a high chance of causing 10 COMBO and Repulse

**Chase**: Water Style - Fire Hungry Sharks Jutsu: Triggered with at least 20 COMBO, causes damage to 4 units of the opponent's Lineup and absorbs up to 20 Chakra Points.

**Passive**: Samehada Fusion Mode: Immune to Low Float, High Float, Repulse and Knockdown. Your unit will increase its Attack and Ninjutsu by 1% for each extra Chakra points over each 1 Chakra point that you possess.

**Passive**: Prey: Recovers 20 Chakra points and 10% of your Life every time a unit is defeated. Can be triggered up to 3 times each round.
Kushina Uzumaki

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery(Loving Pan) [Tai][Nin]**:

* CD: 3 Rounds
* Battlefield CD: Round 1
* Chakra use: 0 Chakra
* Additional status: Enemy : High Float, Interruption . Ally: Recover Hp, Remove Debuffs

**Standard [Nin]**: At the beginning of a battle, summon 1 Shadow Clone. If the Shadow Clone is dead, Summon 1-2 more Shadow Clones.

**Chase[Tai]**: Chases Repulse causes Knockdown & Immobile.

**Passive[Tai][Nin]**: When you have a Shadow Clone of this ninja, Standard Attack Becomes ; Combo Attack Cause Repulse.

**Passive[Nin]**: Before Ninja Action each round, Recover Life based on ninja's Ninjutsu Attributes.
Chase skills

Naruto online has a combat system where Ninjas can case a status or a standard attack.

If interested in different types of status go to the article : Status.

## Basics of Chase/Status

In order to start a chase you need a mystery or standard attack to cause a status effect such as knockdown.

As shown in the picture the mystery skill called Chidori Blade will cause knockdown(In Red)

The chase skill at the bottom from the Serpent will chase the knockdown and create High float(In Orange)

Now the Chase skill Chidori Sharp Spear will continue with turning the High Float into not only a 10 hit combo(Yellow) but a Low Float(Yellow).

## Continuing a chase with more Ninja

First go into your Ninja Tab

Drag Sasuke into your team and lets have a look at his chases.
You can see he chases Low Float so he a good match , he then turns it into Repulse.
The next step would be finding a ninja that chases repulse and maybe into High Float to make use of Sasukes other chase.
Kakashi (Anbu)

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**:

Lightning Style – Double Lightning Cut [Prompt]: Causes Lightning attribute damage and Paralysis to a line of units from the opponent’s formation, a selected nit will also suffer from Repulse.

* CD: 2 or 3 Rounds
* Battlefield CD: None
* Chakra use: 20
* Additional status: **Paralysis**

**Standard**:

Sword Tactics – Thrust: Attacks the opponent’s unit with the least Life points and has chance of causing Knockdown.

**Chase**:

Sword Tactics – Slash: Chases and Attacks a Repulsed unit, causes High Float. Can be triggered up to 3 times each round.

**Passive**:

Anbu Hidden Tactics:  At the beginning of a battle, up to 2 Anbu units in your lineup will have their critical Hit Rate increased by 30%. These 2 Anbu units will get Hidden status for 2 rounds. (Hidden units cannot be selected as target for Mystery Skills)

**Passive**:

Cold Blooded – Cut Throat: Causes 30% extra damage to Non-Konoha ninja and causes Acupuncture to this opponent's unit when this unit lands a Critical Hit.
Ninjas

Unlocked at level 3.

## Ninja Ranking

Tobei's Tier List- is an unofficial Naruto Online tier list created by the titular forum moderator, Tobei.

Ninja Rank-is an unofficial Naruto Online tier list used on Naruto Online Wiki to sort rarity of Ninja.

## A-Z List of Ninja's

A list of Ninja's is being made Click Here.

## Seal Scrolls

Used for getting rare ninja. For the best ninja as of now it is ideal to save your scrolls for Level 70 where you can get Five Kage Treasure.

For a list of all Sealed Treasures Click Here.
Minato Namikaze (Edo Tensei)

## القوة

Treasures

Events

Other

## Skills

 File:.png
**Mystery**: Flying Rajin Rasengan[Prompt]: Causes wind attribute damage, 3 COMBO, and Interruption up to 10 enemy units on the opponent's team. The selected unit will also suffer from **Repulse**.

* CD: 3 Rounds
* Battlefield CD: 1 Round
* Chakra use: 40
* Additional status: Repulse

**Standard**: Space Time - Combo: Attacks the opponent's front row causing **Tag**. Has a chance of **Low Float** and 10 COMBO

**Chase**: Rasengan: Chases and attacks a Knocked Down unit, causing **Repulse**, and increasing Minato COMBO Rate by 12% and Attack by 9%. Can be triggered twice each round.

**Passive**: Nine-Tails Chakara Shield: Minato is immune to all Debuffs. When Minato is attacked, the attacker will suffer **Ignition** and **Tag**.

**Passive**: Flying Rajin Jutsu: Minato has a very high chance of evading the first Mystery, Chase and Standard attack. Can be triggered once each round.
Fukurokumaru's Deals

## Rewards

8000
10000
20000
30000
* Delux Myoboku Optional Pack, Ninja Assist Cultivation Pack, Skill Trail Pack, Charm Material Pack
* Delux Myoboku Optional Pack, Ninja Assist Cultivation Pack, Skill Trail Pack, Charm Material Pack
* Lv 7 Magatama Pack, Charm Material Pack, Bond Scroll Optional Pack
* Supervalu Assit Pack, Amazing Purifying Pack, Charm Material Big Pack
Kakashi (Susano'o)

(Shonen)

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**: Susano'o - Kamui Lighting Cutter[Prompt]: Deals damage up to 7 of the opponents causing **Ignition** (ignores enemies shields) while causing Knockdown and **Immobile.**

* CD: 2 Round
* Battlefield CD: 1 Round
* Chakra use: 40
* Additional status: Ignition and Immobile

**Standard**: Lighting Style - Lighting Cutter: Attacks the opponent's front row with a high chance of Knockdown and Paralysis.

**Chase**: Kamui: Chases and attacks a Knocked Down unit, causing Knockdown and Immobile.

**Passive**: Coordinated Combat: When Kakashi is alive, all Konoha units Mystery skills cannot miss.

**Passive**: Kamui - Emptiness: This ninja has a high chance of evading chases.
Fuguki Suikazan (Samehada)

## Acquire Ninja

Treasures

Events

Other

## Skills

 File:.png
**Mystery**: Rage[Prompt]: Fuguki will launch 3 standard attacks.

* CD: 6 Rounds
* Battlefield CD: 1 Round
* Chakra use: None
* Additional status: None

**Standard**: Shark Skin Attack: Attacks the unit in the front row with a chance of Repulse and Acupuncture.

**Chase**: Needle Senbon: Used at 10 COMBO causes damage and 5 COMBO up to 3 unit from the opponent's lineup

**Passive**: Bloodthirsty: If Fuguki's previous standard attack kills an enemy, Fuguki will launch another one.

**Passive**: Battle Lust: If Fuguki suffers an attack, then his Mystery Skill Cooling Time will be reduced by 1.
Sage Naruto Treasure

## Review

### Common Ninja

When you use a total in this treasure of 10 Seals you will acquire one of these ninjas.

### Rare Ninja

When you use a total in this treasure of 60 Seals you will acquire one of these ninjas. The number of Seals can sometimes vary and you also need to include Free Pulls into your total count.

 Orochimaru (Konoha's Traitor) |      | 80/
 Naruto (Sage Mode) |      | 80/