Transcript: Jewel Of Life

Session date: September 14, 2020

DM: Whispatchet

Players: Fable, as Bob and Rad

Vamp, as Mersel

Heartless, as Gille Trebble

Sotoro, as Sandy Sweet

Transcript by Whis and Dawn

(Intro is a sad trombone noise over text describing that Whis’ recording did not function correctly, and all DM work has been transcribed by Whis on the video. All player input has been transcribed here by Dawn)

**Whis**: My computer borked so you can hear the players talking but not me (doh!) There will be text to fill the moments of silence.

**Whis**: RIP.

**Heartless**: All right, hello! I am Heartless! That is my name, on the server, it’s not really a descriptor. (Someone snrks) Someone asked me that, in my game where i dm’d yesterday. I will be playing Gille Trebble, a paladin who follows a spirit of horror.

**Fable**: Oh, it’s my turn. Hello, my name is Fable, and I will be playing Bob! Who’s a, who is a, uh, artificer. Uh, also a desk worker for the most part, but he’s here to have a good time? Question mark??? He’s legally obligated to take vacation days, so, he’s here.

**Vamp**: Um, hello, I’m Vamp, not an actual vampire despite popular belief, and I’ll be playing Mersel, a warlock who’s just vibing here honestly.

**Fable**: You’re *not* a vampire?

**Sotoro**: (giggling) Hey, I’m Sotoro, and I’m going to be playing Sandy, a sorcerer who just wants to be friends with everybody.

**Heartless**: Oh boy.

**Whis**: I am your DM, Whis! I am with my baby daughter today (Thanks to the recording flub you don’t have to listen to her cry) Let’s call her Oat :)

(Assorted sounds of adoration, with one distinctly lovestruck “Oat!”)

**Whis**: Welcome aboard the Crimson Clupea! The four of you have boarded the fairly small vessel at a Salunian port, destined for the Ghibli Empire. The sun is out, there are birds chirping, the temperature is…. Comfortable. There are only four seats, so besides the crew, you’ve got the boat to yourselves. Most of the boat is taken up by cargo, and a few closed rooms. You all boarded at around the same time, with an orange, foxy looking toon tearing your tickets in half and returning half to you as you got on.the fox fellow and the rest of the crew, some gruff looking cats of a few different types, didn’t allow you to wander around until you had left port. But now, you can sit in your seat or roam about the boat, in the passenger area or up on the deck. To start with, tell me what you do now the seatbelt sign has been turned off! And perhaps first impressions of your fellow passengers?

**Heartless**: I, I don’t know, I've just been kind of looking over all of them and being like,

**Gille**: My word, what have I gotten myself into this time?

**Sotoro**: Okay, first thing Sandy’s gonna do is just, hop up, wave her hands, and then go right up to the, kind of like where the deck is? And kind of hang upside down to a railing and just stare at the, like water upside down.

*Art by Sotoro*

**Fable**: Um, Bob, (concerned wheezing) Bob up to this point has been just, sitting very quietly. Uh, he’s had his, he’s had his lucky red radio in his lap because so far, uh, this vacation has been okay. He’s not sure how this one’s gonna go. He’s never been on a ship before, so he’s a little nervous to get up from his seat, but like I say he sees Sandy do *that* and he’s just going to be like,

**Bob**: Is that, is that really safe to do?

**Sandy**: Absolutely not!

**Gille**: Of *course* it’s not safe to do, we should probably leave them to it and nature will take its course.

**Bob**: W-

**Sandy**: Oh, nature hasn’t gotten the best of me!

**Vamp**: Mersel would honestly be sitting on one of the seats, just reading a book, but when Bob says that he’s gonna look up from it and go,

**Mersel**: Oh! That seems like, like, oh that seems, um, that’s really cool that they managed to do that.

**Vamp**: And then he’s just going to go back to his book.

(Giggling, a sound like the air going out of a tire)

**Fable**: If no one, if no one’s going to do anything, Bob’s going to attempt to very nervously stand up. He’s not quite, he doesn’t quite have his sea legs on him, so he’s nervously walking towards Sandy to be like,

**Bob**: I’m coming over just to make sure you don’t, don’t fall, please don’t fall off.

**Sandy**: I *won’t*, don’t worry~ I’m almost done! My name is Sandy, what’s your name?

**Bob**: (incredibly nervously) Uh, b-bu-Bob.

**Sandy**: Bob! Nice to meet ya!

**Bob**: N-nice to meet you, oh wow that’s the ocean, that's the ocean down there.

**Fable**: Okay, he’s gripping onto the railing by now, like oh dear.

**Sandy**: Yep, it really is!

**Sotoro**: Sandy just kind of does like a twirl around the rails and then like sits up on it instead of just hanging from her feet. (Beat) Yep.

*Art by Sotoro*

**Vamp**: Oh my god.

**Fable**: Watching it, watching Sandy is giving Bob ner-nerves up the wazoo. He’s just like oh, okay.

**Heartless**: Gille is just watching this like,

**Gille**: Wow, I, I didn’t think I’d be right but this is pretty entertaining.

**Heartless**: And he’s just gonna lean forward and just kind of watch this happen.

**Vamp**: Sel’s like, honest, like Bob’s panic does make him look up from his book again and he is like, not gonna go back to his book because he feels like, he feels like, like he should like, probably like keep looking in case something happens? And I’ll be honest, he probably thinks Bob and Sandy are like little kids, considering the difference in height.

(Chuckles)

**Gille**: Do A Flip! Do A Flip!

**Bob**: D-don’t do a flip, please don’t do a flip.

**Sandy**:Wait, should I- Yes! I will! I will!

**Bob**: (Panicking) No! Don’t do a flip!

**Gille**: (Excitedly) She’s gonna do a flip!

**Mersel**: Oh my GOD.

**Sotoro**: Do I roll… acrobatics, okay, uhhhh, okay.

(Heartless cackles)

**Fable**: Bob’s on the side just-

**Bob**: Don’t do a flip, please don’t do a flip, *please*, what are you ***doing***?

(Sounds of panic, a yell)

**Whis**: It’s not the most graceful of flips around the railing but you didn’t pitch into the water, so there is that.

**Sandy**: Whoops!

**Fable**: It still gives Bob a *heart attack*, he’s just like-

**Bob**: AH! Oh my god, are you okay?!?

**Sandy**: I’m fine! I’m fine!

**Gille**: Aw, I was so excited to see something *interesting* happen on this trip. Humph.

**Sandy**: Oh!

**Whis**: A member of the cat crew comes to usher you away from the railing.

**Cat Crew**: Hey now get away from dere!

**Sandy**: I’ll be in the water! Okay, okay.

**Sotoro**: She kind, she just hops off the railing and just does a little curtsey.

**Vamp**: Mersel’s gonna clap, by the way, gonna be like-

**Mersel**: Oh that’s cool, that’s nice.

**Fable**: Bob has no argument about being ushered away from the railing. He quickly goes back to his seat and just sits down, like, Sandy, Sandy’s off the railing, hopefully not at risk of falling off again, he’s going to go back to his seat away from the ocean where it’s safe-ish.

**Heartless**: So as everyone’s coming back, Gille just kind of, uh, leans back in his seat, kind of yawns. It’s showing off his very sharp teeth, and says-

**Gille**: So, uh, why are you guys going to Ghibli?

**Bob**: I’m, I’m legally required to take vacation days.

**Mersel**: I thought it seemed like fun!

**Sandy**: What does legally mean?

(someone makes a sound like a balloon losing air)

**Bob**: Oh, it, it, required by law.

**Sandy**: Whaaa?

**Mersel**: It means he has to do it or the police will come after him.

**Sandy**: The police! Are you a *criminal*??

**Bob, panicking**: Wh, what, no! I’ve never done a crime,I’ve never had a crime in my life!!!

*Art by Obby*

**Gille**: ARE you a criminal?

**Bob**: NO!

**Heartless**: And Gille has, Gille has a big smile on his face like HHHHHHMMMMMM??

**Bob**: No! I, I work in accounting! Not a criminal!

**Gille**: (in an incredibly mocking tone) Aaaww.

**Sandy**: Don’t worry, I’m *very good at secrets*. ***Don’t worry.***

**Bob**: I don’t know-

**Mersel**: It’s okay, I believe you.

**Whis**: Before too long you have left Salunia behind, and are sailing smoothly over a calm ocean. You start passing islands here and there. The Independent Isles, as a matter of fact. The boat heads towards one of these islands, a reasonable large one, and pulls up at the dock. The crew of the boat tell you that you’ll be docked here overnight to resupply. You are advised to get a room at the Alamos Inn, and are trotted off the boat. You are now on the shores of Jhotos, in Alamos Town.

**Gille, in tones of utter disbelief**: Are you *serious*??

**Mersel**: Oh man, I didn't know that we would have to, like, stay at an inn.

**Gille**: (Sounds of disgust)

**Sandy**: Well, we get to see more stuff if we go in an inn, that’s okay. It’s gonna be an adventure, it's gonna be so much *fuuuun*~!

**Gille**: So *inconvenient*, ugh.

**Bob**: It can’t be that bad, I mean, how bad would an inn be?

**Mersel**: Oh please don’t say that.

**Heartless**: He, Gille-

**Whis**: The boat has docked at a well maintained dock, and there is a map on a display board off to one side. It looks like a fairly standard, nice fantasy town.

**Vamp**: Wait, were, were they put off with their luggage at least?

**Whis**: Nope, you don’t have your luggage. In the docks, there is a billboard with a map off to one side.

**Heartless**: Map, map. Map, where?

**Whis**: Map! Over there on the right. On like a billboard or sign.

**Heartless**: Oh, okay. Um, so, I’m uh, going to go over and look at the map to see if there’s anything *interesting* to do.

**Fable**: Bob’s gonna have, uh, Bob’s gonna have a look as well, out of curiosity. He doesn't know the land.

**Whis**: It’s not a huge city, but it’s not a tiny country town either. The Inn isn’t far from here, and is clearly marked on the map. There are also shops and such, but the more unusual thing is what seems like it could be a lighthouse, in the middle of town. It’s marked on the map by a large white circle.

**Mersel**: Oh, a lighthouse! Like, like that’s something interesting! I wonder what the view is like from up there?

**Sandy**: Maybe we could climb all the way up.

**Gille**: That sounds like a *perfect* idea! We should all go.

**Sandy**: Oh yes!!

**Bob**: I guess that would be nice?

**Fable**: Internally Bob is thinking, huh, a lighthouse, I wonder, I wonder if they’ll let us see the actual, uh, the mechanism that has the light. I don’t know how lighthouses are built.

**Vamp**: Well lighthouses work with spotlights I think, the ones that you have to like, turn around?

**Fable**: I think he’s cur- well he’s curious to see the spotlight then. He wants to see how this thing’s built.

**Mersel**: I wonder how tall the lighthouse is?

**Sandy**: Everybody freeze! What’s your names? I only know Bob! I don’t know both of your names!

**Mersel**: Well I’m-

**Gille, with a disbelieving scoff**: You don’t know *my* name? Ugh!

**Heartless**: I kind of turned my head and it flailed the ponytail around.

**Gille**: Geez, nobody knows *anybody* anymore. I am Gille Trebble.

**Bob**: … Okay.

**Sandy**: I’m gonna call you Gille.

**Mersel**: Sure.

**Gille**: (Exasperated sigh)

**Mersel**: Well, before he interrupted me, I was going to say my name is Mersel.

**Bob**: Oh, nice to meet both of you? All of you?

**Mersel**: Nice to meet you three.

**Sandy**: I am Sandy in case you didn’t know, h-hm!

(Silence as Whis presumably asks what they do)

**Fable**: I think we’re gonna go check out the lighthouse?

**Sotoro**: Yep!

**Vamp**: Yeah, I think.

**Heartless**: Mhm.

**Whis**: Okay! You head into town towards the lighthouse. Alamos town is a very lovely little fantasy town looking place. It’s got the half timber buildings and cobblestoned streets, the whole bit. I’ll need perception checks now please!

**Vamp**: Oh okay.

**Heartless**: Oh boy, that’s going to go *so well.*

**Vamp**: How does this work…?

**Fable**: Perception, okay, it’s gonna be d20 plus our mod…

**Heartless**: Minus two.

(Everybody dies for a moment at that news)

**Vamp**: Wow Soto!

**Fable**: Hope I’m doing this right… Hey!

**Vamp**: Hey! Dirty 20!

**Fable**: Dirty 20, I’ll take it!

(Silence as Whis presumably says what their magic eyes see)

**Sotoro**: We see all.

**Heartless**: I’ve got a six. (Everybody cackles) He’s not very observant.

**Whis**: Dirty 20! Great! So, as I said, Alamos town is a very lovely little fantasy town looking place. It’s got the half timber building and cobblestoned streets, neat gardens and all that lovely picturesque stuff. What there also is, is green veins or vines (depending on which vowels you would like to use) inset into the streets. The lighthouse, you can see, is tall, white, and you can see it standing tall above all the other buildings. The other thing you notice, is that all the toons here have a similar look to them. Bob, you have seen a toon with this look before. As a matter of fact, you all have! The crew from your boat; the fox and the cats, all look like they could be from here. It’s like they have a common ancestor or something.

**Vamp**: Mersel would, if he noticed like the green vines, he would probably like, kind of bend down a little to look at it more closely? Because that’s so weird.

**Whis**: Oh yeah sure. With that roll Mersel can definitely see what seems to be particles of light whooshing through the vines. Possible towards, possibly from, the lighthouse. All of the vines you see are spread out from that central point.

**Vamp**: Oh yeah, he’s definitely going to lean down a little.

**Heartless**: If I, if I may, as Mersel is, uh, leaning down, Gille’s going to immediately trip over him and fall on him.

**Sotoro**: Oh my god!

**Fable**: Snrk.

**Gille**: Agh!

**Mersel**: Oh my god, oh my god, oh my stars, are you okay?!?

**Gille**: Um. I am perfectly fine!

**Heartless**: And he gets up and just starts brushing off.

**Sotoro**: Sandy goes over and just-

**Sandy**: So you like the ground!

**Gille**: … No.

**Mersel**: Well, I won’t judge.

**Whis**: If you want a better idea of what’s up with these vines, you can give me an Arcana Check.

**Vamp**: Mhm. Oh! Hold on, that’s… Holy shit.

**Fable**: Oh wow.

**Heartless**: Wow.

**Vamp**: Well he is proficient- well he **was** proficient in magic, so that makes sense.

**Whis**: Most excellent. With your experience, you can tell it is definitely magical in nature. The particles you can see moving inside them is magical energy, so they are some sort of magical conduit. Though you cannot tell what the magic does, just by looking at it. You CAN tell though that it would have had to have been made by someone with significant magical prowess.

**Vamp**: Well, he would probably like, say something along those lines to the other party members, like-

**Mersel**: Oh hey did you guys notice this is like a magical conduit? It seems to have been made by someone like, who is  pretty powerful magically. I wonder why they have it here?

**Heartless**: Hm. I’m gonna go over and lean really close to it and uh, try to study it because I didn’t notice it before.

**Whis**: Gimme Arcana:)

**Heartless**: All right, maybe this will go better, but I’m not proficient.

**Fable**: Now I’m sorry, are the vines-

**Vamp**: Oh man.

**Fable**: Where are the vines? So where are the vines in comparison to the, to the lighthouse again?

**Whis**: They are branching out from it. All the ones you can see from here are pointing to it.

**Fable**: Huh.

**Sotoro**: Um, Sandy’s gonna point at a random person in the street that looks like a local and just like-

**Sandy**: Hey what’s that over there?!

**Whis**: My headphones broke up here lol.

**Sotoro**: Oh, sorry, she’s just gonna point at a random person and just yell out-

**Sandy**: Hey what’s that building over there?

**Random person**: Oh that? That’s the Spire.

**Sandy**: Thank you!

**Gille**: The Spire?

**Mersel**: Spire, not lighthouse?

**Random person**: Lighthouse? Nah, it’s not a lighthouse.

**Gille**: What is the Spire for, hmmmm?

**Random person**: For? I dunno? The Governor built the Vitality Spire, but hasn’t told us why.

**Whis**: They offer you a shrug.

**Gille, in a tone that screams plotting**: Really. Vitality, hmm.

**Vamp**: Well, he was going to ask like, hey, if they know like why, they’re the spot, like there are lines like, running from this spire but then he’s like if they don’t even know what the spire’s for i don’t think they can really give me an answer.

**Heartless**: Does that sound familiar to me, or am I just blowing smoke?

**Whis**: Nope, doesn’t ring any bells.

**Heartless**: Okay.

**Fable**: Can I make a uhhhh, can I make an insight check, about the Spire? That’s a d20 again, plus mod, where are you, there you are! Nineteen, okay.

**Whis**: Okay. looking at it, you can see the magic flowing through the veins in the cobbles, and it seems to be flowing away from the Spire, not towards it. It’s not obvious where, from the direction of the veins in the ground near where you guys are standing, but the ones you can see thread out like a spiderweb out into the island.

**Bob**: Huh. I wonder where that magic’s going?

**Mersel**: We should definitely check it out!

**Vamp**: And he’s like, Mersel’s definitely much more excited ever since he’s noticed like, the magic? He’s like, he’d probably clap his hands together.

**Bob**: Yeah.

**Gille**: I agree, we *definitely* should check this out.

**Bob**: I can’t tell if that's sarcasm, but yeah, I’m, I’m on board with checking it out.

**Sandy, singsonging**: It’s gonna be fun, it’s gonna be great, let’s go let’s go let’s go!

**Sotoro**: She just tries to drag everyone towards it.

**Bob**: Oh, you’re very excited, okay.

**Whis**: It’s pretty easy to make your way to the Spire… you have green lines on the cobbles to follow after all. When you get there, you can see there is lots more of those green veins than just the ones you were following. They rather obviously converge here. The Spire is surrounded by a little moat, and the veins seem to go under it, before popping back up on the other side and going into the building, making the whole bottom section just a band of green.

**Vamp**: Mersel’s just going to be like-

**Mersel**: Now that we’re closer, I can definitely see that it’s not a lighthouse.

**Bob**: No, I, I guess not.

**Gille**: Yeah, it certainly doesn’t seem like one.

**Bob**: Why is it called the “Spire of Vitality” though? I mean, what’s it *do*, if it’s not a lighthouse? It’s gotta do something.

**Fable**: Bob is very curious at this point.

**Heartless, overlapping Sotoro**: There’s a building?

**Sotoro, overlapping Heartless**: Is it aware of its name?

(Silence as Whis presumably asks for perception)

**Vamp**: I could do it?

**Heartless**: Uh, I’ll do it too, because i was about to say, there’s a building, maybe there’s someone around we could ask.

**Fable**: Wait, are we all doing, are we all doing perception?

**Sotoro**: Yeah.

**Fable**: Okay.

(Typing, then terrible cries of failed rolls)

**Fable**: OH NO!!!

**Sotoro**: Oh!

**Fable**: No, Bob!

**Vamp**: Oh *noooo*.

**Fable**: Oh hey, a tower! This looks nice! Huh, it’s tall!

**Whis**: I mean, it’s very tall. You’re from a city with highrises and even you think it’s tall. So! It’s got the moat, and there is a door in the smooth sides of the spire on the north and south sides, with a little bridge over the moat on each side to get across. The doors are both closed. From here it is a lot easier to tell that the green veins you had seen go not through just the town, but all across the island, taking magic away from the Spire.

**Heartless**: I see.

**Vamp**: Well, judging from this-

**Heartless**: So- yeah, I’m sorry, you go ahead.

**Vamp**: No, you, you go first, sorry.

**Heartless**: So I uh, start twirling my small mustache and I say-

**Gille**: I see. So, it looks like the magic is being generated by that and put through the rest of the island, but *why*?

**Mersel**: Well, it is called the Spire of Vitality. It might be like, to help?

**Gille**: Hm.

**Whis**: It is about now that you notice that the sun is starting to get low on the horizon.

**Bob**: I think it’s getting late, maybe we should head over to that inn they told us about?

**Gille**: Why? Are you afraid of the dark~?

**Bob**: What? No, I, I just, I mean I’m not sure where… I don’t know!

**Sandy**: Do you want to hang out in the dark? Do you want to hang out in the dark, let’s do it, let’s do it!

**Bob**: What? But-

**Mersel**: Well I suppose that I do like the stars, so I don’t mind being outside at night.

**Bob**: I, are we even allowed to wander around out here at night? I mean it’s not, we don’t, we’re not, we don’t live here, we’re not, we’re just visiting?!

**Sandy**: Well what’s the worst that could happen? We could get mugged, we could find something really cool, either or! It’s gonna be great!

**Bob**: Mm. We could get in trouble though.

**Gille**: Oh, as if that’s *such* a bad thing.

**Bob**: Well it wouldn’t be a *great* thing.

**Gille**: *Why*? Wouldn’t it be fun?

**Bob**: I think we both have very different definitions of fun.

**Mersel**: All right you two, don’t fight. Let’s say we put it up to a vote?

**Bob**: I vote we go back, I vote we go to the inn and get settled in for the night. There’s lots of stuff we could do tomorrow.

**Gille**: The night is still young! Why do we have to *go* and go to an inn when the sun has just barely touched the horizon?

**Sandy**: Okay, okay, okay, so how about we go to the inn, get our room, and then we go out at the night?

**Mersel**: I second that! Sandy, that’s actually a really good idea.

**Vamp**: And like smile at her.

**Sandy**: Thank you! Do you want a candy? I got candy, do you want a candy?

**Mersel**: Oh of course! I love candy!

**Vamp**: And he’s definitely like, smiling at her now.

**Sotoro**: She just pulls out like a little lollipop and just hands it over and like-

**Sandy**: Yay! Okay. Yeah

**Mersel**: Wait, hold on. Before we continue, I can’t, I can’t let a gift like this go unpaid. Would you like a cookie?

**Sandy**: Yes. Yes. YES.

**Vamp**: He’s gonna, he’s gonna, he’s gonna like, somehow like, he’s somehow gonna be holding a cookie, don’t ask how, where he pulled it out from.

**Fable**: Heheheh.

**Heartless**: Roll hammerspace?

**Vamp**: And he hands it to like, Sandy.

**Heartless**: Shouldn’t you roll for hammerspace?

**Vamp**: Oh, yes. (Clattering as Vamp searches for hammerspace) I don’t know how hammerspace works as a mechanic?

**Heartless**: It’s a pinned, it’s a pinned message in here.

**Vamp**: Sorry.

**Heartless**: It’s a d10. Yeah, there. You pulled out a cookie.

*Art by Obby*

**Vamp**: He hands the cookie over to Sandy.

**Sandy**: Thank you! Thank you, I'm gonna, (suddenly deadly serious) I’m gonna die for you now.

**Mersel**: Uh, please don’t?

Fable: Bob watches these two exchange sweets, and he does think it’s pretty cute. But then he looks between the group and the, the horizon, where the sun’s going down and fiddles with his radio a little bit before going-

**Bob**: Well, I guess Sandy’s idea wouldn’t be that bad?

**Gille**: Oh, I suppose.

**Mersel**: Yes.

**Gille**: Yep.

**Sandy**: Let’s go!

**Whis**: The inn is not super close by, but it’s not like it is on the other side of the city. Did anyone make note as to where it was?

**Heartless**: Uhhhhhhh.

**Sotoro**: Sandy did not.

**Heartless**: I think with my perception earlier, I probably didn’t.

**Fable**: I want. (Pause) I want to say Bob did, because he did look at the map and his perception at that time was pretty good. I think.

**Whis**: Ah yes, good point. Bob remembers where it is. With his directions you make it to the inn without incident! It is a charming building. It has a sign with a tankard of ale over the door, a pinboard between the door and the front window with notices and posters tacked up for people to see, ivy growing over the cobblestone walls, a warm glow from inside the building.

**Vamp**: This is a really cozy inn.

**Fable**: Bob is very impressed. This, he’s not seen many, compared to where he’s from, this place is very much like-

**Bob, in quiet awe**: Wow, have you ever seen a building built like this before?

**Gille**: Yes.

**Mersel**: Uh, yes.

**Gille**: Very quaint.

**Sandy**: There’s been a lot, yeah.

**Bob**: They let the, they let the *plants* grow on the side. It looks amazing.

**Sandy**: Yes! They’re very, very good!

**Gille**: (Sigh) Seen it before, seen it a million times.

**Sotoro**: Sandy just pats Bob’s head gently.

**Sandy**: It’s a really good inn, don’t worry.

**Bob**: Oh, okay.

**Fable**: Bob, Bob… Does Sandy want to make a perception check?

**Sotoro**: Uh, sure. Uhhhhhhhhhhhhh, perception, right?

**Fable**: Yeah, yeah.

**Sotoro**: Okay. Fifteen.

**Fable**: Fifteen? Okay. you, you notice that after that little pat on Bob’s head he, he, he looks away. He’s got a little bit of blush.

*Art by Obby*

**Sotoro**: Awwww.

**Fable**: He’s never, he’s never been pat on the head! Like is this, is this positive reinforcement or something???

**Sotoro**: So, Sandy will also now die for Bob.

**Vamp**: Oh my *god*.

(Silence as Whis presumably asks what they do)

**Heartless**: Well, I'm going to walk in like I'm entitled to everything.

**Vamp**: Mersel’s probably going to kind of like, usher Bob and Sandy in? Like,

**Mersel**: It’s getting dark, if you want to explore part of the town like you guys want then we should probably go in there as well.

**Sandy**: Let’s go let’s go let’s go!!!

**Whis**: Inside is just as charming as outside. There is several dining tables in the middle of the room, and a fireplace surrounded by couches, and a bar. The innkeeper is standing behind the bar. He’s a chubby pink toon, with a big tongue, and is polishing a glass as you enter and approach. He looks you all over and says,

**Innkeeper**: Are you a party? Or will you be wanting separate rooms?

**Mersel**: Seperate rooms, please.

**Sandy**: Separate? Come on!

**Bob**: Uhhhhh…

**Fable**: Inside the mind of Bob.

**Gille**: How much is the separate room?

**Heartless**: Gille starts to sweat, just kind of nervously looking between the innkeeper and the rest of the group here.

**Vamp**: Oh no.

**Innkeeper**: It’ll be 10 gold for the night.

**Whis**: The innkeeper answers.

**Innkeeper**: We’re very affordable.

**Gille**: (Sounds of “I am poor and that is *not* affordable”)

**Sandy**: Literally all of my coin.

**Bob**: Um, I have, I can, if you have trouble paying for a room I can, I could probably pay for two of us?

**Sandy**: Wait, no, wait.

**Gille**: How about…

**Sandy, chanting**: Sleep over! **Sleep over**! ***Sleep OVER***!!!

**Gille**: That’s *exactly* what I was going to suggest.

**Sandy**: YAY!!!

**Mersel**: Are you suggesting it because you can’t pay for your own room?

**Gille, *clearly* lying**: No, I could *definitely* pay for my own room, but uh, wouldn’t it be more fun, if we all uh, had a room together?

*Art by Obby*

**Vamp**: Mersel’s gonna like, kind of squint at Gille. He’s going to kind of squint, but then he’s like, you can kind of like see the moment where he just like, decides to believe Gill and be like oh okay.

(Background chanting of YES from Sandy)

**Heartless**: Wait wait wait wait, let’s do a roll off actually. I’m going to-

(Explosion of oh my gosh’s and laughter)

**Heartless**: Let’s see, my deception against your insight, let’s goooo!

**Vamp, muffled, as though they were facepalming**: Oh my gosh, oh my gosh.

**Fable**: Can I say, while they’re doing this, Bob, Bob goes up to the counter and is like-

**Bob**: Um, how much would it be for all of us to have a room?

**Vamp**: Oh my god, yeah!

**Fable**: Bob’s on vacation, he has vacation money to spend, so.

**Heartless**: So, um, Mersel... sort of believed him? Gille started to uh, kind of break out in a little bit more of a sweat.

(Gleefully evil sounding cackles from Fable)

**Vamp**: Mersel kind of looking back, like he kind of like, narrows his eyes at Gille, and then he’s just like, and then he just brightens and beams at him like,

**Mersel**: Oh I didn’t know that you were, you were like, you wanted to be in our company so much, that’s sweet of you!

**Sandy**: Gilly, you should have said! That’s so sweet! Heehee!

**Gille**: Ugh.

**Whis**: The innkeeper arches a brow at Bob’s question.

**Innkeeper**: … 15 gold for a shared room.

**Bob**: 15, oh, okay.

**Fable**: Yeah, he pays that easy.

**Heartless**: All of it?

**Vamp**: All of it?

**Fable**: Bob’s got, Bob’s got enough money.

**Heartless**: Nice.

**Whis**: The innkeeper accepts Bob’s gold, and after stashing it behind the bar, takes you all upstairs to one of the rooms.

**Innkeeper**: Alright, here you go.

**Whis**: It’s a simple room, with four single beds, two on each side of the room, bedside tables for each bed, and a big window opposite the door.

**Bob**: Oh, okay.

**Sandy**: Thank you thank you!

**Bob**: Thank you.

**Gille**: All right, uh, *dear* innkeeper, uh, do you have a map of the town on you?

**Innkeeper**: Not on me, but I have maps n’ things downstairs, I can grab you one.

**Gille**: Thank you *so much*.

**Whis**: You’ve just started to look around, when there is a knock at your room door.

**Sotoro, muffled under Vamp**: Can Sandy do something real quick?

**Vamp**: Oh, I think someone’s knocking at my front door.

**Sotoro**: Okay.

**Heartless**: Uh, what did you say, uh, Sotoro?

**Sotoro**: Oh, can Sandy- I was going to say can Sandy do something real quick? Uh, Sandy’s gonna sleight of hand Bob two of her gold pieces.

**Fable**: Aww!

**Sotoro**: I’m just gonna- uhhhhhhhhh. Yes. Okay!

(Silence as Whis presumably asks if Bob does anything)

**Fable**: Uh, I don’t-

**Heartless**: I don’t think anything!

**Fable**: Naaah. Well cause it’s like, wait, how much are you putting in? Like two?

**Sotoro**: Yeah, two.

**Fable**: Yeah, it’s two gold pieces, I don't think, he’s kind of distracted by looking at the room. Again, he’s never been in an inn before, so he’s kind of like taking it all in for the first time. So he does not notice Sandy doing this.

**Sotoro**: Yes! Sandy giggles to herself, as she did something mischievous.

**Vamp**: Oh.

**Heartless**: Gille uh, sidles up to Bob and uh, puts an arm around the shorter toons shoulders, saying,

**Gille**: Well! You certainly seem to be taking this in, rather excitedly.

**Bob**: Uh, well, I mean-

**Gille**: How many vacations have you *had*?

**Fable**: Bob glances away. There’s a few sweat drops forming on his head.

**Bob**: T-t-this is my fi-first vacation? Um. I don’t usually uh, get out that often?

**Gille**: Ohhhhhhhhh, *boo*. You should get out *more* often.

**Bob**: I, there are-

**Gille**: I think you say you say that if you work hard, you should play hard, *right*?

**Bob**: I’ve never heard that saying, ever. I don’t think they ever say that where I’m from. Um, in my experience, in my experience getting, uh, going out hasn’t been the most, uh, *positive* experience?

**Gille**: What? Where have you *gone*, geez.

**Bob**: I, I just said I haven’t gone many places, um.

**Fable**: Bob’s a little, Bob’s a little nervous now and I think is, uh, I don’t know if I’d need to roll for this, but I’d like uh, Bob’s radio to do a thing.

**Vamp**: *Oh.*

**Heartless**: Ooh.

**Fable**: It’s not gonna do anything bad! Literally, uh, what, what Bob’s radio’s gonna do, you’re gonna, you’re gonna see basically one of the speakers uh, fly open and a hand comes out and literally is going to push Gille away from Bob, because he’s in Bob’s space and Bob’s getting very nervous.

**Vamp**: *Oh my god*.

**Heartless**: Uh, roll-

**Sotoro**: Sandy’s just-

**Heartless**: Roll an attack?

(Wild giggles and at least one more heartfelt oh my god)

**Fable**: Would it, would it be attack or would it just be, would I just be rolling strength or something?

**Heartless**: Actually I think it would just be strength to push him away (Cackling).

Fable: All right… yeah, okay, d20 plus 2… Eighteen!

(Generally approving sounds)

**Heartless**: We both roll… Oh yeah, that’s fine. So uh, after some, uh, pushing, Gille releases Bob’s shoulder.

**Gille**: Well! We should *definitely* make it a uh, thing to show you a good time here then, hm?

**Bob**: I, I’m uh, uh, sure, sure, yeah.

**Fable**: Bob’s very nervous.

**Vamp**: Honestly at this point?

**Whis**: Okay, NOW there’s a knock at the door. :)

**Mersel**: Oh, who’s that?

**Sotoro**: Sandy goes and opens it.

**Whis**: Standing behind the door there is a lady with a cart, with a large covered tray on it. She pushes it into the room with a,

**Maid**: Room service!

**Gille**: Oh, is it complimentary?

**Mersel**: Food? Room service?

**Gille**: I didn’t order any.

**Bob**: Room service?

(Silence as Whis presumably asks if they would like to roll perception)

**Fable**:Uhhhh, I’ll roll a perception.

**Vamp**: I will roll one as well.

**Heartless**: I want to roll insight? But… Who knows how that will go!

**Sotoro**: Sandy is just going to accept the food, I’m sorry guys. She won’t be rolling anything.

**Vamp**: Ooh!

**Heartless**: Oh that’s good!

**Fable**: Oh that’s, oh! 24! 24!

**Whis**: Oh damn 24 okay. She’s nervous. She is so outrageously nervous. And the way she holds herself it doesn’t strike you as the kind of person to work in a place like this. Like, there are cafes and such back home so you know how wait staff are, ish. She seems a little too… posh… to be working here. Also you’re pretty sure she is wearing a disguise. Actually yeah. Disguise. At Gille’s remark she stutters out,

**Maid**: I… It’s… c..compl-complimentary?

**Vamp**: OH.

**Fable**: O-kay.

**Bob**: Uh, wait, Sandy, I, maybe you should wait?

**Gille**: No, it seems perfectly fine to me!

**Sotoro**: Sandy is going to grab the food. Sandy is totally going to grab the food, like,

**Sandy**: What?

**Heartless**: Gille is going to walk up.

**Bob**: I just, it seems-

**Fable**: He turns to the lady who brought it in,

**Bob**: I’m, I’m sorry, do you, do, do, (deep breath) do you work here? Not to be rude…

**Whis**: (This is where I tried to roll something and accidentally typed d30 into the dice roller instead of d20. It was still a bad roll so whatever. I think Oat was awake and wiggling at this point)

**Fable**: Oh no.

**Heartless**: Oh boy.

**Fable, in high pitched terror**: I hear *typing*, oh no!

**Heartless**: Oh boy.

**Vamp**: Oh *no*.

**Fable, increasingly high pitched terror**: I hear *typing*, *oh no*!

**Vamp**: *Ohhhh*.

**Heartless**: D30?

**Vamp**: Wow, somehow.

**Fable**: D30?

**Sotoro**: That’s a high, that’s a dice!

**Fable**: D30, I’ve never heard of that kind of dice! That’s still not good!

**Whis**: Derp.

**Vamp**: Oh. My god.

**Whis**: OKAY. \*cough\* She looks even more uncomfortable.

**Maid**: O… Of course! Of course I do!!

**Whis**: She’s not being hugely convincing.

**Vamp**: You can kind, you can kind of see Mersel in the background, like he already picked up one of the like, like something from the cart. But as soon as she speaks, you can kind of see him like, slowly put it down again.

**Heartless**: I pick up, uh… What’s on there by the way? Is there any sweets?

**Whis**: No, there’s no sweets. The food that’s been brought in is on a trolley, on a tray with one of those big silver domes over the top. And under the dome, is four bowls of a hearty looking stew and a bread roll each.

**Heartless**: Ugh. Hmph. Um, I’m going to pout lightly, at the fact that there are no sweets, whatsoever, and take a bowl of soup and, and the bread and just kind of, go over and sit down moodily on one of the beds. And stare at it.

**Fable**: Bob’s still, Bob’s still staring at the, my headphones blanked out so I didn’t quite hear all that but Bob is still staring at the, at the lady. He’s, he’s very unsure about this and he’s, and so he’s not going to go for the food at all. In fact the two hands come out of the radio, they don’t do anything, they kind of just do a little, radios don’t have hips? But please imagine that the radio is trying to do that hands on hip impression, like, hmmm.

**Whis**: She fidgets a little, and then squeaks out,

**Maid**: W-w-well, enjoyyourmealbye!

**Whis**: And she turns and flees down the hall, leaving the tray there in your room.

**Sotoro**: Sandy is just oh!

**Heartless**: As soon as she leaves Gille is going to place the food aside and says,

**Gille**: Ugh. They think they’re going to feed us with *that*? *Ugh*.

**Mersel**: What do you have against beef and vegetables?

**Bob**: I don’t think it’s the food, it just seems- that just seemed *weird*. I’m not the only, I mean, I, I don't really know much about places outside my own home but, that seemed weird, right? I’m not the only one thinking that?

**Mersel**: Yeah…

**Sandy**: But the food…

**Gille**: I know that most people become so *enamored* with me that they get very nervous, but that wasn’t normal?

**Fable**: Bob looks *very* doubtful at Gille.

**Vamp**: Mersel just goes,

**Mersel**: Maybe because it’s late and she just wants to finish her shift?

**Bob**: Maybe?

**Fable**: Bob, Bob still looks at the food warily.

**Bob**: I think, I think I’m gonna, gonna pass on this? I think I’ll wait til, til breakfast tomorrow. Uh, S-S-Sandy, didn’t, didn’t you uh, uh, say something about going back out? Stars and whatnot, nighttime?

**Sandy**: Yeah! Let’s go! Do you want to go?

**Bob**: I-

**Fable**: Bob, after that little encounter, Bob’s- Bob thinks maybe, Bob’s not quite sure about this inn, so maybe a quick, a brisk walk will help clear his head. So, yeah!

**Gille**: Uh, yes! We could just deal with that later.

**Heartless**: Gille immediately uh, hops up.

**Gille**: I’m ready to go!

**Whis**: Bob before you get too far, with the ~24~ you rolled, you spot something on the food trolley. There’s a bit of paper on the trolley under the bowls.

**Fable**: Oh! I guess as he’s heading for the door, he, he has, he takes another glance and he does a double back like, wait, what? So he goes, he goes to pick up the paper and read it.

**Whis**: It is a handwritten note, in a lightly shaky hand.

**Note**: You’re in danger! Father is furious! They’ve convinced him that you stole it. You need to get away! Meet me near the Vitality Spire, I’ll tell you what I know.

**Fable**: Man, it’s, it’s good Bob doesn’t have color on him because otherwise, it would have drained! And he just goes,

**Bob, incredibly panicked**: Oh, uh, uh, um, um-!

**Sandy**: Whatcha got there?

**Gille**: What’s wrong?

**Mersel**: What’s on the note?

**Gille**: The note?

**Bob**: I’m very-

**Heartless**: I want to try to snatch the note out of Bob’s hands so I can get a look at it too.

**Fable**: Bob lets you. Bob is just like,

**Bob, slightly despairing**: Why can’t I have a normal vacation?

**Vamp, laughing**: Oh nooo.

**Heartless**: Are you sure?

**Sotoro**: Vacations just hate you!

**Gille**: Oh this is perfect!

**Vamp**: Mersel just looks over their shoulders. He’s tall enough he can read over their shoulders.

**Fable**: (Laughs)

**Gille**: Okay! Let’s go meet this person at the Vitality Spire!

**Bob**: Wh-! Well hold on, we don’t even know who they are! We don’t even know what “father”, who’s that supposed to be?!?

**Sandy**: It’s going to be an adventure!

**Sotoro**: And then Sandy grabs some bread from the trolley and just pockets it in her pockets.

**Bob**: It says danger! How is that, agh, how is that fun?!

**Sandy**: It’s gonna be great, it’s gonna be fun, don’t worry, I’m gonna protect you. Okay, okay.

**Gille**: So what we do, is we get into danger. The next step is to extort the people who uh, who are on this island so we get money for how they have treated us! Because we are *clearly* innocent!

**Bob**: (deep sigh) Toons outside Noman’s are so weird. But fine…

**Sandy**: We literally did nothing, so we’re fine.

**Mersel**: Honestly like, if we stay here we might *be* in more danger? So we might as well go out and stick together.

**Bob**: Agh. Yeah, okay.

**Fable**: Bob’s like, this, compared to his last uh, quote-unquote vacation, he’s just like yeah, okay, this might as well happen. Bob is starting to believe that this is, that this, this is probably how vacations *happen*. This is the impression he’s getting. So he’s just like,

**Bob**: Well, I signed up for this. Okay. let’s go.

**Vamp**: Mersel’s going to pat his back, like he’s going to pat Bob’s back.

**Bob**: Thank you.

**Sandy**: Bob! Bob! Bobby, Bob, Bob! Do you want a jolly rancher? A jolly rancher?

**Bob**: A what? A, I don’t know what that is.

**Sotoro**: She pulls out like a jolly rancher looking kind of candy and just puts it in his hands.

**Bob**: Oh! I think, I’m assuming this is edible?

**Sandy**: Yes! You, wait, you don’t know what candy, you **need** to try it. So you just unwrap the thingy, the plas, the plastic, and then the inside is really good, so you like, uh, put that in your mouth.

**Bob**: Oh, okay. Unwrap the-

**Fable**: He unwraps the, I like how we’re taking this moment, Bob unwraps it.

**Heartless**: I assume we’re starting to walk with this happening?

**Sotoro**: Yes.

**Heartless**: Yep.

**Fable**: Bob unwraps the candy and he’s like, takes a moment to observe this, because he’s like, this looks very hard to be something edible. But, yeah! Uh, Sandy’s been very nice to him so far so he has no re- in his mind he doesn’t think to not trust Sandy’ so he goes ahead and he tries it. And his eyes just go ***bug***. Cause he’s like, OH.

*Art by Fable*

**Sandy**: Do you like it?

**Bob**: (muffled talking that nonetheless sounds absolutely ecstatic)

**Fable**: His mouth is full of hard candy, but he’s, his mind has been officially blown. Yes, he likes it. A lot.

**Vamp**: Awww, oh my god. That’s so cute~

**Heartless**: Aw.

**Sandy**: That’s candy.

**Whis**: Awww. Okay, so you head downstairs, and as you reach the bottom of the stairwell, you spot three toons in the blue constabulary uniform, talking to the innkeeper. They spot you and one of them with a shaking paw, points and says,

**Officer**: H-hold! You four! You’re coming with us!!

**Gille**: NO I’M NOT!

**Heartless**: And I’m gonna draw my sword out of my hammerspace! (Heartless proceeds to lose it and giggle wildy for 30 seconds)

**Bob, muffled**: What the peck?!?

**Sandy**: Wait, wha?

**Mersel**: What, why??? What’s happening??

**Sandy**: What’s going on??

**Gille**: I can’t go to jail again!

**Mersel**: You’ve gone to jail before?!

**Bob, still muffled**: Again?! What do you mean, again?!!

**Fable**: Cause Bob is still working on this jolly rancher, so he can’t talk! So he’s just-

**Whis**: Time to roll initiative lol.

**Heartless**: Oh great, I need to roll initiative. (Still cackling wildly)

**Fable**: Oh, oh yeah! Shoot.

**Sotoro**: Sandy is confused!

**Fable**: Actually, wait-

**Vamp**: Oh my god, Sel.

**Sotoro**: So we roll? Init?

**Fable**: Also, when, when-

**Heartless**: I rolled a 17~! (Has not stopped laughing)

**Fable**: When these constabular, when these dudes like point at all them, go like “hey you,” Bob’s radio, the hands of Bob’s radio just, just like raise up like “oh! We surrender!”

*Art by Obby*

**Vamp**: Oh that’s so cute!

**Sotoro**: Oh my god!

**Fable**: Or just caught, like caught in the spotlight.

**Sotoro**: Sandy was about to say okay and just *completely* got knocked off of Gille’s response.

**Vamp**: Mersel was gonna like, just go “Why, why are you guys doing this??” But the Gille just pulled out a sword and I guess all bets are off!

(Several seconds of just wheezing laughter)

**Sandy**: My gosh.

**Bob**: Man, vacations are wild.

**Mersel**: I can’t believe I might get arrested for no real cause for a second time.

(Several more seconds of wheezy laughter)

**Heartless**: Uh, I’ve got a 17. The three was to pull my sword out of my hammerspace. So I, I rolled a 17.

**Sotoro**: Do we all roll initiative?

**Heartless**: Yes.

**Vamp**: Initiative?

**Sotoro**: O-*kay*. Oh boy.

**Fabe**: And initiative iiiiiiiis, just?

**Heartless**: Oh! It’s d20 plus your initiative. It should be-

**Fable**: Plus one.. A ***three***!

(Group ooooh of pain)

**Vamp**: Oh no!

**Sotoro**: Oh Bob!

**Fable**: Bob’s in shock! He’s working so hard on that, on that jolly rancher he doesn’t know what to do!

**Sotoro**: Bob, honey!

**Heartless**: Oh gods, that’s a *twenty*. Sandy, *wow*.

(Silence as Whis presumably figures the order)

**Heartless**:  No, no, I’m before Mersel. Yeah.

**Whis**: Combat! (This bit got a little wild, so I’ve done my best to caption it)

Initiative order:

Sandy

Gille

Mersel

Cop 1

Cop 2

Cop 3

Bob

**Fable**: I think, I think this works out great, that Bob is last in initiative. Just because I’m imagining through everyone’s Bob is just working *madly* on the jolly rancher so he can talk!

**Sotoro**: Yes! Sandy, uh, I get, she pulls out a giant lollipop from her hammerspace, let me just see if she actually does that… Yeah, okay! And she’s like,

**Sandy**: Why do you-? Why? What’s going on, ***why***??

**Sotoro**: She’s first asking questions.

(Silence as Whis presumably asks what Sandy does)

**Sotoro**: Okay, so she’s, she’s gonna like,

**Sandy**: So why do you want us? With you?

(Silence as Whis presumably double checks that Sandy is not atttacking)

**Sotoro**: No, she, she is not going to hit unless they hit.

**Whis**: Combat! (This bit got a little wild, so I’ve done my best to caption it) Initiative order: Sandy- Pulls out weapon, Asks questions.

Gille

Mersel

Cop 1

Cop 2

Cop 3

Bob

**Heartless**: So, um, I am going to uh, channel divinity and conjure a duplicate of myself. So you see him pull up this amulet from underneath his uh, jacket. It’s a pumpkin. And he gives it a dramatic kiss and suddenly they’re, you’re seeing *double treble*. (A metaphysical rimshot plays)

**Fable**: (Absolutely dying) OH MY GOD.

**Sotoro**: Oh gosh.

**Fable**: I love it.

**Heartless**: And so with, with that, um, my double is going to **run** at the cops! And I am going to look around to see if I can find a window to jump out of.

**Vamp**: Oh my *god*.

**Heartless**: Minus 2… Okay. I’m going to use my movement to run and jump out the window.

**Gille**: RUUUUNN!

**Sotoro**: Oh my god.

Art by ???

(Silence as Whis presumably asks what Gille does. )

**Heartless**: Nope! I’m gonna jump right out the window. And shout at the rest of the party to run. (Whis is telling Heartless the outcome of this decision, including 2 damage) Ow.

(Silence as Whis presumably asks for details on the channel divinity)

**Heartless**: Um, okay, uh, hold on, let me read it. A visual illusion of myself that lasts for one minute or until I lose concentration. Uh, the illusion appears in an unoccupied space of my choice and, and I can see within 30 feet. The illusion looks exactly like me, it’s silent, it is my size, is insubstantial and doesn’t occupy its space. And it is unaffected by attacks and damage. As a bonus action, I can move it up to 30 feet. So I, I used my action and then I used my bonus action to make it move. But it must remain within 120 feet of me uh, for the duration. I can cast spells as though I were in the illusions space, but I must use my own senses. It’s, it’s like if I were a trickster cleric, but I’m a paladin.

(Silence as Whis presumably asks something)

**Heartless**: I’m, yeah, I’m uh, purple and I’ve got red hair. Oh yeah, and his eyes have black sclera and they’re like, orange circles.

**Whis**: Combat! (This bit got a little wild, so I’ve done my best to caption it) Initiative order: Sandy- Pulls out weapon, Asks questions.

Gille- Smooches pumpkin for pun double. Double runs at cops. Yeets self through window. 2 damage from broken window.

Mersel

Cop 1

Cop 2

Cop 3

Bob

**Vamp**: Well, he was originally going to try to talk to them but, Gille just broke a window jumping out of it. So, at this point he would probably just like follow, like follow, like follow Gille out of the window, except he doesn’t jump through it, he just climbs through the hole Gille left. He’s gonna open it first. He’s gonna open it.

*Art by ???*

(Silence as Whis presumably asks something)

**Vamp**: All right, hold on. Plus three… oof!

**Sotoro**: It’s the exclamation point first.

**Vamp**: Oh, so that, so that’s why.

**Whis**: Combat! (This bit got a little wild, so I’ve done my best to caption it) Initiative order: Sandy- Pulls out weapon, Asks questions.

Gille- Smooches pumpkin for pun double. Double runs at cops. Yeets self through window. 2 damage from broken window.

Cops are panicked by purple devil looking guy running at them.

Mersel- \*Opens\* the window and climbs out.

Cop 1

Cop 2

Cop 3

Bob

**Sotoro**: Gille is for the dramatics!

**Fable**: Oh no.

**Whis**: Combat! (This bit got a little wild, so I’ve done my best to caption it) Initiative order: Sandy- Pulls out weapon, Asks questions.

Gille- Smooches pumpkin for pun double. Double runs at cops. Yeets self through window. 2 damage from broken window.

Cops are panicked by purple devil looking guy running at them.

Mersel- \*Opens\* the window and climbs out.

Cop 1- Runs out the door of the inn to pursue.

Cop 2- Freaked out and tries to attack the Gille double. Does nothing.

Cop 3- Runs to the window to take a swing at Mersel through it. Miss.

Bob

(General oofs and yays as the cops miss and scatter)

**Vamp**: Oh man.

**Sotoro**: Fun.

**Fable**: Bob is discovering that jolly ranchers take a lot longer to get through so he still can’t fully talk. But he’s, he’s watched all of this which is like what. What. WHAT. So uh, I’m going to take this opportunity to let uh, Bob’s radio uh, since, uh Bob’s radio, uh, for those of you who don’t know. Bob is an artificer. Uh, specifically a battlesmith. He has, and at level 3, battlesmiths have, are able to make steel companions called the steel defender. Uh, who share initiative with their, with their artificer. So uh, Rad the Red Radio, um let me actually put a pic- I love Rad too, I’ve been so happy to, to show him. Let me put him up. Oh, that’s going to take a thousand years to upload, but- oh no, there it is!

*Art by Fable*

**Fable**: Okay, so, Rad the Red Radio is going to pick Bob up and follow, and follow Gille out the window. Yes, uh, should I roll a dex? Actually hold on, let me see what the difference between- Oh no, Bob and Rad both have a plus one to dex so it doesn’t matter who. Doesn’t matter who’s mod I do. Oh, no, one… Eleven! I kind of- I have  to ask, is the one that took a swing at Mersel, is he still by the window? Can- I kind of, I kind of want to imagine Rad uh, basically using, using the guy’s head as a stepping stone as he jumps through the window.

*Art by ???*

**Vamp**: Oh my god.

**Fable**: Just a little “clunk! Hop!”

**Vamp**: Oh hell yeah.

**Fable**: And Bob just yells out on the floor,

**Bob, muffled by candy**: Sorry! Excuse me!

**Whis**: Combat! (This bit got a little wild, so I’ve done my best to caption it) Initiative order: Sandy- Pulls out weapon, Asks questions.

Gille- Smooches pumpkin for pun double. Double runs at cops. Yeets self through window. 2 damage from broken window.

Cops are panicked by purple devil looking guy running at them.

Mersel- \*Opens\* the window and climbs out.

Cop 1- Runs out the door of the inn to pursue.

Cop 2- Freaked out and tries to attack the Gille double. Does nothing.

Cop 3- Runs to the window to take a swing at Mersel through it. Miss.

Bob- ENTER RAD THE RED RADIO. Rad picks up Bob and steps on Cop 3’s head to go through the window.

**Vamp**: I love this.

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

**Sotoro**: I just, Sandy’s still outside, and she’s just like,

**Sandy**: I guess we’re going through the window, okay!

**Sotoro**: And she just goes to the window and just hops right in while looking at the guards saying,

**Sandy**: I don’t know what’s going on, I’m so sorry, bye!

**Sotoro**: Yes. Uhhhh, that’s a three, okay.. Oh! Oh wow!

(Silence as Whis presumably asks what Sandy does)

*Art by ???*

**Fable**: This is so much fun.

**Heartless**: I assume-

**Sotoro**: She does a little bow at the end and keeps running.

**Heartless**: That both Bob and Sandy actually took the disengage action, to not be attacked? Okay, I’m going to make, as a bonus action, make my double join me. And I give it a high five.

**Vamp**: Oh my god.

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy- Cartwheels through the window to join the others.

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

**Heartless**: Um, okay. So I see that there’s one guard at the window, everyone else is with me, so which way is the Spire?

(Silence as Whis presumably is telling them which direction to go)

**Heartless**: Okay, I think we should go around and lose these losers. So I turn around, do I see the guards that came outside?

(Silence as Whis presumably describes the situation)

**Heartless**: Okay, I’m going to turn to the one in the window and blow a raspberry at him.

**Gille**: Nyeahhh!

**Vamp**: Oh my god.

**Fable**: (cackles)

**Heartless**: Turn and run the other way. My double’s gonna stay right there. And probably do the raspberry without any noise.

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy- Cartwheels through the window to join the others.

Gille- Engages in narcissism. “NEEEEEEH” ;P and makes a run for it.

Mersel

Cop 1

Cop 2

Bob

Cop 3

**Vamp**: He would, as much as he would like to just run after Gille, he does wait for like, he is going to wait for like Bob and Sandy first? And make sure that they can like, flee.

(Silence as Whis presumably asks what Mersel does)

**Vamp**: Hm, in that case he probably would follow after Gille? But he wouldn’t like, blow a raspberry at the cop, but he would run after Kyle.

**Heartless**: Uh, Gille, sorry.

**Vamp**: Sorry, Gille! Sorry.

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy- Cartwheels through the window to join the others.

Gille- Engages in narcissism. “NEEEEEEH” ;P and makes a run for it.

Mersel- Runs after Gille.

Cop 1

Cop 2

Bob

Cop 3

(Silence as Whis presumably describes the cops action)

**Sotoro**: My gosh.

**Heartless**: Does he um, does he mistake my double, who is still just standing there blowing a raspberry.

**Fable**: Hehe, let’s see how he *rolls* for it.

(Silence as Whis presumably beats the roll to attack a real person and not Gille’s double)

**Fable**: Oh no!

**Vamp**: Oh no.

**Fable**: Oh wait! I, I have, ooh, *lovely*. Uh, because steel defenders as a reaction have a deflect attack. The defender imposes disadvantage on the attack roll, uh, of one creature it can see within 5 feet of it, provided the attack is against a creature other than the defender. So, roll disadvantage please.

(Silence as Whis presumably rerolls)

**Fable**: So that’d be a 10, and that’s against armor class, yes? Okay, Bob’s armor class is 11, that doesn’t do it! So I’d like, I kind of imagine he’s going for a swing, and then the Rad Radio just, hand comes out and catches it. It’s just like “uh, uh, uh.”

**Vamp**: Oh my god.

**Fable**: There’s a little finger wag like “uh, uh, uh.”

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy- Cartwheels through the window to join the others.

Gille- Engages in narcissism. “NEEEEEEH” ;P and makes a run for it.

Mersel- Runs after Gille.

Cop 1- Just came around the corner of the inn and attacks Bob! Rad interferes with the attack. Rad mocks the cop appropriately.

Cop 2

Bob

Cop 3

**Vamp**: I love this.

(Silence as Whis presumably describes the next cops actions)

**Fable**: Oh no!

**Sotoro**: Oh great. Great.

(Silence as Whis presumably describes the attack on Sandy)

**Sotoro**: Nope! Nope. Sandy just ducks down from the dagger.

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy- Cartwheels through the window to join the others.

Gille- Engages in narcissism. “NEEEEEEH” ;P and makes a run for it.

Mersel- Runs after Gille.

Cop 1- Just came around the corner of the inn and attacks Bob! Rad interferes with the attack. Rad mocks the cop appropriately.

Cop 2- Also comes around the corner and attacks Sandy, but misses pathetically.

Bob

Cop 3

**Fable**: Bob, uh, Bob sees this. Uh, he’s very panicked about uh, nearly getting hit by the first policeman, then he sees Sandy. Sandy, who has been so nice to him this whole time, almost gets stabbed. Like obviously it didn’t hit but still. He uh, Bob is going to cast thunderclap.

**Vamp**: Ooh!

**Fable**: Which… Wait. I don’t. What do I roll~ for that... I believe, I think it’s d20 to hit. Something, d20…

**Sotoro**: Wait. So the people within range have to roll constitution.

**Fable**: Yes.

**Sotoro**: Yes. Wait, does that include Sandy? Oh, okay! Uhhhh,\...

**Fable**: Can, can Bob yell out a warning to Sandy to get down?

(Silence as Whis presumably reminds Fable that Bob has a mouth full of candy)

**Fable**: After he’s swallowed? Oh yeah, that’s a good point, this is sound based…

**Sotoro**: I’m just gonna roll for Sandy… Uh, constitution, okay.

**Heartless**: Sandy’s still within 10, 10 feet?

**Sotoro**: Oh! That’s-

**Fable**: Oh! Sandy’s good.

**Sotoro**: Okay!

**Fable**: That’s a 19.

(Silence as Whis presumably rolls the cops save)

**Sotoro**: Wait, Whis, you rolled a d2.

(Silence as Whis presumably asks exactly what happens with thunderclap and what Fable’s save is)

**Fable**: Um, must succeed on constitution saving throw or take 1d6 thunder damage.

**Sotoro**: It’s gonna beee, 8 plus your proficiency and yourrrrrr, spell casting bonus?

**Fable**: I have a plus 5 for, I have a plus 5 for spell attack, spell attack bonus, and what else?

**Sotoro**: An 8, so that’ll be 13. 13 is the…

**Fable**: Okay, so… um. I know how to do this..

**Sotoro**: We believe in you.

**Fable**: I think I’m doing this right. I may not be. Please tell me if i am, aha!

**Sotoro**: Ooh, full damage.

**Fable**: Oh, 6!

(Silence as Whis presumably describes the damage and asks if Bob is going to do anything else)

**Fable**: Uh, Rad is going to, dadadadada, Rad is going to, is going to continue uh, his disengage movement to just run? Cause he’s still holding, he’s still holding Bob up, and Rad recognizes that there is danger and people are running. So Rad’s gonna, after that attack, he’s going to run. Disengage, get Bob to safety.

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy- Cartwheels through the window to join the others.

Gille- Engages in narcissism. “NEEEEEEH” ;P and makes a run for it.

Mersel- Runs after Gille.

Cop 1- Just came around the corner of the inn and attacks Bob! Rad interferes with the attack. Rad mocks the cop appropriately.

Cop 2- Also comes around the corner and attacks Sandy, but misses pathetically.

Bob- Casts Thunderclap. The cops don’t do so well Sandy’s fine. Rad disengages from combat and runs after the others, still carrying Bob.

Cop 3

(Silence as Whis presumably describes what Cop 3 does)

**Sotoro**: Oh, that hits. *That* hits.

**Vamp**: Oh no.

**Sotoro**: Great.

**Whis**: Combat! Round Two Electric Boogaloo.

Initiative order:

Sandy- Cartwheels through the window to join the others.

Gille- Engages in narcissism. “NEEEEEEH” ;P and makes a run for it.

Mersel- Runs after Gille.

Cop 1- Just came around the corner of the inn and attacks Bob! Rad interferes with the attack. Rad mocks the cop appropriately.

Cop 2- Also comes around the corner and attacks Sandy, but misses pathetically.

Bob- Casts Thunderclap. The cops don’t do so well Sandy’s fine. Rad disengages from combat and runs after the others, still carrying Bob.

Cop 3- Attacks Sandy through the window! Bonk!

**Sotoro**: Okay! 2, all right. Sandy then suddenly has stars in her eyes, like “whaaaa.”

Combat! Round Three.

Initiative Order:

Sandy

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

(Silence as Whis presumably asks what Sandy does about being attacked)

**Sotoro**: I guess since he hit, she’s gonna hit back. uh , yeah, she’s gonna hit back and then just book it more. Because, because that wasn’t nice! Uh, so what do I… what do I roll for… Okay, so fixed… There we go! That, okay, I’m gonna… That’s a d8 plus 4… 12 damage!

(Silence as Whis presumably describes the hit)

**Sandy**: Sorry! You’re not nice, bye!

**Sotoro**: And then she runs.

Combat! Round Three.

Initiative Order:

Sandy- Counter attack, then attempt to flee!

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

(Silence as Whis presumably asks Heartless where Gille is)

**Heartless**: I mean, I’m not completely gone? I ran to my thing, and then I turned around to watch? To see if I should do anything because, you know, these people are my minions now, so I uh, have to stick with them.

(Everyone loses it at the news that they are now minions)

**Vamp**: Yeah, Mersel wouldn’t like, leave either. He would definitely be there just in case like Sandy and Bob looked like they needed help.

**Heartless**: But uh, they don’t look like they need help, so I’m going to use my bonus action to make my, uh, my double run towards me. And then I’m going to stand and be, and start making faces with my double at the cops.

**Gille (and Double)**: Nya-nya-nya-nya!

**Vamp**: Oh my god.

**Sotoro**: Oh my god.

**Fable**: My god.

**Heartless**: Yep.

Combat! Round Three.

Initiative Order:

Sandy- Counter attack, then attempt to flee!

Gille- Gille used Childish Taunt!

Mersel

Cop 1

Cop 2

Bob

Cop 3

(Silence as Whis presumably asks what Mersel does, if he joins the taunting)

**Vamp**: No, he’s not, he’s a, he’s actually going to pull his hat over his eyes and kind of look embarrassed.

(Silence as Whis presumably asks if he does anything else)

**Vamp**: I don’t think he’d do anything else? Because Sandy and Bob seem to have it in hand and he doesn’t really want to attack the cops unless like, he absolutely has to.

Combat! Round Three.

Initiative Order:

Sandy- Counter attack, then attempt to flee!

Gille- Gille used Childish Taunt!

Mersel- Embarrassment.

Cop 1

Cop 2

Bob

Cop 3

(Silence as Whis presumably describes Cops 1 and 2’s action)

**Vamp**: Oh, well!

**Sotoro**: Oh, yeah, no.

(More silent Whis)

**Sotoro**: That hits.

Combat! Round Three.

Initiative Order:

Sandy- Counter attack, then attempt to flee!

Gille- Gille used Childish Taunt!

Mersel- Embarrassment.

Cop 1- Attacks Sandy! Stabby stabby.

Cop 2

Bob

Cop 3

**Sotoro**: Okay, stabby stabby.

**Heartless**: As Gille sees this, he’s going to start booing the cop like,

**Gille**: Booooo!

**Vamp**: Oh my god, no!

**Sotoro**: Oh my god.

**Gille**: You’re so bad at this!

**Sotoro**: Sandy is just like,

**Sandy**: Why are you guys so mean, I just *defended* myself! AAAAAGH!!!

**Gille**: I’m not talking to you, I’m talking to the cop! The *cops* bad!

**Sotoro**: No! No, she’s tal- talking to the cop, don’t worry.

**Heartless**: Oh, ooh, okay, I got confused there.

**Sotoro**: No don’t worry, yeah.

Combat! Round Three.

Initiative Order:

Sandy- Counter attack, then attempt to flee!

Gille- Gille used Childish Taunt!

Mersel- Embarrassment.

Cop 1- Attacks Sandy! Stabby stabby.

Cop 2- Chasing!

Bob

Cop 3

(Silence as Whis presumably asks Fable what Bob does)

**Fable**: Um, I’m just trying to, I’m just trying to visualize where everyone is? Uh, because I’m, I’m so far imagining them still like, on the street, running, running down as this fight’s happening. And Gille and Mersel are just at the, like at the corner or something. Am I-?

**Heartless**: Yup.

**Fable**: Okay, okay. So, Rad is, Rad is still running, but Bob is, Bob is looking back and he’s watching uh, he sees this happen again, he sees this happen to Sandy. He looks back toward Gille and Mersel just like,

**Bob**: Why aren’t you doing any, why aren’t you doing anything you’re just *standing* there! What’s wrong with you!!

**Mersel**: I didn’t want to make the situation worse!

**Bob**: Worse?! THEY’RE TRYING TO STAB US!!!

**Gille**: I *told* you to **run**! What did you *think* was going to happen?!

**Bob**: If this started, this probably started because of you! You’re the one who brought a sword out of nowhere!!

**Gille**: I’ve never been here, that is an accusation!

**Mersel**: It’s not wrong though, you did bring out the sword in the first place and cause all this.

**Gille**: Well the cops *always* accost me wherever I go, it’s just a thing.

**Bob**: THAT’S NOT COMFORTING TO KNOW!!

*Art by Obby*

**Sandy**: Guys, I don’t want to be stabbed more, this is not fun!

**Gille**: Well let’s go then!

(Silence as Whis presumably asks what Bob is doing)

**Fable**: Uh, Bob is arguing on his turn, he doesn’t want to, it’s, he doesn’t want to attack the police again. And, but he, he doesn’t know what to do, so he’s letting Rad uh, carry him, uh, continue carrying him towards uh, uh, Gille and Mersel. While arguing at them! Because he fully believes that this all started because Gille jumped, he believes that Gille jumped the gun.

**Vamp**: He’s not wrong, they could have done better ways to resolve the situation if not for that.

**Fable**: Yeah, so he’s, he- (snrk) Oh, and Bob’s, Bob swallowed his jolly rancher at this point. Jolly ranchers take a long time!

Combat! Round Three.

Initiative Order:

Sandy- Counter attack, then attempt to flee!

Gille- Gille used Childish Taunt!

Mersel- Embarrassment.

Cop 1- Attacks Sandy! Stabby stabby.

Cop 2- Chasing!

Bob- Arguing!

Cop 3

(Silence as Whis presumably says what Cop 3 does)

Combat! Round Three.

Initiative Order:

Sandy- Counter attack, then attempt to flee!

Gille- Gille used Childish Taunt!

Mersel- Embarrassment.

Cop 1- Attacks Sandy! Stabby stabby.

Cop 2- Chasing!

Bob- Arguing!

Cop 3- Attacking Sandy again! Ouch!

**Vamp**: *OH* my *GOD*.

**Fable**: Oh no!

**Sotoro**: Well.

**Fable**:Oh no!

**Sotoro**: Oh wait!

**Heartless**: Wait, you didn’t roll anything.

**Sotoro**: Oh wait, no, you- Wait wait wait, you didn’t put a D.

**Heartless**: Yeah, you didn’t roll anything.

**Sotoro**: It makes it automatically go into a 20.

**Fable**: *Ohhhh*.

**Vamp**: *Ohhh*.

**Fable**: Oh *guh-*

**Sotoro**: So we’re good, we’re good!

**Fable**: Ohhhhh, oh man! I was gonna say, I think Sandy’s taken the most hits so far.

**Vamp**: She is!

**Sotoro**: Yes!

(Silence as Whis presumably rolls)

**Sotoro**: That still hits. Still hits.

**Fable**: It won’t be double damage at least!

**Sotoro**: Yeah, yaaaaay! Uh, three, okay, 1-2-3.

**Sandy**: Guys I don’t want to be hurt anymore!

**Mersel**: Nooo-

**Gille**: Come on then, run away! Don’t attack them, geez!

Combat! Round four

Initiative Order:

Sandy

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

**Sotoro**: Sandy uh, oh god I’m just gonna look through the stuff I have… Uhhhhhh…

**Fable**: Can I say Bob’s also, as much as Bob’s uh, against Gille, Bob is also calling for Sandy to,

**Bob**: Run! I don’t think they’re going to listen, I think we just have to run!

**Sandy**: Okay!

**Sotoro**: She’s just gonna run more. She’s just gonna use her action and movement to just run more.

(Silence as Whis presumably asks clarification)

**Heartless**: You don’t disengage then?

**Sotoro**: Wait, I disengaged then!

**Heartless**: Okay, well you only get 30 feet.

**Sotoro**: Yep.

(Silence as Whis presumably says the next actions)

Combat! Round four

Initiative Order:

Sandy- Running!

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

**Vamp**: Oh man.

**Heartless**: Okay, uh, so who’s caught up with us?

(Silence as Whis presumably says what the cops are doing)

**Heartless**: Okay, uh, the cop is obviously going to follow her, so I’m going to take myself, my double, and intimidate, as intimidating as I can with my four foot uh-

**Fable**: Hehehe.

**Heartless**: Yeah, I, I just gotta remind you guys he’s short. He’s like 4’6”, right.

**Sotoro**: Oh gosh.

**Heartless**: But um, as I walk forward, I’m going to bare my teeth at the cop and brandish my uh, *frost brand rapier* menacingly, and be like,

**Gille**: Do you really want this fight?

**Heartless**: I’m gonna roll an intimidation check!

**Vamp**: Oh my god!

**Fable**: No no, you’ve got-

**Heartless**: It’s not- I forgot to put the D.

**Sotoro**: There you go.

**Fable**: There you go.

**Gille, incredibly frighteningly**: *Do you **really** want this fight?*

Combat! Round four

Initiative Order:

Sandy- Running!

Gille- Intimidating and Threatening with pointy teeth and sword! The cops hesitate.

Mersel

Cop 1

Cop 2

Bob

Cop 3

(Silence as Whis presumably describes the cops reactions and asks what Mersel is going to do)

**Vamp**: What, what happened to the other cops?

(Silence as Whis presumably says what the cops do)

**Vamp**: I think, I think he would like, join in on like, on Gilles intimidation then. Hold on. Oh hold on. Holy shit!

**Sotoro**: Damn.

**Fable**: Oh, that’s, that’s a-

**Heartless**: (panting laughter) That’s a dirty 21!

**Sotoro**: Damn!

Combat! Round four

Initiative Order:

Sandy- Running!

Gille- Intimidating and Threatening with pointy teeth and sword! The cops hesitate.

Mersel- \*LOOM\*

Cop 1

Cop 2

Bob

Cop 3

**Vamp**: He’s gonna like, he’s gonna stand behind Gille and he’s very much taller than Gille, like he’s gonna loom, he’s 6’8” with heels and he’s like, he’s just gonna like say, like,

**Mersel**: Hi. I think you should probably cut your losses since none of us are happy that you hurt one of our party members.

**Fable**: Wipe, wipe the dirt off it’s sleeves, he’s *looming*.

(Silence as Whis presumably describes Cop reactions to this and asks what Bob does)

Combat! Round four

Initiative Order:

Sandy- Running!

Gille- Intimidating and Threatening with pointy teeth and sword! The cops hesitate.

Mersel- \*LOOM\*

Cop 1- Frightened

Cop 2- Frightened

Bob

Cop 3

**Fable**: Uh, at this point, at this point, Bob has, uh, Bob and Rad have caught up to Gille and Mersel, so, Rad’s gonna, Rad’s gonna go ahead and put Bob down, Bob back on his shaky feet. And Bob is going to be like,

**Bob**: I, I don’t know what’s going on but, but, but, I, I’d like to apologize for the thunderclap earlier! And I’m sure we could talk this out! Like reasonable folks!

**Fable**: And Rad is going to take a, uh, a sort of boxing stance. Because Rad, even though Bob’s trying to be reasonable, Rad the Red Radio is, is ready to throw hands if need be. And I would like to, I would like to try and roll intimidation for Rad!

**Vamp**: Ooh! Oh god I hope it’s a good roll, this is amazing.

**Fable**: I’m not sure what, I’m not sure what to do with the modifier though. I think I’m just going to roll straight d20, just because. Bob himself has a negative 1 on, on uh-

**Vamp**: Intimidation?

**Fable**: Intimidation, thank you. Uh, but, it doesn’t tell me any mods for, for steel defender, so I’m just gonna roll a straight d20. 9!

**Vamp**: Aww!

**Fable**: You just see this cute, you just see this cute cartoony radio just waggling his fists a little bit. He’s ready to go but he’s not scary.

Combat! Round four

Initiative Order:

Sandy- Running!

Gille- Intimidating and Threatening with pointy teeth and sword! The cops hesitate.

Mersel- \*LOOM\*

Cop 1- Frightened

Cop 2- Frightened

Bob- Attempts to be reasonable. Rad “helps” with the intimidation effort.

Cop 3

**Vamp**: Oh my god, is that a-

**Sotoro**: Oh, no, that’s a nat 20!

**Heartless**: They’re not scared of the radio, but they’re definitely still scared of the really tall uh, wizard looking dude and the kind of short demon looking dude.

**Fable**: So Rad is, Rad is just the uh, the added comedic relief. He’s the added comedic relief of this standoff.

*Art by Obby*

Combat! Round four

Initiative Order:

Sandy- Running!

Gille- Intimidating and Threatening with pointy teeth and sword! The cops hesitate.

Mersel- \*LOOM\*

Cop 1- Frightened

Cop 2- Frightened

Bob- Attempts to be reasonable. Rad “helps” with the intimidation effort.

Cop 3- Frightened

(Silence as Whis presumably says what the cops do, asks what Sandy does)

Combat! Round Five?!

Initiative Order:

Sandy

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

**Sotoro**: Uh, Sandy’s turn! She’s gonna run behind the intimidating, I’m pretty sure she’ll catch up by now? Uh, she’s gonna run behind them and kind of cling on to Mersel since he’s, he’s the nice, he’s the tallest and nicest one.

**Vamp**: Oh my *god*.

**Sotoro**: Speak out, be like,

**Sandy**: I’m so sorry, do you, I can give you a candy, I’m so sorry!

**Vamp**: He’s gonna like, put an arm in front of her, I hope you know, and kind of like, hide her behind him?

**Fable**: Aw.

**Sotoro**: Sandy very much appreciates it.

(Silence as Whis presumably asks what Gille does)

Combat! Round Five?!

Initiative Order:

Sandy- Dive behind Mersel and cling

Gille

Mersel

Cop 1

Cop 2

Bob

Cop 3

**Gille**: I think it’s our uh, our time to run, so-

**Heartless**: I say over my shoulder, and I’m gonna slowly start backing away. Still staring at the guards and menacingly waving my frost brand. And my double is of course doing the same thing. Back around the corner, still watching them.

Combat! Round Five?!

Initiative Order:

Sandy- Dive behind Mersel and cling

Gille- Daring exit!

Mersel

Cop 1

Cop 2

Bob

Cop 3

(Silence as Whis presumably asks if everyone follows)

COMBAT OVER YAY

**Vamp**: Yesss.

**Fable**: Yeah. Bob’s gonna- I’m gonna say Rad uh, Rad the Red Radio is still standing there with his comedic fisticuffs. Bob has to go like,

**Bob**: Oh come on!

**Fable**: Grabs Rad by the handle and pulls him, and pulls him along in the retreat.

(Silence as Whis presumably describes the retreat)

**Heartless**: Okay, uh. *Perfect*.

**Bob**: Uh, are we, I guess we’re, we’re still going to the Spire, aren’t we?

**Mersel**: I don’t think we have a choice.

**Bob**: Ough :(

**Gille**: I mean, do you *want* to clear your name? Cause apparently uh, you’re *not* a criminal. I however love the street cred.

**Sandy**: Got no idea if I’m a criminal, I don’t know!

**Vamp**: Mersel is just gonna like, look over at Sandy and ask if she’s okay? Because she got hurt the most in that battle.

**Gille**: Oh, that’s right! Sandy, are you-

**Sandy**: I could take a few more hits!

**Mersel**: Are you sure? You’re looking pretty like, you’re looking pretty rough.

**Heartless**: Are you, are you looking like, how like, out of character, how far down are you?

**Sotoro**: Uh, uh, Sandy haaaaa, wait. Yeah, she’s okay.

**Heartless**: Okay.

**Sotoro**: Don’t worry, she’s still at the 20’s, so it’s fine. It’s fine.

**Fable**: Oh wow. Okay.

**Heartless**: Okay, so. After giving you a once over, Gille just kind of cracks his knuckles,

**Gille**: Ah, she’s *fine*. Let’s go.

(Silence as Whis presumably checks that they plan to go to the Spire)

**Vamp**: Yes.

**Fable**: Yep.

**Gille**: We should avoid the main streets to get there. Unless you guys really want to get into another altercation?

**Bob**: I really don’t.

**Sandy**: Guys, guys! Let’s do stealth! Lets just hide. In the shadows. Like criminals!

**Bob**: Oh. Right.

**Gille**: ***YES!***

**Vamp**: Actually, uh, I think Mersel has the spell disguise self?

**Heartless**: Ooh.

**Sotoro**: Oh don’t. You can put that on you.

**Vamp**: Yeah, he can only use it on himself, but it is an option.

**Fable**: Bob also has disguise self, but I haven’t decided what he, aaoogh, I, on the one hand I’d like him to try to because Gille and Sandy seem to have a better idea on stealth than he does, so his, his thinking is “Oh, maybe I’ll, I’ll try what they’re trying to do and see how it goes?”

**Heartless**: So, the problem with this is that Gille is actually very loud, so that’s a 12. Plus 1. No wait, yes, right it’s a 13 for his stealth. Because he is actually wearing half-plate, that’s what the jacket is, it’s half-plate.

**Whis**: Trying stealth! Roll me them dice :D

**Sotoro**: Oh! Oooh, this is. Oh! Well.

**Fable**: Nice.

**Vamp**: Nice.

**Fable**: So I just have to roll stealth. D20 plus, um, where’s my stealth, there it is, plus 1. Doot! 13! That sounds about right.

**Vamp**: Hm. All right, I guess I, at this point he’ll just succumb to peer pressure and join in the stealth.

**Sotoro**: One of us! Oh damn.

**Vamp**: Oh wow. I did not think that a toon that tall would be able to be stealthy, but apparently I’m wrong!

**Heartless**: Okay, so, can I uh, describe Gille and how he’s stealthing? Um, he’s doing one of those lean walks, where he just kind of extends his like, foot really far forward and then just leans into his next stride.

(Silence as Whis presumably asks how the rest of them do)

**Sotoro**: Sandy has experience, has experience on the streets! She knows what she’s doing. It somehow works, hush.

**Vamp**: Mersel like, I guess like he’s kind of hunching over and tiptoeing, And it works! Somehow. Despite the fact that he’s like really tall! And wearing bright orange and green.

**Fable**: Bob is just, just slightly hunched over, he’s, he’s holding his, he’s holding his radio close to his chest, he’s stumbling a little bit, he’s stumbling a little bit, just be like oh! Looking around nervously. Just quietly following behind. He’s not doing any, it’s nothing theatrical or anything, he’s just like, just about, I just imagine Gille and Sandy being all theatrical, and you just have Bob calmly walking behind. Like okay, this is happening.

**Whis**: Amazing. Through your combined efforts, you make it to the Spire! Time for a perception check.

**Vamp**: Okay.

**Heartless**: Minus 2, hehehe!

**Fable**: Plus 1…

**Sotoro**: Oh, Sandy got a 10.

**Heartless**: Oh a good roll that turn, I got a 16.

**Vamp**: Ah, that’s terrible!

**Fable, getting fainter towards the end**: Kitty, cat, no, get off the desk! Oh, don’t hiss at me. Don’t give me hisses miss kitty cat.

(Silence as Whis presumably says something)

**Sotoro**: Yes. She’s just zooming around.

**Whis**: You look around the Spire, You can still see the moat, and the green veins in the ground and walls of the Spire. The doors that you remember seeing are open. And the veins, which you can clearly recall being full of magic earlier… are inert.

**Fable**: Oh.

**Heartless**: Inert.

**Vamp**: Inert?

**Fable**: Like fo- Like no magic’s going through?

**Bob**: Oh. Um, I don’t, guys, I think somethings, ah, this, this could be dumb to say but I think something’s really wrong with the tower.

(Loud revving sound)

**Vamp**: What was that sudden motion noise in the background?

**Fable**: Ah, there’s a motorcycle.

**Vamp**: Ah. That really added the dramatic effect.

**Fable**: (Laughs)

**Gille**: Ooh. Anything like a Vitality Spire kind of seems bad if it doesn’t work, right?

**Bob**: Yeah.

**Mersel**: Does this have to do with what the note said? About something being stolen?

**Bob**: Oh. OH. But if, if it’s already, do we still have the note?

**Heartless**: Uh, I wave it around. Wait, hold on actually, I probably put in my hammerspace, so let me roll a d10. Yep. I take it out and wave it around.

**Gille**: Here it is!

**Bob**: And what did it, what did it say again?

**Gille**: You’re in danger, father is furious! They’ve convinced him that you stole it. You need to get away. Meet me near the Vitality Spire, I’ll tell you what I know.

**Bob**: Okay. Stole “it”? I don’t know what “it” is, but looking at the tower not, looking- There’s no magic going in or out by the looks of it. And the doors open, I?

**Sandy**: We go inside?

**Gille**: Don’t go inside. I want to look, we should look in first, to see if it’s not, mm, dangerous.

**Mersel**: There is a motor on it.

**Bob**: Sounds to me like something might have already, is already gone.

**Sandy**: M-maybe?

**Heartless**: Can I sneak up to the door, and look in?

**Fable**: Bob would also like to set Ra-, uh, uh, his radio, down onto, onto his, onto their feet, and uh, Rad the Radio is actually gonna join Gille in, in checking it out.

**Sotoro**: We will check it out too. I’m just imagining like, the classic like, pop ups of the heads in the door.

*Art by Obby*

**Heartless**: *Yes*, oh my god, exactly that!

**Vamp**: Oh my god, and their heights perfectly align as well!

**Heartless**: I, I rolled a 17.

**Fable**: So what would this be, this would be…?

**Heartless**: Perception.

**Fable**: Perception. Duh duh, boop… Ooh, ay, *ow.*

**Vamp**: Ooh.

**Fable**: Well, Rad the Red Radio is not as smart or perceptive as Bob, so that’s just.

**Sotoro**: Sandy’s just having *fun*.

**Fable**: He’s just having fun! Rad the Red Radio, here to have fun!

(Silence as Whis presumably describes what they see)

**Vamp**: Oh! Can I roll perception as well? Although, correct me if I’m wrong, but um, if Mersel has the feature, I think it’s called devils sight? It gives him dark vision at like, 120 feet, would that affect anything?

(Silence as Whis presumably gives Mersel advantage)

**Vamp**: All right, so, um, perceptions plus 4. Nah, I’m satisfied with a 19.

**Whis**: Peering in through the door of the Spire, it’s dark. Through the various rolls of the party: It is a round room, and the green veins seem to run across the floor, towards the middle. There is a pedestal in the centre, which looks like it is made to hold something round, probably no bigger than a grapefruit. It is surrounded by a garden that looks unkempt at first, but is more just… dead. And on the other side of the room, there is a toon. She’s pink!

**Sotoro**: Sandy can’t see, dammit!

**Fable**: Rad the Red Radio can’t see.

**Heartless**: If only there were a person who could see…

**Vamp**: Sel is just like, I can’t say his eyes close, because he doesn’t open his eyes, but um, he’s gonna try and describe what he sees to the others.

**Gille**: Pink, huh.

**Sandy**: Pink! Wait, I need to go there.

**Sotoro**: Sandy’s uh, unless someone stops her, she’s gonna zoom right to where-

**Heartless**: I’m going to grab the back of, or try to grab the back of Sandy’s shirt.

**Fable**: Rad is also gonna make an attempt to grab, to grab Sandy by the hand. And, and going to reach up and turn on the radio feature, and what-

(Strange shhh, shhh sound)

**Heartless**: Would that be athletics..?

**Sotoro**: How do I contest this? Wait, she won’t really contest it, so. Wait, no, I’m gonna, I’m gonna, nah, okay.

**Fable**: I’m gonna do a strength check for, for Rad. 17.

**Sotoro**: Okay.

(Silence as Whis presumably asks what this looks like)

**Sotoro**: She’s just like, running in place like, “Wait, I’m not moving.”

(Silence as Whis presumably says something)

**Gille**: Do you guys remember the innkeeper from earlier? He was *pink*.

(Silence as Whis presumably asks what Rad played earlier)

**Fable**: Oh! Uh,

**Rad**: \*Kshk\* We’re coming to you live now, from the Spire of Vitality! With our guest star, the pink mystery guest!

**Fable**: This is all coming out of Rad Radio, by the way. You just hear this announcer voice playing.

**Vamp**: What?!

**Heartless**: Oh boy.

**Sotoro**: Rad makes noise?! *What*?!

**Fable**: I have been waiting to do this gag for *ages! He’s a radio!*

**Whis**: She whips around at the noise Rad is making, and heads over.

**Mystery Guest**: Oh! It’s you!

**Whis**: It doesn’t look like the innkeeper, though he was also pink. She seems familiar somehow.

**Heartless**: Hmm.

**Vamp**: Roll perception? Or insight?

**Heartless**: Can I roll history, to remember where I’ve seen this person before?

(Silence as Whis presumably says yes)

**Heartless**: Awesome.

**Vamp**: I don’t think it really matters since both history and perception have the same modifier, so.

**Heartless**: Ah, it matters to me, because I don’t have insight.

**Sotoro**: Oh damn!

**Fable**: 20! Ooh, nat 20.

**Sotoro**: Wait no, Fable, you forgot the-

**Heartless**: No, Fable, you have to reroll.

**Fable**: Oh wait, yes I did, yes I did, hold on. D20 plus 5, let’s do that again, 13!

**Vamp**: Oh good, oh good.

**Heartless**: My favorite number.

**Fable**: Bob is still by the doorway, and is-

**Whis**: You didn’t recognize her at first, but the voice gives it away a little. It’s the lady that brought you food at the inn, now out of her disguise.

**Maid/Mystery Guest**: I’m so glad you made it… are you alright?

**Sandy**: You’re her! Hi! Ahh, um, sure!

**Gille**: I have *extensive* dealings with the cops, no worries dear.

**Sandy**: I mean they *stabbed* me, but I’m okay!

**Rad**: Reports are coming in, mostly alive so we’re a-okay!

**Mersel**: We seem to be fine, although if you do have any healing spells or, or anything of that sort, it would be appreciated for Sandy.

(Silence as Whis presumably offers healing to Sandy)

**Gille**: Ooh, nifty.

**Bob**: Wait, so who, who are you?

**Maid/MysteryGuest/**: Oh… My name is Selli. I’m the Governor's daughter. My father is so angry… He’s going to lock you up forever for this I’m sure! I’ve never seen him so mad before!

**Bob**: WHAT?!

**Mersel**: Does this have to do with the note?

**Sandy**: But we barely got here!

**Gille**: You’re gonna have to fill us in on all of the details. What is it that we are being accused of?

**Whis**: She looks upset.

**Selli**: They… they think you stole the Jewel.

**Mersel**: What Jewel?!

**Sandy**: Jewel?

**Gille**: The Jewelllll?

**Sandy**: Is it edible?

**Heartless**: Uh, Gille gives a little mischievous smile.

**Vamp**: Oh no, Gille.

**Selli**: Wh..what?! Edible?!! You can’t eat it!!! It’s too important!! We need it!!

**Bob**: It has, I’m, okay.

**Gille**: What’s it *do*?

**Bob**: I’m guessing it has to do with the tower?

**Selli**: Yes… the Spire needs it to function.

**Mersel**: And what does the Spire do?

**Gille**: Exactly.

**Selli**: The Spire sends the Jewel’s power all throughout the island. Without it… the whole island will die.

**Gille**: Hm. Why is your island dying? That seems like a problem.

**Selli**: I wish I knew. It’s always been this way. But it’s why my father built the Spire and the Jewel… to prevent it…

**Whis**: She sighs sadly.

**Selli**: But with my brother missing… and now the Jewel itself is gone…

**Mersel**: Do you have-

**Gille**: Your brother is missing?

**Mersel**: You said that we were framed? Do you know who framed us?

**Bob**: And why?

**Whis**: She shakes her head.

**Selli**: I don’t know who, or why. All I know is the constabulary came in with evidence that you had done it. I took it from the constabulary… here.

**Whis**: She pulls out a letter, and hands it to you.

**Letter**: Gille, you won't have very long to get the Jewel and get out of the Spire. Sandy and Bob will be able to keep an eye out for you, but don’t dawdle. Meet me at the Inn once you have it. Don’t mess this up. Mersel.

**Mersel**: WHAT?!!

**Vamp**: You, you just see Mersel like, slowly blink and like, just kind of short out.

**Sotoro**: Sandy is confused and looks at Mersel like,

**Sandy**: You wrote this???

**Gille**: Ooohoohoo! This is *saucy*!

**Mersel**: No I didn’t!!

**Gille**: Mersel, is this your handwriting?

**Heartless**: I, I don’t think I’ve ever seen Mersel’s handwriting. Oh! I know! I’m going to try to pull a notebook out of my hammerspace!

**Fable**: Bob is, Bob is-

**Heartless, Vamp, Sotoro**: Oh noooo!

**Heartless**: *Yes*!

**Sotoro**: YES!

**Heartless**: Um, so-

**Vamp**: I’m so glad that that happened.

**Heartless**: So yeah, it’s like,

**Gille**: Oh! I know! I’ll get some paper and pen and-

**Heartless**: Let’s see…

**Vamp**: Oh! Nat 20.

**Heartless**: Uh, wheeled boots?

**Gille**: Just get, uh, it’s stuck, in my pocket. (Sounds of effort) OOOH! These, are not my notebook. It’s wheeled boots...

**Fable**: I will say, upon reading the note, uh, Bob has gone into very much thinking, uh, thinking very deeply face, while Rad the Radio has gone into,

**Rad**: Shock! GASP! You heard a shocking revelation! A shocking twist! What could this mean for our, for our Daring Adventurers?!

**Vamp**: Mersel is honestly just like, I can here to have a good time and I’m feeling so attacked right now?

*Art by Obby*

**Heartless**: This time instead of boots, he pulls out a black cat, which starts caterwauling.

(Fable bursts out laughing)

**Sandy**: Kitty kitty kitty!

**Sotoro**: Sandy tries to catch the cat.

**Heartless**: Um, Gille kind of tosses it away, like it burned him.

**Gille**: AAAAAGH!!!

**Mersel**: Why do you have a cat in your hammerspace?

**Gille**: Ummmmm.

**Heartless**: Just going to reach further into my pocket, and this time what comes out is a uh, is a, what looks like a very girly love letter, and there it is. Gille immediately shoves it back.

**Gille**: Oooh, that’s not right, um.

**Sandy**: Kitty kitty kitty…

**Gille**: Oh! There we are, (nervous laughter) my uh, notebook. Here, Mersel, buddy. Just give us an autograph.

**Mersel**: Does the notebook come with a pen?

**Gille**: Yes.

**Vamp**: All right. So he’s gonna like, like, write his name down? Yeah, he’s gonna sign it.

**Whis**: Okay, you now have a Mersel autograph! ...Looks like his signature, yep.

**Vamp**: WHAT.

**Whis**: Roll perception perhap?

**Vamp**: All right.

**Fable**: I was just about to ask.

(Group murmuring of investigation~)

**Vamp**: Holy shit, 24.

**Fable**: Wait.

**Sotoro**: Ah, Sandy got 5.

**Fable**: Okay, 24!

**Heartless**: I got a 7.

**Whis**: It certainly looks like Mersel’s signature, for sure.

**Sandy**: Mersel, I can’t believe you’ve done this!

**Mersel**: I didn’t do it! I’m innocent!

**Gille**: I do not believe that Mersel has done this.

**Whis**: Though the rest of the letter doesn’t seem right somehow. Also it smells funny. Like seawater and something else… something herbal. Catnip maybe?

**Fable**: (chuckles) Can, can Bob hold it up to the uh, whatever light is in the- oh it’s pretty dark in there isn’t it.

**Heartless**: Yep. No wonder I rolled a 7!

**Bob**: Does, does anyone have a light we can hold this up to?

**Vamp**: I mean, Mersel has the spell sacred flame.

**Fable**: That would work. Cause I’m like, cause Bob has- Bob works in uh, works in accounting. He’s, he’s, he’s not uh, unfamiliar with forged papers. So he’s gonna, he’s going to try and take a look. I guess, would I roll another investigation to see, just to see if it’s forged or not? Cool. Uh, that’s going to be, d20. Gonna type this correctllllllly~! Oh *whoa*!

**Heartless**: Ooh!

**Sotoro**: *Damn*!

**Vamp**: Another 24?!

**Fable**: This is Bob’s area of expertise. He knows, he knows forgery.

**Whis**: Looking at the letter with a more critical eye, you notice that the signature, while it is Mersel’s signature, it’s almost like a photocopy. Signatures have variation each time you sign it, but this is precise. It does still look like it was signed with a pen, but the signature is too perfect. You’re certain it’s forged.

**Bob**: Okay, so. Where, remind me where you got this?

**Selli**: I got it from the constabulary.

**Bob**: Okay, okay, where, okay, so, someone forged this to plant evidence against us. Where did, do you-

**Gille**: Of course they did.

**Bob**: Well, but do you know where the police got it?

**Selli**: I don’t, no…

**Bob**: Okay…

**Vamp**: Actually, could Mersel try and remember if he’s signed anything recently? Because like, to forge his signature you would need him to like, have signed his signature before. Roll what? Oh, history, so, that’s a plus 3, oh dear. It’s a 10, oh noo.

**Whis**: You’re pretty sure you had to sign some paperwork to pick up your boat ticket.

**Vamp**: Oh no.

**Fable**: Oh dear.

**Vamp**: He’s going to like, kind of like, he’s going to like, kind of like, like perk up a bit? Like when he remembers? Until it’s like,

**Mersel**: The only time I can remember signing my name recently was when we boarded the boat.

**Gille**: Of *course*, uch.

**Fable**: Rad has been playing background music this entire time by the way. It’s been like that sort of mystery, you know, mystery solving music, and definitely, but when uh, Mersel has that slight flashback to signing paperwork, it has, it goes into flashback music.

**Vamp**: Oh my god. I love this.

**Sotoro**: Sandy’s just doing cartwheels all around, because she has no idea what’s going on. She, she’s not smart.

**Heartless**: And Gille has been muttering to himself about,

**Gille**: I don’t like the fact that they set it up as if *I* was not the mastermind of something like this.

**Mersel**: Is *that* what you’re mad about?

**Vamp**: And like, Sel’s just looking at Gille.

**Gille**: *Yes*.

**Fable**: So, Bob focuses on thinking,

**Bob**: I’m really sorry, what’s your name again?

**Fable**: I’m terrible at names, I don’t know if she said it already.

**Vamp**: I don’t think she said it, so...

**Fable**: Okay.

**Selli**: Me? Selli.

**Gille**: Selli…

**Bob**: Selli? Okay, so um, you said you’re rel- your dad is the mayor, right? Governor?

**Selli**: Yes.

**Bob**: Okay. Um, I have to take this through a little bit.

**Fable**: And he does, he does a little bit, he does, he does the Big Think, for a sec.

**Bob**: Okay. I have, I have to think of it like this. You would know some of the things your dad does as governor, right?

**Selli**: Oh yes.

**Bob**: Okay. So, he would see anyone important, or who wanted something of him or of this place that you live in. This Spire, the Gem, those are really important things to this town, right?

**Selli**: Very important!

**Bob**: Okay. I guess, was there anyone as of recent talking, I don’t know, maybe your dad had talked to someone who wanted something with it?

**Fable**: Bob is a little nervous, he’s not quite sure how to ask this.

**Selli**: I don’t… think he has met with anyone lately… least of all to talk about the Spire. Most people don’t even know what it’s for!

**Gille**: Oh, so...

**Bob**: So, Would the thief be someone who would even-

**Fable**: And then he asks, uh, uh, turns to Gille!

**Bob**: Uh, Gille? Right up to this point, you’ve, um, you’ve broken the law, multiple times, haven’t you?

**Gille**: Yes!

**Bob**: Okay. I’m assuming, I’m assuming thievery would be on the list?

**Gille, sounding slightly offended**: Of course!

**Bob**: Okay.

**Gille**: Geez, no villain’s worth his salt if he can’t *thieve* anything.

**Bob**: Okay, well then- A crime scene has happened here! Something has been stolen! What- You’re kind of the leading person on thievery.

**Gille, much more excited than before**: ***Oh***, so you’re asking me how *I* would do this?

**Bob**: Yes. That’s exactly what I’m asking.

**Gille**: So, obviously, I would uh, first steal it in the dark of the night. The door was closed, if it was locked, probably would have to get someone to pick it or- yes, because it didn’t look broken, did it?

**Heartless**: And I turn around to look at the door. Does it look broken?

**Whis**: Nope, neither door looks broken or anything. From this side you can see they look like some sort of fancy sliding door.

**Gille**: Okay, so, doesn’t look broken. That means that, if it *has* a lock, it would have been picked. Then, I would take the Jewel, and I would get out from this area and go to somewhere, probably still on the island, that’s less out of the public eye to hide it.

**Bob**: Okay..

**Gille**: And then immediately after that I would go to the square and declare that I have stolen the precious gem! And I want this amount of money-

**Bob, audibly facepalming**: Okay.

**Heartless**: And he lists a huge amount of money.

**Mersel**: If they framed us, have you considered that them framing us would mean that they don’t *want* to reveal that they stole the gem?

**Gille, deflating as he actually thinks**: Oh.

**Bob**: Selli, what does the gem look like?

**Selli**: The Jewel? Well it’s about this big, and round, and green. And it glows!

**Bob**: So, so it’d be pretty obvious, if someone just took a big, giant glowing gem out of this place.

**Whis**: She casts a hand around.

**Selli**: Well you can see for yourself. This place is dead without it.

**Bob**: Okay…

**Gille**: Didn’t they-

**Sandy**: Guys, if we’re going with the boat people, didn’t they say they were gonna get some cargo or something of the other?

**Gille**: Hmmm, cargo.

**Mersel**: Oh, you’re right Sandy!

**Vamp**: And he, and Mersel’s gonna like, smile encouragingly at her, cause he feels kind of bad that they’ve kind of like, ignored her this entire time?

**Sotoro**: (giggles) Sandy appreciates it. She’s like,

**Sandy**: I mean, maybe they are, they already left or something.

**Bob**: Maybe?

**Gille**: Oh that’s nonsense. Um, I’m pretty sure sailing during the night is literally writing your own will as a sailor.

**Sandy**: Is it? I don’t know, I don’t know sailing.

**Gille**: It’s very dangerous to sail at night. I seem, I am 20 percent sure!

**Bob**: Okay, well, this is all, this is all just speculating at this point but, didn’t we see, agh-

**Fable**: Bob is rake- Bob is racking his brain right now and he’s trying to, he’s trying to think, he’s, he’s trying to add all the things up and, if I uh, if I remember correctly, Whis, you mentioned earlier in the day that there were a lot of people, a lot of the toons looked very similar to each other, but there were some that did not. Am I remembering that correctly?

**Whis**: Not quite. It is more like the toons have a similarity to them that makes them seem like they have a common ancestor or something.

**Fable**: Okay. Um, I would like, I would like to make.. I don’t know what kind of check I would have to make but Bob is gonna, is trying to basically think back? Think back to when they were first were at the tower, trying to think of *who he saw*. Like the people he saw.

**Heartless**: That sounds like a history check.

**Fable**: History check? Okay, oh! History check. Okay, I’m gonna do a history check then, real quick. Nope, hold on. Exclamation mark, d20, and… 11! Oh dear.

(Silence as Whis presumably double checks what Fable was checking)

**Fable**: Yeah, just like, who he saw around the tower. Because they were there, earlier that day, and the tower had still been working.

**Whis**: You didn’t really see anyone around when you were here before. While it’s in the middle of town, it’s not like, in the middle of the square or anything. The backs of houses and shops face it. So while the paths are in good condition, it’s not a main road or anything.

**Bob**: Okay, well, I can’t think of, I can’t think of seeing anyone but- Mersel, if someone would have to gotten your signature, and you didn’t sign anything until-

**Gille**: We didn’t. Yeah, go ahead Bob.

**Bob**: When you sign, obviously they had to get your signature from somewhere. When did you, when was the last time you signed something?

**Vamp**: Should I roll like, I don’t know, what would I roll for this?

**Fable**: Well cause you had-

**Heartless**: Remember we, we remembered that earlier, so.

**Fable**: Yeah, Bob is just trying to, to re-clarify a few things.

**Vamp**: Um, Whis, to clarify, the last time he would have signed something would be like, at the boat?

**Bob**: When you were, when you got the boat ticket.

**Mersel**: Yeah.

**Bob**: So then, all right then, so whoever got your signature, is probably, probably had to be on the boat before we left, so I don’t think it’s someone from this town. I-I guess, maybe?

**Gille**: Selli, you said your brother is missing? *Why* is he missing?

**Selli**: ...My brother? I… I don’t know. He just vanished one day and we’ve not been able to find him. But my father offered a reward for finding him and everything!

**Gille**: Does your brother know what the gem does?

**Selli**: He does, yes.

**Gille**: Okay, he’s missing, and he knows what the gem does. I think we’ve got ourselves a uh, *suspect*.

**Bob**: I think maybe we should head to the boats.

**Gille**: That’s probably a good idea.

**Vamp**: Wait, before they like have to go to the boats, can Mersel ask Selli a question? He’s gonna ask her like, why she’s like, we are actually framed, but he’s going to ask her why she like, didn’t believe it in the first place?

**Selli**: Because you’re outsiders! You wouldn’t have known about it in the first place!

**Mersel**: All right, that’s fair.

**Vamp**: He accepts that.

**Bob**: But by the sound of it, not a lot of people in town know about it either. Since you said your da- since you said your dad didn’t want people knowing about it.

**Selli**: That’s true… really only the people old enough to have been there when he built it would know about it.

**Mersel**: That helps narrow it down.

**Bob**: How old is your brother?

**Selli**: He’s younger than I am, but he… helped… my father with it so, he knows everything same as I do.

**Fable**: I think all this is speculation until they get to the boats.

**Vamp**: Fair enough.

**Whis**: Break Time?

**Vamp**: Oh yeah, that’s probably-

**Sotoro**: Yeah, I should get water.

**Fable**: Yeah, I gotta, I gotta go to the bathroom and get water as well.

**Vamp**: How long will the break last?

**Heartless**: Not very long please, I have to go to, 10 is the, 10 which is in about over half an hour, I have to go to bed.

**Vamp**: Oh, okay that’s fair.

**Sotoro**: Damn.

**Heartless**: So. This is already uh, stretching it.

(Silence as Whis presumably says 10 minute break)

**Vamp**: Sure!

**Heartless**: Yes.

**Fable**: Okie dokie. Be right back!

**Vamp**: I’m just gonna chill and watch the chat. Oh! Well, actually, it’s tradition for like, during break times for someone to do a toonkind commercial. Are you going to do one Whis?

(Silence as Whis presumably thinks about doing a commercial and asks if Fable has left)

**Fable**: I, I was about to but I did hear Rad, Rad Radio commercial.

**Vamp**: Well, yeah, it’s tradition for toonkind commercials to happen during breaks now, so I was asking Whis if they wanted to do like, a commercial.

**Fable**: Ummmmm…

**Vamp**: I mean I could try to do one?

**Fable**: I’ll do, I’ll do a real quick one before I go back.

**Vamp**: All right!

**Rad**: Are you tired of walking around barefoot? Well we got your shocks down here at the, at the Shock Shack! That’s right folks, the Shock Shack! Come get your shocks down at the Shock Shack, here, down on Shock Street!

**Fable**: Okay, *now* I’m going to the bathroom, be back.

**Vamp**: A commercial, a commercial, a commercial… I know people are actually drawing arts, and I’m like, *yes*. Although I love, I love like, this party. It’s like, it’s like the only person with a brain cell in this party is like, Bob.

**Heartless**: Hi, I’ve returned.

**Announcer Vamp**: Trouble making bad decisions? Get yourself a new braincell! Tired of making bad mistakes? Wary of your party leaving you behind in intelligence checks? Well worry no more! For today, we release the brand new invention, The Portable Braincell! Never again will you lose your braincells through someone’s foolish actions, for you will always have a spare. Buy one now and get one free!

**Sotoro**: *Yes*. Sandy will take 2.

**Fable**: I am-a back.

**Vamp**: Hello.

**Heartless**: Hello.

**Sotoro**: Are we all back?

**Fable**: Also I will say, I’ve been seeing all the, I’ve been seeing all the artwork, and it’s been, and it’s *lovely*.

**Heartless**: Oh yes, I love it.

**Sotoro**: It is, I love it! I’m glad people are liking Sandy!

**Vamp**: I love her!

**Fable**: I love her!

**Vamp**: And Mersel loves her too.

**Fable**: Honestly, this whole group has, is so much fun.

(Silence as Oat presumably wakes up and starts being happy)

**Fable**: Heh, baby’s excited!

(Silence as Whis presumably calms Oat and asks the group if they are headed to the boats)

**Fable**: Yeah.

**Heartless**: Yep, we’re gonna go see the boats.

**Whis**: Okay! We’re heading back to the Crimson Clupea! So first off, as you approach the docks, I’ll get everyone to do perception please.

**Heartless**: All right.

**Sotoro**: Okayyy.

**Heartless**: With a minus 2.

**Vamp**: Oh my god, Gille.

**Fable**: Perception, perception…

**Heartless**: Oh, wait…

**Sotoro**: That’s a nat 1!

**Vamp**: Oh my god!

**Fable**: That’s a 3~~

**Heartless**: What is this, which one was me? Oh, I got the, yeah, that negative 1 is me!

**Sotoro, audibly dying**: *Oh my god*

.**Vamp**: Oh man.

**Gille**: Oh my eyes! Aaaaauuughhhh! Was that like, dust?? Aaaaaauuuuugh my *eyes*.

**Sotoro**: Gille and Sandy just trip on each other.

**Whis**: AHAHA I think Mersel is standing in front, so all they see is his back. He’s too tall to see past!

**Fable**: I think, can Bob just hold Gille and Sandy’s hands? Like these two can’t see squat!!

**Whis**: Oh my goodness yes. So for everyone except Gille and sandy… The boat is still there! A good start. But there are lots and lots of police patrolling around, on the shore and on the water. It looks as though they are darn keen on making sure no one leaves the island while the Jewel is missing.

**Mersel**: That’s not a good sign.

**Gille**: Wait-

**Sandy**: What’s going on? I can’t see.

**Gille**: What’s not a good sign? I’ve got, aaugh, some sort of sand in my eye.

**Mersel**: There are cops. Everywhere.

**Bob**: Yeah.

**Gille**: There are cops everywhere, ah yes of course.

**Bob**: I have an idea?

**Fable**: Um, in terms of where the, the plank is up, that leads up to the boat, what’s the closest cop? Are these, are they walking around? Are they just patrolling or are there some that are in like, set places?

**Whis**: There are a few nearby, but not too many. Most of them are out on the water, some are swimming, some are surfing somehow? Like, if a boat really wanted to leave you could run them over without much hassle especially if it were a bigger boat but that wouldn’t be sneaky.

**Fable**: Okay. Okay, that’s, that’s fine. Uh, just in terms of getting, because Bob, Bob’s thinking is that whatever this, whatever this mess is, chances are they’re gonna find it on the boat. And if there’s a whole bunch of *cops* around, Bob does have, actually you know what, uh, Bob is gonna gesture to the others to huddle.

**Vamp**: All right. You just see Mersel like, kind of awkwardly like, bend down to try to get eye level to Bob.

**Fable**: (Laughing) Bob is, Bob i*s half of Mersel’s height*!

**Vamp**: He can’t do it, he probably just ends up falling over.

**Fable**: It’s okay, Bob understands.

**Heartless**: Gille is going to attempt to hold Mersel up, so that he can bend over into the huddle and not fall over. Do I make a strength check for that?

**Vamp**: Please do.

**Heartless**: Like an athletics, or a strength?

**Vamp**: I think strength?

**Heartless**: Whis? Just strength? Okay. It’s still a plus 2 and what, I don’t know why I was asking. Ah. 12

**Vamp**: I think that should work.

**Bob**: So, a lot of cops around. I’m not uh, the strongest fighter but I do have uh, disguise self? So I could try and sneak onto the boat as a cop, I guess?

**Sandy**: OOOOOOOH, can you do that, that would be so *good*, yes!

**Gille**: I, I have a disguise kit I *completely forgot*.

**Heartless**: 1d10, to try to get, yeah, like, I pull it out.

**Gille**: Here it is!

**Vamp**: Mersel says, Mersel is like,

**Mersel**: I do have disguise self as well actually so...

**Gille**: *We could all do it*!

**Mersel**: What about Sandy?

**Sandy**: I can’t do disguise self, and I don’t know if I have a disguise kit.

**Bob**: Maybe-

**Heartless**: You could maybe roll on your hammerspace to see if you can get one? You’re a toon, right?

**Sotoro**: Yeah!

**Fable**: Yeah, all toons have disguise kits, right?

**Sotoro**: Yeah, okay.

**Heartless**: I mean, they have an ability wrapped around it.

**Sotoro**: She just takes out like, those like glasses, and like, with a moustache and a nose on it? Like,

**Sandy**: That works!

**Mersel**: All right!

**Heartless**: Uh, Gille, with a flourish, puts on the uh, uh, lets see, it’s a fedora hat, and the oversized like, trench coat? And he now looks like a noir detective!

**Fable**: Do I also have to roll for disguise self? I believe I do…

**Heartless**: Oh, disguise self you don’t, but uh, disguise kit you have to roll with your proficiency bonus?

**Vamp**: Ah.

**Fable**: Gotcha.

**Sotoro**: Oh yeah. Okay, I’m gonna roll that too.

**Whis**: This is the part where Oat was crying a lot. So, at least you don’t have to listen to that.

**Fable**: Out of one of the buildings you hear a baby crying. Hey, if she needs a moment..

**Sotoro**: Yeah.

**Vamp**: We can like…

**Heartless**: We can like, um, riff and stuff on, on what we’re doing? Because I, I rolled pretty well on that disguise, or, yeah. I rolled a 16 for that.

(Several seconds as Oat fusses and Whis asks how the disguise is)

**Heartless**: It’s paper thin! (cackle)

**Sotoro**: It’s great!

**Fable**: This baby has Things To Say.

(Several seconds of muted fussing before Whis gives the go ahead to play with disguises)

**Fable**: Disguises, Bob’s going to cast disguise self and make himself, and make himself look like one of the cops.

**Vamp**: Mersel’s going to disguise himself as well, but, as one of the cops, but he’s going to keep his height, because disguise self has that weird thing where um, it doesn’t actually give you physical attributes? And the last thing he wants is for someone to like, think he’s shorter than he is and bump into him.

**Whis**: So we have a tall cop, short cop, noir detective, and… a girl in a costume from a dollar store. Gotcha :)

**Fable**: They’re the good cop, bad cop!

**Heartless**: YES!

**Sotoro**: Oh my god.

**Bob**: So do we, do we go together? Or one by one?

**Gille**: I think we should all go together. And I should go with at least one of the uh, cops, because I do believe that a detective is always accompanied by at least one cop. In my experience.

**Bob**: Ah.

**Mersel**: So, do you want to go with me or Bob?

**Gille, in an awful flirtatious voice**: How about you, tall glass of water?

(The kind of strangled laughter that happens when you *did not expect that, oh my god what*)

**Sotoro**: Oh my god.

**Vamp**: I can’t believe this.

**Fable**: Uh, Bob turns to Sandy, kind of notices that the disguise is *okay,* he’s a little worried, so he’s going to take his radio and, and, uh, hold it out, hold it out to her.

**Bob**: Uh, do you, do you want to keep uh, uh, Rad with you? J-just in case?

**Sandy**: Are you sure about that? I mean, uh, he’s yours?

**Bob**: Yeah but, I mean, we’re gonna be walking together, I just thought, I’m, I look like a cop, I look like a cop so I’ll probably be okay? I don’t think cops are going to try and, and as long as no one tries to bump into me or touch me I should be fine, um.

**Fable**: And he, he flusters a little bit, and just, just pushes Rad into Sandy’s hands and is just like,

**Bob**: Okay! Let’s go!

**Sandy**: Aw, okay. I’ll take good care of him! Don’t you worry.

**Gille**: Who should go first?

**Vamp**: Actually, before we go, could Sel like, roll for hammerspace to get like, a sweet or something to kind of like, keep Sandy’s spirits up? All right, he does! He pulls out like, he pulls out what seems to be like, um, a cinnamon roll, and he offers it to Sandy like,

**Mersel**: Hi, hi, since you stick-

**Vamp**: And he’s like, kind of stutters and says,

**Mersel**: You, I know you missed dinner earlier and just, and I know that you like sweet things, so just to keep your spirits up.

**Sandy**: Yes yes yes, thank youuuuuu!

**Heartless**: All right, so, who is going first?

**Fable**: I’d say rock, I would say rock paper scissors for it, but uh, you’re not currently in vis, in visibility of each other to *do* that...

**Vamp**: Mersel might offer to go first, because he’s the only one of them who can see in the dark?

**Fable**: Bob is, yeah, Bob’s okay with that. He’s, he’s, uh, he’s taking more initiative in this than he has ever in his life, so he, so he’s kind of like, okay, I’m gonna let someone else take lead now!

**Vamp**: Awww! But he’s doing such a good job! He’s the only one with a braincell.

(Several seconds of silence as Whis presumably asks who goes first)

**Vamp**: Yes.

**Heartless**: Both of us, I’m walking beside him.

(Several seconds of silence as Whis presumably asks what they do)

**Vamp**: Hmm.

**Gille**: We must scope out this crime scene.

**Vamp**: Mersel’s going to be like,

**Mersel**: Wouldn’t it be better to wait until we’re actually on the boat?

**Gille**: Uh, d- yes. After you?

**Fable**: Bob is, is, is thinking, to give it, when he’s taking a breath, because *whoof*, this day! It’s been a day, it’s been a day for Bob. Uh, he’s gonna take a few beats, just to let them go on ahead before uh, go, before making, and making sure Sandy is following, and going towards the boat.

**Sotoro**: Sandy is following behind with a skip in her step.

**Vamp**: Aww.

**Fable**: I want to say, if they weren’t being stealthy, uh, Rad would probably be playing some sort of little ditty to go with her, to go with her skip.

**Sotoro**: *Oh*.

**Vamp**: That’s so cute.

**Whis**: “Don’t be suspicious, don’t be suspicious.” You make your way across the docks to the gangplank of the Crimson Clupea with no incident. The cops on the deck don’t seem to take notice of you.

**Gille**: Uh, we should start by looking underneath, in the uh, uh, gallows. No that’s not-

**Mersel**: Galley? Gallery?

**Gille**: Yes, in the galley! Yes.

**Whis**: It looks remarkably like when you got off the boat earlier that day. The door to down below is closed.

**Heartless**: I’m going to go up to the door downwards, and give a hearty knock, and then wait for someone to answer.

**Whis**: There is a shuffling and such from below, and then a few moments later, a familiar cat crew member opens the door a crack.

**Crew**: Who is it, meow? What do you want, meow?

**Gille**: Hello. Um, there has been a *very* big issue in the town right now. We were sent to check the boats. Um, we do have a warrant, so I would suggest you let us below.

**Crew**: What, meow? We were searched already, meow. Why do we have to be searched again, meow?

**Gille**: Because the one who searched you before were not very competent. We are the best there is. Now let us *down*.

**Heartless**: And I’m going to roll an intimidation check

**Sotoro**: (giggles)

**Vamp**: Gille really is doing the intimidation check, huh.

**Heartless**: *Listen*. I, I’ve got a plus 6 for it. The other one is persuasion, but, he’s a villain, he likes threatening people, it’s fun.

**Sotoro**: Oh man.

**Fable**: I am loving this.

**Whis**: More crying from Oat :(

**Vamp**: It’s okay.

**Whis**: Oof, yeah, no the cat is not especially impressed by your efforts, he just sort of glares at you and does not let you in.

**Vamp**: Can Mersel try? So he’s gonna kinda like, elbow Gille hard, and go,

**Mersel**: I’m really sorry for my colleague, you see, it’s really late at night and he would rather be in bed right now. I apologize for his attitude, but we really do need to check the, check the boat. It’s only protocol I’m afraid.

**Vamp**: Roll for deception I guess? He has a plus 7 in that, so let's see…

**Heartless**: (wheezing laughter)

**Vamp**: Holy crap!

**Sototo**: Oh nooo, oh nooo.

**Fable**: Oh no, what did it, oooooh.

(Everyone oofs at the same time)

**Whis**: He's still not impressed.

**Crew**: Look, meow. We’ve already been searched, meow. So I reckon you should go away, meow!

**Heartless**: Can I pull a fuzzy warrant, like a, a forgery of a warrant, out of my hammerspace?

**Whis**: Do you just keep fake warrants in your hammerspace?

**Heartless**: Oh *yes*.

(Unintelligible explosion of laughter)

**Heartless**: Deception is one of the things I’m proficient with.

**Whis**: Lol okay sure! Roll for your hammerspace, and then roll deception to see if it’s any good.

**Heartless**: Okay.

**Fable**: I’m loving this.

**Vamp**: Oh no.

**Sotoro**: Okay, okay.

**Heartless**: Okay.

**Sotoro**: Let’s hammerspace!

**Vamp**: Please give a good, good, I mean, I have a way- HOLY, OOH.

**Gille**: As you can see, we have our papers *in*. ***Order***. *Let us in*.

**Heartless**: And he’s kind of just pushing this paper further and further into this cat's face.

**Whis**: Roll me a perception too.

**Vamp**: All right

**Heartless**: Minus 2...

**Vamp**: Oh, 21.

**Heartless**: Ooh, I got a 16!

**Whis**: Okay so, he takes the “warrant” and looks it over. With that perception roll you notice that he seems to be doing something with his tail… It looks rather like some sort of sign language or signal to someone inside the boat, but you don’t know what it means.

**Heartless**: Okay, uh, as soon as I see he’s signalling, I’m going to growl and push him into the room and move into the room. Can I roll a strength check for that?

**Vamp**: Oh man!

**Whis**: Please do!

**Vamp**: Oh no.

**Heartless**: Eesh, oof.

**Sotoro**: No. No.

**Whis**: Heh. The cat is a lot sturdier than he looks, apparently, and your shove really doesn’t have the effect you wanted. But the cat does step aside to let you in.

**Crew**: Alright, alright, meow! No need to shove, meow.

**Heartless**: Okay, and I’m going to rush in and try to figure out who he was signalling.

**Fable**: I’m thinking, I’m thinking it might be- Uh, Bob gives a look to Sandy, uh, he, and he’s thinking it might be better to say, to have two of them inside and two of them on deck, in case anything happens? Because he’s still just, he still looks like a, a regular cop, so he could be like, like, um,

**Bob, sounding a lot more serious and tough than he ever has**: I’m here to stand guard.

**Sandy**: You’re doing great sweetie!

**Bob**: Thank you, so are you.

**Sandy**: Aw, shucks.

(Several seconds of silence as Whis presumably asks what Mersel does)

**Vamp**: Yes, he’s flip the thumbs up at Bob and like, Sandy in kind of like encouragement like “you’re doing great!” And then he goes down.

**Whis**: To your surprise, there doesn’t seem to be anyone here! It's a familiar enough room, you’ve seen it before. There are a number of crates around and a door at the far end.

**Heartless**: I would like to start knocking on the boxes, to, to see if I can tell if there’s something in there. Plus 2, perception~

**Whis**: You knock on each one, and they make assorted hollow noises, though one of them goes ‘CLANG’.

**Heartless**: CLANG?

**Whis**: CLANG.

**Heartless**: Um.

**Vamp**: Can Mersel roll to look closer at the specific one that went CLANG? Perception?

**Heartless**: I think that one would be investigation though, cause you’re probably going to like, investigate the…

**Vamp**: Oh that makes sense though. All right, so it’s a plus 2 then. Holy shit, I’ll take that twenty!

**Heartless**: A dirty 20.

**Sotoro**: Damn!

**Whis**: You open it up with no issue and look inside. No glowy jewel, but instead you see orchestra equipment! Tuba, cymbals, etc.

**Heartless**: Hmm. I’m going to turn to the captain’s quarters and knock on the door.

**Whis**: There is no response.

**Heartless**: I’m going to try to open the door.

**Fable**: Can I also roll perception? Just to see if Bob sees anything happening outside or anything new?

**Sotoro**: I, I will join in.

**Fable**: I figure, I figure they’re, I think they’re outside, uh, keeping an eye out. Plus perception, yes. A boop!

**Sotoro**: Boop.

**Vamp**: Ooh, that’s *good*.

**Whis**: Nothing much happening out here. The few cops you can see aren’t paying you any mind.

**Fable**: Okey dokey.

**Heartless**: I’m gonna slam open the door, I open and say Police!

**Whis**: Nope! It’s locked.

**Heartless**: Oh.

**Sotoro**: Oh.

**Vamp**: Is he gonna kick the door down?

**Heartless**: I’m gonna kick the door down!

(Laughter)

**Whis**: Not so much.

**Gille**: Ow, my foot!

**Fable**: Oof.

**Sotoro**: (Giggling)

**Whis**: It is about now that there is a noise from behind you! It is the other cat! He has come out of hiding and slammed the boat door closed, locking it.

**Vamp**: Oh dear! Mersel, Mersel’s gonna whip around, like stare at the door, and then look at Kye kind, **Gille** kind of accusingly as if it’s his fault somehow.

**Whis**: The cats draw their weapons. Guess who gets to roll for initiative! :D

**Vamp**: Oh dear.

**Heartless**: Of. Course.

**Sotoro**: Oh noooo.

**Vamp**: All of us?

**Fable**: So wait, wait, have Bob and Sandy been locked outside? Uh-oh!

**Heartless**: Yeah, you heard a uh, you heard that though.

**Fable**: Oh yeah.

**Sandy**: I think that’s trouble. Is that trouble? I don’t know.

**Bob**: Ah ***peck***.

**Sandy**: How dare you!

**Gille**: How DARE you?!

**Sandy**: You said a swear word!

**Bob**: Oh fine, then, oh, something in grawlix.

**Sandy**: Okay.

**Mersel**: Oh man.

**Fable**: Uh, are we also rolling initiative?

**Heartless**: Is Bob and- Yeah.

**Fable**: Are we also rolling initiative? Okay. D20…

**Sotoro**: Okay.

**Heartless**: Sorry, I got excited.

**Vamp**: Bob did a swear! Bob did a swear!

**Fable**: 15. Listen, it’s been a day.

**Sotoro**: 3. Sorry I had to go. She was too startled by Bob saying a swear!

(Laughter)

**Heartless**: I rolled the 19!

(Several seconds of silence as Whis figures who goes when)

**Heartless**: Wait, what?

**Vamp**: Yeah, Bob rolled- Oh wait, no, it should be Gille first! He rolled the 19.

**Fable**: Yeah, it should be Gille- Gille, Bob, Mersel, and then Sandy. I think.

**Sotoro**: Yeah.

**Heartless**: Yeah.

**Vamp**: Maybe we should post the order in the game zone so we all remember?

(Several seconds of silence as Whis figures who goes when)

**Heartless**: Mersel, and Sandy.

**Vamp**: I have a feeling I know what Mersel’s gonna do at this rate, and-

Initiative Order

Gille

Bob

Mersel

Cat 1

Cat 2

Sandy

**Gille**: Okay, I see how this is.

**Heartless**: I am going, drawing a sword is a free action, right? Okay. I’m just going to draw my frost brand rapier, and, of course go into a very fancy fencing stance.

**Gille**: I see what, how this is. You want to get away with this, by killing us. (Ominous chuckle)

**Mersel**: Must you be so dramatic? No one is killing anyone!

**Heartless**: Well. I’ve drawn my weapon, and now I’m going to approach. And I am going to, uh, let's see… Is that an action? Oh that’s a bonus action! So I’m going to use my bonus action, to, uh, let’s see I have it, yes, to cast thunderous smite. On my weapon.

**Vamp**: Oh man.

**Heartless**: Um, I’m going to approach cat number 1, who let us in, and say,

**Gille**: Well you really shouldn’t have done that.

**Heartless**: And attack him! Let’s see, what’s… Sorry, I got to find the combat page… Plus 4 to attack...Plus 4… Uh-huh. (Deep sigh)

**Vamp**: Oh no.

**Heartless**: I’m going to glare and say, I- wait, oh, that’s a plus 2, but I don’t, is it already? Yeah, it’s, I don’t know if dungeons masters guide is rolling that plus 2 up into it or not. I’m only wielding one weapon and using my dueling fighting style, um. Yeah, I’m going to glare and say,

**Gille**: (Ominous chuckle) ***Try me***.

**Fable**: Oh man.

**Sotoro**: *Damn*!

Initiative Order

Gille- Cast thunderous smite on rapier. Attempts to stab, but turns it around into being dramatic some more when he misses.

Bob

Mersel

Cat 1

Cat 2

Sandy

**Fable**: Bob is like, okay, so, door has just been slammed, uh, slammed shut. Uh, is there, do the, are these like uh, your classic uh, boat doors that have those little porthole windows?

(Several seconds of silence while Whis says yes)

**Fable**: Okay, cool. Uh, well, Bob’s obviously going to look through that real quick just to assess the situation. Uh, and.. You said the door is locked… I guess perception, I think, I think what he’s going to do is that he’s going to turn to Rad Radio, who is still in Sandy’s hands, and like,

**Bob**: Uh, do you, do you think you can, do you think you can, uh, tear this door off?

**Fable**: And, and Rad the Red Radio gives a, a hearty salute! And is going to try and uh, he’s gonna try and break the door down! Or at least try to break through it. Okay, so that’s going to be a streeeeeeeength? Question mark, question mark?? Okay, cool, strength plus 2, this might not work. Hmm.

(Several seconds of silence as Whis presumably tries to figure out what to do with this)

**Fable**: I can- Wait, we can’t?

(Silence as Whis says no)

**Fable**: Gotcha. I guess we’re gonna work to get the door out of the way, if I’m still able, if I still have action left to do that? Let me double cheeeeeck.. Yeah, okay, so.

**Sandy**: You can do it Bob!

**Fable**: Heh, so *Bob* is now going to make a strength check to see if he can get the door out of the way!

**Vamp**: Oh man.

**Sotoro**: Oh boy!

**Fable**: Bob has *no* modifier for strength! So this is a straight d20! Let’s see how Bob does everyone!

Heartless: You can do it!

Fable: SEVEN!

Sotoro: Lucky number 7!

(Silence as Whis presumably says how Bob *does not* break down the door)

Initiative Order

Gille- Cast thunderous smite on rapier. Attempts to stab, but turns it around into being dramatic some more when he misses.

Bob- Directs Rad to break down the cabin door. He damages it, but not enough to get through. Bob attempts to clear some broken door. He gets a small chunk of door to come away in his hands.

Mersel

Cat 1

Cat 2

Sandy

**Vamp**: All right, so, Mersel is like, he is beginning to lose his patient, his patience? He’s been trying really hard to like, stay calm the entire night. But, you can kind of see like, his like, smile kind of like get frozen on his face? And he’s going to reach into his hammerspace and pull out a wand? And he’s going to try and cast like- wait, before that though, are the cats standing like, near each other? Are they in like, a 30 feet radius to um, Mersel? He’s going to cast charm person on both of them, charm person at level 2. Wisdom saving throw, and uh, with advantage, since the cats are fighting Mersel right now. So, here goes. Wait! Can I use Mersel’s lucky feat, I haven’t used it at all.

**Heartless**: You- they- um, ah- ***They*** make the wisdom saving throw, you don’t.

**Vamp**: No I mean like, um.

**Heartless**: Whis has to roll, because they make the wisdom saving throw, it’s not you who does.

**Sotoro**: Oh, what spell is this, again?

**Heartless**: Charm person.

**Vamp**: Charm person.

**Sotoro**: Okay, you don’t roll for it, uh, they, they have to roll.

**Vamp**: Oh, sorry then.

**Sotoro**: Yeah, you’re-

**Vamp**: I have-

**Heartless**: They have to roll against your DC.

**Vamp**: Ah. So, DC’s like, um?

**Sotoro**: It’s 8 plus you spell casting bonus.

**Vamp**: So, 8 plus 7?

**Sotoro**: Yeah.

**Vamp**: So 15.

**Heartless**: They have to beat a 15, but they have advantage because we are hostile to them.

**Vamp**: Oh my god! Oh yeah, that’s true. Gille, why did you have to attack them so soon?

**Heartless**: They closed the door and became hostile to us. Literally, they, they’re the ones who started it.

**Vamp**: Oh, it doesn’t reach!

(Several seconds of silence as Whis presumably rolls the saves)

**Vamp**: That’s exactly one point higher. Oh man.

(Silence while Whis presumably asks what charm person does)

**Vamp**: He- Well charm person only makes like, one like, if I’m understanding it correctly it will just make Cat 1 think like Mersel’s a friend? So I guess that ends his turn.

(Several seconds of silence as Whis presumably double checks who is what now)

**Heartless**: Yeah, Cat number 1 is charmed.

Initiative Order

Gille- Cast thunderous smite on rapier. Attempts to stab, but turns it around into being dramatic some more when he misses.

Bob- Directs Rad to break down the cabin door. He damages it, but not enough to get through. Bob attempts to clear some broken door. He gets a small chunk of door to come away in his hands.

Mersel- A little angy. Casts charm person. 1 cat is unaffected. The other is well charmed. “HEY BUDDY, meow.”

Cat 1

Cat 2

Sandy

(Several seconds of silence as Whis presumably describes what the Cats do)

**Heartless**: Uh, is he going to get out of my range to do so? Because I’m standing right in front of them. As, as I recall, we were on like, by the captain's door, and they closed the door to the outside.

(Several seconds of silence as Whis presumably says that Gille can step in)

**Heartless**: Oh, of course. Oh yes.

**Vamp**: Oh man. Gille, save the, save the noodle warlock!

**Heartless**: Yes, that hit.

**Vamp**: Oh man.

**Sotoro**: Oh man.

**Heartless**: So, that means, uh, let’s see, thunderous smite, and the frost, the, the frost rapier damage.

(Silence as Whis presumably asks how this goes)

**Heartless**: So, uh, my weapon rings with thunder that is audible within 300 feet!

(Silence as Whis presumably asks what damage that does)

**Heartless**: Uh, no, it’s uh, it does an additional 2d6 thunder damage, so, that’s 11 thunder damage then.

**Vamp**: Wow!

**Heartless**: 1d8 plus 2 is the actual damage. 1d8 plus 2 is frost damage, so…

**Sotoro**: WOW.

**Heartless**: ***KRAKOOM!!!***

Initiative Order

Gille- Cast thunderous smite on rapier. Attempts to stab, but turns it around into being dramatic some more when he misses.

Bob- Directs Rad to break down the cabin door. He damages it, but not enough to get through. Bob attempts to clear some broken door. He gets a small chunk of door to come away in his hands.

Mersel- A little angy. Casts charm person. 1 cat is unaffected. The other is well charmed. “HEY BUDDY, meow.”

Cat 1- Moves to attack Mersel. Gille gets an attack of opportunity! Cat 1 is hit so hard he flies straight through the damaged door past Bob and Sandy, clearing the way. Boi dead.

Cat 2- Charmed

Sandy

**Fable**: Cat barbeque!

**Vamp**: If the cracking is audible 300 feet, wouldn’t that mean that the jig is up and all the like, constables around the boat can hear it?

**Heartless**: Yes.

**Sotoro**: Yep.

**Fable**: Oh dear.

**Vamp**: Oh man.

**Sandy**: This looks like problems.

**Vamp**: So, I guess it’s uh-

**Fable**: Sandy’s turn?

**Vamp**: Yeah.

**Heartless**: Now all of, um, wherever this place is knows you’re here!

**Sotoro**: Oh my god.

**Vamp**: I can’t believe you just quoted Mulan.

**Fable**: It is, wait, it is Sandy’s turn yeah?

**Sotoro**: Yeah.

**Heartless**: Uh, uh, uh, yeah, Sandy’s turn.

**Sotoro**: Uh, well…

**Heartless**: Because I murdered a cat!

**Fable**: You murdered someone.

**Sotoro**: Sandy just like, runs in and is like,

**Sandy**: Who do I hit?!

*Art by Obby*

**Vamp**: Um, actually, hit the cat that Gille just sent flying out of the door?

**Sotoro**: I, I didn’t catch that, I’m sorry, what?

**Vamp**: Oh, like, uh. Mersel would go like,

**Mersel**: Um, no one! Except for that cat Gille just sent flying through the broken door.

**Sandy**: Oh. We’re, we’re-

**Mersel**: Yeah, the other ones charmed, hitting him would like, break the spell? So like, very much do not.

**Fable**: Is he actually dead, or is he just like, ko’d? In like, cartoony barbeque style? Um, Bob’s too scared to check! (laughs)

**Sotoro**: Sandy, uh, Sandy’s gonna check. Uh, what do I roll? Medicine? Uhhhhhh, oh! Well then.

**Sandy**: Oooh, can I keep him? He’s dead!

**Bob**: Uh, WHAT?!! Sandy, no!

**Mersel**: Did you kill someone Gille!?

**Bob**: What are you DOING down there?!!

**Sandy**: I mean, there’s a dead person here!

**Gille**: They were accosting us! They attacked us first!

**Bob**: I don’t believe that!

**Mersel**: It’s true, it’s true Bob. Although I wasn’t expecting Gille to kill one.

**Bob**: (Just the most defeated sigh)

**Gille**: By the power of Psychopomp!

**Vamp**: The fact that Bob didn’t believe Gille at all-

**Fable**: No!

**Vamp**: But the second Mersel said it Bob was like oh okay.

Initiative Order

Gille- Cast thunderous smite on rapier. Attempts to stab, but turns it around into being dramatic some more when he misses.

Bob- Directs Rad to break down the cabin door. He damages it, but not enough to get through. Bob attempts to clear some broken door. He gets a small chunk of door to come away in his hands.

Mersel- A little angy. Casts charm person. 1 cat is unaffected. The other is well charmed. “HEY BUDDY, meow.”

Cat 1- Moves to attack Mersel. Gille gets an attack of opportunity! Cat 1 is hit so hard he flies straight through the damaged door past Bob and Sandy, clearing the way. Boi dead.

Cat 2- Charmed

Sandy- READY FOR ACTION! Checks if flung cat is dead. He is.

**Fable**: Let’s, let’s take everyone's track record into account. Uh, no, Bob does not trust Gille at all. Uh, Mersel at least has seemed more reasonable of the two.

**Heartless**: Gille is *proud* of his track record.

**Fable**: I will, I don’t know if I should wait my turn to do so, but I would like to make a perception check, just to see uh, *uhh*, how we’re doing in terms of all the cops probably hearing that attack.

**Vamp**: I mean, the battle seems won? One of the cats are like, charmed, and that’s not gonna go away like, unless an hour passes or one of them hits him.

**Heartless**: It lasts for a certain amount of time.

**Vamp**: One hour!

**Fable**: Whis, may I make a perception check? That’s a check to see… Okay!

**Heartless**: I’m going to turn to this guy and say,

**Gille**: You are going to tell the cops exactly what you did.

**Fable**: Ooh! Nat 20.

**Whis**: There is definite movement on the docks and in the water. You likely don’t have long before the cops show up. Just then, the door to the captains quarters opens, and two new toons come out! Oh of course, the remainder of the crew, the fox type toon, and another cat! This cat is different to the other two though… bigger, and he has a beard, and a viking hat. They have now joined the initiative order.

**Vamp**: Oh.

**Heartless**: Oh.

**Sotoro**: Oh my gosh.

**Fable**: (cackle) Viking cat!

Initiative order

Gille

Bob

Mersel

Cat 2

Sandy

Raof the Cat

Nick the Fox

**Heartless**: Wait, uh, okay. So, actually, it was Cat 2’s turn, and then it was Sandy’s, and then it was mine, yeah, yeah, cool. Bob’s turn.

Initiative order

Gille- I think he threatened the charmed cat

Bob

Mersel

Cat 2

Sandy

Raof the Cat

Nick the Fox

**Fable**: Uuuuum, Bob just checked, Bob did just check uh, to hear everything. Um, has Sandy, has Sandy already gone downstairs, or she’s still up on deck with Bob?

**Sotoro**: She went over there.

**Fable**: Okay. Oh, and Sandy has Rad Radio with her, okay.

**Sotoro**: Yes.

**Fable**: So, Bob, since Bob is still in a, in his cop, in his cop uniform. His cop disguise. And there are cops coming this way. And he’s, he himself is not very good in a fight. So, he’s thinking, okay, I will be up here to meet with the cops when they get here. Rad the Radio, however! Uh, when Sandy gets down there… The, the two big guys have not attacked yet, have they. No, okay, uh, Rad’s gonna, gonna assume that there’s a fight going on and he, his feet pop out, he pops out of Sandy’s arms. His uh, one of his speakers opens, almost like a vest, he reaches inside and pulls out a bat! The baseball channel clicks on.

**Sotoro**: Oh my god.

**Rad**: And he’s stepping up to first, ready to bat!

**Fable**: And he’s going to go towards, I’m gonna say, he’s gonna uh, make a melee weapon attack against the fox. So I have to roll, dududududuh…

**Heartless**: Hope we can wrap up this fight real soon, I, it’s past 10 o’clock.

**Fable**: Oh, oh dear.

**Heartless**: Yeah.

**Sotoro**: Can we pause it?

**Fable**: Do we want to pause?

**Sotoro**: I don’t know.

**Heartless**: Is it going to last any longer?

(Silence as Whis presumably says it should be over soon)

**Heartless**: Okay. Okay, cool.

Fable: Okay, so, okay. So for hits it has to be d20. D20 plus 4 to hit, 17. Does that do it? Okay so, then it’s 1d8 plus 2 force damage… 10!

**Rad**: (Baseball music, Mersel joins in)

**Fable**: Gives him a good-

**Sandy**: I really like this radio.

Initiative order

Gille- I think he threatened the charmed cat

Bob-Checked for cops. Rad goes into baseball mode and whallops Nick.

Mersel

Cat 2

Sandy

Raof the Cat

Nick the Fox

**Vamp**: My, oh, Mersel’s turn? All right, before he does anything in the battle, can he turn to like, the still charmed cat that is, I assume, still in the same room with them? And like, ask them to like knock themselves out. Knock himself out. Okay, gonna politely ask this cat,

**Mersel**: Hey, could you knock yourself out? It would be a great help, and we’re friends, right?

(Several seconds of silence as Whis presumably figures out what even to do about this)

**Sotoro, laughingly**: Oh my gosh.

**Fable**: (Cackles)

**Vamp**: Oh my gosh. Alright, I guess that’s good enough. So, he’s gonna turn his attention to like, the two like, the two like, opponents and he’s going to ca-cast eldritch blast.

**Heartless**: *Yes*.

**Vamp**: How does eldritch blast work?

**Heartless**: Roll a d20, uh, plus you’re spell attack bonus.

**Vamp**: All right, so… Hoooly shit, dirty 20!

**Sotoro**: Damn.

(Silence as Whis presumably asks who he attacks)

**Vamp**: I, it can only attack one at level 3, so, he’s gonna attack the one who’s closest. He’ll probably attack the fox. WAIT, actually, no, he’ll attack the cat, sorry.

Initiative order

Gille- I think he threatened the charmed cat

Bob-Checked for cops. Rad goes into baseball mode and whallops Nick.

Mersel- “Hey can you knock yourself out please?” Cast eldritch blast at Raof.

Cat 2

Sandy

Raof the Cat

Nick the Fox

(Several seconds of silence as Whis presumably plays the attackers)

**Heartless**: *Meow*

**Vamp**: Onnne, d10? One d10. Oh, sorry. D10. 9!

Initiative order

Gille- I think he threatened the charmed cat

Bob-Checked for cops. Rad goes into baseball mode and whallops Nick.

Mersel- “Hey can you knock yourself out please?” Cast eldritch blast at Raof.

Cat 2- “I can knock myself out if that helps my buddy, meow!” Not knocked out but dazed. Solid effort though.

Sandy

Raof the Cat

Nick the Fox

**Sotoro**: Uh, phhhhhbbbt. Uh, does any of the enemies have any uh, metal armor or anything?

(Silence as Whis presumably mentions the cat’s helmet)

**Sotoro**: Okay! She’s gonna go up to the cat and just, boop him on the nose and cast uh, shocking grasp.

**Heartless**: (Giggle)

**Vamp**: Oh man.

**Sotoro**: Melee, uhhhh-

**Heartless**: Spell attack.

**Sotoro**: Melee spell attack… What do I add to a melee spell attack, I’m not really sure.

**Heartless**: I think it’s your um, spell attack? It’s your spell attack that you add.

**Sotoro**: Okay, there. Does a 21 hit?

**Heartless**: Oh.

**Vamp**: My god.

**Sotoro**: And that’s 1d8 of… Oh wait, I was supposed to have advantage, so I’m just going to roll again to see if I-

**Fable**: If you get better than a *21*??

**Sotoro**: Yeah. Okay, so 1d8 of electricity. 3 damage!

Initiative order

Gille- I think he threatened the charmed cat

Bob-Checked for cops. Rad goes into baseball mode and whallops Nick.

Mersel- “Hey can you knock yourself out please?” Cast eldritch blast at Raof.

Cat 2- “I can knock myself out if that helps my buddy, meow!” Not knocked out but dazed. Solid effort though.

Sandy- Shocking grasp against Raof. zzzzap!

Raof the Cat

Nick the Fox

(Several seconds of silence as Whis presumably says the cat’s reaction and attack)

**Vamp**: Wait, is the whip a cat of nine tails? Come on, the opportunity is right there!

**Sotoro**: I should mention he uh, he can’t do a reaction uh, for his turn. Just one, because of the shocking grasp. I, I need to just mention that.

Initiative order

Gille- I think he threatened the charmed cat

Bob-Checked for cops. Rad goes into baseball mode and whallops Nick.

Mersel- “Hey can you knock yourself out please?” Cast eldritch blast at Raof.

Cat 2- “I can knock myself out if that helps my buddy, meow!” Not knocked out but dazed. Solid effort though.

Sandy- Shocking grasp against Raof. zzzzap!

Raof the Cat- Attempts to attack Sandy but brains are frazzled. Cat-o-nine-tails LOL

Nick the Fox

(Silence as Whis presumably says what the fox foes)

**Sotoro**: Yes, yep.

**Fable**: Who’s, wait, who’s he going for again? Uh, would it? Beside, because Rad still has his deflect attack as a reaction. Could I do that again? Cool.

**Vamp**: Yes, that’s good!

**Fable**: Cool. Uh, roll disadvantage please.

**Sotoro**: That still hits!

**Fable**: Ah, dangit!

Initiative order

Gille- I think he threatened the charmed cat

Bob-Checked for cops. Rad goes into baseball mode and whallops Nick.

Mersel- “Hey can you knock yourself out please?” Cast eldritch blast at Raof.

Cat 2- “I can knock myself out if that helps my buddy, meow!” Not knocked out but dazed. Solid effort though.

Sandy- Shocking grasp against Raof. zzzzap!

Raof the Cat- Attempts to attack Sandy but brains are frazzled. Cat-o-nine-tails LOL

Nick the Fox- Attacks Sandy with a sword!

**Sotoro**: 9! 1,2,3,4,5,6,7,8,9. She looks dizzy!

**Vamp**: Why is Sandy getting hurt so much!

Initiative Order

Gille

Bob

Mersel

Cat 2

Sandy

Raof the Cat

Nick the Fox

**Heartless**: Um, okay. Let’s see… I am going to point at the fox, and use command. And I’m going to point at the fox to say,

**Gille**: *Grovel*.

**Heartless**: So, now he has to make a wisdom saving throw.

**Vamp**: Oh my god, did he just ask the fox to grovel. Like, g-r-o-v-e-l.

**Heartless**: Uh, no, I *commanded* him to grovel.

**Sotoro**: Oh *wow*.

**Heartless**: DC of 14. Yes, it’s wisdom.

**Vamp**: Oh man.

**Heartless**: AHA!

**Sotoro**: Oh yes!

**Heartless**: So, now what he must do is fall prone. On his next turn. On his next turn, that’s all he does for his turn. Um, yep.

Initiative Order

Gille- Command GROVEL at Nick. Nick hits the deck.

Bob

Mersel

Cat 2

Sandy

Raof the Cat

Nick the Fox

**Fable**: Uh, so. So, the fox is just uh... My, my headphones blinked out again for a sec, but, from what I understand, the fox is now on the ground, scared to... have this, rather frightened, I’m guessing? Yes?

**Heartless**:  So, what command does is it just forces them to do one action. And, it has to be one, one word? He’s not, yeah, he’s not really compromised? He just has to follow my command for one turn.

**Fable**: He’s on the ground, yeah?

**Heartless**: Yeah.

**Fable**: Okay, cool. Uh, Rad is, Rad is going to uh, tuck away the baseball bat, shimmy around in his speaker, and pull out a golf club! The golf channel clicks on. And he say, and he-

**Vamp**; Oh man.

**Rad, Golf Channel**: He is now coming up to the puck. He’s taking his stance and he’s going for a swing.

**Fable**: And we just go ahead and… d20 plus 4 to hit. Oh, that does it!

**Heartless**: And that is advantage because he’s prone! Advantage, he’s prone! Your melee, you’re melee attacking him, he is, that’s advantage!

**Fable**: I mean, I’ll roll again, but I don’t think I’m going to do better than that 21! But let’s see what happens. Nope! I’m taking the 21! So, would that be, would that be a crit? Or no?

**Sotoro**: No, it’s a 17, it’s not a nat 20.

**Fable**: Oh, it has to be a nat 20. Okay, got it. Okay, so let me go ahead and 1d8 plus 2. 4! He gets, he gets a nice bruise on the butt.

Initiative Order

Gille- Command GROVEL at Nick. Nick hits the deck.

Bob- FOUR! Nick is looking pretty wan after copping a sand wedge in the butt.

Mersel

Cat 2

Sandy

Raof the Cat

Nick the Fox

**Heartless**: Gille politely golf claps.

**Fable**: (Laughs)

**Sotoro**: Clap clap clap.

(Silence as Whis presumably asks what Mersel does)

**Vamp**: Honestly like, he could have charmed this through? He still has like, one more spell slot for a second like, level spell? But after like, after one of them like, walloped like Sandy, he’s not feeling particularly like, Merseful at this time. Okay, pun aside, he’s going to cast another eldritch blast, cause, his other spells are pretty like, risky in this environment? So, eldritch blast, it’s d20 plus his spell modifier, right?

**Heartless**: His spell attack bonus, yep.

**Vamp**: Oh my god. And, d10 for the damage. An 8! Who? Um, probably the cat.

Initiative Order

Gille- Command GROVEL at Nick. Nick hits the deck.

Bob- FOUR! Nick is looking pretty wan after copping a sand wedge in the butt.

Mersel- Eldritch blast again at Raof. Raof does not appreciate it much.

Cat 2

Sandy

Raof the Cat

Nick the Fox

(Silence as Whis presumably figures out what to do, and tries to figure out how fair this fight was)

**Vamp**: It’s five against like, five people? Six if you count Rad.

**Fable**: Actually no, five. Because Bob is not uh, taking part in this fight.

**Vamp**: Oh yeah, true, then still five people.

**Fable**: Bob is, Bob is-

**Vamp**: This is not how I was expecting this to go.

Initiative Order

Gille- Command GROVEL at Nick. Nick hits the deck.

Bob- FOUR! Nick is looking pretty wan after copping a sand wedge in the butt.

Mersel- Eldritch blast again at Raof. Raof does not appreciate it much.

The blast carves a hole through the captain’s cabin door, and a figure is visible on the other side, looking through the hole in alarm. A blonde reelkind human from what you can see.

Cat 2

Sandy

Raof the Cat

Nick the Fox

**Vamp**: You, you immediately like, you hear Mersel saying,

**Mersel**: Who are you?

Initiative Order

Gille- Command GROVEL at Nick. Nick hits the deck.

Bob- FOUR! Nick is looking pretty wan after copping a sand wedge in the butt.

Mersel- Eldritch blast again at Raof. Raof does not appreciate it much.

The blast carves a hole through the captain’s cabin door, and a figure is visible on the other side, looking through the hole in alarm. A blonde reelkind human from what you can see.

Cat 2- Dazed and prone

Sandy

Raof the Cat

Nick the Fox

**Sotoro**: Uh... Sandy’s gonna hit the one that hit her, because she’s now very low and she just doesn’t like the situation she’s in, so she’s gonna just, uh, hit him with her lollipop. Yeah, okay. So that’s… Yeah, I think that hits!

**Heartless**: He’s currently prone.

**Sotoro**: Oh, okay. (indistinct dice mumbling) 11 damage!

Initiative Order

Gille- Command GROVEL at Nick. Nick hits the deck.

Bob- FOUR! Nick is looking pretty wan after copping a sand wedge in the butt.

Mersel- Eldritch blast again at Raof. Raof does not appreciate it much.

The blast carves a hole through the captain’s cabin door, and a figure is visible on the other side, looking through the hole in alarm. A blonde reelkind human from what you can see.

Cat 2- Dazed and prone

Sandy- Attacks the fox for being mean! He stops moving!

Raof the Cat

Nick the Fox

**Sandy**: That’s what you get for hitting me!! Now who are you and what are you doing, I don’t like this place!

(Silence as Whis presumably asks who Sandy was talking too)

**Sotoro**: She was pointing at the guy, yeah! And that’s her turn.

(Silence as Whis presumably makes attacks)

**Sotoro**: That hits!

**Vamp**: Ohh no.

Initiative Order

Gille- Command GROVEL at Nick. Nick hits the deck.

Bob- FOUR! Nick is looking pretty wan after copping a sand wedge in the butt.

Mersel- Eldritch blast again at Raof. Raof does not appreciate it much.

The blast carves a hole through the captain’s cabin door, and a figure is visible on the other side, looking through the hole in alarm. A blonde reelkind human from what you can see.

Cat 2- Dazed and prone

Sandy- Attacks the fox for being mean! He stops moving!

Raof the Cat- Attacks Sandy with his whip! Ow!

Nick the Fox- He’s dead Jim.

**Sotoro**: I mean, I’m glad they’re hitting *her,* but.

**Fable**: At the same time.

**Heartless**: Don’t worry, don’t worry.

**Fable**: Wait, uhhh, I’m sorry, I’m sorry if I’m uh, uh, uh- Oh you already did that.

**Sotoro**: Okay.

**Vamp**: How much health does Sandy have left?

**Sotoro**: So Sandy is at 13.

**Vamp**: Oh, that’s not too bad actually.

**Fable**: Sandy can take a hit.

**Sotoro**: Sandy would rather they were hitting her. She’s a hearty little girl.

**Vamp**: That’s true.

**Whis**: It is at this point we go up top to where Bob is. There is a veritable SEA of police running towards the boat.

**Fable**: Bob is gonna- Uh, man trying to think of how, of how he’s gonna do that. Because I think what Bob’s gonna try and do is, cause he’s still looking like a cop, he’s gonna try and signal that like, yeah, there’s a prob, like, hey yeah, there’s a problem. There’s a *fight* going on. Like he’s trying to be, he’s trying, he’s trying to think back on like, okay, how does the cop act? Okay, I can, *I can do this maybe*! And he’s just frantically waving his arms, just being like,

**Bob**: There’s a fight going, there’s a fight going on here!

**Whis**: The police swarm the boat and pour in. Everyone is tackled by these keen cops and dragged out of the boat.

**Vamp**: Wasn’t Mersel still in like, the cop disguise as well though?

**Heartless**: And Gille still looks like a detective, yep.

**Whis**: Oh yeah you guys are still in your disguises but at this point the cops aren’t paying attention to who they are grabbing, it’s just everyone is grabbed and pulled out of the boat, onto the dock.

**Fable**: Bob is still upstairs. He’s glad he didn’t go down!

(Silence as Whis presumably says what’s going on before discord eats her)

**Heartless**: Of what? Sorry, you-

**Vamp**: What just happened? The, the discord just freaked out?

**Whis**: DISCORD GET IT TOGETHER.

**Everyone**: Yeah, all right, yeah.

**Whis**: The reelkind you saw- the human… he hasn’t been pulled out of the boat with you. There is no sign of him.

**Fable**: Huh.

**Sotoro**: Hm.

**Fable**: Bob is-

**Sandy**: There was another person!

**Gille**: There was uh, some kind of reelkind, who was hiding in the captain's quarters.

**Mersel**: Gille, you think the captain would know who it was?

**Whis**: Some cops go back to the boat and go inside, looking around. But they come back after a short while, and declare,

**Cops**: There is no sign of any reelkind anywhere!

**Gille**: I see. It seems he has escaped our capture.

**Heartless**: I want to try to pull a uh, pipe, out of my hammerspace, to seem extra convincing.

**Fable**: Is there a point, do we see-

**Vamp and Sotoro**: *Ooooh*.

**Heartless**: Oh no.

**Fable**: I want to ask if we still have the uh, the forged paperwork?

**Whis**: Yep you’ve still got it.

**Fable**: Okay. Uh, Bob is still, since Bob is, who, I guess, is there like a lead uh, a lead cop?

**Whis**: There is! A sergeant, who stands a little taller than the other cops, with a very large badge and everything.

**Fable**: Okay. Okay, cool. Bob, still disguised as a cop, is going to come up with the, with the forged letter and is gonna,

**Bob**: (Clears throat) Sir, we had reason to suspect that this, that this particular boat was responsible for the, for the thievery. Uh.

**Fable**: And he hands the note over.

**Bob**: Uh, I believe that this note had been for- Uh, due to our detective here-

**Fable**: He just gestures to Gille.

**Heartless**: Who is drinking out of a half-filled canteen.

**Bob**: Our detective here discovered that this, that this letter had been forged. And we followed-

**Gille**: Indubitably.

**Sergeant**: Forged you say? Are you sure?

**Whis**: Persuasion!

**Fable**: Yes. What’s my persuasion, my persuasions plus 1!

**Heartless**: Uh, I have a uh-

**Sotoro**: You can do it.

**Heartless**: Have advantage, because I’m helping you?

**Fable**: Okay. Well I’m gonna do, it’s plus 1 persuasion, so let’s see how this one goes. It’s a 14, let's do one more.

**Sotoro**: Not bad.

**Fable**: D20 plus 1, please please please, *ooooooohhhhh*!! Yeah, let’s stick with the 14.

**Sotoro**: 13!

**Fable**: Bob’s a little nervous, he’s not actin- he’s not an actor, so he’s flying by the seat of his pants.

**Gille**: I am absolutely sure sir, this letter has been forged. If you can tell the uh, writing of the actual letter itself does not match the signature.

**Vamp**: Mersel’s gonna try to like, nudge the constable like, on that last thing. He’s like,

**Mersel**: Isn’t it our duty, as constables, to investigate deeper into this? After all, we wouldn’t want an innocent to be imprisoned, don’t we?

**Whis**: He looks at it closely.

**Sergeant**: Would you look at that… it does seem off… And you’re right, we wouldn’t want innocent people put away wrongly!

**Whis**: He taps his chin.

**Sergeant**: We’ll have to try and get a message out to those four…

**Mersel**: I’m sure we can do it! We, I’m sure we can do it.

**Vamp**: And he’s going to try and persuade them? Should I roll persuasion?

**Heartless**: Yees.

(Group sounds of *excellent* roll)

**Fable**: I’d say that, Mersel makes a very compelling argument, I’d say.

**Sergeant**: Right! I’ll get this news to the Governor right away! Though… without the…

**Whis**: Suddenly there is a commotion on the boat! Some more cops have come out of the boat holding a small suitcase! They open it, and you can see through the darkness a soft green glow.

**Sotoro**: Ohh!

**Vamp**: Dramatic gasp time!

**Fable**: Bob gives a sigh of relief.

**Bob**: Oh thank god.

**Gille**: (ominous chuckle) Of course.

Sandy: We did it! Oh my god, I'm so, oh yay.

**Fable**: Bod does look at Mersel though and go,

**Bob**: Wait, you saw someone in there?

**Mersel**: I did. It was a reelkind, I believe, not a toonkind at all, but they disappeared by the time the cops went down.

**Gille**: Yes, I second that.

**Sandy**: I third!

**Bob**: So maybe-

**Fable**: Turns to the constable,

**Bob**: Sir, should we have the boat- here the co- sir, should we have the, the boat be detained?

**Sergeant**: I think we better, yes! We’ll put this boat on ice!

**Whis**: He snaps his fingers and a few cops go over to the boat and cast some sort of spell, turning the water around the boat to a solid chunk of ice, freezing it into place!

**Sergeant**: ALRIGHT PATROL! Let’s move out! And get that thing to the Spire!

**Whis**: Some cops run off with the Jewel, and after a few minutes, you can’t see anything, but the whole island feels a lot more alive and vibrant. You’re all bustled with the crowd of police back to the station.

**Vamp**: They *do* still think these people are part of the group, right.

**Fable**: (cackling)

**Vamp**: Oh my god.

**Heartless**: Gille is *willingly* going to the police station. He has a disguise kit on, it’s not going to wear off unless someone knocks his hat off!

**Fable**: Bob is, Bob is letting himself, uh- Bob is being careful not to let himself be touched too much, because his is, is a- disguise self is a spell, and if someone touches him, they’re gonna, they might notice that.

**Vamp**: Mersel Is just like, thanking the Wishing Star that he’s so tall, because the only thing that could give away his identity is his floppy wizard hat and thankfully he towers over most of these people anyway.

**Heartless**: Sandy, how are you taking this?

**Whis**: You get to the station and are in a big crowd of cops. Standing at the front of the room there is a white, sour looking toon, and beside him, Selli!

**Governor**: I would like to personally thank you all for your service tonight. I have prepared a small reward for each of you, please come up and accept one.

**Whis**: The cops line up and Selli hands each of them (including you!) a small pouch with a few gold coins in it.

**Sotoro**: Before-

**Vamp**: I’m sure they appreciate the offer.

**Sotoro**: Before anything, Sandy just goes to Selli and just hugs her.

**Heartless**: Awww.

**Fable**: Bob is still disguised as a cop, he doesn’t know what to do.

**Whis**: Selli accepts the hug and pets your back.

**Selli**: Well done. Go back to the inn with your friends, I’ll set things right with my father.

**Sandy**: Okay okay okay, thank you!

**Heartless**: Gille is going to gratefully accept the pouch of gold, and tuck it away in his hammerspace.

**Fable**: Wait, just so I can write it down, how much was in the pouch?

**Vamp**: Oh yeah, we do need to know. 5!

**Heartless**: *5*?

**Vamp**: That’s not even enough to pay for a night in the inn.

**Heartless**: (sad sound)

**Fable**: How much was it? I didn’t hear.

**Heartless**: 5.

**Fable**: *Wow*. Okay.

(Silence as Whis presumably asks what they do)

**Fable**: Bob is gonna… I guess he’s gonna just try and, she said go back to the inn right, so, Bob’s gonna follow behind some of the cops but just slowly, you know, kind of uh, step off, step out of the line and by the, and head towards the inn. And probably drop the disguise.

Vamp: Yeah, same with Mersel. He’s going to like, go a little bit? And as soon as like, there are  no cops around he just drops the disguise with the biggest sigh, like,

**Mersel**: Ohh, disguise self is so dusty.

(Fable yawns)

**Heartless**: As soon as the other two drop the disguise Gille’s just gonna take the hat off and, and the trenchcoat, and go,

**Gille**: Ugh, I hate going into that persona.

**Mersel**: That was a persona?

**Vamp**:  And Mersel’s like, legitimately asking, because it sure looked like just Gille with a horrible accent.

**Fable**: Bob, Bob is behind Mersel, and you just see him kinda go,

**Bob**: Snrk.

**Fable**: He snorts. He covers his mouth real quick and quickly walks away because nope! Nope, that wasn’t funny, he’s not going to laugh and draw attention to himself!

**Sotoro**: Sandy does laugh.

**Heartless**: Gille is going to look after Bob and say,

**Gille, aggressively**: What?

**Bob, incredibly nervously**: Nothing! I- I didn’t say anything! We should get back to the inn!

**Bob**: Uh, Rad the Red Radio, however, is playing a laugh track in the background.

**Sotoro**: *Oh my god*.

**Vamp**: Oh my god.

**Gille, not amused**: Oooooooooohh!

**Whis**: After you have filtered out of the police station and shed your disguises, you head back to the inn! As you approach, the sour looking toon and Selli are both waiting out the front for you. He looks you over and says quietly,

**Governor**: I trust we can keep our quiet about all this?

**Gille**: Oh, I *suppose*, if you give me something for my trouble, I won’t raise hell for you.

**Sandy**: I mean, sure?

**Mersel**: Gille? Gille-

**Vamp**: Mersel is like, I assume Mersel is standing next to Gille, so like, the second Gille starts saying something about being given something, he’s gonna stomp on Gill’s foot with his boot.

**Gille**: (Sounds of extreme pain)

**Bob**: Uh, I, yeah, honestly, what else could have done with what you had. I do have a question though, cause, th-the reelkind that was on the boat, he’s still on the island, right?

**Governor**: We found no trace of any reelkind, according to the report I was given.

**Gille**: Maybe it was *magic*!

**Bob**: Maybe.

**Sandy**: He just vanished into the night!

**Governor**: I will be making changes to the security in any case.

**Whis**: He motions to Selli. She hands you each another pouch with 15 more gold each.

**Vamp**: Oh man.

**Mersel**: Thank you, so much.

**Gille**: Thank. Goodness.

**Bob**: Oh, thank you.

**Sandy**: Thank you.

**Governor**: I will arrange a boat for you to get to your destination.

**Whis**: He assures you, before heading off down the street. Selli follows after, turning to wave as she goes.

**Sotoro**: Sandy just waves.

(Silence as Whis presumably starts to wrap it up)

**Vamp**: Oh, before we end, can I actually roll something?

**Sotoro**: Oh, yeah?

**Vamp**: So Mersel’s going to be like,

**Mersel**: You know what this means? This is cause for celebration!

**Vamp**: And he’s going to pull an entire cake out of his hammerspace.

**Bob**: *WHERE WERE YOU HIDING THAT?!?*

**Sandy**: Yes!

**Gille**: You know what? I will join you for that cake.

**Bob**: Have, have you-

**Sandy**: I really need this right now, I’ve been hurt so much!

**Gille**: Oh yeah.

**Mersel**: Okay, you can have first bite, and then-

**Gille**: Sandy, come here!

**Heartless**: And Gille is going to heal her, pumping- using lay on hands, pumping 15 hit points into her. Just *all* of the lay on hands.

**Fable**: Um, Bob stares at Mersel in absolute disbelief.

**Bob**: Ha-have you been carrying that around this entire time??

**Mersel**: Well, I am a baker.

**Bob**: Oh. (beat) What is it?

**Mersel**: It’s chocolate cake actually. I didn’t know what anybody liked, so I thought that was the best bet.

**Sandy**: Yes, *yes*, ***yes***, *YES*, ***YEEEESSS***! It’s the best. Night. Ever!

**Heartless**: Guys, guys, *I really need to go to bed.* It’s a quarter to eleven and I have to get up in the morning. Good night.

**Fable**: Oh gosh! Oh gosh, good night!

**Everybody**: Night!

**Whis**: THE END

(Horror movie sting)

**Whis**: THE END…………?