recursal/Fanatic-Fandom huggingface dataset:
Last Church

*"The church leaves no sinner unpunished and its inquisition tolerates no witches unburnt."*

## Last Church

### Notable Members

 Veredict the Ancient
 Kerchact the Guardian
Jasper
Ulmira

## Description

Established as the belief of the common folk for more than five centuries now, the Last Church is supported all around the world. Its constituents pray to the Shattered Goddess, a motherly and compassionate holy being whose power can bring about miracles for the people of the land. But the Shattered Goddess is a lie, a mask worn by Salithys to bring humanity under her power. To assist with this, four  Angels perform miracles and give their potent blood to be made into incense, keeping the worshippers believing. The only members of the Last Church who know of this lie are the Eyes Of The Sanctum, four obedient servants of Salithys. Under her order, they search for the two lost Angels, crusade against the Untamed, and purge the Heretics from the world with teams of  Inquisitors.

## Gameplay

The Last Church is the main enemy faction. Unless the Cultist worships Salithys, they will hunt them down relentlessly throughout the game.
Everybody Kinda Sucks Deep Down (Episode)

**Everybody Kinda Sucks Deep Down** is the ninth episode of the first season of Primrose Court.

## Synopsis

Cyrique Upamecano tries to get over what happened the previous night. Àngela Rey becomes jealous of Baboucarr Niang after 🛡️ gets approached to be in a new TV show.

## Plot

### Act One

Cyrique tries to get over what happened the previous night.

Baboucarr gets approached to be in a new TV show.

### Act Two

Àngela gets jealous of Baboucarr after hearing the news about 🛡️'s new show.

## Cast

### Main Characters

* Baboucarr Niang
* Cyrique Upamecano
Spawn of Hubryus

Six legged aberrations that are said to have been made this way by the Sower of Insanity himself. Nobody has confirmed the existence of such creatures in the mortal realm, most likely due to how deadly they are when encountered. Few know the name they were given but among the cultists and followers who do, the affiliation of these nightmarish creatures with Hubryus is questioned. Especially by those serving this eldritch god whose lives are ended, crushed by their maw.

## Gameplay

Encountering Spawns of Hubryus while you explore the world might prove problematic if you aren’t prepared for it. These abominations are fast with their six insectoid legs, so they are hard to shake off. They tend to go for easy preys, so the more followers you have with you, the better your chances of survival. Be wary of their tail, they will use it to sweep many assailants at once. Their origin makes them naturally resistant to some ritual effects, which means they are hard to take down with the powers of your god alone. Nothing a good old mob of followers cannot solve!
Chicago Party Aunt Wiki

**Welcome to the Chicago Party Aunt Wiki!**
 A site for all fans who love or are interested in the animated series Chicago Party Aunt, a Netflix Original

 ***Chicago Party Aunt*** is an American adult animated comedy series created by Chris Witaske, Jon Barinholtz, and Katie Rich. It was exclusively released on Netflix on September 17th, 2021. The show was made after inspiration from a popular Twitter account that started in 2016, that portrayed different types of women in Chicago. Witaske himself ran the account.
 The series follows the main protagonist, Diane Dunbrowski, aka the Chicago Party Aunt, who has a over the top, crazy lifestyle filled with unreasonably insane events.

 This wiki is a **WORK IN PROGRESS.**
## Featured Characters

DianeBonnieGideonDanielPlaceholderMark

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Coven

*"A simple trade: knowledge of the mortal realm in exchange for powers from another world. A contract open to anyone who seeks it, unbiased of intent, ethics, and consequences."*

## Coven

### Notable Members

 The Enlightened
The Enlightened of Might

## Description

Resentment built over years of persecution have turned the Coven into a bitter community hellbent on destroying the Last Church. They were falsely accused of witchcraft for generations, burned alive for learning medicine and science. These atrocities forced them into the waiting arms of Kessessa, who granted them occult powers in exchange for their research. In their endless war with the Last Church and pursuit of ever-greater knowledge, they have exploited the Untamed as test subjects.

## Gameplay

The Coven are an NPC faction, and are generally antagonistic to the Heretics. However, if the Heretic worships Salithys, they will become a menace to them, as they are affliliated with the Last Church.
World

**Gameplay****Creatures****NPCs**
## Lore

Worship takes place in a time in which humanity is struggling to step forward, trying to leave the harshness of a dark age behind. Shackled in a time of poverty and ignorance by the Last Church and others who fear change, most do not have the luxury to think further than day to day survival. Small villages and isolated communities are dispersed on more hospitable lands, with a few cities starting to appear. Most have forgotten how things were before, with only several scattered ruins and fewer living beings bearing testaments of times past. Creeping fog rises in dark corners of the lands, while Gods from another world await an opportunity to extend their influence unto the mortal realm. Mystery, horror, fantasy and a smidge of humor meet to create the grim medieval world of Worship.
An-Ansgaidh

*"At last, the Apostle of Deliverance will bear witness no more. Creating a world without suffering, devoid of sentient life."*

## Description

An-Ansgaidh is the bane of every living thing. He is the most compassionate of the Old Gods, he could not bear witness to the hardships and sufferings of mortal beings over the length of their fragile existence. His twisted empathy mutated into hatred directed towards mortality. No longer would he stand idle while mortals struggled to survive until time deigned to bring an end to their fruitless lives. He would be there instead, rending their flesh and mercifully freeing those poor souls.

Boasting an almost immaterial appearance with his silky white skin, his humanoid shape is a ghastly sight. His two elongated arms end with abnormally large claws, soaked in blood up to his forearms. His head is empty of features, save for a crudely painted eye. The flesh of his stomach is torn open, arms reaching out of it to grasp for something unknown.

## Playstyle

Cults devoted to the Apostle of Deliverance have adopted his twisted vision. His followers have their sights on the extinction of sentient life, and as such they are fearsome warriors. Acts of faith for An-Ansgaidh are of the murdery kind. Killing rewards more devotion, but so does sacrificing followers and “setting free” the godless instead of converting them. Being faithful to this old god also means that death is sacred and liberated souls are to be left untouched. No necromancy ritual is available and resurrecting allied cultists is to be punished. An-Ansgaidh is the deity with the vastest choice of offensive rituals, which can make your cult a force to be reckoned with.

## Trivia

* Unlike the other gods, An-Ansgaidh's name was inspired by a preexisting language (Old Gaelic)
* During development, the developers found An-Ansgaidh's name too difficult to pronounce all the time, so they nicknamed him Johanne.

## Gallery

Concept art for the An-Ansgaidh heretic cosmetic
Devotion

## Description

Devotion is the amount of influence that an Old God has on the world. The more devotion they have, the closer they are to entering our realm and enacting their plans. In order to get more of it, your cult must accomplish different tasks, which grant varying amounts of devotion depending on their difficulty.

## Gameplay

The way devotion is earned can vary wildly depending on the God you wish to worship:
Primrose Court Wiki

**Welcome to the Primrose Court Wiki!**
Primrose Court is an indie project created by ChéSnail. It is a story about an apartment complex.

We're a collaborative community website about Primrose Court that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Eyes Of The Sanctum

*"Deep below the cathedral, the Deceit Weaver saw an opportunity in this meddlesome mortal full of resolve. A deal was struck."*

## Eyes of the Sanctum

### Notable Members

Veredict the Ancient
Kerchacht the Guardian
Jasper
Ulmira

## Description

Becoming a member of the Eyes of the Sanctum is the highest honor a human can hope to achieve in the Last Church. They are the  Goddess' most trusted individuals, the perfect pawns, ambitious yet restrained in the webs of the Deceit Weaver. They exist to enact her desires upon the mortal world and are privy to all of the Church's darkest secrets, including the true identity of the Shattered Goddess. This being said, Salithys will not ever leave anything to chance, she keeps the Eyes docile through boons, favors, threats and other uncanny means of control. At the moment there are four active Eyes, each with their own talents, goals and secrets. They convene with Salithys through the Sanctum, a physical manifestation of her power in the mortal world.
Follower

Behind the face of an angel lies a deadly mix of absolute devotion and lack of survival instinct.

Followers are allies of the Cultist, and their greatest resource. They are used to build their cult, directed to fight enemies, and drained to draw Rituals. Followers can be thrown or commanded to move or attack.

## Gallery

In-development version of the Follower's attack animation.In-development version of the Follower's object lift animation.In-development version of the Follower's object carry animation.In-development version of the Follower's death animation.In-development footage of Followers obeying the Cultist's orders.In-development version of the Follower's object bonk animation.
Akka

## Description

The term Untamed is used by the so called civilized to describe those living outside conventional society. This appellation is applied to both sentient beings and mysterious creatures still roaming uncharted territory. Among the ones referred to as Untamed, the Akka tribes are the most noteworthy. Despite their primitive way of life, this ancestral race has managed to hold its territory and unique culture in a world dominated by humans. Their way of life has made them close to nature and dedicated to seeking both mastery in their vocation and balance in the world.

Akkas believe that their life is a gift of the nature spirits and that when they die what was given returns to nature stronger than before, nurtured by the life experiences acquired by the deceased. They have sacred death rites that differ depending on the vocation of the fallen Akka:

For hunters, their skulls are used in parts or in their entirety to craft and enhance weapons that are passed on from generation to generation. It is believed that fallen Akkas infused into these weapons guide the hand of their wielder and share part of the strength they possessed in life with their new master.

As for the druids and shamans, instead their masks are inserted into sacred family trees, imbuing them with a strong spiritual affinity. In some cases, trees with the masks of many shamans or powerful ones are awakened to sentient life by nature's spirits, called into action by the remains of the deceased. In rare cases some of these awakened trees can walk around and protect the tribes that worship them.
Cultist

The Cultist is the player character of Worship, leader of a cult to one of the Old Gods. They are able to attack with a sacrificial dagger, command Followers to attack, move, or interact, throw Followers, and use blood from either themself or their Followers to draw Rituals.

## Gallery

In-development version of the Cultist's grab idle animation.In-development version of the Cultist's grab walk animation.In-development version of the Cultist's grab idle animation after stabbing the follower.In-development version of the Cultist's throw animation.
Blue's Clues: Shapes and Colors! (2003 DVD) (June 3, 2003)

**Shapes & Colors** is a *Blue's Clues* VHS tape featuring two episodes

## Blue's Clues: Shapes and Colors! (2003 DVD) (June 3, 2003)

from its 5th season. The DVD release also features the same

episodes from its 5th season and episodes from the VHS release of

Arts and Crafts as a bonus.

## Episodes Featured

* Shape Searchers (Season 5, Episode 3)
* Colors Everywhere! (Season 5, Episode 2)
* Adventures in Art (DVD) (Season 1, Episode 7)
* What Does Blue Want to Make? (DVD) (Season 1, Episode 15)

## DVD

1. Nick Jr. Trampoline Logo
2. Paramount DVD Logo (With Menu)
3. Rugrats Go Wild Teaser Trailer
4. Nick Jr. Celebrates... VHS & DVD Trailer
5. Charlotte's Web 1 & 2: Wilbur's Great Adventure VHS & DVD Trailer
6. Warning Screen
7. DVD Menu
8. Shape Searchers
9. Colors Everywhere!
10. Blue's Clues Credits (Shape Searchers & Colors Everywhere!)
11. Nick Jr. Productions (1999)
12. Nick Jr. Monkeys Logo
13. Nickelodeon Haypile Logo
14. DVD Menu
Eleanor

*"Few know of the heartaches brought by the birth of a frail and sickly child."*
## Description

Eleanor is the child of Ulmira, transformed into an Unspeakable Horror by the blood of the Angels of Salithys. She was born sickly and weak, and her mother was desperate to save her. Upon entering the Sanctum, Ulmira made a deal with  Salithys for the life of Eleanor, giving up her husband to the Angels and her freedom to Salithys in order to save Eleanor's life. Ulmira was given angel blood, which she fed to Eleanor. Eleanor's life was saved, but she was transformed into a monster.

## Gameplay

Eleanor is a boss, and the goal of a Test of Faith.

## Gallery

Eleanor in her cradle, immediately after transforming.Eleanor's doll projectile.One of Eleanor's dolls "waking up", after being hit with a burst of energy.
Veredict

*"During these times a man by the name of Veredict became the first to witness Nobilia, angel of obedience. Through her mouth he heard the message of humanity’s new guide and savior: the Shattered Goddess."*

## Description

Veredict is an  Eye of the Sanctum, and the founder of the Last Church. He was the first human to witness an Angel (Nobilia specifically), and through her learn the gospel of the Shattered Goddess.
Painter

The Painter is a recurring Last Church NPC and the focal point of his own event chain. He can be found in a chapel, guarded by two Inquisitors. If the Cultist engages and defeats the Inquisitors, he will give them a Relic in exchange for sparing his life. If the Cultist draws the correct symbol on the floor, he will become inspired and reward a Relic. If the Cultist restores the chapel to its original state, he will become inspired and reward a Relic.
Rituals

## Description

As a Cultist, you can utilize your own blood, or the blood of others, to draw shapes on the ground and harness the arcane powers of your chosen God in order to release them as powerful spells. These rituals can assist you in all kinds of endeavors, from fighting the strongest of monsters, to solving the trickiest of puzzles. There are two types of rituals; associative rituals, which can be assigned to a variety of shapes, and cryptic rituals, which are powerful and have unique shapes. Additionally, a ritual can either have an active effect, giving the user an ability they can use a certain amount of times upon activating it, or an instant effect, meaning the ritual immediately carries out its effects onto the world.
Akhazum

*"The followers of Akhazum know that the time will come when he scours clean this wretched Earth, when all shall be ash and nothing beside remains. And then, at last, the world will know peace. His peace."*

## Physical description

### Gender

Male

Akhazum was a candidate for the Community God in the Kickstarter campaign's Community God Contest. He would have been a god of fire. He was voted out in favor of Kessessa. Akhazum was designed by Angus Matthews.

## Gallery

Akhazum's lore from the Community God Contest.
Jasper

*"Jasper, eyes closed in communion shed tears of joy. Overwhelmed by the emotions of this faithful moment marking his rite of ascension and dazed by the large mist of incense, the young man lost himself in the euphoria of the chorus."*

## Description

Jasper is an Eye of the Sanctum. He was once a faithful member of the Last Church, but was made a part of the Eyes of the Sanctum sometime after being exposed to an Angel's true form during an ascension rite.

## Backstory

Deep in the underground of the cathedral, the hymn of the goddess chanted by the small group of faithful echoed through the angel’s enclave. Flying gracefully around the communion, Valhyni and Nobilia were the only witness to this untainted melody of adoration. Jasper, eyes closed in communion shed tears of joy. Overwhelmed by the emotions of this faithful moment marking his rite of ascension and dazed by the large mist of incense, the young man lost himself in the euphoria of the chorus.

As his trance faded, Jasper recovered his senses, suddenly realizing that he was the only one left singing the hymn. As he stopped reciting the holy words, he began to hear the erratic flutter of wings that had replaced the graceful aerial dance of the angels. What was mere moments ago an ode to purity soon became a hellish soundscape void of hope. Damp sounds of tearing and munching accompanied by splatter echoing on the stone floor did nothing to attenuate the horror of a discordant symphony of human wails. Terror was welling up within Jasper as his paralyzed mind was assaulted by the ostensible madness surrounding him. Mustering the last of his faith and courage to open his eyes, Jasper was greeted by a sight so dreadful that he couldn’t fathom the twisted nature of its revelation. The only truth he could comprehend was that whatever he was looking at couldn’t be called an angel and in any way or be associated with the concept of “good”. His feeling of betrayal was dwarfed by the pure despair drawn from the conclusion that he was about to join his peers as banquet for these winged abominations he once worshiped.
Kessessa

*"With this unfathomable amount of knowledge, if the world is a battlefield, then her mind is the most potent army."*

## Description

Knowledge is everything to Kessessa, as it provides insight on the laws of the world. As such, it is only natural that the Old God felt something close to empathy and anger when witnessing the hardships of those who strived for such wisdom. Persecuted and killed by the  Inquisition for the sin of trying to learn medicine, science, and anything else that would help humanity emerge from a dark age. On the brink of extinction, these apothecaries, scholars, and alchemists turned to the knowledge of the Old Gods. They did not have to dig deep before hearing the soothing whispers of of Kessessa, who brought the means to defend themselves and their research. Thus was born the Coven, the beginning of Kessessa's influence on the mortal realm.

## Playstyle

Being a goddess of knowledge, those who serve Kessessa benefit greatly from aiding her in her research. Followers are rewarded for collecting various specimens, including elusive materials, Unspeakable Horrors, and sapient creatures like the Untamed. Followers of Kessessa also grow stronger against Unspeakable Horrors they've already defeated in the past. In addition to the classic blood rituals, cultists will also receive the ability to cast plagues upon their enemies, or even to mutate their own ranks.

## Trivia

* Kessessa was originally created with help from the community. Together, fans made and voted on everything from her appearance, to her playstyle, her backstory, and more.
* The name "Kessessa" is a word-play of the French sentence "Qu'est-ce que c'est que ça?" meaning "What is this?" referencing her curiosity.

## Gallery

Concept art for the Kessessa heretic cosmeticWorship- Blasphemous Prelude - 5. Price Of ProgressKessessa's Theme
Susan Hooper

**Susan Daniella Hooper** is a resident of Primrose Court. She's an indie filmmaker and an aspiring screenwriter and editor. She mostly makes low-budget films to post online to get attention.

Susan attended a film school where she got her start in making low-quality films.

## Skills

* Editing
* Writing
* Filming

## Relationships

### Whitney Reynell

Whitney Reynell and Susan are roommates, have been for a long time.
Concept Art

Concept art for The Grimoire.Concept art for potential Rituals menus.Concept art for The Grimoire's interior.Concept art for Unspeakable Horrors.Concept art for an Unspeakable Horror that resembles the Spawn of Hubryus.WIP art of Kessessa observing a Coven member.WIP art depicting the diversity of Coven members.WIP art depicting The Enlightened of Might and multiple Akka fighting the Last Church.WIP art depicting Kessessa in a style similar to the Vitruvian Man.Concept art depicting a Coven member casting magic.WIP art depicting multiple Coven members offering aid to a woman fleeing the Last Church.Concept art of tree assets.Concept art of Last Church architecture.Concept art of Last Church statues of Nobilia and Jallastia.Concept art of Last Church architecture, including one statue of Mythris.Concept art of "eldritch influence" on the Heretics' base.Concept art of "eldritch influence" on the Heretics' base.Concept art of "eldritch influence" on the Heretics' base.Concept art of "eldritch influence" on the Heretics' base.Concept art of the Cultist's altar.Concept art of "eldritch influence" on the Heretics' base.Concept art of "eldritch influence" on the Heretics' base.Concept art of "eldritch influence" on the Heretics' base.Concept art of "eldritch influence" on the Heretics' base.Concept art of "eldritch influence" on the Heretics' base.Concept art of an altar with no Devotion.Concept art of an altar with full Devotion.Concept art of the layout of an altar depending on the player count.Concept art of the Devotion bar.Concept art of Akka architecture.Concept art of Akka architecture.Concept art of Akka ancestral trees, both of which appear to be significantly more rocky than others that have been shown.Concept art of an Akka holding young Akkas. The original file is named "Akka\_throw", suggesting it is concept art for a throwing attack.Concept art for aquatic Akkas.Concept art of an Akka archer and a bolas.Concept art of an Akka ancestral tree attacking.Concept art of an overgrown Akka ancestral tree.Concept art for a Last Church controlled hamlet area.Concept art for an Akka sanctuary.Concept art for a battlefield area.Concept art for a battlefield area, including a wooden statue of Kerchacht killing an Akka.Concept art for the lair of an Unspeakable Horror.Concept art for the surrounding area of the lair.Concept art for the Unspeakable Horror in question.Concept art for the rubble surrounding the lair.Concept art for the Scarlet Behemoth.Concept art for the Inquisitor.Concept art for the Executioner.Concept art for a boss arena.Concept art for the boss arena and its surrounding area.Updated concept art for the boss arena.Concept art for the Painter's encounter.Concept art for the Cult Base's buildings.Concept art for the Cult Base's altar.Concept art for multiple Unspeakable Horrors.Concept art for multiple Unspeakable Horrors.Concept art depicting Akkas.Concept art depicting an Akka warrior and Akka weaponry.
Old Gods

The Old Gods are immortal entities that dwell within the Unseen Depths. Long ago, all of humanity worshipped them, until their influence tore a hole in reality and allowed Unspeakable Horrors to spill into the mortal realm. In the ensuing battle, the Old Gods were forgotten, their influence nearly erased. Now,  outcasts among mortals are once again offering their unadulterated faith for but a glimpse of their eldritch power. As slivers of this misplaced devotion crawls in between the worlds and reaches the Old Gods, they recognize an opportunity to rise once again. Now their intent is set on the mortal realm, waiting to be summoned by those foolish enough to worship them.
Dvdmerchandise Wiki

**Welcome to the Dvdmerchandise Wiki!**
dvdmerchandise

We're a collaborative community website about Dvdmerchandise that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dora the Explorer: City of Lost Toys (2003 DVD) (June 3, 2003)

**City of Lost Toys** is a *Dora the Explorer* VHS tape featuring episodes from its 2nd and 3rd seasons, The DVD

## Dora the Explorer: City of Lost Toys (2003 DVD) (June 3, 2003)

release also features the same episodes from its 2nd and 3rd seasons and episodes from the VHS release

of Swing Into Action! as a bonus.

## Episodes

* The Lost City
* Lost Squeaky
* Sticky Tape (DVD only)
* Berry Hunt (DVD only)

## Special Features (DVD)

* Nick Jr. Parent Guide
* Flash Cards
* Oobi: The Friend Who's Always With You!
* Previews

## DVD Contents

1. Nick Jr. ID Bumper - Trampoline (2002-2003)
2. Paramount DVD (2003) (With Menu)
3. Rugrats Go Wild Teaser Trailer
4. Nick Jr. Celebrates... VHS & DVD Trailer (Blue's Clues & Dora the Explorer)
5. Charlotte's Web 1 & 2: Wilbur's Great Adventure VHS & DVD Trailer
6. FBI Warning (DVD)
7. DVD Menu
8. The Lost City
9. Lost Squeaky
10. Dora the Explorer Credits (The Lost City & Lost Squeaky)
11. Nick Jr. Productions (1999)
12. Nick Jr. Pigs Logo
13. Nickelodeon Haypile Logo
14. DVD Menu
Stocznia (Europa Universalis II)

**Stocznia** to ulepszenie miasta, które zapewnia premię dla kolonisty (jeśli jest pierwszym) i pozwala na budowę dużej liczby statków. Stocznie są reprezentowane na głównej mapie przez nieco większą, złotą wersję standardowych ikon portu (kotwica, jeśli jest pusta, ster statku, jeśli nie jest pusta lub aktywnie buduje statki).

Stocznie mogą być budowane w dowolnym mieście portowym, którego podstawowa wartość podatku wynosi 6 lub więcej; Ponieważ jednak wysokość podatku wpływa na limity budowy statków, stocznie są najbardziej efektywne w najbogatszych prowincjach. Stocznie kosztują 1000 dukatów plus 100 dukatów za każdą już zbudowaną stocznię. Ukończenie stoczni zajmuje 36 miesięcy.

Każdy port może pomieścić dowolną liczbę statków, więc stocznia nigdy nie jest potrzebna. Jednak posiadanie jej umożliwia zbudowanie dużej floty w krótkim czasie, ponieważ zdolność stoczniowa miasta-gospodarza jest pomnożona przez 10.

Posiadanie co najmniej jednej stoczni daje krajowi premię w wysokości 1 dodatkowego kolonisty rocznie (poza innymi czynnikami). Nie ma żadnych korzyści z posiadania 2 lub więcej stoczni pod względem liczby wolnych kolonistów. Dlatego jeśli budujesz stocznię, aby zdobyć dodatkowego kolonistę, powinieneś zbudować tylko jedną.

Wiele głównych mocarstw i kilka innych krajów może w pewnym momencie otrzymać stocznię w ramach zdarzenia oskryptowanego. Kraje, które mogą zdobyć stocznię poprzez wydarzenie, to Portugalia, Hiszpania, Anglia, Imperium Osmańskie, Holandia i Wenecja. Dwa wielkie mocarstwa, które nie otrzymują stoczni poprzez wydarzenie, to Francja i Rosja, które powinny zbudować stocznię tak szybko, jak to możliwe, jeśli realizują strategię kolonialną.

## Źródła

Oryginalny artykuł po angielsku - https://eu2.paradoxwikis.com/Shipyard
Diane Dunbrowski

Diane is the main protagonist of the show.

Diane is portrayed within the first few seconds of the first episode as a passionate Chicagoan, presenting her love of all the sports teams and the culture within the limits of the city. She is notably known as someone who avoids most responsibilities and is a party animal. Though forgetful and disorganized, Diane is still shown to have a deep love for her family, often referring to her nephew Daniel as her best friend. Feuding with her sister Bonnie is commonly shown but at the end of the day the two are usually there for each other.

Diane works at a hairdressing business called Borough, formerly known as Chi City Sports Cuts and Clips, she is known to be someone who drinks and smokes on the job, watching the Chicago Cubs baseball games, but addresses that she priorities her clients and customers, treating them with respect, even if they are an inconvenience to her. Most time she is late for workdays, but she uses time wisely while working.

this page is a **WORK IN PROGRESS.**
Dick Malpass

**Richard (Dick) Walter Malpass** is a resident of Primrose Court. He is an aspiring filmmaker. He uploads his short, low-budget films online in hopes of getting some attention.

Dick attended a community college with a major in film and a minor in music theory.

## Skills

* Editing
* Camera Work
* Piano
* Composing
Season 1

Season 1 of Chicago Party Aunt was released on September 17th, 2021 exclusively on Netflix.

No episodes were released on a weekly, bi-weekly, or monthly schedule, only released all together.

* Episode 1: Chicago Party Aunt
* Episode 2: Helicopter Aunt
* Episode 3: Ribs for Her Pleasure
* Episode 4: Tailgate Jailgate
* Episode 5: Halloweener Circle
* Episode 6: Twenty-Six Point Tattoo
* Episode 7: The Beefys
* Episode 8: Emergency Contact
Season 2

Season 2 (or Part 2) of Chicago Party Aunt was released on December 30th, 2022, containing the same number of episodes as the first season.

No episodes were released on a weekly, bi-weekly, or monthly schedule, only released all together.

* Episode 1 - Doppel Änger
* Episode 2 - St. Patrick's Day
* Episode 3 - Go Scratch
* Episode 4 - Swing and a Ms.
* Episode 5 - Empire State of Mind
* Episode 6 - Tits Up, Tits Out
* Episode 7 - Breaking Balm
* Episode 8 - Lotion Commotion
Pierwsze porady dotyczące gry multiplayer (Europa Universalis II)

## Zasady

* **NIKT** nie wybiera kraju, zanim gospodarz nie powie, że można go wybrać.
* **NIGDY** nie opuszczaj konfiguracji gry, jeśli ktoś ją pobiera.
* NIE **WSTRZYMUJ** GRY.
* Jeśli dołączysz do gry długoterminowej (prawdopodobnie jako subskrybent), zapytaj gospodarza, w jakim kraju będziesz grać. Nie zaczynaj jęczeć, jeśli kraj, o którym mowa, nie odpowiada twoim gustom, to po prostu złe maniery. Pamiętaj też, aby zapytać, czy są jakieś zasady gry, których musisz przestrzegać i co robił zwykły gracz.
* Gdy gra się rozpocznie, naciśnij TAB i wpisz „in” (i naciśnij enter). Nie rób absolutnie nic myszką, dopóki gospodarz nie poinformuje wszystkich o wejściu. Jeśli klikniesz \*cokolwiek\* przed dołączeniem wszystkich, gra może się zawiesić.
* Nie niszcz swojego narodu. Jeśli przegrywasz wojnę, zawrzyj pokój. W większości przypadków gry, w które grasz, są długoterminowe, więc będzie wiele okazji do walki z scedowanymi prowincjami.
* Nie wyłączaj gry za pomocą klawisza Alt-Tab, ponieważ może to spowodować crashe.
* Jeśli musisz odejść od komputera (toaleta, kolacja, krótki odpoczynek), wpisz „AFK” i liczbę minut nieobecności w oknie czatu. Kiedy wrócisz, wpisz „powrót”. Jeśli twój kraj zostanie pokonany podczas twojego AFK, inne wstrzymają grę.
* Jeśli musisz wyjść przed końcem, powiedz o tym innym i wyjaśnij sytuację. Jeśli wiesz o tym przed rozpoczęciem gry, powinieneś zapytać o ewentualne rezerwe.
* Kiedy rozmawiasz prywatnie, użyj \* lub pm, aby zaznaczyć, że jest to prywatna wiadomość i \*\*, jeśli jest tylko dla sojuszników.
* Jeśli grasz długoterminowo i otrzymasz zapis od gospodarza na następną sesję, NIE CZYTAJ dziennika historii z zapisu gospodarza. To jest złe.
* **BĄDŹ NA CZAS** i staraj się nie być afk podczas hostowania/rehostowania.

## Akronimy

* **SP** - gra jednoosobowa
* **MP** - gra wieloosobowa
* **AFK** - "Z dala od klawiatury"
* **tabbed** - kiedy ktoś zminimalizuje gre za pomocą alt-tab
* **Reselect -** Ponowne wybranie kraju którym grasz
* **Sub** - osoba podmieniająca cię w grze długoterminowej
* **dling** lub **dl:ing -** Pobieranie zapisu gry od hosta
* **rehost** - Kiedy host zapisuje gre, następnie z niej wychodzi i rozpoczyna gre od nowa
* **lag** - Zazwyczaj używane do określania problemów z internetem

## Źródła

Oryginalny artykuł po angielsku - https://eu2.paradoxwikis.com/First\_MP\_game\_advices
Rules

Please follow all rules set within this Wiki, breaking them will result in a warning, more than one warning is given but if unwanted behaviour is to continue, you will permitted from contributing to this wiki.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Decorations

Decorations are some of the customization options in Garden In!, and are typically household objects and furniture.

### Decor Tab 1

This tab consists of small decorations, such as desktop items and wall decor.

### Decor Tab 2

This tab consists of furniture such as shelving, desks and chairs.

### Decor Tab 3

This tab consists of key items, such as the Advancements Trophy and Watering Can.
Emergency Contact

**Emergency Contact** is the eighth episode of the series and the Season 1 finale.

## Emergency Contact

### Writer

Chris Witsake, Jon Barinholtz, Katie Rich

#### Synopsis

On Christmas Eve, everyone has plans that don't involve Diane -- until a glitchy voicemail has her panicked family searching hospitals to find her.

This page is a **WORK IN PROGRESS.**
Stella's Funny Windows Errors

## Stella's Funny Windows Errors

### Language

English

**Stella's Funny Windows Errors** is a series made by Stella Momoboshi.

## Cast

* Microsoft Sam as himself
* Microsoft Mike as himself
* Microsoft Mary as herself
* Microsoft Anna as herself
* Microsoft Azure Sara as Stella Momoboshi
* Microsoft Azure Jenny as Jenny Momoboshi
* Microsoft Azure Nancy as Liza Momoboshi
* TruVoice Peter (US) as Scotty Free

## List of episodes

 **Welcome to Windows EP** | The second episode.
P6rona Wiki

Step into a familiar, yet different, story.
Imagine the Persona series with its very own cast and old supporting cast. It has its own story and everyone has their own struggles. PlaceholderTimelinePlaceholderSetting/Plot synopsis

*This is a wiki for personal use, 100% completely fanon.* No mods, no helpers, **100% personal use.**
The Unseen Depths

**The Unseen Depths** is a realm unto itself, adjacent to the mortal plane. It is an outlandish and nightmarish place, and doubles as the birthing grounds of Unspeakable Horrors. While seemingly nothing more than a ransacked, endlessly stretching land, the Unseen Depths is actually an entity unto itself. Under its presence and eldritch influence, Unspeakable Horrors are given instinctive purpose. Though separate from the mortal realm, rifts will occasionally sprout open between the two planes, unlocked through meddling with the Old Gods. These rifts are what allow Unspeakable Horrors access to the mortal realm.

Though the Unseen Depths holds some connection with the Old Gods, the details of such relationships are currently unknown...
Lyam

"I'm here for as long as Master wants me to help you, so please, use me as you see fit. I'm always ready for any new experiences you desire to take me along for."

- Lyam talking to Mio

Lyam is a young Velvet Room attendant that should probably be seen as a Trainee instead. He assists Mio through Persona fusions and sometimes helps out with Momentos materials gathering. Lyam is not very experienced when performing fusions, often needing Igor to help him out. Eventually, Lyam does get a hang of the Fusion process, learning everything over the course of the game.

## Personality

When you first meet Lyam, he seems to act reserved and relaxed. Extremely quickly you learn that whenever Igor talks he refuses to interrupt him or cause any sort of distraction. Lyam is a very cheerful boy, he often has a smile on his face and is often very relaxed and comfortable. He's charismatic and through his individual confidant, The Devil, he is sneaky about the way he spends his time with Mio as Attendants aren't allowed to consider romance with Visitors.

Although through all of these positive characteristics, Lyam is vengeful. He holds
Saliga Huset Lore

**History and background**

The “Saliga huset” is a quite underground and unknown entity to the story of the strånkänsel holy book. Saliga huset is brought up in “Hjorton Clautpong Code: 505” And “Jarkulating Code: 505” in the holy book of strånkänsel. In ancient riddles and texts it's known for its strånking powers and the immense strånkänsel you can be rewarded with. But it's nothing the people of the strånkänsel religion strive to follow. Because of the amount of work and pain to try to find it and because of its uncertainty.

In “Hjorton Cloutpong Code: 505” (Which tells the story of kitta’s rest in the sahara desert 1446” Saliga huset is first found by kitta when she was demanded by hoaning to take a break from all the underwater work she was doing. Although the Hjorton Cloutpong codes are very incoherent and not the most valued codes of all the strånkänsel religion. It's still one of the few times Saliga huset is brought up in all its glory.

The most relevant and respected code “Jarkulating Code: 505” saliga huset is first seen by ancient morf kitta and is described as an old broken down house that doesn't seem to bring any social and economical values. Because ancient morf kitta was an old and dement lady and was consumed by capitalist consumerism she didn't see the real side of the saliga hus. Her young natured mind was erased and she couldn't identify the Saliga hus.

**Importance and values to the Religion**

Since Saliga huset is still quite unknown the people of strånkänsel religion are still quite unsure what to make of the concept. Especially kitta followers, since kitta is the one who found the house and never said anything about it properly. So since its an unknown entity its values are rated u/150

**Location**

Saliga huset has been sighted infrequently and in random locations by various practicing strån känselare. Most people in the movement believe that the saliga hus only truly reveals itself when your inner kitta truly becomes “het för dig honing”.
Valborgmässoafton traditions withinstrånkänsle belief

## Description

On the last day of April there exists a holiday celebrated in various countries. In sweden it is called "Valborgmässoafton" and in german its "Walpurgisnacht". There exists some special traditions, rules and activites for strånchonsler follower. These traditions will be described over the next few chapters.

## Starting place: Der apartement

### The Grand Gathering of High priests

Valborgmässoafton always begin in the apartment of one high priest of kitta. There he gathers some fellow high priests to celebrate, and they begin listening to holy strånkäsnle music (Tame Impala - Half full glass of wine (live 2013))

They begin mixing drinks and talking about their lives and how the previous strånking months have went.
RPTS

## History?

The "Reincarnate" PT's have the same exact power as the original Phantom thieves, thus their name being a remnant of theirs. That's it. They're so creative! Lol!

The thieves consist of 9 people.

1. Mio/ Codename: Rosebud
2. Yuki/ Codename: Mink
3. Chika/ Codename: Scarlett
4. Isamu/ Codename: Rubble
5. Hina/ Codename: Loris
6. Ume/ Codename: Angel
7. Lottie/ Codename: Honey
8. Sachie/ Codename: Astral
9. Kota/ Codename: Techno Each of them join within a palace like the other games.
Inquisitor

The sight of their unmistakable hat and cape inspire hope in the eyes of the church followers and dread in the hearts of everyone else. Inquisitors are indoctrinated and trained with the art of swordsmanship starting from a young age. Their mastery of the rapier is only outmatched by their hatred towards everything the Last Church considers heresy.

## Gameplay

These trained soldiers of the inquisition are tough opponents, especially for those versed in the dark arts of blood rituals. Inquisitors know what cultists are up to so be careful when drawing with blood too close to them. They will be quick to erase part of your blood symbols with a swift flutter of their cape.

Their finesse and mastery of the sword allows them to tackle many opponents at once. You will want to look out when they charge their lunge attack. Try to recall your followers out of harms way or else they will find themselves lifeless, skewered on the inquisitor's sword.
Herb (Europa Universalis II)

**Herb** to mała ikona w kształcie tarczy używana w EU2 do reprezentowania różnych krajów. Każdy herb jest niepowtarzalny. Na przykład zieleń Irlandii ze złotą harfą, błękit Francji ze złotymi liliami, czerwień Imperium Osmańskiego z białym półksiężycem i gwiazdą, błękit Szwecji z trzema złotymi koronami. W większości przypadków, ale nie we wszystkich, wzór jest podobny do tego, który można znaleźć na fladze kraju.

Herb twojego kraju jest wyświetlany na środkowym przycisku u góry okna sterowania. Kliknięcie tego przycisku spowoduje wyświetlenie ekranu kraju z wybranym krajem, z którego można uzyskać dostęp do ekranu zasad krajowych i ekranu religii.

Na ekranie wyboru kraju kilka herbów jest wyświetlanych w rzędzie wzdłuż górnej krawędzi. Kraje te będą widoczne na wykresach księgi w twojej grze i można je zmienić, klikając je prawym przyciskiem myszy i zastępując je z rozwijanego menu. Kliknięcie lewym przyciskiem myszy na jednym z nich oznacza, że chcesz grać tym krajem w ładowanym scenariuszu. Korzystając z kombinacji prawego i lewego kliknięcia, możesz uzyskać dostęp do wszystkich krajów, w których można grać w dowolnym scenariuszu.

## Źródła

Oficjalny artykuł po angielsku - https://eu2.paradoxwikis.com/Coat\_of\_arms
Masa jednostkowa (Europa Universalis II)

**Masa jednostkowa** to liczba, która w abstrakcyjny sposób określa wielkość lądowych sił zbrojnych. Jednostką miary jest j**ednostka wojskowa**. Masy jednostek są dodatnimi liczbami całkowitymi.

Masę jednostki oblicza się na podstawie typów jednostek wojskowych tworzących siły w następujący sposób:

* dla piechoty 1000 żołnierzy waży 1 jednostkę wojskową
* dla kawalerii 1000 ludzi waży 1 jednostkę armii
* dla artylerii 10 dział waży 1 jednostkę wojskową

Masy jednostkowe wszystkich trzech typów są obliczane oddzielnie, przy czym każda z nich jest zaokrąglana w górę do następnej największej liczby całkowitej (zaokrąglanie w górę jest operatorem „sufitowym”). Następnie te trzy liczby całkowite są do siebie dodawane; to jest ciężar jednostkowy siły.

Na przykład armia składa się z 10500 piechoty, 2000 kawalerii i 42 dział. Jego masa jednostkowa wynosi:

```
  sufit(10500/1000) + sufit(2000/1000) + sufit(42/10) =
  sufit(10.5) + sufit(2.0) + sufit(4.2) =
  11 + 2 + 5 =
  18 Jednostek wojskowych
```

Istnieją dwie okoliczności, w których masa jednostkowa jest obliczana w EU2. Siły ważone w obu przypadkach są różne:

* Przy określaniu zmęczenia lądowego w celu określenia „zatłoczenia” w prowincji. W tym przypadku mierzona jest siła wszystkich armii kraju w prowincji.
* Przy określaniu wielkości pasażerów, czy zmieszczą się w konkretnej flocie i ile miejsca zajmą, jeśli się zmieszczą. W tym przypadku każda pojedyncza armia jest ważona osobno.

Na przykład flota o pojemności 11 jednostek pasażerskich przewozi 8 małych armii. Ważone są pojedynczo, a następnie sumowane, tak aby zajmowały 8 jednostek wojskowych przestrzeni pasażerskiej. Trzy kolejne jednostki wojskowe są puste — można załadować więcej pasażerów. Teraz rozładowują się do pustej prowincji. Przy określaniu, czy są zmęczone, czy nie, ich rozmiary są sumowane przed ważeniem; tak więc całkowita obecna siła ma tylko 8 kawalerii i ma wagę jednostkową 1 jednostki armii do obliczenia zmęczenia.

## Źródła

Oryginalny artykuł po angielsku - https://eu2.paradoxwikis.com/Unit\_weight
Relics

Relics are a type of loot that you can find by exploring the world and earn as rewards for your accomplishments. You can bring these occult artifacts and valuables at your altar with your followers. If you offer them to your God through the altar, you will gain an amount of devotion depending on the quality of the relic.