Tiering-System

## Introduction

The following is a comprehensive overview of the hierarchical system which this wiki utilizes in order to properly categorize and index fictional characters and entities based on the scale of their feats, and the varying scopes which they can affect or create/destroy, although it should always be kept in mind that, while Destructive Capacity and Area of Effect are some of the most primary ways to qualify for a certain tier, they are not the only ones. For instance, harming a character with a certain level of Durability also allows another character to qualify for the corresponding tier.

Furthermore, it should be noted that characters from a higher tier are not necessarily invincible to entities of lower tiers, as certain powers and abilities can potentially bypass the difference in strength entirely, allowing the latter to contend with, or overpower such characters.

It is also important to know that the difference between the lowest and highest bounds of a given tier are extremely variable, and can be absolutely massive in scale. Hence, being far stronger than a character that belongs to a certain tier does not necessarily qualify one for a higher rating.

## System

### **Tier 11: Infinitesimal**

No joule value available. This tier pertains to characters who can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data / information is not to be ranked at this tier, as such beings are still 3-dimensional, but in an incredibly small scale.

This tier is broken into the following sub-tiers:

#### **Tier 11-C: Low Microverse Level**

Characters/objects who demonstrate power equivalent to destroying/creating a 0-D level construct of any size, or 3 level of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality. This tier also include characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier.

#### **Tier 11-B: Microverse Level**

Characters/objects who demonstrate power equivalent to destroying/creating existentially inferior 1-D level construct of any size, or 2 levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality.

#### **Tier 11-A: High Microverse Level**

Characters/objects who demonstrate power equivalent to destroying/creating existentially inferior 2-D level constructs of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D reality.

### **Tier 10: Human**

This tier is broken into the following sub-tiers:

#### **Tier 10-C: Below Average Human Level**

Characters/objects capable of exerting force comparable to humans who are below the average norm in terms of strength, such as small children or infirm people, as well smaller animals such as cats and dogs.

#### **Tier 10-B: Human Level**

Characters/objects capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

#### **Tier 10-A: Athletic Human Level**

Characters/objects capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

### **Tier 9: Superhuman Level**

This tier is broken into the following sub-tiers:

#### **Tier 9-C: Street Level**

Characters/objects who stand at the threshold of human strength and capabilities, represented by olympic level athletes or rigorously trained martial artists, as well as larger animals.

It is important to note that, despite being named "Street level", this tier has nothing to do with actually affecting an entire street, with the name being moreso a reference to street fighters as portrayed in martial arts movies and the like.

#### **Tier 9-B: Wall Level**

Characters/objects who can create/destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls, or those who can easily harm characters with wall level durability.

#### **Tier 9-A: Small Building Level**

Characters/objects capable of creating/destroying rooms or entire small constructions such as houses or smaller buildings, or those who can easily harm characters with small building level durability.

### **Tier 8: Urban**

This tier is broken into the following sub-tiers:

#### **Tier 8-C: Building Level**

Characters/objects who can create/destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets, or those who can easily harm characters with building level durability.

#### **Tier High 8-C: Large Building Level**

Characters/objects who can create/destroy large buildings such as skycrapers, or those who can easily harm characters with large building level durability.

#### **Tier 8-B: City Block Level**

Characters/objects who can create/destroy urban city blocks or equivalent areas of space, or those who can easily harm characters with city block level durability.

#### **Tier 8-A: Multi-City Block Level**

Characters/objects who can create/destroy multiple urban city blocks or equivalent areas of space, or those who can easily harm characters with multi-city block level durability.

### **Tier 7: Nuclear**

This tier is broken into the following sub-tiers:

#### **Tier** **Low 7-C: Small Town Level**

Characters/objects who can create/destroy a small town or settlement, or those who can easily harm characters with small town level durability.

#### **Tier 7-C: Town Level**

Characters/objects who can create/destroy a town, or those who can easily harm characters with town level durability.

#### **Tier High 7-C: Large Town level**

Characters/objects who can create/destroy a large town, or those who can easily harm characters with large town level durability.

#### **Tier Low 7-B: Small City Level**

Characters/objects who can create/destroy a small city, or those who can easily harm characters with small city level durability.

#### **Tier 7-B: City Level**

Characters/objects who can create/destroy a city, or those who can easily harm characters with city level durability.

#### **Tier 7-A: Mountain Level**

Characters/objects who can create/destroy a mountain, or those who can easily harm characters with mountain level durability.

#### **Tier High 7-A: Large Mountain Level**

Characters/objects who can create/destroy a large mountain, or those who can easily harm characters with large mountain level durability.

### **Tier 6: Tectonic**

This tier is broken into the following sub-tiers:

#### **Tier 6-C: Island Level**

Characters/objects who can create/destroy an island, or those who can easily harm characters with island level durability.

#### **Tier High 6-C: Large Island Level**

Characters/objects who can create/destroy a large island, or those who can easily harm characters with large island level durability.

#### **Tier Low 6-B: Small Country Level**

Characters/objects who can create/destroy a small country, or those who can easily harm characters with small country level durability.

#### **Tier 6-B: Country Level**

Characters/objects who can create/destroy a country, or those who can easily harm characters with country level durability.

#### **Tier High 6-B: Large Country Level**

Characters/objects who can create/destroy a large country, or those who can easily harm characters with large country level durability.

#### **Tier 6-A: Continent Level**

Characters/objects who can create/destroy a continent, or those who can easily harm characters with continent level durability.

#### **Tier High 6-A: Multi-Continent Level**

Characters/objects who can create/destroy multiple continents, or those who can easily harm characters with multi-continent level durability.

### **Tier 5: Planetary**

This tier is broken into the following sub-tiers:

#### **Tier 5-C: Moon Level**

Characters/objects who can create/destroy a moon, or an astrological object of similar proportion, or those who can easily harm characters with moon level durability.

#### **Tier Low 5-B: Small Planet Level**

Characters/objects who can create/destroy a small planet, or those who can easily harm characters with small planet level durability.

#### **Tier 5-B: Planet Level**

Characters/objects who can create/destroy a planet, or those who can easily harm characters with planet level durability.

#### **Tier 5-A: Large Planet Level**

Characters/objects who can create/destroy large gas giants such as Jupiter and Saturn, or those who can easily harm characters with large planet level durability.

#### **Tier High 5-A: Dwarf Star Level**

Characters/objects who can create/destroy very small stars, or those who can easily harm characters with dwarf star level durability.

### **Tier 4: Stellar**

This tier is broken into the following sub-tiers:

#### **Tier Low 4-C: Small Star Level**

Characters/objects who can create/destroy small stars, or those who can easily harm characters with small star level durability.

#### **Tier 4-C: Star Level**

Characters/objects who can create/destroy a star, or those who can easily harm characters with star level durability.

#### **Tier 4-B: Large Star Level**

Characters/objects who can create/destroy a large star, or those who can easily harm characters with large star level durability.

#### **Tier 4-A: Solar System Level**

Characters/objects who can create/destroy a solar system, or those who can easily harm characters with solar system level durability.

#### **Tier High 4-A: Multi-Solar System Level**

Characters/objects who can create/destroy multiple solar systems, or those who can easily harm characters with multi-solar system level durability.

### **Tier 3: Cosmic**

This tier is broken into the following sub-tiers:

#### **Tier 3-C: Galaxy Level**

Characters/objects capable to create/destroy a galaxy, when the space between celestial bodies is taken into account, as opposed to simply the matter encompassed by them, or those who can easily harm characters with galaxy level durability.

#### **Tier High 3-C: Multi-Galaxy Level**

Characters/objects capable of creating and/or destroy multiple galaxies, when the space between celestial objects is taken into account as well, or those who can easily harm characters with multi-galaxy level durability.

#### **Tier 3-B: Universe Level**

Characters/objects who can significantly affect/create/destroy a finitely sized universe, or those who can easily harm characters with universe level durability. This is usually exhibited through explosions/implosions, omnidirectional energy blast, or a shockwave that encompasses all of the stars and planets within a universe.

#### **Tier 3-A: High Universe Level**

Characters/objects who demonstrate an infinite amount of energy on a 3-D scale, or those who can affect an infinite 3-D area or an infinite number of finite or infinite universes when not accounting for any higher dimensions or time, or more generally any area of comparable size, or those who can easily harm characters with high universe level durability. Large numbers of infinite universes, unless causally closed from one another by a separate spacetime or existence, only count for a higher level of this tier. Being “infinitely” stronger than this level, unless uncountably so, does not qualify for any higher tier.

### **Tier 2: Multiversal**

This tier is broken into the following sub-tiers:

#### **Tier 2-C: Universe Level+**

Characters/objects who are capable of significantly affecting, creating and/or destroying an area of space that is qualitatively larger than an infinitely sized 3-dimensional expanse, or those who can easily harm characters with universe level+ durability. Common fictional examples of spaces representing such sizes are space-time continua of an universal scale, though it can be more generally fulfilled by any 4-dimensional space that is either:

**A)** Provably infinite, one which can be safely assumed to be so, or that is of an otherwise non insignificant size.

**B)** Portrayed as infinitely larger than lower-dimensional objects and spaces in the setting of a given work of fiction.

#### **Tier Low 2-B: Low Multiverse Level**

Characters/objects who are capable of significantly affecting, creating and/or destroying small multiverses which can be comprised of a number of infinitely sized isolated space-time continua ranging anywhere from two to a thousand, or those who can easily harm characters with low multiverse level durability.

#### **Tier 2-B: Multiverse Level**

Characters/objects who are capable of significantly affecting, creating and/or destroying larger multiverses which comprise from 1001 to any higher finite amount of infinitely sized isolated space-time continua, or those who can easily harm characters with multiverse level durability.

#### **Tier 2-A: Multiverse Level+**

Characters/objects who are capable of significantly affecting, creating and/or destroying a countably infinite number of infinitely sized spatio-temporally isolated universes, or those who can easily harm characters with multiverse level+ durability.

### **Tier 1: Extradimensional**

Characters who can significantly affect spaces of qualitatively greater sizes than ordinary universal models and spaces, usually represented in fiction by higher planes or levels of existence which trivialize everything below them into insignificance, either by perceiving them as akin to fictional constructs or having a size equivalent to a greater infinity in relation to them.

This tier is broken into the following categories:

#### **Tier Low 1-C: Low Complex Multiverse Level**

Characters/objects who can significantly affect, create and/or destroy the entirety of spaces whose size corresponds to one to two higher levels of infinity greater than a standard universal model (**Tier 3-C** structures, in plain english), or those who can easily harm characters with low complex multiverse level durability.

This rating can be reached by 5 and 6-dimensional constructs and spaces when they are either of an infinite (or otherwise non-insignificant) size or portrayed as qualitatively greater than lower-dimensional objects in their setting, or alternatively, one can also qualify for its lower end by creating and/or destroying an uncountably infinite number of universes, or more generally, showcasing uncountably infinite power/size when compared to 4-D beings or objects.

#### **Tier 1-C: Complex Multiverse Level**

Characters/objects who can universally affect, create and/or destroy spaces whose size corresponds to three to five higher levels of infinity greater than a standard universal model. In terms of "dimensional" size, this can be equated to 7 and 9-dimensional real coordinate spaces (R ^ 7 to R ^ 9), or those who can easily harm characters with complex multiverse level durability.

#### **Tier High 1-C: High Complex Multiverse Level**

Characters/objects who can universally affect, create and/or destroy spaces whose size corresponds to six to seven higher levels of infinity greater than a standard universal model. In terms of "dimensional" size, this can be equated to 10 and 11-dimensional real coordinate spaces (R ^ 10 to R ^ 11), or those who can easily harm characters with high complex multiverse level durability.

#### **Tier 1-B: Hyperverse Level**

Characters/objects who can universally affect, create and/or destroy spaces whose size corresponds from 8 to any higher finite number of levels of infinity above a standard universal model. In terms of "dimensional" size, this can be equated to 12-dimensional real coordinate spaces and up (R ^ 12 and up), or those who can easily harm characters with hyperverse level durability.

#### **Tier High 1-B: High Hyperverse Level**

Characters/objects who can universally affect, create and/or destroy structures whose size is equivalent to a countably infinite number of qualitative sizes above a universal model, usually represented in fiction by endless hierarchies of layers of existence, each succeeding one completely trivializing the previous into insignificance, or those who can easily harm characters with high hyperverse level durability.

Infinite-dimensional spaces and objects can qualify for this tier if they are either provably infinite in all of their axes. or can be safely assumed to be so, while characters who only encompass finitely-sized subsets of each axis of infinite-dimensional space are defaulted to **Tier 4-A**.

#### **Tier 1-A: Outerverse Level**

Characters/objects who completely transcend dimensionality as a whole and are supierior to it in every way, or those who can easily harm characters with outerverse level durability. This tier can be extended on to any higher level by using the layer system, to reach a higher layer said character/object needs to provide a feat or statement that proofs/shows that the lower layer is practically insignificant to it in the same way a **Tier 1-C** structure is insignificant to a **Tier High 1-C** structure.

#### **Tier High 1-A: High Outerverse Level**

Characters/objects who transcend **Tier 0-C** in the same way it transcends **Tier High 1-A** and below, or those who can easily harm characters with high outerverse level durability. This tier can be extended on to any higher level by using the layer system, to reach a higher layer said character/object needs to provide a feat or statement that proofs/shows that the lower layer is practically insignificant to it in the same way a **Tier 1-C** structure is insignificant to a **Tier High 1-C** structure.

### **Tier 0: Boundless Level**

Characters/objects who transcend **Tier 0-B** in the same way it transcends **Tier O-C** and below, or those who can easily harm characters with high outerverse level durability. This tier can be extended on to any higher level by using the layer system, to reach a higher layer said character/object needs to provide a feat or statement that proofs/shows that the lower layer is practically insignificant to it in the same way a **Tier 1-C** structure is insignificant to a **Tier High 1-C** structure.

## Notes

### Note 1: About Dimensionality & Multipliers

Due to the fact that the distance between any given number of universes embedded in higher-dimensional / higher-order spaces is currently unknowable, it is impossible to quantify the numerical gap between each one of the subtiers in **Tier 2**. As such, it is not allowed to upgrade such a character based solely on multipliers. For example, someone twice as strong as a **Tier Low 2-C** character would still be **Tier Low 2-C**, and someone infinitely more powerful than a **Tier 2-C** would not be **Tier 2-A**.

### Note 2: Minimum Requierments of Tiers

Keep in mind that certain tiers don't necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are either arbitrary values or ones without a source.
These tiers should preferably not be assigned unless there are accepted calculations that coincide with the respective specified thresholds for them.

Here is a list of the tiers in question:

* **8-C: Building level** (0.25 tons-2 tons)
* **High 8-C: Large Building level** (2 tons-11 tons)
* **8-B: City Block level** (11 tons-100 tons)
* **8-A: Multi-City Block level** (100 tons-1 kiloton)
* **Low 7-C: Small Town level** (1 kiloton-5.8 kilotons)
* **7-C: Town level** (5.8 kilotons-100 kilotons)
* **High 7-C: Large Town level** (100 kilotons-1 megatons)
* **Low 7-B: Small City level** (1 megatons-6.3 megatons)
* **7-A: Mountain level** (100 megatons-1 gigaton)
* **High 7-A: Large Mountain level** (1 gigaton-4.3 gigatons)
* **High 6-C: Large Island level** (100 gigatons-1 teraton)
* **Low 6-B: Small Country level** (1 teraton-7 teratons)

### **Note 3: Layer system**

The roman numbers are used for the layer system and give inside about how many layers a character/object stands in said Tier, they can be extended to any finite number. If a character/object stands an infinite number of layer above the baseline of said Tier then there is to be added a **+** modifier in their Attack Potency section.

Example: Outerverse Level Ⅷ / Outerverse Level+

### **Note 4: Omnipotence**

If a character/object is stated to be omnipotent, that doesn't inherently grant them a particular tier, since that statement often just means that a character/object is very strong, which is unquantifiable without further context. For example, if a character with **Tier 7-B** AP says that another character is omnipotent, it just means that the second character is much stronger than the character who made that statement, but that doesn't make them **Tier 0-A** or any other Tier by default.