Mechanismi Mundi

*From: Azurestahlwikia*

Azurestahl in the Ebb's **Mechanismi Mundi** (Latin for World Mechanics) is the area of knowledge in The Raconter that includes the topics, disciplines and related sections of the Azurestahl in the Ebb canon. This article refers to the entirety of the world, and the general mechanics of the world. In it's most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is.

# The Setting

*Main Article: Gi Earth*

**Gi Earth**, known by many names; **Gi** (Antecessian: Γη, “Earth”) in the western Eurodonics, **Al'aradid** in The Mongols (Shirevani: الأراضي, Khak’sha: ᠠᠯᠠᠷᠠᠳᠢ ᠳᠤ, “Land”) and **Jūkōng** or **Ju** (Yujurunic: 巨空, "Living Space") in Absithnia. Gi Earth is a terrestrial ellipsoid planet with a surface consisting mostly of granite quartz and silicates, with a larger composition of basaltic rock of varying makeup. The World is a terrestrial planet with a surface consisting mostly of granite quartz and silicates, with a larger composition of basaltic rock of varying makeup. The surface makes up 1.018x109 km² (6.325x108 mi²) of total area in the known world, 36.8% (3.985x108 km², 2.476x107) being land consisting of continents and small islands, the rest being liquid water.

# Summary

The scale of Mechanismi Mundi proves to encompass a massive scale to it's world that may not be possible for the layman (average person) to read all the contents from within the article in a reasonable timeframe. The summary contains all strings of text that are marked in bold that serves as important information that will affect your writing and other related works in the Azurestahl in the Ebb universe.ㅤ

## The Details

### 1.1 Space

* Gi has a complete satellite system of moons, circumplanetary disks and artificial satellites (Luminous, Phosop and Diameter are it's natural major orbital satellites).
* Diameter (Gi's planetary ring system) have dramatically affected the development of humanity significantly.
* Gi's nights are often brighter than on real Earth. Due to it's composition being reflective which reflects from it's parent star.

### 2.1 Gravitational Field

* Average gravitational acceleration is approximately 8.9 m/s2 (29.2 ft/s2). For ease of use, assume this is a constant and ignore gravity anomalies.

## The Writing Rules

### 1.1 Warfare

* This universe generally assumes a world where missiles and torpedoes projectiles lack precedence. And the focus of combat is with unguided, projectile weapons.
* Ships in the Azurestahl in the Ebb universe are often fitted with a type of force field called a shield-type guardian.
* Warfare with the prominence of shield-type guardian technology has rendered radar mostly obsolete due to the extreme electromagnetic noise it generates, which makes electronic-based detection useless.
* The limitations of missiles (referred to as flying bombs or aerial torpedoes in-universe) are relegated to missiles made between 1945 to 1955.
* Torpedoes generally apply similar rules to missiles, however technological limitations are restricted to ones made during the real world Second World War (1939 — 1945).
* Torpedoes and submersible craft and their utility is further diminished with the utilisation of closer detectors, or aqualocation through water shape memory physics which can map out underwater with extreme precision in real-time.
* Aircraft (or aerocraft in-universe, see glossary of terminology of military technology here) which also applies to all branches of the military will have the general performance of aircraft from the real world Second World War (1939 — 1945). In much way that it has performed in combat during the conflict.

# he Details

*Further Information: Land, Ocean, Sea, Planetary surface*

Gi's surface is mostly made up of water. With around (\_) of the surface making up it's interconnected ocean, or the worldly ocean. The worldly ocean is divided into the Noreaster Ocean, Gulf of Ramiel, \_, and \_. The ocean floor comprising of common structures in the seabed, subjected to physical phenomena involving it's primary sediment-based (often sand) surface for it's formations.

At the polar surface, the ocean surface is covered by a seasonally variable amount of sea ice that often connects with polar land, permafrost and ice sheets, forming polar ice caps. Which extends from the poles and towards the Alealam peninsula.

## Space

*Further Information: Satellite system (astronomy), Orbit of Gi Earth*

Gi orbits it’s parent star called God, and is positioned as the second-closest planet to it as part of the Genesis Solar System. It’s average orbital distance is 150 million km (93 million mi, 8.3 light minutes).

Gi’s rotation period relative to God is 79,200 seconds (22 hours) of mean solar time called a universal day by the International Consortium of Measurements (ICM).

**Gi has a complete satellite system of moons, circumplanetary disks and artificial satellites**. There are two major natural satellites (moon) that orbit the planet: Luminous and Phosop. Phosop is relatively smaller than Luminous (at 22 km, 14 mi in length, Luminous at 606 km, 376.5 mi). Gi Earth is best known for it’s system of planetary rings called Diameter that makes it visually unique. The rings orbits 6,000 km (3,700 mi) from the Gi surface. Diameter is composed of mostly regolith, tholins, small traces of water ice and miscellaneous particles that can range from sizes of specks of dust to 1 m (3.3 ft). The gravitational attraction between Diameter and Gi makes it subject to frequent meteor showers and outbursts. This produces an average of 1,000 meteoroids, often observing 1-2 celestial events involving Diameter annually.

The presence of **Diameter have dramatically affected the development of humanity significantly**. Particularly in the fields of astronomy and cosmology, and in navigation. In early historic times, early hominids used observations and predictions of objects from the naked eye and eventually, the telescope for use in ceremonial and agricultural purposes. Further studies of Diameter was known as an impetus of ancient colonial expansion for many nation states.

It is known that **Gi's nights are often brighter than on real Earth**. In accordance to the ICM Dark-night Scale, natural darkness at night is rated at a 3 (6.6−7.0 NELM) on average in non-urbanised regions. Where Luminous itself is the brightest celestial objects in Gi night sky due to the reflective nature of their composition.

## Surface

*Further Information: Land, Ocean, Sea, Planetary surface*

Gi Earth’s land is large, the solid terrestrial surface that makes up 36.8% or 3.985x107 km2, consisting of many islands around the globe, but also consists of three continental landmasses:

* Mesoplasia
* Aristoplasia
* Cyprudonia

Which when broken down makes up multiple continents, which is subjected to change due to crust displacement

* Absithnia
* Aleankabhr
* Ceauscasgne
* Corudonia
* Pisiuadonia
* Takutaitonia

The land surface is almost entirely covered by layers of rock, soil and layers and plays an important role in the development of life and it’s global spread by intelligent species. Hominids originated and evolved on land, and their survival relies on the ecosystem services, it’s biomes and it’s effect on the atmosphere which provides oxygen via land covering of vegetation performing photosynthesis.

The land terrain varies greatly, consisting of mountains, deserts, plains, plateaus, glaciers, and other landforms. Landforms can vary from natural to artificial features and make up a given terrain, which expands towards topology; the study of an area, it’s land forms and features.

Elevation of the land surface varies from the lowest point at −418 m (−1,371 ft) to the maximum altitude of 8,848 m (29,029 ft). The mean height of land above sea level is about 797 m (2,615 ft), and 98.9% of dry land situated above sea level.

#### Gravitational Field

The gravity of Gi is the acceleration that is imparted to objects due to the distribution of mass in the planet. Average gravitational acceleration is **approximately 8.9 m/s2** (**29.2 ft/s2**). Local differences in topography, geology, and deeper tectonic structure cause local and broad regional differences in Gi's gravitational field, known as gravity anomalies.

# he Writing Rules

The Azurestahl in the Ebb universe follows a specific vision and style which this article is intended to be a foundation in which is to be followed in order to be consistent with the continuity and the vision of the world. This section of Mechanismi Mundi is supported by Biblio, Haud Necessitus chapter of Book II: Primum Epistula and by details found in Book III: In Mundo as references. If any contradiction is found, other books and chapters aforementioned will take precedence.

Statements regarding the truth within the Azurestahl lore must be based on or to some extent, loosely follows the sources given in the wikia. If discussed in an article about any form, the rules of The Raconter will be put into question to secure the authenticity of the idea into being part of the canon. It is of vital importance that the sources also at least follow one of the following core content policies:

* Neutral point of view
* Originality to best extent
* Realism to best extent
* Consistency in continuity

Or NORC for short. Related articles have been listed out in this page.

## Warfare

*Main Article: Conflict*

**Warfare** is one of the cornerstones of Azurestahl in the Ebb, it is one of the most prominent in the canon's history. War is defined generally as intense **armed conflict** between two organisations of any type (commonly nation states, governments or paramilitary groups).

It is often debated whether warfare is an integral part of the human nature. In-universe however this is generally accepted as such.

### Naval Warfare

**Much of war in Azurestahl in the Ebb focuses on naval warfare**: combat in a major body of water (typically the sea or the ocean). And it is integral for most nation if not all nation states in the world to some extent have a branch that is designated for this style of warfare. They are the primary strategic instrument for armed conflict and are the primary focus for most of the canon's narratives, or at least, have their involvement. Though this does not make Azurestahl in the Ebb exclusively a universe driven by applications of military on the sea, styles similar to this can be translated to branches on the land and air.

A notable example of this translation is landship-based armoured warfare which is fought in the Absith continents. Where modern armoured warfare began during the common era.

**Naval warfare in Azurestahl in the Ebb follows closely to the general limitations of the real world's Second World War**. With some allowance of implementations of modern real world and science fiction technologies to better enhance the experience of how naval warfare in the universe will be like, and to deviate from solely imitating exactly how combat at sea was done in the real world's Second World War. The list below summarises what are the rules to be expected to follow when writing or participating in naval warfare:

* This universe generally assumes a world where missiles and torpedo or other self-propelled, (typically) self-guided projectiles lack precedence. And the focus of combat is with unguided, projectile weapons such as rockets, guns, and energy weapons.
* Ships in the Azurestahl in the Ebb universe can and often are installed with a shield-type guardian. a type of force field that bases their technology through the emission of high-energy electromagnetic waves (called an EM repulsor ray) for deflecting or outright absorbing the energy of incoming projectile attack by outputting the same or similar amount of energy to match the force applied on the guardian.
* Warfare with the prominence of shield-type guardian technology has rendered radar mostly obsolete due to the extreme electromagnetic noise it generates, which makes detection useless. Fire-control and guidance for weapons in Azurestahl in the Ebb is exclusively based on visual guidance (i.e. searchlights and illumination munitions in place of radar.). However this does not rule radar out as a viable option for fire-control and guidance and ships still retain a form of radar in their arsenal.
* Though not entirely omitting the possibility of missiles (referred to as flying bombs or aerial torpedoes in-universe, see glossary of terminology of military technology here) being utilised for warfare. The limitations of these weapons are equivalent to the real world's V1 and V2 missiles (generic examples). Allowance for other types of missiles that can be used is limited to ones made between 1945 to 1955.
* Torpedoes generally apply similar rules to missiles, however technological limitations are restricted to ones made during the real world Second World War (1939 — 1945). With the extensive implementation of shield-type guardians. Torpedoes on ships in this universe are generally situational, or as last resort weapons for close-range attacks.
* Torpedoes and submersible craft and their utility is further diminished with the utilisation of closer detectors, or aqualocation through water shape memory physics which can map out underwater with extreme precision in real-time.
* Aircraft (or aerocraft in-universe, see glossary of terminology of military technology here) which also applies to all branches of the military will have the general performance of aircraft from the real world Second World War (1939 — 1945). In much way that it has performed in combat during the conflict.