Types

There are 18 different cell types in Cell Lab. Each of them have different functions.

## List of cell types

* Phagocyte
* Flagellocyte
* Photocyte
* Devorocyte
* Lipocyte
* Keratinocyte
* Buoyocyte
* Glueocyte
* Virocyte
* Nitrocyte
* Stereocyte
* Senseocyte
* Myocyte
* Neurocyte
* Secrocyte
* Stemocyte
* Gamete
* Ciliocyte
The Phagocyte is a basic cell type in Cell Lab. It is earned after completing 1: Algae.

## Appearance

The Phagocyte is a round circle with a small dot in the center.

## Function

A Phagocyte has the ability to consume nutrient pieces it touches to make energy. It does so at the rate of 10 ng/h for each nutrient piece. However, it cannot consume coated nutrient pieces; these must first be uncoated with lipase before they can be consumed by a Phagocyte.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Usage

A cell used for many things, in challlenges. This could be used in smart swimmers, flagellates, floaters, and much more!

## Trivia

* It is the "mascot" of the game.
* It is the second cell type to be unlocked.

## Gallery

The Flagellocyte is a basic mobile moving cell in Cell Lab. It is unlocked upon completing Level 4: Macrophages.

## Flagellocyte

### Energy Usage

0.1 ng/hour (no movement) to aprox. 0.25ng/hour (full movement)

## Description

The Flagellocyte has a flagellum which it can use to swim. It consumes additional energy when swimming, depending on the swim force of the Flagellocyte.

If a Flagellocyte was born from a cell splitting with adhesin, but its flagellum is obstructed by the other child cell, the Flagellocyte will die instantly.

## Usage

Flagellocytes are most commonly found in swimmers. The most common type of swimmers is the simple flagellate, where a Flagellocyte connected to a Phagocyte's back provides movement, while the Phagocyte consumes the nutrients that it comes across.

Because of their self-destructing property, they are also used in self-destructing organisms.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Trivia

* It looks like Phagocyte with a tail.
* It's called Flagellum in real life.
* It may not be able to move in friction.

## Gallery

A diflagellate.A flagellate.A flagellocyteA swimmer with four flagellocytes.A scamming predatorPaleogenetics organism.

The Photocyte is the first cell type encountered in the game. It can convert the energy in light incident on it to chemical energy.

## Description

The Photocyte is a cell full of little stains and dots that look like Chlorophyll. It feeds energy from light. This cell is one of the three main cells used for feeding an organism, the others being the Devorocyte and Phagocyte.

The Photocyte is a high consumption cell with an Energy Usage Coefficient of **2.5 ng/h**.

The amount of energy that a Photocyte produces is proportional to the its surface area.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Usage

This is a light cell which could make plants and algae for prey and things. It could make immortal (not really) species.

## Trivia

* This cell has the highest energy consumption of all cells.
* Even though it's the first cell encountered and is unlocked since the start of the game, it appears third on the list of Cell Types in the Genome tab, right below the Flagellocyte.
* Petter has released preview images of an additional Photocyte pigment property, which can be chlorophyll a, chlorophyll b, and melanin.

* +

This is a stub or is otherwise incomplete, you can help by making it bigger. You can edit this page here.

The Devorocyte is a cell unlocked after completing "Seed".

## Description

The Devorocyte has 19 short spikes surrounding it, giving it the appearance of a mace ball. It can consume (drain energy from) other cells upon touch that are not protected by a Keratinocyte. It is also harder to infect, because, due to its nature, it kills any unprotected Virocytes that come near.

A Devorocyte consumes nutrients from a single cell at the rate of 7.2 ng/h. It also drains nitrogen and HCN from its target cells.

In order to connect a Devorocyte to other cells, those cells must connect to a Keratinocyte to ensure safety.

While a Devorocyte can consume another, if both (or none) are protected, this will have no resulting effect due to the equal rate of absorption from both Devorocytes.

## Usage

The Devorocyte can be used in situations where you’re making a predator, adding self defense on species, or experimenting on it.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Trivia

* The Devorocyte's spikes actually extend all the way to the cell center. This can be revealed by deforming the cell.

This is a really big page, Editing may crash your browser or viewing it, so please be careful.
This article is very long, and could slow down your browser by opening or editing it. Please proceed with caution.
Reason: This is literally a Lipocyte page.

The Lipocyte is a basic cell in Cell Lab unlocked after completing Macrophages III.

## Description

The Lipocyte is a cell with what looks like fat (lipids) surrounding the nucleus. It has the ability to store large amounts of energy. More specifically, it can store 18.00 ng of energy as fat in addition to its 3.60 ng base capacity.

When a Lipocyte dies, it leaves behind coated nutrients.

Lipocytes consumes very little energy. In fact, they have the lowest energy consumption rates of any cell type, along with Gametes and Ciliocytes. In most cases, its loss of energy is only noticeable by using the cell diagnostics tool or zooming in far enough. Alone in any substrate, even with Salinity at minimum, it will die of age before losing all of its fat.

A Lipocyte's nutrient flow calculations are based on its total mass cap, not its base; this effectively gives the Lipocyte 6× nutrient priority.

## Usage

The main use for Lipocytes are to have a reservoir of nutrients in a organism that would be needed afterwards.

The second most common use is in mother eggs in very large and complex organisms that need a very high nutrient start.

In challenges, Lipocytes can also be used in "Lipodropping", in which one "dumps" Lipocytes just to raise substrate cell count.

Lipocyte is the only cell that signal substance can't diffuse through so they can be used for blocking signal substance.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Trivia

* This cell most of the time looks slightly bigger than any other cell, unless it has very low nutrients inside of it.

The Keratinocyte is a basic cell unlocked after completing challenge 16: Decimation. It protects itself and connected cells from most hostile threats.

## Keratinocyte

### Ability

Protects directly attached cells from most hostile threats.

## Description

The Keratinocyte looks like a cell within a cell, with overlapping nucleus. The space between the two cells looks like a "shell" or exoskeleton of some kind. It can protect itself and directly attached cells from almost every foreign attack. It protects from Virocytes' infection, Glueocytes connections, cyanide in the environment, and Devorocytes. Note however, that any cyanide that already entered a cell can still spread to itself or connected cells through adhesin connections, like HCN. Also, a Keratinocyte still won't protect against protease.

## Protection

Here is a summary of what Keratinocytes protect against:

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Trivia

* It is the only cell that no other cell can kill, except when it is connected to cells that are contaminated with cyanide, or if it gets crushed by speeding cells
* Android devices with low graphic card may not see the nucleus.
* It is possible to make almost any organism completely immune to any attack by correct placing of this cell type in the life cycle of the organism. The only thing that can kill these kind of organisms, for now, is starvation, age, protease (indirectly), and kinetic weapons. This makes this cell one of the strongest cell types of the game.

The Buoyocyte is an intermediate cell that is unlocked after completing "Countermeasure". It has the ability to change its density.

## Description

The nucleus of the Buoyocyte is off-centered, and there appears to be a vacuole within, giving it the appearance of smiling. Depending on the density setting, it can float or sink. Inside the vacuole, there are spiky spots. Closer inspection of the vacuole reveals that it looks to be sucking the spiky patches. The spiky spots will be squashed by the top of the vacuole, making them smaller.

### Cell-specific settings

Density: A higher density makes the cell sink, while a lower density makes it float. This can be programmed with signal substance dependence, making this cell compatible with Senseocytes, Stereocytes and Neurocytes.

## Trivia

* It appears to be smiling
* It is completely useless if gravity is off
* If you zoom in, the bubbles are spiky.
* It is impossible to set the Buoyocyte density to a fixed value between 0.00 and 0.03, or between -0.03 and 0.00, using the in-game genome editor. A value of exactly 0 is allowed, however.
* The bubbles and the stuff inside the vacuole is actually a seperate liquid.
The **Glueocyte** (or **Fimbriocyte** in the upcoming PC version) is a basic low consumption cell type unlocked after completing 21: Floaters.

## Description

The Glueocyte is a cell with long hair-like extensions surrounding it's body. It has the ability to connect (i.e. make an adhesin connection) to other non-protected cells and the substrate wall.

The Glueocyte can only connect to other cells if it is not already connected to 5 or more cells.

While the Glueocyte can connect to the substrate wall, this connection will not be kept if the Glueocyte splits.

## Alternative uses

If you set the nutrient priority of a Glueocyte to maximum it will behave like a Devorocyte and consume the attached cell, especially if said cell has the "Prioritize" box ticked off.

## Trivia

* It has 33 long hair-like extensions.
* Even though it is infected with a virocyte, it still doesn't lose its connection. Same as walls.
Virocyte is a cell type unlocked after completing challenge 30: Harsh Conditions.

## Description

The Virocyte is a cell with stick-like protrusions. It has the ability to infect unprotected cells by touching them. When infecting another cell, it will pick the mode specified in its *Virus copy from* setting, and copy it to the genome of the cell being infected. The Virocyte will also copy the modes that this selected mode would split to, and also the ones that *those* modes would split to.

It's a high consumption cell with **2 ng/h** of Energy Usage Coefficient.

## Cell-specific settings

Virus copy from X: The mode the virus copies from.

## Trivia

* Virocytes used to have another option called "Virus copy to", which just changes the destination mode of the genome copy.

The Nitrocyte is a basic cell unlocked after completing "Slippery Slope".

## Description

The Nitrocyte is a cell with 10 tufts. The tufts are actually parts of the Mandelbrot Set, a fractal (a figure with an infinite perimeter) well known in mathematics.

The Nitrocyte produces nitrates which can be absorbed by other cells it is connected to. Technically, this is achieved by fixing the Nitrocyte's nitrogen reserve level at 100%.

Nitrocytes don't secrete like Secrocytes do. Nitrates travel only inside of the cells through adhesin, so the Nitrocyte needs to be connected to the cell either directly or through other cells to function properly. Nitrocytes can't transfer nitrates through membrane contact.

*Further information: Nitrates*
## Trivia

* It has parts that are not connected to the cell.
* It has a fractal.

## Stereocyte

### Ability

Output Substance Signal depending on left/right smell

### Energy Usage

0.1 ng/h

**Stereocyte** is a cell type unlocked after completing Friction. It can smell substances based on their left-right difference.

## Description

The Stereocyte looks like a Neurocyte with a pair of sets of seven hairs on its sides.

The Stereocyte can sense other substances like a Senseocyte. However, the difference is that the Stereocyte outputs different signal amounts depending on the direction of the substance, not just its distance. More specifically, the Stereocyte will produce positive amounts of signal if it detects a substance on one side, and negative amounts of signal if it detects the substance on the other side.

Like the Senseocyte, if the Stereocyte detects multiple substances, then it sums up all of the resulting signal productions.

## Usage

Stereocytes are commonly found in smart swimmers which need to know the direction of their targets, be they nutrient pieces or prey.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

**Type:** Selection
What "smell" the cell is sensitive to.
**Default:** Cell
**Options:** Cell, Food, Coated food, Light, Velocity, Wall
**Output channel**
**Type:** Channel selection
The channel to output to when this cell senses a smell.
**Default:** S1
**Output**
**Type:**: Slider
The amount of signal produced.
**Default:** 0.00
**Snap options:** -60.00, -55.00, -50.00, ... , 60.00
**Red color**
**Type:**: Slider
The amount of red color this cell smells. Only used if Sense type is set to Cell.
**Default:** 0.000
**Snap options:** 0.000, 0.044, 0.088, 0.133, ... , 1.000
**Green color**
**Type:**: Slider
The amount of green color this cell smells. Only used if Sense type is set to Cell.
**Default:** 0.000
**Snap options:** 0.000, 0.044, 0.088, 0.133, ... , 1.000
**Blue color**
**Type:**: Slider
The amount of blue color this cell smells. Only used if Sense type is set to Cell.
**Default:** 0.000
**Snap options:** 0.000, 0.044, 0.088, 0.133, ... , 1.000
**Color threshold**
**Type:**: Slider
How dissimilar from the target color can the detected cells be. Only used if Sense type is set to Cell.
**Default:** 0.000
**Snap options:** 0.000,

1
24

3

{\displaystyle \frac{1}{24}\sqrt{3}}

,

2
24

3

{\displaystyle \frac{2}{24}\sqrt{3}}

,

3
24

3

{\displaystyle \frac{3}{24}\sqrt{3}}

, ... ,

3

{\displaystyle \sqrt{3}}

## Trivia

* This cell looks a Senseocyte that evolved to have all of its 'hairs' in each side.

The Senseocyte is a cell type unlocked after completing the challenge "Friction". It senses stimuli from the environment.

it is one of the 3 neuron cells, along with Neurocyte and Stereocyte.

## Description

This cell has short hair-like extensions around it and 6 shapes similar to seeds inside, around the nucleus.

It has the ability to detect color from other cells and the smell of food and produce Signal Substance that cells can take as input.

It's a low consumption cell with an Energy Usage Coefficient of **0.1 ng/h**.

## Particular Settings

This cell shares its exclusive settings with the Stereocyte.

##### Sense Type

This determines if this mode will detect either **Food Sense**, **Cell Sense**, **Coated Food Sense**, **Light Sense**, **Wall Sense**, or **Velocity Sense**. By default, it will be set to detect Cell Sense. If it's set to detect Food, the *Color Settings* and *Color Threshold* options will have no effect in this mode's behavior.

The functions of smell type are :

* **Food Sense** : Detects food nearby.
* **Cell Sense** : Detects color of certain cells nearby.
* **Coated Food Sense** : Detects coated food nearby.
* **Light Sense** : Detects light nearby.
* **Wall Sense** : Detects wall nearby.
* **Velocity Sense** : Detects and count how fast the speed of cell that collide Senseocyte; and detect the speed of Senseocytes itself.

##### Output Channel

This determines which of the 4 signals will be produced by this mode. The options are **S1**, **S2**, **S3** and **S4**. These substances behave exactly the same and the only difference is that any mode can only be programmed to depend on/produce one signal substance, meaning that if another type is present inside of it, it won't have an effect. This allows organisms to have different channels of signals inside of it that perform without altering each other.

##### Output

This sets the amount of Signal Substance that this mode will produce when it senses the smell of what is programmed to smell.

Note that this value can be negative. Negative values will subtract and maybe cancel out with positive signals and will strengthen negative signals (of the same channel. So S1 will only cancel out or increase with other S1), while positive signals strengthen positive signals.

This value will be different proportionally to the intensity of the 'smell'. If it senses a lot of color or lots of food, it will output more Signal than if the presence of the stimuli is smaller.

##### Color Settings

This set of values determine which color this mode will detect.

##### Color Threshold

This sets how much different can color from a foreign cell can be from the one specified above and still be detected.

Note: The default threshold is 0, which makes the mode detect no color whatsoever. To make it actually detect something, it needs to be changed a bit.

## Trivia

* The Senseocyte is basically a Neurocyte that has 9 sets of hair extensions.

## Image Gallery

The Myocyte is the thirteenth cell type encountered in the game. It can move its muscles.

## Description

The Myocyte is a cell that acts like a muscle.

It has stripes on it that resemble its real life equivalents, which are also called Myocytes. It changes appearance based on the Myocyte actions.

The Myocyte is capable of expanding, contracting, bending, and lifting its connected cells.

This cell makes a good pair with quickly oscillating neurocytes, letting the Myocyte contract and expand to move a cell or parts of one.

It can be used as a method of locomotion, like the Flagellocyte or the Buoyocyte.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Trivia

* It is used in worms and others.
* Internally, the Myocyte shares its muscle bending value with Ciliocyte's left movement speed, and its muscle lift value with Ciliocyte's right movement speed, so one value cannot be changed without also changing the other.

## External links

https://forum.cell-lab.net/viewtopic.php?f=7&t=1441&p=7471&hilit=lift#p7471 - a forum post by Petter detailing substrate friction and Myocytes.

## Neurocyte

### Ability

produce signal and regulate signal production

**Neurocyte** is a cell type unlocked after completing 42: Population Bottleneck. It produces signal and regulates signal production.

## Description

The Neurocyte has six teardrop-like shapes on its surface. Three of these change color according to the Neurocyte's S1 production, while the other three change color according to its S2 production.

The Neurocyte has four signal output channels. Each of these can produce either a fixed amount and type of signal substance, or a value based on cell states, which can themselves be signal substances. Three of the Neurocyte's teardrops turn yellow if the Neurocyte is producing positive amounts of S1, and magenta if it is producing negative amounts. The other three of its teardrops turn blue if it is producing positive amounts of S2, and green if negative. Changes in S3 or S4 production doesn't effect the Neurocyte's appearance.

Additionally, the genome editor has an oscillator preset. This will set the values of the four output channels such that the signal production oscillates up and down between two signal substance types in a given period.

While the signal production of each channel can go as high as 320.00 μmol/L/h, the Neurocyte still has a limit of ±20.00 μmol/L/h for each signal substance type.

## Usage

The neurocyte has an oscillator, being able to send 4 different signals. The signals have no difference. The signals can turn on and off certain cells or make they more/less potent. Those cells are the Flagellocyte, the Buoyocyte and the Myocyte.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

* **Output**: The amount of signal substance that the first channel outputs.
* **Output channel**: The type of signal substance that the second channel outputs.
* **Output**: The amount of signal substance that the second channel outputs.
* **Output channel**: The type of signal substance that the third channel outputs.
* **Output**: The amount of signal substance that the third channel outputs.
* **Output channel**: The type of signal substance that the fourth channel outputs.
* **Output**: The amount of signal substance that the fourth channel outputs.

## Trivia

* The Neurocyte used to be unlocked by completing Infection.

**Secrocyte** is a cell type unlocked after completing "Infection". It has the ability to secrete different substances.

## Description

The Secrocyte has tiny circles that continuously move outward from the nucleus.

A Secrocyte consume nitrogen continuously, at a rate of 45%/h, If its nitrogen reserve goes below 25%, the Secrocyte would stop secreting and its animation also stops. However, if it gets between 20% and 25%, the Secrocyte would still secrete without consuming nitrogen.

Secrocytes can secrete the followng substances:

* HCN: Diffuses HCN to unprotected cells upon touch.
* Food smell: Cells that smell out uncoated food will be attracted to this.
* Coated food smell: Cells that smell coated food will be attracted to this.
* Light sense activator: Cells that sense sunlight will be attracted to this.
* Wall sense activator: Cells that sense substrate walls will be attracted to this.
* Lipase: Removes fat coating on nutrients. Also damages touching cells.
* Protease: If it touches two cells simultaneously, cuts any adhesin connection between the two cells. Only works if the Secrocyte is at least 0.50 h old.
* -S1: Removes S1 from cells on touch.
* -S2: Removes S2 from cells on touch.
* -S3: Removes S3 from cells on touch.
* -S4: Removes S4 from cells on touch.
* +S1: Adds S1 to cells on touch.
* +S2: Adds S2 to cells on touch.
* +S3: Adds S3 to cells on touch.
* +S4: Adds S4 to cells on touch.

Secrocytes that secrete HCN or lipase are immune to other Secrocytes of the same type.

Secrocytes that secrete food smell, coated food smell, light sense activator, or wall sense activator are invisible to cell-detecting Senseocytes and Stereocytes.

## Usage

Secrocytes are the center of the Digestion challenges, as well as Deception.

Secrocytes that secrete food smell are often used for tricking smart swimmers into approaching.

Secrocytes that secrete HCN or protease are popular in weapons. Protease is especially popular, as it can disconnect adhesin connections on the defending organism, including even connections to Keratinocytes.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

**Type:** Selection
The type of secretion that this cell secretes.
**Default:** Food smell

## Trivia

* Secrocyte used to be unlocked when finishing Scarce Conditions (back when this was required to unlock Deception); this has since changed on the latest update.
	+ The description of Deception has not been corrected to reflect this; it still implies that the Secrocyte had just been unlocked.

## Stemocyte

### Energy Usage

0.01 ng/h

**Stemocyte** is a cell type unlocked after completing 57: Deception. It can change into another mode in its genome.

## Description

A Stemocyte looks like a Phagocyte but with 2 bulges, one red and the other blue. The size of the bulges depends on how much signal it is receiving. When one of the bulges receive at least 0.50 signal, the cell will change ("differentiate") into that mode. When a Stemocyte differentiates, its age is reset.

A Stemocyte can still split like any other cell, although if it can also differentiate at the same time, it will differentiate instead. If the Stemocyte can differentiate to both modes at the same time, the first mode takes priority. This is regardless of the signal amount on both paths.

Stemocytes under the age of 0.50 h will not be able to differentiate.

## Uses

Stemocytes are useful when you want a specific cell to be produced when a signal is recieved, such as signal related response (like producing devorocytes when a predator is detected)

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Trivia

* If a Stemocyte has both of its path signals set to -1, it will look like a Phagocyte.

## Gamete

### Energy Usage

0.003571428571 Ng/h

**Gamete** is a cell type unlocked by completing 40: Digestion. It can fuse with other Gametes.

## Description

### Appearance

The Gamete's membrane has bulges towards the center. Unlike other cells, its nucleus is cut in half.

### Fusing

A Gamete has the ability to fuse with another Gamete to form a new cell whose genome modes are a mix of the two Gametes' genome modes.

Gametes have a mode they are most compatible to fuse with; when a Gamete touches a compatible Gamete, it will get pulled into the opposing Gamete. This pulling force is equal to that of cell shape restoration force. Non-compatible Gametes can still fuse, but only by forcefully colliding their nuclei together.

A Gamete needs to be at least 0.50 h old to be able to fuse.

### Telomeres

Gametes have another setting which decides the amount of telomeres on the fused cell, which can be infinity.

Every time a cell with non-infinite telomere count splits, its children will have one less telomeres than the parent. A cell with zero telomeres will instantly die. Normal cells have an unlimited amount of telomeres.

## Usage

Gametes are the center of 42: Population Bottleneck, 43: Adaptation, and 44: Paleogenetics.
## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

* **Mode after fertilization**: If this cell is the larger one of the two fusing cells, the fused cell will be of this mode.
* **Telomeres after fertilization**: The amount of telomeres the resulting cell would have.

## Trivia

* This is the only cell type whose name doesn't end with "-cyte".
* Counterintuitively, two Gametes connected with adhesin will find it harder to fuse, as the adhesin connection would cause them to stay at a fixed distance from each other.
* There’s a glitch that a gamete could get a full nucleus.

**Ciliocyte** is a cell type unlocked by completing Floaters. It has two cilia and it’s the last cell to be unlocked when in terms of completing levels.

## Description

A Ciliocyte has two cilia, one on the left side and one on the right. It appears as a row of bumps on the cell membrane.

The Ciliocyte's cilia can grab onto other cells, slowing down their movement.

The Ciliocyte can move its two cilia, dragging any cell that touches them.

They can also move food if mobile food is turned on.

Alternatively, they can be used as very weak propulsion for a multi-cellular organism, though it's max speed won't exceed the lowest speed of a Flaggelocyte.￼

## Usage

Because of the Ciliocyte glitch, Ciliocytes are also used in nukes, and cells that grab other cells or nutrients.

## Settings

**Make adhesin**
**Type:** Switch
If checked, this cell's children will be linked by adhesin.
**Default:** No
**Prioritize**
**Type:** Switch
If checked, this cell will gain extra nutrient priority when it is dangerously low on mass.
**Default:** Yes
**Cell type**
**Type:** Cell type selection
The type of the cells that are on this mode.
**Default:** Phagocyte
**Initial**
**Type:** Switch
Whether or not this mode will be the one placed on the substrate.
**Default:** Yes if M1, otherwise No

**Child 1**:

**Mode**
**Type:** Mode selection
The mode of child 1.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 1 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Child 2**:

**Mode**
**Type:** Mode selection
The mode of child 2.
**Default:** Current mode
**Keep adhesin**
**Type:** Switch
If checked, child 2 will keep the adhesin connections that the parent already has, assuming it ends up on the side where the connection is.
**Default:** Yes
**Mirror\***
**Type:** Switch
If checked, this cell will be mirrored with respect to its parent.
**Default:** No

**Split mass**
**Type:** Slider
The minimum amount of mass the cell should have before it can split.
**Default:** 2.538 ng
**Snap values:** Split at age 0.50 h, 0.774 ng, 0.900 ng, 1.026 ng, ... , 3.546 ng, Never split
**Split ratio\***
**Type:** Slider
The ratio of mass distribution between the two child cells.
**Default:** 0.50:0.50
**Snap values:** 0.100:0.900, 0.133:0.867, 0.167:0.833, ... 0.900:0.100
**Nutrient priority\***
**Type:** Slider
The cell mass flow priority of this cell.
**Default:** 1.00
**Snap values:**

10

−
12

12

,

10

−
11

12

,

10

−
10

12

,
…
,

10

12

12

{\displaystyle \sqrt[12]{10^{-12}}, \sqrt[12]{10^{-11}}, \sqrt[12]{10^{-10}}, \dots , \sqrt[12]{10^{12}}}

**Split angle**
**Type:** Slider
The split angle relative to the cell's front.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 1 angle**
**Type:** Slider
The angle of the first child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Child 2 angle**
**Type:** Slider
The angle of the second child relative to the split angle.
**Default:** 0°
**Snap values**: 0°, 15°, 30°, ... , 360°
**Red color**
**Type:** Slider
The amount of red that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Green color**
**Type:** Slider
The amount of green that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Blue color**
**Type:** Slider
The amount of blue that this cell has.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Adhesin stiffness\***
**Type:** Slider
The amount of resistance to rotations that the adhesin connection should have.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Cytoskeleton**
**Type:** Slider
The hardness of the cell.
**Default:** 1.0000
**Snap options:** 0.5000, 0.5625, 0.6250, ... , 2.0000
**Adhesin length\***
**Type:** Slider
The length of the adhesin connection made when this cell splits.
**Default:** 0.000
**Snap options:** 0.000, 0.044... , 0.088..., 0.133..., ... , 1.000
**Max connections\***
**Type:** Selection
If the cell is already connected to this many or more cells, it will not split.
**Default:** 20

## Trivia

* It is the 7th cell type to be unlocked, alongside the Buoyocyte.
* It is the last cell type listed in the Genome Editor.
* It was added in the latest update of the game.