recursal/Fanatic-Fandom huggingface dataset:
The Sojourn Wiki

Welcome to The Sojourn Wiki!

The Sojourn Wiki is a collaborative project documenting *The Sojourn*, an original science fiction audiodrama created by Daniel Orrett.

ARTICLES

MEDIA

TRAILERSSEASON 1ANTHOLOGY SHORTSSOUNDTRACK

CHARACTERS

CASSANDRA FARRENTAMARA 'MEDS' MELARIMATHIAS CROFTELIZABETH ANCELETCASTIAN VADRIC

LOCATIONS & FACTIONS

THE TANTALUS CLUSTERCENTRUM ASSEMBLYFRONTIER UNIONMERICIAN FREEHOLDHOLY ADVARI EMPIRE

SHIPS

THE GUINEVERETHE MARIANATHE AVALONTHE SHABAYEV

Latest Releases

Ship Breakdown: Confiance-class Frigate

- Ship Breakdown: Florencia-Class Outrider

- Anthology Short: Scar Tissue

Statistics

* **695 pages created** since June 30, 2018
* **371 images** uploaded
* **3** contributors

This **community** is a labour of love, and it would not be nearly as comprehensive and complete without our contributors.

Thank you to you all - It's you who lets this community thrive!

*The Sojourn* Cast and Crew

This project wouldn't exist without the brilliant Cast and Crew. Thank you all for bringing this amazing show to life!

* Cast
	+ Larissa Thompson - Cassandra Farren
	+ Emily Serdahl - Elizabeth Ancelet
	+ Ben Prendergast - Mathias Croft
	+ Laura Faye Smith - Tamara 'Meds' Melari
	+ Stephen Trafford - Castian Vadric
* Crew
	+ Daniel Orrett - Director, Producer, Writer, Showrunner
	+ Larissa Thompson - Writer, Producer
	+ Gabriel Fonseca - Scientific Consultant
	+ Kennedy Phillips - Sound Design
	+ Sam Redfern - Composer
	+ Leon Woon - Primary Artist

Warning!

This wiki is **NOT** a Spoiler Free Zone. It is updated to include all known information about episodes, characters, and all other material regarding *The Sojourn*, including patreon exclusive/early access releases. Read at your own discretion.

Latest News

**Season One is here!**
The full Season One collection is available now!

You can access episodes of *The Sojourn* here;

* *The Sojourn'*s Official Website
* Patreon
* Google Books
* Apple Books
* Scribd

As we await more releases from The Sojourn, please see the links below for more content;

* Visual Dictionary, Edition 1
* The Science of Drift
* *The Canary*
* *Non-Zero Sum*
* *Dearest Alex*

Or visit the Official *The Sojourn* Merch Store:

* Store Link

*The Sojourn* Socials

Twitter

Youtube

Facebook

Discord

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Treasure Ship

A Merician Treasure Ship

**Treasure Ships** are vast, Merician-designed vessels, made for the sole purpose of transporting vast amounts of goods across Tantalus, before returning to the Freehold laden with treasures.

## Description

Aside from Gatehaulers and the massive Wanderer Platforms, Merician Treasure Ships are the largest vessels within the Cluster, being able to carry massive amounts of Cargo from Mericia and Meric's Keep to every star system beyond.

The key factor in the operation of a Treasure Ship is its focus on utilising gravity assists and slingshots to maximise fuel efficiency, thus reducing the expenditure needed on Drift.

Treasure ships can carry at least 110 megatons of material, and have at least one million cubic meters of cargo space.

## History

Given that the Freehold did not return to the rest of the Cluster until 0210 PCU, it can be assumed that these Treasure Ships did not exist before this time or served a different purpose during the formative years of the nation. However, in the years following 0210 PCU, as the Freehold's trading influence began to grow, trade became more and more profitable for the Freehold. Presumably, the production of Treasure Ships was increased, thus making the vessels a common sight within modern Tantalus.

## Utilities

The goods and cargo carried by a Treasure Ship are stored in its vast, distinctive Cargo Towers, all capable of carrying more tonnage than any other vessel in service.

## Notable Ships

* *Friendly Expedience*
* *Swift Conveyance*
The Sound of The Sojourn (Cast Adrift)

Cast Adrift - The Sound of The Sojourn

**The Sound of The Sojourn** is the third episode of *Cast Adrift*, *The Sojourn*'s official behind-the-scenes podcast.

## Synopsis

Dan, Larissa, and their guest, *The Sojourn's* sound editor, Kennedy Phillips, discuss the secrets behind the one-of-a-kind sound design in *The Sojourn*.

## Q&A

* Screeb - "What's your favorite moment of *The Sojourn* from the sound design side of things so far?"
* Mucusdrizzle - "How much do you and Sam collaborate to make the sound and music more cohesive?"
* Digital Sock - "What's your balance between using a sound library and making use of sound design for *The Sojourn*?"

## Cast

* Daniel Orrett as Himself
* Larissa Thompson as Herself
* Kennedy Phillips as Himself

## Trivia

* Both Dan and Larissa pointed out Mucusdrizzle's username as "charming"

## References

1. ↑ https://youtu.be/1WvwKxBdfCQ?list=TLPQMjAwMTIwMjGBnZRL5\_NZaw&t=2006
2. ↑ https://youtu.be/1WvwKxBdfCQ?list=TLPQMjAwMTIwMjGBnZRL5\_NZaw&t=2304
3. ↑ https://youtu.be/1WvwKxBdfCQ?list=TLPQMjAwMTIwMjGBnZRL5\_NZaw&t=2412
The Grey Stablemaid (Song)

**"The Grey Stablemaid"** is a Unioner folk song that remembers the colonisation of Dalstaff II by prisoners aboard the penal barque *Grey Stablemaid* in 0219 PCU.

## Lyrics

```
From through the quiet night, came she, the Grey Stablemaid.
To lands where few had walked, we exiled she bore.

Your sins I now requite, spoke she, the Grey Stablemaid.
In cold and bitter lands, she cast us ashore.

Cruel winds and frigid rain, brook no rest nor comfort,
Sharp stone, beneath our feet, fights not to be tamed but she
turns her head, hides her eyes,
chooses not to see.

Far through the quiet night, roams she, the Grey Stablemaid.
Her children long forsworn, to stone and to tide.
Remembered will you be, rooked she, the Grey Stablemaid.
In cold and bitter lands, we exiled abide.

```

## Behind the Scenes

"The Grey Stablemaid" is an original song written by Daniel Orrett and created for the eleventh episode of Season 1, "*Observer Effect*", where it was sung by Laura Faye Smith as Tamara Melari.

The leitmotif of the song matches that of other Union tracks, specifically "Pinarte-Kānduno" and "Unbreakable Union" from "*Beneath The Banner*". The song, sung by Milseán, was subsequently released on YouTube and Distrokid on 20 September 2023, with lore excerpts that confirmed that it is a Unioner folk song.

## References

1. ↑ Observer Effect
2. ↑ The Grey Stablemaid (feat. Milseán) | A Sojourn Original Folk Song
Treaty on Italian Confederation

The **Treaty on Italian Confederation** (Italian: *Trattato sulla Confederazione Italiana*) is the treaty responsible for the creation of the Italian Confederation. It was signed and ratified on 17 August 1951.

## Signatories

* Northern Italian Republic
* Kingdom of the Two Sicilies
* State of the Church

## Provisions

* *The signatories shall henceforth constitute an Italian Confederation*
* *The signatories shall each retain their individual sovereignty.*
* *The signatories shall eliminate their internal borders controls.*
* *The signatories shall adopt the Italian lira as their common currency.*
* *The signatories shall establish a Pan-Italian Parliament.*
* *The signatories shall coordinate their foreign and defensive policies*
* *The signatories shall work to integrate their public infrastructure.*
Fairfax

**Fairfax** is the third planet in the Axius System. The gas giant has three natural satellites, Axius IIIa, a volcanic moon; Axius IIIb, an ice moon, and Axius IIIc, an ammonia moon. Fairfax's moon system also supports the CDF garrison of Fort Weaver and the KDFY facility of Fairfax Ravelin Wharf.

## History

Fairfax was the site of the First Battle of Axius in 0290 PCU, one of the first engagements between the Centrum Assembly and the Frontier Union during the Frontier War. Paleborn pirate forces led by Arcelia Abescal, "the Pirate Queen of Atamara", fell upon the stations of Fort Weaver and Fairfax Ravelin Wharf, inflicting significant casualties and carrying off dozens of ships to boost the Union's nascent military forces. Given the Axius System's status as a major recruitment centre for the Centran Defence Force, many of the casualties of the battle were CDF cadets or junior officers.

## References

1. ↑ The Sojourn: Worlds of Tantalus: The Centrum Assembly
2. ↑ 2.0 2.1 First Battle of Axius | Official Lore Short | The Sojourn
Batman Legends Wiki

## Welcome to the Batman Legends Wiki

This is a wiki containing information on fanfilms created by batinthesun, focusing on Patient J, Dark Justice, Batman Madness, City of Scars and Seeds of Arkham.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Victoria Weaver

## Appearances

**Victoria Weaver** was a pre-Unification Centran explorer. Their passage of the Glancewend Strait in 0176 BCU became remembered in Centran legend: even nearly four hundred years later, Weaver's achievement was the standard by which many other explorations, such as the colonisation of the Firewatch System, were judged.

## References

1. ↑ Firewatch | Worlds of Tantalus | The Sojourn
Casus Belli

The Casus Belli is the justification for a war in Grosse Welt, as one is necessary for one nation to declare war on another nation. The concept is borrowed from the Paradox Interactive Game, Europa Universalis IV, but the 'War Goal' portion is thrown as away, as mechanics like War Score and Ticking War Score are thrown out the window in Grosse Welt, since it is a Nation Roleplay, not a Videogame.
The Guinevere Revealed (Trailer)

- The Guinevere's Nameplate lighting up

***The Guinevere Revealed*** is a Motion comic teaser trailer for *The Sojourn.*

## Synopsis

In an unknown asteroid belt, the *Guinevere* sits under no thrust. The camera performs multiple sweeping shots, showing the vessel's prow (and main coilgun), it's primary Drift Drive cone as it warms up, and finally the vessel's nameplate as it is illuminated by several spotlights. Then, the Drift Drive activates, and the Ship begins to accelerate away
Vidara System

The **Vidara System** is a star system in the Tantalus Cluster, home to the heavily-terraformed and resource-laden ice planet of Vidara. Like many other resource-rich systems in the Cluster, the system was settled by the Centrum Assembly to exploit the massive Drift deposits in the system's planets and asteroid belts.

## History

The system of Vidara was settled largely owing to the massive reserves of Drift identified on the system's worlds and asteroid belts. Following the collapse of Keeper's Dance Fleet Yards's Gatebuilding Division from the backlash of the failed Merician expedition (which would eventually lead to the creation of the Merician Freehold), most Drift Gate construction was handed over to Grathan Gateworks, which took control of the colonization of the Vidara System.

After settling Vidara, Grathan Gateworks would establish the Vidara Gateforge, the largest and most advanced Gate-building facility ever constructed. The assembly yards of Vidara Gateforge would later produce gates for every system in the Frontier Union and large portions of the Centrum Assembly.

In the 170s PCU, Vidara, along with the neighboring Valeria Sibus System, was the site of several battles between the Centran Defence Force and the forces of the pirate king Jocastus Halpern during what would later be known as Halpern's War.

 Layout

### Planetary bodies

* Willowdeep - Greenhouse Ocean Planet
	+ Vidara Ia - Carbon Moon
* Amindura Rionis - Class III Gas Giant
* Inner Narrows - Asteroid Belt
* Lester's Fluke - Airless Temperate Planet
* Dallianta - Small Frozen Ocean Planet
* Outer Narrows - Asteroid Belt
* Vidara - Terraformed Ice Planet
	+ Vidara Gateforge - Orbital Assembly Yard

### Drift Gates

* Vidara-Valeria Sibus Drift Gate - Vidara V-Vidara Lagrange Point 4

## References

1. ↑ Piracy In Tantalus | Official Lore Short
2. ↑ The Sojourn: Worlds of Tantalus: The Centrum Assembly

Template created by XBrain130
Minireenas

The Minireenas are several small wooden mannequin-style animatronics. They have brown torsos and wear white tutus, and have a white mask-like face with two hollow sockets for eyes and wide-open smiling black mouth with no teeth.

## Gameplay Mechanic

The Minireenas will sometimes appear during the night and cover the player's screen for a few seconds, obscuring all of their fields of vision. There is no way to prevent them from appearing.

## Death Screens

The Minireenas cannot kill the player. They do not have any dialogue that plays over the "Game Over" screen, although they will giggle at the player while they are covering the screen.
DeeDee

DeeDee is an animatronic from FNAF World. She is modeled similarly to Balloon Boy, with a striped yellow-and-pink propellor hat and shirt, brown pants, a purple button in the center of her chest, and green eyes. She holds a brown fishing rod.

## Gameplay Mechanic

DeeDee will sometimes appear during the night to either add a new character to the player's night or increase the difficulty of a character already in the game. She can be kept away with DD Repel (although this doesn't work on Shadow DeeDee, particularly in 50/20 mode).

## Death Screens

DeeDee cannot kill the player; she can only make a nuisance of herself during the night. She has two lines of dialogue that may play while she's in the office:

* “Uh-oh, how unfortunate, uh-oh, how unfortunate. I know how much you like to fight, so I'll add another problem to your night!”
* “Uh-oh, how unfortunate, uh-oh, how unfortunate. I’m gonna do a sneaky thing and add a new contender to the ring!”
Molten Freddy

Molten Freddy is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is formerly known as Ennard and wears a damaged Freddy mask. He doesn't wear a suit and is primarily composed of a tangle of wires and machinery, and he has one bright orange eye and wears a dark brown top hat. Molten Freddy also has a segmented jaw like Funtime Freddy's, sharp teeth, and blood splatters around his muzzle.

## Gameplay Mechanic

Molten Freddy climbs through the vent system and is much faster than the other animatronics in the vents as he makes his way towards the office. The player can track him on the vent monitor and listen for his maniacal laugh when he’s about to attack, then shut the vent door on him.

## Death Screens

Molten Freddy will jumpscare the player with the same sound effect as the other Pizzeria Simulator animatronics. He doesn't have any dialogue that plays over the "Game Over" screen, but he will cackle maniacally after he attacks the player.
Henrik Debaan

## Appearances

**Henrik Debaan** was a Teldrani politician who was a founding figure of the Frontier Union.

## Biography

Deban served as Grand Selectman of Teldrin in 0290 PCU. In that role, they allied with Kaito Hakim, leader of the Red Bannerets of Maiala's Rest, Tacito Lemaire, Freewarden of Dalstaff, and Arcelia Abescal, the Pirate Queen of Atamara, to proclaim the independence of the four Frontier systems from the Centrum Assembly as the Frontier Union.

## References

1. ↑ The Primrose Incident | Official Lore Short | The Sojourn
El Chip

El Chip is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a brown beaver with red cheeks and eyelids, green eyes, and a long, flat tail. He wears a brown sombrero and holds a wooden guitar.

## Gameplay Mechanic

El Chip will only appear in ad format, advertising El Chip’s Fiesta Buffet with a brightly-colored advertisement and loud music. The player must press the “Skip” button or press ENTER to get rid of the ad.

## Death Screens

El Chip has no dialogue and cannot kill the player.
The Science of Drift - A Short Summary

> *"The discovery of Drift has been, without doubt, a turning point for humanity comparable to the discovery of electricity. Thanks to it, we now have a better understanding of the universe’s working principles, we can manage feats previously thought impossible, and because of it, we were able to reach the stars."*
> - Professor Gabriel Fonseca.
>
>

**The Science of Drift - A Short Summary** was a scientific paper produced by Gabriel Fonseca, Professor of Transrelativistic Physics at the Axius Institute for Higher Education, for the Avalon Exploratory Initiative. In it, Fonseca provided a non-technical overview of the science and technology of Drift, including a brief history of its discovery and the design and operation of Drift Drives and Drift Gates.

## Behind the Scenes

"The Science of Drift - A Short Summary" is the in-universe title of *The Science of Drift*, a document written by Gabriel Fonseca for Patreon donors to promote the release of Season 1 of *The Sojourn*.
Vidara

**Vidara** is a heavily-terraformed, resource-laded ice world that is the fifth planet of the Vidara System.

## Geography

Colonised by the Centrum Assembly, the harsh, frozen planet was terraformed to support human life. The planet is orbited by the Vidara Gateforge, an immense Drift Gate construction facility operated by Grathan Gateworks.

## History

The Vidara System was colonised to exploit the immense Drift deposits of its planets and asteroid belts. The system and its resources were claimed by Grathan Gateworks, which established the Vidara Gateforge at Vidara, the largest and most advanced gate-building facility ever constructed. The Vidara Gateforge would ultimately produce Drift Gates for every system in the Frontier Union and for large portions of the Centrum Assembly.

## References

1. ↑ 1.0 1.1 The Sojourn: Worlds of Tantalus: The Centrum Assembly
2. ↑ *The Sojourn Visual Dictionary - Edition One*
Orville Elephant

Orville is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is an orange elephant with blue eyes, a black-and-white top hat and magic wand, and a purple flower on his chest.

## Gameplay Mechanic

Orville climbs around in the overhead duct system, making his way towards the hoses leading into the player's office. The player must either use the heater to push him back or trick him with the audio lure. He is only fooled 10% of the time by the audio lure, and he is slightly faster than Nedd Bear.

## Death Screens

Orville will jumpscare the player with the same sound effect as the other animatronics from Pizzeria Simulator. He has several lines of dialogue that may play over the "Game Over" screen:

* "What did you think of my act?"
* "I don't get out much, so you'll have to forgive my enthusiasm!"
* "I hope you enjoyed the grand finale!"
* "Now is my time to shine!"
* "He tried to release you. He tried to release *us.* But I'm not going to let that happen. I will hold you here. I will keep you here. No matter how many times they burn us."
Plushtrap

Plushtrap is an animatronic from Five Nights at Freddy's 4. He is a plush version of Springtrap, but is much more cartoonish and less decayed than Springtrap. He has faded olive-colored fur and a mouthful of sharp teeth.

## Gameplay Mechanic

Plushtrap will appear on a specific screen on the viewing monitor and sit in his white wooden chair. The player must scare him out of position by watching him on CAM 06 for about three seconds, otherwise he will attack the player.

## Death Screens

Plushtrap will jumpscare the player with the same sound effect as the Nightmare animatronics. He has no dialogue that plays over the "Game Over" screen.
Nightmare Bonnie

Nightmare Bonnie is an animatronic from the fourth Five Nights at Freddy's game. He is a nightmarish, damaged version of Bonnie from the original game, with rows of sharp teeth, glowing purple eyes, and tears all over his body.

## Gameplay Mechanic

Nightmare Bonnie will approach the office from the right hall, and the only way to prevent him from entering is to purchase the Bonnie plushie from the Prize Corner. The player must collect Fazcoins by searching the cameras or earning coins from blocking the attacks of other animatronics to buy the plushie, as Nightmare Bonnie cannot be blocked by the office door.

## Death Screens

Nightmare Bonnie will jumpscare the player with the same sound effect as he had in the fourth game, but he doesn't have any dialogue that plays over the "Game Over" screen.
Phantom Balloon Boy

Phantom Balloon Boy is a hallucination from the third Five Nights at Freddy's game. He is a damaged and burnt version of Balloon Boy from the second game, and has greenish skin and empty eye sockets with glowing, pinprick white pupils.

## Gameplay Mechanic

Phantom Balloon Boy will appear at random on the player's viewing monitor, and the player must either close the monitor or switch cameras to avoid his jumpscare, which will temporarily black out the screen.

## Death Screens

Phantom Balloon Boy cannot kill the player, but his jumpscare involves a glowing silver image of his face overlaid with a loud inhuman screen over a black screen.
Funtime Chica

Funtime Chica is an animatronic that first appears in Freddy Fazbear's Pizzeria Simulator. She is a white chicken with violet eyes, salmon-pink cheeks and chestplate, and a light orange beak and feet. She holds a cupcake with the same orange-and-pink color scheme, and she has a speaker in the center of her stomach.

## Gameplay Mechanic

Funtime Chica will sometimes appear on the player’s screen in various poses, accompanied by bright flashes and visual distortions that make the office more difficult to see. She will gradually fade away on her own after several seconds.

## Death Screens

Funtime Chica cannot kill the player, but she has several lines of dialogue that will play while she is onscreen:

* “Don’t get distracted!”
* “I’m ready for my closeup!”
* “Say cheese!”
* “Today is all about me, me, me!”
Pigpatch

Pigpatch is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a pink pig with red cheeks and mismatched eyes - his left eye is blue, while his right eye is green. He has two teeth on his lower jaw, holds a banjo, and is built in such a way that he appears to be wearing brown shorts.

## Gameplay Mechanic

Pigpatch climbs around in the overhead duct system and makes his way towards the hoses leading into the player's office. The player can either use the heater to push him away, or use the audio lure to fool him. Pigpatch is fooled 100% of the time by the audio lure, and he is slightly faster than Mr. Hippo.

## Death Screens

Pigpatch will jumpscare the player with the same sound effect as the other Pizzeria Simulator animatronics. He has several lines of dialogue that may play over the "Game Over" screen, followed by a banjo riff:

* "I consider it a dignified death. Not really - it was actually quite pathetic."
* "If you sit by the river long enough, you will see the body of your enemy float by. Heheheheh."
* "Even monkeys fall from trees."
* "The nail that sticks out gets hammered down."
* "The talented hawk hides his claws."
Foxy the Pirate

Foxy the Pirate is a red animatronic fox from the first Five Nights at Freddy's game. He has golden eyes and wears a black eye patch over his right eye. He shares Pirate's Cove with Bonnie.

## Gameplay Mechanic

While Bonnie doesn't like being looked at in Pirate's Cove, the player must make sure to check on Foxy when he is active. Foxy will gradually take himself apart and put the pieces (arms, legs, head, and torso) into your office through any open vents or doors. Once all of his pieces are inside, he will wait until the player pulls up the camera monitor before putting himself back together and jumpscaring you. The only way to determine who is active in Pirate's Cove is to examine a little figurine on your desk - the figure will change from Bonnie to Foxy, depending on who is currently active.

## Death Screens

Foxy will jumpscare the player with the original sound effect from the first Five Nights at Freddy's game. He has several lines of dialogue that may play over the "Game Over" screen:

* "Ya ha ha har! Never underestimate the cunning of a pirate. Or a fox, for that matter!"
* "Argh, ya never stood a chance!"
* "Argh, I came for ye booty! ... That be treasure, y'know."
* "I can't run like I used to, but I can pull myself apart just fine!"
* "Argh, so much more spacious in here! I may stay a while."
Trash and the Gang

Trash and the Gang are light animatronics from Freddy Fazbear's Pizzeria Simulator. They are primarily composed of household materials and trash with either googly eyes or smiley faces seemingly drawn on by a child.

## Gameplay Mechanic

Trash and the Gang will occasionally appear on the player's viewing monitor, blocking the screen for several seconds. No. 1 Crate will hide at the bottom of the player's screen in the office and whisper to them before jumpscaring the player with a loud dab sound effect. No. 1 Crate will often say these lines:

* "Psst, I have something to tell you."
* "Hey, hey, I want to tell you something."
* "Psst, hey, over here, get closer."
* "Excuse me, can you come a little closer?"
* "Hey, down here, hello? I wanted to ask you something. It's something really important."
Music Man

Music Man is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a white creature seemingly plucked from a child's nightmares with wide black eyes with pinprick white pupils, a deranged smile, and six segmented legs. He holds a pair of bronze cymbals in each hand.

## Gameplay Mechanic

Music Man is always behind the player and is sound-activated; the more noise the player makes (or the more noise the other animatronics make), the more active he becomes. He will crash his cymbals faster and faster as he becomes agitated until jumpscaring the player.

## Death Screens

Music Man will jumpscare the player with the same sound effect as the animatronics from the first game in the series. He has several lines of dialogue that may play over the "Game Over" screen, set over a jazzy beat:

* “You and I will be making music together for a long, long time!”
* “You hear that? It’s the sweet, sweet sound of your eternal silence!”
* “Hey! Keep it down, wouldja?”
* “When I’m here, you play by MY rules.”
* “A song was requested of me, and now, I sing it!”
Lefty

Lefty is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a black bear with red cheeks, a red top hat and bow-tie, and a golden star on his chest. He is missing his left eye and has a golden right eye, and he holds a gold-and-silver microphone in his left hand.

## Gameplay Mechanic

Lefty sits in the closet off of the left hallway, and he becomes more agitated as the office becomes too hot or too noisy. His levels of agitation will gradually increase until Lefty attacks the player; the only way to calm him down is to switch on the Global Music Box (as he can’t be soothed by the Marionette’s music box), which will keep the other music box wound at the expense of extra power usage.

## Death Screens

Lefty will jumpscare the player with the same sound effect as the other Pizzeria Simulator animatronics. He has several lines of dialogue that will play over the "Game Over" screen, presumably spoken by the Marionette, who is trapped inside Lefty:

* “Shhhh… it will all be over soon.”
* “Shhhh... there is room for one more.”
* “Shhhh… come spend eternity inside, with me.”
* “Shhhh… I’ve been looking for you, and now I will never let you go.”
* “Shhhh… I’m so glad that I’ve found you. Let me make room for you.”
Rockstar Bonnie

Rockstar Bonnie is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a blue rabbit with mauve cheeks and eyelids, green eyes, a red bow-tie, and two golden stars on his chest.

## Gameplay Mechanic

Rockstar Bonnie will sometimes appear in the player’s office, clearly missing his guitar. The only way to get him to leave is to find his guitar on the camera monitor and double-click on it. If the player fails to do so quickly enough, he will jumpscare the player.

## Death Screens

Rockstar Bonnie will jumpscare the player with the same sound effect as the other animatronics from Pizzeria Simulator. He has several lines of dialogue that are sung in a robotic tone over the "Game Over" screen:

* “Why so blue, you know I’ll be true, and now, I’ll make slivers, out of you!”
* “So good to see you again, my truest friend, but now, your life, must end…”
* “What a fine day, to come here and say, that your face, and your flesh, I must play…”
* “What a treat, to come here and meet, your face as it hits concrete!”
* “I’ve found my guitar, and I’ll reach for the stars, as I plunge it, through your heart!”
Springtrap

Springtrap is an animatronic from the third Five Nights at Freddy's game. He is a thoroughly worn-out and damaged version of Spring Bonnie from Fredbear's Family Diner, missing most of his right ear and covered in rips and tears. Springtrap's fur is a drab olive color (no longer its original yellow) and mummified parts of William Afton, who is trapped and rotting inside him.

## Gameplay Mechanic

Springtrap crawls through the vent system and the player must keep track of him through the vent monitor. He doesn't make any noise when he is on the move or about to attack, but the player can see his face when he is in the vent doorway about to attack. The player must then close the vent door to get him to leave.

## Death Screens

Springtrap will jumpscare the player with the same sound effect as the phantom animatronics. He does not have any dialogue that will play over the "Game Over" screen.
The Marionette

The Marionette is an animatronic puppet from the second Five Nights at Freddy's game. It has a white mask with hollow eye sockets and a wide-open grin, with red cheeks, painted-on lipstick on its mouth, and purples stripes stretching from the base of its eye sockets to its mouth. It has a slender black body with three white buttons on its chest and white stripes along all four limbs.

## Gameplay Mechanic

The player must continue to wind the Marionette's music box, which is now located in the kitchen, or else the Marionette will escape and move to attack the player. With the Marionette out of its box, the ventilation system will drain and need to be reset much faster than usual, causing blackouts and eventually leading to a "Game Over." The Marionette can be soothed with the Global Music Box (its music box will automatically wind itself up).

## Death Screens

The Marionette will jumpscare the player with the same sound effect as Golden Freddy. It has several lines of dialogue that may play over the "Game Over" screen:

* "I recognize you, but I'm not afraid of you. Not anymore."
* "Seeing you powerless is like music to me."
* "I don't hate you, but you need to stay out of my way."
* "The others are under my protection."
* "The others are like animals, but I am very aware."
Nightmare

Nightmare is an animatronic from the fourth Five Nights at Freddy's game. He is similar in appearance to Nightmare Fredbear, but he has black fur and a golden bow-tie and top hat.

## Gameplay Mechanic

Nightmare is invisible to the player's cameras and can only be seen when he reaches the office's right doorway. The player must listen for deep laughter from the right side and close the door when his eyes are visible in the doorway.

## Death Screens

Nightmare will jumpscare the player with the same sound effect as the other Nightmare animatronics. He has several lines of dialogue that may play over the "Game Over" screen:

* "You will not be spared. You will not be saved."
* "The shadow fears me."
* "I am your wickedness, made flesh."
* "I am here to claim what is left of you."
* "I will vomit you back to relive your horror."
Trespasser-class Second-Rate Ship of the Line

The Trespasser-class CSV *Braidwood*, before being demilitarised for exploratory service

## General information

### Role

Gun Platform (primary), Force Projection, Command Ship, Capital Ship

## Equipment

### Propulsion

* 2x retrograde engines (fore)
* 2x prograde engines (aft)

### Armaments

* 12x single-barrelled coilgun turrets
* 4x sponson-mount coilguns

## Real world infomation

### Series

*The Sojourn*

The ***Trespasser*-class Second-Rate Ship of the Line** was a Centran capital ship manufactured by Keeper's Dance Fleet Yards that saw service in the 2nd century PCU.

## Design

Like many Centran Defence Force warship designs, the *Trespasser*-class was equipped with both prograde and retrograde engines at its bow and stern. This engine arrangement allows for direct and immediate adjustments in velocity. The class was armed with twelve single-barrelled coilgun turrets and four sponson-mount coilguns. Like later warship designs, the ship appeared to have a retractable or semi-retractable centrifuge habitat amidships, affording the ship a wider degree of independence on longer deployments.

## History

The *Trespasser*-class saw extensive service in Halpern's War of the 0170s PCU. Following the war, a *Trespasser*-class ship, the CSV *Braidwood*, was demilitarised and was attached to the CDF Discovery Service to lead the Braidwood Expedition to the Seravis Major System in 0182 PCU.

## Ships

* CSV *Braidwood* - KDFY-1388-TC, demilitarised following Halpern's War, assigned to CDF Discovery Service

## References

1. ↑ 1.0 1.1 1.2 The Braidwood Expedition | The Sojourn Lore Short
Freddy Fazbear

Freddy Fazbear is a brown animatronic bear with a black top hat and bow-tie and blue eyes. He is from the first Five Nights at Freddy's game.

## Gameplay Mechanic

Freddy approaches the player from the left hallway, emerging from the darkness and progressing in stages towards your door. Keep track of him on the cameras and shut the left door when he's standing in the doorway to prevent him from jumpscaring you. He will move faster when the building is warmer.

## Death Screens

When Freddy kills the player, he ends the game with a jumpscare and the sound effect from the original Five Nights at Freddy's game. On the "Game Over" screen, the player can hear a music-box version of Toreador March playing in the background.
Withered Chica

Withered Chica is a partially-destroyed version of Chica from the original Five Nights at Freddy's game. Her jaw has been partially detached from her head, both of her hands are missing (with wires where they used to be), and her arms are perpetually raised in a T-pose.

## Gameplay Mechanic

Withered Chica will crawl through the vents and can be blocked by the vent snare as well as the vent door. She will give no audio cues when she's at the vent door, requiring the player to track her position for the rest of the night. If she reaches the vent doorway, she'll get stuck there and prevent the player from closing the door. This will potentially block Molten Freddy, Springtrap, and Ennard from entering the office (although Mangle can still get past her), but Withered Chica may still get through the door and jumpscare the player.

## Death Screens

Withered Chica will jumpscare the player with the same sound effect as Golden Freddy. She has several lines of dialogue that may play over the "Game Over" screen:

* "I never thought I'd make it through that vent, but here we are, together."
* "Let me show you how to break your face! And look like me."
* "I was the first. I have seen everything."
* "Come closer. Let us smile together."
* "I have seen him. The one you shouldn't have killed."
Nightmare Freddy

Nightmare Freddy is an animatronic from the fourth Five Nights at Freddy's game. He is a nightmarish version of Freddy Fazbear from the first game, with rows of sharp teeth, a tattered and damaged body, and glowing red eyes.

## Gameplay Mechanic

While the player isn't looking, Freddles (miniature versions of Nightmare Freddy) will accumulate on the player's desk and around the office. The player must shine the flashlight on them to get them to disappear, otherwise Nightmare Freddy will appear if too many of the Freddles gather and attack the player.

## Death Screens

Nightmare Freddy will jumpscare the player with the same sound effect as he had in the fourth game. He has several lines of dialogue that may play over the "Game Over" screen:

* "I am remade, but not by you - by the one you should not have killed."
* "No light can save you now."
* "I have always been hiding in your shadow."
* "What a gift to relish, a victim who cannot perish."
* "I am given flesh to be your tormentor."
Phantom Freddy

Phantom Freddy is a hallucination that originally appears in the third Five Nights at Freddy's game. He is a damaged and burnt version of Freddy Fazbear, appearing greenish in color and having empty eye sockets save for a pair of glowing pinprick pupils.

## Gameplay Mechanic

Phantom Freddy will slowly materialize in the player's office, fading in from nothing. The player must shine the flashlight at him to make him disappear, otherwise he will jumpscare the player and cause the screen to black out temporarily.

## Death Screens

Phantom Freddy cannot kill the player, but his jumpscare involves a shining silver image of his face and a loud inhuman scream over a black screen.
Scraptrap

Scraptrap (also known as William Afton) is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a decayed version of Springtrap with the same silver eyes, his right ear almost completely missing, and his left arm seemingly snapped off at the elbow with a long shard of bone in its place.

## Gameplay Mechanic

Scraptrap will only attack once per night from the vent on the right wall. He will signal his approach with a violently loud clattering in the vent and flickering the lights, giving the player only a small window to shut the vent door before he attacks.

## Death Screens

Scraptrap will jumpscare the player with the same sound effect as the other Pizzeria Simulator animatronics. He only has one line of dialogue that plays over the "Game Over" screen:

* “I always come back.”
FFPS Ultimate Custom Night Wiki

## Welcome to the FFPS Ultimate Custom Night Wiki

A wiki about the Ultimate Custom Night of Five Nights at Freddy's. This game was released on June 27th, 2018 by Scott Cawthon on Steam.

## Summary

The Ultimate Custom Night is the final game in the Five Nights at Freddy's franchise and is technically a part of Freddy Fazbear's Pizzeria Simulator. It features 50 different animatronics (and some more hidden ones, too!) from the previous games, each with a unique gameplay mechanic for the player to learn.
Bonnet

Bonnet is an animatronic from Five Nights at Freddy's: Sister Location. She is a recolored version of Bon-Bon (Funtime Freddy's hand puppet) - she is a hot pink rabbit with red cheeks and a red bow-tie, and she has pale green eyes.

## Gameplay Mechanic

Bonnet will occasionally dart across the bottom of the player's screen, giggling. The player must click on her nose before she gets all the way to the left side of the screen to get her to disappear, otherwise she will attack.

## Death Screens

Bonnet will jumpscare the player with the same sound effect as the other Sister Location animatronics. She does not have any dialogue that plays over the "Game Over" screen.
Rockstar Foxy

Rockstar Foxy is an animatronic from Freddy Fazbear's Pizzeria Simulator. He is a russet fox with an eye patch, white and gold sharp teeth, and a golden star in the center of his chest. He holds a black-and-purple accordion and has a green parrot (also with an eye patch) sitting on his shoulder.

## Gameplay Mechanic

Rockstar Foxy’s parrot will sometimes fly through the player’s office, and if the player clicks on it before it flies away, Rockstar Foxy will appear in the office. He will often offer boosts to the player to help them get through the night, including adding 1% to the power meter, lowering the temperature to 60 degrees, giving the player 10 Fazcoins, or soundproofing the office for five seconds. However, Rockstar Foxy will sometimes attack the player if they catch him in a bad mood.

## Death Screens

Rockstar Foxy jumpscares the player with the same sound effect as the other Pizzeria Simulator animatronics. He has several lines of dialogue that will play when he is summoned to the office, and he has one line that will play after he attacks the player:

* “Yarrgh, ye play with fire and sometimes ye get burned.”
* “Yar, what can I do for ya?”
* “Yargh, how may I be of service to ya?”
* “Yarr, who touched me bird?”
* “Yar, me bird likes you, so I’ll do ye a favor.”
* “Yarr, ya win some, ya lose some.”
* ''Yarr, dogwater shitter."
Lolbit

Lolbit is an animatronic from Five Nights at Freddy's: Sister Location. They only appear sometimes as a hallucination in the main game, but they play a more prominent role in the Custom Night of Sister Location. They appear over a black-and-white tiled circle with the words "PLEASE STAND BY" emblazoned over the top and bottom. They are essentially a recolored version of Funtime Foxy (only appearing as a disembodied head), with orange accents instead of pink, purple lipstick and cheeks instead of hot pink, and black eyes with bright white pupils.

## Gameplay Mechanic

Lolbit will sometimes appear over the player's screen, creating a loud audio disturbance that will agitate the noise-sensitive animatronics. The player must type the letters 'LOL' on the keyboard to get them to disappear.

## Death Screens

Lolbit cannot kill the player. They do not have any dialogue that may play over the "Game Over" screen.
Balloon Boy

Balloon Boy is a short, chubby animatronic child from the second Five Nights at Freddy's game. He has red cheeks, blue eyes, and a blue and red striped propeller hat.

## Gameplay Mechanic

Balloon Boy will try to sneak in through the side vent. The player must close the vent until hearing a thud that indicates he has left. If Balloon Boy is allowed to enter the room, he will laugh at you and disable your flashlight until he leaves.

## Death Screens

Balloon Boy cannot kill the player. He can only make a nuisance of himself throughout the night.
Circus Baby

Circus Baby is an animatronic from the Sister Location game of the Five Nights at Freddy's series. She is a white humanoid animatronic with red hair in two pigtails, a red dress, and a nose and cheeks painted red like a clown's. She holds a microphone in her left hand, an orange-rimmed fan on her stomach, and red jester shoes with two golden bells on the tips.

## Gameplay Mechanic

Circus Baby will approach the office from the right hall, and the only way to prevent her from attacking is to purchase the Circus Baby plushie from the Prize Corner. The player must collect Fazcoins by searching the cameras or earning coins from blocking the attacks of other animatronics to buy the plushie, as Circus Baby cannot be blocked by the office door. As her difficulty level increases, the price of the plush toys rises.

## Death Screens

Circus Baby will jumpscare the player with the same sound effect as she had in the Sister Location game. She has several lines of dialogue that may play over the "Game Over" screen:

* "Looks like something bad happened."
* "I guess you forgot about me(?)."
* "Want to see the scooping room?"
Toy Chica

Toy Chica is a yellow animatronic with pink cheeks and blue eyes. She is from the second Five Nights at Freddy's game and wears a white bib bearing the slogan "LET'S EAT!" in bright yellow lettering.

## Gameplay Mechanic

Toy Chica sneaks through a trapdoor to your left, and there is no way to prevent her from getting into the room. The player must put on the Freddy Fazbear mask to fool her and get her to leave. Toy Chica is faster than Toy Bonnie and will appear more often, but she is easier to fool with the mask.

## Death Screens

Toy Chica will make the same death sound effect as Golden Freddy and Toy Freddy while jumpscaring the player. She has several lines of dialogue that may play over the "Game Over" screen:

* "You won't get tired of dying, will you?"
* "Where's my beak? Lodged in you *forehead*, of course."
* "You won't get tired of my voice, will you?"
* "Let's go somewhere more private... so I can *eat* you."
Jack-O-Chica

Jack-O-Chica is a recolored version of Nightmare Chica from the Halloween update of the fourth Five Nights at Freddy's game. Her skin is a dark golden color, she has several rows of sharp teeth, and her eye sockets are empty and glowing a bright, fiery orange. In the place of her normal cupcake, she holds a dark green Jack-O-Lantern. also with glowing pupils.

## Gameplay Mechanic

Jack-O-Chica will appear at both the left and right doorways of the player's office at the same time. The player must check the cameras and the hallways on either side of the doorways, and when Jack-O-Chica has fully materialized in both doorways, the player must close both doors simultaneously to make her vanish. Jack-O-Chica will only appear when the office has become overheated; keeping the office cool will prevent her from appearing altogether. If the office has reached a temperature of over 100 degrees, closing both doors will have no effect on her.

## Death Screens

Jack-O-Chica will jumpscare the player with the same sound effect as the other Nightmare animatronics. She has several lines of dialogue that may play over the "Game Over" screen:

* "Come and burn with me."
* "The fire within me burns eternal, and now you shall as well."
* "I am a burning reminder of your misdeeds."
* "Greetings from the fire, and from the one you should not have killed."
* "Did things get really hot in here, or is it just me?"
Phantom Mangle

Phantom Mangle is a hallucination of a damaged and burnt version of the Mangle that originally appears in the third Five Nights at Freddy's game. Its eye sockets are empty save for two glowing pinpricks, and its face is a blackish-green with brighter green lips.

## Gameplay Mechanic

Phantom Mangle will appear at random on the player's viewing monitor, and the player must either close the monitor or switch viewing modes to make it disappear. If the player is too slow in doing either of these things, Phantom Mangle will appear in the office and cause an audio disturbance and increase the noise meter.
Toy Freddy

Toy Freddy is a light brown animatronic bear with blue eyes, red cheeks, and a black hat and bow-tie. He is from the second Five Nights at Freddy's game and sits in the Parts and Service room playing Five Nights with Mr. Hugs on his large-screen television.

## Gameplay Mechanic

Toy Freddy isn't very good at video games and if he loses his game, he will blame the player for it. The player must check the Parts and Service camera to check how he's doing - in Five Nights with Mr. Hugs, there are three ways into the security office, and only one door can be closed at a time. The player needs to check the cameras on Toy Freddy's monitor and make sure that the correct door is closed to prevent Mr. Hugs from jumpscaring him. If you check on Toy Freddy and his monitor shows a "Game Over" screen, Mr. Hugs has jumpscared him and he is already on his way to jumpscare you. Once he has lost the game, Toy Freddy will not return to continue playing and cannot be stopped from entering the office.

## Death Screens

Toy Freddy jumpscares the player with the same sound effect as Golden Freddy. He has several lines of dialogue that may play over the "Game Over" screen:

* "That game was totally rigged!"
* "That's what you get for leaving me hanging!"
* "It's not *my* fault! I have these fat plastic fingers and can't press the buttons!"
* "Mr. Hugs got me again!"
* "If I get jumpscared, YOU get jumpscared!"
Nightmare Balloon Boy

Nightmare Balloon Boy is an animatronic from the fourth Five Nights at Freddy's game. He is a nightmarish version of Balloon Boy from the second game with red irises and white pupils, several rows of sharp teeth, and long claw-like fingers on each hand.

## Gameplay Mechanic

Nightmare Balloon Boy will start the night slumped over in the player's office. The player must be careful not to shine the flashlight on him when he's sitting slouched over, or else he will attack. When the player lowers the viewing monitor, Nightmare Balloon Boy will sometimes be standing an attacking position. The player must then shine the flashlight on him to avoid getting jumpscared.

## Death Screens

Nightmare Balloon Boy will jumpscare the player with the same sound effect as the other Nightmare animatronics. He has several lines of dialogue that may play over the "Game Over" screen:

* "Come closer. Help me count her teeth."
* "Heheheheheh. You're not so big. Just a bite-sized morsel."
* "You knew I'd get you eventually."
* "There just isn't enough room in here for both of us."
* "Flash that light all you want. It can't save you now!"