recursal/Fanatic-Fandom huggingface dataset:
Bonus Level

A map of the Bonus Level.

The **Bonus Level** is an optional dungeon in *Bikdip's Adventure 2: Electric Boogaloo*.

## Overview

#### Entrance and Appearance

The Bonus Level is accessed via the Title Screen after being unlocked via a cave in the north-west corner of the overworld. The interior of the dungeon is made up of multicolored bars - vertical bars make up the walls while horizontal bars make up the floor.

#### Themes and Navigation

The Bonus Level is themed around using each of the items in Bargo's inventory, with the order of the rooms being the same as the order of the items. The first part of the dungeon is based on the active items, while the second half is based on the passive items and is accessed via a warp in the Block of Cheese room which is inaccessible until the item is obtained from the end of the path. Though the Bonus Level is technically accessible at the earliest once the player reaches the forest in the north-western part of the overworld by using the Raft in the canyon, the level's structure means that it cannot be completed prior to collecting the Wand and Book of Magic from Level 8, so this level can only be completed near the end of Part 1. At the end of the dungeon, Granpappy Bikdip provides the player with a code for unlocking the enhanced version of Part 2. A secret room in the second section of the dungeon contains the Large Rupee Bag and the start of a series of secret hints that eventually lead to the game's cheat code as well as a second Bomb capacity upgrade.

#### Minor Enemies and Traps

* Bubble (Blue, Red)
* Darknut (Blue)
* Dodongo
* Gel
* Happy Face (Crawling, Jumping)
* Lanmola (Blue)
* Shooting Statue
* Tektite (Blue, Red)
* Wizzrobe (Floating, Teleporting)
* Zora
Level 3 (disambiguation)

**Level 3**  may refer to:

* Level 3 (Bikdip's Adventure)
* Level 3 (Mitch)
* Level 3 (HADHAD's First Adventure)
* Level 3 (Bikdip's Adventure 2)

*This disambiguation page lists articles associated with the title "**Level 3**".
If an internal link led you here, you may wish to change the link to point directly to the intended article.*
Glop

*This SC can often be observed standing in the rain crying, hoping to be disintegrated. Its precise motivation remains a mystery.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip*

**Glop** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Buhdarree by getting the Stone of Happiness™. It is the final form of Blap.
Level 1 (disambiguation)

**Level 1**  may refer to:

* Level 1 (Bikdip's Adventure)
* Level 1 (Mitch)
* Level 1 (HADHAD's First Adventure)
* Level 1 (Bikdip's Adventure 2)

*This disambiguation page lists articles associated with the title "**Level 1**".
If an internal link led you here, you may wish to change the link to point directly to the intended article.*
BikDate

***Bargo the Bikdip's Hyper Kawaii Highschool Adventure-Chan*** (usually referred to as ***Bikdate***) is a comedic dating sim made by FlusteredCustard, based on the *Bargo the Bikdip* series of stories.

## Trivia

* The game had an unfinished follow-up, *Bikdate 2*, which was never published to itch.io. A third game, *Bikdate Christmas*, was made by an unknown creator and was also never published.

## Gallery

The title screen for *Bikdate 2*.The title screen for *Bikdate Christmas*.
Shmihih

**Shmihih** is a Strange Creature first mentioned in *Bargo the Bikdip* and first seen in *Bargo the Bikdip: The Time Beyond Three Times*.

It evolves from Shmih by beating Shmihihkihshmih and evolves into Shmihkih by taking in all the lamps, which evolves into Shmihihkihshmih by beating a fake Soog'nhaas.

## Gallery

Shmihih's sprite from Bikdip RPG.Shmihih floating.
JipperMunky

**JipperMunky** is a Strange Creature.

It evolves from Mohabed by beating Skrumpei and evolves into Skrumpei by weighing the same as a duck.

## Trivia

* JipperMunky's original artwork is 56x55 pixels in size, making it 1 pixel shorter in height than most other Strange Creatures. It shares this trait with Mohabed and Skrumpei.
Level 2 (HADHAD's First Adventure)

*This article is about the dungeon in **HADHAD's First Adventure**. For other dungeons known as Level 2, see Level 2 (disambiguation).*

### Item(s)

Power Bracelet
Raft

### Reward(s)

Heart Container
Triforce Piece

### Music

*Castlevania* - Heart of Fire

**Level 2** is a dungeon in *HADHAD's First Adventure*.

## Overview

#### Entrance and Appearance

Level 2 is entered through a gate in the south-west part of the overworld. It is not directly blocked by anything. The interior of the dungeon has dull gold walls and floors.

#### Themes and Navigation

Level 2 is fairly linear, but contains stronger enemies than Level 1, and many of the dungeon's rooms require defeating all the enemies in order to progress. The main items of Level 2 are the Power Bracelet and the Raft, though the former is not required for progress. The bosses of Level 2 are four Moldorms, which guard the Triforce piece. Aside from that, the dungeon has a couple of navigational puzzles, including a looping room and a walk-through wall.

#### Minor Enemies and Traps

* Darknut (Red)
* Lynel (Blue, Red)
* Manhandla
* Moblin (Blue)
* Rope
* Vire
Gart

*As of the 1977 Strange Rights Act, this SC is allowed to keep its given name when it evolves, whereas previously they would all be renamed Ian.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip*

**Gart** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Circus Dog on a Ball by beating Pokémaster Ian and evolves into Pokémaster Ian by getting burnt by a HADHAD.

## Gallery

Gart's concept art.Gart's concept art, colorized by FlusteredCustard.
Candle

* Blue Candle
* Red Candle (BA1)
* Red Candle (BA2)

**Candles** are recurring items in the *Bikdip's Adventure* series.

## Locations

#### *Bikdip's Adventure*

In *Bikdip's Adventure*, the Blue Candle can be found in Level 1, in a basement underneath the room in the lower point of the 'hook' of the sickle-like shape of the dungeon. The Red Candle can be found in Level 8, in a basement underneath the room in the top left corner of the map.

#### *Mitch*

In *Mitch*, the Blue Candle can be found in Level 1, in a basement underneath the room in the bottom center of the map. The Red Candle can be found in Level 8, at the end of a winding path in a room near the top left corner of the map.

#### *Bikdip's Adventure 2*

In *Bikdip's Adventure 2*, the Blue Candle can be found in the overworld, in the burgled shop north of the beach in the south-west of the map. Bargo must choose between the Blue Candle and the Wooden Boomerang, with the other being unobtainable once a choice is made (unless the game is played in a later version of Zelda Classic, where a bug is present that allows both items to be collected). The choice also dictates which half of Level 1 Bargo will need to traverse first. The Red Candle can be found in Level 1 at the end of the western half of the dungeon.

## Characteristics

In all the games in which they appear, Candles allow the protagonist to shoot fire exactly 2 tiles away from them, allowing them to do things like burn bushes and trees, or melt ice. This will not happen if the fire only passed over the object in question, though if any part of the fire is touching something burnable, it will work. Additionally, it can be used as a weapon against some enemies. The Blue Candle cannot be used more than once per screen, so its utility as a weapon is limited in situations where the player is locked into a room or cannot defeat an enemy with a single shot, though it can destroy many weaker enemies. The Red Candle has no such limitation, and can thus be used to check multiple possible burn targets more quickly, though there is nothing that the Red Candle can burn that the Blue Candle cannot, so it is possible to skip collecting the Red Candle in all games in which it appears.

## Gallery

The Blue Candle animation in Bikdip's Adventure and Bikdip's Adventure 2.The Red Candle animation in Bikdip's Adventure .The Red Candle animation in Bikdip's Adventure 2 .
Shmyg'nhyg'n

**Shmyg'nhyg'n** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Shmihg'nhihg'n by beating Soog'nhaas and evolves into Soog'nhaas by eating cake.

It can also evolve into Shmihg'nhihg'n, Shmāg'nhāg'n, Shmăg'nhăg'n, Shmēg'nhēg'n, Shmĕg'nhĕg'n, Shmōg'nhōg'n, Shmŏg'nhŏg'n, Shmūg'nhūg'n, Shmŭg'nhŭg'n, Shmoog'nhoog'n, Shmœg'nhœg'n, or Shmahag'nhahag'n by using their respective vowel stones.

Its vowel stone is Y.

## Appearances

### *Bargo the Bikdip*

In Chapter [insert number here], a depressed Shmyg'nhyg'n in Townsville asks the Companions for a piece of cheese.

In Chapter #, Gym Leader Rainy uses a Shmyg'nhyg'n on her team.

In Chapter Next, Shmœg'nhœg'n briefly devolves into a Shmyg'nhyg'n.

## Moveset

* Eat
* Eye blast
* Haaaa
* Headbutt
* BIG BITE
* Tail Extension
* Shell attack
* Dodecahedron Eye Beam
Junspinar (species)

*This article is about the species of Strange Creature. For the character of the same name from Bargo the Bikdip, see Junspinar (character).*

## Junspinar

*This SC's sweat contains a highly addictive steroid compound that accelerates natural healing. Prolonged exposure may cause unexpected side-effects.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip**Bargo the Bikdip Returns*
*Bargo the Bikdip: Bigger, Longer, and Uncut*
*Bargo the Bikdip: The Time Beyond Three Times*
*Bikdip's Adventure 2: Electric Boogaloo*
*Bargo the Bikdip's Hyper Kawaii Highschool Adventure-Chan*
*Bikdip RPG: Legend of the Seven Felfs*

**Junspinar** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Jenburang by getting wet. It is the final form of Jonboo.

## Moveset

* Bozberry Bomb
* Spin
* SuperSpin
* Quick Spin
* Counter

## Gallery

Junspinar's updated artwork.Junspinar's sprite from Bikdip's Adventure 2.Junspinar's sprite from Bikdip RPG.Junspinar bouncing.
Kez

*A Kez's skin is completely numb, and as such they are capable of surviving in harsh conditions. Despite this, they will still get annoyed at you if you poke them.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip**Bargo the Bikdip: Bigger, Longer, and Uncut*
*Bikdip RPG: Legend of the Seven Felfs*

**Kez** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Graz by beating Steck and evolves into Steck by biting the wind.

## Appearances

### *Bargo the Bikdip*

A Kez appears in Chapter [insert number here], and sells all the surprises to Snorky for $999.99.

### *Bikdip RPG: Legend of the Seven Felfs*

A Kez appears, describing himself as a traveling merchant. However, his shop was never implemented in normal gameplay, and can only be accessed from the test room. He is implied to be the same Kez as seen in *Bargo the Bikdip.*

## Gallery

Kez's updated artwork.Kez's sprite from Bikdip RPG.Kez walking.
Kendra

Sprite from Mitch.

**Kendra** is a character in *Mitch*. She is the mother of Mitch and Link.

## In the games

#### Background

Several years prior to any of the games, Kendra gave birth to Mitch, and some time later, to Link. While pregnant with the latter, she had a sense that her child would be an incarnation of the legendary hero Link, and so named her son after him. She tried to raise her two sons equally, but struggled due to their difference in maturity and as a result of her knowledge of Link's destiny.

#### *Mitch*

Kendra expressed concern for Link and gave him 50 Rupees as he prepared to leave to rescue Mitch from Ganon when he entered their house in Mibon Village.

#### *A Mitch in the Matrix*

Link and Mitch remained missing for at least 2 years following the end of *Mitch*. Kendra was one of only two denizens of Mibon Village at the time of the discovery of the Corruption who believed Link was alive and would eventually return with Mitch, the other being Link's grandfather. Presumably, she left Mibon Village along with the other townsfolk (minus Link's grandfather, who had presumably passed away by that point) after the Corruption breached the town's walls. Her status and whereabouts as of the start of the game have not yet been revealed.

## Quotes

#### *Mitch*

In her and Link's house

* *"Link, are you really going to leave? You'd better take some money."*

## Trivia

* Kendra shares her given name with Kendra Sorenson, one of the protagonists of *Fablehaven*, a book series of which BikdipOnABus is a fan.
* The Corrupted element with Kendra's appearance in *Mitch* references a 1990 Massengill commercial.
Hookshot dungeon

*This article is about the unnamed dungeon in **HADHAD's First Adventure**. Other dungeons containing the Hookshot include Level 8 (Mitch) and Level 4 (Bikdip's Adventure 2).*

### Boss(es)

Manhandla
Black Octorok (x2)

### Music

*Mega Man 2* - Flash Man Stage (Pink Panther-style Remix)

The **Hookshot dungeon** is a dungeon in *HADHAD's First Adventure*.

## Overview

#### Entrance and Appearance

The Hookshot dungeon is accessed through a staircase underneath a red block in the north-east part of the overworld. The interior of the dungeon has green walls and floors.

#### Themes and Navigation

The Hookshot dungeon is short and linear, essentially comprising of two battles, though there is also a detour to use the Raft in order to obtain a key for a locked door. The bosses are a Manhandla and two black Octoroks, which guard the Hookshot.

#### Minor Enemies and Traps

* Darknut (Blue)
* Rock
* Shooting Statue
* Spike Trap
* Stalfos (Sword Beam)
The Tombs

**The Tombs** is the colloquial name for the **Manhattan Detention Complex** (formerly the Bernard B. Kerik Complex), a municipal jail in Lower Manhattan at 125 White Street, and also the nickname for three previous city-run jails in the former Five Points neighborhood of lower Manhattan, an area now known as the Civic Center.
Seed

*Seeds will secrete a purple wax-like substance when asked difficult questions. This substance is used as an ointment in some countries, but its extraction was deemed cruel and unethical and so was banned in Karto in the 1977 Strange Rights Act.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip**Bargo the Bikdip: Bigger, Longer, and Uncut*

**Seed** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves into Thing by getting planted, which evolves into Small Woodland Creature by getting beaten in "go fish".

## Trivia

* In *Bargo the Bikdip*, the author claims that Seed is the only Strange Creature that doesn't need to beat its final form in order to evolve. This is no longer the case.
Kibbo

*While its ability to suspend itself in the air using only its sword may seem like an impressive feat, it is actually completely weightless. Do not give them any money if you see them performing this disingenuous trick.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip*

**Kibbo** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Kirby by eating itself and evolves into Kobandoo by eating itself and a Kirby at once. It is a more evolved form of Kib.

## Trivia

* The sword Kibbo carries is actually the Kokiri Sword from The Legend of Zelda: Ocarina of Time.

## Gallery

Kibbo's updated artwork.
1. ↑ *Bargo the Bikdip*: Chapter Next
Arbo

*Arbo's face may seem strange, but have no fear - negative comments on it are protected under free speech.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip* (mentioned)*Bikdip RPG: Legend of the Seven Felfs*

**Arbo** is a Strange Creature first mentioned in *Bargo the Bikdip*.

It evolves into Stygo by beating HADHAD, which evolves into HADHAD by sniffing radioactive waste.

## Gallery

Arbo's updated artwork.Arbo's sprite from Bikdip RPG.Arbo walking.
Shmōg'nhōg'n (species)

**Shmōg'nhōg'n** is a Strange Creature first seen in *Bargo the Bikdip Returns*.

It evolves into Soog'nhaas by eating cake.

It can also evolve into Shmihg'nhihg'n, Shmāg'nhāg'n, Shmăg'nhăg'n, Shmēg'nhēg'n, Shmĕg'nhĕg'n, Shmŏg'nhŏg'n, Shmūg'nhūg'n, Shmŭg'nhŭg'n, Shmyg'nhyg'n, Shmoog'nhoog'n, Shmœg'nhœg'n, or Shmahag'nhahag'n by using their respective vowel stones.

Its vowel stone is long O.

## Moveset

* Eat
* Eye blast
* Haaaa
* Headbutt
* BIG BITE
* Tail Extension
* Shell attack
* Dodecahedron Eye Beam
Shmihihkihshmih

**Shmihihkihshmih** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Shmihkih by beating a fake Soog'nhaas. It is the final form of Shmih.

## Appearances

### *Bargo the Bikdip Returns*

Shmihihkihshmih appears (misspelled as "Shmihikishmih") in Chapter 13. It evolves from Mini-me's Shmihih after it destroys a passing cardboard Soog'nhaas. It dies for unknown reasons later in the same chapter.

Another Shmihihkihsmih appears (also misspelled) in Chapters 28 and 29, as part of Ben Dover's team. It defeats Bagel, but Pokémaster Ian and HADHAD finish it off.

## Trivia

* As described in Chapter 29 of *Bargo the Bikdip Returns*, Shmihihkihshmih seemingly does not breathe air, instead breathing a "blueish-green goo crap", administered via an inhaler.
Level 8 (Bikdip's Adventure)

*This article is about the dungeon in **Bikdip's Adventure**. For other dungeons known as Level 8, see Level 8 (disambiguation).*

### Boss(es)

Gleeok (8 Heads), Manhandla (x2), Dodongo (x4)

### Music

*Castlevania* - Wicked Child

**Level 8** is a dungeon in *Bikdip's Adventure*.

## Overview

#### Interactive Map

This map has been rearranged to be easier to follow by putting rooms connected by side warps physically next to each other.

#### Entrance and Appearance

Level 8 is entered through a pair of large white stone gates slightly north of the beach in the south-east of the map. There are no obstacles blocking it, but access to the surrounding area requires passing through an exit in Level 7. The interior of the dungeon has burgundy walls and floors.

#### Themes and Navigation

Despite its checkerboard-like arrangement of connected rooms, Level 8 is essentially a linear gauntlet of puzzle rooms (including the infamous "burn the map" puzzle). The main items of Level 8 are the Red Candle and the Magical Key, though the former is technically optional due to the Blue Candle being capable of burning all of the same things. Rather, the Red Candle, which can be used multiple times on a screen without leaving, facilitates checking multiple possible targets for burning more quickly and easily. Furthermore, the Magical Key does not become required until Level 9. The bosses of the dungeon are an 8-Headed Gleeok, 2 Manhandlas, and 4 Dodongos, which guard one of the Triforce pieces. Prior to that, this dungeon has very little combat.

#### Minor Enemies & Traps

* Lanmola (Blue, Red)
* Lynel (Blue)
* Spike Trap

## Trivia

* In *Bikdip's Adventure 2*, the entrance to this dungeon has changed to a single gate, is blocked by cuttable bushes, and instead leads to a cave containing a man who provides a hint for accessing Level 3.
Level 9 (Bikdip's Adventure)

*This article is about the final dungeon of **Bikdip's Adventure**. For other dungeons known as Level 9, see Level 9 (disambiguation).*

### Main appearance(s)

*Bikdip's Adventure**Bikdip's Adventure 2*

### Music

*The Legend of Zelda* - Overworld (Remix)

**Level 9** is the final dungeon in *Bikdip's Adventure*.

## Overview

#### Entrance and Appearance

Level 9 is entered through a staircase underneath a bombable rock on the shore of the beach in the south-east of the map. The interior of the dungeon has light brown walls and floors.

#### Themes and Navigation

Similar to Level 9 from The Legend of Zelda, Level 9 is a labyrinth of rooms connected not only via doors, but several passageways that span across the dungeon. Additionally, many of the doors are locked, requiring the Magical Key to open, which can be found in Level 8. The main item of Level 9 is the Silver Arrows, which are the only weapon that can ultimately defeat Ganon, the boss of the dungeon who bears the Triforce of Power and stands in the way of rescuing Princess Zelda. Reaching Ganon at all is a puzzle for which three hints are provided by characters scattered across the dungeon. Specifically, in one of the passages, Bargo must play the Ocarina and shoot the ladder on the left side of the screen with an Arrow to open a secret passage on the lower right of the screen which leads to Ganon's room.

#### Minor Enemies and Traps

* Aquamentus
* Bubble (Blue, Flashing, Red)
* Fake Bikdip
* Darknut (Blue)
* Digdogger (3 Kids)
* Gleeok (40 Heads)
* Gohma (Blue, Red)
* Keese
* Like Like
* Manhandla
* Patra
* Pols Voice
* Wizzrobe (Blue)
* Zol
* Zora

## Trivia

* This dungeon is also present in *Bikdip's Adventure 2* in the same location (though with a new entrance via the cave that originally contained the Wooden Sword). Most of the dungeon is inaccessible in Part 1, and later, a different dungeon also called Level 9 acts as the game's final dungeon, though several of its rooms are laid out identically, implying that it may be the same dungeon that has been refurbished and modified between the two games.

## Gallery

A guide to the invisible maze in Level 9. The pink-tinted spaces are solid, the blue-tinted space is a gap you can cross using the Stepladder, and the rest are walkable.Level 9 as seen in Part 1 of *Bikdip's Adventure 2*.
HADHAD (character)

*This article is about the character from Bargo the Bikdip. For the species of the same name, see HADHAD (species).*

## Quotes

*Main article: HADHAD (character)/Quotes*

## Trivia

* HADHAD cannot swim. This is likely due to his head being a ball of fire.

## Gallery

HADHAD working as a fireman after the events of *BtB: BLU*, setting fire to a Buhdarree.HADHAD's sprite from *Bikdip's Adventure 2*.HADHAD's sprite from Bikdip RPG.HADHAD's idle animation.HADHAD "walking".
Holding Prison

A map of the Holding Prison.

### Reward(s)

Rescuing Bargo, Junspinar, HADHAD, YukronskyRescuing Wimple (optional, missable)

### Music

Luc's 7th Dimension - In a smoky cloud

The **Holding Prison** is a dungeon in *Bikdip RPG: Legend of the Seven Felfs*.

## Overview

#### Entrance and Appearance

The Holding Prison is entered automatically via a cutscene near the beginning of the game when the player first enters the digital SC World, and cannot be reentered once left. The interior of the dungeon is a gray cave that has been repurposed by Bikdark's army into a place to detain political enemies, with bars covering several crevices.

#### Themes and Navigation

The goal in the Holding Prison is to free Bargo, Junspinar, HADHAD, Yukronsky, and (optionally) Wimple, before escaping. To achieve this, the player must use the Vanish Cap to pass through the bars in and out of each cell and speak to the imprisoned Companions. Between each cell are stretches of open cave patrolled by Flhürgen guards. If the guards see you (even while using the Vanish Cap), you will be taken back to the cell of the most recently freed Companion. Upon exiting with everyone but Wimple freed, the player chooses whether to fight Steck with Yukronsky or a Flhürgen with either Junspinar or HADHAD. Josh and Bargo will be in the party no matter what. If Wimple has been freed, then instead of a battle occuring, she will create a distraction, allowing the party to flee without fighting.
Pokémaster Ian (species)

*This article is about the species of Strange Creature. For the character of the same name from Bargo the Bikdip, see Pokémaster Ian (character).*

## Pokémaster Ian

*Even though they have been retconned to not all be gay, homosexuality is not uncommon with this SC.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip**Bargo the Bikdip Returns*
*Bargo the Bikdip: Bigger, Longer, and Uncut*
*Bargo the Bikdip: The Time Beyond Three Times*
*Bikdip's Adventure 2: Electric Boogaloo*
*Bikdip RPG: Legend of the Seven Felfs*

**Pokémaster Ian** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Gart by getting burnt by a HADHAD. It is the final form of Circus Dog on a Ball.

## Appearances

### *Bargo the Bikdip Returns*

Pete of the Elite Five uses a Pokémaster Ian on his team when he battles the Companions. It does battle with the Companions' own Pokémaster Ian. The two get along at first, complimenting one another, but then the two start to argue, ultimately drowning in a mud bath after getting into a slap fight.

## Moveset

* Hair Bomb
* Hump
* Laser Eye
* Big Leap
* Bitchslap

## Trivia

* "What the Pokémaster Ian" seems to be a recognized turn of phrase in SC World.

## Gallery

Pokémaster Ian's concept art.Pokémaster Ian's sprite from Bikdip's Adventure 2.Pokémaster Ian's sprite from Bikdip RPG.Pokémaster Ian walking.
L. Piddy

**Lazarus Piddy**, known professionally as **L. Piddy**, is a rapper/eater. He was one of the performers of The Food Rap, along with The Grandmaster Flash. He was portrayed by BikdipOnABus.

## Profile

Little is known about Piddy as a result of only having one appearance. He is a confident rapper/eater and greatly enjoys food. He claims to be the best of each on "the street", assumedly referring to the rapping and eating scenes. He is apparently widely known as a "bastard".

He has a working relationship with The Grandmaster Flash, who works as his DJ. They are also a "vegetable team", which may have something to do with promoting healthy eating through their music.

## Trivia

* In his appearance in The Food Rap music video, where he was portrayed by BikdipOnABus, he wore backwards jeans, a backwards The Cheat hoodie from the Homestar Runner Yahoo store (though presumably this meant that the design on the front went unseen), and some kind of gold chain.
* His name may be a reference to the American rapper Sean Combs, one of whose stage names is **P. Diddy**.
Eeterbo

*I don't care what anyone says, Eeterbos give the best damn massages in the world. -Jared*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip* (mentioned)*Bargo the Bikdip Returns*

**Eeterbo** is a Strange Creature first mentioned in *Bargo the Bikdip*, and first seen in *Bargo the Bikdip Returns*.

It evolves into Elementino by beating Atmobob, which evolves into Atmobob by getting hit by a hammer 42 times.

## Appearances

### *Bargo the Bikdip*

Eeterbo does not appear, but when Elementino is introduced, it is described as an evolution of Eeterbo.

### *Bargo the Bikdip Returns*

Mentally Insane Phil of the Elite Five sends out an Eeterbo as his first Strange Creature. Despite its weak appearance, it manages to take down Shmūg'nhūg'n with an explosion, but is then quickly killed by Yukronsky's snowbeams.
Bikdip's Adventure 2: Electric Boogaloo

### Link(s)

All-in-one *Bikdip's Adventure 2* download package on Google Drive (2017, recommended)
*Bikdip's Adventure 2* on PureZC
*Bikdip's Adventure 2* on Jish's Junk

## Dungeons

*Main article: **Bikdip's Adventure 2: Electric Boogaloo**/Dungeons*

## Videos

* Bikdip's Adventure 2 cinematic trailer
* BikdipOnABus - Let's Play Bikdip's Adventure 2 (Playlist)

## Names in other languages

*Bikudippu no Daibōken Tsū: Erekutorikku Bugarūzu*
Lt. Bird

**Lt. Bird** is the gym leader of Villageville. He hands out the Bird Badge to challengers who defeat him. As a gym leader, he specialises in bird-type Strange Creatures.

## Strange Creatures

* Yukronsky
* Koblaron
* Steck

## Quotes

In his gym

* *"Well, it seems i have some new challengers. they might actually be a challenge this time."*
* *"I am Lt. Bird, the best bird-type SC trainer around. i am also the gym leader of this Villageville gym. it shall be a three-on-three match. you send first. i will be waiting ont he other side."*
* *"I give you this Bird Badge, and i feel i lost it fair-and-square. you guys were truly wonderful, i have to admit. here you go."*

## Trivia

* Lt. Bird is likely based on Lt. Surge from the *Pokémon* series, as they have similar names and are both the third gym leader of their respective leagues.
Mitch (character)

**Mitch** is the eponymous character of *Mitch*. He is Link's older brother.

Sprite from Mitch.

## In the games

Mitch first appears in *Mitch*. Prior to the start of the game, he was kidnapped by Ganon as a means to distract Link and "lead him on a pointless quest for a while". Though Link is successful in finding his brother in Level 9, the two of them go missing at some point afterwards, and their whereabouts are still unknown as of *Bikdip's Adventure 3*, which takes place at least two years later. In a letter addressed to Link, the two's grandfather describes Mitch as being less mature than Link despite being older.

## Quotes

#### *Mitch*

* *"So, you finally made it here? It's about friggin time! I kid. Let's go."*
* "*What the hell, it led to this place. Let's check out the cave."*
* *"You go ahead. I'll, eh, be right behind you. I don't even have a sword.*
* *"I guess this is the end of the cave, I wonder where that ladder leads."*
* *"WTF, it led to our neighbor's house. Well, we're nearly home now."*
* *"THANKS LINK,YOU'RE THE HERO OF HYRULE."*

## Gallery

Sprite from *Mitch*.Holding up Triforce sprite from *Mitch*.
Eh

Eh
--

*Ehs are born completely deaf. Thankfully, they are also born knowing American Sign Language.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip Returns*

**Eh** is a Strange Creature first seen in *Bargo the Bikdip Returns*.

It evolves into Parofonkialifabuncsilationestimaturelanjopanahaas by beating one.

## Appearances

### *Bargo the Bikdip Returns*

Mini-me of the Elite Five uses an Eh on his team when he battles the Companions. Defeating Bargo causes it to evolve into Parofonkialifabuncsilationestimaturelanjopanahaas, which HADHAD squashes easily.

## Trivia

* Eh's tail is made out of a titanium-lead alloy.

## References

1. ↑ *Bargo the Bikdip Returns:* Chapter 13
Shmēg'nhēg'n

**Shmēg'nhēg'n** is a Strange Creature.

It evolves into Soog'nhaas by eating cake.

It can also evolve into Shmihg'nhihg'n, Shmāg'nhāg'n, Shmăg'nhăg'n, Shmĕg'nhĕg'n, Shmōg'nhōg'n, Shmŏg'nhŏg'n, Shmūg'nhūg'n, Shmŭg'nhŭg'n, Shmyg'nhyg'n, Shmoog'nhoog'n, Shmœg'nhœg'n, or Shmahag'nhahag'n by using their respective vowel stones.

Its vowel stone is long E.

## Moveset

* Eat
* Eye blast
* Haaaa
* Headbutt
* BIG BITE
* Tail Extension
* Shell attack
* Dodecahedron Eye Beam
Conor

*Scientists are still unsure as to why Bikdips become 3D when they evolve into Conor. It's probably magic.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip**Bargo the Bikdip Returns*

**Conor** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Bikdip by using the 3-D lemonade and evolves into Cubon by beating Spherio, which evolves into Spherio by imploding. It is a more evolved form of Bargo.

## Appearances

### *Bargo the Bikdip*

Stain uses a Conor as a part of his team when he battles the Companions.

### *Bargo the Bikdip Returns*

Bargo evolves into Conor while the Companions are celebrating their victory over the Elite Five.

## Moveset

* Eat
* Digest
* Crap
* Tri-Beam
* Triple Eye Beam
* BIG BITE
Doofpo

**Doofpo** is a Strange Creature introduced in *Bargo the Bikdip Returns*.

It evolves from Craplo by "oh, look at the time". It is the final form of Weaklo.

## Appearances

### *Bargo the Bikdip Returns*

The frog person thing of the Elite Five uses a Doofpo on her team, though it immediately transforms into a Shmĕg'nhĕg'n after it's sent out.

Pete uses a Doofpo as his first SC when battling the Companions.
Vach "Cyclone Louie" Lewis

**Vach "Cyclone Louie" Lewis** (died May 14, 1908) was an early New York gangster and member of the Eastman Gang under Max "Kid Twist" Zwerbach.

## Biography

Lewis was a wrestler, strongman, and bodyguard; supposedly wrapping iron bars around his neck and arms, at Coney Island side shows before joining the Eastman Gang. Following Monk Eastman's imprisonment, he sided with Zwerbach during the struggle for leadership of the gang and, after the murder of rival Richie Fitzpatrick in 1904, eliminated the remaining members of the Fitzpatrick faction.

As a bodyguard, Lewis became Zwerbach's right-hand man during the next four years and was involved in the murder of a gambler known as "The Bottler", a member of the Five Points Gang who operated stuss games on Suffolk Street, shooting him twice in the chest in full view of twenty people.

Trouble continued between the Eastmans and the Five Points Gang until May 14, 1908, when Lewis and Zwerbach got into a fight with Louis "The Lump" Pioggi, a member of the Five Points Gang, over his former girlfriend and dance hall girl Carroll Terry and eventually forced Pioggi to jump out the second story window of a Manhattan bar breaking his ankle.

Pioggi returned to gang leader Paul Kelly, and the two plotted the murder of their rivals. Later that night, with several other gang members, Lewis and Zwerbach were ambushed while leaving a Coney Island bar and gunned down, with Zwerbach shot once in the head and Lewis five times in the head and chest.
Bargo the Bikdip

Click here to read the full story.

***Bargo the Bikdip*** is the first story in the *Bargo the Bikdip* series, written by BikdipOnABus and Green Lantern.

The story can be read here on the wiki, or viewed on the oocities archive here.

## Overview

The story follows the titular character Bargo, as he travels the Karto region building up his troupe of Companions. Bargo and his group face off against several gym leaders, all the while searching for the man who assaulted him at the beginning of the story.

## Plot synopsis

Bargo wakes up in a field, beaten and bruised, remembering nothing but the image of a face obscured by shadow. Seeing no signs of civilization on the horizon, he sets out on a journey for revenge.

On the way to City Village, Bargo teams up with a Stygo, a Yukko, and a Jonboo, all of whom evolve into their final forms before challenging the local Gym Leader, Block.

After defeating Block, the Companions set out to defeat the rest of the Gym Leaders, making more friends along the way, including a Thing, and a Circus Dog on a Ball, who quickly evolves into Pokémaster Ian.

Upon arriving at the third gym in Villageville, the story takes an abrupt turn, as the companions are transported to the Land of Oz, where they fuse into a Steck and are forced to seek out the Stone of Happiness™ in order to return to their world. This excursion ends with the group returning to the gym, with Thing having evolved into Small Woodland Creature.

After seizing their third badge, the party continue on to Village City, where they battle the Gym Leader Hairika with their new friend, Shmūg'nhūg'n, in tow. During the battle with Hairika, Yukronsky explodes, and the resulting Explosion joins the party. Explosion sadly dies during the battle with the fifth Gym Leader, Mr. Trout, but is revived when lightning strikes a nearby tree, causing it to explode. Later, Explosion begins convulsing, resulting in him spewing up an Ace, who evolves into Denza before joining the party.

Explosion, now having evolved into a Black Hole, encounters a young Implosion eager to evolve. The two do battle, and just as Black Hole is about to defeat the young Implosion, the Implosion reveals himself to be Black Hole's son. This revelation causes Black Hole to suck Implosion into himself, resulting in the both of them vanishing from existence.

Toward the end of the story, Bargo leaves on a rocket, leaving the other companions to continue their journey without him. HADHAD, Yukronsky, Junspinar, Small Woodland Creature, Pokémaster Ian, Shmūg'nhūg'n, and Denza (who had now evolved into Captain Pringle) continue to Nonexistant Town to battle the final Gym Leader.

Arriving at the final gym, the Gym Leader reveals himself to be Giordelli, the man who left Bargo for dead at the beginning of the story. Sadly, Bargo was not there to confront his sworn enemy. His companions fight in his stead, and though Small Woodland Creature died in the battle, the Companions emerge victorious, taking their eighth and final badge.
Muffins

**Muffins** (also known as the **Professional Noisemaker**, **Baby Boy**, **Orange Cat**, **Cat Animal**, and **Fat Fuck**) is a male house cat belonging to Milesprower1010, who frequently makes himself heard during the latter's streams.

## Gallery

The origin of the "Professional Noisemaker" nickname, edited by his owner.
Northern Hyrule

Overworld map of Northern Hyrule from Bikdip's Adventure 2.

**Northern Hyrule** is the northern part of Hyrule. It is the overworld for *Bikdip's Adventure* and *Bikdip's Adventure 2*.

## Overview

#### Interactive Map

* Bikdip's Adventure
* Bikdip's Adventure 2

Interactive Map pending completion.

#### Geography & Ecology

In both games in which it appears, Northern Hyrule is highly mountainous all across, with the largest mountains being those in the central north. Other notable features include the large forest in the north-west, the bay in the west, the desert basin in the central east, and the large sandy beach in the south-east. Most of the rest is made up of narrow valleys and mountain passes, some being arid while others are covered in short grass and dotted with bushes and dead trees. During the games, there is no civilization to be found and monsters roam the land, presumably due to Ganon's influence, with humans only ever found in caves, underground shelters, and sometimes, dungeons. Additionally, the Forest of Crappiness, a forest in the south-east of the region, is corrupted during *Bikdip's Adventure* before going through rehabilitation between then and *Bikdip's Adventure 2*, though similar effects are seen in Level 6 in that game.

## Gallery

Overworld map of North Hyrule from *Bikdip's Adventure*.Hyrule, including Northern Hyrule, as seen from space in *Bikdip's Adventure 2*.A visual guide to traversing the pitch-black passage on the overworld. The pink tiles are solid, while everything else is walkable. The green space is the exit.
Captain Pringle (character)

*This article is about the character from Bargo the Bikdip. For the species of the same name, see Captain Pringle (species).*

## Physical description

### Species

Captain Pringle

**Captain Pringle** is a Captain Pringle and a member of the Companions.

## Trivia

* Captain Pringle's full name may be **Captain Ed Pringle**, as, during the events of Bargo the Bikdip Returns, he fired nametags with this name at Firebolt Fred's Cloujo.

## Moveset

* Eat
* Digest
* Shit
* Headbutt
* SpheriSlam
* Sour cream & onion Pringles

## Gallery

Captain Pringle at his computer after the events of *BtB: BLU*, with his cat, Henry.Captain Pringle's sprite from *Bikdip's Adventure 2*.Captain Pringle's sprite from *Bikdip RPG*.Captain Pringle "walking".
HADHAD (species)

*This article is about the species of Strange Creature. For the character from Bargo the Bikdip, see HADHAD (character).*

## HADHAD

*It is theorized that the orifice out of which fire is expelled from this SC varies wildly among parallel dimensions.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip**Bargo the Bikdip Returns*
*Bargo the Bikdip: Bigger, Longer, and Uncut*
*Bargo the Bikdip: The Time Beyond Three Times*
*Bikdip's Adventure 2: Electric Boogaloo*
*Bargo the Bikdip's Hyper Kawaii Highschool Adventure-Chan*
*Bikdip RPG: Legend of the Seven Felfs*

**HADHAD** is a Strange Creature introduced in *Bargo the Bikdip*.

It evolves from Stygo by sniffing radioactive waste. It is the final form of Arbo.

## Appearances

### *Bargo the Bikdip Returns*

Firebolt Fred uses a HADHAD as a part of his team when he battles the Companions. After its flame is extinguished, it transforms into a Circus Dog on a Ball.

## Moveset

* Neck Flame Torch
* Eat
* Flame extrusion
* Fireball
* UBER BEAM
* Flamethrower
* Crappy karate moves

## Trivia

* If a HADHAD's flame goes out, it loses its driver's license. If this happens to a HADHAD that lacks a driving license, they will lose it if they ever get one.

## Gallery

HADHAD's updated artwork.HADHAD's sprite from *Bikdip's Adventure 2*.HADHAD's sprite from Bikdip RPG.HADHAD's idle animation.HADHAD "walking".
## References

1. ↑ Twitch Stream: HADHAD's First Adventure, 36:23
Creepy Guy

Creepy Guy's Ultimate Tolerance Battle sprite in the July 2022 preview of Bikdip's Adventure 3

## Appearances

### Debut

*A Mitch in the Matrix*

The **Creepy Guy** is an Ultimate Tolerance Battle enemy and "associate" of Mr. Appearances who guards the exit from Mibon Village to Senova Field in *Bikdip's Adventure 3: A Mitch in the Matrix*. He speaks with a strange accent and does a kind of "jig" whilst standing around.

## In the games

#### *Bikdip's Adventure 3: A Mitch in the Matrix*

Bargo met the Creepy Guy while trying to exit Mibon Village. The Guy refused passage to Bargo until he was given a Mystery Orb representing dryer lint, at which point he provided Bargo with a tutorial for Ultimate Tolerance Battles, as well as a quiver with which to hold Arrows.

The Guy disappears following this encounter, and Mr. Appearances later tells Bargo he "probably won't show up again".

## Trivia

* The Creepy Guy is based on a burglar enemy in *Mofo*, a fictional role-playing game in the webcomic *Kid Radd*.

## Gallery

Creepy Guy's overworld sprite in the July 2022 preview of *Bikdip's Adventure 3*
Level 8 (Mitch)

*This article is about the dungeon in **Mitch**. For other dungeons known as Level 8, see Level 8 (disambiguation).*

### Location

A graveyard in the south-west of Southern Hyrule.

### Item(s)

Red Candle
Hookshot
Heart Piece (x4)

### Reward(s)

Heart Container
Triforce Piece

### Music

*Sonic the Hedgehog 2* - Mystic Cave Zone

**Level 8** is a dungeon in *Mitch*.

## Overview

#### Entrance and Appearance

Level 8 is entered through a crevice in the canyon graveyard. The interior of the dungeon has gray walls and floors.

#### Themes and Navigation

Level 8 is mostly made up of a large right angle-shaped section, with the entrance room and three dead-end rooms adjacent to it being separate. Like several of the prior dungeons, this dungeon contains some non-Euclidean connections between rooms, but otherwise has a fairly simple flow that guides you forward. The Red Candle and Hookshot can be found here in the upper left part of the map, though the former is optional and only makes one puzzle faster to solve. The boss is a pair of Black Octoroks, which guard the Triforce Piece in the upper right part of the map. Aside from the frequent warping, making the dungeon's Map rather unhelpful, the dungeon is fairly linear, though it features several rooms that may seem misleading.

#### Minor Enemies and Traps

* Ghini
* Gibdo
* Gohma
* Shooting Statue
* Stalfos (Sword Beam)
* Wallmaster
* Wizzrobe (Blue, Red)
* Zora
Cloujo

**Cloujo** is a Strange Creature first seen in *Bargo the Bikdip Returns*.

It evolves from Clyde by getting hit by anti-lightning.

A Cloujo can transform an Everything and a )#%$% that have been combined with a connector cable thing into a Glitchamon by hitting them with anti-lightning.

## Appearances

### ***Bargo the Bikdip Returns***

Firebolt Fred uses a Cloujo as a part of his SC team when he battles the Companions.

## Gallery

Cloujo's sprite from Bikdip RPG.Cloujo floating.
Bus

*The 1977 Strange Rights Act's precursor, the 1958 Bus Law, was enstated after Buses held a months-long protest - later called the "Bus Boycott" - against their thankless service as public transport, initially pioneered by Bikdips.*— SC Dex

## Appearances

### Debut

Bargo the Bikdip: The Time Beyond Three Times

### Appears In

Bargo the Bikdip: The Time Beyond Three Times

**Bus** is a Strange Creature first seen in Bargo the Bikdip: The Time Beyond Three Times.

It evolves into Jonah by beating Jordan, which evolves into Jordan by melting.
Haylee

Haylee's overworld sprite in the July 2022 preview of Bikdip's Adventure 3

**Haylee** is a robot created by Ganon and an antagonist in *Bikdip's Adventure 3: A Mitch in the Matrix*.

## In the games

#### *Bikdip's Adventure 3: A Mitch in the Matrix*

Haylee was first seen in Quantum Quarry, where she had been tasked by her boss, the Armageddon Virus, with searching for "the hero", whom she expected might resemble a human boy in green with a sword. Although she met Bargo, she did not consider the possibility of him being the hero and instead had a friendly conversation with him, inviting him to visit her home in the Corrupted Hive and play some of her homebrew games. Following this, Bargo lied about seeing somebody matching the description she gave and left the quarry in a minecart.

## Trivia

* The music that plays during her introductory cutscene is Alphys from the *Undertale* soundtrack.
* During the July 2022 preview, Haylee's voice was represented by a modified version of the voice of the Saucer of Peril from *Banjo-Tooie*. In the final game, her voice will be provided by a real person with filters applied to create a robotic effect.
* In BikdipOnABus's streamed playthrough of *Pokémon Ultra Sun*, he named his player character after Haylee. Notably, this predated Haylee's official reveal by over 5 months.

## References

1. ↑ Bikdip's Adventure 3 - Intro Sequence + Title Screen (and behind the scenes stuff), 11:43
2. ↑ How we made it - BA3 Prologue Preview, 1:57:31
3. ↑ Twitch Stream: Pokémon Ultra Sun (Part 1), 2:44
Hairika

**Hairika** is the gym leader of Village City. She hands out "the Badge" to challengers who defeat her.

## Strange Creatures

* Zygerblyfergycosink
* Kirby -> Kibbo -> Kobandoo -> Kib
* Atmobob
* Kirby

## Trivia

* Hairika is likely based on Erika from the *Pokémon* series, as they have similar names and are both the fourth gym leader of their respective leagues.
* It is unclear whether Hairika's badge is actually supposed to be the "Badge" or if it has a name that just goes unspecified in the story.
Koombaroo

*This SC is fated to exist as an imperfect being. However, they almost never care, instead preferring to focus on their careers.*— SC Dex

## Appearances

### Appears In

None

**Koombaroo** is a Strange Creature.

It evolves from Kooba by beating Koblaron and evolves into Koblaron somehow despite evolution into it being impossible (its evolution method is listed as "it CAN'T").
Blap

*The coral-like protrusion on Blap's head is actually a complex structure made of crystallized blood. It is through this organ that it perceives the world around it.*— SC Dex

## Appearances

### Appears In

*Bargo the Bikdip* (mentioned)

**Blap** is a Strange Creature first mentioned in *Bargo the Bikdip*.

It evolves into Buhdarree by beating Glop, which evolves into Glop by getting the Stone of Happiness™.
Shmăg'nhăg'n

**Shmăg'nhăg'n** is a Strange Creature.

It evolves into Soog'nhaas by eating cake.

It can also evolve into Shmihg'nhihg'n, Shmāg'nhāg'n, Shmēg'nhēg'n, Shmĕg'nhĕg'n, Shmōg'nhōg'n, Shmŏg'nhŏg'n, Shmūg'nhūg'n, Shmŭg'nhŭg'n, Shmyg'nhyg'n, Shmoog'nhoog'n, Shmœg'nhœg'n, or Shmahag'nhahag'n by using their respective vowel stones.

Its vowel stone is short A.

## Moveset

* Eat
* Eye blast
* Haaaa
* Headbutt
* BIG BITE
* Tail Extension
* Shell attack
* Dodecahedron Eye Beam