Setting Sun

**Setting Sun** is a Mokole.

## Biography

You were born right here, far from the swampy South where Grandma spent her childhood pulling weeds and picking tomatoes. Later, she lived in the city, and she had her hands full raising you---Mama was spaced out on drugs and Dad long gone. Her tales of alligator men, haints and other critters were just made up to entertain you, you thought.

One summer, though, the two of you rode the Greyhound down home, and an uncle you barely remembered took one look at you and started saying the same things. They hiked with you into the smelly, bug-filled swamp and you realized all of a sudden that you had been here before. Every tree, every creek, had a memory attached to it: slavery, flight, battle, freedom, work, play, and your own people. As the sun sank, you remembered more and more. By trails end, it was a gator that accompanied your Kin.

You went to school on a scholarship (history was easy!) and decided that Dragon needed you more right here than somewhere you'd never been. At least you know the turf. Most of the worst kids on the streets give you some respect; those that don't well, they learn to.

You are a social worker at a shelter on the dark streets of the big city. Your life hasn't been easy, and as a Mokole, you feel threatened and cut off from Sun in his human realm of stone and concrete. However, the most precious resource in the world is here--new Mokole.

Unknowing Kinfolk from Southern farms and Third World warzones have settled here, and the clutch has sent you to find Dragon's Brood in the 'hood.

You need your high Gnosis to keep from exploding with Rage at the cruelty and stupidity of human society. Mokole may eat human flesh, but they can't stand unnecessary suffering. You have been endlessly disappointed in your attempts to find and help lost hatchlings before the Garou or the Dissolver gets them. Each one you find, however, is a treasure beyond price. You have developed an awareness of the other Awakened on the dark city streets where you work, and have come to realize that it isn't practical to cull every Leech you meet. In fact, some of them are cultured and intelligent creatures with an enlightened self-interest in promoting the society of their human prey. Also, the telltales have twice led you to troubled kids who were Garou not Mokole.

You don't have much Mnesis, and you don't know as much about Mokole life as you should--Grandma passed soon after you went to college. The one thing that you do know is that each and every one of Dragon's Kin is too precious for dirve-bys, crack and gangs to get them.

**Equipment:** Dragon crystal, credentials, cellphone, van, apartment with spare bedroom.

## Stats

**Breed:** Homid

**Stream:** Mokole mbembe

**Auspice:** Warding

**Varna:** Halpatee

**Physical:** Strength 2, Dexterity 2, Stamina 2

**Social:** Charisma 4, Manipulation 3, Appearance 3

**Mental:** Perception 3, Intelligence 2, Wits 3

**Talents:** Alertness 2, Brawl 1, Dodge 1, Empathy 3, Intimidation 1, Primal Urge 1, Streetwise 3, Subterfuge 1

**Skills:** Drive 1, Firearms 2, Leadership 2, Melee 1, Repair 2, Stream 1

**Knowledges:** Investigation 2, Law 1, Linguistics 1, Medicine 1

**Backgrounds:** Allies 1, Contacts 2, Mnesis 1, Resources 2

**Gifts:** Falling Touch, Mother's Touch, Talk

**Rage:** 4

**Gnosis:** 5

**Willpower:** 6

**Sun Dice:** +1 die to defend others, retreat or follow orders