Crushing Wheel

**Crushing Wheels** are the more advanced version of the Millstone. It applies Crushing recipes to any items inserted from the direction they are spinning away from.

## Obtaining

### Crafting

#### Setting Up Crafter for Crushing Wheels

1) First, arrange the crafter as follows. Note that direction of the arrows (black lines). It is critical that these are in the right direction or it may not work. Use the wrench to rotate them as needed.

The central column needs to point down with the others facing inwards to the centre.

2) You can merge the edge crafters from the back. This will make it easier to input the andesite alloy needed.

3) You can feed in the andesite via a chute or hopper from the top.

4) Then add the planks in a + shape with stone in the middle

Supply it with kinetic power via a cog on the side.

### Build Order

The Crushing Wheel is a high-level device among the Create items. The diagram below shows which items must be built before being able to create a Crushing Wheel. A list of all item dependencies can be found on the Build Order page.

## Usage

Two Crushing Wheels must be placed next to each other horizontally or vertically one block apart. Both wheels must be given **opposite rotational force**. Any items to be crushed must be inserted where the wheels rotate inwards.

Crushing Wheels will kill mobs and players and eject their drops.

Crushing wheels can be automated by placing a vanilla hopper at the top directly between the wheels and either a depot or conveyor belt below. Materials will be fed through the top hopper. See image *Crushing wheels setup.*

### Crushing

Some recipes have outputs that only happen by chance.

Crushing Wheels and Millstones can apply the following recipes to items inserted from above:

## Crushing Speed

There are 4 variables that effect the processing speed of the Millstone: RPM, stack size, recipe duration, input delay. the stack size is the amount of items inputted in the range of 1-64. The recipe duration is a number assigned to each recipe to determine is processing time in relation to the RPM, a table with values below. And the input delay is the number of ticks it take for an item to be inserted into the crushing wheels, The input delay is set by the component inputting the items, and is 1 for any funnel, 3 for any chute, and 27 if throwed directly to the crushing wheel. Be aware that the use of belts to feed the funnel will add more delay.

### Crushing Speed Formula

To calculate the exact number of game ticks it take to process the amount inputted (stack size), use this formula:

# processing time in ticks

(

⌈

recipe duration in seconds
−
19.999999

min

(

max

(

RPM

/

50
∗
4

log
2

⁡
(
stack size
)

,
0.25

)

,
20

)

⌉

input delay

)

×
stack size

{\displaystyle \text{processing time in ticks} = \left( \left\lceil \frac{\text{recipe duration in seconds} - 19.999999}{\min \left( \max \left( \frac{\text{RPM} / 50 \* 4}{\log\_2(\text{stack size})}, 0.25 \right), 20 \right) } \right\rceil + \text{input delay} \right) \times \text{stack size}}

### Recipe Duration Table

If a recipe doesn't appear in the table is duration is probably 100, because that's the default value.

## Gallery

A pair of crushing wheelsCrushing Wheel setup using Encased Chain Drives and a Gearbox
## Trivia

* If a player is killed by Crushing Wheels, it produces a unique death message: [username] was processed by Crushing Wheels.

## History

* 0.4: Changes to Ore crushing.
* 0.3.1: Now work omnidirectionally.
* 0.2.2:
	+ Can now apply milling recipes.
	+ Now crafted with Mechanical Crafters.
* 0.2.1: No longer pull players in peaceful mode.
* 0.2: Entities Killed by Crushing Wheels drop their loot on the other side of the Wheel.
* 0.1: Introduced.