Come Hell or High Water

**Come Hell or High Water** is one of the event missions on Earth as part of **Week 3** of the Robot Hell On Earth event.

This mission introduces Robot Snakes which require both  and , used in that order, to instantly defeat them. Some combats also include Incubots and Robot Moths from previous weeks. It is still possible to defeat these enemies, including the new Robot Snakes, with regular attacks (which inflict **-1** damage per hit).

## Paths

 *\* When week 4 was released, Robot Leela was revealed to be a premium costume. Tinyco likely changed the map to use a free character instead, as this was the first time they would have ever required a premium character to 100% a map.*

How to Play without Bombs: Add 1-2 Robots  and an Influencer  to your party. Use the Robot defense boost  a few times (until enemy only inflicts -1 per hit). Leave it to play out. Use the Influencer if needed to heal. Battle will take some time (10-15 mins plus), but it is possible to kill enemies without Bombs this way.

NOTE: As of App version 1.4.4. Defense boost no longer stacks.

## Rewards

 5
0-1
0-1
0-2

## Space Interactions

### Prepare for the Thirst

**Path 1, node 1**

> *It's the dehydration generation.*
>
>

You've exhausted your water reserves and the crew is really thirsty. Now what?
1. **To the Robot Hell Gas Station** (Chance 76%: 1 + 50; fail:-100)
*Success:* The station stocked water in nonrecyclable tin cans. Aw hell.
*Failure:* The only thing this gas station had in stock was pain and torture And undrinkable gasoline.
2. **Pass the Slurm** (6)
Addictive and dehydrating. That's not going to work.
	1. **Tell everyone to sleep it off.** (6)
	[Fill in]
	2. **Tell everyone to sweat it out.** (6)
	The ship become a sweat lodge. The body odor is inescapable. And thirst-provoking.
3. **Create a water substitute** (Requires The Professor: 1 + 50)
You have no idea what you are drinking, but you are still alive. Don't think about it.

### Blowing Hot Air

**Paths 2-7, node 1**

> *Keep cool and carry on.*
>
>

You suddenly feel sweat cover your whole body. The AC is broken and you can't open a window!
1. **Slap the AC Around** (Chance 76%: 1 + 50; fail:-?)
*Success:* You hear the roar of the motors fire back up. Don't assume this is the norm.
2. **Start fanning everyone** (6)
3. **Repair the AC** (Requires Kif: 1 + 50)

### The Pitchfork to Rule Them All

**Paths 4-7, node 2**

> *Brimstone not incuded.*
>
>

You find the Robot Devil's pitchfork in a pedastal. If Fry can pull it out, the Incubots will obey.
1. **Leave the pitchfork be.**
	1. **Refuse to choose.** (?)
	2. **Pull the pitchfork out.** (6)
2. **Pull the pitchfork out..** (Chance: 76%: 1; fail:-100 + 6)

### Party Overload

**Paths 4-7, node 3**

> *Who invited THEM?*
>
>

The ship gets slower & you hear loud thumps. Incubots storm the ship & climb on board!
1. **Maximum speed!** (6)
2. **Maximum panic!** (6)
The crew follow your example and also panic. Get it together and decide what else to do!

	1. **Use your artfulness** (Requires Devilish Fry 10: 1 + 50)
	2. **Use your craftiness** (6)
	3. **Use your fistfullness** (Chance 76%: 1 + 50; fail:-?)
	*Success:* You emerge victorious as you stand above the lifeless Incubot remains.
	*Failure:* [Fill in]

### Fireproof

**Paths 2-7, node 4**

> *Whoa Nelly, it's getting hot in here!*
>
>

You notice an open safe filled with gold bars. Unfortunately, it's engulfed in flames. Decisions, decisions.
1. **Go for the gold.** (Chance: 76%: 500; fail: -400)
*Success:* [Fill in]
*Failure:* [Fill in]
2. **Leave it alone.** (6)
3. **Send in a ringer.** (6)
You flag down a nearby incubot. It doesn't seem like it has any intention of helping you.
	1. **Offer to split the gold.** (-100: 1 + 50)
	Because it runs on greed, the incubot agrees to help. It takes (and keeps) the gold.
	2. **Offer to split his skull.** (50)