Checkpoint 5

*Note: Please add explanations as to why the solutions provided here work.*

**Checkpoint 5** is a Checkpoint following Mystery Room, with five puzzles. It acts as explaining the basics of almost every game you may build.

## 1. Framing the Action

This puzzle is associated with the "Camera Nodon: A True Artist" segment of Alice's Guide. In addition, this puzzle allows you to change the viewpoint.

### Nodon

Noninteractive Nodon
* Object Break
* Puzzle Clear
* Person
* Object
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

Adjusting the viewpoint reveals the strange white box to include a maze within, in addition to two side walls, the one on the far right being much shorter. Move and rotate the Camera Nodon to show the inside of the maze, and adjust the axis rotation if needed. Then, take the interactable Object Nodon's settings and disable its 'Solid' property. You can disable its 'Visible' property as well, but it's not necessary.

## 2. Manipulating Objects

This puzzle is associated with the "Exploring Opportunities with the Free-Slide-Connector Nodon" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Puzzle Clear
* Person
* Object
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

By default, there is no way to interact with anything on the game screen. But on the program screen, we can change this. Connect the 'Left/Right' Stick Nodon to the Free-Slide-Connector Nodon's 'X' port, and the 'Up/Down' Stick Nodon to the Free-Slide-Connector Nodon's 'Y' port. This allows us to use the Left Control Stick on the game screen to move the red box into the yellow platform, destroying it, which then causes the apple to fall onto the Person and be destroyed, clearing the puzzle.

## 3. Gravity's Optional

This puzzle is associated with the "Exploring Opportunities with the Free-Slide-Connector Nodon" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Object Break
* Counter
* Puzzle Clear
* Person
* Object
* Fancy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

Open the Free-Slide-Connector Nodon's settings and disable 'Y' under 'Slide Motion Input'. Then, on the game screen, the red moving box falls onto the platform with the apple before reaching it. In turn, this pushes the apple onto the person, destroys it, and clears the puzzle.

## 4. Destroying with Three Punches

This puzzle is associated with the "Breaking Something in Three Punches" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Stick
* Object Break
* Comparison
* Counter
* Puzzle Clear
* Person
* Object
* Fancy Object
* Effect
* World
* Game Screen

Interactable Nodon

### Solution(s)

Connect the Button Nodon to the AND Nodon's 'Input 2' port. This makes it so that only when both the Touch Sensor senses something and the Y Button is pressed, the AND Nodon outputs a signal. Then, open the Touch-Sensor Nodon's settings. Under 'Check What?', enable 'Cylinder' only. Next, open the Destroy-Object Nodon's settings. Under 'Destroy What?', enable
'Cylinder' only. Back on the game screen, move over to the cylinder and press Y three times, ensuring the Touch Sensor is overlapping the cylinder. This will break the cylinder, allowing the Person access to the apple.

## 5. Platform Durability

This puzzle is associated with the "Breaking Something in Three Punches" segment of Alice's Guide.

### Nodon

Noninteractive Nodon
* Stick
* Object Break
* Wormhole Entrance
* Wormhole Exit
* Puzzle Clear
* Person
* Object
* Fancy Object
* Effect
* Number Object
* Touch Sensor
* Destroy Object
* World
* Game Screen

Interactable Nodon

### Solution(s)

Connect the Counter Nodon to the Comparison Nodon's 'Input 2' port, then change the Constant Nodon's value to a number between 3.00 and 9.00. Then, on the game screen, make the 2 jumps necessary to reach the right side of the apple, then jump however many more times you set the Constant to. This will break the yellow platform, dropping both the Person and apple. Finally, the Person can walk into the apple and destroy it, clearing the puzzle.

* Note: The value can be higher than 9.00, but the Number Object stops counting at 9, so it will be easier to keep track of your jumps if it's at or under 9.