Session Three

Session Three happened in person at Ed and Morgan's House on the night of Wednesday, January 27, 2021. Ed, Morgan, Angie, John, and Brennan were in attendance, with Brennan buying snacks and beer (thanks!).

## Session Summary

While recuperating at The Wet Pelican in Winksomsin, Bread kicked up another game of Sevenbones with the barkeeper, Fred. With a five gold buy-in, they attracted the attention of a nearby half-orc gunchemist, Vance Jericho, who decided to throw his hat in. This prompted Silver and Vitali to throw in their gold as well, bringing the pot up to 25 gold. After a high-stakes series of rolls, Vitali won the pot.

A courier brings the party a letter, which reads:

> To Bread, Nara, Tinkbot, Silver, Vitali, Michaia, and any other associates,
>
>

> You are hereby summoned to a banquet to be held in your honor this Saturday night, October 12, at the Governor’s Mansion in Winksomsin. The Governor herself, the Honorable Gretchen Darkmire, will be in attendance and wishes to meet with her local heroes and thank them for saving her life and now the lives of these children as well.
>
>

> Dress will be formal. A seven course meal awaits, so bring an appetite.
>
>

> Otto Skjeggstad, vizier to the Governor
>
>

Bread offered Vance a piece of pocket haggis, which he accepted. Vance ate the haggis while introducing himself and giving the party a brief rundown of his backstory. After eating the pocket haggis, Vance tried to seduce a local barmaid, but Bread and Silver heard him call her "mama" and started enthusiastically shouting that Vance had found his mother, causing the barmaid to lose interest.

Having lost the barmaid, Vance wanders back down to the kitchen where he asks Fred about the missing people in town. The party chimes in and says that they already saved the children from the haunted house. Vance says he's talking about the other missing people, and suddenly Fred starts acting sketched out. He asks the party to come down into the cellar with him to help him bring up several casks of ale. In the basement, he tells Vance, "We're not supposed to talk about the missing people. It's not safe to talk anywhere. She knows everything."

The gang decides that "she" probably refers to Gretchen Darkmire, and that they should probably go to the banquet at the Governor's Mansion to investigate.

Silver makes a joke in poor taste about Bread's dead family, and Bread gets upset and storms out. Silver and Vance follow them, worried. Bread storms out of the village and into a nearby wheat field, where they sit down on a rock. The rest of the party catches up to them and apologize. Bread explains that their family disappeared during the end of the Civil War, and that they haven't seen them in 120 years. Vance says that he's trying to help people, and that if Bread helps him find the missing persons he's looking for, he'll help them track down their family. They decide that Emerald Bay is a good place to start. The howling of a wolf prompts the gang to head back into the relative safety of the village.

Back at the tavern, Vance is licking his wounds from being turned down by the barmaid. Instead, he catches the eye of Popei, a grizzled old sailor at the bar. The two exchange pleasantries and head to bed together. It is implied that Vance has daddy issues.

### Preparing for the banquet

Thursday and Friday are spent preparing for the banquet. Bread and Silver go on a makeover montage together to get each other dressed appropriately for a formal gala. Vance, Vitali, and Tinkbot bond together over the free continental breakfast at The Wet Pelican. Vance and Tinkbot go on a date to the beach, where they use a metal detector together. Vitali takes his animals out to gather rations for them.

Everyone reconvenes at The Wet Pelican. Silver spots a mysterious hooded figure watching them, but none of the rest of the party do. Vitali rolls low enough that he becomes suspicious of a gnomish child holding a balloon instead. Silver convinces the rest of the gang that the hooded figure is watching them, and Bread tries to go talk to him to see what he wants. The hooded figure is reclusive and only gives one or two word answers, saying he wants to be left alone to drink his coffee. Bread conveys this information to the others.

After continuing to watch them for some time, the hooded figure gets up and leaves as Silver and Bread enter a shouting match. Vitali notices him, and everyone follows him out, where he runs out of town and polymorphs into a wolf. They lay chase as he runs to the creek, then follows the creek back up and around town towards the Governor's Mansion. Bread picks up Silver and flies her over the wolf, where she gets a sneak attack and subdues him in one shot. The wolf polymorphs back into humanoid form and is revealed to be a vampire. They interrogate the vampire and discover that he is Otto Skjeggstad, Vizier to the Governor, and that she had ordered him to keep an eye on them as she considered them to be dangerous and troublesome. They send him back to the Governor with a message that if she wants them to attend her banquet, she should stop treating them like criminals. The party lets him slink back to the mansion, and returns to The Wet Pelican to gather their things for the banquet.

At this point we had to break for the night.

## Rewards

### Experience

Attendance - Bread, Silver, Tinkbot, Vance, Vitali - 200 XP

Sailor encounter - Vance - 200 XP

Bread's breakdown - Bread, Silver, Vance, Vitali - 400 XP

Banquet preparation - Bread, Silver, Tinkbot, Vance, Vitali - 320 XP

Otto Encounter - Bread, Silver, Tinkbot, Vance, Vitali - 1,200 XP

TOTALS

Bread, Silver. Vitali: 2,120 XP

Tinkerbot: 520 XP

Vance: 2,320 XP

### Material (loot)

Selling last session's extra loot - 326 GP (65 gold, 2 silver ea.)

Otto loot:

Book of letters (50 GP, 3 lbs)

Book, Heritage (Darkmire Clan) (50 GP, 2 lbs)

Buckler Shield of Arrow Catching (1,005 GP, 5 lbs, +1 AC bonus, additional +1 against ranged attacks)

Canteen (2 GP, 1 lb)

Compass (10 GP, 0.5 lbs)

Disguise kit (50 GP, 8 lbs)

Gold, 618 (618 GP, 0 lbs) (123 GP, 6 SP ea.)

Jewelry (100 GP, 0 lbs)

Key to Castle Darkmire (1 GP, 0 lbs)

Key to Governor's Mansion (1 GP, 0 lbs)

Key, skeleton (85 GP, 0 lbs)

Longbow, composite adaptive (1,100 GP, 3 lbs, may be used with any STR score)

Outfit, sun sensitivity (300 GP, 5 lbs)

Rapier (20 GP, 2 lbs)

Scrivener's Kit (2 GP, 1 lb)

Signal horn ( 1 GP, 2 lbs)

Signet ring, Winksomsin Government (5 GP, 0 lbs)

Torch, Everburning (110 GP, 1 lb)

TOTAL GOLD: 944 GP (188 GP, 8 SP ea.)

See next: Session Four

See previous: Session Two