MAGINOT Wiki

## **Welcome to MAGINOT!**

Welcome to the MAGINOT wiki! This is an online encyclopedia detailing the rich lore and strategic information of the tabletop strategy game MAGINOT. From here, you can learn a lot about MAGINOT and the universe it takes place in, hopefully giving you all the tips and tricks you'll need to stomp your foes in The Arena.

Set many trillions of years into the future, MAGINOT pits six powerful intergalactic civilizations against each other in brutal supermassive warfare on a tremendous artificial platform. A race known as the Oth have promised salvation to the species that proves their worth in the blood sport of the far future, and so, many have come to The Arena seeking a way of perpetuating their existences even as the universe is in its death throes. However, after such a long time, old ways of war have become obsolete. Armies have proven too weak in the battlefield of the future, and so, the contenders of The Arena duke it out with tremendous artillery emplacements and terrible superweapons, sequestered behind fortified walls known as Maginot Lines. This is the final age of siege warfare. This is the Arena Conflict.

*Choose a side. Enter the conflict. The guns of The Arena still sing.*

## **Game Resources**

MAGINOT is 100% free-to-play. The only thing you need to access the game's entire selection of materials is a color printer and some standard US letter paper, as all of the game's pieces and maps can be printed out and used right away. Below is a zip file containing all of the files necessary to play the current latest edition of the game, including maps, the rulebook, tech catalogs and game pieces.

MAGINOT (First Edition)

Since a large portion of the game relies on the careful management of your forces, I'd recommend using a computer text file (or, if you like, a piece of paper) to keep track of your forces as you play through a match. Good luck!

## **Recent Changes**

### **MAGINOT 1.1**

#### **Transhumans**

* Nuclear Missiles and Fusion Core Ultrabursts can now be suicided during your turn, instantly destroying them and inflicting their area damage as if they were destroyed. SunGen Reactors can also be suicided in a similar fashion if SunGen Overclocking has been acquired.
* Natural ENG resistance, or ENG resistance provided by race bonuses, no longer adds to the damage of Black Hole Guns.
* Posthumans are now immune to Psipsid mind control and ignore Qwemth darkphase when attacking.
* Penetrator Rounds now allows Railguns and Triad Cannons to deal their full shot damage to an enemy Block when attacking a structure/weapon, instead of just half.
* Ultraburst Flare Emitters now reduces the damage inflicted by Fusion Core Ultrabursts to 50 ENG on friendly forces only. Enemy forces still take the full 150 ENG damage if a Fusion Core Ultraburst is destroyed or suicided.

#### **Halax**

* The penetration damage of Superheated Ballistas is now tied directly to their shot damage instead of being locked at 30 PHY. This means that amplifying the damage of a Superheated Ballista via Protohalax Heritage or other buffs amplifies the penetration damage it deals to a Block upon destroying a weapon/structure.
* Vulxama Temples no longer damage friendly forces located in the same sector as them when Unfocused Destruction is active.
* Reduced the extra ETH damage of Smite from 100 to 80.
* Stunning Saturation no longer excludes the original target of a Saturation Trebuchet trio.

#### **Psipsid Combine**

* Specified that Psi capture counts as as player's single sector capture during their turn. This means that a player cannot capture more than one sector per turn with both regular neutral capture and Psi capture. It must be one or the other.
* Laceration Arrays can no longer strip away the resistance provided by race bonuses after Precise Laceration has been acquired.
* Mindrapers can no longer affect Posthumans if the QAI Interference Storm upgrade has been acquired.
* The Psipsid Memory Uploader no longer prevents Qwemth players from building Nightmare Manifestos or Testaments to Intuition. Other effects of The Truth are still nullified.
* Will of the Overlords no longer allows a Psipsid player to capture enemy sectors for free.
* Nexus PsiCore now allows Psi Beacons to be directly attacked by enemy weapons once it is acquired.

#### **Zyl**

* The Deterrence Grid Uplink can no longer fire on anything in an o3 radius around the enemy Nexus.
* The damage bonus provided by the War Nyl Broadcaster now resets if the structure is stunned or otherwise rendered inoperable.
* Deterrence Blaster Requisition no longer prevents enemy forces from entering an o2 radius around the Zyl Nexus.

#### **Qwemth**

* Whiplash Generatrices no longer gain damage from the effects of Whiplash Phasing.
* Blacklight Guns now cost 4 RP to fire if they are under the effects of a Darkness Inducer.
* The Truth no longer nullifies the effects of Gnosis Acquisition, but now doubles the ETH resistance provided by the Qwemth race bonus, and makes all Qwemth forces immune to Psipsid mind control and Psi capture.

#### **Druko**

* Specified that the 10 DUR repair of the Nanotube Repair Complex occurs once every turn.

## **Issue Board**

If you notice a problem with any of the wiki's pages (inconsistencies, factual inaccuracies, misspellings...), list your issue below the line. Simply create a link to the page, some details about the problem, and the date of your posting. For example:

Transhumanity - Blah blah blah, game is broken and creator is stupid (month, day, year)