recursal/Fanatic-Fandom huggingface dataset:
Society of Sensation

> “SENSATE”
>
>

> To know the multiverse experience it fully. The senses form the path to truth, for the multiverse doesn't exist beyond what can be sensed.
>
>

### Society of Sensation

According to these folks, the multiverse is known by the senses - the only proofs of existence. Without experience, without sensation, a thing isn't. If a sod can't taste the soup, then it ain't soup. The only way to know anything for sure is to use the senses. Look, it ain't that hard to understand. Which is real, a description of a rose or the rose itself? Only a barmy'd choose the description, which ain't real. It's got no smell, no thorns, no color. Picking a rose, that's real, and the way a body knows is by experiencing it. The senses are the only way to know the universe. So some berk'll ask, "What's this got to do with universal Truth, the meaning of the multiverse?" Well, the chant is no one's going to know the big dark until they've experienced everything - all the flavors, colors, scents, and textures of all the worlds. Only when a body's experienced the whole universe does the great dark of it all finally get revealed. It may seem like an impossible task, but there just might be a way to bob the problem -- cheat the multiverse, as it were. It just might be that the multiverse doesn't exist beyond what a body can sense. The answer to what's over the next hill just might be "nothing." Given that, the multiverse has limits, and a body can try to experience it all. A being's got to savor the intensity, explore the complexity. Don't just guzzle the wine - find all the flavors within it. Before a sod's all done, he'll learn the differences between Arborean and Ysgardian wine, know them by vintage, and even by the hand of the vintner. Only then do the secrets of the multiverse start to make themselves clear.
The City Barracks

### City Barracks

At the opposite end of The Lady's Ward from The Armory is the headquarters of the Harmonium, the **City Barracks**. It's a long, low two-story structure that forms a quadrangle around an immense parade ground. Unlike many other faction headquarters, the Barracks were built to look strong without inspiring terror. The Harmonium really wants people to like them and believe in their cause (and they'll use force to get that result if they have to). Given their attitude, it's no surprise the streets around there are the most deserted of all the ward. There's very few businesses in the Harmonium district, mainly because any merchant who doesn't conform to Harmonium standards gets himself arrested. Sure, he's usually released by the Guvners, but who wants to go through that all the time? The taverns and inns in the area all closely follow the Harmonium official line.
Feuer Phoenix

## Der Feuer Phoenix

Ein Bild des Feuer Phoenixs das beim Casting Call von Die Legende von Force verwendet wurde.

### Verwandte

* Elementar Phoenixe
	+ Der Wasser Phoenix
	+ Der Erd Phoenix
	+ Der Luft Phoenix (Liebe)

### Zugehörigkeit

* Das Endiversum
	+ Das Licht
		- Elementar Phoenixe

### Beruf

* Die Elemente im Gleichgewicht haben
* Das Feuer Element im Gleichgewicht halten (ehemalig)

## Erscheinung

### Erscheint in

* Die Legende von Force
* Eiszeit

### Debüt

Die Legende von Force

**Feuer** ist der Feuer Elementar Phoenix. Er wurde zusammen mit den drei anderen Elementar Phoenixen beim Urknall geboren und ist aktuell von Xahan in Welt Y verbannt.

## Persönlichkeit

**Feuer** ist entschlossen, mutig und kampfbereit. Oft seine größte Stärke, aber auch seine größte Schwäche.

## Kräfte

Er beherrscht das Feuer Element und kann fliegen. Außerdem hat er, wie auch die anderen drei Elementar Phoenixe, die Fähigkeit die Kalibrierung der Elemente im ganzen Endiversum durch seine Emotionen zu beeinflussen.
The Great Bazaar

Headquarters of the Free League, The **Great Bazaar'**s a huge square filled with caravan tents and rickety merchant stalls. The air's rich with smells of flowers, meats, fruits, animals, and sewage. Walk through the crowded aisles and a cutter's assaulted by calls to examine, smell, feel, and - most of all - buy the wares of every merchant he passes. Anything on a general equipment list can be bought here, even things too big to actually bring to Sigil. Need a galley for the River Oceanus and a blood'll find a merchant here willing to sell him one.

Not that everyone's honest and forthright, though. A basher's got to be a smart shopper to take care he don't get peeled by some dishonest trader. Buy something that's supposedly waiting out on the planes and a sod better have ways of making sure it's really there. The other thing a berk's got to be cautious about is the pickpockets and cutpurses that roam the market. It takes money to shop in the bazaar, and where there's money, there's thieves. But those are the risks every cutter takes.

It's hard to say exactly where the Great Bazaar ends. The wheeling and dealing spills over into side streets as peddlers vie for spaces to show their wares. The folks in this neighborhood are always ready to make a deal or haggle over a price. Taverns hum with pitches of hucksters, and there are large inns capable of housing and stabling entire caravans. Open-air cafes serve anybody who comes along, and that's the best place for creature-watching; everybody, except the most reclusive rich, comes here sooner or later.
The City Court

The Headquarters of the Fraternity of Order (more commonly called the Guvners), the **City Court** and the surrounding quarter are the liveliest places in The Lady's Ward of Sigil, perhaps because the people in it are so close to death. Every crooked cutter, it seems, comes here sooner or later, scragged by the Harmonium. Whether he gets out of it again depends on the judges in the private halls of the Court. Because it has a public function, the Guvners' headquarters is divided into public and private halls. In the public halls, a cutter can find knights, Cagers, witnesses, advocates, clerks, accusers, and Mercykiller and Harmonium guards. The crowds and bickering seem like disorganized chaos (unlike the organized chaos of most of the city), but the Guvners have a plan for everything. In the Court’s private halls, a body doesn’t find anyone but Guvners and their guests. There, the judges meet to discuss cases and reach their decisions, often referring to the immense library of laws the faction’s assembled.

Outside the Court, a number of taverns and inns serve those attending trials. In comparison to other places in The Lady’s Ward, they’re pretty lively. In comparison to places elsewhere in the city, they can seem damned quiet, especially after a number of harsh sentences have been handed down. The taverns serve anybody from thief to Hardhead, and there can’t help but be a little life in ’em. Most of the alehouses do extra business selling meals to prisoners or running wine and beer to the back rooms of the Court.

The private halls of the Guvners are best left to those who have a reason for going there; describing them to others might only invite disaster. The more important portions of the Court don’t belong to the Fraternity of Order at all: The public halls, the outer courtyards, and the arched porticos where advocates hawk their skills are where much of the business of the Court is decided. With large, distracted crowds all over the Court, cross-trading knights are cheeky enough to pick pockets, snatch purses, and strongarm the weak. The Court itself has little protection to spare; a peery cutter with friends is better off than a lone fool with a fat purse. The Guvners’ guards are too busy corraling prisoners and maintaining order in the courtrooms to make time for every barmy who upsets a baatezu in the alleys nearby.

The law library of the Guvners is useful for many things, the least of which is codifying all the laws of the City of Doors. A mage with any sense at all knows that the laws that govern the multiverse must also contain the laws that govern magic. In the Library of the Guvners, that’s literally true. Every spell known to man or mage exists somewhere in the library, though it requires a mage of great learning to find the strands that reveal a spell’s secrets.
Harmonium

> “HARDHEAD” Peace is our goal. But if it takes a little war to get others to see things the right way - the Harmonium way - so be it. That's how we'll reach our golden harmony.
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### Harmonium

The secret of the multiverse? That's simple, and every cutter in **the Harmonium** knows what it is: "The Harmonium is always right." Look, the goal of every enlightened being in the multiverse is to live in perfect harmony with all others. Look around: Peace or war - those are the only true states of the multiverse. If a being and its neighbors got the same views, then there's peace between them. When they don't agree, that's what causes war; one body figures it can use fists to convince the other.

Now, there's some powers who say otherwise, but the Harmonium believes that peace is a better end than war. For one, all of a body's work won't get destroyed during times of peace. Families don't get killed, kings can actually spend time ruling the people, scholars can study, and petitioners can raise their crops. Everybody, even the fiends on the Lower Planes, can prosper. On the other hand, the Harmonium says there's only one way to have peace: their way. War or peace - squabble among each other or join the Harmonium - those are the only choices.

The Harmonium believes that the ultimate goal of the multiverse is universal harmony, and it's ready to spread that belief to all those other sods out on the planes. If it takes thumping heads to spread the truth, well, the Harmonium's ready to thump heads. Sure, there may not be peace right away, but every time the Harmonium gets rid of an enemy, the multiverse is that much closer to the universal harmony it was meant to have. And what happens once the Harmonium succeeds? (And it will succeed, that's certain - just ask them.) That part's simple. When everyone is in agreement with the Harmonium, a new golden age will begin. That's why the Harmonium works so hard to get folks to conform - it's all for their own good.

**Summary:**

The Police

**Headquarters:**

City Barracks
Michael

"What on earth is going on?" - Michael when everything starts going horrible outside.

Michael is the main protagonist and Luna's love interest, He is a scientist but turns into a fighter after a incident in his lab brings monsters and the main Villain,

He is a important character story wise as he is the only reason the events of the story happened, even if it was a accident, He is the lead of the group that does a lot of damage with acids and other hazardous materials, He knows Luna as he had a crush on her, and they always went to the same school and became best friends, but the best friend position was changed due to them becoming boyfriend and girlfriend near the end of eclipse 5, He used acid to escape he lab he was in and the series began.

Michael is your stereo typical no nonsense Do good-er. he doesn't complain with the task at his hand no matter how tedious and even keeps his cool with his team mates when they start arguing telling them things like "guys come on we got to move, do you want to die?" to encourage them to continue moving and stop arguing, he is also one of the few characters instantly unlocked start of eclipse 6

## Personality

Michaels personality is well almost like bloo's calm and collected, he never gets made no matter how tedious or repetitive his task is, He isn't afraid to step into a arguement to settle it down, and even unafraid to sing and yell, he is the stereotypical good guy, while Luna is the person he always has to save but again doesn't complain no matter how repetitive this task may be.

## Stats

Michael is just a normal guy but he is pretty strong.

HP: 150

DEF: 30

ATK: 10

MAG: 0

STR: 50

Faintng Effects: none

## Michael

A picture of Michael in his scientist attire
Tiefer Sutherland

Tiefer came from a nomad tribe that consisted of outcast races, such as Tieflings and Half Orcs, that was found along the southwestern region of Neareden.

This tribe was called the tribe of Maral, named after their founder, Maral the Wise. She is a Half Orc who led these people outside the city after years of oppression that these beings faced.

Though they did have a team warriors to fend off the occasion goblin scouting force or small team of bandits, they were still small in number and could not survive a full conflict.

One day, a unusually large group of bandits attacked them. The tribe was overwhelmed and the bandits were slaughtering the warriors of the tribe. Tiefer, a member of the tribe, saw this slaughter, but was a only a hunter and a trader.

Seeing this, he prayed for the power to save his people. Darkness consumed the world around him. He saw a sickle appear. The sickle glowed and said

"I am Shi No Ganbo. I will give power the power to save your people. But in return, you must do a favor for me."

Without hesitation, Tiefer agreed. A new power consumed him as sickle appeared in his had. Powers he had never even imagined became known to him. He used his new weapon and new powers to gain the edge on the bandits and save his people.

Maral saw his new power and was shocked. She told him that he should not have given into this new power because it was evil and corrupt. Because of this power, he had no place in the tribe and was thereby exiled.

He left, only with a small amount of gold and the clothes on his back.

The voice of Shi No Ganbo came back and said

"Now you must return your favor. There are a group of adventurers you must seek out."

Without purpose and meaning, he went out to find these adventurers
Kalendar

## Der Kalendar

Erfindung der Monate

**Der Kalendar** ist eine Erfindung der Endermen die benutzt wird um Zeit und Geschichte einzuteilen. Sie basiert auf dem gregorianischen Kalendar unserer Welt.

## Geschichte

Die Jahre wurde irgendwann zwischen 2.000 vor Christus und dem Jahr 0 erfunden. Die Monate wurden dann bei der Jahr 0 Party präsentiert.

## Konzept

### Jahr

**Die Jahre** wurden ab dem Jahr 1, das bei der Jahr 0 Party gefeiert wurde, gezählt. Es besteht aus 365 beziehungsweise 366 **Tagen** in einem **Schaltjahr**. Alle **Jahre** vor dem Jahr 1 werden als "vor Christus" bezeichnet, daher Christus bei der Jahr 0 Party erschienen ist.

### Monat

**Die Monate** funktionieren genau wie in unserer Welt, mit dem Unterschied das **die Monate** nach den Mitgliedern der Ender Force benannt wurden.

### Schaltjahr

Alle 4 Jahre ist ein **Schaltjahr**. In diesen hat der Februar einen **Tag** mehr.
The High Mountains

The High Mountains are a section of the mountain range in the northernmost regions of Nearden, northeast of Stagrasp.

Besides the dwindling wolf population, the High Mountains are home to many large dangers, such as roaming groups of trolls, goliath, and giant. Rumors of a white dragon being spotted visiting from the far northern islands have existed for decades, though in recent years, the number of sightings have decreased. This has largely assumed to be due to the increasing annual temperatures in the area.
Devil's Backbone

The Devil's Backbone Mountain Range is legend to have been the spine of a great demon who was slain by the god Tyr in battle during the time when the world was being created. Wherever the demon's blood was spilled on the ground, there sprung a mountain. It is rumored that the creatures here are twisted and demented due to the toxicity of the blood spilt here.  They are mad with anger and violet to no end.  You can not reason with them and adventures that linger to long within the mountain range become subject to the same madness and violent rage.
The Shattered Temple

The faction headquarters of the Athar stand at the heart of a zone of destruction several blocks across, known collectively as **The Shattered Temple**. They've only repaired what little they had to in order to make the temple useable, preferring the broken look of the place. (They are the Lost, after all.) The area's been a ruin for a long time, as anyone who knows anything about Sigil can testify, but there's no clear hint as to what caused it. The best guess is that it involved the [Lady of Pain] and a conflict with a rival power. That would explain the broken temple, once belonging to the power Aoskar, which is now the Athars' home. Whatever the cause, the area's considered ill-omened by most, and nobody has ever built there since.
DEF

DEF/Defense is a heroes ability to block damage, most heroes have lower then 50,

for every 10 points of defense 1 Hit of damage will be deducted from the damage dealt to the Heroes HP

so basically 100 = -10 damage and so on

A hero with 0 DEF usually is a high HP hero this hero isn't gonna go down easily but will take more damage

Enemies Do not have DEF, their set HP is their HP, NO EXCEPTIONS.
Dustmen

> “THE DEAD” We're all dead - some more so than others. So, we explore our current state with patience, purge our passion, and ascend toward the purity of True Death.
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### Dustmen

**The Dustmen** say Life's a joke, a great trick. Nobody's alive; in fact, there's no such thing as Life. Sure, the petitioners are dead compared to the rest of us, but everybody else is dead, too - they just don't know it yet.

So what's the chant? Simple: "All these worlds and all these universes are just shadows of another existence." This multiverse the Prime Material, the Inner, and the Outer Planes - is where beings wind up after they die. Look, if things were truly alive, would there be such pain and misery in the multiverse? 'Course not! Life is supposed to be about celebration and positive feelings. Existence here is muted, dull, full of pain, and twisted with sorrow. What kind of celebration is that? This existence is a mockery of true life.

Fact is, everyone is dead - primes, planars, proxies, petitioners, all of them - it's just that some are more dead than others. Primes are just started on the path, planars are a little further along, and petitioners, well, they're almost to the end. Then there's the walking dead. They've attained purity in this world - purged themselves of all passions and sense. The goal's not to merge with the planes like the petitioners think; it's to purify the self, to become one of the true dead.

This is important: In order to appreciate Death in proper Dustman fashion, a sod has got to explore his so-called "life" to its fullest and understand his present state of existence with all its trials before moving up the ladder of Truth. The berk who gets restless and rushes things dies a fool, and he'll probably be forced to go through the whole thing all over again - that's a real waste of time! Here's the chant: Respect Death, and don't ever treat it like a servant.
The Transcendent Order

> “CIPHER”
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> Action without thought is the purest response. Train body and mind to act in harmony, and the spirit will become one with the multiverse.
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### The Transcendent Order

These guys say that for a body to become one with the multiverse, he's got to stop thinking and act. Action without thought is the purest form of thought. When a cutter can know what to do without even thinking about it, then he's become one with the multiverse. It goes like this. Every berk's part of the multiverse, and nothing's apart from it. So it figures that every being knows the right action to take at just the right moment. Problem is, some folks start thinking and mess it all up. Thinking adds hesitation and doubt. It overrules instinct and separates a sod from the multiverse. By the time a poor sod's thought about something, the right action for the right moment is gone. So all a berk's got to do is just quit thinking, right? 'Course it ain't that easy. Any addle-cove can blunder in and act without giving it a thought, but that's not the goal. A body's got to work hard at learning himself - learning his own mind and instincts until the right action comes automatically. It's done by training both the body and mind. Just like the way thieves practice their crosstrade, a Cipher's got to train his mind (the source of action) and body (the actor) to be one thing. There's no difference between the two, no separation between thought and motion. Body and mind act as one - the hand moves before the thought reaches it. So what's all this get a fellow, then? Once mind and body are in harmony, the spirit becomes in tune with the multiverse. A blood understands the purpose of the multiverse and knows just where and how he should be.
Makoto

## Biography

Born the last son of a last son of the middling Yoshimoto samurai clan, Makoto had excelled beyond expectation at his filial duties for as long as anyone could remember. Possessing evident talent, character, and intellect from a young age, Makoto had spent most of his life training to be a member of the Dragonguard, the highest caste of warrior-princes within the elaborate bureaucracy of Kinzokuyama. As the last chance for his family to advance within the aristocracy, Makoto had passed every trial and fulfilled every obligation to join the elite warrior caste, except for the final one - to marry a daughter of the Infinite Tokunaga Dynasty, thus joining his clan to the that of the Kinzokuyama ruling Shogun.

In accordance with law and custom, Makoto was to spend the last week before his wedding living in the Palace of Temptation, a sacred place where bachelors of the nobility train, meditate, and practice the other courtly arts in a state of complete chastity, sobriety, and contemplation. As the final reminder of his vow to the Law before making his vow to his wife, each bachelor was also tasked with accepting the company and service of the 100 most beautiful and talented courtesans in the realm during their stay.

Makoto’s first great failure would be recorded by the historians of the Hogo people within his lifetime, known as the Week of the Thousand Disgraces. A orgy of flesh and plum wine that would begin in the Palace of Temptation and touch the largest cities north, east, and west of the imperial capital over 6 days and 7 nights, Makoto was stopped only when he ran out of land and vitality. Court police found him comatose on the southern shore on the 7th morning.

So great was the gravity of his shame that he refused to see his own family before being escorted to the lair of the Eternal Gold Dragon Kenchikka Ryu by the High Magistrate, the Grand Master, and the Shogun himself. Having been found disgraced but not unredeemable in the dragon’s flawless judgement, Makoto was exiled from Kinzokuyama, on the vague condition that he may only return if he restores his honor sufficiently in the eyes of Kenchikka Ryu to rejoin the dynasty and become a Dragonguard. Months later, he found himself in Helmsguard in search of his fortune.

After joining the party, Makoto was killed in action in the forgotten ruins of Jorgund's Bane.
Helmsgard

This old, military outpost was built from stones quarried from the nearby mountain range.  It has stood strong for the better part of two centuries.  It was built by the Old King Erik to guard Hel's Pass, and was the sight were many old-world battles took place.  It has since deteriorated and requires constant repair.

The Government is a Monarchy ruled by a Jarl Roland in charge of the outpost and surrounding farmlands.

The population consists of approximately 1200 mostly human with a few dwarves from the Mountains of the Devil's Backbone. It has a small military comprised of 68 militia guards lead by a hulking warrior named Sven Gore.

Places of interest consists of Killian's Hides (a leather working shop), True Aim (Fletchers shop), Temple of Tyr, Grimgut's Smithery, Gilmore General, The Bronze Blade (Inn and Tavern), and the infamous Sultry Stare (Brothel).

Currently, the community has been ravaged by The Scourge of Man.
Monte

## Biography

Meet Montague Montgomery Mugglefoot, or Monte.

He was born in a Merchant family, in the town of Birchwood, which lies to the west of Helmsgard. His family amassed a large amount of wealth from trading supplies between the ocean ports to the west and the fertile lands to the east.

His family, though not noble by any birthright, gained enough wealth to pretend otherwise. You will always know a Mugglefoot, since they will always be the halflings dressed in extravagant clothes.

His family has sent Monte one of the finest bardic colleges money can buy, where Monte learned magic, lore, and of course, music.

After he graduated he abandoned his noble life for a life of adventure. He traveled to Helmsgard to find it. Though you can take the halfing away from the nobility, you can't take the nobility away from the halfling. He knows to always present himself as noble, and always to dress well for any festival.
Skittlez

Drippin "Skittlez" Dickbeard was born of the Dickbeard clan, though he moved to Mountains near Drugal.

Over time, Skittlez grew tired of the hustle and bustle of dwarven life, and embarked on a spiritual jounrey. He abandoned his lift among the dwarves to move to live a life of solitude in the ruins of Drugal, where he sells smokable herbs to the dwarves for food and basic supplies.

His spiritual journey was harsh, as he survived in the frigid mountains for Drugal. He grew his fighting prowess and connected with the animal spirits. He accepted the spirit of the bear as his guardian and guide. The spirit foretold of a group of adventurers, of whom he should join in their quest to save the world.
The Hall of Records

The **Hall of Records** is the headquarters of The Fated. The building once was a college, but the Fated foreclosed on a slightly overdue debt and made it their home. After selling off the library (they didn't need it), the Fated settled into the broken campus and made it theirs. It wasn't long before they convinced the Speakers that the city needed to keep proper books, and who better to do it than the Fated, with all that shelf space? Now the Hall of Records is the center of Sigil's financial world. Foreign merchants file their bills of credit here, moneylenders set the official exchange rates, landlords register their property deeds, tax rolls are revised, and debtors' defaults are posted for the public to see. In another part of the Hall, records of the City Courts are filed in huge, dusty stacks, while elsewhere the proclamations of the Speakers are carefully copied for posting. The Fated run the City Mint, too, although almost every other faction closely supervises their work. In the private sections of the headquarters, the factol supervises the work on The Secret History of Sigil, a collection of all the Fated's doings and all the secrets their followers have learned.

The businesses that cluster around the Hall mirror life behind those walls. The great merchanthouses of Sigil maintain well-appointed townhouses in the district, where the ground floors hum with industry and the families live upstairs. The few respectable counting houses in Sigil do their business here as well. There are even fledgling "assurance companies," willing to protect a merchant's investment for a fee.

All this money attracts other business, too. Fancy inns cater to the merchant princes who sometimes come to town, while slightly less sumptuous places tend to the needs of their followers. Services are clean and efficient, though not spectacular. Food and lodging prices are both costly. Bodyguards, wizards, and mercenaries can be hired in most taverns, as can thieves. There's often a merchant looking for guards to accompany him to some far off plane, and sometimes there's special high-paying jobs for those willing to take the risk. Nothing is done without haggling or loud complaints over the cost of everything. The wealthy intend to stay that way, even if it means misery and hardship for others.
Series Episodes

This is the page the episodes on the series will be uploaded to from eclipse 1 episode 1 to eclipse 7 episode (number not yet decided) (Eclipse 3 was made first so its stuff is kind of bad and cringe,)

## "The Start Of It All"

The Title Card of Episode 1, this only appears this episode as in others its absent.

### Writer

Jala Ava

Jala's Adventure Teaser

Jala's Adventure Trailer

Eclipse 3 "Jala's Adventure" Episode 1

Eclipse 3 "Jala's Adventure" Episode 2

Eclipse 3 "Jala's Adventure" Episode 3

Eclipse 3 "Jala's Adventure" Episode 4 (NOT COMPLETE)
Della

*This is about Dakota's Victorian Era ancestor! You may be looking for her prime counterpart.*

## Della's First Appearance

Della made her first appearance in the episode "The Story Of Amy's Great-Great-Great-Great-Great-Great-Great-Great-Great-Great Aunt". She is very kind and she is with her sisters and only brother all the time. Her sibling's names are Lottie, Alice, Josepha, Estelle, Kevin, Luella, Alberta, Phoebe, Tillie and Sadie.

## Appearance

Della has red hair in a bun, very silky, and she has a red sleeveless shirt and red dress, kind of like a fashion model and she has red high heels. And she also has bags over her eyes just like the rest of her siblings.

## Personality

Della is very determined and very genuine to her siblings and she always does everything it takes to protect her siblings. And she always loved to write notes to her boyfriend Martin.

### Siblings

Lottie(Younger Sister)Alice(Younger Sister)

Josepha(Younger Sister)

Estelle(Younger Sister)

Kevin(Younger Brother)

Luella(Younger Sister)

Alberta(Younger Sister)

Phoebe(Younger Sister)

Tillie(Younger Sister)

Sadie(Youngest Sister)

### Personality

Happy, Kind, Self-Centered, Merciful, Narcissistic

### Quotes

“Will you keep it down!? I am trying to use the quill!”

### Disability

Always Having Sore Arms, Knees, Legs And Having A Sore Face

### Debut Apperance

The Story Of Amy's Great-Great-Great-Great-Great-Great-Great-Great-Great-Great Aunt
Hammerfel

Nestled deep in the Jorgund's Bane mountain range, this large mining town offers precious metals and gems to neighboring cities and towns such as Birchwood and Battlegull to the west.  Hammerfel has drawn attention to many fine craftsmen, black smiths, gnomes and dwarfs with it's rich mineral deposits in the area. Sadly, most of the towns inhabitants (mostly men) have gone missing, leaving most of the shops to be run by women and children. Many have closed their doors due to the lack of business and the collapse of the economy due to the sudden decrease in the working population.

Hammerfel is ruled by the regent Frue Ingred, or Lady Ingred, and her consort Futago, a man from the east.

Notable places are Jorgund's Keep, Glitter Gold's Fine Wares, The Temple of Thor, Strong Shield Arms, and The Diamond Pony.

Currently, the community has been ravaged by The Scourge of Man.
The Armory

Home to the Doomguard faction's headquarters, Sigil's **City Armory** is in the seediest part of The Lady's Ward. In fact, some folks argue it's really part of the grimy Lower Ward. Like most of the other buildings in The Lady's Ward, it's huge and dominating. All the windows are covered with stone grates, and razorvine covers the lower walls. The heavy iron gates make it clear that the Doomguard's got the weapons and intends to keep them. However, some of the shops in the neighborhood specialize in custom-made weaponry that a blood can drop a lot of jink on, if she knows the right words to get her into the back room.

The streets around the Armory are quiet, but that stillness hides a lot of sinister activity. So close to the Lower Ward, this area's the toehold of thieves and rogues seeking entrance to The Lady's Ward. It's also a popular area for the wealthy to mingle with the lower classes and for mercenaries and assassins to meet their employers.
Bittah

## Biography

Bittah Fett was the unaltered clone of Jango Fett, a human owl Mandalorian bounty hunter who raised Boba as his son during the Republic Era. Fett emulated his genetic donor, whom he regarded as his father, by wearing a customized suit of leather armor. His personal starship was the wings on his back. Trained in combat and martial skills from a young age, Fett was one of the most feared bounty hunters in the galaxy during the Imperial Era. He became a legend over the course of his career, which included contracts for both the Galactic Empire and the extensive criminal underworld.
Reese

Reese Yoo Tanaka is a supporting character in Times with the Johnsons and is the youngest of Dakota's kids, (Madeline is her oldest sister, but Daniela, she is her older sister). ￼

## Reese

### Parents

Angel Grayson-Johnson(Father)Dakota Johnson(Mother)

Marty Johnson(Ex-Father)

### Siblings

Madeline(Oldest Sister)Daniela(Older Sister)

### Personality

Rude, Insensitive, Sort of generous, Protective

## Personal Appearance

Reese is a tanned girl with one robot eye(due to an accident) and one normal eye, with bandages on her chest and arm, and she is wearing a teal blue shirt, with some regular shorts, and some military boots. And she also has a knife in hand just in case anyone tries to mess with her. Plus a scar and a bandage on both her legs.

## Personality

Reese is a conceited, annoying, persistent, and bitter girl, who is always in the mood for some pranking. But sometimes, her pranks go too far. but, nevertheless, she always loves to prank people.

## All her Pranks

1. The Jailbreak
2. The Beer Shortage
3. The Water Floodings
4. The Springs
5. Deadly Selfies
6. Daniela's Date

It goes on and on but you get it lol
MLP Festival

The MLP Festival Is A Festival In Villager City That Occurred On Saturday, January 16, At 3:30 PM GMT.

**THE ORIGIN OF THE FESTIVAL**

At 5:25 PM On January 10, 2 Hours After They Created The World, Guest Announced That The Festival Will Start On Friday, January 15, At 5PM, The Original Time Before It Delayed Due To The Fire.
Thurman Hammerschlong

Thurman Hammerschlong is a dwarf from Drugal. He had to go to Helmsgard in a wagon to sell goods, since the amount of traders coming in from Hammerfel has declined drastically the past few months. He returned to hear about his brother dying to an avalanche screamer, doing a security patrol that is typically Thurman's job.

He heard that a group of adventurers saved the remaining dwarfs, and has taken up residence in Drugal. He feels indebted to this group due to feeling responsible for his brothers death by leaving his home.
The Time Tidwell Took Over

Long ago PCGU existed in harmony. That all changed when the Tidwell attacked.

One time Tidwell staged an insurrection. For his brief tenure as omnipotent God of the group, it came to be known as the Pop Culture Republic of Tidwell.

**The Start of the Coup**

The insurrection began when Aaron announced in the group that he would be gone for the space of a weekend; once his car had left the driveway, Tidwell quickly moved to secure his power base through bribery and promises of power in the new PCGU world order. Quickly changing the name of the group to "Pop Culture Republic of Tidwell," he updated the list of rules to be more Tidwell-centric, and struck to limit the power of the other existing group staff members. The PCRT had been born, and Tiddiests everywhere rejoiced.

**The Resistance**

Lines were quickly drawn, with supporters and detractors quickly announcing their alignment in the new group, although a few members stayed out of it, and at least one member supported whichever side was funnier at any given moment. Bans and memes flew fast and heavy over the space of 60 hours, with many members earning temporary bans. Posts decrying the beliefs of Emperor Tidwell or supporting his new iron-moused policies came quick and often.

**The End of PCRT**

Upon his return, expressing disbelief, Aaron quickly moved to bring Tidwell to heel, forcing him to submit to his authority and restoring PCGU to its former state. Unfortunately, the echoes and consequences of the insurrection would reverberate throughout the group for years to come, with new members occasionally stumbling across abandoned memes left over from the conflict, and the rare rumbling of a possible, even more devastating, second revolution yet to come.

*"It was glorious.. And we're overdue." - Tidwell*
Villager City Broadcasting Network

Villager City Broadcasting Network (VCBN) Is a service broadcaster, headquartered at Villager City Broadcasting HQ, Villager City.

**Networks**

VCBN 1 (Launched October 24, 1952)

VCBN 2 (Launched November 30, 1966)

VCBN 3 (Launched December 28 1985)

VCBN 4 (Launched July 29 1960)

VCBN 5 (Launched October 29 1997)

VCBN Kids (Launched March 21 1998)

VCBN Preschool (Launched February 21 2010)

VCBNSELECT (Launched January 25 2013)
Miss Marvel'd

The phrase "Miss Marvel'd" refers back to the very first Superhero Tournament run within the PCGU! Facebook group and the disastrous results of a match involving Miss Marvel.

The voting tournament group game is a popular staple of the PCGU! Facebook group, used for comparing and arguing over things varying from best superhero to best sci fi movie and beyond; the format is usually a 32-entry single elimination, determined by group members voting for their preference of a pair.

Within these matchups, it has become common to refer to a very one-sided match as a "Miss Marvel," and to the losing entry as having been "Miss Marvel'd."

**The Origin of the Phrase**

The term "Miss Marvel'd" dates back to a "best/strongest superhero" tournament, hosted by admin Aaron, starting in March 2015. In the first round, match 8, Miss Marvel was paired against Martian Manhunter in a single elimination matchup. The voting quickly went one-sided in favor of Martian Manhunter. Typically, matches are allowed to run for roughly 24 hours to allow group members with varying schedules a chance to vote throughout the day, but because of how badly the match went, the winner was declared early:

"Screw it, I'm calling it.

I love this character too much to see her get destroyed like this." - Aaron C.

It immediately became vogue within the group to refer to this original trouncing of the character in future tournament matches with landslide results as a "Miss Marvel" and the losing character as having been "Miss Marvel'd" by the winner; while not as popular as it was originally, the reference persists within the group to this day.
The Prison

Sigil's prison, located in The Lady's Ward, is the headquarters of the Mercykillers. The Prison looks like everything a berk fears: It's a mass of grim stone and spikes, surrounded by broad avenues. Sometimes a cutter'll hear a faint wail from within, and when he does he doesn't stop walking. There's things a sod just don't want to know about.

If there's one up-side to the area, it's that the street-crime rate here is virtually nonexistent. There's not a cross-trading body around who's going to ply his skills under the very noses of the Mercykillers. There's too many rumors of them deciding they can arrest, try, and punish a berk themselves, especially if their headquarters is close and convenient. Rigidly honest folk who've got the money and no vices at all set their cases in the blocks around the prison.

The businesses around the Prison seem as gray and humorless as the cage, itself. The taverns are quiet, well-ordered places where nobody makes trouble, as only a barmy'd attract the attention of the Mercykiller squad drinking at the next table. The inns are spartan, with no hint of the temptations that some of the other establishments in Sigil offer. The markets are scrupulously honest, so the prices are higher here than just about anywhere else.
Rule 6

"Rule 6" is a reference to the sixth rule of PCGU!, which states as of January 24, 2021: "This rule is a bit more subjective and up to moderator discretion. Just err on the side of caution. The heart of this rule is to discourage people from getting into political arguments, whataboutism, or just overall tribal mentality. Save it."

It is the most commonly violated rule of the group, and the rule most often closely skirted, as disagreements as to whether a post or comment violates Rule 6 or not on the basis of political figures being an integral part of pop culture often occur within the community. An admin or moderator may shut down a thread, delete content or warn off a member from pursuing a thread of discussion further by simply posting "Rule 6" on the content.

A closely related group meme is "nO PoLiTiCz."
MAG

MAG/Magic is a number that determines how much magic a hero has,

Every hero has at least 1 point of magic, except Jala who has learned she doesn't have a tiny drop of magic in her.

Certain heroes have numbers that are jokes like cosmic with 42, High like Raven's 100 or Ridiculously low numbers like Billie's one point of magic.
Shiroi Kumo

`This needs to be hella filled out -Wade`

Also known as the White Spider, Shiroi Kumo is the powerful mysterious woman who was in Monty's dreams regarding Abasi's precious gems. The witch that Monty talked to in Hammerfel claims that Shiroi Kumo is evil, and wants the precious gems for nefarious purposes.
Late Night Pop Culture Geeks Unite

Late Night Pop Culture Geeks Unite, or **LNPCGU** as it is often abbreviated by its adherents, refers to the practice within the community of saving more adult-themed content to be posted until after a certain time of day. The exact timing of the beginning of LNPCGU is hazy and often debated, with many members disagreeing as to what an appropriate time or time zone to use for measuring the beginning and end of the time period is. Content may range from that heavy in profanity, to risque cosplay, to dessert-making guides, and everything in between. The hashtag #lnpcgu is often used to denote content appropriate to this time slot, or ironically to note content posted at other times of the day that most likely should have been saved until the more appropriate time.
Civil Wars

In any group of 2 or more individuals, strife in some form or another is bound to occur, and PCGU! is no exception to the rule. It is particularly worth noting in the group's history the times when Civil Wars have occurred within the ranks of the administrative staff, especially given that they tend to be some of the favorite group events amongst the group members, remember fondly by both those who survived and those who did not.

The First Civil War

Also known colloquially as The Time Tidwell Took Over. A relatively bloodless coup occurred one weekend when Aaron made the mistake of announcing a multiple-day absence from the internet, resulting in a grab for power by multiple factions. It was resolved and returned to the status quo after a few short days when Aaron returned and restored order.

The Second Civil War

Also known colloquially as The Fall of Tidwell. Tension between two admins came to a head, resulting in a temporary fall from grace by one of the most prominent admins of the community, Tidwell, along with the Tiddist faction. A journal of the event, kept by one of the members of the group who lived through the event, can be found here. In the end, all members were restored to the peace... for now.

False Civil Wars

As with any group, occasionally disagreement and unrest within the ranks of PCGU! swells and rises to the top, but does not actually cause strife of a high enough intensity to be worthy of the moniker of "Civil War." Some notable incidents include:

**Pup Culture Geeks Unite! Month** occurred one December when an admin failed to read the fine print on a name change to the group. At first, tension over the change of the group's focus from pop culture to puppies was strong, particularly among the most strident supporters of Caturday who felt that this was a blatant attempt to take away their sovereign right to post cat memes, but thanks to the quick action by the administrative staff to explain the situation the unrest died down to mild confusion after a few days and was resolved when the group's hallowed name was restored 30 days later. Most of the current popularity of #pupculture within the group stems from this incident.

**The Time Tidwell Bought The Wrong Group** occurred when the Tiddist faction briefly rejoiced in December 2021 over Tidwell revealing that he had attempted to legally purchase the group from Aaron for the price of $30. Any potential change in the power structure within the group was soon adverted, however, when it was pointed out that the receipt was for a group named "PCGU" and not "PCGU!" and thus a completely different legal entity. Though never proven in a court of law, it was speculated that Tidwell had actually purchased a group centered around the video game phenomenon IP of Pokemon, and that the group likely possessed six members, all Pidgeys.
Caturday

*"Every day is Caturday!" - Half of PCGU! if asked, probably.*

**Caturday** refers to the practice of sharing cat-related pictures, memes and other content, usually specifically on Saturday, a favorite group pastime. Caturday content is sometimes also shared throughout the week. Denoted by the hashtag #Caturday, it is intended as a positive and spirit-raising activity for the members of the group. Closely related to #pupculture.
The Hall of the Speakers

### The Hall of Speakers

The Sign of the One's headquarters is a marked contrast to the normally dour, heavy and dark buildings chosen by many other factions, especially the Harmonium. The **Hall of Speakers** is a soaring, almost graceful structure that rises like a spire over the Clerk's Ward. This is the seat of everyday government in Sigil. Here the factols and plebeians meet to debate the few laws and ordinances of the city. More often than not, the Speaker's Podium is a forefront of the war between the factions. On a regular day, the factol of the Xaositects is likely to propose getting rid of the Harmonium guard, which instantly gains the support of the Doomguard, since the move is sure to promote chaos and decay. The Harmonium counters by demanding the arrest of the Xaositect factol, promising the Mercykillers that they can administer the punishment. On and on it goes, as factions attempt to recruit political allies, until somebody - usually the Guvners - manages to kill the whole issue on a point of order. The chant is, real lawmaking in Sigil's a rare event.

It makes sense that this place is the Signers' headquarters. Where can a berk be any more at the center of his own multiverse than on the Speaker's Podium? Unlike the other factions, where all the speaking's left to the factol, the Signers like to rotate their followers through the Speaker's chores, giving each a chance to address all of Sigil. 'Course, the factol always makes sure he's the one speaking anytime there's an important vote (this is his multiverse more than anybody else's, after all).

Most of the Hall of Speakers is open to the public for a fee. The Hall's got council chambers, meeting rooms, private apartments, and more; these can be leased for official uses. The heart of the Hall is private faction territory, however. Here, the Signer's hold their own sessions and plot their many-branching courses, but how they agree on anything is anybody's guess. It can be pretty tough for so many centers of the multiverse to agree on even the smallest issue.

The streets around the Hall are noteworthy in that the lodgings are expensive and the drink strong. There's little in the way of entertainments, and the choice of adventurer services - armorers, weapon-smiths, map dealers, etc. - is limited. There are a fair number of street-corner criers and scribes for hire.