recursal/Fanatic-Fandom huggingface dataset:
Particle Amplifier

### Type

Weapon Modification that increases the lethality of plasma blasters through a stronger gas contained in their battery packs or "energy" magazines.

## Lore Information

### Users

SDF

**Particle Amplifier** is a modular upgrade for plasma weapons, wherein it gives a plasma weapon's battery packs a stronger gas composition, therefore increasing the lethality of every plasma beam fired from the loaded blaster. However, this does not affect their reliability but increases wear.

## Overview

The Particle Amp modular attachment is designed to optimize the performance of plasma ammunition when fired at extended ranges. Plasma bolts tend to lose intensity and effectiveness over longer distances. The Particle Amp mitigates this issue by amplifying the plasma rounds, ensuring they maintain their lethality even at extended ranges. This attachment is favored by SDF marksmen and snipers who require precision and stopping power at a distance.
Starfighter

A **Starfighter** is a fighter aircraft that can operate in both the air and space. In essence, they serve the same functions as standard fighter jets, but with the ability to fly at incredible speeds suitable for space and engage in direct off-world warfare.

The former term is known as the **multi-role combat aerospacecraft**. Starfighter served as the final designation, as it is a far more simple and recognisable term.
Mute Charge

A **Mute Charge** is a tactical, next generation breaching device manufactured by MILITECH. It is the most advanced breaching device available for private military companies and armed corporations.

## Overview

When activated, a Mute charge creates a vibration-dampening field around itself, allowing explosives and firearms to be used continuously during stealth missions. Within this area, gunfire or explosions sound like a whisper, and even the tremors of a breaching charge being used on a building are reduced to the point where occupants in the adjacent room are unaffected and unaware. When the charge activates, the sole visible result is a little pulsing of blue particles from the base of the charge.

After activation, the Mute charge can be either disposed or reloaded with vibration cartridges that is inserted from the bottom of the device.

## Trivia

### General

* RUBICORE is the largest user of Mute charges.
* PROJECT rarely uses it despite having an extensive supply.
* It can cause hearing problems. The effect is only temporarily.
* COALESCENCE notably uses it in their cover operations, this is how they are able to inflict damage at the corporaation's properties and personnel without being noticed at all.
* Its ability to reduce sounds prohibits use of speech for communication, so hand signals and visual commands are best used when inside the field.
Titan-class mecha

**Titan-class mecha** is the official classification used by PROJECT, and various other factions in their designs of massive giant robots. The main requirements of a mecha being classed under these are: A height of 15 feet and above, Possessing Class-75 strength and above, a weight exceeding fifteen thousand pounds, and possessing a simple specialisation: Heavy Combat.
Nolan Baker

**Nolan Baker** is a soldier of RUBICORE. He is noted for his bravery that lead to his sacrifice and the best friend of Jameson Lockett.

## Biography

### Operation Full-Out Strike

Baker and Lockett are sent to Daitoshi, as part of a massive RUBICORE invasion force tasked with repelling a PROJECT in Daitoshi. Baker and Lockett are teamed up with fellow soldiers Price and Vayne, and the four are ordered to rendezvous with another squad of soldiers on the other side of the city. On the way, they had an intense confrontation with PROJECT's Command Line forces; Vayne points out that his father is among the Command Line's officers, to which he replies that he wanted to serve his country, and stay away from his genocidal father.

### Death

The four finally locate the missing squad, who turn out to have all died whilst trying to destroy a PROJECT gunship. Price orders Nolan Baker and Lockett to finish the job, and as Will places the charges on the gunship, his arm gets stuck in the access panel when the ship starts to take off. Lockett tries his best to free him, but he saves his best friend's life and shoves Lockett off the ship. The ship explodes mid-air and Nolan is seriously injured, suffering serious burns and amputated limbs. He is put on to life support, however the injuries are too severe, and maintaining in a critical condition, his life support is terminated, leaving him to die.

Following his death, RUBICORE had posthumously promoted Nolan to the rank of Lance Corporal and awarded him the Navy Cross and the Purple Heart.

## Trivia

### General

* Nolan Baker's father is Radoslav Baker, a cousin of Muldoon Lundgren.
* His death is confirmed at November 13th 3018.
* He is skilled in demolition and sabotage.
* He is disgraced at his own father.
SHOCK 8

The **SHOCK 8**, a remarkable sonic pump-action shotgun of NOVA manufacture, stands out as a unique and potent weapon within the arsenal of the Settlement Defence Frontier. While it may not utilize conventional buckshot or plasma ammunition, its innovative design and high decibel acoustic technology make it a formidable tool for close-quarters combat.

## Design

The SHOCK 8's design is centered around its pump-action mechanism, making it distinctly different from semi-automatic shotguns. This design choice prioritizes weapon longevity during extended periods of combat, ensuring the shotgun remains reliable and effective. The pump-action forend allows for manual cycling, providing exceptional control over the rate of fire.

One of the SHOCK 8's most striking features is its drum-shaped muzzle. This design is not only aesthetically unique but also serves a functional purpose. It disperses the compressed air, generated by the high decibel acoustic driver, in a wide pattern. This results in a powerful sonic blast with a broad area of effect, ideal for close-quarter engagements where accuracy may be less critical, and stopping power is paramount.

The horizontal magazine is directly integrated into the shotgun's receiver and offers a capacity of eight rounds. What sets this magazine apart is its automatic ejection after emptying, a feature that significantly contributes to the shotgun's efficiency. With the magazine's quick and automatic ejection, the pump-action forend has a shorter distance to travel when cycling the action, allowing the user to rapidly reload and continue engaging targets.

The SHOCK 8 features a fixed stock that enhances stability and control, making it easier to handle during the recoil of powerful sonic blasts. Additionally, a reinforced, rubberized grip improves the weapon's ergonomics, ensuring a secure hold even in high-stress situations.

### Specifications

* Length: 900mm
* Caliber: N/A
* Effective Range: 75-200 Meters
* Weight: **7.23** kg

## Trivia

### General

* The SHOCK 8 can fire a sonic wave with a loudness of excess 300 decibels when it strikes a target directly.
* The drum shaped muzzle allows it to reciprocate and tighten the spread of the sonic waves.
* Its sonic blast is compared to a shark bite in terms of the physical damage it can inflict.
* Unusual for a shotgun, its magazine is located in the receiver.
* Its magazine contains sonic capsules as ammunition inside, and can be used as a lethal flashbang emergency grenade when desired.
Wu Chenli

**Wu Chenli** is an arms dealer and terrorist affiliated with the Communist Defence Pact. He has ties with Theta Dynamic Technologies and he is responsible for smuggling MILITECH weapons in the faction, giving them an equal edge in the *Futureline* war.

## Trivia

### General

* Wu Chenli is never caught selling guns to various terrorist groups in *Futureline*.
* His motivation is simply to make profit amidst the war.
* He is rather good and knowledgable about the firearms that he sells.
* He broke his left arm somewhere in 2051.
Seven/Theories

Possible Theories why Seven's codename is that, and no one knows her real name. This page serves as a foundation of possible reasons that formulated various theories.

## Theories

Here are all possible reasons for her alluring codename:

* **Lucky Number Seven**: Some speculate that Seven earned her codename because of a superstition among mercenaries. In many cultures, the number seven is considered lucky, and it's believed that having her as an ally brings good fortune to the team. Her unmatched skills and abilities on the battlefield may have reinforced this belief.
* **Mysterious Origin**: Seven's codename might be intentionally shrouded in mystery. She could have chosen it herself to keep her true identity concealed. This theory suggests that she has a past or connections she wants to keep hidden, and "Seven" serves as a deliberate diversion from her true name.
* **Seven Deadly Skills**: Another theory is that her codename is a reference to the "Seven Deadly Sins." Each sin represents a facet of her abilities or personality. For example, Wrath could symbolize her ruthless efficiency, while Envy might represent her desire for perfection in her craft. This theory suggests that her codename encapsulates the essence of who she is as a mercenary.
* **Secret Alliance**: Some believe that "Seven" is more than just a codename; it's a marker of her affiliation with a secretive group or organization. This theory suggests that there might be a clandestine network of operatives, each assigned a numerical codename, and Seven is one of their most skilled members.
* **Countdown to Fate**: A more ominous theory is that Seven's codename is a countdown. She may have taken this name as a reminder of her mortality or a reflection of her belief that every mission could be her last. The number could represent the number of missions she intends to complete before retiring or meeting a predetermined fate.
* **Numerological Significance**: Some speculate that Seven's codename holds numerological significance, possibly associated with her birthdate or a significant event in her life. Her connection to the number seven may have deeper personal meaning that she keeps guarded.
* **Psychological Ploy**: Seven might have chosen this codename as a psychological ploy to unsettle her adversaries. The mystery and intrigue surrounding her name could be intended to sow confusion and distraction, making it more difficult for enemies to focus on her true abilities.
* **Legacy of the Seventh**: In some cultures and mythologies, the seventh child or seventh son/daughter is believed to possess special powers or abilities. Seven might have embraced this idea, taking on the name as a way to amplify her reputation and mystique.

## Trivia

### General

* Ultimately, the true meaning and origin of Seven's codename remain shrouded in mystery, adding to her enigmatic persona. Whether it's rooted in personal significance, superstition, or a deeper affiliation, the codename Seven continues to pique the curiosity of those who encounter her in the world of mercenaries.
DigiArid

The **DigiArid** is the desert variant of the Evalkan DigiFlora.

## Overview

DigiArid was the answer to the desert and arid terrains of Helghanu, where Evalk soldiers occasionally deploy. With its origins in DigiFlora's digital design, DigiArid adapted the pattern's intricate pixelation to the sun-baked landscapes. The color scheme transitioned to sandy tones, pale yellows, and subtle hints of brown. This adjustment effectively concealed soldiers amidst the arid terrain, including vast deserts and rocky expanses.

Evalkan forces operating in desert environments found DigiArid to be an invaluable asset. Its blend of colors and digital design provided a distinct advantage, allowing soldiers to remain concealed against the backdrop of dunes and rocky outcrops. DigiArid's effectiveness was especially crucial during reconnaissance and desert warfare operations, where visibility could mean the difference between success and failure.

## Trivia

### General

* It is a recolour of the DigiFlora, but the colours are carefully picked and tested to adapt in the environment. They are not just simple, instant recolours.
* Very effective in desert environments.
* It is superior than the FalkhArid in every way possible.
UNSC Defence

**UNSC Defence** is a notable arms manufacturer. It produces high-quality weaponry based on Ionia Armoury's original designs, but it is most known for highly innovative weapon designs such as the UNSC-CV9 PAS railgun.

## Trivia

### General

* UNSC Defence's upgraded designs are licensed from Ionia Armoury, allowing them to create original but derived weapons from the latter.
* Majority of its personnel are Ruthians and Aryans.
* Some of their designs are licensed copies.
* It has stayed booming since its inception, as some claimed they generate their budget through nanotechnological printing.
Warcom Elite

The **Warcom Elite** is a multinational alliance of the planet's finest special forces to offer. They are composed of spec-ops operatives from the countries registered in the Sacrosanct Defence Coalition. Notably a similar counterpart to the Evalkan-centred Allegiance.

## Structure

The Warcom Elite is has a lot of command support thanks to being a multinational alliance. They conduct military activities conducted are specially designated, organised, trained, and equipped forces, manned with selected personnel, using unconventional tactics, techniques, and modes of employment.

Warcom Elite forces capabilities include the exceptional skills in Special reconnaissance and surveillance in hostile environments, Foreign internal defence, Offensive action, Support to counter-insurgency through population engagement and support, Counter-terrorism operations, Sabotage and demolition but most notably Hostage rescue Other capabilities can include close personal protection; waterborne operations involving combat diving/combat swimming, maritime boarding and amphibious missions; as well as support of air force operations.

### Members

* General Herschel Shepherd (Defected)
* Colonel Grimes
* Sloane Duquesne - Commander
* Derek "Skullface" Garrett
* Aqidah Tariqah
* Zayne Griggenson (Status Unknown)
* Olivia Stone (Status Unknown)
* Jade "Shadow" Lockett (KIA)
* Heinrich "Mossy" Speer
* Norman Parker
* Charly Hendricks (KIA)
* Harold Dickinson (WIA)

## Trivia

### General

* Warcom Elite has been created by Herschel Shepherd himself, until he betrayed them for his own means. He was quickly exposed and was declared a fraud by the Panamoan Republic.
* They have an obsession to stand out, hence everyone has assorted gear and weapons, not relying on standardised equipment like a regular special forces unit or an army itself.
* Skullface is the only survivor and the longest living operator of them all.
VMC

The **VMC** (Variable Magnification Compensator) is an optical gunsight manufactured by Trifecta Optics and is designed for assault rifles and battle rifles.

## Overview

Variable Magnification Compensator sight with fixed zoom, recoil, and target illumination. pressing the button on the left side enables a 6x zoom for improved long ranged capability whilst hampering recoil.

## Trivia

### General

* The VMC is said to be of SDF origin due to the triangle emblem marked on the sight.
* The VMC notably eclipses other magnified optical sights due to it being a smaller design and a low profile.
* It is best suited to assault rifles.
Warrior

**Warrior** is the official word for a person who is outfitted with hyper-advanced technology and is either linked with PROJECT or another organisation. It is also used to refer to heroes at the G/NEX or different factions who are defined by their employment of the megacorporation's technology, whether they carry it as part of their identity or embrace themselves as heroes despite being cybernetic beings produced by the evil corporation.

This does not ably to robots or giant mechas themselves, but the title can be earned through coercion or other methods.

## Known Warriors

### PROJECT

* SHADOW-9165
* GRANDIOSE (KAZAMA-437)
* MEDARDA-718
* GRIMM-493
* VATROX-999
* LILIAN-395
* LANTERN-000

SLIPSTREAM-ELT (Forced by herself)

### G/NEX

* ASHE-159
* FIONA-384
* HAYABUSA-096
* SHIRO-113
* VI-516
* JINX-362
* EQUINOX-612
* TRISTANNA-651
* SWIFT BLAST
* BRIENNE-218
* BRONZAMITE-625 (Considered)

### Red Barons

* Defiance
* Fragmentation
* Mauler
* Carmine
* Nebraska

### COALESCENCE

* MOONLIGHT
* GLADYS
* PSYLOCKE-832

## Trivia

### General

* They are the standout characters that brought *Nexonia Prime: PROJECT* to life. Particularly the main story: *PROJECT-G/NEX Chronicles*.
* More than a quarter of the candidates that became warriors owing to the Corporate Draft are not cybernetically enhanced.
* PROJECT has more than enough warriors, aside from their mainstream six that is composed of SHADOW, MEDARDA, GRANDIOSE, LANTERN, GRIMM and LILIAN. However, they are mostly killed through acts of desertion and betrayal, through GRIMM's actions.
* Alternatively known as Heroes, given that they are not affiliated with PROJECT themselves.
* Muldoon Lundgren has attempted to become a warrior at some point.
* COALESCENCE has failed robotic warriors. The only successful one is the cyborg PROJECT MOONLIGHT.
Supreme Central Intelligence Agency

The **Supreme Central Intelligence Agency** is a Panamoan government agency that provides objective intelligence on foreign countries and global issues to the president, the National Security Council, and in order to assist them in making national security choices.

Notably, the SCIA conducts manhunts for terrorists and the most wanted criminals on the planet.

## Structure

The Supreme Central Intelligence Agency (SCIA) is a PAR government agency responsible for conducting intelligence and counterintelligence activities. It also has rights to venture into armed conflicts, and even send their own operatives for a set objective, but they may be inevitably dragged into combat as well.

### Members

* Gemma Kane
* Actual Beta

## Weaponry

### Assault rifles

* SCR 6.8
* KR-40

### Marksman rifles

* MRX Lockram
* Alomar R8

## Trivia

### General

* The SCIA has an extensive supply of infiltration gadgets and equipment.
* It was founded in 1946 after the end of the *Global War*.
* The SCIA employs, of all things, magicians.
* Thy are notably exaggerated in media. However, the SCIA also has the rights to send an armed operative in a conflict. The greatest example being Gemma herself.
* The SCIA is extremely efficient to the point where they are able to handle the skills of the EKIN, or to a limited degree, the Black Velvet.
Textron Motors

**Textron Motors** is an automobile corporation founded in Ruxas, Panamoan Republic. They excel in creating excellent versatile designs, and their emphasis on toughness and reliability omits any form of hypercar designs, which simply do not fit their mission.

## Trivia

### General

* Textron Motors notably emblazons their brand name into every design.
* As it was founded it Ruxas, its engineers are also firearm aficionados.
* Textron tends to have conflict with Bravado.
* They created the timeless muscle car known as the Sabre. Now, its design is so legendary that it has been influenced on contemporaries such as the Crossroad.
* Textron has designed their own trademarked, of all things, a pipe wrench.
VABIR 7.92

The **VABIR 7.92** is a machine pistol manufactured by Yggdrassil.

## Design

The VABIR 7.92 is a double-action personal defense weapon chambered for 7.92x24mm rounds. It is a select-fire weapon with a retractable buttstock and integrated foregrip. It also has three in-built sights; iron sights, as well as two flip-up aperture sights.

It can also be chambered in 9x19mm Parabellum. The weapon feeds from standard double-stacked Gluke magazines.

### Specifications

* Length: 208mm
* Caliber: **7.92x24mm YGD**
* Effective Range: 50 Meters
* Weight: **1.2 kg**
Shotgun

A **Shotgun** (Or sometimes referred to as Scattergun) is a unique type of firearm. Unlike other firearms, most shotguns fire a volley of multiple pellets at a time, but have a limited range. These traits make shotguns extremely devastating at close range, but almost useless at a distance. Shotguns can be manually cocked, pump-action, lever-action (where the user must pump/cycle the lever between shots), semi-automatic, or fully automatic. Pump-action/lever-action shotguns usually have a lower rate of fire, but more damage and range, while semi-automatic/fully automatic/break-action shotguns usually have a higher rate of fire, but lower range.
Seraldh

**Seraldh** is a man of enigma in the ANTI-SERVER. Surviving a history marked by witnessing numerous holocausts and acts of genocide within the realm. His experiences have shaped him into a resilient veteran who has chosen to rejoin the ANTI-SERVER. While much remains unknown about Seraldh, his presence adds depth and perception to the rebellion's ranks.
Spectral

The **Spectral Camouflage**, a short-lived chapter in the Panamoan Army's pursuit of the perfect universal camo pattern, represents an ill-fated experiment in concealment technology.

## Overview

Spectral Camouflage's defining feature was its color scheme, which closely resembled the universally criticized Universal Camouflage Pattern (UCP) used by some Earth-based military forces. Gray, pale green, and tan dominated the Spectral pattern, which are undeniably divisive in terms of providing concealment for the troops with wearing this camouflage on their uniforms and gear.

Despite its ambitious name, Spectral Camouflage was anything but universal in its effectiveness. Panamoan soldiers found themselves ill-equipped to blend into a wide range of environments due to the pattern's ill-conceived color palette. The gray, pale green, and tan hues, while perhaps theoretically sound, proved practically useless in the diverse landscapes of Nexonia Prime.

## Trivia

### General

* In an attempt to salvage the failing pattern, the Panamoan Army introduced the Spectral Delta variant, which added a reddish-brown hue into the existing color scheme. This alteration aimed to improve concealment in fall environments, where the Spectral pattern had previously been hopelessly inadequate.
* In 2015, recognizing the absurdity of persisting with a pattern that had become a symbol of failure, the Panamoan Army officially retired Spectral Camouflage. It marked the end of a misguided experiment in search of a universal solution. The lessons learned from this short-lived but unforgettable venture would forever shape the Panamoan military's approach to camouflage, driving them to seek effective, environment-specific solutions like the subsequent adoption of the CORE Series and the Falkahn Tropic.
* Is useful for hiding in furniture with a similar colour scheme, the only place where you'll actually blend in when wearing this garbage pattern. Ironic.
Unified Astronomical Government

The **Unified Astronomical Government** (UAG) is the central civilian government that administrates over Nexonia Prime and its colonies throughout a portion of the Nexon Sector in the EXM63 galaxy. It encompasses the Colonial Administration Authority (CAA), and the Nexon Prime Space Command (NXSC).

## Structure

The Unified Astronomical Government is a representative democracy led by a President. The government has three branches: executive, legislative, and judicial. The legislative branch of the government is the Unified Astronomical Government Senate. A number of other executive offices are known to exist, including the Minister of Information, the Secretary of Defense, and the Minister for the Colonies; the latter is most likely part of the CAA. The UAG appears to be based on a parliamentary system, based on the first and last positions. The *Internal Revenue Service* is run by the Department of the Treasury, one of the executive ministries. The UAG's Inner *Territorial Transportation Administration* appears to have authority over the security of public interstellar or interplanetary travel among the Inner Colonies.

The Colonial Administration Authority is the government branch that administers the various colonies that belong to the UAG. It keeps extensive files on every colony planet, outpost and city under the UAG, available to NXSC members for planning missions.
X1 Wraith

The **X1 Wraith** is a tactical aircraft utilised by the Communist Defence Pact and even the Winslow Accord. It serves as a gunship and helicopter and one of the rare examples of aircraft, or rather, rotorcraft, being able to maintain their value and proven capabilities despite the prevalence of DEAD Systems and Point Defence Cannons.

## Overview

The X1 Wraith boasts a futuristic and geometric design, featuring a boomerang-shaped body with sharp angles. Unlike conventional aircraft, the X1 Wraith's design incorporates large and heavily armored structures with a unique configuration—the front of the craft faces downwards. This distinctive design, coupled with its pair of giant rotors on the sides, provides the X1 Wraith with exceptional stability and agility in various combat scenarios.

The primary weapon of the X1 Wraith is a nose-mounted 30mm Gren autocannon, delivering rapid and precise firepower. This versatile autocannon is effective against both ground and aerial targets, allowing the X1 Wraith to fulfill its role as a gunship with devastating force. The design choice of a nose-mounted autocannon adds to the aircraft's agility and accuracy during strafing runs and close air support missions.

What sets the X1 Wraith apart is its capability to maintain operational effectiveness despite the prevalence of DEAD Systems and Point Defence Cannons. The unique rotor configuration and armored design allow the X1 Wraith to navigate through complex anti-air defenses with agility, presenting a significant challenge for adversaries attempting to target it.

## Trivia

### General

* Its versatility allows it to excel in a variety of missions, from close air support and troop transport to anti-armor operations.
* The design choice of a nose-mounted autocannon adds to the aircraft's agility and accuracy during strafing runs and close air support missions.
* The aircraft's adaptability makes it a strategic asset, contributing to the dynamic and ever-changing nature of the conflict.
SOLACE Tank Systems

**SOLACE Tank Systems** is a vehicle manufacturer. They specialise in all kinds of various military hardware, such as tanks and robotic drones, and it is unrelated to the S.O.L.A.C.E, even to the point of getting their name first before the corporation got the rights.

## Products

### Tanks

* M7A3 Rhino
* M7A4 Rhino
* MK6 Titan
Sacrosanct Defence Coalition

The **Sacrosanct Defence Coalition** (SDC), often known as the West-Northern Alliance, is an intergovernmental military alliance between the Western and Northern countries of the planet Nexonia Prime. The organisation carries out the Sacrosanct Global Treaty, which was signed on May 13, 1905. The SDC is a collective defence system in which its independent members expressly agree to mutual defence in the event of an assault by any external and hostile party.

It was later succeeded by the Winslow Accord in the 2050s, which was far more powerful, militarised and superbly efficient as the PROJECT megacorporation annihilated the former alliance and rendered it to the point of being obsolete.
Technovolk

Present Day Technovolk, with OMAR-CONSTRUCT vehicles managing scraps and metal wastes.

## Primary Information

### Type

City
Wasteland

## Secondary Information

### Inhabitants

Evalkans
Valenthians
Razikstani

**Technovolk** is Evalka's bastion of creation and invention. It is now little more than a desolate wasteland of city mostly composed rubble, scraps and wreckage.

## Overview

Technovolk is the home of all Evalkan things, particularly those centred on technology and innovation. Its inhabitants comprise some of the best minds the planet has to offer. While it has fewer soldiers stationed than other cities in Evalka, Technovolk more than compensates by boasting a thriving economy to go along with its natural cultural expansion. Notably, it has the most beautiful skyscrapers and structures that they have built to showcase their innovation.

It also has some of the best robotic creations in nevian history, rivalling Michael Nexima's insanely advanced technology, even attempting to replicate the Iron Man Armour with success, the result was an armoured suit known as the Alpha Dynamo, worn by Vladimir Shatalov. However, it is kept secret from the public and only known to the authorities in order to preserve their inventions and ensure privacy.

However, Technovolk is now a desolate wasteland filled with nothing but rubble, scrap metal and dust. It has a thinly inhabited population as a result of PROJECT's regular "cleaning the streets" programme, in which their "Unknown Spider tanks" and SCOUT Walker patrolling mechs will scan and eliminate any known supporter or member of the resistance, and any faction that opposes the PROJECT corporation itself.

## Trivia

### General

* Technovolk is home to various scavengers and thieves, stealing all valuable food and junk that they could find.
* Spider-tanks patrol the desolate city, and those that oppose them will be subject to use of lethal force.
* OMAR-CONSTRUCT states that the city is nearly impossible to clean with, despite their efforts.
* PROJECT also used it as a testing ground for cybernetic endeavours.
Supra Minda

**Supraelis Minda** is the Necromantic Order's telepathic specialist, easily capable of manipulating people's minds and her main power is telepathy.

## Trivia

### General

* One of her official codenames is Supergiant, which is odd, because she does not have the power to grow in size.
* Due to her abilities, she is the Necromantic Order's chief brainwasher.
* According to a random Legion grunt, she is asexual.
* She despises humanoids.
Heavy machine gun

A **Heavy machine gun** or HMG is a belt-fed machine gun that fires full-powered/magnum cartridges and is designed to be significantly more massive than light, medium or general-purpose machine guns. As the name implies, heavy machine guns are typically not man-portable by infantry and thus require mounting onto a weapons platform to be operably stable or tactically mobile, have more formidable firepower, and generally require a team of personnel for operation and maintenance.

There are two generally recognized classes of weapons identified as heavy machine guns. The first are weapons from Supernatural War identified as "heavy" due to the weight and cumbersomeness of the weapons themselves, which prevents infantrymen from transporting on foot. The second are large-caliber (12.7x99mm, 12.7×108mm, 14.5×114mm, or larger) machine guns, pioneered by Jean Holt with the M1915 machine gun, designed to provide increased effective range, penetration and destructive power against covers, vehicles, aircraft and light buildings/fortifications beyond the standard-caliber rifle cartridges used in battle rifles and medium or general-purpose machine guns, or the intermediate cartridges used in assault rifles, light machine guns, and squad automatic weapons. Heavy machine guns also have more felt recoil, compared to light and medium machine gun variants.
SR50 AM

The **Sniper Rifle System 50 Anti-Matériel**, (formally known as the Special Applications Rifle, Caliber 12.7 mm, SR50), is a sniper rifle produced by Ionia Armory and used by the NXSC Armed Forces, and a part of the broader SR-S family of weapons. The SR50 entered service with the Army in 2560. Because of its modularity and ongoing manufacturer support, the SR50 was adopted by all branches in 2721.

Nonetheless, it still remained as an anti materiel tool rather than a standard sniper rifle as the Army and Marine Corps preferred a bolt action design for superior precision and accuracy.

## Design

The SR50 AM is a semi-automatic, gas-operated rifle that fires 12.7x99mm NXSC ammunition from a ten round detachable box magazine. The ejection port is on the right side of the weapon and the charging handle is on the left side. Unlike all other known models of the SR50 series, this variant features a thumbhole stock instead of a pistol grip for maximum stability, and its body sports a black and navy blue finish in addition to the gray of its successors. The SR50 is equipped with the Rubicon SN-X scope.

### Specifications

* Length: 1661mm
* Caliber: **12.7x99mm NXSC**
* Effective Range: 2000 Meters
* Weight: **10.4** kg

## Trivia

### General

* It sometimes uses specialised APFSDS rounds designed for maximum penetration without compromising its sheer power and precision.
* The SR50 AM was notably ideal for anti materiel applications. Its sabot ammunition can even penetrate regular ATV vehicles used by military forces.
* The sheer weight made it a hefty weapon to carry. However, it can be disassembled rather easily.
* Is reminiscent of the Albino MK107 anti materiel rifle, which shares similar looks and the high calibre ammunition.
RIA-XLW

The **RIA-XLW**, a testament to Rubicon's commitment to innovation, stands as a paragon among personal defense weapons. As a Personal Defence Weapon, it boasts a unique design that prioritizes agility, low recoil, and armor-piercing capabilities, making it an ideal companion for close-quarters combat.

## Design

At the heart of the XLW's design is the departure from traditional blowback systems, opting for a short-stroke piston gas system. This choice, borrowed from the esteemed RIA-37H and STK-416, elevates the weapon's performance by reducing recoil and enhancing overall control. Chambered exclusively in the potent 4.6x30mm caliber, the XLW unleashes armor-piercing rounds with unparalleled efficiency.

The ammunition itself is a marvel, featuring a bullet crafted predominantly from a hardened titanium alloy penetrator. This departure from conventional materials ensures exceptional armor penetration, setting the XLW apart in its category. With a cyclic rate of fire ranging from 850 to 925 rounds per minute, the XLW delivers controlled bursts in the heat of battle.

The ergonomic design includes a quad rail system, inviting customization with optics and accessories to suit individual preferences. The charging handle, reminiscent of pistol maneuvers, and a thumb-manipulated fire selector, offer an intuitive interface for users. The XLW accepts 20, 30, or 40 round magazines, with the latter becoming standard for close-quarters engagements. The unique magazine insertion into the pistol grip mirrors the familiarity of pistol handling.

Championing the 4.6x30mm RIA caliber, the XLW addresses the historical trade-off faced by major calibers.

### Specifications

* Length: 415mm
* Caliber: **4.6x30mm WA-SDC**
* Effective Range: 200 Meters
* Weight: **1.92** kg

## Trivia

### General

* The RIA-XLW, a creation of Rubicon Corporation, stands as a testament to cutting-edge personal defense weaponry.
* Tailored for close quarters combat, this submachine gun redefines expectations by employing a short-stroke piston gas system and exclusive 4.6x30mm ammunition designed for superior armor penetration and reduced recoil.
* The XLW's journey with the 4.6x30mm RIA (or in this case, WA-SDC) caliber revealed shortcomings in stopping power.
RMP-30

The **RMP-30** is an Auvernese submachine fun manufactured by MILITECH per request of Renetti. It is a very reliable and dependable combat weapon.

## Design

Originally intended as a personal defense weapon for police and security forces, the RMP-30 has been adopted for military use around the world for its light carry weight and high stopping power. The PDW is a submachine gun type firearm with a magazine that is fed into the grip, similar to a conventional pistol.

Intended for sustained gunfights, the RMP-30 trades accuracy for an armour piercing round and overall high capacity. Combined with the weapon's high rate of fire, this can make the RMP-30 difficult to control during continuous fire. While many shooters berate this design as a mistake, many more have learned to adapt their shooting style and have come to rely on the RMP's ability to quickly deliver a volume of armour piercing rounds.

The RMP-30 simple but robust design ensures reliability, and a variety of aftermarket configurations make up for its shortcomings.

#### Specifications

* Length: 448mm
* Caliber: **5.58x33mm WA-SDC**
* Effective Range: 150 Meters
* Weight: **1.9** kg

## Trivia

### General

* The RMP-30 is based on a Renetti design.
* As with most MILITECH submachine guns, it fires the armour piercing 5.58x33mm round.
* The RMP-30 has endless customization options, similar to the SCR that is a part of the AR platform.
* The Data Vault erroneously considered it a high caliber.
Violynium

**Violynium** is a remarkable metal alloy, proudly manufactured by PROJECT, known for its exceptional durability and exceptional heat resistance. This unique alloy has found a multitude of applications within the megacorporation's vast industrial and military complex.

## Overview

Violynium is crafted through a precise combination of three key elements: steel, Neodymium, and Nantonium. This alloy's composition is the secret behind its remarkable characteristics, making it a highly sought-after material within the PROJECT's industrial endeavors.

Violynium's heat resistance is particularly noteworthy. When exposed to intense heat, it retains its structural integrity, making it invaluable for applications where heat is generated or encountered regularly. The alloy's ability to withstand high temperatures without deformation or deterioration is a key factor in its popularity.

One of the standout features of Violynium is its extraordinary durability. This alloy has been engineered to withstand extreme environmental conditions, ranging from scorching heat to bone-chilling cold. Even when fabricated into thin sheets or structures, Violynium exhibits remarkable resilience against physical stress and temperature fluctuations. This resilience ensures that it can endure the harshest of operational conditions, a quality highly valued by PROJECT.

Violynium's versatility is showcased in its extensive range of applications. Within PROJECT's industrial facilities, Violynium is used for various purposes, such as smelting pots for processing other metals. It also finds a critical role in the construction of aircraft armor, where its exceptional durability and heat resistance offer unparalleled protection.

## Trivia

### General

* While Violynium boasts impressive durability and resistance properties, it is not invulnerable to corrosion. Like typical steel alloys, Violynium can still succumb to corrosion over time. As a result, regular maintenance and upkeep are essential to preserve the alloy's integrity and prolong its service life.
* Violynium has become an integral part of PROJECT's infrastructure and industrial operations. Metal containers, constructed from this resilient alloy, are a common sight throughout PROJECT's territories. These containers serve as the building blocks of PROJECT's vast industrial complexes, showcasing the alloy's versatility and reliability.
* In summary, Violynium stands as a testament to PROJECT's commitment to technological innovation and resource utilization. Its durability and heat resistance make it an indispensable material within the megacorporation's vast industrial and military apparatus, playing a crucial role in their quest for dominance and control.
Taurus 44M

The **Taurus 44M** is a modern, high caliber magnum revolver manufactured by Rambel.

## Design

The spirit of the Wild West with a contemporary twist - the Rambel Taurus 44M. This magnum revolver pays homage to the timeless allure of the .44 Magnum caliber while seamlessly integrating modern features for a truly unique firearm experience. Now, in *A New Era*, it saw a massive comeback in the firearms market, for civilian, law enforcement and even terrorist organisations.

Stay locked and loaded with the Taurus 44M's six-round cylinder. Whether in a standoff or a prolonged engagement, this magnum revolver ensures you have ample firepower at your disposal.

The default 8-inch barrel not only extends your effective range but also features two diagonal compensator holes at the end. This not only mitigates recoil but adds a touch of flair to the Taurus 44M. The full top rail and short underbarrel rail provide options for optics and accessories, marrying classic aesthetics with modern functionality.

The default pine wood grip pays homage to classic revolver aesthetics, providing a tactile and visually striking contrast to the revolver's steel frame. The grip ensures a comfortable hold and adds a touch of vintage charm.

### Specifications

* Length: 251mm
* Caliber: **.44 Magnum**
* Effective Range: 75 Meters
* Weight: **1.25** kg

## Trivia

### General

* The Rambel Taurus 44M invites you to step into a classic Wild West experience reimagined for the modern warrior.
* With the power of the .44 Magnum and the distinctive features that define this magnum revolver, the Taurus 44M stands as a testament to Rambel's commitment to blending tradition with innovation in the world of firearms.
* It was introduced somewhere in 2017.
Projected Glowing Reticle

The **Projected Glowing Reticle**, also known as the *Emitted Light Optic*, is a sophisticated reflex sight manufactured by Armitige Optical. While designed in a similar shape as reflex sight, the PGR is designed to be the most innovative and unobtrusive aiming device for firearms in the future of warfare.

## Overview

The Projected Glowing Reticle Sight reimagines traditional reflex sights with a unique approach. Unlike conventional designs, this sight eliminates the top frame and instead projects a glowing reticle that hovers above and between the left and right frames giving it a sleek, uninterrupted sights.

The PGR sight ditches the traditional glass window commonly found in reflex sights. Instead, it relies on advanced technology to project the reticle directly onto the operator's line of sight. The frames of the PGR lack the vertical part, creating a distinctive look. This absence enhances the field of view and eliminates obstructions, allowing for a clear and unobstructed sight picture.

The reticle, usually centered, is projected between the left and right frames. This innovative design choice ensures that the reticle remains visible without the need for a physical glass surface. The projected reticle hovers in the middle, facilitating quick and precise target acquisition.

The reticle itself changes color based on target identification, turning red for hostiles, blue for friendlies, and remaining yellow when the target is neutral. The absence of a complete frame enhances visibility, making it an unobtrusive yet effective optic for quick and precise aiming in various combat scenarios.

## Trivia

### General

* The Projected Glowing Reticle sight combines advanced technology with a minimalist and effective design, providing operators with a unique and efficient aiming solution.
* Unlike traditional reflex sights, the PGR uses color-coded reticles for target identification. Hostiles are indicated by a red reticle, friendlies with a blue one, and neutral targets maintain a yellow hue. This intuitive system enhances situational awareness and aids rapid decision-making in dynamic combat scenarios.
* The Projected Glowing Reticle design was later stolen by the SDF's manufacturer Quantum Dynamics.
Supremandy

**Supremandy** is Evalka's capital. As expected, it is the largest and most populous city.

## Trivia

### General

* Evalka is unusually thriving during the *PROJECT-G/NEX War*. This was mostly due to PROJECT preserving the powerful city.
* Heimdall, the GRIMM; originates from Evalka.
* According to the history of Supremandy, the land survived numerous invasions, the landscape is the only affected aspect whenever trouble comes.
PROJECT MEDARDA/Quotes

MEDARDA is known for her sassy and spot-on quotes, dialogues.

## Spoken

* "I serve PROJECT. I kill for PROJECT. I Deliver, Assassination."
* "PROJECT prevails. The Resistance is weak."
* "Next time, stay dead."
* "Staying dead isn't a thing for PROJECT. You got your body destroyed? Hope they rebuilt you when they transfer your new kind into it."
* "GRIMM. How awful. Scylla just whooped your junky scrap metal ass. You should've waited to get your armour, not a shitty custom prototype since you refused augmentations."
* "Fucking NIGHTSTALKER. Why can't I hurt you?"
	+ - Fighting PSYLOCKE-832 in The COALESCENCE
* "You wanted a worthy opponent, I'll give YOU would be a duel of a lifetime!"
	+ - Confronting FIONA-384 somewhere in the PROJECT-G/NEX War
* "Shouldn't you be needing everyone to save your frozen wasteland?"
	+ - Confronting ASHE-159 in Going All Out
* "You're fucking adorable. Built like a stick, pathetically weak and frail. No wonder PROJECT gave you augmentations but you're too crazy to be part of us."
	+ - Confronting JINX-362 in Rampancy
* "Can you just fight fair? Reversing time isn't nice."
	+ - Fighting EQUINOX-612
* "So the NIGHTSTALKER has exploited everything about us? Well. We should've beat her to death in as a team.:
	+ - Her thoughts on PSYLOCKE-832

## About Her

* "MEDARDA. A small, but quick and deadly warrior. Check your attitude routine daily, and you're perfectly suitable."
	+ - PROJECT ANNIHILATOR
* "Should I be checking on how duplicitous you are?"
	+ - SCYLLA-028
* "You're still too weak to face me. Try getting bigger."
	+ - PSYLOCKE-832
* "Should our blades combine?"
	+ - PROJECT SHADOW
* "Relying on speed and agility over everything else. Try a little, variety!"
	+ - FIONA-384
* "You're too afraid to get hit."
	+ - BRIENNE-218
* "You've squandered your new life, killing people for money. What a shame. Farewell, MEDARDA."
	+ - ASHE-159 upon watching her die
Submachine Gun

A **Submachine gun** is a compact, automatic firearm that typically fires pistol-caliber ammunition. It is designed for rapid fire and close-range combat, making it effective in situations where a lightweight and maneuverable weapon is needed. Submachine guns are often used by military and law enforcement agencies for their compact size, high rate of fire, and ease of handling in confined spaces.
Sigma IV

**Sigma IV** is a cybernetic assassin manufactured by an unknown corporation. The blueprint to ALL cybernetic warriors, The 4th edition of the Sigma cyberised unit is equipped with a completely synthetic body with most organs replaced with machinery; Tweaking his combat and stealth performance to the absolute perfection.

## Personality

During his time as Sigma IV, Marasha's frequent readjustments following each mission deprived him of both his memories and emotions, his only dreams being of waking up to the corpses of his victims lying in front of him, and waiting in vain for his comrades to rescue him. He harbored fatalistic, borderline nihilistic views on life, feeling that it wouldn't truly matter if he spared someone or not as they would die eventually anyway. This belief, as well as his conditioning as the blueprint of the Cybernetic Warrior, resulted in him developing an intense animosity towards his enemies for always attempting to destroy his body.

## Overview

Originally designed by Rakan Heavy Industries, the **exoskeleton** was used by Rama during the precursor war. It provided a cybernetic synthetic shell to which his injured body could be connected permanently. Missing body parts could be replaced with mechanical ones. The suit was also provides life support functions.

## Trivia

### General

* Sigma IV's body is a nearly finished prototype, evident by his lack of armour plating.
* He lacks a will of his own. Nor is he aware of his actions. He only serves his enigmatic corporation without questioning orders.
* His allegiance, will always be the corporation that created him, nor his creators.
* Sigma's exoskeletal body costs nearly 3.1 billion credits.