Callum Zidane

**Callum Noctis Zidane** is a human Path of the Monstrosity barbarian, and one of the main protagonists of Campaign 3. He is played by Joey.

He is the firstborn son of Mane Vikas Zidane, and currently works as a monster hunter working for the Broken Horns who is cursed with an affliction rooted in his heart called Ego. While the affliction often manifests as a shapeshifting monster that perpetually hunts him down, Callum has figured out how to channel his emotions into a monstrous form of his own, dubbed Ego-Callum.

Due to the lifelong hostility between Callum and Ego, Callum's goal is to find a way to rid himself of his affliction and defeat Ego for good.

During the events of Campaign 3, Callum met Echo, Walker, and later Cori, who would become his traveling companions.

## **Description**

### **Appearance**

#### **As a human**

Callum has dark skin, brown eyes, and long black dreadlocks that run down the left side of his head, the right side being cut short. He started the campaign with clean-shaven, though that has since progressed to a stubble. He stands at 6 feet, 1 inch tall, and is described as being exceptionally well-built. He typically carries himself with an air of confidence, and maintains an upright posture.

Under his clothing, a large black tumorous growth slightly protrudes from his chest, specifically where his heart is located. The growth, while it remains still, does have red lines that run across it, From this growth, black tendrils spread all across his upper body, reaching as high as his collarbone, and as low as his stomach. Two of the tendrils spread down his left arm, ending at his forearm near the wrist.

When Callum is subjected to intense physical stress, his skin will turn black in the area being strained. This is a temporary effect that subsides once that part of his body relaxes. It is unknown if there is any physical change to his skin outside of this change in appearance.

Callum's typical attire is completely black, wearing a black garb with a large overcoat. He wears gloves, boots that run up to the bottom of his knee, and a necklace holding a broken piece of a black antler. His right ear has several silver piercings that vary in shape and size. He also possesses the Mandiblade, a grey gauntlet with a chitinous exterior. This gauntlet covers his right forearm, and a small switch near his wrist functions as the gauntlet's safety. When activated, a curved, insect-like mandible protrudes from the forearm, the tip resting right above Callum's knuckles.

#### **As Ego-Callum**

As Callum activates his rage, his skin initially blackens and his irises turn red, as he gradually breaks down into hysterics. If he triggers the form by biting into his arm, any blood that gets on the ground has noticeable splotches of black within it. However, from there, the rest of the transformation is rather otherworldly in nature, as his body "glitches out" and contorts into a larger shape.

In his monstrous form, Callum stands at around 12 feet tall. His body becomes more jagged in shape, especially around his arms, which have grown significantly larger than the rest of his body. His hands, while remaining similar in shape, have sharpened fingers that more closely resemble claws. His growth and tendrils are visible, now glowing red, partially illuminating his ribs and veins in the process. Callum is also able to control this appearance, to some degree, as he is able to give his arm more of a blade-like shape at will.

Callum's head is the most drastic change from the rest of his body, changing in shape to something more along the lines of a deer, with two large antlers, around 4 feet tall, protruding at the top. Callum's eyes, of which there remain two, are fully widened and glow red. Callum's mouth becomes a jagged red line, the ends of his mouth curling up into a smile. When Callum's mouth is open, it glows red, illuminating two rows of metallic teeth and a lizard-like tongue. Callum may also periodically drool black ooze.

When transforming back into a human, Callum's body "glitches" once again, returning to his human appearance in a matter of seconds. It is believed that his clothing and gear are merged into his form, as they remain consistent with their appearance prior to the transformation.

### **Personality**

Callum is kind, confident, and rather easygoing. He's quick to greet a stranger with a smile, wears his heart on his sleeve, and has a generally positive outlook on the world. While he does have a tendency to tease his friends, he has no qualms throwing his life on the line to ensure their safety and deeply cares for those around him. He is very empathetic and will go to great lengths to help others in their time of need, even towards those who may not align with him.

He particularly seems to adore animals, if not nature in general, as seen with his mild interest in botany and when he saved the tanukis from a crumbling tower. He was also the one responsible for rescuing Doffle, and has expressed interest in stripping naked and going into the forest to "re-attune himself with the wild."

What he lacks in learned intelligence and can be tricked with relative ease, he makes up for in a very keen instinct and enough control over his emotions that he appears to be fully in control of his Ego-Callum form in most instances. However, he can occasionally lose control of this form and become recklessly volatile, rendering him in a nonverbal state once he reverts back to his human form. The cause for this is currently unknown.

Callum is rather excitable, and finds a great deal of entertainment in the dangerous situations he's thrown into. This does make him rather impulsive, but he also possesses the capacity to listen to his peers and resist his impulsive tendencies if they provide a compelling enough argument. His excitability is especially present as Ego-Callum, as he frequently laughs off the attacks that damage him.

Despite his generally upbeat demeanor, he does appear to be fairly distant and guarded. Despite Gaelin and Callum having been friends for an extended period of time, Gaelin was entirely unaware of Callum's affliction until the events of Campaign 3. This wariness also applies to the people he travels with, particularly Echo, who he became especially distant towards after his necklace went missing. He is also hesitant to disclose his connection to the Manes and royal background, though he didn't seem to be hiding it either. His reasoning for this is currently unknown.

Callum appears to hold some degree of distrust or discomfort around alchemists and potions, as well as electricity. If directly exposed to them, Callum is prone to losing control and developing a violent streak, but has not elaborated on why this is the case.

Callum's unparalleled physical might makes him the physically strongest member of the party, and serves as the party's tank and bruiser.

## **Story**

### **Pre-Campaign Backstory**

#### **Background**

Callum was born with Ego. It is currently unknown when Ego first manifested itself, or anything else surrounding his childhood, though Callum has described his childhood as “complicated.” Sometime in his youth, he met Kishor Dharvim, Lin'Xi, and Hiro. Around eight years prior to the events of the campaign, he joined the ranks of the Broken Horns, defeating an insectoid crawler by tearing off its mandibles and decapitating it to create the Mandiblade from its remains. He later befriended Gaelin, helping him join the Broken Horns' ranks as well.

### **Campaign**

#### **Sanctum of the Verdant Trickster**

Callum arrived at the tower leading into the tomb alongside Gaelin and Marfer, hoping to hunt down a monster of unknown origin. He managed to successfully spot Echo and Yarra, and despite his friendly greeting, opted to slip past the three as they squabbled about Gaelin's lack of directional prowess. He eventually went inside, meeting Walker in the process, and the group elected to stick together as they went into the cave. Down in the cave, Callum found a group of flowers that, thanks to Echo's forewarning, he identified to be his target: a Snapdragon. The group successfully defeated the creature, with Callum finishing it off and harvesting its heart. The group fled the now-collapsing tower, with Callum rescuing the tanuki spirits as they ran outside.

Later, as the group rested, the Snapdragon heart began to get corrupted by Ego, who manifested itself in front of the group as the Ego-Snapdragon. Despite their advantage in numbers, it was an uphill battle, with Callum getting downed and nearly dying before being stabilized by Walker, who noticed the tumor in Callum's heart as they did so. The group was rescued by Astryd Ansirah, who healed Callum and prepared to banish the monster. Callum, feeling re-invigorated, decided to help Ansirah subdue the creature by transforming into Ego-Callum, much to the horror of those around him. After banishing Ego, the group fled to Ansirah's home, where Callum explained his conflicting connection with the monster.

#### **Prism Break**

The following morning, Callum convinces the party to go back and defeat Ego, noting that keeping the creature alive will have long-term consequences, revealing that he has killed Ego somewhere around 20 times in the past. He asks Ansirah to join them, and offers to go to the Illuminators' territory to contact her old friend Vish in return for doing so. Echo only agrees to join if Callum lets her take some of Ego's horn, but Callum is hesitant, causing a tense exchange as they find out that Callum has complicated feelings regarding alchemy. The group departs, and manages to find Ego before it finds them, defeating it with relative ease thanks to the presence of Ansirah, whose smites annihilated the creature to such a degree that Echo could not harvest any of its remains, much to Callum's relief, offering a quiet fist-bump to Ansirah while still in his Ego form.

Parting ways with the paladin, they reached the Refracted Reformitorium (the Prism), and pretended to be a polyamorous Scripted artist alongside his companions. Inside the Prism, Callum broke character to interact with a homunculus named Doffle, befriending the creature rather easily. Down in the prison cells, Callum met Zari. Despite her blindness, she was able to sense Ego within him, and when asked why Ego wasn't there alongside him, he unsuccessfully tried to dodge the topic of death by telling her that he "took 'em to a farm," though he would eventually admit that he's killed Ego more than once, and that it always returns. He was later convinced by Echo to free the prisoners, despite his discomfort by Zari's presence. Callum came up with the idea of using Zari's memory-eating abilities to let the guards forget the group was ever there, using that to springboard into a prison breakout by shoving the guards into Walker's Entangle, notably demonstrating to the others that Callum's strength appears to be significantly more potent than he was letting on.

However, deciding to free everyone upstairs, the group elects for a more aggressive approach. Callum, triggering his Ego form (and accidentally biting into his arm wrong in the process), rushes upstairs to free Doffle, and letting Zari ride on his shoulder as the two fight off the Prism's warden and the guards. After successfully defeating them, obtaining a Horn of Silent Alarm as well as a book written by Ryfon Sarren, and freeing the remaining prisoners, Callum decides to take Doffle under his care as the group begins their trek back to Ansirah's temple.

#### **Karma's a Bitch**

Callum eventually returned to the temple with Zari on his shoulders. Being left to their own devices, Callum uses the opportunity to read the book he obtained in his room, before placing it away from plain sight and electing to spend some time lifting and playing with Doffle. Later in the evening, he would spend time at the hot spring with his companions. There, he revealed that he is constantly in pain, despite his rather upbeat demeanor, and got into a brief spat with Echo over the idea of being perfect, as Callum says he's content being imperfect and doubts Echo's perfection by identifying that she appears to have a very toxic self-image. She would later go to bed, Callum not knowing that she would go into his room and apply a tranquilizing poison to different parts of his room. Walker suggested that they didn't believe Callum was truly in control of his Ego form, even with Callum's insistence that he had been "conditioned" to control it. Thinking on the druid's words, he elects to go outside and test his level of control. He activated his Ego form, and tried to gently pluck a pear from a nearby tree, failing to do so as he crushes it with his giant claws. He would go back inside, retiring to bed in a soured mood.

Upon walking into his room (the door remaining cracked open), his Ego-enhanced sense of smell managed to pick up on a strange scent. Gaelin, who had went to bed earlier and managed to accidentally get poisoned, was out cold in bed, while Zari accidentally let slip that she was on a "mission" that involved Gaelin to some degree. Callum, recalling something in his past, is able to deduce the scent to be a poison coated under his bedsheets and on the door handle. He throws them under the bed, and sits on his bed to keep watch for as long as he could, though he'd eventually start to nod off. Echo, disguised as Marfer, was able to grab Callum's necklace while his eyes were closed, though Callum would quickly see "Marfer" run off and realize his antler necklace is missing. While he gives a good chase, "Marfer" disappears, prompting Callum to wake the others up and lock down the temple, saying that someone poisoned Gaelin, tried to poison him, and stole his necklace.

On his way to Echo's room he'd hear a shriek from outside, prompting him and Walker to sprint towards the source. There, he saw Echo holding an Ego-corrupted Karma. He took a step back in horror, as he realized what was going to happen. He tests a theory, by breaking off a part of Ego-Karma's antler to see if the creature reacted differently. Upon realizing there was no change in behavior, he tells Echo that there's nothing they can do. After Karma is mercy killed by Echo, he attempts to offer her a hug, though this isn't reciprocated by the warforged, before finding examining Echo's now-broken mirror looking for clues as to how Karma got corrupted. When he and Walker realized that Echo promptly forgot Karma's existence, he turned to Walker and mouthed the words, "What the fuck?" He handed Echo the mirror, and believed Echo's alibi.

Back at the temple, Callum and Gaelin moved rooms for the night, the former asking Ansirah to put Ego-Karma's antler somewhere safe for the time being and getting a glimpse into her vault. After everyone else retired for the night, Walker would go to Callum's room, where they would explain their suspicions to Callum, connecting the dots with her previous interest in obtaining Ego's materials. Callum adds to their theory, saying that Marfer was abnormally tall and knows Echo has illusory magic. More importantly, he reveals that he *knows* that his antler necklace was broken, because Callum himself was nowhere near in proximity to them, and he's seen others break a piece of the antler and get corrupted before. He further reveals that any remnants of Ego are *incredibly* dangerous to handle. The two agree to keep a close eye on her.

#### **Temple of the Chroma Claw**

The following morning, during breakfast, Callum is shocked to find out that Echo did make a move towards Gaelin. He also revealed that he has a younger brother. While they discussed plans on where to shop, Callum revealed that he didn't want to return to Kochuza, out of concern that "you-know-who" is now aware of Ego's existence, and agreeing to head to the Dragon Clan town of Udecisi. Callum and Gaelin also had a brief talk, the latter being worried about being kicked out of the Broken Horns, to which Callum affirmed that he's welcome to stay with them, saying they'll remain friends no matter what. Upon arriving at town, he reveals that he has more gold in his possession than his peers combined, much to the surprise of Echo. He buys a ruby imbued with fire, and Echo agrees to cover the costs for a gem imbued with lightning for him as well.

At the Finer Miner, Callum meets a few of the Broken Horns, including Ashutosh, who is in the middle of a story about how he split a crocodilian monster apart by its jaws. Here, Callum revealed that he encountered a massive insectoid crawler and ripped its acidic mandibles off its head, using them to bisect the creature. He kept one of those mandibles and fashioned it into the Mandiblade, and reveals the burn scars on his hands to prove it. Ashutosh, out of respect for Callum, pays for his next round. After the three traveling companions share other parts of their pasts, they meet Kishor Dharvim, Mane of the Dragon Clan. Callum and Kishor shake each other's hands in a very gruff, hyper-masculine manner, and agrees to investigate the Temple of the Chroma Claw on his behalf. At the temple, the party clears through its enemies and trials, and sitting in the final room, they encounter Kishor, who reveals that he has been at the temple for years. He is able to vaguely recognize Callum and Echo, though their interaction is cut short by the reveal of the impostor Kishor: Rueska Sand.

After Kishor convinces Rueska to wait outside, Callum eventually speaks to the Mane, revealing his partially-corrupted arm to him to indicate his identity. Kishor, as well as Callum and the rest of the party, sit down for tea, where Callum reveals that he is technically of noble descent as the son of Vikas Zidane, the current Mane of the Turtle Clan. He also reveals that the demon Vikas made a pact with is named Joy, and that it has some kind of link to Ego that he is trying to uncover. He uses their meeting to convince Kishor to help him and his father find a cure for Ego in return for helping him deal with Rueska, which the Dragon Mane begrudgingly agrees to, providing them with a middleman in his disciple Cirro. He also manages to get Echo to reveal that she is the "echo of Vanity," later noting that the two are more alike than either realized. Callum would later help defuse the situation between Kishor and Rueska by helping explain the concept of demons and the Great Fluxx to the latter. Before they part ways the following morning, Callum makes two requests to Kishor if he ever comes across Vikas. The first is to not tell Vikas his son's whereabouts. However, as his second request, if Vikas is able to deduce that he and Kishor made contact, Callum asks him to relay a message to his father: "I'm doing fine."

#### **Flames**

When the party returns to Ansirah's sanctum, they take some time to prepare for a trip to Kuzubiro to help liberate it from the Long Talon pirates. Callum spends time lifting, and talks briefly about his relationship with his dad, noting that the two aren't currently on the best terms. However, he does advocate for going to Kuzubiro first, seeing it as an opportunity to reconnect with an old friend. They decide to take Zari along with them, who gravitates towards Callum during the duration of their travel. On the way to Kuzubiro, he manages to sense tremors underground and prevent a group of ankhegs from ambushing Echo and Walker. However, as he attempts to finish one of the creatures with Vitae Furtum while in his Ego-empowered state, the creature is corrupted, becoming Ego-Ankheg and gaining the ability to split into two. Upon defeating Ego once again, Echo and Walker reprimand Callum, causing him to lash out, continuing to insist that he has no conscious ability to corrupt things because Ego isn't him.

As they get to Kuzubiro and elect to liberate it of its pirates, the group takes a long rest, much to Callum's annoyance and concern towards the lives of the individuals inside. He (as Ego-Callum) and Walker infiltrate the town, meeting the imprisoned Illuminator cleric Cori some time after his rage subsided and electing to free and re-arm her alongside the other prisoners. After successfully doing so, the party goes to the Starfall Theater, where they are forced by the Marionette to perform in one of their plays. During this altercation, Callum transforms into Ego-Callum, and an attempt at electrifying his blade arm with his lightning gem to attack one of the puppets causes Ego-Callum to shriek in pain and go berserk, violently destroying one of the puppets as well as destroying part of the theater while periodically being electrocuted, nearly hurting Echo in the process. After the play concludes, Callum reverts to a human in an unusually rattled state, being rendered nonverbal and physically recoiling at Echo's remark, "Bad things happen to bad people." When Zari read Callum's thoughts hoping to support him, she stepped back in shock and horror, while Echo offered a hug in a rare act of kindness from the warforged. Callum would break his silence by asking the Marionette if they could see into the future, and then asked one simple question: "Does it stop hurting?" When the Marionette couldn't answer his question, he returned to his despondent mood.

Echo pulls Callum aside, revealing that she was withholding information about the Broken Horns and that she was responsible for stealing his necklace, offering a new one as an apology. Echo laments that she doesn't know who she is without Vanity, to which Callum replies that she'd still be herself. He also notes that he isn't sure what he'd be without Ego, but still remains firm in his quest to remove the monster from him. He accepted her apology and the necklace (which he described as "gaudy"), but only under the provision that she makes decisions for herself rather than simply following Vanity's orders, noting that it's "quite freeing" to do so, additionally offering to help her gain that freedom. She agrees, though Callum warns her to not try and mess with whatever remnants of Ego may spring from him due to the sheer destructive potential they hold.

Callum later fights Nuku alongside the rest of his companions. During this combat, Ego-Callum develops fins which allow him to burrow underground, which he uses to damage and knock Nuku prone alongside some of the other pirates backing her up. However, his assault is briefly cut short, as his body spasms and prompts him to start vomiting ooze, once again shrieking in pain like he did at the theater. He maintains this aggression for the entire fight, even as Nuku transformed into a fire elemental with fire shield active. After Nuku's defeat and departure, Callum reverts to his human form in a physically weakened state, again vomiting (with ooze still in the contents) and tightly grasping his chest. He rejects his allies' advances towards healing him, simply asking to rest, as well as confirming that using his Ego form causes him to be in intense pain. He also asks Cori if she knows anything about Ego, which she denies, prompting him to gently explain his feud with the creature and the "rules" of fighting it: if she sees something that looks like him but isn't him, tell Callum immediately. Back at Cori's home, takes a cold shower and lies down near Zari to rest, having been physically strained during the confrontation. He spends a part of the night feeling his lightning gem. In the morning, after trying Echo's "cookie," he heads to Seze's bakery with Zari on his shoulders and the rest of his allies alongside him, enjoying a loaf of cinnamon bread and a loaf of cinnamon apple bread.

#### **Shits and Giggles**

When the party returns to Ansirah's sanctum, the

## **Relationships**

### **Astryd Ansirah**

Callum has a favorable opinion of Ansirah, trusting her enough to let her store the antler he grabbed from Ego-Karma. He was quick to ask her to help him defeat Ego-Snapdragon, and honored Astryd's request to visit Vish on her behalf in return for doing so. After Ansirah annihilated Ego-Snapdragon, Callum also gave her a fist-bump, presumably indicating that she has earned his respect.

### **Cori**

Callum likes Cori, especially after her choice to leave the Illuminators. Her healing magic has caused him to trust her rather quickly, and already seems to hold a great deal of love and respect towards her.

### **Echo**

While Echo's ethics and methodology are seen as generally objectionable by Callum's standards, the two characters seem to care for each other, with Callum even acknowledging that the two are “kindred spirits." Callum is also not above putting his life on the line or bending his morals to an extent to work with her, and Echo has noted in a moment of vulnerability that she considers him her favorite of the group. However, it is not clear how genuine their bond is, as Callum is aware that Echo is often driven by selfish goals and appears to maintain a guarded demeanor around her.

### **Ego**

Callum is directly linked to Ego, and that the two have fought for his entire life. He despises Ego, and when the monster is present, his immediate priority will shift to defeating it by any means necessary. Callum appears to keep track of Ego's behaviors, and constantly tries to stay a step ahead of the creature's ambushes. However, despite the close link between the two, Callum dislikes when someone calls him Ego or pairs the two together, finding it "degrading."

### **Gaelin**

Callum and Gaelin are reasonably good friends, though Callum appeared to set up some boundaries with their friendship, considering the latter's prolonged unawareness of Ego-Callum. That said, Callum did help Gaelin become initiated into the Broken Horns, and despite the former's teasing, does care about Gaelin's well-being and values their friendship.

### **Hiro**

Callum has openly voiced his negative opinion of Hiro, calling him "insufferable" and considering him an annoyance. However, behind those insults, Callum appears to be scared of being anywhere near the Crane Mane and avoids interacting with him at all costs.

### **Kishor**

Callum and Kishor apparently knew each other when the former was a child or teenager. Callum’s demeanor seems to indicate that the two are on relatively friendly terms, though Callum acknowledges his trust in Kishor is due to his father’s liking of him. Callum was successfully able to recruit Kishor to his side in his quest to find a cure for his condition.

### **Lin'Xi**

Callum and Lin'Xi appear to be very friendly with one another, with the two suggesting they're indebted to the other and speak rather casually to one another.

### **Vikas**

Callum has mentioned that he and Vikas presently “aren’t on the best terms,” but he does not appear to show resentment towards his father. Based on Callum's frequent mentions of his father's advice, it's assumed that he seems to look up to Vikas and considers him a model figure in his life. He does seem to question Vikas’s competence in finding a cure for Ego, and doesn’t seem to want Vikas to know his whereabouts, though his reasoning for this is currently unknown.

### **Walker**

Callum holds a favorable opinion of Walker, caring enough about their safety to put himself between the warden and a severely wounded Walker despite being wounded himself. While he is aware of Walker's skepticism towards Callum's ability to control his Ego form, he does not appear to hold any hostility towards them for the sentiment, saying that most people tend to think that way about it, and insists that he'll prove that he's in control in due time. Like with Echo's familiar, Callum seems to be particularly fond of Hikiki.

After Walker privately revealed their findings about Echo's interest in his necklace, Callum noted that he trusts Walker far more than he does Echo, and encouraged them to stick together as they keep an eye on their companion.

### **Zari**

While Callum appears to be somewhat unnerved by Zari's abilities, this doesn't deter him from being fairly protective of her. The two appear to have already developed a sibling-esque bond, and Callum seems completely unbothered by letting her ride on his shoulders, both as a human and in his Ego form, as well as playing along with her "training session" by pretending to be beaten up by her, though he is occasionally prone to forgetting that Zari is blind.

## Character Information

### **Proficiencies**

* **Skills**: Animal Handling, Athletics, Intimidation, Perception, Survival
* **Tools**: None

### **Notable items**

* Antler necklace (stolen and destroyed by Echo)
* Mandiblade (mechanically identical to a dagger)
* Enchanted Ruby Gemstone (fire)
* Enchanted Citrine Gemstone (lightning)
* Turtle plushie
* Echo's fake antler necklace

### **Abilities**

Callum's abilities are largely reliant upon his monstrous rage, which grants him the ability to transform into a hulking monster known as Ego-Callum. Unlike most barbarians, Callum's rage doesn't seem to amplify his anger, but rather his joy, with Ego-Callum being in a constant state of euphoria and laughter. He is also not wholly reliant on his emotions to trigger the form, as he can force it by biting into his left arm. Even in Callum's human form, his strength and durability are noticeably superhuman, having the capacity to easily withstand Echo's poisons, being able to effortlessly pick up and carry an armored guard with one arm, and pushing someone into a wall from 10-15 feet away.

#### **Class Abilities**

* Rage
* Unarmored Defense
* Reckless Attack
* Danger Sense
* Primal Path: Path of the Monstrosity
	+ Monstrous Transformation
	+ Vitae Furtum
* Feat: Sentinel

## **Quotes**

* "G'day!"
* "Nah, mate. This one's *mine*." *(before raging for the first time)*
* "Y'know, you can't be too careful these days. Sometimes the person *is* the monster."
* "Oh, yeah. I, uh, took 'em to a farm?" *(trying to avoid telling Zari that he killed Ego)*
* "Mate, it's not gonna happen." *(to Gaelin, on multiple occasions)*
* "We're like three pods in a pea!"
* ”You probably don’t know the name ‘Callum,’ but you might know the name ‘Zidane.’”
* "Four!" (after Walker counts "1, 2, 3..." during a team huddle)
* "Does it stop hurting?"
* "Oh, yeah. My brother has ADDHDDD."
* "You're my sister, my dear." (talking to Echo while using his Duke Malluc persona)

## **Trivia**

* Callum frequently whistles the *Bluey* theme song, despite the show not existing in canon.
* Up until the events of the Chroma Claw arc, he had never eaten chocolate before.
* He apparently enjoys knitting, and made a tiny turtle plush sometime before the events of the campaign that he keeps in his possession.