Magnokinesis/magnetic field manipulation: guide!

## Capabilities

The user can manipulate magnetism and magnetic fields, an attractive and repulsive phenomenon produced by the movement of electrical charges. Magnetic fields are regions surrounding a magnet, conductor carrying electric currents, streams of charged particles, or naturally found minerals. Magnetism performs a prominent role in electromagnetism. Magnetism is commonly demonstrated with ferromagnetic materials; matter that forms magnets or objects that are attracted to magnets. The most everyday types of metals attracted or influenced by magnetic fields are iron, cobalt, nickel, and other alloys. These metals are usually discovered on the Earth (and other locations in the universe), artificially created, and used for automobiles, agriculture, and metropolitan projects. Nearly every material that humanity is using is composed of or possesses a fraction of these elements. Not everything is attracted to magnetic fields, for example, diamagnetism. Property exhibited by substances with a negative magnetic susceptibility, producing a magnetic field in a direction opposite to the applied magnetic field. In short, diamagnetism is repulsive, commonly found in most organic compounds, water, wood, etc. To be distinguished from metal manipulation, magnetism manipulation cannot manipulate all forms of metallic matter, only elements influenced by magnetic fields. Due to magnetism playing a massive role in everyday operations from a microscopic to a universal level, users can control naturally generated, artificially created, and magnetic forces around everything. Due to the versatility, flexibility, and strength magnetism manipulation could achieve, users can manipulate every magnetic material found in matter.

The user can control magnetic field strength, transforming a magnetic field's strength into more potent or weaker than before. Manipulate civilian cars, telephone poles, phones, computers, planes, roads, bridges, houses, buildings, etc., that possess any metal influenced by magnetism; through precise magnetism manipulation; the user can simulate telekinesis, though bounded to Metalline and magnetic material. The user can levitate and transform cars into projectiles, demolishing anything that makes contact, shifting massive bridges, and splitting them apart to generate floating masses of concrete, electrical wiring, carrying cars, trucks, and buses, disassemble firearms, or ripping every metal on the planet to manufacture a floating city, composed of only metal. This can also apply to military uses; users can redirect missiles back to their launch site, lift battleships, smash them, and rip apart enriched tanks. The user can attract and repel any magnetic matter, generate magnetic blasts that lure metals, or repel them, construct weapons, organisms, minions, and structures from magnetic energy, etc. The user can even control magnetism on a planetary scale; from attracting and manipulating space stations to gathering metallic enriched asteroids near the Earth to simulate a meteor shower, controlling geomagnetism, and flying by using magnetic levitation. However, speeds depend on the experience and power of the user. A sufficiently powerful magnokinetic can dominate the magnetic force on a microscopic scale by manipulating the electrical field, gaining control over matter.

## Applications

### Basic Level

* Attraction & Repulsion - The user can push/pull metallic and magnetic material (ex: attracting a smartphone or repelling metallic robots)
	+ Coin Magnetism - Lure metallic coins and currency.
* Demagnetization - Remove the magnetic properties of permanent magnets, conductors, and minerals, rendering them unable to attract metals.
* Electronic Disruption - Due to nearly every machinery possessing magnetic or metallic alloys, users of magnetism manipulation can accidentally or intentionally disrupt smartphones, desktops, laptops, stoplights, and internal hardware of anything.
* Magnetic Aura - The power to generate and surround oneself with magnetic energy.
* Magnetism Generation - The power to generate magnetic fields without ordinary means, the bases of all magnetic manipulation operations.
* Magnetoreception - The power to sense and read magnetic stimuli of any organic or non-organic matter. This can locate materials, people, and machinery miles away.
	+ Magnetic Detection - Detect magnetism and its variations.
* Magnetization - Add and intensify the magnetic properties of anything the user chooses to magnetize. From turning a leaf into a potent magnet.

### Advanced Level

* Flight Field Projection/Levitation - The power to levitate anything influenced by magnetism.
* Magnetic Attacks - Manipulate magnetic energy or magnetic fields to perform specialized assaults.
* Magnetic Concentration - Concentrate and gather magnetic energy to perform any application.
* Magnetic Defense - Manipulate metallic matter to generate defensive constructs or use magnetic energy to produce force fields.
* Magnetic Energy Manipulation - Manipulate the energy connected to the distance between and alignment/orientation of objects within a magnetic field.
* Magnetic Walking - Possess easy mobility on magnetic surfaces.
* Magnetism Negation - Negate and decrease magnetic fields and their potency of attraction/repulsion.
* Magnetism Solidification - Solidify magnetic fields and energy to perform constructive abilities.
* Magnetokinetic Constructs - The power to generate magnetism to manufacture organisms, structures, buildings, minions, shields, weapons, explosives, etc.
* Magnetokinetic Flight - The power to fly, levitate, and glide using magnetic manipulation. This can be accomplished by generating strong magnetic fields to permit the diamagnetic properties of the user to reject, granting magnetic levitation.
* Magnokinetic Combat - Use magnetism manipulation for combative operations, attracting and redirecting metallic bullets, exploding incoming bombs, producing magnetic knives, etc.
* Personal Magnetism - The user can control magnetism generated from themselves.

### Expert Level

* Bio-Magnetism Manipulation - The user can control the magnetic fields inaugurating from living beings.
* Property Manipulation - Control the properties of magnetism and all of its variations, expressions, and forms.
* Magnetically Enhanced Condition - Increase specific physical and mental attributes using magnetism manipulation.
	+ Magnetokinetic Regeneration - Increase their healing speed, cell division, and salubrity.
* Magnetism Defiance - Ignore the effects of magnetism from a subatomic to planetary scale.
* Magnetism Infringement - Reject the laws of magnetism and its properties.
* Magno-Telekinesis - The power to manipulate or move metallic/magnetic materials without physical influence except through magnetism manipulation.
* Metal Manipulation - The user can command magnetism to handle certain metals influenced by magnetic forces from nickel, iron, steel, cobalt, etc. Nearly every machinery and house found items are composed of these elements.
	+ Architecture Manipulation - The user can achieve restricted manipulation of buildings, skyscrapers, houses, and metropolitan projects that contain magnetic and metallic matter.
	+ Iron Manipulation - The power to manipulate iron, a material commonly shown to be influenced by magnetism.
	+ Weapon Manipulation - Manipulate weapons that contain anything influenced by magnetism.
		- Blade Manipulation - Control blades and similar weaponry.
		- Gun Manipulation - Control firearms (pistols, snipers, rifles, shotguns, etc.).
		- Polearm Manipulation - Control polearm weaponry.
		- Unarmed Weapon Wielding - Use weapons without physical interaction.
		- Volatile Manipulation - Control explosives (bombs, grenades, missiles, mines, etc.).
* Motor-Skill Manipulation - Control the metallic particles within any living organism, and interfere with their self-control, permitting them to control their movements.
* Technology Manipulation - The user can use metal manipulation to control magnetic metals within hardware, software, and motherboards, allowing varying degrees of manipulation over relevant tech.

### Master Level

* Adhesion Manipulation - The user can control specific forms of adhesion, limited to magnets and magnetic forces.
* Diamagnetism Manipulation - The user can inadvertently manipulate diamagnetism because of magnetism, allowing limited authority over diamagnetism, living organisms, and forms of matter that are not metallic.
	+ Body Manipulation - Manipulate the bodies of anyone using diamagnetic manipulation.
		- Flight Manipulation - By manipulating diamagnetism to make entities/objects much weaker to allow them to levitate.
	+ Wood Manipulation - A material proven as diamagnetic.
* Magnetism Powers Bestowal - Bestow magnetic-based-abilities to their allies, objects, or anyone the user chooses to grant.
* Meteor Summoning - By attracting metal-enriched asteroids, near-earth objects, and meteoroids into the planet's atmosphere, moon, or astronomical object.
* Mind Control - Achieve mind control by controlling metallic particles within the brain and nervous system.

### Ultimate Level

* Electricity Generation - Conversely, a changing magnetic field generates an electric field.
* Geomagnetism Manipulation - The power to manipulate the magnetic fields of planets, moons, asteroids, comets, etc.
	+ Explosion Inducement - by disrupting the Earth's magnetic field.
* Magnetism Mimicry - The user can transfigure themselves to become an energetic body composed of sheer magnetism.
	+ Magnetokinetic Healing - users can use their magnetic constitution to heal and mend those around them.
* Element Manipulation - The user can control elemental forces that have magnetic characteristics.
	+ Object Manipulation - Control any material, and object that holds a microscopic metallic particle.

### Absolute Level

* All Magnetic Powers
* Biosphere Destruction - By eliminating the planet's magnetic field, causing a sequence of events, from solar radiation to bombard the planet, increasing cancer cases, radiation sickness, technological disturbances, and blackouts on a global scale.
	+ Extinction Inducement - Through deliberately causing magnetically caused solar flares and coronal mass ejections and eliminating the planet's magnetic field, causing radioactive badlands of deceased life.
* Electromagnetism Manipulation - Magnetic fields are inherently able to warp electrical fields, permitting them to use the electromagnetic spectrum, electricity, and efficacious control over energy and matter at a subatomic level.
	+ Electricity Manipulation - The user can manipulate the energy produced by electrically charged particles.
	+ Electromagnetic Deformation - Matter Manipulation accomplished via manipulating EM fields.
		- Magnetic Flaying - A simple but effective application to rend & destroy matter with overwhelming magnetic force.
	+ EM Spectrum Manipulation - The user can control electromagnetic radiation by modifying radio waves, microwaves, ultraviolet light, visible light, gamma radiation, etc.
* Magnetism Immunity - The user can become immune to magnetic forces.
* Solar Flare - by tangling the lines of the sun's magnetic field.

## Recap

Magnokinesis or Magnetism manipulation is a rare ability that users can generate control and manipulate magnatisim in all its forms wither its natural organic or artifical they can even create and control magnetic waves and eventually metal magnokenetic users can effect any matter that is magnetic by manipulating and controlling them as they will and indirectly use them to manipulate other things. By increasing the suttle energy within inside of yourself you being to create a resonating connection to the object you want to connec to.

### TECHNIQUES/Development

Step 1: Get Comfortable and relax.

Step 2: Find a Small steel or iron marble. (Preferably ¼ - ½ an inch.)

Step 3: Rest your hands on either side of the marble. Now focus on the marble, feel it as a part of you.

Step 4: Visualize a bluish energy concentrating on either side of the marble.

Step 5: Once you feel that there is enough energy, focus on the marble rolling either left or right. Repeat as many times as you feel is necessary.

Step 6: Next visualize a bluish energy concentrating on the bottom of the marble.

Step 7: Once you feel that there is enough energy, focus on the marble lifting off the table two or three inches.

Step 8: Hold the marble there for about 10 seconds.

Step 9: Slowly lower the marble back to the table.

Step 10: Now realize all the time you spent believing this bullshit(its a joke! plz dont lose belive)

Continue with this exercise until you can control the marble very well. like making it bounce in mid air, make it do tricks. Etc.

### TECHNIQUES 2

Visualize bluish energy on your palm program it to magnetize your palms .now take a coin or spoon (objects which are attracted to magnets).Visualize energy moving from your palms to the coin and making the coin attract to your palms.

## More Techs

1. Visualization Exercise:

- Find a quiet and comfortable space where you can relax and focus.

- Close your eyes and take a few deep breaths to center yourself.

- Imagine yourself surrounded by a magnetic field, like a magnetic aura extending from your body.

- Visualize this magnetic field as a vibrant energy, shimmering and pulsating with power.

- Start by imagining small objects, like paperclips or spoons, being attracted to your magnetic aura and floating towards you.

- With each breath, visualize your magnetic field growing stronger, allowing you to manipulate the objects with ease.

- Experiment with different movements and gestures, imagining the objects floating, spinning, or being repelled by your magnetic energy.

- As you continue the visualization exercise, focus on deepening your connection with the magnetic field and exploring the possibilities of magnokinesis.

This exercise can help you tap into your imagination and enhance your visualization skills. It's a fun way to engage with the concept of magnokinesis and explore your creativity.

### Tech!

here are some creative "moves" you can imagine and visualize as part of your magnokinesis training exercise:

1. Attraction: Imagine yourself extending your magnetic field towards an object, causing it to be drawn towards you. Start with small objects like paperclips or coins and gradually increase the size and weight of the objects as you strengthen your visualization skills.

2. Repulsion: Visualize yourself generating a strong magnetic force that repels objects away from you. Imagine pushing objects like chairs or tables away by creating a magnetic field that opposes their magnetic properties.

3. Magnetic Shield: Envision yourself creating a protective shield of magnetic energy around your body. Picture this shield deflecting incoming objects or energy, providing you with a defensive barrier.

4. Magnetic Pulse: Visualize yourself generating a sudden and powerful surge of magnetic energy from your body. Imagine this pulse affecting nearby metallic objects, causing them to vibrate, move, or even temporarily disrupt electronic devices.

5. Magnetic Levitation: Picture yourself using your magnokinesis ability to levitate and control objects in mid-air. Imagine objects floating effortlessly as you manipulate their magnetic properties.