Nyla "Rogue" Annita Sturridge

* 🔹 **Lore Producer:** *reserved for* **Nkechi Kwenu** of OfEden.io 🏡 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Nyla Annita Sturridge**
* Current Lore Chapter: **Genesis 1939 Wet Fountains (January—September, 1939)**
* Jersey Number: **30**
* Position: **PG1** • **Starting Point Guard** for the **Los Angeles Wet Fountains**
* Age in Chapter: **19 years old**
* Date of Birth: **June 17th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: **Rogue**
* Career Goal: **Media Exposure**
* Struggle: **Insecurity**
* Alignment: **Contrarian Neutral**
* Height: **5' 6" | 1.6764m**
* Weight: **128 lbs | 58.05982kg**

### Play Style: **Ranger**

Rogue is a terrific **freetapult** shooter, and takes advantage by playing aggressively to get to the line. *Note:* **Freetapults** are what might be called a "free throw" in traditional basketball. Freetapults are always taken with a **two-step running start,** with the last step required to land anywhere in the top half of the "line circle" at the top of the key.

### Player Class: **Rogue**

Nyla Sturridge earned the name "**Rogue**" *at some point* during the 1939 Wet Fountains season for **never knowing the play** and **not respecting the coaches**. Sturridge originated this **Player Class**, and is part of her legacy in the BSofA.

### Alignment: **Contrarian Neutral**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Nyla Annita Sturridge, or "**Rogue**," as she's officially known on the court, was born in Forrest City, Arkansas in the United States of America and grew up playing basketball on the dirt court outside of her local community center. From a young age, she had a natural talent for getting to the line, and as she grew older, she honed that ability into her unique play style of "Ranger." She was signed by the **Los Angeles Wet Fountains** when **the Basketball Syndicate of America (the BSofA)** was established in January of 1939. She's one of the **Founding Syndicate Players**, and a legend in the lore of the sport.

**Her career goal is to gain media exposure and become a household name**. Despite her talent, Nyla Sturridge **struggles with insecurity** and often **feels like she has something to prove**. But when she's on the court, she's a force to be reckoned with, using her speed and agility to get to **the line circle** and advantage the **freetapult**. She invented the **"Rogue"** Player Class, which is **defined by players who never know the play and generally don't respect their coaches**. As such, it's her **Official BSofA Nickname**. Despite her *unorthodox* approach, her skills on the court speak for themselves. She's known as a fan favorite for her bold moves and fearless attitude.

Because the BSofA and professional basketball is so new, Rogue is still getting to know her team and the media spotlight. Even so, she brings a unique energy to the **Wet Fountains**. Her fearlessness and determination inspire her teammates, and her natural charisma draws in fans.

The **Wet Fountains** discovered Rogue while scouting for free agents during their initial team-building for the BSofA. She was playing in a pick-up game on a dirt court in the middle of nowhere in unincorporated Los Angeles County in what's now known as "Carson." The moment she stepped on the court and started dominating **the line circle** with the **freetapult**, the team knew they had to have her on their roster.

## Details

* Favorite Food: Raspberry & Mango Roulettes
* Favorite Color: Sapphire Blaze
* Favorite Animal: Puffin
* On-Court Habit: Talking to the basketball like it's a pet
* Piece of Trivia: Rogue is left-handed
* Has a Fear Of: Nail Clippers
* Diet Plan/Training Regimen: A high-protein, high-carb diet with intensive strength training, year-round.
* Pop Culture Interests: 1930s modern Jazz music and film noir
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Astrological Cartography

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Glendale family of Wet Fountains fans , written to Nyla Sturridge shortly after she earned her Official BSofA Nickname as "Rogue."

### Rogue, My Rogue, Rogue Sturridge

> She's the one they call "Rogue,"
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> With a play style like a berserker's rage.
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> She's a Ranger at the line,
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> And a force that's hard to contain.
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> Passing assists, but with a twist,
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> She'll steal the ball with a flick of the wrist.
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> Her career goal, media exposure,
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> She'll be the talk of the BSofA.
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> She struggles with insecurity,
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> But she conquers with each opportunity.
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> She's unorthodox, she's bold,
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> A fan favorite, her story untold.
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> She's Rogue, she's unique,
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> Her team, she'll make it complete.
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> The Wet Fountains changed our lives, Nyla. Thank you!
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> ~ Signed, Jeannette Cora Stifflebluff and the rest of The Stifflebluff Family of Glendale, California.
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>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Nyla "Rogue" Annita Sturridge*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access

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