NWN Secret World Wiki/Martial Artist

# Martial Artist

As a Martial Artist begins to attain levels of mastery, they start to forge their entire body into a weapon. With the proper application of Anima, they can express this mastery in new and terrifying ways. The soul of a living weapon is certainly not the fight you wish to pick.

**Class Type:**Damage/Support |  Damage

**Hit Dice:** d8

**Proficiencies**

* **Weapons:** Light

**Attack Bonus:** Full

**Highest Save:**  Fortitude

## Ratings

**Damage:** 5 | 7

**Defense:** 1 | 3

**Support:** 4 | 1

**Control:** 1 | 0

## Class Abilities

**Level 1:** Training Path, Overpower, Agility Training

**Level 2:** Weapon Mastery I: Light

**Level 3:** Serpentsoul

**Level 4:** Weapon Mastery II: Light

**Level 5:** Spiritwing

**Level 6:** Weapon Mastery III: Light, Follow Through

**Level 7:** Talonstrike

**Level 8:** Weapon Mastery IV: Light

**Level 9:** Lionheart

**Level 10:** Dragonfury

## Ability Details

#### Training Path

      The Martial Artist must choose the focus of their study.

**Path of Balance:** Martial Artists with this path gain abilities to control enemies and buff allies.

**Path of Ruin:** Martial Artists pursuing this path gain more damaging abilities.

#### Overpower

**Type:** Assault, Control

**Stamina Cost:** 4

**Focus Item:** Heavy Alchemite

      Strike an enemy with three powerful blows.

Path of Balance deals 80 bludgeoning damage and has a bonus stun effect.

Path of Ruin deals 160 bludgeoning damage with no stun.

     You are trained in using light weapons with subtle efficiency. If your Dexterity is higher than your Strength, you make melee attack rolls with your Dexterity modifier instead. Melee damage is still affected by Strength.

#### Weapon Mastery I: Light

     Increases all attack rolls with this weapon type by +2.

#### Serpentsoul

**Type:** Tactic, Buff | Debuff

**Stamina Cost:** 5

**Focus Item:** Cloudy Alchemite

      Focus the soul of the serpent to protect allies or expose foes.

Path of Balance increases the saves of yourself and nearby allies equal to your highest Ability Modifier.
Path of Ruin decreases nearby enemy saves equal to your highest Ability Modifier.

#### Weapon Mastery II: Light

     Increases all damage with this weapon type by +4.

#### Spiritwing

**Type:**Assault, Buff

**Stamina Cost:** 6

**Focus Item:** Cloudy Alchemite

      Send out a ripple of energy that slams into enemies and heals allies. Enemies suffer 55 sonic damage.

Path of Balance heals you and nearby allies for 25% of the damage dealt.
Path of Ruin only heals you for 50% of the damage dealt.

#### Weapon Mastery III: Light

     Increases the chance to score a critical hit with this weapon type by 5%.

#### Follow Through

      If the character succeeds in hitting an opponent with an unarmed attack, that character gets an additional free attack against another, nearby enemy.

#### Talonstrike

**Type:** Assault

**Stamina Cost:** 7

**Focus Item:** Heavy Alchemite

      Lash out at enemies with rapid strikes dealing 125 bludgeoning damage to nearby enemies.
Gain a buff that doubles the effect of the next Martial Artist ability.

#### Weapon Mastery IV: Light

     Increases the critical hit damage of this weapon type by 25.

#### Lionheart

**Type:** Tactic, Buff

**Stamina Cost:** 8

      Gain full awareness of yourself and your surroundings for the duration.

Path of Balance gains +1 Armour Class for every enemy within range.
Path of Ruin gains +1 damage for every enemy within range.

#### Dragonfury

**Type:** Assault

**Stamina Cost:** 9

**Focus Item:** Heavy Focus

      Unleash the primordial power within, causing the area around you to explode in a huge radius. Enemies in the area suffer 150 fire damage.