recursal/Fanatic-Fandom huggingface dataset:
Devin

The mortal enemy of Sparrow Treekeeper; the assassin Devin has lead many lives. From humbly stealing a bag of potatoes which ultimately lead him to being a member of the Twelve. He has been killed multiple times, became an allip and was thought to be truly dead for a long time.

However little does Sparrow know that Devin was, in fact, brought back to atone for his crimes as a hellbred.
Aramis West

A recovering alcoholic and former assassin; Aramis West is an integral part of the Hindenburg Ground Crew and Ajax Silverblade's right hand man. He is a former member of the Twelve, and helped the party bring down this twisted group of assassins before helping in the war against Kyuss.

Since the fall of Kyuss; Aramis has helped Bristan set up a more noble thieves guild based in in Hindenburg.

## History

The classic story of any anti-hero, an orphan and street urchin taken in by an organisation of assassins and trained as one of their own until a crisis of conscious struck him and he turned on his former friends.

In the case of Aramis he was trained by the mysterious half-elf Hennet and the vampiric half-dragon Dracolik; both were members of the Twelve Assassins; who were hiding out in the city of Oxenbridge. His crisis of conscious struck when he witnessed his two mentors level an orphanage simply to take out one of its wardens. Aramis leapt into action and tried to subdue his two former mentors. In the ensuing fight Aramis managed to impale Dracolik through the heart; but Hennet escaped into the darkness.

Fleeing Zingherra for fear of The Twelve and Hennet, Aramis took to the adventuring life and to the drink.

Years later, hearing that the Hindenburg Ground Crew were going after The Twelve, Aramis tracked them down eventually becoming an honoree member and Ajax Silverblade’s right hand man.

After helping the vanquish the Twelve; Aramis helped the party unite the warring houses of Awbor, to raise an army to fight against the forces of Kyuss.

During the Battle of Awbor, Aramis worked as a lookout atop Caldor Castle; moving the party and key fighters around the city to help against the swarm of Kyuss' forces.

Once the forces of Kyuss had been routed from Awbor; Aramis and Bristan paid off or removed - non-lethally - the various thieves guilds of Caldor and Zingherra, so that they could set up a more noble thieves guild; with ties to the Hindenburg Ground Crew.

While no longer an alcoholic, he often wonders what became of Hennet; and whether they will ever meet again.

## Abilities

Aramis is a master assassin; both adept at hand to had fighting with his twin short swords and at range with his hand crossbows. He is a reasonable spellcaster and a master at the art of disguise, thievery and sabotage.

## Trivia

Aramis West is definitely 'not' loosely based on Artemis Entreri. Well maybe a little. Though only in appearance and being an assassin; Aramis' personality, goals and general demeanor are quite different.
Ishmael

A bounty hunter and assassin who lead a band of his brothers known as the Halfling Death Squad. He ran afoul of the Unnamed Party after trying to collect the bounty on their heads that was placed by Lord Wolton.

Ishmael and his three brothers attached the party outside of Trapper's Grove. While Ishmael and Ishan survived the fight with the Unnamed Party, though two of his brothers did not.

He later attacked the party again in the town of Brenton, with his two deceased brothers returned as bodaks. However the party triumphed again, killing the undead brothers and Ishan. Ishmael again survived the fight and fled once more.

Ishmael encountered the Pie Friends once more in the city of Ravensdawn, where he had been hired to protect Semaj II. The party attacked the Dog and Flagon where Semaj II and Ishmael were holed up. In the resulting fight, Ishmael was burned to death by Savage Flame.

## History

Ishmael is the oldest of the many halfling brothers of the Ish Clan, now known mostly as the Halfling Death Squad. He was once the head of a minor noble house in Rylandaria, however he and his family sided with the loosing side in Semaj's coup.

Ishmael and his family lost everything. Homeless and penniless they fled to Ravensdawn. While some of the brothers tried to make ends meet, Ishmael began establishing contacts which led to the formation of the Halfling Death Squad and becoming some of the most ruthless bounty hunters on the continent.
Pep

A happy-yet-simple Paladin of Corellon Larethian; he encountered the Bismarck Frontier Force in Caldor, where he was recruited to Dongella to help defend the Church of Pelor against Khun'tee and the undead forces of Gabriel Valentina.

After proving his worth and helping save the church, he joined up with the Bismarck Frontier Force to help track down the missing gems from the Well of Tears. Along the way he fought in many battles, including the undead invasion of Caldor and the battle against Father Llymic. He also became the wielder of the Holy Avenger.

Following the defeat of Duristanan and Father Llymic, Pep was appointed the guardian of the Church of Corellon Larethian; working under the new head priest - Dongella. He stayed in this role for over two centuries before retiring to Cromwell the spent time among the elves native to Awbor.

A bridge leading to Fort Cromwell is known as Pep's Bridge in honour of the paladin; and is marked by a small stone statue of him. Before his death, Pep bequeathed the Holy Avenger to the Church of Corellon Larethian.
Draen Reagal

## Draen Reagal - Butler to House Tolstoff

A deranged gnome wererat that served as the butler and assassin for House Tolstoff.

He ran afoul of the Hindenburg Ground Crew when he was carrying out murders on behalf of Katarin Tolstoff. He fled back to Tolstoff Keep along with his master; where he was killed by Ajax Silverblade.

## History

Draen's history is a sad one. He was the chief butler for Edwin Tolstoff; and was a proud gnome who received much recognition for being the chief confident of such a notable mage and scholar.

However as Edwin's mania and obsession with Kyuss started to take over; it started to affect Draen too. When Edwin experimented on, and killed, the other servants, Draen pretended not to notice and carried on his duties.

After Edwin's full transformation into a worm that walks, Draen continued to carry out his role as a butler, even though there was no one to eat the meals he kindly set out each day. The uneaten piles of food started to build up and begin to rot; this attracted rats. Many rats.

Over the years Draen formed an attachment to the rats, and even started to turn more ratlike in appearance.

Eventually when Edwin's grandchildren returned to live at Tolstoff Keep; Draen at last had a purpose again. Though it wasn't just as a butler, but as a willing servant of Kyuss; just like Edwin and his grandchildren.
Erikson Thunderstorm

## Erikson Thunderstorm - First High Archmage of Awbor

The first High Archmage of Awbor; Erikson Thunderstorm was a kindly old sage; never seen without a cup of herbal tea. Erikson role to the position during the reign of Bryad III; and held the position long into Bryad IV's reign until Erkison's death in 16 AP where had a heart attack while working on the perfect magical blend for afternoon tea.

During the year -2 AP, Erikson fell under the sway of Duristanan the Wyrmbreaker; though a powerful concoction of narcotics that were constantly added to his afternoon tea; this made him forgetful and compliant. With the help of the Bismarck Frontier Force, he was able to break free of Duristanan's grip, and helped the party fight back against the Lords of Dust. He was also instrumental in uniting the nobles houses of Awbor to form an army to stop the undead forces of Saracen; and he played a pivotal role in the battle against Father Llymic.

Before his death, Erikson created a magical holographic projection of his personality and memory that was bound to a candle-lit teapot. The projection of Erikson helped the Forty-Thousand Dragons gain access to the Council of Lords and defeat the Cult of the Eveningtide. The projection has also been a helpful companion to many of the subsequent High Archmages of Abwor, including Elero Kway.

After Elero's disappearance, it is unsure what became of Erikson's Teapot.

A small bronze statue of Erikson sits within the gardens of the Royal Palace; overlooking a popular spot for afternoon tea; known as the Wizard's Tearoom.
Halfling Death Squad

A group of halfling brothers who operate as bounty hunters and assassins in the kingdom of Bruxia. They are led by the oldest brother, Ishmael.

The came across the Unnamed Party outside of Trapper's Grove, whilst pursuing the bounty on them and lost both Ishike and Ishuke during the ensuing conflict.

They later attacked the party again in the town of Brenton, where Ishan lost his life when Ivellios dropped a wall on him.

Ishmael was later hired to protect Semaj II from the Unnamed party. He hired several mercenaries and holed up in the Dog And Flagon in Ravensdawn. After a fight the party, where Ivellios cast the room into complete darkness and Menye turned into a fireplace, Savage Flame finally slew Ishmael.

## History

The Halfling Death Squad were formed Ishmael and his brothers when they lost their family home in Rylandaria following the coup of Semaj BigAxe. Ishmael and his family were made homeless and fled to Bruxia, where in order to survive they became mercenaries and bounty hunters.

## Notable Members

The members of the Halfling Death Squad include:

* Ishmael - The charming assassin and leader of the group.
* Ishuke - A cleric of Nerull. He was killed in a skirmish with the Unnamed Party.
* Ishike - A ranger who led a pack of hell hounds. He was killed in battle by Savage Flame.
* Ishan - a diminutive halfling warlock with a raven familiar. He was killed by Ivellios, when he dropped a wall on him.
Darwin

Darwin is a little rascal. He's one of the many children of the King of Pixies, living near theDiamond Waterfalls in the Vonkrul Mountains. His favourite pass-time his to cause mischief and annoyance wherever he goes. He's the wielder of an extremely powerful wooden spoon, and is able to kill plants with just the slightest touch.

## History

For most of his early life Darwin lived happily in the forest surrounding the Diamond Waterfalls, ambushing any travellers unfortunate to cross his path. He rarely did any harm, but his invisible laughter and irresistible dance was often enough to turn back most travellers.

in 711 AP he met the Hindenburg Ground Crew. He caused great aggravation in the party as they struggled to find who was making them dance all the time. They eventually captured him and tied him up into a papoose on Ajax's chest. He was eventually convinced to be their guide, and he brought them to the Diamond Waterfall and Bungalow Bear. There he was freed, much to Bungalow's annoyance.

Shortly after this, Darwin's community of fey near the Diamond Waterfall were taken over by a villainous Verdant Prince; though with the help of Bungalow Bear and the Hindenburg Ground Crew, this creature was slain and order restored to Darwin's community.

In 714 AP, when Bungalow Bear decided to travel to Caldor to help fight Kyuss, Darwin decided to come along as well. Unfortunately his spoon was ill-suited for fighting zombies, and his corpse was found in the aftermath of the battle. He was promptly resurrected by the crew, for some reason.

Since the fall of Kyuss, Darwin has returned to living near the Diamond Waterfall, and helping protect it alongside Bungalow Bear.

## Abilities

Darwin can turn invisible at will, and has a hand-full of different fey powers, including the ability to make anyone dance. He wields a wooden +5 flaming plant-bane spoon.
King Semaj BigAxe

## Semaj BigAxe

The current king and ruler of Rylandaria, he has ruled since he overthrew the previous ruler Mazarax II. He brought more freedoms to the citizens of of the kingdom with a relaxing of many laws and the introduction of a council of elected officials, but he has also brought war with Bruxia.

The Unnamed party helped foil a plan to kill Semaj and his subjects that was set up by Father Inorias and Semaj II. Since then, the party has been an ally and agent of the king.

After the attack on King Semaj, and the revelation that the kingdom of Bruxia was involved in its orchestration, the relationship between the two sides worsened to the point of all out war. The conflict spilled out into both nations, with King Semaj fighting on the front lines.

Semaj later made his way to Ravensdawn, alongside Archon and Hennet, through the World Serpent Inn to help the party fight and defeat Lord Wolton.

## History

Some history of Semaj's adventuring days and how he became king should go here.

## Trivia

Semaj is actually one of Dan Fowler's old characters from when we used to play D&D back in high school.
Patch

## Patch - The Mysterious Assassin

The mysterious assassin, who has seemingly lived for centuries yet remained ageless. Patch - his real name is not known - has been a myth associated with the Twelve Assassins since their inception. It is thought that he was the first guild-master of the Twelve, directly serving Bryad I, though many claim that he didn't become the guild-master until -145 AP.

In his position as the head of the Twelve, he formed an uneasy alliance with the Bismarck Frontier Force to help them stop the Lords of Dust and Father Llymic; both Patch and Bryad I taken part in the climatic battle with the elder evil in the undercity of Zingherra.

Some 200 years later, Patch also seemingly helped the Forty Thousand Dragons against the Cult of the Eveningtide and the Black Crescent; offering them cryptic advice and a well-placed dagger.

He has been seen sporadically since then; though since the decimation of the Twelve by the Hindenburg Ground Crew, it is unsure what has become of the elusive Patch.

## History

Little is known about the real history of the man known as Patch; save for that he most likely grew up in Zingherra was was born early into the life of the kingdom of Awbor.

It is also unknown how he came to wear his notable patch, and what incident took his eye.
Lady Of The Woods

An ancient, decrepit hag that inhabited the woods near the town of Marlock. The locals would make deals with it to receive a good harvest, but it always came at a cost.

Lord Gornock made a deal with it to bless the union with his wife with a son; but the hag demanded his son, Tyrios, on his tenth birthday. When he refused to hand over the child, the Lady of the Woods killed Gornock's wife and second child.

The Unnamed Party helped Gornock vanquish this vile creature, and in doing so gained his respect.
Bryad IV

## King Bryad IV

The fourth king of House Bryad. Bryad IV is one of the most well known and respected kings of Awbor due to his great reforms in regards to the ownership of land, the implementation of a calendar based upon the notion of 'Before Party (BP)' and 'After Party (AP)', and for his role setting up more established alliances with the Dwarves of the Vonkrul Mountains and the elves of Elairana.

Bryad IV was king during the time of the Bismarck Frontier Force; and while he was initially tricked by Duristanan the Wyrmbreaker and the Lords of Dust; he eventually helped the adventuring party rout out the Lords of Dust spies from within each of the noble houses. After the fall of Father Llymic, he also organised the biggest party that Awbor has ever seen - it spanned 5 days, though record keeping of it is somewhat vague; as all the scholars were drunk. From this party the modern Awbor calendar was born.

Bryad IV ruled over Awbor up until his death, when inebriated he fell down the steps of the main palace library in 43 AP.
Jhere's Father

Jhere's Father was a leader of a demonic cult. He was responsible for the ritual that gave Jhere her magical powers, and kept her imprisoned for 70 years. He was also responsible for the Desolation of the Pantry Plains in 744 AP. He did a lot more naughty things like trying to sacrifice people's girlfriends to demons or things like that. The Cloppenburg Post Truth Patrol attempted to stop him from opening a portal to another plane, but fortunately he got squashed by a giant hand.

Not much more is known about him. Jhere doesn't like talking about him.
Carnival of Shadows

### Members

Jack of Tears, Baron Mirth, Queen Ran, Lord Quick, The Stiltwalker, The Pig Lady

### Status

Active

The Carnival of Shadows is much feared group of fiends and undead; ruled over by the enigmatic Jack of Tears. The Carnival dwells deep within the Dreamscape (a plane of waking dreams and nightmares) and manifests itself on the material plane as circus tents that appear only out of the rain and fog. From these circus tents spill unimaginable horrors.

The Carnival of Shadows was entered into an agreement with the Herald of Kyuss to feast upon the dying nightmares of the citizens of Awbor once Kyuss' forces were done with it. And to this end they set about causing terror throughout the kingdom.

A vast amount of their troops also took part in the Battle of Awbor, were all of their leaders, except the Jack of Tears himself, were slain.

## Notable Members

The carnival of shadows has had some unusual members and attractions over the years since its creation. Some of the more notable ones include:

* Jack of Tears - The enigmatic leader of the Carnival of Shadows. A bizarre spirit from the Dreamscape composed of the nightmares of mortals, this creatures true form brings death to those who see it, so it wears a mask to cover its true face. It also has a bizarre form of magic centered around riddles. The Jack of Tears survived the Battle of Awbor, but was later hunted down and killed by T.W. Badger.
* Baron Mirth - A chivalrous skeletal knight who served as the Jack of Tear's main military commander. He was killed during the Battle of Awbor by Ajax Silverblade.
* Queen Ran - A glowing prismatic kracken composed of the dreams of drug addicts. This monstrosity attacked the port of Caldor during the Battle of Awbor. Mercifully, it was killed by Tardigrade IV.
* Lord Quick - A diseased jester made of lustrous dreams. This foul creature was beheaded by T.W. Badger on the way to Blightwall.
* The Stiltwalker - a strange masked figure composed of the fever dreams of the dying; the Stiltwalker acted as the assassin for the Jack of Tears. During the Battle of Awbor, the Stiltwalker was planeshifted to the Demiplane of Mirrors by Finlicke.
* The Pig Lady - A shaved bear composed of the gluttonous dreams of noble lords, this creature ran amok during the Battle of Awbor, making many members of the Hindenburg Ground Crew attack their allies. It was finally slain by Marcus Sootbeard.
Leesdas lied

**Het Leesdas lied** is het liedje dat je hoort in het intro van alle afleveringen van Leesdas Lettervos Boekentas. De muziek werd geschreven door Wouter van Bemmel, en de tekst door Catharina Fredriks.

Als de aflevering begint zie je het intro en hoor je schoolkinderen enthousiast het liedje zingen.

Aan het einde van elke aflevering hoor je het muziekje weer in de aftiteling, maar dan instrumentaal. Dus zonder zingende kinderen.

Aan het einde van aflevering 36, *Welkom terug in Dassenland,* zingen pa das, ma das, opa Nijdas en Vosje een variant op het Leesdas lied aan het einde van de aflevering. Dat liedje is door Pa Das geschreven, en hoewel de muziek anders is, is de tekst grotendeels hetzelfde. Zie ook: *Kleine Das is weer thuis - Liedje*

## Het liedje

**Kinderen:** *Dassenburcht, Dassenhuis, kleine das ben je thuis?*

**Kleine das:** *JA!* (niet zingend, maar enthousiast schreeuwend)

**Kinderen:**

*das, das in de klas.*

*Leesdas,*

*Lettervos,*

*Boekentas!*

## Kijken

In het filmpje hieronder zie je de intro van Leesdas Lettervos Boekentas. Hierin hoor je de kinderen ook het Leesdas liedje zingen:

In het filmpje hieronder hoor je de muziek van de aftiteling. Dit is dezelfde muziek als gebruikt wordt in de intro, maar dan zonder zingende kinderen. Gebruik dit als je het liedje alleen wilt zingen:
Ilvin Doombar

A priest of Nerull in Brenton who helped Ivellios, and was later killed by Dimble Sheppen of the Unnamed Party to help out Jason Artimus.

## History

Born to a lowly family in Ravensdawn, Ilvin's family were unable to provide enough food for their newborn son and he was reluctantly sent to one of the many orphanages in Ravensdawn. From there he was selected by the Church of Nerull to become a fledgling member of their flock - as they often recruited their newest and youngest members from the orphanages.

He toiled away for many years under the watchful guise of Grand Cleric Bertrand Armanster, until the fateful day where he was given the chance to prove himself with his own parish; the town of Brenton.

Sadly the town of Brenton was very much under the sway of the the local gangs, all under the control of Jason Artimus; and Ilvin had a hard time getting many to join his flock. This turned his sour and spiteful.

After attending to the needs of Ivellios and healing him; Ilvin finally found a potential new recruit, only for him to be murdered by Dimble Sheppen on the orders of Jason Artimus - so that he could remove any opposition to his rule within the town and to help with a potential play to topple Lord Wolton as the First Minister.
Azrael

Azrael is a divination magic expert, and member of the now defunct Hindenburg Ground Crew. He currently resides in the town of Hindenburg, having founded a magical college with his former apprentice Abathar there. He is rarely seen, even by his students, preferring to stay in his chambers. The Cloppenburg Post-Truth Patrol has had several meetings with him, and have been working together for a variety of goals.

### Before Hindenburg Ground Crew

Azrael's memory prior to discovering, and joining, the Hindenburg Ground Crew is fuzzy at best - and getting more difficult by the day. His memories are fractured. He remembers being born to a city that straddled the line of being in the Feywild and the material plane. He was also married, but someone/something stole his wife away from him. He began specialising in divination in order to track the creature, but even now the memory of the creature he was chasing is fading - a silhouette memory disappearing into the mist of time.
Oxenbridge

The capital city of Rylandaria and home to the royal palace; it was also where the last battle of the civil war that saw King Semaj BigAxe take the thrown.

The Unnamed Party came to Oxenbridge to foil an assassination attempt on the life of King Semaj by Father Inorias and Semaj II BigAxe.

## Landmarks

Oxenbridge is a city filled with many famous buildings, architecture and institutions:

* The Royal Palace - The main residence of King Semaj BigAxe and his family.
* Archon's Tower - A strange, slightly burnt wizard's tower; belonging to the arcane advisor to the king.
* The Barbarian's Inn - Said to be the largest tavern in the continent; it is run by Igor Brasshands, an old friend of the king.
* The Dancing Rabbit Performance Hall - a towering performance hall; owned by the renowned adventurer, Jozan. It is named for one of its star attractions; a collection of well trained dancing bunnies.
* The Cricket Fields - King Semaj is a phenomenal fan of sports, and cricket has become almost the national game. A grand field lies within the inner city solely for the pleasure of cricket.
* Balzerk's Smithy - One of the finest blacksmiths and armourers in the land, run by the ex-adventurer, Balzerk.
* The Allotments - The private gardens and fertile land surrounding the keep within the center of the city are known as the Allotments. They are watched over by the trusty eye of Rehsolum - a giant owl and close friend of the king.

## Notable Citizens

There have been many notable citizens in Oxenbridge over the years; here are but a few of them:

* King Semaj BigAxe - the current king of Rylandaria. He is an immense warrior and known for hosting equally immense parties.
* Archon - the arcane advisor to the king; a flame-haired pyromancer with a missing left arm. He has a reckless, yet kindly demeanor.
* Hennet Winterborne - the king's spymaster; a silver-tongued half-elf and one of the sharpest minds in the land.
* Brannigan Ashdale - the captain of the city guards and who owes the Unnamed Party his life after they saved him from Father Inorias' men.
* Relwof BigAxe - the favoured first son of King Semaj; he takes after his father in strength and prowess as a warrior; but lacks his father's cunning.
* Semaj II BigAxe - the second son of the king; a quick-witted and charming man. He became a traitor to Rylandaria after plotting with Father Inorias to kill and overthrow the king and the lords.
* Jozan
* Sir Bayne
* Rehsolum
* Kerrith of Dreadwood
* Balzerk
* The Moonriser Family
* Mazarax II - the old despot ruler of Rylandaria. He was beheaded by King Semaj after a bloody civil war.
Ishike

A deranged halfling with several pet hell hounds, Ishike is the brother of Ishmael and part of the Halfling Death Squad.

He was killed by Savage Flame whilst fighting the Unnamed Party, after he and his brothers tried to collect the bounty on the party' heads.

## History

Forced to flee from their ancestral home in Oxenbridge, following the coup in Rylandaria; Ishuke and his family fled to the Ravensdawn in Bruxia.

While many of his brothers joined up with churches or became traders; Ishike took to the streets and ran with several of the local gangs. Finding that he had a talent for violence, he quickly rose through the ranks and became a name to be reckoned with.

When his brother Ishmael approached him with the offer of turning the family into a gang of bounty hunters, Ishike saw an opportunity to leave the criminal life behind him. For now.

During a skirmish with the Unnamed Party outside the town of Trapper's Grove, Ishike was killed by Savage Flame.

## Trivia

Ishike is an old character of Mike Muslek, who used to play D&D in a high school campaign that Rick ran.
Orby

Orby is an orb of Arcanite Crystal and a powerful source of Void Magic. It was used by a dangerous cult to desecrate the entirety of the Pantry Plains. It was recovered by the Cloppenburg Post-Truth Patrol after the event.

Orby was studied by Belgrin to create his Counter Void spell. It is currently being guarded by Seriden Hida.
Pelor

Pelor is the human God of the Sun, Everything Bright, and sometimes the moon. Pelor's mind works in mysterious ways, and his followers often have time fully comprehending the messages he sends them. He pretends to do prank calls, hijacks other gods' messages, has controversial opinions, and generally is just a waste of time.

What Pelor IS good at, however, is smiting undead.

## The Song of Pelor

The sun is bright

The sun is hot

And everything is right in the cooking pot

The Undead rise

And Humans die

So, um… Stop them, you porcupine

You may be weak

You may be poor

But only you can enter my grocery store

The Light abounds

And shines around

Cause Pelor sings for all!

Yo Obad-hai!

Try and beat that, muffin pie!

I’m not movin’
You got nothin’

Cause I’m the fucking king of “Gods Go Singing"
Hammond

## Hammond - The Rock Bard

Hammond - the rock bard! He was a founding member of the Bismarck Frontier Force and helped them recover several of the missing gems from the Well of Tears. Hammond was also beginning his journey to become and assassin and join the Twelve.

Tragically, Hammond was killed during a skirmish at Water's Edge, with orcs and giants sent by the fire giant, Viseroth.

After the fall of Father Llymic, the Bismarck Frontier Force commissioned a small statue of Hammond to sit in the central fountain of Water's Edge to mark the passing of their comrade.

## Playlist

Hammond's Bardic abilities were unleashed with appropriate songs, some of which are recorded.

* Bardic Knowledge - He knows, You Know
* Countersong - Get Back
* Fascinate - Evil Eyes
* Inspire Competence - One in a Million
* Inspire Courage - Eye of the Tiger or We Will Rock You
* Wand of Scorching Ray, 4d6 - C'mon Baby Light My Fire
* Assassinate - Unsheathe the Blade within the Voice
House Oren

House Oren is one of the three great Dragonmarked houses of South Awbor. Experts at trading and banking, they rule over the town of Ashford, oversee the production of food in the Pantry Plains and government many of the main banks within Awbor; as well as many of the trade routes in and out of the country. While they might not have the greatest military might; their money and wealth gives them a greater influence outside of the Awbor, more than any other noble house. The current head of the house is Hamilton Oren.

## History

House Oren was founded by the merchant Jaspen Oren in -270 AP; he set up the first bank of Awbor some years later. The house prospered and were the first of the noble houses to begin trade outside of the country of Awbor.

During the time of the war against Kyuss, Hamilton Oren and Senar Oren formed an alliance with the Hindenburg Ground Crew, to provide money and financial backing to the growing armies of Hindenburg. This alliance remained strong despite the battle with the balor demon, Phil Collins, taking place right outside the town of Ashford, and causing great damage to parts of the town.

House Oren is currently reduced to a handful of family members following the Desolation of Ashford and the Pantry Plains.

## Notable Members

There have been numerous members and leaders of House Oren, including the following:

* Hamilton Oren - the current head of House Oren. Hamilton is also in charge of the finances of the city of Zingherra. Hamilton took part in both the Council of Hindenburg and later lent his men to fight in the Battle of Awbor.
* Senar Oren - the steward and arcane advisor of House Oren. He became friends with Tardigrade IV; and ultimately persuaded his brother, Hamilton, to financially back the Hindenburg Ground Crew's growing army at Hindenburg.
* Heather Oren - the current queen of Awbor. She is married to King Robrand Denneith. Sadly their position is much that of figureheads; the real power lies in the hands which guide the throne.
* Alice Oren - the oldest daughter of Hamilton Oren. Alice was killed and replaced by a rakshasa during the Council of Hindenburg; though she was later resurrected by Finlicke Kragmantle.
* Gerard Oren - the drunken younger son of Hamilton Oren. He enjoys the pleasures of life that come with being a member of one of the most powerful noble houses in the kingdom.
* Jaspen Oren - the founding father of House Oren. He oversaw the prosper of the house for many years, before leaving his daughter Vivienne Oren to be the new head of the house after his death.
* Nutzolt Oren - The steward of House Oren in Ashford after the Desolation of the Pantry Plains and the death of Senar Oren. Nutzolt is a very good boy, but well out of his depth.
Balthazar

## Balthazar - The Other Dragonborn

Balthazar was one of the warriors of the Silver Dragonborn clan that lived in the mountains near Blackenhall; under the watchful eye of Maraxus. After the Unnamed Party helped the clan remove the evil of the drow priestess from the city of Blackenhall - James, the village elder, instructed Balthazar and his friend Geoff to accompany the party on their adventures.

Unfortunately during the festivities at the town of Blackenhall the following day, Geoff and Balthazar got separated from the rest of the party.

They searched for several days until they came across Dandak who had left the party due to the massacre at Trapper's Grove. Teaming up with Dandak they began to work as spies within Ravensdawn for Hennet, the spymaster of Rylandaria.

Eventually they were reunited with the Unnamed Party and continued their fight against the undead forces of Bruxia. Unfortunately Balthazar was killed by a skeletal red dragon serving Sir Byrant.
Hennet Winterborne

The spymaster of Rylandaria and a close personal friend and acquaintance of King Semaj BigAxe. Hennet was part of the adventuring party that overthrew the old king of Rylandaria. Hennet was also once a member of the group of assassins known as the Twelve, and is responsible for the training of Aramis West.

Hennet became an ally of the Unnamed Party after he was introduced to them through Archon, and has set them up with supplies and contacts for their journey through Bruxia. He hired them to destabilize Lord Wolton's inner circle so that they could bring a swift end to the war between Rylandaria and Bruxia.

Hennet and Archon would also have regular meetings with the Unnamed Party at the World Serpent Inn, and to try and temper their more violent urges.

He was involved in the battle against Lord Wolton, where he used his assassin training to deal massive damage to the lich, and he also assisted the party in the fight against Father Inorias.

After the end of the war between Rylandaria and Bruxia, Hennet returned to his duty as the spymaster of Rylandaria, as well as guarding a piece of the Orb Of Storms. He also reached out to Aramis West to mend their bond of friendship after all this time.

## History

Born to a carpet merchant based in Zingherra; Hennet grew up in a comfortable environment; never challenged too much, which unfortunately led to apathy. He wished for excitement and adventure; however he knew not how to find it.

This led him to falling in with the wrong crowd; in particular becoming friends with a half-dragon named Dracolik who eventually initiated him into the assassin guild, The Twelve Assassins. Hennet's apathy made him a cold-hearted tool of the guild; though he took no pleasure in the work, unlike Dracolik.

Hennet eventually recruited the orphan Aramis West to the guild; though the horror's of their line of work eventually took their toll on Aramis. This awakened a spark of empathy and compassion within Hennet; as he too finally noticed the inhuman nature of their contracts and work.

These feelings came to a head who on an assignment with Dracolik and Aramis; Dracolik tried to destroy an orphanage with children still inside. Aramis couldn't allow this to happen, and slew Dracolik before freeing the children. In the ensuing chaos Hennet fled - and was presumed dead by the guild.

Hennet fled Awbor, and kept running until he inadvertently came across Rylandaria; in the midst of a coup attempt by Semaj BigAxe. Seeing that Semaj and his allies stood for something more than simply money and power - Hennet joined up and quickly became one of Semaj's most trusted allies.

When the dust settled and the coup was finally over; Semaj was named king of Rylandaria, and Hennet, his spymaster.

## Trivia

Hennet is one of Rick's old characters from when he played D&D during high school.
Leonal Valantir

A scimitar-wielding, wonky-eyed fighter and former scout of the military forces of Rylandaria. He joined up with the Unnamed Party to help them discover what had happened to the city of Blackenhall on behalf of King Semaj.

By joining up with the party he was able to further realise his goal of becoming just like the folk heroes of legend.

## History

Leonal came from humble beginnings; the son of a farmer in the lands of Lord Eceer in the Kingdom of Rylandaria.

His ambition was always more than to be a farmer like his fathers before him; he wished to be like the heroes from the myths and legends that his grandfather used to tell at bedtime. Heroes who slayed mighty dragons and saved the kingdoms from armies of demons. So, when the first chance came to leave the farm, Leonal took it, joining the military of Rylandaria.

For several years Leonal worked tirelessly as a scout for the 3rd infantry division. While it was rewarding work; it still did not bring him any closer to achieving his goal of becoming a 'hero' in his eyes.

After 5 years in the military he left to pursue a life of a mercenary, hoping that this would bring him the fame and glory that he so desperately craved.
Caldera Nottersly

A member of the Bismarck Frontier Force and the cousin of Rylarion. He joined the party to help fight against the Lords of Dust.

Sadly Caldera lost his life during the battle of Caldor against the undead forces of Saracen. He was cut down by the death knight, Khunt'ee.

## Trivia

Caldera was Ben's character for one session during the Pre-Caldor campaign, as he sadly couldn't commit to the game long term.
Abel Dracken

## Commander Abel Dracken

Abel Dracken is the world-weary commander of the Emerald Claw Mercenary Company. He led the group while it was used as a tool for evil under the grip of the Eldritch Giant, Shaydar, and he also led the group during its redemption in Battle of Awbor.

Since the reinstatement of the Emerald Claw in the city of Zingherra, Dracken has worked closely with the royal family, the noble houses and the Hindenburg Ground Crew to keep Awbor safe.
Edgar Tolstoff

The grandson of Edwin Tolstoff and the twin sister of Katarin Tolstoff; Edgar was in charge of the crumbling House Tolstoff.

He fell under the influence of Kyuss through the whispering of grandfather, who was sealed in the basement in a timeless prison. Edgar, Katarin, Edwin and the Herald of Kyuss set in motion a plan to free Kyuss; however the Hindenburg Ground Crew stumbled upon the plan.

During at pitched battle at Tolstoff Keep, Edgar was killed by the spiritual weapon of Tardigrade IV.
Banana Kong

The hadozee poet and lyricist, Banana Kong spends his days adventuring and his nights writing limericks. While adventuring with his friend Stumpy Groat; Banana Kong was tragically killed by a zombie horde and a deranged wizard.

Brought back to life by unknown means; he quickly rejoined the adventuring life alongside Stumpy Groat once again; and a strange ragtag group of misfits including: Medium-Sized Gary, Chicken, Siegfried Odinsdottir and others.

Following their adventures, Banana Kong currently helps out at Stumpy's tavern, The Badger's Arse, where here performs a weekly poetry night.
Mordakhesh

## Mordakhesh - The Shadowsword

The current lead of the Lords of Dust in the absence of Duristanan the Wyrmbreaker. Mordakhesh is one of the most fearsome warriors in the land, and a master spy; it is said that he impersonated at least one king of Awbor, for years at a time.

Mordakhesh is also responsible for the deaths of Bryad XVII and his entire family, resulting in the fall of House Bryad. He is also responsible for the attack on the War Council of Awbor, which impersonating Rudolf Vidal.

Since the fall of Kyuss, Mordakhesh and the Lords of Dust have been lying low, biding their time and playing the long game.
Maurice Chestnut

The idiotic artificer, thatcher and simple younger brother of Vadim Chestnut. Also a member of the Cloppenburg Post-Truth Patrol.

After adventuring with the party for 6 months, things took a turn for the worse when Maurice was killed by a mimic. He was raised by the party and the priests of Bahamut, after this Maurice decided to take a back seat from adventuring and focus on his work as a blacksmith while making arms and armour for the rest of the Cloppenburg Post-Truth Patrol.

## History

Maurice  grew up in the town of Stowerling along with his elder brother, Vadim. They were the proud sons of Jonathon Chestnut, the local thatcher and his robust wife Mary. Maurice would have also described himself as robust if he knew what it meant, sadly he didn’t, so he instead referred to himself as chubby. As did his brother. And his father. And the whole village for that matter. Except for Barry the town drunkard; but that is only because the only word he could say was “Marmite”.

Life in the village of Stowerling was ordinary; no giant worm of death attacked the city every week like it seemed to in Caldor or Zingherra. Maurice often thought that Caldor was a little to hostile for him; yet at the same time imagine all the work he would get mending roofs after each worm attack. There was a problem however. Maurice had never wanted to be a thatcher; he wanted to be a blacksmith. This ambition all stemmed from when the warforged armies of House Canith had paraded through his town looking for volunteers to fight in the military. His father had Vadim enlist, but not him.

“Someone must keep the family business going after I pass on”, his father had said. However, still the flame inside him of blacksmithing would not be extinguished so easily.

Three weeks after his brother had set out to join the military of House Canith, Maurice made the most important decision of his life. While his father slept he crept into the stables and stole Alfric the family mule along with some of the local blacksmith’s tools. He had every intention of returning them and Alfric when he could afford to buy his own; but for now they would have to do.

His plan was to join with his brother at Canith’s fort to assist them with the maintenance of their armour; however, Maurice’s orienteering skills were not as good as he had hoped. Six weeks later his arrived at the city of Zingherra, a place he had often hoped he would never
have to visit.

Shortly after arriving he became embroiled in the antics of the Cloppenburg Post-Truth Patrol where he tasted life as a hero and also started
a lifelong friendship with Vladimir, who together with Maurice would kick shins for goodness.

## Trivia

Maurice was meant to be a simple peasant character who would be there for several adventurers until he died; but Rick grew to like playing him and the simpleness of the character. And so he stuck around and grew as a character.
King Kerm

## King Kerm - King of the Swamp

The leader of the bullywug community in Swampenton; he ruled harshly but fairly - at least by Bullywug standards.

When the Unnamed Party visited Swampenton, they came seeking to depose King Kerm on behalf of the prince, Simon Waterson, however seeing that both were cruel leaders, the party decided to offer neither of them help. A massive fight broke out in the throne room, Simon was killed and King Kerm was incinerated by Savage Flame.
Arcane Council

The Arcane Council is **THE** most hypocritical, despotic group of unflavoured sisyphean earwax to have ever existed. Ever. They preach sharing of spells and knowledge while actually using it as a reason to centralise and monitor any magical development happening within their sphere of influence. It's a clerical miracle that they even have time to research magic, seeing as they spend all their time jerking each over off and fantasising how great they are. In essence, they are just a bunch of mindless jerks who'll be the first against the wall when the revolution comes.

## Origin

In 735, the 24th High Archmage of Awbor, Elero Kway, disappeared without a trace. After spending a year using all the divination magic in existence trying to locate his body and/souls, Elero was declared *"Dead, but we can't even prove he's dead".* By that time there were half a dozen candidates that were eligible to become High Archmage (being able to cast 9th level spells), and the King decided that he'll respect the decision made by the arcane community. Unfortunately, the period of peace preceding Elero's disappearance meant that none of the candidates had any REALLY amazing elements in the "Previous Experience" section of their CVs.

As nobody could make their minds up, and none of the candidates wanted to do duel each other into submission (the only correct way to determine it), the total LEG-SHITTERS decided to commit treason to the arcane community by banding together and declaring that they form the Arcane Council. The rest of the community, happy they didn't need to make any difficult decisions, happily walked of the cliff into the pit of intellectual liquification and village idiot discharge.

Since their inception they've only dealt with a couple of minor country-ending threats, and as such the existing and new wizards have felt comforted and safe as they fill in Article 78B-48AA-CD65 in triplicates so they can look up how to cast Summon Mindless Drone.

When an ACTUAL threat arrives they are going to discover why having an undesignated position of High Archmage is a crucial weakness to this country's security.
Diamond Waterfalls

The Diamond Waterfalls is a magical location situated three days travel into the Vonkrul Mountains. The pool at the bottom of the waterfall has unique scrying properties. Bungalow Bear is the guardian of the site.

## Description

The falls are located on a 500ft high cliff face. The falls itself is only 10ft wide. As the water falls down, crashing along the cliff face, the whole waterfall takes a ethereal-like consistency, and sparkles regardless of the surrounding light levels. At the bottom of the cliff is a 60ft wide pool. Despite the water falling into the pool, not a ripple is created.

Roughly 100ft away from the pool is Bungalow Bear's bungalow.

## Abilities

While the moon shines down upon the pool, one may peer into the water, and see either:

* Three visions from the past.
* Two visions from the present.
* One vision from the future.

The exact nature of these visions aren't fully under the control of the user, and the pool may occasionally give information that the user didn't know he needed, or information completely useless to the situation at hand.
Boromir

So named 'Boromir' for his sheer determination not to die. He was the captain of the guards at Garal's Pass and fought in all three battles there; taking 4 arrows but continuing to fight and protect his friends and family. He is also a member of the Hindenburg Ground Crew.

## History

Garant 'Boromir' Tuslen was the son of a farmer, who grew up to be the leading guard of Garal’s Pass; which he defended with his life during an orc invasion of the village.

His story however did not end there. He was returned to life through the godly magic of Tardigrade IV where he became an honoree member of the Hindenburg Ground Crew, quickly rising from an assistant to Boris to a commander in his own right.

It was Boromir who rallied the troops moral after the vicious attack by the Lords of Dust during the War Council of Awbor.

In the Battle of Awbor he fought valiantly during the Siege of Caldor, even going toe to toe with the Jack of Tears himself. While he died once again in battle, he was later raised once again by Tardigrade IV.

In the years that followed, Boromir became second in command, behind Borris, in the growing army of Hindenburg. He also married and raised 3 sons in Hindenburg.
Khun'tee

## Khun'tee - The Death Knight Champion of Saracen

A half-orc defiler paladin and agent of chaos, Khun'tee was one of the founding members of the Bismarck Frontier Force. Upon joining the adventuring group, she was at odds with the two clerics, Scarntlat and Dongella. She also murdered Djarana Qakarn and blackmailed John the Bard.

When the group arrived in Caldor, Khun'tee joined forces with Gabriel Valentina and attacked the Church of Pelor. In the ensuing battle Khun'tee was slain by Dongella. Her body was buried outside of Caldor by her adventuring companion, Asreal Shackleton.

However her body was exhumed by the forces of Saracen; and through unholy power, was turned into a death knight. In her new undead form, Khun'tee gathered undead from all over Awbor under Saracen's banner and assaulted the city of Caldor, only to be repelled by the united forces of Awbor. In the battle, Khun'tee was killed by Rylarion.

Khun'tee's body was once again laid to rest by Asreal Shackleton on the pastures near the docks of Caldor.
Alfric Lirander

## Lord Alfric Lirander

The current head of House Lirander, Alfric has been a force for good in the Council of Lords, in that he has been pushing for reforms for many years to allow for votes for the masses.

Alfric is also an ally of the Hindenburg Ground Crew and took part in the War Council of Awbor after they helped save his citizens from the King Under the Hill. During the Battle of Awbor, he fought on the front lines alongside his men - as is the tradition of House Lirander.
Edwin Tolstoff

Edwin Tolstoff was the being who freed Kyuss from his long imprisonment in the Black Obelisk. While he didn't wish to see the end of Awbor; he felt resigned to his fate as a servant of Kyuss. He was eventually slain by Tardigrade IV during at battle in the Tower of Khin-Oin, on the plane of Oinos - the first layer of the Grey Wastes of Hades.