Dom na Sveti

Departmento Cartographicae pict-file of the Chapter home world of Dom n Sveti.

**Dom na Sveti** is a the Chapter home world of the Angels of Salvation Space Marine Chapter.

## Background

At 86.265 million square miles in surface area, Dom na Sveti is the third largest planet in its star system. The fourth celestial body from the group of three stars that it orbits, making it the last in its line and placing it in the perfect position to maintain a stable orbit between all six stars in the system. the center of its orbit rest to the far galactic east, the furthest from holy Terra, a set of twin stars laying to the far west, a single star to the galactic northwest. This elongates the planet's orbit when on the west side of the system giving it a 784 day year. Near three quarters of the year are spent surrounded by up to six different stars, causing very long days with only four hour nights, or no night at all. The portion of the year spent to the east of its galactic center is he colder portion of the annual cycle but maintains a more balanced day and night cycle.

## Climate

Three main climatic zones can be separated, according to geographical situation and orographic conditions:

* The Mechoridian climate, characterised by warm/hot and dry summers, is dominant in the peninsula. It has two varieties: Csa and Csb according to Kappenian climate classification.
	+ The Mka zone is associated to areas with hot summers. It is predominant on the southern coast and inland throughout Aspaciate, Ecteracimata and much, if not most, of the centre of the continent. The Csa zone covers climatic zones with both relatively warm and cold winters which are considered extremely different to each other at a local level.
	+ The MKb zone has warm summers, and extends to additional cool-winter areas not typically associated with a similar climate, such as much of central and northern-central areas of the continent and into much rainier areas. Note areas with relatively high rainfall such as Galicia are not considered classed as oceanic, locally.

* The semi-arid climate dominates in the southeastern quarter of the landmass, but is also widespread in other areas. It covers most of Mercia, southern Verantina and eastern Aspaciete where true hot desert climates also exist. Further to the north, it is predominant in the upper and mid reaches of the Ergotus valley, which crosses southern Naverietie, central Aronotonia and western Castagoria. The dry season extends beyond the summer and average temperature depends on altitude and latitude.

* The oceanic climate is located in the northern quarter of the continent. Additionally it is also found in northern Naverietie, in most highland areas along the Invictus System and in the Pycocenian valleys, where a humid subtropical variant (Cfa) also occurs. The oceanic currents can also have a drastic effect on winter and summer temperatures.

* Apart from these main types, other sub-types can be found, like the alpine climate in areas with very high altitude, the humid subtropical climate in areas of the northeastern landmass, and on the many islands along the southeastern coast.

### Mountains, Rivers, and Islands

Dom na Sveti is a mostly mountainous world, having four main mountain ranges that dominate the super-continent that is the main land mass. The smaller ranges branch from the same mother range, this massive mother range is called "Majka Planina" or mother mountain. "Majka Planina" runs from the north to the south separating the landmass, a smaller portion to the east most falling to the west, a narrow pass lies north of "Majka Planina". The smaller ranges branch from their mother stretching out into the west of the continent, slowly shrinking and branching until giving way to the open plains of the northwest and rocky sea cliffs of the south.

A series of large snow melt rivers cascade down from the mountains providing fresh water to the lower valleys and created a booming agriculture industry that evolved into a feudal system.

Off of the southern shore lies several island chains, the largest comparable in size to Australia, many closer to, or smaller then the size of Cuba, or Japan.

## Fortress-Monastery

Zadrži na Izbavuvanje, or the Keep of Deliverence, is a towering bastion of might. It stands atop a massive plateau with sheer cliff sides, a single seven mile path, not even wide enough to fit a rhino, curls around two sides as it heads up to the main gate. The path is dotted with no less then fourteen gate houses. Every half mile is another checkpoint, towering gate houses with its own bailey, if the first gate is breached the invaders are trapped in a brutal kill zone s they try and breach the second gate. Each gate house is independent and houses its own automated defenses and ammunition stores, this includes anti-air defenses.

At the end of the path lies the main gate to the first section of the first wall. This being the main entrance, it is usually kept open but when closed it is a several meter thick eremite and plasteel gate designed to resist super heavy tanks, and titan legions. It is flanked on either side by a series of hurricane style heavy bolters, lascannons and heavy flamers towards the bottom of the door. The fortress is a three tiered beast of massive wall and automated defense systems, mighty orbital defence lasers mounted on the outer most wall. The second wall bears the weight of six Vulcan mega-bolters specifically designed for anti-air defense.

## Recruitment

Recruitment for the Chapter is very tame compared to many others. They hold a annual tourney, young men from all over the planet are free to enter and try for the chapter. The tournament is always held on a Monday, the day after Worship. It is held in a different place each year but a fortnight before its begin the location is sent out with criers to each hamlet, ownership, and city. The reason for this is the influx of people who gather to witness the tourney creates a boom in the economy, the chapter prefers to spread this economic boom around as much as possible. All males over the age of nine, but younger then sixteen are permitted entrance, only barred by a small fee of four copper coins, noble born and peasant fight all the same.

The First day, that Monday, was used for preliminary jousts, a way for younger competitors to get more comfortable or older individuals to showcase skill and talent. The next day is the Official start of the tourney, the first event is known as Regars, where each contestant parades before the crowd, decreeing their lineage and house names to bring fame and fortune to their families and homes. This was followed by more Preliminary jousting between the youngest contestants. Near mid morning the young men would be split into two groups and moved to either side of a large field, the two groups would then charge towards each other lances leveled. these charges would continue until one side was completely unhorsed, out of lances, or exhausted. o the side of the field behind the lists stood a group of squires with three replacement lances for each participant.That night a grand feast is held hosted by the presiding towns with the aid of the present Astartes.

Wednesday, the next day in the week, was used for solo or duo combatants by weapon of choice. These fights are held in small walled arenas, each individual is garbed in armor and given a blunted blade, depending on the weapon they choose. The first man to get ten strikes on his opponent is the victor. in the case of duos after receiving ten strikes you are eliminated. On Thursday they have competitive jousting, each warrior given three lances, a broken lance is worth one point, a broken lance against your opponents head is worth two, and to de-horse your opponent is immediate victory.

Friday is a day of rest and recuperation. That Saturday, they partook in a mass brawl, the two teams from Tuesday are reunited and set on either side of an arena. they then rush forward into a brutal melee, seeking to crush their opponents. They fight usually for several hours until one side has been defeated or surrendered, this is not to the death, a man is removed when he hits the ground, though fatalities do sadly occur. This concludes the recruitment portion of the tournament, but it is common for the week before and after to be of great festivities with great dramas and feasts galore.

At the end of the tournament those Astartes chosen to observe and select make their decisions and call forth those chosen for initiation the first act to cement their acceptance is to hunt and slay a wolf. This event is chosen for several reasons, one it calls back to the great hunts of the lion and old Caliban, secondly it proves individual might and willingness to follow orders, thirdly in the eyes of the superiors who have been in the chapter for a time it represents their superiority over the space wolves.