Battle

**Battles** in *Miitopia* occur at fixed points where the party encounters enemies while exploring an area, and is done in a turn-based RPG style, with each teammate and monster taking at least one action per round (two or three if it is a boss). The order of action is determined by each Mii and monster's speed (starting with the Mii or monster with the highest speed and ending with the one with the lowest speed, or the guest party member if there is any in the team). The kind of action a Mii can use depends on their Jobs and Personalities. Each monster can use different actions as well depending on their type.

Actions can range from using regular attacks, skills (which cost MP), using snacks and activating Personality Quirks which can affect certain actions.

When all the enemies are defeated, the Mii Characters are given XP (amount depends on how strong the enemies were) and the player is gifted gold and grub based on what enemies were defeated. If the whole party is defeated, the battle is lost and the team flees the stage back to the Inn, and the player has to start the stage over.

## Main menu

It displays all the party member's name, snacks, level, current HP, and current MP at the top of the bottom screen.

* **Start! (known Simply as Start in the American Nintendo Switch version; Battle! in the European Nintendo Switch version)**: Shown exclusively at the very beginning of the battle. This is rather self-explanatory.
* **Autobattle**: Check the box if the player would rather have the CPU command the hero Mii as it does every other character. Does not appear if the hero Mii is not present.
* **Sprinkles**: These are direct interventions by the player. They can be used for restoring HP and MP, resurrecting a fallen ally, causing an ally to go hyper, or shielding an ally from a single attack.
* **Safe Spot**: It is the space behind the 4-Mii party that can help a Mii with a status ailment recuperate faster or heal up HP & MP over time. Unfortunately, the max capacity is one Mii, and he/she cannot act in combat. Make sure to remove the Mii from the back once he/she is deemed fit for battle, or he/she may stay there for the duration of the fight, if his/her allies are not defeated. This is unusable during a solo adventure/if all party members are knocked out except for one.
* **Enemy Status**: Stops the battle temporarily to display the enemy party's condition, including their remaining HP. Only accessible after the battle is properly begun by pressing the A button (Start) at the very beginning of said battle. *(Nintendo Switch version only)*
* **Run!**: Not only does the party flee from combat, but the entire level altogether. The EXP, money, and drops gained during the level are kept. This option is greyed out and unusable during boss battles.

## Hero Mii's menu

Like the main menu, it displays the party's current status and the Autobattle / Safe Spot / Sprinkles / Run! buttons, just on the hero Mii's turn.

* **Attack**: Default physical attack. Those that hit all foes progressively weaken from right to left.

*> Lend a Hand (I-III): It applies all participating allies' default attacks atop the current Mii's turn.*

*> Pincer (I-III): A monster will be attacked by a Mii with a frontal swing of a weapon, while getting flanked and assaulted by participating allies. Transforms default attacks that hit all foes into single target.*

*> Oops!: A quirk belonging to the Airheaded personality. Allows a default skill to drop an enemy's guard, at the cost of being unable to select which enemy, and transforming default attacks that hit all foes into single target.*

*> Pressure Point: A quirk belonging to the Cool personality. Replaces the skill that the user would use into a normal attack that deals more damage.*

*> Spare: A quirk belonging to the Kind personality. The user moves towards an enemy, attempting to allow it to flee the battlefield, at the cost of not gaining any rewards from it if the battle is won. May cause resentment if it fails.*

*> Finisher: A quirk belonging to the Cautious personality. Allows a default skill to instantly finish off an enemy, at the cost of transforming default attacks that hit all foes into single-target.*

*> Charge: A quirk belonging to the Energetic personality. Allows a default skill to deal more damage, at the cost of transforming default attacks that hit all foes into single-target, and dealing 2 damage to the user.*

*> Again: A quirk belonging to the Stubborn personality. Allows any skill to be done in the same turn for another time.*

*> Enlarge Weapon: A skill belonging to the Mage. Allows an ally's default skill to deal more damage, at the cost of transforming default attacks that hit all foes into single-target.*

* **Horse**: Changes the Attack option if the horse is about to assist the hero Mii during his/her turn. Picking this option allows the player to access any of the available offense-based Assists (Mounted Attack, Snort, and Horse Whispering) unlocked from bonding with the horse. *(Nintendo Switch version only)*
* **Out of ammo**: Changes the Attack option if the hero Mii is a Tank with less than 2 MP required to perform a basic attack. Picking this option will make the hero pass his/her turn without doing anything.
* **Skills/Magic**: All the Mii's job skills are accessed here. Cannot be used if the Mii's weapon is eaten by a Mummy-type monster.
* **Snacks**: Up to two HP Bananas and an MP Candy are stashed here.
* **Can't select!**: The only option left in place if the hero Mii is afflicted with a status effect that disables manual command selection (ex. Cry, Excite, etc.). Depending on the status, clicking this option will either make the hero Mii do nothing, automatically use a regular attack (on a random target if single-target), or perform a random move.

## Battles affected by events

Some exploration events can lead to battles, and some of these battles may start with various status effects inflicted on the party.

* **Camp** (stargazing, wishing for monsters): A random Mii gains the Terror status effect at the start of the battle.
* **Grass** (result is monsters): The Mii involved in the event gains the Terror status effect at the start of the battle.
* **Hole**: Any Mii who falls into the hole will not participate in the battle until the party reaches the Inn. This reduces the party count by one.
* **Sleep**: The Mii who falls asleep will not participate in the battle for a few turns. When this Mii returns, a random Mii gains resentment against them, and their HP and MP will be fully replenished. Even if the sleeping Mii does not participate in the battle, they will still gain EXP.
* **Yawn** (three Miis yawn): The Miis who end up falling asleep will gain the Sleep status effect at the start of the battle.

Other ways to trigger battles outside of fixed points include opening **chests** (if a monster jumps out) and the **Dig** event (if the result is monsters). Triggering these events will start a battle normally, without any status effects inflicted on the party.

## Quotes

### **During battle:**

#### **Flavor text:**

##### General flavor text:

* *"Time to act!"* - when the player is choosing their action.
* *"[Mii's name]'s turn."* - when a Mii is making their action.
* *"[Enemy]'s turn."* - when an enemy is making their action.
* *"One more time!"* - when an enemy acts again.
* *"Locked on to [Mii's name]."* - when a Mii is targeted.
* *"Isn't paying attention."* - when the enemy's turn is skipped due to unavailable Miis to target.

##### Personality flavor text:

* *"Easy on the [enemy]."* - when activating the Kind personality quirk: Spare.
* *"[Enemy] thanked you and went home!"* - when the Spare quirk is successful.
* *"[Mii] kindly takes the hit!" / "[Mii] heroically takes the hit!"* - when activating the Kind personality quirk: Cover.
* *"Supporting [Mii's name]!"* - when activating the Energetic personality quirk: Cheer.
* *"Got mojo back!"* - when on the receiving end of the Cheer quirk.
* *"Charge attack!"* - when activating the Energetic personality quirk: Charge.
* *"[Mii] takes fatal damage!"* - before activating the Energetic personality quirk: Hang On.
* *"He/She just held in there!"* - when activating the Hang On quirk.
* *"Hiding behind [Mii]."* - when activating the Laid-back personality quirk: Hide.
* *"Got an HP Banana/MP Candy from [Mii]!"* - when activating the Laid-back personality quirk: Cadge.
* *"Nah...”* (US) / *"[Mii] isn't bothered."* (EU) - when activating the Laid-back personality quirk: Nah...
* "*[Mii's name] is unusually focused!”* (US) / "*[Mii's name] is unusually chirpy!”* (EU) - when activating the Laid-back personality quirk: Get Serious.
* *"[Mii's name] is conserving MP."* (US) / *"[Mii's name] is saving up MP."* (EU) - when activating the Laid-back personality quirk: Slack Off.
* *"Nimbly dodged."*  - when activating the Cool personality quirk: Avoid.
* *"Aim for the weak point!"* (US) / *"Weak point found!"* (EU) - when activating the Cool personality quirk: Pressure Point.
* *"Avoided."* (US) / *"[Mii] is like, "Whatever"."* (EU) - when activating the Cool personality quirk: Indifference.
* *"[Mii] is not covering."* - when activating the Cool personality quirk: Shan't.
* *"Attack mistake!"* (US) / *"Wrong target, (Mii)!"* (EU) - when activating the Airheaded personality quirk: Oops!
* *"[Enemy]'s guard dropped!"* - when an enemy is hit by an Oops! quirk attack.
* *"Playing with [enemy]!"* - when activating the Airheaded personality quirk: Frolic.
* *"Playing with [Mii]." (US) / "[Mii] is playing!" (EU)* - when the Frolic quirk is applied to an enemy.
* *"[Mii] is sleeping!"* - when activating the Airheaded personality quirk: Sleepyhead.
* *"Braced for impact!"* - when activating the Stubborn personality quirk: Patience.
* *"One more time!"* - when activating the Stubborn personality quirk: Again.
* *"I'll finish this!"* - when activating the Cautious personality quirk: Finisher.
* *"Getting ready!"* (US) / *"[Mii's name] needs some time."* (EU) - when activating the Cautious personality quirk: Warm Up.
* *"Prep complete!"* - when the Warm Up quirk finishes.
* *"Took out a hidden HP Banana/MP Candy!"* - when activating the Cautious personality quirk: Prepped and Ready.

##### Assist flavor text:

* *"Showing off for [Show Off target]!"* - when activating the relationship skill Show Off.
* *"[Mii's name] is looking elsewhere."* - when activating the Warning assist.
* *"Didn't notice in time..."* (US) / "*It wasn't noticed in time..."* (EU) - when a Mii does not react to dodge an attack using the Warning assist.
* "*[Teammate's name] lends a hand"* - when one Mii activates the relationship skill Lend a Hand or Pincer.
* *"Other team members lend a hand!" -* when more than one teammate activates the relationship skill Lend a Hand or Pincer.
* *"Hit [fallen Mii]'s attacker!" (US) / "Vengeance for [fallen Mii]!" (EU)* - when activating the relationship skill Avenge.

#### **Hero Mii's menu:**

* *"Not enough MP"* - when attempting to use a skill and having insufficient MP.
* *"No friends to help"* - when attempting to use any assist skill when alone or conditions not met for it to be used
* *"No friends to revive"* - when attempting to use a revive skill and there are no defeated teammates
* *"Not needed now"* - when attempting to use a barrier-type skill when all teammates have barriers up
* *"No sleepy friends"* - when attempting to use Sleep Tight (as a Mage) when alone
* *"Snacks full"* - when attempting to use Pilfer (as a Thief) and the Hero has carried the maximum amount of snacks
* *"Trap already set"* - when attempting to use Booby Trap or Huge Trap (as a Thief) if the trap is still usable
* *"No performance to encore" (US) / "No friends for an encore" (EU)* - when attempting to use Encore (as a Pop Star) and no teammates have had their turn yet
* *"No friends to cheer on"* - when attempting to use Cheer On (as a Pop Star) when alone
* *"No friends to eat it"* - when attempting to use Spicy Dish (as a Chef) when alone
* *"No friends to play with"* - when attempting to use Playful Antics (as a Cat) when alone
* *"No friends to poke"* - when attempting to use Butt Jab (as an Imp) when alone
* *"No friends to tempt"* - when attempting to use Charm (as an Imp) when alone
* *"No friends to use as ammo"* - when attempting to use Human Cannonball (as a Tank) when alone
* *"No one to drink tea with"* - when attempting to use High Tea (as a Princess) when alone

#### **Mii quotes:**

* *"Pincer!"* - when activating the relationship skill Pincer.
* *"I'll help"*. /*"I'll help!"* / "*I'll help too!"* (US) / "*Let me help you!"* (EU) / "*I'll pitch in!"* - when activating the relationship skill Lend a Hand.
* *"Look out!"* - when one Mii activates the Warning assist.
* *"Ha!"* - when the other Mii responds during the Warning assist.
* *"Could this be it...?"* - when a Mii is about to be attacked with a regular attack, before another Mii activates their Sacrifice assist, a Kind Mii activates their Cover quirk, or an Elf or the Middle Fab Fairy uses Counter Arrow on the enemy.
* *"!"* - when a Mii is about to be attacked with a monster's special move which would result in twice as much health lost than normal, before another Mii activates their Sacrifice assist.
* *"?!"* - when a Mii is targeted.
* *"That was scary!"* - when a Mii dodges an enemy's target attack while in the safe spot.
* "*Give him/her back!" / "Give [eaten Mii] back!"* - When a Mii is about to attack an enemy currently holding a Mii with the Eat status effect.
* *"Easy, now..."* (US) / *"Whoa, steady!"* (EU) - When a Mii finishes a variant of Mounted Attack with the Horse.
* *"Do it!"* - When a Mii uses Snort with the Horse.

**After battle victory:**

* *"All right!"*
* *"Get in!"*
* *"I could go a few more rounds!"*
* *“I think we won.”*
* *"I was worried for a moment."*
* *"I’ll feel this in the morning."*
* *"Nailed it!"*
* *"Nice!"* (US) */ "Nice one!"* (EU) - reward screen text
* *“Over already?”*
* *"Piece of cake!"*
* *"Safe and sound!"*
* *"Still in one piece!"*
* *"That was tough!"*
* *“That was pretty grueling...”*
* *"That's that!"*
* *"Victory!"*
* *"We won!"*
* *“What a breeze!”*
* *“Whew!”*
* *“Yippee!”*
* "*Did we win?*"

**After battle defeat**

* *"Agh!!!"* (US)/*"Argh!!!"* (EU)
* *"And we tried so hard too."* (US )/*"How did this happen?"* (EU)
* *"Did we have enough snacks?". (US) /"*Need to pack more snacks." *(EU)*
* *"Harsh..."*
* *"I can't believe this..."*
* *"I know we weren't going to make it..."* (US)/"*Might be time for a change of pace..." (EU).*
* *"Let's get some rest..."* /*"Need some rest..."* (EU)
* *"No more..."*
* *"That was no good..."*
* *"We won't lose again."* (US) /"*I won't lose again."* (EU)
* *"You win some, you lose some.”*

**After battle defeat in the Tower of Dread and in the Tower of Despair**

* *Kind*: *"Oh no...*"
* *Laid-back*: *"Well, s'pose it can't be helped.*"
* *Stubborn*: *"Grr... I'm so angry!*"
* *Energetic*: *"We'll win next time!*"
* *Cool*: *"Rats.*"
* *Airheaded*: *"Wait, what happened?*"
* *Cautious*: "*How can I do now?*"

## Gallery

*Main Article: Battle/Gallery*

Official artwork depicting a battle. (3DS version)