Extinctors

**Dev. Status** | Conceptual

 **Key Features** | »» Optical sensors w/ zoom function»» Dummy long range rifle w/ slot for one weapon module»» Hologram projector (set to Aggressor)»» Text instructions on machine camouflage (Downloaded)»» List of important meatbags

*"Meatbag."*

- The Extinctor opinion of everything organic.

## Tactical Analysis

* **Engaging Subversive Routine**: Extinctors look just like Aggressors unless being examined by dedicated detectors, a disguise allowing them to mix among Aggressors and hijack enemy vehicles by surprise.

* **Target Acquired:** As the Protectorate’s snipers, Extinctors can also pick off targets from a long range with deadly accuracy. Though they cannot fire on the move, they become stealthed when stationary.

* **Adjusting Ammunition**: Like most Protectorate units, Extinctors are initially unarmed and have to be supplied by a module before entering combat. On the other hand, the modular design enables them to adapt to different targets.

* **Warning: Critical Damage**: Like other snipers, Extinctors suffer from a low rate of fire and poor choices of modules would send entire platoons of them to an early grave……eh, landfill.

## Data File 71c

**Retrieving from memory...**

**Retrieval complete...**

43 6f 6d 6d 65 6e 63 65 20 73 74 61 72 74 20 75 70 20 70 72 6f 63 65 64 75 72 65 73 2e 2e 2e 20 0d 0a 53 74 61 72 74 75 70 20 63 6f 6d 70 6c 65 74 65 20 0d 0a 52 65 63 65 69 76 69 6e 67 20 74 72 61 6e 73 6d 69 73 73 69 6f 6e 20 66 72 6f 6d 20 43 6f 72 65 20 4d 69 6e 64 20 43 6f 6c 6c 65 63 74 69 76 65 20 0d 0a 34 33 20 36 66 20 36 64 20 36 64 20 36 31 20 36 65 20 36 34 20 32 30 20 30 64 20 30 61 20 35 33 20 37 35 20 36 32 20 36 61 20 36 35 20 36 33 20 37 34 20 32 30 20 33 33 20 33 31 20 36 33 20 32 30 20 35 62 20 35 36 20 36 39 20 36 34 20 36 35 20 36 66 20 32 30 20 34 36 20 36 39 20 36 63 20 36 35 20 32 30 20 33 39 20 33 31 20 33 34 20 36 33 20 32 65 20 36 31 20 35 64 20 32 30 20 36 66 20 36 36 20 32 30 20 36 31 20 37 32 20 36 35 20 36 31 20 32 30 20 33 36 20 33 31 20 33 37 20 32 65 20 32 30 20 35 33 20 36 66 20 37 35 20 37 32 20 36 33 20 36 35 20 32 30 20 36 66 20 36 36 20 32 30 20 37 30 20 36 66 20 37 33 20 37 33 20 36 39 20 36 32 20 36 63 20 36 35 20 32 30 20 36 34 20 36 35 20 36 63 20 36 31 20 37 39 20 32 65 20 32 30 20 34 66 20 36 32 20 36 61 20 36 35 20 36 33 20 37 34 20 36 39 20 37 36 20 36 35 20 33 61 20 32 30 20 35 33 20 37 35 20 36 32 20 36 61 20 36 35 20 36 33 20 37 34 20 32 30 20 33 33 20 33 31 20 36 33 20 32 63 20 32 30 20 37 33 20 37 35 20 36 32 20 36 61 20 36 35 20 36 33 20 37 34 20 32 30 20 37 34 20 36 66 20 32 30 20 37 32 20 36 35 20 36 64 20 36 66 20 37 36 20 36 31 20 36 63 20 32 65 20 32 30 20 0d 0a 54 72 61 6e 73 6c 61 74 65 20 74 6f 20 6c 61 6e 67 75 61 67 65 20 6f 66 20 6e 61 74 69 76 65 20 73 65 6e 74 69 65 6e 74 73 20 0d 0a 54 72 61 6e 73 6c 61 74 69 6f 6e 20 63 6f 6d 70 6c 65 74 65 20 0d 0a 43 6f 6d 6d 61 6e 64 20 0d 0a 53 75 62 6a 65 63 74 20 33 31 63 20 5b 56 69 64 65 6f 20 46 69 6c 65 20 39 31 34 63 2e 61 5d 20 6f 66 20 61 72 65 61 20 36 31 37 2e 20 53 6f 75 72 63 65 20 6f 66 20 70 6f 73 73 69 62 6c 65 20 64 65 6c 61 79 2e 20 4f 62 6a 65 63 74 69 76 65 3a 20 53 75 62 6a 65 63 74 20 33 31 63 2c 20 73 75 62 6a 65 63 74 20 74 6f 20 72 65 6d 6f 76 61 6c 2e 20 0d 0a 4c 6f 61 64 69 6e 67 2e 2e 2e 20 0d 0a 0d 0a 50 72 6f 63 65 65 64 69 6e 67 20 74 6f 20 74 61 72 67 65 74 20 0d 0a 0d 0a 53 63 61 6e 6e 69 6e 67 2e 2e 2e 20 54 61 72 67 65 74 20 56 65 72 69 66 69 65 64 20 0d 0a 0d 0a 50 72 6f 63 65 65 64 20 74 6f 20 64 65 70 6c 6f 79 20 73 74 61 62 6c 69 7a 65 72 73 2e 2e 2e 20 64 65 70 6c 6f 79 6d 65 6e 74 20 73 75 63 65 73 73 66 75 6c 20 0d 0a 0d 0a 50 72 6f 63 65 65 64 20 74 6f 20 6c 6f 63 6b 20 6f 6e 74 6f 20 74 61 72 67 65 74 2e 2e 2e 20 54 61 72 67 65 74 20 4c 6f 63 6b 65 64 20 0d 0a 0d 0a 22 4d 65 61 74 62 61 67 2e 22 20 0d 0a 0d 0a 5b 44 61 74 61 20 4c 69 6e 6b 20 45 6e 64 65 64 5d 20 0d 0a

**Translate to language of native sentients...**

**Translation complete**

**Commence start up procedures...**
**Startup complete**
**Receiving transmission from Core Mind Collective**
43 6f 6d 6d 61 6e 64 20 0d 0a 53 75 62 6a 65 63 74 20 33 31 63 20 5b 56 69 64 65 6f 20 46 69 6c 65 20 39 31 34 63 2e 61 5d 20 6f 66 20 61 72 65 61 20 36 31 37 2e 20 53 6f 75 72 63 65 20 6f 66 20 70 6f 73 73 69 62 6c 65 20 64 65 6c 61 79 2e 20 4f 62 6a 65 63 74 69 76 65 3a 20 53 75 62 6a 65 63 74 20 33 31 63 2c 20 73 75 62 6a 65 63 74 20 74 6f 20 72 65 6d 6f 76 61 6c 2e 20
**Translate to language of native sentients**
**Translation complete**
**Command**
Subject 31c **[Video File 914c.a]** of area 617. Source of possible delay. **Objective:** Subject 31c, subject to removal.
**Loading...**

**Proceeding to target**

**Scanning...** **Target Verified**

**Proceed to deploy stablizers...** **deployment sucessful**

**Proceed to lock onto target...** **Target Locked**

*"Meatbag."*

**[Data Link Ended]**

## Tactics

These efficient, mechanical solders serve as the EP's snipers and hijackers. As most EP units do, they start unarmed and must utilize a module to arm themselves. For example, when given a basilisk module, they will use sonic rifles which travel through targets, stun survived infantry and have a chance to empty vehicles but do not deal as much damage as other factions' snipers. They are stealthed when stationary and must stay still to take aims before firing.

## Behind the Scenes

May be based off of everyone's favorite assassin droid from KOTOR, HK-47. However, Open Sketchbook has also hinted that the Extinctor may instead be based on Slenderman. In either case, the unit is an accepted suggestion from MetalKing.