Highway (Day)

**Highway (Day)** is one of the first areas encountered in the game. Its common items are medical components, old clothing, and old weapons parts. Its end-of-area boss is the Infected Major.

## Enemies

* Bitten Pedestrian
* Bitten Police Officer
* Infected Police Officer
* Infected Soldier
* Raging Vagrant
* Suit
* Undead Grenadier
* Undead Nurse
* Underhanded Suit
* Unsteady Vagrant
* Zombie Cheerleader
* Zombie Leader
* Infected Major (boss)

## Events

 *The group finds an abandoned car. The trunk seems untouched and may contain something of use. Trunks often contain rations, snacks or first aid supplies. This one is locked.** Try to open (Cunning) - success: random loot, failure: fight
 *You discover an abandoned delivery van which has been left open. There are a few creates inside in which you might find materials or even tools.** Looting - success: materials or tools, failure: ?
 *An abandoned police car. The perfect place to look for weapons and gear. It could also prove to be dangerous.** Search - success: random loot, failure: ambush
 *The group discovers an abandoned rest stop. You carefully pick a path through the building while trying not to attract attention. With luck, you'll find something edible.** Looting - success: snack
 *You hear the roar of an airplane in the distance. You look up and see a military plane parachuting crates of supplies!** Go to the drop zone - success: random loot, failure: ambush
 *You discover an ambulance. You open the door and scan for medkits, bandages and other medical supplies.** Try to open (Cunning) - success: medkit/bandages/syringes/other medical, failure: fight
 *You happen upon a ragged, hungry looking young boy. He pleads for your help.** Give the boy some food (2 rations) (success: ammunition ?)
* Offer medical assistance (success: ammunition, failure: ambush) - Medical
* Ignore the boy and move on

 *You discover a bus with the doors unlocked. Busses are great for finding snacks, parts for clothing, weapon parts and sometimes objects of value left by the driver. Beware of scavengers.** Search - success: random loot, failure: fight
 *You find a crate. An atrocious odor seems to be coming from inside of it.** Try to open (Cunning) - success: random loot, failure: damage
 *You find a crate. It is locked. You hear the moan of undead nearby.** Try to open (Cunning) - success: random loot, failure: fight
 *You find a crate. The lid seems to be connected to something inside by a wire of some sort.** Try to open (Cunning) success: random loot, failure: damage
 *You find a crate. It is unlocked.** Open - success: random loot
 *You see a group of survivors in the distance. They seem to be looking around with mistrust. You consider whether you should approach or avoid them, you hear a noise from the side. <next msg> "Psst hey, perfect timing. We were just checking out that group there and planning on helping ourselves to their stuff. But why dirty our hands when you'll do just as well?" <next msg> "Rob that group. Kill one of them to scare the rest. Let them run off and leave their packs behind. But make sure you only kill one of them." <next msg> "As compensation for your services we'll give you <item>".** Take the Deal
* Refuse the Deal

 Exploring the far areas has paid off. You find a guarded military installation. Such a place can be a great source of rare ammunition parts, quality ammunition, equipment upgrades and even high quality weapons.
* Search (Survival) - success: Ammunition parts/ammunition/upgrades/weapons, failure: ambush?
 *Trekking to the far areas of the highway has paid off. You find a locked military truck. These can be great for providing rare ammunition parts, quality ammunition, equipment materials and sometimes high quality weapons.** Lock picking (Cunning) - success: random loot, failure: ambush
 *The group discovers a police cruiser teetering dangerously on the edge of a bridge. It may contain valuable resources such as weapons parts, ammunition casings or even ammunition. Beware of scavengers.** Steady the cruiser (Strength) success: random loot, failure: damage & fight
 *You discover a school bus which has been left open. A bus could contain general supplies and sometimes objects of value left by the driver. Beware of scavengers.** Search - success: random loot, failure: ambush
 Exploring the far areas has paid off. You find a currently unguarded border patrol post. Such a post can be a great resource for things like ammunition materials, high quality ammunition, upgrade materials and high quality clothing.
* Search (Cunning) - success: ammunition materials/ammunition/upgrade materials/clothing, failure: ambush?
 *You find a truck with unlocked doors. Trucks are great for providing materials, tools and sometimes gear left by the driver. Beware of scavengers.** Search - success: random loot, failure: ambush
* Move on