Rakdos

Card Draw
* Enchantments
* Artifacts
* Land
* Artifacts
* Planeswalker
* Spells

Rakdos is the color combination of black and red. It is named for the Cult of Rakdos on the plane of Ravnica.

Popular Rakdos commanders include Anje Falkenrath, Rakdos, Lord of Riots, and Grenzo, Dungeon Warden.

**See the top Rakdos cards in EDH!**

## **Identity**

Rakdos is the embodiment of hedonism. Rakdos will do whatever it thinks it should, regardless of what other people think. Morality is a concept that has no power over Rakdos, and they hold no great love for anyone besides themselves. This system means that Rakdos can do things that other colors wouldn’t dream of doing, but it gives them incredible short-sightedness, with no ambition beyond the current moment.

## **Popular Rakdos Strategies**

* Group Slug**Group Slug** is an *Archetype* or deck type, that seeks to damage all players, giving opponents far less time to set up a proper defense, and making it far easier for them to finish each other off.
* Aggro**Aggro** is an *Archetype* or deck type, that seeks to win with Creatures, usually by attacking with lots of them, but sometimes by directly harming their opponents
* Discard**Discard** is an *Archetype* or deck type, that seeks to prevent it's opponents winning them game by causing them to discard most of the cards they would use, and then having their cards reward them when they make their opponents discard.
* Aristocrats**Aristocrats** is an *Archetype* or deck type, that seeks to sacrifice it's own creatures for advantage. The advantages (such as cards drawn or tokens created) replace the sacrificed creature, while often the deck can repeatedly return sacrificed creatures to the battlefield or their hand.

## **Strengths and Weaknesses**

### Strengths

Rakdos can be exceptionally quick, able to significantly injure or even eliminate opponents before they have the chance to establish their primary plans. Rakdos also excels at forcing opponents into exceptionally difficult positions, where no matter what action they take - including taking no action at all - that opponent is likely to lose life, resources, or both.
### Weaknesses

Removal**Removal** is a term for cards used to remove Opponent's permanents. Common types of removal include destruction, exile, shuffling it into the library, putting it at the bottom, and -X/-X effects. in Rakdos lacks flexibility... Even though black has a few cards to remove Enchantments, and Red has lots of cards to remove Artifacts, they have no cards that can do both. Red and black can produce aggressive strategies, but this may make them susceptible to Mass Removal**Mass Removal** is the term normally used for cards that get rid of (*destroy, exile or bounce*) all cards, normally of a particular type. They are normally used to 'reset' a board state with a dangerous number of creatures. and Control**Control** is an *Archetype* or deck type, that seeks to deny it's opponents use of their most powerful cards by countering or destroying them, and drawing lots of cards so that they can manage to do this against all their opponents without running our of cards themselves. strategies that may thwart that aggression in favor of a longer game, which Rakdos may not have the stamina to keep up with. Rakdos colors also occasionally struggle with forms of Ramp**Ramp** is a term for utilizing that increase your access to mana every turn, ideally leaving you consistently able to cast bigger spells than all of your opponents., as red's temporary mana boosts and black's swamp-centric forms of mana advantage sometimes do not complement each other, which forces the color pair to rely more on Mana Rocks**Mana Rocks** is a term for Artifact based Ramp, generally meaning Artifacts that can be tapped to add mana to your mana pool. to progress its mana production.