8.30 Patch Notes

+ Never give up, never surrender! Bring eliminated teammates back into battle with the Reboot Van. Drop in now and become the hero your team needs.

* Buccaneer's Bounty Event
	+ Avast ye mateys… Drop in and arm yourselves during the Buccaneer’s Bounty event! Test your skills in a fresh LTM every single day and collect your very own treasure in the form of in-game rewards by completing free Challenges.

### Limited Time Mode: Fly Explosives

#### Summary

* This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby!

#### Mode Details

* Only explosive weapons can be found in this mode.
* Floor Loot spawners will occasionally spawn Jetpacks.
	+ Jetpacks are only available in this mode in Battle Royale.
* Reduced storm wait times.
* Rocket Ammunition capped at 120.

### Limited Time Mode: Team Rumble

#### Mode Details

* Mode Details
* Increased Eliminations to win the match from 100 to 150
* Decreased the final circle radius from 20000 to 12500 to promote a more chaotic late game
* Removed one minute from first circle shrink time to force combat to occur sooner
* Increased chest and floor loot spawn chances from 80-90% to 100%
* Increased Assault Rifle spawn chances by 67% in chests
* Decreased Suppressed Pistol spawn chances by 75%
* Supply drops now drop two Legendary weapons and two additional consumables
* Increased Compact SMG and shotgun drop chances by 50% in supply drops
* Decreased Rocket Launcher spawn chances by 50% in chests and 67% in supply drops
* Lowered Spike Trap drop chance by 50% (resulting in an increase to launch pads and campfires)

### Weapons + Items

* Reboot Van / Cards
	+ Reboot Vans have now been added to the map at all major POIs.
	+ When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members.
		- Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
		- Reboot Cards remain in the world for 90s after they’ve been dropped.
		- Pickup Interaction time: 0.5 seconds.
	+ Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle.
		- Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card.
		- Interaction time: 10 seconds.
		- A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used.
	+ Rebooted squad members return with:
		- 100 Health
		- 1 Common Pistol
		- 36 Light Ammo
		- 100 Wood
* Infantry Rifle
	+ Damage decreased from 40/42 to 38/40.
	+ Fall-off damage at maximum range increased from 26/28 to 32/34.
* Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.

Bug Fixes

* Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
* Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn't deal damage.
* Fixed sniper rifles playing fire animations twice per shot from the point of view of other players.
* Fixed grenade projectile trajectories lagging behind slightly when moving and rotating.
* Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed.
* Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
* Fixed an issue with single shot weapons not reloading properly while in targeting mode.
* Fixed Peppers not granting movement speed while walking.
* Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard.
* Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher.
* Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
* Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
* Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option.
* Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
* Fixed an issue with the Boom Bow having longer than expected projectile trail effects.
* Fixed an issue with Boom Bow projectile effects occasionally flying through enemies.
* Fixed a spelling error in the elimination feed with Boom Bow.

### Gameplay

* Buccaneer’s Bounty Event
	+ A different Limited Time Mode rotates in every day from April 10 - April 15.
	+ Drop in and Complete free Challenges to earn in-game rewards.
	+ Increased the spawn rate of Treasure Maps for the duration of this event:
		- Floor Loot: Increased availability from .25% to .5%
		- Chests: Increased availability from 1.55% to 3.05%
* Reduced the health of The Baller from 300 to 200.
* All aspect ratios will have the same vertical FOV on Mac and PC.
	+ In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
* Added separate controller sensitivities for building and editing structures.
* The Glider Redeploy item is now sorted to the right along with other consumables when "Auto sort consumables to the right" is enabled.
* Added ability to cycle hotbar items while gliding.
* Hit markers are now server authoritative.
	+ We’ve heard the feedback that hit markers are sometimes seen for shots but don't apply damage, so we’re going to delay showing them until the server has confirmed the hit.
* Fixed sniper damage not causing damaged players to play a reaction animation.
* Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
	+ The initial instance of damage will start 1 second after entering the Storm.

Bug Fixes

* Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall.
* Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage.
* Fixed Traps being hidden underneath certain floor pieces that don't completely align with the grid.

### Competitive

* New Tournament - April 13 & 14: Fortnite World Cup Online Open Week 1 ($1,000,000 total prize pool!)
	+ Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City. Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
	+ Solo Game Mode
	+ Participation in this event requires players to have reached Champion League in Arena.
	+ Region Lock is in effect - players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
	+ Format:
		- April 13 - Round One: All Eligible Players.
		- April 14 - Round Two: Top 3000 Players from Round One.
* Tournament rewards can now be viewed directly in each tournament session.
* Server Replays are now available in leaderboards for PC Players - Players can now view the active server replays of top leaderboard performers. This will be expanded to all platforms in the near future!

Bug Fixes

* Improved clarity of which regions tournament is currently being viewed.

### Performance

* Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings.
* Improved texture streaming performance and memory overhead on Switch.
* Improved performance for Traps.
* Improved performance of the Challenges UI.

Bug Fixes

* Fixed a source of hitches due to spawning weapon drops.
* Fixed a source of hitches due to replay recording.
* Implemented a fix that should resolve cases of invisible characters after skydiving.

### Audio

* New separate in-air audio tell for enemies.
	+ More of an “incoming” audio tell that should give more awareness when an enemy drops in on you from above.
* Reduced volume of building audio loops while being structures are being built.
	+ This sound is now ducked by enemy footsteps and gunfire.
	+ Prevents unnecessary noise when lots of buildings are placed in quick succession.
* Slightly increased the volume of footsteps below the player.
* Increased volume of the landing sounds of enemy footsteps.

Bug Fixes

* Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby.
* Fixed a bug where the Boom Bow wasn’t playing the correct vehicle damage notification sound.

### UI

* Vehicle controls can now be hidden in the HUD Options.
* Added minimum and maximum values to the in-game FPS overlay and added the option to "Show FPS" on all supported platforms.
* Push To Talk
	+ Enabling the menu option for consoles
	+ Defaulting the option to Off for consoles.
* Wraps can now be applied to most types of weapons, everything that doesn't fit elsewhere is now covered by a catch-all "Misc." slot in the locker.
* The health bar for vehicles has been adjusted to now display health values of vehicles.

Bug Fixes

* Fixed an issue with the friend list was always displaying a notification symbol in the frontend.

### Replay

Bug Fixes

* Fixed a rare crash that was occurring when loading effects when viewing a replay.

### Spectating

Bug Fixes

* Fixed certain items such as gliders not displaying their count properly for spectators.

MOBILE

* HUD elements such as the menu button will no longer be dragged off the entire screen in the HUD Layout Tool.

Bug Fixes

* Improved stability by fixing GPU crashes.
* Fixed an issue that was allowing touch inputs while using a controller.
* Fixed an issue that was preventing players from using emotes while in build/edit mode.
* Fixed an issue causing items on the quickbar to be difficult to drag and drop.
* Fixing an issue causing players to get stuck in edit mode when entering and confirming edits quickly.
	+ Also fixed an issue where players could get stuck in edit mode when alternating between build/edit mode quickly.
* Fixed trajectory line for throwable items always being visible when using a glider on mobile.

## Creative

### What's New?

* MultiSelect
	+ Grab the corner house or the whole block! The MultiSelect tool is here to make moves a piece of cake.

* Military Base Theme
	+ Reinforce your fort with sleek, new military style buildings. This is the first set of buildings that will premiere in Creative before Battle Royale!

* Capture Area
	+ Deposit an object into the area to score a point. Use this device to set up all sorts of capture the flag style games!

### Islands

* Added new Tropical Island
	+ Island is symmetrical in design for Team vs Team game modes.
* Added new Rivers Edge Island
	+ Redesigned version of the Tropical Island using the new Military set.

### Gameplay

* Players can no longer be eliminated in the Creative and Playground hubs.
* Players can no longer respawn or change teams while a game is ongoing.
* Infinite Resources setting is now only used during game.
	+ During creation, resources are now always infinite if the player has permission to edit.
* Added an option to the blocks to enable Lava Surface On/Off.
	+ Known Issue: Scaling them too large causes the lava surface to stop working.
* Added an option to modify the vehicle trick score during a game.
	+ Allows games to use mixed score game modes.
* Added an option to the game timer to choose whether it counts up or down.
* Added new Type of Scoreboard options.
	+ Score & Time: Score, Time
	+ Score & Elimination: Score, Eliminations, Knocked Down, Assists

L

### Weapons + Items

* Jetpack added
	+ Legendary Rarity.
	+ The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
		- While flying, there is a limited duration it can be used before it must charge again.
			* Recharge begins when the Jetpack is not in use.
		- You can not enter Targeting Mode while in the air.
			* On controller, using the Targeting Mode input will trigger the Jetpack.
	+ Known Issue: Infinite ammo doesn’t apply to Jetpack fuel.

### Creative Tools + Phone

* Added new feature: Multi-Select!
	+ This allows you to select multiple props and building tiles to move them all at once!
	+ To toggle selection, press R on keyboard or D-Pad Right on controller. On mobile, a new button has been added to the HUD Layout page for Multi-Select.
		- Selected props and building tiles will be highlighted green.
		- You can also hold down the button to “paint” selection over multiple objects.
		- 20 props or building tiles can be selected at once.
	+ After selecting one or more objects, you can aim at them and press Cut or Copy to start moving them.
		- Please note that all objects will always move together, so if building tiles are selected along with props, the props will snap to the building grid too.

### Prefabs

* Added 6 Military Prefabs.
* Added 8 Military Galleries that consist of Team Color variations.
* Added the Military Numbers Gallery.
* Added a standard Military Props Gallery.
* Added a new Military Lights Gallery that allows the player to change light colors.
	+ Known Issue: Military Lights will lose team color when the lights are turned off.

### Devices

* Device settings now open instantly on interact button press.
* Capture Area Device
	+ During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured.
		- During Play Mode, walk into the Capture Area to drop instances of the "item to be captured" from your inventory and it will be added to your score.
	+ Set Capture Radius to change the size of the Capture Area with values ranging from 1/16 tile to 5 tiles.
	+ Set Score Value to change the number of points scored per item captured with values ranging from 1 to 100.