recursal/Fanatic-Fandom huggingface dataset:
Erskvostrer

## Spawn rates

* Mountains: 20%
* Mountains with ore: 30% of mountains
* Land: 70%
* Crops: 40%
* Fish in Sea: 40% of sea
* Whale in Ocean: 20% of ocean
* Fruit: 30%
* Forest: 35% with animal 40% of forest

## Appearance

* Colour: A light brown
* Helmet: A Similar to Imperius, but there is no crest on the helmet, which is grey.
* CIties: Simple stone buildings, some with domes. There are also some wooden buildings.
* Mountains: A steep mountain with snow on top.
* Forest: Oak trees.
* Land: Similar to Xin-XI, Imperius, Elyrion and Kickoo.
* Fruit: Mixture of Green apples and peaches They calle them Perúpaipil.
* Animal: Brown horse with white back called úskeærse.

## City syllables

Ab, Ago, Ca, Cz, Ere, Est, Gz, Hea, Har, Hz, Ke, Me, Nio, Oa, Sz

## Special features

Spear-Thrower: This tribe can upgrade archers to Spear throwers for seven stars. Unlike an archer, which can still attack if it is right next to a unit, this cannot. Unit skills:

Dash, Persist, Fortify. It's attack can take away, at most 15 health from an enemy. It has 10 health before it is a veteran.

This tribe can build the unused Library.

Super Unit: It looks different from a super unit of a normal tribe but like an Erskvostrer unit riding on a horse (their animal). It is holding a shield and a sword. It has a defence bonus, unlike a normal Polytopian super-unit but it only 30 health.
Isolatis

The mysterious Isolatis tribe was born in the square, but in it’s early history was decimated by larger tribes, their leader decided to try and find somewhere secluded, where they could develop their tecnology in peace, but the safest spaces had been already occupied by mightier tribes, it was then that the leader turned his head up to the sky for a solution, and so, while battleships and catapults former ever smaller, ever flimsier defensive lines to stall their enemies, sciencietist tried to reach a misterious celestial object separated from the cube.
Eventually they succeded, and began to gather the resources to assemble a new city in this new world, wich would be called Isolat, just as the final bastions of their tribe still on the square were massacred.

The Isolatis start on a separate piece of terrain, and must amass tech ASAP trough the “exploration” tech tree and get an unique tech wich allows them to take control of a weak settlement in the fringes of the square, every time it levels up (past level 3) you get a chance to build “void ports” to allow for transportation between the square and Isolat.
Jakintain

*Not to be confused with Jakintan.*

## Appearance

Forest: Small Elyrion trees.

Animal: Grey horse

Fruit: Green Apple.

Land: Green.

Mountains: Small hills, similar to Hoodrick.

Starting tech: chivalry.

Colour: Purple.

Helmet: A mix of Kickoo and Imperius.

Cities: A mix of Kickoo and Imperius.

## Language

Syllables: Diu Sae nem ri for tei cre an ger sov ver ti ui ma opi ote me der dr xi a'de xu'e sa'v de' ge'u æd ni foi ýe'a

In their language, their forests are called Elyrion Sorvatieum. Their Animals are called Xinium Mado hors.

Their fruit is called Gres Lumaepele. They call their land Jakintain laeden. They call their mountains laedenfoenre.

In their language, these are the techs:

Riding: Ferdvaie.

Free Spirit: Faer Spriteteii.

Chivalry: Savananter.

Organization: Ogerzianter.

Shields: Shederiti.

Farming: Fra friel.

Construction: Wiedenmieleanter.

Climbing: Laedenfonre techanter.

Mining: Goderstanenanter.

Smithery: Smattionanter.

Meditation: Foteranter.

Philosophy: Techanter Convertoed.

Fishing: Fodanter.

Sailing: Boreneste.

Navigation: Naviganter.

Whaling: Wosanter.

Aqustism: Aqua relium.

Hunting: Meotanter.

Archery: Hoodrickian techanter.

Spiritualism: Orues Spriteteii.

Forestry: Fonananter.

Mathematics: Mathiseraumanter.

Roads: Rodes Techanter.

Trade: Emporesanter.

## People

In this tribe there are a:

Emperor

kings

Kings of areas of land

City king

normal people.
Hawnta

Hawnta unit

**Hawnta** is a ghost-themed fan-made tribe created by Professor Funny.

## Description

Ever have a feeling you are being watched, or get a shiver up your spine? Polytopian scientists have been puzzled by the legends of a strange ghostly tribe known as Hawnta. But as it turns out, they are real!

## Appearance

* Field: Navy ground with ghostly blue soil
* Fruit: Ghost pepper (see what i did there?)
* Forest: Spooky dark willow trees with blue and magenta leaves
* Wild animal: Ghostly horses
* Mountain: Tall purple mountains with light blue liquid pouring down

## City syllables

* mo
* te
* ro
* kor
* ex
* fe
* cke
* ska
Ramesis

## The Ramesis Tribe

The Ramesis Tribe is an Egyptian-themed tribe created by Yonkaflonk.

## Description

*”The Ramesis Tribe is a sun-god worshipping tribe who inhabit the area on the banks of a great river, where the land is partially lush and partially sun-baked. They are an advanced civilization who view their leaders as gods, and worship them so. They start with the ‘Solision’ tech that replaces meditation.”*

### Appearence:

Color: Tan

Hat: Black and Yellow Pharaoh Headgear

Cities: Tan rocky buildings, many arches and pillars

Land: Orange-tan Imperius

Mountains: Sand Dunes

Forests: Samwa Trees

Game: Egyptian Mau

Fruit: Pomegranates

### Architecture:

Cities: Tan rocky buildings, many arches and pillars, Obelisks

Capital: Large arch

#### Monuments:

Gate of Power: Large tan arch with pillars around, cat head sculpture atop it

Emperor’s Tomb: A pyramid (I mean, obviously)

Grand Bazaar: Open topped low-lying step pyramid with stalls inside

Park of Fortune: Four obelisks on each corner, fences around and trees on the inside

Eye of God: Statue of Ra

Altar of Peace: Temple based off of the Temple of Hatsheput

Tower of Wisdom: Large Obelisk

### Language:

Syllables: Ar, Ez, Akh, Da, Gi, Hu, Ai, Ta, Al, Bai, Gh, Ra, Su, Ni, Ur

Example Cities: Akhur, Rani-ez, Hu’albai, Sunida, Airani, Baiar’ta

Special Syllables: -, ‘
Escorsium

The Escorsium tribe are based off Ancient Romans and Greeks.

## Appearance

Land: Light Green

Forests: A mix of Imperius and Hoodrick

Animal: Brown Bull

Mountains: Similar to Imperius

Colour: Dark Pink

Helmet: Similar to Imperius

### Language

so ida ium iae iam sav it ae cu ro ars cae cav xiu est space

### City Name Examples

Soida

Cavxiu

Estro

Arsiae

Savitae

Cav Est

Iaeiumcav

Sav Cav

Soida Est

Ae Iumiae

Iumestxiuso

Estiae so
Hunay

They have bumble bee hats!

The Hunay tribe are a peaceful tribe that love beekeeping!

They start with the Beekeeping tech (replaces hunting)

Instead of having animals, they have Beehives with a 60% chance to spawn on forest tiles. The beekeeping tech enables them to harvest honey every 2 turns, providing 2 stars and 1 population. Lumber huts are replaced with bee nests, providing 2 population and 2 stars every turn. (not population every turn, just the stars.) Instead of sawmills they have honey warehouses, which are essentially sawmills but instead of lumber huts, bee nests. They also do not have game, with it being replaced by the aforementioned beehives.

Their super unit is the walking nest with 3 unique abilities:

Poison: When an enemy is attacked, it has a 50% chance to be poisoned, taking small amounts of damage every turn and running out after 3.

Honey splat: Pretty much just like Mooni's freeze area, but with yellow tint instead of blue.

Refuel: When it is moved on to a bee nest tile, it heals itself by 3 hp. (I need to work on the name)

They also have dash, persist and fortify.

### Hunay Spawn rates

30% forest

60% of forest will have beehive

15% mountain

45% of mountains will have metal

25% water

50% of water will have fish

10% ocean

50% of oceans will have whale

20% land

60% of land will have fruit

The percentages are not perfect....

### Hunay appearance

Color: Yellowy-brown

Hat: Yellow and brown striped cap with bug-like antenna

Villages: Undecided

Mountains: Similar to Imperius or Xin-Xi.

Forests: Similar to Yaddak.

Land: Similar to Imperius or Xin-Xi.

Fruit: Spiky green fruit (like a durian)

Game: No texture, replaced with bee hives.

Bee hives: Looks like a bee hive...

###
Campis

Head by Teampoly

The Campis is a plains tribe created by The Update Master.

## Appearance

* Land: yellow grass

* Animal: brown horse

* Fruit: Saskatoon berry

* Mountain: green very tall hill

* Forest: half imperius trees, half bardur trees

* Cities: biege building black pointy roofs

* Helmet: beige cowboy hat has wheat in mouth

* Color: yellowish green

### Description

"*Flat plains with rolling hills, the Campis live in a land that is very good for farming and ranching."*

The Campis starts with a tech called Ranching, which replaces Farming. It allows you to build a stable around animal and gives you 1 population per turn for 3 turns.

Their music is a bit like this.
Aagemea

## Overview

This tribe was made by Yupmonster

The Aagemea tribe is a peaceful agricultural tribe, living in the grasslands of the square. Starting tech is farming but unlike Zebasi, the Aagemea get a 4x4 farmland area in which gives you 7 population.

## Spawn rates

* Field 60%
* Mountain 5% with a 20% chance for ore
* Water 40% many shallow lakes
* Blank grass tile 40%
* Forest 10%

## Graphics

The Aagemea tribe warriors look like farmers with a straw hat on their head.

Their cities look like barns instead of the other cities.

The super unit is a giant bull which does 10 damage and has 20 health and has a range of 3.

* Animal: cow
* Fruit: wheat
* Trees: simple apple trees

Aggamenian syllable generation: to ma bou wer tr yu we op in ga

Thanks to Bardurwashhome for reviewing and showing me my mistakes, this is my first tribe but he helped it alot. :)
Kehtset

Kehtset warrior

**Kehtset** is an Egyptian fan-made tribe created by Sharkbr00 on the FMT Discord server, with terrain art made by THomez22.

## Description

*"Castigated with the drought and heat of the desert, the Kehtset tribe migrated to the banks of the river Qélops, where they constructed a lot of irrigation waterways, prospering with their highly fertile land. They improved their culture, arts and mathematics. They often do rituals to their gods thanking for the fertility and prosperity of their lands."*

## Appearance

* Field: Sandy desert with irrigation
* Fruit: Dates
* Forest: Palm trees, but taller and fewer than Kickoo's
* Wild animal: Hippopotamus
* Mountain: Similar to Oumaji's, but the color of the Kehtset field, and shorter with a smaller peak at the back

Kehtset sample terrainKehtset rider
## Buildings

### Tomb

Costs 10 stars. When they die, all friendly units have their souls taken to the closer tomb. When the population bar of the tomb is full, it will be possible to produce mummy units. If there isn't any tomb which the killed unit can go, it soul will be lost forever.

## Units

### Mummy

Mummy: The mummies are the units which can be produced in tombs.

* Life: 10/10
* Attack: Unknown
* Defense: Unknown
* Movement: 1
* Reach: 1
* Cost: 0 (because they are souls of units you already paid for)

Mummies are like warriors but less powerful.
Naygyr

Naygyr is based on hungarian/central european horse riders.

They start with the Skirmishing tech, which is a modified Riding tech.

Skirmishers replace riders, they have no defense but 2 range.

## Appearance

* field: Pale green grass
* mountain: Rounded, grey/brown with the top 1/8th in snow
* fruit: Cornelian
* game: Rabbits
* forests: European Oak
* colour: Beige/Pale Greenish-Grey
* city design: Animal skin and wood huts, with cone-shaped thatched rooves

## Terrain

* High amounts of: Fruit, Game, Fields
* Medium amounts of: Farm-fields, forests
* Low amounts of: Water, Fish, Whales, Mountains (although most water patches have fish, and most mountains contain ore)
Qanniks

**Qanniks** is an Inuit/Algonquin-inspired fan-made tribe created by Lemonmeat.

The Qanniks has found a peaceful homeland in the northern arctic, fitted with the only their long-range harpoons and their freezing hearts. They rely on the sea for all there needs, causing their main source of food to be whales and seals. These brave pioneers were able to shake off the other tribes with their freezing lands, but will they be able to survive in these icy wastelands, or will they be the next prey for the arctic storms?

## Terrain

* Game: Seals
* Forest: very few, looks like an ice-hole with few plants around it
* Mountain: snow-covered Hoodrick hills, 20% of their land are mountains
* Water: great deal of water with a lot of whales
* Fruit: Cloudberries, in bushes

## Cities

Cubic igloos as houses; if not, then scrappy houses made with parts of wood, stone, and ice

## Units

* Color - Cyan, Cobalt Clothing and dark fur coats, similar to Zebasi’s head gear
* Since riders ride seals, they have the ability to ride on water
* Swordsmen now have harpoons and are called Spearmen, allowing them to have a long-distance attack (3 atk, 2 def)
* Their giant carries a large harpoon with long-range attacks (30 hp, 4 atk, 4 def)

## Advantages and disadvantages

Advantages:

* Altered tech tree
* Extreme isolation
* All-terrain riders
* Spearmen
* Whaaaalessss

Disadvantages:

* No swordsmen

* Seal riders have only 1 movement at sea
* Few forests
Regia Solis

The Regia Solis are a fan made tribe of Polytopia created by Oaskldk. In Zebastian's fanfiction, they acted as the covert ops arm of the Imperius government.

Their name is Latin for "kingdom of the sun".

They start their journey with the Shields tech and a tough Defender.

## Appearance

* Colors: Sunset Hazel, Gold
* Helmet: Imperius
* Cities: Sunset and gold colored Imperius cities

* Fruit: Grapes

* Land: green

* Game: Brown horses
* Forests: Beech Trees
* Starting Tech: Shields

They are basically reskinned Imperians.

## Origins

* Language: Latin. It is unknown exactly how they learned Latin, except for the fact that when the first members of the Regia Solis banded together and splif off from the Imperius, they magically knew Latin without having being taught it. All new recruits must be taught a crash course in Latin.
* They are Imperian defectors from Zebastian's UTOP fan theory.
* They seek to protect the UTOP, destroy the Vengir, and travel to the universe that Rome is in.
* Tribe Motto (Kinda like a description): Carpe Noctem
* They are called the Royal Sunset (in latin) because it's leaders are descendants of or related to the original royal family members of the original tribes. The Sunset part is because they think of the impending Vengir invasion as a sunset on the world.
Nekhrathi

Nekhrathi warrior

**Nekhrathi** is an undead-themed fan-made special tribe created by Tamarissz and Jrod6621.

## Description

*Once a great Necromancer gathered an army of fallen heroes, creating the Nekhrathi tribe. The science of raising the dead is passed from generation to generation and many apprentices learn it, but only the greatest necromancers can handle a raw soul without body.*

## Appearance

* Field: vermillion soil with yellow-ish green top
* Fruit: Rotten pears
* Wild animal: Capretol (skeleton goat)
* Mountain: Stony shard with many caves
* Cities: Rotten walls, some blocks look like a tombstone, gray and red colours are dominant.
* Head: Animal skull
* Color: vermillion

## Spawn Rates

Relatively low resources, many mountains, normal amount of forest and farm, but few animal, fruit or water.

## City name syllables

rha, kekh, tat, arr, ehn, ex, kri, muh, s

## Technology Modifications

* Philosophy: replaced by Necromancy. Unlocks the Necromancer unit and the Graveyard building.
* Free Spirit: replaced by Locked Spirit. Unlocks the Ghost Shrine building in addition to its normal unlocks.

## Units

### Necromancer

* Attack: 1
* Defence: 2
* Movement: 1
* Range: 1
* Health: 10
* Cost: 5
* Skills: resurrection, drain life

### Ghost

Super unit. It can only move ON units, always possessing another unit, friendly or enemy. It gives 2 defense to friendly units and removes 2 defense from enemies because it "possesses" them. It also gives them 5 health (it's own health). The ghost in a unit moves along with it. Ghosts can move from unit to unit. You can move possessed enemy units. If a unit with a ghost in it dies, the ghost dies too. There is a special building called Ghost shrine that stores ghosts in safety. If a city is conquered that has an occupied Ghost Shrine in it, the enemy gets the ghost too.

## Unit Skills

* Resurrection skill: Every unit that dies in a one-tile radius of this unit, no matter if friend or foe, resurrects on a random Graveyard tile with max health, fighting for Nekhrathi. Disbanded units don't resurrect.
* Drain life skill: instead of the Mind bender's Heal Others ability, the necromancer does the inverse. It reduces 1 health of all adjacent units and gives them to itself. It can also overheal by a max of 10. If it kills something with this skill, that unit doesn't resurrect.

## Buildings

### Ghost Shrine

Unlocked with the Locked Spirit technology and can be built on mountain tiles for 2 stars. Only 1 Ghost Shrine can be built per city. Ghost Shrines are used for storing Ghost units safely. If a city containing an occupied Ghost Shrine is captured, the Ghost

### Graveyard

Unlocked with the Necromancy technology and can be built on a field tile for 5 stars, producing 1 population. Only 1 Graveyard can be built per city.
Saywaden

Saywaden warrior

**Saywaden** is an earth tribe made by THomez22

## Description

"*The Saywaden simply love their home soil. But they soon realised that if they want to stay on their home sand ground, they will use their earth abilities crush anyone who would dare to set foot on their rocks.*"

Saywaden have a modified tech tree and begin with a Granusander.

## Spawn rates

Their spawn rates:

* +Crop
* -Forest
* -Game
* ++Mountain
* +Ore

## Spawn Rates

* Field, nothing: 20%
* Field, fruit: 10%
* Field, crop: 15%
* Forest, nothing: 5%
* Forest, game: 5%
* Mountain, nothing: 20%
* Mountain, ore: 25%

## City Syllables

* Pan
* Ja
* Min
* Ti
* En
* Keb
* Cru
* Ser
* Ez
* Dil
* Ar
* We
* Sho
* Nup
* Hra
* Be

## Technologies

* Terrasism(r. meditation) unlocks Mountain temple, sand temple, defense bonus, peace task, psammoterra

* Granuding(r. shield) unlocks Granusander(r. deffender)

## Units

### Granusander

Replaces the Defender. Unlocked with Granusanding, which replaces Shields.

* Cost: 6
* Health: 20
* Attack: 1
* Defense: 3
* Range: 1
* Movement: 1
* Skills: Granulate, Fortify

If the granusander is frozen, it will not turn units to sand. The granusander can turn multiple units to sand at once. If either is frozen, if they are still next(for more than 2 turns) to each other after they are unfrozen, then the unit(s) around the Granusander will be immediately turned to sand. A frozen unit cannot be turned into sand.

### Psammoterra

Unlocked with Terrasism, which replaces Meditation.

* Cost: 5
* Health: 10
* Attack: 2
* Defense: 3
* Range: 1
* Movement: 1
* Skills: Fortify, Wall Creation

### Gerrapsater

Super Unit

* Health: 40
* Attack: 3
* Defense: 5
* Range: 1
* Movement: 1
* Skills: Granulate, Wall Creation

## New ability: Land Slide

Costs 5 stars and can only be used 5 times per turn. When used, all opponent units in one direction of a mountain will take damage of calculation 3 attack and 20 health. If any unit is on the mountain, it will go into one of the three spaces where the landslide hits if at least one is free. Anyone on the landslide takes damage of 1 attack for 10 health. Only your own units will not get hurt or moved by the landslide.

## Unit Skills

### Granulate

If an opponent unit is next to the Granusander for more than 2 turns, the unit is turned to sand. There is a sand residue on the tile and no other tribes unit can go onto that tile. The sand disappears after a turn.

### Wall Creation

Creates a rock wall on the tile(s) next to him for 2 stars per tile, you choose which tiles you want the walls on. The walls have a health of 30 and defense of 4, but will not retaliate damage and will disappear after 3 turns. The maximum number of walls that can be made at one time is twice the number of total Psammoterras around.

## New Building: Sand Temple

Has to be built on sand before it disappears and is worth to population. Any Saywaden unit on it get +1 health and +1 defense, usual temple score, costs 20 stars to build. Also, a Saywaden unit on a mountain temple will get a x2 defense bonus
Philos

Philos head

The Philos are a Wizard-like tribe that start with the Wizardry tech, created by ThePhilos.

## Appearance

* Fruit: Redish-Yellow Dragon Fruit
* Land: Purple Grasses
* Forests: Large Pink trees
* Animals: three-horned oxen
* Mountains: tall snowy peaks with goblin caves
* Cities: all white, built upon white stone
* Helmet: star hat
* Color: purple

## Description

The Ancient Philos have lived in hiding for centuries, creating everything they need with their skilled wizards. Now, it is the time for them to come out of hiding.

The Philos start the game with the Wizardry tech.

## New tech: Wizardry

Wizardry allows you to create frogs for 0 stars in your cities. frogs have 1 health and deal tiny damage but can move 4 tiles.
Machine World

Machine World是一处深埋于地下的，存有精密机器的一处设施。

## Windthrow

Rainbow Dash在Windthrow矿洞深处发现了一扇象牙白的门，其上刻有“Austraeoh”的符文。不久后，她在牛头人营地的地下又发现了另一扇很相似的门（银质）。她走了进去。随后在Gold Petals的帮助下，她引诱混乱怪兽进入其中，然后封锁了这两扇门，把怪物关了起来。

## Darkstine

在曾竖立着Darkstine方尖碑的深坑底部，Rainbow找到了另一扇Austraeoh符文门。她走了进去，完美操控机器使方尖碑重返城市。

## Blue Shelf

Shell和Ledomaritan当局命令Blue Shelf挖掘在地下发现的Austraeoh符文门。与之前三扇门不同，这一扇在文中被描述成“一层蓝色无光的金属”。Rainbow、Belle和Pilate逃跑的时候，他们逃进了这扇门，使用了那里的控制装置重构了地形，这才得以轻易逃回地表。

## Seclorum‘s Camp

因为Ledomare军队的轰炸，这里的machine
world有一部分暴露在Xona战区的边界上。

## Durandana

在Durandana地下房间里被发现有一处暴露于外界的machine world。与其他几处不同，这里的machine world并没有设计一扇门来让其他生物进入。据Pilate估计，破开的这个口子应该是由从Stratopolis掉落的一个碎片砸开的。建造地下的这个房间是为了存放他们Valkyrie圣骸。

## Amulek

在Amulek旁的一座银矿山脉中，有一扇Austraeoh符文门，其表面镀有一层金。

## Grand Choke

Grand Choke Sea中心的machine
tower直接与machine world相连。但不寻常的是，这里的machine world是高高悬在空中的。从没有任何类似的建筑是这样一种无附属结构的。

## Nealend Atoll

在Nealend Atoll海域的水下发现有一处充满空气的空间，这里通往另一个地下的房间。Rainbow、Sinrar、Nick、Theanim和Flare修复了Shard
of Verlaxion后开船进了这里的machine world。Rainbow打开了大门，又看到了了一个（宇宙级的）幻象，再次接触了一团Ruby Flame，启动了那里的机器，让一座machine tower从环礁中心升了起来。
Tagwainos

Tagwainos is a volcano themed special fan made tribe by Apizku7 based on Taino indians.

## Lore

(by u/vaineratom64, approved by Apizku7)

*The Taigwaino are one the most ancient tribes of the square. Their home of Waino Tag is an ancient prehistoric landscape where many thought to be extinct species thrive in the isolation. Their land owns volcanoes that’s ash helps let their exotic mega flora thrive. They once ruled more of the square but were wiped out by other tribes a long time ago but were saved by the volcanoes of their current lands. Now thanks to volcanic activity the tagwaino are no longer confined to their homelands. Taigwaino worship the volcano spirits as they are what change the present to make way for the best rebirth of the future. They can make offerings to the volcano gods to protect their land or transform mountains into volcanoes for a price. Will the Tagwainos let themselves be wiped out again like their ancestors?*

## Appearance

* Colour: light orange
* Headwear: wooden mask
* Mountain: huge boulder
* Forest: palm trees
* Fruit: ananas
* Animal: iguana
* Cities: wooden huts out of palm tree wood, dried leaves as roof

## Specialities

### Terrain

New tile type on the map: volcano. Volcano is just lava-tile that has mountains around it. Mountains change if it is in other tribes area. Volcanos are pretty rare, but Tagwainos have 1 near their capital guaranteed. Any land units can walk on it, but their health decreases by 8 every turn. Only build lava temples and forges can be built on them.

### Philosophy

Tagwainos stars with modified Philosophy that has unique ability to build lava temples where you can pay to the Volcano god to release superior attack against enemy cities.

A temple can only be built on a volcano tile and it costs 5 stars. 5 stars to release small attack for a small, 8 for a medium and 20 for a large attack. The temple also must cool down 2 turns to be used again. They do damage to units, even trough Shields and (on attack level 2 or 3) they destroy 1 or 2 resources.
Lrriic

Lriic art/poster by Polluted Kickoo

**Lriic** is a fan-made tribe created by Polluted Kickoo. They have a theme of "weird animals like jackrabbits [cryptids]" and were later abandoned by their creator. They are now being developed by Meep#2955 on the FMT Discord server.

## Resources

### Spawn Rates

* -fish
* --crop
* ++mountain
* -metal

## Unique Units

### Phantom

* Cost: 2 Stars
* Skills: Energy Based, Transparent
* Health: 15
* Attack: 1
* Defense: 3
* Movement: 1
* Range: 1

## Unique Abilities

### Energy Based

Units with this ability take no population from the city they were built at, but they cannot heal or capture cities.

### Transparent

Units with this ability do not take any retaliation damage.

## Special Buildings

### Factory

Costs 1 star and 1 population to build, produces 2 stars per turn. Can be built on any land tile within your territory, including mountains.

## Lore

* **By Meep#2955:** Early on the Lrriic found that the Chanterca mushroom was a great tool for survival. Its stems could be sharpened to make effective knives, and the tops could be eaten and fed to the Yaenkyrid to tame them, making it a key part of Lrriic society.
Urgh-Urgh

**Urgh-Urgh** is a primitive-themed fan-made tribe created by Some Guy on the FMT Discord server.

## Appearance

* Field: Red-brownish grass
* Fruit: Squirting cucumber
* Forest: Oak
* Wild animal: Woolly rhinoceros
* Mountain: Medium and very snowy, with some kind of cave entrance

## Description

The Urgh-Urgh were trapped in the remote forests countless turns ago. Now their lack of technology makes their survival harder, which they compensate by bashing their enemies before they can use their fancy knowledge.

Urgh-Urgh stars the game with 3 warriors but no tech.

## Modified techs

* Philosophy -> Savageness (no literacy, no Mind Bender, only Axeman unit)
* Mathematics -> Anger (no catapult, but Stone Thrower unit)
* Meditation -> charge (no def but attack on mountain)
* Organization -> degradation (can make their fruits rotten and explode, dealing 2 damage to all surrounding enemies for 2 stars)

## Units

### Cyclope

Super unit

* Health: 50
* Defence: 3.5
* Attack: 2
* Range: 1
* Movement: 1
* Skills: fortify

### Stone Thrower

* Health: 10
* Defence: 0.1
* Attack: 4
* Range: 2
* Movement: 1
* Health: 8
* Skills: dash

### Axeman

* Health: 15
* Defence: 2
* Attack: 8
* Range: 1
* Movement: 1
* Skills: Dash, persist
* Cost: 8 stars

## City buildings

* Square brown tent
* Square gray tent
* Giant skull
* Pyramidal brown tent
* Wooden cabin with pyramidal roof
* City castle: menhir

## Monuments

* Gate of power: dolmen
* Park of fortune: trees in a fence
* Grand bazaar: stone circle
* Emperor's tomb: tumulus
* Eye of God: decorated pole
* Altar of peace: big flat stone
* Tower of wisdom: wooden tower

*The artwork for this tribe has been, unfortunately, lost to time (pun unintended).*
Condoz

The Condoz is a fan made tribe of Polytopia. They are based on the South American rain forests. Their starting techs are organization and hunting.

*The Condoz inhabit the harsh tropics, where danger lurks around every corner, but the Condoz have taken advantage of the beautiful environment and plentiful resources*

The Condoz start with Organization and hunting tech.

### Spawn Rate:

The Condoz usually spawn in areas that are inland, but rich with fruit and animals.
Poliletiwi

**Poliletwi** is a fan-made tribe based on the Polish-Lithuanian Commonwealth, created by Polygonseverywhere.

## Description

The Poliletwi live under the unity of two tribes, who live near cold seas and lush forests where the forestry in the region thrives, they start out with the forestry tech.

## Appearance

* Hat: Hussar helmet.
* Color: Seaweed Green.
* Fruit: Apples.
* Forests: Thick grove of Oak trees.
* Field: Deep Green grass.
* Mountains: Short, bright green rounded peaks.
* Game: Deer.
* Cities: Brown-red bricks in a castle format.

Chivalry is replaced by the duel-wielding tech, which unlocks the duel-wield unit A balanced unit with a shield and spear

## Special unit: Dual-wield

A balanced unit with a shield and spear, unlocked with the Dual-wielding technology, which replaces Chivalry.

* Attack: 3
* Defense: 3
* Movement: 1
* Skills: Dash and Escape

## Terrain

* 60% Forest, 30% Chance of game
* 10% Water and Ocean, 20% chance of fish, 5% chance of Whales.
* 10% Field, 30% chance of game, 20% chance of farmland.
* 20% Mountain, 40% chance of gold.
Narvicia

The Narvicia is a fan-made tribe made by The Filipino Kickoo. The tribe appears to resemble Spanish culture. Their colour is olive gree and their starting tech Philosophy. Their game is wild goat and their fruit is tomato (Even though these didn´t arrive in Europe until the 16th century. Their forests are Canary Island junipers sparsely covering the land.

Description:

*The Narvicia live in the warm, oceanic region of the square, where they learn and educate their people about the power of philosophy. A diplomatic,peace-seeking tribe,Narvicia developed their faith in the path of enlightenment with their culture after being split between the Oumaji and Imperius which resulted in them hating both tribes. They reunited after rebelling from both tribes and now they vow to end both tribes.*

Appearance:Sombrero Narviciano/Bandanna covering mouth

A.I. Description:Usually friends with all except Imperius and Oumaji,if the AI hates you it will mass-produce Mind-benders and Riders(sometimes Knights if economy is capable).

Starts with Mind-Bender

**The Narvicia start with the philosophy tech.**

### Langauge

The Narvician language is similar to Spanish/Portuguese language of the real world.

Syllables used by Narvicia:

Te, Eao, Gao, Gut, Jao, Tier, Lao, Nasci, Ment, Son, sa
Aatilon

Aatilon head

Aatilon is a Hunnic tribe created by The Bhalk.

Starting tech: Chivalry (doesn't start with a knight).

## Appearance

* Field: darker green
* Animal: yellow deer called Dír
* Fruit: green apples
* Mountain: green like the fields and not so high
* Forest: robinia
* City: yurts and wooden blocks painted green, yellow, white and a little red.
* Head: green painted face, black hair with two ochre feathers in it.

## Gameplay

The only thing they have relatively many of is forests, but mostly it's empty fields.

They have a modified super unit, Mounted archer with 2 movement, persist, 2 range and 20 health.
Amogus

The Amogus tribe, also named the Impostors, was created by fans of the game who wanted to bring the excitement and strategy of Among Us into the world of Polytopia. The Impostors are a cunning and deceitful tribe that is always looking for ways to gain an advantage over their opponents.

Tribe Description:

The Impostors are a tribe of mysterious aliens that have infiltrated the world of Polytopia. Their goal is to use their skills of deception and manipulation to gain control of the world and achieve ultimate victory. The Impostors are known for their stealth and cunning, and they are always on the lookout for new ways to gain an edge over their opponents.

Unique Units:

1. Impostor: The Impostor is a unique unit that can disguise itself as any other unit on the map. This allows the Impostor to move freely around the map and launch surprise attacks on unsuspecting opponents.
2. Saboteur: The Saboteur is a unit that is designed to disrupt the enemy's economy and infrastructure. The Saboteur can sabotage buildings, destroy resources, and create chaos on the battlefield.
3. Detector: The Detector is a unit that is designed to root out the Impostors among the enemy's ranks. The Detector has the ability to reveal the true identity of any unit it comes into contact with.

Unique Technology:

1. Cloaking Device: The Cloaking Device is a technology that allows the Impostors to become invisible to enemy units. This makes it easier for the Impostors to infiltrate enemy territory and launch surprise attacks.
2. Decoy Generator: The Decoy Generator is a technology that allows the Impostors to create decoy units that look like real units on the map. This can be used to confuse the enemy and create opportunities for the Impostors to strike.
3. Impostor Training: Impostor Training is a technology that allows the Impostors to improve their skills of deception and manipulation. This makes them more effective at infiltrating enemy ranks and achieving their goals.

Unique Abilities:

1. Infiltration: The Impostors have the ability to infiltrate enemy territory undetected. This allows them to gather information and launch surprise attacks on their opponents.
2. Deception: The Impostors are skilled in the art of deception. They can use their abilities to create false alliances, misdirect their opponents, and sow discord among enemy ranks.
3. Sabotage: The Impostors can use their unique units and technologies to sabotage enemy infrastructure and disrupt their economy. This can weaken the enemy and create opportunities for the Impostors to strike.
Kikoni

As the square shakes a long lost tribe emerges from a deep ravine. As the other tribes tremble kikoni starts to take over cities one by one. And they aren’t forgiving.

kikoni is a tribe that was fossilized with the dinosaurs and figured out how to train them and connect with their brains.

kikoni starts the game with the ability to hatch dinosaur eggs.

## Syllables

* niz

* oz
* xix
* hox
* six
* tinz
* kyx
* yorkz

## Spawn rates

+field

-field berries

++field dinosaur waste

+forest

-forest game

++mountain

-mountain dinosaur fossils

+shore

++ocean

-ocean whale

## Units

### Triceratops

The triceratops replaces the rider and has escape, dash, and reproduce. The triceratops has the same health, damage, range, and defense. Costs 3

### Ankylosaurus

The ankylosaurus replaces the defender and has fortify, dash, and reproduce. The Ankylosaurus has 20 health but the same damage, range, and defense. Costs 5

### Raptorex

The Raptorex replaces the swordsman and has fortify, dash, reproduce, and poison. The Raptorex has the same health, damage, range, and defense. Costs 8

### Stegosaurus

The Stegosaurs replaces the knight and has persist, dash, reproduce, and scales. The Stegosaurus has the same health, damage, range, and defense. Costs 10

### T. Rex

The T. Rex is the super unit and has lay, grow, dash, and poison. The T. Rex has the 5 to 20 health and the same damage, range, and defense.

### Mosasaurus

The Mosasaurus replaces the ship unit and has dive, dash, and poison. The Mosasaurus has 20 health, 4 damage, 1 range, and -1 defense. Created by hunting whales. Costs 10

## Techs

* Herbivore eating replaces organizations
* scales replaces shields and unlocks the Ankylosaurus
* waste reproducing replaces farming and creates a farm at a reproduced tile
* recycle (from cymanti) replaces construction
* Unfossilize replaces mining
* piscivore eating replaces fishing
* piscivore training replaces whaling and unlocks the Mosasaurus
* piscivore riding replaces sailing and allows a unit to go on the Mosasaurus and ride it
* carnivore eating replaces hunting
* dinosaur handling replaces riding
* ecosystem replaces trade

* dinosaur hypnotization replaces chivalry

## Skills

* reproduce is an ability that the Triceratops, Ankylosaurus, Raptorex, and Stegosaurus have that creates a field with dinosaur waste.
* poison is an ability that the Raptorex, T. Rex, and Mosasaurus have that when you attack a unit if turns them green making them loose all their defense bonuses.
* scales is an ability that the Stegosaurus has that allows you to not be poisoned.
* lay is an ability that the T. Rex has that creates a dinosaur egg on the tile it’s on when it defeats another unit if it’s at level 3.
* grow is an ability that the T. Rex has that for every time you kill another unit you gain 5 health and 1 level until you get to level 3.
* dive is an ability that the Mosasaurus has that allows it to go under water. While under water you can only move once. The only way to attack is to go under a unit on water and attack it. If you defeat the unit you attack you surface where the unit you attacked was.
Poartia

**Poartia** is an extraterrestrial fan-made tribe created by 1ChillAnimator on the FMT Discord Server, with art made by THomez22.

## Description

Coming from one of the most dark squares, they evolved so much, that their technologies are with thousands of years more evolved than all of the tribes techs, they managed to travel using teleportation between squares, where, after destroying the civilizations in there, they teraformed those squares, for their need. Now, they came into our Square, prepared to destroy everything, but will they manage to do this?

## Appearance

### Description

* Fruit: Light Herbs, they have a taste that is sweet and also sour, looking like Pomelo, but colored into a Red that is glowing
* Forests: Made out of tall Birch Trees, that have the trunch colored Red, and the leaves a very, very light green
* Animals: Pengogs, that are little animals that look like pigs.
* Mountains: Covered with water on the bottom, and extremly Tall, being Snow Capped from part to part

### Gallery (images by THomez22)

FieldFruitForestMountainSample terrainWarrior
## Tech Changes

The Poartian Tech Tree:

Aquatism -> Water Factory

WATER FACTORY:

Those work as same as the temples, in change, when there is a Naval Unit on them, that Unit gets a Health Upgrade of 3HP, there can be only 2 Per City, and one Water Factory costs 10 Stars to Build

Forestry -> Bioforming

BIOFORMING:
Bioforming is the ability to create Tiles With Fruits, on the cost of 3 Stars, The Fruits made using Bioforming can be Harvested

Mathematics will now give the Ability of Training another unit, different from the Catapult that will no longer be trainable.

The new unit, will be, Terra Mech which will have:

12 HP

6 Damage when Attacking

5 Damage when Attacked and Hitting Back

The Range of the Attack is of 2 Tiles

It has the same movement as a warrior
The Attack:

The Mech, which is a Steam Based Bio-Machine, is attacking using a jet of Boiled Water

Chavaliry -> Industry
INDUSTRY:

This gives to the player the ability of creating Factories, that can be switched on:

Economy Mode and Attack Mode

In the Economy Mode, the Factory, is giving a number of stars per turn, based on the forges around it, a forge is used to upgrade it.

In the Attack Mode, the Factory can boost an Unit for 3 Turns, giving that specific Unit, a boost of 2 HP and 1 DAMAGE, the Factory can boost only 1 Unit per Turn
And There can be only 1 Factory Per City.

In rest, the tech tree is the same
Navelion

Nay-vel-ee-on

Created by Chris1k-a8989

## Description.

The Navelion have mastered sailing and navigation, conquered the seas, and seen every lighthouse on the square! Their cities are usually on tiny islands and secluded coasts.

Navelion starts with the sailing branches completely unlocked, a port, cheaper naval units, and more expensive land units. They don’t start with a unit.

## aesthetics.

* soil: ocean blue
* grass: ocean blue
* fruit: kelp
* game: shark
* head: ragoo head -eye patch, -skull
* Forest: coral reef
* mountain: xin-xi mountain with green algae
* city: mix of ragoo and kickoo buildings
* color: ocean blue

## spawn rates.

* water: +++
* mountain:--
* forrest: default
* game: default
* metal:-
* fruit: default
* fish++
* starfish+

## changed prices

### naval units

* 5\*=3\*
* 15\*=10\*

### land units

* 2\*=3\*
* 3\*=4\*
* 5\*=6\*
* 8\*=10\*
Sorca

(Working on Visual)

Sorca would be a special tribe with a black and grey color scheme. The Sorca tribe would be a civilization of dark wizards banished away where they would develop their own technologies.

Fruit - Blackberry

Animal - Darkhorse

Sorca would begin with the "Necromancy" technology and a "Necromancer" as there starting unit. "Necromancy", would take the place of the Archery technology and not grant Archers, but instead grant the Necromancer unit. The Necromancer unit will have the same stats as Archers with two exeptions. There HP will only be 5 but they would also have a special action (such as the Cymanti Shaman action, Boost) called "Summon". The Summon action would create a Skeleton unit which would fight for your tribe, although you would be unable to control it and it would not be able to capture villages. The Skeleton units turn would take place after your own. Here are the skeletons stats:

Health: 5

Attack: 2

Defence: 1

Movement: 1

Range: 1

Sorca would also not have forests and instead have "Shadow Land". Shadow Land would have a mystical fog covering the tile and exist as frequently as forest. In place of the Spiritualism tech, Sorca would instead have the "Black Magic" tech. This would allow for the placement of Spirit Sanctuarys on Shadow Land tiles for the cost of 5 stars. Spirit Sanctuarys would give the player +1 star to the workshop and deal 5 damage to all enemies that pass upon them, masked behind the fog to enemies the same as Shadow Land without a Spirit Sanctuary.

Forestry would be replaced with "Extraction". Extraction would convert shadow land into regular Sorca territory and grant the village 1 population. Mathmatics would be replaced with the "Towering". Towering would grant the ability to create "Watchtowers" with the following stats:

Health: 10

Attack: 3

Defence: 1

Movement: 0

Range: 2

In addition, Watchtowers would have the "Overwatch" ability, trigering an attack on all enemy units within the Watchtowers range. watchtowers would cost 5 stars.
Husarix

Husarix terrain

**Husarix** is a jungle fan-made tribe created by MrDayCee and Polluted Kickoo.

## Description

*Dense jungles and tropical fruits are a habitable land for the Husarix tribe.*

## Appearance

* Field: Jungle green
* Fruit: Bananas (as Kickoo should actually have Coconuts as fruit, as their description mentions)
* Forests: Curved trees with some vines around the crown
* Wild Animal: Rhino
* Mountain: Tall, brown mossy mountains
* Head: Light-brown skin and wooden shaman mask
* Color: Dark green
* City: Stone, cubic pyramid shaped houses and top of the cities will be a statue of a ruler's head
Marudan

**Marudan** is a Marsh Arab tribe made by Polluted Kickoo.

## Appearance

* Field: Dryish grass, a bit greener than Zebasi's.
* Fruit: Marshberries (small brown radish-looking things)
* Forest: A patch of tall grass with pools of water within, as well as one or two trees.
* Wild Animal: Giant snake *(you hears me*, they are snake riders)
* Mountain: tiny grass-covered hill, even smaller than Hoodrick hills.
* Head: wears a faded red headscarf, like the Oumaji head scarf but doesn't cover the mouth.
* Color: Mint green
* City: Imagine a city full of these houses but more Polytopian-looking.

## Special terrain: Marsh

* Like really shallow water with grass and reeds inside it. Both land troops and boats can travel on it. Ports can be built on them.
* Terrain: Lots of land, rest is marsh, very little actual water. average amount of forests. Very few mountains, maybe one or two in an entire map. some fruit, some farmland. Lots of fish on marshes.

## Monuments

* Park of fortune: Wooden fence with brilliant purple flowers inside.
* Gate of power: wooden gate with vines on it.
* Eye of god Wooden tower with grass roof, kind of like Kickoo.
* Tower of wisdom: Like city buildings but tall and pointy with grass and vines on outside.
* Alter of peace: Small wooden shrine with grass roof.
* Grand bazaar: like a port on a marsh but with less docks and more houses and stands.
* Emperors tomb: Large wood/grass building shaped like a misshapen dome, small door on one side.
* Advantages: Similar land as Kickoo, lots of shallow water and good spaces for customs houses. Lots of natural resources, abundance of fish, fruit, game, all except for ore and whales.

## Playstyle

This tribe starts with no tech but has very op land, of course other tribes can take advantage of this by taking cities in the marshes before you. Prevent this because this land is your only bonus, other tribes getting your marsh is only going to cause problems for you. Don't take too many cities early on though because tech will get more expensive. Just play as you would with the Kickoo and get trade but make sure you dominate the land too.Like I just explained, I wanted this tribe to act as the Kickoo but more balanced between land and water, the Kickoo are about controlling the ocean with an uncontested navy while the Marudan use a mix of water and land control, they have lots of good resources for both.
Tuat

**Tuat** is a fan-made tribe created by u/Dream\_Drea (on the Polytopia subreddit). They are based loosely around ancient Egyptians. Tuat starts with the Spiritualism technology,

## Description

"They have lived here since the dawn of time, it's a hot place with a constant cool breeze flowing over the Tuat tribe's head."

Warrior, Rider, and DefenderAnimal and FruitsHow Tuat would look on the tribe selection screenThe Tuat technology tree
## Gimmick

The Tuat tribe has a 20% bigger chance of a ruin spawning, and you are always guaranteed one ruin in your capital.
Nostostka

Nostostka is a Fan-Made Tribe that Reddit User U/HorseMachineGun (Who is the one who first wrote this article, if you don't know). It starts with Rifling, a unique technology that replaces Archery and are a special tribe with 1900's Technology, with many unique units. It is based on Arstotzka from Papers, Please.

## Description

*"With Gun and Bayonet, they secure their homeland. With Immigration stations, they inspect others for weapons. They conquer others with Bullet in barrel. They are destined to rule the world."*
Smooze

Smooze是一滩似乎永不停息的紫色烂泥，什么东西都会成为它的盘中餐。它来历不明，只知道其在过去曾经入侵过Stratopolis城，大肆屠杀那里的飞马士兵。风暴指挥官使用了Sword of Solstice才阻止了它。之后它被指挥官封印在城市中心附近的一个小房间里。这个房间被一扇符文门给锁了起来，指挥官在附近留下了录好的讯息，警告靠近的小马远离此地。在Urohringr中，Razzar扳了一个开关，他以为这是城市的主控制杆，结果解放了Smooze。

Smooze有两种状态。“通常情况下”，它是一种具有腐蚀性和智能的紫色流体，其上镶嵌有无数眼球。当吞噬物体较多时，它也会发出一种低沉的敲击声，类似于心跳或低音贝斯声。任何活着的生物体一接触其表面，身体组织就会迅速坏死，然后会被同化为Smooze的一部分。那些不幸被整个吞下的小马会被转化成无自主意识且不死的士兵。

这些不死战士会被Smooze排出去，并且材质不是Smooze那样的液态（但仍能喷吐出紫色的黏液）。虽无意识，但仍能让一个谨慎的战斗者纠缠上一阵。由于Smooze曾攻击过Stratopolis城，这类不死武士大部分都是飞马，但原文也写到过一只眼镜蛇被同化。Celestia注意到，风暴指挥官的先遣队总共只派出了不多于150只的飞马，但不死武士的数量上不止这个数字。从这可以推出，Smooze过去在Stratopolis应该吞下了成百上千的古代飞马。

目前为止唯一能阻止Smooze的是大量的魔动火焰，以及Sword of Solstice发出的光。据推测，在Urohringr中段，Smooze已经随Stratopolis城毁灭了。

Bellesmith是这样描述Smooze的：

> “很久很久以前这里肯定发生过什么非常邪恶的事。按Rainbow所说，似乎这里在Hurricane踏足之前就已经有长翅的小马操控这座城市了……发生了什么事使这里的小马走向了毁灭。或许他们在研制什么可怕的武器，又或者他们发现了远非这个世界能承受的危险的东西。”
>
>

风暴指挥官在警告讯息中描述到：

> “这之后我才发现这座城市不仅是无比的源远流长，而且还一直深受贪婪、怨念的污染。在我之前控制这里的飞马——不管他们是谁，又或者来自哪里——他们渴求着力量，甚至为此不惜自己的生命。他们在旅途中发现了什么，这东西邪恶且致命，而且贪得无厌。它甚至要比历史上使Harmonic Realm陷入苦难的死神们还要古老。”
>
>

1. ↑ Urohringr，第105章
2. ↑ Urohringr，"The Pegasus Behind the Curtain"章
Lumber-in

**Lumber-in** is a fan-made tribe created by Woof777 on the Polytopia Sprite Art Discord. They start with the Forestry technology, and their colour is a dark brown similar to Yădakk.

## Description

“The Lumber-in are a forest dwelling tribe, who becomes masters of their environment. Cutting down wood for everyone’s daily lives. Until, eventually supply ran out, and they have appeared unto the square, for more materials.*"*

## Spawn rates

* --Forest
* ++Animal
* -Mountains
* -Water
* +Fish
* -Crop
Tupporissin

**Tupporissin** is a Finnish fan-made tribe made by VengirManure, and this wiki's 300th page.

## Appearance

* Fruit- Some sort of berry
* Animal- Reindeer
* Field- Snowy
* Forest-Tall conifer trees
* Mountain- Tall snowy mountain with steep cliffs.
* City- Colourful wooden houses

## City naming syllables

Eet, Aar, att, uup, siin, si, Aatt, Ippi, Ipsi, iin