Mantling: Lion

The Lion Arcanoclast is an Mantling fruit that gives the user grants the user the ability to transform into a Lion or a Lion-Humanoid Hybrid.

## Strengths and Weaknesses

### Strengths

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### Weaknesses

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## Usage

As mentioned, the Mantling, Model: Lion is most basically used to transform into one of three forms:

### **Humanoid**

The humanoid form is the default form of the fruit. While in the Humanoid form, the consumer has certain enhanced abilities, including sight, hearing, and sense of smell. They keep their usual appearance without any physical changes.

### **Animal**

The consumer has the ability to transform into a larger than usual lion, which has intense strength, speed, and dexterity. They have full use of abilities that most lions possess, but with the mind and consciousness of a human being. This form is best for speed and quick movement.

### **Hybrid**

The consumer transforms into a combination of human and lion, with the body growing in size, ears being replaced with lion ears, and golden fur growing all over the body. The face contorts to that of a lions face, and a mane forms around the neck. Its front legs have human hands, while its back have lion paws, and it is able to walk on all fours, or on two legs. They can jump large distances and heights and run long distances and have all of the abilities of a lion, however, it is not as fast as the pure animal form.

## Mantling: Mighty Lion Progression Tree

Arcanoclast Save DC = 8 + your proficiency bonus + your Str modifier

### **Level 1**

Gain the following Boons and Flaws
 Flaw:

***King of the Jungle:*** When you transform, you impart yourself with the Mighty Lion's Bestial strength . When you gain this Attribute you gain the following traits:

* While in your Hybrid form your Strength score increases by 2 to a maximum of 20.

***Partial Cowling:*** The traits of the Great Lion mingle with your own. As a bonus action, you may transform into a hybrid: half-lion/half-humanoid for 1 min. You regain all expended uses of this feature upon a short or long rest. The transformation lasts 1 minute and can be done a number of times equal to your strength modifier. While in your hybrid form, you gain the following:

* ***Enhanced Physique:*** Temp Hit Points equal to 2 times you level + 10
* **Keen Senses:** While in Hybrid Form you have Advantage on Wisdom (Perception) checks that relay on hearing and smell.
* ***Pounce:*** If you move at least 10 feet straight toward a target and then hit it with an attack on the same turn, the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
* ***Bite:*** When making the attack action you may substitute one attack to make an unarmed bite attack. If the attack hits, you deal piercing damage equal to 1d8 + your Str modifier. If you make a bite attack, you cannot make another until the beginning of your next turn.
* ***Claws:*** You roll a d6 in place of the normal damage for your unarmed strikes. Attacks using your claws deal slashing damage instead of bludgeoning damage. If your unarmed attack damage dice are greater than 1d6 you may use that die instead.

***Beastly:*** You gain the ***Beast*** creature type in addition to your normal type, any spell or effect that would effect a Beast effects you regardless of Int score.

***Arcanoclast Weaknesses:*** the most prominent consequence of eating a Arcanoclast is a weakness to Antimagic. Theologians posit this is the result of the Gods of Magic punishing those that sought the power. Regardless Arcanoclast User are vulnerable to the Following.

* Antimagic Spheres and similar areas of Antimagic render the consumer incapacitated with a movement speed of 0.
* If the spell Dispel magic is cast on the User they must succeed a Constitution saving throw or be stunned until there next turn.
* Material such as Residuum Stone/Glass and Blight stone can have similar effects on power user as antimagic.

### **Level 2**

Along with this Attribute gain this Flaw and choose one Boon
 **Flaw:** | Predatory Instinct

***Full Cowling:*** You can transform into a Great Lion You can revert to your normal form earlier by using a bonus action, otherwise you automatically revert if you fall unconscious, drop to 0 hit points, or die. While you retain your ability to speak any action that requires hands is limited to the capabilities your Lion Form such as using weapons or shields. Activating Full Cowling doesn't break your concentration on a spell you've already cast, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast. You retain the benefit of any features from your class, race, or other source. You regain all expended uses of this feature upon a short or long rest. The transformation lasts 1 minute and can be done an equal amount of times equal to your strength modifier. While in Great Lion form you gain the Following.

* ***Greater Enhanced Physique:*** Temp Hit Points equal to 3 times you level + 10
* **Mighty Beast:** Your swell in size becoming a Large Creature
* ***Predatory Speed:*** Your movement speed increase by 20
* ***Keen Senses:*** While in Lion Form you have Advantage on Wisdom (Perception) checks that relay on hearing and smell.
* **Pack Tactics:** While in Lion Form you have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
* ***Pounce:*** If you move at least 10 straight toward a target and then hit it with an attack on the same turn, the target must succeed on a Strength saving throw or be knocked prone. If the target is prone, you can make one bite attack against it as a bonus action.
* ***Bite:*** When making the attack action you may substitute one attack to make an unarmed bite attack. If the attack hits, you deal piercing damage equal to 1d8 + your Str modifier. If you make a bite attack, you cannot make another until the beginning of your next turn.
* ***Claws:*** You roll a 1d8 in place of the normal damage for your unarmed strikes. Attacks using your claws deal slashing damage instead of bludgeoning damage. If your unarmed attack damage dice are greater than 1d8 you may use that die instead.

***King's Roar:*** You bellow out a mighty and thunderous roar, Each creature of your choice that is within 60 feet of you must succeed on a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your roar for 24 hours.

***Everything the Light Touches:*** While in your hybrid or beast form, you can use a bonus action to claim a 30 radius as your territory. So long as you remain with this radius your Melee attacks deal an additional die of damage.

***King of Beasts:*** You command a fearful respect from other beasts. While in Beast form, You can choose a number of creatures of the beast type equal to your level. You then roar out a one-word command. The target beasts must succeed on a Wisdom saving throw or follow the command on their next next turn

***Predatory Nature:*** At the beginning of your turn, if you can see, hear or smell a hostile or helpless non- player creature, you must succeed a DC 10 Wisdom or move toward the creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.

### **Level 3**

Along with this Attribute gain this Flaw and choose one Boon
 Flaw:

***King of the Jungle Advancement:*** Your master of your transformations grants you even greater strength and vigor. When you gain this Attribute you gain the following traits:

* While in your Hybrid or Beast form Your Strength score increases again by 2 for a total bonus of +4 to a maximum of 20.
* You gain Proficiency in Athletics, or expertise if you are already proficient.

***Regal Hide:*** Your usage of the fruits powers how allowed to tap into a kind of resilience. While in your Hybrid or Beast form, When you take damage, you can use your reaction to reduce the damage by 1d10 + your level. If you reduce the damage to zero you can make a melee attack in retribution. Once you use this feature, you must finish a long rest before you can use it again.

***Rending Claws:*** While in your Hybrid or Beast form, Gain the following:

* You Claws now deal 1d10 in place of the normal damage for your unarmed strikes. Attacks using your claws deal slashing damage instead of bludgeoning damage. If your unarmed attack damage dice are greater than 1d10 you may use that die instead.
* When you hit a creature with you claws, you gain a bonus to your damage roll. The bonus equals 1d10 + your level. Once you use this feature, you must finish a short rest before you can use it again.

***Iron Jaws:*** While in your Hybrid or Beast form, Gain the Follow.

* You Bite now deals 1d10 in place of the normal damage.
* When you hit a creature a size smaller than you with you Bite, you crush it's bones in your maw. The target has disadvantage on melee attack rolls. Once you use this feature, you must finish a short rest before you can use it again.

***Prideful:*** You truly are a ruler of beasts, a monarch of the animal world. Any words to the contrary are slander and lies, while praise never truly capture your Natural Majesty. when reaching this level you gain these character flaws.

* "I'm filled with excessive self-esteem and will often shirk help from others for the sake of pride"
* If met with a direct challenge you must make a dc 10 wisdom saving throw, on a failure you accept the challenge hell bent to show why you are superior

### **Level 4**

Along with this Attribute gain this Flaw and choose one Boon
 Flaw:

***Rumble in the Jungle:*** You have mastered your Transformations, and in doing so gain the following traits:

* Your Stat Improvements from King of the Jungle became permanent bonuses, and Your maximum for those scores is now 24.
* You can use your Transformations an unlimited number of times

***Dire Transformation:*** You have tapped into a fury deep down inside yourself. In doing so you gain greater control of your transformations. As a result you benefit from the following traits.

* While in your hybrid form your sized is consider Large and you gain an additional 50 temp Hp.
* While in your Beast form your sized is consider Huge and you gain an additional 100 temp Hp.

***Monarch's Roar:** Prerequisite: King's Roar Boon:* Your Roar thunders across the Battlefield shaking even the most hardy of souls, the booming call fills you allies with a new found morale. As result your Roar gains the following Properties:

* You can choose a number of allied creatures equal to your level, they Gain a d6 inspiration die which can be used on saves, ability checks, or melee attacks.

***Long Live the King:** Prerequisite: Everything the Light Touches Boon:* You have tapped into your Territorial Nature and meshed it seamlessly into your fighting Tactics.

* Your Territory claim increases to a 60ft radius, and while you are within your territory you have an additional 20ft of movement. Lastly when you reduce a creature to 0 hit points within your territory, as a reaction you can move up to half your movement and make a melee attack against another target.

***Territorial:*** You suffer no contenders to your territory, in response you meet such foes with primal aggression.

* When faced by creature of significant threat (DM's discretion). You must make a dc 15 Wisdom saving throw, on a failure you have disadvantage on attack rolls against creatures other than your target, and must make a Wisdom saving throw each time you attempt to move to a space that is more than 30 feet away from the creature.