Hitsuji Taida

Taida Hitsuji (Lazy Sheep) First name Hitsuji last name Taida is a sleepy student at U.A. who can Be found sleeping in strange places around the academy to around the city even in a tree or on a park bench

## Appearance

### **General Appearance**

Hitsuji is young looking due to his lazy nature making him not eat the right things for his growth he looks young and can even be mistaken for a kid from time to time which benefits him due to people underestimating him he appears to be a but feminine which is why some may confuse him for a girl which is included by his slightly frail looks making many underestimate him.

### **Costumed Appearance**

His hero clothes are just leg bracers and a baggy hoodie which color changes depending on his Mood he choose this more for comfort while having leg bracers to protect his legs and just to use as some form of protection for his leg as well as being usable to defense by using their legs to block an attack.

## Personality

A lazy but good hearted person who can’t keep himself from helping someone when push comes to shove causing him to often regret the decision but sticks with it no matter what. He’s eccentric with deciding to sleep in weird places, crossdress, cosplay and even bring sheep stuffed animals on his person somehow which many still wonder where he gets them all from. Often loves to sleep but will go without it if needed and loves sweets.

## Character Background

His life growing up was simple but lonely and isolated causing him to develop a want to help people in order to be accepted or noticed. His parents left him at an orphanage at the age of 4 causing him to isolate himself and because of how young he looked and how frail he was many decided to protect him making him one of the favorites and being protected from most harm around people from the orphanage. This caused him to be naive to anything people at the orphanage didn’t want him to learn such as Sex Ed or the worst of the world causing him to be a bit naive and trusting easily.

He dreams of becoming a hero for the chance to save as many as he can and to try and find out the reasons his parents left him at the orphanage.

As of this point in the roleplay, let it also be known that your character will not be getting into Yuuei on a recommendation. Your character should be considered a transfer student and will be subjected to the Late Comer Program.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However they can also be used to compel a character into acting a certain way.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them.

Despite how aspects need to be activated, an aspect is supposed to be related to the character, and should on some level, always true of them. So if you have trouble considering one, just think about who your character is or who they might always be.

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Trusting
2. Naive
3. Kind

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Quirk Name: Sheep**

Give traits of a sheep including Horns, Tail, Hair is wool, Leg strength is enhanced, between 270-320 degree vision so basically only the direct back and below the head of head is up can’t be seen once his eyes are triangular, When using enhanced leg strength his legs grow wool temporarily on that area.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Enhanced Strength(+4): The user can access enhanced strength, raising their strength tier by one.
	+ Attach(+1)
	+ Legs Only(-2): This only applies to the user's legs.
	+ Clear Trail(-1): While active there is a temporary increase in wool around the user's legs.
	+ Enhanced Strength(+4): The user can access enhanced strength, raising their strength tier by one.
		- Attach(+1)
		- Legs Only(-2): This only applies to the user's legs.
	+ Enhanced Strength(+4): The user can access enhanced strength, raising their strength tier by one.
		- Attach(+1)
		- Legs Only(-2): This only applies to the user's legs.
* Horns(+4): The user has 2 ram-like horns on the sides of their head. Each horn makes a single upward spiral, before ending on a pointed tip that is right next to the base of the horn.
* Widened Vision(+10): The user is capable of enhancing their eyes to grant themselves near 360 degrees of vision. The user must use an action to activate and maintain this effect.
	+ Attach(+1)
	+ Focus Required(-4): While this is active, in order to maintain their pupils in the shape needed, they can do nothing else but use this ability during that turn.
	+ Clear Trail(-1): When active, the user's pupils turn rectangular.
	+ Blind Spot(-2): The user's vision does not let them see under their head or directly behind them.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining