recursal/Fanatic-Fandom huggingface dataset:
Melee Weaponry (Midnight)

The Midnight made melee weaponry a viable option in the Dimensional War due to ammunition shortages. The first recorded kills with swords date back to the British Revolution, but they were made an iconic weapon in the war.

Midnight units all undergo at least basic melee training, making all soldiers at least novices with swords. Though Paladins greatly exceed their inferiors in the Grunt ranks.

The Midnight's technological superiority means they have nearly no limits with their designs, and their access to resources means most units are equipped with some form of melee weapon.

## Shortsword

The standard one-handed bladed weapon, held by anyone above the rank of Lieutenant. The small build of the blade make it very easy to move, and for this reason units tend to leap at foes when forced to use the weapon. Beam Shortswords are held by Paladins (if they choose).

## Longsword

Two-handed, heavier melee weapons designed to slice through armoured infantry. Held by anyone over the rank of Lieutenant that chooses to have heavier weaponry. Beam Longswords are wielded by Paladins who prefer heavy weaponry, or are assigned to guard duty.

## Battleaxe

Though often looked at as a barbaric weapon, the Midnight's design makes it seem so much more regal. However, the weapon is very rare as few Midnight operatives find it easier to use than the basic melee weapons. As such, no energy counterparts exist.

## Knuckle Duster

Pieces of metal fashioned to be worn over the knuckles to increase the wearer's punching power, Knuckle Dusters are usually made of Laryxite. Operatives who use these weapons (usually those who are assigned to long-time posts in times of war) have a tendency of customising them in any way they desire, ranging from cosmetic changes to adding spikes or reinforcing the knuckles with harder substances for greater power. The only energy counterpart of this weapon is a version that is lined with Tesla Emitters that cause an electrical discharge upon a punch.

## Holo-Gauntlets

Laser-based upgrades to Paladin gauntlets that greatly increase the user's power with punches, and the heat produced adds a melting effect. Near the end of the Dimensional War, Holo-Gauntlets were upgraded to be a new kind of armour known as a Holo-Suit.

## N7 Combat Knife

Bog-standard knife suited for many uses. Issued to all Midnight units.

## Aura-Blade

The pinnacle of melee weaponry. For more information, see Aura Blade.
Firestorm (aircraft)

Firestorms are highly-advanced aerial units created by XCOM during the Dimensional War, and adopted by the Midnight.

Created from technology salvaged from alien UFOs, Firestorms look a lot like their spiritual predecessors. However, Firestorms seat only one pilot, and are notably smaller than UFOs.

Firestorms are equipped with a vehicular energy shield, and usually the ships house two weapon systems (which vary in type, including Fusion Cannons and EMP Cannons). These fighters work on a VTOL systems, and are not equipped with any kind of bomb weapons.

Firestorms were originally made from Alien Alloys, but the newer models have hulls made of Lunarium to allow for self-repairs while airborne. The ship's structure is air-tight, and its engines do not require air to function. This allows the ship to enter space unhindered.
Shinjitsu No Kyūden

The Shinjitsu No Kyūden (Palace of Truth) is a building located on Mareoshima Isle, and became the heart of Mareoshima itself once the city was constructed.

Built by the Elders before they embraced the power of Psionics, the Shinjitsu No Kyūden housed the Elders' best warriors and trained their young in the ways of physical combat. As this was before their shift to Psionic powers, the palace holds very little knowledge on the energy housed in the mind.

A group of Ponies left on Mareoshima by the Ancients took refuge in the building following the Endeavour Outbreak, and as time went on they slowly evolved into humanoids. From then on, though retaining Pony DNA, the inhabitants of the dojo were mistakable for Humans. They trained their future generations to be Samurai and Ninja as a means of keeping a hold on their ancestry and preparing themselves for potential threats.

The inhabitants severed all ties with the mainland, warding off those who attempt to explore the island with their connection to the Spirits. They were described as monsters by the Ponies who attempted to find out the truth.

As time went on, Tomoe Gozen gave birth to Oda Gozen and he was raised in the Shinjitsu No Kyūden as a hybrid between the Samurai and Ninja known as a Master. There, he met a young girl named Asuka Tametomo with whom he fell in love, which was encouraged by the dojo's teachers but frowned upon their fellow students. The two ended up having a child, Kenji Gozen.

The palace tests their Masters in a brutal way; a duel to the death. Two potential Masters will fight until one kills the other, with no interruptions or intrusions. Asuka was pitted against Honda Masamune, an infamously talented Master-in-training, and upon her loss (and subsequent death at Honda's hands) Oda challenged Honda directly. Unlike other students, Oda had access to the Shimada and against his better judgement, released the power of the Spirit Realm against Honda. When Honda's entire body was stripped of skin and muscle, his skeleton fell to the floor as Oda stood before a silent crowd, performing the Warrior's Salute over Asuka's body. To his surprise, he was not cast from the dojo as he had suspected. He was told that a Shimada was a powerful ally, and he should be proud that he could command it and even more so that it would obey.

When the Dimensional War began, Mareoshima Isle assisted the Midnight and XCOM in defending Equestria and upon their success, the islanders founded the city of Mareoshima of which Oda became Emperor. The Shinjitsu No Kyūden became the heart of the city and the new home of the Emperor and his son.

Following the Last Lights, the temple was left strangely unharmed yet nobody dares enter it. It's said that a strange, ghostly wolf protects it from intruders. Those who have ventured close have reported hearing what sounds like voices talking in Japanese, having normal conversations or praying to the Spirits.
Cockatrice

## Description

*A strange crossbreed of a rooster and a wyvern, the Cockatrice is much deadlier than the two of these ordinary beasts together. The Cockatrice will petrify any living or at least remotely living thing just by looking at it. You do not want to fight this monster and you probably don't want it fighting with you either, because it is not very particular about where it looks.*

## Stats

* Poison Resistance (100)
* Flying

Attacks:

 Stringer
 Talon
Titan (vehicle)

A Titan is a heavy armoured and highly advanced robotic humanoid walker.

Titans were designed to be incredibly tough and wield powerful weapons, but were also agile enough to sidestep, jump and dash.

Though the Titan is a formidable unit and able to take on most foes alone, the Titan is also designed to be partnered with a specialised unit called a Pilot. This unit is a highly agile unit that, like the Titan, is formidable alone but can embark with their partnered unit and become far greater a force. The Midnight further enhance their link by utilising a "Psionic Link" which allows both flesh and metal to think as one when embarked, and always be aware of the other's status and location. However if this link is severed, it can reportedly be extremely traumatising to both the Titan and the Pilot.

The Psionic or Neural Link is required for a Pilot and Titan to fight as a single unit, and without it the synchronicity of the pair cannot be accomplished. While this link can be exhausting for both parties when first established, it can also be impossible to create in some cases. For example Sweetie Belle and Apple Bloom wanted to be Pilots much like Scootaloo, though where Scootaloo successfully created a Psionic Link with TF-7777, the other two girls were actually "spat out" of their respective Titans and it was discovered that they were simply incompatible with the giant walking tanks. For this reason they split into different fields, MI6 and the RAD respectively.

Titans were fully designed and manufactured by the Midnight and Exodus during the Dimensional War, where three main models were designed for both armies. Those being the Atlas, Stryder and Ogre.

## Titan Models

**Atlas** - Balance between armour and speed, with an in-built Damage Core to greatly increase outgoing damage for a short time.

**Stryder** - Thin armour for high speeds with an integrated Dash Core to allow the Stryder to quickly traverse the battlefield with inexhaustible Dash.

**Ogre** - Heavy armour but low speed allows the Ogre to overpower enemies. The in-built Shield Core increases the Ogre's Energy Shields for a short time.
Paladin

A Paladin is an advanced warrior wearing advanced armour and fighting for the Midnight.

Paladins are promoted from Grunts who show excellence and a strong bond with an Element of Conflict or Element of Harmony. The most common of which are Loyalty and Honour.

Paladins wear super-advanced combat armour that varies on the user's preference, and wield firearms that also change to suit the user's wants and needs.

Paladins are exceedingly loyal to the Midnight but are prone to hesitation or questioning orders. However, their commanding officers usually dissuade them from thinking against orders.

The Paladin ranks were split when an inter-rank fued broke out between two squads of Paladins. These Paladins redesigned their own armour and strived to outperform their rivals. These squads called themselves "Advanced" (wearing blue) and "Elite" (wearing orange). When the fued ended with no apparent victors, the Royal Paladin was invented.

Paladins exceed Grunts and most automated units, but are less effective than Magi or Royal Paladins.

Paladin Armour makes the soldier a lot stronger and more agile, and includes propulsion jets to allow for extended jumps, running along walls and protection from fall damage.

## Notable Units

**Lost Paladin** was a Proto-Paladin before he appeared in Equestria.

**Sergeant Roughwood** was the first Paladin to discover his Psionics.

**Captain Lockjaw** was the first Paladin (and to an extent Brit) to use Magic.

**Shining Armour** was the first Pony to become a Paladin.

**Corus** was the first unit to become a Paladin, and the first to become a Royal Paladin.

**Admiral Sea-Knight** was once a Paladin but retired to become an RAF captain.

**Eclipse** is the idol of Paladins, and is by far the Midnight's best soldier.

## Appearances

**The Lost Paladin** as the titular character's potential future.

**Dimensional Warfare** in their early stages and near-finished states.

**Equestrian Civil War** as their final stages of development.

**Fallout: Pathfinder** as salvaged and repaired Pre-War gear.

## Trivia

Paladins are based on Spartans of the Halo franchise.

Paladins were once called Knights.

Paladin Armour is programmed to self-destruct if a Human attempts to use a set.

The user's Cutie Mark, Battle Mark or Insignia is printed onto the armour's chest.

The fact that Royal Paladins wield swords is a reference to Jack Churchill, a British soldier who was famous through fighting through all of World War 2 with a sword.

Originally, Paladins were meant to be a selection of twelve elite soldiers. This is why they were named Paladins. However, the idea was changed to make Paladins the backbone and face of the Midnight.
Dovah Kein (Dragon War)

The Dovah Kein is a historical event that was nothing more than a myth until the Dragons returned and revealed it was true. It involves the worlds of Earth and Equestria, alongside the Dragons and Ancient Equestrians.

The Ancient Equestrians were being tormented by the Dragons in their world, who were killing livestock and their citizens. Desperate, the Magi of the Ancient Equestrians devised a means off traversing worlds in an attempt to escape the Dragons. However, they were met with a grave sight as larger Dragons with four legs (now identified as Hierarchy Dragons) awaited them with their Human allies. To their surprise, the Hierarchy Dragons did not attack them.

After some discussions, the Hierarchy Dragons agreed to pacify the savage Dragons of Equestria in exchange for teaching the Humans their Magic. The Hierarchy were not faced with an easy fight, as they had assumed they would have. Many Hierarchy died while fighting the savages, and the war ended when the Human known as the Dovahkiin tipped the odds in the Hierarchy's' favour.

The savage Dragons of Equestria were brutalised by the Ancient Equestrians once they learned of a Shout known as Dragonrend, which left the Dragons vulnerable. However, only two Hierarchy Dragons remained. The Dragons of Equestria became soft and scared while those who were left on Earth were "tamed" by the younger of the two Hierarchy Dragons, the Red Dragon.

The Nirn Dragons became vicious-yet-tame creatures while the Equine Dragons became weak and unable to protect themselves. As the years went by, the Dragons fell into a deep slumber from which they would not awaken for another few thousand years.

Though they remained common knowledge in Equestria, the Dragons fell out of memory on Earth.

When the Dragons reawakened on Earth, they were confused and attacked everything they saw but one-another. Welsh Brits, knowing they were somehow connected to the Dragons, pursued a legend about the "Sahqo Dovah." They located ancient ruins and managed to resurrect the legend, which revealed itself to be the Red Dragon. Alongside the Dragonborn, the Red Dragon aimed to unite all of the Nirn Dragons.

The Nirn Dragons were split in half in their desires. Some wanted Dragon supremacy, others equality. The supremacists were led by the White Dragon, one of the two surviving Hierarchy Dragons, and the ones that wanted equality were led by the Red Dragon, the younger brother of the White Dragon.

The Red and White Dragons fought to the death, and the Red Dragon was losing. The Dragonborn assisted the Red Dragon, who managed to slay his brother and thus unite the Nirn Dragons. Thus marked the end of the Dovah Kein, also known as the 5,000-Year War.
Endeavour

Endeavour is the name of a powerful and dangerous disease found in Equestrian life. The cells that cause the disease remain dormant until activated via unknown causes.

Endeavour causes the immune system of it's host to shut down, exposing them to other illnesses as simple as the common cold or chicken pocks. This will go on for three weeks, and the victim will not die from any disease contracted including usually-fatal ones. All cancerous cells will also halt development.

After three weeks, glowing orange crystals will start to form on the body of victims. These crystals will cause massive irritation of the infected person's skin, and are thought to trigger the start of Endeavour in others who are exposed. Victims are told NOT to scratch the gems in fear of causing them to flake and spread illness.

The purpose of these crystalline cysts are unknown. It is thought to be a by-product of the process.

After these crystals form, the victim has only two weeks until their entire body and nervous system enters complete shutdown, killing them. After death, the crystals will continue to form and grow until the victim's entire body is consumed, effectively becoming a huge hive through which Endeavour can spread.

There is no known cure for Endeavour, though the Midnight managed to create a vaccine, of sorts. This must be administered before the crystals form. It effectively "fools" the virus by creating dummy cells which the virus will latch onto, nullifying the disease entirely. This process actually has a positive side-effect. If administered AFTER the body's immune system is shut down, the victim will still be vulnerable to contracting other diseases but no illnesses will be fatal and cancerous cells will no longer be a threat, theoretically turning Endeavour from a killer to a cure.

The origin of Endeavour has been traced back to the Ancients. During the Forgotten War, the Ancients developed a disease that would wipe out their foes by spreading through their colonies like wildfire. However the Primary Bioresearch Facility suffered a containment breach and the entire Ancient line was infected, alerting the Elders and Keepers to the bioweapon. The Elders fled via Psionic Gateway to another world and the Keepers were trapped in Apocrypha by the Apothicons before any could become infected, while the Ancients effectively wiped themselves out. Ponies, who had developed the ability to restrain the virus until it was triggered, survived and mentally evolved over time.

One Ancient managed to create their own version of the vaccine, and survived the outbreak. This Ancient was nicknamed "Lucifer" by Lost Paladin when the two met in the Primary Bioresearch Facility.

Endeavour continued to plague Equestria even after the Last Lights, infecting anything that came into contact with a "trigger element." This included Deathclaws, Chryssalids, Humans, Ponies and even Ghouls and Super Mutants.
Battle for Canterlot

The Battle for Canterlot (known later on as the First Battle for the First Capital) was the Midnight defence of the Equestrian capital from Exodus invasion forces. The battle was tough and long-fought, with the Midnight nearly being defeated before an Electrochromatic Pulse crippled both armies, allowing the Midnight to use the natural strength and skill of the Britons to emerge victorious and defend the city.

At this stage, Canterlot was housing the Royal Command and a number of civilians, as well as other non-combatants. When the battle commenced, the Midnight made every effort to evacuate non-essential personnel to the Iceforts while combat forces would remain and attempt to drive off the Exodus attackers.

The Midnight lost a lot of ground extremely quickly, more so when a Battleship UFO and a Supply Barge UFO entered the fray in aid of Exodus. Canterlot Castle was lost, though the attack was still pressing and the Midnight made it their priority to reclaim the capital building. As a result of their desperation, countless soldiers and innocents were killed. During the attack, the Midnight became so desperate in their efforts that they authorised a prototype weapon to be used. This weapon was known as an "Electrochromatic Pulse Device" that would be dropped in via Tudor Dropship and detonated by ground forces. Their attempt was successful, though it took longer than expected to detonate the device as the team was attacked.

The Electrochromatic Pulse completely fried all electrical components that it affected, surging through the cloud layer to cast technicolour lightning on foes below, causing a similar effect to all of them. As all Alien technology relies heavily on Elerium, their weapons and vehicles were rendered inoperable and easily assaulted when they were crippled. This, paired with XCOM's deployment of 6 Ravens armed with Laser Cannons and the Strike One squad to raid crashed UFOs, allowed the Midnight to emerge victorious.
Drake Illusion

## Description

*Looks just like a regular Drake - if the Drake was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:

 Illusory Bite
Brit

The Britons are a species that has evolved from Humans thanks to the introduction of genetic modifications in 2017. Over the 250 years in isolation, the Brits evolved to have a more vibrant hair colour (like pink or blue while also having the possibility of being a regular colour like blonde or brown), be stronger than Humans, more intelligent than Humans, and braver than Humans.

Brits are the natural enemy of Humans, due to their history.

Brits have a unique condition. They are more likely to have multiple children in one birth (most commonly twins), and grow at a highly accelerated rate. Once they reach a certain age (which varies per-person), the aging almost stops entirely. Some Brits may miss this defection and not have any alteration to their age or may not stop aging during their rapid process, leaving some Brits to die of old age up to ten years after birth.

Brits are naturally strong, agile, intelligent, perceptive and durable creatures. They are also far more comfortable with killing than any other known intelligent species, making them excellent soldiers even at young ages. They also tend to pick up combat tactics far quicker.

## History

In the year 2490, the Brits left their shelters underground only to be met by Human aggressors. The Humans outnumbered the Brits greatly, forcing the Brits into slavery.

Ninety years went by as the Brits slowly planned their revenge. Eventually a girl managed to kill her Human master, freeing her and all of the slaves he had. These slaves set out to free their kind, with the girl having a child that was the "Child of the Revolution."

The period where the Brits fought for freedom is known as the British Revolution, and is a majorly celebrated event during it's anniversary. The celebration usually includes the burning of Exodus flags and the symbol of the revolutionaries (a blue and red cross) being worn.

The Brits eventually gained freedom and rebuilt the old cities of London, Dublin, Edinburgh and Cardiff.

After ten years, the tension between the Brits and Humans elevated from petty gang violence to full-on war.

A year passes as portals to Equestria begin to spring up all around the British Empire. Ponies step through and Humanity attacks them, while the Brits side with them against Humanity.

After the Midnight retreated into Equestria, the Brits began to show how intelligent their brightest were. Dr. Emily Vanen and her child Dr. Amy Vanen worked alongside the Pony/Nazi scientists of Dr. Einheitsfront and his daughter Dr. Blitzkrieg to crack the secrets of Elerium. Once that mission as complete and new technologies boomed, the Brits became the ultimate warriors as they were enhanced by machines, genetics, Psionics and Magics.

After the Last Lights, Brits slowly devolved into Humans via unknown means, most probably due to radiation and time without their genetic modifications being "refreshed."

## Natural Abilities

Brits may be capable of Psionics.

A male Brit is stronger than a female Brit, but a female Brit is more intelligent than a male Brit.
The Last Lights

The Last Lights was the name of the global disaster in Equestria, and marked the end of the Equestrian Civil War.

The Last Lights began when Twilight unwittingly launched a nuclear missile from the Solar Democracy Missile Base six miles east of Canterlot. The missile was destined for Stalliongrad, in a devious plan to activate the city's "Dead Hoof" programme which would cause an automated retaliation strike, where nuclear missiles would be launched at every city in the world. This was set up by Celestia before the Stalliongrad Revolution, and it went unnoticed by Stalliongrad's new leaders.

The launch did in fact trigger the nuclear retaliation, which was unstoppable due to the location of the launches. The primary targets were Everfree City, Edinburgh, Marelin, Mareoshima, Canterlot and the Crystal Palace. This launch left the world extremely irradiated, killing most life on the surface.

Those who survived did so in Vaults or Stables, with exceptions.

Everfree City was the only location able to prepare for the strike. As a desperate attempt, the city's Energy Shield and Magic Barrier systems were activated. The missile hit the top of the shield, preventing the blast from doing any damage, but the heat produced by the warhead killed most people in the city as the shield was not prepared for temperature changes. The radiation slowly leaked through the shield, sprinkling the city with radioactive ash.

The Dynamo Bombers currently in the air during the launches were not all destroyed instantly due their range from the impact point. The EMP effect caused by the nukes downed some aircraft, but the remainder were unable to land due to the radiation that would kill the crew. Though some planes dared brave a landing, some simply ran out of fuel in the air, and plummeted from unimaginable heights. Around the coast of the Equestrian Wasteland, a Dynamo has been observed washed up and impaled on jagged rocks a short distance from the harbour. The Black Boxes of some aircraft can be found, often containing the haunting last words of the pilots. One Black Box apparently has a male pilot say "that's it, we're done" as the Dynamo ran out of fuel in the air.

Despite the vast amount of launches, only two cities were completely decimated by the nuclear missiles. They were Marelin and Mareoshima, with little-to-no remaining buildings. Mareoshima was so impacted, the remains are little more than a crater full of radiation.

Canterlot remains on the mountain, but the top of the city is extremely damaged as the warhead impacted just above the city at the tip of the mountain.

Everfree City's buildings still stand, but are stripped of their outer walls and glass. Ghastly Gorge became unstable due to the heat, resulting in buildings and bridges around the ravine collapsing into it seemingly at random. There is no way down the ravine safely, meaning individuals can only go down by directly descending through Ghastly Gorge.
Maya Coxack (character)

Maya Beauregard Coxack is the Spymaster of MI5 and MI6 living in Equestria during the Dimensional War.

Maya was born on the streets of London and raised herself via stealing bread and milk bottles. She took her first life at only 4 years old (looking 12 due to the British Condition).

One day, Maya decided to push her luck as an adventurous and brash young woman. The 18 year-old broke into MI5 HQ completely undetected, bypassing all of the security measures there. However, Maya got too curious upon seeing "Experiment 1971" and consumed the apparent sweet, and as such suffered from the adverse effects after feeling the positive effects for a short time. Completely immobilised, Maya was obviously spotted and captured by the Midnight. Maya wasn't charged, rather Union offered her a position in MI6 due to her ability to sneak around unnoticed by even some of the most vigilant forces on the planet. She accepted, and after her body was restored to it's natural condition she began her long career in espionage.

Maya became so talented she became known as the "Living Shadow" as she could escape the most vigilant prisons. As such the Midnight deployed her to perform prison breaks and intelligence thefts against Exodus constantly.

Coxack became incredibly efficient with a pair of P99 pistols, and entire facilities fell to her one soldier at a time.
Equestrian Nazism (ideology)

Equestrian Nazism is an ideology enforced by the Marelin government following the Dimensional War. It's seen as an evil ideology by members of the Solar Accord but it is idolised by citizens of Marelin.

The way of life states that all forms of Crystal life are scum and must be destroyed, as they are not worth enslavement. This meant the leader of Marelin had to keep her beliefs a secret until she actually gained control of the city and the Midnight Coalition was there to keep her from being usurped.

The second belief is the firm desire of a "Aryan Family." A family that consists of what is known to the rest of the world as a "Nuclear Family" should have a British father, who goes out and works with little intelligence and strong muscles, and a Pony mother, who should be intelligent, pretty and physically frail. The family should also include two children of either gender and either species.

Equestrian Nazism is also just known as Nazism and those who follow it are known as Nazis. Nazism was around in Equestria long before the Dimensional War and mostly originated from the soldiers of the Great Pony War between Unicorns, Pegasi and Earth Ponies. A few of the Unicorns who fought for Marelin hated the Crystal Empire for their sudden intrusion and total victory in the war, and a handful of them created a secret ideology known as Equestrianism, but was changed to Equestrian Nazism after the group was discovered, wiped out, and reformed.

The leader of the group at the time of it's reforming had a Cutie Mark of a Swastika, which became the symbol of the belief. The belief died out for a long time in Marelin, but a few who were descended from the group's members still remained and were not trusted for their history, even if they disagreed with Nazism themselves.

Blitzkrieg was one of the latest to be of Nazi heritage, and she believed in the ideology avidly having declare she would rather have her eyes pulled out of her head than talk nicely with a Crystal. When she became the Mayor of Marelin, she changed the title to Fuhrer and enforced Nazism in the city as a form of payback, and the Midnight Coalition supported her.

Nazism is welcome in the Midnight Coalition, and it is common to see British, Lunar or Marelin citizens wearing a Swastika of some form.
Crystal Amazon

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The crystal amazons seem more civilized than the other clans as they use the more advanced bow as a weapon. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* n/a

Attacks:
Nizam Shukram

Born in the wastelands of Natrobi from a family of poor gypsys, he was once a
little boy struggling with life everyday in those cruel lands, the hunger took
all of his family and the wastelands claimed their bodies, but he survived
everything the land threw at him, he was growing up now and all the cruelty had
molded him into a ruthless killer, One day the Head mage of the Legion of Archmages found
this young boy covered in Jhapu
blood, he chose to live as a mage and made his own Archaic Scepter from the rullow wood and trained in
the Magi arts for the following twenty years, after which he chose to live his
life in solitude pursuing inner peace.

-Kame Senin 47
Daddy Hooves

Daddy Hooves (also known as Subject Zeta) is a male Unicorn, and the representative of the Element of Conflict known as Determination. He has two brothers, whose true names are unknown but undertake the nicknames "Subject Kappa" and "Subject Delta."

Daddy was born in Canterlot, and lived there with his parents. He got a job working as a Peacekeeper, and was assigned to Celestia's guard in Ponyville. Upon his arrival, he was a few hours early and wandered around the outskirts of the city. During his walk, he was hit in the head by a vase that had fallen from a cart far above him, which was being unloaded when Derpy Hooves, who was working at the time, dropped the vase and it landed on Daddy's head. Daddy was knocked out and Derpy went to check if he was okay, accompanied by a few other Ponies who took the unconscious Daddy to the hospital.

Derpy stayed with him as he recovered in the hospital, and constantly spoke to him. She revealed that her accident wasn't the first, and she was fired for it. Therefor she had nothing to do and stayed with him.

In the hospital, he had to have minor surgery to remove a fragment of the vase from the base of his horn. Again, Derpy stayed with him, but was kept out of the surgical room. After his surgery, he was informed that he lost his Magic due to the improper surgical treatment, caused by the lack of medical sciences.

After he was discharged, he started hanging out with Derpy and eventually, the two got married. Derpy ended up pregnant and gave birth to Sparkler, a purple Unicorn who took after her father for the most part. About six years passed and Derpy fell pregnant again, but this time Daddy vanished in Everfree Forest.

It turns out Daddy had been stolen by a Dimensional Portal, causing him and his two brothers to re-appear on Earth, in an undersea city they found out was called "Rapture."

In the city, the three Ponies were kidnapped by the city's guards and experimented on, becoming three "Big Daddies" as prototype experiments. Daddy became Subject Zeta, the first successful Big Daddy.

The three Big Daddies wandered Rapture for years until Subject Delta and his Little Sister escaped Rapture, causing a Psionic pulse that restored the minds of all the Big Daddies.
Melee Weaponry (Stalliongrad)

Stalliongrad's ranged weaponry may consist mostly of bullets and primitive weaponry (when compared to that of their allies), but their melee capability has been greatly enhanced by their allies in the Midnight.

Their melee weapons are a tad crude, but effective. Nevertheless, they pose the second-smallest melee variety of the Midnight and its allies. They exceed only Marelin in terms of melee weaponry.

## Sickle

Basic farming equipment used as a deadly weapon. The curve on the blade is useful for cutting down wheat and slitting throats from behind, and hooking into foes to force them down. The angle of the blade may also disarm opponents. Beam Sickles have energy flowing all around the weapon, both on the inside and outside of the blade. They are wielded mostly by Shock Troopers.

## Sledgehammer

How crude, yet how great. No Stalliongrad Shock Trooper will argue with the fact that both Sledgehammers and their energy-powered counterparts (GravHammers) is a satisfying task. While the untrained must use two hands to wield these big hammers, Shock Troopers can -and will- wield them in one hand. A GravHammer is capable of producing a huge shockwave when slammed into something, doing massive damage to whatever it hit and the surrounding area.
Operation: Shattered Heart

Operation: Shattered Heart was a Midnight invasion of the Crystal Empire during the Equestrian Civil War. The Midnight worked alongside the Nazi Army to finish what they had begun during Operation: Splintered Heart.

The invasion was planned and overseen by Eclipse, who had developed a personal hatred for Crystals barring Princess Tundra Rift. She decided an all-out assault would overwhelm the enemy and cause them to scatter, leaving critical points open to tactical strikes.

Eclipse arranged for support from Der Wunderteam, who would stealthily infiltrate the Crystal Palace and take Cadance hostage, as well as assassinate the Solar Accord General leading the Solar forces present. With Cadance out of the fight and the Solars routed, Shining Armor would be left to defend his home and command his forces alone, putting much strain on the army. The Crystal Heart was next on the list, and capturing that would cause the Crystal forces to be routed and crumble.

10 of the 31 Royal Paladins gathered at the gate to the Crystal Palace and challenged "the Traitor" (Shining Armor) to a duel. One of them noticed Flurry Heart fly overhead as she caught an ejecting Pilot in the air and bucked his head around, killing him. Eclipse gripped the mare in her blood-red Magic and threw her to the ground before ripping off her wings via the same Magic. Her legs broken and her wings gone, Flurry was sprawled on the floor in tears. Eclipse grabbed her and lifted her into the air via her eye sockets and mouth and shouted to gain the attention of her parents.

Upon exiting the palace and noticing their daughter being held in a vicious way, Shining ordered Eclipse to "let her go." Eclipse told him that his betrayal claimed two lives that fateful day (as she technically survived, she did not counter her own) thus there will be two lives taken to repay them. After asking who the second life was to be, Shining was horrified to see Eclipse suddenly intensify her grip and crush Flurry's skull, causing her faceless body to hit the floor and twitch seconds before death. Enraged, her parents lunged sat Eclipse and fought her. Eclipse executed Shining via decapitation and captured Cadance alive. Eclipse told the watching Twilight to kill Cadance as she was given a handgun, though Twilight couldn't bring herself to do it and disassembled the pistol using her Magic, letting the components and ammo fall to the floor.

Eclipse then placed her hand on Cadance's head and forced tremendous amounts to of Magic into it, causing it to explode violently and splatter everyone around with her blood, including Twilight. The headless body hit the floor.

A Grunt approached Eclipse quickly, telling her the Midnight had successfully captured the Crystal Heart. The battle over, the Midnight left and took the heart to Everfree for analysis.

The cheering from Midnight units could be heard deep in the Frozen North, and the Yakut Tribe called it the "voice of the gods."
Dovahkriid

Dovahkriid (who's real name is unknown) is a Brit, and member of the Solar Democracy. He has an avid hatred for Dragons, possibly due to his friend (a Crystal and soldier in the Mineral War) being killed by a Dragon.

Dovahkriid's name is Dovahzul for "Dragon Slayer," a nickname given to him by other Dragon-haters after he killed a Dragon alone. Dragons do not honour him by calling him a warrior, and they refer to him as "Dovah Krivaan," meaning "Dragon Murderer."

He is part of a long history of Dragon-blooded people known as the Dovahkiin. However unlike his predacessors, he sought to slay all Dragons rather than aid them as the Dovahkiin should.

He may speak both English and Dovahzul. Being a Welsh Brit gives him a natural connection to the Dragons, and being the Dovahkiin makes this connection even stronger.

Dovahkriid was hunted by Dragons for the majority of his life, though the Dragons that found him were unwilling to attack him in fear for their lives. He made his talent for Dragon-slaying obvious by wearing heavy armour made from the bones of the Dragons he slew.

While fighting the Dovahkiin's Shade, Dovahkriid was unaware of the Red Dragon as he taunted Snow. He turned once he heard the Red Dragon growl, and his spree of Dragon-killing was ended as the Red Dragon devoured him.

## Behaviour

Dovahkriid is a very aggressive individual, and does not hesitate to attack any Dragon he sees. He uses his unique Aura Blade to slay Dragons more effectively than anyone else, and like most other Aura Blade-users he tends not to use firearms.

## Family

Dovahkriid's family is unknown, though he claims his brother was a Midnight Grunt who was slain by a Dragon in the Dimensional War. However, records say Dragons never attacked Midnight units.

## Appearances

Dovahkriid appears only in Equestrian Civil War, and dies but a month before the war ends.

## Trivia

Dovahkriid has killed twenty Dragons in his time, and he set himself the nigh-impossible task of killing the Red Dragon. Obviously, he never completes this task and ironically meets his demise by the Red Dragon's doing.
Dimensional Warfare Wikia

## Welcome to the Dimensional Warfare Wikia

Dimensional Warfare is a fan-made story that has been in development since 2009. It's undergone many changes, but the final state is the one I plan to stick with. I would appreciate feedback and if you came across this wiki, welcome!

If haters could not waste their time, that'd be great. Cheers.

## IMPORTANT!

The Dimensional Wikia has been segmented into these sections: **The Unitum Imperii**, **Dimensional Warfare**, **Equestrian Civil Warfare**, **Fallout: Dimensions****,** **XCOM: Dimensions****, and SisterRealm: CHS** for proper cleaning and easier navigation. Thank you for understanding.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Mutsumi Urushibara

Este artículo es un esbozo o se encuentra incompleto. Puede ayudar en Wikia Kiznaiver completando la información que falte. Cualquier aportación será agradecida.
**» Expandir artículo «**

## Anime

### Debut:

Episodio 2

**Mutsumi Urushibara** (漆原睦, *Urushibara Mutsumi*) es la consejera de la escuela a la cual Katsuhira y sus amigos asisten. Ella ha participado del Experimento Kizuna desde una temprana edad.
Legacy Division

Legacy Division was a combination of Midnight Armed Response Force units compiled for the Great Retreat. The entire division was voluntary, and those who chose to join it did so knowing the Great Retreat would be their last day alive.

Legacy Division was established in order to provide cover for those evacuating through the Alpha Rift into Equestria during the Great Retreat. It was made very clear to the entire Midnight that the division was a sacrificial army, one meant to remain and die while others escaped. This made recruitment difficult for Ponies, but Britons had little trouble preparing themselves for death, especially one as honourable as dying for someone else.

Legacy Division consisted of 35,000 infantry (Royal Armed Response Forces), 5 Destroyers, 5 Missile Cruisers, 3 Nuclear Submarines, one Elizabeth Cruiser, 300 Lightning Jets, XCOM's Strike One squad, EXALT's First Glance squad, 200 "King's Command" aircraft (of all kinds), two Field Generals, and one Grand Admiral (Vickers). Not all of these hands were lost, as some managed to escape through the Alpha Rift once the evacuation was complete. However the Field Generals and Grand Admirals died on Earth, and four of five Destroyers were sunk. Strike One and First Glance made it back with only three casualties; one for XCOM and two for EXALT.

While primarily a naval battle, the infantry and Titan forces were effective at both repelling boarders and boarding enemy attack vessels, actually managing to destroy a few Exodus ships from the inside.
The Kraken

The Kraken is a gigantic squid living in the depths of a canyon deep in the Celestial Sea. Though it rarely leaves it's home, it will do so only to attack intruders or hunt for prey if food is no longer swimming close enough to capture without moving the creature's entire body.

The Kraken has eight extremely powerful tentacles with the strength to snap Aircraft Carriers in half like driftwood and even rip Thunderheads out of the sky and down into the deep. Not only that, but the creature possesses a large beak that can penetrate any known material seemingly effortlessly. The creature itself is not immune to harm, but if harmed it will become enraged and heal incredibly quickly while it's tentacles frantically wave around crushing anything in their way.

Due to the creature's sheer size (being bigger than an Elizabeth Cruiser) it's movements are obvious. They are usually accompanied by a massive wave of water. The Kraken is able to reach speeds of 200mph very quickly by thrusting with it's eight tentacles.

The creature's origins are unknown, though there are rumours that it was the pet of Aquarius, the Pony God of the Sea and one of Vivaro's kills. After the death of it's master, the creature began taking orders from Vivaro, recognising him as a worthy warrior.

Due to it's loyalty to Vivaro and therefore the Shadow Guard, the creature will never intentionally harm any member of the Midnight Coalition. It has also never been properly studied in fear of agitating it, leaving scientists to gaze at it from afar.

The Kraken emerged from "Spinal Canyon" (it's home) to destroy the Alien Battleship attacking a Midnight fleet, leaping far out of the water and dragging the ship back down into the depths, crushing it all the way. It also emerged to destroy Solar Accord Battleships engaging the Midnight during the Battle for CentrePoint. The creature racked up an impressive 3 Battleship takedowns as the Midnight ceased fire as to not injure their aquatic ally.

The massive size and obvious power of the Kraken has led much of the life in the ocean to flee upon detecting it or attempt to salvage anything it doesn't eat. The creatures that follow it include small grazing fish as well as Sea Reaper Leviathans and Xarquids.

Union can summon the creature at will, but only does it once. He needs to click his fingers (causing a purple electrical spark) and the Kraken will attempt to reach him. Once it reaches him, it will wait for an order. If Union gives it a kill order, it will submerge and strike the prey from below.
Igor Gorchevski (character)

Igor Gorchevski is a stallion living in the Metro in the year 2710. He has a red coat, yellow mane, and is an Earth Pony.

Igor has a birth defect. His right eye is a horrific mass of misshapen flesh, covered by an eyepatch, while his left eye has a red pupil and the blood vessels pulse noticeably, and he sees a red tint at all times because of this. This birth defect came about because his mother was bitten by a Radnid while pregnant with him. Because of his birth defect, some citizens of the Metro saw him unfit to rule once he came of age but his teeth are also filled with the same toxins that Radnids carry, and he is immune to the toxins himself. He is lucky, as he was originally a brother but his twin died from the Radnid's toxins.

Igor is an only child and follows the family tradition of leading Stalliongrad (or in this case, the Metro) with a strong Communist agenda, though some deviations are permitted if they benefit the city as a whole.

Igor is noticeably smarter than his predecessors, having nothing to do down in the Metro as a colt other than read books and work out. However, his birth defection (which he has no shame in) has damaged his chances of finding his Special Somepony, and therefore he did not secure a biological heir to continue ruling after he passed.

Igor knows of the Great Revolution, as do all Metro citizens, but he knows much greater details such as the names of the two stallions who led the Great Revolution. Those stallions were Ivan and Vladimir Gorchevski, Igor's ancestors.

Igor, like most who dwell in the Metro, has a thick Russian accent and commonly speaks Russian, having only a moderate grasp on English.

Igor died on the attack on the Metro by Enclave forces who attempted to rid the underground city of all non-Pegasus life, but the mission ended in failure and they were forced to retreat. Having no biological heir, Igor passed his legacy on to Connor for being a good friend and for playing a part in both the Great Revolution and the defence of the Metro.

## Behaviour

Igor is one of the more jolly of all Gorchevski family members, having no shame in his hideous malformation and telling people to stare at it and "get it out of their system." He is commonly found relaxing in his quarters, or drinking at the bar.

## Family

**Boris Gorchevski**, ancestor.

**Ivan Gorchevski**, ancestor.

**Vladimir Gorchevski**, ancestor.

**Nikolai Gorchevski**, ancestor.

**Natascha Gorchevski**, ancestor.

**Unnamed mother**.

**Unnamed father**.

**Unnamed sibling**.

## Appearances

**Fallout: Counterpart**, telling Union about Nuketown.

**Fallout: Survivor**, talking to Connor about Minutemare support.

## Trivia

Igor Gorchevski was originally called Pavel, but his name was changed to Dmitry, Artyom and Yuri before it was settled as Igor.