Magic Core

**Magic Cores**, or just the **cores**, are central objects in the Jingo series. They are clumps of magical energy, which come in a multiple array of colors, that came from beneath the earth of Orose. Depending on the color and the shade, they will contain a specific element, which can be absorbed by a user to grant them temporary powers (such as is the case with Jingo), or be manipulated by a skilled spell caster for more complex uses (in the case with Pim). Green cores and flashing cores seem to contain all elements and thus can be used in a multitude of ways, making them more sought after. Once a magic core is used up, it will disappear.

## Backstory

200 years before the story, sometime prior to the Great War in Orose, Orosian miners first discovered the cores a few hundred feet below the dirt within ancient acidic caverns. The cores were shortly found to contain "miraculous" and abundant properties, which lead to said properties powering new and advancing technologies at the time. Orose was rapidly evolving into an advanced society during this era due to the cores, which became known to the general populace as the "Magic Cores." This evolution continued until the supply of the cores dwindled and the country neighboring Orose, Arlia (which would later become Ilon), challenged Orose over who should have the Magic Cores. Thus the Great War occured, in which seven magic-infused nukes were dropped across Orose and Ilon, wiping out humanity in the region, and spawning monsters into the world.

## History (Sploder games)

A Magic Core made its first appearance on the title screen of Jingo Plus (an updated re-release of The Adventures of Jingo), and then again on the title screen of Jingo 2 Remastered. In both instances they were in the green variety. Although the Magic Cores are not mentioned within the story itself of these games, they would later be revealed to had been the catalyst of the events of these titles.

The Magic Cores made their formal debut in Jingo Legends Act 1. During gameplay, they act as power-ups for Jingo, granting him temporary abilities. On Level 5, Jingo discovers a **Flame Core** in a cave, granting him a Heat Shield that allows him to withstand the heat within a volcano, which he keeps up through Level 7. On Level 9, Gravo gives Jingo a **Magnet Core**, granting him Magnet Magic (which the player can turn on and off with the SPACE bar), in order to attach to Gravity Blocks in The Void. In *Jingo Legends Act 2*, Jingo retains the Magnet Magic for Level 3 and Level 5.

Magic Cores are given some backstory in *Jingo 2 Recoded*. On Level 2 (the "PROLOGUE" text scroll), it is revealed that four years prior to the events of *The Adventures of Jingo*, Pim had first arrived in Orose in search of the Magic Cores in order to become more powerful than he already was, and that it was during the events of The Adventures of Jingo that he had used the cores to make "himself stronger than ever."

## History (JinGo! Beyond)

### Episode 0: Prologue

Somewhere in Orose, Pim figures out the secret to the power of the Magic Cores, declaring them to finally be his and that he will soon become a god.

### Episode 1: The Adventures of Jingo (Part 1)

Jingo, frustrated over the monsters that keep constantly attacking, blames Pim for "ruining" Orose, and mentions that although Pim is human just like himself, he has heard that Pim is "real tough" due to "those 'Magic Core'-doo-hickies" and that as a result he may not stand a chance in a battle against him. In his mind, Jingo pictures Pim alongside a yellow Magic Core.

## Types

 Flame Core
 Magnet Core

## Spells

Several spells can be performed using the magic energy of the cores, if in the hands of a spell caster skilled enough:

* Elemental Block summoning - Utilized by Pim during each of his battles in the games.
* Fake duplicates - Utilized by Pim, when he creates Fake Pims during his battles in *Jingo 2* and Sploder Brawlers Melee.
* Shadow cloning - Pim creates Ognij, a shadow clone of Jingo, in the future.
* Time travel - It is mentioned by Ogij in *Jingo 2.5: Master Quest* that the future Pim manages to do this. He does so on a wide scale, sending back Ognij, future King Drago, and his "Warrior Army" to kill Jingo.

## Trivia

* The "dot" over the "i" in the current logo of the Jingo series is a Magic Core, signifying the object's importance within the history of the Jingo series.
* Strangely enough, Orose itself (the land) is in the shape of a Magic Core.