Sound Sensor

* Tier I
* Tier II
* Tier III

A small microphone attached to a mini tripod, cheap and efficient.

Place these sound sensors down in locations where you want to track any audio interactions.
Once placed, return to the Truck, you can listen to the remote playback whilst checking the Sound Sensor screen to see if any of the Sensors receive any readings.

### Ability(Tier I)

+ Ranges: 5m, 10m
+ Sensor Shape: Circle
+ Placeable
- Electronic

Two higher-quality microphones are attached together on a custom-made tripod mount. They’ve spent some extra time and money creating this one.

### Starter

No

This sound sensor has been improved to feature three different size settings, togglable with a size button on the Sound Sensor screen in the truck.

### Ability(Tier II)

+ Ranges: 5m, 10m, 15m
+ Sensor Shape: Circle
+ Placeable
- Electronic

Expensive shotgun microphones are attached to a small receiver, allowing high-quality audio streams back to the Truck.

### Starter

No

The tripod has rotational joints on it, allowing you to Interact with it to change the shape of the Sound Sensor.
Each shape is represented by the directions that the microphones are facing:
Forward: Cone / Outward: Sides / Inward: Sphere

### Ability(Tier III)

+ Ranges: 5m, 10m, 15m
+ Sensor Shape: Circle, Cone, Sides
+ Placeable
- Electronic

The **Sound Sensor** is a piece of Equipment in Phasmophobia. It detects sounds in a large area around it, allowing the player to track potential ghost activity in combination with the Sound Monitor.

## Usage

A sound sensor can be placed (default: F on keyboard) on the ground or other flat surface. The detection area is highlighted as an orange circle on the Site Map in the van. The sound sensor picks up most noises, except for players talking through local and global chat.

Any noise picked up by a sensor will appear as a bar on the Sound Monitor, showing how loud the sound was and identifying which sensor picked up the sound. The screen will display the total volume of all sounds detected. The value displayed will update every second.

0.1 dB picked up on a Parabolic Microphone is equivalent to 1% on the Sound Monitor.

By default, the sound sensor picks up sound in a 5-meter radius on the same floor, ignoring walls. This radius can be increased by clicking on the enlargement icon on the Sound Monitor in the van.

The Tier III Sound Sensor has two additional modes which can be switched to by interacting (default: left click on mouse) with it while it is placed, or toggling (default: right click on mouse) directly while in hand. These modes can't be switched from the van.

## Tips

* Placing sound sensors in a central area of several rooms is a good way to cover a lot of ground when looking for the ghost's location early on.
* Sound sensors detect the noise of the Haunted Mirror if it is in their range.

## History

 19 June 2020
 27 June 2020
 13 August 2020
 16 August 2020(Part 2)
 0.7.0 | Sound sensors now show room name of the room it is physically in, instead of the room the player was standing in when they placed it.

## Notes

1. ↑ Some maps display a larger relative radius, but this appears to be bugged and may not represent the actual radius.