recursal/Fanatic-Fandom huggingface dataset:
Lancake

**Type**

 **Ability**

**Lancake** is a Rock/Ground-type Pokémon.

It evolves into Landream.

It is one of the fossil Pokémon of the Alola region designed by Lockstin for hypothetical use.

## Speculative Statistics

Lancake would likely learn many Water-type moves, given its habitat.

It would also learn many Psychic-type moves.

## Trivia

### Design origin

Lancake resembles the Dickinsonia, as well as pancakes. The stone it carries on its body resembles butter on a pancake. It's also based on the Wandjina, cave paintings from Australia that depict spirits that can affect the weather. These are known by some as "Dreamtime".

### Name origin

Lancake's name comes from "land" and "pancake".
Rotom (Web Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Dark Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes **Rotom Web**, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

**Rotom Web** is a rotom that has possessed internet web servers that host shady or criminal materials. This is the reason **Rotom web** has the dark type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom

## Trivia

### Design origin

The design is based on a web server that hosts malware and other illicit things.
Nidorina

**Nidorina** (Japanese: **ニドリーナ** *Nidorina*) is a Poison-type Pokémon.

It evolves from Nidoran♀ starting at level 16, which evolves into Nidoqueen when exposed to a Moon Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nidorina obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nidorina
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorina
* Moves in yellow cannot be learned by any previous evolutions of Nidorina

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Nidorina
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorina
* Moves in yellow cannot be learned by any previous evolutions of Nidorina

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nidorina
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorina
* Moves in yellow cannot be learned by any previous evolutions of Nidorina

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nidorina
* **Bold** indicates a move that gets STAB when used by Nidorina
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorina

## Trivia

### Design origin

Nidorina appears to be based on a porcupine, rabbit, mouse, or hamster.

### Name origin

Nidorina may be a combination of *needle* and *rhinoceros*. *Nido* may also be based on *cnidocyte*, a type of venomous cell responsible for the stings delivered by stinging animals, most notably by jellyfish. Alternatively, it may be based on 二 *ni* (two) or 二度 *nido* (two times/two degrees), referring to the two distinct evolutionary lines using the name with similar names and traits. *Rina* likely alludes to its female gender; in some languages, such as Spanish and Italian, names and words ending in *a* are an indication to the female gender.
Tamroast

**Tamroast** is a dual-typed Fire/Fairy Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tamroast obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tamroast
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamroast
* Moves in yellow cannot be learned by any previous evolutions of Tamroast

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Tamroast
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamroast
* Moves in yellow cannot be learned by any previous evolutions of Tamroast

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tamroast
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamroast
* Moves in yellow cannot be learned by any previous evolutions of Tamroast

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tamroast
* **Bold** indicates a move that gets STAB when used by Tamroast
* *Italic* indicates a move that gets STAB only when used by an evolution of Tamroast
Lapras

**Lapras** (Japanese: **ラプラス** *Laplace*) is a dual-type Ice/Dragon Pokémon.

It is not known to evolve from or into any Pokémon. In Kanto, Lapras has a dual-typed Water/Ice regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Lapras obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lapras
* *Italic* indicates a move that gets STAB only when used by an evolution of Lapras
* Moves in yellow cannot be learned by any previous evolutions of Lapras

#### Kantonian Form

 * A level of "Start" indicates a move that will be known by a Lapras obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lapras
* *Italic* indicates a move that gets STAB only when used by an evolution of Lapras
* Moves in yellow cannot be learned by any previous evolutions of Lapras

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Lapras
* *Italic* indicates a move that gets STAB only when used by an evolution of Lapras
* Moves in yellow cannot be learned by any previous evolutions of Lapras

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Lapras
* *Italic* indicates a move that gets STAB only when used by an evolution of Lapras
* Moves in yellow cannot be learned by any previous evolutions of Lapras

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Lapras
* **Bold** indicates a move that gets STAB when used by Lapras
* *Italic* indicates a move that gets STAB only when used by an evolution of Lapras
Kaskadian Golett

**Kaskadian Golett** is a Ghost-type Pokémon. It is the variant of Golett from the Kaskade region.

It evolves into Golgre starting at Level 43.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Golett obtained at level 1
* **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett
* Moves in yellow cannot be learned by any previous evolutions of Golett

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Golett
* **Bold** indicates a move that gets STAB when used by Golett
* *Italic* indicates a move that gets STAB only when used by an evolution of Golett

## Trivia

### Design origin

Kaskadian Golett is based on upside-down Chinookan baskets, with its head resembling a Clatsop cone hat.

### Name origin

Golett may be a combination of "golem" and the diminutive suffix "-let".
Moamatau

**Type**

 **Ability**

**Moamatau** is a Rock/Grass-type Pokémon.

It evolves from Mossawsaur.

It is one of the fossil Pokémon of the Alola region designed by Lockstin for hypothetical use.

## Speculative Statistics

Moamatau would likely learn many Water-type moves, given its habitat.

## Trivia

### Design origin

Moamatau resembles a Moanasaurus. Its algae tail resembles a fishing hook, referencing Maui, the Hawaiian trickster god who used his hook to pull up Hawaii from the ocean. Its body is shaped like a Māori war canoe. Its chin and the patterns along its body reference Ta Moko, the sacred chin tattoo of the Māori. It hunts for prey similar to how an orca whale would. Finally, like most of Moamatau's origins, the way it hunts for prey being similar to bungee jumping references how the practice was a New Zealand invention.

### Name origin

Moamatau's name comes from "moana", Māori for ocean, "matau", Māori for hook, and "moamatau", Māori for early, seeing as its a fossil.
Magic Bounce (ability)

**Magic Bounce** is an ability introduced in Generation V.

## Effect

Magic Bounce reflects the effect of all stat-lowering status moves (excluding Memento), status condition-inducing status moves, entry hazard moves, moves like Taunt and Torment, and so on back to the user. Magic Bounce reflects the same moves that Magic Coat does.

Moves reflected by Magic Bounce can still miss. If Parting Shot is reflected, the Pokémon that originally used Parting Shot has its stats lowered while the Pokémon with Magic Bounce is switched out.

Even if the Pokémon with Magic Bounce is immune to a move due to its type or species (e.g. a Ground-type Pokémon targeted by Thunder Wave, or Dugtrio targeted by Telekinesis), Magic Bounce will still reflect the move. However, it will not activate if the Pokémon with Magic Bounce is protected from that move. Magic Bounce can reflect a move even if the move would fail (e.g. Disable used on a Pokémon that has not used a move or is already disabled) or have no effect on the target (e.g. Feather Dance when the target already has -6 Attack).

Magic Bounce does not activate if the move is used by a Pokémon with Teravolt, Turboblaze, or Mold Breaker. Magic Bounce cannot reflect a move that was just reflected by Magic Coat or Magic Bounce. If a Pokémon with this Ability is in the semi-invulnerable turn of a move like Fly, Magic Bounce will not activate.

If a move targets multiple Pokémon individually (such as Heal Block or Growl), it will still affect each Pokémon that does not have Magic Bounce as normal, then each Pokémon that has Magic Bounce will reflect the move individually. If a move targets an entire side (such as entry hazard moves), if any Pokémon on that side reflects the move with Magic Bounce then the whole side is unaffected; even if multiple Pokémon on that side have Magic Bounce, only one of the Pokémon on that side will have its Magic Bounce activate.
Qayagus

**Qayagus** is a dual-typed Poison/Psychic Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Qayagus obtained at level 1
* **Bold** indicates a move that gets STAB when used by Qayagus
* *Italic* indicates a move that gets STAB only when used by an evolution of Qayagus
* Moves in yellow cannot be learned by any previous evolutions of Qayagus

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Qayagus
* *Italic* indicates a move that gets STAB only when used by an evolution of Qayagus
* Moves in yellow cannot be learned by any previous evolutions of Qayagus

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Qayagus
* *Italic* indicates a move that gets STAB only when used by an evolution of Qayagus
* Moves in yellow cannot be learned by any previous evolutions of Qayagus

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Qayagus
* **Bold** indicates a move that gets STAB when used by Qayagus
* *Italic* indicates a move that gets STAB only when used by an evolution of Qayagus

## Trivia

### Design origin

Qayagus is based on a snail, most likely the cone snail judging by its harpoon like protrusion, explaining the poison type. A bottom of a snail is called a foot, which could explain the sandal pattern on its back. The first shoes were also discovered near real-world Fort Rock Oregon, and they were made of sagebrush. Sagebrush was normally used by sages for many spiritual and medicinal uses, hence the psychic type. Sages are also usually wise old men, and many cartoons depict old men having wrinkly lips, like Qayagus has. Qayagus also has many fungus elements, most notably the dead man toes and foot fungus. Some species of snails actually cultivate fungi, further strengthening both its poison and psychic typing.

### Name originorigin

Qayagus comes from the words fungus, yack, hag, and liqa’ya, which is the Chinookan word for snail.
Oracub

**Oracub** is a dual-typed Ghost/Psychic Pokémon.

It evolves into Bearvoyance with high friendship in Cursed Winds.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Oracub obtained at level 1
* **Bold** indicates a move that gets STAB when used by Oracub
* *Italic* indicates a move that gets STAB only when used by an evolution of Oracub
* Moves in yellow cannot be learned by any previous evolutions of Oracub

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Oracub
* *Italic* indicates a move that gets STAB only when used by an evolution of Oracub
* Moves in yellow cannot be learned by any previous evolutions of Oracub

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Oracub
* *Italic* indicates a move that gets STAB only when used by an evolution of Oracub
* Moves in yellow cannot be learned by any previous evolutions of Oracub

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Oracub
* **Bold** indicates a move that gets STAB when used by Oracub
* *Italic* indicates a move that gets STAB only when used by an evolution of Oracub

## Trivia

### Design origin

Oracub's original concept art, by MBCMechachu
Kaskadian Reuniclus

**Kaskadian Reuniclus** is a dual-typed Psychic/Water Pokémon. It is the variant of Reuniclus from the Kaskade region.

It evolves from Kaskadian Duosion when exposed to a Water Stone. It is the final form of Kaskadian Solosis.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Reuniclus obtained at level 1
* **Bold** indicates a move that gets STAB when used by Reuniclus
* *Italic* indicates a move that gets STAB only when used by an evolution of Reuniclus
* Moves in yellow cannot be learned by any previous evolutions of Reuniclus

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Reuniclus
* *Italic* indicates a move that gets STAB only when used by an evolution of Reuniclus
* Moves in yellow cannot be learned by any previous evolutions of Reuniclus

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Trevenant
* **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant

## Trivia

### Design origin

Kaskadian Reuniclus is based on the tardigrade, a micro-animal that are commonly found in moist areas, such as moss. Its Water-typing and bear-like design are a pun on the term "water bear", a colloquial term for the tardigrade.

### Name origin

Reuniclus may be a combination of "reunite" and "homunculus", "nucleus", or "cluster".
Mantine

**Mantine** is a dual-typed Water/Flying Pokémon.

It evolves from Mantyke when leveled up with a Remoraid in the party.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mantine obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mantine
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantine
* Moves in yellow cannot be learned by any previous evolutions of Mantine

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Mantine
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantine
* Moves in yellow cannot be learned by any previous evolutions of Mantine

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mantine
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantine
* Moves in yellow cannot be learned by any previous evolutions of Mantine

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mantine
* **Bold** indicates a move that gets STAB when used by Mantine
* *Italic* indicates a move that gets STAB only when used by an evolution of Mantine

## Trivia

### Design origin

Mantine is similar to a manta ray, with some kite-like aspects. Its flying type seems to be a reference to flying rays, known as such due to their propensity for breaching. Since Remoraid, a Pokémon based on a rifle, often attaches itself to the undersides of Mantine's wings, Mantine may also be based on a fighter plane.

### Name origin

Mantine may be a combination of *manta* and *marine* or *brine*.
Kaskadian Bunnelby

**Kaskadian** **Bunnelby** is a dual-typed Ice/Normal Pokémon. It is the variant of Bunnelby from the Kaskade region.

It evolves into Kaskadian Diggersby starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Bunnelby obtained at level 1
* **Bold** indicates a move that gets STAB when used by Bunnelby
* *Italic* indicates a move that gets STAB only when used by an evolution of Bunnelby
* Moves in yellow cannot be learned by any previous evolutions of Bunnelby

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Bunnelby
* *Italic* indicates a move that gets STAB only when used by an evolution of Bunnelby
* Moves in yellow cannot be learned by any previous evolutions of Bunnelby

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Bunnelby
* *Italic* indicates a move that gets STAB only when used by an evolution of Bunnelby
* Moves in yellow cannot be learned by any previous evolutions of Bunnelby

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Bunnelby
* **Bold** indicates a move that gets STAB when used by Bunnelby
* *Italic* indicates a move that gets STAB only when used by an evolution of Bunnelby

## Trivia

### Design origin

Kaskadian Bunnelby is based on arctic hares and Usagi Manju.

### Name origin

Bunnelby may be a combination of "bunny" and "tunnel".
Regipyre

**Type**

 **Ability**

**Regipyre** is a Fire-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regipyre has a high Speed stat, equal to that of Regiwind. As well, it specializes in physical attacks.

Its signature move is called Run-Over. This fire-type physical attack deals more damage based on the difference between Regipyre's speed and the target's speed.

## Trivia

### Design origin

Regipyre is a fire elemental that resembles the flaming wheel of a hodrod and the wheel of fire torture device. As well, it pulls inspiration from the biblical Ophanim.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and pyre.
Sandslash

**Sandslash** (Japanese: **サンドパン** *Sandpan*) is a Ground-type Pokémon.

It evolves from Sandshrew starting at level 22.

In Alola, Sandslash has a dual-type Ice/Steel regional form. It evolves from Alolan Sandshrew when exposed to an Ice Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sandslash obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sandslash
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandslash
* Moves in yellow cannot be learned by any previous evolutions of Sandslash

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Sandslash
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandslash
* Moves in yellow cannot be learned by any previous evolutions of Sandslash

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sandslash
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandslash
* Moves in yellow cannot be learned by any previous evolutions of Sandslash

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sandslash
* **Bold** indicates a move that gets STAB when used by Sandslash
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandslash

## Trivia

### Design origin

Sandslash shares various physical traits with the pangolin. It also draws from hedgehogs, porcupines, and echidnas due to its coloration and having spikes instead of scales. Both Sandshrew and Sandslash are mentioned to have poisonous claws, similar to how some species of the shrew are poisonous.

Alolan Sandslash's hooked claws combined with its ability to ice climb seem to be inspired by ice axes.

### Name origin

Sandslash is a combination of *sand* and *slash*, referring to its long claws.
Naganadel

**Naganadel** is a dual-typed Poison/Dragon Pokémon.

It evolves from Poipole when leveled up while knowing Dragon Pulse..

It is one of the Ultra Beasts and is known by the code name UB-Stinger.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Naganadel obtained at level 1
* **Bold** indicates a move that gets STAB when used by Naganadel
* *Italic* indicates a move that gets STAB only when used by an evolution of Naganadel
* Moves in yellow cannot be learned by any previous evolutions of Naganadel

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Naganadel
* *Italic* indicates a move that gets STAB only when used by an evolution of Naganadel
* Moves in yellow cannot be learned by any previous evolutions of Naganadel

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Naganadel
* *Italic* indicates a move that gets STAB only when used by an evolution of Naganadel
* Moves in yellow cannot be learned by any previous evolutions of Naganadel

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Naganadel
* **Bold** indicates a move that gets STAB when used by Naganadel
* *Italic* indicates a move that gets STAB only when used by an evolution of Naganadel

## Trivia

### Design origin

Naganadel may be based on a Western dragon or wyvern, a kind of dragon that possesses two arms and wings. Its abdomen resembles that of a wasp. Specifically, it could be based on the tarantula hawk or *Ichneumonidae* family of wasps. Its Shiny coloration may reference wasps such as the yellowjacket. Like its pre-evolution, its needle-like appendages resemble the needle of a syringe, with the abdomen representing the barrel or tube and the venom representing the liquid inside.

### Name origin

*Naganadel is a combination of Nāga and Nadel (German for needle).*
Rasguetar

**Type**

 **Ability**

**Rasguetar** is a Water-type Pokémon.

It isn't known to evolve.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Speculative Statistics

Its signature move, Strum, is a Water-type sound move that will have different effects depending on what happened to it the turn before. Some examples shared were:

* If it was attacked the previous turn, it deals that amount of damage back.
* If its stats were changed the previous turn, it undoes that change and transfers it to the opponent.
* If nothing happened to it the previous turn, it puts the opponent to sleep (or infatuates the opponent if they're of different genders).

## Trivia

### Design origin

Rasguetar is based on guitar fish and literal guitars. The fish surrounding it are based on both the offspring of the guitar fish and guitar picks, hence why they rub against Rasguetar's back.

### Name origin

Rasguetar's name is a combination of *"*Rasguear", Spanish for strum, and guitar. The first R in the name is meant to be rolled.
Ursaluna

**Ursaluna** is a dual-type Ground/Normal Pokémon.

It evolves from Ursaring when exposed to a Peat Block at night. It is the final form of Teddiursa.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaluna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna
* Moves in yellow cannot be learned by any previous evolutions of Ursaluna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaluna
* **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Ursaluna
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaluna

## Trivia

### Design origin

Ursaluna may be based on the Ussuri brown bear, a subspecies of the brown bear native to Hokkaido (where Hisui is based on) and its surrounding areas. Its mountain-like body shape and Ground type may refer to Kim-un-kamuy, the Ainu god of bears and mountains, or the fact that Ussuri brown bears mostly live inside burrows excavated into hillsides. The pattern on its head evokes the image of a full moon shining through clouds.

### Name origin

Ursaluna may be a combination of *ursa* (Latin for *bear*) and *luna* (Latin for *moon*).
Pestalation

**Pestalation** is a dual-typed Flying/Poison Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Harbinger.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pestalation obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pestalation
* *Italic* indicates a move that gets STAB only when used by an evolution of Pestalation
* Moves in yellow cannot be learned by any previous evolutions of Pestalation

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Pestalation
* *Italic* indicates a move that gets STAB only when used by an evolution of Pestalation
* Moves in yellow cannot be learned by any previous evolutions of Pestalation

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pestalation
* *Italic* indicates a move that gets STAB only when used by an evolution of Pestalation
* Moves in yellow cannot be learned by any previous evolutions of Pestalation

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pestalation
* **Bold** indicates a move that gets STAB when used by Pestalation
* *Italic* indicates a move that gets STAB only when used by an evolution of Pestalation

## Trivia

### Design origin

Pestilation is based on the scorpion-tailed locusts from the ninth chapter of the Book of Revelation whose stings 'only' put their victims through five months of immense pain rather than killing them outright.

### Name origin

Pestalation's name is derived from pestilence, revelation, scorpion, pest, and elation.
Klefki

**Klefki** is a dual-typed Steel/Fairy Pokémon.

It is not known to evolve into or from any Pokémon.

## Type effectiveness

* *Italic* indicates a move that gets STAB only when used by an evolution of Mimikyu
* Moves in yellow cannot be learned by any previous evolutions of Mimikyu

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mimikyu
* *Italic* indicates a move that gets STAB only when used by an evolution of Mimikyu
* Moves in yellow cannot be learned by any previous evolutions of Mimikyu

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mimikyu
* **Bold** indicates a move that gets STAB when used by Mimikyu
* *Italic* indicates a move that gets STAB only when used by an evolution of Mimikyu

## Trivia

### Design origin

Klefki is inspired by keys, more specifically keychains. The thought behind this concept was the old horror trope in which a haunted mansion possesses an ominous set of keys hidden somewhere within. Notably, Paris used to have a bridge covered in love locks. The tradition was for a couple to attach a love lock to the bridge - often adding their name and an important date onto the lock - and then throwing the key in the river. Klefki may also be inspired by the Pagan tradition of blaming fairies for the loss of small objects such as shoes and keys. In addition to this, Klefki may pay homage to the old superstition of carrying around an iron charm to ward off fae mischief.

Klefki's general shape resembles a music clef, possibly referring to the classic jingling sound of keys. Its keyhole-shaped mouth may be inspired by a cleft lip.

### Name origin

Klefki may be a combination of *clef* (French for key), *key*, and possibly *kleftis* (Greek: *Κλέφτης*), (Greek for thief).
Machug

**Type**

 **Ability**

**Machug** is a Fighting-type Pokémon.

It evolves from Machoke via level up at an unknown level. It is one of Machop's final forms, the other being Machamp.

It is one of many Lockémon introduced in Legends Neo as an alternative to trade evolutions.

## Speculative Statistics

Machug's defense and hp stats would be higher due to how much food Machug consumes. Because of this consumption, however, it would also have a lower speed stat. Machug's special attack stat would be 2, making it have the lowest special attack stat of all Pokémon. Finally, Machug might also have a higher attack stat and a lower special defense stat.

## Evolution

 Level ???→

## Trivia

### Design origin

Machug's appearance is based on strongmen. The reptilian crests on its arms fill in Machoke's open muscles, similar to calluses building on wounds. Machug has 3 toes on each foot. The darker skin on the bottom of its snout resembles stubble, while the similarly-colored parts on its head and wrists resemble sweatbands. The darkness of its legs and upper chest resembles how strongmen wear a lot of clothing. Its gut references Atlas stones. Machug keeps the snout and tail on Machop and Machoke, since it levels up naturally rather than being traded.

### Name origin

Machug's name is a combination of Macho and Chug.
Rotom (Bass Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Steel Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes **Rotom Bass**, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Kaskadian Diggersby

**Kaskadian Diggersby** is a dual-typed Ice/Normal Pokémon.. It is the variant of Diggersby from the Kaskade region.

It evolves from Kaskadian Bunnelby starting at Level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Diggersby obtained at level 1
* **Bold** indicates a move that gets STAB when used by Diggersby
* *Italic* indicates a move that gets STAB only when used by an evolution of Diggersby
* Moves in yellow cannot be learned by any previous evolutions of Diggersby

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Diggersby
* *Italic* indicates a move that gets STAB only when used by an evolution of Diggersby
* Moves in yellow cannot be learned by any previous evolutions of Diggersby

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Diggersby
* *Italic* indicates a move that gets STAB only when used by an evolution of Diggersby
* Moves in yellow cannot be learned by any previous evolutions of Diggersby

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Diggersby
* **Bold** indicates a move that gets STAB when used by Diggersby
* *Italic* indicates a move that gets STAB only when used by an evolution of Diggersby

## Trivia

### Design origin

Kaskadian Diggserby is based on Japanese construction workers, evident by the cross on its head. The ears are meant to resemble snow shovels, while the carrot in its mouth is a representation of a cigar.

### Name origin

Diggersby may be a combination of "digger" and "bunny". The name ending in "-by" may reference Bunnelby.
Vaicear

**Vaicear** is a dual-typed Ice/Fire Pokémon.

It evolves from Feafurr starting at Level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Vaicear obtained at level 1
* **Bold** indicates a move that gets STAB when used by Vaicear
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaicear
* Moves in yellow cannot be learned by any previous evolutions of Vaicear

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Vaicear
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaicear
* Moves in yellow cannot be learned by any previous evolutions of Vaicear

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vaicear
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaicear
* Moves in yellow cannot be learned by any previous evolutions of Vaicear

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Vaicear
* **Bold** indicates a move that gets STAB when used by Vaicear
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaicear
Tate

**Tate** is the Gym Leader of Gorge Outpost Gym. He hands out the Arrow Badge to trainers who defeat him. He specializes in Pokémon relating to cliffs.

## In the core series

Tate appears in Swirling Seasons, where he is the fourth Gym Leader players will encounter. A master of cliff-themed Pokémon, Tate runs the Gorge Outpost Gym. He is Kaiba's brother. He helps people move out of the desert, which is why Kaiba dislikes him. His battle starts with a combination of Sandstorm and Strong Winds.

## Trivia

### Name

"Tate" means "He who talks too much" in Numu, the language which is spoken by the Paiute.
Sighlo

**Sighlo** is a dual-type Bug/Normal Pokémon.

It evolves into Cooreds starting at level 8, which then evolves into Probaska starting at level 18.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sighlo obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sighlo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sighlo
* Moves in yellow cannot be learned by any previous evolutions of Sighlo

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Sighlo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sighlo
* Moves in yellow cannot be learned by any previous evolutions of Sighlo

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sighlo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sighlo
* Moves in yellow cannot be learned by any previous evolutions of Sighlo

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sighlo
* **Bold** indicates a move that gets STAB when used by Sighlo
* *Italic* indicates a move that gets STAB only when used by an evolution of Sighlo

## Trivia

* Sighlo and its evolutions, Cooreds and Probaska, are the only known Bug/Normal type Pokemon as of now.

### Design origin

Sighlo is based on a weevil grub, as well as a grain silo.

### Name origin

Sighlo is a combination of *sigh* and *silo.*
Xxubis

**Type**

 **Ability**

**Xxubis** is a dual-type Fairy/Dark Pokémon.

It evolves from Zzimp via level up at level 32.

## Speculative Statistics

Xxubis would likely inherit Zzimp's support orientation.

## Evolution

 Level 32→

## Trivia

### Design origin

Xxubis are visually inspired by Succubi and Incubi. Their pink coloration may be due to the color's cultural connection to recreational sexual activity. Their whip-like tails are likely in reference to sadomasochism and other BDSM-related erotic practices. This lines up with its lore; being the superior or dominant over its pre-evolution Zzimp.

The Feminine Xxubis' yellow fur seems to be in reference to feather boas, a piece of clothing commonly worn as a fashion statement. Masculine Xxubis' torso seems to be Feminine Xxubis' torso in reverse; thick arms and thin legs instead of thick legs and thin arms. As well, the Feminine Xxubis' feather boa becomes a form of groin covering.

Xxubis' Masculine and Feminine forms may lead to some confusion about their gender, they're consider genderless. Xxubis attracts their opponent with their signature attack Seduct, which heavily borrows from the move Attract without the caveat of being the opposite gender from their opponent. Although Xxubis is limited to the form it had evolved into, it is suggested their gender is dependent on their opponent's similar to how Succubi and Incubi are able to change forms depending on their victim as they're the same demon/spirit.

### Name origin

Xxubis' name is a combination of "XXX" (also known as "triple-X", a rating used for highly pornographic material), and Succubus/Incubus.
Luxio

**Luxio** is an Ice-type Pokémon.

It evolves from Shinx starting at level 15, which then evolves into Luxray starting at level 30. In Sinnoh, Luxio has an Electric-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Luxio obtained at level 1
* **Bold** indicates a move that gets STAB when used by Luxio
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxio
* Moves in yellow cannot be learned by any previous evolutions of Luxio

#### Sinnohan Form

 * A level of "Start" indicates a move that will be known by a Luxio obtained at level 1
* **Bold** indicates a move that gets STAB when used by Luxio
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxio
* Moves in yellow cannot be learned by any previous evolutions of Luxio

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Luxio
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxio
* Moves in yellow cannot be learned by any previous evolutions of Luxio

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Luxio
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxio
* Moves in yellow cannot be learned by any previous evolutions of Luxio

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Luxio
* **Bold** indicates a move that gets STAB when used by Luxio
* *Italic* indicates a move that gets STAB only when used by an evolution of Luxio
Static (ability)

**Static** is an ability introduced in Generation III.

## Effect

### In battle

When a Pokémon with this Ability is hit by a move that makes contact, there is a 30% chance that the attacking Pokémon will become paralyzed. This can affect Ground-type Pokémon.

If a Pokémon with this Ability is hit by a multi-strike move that makes contact, each hit has an independent chance to activate this Ability.

### Outside of battle

From Pokémon Emerald onward, if a Pokémon with Static is in the first place in the party (even if fainted), then there is a 50% chance the game will force an encounter with an Electric-type Pokémon, if one is possible. As of Pokémon Sword and Shield, it shares this effect with Lightning Rod.
Leoseace

**Leoseace** is a dual-typed Water/Dark Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Silence.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Leoseace obtained at level 1
* **Bold** indicates a move that gets STAB when used by Leoseace
* *Italic* indicates a move that gets STAB only when used by an evolution of Leoseace
* Moves in yellow cannot be learned by any previous evolutions of Leoseace

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Leoseace
* *Italic* indicates a move that gets STAB only when used by an evolution of Leoseace
* Moves in yellow cannot be learned by any previous evolutions of Leoseace

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Leoseace
* *Italic* indicates a move that gets STAB only when used by an evolution of Leoseace
* Moves in yellow cannot be learned by any previous evolutions of Leoseace

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Leoseace
* **Bold** indicates a move that gets STAB when used by Leoseace
* *Italic* indicates a move that gets STAB only when used by an evolution of Leoseace

## Trivia

* Leoseace is one of the only Ultra Beasts with a defined gender, the other being Lamentu.

### Design origin

Leoseace slightly resembles a leopard, more specifically a Serpopard, a mythical creature present in Egyptian and Mesopotamian mythos. This chimera is essentially a leopard with a serpent's neck, tying into Leoseace's serpentine tails. Serpopards were seen in immense power, often displayed as guarding royalty. In addition, Leoseace's design also parallels Zheng from Chinese mythos. Zheng is said to have five tails, akin to Leoseace's six.

Furthermore, Leoseace takes inspiration from the Beast from the Sea, a biblical leopard creature mentioned in Revelation 13. It was said to have seven heads and the claws of a bear, much like Leoseace's ursine claws and the six "heads" on its tails accompanying its natural head.

Leoseace's typing serves as a direct counter for it's counterpart, Lamentu. It's Water type is super-effective against Lamentu's Fire type, with it's Dark type both being super-effective against and immune to Lamentu's Psychic type.

### Name origin

Leoseace is a combination of *leopard*, *sea*, *séance* (communication with deceased souls, much like how Leoseace has the ability to manipulate spirits), and *cease* (in this context, one's life coming to an end, hence the phrase "cease to exist").
Mercryni

**Mercryni** is a dual-typed Steel/Poison Pokémon.

It evolves into Meraculisk starting at level 47.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mercryni obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mercryni
* *Italic* indicates a move that gets STAB only when used by an evolution of Mercryni
* Moves in yellow cannot be learned by any previous evolutions of Mercryni

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Mercryni
* *Italic* indicates a move that gets STAB only when used by an evolution of Mercryni
* Moves in yellow cannot be learned by any previous evolutions of Mercryni

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mercryni
* *Italic* indicates a move that gets STAB only when used by an evolution of Mercryni
* Moves in yellow cannot be learned by any previous evolutions of Mercryni

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mercryni
* **Bold** indicates a move that gets STAB when used by Mercryni
* *Italic* indicates a move that gets STAB only when used by an evolution of Mercryni

## Trivia

### Design origin

Mercryni is based off of the Pygmy Horned Lizard, which are known to spout blood from their eyes in self-defense. However, instead of blood, Mercryni spouts Mercury, a toxic liquid metal silvery in appearance. Mercryni's horns are rusty, like nails.

### Name origin

Mercryni's name uses the words Mercury + Cry.