recursal/Fanatic-Fandom huggingface dataset:
The Archduchy of Zarstad

### Towns

Predastad, Liemaaz Joakiez, Zuostad a Raazeisk, Ehytbarik, Kostravald, Called Dalé

## Government

### Head of state/leader

Archduchess Elehyie Revenfeld (Froggy) Archduke Waldemar Revenfeld (Juhl)

## History

### Predecessor(s)

Duchy of Zarny, Order of Predastad

The Archduchy of Zarstad is a large state located in the North of Juhnvechteya. It was created after the Marriage of the Stadghatskreil of Predazure and The Duke of Zarny. The Archduchy stretches from the Trisk Sea to Vechtese Sea, it contains the River Ploughwater and the Zeietaakla River. Its two largest towns are Predastad and Kostravald. The county follows the Werran church.

## Geography

Zarstad is a country with large mountains creating separate peoples found in the mountains river basins and valleys, The Three largest Valleys are the Amiekstad Plains, the Ploughwater Basin and the Cinellli Valley.

The Amiekstad plains are a the largest non-mountain part of the Western lands of Zarstad collectively called Ameikstad, Forests and lakes dot the land. It is home to the Great city of Predastad and the Castle of Ehytbarik.

The Ploughwater basin is the land found on the Ploughwater river which flows from Kostravald to (Future Capital) it is the most important river in Zarstad and is currently contested with by the Jorans in Joraje. The Ploughwater is also dotted with Forests.

The Cinelli Valley is a sparsely populated region due to the the genocides from the Lemqin peoples. It was recently recaptured after the disappearance of the Lemqins Civilization. It is home to Barren towns and large forest.

The country borders three seas from the Trisk Sea is the North to the Sea of Stroms in the Far West and the Vechtese Sea the county sees a lot of trade and action from foreigners.

## History

### In-Lore History

Zarstad is a very new country when it comes to world history, it was formed after the wedding of The Stadghatskreil of Predazure and The Duke of Zarny. Though new the country has seen conflict and victory, The Country fought many small skirmishes with the neighbouring Fengdese Colony of Lemqin before its demise.

Zarstad's history has been one for expansion, Taking the lands of Cinelli and Lemqin after the fall of Fengdao, as well as vassaling the country of New Shorealis during some Economic problems in Shorealis. It has Also expanded south though the Amiekchere regions of The Zuoghugs and Maakehyieler.

The Future of Zarstad is uncertain but looks quite promising.

For more infomation from Pre-Zarstad go to Ameikchere, Kostravald and Sibtrina Joraje

### In-Game History

4th of June Union together

17th of July Lemqin-Zarstad Skirmish

17th of August Vassalizing of Shorealis
Ælfred Jeager

## Early Life

Ælfred Jeager was born in 82 BAE ( **Before Age of Exploration** ) on the 15/4/2021 in the state of **TANDERLAND**. He was the youngest son of the head of the house **Boris Jeager** who was a minor noble who controlled the farming industry in **TANDERLAND** in the small town of **Ploughwood**. Ælfred's mother would die not long after his birth due to famine caused by his father's Incompetence on manning the farms. Ælfred Jeager would spend most his early days being strictly tutored while his older brother **Konnor Jeager** was learning combat training at **Tanderlands** capital in Military school. By the time they was both of age Ælfred and Konnor both took over their father's role as lower nobles and would reach out to their cousins who lived south of Sabrim to assist them for work in rebuilding the farm lands.

## Fall of the Jeager family

In a battle outside of Ploughwood Ælfred would get news that both his friends and older brother was killed in action serving as soldiers to fill the ranks of a petty army. At the time Ælfred would be on a long voyage around northern Sabrim trading their farms goods and learning the many languages this world had to offer. With no one left to man the farms, The Jeager wealth was lost and their titles as lower nobles was meaningless. When Ælfred returned back to Tanderland he had found that his farms and family mansion was destroyed only leaving the foundation. His country had abandoned him along with his remaining family. He felt hopeless and without purpose until a man by the name of Blandie Petralium wrote to him.

In the letter Blandie had requested that Ælfred help him rebuild the ancient nation of Posova ( now known as Orientalis ) as an independent region under The Miracaelians. He would go in great detail to describe how through Ælfred's bloodline on his mother side that he was a descendant of this ancient nation and was recruiting assistance who would be interested. After having nothing left for him in Tanderland, Ælfred took his belongings that was left and whatever was left of the Jeager fortune to sail a long journey to Posova.

## River Penndelium

When Ælfred joined Posova he was instantly granted his citizenship and given the title as a Senator. To fully adopt his new lifestyle Ælfred would change his name to fit his new country. He would abandon his surname and take his mothers maiden name. From now on he would be known as River Penndelium.
Terrapond (Culture)

The Terrapond (also Terropond) culture is a prehistoric material culture found throughout the forests and coastal regions of Juhnvechteya. Named for the type site where their artifacts were first discovered, evidence of their occupation and migrations is found throughout the eastern forests, rivers and plains of Juhnvechteya.

## Type Site and Discovery

The Terrapond is a small body of water to the south of Joraje.

The pond was used as a dumping site by local quarries, which would dispose of unwanted materials and broken tools (such as pickaxes) in the pond. This dumping has been occurring for centuries.

The first artifacts in the pond were discovered by a local fisherman, who dredged up shards of pottery and arrowheads while fishing in the pond. The fisherman, unaware of the significance of the shards, and believing them to be from the quarries, threw most back into the water, and decided to sell some arrowheads at the local market. These were happened upon by archeologist Haroe Jakishof, who inquired about their origins, and began excavating the pond the following year.

The finds from the pond were spread throughout many different eras, with such artifacts including old pickaxes from the quarries, pottery shards, stone arrows and spears, a human skeleton stuffed inside a barrel, coinage from the First Dynasty period of Joraje, and masonry tools. Considering the history of the pond, it was first assumed that all these finds were from a quarry from the First Dynasty, yet these fears were dissuaded when the archeologists discovered a skull of carved stone in the lakebed, unlike any other artifact from any known culture. Jakishof thus named the culture the Terrapond Material Culture, for the site where it was discovered.

It is unknown if these artifacts were originally buried in the pond, or were dumped there by the quarries, being removed from caves in the hills and mountains. Whatever the case, this first discovery was quickly followed by many more discoveries throughout the region.

## Distribution

Artifacts from the Terrapond culture have been found across eastern Juhnvechteya, from the swamps of the Order State to the forests of the Westmarch in Joraje. Their artifacts are commonly found in caches in rivers and wetlands, as well as in smaller pits throughout the forests and meadows of the region.
Vechtese Empire

The "Vechtese Empire", as dubbed by historians, is a collection of Vechtese Tribes that cooperated as a confederation to compete with the other powers of the ancient world. Originating in the Ohnyr Valley, the tribes slowly expanded west and south, into the warmer climates, coming to inhabit much of the southern regions of Humnal.

The empire functioned under a form of elective monarchy, where the tribes would all meet together during a *thing*, and then elect a leader for the year.

The empire would have long fallen by the current age, and it's remnants would be destroyed by a newly rising power in the West, the Kingdom of Estrevenya.

### Member Tribes

Alemanyi

Brankonii

Gilberii

Harlanyi

Sendrii

Children of Vérerdők (the Children were not full members of the empire, but for the sake of simplicity many historians consider them to be Vechtese, for they held close ties with many of the tribes, particularly the Alemanyi)
Perbindesh - Liqeni Folklore - Beta

"A monster lies deep inside the lake, A great lizard with big green eyes and mighty teeth, with huge claws that can slice the sky and a terrible tail that can slay 1000 man in one strike, it has a huge dong that makes the clouds tear up and a roar that can deafen the mightiest of bears with feet that shout earthquakes where ever it goes and a horrible breath that makes vegetation crumble where ever it passes, Perbindesh is the lizard's name, Perbindesh the terrible"
The Great Plague

The Great Plague was a hitherto unknown illness that spread rapidly across the east of Sabrim, with some theorists hypothesizing that the consumption of a local delicacy in the Duchy of Zarny could be ground zero for the plague. The locals of Zarny deny this of course, claiming that their consumption of "Llama-Rectum" is a highly prized and sanitary delicacy.

Common symptoms frequently attributed to the disease include a burning sensation across the entire body, followed by extreme vomiting and diarrhoea, dizziness and seizures. Many of the unfortunate also seemed to succumb to hysteria and madness before eventually falling into a coma and eventually, death.

Nevertheless, the plague was the cause of widespread death and abandonment that struck wildly across the eastern hemisphere and wiped out entire cultures and forced others to flee and migrate, changing the course of history forever across Sabrim, with nations across much of the worlds having different names and theories around the origin of the disease. For reasons unknown, the documentation and research of the plague is also incredibly difficult, with many different regions of Sabrim also claiming to have experienced slightly different symptoms.

### The Flight of the Fengdao

Long after the great plague had decimated the more westerly nations, it is said that a "Ghost Ship" crashed on the shores of the Harmony Isles, in the nation of Fengdao. Unprepared and unaware of the dangers it opposed, inhabitants quickly climbed aboard the ship and found many of the unfortunate crew already deceased. At this point it was too late and unbeknownst to the Fengdaoans, the plague would quickly bring the nation to its knees.

It is estimated that with weaker immune systems from centuries of relative isolation, The Great Plague swept across the islands quickly, wiping out several towns and Shrines. Before long, the port city of Waipri would be completely emptied and the sickness would then find itself deep in the hidden city of Changxi.

Weeks later, with many of the natives dead and an inability to even bury their dead or escape the sickness and pestilence, the few survivors that remained fled east towards the Lemqin Territorial Colonies. "The Flight of the Fengdao" as it would soon be known, was an event of great tragedy and sorrow that would often be retold and reiterated, with the few lucky ones only assuming that the great spirits had for some reason abandoned Fengdao and Changxi, bringing great ruin to the Harmony Islands.
Nukotra

## Nukotra, the Kingdom that Never Was

There was never a Kingdom called Nukotra. It did not stretch along the Sea of Light, squarely West of the Harmony Isles, digging into the Frog Forest with its Northern border.

Its King, like the Kingdom itself, did not exist. He did not call himself the Mesmer King, for his legendary hypnotic abilities. By using the genetic bond between him and his people, he was never able to enter their minds freely, claim sovereignty over their thoughts and actions, siphon their life-force and control them completely. He was never able to do this, because he never existed.

What did and does exist, is the deity Romeseus. He roams freely through the cosmos, colliding stars, digging black holes and seeding life. The Mesmer King never caught the attention of Romeseus. Romeseus, unattached from mortal matters as He is, never nonetheless grew contemptful of the Mesmer King's hubris, to claim souls as his own. Romeseus did not consider it an abomination to the natural order. Romeseus never could have, because the Mesmer King and his hubris never existed.

Romeseus forged a powerful spell of ontomancy. For the uninitiated, ontomancy is the branch of magic concerned with the manipulation of the fabric of reality. This spell cast the Kingdom into the realm of fiction, dream and fantasy. From the timeline of the universe and the realm of the real, Nukotra was expunged, with no trace of its existence, or of the horrible affronts committed by its sovereign. This spell was given physical foundation in this very document.

No, Nukotra never existed.
Guhwa-Isiweni

The northern entrance to the center of the city, through the walls of the Great Enclosure.

A small section of the town, featuring the Storehouse, Baobab Bar, and several farmers' homes.

## Information

### Founded

5/2/21

**Guhwa-Isiweni** was the capital and largest city of the former diNkosi gwaTshani. It sits along a bend of the Kaliba River, the major water feature of the region. Its founding date was lost to time, as settled human habitation of the area has been continuous for over a millennium and with very little written history, however its strategic location earned it the role of the capitol of gwaTshani upon the nation's founding.

## Etymology

The name *Guhwa-Isiweni* comes from the isiTshani language, meaning "painted cliffs". This comes from the large mesa cliffs to the southeast of the town, from which most of the city's terracotta was mined. The use of the name has most likely been since its founding hundreds of years ago, as no other names for the city are known.

## History

The area surrounding the city has been continuously inhabited for millions of years; the caves under the city have yielded hominin remains of an as-of-yet unknown species of human, and stone age artifacts have been found by farmers and others digging in the soil. The area was first settled by amaNimi farmers about 1700 years before present, and before then the area was visited by nomadic amaPirena. The settlement would have its huts torn down and rebuilt over several centuries.

The town was the seat of power for the Unwabu clan, who succeeded in battle by constructing a stone wall around their settlement, defending any who opposed them. During the Hundred-Year Seven-Kingdom era, the city be to grow in size as people from the peripheral villages moved to the city. However, the Unwabu army was caught outside the city, and was defeated. The Unwabu territory was divided, and when the victorious other clans founded the gwaTshani state, Guhwa-Isiweni was seen as a neutral spot to establish a new capital.

After the collapse of the diNkosi gwaTshani, the city lost most of its population. The area around the city is still farmed by settled amaTshani, and nomads occasionally meet to trade there, but any organized community within the city has long since gone.
The Savannah Orcs

The **Savannah Orcs** are an ancient Ethnic group/tribe of humanoid green creatures that live in the savannahs of Sabrim. They are evidently aboriginals to the savannah and claim to be the rightful rulers of whatever savannah biome they happen to live in. They are extremely xenophobic when it comes to other races moving into the savannah but welcome to the idea of other Greenskins(Goblins, Ogres, ect.) Their lifespan is supernatural, spanning up to 600 years, though most Savannah Orcs die due to tribal infighting or hunting trips gone wrong, making their average lifespan 25.

### History

The beginning of the Savannah Orcs is very blurry to most scholars since many of their tales either split up into different origin stories or all lead down to one path: Krugsmash, their high deity, created the Savannah Orcs to battle the Goblins, like the other Orcs. Though the *true* origin story of the race has been given up by scholars, many would like to believe the Savannah Greenskins were born into this world from acacia trees or an ancient race of goblins.

The Savannah Orcs used to be divided, different clans killing each other for loot, Krugsmash's laws were not respected and shamans were executed whenever they did not predict their local Chief to win a battle. Until a dashing young man by the name of Thatchy(said to be named after of the thatch hut he was born in) had united the clans into a tribe using cunning diplomacy and brutal strategy. King Thatchy was also known to be close friends and allies to Fengdao, a theocratic monarchy to his village's direct north. Him and his orc soldiers fought The War of the River, with an ambush towards the Liqeni. Though the Liqeni were infuriated by this betrayal, the Greenskins found it hilarious and laughed it off with some "Good ol' flag burning"

King Thatchy lived up to 400 years and eventually died on a hunting trip from a lion. His body was recovered and thrown off the top of a mountain, where the Savannah Orcs believe with the gravel he will remain eternal.

His descendants still roam Sabrim, though there is not many left, most killed off by assassins or in wars, the ones remaining cling on to the power that King Thatchy once held.

### Universal Culture

Though every Savannah Orc clan has it's own distinct ways that separates themselves from the other of their like, they all follow a set of rules created by Krugsmash himself, which include:

* Must have a 'holy' gargantuan jungle tree to mark the town center
* Junglewood is a treasured material, thus making only the shamans, the king, and his captains to use it
* Every nobleman when they die, must be thrown off the tallest mountain near the Savannah to assure their soul into Krugsmash's hands
* Prisoners have exactly 2 days in the dungeon before they are either executed, sacrificed, or ransomed
* Pork shall only be fed to prisoners only
* Killing orc children is prohibited
* Before creating a military alliance, the clan or tribe must trade with the other nation first

An identical descendant of King Thatchy. His genes are said to be very strongKing Thatchy and Captain George(far left) celebrate the slaying of 2 bandits
Chvarakia

The **Duchy of Chvarakia** is located in Archipelago of North west Sabrim.Their capital being **Rakija**.The Duchy is full of minority ethnics groups,the largest being Chvarakians.In the beggining local tribes believed in many gods,but then unification of **Dutchy of Chvarakia** came and religion of **Spruceism** spreaded along side its people.

## History

### **The Old Life**

Chvarakian people were nomad descendants of a foreign people. From the young ages, they were thought to have no mercy to other people. They trained for their whole childhood to be strong warriors and to compete with each other. When they became adults for the first time. So they need to show themselves by attending wars,ransacking, and pillaging villages to grow their spirits.

### **The Discovery Of The Isles**

After 420 days of sailing and pillaging, they mistakenly got caught by a storm.Most ships got away, but few of them weren't able to escape, and they were pulled more and more into the storm.After 69 days of wind blowing and raining the ships got shipwrecked on the shores of the unknown land.

### **The Life On The Isles**

They met the local tribesmen and they learned a lot about of them, but they knew the help is not coming so they started a new life on the island. After many months they were able to befriend local tribes and establish peace between them. They all met at the center of the island where the future town of Rakija would be established and made a Treaty of Unity and peace.

So on the date 23/04/2021, the nation of Chvarakia was formed and finally, the island was unified at one flag.

### **The Religion Of Spruceism**

When local tribes gathered around to attend forming of Chvarakian Duchy,there was a big problem.Religion was the most important thing on the isles and many gods were worshiped.So Jevta and Jugoslav had the idea to combine many religions into one.Then Spruceism got the chance,but at the beggining the natives did not like it.Only after some time the religion were more and more worshiped.And on the date 25/04/2021 the Spruceism became the official religon of the Chvarakian people.
Server Info

**The Realms of Sabrim Wiki and this page is currently under construction.** This page contains all the server info for the Realms of Sabrim Minecraft Worldbuilding Server. New players should use this to learn about what the server offers.

## Rules

The server rules are as follows:

**Gameplay**

* No hacking / x-ray texture packs. (any tools that give one an unfair gameplay advantage over vanilla players)
* Don't make the game unplayable for people.
	+ Such as bed and portal traps
* No automatic farms (farms that require no player upkeep)
* No XP farms
* Follow the Minecraft EULA

**Roleplay**

* Players must have reasonable in-character reasons for in-game actions
* Such things like metagaming are not allowed
* Always have a reasonable RP-based *casus belli* when declaring war

An ***exhaustive*** list of server rules is kept on Realms of Sabrim discord.

## Terms and Conditions

**Content License Conditions**

By creating or using original content created by you ("Your Content") on the Realms of Sabrim Server Wiki, or creating any works derived from original content created or used on the Realms of Sabrim Server Wiki, you agree to automatically grant all Realms of Sabrim Server players and staff an irrevocable, perpetual, co-exclusive, commercial and non-commercial license that grants rights that include, but are not limited to, the following:

* The right to display Your Content;
* The right to copy Your Content;
* The right to modify Your Content;
* The right to transfer Your Content;
* The right to create derivative works based on Your Content.

These conditions are mandated as part of the Fandom Wiki licensing conditions under the Fandom CC BY-SA License, and do not apply to any content kept on your private discords.

## Custom Server Recipes

The Realms of Sabrim server has custom recipes that are not in vanilla Minecraft. Players can see all custom server recipes at its respective page here.
Nakahama Kingdom

Nakahama is the name of the kingdom that is located next to the town of Janiko on the banks of the Great River (that's what we call it). It is a kingdom on the rise, at the moment it is not big, on the contrary, Nakahama is nothing more than a small port and the Tatsuma archipelago. The Tatsuma archipelago is made up of the islands of Tatsuma being the biggest one, Jamakawa, Vinikawa and Tatawa being the smallest one. In the moment, there is just one town, the capital of Nakahama; But there are plans of expanding and creating new towns.

## Geography

The Kingdom of Nakahama lies on the coast of the Great River at a point that leads straight into the sea. On land, the kingdom is present in an oak wood forest biome. However, in the surroundings you can find high mountains with forests of dark oak and spruce wood. The Tatsuma archipelago main island is Tatsuma itself; Is an artificial island of dirt created specifically to plant spruce wood and dark oak trees (the only artificially created island is Tatsuma). Vinikawa is a small piece of land made of dirt and rock, nothing in it. Jamakawa is a piece of land bigger than Vinikawa but smaller than Tatsuma, nothing in it. Tatawa however, has a small outpost for fishing; Tatawa is the smallest island of the archipelago.
The Matter of Joraje

The Matter of Joraje is the name for the collection of myths, chivalric tales, folk stories, and chronicles pertaining to the Joran people. It is named for the castle of the current ruling family in the region, Castle Kanberk, though the tales featured occur throughout time and space.

### Chivalric Tales

* Jarotajep the Ploughman:

The story of Jarotajep the Ploughman is the semi-legendary tale of the Founding of the Kingdom of Joraje, by a peasant farmer, who slowly changed from a simple man into a hero of the highest order.

### Folk Stories

* Karel the Robber

A collection of tales about a semi-legendary bandit, popular among the peasantry of Joraje

### Chronicles

* Bargeman Peszek v Miller Jan (Court Case)

* The History of the Third Dynasty
* The Holdings of House Taepe
* The Arryet Codex
Tohrism

Tohrism is religion that recognizes one god - Tohbog. It's belief that there is a spirit in every human being who, after death, joins Tohbog's Spirit Court. Tohrism also recognizes existence of spirits who doesn't reside in humans, they are called ghosts and they are not evil, but often can disturb and annoy people. There are also evil spirits called shadows that possess very powerful magic which they use to summon night and monsters.

When a child is born, he will develop his own spirit, but also a spirit from the Court may possess child body. Tohbog spirit can also appear among people as Bogocyr (hero) who helps people. People pray to Tohbog by working hard, keeping land in good condition and they go to churches managed by Order of the Spirit Court. Priests who preached about Tohrism are called Nołeni. Every once in a while the Nołeni who are possessed by spirits from Court can speak to Tohbog at the altar or in the sacred forest. Very rarely, Nołeni organize great rites during which they sacrifice animals, predict the future and enter trances.

Most of the Derlanians follow Tohrism and faith have great historical connection with old tribes from which Derlania was created.
The Second Kingdom

The Second Kingdom is the name given to the united Urudiki kingdom of the Erĭgĭ city-states.

For only the second time in recorded Erĭgĭ history, the kingdom encompassed all the city-states into one political entity - reliving the fabled exploits of Ishĭ ĭnû-ur, a fabled hero and demi-god in Erĭgĭ culture.

During its existence, the Kingdom was ruled over by two monarchs from the city-state of Urudik, ĭnazu and his heir, adrahasis. During the reign of the latter, the "codex of adrahasis" was first created, providing a universal set of laws and punishments for all the Erĭgĭ to follow. A key principle behind many of the punishments were punitive in nature, with mutilation the prescribed penalty for even repeated minor crimes. A copy of the Codex can usually be found in many of the city-states.

The high kingdom of Urudik would prove short-lived however, and would come to an end in the aftermath of the *Erigi-Varshan wars* and the *Ilkhurist Uprising*.
Lidia Torga

Halfling Rogue in Clan B'naan. Stalwart, soft-spoken with silver-tongued symphonic speech - and just as dexterous in a fight. Lidia is no stranger to conflict and has forged an immutably strong will against malfeasance and malice. She expresses strong affinity towards her family and their estate, which is known for producing exceptionally high-quality arcane textiles. In meeting with her current allies, she has consistently been more than capable of assuaging conflicts, mediating the most misconciliatory messages, and conveying confident commiseration; Lidia has proven, time and again, that she is an expert negotiator and capable of talking the knives off any n'er'do-well.

Often seen entering the group's combative situations equipped with her magical cloak and flickering an illuminous flaming rapier to life, she is highly effective in close-quarters combat as the "follow-through" punch of her party as its vanguard, and is an extremely effective punisher of anything threatening herself or her friends. One would be wise to not let her slightly reserved personality (at least...as compared against the rest of the squad...who smoke Suude in front of guards) betray her excellent social aptitude and planning skills, which alone have earned her a *myriad* of invaluable connections and influences.
Kingdom of Isathlon

Kingdom of Isathlon (Asak-Ishtar)

**The Kingdom of Isathlon**  or **Asak-Ishtar** in the native Ishtar tongue is the developing kingdom in the southern deserts of Nomos. They worship the Ishtar pantheon and speak a language called **Ishtar** there is not much known history abt this developing Nation.
Liqeni - Beta

Lake Bois

The United Provinces of Liqeni were a nation located East of the Great River on the beta world of Humnal

## Liqeni, land and History

### The Creation of the State

Liqeni was created on the 27th of February by the First Liqenians

Dairbeag

DarkbladeT2

Froggoflippers

Pheonix

Lokki De Nuuk

The first settlement Viltdal was settled two days prior on the 25th of February on the 27th Viltdal was made the capital of The United Provinces.

The Nation surrounded the great lake Zonteni

### The Joining and Loosing of Falthorn

The region of Falthorn located in the southwest of the Ice belt. It was integrated into Liqeni as it's people had a lot in common to the Liqenians and shared interests. Due to this addition of Land the nation of Fengdao declared a war onto Liqeni, More Can be Found here The War of the River. This War resulted in a Liqeni loss causing them to have their borders return to it's old Provinces.

## Governance

### Government

Liqeni had a government made up of officials from the many provinces these include the Province of Pyllerret, Viltdal, Dyliqen, Thumperfsaht, Cheolseong, Falthorn and Kasokanli as well as the unincorporated state which was direcly governed by the state.

Liqeni worked on a system where everyone can vote on laws, actions of the state and foreign affairs.

Although using that system Liqeni did have repesentives for many things.

Minister of Foreign Affairs - Froggoflippers

Minister of Internal Affairs - Dairbeag

Minister of Defence - DarkbladeT2

Minister of Resources and Agriculture -Longbow

Minister of Infrastructure - Pheonix

   This article is no longer relevant to the current world
Jaohaj of Breckstejn

Jaohaj of Breckstejn was Baron of Hrad Breckstejn, and a minor nobleman of the Joran Peerage, who lived during the Second Dynasty during the reign of Duke Geralt of Loren. He was a renowned tourney fighter, and is best known for undertaking several heroic quests as a Knight Errant, earning the favor of the common peasantry of Joraje. He would participate in the Interregnum, siezing Fenrar Hrad, but would ultimately swear fealty to Janna I, and would die the week before the Battle of Warich Field.
Kunst, Chapter 1

### Prelude:

This is the first of the Joran Chronicles. It was my first attempt at writing from a character POV, and is thus leaves something to be desired.

## Beginning

### Kunst, Chapter 1

Late at night, in Hrad Drejkstejn, Kunst lay awake in his bed, reading an old record. A knock came from the door.

“Come in.” The aged lord bid, and the door swung open. There stood his retainer, Hal.

“Ah, Hal, what is it?”

Hal, staring blankly forward, fell through the doorframe, a knife in the back of his neck. Behind him stood a man in a dark cloak, a sword in his hands.

Kunst jumped out of bed, and began to battle the unknown intruder with his bare hands.

He lunged for Hal’s sword, and blocked a strike by the man. “Someone wants ye dead!” Came a raspy voice from beneath the hood “Someone will be disappointed tonight!” Kunst replied, kicking the man away.

The attacker responded with a strike from his pommel, and knocked Kunst to the ground. “I think they’ll be very pleased with the result.” The assassin said, raising his sword.

Shouting and the sound of boots running up stairs came from the room next door. A man-at-arms burst through the door, sword raised. “My lord, what’s going-“ he said, taking in the sight of Kunst on his back, the attacker with raised sword in his hand.

“Halt you!” He called, before advancing to the defense of his liege. The attacker sheathed his sword, ran to the opposite side of the room, and dove through a large glass window, shattering it.

The soldier followed him to the window, but stopped, watching the attacker flee into darkness below.

“That was....exciting.” The old noble said, coming to the window as well. “And....rather foreboding....Shan’t be sleeping tonight, I’m afraid.”
Branconi

The Branconi are a Vechtese people who live in the highlands of Brancony, which is named after the tribe.

### History

The Branconi were once a branch of the Tribe of the Alemanyi who migrated westward into the highlands, where they now reside.

### Culture

The Branconi are master fortification experts, building forts upon the hills to defend their lands. the Brancony region is not very fertile, so staple food sources for the Branconi include livestock, berries, and other crops which thrive in such soils. clothing of the Branconi includes primitive kilts and tunics.
Realms of Sabrim Wiki

**Welcome to the Realms of Sabrim Wiki!**
We're a community centered around the Minecraft server "Realms of Sabrim". This wiki is designed to store all information regarding our roleplay, stories, factions and server plugins. Any member of the server is free to contribute and add more content!

Realms of Sabrim server is located in UK and runs on 1.18.1 version of MC. Its primary focus is Roleplay and Worldbuilding.

## Server Info

Custom Server RecipesCustom Food RecipesServer commandsCustom Server EnchantsGuide: creating a nation page
## Rules

1. To contribute, you must be a player on the server and have an account on the wiki
2. Strive to make your pages and edits as orderly and organised as possible
3. Be neutral and objective when recording history (doesn't apply to RP books or stories)
4. Contact staff on our discord server if you need help or have a suggestion
Jan of Kamenlom, Chapter 1

*Jan strained his eyes against the light rain of the night through the portcullis, to make out the forms coming up the road toward the gate of Hrad Kanberk.*

“Stop there! Who are ye?!” *he calls, raising his hand to halt them*

*the man at the head of the company dismounts, and walks into the light:* “I am Albrecht Taepe. I come to visit my cousin, and to get out of the rain!”

*Jan thinks for a moment, before shouting into the courtyard-* “Wake Sir Ballenus! Tell him our lord’s cousin is here!”

*turning back to the gate, he continued* “I apologize, milord, but until the castellan is awake, you will have to wait outside.”

*the lord nods, and pulls his hood tighter over his head.*

*After a few minutes, a man in a night gown appeared at the gate, along with 3 more soldiers*

“Who are you?” *Ballenus queried*

“I am Albrecht Taepe, cousin to Johann Taepe! I request entry for the night, to get out of this rain!”

*the castellan stood for a moment, contemplating this, before turning to the soldiers behind him* “Open the gate”

*two of the men climbed into the gatehouse, and the portcullis began slowly lifting.*

“Ah, thank you. I was afraid you were going to leave us out here in the wet and the cold” *Albrecht said to the castellan, walking up to him warmly*

“Milord would never refuse his cousin, and neither shall I” *Ballenus replied, turning and pointing into the courtyard.* “Your men can sleep in the House by the stables, you can sleep in the bedroom if you like.” *A dagger materialized in Albrecht’s hand, and he drove it into the Knight’s neck*

“Thank you, Sir, for your hospitality-“ *he said, turning back to his men* -“You heard the man! You get a nice bed tonight!”

*Jan stood, shocked, and watched as men rushed into Kanberk. He barely reacted as a spear punctured his side, and he fell there*
IsiTshani

**isiTshani** is the language of the amaTshani people and the former *de facto* official language of gwaTshani. It still remains the spoken tongue among the various isiTshani tribes that still live in northeastern Sabrim today. The language is commonly regarded as the main defining characteristic of the amaTshani.

## Origin

The isiTshani language has been historically regarded as a synthesis between the isiPirena and isiNimi languages, as with the rest of amaTshani culture; however, recent theories about the amaNimi people as being a heterogenous group have cast doubt onto this conclusion. Recent scholars consider "isiPirena", or proto-Tshani, to be the true ancestor of the language, with the various languages of the amaNimi merely influencing it in vocabulary and grammatic structure. The relative simplicity of isiTshani's grammar is seen by some linguists as indication that the system simplified as nonnative amaNimi speakers picked isiPirena up, and that isiPirena had a more complex grammar beforehand.

## Phonology

isiTshani has five vowels.

isiTshani Vowels
 Mid
 Open

One of isiTshani's most defining characteristics is the presence of three click consonants: c, q, and x. These are pronounced as a denti-alveolar /ǀ/, a postalveolar /!/, and a lateral /ǁ/, respectively. C is often compared to the sound of dripping water or a kiss, q to a popping sound, and x to the sound of a horse or mule's hooves walking on hard ground.

## Grammar

isiTshani is an agglutinative language. Many of its words are built around various prefixes that indicate the nature of the word itself, or are modifiers of an original word. This latter case can be seen with the naming of many features of Tshani society:

Modifications of the word "Tshani"
 gwa
 ama
Visii Tribe

### Origins

The origins of the Visii Tribe is debated by scholars. Some claim it is a highly divergent Vetchese tribe while others claim the similarities are simply from cultural diffusion. What is known is that the Visii tribe is located around the Vis River valley. Visii warriors fight in a similar, wild style to the rest of the Vetchese but with slightly more armor and larger shields, covered in patterns. The Visii follow a naturalistic religion similar to the other Vetchese tribes.

### Government

The Visii Tribe is made up of five clans that convene to elect a Chieftain or Kéaftyn (ˈkāf.tɪn). Each clan is led by a Táidh e Hlon (tāð.e.ɬlо̄n), meaning “clan father”, and made up of a main family which gives the clan its name, and three to seven families subservient to the family of the Táidh e Hlon, each led by the eldest male member of the family with a sound mind, also referred to as a Táidh (tāð).

### Economy

The economy of the Visii is primarily based on farming grain and root vegetables and breeding animals such as pigs, sheep, and cows for meat and textiles. Visii merchants and traders travel through the surrounding kingdoms dealing in wares such as food, textiles, metalwork, and slaves. While most Visii tribesmen are farmers, Visii warriors have also been used as mercenaries in the surrounding kingdoms for generations.
The Quincy Imperium of Falconia

Falconia is a Quincy state in the north east, it used to be a very isolationist state, but it has recently opened up to foreign relations.

## Government

The falconian state is run by one Head of State, the Grand Falcon, and his/her ministers. The government is also heavily religious, following the faith of Quincy in almost all decisions that it makes. Economically it's very liberal, having a small to no amount of tax and keeping it's hands of the economy. The constitution, bill of rights and other such public government documents can be viewed here: https://drive.google.com/drive/folders/1QAsPM-qgXYENzf-3tKsXQUBUS8P9mG9y?usp=sharing

## Demographics

### **Cultures**

The nation is made up of two main cultures, Silbernites and Rokakan. Silbernites come from the continental territory and the culture of Rokaka comes from the Island of Rokaka. Rokakans talk in a eastern language and have features similar to the Japanese. Silbernites talk in a more germanic language and have features similar to germans.
Uråldrig

**Uråldrig** is an ambitious city state on the southern border of Midastead. Uråldrig is defined by the populations highly defensive and hostile attitude towards outsiders. Though hidden from the eye of the outside world the Uråldrig People endlessly construct a tomb for their beloved King Ivan I. It is already said that it is the biggest building to be ever constructed.

## History

Uråldrig wasnt always hostile towards outsiders, as many were skilled diplomacy, trade and even colonizing around the southern hemisphere.They were friendly and open minded towards outsiders even respecting the King of Midasted so much they openly joined their Kingdom. But this changed as the wraiths from Midastead escaped. Not long after they escaped the first wraith spotted the huge potato fields of the south beginning the great Hunger. He ravaged the complete harvest and killed of the entire livestock of Uråldrig this not only sent the Uråldrig People into a spiral of paranoia but also took 60-70% of the entire population due to famine and desease.

## Reign of Ivan I

Soon after the trauma of the great hunger the wise Chief Ivan I. gathered all people from his entire nation and concentrated them in the last remaining stronghold of his civilization Uråldrig,which it was renamed the ancient name has been long forgotten. He declared the contact with outsiders to be the reason the wraiths attacked and that the gods did not intend on humans interacting with each other and so he closed his nation of. Ivan I. completly took away the power of the nobility and began an era of absolute controll of the crown. He reformed not only the situation of foreign affairs but also reformed food production which led to a great increase of productivity beginning the Uråldrig golden age which holds to this day. Legend has it that the great Lunar Empress herself took his soul to the great lands of the moon after his death. In gratitude to his accomplishements the people of Uråldrig started the endeless construction of the great Moonlight vigil which is a building said to guard the moon itself.
Eruseri mountains

### **Geology**

The **Erûserĭ mountains** [e:rʊseri] or *Sky sand mountains* are a highland region in Erigarash located between the cities of yianushir and Urudik. They were formed around 5 to 10 million years ago, in the Tavkarian period, which makes them one of the younger mountains on Sabrim. This rocky desert has its elevations reaching between 60 and 100 blocks with the highest peak being *the Gilarinuk* at 98 blocks above bedrock. The Erûserĭ are a result of an upthrust of granite rock (likely thru volcanic activity or earthquakes), erosion and weathering (thru sand and wind). The mountains are primarily composed of granite, although there are areas where sedimentary rocks such as red and plain sandstones are more prevelent. Several of the more steeper slopes are a result of sand weathering and create stunning landscapes.

### **Environment**

##### Climate

Being in the western desert of sabrim, the mountains have an arid climate and are hot all year round. The eruseri do have slightly colder winters than in the rest of erigarash aswell as colder nights where freezing isn't uncommon. It does not snow as the land is too dry.

##### Vegitation

With the soil being mostly rock and sand, vegitation is quite rare. The most succesfull plants are the *ertarû cactus* and the *deadbush*. The cactus are a vital part to the diet of the nomad people, often being eaten as *cactus paddles*. Wildlife is also present in the Erûserĭ. *Wild desert dogs* and the *shaseri eritab* [Sand rabbit] are pretty common in the mountains, both being used for meat and hide. In the past, snakes could also be found within the sand. These went extict because their extensive use in ritual practices by the *people of ukike* tribe.

### **Cultural significance**

The Erûser massif is sparesly inhabited by wandering nomads. these nomads are a part of the Ukkur, a branche of the Kuragan culture group. The local tribes see the mountains as their sacred grounds, with mount Ukike as its lord. The mountains have officially been incorporated in the Urudik(city) territory since [ruler], but have proven to be hard to control.
UVSC 26

## Vote

### Voting system

Every National Jury & Televoters awards 1, 3 ,5 ,8, 10, 12 points to other states.

### Winning song

Texas "BROODS - Sucker"

**UnitedVision Song Contest 26**, often referred as **UnitedVision Song Contest July 2023**, was the twenty-sixth edition of the UnitedVision Song Contest.

The event was held at the Lynn Auditorium in Lynn, Massachusetts on July 22, 2023. The show was hosted by Advisko.

8 States took part in the contest. California, Florida, Ohio, Georgia, Minnesota, Massachusetts, Kentucky, and Texas. Ohio returned, Tennessee and Michigan left the contest, and no new states debuted at the contest.

The contest was organized by the UBU. The contest was partnered with Alzheimer's Association for National Alzheimer's Month.

## **Location**

### **Host City**

**Lynn** is the eighth-largest municipality in Massachusetts, United States, and the largest city in Essex County. Situated on the Atlantic Ocean, 3.7 miles north of the Boston city line at Suffolk Downs, Lynn is part of Greater Boston's urban inner core.

## Format

### Visual design

The slogan for this edition was, "Set Sail!". The official theme/artwork for the event was revealed on July 11, 2023. The generic logo spelled "UnitedVision Song Contest" with the host state and edition number in the middle at the bottom. The official logo was a pair of blue and yellow paper boats. The background had similar colors; blue and yellow.

The UBU said in the announcement; " "Set Sail!" symbolizes embarking on a new journey or adventure, embracing change, and pursuing dreams with courage and determination. It captures the spirit of exploring uncharted waters and embracing the unknown."

### **Voting**

The voting stayed the same from last edition. Again, it included that both National Juries and Televoters have the same number of points (1, 3, 5, 8, 10, 12 Points), and that they both will vote individually, meaning that National Juries won't be voting with the Televoters.

The televote was introduced in a brand new way though. The four states with the lowest televote points were all revealed first, followed by the top four states that had the most televote points were all revealed afterwards together. This gave the televote process less suspense though.

### Opening and interval acts

The Interval acts were the winners from the 25th edition, Benicio Bryant and the runner-up last edition, STAYC. This wasn't confirmed until the actual event started.

### Stage design

The stage was decorated with the colors from the logo, there were decorations at the auditorium, the event did have a screen for the points and televote. Each state that participated this month, came up to the stage and sung there songs with the background visuals/props behind them on the stage.

## Participants

### Participating states

The UBU announced that the applications would open on July 2, and close the following week on July 9. The contest saw Ohio return but Michigan and Tennessee sit out of this edition. The edition had a total of 8 states participating, one less than last edition.
Ghost-Jay

Ghost-Jay is a spectral remnant who has come to the world of **Nomos** in a mysterious way, as a part of the Coalition Immigrant party. He remains a constant, upbeat character, developing protective impulses for certain others in the Coalition. Some traits from life reflect upon this ghostly being, such as his love for exploration and his adept skill at poetry, song, and story making.

After the separation of the Sepimate of Aergon from the Coalition, and the dissolvement of the organized Tetrarchy, Jay withdrew from the country, and for a short time, did nothing but write in a small little book. Eventually, his friend Alan Shaka, Septim of Aergon, offered Jay to join the newly formed Republic of Aerderia. Jay, who didn't feel like it, decided that he would build a tower beside Aergon, simply so he could do something. Eventually, he decided that he would simply

## Ghost-Jay

### Relatives

Wilvrus Hollin (???)(Deceased)Salia Hollin (???)(Deceased)

### Affiliation

The Imperial Republic of AerderiaTorre de Relampago

### Occupation

Keeper of "Torre de Relampago"Senator of Aerderia

CEO and sole member of Rumaenoria Publishing

## Biographical information

### Place of death

The Colosseum, the Desert near Leddysburg

## Physical description

### Eye color

Left Iris: OrangeRight Iris: BlueScelera: Black

## Appearances

### Debut

March 25th, 2022 (Sabrim Debut)May 9th, 2021 (Twitch Debut)