recursal/Fanatic-Fandom huggingface dataset:
Gear

Instead of picking a class at the creation of your character, you build your own class by picking different gear loadouts. You can pick different weapon and armor sets that give you access to different skill pools.

### Attribute Modifications

Every piece of equipment has a default modification on your Attributes

### Switching Loadouts

At any point in time you can visit a Dojo and switch the weapon and armor you want to use. There are no restrictions on what type of gear you can combine - it is completely up to you!

### Modifying Gear Attributes

When picking a new loadout, you always start with "Tier 0" equipped which counts as no gear equipped. This means that you have just the standard boni of the gear with no modifications.

However you can also craft higher tiers of your gear, allowing you to modify your character's Attributes.

See Crafting for a detailed description on how to craft gear.

### Gear Skins

Every piece of equipment has a unique look depending on its type and tier level. A T-0 bow has a different look than a T-8 bow, and the same goes for every other weapon and armor.
There are also account-bound skins, such as the Vanguard Supporter-Skin or the exclusive gamescom '16-Skin.

## Gear List

If you want more specific information about a specific piece of equipment, click on one of the links below.

 Sling (TBA) | Backpack (TBA)
Sword

The Sword is one of the main weapons available for players to use for combat. Like all weapons in Das Tal this weapon allows players access to various skills to use in combat unique to this weapon.

A Blade Master does not see themselves as a warrior. Perhaps a poet, a dancer, or anything but someone who lives to fight. But calm, daily training with a long bladed Sword can produce a particularly deadly form of adversary. Cutting through dispersed groups is the Blade Master’s specialty, using a mixture of close and mid-range attacks.

This weapon is currently **not** implemented in Das Tal.
Backpack

The Backpack is one of the main armor sets available for players to use for combat. Like all armor sets in the Exiled this set allows players access to various skills to use in combat unique to this set.

The Trapper embodies the experience of surviving the wild unknown of the Valley. Offering survival and tactical abilities that make use of the surrounding terrain and flow of battle, the Trapper will make all the difference when facing the toughest of enemies.

This armor set is currently **not** implemented in Das Tal.
Scythe Skills

Scythe Skills primarily utilize the Scythe's arc form as well as fast high-burst skills. Utility skills include resistance-lowering as well as gap-closing skills, making the Scythe a powerful weapon for anyone that wants to deal high damage at close range.

### Starting Skills

Every character starts with three basic Scythe skills.

### Advanced Skills

More Scythe skills can be found within the world of The Exiled
Crafting

# General

Players can create items through crafting in the workshop. You can craft weapons and armor as well as a special item for sieges right now. For better items you need a workshop with a higher level.

# Necessary resources

To create items through crafting, you will need resources. All items use essences and an additional material.

## Basic crafting

The following table shows the associated material for every item, that is currently implemented in Das Tal.

The amount of resources needed depends on the quality of the item created. Item quality is measured in tiers. The table below lists the amount of resources necessary for each tier. As an example, a T-1 scythe requires 20 units essence and 50 units obsidian.

## Stat manipulation

When you craft items, you may also change the distribution of stats. To greatly change the distribution, you need to use reagents. The table below specifies which attribute requires which reagent.
Fly Host

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

**Fly Hosts** are immobile Skull-based enemies in the same family as **Hosts**. When lowered down, which is their normal state, they are invulnerable and immune to explosions. Occasionally, they will pop up and spawn one or more **Attack Flies**, briefly revealing a fleshy stem that can be damaged. When this window ends, they return to their lowered state.

Like their vanilla parallels, taking a large amount of damage at once while lowered will cause them to grimace. Grimacing prevents them from firing any shots until they return to normal.
Devil's Box

Beta 1.0.0

## Effects

* Upon use, Devil Box has a 50% chance of spawning 2 items from the Devil Room Pool
	+ If the effect fails, it damages Isaac for 3 hearts of damage.
	+ Devil Box can only be used once.
	+ While held, it increases the player's evil by X. When used, it permanently increases the player's evil by Y.

## Notes

* Since Devil's Box is from the Devil Room Pool, it has a chance of spawning another Devil Box upon use.
* It is a terrible idea to use this item early game, as the 3 hearts of damage can easily be a run ended, and the devil items are not worth the early-game risk.
* When Isaac has 1 or 2 soul heart and the Devil Box effect fails, sometimes he will only take 1 or 2 hearts of damage instead of 3.

## Trivia

* The fiddle is actually known as "The devil's box" as it was the main instrument the devil played in many a Christian folklore.
* The box is black, has a red upside down cross and a red pentagram, which are 3 major signs of the devil himself.
Nocturia

{{{VersionAdded}}}

## Effects

* After firing for 3 seconds, releasing the fire button causes the formation of Yellow Creep, similar in size and appearence to that of Lemon Party

## Notes

* The item still works if you're playing as a blindfolded character

## Trivia

* Nocturia is named after the act of peeing at night, or, more precisely, peeing while you sleep, hence the sprite depicting a bed with pee on it.
Scrapped Enemies

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

this is a list of scrapped enemies that were in the concept stages of development, however were never added to the full release

most of these concepts were shown to us via the Ipecac Art Book Album.

## Seekers

the seeker is a enemy that was meant to appear in the either the womb or below according to this concept they were

meant to fire arching tears at the player whilst slowly floating towards the player. the tears could fly over obstacles

meaning that player would have to constanlty move to avoid being hit
Angel Box

Beta 1.0.0

## Effects

* Upon use, Angel Box has a 50% chance of spawning 1 item from the Angel Room Pool
	+ If the effect fails, it spawns 2 soul hearts instead.
	+ Angel Box can only be used once.
	+ While held, it increases the player's faith by X. When used, it permanently increases the player's faith by Y.

## Notes

* Since Angel Box is from the Angel Room Pool, it has a chance of spawning another Angel Box upon use.
* It can be good to use early game, as both the items and the soul hearts can completely change a run.

## Trivia

* Angel boxes are created by Christians to be a symbolic representation of releasing your cares and worries to the divine guidance of God and the angels.
* The fact that higher faith gives Isaac a higher change for angel items is reminiscent of how some Christians believe that those with higher faith will receive more or better guidance from the Angels through the use of an Angel box.
Creep

Creep is a liquid created by the attacks of certain monsters and bosses, or may be spawned by Isaac. Creep appears on the ground as a glowing or "shiny" puddle or line. The Ipecac Community Mod adds 1 new type of Creep. Having the ability to fly or the Callus trinket nullifies the effects of Creep.

Creep that will affect Isaac is shown flickering rapidly. When all enemies inside a room are defeated, the creep they produced will quickly disappear.

## Honey Creep

Honey Creep behaves nearly identical to White Creep, and will slow down any enemy that walks over it. This creep is produced by Bumble!, Bumble Bombs, and Jar of Honey.
System requirements

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *The Binding of Isaac: IPECAC*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for The Binding of Isaac: IPECAC
* Release date
The Exiled Wiki/Section 2

Game Basics

## Game Basics

* Character Creation
* Controls
* FAQ
* Features
* Guide

* Lore
* Map
* Player UI
* World
* Progression and Experience

Gameplay
## Gameplay

* Combat
* Skills
* Clans
* Characters
* Inventory
* Items
* Resources

* Looting
* Crafting
* Non-player characters
* Events
* Attributes
* Sieges
* Construction

Locations
## Map (Maps Types)

* Resource Spawn Points
* Oases
* Settlements

* Tall Grass
* Roads
* Ruins

Server
## Weapons

* Server Custom Rules
* Maps
* Patch Notes

* Server Life
* Win Conditions
Transformations

*This feature is Work In Progress (WIP). It is not fully programmed and might not work as intended yet .*

In current versions of the mod, no transformations are present. 12 different new transformations existed at previous points in the mods history, though as of the 2.0 update, they have been removed. Currently, there are several changes present in former transformations from base Isaac.

## Trivia

* There are several references in the names and prerequisites of former transformations.
	+ The items formerly required for the transformation Pride are references to Edmund McMillen's other games (Bumbo not included since that game is a spinoff from Isaac)
	+ The items formerly required for the transformation Envy are references to other games not developed by Edmund McMillen
	+ "Eyesaac" is a pun on the pronunciation of "Isaac" and "Eye"
	+ "I, Robot" is a reference to the book of same name by the science fiction author Isaac Asimov
		- His first name being "Isaac" might have been an inspiration for the choice of referencing his book

## Bugs

Currently, Transformations cannot be fully prevented yet. Therefore, new items that would contribute to Seraphim and Leviathan don't work if you have the other transformation, but you can still get both via their original items
Jack o' Lantern

{{{VersionAdded}}}

## Effects

* +5 Bombs - Isacc's Bombs shoot four fires in the cardinal directions, and scare all enemies in the room.
	+ The fires produced will deal 50 damage to anything that passes over them.
	+ The fire can damage flying enemies.
	+ The fear effect will last for 5 seconds

## Notes

* Jack o Lantern does not synergize with Dr Fetus yet.
* The bombs themselves actually look like Jack O' Lanterns.

## Trivia

* Jack O' Lanterns are carved pumpkins that have candles put in them to give off an eerie light. They are usually made for Halloween, hence the spookiness.
Bishop's Cloth

N/A

Bishop's Cloth is a new trinket and familiar added by the Ipecac Community Mod.

## Effects

Spawns a floating Bishop familiar. While this trinket is held, this familiar will make Isaac invulnerable to any and all forms of damage. If the bishop familiar is hit, it will crumble into dust and die, but will respawn upon entering a new room.

## Trivia

* Despite the official bishop design in Repentance having a black robe, this trinket uses the colors of the Antibirth bishop's color scheme
* This trinket mirrors the effects of the Bishop enemy added in Repentance.[1]
Attributes

Every character in The Exiled has basic attributes that are used in combat. Leveling up your character does not automatically increase your attributes, instead they are controlled by the type, quality and modifications of the equipped Gear.

### Attributes Cheat Sheet

For all attributes - **higher is better!**

### Health and Energy

Health and Energy are the basic combat resources in the game. If your health drops to 0, you get knocked-out. If your energy is too low, you can not cast Skills anymore.

#### Regeneration

Health and Energy can either be recovered with skills, or over time. If you do not get damaged for a while you start to regain health, if you do not use skills for a while you start to regain energy.

### Determination

Determination is the third resource in The Exiled and you generally start with "0" active determination. Everytime you are hit by a skill that causes a movement-impairing debuff on you, your determination bar fills up. Once your determination bar is full, you gain immunity to any movement-impairing debuffs depending on how much determination you have.

### Run Speed

Run Speed refers to your base walking speed, assuming best conditions, so walking on the road and into the direction you are facing.

### Ability Speed

Ability Speed influences how long it takes to activate a skill after triggering the cast.

### Cooldown Speed

Cooldown Speed influences how long a player has to wait until they can activate a skill again.

### Physical and Mental Resistance

Both resistances apply a damage reduction or an increase after getting hit. Negative values will make incoming attacks stronger, positive values will make them weaker.

## Gear

For a detailed description of what equipment influences what attribute, refer to the appropriate page.
Characters

*This feature is Work In Progress (WIP). It is not fully programmed and might not work as intended yet .*

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

*For changes to Rebirth characters, see Changes.*

There is currently one new playable **character** in the *IPECAC Community Mod* with an unreleased tainted version, Moses.
Medusa Bombs

{{{VersionAdded}}}

## Effects

* +5 Bombs - Isacc's Bombs will now petrify enemies in a large radius.
	+ The radius is large but not infinite, at about half the size of a normal room.
	+ Enemies will be frozen for 5 seconds after the bombs explodes.
	+ There is a cool down to how often enemies can be petrified so it is not completely overpowered.

## Notes

* Medusa Bombs synergizes well with Dr Fetus
* The bombs themselves actually look like Medusa heads with the hair as fuses.

## Trivia

* Medusa Bombs is a nod towards the mythological creature known as Medusa, who had snakes instead of hair and gazing into her eyes could turn anyone into stone.
Nodulo

Nodulo is a boss that appears in Chapter 4 (The Womb), and is another version of Monstro.

## Behaviour

Nodulo has a variety of attacks and will perform the following:

* Hops towards isaac.
* Nodulo will jump and stay airborne for a few seconds. When landed, they will shoot 12 tears in a circular pattern, and another 4 large tears in all cardinal directions. They can also shoot 3 big tears that leave creep, or 4 large tears in all diagonal directions and 4 small tears in all cardinal directions instead.
* They can summon a Minodulo.
* Coughs up a large number of disorganized projectiles towards Isaac. Can also cough up a Minodulo simultaneously.

## Gallery

* Nodulo
* Minodulo
The Binding of Isaac: IPECAC Wiki/Section 1

Welcome to the Official Binding of Isaac: IPECAC WikiWelcome to the Official Binding of Isaac: IPECAC Wiki
The guide for Binding of Isaac: IPECAC written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Binding of Isaac: IPECAC

The IPECAC Community Mod is an ongoing project for a free, fan-made expansion for The Binding of Isaac: Afterbirth+ (and, soon, to The Binding of Isaac: Repentance). Encompassing many suggestions from the community (gathered mostly via reddit and discord), it is intended to add many new items, enemies, trinkets and even new floors with a new ending. Currently, its open beta is available here (insert link here). [Read more...]
Miscellaneous

*This feature is Work In Progress (WIP). It is not fully programmed and might not work as intended yet .*

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

## Attributes

### Faith and Evil

The IPECAC Community Mod introduces two new attributes: Faith and Evil. They are used in conjunction to determine a wide range of effects:

### Effects

 Blindness
 Vulnerable

## Cross-Mod Interactions

### External Items Description

Most, if not all items, cards and trinkets have descriptions of themselves if you have the External Items Description mod activated

### The Binding of Isaac: Revelations

Some features of the IPECAC Community Mod work in conjunction with The Binding of Isaac: Revelations.

* Frail Worms can appear on The Glacier, Revelation's custom floor.
* Yellow Snow, when killed, has a 33% chance of spawning a Bladder.
* Brainfreeze, when killed, can spawn 0-2 Brainfrosts.
* Narcissus, when killed, drops the trinket Mirror Shard.

## Version Log

* Pre-Release:
	+ V 1.0.0 Pre-Release
	+ V 1.1.1 Pre-Release (12 Days of IPECAC 2019)
	+ V1.1.2 Pre-Release
* Beta Releases:
	+ V 1.1 Beta
	+ V 1.2 Beta
	+ V 1.3 Beta
		- V 1.4.2019 "Final Version ever, get used to that, people!" (April Fools)
		- V 1.3.0 Beta
	+ V1.4 Beta
		- V1.4.0 Beta - Halloween Update
		- V1.4.1 Beta
* Official Release: (Upcoming)
Moses

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

  Health
  Tears
  Shot Speed
  Range
  Speed
  Luck
  Pickups
  Items

**Moses** is a new character added in IPECAC. Not much is known about what new mechanics he has.

Moses' stats are effected by the Evil/Faith system added by the mod. The higher Moses' faith, the higher his stats. Other traits/abilities are planned but not yet introduced.

## Tips

Taking Angel Deals as Moses can be a huge help, as not only will Moses receive the effects of the item, but a small all stats up, due to his faith scaling.
Strawberry Milk

{{{VersionAdded}}}

## Effects

* Gives Isaac low damage and fast fire rate. While Isaac is not firing, the damage of his next tear will be charging higher.
* Isaac's damage can charge up to twice his current damage.
* When firing Isaac's damage start to rapidly decrease, and can drop down to 0.5 damage.

## Notes

* It is smart to press the fire button, as holding it will cause the damage to drop fast
* It takes 6 seconds for Isaac's damage to reach 0.5 if the fire button is held down the entire time.
* It takes 2 seconds for Isaac's damage to recharge back to full, without the fir button being pressed.
* Charging counts as firing, so Strawberry Milk can be an overall damage downgrade when used with items that have long charge times that cannot be fired prematurely like Brimstone and Monstro's Lung.

## Trivia

* Unlike the simplicity of chocolate milk, good strawberry milk is usually a mixture of boiled strawberry puree, syrup, milk, and vanilla. This is most likely why strawberry milk in this mod is more complex than vanilla game chocolate milk.
Silky Penny

The Masked Crusader

Silky Penny is a trinket

## Effects

Spawns a Blue Spider every time Isaac Picks up a coin

## Synergies

* Swallowed Penny - as long as isaac picks up the coins dropped, it will basically spawn spiders if isaac is hit
* Head of the Keeper - can give the player a weakened version of Infestation 2 if the coins dropped are picked up
Dad's Cigarette

{{{VersionAdded}}}

## Effects

Upon use, replaces 1 red heart container with a black heart and becomes a passive item that increases your damage.

## Notes

If absorbed with Void, Dad's Cigarette can be activated multiple times which can lead to large increases in damage. It is not clear if this is intentional as in the base game most single use active items can only be replicated once.
CHRISTOPH SILVA

Many planetary governors get their position through a combination of raw talent, skill and ambition, but Christoph Silva has none of these things. It's widely believed that he got his job through the less enviable combination of annoying his superiors and laziness but also extreme competence. He's too smart to fire, but too abrasive to keep around.

As the commander of THITURN's Guardian force, Silva has to keep an eye on the planet's population. This entails watching a melting pot of criminals, raiders, pirates and their less fortunate offspring to ensure they can't get offworld, and this is vastly more stressful than it would appear. He has ties with law enforcement and intelligence agencies across the sub-sector, keeping an eye out for potential jailbreaks, scanning the surface to find constructed ships and to generally keep the peace. He hates it. He hates all of it.
The Binding of Isaac: IPECAC Wiki

Welcome to the Official IPECAC Community Mod Wiki!
A comprehensive encyclopedia for the IPECAC Community Mod that is written and maintained by the players.
Make sure you familiarize yourself with the rules.

**Registering**

* Feel free to register and join our user base.

**Need help with the basics?**

* Find out more about how to edit a wiki on the Gamepedia help page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.

**Chat**

* Hang out in the wiki's Discord server!
Trade Caravans

# Description

Clans can enter into a trade agreement, and move resources into the ‘caravan’ slot of their storage. A caravan spawns at each settlement, and moves to the other. When they arrive, the settlement will receive 2x the amount it left with, with a chance of a bonus item. Caravans can be raided in transit for their original cargo.

This event is currently **not** implemented in Das Tal.

# Details

 **Broadcast** | Caravan spawned/caravan enters your rangeCaravan attacked/caravan defeated
Evil

*This feature is Work In Progress (WIP). It is not fully programmed and might not work as intended yet .*

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

Evil is a new stat added by the IPECAC Community Mod. It affects some gameplay aspects and is represented by a pentagram. Most of its interactions are also affected by the stat *Faith*, in a way that high evil reduces the effects of faith and vice-versa. Due to this nature, there are very few ways of reducing evil, which may force one to increase their faith in order to minimize its effects

## Effects of Evil

Evil (especially, having a high evil stat) influences various mechanics throughout the game, including:

* Chances for Red Hearts being replaced with Black Hearts

## Evil-modifying actions

In addition to items, certain actions in-game also increase your evil. Those are listed below.

* Exploding a Beggar.
* Entering a Curse Room.
* Donating to a Demon Beggar has a 20% chance of increasing your evil by 0.1 for every half-heart donated.
* Whenever a Demon Beggar pays out with a pickup or item, it increases your evil by 0.1 .
	+ If it pays out with an item and leaves, an additional 0.2 evil will be gained.

## Character Modifiers

The base stat and multiplier for Evil vary between characters. They are as following:

* Isaac, Magdalene,: +0(\*1) Evil
* Judas: +1.5(\*1) Evil
* Apollyon: +1(\*0.5) Evil
* Moses: +0(\*0.75) Evil
Gaper

For the Vanilla Wiki page, see Gapers

**Gapers** are one of, by far, the most iconic enemy in The Binding of Isaac. They act as simple enemies, existing throughout several different Floors.

## Cateratic

### Entity ID

??

**Cataratics** are a pale eyed variant of Gapers. Upon taking enough damage, reaching 66% and 33% health respectively, one of its eyes will pop out and spawn a Blind Eye.

## Blind Eye

### Entity ID

951.2

**Blind Eyes** are small eyeballs with cataracts. They will hop around the room in tiny leaps, leaving pools of slippery blue creep in their wake. They are only spawned by Cateratics once they take enough damage.

## Cursed Cyclopia

### Entity ID

951.5

**Cursed Cyclopias** are a far more dangeous variant of the regular Cyclopia, appearing to have the Cursed Eye item. Instead of the usual singular shot, they attack by firing four shots at Isaac when in its line of sight.

## Drooler

### Entity ID

951.4

**Droolers** are dopey gapers that can't seem to make up their mind. When alive, they will alternate between chasing and fleeing from Isaac.

## Glitches

### Entity ID

750.140

**Glitches** are spazzy corpses, and can be very unpredictable. Upon taking damage, or merely at random, they will teleport to a random location in the room.

## Infected

### Entity ID

951.2

**Infected** are Isaac's Typhoid Mary, and can infect whoever they cough on. These blights cough poisonous gas clouds at Isaac. If any Gapers walk into these clouds, they will too become Infected. Mask up!

## Momma

### Entity ID

951.2

'*Mommas* are melodramatic maternal monstrosities that act to protect their precious Babs. Mommas are orbited by up to their 3 precious Babs. Once the Momma's Babs die, she will speed up and charge at Isaac.

## Bab

### Entity ID

951.2

**Stoney Slammers** are an invincible version of Slammers that die when the room is cleared. Upon landing, they create a short ranged shockwave of rocks.

## Phantom

### Entity ID

951.2

**Phantoms** are spectral phantasm that stalk the fog of the Basement. When a Phantom is killed, there's a 50% chance the ghost will rise from the dead, charging at Isaac again.

## Pyron

### Entity ID

951.2

**Pyrons** are jolly little fellows, or perhaps he's hopping around because he's on fire. The flaming foes skip and hop and leap around rooms, leaving a trail of fire in his wake. Due to his reckless nature, any enemies in his wake will ignite spontaneously.

## Slyde

### Entity ID

951.2

**Slyde** is a slippery stinker, sliding and sludging across surfaces. Slyde will leave a trail of slippery brown creep in her wake, causing Isaac to skid and slide around the room.

## Stitches

### Entity ID

951.2

**Stitches** are the sneakier sisters of Glitches, and are much more stealthy in their attack patterns. These wannabe anime protagonists are not as sporadic in their teleportation as their spastic brothers, but will teleport directly behind Isaac when they get within attacking distance.
Schrödinger Tears

{{{VersionAdded}}}

## Effects

* Gives Isaac a pseudo-triple shot, where he will fire three tears but once one tear in the volley connects, the others will disappear.
	+ There is a wiggling, wavy motion to the tears to make them look mysterious and special.
	+ Items that increase the amount of tears Isaac fires (20/20, inner eye, etc.) work incredibly well with this item.

## Notes

* With special tear effect such as brimstone or Dr. Fetus, only the middle tear will be changed. The other two tears will stay as normal tears.
* Ipecac does synergize with all three tears, and three explosions can happen if all of the tears in the volley hit the floor at the same time.
* Any chance tear effects such as fear or charming will be applied to all the tears in a volley.

## Trivia

* Schrödinger Tears are a reference to Erwin Schrödinger, who developed the fundamentals of Quantum Mechanics.
* Schrödinger's cat is a good example of how Schrödinger explained Quantum Mechanics, and how everything revovled around propabilities and the unknown.
How to play guide for The Binding of Isaac: IPECAC

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Binding of Isaac: IPECAC***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
LUELLA OTROV

A skilled engineer and chemist trained by OBERTECH INTERSTELLAR, Otrov has turned her skills entirely to the art of assassination, creating multiple new weapons, poisons and even a holographic suit of armour that nobody has yet managed to recreate. She is certainly a genius, if one you certainly do not want to meet in a dark alley.
The Exiled Wiki/de

Willkommen zur offiziellen Wiki von "The Exiled"
The Exiled Nachschlagewerk - geschrieben und betrieben von den Spielern.
Ihr könnt einfach hierzu beitragen, indem ihr neue Artikel erstellt oder bestehende Artikel erweitert.

Aktuell haben wir 800 Seiten (106 Artikel).

Willkommen zur offiziellen Wiki von "The Exiled"

## Willkommen zum Offiziellen Wiki von "The Exiled"

"The Exiled" ist ein MMORPG PvP Spiel in welchem die Spieler bis zum Ende eines Serverlebens Ressourcen sammeln und an die Spitze klettern müssen .

In "The Exiled" ist deine Regierung in eine Monarchie verfallen und du wurdest von deinem Heim in ein raues Tal verbannt. Arbeite zusammen mit einer Gruppe um feindliche Spieler von Ressourcenquellen zu vertreiben und überwältige andere um ihre Ressourcen zu stehlen. Deine Fähigkeiten werden dir gut dienen, da alle Fertigkeiten manuell gewirkt werden. Du wählst ein Waffen- und Rüstungsset und nutzt deine Hand-Augen Koordination, Teamwork und schnelles Denken um deine Feinde zu übertrumpfen.

Early Access des Spieles ist auf der The Exiled Webseite verfügbar.

Spiel Grundlagen
## Spiel Grundlagen

* Charaktererstellung
* Bedienung
* FAQ
* Features
* Anleitung

* Geschichte
* Karte
* Spieler UI
* Welt
* Entwicklung und Erfahrung

Gameplay
## Gameplay

* Kampf
* Fertigkeiten
* Clans
* Charaktere
* Inventar
* Items
* Ressourcen

* Plündern
* Herstellen
* Nicht-Spieler Charakter
* Ereignisse
* Attribute
* Belagerungen
* Bauen

Orte
## Karte (Karten Arten)

* Ressourcenpunkte
* Oasen
* Siedlungen

* Hohes Gras
* Strassen
* Ruinen

Server
## Server

* Individuelle Serverregeln
* Karten
* Patch Notes

* Serverleben
* Siegbedingungen

Waffensets
## Waffensets

* Sense
* Bogen
* Stab
* Totem

* Speer und Schild
* Schwert
* Beidhändig
* Schleuder

Rüstungssets
## Rüstungssets

* Kette
* Roben
* Leder
* Rucksack

* Pelz
* Stoff
* Tattoos
* Fell

Gebäude
## Gebäude

* Siedlungszentrum
* Dojo
* Werkstatt
* Lager

* Mauer
* Tor
* Raffinerie
* Lagerhaus

Galerie
## Gallerie

Wiki Gemeinschaft
## Wiki Gemeinschaft

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Magdalene

**Magdalene**, or **Maggy**, is a character from the base game. Here are listed all changes regarding her

Magdalene starts with 4 heart containers and gains +0.125 for each heart container that is full (if her amount of containers is increased through any method, she will receive bonus damage for those as well)

## Faith/Evil

Maggy is not affected by faith/evil in a special way. Her stat modifiers for those stats are:

* +0.2(\*1.25) Faith
* 0(\*1.15) Evil

## Character Buff

If the "Character buff" option (off by default) is enabled, maggy starts with the following items and trinket:

* Maggy's Bow
* Purity
* Maggy's Faith
Jar of Honey

{{{VersionAdded}}}

## Effects

* Isaac now fires tears that spawn a puddle of honey creep that slow down both enemies and Isaac.
* The tears themselves will also slow down enemies, which is especially useful for flying or floating enemies that are not effected by the honey creep.

## Notes

* The size of the tear determines the size of the honey creep puddle it will spawn.
* The slowing from the tears will only last a few seconds, but the slowing from the honey creep will last for as long as the enemy is standing in the puddle.
* Jar of Honey is part of the Not the Bees! transformation.

## Trivia

* Honey is known to be incredibly sticky and a very viscous liquid, which explains the slowness and slowing factor of the tears.
CARLTON

A rare Droyne found outside of a Droyne community, Carlton was a drone caretaker that had been sent out with a group from the GOSIDES community to keep the splinter community safe before they were all killed in a bomb blast on CYPSO, leaving him alone and abandoned on a planet the other side of the sub-sector.

Somehow managing to overcome the shock and panic, Carlton took his caretaking to the people of Cypso and has given himself the doomed task of attempting to reunite the feuding groups and bring them all towards the goal of keeping the colony alive. He was given his name by the Golden Children seemingly as a joke, but he has taken it with pride as a symbol of his new role.
Bumble!

{{{VersionAdded}}}

## Effects

* Upon pick up Grants a familiar that bounces around the room diagonally, periodically spawning honey creep and spawning bees if there are enemies nearby.
	+ The honey creep will slow enemies if they step in it.
	+ The bee will deal a constant 10 contact damage to anything it touches.
	+ Bumble! will only spawn bees in uncleared rooms.

## Notes

* Bumble's size and damage can be doubled with BFFS!
* The bees that Bumble! spawns will act like blue flies, will deal half of Isaac's current damage, and will poison enemies.

## Trivia

* The enemy poisoning and subsequent death of the smaller bees is reminiscent of how real bees inject their poison stingers into threats, and then die from the stinger loss.
Harlequinitis

{{{VersionAdded}}}

## Effects

* Gives Isaac a chance to fire a large, slow-moving blood tear that leaves a thick trail of red creep wherever it goes. This tear also deals extra damage.
* The puddle of creep will deal 20 damage to anything that walks over it.

## Notes

* If Isaac also has Harlequin Baby, it has a chance to fire Harlequinitis Shots
* Too many Harlequinitis tears on the screen at once can cause the game to lag majorly.

## Trivia

* This is based of of Harlequin ichthyosis, which is a genetic disorder that causes babies to be born with hard, thick skin allover their bodies.
* The item and character sprites are based off Mr. Fred (and the fred enemy in general), a boss found in the Womb.
Honeycomb

1.1.2

## Effects

* Honey creep no longer slows you down. Upon taking damage, you spawn 5-10 bees.

* A puddle of honey creep will also spawn when Isaac is damaged.

## Notes

* Honeycomb will synergize with any other items that activate when Isaac takes damage.
* The bees that Honeycomb spawns will act like blue flies, will deal half of Isaac's current damage, and will poison enemies.
* Honeycomb is part of the Not the Bees! transformation.

## Trivia

* Honeycombs are created by bees to nest and contain their larvae. Once the larvae is done growing, they chew their way out of their honeycomb pod.
* Honeycombs are almost always made of hexagonal figures.
JACKSON KHATRI

Although an expert technician, Jackson Khatri grew up on ABOS as a man overshadowed by considerably more intelligent scientists and mechanics than him. Almost exactly on his eighteenth birthday, he left his home to join SCOUT SERVICES and ply his trade across the galaxy. As soon as he heard about INVERON, he applied to set up there and take his technical knowledge to help the dwindling population.

While he has a desire to help and is resourceful enough to do so, Khatri has a huge inferiority complex from being the least intelligent person on a planet of geniuses, and any questions on his intelligence will result in an angry lecture about why he's right.
Appendix

**Appendixes** as a small floating bit of viscera found in all floors, getting more difficult to fight further in a run.

## Appendix

### Entity ID

??

**Appendixes** are little bits of unneeded gore and vis that will float in diagonal directions around rooms. In its wake, this enemy will leave clusters of floating brown shots. These shots will bounce off of each other, leading to some hectic clouds of projectiles at times. These enemies will move faster, consequentially creating more shots, the more floors in Isaac is.
Tentacles

Tentacles is a passive item that was removed from the mod in V2.0

## Effects

 {{{VersionAdded}}}

Upon Isaac taking damage he spawns two charmed nerve endings.

## Notes

Although there's no downside to picking this up unlike an item such as bobs brain, nerve endings are almost useless.

## Trivia

The pickup quote on this item is a reference to tentacle hentai
The Binding of Isaac: IPECAC Wiki/Section 4

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Release date

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

This page contains the **release information** for *The Binding of Isaac: IPECAC*.

## Release date

The Binding of Isaac: IPECAC Community Mod doesn't have a release date yet. It, however, has released a public beta onn **replace with date**, and has published updated versions of it occaasionally.

## See also

* How to play guide for The Binding of Isaac: IPECAC
* System requirements
Coffee

-->

**Coffee** is a passive item.

## Effect

* Drastically increases, enemies and environmental objects.

## Interactions

* **Lua error in Module:Cargo at line 11: attempt to index upvalue 'cargo' (a nil value).**: Overrides Rubber Cement.
	+ Brimstone bounces off walls, creating a second beam that does half damage.

## Synergies

* **Lua error in Module:Cargo at line 11: attempt to index upvalue 'cargo' (a nil value).**: Due to the big increase in shot speed, most tears will deal significantly more damage

## Seeds

{{#ueifeq: | no break ||\n}}PC ABW2 HYHK (Treasure room adjacent to spawn)

## Trivia

* The item's appearance is based on a sack of coffee

Template:Nav
Credit of Trust

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

**Credit of Trust** gives you the right to a free thing from every shop, from now on! However, this comes with a responsibility: you must, from now on, promise you won’t take more than 1 thing per shop. This means you cannot pick both a pedestal item you want and a heart to replenish your health. Choices, life is full of them and this item is as well. If, however, you break the shopkeeper’s trust and pick a second thing, you can not only say goodbye to the Credit of Trust, but also be ready to face a couple of greed mini-bosses as a punishment. How could you?!
SMB Mode

{{{VersionAdded}}}

## Effects

* Rocks now have a chance of being replaced by "? Blocks". Blowing them up spawns 3-10 coins
	+ "? Blocks" also have a 1% chance of spawning Mario-Themed items, such as Mini Mush, Magic Mush, 1-Up and Turtle Shell
* If you get 99 coins, the next one you pick up will give you a 1-Up and set you coin count to 0 (or to 4 if you pick up a nickel, and 9 for a dime)

## Trivia

The design of the hat is a refference to Mario, this is further Implied by the Pickup Quote

SMB stands for Super Smash Bros, a game which Features Mario, and also has a name Similar to the first Mario game: Super Mario Bros
Bronze Sallet

**Bronze Sallet** is head slot gear.

## Source

Bronze Sallet can be crafted, obtained as a quest reward, or purchased from vendors.

### Crafting

Bronze Sallet can be crafted by alchemists as a level 8 recipe with the following materials:

* [Bronze Plate] x1
* [Bronze Ingot] x1
* [Bronze Rivets] x1
* [Ice Shard] x1
* [Earth Shard] x1

### Quests

Bronze Sallet can be obtained as a reward from the following quests:

* Spirithold Broken
* Just Deserts
* Way Down in the Hole
* Ul'dah's Most Wanted
* Burning Up the Quarter Malm
* Wake of Destruction
* Courage of Stone
* School of Hard Nocks
* Training with Leih
* Stray into the Shadows

### Vendors

Bronze Sallet can be purchased for  283 from the following vendors:

* Domitien - Old Gridania
* Gwalter - Ul'dah - Steps of Thal
* Independent Armorfitter - Western Thanalan
* Iron Thunder - Limsa Lominsa Lower Decks
* Merchant & Mender - Central Shroud, East Shroud, Lower La Noscea, Western La Noscea, Western Thanalan

## Patches

* **Patch 2.0 - A Realm Reborn (27 Aug 2013):** Added.

## External links

* Bronze Sallet on The Lodestone Eorza Database
JASPER FOXWELL

One of the board members of TrueVision, Jasper Foxwell has abused his position to make a vast fortune, conceal crimes and manipulate events to his favour. Everything he has done has been to secure a legacy for his son, PARKER FOXWELL, and there is a trail of both literal and metaphorical bodies on the way.

Highly intelligent and constantly scheming, Foxwell puts on a front of being charming even as he is cold and calculating behind the scenes. He is highly popular with the people and he has already started the process of transferring power to his son so he can retire and live a life of extreme luxury, pulling the strings from behind the scenes.
Camcorder

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

 Beta 1.2.0

## Notes

* The **Camcorder** can now place bombs for you, open chests, regular, spiked, golden and treasure (although those two will still consume your keys and only work if you have any), reuse any pill/card you had used when recording, buy shop/devil deal stuff (again, you still pay for what you take) and even collect those pesky pedestal items that surround themselves with indestructible blocks! (remember, if it tries to pick up an active item, it’ll be put in place of the item it collected).

## Trivia

* The pickup quote is a reference to the "Mom, get the camera" meme.
Bosses

**Bosses** are very strong monsters found in Boss Rooms at the end of a floor. The boss at the end of the floor must be defeated to advance to the next floor. In later chapters, many of these non-final bosses can spawn as degraded bosses, or normal enemies.

In total, there are currently two bosses added by the IPECAC Community Mod.
HARPER MELCHOR

An intelligence officer working for the TRC on TATRANOPE, Harper Melchor is an excellent data analyst that has managed to predict and stop many terrorist and cult attacks on the planet. Married to her work, Harper spends almost every day behind her desk cross referencing data or in the field following hunches, and it is believed that if she ever claimed her overtime she'd be the richest person on the planet.

For the few minutes she isn't working or sleeping, Melchor enjoys melodramatic series on CSP and will happily talk at length about them with any who will listen.
Thumper

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

**Thumpers** are immobile Skull-based enemies in the same family as **Hosts**. When lowered down, which is their normal state, they are invulnerable and immune to explosions. Occasionally, they will briefly pop up and reveal a fleshy stem that can be damaged. When this window ends, they slam down and release a chaotic splash of red shots in all directions, returning to their lowered state.

Like their vanilla parallels, taking a large amount of damage at once while lowered will cause them to grimace. Grimacing prevents them from firing any shots until they return to normal.
Objects

## Beggars

### Nerd Beggar

Exchanges Cards for other Cards, where giving it 1-2 cards will yield another card.

## Chests

### Treasure Chests

Treasure Chests require a Key to open and contain an item from the Treasure Room Pool. But they can also contain 3 Super Troll Bombs if your Evil stat is high.

### Vacuum Chests

Vacuum Chests, once opened, start sucking all pickups in the room towards it, consuming those that get too close. After a while, it closes again, and upon being reopened, pays out with coins, trinkets and potentially an item, depending on how many pickups were consumed. Has a 20% chance to spawn if there are 5 or more pickups on a room when it's cleared, and cannot spawn on Greed Mode.

### Rainbow Chest

Rainbow Chests are very rare, being able to replace any other chest at a 0.04% chance. When opened, it spawns one of each other chest type, along with providing 1 Key for each.

## Machines

### Figurine Machine

Has a chance to replace Donation machines, Slot/Fortune machines, and Reroll machines. Takes Coins to play, and upon paying out, grants the player a random familiar for the duration of the floor. Scales with luck, to the point where it only takes 1 Coin for a payout.
Pickups

*This article is a stub. You can help The Binding of Isaac: IPECAC Wiki by expanding it.*

35 new pickups have been added to IPECAC Community Mod.

## Cards

### Foiled Tarot Cards

These Cards have a rare chance of spawning in place of other Tarot Cards, usually being an upgraded version of the original card.

When on the ground, these cards look like:

### Action Cards

These Cards are based on the action cards from the game UNO, and have effects analogous to those of that game.

 Skip
 Reverse

### Other Cards

 Scratch Card
Effects include:
1. Nothing;
2. Spawning a neutral Black Fly;
3. Spawning another Scratch Card;
4. Spawning a random Card;
5. Spawning one random Chest;
6. Spawning 5 Golden Chests;
7. Spawning a money related Trinket;
8. Spawning the Store Key, Paperclip, and Pyrite Key trinkets;
9. Spawning a random Coin;
10. Spawning a Golden Bomb, a Golden Key, and a Golden Heart;
11. Spawning a money related Item;
12. Spawning a Golden Poop.

## Pills

In addition to the previously-existing Pills, the IPECAC Community Mod adds 4 new Pill effects.

 I Feel Stompy!
 Have I Grown Up?
 Cyanide

### Changes

Besides adding new Pills, the effects of some previous Pills have also changed.

 Amnesia
 Something's Wrong!
 X-Lax
Tied Penny

TBA

Tied Penny is a trinket

## Effects

Using a Slot machine, Reroll machine, etc. has a chance not to consume your money. When the effect activates, it also slightly increases your Evil stat.

## Trivia

* tied penny is only 2 of the penny trinkets not to spawn or grant the player pickup/resources when picking up a coin. the other penny trinket to not do this is Swallowed Penny.
The Binding of Isaac: IPECAC Wiki/Section 3

Guides

* How to play guide for The Binding of Isaac: IPECAC
* System requirements
* Release date
* Game support

Videos

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Book Of Plagues

Beta 1.0.0

## Effects

* Spawns a random plague in a cyclical order.
	+ Blood: Spawns red creep.
	+ Boils: Causes enemies to explode in tears when killed.
	+ Thunderstorm: Tears fly in from the right that pushes the player, and slow and damage any enemy. Holy light also randomly strikes.
	+ Darkens: Darkens the screen.