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Massive Darkness Wiki

## Welcome to the Massive Darkness Wiki

The place to find information about the boardgames *Massive Darkness* and *Massive Darkness 2: Hellscape*! *Massive Darkness* is a dungeon crawling board game for 1 to 6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness. On their way they'll face many challenges, including a large variety of enemies that range from mobs of evil dwarves to gargantuan demons and spiders. To be victorious, heroes will need to acquire new skills throughout the campaign, find the the best loot to equip themselves, and learn how to use the cover of darkness to their advantage!

Massive Darkness is published by CMON Limited, Edge Entertainment & Guillotine Games.

## Massive Darkness Categories

* Heroes
* Classes
* Forces of Darkness
	+ Minion
	+ Boss
	+ Agent
	+ Roaming Monster

* Treasure
* Story
* Retail Sets & Kickstarter Exclusives

## Massive Darkness 2: Hellscape Categories

* Heroes
* Classes
* Forces of Darkness
	+ Mobs
	+ Roaming Monster
	+ Boss

* Items
* Story
* Retail Sets & Kickstarter Exclusives

## References

* Massive Darkness Kickstarter
* r/MassiveDarkness
* Artist - Edouard Guiton
* Massive Darkness 2: Hellscape Kickstarter

## **Latest activity**

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Tola

*"Dis 'ole ting is pants. Won' find 'aught but gubbins fer suppa'."*

## **Background**

When once Tola would've happily butchered any of them for their loot, now he fights alongside the survivors against the rising Green Horde. For the survivors part, Tola is a welcome addition. They just wish they could understand anything he says. His dialect of common is unknown in the west, and though the words sound like common, they're not ordered in any sane manner. Tola himself has no complaints with days of endless battle, save that there's rarely enough scavenged food to eat his fill.

* **Race:** Orc
* **Recommended Class:** Pit Fighter Berserker

## **Gameplay**

* **Shadow Mode Skill:** When using Charge, Tola gets "Attack: +1 Wound."
* **Special Skill - Scrum:** Can spend 1 Action to push all Enemies in his Zone to a single adjacent Zone.

## **Attainable From**

* Zombicide Crossover - Paul Bonner Special Guest Box
Heroes & Monster Set: Warrior Priests vs The Spearmaiden Cyclops

The Heroes & Monster Set: Warrior Priests vs The Spearmaiden Cyclops brings a plethora of new additions to the game. It introduces the Warrior Priest class, represented by Malleus, along with two other Heroes, as well as the humongous Spearmaiden Cyclops Roaming Monster!

## **Included items**

The Heroes & Monster Set: Warrior Priests vs The Spearmaiden Cyclops box contains:

* 3 Hero figures
	+ Ostara
	+ Moira
	+ Malleus
* 1 Roaming Monster creature - Spearmaiden Cyclops
* 5 Cards
* 1 Warrior Priest Class Sheet Pad
Demon

*"And to think, some conjurers summon these beings as ... entertainment." - Mathrin of Xon*

Lesser demons native to the Infernal Realm, Succubi and Incubi feed on mortal energies during normal times, and are rarely capable of remaining in the Prime Realm for more than a few hours unless brought forth by powerful rites or spellcasters. But now, with the Infernal Realm physically linked to the Prime, these foul entities can wander at-will, feeding more on flesh than lust. These demons are particularly dangerous as they heal themselves as they inflict pain and wounds, a cycle of never-ending torment.

## **Gameplay**

Even if they form the lesser ranks of the Infernal Realm, these evil tricksters are able to prey on the fears of the Lightbringers, and in battle, are able to deal automatic Wounds when attacking.
Low Troll

Low trolls are not terribly bright or inventive. They most often deal with things in one of three ways; kill them, eat them, or kill them THEN eat them. Troll skin is as tough as leather and patched with growths as dense as plate armor, their teeth can grind bone to splinters, and the acid in their guts is strong enough to dissolve anything they can shove in their maw. It did not take much urging from the Darkness to set them on the war path - just a promise of enemies to be torn into small enough pieces to swallow!

## **Gameplay**

The Low Troll is a resilient brute. What it lacks in intelligence, it makes up for in strength and stamina. It wields its heavy hammer with little skill, but if it hits you, it's gonna hurt. The real trick, however, is putting the Low Troll down for good. Even when you think you've dealt it the killing blow, the Low Troll just seems to be too dumb to realize it, and keeps fighting anyway. Whenever it is supposed to be eliminated, you must roll three Yellow dice. If any Bams are rolled, the Low Troll remains in the game with 1 Health!

**Lesser Roaming Monster**

* Roll 2 (Yellow Dice) if he would be killed.
* **(Bam):** Still alive with 1 Health.
* **Melee Dice:** 2 Red
* **Defense Dice:** 1 Blue, 1 Green
* **Health:** 5 per Hero

**Greater Roaming Monster**

* Roll 3 (Yellow Dice) if he would be killed.
* **(Bam):** Still alive with 1 Health.
* **Melee Dice:** 2 Yellow, 2 Red
* **Defense Dice:** 3 Blue, 1 Green
* **Health:** 7 per Hero
Moira

*“By the eyes of Alamon and the winds of Haedes, your death is now!"*

## **Background**

Moira has only recently started down the path of sorcery, feeling the power of otherworldly spirits flowing through the void in her soul left by the encroaching darkness. She is now as much a magical being as the spirits of the elfwoods and the phantoms from beyond the grave, granting her a fantastic array of powers with which she protects her friends. Sometimes these powers are frightening and new, but she gains new control over them every day. Moira always knew there was a reason she allowed the magic into her, and battling against the Darkness is surely it.

* **Race:** Human
* **Recommended Class:** Sorcerer
* **Pronouns:** She/Her

## **Gameplay**

Moira is a sorceress who draws power to her magic from the darkness surrounding her. As long as she is in Shadow Mode, she gets an extra action to perform Magic attacks. Her Magic attacks are further empowered by the ability to re-roll once any blank results, and her Sorcerer class also gives them an extra Hit.

* **Shadow Mode Skill -** Attack: May flip 1 (Yellow Dice) blank result.
* **Special Skill - Blood Magic:** Once per Activation, deal 1 Wound to Moira or an Ally to roll 1 (Red Dice) and deal Wounds equal to the number of (Sword) to an Enemy within Range 0-2 and Line of Sight of the Hero.

## **Attainable From**

* Warrior Priests vs The Spearmaiden Cyclops
Heroes & Monster Set: Bloodmoon Assassins vs The Hellephant

The Heroes & Monster Set: Bloodmoon Assassins vs The Hellephant brings several new additions to the game. It introduces the Bloodmoon Assassin class, represented by Valerie, along with two other Heroes, as well as the massive Hellephant Roaming Monster!

## **Included items**

The Heroes & Monster Set: Warrior Priests vs The Spearmaiden Cyclops box contains:

* 3 Hero figures:
	+ Victoria
	+ Sylvan
	+ Valerie
* 1 Roaming Monster creature - Hellephant
* 5 Cards
* 1 Bloodmoon Assassin Class Sheet Pad
Morrigan

*"Dirty fighting, you say? Let me show you about life and death."*

## **Background**

As a bodyguard to the dark elf ambassador to Wulfsburg, Morrigan knew all about paranoia. Her people are regarded with suspicion at the best of times, and the threat of assassination haunted her every step. Alas, the ambassador chose to stand and fight the zombie horde. Morrigan alone survived. Now, far from home, and suffering from the loss of honor that died with the ambassador, Morrigan begins her new life, where he fellow survivors have learned to see past their prejudices and appreciate the advice and sword arm this skilled veteran offers.

* **Race:** Dark Elf
* **Recommended Class:** Sorcerer
* **Pronouns:** She/Her

## **Gameplay**

* **Shadow Mode Skill:** [Blood Tribute] Attack: +1 Re-roll Attack.
* **Special Skill - Alchemist:** Discard a Healing Potion to roll 2 (Red Dice) and deal Wounds equal to the number of (Sword) to one enemy in Line of Sight at Range 0-2.
Satyr

*"They're twitchy under the best of times. Now though? Ugh." - Irk*

Satyrs are denizens of the deep woodlands across the world, anywhere the forests grow tangled and ancient. Under normal circumstances they keep to themselves, interacting with others only to defend their territory or during their infamous "revels." But, with the rise of this new Massive Darkness, these peaceful beasts have gone literally mad, striking forth from their forests and attacking those they see as a threat, which is pretty much anyone who isn't a fellow Satyr.

## **Gameplay**

The satyrs have geared up and trained well in preparation for this recent invasion, and it has paid off: when attacking, these Mobs are able to convert special results into raw damage.
Doran

*"Why the blade? Blades don't need to recharge."*

## **Background**

Once a battlemage in the royal army, Doran now fights alongside the remnants of humanity for their very survival. While Doran can cast spells along with the best of wizards, he prefers his blade for close-in action. In the war against the orcs he learned the value of sharp steel, especially in protracted battles when the mind grows weary, and channeling spellpower becomes a herculean effort. A sword arm may tire as well, but adrenaline works better fueling muscles than spells. Doran is always ready to teach a little wizardry in exchange for lessons in bladework.

* **Race:** Human
* **Recommended Class:** Battle Wizard
* **Pronouns:** He/Him

## **Gameplay**

* **Shadow Mode Skill:** Magic: +1 (Diamond).
* **Special Skill - Farcasting:** [Dual Wielding[ Doran's Magic Attacks have Range 1+.
Donghua/32

**Overview**TranscriptGallery

## Navigation

Season 2

The **32nd episode** of the donghua belongs to Season 2. It was published on BiliBili (TBA), and later in English on BiliBili (TBA).

## Synopsis

Han Li drinks tea at the Pavillion of the Drunken Immortal while observing the street. There he spots the Five Friends of Mengshan discussing amongst themselves, before he is approached by Xiao Cui who begs him to save her grandpa in exchange for a Qi-suppressing Spell manual. Han Li accompanies Qin Yan and Qin Fei at a banquet held by Prince Xin at the Xin Royal Mansion.

## Recap

This page is in need of information or proofreading.Can you help out? Don't forget to add references!

## Appearances

Han Li

File:Prince Ming.pngPrince Ming

File:Xiao Zhen.pngXiao Zhen

M.
File:Mengshan's Old Third.pngMengshan's Old Third

File:Mengshan's Old Fourth.pngMengshan's Old Fourth

File:Mengshan's Old Second.pngMengshan's Old Second

File:Mengshan's Eldest.pngMengshan's Eldest

File:Xiao Cui.pngXiao Cui

File:Qin Yan.pngQin Yan

File:Qin Fei.pngQin Fei

File:Wang Yi.pngWang Yi

File:Prince Xin.pngPrince Xin

File:Wu Sanxing.pngWu Sanxing

File:Mo Caihuan.pngMo Caihuan
in disguise
Werewolf

Werewolves were the Darkness' initial foray into using the lycanthropy curse to instil evil and savagery into humankind and their design have withstood the test of time. Even after the Darkness' first defeat the werewolf population stayed thick and strong in the wilder places, becoming the subject of local hunting lodge cautionary tales for decades. As soon as the monster began to work together in the Darkness' name once more, werewolf howls were heard in populated places once more. They are fast, cunning, and bloodthirsty hunters that make people fear the wilderness, the shadows, and ultimately...the Darkness.

## **Gameplay**

This tragic beast is as deadly as it is resilient. Its powerful claws can tear through the hardest armor, but what really causes heroes to despair are its regenerative abilities, healing wounds before each hero's activation.

**Lesser Roaming Monster**

* "Attack +2 (Sword)" if the Werewolf has more Wounds then half of its Health.
* **Melee Dice:** 2 Red
* **Defense Dice:** 1 Blue, 1 Green
* **Health:** 5 per Hero

**Greater Roaming Monster**

* "Attack +3 (Sword)" if the Werewolf has more Wounds then half of its Health.
* **Melee Dice:** 1 Yellow, 3 Red
* **Defense Dice:** 3 Blue, 1 Green
* **Health:** 7 per Hero

## **Attainable From**

* Massive Darkness: Lightbringer Pack

Werewolf
Living Construct

The Darkness is a nostalgic thing that fondly remembers its most loyal warriors from the last time it battled the Lightbringers upon the mortal world. Those who were most cunning, skillful or noteworthy in the conflicts were blessed with the eternal essence of duy never ending, their spirits inhabiting and bringing their armour and weapons to life for the rest of time. These living constructs devoted to the Darkness roam the halls and tunnels of old ruins in search of new victories in its name, or perhapsthey are just reliving their finest battles with a new generation of foes to kill.

## **Gameplay**

Imbued with power, the Living Construct may either crush its enemies with its huge mace, or attack them from a distance with the dark magic that keeps it moving. The Living Construct's very existence is based on the armor and weapons it brings to life, and so it always enters the game carrying an extra Treasure card to use against the heroes.

**Lesser Roaming Monster**

* Spawns with an additional Treasure Card (Cards with the same Attack mode always combine).
* **Melee Dice:** 1 Yellow
* **Ranged Dice:** 1 Yellow
* **Defense Dice:** 1 Blue
* **Health:** 4 per Hero

**Greater Roaming Monster**

* Spawns with an additional Treasure Card (Cards with the same Attack mode always combine).
* **Melee Dice:** 1 Red
* **Ranged Dice:** 1 Red
* **Defense Dice:** 1 Green
* **Health:** 6 per Hero
Theo

*"I'm here for the people. Cities are a blight."*

## **Background**

Theo lived as a ranger, surviving in the wilds by wit and skill, usually far from any city. Thus, his first clue that anything was amiss were the zombie wulfz, who sought prey simply to kill, not solely to feed. He'd never seen this kind of infection, and it reeked of torment and dark magic. Something wicked had happened in Wulfsburg, and he soon came to learn the truth. Now he's on a new quest to find a cure for the zombie plague, and prevent the blight from spreading too far into his beloved forests.

* **Race:** Human
* **Recommended Class:** Nightshade Ranger
* **Pronouns:** He/Him

## **Gameplay**

* **Shadow Mode Skill:** Attack: Cancel all Defense (Bam) and (Diamond)
* **Special Skill - Obstinate:** Theo can't be Stunned.
Asim

*"My full name is ... oh, nevermind, just call me Asim."*

## **Background**

Asim used to be a daring merchant looking for new lands to explore, people to befriend with, and business to do. It took seven years for his name to be known far and wide, then the sultan called him to become his emissary to the cold northern countries. A practical man, Asim stood when the orcs came, and sold weapons with a huge discount. When zombies invaded the city, however, he had no choice but take arms and get his fencing lessons to practice. To everyone's surprise, he proved to be a skilled swordsman and soon joined a steady group of survivors. Will he escape back to the homeland as soon as he can? He's not sure. Facing death, he found another meaning to his life.

* **Race:** Human
* **Recommended Class:** Paladin of Fury
* **Pronouns:** He/Him

## **Gameplay**

* **Shadow Mode Skill:** Defense (Bam): Inflict 1 Wound to the Attacker.
* **Special Skill - Self-Defense:** When Asim inflicts Wounds while defending himself, he inflicts +1 Wound.
Copper Mirror

The **Copper Mirror** was a yellow bronze mirror. It was able to use it as a medium to activate the Law of Hypnosis. Not only was it able to control others at will, but it was also able to hypnotize one's self as well. As such, it was able to unleash power infinitely close to that of a Zenith Heaven cultivator without any hesitation.
Silence

**The Thief**

*“..."*

## **Background**

After a botched mission, Silence took the appropriate vows as his penace and continued work as a Nightrunner. He became a self-imposed mute, focusing all of his attentions to his duties in the shadowy places of the world. Not filling the empty spaces with needless words has given Silence the ability to truly listen to what happens around him. He learned of the Darkness' return long before his Bloodmoon brothers and sisters, telling them - wordlessly - to prepare for the next rise of monsters in all of the dark places in which they work. Then he left to fight against them.

* **Race:** Human
* **Recommended Class:** Bloodmoon Nightrunner
* **Pronouns:** He/Him

## **Gameplay**

Silence knows that the best course of action in a threatening situation is to move in the shadows, and move quickly! At level 3, he gets an extra Move action as long as he's in Shadow Mode. His attacks rarely miss their mark, since he gets a re-roll for any type of attack he makes. Finally, he may benefit for free from the Bloodmoon Nightrunner skill that stuns his enemy if any of his attacks roll a Bam.

* **Shadow Mode Skill:** Attack: +1 Re-roll Attack OR Defense.
* **Special Skill - Trapper:** Enemies in the same Zone as Silence get "Defense: -1 (Shield)."
The Paragon

*"An angel without wings ... yes, such things are possible. It's rarely good for mortals though." - Sir Ronen of Vale*

"The Paragon" is a human ascended to angelic grace and now fallen back to the Prime Realm due to various factors, most having to do with her own human nature. As a warrior against corruption and darkness the Paragon knew no equal. Yet, as has happened more than once with supernal beings, her tolerance for mortalkind's countless faults and minor transgressions has so greatly waned that even the slightest step from the path of righteousness is seen as a deadly offense.

## **Gameplay**

Fallen from light and from grace, The Paragon now knows only that she must purge impurity wherever she finds it. She’s attracted to areas where Lightbringers gather in numbers, rushing to purge them with untold ferocity. Scattering could have been a good tactic… if only she wasn’t able to spread her unstoppable unholy fire.

## **Attainable From**

* Massive Darkness 2: Monks & Necromancers vs The Paragon
Donghua/5

This page is in need of information or proofreading.Can you help out? Don't forget to add references!
**Overview**TranscriptGallery

## Credits

### Studio

* Original Force
* Wan Wei Mao Donghua

### Director

* Wang Yuren (王裕仁)
* Wu Zhenzhuo (伍镇焯)
* Zhao Xia (赵侠编)
* **Action director:** Munin (穆宁)

### Screenwriter

* Jin Zenghui (金增辉)
* Li Xinyu (李欣雨)
* San Yue (伞玥)
* Liu Guozhen (刘过圳)

### Producer

* Zhang Shengyan (张圣晏)
* Luo Yanyan (骆艳艳)
* Zhou Jie (周颉)

### Publisher

* Li Ni (李旎)
* Chen Min (陈旻)
* Wang Yuren (王裕仁)
* Zhao Rui (赵锐)

## Navigation

Season 1

The **5th episode** of the donghua belongs to Season 1. It was published on BiliBili (TBA), and later in English on BiliBili & Youtube (October 2020).

## Appearances

Han Li

Mo Juren

File:Tie Nu.pngTie Nu

Qu Hun

* Unnamed pet monkey

Li Feiyu

File:Mo Caihuan.pngMo Caihuan

File:Chen Tie.pngChen Tie

Jiabo

Jia Tianlong

Elder Ma

Wang Lu
Divine Essencefused Mountain

**Divine Essencefused Mountain** is a mountain with a five-elemental power. It was used by Wen Qing and Ling Xiaofeng to cultivate the Divine Essencefused Light art to reach Deity Transformation stage.

Divine Essencefused Mountain looked like a pitch-black big rock around 500 to 600 feet tall with a wide base that tapered as it up toward the peak.

## Origin

Divine Essencefused Mountain was discovered by one of Heavenly Star Sages, Ling Xiaofeng, in the Outer Star Seas. He witnessed this mountain erupting out from an underwater volcano. Only after extensive effort and help of many Star Palace's mambers, the mountain was moved to the Heavenly Star City.

## Refined Again

Han Li refined it again with Greyish-White Stone Block, the stone block is practically indestructible.

Of course, even with his Spirit Engulfing Heavenly Flames, it wouldn't be a simple matter to melt these stone blocks. Otherwise, Han Li would've thrown in all three at once rather than only one.

However, even with just this one stone block, it would take around three or four decades to melt it into the mountain. If he'd done all three at once, then it'd at least require a century.

Before traveling to the Vast Glacial Realm, Han Li makes his preparations. It is implied that Han Li gathered the materials and refined the Divine Essencefused Mountain into the Extreme Essencefused Mountain at the end of Chapter 1676.

## Notes

Han Li used it to reach Deity Transformation stage.

## Links and References

1. ↑ 1.0 1.1 Chapter 1221 (Novel)
2. ↑ Chapter 1133 (Novel)
3. ↑ Chapter 1222 (Novel)
4. ↑ Chapter 1526 (Novel)
5. ↑ Chapter 1675 (Novel)
6. ↑ Chapter 1676 (Novel)
7. ↑ Chapter 1257 (Novel)
Dao Ancestor

This cultivation level is the last stage to cultivators to achieve their true immortality, in reality a Dao Ancestor is a Zenith Heaven Immortal who managed to slay his Three Corpse and became one with the dao that he cultivate.

To become one, the seeked position has too either be vacant or vacanted (death of the previous one, abandon the position or become a Primordial Chaos Dao Ancestor), because there is only one Dao Ancestor for each of the laws of heaven and earth meaning that if the position is occupied one has to either kill the actual Dao Ancestor of the law of heaven and earth that you cultivated to take his seat or one has to steal it by force (because you possess a better comprehension of the law than the Dao Ancestor that you want to replace) before the Dao Ancestor of your law of heaven and earth come to kill you, in any case when one aims for a position already taken it is a situation of life and death.

Unfortunately, being a Dao Ancestor do not come without dangers, as one fused with the Dao that he cultivated, one can be swallowed by it, forcing all Dao Ancestors to not use their true power frequently. The more they use their power of laws, the more they are assimilated by the Heavenly Dao until they became one with it, meaning death (the Dao Ancestor of Divination only has his head that remains from using too much of his Dao Ancestor power and even the previous Dao Ancestor of Time, The Ancient and Present One, the most powerful Dao Ancestor to exist still lost his legs from using too much of his power).

***Currently, there are several hundred known Dao patriarchs in the True Immortal Realm, and every single one of them had to endure countless tribulations and hardships while also encountering incredibly miraculous opportunities to reach their cultivation base.***
Chaotic Myriad Spirit Roll

**Chaotic Myriad Spirit Roll** lists top 100 spirit treasures which are qualified to be called Divine Spirit Treasures.

## Appearance

A translucent Jade wall with gold and silver runes inscribed on it. Above the jade wall, there is a silver plaque that is over 100 feet in length hovering roughly 10 feet above the wall. There is a string of golden text on the plaque that reads "Chaotic Myriad Spirit Roll".

## Known Spirit Treasures

Below are all known Divine Spirit Treasures. Only true spirit treasures are listed, and not their replicas. Exact ranks of some spirit treasures are unknown.

* Rank 3: Profound Heavenly Spiritslash Sword (Rank mentioned) (Name mentioned)
* Rank 4: Heavenform Shield
* Rank 9: Heaven Turning Flag
* Rank Unknown: Yellow Wind Scroll
* Rank Unknown: Earth Emperor Nail
* Rank Unknown: Heavenmatch Bell
* Rank Unknown: Profound Heavenly Fortune Blade
* Rank Unknown: Devil Sealing Lock
* Rank Unknown: Purple Word Cauldron
* Rank Unknown: Silver Mirror
* Rank Unknown: Profound Light Blade
* Rank Unknown: Chaotic Origin Ruler
* Rank Unknown: Heavenvoid Cauldron
* Rank Unknown: Emperorvoid Cauldron
* Rank Unknown: Sevenflame Fan
* Rank Unknown: Eight Spirit Ruler
* Rank Unknown: Black Wind Flag
* Rank Unknown: Lute of Wisdom
* Rank Unknown: Thunderstorm Wings (First Appearance) (3rd refinement and became Spirit Treasure)
* Rank Unknown: Blood Crystal Mohe Sword (First appearance)
* Rank Unknown: Five Dragon Chopper
* Rank Unknown: Chaotic Heavenly Pouch

*Note: Linked chapters are chapters where the spirit treasures were first mentioned, along with their identity as a spirit treasure, unless stated otherwise.*

## Links and References

1. ↑ Chapter 1165 (Novel)
2. ↑ 2.0 2.1 Chapter 1328 (Novel)
3. ↑ 3.0 3.1 Chapter 1360 (Novel)
4. ↑ Chapter 491 (Novel)
5. ↑ Chapter 822 (Novel)
6. ↑ 6.0 6.1 Chapter 1018 (Novel)
7. ↑ Chapter 1361 (Novel)
8. ↑ Chapter 545 (Novel)
9. ↑ Chapter 1392 (Novel)
10. ↑ Chapter 1385 (Novel)
11. ↑ Chapter 1382 (Novel)
12. ↑ Chapter 1491 (Novel)
13. ↑ Chapter 1573 (Novel)
Divine Lamp of Time

The **Divine Lamp of Time** was a third-grade immortal artifact. It was an ancient-looking lotus-shaped golden oil lamp. It was emanating the powerful time law fluctuations. There were circles of flickering runes on the surface of the Divine Lamp of Time and golden flames inside. The flames turned into the nine gilded fire dragons.

### Omnidirectional Ways of Time

Every single one of those golden flames emanated an aura of timelessness and ruthlessness, as if they were capable of decaying and wiping out all living beings in the world. There was simply nothing that could stand in their way.
The most terrifying thing in the world was the endless tides of time that swept through the world. Any living being, even the so-called immortals who had transcended time, would not be able to escape the fate of decay.

## References

* http://www.wnmtl.org/chapter/64373-dao-weapon-array
Donghua/44

**Overview**TranscriptGallery

## Navigation

Season 2

The **44th episode** of the donghua belongs to Season 2. It was published on BiliBili (TBA), and later in English on BiliBili (TBA).

## Synopsis

Han Li realises this person is not the founder, but the last blood servant. Liu Jing is backstabbed by Emperor Xu, who turns out to be the real founder. The last blood servants is merely a body double, whom the emperor asks to go heal. Jing telepatically tells Han Li he will leave the rest to him, before activating his explosion talisman, bringing the emperor and the last blood servant down with him. Zhong Weiniang reminisces about when they watched the fireworks together, crying out his name before fainting. Han Li explodes open the ceiling, as they all escape. The two villains float down from the library, having survived. The last blood servant appears to be the emperor's twin brother, and makes the emperor use his energy to recover. Thunder Ball. The group escape on his flying boat. The last blood servant perishes, and the emperor follows them. Han Li says he will hold them back. Song Meng affirms Han Li is has the strongest foundation among those who remain. The emperor blasts away Black Dragon's Grasp, and fires a Blood Demon Pill. Blood Shadow Evasion. Turns out every time an attack he lands heals the emperor. The emperor notes how Hanli has an abundance of true essence for someone in the Foundation Establishment middle stage. Villain monologue ensues. Demonic Blood Sacrifice Ritual. Han Li uses a diversion to escape.

## Recap

This page is in need of information or proofreading.Can you help out? Don't forget to add references!

## Appearances

File:Founder.pngFounder

File:Liu Jing.pngLiu Jing

File:Emperor Xu.pngEmperor Xu

Han Li

Song Meng

Chen Qiaoqian

Zhong Weiniang

File:Junior Xue.pngJunior Xue
Ego

*"I control the darkness. It wields no power in my heart." - Ego*

## **Background**

Almost a decade before the first Massive Darkness, Mathrin discovered the most unlikely of beings: a baby demon. Never mind that it goes against everything known on demonic biology, but the creature was not possessed of an inherently evil nature. Mathrin named the child Ego and raised him in the Lightbringer traditions. Now, finally of age and just in time for this new Massive Darkness, Ego's Infernal Shadow powers are uniquely suited to battle against his own kind.

* **Race:** Infernal Demon
* **Age:** 17
* **Origin**: None
* **Class:** Wizard
* **Pronouns:** He/Him

## **Gameplay**

* **Shadow Mode Skill:**
* **Special Skill:**

Ego does not hold back when it comes to fighting his own kind, he’s a Lightbringer through and through and will see the Darkness vanquished or perish in the attempt. He does not hold back on employing his powers either: Ego’s able to channel his inner energies to empower his magic, and in Shadows is able to ignore effects of the Darkness and convert into fuel instead!
Devilfall Valley

**Devilfall Valley** is the most dangerous area in the Heavenly South Continent. Ever since Devilfall Valley came into existence, countless vastly powerful cultivators entered the valley in search of treasure, but the veil of mystery and death that surrounded it over the years prevented anyone from treading too closely and earned deathly reputation.

## Background

Devilfall Valley was one of the battlefields of ancient cultivators and devils from the Elder Devil Realm.

After the war, ancient cultivators wanted to draw out captured Elder Devil Bloodflame's soul and interrogate him. This Elder Devil's original soul was supressed by ancient treasures and sealed inside Minor Sanctuary Guardian Formation past the Blood Curse Gate inside Devilfall Valley.

## About

Devilfall Valley lies at the center of the continent, in the northwest area of Myriad Link Mountain Range, also known as Devilfall Domain, in Chang Province in the State of Dongyu. It spans an area of tens of thousands of kilometers.

What is stopping cultivators from extracting the mountain's resources, is the miasma that would occasionally sweep across the mountains and seal it off for years at the time. Not only was the miasma incredibly toxic, but it was also very thick, making it impossible to tell direction once inside. Every fifty years or so, the miasma around the mountains would disappear and the spatial tears surrounding Devilfall Valley became more stable and sparse. During this time period, treasure hunters from all over the Heavenly South would gather for this year-long opening to seek riches.

But the true reason for Devilfall Valley's reputation as the most dangerous area in the Heavenly South was mostly attributed to its spatial tears. The spatial tears were leftovers from ancient battles. The sizes of these tears varied anywhere from a few inches to several tens of meters wide, allowing them to engulf several tens of men without problem. As for the small tears, they were like incredibly deadly blades hanging in the air. Most terrible of all is that over time, these spatial tears would wander, as well as open and disappear intermittently. There was no pattern to their appearance.

Spatial tears in Devilfall Valley aren't true pathways to the Elder Devil Realm. Only a few incarnations or lower grade devils are able to pass through. But because their cultivation isn't great enough, they aren't able to withstand the restrictions of Mortal Realm and stay there for too long. Nonetheless, they can have enough time to torture the cultivators entering Devilfall Valley.

In the valley exist entrances to Spirit Ether Gardens. They are pocket dimensions filled with medicine plants and abundant spiritual Qi.

## Notes

There are only few known cultivators that returned from Devilfall Valley, like Master Cang Kun  or a friend of Monarch Soul Divergence.

## Links and References

1. ↑ Chapter 680 (Novel)
2. ↑ 2.0 2.1 2.2 Chapter 796 (Novel)
3. ↑ 3.0 3.1 3.2 Chapter 800 (Novel)
4. ↑ Chapter 1021 (Novel)
5. ↑ Chapter 832 (Novel)
6. ↑ 6.0 6.1 Chapter 804 (Novel)
7. ↑ Chapter 855 (Novel)
8. ↑ Chapter 687 (Novel)
Donghua/40

**Overview**TranscriptGallery

## Navigation

Season 2

The **40th episode** of the donghua belongs to Season 2. It was published on BiliBili (TBA), and later in English on BiliBili (TBA).

## Synopsis

This page is in need of information or proofreading.Can you help out? Don't forget to add references!
## Recap

Tie Luo recovers his arm thanks to the founder. The founder also notices that someone has placed a tracking device on him, which he declines to remove, as they can use it to their advantage.

Split into two groups. The girls go rescue the emperor, waiting until they strike. The rest follows Liu Jing to fight the Blood Servants. Song Meng suggest making this into a competition with Han Li, who instead redirects cautioning the others that the Blood Servants in the Foundation Establishment stage are no mere opponents, as they can forcibly gain a level. They deduce the enemy have not moved for so many days, because they already know they're being tracked, and that this may be a trap. They therefore plan to strike at the founder directly to throw off their plans.

The meeting is interrupted by Qin Gui, who warns Han Li to be careful, because Qin Fei returned delirious asking an immortal master to forgive him, which the group deduces is Wu Xuan. After their meeting, Chen Qiaoqian confronts Han Li that he was the one who saved her from mountain Taiyue. She invites him to go see the white chrysanthemums in the Yellow Maple Sect after the battle is over, which he did not dare refuse.

Bing Yao lands in the Cold Palace, where he has been ordered to protect the founder. Song Meng, Liu Jing and Han Li attack with a magic item that Song Meng made himself. Yao orders someone to ask for backup. The team try to suppress anyone from leaving, but one of the low-ranked cultivators use a firebomb to attract attention.

## Appearances

File:Tie Luo.pngTie Luo

File:Founder.pngFounder

File:Liu Jing.pngLiu Jing

Song Meng

Zhong Weiniang

Chen Qiaoqian

Han Li

File:Qin Gui.pngQin Gui

File:Qin Fei.pngQin Fei

File:Wu Xuan.pngWu Xuan
M.
File:Bing Yao.pngBing Yao

File:Junior Xue.pngJunior Xue

File:Senior Wang.pngSenior Wang
Divine Blood

**Divine Blood** was a type of liquid that would be produced by the soul of a Holy Spirit level Spirit Tribe cultivator following death by natural causes.

If the blood were to be dripped onto any sentient object, the latter would develop intelligence and evolve to become a low-grade spirit. Divine blood was still an extremely important tool for the Spirit Tribe in their quest to maintain their population.

Cultivators could use this divine blood as an ingredient to create a spirit medicine known as the Blood Yang Pill. Consumption of this pill could enhance one's cultivation base just as 100 years of cultivation for a Nascent Soul cultivator. And body refinement warriors could use it to break through a cultivation bottleneck or attain a secret technique known as Blood Crystal Armor by smearing the blood all over one's body. It could protect from any attacks below the Void Refinement stage temporarly.
Boss

Bosses and their Minions form the bulk of the enemies that Heroes face in Massive Darkness. For each of the type of enemy listed, there is a corresponding "Boss" of that type. Minions and their Boss together, form a Mob.

## **Massive Darkness core set**

### **Dwarves**

* Dwarf Defender Boss

* Dwarf Warrior Boss

### **Goblins**

* Goblin Archer Boss
* Goblin Warrior Boss

### **Orcs**

* Orc Flayer Boss
* Orc Enforcer Boss

## **Enemy Box**

### **Troglodyte**

Kickstarter Backers received these Enemies included as part of their pledge.

* Troglodyte Brute Boss
* Troglodyte Warrior Boss

### **Reptisaurians**

* Reptisaurian Warrior Boss
* Reptisaurian Blowgunners Boss

### **Ratlings**

* Ratling Crossbowmen Boss
* Ratling Warrior Boss

Troglodyte Brute Boss and Minion.
## **Crossover**

### **Black Plague**

* Fatty
* Abomination
* Deadeye Walkers (one used as Boss)

### **Green Horde**

* [Orc Walkers Boss]
* [Goblin Runners Boss]

### **No Rest for the Wicked**

* [Spectral Walkers Boss]
* [Swarm of Ratz Boss]
Tucker

*"Salvation is about faith. And an axe. Well, more axe than faith. It fact, it's pretty much the axe."*

## **Background**

There is more than one way to protect your flock, and the Father Tucker knows almost all of them. The bodies must be saved so that the souls may be saved, after all, and in a time of rampaging armies as well as monstrous necromancers, Tucker has learned to use all of the weapons at his disposal to protect his flock. Bandits, heathens, zombies - all would be wise to fear Father Tucker, for he will do everything he can to stop them, and his axe is as strong as his faith.

* **Race:** Human
* **Recommended Class:** Warrior Priest
* **Pronouns:** He/Him

## **Gameplay**

* **Shadow Mode Skill:** If he kills at least 2 Minions in one Attack, kill one more in the same Zone.
* **Special Skill - Opportunist:** Defense (Bam): Deal 1 Wound to the attacker.
Donghua/54

**Overview**TranscriptGallery

## Navigation

Season 3

The **54th episode** of the donghua belongs to Season 3. It was published on BiliBili (TBA), and later in English on BiliBili (TBA).

## Synopsis

The ship is ambushed by acolytes led by Hongfeng and Kulou. Kulou delivers the whisk of the defeated Fu Yunzi to Hong Fu. She begs for passage for the disciples, which the couple rejects. Hong Fu fights them to buy time for the disciples to flee. Kulou fights Hong Fu, while Hongfeng pursues the disciples.

## Recap

This page is in need of information or proofreading.Can you help out? Don't forget to add references!

## Appearances

Han Li

Qu Hun

Hong Fu

File:Hongfeng.pngHongfeng

File:Kulou.pngKulou

File:Fu Yunzi.pngFu Yunzi
M.
Glynda

*"Did you call me a GIRL?"*

## **Background**

Glynda comes from the Battlestout clan, a large family of warriors, and every one of them learned from an early age how to fight. Humans might look down on dwarves - that's easy to do when you only come up to most humans' chests - but they don't look down on her for very long. And nobody calls her "girl" more than once. Glynda has three advantages over the humans fighting the zombies: one, she's more durable than most of them; two, she has been combat-trained her whole life; and three, the zombies mouths are a lot farther away from her.

* **Race:** Dwarf
* **Recommended Class:** Paladin of Fury
* **Pronouns:** She/Her

## **Gameplay**

* **Shadow Mode Skill:** Defense: Deal 1 Wound to the attacker.
* **Special Skill - Stout:** Defense (Diamond): Kill one Minion in the attacking Mob.
Reptisaurus Rex

*"Bow, my hatchmates, to the king among us!"*

Savage lizardfolk from the coastal swamps, the reptisaurians are new to the forces of the Darkness and fiercely loyal. While their chieftains are the spiritual leaders of the tribe, among them stalk their might and powerful "kings," the Reptisaurus Rex. Scaled giants of muscle, claw, and fangs that lead their smaller cousins in times of war and conquest, each Rex is a force to be reckoned with. While on the warpath for the tribe, and now the Darkness, the titanic Reptisaurus Rex is not slowed by any obstacle or gives pause at any foe. The tribe is only as strong as its strongest member, which is almost always a Reptisaurus Rex!

## **Gameplay**

The fearsome Reptisaurus Rex Roaming Monster uses strength and cunning to stalk its prey. In spite of its size, its camouflaging ability allows it to blend to its environment, making it impossible to see it in the darkness unless you're standing right next to it (and by then it might be too late). Rangers and magicians will have to wait until this beast is standing in the light to fire against it, otherwise they better draw their swords and hope for the best!

**Lesser Roaming Monster**

* At the end of each of its Moves, all Heroes in Line of Sight suffer 1 Wound.
* **Melee Dice:** 2 Red
* **Defense Dice:** 3 Blue
* **Health:** 6 per Hero

**Lesser Roaming Monster**

* At the end of each of its Moves, all Heroes in Line of Sight suffer 1 Wound.
* **Melee Dice:** 2 Yellow, 2 Red
* **Defense Dice:** 1 Blue, 2 Green
* **Health:** 8 per Hero
Donghua/12

This page is in need of information or proofreading.Can you help out? Don't forget to add references!
**Overview**TranscriptGallery

## Credits

### Studio

* Original Force
* Wan Wei Mao Donghua

### Director

* Wang Yuren (王裕仁)
* Wu Zhenzhuo (伍镇焯)
* Zhao Xia (赵侠编)
* **Action director:** Munin (穆宁)

### Screenwriter

* Jin Zenghui (金增辉)
* Li Xinyu (李欣雨)
* San Yue (伞玥)
* Liu Guozhen (刘过圳)

### Producer

* Zhang Shengyan (张圣晏)
* Luo Yanyan (骆艳艳)
* Zhou Jie (周颉)

### Publisher

* Li Ni (李旎)
* Chen Min (陈旻)
* Wang Yuren (王裕仁)
* Zhao Rui (赵锐)

## Navigation

Season 1

The **12th episode** of the donghua belongs to Season 1. It was published on BiliBili (TBA), and later in English on BiliBili & Youtube (November 2020).

## Appearances

Han Li

File:Han Yunzhi.pngHan Yunzhi

File:Elder Han.pngElder Han

File:Senior Brother Xiang.pngSenior Brother Xiang

File:Feng Yue.pngFeng Yue

Zhong Wu

File:Ni Shang.pngNi Shang

Nangong Wan

File:Duo Baonv.pngDuo Baonv
Chang Zhifang

**Chang Zhifang** was a mid Nascent Soul stage Elder of the Nine Serenities Sect residing within the Great Jin empire.

## First Meeting

Because of grievances in the past, Elder Fu Cheng had become hostile with most Nascent Soul cultivators in his sect, apart from Chang Zhifang. He didn't want to work on the Nascent Cultivating Pill with them, because he feared their betrayal.

Chang Zhifang travelled with Elder Fu Cheng to the Twin Scorpion Mountain in the Nanjiang Province. There they met Han Li, Bai Yaoyi and Sacred Poison Sect's cultivator Yuan. All of them were there after owning a favor to Fu Cheng. Then Old Man Fu explained them this matter was about ancient Nascent Cultivating Pill and finding materials for it, like the flesh of an Umbra Yin Horse. The problem was its nest was in dangerous Yin Yang Cave, which made others apprehensive. Old Man Fu also said they would be entering in 6 months and asked everyone to sign an Underworld River Page swearing an oath to not tell anyone about this.

## Nascent Cultivating Pill

Half a year later, everyone met again and they set off to the Myriad Poison Valley. Cultivator Yuan's poison warding treasure help them easily traverse it. Inside the cave, Fu Cheng was using his sect's Dark Violet Pearl to protect from the black Yin winds. and they battled Yin ghosts. After a month, they finaly found traces of the creature deeper in the cave. They also encoutered Corpse Wolf that was with the horse. Everyone attacked the Corpse Wolf. As the wolf started to run away, they followed. Cultivator Yuan's was killed by the Silver-winged Nightfiend and Fu Cheng and Bai Yaoyi were tapped in the cocoons. Chang Zhifang and Han Li clashed with trapped in the spell formation Nightfiend, who was said to be superior to even late Nascent Soul cultivators. As Chang Zhifang tried to save others, the Nightfiend tore her body apart with claws and put her Nascent Soul into a cocoon. When Han Li was attacking the Nightfiend with Triflame Fan, the formation was activated suddenly and teleported everyone present.

At the Kunwu Mountain, Chang Zhifang's Nascent Soul was eaten by the Nightfiend. Old Man Fu was saddened by the death of his Junior Martial Sister Chang.

## Links and References

1. ↑ 1.0 1.1 Chapter 975 (Novel)
2. ↑ 2.0 2.1 Chapter 976 (Novel)
3. ↑ Chapter 978 (Novel)
4. ↑ Chapter 980 (Novel)
5. ↑ Chapter 983 (Novel)
6. ↑ Chapter 984 (Novel)
7. ↑ Chapter 986 (Novel)
8. ↑ Chapter 987 (Novel)
9. ↑ Chapter 990 (Novel)
10. ↑ Chapter 992 (Novel)
11. ↑ Chapter 994 (Novel)
Owen

*“Through me, the Light. Through the Light, victory."*

## **Background**

The original Lightbringers may have lost their way before their end, but there are students of their original moralities that have never sway or faltered: The Paladins of Fury. Owen was riased by the faith as the perfect mixture of the spiritual and the martial, battling the enemies of good people in the name of the Light. When the world began to look as though monsters and the Darkness were back, Owen donned his holy armour, ran the sacramental oils down his blades, and took to the road. His enemies would soon learn the undeniable might of the truly righteous.

* **Race:** Human
* **Recommended Class:** Paladin of Fury
* **Pronouns:** He/Him

## **Gameplay**

* **Shadow Mode Skill:** Attack: Owen may heal 1.
* **Special Skill - Defender:** May Re-roll blank results one additional time.

## **Gameplay: MD2**

Class: Paladin

* **Special Skill: Defense:** 1 (Re-roll)
* **Shadow Mode Skill:** Gain 1 (Mana) and Heal 1 for each Hero in a Consecrated Zone (*yourself only*)
* **Health:** 6
* **Mana:** 5
Donghua/27/Transcript

Overview**Transcript**Gallery*Subtitles are taken from the official Youtube channel's soft-subs, unless stated otherwise.*

## Transcript

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## Remastered

Show subtitles in English for the Remastered version

### Simplified Chinese

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Show subtitles in Simplified Chinese
Uriel Archangel of Fire

*"Well. That won't be problematic for my wooden arrows and wooden bow. Not at all." - Nahias the Wanderer*

When the Heavens cry out against injustice and when destruction is the only recourse, they send Uriel, the Archangel of Fire. Unlike the other Archangels whose roles run from Healing to Knowledge to even Retribution, Uriel is entirely about wrath. Whether he has been corrupted by the Infernals or not is irrelevant. Mortals are forbidden to sully the Heavens with their presence, and Uriel will see them purged. His fire burns brighter than the hottest volcano, and his righteous fury sears all before him to ash.

## **Gameplay**

The Archangel of Fire is a veritable nightmare for his enemies. He's able to dash across the battle leaving a trail of corrupted fire for the Heroes to burn in. His command of fire doesn't stop there: every time Uriel is activated, the fire consuming the Heroes intensifies, burning faster and harming the Ligthbringers with surprising speed.

**Levels 1-2**

* **Treasure:** 2 Random, 1 Rare
* **Health:** 5 per Hero
* **Defense Dice:** 2 Blue, 1 Black
* All other Enemies deal +1 (Fire Token) on attack.
* **If there is 1 or more Hero in LoS:** Move Uriel to the Zone of the furthest Hero in LoS and attack them. Deal 1 (Fire Token) to all Heroes in Zones Uriel moved through.
* **Otherwise:** Deal 1 (Fire Token) to all Heroes in the Dungeon and move Uriel 2 Zones towards the closest Hero.
* **Attack 1 (Claw):** Deal 1 (Fire Token). +1 (Sword) per (Fire Token) on the defender.
* **Melee Dice:** 1 Orange, 1 Black
Devouring Devilish Ants

Devouring Devilish Ant Tides are one of the most devastating disasters of the Elder Devil Realm; it's an unstoppable force of nature!" Han Li murmured to himself in a perplexed manner as he flew rapidly through the air.

Just a single Devouring Devilish Ant was only about as powerful as a Qi Condensation cultivator, but once they formed an ant tide, they were completely unstoppable due to their sheer numbers and innate ability to devour spiritual power and devilish Qi.

It was said that nothing could survive in the wake of such an ant tide, and everywhere they went, death and destruction would surely follow.

The Butterflytail Beast Tide was already extremely fearsome, but it couldn't even begin to compare with a Devouring Devilish Ant Tide.

It was said that there were even precedents of Sacred Ancestors being trapped in such ant tides before exhausting all of their magic power and being devoured in the end.