Aquilo

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Aquilo is an eagle archer that has saved Volga multiple times throughout his quests. He faces off against Volga during his eighth tournament match, after the events at the Slave Auction Island. Aquilo is confirmed to be a romanceable companion.

## Bio

Aquilo is a stoic loner, but his heart is at the right place. Like Volga, he sets out to investigate rumours of unrest and dangerous monsters alone. But unlike the protagonist, he is capable of staying out of trouble by remaining stealthy. He has strong deductive skills, and is observant before taking any decisive action. As an Avis, he knows that his kind can be easily exploited for nefarious purposes, as they can easily fly to places other beastfolk cannot. His main reason for joining the tournament is to request the king to turn the kingdom into a safe haven for his people.

## Strategy

Aquilo relies on [Vortex]. If any are present, his physical attacks and physical [Arrow] skills become unguardable. Furthermore, he can use [Aerial Aim] and become airborne (i.e. untargetable), while skipping his turn. After the timer runs out, he will deal high damage and create a random [Bind] gem. Clearing [Aerial Aim] is annoying as they are reinforced, so avoid letting Aquilo set them up. In his final phase [Aerial Aim] becomes fully charged [Aerial Aim - Head], which deals a ridiculous amount of physical damage and dots, but it's not a guaranteed gameover.

Overall, Aquila is very manageable with decent DPS and if you deny him yellow and purple gems.

### Armour Bonus

 Inner Armour
If there's no friendly [Aerial Aim] gem and less than 2 friendly [Eagle Eye] Trap gems, enchant 3 random yellow or purple gems to friendly [Eagle Eye] Trap gems at turn start.
[Eagle Eye]
When matched by the opponent, cancel the opponent's cascade and make an [Arrow] attack, dealing  *x 3* physical damage.
 Body
If there's a friendly [Vortex] gem, any white gem match and [Arrow] attack become unguardable.
If there's no friendly [Aerial Aim] gem and less than 2 friendly [Dead Shot] Trap gems, enchant 3 random yellow or purple gems to friendly [Dead Shot] Trap gems at turn start.
[Dead Shot]
When matched by the opponent, cancel the opponent's cascade and make an [Arrow] attack, dealing  *x 6* physical damage.
Disarm all friendly [Dead Shot] Trap gems afterwards.

### Skills

Enchant 2 to 5 random white gems to friendly 4-turn [Vortex] gems.
 Shell
 Aerial Aim
Increase the duration of up to 3 friendly [Vortex] gems by 2.
Enchant a random white, blue, or orange gem to a friendly reinforced 2-turn [Aerial Aim] gem.
[Aerial Aim]
While active, prevent damage that requires a target and skip turn.
On expiration, make an [Arrow] attack, dealing  *x 8* physical damage and convert into a friendly 5-turn [Bind] gem based on the gem colour.
If the gem is white, [Aerial Aim - Arm] converts to a [Strength Bind] gem.
If the gem is blue, [Aerial Aim - Leg] converts to a [Agility Bind] gem.
 Rain of Arrows
[Rain of Arrows]
 Disruptive Shot
Increase the recharge of 2 random opponent's skills by 4.

In the third phase, Aerial Aim is exchanged for Aerial Aim - Head.

Increase the duration of up to 3 friendly [Vortex] gems by 2.
Enchant a blue gem to a friendly reinforced 2-turn [Aerial Aim - Head] gem.
[Aerial Aim - Head]
While active, prevent damage that requires a target and skip turn.
On expiration, make an [Arrow] attack, dealing *999* physical damage,and create 5 friendly [Bleed] gems with  strength,7 friendly 4-turn [Panic] gems,and a friendly 1-turn [Darkness] gem.