Force Cards - Campaign 2

When the next fight begins all players may swap initiative rolls with each other before combat officially starts - the monsters still go during whichever initiative they rolled. If anyone starts to sing the actual song, they add +2 to their score.

 **Read:** 00:37:02 - 00:37:25

 **Used:**  01:14:31 - 01:17:04

#### Queen Mab's Pixie

*Force of Nature (Level 1)*

A cute pixie named Cheppy pops out of nowhere and says "Feeling cold? Squeeze this hard and now you can be bold! Weeha!"

 **Read:** 00:38:30 - 00:38:52

 **Used:**  00:38:52 - 00:40:44

**Submitted By:** AGMcLeod

#### Yeti Dung Discovered

*Force of Nature (Level 2)*

Is it a giant gross disgusting smelly pile of yeti poop? Yes! Is it also a very effective fuel for a fire, or repelling unwanted predatory animals? Also yes. Any PC who makes a DC 12 Survival check knows how to use the yeti dung in a beneficial manner.

 **Read:** 01:33:01 - 01:33:24

 **Used:**  02:07:57 - 02:09:11 (Ep 1.02)

#### New Season, New Me

*Force of Cosmos (Level 2)*

Any player may share one fun reason why they chose their character for this season. If you do so you get one free reroll to use for anything that you see fit.

 **Read:** 00:05:42 - 00:06:14 (Ep 1.02)

 **Used:**  00:06:53 - 00:09:46 (Ep 1.02)

**Submitted By:** RyanWinters

### Episode 2: Cold Sweat

#### William Tell's Apple Shot

*Force of Nature (Level 1)*

An apple drops from the sky, bonking Coco on the head. Coco picks one of the other players to hold the apple while she attempts to shoot it off their body. If she rolls above the target's AC she is successful, and wins a +1 retrievable magic arrow. If she fails, she does max damage.

 **Read:** 00:18:17 - 00:18:47

 **Used:**  00:18:49 - 00:21:02

**Submitted By:** RyanWinters

#### Vampiric Sacrifice

*Force of Cosmos (Level 1)*

The player with the least hit points sucks the life force from the ally with the most hit points, healing themselves but harming another. Roll 2d10 and gain that much hp, while the ally takes that as damage.

 **Read:** 01:08:12 - 01:08:29

 **Used:**  01:08:29 - 01:09:38

**Submitted By:** TheCosmicLord

### Episode 3: A Sheep in Wolf's Clothing

#### Mind Link

*Force of Cosmos (Level 1)*

All players place your hand at the temple of your head. The two party members who do this first link their minds with each other. They may communicate with each other telepathically over any distance for 24 hours. Afterwards you remember some of that person's memories and they yours

 **Read:** 00:20:04 - 00:20:34

**Submitted By:** Topartos

#### A Primal Storm

*Force of Nature (Level 1)*

A primal storm begins to form on the horizon and might turn into a blizzard. Each card that is unlocked of either type after this one causes the storm to grow in veracity and one size category - one through five. One is notable, two is significant, three is major, four is crippling and five is extreme.

 **Read:** 01:57:09 - 01:57:34

### Episode 4: The Stormborn

#### Brush up on your History

*Force of Cosmos (Level 1)*

Are you having trouble remembering all those people places and dates? How about a quick look through this history book? This allows any player to add a plus three to a history check. The book then crumbles to dust after its use. It is a history book so it is probably pretty old.

 **Read:** 00:12:04 - 00:12:24

 **Used:**

* 01:07:09 - 01:07:50
* 02:50:13 - 02:50:48

**Submitted By:** DivineMatt

#### Have You Been Working Out?

*Force of Nature (Level 1)*

One lucky player, chosen by the watchers, receives max hit dice on their hp the next time they level up.

 **Read:** 01:23:20 - 01:23:36

 **Used:**  01:44:33 - 01:42:14

### Episode 5: Descending the Sunken Tower

#### It's Wild Arctic Thyme

*Force of Nature (Level 1)*

The herb is discovered nearby and can be made into a medicinal tea. All players roll medicine checks. Take the top score. For each point above 10 that was rolled, the tea will heal 1d4 plus 1 hp when consumed.

 **Read:** 00:19:16 - 00:20:10

 **Used:**  00:19:32 - 00:20:18

#### Guidance of the Stars

*Force of Cosmos (Level 1)*

During an upcoming night a player of the party can choose to take a moment to gaze up at the stars. During this brief moment of serenity they gain a sense of clarity of the world around them. All skill checks add a plus three until the next long rest. They can hold onto the card until they decide to gaze at the stars.

 **Read:** 00:20:53 - 00:21:13

**Submitted By:** AGMcLeod

### Episode 6: Fire at the River's Edge

#### Eat Dirt

*Force of Nature (Level 1)*

When a player has been knocked prone you may activate this card. Feeling inspired by Koko's unique ranger skills ,you eat a mouthful of dirt. You gain knowledge of an enemy that stands within 30 feet of you and you can add plus three to your next attack against them. Mmm, yummy dirt.

 **Read:** 00:07:37 - 00:08:21

**Submitted By:** JimWitted

#### Describe your Maneuver

*Force of Cosmos (Level 1)*

Once per combat give an amazing description of your attack or spell and it gives you an extra +1 to hit, or +1 on your spell save dc. If the PC expends a resource or utilizes the environment creatively you can get a +2.

 **Read:** 00:36:14 - 00:36:36

### Episode 7: Into the Darkwood

#### Death Curse

*Force of Cosmos (Level 1)*

(Do not read until triggered)

 **Read:** 00:27:36 - 00:27:45

**Submitted By:** Topartos

### Episode 8: Buzzkill

#### Aegis13's Fruitcake

*Force of Cosmos (Level 2)*

Oh. Someone gave you this. You don't even want it. Who does? What good is it, even? Once per episode the owner of this card can try to gift this fruitcake to another player by making a dexterity vs. perception check. If they succeed, they receive 5 temporary hit points. Cannot regift to a player who's had it before. When the last player gets it, its true power will be revealed.

 **Read:** 00:30:41 - 00:31:14

 **Used:**

* 00:58:50 - 00:59:34
* 01:02:36 - 01:04:18 (Ep 1.10)
* 01:21:21 - 01:22:45 (Ep 1.11)
* 03:24:53 - 03:26:22 (Ep 1.12)

**Submitted By:** Ceetar

#### Vecna Smecna

*Force of Cosmos (Level 3)*

The first player to name any form of undead wins this card the next time their character is attacked by an undead creature they can simply say "Vecna, Shmecna" and become immune to all effects or damage.

 **Read:** 00:43:52 - 00:44:19

### Episode 9: A Beggar's Bargain

#### View from a Bridge

*Force of Nature (Level 1)*

Does that River seem to be raging? Perhaps those rapids are too fast for you? Hey, I know! A bridge could help. Inside the Box before you is a glass bridge that can extend 30 feet, however once your whole party crosses to the other side a beach gnome pops up and shatters it. Hey, it's better than getting your feet wet.

 **Read:** 00:33:35 - 00:34:04

**Submitted By:** DivineMatt

### Episode 10: The Soul Harvest

#### What it Left Behind

*Force of Nature (Level 2)*

The blizzard may have passed, but it left something behind and the Watchers may decide what. It is:
1. a winter wolf pup which imprints on one of the characters
2. a flawless sapphire gem
3. a magic portal scroll
4. a lost ramhiti child looking for the herd

 **Read:** 00:31:55 - 00:32:37 (Ep 1.09)

 **Used:**  01:47:59 - 01:48:08 (Ep 1.09)

**Submitted By:** RyanWinters

#### Johnny Reed's Apple Tree

*Force of Nature (Level 3)*

Name three varieties of apples. A tree sprouts up providing one apple each per player present. As an action the player can eat the apple and restore up to half of their Max HP, or it may remove all diseases and poisons. These apples are good for one use only.

 **Read:** 02:41:13 - 02:41:47

**Submitted By:** JMelton7109

### Episode 11: A Thunderous Omen

#### Artificial Gravity

*Force of Cosmos (Level 4)*

I was going to tell a gravity joke here but no one was gonna fall for it
At the start of the next combat each creature must make a DC 14 Constitution saving throw. On a failed save a creature takes 2d8 Force damage and its speed is halved until the end of its next turn. Any object that isn't being worn or carried in the area requires a successful strength check DC 14 to pick up or move.
The duration is 1d4 rounds.

 **Used:**  00:17:32 - 00:20:39 (Ep 1.12)

### Episode 12: Carriage of the Damned

#### The First Jerry Trainer

*Force of Nature (Level 4)*

An ancient curved carved flat piece of mammoth tusk presents itself to you half buried in a wall. How did it get there? What does it do? Give it a throw and find out

 **Read:** 00:17:01 - 00:17:25

 **Used:**  00:25:52 - 00:27:24

**Submitted By:** ???

### Episode 14: Thrown to the Wolves

#### Fae Fruit Basket

*Force of Nature (Level 5)*

Queen Mab bestows on you a basket of fine Fey fruit. Everyone picks one piece of fruit and eats it - you wouldn't want to appear ungrateful after all. There's a banana, an orange, a plum, a kiwi, a pear, or a handful of grapes.

 **Read:** 00:12:27 - 00:12:52

 **Used:**  00:12:52 - 00:14:51

**Submitted By:** Braiba

#### Animal Magnetism

*Force of Nature (Level 1)*

Whoever gets the highest is struck with the sense that they are being watched from afar and will find out and will find out that a dire walrus is calling for them. This will cause them to fail stealth checks for the next 1d2 days.

 **Read:** 02:09:00 - 02:09:20

**Submitted By:** VeinDead

### Episode 15: If You Mess With The Bull

#### Sanctuary Among the Stars

*Force of Nature (Level 2)*

All players have one minute to draw a constellation of an elephant or a luxodon. The closest looking picture gains a star pendant. The star pendant allows that player character to cast the Sanctuary spell. You get two D4 uses and the spell save is wisdom DC 15.

 **Read:** 02:01:05 - 02:05:07

 **Used:**  02:01:52 - 02:04:28

**Submitted By:** JohnnyValentine

### Episode 16: The Living Labyrinth

#### A Mega Force Card

*Force of Nature (Level 3)*

The party gets four tier 2 nature cards

 **Read:** 01:13:30 - 01:13:48

#### Plum out of Luck

*Force of Nature (Level 2)*

The plum eater becomes incredibly unlucky for the next 24 hours. If any d20 you roll shows a one through five, the overall roll counts as a critical failure even if you have Advantage.

 **Read:** 01:14:40 - 01:15:00

**Submitted By:** Braiba

#### Did You Pay for that Grape?

*Force of Nature (Level 2)*

The grape eater forfeits one valuable item from their belongings or spends the next combat "in jail" and can't move or teleport

 **Read:** 01:15:39 - 01:15:50

**Submitted By:** Braiba

#### Bad Things Come in Pears

*Force of Nature (Level 2)*

The pear eater takes double damage from all physical attacks in the next combat. The card effect ends if the PC drops to below 10 of their HP.

 **Read:** 01:16:35 - 01:16:49

**Submitted By:** Braiba

#### This Heat is Kiwi-ng Me

*Force of Nature (Level 2)*

The kiwi eater has their body temperature increased to the point where all physical armor is too hot for them to wear. Lasts for one full combat.

 **Read:** 01:17:03 - 01:17:26

**Submitted By:** Braiba

### Episode 17: Etched in Stone

#### Team Bonding

*Force of Nature (Level 3)*

Before any ability or skill check, including initiative, if a player character is next to another player character that agrees, they may high five for a plus 1d6 to the roll. This is once per player [unintelligible].

 **Read:** 00:40:23 - 00:40:46

**Submitted By:** Ceetar

#### It's a Secret

*Force of Nature (Level 4)*

All players roll an Investigation check, and the highest roll wins.
Roll a sleight of hand check at Advantage and see if anyone notices... (rest not read so far)

 **Read:** 00:41:44 - 00:41:51

 **Used:**

* 02:11:52 - 02:12:27 (Ep 2.03)
* 00:43:50 - 00:44:31 (Ep 2.08)

**Submitted By:** Aegis13

### Episode 18: A Troll Down Memory Lane

#### Warrior Needs Food Badly

*Force of Nature (Level 5)*

All of your food has spoiled unexpectedly, or maybe someone ate it while you were sleeping. Either way your party will start to starve unless something is done soon. Better go get some quarters.

 **Read:** 00:41:11 - 00:41:28

#### Red Sun Sky

*Force of Cosmos (Level 5)*

The sun changes to a hazy red crimson-like huw, and with it comes a great foreboding feeling. All Elemental spells or effects cast for the next day are doubled in power. All other magic, whether it is Arcane or Divine, has a 50 chance of failure.

 **Read:** 02:28:36 - 02:29:00

### Episode 19: A Reunion in Ruins

#### Story Time

*Force of Cosmos (Level 1)*

The next time the party takes a short or a long rest one party member is compelled to tell a story about their past. The player that does so receives an item.

 **Read:** 00:25:36 - 00:25:49

 **Used:**  00:58:40 - 01:03:48 (Ep 1.20)

**Submitted By:** Topartos

### Episode 21: Cracks in the Mirror

#### Supreme Predatory Flanking

*Force of Nature (Level 6)*

This takes effect whenever two allied creatures are within the melee range of an enemy, but parallel to each other on opposite sides of the defender - in other words, flanking. By standing this way, they get +4 to each attack against the foe as it can't defend from both flanks effectively. The duration is the entire combat, and PCs, and monsters, and echoes can use this ability.

 **Read:** 00:20:19 - 00:20:54

#### The Cosmic Kerfuffle Shuffle

*Force of Cosmos (Level 2)*

A burst of cosmic energy causes the world around to wibble-wobble, shifting 1d6 characters on the battlefield to a new spot. DMs swap players and monster locations with each other.

 **Read:** 00:49:20 - 00:49:32

**Submitted By:** VeinDead

#### Cosmic Canatta's Eyepatch

*Force of Cosmos (Level 3)*

It gives the wearer disadvantage to any perception checks til removed, however it also gives advantage to all persuasion, deception or intimidation checks, because they just look that bad-ass.

 **Read:** 00:52:15 - 00:53:10

**Submitted By:** EddieArcher

#### Banana Split (the party)

*Force of Nature (Level 1)*

At the start at the start of next combat, the banana eater must Mark a line from one side of the map to the other using a piece of string, positioning two players on one side and the rest of the party on the other. Until the fight is over, no characters may cross the line for any reason. This even blocks teleportation.

 **Read:** 03:42:05 - 03:42:31

 **Used:**  02:28:14 - 03:31:57 (Ep 2.08)

**Submitted By:** Braiba

## Chapter 2

### Episode 1: City of Masks

#### Lichen Subscribe

*Force of Nature (Level 3)*

Queen Mab has gifted a random PC a subscription to fancy lichen magazine. Once per session you can call upon the red cap mob to deliver the current issue, which includes a free sample, each with a unique effect:
1 - Advantage to Stealth checks
2 - Advantage to Con saves
3 - D6 healing
4 - add three D6 poison damage to a weapon attack

 **Read:** 00:26:47 - 00:27:23

 **Used:**  01:25:22 - 01:26:03 (Ep 2.05)

**Submitted By:** Aegis13

#### Chaotic Colored Bubbles

*Force of Cosmos (Level 4)*

All spells spoken come out in a string of bubbles. Any spell bubble that is popped, which requires an action, triggers the spell. It functions as per normal. The bubbles can be built up to four spells slot levels of spells total, and only require one action to trigger.

 **Read:** 01:41:21 - 01:41:46

 **Used:**  00:50:31 - 00:52:01 (Ep 2.08)

**Submitted By:** ThisJus10

### Episode 2: Out of Balance

#### The Crown of Bahatha

*Force of Light (Level 2)*

The party finds a flower crown perfectly fitted for one party member's head. The flower crown consists of many rare flowers. It is a very colorful addition to anyone's head. It gives you one free casting of Animal Friendship, with an automatic success on any natural animal/beast.

 **Read:** 00:13:59 - 00:14:43

**Submitted By:** RyanWinters

### Episode 4: Shadows at Dawn

#### Breaking Bread

*Force of Light (Level 4)*

The party chooses who receives this card. Having a new person in the party - or being the new person - reminds you of a time when you met someone new who turned out to be very important in your life. Tell us a story of that person. It may not be a party member. Upon telling this story the party will receive five temporary hit points, and the chosen member receives a loaf of bread that heals 5d8 healing, that may be distributed per their discretion.

 **Read:** 00:16:38 - 00:18:01

 **Used:**  03:05:27 - 03:06:41 (Ep 2.05)

**Submitted By:** NotACritFail

### Episode 5: Smoke & Mirrors

#### Glass Secrets

*Force of Shadow (Level 5)*

A glass book is brought forth for the party. Each player must write one secret down and feed it to the book. At some point in the story, these secrets may be used to uniquely benefit or detriment the member in a situation directly tied to the secret - DM's decision.

 **Read:** 00:54:54 - 00:55:24

**Submitted By:** Topartos

### Episode 6: Bodies and Souls

#### Supreme Predatory Flanking

*Force of Light (Level 5)*

This will take effect during the next combat when two Allied creatures are within the melee range of an enemy, but parallel to each other on opposite sides of the defender. By standing this way they get +4, in addition to Advantage, for each attack against that foe, as it cannot defend itself from the best of friends. This will last for one combat, for PCs, and echoes.

 **Read:** 02:42:59 - 02:43:52

### Episode 8: Trial By Fire

#### Back by Popular Demand

*Force of Shadow (Level 6)*

Read aloud during the next combat
The DM says "back by popular demand." The DM chooses an NPC from season 2 that joins the battlefield.

 **Read:** 00:24:00 - 00:24:14, 02:34:29 - 02:34:42

 **Used:**  02:34:42 - 02:35:52

**Submitted By:** RyanWinters

#### Wait... Where's all the Magic Items?

*Force of Light (Level 5)*

A chest of radiant light appears, opens, and rains 1d4 magic items. [Choose a player to receive each item. That player rolls a d10 to determine the item. Re-roll on repeats]

1 - Potions of healing
2 - Potion of growth
3 - Eyes of Minute Seeing
4 - Potion of Cloud Giant Strength
5 - Potion of Supreme Healing
6 - Javelin of Lightning
7 - Wand of Wonder
8 - Ioun Stone of Leadership
9 - Ring of Spell Turning
10 - Rod of Ressurection (single-use)

 **Read:** 00:24:50 - 00:27:33

 **Used:**  00:25:09 - 00:27:00

#### Cassandra's Curse

*Force of Shadow (Level 1)*

One random PC gets a secret room where they learn the secret of another random PC from the book of glass, however they are magically prevented from communicating this information (or even that they know the secret in the first place) to any of the other party members. This restriction applies until at least one of the other party members learns the secret in another way.

 **Read:** 00:56:10 - 00:57:24

 **Used:**  00:57:24 - 01:06:34

**Submitted By:** Braiba

#### Diamond in the Rough

*Force of Light (Level 6)*

A large fist-sized diamond appears in the hands of a random party member. Inside of it is the perfect replica of a white tower of Luminath. When used in conjunction with a completely full dead body putting the diamond within the chest cavity of this body will cast a resurrection spell, returning a body to life. When done you'll roll a d100.
Between 1 and 75 it will cast Revivify, between 76 and 99 it will cast Resurrection, and if you roll 100 it will cast True Resurrection.

 **Read:** 01:07:07 - 01:08:32