Map

# Safe Areas

## Cafeteria

The Cafeteria is a large open room, with 2 Big Box spawns, and 1 Small Box spawn. It also contains 3 Food Trays, that always spawn in the same spot, on tables scattered through the cafeteria. It contains 1 vent exit, from **Vent R2** The cafeteria gives players large lines of site, with access to the **Kitchen**, **Library**, **Cell Block**, and **Infirmary**.

## Library

The Library is a large room, featuring a large amount of bookshelves throughout. These bookshelves provide a large amount of cover, as well as a very large amount of spawns for Prison Points and Keycards. The library also contains 1 Big Box spawn, and 2 Small Box spawns. The Library connects to the **Game Room**, **Kitchen**, and **Cafeteria**. It also contains a trick bookshelf, (opened by pulling a book on the wall), that leads to the **Library Secret Room**.

## Game Room

The Game Room is a medium sized room, prominently featuring different games each update, (currently tic-tac-toe). It contains 2 cabinets, and a decent amount of bookshelves. The Game Room contains 1 vent exit, from **Vent R1**. Due to the amount of bookshelves and cabinets, it contains a high likelihood of carrying Prison Points and Contraband. The Game Room gives access to the **Cell Block**, **Phone Room**, and **Library**.

## Cell Block

The Cells are where all players on the prisoner team start each round. Prisoners may chose to stay in their cells until the doors open after a minute, or, leave their cells early (making them suspicious), if their cell contains an exit. Cells with star in the photo to the right contain an exit. The cell block/main hallway gives access to the **Cafeteria**, **Game Room**, **Metal Detector Room**, **Bathroom**, and **Showers**.

## Showers

Showers is a medium sized room, containing 3 cabinets and a large amount of shower-heads. It also contains 1 Big Box spawn, and 1 Small Box spawn. The shower heads in the room can be turned on, creating water particles and sound effects. Showers contains 1 vent exit from **Vent L1**. Through showers you can access the **Cell Block**, **Courtyard**, and **Bathroom**.

## Bathroom

The Bathroom is a small room, containing 2 stalls, and 1 Big Box spawn. A knife can spawn inside of the stalls. The Bathroom contains 1 Vent entrance/exit from **Vent L1**. The Bathroom has access to the **Showers**, **Courtyard**, and **Cell Block**.

## Courtyard

The Courtyard is a large open area, with 2 basketball hoops and bleachers. The Courtyard contains 2 Big Box spawns, and 2 Small Box spawns. It has access to the **Maintenance Hallway**, **Infirmary**, **Showers**, **Courtyard Guard Room**, and **Bathroom**. A knife can spawn on the bleachers. The Basketball spawns on a decorative crate by a basketball hoop. The Courtyard also contains 1 vent entrance/exit to **Vent L3**.

## Infirmary

The Infirmary is a small room, with 3 special beds, and the Duck. It contains 2 cabinets, and 1 Small Box spawn. The beds in the Infirmary can heal a player to full HP after stepping on them. The beds can be used once every 60 seconds, and do not affect extra defense provided by Body Armor. The Infirmary gives access to the **Courtyard** and **Cafeteria**.

# Restricted Areas

**Restricted Areas make prisoners suscipicious, so are best entered when guards are not around, or you have a weapon.**

## Library Secret Room

The Library Secret room is a small room, with 2 cabinets & 2 bookshelves. It can be entered through **Cell R3**, **Vent R2**, or the **Secret Bookshelf**. It contains 1 Small Box Spawn. It's best used by prisoners at the start of a round, before guards come looking for prisoners that have left their cells early.

## Courtyard Guard Room

The Courtyard Guard room is a small room, with 2 bookshelves, and 1 Small Box Spawn. It can be entered through the **Courtyard**, or **Vent R2**.

## Armory

The Armory is a medium sized room, and holds the Guard Spawn point, featuring a large amount of weapon spawns. It gives access to the **Camera Room**, and the **Metal Detector Room**.

## Security Office

The Security Office is a small room, and gives access to various cameras around the prison, featured in the map to the photo on the right. It's best used when finding missing prisoners, as the room contains a **Microphone** which broadcasts a players voice to all guards, this allows a guard to watch the cameras and alert other guards to locations of prisoners. The Camera room is accessed by **Vent R3**, or the **Armory**.

## Kitchen

The Kitchen is a medium sized room, with a 2 cabinets, 2 shelves, and many cupboards and tables. The Kitchen (and its hallway), have 3 Small Box spawns, and many spawn points for the Tri-Shot and Knife. The Kitchen can be accessed through the **Library,** and **Vent R2**.

## Phones Room

The Phones room is a medium sized room, split in half by a wall and keycard access door. It features 4 cabinets, (2 which the player can hide in), 1 Big Box spawn and 1 Small Box spawn. The Phone room is accessed by the **Metal Detector Room**, or **Game Room**. It gives access to **Vent R3** and the **Sewer**.

## Office

The Office is a medium sized room, with 1 Large Box spawn, and 1 Small Box spawn. It features 6 cabinets (1 which the player may hide in). The Office gives access to the **Fuse Box Room**, **Maintenance Hallway**, and **Metal Detector Room**.

## Fuse Box Room

The Fuse Box room is a small room, with 1 Small Box spawn, and access to the **Fusebox**. The **Fusebox** allows players to restore power after a **blackout**. The Fuse Box room gives access to **Vent L4**, as well as the **Office**.

## Maintenance Hallway

The Maintenance Hallway is a large hallway leading from the **Courtyard**, to the **Parking Lot**, with a stop in the **Office**. It is only accessible by keycard, unless you are already outside.

## Parking Lot

The Parking Lot is a large open area outside of the prison, featuring 2 **Guard Towers**, the **Gate Control Booth**, and 5 total access points to it. It has 1 Small Box spawn, and access to it from **Vent L4**, **Maintenance Hallway**, **Metal Detector Room**, **Vent R3**, and the **Sewer**.

## Metal Detector Room

The Metal Detector Room is a medium sized hallway, featuring a large metal detector splitting it in two. It has 1 Big Box spawn, and 1 Small Box spawn. It gives access to the **Cell Block**, **Armory**, **Office**, **Phones Room**, and **Parking Lot**. When a prisoner passes through the metal detector, it plays a loud alarm sound, audible to almost all players on the map.

## Guard Towers

The Guard Towers are on opposite sides of the **Parking Lot**, and only accessible by keycard. A ladder climb is required to reach the top, where the Sniper Rifle spawns. These towers allow users in them a field of view of the entire **Parking Lot** and escape route through the main gate.

## Gate Control Booth / Main Gate

The Gate Control booth is a small room located on the center end of the parking lot, it features a simple keypad, requiring a keycard to activate. Activating the keypad opens the Main Gate, opening the Escape Tunnel for prisoners to enter. Guards cannot enter this area, but can shoot into it.

## Vents

```
" Ace what the fuck?! "

```

There are a total of 7 Vents in prison Escape, varying in size and shape, see the diagram to the side, and the list below.

**R1-**

* Accessible from **Cell R1**
* Gives Access to: **Cell R1** & **Game Room**

**R2-**

* Accessible from **Cell** **R4**, **Library Secret Room**, and **Kitchen**
* Gives Access to: Cell R4, Library Secret Room, Kitchen, and Cafeteria

**R3-**

* Accessible from **Phones Room** & **Armory**
* Gives Access to: **Phones Room**, **Armory**, and **Parking Lot**

**L1-**

* Accessible from **Cell L1** & **Bathroom**
* Gives Access to: **Cell L1,** **Bathroom**, **Showers, & Laundry**

**L2-**

* Accessible from **Cell L2** & **Courtyard** **Guard Room**
* Gives Access to: **Cell L2** & **Courtyard Guard Room**

**L3-**

* Accessible from **Cell L5** & **Courtyard**
* Gives Access to: **Cell L5** & **Courtyard**

**L4-**

* Accessible from **Fuse Box Room** & **Parking Lot**
* Gives Access to: **Fuse Box Room** & **Parking Lot**

## Sewer

The Sewer is similar to a vent, but is accessible to both teams. It contains 1 Big Box spawn, and gives access to the **Parking Lot** & **Phones Room**. When a player leaves the Sewer through the **Parking Lot** side they are rotated towards the **Gate Control Booth**, making for some interesting knife plays.