recursal/Fanatic-Fandom huggingface dataset:
Whisper

**“**Again, the response is smart and normal, I would just recommend seeing your enemy before firing**”**
— To Pail, Fallen Hopes Ch 4

Whisper is a female 15 year old turning 16 year old wolf and a deuteragonist of Fallen Hopes. She plans on joining in the war at some point and is currently affiliated with Pail.

## Appearance

Whisper has pale yellow-beige fur with dark cinnamon skin and blue eyes surrounded by a off-white patch.

## Personality

Whisper, still, is introverted and closed. However, she's more open and her main personality shines as a kind, jokeful character who wants to make sure those around her are safe.

## Biography

Whisper's backstory (in the series) is unknown. She came across Pail in the desert infected Green Hill Zone which Pail nearly fired at her. After clearing the conflict, they introduced themselves to each other and defended themselves from a swarm of bee-bots. Whisper and Pail resided in Caramel Hall for the time. In the morning, Whisper worryingly woke Pail up after a nightmare. She volunteered to get breakfast for Pail.

After breakfast, Pail and Whisper left for Metropolis to aid on the sidelines of the first resistance attack. After being spotted and surrounded on the ground, Whisper told Pail to flee into a street and presumably took care and took cover from the badniks. They met up after Pail was saved and Amy tried to introduce herself to her but Whisper immediately left. A little on her way out, Whisper examined a daisy on a patch of sunflowers. Her attention was averted by Pail and they returned to Caramel Hall, Whisper also hearing about Quill's news.

She decided to sleep in for the day, not knowing Pail had left and the events that occurred.

## Relationships

### Pail

Whisper, even not being together for a day, seems to worry for Pail. She's slightly defensive about her, seeing as she instructed Pail to let her deal with an attack on the first offense on Metropolis. However, they mostly joke around.

## Quotes

**“**Well, I kind of planned to join in the war, I just don’t know how,**”**
— to Pail, chapter 5

**“**Well, we should head in, especially you (....) Whatever,**”**
— to Pail, chapter 5

**“**Again, the response is smart and normal, I would just recommend seeing your enemy before firing,**”**
— to Pail about Pail, chapter 4

## Trivia

* The house Pail entered to take cover from robot fire was actually Whisper's old house.
* Whisper hasn't had an social interaction for around 2 weeks until Pail.
* It's confirmed that Whisper's canonical appearance and lore will not be completely replicated in the series as this was made in early IDW comic publishing before Whisper's backstory was known.

## Gallery

Ref.pngReferenceIcon.pngIconHeadshot.pngHeadshot
Fr

Hi there! I'm **TeamCube**, but please call me **Kao**.

I joined **FANDOM** back at the very beginning of 2019 over on the **Project Arrhythmia Wiki** and have since become a part of a number of animanga communities.

I live in Japan (19:04, January 26, 2024) and speak fluent Japanese as well as basic conversational English and a little bit of Tagalog.

By the way, here are the list of favorite wikis
‣ SMG4 Wiki
‣ Project Arrhythmia Wiki
‣ Jibaku Shounen Hanako-kun
‣ Kimetsu no Yaiba Wikia
‣ Danganronpa Wiki
‣ Friday Night Funkin' Wiki
‣ MUGEN Wiki

Wikis I edit:
‣ DARLING in the FRANXX
‣ Kimetsu no Yaiba
‣ My Hero Academia
‣ Spy x Family
‣ Toilet-Bound Hanako-kun
‣ Time Paradox Ghostwriter
‣ Weathering With You
‣ Project Arrhythmia
‣ Re:Zero
‣ The Dere Types
‣ Happy Sugar Life
‣ SMG4
‣ Danganronpa
‣ Friday Night Funkin'
‣ MUGEN
Just some info about me:
‣ My current favourite characters of all time is, Spectra, Nagito Komaeda, Senpai and Cheeky
‣ I absolutely adore Ghibli and Makoto Shinkai movies, and I’ve watched *Your Name.* a depressingly large number of times.
‣ I’ve been drawing digitally since I was 10 years old so I like to think I’m pretty decent at digital art, and you’ll often find me using these skills to redraw manga panels, etc around my wikis.
‣ My account is named half after "The Deceased Cube Boi" from *Black Heart*, and half after also Kaori from *Project Arrhythmia* because I wanted to tribute both my favourite characters of all time in my username (actually Kaori is one of my OCs).
Infinite

**“**While the note is true (...) We wouldn’t want to risk boundaries,
**”**
— in response to Scavia, chapter 7

Infinite is a male jackal and in possession of the Phantom Ruby.

## Appearance

Infinite has black and white fur with a bat-shaped mask and his chest with the phantom ruby.

## Personality

Infinite's personality (in the series) isn't known other than being flustered at compliments.

## Biography

Infinite's backstory (in the series) is unknown.

Infinite requested Scavia to capture a list of fighters, Pail being one of them, which he received Pail. He questioned why Scavia kept her wispon which, while being flustered, instructed it to be removed and underestimated Pail's capabilities, instructing her to be in the transportation prison.

## Relationships

### Scavia

Scavia and Infinite have been associates for a long time.

## Quotes

**“**And why didn’t you take her wispon?**”**
— to Scavia, chapter 7
Sonic Forces; Sight of Mind/Locations

There are multiple location, both canon and fanon, where characters either are mentioned to reside, do reside, are don't reside and instead are relative locations. As of the war, the Eggman Army and 'Sonic' Army have both been battling around land.

## Legend

* *Italics* mean the land originally didn't belong to the land it's under.
* A star ★ means the capital.
Gadget

**"Wouldn't want to ruin the surprise would we?"**

There are spoilers of Sonic Forces; Sight of Mind. Please proceed with caution.

**“**I'm pretty sure the telescope is supposed to be tilted towards the *moon* not the ground,**”**
— jokes to Pail, memory

Gadget is a male 15 years old wolf and is currently missing. He is the cousin of Pail and his location is unknown.

## Appearance

Gadget is a red wolf with glasses and dull lime army-styled gloves and shoes with a sideways satchel and often holding a burst wispon.

## Personality

His full personality is unknown. From memories, he appears to be a joke filled character.

## Biography

Gadget's past is unknown as well as his current. The only known information is that he's apart of the Teen Group Pail is in and is Pail's cousin.

## Relationships

### Pail

Gadget and Pail are cousins. Their relationship isn't known but, from her and others' tones, they seem to act closely like siblings.

### Tawny

*To be filled when the Resistance Lab clears..*

### Rash

*To be filled when the Resistance Lab clears..*

### Poke

*To be filled when the Resistance Lab clears..*

### Spots

*To be filled when the Resistance Lab clears..*

### Dodge

*To be filled when the Resistance Lab clears..*

### Squeaky

*To be filled when the Resistance Lab clears..*

## Trivia

* Gadget resembles and possibly is the red wolf used as the "Rookie" in the Sonic Forces Trailer.
* The Teen Group nicknames Gadget, "our 6" and "6". This might mean that Gadget was the 6th one to join.
* Gadget may or may not have glowing gums. Pail thought it was her head.

## Gallery

GadgetRef.pngReferenceGadgetIcon.pngIconGadgetHeadshot.pngHeadshot
Sonic Forces; Sight of Mind

Sonic Forces; Sight of Mind (or SFSM) is a fan series started by Prema Melody and made originally in 2018 by Auki before being handed to the current user in 2019. The series was enforced in 2020 and debuted in 2021, June.

Sight of Mind Takes place during the Sonic Switch Game, *"Sonic Forces"* and lasts throughout the series until the end of *"IDW Sonic Forces Comics".* It has different parts for different eras and is currently on the point of view of Pail.

## *Fallen Hopes*

Fallen Hopes is the first book of Sight of Mind and takes place the months before and the end of Sonic Forces, following Pail.

## *Classic Beginnings*

Classic Beginnings is a short novel about Tawny and the time he spent with Infinite in his weak form. It takes place while Sonic and group fight off the upgraded Metal Sonic in the IDW comics and ends after the Metal Overlord is defeated.

## *Metal Virus*

Metal Virus is a still planning story that takes place after Metal Sonic is defeated and when Eggman snapped into reality. It is slightly horror containing pressure and metal zombies hunting down the cast. It is in the point of view of Gadget and sometimes changes IDW Comic canon to fit the characters.

## Lore

There are multiple headcanon added lore into the series including weapons, residences, locations, towns, cities, some inclusion of small critters, and others.

## Trivia

* Sight of Mind is in reference to 'Mindsight' which is the alias the book series goes under.
Dodge

**“**So are us randomly banishing into the void, yet it has never happened,**”**
— to Pail, chapter 2

Dodge is a 16 year old transitioned male cheetah and the twin of Spot. He has albinism and his status is unknown.

## Appearance

Spots has extremely pale orange fur with spots of pale cream orange in a wavy shape. Spots has in reality brown eyes that are translucent due to albinism to appear pale indigo. He wears a similar outfit to Spot.

## Biography

Dodge's past isn't known.

Dodge joined the others in the Teen Group meeting where he combated against Pail's claim of another war, comparing it with a genuine nearly impossible situation. It is unknown where he is.

## Relationships

### Gadget

*To be filled when the Resistance Lab clears..*

### Pail

*To be filled when the Resistance Lab clears..*

### Rash

*To be filled when the Resistance Lab clears..*

### Poke

*To be filled when the Resistance Lab clears..*

### Tawny

*To be filled when the Resistance Lab clears..*

## Quotes

**“**So are us randomly banishing into the void, yet it has never happened,**”**
— to Pail, *chapter 2*

## Gallery

Ref.pngReferenceIcon.pngIconHeadshot.pngHeadshot
Sonic

**“**To comeback you took—6 days, new record, I’ve never thought you’d past your first one,**”**
— to Scavia, chapter 9

## Affiliations

### Residence

Metropolis

Sonic is a teenage male hedgehog and is often known as the 'Blue blur'. He is currently the fastest known living thing alive and has an unknown status at the Death egg prison.

## Appearance

Sonic has blue quills with beige skin. He typically wears red, white and gold rounded running shoes and 2 gloves.

## Personality

Sonic, as usually, is free-lived and sometimes can be snarky or sarcastic.

## Biography

Sonic was defeated in Cowbell City on the beginning of the war and captured by the Eggman Army with an unknown status.

Sonic was later seen in Metropolis Transport prison where Scavia and Pail had to free the Floor 1 Prisoners. While there, he continued to smugly comment on Scavia while feeling sorry for Pail's state. He also whispered an unknown passage into Pail's ear.

## Relationships

### Tails

Sonic sees Tails as a practical brother and has a lot of influence over him.

### Scavia

Sonic has probably smart-talked allies of Eggman before as Scavia foreshadowed the amount of jokeful hate she's receive. Then Scavia may have had to go to Floor 1 before.

## Quotes

**“**Haven’t you learned anything? I’m not a rat, I’m a hedgehog,**”**
— to Scavia, *chapter 9*

## Trivia

* Sonic resided on Floor 1, a floor where the most dangerous enemies of Eggman are stored.
Knuckles

**“**A**”**
— a

## Biology

### Species

Echidna

Knuckles is a 16 year old Echidna and the leader of the Resistance.

## Appearance

*To be filled when the Resistance Lab clears..*

## Personality

*To be filled when the Resistance Lab clears..*

## Biography

*To be filled when the Resistance Lab clears..*

## Relationships

*To be filled when the Resistance Lab clears..*

## Trivia

*To be filled when the Resistance Lab clears..*
Rash

**“**Hey, I ain’t been out ‘since days, if anything, you’re a bird Poke, you should’ve seen him once,**”**
— in response to Poke, chapter 2

Rash is a 16 year old female lesbian bat-eared fox and apart of the Teen Group. Her residence and status is unknown as of current.

## Appearance

Rash is short and rounded with long ears.

## Personality

Rash is often, well, rash and stern, however she is soft and considerate around her friends and ones in need. She is a justice like character, similar to Knuckles, and points out others in their mistakes clearly with no special treatments.

## Biography

Rash's history is currently unknown. During the return of the Teen Group, Rash joked with Tawny before sharing her idea. When Pail's idea was presented, Rash made it clear that she thinks it's not possible because of Sonic and his allies.

## Relationships

### Gadget

*To be filled when the Resistance Lab clears..*

### Pail

*To be filled when the Resistance Lab clears..*

### Tawny

*To be filled when the Resistance Lab clears..*

### Poke

*To be filled when the Resistance Lab clears..*

### Spots

*To be filled when the Resistance Lab clears..*

### Dodge

*To be filled when the Resistance Lab clears..*

## Quotes

**“**Yeah right, Tawny, I’ve totally seen you in every news article besides Sonic,**”**
— to Tawny in response, chapter 2

**“**But it’s just not possible. Ya’ know we have Sonic and he pulled through so much, basically eliminating him would be improbable and impossible,**”**
— in response to Pail, chapter 2

## Trivia

* Rash in immensely old development looked similar to a taller tails with darker fur.

## Gallery

Ref.pngReferenceIcon.pngIconHeadshot.pngHeadshot
Spot

Spot is a 16 year old female cheetah and the twin of Dodge. She has albinism and her status is unknown.

## Appearance

Spots has extremely pale orange fur with spots of pale cream orange in a wavy shape. Spots has in reality brown eyes that are translucent due to albinism to appear pale indigo. She wears a hunter-aesthetic like shirt with long, button-cuffed brown jeans. She wears a butterfly head accessory,

## Biography

Spot's backstory is unknown.

She come along with the return of the Teen Group and hadn't have much interaction other than sharing her ideas.

## Relationships

### Gadget

*To be filled when the Resistance Lab clears..*

### Pail

*To be filled when the Resistance Lab clears..*

### Rash

*To be filled when the Resistance Lab clears..*

### Poke

*To be filled when the Resistance Lab clears..*

### Tawny

*To be filled when the Resistance Lab clears..*

## Trivia

* Multiple times Spot's name is pronounced "Spots". Spot, however, doesn't mind it as long as they realize the actual name is "Spot" without the ending s.

## Gallery

Ref.pngReferenceIcon.pngIconHeadshot.pngHeadshot
Tawny

**“**First up, the best Jackal ever in town, me,**”**
— to Teen Group sarcastically, chapter 2

Tawny is a male 16 years old Jackal and the leader of the Teen Group.

## Appearance

Tawny has wavy braids and a 3, kick-up front hair. He has sharp eyes and always clear teeth. Tawny is tall and wore a brown shacket with a white, striped shirt and gray jeans accompanied with black cleats. He has soft cinnamon brown fur and vanilla markings with amber eyes.

## Personality

Tawny is pleasant and caring. However, he is mostly sarcastic and loves to intentionally overexaggerate things. He knows when it's 'not the time' in situations and takes it slow and is patient. He dislikes it when others are left out and will always find a way to route them into social events.

## Biography

There is nothing known about Tawny's history other than he's apart of the Teen Group. Where he went during the attack is unknown.

## Relationships

### Dodge

Dodge is a friend of Tawny tough their specific relationship is unknown.

### Gadget

*To be filled when the Resistance Lab clears..*

### Pail

Tawny knows Pail is introverted and knows her main limit of emotional intake. He appears to mostly help her get back into a positive mood but has no romantic interest, as Pail doesn't to him as well.

### Poke

Poke is a friend of Tawny tough their specific relationship is unknown.

### Rash

Tawny and Rash seem to match morals and both believe in the same chances of things.

### Spot

Spot is a friend of Tawny tough their specific relationship is unknown.

## Quotes

**“**Welcome crew! (...) It’s been a little over a week since we’ve continued discussion, but since we’ve been able to find time once again,**”**
— to Teen Group, chapter 2

**“**Anyways, continuing my amazing ‘magnum opus’**”**
— to Teen Group sarcastically, chapter 2

## Trivia

* Tawny was originally named "Zig-zag" and originally had black and gray fur.

## Gallery

TawnyRef.pngReferenceIconTawnyHeadshot.pngHeadshot
Bear Trap

**Bear traps** is a hazard in The Twins when the player is playing on *With Guests* mode. Granny can spawn them as she walks, if the player steps on them, the player has to look down and free themselves before Bob, Buck, Granny or Grandpa catches the player. If Bob or Buck steps on the bear trap, they will be knocked out for a certain amount of time depending on which difficulty mode the player plays on.

## Trivia

* The Grandparents are the only enemies that do not die in Bear traps.
* The **Bear traps** were insipered by Granny and Granny Chapter two DVloper's previous games but the Bear traps in both Granny games aren't used to knock out a character.
* It is unknown how Bob and Buck gets knocked out in Bear traps as they are wearing shoes maybe Bob and Buck could be humans.
* It is unknown how Granny and Grandpa does'nt die in Bear traps maybe Granny is wearing a dress that prevents her legs to touch the bear traps and Grandpa is wearing high heel shoes that prevents his legs from touching the bear traps.
* It is unknown where Granny gets these bear traps maybe she has huge pockets inside her dress and she has infinite amount of bear traps.
Quill

**“**A**”**
— a

Quill is a male hedgehog that Pail came across when exiting Cowbell City, currently at the entrance gates of Caramel Hall, and previously saved by in the mobian raid of Eggman's Community Central.

## Appearance

Quill has turquoise quills. He has a kind face.

## Personality

Quill seems sweet-hearted and generally confident.

## Biography

Quill came across Pail crying and tried to assure her when she was leaving Cowbell City. He is opened the gates twice for Whisper and Pail and has saved Pail from exploding after defeating the mega badnik motorbug.

## Trivia

* Quill was the smallest hedgehog in his town until Needle.
Iron Cog

The Iron Cog is an item in The Twins.

To shut the door on the Beetle's Cave in order to trap it and be able to obtain the item from the Stair Compartment.

To obtain the object from the Cog Machinery.

To unlock the Counterbalance Lock from the Front Door.

## Description

The Iron Cog is a small rusty orange cogwheel that is located in various places throughout the Abandoned Prison. It is not essential to escape but is very useful for dealing with the Giant Beetle, being the only one of the three methods that does not make any noise.

## Use

The Iron Cog has 4 uses:

* You can use the Iron Cog to push off the items from the High Shelf in the Main Room.

* You can use the Iron Cog to lock the door in front of the Beetle's cave, allowing the Player to freely roam the floor of the Catacomb and eliminating all danger in that room. Simply, head over to the side of the room near the Giant Beetle using the moving platforms and place the cogwheel on the small slot beside the two bigger cogwheels that are already placed there. Then, head into the small tunnel beside the cave and flip the switch. This locks the Beetle inside permanently.

* You can use the Iron Cog in the button room, after first finding the button and putting in the specific space, Simply enter to the room, go in and then put the Iron Cog in the room, get out of there and go to the following room, touch the button and then you can take a specific object after the Iron Cog is pushing force into the button.

* You can use the Iron Cog to unlock the Counterbalance Lock from the Front Door.

## Spawning

* Main Room- Vent
* Generator's Sewer
* Main Room - High Shelf
* Backyard- Lifting Bench
* Electronically Locked Storage- Shelf
* Safe

## Trivia

* This locking method is similar to Granny when the Spider could be locked in by aiming at a button.
* This method is more time-consuming as you have to cross many platforms to get to the cage (as well as the increased risk of falling into the Beetle's territory) but players may want to save their Revolver ammo or Dynamites.
* The Iron Cog has the same uses as the Cogwheels from Granny. However, the ones in this game can be taken off after being inserted.
	+ it's color is similar to the Orange Cogwheel from Granny 1, but the ones in this game is even more rusted.
Исследования и политика

**Исследования** (все изменения указаны за ход)

**1) Ветка внедрения неолуддизма:**

а) Уменьшение роли промышленности (Бюджет +8, поднимает уровень жизни)

б) Массовое внедрение ручного труда (Бюджет +16, поднимает уровень жизни)

в) Создание неолуддистского спецпоселения (бюджет +8, поднимает уровень жизни)

**2) Ветка милиции**

а) Переоснащение спецслужб (Желание жить в городе -0,8, шпионская сеть +0,8, единство партии +0,8)

б) Внедрение видеонаблюдения (Желание жить в городе -0,8, поддержка народа +0,8, единство партии +0,8)

в) Комплекс "Безопасное Село" (Поддержка народа +0,8, единство партии +2,4)

**3) Ветка генетики**

а) Прекратить гонения генетиков (Поднимает уровень жизни)

б) Первые эксперименты с ГМО-продуктами (Бюджет +8, поднимает уровень жизни)

в) Массовое применение ГМО на фермах (желание жить в городе -0,8, значительно поднимает уровень жизни)

**4) Ветка военки**

а) Второй тех. уровень

б) Третий тех уровень

**5) Спирто-навозный реактор (необходимо иметь чертёж и полигон)**

Партийное единство +2,4; Открывает секретный юнит

**Политика**

Почти все взаимодействия ограничены ивентами. Непосредственно взаимодействовать можно только с: (все изменения единоразовые)

Чехия - дать взятку правительству (-10 монет,- 1 шпион) наладить пивной канал (+15 поддержки партии)

Кельце - выкупить секретные чертежи (-10 шпионов, -250 монет)

Гродно - получить убежище (+15 поддержки партии), развязать конфликт (-10 шпионов, -50 монет)

Австрия - перевести деньги на тайный счет (-80 монет, +30 поддержки партии)

ДСДР - продать чертежи оружия (+30 монет), изучить доктрину "Донбасского мира" (+5 довольства народа, -5 желания жить в городе)
Ripped Hide

* **157b. "Oral Report"** - Title card.
* **165a. "House Sittin' for Sandy"** - Title card.
* **180b. "Gary's New Toy"** - Title card.
* **183b. "Squid Defense"** - Title card.
* **184a. "Jailbreak!"** - SpongeBob appears as a jail guard. (Low-pitched)
* **184b. "Evil Spatula"** - SpongeBob gets up.
* **186a. "Safe Deposit Krabs"** - Title card.
* **188b. "Yeti Krabs"** - SpongeBob cooks patties.
* **199a. "Sold!"** - Title card.
* **213a. "The Getaway"** - Ending.
* **215a. "Feral Friends"** - Sandy becomes a real-looking creature.
* **221a. "No Pictures Please"** - Title card.
* **227a. "Drive Happy"** - Title card.
* **232a. "Mustard O' Mine"** - SpongeBob and Squidward use Patrick's head to drill more mustard.
* **235b. "Library Cards"** - Gary slimes Patrick's head. (High-pitched)
* **266. "Escape from Beneath Glove World"** - Title card.
SpongeBob music but it’s incorrect Wiki

Choose a random SpongeBob music track, and decide where you would play it!

**Welcome to the SpongeBob music but it’s incorrect Wiki!**
We're a collaborative community website about SpongeBob music but it’s incorrect that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hello Sailor (b)

"**Hello Sailor (b)**" was composed by Richard Myhill

* **25b. "Patty Hype"** - Mr. Krabs approaches a potential customer.
* **36a. "Graveyard Shift"** - "You mean, if we stayed open later, you'll give us your money?"
* **43b. "The Bully"** - The opening, where SpongeBob is confused about where to put his pencils.
* **53b. "Clams"** - "Uhhh, what do you like better the coral bits, or the nacho oyster skins?"
* **57a. "Krabby Land"** - Mr. Krabs comes out of his office.
* **65b. “Funny Pants”** - You’ve come to the right place son!”
* **72b. "Wishing You Well"** - "It's beautiful. (sniff sniff) You smell that, boys? That's the smell of money!"
* **75b. "That's No Lady"** - Mr. Krabs appears.
* **81. "Friend or Foe"** - "Now that's a handsome-looking burger!"
* **88a. "Money Talks"** - At home, Mr. Krabs talks to his money.
* **89a. "The Krusty Sponge"** - "...I chowed down on a meal that titillated my taste buds..."
* **128a. "Growth Spout"** - "You're the owner of the best restaurant."
* **173a. "Squiditis"** - SpongeBob puts his feet in hot water/"Yes, everything's fine in here."
* **256a. "SpongeBob in RandomLand"** - SpongeBob and Squidward return to the Krusty Krab.
Sisorra

**“**A**”**
— a

## Sisi

Sisorra is a female jackal and presumably formerly apart of Infinite's jackal group, She is the weaponry blacksmith of Metropolis.

## Appearance

Sisorra has similar black and white fur to Infinite with turquoise eyes and a large slash scar on the right side of her face. When she first appeared, she looked tired with bags under her eyes.

## Personality

Sisorra's real personality isn't known as her last interaction was at 6 AM in the morning.

## Biography

Sisorra's history is slightly known, at least being involved with the rush attack into Eggman's headquarters before the war.

Sisorra at some point was mentioned to have been betrayed and fallen from a ravine, where she got her scar, and picked up by the same traitor. It is unknown who the traitor exactly is. She currently works at a weaponry shop far from Eggman Skyline and upgraded Pail and Scavia's celers.

## Relationships

### Scavia

Scavia is reckless with Sisorra, however Sisorra shows patience for her behavior.
Twelfth Street Rag

* **2b. "Ripped Pants"** - SpongeBob annoys everyone with his ripped pants joke.
* **9b. "Opposite Day"** - "I'm Squidward, I'm Squidward, I'm Squidward, Squidward, Squidward!"
* **12b. "Employee of the Month"** - "Look, Mr. Krabs, clean floors!" (Normal speed and pitch for the first 13 seconds but starts speeding up when SpongeBob and Squidward make so much Krabby Patties that they start to destroy the Krusty Krab.)
* **13a. "Scaredy Pants"** - Patrick runs around screaming after being zapped by a jellyfish.
* **13b. "I Was a Teenage Gary"** - SpongeBob feeds Gary. (Slows down when he runs to the sink.)
* **19a. "Fools in April"** - Title card; Montage of SpongeBob's pranks.
* **21b. "Squid's Day Off"** - Squidward runs to the Krusty Krab.
* **25a. "Wormy"** - Title card; The butterfly chases SpongeBob, Patrick, and the Bikini Bottomites across the streets.
* **25b. "Patty Hype"** - The ending.
* **37b. "I'm with Stupid"** - "Does he always do that after he eats?"
* **38b. "Artist Unknown"** - Title card; Squidward destroys all of the marbles.
* **41b. "SpongeGuard on Duty"** - SpongeBob tries to rescue Patrick.
* **44b. "Idiot Box"** - Title card; The dump truck throws Squidward and the box in the dumpster.
* **45a. "Mermaid Man and Barnacle Boy IV"** - Montage of SpongeBob zapping Squidward.
* **46a. "Snowball Effect"** - SpongeBob, Patrick, and Squidward become various characters.
* **56b. "I Had an Accident"** - The gorilla attacks Sandy and Patrick.
* **65b. "Funny Pants"** - SpongeBob and Squidward laugh after SpongeBob realizes that there is no such thing as a laugh box.
* **78b. "Best Frenemies"** - The ending.
* **91a. "Goo Goo Gas"** - "Hey! You kids get off my lawn!"
* **93c. "BlackJack"** - SpongeBob does yard work for Uncle Captain Blue. (Pitch gets higher for each chore)
* **104b. "Gone"** - SpongeBob gets his license.
* **115b. "Cephalopod Lodge"** - The ending.
* **117b. "Professor Squidward"** - The ending.
* **133a. "The Curse of Bikini Bottom"** - SpongeBob and Patrick think of something to do in Squidward's shed.
* **155a. "A Friendly Game"** - The game begins.
* **164b. "Pet Sitter Pat"** - Squidward tells SpongeBob that he will not watch Gary for him.
* **261a. "Lighthouse Louie"** - SpongeBob spits the trash out of his pores and puts in boxes.
Wahini Wobble

* **77a. "Driven to Tears"** - Title card; "Boy, driving is so easy;" The ending.
* **79a. "The Pink Purloiner"** - SpongeBob finally gets Ol' Reliable back.
* **82a. "The Original Fry Cook"** - Title card.
* **83a. "Rise and Shine"** - Title card.
* **89b. "Sing a Song of Patrick"** - "That was the best song I ever heard!"
* **90a. "A Flea in Her Dome"** - SpongeBob and Patrick throw a party for Sandy.
* **92. "Atlantis SquarePantis"** - The opening.
* **94a. "Blackened Sponge"** - Title card.
* **98. "What Ever Happened to SpongeBob?"** - The ending.
* **100a. "Banned in Bikini Bottom"** - The ending.
* **101a. "House Fancy"** - SpongeBob absorbs paint.
* **105b. "Slide Whistle Stooges"** - An exterior shot of the Bikini Bottom Hospital is shown.
* **110b. "Grooming Gary"** - The opening.
* **113b. "The Card"** - The ending.
* **116a. "Squid's Visit"** - Title card.
* **117a. "Shuffleboarding"** - SpongeBob and Patrick return the Mermaid Man and Barnacle Boy suits.
* **118a. "Pet or Pests"** - The ending.
* **121a. "Sand Castles in the Sand"** - Title card; SpongeBob and Patrick clean up the seaside.
* **122b. "Single Cell Anniversary"** - Title card.
* **123-124. "Truth or Square"** - "Happy eleventy-seventh anniversary, Krusty Krab!"; "Allow me to open the door for a valued customer."
* **128a. "Growth Spout"** - The ending.
* **128b. "Stuck in the Wringer"** - Title card.
* **132a. "Yours, Mine and Mine"** - The ending.
* **134. "SpongeBob's Last Stand"** - Title card.
* **148b. "Whelk Attack"** - The ending.
* **159. "A SquarePants Family Vacation"** - "Patrick, we did it!"
* **202b. "Snail Mail"** - Title card.
* **219a. "Man Ray Returns"** - Man Ray gets out of the taxi.
* **235a. "Plankton Paranoia"** - Everyone leaves the Chum Bucket; The ending.
Granny's Poster

**Granny's Poster** Is an Easter Egg In The Twins.

## Description

**Granny's Poster** can be found in Bedroom 1, behind the Painting. To see the image, you only need to make the Painting fall off the wall. After this, **Granny's Poster** will appear behind it. After the Painting has fallen down, it will never put again in the place where was located. Unlike the Painting, the **Poster** will not fall when you go near it.

## Trivia

* The Poster Has Granny and 4 Drawing Hearts, possibly Bob and Buck like Granny.
* Since DVloper stated that The Twins and Granny/Slendrina are from a different universe, this means that Granny’s poster was just made for fun by DVloper and Buck and Bob may admire Granny.
* The poster is actually a banner for the PC Port of Granny.
Another Krusty Krab Day

* **142b. "Sponge-Cano!"** - Squidward enters the Krusty Krab.
* **145a. "Buried in Time"** - Mr. Krabs gives a customer a keychain.
* **147b. "Shellback Shenanigans"** - The ending.
* **150a. "Krusty Dogs"** - SpongeBob gives two customers their Krusty Dogs.
* **150b. "The Wreck of the Mauna Loa"** - "So, you thought you could hide the treasure from Old Man Krabs, did ye?"
* **151b. "Love That Squid"** - The opening.
* **152b. "Perfect Chemistry"** - Plankton screams from inside of the bottle.
* **153a. "Accidents Will Happen"** - Squidward cleans the cash register.
* **154a. "Drive Thru"** - Squidward gives Mr. Krabs a bill. (Low pitched)
* **158b. "The Googly Artiste"** - "Make yourself comfortable, Mr. Patrick."
* **159. "A SquarePants Family Vacation"** - The opening.
* **162. "Ghoul Fools"** - Mr. Krabs-shaped cloud is shown.
* **163b. "Plankton's Good Eye"** - The opening.
* **173a. "Squiditis"** - "Too bad I'm cooped up here inside the Krusty Krab." (High-pitched)
* **178. "Hello Bikini Bottom!"** - Mr. Krabs starts an admission booth for the Meteor Shower. *(High-pitched +2)*
* **179b. "Squirrel Record"** - Opening; SpongeBob puts the patty in his wallet.
* **180a. "Patrick-Man!"** - "Mr. Squidward, what's with all the dilly-dallyin'?"
* **183a. "Eek, an Urchin!"** - SpongeBob screams at Squidward for help.
* **184b. "Evil Spatula"** - The opening.
* **188a. "Kenny the Cat"** - The opening.
* **189. "SpongeBob You're Fired"** - The customers leave the Krusty Krab.
* **190a. "Lost in Bikini Bottom"** - "I don't follow."
* **194b. "The Sewers of Bikini Bottom"** - The opening.
* **195a. "SpongeBob LongPants"** - Mr. Krabs tells SpongeBob to run the register.
* **195b. "Larry's Gym"** - Closing time at the Krusty Krab.
* **197b. "Two Thumbs Down"** - "Do you have one of your precious thumbs up for me?"
* **200. "Goodbye, Krabby Patty?"** - "Well, Patrick helped."
* **204b. "The Whole Tooth"** - Patrick trying to eat a Krabby Patty.
* **209a. "SpongeBob's Place"** - "All right, Mr. Krabs. If you think the Krusty Krab is haunted and needs ghost-busting I'll stay away for a while;" "Hmm.... Well, I suppose I could do some bossing."
* **212a. "The Incredible Shrinking Sponge"** - Mr. Krabs mistakes SpongeBob for Plankton.
* **213b. "Lost and Found"** - The opening.
* **214a. "Patrick's Coupon"** - Mr. Krabs tries to take Patrick's coupon.
* **218b. "There's a Sponge in My Soup"** - Mr. Krabs tastes the soup.
* **225a. "Cuddle E. Hugs"** - The opening.
* **264b. "Patrick's Tantrum"** - Patrick with his wrestling trophie at the Krusty Krab.
The Twins (game)

**The Twins** is a game made by DVloper which was released on November 19th, 2020 for Android and iOS.

The game is currently in version 1.1 released on January 7th, 2021.

## Summary

You are a simple thief who has been stealing all your life.

You have now been given an ultimatum, either you end up in jail or you get a chance to retaliate for your time as a thief.

If you decide to repay, your assignment will be as follows.

You must break into the building of the two dangerous infamous criminals, also called "The Twins", and steal back precious stolen goods that they are guarding.

If you complete this mission, you will be released and can do whatever you want with your life.

But be careful, "The Twins" are very dangerous.

Good luck!

## Trivia

* The relationship between Bob, Buck, Granny, and Grandpa is never explained. Since the grandparents are optional, even on Extreme, it's likely that they are just included for a fun crossover and are not strictly part of the game's canon.
* Knocking over the diamond painting in the attic reveals a Granny's poster with red hearts drawn on it, indicating the twins might be fans of Granny. How the game and the character herself exist in the same universe is unknown, however, they were added In.
* This is another game not based on the Slendrina Series, the others being Hotel Insanity and Robot Hunt.
* This is the first game of DVloper that:
	+ Don't contain blood, what can makes in a future if the game continue updating, making the category to 13+ to 10+.
	+ The player can hold multiple things at the same time.
* This is the fourth game of DVloper that has the same Bear Traps, the others being Granny, Granny: Chapter Two and Hotel Insanity.
* This is another game to have chase music, along with the Slendrina's game series and Hotel Insanity.
Prison Storage

The Prison Storage is a room in The Twins.

## Location

Is in the top of The Prison Cell, to the right way of The Prison Cell to be exactly.

## Objects that can be include inside

* Revolver part
* Dynamite
* Switchboard Key
* Rat Poison

## Description

Looks like an old room with a cabinet and some furniture.

## Trivia

* It's unknown why this room exists on the top of the prison cell.
* If Bob, Buck, Grandpa or Granny go behind this door while it is closed, you can open it and cause them to be stuck behind the door. However, they can still knock you out if you get too close.
* In case you dropped something in the room accidentally, there's a cabinet where you can hide.
Security Room

The **Security Room** is a room in The Twins.

Inside this room are 4 computers (which are cameras) along with a keyboard on the desk. There's

## Security Room

### Key Items

ButtonHandwheel

Ammo

Iron Cog

Dynamite

Red Key

Bottle of Disinfectant

### Hiding Places

Vent

a microphone, a chair, a device, and a four-digit safe under the desk. Here it's also a little vent which will lead you to the guest bedroom

## Item Locations

* Button
* Iron Cog
* Handwheel
* Dynamite
* Bottle of Disinfectant
* Red Key
* Revolver Ammo (It can be seen through the photo)

## Trivia

1. The microphone is interactive and can be touched, and calls all antagonists to the room
2. The Cameras appear to be cracked and worn. This could be because of the prison's age.
3. This room is connected to the Bedroom 2 through the vent.
Plasma Gun

The **Plasma Gun** is the latest weapon in The Twins, having been added in Version 1.1.

## Plasma Gun

Really super-Duper gun! What more do you need?

### Usage

Causes huge explosions. can knock out the player, the enemies, and launch items.

## Appearance

It just simply looks like a regular RPG, but you need to fill it with some compressed gas instead of rockets. There are some areas that are hollow too. It is probably light, as you can hold it withone hand without any problem, as seen in a game over scene, where the player gets **OBLITERATED** by the twins using the **Plasma Gun**

## Trivia

* The Plasma Gun is very powerful, which it can kill you if you don't use it with caution.
* You can use the Plasma Gun like a resource to receive the object that is on the top of the room of the electric door, if you have problems opening it.
* Knocking out anybody with the **Plasma Gun** can cause several **glitches** and bugs like making enemies "fly" due to euphoria physics.
* Low FPS can occur at times, making the game laggy as well.
* It's unknown how the twins got the **Plasma Gun**. They probably stole it.
* This may not be the case as Buck may have been a soldier in the past, and may have gotten it as a farewell gift, but this is very unlikely.
* Or Granny could've gifted them the Plasma Gun instead of Buck obtaining it in the past.
* The Plasma Gun however can make Bob disappear. This is likely due to Bob being very fat and the Plasma gun can explode his body and make him dissapear. The plasma gun's explosion can make Granny's dress strech, and the plasma gun can also make Buck fly up to the roof. But Grandpa doesn't have weird effects when shot with the Plasma gun. This is also likely because Grandpa is the Skinniest Character in the game, the only weird thing that can happen to him is that you would make his body spin while he's shot.
* The plasma gun can also be used to blow up the brick wall in the sewer, and also can destroy the planks located in the Jail 1, but beware where you shoot, because if you are to near you'll die due to the explosion.
* If you explode a dynamite and shoot with the plasma pistol at the same time, it will cause an unexpected massive explosion, causing the plasma pistol to clip out of the map.
Extreme Mode

Extreme Mode is the fourth difficulty level in The Twins, by far the hardest difficulty in the game.

## Changes

All enemies (Bob, Buck, Granny, and Grandpa) move faster than the Player, though they can be outrun by continuously jumping while running.

Enemy knockouts last 30 seconds, with the exception of the Rat Poison, which only knocks out Bob for 15 seconds.

Short falls deal 35% damage, explosions deal 60% damage, and all other forms of damage (captures, long falls, etc.) deal 50% damage.

Only one Bandage can be crafted, worth 20% of the Lifeline.

Creaking floors are larger, stretching from wall to wall in their respective rooms. However, unlike the original Granny game, they are still avoidable if the Player jumps over them.

There are nine laser tripwires, located in the following areas:

* By the stairs in front of the blueprints
* In front of the safe and switchboard
* In a prison cell near the backyard
* In front of the cabinet on the prison's upper floor
* In the prison's storage room
* In the backyard shed
* On the platform in front of the cogs in the cavern
* Behind the revolving door on the prison's lower floor
* In front of the plasma gun's table

## Trivia

* Jumping proves to be a very useful ability in this dIfficulty, as it allows the Player to outrun the enemies and completely avoid creaking floors, two otherwise impossible feats.

* While Granny and Granny: Chapter Two have an "Extra locks" option, allowing for all of the locks from Extreme difficulty to spawn on any difficulty, The Twins has no such option to enable Extreme's locks on other difficulties.
Cage

The cage is a room in The Twins.

## Description

The Cage is one of the possible respawn points after you got knocked unconscious in The Twins (game). To get out of the cage, you must rattle the Tomato Can to attract Buck and steal the cage key then wait for Buck to leave and unlock the cage or use the crowbar to pry the cage open.

## Appearance

It looks like a black, short-holed cage and standard cage where animals (or humans in this case...) can be trapped.

## Trivia

* It is unknown how the Crowbar is able to pry the cage open while the Hammer can't, since they share the same function.
* The Crowbar can probably open the cage because the size of its hook is large enough to open the cage from the outside, whereas the Hammer can't because it doesn't have a large hook.
* In Practice Mode, the tomato can is gone and the key is hanging from the rack.
* The cage door is the only door to be physically unlocked with something other than a key. (Not counting the Door that can be unlocked with the Door Handles)

## Pictures

{To be filled as well}

Click Here
Dirty Fabric

Although this is dirty and old, together with the disinfectant it will help me a lot.

### Usage

Combines with the Bottle of Disinfectant in order to make clean bandages to heal the Player's injuries

### Noise

Low

The **Dirty Fabric** is a minor item in The Twins. It is not required to escape but is very helpful for doing so.

## Appearance

As it suggests in its name, it is a dirty piece of white fabric that is thought to be around 2 metres. It is presumably an old cloth due to its' absorbing and healing qualities.

## Use

In order to use, find it and place it on the left blueprint on the table in the Blueprint Room. You will also need to find the Bottle of Disinfectant. When the two items are put together, clean bandages will be made.

## Spawning

* Attic Bedroom- Table
* Kitchen- Oven
* Prison Top Floor- Cell 3 on Right Row
* Main Room - High Shelf
* Bathroom- Cabinet
* Office- Right Drawer

## Trivia

* In Preset 4, it is unknown how and why the Dirty Fabric is placed in the Catacomb as it is a very inconvenient location and the Twins never go down there.
	+ However, in the 1.1 Update this was changed to the High Shelf in the Main Room.
* This item is the most silent item when dropped.
	+ Although the enemies will still be alerted.
Rooms

## Summary

Rooms include all of the different areas of the Abandoned Prison map that are accessible to the Player and that they have to look through in order to find Items and complete Puzzles to complete their Mission, while avoiding the Twins, which also wander through this map, looking for you. On this page, the Rooms will be sorted by floors, from bottom to top.

## Basement Floor [-1]

This floor contains :

* The Catacomb
* The Blueprint Room
* The Sewer Corridor and Cage Room
* The Generator's Sewer

## Ground Floor (Or First Floor) [0]

This floor contains :

* The Main Room
* The Ground Floor Entryway (is it really an Entryway ? If you have any better fitting names, please propose so. Same goes for S.F.E)
* The Ground Floor Junction Room ("Junction Room" feels weird but this room only servers as connection between others rooms, if you have a better fitting name, you can propose it)
* The Laundry Room
* The Cell Keys Room(could not find any better name since room barely has any content. Name could be better fitting for Security Room, this has ti be discussed)
* The Prison Cell(Down Floor)
* The Backyard and Shed

## Second Floor [1]

This floor contains :

* The Main Room (Mezzanine)
* The Second Floor Entryway (same questioning as G.F.E)
* The Kitchen
* The Prison Cell(Top floor)
* The Prison Top Floor Vent
* The Prison Storage (arbitrary name but that room is small and doesn't have much purpose, the current name is good enough but if you have a better idea, propose it)

## Third Floor [2]

This floor contains :

* The Third Floor Junction Room (just like other "Junction Rooms", could be renamed but that might be hard)
* The Electrically Locked Storage (might be renamed due to name being too long)
* The Bathroom
* The Main room Vent

## Attic Floor [3]

This floor contains :

* The Attic Main Room
* The Attic Bedroom (might be renamed) due to the absence of any actual beds)
* The Security Room

## Roof

* Ceiling(where you generate at starting the game)
Diamond

A black Diamond, the one you can see on the game icon.

The **Diamond** is a Major Item in The Twins.

It is always required to escape no matter which Escape Route you choose. The Diamond is part of the three valuable items required to complete the Mission and escape the Abandoned Prison, along with the Mona Lisa Painting and the Gold Coin. The Diamond will always be found in the exact same place; the Display Stand Platform in the Attic Main Room, which is firstly lifted up above the room's ceiling. To be obtained, the Diamond will always require the same Important Item, The Switchboard Key which has to be used on the Switchboard in the Security Room on the Attic Floor. When entered in its slot and and after pressing the switch, the Display Stand Platform will then slowly descend from the ceiling, making the Diamond accessible to the Player. When dropped, the Diamond will produce a noise which alerts Bob and Buck. Finally, a green light emanates from it due to the reason that is it part of the Major Item trio.

## Appearance

The Diamond appears as a green shining transparent gem when dropped anywhere on the map as well as in the Player's hand. But in their inventory slots and thus with the removal of the green emanating light, the Diamond icon can clearly be seen as black, oddly.

## Trivia

* It appear in The Twins Official Trailer as the first object in the game, and the curious fact, is that appear in the Bedroom 1 table, where means that Bob and Buck recently putted the diamond on the platform.
* Judging by its size, this Diamond is probably worth several million dollars.
* It is unknown as if it is actually transparent, white, green or black. But since it appears as black in the Player's inventory slots, we assumed that was its actual color.
The Twins/Updates

This is the list of every update for The Twins.

### Version 1.0.1

* Fixed an issue where the player sometimes resizes and has problems not being able to crawl through narrow holes.
* Added text in tip screen In The Menu

### Version 1.0.2

* Fixed a problem with objects sometimes get stuck behind drawers
* Player is moving a little bit faster now.

### Version 1.1

* New places to explore.
* Bob And Buck now have guests.
* New weapon
* New Game Over scene
* Fixed some bugs
* The Beetle's Corpse can now move when he dies.