Cancer Zodiac: Fourth House

Aries: House of Self
## Powers, Abilities, and More:

* Celestial/Western Zodiac

* Cancer Zodiac
* The Moon

* Powers
* Abilities
* Weaknesses
* Equipment

The Moon?

* Constriction:  The power to squeeze/constrict target.

 The user can squeeze/constrict target, either simply holding/immobilizing them, restricting their air or blood flow, or forcing the heart to stop, causing either unconsciousness or death.
* Crustacean Physiology:  The power to use the abilities of crustaceans.

 The user with this ability either is or can mimic/transform into crustaceans such as crabs, lobsters, crayfish, shrimp, krill and barnacles.
* Enhanced Speed:  The power to move at speeds above and beyond what's naturally possible.

 Users can move faster than the peak members of their species, making it very difficult for one to be able to react to them. The users of this ability are also very resistant or even outright immune to the side effects of moving at such speeds. These effects include, but are not limited to, g-force, inertia, intense heat build-up, massive kinetic energy build-up, etc. They are capable of running 64-616 km/h (40-383 MPH).

 They are also fast enough to outrun helicopters, motorcycles, and others vehicles within that range of speed. With their speed, they can move faster than the eye can see and avoid an opponent’s perception. Furthermore, they can move faster than the speed of sound.

 Users can move faster than peak humans, but not to high superhuman levels. They can move much faster than the average member of their species and reach a level of speed as fast as 64-616 kph, Subsonic speed. They can move faster than the eye can see.
* Silver Manipulation:  The power to manipulate silver.

 The user can create, shape and manipulate silver, a soft, white, very ductile, malleable, antibacterial, lustrous transition metal, with the highest electrical conductivity of any element and the highest thermal conductivity of any metal.

 In folklore, and now later in fiction, the metal is said to do many things, from channel magic, to stopping evil (including warding off or harming vampires and werewolves), making magic mirrors, to turning water into a "Healing Potion". Throughout mythology and subsequent fiction, silver has been a common ward against evil and incorruptible.
* Water Manipulation:  The power to manipulate water.

 Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms, Some users are able to completely control the temperature of the water at will.

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* Powers
* Abilities
* Weaknesses
* Equipment

The Moon?

* Absolute Emotions:  The power to have emotions that have no limits to how far they can escalate.

 The user has no limit on how far they can intensify their emotions, and they also tend to use it to their best advantages possible. For example, whenever it comes to the user’s anger, they happen to have no limit whatsoever to how much they can raise their voices to the point of screaming at someone, and can also install fear in just about absolutely anyone.

 When not under control, their insults, threats, and also their hatred can also be overwhelmingly infinite to point that individuals will suffer extreme trauma and quake with dread. As for happiness, the user’s optimism, excitement, etc, happen to go off the charts since there are no limits to how much they can feel joy. The user will also possess a boundless level of faith due to faith being highly emotion-based. In short, anything and everything directly related to their emotions can reach infinite and absolute levels.
	+ Primordial Emotion Manipulation:  The power to manipulate primordial emotions.

	 User can create, shape, and manipulate emotions of an ancient primordial nature, such as primal fear, joy, happiness, anger, hatred, compassion, etc.

	 As the original basis for what all emotions descended from and evolved into or became it goes beyond concepts such as good, evil or even neutrality due to its primordial nature.
* Esoteric Mind Manipulation:  The power to manipulate esoteric minds and mental functions.

 The user can manipulate the esoteric side of minds and mental functions with special properties and a mystical nature to it. With mastery, the wielder could use the esoteric minds for a variety of supernatural effects.
	+ Absolute Mind:  The power to possess limitless mental attributes and capabilities.

	 User's mental attributes, capabilities and abilities are at the absolute peak, infinitely superior to that of all other beings in their universe, even those with the highest level of Supernatural Mind.

	 The user possesses absolute mental capabilities, enabling them to accomplish feats that can’t be comprehended or replicated by practically every other being. Such abilities includes, god-level intelligence and cognitive proficiency, an infinite imagination capable of conceptualizing an infinite number of ideas with boundless diversity and uniqueness, wisdom that surpasses the gods, absolute control over their emotions, terrifying charisma and overwhelming influence along with a golden tongue, superior instinctual awareness and capabilities in adaptability, unimaginable willpower and resilience, and as an end result of this ability, the user’s mind will manifest and possess omnipotent psionic abilities, becoming an Esper with godlike-level powers.

	 In short the user will always be able to do whatever they want and whenever they want without limitations, accomplishing any feat no matter how impossible or incomprehensible it is. Becoming omniscient as well as omnipotent.

	 The ultimate type, the user has no limits to their mental capabilities.
	+ Dream Power:  The power to wield the powers of dreams.

	 Users possess an extraordinary amount of dream power; a living nocturnal elemental energy/force of the mind achieved through from the sleeping state of the mind, which derives all dream/sleep-based abilities as it is the source of dreams. In all their power, dreams, by their concept, can produce endless levels of energy that can come from mundane and/or esoteric/supernatural natures, granting its user a wide variety of powers over time or all at once, family heritage, mutation or magic. By harnessing the power of dreams, users can be capable of extraordinary feats that relate to the forces of the mind, similar to psychic power, which can be utilized to the user’s benefit alongside their oneiric energies.

	 Unlike dream force manipulation, which is the ability/capacity to manipulate the force of dreams, dream power is the actual fuel behind the powers themselves, generated by the esoteric forces of the dreaming mind and the dream world. Compared to dream derivation, which is the source of all dream powers everywhere in the universe, dream power is merely the energy behind the abilities.
* Femininity Aspect Manifestation:  The power to manifest the aspects of femininity.

 The user embodies the conceptual attributes, traits and behaviors of femininity/womanhood and gains power from aspects they represent each reflecting the ideal status of being by their physicality, mentality, spirituality and so on.

 Standards traits of femininity are traditionally viewed differently throughout cultures and historical periods, but commonly include gentleness, empathy, sensitivity and even their biological sex that users emphasize their powers and is often associated with their rewards, consequences and responsibility.

 The feminine aspects can be different for the principles of womanhood, the foundations in gender identity and perceptions of reality. Both males and females can exhibit femininity aspects, traits and behavior even though they are different, they're still connected to the aspects of masculinity.
* Primordial Lunar Manipulation:  The power to manipulate primordial lunar/moon power.

 The user can create, shape and manipulate lunar forces of an ancient primordial nature. As opposed to regular Lunar Manipulation, users of this power are deities, avatars, or living embodiments of moons themselves. In many cases users of this power will be able to override other forms of Lunar Manipulation as the moon is the domain of the user. Similar to other primordial elements, the raw potency and primeval nature of this power enables the user to easily overpower immunity to lunar based abilities.
	+ Lunar Manipulation:  The power to manipulate aspects of the moon.

	 User can create, shape and manipulate all aspects of a moon/moons, including its gravity and the effects it has on the planet, reflective surface, time-keeping, etc. and use its lunar energy.

	 Given that it is the brightest object in the sky after the Sun, Moons prominence in the sky and its regular cycle of phases have, since ancient times, made the Moon an important cultural influence on language, calendars, art and mythology. The Moon's gravitational influence produces the ocean tides and the minute lengthening of the day. The Moon's current orbital distance, about thirty times the diameter of Earth, causes it to appear almost the same size in the sky as the Sun, allowing it to cover the Sun nearly precisely in total solar eclipses.
* Primordial Water Manipulation:  The power to manipulate primordial water.

 User can create, shape and manipulate water of an ancient primordial nature. As opposed to regular Water Manipulation, users of this power are deities, avatars, or living embodiment of water. As such, they can cause natural water effects such as tsunamis, monsoons, and whirlpools to manifest. In many cases users of this power will be able to override other forms of Water Manipulation as water is the domain of the user. Similar to other primordial elements, the raw potency and primeval nature of this power enables the user to easily overpower immunity to water based abilities.
	+ Cosmic Water Manipulation:  The power to manipulate cosmic water.

	 The user can create, shape and manipulate cosmic water in all its states from the depths of deep space, or/and from celestial objects such as from comets, constellations, planets/planetoids, etc.
	+ Primordial Ice Manipulation:  The power to manipulate primordial ice.

	 The user can create, shape and manipulate Ice of an ancient primordial nature. As opposed to regular Ice Manipulation, users of this power are deities, avatars, or living embodiments of ice. As such, they can cause natural Ice effects such as avalanches, blizzards, and hail storms to occur. In many cases users of this power will be able to override other forms of Ice Manipulation as ice is the domain of the user. Similar to other primordial elements, the raw potency and primeval nature of this power enables the user to easily overpower immunities & resistances to ice & cold-based abilities.
* Superior Psionics:  The power to possess superior psionic/psychic abilities.

 The user possesses superior psionic/psychic power that’s beyond that of a normal member of the user's species, having a greater level at their disposal, and they can use that psychic power for a variety of purposes.
	+ Telekinesis:  The power to move, manipulate or otherwise interact with matter/energy without physical means.

	 Telekinesis (from Greek: τηλε- "far off" and κίνηση "movement") is the ability to influence/control/manipulate matter or another aspect of a physical system with the ‘mind’ or through other non-physical means. Commonly, the most fundamental trait is to move or otherwise interact with objects (or to generate and apply physical force on a target, or potentially, an area) both from a distance and without physical contact.

	 As the ability is connected to the mind of the user, it can either be activated and controlled through conscious effort and concentration, through willpower and emotions of a particular level of intensity, or through achieving a state of discipline and serenity. In some cases, the ability can respond to the user’s thoughts, ideas and whims, making it far easier to activate but potentially more difficult to control. Moreover, these aspects of the user's mind and mental capacity at large can affect the accuracy, precision, range, and strength of their ability, as well as the subsequent limitations of its intuitiveness, usability, functionality, and reliability in various situations.

	 Telekinesis is one of the bases of many superpowers that are based on "controlling/manipulating," and may evolve to the point that a Telekinetic can control anything at a subatomic, particle, and universal level.
		- Levitation:  The power to levitate.

		 Users can cause oneself, subjects and objects to hover or float in the air unassisted, allowing the user to seamlessly float into the air and prevent their bodies from making contact with the ground below.

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