recursal/Fanatic-Fandom huggingface dataset:
Golden wool

## How to Obtain

Possible reward of The Lost Sheep quest Rare event starting at Main Road in Act 1.

## Uses

Can be traded in for the boat towards the Witch Doctor in the swamp map.

Can be traded in at a shop for 1000G and a discount in the lava map (Large tent).

Can be traded in at Forge: The Sacred Forge in The Void

Can be traded in at Shop: The Lost Merchant in The Void for 1000gp and a 25% discount
Naga Notes

Naga Notes are an item that can be found at the Eastern Village node in The Aquarfall Marsh by choosing the [Look] option. The heroes also gain 80 [[File:Experience.png]].

## Description

You found them in the crocomen village; they explain how to decipher the naga runes.

## Uses

* Used at the Naga Mural to unlock Stormy and gain Child of the Storm on all heroes.
Jade Scarab

Jade Scarabs are a type of monster added to the game in version 1.2 the Sands of Ulminin expansion. They sometimes appear randomly during combat and can drop extra gold, shards, and experience if defeated before they flee. The Sand of Ulminin DLC is not required for crystal scarabs to spawn.

Jade scarabs spawn with six buffer and evasion charges, three Sight charges, and the unique Lucky Scarab effect, which has no effect but explains in the tooltip that heroes will be rewarded they kill the scarab before it flees.
HP: 72?

Speed: 1

  40%
  35%
Machine

**Machine** is a node in the Ancient Pyramid of the The Ulminin Desert.

## Connections

Previous node: Corridor (N)

Following node: Great Hall (Ancient Pyramid)

## The Ancient Machine

*In the corner of the large corridor, come across some kind of ancient machine. After examining it for a while, it seems that the machine is intended to train the user's memory and coordination. Although you are not quite sure, you deduce that playing the machine must give some kind of reward. Do you want to play a game?*

* [Leave] You don't want to try your luck.
* [Play] You are up for a game!
* [Navalea] "Interesting... so in the end she did build it."
(Navalea)*"A long time ago... I proposed to Basthet that building a machine like this would be a good idea to train future generations of paladins from a very young age. It seems that after all, even after exiling me... she listened to me." Navalea inspects the machine and pulls a lever. The game begins*
You get 12 xp. Begin memory game with 6x Low Self-Esteem, 2x 150g, 2x 125g + 125c, 2x Basthet's Grace boon.
* [Examine] You try to manipulate the machine for better rewards. (Group 5 or higher)
Obsidian Ingot

An item that can be found at the Crane in Velkarath or the Forge in the Black Forge.

### Description

"You got these ingots in a shipment you intercepted in Velkarath"

### Uses

Can be exchanged at the Forge in The Void for an Obsidian Dagger, a Platinum Ring and the pet Orby.

Can be brought to the Bell in The Void to activate a Corrupt Forge.
Game Modes

### Adventure mode

The story mode where a player can play with up to 3 other players as they journey across the obelisk through a series of maps. All unlocks are specifically bound to this game mode, with each subsequent game retaining a number of bonuses from previous games inside adventure mode.

### Obelisk challenge

For those that want a more random adventure, each character will be given a set of cards to pick from to build up their deck, working from a more equal baseline where each game will feature entirely random events as opposed to set map locations.

### Weekly challenge

An ever changing experience where by players each start at the same starting point with the same heroes, everyone is at the same playing field as they compete for the best scores.
Magnus

Mercenary

## Description

Magnus is a veteran warrior who fought bravely in the Wolf Wars. He was renowned and respected, even by his enemies, and his sword gained fame as "The Wolfslayer". The War ended for him when one of his subordinates revolted and slashed Magnus in the eye.

Today, Magnus works as a mercenary for whoever can pay for his services.

**Magnus is a balanced warrior who excels in both attack and defense.**

## Stats

HP: 100

Speed: 17

Energy: 1 Initial, 3/turn

Resistances:
  5%
  0%
 Immune:

## Traits

 Level 2 Level 2: +10 Max HP
[The next Attack]
Reduce the cost of the highest cost Attack in your hand by 4 until discarded
All resistances +15%
[Damaged by others]
Gain 16 Block 1 Reinforce
  Level 3 Level 3: +10 Max HP
  Level 4 Level 4: +10 Max HP
All damage +175%
[The next Attack]
Deal 14 Lightning
Apply 6 Spark to all monsters
Block charges +5
[The next (8) Defense]
 Level 5 Level 5: +10 Max HP

## Starting Gear

Magnus starts with The Wolfslayer equipment.

## Starting Deck

* 4 Fast Strike
* 4 Defend
* 2 Intercept
* 2 Rend
* 1 Barricade
* 1 Enrage
* 1 Captain's Howl - Apply 1 Slow 2 Vulnerable

## Trivia

* You can pet Magnus by moving your cursor on and off him during Combat. After petting him 5 times, he will say one of two lines.
	+ *Stop petting me... I have a reputation to uphold!*
	+ *...Grrr... Mmm... Can you do it again?*
Owl Guardian

**Owl Guardian** is a node in Faeborg Forest.

Here you can unlock the character Sylvie.

## Connections

Previous node: Forest (Faeborg)

Following node: Campsite

## Events

**The depleted guardian**
(Without Sylvie)

You come to a large owl statue that the elves use to protect the forest from the cold, but it seems to be malfunctioning. As you approach, you see a young elf who says to you:
"What are you doing in this forest? You shouldn't be here... The magic stone that powers this owl guardian is almost depleted. When its energy runs out, the cold will grow, and the dead will advance into the sanctuary.
As an elf, it is my duty to stay and protect the sanctuary... If only I had another magic stone, or something to replace it!
I'm sorry, but you must leave before it's too late."

* [Moonstone] You give here the moonstone you stole from the elder dryad
	+ (Elf) "Ohh, this is perfect! Just what I needed. This magic stone is even better than ours; it seems to recharge at night.
	By the way, I'm Sylvie. Thanks to you, I can now leave the forest in peace. I have some personal business to finish first, but after that you can count on me for whatever you want.
	Before you go, accept these magic shards and this sapphire that powered the owl guardian. Although it's almost depleted, I'm sure it still has a lot of value."
	You get:400 200 3
	Unlock Sylvie
	Get Magic Sapphire
* [Leave] You can't help her. You listen to her and leave.
* [?]
* [?]

**The owl guardian**
(With Sylvie)

You come to a large owl statue. It seems that the elves use these statues to protect the forest from growing cold.

The statue seems to be in good condition and working properly. There is not much else you can do here for the moment.

* [Leave] You continue on your way and ignore the statue
* [Sylvie] "Wait here. Let me check something."
	+ Sylvie does a routine check of the statue and then looks around. After a while, she returns with a few magic shards and a depleted magic sapphire. The sapphire still seems to be quite expensive.

	You get:400 48
	You Get: Magic Sapphire
Rest Area (Velkarath)

**Rest Area** is a node in The Velkarath Mountains.

## Connections

Previous node: Stone Staircase

Next node: Mountain Peak or Black Forge

## Events

### Knowledge for a dream

You see a gnome tinkering with a strange mechanical platform. When you get closer, he says:
"Damn it, there's something I'm missing... I've searched scrolls, books and everywhere for the knowledge needed to make my platform fly. I even wanted to go back into the Black Forge to investigate, but the gates are closed.
Maybe you can help me... If you find a book with ancient knowledge of technology that allows me to make my invention fly, I will be eternally grateful."
Answer the gnome and take a break at the camp.

Choice:

* [Accept] You assure him that you will be on the lookout for any old books.
	+ The gnome thanks you for your willingness and gives you a few magic shards.
	Also, the gnome tells you that he has already searched half the world, so it will be difficult to find a book that he has not seen... Unless it is in a place that can only be reached across the obelisks.
	Before leaving, you rest a little in the camp.
	You get: 480 4 - (240 shards on Madness 16 as of 6/1/2023)
	You are partially healed
	You get the quest Ancient Knowledge
* [Decline] You tell him that you don't have time to look for books.
	+ You decide not to help him and take a break in the camp before continuing.
Grukli

Berserker

## Lore

Grukli is a half-dwarf. He is a proud warrior, easily infuriated and always on the lookout for a greater challenge. That led him to the Aquarfall marsh, where he was wounded in battle and had to rest for weeks feeding on poisoned fish.

Until one day some adventurers offered him a delicious fish that changed his life, since then he spends his days in the tavern of Senenthia.

**Grukli is an offensive warrior who becomes furious during combat.**

## Stats

HP: 90

Speed: 15

Energy: 1 Initial, 3/turn

Resistances:
  0%
  0%
 Immune:

## Traits

 Level 2Level 2: +10 Max HP
[The next Attack] Draw 1 card, reduce the cost of the (4) highest cost cards in your hand by 1 until discarded.     | Grudge**Grudge** - Gain Grudge as a card.
 Level 4Level 4: +10 Max HP
Bleed charges +4. [The next (4) Attack] apply 3 Bleed to all monsters.     | Dual Wield**Dual Wield** - Gain Dual Wield as a card.

## Starting Deck

* 3 Precise Strike
* 3 Intercept
* 3 Blood For Blood
* 2 Reckless Charge
* 2 Sharpen
* 1 Bloodrage
* 1 Vigorous Fury

## Tips and Tricks

**Players do not start the game with Grukli and must unlock him through an in game quest.**

Ensure it has the event **Fishing Contest**.
 2. Select either [Fishing] or [Pay].
 3. Succeed in defeating the challenge and a Big Fish will be added to your inventory.
 5. Progress to the Waterfall Ledge location and the Hungry Dwarf event.

Grukli normally encourages a high-risk, high-reward style of play, where he acquires Bleed in exchange for damage. This is easy to get around with the pet Mozzy, this pet eats the bleed and heals Grukli for the bleed at the start of every turn, this pet is needed, it activates him. There is also a fury perk that eliminates the Bleed but decreases the damage bonus down to 1%, way worse but can be used if you dont have the pet.

## Skins

Berserker | Brawler | Gladiator | Halloween

BerserkerBrawlerGladiatorHalloween
## Changelog

* 1.2
	+ Grukli: Removed Punch (3 cards) from the starting deck, replaced with Blood for Blood (1 card) and Sharpen (2 cards).
Naga Mural

**Naga Mural** is a node in The Aquarfall Marsh.

## Connection

Previous node: Temple Access

Following node: Temple Border

## Events

### The lightning runes

*In the northern temple, there is a large naga mural on the wall. You can't understand what it says, but it seems to have something to do with lightning or storms.
In the center of the mural, there is a large rune that glows and overflows with energy. It's likely it will activate if you decipher the mural.
There don't seem to be any naga around.
Will you try to decipher the runes?*

* [Leave] You don't want to get electrocuted.

* [Read] Together you try to decipher and read it.
 Group [7 or higher]
Success

Fail

Critical failure
*It was very difficult to decipher it correctly. When you read the mural aloud, the large rune activates. Lightning bolts come out of it and hit you, leaving you hurt and electrocuted.*
**Each hero loses 7HP and gets the Electroshock injury**

* [Wilbur] "Step aside! I know some of these runes."
 [Skill card]

* [Zek] "Move away! I'll try to figure it out myself."
 [Skill card]

* [Evelyn] "Stand aside! I'll try to decipher it myself."
 [Skill card]
Success
*Evelyn specializes in many fields and is therefore able to decipher the material. She reads it, and from the large rune a lightning bolt comes out that hits her, but does not hurt her. It has a strange power that remains in her.
You get:  128*
**Evelyn receives Child of the Storm boon**
Fail

* [Read] Decipher the mural using the naga's notes.
(with Naga Notes from Eastern Village)
*With the notes, you have no problem perfectly deciphering all the runes. You read the mural aloud, activating the large rune. Lightning bolts come out of it and hit you, but don't hurt you. A powerful energy envelops you.
Having read the mural to perfection, you attract a baby stormbringer that comes out of the water. It is up to you to keep it.
You get: 80*
**All heroes receive Child of the Storm boon**
**Get the pet Stormy**
Plaza

Is a node in The Void.

Previous node: Ruins (North 1) and Ruins (South 1)

Following node: Statue (North) or Statue (South)

## The two armies

You arrive at some ruins where it seems that many battles have been fought. There are onlly two paths to move forward, and each one is protected by an army of constructs.
To the north is the white army and to the south is the black army.
If you want to advance you must decide which army to fight.

* [Combat] Go north and fight the white constructs.
	+ You decide to face the white army. The fight begins. (Fight white army)
* [Combat] Go south and fight the black constructs.
	+ You decide to face the black army. The fight begins. (Fight black army)
Perks

⚠
**This article or section contains information that is out-of-date.**

* Please replace the old information with up to date information.
* This may include rewriting sections to ensure they are clear and concise, and wikifying.

# Overview

Perks are an out of game progression system for Across the Obelisk. Perks grant small bonuses to things such as Health Points, Initial Resources, Initial Energy, and other Combat bonuses. When you finish a run, you gain experience towards your overall player rank, until a maximum of Rank 50. Each rank gives one point for every character. Perk points can be redeemed in the character selection menu before starting a new game. Perk points can be reset or re-assigned at no cost.

## Perks

* General
* Physical
* Elemental
* Mystical

## Changelog

* 1.2
	+ Powerful perk that increases the damage by 10% per charge now will also reduce the maximum Powerful charges on that hero by 3.
	+ Inspire perk now gives 1 Inspire at the start of a hero’s first turn instead of combat start.
	+ Sharp increasing Shadow damage will now only be applied for the hero that takes the perk, instead of all heroes.
* ??? - Perks revamp
Fisherman's Hut

**Fisherman's Hut** is a node in The Aquarfall Marsh.

## Connections

Previous node: Temple Border

Next node: Campsite

## Events

### The fisherman's hut

*You arrive at a ramshackle hut that is above water level. The place is full of nets, harpoons, and fishing equipment in poor condition.
At first glance, the place looks abandoned.
You might find something useful inside the hut, but you'd better go in carefully.*

* [Enter] Enter the hut to investigate.
 Single [0 or lower]
Success
*As you enter the hut, you trigger a trap. Poisoned harpoons shoot out of the side, but luckily you manage to dodge them. Unfortunately, the noise of the trap has brought company...
You get:  8*
**Start fight**
Fail
*As you enter the hut, you trigger a trap. Poisoned harpoons shoot out from the side and strike you. In addition, the noise of the trap has brought company...*
**You receive the Poisoned Injury and the fight starts**

* [Andrin] "I will enter in case there are traps"
 [Skill card]
Success
*When Andrin enters the hut, he detects a small trap at the entrance and manages to deactivate it without any problems. As the others are about to enter, an old harpoon falls off the wall, and the noise brings unexpected company.
You get:  32*
**Start fight**
Fail
*When Andrin enters the hut, he fails to notice a trap. It triggers, shooting out poisoned harpoons that strike him. In addition, the noise of the trap has brought company.*
**Andrin receives the Poisoned Injury and the fight starts**

* [Slyvie] "I will enter first in case there are traps" [Skill card]
Success: When Sylvie enters the hut, she detects a small trap at the entrance and manages to deactivate it without any problems. As the others enter, an old harpoon falls off the wall, and the noise brings unexpected company.
You get:  32

* Hidden options (1)

### Encounter

* Hypnocrab x 2
* Rhodogor

Then proceed to The fisherman' chest.

### The fisherman's chest

*After defeating Rhodogor, a drowned giant who lived isolated in the northeast of the marsh, you look around to see if he had anything of value.
Inside his hust you only see a chest that catches your attention. Nothing else seems to stand out.*

* [Loot] You open the fisherman's chest.
	+ *You open the chest. Inside you find a lot of gold and some of the items that Rhodogor has collected over time.
	You get:  300  16  3*
	**Choose from 8 items**
Ignidoh

Ignidoh is the final boss of Velkarath.

*You reach the summit of the volcano, and the obelisk of Velkarath is a few meters in front of you, across a rocky path in the lava.*

*When you take a few steps on the path, a giant lava elemental appears. It is an Elemental Lord.*

*Ignidoh, the Elemental Lord, seems to be guarding the path to the obelisk and does not attack you immediately, when you retreat he plunges back into the lava.*

If you want to advance, you will have to face Ignidoh.

**[Combat]** Move quickly to confront it when it emerges.

**[Rest +40% Healing]** Try to get some rest behind a rock before advancing. Group [5 or lower]

## Stats

HP: 528/528

Speed: 16

  88%
  40%

    Ignidoh will periodically summon 2 Magma Spikes to help him in battle.

HP: 1/1

Speed: 17

  80%
  24%

## Defeating Ignidoh

You defeated Ignidoh, the Elemental Lord.

A large golden chest appears from Ignidoh's remains.

Now the rocky path in the lava is clear and nothing stands between you and the obelisk.

You can continue your journey.

-**[Loot]** You open the golden chest.

You took many magic shards from Ignidoh's remains. Inside the chest, you found gold and many rare magic items.

You get: 300, 300, 36, and 5

Here players have the ability to find Lava Crystal, Volcanic Axe, and Ignidoh's Core.
Malukah

Voodoo witch

## Lore

Malukah is the owner of Aquarfall's voodoo shop, where she sells all kinds of rare and custom-made potions, she is also an expert healer and with her voodoo magic she can curse her enemies.

After receiving a very special ingredient from some adventurers, she decided to close the shop and explore the world in search of more rare ingredients for her potions.

**Malukah is a healer who is good cursing enemies and dispelling magic.**

## Stats

HP: 60

Speed: 11

Energy: 1 Initial, 3/turn

Resistances:
  10%
  5%
 Immune:

## Traits

 Level 2Level 2: +5 Max HP
Vitality charges +1. [When you apply Dark] All heroes gain 1 Regeneration. -Lasts 6 uses-     | Yang Ritual**Yang Ritual** - Gain Yang Ritual as a card.
 Level 4Level 4: +5 Max HP
Heal received +2. [Every turn] Apply 8 Dark to all monsters. Gain 4 Regeneration and 2 Buffer.     | Love Enhancer**Love Enhancer** - Gain Love Enhancer as a card.
[When you play a card] For every Energy used: All heroes gain 1 Vitality.
-Lasts 1 turn-

## Starting Gear

Malukah starts with the Ragged Doll equipment.

## Starting Deck

* 3 Shadow Mend
* 3 Vitalize
* 3 Black Karma
* 2 Vile Lance
* 2 Bad Augury
* 1 Dispel Magic
* 1 Malediction

## Tips and Tricks

**Players do not start the game with Malukah and must unlock her through an in game quest.**

## Changelog

* 1.2
	+ Malukah: Yain Ritual - Increased uses by 1.
	+ Malukah: Yang Ritual -Reduced cost to 0 (from 1) Increased uses by 1.
	+ Malukah: Vaccine - Increased uses to 4 (from 3).
	+ Malukah: Shadowform - Bonus to Dark charges increased to 2 (from 1).
Great Hall (Ancient Pyramid)

**Great Hall** is a boss node in the Ancient Pyramid of the The Ulminin Desert.

## Connections

Previous node: Machine, Mural

Following node: Portal

## Basthet's Enigma

*I am Basthet, keeper of knowledge and observer of the past and all possible futures. I was expecting you and I know why you have come but before I offer you my help, you must answer my question correctly. Fail and you must endure my ordeal to regain my forgiveness.
In the Aquarfall marsh, there is a rising minstrel who was brought from another world to ours. What kind of music did he play in his original world?*

* [Answer] Soul
* [Answer] Pop
* [Answer] Rock
* [Answer] Folk
* [Answer] We do not know the answer.
* [Navalea] "You'll pay for what you did to me! I've hated you for so long..."
(Basthet) *"My child, I can understand your hatred and frustration... But thanks to what I did, you are here today, in this time. Even if you don't understand it now... you are a key piece to save us all. Maybe it wasn't fair, but it was necessary to have the chance to save everyone's futures. Still, you have not answered the question, and as my first paladin, you should know that the rules are unbreakable. Therefore, you must endure my ordeal and earn my forgiveness so we can talk again."*
You get 4 xp. Fight Basthet and Eternal Cube - survive to round 6 to win, then go to "Basthet the Omniscient".
* 1 hidden option

## Basthet the Omniscient

*You have answered my question incorrectly, but you have endured my ordeal and therefore you will get my help. Although I can't reward you properly, you can take some gold and rest for a while. I hope this serves as a lesson for the future and help you in your quest. I have to tell you that Lord Hanshek together with the princess arrived at the Ulminin obelisk two days ago. When they activated it, they awakened the dead and now the obelisk has a guardian, but I am convinced you will defeat it. It is not for me to tell you where they went, but if you cross the portal behind me, it will take you near the Ulminin obelisk.*

* [Loot] You take the gold and rest
*You collect the gold and rest for a while. Then, you say goodbye to Basthet and go to the portal behind her.*
You get 300 gold, 8 xp, 3 supplies. All heroes fully heal.
Ice Barrier

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Gain 8 Block +X Block. (X equals your Chill x3) Dispel your Chill. Gain 1 Fortify.
Vanish

### Effect

Gain 12 Block +X Block. (X equals your Chill x3) Dispel your Chill. Gain 1 Fortify.

### Effect

Gain X Block. (X equals your Chill x4) Dispel your Chill. Gain 1 Fortify 1 Taunt.

### Effect

Gain 15 Block +X Block. (X equals your Chill x4) Dispel your Chill. Gain 1 Fortify.
Vanish
Power Coil

* Basic
* Corrupt

Power Coil is an equipable Jewelry item type with Mythic rarity that gives a tremendous +6 Powerful (Aura)  max charges for all heroes, and same amount of stacks every turn for the current hero, with an addition of +25 Max HP.

One way to get Power Coil is choosing to search for Jewelry and winning the odds in Act 4, Rubble - The old Warehouse (common event)
Garden

**Garden** is a node in the upper part of The Void.

## Connections

Previous node: Chapel (North)

Following node: Altar (North)

## Events

* Common
* Bree quest

### The sacred garden

*You arrive at some ruins where the soil seems very fertile and many exotic plants that you have never seen before grow.
Walking through the garden, you find some berries that seem edible, but what catches your attention is a large tree.
As you approach, you see that, on the tree, there is a single golden apple that shines brightly.
What do you want to do?*

Choice:

* [Leave] You don't want to eat strange plants.
?

* [Forage] You go get the berries and eat them together.
*The berries taste a bit weird, but after eating them you notice that your vitality has increased.
You get: 12 +15*

* [Any Character] "I want to eat the apple!"
*When you eat the apple you notice how your mind expands, your understanding of the current situation is clearer and your doubts disappear.
You get:  12*
**The character gains the Enlightened boon**

### The sacred garden

*You arrive at some ruins where the soil seems very fertile and many exotic plants that you have never seen before grow.
Walking through the garden, you find some berries that look edible, but what catches your eye is a large patch of fertile soil.
This seems like the perfect place to plant Ylmer's seed that has been entrusted to you.
What do you want to do?*

Choice:

* [Leave] You don't want to take any chances with strange plants.
?

* [Forage] You go get the berries and eat them together.
*The berries taste a bit weird, but after eating them you notice that your vitality has increased.
You get: 12 +15*

* [Ylmer's seed][Dig] You dig a small hole in the fertile soil and plant Ylmer's seed.
	+ *Carefully, you make sure to correctly plant one of the few remaining Ylmer seeds.
	You have done the right thing, and the prosperity of a new treant is guaranteed.
	Bree can now return to the Senenthia forest without any regrets.
	You get:  20  2*
	**Each character gains the Honorable boon**
	**You can now use Bree in new campaigns**
Neurotoxin

## Neurotoxin

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Deal 5 Mind +X Mind. (X equals target Poison) Apply 3 Poison 3 Insane.
Vanish

### Effect

Deal 7 Mind +X Mind. (X equals target Poison) Apply 4 Poison 4 Insane.

### Effect

Deal 7 Mind +X Mind. (X equals target Poison x1.5) Apply 5 Poison 5 Insane.
Vanish

### Effect

Deal 10 Mind +X Mind. (X equals target Poison x2) Apply 6 Poison 6 Insane.
Vanish
Holy Fire

## Holy Fire

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Deal 6 Holy +X Holy. (X equals target Burn) Apply 3 Burn 2 Sanctify.

### Effect

Deal 8 Holy +X Holy. (X equals target Burn) Apply 3 Burn 3 Sanctify.

### Effect

Deal 8 Holy +X Holy. (X equals target Burn x1.5) Apply 4 Burn 4 Sanctify.
Vanish

### Effect

Deal 10 Holy +X Holy. (X equals target Burn x2) Apply 6 Burn 6 Sanctify.
Vanish
Golden Scarab

Golden scarabs are a type of monster added to the game in version 1.2 the Sands of Ulminin expansion. They sometimes appear randomly during combat in Acts 2 and 3 of Adventure Mode or during any point in Obelisk Mode, where they drop extra gold if defeated before they flee. The Sand of Ulminin DLC is not required for golden scarabs to spawn.

Golden scarabs spawn with three Sight charges, seven Zeal charges, and the unique Lucky Scarab aura, which has no effect but explains in the tooltip that heroes will be awarded with 150 per hero if it is defeated before it flees. Unless the heroes can purge its Zeal, a golden scarab's resistances will be substantially higher than the base values shown below (+49%), making it difficult to defeat in the single round before it flees.

* Act II
* Act III

HP: 70

Speed: 0

  10%
  15%

HP:

Speed: 0

  %
  %
 Immune:

Needs more investigation.
Large Emerald

An item found at the Flooded Mine in the Black Forge, a dungeon in The Velkarath Mountains.

It can also be found through the epic event The Mysterious Throne.

### Description

You found this emerald in a secret compartment. It is very valuable.

### Uses

You can get the Emerald Staff by exchanging the Large Emerald at the Forge in The Void.

You can sell the Large Emerald for 1,200g and a 25% discount at the Shop in The Void.
Reginald

Cleric

## Lore

Reginald is the eldest of the Casthak brothers and spent his youth traveling and healing wherever he was needed. When his younger brother, Andrin, started working as an adventurer, Reginald decided to join him to support him.

Since then, Reginald has become an excellent healer that any group of adventurers would like to have.

**Reginald is a healer specialized in blessings and direct heals.**

## Stats

HP: 67

Speed: 10

Energy: 1 Initial, 3/turn

Resistances:
  10%
  15%
 Immune:

## Traits

 Level 2Level 2: +5 Max HP
[Damaged by others] Deal 14 Holy damage, gain 1 Bless. -Lasts 4 uses-     | Focus Heal**Focus Heal** - Gain Focus Heal as a card.
 Level 4Level 4: +5 Max HP
[The next (4) Holy Spell] Deal 8 Holy damage. Apply 3 Sanctify to all monsters and gain 1 Bless.     | Holy Symbol**Holy Symbol** - Gain Holy Symbol as a card.

## Starting Gear

Reginald starts with the Combat Bandages equipment.

## Starting Deck

* 3 Heal
* 3 Barrier
* 3 Flash
* 2 Foresight
* 2 Holy Smite
* 1 Healing Rain
* 1 Divine Grace

## Changelog

* 1.2
	+ Reginald: Archangel - Increased healing done to +40% (from 30%) and received to 20% (from 10%).
Grain Sack

An item received from a group of farmers in Northern Plains event "Farmer's caravan".

Can also be received from the Tom's Farm Uncommon event "An Old Granary".

## Description

A small sack of grain produced in the fields of Senenthia.

## Uses

* Can be shown in the Crates node for a reward.
* Can be used at the Harpy's Nest node in Velkarath to get gold, experience, supplies, an item selection and a young harpy to help you in your fight against Ignidoh.
* [Wolf Wars DLC]: Can be sold to Binks at the Ladder in Velkarath for 800g.
Portal

**Portal** is a map transition node node in the Ancient Pyramid of the The Ulminin Desert.

## Connections

Previous node: Great Hall (Ancient Pyramid)

Following node: Hall (N)

## Otherworldly portal

*As you approach the strange portal, it activates. It is not like any magical portal you know... it is something different and beyond your comprehension. Even so, you have no choice but to trust Basthet and go through it to continue on your way.*

* [Continue] You go through the portal.
*Crossing through the portal you find yourselves in an ancient subterranean chamber. As the light of the portal goes out, you can see the exit of the chamber in which you are. You take the opportunity to get out before everything goes dark.*
Bosses

The goal of adventure mode is to defeat the final boss, along the way players may come across at certain points in their adventure.

Boss type monsters are generally much stronger in terms of both offensive and defensive capabilities, bolstering higher levels of hit points and much stronger spells in comparison to regular enemies.

Players are given a reward of a selection of equipment, with most bosses holding at least a few pieces that are unique to that encounter, which cannot be gained elsewhere in the game.

### The Kingdom of Senenthia (Act 1)

#### Other Boss monsters

* Belphyor
* Yogger

### Velkarath Mountains (red)

#### Other Boss monsters

* Harpy Matriarch
* Astarios
* Erekhal
* Lore Ipsum
* Lore Ipsum

### The Aquarfall Marsh (green)

#### Other Boss monsters

* Tulah
* Rhodogor
* Lore Ipsum
* Lore Ipsum

### Faeborg Forest (blue)

#### Other Boss monsters

* Ursur
* Graendor
* Fred

### The Void (Act 4)

#### Main Boss

* Dawn and Dusk (Lower Void)
* Lord Hanshek (Upper Void)
* Archon Nihr (Upper Void)
Headbutt

## Headbutt

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Deal X Blunt. (X equals your hand size x3) Discard 1 card.

### Effect

Deal X Blunt. (X equals your hand size x3) Discard 1 card.

### Effect

Deal X Blunt. (X equals your hand size x4) Apply 2 Slow. Discard 1 random card.

### Effect

Deal X Blunt. (X equals your hand size x4) Apply 3 Slow. Discard 1 card.
Vanish
Isolated Chapel

**Isolated Chapel** is a node in The Kingdom Of Senenthia.

## Connections

Previous node: Riverside Camp or occasionally Bridge Path

Next nodes: Forest Border or River Path

## Events

* Without Ottis
* With Ottis

### The scared pigman

*You enter a small chapel near the forest border. It appears to have been recently looted. You hear a noise behind some benches, and then a trembling voice says: "Oink... Are they gone? Oink... Yogger wants to eat me. He sent his werewolves for me. Please... Please... Oink... Help me, defeat Yogger so I can leave this chapel. I am a very capable priest and I will help you in your future travels... Oink."
The scared pigman is dressed as a holy priest.*

Choices:

* [Accept] You promise to help the priest and ask him where you can find this Yogger he talks about.
*(Priest) "Yogger is a big werewolf... Oink... The leader of the bandits... Oink... He will be in the northern part of the forest, at the Bandit Camp. I have some things here... Oink... That the werewolves didn't find... Take what you need. Thank you... Oink... And make sure you take the road that leads north through the Forest Border."*
**Item Draw**
**Quest: The scared pigman**

* [Decline] You tell the supposed priest that you don't have time for his delusions
*As you leave the chapel you hear the priest crying in a corner. (Priest) "Noooo... Oink... Oink... Oink... I'm dead meat."*

* [Magnus] "Ottis, calm down, what are you doing here? Are you sure it was Yogger who did this?"
*"(Ottis) "Magnus! Thank God it's you. You gave me quite a scare... Oink. I came back when I found out my pigmen brothers were being recruited by a strange cult. So I settled in this chapel... Oink...and I do sermons to dissuade them from joining the cult.
Yogger found out and sent his werewolves after me. He's still obsessed with eating me. Oink. Please help me, Magnus. Yogger leads his werewolves from the bandit camp in the north of the forest.
I have some things that they didn't find... Oink, take what you need."*
**Item draw**
**Quest: The scared pigman**

### The abandoned chapel

*You enter a small chapel near the forest border. The chapel has been abandoned for some time and nothing valuable seems to remain.
What do you want to do?*

Choices:

* [Ottis] "Oink... I think I had some stuff hidden there."
 [Spell card]
Success
*Oink... Great, I found it.
You get:  60*
**Item draft**
Fail
Hidden Path

**Hidden Path** is a node in Faeborg Forest.

You need to unlock this node in the North Path.

## Connections

Previous node: Forest Entry

Following node: Forest Glade

## Events

### The stolen items

*You arrive at the place the thief told you about, and there certainly was a fight here.
After searching for a while, you find a backpack with the stolen items.
Nobody seems to be around right now, but that could change soon.
What do you want to do?*

* [Loot] You take the items and leave quickly.
	+ *You search inside the backpack and find several magical items and a bit of gold.
	You also find a depleted magic sapphire. It seems to be the same sapphire that the elves use to power the owl guardians.
	You leave quickly.
	You get:  200  120*
	**Choose from 6 silver items or  50**

* [Forage] You take the items and tempt your luck by looking for shards.
 Group [5 or lower]
Critical Success
*You search inside the backpack and find several magical items and a bit of gold.
You also find a depleted magic sapphire. It seems to be the same sapphire that the elves use to power the owl guardians.
Looking around, you also find a lot of magic fragments.
You leave quickly.
You get:  100  360  192*
**Choose from 6 silver items or  50**
Success
*You search inside the backpack and find several magical items and a bit of gold.
You also find a depleted magic sapphire. It seems to be the same sapphire that the elves use to power the owl guardians.
Looking around, you also find quite a few magic shards.
You leave quickly.
You get: 200 260|560* 160
**Choose from 6 items or  50**
Fail
*You search inside the backpack and find several magical items and a bit of gold. You also find a depleted magic sapphire. It seems to be the same sapphire that the elves use to power the owl guardians.
When you go to search, you hear a noise. You run away before it's too late.
You get:  200  120*
**Choose from 6 silver items or  50**
Critical Fail
*You search inside the backpack and find several magical items and a bit of gold. You also find a depleted magic sapphire. It seems to be the same sapphire that the elves use to power the owl guardians.
When you go to collect the objects, you hear a noise in the forest, and you have to run away, leaving the backpack. Although you were able to keep the sapphire and gold, you're dissapointed that you had to abandon the ites.
You get:  200  120*
**You get: Magic Sapphire**
Forest (Faeborg S)

Is a node in Faeborg Forest.

Next: Shore (Faeborg)

## The unlucky trainer

In the forest you see a young girl throwing strange balls to some squirrels. When you get closer, she says: "Ahhh! Today is not my lucky day... Although it doesn't look like it, I'm a professional monster trainer. It's harder to catch them with all this cold! This is my last ball. Want to try your luck? I'll sell it to you for 400g. If you manage to hit a squirrel with this ball, the squirrel will be charmed, and it will be yours.

If you prefer, I can train one of your pets for free."

* [Leave] You prefer not to spend the money, and move on.
* [Throw] Buy the ball for 400g and try to catch a squirrel. (Group 6 or higher)
	+ Unlock Pet: Daley
* [Each Hero] "Train my pet!"
	+ The girl trains your pet and teaches it a few new tricks. In the meantime you have time to collect some magic shards from the surroundings. When she finishes, you thank her and leave.
	You get  240  80
	Corrupt Pet
Marsh Deeps

**Marsh Deeps** is a Node in The Aquarfall Marsh.

## Connections

Previous node: North Pier

Following node: Voodoo Hut

* Common encounter
* Rare event

## Encounter

* Mosquito x 2
* Swamp Horror

## Event

### The mosquito nest

*As you move through the marsh with the boat, you see a nest of mosquitoes on one bank.
The mosquitoes do not seem to have any intention of attacking you, at least for the moment, since they are protecting their eggs.
Among the eggs you can also see a few magic shards and gold.
What do you want to do?*

* [Leave] Ignore the nest and continue sailing
* [Combat] Attack them and loot the gold and shards
* [Steal] Dive into the swamp and try to steal an egg (Group 6 or higher)
* [Sylvie] "I can use them as target practice!"
*Sylvie starts firing arrow after arrow, and they all hit the target.
She was already good with her bow, but thanks to this practice she is now even better.*
**You get:**  288 +1
**You get:** Card: Improved Rapid Fire
* [Thuls] "Sss... I can get one of those eggs easily"
*With Ease, Thuls dives into the swamp and effortlessly picks up one of the eggs, as well as some gold You can tell he's at home here.***You get: 280 Gold and 244**
* [Cornelius] "I want to burn them with my fireballs"
...
**You get:** Card: Improved Fireball
Grimoire of Flames

## Grimoire of Flames

* Basic
* Blue
* Yellow
* Corrupt

### Effect

Shuffle 2 Fireball into your deck (cost 0 and vanish)
Vanish

### Effect

Shuffle 2 Fireball in target's deck (cost 0 and vanish)

### Effect

Gain 1 Inspire. Place 2 Fireball on top of your deck (cost 0 and vanish)
Vanish

### Effect

Grant 1 Inspire. Shuffle 2 Fireball in target's deck (cost 0 and vanish)
Vanish
Taco Bell Employee

Taco Bell Employee is a Taco Bell Employee who works at Taco Bell. He is only seen in the first episode; **Taco Bell Trouble!! Yolo-kun's Debut!!** He is a rather agitated worker who seems to hate dealing with customers, based on his interactions with Swag-chan. It's not long before he falls victim to Swag-chan's magic after telling her that they ran out of Crunch-wrap Supremes. His fate remains unclear, though it could be implied that he was killed by Swag-chan's magic.
Kinyarn

Kinyarn is a ship in the Kirblr community involving Kine the Fish and Yin Yarn. It was invented by Voiddemon some time late 2020. The ship isn't canon, but is in many people's hearts. There are varying interpretations of the ship, usually depending on how Yin Yarn is characterized.

## Origin

Kinyarn was created by Voiddemon when they used a Kirby fanfic generator that generated these quotes:

## Fanfiction

There is Kin-yarn fanfiction but I made this section because I think this needs to be immortalized

#### The "Gay Kin Yarn Porn Real" Scare

The Gay Kin Yarn Porn Real was caused when AO3 user neiaseniket uploaded what was allegedly very NSFW Gay Kin Yarn Porn called *"offer me that deathless death (good god, let me give you my life.)*". The work was discovered by KirbyOfTheStars. Hilarity Ensued. The contents turned out to be key smashing and a crewmate from among us. The fic caused Memeta to briefly denounce Kin Yarn.

The name of the scare comes from Voiddemon, who edited "Gay Kin-yarn Porn!" on the thank you message from the end of Kirby's Epic Yarn. She claims her sister gave her the idea.
Heron Head

**Heron Head** is a node in The Ulminin Desert.

## Connections

Previous node: Ladder

Following node: Sand Slide, Eldritch Rift (S)

## Common Event

### The history of herons

*You come to a large sculpture of a heron's head. Next to it are two stone tablets that tell the history of the herons.*
*As you read, the herons were once the first inhabitants of the desert and served Basthet for a long time.*
*After Basthet's paladin returned from the war against the Archons, Basthet decided to punish her for breaking her oath and the herons were in charge of burying her alive and sealing her in the northern pyramids.*

*The story continues in the next tablet but it is broken and you would have to rebuild it to continue.*

* [Leave] You are not interested in the history.
* [Rebuild] You pick up the pieces from the floor and try to rebuild the tablet. (Group [4 or higher])
	+ Success: You manage to rebuild the tablet and continue reading. A few years after punishing the paladin, the herons wondered if it was the right thing to do. In their point of view, she had done the right thing by fighting against the Archons... So the herons questioned Basthet and asked for mercy for the paladin. Basthet did not answer them. Eventually the herons lost her favor and abandoned the oasis in the south of the desert. After reading the history, you are impressed by the courage shown by the herons in questioning their benefactor.
	You get 240 exp. All heroes gain Heron's Courage.
Pit (Hatch)

**Pit** is a node in The Hatch, in The Kingdom Of Senenthia.

## Connections

Previous node: Corridor (Hatch S)

Next node: Summoning Circle

## Events

**The bottomless pit**

Moving next to the big pit in the middle of the room, you come to a ledge. Clearly, those cultists are throwing something in there... but you're not sure what it could be.

The hole looks really deep down, and you can't see the bottom. Plus, there is no apparent way down.

Do you want to try throwing something?

Choices:

* [Leave] You don't know what to throw, and maybe it's for the best.
* [Look] Go closer and stare at the dark bottom of the pit.
	+ With your eyes wide open, you try to see the bottom.
	When you are getting used to the darkness, you suddenly notice that something is staring back at you.
	You get:72
	Party members receive Frightened injury.
* [Throw] Throw a group member into the pit. Fate will decide who it is. (Competition [lowest])
	+ Success: You push the unlucky one into the hole. The drop is long... but after a while, they are magically teleported back to the group. Whatever is at the bottom didn't like what you threw.
	This was an unforgettable and very traumatic experience.
	You get 38
	Character receives Panic Scream injury.
	+ Fail: You hear screams for a while and feel a little remorse, but just a little.
	You get 36
* [Throw] You remember tying up a pigman at the entrance...
	+ You went to get him, and you untied the poor pigman on the ledge, saving the rope for another time. Without any remorse, you push the pigman into the pit. After a while, you hear a strange and deep voice in a language you cannot understand. You feel a powerful energy that emanates from the pit and surrounds you. You discover what cultists throw into the pit.
	+ You get:  56
	+ Everyone receives Dark Miasma boon.

* [Zek] "I can feel a powerful dark being at the bottom. I will try to communicate."
 Zek [Shadow spell card]
	+ Success: Zek speaks in the language of the dark gods to try to get an answer...
	The answer doesn't come, but whatever is inside the pit considers Zek worthy. A strange energy comes out of the pit and surrounds him.
	You get 64
	Zek receives Dark Miasma boon.
* [Malukah] "I will absorb a small part of the dark energy of the pit for myself."
	+ Malukah carefully manipulates a part of the dark energy emanating of the pit and makes it her own.
	You get 56
	Malukah receives Dark Miasma boon.
Laia

For generations, the felines of Ulminin, in order to maintain Basthet's blessing, have the custom of offering her a young girl when her paladin dies. Laia was chosen to be the next paladin and was raised and trained by Basthet.

Basthet promised her that one day she would be released from her duties and prophesied that she would find a group of adventurers who would prove worthy of her.

**A healer who is proficient in the way of the warrior.**

## Stats

HP: 98

Speed: 13

Energy: 1 Initial, 3/turn

Resistances:
  17%
  27%
 Immune:

## Starting Gear

Laia starts with the Gilded Plate equipment.

## Starting Deck

* 4 Holy Slash
* 3 Intercept
* 2 Holy Nova
* 2 Prayer of Protection
* 2 Inner Fire
* 1 Perseverance
* 1 Lay on Paws

## Traits

Innate:
Overflow- At full health, Sanctify heals for 35% of the health that would have healed you at your sides instead.
+7 Max HP
Add the Purrification card to Laia's deck.
-Once used Block and Shield charges +5, on the next (3) Defense cards played, Dispel 2, Draw 1, Apply 3 Sanctify to a random monster.

Add the Exaliburn card to Laia's deck.
-Once used, Holy damage +2, Transform damage to Holy. When you play an Attack, apply 1 Burn, 1 Sanctify to a random monster. Suffer 4 Burn.
 Level 3:
+7 Max HP
When you play a Warrior card, reduce the cost of the highest cost Healer card in your hand by 1 until discarded. When you play a Healer card, reduce the cost of the highest cost Warrior card in your hand by 1 until discarded. (4 times/turn)
 Level 4:
+7 Max HP
Add the Heavenly Protection card to Laia's Deck.
-On use, The next Defense, for every Energy used, all heroes gain 6 Shield, 2 Zeal, and 1 Bless. Put Consecration in your hand.

Add the Heavenly Justice card to Laia's Deck.
-On use, the next Attack, for every Energy used: Deal 4 Holy damage, apply 1 Burn, 1 Sanctify, 1 Vulnerable to all monsters. Put Purge the Wicked into your hand.
All Monsters
Deal 3 Holy, 3 Fire damage. Apply 2 Sanctify, 2 Burn.
-Repeat 1-

All Monsters
Purge 2, Deal X Slashing, X Holy damage, Apply X Bleed, X Burn (X equals your Zeal x6), Apply 3 Sanctify.
 Level 5:
+7 Max HP
Sanctify +1. The bonus of Overflow is increased to 70% and removes the full health requirement.
Burn +1. Burn on this hero heals 0.3 HP per charge instead of suffering damage. Zeal on this hero increases all damage done by 7% per charge.

## Tips and Tricks

Players do not start with Laia and must unlock her through an in game quest.

Show Spoilers

## Skins

Paladin | Zealot | Vanguard

PaladinZealotVanguard
Northern Plains

**Northern Plains** is a node in The Kingdom Of Senenthia.

## Connections

Previous nodes: Water Mill. Suspicious Hatch or Outer circle (Hatch)

Following nodes: Edge of the forest or Tower Side

## Events

### Farmers' caravan

*You meet a small group of farmers who are transporting grain to the water mill.
They seem very nervous, because they are near the edge of the forest and these parts are full of bandits.
You approach them cautiously.
They don't see you as a threat, and you can talk to them.*

Choices:

* [Leave] You tell them you're just passing by.
*The farmers seem relived and wish you a safe journey.*
* [Pay] You offer to buy a sack of grain for 60g.
*They seem to have calmed down a bit. You buy a sack of grain from them and wish them a safe trip.
You get: 4*
**Gain item: Grain Sack**
* [Bargain] Offer to escort them to the water mill in exchange for a sack of grain.
 Group [4 or lower]
Success

Fail
*They do not hesitate to accept your offer. On the way to the water mill some bandits attack you. You prepare to fight back, and the farmers will give you the sack of grain after you deal with the bandits.*
**Start fight**
Critical Fail
*They do not hesitate to accept your offer. On the way to the water mill some bandits ambush the expedition and kill one of the farmers... What a disaster. You prepare to counterattack, but you will not get the sack of grain, since you failed to protect the poor farmers.*
You Get: Injury: Low Self-Esteem
**Start fight**
Gold Trophy

An item received after defeating Astarios at the Coliseum node in Velkarath.

## Description

A gold trophy commemorating your victory in the arena of Velkarath.

## Uses

* Exchange for a free boat at either the North Pier node in Aquarfall Marsh or the Harbor node in Faeborg Forest (saving the heroes 1,000  in either case), along with 100 .
* Exchange for 1000 , 120 , and a 25% discount at the Shop node in The Void.