recursal/Fanatic-Fandom huggingface dataset:
London After Midnight (1927)

**London After Midnight** is an American silent mystery horror film from 1927. It is directed by Tod Browning and stars Lon Chaney. The film is considered to be a lost film as all known copies were destroyed in a fire in 1965. However, there are still photographs and written records available that provide some details about the film. The film is set in London and revolves around the mysterious disappearance of a wealthy businessman named Roger Balfour. The investigation is led by Inspector Burke, played by Lon Chaney, who uses hypnosis to help solve the case. Burke creates a likeness of the missing man using a photo of his daughter and then hypnotizes her into believing that she is her father in order to draw out the killer. The film is known for its dark and eerie atmosphere, with Chaney's makeup and performance as the Inspector being particularly notable. The film was well-received upon its release and helped to solidify Chaney's reputation as the "Man of a Thousand Faces." Unfortunately, due to the loss of all known copies, the film remains a mystery and a source of intrigue for film historians and enthusiasts.

## Current Status

London After Midnight is considered to be one of the most famous and sought-after lost films in cinema history. The last known copy of the film was destroyed in a fire at MGM's vaults in 1965, and since then, despite extensive searches and investigations, no other copy has been discovered. Film historians William K. Everson and David Bradley claim they saw the film in the early 1950s, and an MGM vault inventory from 1955 shows the print being stored in Vault #7. In 2002, Turner Classic Movies commissioned restoration producer Rick Schmidlin to produce a 45-minute reconstruction of the film, using surviving still photographs with added camera motion. This was released as a part of The Lon Chaney Collection DVD set released by the TCM Archives.
Train to Busan

**Train to Busan** is a South Korean action horror film from 2016. The film directed by Yeon Sang-ho and stars Gong Yoo, Jung Yu-mi, Ma Dong-seok, Kim Su-an, Choi Woo-shik, Ahn So-hee, and Kim Eui-sung. The film mainly takes place on a high-speed train from Seoul to Busan as a zombie apocalypse suddenly breaks out in the country and threatens the safety of the passengers. On 7 August, the film set a record as the first Korean film of 2016 to break the audience record of over 10 million theatergoers.

## Cast

* Gong Yoo as Seok-woo
* Jung Yu-mi as Seong-kyeong
* Ma Dong-seok as Yoon Sang-hwa
* Kim Su-an as Su-an
* Choi Woo-shik as Min Yong-guk
* Sohee as Kim Jin-hee
* Kim Eui-sung as Yon-suk
* Choi Gwi-hwa as a homeless man
* Jang Hyuk-jin as Ki-chul
* Park Myung-sin as Jong-gil
* Ye Soo-jung as In-gil
* Jeong Seok-yong as the captain of the KTX
* Han Seong-soo as the KTX train Team Leader
* Kim Chang-hwan as Deputy Kim Jin-mo
* Shim Eun-kyung as a runaway girl
* Lee Joo-shil as Seok-woo's mother and Su-an's grandmother

## External Links

* Train to Busan on IMDb
* Train to Busan on Wikipedia
KL Zombi

**KL Zombi** is a Malaysian post-apocalyptic comedy horror film from 2013. The film is directed by Woo Ming Jin, produced by Grand Brilliance and adapted from the novel *Zombijaya*. The script and story of the movie were written by the novel's author Adib Zaini and Woo Ming Jin himself. The film stars Zizan Razak, Siti Saleha, Usop Wilcha and Izara Aishah. The film was released on August 29, 2013.

## Synopsis

Aliff just asked Sofia to marry him. Ana will start her first day as a teacher. Kamarul will compete in a reality TV program. And Nipis is happy in his own world. They don't know that the world they know is about to end. Peace becomes chaos. Civilization is destroyed.

The daily routine changes and only Nipis is able to save the situation. 5 best friends (Nipis, Kamarul, Ana, Sofia and Aliff) were having fun on New Year's Eve in the Klang Valley when one of them was bitten by a dog with a virus. The zombie virus not only infected one of the 5 friends, but spread from an unknown source. Over time, the virus spread as far as Sarawak. In the commotion of the zombie outbreak, Nipis - a conspiracy theorist - suggested they move to Putrajaya where he believed the government had an anti-nuclear attack fortress.

## Cast

* Zizan Razak as Nipis
* Siti Saleha as Nora
* Zain Hamid as Aliff
* Izara Aishah as Ana
* Iedil Putra as Kamarul
* Faezah Elai as Sofea
* Azhan Rani as Azman
* Afiq Izuddin as Afiq
* Nur Syafiqah as Lisa
* Usop Wilcha as Bro Khalid
* Ahmad Tamimi Siregar as Dato' Farouk
* Yus Jambu as Boroi
* Fadzli Daniel Ali as Zaini
* Miau Miau as Mrs. Khoo
* Jagen as Devan
* Buzen Hashim as Din
Army of the Dead

***Army of the Dead*** is an American zombie heist film from 2021 directed by Zack Snyder from a screenplay he co-wrote with Shay Hatten and Joby Harold. This film is based on a story he also created and features an ensemble cast consisting of Dave Bautista, Ella Purnell, Omari Hardwick, Ana de la Reguera, Theo Rossi, Matthias Schweighöfer, Nora Arnezeder, Hiroyuki Sanada, Tig Notaro, Raúl Castillo, Huma Qureshi, and Garret Dillahunt. It follows a group of mercenaries who plan a Las Vegas casino heist amid a zombie apocalypse.

## Cast

* Dave Bautista as Scott Ward
* Ella Purnell as Kate Ward
* Omari Hardwick as Vanderohe
* Ana de la Reguera as Maria Cruz
* Theo Rossi as Burt Cummings
* Matthias Schweighöfer as Ludwig Dieter
* Nora Arnezeder as Lilly “Coyote”
* Hiroyuki Sanada as Bly Tanaka
* Tig Notaro as Marianne Peters
* Raúl Castillo as Mikey Guzman
* Huma Qureshi as Geeta Ranjan
* Garret Dillahunt as Martin
* Samantha Win as Chambers
* Richard Cetrone as Zeus
* Athena Perample as Alpha Queen
Halloween (1978)

**Halloween** is an American independent slasher film from 1978. It is directed and scored by John Carpenter, co-written with producer Debra Hill, and starring Jamie Lee Curtis (in her film debut) and Donald Pleasence, with P. J. Soles and Nancy Loomis in supporting roles. The plot centers on a mental patient, Michael Myers, who was committed to a sanitarium for murdering his babysitting teenage sister on Halloween night when he was six years old. Fifteen years later, he escapes and returns to his hometown, where he stalks a female babysitter and her friends while under pursuit by his psychiatrist.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Goat Mommy

### Description

A large silhouette that resembles a feminine anthropomorphic goat milf. She stands at a whopping 7'2 ft her weakness, doorframes. Goat mommy is highly dangerous approach with caution. The beast can run at 30 mph using a odd technique called waddling in a T pose. It's oddly effective, and oddly terrifying. Goat mommy seems to make no noise not even a light footstep. This makes the entity even more dangerous.
The hunger

### Description

Nobody truly fears the dark itself, but the things that lurk where you can’t see. Nobody fears the dark but truly the unknown, and this thing is the very form of what is unknown. It hides where you cannot see, maybe in the walls, maybe in the dark. Sometimes you’ll feel two, or maybe even more eyes burning holes in the back of your cranium. Know that is not anxiety, but your instincts kicking in, and the one rule of the basement is to trust only your instincts, and nothing else. This thing hungers not just for food, but fear too it had a unquenchable hunger for fear, it’ll even go out of its way stalking its prey hours on end, not even letting them sleep until they faint of exhaustion. That’s when they feast when you physically can’t move any longer, and they won’t let you die while sleeping, they force you back awake just so they can drain the last drop of fear, and agony while it rips you apart. This thing is truly evil.

### Locations

The hunger can be mainly found on floor 4 but it’ll linger in any place that’s dark, or has little to no visibility.

### Appearance

nobody has really seen the hunger since it’s incredibly good at hiding, and tends to lurk in places that are dark. Though I once heard from a fellow survivor you can hear chattering teeth when it is near, or when you’re being hunted down by it. The only way I know how to escape these things is to find a place that is highly lit, or a safe room.
Player

This Wiki Is Very Bad

The player's usual look

The player is the protagonist of the T series of video games. They first appear in the game "T" created in 2022 using Flowlab.

## Appearance

### Sprite

The player has one of the simplest sprites in the game only consisting of 2 colors and a basic shape. Their sprite has remained mostly unchanged exept the shade of blue used for their face changed from *T/Zero* onwards. They're getting a redesign in T/Tetragon: Quartet

## Character

The player is a completely silent protagonist. Although silent some characters seem to understand them anyways. They try to help others out often.

### Name

Although the player isn't usually called anything, their most cannon name is *T*

## Powers

The players powers remain somewhat inconsistent with some appearing and disappearing at random

### DS

DS is the player's main attack that's featured in *T/Zero*, *T/Tetragon* and *T/Darkness*. It's a light blue square with 4 extrusions on each side making it look similar a shuriken

### Half Doki

Half Doki is the player's secondary attack in *T/Zero*, *T/Tetragon and* T/Darkness*. It's shaped like half of a heart and has the power to repel darkness. In T/Darkness it appears corrupted*

### Doki

Doki is the player's special attack in *T* and *T/Zero*. It's shaped like a heart and has the power to repel darkness

### Stomp

The player speeds up their decent while in the air and smashes the ground beneath them. Appears in *T/Darkness* and the upcoming T/Tetragon: Quartet

### Wall Cling/Wall Jump

The player can jump into a wall and hold themselves there by holding in the direction of it. Appears in *T/Zero*, *T/Tetragon*, and *T/Darkness*. This is replaced by wall jumping in *T/Tetragon: Quartet*

### DSR

DSR is the player's special attack in *T/Tetragon*. It's an evolved form of DS with a golden body and red accents.

### Water

One of the player's rotating powers in *T*. The player drops water that can help plants grow.

### Plant

One of the player's rotating powers in *T*. The player drops a little sapling on the ground.

### Clean

One of the player's rotating powers in *T*. The player uses spray and a broom that can remove obstacles.

### Purge

One of the player's rotating powers in *T*. The player drops a mini sun that caused everything to shake and purges almost anything it touches from existence with it's heat.

### Heart

One of the player's rotating powers in *T*. The player can throw a heart at a slime to befriend them, transforming them into a Friend Slime

## Trivia

* The player is one of the only being to ever enter the light void
* The player was designed with the idea of not having to animate things in mind
	+ From T/Zero onwards, sprites and animations started to become more detailed but the player has remained mostly unanimated

## Gallery

The player's second form in TThe player's third form in TThe player's final form in T
Vocabulary

Below is the list of the Jehvnar-specific Kokugo terms.

## Vocabulary Terms

南 Minami - Name of the faction (etymology: "south")

南国 Nagoku - Alternative name of the faction (etymology: “southern land”, alternative: Nangoku, Nankoku)

国語 Kokugo - National language; Kokugo

共通語 Kyoutsuugo - Commonspeak

紀元 Kigen - The Jehvnar Reckoning

外世界 Gaisekai - The outside world; Jehvnar

外人 Gaijin - The people of the outside world

内世界 Naisekai - The world within the borders

霧光 Mukou - Mithril (etymology: “gray/mist glitter”, taken from the Sindarin language’s translation of “mithril” in LOTR)

### Culture:

聖物語 Hijirimonogatari - The Hijirimonogatari; The traditional Jehvnar mythology as known to the native peoples

五十課物語 Gojuukamonogatari - The 50 Tales; The native stories passed down via the generations

阿吽 Aun - The Trinity; The beginning and the end

阿吽道 Aundou - The religion of the Trinity

## Exonyms:

Most likely not to be used because the nation will still have to first come into contact with them.

As much as possible, the etymologies are taken from the original meaning of the foreign nations, then translated into Kokugo. A notable exception is Vildirlan, where the ateji, the pronunciation of the kanji (Chinese characters), comes first instead of the literal meaning.

A note: I had to debunk the meanings of some of the nations myself (Wesketh = west, Ferromil = iron because ferro), I might have to ask the meanings of the corresponding nations later on.

西国 Saigoku - Wesketh (etymology: “Western Lands”)

熊国 Kumagoku - Old Baerfolkla (etymology: “Bear Nation”)

美離団 Biridan - Vildirlan (alternate: 美時蘭 Bijiran,  美国 Biguni) (etymology: Beautiful yet Separated Peoples)

天国 Amakuni -  Cirven (alternate: 西島 Nishijima) (etymology: “Heaven Land”)

鉄国 Tetsukuni - Ferromil (etymology: “Iron Kingdom”)

北地 Hokuchi - Main continent (can also sometimes refer to the Vildirlan western continent) (etymology: “Northern Lands”)

西地 Saichi - Western continent (etymology: “Western Lands”)

大地 Daichi - The native continent, Ashlar

南 Minami - The main city of Minami [subject to change]

## Related pages

Language

Minami
Minami

### Introduction:

Minami is an isolated faction located in the new continent. Known for its rather strict isolationist foreign policy, Minami generally stays away from foreign influence in order to survive. Headed by an Emperor and a Diet consisting of legislators, Minami government is mostly self-sufficient, with its people discouraged from exiting the country.

### People:

*Click here for main page.*

The nation’s peoples are of the human race. Originating from the wandering desert tribes of Ashlar, they settled into the more fertile regions of the new continent.

The physical appearance of most Minami is of yellowish skin, narrow brown eyes and black hair. The average natural lifespan of a Minami is 70 years. They typically do not show much signs of aging until 50 years. Adulthood is considered to be the age of 20 in Minami.

A common view of the Minami is that they are a shy people who dislike foreigners. They are also known to carry many ancient religious and cultural customs, and hold fast to them even when influenced by foreign society.

A lot of prejudice and fear against foreigners and non-humans exists in the nation, with them being strictly prohibited from entering. The society as a whole generally perceives non-humans and foreigners as a threat to their morality.

### Government

*Click here for main page.*

Inspired by the ancient Japanese *ritsuryou* system of government, the faction is a unitary state, with the Emperor (天子, tenshi), at the top; a representative Shogun (将軍); Ministers (大臣, daijin), and Ministries; and also Daimyou (大名), feudal lords subordinated under the Shogun.

### Geopolitical subdivisions:

*Click here for main page.*

Minami is divided into several administrative regions.

* Territories (*dou,* 道), large top-level regions with several *provinces*
* Prefectures (ken, 県), composed of *districts*
* Townships (*gou*, 郷), composed of cities, towns, and villages
* Cities (*chi,* 市); Towns (*chou,* 町); and Villages (*son,* 村)

### Currency:

*Click here for main page.*

The currency of the nation is divided into the yen (円), sen (銭), and rin (厘), being made of gold, silver, and copper; respectively.

### Language:

*Click here for main page.*

The national language is Kokugo (国語); equivalent to real-world Japanese. Commonspeak (共通語, Kyoutsuugo), is also present but to a lesser extent, probably having been influenced from foreign culture.

### Religion:

*Click here for main page.*

Religion consists of a native system of belief known as Kaminomachi. Though not having any central sect-like authority, Kaminomachi is believed by most of the population and is deeply ingrained within Minami culture. Consisting of a belief system involving the sacredness of material objects, Kaminomachi has many gods, including major deities from Jehvnar mythology, and many minor deities personifying all material objects said to exist. Kaminomachi emphasizes not on doctrine, but rather as a folk religion handed down from previous generations with ancient rituals and observances.
Oscar nuñez

**Oscar Núñez** (nacido el 18 de noviembre de 1958) es un actor y comediante cubanoamericano. Oscar Nunez es mejor conocido por su papel como el contador de Dunder Mifflin Oscar Martinez en The Office de NBC.

Fue miembro de The Groundlings y luego se convirtió en un miembro regular del elenco de The Office. También creó y coprotagonizó la serie de Comedy Central Halfway Home en 2007. En 2010, interpretó al dueño de una tienda de mascotas en Fred: The Movie. En 2014, coprotagonizó la serie de comedia de corta duración Benched de USA Network. En Bob's Burgers hace la voz de Pepe y Cha Cha.
Festivals

Festivals are a major part of Minami. They occur during different times of the year, and some grand festivals may occur during every 25, 50, or 100 years. Festivals are often religious events and are a means of honoring the gods, and also worshipping them as a community. Festivals, in a sense, can also be a personal event celebrated among family or by individuals. Some examples of festivals may include purification festivals, coming-of-age festivals, and marriages.

Typically local events are held in each town or village, each god has their own festival. Since shrines are built in honor of a particular god, festivals honoring that god will be held there.

## Personal Festivals

### Hatsumiyamairi

After a baby is born, the parents take it to the local shrine of a particular god. A priest would give blessings to the baby, and the baby would be ritually placed under the protection of that specific god.

### Shichi-go-san

Every year, on the Sunday that is closest to the 15th day of the 11th month, parents take their sons, either aged 3 or 5; or their daughters, aged 3 or 7, to the local shrine, thanking the gods for a healthy childhood, and to ask the gods to bring more favor to them.

### Seijin Shiki

Seijin Shiki is a coming-of-age festival. Every year on the 5th day of the 1st month, 20-year old adult men visit a shrine to give thanks to the gods for reaching adulthood.

### Marriage

Weddings typically take place in front of a priest in a shrine. The ceremony involves the exchange of vows and rings, and a set of ritual prayers. Afterward, the families of the bride and groom would then exchange gifts with each other.
Gods

The Minami worship Jehvnar gods that appear in mythology, and also native gods consisting of all manner of objects said to exist. This is known as the native Kaminomichi folk belief system.

## Notes

Note that the gods do not personify abstract concepts like war, love, or trade. They only personify material objects in Minami culture and religion. This is probably due to the fact that Minami is rather isolated and consequently has slightly different interpretations of religion.

Also, Miro is generally known to Minami people as a god personifying lightning.
Frosty

### intro

He roams the 6th floor, a being of inhuman strength, and extreme speed. There is no outrunning this monstrous beast. I’d say standing at 8 ft but this entity does not stand, no this entity can’t stand anyone….. I’m sorry I had to make the pun. Frosty rolls upon a rocket powered shopping cart with giant metal wings. Both capable of rolling across the floor, and flying in the air. There is no escape, unless you find a safe room obviously. So pray you never come to face this horror. Whenever you hear the creaking of rusted wheels, you’ll know Frosty is close. Sometimes closer than expected, it would sound far, yet he may be staring at you from the darkness. He may be stalking, lurking, waiting for you to come closer, or to notice his presence. Though whenever you do, there is no escape, you might be fast, but you can’t outrun the rocket cart.

### Description

resembles a humanoid man, he has long brown hair, and pale skin. He reaches a height of 8ft while sitting down within his cart. His arms tend to drag across the floor, and he seems to be missing his legs. His spine seems to protrude from out of his back. His eyes as pitch black as the night sky. His cart looks like an average Walmart shopping cart, yet with and engine, and giant thrusters protruding from the end. Metal armor wraps around the cart. The cart seems to have no controls, yet it moves on its own.

### Abilities

* Minor Telekinesis: it seems Frosty has the ability to love objects around with his mind. Although usually very small objects
* inhuman strength: don’t let his frail arms fool you, he could lift your mom with ease, and that’s impressive.
Super computer

### Description

Super computer also known as Fred is an Ai that resides within the first, and fifth floor. It appears on any plugged in computer. Once he is on a device the computers original function will cease to exist as it will fully take over. You will know he has taken over a device by a red skull icon. Super computers true function, or creator is a mystery. The Entity is capable of speech, and will give you directions like where the nearest staircase, or safe room is. Although sometimes Super computer will give you false information sometimes it will lead you to hostile entities, or red rooms. So take what super computer says as a grain of salt.
The smiling man

### Introduction

What makes a monster scary? Is it big and scaly? Does it hide in the dark? Does it’s have long nails sharp as knives? No, it’s when they have human features. The uncanny valley, when it looks just like a human, speaks just like a human, but it’s slightly off. In our world it’s full of monsters, yet we just don’t realize. They walk besides us, they have conversations with us, hell some are even friends with us. Though they hide their true nature until it’s the right time. That’s what makes a monster scary, a monster we think we can trust, until they show their true colors. We hate to think that the real monsters are ourselves, but that’s the thing we are the monsters, and we don’t want to believe the truth. Though some truly accept their monstrosities to the point of no return. This place….. this place deep underground forces our monster out. Though what kind of monster fears a monster. This monster, this monster makes monsters fear.

### Description

The smiling man stands about 7’5, his most memorable features being his smile, and his large hat that covers the rest of his features. He usually wears a black trench coat, that smells of roasted coffee. So far nobody knows if he’s hostile, or not. So far nobody has reported of any attacks, but that could be he leaves nobody to tell the tale. He can be found anywhere, many say he guides people to important places within the basement, some say he leads them to doom.
Floor 6

## The attic

you may be asking, an Attic?! IN THE BASEMENT?! Dude there is a cave, a whole warehouse, and a forest why should you be surprised that there is an attic? This place looks like… well an attic, it’s full of dusty boxes, cobwebs, mice, a lack of light sources, it smells of a nursery home, you know old people, and this is the floor Frosty roams. The amount of times you’ll encounter him is surprising for a singular entity, but the truth is this floor isn’t infinite like the rest, it has a limit, and there is only one escape which is the staircase within the middle of the attic, funny enough the staircase leads up, so once you get up the stairs Frosty can’t get you.
Minami Wiki

# **Welcome to the Minami Wiki!**

Jehvnar Faction with East Asian inspiration.

This wiki is dedicated to meta information about Minami and its culture.

**Are you new here?** Learn about the faction over **here**.

#### Clause 1:

**The information contained within this Wiki is NOT intended to be viewed by ordinary Jehvnar players.** **It is only intended for those to whom the link is given.** If someone has given you this link and you visited this wiki, please DO NOT SHARE THE LINK WITH ANYONE ELSE unless properly authorized to do so. Right now, ordinary Jehvnar players should not even know about the existence of this wiki. Note that general access to this wiki will be changed once the new continent update arrives. A more restricted version of this wiki will be available to ordinary Jehvnar players.

#### Clause 2:

Much of this information is yet unsorted and may not apply to the the actual faction as it would be a tribal faction built from scratch when the new continent comes.

### Everything Minami:

*Note that the unwritten articles here will be filled once there is enough information and ideas available. More to come soon.*

 Society

 Entertainment
 Infrastructure

 Cities and Towns
 Misc.

## Important articles

Minami (Overview)

Religion

Language

Government

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mimic

### Intro

One of the rules of the basement is to never trust anyone, or anything. These creatures are one of the reasons. You can never trust your surroundings when these things exist. Mimics just like in the famous table top game D&D are capable of taking form of inanimate objects. They are also capable of taking the form of living things, whatever, and whoever the mimic eats, it can turn into it. This entity tends to wait for its prey to come to it, rather than hunting others down. A matter of fact these creatures lack energy to move around much. So you don’t have to worry about running away from these things. Usually when you discover a Mimic it would be too late. Mimics are also capable of stealing voices from their victims, which can help lure in new victims.

### Description

Mimics most commonly take the form of people, furniture, or living essentials. It’s easier to detect a mimic in a human form since they usually remain still, and they just feel off. Like they look human, but don’t feel human. Mimics do not have a original form.
Floor 3

This floor floor resembles a large forest, the only thing it separates from a normal forest is the giant smiling sun staring down at you. The sun for the most part is passive. So no need to fear the sun, but whatever you do, do not stare back at it for too long. The forest is divided into multiple sections. Each section having its own laws of physics, entities, and features. They are all equally as dangerous, always be aware of your surroundings. Do not trust the voices in your head, and most importantly when you hear music, hide.

### Section

1. The first section is a vast forest, like the rest, but the trees bark is made of bone, and the leaves are made of ears. The ground pulsates like a heart. It’s normal to feel like you’re being watched here.

2. The second section is a forest full of fog, it is difficult to see in this section, but lucky for you this section contains no entities except one. You don’t have to worry as long as you don’t [Redacted].

3. People call this section the music land. Many speakers fill the trees, and floors. They will occasionally play music. Many have said the music sounds familiar, yet at the same time they can’t seem to remember what song it is. It’s as if a piece of their memory was taken out of their minds when they hear it.
Currency

### Note:

> The images and drawings of coins here are mostly placeholders for now. I just quickly made them and I am planning to do something more detailed in appearance later on.
>
>

The *yen* (円) is the official currency of Minami and is officially valued at 1 gold nugget. The *yen* is split furthermore into 100 *sen* (銭) and furthermore into 100 *rin* (厘). The monetary system consists of metal coins made from nuggets and ingots.

### Example image

The image to the left is an example of a typical 1-sen coin in circulation. Typically the coins would only be made with one face (side), with the back face being left blank. Furthermore, the coins would have a hole in the middle where they could be stringed together to make storage and transportation easier. Moving on, the top and bottom text reads 南國, “Minami Land”; the right and left text reads 壱銭, “1-sen”. Other versions of the coin may have a back side with the name of the emperor, and may include the year of casting.

### Official coins in circulation

Note: These coins were made with the assumption that custom coins would simply be skins of existing nuggets and ingots. If it is otherwise, then the table below would have to be revised.

### Rate of Conversion

The rate of conversion is: 1 yen = 100 sen = 1000 rin

### Notes

Note that mithril-based coins are not commonly issued or used, due to their high value, difficulty to trade with, and the risk of theft.

Also, in reality, the actual value of the coins are multiples of 9, due to the crafting recipes for nuggets and ingots. However for ease of use and consistency, their nominal value is adjusted decimally into multiples of 10.

### Trivia

* Unlike modern-day Japan, the yen is of high value. The sen and rin used to be present in Japan, but were demonetized and abolished later on. Minami makes use of the yen, sen, and rin as major parts of its currency.
Safe room

Safe rooms are rooms found through out the basement. You can tell if a room is a safe room based off the green light above its door. Inside you’re safe from all hostile Entities. Though you’re not safe from hostile survivors. Safe rooms contain a single bed, food, water, and various other supplies that can come in use. Safe rooms come in 3 tiers each tier determines the quality of the supplies, and bed. If you think you can hideout in a safe room you’re gravely mistaken. Safe rooms only last 24 hours once the clock chimes it will disappear. Anyone, or anything inside will be randomly thrown somewhere within the floor of the basement, so make sure you take whatever you need.
Floor 4

floor four is a very dark abandoned mine. It’s like a hedge maze but stoney. The caverns seem to lead to other sections of the basement, and you can enter through any other floor. It’s more like a in between of the other floors yet we still call it floor 4. Sometimes you can hear random sounds like banging of pickaxes against stone. Though nobody can really find where they come from. There’s a lot of water down in there but I wouldn’t drink it, it smells, and tastes like piss… don’t ask me how I know what piss tastes like. This floor is highly populated with creatures/entities. Most are harmless insects like cockroaches, and spiders. Though watch out if you hear chattering teeth The hunger lingers. Another thing to watch out for is for the sounds of people. Maybe it might be another survivor, or it could be another entity called the Mimic, beings who steal the voices of its victims to draw others to it.

### Flesh zone

the further you go down the more the walls turn red until it ends up looking like some sort of anal cavity. The walls made of flesh. Sometimes you’ll find giant eyeballs that just kinda watch you nothing else, they aren’t hostile at all. I mean what they gunna do stare a hole into your back? They are just eyeballs that vary in size. I call them seers cause you know they just see. I heard there is even a cult that believes that they know all, and if they do their biding they’ll gain knowledge as well, but that’s for another page. Another thing you can find in this smelly flesh cage is a lot, and I mean a lot of corpses. Ever wonder where all the dead people go when they die here? Here of course! How do I know?…….…

### Entities

* The hunger
* Mimic
* Seers
* crawlers
Floor two

Floor two resembles your everyday run of the mill Lowe’s. It contains anything a normal Lowe’s would have. Doors, paint, rugs, washing machines. The only difference is that it seems endless. Many say they feel as if they are walking in circles at times. The same chair, the same aisle. Everything looks eerily familiar. The second floor is slightly more dangerous than the first, but only by a little. The further you go down the more dangerous things get. Yet things get more wacky, and more interesting. For any of those adventurous survivors.

Although the second floor is the most popular place for settlements, the vastness of the warehouse is too large for it to be common to find one. I personally would advise to stay away from settlements unless it’s a last resort. The basement is full of tricks.

### Note

* the drywalls are edible, don’t ask me how I know that. It just is, it tastes like chalk. Also don’t ask me how I know.
* Sometimes you will hear scream, or cries for help. Do not go towards them.
Lil Jimmy

Date of birth: [Redacted]

Place of birth: [Redacted]

Sex: Male

Fathers name: [Redacted]

Mother’s maiden name: [Redacted]

——————

This is James Smithstan of the [Redacted] agency of [Redacted]. I’m here to pick up Jimmy [Redacted].

what do you mean he went missing? Hello? Anyone there? You’re breaking up I can’t hear you. Ma’am are you ok? Ma’am!

--Call has ended January 5th 1991—

Greg: This is December 7th 1994 at 10:35 PM it seems our suspect has been last seen at [Redacted] on [Redacted] suspect seems to be a short teenage girl, looks to be 16 or so. She also…… wait is that her?

Greg: Hey Rex wake up!

Rex: ugh is it my time to keep watch already?

Greg: No, I’ve spotted the suspect! Get up!

Rex: wait really? Where?!

Greg: She entered the house come on

[Audio feed ended]

December 7th 1994 10:45 PM

[Banging of door]

Greg: Hello? This is the police you aren’t in trouble we just need to ask some questions.

Rex: Are you sure you saw her enter?

Greg: Yes I’m sure, hey the door is unlocked.

Rex: Hey I don’t think we should enter.

Greg: Shut up, and come on.

Rex: Alright, Alright

—Audio ended—

December 7th 1994 10:57 PM

Rex: Hey I don’t like this place, it gives me the creeps.

Greg: If you’re too scared some big bad ghost is gunna get you, then you can leave Rex.

Rex: Scared? I’m not scared.

Greg: alright then let’s continue the search.

Greg: [Gasps] There! Stop right there, this is the police!

Rex: He said stop! Stop! STOP!

[Gunfire]

—audio feed ended—
Papo

Code named Papo, he resembles an average gorilla tag character. Not much is known of this entity except he roams the aisles of floor two. Those who encounter this entity either come back insane, paranoid, or don't come back at all. Papo is known for making lots of noise when he’s close usually by the sounds of his victims, or random babbling.

### Note

* If you spot Papo, do not approach. I recommend running the other direction.
* Keep a gun with you, not to shoot Papo, but to shoot yourself. Death is better then what will happen if he catches you.
* He is most commonly found in drywall aisles.
Origin theory

These are a few proposed origin theories for Minami. Note that I will choose one once the continent releases.

## “Desert Nomad” theory

This theory states that the Minami people have originated from nomadic desert tribes in Ashlar. While this theory may be guaranteed to not conflict with official new continent lore, it does not adequately explain the radically different culture and customs of the Minami people. Though, it can explain the name "Minami", who's etymology means "south". As "south" is a relative direction, it must mean that the people must have come from somewhere north relative to the location of Minami.

## “Mountain-Island” theory

This theory states that the Minami people originated from islands that were in the oceanic region that was to later be the risen continent. Those islands were the tips of some large sunken mountains of the continent.

While I still have to consult on the matter of lore-conformance, I believe that this theory can adequately explain how Minami developed a radically different culture due to them being isolated on these islands.

## “Old Continent” theory

This theory states that the Minami people used to originate from the old continent.

## “Common Ancestry” theory

This theory states that the Minami people used to originate from a common ancestry shared by the other factions of the new continent.
Cheetah

**Cheetah** is a character by TheNothingWing. I wish he'll have some small appearances here and there, like a background character that keeps appearing in random places.

## Cheetah

Cheetah ref; base by arieldrawsdragons on DA

## Personality

Cheetah is sarcastic and extravagant. Thanks to his creativity, he is good at improvising, which easily gets him out of cringe situations he put himself into.
He is also careless, cocky, and openly lazy. He subconsciously puts himself in the center of attention, which sometimes ends bad.

## Biography

Cheetah's origins are unknown, he just keeps appearing here and there.
Once, he had a dream that all the dragons in the world were gone and he brought them back. He keeps thinking about a RainWing, Mirage, he met in this dream and never fell in love after that.

## Useless Trivia

* He is one of my first WoF OCs and he is the first that never changed actually.
Geopolitical Subdivisions

Minami is divided into several **administrative regions**.

* Territories (*dou,* 道), large top-level regions with several *provinces*
* Prefectures (ken, 県), composed of *districts*
* Townships (*gou*, 郷), composed of *cities, towns, and villages*
* Cities (*chi,* 市); Towns (*chou,* 町); and Villages (*son,* 村)

Each type of subdivision is subject to various levels of Government.

## Territories

The *dou* can be thought of as "territories", or "circuits". They encompass very large geographical areas and can hold multiple prefectures/provinces within them. The entirety of Minami *native* territory is equivalent to one *dou*.

### Structure

All *dou* are ruled and governed directly by the Shogun (将軍), with the advice of the Imperial Diet.

## Prefectures

The *ken* are similar to prefectures or provinces and are contained within the top-level *dou* (territories).

### Structure

Each prefecture is ruled by a Daimyou (大名), a feudal lord subordinate to the Shogun (将軍). Prefectures are the feudal estates of the Daimyou and are large chunks of land with cities, towns, and villages built on them.
Floor 5

## Description

This floor resembles a very fancy looking hotel, the crimson red carpets, the smell of roses fills the air, it was just the right temperature, not too cold, not too hot, a song plays on the speakers that is so soothing you could just fall asleep, and never grow tired of. There’s a pool, and hot tub. The hot tub seems to have some sort of healing properties, as any wounds heal once you get in. The cafeteria has a vast array of food choices, any food you can think of they have, and they give it out free. You might be asking who is they? Well the faceless employees of course. They are very nice to travelers. The hotel also has a gym with tons of machines. Each room looks just like any other hotel room, except the windows are missing. The beds are very comfortable, the blankets soft, and the pillows perfectly fluffed. This place sounds like a dream, but sadly I’m going to have to warn you, this is not a dream. This is a nightmare, this floor is a trap. You should not stay long, a matter of fact leave as fast as you can. Everything you see is fake. The beds, the hot tub, the food, it’s all there to entice you to stay. For once you fall asleep (which you will) you won’t be waking up to a soft bed, a matter of fact you won’t be waking up at all. They’ll turn you into more food, or furniture. Yes you heard me right, I told you this is not real. The food you are eating, the beds you lay on, even the pools are made up of human remains. You are under a spell, a hallucination. Once you truly open your eyes, you’ll see the horrors before you.
Leopardfish

Art by GlamorousSneaking

**Leopardfish** is an adult demigirl SeaWing and one of the Royal Guards for the SeaWing queen.

## Description

Leopardfish has violet scales and matching gills, which fade into a darker shade along her spine. They have pale dandelion underscales, and vine-green bio-luminescent scales all across their body.

She has pale purple wings, fading to a darker shade along the edges, and brown eyes, which glow like amber under the sunlight.

They have pale yellow rosettes scattered across their body, and thick black stripes across their snout and speckled around their rosette markings.

## Personality

Leopardfish is quite bold, often acting before thinking, and can be quite accusational.

She can be a great listener, and a kind dragon towards those who need it, though she often hides this with her "serious" personality.

They often take things quite literally.
Danger room

## Description

This is the complete opposite of a safe room, it’s dangerous obviously. Danger rooms can randomly appear, you’ll know when you’ve accidentally entered one when the lights turn red. Red lights will attract all hostile entities within the vicinity. Loud sirens will also play while the danger room is activated. If you find your way in a danger room, run that’s your only option, make your way out of the red lights and you will be fine. If red lights turn on, but no siren **DO NOT RUN** remain still until the red lights turn off. If you move you will die. If you hear sirens but no lights, run the opposite direction from the siren, you’re being chased by a hostile entity.
Floor one

### Appearance

Resembles an average basement, leaky pipes, various boxes holding documents. Note that the documents can not be read as the letters, and words are scrambled. The first floor is where most shall begin, though if you’re lucky you might start off in a safe room. The first floor is one of the safer, more tame floors amongst Abby’s basement. Sometimes you’ll find stairs that lead up, or down. The staircases will lead to other floors of the basement, or if you’re lucky a safe room. Very few creatures reside on this floor, so the chances of coming across one is slim, but never zero. I suggest you find a weapon, loud weapons such as guns is not recommended. It could attached unwanted attention. A spear, or bow and arrow would be your best choice.

### Extra notes

* Beware of the red light rooms. Once you enter there’s no turning back.
* Take what the super computer says as a grain of salt. He likes to mislead.
* If you smell food run, it’s a trap.
The council of E

## Council of E

beware the council of E once found they will ask for questions three. Not really it just rhymed, the basement dwellers for years have been divided by two separate factions. The Weed men, and the Texas butthole ticklers. For a long time the two factions fought it out, and from the ashes of war came the Council of E. Some group of weirdos who brought the two factions together, but truly we all know that they didn’t invite me to the council was because they are afraid of my incredible intellect, and strength. There are currently 5 people within the council. I’d give y’all a list but I’m too lazy I’ll edit this wiki when I feel like it.
Moonglade

Moonglade, also known as Glade, is a small, black dragon with red-tinted teardrops near his eyes. He currently lives in the NightWing Kingdom, as an advisor.

## Description

### Appearance

Glade is a small, wiry dark gray dragon with dark green scales in the shape of diamonds lining his dark gray belly. He has amber eyes and red-tinted teardrops near them, as well as a soft snout and curled gray horns. He has a long tail which fades into a lighter gray color.

(Heavy wip lol)
Guide to Abby's Basement Wiki

**Welcome to the Guide to Abby's Basement Wiki!**
Have you been trapped in a mysterious basement? Is it long, and endless going in, and out of reality? Does it smell like wet socks, and hot Cheeto puffs that one blonde girl was eating behind you loudly in class. Don't worry you're not in the backrooms. It's just a badly constructed basement. It's completely safe.... for the most part. Lucky for you I'm an expert when it comes to this place. It's not too bad, and I've only been down here for [REDACTED] years. I am Pringle the worlds greatest guide, and Boner or what you simpletons call a Skeleton, I'll be guiding you to the wonderous world that is this smelly basement.

### Floors

floor one

floor two

floor 3

floor 4

floor 5

floor 6

### Sub zones

safe room

Danger room

### Entity’s

Goat Mommy

Abby

Super computer

Lil Jimmy

Papo

B-ear

The hunger

the smiling man

Frosty

Mimic

## Important articles

PlaceholderPlaceholderAbbyPlaceholderFloor onePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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B-ear

You know this whole basement is weird and all, but who the hell came up with this thing. It’s a teddy bear made of ears! That’s gross, it looks gross, it smells gross, it even sounds gross. It’s not even hostile, but I run the other direction when I see one. If I had a stomach I’d loose my lunch every time I thought of it. Many survivors say it’s made up of the ears of the dead, that’d explain the rotting smell it emits. They tend to roam the third floor of Abby’s basement. Which is why I stay far away from the third floor.
People

The people of Minami belong to the Minami-Ashlar ethnic branch and prehistorically originated as hunter-gatherers from the north-western Ashlar desert. In modern times, they have settled around the more fertile southern regions of Ashlar, and most of them live in and around the faction of Minami. Though of the human race, they were isolated with very little foreign contact, and they have developed starkly different culture and customs.

## Information

### Appearance

Most Minami have yellowish skin, narrow brown eyes, and black straight hair. The average natural lifespan is 80 years. Aging is not highly evident until 50 years of age.

### Other information

Minami people speak the native Kokugo language. Commonspeak fluency among Minami people is rare.

The Minami are known to be instinctively wary of foreigners, with most of them despising foreigners. A general theory as to why this happens is deeply rooted in their ancient nomadic desert origins. Apparently, fear of foreigners was a survival instinct that was passed down through the generations. This carried on up to this day, evidenced with Minami's isolationist foreign policy, and its avoidance of conflict in order to survive.