Mirror Walking

Aliases: Walking, Transportation, Walking the Mirror's Edge, Plane Wandering

Category: Unique

User(s): Anna Mayweather

## Description

This ability allowed its user to travel between realities within the multiverse by traversing reflective surfaces. They are able to traverse through a plane between worlds, and emerge in any other active reality or location, so long as they can navigate the Mirror Planes in order to reach their destination.

## Advanced Details

* So long as the subject can navigate through the Mirror Planes, they can reach any active reality or location in their or another world.
	+ It is possible for the subject to become lost or injured in the Mirror Planes, and become unable to find their way to their target reality or location (or find their way to their world/location of origin).
		- Such issues can be mitigated using spiritual anchors, which can bind and link inexperienced subjects back to their world and location of origin, or provide a thread to follow for subjects entering unknown territory. This is not a foolproof fail safe, as any damage or obstruction to the anchor can result in it becoming detached or otherwise deconstructed.
	+ Moreover, it is not possible to enter a reality which has in any way shape or form "closed". This can entail world ending catastrophes, all known entrances becoming obstructed, or a world level absorption or consumption via high level entities (which may be entailed under world ending catastrophes in certain contexts).
* So long as the reflective surface being used to enter/exit the Mirror Planes is approximately shoulder width or larger, and is unobstructed, the subject may enter and exit comfortably and at their discretion.
	+ Any reflective surface which cannot be comfortably fit through, or is obstructed, risks harm to the subject.
		- It is still possible to pass through such surfaces, but the experience can be described ranging from "uncomfortable" for tight fits, to "excruciating" for surfaces not meant to pass anything so large through them. Such high strain on smaller surfaces of the latter nature risks making them "unstable" and prone to fluctuation or destruction, which puts the subject at risk of minor mutilation in the best case scenario, to death at the worst.
	+ Any reflective surface that is qualified as "unstable" risks harm to the subject should it close while they are passing through. Unstable surfaces include but are not limited to: liquids, obstructed mirrors, cracked (but not shattered) mirrors, the human eye, opaque reflective surfaces (dirty mirrors/windows), and any surface that at any moment could become "closed"
		- Should a surface "close", it becomes unusable until/if it is repaired. That gateway is now inaccessible, and cannot be used to access that location or reality.
		- Should a surface "close" *while the subject is passing through*, it will cause the transfer of matter to be incomplete, severing whatever has yet not emerged from what has. This can result in cuts, scratches,, unexpected haircuts, loss of appendages, loss of limbs, and in the worst cases where a subject loses vital parts, **death**.
			* The parts left behind in the Mirror Planes are subject to any and all modification the resulting distortion enforces upon them. The parts outside the Mirror Planes will be unaffected by their lost counterparts distortions. Any items lost to the Mirror Planes are best left behind. Attempting to reattach severed items to the subject is a futile task which risks endangering the subject, allowing the distortion placed on the severed object to infect the rest of the living body.
	+ The subject is *not alone* in the Mirror Planes.
		- Interaction with others in this area is unwise.
		- Mirror Plane Subjects have a rare (but not unlikely) tendency to leak through places in which normal subjects have entered or exited frequently.
			* Rarely do they ever follow outside of the Mirror Planes, and even rarer still do they choose to do so without following the subject close behind. They rarely exit of their own accord, or without having a reason (such as chasing the subject). So long as the subject leaves their exit surface cleanly, they are unlikely to follow.
		- In the unlikely event a creature exits from a surface used by the subject after they have left
			* ***Just run.***
				+ ***You do not have the skill to handle what lurks within.***

## Point of Origin

Originally developed by Anna Mayweather

No further details are known about the point of origin at this time.