Bris

*"They're not here! They came all the way to Carn Mors, like that Lican said and, Arman they're not here. No tracks, no sign... nothing. How do they keep doing this? It's like they don't even exist. Bloody Jackals. We're supposed to be at war!"*

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*"When was the last time we actually fought them? We wander around in our own damn countryside chasing rumours until we find they've killed another one of us. And- and for what? What reason do they have to attack us? Did we stumble into something we shouldn't have? Did we get in their way? If they hate us, if they want to destroy us, why don't they just do it instead of just toying with us? If they want revenge for - well, they've already- I wonder if they know? Arman, I dunno what to do. People are scared. They don't understand what's happening, and- I don't know what to tell them. Issin would've know what to say, but... I thought this was supposed to be a land of peace! What is it Jeddah says in her stories? "After leaving Brisal we were faced with danger in every land we crossed and then we found the Sharrow and peace." We only lost one of those. We're hunters, not soldiers... How did we end up as the protectors of our people? Anyway, we'll- we'll circle back; maybe we'll find some traces of them on our way. And if not, maybe we can catch some game and, if we can't have peace, at least we can have a stew."*

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*Bris*"

## Description

### Humanity

Tall, tanned and weathered skin, short dark hair, steady eyes, hands covered in scars from training.
Like everyone from Ninut, she has excellent eyesight, but is also sensitive to sunlight and wears a veil.

### Personality

Bris is not very approachable or a people-person, really. She likes to be alone, and is most comfortable in her own company. Even so, she still removes her veil to watch the sunset with the rest of the village, enjoying other people's conversations.
She likes to have a purpose and a clear path, and manages to remain calm and level-headed in uncontrolled or difficult situations. Conversely, she is not very good at dealing with difficult emotions such as grief, love, or anger.
She does things she thinks will benefit others- but without giving them a choice in the matter, making her selfish in some ways.

### Clothing and Equipment

Wears mismatched scraps of armour scavenged from conflicts. Sword, shield, spear, small stone dagger that Aya made for her when they were young.

## Relationships

### Family

* Aya was Bris' sister, and before she died, she and Bris didn't really talk due to a long-standing grievance.
* Issin
 When Bris and Aya fell out (even before Aya and Issin were married), Issin acted as a go-between. He was very good friends with both sisters. Even as Bris and Aya stayed separate, both remained close with Issin.
* Korrin
Bris is Korrin's aunt, and since Bris' sister Aya died, she is also his guardian. She is awkward and somewhat resentful around him, but will do anything to protect him. She struggles to be a good parent though, and frequently wanders off or leaves him to his own devices. In the past, back in Ninut, Korrin has got into serious danger, and Bris was the one to save him. Korrin looks up to Bris for this reason. Challa spends a lot of time with Korrin, and this is something of a relief to Bris: she is glad Korrin has other people to talk to, because she isn't good at it herself (particularly since Korrin is young and traumatised), and is worried about making their relationship worse.

### Other

Vilte

Challa

Venz

Belka

## History

Bris, as the eldest sibling, was originally in training to be a village elder and head of her family. After walking away from that, she trained to fight instead. This apparent desolation of duty led to Bris and Aya falling out (since Aya was then obliged to take on that responsibility against her will; she would otherwise be scouting herself), and they were not on good terms for the rest of their time together. Bris became a scout for the village instead, ranging the Sharrow and hunting as well as watching for enemies. Bris wanted to protect Aya from the dangers of the jackals, but never seemed to be in the right place at the right time; Aya's husband Issin was still killed by the jackals. Bris felt like she'd betrayed the family again: her purpose- protect her family by becoming a scout- had never been fulfilled.
When Aya died, Bris, the last member of the faily, took in Korrin, Aya's son. When Bris decided to leave Ninut with Vilte and the Parish, she took Korrin with her. She struggles to look after him, having no experience with children.

## Additional Information

Bris is effectively the leader of the scouts and hunters of the village, directing them to places to scout etc.

## Mechanics

### Playbook

The Guardian

* The Guardian: At the start of every session, when your charge is in your care, roll to gain hold(s) over them (10+: 3, 7-9: 1). Spend hold(s) to make them do as you say.
* Stubborn fool: When you fight something dangerous beyond your ken, roll: 10+ pick three, 7-9 pick one: You are not lost, you reveal a weakness, no-one else comes to harm, you don't suffer wounds beyond the bearing of a mortal
* Priorities (bond move): When you put the desires of your charge first, gain a bond on them. When you put other concerns before their desires, they gain a bond on you.

**Advancement 1,** Tiding 03:

* Survivalist: Declare a feature of the wilderness around you. On a 10+ it is as you described it; on a 7-9 it is there, but different, changed, or dangerous to get to.
* Protect Another: When you act to protect another from harm, roll. On a 10+ you succeed and suffer little harm in their place; on a 7-9 you take the harm.

### Emotional stats

* Scared: +1
* Powerful: +1
* Mad: -1
* Peaceful: +2
* Sad: 0
* Joyful: 0

### Bonds

Pre-story:

1) *If somebody helps you to raise your charge, gain a bond on each other.*
 Bris and Challa have a bond on each other.

2) *If somebody stood by you when things seemed hopeless, they gain a bond on you.*
 Issin has a bond on Bris.

3) *If you protected somebody from death or worse, gain a bond on them.*
 Bris has a bond on Korrin.

### Beliefs

Tiding 03:

"I saw people die to protect the Sharrow. I want to know it was worth it."

"I fight so Korrin doesn't have to."

"Nobody gets to decide my path."

## Quotes

*These Flimsy Rituals is distributed under a CC BY-NC-SA license. This wiki contains excerpts of scripted text and official shownotes, and is considered to be under the same license. Official artwork is not to be used on this wiki. Fanart pieces are distributed under licenses determined by the artist- please check the caption or alt-text.*