recursal/Fanatic-Fandom huggingface dataset:
Portal: Lore

## Welcome to the Lore portal

Welcome to the Vyn lore portal. On this page, you will find links to categories about the lore in Enderal.

## Content

**Books**
* Dreams of the Dying
* The Cure For Living

**Games**
* Arktwend: The Forgotten Realm
* Enderal: The Shards of Order
* Nehrim: At Fate's Edge
* Myar Aranath: Relict of Kallidar
* Esara
* Irlanda
* Malphas
* Moraia
* Saldrin
* Tyr

Laws of physics
* Magic (Lore)
* Sea of Eventualities
* Blue Islands Coalition

**Helping out this wikia**
* General editing tips
* Information sources

**Templates**
Smelter

A **Smelter** is a workbench which allows the player to melt ore and scrap metal and make ingots out of them. The player can also disassemble equipment to regain materials, but only a few items will be regained this way. It does not give the player character experience points.

## Dissasembling items

In the sortable table below, you can find a list of all items which can be dissassembled for new crafting materials:

## Locations

Smelters can be found at the following locations around the world.

### Ark

* Foreign Quarter, near the other handicraft workbenches in the eastern section.
* Marketplace, opposite of the Golden Sickle guild entrance.

### Goldenforst

Nearby the Wellwatch Myrad Tower, there is the mine Quarry at the Wellwatch with a smelter, anvil and forge and workbench.
The Ghost of the Bottle

**The Ghost of the Bottle** is a short side quest which can be started by speaking to the Kilayan merchant Uajaan Vul in the Ark Martketplace. The merchant offers The Prophet a Mystical potion which, according to him, increases the abilities as adventurer. He is willing to part with it for 200 pennies and and tells you that after consuming the liquid, it takes three in-game days to take effect. When the potion is bought, the quest is started. Consume the potion and then either use the time for other activities until the effect has stopped.

The effect will be added to the Powers section in the menu.

## Rhetoric check

With a Rhetoric check (level 50?), the player can successfully accuse the merchant of selling a non-functional potion, because the merchant is selling it for a way too low price.

## Scam

After three days, it turns out that the potion was nothing more than a scam. Confront the merchant about and he will return the money, along with one additional coin, a custom of apologizing for fraudulent behavoir by Kilean merchants. He will also offer a discount, but the discount is only for a limited amount of transaction before the prices are returned to comparable levels of other merchants.
Torturer Gloves

**Torturer Gloves** are a pair of light armor glvoes which increases One-handed damage by 7%. The pair of gloves has a base armor rating of 5 or 6 points, which is quite low for light armor. It's enchantment can be learned at an Arcane enchanter.

These gloves can be found somewhere inside the Abandoned Customs Facilities in the Heartlands.
Rogue tree

The **rogue memory tree** has many perks suited for stealthy characters and it does also increase the potency of four the six handicraft skills available in the game. The tree has three subbranches, which are the Infintrator (Sneak, Rhetoric and Sleight of Hand), Vagrant (Light armor and Alchemy) and the Trickster (Marksman and Lockpicking). To unlock all memories and tiers, the player character needs 67 Memory points.

## Rogue

This memory has to be unlocked to gain access to the three branches of the memory tree.

II: 45 seconds.
III: 60 seconds.

## Infiltrator

The memories of the Infiltrator improve Rhetorics, sneaking and sleight of hand. It's possible to invest 20 memories into this branche.

## Vagrant

The memories of the Vagrant improve Light armor and Alchemy. The player can invest a total of 23 Memory points in this branche.

## Trickster

The memories of the Trickster increase the abities of the Marksman and the Lockpicking skills. A total of 21 Memory points can be invested in this branch of the Rogue tree.
The Cure For Living

**The Cure For Living** is the second book of the Enderal trilogy and should continue where Dreams of the Dying ended in the story of Jespar Dal'Varek and Lysia Varroy. The release date for this book is unknown so far, as it is not finished yet with no release date published yet.

The story will probably take place on the continent of Qyra, a large steppe / desert land ruled by the Golden Queen.

## Characters

* Jespar Dal'Varek
* Lysia Varroy
* More characters follow later.
Robe

Disambiguation page for RobeThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Robe** may refer to:

## Enderal

In case of light armor, intented for a mage class, see:

* Armor (Enderal)
* Armor sets (Enderal)

Or go to:

* Cloak of Twilight
* Defense Robe
* Entropy Robe
* Elegant Wild Mage Robe
* Fine Wild Mage Robe
* Magic-imbued Robe
* Mentalist Robe
Silver Steel Sword

**Silver Steel Sword** is an one-handed sword. Though slightly stronger in terms of damage than a crafted Silver Sword, it does not have the ability to inflict extra damage against the undead, due to the metal mixture having malachite ore. It's used by the higher level wild mages and other foes.

The blueprint will become available around level 20-25 and requires a Handicraft level of 38. The item value of the crafting materials is ( 70 + 2 x 80 + 7 x 2 + 38) = 282.

## Enchanted versions

The following enchanted versions of this weapon exist:

* Silver Steel Sword of Frost Wrath
Secrets

The side quest **Secrets** begins during the storyline quest The Void, in which you investigate Yero Sunwind past with Jespar Dal'Varek. During that quest, you find a strongbox. In addition to the documents required for that quest, there is also a key, which triggers the start of this quest as soon as you pick it up.

Just outside of the Sun Temple, you can the objective of this key: Yero's Tower. Though in some earlier versions the tower door itself is forced shut with only an Adept lock and does not require the key at all, you can find a trapdoor, leading to inside the hill, which does require the key. The display case with one of the nine fragments (Right Eye) for Home of the Forsaken and an Aeterna Dagger is locked with a key which can be found further inside Yero's Tower basement.

The staircase spirals down about a full circle until the base is reached. Outside the tower, you find a large cavern area with five summoned shock elementals (immune to frost). They are the most difficult aspect of this quest. These creatures can use ranged lightning bolts and two melee attacks, which include emitting a shockwave in a 2m radius. Players of level 15 and lower, with a lot of potions, can probably defeat them in one-vs-one battles.

When overcoming them, ascend the largest hill from the smaller hill, where a Mystical symbol is located, an especially large Mud Elemental can be found guarding Yero's private research bench. On the bested elemental, Yero's Last Words can be looted, an enchanted powerful dagger which absorbs health. A key for the display case is lying on the stone table in middle.

With the Dreamflower recipe picked up, the quest is considered finished, for now. Dreamflowers are obtained in A Drop in the Ocean, and the potion can be crafted in The Father's room after Dark Chambers of our Mind.
Strange Horizons

**Strange Horizons** is a side quest which is started when the player character washes ashore on a beach in Enderal. The objective of this quest is to collect knowlegde about the continent, culture, regions, legends and events of Enderal and Vyn. This can be done by talking to people during quests or during their daily tasks.

For every ten points of knowlegde gathered, the player character will receive a permanent +1 bonus to all combat skills. Every knowlegde point collected gives 50 Experience points as a reward.

For finishing this quest, it's required to obtain 40 points in total, but there are more points than fourty which can be gathered. There is also the option to buy old tomes, which will give the player character one knowlegde point when read (this will consume the tome), but buying a large quantity of these tomes can be quite expensive.

## Knowlegde points

Knowlegde points can be gained from the following people, either during quests or outside of quests. Many points of knowlegde can only be gained during the storyline quests, with Jespar Dal'Varek being the main source of knowlegde points.

### Side quests

* During Our Mark on this World, there is a piece of conversation during the Bleakstar Castle investigation.
* Erica Braveblood wanders around Ark, looking for customers for her gallery. After talking about the business and accepting the quest A Touching Effigy, you can ask her about the history of the Dark Valley in the next conversation.
* Yerai Dal'Terrowin will tell you about a subject when accepting the quest Apotheosis, Part I.
* Tharaêl Narys has at least two points of dialogue. The first is during the Qalian's Last Smile at the start of it. The second is available from the moment you head to find Qalian when engaging in conversation with him, until the end of Dark Chambers of Our Mind.
* Meldor Featherwall has one or two knowledge points about mages indepent mages who passed the Passage of Water. Speak to him around the start of the The Voice from the Water.

### Other opportunities

As there are many people in Ark, there are plenty of characters to gain knowlegde about various subjects.

* Any Myrad Keeper can tell the player character information about Myrads.
* Torius Flameling, runs the alchemy store Alchemist & Magic inside the Sun Temple. He has one conversation points about the League of the Apothecarii.
* Talk to any priest around Enderal about the way Endrelean society works. There are four options of dialogue providing knowledge for this quest.

Marketplace

* Yrinto Sha'Amgash can tell you a bit about Qura. He can be found in the Marketplace selling fish from 8:00 am until 8:00 pm.
* Uajaan Vul can tell a bit about Kilay. He has a stall in the corner of the market near Elemund's Tailoring.
* Ora Stonehand can tell about the Passage of the Water. This conversation become available after asking how her business is going and then continuing it until she mentions the Passage of Water.
Old Ban Totem

**Old Ban Totem** is an item which needs to be crafted during the side quest Myths and Legends in order to be able to kill the Blind Miner. The blueprint can only be acquired by stealing it from the League of the Apothecarii. In the Undercity Marketplace, they have the Pest House, which tries to heal people suffering from flesh maggots. There the blueprint can be found, inside the only locked room. After breaking in, it can be found in one of the containers inside the room. As the blueprint is marked as a stolen item, the player should avoid getting caught by the guard for any crime before storing it in a Secure chest or other safe container or sell and rebuy the blueprint in order to undo the stolen mark on the item.

When crafted, all the player needs to do is carrying it with them when fighting the Blind Miner. With the item, this legend should now be vulnerable to any form of damage.
Workbench

A **workbench** is where player can improve their armor, by fortifying it with extra material, thereby increasing armor rating and item value. Workbenches are usually found near other workbenches, such as forges. The amount of improvement is determined by the Handicraft skill.

## Locations

Workbenches can be found in the following regions:

### Ark

* Foreign quarter, located close to a Secure chest.
* Sun Temple, close to the entrance and a secure chest.

### Goldenforst

A workbench in the Quarry at the Wellwatch, along with a Smelter and a Forge.
Red Malphas flower

**Red Malphas flower** is an alchemy ingredient named to the Light-Born Malphas. The ingredient has three positive effects and one negative, but three effects are focused on Mana. The negative effect is drain mana temporarily and the three positive effects are fortify mana regeneration, restore mana and wolf blood. The first two positive effects make it a great base ingredient for many mana restoration potions and unlike many ingredients, it does not have the negative effect of weakness to magic as well.

Like the other two flowers named after Malphas, this can also be found all over the world, but unlike the other two, it's not as easy to acquire at alchemy stores.
Seven Things

## Weapons and armor

### Applied enchantment(s)

Increases carrying capacity by 100. Increases Handicraft by five levels. Increases potion strength by 5%.

## Handicraft

### Blueprint ID

0101FAE2

**Seven Things** is in terms of carrying capacity, the best backpack in the game, as it gives the wearer a carrying capacity increase of 100 points, thus a net increase of 97 points. The backpack also increases Handicraft by five levels and increases the strength of brewed potions by 5%. The exta effects are purely for non-combat situations and as such, Arcanist's Backpack and Vagabond's Sac could be better used in combat.

The blueprint is located inside a chest in small tower on Qyra Syras Isles, accessible during the side quest A Drop in the Ocean Along with 90 Handicraft, the player character needs the following materials to complete it: 5 Leather, 3 Leather Strip, Magical Leather, Moonstone Ingot, Nails, 2 Shadow Steel Ingot and 22 Spare Parts. The magical leather is the most difficult material to acquire, as it an unique crafting material.
Yero's Last Words

**Yero's Last Words** is an enchanted dagger which absorbs 11 points of health and grants it to the wielder. In terms of damage, the weapon is slightly behind on damage with an Aeterna Dagger.

It can be found during the sidequest Secrets in which the player character explores the dungeon beneath Yero Sunwind's tower in Ark. The powerful Mud Elemental has the weapon and it must be slain to acquire it.
Starling Helmet of the Master Smith

**Starling Helmet of the Master Smith** is an enchanted Starling Helmet, which increases Health by fourteen points and the Handicraft skill by fifteen points and provides the largest boost to the skill of all items available.

## Locations

It can be found near the vatyr camp of Sixhoof, northeast of Castle Bleakstar.

It can also be found in the crashed starship Agnod. It can be found inside the Navigator's Room. It is standing on a table in what seems to be a dining room. The room is patrolled by a sole Starling Guardian. The room is is located in the square / rectangle corridor, below the actual Navigator's room.

The easiest location as of now is the Old Canal, just south of the Myrad Tower, Dark Valley. It is in the last crypt in a dead end, on top of a coffin. The area is guarded by around 5 Lost Ones.
Sleight of Hand (Enderal)

## Sleight of Hand

### Skill description

Determines chance of stealing items and the odds of finding a hidden cachet in chests.

### Skill level effect

Greater chance of stealing items and better loot from hidden cachets.

**Sleight of Hand**, also known as Pickpocketing, is a workmanship skill which determines the odds of successfully stealing items. It also determines the quality and the odds of finding a hidden cachets in chests. The means of opening a chest do not affect it, opening a chest by lockpicking or by Scroll of Ondusi's Key both have a certain chance of a hidden cachet. It's also useful in the Battle of Treomar mini-game, as it determines the chance of success of swapping unfavourable cards for Myrad cards.

The skill is subject to the memories of the Inflintrator.

## Items boosting the skill

The following items boost the skill as long as they are equipped:

* Kas'Tharazeal, an amulet which raises the skill by 5 levels.
* Silent Step of the Tracker increases the skill by 7 levels.
* Equipping two items from the Venturer armor set increases the skill by 9 levels.

The following items make the skill more easier:

* Touch of the Scarlett Night, by 6%.
* Traces of the Ash Warrior make the skill 9% easier.
* The whole North armor set makes the skill 3% easier.

The following items boost the skill temporarily:

## Hidden cachets

The hidden cachets have sometimes unique items, which can't be gained with other methods, except Console Commands.

### Medium cachet items

Medium cachet items become available around level 50 and the following unique items can be found:

* Endralean Bascinet
* Fine Keeper Shield

### Large cachet items

Large cachet items become available 75 and the following unique items can be found in there:

* Masterly Keeper Shield
* Refined Keeper Shield
* Uunil'Yâr's Promise
* Skai'Nua's Heads blueprint.
* Hood of the Venturer blueprint.

.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • **Sleight of Hand** • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • **Sleight of Hand**
Qalian's Last Smile (armor)

### Craftable

2 Leather Strip, 2 Nails, 15 Spare Parts, 3 Shadow Steel Ingot, Skull, Ancient Mask.

## Weapons and armor

### Applied enchantment(s)

Increases the, health, mana and damage of creatures and apparation of the wearer by 10%.

## Handicraft

### Blueprint availability

Obtainen during Qalian's Last Smile.

**Qalian's Last Smile** is a piece of heavy headgear which can be acquired during the quest Qalian's Last Smile (quest). Near the end of the chest, you and Thareal head towards the burial site of something mentioned by Naliaq. Inside the heavy crate which was dug out, you can find the blueprint and the Ancient Mask needed for it. The helmet has a base armor rating of 25-27 and it has the enchantment of Strenghten apparation, which increases the amount of health, mana and damage from summoned creatures and apparations by 10%.

It can only be crafted once, due to the Ancient Mask only appearing in the crate. It has the same appearance as the masque of Clavicus Vile in Skyrim.
Morticus

Morticus
 Espèce
 Faction
 Rôle

## Caractère:

Morticus n'a ni les intentions pacifistes, ni les violentes, il ne fait qu'obéir et observer ses interlocuteurs, cependant à long terme, il pourrait bien se créer son propre opinion.

## Histoire:

Morticus a quitté Cyberlife en même temps que Jill lors de son évasion. Il connaissait bien le créateur de Jill, le dr. ... et c'est même lui qui l'a créé et programmé pour un jour aider tous les androïdes. Désormais, il réside avec Carl Jensen, sous sa tutelle et chef de Jericho. Il s'occupe de récolter des informations et aider le plus de personnes possibles grâce à sa prise de contrôle de tout ce qui est informatique.
Shroud of the Fallen

**Shroud of the Fallen** is a piece of heavy body armor and one of the four item from the Fallen armor set. This has five enchantments, instead of, like all other items, but they considered common enchantments. These enchantsments are:

* Block 7% more damage with a shield.
* Heavy armor fortified by 7 levels.
* One-handed attacks do 5% more damage.
* Increases health by 12 points and stamina by 9 points.

It can be found on the following locations:

* On Ishmartep, inside Old Ishmartep.
* On the boss Malgor, inside the stillhouses of the Powder Mines.
* On Kartis, located in Fortress Wellwatch.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • **Shroud of the Fallen**
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Sharp Pickaxe

**Sharp Pickaxe** is an one-handed weapon in the axe category.and a tool which can be used for mining ore from ore veins. Like a normal Pickaxe, it is also a tool needed for mining ore from ore veins scattered around the world. As this version is 1 unit lighter, it's preferable to keep a version of this tool in the inventory while exploring the world. It's also a better weapon than the normal, due to the higher damage, but it's considered a poor weapon for the long run.

## Acquiring

It can be found in the following locations:
Pyrean Shield of Magic Resistance

**Pyrean Shield of Magic Resistance** is an enchanted version of a Pyrean Shield which boosts magic reistance by 15%. Despite not being for sale, it can be acquired from many Lords of the Lost Ones walking on Endrelean soil. In terms of armor rating, the shield offers the same rating as a found or bought version of this type.

It can be bought to an Arcane enchanter, to analyse and destroy the item in order to learn the Enchantment for future enchanting projects.
Capitaine Fowler

Cpt. Fowler
 Âge
 Espèce
 Faction
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 Lieu fréquent

## Description Physique:

Cet homme assez grand et robuste se démarque toujours, avec sa chemise bleu ciel et sa cravate noir, on remarque immédiatement le capitaine de la police lorsqu'il est là.

## Caractère:

Homme plutôt facile à énervé, cela fait plusieurs années qu'il possède le titre de capitaine de la police. Souvent à fleur de peau à cause des évenements divers à Detroit, il ne se laisse pas recadrer par qui que ce soit, il sait ce qu'il doit faire car c'est son devoir.
Shield of the Righteous Path

**Shield of the Righteous Path** is a high quality heavy shield and in terms of armor rating, just slightly ahead of the Starling Shield, which it supposed to outmatch.

## Enchanted versions

This shield has the following enchanted version of it in the game:

* Shield of the Righteous Fencer, which has 15% One-handed damage enchantment
* Massive Shield of the Righteous Rampart, which has a 20% more blocked damage enchantment.
Skaragg Gauntlets (Heavy armor)

## Skaragg Gauntlets

### Set bonuses

I Block 9% more damage with a shieldII: Increases Health by 20 pointsIII: Increase Melee damage by 7 points.

### Upgrade material(s)

??

Skaragg Gauntlets are a pair of heavy armor gauntlets part of the Skaragg set. It has the magical properties of increasing Handicraft by +7, boosting the Heavy armor skill significantly by 15 points and it increases the total amount of health and stamina by 14 and 11 points.

The gauntlets can be found at the following locations:

* Frostcliff Mountains, near the Deep Digger's Settlement. Entering the abandoned village from the west, there is an Old Shed (not marked on the map) guarded by a Vatyr outside. Inside, there are four more Vytars, including a leader. The gauntlets can be found lying around near the Massive Chest in the back of the basement.
* Frostcliff Mountains, Old Iniath
* Thalgard, Destroyed Abbey, Library

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • **Skaragg Gauntlets** • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker

}}
Onslaught

**Onslaught** is one of the four hidden talents, which are not officially part of a memory tree. To unlock a tier, the relevant book must be found and it requires a memory point. Onslaught is a technique from Loram Waterblade which allows the user to charge an enemy, deal some damage and stagger them. Like any talent, the tier used depends on how long the Z button is pressed. The books are called: Techniques from Loram Waterblade: Onslaught (tier I, II and III).

## Talent books

 II
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
**Onslaught** •
Psionic Splinter •
Unleashed Fury
Secure chest (Enderal)

The **Secure chest** is an chest which can be found around Enderal in many places. At each location, the player has access to all items which were stored at any chest, all the time. As such, the secure chest itself can replace the need of a house for storage of items.

## Locations

### Sun Coast

* Riverville, near the small marketplace, adjacent to a low stone wall.

### Fogville

* Near the entrance of the Fogville myrad tower.

### Frostcliff Mountains

* Near the entrance of the Frostcliff Tavern.
* Northwind Camp, close to the tent which is nearby the road.

### Ark

* Foreign Quarter, Ark, located near the handicraft stations in the eastern section, behind the stone fences with two iron gates.
* Marketplace, Ark, adjacent to the Bounty board near the city gates to the Southern quarter.
* Noble Quarter, near the entrance of Dal'Geyss estate.
* Sun Temple, Ark, right, near the gate entrance of the temple. There an anvil, working bench and a grindstone nearby.
* Dust Pit, Undercity, in the back near a cell with a phasmalist bench.

### Powder Desert

* Near the Duneville Myrad Tower
* In Duneville, near the bar.
Tuber

**Tuber** is an alchemy ingredient with three positive effects and one negative. The ingredient fortifies health regeneration, Sleight of Hand, gives the uncommon effect of water breathing and in poisons, it will damage mana.

It can be bought from Greybeard Potion Valor, which sells a decent quantity of it. Tubers, or Nordic Barnacle in Skyrim, are growing underwater. So far, it's known whether this ingredient can be found on land or water.
Inspecteur Carlson

Inspecteur Carlson
 Prénom
 Âge
 Espèce
 Faction
 Rôle
 Lieu fréquent

## Description physique:

L'inspecteur Carlson mesure un bon mètre 80 mais n'est pas très épais, il doit peser une soixante-dizaine de kilos. Avec ses cernes et ses rides, ainsi que sa moustache parsemée de fumée et son impair, il représente l'inspecteur de police idéal.

## Caractère:

Carlson n'est ni aigri, ni aimable, il n'est là que pour ses dossiers. Vous ne le verrez pas souvent aller sur le terrain, il préfère la paperasse aux sorties, dotant plus qu'il pleut à chaque fois qu'il sort. Il est apprécié de ses collègues sans être pour autant un ami, simplement un bon camarade. Mais sa dévotion et son travail sont suffisants pour qu'il reste inspecteur sans avoir à être muté dans un meilleur commissariat.

## Histoire:

Mack a grandi avec un père policier, sa mère était parti l'abandonnant avec son triste père. Mack passait ses soirées seul en attendant que son père revienne, mais souvent il restait au travail ou au bar, laissant son fils comme seul responsable. En grandissant, la passion qu'animait déjà son père se développa en lui, tandis qu'il détestait son paternel. Il répond toujours que si il est devenu flic, "c'est surement parce c'est le seul métier que je connais.". Il sera alors officier pendant une vingtaine d'années, avant d'entreprendre de grimper les échelons. Cela fait maintenant quelques années qu'il est inspecteur, et il a toujours fait son job à merveille, guettant la retraite tout en la redoutant.

Niveau familial, sa femme et son fils lui suffisent. Sa femme est à peine moins âgée que lui, et tous deux ont eu un jeune garçon il y a douze maintenant.
William Jr. Wallas

Will
 Prénom
 Âge
 Espèce
 Profession

## Description Physique:

L'homme s'approchant de la cinquantaine, Cheveux grisé. Du haut d'un bon m80 et d'une carrure plutôt forte (90kg), l'homme porte des costumes comme des costumes originaux qu'il fait faire sur-mesure par un de ses proches amis couturier.

## Caractère:

Le maire de la ville apprécie les androïdes, même s'il n'approuve pas le mouvement des déviants. Il est généralement très calme et amical, il sait se montrer compréhensif. Cependant, il peut s'énerver rapidement si quelqu'un lui tient tête ou que la situation commence à lui échapper, il aime généralement tenir la situation sous contrôle.

## Histoire:

Après avoir grandi dans le nord du Texas et avoir réussi ses études en économie, William est devenu directeur de ressources humaines dans une grande firme américaine. Il s'est engagé très tôt dans la politique en prônant le socialisme et l'environnement, mais il a perdu légèrement cet entrain à force de côtoyer certains politiciens véreux. Après être restés longtemps dans les hauts membres de son parti, William a décidé d'entrer vraiment dans la politique en se présentant comme remplaçant de la maire de Detroit, lorsque celle-ci annonça sa démission en privé. Il va alors tenter d'imposer ses idées tout en devant respecter les ordres du gouvernement.
Trails of the Venturer

### Set bonuses

I: Mentalism spells require 5% less mana. Entropy and Light Magic spells requires 4% less mana to cast.II: Mana regenerates 4% faster. Elementalism spells require 5% less mana.III: Increase armor rating by 5 points. Increase mana by 20 points.

**Trails of the Venturer** is a pair of light armor boots with a weight of 2 and one of the four items from the Venturer armor set. It can be acquired by finding the Blueprint and the player then needs 75 Handicraft in order to craft it. The item has four enchantments which are befitting a rogue playstyle:

* Bows do 8% more damage.
* Created potions are 10% more powerful.
* Lockpicking is 5% easier.
* Increases Stamina by 20 points.

The blueprint can be found inside the Fortress Rockwatch dungeon. From the room with a large collapsed wall, there is an ice cave. In the back of the ice cave, you can find it on Gudruk, a slightly more powerful Frost Troll.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • **Trails of the Venturer**

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Aby

Abi
 Prénom
 Âge
 Catégorie

## Description Physique:

Abi' mesure environ 1m 91, et a un teint basané, des cheveux teint en rouge et des yeux vert. Elle possède des piercings aux oreilles et un tatouage sur l'un de ses bras. Abi' à aussi une cicatrice visible sur un de ses yeux, mais n'en parle jamais. Elle a une silhouette toute en longueur et n'est pas très forte physiquement, c'est même tout le contraire. Elle a une santé extrêmement fragile, mais elle ne se laisse pas abattre pour autant.

## Caractère:

Abi' est une originale, elle déteste faire comme tout le monde ! Elle est une personne extrêmement borné et déterminé, même si elle a faux, elle restera sur ses positions. Elle ne fait aucunement dans la douceur, mais plus dans la force brute de ses paroles et des ses armes à feu ! :D Malheureusement son caractère est assez explosif et il lui arrive d'avoir de grosse colère assez violente, mais, elle n'a encore jamais blesser personne d'autre qu'elle lors de celle ci.

Elle a toujours été élevé pour être une "enfant parfaite", elle a jamais voulu et à bien fait comprendre que c'était mort d'avance avec elle d'attendre qu'elle soit une "gentille petite fille", elle est plus du style bourrin que princesse.

## Histoire:

Abi' a grandit dans une famille très riche et cozy, jamais de problème d'argent, toujours ce qu'elle voulait, aucuns androïdes ! Ses parents était bien assez riche pour se payer de vrai personne. Malheureusement, Abigaelle détestait ce mode de vie : si elle éternuait environ trois personnes se précipitait pour lui tendre un mouchoir ou lui dire "oh non chéri tu es malade !" , "comment vas tu ?" , "oh mon dieu ! Vous avez froid ?" , une HORREUR pour elle. Bien des enfants se serait laisser faire car ils avaient tout, Abi' elle ne voulait pas de tout ça, elle rageait secrètement contre ses parents qui la couvait tel un petit bébé à cause de sa santé fragile, elle étouffait totalement. Et ce qui devait arriver, arriva, vers ses 17 ans elle alla face à eux et laissa éclaté très clairement sa colère, avant de se faire mettre dehors par ses parents, elle n'aurait rien. Mais Abi' s'en fout, c'est ce qu'elle cherchait depuis très longtemps ! Etre enfin débarrassé d'eux. Elle pouvait enfin vivre sa vie comme elle le souhaitait ! Et plus que tout elle voulait avoir un emplois, un endroit ou vivre rien qu'à elle , et surtout, un androïde ! Elle en rêvait depuis si longtemps, elle était fasciné par ceux ci, mais ces parents ne voulaient pas de "morceau de plastique ambulent" dans leur propriété bourgeoise.

Après avoir été prise dans la police puis au FBI comme médecins légiste, Abi' quitta son poste pour s'occuper de sujet plus 'vivant' en devenant médecins, et avec ce salaire plutôt généreux, elle est actuellement à la recherche d'un androïde pour chez elle. Afin qu'il puisse s'occuper des animaux de compagnies de la jeune femme si celle ci est appeler pour une opération urgente. Elle garde contacte avec la police de Détroit et les aides comme consultant pour l'identification des causes de morts ou l'analyse de certaines substance en collaboration avec le laboratoire de l'Hospital où elle travaille
Kokujō Senbi

**Kokujō Senbi** (黑繩線引, *"Kalasutra: Demarcation,"*) is the ninth technique out of the thirteen learned by disciples of the Meidō Satsui-ryū.

## Overview

Dark energy gathers around the user and their killing intent manifests as black winds that suffocate those who come close to their location. These winds take the appearance of stygian and viridescent serpentine coils, moving around the form of the practitioner. The surge of ki causes the person in range to hallucinate, witnessing their own death before being greeted by it in reality. Upon awaking from their slumber, they are greeted with countless sword arcs that coalesce with one another, merging but also tearing through the fabric of space at the same time. This surge of destructive energy annihilates everything in the path and grows more powerful by feeding on the meridians of it's victim.
Wiki DBH Remasterised

## Bienvenue sur le Wiki DBH Remasterisedi

Nous sommes en **2040** Un homme a eu la brillante idée, il y a quelques années de créer un tout nouveau type d'aide à la personne, les Androïdes, cet homme, c'est **Elijah Kamski**, il est aussi le fondateur de la société mondialement connue du nom de **CyberLife**.

Ces androïdes peuvent nettoyer la maison, aider vos enfants à faire leurs devoirs, cuisiner. Mais ils peuvent aussi travailler dans les usines, magasins. Ils font ce que l'homme trouve fatiguant à faire. Au jour d'aujourd'hui, les androïdes respectent leurs propriétaires, en ayant conscience ou non de l'inégalité et la ségrégation qu'ils subissent. L'opinion public est mitigé, certains apprécient la présence des androïdes pour s'occuper des tâches ingrates tandis que d'autres rejettent les androïdes prônant la hausse du chômage et le grand remplacement des humains par les androïdes.

Jusqu'à maintenant, quelques problèmes domestiques et quelques androïdes défectueux mais rien de grave, on ne fait que suspecter qu'un jour peut être les androïdes puissent se rebeller... mais c'est impossible, pas vrai ? Mais, et si ils réussissaient à se rebeller, et s'ils devenaient déviants ? Comment ferait-on pour sauver nos familles, nos enfants ? L'armée est composée de 90% d'androïdes, n'est ce pas dangereux ?

**Alors, à vous de créer votre histoire, serez vous un Androïde bien obéissant ? Prendrez-vous le risque de devenir un Déviant ? Ou un humain, propriétaire d'un androïde, le battant ou le considérant comme un semblable. Ou juste une femme ou un homme qui tente de survivre dans ce monde qui a bien évolué ? Detroit n'attend que vous.**

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !
Takami Mikoto/Misc.

* Introduction
* Gallery
* Personality
* Relationships
* Abilities and Powers
* History
	+ Heisei Rebellion
	+ Ayn Sof
* **Misc.**

## Takami Mikoto

* Ayn Sof
* Heisei - Second Half
* Heisei - First Half

## Statistics

### Japanese Name:

高御座彦之命
高御之命
高御命

### Official English Name:

Takamikurahiko no Mikoto
Mikoto Takami
Takami no Mikoto

### Affiliations:

* Jūheitai
* Yonkishi

### Occupations:

* Assassin of The Maia Star (Formerly)
* Jūheitai Commander (Formerly)
* Southern Lord (Yonkishi)

### Epithet:

Onigari Mukuro (鬼狩躯, "Demon Hunter Mukuro.")

### Age:

10 ➝ 17 (Heisei)
18 ➝ 23 (After)

### Cause of Death:

Tuberculosis (Route A)
Turned into a permanent vessel for Drauga (Route B)
Killed during battle against Morwyn defending a fellow Cavalier (Route C)
Wandered aimlessly until his body gave out (Route D)

### Height:

4 feet, 5 inches (Heisei)
5 feet, 9 inches (After)

### Weight:

45kg (Heisei - First Half)
76kg (After)

### Species:

* Halfling
* Singularity

### Relatives:

Takuya Mikoto (Older Brother)
Kozue Mikoto (Older Sister)
Ishana Mikoto (Great Aunt)
Izumo Mikoto (Aunt)
Lord Yashin (Father)
Lady Tomoe (Mother)
Iyō Mikoto (Grandmother)
Shinyō Sobōkaze (Grandfather)
Mithra (Creator)
Drauga (Creator)
Horma (Creator)

## Atrium Dei

### English Name:

Treasured Thousand Swords of the Supreme Bodhisattva

## Combat Info

### Ars Armatura:

Tenjukame no Tsurugi (天珠亀之剣, "Sword of the Divine Beaded Turtle.")

### Threat Level:

Delta- (Heisei)

Naming
* The name “Takami” (**高御**) is taken from a prolific god of Shinto mythology. **Takamimusubi**, (**武御雷**), *"High Creator of the Heavens"*) is a deity in Japanese mythology, considered both a cultivation and an agricultural god. Information about the deity is told in the *Kojiki*a literature collection of Japanese Shintoism. According to Kojiki, when the heaven and earth were created, Ame-no-Minakanushi was the first one to appear in Takamagahara, Takamimusubi the second, and Kamimusubi the third. His last name Mikoto (**命**) translates to his highness, lord or a being of divinity. It is a surname given to people who have ties with the Emperor of Japan or the gods of origin who existed at the very beginning of the Shinto faith.
Vagrant's Cloak

**Vagrant's Cloak** is a piece of light body armor with an unique aesthetic. It is also worn by Zar'ah during Dark Chambers of Our Mind. It can be retrieved by using her soul at an Phasmalist workbench and transforming it into a talisman. By spectralizing the apparation, the armor bound to the soul can then be retrieved by the player character.

Due to the low armor rating offered, compared to other pieces of armor at the later parts of the game and the inability to improve that with Handicraft, its means that it's mostly looked after its aesthetics.
Red russala

**Red russala** is an alchemy ingredient with two positive effects and two negative effects. The two negative effects are damage stamina and increase arcane fever. As such, one of the positive effects is restore health and the second is fortify Handicraft. The last effect is quite rare, as the other ingredient with that effect being Feline cat tooth.

It can be bought from alchemy stores and it grows in many regions around the world. A large quantity can be found inside the Dark Valley, in the valley area south of Castle Bleakstar and northwest of Tower Encampment. You can find around 20 bunches of mushrooms growing there, along with Stain mushroom in lesser quantity.
Righteous Path

Disambiguation page for Righteous PathThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Righteous Path** may refer to:

## Enderal

* Battleaxe of the Righteous Path
* Boots of the Righteous Path
* Cuirass of the Righteous Path
* Gauntlets of the Righteous Path
* Gauntlets of the Righteous Regeneration
* Greatsword of the Righteous Path
* Helmet of the Righteous Path
* Mace of the Righteous Path
* Shield of the Righteous Path
* Sword of the Righteous Path
* Warhammer of the Righteous Path
* War Axe of the Righteous Path

All items of the righteous path can be sorted into the R section of the item category with the following command:{{DEFAULTSORT:Righteous Path}}
Vatyr's tongue

**Vatyr's tongue** is an alchemy ingredient with only positive effects. It will boost fire resistance, fortify barter and it fortifies the skills of Psionics and Two-handed. It is, however, impossible to make a potion which fortifies two-handed, due to Vatyr's tongue being the only ingredient which provides this effect. As a result, this effect can only be unlocked with the Sensitive Tongue memory.

The ingredient is sold by many alchemy stores and it can be found growing in the more warmer regions of Enderal, though there no known locations where a large quantity of this plant grows.
Thistle

**Thistle** is an alchemy ingredient with three positive effects and one negative. The only negative effect is damage stamina. The three positive effects are resist frost, ambrosia and chymicum: swiftness. It's mostly used in combination with Peaceweed to make cheap, but still quite potent ambrosia, though on the low end when it comes to potency.

It's sold by many alchemy stores. The ingredient itselft can be found in many locations in Enderal, but there are no places where the plant with the harvestable ingredient grows in noticable numbers.
Peaceweed

**Peaceweed** is an alchemy ingredient and consumable, as it's commonly used in smoking. It's four positive alchemy properties are frost resistance, ambrosia, fortify block and Chymicum: frost claws. Combined with Thistle, it can be used to make ambrosia potions, but they have a lower item value than other player made potions, despite the fact that it also boost frost resistance. In case it's smoked, it lowers arcane fever by one percent-point.

Peaceweed itself can be acquired by buying it from merchants. Many alchemy stores usually sell a considerate quantity of this item. Peaceweed can't be found as a plant in the world, but it's found in many houses, hanging in bundles for curing.