Units

Overview of **Units** in Warpath.

## Gameplay

Units in Warpath consist of WWII Units ranging from infantry to rocket artillery. Each belonging to a Camp (Camp Liberty, Martyrs Watch, or Vanguard Division) and each with their own specified stats and uses; each specializing in such things like attacking other units, bases/fortified units or defending your own base from invading armies. With the introduction of the airforce in Version 3.00, you can now have fighters and bombers in your arsenal.

Most unit types are shared among the camps, but each camp also has a unit type that is unique to it. Camp Liberty has the light tanks, Martyrs Watch has the rocket artillery units, and Vanguard Division has the super heavy tanks.

### Assembling (evolving)

*Main articles: Research Center and Assembly*
3-star units are recycled into Components in the Disassembly Plant, which can be used to modify/train units 4 stars and above. To assemble a unit, you must combine a certain amount of units from the same camp and same star level to be able to upgrade, this normally consists of either 2 of the same unit or 3 of equivalent units (same stars and camp). Once all the required units are acquired, assembly can then begin at the Research Center to create the evolved unit.

4.1, 5.1, and 6.1-star units can be assembled with any unit of the same camp. However, depending on the first unit being assembled, this creates the next unit in the assembly line for that unit **only**, i.e. a Marder II, Panzer III Ausf. G, and VK 36.01 (H) are being assembled, and the Marder II is the first in the assemble, this assembly will create a Hetzer.

### Upgrading

*Main article: Parts*
Units are upgraded from level 1 through 200 using Arms EXP and Ammunition. Ammunition is only required at level 11 and higher, but each level requires exponentially higher resources to upgrade a unit. (Below is a table on the consumption rate) Upgrading a unit increases its overall power and can keep favored units viable, even through changing cities from level 1 to level 4.

Additionally, the total power of a unit can be further increased by attaching Parts, the slots for these parts are progressively unlocked until level 40 when all parts slots are unlocked. The power of parts is determined by their quality, copper being the lowest and gold++ being the highest quality.

### Armor and Penetration

Light Tanks, Medium Tanks, Heavy Tanks, Super-Heavy Tanks and Tank Hunters have Armor attributes. When attacking these units, penetration is taken into account: When the attacker’s Armor Pen is less than or equal to the target Armor Depth, penetration does not occur and only 50% Dmg is dealt. When the attacker’s Armor Pen is more than the target Armor Depth but less than 1.5 times, penetration occurs, inflicting 150% Dmg. When the attacker’s Armor Pen is more than or equal to 1.5 times the target Armor Depth, impeded penetration occurs and only 50% Dmg is dealt. The Armor Pen displayed for the attacker is an average value, but in actual combat, there is some variation. The chance of penetration is optimal when Armor Pen is between 1-1.5 times the target Armor Depth. When attacking Infantry, Howitzers, Anti-Tank Guns or Rocket Launchers, penetration isn’t taken into account.

### Splash damage

Unit ATK Dmg includes:

1. Direct damage from bullets/shells, which depends on units and is specific to a single target (1 Infantry, Tank, or Artillery unit). Direct damage is judged by hits made, and penetration is factored in if the target is a tank.
2. Blast damage from Artillery, Rocket Launchers, and Grenades for which a Kill Radius is displayed. The damage dealt takes both the unit damage and Kill Radius into account and blast damage affects all target units. Blast Damage must hit the target to inflict damage and penetration does not occur. Units with Blast Dmg Resist can avoid receiving Blast Damage.

### Maneuverability

A plane's Maneuverability determines how effective it is when dodging enemy attacks.

### Bombing efficiency

A Bomber's efficiency is determined by:

1. The Stability of the bomber. Bombers with higher Stability are more efficient.
2. The Jamming Capacity of enemy Fighters. The higher the Jamming Capacity, the greater the reduction in bombing efficiency of enemy Bombers.

### Crew

The larger the crew size of a unit, the more space it occupies in a barrack or hangar and the longer it takes to train the unit.

## List of units by type

* Anti tank Guns
* Howitzers
* Infantry
* Rocket Launchers
* Light tanks
* Medium tanks
* Heavy tanks
* Super heavy tanks
* Tank hunters
* Fighter Planes
* Bombers

# Universal anti-tank gun characteristics

* Anti Tank guns has no effective armor.
* Initial blast damage resistance is 10.
* Speed is 14 km/h.
* Reload speed is 4 seconds.
* Effective range is 3 grids despite effective range in kilometers.

# Universal howitzer characteristics

* Howitzers have no effective armor.
* Howitzers have no armor penetration
* Initial blast damage resistance is 10.
* Speed is 14 km/h.
* Reload speed is 4 seconds.
* Effective range is 5 grids despite effective range in kilometers.

# Universal infantry characteristics

* Infantry has no effective armor.
* Infantry has no armor penetration.
* Initial blast damage resistance is 5.
* Secondary weapons are not accounted for on the table yet.
* Reload speed is 2 seconds.
* Grenade load speed is 30 seconds.
* Effective range is 2 grids despite effective range in kilometers.

# Universal launcher characteristics

* Launchers have no effective armor.
* Initial blast damage resistance is 10.
* Launchers have no armor penetration.
* Reload speed is 8 seconds.
* Effective range is 2 grids despite effective range in kilometers.

# Universal light tank characteristics

* Light tanks have weak armor penetration
* Initial blast resistance is 20
* Reload speed is 2 seconds.
* Effective range is 2 grids despite effective range in kilometers.
* Light tanks have Ultrahigh Velocity perk giving it the fastest mobility of all units

# Universal medium tank characteristics

* Initial blast damage resistance is 20
* Reload speed is 2 seconds
* Effective range is 2 grids despite effective range in kilometers.

# Universal heavy tank characteristics

* Initial blast damage resistance is 20.
* Reload speed is 4 seconds.
* Effective range is 2 grids despite effective range in kilometers.

# Universal super heavy characteristics

* Initial blast damage resistance is 20
* Reload speed is 4 seconds
* Effective range is 2 grids despite effective range in kilometers.

# Universal tank hunter characteristics

* Initial blast damage resistance is 20.
* Reload speed is 4 seconds.
* Effective range is 2 grids despite effective range in kilometers.

# Universal fighter characteristics

* Speed is 68 km/h.
* Effective range is 5 grids despite effective range in kilometers.

# Universal bomber characteristics

* Speed is 68 km/h.
* Bombing time is 9 seconds.

## List of units by camp

### Camp Liberty

 105mm Howitzer M2A1 155mm Gun M1A1 155mm Gun M2 155mm Howitzer M114 17pdr SP Achilles 75mm HMC M8 A12 Matilda Mk II A13 Covenanter Mk III A13 Cruiser Mk II A15 Crusader Mk I A15 Crusader Mk III A22 Churchill tank A22F Churchill Mk VII A24 Cromwell Mk I A27M Cromwell Mk IV A30 17pdr SP Archer A43 Black Prince Tank B-17 Flying Fortress B-24 Liberator B-29 Superfortress B1 bis Bishop BL 5.5in Med Gun Browning Machine gun squad Char B1 Classic field gun Classic Renault tank Grumman F6F Hellcat Halifax Hurricane Lancaster M1 Garand squad M10 Wolverine M14 rifle squad M16 rifle squad M18 Hellcat M18 Super Hellcat M2 Carbine squad M2 medium tank M24 Chaffee M26 Pershing M2A1 medium tank M3 Carbine squad M3 Grant medium tank M3 Lee medium tank M36 Jackson M4 Sherman M5 Stuart M8A1 tank destroyer Manchester Matilda L Militia squad NM-116 P-26 Peashooter P-40 Warhawk P-51 Mustang QF 17-Pounder Mk I QF 17-Pounder Mk IV QF 6-Pounder Mk II QF 6-Pounder Mk VI Republic P-47 Thunderbolt Sherman Firefly Short Stirling Springfield squad Sten gun squad Super Pershing Supermarine Spitfire T24E1 T26E4 Pershing Tommy gun squad Valentine L Valentine tank

### Martyrs Watch

 152mm Howitzer D-1 152mm Howitzer M-10 203mm Howitzer M1931 210mm Howitzer Br-17 305mm Howitzer Br-18 76mm M1938 Air Defense Gun 85mm Divisional Gun D-44 A-20 A-32 AK-47 squad AK-47S squad AKM squad BM-13 Launcher BM-21 Grad Launcher BM-21P Launcher BM-30 Launcher BM-31-12 Launcher BM-8 Launcher BS-3 Field Gun BT-2 BT-5 BT-7 Classic Howitzer Guerilla squad I-16 Il-10 Il-2 Il-2M Il-2M3 Il-8 IS-1 IS-2 IS-3 ISU-122 ISU-152 KV-1 KV-2 La-5 La-7 LaGG-3 MiG-1 Mosin-Nagant carbine squad Mosin-Nagant squad PPD squad PPSh assault rifle squad Prima Multiple Rocket Launcher SKS squad SMK SU-100 SU-100M SU-152 Beast Slayer SU-76 SU-76i SU-85 SU-85M SVT-40 squad T-28A T-28C T-34/57 T-34/76 T-34/85 T-35 T-43 T-44 TSh-3 Tu-2 Yak-7 Yakovlev Yak-9 ZiS-3

### Vanguard Division

 10.5cm leFH 16 10.5cm leFH 18 12.8cm Flak 40 12.8cm Flakzwilling 40/2 12.8cm Pak 44 Anti-Tank Gun 7.5cm Pak 40 Anti-Tank Gun 7.5cm Pak 41 Anti-Tank Gun 8.8cm Flak 18 8.8cm Pak 43 Anti-Tank Gun Bf 109 Cannone da 75/27 mod 06 E-50 Tank E-75 Tank Elefant Fw 190 Gewehr 41 squad Gewehr 43 squad He 100 He 111 He 112 He 177 Greif Heavy Lion Hetzer Hummel Jagdpanther Jagdtiger Ju 188 Ju 288 Ju 87 Ju 87G Ju 88 Karabiner 98k squad Lion M28 rifle squad Marder I Marder II Me 209 Mouse Prototype Mouse V1 Mouse V2 MP 40 squad Nashorn New recruit squad Panther Ausf. A Panther Ausf. D Panther Ausf. G Panzer II Panzer III Ausf. E Panzer III Ausf. G Panzer IV Ausf. A Panzer IV Ausf. D Panzer IV Ausf. G Panzer IV Ausf. H RK 62 squad StG 44 squad StuG III Suomi KP/-31 squad Ta-152 Ta-183 Tiger (P) Tiger (P) commandant Tiger I Tiger I Ausf. E Tiger II Tiger II (H) Tiger II Ausf. B Valmet M76 squad VK 30.01 (H) VK 36.01 (H)