Warwick/LoL/Gameplay

de:Warwick/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

## Damage type

### Sub-type

Proc damage

Magic

## Counters

### Parries

Not Blocked

Blocked

Notes
* The enhanced attack will apply other on-hit effects and can  critically strike as normal (the **bonus** damage cannot).
* *Eternal Hunger* does not affect structures.
* The official ability description says the healing is tripled, however the actual multiplier is 2.5. \*

**Edit**

Magic Damage:<span style="color:**Script error: The function "keyword" does not exist.**;">120% AD <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 100% AP) <span style="color:**Script error: The function "keyword" does not exist.**;">(+ **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**% of target's **maximum** health)

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* Tips & Tricks

**Info**

## Damage type

### Aggro

Spell damage

Magic

True

## Counters

### Grounded

Blocked

Blocked

See Notes

### Knockdown

See Notes

Notes
* **Warwick** will not be able to lock his teeth into the target and will prematurely stop the dash if the channel is interrupted by effects not negated by the displacement immunity (unstoppability).
* If the target is under the effect of a move block, the  channel can be extended for its duration.
* The ability can be shortly cast on a dead target, with **Warwick** unable to channel and the ability going on full cooldown.\*
* **Warwick** will *specifically* not follow an enemy's **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**.
* While *Jaws of the Beast* does not use Quick Casting by default, click-and-hold is comparable to the input required to use **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**. It does not accept two-click input (e.g. First Cast and Recast) that abilities like **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** use in Standard Casting
* *Jaws of the Beast*, despite the lock-on being a movement channel, is not  interrupted by  grounding and  roots. **Warwick** can still use the normal cast but he cannot initiate the channel.
* The bite always occurs after the same delay, however the time spent lunging does not, which depends based on the range *Jaw of the Beast* was cast away from the target, up to a lunge duration of 0.5 seconds.
	+ The lunge duration does no affect the self-lockout timer on **Warwick**, which is the same of the bite.
	+ **Warwick's**  lunge always places him to his  <span style="color:**Script error: The function "keyword" does not exist.**;">attack range to the center of his target.
* **Warwick's** dash will place him up to the edge of his  <span style="color:**Script error: The function "keyword" does not exist.**;">attack range from the target.
* **Warwick** will attempt to basic attack the target after a short delay.
* The following table refers for interactions while **Warwick** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Consumables
 Spells
 Interrupted by
- Silencing effects

**Tips & Tricks**

* *Jaws of the Beast* will also refund its  cooldown if it kills the target after being *channeled* for exactly its bite delay. \*

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**Info**

### Invalid target override

The ability will cast with no valid targets.

## Counters

### Spell shield

Not Blocked

Notes
* Enemies who are *Blood Hunted* will display marks above their heads while hearing   *ominous music* until they are no longer *Blood Hunted*, with a small delay.
* *Blood Hunt* can detect and target decoys.
* The blood trail, although described as a trail, does **not** indicate where the target has been - only the quickest route to their current location, and it will update as **Warwick** and/or the target move.
* **Warwick** will lose his movement speed bonus if enemies that are not *Blood Hunted* stay exactly between him and the *Blood Hunted* target.
	+ The same applies to enemy champions that went under the threshold by taking Nexus Obelisk damage or to units that spawn with their current health below the threshold (i.e **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**).
* The detection from *Blood Hunt* is similar to the effects of  obscured vision rather than a form of  sight - it grants positional information only. It does not explicitly inform **Warwick** about who is low health or if they are alone.
* The official ability descriptions says the bonuses are tripled, however the actual multiplier is 2.5. \*
* *Blood Hunt* is always cast from the original casting position.

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**Info**

## Counters

### Spell shield

Blocked

Notes
* The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ If the ability is not manually recasted, the secondary effect will trigger without being considered as an ability activation.
* The second activation will cancel **Warwick's** basic attack.
	+ **Warwick** cannot attack or cast abilities during the animation, instead the last input will be buffered to play after it ends.

**Edit**

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**Info**

## Damage type

### Aggro

Spell damage

Magic

True

## Counters

### Grounded

Blocked

Blocked

Disabled

### Knockdown

Not Interrupted

Notes
* The minimum range of the ability is 275 units, based on the minimum movement speed that a champion can have (110) while still being able to move. The "base" range of this ability is 837.5 because of his 335 base movement speed.
	+ Considering movement speed soft caps, with **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, this range increases to **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**, further increased to **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** against enemy champions <span style="color:**Script error: The function "keyword" does not exist.**;">below 20% health.
* The 9 hits are done in cycles of 3 hits every 0.5 seconds, each divided in two instances. The first instance deals 2 hits and triggers the on-hit and on-attack effects once, while the second instance deals the remaining last hit.
* If **Warwick** does not collide with a champion, he will slide a fixed distance past the maximum range during which he is no longer crowd control immune and unable to declare basic attacks or cast movement abilities, including **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**, but being able to cast **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, with the former also interrupting the slide.
	+ **Warwick** is able to cast **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** at any time during the dash.
* The healing is increased by  life steal.
* The dash will be interrupted instantly if an enemy  blinks in close proximity of **Warwick**. \*
* Cleansing the  suppression does not interrupt the  channel and **Warwick** will continue to strike.
	+ *Infinite Duress* is special cased to have its channel interrupted by **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** if they affect **Warwick's** target.
* If the target is  crowd control immune or protected by  spell shield, **Warwick** will not start the  channel.
* *Infinite Duress* covers **Warwick's** hitbox, meaning he will collide with enemy champions that are particularly close to him.
* The following table refers for interactions while **Warwick** is  channeling:

 Attacking
 Abilities
 Movement
 Items
 Interrupted by
 Consumables
 Spells
 Interrupted by
- Silencing effects