recursal/Fanatic-Fandom huggingface dataset:
Cam 12

*Cam 12 has not been given an official name by the developers; as such, this name is purely conjectural, and it will be used until an official name is released.*

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Cam 12

### Alias

N/A

Cam 12 is a vent that leads to your Office Vent. Only Popo can be seen in the vent.

## Appearance

It looks like a plain grey vent, with dust floating in the air.

## Gameplay

Popo will enter this vent. Close the vent to make him go away.
CAM 14

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## CAM 14

### Alias

*Unknown*

CAM 14 is an area in Area 4 of the Jolly Entertainment Underground Facility.

## Appearance

It’s a storage room with various tools hanging from racks on the walls. There are 3 blue shelves with 1 knocked down across the room that are strangely empty.

## Gameplay

Withered George starts here in Jolly 3: Chapter 2.

## Trivia

* The tool racks look similar to the ones in the Storage Room in Jolly 3: Chapter 1
Extras

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Extras

### Jolly 1

Jolly's extras menu has the following:

* Animatronics, showcase the animatronics model exist in Jolly,
* Jumpscares, showcase the animatronics jumpscares.
* Minigames, replaying the minigames.
* B.T.S., behind the scene of game development.
* Unused content, contents that got scrapped.

### Jolly 2

Jolly 2's extras menu has the following:

* Animatronics
* Jumpscares
* Making of Foxy (which teaches you how they made the Foxy model)

As of V1.0.4, however, there is also these 2 options:

* B.T.S.
* Cheats (this only includes Dev Mode and My Eyelids, the ladder of which makes the nights infinite)

### Jolly 3: Chapter 1

Jolly 3: Chapter 1's extras menu has the following:

* Animatronics
* Jumpscares
* Transcripts
* B.T.S.
* Custom Night

### Jolly 3: Chapter 2

Jolly 3: Chapter 2's extras menu has the following:

* Animatronics
* Jumpscares
* WIP
* Blueprints
* Credits

### Jollibee's

Jollibee's extras menu has the following:

* Animatronics
* Jumpscares
* Behind the scenes
* Credits

### Jollibee's Phase 2

Jollibee's: Phase 2's extras menu has the following:

* Animatronics
* Jumpscares
* B.T.S.
* Credits
* Replay Ending (which just replays the ending after beating the game)

## Trivia

* Unlike the other Jolly games and Jolly 3: Chapter 1, Chapter 1's extras menu has Transcript and Custom Night sections, not to mention it's formed similarly to a file opener.

## Gallery

Jolly 1 Extras MenuJolly 3: Chapter 1's Extras Menu
Foxy

> *This article is about Foxy from the JOLLY saga. To learn more about the one from the original Five Nights at Freddy's franchise, click on this* link.
>
>

**Foxy** • History • Gallery

## In Game Information

### Starting Location

Time To Sleep

**Foxy the Pirate Fox**, or simply known as just **Foxy**, is a minor antagonist in Jolly 2. He is one of the four animatronics in Freddy Fazbear's Pizza, who is possessed by a victim of the Missing Children Incident. After the closure of the pizzeria, he, and the other animatronics, including the unused two, were sent via ship to a safer location for health inspection reasons.

## Appearance

His appearance is similar to Withered Foxy from *FNaF 2*. He has red fur and wears brown shorts. He has a few rips on his arms, and his lower legs and feet appear to be missing their suit, revealing the endoskeleton beneath. He also has a large portion of his costumed ear missing, also revealing an endoskeleton ear.

## Trivia

* Foxy Bonnie, Chica, and Freddy both originate from the Five Nights at Freddy's franchise.
	+ Just like the three other animatronics from the FNaF franchise, this is the only variant of Foxy to not be a hallucination.
* He and Chica are the only withered animatronics in Jolly 2.
* He is the only animatronic to not appear in any of the main nights in Jolly 2.
* In his left and right hallway jumpscares, Foxy glides to the player instead of walking or running. It is unknown how he does this, but it is most likely an animation error.
	+ This could easily be seen on his right hallway jumpscare.
* His head appears in Jollibee's: Phase 2 as a purchasable decoration from the Shop. According to the description, it was bought by Jolly Entertainment after Fazbear Fright's fire.
	+ If one looks closely to the model, it has different textures compared to the original Foxy in Jolly 2.
Goodtime Animatronics

The **Goodtime Animatronics** will be upcoming antagonists in Jolly 4. They appear to be improved versions of the Funtime Animatronics, used for a childrens show.

## Physical Appearance

The Goodtimes are rather complex-looking animatronics in a rather warm colour scheme. They have segmented faceplates that are able to open, revealing their endoskeleton skulls.

## Animatronics

### Jolly Goodtime

*Main article: Jolly Goodtime*
**Jolly Goodtime,** or simply just **Jolly**, is the titular and main antagonist of Jolly 4. He is a redesigned version of Jolly who is now black instead of red (or blue depending on which Jolly you're focusing on)

### George Goodtime

*Main article: George Goodtime*
**George Goodtime** is an antagonist of Jolly 4. He is redesigned to look more like an actual tiger.

### Tweetie Goodtime

*Main article: Tweetie Goodtime*
**Tweetie Goodtime** is an antagonist of Jolly 4. She is redesigned to look more stylised and less like Jolly.

### Maxie Goodtime

*Main article: Maxie Goodtime*
**Maxie Goodtime** is an antagonist of Jolly 4. She is redesigned to look more like an actual tiger.

### Tal Goodtime

*Main article: Tal Goodtime*
**Tal Goodtime** is an antagonist of Jolly 4. He is a tall, lanky humanoid puppet animatronic.

## Trivia

* They are the first (and so far only) set of animatronics who have their name before the adjective/noun instead of after.
	+ For example, it's "Jolly Goodtime", and not "Goodtime Jolly".
Metal Bonnie

**Metal Bonnie** • History • Gallery

**Metal Bonnie** is one of the many antagonists that appear in Jolly 3: Chapter 1 and is one of the four Metal animatronics that appear within the game. She is a hallucination seen by the Protagonist who can break their gas supply. Like most of the other metal animatronics, she cannot kill the player.

## Appearance

Metal Bonnie has a similar appearance to the original Bonnie from FNaF 1, Withered Bonnie from FNaF 2, and Bonnie from Jolly 2. Her suit is covered in soot marks apart from her bow tie, which is a clean and bright red, and she has glowing white eyes.

## Trivia

* Like all of the metal animatronics, she turns inverted during the last frame of her jumpscare.
* Despite Metal Bonnie's official gender being listed as male, she appears in the "Boys Night" challenge, but not active in the "Boys Get Drunk" in Custom Night. This may be a reference to Bonnie being a gender neutral name.
	+ Due to this, it is unknown what Bonnie's real gender is in the Jolly series.
	+ Bonnie shares a similar trait, since she is listed in the "Boys Get Drunk" challenge in Jolly 2.
Front Hall

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Front Hall

### Inhabintants

Twirlie
Jollibee

## Appearance

The Front Hall is a large hallway that connects to the Party Hallway and Kitchen A, and is the Hallway right outside the Office. It has a grey, tiled floor with three doorways, two vent openings next to the restroom doors, a few TVs stacked on top of each other, and two.

## Gameplay

Jollibee and Twirlie appear in this Hallway. Since this is hallway is right outside the office, they are one step away before appearing at your door.

## Trivia

When Twirlie or Jollibee are seen in the Door of the office, curiously they disappear of the camera, however they shouldn't as the Office door is seen in the camera they should be seen staring at it.

## Gallery

Twirlie in Cam 01Jollibee in Cam 01Twirlie and Jollibee in Cam 01
NORTH EAST WING

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## Appearance

Like the other locations, it just is a hallway with shelves of boxes lining the walls. However, this room has a slightly reddish lighting to it.

## Gameplay

Like the other locations, any animatronic can appear in this room.

## Trivia

* This is probably the brightest camera in Jollibee's: Phase 2

## Gallery

Jollibee in the NE WingHetty in the NE WingTwirlie in the NE wingPopo in the NE wingYum in the NE wing
NORTH WING

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## Appearance

Like the rest of the rooms, this room simply has many shelves with boxes on them. However, the camera angle is taken at the front then on the side.

## Gameplay

Like the other locations, any animatronic can appear in this room.

## Gallery

Jollibee in the north wingYum in the north wingHetty in the north wingTwirlie in the north wingPopo in the north wing
Cam 17

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Appearance

Like the other vents in the game, it is a standard vent with an air port, with a blue tone.

## Gameplay

Hetty will ever appear in this vent when she escapes from Parts & Service, she will first appear on CAM 11 before entering CAM 17, the only way to block her in this situation is to close the vent where she is.
Foxy/History

Foxy • **History** • Gallery

This is a history sub-page related to Foxy.

## Jolly 2

Foxy does not appear as a main-night antagonist, but appears as a side antagonist in the Time To Sleep mini game.

To win this mini-game, the player has to ward off Foxy until the sleep bar at the top of the screen fills completely. To fill the bar up, they have to stay in the main room. While they’re checking the doors, it will slowly go down. Foxy will lurk in the halls and attempt to kill the player by running into their room. To stop him, they must go back and forth to both doors and flash their light when they hear a running sound. If foxy was down that specific hallway, he will retreat. Completing this mini-game allows the player to skip two hours on the next night.

If the player fails to fend off Foxy, he will kill them. Checking on him too much won’t allow their sleep bar to fill up, however.

## Jollibee's: Phase 2

Foxy returns in Jollibee’s: Phase 2 as not an antagonist, but his head appears as a purchasable decoration. However, it is still unknown if this is the Jolly 2 Foxy’s head, or somehow a different one.
Supply Closet

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Appearance

The Supply Closet appears to be a dim, storage room. Pipes run trough the walls, and there is shelves on the left side of the room. Wet floor signs are also in this room, as well as a tool rack.

## Gameplay

Yum will appear here before entering Cam 13

## Trivia

* This room appears to be the smallest in the entire game
Kevin Johnson

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## Kevin Johnson

### Voice Actor

Hatmaster77

Kevin Johnson is the CEO of Jolly Entertainment, who acts as a supporting character in Jolly 3: Chapter 2 and as the overarching antagonist of the Jollibee's duology.

## Biography

### Jolly 3: Chapter 2

On Night 1, his voice is heard in a pre-recorded message. After introducing himself, he reveals that he has set up a special test for those who wish to apply as security guards, who, in order to get the job and get access to the full Facility, must manage to survive the Animatronics for five consecutive nights. He then explains how to fend off the robots.

After completing Night 5, the player hears another pre-recorded message by Kevin Johnson, in which he congratulates them for managing to survive five nights and announces that, as a result, they have now gained access to the all areas of the facility.

### Jollibee's

After completing his fifth night, Justin Smith goes to Parts and Services, where he finds a tape by Kevin Johnson explaining to him how to wear the Hetty suit. After being informed by the manager that Justin has been crushed by Hetty's springlocks, Kevin Johnson states "Very well, now onto Phase 2,".

### Jollibee's Phase 2

After beating Night 5, the player will be shown an audio memo by Kevin Johnson, in which he reveals that he's dying and that, following the success of Phase 1, he's ready to initiate Phase 2, testing the "reliability of using an animatronic robot to preserve human life". He ends the memo claiming that, if the project works, his brain will be embedded to an endoskeleton skull.

## Personality

At first he seems funny, encouraging and likeable, but, as more is revealed about him, it becomes clear. However, this is simply a facade he uses to hide his true, darker self, and that he's actually a ruthless and selfish person, ready to sacrifice countless lives to achieve his goals, be them to keep his building safe (as in Jolly 3: Chapter 1) or to achieve immortality (as in the Jollibee's duology).

## Trivia

* It is likely that he's based off Cave Johnson from Portal 2.
* It has been revealed that Kevin Johnson is in his 50s-60s.
* It's said by Weshek that he said the n-word one time.
Main Stage

The Main Stage, also known as Cam 7, is a location in Jolly.

## Appearance

The Main Stage has an appearance similar to the rest of the building. While the floor is not visible, it can be assumed that it has the same texture as the rest of the building. The walls, however, are the same color as the rest of the building, and there is a small cloud prop. Multi colored white and blue tiles are seen via a stripe running through the middle of the room.

## Gameplay

This camera is the starting location of Jolly the Bee and Tweetie.

## Gallery

Jolly the Bee and Tweetie onstage.Tweetie onstage.Jolly the Bee onstage.
Withered Tweetie/History

Withered Tweetie • **History** • Gallery

This is a history sub-page related to Withered Tweetie.

## Jolly 3: Chapter 1

### Nights

She starts at Testing Chamber 1, which is in your left next to your office and can be seen if the light is active. She will move towards your office and will move to the hallways on the left side, Octagon Junction, and the Front Hall. You must activate the gas to repel her as soon as she appears in front of you, But if the player doesn't do it fast enough, the Withered Tweetie will instantly kill them, ending the night.

### Tweetie's Game

After surviving Night 1, the player will proceed to Testing Chamber 1. You will have to deactivate a security system with your phone following Theo's instructions. Be careful with using the phone as Tweetie is in the room with you and will attack if ignored. You can repel her by flashing her with your light, but don't flash too much with the flashlight, or she will kill you and end the minigame or if you ignore her too she can kill you too.
Freddy

> *This article is about Freddy from the JOLLY saga. To learn more about the one from the original Five Nights at Freddy's franchise, click on this* link.
>
>

**Freddy** • History • Gallery

## In Game Information

### Starting Night

Night 3

**Freddy Fazbear**, or simply known as just **Freddy**, is one of the main antagonists in Jolly 2. He is one of the four animatronics in Freddy Fazbear's Pizza, who is possessed by a victim of the Missing Children Incident. After the closure of the pizzeria, he, and the other animatronics, including the unused two, were sent via ship to a safer location for health inspection reasons.

## Appearance

Freddy is a brown humanoid animatronic bear with his belly, muzzle, and the insides of his ears being a lighter color. He wears a black top hat, two buttons on his chest, and a black bow tie. Unlike his FNaF 2 counterpart, he does not have a microphone. He has blue eyes and brown eyelids. Freddy appears to resemble Withered Freddy from FNaF 2, however, this Freddy appears different in model.

## Trivia

* Freddy, Bonnie, Chica, and Foxy all originate from the *Five Nights at Freddy's* franchise.
	+ Just like the three other animatronics from the FNaF franchise, this is the only variant of Freddy to not be a hallucination.
* His jumpscare animation is very identical to the ones of his original and withered counterparts in FNaF 1 and 2 respectively, where they both slide through the right of the screen and bite the player.
* When Freddy leaves Cargo Area 2, he will duck behind the doorway he peaks out of, and a signal out message will occur as usual.
* A Freddy mask appears in Jollibee's: Phase 2 as a buyable decoration from the Shop. According to the description, it is unknown "how it got here."
	+ If one looks closely to the model, it has different textures compared to the original Freddy in Jolly 2.
	+ It could presumably be the same mask from *FNaF 2*, where it was used by the player as a defense mechanism to fool the animatronics.
Jolly: RIVAL

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

**Jolly: RIVAL** is a cancelled movie based on the Jolly series by IvanG. The movie would've been directed by Cody Hughes.

## Information

Not much is really known about the movie, but it is known that it was directed by Cody Hughes, and that it was going to be made in February 2017.

However, the movie got cancelled shortly after the trailer was uploaded, specifically due to poor reviews on the trailer. It is possible that the poor reception was mainly due to the way Classic Jolly is animated, and/or how fast the man's voice is.

## Summary

The trailer is only 18 seconds long, starting off with Classic Jolly, slumped over, twitching heavily before rocking from side to side. The screen would constantly cut to black as the camera slowly zooms into his face. When close enough to his face, the screen fully turns black, and a man’s voice (presumably Liam Smith) is heard, speaking “I came here for one reason and one reason only to find my daughter.” The title of the movie then appears on the screen, zooming in, before fading out.

## Trivia

* The movie was considered to be a thing before or after Jolly 2 was released, mainly due to Classic Jolly appearing in the trailer.
* It is one of the most obscure pieces of Jolly media.
* Toonster reuploaded the trailer on the 2nd May, 2018, after Cody Hughes disappeared without a trace. This was for archival purposes.
* **RIVAL** was (also) announced on r/fivenightsatfreddys (Official FNaF subreddit). Where its announcement teaser poster and development progress was shown/told by Cody Hughes.

## References

1. ↑ Jolly: RIVAL Trailer (Archive from Cody Hughes)
2. ↑ Official Reddit post
Endless Mode

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

Night 1 • Night 2 • Night 3 • Night 4 • Night 5 • Night 6 • Custom Night • **Endless Mode**

* Jolly 3: Chapter 1
* Jollibee's

Endless Mode was a gamemode that was planned to be implemented into Jolly 3: Chapter 1. Supposedly, you would've had to survive for as long as possible against Withered Jolly, Withered Tweetie, Withered Maxie, Withered George, Metal Freddy, Metal Bonnie, Metal Chica and Metal Foxy without dying. You'd also needed to keep the ventilation and gas supply systems online.

It was announced exclusively on the Jolly Discord however, so there's not much information to go around.

## Gallery

The teaser
TBA
Custom Night

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

Night 1 • Night 2 • Night 3 • Night 4 • Night 5 • Night 6 • **Custom Night** • Endless Mode

* JOLLY
* JOLLY 2
* JOLLY 3
* JOLLY 4
* Jollibee's
* Jollibee's: Phase 2

Upon beating Night 6, the player is given access to the Extras menu, which includes the custom night. The player can select from preset difficulty levels (5/05, 5/10, 5/15, or 5/20) or choose a custom difficulty level for each animatronic.

Just like the first game, the custom night is unlocked after beating the sixth night. However, the Jolly 2 custom night is not located in the extras. The player can select from 9 preset challenges (listed below) or choose their own custom difficulty levels for each animatronic.

## Challenges

* "The P Word" (00/00/00/00/00)
* "The Fangsome Lion" (20/05/05/00/00)
* "Had a Farm" (00/20/20/05/00
* "Boys Get Drunk" (20/00/00/20/20)
* "R34"(Rule 34) (00/20/20/00/00)
* "That One Group in School" (20/00/00/00/20)
* "Master's Degree" (00/00/00/20/20)
* "Tuna" (05/05/05/05/05)
* "5/20" (20/20/20/20/20)
* "The Odd Ones Out" (05/17/13/14/19)

* Chapter 1
* Chapter 2

Upon completing the game, the extras menu will be unlocked, allowing the player to access the custom night. The player can set a custom difficulty level or choose from the presets (listed below)

## Challenges

* "Ladies' Night" (20/20/00/00 / 00/20/20/00)
* "Boys get drunk" (00/00/20/20 / 20/00/00/20)
* "Eyes from the sky" (10/05/10/10 / 00/00/20/00)
* "Madagascar" (00/20/20/05 / 10/20/20/05)
* "Cat lover" (00/20/20/00 / 05/05/05/20)
* "If you like chicken nuggets" (20/05/05/05 / 05/05/20/05)
* "Veterans" (00/00/00/00 / 20/20/20/20)
* "Blaze" (20/20/20/20 / 00/00/00/00)
* "Goes boom" (05/05/05/05 / 05/05/05/05)
* "Jolly jever" (10/10/10/10 / 10/10/10/10)
* "Yellow bear" (20/20/20/20 / 20/20/20/20)

Upon completing the bad ending, the extras menu will unlock, allowing the player to access three different variants of custom night. The player can set a custom difficulty level for each.

## Office

Here, the player can use a few presets listed below or set the animatronics' AIs individually.

### Challenges

* "Birds and the Bee's" (20/5/5/20)
* "Something Borrowed (5/20/20/5)
* "All in your head" (5/5/20/20)
* "Old friends" (20/20/0/0)

## House

For some reason, there are no presets in this variant. However, you can still individually set the animatronics' AI up to 20.

## Oxygen Room

Like with the house, there are no presets to be found here. Also like with the house, though, is that you can set the animatronics' AI up to 20.
Jolly 4 is confirmed to have a Custom Night. More information will be revealed when the game releases.

TBA

TBA
Classic George/History

Classic George • **History** • Gallery

This is a history sub-page related to Classic George.

## Jolly 2

Classic George starts moving on Night 1, and is an incredibly active animatronic, sticking to the west (left) side of the Cargo Ship. He first starts off at Cargo Area 1 on CAM 1, along with Classic Jolly. He will then move to 2nd Class Lounge on CAM 3. He will then crawl through the Air Vent on CAM 4 (which he is the only animatronic to appear in that camera) to 3rd Class Hallway 1 on CAM 7. When he leaves the camera, he is outside the office door, and the player must shock him, otherwise Classic George will jumpscare the player, ending the night.

## Jolly 3: Chapter 1

Classic George returns in Jolly 3 as his old and withered incarnation, Withered George.

## Jolly 3: Chapter 2

Similar to Jolly 3: Chapter 1, Classic George returns as Withered George. Unlike the rest of the withered animatronics in the game, he keeps his same old appearance from Jolly 3: Chapter 1.

## Jollibee's: Phase 2

Classic George does not physically appear in this game. However, a plushie of him appears as a purchasable decoration in the office as a cameo.
SOUTH WING

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## SOUTH WING

### Alias

*Unknown*

The South Wing is a location in Jollibee's: Phase 2.

## Appearance

The South Wing looks like most of the other cameras in the game. It has shelves which store boxes, and a forklift can be seen to the left as well.

## Gallery

Jollibee in the South WingTwirlie in the South WingHetty in the South WingYum in the South WingPopo in the South Wing
Cassette Guy

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Cassette Guy

### Voice Actor

HatMaster77

**Cassette Guy** is a fictional character from the Jolly series, appearing as a minor character in his first and final appearance, Jolly 3: Chapter 1.

He is an employee of Freddy Fazbear's Pizzeria, where Eric Liam Smith and William Afton had worked, who was responsible for making announcements to the employees of the establishment. He provided updates, announcements and other related information regarding particular subjects and topics.

He was voiced by HatMaster77.

## Story

### Jolly 3: Chapter 1

After Jack Carson discovers cassette tapes in a locked safe, Theo decides to play said cassette tapes while Carson works his shift. During nights 3, 4 and 5, the player will hear pre-recorded messages about the occurrences and happenings within the Freddy Fazbear's establishment with Cassette Guy providing the information.

In his first message, he states that the Jolly suit located behind the Parts & Services Room is incapable of being worn as the metal parts within the suit have been damaged. He then states that "a kid got spaghetti all over the place" with the security guards clueless at the situation. On a final note, he states that tomorrow is "Bring Your Daughter to Work Day", an event that was occurring during the Jolly 2 minigames. After announcing his goodbyes, the cassette ends.

In his second message, he angrily states that the Safe Room is not for regular employee use before making a statement about finding "ketchup all over the floor". He goes on to later explain that the Safe Room is not a break room where employees are not permitted to hide and or congregate. He makes a comment, saying that if he sees another employee enter that room again, they will be fired. The cassette ends after an abrupt farewell.

In his final message, he announces that all the animatronics are being shipped off to a "safer" location for a health inspection, alluding the events of Jolly 2. He then states that the shipping company is looking for a security guard to guard the cargo while it's being transported and if anyone wishes to volunteer for the job, to meet him in his office tomorrow otherwise he will choose a random guard from their list of security guards. He makes a sincere comment about the "tragedy", apologising for everyone involved. He gives his farewell and the cassette ends.

His ultimate fate after these aforementioned events is unknown so his fate is left a mystery.

## Appearance

Cassette Guy's appearance is unknown and ambiguous since he is only ever heard over voice. He does not make any physical appearances.

## Trivia

* Cassette Guy's voice actor, HatMaster77 is responsible for voicing many characters in the Jolly series.
* Cassette Guy's cassette tapes share a similar role to the Phone Guy in FNaF 3 where pre-recorded messages were played back to the player.
CAM 9

**CAM 9** is an area located in Area 3 of the Jolly Entertainment Underground Facility.

## Appearance

The room is a dimly lit hall with a strange red lighting coming from an unknown location. The walls and floor are decaying, with the floor missing multiple tiles similar to other rooms in the facility. Wires line the walls and floor, and construction columns are on the sides of the hallway.

## Gameplay

Withered Jolly will pass through here on his way to the Office.

## Trivia

* There is a chance for Withered Jolly to enter this room as a shortcut to enter the office from CAM 10.
Elevator

*Were you looking for the location from the first game? or the Cargo Area Elevator?*

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Main Elevator

### Alias

*Unknown*

The Elevator sends you to the Underground in Jolly 3: Chapter 2.

## Appearance

It is a rusty elevator, with a large bright red button and a TV that says: EVACUATE. The front is a big gate.

## Mechanics

The player opens the door by pressing the red button, and clicks in front of them to progress into the facility.

## Trivia

* The TV says "EVACUATE".
	+ It's possible because of the explosion found by test.log.3.WAV
* There are two elevators in Jolly 3: Chapter 2; the first one is the main one, and the second leads to the Cargo Hold (Cargo Area Elevator)
* One of the audio tracks that play when you go down in here is a loop of the elevator sound from Jolly.
* It is similar to the elevator of Five Nights at Freddy's: Sister Location.
Lobby

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Lobby

### Alias

Cam 10

The **Lobby** is a room in Jollibee's. It is the entrance to the restaurant. It is CAM 10 on the Camera Monitor.

## Appearance

There is a double door entrance with a Exit sign on top of it. The Lobby contains a large counter with the "Jollibee's" logo beneath it. It has a register, and behind the counter is Kitchen A/Kitchen B.

## Gameplay

The only animatronic that comes here is Twirlie, which makes sense since this room connects to her show stage. The Virus can also appear here when getting ready to shut down the vents.
Rusty Foxy

**Rusty Foxy** • History • Gallery

**Rusty Foxy** is one of the four main antagonists in Jolly 3: Chapter 2 who only appears in the post-night minigames, House. As the name suggests, he is a worn down, rusty version of Foxy who was kept in the storage cellar under the house and will try to attack the protagonist and slow their progress onto encrypting data, alongside the three other Rusty animatronics.

## Appearance

Rusty Foxy resembles his FNaF 1 and 4 counterparts, Foxy and Nightmare Foxy respectively, being withered in most areas of his suit. He is missing his suit covering for both his lower legs, his lower left arm, both feet, his left ear, and his left hand, a bright yellow eye similar to that of the withered animatronics from Jolly 3: Chapter 1, and sharp teeth.

## Trivia

* Rusty Foxy was originally considered as a hallucination. However, it was confirmed in the official Jolly lore document that he isn't, as he is likely the same entity as the regular Foxy who was kept in a storage cellar under the House for decades, which led to him deteriorating.
Cargo Hold

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## Cargo Hold

### Alias

*Unknown*

The Cargo Hold is a location in Jolly 3: Chapter 2 seen in the ending of the game on Night 5. Springtrap resides here.

## Appearance

It is a large room, with boxes on shelves and on the ground. Springtrap can be seen sitting down in front of you.

## Gameplay

After getting the oxygen back online from the Oxygen Control Room, head back through the Office Base and into the west side of the facility. Avoiding Withered Jolly, you must make your way to the mark on your map. When you get there, you will be taken down into the cargo hold, where the ending of Jolly 3: Chapter 2 will play out. This results in the player getting the "Bad Ending".

In the first ever Jolly 4 teaser, Jack Carson will walk up to Springtrap. After he gets close, the facility starts to fall. He will run into the elevator, while the Cargo Hold collapses. Jack goes up, and Theo starts to call them. Before the Jack can answer, the elevator plummets. It's unknown what happens next, or if Jack died or not, but more information about the facility collapsing will come soon.
3rd Class Entrance 1

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*Were you looking for the similarly named 3rd Class Entrance 2?*

## 3rd Class Entrance 1

### Inhabintants

Freddy
Chica

### Alias

CAM 6

The first 3rd Class Entrance is visited by Freddy and Chica.

## Appearance

The first 3rd Class Entrance has a somewhat identical look to its equivalent. There are gates in the doorways, pipes on the walls, a "3rd Class" illuminated sign, and a one-colored checkerboard floor.

## Gameplay

Freddy and Chica pass through here on their way to 3rd Class Entrance 2.

## Gallery

Freddy at the 3rd Class Entrance 1.Chica at the 3rd Class Entrance 1.
Bug Master Kili

```

 ### Type

 Magic

 ### Race

 Dwarf

 ### Limit Burst

 Earthen Breath

 ### Movement

 Earthbound

 ### Gender

 Female

 ### Availability

 Special Summon

 ### Rarity

 3★

```

**Bug Master Kili** is a **3★ Dwarf** that can be obtained from **Special Summon** .

## Character Information

### **Bio**

Dwarf girl who loves bugs and can control them. Curious to a fault.

## Gameplay Information

### **Attacks**

High MATK and MDEF. Can decrease enemies' skill gauges.

#### **Special Skills**

*Action Skill -* **Armada March:** 150% Earth MATK damage & skill gauge 50& down to nearest enemy row.

*Limit Burst -* **Earthen Breath:** 20% of average of ATK and MATK as Earth damage to all enemies 10 times. Restore 10% of max HP to all allied heroes.

### **Stats**

#### **Initial Stats**

 MDEF
 189

#### **Maxed Stats** \*5★ and Orbs

 MDEF
 4101

#### **Orb Bonus**

 MDEF
 139%
Area 4

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Area 4

### Alias

Unknown

Area 4 is the bottom right part camera system in Jolly 3: Chapter 2. It consists of CAM 12, CAM 13, and CAM 14.

## Gameplay

Withered George passes through these cameras on his way to the Office Base.

## Trivia

* This is the only part that the player cant access during the free roam sections.
Duo

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The **Duo** are some currently unseen characters set to appear in Jolly 4. Their names are currently unknown.

## Physical description

In the Jolly 4 Lore Document the duo are described as:

"Two characters sporting an overall blue color scheme, built sometime between 1985 and 2005 by Jolly Entertainment, for reasons unknown. Whether these characters are spinoff animatronics, prototypes for an aforementioned generation, or something entirely different and new, they will appear in Jolly 4 for one night only, on one floor. Same as the Generation 2, 3, and 4 animatronics, these characters are programmed well enough to be able to acknowledge their feelings, and were important enough to have their own establishment constructed by Jolly Entertainment. They used to be a trio, and although one character is missing from this duo, they are not far away."

## Trivia

* The duo has a title that has not been revealed yet.
* The third member of the duo is also stored in the Jolly 4 facility along with the duo in the attic.

## Speculation

* The duo have been widely speculated to be the Generation 2 Animatronics.
CAM 6

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## CAM 6

### Alias

*Unknown*

CAM 6 is an area located in Area 2 of the Jolly Entertainment Underground Facility.

## Appearance

It looks very similar to CAM 12, it has a blueish tint to it and is sparsely lit, but you still can see it. the floor tiles are little damaged with some tiles missing or in pieces. Like the other rooms in the facility, rust coats the walls and pipes from age and no use.

## Gameplay

Withered George passes through here on his way to the Office Base. It is right outside your right door.

## Trivia

* The blue tint is driven by a construction light.
* There might be a doorway at the right side of the room.
Time To Sleep

*This article has yet to be cleaned up to meet a high standard of quality.*

"Time To Sleep" Is a after-night mini-game only available on the PC version of Jolly 2. The only antagonist in this mini-game is Foxy.

This mini-game occurs after every night's main mini-game (Except Night 5). To win this mini-game, you have to ward off Foxy until the sleep bar at the top of the screen fills completely. To fill the bar up, you have to stay in the main room. While you're checking the doors, it will slowly go down. Foxy will lurk in the halls and attempt to attack you by running into your room. To stop him, you must go back and forth to both doors and flash your light when you hear a running sound. If foxy was down that specific hallway, he will retreat. Completing this mini-game allows you to skip two hours on the next night.
Phone Guy

* Jolly1
* Jolly 2
* Jolly 3
* Jollibee's
* Jollibee's: Phase 2

The **Phone Guy** is an employee working at Jolly's Fantasy World whose purpose is to call the player every night and explain to them how to protect themselves from the the animatronics, much like the original Phone Guy from **Five Nights at Freddy's**. He is voiced by Gamejolt user ISeeLT.

## Phonecalls

They've been moved to the Phone Calls page.

## Trivia

* He only calls during the first five nights.
	+ On each night he instructs you on how to defend yourself from the animatronics.
	+ He also gives you additional advice on the first few nights.
* On night five, he won't give any useful information, and will just say "close the doors and that stuff bla bla bla."
* The Voice Actor for the phone guy has a channel called Absolute Voltz.

Just like in the previous game, the phone guy is an employee who calls the player, telling them how to guard the cargo, as well as giving other useful information. He's voiced by SocialExile.

## Phonecalls

They've been moved to the Phone Calls page.

### Trivia

* Unlike the original FNaF Games, his phone calls actually have subtitles.
* On Night 2, he says "Y-you won't be hearing anything from me now on because I have some paper works to attend to. " Due to this, from Night 3 onwards there will be phone calls.

Phone Guy, called also Cassette Guy, is a character who appears in Jolly 3: Chapter 1. His voice is heard in tapes that Theo makes the player hear. Similarly to Phone Guy in FNaF 3, his tapes mostly contains description of rules, facts and company polices and don't give the player any important informations on how beat the night. He's voiced by Hatmaster777.

## Trivia

* Strangely, while his speech is recorded on a cassette, a phone ring may be heard before he speaks.
	+ It's possible that somebody recorded him on tape while he was giving employers information through the phone.
* Similarly to Theo, his calls have subtitles.

Phone Guy, known also as Jollibee's Manager, is a character from Jollibee's who gives instructions through phone calls. He calls trough the camera tablet, with the player allowed to decide whether to accept or decline his call. In the Death Ending, unlocked if the player completes all the post-shift jobs, he informs his boss Kevin Johnson that Justin Smith has died. He returns in Jollibee's: Phase 2, with his voice heard in a recorded message explaining the player's character how to fend off the animatronics. He's voiced by TheNextGenius.

## Trivia

* His calls have the subtitles.
* During the sixth night, he tells the player that the old guy disappeared, since Justin Smith (the guard we play as throught the first five nights) has died, as revealed the Death Ending.

**Michael Scott** (credited as Phone Guy) is a character who appears in Jollibee's: Phase 2. He's a LBM Shipments Inc Warehouse employee, who calls the player on the first night, telling them how the warehouse equipment works and what their job consists of. He's voiced by SocialExile.

## Trivia

* His calls don't have subtitles.
* His name is a reference to Michael Scott, a prominent character from the US version of *The Office*.
West Hall 1

West hall 1 is a location in Jolly 3: Chapter 1.

## Appearance

It is a long hallway, with plants on the floor. There is a light flashing above a door at the end of the hall. There are a few small pipes and two big pipes with one under a broken air vent.

## Gameplay

Withered Tweetie passes through here on her way to the office. She appears in two positions, one standing in the back of the hall, and another standing closer.

## Gallery

Withered Tweetie on the cam.Withered Tweetie's old position.
Popo

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

**Popo** • History • Gallery

## Popo

* Jollibee's: Phase 1
* Jollibee's: Phase 2
* Real Life

## In Game Information

### Starting Location

Popo's Play Room

**Popo** was one of the antagonists in the removed games Jollibee's. He was the mascot for the fries of the restaurant and resided in Popo's Playroom.

In Jollibee's Phase 2, a different **Popo** animatronic from another unknown location appears as an antagonist.

The Phase 2 Popo animatronic was going to return as the titular antagonist in Jollibee: As Above, So Below, before its cancellation.

## Appearance

### Jollibee's incarnation

Popo is an animatronic humanoid male with french fries-like hair and a orange cap with a blank blue on it. His eyes are small and far apart, but not as small as Hetty's eyes. He wears a orange shirt and shoes, as well as a blue sweater and pants. If we look closely, they can see the eyebrows above Popo's left eye.

### Phase 2 incarnation

Popo now looks a lot more like his real life counterpart, as his eyebrows are more visible and he now has stripes on his sweater. The only difference is that he looks like an animatronic and he is missing the name on his sweater.

## Trivia

* The two incarnations of Popo from Jollibee's and Jollibee's: Phase 2 were confirmed by Weshek to be different animatronics, and not the same.
* ​​​​He is the only animatronic in Jollibee's that is aggressive to the lights. (However, Twirlie was not yet seen getting shined by the flashlight in Phase 1).
* His real life mascot has details on hid sweater, like stripes and his name, but in Jollibee's, his sweater is just a plain blue color without details. He does have stripes on his sweater in Jollibee's Phase 2, however.
	+ Popo's early design in real life featured him wearing a white (later red) shirt and black (later blue overall) pants.
* He is the only animatronic that contains two different jumpscare animations in one game.
	+ He is tied with his twin sister Hetty for the most jumpscare animations in both Jollibee's games, with four, while the other three animatronics each have three.
		- The demo jumpscare and the two full game jumpscares of Phase 1, and the jumpscare of Phase 2 are counted for.
* In Phase 1, Popo is aggressive to the lights, but in Phase 2, he doesn't seem to be for an unknown reason. The engineers must have fixed and rebooted Popo's behavior for the player to make him go away using the flashlight.
	+ This could possibly be to follow the breathing and shine the light mechanic in the "Box Transportation" Job/Minigame.
Withered Jolly/History

Withered Jolly • **History** • Gallery

This is a history sub page relating to Withered Jolly.

## Jolly 3: Chapter 1

Starting from Night 4 and onward, Withered Jolly will start in the Storage Room along with Withered George, before then going into the Assembly Line, then to the Assembly Control Room, then to Assembly Line Hallway, then to Octagon Junction, before finally going into the Front Hallway and then to the player's Main Security Office. Once he appears in the player's office, the lights will start to rapidly flicker, the player has 5 seconds to use the gas, but if you don't do it within that time frame, he'll kill you instantly.

## Jolly 3: Chapter 2

Withered Jolly will roam the facility, starting from CAM 11, CAM 10, CAM 8, CAM 2, CAM 1, CAM 3, or possibly taking a shortcut and head to CAM 9, but will end up at CAM 3 and will attempt to get into the player's office in a similar manner to Withered George, but in the left side of the map. However, Withered Jolly does not give any audio or visual cues when he's about to enter the office, so tracking his position using the radar and cameras is essential. Because of this, the player is susceptible to attack from Withered Jolly if they do not repair the camera system quickly enough. Like Withered George, Jolly is defended against by using Jammer when he is within the office. Failing to do this in time will result in a jumpscare, ending the night. Theo will alert the player that Jolly is at the left door once, but if you don't do it quickly, just like in Jolly 3 Chapter 1, he will instantly kill you, and end the night.

After the player finishes Night 5, Withered Jolly and Withered George will meet the player in the Oxygen Control Room. Withered Jolly will make his way towards the player in this location, eventually meeting the player face to face through the window (making an audio cue). Once Jolly makes a second audio cue, he advances to the player's door. Failure to shut the door in a timely fashion will lead to a game-over. If the power runs out during this segment, either Jolly or George will end the night automatically. After the player stabilises the oxygen, they must advance to the opposite site of the map. Withered Jolly will return to the left side of the map in an attempt to find the player. Should he encounter the player, the player must deal with Jolly in a similar fashion to Withered George, by holding their breath until the animatronic leaves. Failure to do this in a timely fashion will lead to a game over.
Virus

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

Template:Jolly

The Virus is an antagonist in Jollibee's. He is a computer virus that breaks the ventilation system.

## Appearance

The icon of the Virus is a red pixel character with black eyes. He can also turn into a red skull, laughing at the player if they fail to stop them breaking the ventilation system, signifying their death.

## Behavior

The Virus starts appearing on Night 3. A flashing icon will appear in the office signifying that it appeared. A message on the monitor tells you to find him before he breaks the ventilation. The Virus will appear on one of the cameras. Clicking on him will disable him. Failure to click on him in time will seal some of the ventilation, quickly suffocating you, ending the night. Sometimes, he only shuts a few vents and you can open them before you suffocate.

## Trivia

* The Virus is the only antagonist in Jollibee's that is not an animatronic.
* The sprite is one of the Crab sprites from Space Invaders.

## Gallery

A message telling you about the Virus when it appears.The icon that appears in your office, alerting you of the Virus.The virus when it appears in one of the cameras.The icon that appears when you fail to stop the Virus.The game over screen that shows up after you get killed by the Virus.
Hirota

**Hirota** is a gangster and a member of the Gotouda Family. He has an unnamed wife, with whom he has recently had a baby named Tomoharu. After refusing to change Tomoharu's diaper, his wife became irritated and temporarily left him, and left their son in his care. The baby cried whenever held by Hirota due to his fierce features.