recursal/Fanatic-Fandom huggingface dataset:
Nick Knacks

**Nick Knacks** is a Sodium children's programming block thet airs on Verity Television from 6 a.m. to 4 p.m for seven days a week. It launched on January 1, 2000 after Viacom allowed Verity Television to use the Nickelodeon branding.

The block used to show Nickelodeon's regular programming until 2013, when it became a fully-preschool block. The last non-preschool show to air was iCarly, however knick knack versions of the three main protagonists are still seen in branding from time to time.

## Branding

The block is presented by Nick Knack (played by Raymond Wilson) who is the mayor of a town called Knicknacktown. The branding usually features knick knack versions of characters from shows such as Dora, PAW Patrol and even iCarly.

## Programming

### Current

* Bubble Guppies (2011-present)
* Butterbean's Cafe (2019-present)
* Dora the Explorer (2000-present)
* Fancy Nancy (2018-present)
* The Fresh Beat Band (2010-present)
* Nick Knack & Friends (2000-present; interstitial)
* Team Umizoomi (2010-present)
* Wonder Pets (2006-present)
* Wow! Wow! Wubbzy! (2006-present)

### Former

* All Grown Up (2004-2009)
* As Told By Ginger (2000-2007)
* Blue's Clues (2000-2013)
* Drake & Josh (2005-2007)
* iCarly (2007-2013)
* Little Bill (2000-2008)
* Little Bear (2000-2007)
* Oswald (2001-2009)
* Rugrats (2000-2008)

## Trivia

* The reason why there isn't a Sodium Nickelodeon channel is unknown, but probably because of the fact there was a Sodium children's television character from the 1950s called Nick-Kel O. Dion.

TBA
The Cult of Nera

## **Intro**

The Cult of Nera was a historical organisation dedicated to the infernal creature Nera.

They were defeated by the group of adventurers who subsequently founded the town of Wending in the same location.

## **History**

Little about the goals or practises of the Cult of Nera is recorded. (Yen'sal theorised that there was a concern that others might have imitated them, if the details were made public knowledge.) It is thought that they were drawing on the unique magical energy of Wending to power some manner of ritual, but the nature and intended goal of this ritual has been lost to history.

It is possible that something related to the Cult was sealed away as part of their defeat, and that this sealing magic is linked to the Wending Sigils.

Although local records exhibit a level of confidence that the group 'won't be bothering the town again', very few details are recorded about the Cult - possibly as a result of caution or superstition.

## **The Story So Far**

### **Chapter 2**

#### **"The Wending Way" (2x2)**

Ignatious learned about the Cult of Nera while researching the history of Wending in the town archives.
Temple of Eudosia, Gonglu

## **Intro**

The Temple of Eudosia is the only(?) temple in Gonglu. It is watched over by Shurin.

## **Description**

[Inside,] It's not gaudy or ostentatious in any way but there is a sort of modest comfort about the place.

The temple is small but nicely furnished, with a few seating areas (comfortable, with cushions) and an altar, which is towards the back of the room. Upon the altar, there is incense to be lit for prayer. Near the front of the temple, there is an alms box for donations.

At night, it is illuminated primarily by candlelight. In one area, the candles are all burning at different heights, presumably having been lit by visitors hoping for the safe return of someone who has departed the town.
Saef

## **Intro**

Saef is an inventor who previously lived in Wending.

## **The Story So Far**

### **Background**

Saef was the previous occupant of the building that now houses Wending's Wonders. While she lived there, the building was her workshop. Saef built the clockwork and wind-powered machines that cover the building's interior walls and ceiling.

She apparently packed up and left Wending "a few months ago."

### **Chapter 2**

#### **"Mirror Kombat" (2x5)**

Agatha Skittlewise told the party about Saef. She did not know where Saef had left for but theorised that she might have travelled to the surface as "she seems the sort that would like being around more *green*."
Gil

## **Intro**

Gil is a Chalcedonian guard who - together with Matsuo - mans the guard post at the entrance to Ossan.

## **Description**

Gil is short, with a wiry build. He wears a silver cloak, which marks him as a Chalcedonian guard.

He seems more outgoing than Matsuo.

## **The Story So Far**

### **Chapter 2**

#### **"New Tricks, New Troubles" (2x1)**

Gil and Matsuo were on guard at the entrance to Ossan when the party passed through on their way into Chalcedon. Gil happily provided the group with some information about Ossan.

Both guards were watching closely as the party left Ruskil's Shop, curious as to whether they had been talked into buying a great many useless items.
Dual Crystal Key

## **Intro**

This ancient jewelled key, rediscovered by the party in the Old Orc Encampment, is the means of activating (and deactivating) the Jewelled Idol.

## **Description**

The key resembles the Jewelled Idol in style.

### **Effect**

The key is "deeply attuned" to the Jewelled Idol. Combined, the two items have some degree of unexplained control over some aspects of time.

The crystals at either end of the key glowed when it was brought close to the disturbed altar in the Old Orc Encampment, where the Jewelled Idol was assumed to have previously rested. This reaction was seen to occur again when the key was brought nearer to the Jewelled Idol itself. Its presence also caused some reaction in the 'pockets' of stopped time created by the idol - the proximity of the key caused their boundaries to ripple, but not recede.

The key reacted with the Jewelled Idol to create a portal:

Those passing through the portal were met with a blinding light and emerged in a demiplane associated with Yan Turin, which was occupied by an elemental guardian. Upon this creature's defeat, the portal immediately began to shrink.

While the guardian remained alive, the key could be taken through the portal without causing the portal to close. After the guardian's defeat, the key ceased glowing. It subsequently grew slightly warm to the touch when taken close to the Jewelled Idol but there was no further reaction and the portal did not re-open.

## **The Story So Far**

### **Chapter 1**

#### **"Pay What You Want" (1x6)**

The party departed Daelin to seek the Dual Crystal Key on the advice of Laik Peiume, who believed its retrieval would be the best way to counter the chaos that its counterpart Jewelled Idol was causing at the Sapphire Tower.

#### **"Thinking With Portals" (1x8)**

The party found the Dual Crystal Key buried in an old fire pit in the depths of the Old Orc Encampment. They swiftly returned to Daelin and took the key up the Sapphire Tower to the Jewelled Idol, where the interaction of the two items opened a portal to a demiplane, which the party entered.

#### **"Fissures" (1x9)**

After the Shard Guardian had been destroyed, keeping the key and the idol in range of each other no longer caused a portal to open automatically. Laik Peiume and several researches from Shinan and Keunan Universities spent the night studying the items, seeking a means of manually reopening the portal to the demiplane to save Godric. However, he was rescued by other means.

The key was left in the possession of Shinan University.
She Lies About Time

*(return to session list)*

## **Synopsis**

As Wendingsfael continues into the evening, the party depart for The Dark Quarter aboard Scuttle's boat. En route, they discuss the next steps in their journey through Chalcedon to Shiral, then make a stop to explore some ruins that Scuttle has discovered in the tunnels.

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

### **Returning**

* Scuttle
* Spirrin
Wending Townskeep

## **Intro**

The local office of The Townskeep in Wending.

## **Description**

The Townskeep office is located next to the bridge on the other side of the Festival Square from The Moonlight's Rest inn. It is a nondescript building that resembles its neighbours, with the exception of the pole on top of its roof from which a silver cloak hangs like a flag. Upon the party's visit, there were two guards posted outside.

## **Known Members**

* Keeper Amaran
* Dragonborn Keeper
The Three Amigos

## **Intro**

A team of three young wizards from Keunan University whom the party watched fighting at The Brine coliseum.

## **Description**

One of the three students was noted to appear wealthier than the other two, wearing nicer robes and casting *Chromatic Orb*.

The team appeared to be fairly green - this was likely their first combat experience.

## **The Story So Far**

### **Chapter 1**

#### **"Is Your Dad Hot?" (1x4)**

While between their own rounds of combat at The Brine, the party watched The Three Amigos fighting a giant centipede. They won this battle with one KO (the *Chromatic Orb* caster) and did not progress to a second round.

## **Character Information**

### **Spells**

##### **Cantrips**

* Firebolt
* Ray of Frost
The Veil

## **Intro**

The Veil is a host bar located in the Entertainment Quarter of Daelin, deep in the city's red light district.

## **Description**

The Veil is chic and modern-looking building which is fancy but understated compared to many of its neighbours in the red light district. It is identified by a hanging sign which reads "*The Veil*."

Inside, the club is very nicely furnished, appearing fancy rather than sleazy. There are a number of small booths with private lighting to create an intimate atmosphere.

Through a door at the back of the club, there is a long corridor with many numbered doors, behind which are the hosts' individual rooms. These resemble changing rooms although, in addition to a privacy screen, they each also contain a bed and a small seating area.

#### **Known Room Numbers**

* Room 50 - Bora
* Room 75 - Zhaying

## **Notable People**

### **Staff**

* Bora
* Minyoung
* Zhaying

Other employees include a half-orc and a drow elf.
Krill

## **Intro**

Krill is the lizardfolk owner of The Moonlight's Rest inn in Wending.

## **Description**

Krill has grey-green scales and a neck frill which goes up and down when he talks.

He is fast-talking and animated in conversation.

## **The Story So Far**

### **Background**

Krill was raised by a gnome named Sellips, who was the previous innkeeper at The Moonlight's Rest. Krill took over running the inn when Sellips left Wending.

### **Chapter 2**

#### **"New Tricks, New Troubles" (2x1)**

Eren directed the party to The Moonlight's Rest for free room and board, and explained that the owner is a friend of theirs.

#### **"The Wending Way" (2x2)**

Krill welcomed the party to The Moonlight's Rest. He agreed that they could have have one room for a few nights, free of charge, in return for their having helped Eren.

#### **"Mirror Kombat" (2x5)**

Krill was talking with Eren in the morning. The party checked in with him and he apprised them of the apple situation:

The party reserved their room for the next two nights and Krill served them breakfast.

#### **"The Broken Sigil" (2x6)**

The party ate lunch at The Moonlight's Rest and Ignatious asked Krill for directions to the Shrine to Errant. He also asked whether Krill knew of Aspen Watch, which he did not.
Master of the House

*(return to session list)*

## **Synopsis**

The party ensure Peng's well-being, grab a short rest, then join forces with Guard Captain Roland to take the situation to the Lord's manor, where Roland gets a little bit stabbed. Though Ryme Flattil escapes, the rest of her co-conspirators are revealed and (mostly) defeated, and a search of the Lord's home turns up all the proof the party need.

While Hymn and Ignatious get some much-needed rest, Godric instead opts to stay up studying what remains of Ryme Flattil's spell book.

## **Featured Characters**

### **The Party**

* Godric
* Hymn
* Ignatious

### **New**

* Lady Tio
* Lord Tio Rothe
* Skani

### **Returning**

* Chen
* Eida Goodearth
* Marric
* Minue
* Peng
* Roland
* Shurin
* Sparrin
* Taixu
* Terence Goodearth

## **Inventory**

### **Party**

* 36 gp (shared)
* Potion of Healing (in Godric's possession)
Khandara

## **Intro**

Khandara, also known as The City of Light, is a port city on Shiral's southern coast. There is an entrance to Chalcedon not far from the city and its nearest neighbour to the east is Dawnport. It is also one of the ports from which ships sail to Cassipora.

## **Description**

Khandara is the trade capital of Shiral and the most prosperous city in the country. It has a famous lighthouse, dedicated to Shiral's patron deity, Tamara.

## **Population**

As a city built on trade, Khandara's population is fairly cosmopolitan. The area is especially popular with Dragonborn.

## **Government**

Khandara is the home of the Shiral Trade Syndicate, which is run by a council of the city's eight most successful merchants and traders.

It is reputed to be an extremely lawful city with a low crime rate and strict restrictions on who may enter the city.

## **Notable Locations**

Although it is not considered a major city of learning, Khandara houses a university and associated libraries.

## **Notable People**

*(for all known residents, see Residents of Khandara)*

* Thulo Jaravani

## **History**

Khandara is a relatively young city at around 200 years old. It succeeded the former trade capital of Dunsea.
Grave of the Goblins

*(return to session list)*

## **Synopsis**

Godric and Hymn dispatch Vangdondalor with a message for Zhaying. The team departs the Fuurinae Hanok for the mountains, encountering some goblins who are fleeing from an unknown terror.

Upon entering the caves, the party are promptly ambushed by unseen foes and fall into a magical slumber. They awaken to find that all of their gear has been stolen.

Delving deeper into the Old Orc Encampment, the team come up against undead goblins, mephits, and shadows, and Ignatious makes the first death saving throw of the campaign. They recover some of their lost items and discover a shrine to Silas, which raises some unexpected questions about orcish history.

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

## **Inventory**

### **Godric**

##### **Gained**

* Packed lunch *(a gift from Umi)*
* Spell Scroll: Protection from Evil and Good

### **Hymn**

##### **Gained**

* Necklace (unidentified, found buried under rubble)
Daelin Justice Office

## **Intro**

The Daelin Justice Office is the headquarters of the city guard in Daelin. Like other Justice Offices elsewhere in Paeleuah, its power presumably comes from the Justice Agency in the capital city.

Ki Baaris purportedly has contacts in the city guard.

## **Description**

The Justice Office is located in the Military Quarter of Daelin city.

The reception room has the Paeleusian Justice Agency logo emblazoned in the floor. It is staffed by multiple guards seated at four desks and there are doors leading further into the building in the right and far walls.

## **The Daelin City Guard**

Unlike the guards in smaller towns, the Daelin City guard wear uniform armour marked with the symbol of the Paeleusian Justice Agency. They can be seen patrolling streets throughout Daelin.
Script

## **Intro**

Script is a student of magic from Telarum who was encountered in Wending.

#### **"The Wending Way" (2x2)**

Script was first met in the Festival Square along with Cassandra and two other friends, all of whom were practising for the *Dancing Lights* races.

The next day, Script was in the same location, this time practising for the *Minor Illusion* competition. The party asked him about the flight of Mesmer's knives but was unable to shed any light on the situation.

#### **"Wendingsfael" (2x4)**

Script was briefly spotted at the Wendingsfael *Dancing Lights* races with Cassandra.

## **Character Information**

### **Abilities**

* Script is a magic-user (and does not consider himself an amateur u\_u)
Fuu Umi

## **Intro**

The daughter of the owners of the Fuurinae Hanok in northwest Paeleuah.

## **Description**

Umi is in her "early to mid twenties" and is about 5'7" tall. She has large, lavender-coloured eyes and medium-length teal hair which she wears in a ponytail. When the party met her, she was wearing a 'cute yukata' with wooden sandals.

She seems polite and hard-working, taking her job seriously, but is also easily embarrassed. She is an excellent cook, likely having been training with her mother.

## **The Story So Far**

### **Chapter 1**

#### **"Pay What You Want" (1x6)**

Umi welcomed the party to the Fuurinae Hanok, booking their rooms and serving them dinner, which her mother had prepared. She seemed especially fascinated with Godric.

#### **"Grave of the Goblins" (1x7)**

Umi brought Godric and Hymn a large breakfast before seeing the party off from the inn. She gave Godric a special packed lunch.

#### **"Thinking With Portals" (1x8)**

Umi welcomed the party back to the Fuurinae Hanok upon their return from the Old Orc Encampment. She had been fussing Vangdondalor since his earlier return from Daelin.

The next morning, she saw the party off when they departed for Daelin.

## **Relationships**

### **Parents**

Throughout their stay at the Fuurinae Hanok, the group at no point encountered Umi's parents. She explained that her mother was working in the kitchens and that her father was feeling unwell at the time of the party's visit.
The Quiet Spite

## **Description**

The Quiet Spite is the sole inn in Gonglu's market district. It is owned and run by Linae, sometimes with the help of her son Kiran.

The inn has a catnip plant growing outside and a venus flytrap in one of the planters, thanks to Hymn. Inside, the bar is against the right-hand wall, there is a littering of tables, and there is a staircase up to the inn's rooms on the left hand side.

The Quiet Spite is very popular with the locals, many of whom gather there after they finish work on the surrounding farms. Since the Gonglu disappearances were resolved, the inn is considerably busier and brighter:

Weekly card games are held at the inn, described as friendly games for coin - with the occasional non-serious fight breaking out. Regular attendees include Eida Goodearth, Dai Mitar and Daisuki. Korin and Isao were also said to have sometimes played.

## **Notable People**

### **Staff**

* Linae (proprietor)
* Kiran (temporary bartender)

### **Patrons**

* Chen and Skani
* Dai Mitar
* Daisuki
* Eida and Terence Goodearth
* Jia, Peng and Qi
* Oriel
* Saki and Shin

##### **Former Patrons**

* Isao (deceased)
* Korin (deceased)
* Latai (deceased)
* Sparrin and Taixu (visitors, departed Gonglu)

## **Prices**

* Ale (5 cp)
* Room, 1 night (1 sp)
A Really Bad Gambler

**Romus**: A really bad gambler.
**Godric**: A regular?
**Romus**: Not any more.

## **Intro**

An unknown (and soon unconscious) half-orc whom the party briefly encountered at The Peach Miracle.

## **Description**

He is tall, bulky, "not as loud [as Romus], and was described as looking "more like three-quarters orc, than half."

## **The Story So Far**

### **Chapter 1**

#### **"Day in Daelin" (1x2)"**

When the party arrived at The Peach Miracle, this half-orc was engaged in an argument with Romus, who had accused him of cheating and owing her money. Romus swiftly gained the upper hand, knocked him unconscious, and relieved him of his coin purse, which she then used to pay the party for the delivery of her lunch.
Pottery Orphans

## **Intro**

Two orphaned children living in Daelin, whom the party encountered at the Temple of Yebo.

## **Description**

They look to be around 5-8 years old.

Although excited and talkative, they seem respectful of the temple and are not too raucous.

## **The Story So Far**

### **Chapter 1**

#### **"Disaster at the Sapphire Tower" (1x5)**

The children were highly entertained by Godric and Hymn's pottery failures, and produced "*substantially* better" work.
Ular told the party that the children typically attend the temple several times a week. From eavesdropping on the Elderly Temple-Goers, it seemed likely that the children don't have anywhere else to go.

#### **"Fissures" (1x9)**

Hymn and Godric noticed that the children were present at the temple again when they returned to thank Ular for his help.

#### **"Following the Wind" (1x10)**

The children were in attendance at the Temple of Yebo once more when the party returned the next day, shortly before leaving Daelin.
Skani

Former-colleague of Bo

## **Intro**

Skani is a member of the Gonglu town guard.

## **Description**

Roland described Skani as "one of [his] better guards."

#### **"Master of the House" (0x4)**

Skani was amongst the guards mustered by Roland to accompany him and the party to the lord's manor.

Later, she was sent to back Chen up at Ryme Flattil's house after Bo failed to report to his post.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

Skani was encountered at The Quiet Spite with Chen. Godric checked in with them both and Skani updated him on the state of the town guard.

The next morning, she was seen at work at The Justice Office.
Mesmer

**Godric**: What kind of knives?
**Mesmer**: Flying knives.
**Godric**: Flying knives??
**Mesmer**: Well, they weren't supposed to be flying-
**Godric**: Ah.

## **Intro**

Mesmer is a half-elf knife juggler who had intended to perform at the Wendingsfael festival, but whose knives had mysteriously abandoned them.

## **Description**

Mesmer has gold hair with a metallic appearance, and gold eyes. They appear "fairly young." When the party encountered them, they were wearing dark, layered clothing with silver stars stitched onto it and gold lining, and gold jewellery.

## **The Story So Far**

### **Chapter 2**

#### **"The Wending Way" (2x2)**

The party met Mesmer in Wending's Festival Square, where they were unhappily disassembling their performance set. They explained that their knives had attacked them that morning, and then "ran off on their own" in the direction of the forest. Although they were attempting to downplay it, Ignatious' insight check revealed that Mesmer seemed very shaken by the events.

Mesmer asked the party to look out for their knives, explaining that the townskeep wouldn't listen to them as they thought it a publicity stunt to drum up interest in their act, and that witnesses (some human children) had "pretended they didn't know what [Mesmer was] talking about." Mesmer was concerned that it was an elaborate trick being played on them, and promised to reward the party for the return of their knives.

#### **"Knife Trick" (2x3)**

The party returned Mesmer's one surviving knife to them. Ignatious skirted around the exact manner of their destruction. Mesmer was very disappointed by the loss and told them to keep the gold shards of the other knives as payment, as they felt that having them reforged was probably beyond their means.

The party theorised that Anya might have been responsible for the knives activities, citing her liking for gold. Mesmer - notably having gold hair, gold eyes, golden jewellery, and gold-decorated clothes - decided to leave Wending swiftly.

## **Character Information**

### **Items**

* Single juggling knife (previously x4)
	+ A gift from their mentor. A very old set of knives of different sizes, the largest being almost as long as a shortsword. They were decorative and non-magical, not made for fighting, with gold blades and mahogany handles that bore inscriptions.
The Dark Quarter

## **Intro**

The Dark Quarter is a Chalcedonian town which seems to have a dubious reputation. It is a short boat ride (a few hours) from Wending.

## **Description**

There is a lot of traffic between The Dark Quarter and Wending, especially during the Wendingsfael. Shipments primarily consist of crafted goods for sale - including pottery, toys, and clothes.

### **Reputation**

The Dark Quarter is viewed with a deal of superstition in Wending, where it is rarely spoken of. It is apparently not a place many would choose to visit, and caution is recommended. However Scuttle, a (sort of) resident of The Dark Quarter, considers this suspicion unwarranted, claiming that "It's just another town." *(2x5)* She blames the town's reputation on people fearing the unknown and mistaking stories for truth.

## **Population**

The Dark Quarter is home to many skilled craftspeople, including some Duergar.

There is a notable goblin population, possibly found primarily in an area known as The Burrows.

## **Notable Locations**

* The Dark Quarter Townskeep
* Radia's Market
* The Trove of Treasures

The Dark Quarter does not have a dedicated town archive; according to Scuttle, histories and records are more likely to be found in private collections.

## **History**

The Dark Quarter is thought to have been founded shortly after Wending - "a few centuries" ago. While Wending attracted many erstwhile and retiring adventurers, those from races who preferred to live deeper underground purportedly branched off. However, it is unclear whether they founded The Dark Quarter as an offshoot of Wending, or whether the settlement had already existed in some form beforehand.

Ignatious theorised that The Dark Quarter might be one of the 'unrecorded' settlements in Chalcedonian areas, which he had read about at the Wending Archives.

### **The Six Wonders**

The song, *The Six Wonders of the Dark Quarter* was composed by Tanzin using pieces of old legends about The Dark Quarter. According to Tanzin, "There's a lot of them. They get passed around every few years during the Wendingsfael," but no one is entirely sure what the legends are about.

When asked about the Six Wonders, Scuttle claimed to know a lot of rumours, though not about any specific six. She was not keen to discuss the matter further.
Priest of Talos

## **Intro**

A follower of Talos encountered at Daelin city's Temple of Talos.

## **Description**

She is a human in her thirties. When the party met her, she was wearing heavy armour and had a large, two-handed broadsword strapped to her back.

## **The Story So Far**

### **Chapter 1**

#### **"You Can Call Me Vangdondalor" (1x3)**

The party came into contact with her at the Temple of Talos, and she explained the temple's bounty system to them.
Eren

## **Intro**

Eren is a boatman who delivers supplies along the Chalcedonian canal and river system, including to and from Wending and the Ossan docks.

## **Description**

Eren is a human with olive skin, black hair, and green eyes. They are about 5'9" and appear fairly strong. When the party encountered them, they were wearing a hood and cowl.

Eren seems practical and serious by nature. They are respectful of procedure, fond of rules, and unappreciative of pointless frivolity.

They keep a thorough list of rules for passengers on their boat, which is constantly updated as they encounter new and troublesome travellers.

## **The Story So Far**

### **Background**

According to Scuttle, when Eren was new at the docks, the others who worked there enjoyed trying to scare them with ghost stories.

Eren has apparently been doing their current job "for some time."

### **Chapter 2**

#### **"New Tricks, New Troubles" (2x1)**

Eren let the party buy passage on their boat from the docks near Ossan to Wending, for a price of 2 sp per person.

When the canal was found to be blocked, Eren initially wanted to remain with their boat and wait for their absence to be noted and for aid to arrive. However, the party were able to convince Eren to travel on foot through the forest with them - after carefully hiding their boat and cargo.

Upon reaching Wending, Eren recommended The Moonlight's Rest inn to the party. They explained that the proprietor is a friend of theirs and would give the party free board in return for their aiding Eren.

#### **"Wendingsfael" (2x4)**

When passing by the Wending docks, the party confirmed that Eren's boat was moored there, having evidently been recovered from the blocked canal.

#### **"Mirror Kombat" (2x5)**

Eren was at the inn talking with Krill in the morning. They had sought out the party to inform them that their boat had been recovered by Spirrin with all of the cargo intact, and that there was a reward waiting for them at the docks.

When the party made it to the docks, Eren was also present and was talking to Spirrin. They seemed uncomfortable at discussion of The Dark Quarter and had little patience for Spirrin's excitement about the mystery of the empty boat. They returned Godric's shortsword before excusing themself from the conversation.

Eren was nowhere to be seen on the docks by the time the party finished dispatching the invisible creatures.

## **Character Information**

### **Items**

* Clipboard (v important)
* Boat
	+ A punt that can hold around 10 people without cargo. There is a small lockbox for travellers to pay for their passage.
Minigan

A pretty domestic shrub native to Paeleuah. It is grown from seed pods, does not grow much larger than a couple of feet, and is most often used for decorative purposes, such as throughout the city of Daelin. It has no medicinal uses.

Minigan is featured with illustrations in the book *Plants of Paeleuah*.
Gonglu Justice Office

## **Description**

The Gonglu Justice Office is the headquarters of the town guard in Gonglu. It is located on the border between the town's market and residential districts.

The building now has a venus flytrap growing outside, thanks to Hymn.

The office is part of the Paeleusian Justice Agency, which means that its power comes from the capital city and not the Lord of the town.

## **The Town Guard**

The Gonglu town guard was made up of a total of six members when the party arrived in town. (Since Bo's disappearance, they presumably number only five.) Unlike the guards in Paeleuah's cities, they are not provided with a set uniform and instead wear armour that looks to have been collected piecemeal.

There is no obvious guard stationed on the streets of Gonglu, although a guard was noted patrolling the wealthiest portion of the town's residential district. Ryme Flattil described the town as being absent any strong military presence and lacking the funds to be able to effectively combat The Sunseo Syndicate. Roland later confirmed this, explaining that he was aware of the Sunseo presence in town but that the guard would need more backup to tackle it head on.

According to Chen, Roland is "in the process of considering" hiring a new guard to compensate for the loss of Bo. (According to Skani, "Considering" means "[He's] not going to.") Roland later confirmed this, though also implied that he might be thinking of asking Terence Goodearth whether he might be interested in the post.

### **Members**

* Roland (Captain of the Guard)
* Gordon
* Skani
* Chen
* One additional male guard
The Moonlight's Rest

## **Intro**

The Moonlight's Rest is an Inn in Wending's Old District. It is run by Krill, who took over from his surrogate father, Sellips.

## **Description**

The Moonlight's Rest is located for easy accessibility to Wending's Festival Square, to which it is connected by a wide street.

The inn's sign shows a crescent moon nestled between two hills.

Inside, it is unusually warm. When the party arrived during the Wendingsfael festival, the Moonlight's Rest was noisy and bustling.

There is a small, raised stage for entertainment and a variety of different-sized chairs and tables to accommodate for different heights of patrons.

Food served at the inn includes a lot of fish, root vegetables, and pies.

## **Notable People**

### **Staff**

* Krill (proprietor)
* A half elf entertainer who plays a lyre
Pharis Button

## **Intro**

Pharis Button is an archaeologist and a friend and contact of Ignatious.

## **Description**

Pharis seems to be excitable and talkative. According to Ignatious, she has a tendency to exaggerate the importance or urgency of a matter.

## **The Story So Far**

### **Background**

Pharis studied history at Shinan University in Daelin. She attended the college at the same time as Ignatious, who spent some time as her tutor.

She has been participating in an archaeological expedition based in Cassipora since late Saesilas.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

Ignatious received a letter from Pharis, which was delivered to him at Shinan University. The letter included an invitation to join an archaeological expedition, the nature of which was not fully disclosed, in Cassipora.

## **Relationships**

### **Ignatious**

Ignatious tutored Pharis while he was in his later years of study at Shinan University. He apparently also "helped her a little" after she graduated.

Pharis frequently writes to Ignatious about her archaeological pursuits, always including a number of sketches. Ignatious does reply, but considerably less frequently.
Feathren

## **Intro**

Feathren is an obsolete spell component which is formed from the feathers of several birds, combined using transmutation magic.

It was elvish in origin and was popular (if expensive) during the time of The Elven Empire. Simpler and more inexpensive substitutes have since been found, and feathren has largely fallen out of use.

Feathren can be represented by a symbol that looks like a wing.

## **Uses**

Feathren was most often used as a component for spells involving transportation or speed - or, more broadly, spells that involve "*going*".

It's thought that there was an element of superstition to feathren's erstwhile popularity, wherein the combining of feathers in its creation was viewed as "[capturing] the essence of all these different flights of birds within it." *(Polska, (2x4))*

## **The Story So Far**

### **Chapter 2**

#### **"The Wending Way" (2x2)**

Using a book at the Wending Archives, Godric was able to identify the symbol for feathren in his father's notes.

#### **"Wendingsfael" (2x4)**

Polska educated Godric on feathren's origins and uses. She explained that her shop had not stocked feathren in decades, but suggested that a certain collector in The Dark Quarter might have some.
Ular's Ring

**Hymn:** Well, if it's a gift from an old friend, then it isn't trash no matter what it's for.

## **Intro**

A ring which Ular gave to Hymn. Ular explained that it was a gift from an old friend whom he had trained with in his youth.

## **Description**

The ring is elvish in style and appears very old and incomplete. It has a setting for a jewel, which is empty. According to Vitaliy, it most likely once held an emerald or a sapphire. The ring has not been buffed or polished but is made of a good quality metal. It has beautiful detail work and engravings but no maker's mark.

It appears to have been magical in nature as it bears the remnants of evocation magic. However, it would need a new stone, and for its enchantment refreshed, in order to function again.

### **Effect**

Ular related that the ring's previous owner had told him that it had once saved his life but had never explained further. Ular had spent a long time trying to figure out the ring's purpose but had been unsuccessful.
Linae

Son: Kiran

## **Intro**

Linae is the proprietor of The Quiet Spite inn in Gonglu, which is also her place of residence.

She is the mother of Kiran and the daughter of Korin, who was the third victim of the Gonglu disappearances. She is now the owner of Korin's cat, Minikyu, and her alley cat friend, Hiroki.

## **The Story So Far**

### **Prologue**

#### **"It Is Written" (0x1)**

When the party arrived in Gonglu, Linae was refusing to leave her father's home or speak to anyone (although Godric's -1 persuasion check probably didn't help). Kiran later explained that Linae had been present at her father's house on the night of his abduction and had been isolating herself since then.

#### **"Chat with the Cat" (0x3)**

The party returned later that night to speak with Korin's cat and left an anonymous note for Linae:

When the party returned the next day, Linae allowed them into the house and shared what she knew about the culprits. The party promised to do their best to find Korin and suggested that Linae could also trust Terence Goodearth.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

When the party returned to Gonglu, **Linae** was tending bar at The Quiet Spite. Godric spoke with her and she thanked him for the party's work in resolving her father's murder.

She explained that she had adopted the alley cat, Hiroki.

When the party returned from investigating the old crime scenes that evening, Linae served them dinner - on the house.

## **Relationships**

### **Kiran**

Linae's son, Kiran, was covering for her by tending bar at The Quiet Spite inn when the party first arrived in Gonglu.

### **Korin**

Linae's relationship with her father was described by Eida Goodearth as "rocky". She was trying to convince him to stop working in the fields and move into her inn, citing that he was too old for manual work and that the inn brought in plenty of gold to look after him.

Linae was present at Korin's house on the night of his abduction, prior to which they had been arguing. After Korin's disappearance, she refused to leave the house or speak with anyone as she did not know who she could trust.

### **Husband**

Linae's late husband was the previous owner of The Quiet Spite inn, which Linae inherited upon his death.
Jia

## **Intro**

Jia is a human resident of Gonglu and a close friend of Peng and Qi.

## **Description**

Jia seems to be quieter and most restrained than both Qi and Peng.

#### **"Chat with the Cat" (0x3)**

Later that night, Jia and Qi witnessed Peng's abduction. On their way to the Justice Office, they ran into the party, who updated them on their investigation. The girls promised not to mention the encounter to the guards.

The next day, Jia was seen in the company of the guards who were investigating Peng's house.

### **Chapter 1**

#### **"Following the Wind" (1x10)**

When the party returned to Gonglu, they encountered Jia, Qi and Peng at The Quiet Spite inn, where they were playing cards with Eida Goodearth and Dai Mitar. Hymn spent some time catching up with them, and the girls fussed over Vangdondalor.

## **Relationships**

### **Qi and Peng**

Jia is good friends with her neighbours, Qi and Peng. The two girls evidently enjoy giving Peng a hard time.
Taixu

### Connections

Ally of Sparrin and Marric.Ally or contact of Eida Goodearth and Terence Goodearth.

Contact of Ki Baaris.

## Appearances

### -

"En Guarde" (0x2)"Chat with the Cat" (0x3)

"Master of the House" (0x4)

"Travels and Tribulations" (1x1)

## **Intro**

Taixu is a member of The Sunseo Syndicate who was investigating the Gonglu disappearances with Sparrin and Marric.

## **The Story So Far**

### **Prologue**

#### **"It Is Written" (0x1)**

Taixu was first seen watching goings on in The Quiet Spite inn - initially with Sparrin and later alone.

#### **"En Guarde" (0x2)**

Once the party had decided to try to cooperate with the Sunseo, Hymn slipped Taixu a note (via Peng) in order to arrange a meeting. Taixu then led the party to the Sunseo's base of operations in the basement of Eida and Terence Goodearth's home.

#### **"Chat with the Cat" (0x3)**

That evening, she and Sparrin joined the party in staking out the home of Dai Mitar, to no avail.

Following Peng's abduction, the party met with the Sunseo again to plan their investigation of Ryme Flattil's house.

#### **"Master of the House" (0x4)**

The party sought Taixu and Sparrin out at The Quiet Spite inn and were informed that Ryme Flattil and Bo had already fled the town.

The next morning, Taixu left Gonglu with the party, having promised to helped them track Ryme Flattil as far as the first crossroads on the road west out of town.

### **Chapter 1**

#### **"Travels and Tribulations" (1x1)**

Taixu aided the party's investigation of the apparent murder scene at the crossroads west of Gonglu, where Ryme Flattil's trail went cold. She then parted ways with the group, explaining that she had "unfinished business" to return to in Gonglu. She left them with the name of a contact in Daelin: Ki Baaris.

#### **"Following the Wind" (1x10)**

When the party passed through Gonglu again, Eida Goodearth informed them that Taixu, Sparrin and Marric had departed Gonglu not longer after they had.
## **Relationships**

### **Sparrin**

Of her Sunseo allies, Taixu seems to work most closely with Sparrin.

## **Character Information**

### **Abilities**

Taixu is a magic user and a practised tracker.

### **Spells**

##### **1st Level**

* Alarm
* Detect Magic? (she detected Ryme Flattil's use of *Pass Without Trace* but did not specify her methods)
Mayadine

## **Intro**

Mayadine is a goddess associated with forests and wild places.

It is said that she can be vengeful against those who encroach on nature.

## **Places of Worship**

Mayadine's holy sites are typically untended areas where nature is allowed to grow wild. This could be a large sanctuary, a wildlife refuge, or just a token area of set-aside in a city. Though it varies from culture to culture, these areas are often viewed as off-limits to people.

**Hymn**: I think he's saying that it's disrespectful to the deity.

### **Known Places of Worship**

* Garden of Mayadine, Gonglu
* Sanctuary of Mayadine, Wending

## **Known Followers**

Hymn is unsure whether priests or clerics of Mayadine exist at all, and Ignatious describes them as "not exactly common."
Ignatious' Sword

## **Intro**

Ignatious' sword is a katana that was forged by his mother, but which seems to have gained some... additional qualities since Ignatious' near-death experience in some subterranean ruins.

## **Description**

There are "shadowy markings" on the blade, which were not present before the events in the ruins.

The sword does not seem to cast a shadow - however, it appears in the hands of Ignatious' shadow when he dismisses it.

## **The Story So Far**

### **"New Tricks, New Troubles" (2x1)**

When caught alone and unarmed by a plant monster in the forests near Wending, Ignatious discovered that he could summon his sword to his hand.

Twice in the aftermath of this battle, Ignatious heard distant weeping. He was unable to tell the gender or identity of the source, or its location, as it seemed to come from all around him.

### **"The Wending Way" (2x2)**

Ignatious spent some time alone at the inn practising dismissing and resummoning his sword. After a few attempts, he heard "a very, very faint sound of laughter - and it sounds the tiniest bit hysterical." Ignatious then discovered that whenever he called or dismissed the blade, it seemed to be moving between his shadow's hand and his own.

### **"The Broken Sigil" (2x6)**

When Ignatious dropped his *Invisibility* spell while following Yen'sal through the Sanctuary of Mayadine, he heard a sound "like someone far away is laughing very softly." The sound disappeared before he was able to properly focus on it, but he was able to ascertain that it did not sound like female laughter.
Ruskil

## **Intro**

Ruskil is a retired adventurer who now runs an adventuring supplies shop in Ossan, Chalcedon.

## **Description**

Ruskil has purple-black feathers. One of her wings is bent a little differently from the other due to an injury.

She is talkative and outgoing, and is eager to tell stories of her adventuring days. However, although she is quick to talk up her wares, she is more of "an over-eager salesperson with some junk." *(2x1)*

## **The Story So Far**

### **Background**

Ruskil was previously an adventurer until an injury to her wing caused her to retire.

### **Chapter 2**

#### **"New Tricks, New Troubles" (2x1)**

On their way through Ossan, the party were lured into Ruskil's Shop, where Godric bought some probably-overpriced rope and pitons.
Isao

Had a crush on Latai

Kidnapped and murdered by Ryme Flattil and accomplices, raised as undead and slain by the party.

## **Intro**

Isao was a resident of Gonglu village and the second victim of the Gonglu disappearances.

He lived alone in a modest, one-room house in Gonglu and was not known to have any family. He sometimes played in the weekly card games at The Quiet Spite inn.

## **The Story So Far**

### **Background**

Isao disappeared from his home during the night around three weeks before the party's arrival in Gonglu.

### **"It Is Written" (0x1)**

The party broke into and investigated Isao's vacant house and found his journal - described as more like "a bulleted list of goings on". In the last entries, Isao had described Latai's disappearance as "strange" and gave the impression that he might have been looking into the matter.

### **"En Guarde" (0x2)**

Roland voiced a suspicion that Isao had been involved with The Sunseo Syndicate due to their arrival in town shortly after his abduction. However, Taixu asserted that there was no connection between Isao and the Syndicate.

### **"Chat with the Cat" (0x3)**

**Isao's** body was found in a secret basement beneath Ryme Flattil's house, where the party concluded that he had been murdered as a ritual sacrifice to Yan Turin shortly after his abduction. The party had to defeat his animated corpse in order to rescue Peng.

## **Relationships**

### **Latai**

Isao's journal entries gave the impression that he had a crush on Latai. He blamed her father, Jun, for her disappearance, suspecting that Jun "scared her away."
Pay What You Want

*(return to session list)*

## **Synopsis**

The group checks in with Laik Peiume, Ki Baaris and Vitaliy before departing Daelin on their first official mission together. They cross The Xior River and head north before camping for the night.

The next day, they fend off some riderless worgs and scout for goblin activity in the area as they continue on to the Fuurinae Hanok. Here, they enjoy the hot springs and a well-earned rest.

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

### **Returning**

* Ki Baaris
* Laik Peiume
* Vitaliy
* Vitaliy's Assistant
Green-Haired Librarian

## **Intro**

A human librarian at The Yudae Minjog Library.

## **Description**

A human male who looks to be in his thirties. He has dyed-green hair with some brown grow-out, and green eyes.

## **The Story So Far**

### **Chapter 1**

#### **"You Can Call Me Vangdondalor" (1x3)**

He greeted the party upon their first visit to The Yudae Minjog Library and gave them directions to the subjects they were seeking.

#### **"Is Your Dad Hot?" (1x4)**

The next evening, the librarian was briefly spotted amongst the crowd at The Volyin Theatre.

#### **"Fissures" (1x9)**

He was at work behind the library desk once more when Hymn and Godric visited again. He gave Hymn a letter that had been left for them by Satoshi.