Robin Hood (Level)

**Robin Hood** is the thirteenth level in *Disney's Final Frontier* and its second Dark Age level. This level is a very combat-eccentric level, which gives this particular level a 5 in difficulty. Getting the Journal Entry here isn't easy either. Completing The Aristocats unlocks this level.

## Main Attractions

Sherwood Forest contains 3 points of interest in Disney's Final Frontier.

* Sherwood - The resistance's base of operations. Going into the forest itself is considered a death wish when you're searching for Materia Shards, as Prince John's men are seen everywhere.
* Prince John's Castle - This is where all of the major combat occurs in the story. If you thought the fight outside was hard, wait until the Boss Battle where characters are pushed to their limits.
* King Richard's Arena - After beating the story of this level, you can perform in various tournaments and recruitment exhibitions, all legally sanctioned by the Merry Men, Maid Marian, and King Richard himself. This is where Journal Entry #13 can be found, but you'll have to earn it in a tournament.

## Robin Hood II

### Episode

2 (Arc and Part)
13 (Overall)

The level in the game is called Robin Hood, but the events below act as a spiritual successor to the story.

"URGENT HELP NEEDED AT NOTTINGHAM. PLEASE COME BACK, MARIAN." Those words stuck out in her mind as she returned to Sherwood Forest with the team. The team headed to the campsite, with Skippy immediately recognizing Marian. Marian introduced him to the rest of the team. Tod, Tramp, Bolt, Bagheera, Simba, Shenzi, and Angel had joined Marian to help with what was going down. Little John, not to be confused with Prince John, arrives shortly after looking at the ragtag group of misfits who came to help. As it turns out, Prince John was bailed out and was up to no good with his followers. Robin Hood went ahead for intel, but Tod volunteers to scout ahead and look for him. The others however want to look as well, and Tramp decides to split the group up. Tod, Simba, Bolt, and Marian were already ahead of the idea and went ahead, much to Tramp's confusion and shock. Angel laughed a bit knowing that they would've been split that way anyways.

As Tramp and his team went into town to search for Robin, Tod and his team checked in at the base before searching Sherwood for Robin and Marian's son, Joshua Hood. Instead, they come across various Materia Shards trying to be extracted by Prince John's men, only to be chased out by some of the townsfolk and the rest of the team. Having a feeling they will be back; Tod recommends they retreat back to base for now.

*"Every bone in my entire body is saying 'This is a trap.'" ~ Tod*

Meanwhile, Tramp and co end up finding Robin along with Sir Hiss and the Sheriff of Nottingham spying on Prince John's Castle. As it turns out, Prince John's minions were mining for Materia in front of the castle. Unable to find Joshua, like Tod's crew, the team decides to head back to Sherwood to discuss things.

Tod felt running into the castle alone was a suicide run waiting to happen, so the group gathers together to discuss a probable strategy. Bolt instead suggested since Prince John could already be ahead of them, they should try a Double-Counter Strategy instead, in order to counter their counter. They decide to get the rest of the camp together, while Robin and Marian were discussing the events that happened in the past. Robin thanked Tod for keeping Marian safe for him, but he couldn't shake the feeling he looked similar to Joshua. Unfortunately, new intel mentioned Joshua's whereabouts being right in Prince John's Castle, captured and brainwashed, much to Marian and Robin's dismay.

The group decides to let Tod figure out the plan initially, and he mentions they CAN'T bring Marian and Robin to the front, for they feel they could use Joshua immediately and mop the floor with them. He decided there should be two militia units consisting of the team members should be the ones to lead the charge, one in the air, and one on the ground. Tod tells Tramp and Robin that they would be going for the air while Bagheera, Marian, and Simba are on ground control, Shenzi, Bolt, and Angel playing backup. Tramp, however, interjects, asking why he is focusing on the sky and not the ground, which gives Tod the idea to switch their positions. The group unanimously agrees on this setup and decide to perform the counterattack at night.

Later, it is sunset in Sherwood as Tod and Simba are training once more, when they hear a strange noise nearby. Tod asks who is there and to show themselves, only to get hit by some water. Tod rushes at the target, only to find out it was Angel and stops before he could even lift his sword. Angel was as white as a ghost from this, with Tod laughing it off, saying they ended up scaring each other by accident. He asks what Angel was doing over here away from her father, only to find out she was trying to practice forced magic of different elements. Since she was playing backup, she didn't know what element to specialize in. Tod calls up Figment, and in a rare occurrence, he actually arrives within the world itself. He creates a seventh spark as Tod and Angel discuss the different elements she tried, only to find out she was able to use them all. With Figment unable to narrow it down, Tod tries to use his sword, Dreamweaver, to influence the spark, only for it to blow up and transform into a Rainbow Band. Angel comments she doesn't really like Rainbows, only for Figment to say that it's the most powerful band in existence, allowing her to use ALL EIGHT elements in the Magic Spectrum. Simba is speechless through most of this, with the three of them training a bit with Angel's new powers as Figment leaves back to Figonia.

With the last gold hue crossing the sky for the day, the team regroups and heads to their positions near Prince John's Castle, ready to storm the castle and end the pointless duel. The archers were ready for the ground unit, so Tod makes a signal to wait for his signal to attack. Tod calls on Wyvern's power to allow him to fly. He flew upward and took a really deep breath before exhaling into a paw and creating a large smokescreen. A good amount of the Wolven Archers are caught in it and start coughing, the others attempt to move out of the way to shoot Tod down. Bagheera jumped and used Tod as a springboard casting a poisonous cloud with Sleep Depriver on all the rangers before landing down on the castle wall. Tod used his Firework spell to signal Tramp's turn to attack as the sky team took out the last of the archers.

With all the archers and guards defeated, the team groups back up and decide now would be the best time to storm the castle, only for The Doppelganger to appear before the team. He left behind a small fox, Joshua, who accused Tod and his team of taking away his mother for the longest time and he teleports himself and his mother inside the castle, in an attempt to brainwash her to his side. Tod, still holding onto his honor attempts to rush in, as a single robed individual stood on the other side of the now powdered drawbridge holding a fireball. Bagheera blocks his path however, saying his mind isn't clear enough to get into the fight. Tod argues saying the others have no honor when they fight, so they have every right to charge. The drawbridge explodes, much to their shock.

Robin mysteriously vanished with an archer taunting the team, saying they've lost, and soon Marian and Robin would be under their control. However, a blotling with arrows is shot through a window, causing Tod to smirk a bit. Tramp wonders what he's thinking this time as there's no way to get to the castle without somehow flying everyone in. Tod tells Simba they need to use the power of light to get in, so Simba manages to teleport the group into the castle. Marian had escaped from John and Josh's grasp, regrouping back with the team. The team head down to the dungeon to free everyone who was captured during the ongoing battles while Marian was gone, seeing Robin already ahead of the team. Some Blotlings and Unversed attack but are easily dealt with by the team.

The Doppelganger arrives again, taunting Marian and her friends. Marian was easy to give in and admit her faults, much to the group's shock. He then proceeds to continue performing other taunts, only for Marian to start smirking, switching to her sword to fight back. King Richard watches this go down, understanding Prince John has a demon inside him just like The Doppelganger brainwashing Joshua, passing the info to the rest of the team. Joshua watches this go on from the sidelines, realizing he was wrong to judge Tod harshly, and tells him to take out The Doppelganger. It, however, shows he has an Item of Creativity, the gear, and absorbs it into itself, making it much stronger than normal.

During the battle, The Doppelganger started taunting Tod's lack of leadership and how disjointed his team is, trying to break his mentality by making him seem like a failure, however it backfires as Tod ends up snapping. After telling the boss to 'Shut the hell up,' he proceeds to tell his friends to show no mercy to it and erase it from existence. The team does multiple combos throughout the fight, only for The Doppelganger, on its last leg, to charge up one final attack. Tod, however, intercepts the demon and punches it clean into a wall. The fox proceeded to overkill the enemy until it was nothing but ink and the Item of Creativity. Bagheera manages to stop him verbally before Tod eventually passed out onto the ground, tears in his eyes. Prince John's demon, surprised by the overkill, escapes and stops inspiriting him. Prince John runs away saying the voices around him vanished.

*"We must not let this power be used for evil ever again." ~Tramp as he pocketed The Gear left behind*

Tod got back up slowly, Bagheera looking at the distraught fox, telling him he overexerted himself and let his emotions overtake him on the battle. Tod asks Bagheera what was wrong with acting on his emotions, and that he didn't want The Doppelganger to hurt his friends more than it already has. The two manage to get philosophical with each other, before giving up. Tod then tells Bagheera that he wants to see how far he actually has come and wants to battle him for fun someday, to which he agrees to. Simba and Bolt walk up to Tod, calling him the leader of the pack. King Richard leads them back to Sherwood for a victory celebration.

During the celebration, Simba tells Bolt his plan for Nala when he got back to Figonia, while Richard pardoned Prince John for his actions, saying he's still only just a child, despite the fact he was clearly a man. Marian convinced Robin to go to Figonia with her for a while alongside Joshua, who was properly introducing himself to Tod, while Bagheera and Shenzi shared a dance together. Tod, Bolt, Tramp, and Angel decided to join in on the fun. If The Fox and the Hound was finished first, Vixey joined in on the fun, as a bonus scene, dancing with Tod in one scene. With it getting really late for the team, they eventually went back to Figonia to rest up for their next adventure.

## Heroes Tournament

### Rewards

Journal Entry #13
Astro Cleargrove's Challenge

After completing the story, the Merry Men would mention they found a Journal Entry written by a guy named Figment but aren't willing to give it for free without an actual challenge for the team. You'll be participating in a 4-round tournament, where if you win, you'll have the right to face the reigning champion. During a battle, you can only use 3 characters, but can switch between them in-between rounds. The difficulty for the challenge is ★★★. Upon beating the tournament, one more challenge awaits you at the very end.

### Astro Cleargrove's Challenge

As a bonus for beating the tournament, you can access DLC Character Recruitment battles, as well as a Secret Boss, Astro Cleargrove from the game *Alphaheart*. It's a very difficult battle as his skills are all based on some of the best spells and skills he can learn in the game. Beating him allows you to have him join your team, but there is a catch. Since he's a team of one, you MUST fight him as one guy yourself to even the odds. You will be allowed to learn some of his abilities and even use his Spellblade for a bit, but for the love of god, do NOT get hit by his Kyūsokuken.

## World Themes

No Advantage Themes are able to be played in this world during a Boss Battle, exception of Secret Bosses.

* **Field Theme:** Oo-De-Lanny (Instrumental Cover)
* **Battle Theme (Light):** The Phony King of England (Instrumental Cover)
* **Battle Theme (Dark):** Velocity Shift - Overseer (Master Recording)
* **Boss Theme (Default):** Generic Boss Theme 1 (Jailbait - Motorhead (Instrumental Cover))
* **Boss Theme (Serious):** Same Old Song and Dance - Aerosmith (Master Recording)
* **Vs. Astro Cleargrove:** Got A Hold On Me (Alphaheart Boss 2 Theme) - Unknown Tale