Tiberium

Tiberium comes in many shapes and varieties and behaves differently corresponding to their type. Tiberium can be harvested and refined into various materials at the Tiberium Refinery.

All Tiberium types either spawn from a Tiberium Producer or by Tiberium itself, or Tiberium Incidents. They all corrupt terrain to their corresponding type, some of them corrupt mountain rock as well. They can be “killed” with Sonic Inhibitors, only accessible by GDI Tech.

It grows indefinitely and kills all plant and animal life around itself, corrupting it into more of itself and also into some Tiberium Flora, or Fauna. While spreading, each tile is changed to an according to Tiberium Corrupted Terrain Type which is unusable.

Standing in Tiberium usually results in various Tiberium Sickness, which may or may not be lethal depending on the severity of the specific sickness.

Creatures that died in Tiberium may turn into Tiberium Fiends or Visceroids.

This mod also comes with a custom scenario to start out

### Green Tiberium (Tiberium Riparius)

   Green Tiberium grows the quickest (3 days) and furthest (3 tiles), which makes it the most dangerous of all. Though it does deal the least damage to buildings(10). It can be harvested and refined into Steel. It's also an ingredient in Tiberium Fuel.

### Blue Tiberium (Tiberium Vinefera)

   Blue Tiberium is as dangerous as green, it spreads a bit slower though and is also explosive, it can be refined into plasteel

### Red Tiberium(Tiberium Rutila)

Red Tiberium is very rare, and grows extremely slow and can be refined to gold/uranium.

### Tiberium Veins

Tiberium Veins are only created by the Veinhole, they do blunt damage to any living beings. They spread like Tiberium but do not create any toxicity.. They can be harvested and refined into Uranium.

### Tiberium Pods

Tiberium Pods, the "original" more plant-like Tiberium form, spreads a bit slower than blue Tiberium and can only grow on dirt type terrain, it gives the same as Green Tiberium.
It only harms items but is still toxic to living beings.

### Tiberium Moss (Green/Blue)

Tiberium Moss Green/Blue, there is no red type, but both mosses are basically the same, toxic, corruptive and useless, they cannot be harvested and only grow on stone type terrain or mossy dirt. They do not spread normal crystals on other terrain types like Sand/Water/Soil/etc.

### Tiberium Shards (Red/Green/Blue)

Tiberium Shards Red/Green/Blue is the desert Tiberium types, they can only spawn by their bigger brothers when they are near Sand, and can only spread on Sand. They grow slower, have a bit less health but still are as toxic and give raw Tiberium when harvested. They do not spread anything else but themselves.

### Tiberium Glaciers

Tiberium Glaciers only grow on water and are created once certain types of Tiberium are next to water terrain. They are tough, not harvestable, and useless. They do not spread further Tiberium once they reach free terrain.

### **Tiberium Plants**

Tiberium flora has recently been overhauled, there are many new specific types with new resources which are mostly used in Tiberium drug production.
Tiberium Grass, “A strange type of grass-like flora.”

Tiberium Bush, “A bunch of different Tiberium flora forming a bush.”

Tiberium Shroom, “This is what a mushroom would look like if it were exposed to Tiberium for too long.”
Tiberium Tree, “This seems to be a strange tree, though its' wood won't be useful”

### **Tiberium World Spread**

Once your map has gathered a single crystal your world tile will have a new description addition: Tiberium Infestation.
It will show you (in %) how much Tiberium is on your map.

After 55% have been achieved your biome will be transformed into a Tiberium Red Zone, this new biome is rather hostile and will spawn various Tiberium flora and fauna (plants and animals).

After your map has become a Red Zone nearby world tiles will slowly be infected aswell, and those will infect other world tiles.

It is a slow process though but as of now cannot be stopped.