Air Magic

Dodge                           2 MP                     Snapcast 4 MP

The
air speeds your movement, and you are able to dodge one mundane or magical
attack. This dodge must be used within 20 seconds.

Verbal: By my
control of **Air**, I enhance my ability
to **dodge**.

Snapcasting
verbal: Dodge!                                         Cooldown:
6 seconds

Heal                               2 MP                     Snapcast 4 MP

Using
your knowledge of air manipulation, you are able to knit wounds back together.
For every 10 seconds of roleplay, you restore 1 HP to a location on another
person or yourself. This may be continued for as long as your concentration on
the task at hand is not broken, and can move to different locations until HP
has been fully restored. If your concentration is broken or you pause, you must
recast in order to continue healing. You may heal yourself.

Verbal:
By my control of **Air**, I knit
together your **wounds**….. (every ten
seconds) and **Heal** you.

Snapcasting
verbal: Heal!                                             Cooldown: 10 seconds

Snapcasting this spell only
allows you to heal one hit to one location. You may heal yourself.

Knockback                   2 MP                     Snapcast 4 MP

The
air works to disrupt you target’s movement, knocking them back several paces.
This knockback must be used within 20 seconds.

Verbal:
By my control of **Air**, I disrupt your
**movement**. (When used) **Knockback!**

Snapcasting
verbal: Knockback!                                 Cooldown:
6 seconds

Bolt                               2 MP                     Snapcast 4 MP

You
bend the air to your will, projecting a small gust of wind at your opponent to
injure them. They take one damage to the torso, unless you specify otherwise.

Verbal:
By my control of **Air**, I attack you
with a **Bolt** of wind.

Snapcasting
verbal: Bolt!                                              Cooldown:
6 seconds

Stabilise                        3 MP                    Snapcast 7 MP

Using
your knowledge of air manipulation, you are able to repair extreme wounds and
prevent someone from dying. After 20 seconds of roleplay, you stop the person’s
death count.

Verbal:
By my control of **Air**, I stop your **wounds** from being life threatening….
(after 20 seconds) and **Stabilise**
you.

Snapcasting
verbal: Stabilise!                                      Cooldown: 40 seconds

Silence                          2 MP                     Snapcast 4 MP

You
drain energy away from you target’s throat, causing them to be unable to speak
for 20 seconds.

Verbal:
By my control of **Air**, I prevent you
from speaking. **Silence**.

Snapcasting
verbal: Silence!                                        Cooldown:
6 seconds

Stealth                          2 MP                     Snapcast 4 MP

You
use air manipulation to blend into your surroundings, gaining stealth for 1
minute.

Verbal:
By my control of **Air**, I hide myself
in **Stealth**.

Snapcasting
verbal: Stealth!                                        Cooldown:
6 seconds

Blind                              2 MP                     Snapcast
4 MP

You
blow a gust of air into someone’s face, temporarily blinding them.

Verbal: By my control of **Air**, I disrupt your **vision**.
**Blind**!

Snapcasting
verbal: Blind!                                            Cooldown:
6 seconds

Resist
Magic                3 MP                    Snapcast 5 MP

Using
your knowledge of magic, you prevent a spell from affecting you.

Verbal:
By my control of **Air**, I **resist** that spell.

Snapcasting
verbal: Resist!                                          Cooldown:
6 seconds

Detection                     2 MP                     Snapcast 4 MP

You
project your senses via the air, detecting those around you as per the
Awareness skill.

Verbal:
By my control of **Air**, I enhance my **senses** to **detect** those around me.

Snapcasting
verbal: Detect!                                         Cooldown:
6 seconds