recursal/Fanatic-Fandom huggingface dataset:
The Antique Plaza, Thistle Hold

**The Antique Plaza**

What happens in the Antique Plaza at the center of town is determined by the ebb and flood caused by the varied success of treasure-hunters and explorers. The stalls and booths are of course always there, and so are the potential and very eager buyers from Yndaros and the noble houses. But sometimes the latter cannot do much else but sip hot beverages at the plaza’s famous tea-houses or examine the ancient bronze well – a remnant of old Symbaroum that in fact is the reason why Thistle Hold is located where it is.

Everything changes when one or two expeditions return from the wilds. Usually it takes a couple of days before the treasures reach the plaza, since a select crowd of potential buyers always get the opportunity to inspect the items first. But when that happens the whole block is turned upside down: food and drinks are served from every window; the sound of voices arguing about prizes combines with the cacophony of bards trying to outperform each other and the cries from victims of muggers. Only inside the Treasury and Faraldo’s Novelty Store – the establishments that most often are awarded the privilege of selling the finest antiques – does a relative calm prevails as the auctions proceed.
Benego’s, Entertainment, Thistle Hold

**Benego’s**

Do you lack the funds needed to finance your next expedition? Or are you interested in expanding the meager travelling fund? Among the fortune hunters in town it is said that the chance to become rich is bigger at Benego´s than in Davokar, and that is probably true even if your success in that case depends on luck instead of on skill and good planning.

At the tables on the ground floor the stakes are quite modest, playing dice or Prios’ Sun – a strategy game based on an ancient mechanic with bricks of different values, which was developed and grew popular during the war against the Dark Lords.

On the upper floor, and especially in the private chambers, there is no limit to the bets placed. A tall tale tells of a game that really went out of control, which ended with the opponents betting their body parts during the final rounds. One of them cut off an ear and added it to the already huge fortune laying on the table; the other one called him on the ear and raised him three fingers from the left hand. And so it continued, with toes, eyes, tongues and lips until one of them decided to live large and literally placed his heart on the table. The loser left with his life and the winner’s family could live like nobles for the following six months, until the winnings were spent.

However, what angers bystanders most is what goes on in the basement below the gambling house. There anyone can bet their hard-earned thaler on death fights taking place in an iron cage. The combatants are roosters of the species Orv, according to the owner captured in the deeply corrupted parts of Davokar – they are small but very real and rampaging abominations! Ordo Magica as well as the priests of Prios regard the activity with disgust and have demanded to know exactly from where the roosters are fetched. But Thistle Hold abides to the laws of Mayor Nightpitch, and so far he has done nothing to stop the popular prize fights run by his former traveling companion, Benego.
The Toad’s Square, Thistle Hold

**The Toad’s Square**

In the shadow of the Beacon lies a large, circular plaza surrounded by taverns and dives, including the Salons of Symbaroum. If one were to name one single place as the most dangerous in town, is has to be the block neighboring the Toad’s Square. More deaths occur there than in the rest of Thistle Hold combined, and it is in close vicinity to the Beacon’s foundation that most of the town’s shady affairs take place – affairs that often go overboard since active town guards seldom are seen in the district. However, what is most renowned about the
square is without a doubt the statue which has given it its name. Standing on a base made of black basalt, encircled by a stone-framed pond, stands the reassembled skeleton of a huge, toadlike monster. The carcass was found quite intact under the construction of the palisade and was restored by scholars from Ordo Magica. And even if the beast itself is enough to inspire the wildest fantasies, most speculations tend to be about the modest brass bell hanging in a ribbon around the creature’s neck. Does the bell imply that the giant toad once was someone’s pet? In that case, whose?
Lasifor Nightpitch

Bald middle aged man of great stature and powerful presence. Seasoned adventurer of great build. Steel-wart gaze and forceful character. Mayor of Thistle Fort.Lasifor Nightpitch is the unthreatened ruler of Thistle Hold. As Prince of the Realm he has the authority of aduke over all who live and work in his walled domain, meaning that he literally has power over life, death and all things in-between. The only external power he formally has to take into account is Queen Korinthia, who can decide to revoke all his authority whenever she likes. But as long as he does not give her any reason to do so, Mayor Nightpitch is the town’s undisputed ruler.

There is probably no one living in Thistle Hold who has not heard the story of how Lasifor Nightpitch delivered an armful of Twilight Thistles to the court in Yndaros, how he instructed the medicus of the gravely ill Queen Mother in how to prepare and use it, and later paid for the construction of Thistle Hold with the reward gained from his heroic act.
The Duchy of Narugor

The Duchy of Narugor ( c. Kurun )

The Duchy of Narugor stretches along Davokar’s southern tree line and contains the fortifications Otra Senja and Otra Dorno, underlining that Duke Junio Berakka has been given a special responsibility to stop the darkness of the woods from seeping out over Ambria. The duke himself – a hero of the people whose accomplishments have hoisted him to a position of highest nobility – is an example of how the war’s end and the migration have affected the previously so rigid structures of the noble houses.

Duke Junio Berakka
Afadir’s Triumph Tavern, tavern, Thistle Hold

**Afadir’s Triumph Tavern**

He who has plenty of thaler in the purse and who longs for a culinary journey back to old Alberetor should make a reservation at Afadir’s Triumph Tavern. Neither the ingredients nor the spices match the original recipes, but the owner and his staff do their best to find worthy, local replacements. The salmons of Berendoria’s bay can be swapped for the rainbow trout of Ambria’s rivers; the southern Pepper Fruit has its equivalent in Davokar’s Roka Berries; and honey may be used as a substitute for the sugar of Alberetor.

However, sometimes things go wrong. During the summer of year 18, more than twenty people got sick and four died because an ambitious kitchen hand thought that he had found the perfect surrogate for the herb chervil – often used to flavor buttered turnips. Unfortunately, the substitute proved to be toxic and the young boy himself immune to its effects. Instead of a promotion, he suffered ten days in the block before he was executed by hanging. Afadir paid the large fines and swore in the name of Prios never to let anyone repeat such a mistake.

* Trout pudding with buttered turnips 15 shillings
* Roka Sausage with mashed beats 12 shillings
* Tankard of Argona (fine stut) 2 shillings
* Tankard of Kurun’s Honor (triple fermented ale) 5 shillings
* Honey roasted sorrel 3 shillings
* Salty-sweet needles 5 ortegs
Ganderald

**Ganderald, Explorer**

***”You go first …”***

Ganderald, an adept of Ordo Magica, is a changeling, born among the elves of Davokar but fostered by the members of clan Karohar near the forest edge. Like the majority of his kinsmen, he left his human family when his adoptive parents passed away. After having roamed the Ambrian countryside for years, he happened to end up in Yndaros as Ordo Magica held its “annual tryouts”, when anyone may perform the orders test of admission. He passed with flying colors and has in two years risen to the rank of adept.

Today Ganderald works for Master Goncai and shares his ambition to study and understand the Elder Folks, particularly the elves. Ganderald’s special project involves the mapping of all observations made of elven activities, in the hope of uncovering where they might have their villages, cities or meeting places. At the moment he is focusing on two locations, both situated far beyond the border of Davokar, and he is trying to convince the Master of the Chapter that they are worth a closer look. When he succeeds he will be in need of capable traveling companions.

**Manner** Calm and quiet

**Race** Changeling

**Resistance** Challenging

**Traits** Long-lived

Accurate 7 (+3), Cunning 13 (−3), Discreet 9 (+1), Persuasive 5 (+5), Quick 11 (−1), Resolute 10 (0),

Strong 10 (0), Vigilant 15 (−5)

**Abilities**

* Loremaster (adept)
* Ritualist (novice: Tale of Ashes)
* Tactician (master)
* Twin Attack (novice)
* Unnoticeable (novice)
* Wizardry (adept)

**Weapons** War axe 4 and Battle Claw 4 (short)

**Armor** Order Cloak 2 (flexible)

**Defense** −4

**Toughness** 10 **Pain Threshold** 5

**Equipment** Notebook, 1D6 thaler

**Shadow** Deep green with thin silvery lines (corruption: 0)

**Tactics** He acts as the eyes and ears of the masters. If it comes to combat he counts on the player characters to handle the fighting, while he stands back scribbling down what is happening in the notebook he carries. Ganderald will not enter into combat unless forced to, in which case he will focus on defending himself with his war axe and his Karitian claw weapon.
Ordo Magica, Charter Hall, Thistle Hold

The tower of Ordo Magica is, besides the Beacon, the tallest building in Thistle Hold. Reaching seven stories high it stands on a plot surrounded by a stone
wall, a plot where the novices of Master Cornelio grow and study various herbs salvaged from the forest. Only the other year they in fact discovered the flammable oil than can be extracted from the damdra-seed – something which has resulted in the large-scale but troubled excavations on the turf of the lindworm Skaramagos. Officially it is the Master of the Chapter, Cornelio, who runs local affairs. But there are always other masters at the tower and sometimes the arguments between them echoes far across the rooftops. The greatest conflict seems to be the one between the Chapter Master and the two other permanent masters in Thistle Hold, Goncai and Eufrynd. The fact that the latter two have been observed cuddling in a stall at the Salons of Symbaroum is hardly to the advantage of Cornelio. In fact, it may eventually lead to a change from the Chapter’s current caution to more bold strategies of exploration

One of the more reliable but also most expensive paths to knowledge is to visit the town chapter of Ordo Magica. According to what is said, Grand Master Seldonio has stated that the order shall strive to be honest and trustworthy, for several reasons. For one thing, he means that it is good for business if people feel safe to trust the wizards with their questions and finds. And if that is accomplished, it also benefits the order in its ambition to learn as much as possible about the new homeland of the Ambrians.

However, this overall aim does not stop there from being individual members of Ordo Magica who do not hesitate to mislead knowledge seeking visitors in order to serve their own purposes and personal gain. For a price varying from five shillings to five thaler (depending on the time spent), the adepts and magisters of the order chapter can help with translations of cuneiform writings, analysis of artifacts and the casting of rituals needed to shed light on the obscure. Additionally, the archive on the tower’s third floor is open to all paying customers who wish to study the travel records and witness statements it contains (at the fair price of one thaler per session).

Should that not suffice, it is also possible to gain an audience with one of the Masters in town – Cornelio, Eufrynda or Goncai. This may cost as much as ten thaler for those who do not have good contacts or who cannot offer very important information in exchange.
Davokor

To create a summarized account of Davokar forest is a challenge – partly because of its varied and

changeable character, partly because so much of it still has not been reliably mapped. For centuries the barbarian clans have kept to the outer areas of the forest, from the edge and up to about four days’ foot-travel inwards. The reason for this is said to be twofold. On the one hand, the outskirts contain all they need in terms of prey and useful plants; on the other hand they abide by a long list of strict taboos that ban them from entering the deep. The witches claim that Davokar is sleeping, that the forest must not be disturbed, that death and destruction will follow if the edicts are violated.

The strategists and explorers of Queen Korinthia, including Ordo Magica, generally agree that the witches exaggerate. Instead they cling to the belief that the taboos echo threatening warnings made by elves, and that the edicts primarily are devised to keep peace with the wardens of the forest. But the strategists also call for caution. The Ambrians still know far too little about Davokar’s past – about the fallen civilization of Symbaroum and the origin of the abominations – to be able to rule out that the witches’ legends contain one or two grains of truth.

Whatever the truth may be Davokar is there, at the threshold of Ambria, the new and Promised Land of Korintha Nightbane. It rests there with its enormous riches, in terms of natural resources and treasure-filled ruins. To leave it in peace is completely at odds with the Ambrian disposition.
Queen's Army

The Queen’s Army

Queen Korinthia is Ambria’s Commander in Chief, but most of the day-to-day operation of the army is commanded by the elderly Field Marshal Beremo Herengol. The army is divided into six divisions, paid for and maintained by the duchies, and a seventh one belonging to the Grand Duchy of Yndarien, serving directly under the Queen. Each division includes infantry, cavalry as well as archer and tross units.

Additionally, the army incorporates the Rangers and the Queen’s Guard, called the Pansars. The latter is commanded by General Jomilo and is stationed in a newly restored fortress west of the capital. The Rangers are in most regards detached from the army at large, primarily focused on intelligence work and reconnaissance missions in the border regions. Its commander, Colonel Revina Kalfas, is said to be one of the Queen’s closest friends and rumors have her pointed out as the next Field Marshal, when the current one is forced into retirement – rumors which makes the blood of the army generals run hot.

• Field Marshal Beremo Herengol

• General Jomilo, Commander of the Queen's Guard

• Colonel Revina Kalfas,Comander of the Rangers.
Thistle Hold

**Thistle Hold**

Facts on Thistle Hold

Founded: Year 13 after the Victory

Mayor: Lasifor Nightpitch

Law & Order: Town Watch (150 watchmen)

Primary income source: Tolls and taxes

Building technique: Wooden houses, 2–4 stories

Number of residents: about 6 000

Daily visitors: about 4 000

Neighbors: Blackmoor, the goblin tribe Karabbadokk and the villages Glimmer and Glimmervann.

Notable residents: Mayor Nightpitch, the treasure hunter Iasogoi Brigo, the Queen’s legate Suria Argona, the heretic Sarvola, the theurg Father Elfeno and the trouble maker Serex Attio. detailed in the Who is Who in Thistle Hold

Places of interests

Taverns

1. Afadir’s Triumph Tavern

2. Brew

3. The Dump

4. Odovakar

5. Blackbrew

6. The Salons of Symbaroum

7. The Slaughterhouse

Inns

8. The Court and Harp

9. The Winged Ladle

10. The Witch and Familiar

11. Arkerio’s Guest House

12. The Rose Garden

13. The Ruin

14. The Barracks

15. The Seamstress’ Rest

Entertainment

16. Spectacle

17. Benego’s

18. Legends

19. The Hangman’s Pole

20. The Abomitorium

Trade

21. Marvalom’s

22. The Rope and Axe

23. Big-Basher’s Smithy

24. The Thaler’s Drugstore

25. The Treasury

26. Faraldo’s Novelty

Store

The Ruling Structure

27. The Town Seat

28. Nighthome

29. The Sun Temple

30. The Queen’s Legation

31. Ordo Magica

32. The Mission House

33. Mother Mehira’s

34. The Town Watch

35. The Beacon

36. The Merchants’ House

37. Monastery

38. The High Chieftain’s Envoy

39. The Penitentiary

SQUARES & PARKS

40. The Antique Plaza

41. The Queen’s Square

42. The Toad’s Square

43. The Eastern Square

44. Park of the Elders
Odovakar, Tavern, Thistle Hold

Odovakar

If you want to eat like a true barbarian you should head to Odovakar, at least according to the loyal guests at the tavern and the owners themselves, the barbarian siblings Verama and Melkor. Here you order tender slices of barbecued meat, steaming bowls of stewed root vegetables or other dishes flavored with forest spices and truffles. A specialty is the puff pastry covered, sweet-spicy mushroom pies originating from the owners’ clan Odaiova.These pies are preferably eaten according to the clan custom: eat first, drink later – a challenge for anyone who is not used to the burning hot dishes of the Odavs.

Just like all other barbarian-owned establishments, Odovakar is the target of everything from scorn and derision to pure vandalism. The guilty parties often belong to one of two groups: they are either treasure hunters with scars after encounters with barbarians, or the type of fanatical Priosfollowers who regard anything barbarian as an aspect of Davokar’s wildness and evil. Mayor Nightpitch has made it clear: all who have been allowed to live inside the palisade are first and foremost to be regarded as residents of the Hold, wherever they come from. On the other hand, such statements are hardly any comfort to the relatives and friends of all those who have been banned or even incarcerated because of their, according to the relatives, reasonable actions.

* Sweet-Spicy Mushroom pie 4 shillings
* Barbecued young-boar with beats 6 shillings
* Fiery Root Stew 4 shillings
* Tankard of Zarekean Blackbrew 1 shilling
* Can of Spring Water 3 ortegs
* Truffle buttered Biscuit 5 ortegs
The Beacon, Watch Tower , Thistle Hold

The Beacon

The lives of nine goblins and three ogres were lost in the construction of the miraculous light tower that looms about three hundred feet above the Toad’s Square. The fire which blazes at its top is fed oil from a shelf fifty feet below; a shelf serving as a lookout post for the Queen’s Rangers. The soldiers stationed up there are also tasked to hinder the many ruined and hopeless people in town from leaping to their coveted deaths.

The massive tower has become something of a symbol for the Ambrian struggle to tame the wilds, and the wardens of Davokar appear to have declared it their primary target. Only taking the latest year into account, three attempts have been made to burn it to the ground. In all three cases the attacks were carried out by scrupulous citizens on the brink of ruin who had been bribed into action. Who paid them is not known, but according to the rumor mill the answer is obvious: the gold came from the witches or the elves, alternately from the human-hating alliance they both are believed to be part of.
The Town Watch, City Watch Office, Thistle Hold

The Garrison

The town watch of Thistle Hold is both numerous and well-paid. The one hundred fifty guards are divided into three shifts but can in times of trouble be amassed in full strength. When that happens they make a formidable fighting unit, not least because they are led by a trio of very experienced officers. The captains Tallios, Marvello and Dekamedo are, like most of their subordinates, veterans of the Great War, where they all acted as commanders in densely populated areas. To suppress unrests, lecture mischief-makers and predict where trouble will arise are their specialties.

According to persistent rumors the town watch’s only real problem is that its commandant lacks much of the commitment shown by its captains. Herado Duskwatcher is the younger brother of Mayor Nightpitch, and it is said that he was awarded his position only because Lasifor wanted a commandant he could trust and control. Much suggests that the temperamental and anxious Herado, a man with a elvet fist in an iron glove, may prove to be a liability ifand when the town watch is tested for real.
Monastery, Twilight Friars, Thistle Hold

The Monastery

The Twilight Friars have a substantial posting in the Hold, even if not as large-scale as the convent school in Yndaros or the monastery in the Titans. In the windowless stone building Prior Emundi and seven Black Cloaks live their ascetic lives. They are active from sunup to sundown and are said to spend most of the time meditating and praying, and a smaller part of each day engaged in activities meant to ennoble the physical shape that the Sun God has endowed them with. On the few occasions when the monks are seen leaving the monastery they are always going to or from the sun temple, presumably tasked to care for its blight-stricken prisoners.

Aside from the permanent residents, the second floor of the building sometimes houses pilgrims headed for the sun temple on Karvosti. Then there is the third floor, accessible only to The Whip of Prios – the section within the order dedicated to tracking down and handling heretics. Other than that, Prior Emundi does not receive any visitors, except under extraordinary circumstances. He who knocks on the door is greeted by the young postulant Adso, who is yet to be consecrated and who has to put up with running errands and being the order’s public face. He can talk to the Prior and, if the situation appears serious enough, arrange
The Duchy of Mervidun

The Duchy of Mervidun ( c. Mergile )

Mervidun is officially ruled by Abesina, the seriously ill mother of the Queen. In actuality the domain is governed by Duke Sesario, the man Abesina married during Korinthia’s captivity and with whom she has the daughter Esmerelda. From his high seat in Mergile he captains the trade in metals, granite and lumber – products that because of swift transports along the river Noora have made Mervidun one of the richer duchies in Ambria.

* Mother Queen Abesina
* Duke Sesario
The Winged Ladle, Inn, Thistle Hold

**The Winged Ladle**

While the Hold was being built, it was not a pleasant place to live. The ground was trampled and muddy, goblins and Ambrian construction workers were making noise day and night, and without the palisade in place, the beasts of the forest could attack at a whim. For these reasons, and to be able to oversee the site, Lasifor Nightpitch had his house built in the crown of a towering tree – in fact, the only tree not chopped down in order to make room for buildings and streets.

When Nighthome was finished Lasifor left his eagle’s nest, but the tree was left standing and since then a second floor and two annexes has been added to the crown house. Today the inn has sixteen rooms, which often are booked in advance by nobles and dignitaries planning to visit the town. However, if you are lucky, a cancellation has been made and left a few beds available for hire. And surely it can be worth both the high cost and the climb up the stair winding along the trunk, because even if the final statement is a poetic lie there is some truth to the text painted on the sign at the bottom of the stair: *“Warmly welcome to the Winged Ladle – the inn that offers heavenly dining, divine drinks and beds as soft as clouds at down to earth prices”*.
RTV (Pacinora)

**RTV** is an Pacinora television network. It was launched in 1961. In 1972, RBS2 was shut down during martial law, but resumed operations and renamed to RTV2. with the end of martial law and Choklozu Union take over, it was renamed to RTV and currently owned by Sunkendon Television Network.

## 1961-1974

It was known as RTV2, similar to RBS 7 Philippines.
Isonao

**Isonao**was where The Founder; a Vogruyrian born man called his followers to come, here that they began to build anew. A land that was clean, pure, a haven for law and order. The people gave the government almost complete control, believing that their leaders would have their best interests at heart. Scientists, engineers, and researchers became attached to this new found freedom, the government funding research rapidly to maintain their independence.

The years did pass, borders and autonomy were established, trade agreements signed. Loyalty to Isonao, the name of the new district that was founded, was strong. Few Factions popped up to defend the land they now controlled, as well as the ideals that their leaders espoused. Factions that fought in other places even seemed to come to agreeable terms with each other, putting their work behind supporting the governments quest for intellectual superiority. This would later become known as The Cause.

Due to all of their scientific research, when their Great Founder passed, they could not bear to part with him. Rather than let the man merely die and lose the firm hand that guided them to their booming economy and scientific success, the secreted him away. Building an android while his health failed, they managed to take his memories, thoughts, even emotions and ambitions and transfer them to the being. This is a guarded secret, the populace at large being unaware of the change, the highest levels of government keeping it a secret to preserve control of the people.

**Head of District:** The Founder

**Common Species:**Androids, Elves, Fae, Merfolk, Vampires, Shapeshifters, (More TBA)
Who is Who in Thistle Hold

**Thistle Hold**

**City Government**

Mayor Lasifor Nightpitch, Mayor of Thistle Hold, Prince of the Realm, and the uncrowned ruler of the Hold

* Yagaba, Witch and the Mayor's Loyal Friend

* Ader Gorinder , The Mayor’s right-hand-man, runs the Town Seat

* Dario, Tax Commissioner

* Asmerda, Law Commissioner

* Kalio Galeia , Building Commissioner

* Agramai Kalfas, Sanitary Commissioner, secretly a cultist
* Commandant Heradio Duskwatcher, Commander of the Watch and brother of Mayor Lasifor Nightpitch
	+ Captain Dekamedos
	+ Captain Marvello
	+ Captain Tallios
	+ Ilantro is the Medicus of the Town Watch, an elderly drunkard
* Warden Pergalo, the weasel like son of the master torturer Katia

**The Queen’s Legation**

* Lady Suria Argona, Queen’s Legate, Zealot in her duties.

* Count Alkantor Argona, father of Lady Suria Argona

* Mother Mehira, runs the licensing agency for Queen’s Legation, a formmer treasure hunter. Maimed.

**Noble Houses**

House Kohinoor

* Lady Suria Argona, Queen’s Legate, Zealot in her duties.
* Dekamedo, Akman Kohinoor, son of the Queen’s cousin
* Count Alkantor Argona, father of Lady Suria Argona
* Asmerda, Secret Agent and informer

House Erebus

* Baron Grafoldo Erebus of House Erebus. Charismatic leader. Blackmoor is on his lands.

Other Houses

* Lesena Vearra, Acts adventurous but seeks alliances
* Ana Herengol, Alesaro Kohinoor’s agent in town
* Keroldo Erebus, A true lounger, Bailiff of Blackmoor

* Iasogoi Brigo, Former treasure hunter with ambitions

* Davidos Berakka, Duke Junio’s envoy in the Hold

Church of Prios

* Father Elfeno, head of the Sun Temple.  Leader of the temple and a powerful theurg
* Father Sarvola, runs the Missionary Station of the Highborn Sun. Heretic and openly a reformist and uses his inheritance to tend to the poor in Thistle Hold, Blackmoor as well as the goblins of the Karabbaokks.
* Deseba the Old, Living Lightbringer and secretly a reformist
* Prior Emundi, Leader of the town’s monastery

Ordo Magica

* Master Cornelio, Chapter Master of the Thistle Hold Chapter, loyal to the Grand Master
* Master Eufrynda, Master of the Thistle Hold Chapter, romantically involved with Goncai. Ambitious Master, dislikes Cornelio
* Master Goncai, Master of the Thistle Hold Chapter, romantically involved with Eufrynd. Tipsy Master, likes Eufrynda
* Master Kullinan Furia, Master of the Thistle Hold Chapter, Powerful wizard with his own agenda
* MasterVernam, Master of the Thistle Hold Chapter, tutor, scholar and alchemist
* Adept Ganderald, Changling Adept of the Thistle Hold Chapter. Works for Master Goncai

The Iron Pact

* Lysindra Goldengrasp, Former fortune hunter, merciless fighter
* Mearoel, Autumn elf who hates humans
* Master Vernam, member of Ordo Magicia, tutor, scholar and alchemist

Treasure Hunter

* Alahara, Changling treasure-hunter partnered with Gorak
* Iasogoi Brigo, treasure-hunter of the ruins of Obadan
* Gorak, treasure-hunter, partnered with Alahara the Changling.

 \*
 \*
 \*
 \*

 \*
 \*
 \*
 \*

 \*
 \*
 \*
Disney Channel (Peyenege)

### 1999-2020

Peyenegese feed is only Disney Channel feed that still uses its 1997 logo and 1999 idents due to limitations.

during D23 Expo, as Disney+ launches in Peyenege on December 1, Disney Peyenege announced to shutdown Disney Channel Peyenege and Toon Disney Peyenege.

Special logo used after the June 22 attacks (2001).Station ID (Atoms, 1999).Current Screenbug (since Disney Channel Peyenege started using 16:9), captured during an GO-GO Tamagotchi!
D/A Report

## D/A Report Rules:

Similar to Mission Reports; regardless of District, Participants, or Outcomes; the Damage and Accident (or D/A Report) needs to be filed here.

When filing be accurate! Make certain that everyone involved agrees with the conditions before filing!

Leave a note in Updates via discord and the forum.

When leaving your note in Updates ((Discord)) Add a link to this page as well as it's title beside it.

If the D/A Report is due to a Mission, link back to the Mission Report page using title "Mission MM/DD/YYYY."

## D/A Report Format:

**MM/DD/YYYY - D/A Report**

**Summary:** Type the summary here.

**Participants:** Type the participants IMVU name and the characters name as well.

**Exact Details:** Broken bones? Cuts? Major injury? City damage? All of it will be typed here.

**Mission or Independent:** If this was part of a mission you will link the mission report here. If it is independent you need only state "Independent."
RP Log: Optional: Chat log from incident is welcome to be added of your own choosing. If you do post the chat log ***DO NOT DELETE POSTS FROM ORIGINAL CHAT.*** If you would rather not add a chat log, or do not have it available; Type N/A.
T-1 Attack Intro

**Preps of preparations for a stronger move.**

These are the steps for a stronger move/attack. With preps, you can either do a power up or a technique with a better outcome in the end. You must either give up your attack attempt, take a hit or both to do this. you must take in step what you are doing in each post.

**Posting information for your intro in a T-1**

{The first posting there intro CAN NOT state an attack. The second to post there intro is advised not to attack their intro, but have that choice to do so anyways.}

1. You have to post what your character looks like. {e.g. Clothing, hair color and style, skin color, eye color, height, weight {optional}, and any armor.}

2. You have to post what the area is that you and your opponent are going to fight in or are in. {e.g. Weather, time of day, type of terrain.}

3. You have to post what type of weapons, powers, abilities, and traits your character is going to use in the fight.

4. If you are posting your intro first, do not state where your opponent is, what they are doing, or where they are to begin, until they state otherwise in there post after.

5. Your character, and Only your character is what you are narrating.

Reminder: The reason for T-1 is to test yourself against others and make them believe they have been beaten by your character/skill.

**Rules**

1. If you forget to post something in your intro; Power, ability, weapon, trait. You can not use it at any time later in the fight. Those things forgotten are off limits. If they are used, it is grounds for disqualification from the match through the No God Modding tolerance. This is a competition between the knowledge of two minds on how well they know there character.

2. No God Modding. This goes towards those that take a hit in the T-1 and get up from it like nothing ever happened. T-1 is a competition against two different skills. The first to out smart, and out match their opponent is the winner. The easiest way to winning a T-1 is to always keep in mind, the first one that lands a hit wins.

3. No Auto-Attacks. This is the statement that your attack landed without letting your opponent counter/block/dodge/avoid/deflect in there posts after.

4.You must post equal length to your opponents attack post if you are in dodge/counter/block their attack. Anything less then the other's attack section of the post is subject to voiding the move or disqualification. If you get a 5+ para attack post {For example}, you have to fully explain your actions and how your counter/dodge/block in your replying post that measures up to the attack section length that was posted previously.

5. Correct spelling, punctuation, sentence structure and over all quality of your posts is the means of gaining a win. Run-on sentences and poor explanations about your character or anything of the sort, you are subject to disqualification or request to do another post if not acceptable. The more effort you put into your character's post the better and more smoother the fight will go.
Aupras

**Aupras**was unlike the others, far from. As the Founder of Isonao grew in power, and its beliefs began to move over Ionides, there was a sudden call to stop this. Though law and order was respected, the absolute control the Isonao demanded became too much for some people. Riots began to break out in some lands, people being fed up with supporters of Isonao that wished to annex more and more land. Leaders rose to fight off the governmental control, but the people were fed up, they wanted no central leader.

Unlike Isonao, no great scientists were attracted to this chaos, merely men and women who wished to do things that other lands would not allow for ethical or legal reasons. Most of the early supports were criminals and thugs, doing their best to avoid the long arm of the law of others. Factions popped up that were fiercely loyal to the idea of no government, strong men and women leading this factions.

Battles were common in the early days, as like Isonao, Aupras district now wanted their own land, wanted their own ideals to spread across Ionides. Towns and farmlands burned, chaos and anarchy reigned supreme for years as various factions and criminal enterprises did their best to carve out their own areas of control. As years passed, things calmed down, farmlands came back, a society formed. There was still no leader, and the only cause they people agreed on was there would be no goverment in these lands, the only thing they would work together on, most of their life spent in the control of one faction or family, fighting with others for various things.

**Population:**1.682 Million

**Status:**Anarchy.

**Common Species:**Werewolves, Harpies, Elves, Shapeshifters, Humans, (More TBA.)
Pronunciation

Do you often find yourself thinking "What the actual fluff is this word pronounced?" Well, this guide can help! Below is a list of how to say each word! Please note: This is not the complete list, more to be added! Hope this is of use!

-Staff.

**Qiexuhn**: Key-Zoon

**Ionides**: Eye-On-A-Dez

**Aupras**: Ah-Prass

**Isonao**: Eye-So-Now

**Feinov**: Fae-Nohv

**Vageerriat**: Vag (like bag, with a V instead.) ah-roht

**Vogruyrias**: Voh-Groo-Ee-Uh

**Enn**: In

**Qlor**: Chlor (Like chlorine.)

**Wys**: Whis

**Irulip**: Ear-Oo-Lip

**Aspal**: Ahs-Pull

**Vyrt**: Vehrt

**Trith**: Trehth

**Rorc**: Roarck
WRS

This is our Warning and Removal System, otherwise known as WRS. Failure to abide by our rules will result in the following actions.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* First Offense: You will receive a warning via imvu direct message. The chat log may be included as proof of the wrong doing. The Role-Play or Room Rules will be sent as well.

* Second Offense: You will receive a warning via imu direct message as well as a forum message. The chat log may be included as proof of the wrong doing. The Role-Play or Room Rules will be sent as well.

* Third Offense: You will be booted upon entry. A time - out. A message will also be sent on imvu as well as Discord. The chat log may be included as proof of the previous wrong doing. The Role-Play or Room Rules will be sent as well.

* Banning: You will be banned after the three chances to correct your actions, UNLESS you are caught cybering/ect within the rooms. This would be the only case of instant banning.

ONCE YOU ARE BANNED YOU ARE NO LONGER ABLE TO RETURN.
Skills and Interests

There's some things I can do, and there's some things I'm intrinsically motivated to do.  These are all currently underutilized.

## Skills

* Computer programming
* Scientific thinking (see Thinking Skills)
* Creative thinking (like problem solving)
* Physics, calculus, etc. (from my Mechanical Engineering Degree)

## Interests

The top three categories of my interests:

* philosophy (humanism, thinking skills)
* art
* community building

Things I'd like to work on:

* Social Inefficiencies
* Culture, community (here's a bit about what, why, and how), short term opportunities to work towards my humanist vision
* teaching people, learning from people
* automation, machine learning, data analytics
* creating art
* energy generation, storage, and efficiency
Fox (Nimai)

## Excela Terebi

### 1963-1965

after signing deal with Palesian television channel, Nimaie version of Rede Excelsa (which named as Excela Terebi) was launched.

## Channel 12

### 1970-1975

after Palesian version of Rede Excelsa has its last broadcast on September 30, 1970, Excela Terebi was renamed to Channel 12 and started its color transmission.

## C12

### December 1989-July 1990

in July 1990, C12 Nimai has ceased broadcast unexpectedly with Fox replaces its frequencies.

## Fox

### 2000-present

#### 2019-present

starting 2019, Fox Gau started to use 2019 international graphics.
Paved with good Intentions

Here's something I wrote years ago:

## The original Blog Post I wrote

there is the saying “the road to hell is paved with good intentions”

there are different ways to look at the quote, wikipedia looks at some different ways.  so if you read this, sorry if it’s on a totally different topic than you thought it would be.

* what i like about the quote:  it points out a disconnect between intentions behind actions and their impact
* what i don’t like about the quote:  first it could detail that point better.  but mostly my problem with it is that it hardly conveys what the actual problem is so it seems almost useless

so, now for my attempt to define the problem and its solution.

problem:  good intentions/goals are not enough.  they are necessary, but not sufficient

a solution must include that which is “sufficient”

it can be laid out with questions.  how do you want things to be?  how are things now?  how to get from A to B?  each of these three questions are necessary, and technically none of them is sufficient on their own.

* how we want things to be has to do with the intentions.  i’d say that this comes from our values.
* how are things now?  we need information to answer this, sometimes research etc.
* how to get from A to B?  this also requires knowledge, but reasoning too (both are needed for Problem Solving)

i’d think this would all be pretty basic, but each of these can be failed.

* i have seen people be against my compassion values.  this can be confusing.  sometimes it turns out that the person seems to think they can determine what ought to be done while somehow not appealing to any set of values at all.  doing this makes a mess
* knowledge and ignorance of course have huge impact.  also keep in mind there are knowns, known unknowns, and unknown unknowns (which we might mistake for knowns!)
* cognitive bias in our own brains can prevent proper reasoning.

and don’t forget that some things that we think are basic values might be able to be changed by reason and evidence!  [in fact i might need to look into the whole word “values” because sometimes that word seems suspiciously unclear]

thoughts?  did i miss anything?  is this actually important/(needed to be said) like i thought, or maybe not?

## But that's still just part one

Even if you have a great plan and understanding of point A, point B, and how to get from one to another, that's still just an intention.

Results can often only be achieved if you also have:

* resources
* people willing to do the work
RPC Bio Rules

1. Follow the Format to a T. All areas must be filled out with AT LEAST a "TBA" or "N/A."

2. Do not add new subjects to the list without permission.

3. Your RPCs quirks are a part of their personality. Please file them accordingly.

4. DO. NOT. RP. MENTAL. DISORDERS. Depression, anxiety, PTSD and other stress disorders, schizophrenia, or otherwise will NOT be allowed. These things are not fun, edgy, cool, or entertaining. Find a different way to make your RPC entertaining.

5. Your RPCs fears are not their weaknesses. I repeat: THEIR FEARS ARE NOT THEIR WEAKNESSES. For instance: Fear of losing ones family is not a weakness. This is a FEAR. Please file this accordingly. Post actual weaknesses; If you cannot think of any, please speak to a Staff Member.

6. Do not add new areas of interest as the Birthplace. For this you will choose: An District (Feinov, Isonao, Aupras.) | An Country (Vageerriat, Aspal, Irulip.) | An Island (Enn, Qlor, Wys.) | An Forest (Boceh, Clasalm, Rayola, Wryers.) ONLY.

7. You will not type things like "Ask." | "Get to know them." | "Not telling." | Or anything of the sort for the blanks. You may type "TBA" and "N/A" but otherwise will be required to fill it out correctly.

8: There is no Royalty here. No one will be "King" or "Queen" or "Prince/ess." This is a very modern and even futuristic RP, this RP world has no use of Royalty.

9. Know your RPCs species and that species details before posting a bio.

10. Do not change the overall format by adding bold, italics, underline, or strikeout to the text.

11. TO BE ADDED (TBA)

12. TO BE ADDED (TBA)

13. TO BE ADDED (TBA)

14. TO BE ADDED (TBA)

15. TO BE ADDED (TBA)
T-1 Intro

{For those new to the forum of T1, it is a common logic way of text fighting. Even though it is based off the imagination, logic in life still exists within the T1. Respect, Honor, Trust; These are all key points needed. Communication is most important when dealing the starting posts in the T1.}

T1 is a multi-style way of fighting that has been in role-play longer than I have been around. First, you have the different types:

**T1 RM=T1** Realistic Melee. This is the style that is human against human. With real-life limitations. {e.g. Human capabilities of running, jumping, reaction-time, body integrity, vision. ect.}

Ex: Street fighting

**T1 UM=T1** Unrealistic Melee. This is Style that is an above average human against human that are capable of using things such as magic, sorcery, Vampirism, Werewolfism.

Ex: Underworld

**T1 MP=T1** Moderate Powers. This is the Style that is commonly used now as a more realistic look towards T1 PC. The characters that have special powers, just not ones that have a power that is capable of destroying an entire planet. Powers such as elemental abilities are acceptable, but if there is a power that is capable of using all elements you must keep that power in a moderate use.

Ex: Bleach, and Naruto

**T1 PC=T1** Power Characters This style is the most difficult of them all to learn. The complexity of the characters abilities and powers are what get them called "God Modders". The depth put into one character, with the powers, abilities explanations of terrain, dimension, sub-abilities, character background and traits will lead an inexperienced opponent to believe there is an invincibility about the character.

**Those are the Styles of T1's Now this is what you have to post in your T1 intros:**

Note: Forgetting information that is needed in your intro, CAN NOT be used later in the fight. This is grounds for disqualification under God Modding,. showing that you will make up anything to win

**Preps of preparations for a stronger move.**

These are the steps for a stronger move/attack. With preps, you can either do a power up or a technique with a better outcome in the end. You must either give up your attack attempt, take a hit or both to do this. you must take in step what you are doing in each post.
Bio Guide

## How to create a Character Bio:

On Home page, type your Characters First and Last name into the white box, then press "Create."This is the screen you will see. In the upper RIGHT hand corner of the page, you will see that this page is on VISUAL. You need to change it to SOURCE.See the difference?The page will now look like this.Here is what it will look like when you type. (Also, yes I added what /should/ be in each space.)If these steps were followed, your bio will then look like this.
Staff Duties

Here is where you will find the complete list of expectations of Staff Members as well as their Duties as such. This list only applies to those given Staff Member status and Mod stars within rooms. If these are not done accordingly, you will be put onto probation and then demoted accordingly. As with our Warning and Removal System; Something similar is in place here. Just like WRS, you will be confronted. The way it differs is you will only be given one chance to improve. This is your probational period. It will last a total of two full weeks. If problems continue or new issues arise, you will be then demoted. Should you continue to have trouble, or treat others unfairly due to your demotion; You will be removed from Qiexuhn altogether.

**Duties and Expectations:**

1. All things Qiexuhn are to be reported Acro, only. This includes but is not limited to: Room Hosting, Concerns, Rules, Rooms, The Forum, Descriptions, and Fellow Staff.

2. The New Members Guide is to be given to those interested in the RP at the time of arrival.

3. If you are asked to Host a Room for the RP and accept; Then you alone have accepted responsibility for Ownership of the room, decoration, agreement to description, and Mod list prior to opening.

4. Learn the Warning and Removal System (WRS) and follow it closely.

5. Enforce rules accordingly, be it Room or Role-Play. These are listed in the Help Center, here.

6. Assist QRPers in Forum navigation; Outfit creation; Bio creation and posting; ect.

7. Be alert when in the OOC room to assist QRPers; and also to answer any questions they may have about the RP.

8. Future Duty

9. Future Duty

10. Future Duty
Qiexuhn Wiki

## Welcome to Qiexuhn Wikia

This is the official Wikia for the Qiexuhn Role-Play based on the planet Ionides. This Role-Play takes place on IMVU. Please visit our New Players Guide. If you have any further questions, please see a Staff Member at your earliest convenience. After you visit our New Players Guide, you are able to create your character bio by typing the RPCs name in the box below. Then just press create! <createbox>

```
 preload=Template:Character_Builder
 width=25
</createbox>

```

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
JakeandHudson Wiki

## Hey There!

<infobox>
 <title source="title">
 <default>JakeandHudson Wiki</default>

```
   </title>

```

 <image source="image">

```
       <default>Image:Placeholder</default>

```

 </image>
 <label>No. of seasons
 <label>No. of episodes</label>
<label>Premiere</label>
<label>Starring
 <label>Executive Producer(s)</label>Welcome to the official wiki for the YouTube show Jake and Hudson.

## Series Synopsis

SplashFacers Jake and Hudson were living the good life until Jarline,a rival splashfacer reported them and got their account taken down.Now they struggle to be once again famous.Follow these two quirky guys on their adventure to making it big.

## Interactive Websites

Twitflash-https://rfurlow67.wixsite.com/twitflash

EveryShow-http://thewebnet.wixsite.com/everyshow

PearCompany-https://rfurlow67.wixsite.com/pear

## Related Shows

Gracey 101

Gabe and Jermey

## Characters

Click [1] to see all of the characters of Jake and Hudson.

## Episodes

Click [2] to see the newest episode of Jake and Hudson

## Seasons

Click [3] to see the newest Season of Jake and Hudson