recursal/Fanatic-Fandom huggingface dataset:
Filcrane

Filcrane is a location south of Zelehomme, in the Tame Realms and close to L'Imperium's northern border. It's a scantily populated place with a few shanty houses and the only reason it's still around, allegedly, is because criminals contribute to the local economy. It could also have something to do with the single farmer, the carpenter, and the scribe / jewel appraiser living there. The hunting was actually decent, with foxes nearby. Rats sometimes made forays into the small town.

A platoon of L'Imperium soldiers once fought a gang in that area and expelled them from the region.

The Bread and Bead was a small inn that only had two rooms to offer for lodging.
Tordillak Mushroom

The Tordillak mushroom is a fungi plant that contains sap which rots all organic matter around it. Tordillaks have multiple holes in the stem, and ooze a gold-green fluid, which is the sap.

Tiquela is a drink, made from stuff. Not to be confused with tequila, the Earth-based beverage that does not exist in A Hero's Tale.
Holy Domain

Holy Domain - Upon reaching Saint Tier, Monsters develop a Holy Domain that suppresses Monsters of the same Attribute.

For example, in a fight between a Saint-tier Water-type familiar and a Water-type familiar beneath the Saint tier, the water element manipulation ability of the monster beneath Saint-tier would be trememdously suppresed.

Quote: "*If the world was treated like a software, and the control over an element were the instructions needed to operate it, the juridiction of the Saint tier was higher than those beneath its tier. This was equivalent to the scope of authority being inhibited… A figure of authority that abused its power."*
Antaran Desert Worms

Named after Antarius Leviticus, the man who discovered them, Antaran Desert Worms are near-mythical beasts of immense proportion, able to negate magical attacks upon their hide and consume steel as if it were nothing but sand. These beasts can level cities, and destroy entire armies; and are exceptionally rare and isolationist, dwelling in the deepest depths of the deserts.
Crusades

While most campaigns can be labelled "crusades", actual crusades were when warriors set off into foreign lands for reasons other than conquest, such as religious ones, taking back specific landmarks, and acquiring artefacts.
By the time players began in A Hero's Tale, few crusades had been undertaken in the last five hundred years, especially by the human nations. However, small groups of a few hundred might set out now and again, as religious orders, groups of spellcasters, nobles and upperclass merchants wished for their goals to be met abroad.
One issue with crusades was that they had to be cultivated with religious fervor, and most nations either had too many religions to successfully unify beneath one religiously motivated cause, or the nations were unified under a single or small set of beliefs but were already waging wars and stuff as per their national interests and duty. So very few crusades actually happened.
Though, crusades used to be extremely common when the gods still tread the earth. A prime example was the Reich of the Holy Trinity, which had a massive following in the old days. Such ancient events still had an affect in A Hero's Tale and the Great War, wherein religious and speciest tensions still existed in small amounts if nothing else.
Folkcrunchers

The folkcrunchers are an ogre mercenary band operating out of Avarion's north. It is said that the ogres in that group never go hungry, because there is always someone willing to pay them in silver under conditions that they are permitted to acquire loot and food from the battlefield. They eat flesh.
Raven's Vale

Raven's Vale is a village in the Tame Realms, several miles from L'Imperium's Northern border. It was originally inhabited solely by the Caelan, who dwelt in an isolated society in buildings atop the mountain, only venturing out to hunt and gather resources.

The warrior-peasants of clans such as the Raptor Clan were ruled over by a strict priesthood, the Airyas, who dwelt on the peaks of the mountain itself.

## The Upheavel

Caine Soulborne and his travelling band established their camp too close to the Caelan, and Erin, Jupiter, Devan and Layl were taken captive. Skie and Caine captured Laylanna, who reluctantly led them up the mountain.

After a tense negotiation, the Airyas agreed to allow the trespassers to leave, on account that Caine and his band wished to battle a wyvern that had been harassing the Caelan and challenging their Iceclad warriors for years.

Laylanna was sentenced to heavy punishment by the Airyas, which included many lashes from the whip. Caine and Skie stealthily knocked an Airya and a guard unconscious and rescued her. She went on to discover that the Raptor Clan possessed royal blood. When Caine and company had left, she led a coup that threw the Airyas down from their seats of power before establishing herself as queen.

## The Aftermath

Laylanna removed the isolationist beliefs of the Caelan to the point that Raven's Vale permitted the establishment of a human-dwarven village at the base of the mountain, and the dwarves constructed an elevator that led to Raven's Vale so that they could visit.

Caine and his company returned after over three weeks' absence, explaining that they were travelling to Skie Soulborne's home village in order to destroy the portal that was sending Void out to attack it in droves. Laylanna could not afford to send warriors, as the Airya had cursed and desecrated the temple.

Malichi Soulborne, Sienna Veridianno, Callie, Devan, and others entered, battling a Deep One and several fishy cultists, with Devan losing his life. When the temple was cleared out and only an altar remained -cursed to the touch, might I add-, Laylanna led forty warriors to battle the Void alongside them. Of these forty, the Iceclad Hraimsir was included.
Elder Signs

Of all the runes known to exist in Avarion, none seem as powerful as the Elder Signs, which were forged by the Creator as a fail-safe, which was replicated by the Outer Beings. The gods themselves then proceeded to imitate the art, and the spirits underneath them. Thus the lesser runes existed, which did not compare to the Elder Signs.

Groups like the Magehunters Guild are aware of the Elder Signs and their protections, but do not truly understand whence they come from.
Cald Forrier

Cald Forrier, a mixture of one of the Yr Alban words for "cold" and one of L'Imperium's words for "foray", is a village on the edge of L'Imperium's northern border in the Tame Realm. There is mixed blood there, and some folk from L'Imperium's south have been hoping to use it as a means to gain more territory in the north via colonisation.
Void

Void are monsters of nightmares. They move through shadows, and can be dead silent at a sprint even. The Void are a kind of their own with many species, coming from the Shadow Realm, Huvarina. The Void were responsible for the destruction of the Esperohs' Tree of Life, and nearly destroyed the entire species.

A few known species of Void are as follows:

*The Kitura* The most common of Void, and the easiest to slay as they end up mangling themselves to an immobilising state.

*The Singura* The flight based Void to make it into Avarion. It only flies at night and is known to divebomb and possess the minds of those who haven't slept in days. (*note: sleeping is a necessity if you don't want their attention. Insomnia draws Singura.*)

*The Huvrina* The rarest and one of the most dangerous. Kuritami are shapeshifting Void with the capability to get into the mind of a victim to make them believe they are a close relative, or even a lover.
Halfling

The result of humans mixing with shorter folk in bygone ages, halflings are short people.

Halfling cooking is known to be imbued with magical properties. The right cooking from a halfling can keep soldiers on their feet for days at a time, and can heal wounds much quicker. As such, most armies and almost every mercenary company has a well-paid halfling chef.

A steam tank was used by halflings as a mobile soup kitchen during the Great War. It had broken down and the cheeky blighters had it shoddily pieced back together so that it served as a passable transport. This has happened at least once, and in that instance the Pantry Guard was created - a unit of halfling infantrymen assigned to defend the steam tank cookhouse.
History shows that some halflings have rode into battle atop gianteagles, swans, rams, sheep, and goats in the old days. The tradition of using great birds to wage war was taken up by several halfling cavalry units during the Great War, though most halfligns served as standard infantry or rangers if they went to battle at all.
The Harvest Chiefs were a halfling reserve unit kept behind in their homeland in case it was breached by enemy forces.
Fiantier

*An unlikely creation made real, the Fiantier are a sub-species of troll that have somehow become werebeasts. It is unknown whether they were cursed sentients or experimented on. They look like large werewolves with far more bald muscle than hair, with two horns atop their head and four around the neck and lower mouth, which belongs to a head that is mixed between werewolf and minotaur. Their thighs each have two horned spikes on them as well.*

*Fiantier live alone, rarely in pairs, and are often seen blocking roads and bridges, prepared to tear any intruders apart with their horns, spikes, and three clawed fingers. They are aggressive, monstrous, and despite the stories about them, you will not likely encounter one who is sentient.*
Draenor

The Draenor are elf-like sea-farers, found wherever the waves crash against the shore and the sea is open. They are pirates and marauders, traders and honest folk, and everything inbetween. Chances are, when coming across a small island chain you are likely going to meet a Draenor settlement who will call themselves "exiles". It is believed the Draenor were originally elven exiles, as written by the First Elves, they were forced to the Isles of Mist; and unnapproachable isles far from the other continents, coated in a perpetual, eerie mist. There, the Divine, Wizard-King is worshipped like a God, and those Draenor who oppose this left; becoming twice-exiled. They are often highly atheistic and believe that intelligence and magic is the strongest thing a being can have.
Evergreen

Evergreen is a village on the northern border of L'Imperium D'Celeste. It was where Skie and Malichi Soulborne dwelt. Malichi met a sorceress there and fell in love, but she was pushed out and met a bitter fate. Skie was molested by one of the villagers and forced to keep quiet about it.

The pair were attacked by a sorcerer who used fire magic to make it appear as if the two hellions had been fighting, before they captured Malichi and took him away on their wyvern.

Skie was destitute when a travelling human magehunter, Caine, arrived. He set out to destroy the sorcerer and rescue Malichi, and succeeded.

## Battle of Evergreen

Sir Adrian

Caelan scouting skirmish

The anti-slavers / Yellow King's Men

The Peasant Boy Hero

The Magehunter of the Past

The Fish Folk

The Daemons

The Elves

The Vampyre and Werecat

The Werecats

The Abyssians
Caelan

The Caelan are humanoid, bird-like people with wings on their backs and talons for feet. They are typically very noble, living at the peaks of great mountains, and do not balk at the cold. The Caelan have a mixed relationship with the three kin-races, but typically they are willing to trade and negotiate rather than being drawn to violence like so many others. The First Elves believed the Caelan to be messengers of the Gods, though the Caelan themselves dispute this, being mostly humble. They typically live a tribal life in their mountainous homes, and have a strong sense of kindness and honour that can make them good friends with those a noble inclination.

Their tribes are called clans.

The priests believe that each person's wings are 'holy', therefore only those close to that person, or close to the Gods, may touch their wings.
Fifth Baby

[Monster Name]: Hidden Dragon Ant (Fifth Baby/Xiao Wu)

[Monster Level]: Level 66 (Emperor-tier) [Chapter 197]

[Monster Grade]: Epic/Epic

[Monster Attribute]: Light

[Monster Weakness]: Dark

Monster Ability]: Optical Stealth Level 6, Odor Disguise Level 5, Sharp Limbs Level 5

[Special Characteristic]: The Perfect Assassin (the ability to stab a monster’s bones while remaining hidden.

Passive Effect 1: Absorb all sounds that travel through its body.

Passive Effect 2: Tasteless blood: its blood does not have any taste.)
Abysians

The Abysians are lava-born humanoids, dwelling also in the ring of ashen mountains. They are more open than the Skao'ru and the Abysian Empire allows humans to freely and openly enter their lands, though do not offer the same privileges to any other races. The Abyasians are red-skinned and are completely resistant to heat. They are nominally allied to the Skao'ru, though know little about them and tell even less to visitors. Abysian pure-bloods are typically red-skinned, tall and strong, and the Abysian Empire strongly encourages purebreeding for this reason. However, interbreeding with humans is not uncommon, producing weaker variations of an Abysian, depending on how weak their bloodline becomes. Abysians are quite obsessive over their bloodlines, and their religions typically calls for blood sacrifices.
Slaughterway

The Slaughterway is an arena that sits between the territory of the Abyssian and Lamis empires. It is actually a ruined city where humans once attempted to colonize, but instead serves as the proving grounds for numerous warriors who seek to become champions. Yearly tournaments are held wherein groups of combatants must battle to the death. Very few humans, elves, or dwarves are ever seen there, and it is far more likely to find creatures from the desert, or monsters who immigrated from the Tame Realm.
Laylanna

WIP

Caelan warrior

Got left behind when hunting party found trespassing adventurers

Brought the rest in so they could speak with the priests and get their friends back before setting out to deal wit hthe wyvern

Got whipped by a guard under priest supervision, was rescued by Caine & Skie.

Went with the party for a ways and then left to overthrow the priests in her village.
Elves

"The elves prefer the tools of diplomacy, but humans are so young and rash."

The Elves, or 'Eldest', are a race of long-lived humanoids that are reasonably numerous and fairly divided, much like humans. Elves can range from the city-dwelling elves of Lothra to the tribal elves, living deep in the woodlands and the vasts jungles. The Elves are believed to have evolved alongside humans, but due to their long-lived nature, natural grace and greater charisma they are considered by most other races as 'humanities older sibling'. They are generally at the same level of technological advancement and humans and elves are capable of living side-by-side with one another fairly easily, though certain groups on both sides cause animosity. Half-elves are not a rare thing in certain, diverse cities.
Storm Thieves

Storm thieves are large and eagle-like birds that are only found riding on the winds and in the storm clouds of thunder and lightning storms, their gizzards telling them where the lightning will be so that they may collect it's electricity. Storm Thieves, known as Tempête Raptours in L'Imperium's language, will then unleash this lightning in combination with their beaks and talons to kill their prey or destroy enemies.
Thunder God

### Special Characteristic

Thunder Shell (A mysterious shell with equally mysterious properties. It is also supposedly the source of the Thunder Shell God's electrical affinity.Passive Effect 1: Thunder Mastery level +1

Active Effect 1: The Thunder Shell God summons a calamitous storm within a certain area by releasing all the electricity stored in its shell.)Electrogland: A special gland in the Thunder Shell God's body, that allows it to summon and control the clouds.

Active Effect 1: With it, the Thunder Shell God is capable of gathering all the clouds in the sky into a stormcloud and then drawing power from it.
Persili Tribe

The Persili Warband is a band of savage elves deep in the Jungles of Ba'roha, foreign even to the other tribal elves who live there. Yarlathontep has, the Persili say, called upon them to sow enough chaos to acquire a worthy sacrifice. With spellbound dire-magrokronois in tow, the primitive elven cultist axemen and spearthrowers follow their head shaman until he guides them to the one that Yarlathontep wants.
Hollowed Ones

Soldiers deserting armies are often allured by the glows of strange lanterns. They stumble through the dark on after those, and perish. ...Only to rise again as empty shells stripped of hate and fear. They are then provided rifles and march in ranks beneath that lantern.

Ancient corpses that sit in tombs are possessed by the wisps, beings of energy or souls of the restless dead. These wisps do not want the living to leave the tombs, caverns, or wherever it was that the wisps originally died, because they want to add to the number of corpses.

A Forlorn or another sentient undead becomes attacked by a necromancer and engages in a battle of wits. They enter a defenerative state over time, and unless they appeal to their sentience, fail.

Be it necromancers, wisps, or the great lantern wisps, several factors contribute to producing the Hollowed Ones, marching soldiers and stumbling beasts of the dead.

Despite the variety of methods, the Hollowing is still a process that connects to Necromancy, and is still the work of the Lurker on the Threshhold.

## Trivia

Hollowed Ones are based from the Hollow Men of Fable and Fable III, the Hollowmen from Privateer Press's Hordes, and the Hollow from Dark Souls.
Draenor Sea Wyrms

Named after the inhabitants of their native seas, the Isles of Mists, the Sea Wyrms are immense beasts tamed by the Wizard-King of the Draenor, capable of sinking whole navies and carrying immense weapons of war upon their backs. The Sea Wyrms are known of only in myth and legend, for none dare approach the Isles of Mist, lest they incur the wrath of the Wizard-King and be utterly destroyed by his Wyrms.
Blightwing

The birds that feasted upon the flesh of Orguses and the leftovers of their meals have mutated, becoming partially rotted yet very strong and agile birds with tough claws and scaled legs. They dare not attack the living Orguses, but will gladly rip open the skulls of still living persons to sup on their brains and bone marrow.
L'Imperium de l'Union Céleste

## Description

The inheritor of the old Elven empire, and by far the richest, most cultural beautiful and most powerful nation in the Tamed Realms, the Union Céleste is widely considered to be the centre of the world. However, internally, it is wracked by divisions. Nominally ruled over by Impératrice Madeleine Gyvergne, it is in reality a disparete and poorly-united series of Princedoms, Duchies and Fiefs wracked by cultural divisions and controlled by the seven, powerful Elector-Princes. The Imperium is not to be under-estimated, however; the Impératrice easily has the strongest army in the Tame Realms, heavily discouraging expansion by outside powers even as internal warfare threatens her Empire's stability. The Electors are, in many ways, incredibly powerful and checked only by their rivalries between one-another. The Imperium does, however, bring great prosperity; many of the smaller duchies and fiefs are stable and rich with a growing population, and the Eight Free Cities, nominally under the Impératrice's personal control but in reality ruled by Plutocratic councils, are hubs of commerce and rapidly growing influence. While the Electors can elect any nobility to the throne, be they foreign, from their own ranks, or even the most lowly of Count in the Imperiums borders, they have for nearly 400 years elected members of the House Gyvergne, rulers of a large amount of land and, more importantly, holders of the centre of the Empire and the cultural hub of the world, Pari.

## Regions and Electors

L'Imperium contains a pre-dominantly Elven region, an agrarian region where Halflings dwell, a large cosmopolitan region where the licensed Mages Guild are based, a couple of represented human regions and several that largely lack representation, and a Dwarven Hold located in the middle of L'Imperium, separated from the rest of their kind. Most of L'Imperium's regions are represented by electors who can vote on various matters.

## Military

The Imperium uses mercenaries for guarding cities, putting down banditry and small rebellions, and keeping the peace. Others are called upon at the start of a war, professional soldiers who work for a large amount of pay.

Then, there are the knightly orders such as the Order of the Burning Rose and the Order of the Clarion Call, who act as the empire's shock forces. They are often the children of nobility and are well trained and well equipped. Some Orders vary; for instance, the Order of the Burning Rose is comprised of paladins who fight while dismounted and with the blessings of saints. The Clarion Call are mostly armoured rangers and horse archers.

Finally there are the peasant levy; young men and women levied into the service of their local lords to fight for L'Imperium. Poorly trained and barely paid, they use whatever they have on hand. Middle-class citizens can afford proper weapons, but most peasants make do with aged ones belonging to their ancestors, or with pitchforks and scythes if the situation requires. When the peasant levies are called upon, it is typically as a last resort and signifies that L'Imperium is desperate for soldiers.
Shahale

he Shahale are a very rare leviathan-classed creature, possessing 6 eyes in total, a strong shell (which can grow moss which some herbivore sea creatures eat), and 6 fins in total which are obviously used to let the creature move. It emits strong heat signatures, so cold-blooded creatures hang around it, providing protection.
Skao'ru

The Skao'ru, or 'Outsiders', are a race of humanoids that typically have reptilian or dragonoid features. They are centered entirely around the Ashen Mountains, a ring of volcanically active mountains due to their need for extreme heat. Very little is known about Skao'ru society, as the only contact with them has been through the soldiers of their empire, who staunchly defend the few passes into their lands and refuse all outsiders. What is known about the Skao'ru comes from original texts, written by the First Elves, which details are great meteor that impacted the mountains, believed to be the source of dragons and the Skao'ru who worship them. However, First Elven texts are typically of dubious reliability, also claiming that dwarves are made of clay; something easily disputed.
Legion of Frost

The Legion of Frost was a militia of ice elementals that gathered in the winter tops of L'Imperium and the north's mountains, led by a man who was only known as a Leinid. The Legion consisted of sixty to seventy elemental male and females. While they do not appear to abide to any set of known law, they likely have their own code, as there are no reports of criminal activity.
Armoc

Amphibious upright snakes like the Venoc, the Armoc are far more aggressive and blood thirsty. Their heads are more dragon-like than snake-like and have two spikes on the end. Their weapons are not fang blades, they are long and jagged claws. The Armoc are suited for roles as bodyguards across the world, if they are given enough opportunities to kill and feed. Otherwise they become quite the violent handful. They also don't know languages but of their own, but they can come to understand basic commands like "stay" and "kill" and "cease".

One Venoc broke the mould to the point that he could speak, work out battle tactics, and effectively lead a group of Venoc scouts for the Empire. He armed himself with forged battle claws and shoulder pauldrons, serving as a warlord in the Empire's ranks.
Second Baby

[Monster Name]: Dragon Ant

[Monster Level]: Emperor Tier

[Monster Grade]: Epic

[Monster Attribute]: Light

[Monster Weakness]: Dark

[Monster Ability]: Enhanced Eyesight Level 2

[Monster Attributes]: Diurnal Pupil (Inheritance to the Diurnal Light Dragon’s congenital pupil that can see through gloom and alleviate disasters.

Passive Effect 1: Pupil-type ability level is increased one level. It weakens the negative effects of fog, blindness, and hallucinations relative to the host’s level.

Passive Effect 2: When Pupil-type ability reaches Level 5, it acquires the effect to see through. When Pupil-type ability reaches Level 7, it acquires immunity to light. Visuals can no longer be affected by light. When Pupil-type ability reaches Level 9, its visual distance increases greatly.

Passive Effect 3: ???

Tip: The effect to see through will be affected by the content of elements and other factors.)
Triton and Mer

The Triton and Mer are cousin races. Both resemble humans from the waist up, with fish-like tails from the waist down. The only true difference is that the Mer are capable of shedding these fish-like tails, and growing human like legs, distinguished from humans only by remaining fish scales upon those legs and gills upon their necks. The Mer can breath air and water and are the Ocean races only connection to the land races, acting as traders and occasionally diplomats to coastal nations. The Triton and Mer live in two kingdoms, Pelagia, the coastal Priest-Kings who are the land dwellers only point of contact with the Ocean dwellers, and Oceania, a shattered kingdom that lives on only through refugees and its remaining Pearl Kings

The Atlantians are, as described by the Mer, a cross between a frog, a fish and a human who rule the Deep Oceans. They fight a war with an unknown race that has lasted hundreds of years, after a fallen star shattered the Basalt City of Atlantis. The Atlantians also destroyed the kingdom of Oceania in their conquest of the Deep Oceans, driving them out of the waves and to the shore kingdom of Pelagia.
Natha Brooker

Natha Brooker was a magess in Drakkenhold who had a magic-based prank war with Xykon Ashdown. They were both captured by Loux, who turned them over to one of the city guard captains and received a reward of twenty Ducats for capturing them both. This was prior to the Void assault on the city, when unlicensed magic was legal.
Acrisaxum

Acrisaxums are giant wasp-like creatures, not to be confused with Shen Beasts, that are known for being able to walk and fly long distances. They are vulnerable to lightning and lightning magic, but are resistant to bludgeoning, piercing and slashing from non-magical attacks. Most poisons do not seem to affect them and they can survive being lit on fire.

When lightning and lightning related attacks strike it, there is a very small chance that the Acrisaxum will become supercharged and deal out lightning damage. The Acrisaxum's queen is always supercharged.

Fortunately for the denizens of Avarion, Acrisaxums do not normally travel in large swarms and concentrated physical attacks may bring them down.

The Acrisaxum has what is known as an Axiomatic Mind, meaning that it cannot be forced to act in a way other than it normally would. The creature also has flaming blood, which leaks when it is cut, often resulting in the burning of surrounding creatures.

The Acrisaxum contains an infection which is transmitted through the stinger. If a creature falls unconscious due to the damaging flames dealt from it's wounds or from it's close or long range attacks, they are likely to die, and be raised up as an undead zombie that serves the Acrisaxum.

It's bite is non-flammable, but it's stinger has a melee attack and a ranged attack that are both fire-based.

## Charged Acrisaxum

Charged Acrisaxums can conduct electricity through metal, allowing them to shock their foes without making contact. They give off a shocking energy within fifteen feet of themselves, and they can build up a static shot that deals additional damage to any prey that they touch.
Karabos

Karabos are large insects nearly the size of fully grown hunting dogs. Handlers drive them mad with hunger before loosing them onto desert and mountainous battlefields in advance of the main force, lest they turn on the ones who unleashed them.

The voracious insectoids can climb over fortifications while they stab with four pincer-legs and bite with their wicked fangs.
Mustelidger

Mustelidgers are a sub-race of badger who were mutated by magical or god-related means, causing them to develop sentience and short, stocky humanoid bodies that allowed them to stand up on both legs.

These beast folk etched out small territories in Yr Alban's lowlands and formed small lodgings where their families live. Very few exist, and by the time that A Hero's Tale takes place many of those lodgings are perfectly hidden.

At least one lodging also exists in L'Imperium, close to where the halflings dwell, but alas they have never found it.

Now and then one can be found serving as a mercenary or bodyguard, in rarer cases as bards, courtesans and guides. These ones are usually troubled, and few are carefree. Some cannot speak Common or any other mortal language, while others can.

Though many Mustelidgers can be considered civilised, some behave in a manner similar to goblins, in that they choose to move on all fours, and speak in a growling tongue that folk do not understand.

A small number of Mustelidgers fall victim to rabies, bloodlust, or other diseases or curses, and leave their lodgings in a last act of cognisant sentience to avoid hurting their loved ones and countrybadgers.

These fallen badgers are classified as monsters instead of living beings, more often than not, and are placed in a similar category to werebears despite the fact that Mustelidgers are affected differently by werecurses.

A were-cursed Mustelidger transforms into something larger and more frightening, akin to a direbadger, at every full moon.

Either way, these person-badgers who live outside of their wits tend to violently attack and sometimes devour the flesh of other races and they wreak havoc upon local wildlife.

Mustelidgers are incapable of reproducing with most races, humans included. Despite this there exists a single poem about someone who entered "love" with a mustelidger. Mentioning the name of said poem in a group of affluent poets is a way to cause collective groans to emanate throughout the room due to the cringe-inducing nature of the literary work.

## Trivia

Mustelidger is a combination of the words Mustelidae and Badger. They are heavily influenced by the Albionic Badgers in Games Workshops' Warhammer Fantasy universe.
Oruk

The Oruk are militaristic, fierce warriors of the Desert of Dunes. In near constant conflict, posturing and war with the Lamis, the Oruk have a strong martial tradition and a respect for honour and valour. They are highly industrious and ordered, and take pride in their nature. It is said that none can wage war as fine as the Oruk military, and their cities stand united in a council, lead by a nominal Potentate. The Oruk are close friends with humanity, seen as a third cousin to the young race, though they maintain a friendly rivalry with both the dwarves and the elves. The Oruk are some of the finest craftsmen in the known world, second only to dwarves.
Zelehomme

Zelehomme was a village located in the Tame Realm within L'Imperium's territory and near the northern border and the village of Evergreen. The populace were known for their immense hatred of sorcery and had been responsible for burning at least a dozen alleged spellcasters at the stake in the last hundred years.
Dragour

Dragour are the resurrected dead soldiers and knights that wander the forest in hunt of new victims in hopes of consuming for their ever need for feeding. Dragour are a result of restless souls, such as a knight being killed by a bandit. The knight would resurrected but instead of hunting the man that killed him, he would hunt anything that moves.
White Paper

Gao Peng's 12th Familiar.

 **Monster Name (Evolved)** | Dragon Slaying Chapter (Water) (Legendary) [Chapter 455]
 Monster Level
 Monster Tier | Lord Tier [Chapter 455]
King Tier [Skipped]
Emperor Tier [Chapter ~591]
Overlord Tier [Chapter ]
Saint Tier [Chapter ]
 Monster Grade | Legendary [Chapter 455]
 Monster Attribute
 Monster Ability
* Dragon Nurturing Level 9
* Dragon Control Level 9
 Special Characteristic | * **A Nemesis of All Dragon-types** (All dragon monsters are weakened when facing the Dragon Cultivation Book. This includes, but is not limited to, elemental control, monster ability, physical fitness, specific attributes, and depends on the strength of the dragon and targeted opponent.
	+ Hint: The weakening is temporary, and the ability to be weakened will gradually recover when the target is away from the Dragon Cultivation Book.)
	+ Dragon Cultivation (The Dragon Cultivation Book can enrich the dragon and make the dragon fight for it.
	+ **Passive Effect 1**: Under normal circumstances, dragons that are being cultivated are in the projection stage. After being killed, they will automatically resurrect in the Dragon Cultivation Book. The dragon projection will have 70 percent of the power of its physical body.
	+ **Active Effect 2**: The Dragon Cultivation Book can summon the dragon’s body, but the body will not be resurrected after it has been annihilated by creatures in the outside world.
	+ Tip: The current Dragon Cultivation Book can contain up to eight dragons.)
* **Dragon Cultivation** (The Dragon Cultivation Book nurtures a dragon’s soul and grows its bones and flesh.
	+ **Active Effect 1**: The Dragon Cultivation Book can use its own power to reconstruct the body of the dragon souls that are stored in the book. Its body will be the same as when the dragon was in the peak of its life, but the more powerful the soul, the more energy will be consumed.
 Weakness
Doash'ok

The Doash'ok are fiercly independent, nomadic tribes of traders, insurgents and those who wish to live in a free and open manner. The Doash'ok are native to the Desert of Dunes, but range whereever the winds blow. They fight a near-constant guerilla war with the Lamis and Oruk in the Desert of Dunes, seen as valuable slaves by the former and irritating pests by the latter. Doash'ok caravans are almost always found outside of cities; they are seen as pests and thieves by most races. The Doash'ok follow a very strict culture of independence, celebration and wit, and a unique pantheon of Gods, such as Gods of Thievery and Gods of Revelry. The Doash'ok do not discriminate towards other races; any may live in a Doash'ok caravan if they so wish it.

heir unique little code of honour states that each Doash'ok is free to follow their own master;

while most make that their caravan,

the Doash'ok have fought with the Oruk against Lamis before.
Kingdom of Aristole

The Kingdom of Aristole is a small kingdom located in Avarion's far north. Because of several harsh winters and attacks by foreign conquerors, the people have barely managed to survive and do not thrive. The king attempted to rebuilt his kingdom but could not, and there was no prosperity.

Every winter, the dreaded Senem Homines came in with the blizzards, their souls roused by cold.
Pantheon (Myth)

The Pantheon is the religious system held to in part or totality for various peoples and individuals across the realm of Avarion.

## The Truth

Believed invisible to ninety-nine percent of all beings, spirits and deities within existence, the full Truth of the Pantheon Mythos was only genuinely understood by a small number of lucky beings including the God-Killer and a few of the Gods themselves. The Truth portion states that many or all things were created by a single being called The Creator, who produced the Eldest Creations, the Gods, and the Immortals and Mortals.

## The Eldest Creations

There were races of mortals and immortals made, though these rarely touch realms such as Avarion and are therefore very rarely known or referenced in any way. These are not creators, more like menders of breakers, and are not gods themselves. The Outer Beings are some of the spirits eldest, and dwell outside of the known universe. Outer Beings have been known to slowly encroach on other realms in attempts to devour or reshape them.

## The Gods

The Creator then created a group of creators, many of them representing or having the option of representing attributes, of godly interactions and of their creations. Few of the Firstborn are completely aware of the Outer Beings, though a fair number understand that the Eldest Creations exist. These created many races, and even miniature creators that produced their own living, breathing creations.

## Immortals and Mortals

The Gods created immortal and mortal races and spirits. The Outer Beings and Eldest also created or influenced or touched upon the creation of other races around this time.

## The True Afterlife

The Creator created the highest Paradise and Prison, beyond Heaven and Hell, these are the real afterlife and eternal damnation according to the Pantheon Mythos. Most that has existed, exists and will exist shall find refuge there in The Great End.

## The Lesser Afterlife

Dimensions and realms exist spiritually where spirits may find themselves on their journeys, or they may be captured or transported to these places. They will not remain separated from the True Afterlife forever, but they may remain here for quite some time.

Heaven, Hell, and many other places stem from here. The Angels and Daemons live in their realms here. Neither are inherently good nor evil. It is worth noting that not ALL hellions are classified as daemons.

## The Realms of Gods

Beneath the Lesser Afterlife realms reside the spiritual realms wherein gods find sanctuary. Some realms allow for gods to declare war. Mortals and immortals from Avarion are rarely brought to these, but it does happen without breaking the rules.
The Outer Beings

The Crawling Chaos, Yarlathontep, whom loves to sow chaos.

The Lurker on the Threshold is responsible for necromancy.

The Yellow King actually helps his followers, which is why the Yellow King’s Men exist.

The Dreamer and the Messenger, who sleeps death-like beneath the oceans of the world.

The Sea-Father, father of all beasts below the sea.

The Nuclear Chaos, the father of the Outer Beings; known also as the “Blind Idiot God”

She of a Thousand Young, who constantly creates unimaginable daemons and consumes all.

The Consuming Worm. What was will be, what will be was.

The Defiled Son, Thrasephon.

## Trivia

Credit goes to KingTeddy/RitterHenricus/MajesticMrTeddy for creating the Defiled Son.
The Holy Trinity War

Detchis Morhn, God of Knowledge. Skeltor, God of War. The Brethren who served.

The Brethren grew to hate & scheme against each other, Skeleter & Detchis. One struck the other down, but the struck-down survived & sought out Detchis, who corrupted him. He sought revenge. The last fight between them combined the two Brethren into the Fallen Brother.

The Fallen Brother enslaved heathens who survived the crusade of Skeltor & his possessed warlord. Then he enslaved members of their sects. Detchis used visions to turn his prophets against the Fallen, Skeltor personally led his army against the Sect of Fire.

Detchis tried to gain all the Reich's power, followers, & magic to himself. The Fallen Brother ripped his limbs off, weakening his power. Skeltor's warlord was destroyed in battle, weakening him. He developed a hatred of slavery and saw his followers flee, nearly annihilated by the serpentine folk.

## The Cause

The four gods of the Holy Reich had begrudgingly respected each other and built great things together. They needed one another. It was Yarlathontep, an Outer Being, who sowed & triggered the conflict. It was he, foreign and extra-dimensional, who drove them towards an insanity that made then unwise and brought out the worst in them.

The conflict between the Holy Trinity was one of several that resulted in the God-Limiting. Perhaps that was Yarlathontep's plan all along.
Dewshroom Goldlace Spider

Dewshroom goldlace spiders are a race of eight-legged four-eyed arachnids with fur. They are rare and each one has patches or strands of grassy hair accompanied by a dew drop with mushrooms inside it. These fuzzy little things are smart, sentient, and have four eyes, two of which are small and two of which are adorably -or freakily- large.
Xykon Ashdown

Xykon Ashdown was a magess in Drakkenhold who had a magic-based prank war with Natha Brooker. They were both captured by Loux, who turned them over to one of the city guard captains and received a reward of twenty Ducats for capturing them both. This was prior to the Void assault on the city, when unlicensed magic was legal.
Dracolyoun

Dracolyouns are reptile-felines with scales and spikes along their manes. They can carry magical energy that is released in small, scorching blasts that are accompanied by their ferocious pounce. Dracolyouns are vicious in the wild but can be domesticated.
Dracolyouns can only release blasts if magic has been channeled into them by mages or magic creatures.
Bloodroot

Sandguinaria is more commonly known as Bloodroot, a white flower with yellow bits in the centre that is uncommonly known for it's effectiveness as a medicine in small doses and it's negative properties when taken in large ones.

Bloodroot can cause an individual to vomit in small doses, as a tea it can help with respiratory issues, and it's been used to treat warts. Taken in large doses most folk are certain to become sick with stomach pains, and they may die.
Gargoyle

The first gargoyles ever witnessed, legends say, came from the Desert of Dune, specifically in the volcanic regions. A piece of local myth from those areas states that they are mere speckles of their masters' power and that their normal duty is to eternally tortured evil souls sentenced to damnation.
Mouth of Orders

The Mouth of Orders (Bouch de Ordres) are a gathering of twelve minor deity-worshipping orders spread between L'Imperium and Yr Alban. Their ranks are mostly comprised of humans, but dwarves, elves, hellions, and even ogres have been seen among them.

They are religious fanatics of a strange sort, who give and take where they believe they are led. Some prominent mages of the past noted that strange winds seemed to guide them, and that they always seemed to have enough worshippers to refill their ranks.
Lord of Despair

Lord of Despair is a title used by Seraphs like Drezel, who control domains that they use to summon Malevolence. Drezel created the Calamity-born.

A Lord of Despair acquires power from being cursed with immortality, causing them to accumulate far more grief, despair and other negative emotions than most humans are capable of in their lifetimes.
Balacaenata

Balacaenata are large bioluminescent whale-like beasts with a tail and flipperwings. Though peaceful, they are large and capable of slamming and ramming into things, dealing quite a bit of damage. Balacaenata are capable of flying in the skies or swimming in the water below.

Balacaenata are friendly enough that they allow other creatures to ride on their backs, so long as they refrain from causing any harm.
Reptillis

The Reptillis are hound-like lizards with short legs, four horns and a set of stubby teeth that they know how to use well. Reptillis are captured and trained by more than a few factions and then set upon their enemies. Historical records note one battle where a pack of four Reptillis turned a hulking satyr warrior into a pile of bloodied bones.
Blade of Permafrost

The Blade of Permafrost is an intricate weapon made only with the finest of materials. It’s a beautiful sword, embellished with gold along the blade itself, and it’s hilt. The pommel of the sword holds the source of the weapon’s elemental properties. The Crystal of the Ice Kingdom, it gives the blade the powers of frost, snow, and hail.
The Deep Ones

The Deep Ones are a breed of Outer Spawn created by one of the Outer Beings, the Sea-Father, who views them as it's children. They harass and assault the Atlanteans. They serve the Dreamer in an endless crusade alongside his own children, seeking to one day claim all of Avarion's oceans for their father.

A Deep One and a number of cultists somehow made their way into the Caelan temple in Raven's Vale before or after the priesthood desecrated it following their overthrow by Laylanna and the Raptor Clan. Caine, Devan, Sienna, Malichi, Callie and others worked against them and liberated the temple, though at the cost of Devan's life.
Guardian

Guardians are creatures of the planet, blessed with many responsibilities and along with those, powers. They operate as protection for Avarion.

There are five types of guardians:
Naurae, ether, aether, and résument.

Naurae act as guardians of nature, 'mother nature' you could call them.

Ether act as guardians of the weather.

Aether defend the innocent.

Résument act as a rare hybrid of all three, with many powers and duties to hold onto, with the free choice to pursue all or one.

Each guardian has an individual power -and animal features-, but they must fuse their powers together to truly manipulate the environmental aspect of their powers on the large scale.

An ether may be able to shoot lightning bolts from their palms, but they would have to work together as a 'pack' to create a lightning storm.

The naurae can create full blown natural disasters when they have a very large pack of nauraes gathered together

## Trivia

They primarily live in 'mythical' places, with the ability to look like the 'faunus' from RWBY, the 'nekos' and other such species from anime, or like goddesses. Most of them choose the 'goddess' form. (despite this, they are not deities. Nope.)
Dragon

## Sub-breeds

### Kyo

A breed of dragon with the eyes of a rabbit and the belly of a frog, eighty-one spikes line their backs and each limb has four claws originally. A Kyo's journey can be identified by the number of claws it has. Travelling South or West grows a fifth claw on each limb, travelling East or North causes them to lose one on each limb, so the legend says.

### Archidon

Acridons are dragonesque creatures with medium size tails. Their arms extend up into their wings, and end in singular claws. They have two feet with four toes and claws each. Archidons have keen eyesight and move fast, and are known for trailing their prey many leagues if neccesary. Their preferred method of kill is to pick their prey up and drop them so that they are dashed against the ground.

### Stelladrake

Stelladrakes are six-horned dragons, powerful beasts whose roars create lightning storms and whose gullets spout starfire. It is believed by many worshippers that these herald the wrath and glory of Lady Aione herself.
Chad

"hao may i help u kind sir" - Chad (Episodes 1 and 4)

"ow" - Chad (Episode 4)

## Biography

Chad is a minor character in the Jar Spoderman series. He is an African American male with a beard. Chad is also known as "Niger boy" and appeared in the first episode of the series. He greets Jar in the store when Jar comes to buy Chips Ahoy. Chad is a kind individual and is seen sporting a dark blue shirt with his name tag on it. Chad makes his final appearance in episode 4 when he greets Jar again, but is shot and killed by Jar when Jar wants to take his beard and use it as hair. Chad is never seen again following these events.

## Trivia

* He was the second character to appear in the series.
* He only has three lines in the entire series.
* His beard is often mistaken for a mouth.

## Image Gallery

Chad speaking to JarChad greeting Jar while at gunpointChad after he was shot by Jar
Corsben

Corsben is a village on L'Imperium's northern border in the Tame Realm. It is protected by a light wooden fence on the outskirts, with a wooden and stone fort and walls in the village center.

The farming is not as plentiful there as elsewhere in L'Imperium, but hunting, fishing, and hardier plants make up for it. Though this means the village has a smaller population than many others.