recursal/Fanatic-Fandom huggingface dataset:
Wars of the Ûr Lords

While the fiefs and migrations were taking place in the past
century, the Ûr Lords continued their seemingly relentless strife against one
another for dominion over their homelands.
The Plague was gone and the populations of the Ûr clans slowly rose,
regardless of the brutality and violence one clan showed another.  However, in the back of the minds of the Ûr Lords, there was always the thought of bringing the rest of Eirethune under their control, and by the middle of the 12th century, it was time to act.

## Links

Chronology of Eirethune

Previous, Second Age: The Great Survival

Next, The First War of the Ur Lords
Second Age: Division and Desecration

The previous 200 years were mostly peaceful, after a time of war across the various regions of the world.  It was also a time of increased communication and trade across regions, allowing people to expand across Eirethune.  The next 200 would set back some of the growth of the regions, while still making the world seem progressively smaller and still connected, in one way or another.

There were many challenges to the regions of Eirethune.  New sects rose up in the southern regions, testing some cities, and destroying others. Demons and spirits bolstered the isolated Ûr peoples in the south, sending them out across the plains to test the will of the civilized people.  War returned to Roane, Devnah and Thearth, where not only would the towns fight each other, but also they would extend their violence to other regions.  Finally, the north would struggle against a great push by the ice giants, descending further south than ever before.

## Links

Chronology of Eirethune

Next, Dark Lords of the South

Previous, Second Age: Years of Resurgence
Chronology of Eirethune

The following pages comprise a chronology of the events in that took place over the first two ages of its history.  The history of the events comes from the stories told in taverns across the land, and from the carefully written history texts ascribed by the scholars of Eirethune over the ages.

* God-Time
* First Age
* 1-114 Second Age: Age of Expansion
* 114-512 Second Age: Plague of Ûr & Ka
* 300-1151 Second Age: The Stone & Sword Period
* 1152-1499 Second Age: The Great Survival
	+ 1152-1366 Wars of the Ûr Lords
		- 1152-1169 First War of the Ûr Lords
		- 1178-1182 Second War of the Ûr Lords
		- 1221-1224 Third War of the Ûr Lords
		- 1295-1297 Fourth War of the Ûr Lords
		- 1364-1366 Fifth War of the Ûr Lords
	+ 1213-1333 Wars of Fire Sky
		- 1213-1214 First Fire Sky War
		- 1330-1333 Second Fire Sky War
	+ 1234-1360 The Great Elven Wars
	+ 1304-1320 Death from the Seas
	+ 1365-1451 Eastern Dragon Wars
* 1500-2300 Second Age: Years of Resurgence
	+ 1500-1545 Rise of Glenhome
	+ 1500-1720 Southwestern Hegemony
	+ 1531-2274 Ebb & Flow of the Northeast Fiefs
	+ 1514-2214 Trade Towns Develop
	+ 2020-2214 The Great Learning
* 2312-2448 Second Age: Division and Desecration
	+ 2312-2334 Dark Lords of the South
	+ 2387-2404 The Demon Wars
	+ 2421-2441 War Across the Bryan
	+ 2420-2448 The Ice Wrought Doom
* 2404 - 2650 Second Age: Age of Nation States
	+ 2404-2560 Formation of the Nation States
	+ 2590-2650 Expansion and Wars of the Nation States
* 2702-2710 Second Age: The Great War
	+ The Great War: The Beginning
	+ The Great War: Penetration
	+ The Great War: Dark Blood
	+ The Great War: Plunge
	+ The Great War: Return
	+ The Great War: Silence
* 1 Third Age: The Great Peace
	+ Current Day
Vendratti

## General

Vendratti is a land of mountains and desolate plains, quite near the lands of the old House of Kharin Dûn. The plains of Vendratti are quite desolate now.  A millennium ago, they were quite beautiful, but they were ravaged and despoiled by constant warring with the Ûr Lords, and especially during the 27th century when much of the Stah Ceir (STA KEER) Plain was turned to salt.  The capital, Uda Bathar, was once present in the beautiful plains, but now it is only ruins amidst a dry and lifeless desolation.

The people who still live on the plains live in small nomadic clans, travelling from one oasis to another.  The clans are quite peaceful with one another, and will often join together if a raiding party from the Lands of the Ûr Lords makes its way here.

## Government and Culture

Even for their relative distance from the rest of the world, Vendratti is fairly open to anyone who would cross into their borders for trade or friendship.  The nation is very balkanized, with clans and tribes fending mostly for themselves in the valleys and plains which are barely suitable to sustain them.  However, when war strikes Vendratti, all of its inhabitants heed the call to arms.

Vendratti is a very old land and was once quite lush not long prior to the Great War, but the land is mostly known for its penchant for researching arcane arts pertinent to the spirit and elemental worlds. The nomads of the Vendratti plains are also where many different arcane cults exist.  These small cults do not have many resources, other than their almost innate ability to see beyond the confines of what would normally be considered ‘standard magic’. The strongest cult shamen have the ability to bind creatures, demons and spirits to their will to perform magic or conduct actions, like a familiar of sorts. This type of activity is quite common in Vendratti as all clans will try to keep at least one shaman as part of their group.

### Clans of Vendratti

There are many clans and tribes in Vendratti, many of which exist only for a couple of generations. The following are a list of some of the more substantial and long lived clans and tribes. The **Relation** indicates close allies of a given clan. In general, clans do not fight, but when a relation is attacked by Ur or someone else, the allies will try and help out the attacked party if they hear about it.

## The Land

### Character Characteristics

*Humanoid Characteristics:* Dark hair, Green eyes, Dark complexion, Tall

*Humanoid Stats:*+1 Str, +1 Con, +2 Cha

*Languages:*Vlamarn, Abbadorin Faz, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½),Loborahn (O)

*Religions:* Mardank, Esada, Girkahd, Chanahn

## Notes

Uda Bathar was overrun by the Ur Lords long ago, but none of the clans dare to approach the ruined city for they sense the ruins are still filled with some hybrid demons and spirits from corrupted versions of Vendratti familiars. There could be great treasure still present in the ruins, but the risk is not worth it to the Vendratti.
Io the Cat

## Basic Information

Full Name: Io the Cat

Gender: Female

Age: Over 200 years old (biologically 25)

Sexual Orientation: Straight

Race: Cat

Occupations: Guardian of the Ether Forest

Alignment: Good

**Appearance**
Io wears an orange top and a long black skirt.

* **Eye Color**

Io is heterochromic, her eyes are two different colors. Her right eye is light blue and her left eye is stormy grey. Since she is multisouled, her eyes change colors dependent on the spirit(s) currently awake. Her eyes are heterochromic when Airion and Celeste are both wake, grey when only Airion is awake, and blue when only Celeste is awake.

* **Fur Color**

Io has white fur with black stripes.

## **Personality**

Io, being multisouled, has two conflicting personalities. However, when both spirits are active, Io comes off as a calm and collected lady. While sometimes clueless, as she lives a very isolated life, she is good-natured and kind-hearted.

* **Musical Preferences**

Io doesn't hear much music, but she does enjoy simple tunes and melodies, things she can hum or whistle. She also enjoys nature sounds like birds and rain.

* **Romantic Preferences**

Io is not a very romantic person, so she has no idea.

## **Powers and Skills**

* Rune Magic
* Semi-Immortality
* Personality Split

## **Advanced Moves**

* **Airion**

**Move**

Add here

* **Celeste**

**Move**

Add here

### **Weaknesses/Flaws**

* Chaos Energy
* Dark Energy
* Raw Ether (in large amounts)
* Arguing Spirits
Circle of the Guardian Gods

This is exactly like *Circle of the Land* with only a couple modifications that are pretty much solely in the favor of the druid.

The main concept of this Circle is alignment with one of the four Guardian Gods:

·         **Manorn** is the Lord of Seas, Lakes, Rivers and Oceans.

·         **Sylvana** is the Lord of Fields, Forests, Swamps and Jungles.

·         **Aluriath** is the Lord of the Air and Space.

·         **Govord** is the Lord of Hills, Mountains, and Fire.

As per *Circle of the Land*, the druid gets *Bonus Cantrip, Natural Recovery, Circle Spells, Land’s Stride, Nature’s Ward,*and *Nature’s Sanctuary.*The one caveat to that is the selection of *Circle Spells*.  Like *Circle of the Land*, the druid will 2 spells at levels 3,5,7 and 9.  However, the selection of spells is a bit broader and focused on the 4 Guardian Gods.  Still, the druid only selects **2**of the spells in the permissible list, but they can choose from several initially.  Also, there can be later quests or supplications made to increase the knowledge to more of those spells in the list.

### Manorn (Seas, Lakes, Rivers, Glaciers, Oceans)

 9th | Commune with Nature, Cone of Cold, Conjure Elemental, Scrying

### Sylvana (Fields, Forests, Swamps, Jungles)

 9th | Commune with Nature, Tree Stride, Insect Plague, Scrying, Dream

### Aluriath (Air, Clouds, Space)

 9th | Scrying, Steel Wind Strike, Control Winds, Commune with Nature

### Govord (Hills, Mountains, Fire)

 9th | Passwall, Wall of Stone, Immolation, Commune with Nature
Ginormalin Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Wars of Fire Sky

The Bryan had long been an important feature of Eirethune due to its central location.  It supplied animals and farms with water, and offered traders an easy way to access any of the people in central Eirethune.  However, the Bryan was also the home to many dragons that had lived there for millennia.  During the entire First Age and the early part of the Second Age, the dragons of the Bryan mostly left the humanoid races alone.  Once in a while, they would dive down and grab a horse or cow or pig for a snack, but open conflict did not occur.  However, in the thirteenth and fourteenth centuries, the dragons would bring great war to the region in the northern Mote and the Kreenan Plains which would result in the end of settlements in the northern Mote.

## Links

Chronology of Eirethune

Previous, Wars of the Ûr Lords

Next, the First Fire Sky War
Dag

## General

Dag is a small mountainous nation of mining towns and dwarven holds.  There is great mining resources in Dag and trade with Balmorien permits Dag a few more comforts. Dag sits in the middle of the Ariel and Dechrau Mountains where the peaks soften for a while. There is a quite large freshwater glacial lake in the middle of Dag known as *Udgang Lake*. The shores around the lake provide most of the food for the intrepid few that call Dag their home.

Dag is the frontier and to the north are the Kharin Passes which lead to the great Kharin Dun complex and the Lands of the Ur Lords. There are often smaller raids which come into the hills of Dag, but not as often as their neighbors in Vendratti, mostly because of the rugged terrain which protects Dag.

## Government and Culture

The primary population of civilized folk in Dag live in the Dag Dwarven Deep. This ancient Dwarven stronghold has been inhabited since the first couple centuries of the Second Age. The lord of Dag Dwarven Deep is the King of Dag, ruler of all settlements that lie in the hills near Udgang Lake, down the road to Frybak, and northwest to Oaz Krier. Family Abdagat has ruled the Deep for centuries, but it was only really after the Great War that the hamlets, settlements and towns of Dag joined with the Dwarven Hold and swore them fealty.

The people of Dag are frontiersmen, living on the frontier before the steppes - only partially protected from harm by the ragged mountains that surround Dag. The hills around Udgang Lake provide just enough fertile lands to produce most of the food needed for the small population of Dag.

Frybak and Oaz Krier have had decent trade with the mountainous cities of Roane, Balmorien for centuries, but their ties to them were strengthened after the Gnawing of Unthahnk in the 20th century. The main trade goods from Dag are precious metals, minerals and construction materials. It is difficult to make the journeys into Roane or Vendratti, but trade continues.

## Dag

### Character Characteristics

*Humanoid* Characteristics:*Dark hair, Dark eyes, Dark complexion, Tall*

*Humanoid Stats:*+1 STR, +2 CON, +1 WIS

*Languages:*Vlamarn, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½),Loborahn (O)

### Cities of Dag

 Oaz Krier
 Dag Dwarven Deep
 Frybak
ALL Dream Drama Explained!! (2021) (Up to date)

**ALL Dream Drama Explained!! (2021) (Up to date)** is the twenty-ninth episode of Brain Dump. The episode's title is slightly misleading as most of its time explores Max's struggles and his relationship with Goofball.

## Plot

The episode begins with Max ripping lewd images of women out of magazines and taping them onto a cork board. To which he then explains to Goofball that if he believes what's on the board is in his future, it will *have* to become true via the "Rule of Magnetism". Goofball immediately pokes fun at this idea and states **many** characteristics of Max that women would find unattractive. Max then goes into a rage, throwing the board away and stating that he's never gotten what he's needed. Goofball insensitively adds that Max is a loser and he should accept that he has no luck in getting the things he wants.

Goofball introduces his girlfriend to Max and describes explicit activities he does with her--more so rubbing it in Max's face. And he then continues to insult Max by saying he's a "creepy entitled asshole". Max continues his rage by saying his life sucks, he doesn't have anything good going for him, and that he'd trade his online audience for a sack of boiled peanuts (ouch). Goofball then urges Max to talk more about his problems; he ends up doing so.
Brain Dump

***Brain Dump*** is an animated web-series by Max Gilardi, better known by his online alias HotDiggedyDemon. Its first episode, "*WHAT ZOOTOPIA GOT WRONG*" was published on September 2, 2016.

As of October 22th, 2022, the series has thirty episodes.

## Plot

Brain Dump is a review series where Max discusses movies, television shows and his pathetic life with the aid of his television, Burnbot and Goofball the Goofy Cartoon Ghost.

Starting in episode nineteen, "TOP 10 REASONS THE GRINCH IS BULLSHIT", the series gained somewhat of an ongoing story arc about Burnbot leaving Max, and Max having to do the show without her. She returned in the first episode of 2020: "BEST\_YouTuber\_Apology\_Video\_EVER!\_(2020)".

## References

1. ↑ 1,350,020 views as of July 28, 2021.
2. ↑ 555,064 views as of July 28, 2021.
3. ↑ 782,682 views as of July 28, 2021.
4. ↑ 2,036,900 views as of July 28, 2021.
5. ↑ 736,602 views as of July 28, 2021.
6. ↑ 793,117 views as of July 28, 2021.
7. ↑ 881,789 views as of July 28, 2021.
8. ↑ 1,930,209 views as of July 28, 2021
9. ↑ 814,328 views as of July 28, 2021
10. ↑ Note: This episode was taken down from the hotdiggedydemon channel due to copyright reasons.
11. ↑ 1,275,884 views as of July 28, 2021 (LostVideosArchive Oct 2018 re-upload)
12. ↑ 970,713 views as of July 28, 2021.
13. ↑ 905,775 views as of July 28, 2021.
14. ↑ 2,181,665 views as of July 28, 2021.
15. ↑ 1,553,942 views as of July 28, 2021.
16. ↑ 2,252,880 views as of July 28, 2021.
17. ↑ Note: Compilation episode.
18. ↑ 895,627 views as of July 28, 2021.
19. ↑ Note: This is the longest Brain Dump episode.
20. ↑ 3,624,050 views as of July 28, 2021.
21. ↑ This is the most viewed Brain Dump episode so far.
22. ↑ 832,080 views as of July 28, 2021.
23. ↑ 1,445,593 views as of July 28, 2021.
24. ↑ 953,352 views as of July 28, 2021.
25. ↑ 1,335,788 views as of July 28, 2021.
26. ↑ 1,244,544 views as of July 28, 2021.
27. ↑ 1,749,050 views as of July 28, 2021.
28. ↑ 718,031 views as of July 28, 2021.
29. ↑ 1,443,667 views as of July 28, 2021.
30. ↑ 1,207,830 views as of July 28, 2021.
31. ↑ 1,342,475 views as of July 28, 2021.
32. ↑ 992,892 views as of July 28, 2021.
33. ↑ 439,782 views as of July 28, 2021.
34. ↑ 455,461 views as of July 28, 2021.
Second Age: Age of Nation States

In the land in the east along the Bryan, the nations-states of Balmorien and Teldor were being formed due to the wars between the regions. Autocratic nations were replacing the city-states with the suggestion that a single hierarchy would help the lands defend themselves while offering efficiency through central power. The concept of nation state would not solely be the claim of Teldor and Balmorien, however, as nations would be formed across most of Eirethune.

## Links

Chronology of Eirethune

Next, Formation of the Nation States

Previous, Second Age: Division and Desecration
Second Age: The Great Survival

## 1152-1499 The Great Survival

The growth of the civilized people in the western lands of
Eirethune was progressing fervently until the middle of the twelfth
century.  This marked the first wave of
attacks by the Ûr Lords, but certainly not the last.  Coupled with their assault on the fiefs of
the West, there were four other completely unrelated areas of warfare which
wracked Eirethune to its core.  The High
Elves were brought to the brink of extinction in one war; the plains of current
day Angleside and the Mote were almost annihilated by dragons in another; the
entirety of Bavarin was under hostile control by amphibious barbaric creatures
of the sea in a third; and white & black dragons drove out the Tatanic
Dwarven Lords in the last.  By 1500, all
people of Eirethune were ready for a change.

## Links

Chronology of Eirethune

Previous, Second Age: The Stone & Sword Period

Next, Wars of the Ur Lords
Second Age: Years of Resurgence

## 1500-2300 Years of Resurgence

For the next several hundred years, the feudal lords
throughout Eirethune were granted a period of relative peace from races and
forces outside of the civilized West.
The Ûr Lords continued to fight amongst themselves except for brief
incursions into the Rhorden, Glenhome and Frostmark.  The Ssu’den were also silent in the
southwest, confining themselves to a few isolated coves on the islands of
Regent Sound.  This relative peace from
afar presented the opportunity for the lords to turn to political and military
dominance to occupy their time.  In some
cases, nation states would form, and in others, endless backstabbing and
political intrigue marked the Years of Resurgence.

## Links

Chronology of Eirethune

Next, the Rise of Glenhome

Previous, Eastern Dragon Wars
Calaman Archipelago

## Calaman Archipelago(green)

The **Calaman Archipelago** is a group of islands southwest of the mainland, and is a county administered under the Federation.

In 1735, the Calaman Archipelago wanted sovereignty from the mainland to better suit their local politics, and were denied it multiple times. It sparked the War of Calaman, which lasted until 1739, four years later. The conflict resulted in a loss of around 2 thousand lives from the mainland, and 7 thousand from the Calaman Archipelago.
Housing

There are currently 3 types of known housing options within Ashes of Creation. These include static node housing, instanced housing and open world housing. Static node and instanced housing are found within a nodes zone of influence, where as open world housing can be any viable location within the world.

Claiming a home does not determine citizenship. It does, however, give the player the option to choose it as a location for citizenship. Players will be able to relocate (change apartments for example) into a different node without becoming a citizen of that node.
There will be 'no build zones' where players will be unable to claim land. These areas include paths and points of interest.

Players will be restricted to one plot of land per account.

## Static Node Housing

If you are lucky enough to be involved in the early stages of a nodes development you will have the opportunity to purchase property within the nodes. These are not expected to require construction and will develop alongside the node, allowing early pioneers the chance to own large properties within these cities. These properties are finite and will provide benefits to the player, potentially linked to the type of node developed. If the node is under siege and falls, any housing within the zone of influence (ZOI) becomes attackable. After a short period of time, any housing still standing within the zone will disappear. Items inside the housing will be retained on the account of the original owner.

## Instanced Housing

Larger cities will have instanced apartment housing available. These will become available to players in towns size nodes or larger. Thes cannot be expanded and are less prestigious than other types of in-node housing. Apartment complexes will need to be created by those in power before they become available. If an apartment complex is built on the node, players will be able to purchase the apartments.

## Open World Housing

Unlike static or instanced housing, open world housing is located outside of the city or village proper - but within the node's influence zone. Places within that influence zone can allow you to claim land by placing a Freehold. Once the Freehold footprint has been placed it can be populated with buildings, farms or crafting specific work areas. This type of housing will require blueprints, materials, and tools to build.

All housing is expected to be able to be destroyed. Within a node, houses can be destroyed after a successful siege. Items within the buildings, however, will remain with the original homeowner. Nodes that are left unattended for periods of time will atrophy and eventually spawn a PvE siege against the node.
Pyrian Elves

## Empyrean

Imperial. Pride. Culture.

Though not as numerous as the Kaelar, the Empyreans are a force to be reckoned with. Elite military forces and a highly structured government, the people of Empyrea surely have a plan to carve their place in the world.

## Py'rai

Nature. Balance. Fury.

All things come to balance in time, and nature always has her way. Don't let their love for nature fool you though, the Py'rai rarely take prisoners. Whether it is by bow or spear, the Py'rai's legacy will take root.

Py'rai architecture concept artPy'rai architecture concept artPy'rai architecture concept artPy'rai architecture concept art
Second Age: The Great War

The start of the 28th century brought the Great War to Eirethune. The Great War was the end of old ways and the start of new. It destroyed the Houses of Raj Gohn and the West Bryan Bridge. It brought demons to all parts of Eirethune, and crushed the population of the civilized peoples. The clans of the Ûr Lords were decimated themselves, withdrawing to the far northern and eastern steppes and reaches to attempt to live again.  However, the nation states all grew a bit closer and more reliant on each other, even Teldor and Balmorien.   What was disastrous for all in Eirethune, made them see each other a bit more clearly.

## Links

Chronology of Eirethune

Next, The Great War: The Beginning

Previous, Second Age: Age of Nation States
Second Age:Overview

The Second Age contains the bulk of the history of Eirethune, how the people began and grew from their roots and populated the land; how they would build their cities and realms and fight against foe and neighbor alike. The Second Age had times of peace, but it would finally culminate in the Great War, which would shatter the egos of the civilized world.

* Second Age: Age of Expansion
* Second Age: Plague of Ûr & Ka
* Second Age: The Stone & Sword Period
* Second Age: The Great Survival
	+ Wars of the Ûr Lords
		- First War of the Ûr Lords
		- Second War of the Ûr Lords
		- Third War of the Ûr Lords
		- Fourth War of the Ûr Lords
		- Fifth War of the Ûr Lords
	+ Wars of Fire Sky
		- First Fire Sky War
		- Second Fire Sky War
	+ The Great Elven Wars
	+ Death from the Seas
	+ Eastern Dragon Wars
* Second Age: Years of Resurgence
	+ Rise of Glenhome
	+ Southwestern Hegemony
	+ Ebb & Flow of the Northeast Fiefs
	+ Trade Towns Develop
	+ The Great Science
* Second Age: Division and Desecration
	+ Dark Lords of the South
	+ The Demon Wars
	+ War Across the Bryan
	+ The Ice Wrought Doom
* Second Age: Age of Nation States
	+ Formation of the Nation States
	+ Expansion and Wars of the Nation States
* Second Age: The Great War
	+ The Great War: The Beginning
	+ The Great War: Penetration
	+ The Great War: Dark Blood
	+ The Great War: Plunge
	+ The Great War: Return
	+ The Great War: Silence
Store Clerk

## Biography

The store clerk worked in a small electronics store on Tech Earth, not far from The Building.

## Pilot

The store clerk served Harry and Beatrix when they went in, but expressed bewilderment when Harry attempted to pay for a cell phone using his credit card, telling him it was "bio only" and indicating that Harry should place his hand on a nearby biometric scanning pad to complete the purchase.

The store clerk's puzzlement only increased as Harry exclaimed over the photograph of his other self and displayed ignorance of his address, but the clerk's suspicions were evidently not aroused, and he did not pass any further comment on Harry's odd behavior.

The clerk was still behind the counter when Tinker entered the store and asked to purchase a large amount of electronic goods, for which he paid using his other self's biometrics. Tinker intimidated the clerk into allowing him space to work in the back room of the store, and expressed annoyance when the clerk disturbed him, asking Tinker to re-authorize his transaction because it had been flagged for identity fraud. Clearly impatient, Tinker did so, and then demanded not to be interrupted again.
Rhorden

## General

Rhorden consists of a large plain, an extension of the northern steppes which has slightly better climate. The Misniuil (MIS-nyu-il) Plains provide a large amount of game for the clans of Rhorden, and a large space for each to call their own. They do not venture into the woods that border the plains on the east or west. They sometimes head south through the Misniuil Gap across the river into the Basin, but only a few clans can be found that far south. Most of the time the clans are in the plains, or heading north to face the danger in the steppes.

## Government and Culture

Rhorden is a land of nomadic clan-bound peoples.  All inhabitants of Rhorden are great riders of bird or horse or other beast of mount.  Each clan has its own particular riding animal that it will use.  The ability of a person to ride a specific animal determines to which clan they belong.  The clans of Rhorden raid each other for food or slaves, but they do not hold grudges or openly war against each other.  Even though the clans are mostly independent, they have been known to join with tribes of Frostmark on raids into Icereach to oppose the Frost, Ice and Night Giants who pose a threat to all.

The clans of Rhorden mostly live off the land, but they do trade with towns in Frostmark, Calandiren and Balmorien if something vital is needed.

Almost all of the clans of Rhorden are shamanistic, worshiping animal manifestations associated with their clan’s riding mount. Although the animal manifestations are their clan god, all clans worship the Guardian Gods with special, primary worship for Sylvana, and the Children God, Chanahn. So important is the land and the clan animals, that Sylvana and Chanahn are held above all other gods to the point where foreigners should not speak the names of other gods in the same sentence as their heralded two.

## Rhorden Clans

There are many clans in Rhorden, but the most important of the clans are shown in the table below. The **Relation** column indicates whether a clan has brotherhood with another clan.

### Character Characteristics

*Humanoid* Characteristics:*Light hair, Light complexion, Short, Light frame*

*Humanoid Stats:*+2 Str, +2 Dex

*Languages:*Xolarg, Dunnagh, Gagged Baar, Lireann Sé (E), Gagged Baar(D, ½), Loborahn (O)
Smithing, Tailoring, Leatherworking

### Smithing Process

To forge an item, the following steps are taken which involve working the forge, removing impurities and cooling the final item.

In order to craft an item, you must go through the steps above. At four different phases within the process, there are crafting die rolls to be made which can affect the quality of the finished item. The *Forge Item* step is still the most important (50%), but the *Heat, Flux* and *Cool* steps also can contribute to the quality of the finished item. Even if you roll like crap, you can still make an item, but the quality won't be as good. The only exception to that is if you *FUMBLE* the *FORGE ITEM* step.

### Tailoring / Leatherworking Process

The tailoring and leatherworking process are a bit more simplified than the Smithing process.

Materials
there will need to be something to treat the material prior to use
Refining the proteins of the target material
 5
DC
mastercraft level chosen for the item, Includes patterns, cutting, binding, rivoting, etc.

There are really only 2 rolls for tailored or leatherworked goods. The *CRAFT ITEM* is the most important roll, representing 75% of the total quality of the finished item. If you succeed with both rolls, then you should get the best AC or damage bonus that the material and mastercrafting provides.

### Mastercrafting

You can attempt to improve the AC or damage bonus to a piece of armor or weapon by mastercrafting. Depending on the bonus you wish to add to the final item, the DC at each stage will be increased according to the following table. It should also be noted that the Quality of the materials being used will limit the level of bonus which can be attempted for an item.

 2
 3
 4
 5

### Material Properties

The quality of the materials has effects on crafting, granting modifications to DC, base qualities for AC or different types of damage, etc. The relative successes mentioned above for each roll will determine your overall success level. These bonuses are not magical, but are inherent to the item.

* Any AC bonus can be added directly to the base of the AC for a piece of armor to determine the maximum crafted AC value for that item using that material. If you have succeeded on all rolls, the highest level of AC bonus is used.
* Any non-negative damage bonus is handled as AC is above. If all rolls are successes, the highest level is used. If a value is negative, that value is always used.

The weight mod is a multiplier for the item. The Skill indicates **(S) Smithing or T/L (Tailoring / Leatherworking).**
The Building Wiki

## The Building Wiki

### A wiki for the upcoming sci-fi series The Building, and its 2015 pilot movie, Parallels.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Alex Carver
* Beatrix Carver
* Crombie
* Harold
* Linda
* Main Page
* Polly
* Ronan Carver
* Store Clerk
* The Building
* The Building Wiki
* Tinker
PvP

PVP is an acronym for 'player versus player'. Ashes of Creation is a PVP dominated game. There will be both static and open areas dedicated to PVP. Battlegrounds, open world guild wars, caravan looting and city sieges are just a few ways players can involve themselves in PVP.

## PvP Flagging and Penalty

There is a PvP flagging system that allows the players to choose if they wish to partake in PvP outside of static PvP areas. There are actions tho that will determine their current flag state (green, purple or red). If a noncombatant (green) player attacks a combatant one (purple), they become flagged for a short time.The player will not suffer Corruption for doing so. Anyone within a static PvP area is automatically flagged for PvP as long as they remain. All players are considered noncombatant by default.

The purpose of the design is to allow players a fairer and more balanced world to play in. Players who wish to go on a noncombatant player killing spree outside of designated areas will earn additional Corruption (red) with each kill. With a high enough score, this penalty will render the hostile player inept to keep killing. This mechanic was introduced to keep players from 'spawn camping' other players. A Corrupt player can be attacked by both noncombatant and combatant players. Noncombatant players will not become flagged.

There will be ways to reduce Corruption, but it will take time. Players can pick up bounties and hunt the offenders down. There will be a justice system in the game. Not a whole lot is known yet, but it will likely contain a court and prison system similar to that of Archeage and other economy-driven MMOs. The developers have also mentioned a Pirate title but little is known on this as well. There are no player factions so we do not yet know what the role entails.

## Static PvP Zones

These are always located at specific points of interest. Static PvP areas seem to be areas surrounding caravans, settlements under attack by players, and arenas. This includes cities (during sieges), castles, and hunting grounds. Castles are in limited supply and need to be acquired. Once players have one, they will then have to defend it to keep it. Players who own a castle will also be in control of its nearby lands. Defending and keeping a castle has its rewards. Castle sieges could easily see hundreds of players on either side of the castle wall.
Polly

## Biography

Very little is known about Polly. Her initial conversations with Beatrix, Ronan and Harry seem to suggest that she has been traveling in The Building for some time, although it is not stated if she is responsible for any of the helpful graffiti scrawled on its interior walls. Her experiences have left her pessimistic, and she casually dismisses the possibility that the others will ever return home.

Unbeknown to her new companions, Polly is traveling with at least two other versions of herself from other Earths; and for reasons that are so far unclear, these different Pollys take it in turns to pretend to pass themselves off to the others as the same person.
Processing

Processing is the art of taking a base material acquired by gathering and turning it into something that can be used for crafting. It is one of the three Artisan classes. Processing takes place on a processing plant bound on a Freehold. Once an item has been processed, a crafter can then use a recipe within a 'zone of influence' to create the item.
Quests

There are three types ways that the story of Ashes of Creation is being delivered to players. One is through Tasks, one is through Events and the final and primary way is through the story narrative. Each server will have a different story, based on the behaviour of the players. The node system will decide where the story goes and which cities, town and villages NPC's will be attracted to.

While we do not know much about the 'questing system' yet, it does not appear as tho it will follow a traditionally linear mission system. Possibly more dynamic driven.
Bard

The Bard is one of eight classarchetypes in Ashes of Creation . They are considered a support type class. Bard's create their spells through songs, dance, stories,  and music. With powerful words, they can create intense and devastating nightmares on their enemies, or even convince them to become an ally. Bards are an inspiration to their team.

## Abilities

Abilities and names are subject to change. Bards will fight primarily on the front lines.

## Secondary Classes

* Tellsword- Fighter
* Siren - Tank
* Trickster - Rogue
* Song Warden - Ranger
* Magician - Mage
* Songcaller - Summoner
* Soul Weaver - Cleric
* Minstrel - Bard
Seasons and Weather

Ashes of Creation will feature both static and dynamic types of seasons and weather. Zones will experience seasons based on their location in the world. There will be crop cycles that will respond to seasons. Travel can also be affected. For example, a road that is open from spring to autumn may have to close in the winter due to heavy snows or other weather-related difficulties. Lakes that are normally accessible during the rest of the year, may be frozen over when temperatures drop.

SpringSummerAutumnWinter
The developer goal for Ashes of Creation is to make the game as immersive as possible, making the environment feel like a living, breathing world that reacts to the players and their activities.

## Weather Events

Specific events will have weather/seasons associated with them. An example of that is a Node that has evolved to stage four and is eligible for a catastrophic event. Something like a Winter Dragon attacks the Node, bringing with it an 'eternal winter'. If the dragon is not destroyed, the winter remains.
Episode 37

## Podcast Description

Wooton Bassett inspires the US postal service to provide more services beyond mail carrying, but postal workers aren't too excited about it. Meanwhile, Ethan realizes what a rap battle actually is, but stands his ground. And why can't he remember what he

## Trivia

* James offers to show Ethan and Aaron a doctor's note, referencing a similar scene in AIO episode The Malted Milkball Falcon in which Priscilla offers to show Emily and Matthew a doctor's note.
Character Creation

While the creator itself has not yet been revealed, the developers have mentioned a variety of options that will be available to users. They have compared it to that of Black Desert Online. The creator will include options for tattoos, costumes. pins, jewelry, and transmog as well as the more traditional styles of character modifications. Sliders will be available for different parts of the body and face. There are currently 8 types of armor pieces that will be fully visible on the character.

There will be a salon shop available in the game that will allow players to change their character's physical appearance for a fee. This will either be tied to the cash shop or possibly a vendor.

*Notes:*

Developers have discussed the possibility of allowing players to have access to the character creator prior to launch. This would allow players to create and save character designs that can be applied to their new characters at launch.

## References

* Ashes of Creation Dev Q&A with TheLazyPeon
Wiki Humor Fanon:La Escuela

¡Bienvenido a **LA ESCUELA**!, aquí es donde los novatos de la Wiki podrán obtener experiencia y conocimientos, sobre todo lo relacionado con la forma de contribuir al wiki y la creación de artículos.

## Requisitos

Para poder entrar debes cumplir esto:

* Ser un usuario ya registrado.
* Ser aceptado por los Profesores del Instituto.
* Tener mas de 5 ediciones.
* No ser un vándalo.
* Lo mas importante, cumplir lo que se te manda.

PD: Si no cumples con alguna prueba a tiempo (3 días), sacaras F-.
PD2: Déjale un mensaje en su muro al Profesor que quieras que te de clases-

## Otras cosas

### ¿Como puedo ser un profesor?

Para ser un profesor tienes que tener experiencia en la Wiki, almenos 200 edits y 3 meses, si cumples los requisitos, déjale un mensaje a cualquier miembro de la Administración, si te aprueba, ya eres un profesor, hay hasta 4 puestos de profesores disponibles.

### ¿Que tipo de pruebas hay?

Las pruebas pueden ser pensadas por el profesor, puede ser cualquiera, desde corregir gramática de un articulo hasta crear 5 de una categoría, la única prueba especial es el Examen, el cual sera una prueba difícil, también puede ser
inventada por el profesor, si el Alumno aprueba pasa al nivel de Nerd.

### ¿Como se pone la calificación?

La calificación es hecha por el Profesor, cuando el alumno hizo una prueba o un examen, las pruebas valen puntos, después de un examen se suman los puntos de las calificaciones de las pruebas y del examen, si el resultado es alto (Almenos 20 puntos) el alumno pasa al nivel de Nerd, si es menor a 20, se queda, el profesor da la calificación que le parezca correcta

### Puntos

* A+ = 10 Puntos
* A = 9 Puntos
* B = 8 Puntos
* C = 7 Puntos
* D = 6 Puntos
* F = 5 Puntos
* F- = 0 Puntos

## Niveles

La Escuela tiene 4 niveles: Profesor, Graduado, Nerd y Alumno, los niveles se pueden ver en las paginas de usuario, mediante una Userbox, te las puedes poner o puede ser colocada por tu profesor.

{{Profesor}}

{{Graduado}}

{{Nerd}}

{{Alumno}}
Pets

Pets are npc's that can follow the player character around when summoned. Dragons, puppies, birds and kittens have been confirmed for Ashes of Creation. Some pets will have the ability to obtain levels and wear gear.
Looting pets - Still a possibility.

## List of Pets

### Dragon or Reptile

Pseudo Dragon Pet - Kickstarter exclusive

### Birds

* Falcon Pet
* Phoenix Pet
Corruption

Corruption is a debuff that players receive during specific PVP activities. The more a player persists in the undesired behavior, the higher their Corruption level. As a result of Corruption, a player will have reduced durability and stats. These effects will stack. There will be ways to reduce Corruption, but it will take time.

Citizens of a stage 4 Military Node can gain access to a Bounty Hunter title through a quest. They can then pick up bounties and hunt the offenders down. If a corrupt player kills the bounty hunter, they will not accrue additional corruption.
Artisan

An Artisan is a player who has chosen to add a craft to their leveling progression. During the leveling process, players will be able to choose one, two or all three artisan classes. These are Gathering, Processing, and Crafting. These can be leveled concurrently with the primary adventurer class. Because of the time and effort it takes to become a skilled artisan, it is recommended that a player seek to master one artisan class rather than all three at once.

From these three classes, other tradeskills can be acquired. These include Cooking, Alchemy, Husbandry, Armorsmithing and Weaponsmithing. (Unknown if this is a completed list). These can be broken down into even further specialties. Players who prefer crafting over combat can continue leveling their character within the artisan progression system if they choose, within limits (no detail available).
Intrepid Studios Inc

Intrepid Studios, Inc is the creator and developer of Ashes of Creation . They are an independant game company located in San Diego, California. The studio was founded in December of 2015. Staff consists of veteran developers who have worked on a variety of games including EverQuest, EverQuest 2, Star Wars Galaxies, Planetside 2, Call of Duty and the X-Com series.

Ashes of Creation Team

* Steven Sharif - Creative Director
* John Moore - Chief Financial Officer
* Bill Trost - Lead Game Designer
* - Technical Director
* Michael Bacon - Senior Environment Artist
* Trystan Snodgrass - Senior Level Designer
* - Senior Animator
* - Senior Environment Artist
* Keith Kovach - Senior Character Artist
* Jeff Delierre - Senior Concept Artist
* - Senior Game Designer
* - Senior Game Designer

More information regarding the team can be found on the official website .
Summoner

The Summoner is one of eight class archetypes in Ashes of Creation . While it is not yet known exactly what they can summon, be it elemental or animal, a summoner never fights alone. The summoned creature will be relative to the race of the Summoner. Regardless of what their enemy throws at them, they will conceivably have the right creature for the job.

Summoners will be able to change the look of their pets through customization using both cosmetic and non-cosmetic items. Pets may also be different due to do the player's choice of a secondary class. For example, a summoner/rogue would have a shadow-based pet.

## Abilities

Abilities and names are subject to change.

## Secondary Classes

* Wild Blade - Fighter
* Brood Warden - Tank
* Shadowmancer - Rogue
* Beastmaster - Ranger
* Spellmancer - Mage
* Conjurer - Summoner
* Necromancer - Cleric
* Enchanter - Bard
Rogue

The Rogue is one of eight class archetypes in Ashes of Creation. Rogues use skill, positioning, and the environment to deal high amounts of burst damage to their enemies. Rogues are a melee class, so they do a majority of their fighting in close range. Their primary weapons are generally daggers. They can also assist their allies in navigating traps and other hidden hazards.

## Abilities

Abilities and names are subject to change.

## Secondary Classes

* Duelist - Fighter
* Shadow Guardian - Tank
* Assassin - Rogue
* Predator - Ranger
* Nightspell - Mage
* Shadow Lord - Summoner
* Cultist - Cleric
* Charlatan - Bard
Underrealm

The Underealm is an area of underground caverns in the Ashes of Creation. It is a rich environment where bioluminescence abounds in the fauna and flora that exist here. New civilizations will be able to develop in the underground valleys and deep caverns. There are mysteries and unknown creatures to discover. Be wary however. Some creatures are better left sleeping.
Dungeons

### **Dungeons & Raids**

Ashes of Creation will have a variety of PvE content, including both dungeons and raids. Similar to traditional MMORPGs this will involve instanced areas for groups of players to explore and conquer. There are however open world components to many dungeons which can be done with more players if desired. Furthermore, there are completely open world experiences in the form of world events or bosses. These PvE experiences will offer great rewards and will likely offer differing levels of challenge to players. Raids will not be confined to the end game. Players should expect to see large group content throughout the leveling experience.

The loot tables, and indeed the dungeon and bosses themselves, are influenced by the node progression and the type of node developed. A scientific node, for example, will cause a dungeon within its zone of influence to drop associated items, perhaps rare crafting materials.

There are currently no plans to include a group finder in Ashes of Creation.