Humans

# Human Features

* Age. Humans reach adulthood in their late teens and live less than a century.

* Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

* Speed. Your base walking speed is 30 feet.

* Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

* Ability Score Increase. Two different ability scores of your choice increase by 1.

* Skills. You gain proficiency in one skill of your choice.

* Feat. You gain one Feat of your choice.

## Continents

Appearance and Cultures are determined by region and nationality. What is listed below would be considered typical, common, or the norm. Note that the below is not necessarily the rule and your character is not required to adhere to the below.

### **Eras**

#### Avandor

Appearance: Fair skin, build varies, avg height 5'11", hair color browns, eye color varies

Unique physical feature: Look heroic even drenched in the rain

Culture: Chivalry, Feudalism, Highly pious

Main Deity(ies): Io, Dyro

Terrain: Forests, Hills, Mountain, Tundra

Common Class: Fighter, Paladin

#### Gante

Appearance: dark tan skin, thin build, avg height 5'10", hair color brown to black, eye color varies

Unique physical feature: large noses, high cheekbones, light brown skin

Culture: Monarchy, rich martial art culture, prone to distrust, seafaring

Terrain: Forest, Shrubland/Savanna, Ocean

Main Deity(ies): Vilaq, Maroth

Common Class: Fighter, Ranger

#### Osho

        Appearance: dark skin, lithe, avg height 6', brown to black hair, brown eyes

Unique physical feature: Strong facial features, tattoos denote successes, dreadlocks are a common style

Culture: Caste based, easy going, history of dishonesty and betrayal, seafaring

Main Deity(ies): Aurelia, Tydel, Mes

Terrain: Jungle, Ocean, Shrubland

Common Class: Rogue, Monk

#### Tuah

Appearance: Fair skin, brawny build, avg height of 6'2", fair to red hair, light colored eyes

Unique physical feature: Wear tribal face paint to battle, pronounced veins in neck and temple when enraged

Culture: Primitive clan systems, barbarous, harsh and hardy

Main Deity(ies): Hinra, Rillian, Urrngrakh

Terrain: Hills, Tundra, Mountains

Common Class: Barbarian

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### **Krun Deigh**

#### Nocha

Appearance: Tan skin, brawny build, avg height of 6'1", wavy dark hair, dark eyes

Unique physical feature: Thick limbs, round ears, broad jaws

Culture: Worship the undead Karos as demigods, life through servitude, kind and caring toward most races

Main Deity(ies): The Karos, Nethe

Terrain: Mountain, Tundra, Arctic

Common Class: Cleric, Ranger

More to come

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### **Midoran**

Coming soon

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### **Primae**

#### Daran Republic

Appearance: Tan skin, build varies, avg height 5'8", hazel to dark brown hair, eye color varies

Unique physical feature: Narrow facial features, facial hair well groomed and trimmed thinly, ever-present charming twinkle in the eyes

Culture: Capitalistic Republic, Open to trade, Racially Tolerant, Daunting social order

Main Deity(ies): Phineas, Aporres, Soll

Terrain: Jungle, Grasslands, Shrubland/Savanna, Temperate Forest

Common Class: Bard, Rogue

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#### Rakuul Judicature

    Appearance: Dark skin, athletic build, avg height 6', black hair, brown eyes

Unique physical feature: Facial hair is reserved for men of status or the elderly, women's hair is styled shorter with age

Culture: Live/Die by laws, proud, racially tolerant, love for the arts, can be viewed as too strict by foreigners

Terrain: Desert, Savanna, Grassland, Mountain/Chaparral

Main Deity(ies): Vaath, Volkyr

Common Class: Bard, Druid, Monk, Ranger

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#### Stihl Empire

Appearance: Fair skin, build varies, avg height 5'9", fair to brown hair, eye color varies

Unique physical feature: Strong jawlines and cheek bones, stern eyes

Culture: Strong nationalism, conscription, social class oriented, mild to strong racial intolerance

Terrain: All (Arcazin only)

Main Deity(ies): Io, Volkyr, Hinra

Common Class: Fighter, Paladin

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### **Suriel**

#### Broggi

Appearance: Fair to tan skin, squat build, avg height 5'6", hair color varies, eye color varies

Unique physical feature: Mousy facial features

Culture: Near-fanatical worship of the Pantheon, Experts in medicine and healing, general pascisfism

Terrain: Shrublands, Hills

Main Deity(ies): Aurelia, Ulrik, Io

Common Class: Cleric, Wizard

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#### Lisgoth

Appearance: fair skin, athletic build, avg height 6', dark hair, lighter colored eyes

Unique physical feature: Naturally sunken eyes, thin lips, pronounced cheekbones

Culture: Severe and lacking in mirth, prefer social and martial wargames, strategic geniuses

Terrain: Forest, Tundra, Mountain

Main Deity(ies): Dathen, Vilaq, Talmir

Common Class: Fighter, Assassin

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Nafri'Qeb

    Appearance: Dark tan skin, thin build, avg height 5'10", dark hair, dark eyes

Unique physical feature: Gold nose rings and rings around the neck are common, eyeliner

Culture: Opportunistic, Monarchy, Ingenuine architecture, reveres ancestry

Terrain: Desert

Main Deity(ies): Rillian, Nethe, Resha Vaheen

Common Class: Warlock

#### Otzelotl

Appearance: Dark Tan skin, athletic build, avg height 5'7", dark hair and dark eyes

Unique physical feature: Round faces, snub noses, attentive expression, body-piercings

Culture: Isolationists, Shamanistic Monarchy, Annual ritualistic sacrifices, Rite of passage spirit journeys

Main Deity(ies): Exos, Aurelia, Utri

Terrain: Jungle, Caves

Common Class: Ranger, Druid

#### Renosia

    Appearance: Fair to Tan skin, build varies, avg height 5'9", dark hair, green to hazel to dark eyes

Unique physical feature: Long noses, exceptionally beautiful

Culture: Generally good sense of humor, romantics, artistically inclined, prodigal alchemists

Terrain: Forest, Hills, Grasslands

Main Deity(ies): Vilaq, Ziliya, Mehtu'fn, Phineas

Common Class: Bard, Sorcerer, Wizard

#### Tol'jin

Appearance: Olive skin, stocky build, avg height of 5'7", dark hair, amber to brown eyes

Unique physical feature: Epicanthic fold of eyes, hooked noses

Culture: Clan based, disputes often end in bloodshed, warmongers

Terrain: Forest, Hills, Shrubland

Main Deity(ies): Hinra, Myn, Ru'ak

Common Class: Fighter, Wizard, Warlock

#### Ussiki

Appearance: Tan skin, lithe build, avg height 5'10", dark hair, dark eyes

Unique physical feature: Above average skin complexion, Very flexible and dexterous

Culture: Spiritual, Seek constant enlightenment, Monk-heavy populace, Seafaring

Terrain: Forest, Hills, Ocean

Main Deity(ies): Vilaq, Vaath

Common Class: Cleric, Monk

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### **Tal'Khuro**

#### Od'Qar

Appearance: Fair skin, build varies, avg height 5'10" usually dark hair, usually dark eyes

Unique physical feature: Dark circles under eyes, naturally thick hair (all over baby)

Culture: Electocracy, secretive and unfriendly-up-to-hostile to unannounced foreigners, superstitious

Terrain: Forests, Hills, Mountains, Ocean

Main Deity(ies): Utri, Hrayr

Common Class: Druid, Fighter, Ranger

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#### Ako

Appearance: Olive skin, build varies, avg height 5'9", dark brown to black hair, usually brown eyes

Unique physical feature: epicanthic fold of eyes, stone-like expression can be held an uncomfortably long time with ease

Culture: Feudal Shogunate, extreme social system revolving around honor and servitude, Usually follows a pattern of isolationism

Terrain: Forests, Hills, Swamps

Main Deity(ies): Vaath, Lothor, Almera, Ru'ak

Common Class: Fighter, Monk

#### Lemuya

Appearance: Dark skin, lithe build, avg height 5'11" brown to black hair, hazel to brown eyes

Unique physical feature: Facial and body piercings indicate status and wealth within the society

Culture: Family-based Monarchy, incredible architects and engineers, respect mundane technology over magically infused methods, piercings viewed as taboo by other cultures

Terrain: Desert, Forest, Hills, Mountains, Shrubland/Savannas

Main Deity(ies): Mehtu'fn, Vilaq

Common Class: Non-spellcasters

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### **Wagrunda Chains**

#### Kudokan

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Appearance: Dark tan skin, brawny build, avg height 5'10", brown to black hair, brown eyes

Unique physical feature: Flat noses, wild eyes, tongue piercings and ritualistic body scarification

Terrain: Jungle, Shrubland, Ocean

Culture: Clan based, disputes often settled violently, ritualistic cannibalism, typically hostile to foreigners

Main Deity(ies): Urrngrakh, Raverus, Erlina

Bonus: *1/day cast [Su] Fear as a supernatural ability (up to 10 level bonus), 1 DR*

Common Class: Barbarian, Sorcerer

#### Malei

Appearance: Dark tan, stocky build, avg height 5'8", brown to black hair, brown eyes

Unique physical feature: Flat noses, kind eyes and appear to just almost be smiling majority of the time

Terrain: Jungle, Shrubland, Ocean

Culture: Shamanistic Democracy, open to trade, tolerant to foreigners, strong piety to nature based gods, highest respect for the elderly

Main Deity(ies):Aurelia, Utri, Soll, Exos

Common Class: Bard, Druid, Wizard

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