Favoured

Occasionally a mortal is touched by a god with a special purpose. More Favoured casters have been found in the world lately. It is rumoured that war is coming and the gods require more firepower in whatever terrible time is to come. More focused but less versatile than Clerics, this is a Sorceror variant.

Whereas a Cleric uses Wisdom, reflection and planning, a Favoured caster unleashes the full fury of their patron upon the world by force of will. The Favoured uses Charisma like their Sorceror base class.

## Summary

Unless detailed below, the Favoured works the same as its base class, the Sorceror. Class features marked with an asterisk (\*) are unchanged from the original.

2. Sorcery Points (\*)
3. Metamagic (\*)
4. (Ability Score Improvement)
5. -
6. Bend Luck
7. -
8. (Ability Score Improvement)
9. -
10. Metamagic (\*)
11. -
12. (Ability Score Improvement)
13. -
14. Wings
15. -
16. (Ability Score Improvement)
17. Metamagic (\*)
18. Avatar of Battle
19. (Ability Score Improvement)
20. Sorcerous Restoration (\*)

## Quick Build

Charisma should be your highest stat, followed by Constitution. Then select the new Chosen background (see Options).

## Proficiencies

You receive proficiency in light armour, all simple weapons. You also receive proficiency in one martial weapon as sponsored by your deity and one of two of their associated skills:

Alastor (Longsword; Athletics, History)

Doro Hernando (Whip; Medicine, Insight)

Hephan (Warhammer; Investigation, Persuasion)

Irar (Pike; Arcana, History)

Johanna (Longbow; Animal Handling, Survival)

Kursus (Greatsword; Athletics, Intimidation)

Malos (Glaive; Arcana, Intimidation)

Mowop (Shortsword; Deception, Stealth)

Mythina (Rapier; Arcana, Medicine)

Nyari (Trident; Nature, Intimidation)

Teia (Net; Nature, Insight)

Valia (Scimitar; Athletics, Medicine)

You must also choose a domain from your patron's available domains. This does not grant you the Cleric's domain ability, but instead adds the domain spells of that domain to your spell list. This does not mean you automatically know those spells, but gives you the option to add spells not normally on your cleric list to your spells known.

## Spell Casting

Replace the Sorceror spell list with the Cleric spell list at level 1. Your cantrips known and spells known do not change in number, although you may well be casting different spells in them.

Unlike a cleric or druid, you know only a limited list of spells and cannot change your preparations day to day, but you have the ability to use sorcery points and metamagic to use those spells much more powerfully and effectively than a cleric can.

## Sorcerous Origin

Touched by a god or god-being, you slowly become an avatar of your patron.

At level 1, you receive Divine Sense (as the Paladin)

At level 6, you receive Bend Luck (as the Wild Sorceror)

At level 14, you receive Wings (as the Draconic Sorceror, but resembling an angel or a bat)

At level 18, you receive Avatar of Battle (see Cleric level 17)

## Sorcery Points

When you receive sorcery points, call them fate points or favour points. It is not your own talent. but the divine essence flowing in your veins. which allows you to bend reality to the will of the gods. Otherwise they function as the base Sorceror.