recursal/Fanatic-Fandom huggingface dataset:
Sniper Lee-Enfield No. 4 Mk. I (T)

> "Enfield No. 4 with the most accurate barrels were sent to the factories of Holland & Holland for conversion into sniper rifles."
>
> - In-Game Description.

For the M1917 Enfield, go here.
For the SMLE Mk. III version, go here

## Statistics

### Max Ammo Carried

30 rounds (3 Magazines)
40 rounds SAP (4 Magazines)
60 rounds LAP (6 Magazines)

## Miscellaneous

### Action

Lee-Enfield

The **Lee Enfield No.4 Mk.I (T)** is a British Bolt-Action Rifle Part of the Tunisia Allies' arsenal. No. 4 rifles, selected for their accuracy during factory tests, were modified to be used as sniper rifles by the addition of a wooden cheek rising-piece, and a telescopic sight mount designed to accept a No. 32 3.5× telescopic sight.

## Overview

The **Lee Enfield No.4 Mk.I (T)** is mounted with an irremovable No. 32. The Lee(T) Shares the same fast fire rate as it's Rifleman variant, respectable reload (complemented with the Sniper III's starter ability), large magazine, and being the Sniper Variant, it suffers less damage dropoff encouraging longer engagements. The Lee(T) is perfectly capable of downing targets more than 400 meters away with ease, making it an effective and deadly weapon in the hands of the right soldier.

### Pros

* Fast firing and rechamber speeds.
* Capable at taking down targets in typical combat ranges in one hit.
	+ Less dropoff allows the user to be effective even at the longest ranges, as most combative ranges are at most 300 meters (Shared with all Snipers).
* Low shot dispersion (Shared with all Bolt actions).
* Large magazine compared to other Bolt-Action Rifles (Same as SMLE Mk. III and VG. 2).
* Less drop-off allows the user to be effective even at the longest of ranges, as most combative ranges are at most 300 meters.

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. This variant is not capable of mounting a Bayonet either due to the Sniper Scope.

## Statistics

### **Upgrade Module**

 **2nd Upgrade** | 32
 **3rd Upgrade** | 65
-20% Shot Deviation

## Gallery

First Person ModelIron SightDroppedThird Person Model (Left Side)Third person Model Right
## Trivia

* Oddly Enough, You cannot transfer the Lee Enfield No.4 Mk. I from Normandy to Tunisia or Vice versa.
	+ This may be due to them being different weapons, as the No.4 in Tunisia is capable of mounting a bayonet.
		- This issue is Shared with the Kar98K.

* The Sniper variant of the No.4 has a uses a reloads with a detachable magazine rather than individually reloading each bullet like other Bolt-Actions. currently it is the only bolt-action sniper to do so.
	+ The Sniper Variants of the Carcano Mod. 38 (7.35mm) and Carcano M1891 are similar in that regard, reloading clips instead of their magazine.
* Reloading with less than 5 bullets but not emptied will always cause the user to reload 2 full Clips regardless of how many were left in the magazine.
	+ This Error is shared with the Gewehr 41, Gewehr 41 (M), Kbsp Wz. 38, Pedersen Rifle and SMLE Mk. III.
Submachine Guns

## Allies

### US & UK

* **M1903 Springfield (Pedersen Device)** [Gold Order]
* **M2A1 Carbine** [Gold Order]
* **The Hyde Model 35** [Gold Order]
* **BSA Model 1929 Thompson** [Gold Order]
* **M3 Field Modification** [Premium]
* **Sten Mk. III** [Premium]
* **M50 Reising** [Premium]
* M2 Hyde [Premium, discontinued]
* **M3**
* M3 Silenced [Gold Order]
* **M3A1**
* **Sten Mk. II**
* **Lanchester**
* **M1A1 Thompson**
* M1 Thompson
* M21/28 Thompson (Box)

### Soviet Union

* PPD 1929 [Gold Order]
* Degtyarev PDM 42 [Gold Order]
* PPT 27 [Premium]
* PPK 41 [Premium, discontinued]
* PPD 40 DSZ [Premium]
* PPD 1944 [Premium]
* PPK 42 [Event]
* PPD 34/38 (Box)
* PPD 34/38
* PPD 40
* PPD-BraMit [Gold Order]
* PPSh 41 (Box)
* PPSh 41
* PPS 42
* PPS 43

## Axis

### German, Czech, Polish, Italian, Hungarian & Finnish

* Schmeisser MK36.III [Gold Order]
* MkB 35/III [Gold Order]
* ERMA EMP 44 [Gold Order]
* Suomi KP 26 [Gold Order]
* VMP 1926 [Gold Order]
* MP 40/I [Premium]
* MP 41 [Premium, discontinued]
* MP 28 (Extended magazine) [Premium, discontinued]
* Erma EMP [Premium]
* Erma EMP Silenced [Gold Order]
* MP 28
* MP 34(o)
* MP 35/I
* MP 38
* MP 40
* MP 43/1
* MP 3008
* VG 1-5
* FNAB 43
* Beretta M1918
* Beretta M38
* Beretta M38 (40 Rounds)
* Beretta M1
* Beretta M38/42
* OVP M1918
* ZK 383
* Danuvia M39
* Kiraly M39
* Kiraly M43 [Premium]
* MP-717(r)
Semi-Automatic Rifles

## Allies

### US & UK

* **Johnson M1941** [Premium]
* **Pedersen Rifle** [Gold Order]
* **M1 Carbine**
* **M1 Garand**
* **SMLE Turner** [Premium]

### Soviet Union

* **SKS 31** [Premium]
* **SVT 38**
* **SVT 40**

## Axis

### German, Czechslovakian, & Polish

* **Gewehr 41 (M)** [Premium]
* **Kbsp wz. 38** [Premium]
* Gerät 03 [Premium]
* **Gewehr 41** **(W)**
* **Gewehr 43**
* **ZH 29**

### **Italian**

* **Pavesi M42** [Gold Order]
* **Armaguerra Mod. 39**
* Beretta M31 [Premium]
SMLE Turner

> "Semi-automatic conversion of SMLE rifle that held trials by the Canadian Army."
>
> - In-Game Description

The **Turner SMLE** is an American modified British Semi-Automatic Rifle part of the Battle if Tunisia campaign. The Turner SMLE was modified by a private gunsmith by the name of Russell Turner, where it would be pitted against the M1 Garand, proving to be a better weapon overall. But was not adopted due to being too complex to create.

## Statistics

### Max Ammo Carried

30 rounds (6 Clips)
40 rounds SAP (8 Clips)
60 rounds LAP (12 Clips)

## Overview

The **Turner SMLE** has the damage of a Bolt-Action with the capability of a Semi auto, making it one of the strongest semi-autos in the game. The Turner is one of the better Semi auto with its only drawback being a slower reload speed. The Turner is a capable firearm with a squad that comes with it that complements a frontal assault.

### Pros

* High damage (higher, if not highest amongst Semi-autos).
* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to it's nature.

### Cons

* Incapable of mounting a Bayonet.
* Lengthy reload.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~210 Shots Per Minute

**Vertical Recoil -** 75

**Horizontal Recoil -** 27

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-15% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation

## Trivia

* The Turner SMLE is the only Semi-auto rifle that will load the magazine fully rather than use the traditional magazine ammo counter other guns have.
	+ Despite this, regardless of how many shots were expended, the player will always load in a clip (2 clips if the magazine has less than 5 bullets).
Showcase

## Bolt-Action Rifles

* Berthier M16
* Kar98K GGP/40
* Sniper Lee-Enfield No.4 Mk. I
* Kar98K Trench
* Mosina M91 "Infantry"

## Semi-Automatic Rifles

* M1 Garand
* Springfield M1903 (Pedersen Device)
* Kbsp wz. 38M

## Select-Fire Rifles

* Gewehr 43 Kurz
* FG 42 II
* Sniper MKb-42 (H)
* M2A1 Carbine
* M2 Carbine
* Federov Avtomat
* AVT 40

## Sub-Machine Guns

* FNAB-43
* MP 40
* Thompson M21/28
* PPD 1944
* Beretta M1
* PPT 27
* Beretta M1918
* PPSh 41
* Thompson M1A1

## Machine Guns

* MG 30
* Breda Mod. 30
* RD 44
* Chauchat

## Special Weapons

* Panzerschreck 43 | BPzB. 43 Ofenrohr
* Explosion Pack

## Tanks

* Panzer III J
* T-28E

## Planes

* IL-2M type 3
* P-47D-28
Suomi KP 26

> "..."
>
> - In-Game Description

## Suomi KP 26

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
VG. 2

> "The VG-2 is a bolt action rifle using Gewehr 43 magazines and a fixed sight for close range shooting."
>
> - In-Game Description

For the VG. 1-5, see **here**.

## VG 2

### Weapon Class

Rifleman
Assaulter
Sniper
Flametrooper
Radio Operator
Engineer
AT Gunner
Gunner

## Statistics

### Max Ammo Carried

30 rounds (3 Magazines)
40 rounds SAP (4 Magazines)
60 rounds LAP (6 Magazines )

## Miscellaneous

### Action

Mauser-Action

The **VolkssturmGewehr 2** (**VG. 2**) is a German Bolt-Action Rifle part of the Berlin Axis' arsenal. It was one of the many last ditch weapons used by the Germans during the final period of the war. The **VG. 2** was an attempt by Germany to cope with severe lack of resources and industrial power, it uses a simple rotating bolt and a crude manual safety and is fed from Gewehr 43 detachable box magazines.

## Overview

The **VG. 2** is a crude weapon made as a last-ditch effort to defend Berlin from the Advancing Soviet army. The weapon is crude and performs crudely, but is still a better choice over the Kriegsmodell due to shared reload speed, but taking in a 10 round magazine.

The **VG. 2** is a niche weapon that one may as easily trade out for a standard Kar98k or a Gewehr 43 once they are unlocked. This weapon holds a 10 round magazine and easy to work with sights compared to early Soviet weaponry, but it's strengths falter once Soviets get their hands on SVT-40 rifles.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).
* Large magazine compared to other Bolt-Action Rifles (Same as SMLE Mk. III and Lee-Enfield No.4 Mk. I).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to slow firerate and lack of Bayonet mount.

* Slow rechamber speed.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~50 Shots Per Minute

**Vertical Recoil -** 108

**Horizontal Recoil -** 27

### Upgrade Module

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
Springfield M1903A1 USMC

> "An updated version of the 1903 rifle with a modified handle and increased shot frequency"
>
> - In-Game Description

## Springfield M1903A1 USMC

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser Action

The **M1903A1 USMC Springfield** is an American Bolt-Action Rifle part of the Pacific Allies' arsenal.

## Overview

The USMC can be said to argue similarly to the Kar98K with a similar firerate and reload speed, capable of dropping people as far as 60 meters and downing people otherwise. The rifle works as the Springfield M1903A1 though as expected, though lacks the low damage dropoff of the Scoped version. Sporting the same Iron sight as the other Springfield rifles, but with an added sight hood on the front.

### **Pros**

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).
* Able to mount a Bayonet for added close range capability.

### Cons

Due to being a Bolt-Action, this weapon is less effective in close quarter encounters.

## Statistics

### **Upgrade Module**

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
Vehicles - Tanks

## Allies

#### US & UK

* M24 [Premium]
* Sherman IC "Firefly" [Premium]
* Churchill III [Premium]
* M4A3E2 Jumbo [Premium]
* A13 Mk. II 1939 [Premium]
* M8 "Laxative" [Gold Order]
* M4A2 Sherman "Bomb" [Gold Order]
* Grant Mk. I "Atlanta II" [Gold Order]
* Daimler Mk. II [Twitch Drop]
* Crusader [Twitch Drop]
* M4A3E2 Jumbo
* M5A1
* M8 Scott
* M4A2
* M10 GMC
* A13 Mk. II 1939
* Daimler Mk. II
* Grant Mk. I
* Crusader

#### Soviet Union

* BA-11 [Premium]
* Valentine [Premium]
* M4A3 76 (W) [Premium]
* T-34-85E [Premium]
* T-50 [Gold Order]
* T-28 [Gold Order]
* T-60 "Red Guards" [Gold Order]
* T-34-85 "Suvorov" [Gold Order]
* SU-85M "White Stripped" [Gold Order]
* BT-7 (Veteran) [Twitch Drop]
* BT-7
* T-60
* T-28
* T-50
* T-28E
* T-34
* T-34-85 D-5T
* SU-85M
* IS-1

## Axis

### German, Czech, Polish & Finnish

* Pz. III M [Premium]
* StuG III G [Premium]
* Pz. IV J [Premium]
* Pz. IV E [Premium]
* Pz, IV J Armored [Premium]
* M13/40 (III) [Premium]
* Pz. 38(t) F [Premium]
* Panther A [Premium]
* Pz. IV H [Gold Order]
* M13/40 [Gold Order]
* Pz. III J "Strolch II" [Gold Order]
* Pz. III J "624" [Gold Order]
* Pz. IV E "Ghost Division" [Gold Order]
* Panther G "Müncheberg" [Gold Order]
* Panzer IV/70 (A) "106" [Gold Order]
* Jagdpanzer IV (75cm Pak 39 L/48) [Event]
* Sd Kfz 234/2 "18" [Twitch Drop]
* Sd Kfz 234/2
* Pz. III N
* Pz. IV H
* Panther A
* AB 41
* M14/41
* Pz. II C
* Pz. III J
* Pz. III B
* Pz. III E
* Pz. IV E
* Pz. IV J
* Pz. IV F1
T-34

T-34 1940 as seen in game.

The **T-34** is a Soviet Medium Tank. Featuring armor of 45 mm that is sloped at 60° that can withstand about any tank it faces in its campaign(s). The T-34 features a 76 mm L-11 gun for its main armament, and one 7.62 DT Machine gun. The T-34 is a dangerous tank to fight against as its armor is sloped which will deflect about any shells it faces and can withstand any short barrel cannons.

### Unlock

The T-34 is unlocked at level 37 in the Moscow Allies campaign and at level 7 on the Stalingrad Allies campaign with the Full access pack for Stalingrad. In Moscow you can equip the T-34 with the Tanker III class unlocked at level 34. In Stalingrad you can equip the T-34 with the Tanker I class.

### Weaponry

The main weapon of the T-34 is the 76mm L-11 Cannon. This can fire both APHEBC and HE rounds. The APHEBC rounds are capable of penetrating all Axis Tanks. the APHEBC is capable of damaging and even destroying key weakspots in the enemy tanks. The HE rounds in the T-34 are very capable at taking on infantry. These have a large blast radius, and are great for killing large groups of enemy infantry, as well as softening up bunkers. The HE is also capable of penetrating some of the lightest points of Axis armored vehicles, including the armor of the Pz. II C

The main machine gun is a hull mounted 7.62 DT Machine Gun. It has 63 rounds ready to fire and 1827 rounds in reserve.

### Usage

The T-34 is a very versatile vehicle. Capable of acting as an infantry support vehicle, a tank destroyer or as a distraction for something more dangerous, such as a push, air attack or a tank with a more powerful weapon.
Squads

## Summary

Enlisted allows a player to play as a specific soldier type that are uniquely restricting to such a playstyle.

For example, the Riflemen allows a player to have up to 9 total soldiers that can use Bolt-Action Rifles, Semi-Automatic Rifles, and Select-Fire Rifles. Assaulters on the other hand, can only use Sub-Machine Guns.

Likewise can be said for Snipers only using Scoped Rifles and Machine Gunners using Light Machine Guns.

Engineers, Radio Operators, Flametroopers, Mortarmen, and AT Gunners have their second inventory slot removed in replacement of that squads specialty item.

Riders and Medics share these same principles, but are campaign exclusives for the Battle of Tunisia and the Battle of Stalingrad.

Tankers, Fighter Pilots, and Attacker Pilots are non infantry based squads (but could be if you exit from the vehicle) for a player to use.

Removed is a special tab that showcases all the removed aspects of the game. From squads themselves to weapons and vehicles as well.

## Unique Soldiers

These are soldiers can only be obtained via the Battle Pass, Twitch Drops, and Event Drops. If you have a Gold Order Troop card, you can purchase a unique soldier that has a medal next to their name for the performance and valor as a soldier. Twitch and Events can only be earned by checking the following time frame dates in Normandy, Moscow, Berlin, Tunisia, and Stalingrad. These soldiers also did **not** come maxed as an earned result.

### Battle Pass

These soldiers will always be Rank V when purchasing.

#### Allies

* Walter Ehmers
* Rolland McCreed
* Neil Orenko
* Joe Blutts
* ---
* Petr Likhanov
* Pavel Golichinkov
* Victor Miganov
* Ignat Nekasov
* ---
* Denis Dotsenko
* Maxim Merkulin
* Igor Dolganov
* ---
* Alexander Clarkson
* James Kenally

#### Axis

* Heinz Hollmann
* Claus Kargeneck
* Warnfried Salnisch
* Herman Ponchert
* ---
* Karl Kortz
* Gerbert Heins
* Felix Bliesner
* Claus Punchlier
* ---
* Erwin Reihm
* Ralf Reihmer
* David Hofler
* ---
* Lorenzo Riveberi
* Giancarlo Bignamini

### Twitch Drops

These soldiers will always be Rank IV when awarded.

#### Allies

* Frank Penegory
* Henry Whitting
* Vasiliy Arkhilov
* Vasiliy Barankov
* Vasiliy Arkhilov

#### Axis

* Wilhelm Kriegher
* Josen Dallmeiher
* Josen Dallmeiher
* Alessio Guilleti

### Event Drops

These soldiers will always be Rank IV when awarded.
Springfield M1903A3

> "..."
>
> - Game Description

## **Overview**

**Springfield M1903A3** is an American bolt-action rifle. It bares little, if any, difference than the M1903A1.

This sniper was given an 8x Unertl scope as the weapon rechambers slower as than many other Bolt-Action snipers later down the progression line.

### **Pros**

* Low shot dispersion.
* Capable at taking down targets in typical combat ranges in one hit.
* Less drop-off allows the user to be effective at ranges of 300 meters and below.

### **Cons**

* Due to being a Bolt-Action, this weapon is less effective in close quarter encounters.
* This variant is not capable of mounting a Bayonet either due to the Sniper Scope mount.
* There is no way to look down the iron sights when the scope is mounted for this rifle.

## **Statistics**

### **Upgrade Module**

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
M2 Carbine

> "A further modification of the M1 Carbine capable of firing in both semi-auto and fully-automatic."
>
> - In-Game Description

For the M1 Carbine, See here.

For the M2A1 Carbine, See here.

The **M2 Carbine** is an American Select-Fire Rifle part of the Normandy Allies arsenal. Initially, the M1 Carbine was intended to have select-fire capability, but wartime requiring the mass production of the weapon slowed it's development. On 26 October 1944, in response to the Germans' widespread use of automatic weapons (and especially the Stg 44) the **M2 Carbine** was introduced complete with Select fire featuers. Some M1 Carbines were given convertion kits by U.S Ordnance. Converted carbines saw limited use in the final days of the allied advance into Germany, with M1 Carbines both modified and unmodified as well as M2 models seeing use in the Pacific, in the last days of fighting in the Philippines.

## M2 Carbine

### Weapon Type

Personal Defense Weapon
Select-Fire Carbine

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

120 rounds ( 4 Magazines)
150 rounds SAP (5 Magazines)
240 rounds LAP (7 Magazines)

## Miscellaneous

### Weapon Designer

Fred HumestonWilliam C. RoemerDavid Marshall Williams

## Overview

The **M2 Carbine** performs well in basically every category. It can eliminate multiple targets in rapid succession with it's high rate of fire and 30 round mag and excels in close quarter engagements. Being fully-automatic by default it is the perfect weapon to give to bots. With a controllable recoil is it a weapon that contends and in some cases outshines the MP43/1 and FG-42; Only in longer range does the M2 starts losing it's edge.

### **Pros**

* Fully-Automatic by default, doesn't waste time setting bots to auto manually.
* Large ammo reserve by default, 4 magazines.
* Moderate shot dispersion.
* Vertical recoil that is very easy to control, allowing you to compete with the MP 43/1.
* Close quarters Powerhouse.
* Ability to mount a bayonet for added CQB abilities.

### Cons

* Moderate damage, as such it will lose to FG-42's at range.
* Bad sights that require some time to be used to them.

## Statistics

**Muzzle Velocity** - 560m/sec

**Rate of Fire** - ~720 Shots Per Minute

**Vertical Recoil -** 50

**Horizontal Recoil -** 16

### Upgrade Module

 **2nd Upgrade** | 32
 **3rd Upgrade** | 65
-15% Shot Deviation
Высадка в Нормандии

### The Normandy Landings

With this company, the liberation of France and all of Europe by the Allies began. The landing took place in 1944 by American and British forces, which were repelled by German units. The game presents scenarios of direct disembarkation from ships, landing of airborne troops and the struggle for strategic objects and points after disembarkation.

### Maps

The battle locations in this campaign can be divided into two types: open maps with lots of bunkers or various villages, as well as industrial zones of France.

List of maps:

D-Day is an open map with many shelters. Allies are always the attacking side. They start the game from the beach, in front of which there is a machine gun bunker with Axis soldiers inside. The goal of the Allies is to capture the bunker and go deep into the territories of the Germans.

Бункер на пляже--Огневая позиция--бункер на холме

Ле бре восток - карта деревенского типа, со множеством коттеджных домов. Здесь не так хорошо раскрываются самолёты, но прекрасно работают танки.

\_\_--фермерский дом--амбар--огневая позиция---фермерский дом

A steel mill is an industrial map that contains many cramped corridors and indoor spaces. Each point during the game will be a building with a large number of fortifications and shelters. Tanks and planes will not perform well on this map, but flamethrowers will appear to be monstrous power. Points: workshop--blast furnace--smelting--pipe rolling workshop--boiler room.
Sturmpistole

> "..."
>
> - In-Game Description

## Sturmpistole

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Supreme Magister Hedwig

**Supreme Magister Hedwig Helmstead** is part of the Magisterium in the world of Lawmage Academy.

### History

Supreme Magister Hedwig is a 95 year old man from Valencia. His birthdate is 17 Quinius (V) 955.

### Facts

Verinius had a file that listed strategy, diplomacy, politics, aura, itemcraft, speech, and poetry associated with Hedwig Helmstead.
Sten Mk. II

> "The Mk II, in comparison with the previous model, does not have a front grip and compensator, but the main difference is the rotating magazine neck and steel wire stock."
>
> - In-Game Description

## Sten Mk. II

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

### Obtained

Level 22 (Normandy)
Level 1 (Tunisia)

### Price

3 Silver Weapon Orders (Normandy)
1 Silver Weapon Order (Tunisia)

### Weapon Class

Assaulter
Tanker
Fighter Pilot
Attacker Pilot
Rider

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Miscellaneous

### Weapon Designer

Major Reginald V. Shepherd
Harold J. Turpin

### Action

Blowback Operation

The **Sten Mk II** is a British Submachine Gun part of the Normandy Allies and Tunisia Allies' arsenals. The Sten was developed with the design of the Lanchester, being made out of Stamped metal and replacing the wooden stock for a simple wireframe "loop" stock or a "T" stock (In which case, the Mk II uses the loop stock). The Stens MK II are fitted with a special catch capable of turning their magazine downwards, allowing for compact storing and potentially acting as a dust shield as it blocked the ejection port (it also prevented the weapon from firing).

## Overview

The **Sten Mk II** an SMG with a strong kick, with its vertical equal to its horizontal value tending to cause this weapon to jump and wiggle more than you would want it to. Like most other US and UK weapons it uses an aperture sight which may occasionally hurt more than help.

The **Sten Mk II** has a firerate slightly faster than that of the MP 40 and equaling that of the Mp 35. The Sten has an issue of a wiggle when shooting, making this weapon harder to control when engaging enemies at long ranges.

### **Pros**

* Average shot dispersion.
* Respectable Iron sight.

### Cons

* Strong horizontal recoil value; tends to wiggle when firing full auto.

## Statistics

**Muzzle Velocity** - 370m/sec

**Rate of Fire** - ~525 Shots Per Minute

**Vertical Recoil -** 18

**Horizontal Recoil -** 18
Secret Rooms

There are a couple **Secret Rooms** in Lawmage academy that hold powerful unique items.

## Secret Room Locations

The two secret rooms that currently exist are in the Spellcasting classroom on the first floor of Lawmage academy, and on the Second Floor of Lawmage Academy.

##### Spellcasting Classroom Secret Room

This secret room is behind one of the bookcases on the left side of the room. However, the player cannot access this secret room until they read the book about secret rooms in the Library, which means it cannot be accessed until after talking to Headmaster Ozborn after Aura Breaks class.

The chest in this room holds the voltstaff, which grants the holder +2 Attack, +4 Magic, +3 Luck, and deals Lightning Damage.

##### Second Floor Secret Room

The painting on the wall to the far right of the second floor outside of Headmaster Ozborn's office has a secret room. This room does not have the same book requirement as the first secret room, so the player can access this before talking to Ozborn.

The chest in this room holds an Aqua Cloak, which grants the wearer with +2 Def, +2 Res, and a weakness to Nature.
Homeroom

'Homeroom' is the first class the player will take, as all other classes require it to proceed.

In this class, Lawmage Circon (initially referred to as 'Serious Man'), briefly introduces himself. He introduces only one rule that he has, not to be late. At that point, a Foxhelm student barges into the classroom. He makes a comment about Circon's rule of punctuality before being told to take a seat. After that, Circon begins the class and introduces how the game will work.

Students will be staying in Lawmage Academy for **200 days** according to the 102nd Headmaster's curriculum. The late Foxhelm student will make a comment, but Circon ignores it and moves on. He advises that students must complete basic classes before choosing to attend other classes of their choice. A failed class can be retaken provided it is still available, and passing classes increases a student's Grade, which is the equivalent of the player's level.

Exams are scheduled every 40 days, making 5 exams total that the player must pass. Failing an exam means expulsion from the Academy. Ein will make a comment about the brutality of how failed classes can be retaken but failed exams mean expulsion.

Circon explains that only 25% of candidates will graduate as Lawmages every year, and candidates who don't graduate usually have various reasons, mostly due to lack of discipline. He then advises that candidates maximise their time in the Academy, to take as many classes as possible in the timeframe. Before he ends the class, Circon explains that candidates are not allowed outside of their common rooms after nightfall and that any student caught violating the rule will be punished appropriately, expulsion for breaking the rule is uncommon, but is a possibility.

A bell will ring 3 times, and Circon then dismisses the class.

At the end of the class, the player meets Ein outside in the hallway. Ein asks the player what they will do since they have the rest of the day off, to which the player can answer: "Sleep", "Explore" or "Make new friends". Ein will then leave the hallway after responding to your answer.

After Ein leaves, the player is free to explore the hallway and its many classrooms, but is prevented from leaving the hallway until they pick up a Mysterious Book lying in front of West Wing IV.
Vickers Berthier

> "..."
>
> - In-Game Description

## Vickers Berthier

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Lawmage Circon

Lawmage Circon, as shown in a Twitter post made by Verinius.

**Lawmage Circon Trius** is one of the teachers at Lawmage Academy.

### Personality

According to Verinius' file, Circon is an unempathetic, strict, and sometimes arrogant man. He is secretive and is a gambler.

### History

Circon is from North Falhert and is 30 years old with the birthday of 5 Senius (VI) 1020.
Consumables

Consumables are one use items, so it may be wise to save them mostly for combat.

## Potions

### Recovery

 **Mana Vial** | *Restores 30 MP to one party member.* | 100

### State removal

 **Instant Cure** | *Temporarily cures Sick.* | 300

### Stat-Up

 **Gnome's Potion** | *Permanently increases ally's Def by 1.* | -

## Footnotes

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Can be obtained from Itemcrafting.
Introduction

The Introduction is the first thing the player sees when starting a new Lawmage Academy save file.

## Introduction

Past asking you some questions in the Introduction.

It gives the player an overview on the setting of Lawmage Academy, as well as an idea of the current timeline.
The introduction also serves a part in determining the player's preferred appearance, name, stats, starting elemental spell, and house. They are determined through Past asking the player questions.

It is possible for the introductory cutscene to be skipped, but Past's questions are required and cannot be skipped.

## Introductory Cutscene

The cutscene opens with the world map of Magusgaia, the country where the game is primarily set in.

It tells the player of the current year, 1050, and introduces the Magisterium, the reigning government of Magusgaia. The cutscene will briefly explain why Lawmage Academy was founded and how students are chosen to become Lawmages within the academy.

The cutscene will then skip to a dream that Syle is having. In this dream, Past will be introduced, and will ask the player the following questions.

## Questions

Past asks the player a total of 6 questions. The first will determine your appearance and the second determines your name.

The next two questions will determine your stats, while the fifth determines your starting elemental spell, and the final determines your house.

Below is how each choice impacts your stats.

Question: Which among these items strike you the most?
 Ball of Yarn
 Silver Flute
 Clear Mirror

Question: What will you do with it?
 Save it for later
 Give it to a friend
 Sell it

Question: Now tell me, what is the purpose of power?
 For Defense
 For Provision
 For Equality

Question: What are your virtues?
 Wisdom, Pride, Intellect
 Balance, Growth, Prosperity
 Faith, Loyalty, Honour
Syle

* Profile
* Gallery

* Male
* Female

**Syle** is the player character in **Lawmage Academy**. The player gets to choose what gender Syle has, and also depending on the answers to some questions, picks the house Syle is placed in at the Academy.

Female Syle in VissageFemale Syle in SoulsticeFemale Syle in FoxhelmFemale Syle in DrakewoodMale Syle in VissageMale Syle in SoulsticeMale Syle in FoxhelmMale Syle in Drakewood
VMP 1926

> "..."
>
> - In-Game Description

## VMP 1926

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Fejora (Crystal)

Fejora is the active crystal residing within Fairy Falls.

Upon first inspection, the player has the choice to either leave Fejora be, or shatter the crystal.

If the player chooses to leave Fejora and wait for Uniya, the Vanguard will disable the crystal. This results in the player being unable to obtain Fejora upon further trips to Fairy Falls. However, if the player chooses to shatter the crystal instead, they will obtain the crystal, Fejora, which allows the holder of the crystal to cast Fejora.

If the player chooses to shatter the crystal, Fejora will unseal the cave behind her. Allowing the player access to the "Thesis of Organs," which allows them to craft the Blood Cloak.

The spell 'Fejora' deals a large amount of wind damage to all enemies.
Lawmage Academy Wiki

## **Lawmage Academy**

Lawmage Academy is an urban fantasy Western-style RPG created by Verinius. The game is built with RPGMaker MV and is under ongoing development.

The game follows Syle, one of the few people invited to study in the prestigious Lawmage Academy. Upon acceptance, they're assigned to one of the four houses:

* Foxhelm, a home for the courageous
* Drakewood, a home for the loyal
* Soulstice, a home for the wise, and
* Vissage, a home for those who seek balance

Aided by a mysterious talking book named Past, Syle begins their adventure in this school full of bright students and dark secrets, making friends (and enemies), and discovering the many problems that Lawmages are hiding during the time they will be studying.

## Gameplay

**Lawmage Academy** is a turn-based RPG in which the player takes control of a team of Lawmage candidates and guides them through the game world, interacting with various NPCs, advancing story lines, and developing character strengths to take on tougher enemies.

The game utilises a day-night cycle split into two phases:

* The Day Phase, where the hub map (the titular Lawmage Academy) can be explored, people can be interacted with, attend classes, craft items (such as potions and armors), and trade with the several merchants available.
* Then, before Syle goes to bed for the day, they can choose between one of several options; such as, studying a spellbook, bonding to another character (be it through letters or talking to them), or doing jobs to earn money. Afterwards, the cycle begins again.

Character attributes change based on the equipment they wear, their friendship with each other, and by levelling up. Additionally, characters and enemies alike have elemental strengths and weaknesses. Finally, the game has no random encounters. Nearly all enemies can be seen moving about, and the player can choose to engage or try to avoid these obstacles as they see fit.

## Topics

* **Characters**
	+ **Students**
* **Location**

### **Game Development**

Latest Release: Version 0.8

* Verinius' Devlogs

### **Useful Links**

* Official Discord Server
* Twitter
* Facebook
* Instagram
Pre-War Kar98K with Scope Mount

For the **Gewehr 98**, see  here.

For the **Standard Kar98K**, see here.

For the **Late-war Kar98k**, see here.

For the **regular version**, see here.

* Moscow
* Berlin

* Moscow
* Berlin

The **Wrapped** **Pre-War Kar98k** **with scope mount** is a German Bolt-Action Rifle part of the Moscow Axis and Berlin Axis' arsenals. It is a pre-war Kar98k mounted with a ZF-39 scope, providing 4.0x maginification to the user and wrapped in a light fabric used as a cheap yet effective form of Camouflage.

## Overview

Despite being a weapon for a sniper, the **Pre-War Kar98k** **with scope mount** has the same damage values as the Rifleman version of the Kar98k. This makes this weapon less effective at range. It still uses the ZF-39 scope as the snipers do, but does less damage that a regular fully upgraded Pre-War would. Luckily, being fully upgraded still make it capable a little after 200 meters.

### Pros

* Fast firing and rechamber speeds. (only outpaced by the Winchester M1895)
* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. This variant is not capable of Mounting a Bayonet either due to Sniper Scope mount.

## Statistics

**Muzzle Velocity** - 730m/sec

**Rate of Fire** - ~68 Shots Per Minute

**Vertical Recoil -** 96

**Horizontal Recoil -** 24

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
 **3rd Upgrade** | N/A
-20% Shot Deviation
The Bite of '63

The bite of 63 known for The bite of 1963 is an incident vhs taped ,appeared in chapter 4

## History

In the VHS tape the bite gets to be seen with the Older Brother named Tom and his friends bullying the Crying Child named Isaac on his birthday when they decide to bring him up to the Green bear to give him a big kiss buy things don't go well as Green Bear brewing bite down hard damaging the Crying Child
Playtime company Railway (Heritage Railway)

## PTCR

The logo reused the Ferret and dartboard from BR

Playtime company railway Is a British heritage railway near the east coast of England, Currently operated by Playtime Co. Built in 1943 as an extension of the KWVR to a dockside for exporting toys to the UK.

## Operational history

The line was operated by the LMS, who owned most of the rail network in the area, and was eventually bought by the Midland in part due to interest from the rival railway company, the LNER. Upon sale of the railway, the mill owners made a profit, which was unusual for many lines of that type, as (for strategic reasons) the Midland wanted to prevent the LNER from taking over its territory. After becoming part of the London, Midland and Scottish Railway in ,Playtime Co set up a transfer port for toy delivery in 1932, and planned an extension crossing over the LNER, Which took longer, but finished Anyway, ownership of the line passed to British Railways (BR) following nationalisation in 1948. the line always been doubled since the start.

### Closure

British Railways operated the last scheduled passenger train on Saturday 30 December 1961 and with no Sunday service the passenger service was deemed withdrawn from Monday 1 January 1962. Freight trains continued to run to Oxenhope until 18 June 1962. On 23 June 1962 the new formed Keighley and Worth Valley Railway Preservation Society chartered a special passenger train which ran from Bradford to Oxenhope and return. After this train the section between Oxenhope and poppy flower field was temporarily closed.

### Reopening

A preservation society was formed in 1962 of rail enthusiasts and local people which failed, Playtime Co. Under Leith Piere’s Head of innovation’s control (being a railway enthusiast in this alternate universe) Overseeing the issue, bought the line from BR and reopened it on 1 August 1968 as a heritage railway. The first train to leave Keighley for Oxenhope on that date was the only train to operate anywhere on the network due to a national train strike. The line is now a major tourist attraction operated by 500+ volunteers and roughly 10 paid staff. It carries more than 100,000 passengers a year.

The PTCR is the only complete heritage railway in the UK to be preserved and operating. It has its link to the main line which is in regular use for all types of traffic, including public passenger trains and it operates the whole railway as last used by British Railways.

### Operation as a preserved line

under Playtime Co ownership, the Rolling stock are purchased, restored and repainted to as built condition, including: Gresley teaks, Fowler POIs and POII And Stanier POIII. They operated a handful of steam services, And owned a BR class 55 Deltic 55 001 with a modified rear end, with buckeye couplings, and A red disk (🔴) meaning Rear
Chapter 3: See You Soon (XOXO)

**Chapter 3: See You Soon (XOXO)** is currently owned by SnoeLeopard. Please do not edit without *permission* from him. Small edits and fixes are fine. Thank you for your cooperation! <3

This page is a work in progress, and many things may be added, deleted or changed. Chapter 2 is the main focus for now, so this page is currently on a short hiatus.

## General information

### Price

$4.99

***Chapter 3: See You Soon (XOXO)*** is the third chapter from the indie-horror game *Poppy Playtime*. It was released sometime between September and November 2022, on Steam.

The story continues from *Chapter 2: Sealed with a Kiss*, where ???.

## Synopsis

The synopsis is found on the chapter select menu after pressing "PLAY GAME" and scrolling past the previous chapters.

> *"TBA"*
>
>

## Soundtrack

> Main article: *Poppy Playtime: Chapter 3 OST*
>
>

## Trivia

* This chapter is sometimes simply referred to as *Chapter 3: See You Soon* or *Chapter 3: XOXO*.
Brainy Tech

## Introduced

Brainy Tech is 12 years old toy. He is Robot Tech Unicat. He used to be a popular toy for Nerds. But he met him who likes him. Brainy Tech said hi to him & he sitting in the chair with him. He was orphan in the woods, his family abandoned him in the woods so his only friends & family is toys. But then he came Eliot Ludwig, he wanted him to be a part big toy family at playtime co. So he said yes. But Than every since the factory is bankrupt, He is lonely. Brainy Tech is sad, lonely because Brainy Tech’s toy parents are died by Eliot Ludwig. But he got adopted by Boogie Bot.

## Brainy Tech's Backstory

Boy: “Who is he”.

Nyla Moon:“he name is Brainy Tech the smartest toy”.

Brainy Tech: “you want me to more about me, then I will tell you that I became a part of the Playtime co. Family but I was not always this way I was just like you, rich, famous but I want to be loved for my real family. It all started back I was baby boy, I was just born in hospital but my parents discovered I am mute. So they decided to homeschooled me. At age 5, My older brother is better then me his dream is to be movie star they are treat me like Trash and I’m nothing. Math, Science is only friends in school. I have enough of them so I runaways from my house But I met Eliot Ludwig. He made me to make my own toy and I knocked out than all the sudden I turned into a toy monster. So that’s my story”.

Girl: “Ohh you poor thing”.
PKP OK1 322 (PTCR 1222)(Mommy long legs)

**Ok1 322 (Mommy long legs)** is the Polish locomotive designed by The Prussian state railways and used by the Polish State Railways. Production of the P 8 lasted from 1908 until 1928 and this locomotive was used on practically all European railway lines.

## History

OK1 322 was built in 1922 by the PKP. the design is based on The Prussian P8 class (which was mass-built in many German factories in the years 1906-1923, also for export and in other countries (in Romania until 1939). In total, nearly 4,000 Locomotives were built over the course of 33 years.) The locomotive was used practically on all railways of the European continent. In Germany, after World War I , these locomotives were designated as series 38 10-40.

Many years later. In 1952. Newly built Ty51 number Ty51 001 bashes a coal wagon so hard it went up the dumper. because the Warsaw dumper in Warsaw yard broke down.

Ok1 322 was sold for scrap by the PKP in 1981 and escaped when Boogie bot (A BR class 55 deltic locomotive) drags her thinking she was a tanker with a brake cab with a coal hopper bound for the PTCR (see LMS Ivatt 41227). And in the years that follow after 1981, pulls fast Express trains.

In 1991 she was painted pink with the number 1222 on her cab sides. And in the years that follow after 1991, pulls fast Express trains.

## Basis

Mommy long legs is based on the real PKP OK1 4-6-0 tender engines. A few are preserved including 359.

She was also based off PKP OK1 322. the engine sat on display at the polish railway museum.

## Trivia

The P8 type was mass-built in many German factories in the years 1906-1923, also for export and in other countries (in Romania until 1939). In total, nearly 4,000 machines were built over the course of 33 years. The locomotive was used practically on all railways of the European continent. In Germany, after World War I , these locomotives were designated as series 38 10-40 .

In Poland, these locomotives were commonly used - 192 units were allocated to PKP as part of reparations after World War I, including two locomotives for the Free City of Gdańsk railway (numbers: Ok1-1 to Ok1-190 and Ok1-1Dz and 2Dz for Gdańsk locomotives)

**The Ok1** series steam locomotives were one of the most successful designs in service in Poland. This was due to very good traction properties, smooth running, easy operation and low failure rate. They had an excellent reputation among the crews.

## Gallery

Mommy long legs in pink liveryMommy long legs in original condition
Sissy Long Legs

**Sissy Long Legs**, otherwise known as **Experiment 1303**, was originally one of the members of the Long Legs family. However, she was rejected because she is so aggressive. Whenever she saw some employees or orphans, she will run towards them and kill them.

## Appearance

Similar to Baby Long Legs, Sissy Long Legs is a sketchy spider with a single tooth visible. However, she is pink and she has a light blue ribbon on her head with a little pink hair.

## Personality

Unlike Baby Long Legs who is adorable and happy, Sissy Long Legs is evil and tantrum. According to a scientist, who is one of the survivors survived from Sissy Long Legs, he said that he saw some scientists and orphans being torn into 2 pieces by Sissy Long Legs. Also, although her body is smaller than other experiments, she is weirdly powerful as she can easily tear an adult into 2 pieces. These are also the reasons why she would be rejected.

## History/Backstory

### Log 05849

In 1994 (a year after Baby Long Legs was created), Sissy Long Legs was created. Playtime Co. was planning to add her into the Long Legs family and merchandise some toys of her.

Two months later, Playtime Co. created the Experiment 1303 (Sissy Long Legs).

Three months later, Experiment 1303 escaped and killed a huge amount of employees and orphans. Therefore, Playtime Co. decided to scrap the idea of Sissy Long Legs. She became one of the rejected toys. What later happened to Experiment 1303 remains unknown.

## Trivia

* Sissy Long Legs is the only member of the Long Legs family who is rejected.
* Though Sissy Long Legs is a rejected toy, there are some posters of her inside the rejected room (the another room. Not the one we see in Chapter 2). They could possibly be the posters that were made before she was rejected.
* Sissy Long Legs (Experiment 1303) could be possibly killed as Playtime Co. won't create an experiment which is a rejected toy.
	+ However, her dead body haven't been found yet. It could possibly be taken by The Prototype to some where.
* It's theorised by fans that she is combined with The Prototype.
	+ However, this theory was disapproved as The Prototype is actually ***[ACCESS DENIED]***.
* Interestingly, Sissy Long Legs won't eat those people who was killed by her. Which means she kills people just for entertaining, but not surviving.
* Although she is aggressive, she seems to be friendly with other mascots.
* She is the only experiment which is not under The Prototype's control.