recursal/Fanatic-Fandom huggingface dataset:
Land Spirits

These are the best ones. Raven, Thunderbird, Coyote, all your favorites are here!

**The Land Spirits** are totemic spirits that created and now run the world. There are many of them, and various tribes and cultures of the Painted People have various rituals and traditions related to them.

## Gods and Spirits

* **Name:** Raven
	+ **Appears As:** A Raven; a dark haired youth; a murder of crows
	+ **Symbol:** A black feather
	+ **Alignment:** Chaotic Good
	+ **Portfolio:** Trickster, creation, the boundary between life and death
	+ **Domains:** Creation, Charm, Chaos, Darkness,
	+ **Spell Time:**
	+ **Favored Weapon:**
	+ **Conduct:**
	+ **Common Temple Design:**
	+ **Common Temple Services:**
	+ **Misc:**
* **Name:** Thunderbird
	+ **Appears As:** A vast, feathered bird with lightning in its claws; a tall, stern man; a thunderstorm
	+ **Symbol:** An X
	+ **Alignment:** Lawful Good
	+ **Portfolio:** War, law, thunder, lightning, storms
	+ **Domains:**
	+ **Spell Time:**
	+ **Favored Weapon:**
	+ **Conduct:**
	+ **Common Temple Design:**
	+ **Common Temple Services:**
	+ **Misc:**
* **Name:** Coyote
	+ **Appears As:** A coyote; a thin, hungry looking man with a mustache; a coyote that goes about on two legs; a tumbleweed
	+ **Symbol:** A coyote tail
	+ **Alignment:** Chaotic Neutral
	+ **Portfolio:** Trickster, theft, chaos, rain, fire
	+ **Domains:**
	+ **Spell Time:**
	+ **Favored Weapon:**
	+ **Conduct:**
	+ **Common Temple Design:**
	+ **Common Temple Services:**
	+ **Misc:**
* **Name:** Wolf
	+ **Appears As:** A wolf; a swift, shaggy haired man; eyes in the forest
	+ **Symbol:** A wolf's tail
	+ **Alignment:** True Neutral
	+ **Portfolio:** The hunt, killing, death
	+ **Domains:**
	+ **Spell Time:**
	+ **Favored Weapon:**
	+ **Conduct:**
	+ **Common Temple Design:**
	+ **Common Temple Services:**
	+ **Misc:**
* **Name:** Mishipeshu
	+ **Appears As:** A fanged, scaled serpent; a thin, dark man with great riches and jewelry; ripples on water
	+ **Symbol:** A shimmering scale
	+ **Alignment:** Lawful Evil
	+ **Portfolio:** Riches, water, copper
	+ **Domains:**
	+ **Spell Time:**
	+ **Favored Weapon:**
	+ **Conduct:**
	+ **Common Temple Design:**
	+ **Common Temple Services:**
	+ **Misc:**
* **Name:** Bear
	+ **Appears As:** A grizzly bear; a huge, powerfully built man; creaking and groaning in the woods
	+ **Symbol:** A tuft of bear fur
	+ **Alignment:** Neutral Evil
	+ **Portfolio:**
	+ **Domains:**
	+ **Spell Time:**
	+ **Favored Weapon:**
	+ **Conduct:**
	+ **Common Temple Design:**
	+ **Common Temple Services:**
	+ **Misc:**
* **Name:**
	+ **Appears As:**
	+ **Symbol:**
	+ **Alignment:**
	+ **Portfolio:**
	+ **Domains:**
	+ **Spell Time:**
	+ **Favored Weapon:**
	+ **Conduct:**
	+ **Common Temple Design:**
	+ **Common Temple Services:**
	+ **Misc:**
The Lotruna Rebellion

**The Lotruna Rebellion** happened 6 years ago, at the height of the Great War. It all started when Laughin' Jack Franklin was elected governor of the Rotoxan province of Lotruna despite not being related to or backed by one of Las Familias, to which the del Toros responded by sending the Federales to “deal with local unrest”.

Lotruna's provincial capital Alameda was besieged. The House of Parliament was captured by the Federales and all inside were killed by General Gabriel del Toro's forces. Though the legislature had mostly fled by that point, some of the remaining defenders were sitting senators, as were some of the unarmed and infirm defenders who had simply been unable to flee or were expecting nothing worse than arrest or censure.

The popular outcry both locally and abroad, followed by Laughin' Jack Franklin's subsequent ambush of Del Toro, turned the tide against the Federales and helped establish Lotruna's independence. The Treaty of the Half Moon subsequently secured this independence legally.
Mounties

**The Royal Hortesque Mounted Rangers** (in the original Mensonge, **the Gendarmerie Royale du Horta**) or, more commonly, "**The Mounties**", are the roaming lawmen of the Horta region, known throughout the world for their doggedness.

## Overview

The RHMR are unfailingly polite, with each member being required to speak both Mensonge and Prynnte, with the common understanding that most will also learn Gawonihisdi, so as to most easily communicate with the citizens of Horta. Their resolution to pursuit knows no borders, and fears no ocean. If you raise their ire and then flee to the Black River Delta in Nuocsang, you can bet they'll have a mountie in a rice paddy waiting to put a bullet in you.

## History

The Gendarmerie Royale du Horta was established in the Mythic World, when the Horta was a colony of the Soleil nation. After the Great Collapse, Horta as an established nation ceased to exist, but the Mounties continued their work, trying to keep order and justice alive in the Fallen World. The new, Blaekera-backed government of the Horta still relies on the Mounties to keep the peace in the wilder, more remote provinces of the region.

## Equipment and Training

The mounties wear red dress uniforms with black trim. Their standard arms are the RT-2T revolver and Feldman-Trattleby rifle. Royal Hortesque Mounted Rangers are also trained in the use of the long bow, and, as the name implies, mounted combat of all kinds.
VS Mode (SSB6)

Versus Mode is a multiplayer mode that enables players or computer players to fight against each other or in a variety of settings. Versus mode appears in all Super Smash Bros. games. The characters can participate in a variety of battles, including Free-for-alls and team battles. The players can also set the rules for the battle including the amount of time, the amount of stock, the items that can be used, handicaps, and the stage that the battle will take place on. The players can also choose settings for the computer players including computer players' levels. Some of these features, however, have to be unlocked in order for them to be used.

## List of Playable Modes

* Smash - One player can play against AI-controlled CPUs or up to four players can play against each other. CPUs can also be played against.
* Special Smash - Players can change the gameplay by doing things such as having giant or metal battles.
* Rules - This allows players to set the rules such as time, stock, etc.
* 8-Player Smash - Up to eight players can fight at the same time, but only when playing locally. Only a few stages are available.
The Aridon

**The Aridon** is a vast, mostly uninhabited desert in the Painted Lands.

## History

During the Mythic World, the Aridon was a vast, grassy plain on which horses grazed and buffalo roamed. However, when the sun froze in the sky during the Great Collapse, it froze directly over the Aridon. The sun cooked the Aridon until the entire land was ash and sand, and ever since then it's been known as the Aridon Desert, or just "The Aridon".

Its dryness and heat is so infamous that it lends us the word "arid".
Bluff

**Bluff** now gains the following use:

### Convince someone of the truth

When someone is dead-set to believe a lie, or is mistaken in believing something, the method by which you reveal the truth uses all the same skills as the method by which you would mislead them about the truth. Ergo, attempting to tell the truth to someone who doesn't believe it still uses the Bluff skill, complete with the same modifiers and penalties.
The Forgotten Empire

The true name of **the Forgotten Empire** is not merely unspoken, it is unspeakable. The population it commanded is now known as los Conquistados, the Conquered. The land it once ruled is now known as la Cote Oubliee, the Forgotten Coast. Its ruling families have scattered, some traveling to the former colony of Rotoxa to become Las Familias, some heading north to marry into royalty. Today, the Forgotten Empire is merely an impression left in Pays, like footprints in the sand.
Horatio Arms

**Horatio Arms** was founded during the Fallen World by the dwarven gunsmith Havelock Hambly Horatio. Its current owner is Henry Hamlin Horatio, husband of Harriet Humboldt Horatio. Horatio Arms is renowned for their high quality of production, and for the wide variety of Lever-Action firearms they make.

Many Horatio Arms product lines are given special testing at the factories: Those with uncommonly accurate sights and groupings are sold for an additional $150 and labeled *One in a Thousand*, with their serial numbers stamped onto specially engraved plates.

## Output

* Horatio Copperhead
* Horatio Silverback
* Horatio Goldenrod
* Horatio Lever Action Shotgun
* Zeitgeist Lever-Action Pistol (technically)
* Horatio Pump Action Shotgun
* Two-Shot Tango
Antiherpes

**Antiherpes** ("An-ter-peas" if you're from there or anywhere near there, "anti-herpes" otherwise) was a small nation off the coast of the Blaekeran mainland. It is now a territory of Blaekera, though the occupation is not particularly easy.

Antiherpes means "the opposite of snakes", and refers to the fact that there are no snakes in Antiherpes. The other possible meaning has proven untrue.

The quality of being from or related to Antiherpes is **Antiherpean** ("An-ter-pay-an").
Tangier & Freehold Mk 3 Revolver

Safe. Reliable. Dependable. Tangier & Freehold.

*"They call me the Freehold Kid."
"You're from Freehold?"
"No, on account of I carry a Tangier & Freehold, mark 3. Best revolver there is."
"Oh. Well, Freehold's nice, if you like the heat."*
**Tangier & Freehold Mk 3 Revolver**

## Overview

This weapon, also known as the “Freehold revolver”, is manufactured by Tangier & Freehold. It was the first metal cartridge revolver to be issued as a standard sidearm for any military, namely the Lotruna Sovereign Defense Force. It is a top-break revolver, meaning that the gun opens in half and exposes the whole cylinder. When this happens, the spent casings automatically eject.

## Usage

It's the standard issue sidearm of the Lotruna Cavalry, and Lotruna Blue Rangers carry blue steel Freehold revolvers with cobalt blue furniture.

## Reality

This weapon is based on the Smith & Wesson Model 3 Schofield revolver
War Animal

**War Animals** are trained for WAUGH.

d10 Hit Die, (2+int score)x4 skill points at first level, 2+int every level afterward.

**Class Skills**

* Climb
* Intimidate
* Jump
* Sense Motive
* Tumble

**Sacked Out** – This animal is comfortable around people and things of all kinds. It will not break and run from the sound of gunfire or explosions, the rattles of snakes, the whistle of steam engines, or any other fearful stimulus that would send a normal animal bolting.

**Independent Action** – A War Animal is capable of choosing its own targets and acting on its own in combat. It can make tactical decisions based on its immediate surroundings, it can use the full benefit of the feats and abilities at its disposal, and it can attack and retreat as it pleases. For War Animals belonging to PCs, the DM controls the animal, though the player can make orders to the animal using Handle Animal.

**Extra Trick** – The animal can perform an additional trick beyond that of its normal maximum

**Bonus Feat** – The War Animal selects a bonus feat from the Fighter Bonus Feat selection. For feats requiring intelligence scores, a War Animal's Intelligence is treated as being 10+its levels in War Animal. Likewise, for feats requiring Fighter levels, a level of War Animal counts as a level of Fighter.
Portable Field Cannon

Battery! FIRE!

**Man-portable Field Cannon**

## Overview

This weapon began life as a field gun, used as portable artillery during battles, until someone had the bright idea to give it to a big guy to carry around. The central mount has been modified to act as an over-barrel foregrip. The firing mechanism is a standard (and archaic) matchlock mechanism, with the wielder holding the slow match. The field cannon can attack 10\*10 foot squares and deals its damage to all in that area of effect, with a reflex save DC (the attack roll) to take half damage. It can also be used to attack specific targets, though if it misses the attack goes completely wide. Attacking a specific target is the only way to achieve a critical hit with a Portable Cannon.

The portable field cannon can be re-mounted on a standard mount, but doing so removes the foregrip and makes it incapable of being carried again. Because of the immense recoil, the portable field cannon is best handled by a Large or Larger character, as medium characters must use the ramrod as a temporary brace it against the ground (a move action), and small characters simply cannot operate it in portable configuration at all.

## Reality

This weapon is loosely based on the SBC cannon from *Serious Sam*.
Ranger

**Rangers** are a varied group. They are trackers, hunters, bowmen, riflemen, investigators, and guardians of nature.

## Changes from Core

Rangers are proficient with all firearm actions.

### Favored Enemy:

You may choose an organization, rather than a Type, to serve as your favored enemy. The organization must be specific, it cannot be as broad as "Criminals" or "Cowboys". If ever the group ceases to exist, the Ranger may replace them with a different group the next time the Ranger gains a bonus to Favored Enemy.

Some example Favored Enemy Organizations:

* Dog Soldiers
* Cheltic Army
* Nemesis Warbands
* Lotruna Blue Rangers
* The Poppyseed Gang

### Animal Companion

A ranger may choose, in lieu of a standard hit die, to let their animal companion have a level of an Animal Class instead. The Animal Companion still retains all benefits of their animal companion level in addition to the benefits of their animal class level.

## Ranger Organizations

A Ranger may choose to belong to a Ranger Organization. These groups are varied in their origins, but share a common disdain for borders and a broad interest in justice. To qualify for a Ranger Organization, one must have at least one level in Ranger and be accepted into the ranks of the organization, usually by completing some kind of test or challenge. The benefits of membership in a Ranger Organization are likewise varied, but largely come down to a level of patronage and support, in exchange for service in capturing criminals and dangerous beasts.

**Ranger Organizations:**

* Cheltan Marshals' Service
* The Dundee Agency
* Lotruna Blue Rangers
* Rotoxano Rurales
* Royal Hortesque Mounted Rangers
* The Shadow Wolves
* Tambak Manhunters
Shadow Wolves

**The Shadow Wolves** are the roaming lawmen of the Painted Lands.

## Overview

Shadow Wolves are known throughout the west for their incredible tracking ability. Criminals have been known to use scents, water, rock, and fire to cover their tracks, only to awaken with the tip of a spear or the barrel of a gun pressed against their throat. The Shadow Wolves gather their members primarily from the local tribes of the painted people. Most Shadow Wolves are Dine, with some being Nemesis or Rotoxano.

## History

The Shadow Wolves trace their origins back to similar organizations of the Mythic World, though the order as it exists today sprouted up as a defense against the undead during the Fallen World. Once the order existed, its utility as a law enforcement body was quickly established, mostly by capturing murderers and horse thieves. Since the dawning of the New World and the rise of the New Rotoxan Empire, the Shadow Wolves mostly concern themselves with tracking fugitives and acting as sentinels against further encroachment or land grabs by Rotoxa or Lotruna.

## Equipment and Training

The Shadow Wolves have no specific equipment or uniforms, though each ranger includes a black stripe over their nose when wearing warpaint or their tribe's dress. Shadow Wolves are renowned for their tracking abilities, and are expected to be able to pass a test to join the organization, consisting of tracking a specific person or animal for a full week.
The Peculiar Institution

**The Peculiar Institution** is the commonly used euphemism for slavery in Tambaku. The name derives from the unique nature of Tambako slavery, in that the owner of a slave exercises absolute control over their property's life, treating them as little more than cattle. This distinction correlates with the fact that Tambako slavery is exercised with a captive, distinct population. Tambaku's slaves are the native inhabitants of the region and its neighbors, dark skinned people of varying races. The owner class of Tambaku, meanwhile, are a light skinned population, largely of Soleil descent.

After slavery was abolished by the Treaty of the Half Moon, the Peculiar Institution continued in a barely altered form. "Employees" in Tambaku still have few to no rights, and are still traded and exploited by their owners.
Del Toro Family

**The del Toro Family** is one of the noble houses of Rotoxa. The Federales, the national army of Rotoxa, is commanded and paid by the del Toros, giving them a great deal of power in the empire.

## Famous del Toros

* Don Diego del Toro, current patriarch of the del Toro family
	+ General Gabriel del Toro
	+ Dona Francesca del Toro
* Don Alphonso Tiago Villalobos del Toro, the Last Paladin
Portable Crank Gun

Crank: Serious firepower for serious combat.

**Man-portable Crank Gun**

## Overview

This weapon began life as a Crank Industries Model A-2 Automatic Cannon. The central mount has been modified to act as an over-barrel foregrip, and a mechanism offsets the Crank lever to be easily reached while being carried. It is fired by operating the lever.

Crank Guns do not attack specific targets, due to their peculiar and (so far) totally unique action. They attack four contiguous five foot squares once per attack action, and all within the affected area must make a reflex save DC (the attack roll) to take half damage. The portable Crank Gun can be re-mounted on a standard mount, but doing so removes the foregrip and makes it incapable of being carried again.

Because of the immense recoil, the portable Crank Gun is best handled by a Large or Larger character, as medium characters cannot move in the same round in which they use it, and small characters simply cannot operate it in portable configuration at all.

## Reality

This weapon is based on the fictional portable gatling gun made popular by *Predator*.
Los Conquistados

**Los Conquistados**, (literally "**The Conquered**"), is the name of the former population of a nation now known as the Forgotten Empire. The Forgotten Empire was conquered (hence the name) by the nation now known as Pays during the Fallen World, and the populace now inhabits a province called La Cote Oubliee, or La Costa Olividado in the local tongue.

During the Great War, Los Conquistados was responsible for a great deal of trouble in Pays, until Marshal Martin put down their uprising. The relationship between Rotoxa (a former colony of the Forgotten Empire and current home of its former royal family) and Los Conquistados remains unclear since the end of the Great War.
Horatio Lever Action Shotgun

Horatio Arms: With the right lever, you can move the world.

**Horatio Lever Action Shotgun**

## Overview

This weapon is manufactured by Horatio Arms. It is a lever-action shotgun with an internal tubular magazine. The magazine size is determined by the length of the barrel. The carbine length can hold 5 shells, the field length can hold 6, and each can keep an additional shell in the chamber. Due to the internal tube magazine, the field length barrel cannot be sawed down and must instead be replaced with a carbine length barrel if you wish to have a smaller gun. Shells must be loaded into the magazine tube one-by-one via the loading gate.

The Horatio Arms factory performs test shootings with their stock, and particularly accurate weapons are stamped as *One in a Thousand* and sold as Masterwork copies for the additional cost of $150.

## History

This weapon is based on the Winchester 1887 lever action shotgun.
Pico (Life & Death)

**Pico** (*ブラッキー, Blackey*) is a playable character in Super Smash Bros. Life or Death.

Pico is an F-Zero racer and the pilot of the Wild Goose. Pico is greatly rumored within the F-Zero Universe to be an assassin and skilled hitman who formally served in his planet's army. Considered by many to be a reckless driver, Pico is often believed to be the one responsible for a rather major accident that occurred within the F-Zero Grand Prix prior to the events of F-Zero GX.

Pico is voiced by Sean Schemmel in the Western versions of Life or Death, who reprises the role from the 4Kids dub of the F-Zero anime, *Falcon Dentsu*, known in America as *F-Zero: GP Legend*. In the Japanese version of the game, Kenichi Mochizuki reprises the role of Pico from the anime.

## How to Unlock

* ???
* ???
* Get him to join your party in the Kiss of Death.

Upon completion of one of the tasks above, Pico will challenge the player to a battle on Death Wind. Defeating him will unlock him for regular use.

## Role in Classic Mode

Like all other fighters, Pico appears in Classic Mode. Pico's Mini-Boss is unknown.

## Fighter Spirits

Pico's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Pico in The Kiss of Death allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Life & Death.

Pico's Fighter Spirit
## Trivia

* Life or Death marks the first physical appearance of Pico in over 16 years, his last appearance being in F-Zero: Climax for the GBA in 2004.
* Although Pico has made cameos in the Smash Bros. series in *Brawl, Smash 4,*and *Ultimate*, Life or Death marks the first time that Pico has had a legitimate role within the Smash series.
Actions

Hey man, let's get some **Action**.

## Overview

The action of a firearm is the actually operational part of a firearm. It's the most complicated part of the firearm, and is where all the magic happens. Literally: the action is the part of a firearm which must be enchanted to grant benefits to bullets. The action is also the part of a firearm a character is actually proficient with, the part of the firearm that weapon-specific feats such as Rapid Reload or Weapon Focus apply to. In short, while the character may hold the grip and the bullets come out of the barrel, the action is the part of the weapon that actually *is* the gun.

Below is a list of actions. Each list names what the action type includes, the size of that weapon's magazine, its general loading procedure (including whether it can be made quick-load-compatable), how many barrels the action can support, whether the weapon can be Combat loaded, and whether the weapon counts as a repeater.

Most of this information is only of key interest to gunsmiths, as each weapon's page will specify much of this information for a regular player's benefit.

## Actions

* Flintlock
	+ Also includes Matchlock, Wheellock, and Muzzle load
	+ Single shot
	+ Hand load only
	+ 2 full round action reload
	+ 1-6 barrels

* Breach
	+ Also includes Break, Falling block, and Rolling block
	+ Single shot
	+ Quick-load compatible
	+ 1-4 barrels

* Bolt
	+ 1-16 shot
	+ Quick-load compatible
	+ Combat load
	+ 1 barrel

* Pump
	+ 3-12 shot
	+ Quick-load compatible
	+ Combat load
	+ 1-4 barrels
	+ Repeater

* Lever
	+ 5-20 shot
	+ Quick-load compatible
	+ Combat load
	+ 1 barrel
	+ Repeater

* Revolver
	+ Also includes Pepperbox
	+ 3-9 shot
	+ Quick-load compatible
	+ 1 barrel
	+ Repeater
The Holdings

**The Holdings** are the various states and colonies that the Blaekeran Empire lays claim to. Some of the others out there might want to watch out, they're on the wishlist.

## Overview and History

The lack of respect implied in the commonly used name "the Holdings" is intentional. The states considered part of that group are generally not held in the same regard as Blaekera itself. They do not enjoy self governance, their commerce and society are dominated by Blaekeran interests, and their histories are marred by invasion, subversion, corruption, and occupation.

### Currently Held:

#### The Highlands

The Highlands are only technically part of the Holdings, being a region so long considered a part of Blaekera that to remove them would constitute a major reconsideration of what Blaekera even is. The Highlands have been a part of historical Blaekera for centuries, ever since one monarch married another monarch and there was a war and such, you know the drill.

#### Antiherpes

Antiherpes has been under Blaekeran control for only a few decades now, conquered in the name of Lupa Gloriana as a young teen. Though the country continues to recover from years of drought and famine, shipments of food from Antiherpes to Blaekera have never ceased.

#### The Antipodes

The Antipodes are an archipelago on the far side of the world, near where the mythic Lost Continent is believed to have once resided. As the mineral and agricultural wealth in these far reaches is so remote and minuscule, the primary value it holds to Blaekera is as a strategic naval holding. From the Antipodes, Blaekeran ships can monitor much of the southern hemisphere. Moreover, the dry, desolate region makes for a compelling penal colony, leaving prisoners with little to do but join the navy or try to survive the sweltering heat and deadly fauna.

#### Ganarajya

Ganarajya is the most recent and most tenuous of the Holdings, a glittering jewel of the east that Blaekera has coveted for centuries. Their hold over the republic grows stronger with every draconian measure they enact.
The Faith Victorious

**The Faith Victorious**, also known as the Church of Luna, is a religion devoted to the moon goddess. They take their name from the fact that they take credit for the Awakening, as that event coincided with the moon passing from behind the cloud that hid it from the Fallen World.

## Gods and Spirits

* **Name:** Luna, Goddess of the Moon
* **Appears As:** Pale, black haired woman in silk robes
* **Symbol:** Full moon in silver (Blaekeran Orthodox prefers ivory full moon)
* **Alignment:** Lawful Neutral
* **Portfolio:** The Moon, law, women, guidance, magic
* **Domains:** Moon, Ocean, Law, Magic, Oracle, Planning, Water, Mysticism, Spell, Tyranny, Lust
* **Spell Time:** Dusk
* **Favored Weapon:** Sickle
* **Conduct:** Monogamy, chastity. Ascetism is holy. Divorce is allowed. Golden and silk finery is forbidden. Anything important must be done under the light of the moon. Prisoners are guaranteed no sanctuary.
* **Common Temple Design:** Short, ugly stone churches, unconcerned with flashy architecture or stained glass.
* **Common Temple Services:** Marriages, divorces. Clerics and archivists up to level 2, favored souls up to level 3, paladins up to level 4.
* **Misc:** The two main schisms of the Faith Victorious are Blaekeran Orthodox, which favors a more imposing, brutalist aesthetic, with stony gothic temples draped in blue banners, ivory furnishings and padded pews, versus the Fellowship of the Pure, a movement which prefers as little ornamentation and needless flourishes as possible, though ironically they prefer silver furnishings and holy symbols ("as silver was passed down to us from the moon herself").
Eliza Bethany Rhodes

Her Honor **General Eliza Bethany Rhodes** is current president of Chelta. She is a member of the Federalist party. She succeeded to the presidency following the assassination of previous president Jeremiah Ford.

Before serving as vice president under Ford, Rhodes was a general in the army of Chelta. Under her guidance, Chelta crushed the forces of Tambaku in many of their clashes, though military observers note that the use of brute force and lack of finesse suggests superior numbers and arms were more on their side than superior strategy. As neither Chelta nor Tambaku suffered greatly due to the Great War, it is of largely academic interest as to which side would have won had the war progressed further.
The Sea's Bridge

**The Sea's Bridge** is a structure that stretches between Blaekera and Pays. The Paysean end is in Point d'Appui, and the Blaekeran end is in Stone's Throw. It is a massive suspension bridge, with posts sunk straight into the sea between the two nations. It is still under construction, though already rail travel is possible across it.

The Sea's Bridge was created by the Treaty of the Half Moon, as part of a focus on increased partnership and peace between the nations.
The Dealer

**The Dealer** is one of the new gods, a spirit that came out of the Fallen World. The Dealer is mostly revered in the west, though his presence is felt throughout the world. His name reveals his origin, as a god of Luck and gambling, though he's also a god of deals and pacts.

## Gods and Spirits

* **Name:**
* **Appears As:**
* **Symbol:**
* **Alignment:**
* **Portfolio:**
* **Domains:**
* **Spell Time:**
* **Favored Weapon:**
* **Conduct:**
* **Common Temple Design:**
* **Common Temple Services:**
* **Misc:**
Wizard

**Wizards** lost most of all the classes when magic vanished. Many great tomes were destroyed or lost in the violence that followed. No spells exist in print (scrolls, tomes, pre-existing spellbooks) over level 2, so Wizards of the East must develop their own spells, adapt what they find in the West, or seek out the lost and ancient tomes of magic.

## Changes from core

Wizards are proficient with flintlock and revolver action firearms.

Wizards of the East gain an automatic language: they can read and write in *Cursive*, a script that takes its name from its utility: a method of encoding spells from prying eyes.

Wizards of the West, instead of Spellbooks, use the Token variant from Complete Arcane.

Wizards of the West and East take a -2 penalty to spellcraft checks for the purposes of copying spells from one another.
Hemper Revolving Shotgun

Oh that Hemper! What will she think of next?

**Hemper Revolving Shotgun**

## Overview

This weapon is manufactured by Alicia Hemper & Associates. It is a four-shot revolving shotgun, and one of the first metal cartridge shotgun designs on the market. Shells are loaded one-by-one into the loading gate, which closes up to create a gas seal, meaning the Hemper revolver can make use of a silencer. Shells must be ejected one-by-one as well, however, which must be done in a similar manner to loading them. Thus, loading or unloading a hemper revolver is a full round action without Rapid Reload, and a move action with rapid reload. Doing both in one round therefore requires rapid reload, and takes a full round action.

## Reality

This weapon is based on the Roper Revolving Shotgun.
The Outbreak of the Great War

Who can say what **the real origin of the Great War** was? Was it the Tambak Slave Uprisings? Was it the sinking of *The Imperious*? Long standing tensions between Chelta and Tambaku? Pays and Blaekera? Pays and Romansk? Pays and the Venereal Republics? What's Pays's deal, anyways? Too much sun and drink, if you ask me.

About ten years ago, several small conflicts around the world between nations with strong colonial, historical, cultural, and diplomatic ties caused a global conflagration. Tambaku accused Chelta of supporting slave uprisings. The newly formed nation of Xin Wuanguo, seen as a Blaekeran puppet state, chaffed against its neighbors. Romansk's long feud with Pays (driven, in part, by blood ties with the Old Empire of Blaekera) put pressure on the smaller nations desperately trying to keep up trade with both powerful groups. Rotoxa, seeing an opportunity to get back at Pays for the Forgotten Empire, threw their lot in with Blaekera, even as their own provinces sought independence.

And that's how the world decided to fight itself.
Bjorn Halter

**Bjorn Halter** is an accomplished adventurer and the sheriff of Yenqalynn. He is a dwarf born in Hallowed Hill, and has spent much of his life adventuring. He's a hunter, he fought in the Great War for Chelta, and his favorite activity is killing bears. For his doctoral thesis in university, he wrote *A Naval History of Chelta in the Fallen World*, a text which has now become required reading at many Naval Academies in the Prynnte-speaking world. He is married, with four children.
Bullets

**Bullets** are what make guns work! (Knowledge check: DC 5)

## Metal Cartridges

Also known as "bullets" by *wrong people*, **Metal Cartridge** firearms require little work on the part of the operator to use. Simply put the metal thingy with all the stuff in it into the big metal tube and then bang! It's that simple.

## Hand Load

Also known as "Cap-and-ball", in **Hand Load** firearms, bullets, wadding, powder, and primer must be placed by the operator before the gun can be fired.

Each chamber must be loaded with the payload (metal ball, pellets, whatever), a load of gunpowder (black powder, smokeless powder), and in the case of cap-and-ball weapons, a percussion cap.

* Black powder
	+ 10 loads for $1
	+ 1 load can cause mild damage on its own
	+ Causes lots of smoke, easy to locate where a black powder weapon was fired
* Smokeless powder
	+ 5 loads for $1
	+ 1 load causes little damage on its own
	+ Causes very little smoke, difficult to locate where a smokeless powder weapon was fired
* Percussion caps
	+ 10 for $1
	+ Causes little damage on its own
	+ Goes \*snap\*

## Ammunition

In reality, that pesky thing we have to put up with when we're not fantasizing about violence, sex, or money, firearms come in all kinds of calibers, and cause all kinds of wounds. It's a common misconception that the severity of a wound is directly linked to the caliber of the bullet that caused it. This is completely untrue, but for our purposes serves as the ideal starting point for a simplification of the rules.

Simply put, **ammo caliber/gauge determines damage**. Every pistol that does 2d6 damage is going to fire the same 32 caliber round as every other pistol, regardless of where it was made. That same 32 caliber cartridge is also fired by every rifle that does 2d6. However, every shotgun that does 2d6 uses a different kind of cartridge, a shotgun shell, that is also universal among all shotguns that do 2d6.

In the below table, "cost" represents the price of **a box of 5 metal cartridges** in that caliber, **10 hand-load balls or pellets** in that caliber, and **the smithing cost** of that caliber.

## See Also

* Reloading
* Special Ammunition
* Gunsmithing
Shotguns

**Shotguns** are big scary things that shoot lots of little scary things.

## Overview

Because shotguns are scatter weapons, they interact with the attack and damage system differently. At close range, the tight grouping of pellets means that a target takes a lot of damage all at once. However, as the range increases, so does the scattering of the pellets. Ergo, while it's difficult to hit something with the full force of scattered shot at a distance, it's incredibly easy to hit them with at least *some* of that scattered shot.

**Shotguns take their -2 range increment penalty to Damage, not to Attack.**

**Shotguns are not subject to the damage resistance/immunity that protects Swarms from other standard weapons.**

**Shotguns do not take the half-damage penalty to their damage that other ranged weapons do when used on objects.**
Ranged Combat

Vanilla 3.5 is terribly weighted towards melee combat. Ergo, Cowboys and Dragons will be terribly weighted towards **ranged combat**.

## Overview

* Ranged weapons now fall into one of three categories: Light, One-Handed, or Two-Handed. These categories interact with other portions of gameplay the same way as their melee equivalents. For example, a light ranged weapon can be wielded in the off-hand for a lower penalty, a two-handed ranged weapon deals 1.5x strength bonus to damage when used as a club, etc.
	+ Light ranged weapons do not provoke attacks of opportunity when fired in a threatened square.
		- Example light ranged weapons
			* Hand crossbows
			* Some pistols
	+ One handed ranged weapons can be held with two hands to grant the benefits of two handed shooting.
		- Example one handed ranged weapons
			* Most pistols
			* Some shotguns
			* Ranged touch spells
			* Eldritch Blast
			* Slings
			* Standard Crossbows
	+ Two handed ranged weapons receive a 1.5x dexterity modifier bonus to attack rolls, instead of a 1x dexterity modifier bonus.
		- Two handed ranged weapons
			* Rifles
			* Bows
			* Most shotguns
			* Heavy Crossbows
* All bows (as in, bow-and-arrow bows, not crossbows) now gain your strength bonus to damage. Composite bows gain 1.5x this benefit.
* Cover now works as it does in d20 Modern.
Boom and Bust

The cycle of **Boom and Bust** occurs as settlers and prospectors discover veins of ore throughout the west. After a vein is discovered, people come from miles around to try and get a slice of the pie. Local towns become centers of trade and industry overnight. Then, tragedy strikes: The mine runs dry. Immediately, everybody jumps ship and heads to the next boomtown, and the towns around the vein? Ghosts.
Lotruna

Pistols are almost as numerous as men. It is not thought to be an affair of any importance to take the life of a fellow being.
If I owned Lotruna and hell, I would rent out Lotruna and live in hell.

**The Sovereign Republic of Lotruna**, better known as just **Lotruna**, is a nation in the south. To the west lies the Painted Lands, to the north lies the Wyldlands, to the east lies Tambaku, and to the southwest, Rotoxa.

## Geography

* Puerto Rayo
* Alameda
* The Lotruna Freehold
* Tangier
* The Boiling River
* The Patchwork Plains

## People

* Laughin' Jack Shepherd Franklin
* General Gabriel del Toro
* Lotruna Blue Rangers
* Lotruna Cavalry

## History

* The Lotruna Rebellion
* Jack Franklin's Last Laugh
* Boom and Bust
Toughness

**Toughness** [General] [Fighter]

**Benefit:** You gain +3 hit points, and you add three to your massive damage threshold and three to your negative hit point track.

**Special:** A character may gain this feat multiple times. Its effects stack. Fighters may choose Toughness as one of their bonus feats.
Sword Bayonet

**Sword Bayonet**

## Overview

Sword Bayonets are blades that turn firearms into incredibly unwieldy melee weapons. A sword bayonet fixes to the front of a gun's barrel, though some come permanently attached. A sword bayonet increases the length of the gun's barrel by one step for the purposes of concealment. Fixing a sword bayonet is a standard action that provokes an attack of opportunity. If you use a ready action to set a sword bayonet against a charge, you deal double damage on a successful hit against a charging character.

A sword bayonet on its own is a one handed weapon. When affixed to a weapon of cavalry length or smaller, it's a one handed weapon. When affixed to a weapon of coach length or greater, it's a two handed weapon. A weapon with a carbine-or-longer barrel with a bayonet fixed to it is a reach weapon, and cannot attack adjacent squares.

## Usage

Due to their size, sword bayonets mostly only see action in open-field combat. During The Great War, numerous nations armed their soldiers with sword bayonets, such as Blaekera, Pays, and Romansk. The style of combat they complement is starting to fall out of favor, however, and their future is uncertain.
Two Shot Tango

Horatio Arms: Always have some thunder by your side.

**Two Shot Tango**

## Overview

This weapon is a break-action double barreled pistol manufactured by Horatio Arms. When both barrels are cocked and loaded, both can be fired as a single attack at -2.

## Usage

It is carried by big game hunters as an emergency sidearm, and is appreciated because it can use the same large ammunition as high power hunting rifles.

## Reality

This weapon is based on various Howdah pistols that were popular with hunters in India and Africa.
Dragon gun

Now isn't that just the prettiest thing you ever saw?

**Dragon Gun**

## Overview

Dragon guns are oversized, overpowered weapons, made to custom order, for use by people who plan on going after dragons, elephants, rhinos, or other large game with bulletproof hides. As each Dragon gun is custom built by the gunsmith, they can be made Masterwork for the normal price of $150. This Dragon gun is a break-action rifle chambered in .50 caliber. The rounds can be loaded simultaneously with a quick-loader.

## Usage

The Dragon Gun presented here is simply one popular loadout, as favored by hunters in the south and far east.

## Reality

This weapon is based on the elephant guns of old.
William Sullivan

**Fleet Admiral William Sullivan, Supreme Commander of the Queen's Navy**, is the Monarch of the Sea. His qualifications for this lofty position are based mostly on his tremendous voting record, and his excellent penmanship. He is an elf of high birth, whose extensive legal career and entrepreneurship clearly made him ideal to be ruler of the queen's navy.
Sicario

A **Sicario** is the Rotoxan term for an assassin. Sicarios are a key part of the feudal structure of Rotoxa, which cannot afford costly civil wars to hash out problems between its noble houses. Sicarios are skilled in deception, poison, and evasion.

In many respects, Sicarios are most directly parallel to Ninja, who serve a similar role in their society. Like Ninja, it's safe to just say you're playing one and then actually play a Rogue.
Blued Steel

**Blued steel** is steel that has been alchemically treated to reduce corrosion and glare.

Blueing can only be applied to metal items. Blued items gain +2 alchemical bonus to resist corrosive effects, and grant +2 to checks to resist glare and dazzling effects in bright environments.

Blueing costs, I dunno, $25.
Druid

**Druids** get their powers from nature itself, from nature deities, and from the spirits of the land.

## Changes from core

Druids are not proficient with any firearms. A druid who uses a firearm is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter.

The druid secret language: "Druish" is not a language, per sey, it's more a method of communication. Druish allows you to communicate in the feral, instinctive, animal way all creatures can communicate. Only by being in touch with this part of yourself can you speak or understand it. Therefore, the secret druid language is understood by all druids and impossible to teach to non-Druids.
Skydancers

**Skydancers** are the commonly accepted term for the Painted People who follow the tradition of the Sky Dance, an annual ceremony where the faithful gather, share stories, trade, and take part in various traditional rituals, the most important being the titular Sky Dance. A group of Painted People tie themselves to a pole ("tying to a pole" is putting it politely, the most hard-line of skydancers pierce their flesh with hooks and tie rawhide thongs to the hooks) and dance around it for four days without food or drink. In return, the dancers' families are granted good health and safety. In addition to the specific ceremony of the Sky Dance, the faith in general also keeps many other tenets.

## Gods and Spirits

* **Name:**
* **Appears As:**
* **Symbol:**
* **Alignment:**
* **Portfolio:**
* **Domains:**
* **Spell Time:**
* **Favored Weapon:**
* **Conduct:**
* **Common Temple Design:**
* **Common Temple Services:**
* **Misc:**
Archaic Firearms

**Archaic Firearms**: We've all got to start somewhere.

## Overview

Because archaic firearms fire larger bullets with slower muzzle velocity, their ballistics are different. In game terms, this means archaic firearms cannot use the same standard ammo as normal firearms (though their own ammo is still standardized amongst them), and that all archaic firearms have higher critical multipliers than their modern relatives. The higher multiplier is due to the larger surface area of the bullet *punching through* the target, rather than penetrating, and as a result it pushes a great deal of material through the channel it travels.
Crimping

To **Crimp** someone is to enslave them as a worker on a sea vessel.

In Esmerelda, it's sometimes known as Shanghaiing, after a Fuzayu word meaning "over the water" (whew), and is often conducted via drugged drinks and secret passageways, as it's highly illegal.

On the other side of the coin/world, in Blaekera, the practice is known as impressment and is the law of the land. Press gangs gather up eligible men and put them on ships to keep the Blaekeran Navy in ship-shape.
CB Imperial Rifle

Romansk Protects. Romansk Rules. Romansk Forever.

**CB Imperial Rifle**

## Overview

This weapon is manufactured by Cheeki Breeki Arms Plant. It is a bolt action rifle with a 5 round internal magazine, a bayonet lug, and space to mount a scope. Reloading is accomplished with the use of a stripper-clip, which acts as a quick-loader for the weapon. The Cheeki Breeki rifle is uncommonly rugged, due to sturdy construction and very accommodating tolerances. A CB Imperial Rifle has 25 hardness and 30 hit points.

## Usage

It is the standard rifle of the Imperial Romansk Army and Navy.

## Reality

This weapon is based on the Mosin-Nagant rifle.
Work Animal

A **Work Animal** can be a keen herder, or a powerful pack animal.

d8 Hit Die, (2+Intelligence score)x4 skill points at first level, 2+intelligence score at every level afterward

**Class skills**

* Balance
* Climb
* Intimidate
* Sense motive
* Swim

**Aid Another** – A Work Animal can make Aid Another rolls on any skill check it has. If it's hooked up to a machine or object that needs both an animal and a human to operate it, it can also make untrained aid another rolls for whatever that object does. For example, a Work Animal can help a human push an object up a hill, or build a structure by working a wheel.

**Pack or Herd** – A Work Animal has two ideal uses: carrying heavy loads, or herding other animals. At level one, the choice must be made.

* A Pack Animal is treated as having a strength score two higher for the purposes of determining how much it can carry.
* A Herd Animal can make intimidation checks to “push” other animals, as the use of Handle Animal. It can do this to a number of animals equal to its HD times 2.

**Go for help** – A Work Animal can leave its owner's side and seek out help for its owner on its own. A Work Animal is capable of finding other people, can use a sense motive check (DC 15, unless the person is trying to bluff the animal, in which case it's 15 or their bluff result, whichever is higher) to determine if they're likely to help, getting their attention, and guiding them back to the owner.

**Improved Pack or Herd** – A Work Animal's packing or herding skills improve.

* A Pack Animal is treated as having a strength score four higher for the purposes of determining how much it can carry.
* A Herd Animal can use its Herd ability on a number of animals equal to its HD times four.

**Perfect Pack or Herd** – A Work Animal's packing or herding skills reach their zenith.

* A Pack animal is treated as having a strength score six higher for the purposes of determining how much it can carry.
* A Herd Animal can use its Herd ability on a number of animals equal to its HD times six.
Prynnte

**Prynnte** ("Print") is the most commonly spoken and written tongue in Blaekera, Chelta, Antiherpes, and other countries that share their heritage. Now, don't panic, but you're reading Prynnte right this very moment.

Prynnte's standard script is well known, but those with at least one rank in spellcraft are able to decode the arcane script most commonly used for writing spells and curses that is therefore known as *curse-*ive.