recursal/Fanatic-Fandom huggingface dataset:
Armel

## Summary

A mostly tourist nation, the large lake-front property around Lake Orys serves as the source for many resorts. A large portion of the nation's economy is based around these resorts, and so many of the citizens try to make them succeed and make it rich off the constant flow of tourists coming into the nation.

## Inhabitants

Most of the nation either works at the resorts, or works in an industry that caters or sells their product to the resorts. A large chunk of the population is people from other places, but many do take up residence since they love the place so much.

## Government

The democracy is voted in every 6 years. Only permanent residents are allowed to vote, but there is much debate over how much influence the rich tourists have over the vote, especially if they frequent the area. Many in the government speak to how they will look into the corruption and vote trading, but they rarely do.

## Notable People

* **Carvel Alcone** - rich tourist who keeps a "residence" here so he can vote in the elections, as well as run for office
* **Andura Wembar** - elected official, she is relatively new and considered someone who is going to fight the corruption, but may not who she claims

## Notable Locations

* Lake Orys - lake in the center of the nation, are where most resorts are located around
* Fort Ostoril - long lost fort from forgotten wars, recently appeard in the forest to the northwest, may or may not be haunted or contain treasures
* Batu Mountains - make up most of southern border of nation
Batu Mountains

## Location

Running along the northern border of Bragol, it touches several of the bordering nations.

## Characteristics

Its dark connection to the Shadowfell and practicioners of Shadow Magic have created a dark history for these mountains, and the deaths and war in the region are the namesake of the Red Storm River (would occasionally run red with blood), which finds the source of the river in the mountains.

## Notable Locations

* Red Storm River - source is in the mountains, historically tied to the fate of the mountains
* **Halda** - capital of Bragol, along the southern edge of the mountains
Calendar

## Increments

There are no “months” per se. You can measure 30 days by the length of the moon Ancilla, but they are not named or distinguished on the calendar of this world.

* Seasons: 4 (90 days long)
* Weeks: 36 (10 days long)

### Seasons

* Winter: **Khanor** (Days 1-90 of year)
* Spring: **Lencten** (Days 91-180 of year)
* Summer: **Aestas** (Days 181-270 of year)
* Fall: **Meton** (Days 271-360 of year)

### Week

Each week is 10 days, starting with Sunday

1. Sunday
2. Sunnendaeg
3. Monday
4. Tuesday
5. Wednesday
6. Wodendaeg
7. Thursday
8. Friday
9. Saturday
10. Saterndaeg

## Reading/Writing Dates

* Common Writing (Writing down: *Today is the 15th of Lencten, 5151*)
	+ This is the **15th** day of the **Lencten** season in the year **5151**
	+ More formal: *15th Day of Lencten, Year 5151*
	+ Without year, less formal: *15th of Lencten*
* Elven/Dwarven Writing (*Lencten 15, 5151*)
	+ This is the **15th** day of the **Lencten** season in the year **5151**
Chao Mei

A Felnerese half-elf, she was taken under the wing of Cue when she was dropped off at the **Hall of Divergent Meditation** as an infant. She looked up to him like an older brother. Cue and Chao had regular walks and picnics on the grounds of the **Hall of Divergent Meditation**.

Due to their common dislike of Master Ilwen, when it came time to choose a specialization in the monastery, Chao chose to follow the **Way of the Radiant Soul**. She was worried Cue would be upset, but she explained that she had a positive conversation with **Master Oleran** and felt it was the right path.
Fenris Frostbreaker

Rhagnar’s father and general in the city of Leshon. Leader of northeast quadrant, he is the oldest of the four main generals. He has a silver beard and wears black armor and purple colors for his clan.

He refused to admit that someone inside the city was going to betray them and ignored the rumors and Tyrra Agnar. He also dismissed Rhagnar when he tried to convince him to take it seriously.
Acretius Melvora

A middle aged Human wizard and member of a secretive unnamed law firm. Acretius was responsible for reading the last Will and Testament of Felverinox as well as the security for the event.

He did not interact with the **Wizlocks** after the assault on the hall and the ensuing battle, but he did make it out alive.
Adventure 39

**Real World Date: 4/14/2018**

**In Game Dates: May 14th, 5001 M.E. - May 20th, 5001 M.E.**

**XP: 4375 (Total: 89,926)**

The party begin their long trek out of Kombray and begin to head towards Fort Ostoril as they hear is the last known location of the final piece of Armor: the Shield of Reflection. Hearing that Talis Hightower is gathering a force to go get it from Fort Ostoril means they are on a time crunch. They make a brief stop in the Veryd Forest and fight a large Green Dragon that had moved into the mostly abandoned forest. They meet with Aluvera Jemblossom and discover forces of Almonte have forced themselves into the forest to help stabilize it. A strange Elven man with the “**Dawnleaf**” name throws his weight around, insisting he and his sister can help mediate this process. They then continue west, seeing more Almonte forces occupying various places. Along the way they pass a group of mercenaries transporting prisoners in two cages. Turns out they are two live beholders and they manage to escape.
Adventure 36

**Real World Date: 1/6/2018**

**In Game Dates: April 19th, 5001 M.E. - April 26th, 5001 M.E.**

**XP: 5200 (Total: 73551)**

## Summary

The party begins their long trek towards Kombray. They reach the border that is patrolled by a militia who doesn’t take too kindly to non-humans entering their borders. They are forced to wait until night time to cross the border safely. While they are traveling at night to avoid attracting attention, they are ambushed by a raiding party of Drow that almost defeat them. They barely survive and Ren decides after the battle that traveling with the group is dangerous for his health and leaves.
Immortal Corsairs

## Purpose

The Immortal Corsairs are pirates on a highly organized level. They have dues, share loot, and organize raiding parties to score bigger piles of loot. They mostly port out of **Talal**, but can be found in any port city if their is big enough loot worth the distance traveled.

## Role in Society

The Immortal Corsairs are a group that give street urchins, career criminals, and lost mortals a chance to be a part of something bigger than themselves. They all taken on the personalities of the Githyanki, who help found and run the organization. They have a code, but they never follows the laws of the land.

## Goals

They wish to have a total autonomous land where they can call their own. Even if **Talal** they have to tiptoe or the government officials might crack down on them.
Duke's Palace

The palace is the residence of the unofficial leader of the Veryd Forest. It consists of two floors and a basement, made mostly of stone. Various golden dyed fabrics and carpets are throughout the residence, dyed that color with a moss that exclusively grows around the residence.

The party had to infiltrate the residence to determine the source of the **mass enchantment** taking over the forest.
Green Elves

## Personality

A mostly warrior people, the Green Elves usually keep to the forest and fight anyone they don't know or don't trust. They have a military kind of thinking, and they are paranoid meeting anyone that isn't a Green Elf. When they trust you, or agree to fight alongside you, they are kind and generous with their help and their resources.

People outside the Culdor Forest view the Green Elves as barbaric warriors, though their society is quite advanced. They are not friendly with almost any other group of people, although they are quicker to trust other Elves. They can respect those that can fight and have a healthy respect for nature.

## Location

They are in several places around the world, but primarily they maintain residence in the Culdor Forest.

## Game Statistics

*Like the Wood Elf in the Player's Handbook*

* **Ability Score Increase**: Your Wisdom score increases by 1.
* **Elf Weapon Training**: You have proficiency with longsword, short sword, shortbow, and longbow.
* **Fleet of Foot**: Your base walking speed increases to 35 feet.
* **Mask of the Wild**: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Hex Union

## Purpose

The Hex Union are a group of government workers. Their jobs is to maintain, repair, and install arcane public utilities such as street lighting, public horseless carriages, and others. They are rarely spellcasters themselves, but are given wands with various useful spells in them (*Mending* and others).

## Role in Society

They are public utility workers. They are often ignored when working as long as they don't get in the way. They are also expected to know all about the enchantments that go into creating these utilities, even though they are rarely spellcasters themselves.

## Goals

Many of the workers want better training and more spellcasters among their ranks so that they can better do their jobs, but costs have prevented such measures. However, some members are almost at a breaking point and may organize a strike if conditions don't improve soon.
Caelynn Moonbrook

Mother of Erevan Siannodel and Ularion Moonbrook, wife of Quarion Moonbrook, she was a noble within the Veryd Forest. She was famous for knowing everyone and knowing the gossip amongst the nobles, as well as her extended family having an adventurous side. She would never admit to this, but she was closer to Erevan than Ularion.

Sadly, Caelynn died during the attack on the Veryd Forest from the Crown of Olum. She starved herself, having been dominated by the artifact and driven insane by it. Her body was prepped to be moved and buried in the family tombs in Rylbin.
Drukat

## Summary

A Dwarven nation on the west coast of Thargorum, most of the population lives on or in the southern tip of the Garmoth Mountains. There is some trade on the surface city of **Karaz**. The nation is surrounded on all sides by people who have varying levels of hatred towards them.

## Inhabitants

Mostly Dwarven inhabit the nation, although a few non-Dwarves have managed to settle around the surface city of **Karaz**.

## Government

Ruled by a council, who elect who is called a "Speaker" every few years to moderate them. The council members are made up of the leaders of all the clans that live there. Some are older and have more influence. Others are new and think differently than the older clans. Their position on the council is hereditary.

## Notable People

* **Speaker Wuulvin Lifsteinn** - current Speaker of the council, he has influence but no actual vote on the council
* **Kelvik Eldingar** - Mayor of **Karaz**, younger brother of **Ulvik**
* **Ulvik Eldingar** - elder brother to **Kelvik**, holds their family's seat on the council
* **Alfhamar Lifsteinn** - son of **Wuulvin**, force his father out of his seat, now has to deal with his father being Speaker
* **Bogrim Dormotagh** - High Cleric of Gallant, influential in the capital
* **Favrik Jhunderfell** - General of the armies of Drukat, loyal to **Wuulvin**

## Notable Locations

* Garmoth Mountains - the nation is mostly inside the southern tip of this range
* **Karaz** - surface city established by the nation to establish trade and goodwill with their neighbors, has often achieved the opposite
Ilwen Vrye

A master monk at the **Hall of Divergent Meditation**. He was leading the pilgrimage for the Kensei School.

However, upon arriving in Coppersdale, he passed away quietly in his sleep(x). This left their pilgrimage in a holding pattern, as a master is required to accompany the monks for the pilgrimage to be legit.
Adventure 42

**Real World Date: 6/22/2019**

**In Game Dates: June 5th, 5001 M.E. - June 6th, 5001 M.E.**

**XP: 7800 (Total: 107,101)**

## Summary

The party is joined by Aust's mother, Velcora Shadowblade and the stealthy member of the **Emerald Militia**, Emmitt Dulvay, as they try to sneak into Fort Ostoril. Using a portable hole, the party bypasses the gates and moves through the three outer walls, but they encounter multiple enemies. On the Outer Wall, they encounter some Devils. Once they pass the Center Wall, they encounter some Yugoloths. When they move into the Upper Wall they fight some powerful Demons, which they defeat with a lucky banishment spell. They move through the final wall and towards the main fortress, seeing some evidence of a migrating undead force moving into the fortress. They climb up the wall and go into the towers, only to find the doors from the towers leading in have been barricaded by massive piles of rubble.

They then decided to go up and use the portable hole and drop down from the roof...

## Cute Scene

The see a wizard's lab in a natural cave. The room is messy, with scorch marks and broken and cracked walls and furniture. In the center is an odd teleport circle, almost designed backwards. It is surrounded by several cocentric circles of Pieces of Ovmar, but the pieces have been drained and used up. A **wizard**, young, in his early thirties, sits up with a start. He moves to a scrying ball and scrys the city of Almonte. Upon seeing that he is relieved and utters, "Okay, let's finish this!"
Felnerese

The peoples from the southeastern part of the continent of Seldarindor, they are common throughout the other parts of the Eastern Hemisphere and even to the Western Hemisphere.

They have multiple languages and various societal mores, though their languages have similar root structures and the have more mores in common than not. They usually have cool tawny brown skin tones with red or darker colored hair. Traditionally both men and women often wear long, draping dresses or outer garments in various colors for both formal and casual occasions.
Almonte Native

Many people travel to Almonte for glory, for education, for treasure. Many people move there for trade, for family, or for work. But very few people are born and raised in Almonte. This is a particular breed of person as they have grown up with all this magic and magical items around them. Having all of this being common place and normal means they have a particular set of skills that most wouldn’t and they view the world different than you and I.

* **Skill Proficiencies:** Arcana, History
* **Tool Proficiency:** Vehicles (flying carpet)
* **Languages:** One, choose either Elvish or Draconic
* **Equipment:** Book (arcana), Robes (they’re in fashion in Almonte), Case (scroll), Paper (10 pages), Map Ring (enchanted with map of city, which you can project like a hologram and it displays your current location), pouch with 15 gp.

## Original District

An Almonte native is varied based on what district they were born and raised in. You should click the links below to see details about the various districts of the city of Almonte. However, roll on the table or choose which area of the city your character grew up in. The districts on this table are grouped by theme, so that people from all the districts named will have similar lives or views of the world.

## Feature: Arcane Awareness

You have grown up around magic and magical items. You recognize magical effects, spells, and items for what they are even if you never owned one yourself. You gain another half your proficiency bonus (rounded down) to any Arcana check to identify a spell being cast, a magic item being used, or someone or something is creating magical effect (through a supernatural ability or the like). This only takes effect when the magical effect is visible or at the caster is in sight of the character. You also get the same bonus to Arcana checks (extra half proficiency bonus, rounded down) to determine how to activate a magical item.

## Suggested Characteristics

Living in the city of Almonte, you have a singular vision of the world. You only see the world through the goggles of Almonte being the standard for how life is lived, and the rest of the world is nothing like Almonte.

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Helmet of Discord

A powerful magic item collected by followers of **The First**. It was transport to a way station of these followers and teleported away to an unknown location. It was being collected for a purpose, but for what purpose is unknown.

It has the following abilities:

* Active Zone of Truth (as the spell) around the wearer
* Dispel Magic 3/day
* True Seeing 60 ft.

There also may be an intelligence in the item, and it may or may not lie.
Feng Starstrike

A disciplined and quiet man, Feng is not massively bulky like his older brothers, but he is strong and definitely fit. Hailing from a monastery from Tamil that specializes in training monks for gladiatorial fights, he is actually a **Way of Mercy Monk**. He is the 4th in birth order among the Starstrike siblings.

He was first met briefly when the siblings all traveled through **Greenfield** and encountered the party. He traveled into the village with Vola Starstrike.
Circle of Aerenoth

## Purpose

The Circle of Aerenoth was named after the Elf that founded the group. He founded this circle to protect what was left of the ancient Elven kingdoms and forests that were being destroyed during the Era of Man. Today, its purpose is still to safeguard and protect these areas, in addition to any other natural habitat that is threatened by the encroachment of civilization.

## Role in Society

They are often not in cities, instead living and protecting the borders of natural habitats. However, in some cases they agree to have representatives in cities or around civilized areas to make sure prominent gardens, parks, and small areas of nature remain intact surrounded by civilization. The Park District in Almonte is a perfect example of this, which is maintained by Circle.

## Goals

The goals of this group are to make sure that all natural habitats are protected from destruction or any who wish to settle in that area. Their job will only be done once those areas of nature no longer need protection, which is probably never.

## Character Options

Druids who choose to be in the Circle of Aerenoth are in effect choosing the "Circle of Land" Druid Circle in the Player's Handbook.

Rangers who choose to be in the Circle of Aerenoth are in effect choosing the "Hunter" Archetype in the Player's Handbook.
Dark Exchange

## Purpose

The black market of the world, they have every item you could possibly want but you legally can't buy. Cursed magic items, slave trading, various poisions, and other items are available for purchase. They find supplies and bring them to people who want to buy.

## Role in Society

Since they aren't an "in the open" marketplace, they are more of a force that exists in the shadows. They are intermediaries with contacts, safe houses, and legal authorities on the payroll. They are mostly in one city, but they do exist outside of **Kulnaur**.

## Goals

They short terms goals are to expand and create a black market in more cities and places around the world. Many of their members actually want a permanent installation to have their dealings, but their leaders and organizers think it's too risky.
Ash Dwarves

## Description

Tough and clever, the Ash Dwarves live in harsh environments and create technologies from nothing. They pride themselves on their ability to invent and create and their intelligence.

## Location

Ash Dwarves are mostly found in the mountains of Garlakan. They are either from the Gilded Host or the Ignar.

## Game Statistics

* **Ability Score Increase**: Your Intelligence score increase by 2.
* **Tinker Tools**: You are proficient with the Tinker's Tools.
* **Born in the Forge**: You have advantage on Consitution saves to endure extreme heat as you are often around the fire of the forge or the volcano.
Harrison Wright

A Burrowling from the plane of Silva that is working for P.O.R.T.A.L. He and his partner Leyton Strong were collecting blood samples from Rylee Sunbrook for their organization, although for what purpose they did not know.

Fenton was their man on the inside and courier/collector of said samples. When they realize he had been comporomised they confronted Fenton at his home. After he and his partner killed Fenton, the party arrive and captured him and ultimately turned him over to the authorities.

He was eventually extradited to authorities from Ostoril and presumably left with them after the city of Azul got out of lockdown.
Ferris Mayweather

Former captain of the **Green Parade**, he and his crew were involved in the slave trade secretly. The last night he was seen alive, he was accompanied by several women (Pelwyn, Lorna) who lead him to a room at the **Lonely Jester Inn** before he disappeared. When the lockdown of the city of Azul was lifted, his entire crew returned to the ship to depart, but he never showed up.

Where he was for several days is not clear, but it seems the Jade Pirate kept him for a while, interrogating him. His body showed up, hanging from the mast of the **Green Parade** and the Jade Pirate was able to flee the scene. The exact nature of his final days are unknown, but his first mate Razortail presumes its related to his involvement in the slave trade.
Armarian Strait

## Location

Runs right through the middle of the nation of Armar, connecting the Sea of Storms and The Channel.

## Characteristics

A strait of water that runs through the middle of Armar. On either side are the twin cities of **Seler and Tal**. It is a commonly run body of water because of all the merchant trade that goes on in those cities.

## Notable Locations

* Armar - runs right through the middle of the nation
* **Seler and Tal** - twin cities on either side of the strait
Khelban Blackstaff

A young wizard trying to make some cash, he became a drug dealer and began to deal Dragon’s Blood at the **Drunken Pegasus**. He goes by the name "Blade" to sounds tough.

He accompanied Orlanna, Aust, and Tishdora to a party of college students to sell his wares, but ended up just getting drunk and spilling all the info to Aust.
Geldwin

A druid that lives in the sewers of Azul. He is primarily concerned with the lives and treatment of the rats in the city. He often takes the shape of one, uses them as spies, and will punish people for hurting his rats. Because he lives down in the sewers he is dirty and smells horrible, but his rats don't care.

He was encountered by the party who went down below searching for a monster in the sewers.
Fey Kindred

## Purpose

The organization is a group of like-minded individuals that love and respect the Fey. They think they are the kind of beings to aspire to and admire. They make alliances with the Fey that have congregated in that area and try to protect the Fey's interests in all negotiations.

## Role in Society

They serve as a advocate in the city for the Fey outside the city. They are involved in political, military, and cultural debates that might effect the livelihood and well being of the Fey.

## Goals

Though many members wish to cross over and live in the Feywild, the group itself aims to bring more Fey here and increase their influence and power in this world.

## Known Members

* **Hemrick Heartwind** - current leader of the group
Antaril

## Summary

A powerful nation that uses the Olos Isles as a military and trade launching point, they are a powerful trade and military power. Their occupation of the Olos Isles has been a point of contention in the nation, as many of the islanders want independence. Because the government is based on population, the voice of the islanders is often drowned out by the people on the mainland.

## Inhabitants

Most of the inhabitants are Humans, with various Elves from the Culdor Forest and the occasional Gnome from Nurak. Many of the population are in the military, or private sailors, or in industries that support either of them. Many of its citizens are stationed around the continent and beyond, their influence spreading even further.

## Government

A representative democracy, this nation claims to give voice to all its citizens. However, many minorities in the nation, like the islanders of the Olos Isles and the Green Elves of the Culdor Forest, feel like they don't have a voice. The number of representatives are determined by population, so small populations literally have fewer voices in the government.

## Notable People

* **Ambrose Volsmith** - popular representative in the government, ally of the islanders but doesn't publicy support their independence
* **Coros Ambersea** - leader of the Olos Isles, strong proponent of independence for the isles
* **Thelman Vorstock** - Human hunter/ranger near the western border, often a go to as an ambassador to the Green Elves of the Culdor Forest

## Notable Locations

* **Ravenne** - gem of Antaril, large port city, capital, filled with mostly Humans the largest barracks for the nation's army
* Olos Isles - islands of the southern coast, a major military and trade installation for the nation
Aubron

Father of Olaris Autumngrove, he is a Firbolg man who lived with him in the **Erynshee Forest**. He was mostly a hunter and gatherer for his family. He also was known for making remedies and antitoxins for the ihabitants of the forest, including the Druids that protected it.

He died recently when the **Ash Plague** began to corrupt the forest and infected his son, Jharym, causing him to go berserk. Jharym murdered all of the family before he himself was taken by fatal wounds sustained in battle. Fortunately, or rather unfortunately, Olaris was away when it happened trying to get help for the forest.
Ednin Daeg

This mostly secular holiday is celebrated on the first day of the new year. It is commonly associated with **Ednin Eve**, the last day of the previous year.

## Decorations and Art

The decorations for this holiday are mostly streamers, banners, and elaborate outfits. The colors vary, but they usually stick to blue and black colors, with a splash of silver in there sometimes. The fashion is often the thing to look for on this holiday, as people go very elaborate and ornate. Depending on the area, they also may have a sculptures displayed in a common area for all to see, for which there are usually prizes.

## Rituals

* **Song of Ednin** - a song in Old Common, many don't know the lyrics, but drunkenly sing along to them anyway. This song is usually sung at various points during **Ednin Eve** until it becomes midnight and is officially sung one last time to usher in the new year.
* **Feast of Goodbyes** - feast on **Ednin Eve** for supper, those in attendance are often asked to recite their favorite memory of the previous year. All others recite "Gréting nü!" at the end of each story, occasionally taking a drink when they do. The level of inebriation varies from place to place.

## Food

* Fish is the primary protein of the holiday, which fish varies by region
* Kiwis, apples, and grapefruits are usually used for desserts or treats, usually a pastry or baked dessert
* Various trees nuts are included in various dishes, as they are plentiful around this time
Ignar

### **Defenses**

Isolation on the island continent and the Ironfang Mountains provide cover and protection from attack, leading to a minimal military required for defense

### **Commerce**

Their biggest resource is the minerals and ore they mine, a majority of which they sell to the Gilded Host, but occasionally sell to other nations, for which they mostly trade for crops that won't grow on their rocky terrain

## Description

A rocky and mountain region along the western coast of Garlakan, this nation is mostly made of Dwarven miners. The rocky and volcanic Ironfang Mountains cause many ores and minerals to exist beneath the ground that don't exist anywhere else. The career of a miner is a common one, but nonetheless a dangerous one.

A separate nation governed by a Republic, they are often a slave to the whims of the Gilded Host and their needs, as most of their exports are the minerals directly to them. This causes various tensions and bitterness between the two nations which essentially boils down to class warfare. Many of the citizens live near the Ironfang Mountains or under them, and a select few live along the coast in port cities. Very few live anywhere between and mostly work and mine in those regions.

The tensions between this nation and the Gilded Host have been rising and various political movements have been started to get the government to renegotiate or even sever their deals with the Gilded Host. They fear their entire culture being subjugated to the whims of the Gilded Host.

## Government

The government is a republic, each representative deriving their power from various regions throughout Ignar. The laws are passed by the majority vote of all of these representatives, collectively known as "The Ignar Chamber". The leader is called the "Chamber Leader" and is elected after every election, usually continuing the current's role for several election cycles. The Leader only has tie-breaking voting powers and is mostly a ceremonial role, often giving speeches to the common people informing them of the Chamber business.

## Crime

Aside from a relatively normal rate of crime, a trend of crimes has been occuring. The tensions between Ignar and the Gilded Host has caused some people to start stealing from shipments that are destined to be given to the Host. These criminals seems to be targeting these shipments to prevent all of Ignar's resources to go to one place. Their motives aren't entirely unclear, but the effect is negotiations between the two nations are getting more tense. And the civilians whose livelihoods are affected are angered, causing the civilian population to fight amongst themselves on what is best for Ignar.

## Geography

Surrounded on all sides by coast or the Ironfang Mountains, the nations is very isolated. The land in between is rocky and not easily farmed. Though the mountains and hills provide plentiful ores and minerals to mined, this does mean that very few people live in these areas. Most of the large settlements are along the coast or up against or under the Ironfang Mountains, with only a few small sparse settlements in the areas in between.
Adventure 51

**Real World Date: 1/5/2020**

**In Game Dates: December 25th, 5001 M.E. - December 25th, 5001 M.E.**

**XP: 15,000 (Total: 187,351)**

## Summary

Joined by The Commodore, the party engage in a ship to ship battle with the Gul’drova, the Pirate King. As the battle progresses, the portal the Pirate King was searching for opens at the bottom of the ocean and creates a giant whirlpool, pulling both ships down into it. The Weather Control Engine’s are able to protect both the **Astral Flyer** and **The Shrike** from being destroyed and the begin to sail downwards towards the bottom of the ocean.

As they charge through the portal, still battling, the ships turn upright as they emerge in the hills just north of Almonte. The ocean is pouring out onto the farmland around the hills as they finally defeat Gul’drova. The wizards of Almonte close the portal and they agree to help get these ships back to the ocean, under the command of The Commodore and Zuke. Zuke says goodbye as he heads off to become the new Pirate King...
Addard the Wise

A frail and older man, Addard saw Zuke was desperate for help with running his Lordly duties in Fort Ostoril and offered to assist him as a secretary and right hand man.

He has done seemingly nothing wrong, but has inspired suspicion amongst the rest of the party of his motives towards Zuke. It turns out he is actually a **Yuan-Ti** in disguises and was hiding some info from everyone.

However, when Zuke left the party to become a pirate, Addard revealed he had grown quite fond of Zuke and when he revealed his true ancestry, he also revealed he was leaving with Zuke because he wouldn’t last without him, or so he thought.
Adventure 41

**Real World Date: 5/26/2018**

**In Game Dates: May 26th, 5001 M.E. - June 5th, 5001 M.E.**

**XP: 5000 (Total: 99,301)**

## NPCs Met This Adventure

* Greene - massive Tiefling captain of the Greene Dolphin
* Admiral Darvine Movalla - leader of the Emerald Militia who is negotiating on their behalf to enter the Fort
* Morris Lightfoot - Halfling noble who is negotiating on behalf of Tower Consortium for entrance into the Fort
* General Titus - leader of the Tamil forces trying to negotiate on the nations behalf
* General Quinn Porvil - military leader of Armel forces outside the Fort
* Minister Kelvin Warren - elected leader of Armel and lead negotiator outside their Fort
* Emmitt Dulvay - cowboy rogue and member of the Emerald Militia, going to go in with party on scouting mission

## Summary

The party eventually cross The Channel and make their way towards Fort Ostoril. They notice some strange cave-ins on the farmland nearby, investigating but only finding some strange stones. The arrive at the Fort only to find four forces camped outside: forces from Armel, forces from Tamil, a contingent of mercenaries from the **Emerald Militia**, and representatives from the Tower Consortium.

After negotiating with all the parties involved, they manage to get both militaries to allow them to scout inside the Fort first, but both the mercenary companies insist they send at least one of their own with them. The **Emerald Militia** sends Emmitt Dulvay, who appears suddenly next to the party. And Tower Consortium sends their best stealthy mercenary: Aust’s mother, Velcora Shadowblade.
Bella

One of the five succubi that were members of the **Sisterhood**. She was impersonating the Premier **Miranda Guggenheim** for at least a year. She was instrumental in making sure the Almonte Conclave voted to send Almonte troops to Seldarindor and escalate the conflicts there. She also used her access to the Dragon’s Blood to set up a government sanction drug trade in the city and cause even more chaos.

When she was discovered by the **Wizlocks** she confronted them with help from other members of the **Sisterhood** but was ultimately defeated and arrested.
Aseir Greycastle

An assassin, with the Agents of the Quill, he is mysterious and his current location is unknown.

He was part of the Seven Conquerors, a group of adventurers that traveled together several years back. They fought villains and monsters all over, but their main enemies were a group of bandits that were one of the last bastions of the slave trade in the civilized world. The group disbanded after their final confrontation with the bandits where their leader, Sir Horace Luthor, a Paladin of Khanos, died so they could escape with their lives.

A lot of blame went around, most of it directed towards Aseir. He was bitter towards the rest of the party and how he was treated and had betrayed the party. He didn’t intend for anyone to die, especially Sir Luthor, who was the only one of the party who treated him with respect. He didn’t speak to anyone in the party after they split up except for Kelvona Hexulmar.

Sometime after the split, he joined up with the Agents of the Quill. How he was initiated or what his membership means is unknown. Despite his job, he came to the **Wizlock's** aid when they were falsely accused of murdering Randal Buckman. He knew the real assassin who did the job and had been late to arrive and stop it. He helped the **Wizlocks** escape, gave the party the name and location of the assassin so they could clear their name, then disappeared.
Gregoire Tallis

An anti-paladin and leader of sorts in the **Follower of Korbeth**. He is very uncaring and Blaise about his role. He was none too happy when their group merged with the **Cult of the First**.

He is the last surviving member of the group, though, when Talis Hightower attacked their headquarters and the remaining members attacked the **Wizlocks** in revenge for betraying them. When he discovered they couldn’t have betrayed them, he was devastated.
Azul

Port city and capital of Shavren, it is the birthplace of the specific smithing technique to create Azulian Steel. It is also the home to the monarchy and rulers of the nation. It is along the western coast of Shavren along The Channel. There are five major districts with unique and interesting points of interest as well as interesting people in each of them.

## Districts

1. *Hightop District* - Where the wealthy and political infrastructure are located, within the inner walls
	* Locations
		+ **Golden Forge Inn** - high end inn with a motif of being an upscale blacksmith forge on the outside
		+ **City Hall** - center of the city government, location of offices of the Mayor
		+ **Library of Vissius** - local temple of Lorkayn, a massive library in the city
	* NPCs
		+ **King Fenris Olmarza** - current king and monarch of the nation
		+ **Queen Amelia Olmarza** - current queen and wife of Fenris, she was commoner before she married
		+ Lord Thissius Gentry - brother of Amelia, current Mayor of the city
2. *Docks District* - Runs along the coast of the city, where the docks and warehouses are located
	* Locations
		+ **The Wicked Horse** - low end tavern with only a few rooms, frequented by sailors
	* NPCs
3. *Redburrow District* - Poor district, where theater is located and many of the working class live
	* Locations
		+ **Lionheart Theater** - major source of entertainment in the district, puts on plays regularly
	* NPCs
		+ Diego Lionheart - owner/operator of the **Lionheart Theater**
4. *Market District* - Most of the trade, open air marketplaces, as well as merchant guilds are located
	* Locations
		+ **Nailo Banking Company (NBC)** - local branch of banking coporation
	* NPCs
5. *Farthing District* - District where most of the famous smiths are located, most production of Azulian Steel
	* Locations
		+ **Redraven Smithy** - one of a select blacksmiths that works in Azulian Steel
	* NPCs
		+ Norris Redraven - owner/operator of the Redraven Smithy, one of few blacksmiths skilled in Azulian Steel
Adventure 45

**Real World Date: 8/18/2019**

**In Game Dates: June 6th, 5001 M.E. - June 6th, 5001 M.E.**

**XP: 4750 (Total: 122,501)**

## Summary

The party searches the basement below the and finds the jail cells. Before they can explore more Vampire Spawn appear and a Vampire appear and attack the party. They defeat the creature but the Vampire turns to mist and disappears. The party is hurt and drained so they decide to camp for the night. During the night Velcora has a chat with Dhamon and Aust during their watches. Something goes wrong during the change of the guard and Regis wakes Dhamon to reveal that Wrax and Aust have snuck off and Emmitt Dulvay has chased after them.

Turns out Wrax and Aust both had their patrons take over their body to go and inspect a chamber with a ceiling covered in Pieces of Ovmar. The two patrons recognize each other within their two Warlocks and they confront each other. Ultimately, **The First** defeats **Korbeth** and takes over the body of **Korbeth** and the patrons become one being. Both players now serve the same master.

Avar Pelegrin appears, stabbed, telling them that they are going to be attacked. Emmitt Dulvay appears and reveals himself to be Ulmare Varysin in disguise and he was hired to kill Wrax. They defeat him as the rest of the party joins them. Avar sneaks off, the party healing him a bit. Wrax makes a point to kill Ulmare Varysin and the party real from the reveal of what they just learned.
Holidays

There are several holidays that are celebrated by cultures around the world. They are basically divided into two categories: holidays that everyone celebrates, and holidays only celebrated in certain areas or only by certain people.

## Universal Holidays

* First of Lencten - first day of the spring season, holiday celebrating the end of winter
* Lenmidan Daeg - midsummer holiday, religious holiday honoring the sun and Aubade
* Ednin Daeg - new year's holiday, also called **Renewal Day**, on first day of the year
* Ahalgian Daeg - midfall holiday, gothic and secular holiday, despite mythos that day is when veil between plans is thinnest and "ghosts" are seen

## Unique Holidays

* First of Aestas - first day of summer, mostly Casdonna and Halflings celebrate
* Winmidan Daeg - midwinter celebration, mostly religious holiday for Khanos and those who live close to cemeteries honor it, very superstitious holiday
Falmarian Free Trade Consortium

**Influence** | The old Falmar Empire (Falmar, Leithar, Ulnar, Mormar) as well as other areas

## Purpose

The Consortium were slave traders that were rather successful many years ago. They traded mostly in the old Falmar Empire, but also in a few select areas that weren't too upset about slave trading. They maintained their purpose was trading goods, but no one believed that story.

## Role in Society

They made money buying and selling people, and they couldn't do such things without constantly acquiring new slaves to sell. Their kidnapping and "indentured servitude" schemes worked well for many years.

## How They Ended

Due to the falling of the old Falmar Empire, splitting into several smaller nations, as well as the worlds eventual distaste for the slave practice, the group fizzled up into smoke. Many maintain some shell of the group remains active in the newer, smaller Falmar, but no one can prove it.
Avrok Coast

## Summary

A nation made up of coastlines and islands, the Avrok Coast relies mostly on tourism and trade. The nation is known the world over as a resort destination, and the nine islands off the coast that are part of the nation are hot getaway locations. They also have a booming trade business and have famous banks.

## Inhabitants

Mostly Human in population, the nation is built on and run by the resorts of the coasts and the islands. Many citizens work there or have a business that relies on them and the tourists who stay there. The only occasionaly non-Human that is seen is almost always a tourist.

## Government

A Hereditary Monarchy, the nation is rulled by the Avrin family. The one with the current title is **King Rumak Avrin III**. Like Popes and Kings of England, they take name whens they are coronated, and the numeral at the end of their name isn't signifying how many Kings in a row who had that name, but how many have chosen that name when they were crowned.

## Notable People

* **King Rumak Avrin III** - current king of the nation, resides in Avrin, is famous for having several mistresses who he associates with in public by calling them his Queen's "Ladies in Waiting"
* **Gregorious Carvil** - owner and operator of the largest resort on **Legoras Island**, he has much influence on the islands, and is politically almost as strong as the King himself
* **Andora Hightower** - foreign woman, one of the King's "Ladies in Waiting", has leveraged her position for wealth and power, gaining influence beyond her relation to the King

## Notable Locations

* **Avrin** - capital of the nation, named after the family that rules the nation
* **Legoras Island** - largest island of the Avrok Coast, has the most resorts
* **Jilva Isles** - the three larger islands to the north of **Legoras Island**
* **Armikof Isles** - the five smaller islands to the east of **Legoras Island**
Amari Bacci

Nobleman in Azul who funded the two wizards from P.O.R.T.A.L. to build their laboratory. When one of them was arrested for murder he knew he had to inform someone where they were held up and experimenting. He informed Rylee Sunbrook because it was his assistant, Fenton, who was murdered.

He asked the party to destroy any evidence of him funding the laboratory in documents in the laboratory in addition to paying them to figure out what the wizards are up to. They mostly complied with his request, but kept some incriminating evidence, and Baka insisted on meeting Amari privately about his involvement in the events that unfolded in the lab.

Arami mostly acquiesced to Baka's request to ask for forgiveness and paid a substantial donation to the church of Aubade. He was not pleased he had to meet with this "adventurer" much less pay for his absolution from this person.
Eclipse Warriors

## Purpose

The Monks of this traditions follow Malasar and often promote the same ideals that the church does. However, they do lean towards lawful beliefs because of their disciplined nature. They are a monastery that will accept any who wish to follow the Way of the Shadow.

## Role in Society

They serve as a place for the isolated, the rejected, and lonely to gather and find meaning. They distort everyone's world view to their own and form warriors out of them. They also serve as the front foot soldiers for the beings from the Shadowfell who wish to come across and control this land.

## Goals

They wish to cover the land with followers and servants of Malasar and promote the Way of the Shadow.

## Known Members

* **Colville Dembridge** - leader and founder of the group.
Grand Divide

## Location

Located in between the Yelzik Desert and the rest of the Imperium Solus, it a highly unpassable mountain range except for the Solus Pass that runs through the middle. It runs from the northern coast to the southern coast of the continent.

## Characteristics

Partially arid from the desert on the eastern side, it also contains high concentration of snow and ice on the western edge of the mountains, which occasionally melts and flows down into the desert. They are a high range, often unpassable, which is why the artificial Solus Pass was constructed through the middle to allow passage through the mountains.

## Notable Locations

* Solus Pass - artifical pass through the middle of the range allowing travel
* Yelzik Desert - eastern side of the mountains
Garlakan

The smaller continent in the Western Hemisphere, it is mostly made of mountainous rocks and coated in volcanic ash. Though it is harsh environment, it is filled with Ash Dwarves and a large, technologically advanced society of inventors and crafters. There are also a series of islands called the Sea Crown Isles to the west that are considered part of the continent as most of the islands only exist through volcanic activity.

## The Nations

* Gilded Host - group of Ash Dwarves that live within the mountains and Mount Dalvura, a nation of inventors
* Ignar - nation of Ash Dwarves that surrounds the Gilded Host are mostly miners and traders
* Yethmyr Assembly - group of city states that run the Sea Crown Isles in an informal organization

## The Geographical Sites

* Mount Dalvura - large volcano at the base of the Ironfang Mountains, used as massive series of forges for Ash Dwarves
* Ironfang Mountains - split range of mountains that encompass a large part of the continent
* Sea Crown Isles - series of islands to the west of Garlakan
Daeryn

## Summary

An Elven nation comprised of the entirety of the Daeryn Forest. Filled with Moon Elves, the cities and signs of civilization fill the forest but don't require the trees to be cut down to do it. Living in harmony, and protected by their military and the Circle of Aerenoth which was founded near here, they have maintained this massive nation/nature sanctuary.

## Inhabitants

Mostly Moon Elves live here, although various other races have been known to settle here as long as the Elves approve of them.

## Government

The government is run by a council made up of representatives from the 13 noble families that founded the nation. Each family sends one representative and they vote on all matters from laws, to justice, to how to spends the governments funds or where to send their military.

## Notable People

1. **Elgoth Stormshadow** - representative of the Stormshadow family in the government, he is a strong warrior, veteran, and has extreme bias against Humans
2. **Zerelia Gemfrost** - representative of the Gemfrost family in the government, she has strong ties to the Circle of Aerenoth
3. **Irvel Moonwolf** - representative of the Moonwolf family in the government, she is famous for having friendly ties to Almonte, many think she is bought and paid for, priestess of Ancillia

## Notable Locations

1. Daeryn Forest - comprises the entirety of the nation
2. **Azure Conclave** - building where government meets to discuss matter, is largest building in the nation, built in a naturally occuring glade, in eastern part of the nation