Continent: Nibar

The northern continent of Nibar contains the noble Lasmerian and power-hungry Kilvarian Empires as well as a connection to the northern landmass known as the Endless Ice through a path made from glaciers called the Frostwalk and the city-states known collectively as the Free-cities where the war does not reach and all are free.

## Geography

The geography of Nibar is largely varied with the winter tundra-esque north, near tropical hot and humid south, and grassland center, it is as varied geographically as it is culturally. The most dominant feature on the continent was the Field of Sunken Hearts where a large scale celestial battle occured during the Cosmic Wars; it left a deep and wide crater estimated to be 100-200 miles across and 600 feet deep. The Field of Sunken Hearts lays in the southern portion of the continent containing in it the village of Reignsfield and lake Trepadacious.

### North

A relatively small section of Nibars regions, the northwest was an area of cold dry weather, it bordered the tundra-esqu northern portion of the continent but often did not suffer such extremely weather though it was still rather cold. It is home primarily to humans, the few sky elven subspecies, and gnomes.

* **Forest of Shrapnel**: a taiga forest of densely packed health trees which are thick and sturdy, providing excellent wood to the locals and those who trade with the local peoples
* **Deepwinter**: an area of the northwest which is in constant winter with a more tundra-like climate, it contains the Icestone dwarven cities of Jurgdin and Kyltek, as well as the Ogiagian tribe known as Rundegerths Children.
* **New Frontier**: the newest stretch of marketable frontier which allows individuals to farm more rugged crops like potatoes and carrots, care for wildlife, or start their own tree farm; it encouraged various peoples to live off the land and create a life of wealth for themselves.
* **Old Playa**: one of the few reminents of the once tropical north, the old playa is well of life where various herbivorous species gather during the mating season.
* **Hostile Coast**: a stretch of coast to the far northwest and core target of northern pirates, home to the city of Rymmenforge.

The beginnings of the tundra further to the east, the north-most region of Nibar is largely inhabited by Icestone dwarves and Sligglefrost gnomes as well as the tribal Ogiagian and Thickfur minotaurs.

* **Hailstorm Mountains**: lays to the west and nearly completely separates the northern west to the north, contains the Icestone dwarf and Sligglefrost gnome city of Gnarok.
* **Hellcatch Valley**: valley dipping from the Hailstorm Mountains into the Crested Hills, inhabited by various tundra beasts and home to the cities of Qindar and Undurcun.
* **Stormfront**: a span of land at the northmost end of the Hellcatch Valley where storms are numerous and the Ogiagian tribe of Stormsreckoning reside for the better part of a year.
* **White Wastes**: the flat would-be grasslands laying south and northeast of the Hellcatch Valley it contains various ruins of an ancient Icestone dwarf society.

To the far northeast is the vast tundra known as the Icelands by many, it is nearly completely uninhabitable by humans, elves, most gnomes, and a number of other species or subspecies due to the sheer temperature these lands can drop to. It is bordered to the west by the northern White Wastes, somewhat wrapping around the lower end of it.

* **Nurkier**: The Flatlands of Nurkier are home to the savage-deemed Nurkier tribes which are left to be for the most part by the Lasmerian republic so long as they do not cause trouble.
* **Drubenfell**: the troll and orc ruled city of Drubenfell is a home to a number of oddities and acts a center of trade in the vast snow covered region that is the north.
* **Endless Ice**: a large tundra formed on the Endless Glacier it contains the city of Briddod and the city-state of thatcking in addition to these cities are the infamous Drip glacial pools which have a connector to the vast undercities of the realm as well as number of fallen cities.

### Central

Lying in the western-most region of Nibar is the Yaesamier coast named after the sea god, Yaesamier, as well as the largely unaligned farmlands of the Wheated Heartland, though Kilvaria wishes it otherwise. Bordering on the edge of Kilvaria is the grand duchy of Bosburia, ruled by their human duchess.

* **Yaesamier Coast**: strip of unaligned free cities which strive to stay separate from the Kilvarian empire, contains the three cities of Tide, Uriltell, and Swordfall which are hubs of seafaring commerce.
* **The Wheated Heartland**: a vast stretch of plained farmlands wherein is the Lucidian Lake on which floats the Aquatic elf sanctuary of Liminus, the farming villages of Newhaven, Thimblebrook, and Hammerfell.
	+ **Fallen kingdom of Drusar**: inhabited by refugees of the ongoing battles between Kilvaria and the Heartlands various cities as well as the grand duchy of Bosburia.
	+ **River of the Dead**: a river that runs through the Heartland up from the southwest before pooling into the Lucidian lake.

Dead in the center of the wealthy and chilled continent of Nibar is what is, for the most part, deemed the Eon-long Field, is the fertile center to the continent with a temperate climate varying from hot dry to freezing dry it experiences the full compass of the four seasons. With the leaves falling in arayin, the snow heavily coating the ground in eruku, the leaves blooming in gelna, and the extreme heat bearing its force during asvain. For the majority of the Eon-long Field is farmland be it for crops or livestock, with towns being few and far between; the main hub of this region is where the Duke of Brimmingbird lives, the city of Felinon.

* **Winter-stretch**: where the tundra of Deepwinter blends into the serene and thriving grasslands is winter-stretch, hardy root vegetables can be planted and harvested here almost year-round as the tundra due north keeps the weather fairly chilled even during the harshest asvain has to offer.
	+ **Gelitaur Forest**: A large taiga forest which borders Bosburia and the Cone-Cragg Divide threw which the Empirical Road travels through. Within the forest is a gnomish and human village by the name of Simplebrook which acts as a rest stop right at the Cone-Cragg Divide.
	+ **Ruins of Dairqeg**: The ruins of the ancient dwarven society of Dairqeg. It has mostly been picked clean throughout the years, though it is still said that treasure remains as though this kingdom was small it was wealthy.
	+ **Ruinville**: Built atop the ruins at the edge of Dairqeg, this town was originally built by prospectors and treasure hunters during the peak of the "dungeon" delving days of the town. Now the towns main source of income is repurposing the materials found within the ruins such as the metals, stones, and woods that have stood through the ages.
	+ **Grand Duchy of Bosburia**: a strong force on the eastern front of the western region, Bosburia is famed for its high produce of corn, wheat, and soy in addition to their highly profitable coal mine. In previous times they acted as a center of trade between the budding Kilvaria and the Heartlands, though that has fallen to the wayside now that the Kilvaria-Bosburia battles have begun.
* **Eon-long Field**: a vast stretch of grassland farmland for crops and/or livestock, with towns being few and far between; the main hub of this region is where the Duke of Brimmingbird lives, the city of Felinon, as well as its brother-city True-Felinon.
	+ **Felinon**: a wealthy city nestled just due southwest of lake bagoth, it acts as the center of trade for this region and is home to the baron Gabriel Felinon, son of Hue Felinon.
	+ **True Felinon**: Founded several years after Hue Felinon's death by his son, Jaqucary who was enraged by the knowledge of his younger brother taking hold of the barony by his fathers own dying wish.
	+ **Kingley**: an independent city-state run by a theocracy, it is a relatively poor city with their main form of export being fish, salt, and coal.
	+ **Su'quei**: A small elven nation independent of the Lasmerian Republic though it is closely allied with its neighbors. It a center for travel, trade, and, most primarily, tourism.
	+ **Qualith Fault**: A semi-deep wetland valley running through Nurkier up to the Qualith glacier which is still making its way steadily southeast through the continent.

### South

The southwest, much like its bordering Yaesamier Coast, is a somewhat dense temperate rainforest which spans much of the southern portion of Nibar within which is the city-state of Knethia, the Mupali Wetlands, and the independent religious commune of Kymand.

* **Mupali Wetlands**: the wetlands are a forest covered in swampy freshwater, home to various creatures who enjoy the moist and hot environment. The barbaric Mupali tribes of elves live within these wetlands in a strained existence with both the Kilvarian empire and Kymand.
* **Iorwe ath tel'arsurinya**: also called 'The Rise', this area is a collection of steppe's leading to the top of Mt. \_\_\_\_\_\_ that resemble a staircase. The dwarven barbarian tribes known as the Klarth Votr dominate these mountains with their companion beasts of burden the Cragg Elephants and mine the steppes for the small amount of riches contained within.
* **Knethia**: a city-state within the Kilvarian empire, it primarily focuses on the mining of the ice tipped mountains of Kydgara.
* **Kymand**: a religious commune dedicated to the patron exusian of the same name. Though the empire of Kilvaria is wary of the commune, they allow them to stay as a semi-separate nation so long as they provide goods and labor to the empire.

This stretch of land differs slightly from its neighboring east and west as rather than a temperate rainforest it is primarily composed of a tropical rainforest known as the forest of Duen, named after the kingdom that still resides within it. This forest is rich in flora and fauna as well as various valuable minerals and gemstones like gold, copper, diamonds, and other such gems of valued quality.

* **Republic of Duen:** the republic is located within the Duen rainforest with the capitol of the republic being near the center of the rainforest. It is run by a small council of 5 who oversee both a region within the nation and an essential part of keeping the nation running smoothing; these are Development, Law, Defense, Commerce, and Arcana.