recursal/Fanatic-Fandom huggingface dataset:
Plan of attack

*This article is a stub. You can help Secret Government Wiki by expanding it.*

A well-planned attack significantly affects the combat power of an army against a particular enemy. However, if such a plan falls into the hands of a potential enemy, the effect may be exactly the opposite.
The main drawback of the attack plan is that one needs to develop a separate plan for each target.

## Gameplay Tips

* An ally who discovers a hypothetical plan of attack on them will be outraged by the fact.
* A weak country making plans of attack on a stronger neighbor risks provoking a pre-emptive strike.
* The enemy of my enemy is my friend. If two countries developed an attack plan on the same country, they can unite to put their plans into motion.
Thorium Entertainment

***Эта статья не закончена. Вы можете помочь, улучшив её.***
*Эта статья не закончена. Вы можете помочь, улучшив её.*

**Thorium Entertainment** это разработчик *UnderMine*. Thorium Entertainment было основано Derek Johnson и Clint Tasker. Derek и Clint имеют солидный опыт в игровой индустрии и сейчас вместе работают над инди играми

## Сотрудники

* Derek Johnson - Инженер
* Clint Tasker - Гейм дизайнер
* James Maxwell - Spriter
* Terry - менеджер сообщества

## Официальные ссылки

* Bio on UnderMine's Site
* LinkedIn
* Twitch
* YouTube
Nationalities

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The population in a country may be of different nationalities, but there is a dominant nation. The sphere of interests and relationships of national groups in the state is territorial and political. In case of an unresolved national issue, instability in the state may arise, along with conflicts between representatives of different peoples and migration of part of the population to another region.
World trade

*This article is a stub. You can help Secret Government Wiki by expanding it.*

All goods from the country reserve that were not purchased within the country are offered to other countries for purchase.
If a country does not have enough goods in the country reserve to meet all the needs of the industries and estates, this country seeks to purchase them abroad.

Countries purchase goods as a part of international trade in the order of their trade rating, which depends on the strength of the economic institution of the country and the level of its prestige.

By default, countries trade with any neighbor. However, having a trade agreement or sphere of influence status makes trade with certain countries more profitable.

## Gameplay Tips

* If a country with a high trade rating has money, it will always buy all the necessary goods. Such a country will develop faster. If this is not what you want, you can lower its trading rating by strengthening the institutions of competitors.
* Countries with a low trade rating have to rely on their own resources, because they will only buy the remains of goods from the world market at the highest prices. If you want to help such a country, you need to encourage the investment of all available money in the development of their own industries.
* The development of roads and the facilitation of logistics not only makes it cheaper to exchange goods within the country, but also makes the country more attractive as a trading partner. If you want to make a country a serious trading power, you need to develop their logistics.
* You can convince countries to stop trading with each other by persuading the government to impose an embargo. However, such a gesture would be perceived as hostile.
Trade policy

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Trade policy shows the level of government control in trade, defining possible ranges for export and import duties.
Trade policy is reflected in the values of wealth and thedevelopment/stability of the estates.

## Gameplay Tips

By managing trade duties, it is very easy to increase logistic costs, thus, making trade between countries unprofitable. Contribute to raising trade duties in the country to strengthen its competitor in the region.
Alchemy Garden Wiki

Welcome to the Official Alchemy Garden WikiWelcome to the Official Alchemy Garden Wiki
The free Alchemy Garden wiki encyclopedia with 41 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Alchemy Garden

**Alchemy Garden** is a sandbox game that mixes gardening, alchemy, and exploration mechanics. Find blueprints to crafting new items, explore the world, use the alchemy and brew some potions, customize the house with furniture and design a garden.[Read more...]

Content

* Alchemy
* Garden
* Biomes
* Crafting
* Furniture

* Items
* Blueprints
* Tools
* Components
* Potions

Featured images

mw.loader.load('ext.slideboxlightshow');

Guides

* How to play guide for Alchemy Garden
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

Tweets by @MadSushiGameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community

We are currently maintaining 428 pages (41 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Alchemy Garden Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Garrisons

*This article is a stub. You can help Secret Government Wiki by expanding it.*

A garrison is the part of the military left to guard the native region and ensure order to prevent riots and uprisings.
The garrison does not participate in the attack actions of the country, but joins the defense of its region in the event of an enemy's attack.

## Gameplay Tips

* By lowering public order or forcing a country to expand its garrisons, the attacking potential of this country can be significantly weakened.
* Force the country to reduce garrisons and concentrate its forces on external wars, and the country will be torn apart by internal unrest and riots.
* The number of garrisons of a large state is distributed throughout the country. To quickly repel the enemy's attack you can transfer part of the garrisons to the active army, in order to concentrate the maximum combat power of the country.
* During the war it is worth weighing the risks. Reducing garrisons may lead to riots or uprisings, but it will win the war.
Military alliances and coalitions

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Countries enter into military alliances in order to increase their military capabilities.
During battles, the combat power of countries belonging to the same military alliance is summed up, and combat losses are divided in a proportion to the total number of each participating army of the alliance.
A coalition is a type of military alliance in which three or more countries are each allied to each other.

## Gameplay Tips

* Deserters are outlawed and often take the path of robbery. These robbers are not interested in diplomatic relations when they attack a trade caravan. Regular robbery incidents can upset even the most loyal allies.
* Relations between countries affect the conclusion and termination of trade agreements and military alliances between them. But the very action of concluding or breaking agreements affects relations.
* If yet another battle ends in a defeat and the combat power of the army leaves much to be desired, a country can only hope to conclude a successful Alliance.
* If the enemy is too strong, you can try to break their military alliances or induce the country, whose victory is desirable, to conclude new alliances.
* For small countries, it is not the size of their own active army that matters but who their allies are. Even tiny countries can win major victories if they fight along another. But we must remember that falling out with a powerful ally during a war can be disastrous.
* Creating or breaking a coalition is harder and longer than a conventional military alliance. And in war, time can be the deciding factor.
* Use every possible way to improve the relation of selected countries towards one another, and the countries will make a military alliance.
* Use every possible method to worsen the relation of at least one ally to another, and the countries will break their military alliance.
Diplomatic relations

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Like people, countries have different attitudes to one another. Diplomatic relations can be one-sided and mutual.
Tension between countries can lead to war after an incident on the border with a neighboring country. The level of relations towards a trading partner affects the level of logistic costs for trade and the chance of success of peace talks.
If mutual relations are good enough, the countries can conclude a trade agreement or join a military alliance.

## Gameplay Tips

* A properly arranged diplomatic meeting can change relations but may lead to undesirable side effects.
* Countries are extremely sensitive to a sharp change in their neighbors' combat power, perceiving it as an act of aggression.
* Increased mobilization can cause concern and provoke similar actions in neighboring countries.
* Regular military parades held in a country with a strong army can arouse militancy in the population and provoke an attack on a weaker neighbor.
* Deserters are outlawed and often take the path of robbery. These robbers are not interested in diplomatic relations when they attack a trade caravan. Regular robbery incidents can upset even the most loyal allies.
* Relations between countries affect the conclusion and termination of trade agreements and military alliances between them. But the very action of concluding or breaking agreements affects relations.
* Oppression or support for a particular ideology, religion, or nationality on the territory of a country may lead to changes in diplomatic relations with countries where these ideologies, religions, or nationalities are dominant.
* An ally who discovers a hypothetical plan of attack on them will be outraged by the fact.
* A weak country making plans of attack on a stronger neighbor risks provoking a pre-emptive strike.
* A country with a developed Military Institution and a large active army can seriously intimidate its neighbors by holding a military parade.
* While a weak country can be ridiculed and provoke aggression from a stronger neighbor.
* The enemy of my enemy is my friend. If two countries developed an attack plan on the same country, they can unite to put their plans into motion.
* If several neighbors of the country with high combat power develop defense plans, it will bring them closer together. They might form an alliance for the purpose of mutual protection from the powerful neighbor.
* You can convince countries to stop trading with each other by persuading the government to impose an embargo. However, such a gesture would be perceived as hostile.
Compromise

*This article is a stub. You can help Secret Government Wiki by expanding it.*

If the Brotherhood fails to win over an Official, then compromising material can be quite useful. If you are lucky, the incumbent of the public office will lose trust of the authorities, which will result in his resignation. The Brotherhood will have the opportunity to promote its agent to the state post.
Military aggressor

*This article is a stub. You can help Secret Government Wiki by expanding it.*

A country that initiates wars with other countries.

## Gameplay Tips

* An ally who discovers a hypothetical plan of attack on them will be outraged by the fact.
* A weak country making plans of attack on a stronger neighbor risks provoking a pre-emptive strike.
Policies

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Each country has four types of policies: military, economic, trade, and public, each of which is responsible for a corresponding sphere in the country's life.
Policies determine the ranges of possible levels of the fundamental laws by which a country lives, and also affect the associated values.

## Gameplay Tips

Although each party has its own set of desired policies for each sphere of life, it is still able to choose from several available options. Sometimes you can achieve the desired effect by pushing the party to change policy and staying clear of the long and dreadful process of a change of power.
Estate Values

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Each estate has its own set of values that reflects their views on the perfect structure of society and determines how much the estate supports the particular political parties of the country.
Values are divided into two groups: nonpolar values which include (wealth, order, prestige), and polar values of (militancy/peacefulness, development/stability, equality/privilege, freedom/common good.
Each value of the estate has a current level and a desired level. The current level shows the real position of the estate in the country. The desired level for polar values shows what kind of state the estate considers perfect. In other words, the closer the current value is to the desired value, the better the estate lives. For non-polar values, it is even simpler: the more - the better. The desired value shows at what point the ruling party will exceed expectations and receive additional support.

## Gameplay Tips

The more the desired state of the values of the estate is not met, the more dissatisfied the estate will be. And the way dissatisfaction affects the support is non-linear. If you want to spark unrest, it is better to push one estate into a frenzy than upset several estates.
Revolution

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Revolution is an armed seizure of power that takes place if the change of power through elections is impossible in the country.
To start a revolution, a revolutionary situation is required, meaning that when at least one opposition party has more support than the ruling party, and at the same time its aggression exceeds the level of public order in the country.

Any revolution begins with riots and battles for the capital between the supporters of the ruling and the rebel party. In this battle both military estates and peaceful ones are involved. Each estate contributes according to its military strength and the percentage of support for each of the warring parties.

If the supporters of the ruling party win the battle, the revolution ends. If the opposition wins, the ruling party goes to the region with the highest level of support and declares a new temporary capital there. The country is divided into two camps and civil war begins.
The civil war goes on like any other but ends with the unification of the country under the rule of the victorious party.

## Gameplay Tips

* Revolution is an extremely costly way to change power, since it is accompanied by civil war and mass death. Plunging a country into repeated civil wars is a way to weaken its economic and military positions on the world stage, especially if it is not important who the winner of these wars is.
* A party with a form of government that denies elections may come to power by winning them, thus ending the elections completely. At least, until a revolution overthrows the party.
Brotherhood Objectives

*This article is a stub. You can help Secret Government Wiki by expanding it.*

All the objectives of the Brotherhood are divided into groups: our main mission, objectives for each of the development pathways, and separate lines of events.
Each objective consists of three steps that must be completed one after the other. Completing objectives gives us more knowledge about the world in the form of progress points, some changes in the Brotherhood’s values, and the direct effects of the objective.

The objectives of the mission gradually lead us to success from one Lodge meeting to another.
Objectives from the development pathways help the Brotherhood gain advantages. There are two options by which they can be resolved. Selecting an option often reflects not only the perks gained, but also the Brotherhood’s values.
Event objectives help you achieve the goal set in the event.
Countries

*This article is a stub. You can help Secret Government Wiki by expanding it.*

**Countries** in Secret Government serve as the pawns of the real world power, the various organizations pulling the strings.

This is one of the most important concepts for achieving the general and specific goals of the Brotherhood.
Each country makes decisions based on the policies set by the ruling party based on the characteristics of its population religions, nationalities, estates, taking into account the availability of resources and the development of industries.
Raw materials

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Industries consume raw materials for their work.
Raw materials may be either natural resources or goods produced by another industry.
Natural resources, unlike goods, are bound to the territory of the regions. They cannot be transferred to another region or country. That aside, their amount in each region is limited.
The amount of raw materials consumed depends on the number of industry facilities in the region.
The percentage of provision for the industry's needs for raw materials is directly reflected in its efficiency.

## Gameplay Tips

* The economy of some countries depends entirely on the natural resources of one or two regions. Separating these regions from the country would ensure the collapse of the entire State.
* A region, which was temporarily occupied during war, starts to work for the occupier, although with a significant efficiency loss. Even the temporary loss of a key region can destroy the economy of an entire country.
Contentment

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Contentment reflects the average level of the security of needs in goods of the estate in the region. Securing basic needs is the most important, and luxury needs the least.
Contentment directly affects the efficiency of the labor and management of the estate.
Each estate also has its own threshold of discontent. When it is reached, the estate begins to migrate to regions where the population is more content.

## Gameplay Tips

* Dissatisfied people tend to go where their needs are better ensured.
* To prevent people from migrating to other regions, you don’t need to improve the living conditions in this region, but to worsen them for their neighbors.
Institutions

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Institution is a set of formal and informal rules that organize people's activities in a particular area.
Each country has three institutions: government, economic, and military institutions.
The institution level of different countries is a rating. Place in this rating is assigned based on a comparison of the number of institution points scored by all countries at a given time.
The rate of generation of such institutions depends on the size and composition of the estates as well as on how well the development of a particular institution is funded from the Treasury of the country.
The high level of the institution increases the duration and cost of the Brotherhood infiltration, but also increases the subsequent income from its exploitation.

## Gameplay Tips

The development of institutions of a country is an extremely slow but fundamental contribution to both the future of the country and the revenue of the Brotherhood. It makes sense to develop the institutions of those countries where the Brotherhood has established itself permanently.
Estates

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The population of regions consists of various estates. The size of the estate directly affects all the processes in which this estate is involved.
Each estate has its own abilities for labor and management, which affects the production of the country and the combat power of its military estates.
Each estate has a unique set of values and a level of political power, which determines the support for the ruling or opposition parties by the estates.
In addition, the public order of a country is influenced by social entropy produced by the majority of the estates (and compensated by the minority).

All estates require the security of their specific needs for a peaceful life, otherwise, their effectiveness will be reduced or people will begin to die out, migrate or move to lower estates. The transition to higher estates is also possible if all the needs are met.

The population grows slowly by natural means and declines rapidly during wars, epidemics, or due to a shortage of basic goods.

## Gameplay Tips

* If there are too few people in a certain country, you can try to create good conditions for them by ensuring their needs in goods and increasing the level of content. Subsequently, dissatisfied people from neighboring regions will choose this particular region for migration. Ruining the living conditions of your neighbors will facilitate this process.
* Each estate has specific features: every estate benefits the country in its own way and has its own needs. If you study the properties of different estates, you will find how you can achieve dramatic changes in the country by altering the current ratio of estates.
* A prolonged war can completely deprive even the most powerful country of its people.
* Bureaucrats, intellectuals, officers, soldiers, and priests depend entirely on the country's treasury. If there is not enough money in the treasury to support them, then they will have no chance to earn a livelihood.
Active army

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Active army is a part of the military that can move across its own, opponent, or allied regions to participate in battles.
Active army is equally good both at attack and defense, but not capable of maintaining order in the regions. The use of the active army for suppression of internal riots is possible, but involves a number of undesirable effects.

## Gameplay Tips

* The number of garrisons of a large state is distributed throughout the country. To quickly repel the enemy's attack you can transfer part of the garrisons to the active army, in order to concentrate the maximum combat power of the country.
* During the war it is worth weighing the risks. Reducing garrisons may lead to riots or uprisings, but it will win the war.
* An active army protects the country from an external enemy but does not save it from an internal one.
* A country with powerful allies can afford not to have a strong active army and focus on maintaining public order.
Secret Government

*This article is a stub. You can help Secret Government Wiki by expanding it.*

**Secret Government** is a mixture of cynical politics and dreams about sensible world order.

By assuming the role of the gray cardinal, you will lead blind humanity through eras and ages to a grand future. But is the utopia achievable on earth, or conversations about common welfare are just a shield for establishing one's specific dominance?

You have to remain in the shadows, manipulate, provoke, quarrel and reconcile peoples, make critical choices in vital historical events.

## List of Key Features

* Rewrite History- From the 18th century to the present day, the War of Independence to the French and Napoleonic Wars, each mission will drop players into major global conflicts, tasking them with manipulating the outcome to serve the Brotherhood's ambitions.
* Play Your Pawns - The world's most powerful figures - from national rulers to military superpowers - are but mere pawns to you. Learn to manipulate their complex AI machinations as you leverage their unique abilities to shape the world to your needs.
* Indirect Influence - Why should you have to do the heavy lifting of executing your diplomatic, economic, and militaristic ambitions? Plant your own agents and indirectly coerce others to do your bidding with over 50 types of actions intended to upend the world's balance in your favor while keeping your hands clean.
* Manipulate a Living World - From ideologies to social classes, taxes to civil unrest, the world of Secret Government is composed of countless interconnected sociopolitical systems that effectively simulate a believable and reactionary world. While world leaders strive to maintain the status quo, how will you destabilize the system and trigger worldwide change?
* You're Not Alone in the Shadows - Facing down a hostile secret organization that isn't afraid to manipulate their way into the history books, make every action and choice count in order to outthink the competition and maintain your hard-earned secrecy and level of infiltration in the shadows.

## Game support

This wiki does not provide technical support for Secret Government. For support, please contact 1C Entertainment.
Combat power

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The military power of a country is expressed by the level of its combat power. This indicator depends on the level of the military institution, the number of military estates and the security of their daily needs.

The combat power is divided into the combat power of the active army and garrisons. The active army can move and fight battles in any territory at war, while garrisons always remain in their regions. The defending army always has some advantage over the attacking army.

## Gameplay Tips

* Predatory exploitation of the army institution is a good way to weaken a country while adding power to the Brotherhood Treasury.
* By lowering public order or forcing a country to expand its garrisons , the attacking potential of this country can be significantly weakened.
* Countries are extremely sensitive to a sharp change in their neighbors' combat power, perceiving it as an act of aggression.
The Brotherhood Manuscripts

*This article is a stub. You can help Secret Government Wiki by expanding it.*

These Brotherhood Manuscripts contain the thousand years of knowledge of the world, government administration, and human nature.

Many brothers of former times have left us their advice and comments on how to use the natural order of things to achieve our goals.

## Gameplay Tips

* Phenomena reveal what elementary particles our world consists of. This is the most mobile part of the universe.
* A state is a set of phenomena that have come to a certain equilibrium. As long as no one makes an effort, the state will not change. Often, however, the state can cease with time when no longer active by the passage of time itself.
* Changes come through actions. It is not always our actions. There are enough people in the world who want to influence the situation in pursuit of their own goals: our enemies, leaders of countries, certain parties, or estates.
* Look for correlations! Study what exactly affects particular phenomena so that it changes certain conditions. And then you will understand how to bend the world to your will. The Brotherhood manuscripts will help you do this!
Law on military allowances

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Allocation of funds from the state treasury for the maintenance of soldiers and officers, including uniforms, weapons, and payments to military personnel.
Security of the daily needs of the military estates depends on the amount of funds allocated by the state for allowances.
Sparklite Wiki/Section 1

Welcome to the Sparklite WikiWelcome to the Sparklite Wiki
The free *Sparklite* wiki encyclopedia with 16 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Sparklite

**Sparklite** is a roguelite brawler-adventure. Battle foes in top-down action using an arsenal of gadgets, guns, and gear. Explore dangerous corners of the world, take down titans of the mining industry, and save the Sparklite!

Everything in the world is tied together by Sparklite... it's the life force of the planet, and the inhabitants have learned how to channel it for their own gain. It can be harnessed, or it can be consumed for a surge of power with grave consequences.[Read more...]
Desertion

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Fear for their lives, desire for freedom, or other personal motives may encourage soldiers and officers to desert. Such a phenomenon not only undermines combat power of the army, but also entails a number of adverse consequences: deserters, as a rule, take weapons with them and begin robbery on the territory of the state and on the borders with neighbors.

## Gameplay Tips

Deserters are outlawed and often take the path of robbery. These robbers are not interested in diplomatic relations when they attack a trade caravan. Regular robbery incidents can upset even the most loyal allies.
Party authority

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The authority of the party shows its ability to mobilize its supporters.
The authority of the party can be maximum or temporary. The authority of the party can be maximum and temporary. The maximum authority (or simply authority) of the party directly depends on the level of its support and shows how many resources it can potentially accumulate. If the party's authority falls to zero, the party is disbanded.
Temporary authority reflects the current amount of party resources. The party expends a certain amount of temporary authority to perform any actions.
Temporary authority is restored at a certain rate, which also depends on the level of support for the party. Temporary authority cannot exceed maximum authority. If for some reason maximum authority is reduced, the temporary one is also ""cut off"".
The authority, its temporary level, and its restoration rate can change under the influence of various factors, primarily as a result of a struggle between the ruling and opposition parties.

## Gameplay Tips

* Sometimes it is easier not to affect the support of the party you do not like, but to destroy its authority. This will cause the party to dissolve. Even the ruling party can be destroyed this way.
* The easiest way to increase the party's authority is to insert a charismatic leader who can strengthen the party with his own authority.
Sparklite

*This article is a stub. You can help Sparklite Wiki by expanding it.*

*For the life force, see Sparklite (life force).*

 Mode(s) | Single player, co-op

**Sparklite** is a action-adventure where a hero named Ada must travel and battle foes in a top-down action using an arsenal of gadgets, guns, and gear. Explore dangerous corners of the world, take down titans of the mining industry, and save the Sparklite! Everything in the world is tied together by Sparklite... it's the life force of the planet, and the inhabitants have learned how to channel it for their own gain. It can be harnessed, or it can be consumed for a surge of power with grave consequences.

## Support

For game support, see the Steam forums for the game.

## External links

* Official Website
* Steam page
* Official Discord
Кукла

Размещают в кроватях маленьких детей, чтобы защитить их от ужасов ночи.

****Кукла**** — это реликвия в *UnderMine*.

Он блокирует следующие несколько (2-4) проклятий, которые получает крестьянин. Он не может блокировать нерушимые проклятия, наложенные щит зигфрида и муки зигфрида.

Куклу можно поместить на Алтарь реликвий, чтобы сбросить количество проклятий, которые она может блокировать.

## Взаимодействия

### Положительный

* ара: кукла блокирует первое проклятие от молитвы в святилище, чтобы крестьянин получил бафф Ара бесплатно.

### Отрицательный

* тайник курца: задерживает активацию Stache.
* клинок рока: блокирует проклятия, которые необходимы с Doom Blade для увеличения урона.
* изогнутый клинок: блокирует проклятия, которые необходимы с Twisted Blade для увеличения шанса критического удара.
Battles

*This article is a stub. You can help Secret Government Wiki by expanding it.*

A battle determines which of the armies will seize the region where the battle takes place. At the end of the battle, the attacking army either retreats or occupies the region.
A battle and related maneuvers usually last up to 15 days, or until one of the armies has suffered such serious combat losses that it will lose all combat power and will not be able to continue the battle. If the battle drags on, the army with lower combat capability retreats.

## Gameplay Tips

When armies enter battle, it is too late to influence them. Make sure that the side you support has an advantage before the battle begins.
Exploitation of the state post

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The high-ranking Official may use his position for the good of the country, for the personal interests dictated by his nationality, religion, and ideology, as well as for fulfilling the tasks set by the Brotherhood or Another Brotherhood, if it has recruited them.
Потные ладошки

Первое правило переноски взрывчатки - убедитесь, что она надёжно закреплена.

****Потные ладошки**** — это сильное проклятие в *UnderMine*.

Заставляет игрока иногда выбрасывать зажжённую бомбу из своего инвентаря, когда он получает урон.

Каждый случай ранения считается отдельным событием, что делает проблематичным урон по времени (УвВ) Status Effects, например, Воспламенение и Отравление.

Для выброшенных бомб работают все улучшения

* Увеличители урона/улучшения
* Благословения
* Проклятия
* Реликвии

Получение урона от сброшенной бомбы, может сбросить ещё одну бомбу из инвентаря игрока.

Нехватка пороха не влияет на проклятие, поскольку игрок не сам сбрасывает бомбы, поэтому каждый раз будет сбрасываться только 1 бомба.
Official

*This article is a stub. You can help Secret Government Wiki by expanding it.*

A civil servant who holds an important position. Some Officials influence several institutions, but most control only one institution: the Government, Military, or Economic Institution of a country. An official has the following characteristics: name, age, health, loyalty, conspiracy, experience, level, traits, citizenship, nationality, religion, ideology. Depending on these, the Brotherhood can determine which recruitment method is appropriate for a this purpose.
Economic policy

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Economic policy shows the development of production in the country, determining how cheap it is for the government or individuals to ownindustries.
It also defines laws that allow the government to set development priorities in this area.
Economic policy affects the value of the development/stability of the estates.

## Gameplay Tips

By changing the economic policy of a country, it is possible to regulate the price for the government and private representatives of estates for creating industries. If the upper estates have a lot of money, it is profitable for them to build industries. If the treasury has a lot of money, it is profitable for the government to develop the industry.
How to play guide for Sparklite

*This article is a stub. You can help Sparklite Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Sparklite***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Labor and management

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Industries use the labor and management of the estate representatives employed by them.
The lower estates produce labor, and the higher - management.
The amount of labor and management produced depends both on the size of the estates, and on their capacity for agricultural, mining, and producing labor and management.
It is also affected by the level of contentment of the estates.
The amount of human resources required depends on the number of industry facilities in the region.
The percentage of provision for the needs of the region's industries in labor and management, or a imbalance in the ratio between them, directly affects efficiency.

## Gameplay Tips

* A strike is a great way to temporarily reduce the efficiency of mining and industrial labor.
* It is important to maintain a balance between the upper and lower estates. An unruly workers mob is just as disastrous for the economy as crowds of managers.
* One of the simplest ways to provide a particular industry with the manpower or management is to reduce industries where similar labor or management is used.
Harsh military drills

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Harsh Military Drills, diligent training, and large-scale military exercise can increase the combat power of even a small army. However, the effect of the drills is limited in time.

## Gameplay Tips

Countries are extremely sensitive to a sharp change in their neighbors' combat power, perceiving it as an act of aggression.
Kuwait

## Details

### Coords

88.59

**Kuwait** is a commercial town in *Transarctica*.

## Interactions

Sells
* Wood  (10/ton)
* Line inspection car  (19/ton)
* Oil  (8/1000 l)
* Missiles  (43/unit)
* Gasoline  (10/1000 l)
* Fish  (4/ton)
* Rails  (4/ton)

Buys
* Alcohol  (35/1000 l)
* Antiques  (50/ton)
* Wood  (5/ton)
* Fishing rods  (10/ton)
* Caviar  (8/ton)
* Line inspection car  (10/ton)
* Furs  (22/ton)
* Mammoth dung  (12/ton)
* Oil  (5/1000 l)
* Missiles  (30/unit)
* Gasoline  (8/1000 l)
* Plants  (45/ton)
* Fish  (3/ton)
* Rails  (2/ton)
* Salt  (13/ton)
* Wolf meat  (18/ton)
Military institution

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Military Institution reflects the overall level of combat power of the army and garrisons compared to other countries.
The higher the level of the institution, the more resource of power the Brotherhood can gain, exploiting it.

## Gameplay Tips

Predatory exploitation of the army institution is a good way to weaken a country while adding power to the Brotherhood Treasury.
The Brotherhood can infiltrate a weak institution and try to strengthen it in order to extract more resources from its exploitation.
Brotherhood Resources

*This article is a stub. You can help Secret Government Wiki by expanding it.*

"The Brotherhood has three types of resources: influence, wealth, and power.
They can be obtained by exploitation, predatory exploitation, or infiltration of the Government Institution, Economic Institution, and Military Institution."
Party Values

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Each party has its own set of values, which reflects its ideology and views on the ideal system of society.
Values are divided into two groups: nonpolar (welfare, order, prestige) and polar (militancy/peacefulness, development/stability, equality/privilege, freedom/common good.
Each value has a current level and a level desired by the party. The current level shows the actual position of certain estates in the country. The desired level for the ruling party indicates the direction in which the party will lead the country. And for the opposition party, its desired level of the value is a promise of certain changes for the estates, which determines the degree of their support for this party.

## Gameplay Tips

Populism and inflated political promises of the opposition are good in their campaign. But how long will the party hold on to power when it turns out that these promises are not met? Before bringing an opposition party to power, it is necessary to assess how its desired values differ from the current situation in the country and the expectations of the estates.
Strike

*This article is a stub. You can help Secret Government Wiki by expanding it.*

A strike is an unarmed protest by the industrial workers of a region against the owners of industries or the current government.
A strike occurs if the needs of the region's industries for labor and their management are not met, and when the level of contentment of the lower estates employed in the industries drops.
During a strike, the volume of agricultural, mining,
and production labor drops. Tax revenue to the Treasury from the striker
estates and the owners of industries falls.
Public order drops across the country.
Government institution

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Government Institution reflects the overall development of governance mechanisms in a country compared to other countries, reducing the cost of diplomatic actions of the country.
The higher the level of the institution, the more resource of influence the Brotherhood can gain, exploiting it.

## Gameplay Tips

The Brotherhood can infiltrate a weak institution and try to strengthen it in order to extract more resources from its exploitation.
Soldiers

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The middle military estate, which strengthens and develops the Military Institution. Soldiers ensure the security of the country by serving in garrisons, thereby reducing entropy. They may also remain within the ranks of the active army, increasing the combat power of the country.
They have simple weapons in their arsenal.
Soldiers are supported by the state treasury.
Neighboring countries

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Neighboring regions are those regions that have with a common land or sea border. Two regions have a sea border with each other, if each has a port.
Neighboring countries are those countries that have at least one region that is neighboring to the region of another country.
Neighboring countries are extremely sensitive to military preparations near their borders.
Only neighboring countries can declare war on each other.

## Gameplay Tips

* Countries are extremely sensitive to a sharp change in their neighbors' combat power, perceiving it as an act of aggression.
* Increased mobilization can cause concern and provoke similar actions in neighboring countries.
* An ally who discovers a hypothetical plan of attack on them will be outraged by the fact.
* A weak country making plans of attack on a stronger neighbor risks provoking a pre-emptive strike.
* A country with a developed Military Institution and a large active army can seriously intimidate its neighbors by holding a military parade.
* While a weak country can be ridiculed and provoke aggression from a stronger neighbor.
* If you want to start a war on behalf of a landlocked country against a distant country, you will first have to ensure the capture of at least one port. Any sea power can start a war against another sea power.
* The generation of new industries changes the flow of trade. By choosing the right country and supporting the development of certain industries, you can flip the economy of the entire region. Weaken your neighbors with needs for the same raw materials and production of the same goods, at the same time affecting the global price of the product.
Spheres of Influence

*This article is a stub. You can help Secret Government Wiki by expanding it.*

The market of a country under the sphere of influence of another country is most accessible to the latter.
Instead of making purchases in the trade rating order, countries that have other countries in their sphere of influence can make purchases out of turn there.
In such transactions, an influenced country sells its goods at such a price, which otherwise only occurs when the attitude towards the purchasing country is maximally positive, and the trade agreement has been concluded. Export duty is not charged.

## Gameplay Tips

* In order to be included in the sphere of influence, the combat power of the country's defense army should be lower than the combat power of the active army of the country that has the sphere of influence. The mutual relations of the two countries should be high enough.
* When a country leaves the sphere of influence of another one, the latter has a cause for war, similar to an incident on the border.
Regional, country and import reserves

*This article is a stub. You can help Secret Government Wiki by expanding it.*

There are three types of storage for goods: region reserve, country reserve, and import reserve.
The region’s reserves receive all goods produced in this region. The region retains exactly as many resources as are needed to provide for consumption by estates and industries.
All surplus goods go to the country's reserves, from where they are evenly bought out by the estates and industries of all regions of the country according to priority of the regions. Unsold surpluses make up the country's exports.

The import reserve includes goods that come from other countries within the framework of trade relations. However, their price may differ from the global price of the resource. This price for the reserve is fixed separately and depends on the price at which the product was delivered to the country.

## Gameplay Tips

The price of moving goods within the country is influenced by logistics. If the country's regions are specialized in production, improving logistics will allow the country to develop faster. At the same time, the disruption of road traffic can seriously harm the economy.
Global price

*This article is a stub. You can help Secret Government Wiki by expanding it.*

All goods have their own price on the global market.
Each good initially has its own value. However, with the development of international trade, it will change greatly depending on the global demand, supply, and world stocks of a given product.

## Gameplay Tips

* The global price is quite stagnant. We can assume that the product cost will increase or decrease at the same rate as before.
* The generation of new industries changes the flow of trade. By choosing the right country and supporting the development of certain industries, you can flip the economy of the entire region. Weaken your neighbors with needs for the same raw materials and production of the same goods, at the same time affecting the global price of the product.
* You can always briefly change the global price of goods by giving an errand to increase or decrease the demand for the product. Although this effect is temporary, it may be enough for countries to conclude or terminate the trade agreement you need.
Laws

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Laws determine the basic rules by which society lives as well as how the country's budget is formed and spent.
Every country has social, economic, trade, and military laws.
Available levels for a part of the laws are determined by the policies of the ruling party and the country's form of government. The other part of the law does not depend on anything.
The adoption of new laws is usually accompanied by a short-term bonus effect.

## Gameplay Tips

Some laws are only available under certain policies. Find out which policies open up which opportunities.
Secondary party to the conflict

*This article is a stub. You can help Secret Government Wiki by expanding it.*

Secondary parties to the conflict are countries that have become involved in war due to previously concluded military alliances with one of the leaders of the conflict party.
They suffer combat losses during battles, but gain nothing from participating in the war, other than maintaining alliances.
If such countries emerge from a war on their own, their alliances are dissolved, and relations with former allies deteriorate.