Cavalier Orders (Legendary)

The following orders are able to be chosen by the legendary cavalier:

## **Order of the Beyond**

*A legendary cavalier who belongs to this order follows principles far past normal understanding, drawing inspiration from the planes and those who dwell within.*

**Edicts**: Legendary Cavaliers of the Order of the Beyond must select one component of their alignment as well as a type of outsider (such as angel or devil) who shares that alignment. They must do their best to emulate that outsider and follow their alignment. The legendary cavalier lives their life to fulfill the goals and desires of their chosen alignment and outsider.

**Signature Skill**: Knowledge (the planes)

**Unique Aura**: *Aligned Weapon*: All allies treat their attacks as though they were the legendary cavalier’s chosen alignment for the purpose of penetrating damage reduction.

## **Order of Fate**

*A legendary cavalier who belongs to this order is one with little direction in their life, allowing the winds of fate to guide them as they may travel.*

**Edicts**: Legendary cavaliers of the Order of Fate must allow for fate to decide whenever reasonable. They must be willing to try new things and experiences. The legendary cavalier must open themselves to chance and possibility wherever possible.

**Signature Skill**: Bluff

**Unique Aura**: *Untapped Skill*: All allies gain a number of skill ranks equal to the legendary cavalier’s level in a skill chosen by the legendary cavalier when this aura is projected for the duration of this aura.

## **Order of the Fallen**

*A legendary cavalier who belongs to this order is dedicated to service of those who have come before them. They are dedicated to the respect of the dead, striving to keep the memory of those lost alive.*

**Edicts**: Legendary cavaliers of the Order of the Fallen must show respect to the dead. If they slay a creature, they must do their best to give proper funerary rights. The legendary cavalier must not allow harm to come to the dead and must destroy mindless undead wherever they are found.

**Signature Skill**: Knowledge (religion)

**Unique Aura**: *Living Wrath*: All allies ignore up to 2 points of damage resistance possessed by undead creatures and gain DR 2/- against the attacks of undead creatures. At 5th level and every four levels afterwards, they ignore an additional 2 points of damage resistance and their damage resistance increases by 2.

## **Order of the Green**

*A legendary cavalier who belongs to this order is dedicated to nature in all her many forms. They respect the beauty in the songbird and the strength in the old oak. Their goal is for all to find their place in the natural order.*

**Edicts**: Legendary cavaliers of the Order of the Green must strive to find balance in nature. The goals of Order of the Green are, in order: Nature’s stability, protection of species of beasts and plants, and finally harmony between those of nature and those outside it.

Note that the Order of the Green’s edicts does not restrict them from taking actions against creatures of the natural order. In fact, because their first concern is stability they should seek out invasive species and creatures who are growing out of control and try to find a way that species can live in harmony with the nature around it or else prune their numbers. However, they cannot take actions to eliminate a species without dire necessity.

**Signature Skill**: Survival

**Unique Aura**: *Tracker*: All allies reduce the penalties for moving quickly on Stealth and Survival checks by 4. When they use this ability on Survival checks to track they only need to activate it for 1 round to make the check itself. At 4th level and every three levels afterwards they reduce the penalty by an additional 3. At 19th level, they never suffer penalties for moving quickly on Stealth and Survival checks.

## **Order of the Guard**

*A legendary cavalier who belongs to this order places the defense of allies above their own safety, often serving a lord. These legendary cavaliers understand that they are the shield to those who are defenseless.*

**Edicts**: The legendary cavalier must do whatever is in their power to protect their allies. They must always defend those close to them, even at the cost of their own life. The legendary cavalier must be willing to fight in the service of those who cannot fight for themselves.

**Signature Skill**: Heal

**Unique Aura**: *Shield Wall*: Whenever an ally is damaged in the area of this aura, the legendary cavalier can spend a free action which can be taken during anyone’s turn to take 1/2 of the damage which would be dealt to that ally.

## **Order of Nobility**

*A legendary cavalier who belongs to this order works to uphold the standards and nobility of royalty, aiming to make themselves a paragon of honor.*

**Edicts**: The legendary cavalier must always conduct themselves in a way befitting nobility. They must never soil their name or the name of any liege they may serve. The legendary cavalier must always act towards the betterment of their status and the status of any liege they may serve.

**Signature Skill**: Knowledge (nobility)

**Unique Aura**: *Noble Mind*: Whenever an ally is forced to make a Will saving throw against a mind-affecting effect, they can roll that saving throw twice, taking the better result. At 11th level, they can instead roll their saving throw twice for all Will saving throws.

## **Order of No Quarter**

*A legendary cavalier who belongs to this order is not capable of showing mercy or concern for others, placing their own survival and honor above all else.*

**Edicts**: The legendary cavalier must never show mercy to an opponent or intentionally deal non-lethal damage to a creature. They must always show dominance in combat and in conversation. The legendary cavalier must kill any opponent who has shown disrespect to them.

**Signature Skill**: Sense Motive

**Unique Aura**: *No Surrender*: Whenever an ally deals damage to a creature, that creature must make a successful Will saving throw (DC 10 + 1/2 the ally’s level + their Charisma modifier) or be unable to make a 5 foot step or use the withdraw action for 1 round. At 11th level, this ability instead lasts for a number of rounds equal to the ally’s Charisma modifier (minimum 1), but a creature affected by this aura can make an additional saving throw at the end of each of their turns.

## **Order of the Scorpion**

*A legendary cavalier who belongs to this order cares only for themselves and their own personal glory, seeking out challenges to raise their own standing.*

**Edicts**: The legendary cavalier must keep their own interests and aims above those of all others. They must always accept payment when it is due, rewards when earned, and an even (or greater) share of loot. The legendary cavalier must take every opportunity to increase their own stature, prestige, and power.

**Signature Skill**: Intimidate

**Unique Aura**: *Mocking Chill*: All allies gain a +3 morale bonus to Intimidate checks to demoralize a creature. At 5th level and every four levels afterwards, this morale bonus increases by +2.

## **Order of the Shadow**

*A legendary cavalier who belongs to this order works from behind the scenes, accomplishing their goals without being seen, with some not even believing this order exists.*

**Edicts**: The legendary cavalier must avoid bragging of their deeds, or if possible even making others aware of them. They must always maintain a low profile and avoid drawing attention to themselves. The legendary cavalier should seek to make themselves as mundane as possible, fading from people’s memories.

**Signature Skill**: Stealth

**Unique Aura**: *Umbral Guise*: All allies gain a +3 morale bonus to Stealth checks and can make checks even when observed, but at a -10 penalty. At 4th level and every three levels afterwards, this morale bonus to Stealth checks increases by +2.

## **Order of the Tome**

*A legendary cavalier who belongs to this order pledges themselves as a servant of arcane spellcasters, often serving as their assistants and bodyguards.*

**Edicts**: A legendary cavalier must always show respect to an arcane spell caster unless the caster has proven undeserving of such respect. They must always object to the destruction of knowledge and magical artifacts unless those things would create immediate or long lasting peril, intervening if necessary.

**Signature Skill**: Knowledge (Arcana)

**Unique Aura**: *Focused Presence*: All allies gain a +2 bonus on all Intelligence based skill checks and concentration checks. At 4th level and every three levels afterwards, this bonus increases by +2.

## **Order of Unity**

*A legendary cavalier who belongs to this order is one who is dedicated to a smaller collection of individuals, valuing personal connections above all else.*

**Edicts**: Legendary cavaliers of the Order of Unity must select a community (the amount of people in it do not matter) to champion. They must do their best to ensure the safety and well being of those in that community. The legendary cavalier must always show respect to the autonomy other such communities as long as they are not hostile towards their community.

**Signature Skill**: Knowledge (local)

**Unique Aura**: *Hostling Command*: At the beginning of an ally’s turn, they can spend a swift action to take a 5-foot step as long as it would move them closer to another ally affected by this aura. At 5th level, this aura’s benefit can be used at any point during an ally’s turn. At 11th level, an ally can instead move 10 feet.