Session 04

# Session 04 - 2021.11.16

In Which Our Party's True Murder Hobo ways are revealed.

## The Scene Opens - Prismeer

The group arrives on a bridge about 100ft up. As soon as we arrived, we had a nagging feeling our Lost Thing was nearby, that we were closer to it than we'd ever been. And then we saw hot air balloon crash about a mile east. So we climbed down, a crane flew past, and a troop of rabbit thieves.

## The Hares of Ill Repute

Traveling toward the balloon, we encountered a troop of hares. Bucky called out happily, until he heard their song.

### The Ballad of Agdon Longscarf

```
With sticks and stones, we'll break your nose;
We'll beat  you blind and steal your clothes.
But none among us can compare
To one wily, swift, and stand-up hare-

Scarf that's glorious, thief notorious,
His deeds are truly meritorious!
With a wink and a grin, he'll show his cunning:
A flash of his scarf, he'll take off running.

Quick as a bolt, his long scarf trailing,
Grasping, grasping, you'll end up flailing.
You'll pout, you'll moan, you'll huff, you'll sneer;
Thanks to Agdon Longscarf, brigand prince of Prismeer!

```

Buckie is obviously infuriated by their song for some reason. They reach us and announce "This is a robbery!"

Tessa shoots at them.

Bucky tries to divert the fight and switch to talking mode by offering to make everyone tea! It fails.

The lead hare announces they only want to steal "the memory of the joy they felt receiving the best gift they ever received." - In this case, it seems we ***are*** fighting. Some rabbits were riding a giant snail. As they dismount, the snail kills the last one in an apparent attempt to knock it off.

TOMf declares that Buckie has to handle this and sits down behind the group. He slings eldritch blast at poor (soon to be toasted) bunnies. He proves quite excellent at doing so, but only if he is aiming between Buckie's legs. The hare isn't so sure about this trick.

The snail, meanwhile, goes on a rampage and taking out another 2 hares, ultimately ending the battle - with a brutal splat. Before it can attack the group, TOMf talks to it and suggests that they are friends. This works and TOM is excited he can made an animal friend.

The party, especially the DM who was wearing ear phones, learned Buckie's battle cry is "**Blood and Vinegar!!**" His hearing may never be the same.

They scavenged the bodies, finding little worth taking, but the gourd of memories. TOMf releases them.

## Two Snakes, One Tower

The group reached a 10ft wide river. Tessa suggested felling a tree. Bucky had everyone shimmy across a rope across the river...he went first. and fell in it. The rest crossed easily and once again, Aria was kinda enough to return our rope.

Shortly after, they see a tall leaning tower and approach it. A fairy dragon calls down to them, calling for help. We start hearing what happened.

He works for the Queen of the Summer Court, he believes he is one of the Greatest Knights in existence. He was spying on Bovlorna who caught him and put him in a cage and locked him up. She has 2 sisters and was probably sending him to one of them. But the balloon crashed, the pilot died, and Bovlorna lost the keys. He suggests we go visit a Goblin on Telame Hill that is known to collect keys. He explains there are 2 sleeping snakes in the thorns.

But then TOM wakes up a snake to talk to it. And convinces it to go away. But then they convince Aria to burn the thorn hedge down. Which wakes the other snake... who they defeat, no thanks to the Troubadour who had been keeping the snakes asleep with magic and only ended up putting the entire party to sleep. With the entire party asleep, the snake constricts Tessa, who is awoken by that process, and whose screams awake some others in the party. After waking up, TOMf decided to run away, and shoots aria to help her wake up, which nearly kills her. But the party is still able to kill the snake. With Aria bringing it to the edge of death before Tessa's screams wake him. His lucky shot is more than enough to kill the snake.

Troubadour runs down and greets them enthusiastically - eventually remembering who they are and being excited to see them again. For his part, he is mostly thrilled by the tower and it's possession of a roof, and doors.

## Results

* We began our journey in Prismeer, slaughtered the brigand hares, and released the happy memories from the gourd. Much thanks to their rampaging snail who we made friends with.
* We found a
* We met Sir Talavar the violent Fairy Dragon Knight from a distant land. The key to his cage is with a goblin in Telame Hill. Rescue Sir Talavar
* While there, we met up again with the Troubadour.
	+ Kettlesteam apparently suffocated in the trunk, and was completely decomposed. Troubador did not understand, he had been in there many times.
	+ He said it had been years?months? since last we saw him.