Types of Zones

The world of Albion Online is comprised of four zone types: Blue, Yellow, Red, and Black. These zones have different rules regarding PvP as well as what resources are available. The Royal Continent (which is the continent you will start in) has Blue, Yellow, and Red zones. The entirety of the Outlands is made up of black zones, and can only be accessed by Realmgates within each city.

## Blue Zone

Blue zones are completely safe from PvP combat, unless you are Faction flagged. Deaths while enlisted for a city within the Faction Warfare system in blue zones will knock down the victim, taking 5% durability on all of their equipable items, and respawning them in their nearest faction outpost (if they own no outposts in the adjacent clusters, they will be de-flagged and respawn at the zone exit). Being knocked down by mobs in blue zones will also cause all equipable items to take a 5% durability loss.

**Blue Zones** in Albion Online are areas within the game world that are designated for low-risk activities such as gathering, trading, and crafting. These zones are considered the safest areas of the game and are perfect for new players who are still learning the ropes. Blue Zones offer a good introduction to the game's mechanics and features, allowing players to develop their skills and gather resources at a relatively low risk.

One of the primary activities that players can engage in blue zones is gathering. In Albion Online, gathering is the process of harvesting resources from resource nodes in the game world. Players can gather wood, metal, leather, food, and other resources by using specialized gathering tools, such as a wood axe or pickaxe. In blue zones, players can gather resources without fear of being attacked by other players or monsters.

Another activity that players can engage in blue zones is trading. Players can buy and sell goods with other players at marketplaces located in cities or on their own islands. Blue zones are ideal for trading because they are safe and free from the risks associated with red and black zones. Players can build their wealth by trading valuable resources and items, which they can then use to purchase better gear and equipment.

In addition to gathering and trading, blue zones also offer opportunities for players to engage in crafting. Crafting is the process of turning raw materials into useful items, weapons, and equipment. Players can craft items by using resources they have gathered or purchased from other players. Blue zones are ideal for crafting because they provide a safe environment where players can focus on developing their crafting skills without fear of being attacked.

Blue zones are an excellent starting point for new players in Albion Online. These zones provide a low-risk environment where players can gather resources, trade, and craft items. As players become more experienced and confident, they can venture into yellow, red, and black zones to face greater challenges and reap greater rewards. Whether you're a new or experienced player, blue zones offer a safe and enjoyable experience in the world of Albion Online.

Resources up to tier four can spawn in blue zones.

## Yellow Zone

Yellow zones are PvP zones with the highest restrictions second only to Blue zones. In the yellow zones, players may PvP flag (often referred to as "red" or "hard" flagging) to engage in PvP against other flagged and non-flagged players. Deaths as a result of red-flagged PvP will "knock out" the victim for three minutes and take 5% durability on all of their equipable items. Attacking unflagged players while red flagged results in reputation loss. Faction flagged players in yellow zones follow the same rules as they do in blue zones. The number of red-flagged players in the cluster is visible in the bottom right corner below the minimap, and updates every 10 seconds.

Yellow Zones in Albion Online are areas within the game world that are designated for moderate-risk activities such as gathering, trading, and PvP (player versus player) combat. Yellow zones offer a higher level of challenge compared to blue zones, but they also provide players with the opportunity to earn greater rewards.

Resources up to tier five can spawn in yellow zones.

Hellgates and Corrupted Dungeons in Yellow zones do not result in full loot deaths, instead knocking down the player and kicking them out of the instance.

In addition to gathering and trading, yellow zones also offer opportunities for players to engage in PvP combat. PvP combat is a form of player versus player combat where players fight against each other for control of territories, resources, and rewards. Yellow zones are ideal for PvP combat because they offer a moderate level of risk, allowing players to hone their skills and build their gear without facing the high risk of death found in red and black zones.

Yellow zones are a good starting point for players who are looking for a higher level of challenge in Albion Online. These zones provide a moderate-risk environment where players can gather resources, trade, and engage in PvP combat. As players become more experienced and confident, they can venture into red and black zones to face even greater challenges and reap greater rewards. Whether you're a new or experienced player, yellow zones offer an exciting and rewarding experience in the world of Albion Online.

## Red Zone

Red zones feature full loot PvP in the open world for both faction warfare and PvP flagging. Attacking unflagged players while PvP flagged results in reputation loss. Death as a result of either of these PvP systems drops all of the player's equipped items and inventory.

Red Zones in Albion Online are areas within the game world that offer high-risk, high-reward activities. Players can engage in activities such as gathering resources, PvP (player versus player) combat, and open-world boss fights in red zones. These zones are designed for more experienced players who are looking for a greater challenge and higher rewards.

Red zones are ideal for PvP combat because they offer a high level of risk and reward. Players who engage in PvP combat in red zones must be well-equipped and prepared to face other players who are also seeking to earn rewards.

In addition to gathering and PvP combat, red zones also offer opportunities for players to engage in open-world boss fights. Open-world bosses are powerful monsters that spawn in the game world and can be defeated by players for valuable rewards. Red zones offer some of the most challenging open-world bosses in Albion Online, providing players with the opportunity to test their skills and earn valuable rewards.

Red zones are designed for more experienced players who are looking for a greater challenge and higher rewards in Albion Online. These zones offer a high-risk, high-reward environment where players can gather resources, engage in PvP combat, and fight open-world bosses. As players become more experienced and confident, they can venture into black zones to face even greater challenges and reap even greater rewards. Whether you're a seasoned veteran or a newcomer to Albion Online, red zones offer an exciting and rewarding experience.

The number of red-flagged players in the cluster is visible in the bottom right corner below the minimap, and **updates every 10 seconds**. Opposing faction flagged players are not displayed.

Resources up to tier six (VI) can spawn in red zones.

Hellgates and Corrupted Dungeons in Red zones are full loot.

Hellgates in Red zones have a soft item power cap at 1000; item power above 1000 is reduced by 50%.[2] Guild versus Guild battles has an item power cap of 800 IP. Item power above 800 is reduced by 80%.[1]

## Black Zone

Black zones are found in the Outlands, Roads of Avalon or the Mists. Outlands are accessible via the Realmgate which will teleport to the city's portal zone, all city's in the Royal Continent cities excluding Caerleon have a Realmgate and a Portal zone. Roads of Avalon are accessed by finding Avalon portals in any zone on the Royal Continent or Outlands. In black zones, full loot PvP is automatically enabled and there is no flagging system. All players may freely engage in PvP against each other, excluding their guild, alliance, and party without incurring reputation loss. Territories, castles, and castle outposts are found in the black zones, which all generate Season Points.

Resources up to tier eight can spawn in black zones.

Hellgates and Corrupted Dungeons in Black zones are full loot.

### Tips:

There are a few tips for going into the Black Zone:

* When going into the Black Zone from a portal zone, utilize Invisibility Shrines near the exit.
* When going into the next territory, always stay on the edge of the map.
* Avoid traveling on roads, where you are more likely to encounter hostile players.
* Remember, Black Zones are full loot PvP, so only bring items and equipment you aren't worried about losing.
* The most active and dangerous zones are generally considered to be those within 1-2 zones of either a portal zone to the Royal Continent or Small towns.

## Notes

* The Roads of Avalon count as black zones, though some activities have increased bonuses.
* Faction flagged players of rival factions are considered hostile towards one another in any zone.
* Hostile players (red flagged) are considered hostile to all other players in yellow and red zones
* Hostile players numbering 11 or more will cause a red colored blob to appear on the map.
* Starting with Yellow zones faction flagged groups of 11 or more will make a blob in color of their faction.
* Season Points can only be generated in the black zones.
* Premium gives a 50% fame, gathering and loot bonus.
* Expeditions have no fame bonus.