Frequently Asked Questions

**Please read this Page until the end before asking or suggesting anything in the Discord Server or Curseforge Page. Thanks.**

Please make sure you're playing on the most recent version! Each version has more and newer content, along with a lot of bug fixes. If you're encountering a bug on an older version, it was probably fixed in a newer one.

## *Most Common Questions*

### **Why aren't any Parasites appearing?**

Parasite spawning is dictated by Evolution Phases. In the starting Phase, which is Phase 0, only Buglins will spawn. As Parasites obtain more Points (which they get by killing and assimilating Mobs, infesting blocks through Beckons, and merging) Evolution Phases will go up, and the spawning will change and increase with them. Phases do not rely on days or time, only Points. Sometimes this may take a while, depending on World Generation. You can check the amount of points with commands.

Please read the Evolution Phases Page for more information on how they work. If you have updated from an old Version, delete the config file and restart your game, or they may not be able to spawn.

## *Mod Related Questions*

### **When will there be a Port?**

Dhanantry specified that he wants to finish the Mod in 1.12.2. This means that there are no plans regarding Ports. No Ports are allowed without Developer permission, including Bedrock Ports. Attempts to make unauthorized Ports will be halted. If you discover an unauthorized Bedrock Port/Addon, please report it here.

### **When will the next update come out?**

Be patient. Updates take a lot of time and effort, more than you think. This Mod has NOT been abandoned. There is no ETA, it'll be done when it is done.

## *Game Related Questions*

### **Why aren't Parasites gaining Points?**

This is likely caused by the Point Gain Delay. For 20 minutes after reaching a new Phase, Parasites will not be able to gain Points. This can be circumvented with the command */time add 24000*, or setting the Phase # Delay option in the config to 1.

### **How can I reduce Points?**

You can use Lures to reduce Points. Placing one down and right clicking it with an empty hand will subtract Evolution Phases' Points, depending on the Lure that was used.

### **Why aren't Parasites/Rupters attacking Mobs?**

Parasites leave Passive Mobs to Rupters, because they're the only Parasites with a 100% chance to assimilate Mobs. Rupters will not immediately attack Mobs in Phases 0 and 1, but give Mobs the Call Of The Hive Effect, which will slowly assimilate them.

### **What blocks can Parasites break?**

You can learn more about which blocks parasites can break, and see suggestions on what blocks to build with, on the Hardness page.

### **Where can I find the Parasite Biome?**

The Biome is generated by Nodes, which are created by Stage IV Beckons, starting from Phase 5.

### **How do I remove the Green Blocks/Biome?**

* The green blocks, or Infested Blocks, are produced by Stage I, II and III Beckons. Kill them all and cover the whole Infested Zone in lava or destroy them to prevent more Beckons from spawning from them. ONLY after killing a Stage I Beckon all the Infested Blocks will be reverted into Dirt by Residue;
* Blocks that have a Red and Black color palette are created by the Parasite Biome. Kill the Stage IV Beckon at the center of the Biome and destroy the Node. If you want to clean up the Biome mess use Purifiers, which will change the ID of 3x3 chunks of the Biome into a Plains Biome. The Blocks won't disappear.

### **Why isn’t this Parasite dying/taking damage?**

This is likely the Adaptation System. Some Parasites can learn Damage Sources as they get hit, eventually becoming nearly invulnerable to them.

* They adapt per hit, so avoid Weapons that do damage in many hits, and instead focus on Weapons that do massive damage in single hits.
* Fire slows and delays Adaptation, so it is crucial when fighting these Parasites.
* You can also cut off tendrils to reset a Parasite's Adaptation, or hit Weak Points to deal increased damage. Tendrils and Weak Points have their own hitboxes, which can be seen by pressing F3+B.

More info regarding Adaptation can be seen on its own Page. If you want to nerf Adaptation, you can do so in the config file.

### **Why did a number appear in chat?**

Parasites have reached the next Phase from gaining Points, the message in chat is a warning of such. You can check what Phase you are in with a Bloody Clock, or the using the command */srpevolution getphase*, but this will only work when Cheats are enabled and you are in Creative Mode (This is a bug that will be fixed in 1.9.6).

### **Can I cure Assimilated Mobs?**

No. COTH doesn't affect the Player, and you can use the Camouflage Effect on your animals. COTH cannot pass through 4 blocks, use this to protect your animals. More info regarding the COTH Effect can be seen on its own Page.

### **Why are Beckons/Dispatchers/etc dying when I spawn them?**

By default, Nexus and Deterrents will being dying when they spawn before Phase 3. This is because they cannot naturally occur in Phase 2 or lower, unless the phase is lowered with Lures. To circumvent this, set the dimension to Phase 3 using commands. In 1.9.12, there will be a config option to disable this if you choose to do so.

### **What are the Mod's Commands?**

See the Commands Page. **Commands only work if Cheats are ENABLED, and you are in Creative Mode** (This is a bug that will be fixed in 1.9.6).

### **Are Parasites weak to Smite/Bane of Arthropods?**

Parasites are not undead, nor are they arthropods. Use Sharpness and fire Enchantments such as Fire Aspect or Flame.

### **Can Sentient Weapons be crafted?**

No, Sentient Weapons cannot currently be crafted. Additionally, the Parasite Bag is a Work In Progress Block that currently has no use.

### **How can I get the Parasites to spawn more?**

Turn your render distance to 10 or above, as a Vanilla bug causes mobs to spawn less if your render distance is below 10. Quote from the Minecraft Wiki: "*If the Player's view distance or the server view distance in Multiplayer is at 9 or below, Mob spawning is severely reduced (or they despawn too quickly), and may result in the Player encountering no Mobs at all. Set the view distance to 10 or higher to ensure Mobs spawn correctly.*"
You can also try installing the IncreaseMobs Mod, at your own risk. You can also increase the Parasite's Mob Cap in the config file, allowing more parasites to exist at once.

### **How do I deal with the Assimilated Enderman?**

Don't just run in punching after you die. Use better Armor and Weapons, preferably enchanted with Fire Aspect or Flame.
It won't be nerfed if players keep dying because they didn't prepare accordingly.
*~~You could lower their spawnweight or teleportation rate in the config file, but we strongly suggest not disabling them entirely.~~*

*Hint*: they cannot teleport Assimilated Mobs into spaces they can't walk through (3 blocks tall), but keep in mind some Assimilated Enderman can crawl.

## *Issue Related Questions*

### **Why didn't Moving Flesh generate a Parasite?**

If Moving Flesh merges and grows bigger indicating it will spawn a Parasite but nothing spawns, you likely have an old config file. Delete your config file and restart your game to fix this issue.

### **Why are Parasites attacking each other?**

This is a bug caused by the Epic Siege Mod. If you have it installed and this bug shows up, you'll have to blacklist the Parasites on the Epic Siege Config in order to not make them kill each other.

### **Why is the Node not spreading the Biome?**

This is a bug caused by the Just Enough IDs mod. If you have it installed, the Biome cannot be spread by Nodes. Alternatively you could use the mod Not Enough IDs, but your World may unfortunately corrupt when uninstalling JEIDs.

### **I can't install the Mod on Aternos / Please enable 3rd party distribution.**

Due to some API changes CurseForge has done, Mods' Developers can now choose if they want their Mod distributed on 3rd party platforms. Therefore, many Mods, including this one, are no longer available for direct download for those services, including MultiMC, Aternos, and many others. This is not likely to change.  You will have to manually download and install Scape and Run: Parasites to play with it, unless you use the CurseForge launcher. Currently, it is impossible to use Scape and Run: Parasites on an Aternos server. PloudOS, however, allows you to upload Mod's files, so you can use this instead. If PloudOS does not work, keep looking for other free services that allow you to upload Mod's files. Direct further questions to the Mod's Discord Server.

### **My issue isn't listed here!**

Most of the time, unforeseen issues that occur after updating the mod can be fixed by deleting the config and restarting your game, as old configs are known to mess with the mod. If this does not fix your issue, please join our Discord Server so we can assist you further.

## *Extras*

* There is no Official Map for the Scape and Run: Parasites Mod. Forge Labs' Map isn't Official. It is suggested to install the Biomes O' Plenty and Roguelike Dungeons Mods in order to have everything from FL Map, except the houses and the lab;
* There is no Official Modpack for the Scape and Run: Parasites Mod;
* There is no "Parasite Dimension". You're probably thinking of The Betweenlands Mod;
* Regarding Questions related to RLCraft, Parasites only spawn in the Lost City Dimension, and will instantly die in any other Dimension. Parasites are also heavily buffed compared to the Mod's default settings. Redirect any further questions to the RLCraft Discord Server.

**Recent Changes (Current Version)**

**All Changelogs**

**Installation Tutorial**

If you have any more questions, you can always ask them on the Scape and Run: Parasites Discord Server.

## *Other Mods*

Scape and Run: Parasites is not balanced for a vanilla-only experience, so it's recommended to have a few more mods installed.

If you're having trouble dealing with parasites, don't just run in punching after you die, employ the use of better equipment. If something doesn’t work, try something else instead of doing the same thing over and over. Good luck!

Below are some mods that crash with or break Scape and Run: Parasites.

**Mod Conflicts**
 Epic Siege
 Universal Tweaks
 InControl!
 Custom NPCs
 Fossils and Archeology
 Aliens vs. Predators
 Parasites Addon: OverLast