The city of Charon

Charon is the oldest and largest city on Dreamer's Respite. It is the capital of the nation of Charon and is home to the Adventurer's Guild.

## History

The city of Charon's origins can be seen on the Old Charon page.

Before the Great Merge, the city was built to house adventurers and cater to their needs. The threat of the Sins made it so that the world needed strong individuals capable of harnessing immense powers.

This came to fruition as many adventurers managed to become powerful enough to prevent disasters caused by the sins and even killing Wrath, Envy and Greed. Some of these powerful individuals are still considered as legends to this day.

After the Great Merge and during the Age of Scarcity, Charon had to drastically adapt to fit its new environment and place in the world. The dampened magic and disappearance of monsters, evil wizards, etc... meant that adventurers were no longer needed. The principal preoccupation of Charon became to establish trades and influence across the new world. This is how Charon went from a city state to an entire country.

The city itself was remodeled to be a commercial powerhouse, investing a lot into ship construction and marine skills. The docks of the city grew and became more efficient. The political power drastically changed, raising a council made from the cities of Charon and Halcyon. Thus came a thriving age for Charon, which became one of the most proficient port in the world, signing contracts with every other nation to trade resources.

Once the Age of Scarcity was over and magic came back to its full power, it quickly became apparent that the problems which disappeared 300 years ago were going to come back as well. The council promptly decided to bring back the Adventurer's Guild, renovating its building which had been abandoned all this time.

Once again, Charon will be the capital of the adventurers.

## Characteristics

Charon is a strong and well defended port city. It is surrounded by thick walls which protect even the less fortunate districts. Its harbor is of impressive size and entire districts are dedicated to ship construction/maintenance and the storage of goods. the harbor itself is a wonder of design and extends through the waters with solid stone platforms linked by floodgates and retractable bridges.

The city is also home to various craftsmen, artisans and artists who contribute to the cultural and economic wealth of the kingdom. The most notable of them is the Great Forge Smithy, which lately has started crafting adventurer's gear again. The city also holds many churches dedicated to Golarion deities.

The council of Charon presides over the nation from the Hall of Foresight. The council works both as the leader of the nation and the city administration, although half of its members are selected from Halcyon.

## Places of Interest

**The Adventurer's Guild**: Led by lady Amelinda Drakenfell, the guild is both a headquarter and a meeting place for adventurers from across the world. Quests, directions and informations are handed or traded here. It is also a good place for adventurers to relax and socialize between their assignments.

**The Adventurer's Inn**: Owned by Trevor Bennington, this place was recently built in order for the arriving adventurers to get a place to sleep. While it isn't forbidden for non-members to rent a room there, those who are get the first week free and a discount the rest of the time.

**The Great Forge Smithy**: Run by Norra Ghurdill, this mythical forge was built before the Great Merge and was one of the primary location to acquire gear and magical items. Once again this place will provide these goods. It has even been decided that they would sponsor the Adventurer's Guild.

**The Hall of Foresight**: This large marble and stone building is where the political power of the nation is concentrated. it is where the council decides the fate of all people in the nation and advises the other important kingdom's individuals.