Character Skills

Character skills are everything when it comes to combat, many enemies can only be defeated with careful planning of a character's skill order. As you progress through the game you will accrue honor in many different ways; new skills are unlocked each time you reach a set honor milestone.

### **Lv 1 Fatal Blow I / Magical Shock I / Power Arrow I / Coma I**

* Honor required: **0**

* Deals damage and stuns the opponent.
* DMG = Round(( 1 + PetDMG) \* ((( 0.92 + 0.08\*lvl) \* ATK) - DEF))

### **Lv 2 Berserk I / Fury Concentration I**

* Honor required: **200**
* Greatly increases the critical strike rate for a short period.

### **Lv 3 Double Attack I / Magical Double I / Double Strafe I / Assassination I**

* Honor required: **500**
* Attacks the opponent twice with quick succession and great damage.
* DMG = 2x Round(( 1 + PetDMG) \* ((( 1.2 + 0.1\*lvl) \* ATK) - 0.5 \* DEF))

### **Lv 4 Frost Blade I / Stone Curse I / Frost Bolt I / Frost Assassination**

* Honor required: **1000**
* Deals moderate damage and then stuns the enemy briefly.

### **Lv 5 Provoke I / Enchant Poison I**

* Honor required: **1500**
* Lowers the DEF and M.DEF for a moderate period.
* Effective DEF = ( 0.62 - 0.02\*lvl) \* DEF

### **Lv 6 Sleep Blade I / Sleep I / Sleep Bolt I / Sleeping Strike I**

* Honor required: **2000**
* Strikes very quickly, deals a low amount of damage and stuns the enemy for one turn.
* Follow up auto attack deals 10% more damage, additive to PetDMG.
* Dmg = Round(( 1 + PetDMG) \* ((( 0.96 + 0.04\*lvl) \* ATK) - DEF))

### **Lv 7 Fatal Blow II / Magical Shock II / Power Arrow II / Coma II**

* Honor required: **3000**
* Improves upon the damage inflicted by Fatal Blow I/Magical Shock I.

### **Lv 8 Counter Attack I / Counter I**

* Honor required: **4000**
* Creates a shield around the player that slightly reduces incoming damage and reflects a portion of incoming damage back to the enemy.
* Counter DMG = ATK \* (0.25 + 0.02 \* Skill Lvl)
* Not reduced by Enemy DEF.
* Not reduced by PvP DMG Penalty.

### **Lv 9 Cure I**

* Honor required: **5000**
* Invokes a single-turn heal, power varies depending on the % of health the character is missing.

### **Lv 10 Berserk II / Fury Concentration II**

* Honor required: **6000**

* Prolong critical duration.

### **Lv 11 Blade of Silence I / Silence I / Silent Shot I / Silent Blade I**

* Honor required: **8500**
* Silences the enemy for two turns, preventing them from casting any abilities.

### **Lv 12 Spear Dynamo I /** **Element Focus I / Meditation I**

* Honor required: **10600**
* Greatly increases the HIT rate (accuracy) of the character.

### **Lv 13 Double Attack II / Magical Double II / Double Strafe II / Assassination II**

* Honor required: **12900**
* Increases the damage dealt by Double Attack I/Double Shot I whilst also adding a healing effect to each attack.

### **Lv 14 Dexterity I / Windwalker I**

* Honor required: **15500**
* Greatly increases the character's evasion, causing the enemy to miss attacks.

### **Lv 15 Triple Action I / Mental Power I / Triple Strafe I / Double Attack I**

* Honor required: **18300**
* Strikes three times in quick succession with moderate power.

### **Lv 16 Frost Blade II / Stone Curse II / Frost Bolt II / Frost Assassination II**

* Honor required: **21500**
* Improves the damage inflicted.

### **Lv 17 Awaken I**

* Honor required: **24900**
* Over the duration of one turn recover a portion of lost SP.

### **Lv 18 Cursed Blade I / Curse Magic I / Cursed Bolt I / Cursed Strike I**

* Honor required: **28600**
* Deals a moderate amount of damage to the enemy and lowers their chance to land attacks and resist status debuffs.

### **Lv 19 Provoke II / Enchant Poison II**

* Honor required: **32700**
* Greatly reduces the M.DEF and DEF of the enemy.

### **Lv 20 Speed Burst I / Swift I**

* Honor required: **37000**
* Increases the character's attack speed greatly.

### **Lv 21 Sleep Blade II / Sleep II / Sleep Bolt II / Sleeping Strike II**

* Honor required: **41800**
* Improves on the damage dealt by the first level of this skill.

### **Lv 22 Counter Attack II / Counter II**

* Honor required: **46800**
* Increases the amount of damage reflected slightly and adds a chance to stun when attacked.

### **Lv 23 Furious Blow I / Energy Reflection I / Fury Arrow I / Slash Attack I**

* Honor required: **52300**
* Channels for a long period, at the end of the channel period deals a large amount of damage based on the amount of damage taken whilst channeling this skill.

### **Lv 24 Cure II**

* Honor required: **58100**
* Moderately increases the factor of healing and adds a 10% of healed amount to heal over time.

### **Lv 25 AGI Reduction I**

* Honor required: **64300**
* Greatly decreases the agility of the enemy, slowing their attacks and ability casts.

### **Lv 26 Blade of Silence II / Silence II / Silent Bolt II / Silent Blade II**

* Honor required: **70900**
* Moderately increases the damage dealt and increases the duration of the silent debuff.

### **Lv 27 Spear Dynamo II /** **Element Focus II / Meditation II**

* Honor required: **77900**
* Greatly increases the character's hit rate (accuracy). It lasts for a long period.

### **Lv 28 Dexterity II / Windwalker II**

* Honor required: **85300**
* Increase EVA and become immune to harmful skills. It lasts for a long period.

### **Lv 29 Target Change I**

* Honor required: **90000**
* Draw all enemies to attack yourself and it lasts for a short time.

### **Lv 30 Concentration I**

* Honor required: **93100**
* Reduce the duration of debuffs inflicted upon the character.

### **Lv 31 Triple Action II / Mental Power II / Triple Strafe II / Double Attack II**

* Honor required: **101400**
* **Triple Action II**: Increases the damage dealt by this skill and adds bonus damage dependent on the % of HP the character is currently at (higher % deals more damage).
* **Mental Power II**: Each hit may stun the enemies.
* **Triple Strafe II**: Increases the damage and critical chance of this skill.
* **Double Attack II**: ????.

### **Lv 32 Charge Attack I / Element Bomb I / Aimed Bolt I / Silent Assassin I**

* Honor required: **110200**
* **Charge Attack I**: Deals a large amount of damage and ???.
* **Element Bomb I**: Deals a large amount of damage and Increases Hit Chance.
* **Aimed Bolt I**: Deals a large amount of damage and ???.
* **Silent Assassin I**: Deals a large amount of damage and restores HP.

### **Lv 33 Awaken II**

* Honor required: **121800**

* Restores a larger amount of SP than the previous tier whilst also restoring an additional amount over time.

### **Lv 34 Vital Strike I / Thunderous Shot I / Falcon Eyes I / Grimtooth I**

* Honor required: **129000**
* Makes the enemy more vulnerable to critical strikes if the enemy is currently debuffed.

### **Lv 35 Cursed Blade II / Curse Magic II / Curse Bolt II / Cursed Strike II**

* Honor required: **139200**
* Increases the damage dealt and duration of the debuff applied by the previous tier of this skill.

### **Lv 36 Pierce I / Fire Wall I / Ghost Arrow I / Cross Impact I**

* Honor required: **149900**
* Deals three attacks in succession over three turns, each attack dealing more damage than the last.

### **Lv 37 Target Change II**

* Honor required: **150000**
* Draw all enemies to attack yourself and it lasts for a short time. Decrease damage taken.

### **Lv 38 Speed Burst II / Swift II**

* Honor required: **161000**
* Greatly increases the attack speed of the character, even more so than the previous tier of this skill.

### **Lv 39 Traumatic Blow I / Magical Chase I / Vulnerability Mark I / Exploit Weakness I**

* Honor required: **172700**
* Damage dealt increases with every critical strike.

### **Lv 40 Blade of Blood I / Energy Transfer I / Blood Steal I / Bloody Katar I**

* Honor required: **184900**
* Deals damage to the enemy and restores health dependent on the damage dealt.

### **Lv 41 Furious Blow II / Energy Reflection II / Fury Arrow II / Slash Attack II**

* Honor required:**197600**
* Same effects as previous tier but with an added heal after casting is complete.

### **Lv 42 Distraction I**

* Honor required: **210900**

* Attacks the enemy, increases the cast time of the enemy and increases the amount of SP needed by the enemy to cast abilities.

### **Lv 43 AGI Reduction II**

* Honor required: **224800**

* Increases the cast time of the enemy and increases the amount of SP needed by the enemy to cast abilities. Advanced Reduce, affects all opponents.

### **Lv 44 Clearance I**

* Honor required: **239200**

* Remove Opponent's Buffs and Increases the DMG he receives, Success will heal HP.

### **Lv 45 Concentration II**

* Honor required: **254200**
* Makes the character completely immune to status effects for a period of time.

### **Lv 46 Charge Attack II / Element Bomb II / Aimed Bolt II / Silent Assassin II**

* Honor required: **269800**
* Greatly increases the damage dealt by this skill.

### **Lv 47 Vital Strike II / Thunderous Shot II / Falcon Eyes II / Grimtooth II**

* Honor required: **286000**
* Increases the damage dealt by this skill and causes the opponent to take additional damage when attacked, and inflict bleeding.

### **Lv 48 Distraction II**

* Honor required: **302800**
* Carries all of the effects of the previous level of this skill, affect all enemies.

### **Lv 49 Pierce II / Fire Wall II / Ghost Arrow II / Cross Impact II**

* Honor required: **320300**
* Carries all of the effects of the previous level of this skill whilst also silencing the enemy for a brief period.

### **Lv 50 Traumatic Blow II / Magical Chase II / Vulnerability Mark II / Exploit Weakness II**

* Honor required: **338400**

* **Traumatic Blow II**: Carries all of the effect of the previous level of this skill, critical strikes will reduce the defense of the enemy.

* **Magical Chase II**: Carries all of the effect of the previous level of this skill, critical strikes will curse the enemy.

* **Vulnerability Mark II**: Carries all of the effect of the previous level of this skill, critical strikes will increase attack speed.
* **Exploit Weakness II**: Carries all of the effect of the previous level of this skill, normal attacks will receive more bonus.

### **Lv 51 Blade of Blood II / Energy Transfer II / Blood Steal II / Bloody Katar II**

* Honor required: **363000**
* **Blade of Blood II**: Deals increased damage to the enemy and restores health, has increased restored HP.
* **Energy Transfer II**: Deals increased damage to the enemy and restores health, when recovering HP, will also recovers 30% as SP.
* **Blood Steal II**: Deals increased damage to the enemy and restores health dependent on the damage dealt, critical will cause bleeding.
* **Bloody Katar II**: Deals increased damage to the enemy and restores health, ????.

### **Lv 52 Clearance II**

* Honor required: **376500**
* Carries all of the effects of the previous level of this skill whilst also inflicting curse upon the enemy if this skill successfully lands.

### **Lv 53 Hidden Potential I**

* Honor required: **393300**
* Attack Enemy, the longer the duration of the fight, the higher is the damage dealt.

### **Lv 54 Power Impact I**

* Honor required: **400000**
* Attack the Opponent, Attacks more times, based on the enemy's HP.

### **Lv 55 Power Shield I**

* Honor required: **413300**
* During certain period delay the damage taken to affect you.

### **Lv 56 Mislead I**

* Honor required: **432300**
* Mislead the Opponent. Causing his skills to Affect himself too.

### **Lv 57 Power Impact II**

* Honor required: **442300**
* Attack the Opponent, Attacks more times, based on the enemy's HP. Increased number of attacks.

### **Lv 58 Battle Chains I**

* Honor required: **451120**
* Increase ATK and DEF based on the Combat Pet Attributes.

### **Lv 59 Power Shield II**

* Honor required: **478900**
* During certain period delay the damage taken to affect you. Will resist part of the damage.

### **Lv 60 Intimidation I**

* Honor required: **485500**
* During Certain period, critical attacks will weaken the enemy, every 5 critical hits, the effect will increase.

### **Lv 61 Hidden Potential II**

* Honor required: **500000**
* Attack Enemy, the longer the duration of the fight, the higher is the damage dealt. Increase Base Bonus, Decrease Time needed to add damage.

### **Lv 62 Intimidation II**

* Honor required: **512890**
* During Certain period, critical attacks will weaken the enemy, every 5 critical hits, the effect will increase, decrease enemy's cast and attack speed.

### **Lv 63 Mislead II**

* Honor required: **524600**
* Mislead the Opponent. Causing his skills to Affect himself too. Opponent will take full damage.

### **Lv 64** **Battle Chains II**

* Honor required: **548700**
* Increase ATK and DEF based on the Combat Pet Attributes. Also increase other member's Attributes.

## 1st Job Advancement

### **Bash I / Mindblow I / Brutal Arrow I / Pierce I**

* Attacks the opponent once for great damage.
* Dmg = Round((1 + PetDMG) \* ((( 1.8 + 0.2\*lvl) \* ATK) - DEF))

### **Bash II / Mindblow II / Brutal Arrow II / Pierce II (Rebirth 1)**

* Attacks the opponent once for great damage. Increased Damage.

### **Bash III / Mindblow III / Brutal Arrow III / Pierce III (Rebirth 2)**

* Attacks all opponent once for great damage.

### **Bash IV / Mindblow IV / Brutal Arrow IV / Pierce IV (Rebirth 3)**

* Attacks all opponent once for great damage. Increased Damage.

### **Bash V / Mindblow V / Brutal Arrow V** **/ Pierce V (Rebirth 4)**

* Attacks all opponent once for great damage. Increased Damage.

### **Bash VI / Mindblow VI / Brutal Arrow VI** **/ Pierce VI (Rebirth 5)**

* Attacks all opponent once for great damage. Increased Damage.

## 2nd Job Advancement

### **Improved Dodge (Thief)**

Highly improve evasion and crit for a short time.

## 3rd Job Advancement

(Please put what job/class these skills are?)

### **Wind Cutter (Warrior)**

Causes Fear, Weakens enemy and Increases enemy SP usage.

### **Toxic Arrow (Archer)**

Deals damage, reduces enemy healing, and deals 8% max HP in damage (8% of current HP for Chinese Version).

### **Jack Frost (Mage)**

Deals damage and slows the enemy, slow will affect attack speed and cast.

## Rebirth 7 Class Specific Skills

### **Rune Knight**

**Passive:** Reduce received damage by 20%

**生命奉獻 (Life Sacrifice)** ： Losing HP will heal other allies

**剛毅斬擊 (Resolute Slash)**： A charge attack, deals bonus damage based on number of times attacked during charge

**戰士領域 (Warrior Domain)**： Increase damage taken and reduce DEF/MDEF for both enemies and allies.

### **Ranger**

**Passive:** Increase the effect and duration of debuff against enemies.

**追蹤箭矢 (Homing Arrow)**： Shoot arrows against all debuffed enemies.

**殺戮箭矢 (Massacre Arrow)**： Attack all enemies, adds random amount of bonus hits against debuffed enemies.

**弓手領域 (Archer Domain)**： Decrease attack speed and accuracy for both enemies and allies

### **Warlock**

**Passive:** Non-AoE skills will have 33% chance to attack an additional target.

**抑制波 (Suppression Wave)**： Deals damage to enemy, a portion of damage dealt will become shield.

**暴擊反制 (Critical Counter)**： Enemies will receive damage every time they land a critical, skill critical hits will receive more damage. There is an internal proc cooldown.

**法師領域 (Mage Domain)**： Increase cast time and SP consumption for both enemies and allies.

### **Guillotine Cross**

**Passive:** Increase attack speed by 30% and can't be lowered more than 100%.

**反擊風暴 (Counter Storm)**: Increase evasion for a duration?

## SP Cost

You consume a certain amount of SP for every skill you cast. SP usage per skill increased significantly every 1st level.

## References

1. ↑ https://docs.google.com/spreadsheets/d/1XqSTWDmZokJKloo9w9Ip3GufavDew-D6E2jiykf5ZdA/edit#gid=0
2. https://idleporingforum.com/threads/translated-cn-patch-notes.230/