Gods and Deities

A god or deity is a divine being presiding over one or more spheres of influence known as domains.

The existence of the gods are undisputed. Depending on the region and culture the people of Carnum may show reverence in different ways. Some may only occasionally give prayer and otherings for a specific god's grace or to be spared from their influence. Others may be devout followers of a small pantheon or specific god.

## Known Gods of Astrellus and Across the Great Sea

The gods most often worshipped by many of the faithful on the continent of Astrellus and the nearby lands across the Great Sea.

##### AIDIA (LN)

The Law Bearer - Goddess of law, order, civilization, and commerce.

* **Symbol:** A set of golden scales
* **Edicts:** Follow the rule of law. Be fair. Meter justice when needed. Engage in trade and commerce.
* **Anathema:** Undermine a law abiding court. Break an oath or promise.
* **Follower Alignments:** LN, LG, LE
* **Divine Font:** Harm or Heal
* **Divine Skill:** Society
* **Favored Weapon:** Mace, Sap, Warhammer
* **Domains:** Cities, Death, Duty, Fate, Healing, Truth, Wealth
* **Cleric Spells:** 1st: ill omen, 3rd: mind reading, 5th: banishment

##### ASMODEUS (LE)

Prince of Evil, Lord of the Nine Hells - God of tyranny, oppression, and devils.

* **Symbol:** Inverted pentagram
* **Edicts:** Negotiate contracts to your best advantage, rule tyrannically and torture waker beings, show subservience to your betters.
* **Anathema:** Break a contract, free a slave, insult Asmodeus by showing mercy to your enemies.
* **Follower Alignments:** Lawful Evil, Lawful Neutral, Neutral Evil
* **Divine Font:** Harm
* **Divine Skill:** Deception
* **Favored Weapon:** LE, LN, NE
* **Domains:** Confidence, Darkness. Duty, Fire, Glyphs, Tyranny, Trickery
* **Cleric Spells:** 1st: Ill Omen, 3rd: Mind Reading, 5th: banishment

##### ASTUS (LG)

The Lightbringer - God of hope, valor, freedom, community, and righteousness.

* **Symbol:** A lion faced gold sun
* **Edicts:** Be temperate, fight for justice, honor, and truth, hold valor in your heart.
* **Anathema:** Dishonor yourself, refuse to protect the innocent.
* **Follower Alignments:** LG, NG, LN
* **Divine Font:** Heal
* **Divine Skill:** Intimidation
* **Favored Weapon:** Longsword, Greatsword, Lance
* **Domains:** Confidence, Duty, Freedom, Healing, Knowledge, Sun, Truth
* **Cleric Spells:** 1st True strike, 2nd Hate, 4th Fire Shield

##### ATHAMON (LN)

Lord of All Knowledge - God of the Arcane, archives, and knowledge

* **Symbol:** An open scroll depicting an eye, or a rolled scroll often sealed with a wax eye
* **Edicts:** Seek knowledge especially the arcane, catalog and archive information, share knowledge with the worthy.
* **Anathema:** Destroy repositories of knowledge, proliferate ignorance, sequester knowledge forever.
* **Follower Alignments:** NG, LN, N, CN, NE
* **Divine Font:** Harm or Heal
* **Divine Skill:** Arcana
* **Favored Weapon:** Staff
* **Domains:** Fate, Glyph, Knowledge, Magic, Time, Truth, Void
* **Cleric Spells:** 1st: magic missile, 2nd: magic mouth, 3rd: levitate, 4th: blink, 5th: prying eye, 6th: wall of force, 7th: warp mind, 8th: maze, 9th: disjunction

##### CALYPSA (CG)

The Lady of the Sea, the Sea Banshee - Goddess of sailing, the piracy, navigating, and adventure

* **Symbol:** A compass rose
* **Edicts:** Sail the seas, aid fellow travelers, seek glory and wealth
* **Anathema:** Betray your shipmates, settle away from the ocean, be consumed by vengeance
* **Follower Alignments:** NG, CG, CN
* **Divine Font:** Heal
* **Divine Skill:** Acrobatics
* **Favored Weapons:** Whip, Rapier, Crossbow
* **Domains:** Air, Ambition, Lightning, Passion, Travel, Water, Wealth
* **Cleric Spells:** 1st: Charm, 3rd Enthrall, 6th Mislead

##### CROM (CN)

The Lord of Battle - God of Iron, battlefields, glory, and conquest

* **Symbol:** A sword in a mountain
* **Edicts:** Temper your might, sharpen your skill, hone your edge, attain victory in fair combat
* **Anathema:** Allow your equipment to rust, act in cowardice or recklessness
* **Follower Alignments:** CG, CN, N, CE
* **Divine Font:** Harm or Heal
* **Divine Skill:** Athletics
* **Favored Weapon:** All common weapons of iron and steel
* **Domains:** Ambition, Confidence, Destruction, Earth, Might, Tyranny, Perfection
* **Cleric Spells:** 1st True Strike, 2nd Enlarge, 4th Weapon Storm

##### FILAURIA (NG)

The Maiden Moon - Goddess of inspiration, art, music, magic, and alchemy

* **Symbol:** A crescent moon, a butterfly
* **Edicts:** Choose and perfect an art or science, see the beauty in all things, expand your knowledge and maintain a garden or care for animals.
* **Anathema:** Destroy art or allow it to be destroyed except for a greater good. use your knowledge to harm the innocent. Spoil places of nature.
* **Follower Alignments:** NG. CG, LG
* **Divine Font:** Heal
* **Divine Skill:** Select Crafting or Lore
* **Favored Weapon:** Starknife, Shortbow, Longbow
* **Domains:** Creation, Dreams, Knowledge, Magic, Moon, Passion, Nature
* **Cleric Spells:** 1st Sleep, 4th Fly, 5th Dreaming Potential

##### GRUUMSH (CE)

The One-Eyed God - God of orcs, raiding, subjugation, and tyranny

* **Symbol:** Triangular eye with bony protrusions
* **Edicts:** Destroy dwarves and elves, take what you want, gain strength and power
* **Anathema:** Show mercy to your enemies, allow dwarves or elves flourish, demonstrate weakness
* **Follower Alignments:** CE, CN, NE
* **Divine Font:** Harm
* **Divine Skill:** Athletics
* **Favored Weapon:** Spear, Longspear, Greatclub
* **Domains:** Destruction, Dust, Might, Pain, Plague, Tyranny, Zeal
* **Cleric Spells:** 1st Fear, 3rd Hate, 4th Spike Stone

##### JORUM (NG)

The Elk Father, the Old Father Tree - God of the hunt, farming, hearth, and tradecraft.

* **Symbol:** description
* **Edicts:** Care for your home and family, fulfill your duties, keep the peace, protect the community.
* **Anathema:** Abandon your home in time of need, choose yourself over your community, tarnish your reputation.
* **Follower Alignments:** LG, LN, NG
* **Divine Font:** Heal
* **Divine Skill:** Survival
* **Favored Weapon:** Longbow, Shortbow, Longsword
* **Domains:** Duty, Earth, Family, Healing, Nature, Vigil, Wealth
* **Cleric Spells:** 1st True Strike, 3rd Wall of Thorns, 5th Tree Stride

##### LAMASHTU (NE)

The Mother of Monsters - The Demon Queen of beasts, demons, and nightmares

* **Symbol:** Three-eyed jackal
* **Edicts:** Bring power to outcasts and the downtrodden, indoctrinate children in Lamashtu's teachings, make the beautiful monstrous, reveal the corruption and flaws in all things.
* **Anathema:** Attempt to treat a mental illness or deformity, provide succor to Lamashtu's enemies
* **Follower Alignments:** NE, CE, CN
* **Divine Font:** Harm or Heal
* **Divine Skill:** Survival
* **Favored Weapon:** Falchion
* **Domains:** Change, Darkness, Family, Might, Nightmares, Swarm, Trickery
* **Cleric Spells:** 1st Magic Fang, 2nd Animal Form, 4th Nightmare

##### LANFER (CN)

The Wild Wind - Fey God of change, revelry, travel, and woodlands

* **Symbol:** Shepherd's Crook
* **Edicts:** Seek new paths, partake in drink, adventure, and revelry.
* **Anathema:** Enforce rigid order or enslavement, avoid taking chances, settle permanently
* **Follower Alignments:** CN, CG, CE
* **Divine Font:** Harm or Heal
* **Divine Skill:** Survival
* **Favored Weapon:** Shortbow, Longbow, Rapier
* **Domains:** Freedom, Indulgence, Luck, Nature, Star, Travel, Trickery
* **Cleric Spells:** 1st Fleet Step, 2nd Touch of Idiocy, 5th Hallucination

##### LEM (LN)

The Enlightened Master - God of self-perfection, education, healing, and inner-strength

* **Symbol:** A blue open palm
* **Edicts:** Be humble, help others perfect themselves, hone your body, mind, and spirit to a more perfect state; practice discipline
* **Anathema:** Become addicted to a substance, destroy an important historical text, repeatedly fail to maintain self-control..
* **Follower Alignments:** LN, LG, LE, N
* **Divine Font:** Harm or Heal
* **Divine Skill:** Athletics
* **Favored Weapon:** Fists, Staff, Nunchaku
* **Domains:** Knowledge, Might, Perfection, Truth, Protection, Vigil, Soul
* **Cleric Spells:** 1st Jump, 3rd haste, 4th Stoneskin

##### LILIANA (CN)

The Dreaming Wanderer - Goddess of freedom, dreams, and luck

* **Symbol:** A cat and a sprig of vervain
* **Edicts:** Do not allow yourself to be oppressed. Feast often, and mirthfully. Pursue your dreams.
* **Anathema:** Bury your desires to follow order. Allow food to be wasted. Abstain from sleep.
* **Follower Alignments:** CG, CN, CE
* **Divine Font:** Harm or Heal
* **Divine Skill:** Acrobatics
* **Favored Weapon:** Claw Blade, Dagger, Corset Knife
* **Domains:** Dreams, Fire, Freedom, Indulgence, Luck, Soul, Stars
* **Cleric Spells:** 1st: Sleep, 2rd: Knock, 4th: Blink

##### MALACHUS (NE)

The Black Master - God of poisons, thievery, and assassination; keeper of secrets, lord of greed.

* **Symbol:** description
* **Edicts:** Keep your true intentions a secret, sacrifice anyone necessary, take every advantage, work from the shadows
* **Anathema:** Share a dark secret freely, show unearned mercy, allow yourself to be revealed
* **Follower Alignments:** LE, NE, CE
* **Divine Font:** Harm
* **Divine Skill:** choose Stealth or Deception
* **Favored Weapon:** Shortsword, Dagger
* **Domains:** Darkness, Death, Pain, Plague, Secrecy, Sorrow, Trickery
* **Cleric Spells:** 1st Illusory disguise, 2nd invisibility, 4th phantasmal killer

##### MILANDRA (CG)

The Earth Mother - Goddess of grains, the bounty, forest mother, lady of the harvest

* **Symbol:** A crossed sickle and bushel of wheat
* **Edicts:** Provide aid to the sick and wounded, Seek and allow redemption, Take chances
* **Anathema:** Deny a repentant creature an opportunity for redemption, Create Undead, Act without mercy.
* **Follower Alignments:** CG, NG, CN
* **Divine Font:** Heal
* **Divine Skill:** Medicine
* **Favored Weapon:** Sickle, Flail, Scythe
* **Domains:** Fire, healing, luck, repose, sun, trickery, vigil
* **Cleric Spells:** 1st: Protector Tree, 2nd: Ignite Fireworks, 3rd: Wall of Radiance

##### MORADIN (LG)

The All-Father - Dwarfather, God of the dwarves, the forge, and creation

* **Symbol:** Hammer and anvil
* **Edicts:** Be honorable and forthright, keep your word, respect the forge, serve your people.
* **Anathema:** Tell lies or cheat someone, intentionally create inferior works, show mercy to the enemies of your people
* **Follower Alignments:** LG, NG, LN
* **Divine Font:** Heal
* **Divine Skill:** Crafting
* **Favored Weapon:** Pick, Light Pick, Warhammer
* **Domains:** Creation, Duty, Earth, Family, Might, Fire, Protection
* **Cleric Spells:** 1st: Mindlink, 3rd: Earthbind, 4th: Creation

##### The PALLID LADY (LE)

The Gossamer Queen - The Goddess of physical excess, disease, and the undead.

* **Symbol:** Skull-decorated fly
* **Edicts:** Become undead upon death, create or protect the undead.
* **Anathema:** Deny your appetites, destroy undead, revive the dead.
* **Follower Alignments:** LE, LN, NE
* **Divine Font:** Harm
* **Divine Skill:** Intimidation
* **Favored Weapon:** Scythe, Dogslicer, Spike Chain
* **Domains:** Cold, Decay, Dust, Nightmares, Plague, Swarm, Undeath
* **Cleric Spells:** 1st: Goblin Pox, 2nd: False Life, 7th: Mask of Terror

##### TORTH (N)

The Wind and the Waves - God of the sky, sea, and earth; Father of beasts and plants

* **Symbol:** A dripping leaf
* **Edicts:** Cherish, protect, and respect nature in all its forms.
* **Anathema:** Bring civilization to intrude on the wild, despoil areas of natural beauty.
* **Follower Alignments:** N, NG, CN, LN, NE
* **Divine Font:** Heal or Harm
* **Divine Skill:** Nature
* **Favored Weapon:** Trident, Spears, Bows
* **Domains:** Air, Cold, Earth, Lightning, Nature, Travel, Water
* **Cleric Spells:** 1st: Gust of Wind, 3rd: Lightning Bolt, 5th: Control Water

##### VESTAS (NE)

The Tempest - Goddess of unrelenting nature, the rage of the wild.

* **Symbol:** An animal skull and bloody spear.
* **Edicts:** Push your limits, be self-sufficient and capable, overcome obstacles.
* **Anathema:** Refuse a personal challenge, coddle the weak.
* **Follower Alignments:** LE, NE, CE
* **Divine Font:** Harm
* **Divine Skill:** choose Athletics or Survival
* **Favored Weapon:** Hatchet, Shortspear, Longspear, Greataxe
* **Domains:** Earth, Lightning, Might, Death, Destruction, Water, Zeal
* **Cleric Spells:** 1st: Shockwave, 2nd: Entangle, 4th: Lightning Storm

## Patron Saints

The Gods appoint mortal heroes, saints, or martyrs as Patron Saints that represent an aspect of their domain. They are mid-level angels that are allowed to enter the Material plane to work the will of their Gods.

Each god has a roster of patron saints that is always changing, and might be localized to certain cultures or regions.