Background Player

**Background Player** is a **Unique** Perk belonging to Renato Lyra.
Prestige Renato Lyra to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Background Player** for all other Characters.

You are not usually the centre of attention and in some cases, this can be a good thing.
<p>When another Survivor is picked up, ''Background Player'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>''':
\* When you start running, break into a sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">200 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
<p>''Background Player'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Background Player'' cannot be used when '''''Exhausted'''''.

You are not usually the centre of attention and in some cases, this can be a good thing.
When another Survivor is picked up, *Background Player* activates for the next **10 seconds**:
* When you start running, break into a sprint at **200 %** of your normal Running Movement speed for **5 seconds**.

*Background Player* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Background Player* cannot be used when ***Exhausted***.

You are not usually the centre of attention and in some cases, this can be a good thing.
<p>When another Survivor is picked up, ''Background Player'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>''':
\* When you start running, break into a sprint at '''<span class="luaClr clr clr6" style="color: #ff8800;">200 %</span>''' of your normal Running Movement speed for '''<span class="luaClr clr clr8" style="color: #d41c1c;">5 seconds</span>'''.
<p>''Background Player'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
<p>''Background Player'' cannot be used when '''''Exhausted'''''.

You are not usually the centre of attention and in some cases, this can be a good thing.
When another Survivor is picked up, *Background Player* activates for the next **10 seconds**:
* When you start running, break into a sprint at **200 %** of your normal Running Movement speed for **5 seconds**.

*Background Player* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Background Player* cannot be used when ***Exhausted***.

## History

* 6.6.0
* 7.3.0

When another Survivor is picked up, Background Player activates for the next **10 seconds**:
* When you start running, break into a sprint at **150 %** your normal Running speed for **4 seconds**.

*Background Player* causes the ***Exhausted*** **Status Effect** for **60/50/40 seconds**.
*Background Player* cannot be used when ***Exhausted***.

When another Survivor is picked up, Background Player activates for the next **10 seconds**:
* When you start running, break into a sprint at **200 %** your normal Running speed for **5 seconds**.

*Background Player* causes the ***Exhausted*** **Status Effect** for **60/50/40 seconds**.
*Background Player* cannot be used when ***Exhausted***.

## Change Log

### Patch 7.3.0

* ***Buff:*** increased the Movement Speed boost from **150 %** to **200 %**.
* ***Buff:*** increased the Sprint duration from **4 seconds** to **5 seconds**.
* ***QoL:*** when used together with Sprint Burst, *Sprint Burst* no longer triggers at the same time.

## Trivia

* On the **6.6.0 PTB**, **Background Player** activated upon unhooking another Survivor, and had a sprint duration of **6 seconds**.
	+ The Perk was reworked for the Live release, as the Developers decided that it left the unhooked Survivor too vulnerable.
* **Background Player** will be prioritised over and trump Sprint Burst, given that the activation conditions are met.