Session 03

## Session Notes:

### Session 3 - The Compadriots?

As we roll into the station, Captain Conductor tells us the story of Dunriya, also known as The Last Stop, which was built by The Septible a long time ago. It was built as the last stop for recruits to enjoy before they were sent off to war, as a relief from the hell they were to face. There are two states: Day and Night. One side is lit up like a beacon, and the other works through the day. The city never sleeps. As we get into the station, we are told to be back by daybreak the next day. Dunriya is the Las Vegas of Baratuse, and the purpose of the town is merriment and pleasure, and we partake in this by drinking and starting a conga line, led by a random overzealous man.

We learn that Melchior was chaperoned here the last time he visited, and hasn’t been here in a long time. The city is maze-like, and seems to have been built efficiently, with the space they had in mind. We headed to The No Way Inn, and, surprisingly, found no way in, without the use of magic. We unfortunately did not have the capability to get inside, so instead we went to the No Room at The Tavern. On the way, we continue with the conga line, and Trip casts detect magic and discovers that: one of Eva’s guns, Telmund’s box with his wand in, Maggie’s glass jar, Xia’s book bag, under Melchior’s armour, something in Ejholan’s bag and Coda’s cup are all magical. We all go for a lovely bath together, and Melchior takes off his armour to reveal black bandages covering his body, but we can see olive skin and pointy ears. We met Helen, a lovely woman that Trip terrorised and Melchior hates for no apparent reason. Ejholan asked Xia about The Dawnfather, and spoke to her about his friend who worshipped Eldath. Trip also stated that she worshipped Tarcanam, the ‘God’ of Lava. We also learn that Melchior is from Hulacky, and is looking for a friend, Sir Robin. We also learned that he fought in the war.

Coda knows of a war, the Isenium War, which were disputes based in Isanon. We pair off into our rooms, and shake the groups up a bit, the pairs are: Melchior and Trip, Coda and Telmund, Xia and Ejholan and Maggie and Eva. Ejholan and Xia hug, and he sees an elven lady hugging him in a forest, before he blinks and is back in the room. His eye-patch eye glows green, and he (unwittingly) casts Bless on Xia, before telling her how his dad put the crystal into his eye as punishment, until he could make the Stoneseer name known. Coda tells Telmund about her fiance, who worked on a farm and was a local for her tavern. Coda finds out that Telmund has a wife, and was raised in a society that can see the importance of religion, but respects personal autonomy. Coda’s God is Tymora, the Goddess of Luck. Telmund slips a drawing under Eva’s door, and she and Maggie hug and fall asleep.

The next morning, we head to The Shunter to find a part of the tracks missing, leaving the Shunter stranded. A Hawaiian shirt wearing tiefling called Horris Bahtanu offers us money to find the tracks, before he skips off for a drink with his half-orc wife. Xia concentrates really hard and finds some tracks, which we follow to Cruisin’ 4 A Bruise Inn. We enter into the building, which has super high ceilings, 5 or 6 tables scattered around and a large fight pit in the centre. It’s a last man standing brawl, and Melchior, Trip and Ejholan enter. It’s a steel chair brawl. Their opponents are a half-orc, a man with feathered brooches, a woman draped in furs, and an Earth Genasi whose feet match the footprints they followed here. Melchior went down first, followed by Trip and Ejholan is left in the last two standing. The Earth Genasi is his opponent, who throws sand in his eyes to blind him before taking him down. It was a close fight. Melchior tried to re-enter the fight after going down, got boo-ed and dragged out of the pit. After the fight, the Earth Genasi points us in the direction of the person who contracted her. It took us to a shop called The Right Size, supervised by Helen. After a little conversation, some threatening from Trip, and some coin from Melchior, Helen gives us a lead in the form of a carriage emblazoned with a symbol. That symbol lead us to The Playpen.

Inside, we meet a lot of children, and see Trexin, a small red child with small tusks protruding from her mouth. Xia asks if she’s seen the tracks, and she shakes her head. Melchior introduces himself to her as a Knight of Hulacky, and Telmund mentions he has a son. Trexin is a Bahtanu, and mentions that her father is an adviser to Lord Ebonpond. As Telmund and Xia speak to her, we learn that she is lonely, often kept in a tower in a castle, learning from her horrible teacher. When she is on holiday, she gets to see her pony, Horse, and she doesn’t want to leave him and go back to her sad life. Telmund entrances Trexin and Maggie with some lights and shoots them over to the ball pool. Maggie jumps in and bangs her head on The Shunter tracks. Xia offers Trexin some sweets, and promises to send her some, and mail her pony to her house in exchange for the tracks, and promises not to tell her parents. Telmund gives a speech on lying to children, and how it is sometimes a necessity. We take the tracks back, and Eva re-installs them, and Horris Bahtanu pays us 1000 Pleck for our troubles. We get back on The Shunter and begin to move out once more.

### Quotes:

‘I don’t wanna be a soup.’ - Maggie

‘Vegetarian! I don’t wanna eat mushrooms…’ - Maggie

‘I’m doing things for a reason, but they’re not my reason.’ - Coda

‘Look, I know we haven’t known each other very long, but…’ Ejholan (at anyone)

‘You can’t be saying someone shit themselves, Melky’ - Ejholan

‘You will go and you will find them, unless you want a world of hurt, Helen.’ - Trip

### Point of Inspiration:

At the end of the session, we decided that Ejholan should get the weekly point of inspiration.