Urania

The Muse of Astronomy

Generally when demigods of Urania are claimed, holographic planets materialize and circle around the demigod for a while.

Her emoji is ✨

Urania children live in Deme 8 in the Urania cabin

### Major

*Wish* (Major)

* Children of Urania are able to grant a minor wish at the expense of a lot of energy, frequently more than they can easily produce. When somebody makes a wish in the user’s or Urania’s honor, the child is able to grant those wishes. The wishes made are small, usually small miracles or changes that don’t affect something drastically important. At their very maximum, they can create a replica of something they’ve seen before or restore somebody’s blindness. The wish can only be granted at night.
* OOC, granting wishes (primarily permanent ones) requires that you ping a staff member and arrange a meeting, similar to how one would arrange a meeting with a Godly Parent or Chiron, and propose the idea. After getting approval from the staff, you may follow through and grant the wish. However, you must submit a character update to properly change your character.

This power is extremely rare, and only 3 Children of Urania can have it at a time.

* Levels 1-2 - Children of Urania can grant very simple temporary wishes, such as increased memory or decreased stress. These last 1 day at maximum. The caster is drained to the point of blacking out for 2 hours.
* Level 3- same as above but now they only blackout for an hour.
* Levels 4-5 - Children of Urania can grant more complex yet still simple temporary wishes, such as increased strength or intelligence. These last 2 days at maximum. The caster is drained to the point of blacking out for 6 hours.
* Level 6- The time wishes last goes up to 3 days, and the blackout time goes down to 4 hours.
* Levels 7-8 - Children of Urania can grant even more complex and permanent wishes, such as curing blindness or regenerating lost limbs. These are usually permanent, but in cases that they wouldn’t be, they last a week. After it is granted they black out for 12 hours.
* requires mod approval for permanent wish

*Cassini Division* (Major or Minor)

* Children of Urania are able to summon rings that rotate quickly around their body like the rings of Saturn. These are mainly defensive, capable of blocking some incoming attacks, however when touched, it gives a constant burning fiberglass sensation. They can summon these one at a time or all at once.
* Levels 1-3 - Children of Urania can create up to three rings big enough to rotate around their arms that last 6 turns. They can’t block any form of attacks aside from things like punches, kicks, etc..
* Levels 4-6 - Children of Urania can create up to six rings big enough to rotate around their arms or 3 rings big enough to rotate around their body that last 8 turns. The rings can block most physical attacks, but can’t block anything that’s magical (Magical Metals, Enchanted Things, Demigod Powers, etc.).
* Levels 7-8 - Children of Urania can create up to 12 rings big enough to rotate around their arms or 6 rings big enough to rotate around their body that last 10 turns. These now feel closer to real blades when touched, able to draw blood if used correctly. The rings can block most physical attacks, even Celestial Bronze, however Stygian Iron still goes through it with ease.
	+ When this power reaches Level 8, it gains the ability to be autonomously maintained, allowing them to be thrown. When thrown, they’ll travel a maximum of 20 feet in a straight line (or until they hit their target) then fly back to the user.

*Power of the Zodiac* (major/minor)

* This power allows demigods to give people temporary blessing related to that persons zodiac. It can only be used once per day. Refer to the list below to see what blessing / curse you can give people.
* Level 1-2: effects are light and last for two turns
* This power allows demigods to give people temporary blessing related to that persons zodiac. It can only be used once per day.
* Refer to the list below to see what blessing / curse you can give people.
* Level 1-2: effects are light and last for two turns
* Level 3: effects are light and last for four turns
* Level 4-5: effects are mediocre and are more recognizable. They last for six turns.
* Level 6-7: effects are pretty strong and are pretty noticeable. Good luck hiding the fact that you cursed someone. Effects last for eight turns.
* Level 8: effects are very strong and are impossible to ignore. The effects will last for ten turns.

*Solar Flare* (Major or Minor)

* Children of Urania are able to harness focused stardust and turn it into a tangible attack, able to manifest itself in different ways based on the power’s level. Being attacked by this is like getting burned by fire, but with an extra fiberglass sting.
* Levels 1-3 - Children of Urania can turn their stardust into whips, bo staves, and clubs. They can keep these weapons manifested for a maximum of 12 turns, after which they must remake them. Weapons take 4 turns to form.
* Levels 4-6 - Children of Urania can turn their stardust into all previous weapons as well as swords, axes, hammers, and polearms. They can keep these weapons manifested for a maximum of 15 turns, after which they must remake them. Weapons take 3 turns to form.
* Levels 7-8 - Children of Urania can turn their stardust into all previous weapons as well as bows, crossbows, thrown weapons, and non-weapon utilities like chains, pickaxes, chisels, or climbing axes. They can keep these weapons manifested for a maximum of 18 turns, after which they must remake them. Weapons take 2 turns to form.
	+ When this power reaches Level 8, the user gains the ability to create siege weapons like ballistae, trebuchet, cannons, etc. These take 5 turns to form and last for only a single attack. Creating siege weapons takes a lot out of a demigod, usually causing them to nearly black out after just one use.

### Minor

*Orbital Telekinesis* (Minor)

* Children of Urania are able to move, manipulate or otherwise interact with objects with their mind. Using this, they’re able to lift an object, keep an object from being moved, or call an object to them. Subconsciously, a Child of Urania may find small, light objects orbiting around them. This doesn’t drain their energy, and happens most when they zone out or are concentrating on something else
* Level 1: Each object can be no bigger than a baseball in size. The total weight of objects can be no more than 10 pounds.
* Level 2: No bigger than a basketball. Objects can weigh up to 25 pounds total.
* Level 3: No bigger than a yoga ball. Objects can weigh can weigh up to 50 pounds total

*Stellar Projection* (Minor)

* Due to a star’s association with protection, once a day, a Child of Urania is able to protect themself or others from incoming danger. This protection only lasts until the next turn and they can’t use it again until they’ve rested a full 8 hours. They don’t have to be inactive during this, they just need to be not using their powers.
* Level 1 - A Child of Urania at this skill level is able to protect themself or one other person from physical attacks from non-magical metals.
* Level 2 - A Child of Urania at this skill level is able to protect themself and one other person or two people from physical attacks from magical metals. Stygian Iron ignores protection still.
* Level 3 - A Child of Urania at this skill level is able to protect themself and two other people or three people from physical magical attacks, including magic metals. Stygian Iron is blocked, but can break it with relative ease.

*Zodiac Summoning* (minor)

* This power allows people to summon the symbols of their zodiac.
* Level 1: they can summon half a dozen flowers that represent their sign
* Level 2: they can summon a dozen flowers and a handfuls of gems that represent their sign.
* Level 3: they can summon two dozen flowers, two handfuls of gems, and a pound of metal that represent their sign.
* Minor Degree Level 4: they can now manipulate the objects they can summon for three turns.

### Given

*Perfect Equilibrium* (Given)

* Children of Urania are able to maintain perfect equilibrium balance no matter what, and no matter their orientation they won’t get dizzy or disoriented.

*Stellar Clairvoyance* (Given)

* Due to a star’s association with divine guidance, a Child of Urania always has a line of stardust that only they can see pointing directly to what they want most. This is hard to influence by themselves, as it has to be a genuine desire and they have to want it more than anything else.

*Slow Start* (Given)

* Children of Urania occasionally don’t catch onto things as quickly as others. This is super dramatic, more than your average person, sometimes taking up to 3 minutes to laugh at a joke.

*Celestial Appearance* (Given)

* In the right lighting, a Child of Urania’s skin, eyes and hair appears glittery like there’s stardust covering them.

*Lunar Empowerment* (Given)

* All of a Child of Urania’s powers are more powerful in the night, allowing them to use the abilities of one level higher than they’re capable of during the night.

*Astrologer’s Gift* (Given)

* Children of Urania can tell someone’s star sign right off the bat, and have a perfect understanding of every star sign.

*Cosmic Mentality* (Given)

* Children of Urania’s moods tend to reflect the phase of the moon. If it’s a New Moon, they’re more down-in-the-dumps and worn out, and if it’s a Full Moon they’re pumped and ready to go! On equinoxes, solstices, and eclipses, they sleep for 24 hours. They have a very lax grasp of time, and everything seems to move very slow to them. (Things don’t actually move slow, they just always feel like how you do in that teacher’s class.)

*Night Owl* (Given)

* Children of Urania are much more active during the night, especially when the stars are out. They're more powerful and in control after the sun sets and the stars rise as well.