recursal/Fanatic-Fandom huggingface dataset:
Mountain Spire

**Mountain Spire** is a location in *Tyranny*. Note that this article concerns only this specific Spire. For a general overview of Spire functionality, see Spires of Terratus.

## Background

You blink away the last of the luminescent trails in your field of vision, the masonry of Ascension Hall is replaced with wide open space in every direction, save for the slab of ancient stone beneath your feet. High winds shove you, pushing you off-balance. The air is cool and thin - unsatisfying to your lungs.

Every way you look, mountains rise up along a distant horizon. The rivers and forest below bring to mind maps of Vendrien's Well, and you quickly trace the Matani, the Irenev, and all the numerous waterways of the region. Higher than you imagined it, this is indeed the pinnacle of the Spire at Vendrien's Well.

## Features

* Mysterious Device is located in the center and serves to cast Edicts.
* You can hire basic trainers to train some skills.
	+ Note that increasing skill points via training is limited per character level; once you have reached the limit for the current character level, the character has to reach the next level before you can further increase skill points by training. This means that you have to choose between improving your stronger skills for more character experience to gain a level, or brushing up on your weaker skills.
* Resting here gives a +5 bonus to all skills, with additional bonuses if you build additional Spire upgrades after unlocking other Spires.

## Recruits

You can have a maximum of 6 recruits at any time. Hiring costs are listed beside the names.

* Corpse Eye (  20 )
* Isolon: Teaches One-Handed Weapons, Parry, and Athletics (  20 )
* Kenrick (  25 )
* Lone-Fang (  25 )
* Lysandra: Teaches Control Atrophy, Control Gravelight, Control Life, Control Vigor and Magic Staff ([Conquest] +  5 )
* Revos (  10 )
* Saetus: Teaches Unarmed Combat, Subterfuge, Dodge and Parry (  10 )
* Sword-Breaker: Teaches Two-Handed Weapons, One-Handed Weapons, Dodge, and Athletics (  5 )
* Tanara: Teaches One-Handed Weapons, Two-Handed Weapons, Dual Wield, Parry, and Dodge (  7  50)
* Tychon the Swindler ([Conquest] +  20 )
* Fatebinder Cesper ( 1 )
Jewel of Fortune

**Jewel of Fortune** is an accessory in *Tyranny*.

## Background

A pin such as this would have decorated the lapel of a Stalwart noble hoping for a beneficial marriage. Since gaudy jewelry was associated with the desperate, the wearers would naturally grow numb to rejection.

## Location

* Sentinel Stand: In a locked chest west of the entrance to the Hall of Regents.
Magic Staff

**Magic Staff** is a weapon skill in *Tyranny*.

## Description

Determines effectiveness of attacks using magical staves. Higher skill values lead to more accurate attacks and more critical strikes. Accuracy of magic attacks is determined by the general Magic Staff skill and the specific magic skill used by the staff.

## Trainers

* Lysandra (Mountain Spire)
* Erastus & Noxia (Library Spire)
Keen Eye Facewrap

**Keen Eye Facewrap** is an accessory in *Tyranny*.

## Background

Wrappings about the face grew in popularity after Kyros' Edict of Fire and Edict of Storms ravaged the Tiers. These simple cloths have been treated with protective herbs that reduce swelling and inflammation.

## Location

* Burning Library Entrance: Sold by Myrum. (If you recruit the Sages during rebel's path)
Kleitos

**Kleitos** is a character in *Bastard's Wound*.

## Background

A mountain of a man straight out of Sunder, Kleitos joined up with the House of Broken Regents to earn a living as a mercenary. He ran with them all the way into the Wound, currently busying himself with looking after the glowing mushrooms. Kleitos is not much of a fighter, more of a definite coward - though he uses his size to pretend otherwise.

## Interactions

### Quests

* Water Intoxication: Kleitos is part of the quest. You get to decide his fate at the end of it.
Jaspos, Master of Knapping

**Jaspos, Master of Knapping** is a character in *Bastard's Wound*.

## Background

A heavily-muscled man stands next to a mixed pile of broken floor tiles and smashed boulders, head bent in focus, sledgehammer gripped tightly in both hands. Without breaking his gaze, he calmly extends an arm out as you approach, signaling for you to wait. In one smooth motion, he whirls the sledgehammer in a precise arc, effortlessly splitting a large green-gray boulder in two. He smiles and lets out a pleased chuckle before turning to greet you. Jaspos is the leader of the Forge-Bound deserters in the Wound, who arrived there after Wagstaff (well, *well* after Wagstaff) and has been using his talents as a Master of Knapping to make the settlement prosper.

Jaspos' talents lie in the fundamentals of forge work, ensuring the forges burn at the correct temperature and the tools work properly. In other words, he can work stones to create forges. In the Wound, he has also managed to put his knowledge to use forming an alternative method of water purification, using charcoal, enchanted stones, and jewels or beastmen fangs and claws to clear the water of the Withering Rot.

## Quests

* Those Who Got Away: Meeting Jaspos is necessary to advance the quest.
* Knapping on the Job: Jaspos asks you to retrieve "his" knapping tools.
* Fatebinder's Judgement: Jaspos is one of the eligible candidates for becoming the Wound's leader.
Iron and Blood

**Iron and Blood** is a quest in *Tyranny*.

## Synopsis

The Bronze Brotherhood are raiding Lethian's Crossing. Help protect the settlement and kill the commander responsible for this raid.

## Walkthrough

* Straightforward (if you remain loyal to the Disfavored). Sweep through the Crossing and kill the Bronze Brotherhood members. There are two groups in each district, for a total of about 12 fighters (excluding the ones who attack you at the exit from the Oldwalls). Saber, the commander on the attack, is in the Moonrise district, ground level.
	+ You can Betray Alliance when the Disfavored member approaches you for help.
* After disposing of them, go to Eldian's House to check on Eldian. You'll see Raetommon flee. With Athletics 55 you can throw a rock at him. Otherwise, make a rude gesture or *glare silently*.
* Give chase. You'll find him holding Zdenya hostage. He'll flee, using his men to delay you. Go back to Eldian again. He will mention that you can reach Raetommon at the Twin Rivers, unlocking the location.
	+ Note that completing this quest while remaining with the Disfavored unlocks Remnants and the adjudication opportunity involving Tarquin and Livia.
Longclaw's Rage

## Bonuses

### Bonus

*Explosive*: On critical hit, deal 12-22 Fire damage. Save vs. Dodge.

## Technical

### ID

WPN\_UNIQUE\_2H\_BR\_Axe\_LongclawsRage

**Longclaw's Rage** is a weapon in *Tyranny*.

## Background

This axe trembles with pent-up aggression.
When swung in a wide arc, trails of heat and wisps of smoke follow in its wake.

## Location

* Gulfglow Oldwalls: In a locked box on the central plateau.
Janos

Undaunted

A Broken Chord

Battered but Unbroken
Making a Stand

**Janos** is a character in *Tyranny*.

## Background

A soldier kneels behind the ruined parapets. You can tell by his raiment - old Stalwart gear - that he's an Unbroken soldier. He peers at you with a mixture of caution and curiosity.

Janos claims he is one of the scouts of the Unbroken who drew the short straw when it came to patrolling the Blade Grave and was sent to Sentinel Stand to watch the wind storm and see if anyone makes it in or out of the fortress, a fool's errand. However, he leads a significant portion of the Unbroken; if Mattias defects to the Chorus, he takes over and admits to lying to you; you're an enemy, after all.

## Interactions

Undaunted

A Broken Chord

## Quests

Disfavored
* Into the Maelstrom: Janos taunts you from the parapet of the Keep before disappearing into the winds, leading you to the Rust Canyons.

Chorus
* A Broken Chord: Janos is a mandatory stop on the way into Sentinel Stand.

Rebels
* Battered but Unbroken: Janos provides essential information, pointing you to Duskwatch Fort and Captain Agathon.

Anarchist
* Undaunted: Janos provides essential information, pointing you to Duskwatch Fort and Captain Agathon. Later, during the assault on Sentinel Stand, you'll have to kill him and his group.
	+ If you betray the Chorus at Trapper's Junction, the only time you'll see Janos is during the fight with his group.

In Making a Stand, Janos is encountered leading the Unbroken thrust into the Keep. As long as you're not an Unbroken ally, you'll have to kill him.
Master Hagrivar

**Master Hagrivar** was one of the elders of the School of Tides, a southern school of water magi that fell to Kyros forces in 429, during the initial attack on Vendrien's Well. By your order, the Tidecasters taken in battle were presented to the Voices of Nerat so that their magic might be integrated into the Archon's ever-growing arsenal of knowledge.
Marcus

**Marcus** is a character in *Tyranny*.

## Background

Marcus trained at Fort Resolution, and the Well is his first campaign. He's proud to be with the Legion, especially since Ashe's Aegis saved his life at the Gates of Judgement.

## Interactions

* Marcus shares his dialogue with Lucia and they both offer the same services: Resting for free, offering background information on the North and themselves, as well as training.
Magician's Mantle

**Magician's Mantle** is an item of equipment in *Tyranny*.

## Background

This light armor is ideal for aspiring magicians who have yet to decide on an area of focus. Similar mantles were often assigned to ambitious recruits at the Vellum Citadel for exemplary work.

## Location

* Random spawn in hidden and/or locked containers. Each container is in a fixed location, but contents are random.
Maric's Blackened Spear

**Maric's Blackened Spear** is a weapon in *Tyranny*.

## Background

This spear resembles an intimidating shard of night.
Scouts preferring to go unnoticed often garb themselves in black for nighttime raids, and this spear is no exception. Not even the moonlight would reflect on this length of polished iron as it closed the distance between its wielder and a soon to be surprised target.
Ironhaul Trail

**Ironhaul Trail** is a location in *Tyranny*. When travelling to Lethian's Crossing for the first time, you'll be stopped here first.

## Background

Ironhaul Trail is but one of many trading routes that snake through Haven's wilderness to link travelers to Lethian's Crossing. Its most notable feature is a seasonally-accessible river crossing that is prone to flooding during the high summer months.

## Points of interest

* Near the center of the map you'll find Aster and Will. The latter is trying to extort the former.
* Raetommon is nearby and Will will request that you go talk to him, otherwise you can't cross. Feel free to sic Barik on him.
	+ Whether Raetommon allows you passage through the Trail depends on your allegiance; if you're on the Disfavored or Anarchist paths, you'll have to fight your way through.
* There is a hidden cache (Subterfuge check) in the top-middle of the map, after crossing the bridge.

## Characters

* Aster, a distraught merchant
* Will, a Bronze Brotherhood mercenary
* Raetommon, the Bronze Brotherhood commander.
* Welby, First-Axe of the Brotherhood.

## Loot

* (Level I) Sigil of Cyclical Energies: In a backpack near Welby.
Marshberry

**Marshberry** is an item in *Tyranny*.

## Description

The juice of the wild marshberry speeds up the imbiber's movement and reaction time.
Found growing wild in the marshes of Stalwart, these berries are a potent drug. The merchant princes of the Bastard city were known to indulge in marshberries to sustain a night of drunken revelry. A lifetime of use can result in crippling joint pain and a dullness of wits.
This consumable's effect increases in strength as its user gains in power.
Jagged Remedy's Orders

**Jagged Remedy's Orders** is an item in *Tyranny*.

## Description

This missive is written in a shaky but impassioned scrawl that left deep creases in the parchment:

Remedy,

The Unbroken have been most troublesome for Ashe and his inbred legion. Invite as many of their number to join our song as you can. Pay special attention to their leader, Mattias, and bring him to Cacophony in one piece. We know how you love to cut into tendons and play the puppeteer, but humor us this once with your restraint.

~Your Adoring Leader

## Location

* Trapper's Junction: Carried by Jagged Remedy.
Jagged Remedy

**Jagged Remedy** is a character in *Tyranny*.

## Background

The heavily-armored Crimson Spear is presently occupied using a sharpened piece of bronze on a self-inflicted wound in his forearm. He glances up at you and grimaces - from pain or from recognition, it's difficult to tell. Jagged Remedy began his life as a beggar drifting through the Tiers, and wound up being one of the first conscripts joining the Chorus thanks to Sirin's seductive song when she helped to recruit for the Chorus. His rise through the ranks was fast and brutal, starting with the murder of his overseer and claiming of his gang as Remedy's own. He got his name from his mastery of weapons for the Scarlet Furies and the tendency to teach and empower his underlings, rather than keeping them in line through fear.

Anatomy and human frailty in all forms fascinate him, and his interest extends beyond killing and into healing ... or at least, into some barbaric form of anatomical experimentation that approaches healing. He finds ending life so simple that the challenge of sustaining it is deeply intriguing to him. Leeches, hot iron brands, trepanation, and the draining of organs are all remedies he has been striving to master over the years. While his cures have saved a handful of lives, he kills many of his patients in the name of practice.

With the onset of the civil war between the Disfavored and the Scarlet Chorus, Jagged Remedy no longer needs to pretend to treat the Disfavored with any pretense of civility. This is good, for he has long been fascinated by the Disfavored’s endurance. It is a dream of his to see how much time it would take to kill a Disfavored soldier, or how long they could be kept alive. And if things go as planned, Jagged Remedy will soon get his chance to experiment with his methods of torture.

At the present, he is running the Blade Grave with his crew, the Putrid Rash gang. He has lost none of his sadistic tendencies and even Verse tends to be taken aback by his tendencies. Like that one time when she was running in his crew and took off when he started eyeing her - not for brutal satisfaction of his carnal urges, good heavens, no. He simply wanted to skin her and replace the lost flesh with wood and see how long she lives.

## Interactions

### Quests

In non-Chorus paths, Jagged Remedy and his men are hostiles. Betraying the Chorus here shortens your time at the Blade Grave, as the Chorus led you straight to Mattias and Irentis, allowing you to retrieve Dauntless and the Steadfast Insignia.

Chorus path
* A Broken Chord: Jagged Remedy wants to conscript Mattias and his men. Naturally, doing so is positively impossible without the right... Motivator.
* Making a Stand: Saved from the Disfavored attack, Remedy lowers the drawbridge for you to pass.
Lorent

**Lorent** is a character in *Tyranny*. He only appears if the Crossing is entered without slaughtering the Disfavored garrison.

## Background

A merchant of the Crossing, accused of bringing contraband into the town by a Disfavored trooper, Aulus.

## Interactions

### Fatebinder Time

* The situation: Lorent purchased goods from the Scarlet Chorus at low prices and brings them into the Crossing as supplies. Aulus, citing the regulations (all goods purchased from the Bronze Brotherhood or the Chorus are contraband and subject to summary destruction) wants to confiscate and destroy his stash.
	+ You can rule in Lorent's favor, citing that the goods themselves are not illegal and therefore fine to import.
	+ Or state that Aulus is correct and that improperly obtained goods are banned from importation.
	+ Or rule justly and state that while the goods aren't subject to destruction, they are to be distributed to the Crossing for free as a lesson to both.
Isolated Scavengers

**Isolated Scavengers** is a side quest in *Tyranny*.

## Synopsis

A group of scavengers in Rust Canyons have hidden themselves from Kyros' soldiers. Locate them.

## Walkthrough

* After defending the camp from the Disfavored, Elia will ask you to find the scavengers in the junkyard and save them.
* The scavengers are to the north-east. Use the sturdy metal pole or Athletics 36 to move the boulder. Talk to the leader.
* He will ask you to clean out the junkyard, so that his men can rejoin the rest of the unit. You need to wipe out everyone on the plateau.
* Return to the scavengers.
Mattias

A Broken Chord

Bound by the Blade

A Daunting Path

**Mattias** is a character in *Tyranny*.

## Background

The Unbroken fighter looks pale and worn. His demeanor has begun to show the horrors he's witnessed, but he wears every scar and concerned twitch with a veteran's dignity. He is the leader of the Unbroken, responsible for planning their operations, although the losses to the Disfavored put him in a very bad position. He's exhausted, tired, and looking for an exit that doesn't involve martyrdom. Perhaps even victory, assuming miracles do happen on Terratus.

## Interactions

A Broken Chord

Bound by the Blade

### Quests

Disfavored
* Breaking the Enemy: Mattias is confronted at the Junction, deciding the fate of the Unbroken resistance. He has to be killed if you did not side with either the Chorus or the Unbroken earlier.

Scarlet Chorus
* A Broken Chord: Mattias is the first Unbroken leader visited in the path, and is to be conscripted into the Chorus by any means necessary.

Anarchist
* Bound by the Blade: Mattias (or more precisely, Irentis) is the final stop on the way to recover the Dauntless.
	+ If you betray the Chorus at Trapper's Junction, Mattias drops an unsent missive meant for Gregos, unlocking the Oldwalls Breach.

Rebel
* A Daunting Path: Mattias is rescued from the Chorus besieging him.

## Bugs

* If not killed last Mattias will sometimes become invulnerable, to fix this simply run away until he resets and then fight him again.
Lina

**Lina** is a character in *Tyranny*.

## Background

A belligerent villager calling for the death of Left-Claw. One of many. She was originally living away from Plainsgate, as her family high-tailed it back to their small farm south of the city. Of course, they didn't take into account the incoming Edict of Stone, which resulted in their farm being pulverized and them forced into Plainsgate.

## Interactions

### Quests

* In Chains: Lina is one of the traders you can interrogate to determine Left-Claw's guilt. You can point out that she can entertain the possibility of him being innocent, then use Subterfuge 50 to lie and get → or Lore 30 to gain →.
Lethian's Mistress

**Lethian's Mistress** is a location in *Tyranny*. It becomes available only if the Disfavored controlled Lethian's Crossing during Conquest.

## Points of interest

Originally founded as a private carousing spot, Mistress Sophia's brothel emerged when it became clear that patrons wanted more than just drink. She provides.

## Characters

* Mistress Sophia and her entertainers: Galum, Lorid, Timo, Zotica.
Lunet

**Lunet** is a character in *Bastard's Wound*.

## Background

A former mercenary of the Freeblade Marauders, one of the many companies operating out of the Free Cities, Lunet was one of the finest fighters in the company until her husband forgot how *coitus interruptus* worked and she was saddled with a kid. Worse yet, her husband got herself killed. As such, instead of running patrols with Hill-Strider, she is working on the farm, tending to the vegetables and her child, in order to ensure they don't grow up an orphan. She still wears her bronze armor out of habit.

## Interactions

### Quests

* Water Intoxication: Lunet is part of the quest. You get to decide her fate at the end of it.
Junk

**Junk items** is loot that exists for two reasons: To get you rings and, sometimes, shed some light on the world of *Tyranny*.

## Sweet, sweet junk

### Gems

Agate

Amethyst

Aquamarine

Blood Stone

Chalcedony

Diamond

Emerald

Garnet

Indigo

Jasper

Moonstone

Opal

Pearl

Peridot

Ruby

Sapphire

Topaz

Turquoise
### Lore

Used Armorer's Kit

Damaged Medal

Disfavored Bracer

Earthshaker Staff Fragment

Red Moss Poultice

Iron Brand

Scarlet Notebook

Scavenger Logbook

Sender Cade Kill Order

Unbroken Banner Fragment
### Generic

See Category:Junk for generic and miscellaneous items.
Jani the Reaver

**Jani the Reaver** is a character in *Tyranny*.

## Background

A brash, arrogant gang leader of the Scarlet Chorus.

## Interactions

### Quests

* Chorus Disposal: Jani challenges you on approach, apparently thinking that a veteran Fatebinder will be stopped by someone like her. You can put her in her place by intimidating her with Athletics 54, Subterfuge 54 (hey, you do work for Tunon and the boss might lend you his powers, no?) or, if you reduced the Vellum Citadel to ash, mention that fact.
Mell's keystone

**Mell's keystone** is an item in *Bastard's Wound*.

## Description

A simple yellow keystone, used by Bastard Wounders to gain access to teleporters.

## Location

* Bastard's Wound: Received from Mell during Gambler's Ruin.
	+ Note that if you start Midnight Wanderer without fully resolving Gambler's Ruin, Insipid Moniker will pocket this keystone as she uses her own keystone. To get back Mell's keystone, you must talk to her.
Jag

**Jag** is a character in *Tyranny*. She only appears if:

* the Crossing is entered without slaughtering the Scarlet Chorus garrison;
* Blood and Bronze is completed.

## Background

A Chorus fighter, currently engaged in a rather amusing drinking contest with Tippler.

## Interactions

### Fatebinder Time

* The situation: Jag and Tippler want to settle a long-standing rivalry between them, namely who has the stronger head. Problem is, they don't have an impartial judge who can determine who's left standing. You can participate and:
	+ Have them drink and declare Jag as the winner.
	+ Declare Tippler as the winner, against evidence.
	+ Declare whomever gives you the most money as the winner.
	+ Tell both of them to sod off and stop wasting your time.

### Companion comments

Your companions offer their feedback on the matter, notable comments preserved below for posterity

* Barik (if you adjudicate): *"You bring such dignity to the court, Fatebinder. I'm sure that Tunon would say as much if he was here." Barik shakes his head in utter disappointment.*
* Eb (if you adjudicate): *"If only you spent more of your time in cases like these, deciding the shit that really, truly matters." Eb nods with a smile. "Oh I know it's a silly use of your time, but you certainly made these fools happy - and it's not often your role as a Fatebinder lets you spread good cheer."*
* Lantry (if you do adjudicate): *"Noted for the ages," Lantry declares with an exasperated sigh, "this... amazing contest will haunt, or rather grace the Chronicle for all time to come." With a shake of the head, Lantry finishes the last of his quill strokes, completing his minutes of the now-legendary drinking battle.*
* Eb (if you refuse to adjudicate): *"Well that's no fun. First we judge their drinking contest, then we suggest a wet pantaloons contest - and of course offer to adjudicate THAT..." Eb throws up her hands in exaggerated frustration. "This proper exercise of justice is entirely unsatisfying."*
* Lantry (same): *"Would you trouble Kyros for recipe advice? Would you hassle the Voices of Nerat for tips on milking a goat? Have some respect for authority of the Fatebinder you lousy ingrates!"*
Lohara

Secret Contracts

The Defense of Haven

**Lohara** is a character in *Tyranny*.

## Background

A muscular woman stands upright from her forge and turns to look at you, the light of the fire playing across her face, making her eyes dance dangerously. A toothy smile breaks across her mouth, the only bright spot on her soot-stained face. Lohara is the Master of Tempering and Forgemaster of Lethian's Crossing.

## Interactions

Secret Contracts

### Quests

* The Missing Shipment and Leave No One Behind: Lohara offers these two quests after Raetommon absconds with the Magebane.

Chorus
* Secret Contracts: Lohara is the mark.

Rebels
* The Defense of Haven: Lohara may die as part of quest progression.
Lupin

**Lupin** is a character in *Tyranny*.

## Background

A young, fresh recruit of the Disfavored, Lupin is a fresh arrival from the North. Arriving at the behest of his brother, Lupin lost his only sibling in the Vendrien insurgency. He isn't free to leave and works as a quartermaster, with his later posting being the Burning Library after its conquest by the Disfavored.
Mocking Blaze

**Mocking Blaze** is a character in *Tyranny*.

## Background

From the red mob of reinforcements from the south, a Blood Chanter emerges at the head of the rabble, the ornamental crest of her staff pulsing with crimson tones. Signing sigils of magic and wordlessly moving her mouth, the Blood Chanter scribes a series of spells into the air. A red glow surrounds the Vendrien Guard warriors as the Chanter's magic worms its way into their minds, blinding them with rage.

## Interactions

### Quests

* Mocking Blaze is encountered just as you run into Tarkis Demos. She provides battle support when dealing with the Vendrien troops and later asks you to determine the fate of the captured Vendrien renegade. Her next appearance is at Tunon's Court, as deputy to Blood Mulch.
Myrek

**Myrek** is a character in *Tyranny*.

## Background

An apologist who is unfazed by the slaughter committed by Raetommon at Lethian's Crossing to obtain the Magebane. He's a loyalist, entrusted with the key to the Oldwalls at Twin Rivers.

## Interactions

### Quests

Disfavored
* The Bronze Thief: He's engaged in a tense standoff with Locke over Raetommon's actions. You have to kill both.

Anarchist, Scarlet Chorus, Rebels
* Artifact Hunter, On the Hunt, In the Shadow of the Oldwalls: He and his opponent are confronted at the March. You can talk them down and convince them to follow your lead.
	+ To convince Myrek to stand down, you must begin the conversation in a non-threatening manner, then:
		- snark that the Brotherhood must have a lot of traitors when Myrek claims that the executed Bronzemen were all traitors (Lore check);
		- mention how Raetommon have killed many of his own men at the Crossing (requires a Brotherhood garrison);
		- mention how unleashing the Bane has killed many Bronzemen (help out at Twin Rivers prior to the conversation)
Lady Ada Lucretius

**Lady Ada Lucretius** is a character in *Tyranny*.

## Background

This well-dressed, older woman stands apart from the milling crowds of nobles. She stares off into the distance, oblivious to your approach until you're right in front of her. She came to Tunon's Court to settle a grievance, as Tunon's judgement proclaimed over the city razed her home, Thistlehome, to the ground. Her first appeal resulted in her being given compensation (rings) and a new plot of land outside city limits.

## Interactions

### Other interactions

* Ada Lucretius provides insight into the justice passed by Tunon on the Bastard City and an opportunity to show your kinder side (or, with Subterfuge 40 extort her for rings, as you bait her into doubting the Overlord or Tunon).
Magebane

*For the helmet, see Magebane Helm*
Very little is known about the **Magebane**. They are savage, vicious creatures that attack humans and Beasts on sight. While normal humans can sometimes escape a Bane attack, they will pursue a mage or a Beast to the edges of Terratus.

## Background

Little is known about the Bane, as few are strong – or lucky – enough to survive an encounter with them. The Sages of the School of Ink and Quill know that these creatures are a mix of the arcane and the mundane – capable of both physical and magical attacks. Accounts from survivors of Bane attacks say that they first attack any mages or fighters wielding weapons and armor imbued with magic. The Sages speculate that the Bane somehow need magical energy to survive – feeding off of the life force of spellcasters. This belief has given these creatures their name – the Magebane, though it is often shortened to ‘Bane’.

Though Bane can be found throughout Terratus, they are most commonly located near the Oldwalls and Spires. Something about these ancient structures draws the Bane near. Many historians believe that, rather than any property inherent to their nature, it is the presence of the Bane that gave these structures their reputation for being unlucky. Regardless of the cause, Kyros’ law forbids any from entering the Oldwalls. Given what lurks inside, most believe this law entirely unnecessary for only the mad or suicidal would willingly enter.

## Variants

In the second century of Kyros’ rule, Fatebinder Andros compiled stories from survivors of Bane attacks looking for clues that could aid the Overlord’s forces in surviving their encounters with these creatures. From these stories, he created broad classifications for the Bane. None know how complete or accurate this classification is:

* Wisps: The weakest form of Bane, their form more diffuse than other types. Wisps are slow-moving, making them the easiest of the Bane to outrun. While a single Wisp can be defeated easily by a trained soldier, they are rarely found alone. Where a Wisp is found, the Scourge and Malice are not far behind.
	+ Wisps are immune to shock damage, but weak to fire.
* Scourge: The most common – and aggressive – form of Bane is the Scourge. These vicious creatures travel in swarms, surrounding their prey with whirlwinds of tearing claws. Entire villages have been wiped out by a single pack of Scourge.
	+ Scourges are immune to fire damage, but weak to frost.
* Malice: Rarely seen – at least, not by those who lived to tell of the encounter. A Malice’s touch can drain and corrupt the living, taking their strength to empower the Bane.
	+ Malices are immune to frost damage, but weak to shock.
* Havoc: Legends tell of an incredibly powerful form of Bane known only as the Havoc. There are no recorded sightings of a Havoc in recent centuries, so little is known of their abilities. Legends and campfire stories say that if a Havoc is seen, kill any other Bane present to deny the Havoc strength. No one knows why this advice has survived for centuries.

Notre that all Bane are immune to Prone and Bleeding.
Lucia

**Lucia** is a character in *Tyranny*.

## Background

Lucia is a sarcastic, direct member of the Disfavored. Like the others, she hails from the North and considers the whole Legion to be her family. In her own words, "you won't find another army where each member of the phalanx is as beloved and cherished as the next." In personal life, she prefers laying with women to men, to the point that she might even flirt with a Fatebinder.

## Interactions

### Other interactions

* Lucia shares her dialogue with Marcus and they both offer the same services: Resting for free, offering background information on the North and themselves, as well as training.
Mouth Breather Nefsio

**Mouth Breather Nefsio** is a character in *Tyranny*.

## Background

Mouth Breather Nefsio has spent the last year targeting Disfavored supply depots. The Disfavored have him cornered in a village near Lethian's Crossing.

## Interactions

### Quests

* Broken Spear: Nefasio is confronted at the village and refuses to go down easy. He is a Blood Chanter.
Lethian's Crossing Oldwalls - Antechamber

**Lethian's Crossing Oldwalls - Antechamber** is a location in *Tyranny*.

## Points of interest

The Antechamber is divided into two segments; one segment grants access to the Lethian's Crossing Runic Hall, while the other is visited during the Crossing quest chain. To have access to both segments simultaneously, you must complete Forbidden Passage (Disfavored path) or its equivalent on other paths.

* You can enter the first segment by accessing Lethian's Crossing while not on the Crossing quest chain (Blades of Iron in the Disfavored path, and its equivalent on other paths). Go to the right and collect the charcoal rubbing (56 Lore) to help you activate the Sunset Spire). The Bane in this segment will only activate after Zdenya has installed the Magebane Helm.
* To access the second segment, you need to go to Twin Rivers and pass through its Oldwalls. The central area holds a Havoc and by the time you arrive, Raetommon will be there, trying to control it. See Forbidden Passage for details.
* A hidden niche in the upper right column in the central area holds the Blackened Iron Choker.
* Once the Lethian's Crossing quest chain has been activated, you gain access to the Lethian's Crossing Runic Hall by completing Forbidden Passage (Disfavored path) or its equivalent on other paths, and activating all four beacons in the central area. This is the only way to access the Lethian's Crossing Runic Hall while on the Rebel path, as Lethian's Crossing is the first region secured in that path.

## Characters

* Raetommon and Zdenya, captor and hostage.

## Loot

* Axe of the First Brother, Magebane, Scroll Fragment, Emir Torchkey : Carried by Raetommon.
* Blackened Iron Choker: Hidden area in the right pillar of the central area, near the upper right beacon.
* Tempest, Elixir of Finesse: In the locked chest Zdenya is resting against.
May the Edict claim your worthless life.

**May the Edict claim your worthless life.** is a missive in *Tyranny*.

## Requirements

* To receive it, simply do your duty and fight against the insurgents.

## Transcript

I had such low expectations for the servant of the so-called Archon of Justice. Tunon seems little more than a passive stooge that sits on a throne to legitimize the carnage and plunder of the other Archons - the Face of Prosperity that lets Kyros claim one thing while being another. I would have hoped you actually did serve Justice - the notion, not the Archon... but your actions have said otherwise. At least I can thank you for proving my cynicism entirely warranted.
If you survive this upcoming slaughter, bear witness that I, Tarkis Arri of the Vendrien Guard, do take responsibility for the actions of my crew. Should my warriors come before the Court's axe, tell Tunon they were starving, desperate, and easily manipulated into a struggle that was mine, and not theirs. Sell this lie as well as you would sell the lies of the Overlord.
-Tarkis Arri, Captain of the Vendrien Guard, Patriot of Apex
Liberating Handwraps

**Liberating Handwraps** is an item of equipment in *Tyranny*.

## Background

Ceremonial wrappings like these are often granted to those who cast off their shackles of servitude - either by buying their way into another occupation or by joining a conscript army.

## Location

* Quest reward for completing Assault on the Citadel as a Disfavored ally.
* Random spawn in hidden and/or locked containers. Each container is in a fixed location, but contents are random.
Left-Claw

**Left-Claw** is a character in *Tyranny*.

## Background

A captive Stonestalker tribesman, apprehended by Gaters and Choirmen. Left-Claw was found covered in blood and gore, and the humans assumed it came from people Claw ate. Left-Claw is beaten, bruised, and battered. He has been bound and kept in the Gate square for too long and is on the edge of his sanity and patience.

Left-Claw is a pack-whelp of Kills-in-Shadow, and a left-handed one to boot. He is a hunter, not a killer, and when he was captured by the villagers, he has almost caught a brown boar... However, he stepped into an iron trap, which wounded him severely. Covered in his own blood, he was assumed to be the murderer and taken to the Gate for execution.

## Interactions

### Quests

* In Chains and Return to the Wild: Left-Claw is accused of murder. You can decide to examine the evidence.
Krokus

**Krokus** is a character in *Bastard's Wound*.

## Background

A flippant and boastful kind of soldier who got kicked out of Lethian's Crossing a while back. Unremarkable, were it not for his involvement in the ambush that claimed the lives of Verse's fellow Furies...

Krokus is a massive man who answers the lookout's cry, his approach marked by a pronounced swagger. Krokus rests a massive axe on one broad shoulder. His hair seems to have migrated largely from his scalp to his chin, and the veins at his temples stand out against his deeply tanned skin.

Krokus claims that he is a changed man and earns an honest living, that the fighting in Apex was the result of an oath he swore. He regrets, or at least claims to regret, the death of Verse's Furies and, once cornered, he begs for mercy on account of the wife he claims to have, pointing towards the nearby tent and bedrolls where a woman, Ptolia, is sleeping.

Upon talking to Diocles in Torn Strand, the Fatebinder can inquire about Krokus. Diocles will mention that Irissa tried to convince him about some "Haven mercenary being good at killing for rings," but that she broke ties with the mercenary when she got word that he was selling his charges into slavery. Over at Essa's, she'll also reveal Krokus's penchant for lying.

(Spoilers) To expose Krokus's duplicity:

1. kill the guards to the south-east;
2. check out the cart in the north-east;
3. ask him about the cart pre-fight;
4. ask him about sleeping wife (Ptolia) after fight (Lore check)
5. talk to her (after killing Krokus)

TLDR: he killed the merchant he was guarding, and spared/drugged his daughter. He is an expert lying son of a... and probably successfully baited many players to spare him. I wish I could give him to Nerat.
Isadora

**Isadora** is a character in *Tyranny*.

## Background

A native of Haven, Isadora is a trained Earthshaker working with the Guild and supporting the Disfavored with no small amount of reluctance. She is currently on assignment in the Gate, observing and reporting on the movements of the Scarlet Chorus. The sight of a southerner in the ranks of the Earthshakers is always a curious one to the Disfavored.

When they ask, Isadora replies that she traveled north to train with the Earthshakers around 421 TR, quickly rising through the ranks thanks to her natural aptitude for magic. Wheras Radix Ironcore, the current guildmaster, learned his magic by rote memorization and bending earth to his will, Isadora has a natural affinity for this element; for her, the earth simply asks her to move it and she complies, in a way not dissimilar to how the Tidecasters harnessed the element of water.

## Interactions

### Quests

Rebels
* Unlikely Allies: Isadora is the point of contact at the Gate, giving you an extensive briefing on the current state of affairs among the Earthshakers and giving you vital information on recruiting them. She also starts Forging the Way, which will grant you access to Howling Rock.
* Fortifying the Sea: Isadora is a potential replacement for Radix.
Octave

Cairn's Final Song
Kill the Beast
Conscripting the Beasts
In Pursuit of Cairn

At Any Cost

**Octave** is a character in *Tyranny*.

## Background

A grimy, dust-caked man and a Scarlet Fury, Octave has been tasked by Misery, the head of Chorus operations in the Stone Sea, with finding Cairn and the Howling Rock.

## Interactions

Cairn's Final SongKill the BeastConscripting the BeastsIn Pursuit of Cairn

### Quests

Disfavored, Anarchist
* Carving the Path, At Any Cost: Octave is a speed-bump in the way.

Scarlet Chorus
* Cairn's Final Song: Octave points you towards the Stonestalkers, asking you to figure out a way to make them pliable.
* Kill the Beast: Octave helps you locate Rending-Hound once the scamp scampers away.
* Conscripting the Beasts: Octave asks you to provide some new fighters for the Chorus.
* In Pursuit of Cairn: Octave assists in the assault on the Earthshaker compound.
Malice

**Malice** is a character in *Tyranny*.

## Background

Malices are rarely seen - at least, not by those who lived to tell of the encounter. A Malice's touch can drain and corrupt the living, taking their strength to empower the Bane.

## Interactions

As casters, they are *incredibly* dangerous on higher difficulty levels, as they're equipped with a host of powerful debuffs and spells dealing Raw damage, which can wear down even the most well equipped party. Your best bet is to keep them silenced and/or stunned. Also, note that Malices have +100% resistance to Frost and -100% resistance to Shock and continuously generate a Malice Aura, dealing 4-8 base raw damage in a 3m radius and will remove a random beneficial element from each member of your party in range.

Lantry is extremely useful in Stance: Mage Slayer and with a long range weapon, such as a javelin. With light armor and low recovery, he can keep multiple Malice Bane suppressed. The only thing you have to worry about is their powerful ranged attack, and their ability to consume lesser Bane to heal themselves.
Marrow-Reaver

**Marrow-Reaver** is a weapon in *Tyranny*.

## Background

The length of this axe's haft is carved from a human femur. Though Marrow-Reaver has passed through many hands over the years, its arcane properties are difficult to pin down. Some have told of increased damage done to wounded foes, but that could be chalked up to the enthusiasm of wielding such a storied weapon.
Kalea

**Kalea** is a character in *Tyranny*.

## Background

Kalea is a woman seeking to join the Bronze Brotherhood at Deserter's March. From what Kallion told the Young Fatebinder, his sister was headstrong and eager to forge her own path.

If the Brotherhood was not left in charge of Lethian's Crossing after the Conquest, she'll be first seen beside her brother at his house. She then runs to Deserter's March after the Brotherhood attacks the Crossing.

If the Brotherhood was left in charge of Lethian's Crossing, Kalea joins the Brotherhood, and is killed.

## Interactions

* Blind Ambition: She is an important character, although you may discover her before speaking to Kallion. If killed, the quest will then begin. This will happen if you ask her why she joined a gang so easy to kill, as the only dialog option will be to kill her. If you help her to leave, you can find her in Halfgate later.
Map to the Helm of the First Regent

**Map to the Helm of the First Regent** is an item in *Tyranny*.

## Description

This map indicates the purported location of the Helm of the First Regent. Its owner, a high-ranking Regent known as Epistratos, was killed during the initial destructive wave brought about by the Edict of Storms. Elia's notes on this map lament his fate, one which could have been avoided had the Fatebinder given some advance warning of the Edict to come. Her last words indicate that the helm is likely in Rust Canyons itself, as she recovered Epistratos' banner near a spiral-shaped blade formation.

## Location

* Rust Canyons: Carried by Elia. Only found if no warning was given to Stalwart.
Locke

**Locke** is a character in *Tyranny*.

## Background

A principled member of the Bronze Brotherhood (hardly seems possible, does it?) who is furious at the slaughter committed by Raetommon at Lethian's Crossing to obtain the Magebane.

## Interactions

### Quests

Disfavored
* The Bronze Thief: He's engaged in a tense standoff with Myrek over Raetommon's actions. You have to kill both.

Anarchist, Scarlet Chorus, Rebels
* Artifact Hunter, On the Hunt, In the Shadow of the Oldwalls: He and his opponent are confronted at the March. You can talk them down and convince them to follow your lead.
Merisa

**Merisa** is a character in *Tyranny*.

## Background

A belligerent villager calling for the death of Left-Claw. She hates Beasts with a passion and is convinced that Left-Claw did, in fact, eat a human, based on the circumstances of his arrest. Granted, nobody has any *direct* proof, but when did that ever stop people's prejudice?

## Interactions

### Quests

* In Chains: You can decide to intervene on your authority as Fatebinder and take charge of the investigation into Left-Claw's alleged crimes.
Made To Be Broken

**Made To Be Broken** is one of the Achievements in the game Tyranny.

## Tips

Can only be done on the Disfavored (with Burning Library as the second region) or Anarchist path.

* Edict of Storms cannot be lifted in the Scarlet Chorus path.
* Lethian's Crossing, which does not have an Edict present, is mandatory in the Rebel path. (and Act III autofails Taking a Stand, if you decided to take Earthshakers/Stonestalkers first)
Kyros' Edict

**Kyros' Edict** is an item in *Tyranny*.

## Description

The scroll contains the words of Kyros' Edict you have been commanded to deliver:
"If Ascension Hall has not been taken by my forces before morning on the Day of Swords, all in the valley when this Edict is passed will perish."

## Location

* Automatically placed in your inventory at the beginning of the game.
Queen Lycaerus

**Queen Lycaerus** was the Queen of Occon centuries ago, revered for her peaceful ways. The ancient Weeping Mother statue at Edgering ruins pays homage to the Queen Lycaerus, First of Her Name. Fresh water once flowed from this statue, but when Kyros' forces attacked Vendrien's Well in 429, the statue began weeping blood, and has done so ever since.
Lazu torchkey

**Lazu torchkey** is an item in *Bastard's Wound*.

## Description

Bands of cerulean light gleam across this sharp, angular stone.

## Location

* For History of the Old Walls: Part I (Mell's Path): In The Abyss: Looted from the first war party you fight.
* For Blood of the Beast (Wagstaff's Path): In the Darkened Hollow: Looted from a catatonic sleepless denizen just SE of starting location.
* For Bones of the Beast (Jaspos' Path): In the Fractured Depths: Held by sleepless woman just outside sunken in south.
Kosma

**Kosma** is a character in *Tyranny*.

## Background

A cheery merchant providing for the Scarlet Chorus at Edgering Ruins.

## Interactions

### Other interactions

* A small-time merchant supplying the Chorus. She is illiterate, and an unscrupulous creature, such as your Fatebinder, can exploit that:
	+ By twisting the interpretation of the trade rights (you can mention that they only apply in wartime and the armies certainly aren't warring), you have the following options:
		- Accept a bribe from Kosma.
		- Reject the bribe from Kosma but asking for a friend's (20%) discount (and bonus to profit from sold goods) and gain a little favor with the Scarlet Chorus.
		- Say it was a joke and gain minor favor with the Scarlet Chorus.
	+ You can outright lie about her trade rights, extort her for items, and then choose if you want to further modify the trade rights for her benefit or ruin.
		- By lying about her trade rights, you can extort her for:
			* Rings
			* An iron axe
			* An Azurelith Shard (Kosma mistakes it for an amethyst)
		- After you "fix the lettering" of her trade rights, she thanks you and offer you a friend's (only 10%) discount (and bonus to profit from sold goods).
Iskander

**Iskander** is a character in *Tyranny*. He's encountered only if you enter Halfgate/Plainsgate as a Chorus ally.

## Background

*This article is a stub. You can help Tyranny Wiki by expanding it.*

## Interactions

### Fatebinder Time

Iskander is at an impasse with Claret the Flayer over his (and his companions') status. The Fatebinder can find out that he is likely one of the last surviving children of Queen Regent Variah Saris of Azure's House Variah; a Subterfuge check can rebuff Claret's curiosity →. The options:

* Sending Iskander to Tunon, allowing him to choose his fate, and freeing him will all cause you to gain Favor with the Stone Sea Villagers, but lose Favor with the Chorus and →.
* Killing Iskander incurs Wrath with the Stone Sea Villagers.
* Sending Iskandar to Nerat is the neutral choice.