recursal/Fanatic-Fandom huggingface dataset:
Justicars

Justicars were the soldiers of Justice. They went about Tal and the planes to enact his will and fight his enemies. They were rigidly organised into a military like organisation with their own commanders and generals etc.

The were the bailiffs of the Eternal Court.

## Appearance

Justicars varied considerably in appearance, but most tended to have a construct like appearance.

They were constructed to have specific powers and enhanced in different ways. Some of the more regularly seen are listed here.

## Justicar Types

Enforcers - Built for battle and armed to enforce Justice's will. Some of these were gigantic in size.

Inner Flame - Justicars who contained some of Justice's personal spiritual fire. These fueled the righteous and shed light on hidden truths. They brought warmth to the cold and helpless. The fire of hope literally burns in them as a visible power.

Justicar Knights - Walking suits of armour these were the foot soldiers of Justice. They represent the aspects of strength and obedience.

Shield of the Law - Justicars assigned to defend someone or something above all else. Sometimes called Law Guard.

Soul of Stone - these appeared as if made of stone or with stone like skin. They were emotionless and relentless. They were lawful in the extreme and lacked any desires or imagination.

Veritables - These had adaptions where magical items were built into their very bodies these allow them to judge truth and uncover deceptions.

## Advancement

Some Justicars through their service or development in power/skill or loyalty have been elevated beyond the condition of Justicar to a higher state of being:

* Excecutioners
* Sequators
Eternal Court

The Court set up by Justice to judge the lives of mortals before allowing them to move to the various planes that follow life on the Material Plane.

Its members were:

* The Called Witnesses
* The Excecutioners
* The Final Defence
* Final Jury
* The High Judge Justice himself being the Supreme Judge.
* Justicars
* Prosecution of Fact
Griffons

Griffons are large half-eagle half-lion creatures. They are capable of flight and carrying a human-sized rider. Wild griffons tend to hunt solo and only congregate for breeding. In the wild they are very dangerous. Elves have proven adept in training griffons as mounts, but they are not the only ones, merely they are the best.
Duskmasks

The Duskmasks are the guard of the Dusk Lords, the 18 leaders of Dusken Trade City. In ages past when Dusken was founded it was the province of slaver warlords. When the tradesmen decided to use their money and power to work against these they were threatened and killed. For this reason the Dusk Lords gave their guards anonymity by allowing them to wear masks which hid their identity. This way the Duskmasks loyalty could not be undermined by threats to their loved ones.

Today the Duskmasks identities are hidden not by simple masks but magical ones with a glamour on them. So it is almost impossible to know which Duskmask is which..
Forgotten Order

The Forgotten Order were Perennials from the Eternal Vistas.

The Forgotten Order were tasked by Knowledge to manage the recording and safeguarding of lost knowledge and lore. They also had the Lost Covenants. These were promises made by the Order in their original oaths. These covenants were possibly still being kept, but they are now unknown. The Forgotten Order staff, defend and add to the Vault of Missing Memories.

## Description

The Forgotten Order a silvery bipeds. Their skin has a reflective sheen and they always lack any facial markings. They varied immensely in size and it has been speculated that they appeared different to different observers. Some of their servants lack the silvery sheen and instead appear to be faceless statues.

## Characteristics

The Forgotten Order are ruled by a council made up of three members. This council then used members called Scions to manage the Order on a millennia by millenia basis.

The Order's abilities were little known as they rarly emerge from the vault. However some of the Order tasked to collect forgotten lore from Tal were sometimes come encourneted. Some characteristics that were noted in these experiecnes were as follows.

The Order use no names and seem to lack a true sense of self in the way it is understood by mortals. Though they opperate no system similar to a hive mind.

They were all but impervious to none divine weapons and magic. They were psyonically unreadable. The order has several inate abilities some of those witnessed have been that their surface can move and extend and its touch can cause a variety of effects but most commonly paralysis.

Looking at the face of one of the Order can cause an assortment of effects including paralysis, uncontrollable fear, sleep and hallucinations.
First Commerce Wars

The First Commerce Wars, from 7BE to 4BE, were the precursor to the creation of the Aurian Empire. They occurred after the first pledge of allegiance, which was when 6 surrounding states threw their lots in with Auria officially. This gave Auria, already a leader among the City States an unprecedented level of influence and power.

United behind the visionary leader Jomark, the powerful city state of Auria managed to turn its financial power and concentrated population into an expansionist campaign. Using every method from trade treaties and financial takeovers, to outright military invasion, Auria was able to turn three more of the city states next to it into vassal states. These take overs have come to be called the First Commerce Wars. These wars were crucial as they gave Auria access to the Kalan military school and methods as well as the Armakanian research colleges.
Eternal Roar

A elven Pantherlord who fought to resist the attack on Weatherdark in the Second Commerce Wars.

Eternal Roar disappeared during the conflict in 44PE after an elite team of wizards and clerics nicknamed Lightning Six was sent after her specifically. Her eventual fate was never proved but Lightning Six claimed she was killed by them, though the bounty was never claimed for lack of evidence.
Hidden Horrors

Hidden Horrors are shape shifting demons, who delight in hiding themselves as inanimate objects. When mortals then approach they can reveal themselves and strike suddenly and without warning. They love to eat their prey in a form that is ironic as this is the only humour they understand.

## Appearance

Hidden horrors true likeness is an ever-shifting coil of flesh, wood and sinew.

## Roles

Hidden Horrors are creatures who embody trickery, deceit and Darkness's own love of humour.

## Traits

These demons have highly develop skills in lying, disguise and illusion. Their ability to change form however is not a spell of any kind but rather a supernatural ability of their kind. They can do it even in dead magic zones.

Physically they are fairly weak for demons and they lack the magical resistance common to their stronger brethren.
Kalasti

When The Military Border was breached by a human army from Torash. The Warmarshal and King, Kalasti, was the one to throw them back. Mobilising the largest elven force since the Reckoning he met the humans in full and open battle. Still what turned the war was when he traveled to Lake Da'kor and approached the dragon Matriarch. He made a deal with her by which Aquati elves could pass a test that would allow them to have the dragons as partners in war.

The dragon riders turned the war and later led to the founding of the most powerful of Rimic’s orders of knighthood: The Knights Glace.

Kalasti is held even today by the Aquati to have had no equal as a War Marshal. Indeed he is considered the greatest of their kings save only the founder, Rimic himself.

.
Efreets

PerennialsEfreet are a subrace of the Djinn of knowledge. They are based in fire and are by far the most warlike and combative of the djinn.

They hold the knowledge of fire, fighting and the desire to destory.

Like all djinn they are a manifestation of the search for fulfillment. To achieve a great wish. Efreet will often help mortals fulfill their desires to fight, destory and discover their burning passsions. Many tales are told of efreet leading mortals into terrible decisions trying to gain what they wished.

## Descriptions

Efreet look like other djinn but instead of the staid tones of earth and creation they have skins and clothes of yellow, orange and red. They are almost always alight in fire whenever they are free and manifest on Tal.

Efreets have broken the order of the bands and lose the power that comes with a true djinn's discipline and obedience. Instead a efreet's skin tends to be rocklike and black at first but the more powerful the efreet becomes the redder its skin turns as the fire breaks out from within.

## Attributes

Efreet have power over fire, are healed by fire and heat and are particularly vulnerable to cold both natural and magical.

They are stronger than even regular djinn and extremely fast.
Excecutioners

Excecutioners were the archons assigned to the task of carrying out excecutions mandated by the Eternal Court.

They could be considered like Sequators to be enhanced Justicars.

## Appearance

Excecutioners were said to be terrible to look upon and typically their faces were hidden or could not be percieved. In many ways they seemed like other archons, powerfully built and often sporting armour. They would always been seen wielding the weapon of excecution by which they could be known.

## Abilties and Traits

Excecutioners all have an excecutioner's weapon. These weapons were made to kill even archons in a single blow.

Excecutioners were not purely archons but have some demonic traits as well allowing them to walk the Abyss as well as the Celestial Haven something very few living creatures can do. It was they who turned over the guilty to Death after all.
Hermits

The Hermits are followers of the Avatar of Knowledge and part of his goals for preserving and discovering knowledge. Their exact role is uncertain, but most agree they withdraw from society to study something in particular. Many believe the Hermits to be holy men and though they are seen as harmless they are protected by their patron and to wrong one is to court ill fortune.
Ty Lee

**Ty Lee** is a young Fire Nation teenager who worked at a circus, a friend of Mai, and an ally of the Team Avatar members. She and Mai used to be friends with Princess Azula during the Hundred Year War, until they both turned against her during the Boiling Rock prison escape. So, they ended up being members/allies of Team Avatar, while she gets to be a member of the Kyoshi Warriors, led by Suki. Ty Lee doesn't seem to be a dangerous opponent due to being a non-bender, but she knows the human body and its weak points. Whenever she attacks a bender at those weak points, she block's the bender's bending chi, leaving them powerless and vulnerable, at least for a while. She did the same to Katara twice, in the Earth Kingdom cities of Omashu and Ba Sing Se, the capital of that nation. She can also do the same to a non-bender, but might leave that non-bender a little too weak to fight back.

She and Mai will meet their old friends, greet the Total Drama Gang, and join the Gang as members in The Total Drama Gang's Adventures of Battleship.
Greystone (Building)

The building in which sits the highest councils , which form the governing body of the catlords of Greystone.

Located near the centre of the city the building appears to be a single huge dome of roughly-carved stone. It is one of the oldest structures on Tal and this is said to be the key reason the catlords built Greystone and hid the Greystone in this location.

Within it has a large central room that has been hollowed out. There are rings of stone benches surrounding a small circular arena-like expanse of open floor. In the centre of the floor is a pedestal and on that pedestal rests the Greystone itself. The building is always guarded by some of the Guardians who wear the blue. The pedestal is watched eternally and without a seconds exception by a single member of the Guardians who wear the white.
Garath

Crowned in 315PE Emperor of the Aurian Empire. Emperor Garath, was later known in history books as 'the Warrior.' This was mainly because of a successful succession of wars under his leadership to take what is now the eastern Empire. Most importantly the Yewdon Conquest and the Oakland Fortification.

After successfully taking the city state of Yewdon from the Empire's holdings in what had been the Oakreach Conglomerate he rebuilt it. He then decided Yewdon should be the new head quarters of his Imperial Fleet. From this time it becomes devotes to ship building.

Later he attacked the Torans, and struck at the elves in the Oakland (previously Quintox) forest.

His expansionism and aggression were violently curbed however when the Alkan plainsmen became the horselords. They fell upon the expanding Aurian settlements on the plains and destroyed them all. The Aurians tried under Garath's leadership to punish them for this but, while the Alkan horselords showed no inclination to bring the fight beyond their borders, they crushed the Aurian infantry in the field with lightning fast raids and devastating cavalry charges.

Garath should have halted his campaigns, but he refused and the great warrior died in ignominy. Some to this day think that it was the Knight Stalkers or their unknown predecessors who did this.

Garath did pave the way for the Blue, Green and Black Protectorans. His Yewdon building corps and the focusing of his naval commanders there led them to believe themselves distinct from the other legions. This move is the obvious precursor to a separate navy in the style of the Blue Protectoran. His extensive woodland campaigns and victories against the elves led to the legions involved calling themselves the Oakland Legions to differentiate themselves from the other (non-blooded) legions these were the precursor to the Green Protectoran. Finally, his defeats by the Alkar led him to assign large units consisting completely of cavalry, which were the precursor to the Black Protectoran.

Unfortunately for the Empire the death of Garath left a power void in the Empire. He had been such a powerful and dictatorial Emperor but his defeats and his sons lack of their father's sheer presence and power led eventually to the Behind the Throne conflicts. This in turn almost led to the entire destruction of Garath's line.
Free Country

Free Country is the name of a small city state on the crux of the Saracan, Alkan, Aurian Empire borders.

A country in and of itself Free Country has no entry/egress, import/export, taxes or restrictions. It could be considered the freest place on Karandia and the most tollerant, from a certain point of view. Anyone can walk free in Free Country, a dark elf, a demon, a convicted killer and unless he/she/it violates the Countries laws it will do nothing to him/her/it.

It is not naive, simply tollerant in hopes of thriving and through its trade in freely available goods, unavailable anywhere else on open market it does very well. The country is protected by extensive alliances with all of its neighbours and some powerful individual organisations, including the Seekers. If Auria invades the horselords and Saracan both react and visa-versa.

It is ruled by a being called the Unknown. If anything is known about this being it is not spoken. The Unknown laid down Free Countries laws and passes its will and information through various intermediaries among Free Country’s many great speakers, politicians and lawyers.

The law in Free Country is sacrosanct but it is also breif. The lawyers of Free Country interpret that law to determine what breaches it and what doesn’t. Breaching the law has dire consequences enforced by the Unknown’s hand.

.
.
Dukes of Errantlund

These are the rulers of Errantlund under the King himself. They could be considered generals, regional governers or simply little kings with their own minor kingdoms as part of a greater nation.

There are eight, The dukes of Burlliés, Carissen, Felmire, Foremast, Illetia, Lionelle, Thanalaé and Toral. All are direct descendents of the man who preceeded them except the Duke of Lionelle who is the closest male descendant to the current King.

When a King dies the dukes gather and elect another. It has often been known that the Duke of Lionelle or the heir apparent is selected but this is no longer the rule, since the civil war was fought to break a dynasty of kings that secured the power in one line too long.

The Dukes have unlimited power over their own domains unless they get noticed by one of two allied forces. The Maned King or the Green Circle. If the Dukes break laws and cause danger to the state specifically if what they are doing could be considered treasonous they will be brought to order by the King or the Green Circle. Usually the King backed by the Green Circle. If they do not come into line action is taken against them by the united forces of Errantlund.

These men are the day to day leaders of the country. Each of them commands the direct loyalty of a dozen or so earls, each who has estates and areas of the country over which he presides.
Golden Knights

The Golden Knights were an order of paladins who were sworn only to the church of Celer rather than to any country or monarch. They were officially named at the completion of the Cellestine Cathedral by Truest

Later at the founding of the Vormach in 775PE, they moved their headquarters there. They form the core of the templar warriors of the church and all of the templar in the original membership of the Loyal Force were Golden Knights.

They had absolute authority in Vormach, to capture, try and execute wrong doers. Even in the Empire they are given considerable licence by the Protectorans and the Knights of the Empire.

As the name suggested their armour was lined in gold and they wore the red cloaks of the Cellan Guard but again with a gold lining. The thickness of the border of gold denoted seniority and rank within the order.
James Archeim

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

Commander Sir James Archeim is a Knight of the Empire. He was the commanding officer of Silverscale Keep during the Second Dragon Army Invasion. He immediately recognised Ashley Darkkenblade as key officer material after only meeting him once and signing him into the military as a freelance mercenary.

He has a manservant and secretary by the name of Jeffers who writes everything down for him.

He is a man who believes that even in the Yellow Protectoran that promotion forms the core of the greatest incentives for his men… other than staying alive. He was reluctant to resort to using patriotism or jingoism to motivate his fighters.

He is credited with holding the fortress long enough for reinforcing legions to smash the Green Wing, ending the protracted siege of Silverscale.
Hammerfall

A group founded many years ago to protect all who need them. The Hammer of the Light! Sometimes called the Hammer of Justice! However they apparently fell into dark ways and became compulsive zealots, who abused their position and went from protectors to oppressors and so were disbanded by force.

Recently Hammerfall has apparently been re-founded in defense of the people of Saracan. They are considered by some to be vigilantes.
Feint

Feint was a skillful human enchanter who was part of the Sapphire Wizards' Guild during the Conclave Dispute.

721PE: Feint joins the Sapphire Wizards' Guild taking the name Feint.

746PE: Feint becomes one of the archmages of the Conclave. He specialises in enchantment and illusion.

753PE: Feint and some of the other archmages of the Conclave attempt to remove the current leader or Saffier Repletan. When this doesn't succeed it begins a cold war within the mage's leadership.

754PE: Feint is one of the archmages that declares himself as Saffier in opposition to Repletan. This officially begins the Conclave Dispute.

756PE: Interal, one of Feint's rivals and member of the Conclave, claimed he was now the Saffier by popular acclamation. However Repletan refused to accept this anmd demanded his arrest and execution. The guild's refusal to do this breaks Repletan as the legitmate leader. Feint opposed it also and demonstrated in doing so that he had much more support in the higher echelons of the guild than Interal whose support was mainly in the rank and file sarrifs. The dispute was now causing deaths among the sarrifs and the factions began to set up bases away from the guild itself. Repletan was murdered later in the year and Interal blamed. This opened the way for Feint.

757PE: The Emperor suspends the Conclave officially.

758PE: Lethe another of the powerful archmages persuaded Interal that Feint had enchanted the Emperor and was controlling him. In response Interal signed the Letter of Regicide to have the Emperor killed.

759PE: The Letter of Regicide came to light which removed Interal as he was hunted down and killed by Renis and the Loyal Force. It is possible Feint was involved in this revelation.

760PE: Seeing the impact of the Empress and the Loyal Force, Feint encouraged the sarrifs to opt in large numbers for voluntary registration of loyalty to the Empire. This helped prevent the enactment of compulsory registration and exile.

761PE: Lethe is hunted down and destroyed. Feint, the last of the open claimanats, acknowledged the Empress and absent Emperor and declared he was simply waiting for them to reassert Imperial control. He officially withdraws his claim to the title of Saffier. The guild is reformed but with a weak Saffier and Feint is not readmiteed into the Conclave, though he is able top remain in the guild and in the Empire.
Halflings

A race on the planet Tal. Halflings are particularly prevelant in the north specifically in Saracan and Danaspree.

*Game Mechanics*

Small size

+2 Dexterity, ?2 Strength

Small: a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus
on Hide checks, must use smaller weapons than humans use. Lifting and carrying limits are three-quarters of those of a Medium character.

Halfling base land speed is 20 feet.

+2 racial bonus on climb, swim, and move silently checks: Halflings are agile, surefooted, and
athletic.

+1 racial bonus on all saving throws: Halflings are just lucky!
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling?s
+1 bonus on saving throws in general.

Natural sailors: All halfings gain a +2 circumstance bonus to any check made to sail, steer, move around on, repair, build or row a ship/boat.

Favored Class: Rogue. (NPC Class Sailor)

.
Hildebrand Marx

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

An officer in the Yellow Protectoran. Marx is a career soldier and a scion of a noble house. Though he is pompous he is well meaning and grew to be a competent military leader. His men were heard to praise him highly with words such as ‘He only ever gets us killed when he can't help it!’. Apparently this was much better than many other officers, who were seen as getting their men killed deliberately.
Garath Thorpe

The High Forrester of Oakhome during the Second Dragon Army Invasion. As Head Forester he is the head of the city of Oakhome within the Oakland forest. In many ways his position is somewhat compromised by being subject to senatorial oversight and even more so by the presence of the Green Protectoran’s training academy being located in his city.

It would not be incorrect to suggest that Wystran Hollowtone is the true leader of Oakhome or at least the man in ultimate authority, however it is Garath who runs the city on a day to day basis.
Guardian

The Guardian is a position that was revivied a hundred years after the Great Druid fell into his unending sleep. The Druidlore, the ruling body of Karritan, realised there was a need to have a single voice for some pronouncements and to lead in war and be visible as a symbol of unity and to help make decisive decisions when a decision could not be unanimously reached. Therefore they brought back the position of Elder or Guardian of Karritan. This position also carries the titles Pureblood, King and Keeper of Karritan. It is meant to follow a family line and has done so since its revivial in 600PE.

To be selected as Guardian, you must hold the title of Keeper of Karritan. Once made Guardian you automatically bestow this title upon your direct decendents.

It is a position of political, military, social and economic power. However it is, in theory, ebtirely based on its mandate from the Druidlore. Yet due to its position as the arbiter of the Druidlore’s decisions it has become something more.

Sarion Silversong is the current Guardian. Friends with Shadar, he was the one who persuaded Shadar to begin the Betrayal. Father of the Princess Alanda he has long hated Shadron as a half-blood and an upstart with more skills than were good for him. He has long wished the half-elf out of the way but would not stoop to something like outright murder (which he would not even consider).

The Guardian rules from Heartwood the central settlement of Karritan. As Warmaster he is the direct leader of any organised military force in Karritan.

.
Ellera El Aire

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

The sister of the rebel lord Thrash, also called El Aire. She was the honorary head of the elite Moonlight Division though this was due entirely to her birth and position rather than her leadership or combat skills. Her capture by Dracor provoked the end to the Quinkol's guerrilla warfare tactics and the raid that resulted in Leonadar destroying the Dracorian Wing.
Dusk Lords

The 18 leaders of Dusken. Six are elected at a time in a three year cycle. Only businessmen and landowners may vote. This has naturally led to those with the interests of such into power over the years.

The 18 are frequently at odds. Only setting up laws ‘in perpetuity’ takes unanimous vote and even in those people may abstain as long as at least 10 vote for. A simple majority will do for most actions. In the case of a nine-on-nine tie the votes of the two *leaders* or Viceroys’ votes tip the balance.

In the case of a nine-on-nine vote with one Viceroy on each side of the vote they experience dead lock and the action is frozen and cannot be raised again for another week. During this time both sides can work on the other and attempt to get a single voter to switch vote. If they cannot and the subject is brought to vote again and remains the same the deadlock again. If the deadlock lasts a year the Clerk gets the deciding vote. This comes from Dusken’s history where there was perpetual deadlock over the Helm’s Gate Alliance war. After 50 votes all remaining in deadlock the Clerk simply recorded that the choice had been made and that the side favouring military action had been successful. No one gainsaid this and so Dusken marched to war before the unlawful action was discovered. The Dusk Lords weer furious, of course, at such a flagrant abuse of position, however the decision was proved to have been the right one and resulted Saracan being created as an official nation. It was then brought into law as a perpetuity if it is not solved by the Duskmasks within a year (A rare and unlikely event) the Clerk retains the deciding vote. Due to almost never being applied most Duskmen have no idea that this is even a law.

The Dusk Lords are protected by the Duskmasks...
Globum

Globum are a simple and unsophisticated race that live as food in the Eternal Vistas. They have more than animalistic intelligence and have a rudimentary somewhat savage society built on survival.

They can move on two legs or all fours and though not dexterous can hold and use tools. They tend to squad bloated bodies in a variety of colours.
Pamela Gletson

Title
 Alias
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

Pamela Gletson was a student of the Master Monk Kasuami. She worked as a mercenary attached to the Green Protectoran and later worked in their ‘intelligence’ or ‘scouting’ divisions. She was a member of the Stars of Destiny. She is the mother of the prophesied Avenger.
Jarlath

Title
 Gender
 Race
 Faction
 Nationality
 Status
 Location
 Power Rating

At 24 years of age in 727PE Jarlath married the teenaged Gemella Torvold. Later she was to become the most famous Empress of her age.

Jarlath was crowned Emperor of the Aurian Empire and reigned from 745PE-758PE.

The most significant even in his reign was the Conclave Dispute when members of the Conclave, the ruling body of the Sapphire Wizards' Guild, broke apart in a dispute over who should be Saffier. Importantly this resulted in Jarlath having to temporarily dissolve the guild's leadership by suspending the Conclave in 757PE.

The next year, after the issuing of the Letter of Regicide, the wizard Interal sends an elite group who successfully kill the Emperor. This group become known as the Regicide in recognition of this act. Two of Jarlath's three children are killed in the same attack that took their father. The Empress Gemella however survives and his final son Coriam does also as he had already been at sea over a year attempting to circumnavigate Tal.

Coriam is not able to inherit immediately so the throne is held in his name by his mother for the next few years. She relentlessly pursues those involved in the Conclave Dispute until its conclusion in memory of her husband.
Elygian Nomads

These are the countless tribes that live on the desert sands of Elygia. They call themselves the Sabel-sec. They venerate Soaril god of wind and Archan god of sun and rain. These are apects of the Avatar of Wild. Each tribe has minor alliances, full verbal histories and blood enemies. They raid each other, raise herds and for the most part live their lives entirely separate from the rest of Karandia.

Whatever excess the nomads can create they sell in Tamech once a year. When the season arrives that the nomad tribes are travelling through the southern part of the desert none miss the chance to go to Tamech. This market town on the southern edge of the desert hugely profits from this influx of nomad made goods. In return it provides the nomads with luxuries from the outside world that they would never have access to otherwise.

Over the years the attitudes of the city people has changed and in turn so has that of the nomads. The nomads now feel they are treated as beggars rather than equals, seen as uncivilised savages by the walled city folk. They murmur that one day the arrogance of the residents of Tamech might grow too great and that the city will feel the desert’s wrath. The people of Tamech however do not fear a nomad attack. The have a militia and an impressive city wall. At worst one large tribe could attack with its allies. Even the largest tribe with the greatest amount of allies could scarcely number 1000 men. That, however, is almost an impossibility, so the attackers, it is reasoned, would be outclassed and outnumbered. With no siege weapons and no obvious way to breach the walls, the attackers would be at such a disadvantage that the residents of Tamech sleep soundly each night. If the wall was as strong as the prejudice, the Elygians of Tamech would have nothing to worry about. However the tribes stir and the desert hungers for war and thirsts for blood. Maybe Tamech will test its wall after all..
Princes of the Night

*Description*

The Princes of the Night are not as their name might suggest all male… many are female (Some still call themselves Prince, some Princess and a couple even Queen!). These are Darkness’ most powerful demon servants. Many are evolved from the lower forms. Some from Mistblades, Succubi Queens or Sorrow Lords for example. Yet the Princes of the Night are so powerful and individualistic and have been gifted such unique and powerful abilities and artefacts that they should be listed by name rather than group. There is no common denominator among them save their love of power, wealth, influence, ease and evil.

Typically their immense power and ties to Darkness himself, prevent them leaving the plane of Darkness.

*Mechanics*

All have darkness traits.
All are too individualised for any kind of template.
Even the weakest would have over 20 HD (These are epic creatures)
Aqualad

**Aualad** is a super hero and a member of the Titans East, he has the power of telepathy and can comunicate with all forms of ocean life. He first appeared in the episode "Deep Six", when the Titans went underwater to stop the villain Trident. When Trident blasted their T-Ship towards the point where the engines stopped working, Aqualad summoned two whales to save their ship. This hit Beast Boy's nerve because it was supposed to be his mission. Aqualad took them to his home, where he called upon his companion, Tramm, to help fix the ship. Starfire and Raven both developed a crush on him soon after. While the Titans stayed at Aqualad's base, Beast Boy and Aqualad went to look for Trident. Because of Beast Boy's jealousy, their mission was somewhat hindered and they did not cooperate like a team until Aqualad said that he was not better than Beast Boy. They managed to find Trident's base and found many "eggs" on the ceiling of Trident. This is how he was cloning himself. Aqualad and Beast Boy managed to escape, and just when things seemed hopeless, the T-Ship arrived, fully repaired thanks to Tramm. The T-Ship blasted the cave, blocking the Trident clones and preventing them from escaping. Soon after, Robin gave Aqualad a communicator and made him an honorary Titan.

Aqualad will make his first appearance in The Total Drama Gang's Adventures of Battleship along with all the other Titans to battle the Brotherhood of Evil and the alien invaders. Then again in The Total Drama Gang finds Atlantis: The Lost Empire

## Trivia

* Aqualad is also from Atlantis just like Kida.
The Total Drama Gang Gets Tangled with Rapunzel

**The Total Drama Gang Gets Tangled with Rapunzel** is an upcoming crossover by Jared1994. The Total Drama Gang travel to the kingdom of Corona where they meet the elusive Flynn Rider and the lost princess Rapunzel. Together they must help rescue her from the evil Mother Gothel and return her to her to her kingdom to take her rightful place as crowned princess.

## Trivia

* Heather, Alejandro, Scott, Azula, Kelly, Jenner, Zach Varmitech, Donita Donata, Dabio, Gourmand, Reirei, Goigoi and their kids will be working for Mother Gothel in this crossover.
* This marks the second appearance of Reirei and her jackal family.
* During the camping scene, Bunga tells everyone how he ended up staying with Timon and Pumbaa.
* In the crossover Jude will be reminded of his ex-girlfriend Star, but soon realize he has feelings for Jen and the two of them with become boyfriend and girlfriend in the end.
* Sam and Dakota from Total Drama: Revenge of the Island will appear and join the team at the end of film.
* The storyline continues in The Total Drama Gang gets Tangled Ever After.
* *Home on the Range*, *The Great Mouse Detective*, *The Lion Guard*, *Treasure Planet*, and *Tangled* were all made by Disney.
* *Tangled* was released in theaters in 2010, the same year that *Total Drama World Tour* aired on Cartoon Network.
Echoes of Strife Campaign

The main page for all content relating the Echoes of Strife Campaign. These are notes, maps and cast lists for the campaign and should not be considered CANON writings though they may inform such at the discretion of the author.

## Cast List

### Core team

The Echo

* Arel'Ruto Elven Monk
* Masamir Elven Barbarian
* Mysera'Sorn Elven wizard
* Val'Iyana Elven ranger

## Places of Interest

* Aquariguard The main fortress in and centrepiece of the Military Border.
* Ever'Rising A town along the military border.
* Rimic The peninsula country of the Aquatikol.
* Zenis The hub of Webway the centre of Aquatikol commerce and trade.
Farmount

Farmount is considered a fort by the dwarves. It is in reality a veritable fortress. Filling the entrance to Mithril Valley it guards the only viable approach for any large group to Barkarin. Heavily defended with thick walls and rune covered slates, with seige weapons at every opening and upon every tower it is a daunting prospect.

Yet Farmount is the open side to the Barkarin dwarves. it is from here they do their predigious amount of trading. The dwarves are the best craftsmen on the face of Karandia and they work metal in ways still undiscovered by men and even elves. So everyday wagons rolls into and out of Farmount, bringing the dwarves what they desire, foreign goods and fresh foodstuffs whilst wheeling out dwarvern products for sale in the world at large. Battlerock is the only human settlement of any size near Farmount and does huge amounts of buisness due to this. Again this is how the city in such a perilous position can survive year after year. There have been tensions between the dwarves and Battlerock in the past, but an exchange of the Withbanes’ daughter and the Thane’s as a mutual show of trust has helped bridge this mistrust.

Farmount is heavily defended by two full Iron Ranks (1000 dwarves) at any given time and many more can easily be summoned at need. Riven Axe units constantly patrol the surrounding mountains making it surprisingly safe considering its proximity to Wargak.

Farmount is commanded by the Marshal of the Fort who one of the three Marshals of the Iron Rank..
Military Adjunct

There were a role in the Aurian Military or the Protectorans.

These worked as advisors and deputies to Protectoran Officers. They took their names from the officers they supported. This resulted in the following postions

* Haft's Adjunt - usually a young noble starting his military carear
* Captain's Adjunct - A senior haft or very important new recruit such as one who finished top of the academy passing out.
* Commander's Adjunct - Similar to Captain's adjunct, only a Commander will likely have more than one.
* Legion Adjunct - most common form of adjunct these were the organisational leads to a legions support staff. They could come from lower officer corps, specialists such as wizards or sappers and tactical advisors.
* General Adjunct - Usually members of a General's 'General Staff'. These opperated like legion adjuncts but were a much more exclusive role.
* Imperial Adjunct - This was an advisor to one of the overall imperial commanders or the Emperor himself. Typically there were only one or two of these at any given time. Rather than organisational this role was to stand in the palce of the important person rather than work as a general staff.
Leval Vanilov

A Yellow Protectoran captain who fought in War of 1803. He was the leader of the cohort known as the the Running Shields and helped excecute some of the most successful defenses and counter attacks of the war. Their amazing defense of Haberstal town and the incredible mobility they displayed helped redefine Protectoran tactics. The Running Shields night run from Haberstal to the Alkar camp and the following attack became the most recounted event of the war.
Lucan

Lucan, a Shadow Reaver from the Shift of Shadows. He became famous as an envoy to the Empire during the Horselord bounty hunter crisis. Bounties were being offered for horselords across the border in the Aurian Empire and the Alkar almost went to war over it. Lucan known as the Wise Rogue travelled personally to learn the truth and was able to uncover certain perpetrators and present to the council of Tanes that the Empire might not have been directly to blame. He was thus the envoy who met with the then 2nd Senator Havel Marx and secure with him the Alkan peace treaty. this brought about a cessation of all hostilities and proved him an able warrior, but even more so as a negotiator and leader.

During this time he encountered fought with and eventually defeated the Horselord Hunter Shivan. He is now known to his own people as Praetor. This is because he has been called as a Tara-Vor and has chosen to become a Praetor of Knowledge.

After the war broke out with the Dragonites he was heavily involved in the fighting in the Oakland Trading Area. He also was involved with the prevention of the Spirit of Nature’s Rage, met Thornmeld Firestorm and preserved the life of Vanguard Dragonsbane from assassins.
Quintox

A forest in western Karandia. Quintox used to be part of the great forest of Karritan, but over the centuries the human civilisation has cut the woods back leaving them separated by vast leagues of plains land. More than half of Quintox, the entire southern portion, is under the justification of the Aurian Empire. This occupation is disputed by the elves of Quinkorin and is called Oakland.

Quintoxian is a word used to describe an elf from the forest and more particularly the settlement of Quintox itself.

Quintox was also the name of a village in the centre of the forest. An the Elder of the village was the presiding elven authority within the forest. This authority was still considered under that of the Druidlore. But the Elder was, to all intents and purposes, autonomous. The power of the Elders of Quintox has been gathered over the years into their collective tomb and this place is unlocked using magical pipes. The music to which is taught and understood only by the rightful heir. The Elder of Quintox can tap directly into the natural magic of the ancient forest itself.

Zentex was an Elder of Quintox but the position had waned in influence and power. The El Hir‚ ignored him and the Quinkorin openly defied him. He was killed in a time known as the Darkness of Magic. His young pupil and successor Leonadar Halkithantarius would go on to avenge his death and rise to claim his daughter as his wife and the title of Elder as his heritage. He would be the most famous and influential of all the Elders.

**Key Characters**

* Leonadar Halkithantarius
* Mantrix Aramoth
* Quintox the elf
* Zentex
* Zimmer
Far Isle

Far Isle is an island just north-east of the north-eastern tip of Errantlund. Here is an outpost of the sea elves. These are they who stopped here from the flight of Seaguard in Danaspree. They have never relinquished their claim to the isle and as it is an island it has proved very difficult to attack. As it is held by Aquatikol it has also proved to be a dangerous area for any ships not openly allied with the elves. Thus a sort of truce has been forced and the elves run a lighthouse from this place to warn ships and to serve as a land mark for those who are lost.

Far Isle is the only confirmed and open outpost of the Aquati outside of Rimic itself. It is guarded by the Sons of Sollus.
Northport Agreement

The Northport Agreement was a diplomatic agreement to extricate the Aurian Empire from an embarrassing over reach several years previously. Taking place in 364PE and master minded by Emperor Wilhelm and his Ro'Tier Staff the agreement reopened seaborne trade with Saracan as a whole and Northport in particular. It also formally recognised that the Blackened Sea did not belong to the Empire and that the Empire could/would not impose tariffs on Northport's imports. In so doing it recognised Northport's independence and Saracanite sovereignty.

Though it made many concessions it allowed the Empire to recover loss prestige and free itself from restrictions caused by the overreach of the Imperial forces: political, covert, financial and military in attempting to force Northport to become the premier port of the Empire in the west. In imperial centres of learning it is held up as an excellent use of diplomatic skill and is used to demonstrate how one can use external factors to recover from errors in judgement after the fact. Wilhelm's use of Northport's independent right to negotiate without the approval of the rest of Saracan allowed him and his team to play Northport off against such places as Battlerock, Midfield and Dusken. They may well have never let the Aurians sail freely in their waters and certainly would not have allowed them a trade agreement without exacting stiff financial reparations for theoOverreach in the reign of Emperor Cahal.
Lethe

Lethe was a powerful human soulcrafter who who was part of the Sapphire Wizards' Guild during the Conclave Dispute.

**Appearance**

**Reputation**

**Timeline**
725PE: Lethe joined the Sapphire Wizards' Guild having already taking the name Lethe.

731PE: Lethe was first discovered involved in researching and using soulcraft.

742PE: Lethe is rejected a position in the Conclave due to his 'disturbing' interests. He cannot be denied the rank of archmage however as he passes all the tests. Lethe has a small but dangerous power base now.

749PE: Lethe is admitted to the Conclave despite the misgivings of many of its members. His individual magical might and his significant following in the guild make it untenable to deny him without moving to expel him from their ranks.

753PE: The archmages of the Conclave attempted to remove the current leader or Saffier Repletan. When this doesn't succeed it begins a cold war within the mage's leadership.

754PE: Feint is one of the archmages that declares himself as Saffier in opposition to Repletan. This officially begins the Conclave Dispute.

756PE: Interal, one of the archamges of the Conclave, claimed he was now the Saffier by popular acclamation. However Repletan refused to accept this and demanded his arrest and execution. The guild's refusal to do this broke Repletan as the legitimate leader. The dispute escalated to killings among the sarrifs and the factions began to set up bases away from the guild itself. Lethe had already done so previously to hide his unacceptable practices. Repletan was murdered later in the year and Interal was blamed.

757PE: Lethe is one of the three mages that declared themselves Saffier in the Year of the Three Saffiers. The Emperor suspends the Conclave officially.

758PE: **Lethe** persuaded Interal that Feint had enchanted the Emperor and was controlling him. In response Interal signed the Letter of Regicide to have the Emperor killed.

759PE: The Letter of Regicide came to light (Which Lethe intended all along) which removed Interal as he was hunted down and removed by Renis and the Loyal Force including the returned mage Ivory. Lethe's main rival has been destroyed and so he moves his operations more into the open. Yet the Empress had filled the space that Interal had vacated.

760PE: Lethe saw the danger in the empress and the Loyal Force and he openly moved against registration. Those wizards of a like mind were drawn to his faction as Feint proposed the opposite approach. There are regular strikes by the wizards Chareye, Ivory as part of the Loyal Force led by Trent Fell and Renis. Danil Durova who Lethe had manipulated in the past uncovered his secret lair and revealed it to the Loyal Force. lethe was finally confronted by the combined might of the Force and defeated, but he could not be killed so he was imprisoned beneath the guild itself in the Spectral Prison.

761PE: It was uncertain if Lethe was able to die and potentially he may still be there.
Royal Magician

This is the title of the leader of the Green Circle. It is the only known ranking position within the Green Circle and its holder is considered the most powerful and senior magic user in Errantlund. He is also the chief advisor to the Maned King. He is also called the Royal Wizard at times though this is not his official title.

In keeping with the Green Circle, he wears green robes but these are distinguished by a silver trim and lining. Also his robes have the Silver Lion rampant on the right breast denoting he specific rank and position as closest wizard to the king.

He has quarters both in the royal palace at Lionelle and also at the Circle’s Tower. The Royal Magician has never been known to betray or turn against the King except in the time of the dynasty who took so much power they had to be removed. even then the Royal Magician only withdrew taking his Circle into their tower and not returning until it was time to choose the new king.

The Royal Magician is the man who crowns each new King of Errantlund. This is so no church is seen to have preeminence as thier is no royal church or religion.