Killer

A Killer is an NPC in School Girls Simulator. If the Protagonist goes to the wooden shed in the garden and attempts to pick up the JasonMask, a lightning strike sound effect will play and a killer will be spawned in a randomized location. Upon spawning, the killer(s) will look for NPCs to abduct. They can also abduct the Protagonist.

The number of killers at index spawn is equal to the number of times the mask got picked up. Currently there's a bug that cause the JasonMask to be picked up 5 times until it finally drops.

## Appearance

When a killer is spawned, they will have a randomized hairstyle and hair color and will always have black eyes. They are usually spawned having the Boy model, but instead of being 170cm (5'6), they are 187cm (6'1) tall, plus a Caucasian skin complexion. A naturally spawned Killer will wear a grey polo with grey with a pine green lining, two holes in the polo unbuttoned. Over the polo is a the same dark pine green, but in the shape of a buttoned sleeved (reaching to the middle forearm) vest having two pockets on the lower torso, with dark grey lining. They wear a blue pair of baggy sweatpants, with a red flannel pattern coming out the bottoms of the legs. They wear a black pair of shoes with white platforms and brown shoelaces. They also carry axes.

If the girl NPCs becomes a killer, instead the model will remain their original form, their clothes won't change even if they already left the area: For example, the girl NPC can become an Killer after a Killer killed her in the pool, and she will still wear the same swim suit, even after she becomes a killer, the swim suit will not be changed into normal clothes after leaving the pool.

## Abduction

When a Killer abducts an NPC, they will take them to the shed at the school's Garden where an NPC will remain seated in the shed for 20 seconds. When 20 seconds passed, the NPC's name will be changed to "Killer", they will have a JasonMask on their face and will acquire an axe. They will try to kill and abduct other NPCs as well as the Protagonist.

If the Protagonist carries an NPC out of the Garden's shed then they will no longer be in a abduction state and won't turn into a Killer.

If the NPC got killed by the Killers without being abducted, they will also become a new Killers after a few seconds.

## Trivia

   •The killer is the same as zombies, but is a human killer and can kill/abduct anyone.

•If a killer was a zombie and got restored, they can have a randomized name, and below their name is a title witch is called "Crowd" Others who have the title are Naoe and Nene.

* The Killer is based off of Jason Voorhees, a comic book character from a series called Friday the 13th.
* Killers work similar to Zombies, they drop money when killed and they have the ability to turn other NPCs, plus the Protagonist, into Killers.
* The Killer will attack zombies, making them an valuable asset only if zombies are out of control.
* Killers have a unique carrying animation when carrying an NPC or the Protagonist.

* If the Killers got killed and then buried by the teachers, the mask will appear above the ground where they were buried in T-pose mode. They are surely dead though.
* If player attempt to revive anyone using the "All survive" button, it will also revive all dead Killers, and NPC that were converted to Killers will stay as Killers.
* When a Killer kills an NPC or the Protagonist, they will do a quick dance and say "Sweet!"
* When the Protagonist is abducted, rather than waiting 20 seconds, they will immediately be renamed "Killer", will receive a JasonMask that is then placed on their face and acquire an axe when placed in the Garden's shed.
* When the Killer is turned into a zombie and restored, their name will be changed to randomized name and below their name will be written *crowd.*
* Strangely, a player can still talk to the Killers as if they were like a normal NPC, and they will react like a normal NPC to what you said.
* The best weapon to use against the Killers is the sword.