The Final Test

**The Final Test** is the last room of Fredbear and Friends: Left To Rot. It is a sublocation of Fredbear's Family Diner. It takes place immediately after Test Room 02 and the active animatronics are Security Fredbear, Security Freddy, Security Bonnie and Suit.

## Description

The Final Test takes place within a large industrial area. The cameras show locations such as a dining area and a stage so there are aspects of a pizzeria that looks strikingly like the one from the original *FNaF*, however there are also storage areas and the player's office is very utilitarian, so it seem that the pizzeria is a recreation rather than a true restaurant. Due to the player being knocked out by Suit prior to the events of Test Room 02, it is not possible to determine The Final Test's exact location within the grounds of Fredbear's Family Diner, however it is attached to the Mock Office.

## Tactics

The goal of The Final Room is to survive. The player's main threat is Suit who will begin backstage and will make his way towards the office. The player needs to monitor his progress on the cameras and press the button labeled *RETURN* to repel him when his eyes are black. Failing to do this in time will cause Suit to progress towards the player's office and will result in a jumpscare if he comes too close, causing a game over. Suit will also attack the player if the *RETURN* button is used when his eyes are glowing.

The player also needs to defend themselves from the security animatronics during this time. Security Freddy will rise up in front of the office window and will need to have his view blocked by moving the piece of paper on the glass in front of his eyes so that he cannot see the player. Security Bonnie will attempt to enter the office through the right door and can be repelled by using the cables to shock him. Neglecting to do either of these things will result in the respective animatronic jumpscaring the player. Security Fredbear does not attack the player directly but will appear on the camera randomly and will need to be repelled by refreshing the camera that he is on. Failing to do this in time will cause all cameras to break, so each one will need to be refreshed individually.

The player must also watch their office power. This will be shown on the camera system and if the power hits 0 this will result in a game over. The player can charge the office power in the breaker room by selecting it on the camera system and clicking and holding the button to charge the power.

The night is completed after pressing *RETURN* on Suit enough times and quickly enough, at which point the screen will fade to black. The player will then be attacked by Suit, and the actions taken during this screen will grant the player one of the Endings.

## Dialogue

the beginning of the Final Test Phone Guy will give the following information:

> *"While I'm still in contact with you, I have say we have to stop our original plan. Now the most important thing is for you to get out of there. I'll try to route an escape plan with the building layout map I have, but the underground area may have been altered. Good luck."* - before beginning the Final Test
>
>

The implication is that the player is being attacked by Suit because William Afton is present in the other office during the events of Custom Room and is sending Suit to attack the player. Making him 'return' repels Suit and directs it to attack William instead.

## Trivia

* The Final Test is the only room in which the player is pitted against an animatronic that cannot directly kill them, this being Security Fredbear.
* Clicking on the Freddy's nose on the poster to the left side of the office will making a honking noise. This a ongoing gag within the *FNaF* community.

## Gallery

The office from the player's perspectiveSecurity Freddy in the ElevatorSecurity Freddy in the office windowSecurity Fredbear on the Mock StageSecurity Fredbear on the camerasSuit Backstage with glowing eyesSecurity Bonnie in the Mock Dining AreaSecurity Bonnie's jumpscareSecurity Freddy's jumpscareSuit's jumpscare
## Textures

The texture for Suit's controllerThe texture for Security Bonnie's cablesThe texture for the Office (note that the Office window is transparent)The texture for the West CorridorThe texture for the West Corridor CornerThe texture for the RestroomsThe texture for the Mock StageThe texture for the Mock Dining AreaThe texture for the KitchenThe texture for the ElevatorThe texture for the East CorridorThe texture for the ClosetThe texture for the Breaker RoomThe texture for BackstageEmpty Stage