recursal/Fanatic-Fandom huggingface dataset:
Avilion Microcontinent

**Important:** As for February 2023, the microcontinent could not be identified.

Avilion is a Microcontinent, also listed by SLGI team with transitory name A245. It is located at Coordinates 660-662/1219-1222, Grid Sector F12, inside North - West Ocean.

## History

The microcontinent is older (some sims were created between 2005 and 2008), but it was not detected by SLGI team until June 2015.

## Structure

Avilion is a long strait of 6 sims, not set in a straight row. Two other nearby sims share the same name, showing that they are related and maybe they are part of an older, larger structure.

## Geography

Avilion is a fantastic, magic old-historical microcontinent. Many parts are just like tales from ancient stories. Majority of places are middle-aged, but still some are of different ages. There are a lot of buildings. Nature is present and offers a high variety of plants. Ground texture is green and there is a high variety of terrains, including mountains, plateaus and coastal land.

## Sim Examples

* Avilion
* Avilion Fincayra
* Avilion Nexus
* Avilion Mist

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A299 Microcontinent

**Important:** A299 could not be identified in 2023.

**A299** is the transitory name of a Microcontinent located at Coordinates 800-803/1293-1294, Grid Sector H12, Northern Ocean.

## History

According to Gridsurvey database, the microcontinent was built in 2014 to 2015. It was identified by SLGI team in July 2015.

## Structure

A299 is made of 6 sims. It has not a compact shape and 4 of the sims are placed in a row. The microcontinent is a family estate.

## Geography

Land is flat and covered with grass. Except for a sim designed as a port, water does not cover much of the ground. There are many streets that facilitate access to all sims. Residential parcels are found between parcels. All buildings look like those found in a small town or in suburbs.

## Sim Examples

* Safe Haven
* Downtown Belleview
* Riverdell
* FrostBay

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A032 Sim Cluster

**Important:** In February 2023, A032 could not be located. Its component sims have mixed among the Unassociated Sims.

A032 is the temporary name of a Sim Cluster found at Coordinates 694-701/1120-1128, in Grid Sector F11, Western Ocean. It is South to Eden Continent.

## History

This sim cluster was identified by SLGI team in late 2013, but could not be detected at spring 2014 survey. therefore, it was considered vanished. In June 2015, it was identified again.

## Structure

It is a very diffuse sim cluster, almost unseparated from its nearby Unassociated Sims. So, it is hard to set clear borders. In June 2015, it was made of 28 sims. Most probably, this is a result of random sim creation and movement then the result of an estate owner's mind. Sims are different (but there is a high percent of sims with low altitude and light-colored ground texture). There are many estates in the area.

## Sim Examples

* Solace Dreams
* Oasis Breeze
* Kanaloa Cove
* Castaway Isle

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A139 Microcontinent

A139 is the temporary name of a Microcontinent located at Coordinates 839-844/1006-1011, inside Grid Sector H10, Western Ocean, North-West to Caledon - Winterfel.

## History

A139 was identified by SLGI team in autumn 2013.

## Structure

A139 is made of 13 sims and has an elongated shape. There are a few sims nearby, sharing many common features with the microcontinent.

## Geography

The microcontinent is a Gorean-themed place, so it is recommended that you dress yourself as for the middle-ages. Flying is not allowed. Also, there are some restrictions for heavy scripted avatars.

Land has some elevation. There is water (with viking boats on it), there are plains, hills and mountains. Ground texture vary from a sim to another. Lush forests can be seen very often. And not only this. You might find even small dragons. In *Isle of Allithia* there is a replica of the Stonehedge monument.

Probably all land can be visited, no restrictions were detected.

## Land Status

Gorean communities have strict rules. Not only that outfits can be middle-age themed, but each member has a special status, including masters, free people and slaves. They are warriors, so roleplay and combat sims are always around them. Sex is often seen in Gorean communities and seems to be done in a rithual.

## Sim Examples

* GTS DESIGN
* Island of Brands
* Valkyrie Forest
* Siba

## Status update

In February 2023 A139 was found to consist of 18 sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Charm

Charm is a Microcontinent located at Coordinates 900-901/927-930, inside Grid Sector I9, Little Pacific Ocean. SLGI team gave it the transitory name **A473**.

## History

Parts of the microcontinent have long been identified during previous surveys, even from 2014, but they were never continuous. There was always at least one missing sim. The February 2023 survey identified Charm as a continuous structure that can be regarded as a microcontinent.

## Structure

Charm consists of 5 sims linked together. Land resembles a Tropical Beach Paradise, with many islands. Water is usually shallow, but there is a deep channel that allows larger boats to go through.

## Sims

* Charm Reefs
* Charm Islands
* Charm Peak
* Charm Laguna

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A361 Sim Cluster

**Important:** A361 is, as for 2023, vanished.

**A361** is the transitory name of a Sim Cluster located at Coordinates 1147-1157/1260-1268, Grid Sector K12, Eastern Ocean.

## History

Based on Gridsurvey, it looks like the first sim was created in 2008 and the last in 2015. The vast majority were created in 2015. Older maps from SLGI team revealed that in summer 2014 there was no sim.

## Structure

A361 is made of 25 sims, with a perfect mathematical disposition (squares). Between each two sims, there is a void sim. Also, all 25 look the same.

## Geography

Visitors are not allowed to enter. All 25 sims are Land With Restricted Access. So, there is no way to know the Geographic features of the microcontinent.

## Sim Examples

* ParisPlage officielle
* Crepuscule
* Nyagara
* Quirina

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A280 Sim Cluster

**Important:** As for 2023, A280 has vanished, the area is covered with Unassociated Sims.

**A280** is the transitory name of a Sim Cluster located at Coordinates 717-747/1025-1041, Grid Sector G10, Western Ocean.

## History

A280 is placed in the part of the grid that suffered some of the most violent changes between 2013 and 2015. The first survey conducted by SLGI team in April 2015, found a highly unorganized Continent, named **Irish - Bonaire**. It was divided into 3 major parts: Irish, Bonaire and Artisan. All 3 were in fact independent estates. It is not clearly known how this continent came to life, but it is clear that, together, the 3 estates offered a lot of water for sailing.

Soon after that, Irish estate moved towards Jeogeot, where it created Seychelles Subcontinent and Artisan also moved away and created two tiny microcontinents. The continent shrunk in size from over 60 sims to only a bit above 30. But even so, the remaining Bonaire part kept on growing and almost rebuilt the continent.

In 2014, for unknown reasons, a huge number of sims vanished and the continent got fragmented into small pieces. What was formed, became known as **Bonaire Sim Cluster** and SLGI team gave it the transitory name **A231**.

This sim cluster kept its position on the map for a while, just how the remnants of a stellar nebula can still be seen a long time after that star died.

But, in July 2015, things changed in a dramatically way. SLGI team found instead of a few unconnected sims, a big sim cluster. This looks very similar to what happen in April 2013, when **No Access Continent** vanished from the grid. On its ruins, A078 Sim Cluster was formed, far too large to be somehow linked to the original structure.

## Structure

A280 is formed of 61 sims, so it is the largest and most massive grid structure in its grid sector. It is composed of two types of sims:

1. Sims with mathematical distribution (forming squares)
2. Amorphous structures (tiny microcontinents and sim groups).

The *amorphous structures* don't form many microcontinents. For that, it is required that they should have at least 3 sims and be connected, so that an avatar could walk through all their sims. in fact, they are usually connected at their corners.

## Geography

The dominant feature is that of a Tropical Beach Paradise. Majority of sims are tropical themed, with a lot of sand covering the ground.

## Sim Examples

* Peaceful Haven Isle
* Biker Blues
* SOLA
* Savannah

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A317 Microcontinent

**A317** is the transitory name of a Microcontinent located at Coordinates 922-923/1194-1197, Grid Sector I11, North - West Ocean.

## History

A317 was identified by SLGI team in Summer 2015. It still has no official name.

## Structure

As seen on the map, A317 is made of 5 sims, placed almost in a row. An interesting aspect is that one of the sims (DreamLands II) share a common name with a nearby sim (Dreamlands). This means that the estate managing the microcontinent has land in the nearby Unassociated Sims.

## Geography

Many places resemble a Tropical Beach Paradise.

Each sim is different and unconnected by roads or paths to the other sims.

* Mits Island is a place with tropical islands surrounding a shop.
* NekoDreams hosts an Arabian oasis (see Desert Sims.
* The Sea is a flooded sim with rare islands.
* DreamLands II is divided into many tiny parcels.
* La Tejita hosts a large island, with sandy beaches and a large house.

## Sim Examples

* La Tejita
* The Sea
* NekoDreams
* Mits Island

## Status update

The microcontinent was found to have the same shape in 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A219 Sim Cluster

A219 is the temporary name of a Sim Cluster discovered at Coordinates 710-711/943-947, Grid Sector G9, Western Ocean.

## History

A119 was identified by SLGI team in spring 2014, but it is an older structure.

## Structure & Geography

It has a central microcontinent, surrounded by sims placed in random order. It is a small sim cluster. Compared with nearby Unassociated Sims, sim density is higher in here. The entire structure has 14 sims. Population is not high and there is much land for sale or for rent.

Majority of parcels don't allow visitors to come. Also, entity orbs exist and in some places visitors are sent to sky platforms. So, there is no accurate data about what the Geography of these places might look like.

## Sim Examples

* FP Artemis
* Kalmeere
* Manatoba
* Jinxies

## Status update

The sim cluster was identified during the February 2023 survey. It has suffered some changes.

## See Also

* List Of Microcontinents And Sim Clusters
* Second Life Geography
* List Of Grid Sectors
* List Of Oceans
A192 Sim Cluster

**Important:** The February 2023 survey found that most of the sims have vanished, the remaining sims merged into Unassociated Sims.

A192 is a Sim Cluster located at Coordinates 1058-1079/1271-1301, Grid Sector J12, Northern Ocean.

## History

A192 was discovered by SLGI team in 2014, but it is much older. Based on its current shape, it can be supposed that what is now A192 is in fact the remnant of a much large rstructure.

## Structure

This sim cluster has a mathematic disposition (sims are placed to form squares, between each two sims distance is of a void sim). Seen on the map, the sim cluster has a distinct shape: it is very long and thin, almost separated in two lobes. At a careful look, it can be seen that there are a few sims also at the middle, West from the connection between the two lobes.

The central structure is made of 50 sims, while the diffuse part has 32. 50+32=82 sims.

## Geography

Majority of sims are split in 4 islands by channels. Also, sims can be divided in two main groups: white sims (with sand texture for ground) and green sims (with grass texture for ground).

People are friendly here, you will not get ejected from land fast.

## Sim Examples

* Analia
* Aquilla
* Pirates Bay
* Abella

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A284 Sim Group

**Important:** This sim group could not be identified as for February 2023.

**A284** is the transitory name given to a Sim Group located at Coordinates 796-800/900-903, Grid Sector G9 and Grid Sector H9, Western Ocean.

## History

According to [www.Gridsurvey.com Gridsurvey], it was formed around 2010, 3 years before SLGI team starting to search after small grid structures.

## Structure

It is made of 8 sims with mathematical disposition (corner contact).

## Geography

Since majority of sims don't allow direct access to the ground, it is less known about what might be there. In *The Triquetra*, there is a horse ranch. In other sims, no clear data exists.

## Land Status

Over half of sims are not opened for public.

## Sim Examples

* The Wyrd
* Prarabdha
* The Trinity
* The Norns

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
A322 Microcontinent

**A322** is the transitory name of a Microcontinent located at Coordinates 949-951/1110-1111, Grid Sector I11, Northern Ocean.

## History

According to Gridsurvey, the microcontinent was built around 2008. It was identified by SLGI team in July 2015.

## Structure

A322 is made of 4 sims and has not a compact shape.

## Geography

A322 is an interesting place. It has high mountains (72 meters) and Volcanos. Vegetation includes both palm trees and equatorial plants. Many rivers and waterfalls can be found.

The high mountains are located mostly in Western part of the microcontinent. The Eastern part is covered by sand and resembles a Tropical Beach Paradise. But even there, low mountains can be found, with their own rivers.

In some places there are wooden paths that allow access to the mountains.

Water, especially in East, includes surfable waves.

## Sim Examples

* Tai
* Chi
* Bundy Reef
* Bluff Cove

## Status update

The microcontinent was confirmed to exist as for 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A063 Sim Cluster

A063 is a large Sim Cluster. Its Coordinates are 858-983/1222-1312, so it is found both in Grid Sector H12, Grid Sector I13 and Grid Sector I12, Northern Ocean.

## History

The origins of this sim cluster are very old and link back to the first year when private-owned land was created.

## Structure

It is a sim cluster with mathematic disposition. Sims are placed to form squares and between each two existing sims there are two void sims. Its size is impressive. Nobody could measure exactly how many sims are inside A063, but estimations are between 1000 and 1100. At this gigantic size, A063 has more sims then any existing Continent. Overall size is about 70% of a Grid Sector, making it the widest sim cluster and far larger then any continent. Sim density is 11%.

The sim cluster has an interesting shape. It has a central lobe, hosting over 600 sims. To West, a very long and sharp peninsula is extending like a fist, while in East, there is another lobe, smaller.

Inside the sim cluster, a few smaller structures can be identified. The list includes 6 microcontinents, while the Western fist-peninsula can be considered as a sim cluster.

## Geography

It is impossible to survey by random teleporting even 30% of all sims found here. As expected, the variety of land found here is too big. It is impossible to make statistics about land types. *Second Life Geography* team made a few random teleports in the area and discovered anything, from tropical beaches, residential land, wilderness sims and large shops, to gay places and buildings that could not be defined.

## Land Status

Land is owned by multiple estates, but one of them seem to have near 50% of land. Probably there is a land corporation that works through multiple estates. Such a gigantic sim cluster cannot be created by random.

It is a place that deserves to be visited. By random teleporting, there are so many surprises that a traveler might find. Just note that Land With Restricted Access is present and covers about 40% of all land.

## Sim Examples

* Lost Heaven
* Massini
* Whispering Wind
* Summer Cove

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Caldera Lake

Caldera is a lake located in the center of Inner Atoll. It represents the center of Heterocera. It is an important feature of the continent.

## History

The lake was built together with the continent an in 2006 it was finished. From the beginning it was encircled by a road that was not connected with Heterocera Road Network. The connection was added later. Also, soon after the lake was built, a freebie giver was placed in its center.

## Geography

The lake stretches through four sims: Caldera (the largest part), Citrago, Adscita and Castaneae. The largest part (inside Caldera and Citrago) is Protected Land. The freebie rezzer is still sthere. It was non-functional for a long time but in 2023 it started offering gifts again. The lake is endorheic (not flowing into other bodies of water). Its elevation is 60 m (40 m above sea level) and its bottom is at 35 m high (that is, 15 m above sea level or 25 m deep). The easiest way to reach the lake without entering Inhabited Land is through North. Surrounding the lake, land rises to 75 m high.

## Buildings

Although the lake is endorheic, there are many buildings along its shores, including docks, boats and underwater domes. It is located in a friendly area where Land With Restricted Access is rare.

## Access

The part of the lake that is protected land is opened for visitors. As mentioned, the easiest way to reach it is from the North. Both the Yava Script Pods and SLGI Taxis periodically visit the shores, running along the coastal road. There are no rezz zones.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Heterocera
* Inner Atoll
A167 Sim Cluster

A167 is a Sim Cluster located at Coordinates 944-957/1038-1057, Grid Sector I10, Little Pacific Ocean, at equal distance from Heterocera and Caledon - Winterfel.

## History

It was identified by SLGI team in spring 2014, together with A168 - Phoenix Sim Cluster and A169 Sim Cluster. At that time, it had 30 sims, the same amount found in July 2015.

## Structure

It has 30 sims. It is small, but if we compare the size of Little Pacific Ocean to the large oceans, it is comparable with the large sim clusters in West. The sims offer a big diversity of landscapes, from rocky moutains to snowlands and from hill estates to tropical beaches. There is residential land together with comercial land and if you are lucky you can find impressive gardens and parks. A lot of pets can be found here too. Land is not owned by a single estate. Also, Land With Restricted Access exists.

## Sim Examples

* Deux Chevaux
* Saar
* EgOzy
* Hanko

## Status update

The February 2023 survey confirmed that A167 is active.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
Air Transportation

Although any avatar in Second Life can effortlessly fly, and even faster, teleport, there are dedicated enthusiasts who insist on flying the old fashioned way - in an airplane. This has given rise to a number of airports and airlines. The aviators who insist on flying in a machine are keenly interested in geography, for both practical and aesthetic reasons. To learn more, see Second Life Aviation Wiki.

## Air Routes

Each Continent in Second Life has its own network of Protected Land, which consists of roads, railways, waterways and also parks and other protected areas. In addition to this, airplanes, helicopters and balloons can take advantage of trails of Abandoned Land and Inhabited Land where the owners allow vehicles to pass, for example airports and private waterways. While flying an airplane, one will face two major problems. First, airplanes are unable to take sharp turns. Second, it is hard to find and see narrow parcel borders.
A243 Sim Cluster

A243 is the transitory name of a Sim Cluster identified by SLGI team in June 2015, at Coordinates 695-732/1266-1295, Grid Sector G12, North - West Ocean.

## History

Component sims from A243 existed a long time before SLGI team started mapping the grid in 2015, but since sim density does not differ much from surrounding areas, the sim cluster was not so visible at that time.

## Structure

A243 is made of nearly 60 sims, majority of white color. They are only a little bit denser then the surrounding Unassociated Sims. The major difference is that sims inside A243 are usually of white color.

## Geography

The average white color comes from the fact that majority of land is covered of sand, with islands, resembling a Tropical Beach Paradise As so, Altitude is not high. Vegetation is usually made of tropical plants. Stripes of land, water or vegetation are used to separate parcels.

Majority of buildings are beach houses, usually made of wood, but a traveler might find also other types of buildings, like an ancient temple.

## Land Status

It looks like land is owned by a single corporation. Protected Land exists and is used to separate parcels. Land for sale was detected, also Land With Restricted Access exists.

## Sim Examples

* Groove
* Fokus
* Cove Isles
* Brivida

## Status update

In February 2023, A243 is less denser and located almost only inside grid sector G12.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Channel Island Asylum

The Channel Island Asylum is a haunded place located within Bay City, close to Route 66. Passengers can easily disembark the Bay City Tram and go for a visit.

## Outside

There is a closed door at the entrance, but one can simply walk through. Once inside, you can see vegetation along an alley leading to the asylum. A note reads: *It is a crime to bring alcohol, drugs, weapons or explosives onto the asylum grounds. By entering the asylum grounds you consent to the search of your property and vehicle*. Further away, a few ghosts can be seen in the background. After a big gate, the main building becomes visible.

## Inside

Once inside, to the left, there is a space for admissions, a waiting area with seats and a table. Reception is to the right, with a similar waiting area for patients. A picture showing a doctor or a nurse doing something to a tied patient shows what lies ahead. There are rooms for staff behind, with a receptionist at the admission and a few nurses at the reception. Medication, including open boxes of tablets, can be seen, together with many books. There is one painting which changes shape and sometimes shows the head of a skeleton. Also, don't be surprised if you see a rat.

There is a billboard above a door, saying *welcome to Channel Island Asylum!* That door leads to a corridor towards wards. First room is *examination room 1*, where one can see an operating bed (designed to restrain the patient), a trolley with books and medication and a dirty sink. Opposite is *examination room 2* where a doctor and a nurse seem to have operated something. A ghost of a dead girl appears on the operating bed. There is medication around. The nurse has blood on her legs and uniform.

Further ahead lies the wards. Ward 1 and ward 2 look similar, with four beds and limited furniture. Ward 3 has only two beds, while ward 4 has four. Each of the rooms also host a trolley with medication. There is blood on the floor inside ward 5, with the ghost of a woman standing above it. Ward 6, which has a wheelchair in front, is continued with a side room where water flows from upstairs, the floor is cracked and rats roam around. Then come wards 7, 8 and 9. In front of ward 9 there is a place with books and a wheelchair.

The dayroom is at the end of the corridor. The room has a triangular shape. There is an opened book on the floor which reads: *Lobotomy tutorial: restrain patient, sedate, remove brain, saw up, clean floor*. There are a few chairs, books and a TV. A table has been turn upside down and a few books thrown on the floor. These books are guides for patients and guides for electrotherapy. There is also a painting.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Bay City
* Sansara
Ahmadi

Ahmadi is a Sim and a small, remote island, located close to Linden Memorial, Northern Corsica.

The island is very small, about 8 m wide, round and rising 3 m high. Ground texture resembles dark sand. There is nothing on the island, no vegetation and no objects exist there. It doesn't have a proper beach. Surrounding water is deep, so, if you get stranded there, make sure you know to swim for long distances.

There is no rezz zone nearby or on the island. Access is difficult, as one will have to sail a long distance along Corsica Waterways Network to reach it, often through narrow coastal waterways. Because land restricts objects entry, no automated transport exists within the area. The presence of a passing sailboat is very rare. This is not a good place for those who suffer of loneliness.

From the island, one can only see endless water. The nearest shore is too far to be in sight. Divers will find no vegetation or objects on the sea floor.

The island is located close to Linden Memorial.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Corsica
Arizona/Tombstone Microcontinent

Arizona/Tombstone is a Microcontinent with temporary name A061, located at Coordinates 966-968/1044-1047, Grid Sector I10, Little Pacific Ocean.

## History

SLGI team found this microcontinent in April 2013. At that time, it was made of 9 sims, just like it was in July 2015.

## Structure

It is composed of 9 sims. This is a Western-themed roleplay and combat area.

## Geography

Land is dry, desert. Ground texture is white-to-red. It looks like the Western deserts. There are a few rivers, but all land sround them is dry. Mountains and hills are persent, with maximum Altitude of 50 meters. Interesting is that in this microcontinent there is a mine somewhere in South. Another mine is in Wastelands, also a Microcontinent (for more info, see Caves & Mines. Vegetation is reduced to a few trees, small parcels with grass for your horses and desert plants. Horses are present here.

Transportation is possible by horse or by walking, not by flying. There is even an alternative way, *Tombstone Railway* (currently defunct).

## Land Status

Only a few sims allow access for everyone. The other sims have restricted acces. You need to wear Western clothes to enter and a special combat meter. This is a wild place and there is a risk to get shot.

## Sim Examples

* Tombstone Benson
* Broken Rose
* Tombstone Sonoran Desert
* Tombstone Arizona Canyon

## Status update

In February 2023, this microcontinent has been reduced to only 3 sims.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
* List Of Grid Sectors
* Caves & Mines
ABS team

**Official name: Anti Bloodlines Spam & Harassment**

The ABS team is the largest group or organization fighting against spam created by vampire systems.

## Overall

From all organizations, **Anti Bloodlines Spam & Harassment** (or simply, **ABS**) is the largest group existing today. This group grew exponentially. It reached 1000 members in an year and passed 10 000 members in over two years.

ABS is known as a very active organization. They fight against spammers, not only from Bloodlines Vampire System and other vampire systems, but also against other aggressive people.

## Activity

ABS has a large database that includes all griefers and spammers they encountered in all their activity.

ABS have fired many support tickets and abuse reports towards the Linden officials. They tend to be a protective organization and fight to protect abused and attacked residents from aggression and vampire systems.

Their headquarters have been the *Zebrasil Infohub* for a long time. In 2015, they created their own hub (**Valerian** <91, 216, 27>). There, everybody can run from vampire aggressors A lot of educational materials exist at their base and all can be downloaded for free.

ABS team use to send messengers in public areas (infohubs or the social islands), wearing a display and sending chat warnings about griefer activity.

ABS has a strong support from many residents. In July 12th 2015, they had 11084 members. Having so many members in two years is amazing, it is higher then the rate at which new vampires are made. And also, as an indirect result, compared between 2013 and 2015, the number of random bite requests in public places has decreased significantly.

## Conflicts

Still, there are residents that accuse ABS of spam and unfair reports. They even formed a group, called *Anti ABS Spam Group*. They accuse the ABS messengers and consider their messages as spam.

Fighting against Bloodlines Vampire System, against various spammers and against unfair aspects of Second Life multiverse, ABS sometimes gathered many enemies. This has resulted into conflicts, in many cases reaching up to the Linden authorities. In many cases, also the Lindens have been accused of corruption or unfair decisions. This has sometimes ended with punishment on ABS leaders, but also to the enemies of ABS team. But, no matter what is happening, ABS messengers will always return back.

Also, many people accused that majority (if not all) ABS messengers are in fact bots.

## Database

At their headquarters in **Valerian** <91, 216, 27>, the ABS team displays part of their activity. That place is also a safe area where people can get a refuge from attackers.

ABS team have a huge database. They record all griefer and spammer attacks since the beginning of their activity.

## See Also

* Second Life Geography
* Vampire Systems
* Opposition To Vampire Systems
A505 Sim Cluster

This is a Sim Cluster identified at Coordinates 1079-1099/1357-1399, inside Grid Sector J13, Northern Ocean. SLGI team gave it the transitory name **A505**.

## History

A505 was identified in February 2023, however, it is much older. The sim cluster is located in an area where sim density was higher. As sim density increased in A505 and decreased in surrounding areas, it emerged on the map.

## Structure

The sim cluster consists of 60 sims with mathematical disposition (placed with two gaps between each sim).

## Geography

Land is divided into parcels of various sizes, without roads or other structures to separate parcels. This is mostly residential area with plenty of skyboxes.

## Sim Examples

* Tropical River
* Blue Sky
* Serenity Ocean
* Oasis Palm

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A430 Microcontinent

A430 is the transitory name given by SLGI team to a Microcontinent located at Coordinates 716-719/922-924, Grid Sector G9, inside Western Ocean.

## History

The microcontinent was identified during the February 2023 survey.

## Structure

The microcontinent consists of 5 sims. It appears to be a gay community, although access is granted to anyone and land status is *moderate*. The land is well decorated. Central sim is more urban, the other sims are a Tropical Beach Paradise.

## Land status

Test teleports showed that access to the area is easy and granted to anyone.

## Sims

* Gay City Cologne
* Cove Hold
* Isola Bella Island
* DragonsHeart

## See also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Adorable Microcontinent

**A268** is the transitory name given by SLGI team to **Adorable**, a Microcontinent located at Coordinates 722-725/1336-1338, Grid Sector G13, Northern Ocean.

## History

The microcontinent existed and was reported by several Geographs. At the time when SLGI team was creating the List Of Microcontinents And Sim Clusters, a map restarting process prevented us from seeing some grid structures within the area.

## Structure

The microcontinent is made of 7 sims, all sharing the word *Adorable* in their names.

## Geography

Land is flat. There are almost no roads, in fact roads are empty spaces between buildings. All this microcontinent is a gigantic pet shop, where anybody can find a lot of breedable cats and related items.

## Sim Examples

* Too Adorable
* Too Adorable Dreams
* Too Adorable Gacha
* Just Too Adorable

## Status update

The microcontinent was reduced to only 3 sims in 2023.

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* List Of Oceans
A082 Sim Cluster

A082 is a Sim Cluster discovered at Coordinates 480-535/1410-1463, Grid Sector D14 and Grid Sector E14, Far North - West Ocean.

## History

Since 2013, this sim cluster suffered minor changes.

## Structure

It has a central part with higher sim density, while the rest of the sim cluster is very diffuse and with a tendince to be grouped into structures. It looks a bit like an octopus with its head and tentacles of like a galaxy with its core and branches.

## Geography

Almost all sims are flat and divided by sharp water channels.

## Land Status

There is a single estate in the area. A very large surface is Unused Land.

## Examples of sims

* Apollon
* Where It Begins
* The Peak
* Dragon Spirit

## Status update

The sim cluster is almost unchanged in February 2023.

## See Also

Second Life Geography

List Of Grid Sectors

List Of Microcontinents And Sim Clusters

List Of Oceans
Balkanski North Isle

The Northern Isle of L - Shaped Lake is located inside *Balkanski* sim. It is an island that lacks any beaches or docks. It is difficult if not impossible to moor a ship here. Shores have a significant steep, making access somehow difficult. The entire island is covered with vegetation, trees grow everywhere. The only place where trees are rare is in front of the building. There is one building on the island, a wooden stilt house, which has a door and intact windows but nothing else. There is no furniture inside. Highest point is 27 m (that is, 7 m above sea level).

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara
A130 Microcontinent

**Important:** The microcontinent has vanished before February 2023.

A130 is the temporary name of a Microcontinent that was found at Coordinates 881-882/857-862, inside A132 Sim Cluster, Grid Sector H8, Southern Ocean. This is West to Fairchang Continent.

## History

When was discovered in autumn 2013, A130 was made of 7 sims. No major changes have taken place until 2015.

## Structure

A130 is made of 7 sims and is very long and thin. It looks like a snake on the map.

## Geography

A130 is a Tropical Beach Paradise. It is made of islands (bigger or smaller) surrounded by water. Majority of islands are low and their ground texture is sand, but there are a few exceptions, higher islands covered with grass. Tropical veetation is also present, but majority of trees are from temperate regions. Most notable is also the presence of luxurious buildings on some of the islands.

Entire microcontinent can be visited by Water. In some places there are underwater buildings.

## Land Status

Land is owned by a single estate. It looks like Protected Land parcels are very rare in here or completely absent, the who buys or rents an island also takes the water around it, so Land With Restricted Access includes also navigable ways. Land for sale exists.

## Sim Examples

* Anse Royale
* Cooper Islands
* Norman Islands
* Amenes Harbor

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
Bella Estates

Bella Estates form a Sim Group consisting of a few sims surrounding a small Microcontinent and the microcontinent itself, located at Coordinates 778-788/1019-1024, Grid Sector G10, Western Ocean. SLGI team gave it the transitory name **A446**.

## History

The sim group was identified during the February 2023 survey. First the microcontinent was identified, then it was noticed that surrounding sims share the common name *Bella*, just like the sims of the microcontinent. So, they must be related and treated as common.

## Structure

There are 8 sims, 4 within the microcontinent and 4 located nearby.

The islands are a Tropical Beach Paradise and look very similar. The microcontinent is more greener, covered with grass and hosts a small town.

## Sim Examples

* BellaTECH Productions
* BellaTECH Central
* Bella Cove
* Bella Beach

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Bloodstone Microcontinent

**Important:** The 2023 survey failed to identify Bloodstone on the grid. The microcontinent has vanished.

A235 is the temporary name for **Bloodstone Microcontinent**, a Microcontinent located at coordinates 584-1346/586-1348, Grid Sector E13, North - West Ocean.

## History

This microcontinent was discovered by SLGI team in June 1st, 2015, by analyzing high-detail images of its hosting grid sector. It lies in a place with many Unassociated Sims. Its age could be determined with the help of Gridsurvey. The microcontinent was around here at least since 2013.

## Structure

It is made of 7 sims, in a compact formation, but with different ground textures.

## Geography

Since access is not opened for public, we don't know what are the Geographic features.

## Land status

It looks like land is owned by a single estate. Also, land does not allow access for everybody.

## Sim examples

From all 7 sims, 5 share the common name *Bloodstone*.

## See also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
A481 Sim Cluster

A481 is a large Sim Cluster identified at Coordinates 782-849/1335-1400, grid sector H13, H13, H14, Grid Sector H13, Grid Sector G13 and Grid Sector G14, inside North - West Ocean. SLGI team gave it the transitory name **A481**.

## History

Although A481 was detected in its current shape during the February 2023 survey, the area has been on the map since very old times. Some sims date back to 2010 or even before. The area has seen significant changes over time, with the creation and destruction of new sims, microcontinents and sim clusters. The most significant change was the formation of a Continent named Crossing Sands, which has formed, as a continent or just as a Microcontinent, various times in history, only to get fragmented again and vanish from maps. During the 2023 survey, Crossing Sands no longer exists (although some sims have survived) and the land surrounding it can be distinctly seen on the map as having significantly higher sim density than other parts of the grid. As a result, A481 sim cluster has become an evident structure on the map and SLGI team has labelled it accordingly.

## Structure

A481 consists of 130 sims and covers at least 1/3 of grid sector H13. Its sims seem, in some places, to have a mathematical distribution (placed along lines and with two empty slots between them). In other places, the sim cluster appears to be highly disorganized.

## Geography

A481 is a complex sim cluster, with land having all types of ratings. Some parts are strictly residential and others are more commercial. Geographic features greatly vary from a sim to another one.

## Sim examples

* Lennox
* Sweetflowers
* Stratten
* Freedom Island

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Coral Reefers Microcontinent

**Important:** The February 2023 survey failed to identify any microcontinent at the given coordinates.

**A347** is the transitory name for **Coral Reefers**, a Microcontinent located at Coordinates 1176-1178/1093-1094, Grid Sector J10, Little Northern Ocean.

## History

A347 was created most probably in early 2015. SLGI team first imaged it on a map on May 25th 2015. At that time, A347 was made of 7 sims. Later, on August 8th 2015, only 4 sims were online, with a 5th being recently closed.

## Structure

A347 is evolving fast and its shape is changing.

## Geography

On August 8th, 2015, the entire microcontinent is a large flat plain, uninhabited.

## Sim Examples

* Coral Reefers 4
* Coral Reefers 5
* Blacks Coral Reefers
* Coral Reefers 6

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Grid Sectors
* Oceans
* Unused Private Sim
A337 Microcontinent

**Important:** In 2023, the only sim left is Dni Village. The microcontinent has vanished.

**A337** is the transitory name of a Microcontinent located at Coordinates 1052-1053/1219-1221, Grid Sector J12, Northern Ocean.

## History

Data from Gridsurvey shows that parts of the microcontinent were built at different time (between 2008 and 2014).

## Structure

It is made of 4 sims and has not a compact shape.

## Geography

Land is usually flat, divided by water channels or mountains, to separate parcels. There is a huge variety of building styles. Ground texture is green, but some low parcels might resemble sand.

## Land Status

There is no Protected Land. Land With Restricted Access exists. It is more a residential place.

## Sim Examples

* Ahnonay
* Kveer
* Dni Village
* Uru Village

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans
A506 Sim Cluster

This is a Sim Cluster identified at Coordinates 1016-1037/1340-1374, inside Grid Sector J13, Northern Ocean. SLGI team gave it the transitory name **A506**.

## History

A506 was identified in February 2023, however, it is much older. The sim cluster is located in an area where sim density was higher. As sim density increased in A506 and decreased in surrounding areas, it emerged on the map.

## Structure

The sim cluster consists of 45 sims, partially with mathematical disposition (placed with one gap between each sim).

## Geography

There is a huge diversity of types of land. Our survey found large plains, mountains, roads, residential areas, places covered by sand, shops and clubs.

## Sim Examples

* Damour
* Sweetlands
* The Claddagh
* Divine Bliss

## See Also

* Second Life Geography
* List Of Microcontinents And Sim Clusters
* List Of Oceans
A015 Sim Cluster

**A015** is a Sim Cluster placed in Grid Sector E9, Coordinates 536-554/948-963, in Far Western Ocean. It has the temporary name A015, that means it is the 15th structure identified on the map by SLGI team.

## History

When first discovered (in spring 2013), A015 was a distinct feature of the map. now, because its sim density has decreased and density of Unassociated Sims has increased, it is no longer so visible as it was. Its borders are not well defined. If the process continues, A015 will vanish from the list.

## Overall

A015 is composed of about 50 sims, majority of them sharing a mathematical disposition. They form a grid, with distances of about 4 empty sims between them (so it is a diffuse sim cluster). Not all sims are placed in this scheme and in some places there are sims linked together. It looks like they are owned by multiple estates. Many sims share the world *Island*.

## Geography

More then 50% of these sims share a tropical beach texture and tropical vegetation. That is not a rule, there are places where ground is green or has other colors. Usually, the islands are flat, with Altitude set to 20 meters and sea level to 19.5, without mountains or holes, but also that is not a rule. On an island, there is submerged an entire coral reef, near a beautifull garden.

## Buildings

There are multiple buildings, from castles to beach estates and even towns. There are decorative buildings, residential buildings and many places created for gamble.

## Land status

Land is for sale in these islands, from small parcels to entire sims. There are sims where all land is Inhabited Land, but also entire sims with Unused Land, usually for sale. Skyboxes are present. Also, in many places there is a welcome area, so Protected Land is also present.

## Sim Examples

* The Chaos Node
* Canary Isle
* Tiahura Island
* Sommerly

## Status Update

As for 2023, the sim cluster is still there, although it has partially changed its shape and structure.

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* List Of Oceans
Barbarossa

Barbarossa is the only infohub in Blake Sea. It is located inside Central Blake Sea, very close to Nautilus City, along an important waterway. It is built on an island and has multiple functions, not only that of an infohub.

## Infohub Part

If you decide to teleport here, you will end-up at the meeting area, where other avatars might be present. It is a place with two beach chairs, two large pillows and a bench, placed around a campfire, shielded by two large boulders. The place is illuminated during night. There is some cold beer stored with ice.

There are two info kiosks near the meeting area, where you can find out more about our virtual world. Also, there is a place that gives information about the Linden Dollar.

## Docks & Beach

There is a dock to North. It has a rezz zone. Two types of boats can be obtained from there. Left to the dock, there is a place with six beach chairs and an umbrella, a good place to watch boats go by.

## Stilt Houses

They are located at the Western end of the island. There is a bigger house to left, which hosts a chair and a few crab traps. Two other buildings, which have nothing inside and have their doors permanently opened, are located not far from the first one. There is a boat near one of them.

## Big Ships Area

This is just West from the infohub. This includes a dock, a building hosting an electric generator, a tower with a spot light and a fuel tank. They are placed on a platform that has the shape of an arrow. Similar structures exist in Sansara and Jeogeot and are meant for airplanes. Here, there is no airplane track, so this must be designed for seaplanes.

The official name of the parcel is *Barbarossa ferry terminal and infohub*. However, there are no Ferries. It appears that the last ferry through Blake Sea ran around 2016. Such a project would be impossible today, as most sims inside Blake Sea don't allow objects entry. The SLGI Fleet has a ship that reaches to nearby *Murat* sim and crosses Barbarossa very fast as land has an extremely short auto-return time.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Blake Sea
A080 Sim Group

**As for November 2020, A080 could not be identified and was added to Vanished Grid Structures.**

A080 is a Sim Group found at Coordinates 498-532/798-829, Grid Sector E8, Southern Ocean.

## History

It was formed of 4 distant sims. Since its discovery (2014) and June 2015, two sims have vanished, while a 3rd one was created. One sim, LoveCats Island, is not listed as an isolated sim.

## Structure

It is the most diffuse sim group, formed of only 2 sims spread on a surface higher then Sansara. Each one can be considered an Isolated Sim.

## Sim Examples

* Azuba - sand parcels separated by water
* Angel In Heaven - very relaxing nature
* LoveCats Island - recently listed as an isolated sim.

## See Also

* Second Life Geography
* List Of Grid Sectors
* List Of Microcontinents And Sim Clusters
* Oceans