New Player Guide

Imperia is a complicated server that even causes the most experienced players to scratch their heads.

This guide will display information for new players on what to do and how to play. You may use this information however you wish.

## Getting Started

Upon first joining the server, you will be given a basic set of tools and spawned in a central area on the map. From here, you can choose to warp to a continent using the command /warp [Continent], with [Continent] being replaceable by North\_America, South\_America, Europe, Africa, Asia and Oceania. Alternatively, you may be invited to a town. You can choose to accept or deny these invitations. Ignoring invites is equivalent to denying them.

It is encouraged prior to joining a town or settling in an area to get yourself comfortable with the server and its playstyle. Get to know people in the chat and learn who you may want to work with in the future. Wiki pages such as Players may interest you.

You will quickly realize that the server's armor and weapons are vastly different, with certain items being uncraftable. This is because of the server's Eras system, which change the style of the server in terms of combat and technology. In the beginning era situated in the 1910s, all armors beside leather are uncraftable. You may still make advanced tools up to netherite, but armors are vastly different.

You can see the server's Custom Recipes, as they will help you in building and obtaining difficult items.

## Basic Commands

It is essential that a new player knows and understands the basics of traversing the server by commands. The table below provides information on valuable commands for your journey.

If you need a larger list of commands, please visit our commands page.

## Gaining Money

On Imperia, currency is obtained via Jobs, or by selling items. Currency is used to by items from other players, pay taxes, pay upkeep, or create a new town/nation.

### Jobs

Jobs are professions that when picked reward money for completing certain tasks, typically involving the breaking or placing of blocks.

The table below contains the full list of available jobs.

Imperia Jobs
 Miner
 Fisherman
 Hunter

### Chest Shops

Besides doing jobs to gain money, players may also sell items via ChestShops. Visit Chest Shop Guide for information on how to create one.

## Joining a Town

Once you are ready to join a town, you can join any town as long as you are invited to it or the town is public. If the town is public (indicated by its public status on the main town page) then you may use the command `/t join` to join the town. If you were invited to a town, you may join the town using the command `/t accept`, which will automatically place you in that town so long as you are not currently in one.

Once you join a town, you can teleport to its town spawn using `/t spawn`. This will place you in the town's designated spawn area, which will typically be the town center or however it is defined by the mayor of the town. To view your town and see its information, use the command `/t`. Joining a town will automatically add you as a resident of the town's ruling nation. You can see what nation you are in using `/n`.

Once you join your town, ask the mayor or a member with a rank for a plot to set up a base of operations. Plots are chunks that can be assigned to players for either free or a set price determined by the person selling the plot. They will lead you to an area, typically either a pre-built home or a flat plot of land. Purchase the plot using the command `/plot claim`. If the plot has fees attached to it, it will automatically be subtracted from your account so long as there is money in it. You can now build, destroy, open, close or do anything with your plot. To see the confines of your plot, you can use F3+G to see the chunk borders.

Once you have established yourself in the town, it may be time for you to move up in ranks. If you feel confident and comfortable enough, ask your town's mayor for a rank in the town to help contribute to it. Depending on your skills with sociability, construction, or management, you may be granted a rank in the town, allowing you to do new things you were previously unable to. Builders are able to build in unowned town plots, Recruiters are able to recruit new players to towns and guide them to their plots, and higher ranks such as Assistant and Co-Mayor can give full access to the town.

If you decide to leave your town, you can leave using `/t leave`. This will make you automatically leave the nation you joined as well.

## Creating a Town

Once you are ready to venture into the unknown and create your own town, you may create a new town using the command /t new [name] along with $250. It should be noted that all towns must be accurate to a town located in real-life that is close to the location of your town. For example, if you make a town in Berlin, it must be named Berlin.

Once you create a town, you will become a mayor. From here, you must join the nation that you are in the claims of. To see nation claims, compare the Claims map with where your town is. A staff member may automatically add your town to that nation, or you can request for one to do so.

After this is out of the question, it is important to note key aspects of your new town: its upkeep, nation taxes, town size, and bank. Upkeep and nation taxes are automatically applied to your town's bank, which will need money deposited in it in order to keep the town alive. Towns that surpass the maximum debt limit will fall into ruin and will eventually be deleted. To deposit more money into your bank, you can use `/t deposit [amount]`. Additionally, you can withdraw money using `/t withdraw [amount]`. Your town size is a representation of the maximum size of your town in chunks/plots. You can increase this size by your nation's size or by recruiting more residents to your town. It is important to note that your residents are players and must be treated as such if you wish to keep them.

To see more information on how to properly create and lead a town, please read our Mayor Guide.

## Nations & Government

Depending on how invested you are into roleplaying, you may be interested in participating in your nation's government. Typically, your nation will have a discord that will be the center of everything related to your nation. If you do not have a discord account, it is highly recommended that you create one for this purpose. You can join your nation's discord and request a role in it, increasing your reputation amongst your nation until you can secure a higher position in your nation's government. Some governments are strict dictatorships with appointed members as advisors, while others are more relaxed democracies that allow more common players to participate in government. Your nation will have it laid out how their government works and how you can get involved.

If you feel that your nation is oppressive or unjust, you can lead a revolt in conjunction with other players to start a civil war and overthrow the government or secede and form a new one. Keep in mind that this will take the cost of $10,000, so it is highly recommended that you are working with other people when trying to form a new nation.

Your nation may also declare war on others. You can be appointed as a soldier by your nation's leader and can go fight in war if this is the case. More advanced positions such as a general can more effectively lead the war effort.

## Combat

Combat in Imperia only happens during wartime or during small skirmishes. Guns are widely used as an effective ranged weapon. To learn what guns are available and how to obtain them, you can go to the Guns page.