Maps

A **map**, also called a **house**, is the starting area for the player in The Genesis Project. The game comes with seven default maps, but the player may create custom maps or download additional fan-created maps to use instead.

All default maps contain one or more guardians and a SBURB Guide for Assholes somewhere within its bounds. The SBURB Guide for Assholes is usually in the player's room, while the guardian(s) can be found wandering somewhere in the house.

This article contains descriptions of each map.

## Default Maps

### Random

This option will randomly select another map. Random can select any map, including custom maps.

### Boondollar Manor

Description yet to be written.

**Items**

### Garden

   This map has two buildings and two stories. It features several gardening tables, several trees, a hedge fence, and a tomb on the outside.

The player's room is on the second floor and has a balcony with a gardening table. Another bedroom is next to it, also with a balcony. There's a safe in this room. After that, stairs lead down to the first floor.

The main area of the first floor has a couch and a television set. Other rooms include a bathroom, a kitchen, and a dining room with a birthday cake. Both the dining room and the main room have doors leading out to the garden.

A smaller building sits in the garden. Inside is a Harlequin Doll, a table, and a wall shelf.

**Items**

### Industrial

This map has one building with three floors and a rooftop picnic area.

The player's room has a piano in it. The door exits onto a roof, which the player must cross to get to the kitchen. The kitchen has stairs leading down to the next floor, which contains an extra oven and another set of stairs.

The room at the bottom has four large boxes and a door to a room with two doors, a staircase, a mantle, and a large chest. One of the doors goes outside, while the other leads to a hallway with three more doors and a knight. One to the bathroom, one to the laundry room, and the last to the backyard, which is fenced off.

The stairs in the room before the hall goes up to another door, which opens onto the picnic roof. Another door is accessible now which opens into another bedroom.

**Items**

### Interlude

Description to be added.

   **Items**

### John

    This map resembles the house of John Egbert from the Homestuck series. It has two stories and a total of seven rooms with a balcony adjacent to the bedroom, where the player spawns.

**Items**

### Loft

The loft is a two-story map with six rooms on the first floor. A set of stairs leads up to a small room with a door to an open roof area.

**Items**

### Vacation Home

Description to be added.

**Items**

## Retired Maps

### Dad\_Tower

This map consisted of a single building with 11 floors and a multitude of Guardians.

The first floor's door to the outside was right in front of a double-width stairway. To the left were two couches in front of a television set. Behind the stairway was a door to two more couches, and then a door to the kitchen. Ten stools sat around the dining table.

The second floor had five doors. The first door from the stairs was the laundry room. The laundry room had nine hats strewn freely across it. Across the laundry room was a normal bathroom. The player's room was to the left of the bathroom. The door to the left of that led to a balcony. The final door began the ascension of the tower. It contained a bedroom and a staircase going up.

The third floor had three clothes hangers. The fourth had three knights, a tomb, a torn jester, and four Bladekind weapons. The fifth had twelve eggs and was otherwise empty. The sixth was a fairly normal bedroom with movie posters and various musical instruments. The seventh was covered in smoke pellets. The eighth was full of birthday cakes and campfires. There was uranium on the ninth floor. The tenth floor had farming tables, flowers, a bed, and a chest.

The eleventh floor had a bed, two mechanical fans, one paper fan, a Nic Cage poster, a dresser, a table, a rolling chair, and fine china. The SBURB Disc was underneath the table. There was a door leading to the outside fire escape. You could quickly return to your room through this route.

### Dave

    This map was modeled off of Dave's apartment from Homestuck. It had two stories.

The player's bedroom had a blue box containing extra captchalogue cards. The room next to the player's room was the bathroom. Across from that was the kitchen. In the kitchen, the food was stashed in a chest with ice in it. Weapons were in the fridge, behind the counter, inside the microwave, in the sink, and on the wall. Five hats sat on a table. Four nails blocked the door to the roof. The SBURB Disc was on the roof..

**Items**

### Sburban

This map had one building with three floors.

The player started out in the kitchen outside their room. Aside from the one to the player's room, the kitchen had two doors. One led to a laundry room with another door, which was blocked off by an ironing board. The other kitchen door led to the living room, which had a door to the outside, a door to the bathroom, and a staircase going up.

Up the stairs was a hallway with a knight and a door. The door went to another living room with instruments strewn about and two more doors. One went to a bedroom with a Ghost Dad poster. The other to the first roof.

The first roof had five gardening tables and a staircase to the second roof. The second roof was closed off by a fence and gate, which opened up to a door and a staircase to the third roof. The door led to a room with two large boxes, a safe, a knight, and vile smut on the floor. The SBURB Disc was inside the safe. The third roof had a satellite and a Dutton Photo.

### Skeletal

This map consisted of one building with four floors.

The player's room was on the fourth floor and contained an abundance of sharp objects. Its outward-leading door led to an unfenced terrace with four gardening tables, rat poison, a Dutton Photo, more weapons, two large boxes, and four Perfectly Generic Objects. Stairs led down to another terrace, which appeared to serve as the kitchen, dining room, and laundry room. There were several nails on the floor.

Another set of stairs led to the ground floor, which had seven bathtubs, two washing machines, some posters, and a front yard covered in junk. The yard had an incomplete fence surrounding it. The SBURB Disc was in this yard.

### Wizard

This house consisted of a single building with five floors.

The player started outside the house, in front of a large blue-and-black door guarded by two knight statues. The first room inside was further guarded by six more statues and three Con Air Bunnies. A chest sat at the end of the room, before the next door. Two more bunnies were in the next room, along with two gardening tables. Its door led to a room with a large staircase.

Another bunny, a torn jester, and a Squiddle greeted the player at the top, and there were two more doors. One went to a hallway leading to the player's room. The other took the player to a room with a chest, a Ponce de Leon, and an overflowing mantle. The next door led to a hallway with another chest and two more doors. This hallway was guarded by a Squiddle and a Pogo. One of the doors was a bathroom. The other had a mausoleum and another door.

Another staircase took the player to the outside roof, with a door that led into a library. The library contained bookshelves, a chest, another door, and a staircase. There were a few more books past the other door.

Up the stairs was the second roof, with the next staircase guarded by two Squiddles and a Dutton Photo. At the top of these steps was a room with a chest. Inside the chest was the SBURB Disc.

### Great

    This map had one building with two stories.

The SBURB Disc was found in the CD shelf by the player's computer. There was also a laptop in the chest. Across the hall was a bathroom and a bedroom with a safe. The kitchen was also on this floor, and led to a laundry room and then the main living room. The main living room was also accessible from the first hallway.

The living room had two other doors and a staircase. One door led to the back of the house, which was empty, and the other led to a storage room with a large box. Up the stairs was a piano and another hallway. This hall had three doors. One to an empty room and an empty roof, another to a room with three gardening tables, and the third to a bedroom with a couch and a television set. There was another door there which led to a bathroom.