Knight

**Knights** are gallant and heroic warriors. Guided by honor and the strength of their weapons, they strive to restore their motherland to its former glory. Knights are natural-born commanders, always leading, supporting, and protecting their fellow Taernians. Knights are the most powerful in larger battles where they can boost their companions’ morale and protect them by redirecting some of the damage to themselves.

## Skills

### Quick Slash

The bare bones of every Knight. A strike practised by Knights at every Taernian court. Accurate and lightning-quick weapon attack that surprises the opponent. Stronger and more precise than Strike.

* Available at 2nd level
* Physical attack
* DMG: 0.6 \* Strength + 0.4\* Dexterity + Weapon
* Requirements: Weapon equipped

### Calculated Strike

Many years of training martial arts and taking care of physical condition have lead to negligence of the Knights’ knowledge (but not their spiritual side), which made them more prone to many spells. The Aimed Hit, aimed at the mages, magicians and archers is a technique which is supposed to reverse this tendency. Properly conducted it stupefies the victim and diminishes the effectiveness of its ranged attacks and spells. Additional skill with the Mighty Blow.

* Available at 5th level
* Physical attack
* DMG: 0.7 \* Strength + 0.3 \* Dexterity + Weapon
* Requirements: Weapon equipped

### Trance

Many years of training didn't only concern the improvement of his physical conditions nor fighting abilities. The knighthood is also a state of mind. Obligatory meditations and mystic practices enabled the members of the knighthood entering into a Trance. Supernatural concentration and unbelievable focus allow the knight to fully control his movements making his blows more precise and the wounds inflicted to it's enemies deeper.

* Available at 8th level
* Buff

### Purity Aura

The Knight is a just and good man, fighting with meanness and wickedness. A sign of this is his ability of raising an aura which gives him spiritual resistance for spells as well as diminishes his susceptibility for the opponents’ spells. This aura can serve both the Knight and a person chosen by him.

* Available at 11th level
* Buff

### Shield Block

The shield is not a fence behind which you can hide. One must know how to use a shield. That's why one needs the skill of Shield Block. Thanks to the murderous training the Knight knows how to set the shield in such a way that even a simultaneous attack of several opponents would cause minimal damage to him.

* Available at 14th level
* Buff
* Requirements: Shield equipped

### Mighty Blow

Even such a composed and concentrated Taernian as the Knight sometimes has a fit of fury. Sometimes while suppressing evil and injustice he gets out of proportion and vents to hit as strong as only possible. That's why he hasthe Mighty Blow for. This attack, consuming a terrible amount of energy, gives a massive amount of injuries and decimates the opponents. Additionally previously stunned opponents receive more injuries.

* Available at 17th level
* Physical attack
* DMG: 0.7 \* Strength + 0.3 \* Dexterity + Weapon
* Requirements: Weapon equipped

### Sacrifice

Generosity and the crave to do good is the priority of the Knight, that's why in the moment of threat he cast a positive spell on himself, which lowers his defense, but increases his spells in turn. By exposing himself and receiving greater damage he decimates his opponents protecting the beliefs he's ready to give his life for.

* Available at 20th level
* Buff

### Power of Unity

The Knight, using his natural leader abilities and charisma, gathers the whole group around himself. Thanks to passionate speeches and cries on the battlefield he makes the people fighting on his side feel united, which in turn increases their will to fight and their strength. Characters under the influence of the Power of Unity inflict higher damage and hit with bigger precision.

* Available at 23rd level
* Group buff

### Protection

The Knight is most importantly the guide and protector. The ethos that defines this social class makes him leave everything and help a companion in need. The skill of protection guarantees that a person protected by him won't receive any injuries from Melee nor Ranged fight, and all injuries will be taken by the Knight.

* Available at 26rd level
* Buff