Races

> *"You can spend a thousand years among the people of this world, and never learn one ten-thousandth of the variety there is out there." -* Councillor Areya Sayenna, Elven Domain
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The world of Commonborne is full of many sentient species. Many of which are playable, including the ones on this list. All species listed obey the rules according to Fifth Edition D&D however their descriptions, appearances, ages, and history will have changed to fit this particular setting.

In Commonborne, there is a separation between the two major types of species, the Natural and the Artificial, or "Unnatural". Natural species are said to descend from evolution and the Gods will, whereas the Artificial are derived from experimentation with magic and other forces, and face prejudice because of this.

If a race piques your curiosity, simply follow the page link to find out more, including suggested cultural backgrounds, religious upbringings, physical descrptions, and age and height ranges.

## Races of the North

The Races of the North are species that call the Northern Continents their home, and are most populous there.

### Humans

Humans are plentiful, found almost everywhere a species *can* be found. They spread out across the world and are known for their adventurous, ambitious and sometimes war-mongering spirit. Humans are incredibly adaptable, and have the skillset to prove it, flourishing in almost any roll and position they find themselves in.

### Half Elves

Most commonly the children of Elves and Humans, Half Elves are the most common species of Elven ancestry, flourishing in their own land known as The Royaume, and finding homes elsewhere. Combining elements of both sets of ancestors, Half Elves are a proud people.

### Dwarves

Dwarves are the short, stocky mountain peoples who live primarily in the large subterranean kingdom of The Democracy of Terra Dwarves are big fans of the Beard as a sign of adulthood. Dwarf women are known for growing fine, silky beards or having well-kept stubble, while dwarf men tend to go for braids and other forms of decoration.

### Elves

Elves are the thin, lithe natural magicians of the world. Long ago the Elves were the dominant species on the planet, but those times weren't to last, and after brutal wars between the factions they were reduced to a single domain.

Elves have the most subspecies of any of the species. Please check their main page for a list of all the kinds, and where they commonly hail from.

### Dragonborn

Said to have descended from those blessed by Bahamut, Dragonborn are a very old species. The Dragonborn home, the Draconic Empire, is the oldest surviving society. They have risen to a position of great respectability in the world of today. Lizard-like with thick scales, Dragonborn have powerful breath weapons and large reptilian tails.

### Halfling

Half the size of the other species, Halflings are peace loving and typically considered to be a bit odd. They have no major society of their own to speak of, and typically live in The Wilds in small villages. Although the occasional Halfling has tried to start a large society, it has ended in failure due to the apathy of others. Halflings want to relax and enjoy their lives, and let their neighbours do the same.

### Gnomes

Gnomes are diminutive, sometimes-furred, and tailed creatures that have been around in small tribes since the Elven era. They are said to be related to Halflings, and many live in Midland alongside them. Gnomes are known for tinkering, but also for being inquisitive and independent.

### Goblins

Goblins are short: Short lived and Short tempered. Considered pests and vermin by many others, they reach maturity at two years old, breed rapidly and die of old age by their mid twenties. They like their meat as raw as possible, and sometimes prefer it still moving.

### Mixed Ancestry

Half-Elves, Half-Orcs, and so on. Those that haven't been around long enough to establish their own society, or are not born in great enough numbers. Many are prejudiced against them, and a fair number of the species feel like they don't quite fit anywhere.

## Races of the South

Those whose origins lie in the Southern Continents. While the Equatorial Barrier that has stood for almost two thousand years means they cannot return to the lands they once called home, they have many small enclaves in the north, keeping their old ways alive through song and story.

Although in the 1750s DE a passage was made to the Southern Continents, they still remain largely unexplored.

### Tabaxi

A fur-covered species with cat-like traits, Tabaxi were athletic and frequently appeared as humanoid Lions, Leopards and Panthers. The Tabaxi society of the Mistontli was the furthest-north, right next to the equator, and so many Tabaxi still reside in the northern continents.

* Extinct on the Southern Continents, rare on the Northern.
* Covered in fur.
* 22% are born with magical potential.
* Physical maturity finishes at 20, they live to 100.
* Average height 5 to 7 foot.

### Aarakocra

A large winged bird-like species. The Aarakocra resembled humanoid eagles.

* Founded the Imperium Aarakocra.
* Covered in feathers of whites and browns.
* Unknown how many were born magical.
* Physical maturity finishes at 3, they live to 40.
* Average height 5 to 7 foot.

### Loxodon

Humanoid elephants with large tusks and big ears, the huge Loxodon left behind traces of an advanced culture based on deep thought, music and wisdom, but as of the Dawn Era are nearly extinct in the north.

* Little is known about them.
* Covered in a thick grey hide.
* 20% are born with magical potential.
* Average height 7 to 12 foot.
* Physical maturity finishes at 50, they live to 250.

### Centaur

A large species that resemble a horse or deer's body with a human torso in place of a head, the Centaurs are wise and powerful. They kept to themselves, mostly, and preffered to mix with their own species. It is possibly because of this that they escaped the mass extinction, as shortly after landing on the southern continent in 1753, they made contact with the colonists.

* Quadrapedal.
* Live in small tribal conclaves.
* 95% are born with magical potential.
* Physical maturity finishes at 12, they live to 150.
* Average height 4 to 8 foot.
* Survived the mass extinction.

## Ocean Races

The races that live in the ocean are strange and have a very unique society. Although most of them are amphibious, they seldom leave the waters, finding the lack of pressure on the skin of the land strange.

### Tritons

Blue or green-skinned with webbed fingers and hands, the Triton are the most prevalent of the ocean races. They have a passion for sport, for fighting and for justice, but can be seen as odd and uptight to most.

* Founders of The Undersea Kingdom.
* Amphibious, live on both land and sea.
* 75% are born with magical potential.
* Physical maturity finishes at 13, they live to 70.
* Average height 5 to 6 foot.

### Tortles

Resembling bipedal turtles, these slow-lived creatures may well be the longest living of the sea, as well as the slowest living outside of it.

* Amphibious, live on both land and sea.
* Peaceful, and don't venture around much.
* 45% are born with magical potential.
* Physical maturity finishes at 45, they live to 1000.
* Average height 4 to 5 foot.

### Merfolk

Known as Mermaids due to the high female-to-male ratio, the Merfolk are beings with the body of a human and the legs of a fish. Merfolk enjoy swimming in the deep waves, and typically hate having to come onto land due to needing advanced magic to be able to walk upon it.

* Playful and adventurous when it comes to the sea
* Amphibious, but cannot walk on land unassisted.
* 100% are born with magical potential.
* Physical maturity finishes at 17, they live to 200.
* Average height 3 to 5 foot.

## The "Unnatural" Races

The artificial, or "Unnatural" races were not born of nature, but instead were created through the use of magic, technology, or a combination. Many consider them to be abominations, the result of mortals playing god.

### Orcs

Orcs were created by the Winter King as ruthless footsoldiers. It is said he used the combined genetics of Dwarves, Goblins and Giants. Raised for brutality and combat prowess, they obey the orders of whoever they feel is strongest, while each secretly believes *they* are the strongest.

* Created millenia ago in the Winter Kingdom.
* Thick green skin is naturally tough against weapons.
* Feel very little pain, as a consequence, have no fear.
* Are feared by most species.
* Very unmagical, only 8% are born with magical potential.
* Physical maturity finishes at 5, As yet no Orc has died of old age, there are rumours of Orcs from the days of the Winter King still roaming,but most die in battle before thirty.
* Average height 6 to 7 1/2 foot.

### Tiefling

First generations are born of human and demon, either by a human transporting to the Demonic Planes, a demon summoning gone wrong, or another dark ritual. Tieflings are feared and discriminated against wherever they tread- on the Mortal planes feared for their demonic parentage, and on the Demonic discriminated due to their non-demon heritage.

* Typically have tails, horns and skin of reds, purples and blues
* Eyes tend to glow and resemble their demonic forebears.
* Very magical, 90% are born with magical potential.
* Physical maturity finishes at 20, they live to 100.
* Average height 5 to 7 foot.

### Goliath

The Goliaths are Half-Giants. They roam in societies called Herds, typically living in the harshest places. They have traditional poetry and believe that from an early age you must pull your weight.

* Typically bald, with pale skin covered in tattoos or other markings.
* Very magical, 90% are born with magical potential.
* Physical maturity finishes at 20, they live to 120.
* Average height 7 to 9 foot.

### Shifters

Taking on animal-esque attributes such as ears or tail while keeping an otherwise human or elf body, Shifters are a strange curiousity. Occasionally born into a family with no known reason they are viewed in many societies as a bad omen or a curse. Shifters have animalistic senses, and their animal features become more pronounced when agitated.

* Have animalistic features such as fangs, tails and ears.
* Have bonus powers from whatever creature their animal traits resemble.
* 85% are born with magical potential.
* Physical maturity finishes at 17, they live to 300.
* Average height 4 to 6 foot.

### Warforged

Usually huge but do come smaller, the Warforged are magitek machines, created by the Augur Elves as servants and later a defense mechanism against the onslaught of the Winter Kingdom. Most Warforged that are seen these days have gone insane due to millenia locked in isolated below-ground cities, or are still following irreversible orders given by people who have long since turned to dust.

The more humanoid retain their autonomy and seek out reasons to live their lives.

* Giant, made of metal and magic.
* Seem to be able to wield magic the same as an ensouled being.
* Created mature, do not age.
* Average height 4 to 20 foot.