recursal/Fanatic-Fandom huggingface dataset:
Edrithiel

Auréolé de mystère, Edrithiel est le garde du corps de la Reine Brise-Aurore, ne quittant quasiment jamais le palais. Réputé proche de Lerelia Belleaube, d'autres rumeurs attestent qu'il serait encore plus proche de la Reine. Peu d'informations circulent à son sujet ; les biographies des personnalités importantes des Suivants, si souvent exposées, n'incluent pas celle de Edrithiel. Il est donc la cible constante de rumeurs, et les potins vont bon train à propos de lui, surtout chez les spécialistes royaux.

## Présentation globale

Présent à la cour depuis voilà quelques années, Edrithiel a visiblement gravi rapidement les échelons au sein de l'armée, ce qui en a surpris plus d'un parmi l'organisation. En effet, l'armée est souvent une organisation où il est dur d'obtenir une promotion, de par l'absence de conflits armés depuis longtemps dans lesquels pourraient être impliqués les Suivants, et de par le fait que ce soit strictement contrôlé par les autorités. Cette place aux côtés de la Reine laisse songeur bon nombre de personnalités, laissant supposer qu'il a eu un coup de pouce de personnes importantes, surtout par rapport à son jeune âge.

## Description

### Physique

Les traits de l'homme laissent paraître un jeune âge, mais également une grande vitalité. Ses cheveux, d'un blanc argenté, sont toujours coupés avec une certaine maîtrise et ils semblent toujours garder la même longueur. Sur le front, il est tatoué des signes de bonne fortune, pour attirer les grâces de Ma'aia.

Bien que jeune, il dispose néanmoins d'une carrure imposante, sans doute signe d'un entraînement intensif pour assurer son rôle à bien. Malgré cela, on a pu rapporter qu'il marchait d'un pas agile, signe de sa polyvalence physique ; fort, et agile à la fois.

### Psychologie

Mis à part ceux qu'ils côtoient, peu de gens savent quelle est sa psychologie. Lors de ses apparitions publiques - donc celles de la reine -, il n'a prononcé aucune parole jusqu'à là et se contentait de la protéger. Mais certains, qui ont pu le voir de plus près, ont assuré que c'était un homme rempli d'une grande fierté, souvent impassible, et qui n'hésite pas à se montrer arrogant envers ceux qui poseraient trop de questions.
Lya Brameth

## Présentation globale

**Lya Brameth**, de son vrai nom *Lya Constance Gabrielle Brameth*, est la troisième et dernière fille du roi Machintruc et de feu la reine Bidulecoucou – décédée en lui donnant naissance. Placée après ses sœurs Saliena et Lisa dans la ligne de succession au trône, on la sait investie à la cour et fervente conservatrice des mœurs séculaires, en dépit des tentatives de rapprochement du Conseil des Magi qui vit en elle un moyen de renforcer la magocratie, en vain.

Elle est la première de ses sœurs à avoir développé ses compétences magiques, très tôt dans son enfance ; le spiritualisme et l'enchantement. Ces facultés aidèrent la famille royale à préserver l'harmonie relative de la cité-état1.

En outre, Lya est gratifiée du titre de **Vicomtesse de** Beaumanoir : si le duché revient à sa sœur aînée, sa gestion est cédée à la benjamine.

1En effet le pouvoir se veut officieusement partagé entre le Conseil et la famille royale : le fait que ni Saliena ni Lisa n'aient témoigné durant leur enfance de la possession de pouvoirs magiques aurait formellement divisé chaque parti. Les Brameth auraient perdu leur image d'une royauté modèle, formatrice de mages, et le peuple se serait déchiré entre magocrates-extrémistes et partisans de la couronne. La naissance de Lya, mage, et plus tard de l'éveil des compétences de Lisa, permirent d'éviter un coup d'état.
Wikia Ornalis

Bienvenue sur le wiki de la communauté du forum RP Vision d'Eira fondé sur son propre univers ! Ce wiki recense les détails de ce monde et de ses protagonistes. Lien du forum en question : http://eira.forumactif.org/

 **Nouveautés**

## Règlement du wiki

* Vous ne pouvez poster qu'après avoir été validé. Plus d'infos ici.
* Vous ne pouvez pas modifier des sujets fondateurs spontanément sans autorisation.
* Les règles de conduite du forum s'appliquent aussi au wikia.
* En cas de suggestions ou de remarques, adressez-vous directement à un modérateur.
Empire Noguchi

L'**Empire Noguchi** est une puissance humaine de l'Est, issue du schisme de l'Empire de Sciron. Étendu au nord des Monts Rochefer dans la région des Hautes-Cimes, ce peuple a conservé ses racines Scironiennes en changeant cependant radicalement l'apparence de ses traditions, à tel point que leur société n'a de points communs avec les autres royaumes que ses fondements.
L'an 295 ap. GI a marqué un tournant dans la vie des Noguchi puisque le traître Tomasu Harusen règne désormais en tyran sur un territoire divisé : la partie ouest est sous sa juridiction et l'autre sous celle des Ombres de Gorgath qui l'ont aidé à destituer la dynastie Tenori. Les héritiers de cette dynastie et des milliers de leurs partisans ont fui lors de la chute de la capitale, tombée aux mains des orcs par l'utilisation d'un artefact dérobé aux Suivants, entraînant qui plus est la mort de l'Empereur et sa femme.

L'Empire de Tomasu n'entretient plus de relations avec qui que ce soit, et les survivants ont été accueillis par l'Empire de l'Aurore au sein de la Colonie Noguchi.
Royaume de Rivegarde

*(Cette page fait écho à celle de l'Empire de l'Aurore ; Rivegarde est le royaume se tenant à la tête de l'Empire, ce dernier étant une désignation pour tous les territoires conquis en son nom. Cette page est donc moins remplie que ne l'est celle de l'Aurore, puisque les informations y sont les mêmes.)*

Ce puissant royaume est le plus important du continent, formé autour de la ville du même nom, qui en est devenue la capitale. Il est la racine de l'Empire de l'Aurore et le cœur des affaires politiques à échelle mondiale. Avec les siècles en effet, le Royaume de Rivegarde est parvenu à tisser des relations inter-étatiques puissantes et à se hisser au sommet de la dynamique internationale.
En dépit de cela cependant, le territoire connaît de nombreuses dissensions, lesquelles se sont récemment traduites par l'éclatement de la Guerre Civile de l'Aurore, conflit violent qui opposa tant sur un plan politique que militaire les maisons princières de l'Empire et les arrivistes de la Colonie Noguchi. L'Empereur Charles IV étant âgé et souffrant, Rivegarde est en effet aux mains des familles rivales Bénérys et Callanthe, dont les aspirations diffèrent drastiquement.

Le Royaume de Rivegarde s'étend sur toute la partie nord-ouest du continent. Il est, avant l'Archipel de Neredna, le plus vaste territoire maîtrisé au monde.

## Les Rivegardiens

### Caractéristiques

Les Rivegardiens forment un peuple largement divisé où s'est installée une hiérarchie qui distingue clairement les élites du petit peuple, bien que cela tende à s'amoindrir depuis l'ascension au trône d'Isabelle de Callanthe, réputée et appréciée pour sa politique progressiste. Le territoire est coupé en six duchés, chacun ayant sa propre juridiction mais se tenant sous l'autorité de l'Empereur et sa lignée. Les attributs physiologiques ne diffèrent que peu d'un territoire à un autre et les frontières juridiques ne sont que très peu marquées, il est très aisé de se déplacer d'un duché à un autre.

Généralement, les Rivegardiens ont un teint relativement clair et des cheveux ternes. En raison de leur mixité originelle, qui plus est, on y retrouve de nombreux noms aux consonances différentes : Callanthe et Cleevs en sont deux exemples. La maîtrise de la magie, elle, se révèle peu répandue ou peu assumée, puisqu'il y a peu les mages étaient encore accusés d'hérésie par l'Église, aussi même le petit peuple se trouve quelquefois réticent. L'exil des mages il y a des siècles de cela a grandement contribué à une diminution drastique du nombre de mages au sein de la population rivegardienne.

Néanmoins, on sait à ce peuple un talent particulier dans la maîtrise des armes blanches, l'apprentissage du combat ou l'enrôlement des jeunes dans la garde étant des pratiques très répandues.
Cathédrale Saint-Astildaz

La **Cathédrale Saint-Astildaz** est le saint-siège du Clergé de la Lumière, ordre à l'influence internationale prônant l'adoration des Dieux Jumeaux. Cet édifice ancestral se dresse sur une île au cœur du Lac d'Ascène, non loin de la capitale de l'Aurore : Rivegarde.
Il s'agit d'un lieu de pèlerinage hautement fréquenté mais paisible, dans lequel vit le Haut-Prêtre Astéros.
Xarr

## Présentation globale

**Xarr** est un Elari, c'est-à-dire qu'il est membre du Haut-Triumvirat de Parras. Son secteur d'activité tourne autour de l'érudition et de l'archéologie. Il est l'unique possesseur des clés menant à la partie interdite de l'immense Bibliothèque de Parras et est l'auteur de nombreux bouquins philosophiques, dont *Délivrance* qui agita le monde de par son caractère anti-monarchique et égalitariste.

## Description

### Physique

Habillé d'amples drapés blancs recouvrant presque l'entièreté de son corps, il est difficile de connaître pour sûr la forme de ce dernier. Nous devinons tout de même que c'est un homme qui n'est pas ventru. Sa couleur de peau est typique de ses origines, tout comme ses cheveux et sa barbe coiffés en tresses.

Xarr est modeste dans sa tenue, il est rare de le voir s'embellir de bijoux ou de maquillage. Il marche habituellement les mains jointes derrière le dos, à l'instar des consacrés. Son expression faciale toujours détendue exhibe une sérénité inébranlable.

### Psychologie

Bon envers son prochain et d'une tranquillité absolue, Xarr est le portrait de l'idéal religieux. Il est vénéré par-delà sa cité et ailleurs, certains clament même que l'homme est le successeur de la prophétesse Taman, chose qu'il a bien sûr toujours nié. Ses idées sont audacieuses et parfois complexes, mais ont su atteindre un vaste public.

Malgré son succès, il est décrit par son entourage comme un individu réservé et en permanence la tête entre les pages d'un bouquin. Il lui arrive de s'isoler complètement de la société durant des semaines, voir parfois des mois.

### Faits notables

* *Délivrance* fut censuré dans de nombreuses régions d'Eira pour ses atteintes aux mœurs.
* Il fut le plus jeune Elari jamais élu en obtenant sa place au triumvirat à l'âge de vingt-cinq ans. Avant cela, il était un consacré.
* Il est le détenteur de l'Orbe des Mirages, un artefact au pouvoir inconnu du grand public, enfermé dans la partie interdite de la Bibliothèque de Parras.
One True Life Wikia

## Welcome to the Wiki

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Mont Galianos

Le **Mont Galianos** est une très longue montagne bordant la rive est du Lac d'Ascène, qui offre un large panorama sur les Provinces de Tyrval dans leur intégralité. Il s'agit du mont le plus grand des terres de l'Aurore, mais aussi le plus dangereux ; si ses flancs sont bordés de forêts et de végétation, ses sommets sont aussi secs et acérés que des lames de rasoir.
Sylve des Songes

La Sylve des Songes est la forêt qui recouvre une partie de l'île centrale de l'archipel de Neredna. Ayant un caractère sacré pour les elfes, sa protection est primordiale et de nombreux elfes l'explorent en quête de spiritualité.

## Présentation globale

   S'étendant au sud des plaines étincelantes, la Sylve des Songes est une imposante forêt, abritant quelques villages mais surtout Elidyr, la capitale de l'archipel et le Sanctuaire Sylvestre. De nombreuses routes sont emménagées au sein de la forêt pour les voyageurs et les convois de marchandises, et les points de repos sont nombreux. Néanmoins, la forêt renferme des parties plus sauvages, où les bêtes sont omniprésentes. Les hors-la-loi et autres bandits s'y terrent souvent, tentant d'échapper à la justice, et s'attaquent parfois aux voyageurs, malgré l'important dispositif de sécurité le long des routes. Ce côté sauvage attire également les elfes en quête de communion avec leur déesse Ma'aia, les légendes disant qu'elle habite dans ces bois.
A.C.V.

**A-Force Buildings** - **Bugmon Buildings** - **Resource Buildings** - **Other Buildings**

***"This is called Antarctic Construction Vehicle, A.C.V. in short. Nothing gets done around here without **A.C.V.s**! You can construct more **A.C.V.s** to start multiple construction projects, or speed up their work by using glittering diamonds."***

* **Summary**
	+ You need **A.C.V.s** to construct and upgrade Buildings and to mine Ores.
	+ It won't be long until your **A.C.V.s** are spending 1-2 days or more on upgrades, so additional vehicles will come in very handy!
	+ Your already constructed 2 A.C.V.s when you begin playing the game for the first time.
	+ The third A.C.V. costs 500 Gems. There are generally two ways to acquire the third A.C.V.:
		1. 500 Diamonds can be purchased for US$4.99. See the Diamonds page for prices in other currencies.
		2. Save up 500 Diamonds by not spending any diamonds provided from the beginning of the game.
	+ The fourth A.C.V. costs 1,000 Diamonds (you must already own the third). Buying 1,000 Diamonds would cost US$9.99.
	+ The fifth A.C.V. costs 2,000 Diamonds (you must already own the fourth). The required amount of Diamonds can be purchased for US$19.99.
Pennhoster

**Pennhoster** est un marquisat, légalement propriété de la princesse Opale de Brenham. Situé à l'est du Mont Galianos et avant les Landes, il s'agit d'une large surface plane au milieu de laquelle se dresse un grand manoir, lui-même entouré de champs et d'habitations. Pennhoster est réputé pour ses excellents vignerons, ainsi que régulièrement surveillé par la garde impériale qui craint d'y voir s'abriter les Dévots de la vraie religion.
Sainte-cité de Parras

## Présentation globale

**Parras** est une cité-état théocratique établie au sud des Terres d'Oraj et voisinant les Sommets d'Elar. Elle est l'unique ville d'influence de la région et existe depuis des temps immémoriaux. La religion est fortement ancrée dans l'enceinte de la cité, auprès du gouvernement comme auprès de la population. Les règles de la cité sont strictes et ne laissent que peu de place au brigandage.

Les quartiers sont splendidement entretenus et la garde veille sur les rues à toute heure de la journée ou de la nuit. Au centre de la ville est construit le massif Temple des Reflets qui est visible depuis une longue distance. Bien que considérée ville du désert, Parras surprend par sa verdure omniprésente et les nombreuses sources d'eau parcourant les allées. Ce vaste oasis sur lequel elle est fondée permet à l'agriculture de prospérer aux alentours.

## Sites remarquables

### Les quartiers de vie

Empiétant légèrement sur les Sommets d'Elar, les quartiers de vie s'étendent à l'ouest sur une immense proportion de terrain. Les habitations sont collées l'une à l'autre mais restent spacieuses. Là-bas habitent les familles locales, les travailleurs, les gardes et toute autre personne aidant au bon fonctionnement de la Sainte-cité. En raison du surplus de population, de nombreux immeubles, encore bas de hauteur, ont été édifiés pour loger un maximum d'individus.

### Le district des voyageurs

Centre touristique de la cité, le district des voyageurs est là où boutiques et auberges sont nombreuses. Il est bien plus coloré et vivant que les quartiers de vie qui l'entourent. C'est ici que le grand marché hebdomadaire a lieu, attirant la population dans un important bain de foule.

### Le Collège

   Le Collège de Parras est la plus grande école de la ville, vivant caché derrière l'immense Temple des Reflets. Il est en partie responsable de la renommée de la cité, tant ses professeurs sont talentueux. Il s'étale sur de nombreuses matières, notamment la magie. Le collège est en constante innovation, autant dans ses classes que dans son architecture. L'éducation étant primordiale pour le gouvernement, une large part des économies s'écoule dans l'entretien de ces établissements.
Minor Gods

For more info on gods, please see Lore.

The minor gods were created in The Clash. There are six of them, and each pair was created by two of the gods. They cannot enter the divine realm, and are stuck among the mortals, wandering around without a physical form (excluding the Mother of the Woods). Unlike the major gods, the minor gods are not genderless. They are:

* Crimson
* Oedis
* Seyvyora
* Bennsen
* Mother of the Woods
* Relles

### Possession

The minor gods are known to possess mortals whenever divine intervention is needed. They do not need to create a vessel to gain a physical form, but for the god to enter a mortal's body, certain circumstances must be met.

When a god and a mortal soul dwell in the same body, aka when the god possess the mortal, they are called a *Godborn*. The Godborn are titled by the circumstances they had to meet for the god's soul to enter their body.These titles are what the people refer them as, and follow the shown form: '**born of \_\_\_ and \_\_\_'** (e.g. born of **ash** and **fire**). The god does not need the mortal's permission to enter their body.

The mortal gains some of the god's abilities when it becomes a Godborn, although they are limited since the mortal's body cannot fully grasp them. The god leaves the body when their task is complete.

### Relationships

#### **Other gods**

The minor gods are similar to the mortals in many ways. Besides having a gender, they also have personalities, and as such they are capable of forming relationships with other minor gods.

*Sibling deities/gods* are two gods that were made with the same pair of major gods' cosmic weaving. Out of the two, one is the elder god, as they were not created at the same time (e.g. Crimson and Oedis are sibling gods, Crimson being the elder one). The elder gods are *nameless*, and often make up their names themselves.

#### **Mortals**

Minor gods do not share the same opinion towards mortals. Some are helpful, some are pranksters, and some observe.

### Roles

The minor gods all rule over certain fields, and a single god can have power over multiple ones (e.g. Bennsen is the god of justice and mischief, but is also associated with messengers). More info on this is covered on the gods' individual pages.
Lisa Brameth

## Présentation globale

Deuxième enfant du roi Machintruc de Gardevoir, Lisa arrive après sa sœur Saliena dans la ligne de succession au trône. Néanmoins, jamais celle-ci n'osa envier la position de son ainée, se considérant inadéquate à un tel rôle. Elle fut tout de même éduquée d'une manière similaire à l'héritière, une question de prudence. Sa grande importance la prive de se marier à quelconque noble étranger jusqu'à ce que la succession soit assurée par Saliena : nul ne veut la voir quitter la citadelle, pour la préservation de la dynastie Brameth. Sa maitrise des armes est lamentable, mais en tant que Brameth Lisa naquit avec une affinité particulière avec la magie.

## Biographie

### Enfance

Au commencement de sa vie, Lisa était une fillette épanouie et affectueuse. Elle n'eut aucun problème à suivre l'étiquette d'une noble dame, et rapidement se montra aisée avec les mots et la flatterie. Elle s'adonna à des études littéraires et se spécialisa plus tard dans le domaine de la diplomatie politique.

Lorsque sa mère succomba, elle n'avait que deux ans, et par conséquent eut du mal à comprendre une telle tragédie. Contrairement à Saliena, sa souffrance ne dura pas. Cependant, avec une mère décédée et un père occupé, Lisa prit pour habitude de constamment chercher l'attention de son entourage. Lorsqu'elle avait huit ans, elle inventa d'ignobles rumeurs sur sa sœur Lya, frustrée qu'en tant que cadette elle soit plus entourée par la cour qu'elle ne l'était.

Il fut longtemps assumé que Lisa ne possédait aucun don magique, mais peu avant ses dix ans on lui découvrit un talent dans un domaine inaccoutumé : l'illusion.
Retraite de Jade

La **Retraite de Jade** est un fort de veille, bâti à même les Monts Rochefer, autour duquel s'est formé un hameau relativement paisible. Posté à la lisière de la Jungle d'Émeraude méridionale, la Retraite constitue un avant-garde de l'Empire de l'Aurore et un lieu de repos qui fut notamment le premier à accueillir les réfugiés Noguchi lors de leur arrivée dans la région. Il s'agit en outre d'un petit village à part entière, spécialisé dans la chasse et agrémenté de nombreux vergers.
Humains

Gardevoir
 **Dirigeant(es)** | Empereur Bidule
Saliena Brameth
 **Langue(s) principales** | Universalis / Dialectes locaux

Les Humains sont la principale race peuplant le continent d'Eira. Divisés en plusieurs royaumes et autres entités étatiques, les humains ne formaient qu'autrefois qu'une seule nation, avant de se séparer lors du Grand Schisme. Bien que parfois rivales, pour des raisons politiques ou religieuses, les humains restent en général soudés entre eux, quand une menace commune se profile. Généralement, les populations humaines ne sont pas si différenciées que cela au niveau physique ; on retrouvera la différence chez eux au niveau mental, en fonction dans quelle nation l'individu a été élevé, et surtout au niveau magique. Un individu naissant dans une nation humaine comme Gardevoir a davantage de chances de devenir mage qu'à Rivegarde.

La culture humaine est grandement diversifiée, et on retrouve une grande disparité au niveau religieux que culturel en fonction de chaque nation. Véritables prodiges dans certains domaines, les humains sont donc réputés comme étant des personnes généralement très polyvalentes et pouvant servir à n'importe quelle tâche en cas de besoin, et n'étant pas fondamentalement limités.
Zaine

Zaine is one of the six main protagonists of the comic.

## Personality

Zaine is a bright and sharp young dragon, with a passion for reading. He is incredibly patient and hardworking, although he's easily distracted and often moves on from task to task without even realizing it. Zaine spends most of his free time in his head, and as an experienced daydreamer, he doesn't even have to pay attention to what he's doing. He takes everything literally though, and he's also incredibly oblivious.

## Abilities

As a Feathertail, Zaine has an affinity for arts of various sorts. He's known to be a really good singer and a fairly quick reader, giving him an advantage over most of his friends.

Being half Sentian, he is capable of using telepathy to an extent. It's an underdeveloped ability and it only works one way—Zaine can send information, but cannot receive it. The information he sends can either be really short messages or simple pictures. However, these messages are often accompanied by headaches and/or nausea in the recipient due to Zaine's lack of training.

He avoids using his telepathic abilities and chooses to make use of his Feathertail ancestry instead.
Selvyn

Selvyn is another one of the six main protagonists of the comic.

## Personality

Selvyn is young and easily excited, somewhat resembling Nerine in that aspect. However, he does not possess the same amount of self-control and will often act without thinking, getting himself or others into uncomfortable situations. He is incredibly trusting and will bond with everybody easily and quickly. Selvyn for some reason does not like to be touched, and will avoid getting close to the members of the pack, instead choosing to stick to an individual, preferably Skarzis. He is always happy to be spoken to and loves receiving affection and encouragement, and will sometimes seek it out himself.

## Abilities

Being a Pyromorph, Selvyn can manipulate small amounts of fire he produces himself. This ability seems to be quite developed considering his age, and he can often be seen entertaining himself by making his flames move around.

As a Thunderclaw, Selvyn's fur constantly produces small amounts of static electricity. It is not strong enough to physically harm somebody and is only visible in the way his fur fluffs up whenever he gets extremely emotional.
Seyvyora

Seyvyora is one of the minor gods.

## Appearence

Seyvyora is a relatively short dragoness with multiple pairs of small wings which are detached from her slim body and float next to her. She has long, curly, light blue hair that floats around her head instead of hanging down. Her body is dark blue in color, with glowing yellow markings running from the corner of her eye to the tip of her tail, where it turns into star-like spots which appear to be stuck inside the long fur on her tail. The fur is of the same type as her hair, light blue and curly, and it floats instead of falling.
She is stoic and quiet, and only speaks when spoken to.

## Origin

Along with her sibling deity, Bennsen, and like the rest of the Minor gods, she was 'born' during the Clash. Seyvyora was created from the combination of the God of Life and the God of Time's cosmic weaving. After the Clash, she descended into the mortal realm with the rest of the Minor gods and has been trapped there ever since.

## Significance

Seyvyora is worshipped primarily by the Moon Tribe, but she is still a fairly popular god in the rest of the world. Her offerings consist of 'space rocks' (meteorites), but the tribe often throws bones, plants and food remains into their pyres.

She is associated with the moon and space in general. Shooting stars are said to be Seyvyora rushing through the night sky, her tail represented by the star.

Seyvyora is also known as the Seer. This is because she can see into the future, past and present. The Moon Tribe claims that she picks a prophet in every generation and speaks through them. This prophet is always a Moon Tribe member, and they have the highest status in the tribe. They are always given special treatment and often live in a large, isolated tent.

Seyvyora is associated with undis.

## Relationships

### With her godborn

Seyvyora is very gentle and caring with her godborn. She is constantly talking to them, even if they don't initiate the conversations (the other gods sometimes tease her about that). Her godborn describe her presence as motherly and comforting, and she often goes out of her way to help them out with whatever is bothering them. She will not withhold information from them and will be honest with them, sometimes even telling them exactly what's going to happen to them during their journey.

### With other gods

Seyvyora keeps to herself but will be polite to the gods who seek her out, much like Crimson. However, Seyvyora will enjoy their company and will not try to avoid them if she encounters them. Sometimes they come to her because they are bored and ask her to look into their future, or they ask her to look for someone. She helps them out, but at the end of the day, she's always extremely happy to return to the sky and observe the world from above. She too enjoys the company of Relles, but is somewhat weary of Oedis and Crimson.
Bugmons

Bugmons are alien troops players should eliminate to complete the missions. Players can get beta-gene chips from the results for the mission plays, and use them to unlock new bugmon to obey their orders.

By unlocking bugmons, players can spawn them in the Hatchery. Spawned bugmons are sent to the other player' s bases camp to invade them- this is called raiding.  By raiding, attacker can plunder resources and get trophies according to how many defense wall had he destroyed.

Bugmons are divided to 4 types such as ant, mantis, beetler and dungster.

Bugmons are also graded as common and elite, and elite grades have many variations according to which nation do they appear.

* Common Bugmons have their own basic patterns.

* Elite Bugmons have different advanced patterns over their basic patterns inherited from their types.

Players should note that Bugmons can be either unlocked, or spawned in the Hatchery.
Ores

**A-Force Buildings** - **Bugmon Buildings** - **Resource Buildings** - **Other Buildings**

***"Ores are randomly placed in your base camp. You can mine them if you have an available A.C.V. and a small amount of Gas. Mining ores will give you a small amount of diamonds."***

## Kinds of Ores

* **Summary**
	+ Each ore that is mined will yield 0-6 Diamonds. This yield value does not include the 25 diamonds mined from the Diamond Ore.\*\*Diamond Ore will always give you 25 diamonds by mining. It will be regenerated 24 hours after it is lastly mined.\*\*Your base camp can have a maximum of 40 ores at one time.----
* **Normal Ores**
	+ When the game respawns an ore, the respawn weight represents the chance of that particular item being the one that appears.

* **Diamond Ore**
	+ The Diamond Ore is a mysterious ore filled with diamonds.
	+ You can only have 1 Diamond Ore at any time in a base camp. Mining the Diamond Ore costs 1,000 Gas. It takes 30 seconds to mine one, and the mining of one will yield 25 diamonds.
Bugmon Buildings

**A-Force Buildings** - ****Bugmon Buildings**** - **Resource Buildings** - **Other Buildings**

**The Bugmons as your own army will impact the strength of your attacking army, allowing you to win more attacks. All buildings from the bugmon section require Gas to build or research, however some kinds of research projects run by those buildings require Mineral to proceed.**
Season 1

**Season One**of One True Life aired on

## Cast

### Main Cast

* Nina Dobrev as Alexandra Fowler
* Candice Accola as Hayley Evans
* Paul Wesley as Lucas Cooper
* Ian Somerhalder as Mason Cooper
* Leighton Meester as Sasha Martinez
* Sophia Bush as Sara Fowler
* Blake Lively as Spencer Langley
* Penn Badgley as Owen Bennett
* Lucy Hale as Mary Parker

### Recurring Cast

* Taissa Farmiga as Zoe Bennett
* Sarah Paulson as Andrea Bennett
* Austin Nichols as Justin Monroe
* Bethany Joy Lenz as Chloe Johnson
* Michael Trevino as Tyler Woods
Nyhmai Brise-Aurore

> "*Dommage que vous ayez choisi ce chemin, père. Vous serez amené à régner sur un peuple moins prospère que le mien."* Nyhmai à son père Bidule.
>
>

Puissante magicienne et oracle de sa déesse, Nyhmai Brise-Aurore est la dirigeante incontestée des Suivants, ceux qui l'ont suivi suite aux visions qu'elle a reçu. Régnant sur tout l'archipel de Neredna, elle est derrière chaque ordre de grande importance, assistée par plusieurs conseillers. Ses apparitions en public se font rares depuis la Bataille de Sciron, ne se montrant que lors de grandes cérémonies officielles. Même si elle n'est plus aussi présente publiquement qu'avant, chaque elfe sait qu'elle règne toujours, et elle reste une figure que ses adversaires craignent.
Duperman

***"Duperman is a melee fencing type A-Force. His long sword allows him to deal damages from behind Toughtle or K.O.Rilla!"***

* **Summary**
	+ Duperman is born from advanced genetic engineering, mostly gene of doberman.
	+ Duperman is the second A-Force unlocked by quest rewards.

* **Defensive Strategy**
	+ Replace me.

* **Strategy Against Duperman**
	+ Replace me.
A-Forces

A-Forces are animal troops players can control. They are used to either play the missions, or fend off other players trying to win Trophies and loot Resources - this is called raiding. A-Forces are recruited from Shop and are stored in Barrack. Currently, there are six different types of A-Forces, each type of A-Forces is belong to a certain unit type such as melee, ranger and support types.

Players should note that A-Forces can be upgraded in the Barrack. There are two different ways to upgrade A-Forces.

* Upgrade Level to have higher unit stats such as hitpoints, attack damage, attack speed, movement speed and dodge rate. Each unit type has different max level cap to be upgraded. Currently, melee and range type can be upgraded up to 13, but defense type can be done up to 8. Minion is a special unit and it can be upgraded up to 8 altough it is range type unit. To upgrade level, gold is consumed and it requires some times to finish.
* Upgrade Rank to have additional skills. This is called promotion. All A-Forces can be promoted from Rank D to A. Each rank gives A-Forces one new skill, so if an A-Force is upgraded to Rank A it has 4 skills to use. To upgrade rank, alpha-gene chips are consumed and it can be done without waiting time.
Ro-ckaat

***"Ro-ckaat is a ranged direct type A-Force. Deploy him as far as possible from enemies!"***

* **Summary**
	+ Ro-ckaat is born from advanced genetic engineering, mostly gene of cat. He is a rapid shooter and sometimes shoot a grenade to inflict splash damages.
	+ Ro-ckaat is the first A-Force unlocked by first mission.

* **Defensive Strategy**
	+ When you use Ro-ckaat in a mission or defense line, never send him to the front line of the battle.
	+ Ro-ckaat can easily terminate hoards of thintmon by his grenade skill.
	+ Use rocket skill by tap action can turn over the situation. Don't spend rocket skill to dungsters behind a cover as the cover will prevent rocket damage from explosion.

* **Strategy Against Ro-ckaat**
	+ Don't send bugmons at once for the lane on which many Ro-ckaats are deployed. Send bugmons one by one to reduce splash damage taken from grenade skill.

\_\_\_\_
The Adventurers/ Episodes

This is the **List of episodes of The Adventurers** Every season contains 10 episodes and 2 segments in them each.

## Season 1 (2011)

1: Hobo, Sweet Hobo/ Scary Saturday: The friends find a homeless man and decide to take him home. Although, Ghost becomes really suspicious./ After he watches a marathon of scary movies, Ant's imagination takes ahold of him.

2: Fingers/ The Lonely Spirit: Ant draws some faces on his fingers. However, the fingers become sentient and plan to cut off from Ant./ Ghost becomes lonley, so Ant and Wormy try to summon another ghost. However, they summon an ancient demon.

3: TV Adventure/ Keyboard:

4: Mockers/ Ant's Birthmark: Ant and Wormy wake up surrounded by clones/ Ant finds out that his birthmark is a map to holy treasure.

5:In the Hole /Legend of the Nothing-ness Monster:

6: TBA

7: TBA

8: TBA

9: TBA

10: TBA
The Adventurers

**The Adventurers** is an American animated television series created by That Guy in the hat for Kingson. The series follows the adventures of a boy named Ant, and his best friend and caretaker Wormy—an intelligent mutant worm who can shapshift into many things. The two friends live in the weird island of the "Land of Wonders". Throughout the show, they interact with the other characters. The series is based on many adventure and action movies and shows. Kingson commissioned a full-length series that officially premiered on June 4, 2011. The series is rated TV-PG, with a sub-rating of dialogue, and violence.

## Premise

Ant, a human boy who wears red pajamas where ever he goes, and Wormy, a large talking worm, have adventures around the land of "Wonders". Whether they are exploring different places or fighting evil, the two are known to be the land's greatest adventurers.

## Characters

### Main Characters

* **Ant-** A 10 year old human child who has a sense for fighting evil where ever he goes. Ant is really energetic nearly every time, and is mostly stubborn with other people. He wears red cotton pajamas that resembles a red ant. Ant carries a frying pan with him as his sword whom he has a huge love for.
* **Wormy**- Wormy is a talking mutant worm who is Ant's best friend and wingman. He occupies Ant on his adventures in the land of "Wonders", and usually saves him from trouble. Wormy has the unique ability as shapeshifting into nearly anything. He wears a green elf like hat, similar to Link's.
* **Ghost**- Ghost is a 10,000 year old ghost who lives in Ant and Wormy's house. He helps them out most of the times, and usually persuades them into not going on dangerous adventures. Ghost is the one who usually saves them from huge dangers that surround them.

### Secondary Characters

* **Death-**TBA
* **Lady Cupcakes-**TBA
Atter

One of the eight elements.

## Overview

**Atter**, also known as **darkness**, is one of the eight inheritable elements. It is manifested as the ability to revert to a shadow form (also known as a *Shadowling*), the ability to use telekinesis and the ability of precognition. The element of Atter can be found in nature.

Dragons with Atter as their primary element are sensitive to the element Luxis.

## Users

Races who can use Atter are the Moon tribe, Shadow dragons, and Spectral dragons.

In the Moon tribe, this element is manifested as the ability of precognition, given to a single tribe member at the beginning of their life.

In Shadow dragons, this element is manifested as the ability to take the form of a Shadowling and remain invisible while in shadows.

In Spectral dragons, this element is manifested as the ability to use telekinesis.

## Champion

The Atter champion bears the title of **Shadowstalker**. The duty of the Shadowstalker is to serve as a messenger for the God of Death. They are situated in Astrum, the capital of the kingdom of Tenebris.
Other Buildings

**A-Force Buildings** - **Bugmon Buildings** - **Resource Buildings** - ****Other Buildings****

**These buildings are those that are neither A-Forces, Bugmons, or resource-giving. However, they are just as critically important. The Command Center, for instance, is the heart of the base camp and regulates what buildings you can have and how far you can upgrade them. The Defense Wall, on the other hand lets you prepare to fend off other players while you are off the game. Ores can be found in the bottom right area of your base camp. Mining them will sometimes gives you Diamonds.**
Resource Buildings

**A-Force Buildings** - **Bugmon Buildings** - ****Resource Buildings**** - **Other Buildings**

**Resources are the currencies used to purchase and upgrade assets. The game has four different resources; gold, gas, mineral, and diamonds.**

**Gold, gas and mineral all have buildings that are used for storing and generating them.**

## Gold

Gold is a resource that is dug up by gold mine. Once collected it is stored in your gold storage. The amount of gold you have is displayed at the top of the screen. Gold is used to build and upgrade A-Forces, A-Force buildings, gas refinery, gas storage, mineral drill, defense wall and command center. It is also used to scan a new opponent in the raid map.

## Gas

Gas is a resource that is collected by gas refinery. Once collected it is stored in your gas storage. The amount of gas you have is displayed at the top of the screen under gold. Gas is used for spawning and upgrading common bugmons, bugmon buildings, gold mine, gold storage and Mineral storage. It is also used to drill ores.

## Mineral

Mineral is a resource that is collected by mineral drill. Once collected it is stored in your mineral storage. The amount of mineral you have is displayed at the top side of the screen under elixir. Mineral is used for spawning and upgrading elite type bugmons such as Elite US Bugmons, Elite Mexico Bugmons, [[Elite UK Bugmons], Elite France Bugmons and Elite Egypt Bugmons. It is also used to upgrading both tactics level and controls level.

## Diamonds

Diamonds are a resource primarily gained through in app purchase (IAP). There are other ways to obtain gems, although these methods are rather slow in comparison to purchasing them in the Shop. Small numbers of gems can be obtained by drilling ores from your village, but this is random and rate of respawn of ores is quite low. Completing achievements also awards diamonds.

Diamonds can be used to purchase gold, gas, mineral, A.C.V., shields, fuels, overseers and gene chips. They can also be used to speed up upgrades, gold/gas collection.

Generally it's a good idea to save your diamonds for A.C.V., as having more A.C.V.s drastically increases the speed at which you can upgrade your base camp.

For more information and images see the Diamonds page.
Barrack

**A-Force Buildings** - **Bugmon Buildings** - **Resource Buildings** - **Other Buildings**

***"Replace me!"***

* **Summary**
	+ The Barrack is the facility where you go to upgrade either level or rank of your A-Forces. and the max number of A-Forces you can have. For a single research fee of gold, a chosen unit's health, damage and cost will increase by a small amount.
	+ Higher level barrack allow you to recruit more A-Forces from shop.
	+ For a single resarch fee of gold, stats of a chose unit to level up will increase by a small amount.
	+ Level up requires gold as well as research time to finish it.
	+ Rank up requires appropriate gene chips and research will be done immediately.
* **Trivia**
	+ Replace me.
Chatali translation of page 1 .p 2

.اگر، برای مثال، یک لیست مکانیکی در مرحله داده شده از روش منجر به ثبت موجودیت از مضمون 'قوچ'، 'میش'، 'مرد'، 'زن'، 'پسر'، 'دختر'، 'اسب نر،"مادیان '،'گوسفند '،'انسان '،'کودک '،' اسب '، ' او مذکر' و 'او مونث-سپس 'قوچ'، 'میش،"مرد"،«زن»، «پسر»، «دختر»، «اسب نر" و "مادیان" باید از فهرست عناصر حذف شوند اگر بتوان آنها را یکسان به عنوان واحدهای ربطی که تنها شامل 'او مذکر' و "او مونث"از یک طرف و گوسفند '،' انسان '،' کودک '،' اسب '، از سوی دیگرتوضیح داد.
(Hjelmslev 1961: 70)
Finnwell

Finnwell is one of the comic's protagonists.

## Personality

Finnwell is the oldest dragon in the pack, but he's also the most immature. He's a typical prankster and is somewhat unaware of the feelings of others, often taking his pranks too far. He will do his best to make it up to someone he hurt, and will feel down if the apology is not accepted. He's got a thing for pranking Skarzis, because she is far too trusting and almost always falls for it. Finn has a very strong sense of justice, and will jump to defend those who cannot defend themselves, even if he doesn't know them. He is also a flirt, but he does it to get a reaction out of the victims, which he finds amusing.

## Abilities

As a Vorsian, Finnwell has the ability to control a body that he has previously injected with venom. His body produces the venom which can be distributed via teeth, and will allow him to take control of his victim's body once the venom kicks in. He will be able to control the victim's movement and speech for a certain amount of time, depending on how much venom was injected.

Once he became a Godborn, he has obtained the ability to shapeshift to a certain aspect. He can physically transform into basically any animal/individual, but he cannot do so without spending a large amount of energy. Finnwell can only shapeshift into an animal/individual if their DNA is provided, which means that he must either bite them personally, or have a part of them with him before he changes. Bennsen plays a large part in this process, helping Finn adapt to his new body more quickly.
Nerine

Nerine is one of the comic's protagonists.

## Personality

Nerine is altruistic and kind, always trying to find the good in everything. She is the heart of the pack, the one that tries to keep the peace and keep the atmosphere positive. She is an extreme pacifist and will rather take hits than defend herself, which includes taking hits for others. Seeing as she will not speak up for herself, Cerinus often does it for her, which makes Nerine the only dragon in the pack that Cerinus will willingly speak to. Nerine is very emotional and easily excited. She is far too mature for her age and takes her Godborn duties more seriously than the others.

## Abilities

As a Leviathan, Nerine has the ability to control water with her mind. She can change its shape, but not consistency, and this ability is quite underdeveloped due to her being born blind. The amount of water she is able to control is also small.
Becoming a Godborn has enabled her to see the future, or the present, whichever she chooses. However, if she wants to see into the timeline of a certain individual, she needs to make a connection first, so she must be provided with some the individual's personal possessions, or the individual themselves. As for places, a rock, some dust or a leaf brought from that location should do just fine.

## Trivia

⊳ Nerine cannot fly.

⊳ She often has headaches, as a consequence of her Godborn abilities.

⊳ Cerinus gave her the nickname 'Twinkletoes'.
Command Center

**A-Force Buildings** - **Bugmon Buildings** - **Resource Buildings** - **Other Buildings**

***"This is the heart of your base camp. Upgrading your Command Center unlocks new Resource Buildings, A-Force Buildings, Bugmon Buildings and Defense Wall."***

* **Strategy and Tips**
	+ Replace me.
* **Trivia**
	+ Replace me.

## A-Force, Bugmon, Resource and Other Buildings Max Level By Command Center

Upgrading your Command Center allows the following buildings to be upgraded to these levels; see the page for each structure to learn what each upgrade brings:

See also: A-Force Buildings; Bugmon Buildings; Resource Buildings; Other Buildings

## Bugmons, Skill, Tactic, Control and other Max Available Level and Token

Upgrading your Command Center makes other buildings unlock following levels and tokens for each.
Andrea Bennett

**Andrea Gates** is a fashion designer known professionally as **Andrea Bennett**. Originally from New York City, she relocated to Falls Church after the death of her grandmother. She met a man named David Bennett and they eventually married. She started a very successful fashion label. After she divorced her husband, she became an alcoholic. She went to rehab and recovered. She is the mother of Zoe Bennett and Owen Bennett. She does not have a good relationship with her children.
Aeryn

One of the eight elements.

## Overview

**Aeryn**, also known as **wind**, is one of the eight inheritable elements. It is manifested as exceeding speed and maneuverability in flight.

Dragons with Aeryn as their primary element are not sensitive to any element.

## Users

Races who can use Aeryn are Avian, Windchaser and Feathertail.

They possess no ability other than excellent flying skills, or in case of the Feathertail, being particularly good at art of various sorts.

## Champion

The Aeryn champion bears the title of **Stormwatcher**. The duty of the Stormwatcher is to serve as a messenger for the god, Relles. They are situated in Altallis, in the Kingdom of Caelum.
Jennifer Fowler

**Jennifer Fowler** was the mother of Alexandra Fowler. She found out she was pregnant in high school. She died when Alex was a few years old. Alex doesn't remember much about her mother, but knows that she really cared for her daughter. She was the daughter of Marleen Fowler and the older sister of Sara Fowler. She only appears in one episode through flashbacks but is mentioned many times during the series. She was portrayed by Crystal Reed.

## Background

When Jennifer was in high school, she dated a football player named William Reed. They became teen parents when they were juniors in high school. Will broke up with her before Alex was born. Four years later, Jennifer got into a car accident late one night and died during surgery.

## Character History

### Season 1

In **Pilot**, she is seen in flashbacks that appear throughout the episode. She first appears as a teenager in high school. During school one day, she nervously walks up to her boyfriend William Reed to tell him that she is pregnant. He is shocked so she walks away from him in tears. A few days later, he tells her that he is happy and he will be there for her. A few months before Alexandra Fowler is born, Will breaks up with her. She decides that she will keep the baby. A couple months later she is shown holding her daughter after she is born.

A few years later, Jennifer gets into a car accident and dies in the hospital.

## Relationships

* William Reed
	+ Start up: Sometime in 1989
	+ Break up: Sometime in 1991
		- Reason: Will left Jennifer before she gave birth to Alexandra Fowler.