recursal/Fanatic-Fandom huggingface dataset:
Talent: Empathy

You understand the emotions of others, and can sympathize with, feign sympathy for, or play on such emotions as you see fit. You are adept at discerning motive, and might be able to discern when someone’s lying to you. However, you may be so in tune with other people’s feelings that your own emotions are affected.

• Novice: You lend the occasional shoulder to cry on.

•• Practiced: You can sometimes literally feel someone else’s suffering.

••• Competent: You have a keen insight into other people’s motivations.

•••• Expert: It’s almost impossible to lie to you.

••••• Master: The human soul conceals no mysteries from you.

Possessed by
Social Workers, Parents, Actors, Psychologists, Detectives, Seducers, Mediums, Best Friends
Specialties
Emotions, Insight, Motives, Gaining Trust
Jessica Darien

## Personality

Jessica Darien is an executive at Ranard, a company specializing in train contracts and electrically powered vehicle technology. Currently, she heads up several projects throughout the city focused on the maintenance of the city's metro system, with particular interest in driverless vehicles. She has a reputation as a scrupulously fair business partner with a strong liberal bias. Naturally, her work falls under Gordon Industries' umbrella.

## History

Darien was born in Southampton, UK, and studied business management at the University of Bristol, before meeting her husband Alex Darien in 1994. The couple then moved to New York to improve the city's metro system, before completing contracts in Singapore and Qatar, where Darien was fired for objecting to the exploitation of the workforce. Eventually joining Ranard, she has been in New Albion since the city's inception, playing a key role in completing the cross line extensions and the potential plans for the HoustonLink route.

Darien has won numerous awards promoting women in STEM, is a trustee of several women's charities, and is a designated ally for three LGBTQI+ charities in the state.
Knowledge: Medicine

You have an understanding of how the human body — and to a lesser extent the vampiric body — works. This Ability covers knowledge of medicines, ailments, first-aid procedures, and diagnosis or treatment of disease. Medicine is of great use to those Kindred with an interest in repairing, damaging, or reworking the human body.

• Student: You’ve taken a CPR course.

•• College: Premed or paramedic

••• Masters: General practitioner

•••• Doctorate: You can perform transplants.

••••• Scholar: You are respected by the world’s medical community as a pioneer.

Possessed by
Med Students, Doctors, Lifeguards, Parents, Paramedics, Tzimisce
Specialties
Organ Transplants, Emergency Care, Poison Treatments, Pathology, Pharmaceuticals, the Kindred Condition
Perception

This Trait covers everything from searching for something to picking up on the subtle details in the environment and intuitively putting them together to come up with a reasonable assumption. Perception determines your character's sensitivity to the world around her. Often it includes her use of insight to understand what she perceives.

* Specialties: Detail-Oriented, Empathic, Intuitive, Keen-Eyed, Paranoid, Sharp Hearing

• Poor: oblivious, insensitive, self-absorbed

•• Average: awake, curious, alert

••• Good: keen, watchful, wary, observant, attentive

•••• Exceptional: sensitive, discerning, perceptive, intuitive

••••• Outstanding: vigilant, instinctive, pre-sentient, clairvoyant
Flavia Gonzalez

## Personality

A retired counselor and therapist, Flavia has a great deal of empathy for a great deal of people. It's a draining profession, however, so these days, Flavia focuses on her other pursuits of passion: namely, telenovelas, knitting, and the occasional seduction of broken, wayward men. To help heal them, of course.

## History

One of Balcésar Cruz's many mortal contacts and past clients, their precise relationship has yet to be explored in detail.
Caius Gordon

* IC Info
* Appearance
* OOC Info

## Personality/Appearance

Caius is visibly Italian, with short, slicked hair and a Mediterranean complexion. He wears the finest Italian suits.

Caius is known as the "Underboss" within the Ventrue within the city. If a problem is big enough it should go to Gordon, but not big enough that it actually gets to him, they cycle it through Caius. Caius wears the badge of Gordon's approval like a shield, and despite his distaste and derision for the other clans he is undeniably effective at the actual act of running New Albion's Kindred networks. He is clearly a true believer in Ventrue greatness, and his ego exceeds that of even his adopted father. Utterly ruthless and terrifyingly efficient, it is obvious his existence is twofold: It keeps Gordon's trains running on time... And it deters would be assassins, as Caius would be the one to take the Throne in his stead.

## History

The only known thing about Caius Gordon is that he joined Mr. Gordon's employ in the 1800s, apparently just before they departed together to the New World. Since then, wherever Gordon goes, Caius dutifully follows.

## Relationships

* Name:
\*Name
Talent: Hobby Talent

This category encompasses anything that the Storyteller deems to be mainly self-taught and is usually (though not always) more active than intellectual. Storytellers should first examine the list of existing Talents to determine if a particular activity might fall under one of those (for example, Swimming and Climbing would be specialties of Athletics).

• Novice: You’ve dabbled.

•• Practiced: You’ve got a good grasp of your hobby’s basics.

••• Competent: Other practitioners regard you as fairly skilled and competent.

•••• Expert: You are familiar with the subtle nuances and applications of your Talent.

••••• Master: You could write a book on what you do. Perhaps you already have.

Suggested Hobby Talents
Carousing, Diplomacy, Fortune Telling, Negotiation, Scrounging
Tremere Chantry

The Chantry is not a single building as such, it is as much a complex as the University within which it is concealed. While some portions are known (can't send messages to the Warlocks if you don't have an address after all), it is theorized that enough of the Chantry is buried in some sense or another to match the area of the mundane campus obscuring it.

## The "Tea Room"

In the interests of serving the Camarilla's needs within New Albion, Clan Tremere took it upon themselves to create a secure and private meeting space to which access could be restricted and within which all goings on could be monitored.

On one hand, you're having to trust the Tremere. But on the other, who would dare try anything on Chantry grounds?

### Security

* As far as outsiders are concerned, the room *moves.*
	+ The room does not actually move, but instead the Tremere maintain several roughly identical rooms in the area and keep all but one of them hidden with the *Seal Egress* ritual. When they decide to "move" the room, they simply seal the current one and unseal the next.
* There is a keypad lock on the exterior door with a rotating code.
* The room also appears to be soundproofed to a considerable extent.
* The room is monitored by both motion detectors and CCTV at all times.
* The inner doors do not have exterior handles or lock access, and must be opened from within the Chantry.
* There is a *Chime of Unseen Spirits* hanging in the room. The Chime is perfectly visible hanging in one corner, but to the uninitiated does not appear to be anything of particular interest.

## The Reliquary

So deeply buried within the Chantry that even some Tremere have never seen inside, the Reliquary (also sometimes known as Artifact Storage or Artifact *Containment*, depending on who you ask) is a series of secured rooms used to keep items of all kinds that the Tremere have determined to be of worrisome qualities. Be it mystical tomes (or scraps of said), possibly cursed items, or the mummified remains of some ancient and potentially angry witch, it gets put in the Vaults.
2025/03/08 Aldred's Haven, Jafar, Annette

s

Doris Ashview (ST Euryale)04/25/2019
========= March 8 Evening

Jafar ibn Hagan abu Zeki04/25/2019
The figure who walks In the charcoal color suit on up to the door. The satchel over his shoulders and a smile on his face. All of it in place as he comes towards it to knock with the back of his knuckles a few time

April 26, 2019
Jafar ibn Hagan abu Zeki04/26/2019
Jafar stood for the few moments more before adjusting a small ring on his right hand. Careful for such a thing. It was just needing to be in place

May 2, 2019
ST Corgi (Desmond/Kline)05/02/2019
The door is opened by Annette, her smile as pleasant as ever despite the late hour.

Jafar ibn Hagan abu Zeki05/02/2019
Jafar gave a smiel to Annette and adjusts the tie a little as he tilts his head, "Hello, is the master of the house in? I mean, I would love to get to see Desmond.."

ST Corgi (Desmond/Kline)05/02/2019
Annette will smile pleasantly. "He is, sir. Please come in, and I'll announce you, Mister..."

Jafar ibn Hagan abu Zeki05/02/2019
Jafar took the steps to come in and smiels, "So young.. I'm Jafar ibn Hagan abu Zeki.. Just announce that Jafar is here if you need to. I'm an old friend."

ST Corgi (Desmond/Kline)05/02/2019
Annette will utter a pleasant giggle, before she steps aside to allow Jafar to enter. "One moment please, sir. If you wouldn't mind, I will see to announcing you first." And with that, the young woman will move to the Study, tapping briefly at the door, and exchanging a few words with the occupants of the room.
With that settled, Annette will move to retrieve Jafar. "This way please, sir?" -----> #aldreds-study
Aldred's Haven, Gardens, Description

ST Corgi (Desmond/Kline)06/04/2019
The large garden of Aldred's home is rather beautifully cultivated despite the Ventrue's blindness - night blooming flowers intermingled with English roses, irises, and violets. A few dogwood trees, small hydrangea trees, and well-maintained, trimmed and shaped boxwood trees speak to the garden's themes, and there is a rather lovely little man-made stream winding alongside the paths through the garden, ending in a small pond in the center of it all, with a few brightly colored koi swimming in it's waters.

In the far corner of the gardens, a pavilion is located with a few chaise lounges and low tables, clearly intended for entertaining. Throughout, the garden is lit with small hanging fairy lights in the trees and warm yellow sconces that are dotted along the path ways.

Close exploration of the gardens will yield the sight of numerous small, sculpted stands tucked around aesthetically pleasing spots in the garden, upon which are laid small glasses of fresh milk and small plates holding bread with honey and fresh fruit. Aldred's corgis, even the pups, ignore these temptations rigorously, as if they've been trained to know better than to touch them..
Abilities

## Primary Talents

Talents represent a natural ability that anyone can pick up; these can still be improved with training and practice.

Untrained Rolls
Any character may roll a talent-related action at standard difficulty (with the raw attribute) even if they don't have any ranks in the appropriate talent.
* Alertness
* Athletics
* Awareness
* Brawl
* Empathy
* Expression
* Intimidation
* Leadership
* Streetwise
* Subterfuge
* Hobby Talent

## Primary Skills

Skills represent a particular trade or learned ability that does not necessarily come naturally or easily to a character, and requires a certain amount of instruction.

Untrained Rolls
Any character may roll a skill-related action (raw attribute roll) even if they don't have any ranks in the appropriate ability, but the difficulty will always be at +1 until said skill is trained.
Rolling a skill that requires an expertise without having the expertise in question is considered an untrained action, though the character may roll their full Attribute + Appropriate Skill rather than just rolling a raw Attribute. **An expertise that is not known by a character may not be taught by that character.**
* Animal Ken
* Crafts
* Drive
* Etiquette
* Firearms
* Larceny
* Melee
* Performance
* Stealth
* Survival
* Professional Skill

## Primary Knowledges

Knowledges represent accumulated information, study, and experience in the listed fields.

Untrained Rolls
A character may not roll a knowledge-related action if they don't have any ranks in the appropriate ability unless the GM states otherwise. There are certain situations where common understanding must be enough to justify a knowledge roll; these may be made at higher difficulties, however (+2 usually).
A character may not roll a knowledge that requires an expertise without having the expertise in question unless a GM decides otherwise. **An expertise that is not known by a character may not be taught by that character.**
* Academics
* Computer
* Finance
* Investigation
* Law
* Medicine
* Occult
* Politics
* Science
* Technology
* Expert Knowledge
Crickett

* IC Info
* Appearance
* OOC Info

## Personality

Crickett is more talkative and slightly more personable than Hackett, which is not all that difficult, considering.

## History

Hackett's keeper. Crickett is a loyal follower of Hackett, but as she was turned in the modern age, she can help him do all the things he has no inclination to learn. Driving, Cell-phones, guns, anything that isn't fighting she handles for him. Acts as the primary point of contact for the non-Gangrel trying to reach the primogen.
Mick Mackay

```

 * IC Info
* Appearance
* OOC Info

 ### Full Name

 Mick Mackay

 ### Pronouns

 Male

 ### Birthday

 Not marked on a calendar 1058

 ### Clan

 ### Generation

 Toreador

 6th

 ### Nature

 ### Demeanor

 Monster

 Visionary

 ### Height

 ### Weight

 6'2

 255

 ### Hair

 ### Eyes

 reddish brown

 brown

 ### Apparant Age

 30ish

 ### Themesong

 "Live in Fear" by Mark Crozer

 ### Quote

 "The wolf will never lose sleep, worrying about the feelings of sheep. ..."

 ### Status

 Elder

 ### Player

 potteryourotter/Ferocious Badger

```

## History

He doesn't as much as stay in New Albion as he passes through it... he keeps his ear to the ground and came because of a particular lead...

However he is always followed by these two, Griffin and Alex

## Sheet

V20 Character SheetClan    ToreadorGeneration 6th
Humanity 7

Conscience 2Courage    4Self-Control 4

Willpower 8Blood Pool: 30Blood Per Turn: 6

Physical        Social            Mental
Strength:    3    Charisma (Unearthly):    6    Perception:    4
Dexterity:    3    Manipulation (devilish):    6    Intelligence:    5
Stamina:    4    Appearance:    2    Wits:    4

Talents            Skills            Knowledges
Alertness    2    Animal Ken    1    Academics    4
Athletics    1    Crafts            Computer    0
Awareness    3    Drive            Lore 5
Brawl        1    Etiquette    2    Investigation    3
Empathy        3    Firearms    1    Law    1
Expression (Letters)    5    Larceny        1    Medicine    2
Intimidation    5    Melee        5    Occult    5
Leadership    4    Performance (Sermons)    6    Politics    4
Streetwise    0    Stealth        2    Science
Subterfuge    5    Survival    3    Linguistics     5

Backgrounds
Generation    5
Influence: Underworld    4
Status    3
Herd    4
Resources    5
Retainer    5
Disciplines
Potence    2
Presence    6
Auspex    6
Celerity    6
Dementation 5
Animalism 4
Skill: Stealth

This Skill is the ability to avoid being detected, whether you’re hiding or moving at the time. Stealth is often tested against someone else’s Perception + Alertness. This Ability is, for obvious reasons, highly useful in stalking prey. In many cases, Stealth is also used to conceal items, whether on one’s person or somewhere in the environment.

• Novice: You can hide in a darkened room.

•• Practiced: You can shadow someone from streetlight to streetlight.

••• Competent: You have little difficulty finding prey from evening to evening.

•••• Expert: You can move quietly over dry leaves.

••••• Master: Nosferatu elder

Possessed by
Burglars, Assassins, Kindred, Spies, Reporters, Commandos
Specialties
Hiding, Silent Movement, Shadowing, Crowds
Knowledge: Occult

You are knowledgeable in occult areas such as mysticism, curses, magic, folklore, and particularly vampire lore. Unlike most other Knowledges, Occult does not imply a command of hard facts. Much of what you know may well be rumor, myth, speculation, or hearsay. However, the secrets to be learned in this field are worth centuries of sifting legend from fact. High levels of Occult imply a deep understanding of vampire lore, as well as a good grounding in other aspects of the occult. At the very least, you can discern what is patently false.

• Student: You’ve got a blog about the eerie and the disturbing.

•• College: There seems to be some unsettling truth to some of the rumors you’ve heard.

••• Masters: You’ve heard a lot and actually seen a little for yourself.

•••• Doctorate: You can recognize blatantly false sources and make educated guesses about the rest.

••••• Scholar: You know most of the basic truths about the hidden world.

Possessed by
Occultists, The Superstitious, New Agers, Tremere
Specialties
Kindred Lore, Rituals, Infernalism, Witches, Noddist Lore
Guerrero

* IC Info
* Appearance
* OOC Info

### Quote

"Gentlemen, it does not appear you are supposed to be here. That is troublesome."

### Player

ST Jackalope

**Guerrero** is the Ductus of the Grotesque and the Abbot of the Abattre Night Club. He is a massive creature, standing almost 8 feet tall but moves with a surprising grace. He speaks with the hint of a Andalusian accent from southern Spain.

Guerrero comports himself with a stoic and professional demeanor, his courtesy contrasting with his intimidating form. He comes off as a confident yet reasonable individual - possibly because he could fit most men's entire heads in one of his claws and crush them like a melon.
Kyle Masterson

Kyle didn't know what he was getting into when he took the third shift job at InspireTech. At best, his boss, the laboratory owner, is eccentric. At best. She only seems to work in the dead of night and the absolute *weirdest* people drop by at all hours to see her. The lab itself has some of the best equipment in the city, better even than a lot of the university stuff, and he has pretty much free reign to do whatever experiments he needs to for class. However, there's that one fridge in the back that always stays locked. What is Dr. Marsden hiding in there? He doesn't know, but he definitely wants to find out.
Character Generation

## Character Concept

You'll probably want to read over the wiki first to get an idea of what the local IC climate is like before starting to design your character. The numbers presented here are all starting numbers for neophyte Vampire characters; feel free to add more points to represent experience (within reason). Mortals should generally stay around these numbers.

Choose character concept and Clan.

## Select Attributes

Prioritize the three categories: Physical, Social, Mental (7/5/3) for your base.

**Note:** All Attributes start with 1 dot.

* Choose Physical Traits: Strength, Dexterity, Stamina
* Choose Social Traits: Charisma, Manipulation, Appearance
* Choose Mental Traits: Perception, Intelligence, Wits

## Select Abilities

Prioritize the three categories: Talents, Skills, Knowledges

Choose Talents, Skills, Knowledges (13/9/5)

No Ability may start above 3 dots before XP/Bonus Point Expenditures

## Select Advantages

* Choose Backgrounds (5)
	+ Note that there is a house rule in place involving how Generation works.
* Virtues (7) - Note that all Virtues start with 1 free dot
	+ Conscience
	+ Courage
	+ Self Control
* Disciplines (2/1/1)
	+ A vampire will start with 2 dots in one of their in clans, and one dot in each of the other two.
	+ Also note that there is a vanishingly small chance of a fledgling vampire knowing any Disciplines (apart from the already mentioned physicals) outside the "normal" three of their Clan.
	+ Note that the three "physical" Disciplines (Potence, Celerity and Fortitude) can be spontaneously manifested by vampires of any Clan, so while they may be started with, they should only be considered "in-clan" Disciplines if so noted in that Clan's writeup.

## Finishing Touches

* Record maximum Blood Pool (determined by Generation)
* Record Willpower (equal to Courage)
* Record Humanity (sum of Conscience and Self Control)
* Record and detail Clan Weakness.
* Choose Merits and Flaws (try to stick to starting with of 7 points in each, more flaws wont net you more points past 7, but if it is appropriate for the character, feel free to add them on.).
* Choose any special techniques.

See New Character Template for how to organize all of this information easily.
Ventrue Territory Streets

The Ventrue hold the vast majority of the territory in the city, for obvious reasons. Marcus Gordon is both the Primarch for the Ventrue and the Prince of the city. Orderly streets, strict adherence to the law, record-fast police response times and cameras everywhere make his various neighborhoods the most sought after in town.

The Riverwalk is a key part of this district under the control of Caius Gordon.
Staci Beckham

* IC Info
* Appearance

## Personality

Staci Beckham moved here recently from Dallas to pursue her education, her dance career, and to escape from her very overbearing family. Painfully shy, it will take a long while before she warms up to you. Despite being very shy, she has a special love for the occult and the macabre, and lights up when speaking about such things.

## History

Moved from Dallas to New Albion to pursue education and dance in 2025.

## Sheet

**Attributes**
*Physical:* Strength 2, Dexterity 4, Stamina 4
*Social:* Charisma 2, Manipulation 3, Appearance 4
*Mental:* Perception 3, Intelligence 3, Wits 2
**Abilities**
*Talents:* Talents Alertness 2, Athletics 3, Awareness 3, Empathy 3, Expression 4
*Skills:* Skills Drive 1, Etiquette 2, Firearms 4, Performance (Dance) 4
*Knowledges:* Knowledges Academics 2, Computer 2, Medicine 2, Occult 3
**Advantages**
*Virtues:* Conscience 4, Courage 3, Self Control 3
*Disciplines:* Disciplines Auspex 1, Celerity 1, Presence 2, Necromancy 3
*Humanity:* 7
*Backgrounds:* Backgrounds Resources 3, Fame 2, Generation 1
*Willpower:* 8
*Merits:* Harmless, Sanctity, Medium, Oracular Ability, Additional Discipline (Necromancy), Language (German), Language (French)
*Flaws:* Shy, New Arrival, Grip of the Damned, Masquerade Breaker, Incomplete Understanding, Phobia (Spiders)
Backgrounds* **Background**: Text.

Specialties
*Talents*
* **Talent (Specialty)**:

*Skills*
* **Skill (Specialty)**:

**Knowledges**
* **Knowledge (Specialty)**: German 3, French 3

Techniques
Technique Title
Technique Rules.
Merits & Flaws
*Merits*
* **Merit**:

*Flaws*
* **Flaw**:

Necromancy
Sepulcher Path
1. Witness Soul
2. Summon Soul
3. Compel Soul

The Bone Path
1. Tremens

Rituals* Knowing Stone
* Insight

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Etc

If you want you can add in things like playlist, or other character information here.
Skill: Crafts

This Skill covers your ability to make or fix things with your hands. Crafts allows you to work in fields such as carpentry, leatherworking, weaving, or even mechanical expertise such as car repair. You can even create lasting works of art with this Skill, depending on the number of successes you achieve.

Note
You must always choose a specialization in Crafts, even though you retain some skill in multiple fields.
• Novice: High school wood shop

•• Practiced: You’re starting to develop your own style.

••• Competent: You could start your own shop.

•••• Expert: You wrote instruction manuals on your field of specialization.

••••• Master: Your craftsmanship and insight is virtually without peer.

Possessed by
Mechanics, Artisans, Artists, Designers, Inventors, Back-to-the-Land Types
Specialties
Pottery, Sewing, Home Repair, Carpentry, Appraisal, Carburetors
Talent: Primal-Urge

This Talent describes a character’s connection to her bestial nature, and her level of gut feelings in her various nonhuman
forms. A character with high Primal-Urge relies not just on her heightened instincts, but a whole range of sensory information that humans don’t fully understand. Her understanding of her feral nature gives her an easier time when changing form, and can let her instinctively notice signs of supernatural activity — though this rarely goes beyond the level of a chill down the spine or the
hairs on her neck standing on end.

x Untalented: You have little to no connection with Nature on an animal level, and your inner beast is quiet.

• Novice: Merely a pup. The urge is there, but it hasn't been honed.

•• Practiced: Your instincts often put you on the safest path through danger.

••• Competent: You know when something weird is going on, and have an easy time taking the right shape to deal with it.

•••• Expert: The wolf within drives you to act, and its guidance is never wrong.

••••• Master: You have an innate understanding of what it means to be Garou: a synthesis of man, wolf, and spirit created to be Gaia’s warrior.

* Possessed by: Lupus, Wild Animals, Predators
* Specialties: Shifting Forms, Hunting, Hunches, Reacting
Gabriele Kruger

## Sheet

Here, you can take either the Sheet Table or the Sheet Summary and tweak it as desired. Note that the code before this text simply hides it in a collapsible spoiler tag. You can move the |} after the Merits & Flaws section to wherever you need to hide as much as you like (that's the end of the spoiler tag).

Backgrounds
Explain all your backgrounds here, should they need a more in-depth explanation.
* **Background**: Text.

Specialties
List here, if any. Copy the below if you need to.
*Talents*
* **Talent (Specialty)**: Text.

*Skills*
* **Skill (Specialty)**: Text.

Knowledges
* **Knowledge (Specialty)**: Text.

Techniques
From LARP rules we're borrowing.

Technique Title
Technique Rules.
Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Merit**: Text.

*Flaws*
* **Flaw**: Text.

## Etc

If you want you can add in things like playlist, or other character information here.
Unknown IC Date, 2018/06/13, New Albion Outskirts, The Streets, Doris, Caity

Doris Ashview (ST Euryale)06/13/2018
Fliers are going up on light posts throughout the city. Some out of town goth/industrial/darkwave DJs are taking over a dive bar in the campus area - Queen of Hearts - and besides Facebook, old school advertising still works. It promises to be an interesting night.

June 14, 2018
Caity Black06/14/2018
A bat flies into the shadows of a dark alley, disappearing from sight. Moments later a tall and gangly young woman with a deathly pallor, silver grey eyes, and a platinum mohawk emerges into the mouth ofvthe alleyway, lighting a cigarette with a cheap plastic Bic that illuminates her features in garish detail before extinguishing her face back into darkness. Worn combat boots scuff along the pavement. Torn jeans, and an equally torn shirt that advertises for an obscure punk band look like they've seen better days. A ball bat is strapped to her back. Caity Black, tipping her pointed chin and heart shaped face up in defiance at the night, marches toward the nearest utility poll, yanking a flier down and reading it with mild interest.
Eve Whitehull

* IC Info
* Appearance
* OOC Info

## Personality

Not all bad, for a Toreador. She's kind and surprisingly gentle usually, but has no compunction to put others in their place when required. Her work keeps her busy, but her door is always open to the Toreador and to those looking for proper social graces.

## History

The head of the Harpies in the city, this Frenchwoman and former actress has transitioned from stage to screen with immense aplomb. She runs Bon Vivant Studios not only as a cash cow for New Albion, but as a remarkably efficient Masquerade cover-up operation.

Her former business partner, Ajax Couronne, now runs the business aspects of Gordon Industries, leaving Eve to her own devices as far as the studio. Ajax is also rumored to be her lover, either present or former, but she never addresses the question directly.
Jack Mardu

* IC Info
* Appearance
* OOC Info

## Personality

He is a very relaxed and quiet. He can normally be seen with a smile on his face and a book in his hand, He trys to be a go with the flow kinda guy but will follow the orders of someone if he believes they are in the right, or for the promise of archaic knowledge.

## History

He has no history when it comes to Cainite society. He was known as New Age Occult shop owner. He had started find true magic under the instruction of his mother before she was murdered by a group of hunters. He was on the run for 4 years before he was picked up by his sire, who saw his aptitude for the arcane and took him under her wing.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

```
*Nickname: "Quote."

```
Fortitude

All vampires possess a preternatural constitution that makes most normal damage inconsequential. Fortitude bestows a resilience and vigor far beyond even normal vampiric toughness. Kindred with this power ignore the mightiest punches and barely feel hails of bullets. This Discipline also helps protect against sources of damage even vampires fear, such as sunlight, fire and terminal falls.

Gangrel, Ravnos and Ventrue possess this potent ability. Gangrel enjoy the benefit of Fortitude as a matter of course, but Ravnos and especially Ventrue delight in the power's psychological effects. It's not unusual for a Ventrue to take a "fatal" blow, giving his opponent just enough time to register the vampire's smile before the Ventrue finishes off the shocked victim.

# System

A character's rating in Fortitude adds to his Stamina for the purposes of soaking normal damage (bashing and lethal). A character with this Discipline may also use his dots in Fortitude to soak aggravated damage (Kindred cannot normally soak things like vampire bites, werewolf claws, magical effects, fire, sunlight or massive physical trauma). So a vampire with Fortitude 3 has three dice to soak aggravated damage.
Aleksey Reid

## History

A good rule of thumb here is simply to explain how your character got to New Albion. If you want to perform a deeper dive into the character history, feel free, but it's not entirely necessary and can go be explained IC as you like.

## Sheet

Template:Werewolf Sheet

Backgrounds
Explain all your backgrounds here, should they need a more in-depth explanation.
* **Background**: Text.

Specialties
List here, if any. Copy the below if you need to.
*Talents*
* **Talent (Specialty)**: Text.

*Skills*
* **Skill (Specialty)**: Text.

Knowledges
* **Knowledge (Specialty)**: Text.

Techniques
From LARP rules we're borrowing.

Technique Title
Technique Rules.
Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Merit**: Text.

*Flaws*
* **Flaw**: Text.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.
## Etc

If you want you can add in things like playlist, or other character information here.
Kenna Baird

* IC Info
* Appearance
* OOC Info

## History

Calling Kenna a Gangrel is an insult to both parties. Kenna is the Scourge of New Albion, and the near-literal lapdog of Marcus Gordon. She sees herself as his first, last, and only line of defense, and would happily die for his protection. She is rumored to be most comfortable resting at his feet in his nightly coffin, but the last time someone made such a crass insinuation she decapitated him with a flick of her hand.
Talent: Brawl

The Brawl Talent represents how well you fight in tooth-and-nail situations. This Talent represents skill in unarmed combat, whether from formal martial arts training or simply from plenty of experience. Effective brawlers are coordinated, resistant to pain, quick, strong, and mean. The willingness to do whatever it takes to hurt your opponent wins plenty of fights.

• Novice: You were picked on as a kid.

•• Practiced: You’ve participated in the occasional barroom tussle.

••• Competent: You’ve fought regularly and routinely, and generally walked away in better shape than your opponents.

•••• Expert: You could be a serious contender on the MMA circuit.

••••• Master: Somewhere on the Internet, there’s a video of you taking down three men in four seconds.

Possessed by
Military, Police, Roughnecks, Thugs
Specialties
Dirty Fighting, Strikes, Throws, Submission Holds, specific martial arts or combat styles
Knowledge: Finance

You know the ins and outs of commerce, from evaluating an item’s relative worth to keeping up with currency exchange rates. This Knowledge can be invaluable when brokering items, running numbers, or playing the stock market. Sufficiently high levels in Finance allow you to raise your standards of living to a very comfortable level.

• Student: You’ve taken a few business classes.

•• College: You have some practical experience and can keep your books fairly neat.

••• Masters: You’d make a fine stockbroker.

•••• Doctorate: Corporations follow your financial lead.

••••• Scholar: You could turn a $20 bill into a fortune.

Possessed by
Executives, Upper Class, Stockbrokers, Accountants, Fences, Drug Dealers, Smugglers
Specialties
Stock Market, Laundering, Appraisal, Foreign Currencies, Accounting, Fencing, Corporations, Federal Bailouts
Skill: Performance

The Performance Skill governs your ability to perform artistic endeavors such as singing, dancing, acting, or playing a musical instrument. You are almost certainly specialized in one field, although true virtuosos may be talented in many forms of performance. This Skill represents not only technical know-how, but the ability to work an audience and enrapture them with your show.

Note
As with Crafts, you must choose a specialty, even though this Skill also imparts a general sense for watching and responding to your audience’s mood regardless of medium.
• Novice: You could sing in the church choir.

•• Practiced: Your Internet videos have over a hundred thousand views.

••• Competent: You almost always have a gig booked.

•••• Expert: You have the talent to be a national sensation.

••••• Master: You are a virtuoso without peer.

Possessed by
Musicians, College Students, Actors, Ballerinas, Mimes
Specialties
Dancing, Singing, Rock and Roll, Acting, Guitar Solos, Drunken Karaoke
## On Expression v. Performance

"Expression transmits information. This transmission can be done in a compelling and captivating way, designed to inspire or even persuade, but is entirely concerned with language. Performance is an act of representation which may use language, but is far more concerned with entertaining, displaying, and showmanship. An Actor with high Expression and low Performance may captivate with his voice but he does not become Romeo; he does not show the turmoil of a young man in love through face and action; he does not show. This same Actor may perhaps be better as the writer of a play, for he can illustrate with words the ephemeral nature of life, even if he could not display them to an audience in action. An Actor with high Performance and low Expression may show the weeping tears of a forlorn Juliet about to kill herself for love; her language may even be as beautiful as the Orator, but she did not craft those words."
Hector Argentum

* IC Info
* Appearance

## Personality

“There was a time when I thought of things other than my work….but I can’t think of that now. There is always so much to do, and to discover, and to disprove and to find and to-“
“Sir.”
“Thank you, Deandrea. What would I do without you?”

Hector stands at a solid 3’6. A stern expression and a furrowed brow mar the boyish features he was “blessed” with. He often wears a white, double breasted suit jacket, black dress pants and Italian leather loafers that are expertly tailored for his size. He wears glasses, mostly in an attempt to make his aged green eyes less threatening but also out of long standing habit. His frame is topped by a well-groomed shock of bright red hair. He walks slightly hunched as most lifelong academics do and is rarely seen without something he is fiddling with.

Doctor Deandrea Hines is Hector’s shadow and ghoul. She stands 5’8 with the slim but solid frame of an accomplished dancer. She has eyes so blue that many find it uncomfortable, as she has an intense gaze much like her master. She has bright blonde hair often worn in a long pony tail, held in check by gold clip inlaid with a ruby the size of a man’s thumb. She is most often seen in public with some garment suitable to the situation but always in some hue of red. She is the bright and shining sun to Hector’s dark and cloudy night.

## History

Loyalty had brought him here. Pure and simple. To this city of glittering lights, and far more noise than was necessary. A veritable hive or cattle leading their pointless lives in rapturous obliviousness to the comings and goings of their true masters. But there was no time for such musings for Hector, not now. He protected his most precious possession from those that would take it from him amongst the Sabbat. Here, at least, they would be safe and he could get back to work.
He took a moment to look at her in the driver’s seat beside him and felt…such an odd feeling. Not love, of that he was sure, but he decided that she made him feel something was worth far more than the cost of the disruption to his work. Deandrea Hines, her name was now. Doctor, as of a decade ago, was his first, and thus far, only servant. She was efficient, dedicated, intelligent and a slew of other virtues that he could and would heap upon her. But most importantly she served a desperately needed purpose, and for that he would find a way to thrive in New Albion to protect her. The Sabbat cannot, would not, dare not follow us here.

## Sheet

Template:Vampire Sheet### Backgrounds

Explain all your backgrounds here, should they need a more in-depth explanation.

```
***Background**: Text.

```
Talent: Expression

This is your ability to get your point across clearly, whether through conversation, poetry, or even in 140 characters or fewer. Characters with high Expression can phrase their opinions or beliefs in a manner that cannot be ignored (even if their opinions are misinformed or worthless). They might also be talented actors, skilled at conveying moods or communicating emotion with every gesture. Additionally, this Talent represents your ability for poetry, creative writing, or other literary art forms. For many elders, Expression is the subtle art of crafting a satirical epigram capable of socially crippling one’s longtime rival. For younger Kindred, Expression may well be the key to convincing thirty stake-wielding Anarchs to converge on the Sheriff’s private hunting ground with the right text message.

Note
You can choose a specialty in Expression, even at less than 4 dots.
• Novice: Your talent has matured past crude poetry on notebook paper.

•• Practiced: You could lead a college debate team.

••• Competent: You could be a successful writer.

•••• Expert: Your work is Pulitzer material.

••••• Master: Steve Jobs asks you for input on his next mobile device.

Possessed by
Actors, Writers, Poets, Politicians, Journalists, Web Personalities, Rabble-Rousers
Specialties
Acting, Poetry, Fiction, Impromptu, Conversation, Social Media
Earth-Whisperer

## History

A good rule of thumb here is simply to explain how your character got to New Albion. If you want to perform a deeper dive into the character history, feel free, but it's not entirely necessary and can go be explained IC as you like.

## Sheet

Template:Werewolf Sheet

Backgrounds
Explain all your backgrounds here, should they need a more in-depth explanation.
* **Background**: Text.

Specialties
List here, if any. Copy the below if you need to.
*Talents*
* **Talent (Specialty)**: Text.

*Skills*
* **Skill (Specialty)**: Text.

Knowledges
* **Knowledge (Specialty)**: Text.

Techniques
From LARP rules we're borrowing.

Technique Title
Technique Rules.
Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Merit**: Text.

*Flaws*
* **Flaw**: Text.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.
## Etc

If you want you can add in things like playlist, or other character information here.
Штопор

«*Втирающийся гель повысит частоту сердечных сокращений, однако радикальный случай, осуществить это штопором! Первый клик — на штопор, затем — на гель для обезболивания при настройке глубокого выстрела, потом, эм... Вытаскивание винта!*»
— Доктор Блид в Amateur Surgeon.

**Штопор** (англ. *Corkscrew*) — инструмент из игр Amateur Surgeon и Amateur Surgeon: Christmas Edition.

## Общее

Для повышения сердечных сокращений необходимо его выбрать вместе с обезболивающим, иначе он просто нанесёт небольшой порез и ухудшит самочувствие пациента. Затем на оперируемом участке появляется полупрозрачный круг с вращающимся красным индикатором, на который нужно нажать и синхронно делать обороты, после чего прибавится 7 ударов в секунду к частоте пульса. Как и и при ошибке, так и при успешном вводе обезболивающего данный инструмент может нанести небольшой порез, что немного понизит пульс пациента. В Amateur Surgeon 2 и последующих играх заменяется инъектором.

## Amateur Surgeon

Представляет из себя окровавленный вращательный штопор — приспособление в виде винтового стержня с кольцом на конце для вытаскивания пробок с двумя симметричными рычагами по бокам.

## Amateur Surgeon: Christmas Edition

В данной игре штопор заменяется электрической дрелью с аналогичным функционалом.

## Галерея

Описание в Amateur SurgeonОписание в Amateur Surgeon: Christmas EditionВо время операцииДоктор Блид: «*Втирающийся гель повысит частоту сердечных сокращений, однако радикальный случай, осуществить это штопором! Первый клик — на штопор, затем — на гель для обезболивания при настройке глубокого выстрела, потом, эм... Вытаскивание винта!*»
## Интересные факты

* Это первый инструмент, который полностью заменяется во всех последующих играх, как по внешнему виду, так и по функционалу, первый — Этчи Скэтчи.
James Atticus Brufold

* IC Info
* OOC Info

## History

An old friend of Gordon, Brufold is an ex-war magister who retired from conflict after the burning of Glasgow. He owes his life to Marcus, but beneath his chipper upper class British accent is a calculating and deeply devoted Tremere Regent, who puts the interests of the clan ahead of all else. Walks with a cane.
Marjorie Scott

* IC Info
* Appearance
* OOC Info

## Sheet

Name: Marjorie Scott
Chronicle: New Albion
Concept: Artful Surgeon
Clan: Toreador
Gen: 8th
Sire: Prince of Lyons

Attributes* **Physical**

Str 2,
Dex 4,
Sta 3
* **Social**

Cha 4,
Manip 2,
App 3
* **Mental**

Percep 4,
Int 4.
Wits 3

Abilities* **Talents**

Alertness 2,
Athletics 2,
Awareness 1,
Brawl 1.
Empathy (Bedside Manner) 4,
Expression 1.
Intimidation 3.
Subterfuge 4
* **Skills**

Animal Ken 1,
Crafts 1,
Etiquette 3.
Firearms 1,
Melee 2,
Performance 2,
* **Knowledges**

Academics (Biology) 3,
Computer 2,
Investigation 1,
Medicine (Surgery) 6,
Occult 1,
Politics 2,
Science (Biology) 4.
Technology 2,

Disciplines
Auspex 4,
Celerity 5,
Presence 5

Backgrounds
Generation 5,
Influence (Health, Police, Fire) 3
Resources 4,
Allies (Hospital) 4,
Contacts (Police, Fire, Medical) 3
Herd 3
Status (Hospital) 4

Virtues
Conscience 3,
Self-Control 4,
Courage 4,
Humanity 7,
Willpower 7

Merits
Blush of Health,
Calm Heart,
Eat Food,
Healing Touch,
Impressive Restraint,
Languages - Latin, French, Spanish

Flaws
Combo Powers
Techniques
Derangements

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.
Tyson “Tennessee” Turner

* IC Info
* Appearance
* OOC Info

### Quote

“Truth is like the sun, Darlin’. You can shut it out and avoid it, but it ain’t going nowhere.”

## Personality

Traveling Brujah looking for a place to escape his past. Some say he’s well tempered and well spoken for his clan. Is proudly anarch but doesn’t flaunt it. Pretty, charismatic, and good with a guitar. known to travel through a town simply known as “The Guitar Man”. His reputation is known that most see him as trustworthy and a lovable wander that will show you a good time. Just don’t get on his bad side.

## History

Born in a small town in backwoods Tennesse. Raised by poor, working class, salt of the earth parents. Tennessee spent most of his youth inside a boxing gym hoping to make it out of the small town. 1941 hits and the Japanese attack Pearl Harbor causing young Tyson to enlist in the army. He spends the next 4 years fighting for American forces until a year after the war declared over. He comes back home and spends his time in Nashville, playing in bars at night and training in the gym during the day. In 1955 he runs across a young woman getting hassled by what he thought was drunk bar goers. The truth of the matter, his future sire was pinned down by hunters, and Tyson thinking a woman was in danger, took out the surprised hunters with ease. She instantly needed to keep the handsome savior and make him her own. The next 20 years Cherry and Tennessee spend most their raising hell all over the south eastern coast. One night Cherry disappears without notice. Leaving Tennessee alone to realize maybe being an anarch isn’t exactly what Cherry was showing him. He spent the next 30 years finding meaning and learning to curb his Brujah temper. from 2000 - 2025 he makes random appearances playing his guitar and then seemingly returning to obscurity. A real bad encounter with his sire in Memphis lead Tennessee to seek a new place to lay low for a whille. Bringing him to New Albion, Texas.

Sheet
Template:Vampire Sheet
Jackie West

* IC Info
* Appearance
* OOC Info

## Personality

Jackie has an attitude to match her hair. She is all too willing to pick a fight and start swinging, something that is going to draw negative attention to her and her friends if she does not learn which battles are worth fighting.

## History

An anarch rabble-rouser, Jackie is from California and is trying to encourage the Brujah to Revolt. She sees no difference between Gordon and the Sabbat. She is currently leading a vocal but small minority of Brujah who want to rebel.
Talent: Alertness

This is your basic knack for noticing things that go on around you, even when you’re not actively looking for them. Alertness describes the attention you pay to the outside world, whether otherwise occupied or not. This Talent is typically paired with Perception, and is best used when sensing physical stimuli (as opposed to moods or clues).

• Novice: You’re no mindless drone.

•• Practiced: Habitual eavesdropper

••• Competent: You keep a sharp eye on your surroundings.

•••• Expert: Whether from paranoia or good sense, you are rarely caught off guard.

••••• Master: Your senses are on par with those of a wild animal.

Possessed by
Hunters, Bodyguards, Security Personnel, Journalists, Burglars
Specialties
Noises, Eavesdropping, Fine Details, Hidden Weapons, Crowds, Forests, Animals