recursal/Fanatic-Fandom huggingface dataset:
Suppressors

*The advantage of having upgraded and hardened stealth units far outstrips the Suppressor's disadvantaged weak air units.*

**Suppressors** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is Voodoos.

## Game usage

It is Scavenger's default division in Turf War.

## Description

In the enemy hills, the Suppressors commonly take out all helicopter transports and Gunships that fly anywhere near their range. The 5th Cloak Division reacts quickly to any and all craft. Since kills are only confirmed by watching craft go down at extreme range, the Suppressors have shot down countless friendly craft. This division has trouble acquiring skilled pilots due to their friendly kill ratio.

## Division powers

**Minor: Hand of the Dead**

A 'ghost' Stealth Tank is spawned within the vision radius of a friendly unit. The ghost dies instantly when attacked.

*To the dismay of ATLAS operatives, the Suppressors have stolen the Voodoos' 'Ghost' technology, and routinely use it to distract targets while firing from a distance.*

**Major: Force of Suppression**

Three 'ghost' Stealth Tanks are spawned. If attacked, attacker loses all their ammo.

*It took the Suppressors some time to figure out how to keep an attacking drone camouflaged, but they have been thoroughly satisfied with the results.*
Fragfest

**Fragfest** is a Shadow Nation commander in Field Commander.

## Description

Dishonorably discharged, Sergeant Jonathan Harrows, or Fragfest as he's now known, is a violent killer through and through. Fragfest has been charged with over 67 war crime violations but has yet to be caught by any proper authorities. His ruthless behavior makes him an ideal Shadow Nation agent, and the soldiers assigned to him generally share his blatant disregard for human life.

## Game usage

* He is the enemy commander in Unfortunate Son.
* He is the enemy commander in Relay.
* He is the enemy commander in A City will Fall.
Death Notices

*The Death Notices lightning quick movements limit their vision range.*

The **Death Notices** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Long Shots.

## Game usage

It seems to be Alacrity's favourite division, used in Extraction Point and Breadcrumbs.

## Description

Members of the Death Notices are some of the most macho soldiers anyone will ever meet. Eager to rush into battle, the 1st Scout Division will dismiss tactics to the wind and rely on brute force to eliminate their enemies. If you question the wisdom of ignoring tactics, simply as the Death Notices about it and they will explain why you have no idea what you're talking about.

If you ever do ask them do it in a large area that will hold them, you, and their egos.

## Division powers

**Minor: Death Rush**

Target unit can move 2 times its normal movement for 1 round.

*'Death Notices will attack as soon as possible regardless of weather condition or time of day. When they are in range to strike, they strike with fierce determination.'*

**Major: Death Blitz**

All friendly units gain a 100% increase in movement for 1 round.

Description needed
Super Stealth Tank

The **Super Stealth Tank** is a Shadow Nation unit in *Field Commander*.

## Description

As its name suggests, it is like a Concealed Tank, only much more powerful and can fire further than a standard Concealed Tank. In fact, it has the range of a Battleship and is effective against any target. It also has unlimited ammunition, and its only weakness is the fact that it is immobile - it can only be destroyed by a special Tank Buster.
Utility Helicopter

**Utility Helicopters** are units in *Field Commander*.

## Description

Used mainly to transport soldiers, they can carry a maximum of 2 units. Unlike Trucks and Transports, they have a limited amount of fuel, and can therefore crash if they run out of this resource, which could cause the loss of any units that it carries.

Also unlike Trucks and Transports, they travel in the air. Thus, they are unhindered, able to traverse land and sea, although they will not be able to go through a Teton.
Aqualung

**Aqualung** is a Shadow Nation commander in Field Commander.

## Description

Called one of the last "true" pirates, Aqualung excels at naval combat and navigation. Wanted on crimes of piracy and murder, Aqualung gladly took up a position within Shadow Nation and now serves as their chief naval officer. With a gut instinct for Battleship range and an uncanny knowledge of where enemy Submarines are hiding, it's no wonder he has never been caught or defeated at sea.

## Game usage

* Encountered in Watchdog
* Encountered in Chasing the Weather
Heal per Turn

**Heal per turn,** or **recovery,** is a gameplay mechanic in Field Commander.

## Mechanics

Every unit starts with an absolute maximum of 10 HP, and if damaged it loses health. When a unit has 0 HP it is destroyed. In order to restore health, units must be moved to a Factory, Seaport, Airport, Headquarters or city under the player's control.

## Recovery from buildings

* **Headquarters, Factory, Seaport, Airport** and **Dense City**: 2 HP restored per turn
* **Sparse City**: 1 HP restored per turn
* **Control Rooms** do not offer recovery
* **Exceptions**: If any or both of the *Foxholes* or *Section 8* are being used, the first 5 buildings will each restore 3 HP per turn while a Sparse City recovers 2 HP per turn. Both these divisions also have powers that confer these bonuses:
	+ For the minor power, any unit on a friendly building is completely healed for 1 round.
	+ For the major power, all units within 3 tiles of a friendly building are healed 3 HP for 1 round.

## Divisions affected

Besides buildings themselves, certain divisions also have modifiers that affect their units' recovery. For example, the Deep Freezers and the Dead Lines both possess division powers that allow their units to heal a particular amount of HP for 1 turn. The same holds true for the Widowers and Iron Knights.

Additionally, there are also divisions that suffer from *reduced* healing from structures. These are Storm Riders and Plunderers.
Talons

The **Talons** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Fighting Vipers.

## Game usage

It is Strike Zone's division in Gauntlet.

## Description

Originally the Talons were comprised of Helicopters and Transports used to fast rope and airdrop strike teams at well-defended targets. As Shadow Nation's reach grew so did this infamous air division.

## Division powers

**Minor: Talon Strike**

All friendly flying units gain +30% increase in damage versus all units for one round. All other units get +15% damage for one round.

*'When Shadow Nation asked the Talons to begin more aggressive attack campaigns, their commander demanded equipment upgrades to their entire squadron. Shadow Nation complied without question.'*

**Major: Expert Maneuvering**

All friendly flying units gain +40% increase in damage vs all units and +30% increase in defense vs flying units for one round. All other units get +15% damage for 1 round.
Redclaw

**Redclaw** is a Shadow Nation commander in Field Commander.

## Description

A former commander, the great bear of a man known as Redclaw was discharged and exiled from his home country for being far too eager to sacrifice his troops in battle. His suicidal charges, while inflicting heavy casualties on his own men, were nonetheless both deadly and effective. Redclaw is known for having a bad temper and refusing to back down from a challenge, making him easily baited.

## Game usage

* He is the enemy commander in Distress Call
* He is the enemy commander in Blind Eye
Tackle

*Watchdog has slipped through our fingers, Commander, chase him down and finish this.*

**Tackle** is the 12th campaign mission in *Field Commander*.

## Plot synopsis

Watchdog is furious that the Commander has defeated him in the previous mission and attempts to escape. The player is ordered to sink his lander before he reaches the Escape Point.

## Available units

* Transport
* Submarine
* Battleship
* Rocket Launcher
* Grunt

## Enemy units

* Transport **(main target)**
* Submarine
* Battleship
* Corvette

## General strategies and tactics

* At the mission menu, select the Killing Depths or the Storm Riders (if you want to spice things up on subsequent playthroughs) before beginning this mission. All the rest of the divisions will generally be less useful, not to mention the Widowers (who needless to say, excel at ground combat but not on the sea) which are issued by default.
* *Unlike* Sink or Swim, you only have ONE target, but this is *much* more difficult largely due to Fog of War. Know that Watchdog will follow a linear path on the right side of the map.
* The *most* devastating asset you ever have is the Rocket Launcher. Success or failure is *totally* at the mercy of whether or not this unit is used properly. Load the infantry and this vehicle on your Transport then send both units straight to the island north. Your primary concern is to seize the Seaport at the northern end of this isle and also unload your artillery. Send the latter towards the Seaport and encamp there, watching for the Transport. Order your grunt to capture the Seaport then produce a Submarine. If Watchdog's Transport is not within the attack range of your Rocket Launcher, send the Submarine to scout around.
* Because of the heavy fog, your naval vessels will be largely hampered. *Before* loading your Transport, *first* send your Submarine to traverse as far north as possible. This should generally be sufficient to reveal the enemy's fleet. Your Battleship can then fire from a distance to hit whatever target it is possible to damage. Even if you lose your Battleship, things *shouldn't* be too difficult as long as your Transport has sent your artillery and Grunt to the island as mentioned in the previous point. Since the Battleship is a ranged unit, you are best served by sending another unit to expose enemy units and *then* firing on whatever is in your range.

## Rewards

* **Map**: Tackle for Desert, Grass and Snow
Necro

**Necro** is a Shadow Nation commander in Field Commander.

## Description

An expert in stealth and ambush tactics, Necro prefers to lure his enemies into tight passages and then strike at them from the shadows. As a division commander, he is usually so careful about hiding his ranged units that one is never too sure just how many enemies they are up against. Even his own troops fear Necro as he rarely talks and says anything other than the order he is giving.

## Game usage

* He is the enemy commander in Silenced Lies.
* He is the enemy commander in Clear Path.
* He is the enemy commander in Make Way.
* He is the enemy commander in Eve's Study.
Tank

**Tanks** are units in *Field Commander*.

## Description

*"They are the toughest of all ground units."*

- Shellcase

Although they are the apex predators in some aspects, Tanks are far from invulnerable. Enemy armour units, like other Tanks and Half-Tracks, Rocket Launchers, Tank-Busters, Battleships and stealthed units (such as Snipers and Concealed Tanks) all pose a grave danger, as do minefields.

## Strategies

* Lay a field of mines with Spec Ops to deter incoming Tanks. Back them up with Rocket Launchers, Half-Tracks and stealthed units.
* If you have aircraft, Tank-Busters are very destructive against enemy armour.
* In naval maps, construct Battleships and have them hug the coast near an enemy's base.
Conquerors

*The Conquerors' ground vehicles have enhanced weapons at the cost of weaker air and infantry units.*

The **Conquerors** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Iron Knights.

## Game usage

It is the player's recommended division in Imminent.

## Description

The Conquerors have seemingly indestructible ground vehicles. The 4th Armored Division's Wrench Rats maintenance crew are to thank. Not only do the Wrench Rats keep the vehicles in pristine condition but they have an uncanny ability to modify common components to perform well above spec. The division's Tanks are so robust it is claimed that untrained recruits can command them into battle, crush opponents, and return the Tank unscathed.

## Division powers

**Minor: Trample**

+2 movement to all land vehicles and a 10% increase in damage for 1 round.

*'Due to the amazing condition of their equipment, the Conquerors can get into battle sooner, and do more damage when they get there.'*

**Major: Hit and Run**

All friendly land vehicles gain 100% increase in movement and 25% increase in damage for 1 round.

Description needed
Killing Depths

*The Killing Depths are trained to be the masters of the sea and sacrifice skill on land.*

The **Killing Depths** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Flesh Rippers.

## Game usage

It is a default division in 'Sink or Swim'.

## Description

When the Shattered Dreams 1st Amphibious Assault Division was dissolved, the 10th Naval Division was created to perform sea rescues and guarantee safe passage for vessels. The Killing Depths have several rescue Submarines and is one of the few groups to ever pull every seaman safely off of a downed sub.

## Division powers

**Minor: Rogue Wave**

All friendly naval vessels gain +1 movement and Corvettes get 20% increase in damage for 1 round. All other units (army, navy, air force), get +15% damage for 1 round.

*'All Killing Depths' naval units are outfitted with a fuel injector, and their Corvettes have a corrosive depth charge which is whispered about with dread by many Submarine crews.'*

**Major:** **Perilous Seas**

All friendly naval vessels gain +2 movement and all friendly Battleships gain +1 range for 1 round. All other units get +15% damage for 1 round.

*'By using their fuel injectors to gain momentum, Killing Depths Battleships can fire further than any other boat on the water.'*
Dead Lines

*The Dead Lines fiercely fight while defending but fight poorly when attacking.*

The **Dead Lines** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Deep Freezers.

## Description

The 4th Resistance is primarily used to besiege enemy cities. No matter how hard the enemy may try, nothing makes it in or out of the Dead Lines zone. The Dead Lines get to personally own any non-military products that attempt to get past their Dead Line zone.

## Division powers

**Minor: Spoils of War**

All friendly units gain 2 HP healing.

*'The Dead Lines often use loot pillaged from non-military vehicles during battle to the frustration of both enemies and other divisions.'*

**Major: Raid**

All friendly units recover up to 4 HP and a +20% defense increase for 1 round.

During a siege the Dead Lines try to
Unknown commander

**Unknown commander** is a Shadow Nation commander in Field Commander.

## Description

This character is not actually usable as a commanding officer for Shadow Nation. Its real purpose is seen in the mission Cloaked, where Spider intercepts partial transmissions involving two Shadow Nation characters. One of them is the unknown commander, who says "Shadow Nation counter attack...air attack soon..." to which another unknown person, presumably Whisper, replies "attack imminent...must defend...cloaking transmitter..."
Tahel

> Did you just laugh at something this man said?"
>
>

**Tahel** was a renowned scholar and magic user from Horizon. As a spirit, he resides in Horizon as the guide for the Season of Lightseekers. He is known for his magical talent, intelligence, and rivalry with The Prophet of Doom: Raziel. He is the brother to Nakir, husband of Eiran, and father to Ester.
Sen

## The dommy mommy of the server

**Sen,** the server favorite and the owner of the title dommy mommy in the server.

Honestly, she gained her title because the server members called her that lmao. Sen is somewhat the

most favorite Moderator and admin of the server as she is the nicest and hottest they say. She started a cult which led to an uprising but soon after, the cult somewhat died in the process.
The Gadoxi reunification war

### ***Prelude***

The war was between the kingdom of Mroxi Vs the kingdom of Troxi and the kingdom of bloxi

King Vrounous of The kingdom of Mroxi wanted to reunify the Gadoxi kingdom lands

Vrounous marched and his forces said up a campment closer to Gadoxi the town and named the campment Vronous ( the campment would later become a town)

### ***The siege of Gadoxi***

The Mroxian forces of Vronous,Vronous 2,Mrvia and Mrvia 2 sieged Gadoxi which was owned by the Bloxi forces of Blosia Blomick and seasia

The mroxian forces were spotted by Blosia and Blosia yelled to Blomick and seasia to go get help from the kingdom of Troxi Vronous stabbed Blosia and Blosia fell to the ground and fell to death Vronous sent his child Vrounous 2 to go and try and stop the Bloxi forces getting reinforcements seasia stalled vronous 2 so that Blomick could escape Vronous 2 captured Seasia but failed to get Blomick Vronous heavily scolded Vrounous 2 for failing to capture Blomick

### ***The battle of Gadoxi***

Mrivia who was on scout duty saw the Troxian forces of Troxus ,Trontus,Troxus 2 and Troxi troxus

Vronous offered to have negotiations with Troxus so they met by the Foundation tree and Vronous imediatally took out a hidden knife a stabbed Troxus causing Troxus to die the Troxian forces who were watching charged then were attacked from behiend by Mroxian forces and the Troxian forces soon surrendered so Vronous and the Kingdom of mroxi had won the war

### ***The aftermath***

in the aftermath vronous would proclaim the new kingdom of Neo Gadoxi

control of Gadoxi town and the town Troxi would be directly under the rule of vronous

Meanwhile Mrvia would rule and have township of the town of Mroxi but still being under vronouses rule

The Bloxian forces would stay in Gadoxi and be slaves

while the Troxian forces would be moved back to troxi and be slaves there

Vronous would have Trontus publicly exucuted for killing Vronouses father
Ayin

> I don't want you to fear us, dear, nor would I expect that from you. I just want you to respect us as the tutors we will aways be to you. No matter your position or title."
>
>

## Relationships

### Family

* Daleth (father)
* Teth (sister)
* Tsadi (brother)
* Sam (nibling)
* Ekh (nephew)
* Ester (adoptive niece)

## Behind the Scenes

### Last Appearance

h

**Ayin,** also known as **The Elder of the Prairie.**
Plunderers

*The Plunderers' ships are built to hit hard and withstand a pounding. Units heal slower in exchange for better vision.*

The **Plunderers** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Storm Riders.

## Game usage

It is the enemy's (Aqualung) division during Chasing the Weather.

## Description

The 2nd Sea Division's name of the Plunderers only should totally apply to the group's leaders. Everyone on the ship besides the officers are actually prisoners of war. Every time this division takes prisoners they are added directly to the crew. The Plunderers' youngest crew member is 13 years old and works as a deck hand.

## Division powers

**Minor: Coercion**

All friendly units can see any stealthed or hidden units within their vision range for 1 round. They also deal +15% damage for 1 round.

*'Enemy forces are usually caught off guard when the Plunderers know the exact location of the stealthed and hidden forces, but more often than not a POW was 'coerced' into giving away their location.'*

**Major: Sea Flare**

All hidden and stealthed enemy units are revealed. All friendly units gain a +25% damage bonus for 1 round.

Description needed
Satellite Laser control room

The **Satellite Laser Control Room** is a control room in *Field Commander*.

## Functions

This control room summons a satellite laser attack in the rough shape of a cross.

## Effects

* Any unit caught directly inside the center of the cross is instantly destroyed however many health points it possesses.
* Any units caught in the outer radius is hit 7 HP. If it has 7 or less health, it is destroyed.
* It damages and demolishes all kinds of units, whether ground vehicles, naval vessels, air force or infantry.
* Unlike the Air Strike and Napalm Strike, it does not affect forests.
Strike Zone

**Strike Zone** is a Shadow Nation commander in Field Commander.

## Description

Strike Zone and his division of bombers and fighters are some of the deadliest air combatants on the globe. Pinpoint accuracy defines the deadliest of his talents, with the ability to hit minute targets from several thousand feet in the air.

## Game usage

* Encountered in Gauntlet.
* Encountered in Air Strike.
* Heard on the radio in Chasing the Weather.
Half-Track

**Half-Tracks** are units in *Field Commander*.

## Description

They are available from the first mission, and are similar to Tanks, but less powerful. Their reduced cost makes them a viable option if you are low on funds, but think about creating actual Tanks when the latter are available.

## Strategies

* Use the same tactics against an enemy Tank to counter Half-Tracks. Mines and indirect fire are your best friends, as are aircraft, specifically Tank-Busters.
* You can also use armour against enemy armour units, but expect varying results.
Special Ops

**Special Ops** are a unit in *Field Commander*.

## Description

They are an infantry unit available from the first mission and can capture buildings. They are also able to indirectly fire on enemies, much like Snipers, but they retain a considerable amount of movement unlike Snipers. Another difference is that they inflict different amounts of damage compared to a Sniper, For example, a Sniper in stealth can heavily damage an enemy infantry, but a Special Ops would only inflict little damage against enemy soldiers.

Special Ops are the only land unit capable of planting mines, which explode when another unit (that is not a Spec Ops) traverses the mined tile. These explosives can only be diffused using another Special Ops.
Chameleon

**Chameleon** is a Shadow Nation commander in Field Commander.

## Description

Chameleon is a master of disguise, able to assume alternate identities as easily as a normal person changes their clothes. Taken in by Shadow Nation early in his career, they have since turned him into a master spy, making him one of their key intelligence operatives. As a commanding officer, Chameleon uses his various talents to conceal his troops and to confuse his enemies.
Garoxian empire

1 West Garan

2 Mid Garan

3 East Garan

4 Gapol

5 Siden

6 Parak

7 Cames

8 Upwan

9 neba

10 somak

11 nomak

12 Evai 13 Sod

14 Rena 15 Seloha

## Population

Province populations

Population
 b
 c

## History

### ***The first 3 pre 0 - 2 7***

Pre 0 The Garoxian empire was founded by Garox the founder it was made a trading empire to make trade more easier not much is known about Garox's reign after his death in 0 garox's child Gadic took over. Gadic the horrid was terible and was overthrown by their sibling Galiv in 0 7 in 2 7 Galiv died of natural causes

### ***E***

After Galiv died of natural causes in 2 7 a vote was held between his children Garox Galiv and Gaba the vote was 10-4-1 Garox won and became Garox the 2nd shorly after their opponents conceded .

Garox the 2nd passed the Governer accords which sorted out governer powers as they were not properly organized Garox the 2nd died in 4 0

A vote between Garoxes children Garox and Gadic the vote was 8-7

1. ↑ Not soley Garox's idea to form but he was the one too form
2. ↑ Garoxian Chronicals
Sam

> Hey, y’know what the best part of messing up is? You get to learn, and don’t tell Lamed I said this...but I think learning is one of the coolest things we’ve been blessed with."
>
>

## Character Information

### Age

* 1000+ (chronological)
* 23 (biological)

## Relationships

### Family

* Daleth (grandfather)
* Tsadi (father)
* Ayin (uncle)
* Teth (aunt)
* Ekh (brother)
* Ester (adoptive sister)

## Behind the Scenes

### Last Appearance

h

**Sam,** also known as **The Elder of the Valley.**
Destroy Unit

Destroy unit is a gameplay mechanic in Field Commander.

## How it functions

Any unit can be destroyed to quickly supplement a player's income if they are, for example, short of funds. Any unit can also be destroyed if they will be useless to a player. However, a unit's essential statistics (health, fuel and ammunition) will generally determine how much they are worth.

Destroying a unit is also somewhat related to a unit's cost. The player's division may be another factor that dictates the amount which is refunded for a unit's destruction. For example, some divisions with powerful forces like the Clean Kills and the Widowers will return the player *more* money. Quite the contrary, those with poor defense such as the Vicious Pests and the Thunder Strikes provide *less* income.

To destroy a unit, the player can simply select the desired unit and move that onto a production building controlled by the player, which allows one to choose an action they wish to perform. One such action is to 'destroy unit'. Here is a list of which buildings can destroy which units.

* **Factory**: Destroys infantry and army vehicles
* **Seaport**: Destroys naval vessels
* **Airport**: Destroys aircraft
Bandits

The **Bandits** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Conquerors.

## Description

Shadow Nation's 54th Assault Division relies on tactics, not brawn, to devastate the enemy. WIth a keen sense of observation, the Bandits steal their enemies' lives by outsmarting them. The 54ths armored ground units look deceptively worn, making them heavily used as Trojan horses.

## Division powers

**Minor: Nitrous Boost**

+2 movement to all land vehicles and a +10% increase in damage for 1 round.

*'Bandit vehicles are all outfitted with a tweaked nitrous-oxide engine which allows them to move in a short burst of incredible speed and fire on an unready target.'*

**Major: Field Scouting**

All friendly land vehicles gain +100% increase in movement and get a +25% increase in damage for 1 round.
Corvette

**Corvettes** are units in *Field Commander*.

## Description

Accessible from *Sink and Swim* onwards, they are a multi-purpose naval vessel that can inflict heavy damage against enemy Submarines, aircraft and light vehicles. They struggle against Tanks and other heavy armour, and also have minimal damage against a Battleship.

## Strategies

* Send in Corvettes as the first units for any naval engagement. They are able to lay and diffuse mines,
* Always ambush enemies using Corvette mines, this will be very integral to completing missions that require you to stop a Transport from escaping from the map.
Taste Of Love

## O albumie

**Taste of Love** to dziesiąty minialbum TWICE. Został wydany 11 czerwca 2021 roku przez JYP Entertainment i Republic Records. EP zawiera sześć utworów, w tym przewodniczący - *„Alcohol-Free”.*

### Tracklista:

1. Alcohol-Free
2. First Time
3. Scandal
4. Conversation
5. Baby Blue Love
6. SOS
7. CRY FOR ME (Angielska wersja - tylko na płycie)
Eve's Study

**Eve's Study** is the 22nd campaign mission in Field Commander.

## Plot synopsis

The Commander must capture a Dense City located on an island surrounded by water before Shadow Nation's forces extract the scientist inside this city.

## Available units

* Grunt
* Scout
* Tank
* Rocket Launcher
* Anti-Aircraft Gun

## Enemy units

* Concealed Tank (hidden)
* Sniper (hidden)
* Tank
* Scout
* Spec Ops

## General strategies and tactics

* The most direct way to complete this mission is obviously to capture the Airport, build a helicopter and ferry troops to the island. But...***WAIT***! From experience, Necro is a stealth ambush expert and thus he ALREADY has hidden units guarding this building. Therefore,,,because of this unfair advantage, I strongly suggest using the *Card Sharks* rather than the Swarming Wasps! They will permit you to drop troops *anywhere* on the map within a unit's vision range. (The Swarming Wasps *also* have a disadvantage in that you cannot drop a soldier unless you first sacrifice an aircraft, and even then, your infantry only has *half* its total HP)
* Order your Grunts to board the Scouts, then send your vehicles along the map's border and have them stay as close to the Dense City as possible. Because of their massive vision range, they will allow you to drop troops in a *greater* radius than other units.
* Send cheap units to purposely uncover Necro's stealthed forces when your turn begins, then IMMEDIATELY order an Air Strike against them. The Stealth Tanks should automatically blow up anyway when their fuel runs out, that's assuming they stay stealthed.
* Load a Truck with 2 troops, and rush it towards the Concussion Blast Control Room as soon as you can to stop your forces from being stunned.
* Necro will throw all his weight behind trying to stop you: for example, he will surreptitiously try to seize your Headquarters while the battle is raging on. Have a heavy armour unit or Triple A standby near the base! (He generally sends a Scout carrying a troop)
* **Scripted event**: On turn 19, an enemy Transport will conveniently dump a Rocket Launcher and Triple A on the main map's beach. Be prepared to defend against them. Similarly, another Triple A will be deposited on the island where the target Dense City is situated on turn 29. Construct Rocket Launchers or Concealed Tanks and order them to hold position along the coast opposite the Dense City you need to capture.

## Trivia

* The buildings under ATLAS control are actually those that Shadow Nation controlled during the previous mission.
ATLAS

*'ATLAS was established by the Alliance of Nations as part of a secret provision under the Articles of Independence. Its purpose: To provide an independent organisation funded by all of the allied nations with the authority to carry out intelligence gathering and combat actions against those enemy forces that legitimate governments could not combat or would not acknowledge.'*

**ATLAS,** also known as **the Advanced Tactical Legion for Allied Security,** is a faction in *Field Commander*.

## Description

ATLAS is the faction that the player is affiliated with for the campaign missions. It recruits the player to protect the globe against organisations whose objectives include terrorism, inciting wars, black market trading and global domination. ATLAS provides the player with a division of highly trained soldiers recruited from around the world to complete one's objectives. The player is given a complement of vehicles and weapons that combine the military strength and technology of more than 50 allied nations.
Resupply

**Resupply** is a gameplay mechanic in Field Commander.

## How it functions

Most units are created with a limited amount of HP, ammo and fuel. All of them start with 10 health points, but ammo and fuel will vary. For example, a Grunt has infinite ammo and fuel while a Concealed Tank has 50 fuel points as well as 8 rounds for its primary weapon and 5 rounds for its stealth weapon. Naturally, running out of health and fuel results in a unit's destruction.

Some units have the ability to resupply friendly forces, like a Truck for land vehicles and a Transport for naval vessels. Resupplying is essentially a replenishing of that unit's ammo and fuel. Health can only be restored if a unit moves onto a Factory, Seaport, Airport or any city under the player's control.

Some divisions, like the Foxholes and Section 8, have the ability to resupply units that are on a friendly building or close to a friendly building if they activate division powers.
Paralysis

**Paralysis,** or **stunning**, is a gameplay mechanic in Field Commander.

## How it functions

Stunning a unit can be achieved in one of 2 ways. The first involves certain divisions with the relevant power, such as the Haunting Wills for ATLAS or Creeping Doom, the Shadow Nation equivalent. The minor power allows a commander to target an enemy unit to paralyse, meaning that it's essentially unable to do anything on its next turn regardless of whatever happens. Any affected units will have a mark above them that resembles a 'lightning bolt' symbol when it's chosen to be stunned. When the opposing player's turn begins, that affected unit will be greyed out. The major power allows a commander to render useless all the enemy units in a 5X5 grid area.

Stunning can also be achieved through the use of control rooms, specifically the EMP Blast which paralyses land vehicles and naval vessels, as well as the Concussion Blast that affects infantry and aircraft.
Long Shots

*'Like a galloping stallion, the Long Shots have fast movement with limited vision.'*

**The Long Shots** are an ATLAS division in *Field Commander*. Their Shadow Nation counterpart is the Death Notices.

## Description

The 16th Recon Division has earned their thoroughbred logo time and time again. The Long Shots are always one of the first divisions on the field of combat. They can usually win a battle before it turns into a war. With their lightning speed they overtake and demolish foes before the enemy has a chance to utilise cover.

## Division powers

**Minor: Nitro Boost**

Target unit can move 2 times its normal movement for 1 round.

The Long Shots have modified their vehicles with a powerful nitro booster. Pilots and crew have complained about neck pain and bruises from being rocketed around inside the vehicle while boosting.

**Major: Encouragement**

All friendly units gain a 100% increase in movement for 1 round.

The Long Shots' infantry run for miles every day and its pilots and crews hardly ever leave their stations. This level of dedication is evident in the lightning-quick response time of the entire division.
Plague Bringers

**Plague Bringers** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is Clean Kills.

## Game usage

They are the enemy's default division in Breadcrumbs, Clear Path and Make Way.

## Description

The 2nd Scout Division is hated by their maintenance crew. They have no regard for equipment and will push it far beyond how it was intended to perform. The Plague Bringers will destroy any piece of equipment or take any casualty to win the battle. Rushing into the heat of battle and charging strongholds with numbers and not strategy is common.

## Division powers

**Minor: Poison Gas**

Target unit is hit 5 HP.

*Using ranged, high velocity rounds, the Plague Bringers are able to fire a canister of poisonous gas through the windshield of a vehicle or the chest of an infantry unit.*

**Major: Chemical Rain**

All enemy units within 4 squares lose 3 HP. Units cannot be killed by this attack.

Description needed
Storm Riders

*The Storm Riders' sea vessels are heavily armored and gunned. Vision enhancing electronics makes all units heal slower.*

The **Storm Riders** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Plunderers.

## Game usage

It can be used during Chasing the Weather.

## Description

The 4th Naval Division is notorious for their ability to dominate the most treacherous of battles. The division's self-assured movements may be slower but it allows the group to pack a tremendous punch. Their ways of fire seems distant at first until the division is upon their enemy. Their foes get devastated by the approaching Storm Riders in similar fashion to their logo of the tsunami.

## Division powers

**Minor: Thermal Optics**

All friendly units can see any stealthed or hidden units within their vision range for 1 round. They also deal +15% damage for 1 round.

*'Fresh out of ATLAS research labs, the Storm Riders have been issued Thermal Imaging Goggles. The slight headaches are worth it, as seeing through walls gives the Storm Riders a distinct advantage on the battlefield.'*

**Major: Eye in the Sky**

All hidden and stealthed enemy units are revealed. All friendly units gain a +25% damage bonus for 1 round.

Description needed
Every Commercial Wiki

**Welcome to the Every Commercial Wiki!**
every commercial and person in it

We're a collaborative community website about Every Commercial that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Perfect-World

## O albumie

**Perfect-World** to trzeci japoński album TWICE. Został wydany 28 lipca 2021 roku. Album zawiera 10 utworów, w tym utwór tytułowy *„Perfect-World”* oraz trzy wcześniej wydane single *„Fanfare”, „Better” i „Kura Kura”*.

### Tracklista:

1. **Perfect World**
2. *BETTER*
3. Good at Love
4. *Fanfare*
5. *Kura Kura*
6. Four-leaf Clover
7. In the summer
8. PIECES OF LOVE
9. Thank you, Family
10. PROMISE
Tank-Buster

**Tank-Busters** are a unit in *Field Commander.*

## Description

*"They have Tank-Busters? We might be in trouble, Commander!"*

- Broken Arrow

Available only from Airports, they first appear in 'Only the Good'. They are super-versions of Gunships, able to inflict massive damage on surface units but struggle against aircraft. They are most effectively countered with Corvettes, Rocket Launchers, Anti-Aircraft Guns, and Stealth Fighters. Strangely, many ground units that are able to attack enemy aircraft are unable to fire on Tank-Busters.

## Strategies

*"Tank-Busters have an extremely long-range, and their attacks are devastating. They do have a weakness, though - they're vulnerable to Anti-Aircraft and Rocket Launcher fire."*

- Broken Arrow

* Against an enemy bomber, you will first want to employ the same techniques that you used against Tanks. Whittle their health with a ranged attack, since they will only be destructive at close distance, then fire on them with a unit specifically designed to destroy them, for example a Corvette or Anti-Aircraft. Unlike combat based on land and sea, you will not be able to deploy aerial mines, so use extreme caution.
* Tank-Busters, unlike Gunships, are invulnerable when faced by certain land units. Tanks, Scouts, Concealed Tanks, and Snipers are some forces that are unable to attack bombers. Even in stealth mode, hidden units *cannot* fire on Tank-Busters.
* While Gunships fire on infantry with their secondary weapons, Tank-Busters will engage them with their *primary* weapons, thus naturally inflicting even *more* damage. Also, infantry can *never* retaliate against a Tank-Buster, so even if your aircraft has low health, it will still be better than using a Gunship to attack enemy soldiers.
* Because of their destructive power, they are great to sink enemy Battleships if you don't have a Submarine.
Feel Special (piosenka)

## O piosence

**Feel Special** to przewodnicząca piosenka z albumu TWICE o tym samym tytule.

### Ciekawostki:

* Teledysk jak i tekst do Feel Special powstał zainspirowany rozmową Jin Young Parka z TWICE. Dziewczyny wyraziły swoje emocje, które odczuwały, zmagając się z presją sławy przez cztery lata od debiutu w 2015 roku.

#### **Fabuła teledysku**

Każda z dziewczyn od początku teledysku jest sama.

**Jihyo i Nayeon:** Nayeon często bywa jako jedyna, samotna w świetle sławy. Wie, że posiadając Jihyo po boku nie jest już sama i ma na kogo liczyć.

**Sana i Dahyun:** Po jednym wpisie na Instagramie, wiele osób odwróciło się od Sany. To spowodowało burze w internacie na temat idoli pochodzących z Japonii w k-popie. Sana siedzi w deszczu, który oznacza negatywne słowa, które spadały na nią. W tekście Sany jest wers *"bolesne słowa, które mnie dźgają"* . Każdy nosi parasol ale nikt nie zaprasza Sany pod niego. Jako jedyna, Dahyun podchodzi do Sany i chroni ją przed deszczem chociażby swoim towarzystwem.

**Tzuyu i Momo:** Tzuyu jest ucharektyzowana jako lalka, co może oznaczać częste stawianie jej jako visualu. Momo spoglądająca na Tzuyu zauważa w niej coś więcej niż tylko piękną lalkę.

**Chaeyoung i Mina:** Chaeyoung jest zamknięta w białej kopule bez drzwi i okien natomiast Mina jest zagubiona w lesie z miętowymi roślinami. (Miętowy to kolor Miny.) Ogłoszono, że Mina ma zaburzenia lękowe, które mogą być oznaczone lasem. Gdy ściana Cheyoung się wali, dziewczyny nie czują się już samotne.

**Jeongyeon i TWICE:** Opinia publiczna może powodować, że Jeongyeon czuje się jakby siedziała na tronie, czego ona nie chce. Przez to czuje się samotna i odizolowana. Jeongyeon spogląda na siebie w towarzystwie reszty członkiń i się uśmiecha. Oznacza to że czuje się najlepiej w towarzystwie TWICE.

Źródło: www.thebobaculture.com
SM Entertainment

## O wytwórni

**SM Entertainment** – główna agencja talentu, producent i wydawca muzyki koreańskiej. Wytwórnia została założona 14 lutego 1995 r. przez Lee Soo-man. Początkowo „SM” było skrótem imienia założyciela agencji, ale teraz oznacza Star Museum.

## Artyści

### Solo:

* BoA
* Bray
* Cho Jungchi
* DUCKBAE
* Eddy Kim
* Giant Pink
* Hareem
* Hong ja
* IMLAY
* Jeong Jinwoon
* Ji Sang
* J-Min
* Jo Yeonho
* Jung-In
* KANGTA
* Minseo
* Parc Jaejung
* Park Sangdon
* PERC%NT
* Raiden
* SOHLHEE
* Son Taejin
* Yoo Jongshin
* ZHOUMI

### Grupy

* aespa
* Brown-Eyed-Girls
* EXO
* Girls On Top
* GIRL'S GENERATION/SNSD
* NCT 127
* NCT Dream
* NCT U
* Red Velvet
* Shinchireem
* SHINee
* Super Junior
* SuperM
* WayV
* TVXQ

### Byli artyści

* Black Beat
* Fly to the Sky
* f(x)
* Han Dong-jun
* Henry
* H.O.T
* Hyun Jin-young
* Isak N Jiyeon
* Jang Na-ra
* J&J
* Kim Gwang-jin
* Major
* S.E.S
* Shinwa
* Sugar
* The Blue
* The Grace
* Tiffany
* Tin Tin Five
* TraxX
* Zhang Liyin

## Źródła

* wikipedia.org
* smentertainment.com
* kprofiles.com
Convoy

**Convoy** is a campaign mission in *Field Commander*.

## Available units

ATLAS:

* 2 Stealth Fighters

## General strategies and tactics

* As you are well aware, the Death Notices feature lightning fast movement which they will maximise to their full advantage.
* Because of the pressure that Fog of War places on you to find the enemy trucks, one division that might prove useful is the Long Shots. Much like the Death Notices, this unit has a fast movement speed but reduced vision range. Purposely seek out enemies to attack in order to build up your power meter, then select your Stealth Fighter to gain double movement and send it into blind territory to locate the Trucks.
* The Grunt that is closest to the Escape Point is the unit on which success or failure of ths mission totally hinges. Send him to stand on a tile adjacent to the Escape Point, to block the trucks from reaching this spot.
Feel Special

**Feel Special** - to ósmy mini album TWICE wydany 22 kwietnia 2019 roku.

### Ciekawostki:

* Pojawia się tu po raz pierwszy piosenka napisana przez wszystkie członkinie (21:29).
* Teledysk jak i tekst do *Feel Special* powstał zainspirowany rozmową Jin Young Parka z TWICE. Dziewczyny wyraziły swoje emocje, które odczuwały, zmagając się z presją sławy przez cztery lata od debiutu w 2015 roku.
Nakir

> You know, you don’t have to be with my bore of a brother anymore; do wedding vows extend to the afterlife?"
>
>

## Relationships

### Family

* Tahel (brother)
* Eiran (sister-in-law)
* Ester (niece)

## Behind the Scenes

### Last Appearance

h

**Nakir** was an infamous scholar and magic user from Horizon. As a spirit, he resides in Horizon as a malevolent spirit along with the other Doomsayers. He is known for his magical talent, intelligence, and allegiance with The Prophet of Doom: Raziel. He is the brother to Tahel and uncle to Ester.
SEULGI

**Seulgi** jest członkinią Red Velvet, sub-unitu grupy - *IRENE & SEULGI*, GOT The Beat oraz Girls Next Door*.* W 2022 roku zadebiutowała solo z mini albumem ,,28 Reasons".

**CIEKAWOSTKI O SEULGI**
* Jej oficjalnym kolorem jest żółty oraz mandarynkowy
* Jej reprezentującym napojem jest Yellow Breeze
* Jej reprezentującym owocem jest ananas
* Jej reprezentującymi zwierzętami są jednorożec, miś i niedźwiedź polarny
* Jej reprezentującą bronią jest nóż
* Jej typem osobowości jest ISFP
* Jest nazywana Kangseul, GomDoli i Misiem
* Należy do Sub-unitu *IRENE & SEULGI*
* Należy do grupy *GOT The Beat*
* Była członkinią projektu SM Nation X wraz z SinB, Chunghą oraz Soyeon
* 4 października 2022 roku zadebiutowała jako solistka
* Jej Instagram: @renebaebae

**DYSKOGRAFIA**
**WYDANIA SOLO**
28 Reasons28 Reasons iScream Remix
**KOLABORACJE**
Link=Wow ThingHot & Cold
LISA

### Imię i nazwisko

Lalisa Manoban (ลลิสา มโนบาล) urodzona jako Pranpriya Manoban (ปราณปริยา มโนบาล)

## Kariera

### Pozycja w zespole

Main Dancer, Lead Rapper, Sub Vocalist, Maknae

**Lalisa** – tajska raperka, piosenkarka oraz członkini zespołu BLACKPINK.

#### Ciekawostki na temat Lisy:

* Urodziła się z imieniem Pranpriya, lecz zmieniła je na imię Lalisa, ponieważ jej znajomi nie umieli go poprawnie wymówić
* zadebiutowała solo z piosenką *"LALISA"*, której tytuł to imię Lisy
* potrafi grać na gitarze i pianinie
* jest uznawana za najlepszą tancerkę w k-popie
* została jako jedyna przyjęta podczas audycji YG w Tajlandii

#### Covery:

*cover taneczny*

* *Taki Taki (DJ Snake, Selena Gomez, Ozuna)* (2018)
* I Like It, Faded, Attention (2018)
* L-O-V-E (Frank Sinatra) - z Rose (2019)
* *Swalla (Jason Derulo) (2019)*
* *Mushroom Chocolate (QUIN, 6LACK)* (2020)
* *Tomboy (Destiny Rogers ‘Tomboy)* (2021)
* Say so (Doja Cat) (2021)
* Intentions (Justin Bieber) (2021)

#### Kolaboracje:

* SG - DJ Snake x Ozuna x Megan Thee Stallion x LISA (2021)
RM

RM - Zadebiutował solo w 2017 roku z singlem Change. Przed byciem solistą, zadebiutował w grupie BTS w 2013 roku jako lider oraz raper.

RM
--

## Kariera

#### Dyskografia

* Koreańska era
* *Japońska era*
* Angielska era

1. Change (2017)
2. mono. (2018)
3. Bicycle (2021)
4. Indigo (2022)

#### Kolaboracje:

* U - Primary x Kwon Jinah x RM (2015)
* Change - RM x Wale (2017)
* Gajah - Gaeko x RM (2017)
* Champion - Fall Out Boy x RM (2018)
* Timeless - Drunken Tiger x RM (2018)
* badbye - RM x eAeon (2018)
* everythingoes - RM x Nell (2018)
* Crying Over You - HONNE x RM x BEKA (2018)
* Old Town Road - Lil Nas X x RM (2019)
* Strange - Agust D x RM (2020)
* WINTER FLOWER - Younha x RM (2020)
* Fragile - eAeon x RM (2021)
* Yun (feat. Erykah Badu) (2022)
* Still Life (feat. Anderson.Paak) (2022)
* All Day (feat. Tablo) (2022)
* Forg\_tful (feat. Kim Sawol) (2022)
* Closer (feat. Paul Blanco, Mahalia) (2022)
* Hectic (feat. Colde) (2022)
* Wild Flower (feat. youjeen) (2022)
* No.2 (feat. parkjiyoon) (2022)
* SEXY NUKIM - Balming Tiger x RM
* Smoke Sprite (So!YoON! feat. RM) (2023)
* Don't ever say love me (Colde feat. RM) (2023)

#### Soundtrack/OST:

* BTS WORLD (2019)
* The Planet (2023)

#### Ciekawostki na temat Namjoona:

* Należy do BTS
* Instagram Namjoona to @rkive

#### Piosenki napisane przez RM:

***BTS***

* LOVE YOURSELF 轉 ‘Tear’
	+ Singularity
	+ FAKE LOVE
	+ The Truth Untold
	+ 134340
	+ Paradise (낙원)
	+ Love Maze
	+ Magic Shop
	+ Airplane Pt. 2
	+ Anpanman
	+ So What
	+ Outro: Tear

***SOLO***

#### Soundtrack/OST:

* BTS WORLD (2019)
* The Planet (2023)

#### Covery:

* Fools (Troye Sivan) - z Jungkookiem (BTS)
* Expensive Girl
* Trouble - z Jinem
* 10000 Hours
* I Know - z Jungkookiem (BTS)

#### Kolaboracje:

* Change (feat. Wale)
* badbye (feat. eAeon)
* everythingoes (feat. Nell)
* Old Town Road (Lil Nas X feat. RM)
* Yun (feat. Erykah Badu)
* Still Life (feat. Anderson.Paak)
* All Day (feat. Tablo)
* Forg\_tful (feat. Kim Sawol)
* Closer (feat. Paul Blanco, Mahalia)
* Hectic (feat. Colde)
* Wild Flower (feat. youjeen)
* No.2 (feat. parkjiyoon)
* Smoke Sprite (So!YoON! feat. RM)
* Don't ever say love me (Colde feat. RM)