Level

A **level** can refer to:

1. **Character level** - All player characters and NPCs have a level, reflecting their overall effectiveness, power and ability. Player characters can increase their level by gaining experience, granting them new spells, abilities, and more powerful gear. Higher-level characters have better base stats and generally are more formidable opponents.
2. **Skill level** - Degrees of advancement in skills are called skill levels. Skill level is required to be proficient in skill-related tasks such as wielding weapons, using magic, and dodging. Skill level can be increased by performing relevant activities.

## Character Level

The character level of a player character or NPC determines their base stats, and relative factors such as their chance of being struck by other characters, with power and health of scaling as they gain in level. Fighting a higher level character will generally present a more significant challenge, while fighting lower level ones will usually prove easier.

However, level only determines each character's base stats. NPC spells and abilities vary according to type and rarity. While the power of player characters can be roughly gauged by their level, equipment, abilities and play skill, there can be a very large difference in a NPC's capabilities, and level alone should not be used to measure their strength. Nonetheless, increased level provides an advantage for any character.

As a character gains levels, they gain access to new abilities and spells, in addition to new and more challenging zones. Some quests and items may have a minimum character level the player must meet before being able to accept a quest or equip an item.

### Leveling

Player characters start at level 1. Players can increase a character's level by gaining experience points. This process is known as leveling, and will steadily increase the character's stats, grant them access to new spells and abilities, allow access to new quests, equip more powerful gear, and access more challenging content.

Player leveling is limited by the current level cap, and cannot advance beyond this level. Players below the level cap generally increase their level through killing mobs, questing and other activities.

## Colors

Requires verification.

NPCs players encounter in their travels can be considered to determine their difficulty represented with a color:

The static ranges are:

* Red - 4+ levels higher (Great XP)
* Yellow - 1-3 levels higher (Excellent XP)
* White - Exact level (Good XP)
* Dark Blue - 1-5 levels lower (Nice XP)

The variable ranges are:

* Green limit changes depending on character level:
	+ Level 1-9: 4 levels lower
	+ Level 10-19: 5 levels lower
	+ Level 20-29: 6 levels lower
	+ Level 30-39: 7 levels lower
	+ Level 40-70: 8 levels lower
	+ Level 71-85: 9 levels lower
* Gray is anything below the lowest green level (No experience)

## Hit and Critical Chance

* On Red and Yellow and above enemies, characters will have a reduced chance to hit, land spells, and critically strike. Enemies will have a much greater chance to hit/crit the character, and can cause crushing blows (offset by armor and skills).
* On White enemies, a character's chance to hit, land spells, and critically strike will relatively be the same.
* On Green and Gray level enemies, characters will have a higher chance to hit, land spells, and critically strike because the opponent's "defense" skill should be lower than the character's weapon skill.

## Notes and Trivia

* Characters under level 10 are usually considered newbies.
* Most players only begin to master their class starting around level 20.
* Levels are a guideline and difficulty varies by enemy class. Some enemies are easier regardless of their level. For example, a rogue NPC might be easier to kill than a priest NPC. However, rogues do much better against casters than tanks due to lighter armor, and priests and paladins do much better against undead creatures than normal ones.