Guardian

## Skull Info

The **Guardian** is a Unique, Power skull. It attacks by thrusting and bashing enemies with it's shield. It Awakens into Guardian Commander.

## Appearance

He decided to remove the arrows from his skull and properly protect himself in a full teal colored heavy metal armor. He seems to have also bulked and become muscular. His shield is now properly a Guardian Shield.

## Basic Attack Info

Basic attacks on the ground are a two part attack. The first attack lifts the shield up and slams it straight down to the ground. Following that, the second attack is a bash forward, moving the skull and enemies in that direction.

Air attacks are a ground slam attack, the shield(and skull) slamming quickly down to the ground.

## Skills

* When fully completed, its attack is enhanced.
* While concentrating, all attacks from the front are nullified.
* Based on the HP of the HP barrier, amplifies Physical Attack up to 30%.
* Tackle: Dashes are considered attacks.
* Cannot dash consecutively.

* When fully completed, its attack is enhanced.
* Tackle: Dashes are considered attacks.
 Shield Bearer | * Holding down the attack button initiates Concentration.
* When fully completed, its attack is enhanced.
* While concentrating, all attacks from the front are nullified.
* Tackle: Dashes are considered attacks.
 **Guardian** | * Holding down the attack button initiates Concentration.
* When fully completed, its attack is enhanced.
* While concentrating, all attacks from the front are nullified.
* Based on the HP of the HP barrier, amplifies Physical Attack up to 50%.
* Tackle: Dashes are considered attacks.
 Guardian Commander | * Holding down the attack button initiates Concentration.
* When fully completed, its attack is enhanced.
* While concentrating, all attacks from the front are nullified and Physical Damage is dealt to enemies.
* When the HP barrier disappears, deals Physical Damage to nearby enemies based on the remaining HP of the barrier.
* Based on the HP of the HP barrier, amplifies Physical Attack up to 50%.
* Tackle: Dashes are considered attacks.
* Cannot dash consecutively.

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* Creates an HP barrier with 10 HP for 10 seconds.

 **Guardian** | * When swapping, a guardian shield appears, dealing Physical Damage.
 Guardian Commander | * When swapping, a guardian shield appears that creates an HP barrier with 10 HP for 10 seconds and deals Physical Damage to attacking enemies.

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* When the counterattack is successful, gains an HP barrier with 10 HP for 5 seconds.
  Shield Charge
  Shield Rush
  Shield Smash

 Shield Bearer | * Blocks the next incoming attack and performs a counterattack, dealing Physical Damage.
 **Guardian** | * Blocks the next incoming attack and pushes them away with a guardian shield, dealing Physical Damage.
 Guardian Commander | * Blocks the next incoming attack and pushes them away with a guardian shield, dealing Physical Damage.
* When the counterattack is successful, gains an HP barrier with 10 HP for 5 seconds.
* When the guardian shield disappears, creates an explosion dealing Physical Damage.

 Guardian Commander | * Raises its guardian shield to gain an HP barrier with 5 HP for 5 seconds, charges forward while pushing away enemies, and fires its guardian shield, dealing Physical Damage.

 Guardian Commander | * Gains an HP Barrieer with 5 HP for 10 seconds, amplifies Physical Attack by 20%, and greatly increases concentration speed when attacking.
* While the effect lasts, pulls nearby enemies close every 2 seconds, dealing Physical Damage.

 Guardian Commander | * Smashes enemies with its guardian shield, dealing Physical Damage, and gains an HP barrier with 10 HP for 5 seconds.
* When the Guardian shield disappears, deals Physical Damage to enemeis on the ground over a wide area.

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## Trivia

* Shield Rush increases Concentration Speed by 5000%.
	+ This Concentration Speed carries over with Skull swaps until the timer runs out.