recursal/Fanatic-Fandom huggingface dataset:
Dubai

**Dubái​ —en árabe, دبيّ, *Dubay*— es uno de los siete emigratorio conforman los Emiratos Árabes Unidos, cuya capital es la ciudad homónima. Está situado en la costa del golfo Pérsico, en el desierto de Arabia, y limita al sur con el emirato de Abu Dabi, con el de Sharjah por el noreste y, a través del exclave de Hatta, con el Sultanato de Omán por el sureste y con los emiratos de Ajman por el oeste y Ras al-Khaimah por el norte. El entrante de agua salada del golfo Pérsico denominado Khawr Dubayyatraviesa la ciudad capital en dirección noreste-suroeste. Tiene una superficie total de 4114 km².​**

**Los primeros habitantes del emirato se dedicaban al comercio de perlas, una actividad en la que basarían su economía hasta el siglo XX y que les permitiría tener relaciones comerciales con China, India y Pakistán, principalmente. Su progreso económico y la estratégica ubicación en el golfo Pérsico ​ motivó la ambición de otras naciones para apoderarse de sus rutas comerciales. En 1766, Gran Bretañase hizo con el control de las rutas que les unían con el golfo Pérsico, ​ y desde entonces Dubái pasó a constituir un protectorado del Gobierno británico, situación que prevalecería por casi dos siglos. Desde 1833 la dinastía Al Maktum gobierna el emirato. El descubrimiento de petróleo en Dubái, en los años 1960, supuso un cambio significativo en la economía y administración de Dubái. En la década siguiente se formaron los Emiratos Árabes Unidos, dando término a su relación de dependencia con el Reino Unido.​**
Welcome to Pleasance Falls

This was the introductory mystery for the campaign.

## Hook

This mystery didn't have the usual hook. It instead had an intro scene for each of the hunters. We saw Dick talking to a shadowy figure about his mission, Sylena arriving at the Sheriff Department looking for a job and we saw Jay arriving back in town after being away for a few years.

## Summary

After a brief encounter with a Strange Man at his home Jay was attacked by the Lunar Bear. The Sheriff Department arrived to investigate a disturbance to find Jay being attacked. Following a confrontation with the creature they went back to the station. They then had to hunt and find the anomaly which culminated in a fiery fight in Old Silent Joe's Quarry

## Conclusion

The mystery concluded with our hunters making their way out of the quarry as the beast burned below.

## Final Scene

A man slides a picture across a bar that we recognize as being Rudy's. He asks 'Have you seen this woman around town lately?'. The picture is then shown to be a photo of Sylena
Dick Longfellow

## Sgt. Dick Longfellow

Dick Longfellow is a character in the Pleasance Falls MotW campaign controlled by Harry. Dick Longfellow is an ex-military man looking to find a quieter life in the mountain haven that is Pleasance Falls

## Powers and Abilities

As well as all the basic hunter abilities. Dick has the following abilities from the Professional Playbook.

## Gear

Gear both currently owned and lost by Dick throughout the campaign.

### Weapons

Weapons currently in Dick's possession.

 .38 Revolver
Pleasance Falls Sheriff Department Wiki

## Welcome Deputies

Welcome to the Wiki for our Monster of the Week game. Feel free to add your own contribution to the wiki.

## The Aim of the Wiki

To create a convenient place to find information from our game. Will try to keep it as up to date as possible.

## Start Browsing

Search through various Categories to find what you are looking for.

## Updates

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
TheWhatIf?Galleries Wiki

Template:MainpageNav

We currently have lots of Logo Mocks and What Ifs?, If you can't find a Logo Mock you're looking for, create the Mocks's page by entering its name into the box below and use the Masterclass to Creat What Ifs of The ITV Network.

Welcome to the return of the original What If... Galleries. Absent from the internet for 2 years due to the end of Wikifoundary, APFS and the original Java. We are pleased to say that they are now hopefully here to stay! Orginally concieved and designed back in 1999 they first went online on December 2nd of that year. The concept was simple. What might have happened had history taken a different course? What If many famous television company names had never lost their franchises, or todays names won theirs at an earlier point in time? And just for fun, we also present some fictional companies. Now, the new Java also hosts APFS galleries, TV Live Presents galleries, and more galleries and mocks from British TV-related forums and YouTube, as well as the original Java galleries. So here they are. Some of them rather old and rather simply made, others such as the ITV Schools and BBC3 galleries created some time after the rest. Enjoy! Navigate the site using the links below or select a page from the panel on the left which appears on each page. Hovering the mouse over the pages will give you details of each gallery.

NOTE: The Java wiki accepts new galleries created by all members in this wiki, in addition to the old APFS, TV Live Presents, and Java galleries that are archived in this wiki. So, go ahead, be creative, and have fun.

Reminder: This is most likely incomplete.

TheWhatIf?Galleries Wiki/Index

TheWhatIf?Galleries Wiki/Links

TheWhatIf?Galleries Wiki/Featured Mocks
Etiquetas Metas

Las etiquetas meta o *meta tags* se usan normalmente para resumir el contenido de la página para buscadores y navegadores web. Es decir, *describen* la página para que pueda ser *entendida* por diferentes servicios web. También hay metaetiquetas destinadas a indicar a los robots cómo se desea que traten la página.

Dado que la información está dirigida a máquinas, las etiquetas meta no son visibles al usuario. Debes buscarlas en el código HTML de la página, dentro de la sección *<Head>.*
Wheatie

**Wheatie** is Shirley's Elf Parter. Wheatie resembles a light-yellow cocker-spaniel with a head of spiky hair, a round tuft for a tail and symbols on ears and chest. Wheatie's spiky hair and ears are also a brighter shade of yellow. Unlike the other guardian elves, Wheatie is quadrupedal instead of bipedal.
Echo

Echo the Witch is the only male character on The Oh My Delia Show. He's cheerful and fun-loving on the surface, like all the characters. However, this is simply due to Delia's manipulation. Echo's real personality is quiet, caring and romantic. Echo's perennial segment of the show is called Echo's Magic Show.

### Relatives

Mom: Mother StellaSisters: Delia, Vera the Princess, McRoe the Clown

## Appearance

Echo the magician is pale with dark brown eyes and curly, shoulder length hair. He is the second tallest character, after Mother Stella. Echo wears a black sweater with long, puffy sleeves and a low neckline. His pants are also black. When in his creepier form, Echo's eyes turn solid black and his mouth becomes like a puppet mouth, with two lines going from either side to his chin. Echo's Special Friend, the stuffed animal that he carries everywhere, takes the form of a black bat named Galaxy. Echo also has a unique puppet counterpart, Puppet Echo. In the intro, Echo is represented by the color black.

## Personality

Echo's personality is cheerful and fun-loving on the surface, much like the other characters on the show. However, Echo's actual personality is shy, loving, romantic, and quiet. Since he is being manipulated by Delia, Echo is prone to acting creepy at times and having occasional outbursts of anger and dark comments. Echo was previously on another show, but was moved to Channel Infinity because of his creepy personality and dark comments. However, Echo is not evil or malevolent--much like the other outcasts on Channel Infinity, he just wants to be himself.

## Role in the Plot

Echo is considered by many to be the protagonist of the Oh My Delia Show, despite the fact that Delia is branded as the "Star of the Show." This is because, other than Mother Stella, Echo is the character that is the most aware of his situation, and in Season 2, he leads the other characters in an attempt to escape Delia/Mr. Flopsy.
Taxonomía

= Ante la gran cantidad de especies existentes en el planeta, se hace imprescindible identificarlas con un nombre y clasificarlas en grupos que incluyan organismos semejantes entre sí. Éste es el objetivo de la taxonomía, ciencia que se encarga de dar nombre y clasificar los seres vivos.

**La taxonomía es la ciencia que se encarga de nombrar, describir y clasificar a los seres vivos**. Es una **rama de la biología**. =

* ***Yadeiry Brito***
* ***Manuel Martínez***
* ***4to Informática***
Solway Broadcasting Television

Category 1: SBT (Solway Broadcasting Television,1st era)
1968-1974
SBT
1974-1982
Solway Broadcasting Television
Category 2: SolwayTV
In 1982, SBT became SolwayTV.
1982-1985
SolwayTV
1985-1987
STV
Category 3: Solway ITV
1987-1992
S/I/T/V
1989-1991
SItv
1992-1995
sitv
1995-1998
Solway ITV
Category 4: SBT Network (Solway Broadcasting Television,2nd era)
1998-2005
SBT
2005-2012
SBT Network
2012-2014
sbt
2014-2018
SBT
2018-present
sbt network
Etiquetas script en HTML

Un script en el lado del cliente es un programa que puede acompañar a un documento HTML o que puede estar incluido en él. El programa se ejecuta en la máquina del cliente cuando se carga el documento, o en algún otro instante, como por ejemplo cuando se activa un vínculo. El soporte de scripts de HTML es independiente del lenguaje de scripts.

Los scripts ofrecen a los autores la posibilidad de extender los documentos HTML de maneras activas e interactivas. Por ejemplo:

* Pueden evaluarse los scripts a medida que se carga el documento para modificar los contenidos del documento dinámicamente.
* Los scripts pueden acompañar a un formulario para procesar los datos a medida que éstos se introducen. Los diseñadores pueden rellenar dinámicamente partes de un formulario según los valores de los otros campos. También pueden asegurarse de que los datos introducidos concuerden con rangos de valores predeterminados, de que los campos sean consistentes entre sí, etc.
* Los scripts pueden ser llamados por eventos que afecten al documento, como la carga, la descarga, el movimiento del foco sobre los elementos, los movimientos del ratón, etc.
* Los scripts pueden ser vinculados a controles de formulario (p.ej., botones) para producir elementos gráficos para la interfaz del usuario.

Hay dos tipos de scripts que los autores pueden asociar a un documento HTML:

* Aquellos que se ejecutan una sola vez cuando el agente de usuario carga el documento. Los scripts que aparecen dentro de un elemento `SCRIPT` se ejecutan cuando el elemento es cargado. Para los agentes de usuario que no puedan o que no vayan a ejecutar scripts, los autores pueden incluir contenido alternativo por medio del elemento `NOSCRIPT`.
* Aquellos que son ejecutados cada vez que ocurre un determinado evento. Estos scripts pueden ser asignados a varios elementos por medio de los atributos de eventos intrínsecos.

4to Informatica(sec)

Desterley Williams

Ana María Bido
Rob King

## Character Name

Brief Description of the Character

 Appearance

A physical description of the Character

### Recent

Updated information describing their involvement in past episodes (eg. Was present for the fight against the anomaly, was injured in the process or provided the hunters with information on the anomaly in episode x)

## Trivia

Anything interesting information that doesn't fit into the other categories
Coca-Cola Television Network (1987-1988)

***Originally made by** Scratchypigeony1 for APFS. Images were remade as a tribute to him.*

The First Ident In 1987.

The Second Ident In 1988.

The Production Slide in all it's glory

The Coca-Cola clock was used until 1989. Here, it is helping to introduce the News at One with Leonard Parkin.

Coca-Cola gladly adopted the ITV corporate look in 1989, using the new ident wherever possible, even as titles for short news bulletins. As Coca-Cola was a very small company at this time any opportunity to save time and money was welcomed, particularly in the graphics department.
Politecnico Madre Rafaela Ybarra Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Cómo alcanzar la felicidad

¿Te preocupa excesivamente lo que los demás piensen de ti? ¿Sufres y haces hasta lo imposible para mantener contentos a los demás? ¿Te has entregado tanto al bienestar de otros y te has olvidado de ser feliz contigo mismo? Entonces, **alcanzar la felicidad** es la meta que debes fijarte hoy: a continuación, te diremos cuáles son los**5 pasos para ser feliz**.

### 1. Cambia el *chip*:

Mírate, reflexiona sobre todas tus cualidades, eres irrepetible, naciste para cosas extraordinarias, eres alguien muy valioso por el simple hecho de tener vida, así que debes empezar a quererte. Si no lo haces tú, ¿quién lo hará?

### 2. Fortalece tu personalidad:

Una vez tengas claro cuan valioso/a eres, que de seguro es muchísimo, empieza a crear una forma de ser más sólida, más vehemente y segura de ti. Si antes te preocupaba que alguien no te saludara, ¿por qué tendrías qué hacerlo tú? Fortalecer el autoestima es la clave.

egura de ti. Si antes te preocupaba que alguien no te saludara, ¿por qué tendrías qué hacerlo tú? **Fortalecer el autoestima** es la clave.

### 3. Cambia tu carácter:

Si deseas recuperar tu respeto y dignidad, es importante que crees tu propio criterio y opinión frente a las cosas, y si alguien no está de acuerdo, no tienes por qué modificar tus pensamientos para que sea el otro quien esté conforme.

### 4. Identifica la gente buena:

Un conocido refrán dice que «al que buen árbol se arrima, buena sombra lo cobija». La idea es que te sientas bien contigo mismo y rodearte de buena compañía ayuda a crear un circulo social de **hábitos saludables** y que contribuye al propósito de **ser feliz**.

### 5. Equilibra tus emociones:

Una vez que tienes claro quiénes aportan a tu felicidad y quiénes no, llega el momento para ser estratégico. Una persona feliz tieneinteligencia interpersonal; por ello, es importante que no te alejes absolutamente de las personas no gratas: saludarlas con cortesía no quiere decir que sean tus amigos, pero sí harás que reflexionen sobre sus actos, y tú te sentirás con más tranquilidad.

*Elianny Nina y Jimmy Decena*

 *4to Informatica*
Ecosistemas

### Ecosistema acuático

Este tipo de ecosistema, por su parte, se distingue por desarrollarse en masas de agua. Podemos distinguir entre **dos tipos de ecosistemas acuáticos**: los de agua salada y los de agua dulce.

### Ecosistema terrestre

Dependiendo del sustrato en el que se encuentre, un tipo de ecosistema es el ecosistema terrestre. Sus características vienen dadas por la tierra en la que se desarrolla toda la actividad de los organismos vegetales y su fauna.
Teoría de la relatividad general

## La Relatividad General

### **Pasado, presente y futuro**

La teoría general de la relatividad de Albert Einstein es uno de los logros más imponentes de la física del siglo veinte. Publicada en 1916, explica lo que percibimos como fuerza de gravedad. De hecho, esta fuerza surge de la curvatura del espacio y del tiempo.

Einstein propuso que los objetos como el Sol y la Tierra variaban la geometría del espacio. En presencia de materia y energía, el espacio se puede deformar y estirar,formando cordilleras, montañas y valles que causan que los cuerpos se muevan por estas "rutas" curvas. Así que aunque la Tierra parezca moverse alrededor del Sol a causa de la gravedad,en realidad, tal fuerza no existe. Es simplemente la geometría del espacio-tiempo alrededor del Sol la que dice cómo debe moverse la Tierra.

La teoría de la relatividad general tiene consecuencias de largo alcance. No sólo explica el movimiento de los planetas, sino que también puede describir la historia y la expansión del Universo, la física de los agujeros negros, la curvatura de la luz de las estrellas y las galaxias distantes.

### **La relatividad general.**

En 1919, el astrónomo inglés Arthur Eddington  viajó a la isla de Príncipe situada en la costa de África occidental para ver si podía detectar la lente de la luz predicha por la relatividad general. Su plan era observar un cúmulo brillante de estrellas llamadas las Híades en el momento en el que el Sol pasaba delante de ellas. Para ver la luz de las estrellas, Eddington necesitaba un eclipse total de Sol para suprimir el resplandor del nuestra estrella.

Si la teoría de Einstein es correcta, las posiciones de las estrellas de las Híades deberían cambiar en un porcentaje aproximado de una parte entre dos mil de un grado.

Para señalar la posición de las Híades en el cielo, Eddington primero tomó una fotografía en la noche de Oxford. Luego, el 29 de mayo de 1919, fotografió a las Híades mientras yacían casi directamente detrás del Sol durante el eclipse total que se produjo ese día en la isla de Príncipe. Comparando las dos mediciones, Eddington fue capaz de demostrar que el cambio fue como Einstein había predicho y demasiado grande para ser explicado por la teoría de Newton.
Lenguaje De Programación

## ***¿Qué es un lenguaje de programación?***

- En informática, se conoce como lenguaje de programación a **un programa destinado a la construcción de otros programas informáticos**. Su nombre se debe a que comprende un lenguaje formal que está diseñado para organizar algoritmos y procesos lógicos que serán luego llevados a cabo por un ordenador o sistema informático, permitiendo controlar así su comportamiento físico, lógico y su comunicación con el usuario humano.

Dicho lenguaje **está compuesto por símbolos y reglas sintácticas y semánticas**, expresadas en forma de instrucciones y relaciones lógicas, mediante las cuales se construye el código fuente de una aplicación o pieza de software determinado. Así, puede llamarse también lenguaje de programación al resultado final de estos procesos creativos.

La implementación de lenguajes de programación **permite el trabajo conjunto y coordinado**, a través de un conjunto afín y finito de instrucciones posibles, de diversos programadores o arquitectos de software, para lo cual estos lenguajes imitan, al menos formalmente, la lógica de los lenguajes humanos o naturales.

No deben confundirse, sin embargo, con los distintos tipos de lenguaje informático. Estos últimos representan una categoría mucho más amplia, en donde están contenidos los lenguajes de programación y muchos otros protocolos informáticos, como el HTML de las páginas web.

Creadores: (Lewys-MoreauXxX), (Daniel-3Men2).... Tecnica:4to-Informática

Miembros De: "ProOut"
Korandus Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
La pizza

es un pan plano horneado, habitualmente de forma redonda, elaborado con harina de trigo, sal, agua y levadura, cubierto con salsa de tomate y queso.1​ Existen gran cantidad de variedades, principalmente debido al formato del pan, la forma de cocinarlo y el agregado de diversos ingredientes (salami, tomate, champiñones, cebolla, jamón, aceitunas, morrones, ananá, huevo, verduras, anchoas, palmitos, etc.) y salsas. Su origen es dudoso,1​ pero ha sido tradicionalmente atribuido a la gastronomía de Italia y más puntualmente a la cocina napolitana, razón por la cual la Unión Europea le reconoció en 2010 una denominación de origen denominada Especialidad tradicional garantizada (ETG).

De CRISTAL Y MARIALIS
Mavieth Thuliaga

Crownsguard (Formerly)

Aukan (Half Brother) †

Unknown (Son) †

Aukan (Brother's Decendant)

## Biography

### Early Life

Mavieth was born in the mountains of Murmant, a member of the Thuliaga (Translated to Bearkiller) clan in 502 AR. Despite being born to a tribe of warriors, Mavieth grew as a gentle child, taking to gardening and farming rather than hunting or fighting. Despite this, his fellow clansmen would often force Mavieth to train, and he was found to be a natural-borne warrior.

When he was thirteen, Mavieth was selected by the Elders to further the clan's bloodline. Mavieth did not wish to mate under such circumstances, but the elders forced Mavieth against his will. One year later, his son would be born. However, per the tribe's customs, Mavieth would not know who his son was, much like how he did not know who his father and mother were.

As Mavieth grew older, he proved only a disappointment to his tribe Elders, as he never outgrew his gentle nature. Seeing no use for him in the tribe, the Elders sought to send Mavieth away, and brokered a deal with the King Regent of Nidelith to have Mavieth join the Crownsguard.

### Joining the Crownsguard

Mavieth did not adjust well to the cramped buildings of Casterne, the site of the Crownsguard barracks. Though the training was supposedly grueling, Mavieth performed exceptionally well, and was assigned to the King Regent's personal guard immediately
Los Videojuegos

¿Qué son los videojuegos?

Un **videojuego** es un juego electrónico en el que una o más personas interactúan, por medio de un controlador, con un dispositivo que muestra imágenes de video. Este dispositivo electrónico, conocido genéricamente como «**plataforma**», puede ser una computadora, una máquina arcade, una videoconsola o un dispositivo portátil (un teléfono móvil, por ejemplo). Los videojuegos son, año por año, **una de las principales industrias del arte y el entretenimiento.**

Al **dispositivo de entrada**, usado para manipular un videojuego se lo conoce como controlador de videojuego, o **mando**, y varía dependiendo de la plataforma. Por ejemplo, un controlador podría únicamente consistir de un botón y una palanca de mando o joystick, mientras otro podría presentar una docena de botones y una o más palancas (mando). Los primeros juegos informáticos solían hacer uso de un teclado para llevar a cabo la interacción, o bien requerían que el usuario adquiriera un joystick con un botón como mínimo. Muchos juegos de computadora modernos permiten o exigen que el usuario utilice un teclado y un ratón de forma simultánea. Entre los controladores más típicos están los gamepads, joysticks, teclados, ratones y pantallas táctiles.

Generalmente, los videojuegos hacen uso de otras maneras, aparte de la imagen, de proveer la interactividad e información al jugador. El audio es casi universal, usándose dispositivos de reproducción de sonido, tales como altavoces y auriculares. Otro tipo de realimentación se hace a través de periféricos hápticos que producen vibración o retroalimentación de fuerza, usándose a veces la vibración para simular la retroalimentación de fuerza.

-Edward Guzmán-

-4to Informática-
La NBA

La ***Nacional Basquetbol Association***, más conocida simplemente por sus siglas **NBA** (en español, Asociación Nacional de Baloncesto), es una liga privada de baloncesto profesional que se disputa en Estados Unidos desde 1946, añadiéndose posteriormente Canadá en los años 1990. Al ser una entidad privada, no depende oficialmente de la Federación
Estadounidense de Baloncesto. Los jugadores de la NBA están autorizados a competir internacional mente tras un acuerdo especial a tres bandas firmado entre la Federación Internacional de Baloncesto (FIBA) máximo organismo a nivel mundial, la propia NBA y la Federación Estadounidense en 1989.​

Nombre: Marcos Antonio Garcia Ciprian

Técnica: 4To A informática

~~Att:~~ T**heCherokee01**
Grook

## Description:

A red
haired grotesque goblin with that appear to be eating her face. She wears an
olive green dirty cloak that covers her head. Her hands are sloppily bandaged
and she is having some trouble grabbing at the mug that Bertram's slave, Ollie,
has put in front of her.

== History and
Motivation ==
A dodgy eyed goblin that is
a slave of the local alchemist, John Carlton. Master Carlton is a good enough
owner but he only purchased her a few years earlier. Grook is a member of the
Broken Axe Tribe, or she was until they were slaughtered 4 years earlier by the
Empress's forces at which point she was only a small girl. She was enslaved
after watching his father, mother, and sister burn to death in the fires of her
village. She is heavily scarred and blames the Empress personally for their
murders. She has been organizing a slave rebellion throughout the city.
Quietly.
Iarno Albrek

Iarno is a short, dark-bearded human male. A former member of the Lords’ Alliance, Iarno seized an opportunity in Phandalin to line his own pockets. Originally tasked with setting up a constabulary, the mage instead assembled a group of outlaws and local
ruffians to secure his own position in town. He took the alias of “Glasstaff” to protect his identity.

Iarno puts on airs of gentility and courteous manners, addressing his ruffians as “my good gentlemen,” and referring to sordid acts such as kidnapping or arson as “that unpleasant little business” or “those unfortunate events.” Beneath his genteel demeanor, however, Iarno is just as thuggish and arrogant as any Redbrand outlaws.

Iarno is at the moment, in the wind as he was alerted that a group of adventurers was coming to his base of operations underneath Tresdnar Manor to clear it out.
Agatha

Agatha is a banshee that resides outside of Phandalin near the ruins of an old town, Conyberry. Sister Galele was tasked to bring a spell book that her order of Tymora has discovered, to Agatha so that she could identify it and provide information regarding its origins and powers. Unfortunately when Sister Galele attempted to do just that, she was chased away by Agatha and has asked our adventurers to take it there for her.
Menagerie Coast

Country description and cities

A lawless coastal region with no central government. The closest thing to order that exists in the region is a tentative accord that has recently been struck between four warring crime families, The Yorlid, Finneas' Disciples, The Boas, and the Orick thieves.

## Major Cities/Settlements

Dalby

Taumata

Albi
Rolen Xisrith

## Description

This Elf wears a grey coat over a black low-cut shirt and a small hat upon his head. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He has hazel eyes.

## Personality

He likes to make people angry or
surprised. Rolen is a bit of a follower. Usually, he is manipulated by his
 hield brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Rolen studied abroad. One day when Rolen was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Rolen was heart-stricken from the event, and his mother started working long hours to provide for them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional. In his search to understand the source of the artifact, he met Remy and became a member of the Concealed Brothers.

## Motivation

To clean up the streets, and to protect his home.
Finneas' Disciples

A gnomish crime syndicate operating out of the coastal port of Dalby.  this gnomish clan draws their roots back to
the first gnome that left the aerosphere after the great ascension. Finneas left the aerosphere more than 120 years ago and after many years of adventuring
and the growth of his knowledge, the wizard set up shop in the small coastal
city and had a son, Manbit. Finneas set up a magical shop in Dalby and trained an apprentice, Stromnek Undermantle, as well as Manbit in the arcane arts. The two became fast friends but Finneas became too profitable. The Yorlid, in Taumata, came to demand tribute from Finneas.. he refused and was murdered in cold blood by Salynor. This led to a blood war between the two houses and in the aftermath of the war, Manbit and his second in command, Stromnek were transformed by the fighting into ruthless criminals.. as most do when they spend to much time in the menagerie coast.
Dosdrum Strongheart

## Description

Standing 3'11", this man
tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves
this gives him a very relaxed look. His hair is golden and very short. His
eyes, though not visible through his cowl, are green.

## Personality

Dosdrum is depressed about a lot
of things. He tends to be a nihilist. He is submissive, is generally bored by
everything, but will take part in whatever people ask of him. He is by nature
obliging.

## History

The child of northern immigrants he
idolized his father. Dosdrum was born on a far northern island where he grew up
under the tutelage of his father, an expert Bounty Hunter. He has set out to
sabotage the competition.

## Motivation

He'd like to take his coworkers
down a peg, and he is compelled to act according to his religious beliefs
Berserker Priests of Ilneval

> *"Ilneval commands our readiness... but he demands no civilized conflict" - Korgush Stoneheart*
>
>

## Introduction

Ilneval is the general to Grumush, but that does not require cold, rational logic. Terror and rage are battlefield tools just as much as a sword or spear, and the Berserker Priests of Ilneval wield them with the precision of the rapier. An order that predates Ekar's unification of the orcish peoples, the priests travel in tattered black robes chanting and muttering. At any orcish stronghold or clan meeting, ancient custom demands they be granted food and shelter for as long as they need, and though the less traditional chiefs bristle at it, few would dare refuse them hospitality.

## History

### Origins

The priests' origins are ancient. It is said that at the earliest battles fought between the orcs and the other races of the world, the priests were right there, spreading the word of Ilneval through battle. Through the ages, the priests won slaves and gold from raiding the other, more civilized races, and built a massive temple complex called Udish-kadnek. There they lived for almost 500 years, and even after the reforms of Trazkan Ironjaw, that began modernizing and integrating orc society with the rest of the world, they clung to their old ways, raiding from their fortress, hunting, and giving praise to Ilneval.

### The Battle of The Shrieking Wood

In the time of Ekar's rise, there were those among the priests who had forgotten their strictures of simplicity and victory in battle. They had turned to more "civilized" forms of Ilneval worship, directing raiders from the rear of battle, and reveling in the booty they won more than honor in combat. Korgush Stoneheart, a priest who clung to the old ways even in the face of Orcish modernization, railed against this faction, but their political power and alliances with elven warlords rendered him mostly irrelevant. However, when Ekar and his forces fled to Udish-kadnek, with a combined elven and dwarven army on their heels, Stoneheart
John Carlton

## Description

A plain young-adult man, he
dresses in collared shirts and wears a proper scarf over his head.. His blonde
hair is kept up in a ponytail inside a broad hat. His ears are large.

## Personality

He likes to be helpful to his
clients. He likes to prescribe proper advice to his clients. He takes great joy
in being the best Alchemist in town.

## History

John was raised in a hard-working
conservative environment. He was an apprentice working in his mother's forge.
He has worked as a Alchemist like his mother before him.
Bertram Wildcloak

## Description

A halfing with a cold, calculating air
about him, he is dressed in a clean blue cloak covering his clean studded
leather. His hair is long and chestnut with streaks of blonde and is pulled
back with small blue clips. His beard is blonde, braided, and well cared for.

## Personality

He shows great sympathy to all the
travelers at the inn. He will buy them drinks and listen to their stories. He
has a taste for the finer things and spends a great deal of money on luxuries,
some more exotic than others.

## History

He was raised happily, as a normal
child born to his mother and father. His mother taught him the rudiments of the
Barkeep arts, while his father instructed him in etiquette, music and courtly
manner. In his formative years he discovered how persuasive he was. He
attempted to enroll in the legal college here in Nigari but was rebuffed due to
his lowly heritage and status.  He
inherited the family business, The Badger and
the Centaur, which he has now maintained for 4 years.

## Motivation

He wishes to be a lawyer and
regularly adjudicated barroom disagreements deftly before they become fights
that might ruin his precious goodies.
Идеал

Идеалы (англ. Paragon) - высший воинский ранг города-государства Гилас. Путь этих воплощений войны, заключённых в смертные тела начинается с раннего детства и продолжается до последнего вздоха. Постоянные тренировки, железная дисциплина и служение во благо Археи превращают солдат Гиласа в непревзойденных воинов. Однако право называть себя Идеалом заслуживают лишь единицы. Идеалы обычно ведут в бой огромные армии Гиласа или других государств Астарии. Однако нередки случаи, когда они выполняют задания в одиночку, расправляясь с отрядами противника без единой царапины.

## Оружие

Длинное копьё и верный щит – неотъемлемые атрибуты этих владык войны. Идеал способен держать противника на расстоянии, при этом нанося точечные безошибочные удары, прикрываясь за непробиваемой мощью огромного щита.

## Роль

Идеалы - самые защищённые воины на территории Астарии, действия которых строятся от обороны и использования слабостей врага. В арсенале способностей Идеала присутствуют как сильные удары копьём и щитом, так и навыки, позволяющие помогать союзникам на поле боя.

## Изображения

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Dimensions (Hyperverses)

**Dimensions** (a.k.a. **Hyperverses**) are building blocks of the Omniverse. Each one contains special properties (Dimensional Filters) that have an effect on any foreign object entering them. Sometimes nothing is changed.

## Known Dimensions

* Dimension-MC1
* Dimension-PK
* Dimension-TR

## Theories

There are currently no theories about **Hyperverses**. Start thinking.
Neverwinter

The capital of the sword coast, a bustling, enormous city rivaled only by the capital of the Kasnagaro empire, Nigard (NI-JARD). Neverwinter is inhabited mostly by the 4 major races, (elves, halflings, humans, and some dwarves) however, a bevy of races call Neverwinter home. As always, where there is diversity, there is conflict and throughout the 4000-year history of Neverwinter, there have been many conflicts as races, cultures and societies collide.It has been many years since the last of such clashes as the council of four that sit in the great Cerulean Castle, as well as the governor of Neverwinter, have taken great panes to stamp out forces that would cause disruptions.
Друид

Друиды (англ. Druid) - духовные лидеры народа Надаир, почитающий Бога жизни и плодородия Курунда. Лишь истинным слугам природы дозволено стать его последователями. Эти стражи жизни ревностно и мудро охраняют свой народ и Леса Иомара от внешних вторжений, а также следят за природным равновесием не только в пределах своих владений, но и во всей Астарии. Невероятная связь с природой позволяет друидам заживлять раны буквально на глазах и призывать на помощь силы природы, будь то корни деревьев или различные животные.

## Оружие

Посох друида сделан из дерева породы Ларудан. Это растение считается невероятно крепким и обладает невероятной связью с землёй. Среди Надаиров существует миф, что дерево Ларудан было первым, появившимся в Астарии.

## Роль

Друиды повелевают силами природы, которая открывает широкий набор возможностей для развития персонажа. Друиды способны наносить периодический урон заклинаниями, лечить и усиливать союзников, а также вызывать на поле боя сильных союзников.

## Изображения

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Wave Echo Cave

**Wave Echo Cave** was a great cavern complex within the Sword Mountains. The cavern was known for its mineral wealth as well as its magical properties. Wave Echo Cave was connected to an underground hot spring that continuously boiled near the cavern. The cavern got its name from
the booming sounds created every time the waves crashed against the cavern.

## History

More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize
its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and
 tremors, and the location of Wave Echo Cave was lost.
Tymora

**Tymora** (pronounced: /taɪˈmɔːrɑː/ *ty-MOR-ah*[10][11]), or more commonly **Lady Luck**,
 was the goddess of good fortune. She shone upon those who took risks
and blessed those who dealt harshly with the followers of Beshaba. Should someone flee from her sisters' mischievous followers or defile
the dead, their fate would be decided with a roll of Tymora's dice.
Nothic

**Nothics** were one-eyed creeping monsters that lurked in places with great magical knowledge, which they themselves craved

## Description

Nothics were the result of a curse befalling wizards
 who delved too deep into arcane knowledge. Once transformed, the nothic
 held no discernible memory of its former self, except for a faint
notion that there might be a way to reverse its condition.[1]

Despite their deteriorated condition, nothics possessed an
exceptional insight, and were capable of extracting knowledge and
secrets from the minds of others.[1][3]
Грань Тьмы

## Карта

Грань Тьмы (англ. Edge Of Darkness) - горный хребет, расположенный в западной части Кельна, который отделяет лес Иомар от Болот Забвения.

С восточной стороны хребта обитает народ Гойдаир, с западной же стороны живут разрозненные представители культа Марены.

Считается, что хребет был назван таким образом именно народом Гойдаир, так как они считают, что горы отделяют их земли от тёмных чар богини ночи Марены.

Существует лишь один способ пересечь хребет с северной стороны - пройти через перевал под названием Путь Забытых.

## Изображения

* Вид на восточные предгорья хребта
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Moradin

**Moradin** (pronounced: /ˈmɔːrɑːdɪn/ *MOR-a-din*[24] or: /ˈmɔːrədɪn/ *MOR-uh-din*[20]) is the lawful good god of the dwarves and the chief deity in their pantheon.
 A harsh but fair judge, he is strength and force of will embodied.
Moradin inspired dwarven inventions and constantly sought to improve
that race, encouraging their good nature, intelligence, and harmonious
existence with other good races while battling their pride and
isolationist tendencies. Moradin's holy day is on the crescent moon and
 he is worshipped at forges and hearths.
Ollie

## Description

A slave
of Bertram. Well dressed and manicured. He speaks with very little goblin
accent or eccentricities as he has been raised by Bertram from birth and is
extremely well mannered. He is not a part of the Tribe of the Shade and his
friendship with Grook puts them at odds sometimes because of this.

He spends much of
his evenings serving the patrons of the Badger and Centaur.

He has an
overwhelming love for his Bertram Wildcloak and speaks highly of him and thanks him for civilizing Goblins like him.
The Aerosphere

High above the Vorn Farum desert, the Aerosphere has floated for the last 200 years. A towering structure in the clouds, helmed by Gnomes who took to the
clouds with the help of mechanical magic long before the current written history. It is said by the people of Vorn Farum that the Aerosphere descended from the clouds one day, giving credence to the local theory that the gnomes
are not of this world. However, though many Gnome wizards have traveled far and
wide throughout the universe, Gnomes are originally of Cuzona and have always been deeply connected to it.

## History

The Gnomes of the Aerosphere have traditionally been extremely secretive and were once thought to be a myth as they famously did not decend from their flying city for over 3000 years. Following the destruction of the Gnomeish city, Seion, the last of the gnomes took to the air by harnessing both magic and machine in perfect unison.

The gnomes prospered through the centuries, high above the land of Cuzona, and through the ages, gnomes hadn't been encountered by the citizens of Cuzona since their ascent. Phinneas changed all of that 190 years ago when his interests led him to leave the Aerosphere and explore the surface world below. This departure set off a cultural revolution among the gnomes and in the centuries that followed, many other gnomes began to leave the Aerosphere in search of new experience and knowledge.
Seth's Crisis Wave

2nd Level Evocation

* Casting Time: 1 bonus action
* Range: Touch
* Components: V S
* Duration: Instantaneous
* Classes: Sorcerer, Wizard
* Unleash a wave of pure magical force onto a nearby creature, who must make a Constitution save. On a failed save, they are pushed 5 feet away from you and knocked off balance, causing the next melee attack that targets them to be taken at advantage and deal 1d8 extra damage on hit. If the target is pushed into impassable terrain such as a wall, but may still be pushed further, they instead take 1d6 bludgeoning damage per 5 feet remaining. The spell emits a loud boom, audible out to 100 feet.
* At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the distance of the push increases by 5 feet for each slot level above 3rd.
Хтоническое море

## Карта

Хтоническое море (англ. Chthonic Sea) делит сухопутную территорию Астарии пополам. На северном берегу расположены государства Кельна, на южном берегу государства Археи. В центре моря можно найти остатки острова Хтон.

## Изображения

* Южное побережье **Хтонического моря** (берег Гиласа недалеко от г. Мегара)
* Северное побережье **Хтонического моря** (западный берег леса Иомар)
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Talon

## Melee weapon

**Damage** 1d8 slashing

**Weight** 3 lbs.

**Origin** Human

Talon is a *+1 longsword* held in a silver-chased scabbard; the sword is currently in the posession of the Palorian Paladin, Gallan Aura. Its hilt is worked to resemble the silver talons of a bird of prey, hence its name.

The blade once belonged to a great knight named **Aldith Tresendar**, known as the **Black Hawk**. Sir Aldith died fighting off the orcs that attacked Phandalin and ransacked his family’s estate by storming the underground tunnels leading into the Tresendar manor cellars.

If it is the only weapon you wield, Talon also imparts a **+1 bonus to its wielders AC against all weapon attacks made by orcs**.
Амон-Астат

## Карта

Амон-Астат (англ. Amon-Astat) или Империя Солнца - одно из древнейших государств Астарии, основанное народом Хефат ещё до падения цивилизации Хтонидов.

## Религия и мифология

В культуре Империи Солнца присутствует система иерархии духовенства, которая делится на две ветви - мирскую и военную. Высший военный жреческий сан - Сау (Светоносный).

## Изображения

* Порт города Тиза
* Город Мира
* Пустыня **Амон-Астата**
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Sildar Hallwinter

Sildar Hallwinter is a kindhearted human male of nearly fifty years who holds a place of honor in the lords alliance. Sildar met Gundren Rockseeker in Neverwinter and agreed to accompany him back to Phandalin. Along the way he was captured by a group of Craigmaw Goblins, who were after Grunden. He was taken to the Cragmaw Hideout, and kept there until he was rescued by a group of adventurers, who escorted him to Phandalin.

Once there, Sildar began looking for Iarno Albrek, a fellow member of the Lords’ Alliance, who disappeared while exploring the area around Tresendar Manor about two months ago, shortly after arriving in Phandalin. Unknown to Sildar, Iarno created the Redbrands, installed himself as their leader, and took the alias Glasstaff to conceal his identity. Sildar was dismayed when he found this out, and was also saddened to hear that the traitor had gotten away. He still provided the bounty that was sent by the lords alliance of 200gp to the party for bringing him the news and for breaking up Iarno's Operations.

As an agent of the Lords’ Alliance, Sildar’s goal is to bring law and order to Phandalin.
Halyk Jonala

## Description

Halyk Jonala, the leader of the Thorne Brood, is tall and muscular. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

## Personality

He does not care much for physical appearances. Nor does he care much for other people. He does, however, care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

## History

Born to a pair of adventurers, Halyk grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an
adventure. He picked a direction and started trekking. Eventually, his life of adventuring slowed as he developed a shoulder injury that proved difficult and costly to heal. Fortunately, by this time he had developed quite the renown and fought for the empire on many occasions. As such, he opted to increase his renown within the existing organization of the Thorne Brood, and over the next few years quickly emerged as a true leader.