Zindra

Zindra is an *Adult* Linden-owned continent.

SLGI team gave this continent the transitory name **C010**.

## History

Construction of Zindra started in June 2009 and continued for a few years. It was a revolutionary concept, as the first continent made with *Adult* land. Later, development stopped.

## Overall

In population density, Zindra is the second most populated continent after Heterocera (the first in number of avatars per sim, the second in percent of used land and prim count). There are not many parcels of 'abandoned land' and land prices are still high in many places. It's the best place for land transactions and sometimes it can be more easy to rent land then to buy. However, new sims have not been added to the continent. There are no private islands in the seas around the continent. On the map, it is the most remote continent (see List Of Continents for more information).

## Statistic data

* Size in sims: 348 (North-South 24, East-West 25)
* Size in meters: 22.81 square km (6.14/6.40 km)
* Sea sims (covered with water, no land): 29
* Coast sims (both land and water): 154
* Land sims (no water): 165
* Sims with monorail access: 21
* Sims with road access: 146
* Sims with no direct access: 53

Note: Many roads are on the border of two sims, so they provide access to both sims at the same time.

## Geography

Zindra has a complex and unfinished Geography. Unfortunately, official data is available only for the area around Kama City. Geographers did not update their pages when the continent was enlarged. The following geographic analysis is made so that any new resident will understand how does Zindra looks like. Basically, a traveler can find the following types of land: low sandy plains, Kama City plain, the North hills, the South low mountains (or South hills), large plateaus, the North mountains and the South mountains.

**Low Sandy Plains** can be found in the west. Usually, they are low altitude and might host a beach paradise. They are covered with sand and are located close to the sea. Another small beach plain can be found in the east, its land is owned by two rental companies. A small plain exists in the south, near a river. It can be considered a small sedimentary plain.

**Kama City Plain** is the oldest part of the continent and hosts Kama City and its nearby suburbs. In the city center, the plain is completely flat and hosts many urban sims. The altitude and declivity also grows as distance to the center increases to the south and east. The plain is sectioned off by two branches of the most important river in Zindra. There are 3 Dams on this river. Between the rivers the urban landscape is less developed, while in the south, there are parcels that can be considered suburbs of Kama City.

**North Hills** are in fact borders of the large plateaus above. In some places, these hills are almost vertical, while in other places they are smooth. These hills look a bit like the hills around Jeogeot or Nautilus, but their textures are different. Zindra has similar ground textures with the south-east of Sansara.

**South Low Mountains** (or South Low Hills) are placed in the south, near the waterways. They have a significant declivity and their top is usually smooth. Terraforming affects many land surfaces, so it is difficult to travel across. Roads are also rare in this part of the continent. Unlike the hills in the north, the low mountains are much more complex.

**Plateaus** are complete flat land (or sometimes nearly flat land). This is why roads in Zindra are straight lines. These plateaus are on top of the hills. Sometimes, they can host smaller plateaus inside. The very flat plateaus are similar with the plains found on Premium Continents.

**North Mountains** have the official name **Tyrell Mountains**. They are usually round-shaped, with smooth peaks and a different texture then all land around them. There are a few similar mountains in Sansara or Jeogeot.

**South Mountains** are borders of the large plateau system in center of the continent. they are very high in the south and look a bit similar with the *Element Sims* in South Sansara. The main difference is that the south mountains of Sansara have smooth plateaus on their top, while the mountains of South Zindra have flat plateaus.

### Altitude

Altitude map of Zindra is very complex and shows incredible land variations and also complete flat areas. Maximum altitude is about 110 meters, lower then many Linden-owned continents. There are 6 places where the altitude is found to be higher then 100 meters. In the north,, this is at the Tyrell Mountains. In the south, this feature can be found in the South Mountains, where sometimes there are large plateaus at a high altitude.

For a geographer, it is amazing that in the south, there are variations in altitude of nearly 100 meters. So, sometimes there is only a nearly-vertical variance that separates a high plateau from a canyon full with water. This incredible high ground fragmentation is not only near sources of water. There also are a lot of short valleys.

What is in the center of this continent is a long and wide plateau, with altitude of about 70 meters. In the center of Kama City, the land is also very flat. Transitions between the two places is visible at the east border of the city.

## Unfinished part

The south-west part of the continent is still unfinished. Based on what shape the continent is starting to take, there are required about 50 sims for that. Finishing the last continental part will improve local economy by finally connecting unfinished roads and external waterways. This task can be without a massive increase in overall number of sims, by moving all the Abandoned Land and Unused Land from Gaeta 1.

## Overall view about land

Zindra appears to be by many the best place for land business. In many places, land is very expensive, about 30 L$ per square meter. Even so, abandoned land can be found (and even in large amounts) in places without road access. Many rental corporations are present in the area. The most interesting fact about land is that even if it is expensive, it is largely unused.

### Transportation

The Zindra road network is still unfinished, since the continent is unfinished. In Kama City, road network is highly developed. The road system is continued in the south suburbs. Usually, from a place where a road ends, it is continued with a sharp slice of Protected Land filled with trees. There is also a beach road in the west. Throughout the continent, the road network is less developed and that has an influence on parcel access and land price.

Water is used for navigation, like on all continents, but since there are unfinished sims along the shore, access is limited.

Kama City has a monorail that allows a very fast method of transportation. Monorail vehicles are rezzed on command and they self-destruct when the passenger decides to leave them. It has a high-tech design and despite its great speed, sim crossings are usually done without problems.

Another problem is that the roads in Zindra have less automated transportation than on some other continents. The Yava Script Pods offer limited coverage in the center of Kama City and some points south and west. The reason for this is that land settings do not allow them to travel further without occupants, even if it is Protected Land. There are only six active Linden rezz zones for the whole continent, three of those on the roads.

### Transportation efficiency

See Zindra Road Network and Zindra Waterways Network for more information.

The roads of Zindra don't allow objects entry. As a result, Automated Transportation is affected and road efficiency index is altered.

```
Total road network:             40.10
Conventional roads:             40.10
Sea connection:                   yes
Unconnected road pieces:            1
Continent surface:              22.81
Land coverage:                  1.758

```

Road efficiency index: 1.365

Waterway efficiency index: 0.805

Total efficiency: 2.170

### Coordinates

The following Coordinates are in sims and they must be read this way: *longitude(min-max)/latitude(min-max)*. They are available inworld with a Geographic tool function or from Gridsurvey [1]. Some continental regions have names, some have just a temporary name and are marked with an \*.

Continent: 1797-1821/1179-1202

1. Kama City: 1803-1811/1196-1200
2. Ignyris (and South Kama):1804-1811/1192-1195
3. Cinyris: 1799-1803/1118-1123
4. Vulcyris: 1800-1805/1187-1191
5. Troyes Bay: 1799-1802/1198-1200
6. Tyrell: 1812-1816/1190-1194
7. Sandboxes: 1800-1801/1201-1202
8. Adult Sandbox & Arapiama: 1797-1800/1197-1200
9. North Coast\*: 1812-1821/1195-1120
10. East Landmass\*: 1816-1821/1190-1194
11. Suburbs\* (see note): 1812-1815/1184-1189
12. Central Landmass (West part)\*: 1810-1814/1184-1189
13. Central Landmass (East part)\*: 1812-1816/1184-1189 - sometimes named Ungren
14. South-West Peninsula\*: 1800-1805/1184-1186
15. South Zindra\*: 1805-1815/1179-1184

Note: This region is close to the rich Kama City, but the land is very cheap, there even is a lot of abandoned land.

Grid sectors: Grid Sector Q11, Grid Sector R11, Grid Sector R12

## Inside Zindra

List Of Geographic Structures

* Edge Of Zindra
* Ironchurch River
* Mountains Of Zindra
* North Shore
* South Zindra Coast
* Volcano Channel
* Zindra River

List Of Subcontinents

* B134 - Cinyris
* B131 - Kama City
* B132 - New Horizons
* B137 - North Vulcyris
* B136 - South Ignyris
* B139 - South Vulcyris
* B140 - South Zindra
* B133 - Troyes Bay
* B138 - Tyrell
* B135 - Ursula Bay

Large Protected Land Areas

1. New Horizons Central - the core of New Horizons. Example sim: *Horizons A2*.
2. North Shore - North of Kama City, a waterway. Example sim: *Shell Beach*.
3. Troyes Bay - a waterway in North-West. Sim example: *Seylar*.
4. Ursula Bay - a waterway in West. Sim example: *Linkous*.

Parks And Recreation Areas

* Kama City
	+ Eichorn Cove, inside *Eichorn Cove*.
	+ North Reservoir, inside *Pangallen Bridge* and *Laffoon*.
	+ Terri - Guitarrez Dam, inside *Terri* and *Guitarrez*.
* New Horizons
	+ Despina, inside *Horizons Despina*.
	+ Themis, inside *Horizons Themis*.
* North Vulcyris
	+ Popke Tal, a lighthouse and dock inside *Popke Tal*.
* South Vulcyris
	+ Vulcyris Roundabout, mostly in *Lierminster*.

Infohubs And Welcome Areas

* Infohubs:
	+ New Horizons Central - Horizons A1
	+ New Horizons Infohub
		- Horizons Cirius
		- Horizons Dione
		- Horizons Supernova
		- Horizons Yurania
* Safe Hubs:
	+ Arapaima
	+ Nelsonia
	+ Oritz
	+ Ungren
	+ Vilania

## See also

* Mountains Of Zindra
* List Of Continents
* Second Life Geography
* Kama City