Anoxic Horrors

**Dev. Status** | Conceptual

The **Anoxic Horrors** is a Silentium faction very, **VERY**, loosely based on the Safehack Invasion joke fan-faction. In that they have four "kaiju" units (essentially commandoes), who also doubles as the factions tech and production building.

## Gameplay Mechanics

### The Champion

As the Anoxics, you have four "Kaiju", essentially they're the commandoes of other factions, Kirijira, (rodan), (kong), and (support). While you do have support units (engineer, infiltrator, scout, basic infantry, etc), none of these units can kill enemy forces, only the Champion can do so.

You start with all four Kaiju at the beginning of the game. They are initially weak (they will barely edge out against other faction's basic infantry at level 1), however, in place of production structures are upgrades and additional abilities to add to the kaiju, instead of the more traditional units. Each upgrade/ability takes some time to complete, depending on its power, and some are locked behind prerequisites (such as needing to be at level X).

While the Kaijus has the potential to be incredibly powerful, it has severe limitations. There is only one at a time; if you lose them, you can either wait for them to respawn (which could take minutes) or rebuy them, but it will not be cheap (possibly up to $30000). As well as this, the Kaiju is so massive that it may be targetted as either a ground or air unit. Finally, the Champion can only be in one place at a time; multiple front will become difficult for it.

That said, the Champion can potentially have the combined weapons of a large-sized army, and has enough armour and health to (just) survive a superweapon blast. Its effectiveness will depend entirely on how you use it.

### Build Mechanic

Simply put, the Anoxic does not build structures, they simply transform an area into they're preferred environment. Rather their sole "building", the Broodmother, is a walking beast that can deploy to become a combination of construction yard, ore refinery/collector, and secondary income building, planting itself into the ground and "corrupting" the surrounding area into a wasteland of lower atmosphere, or "creep". And instead of creating units the Broodmother spews out eggs that hatch into units, letting it simultaneously train multiple units. These creatures are meant to support the kaijus, and are heavily debuffed when fighting outside of the creep. When the Broodmother packs up, any structures not under the Anoxic wasteland will combust, and the area returns to normal. In the case of defenses they are mobile creatures that must deploy before they can do their duty, and will undeploy when they not under the creep.

### Resource Mechanic

Instead of building a Refinery and a harvester, the deployed Broodmother will send out tentacles within the Anoxic enviroment which attach themselves to Ore deposits and transform into Harvesting Pits. And any enemy units dying within an Anoxic wasteland is converted into credits.

### Tier Mechanic

Unlike other factions. The Anoxic Broodmother can only produce Tier I units. In order for the unit to increase in tier II and up, two of the same units must fight with the victor evolving (in essence to reach Tier II and up two of the same units must be sacrificed to create the next tier unit).

### Units

Only the Kaijus gain veterancy. And, due to their size and mechanics, leveling up instead unlocks points that can be used to activate the Kaiju's abilities, which replaced the structure tabs of other factions (one for each Kaiju).

### Amphibiousness

In a similar vein to the Talon. All Anoxic units (includingthe Kaujus) are amphibious. When on territory they were not designed for, they move slower, have lower defences, and cannot attack, but they can cross that terrain.

## Units & Buildings

### Kaijus

 59x | (Rodan)
 59x | (kong)
 59x |  | (support commando)