Mechs

Some mechs can be found around the station, they each work differently and in a way they have different jobs. Some spawn in specific locations, others spawn randomly around the station at some point and they can even be locked under events.

The mechs that can be found in the station are:

* Hydraulic Frame
* Combat Mech
* Battle Tank
* Combat Suit
* Security Mech

The Security Mech can't be used as a vehicle. The remaining mechs can be used as vehicles and for combat, these mechs can be upgraded by any player with a toolkit for 12(scv), 20(tank), 10(suit) and 15(cm) supplies, for improved defense and offense.

Vehicles do not get attacked by the infested when no players are using them. The Combat Mech as well as the Battle Tank have limited ammo, that upon used cant be replenish, except for when the mech is upgraded.

If a player is using/driving a vehicle they gain immunity to oxygen deficiency and against mental attacks. Although if the vehicle gets destroyed it will get completely destroyed (it is just gone for the rest of the game) and if that happens while being used/driven the player will similarly be killed with no possibility of being revived.

Some mechs can't be used by new players (first 3 games ever).

## Hydraulic Frame

The Hydraulic Frame is possibly the most important mech and one of the most useful.

The Hydraulic Frame always spawn at the start of the match, it has a fixed spawn which is, in the room where the northwest Air Filter is at, it spawns with 413 of 500 health points and before it can be used it has to be fully repaired. It is required to repair the Battleship Wreck, if it is destroyed the Battleship escape is lost. The Hydraulic Frame has the best ability to repair, so it can and should be use to repair the expensive Security Mech, although even though it has a good repair ability but it can not be used in some facilities.

It has, as a main weapon a massive drill which destroys anything it attacks, although it damages an area in front of i (like a semicircle) so players must be aware of not damaging other players. The drill can be used as demolition tool in the absence of a demolitionist. Its Arm Grip allows it to grab and stun Massive enemies, helping the team secure dangerous kills.

It can be upgraded with a toolkit for increased stats and the ability to attack from range.

Abilities:

* Arm Grip: Allows grabbing a massive enemy with the hydraulic arm and hold it in place.
* Heavy Repair: Both Repair time and Repair Cost reduced to 50%

Stats

* Health: 500
* Armor: 7
* Damage: 2 ( 1 vs Massive, 1.75 vs structures)
* Range: Melee
* Weapon Speed: 0.05
* Move Speed: 2

Stats (upgraded):

* Health: 700
* Armor: 9
* Damage: 2 ( 1 vs Massive, 1.75 vs structures)
* Range: Melee
* Weapon Speed: 0.02
* Move Speed: 2
* Ammo: 120
* Bullet damage: 10

## Combat Mech

The Combat Mech does not spawn at the start of the match, it will spawn at some point between 2:00-2:30 minutes mark , it can spawn anywhere in the station, it spawns with 57 of 250 health points and before it can be used it has to be fully repaired. The Combat Mech is the best combat vehicle that can be found in the station.

It has two weapons, a Heavy Machine Gun which is a generally good weapon, good at dealing with hordes but weaker against armored enemies, and a Rocket Launcher that due to be able to use with rapid fire excels at everything including nest demolition.

It can be upgraded with a toolkit for increased stats and refill only its Heavy Machine Gun ammunition.

Stats

* Health: 250
* Armor: 8
* Move Speed: 2
	+ Heavy Machine Gun:
		- Damage: 25 (10 vs Heroic)
		- Range: 7
		- Weapon Speed: 0.3
		- Ammo: 250
	+ Rocket Launcher:
		- Damage: 40 (20 vs Heroic)
		- Range: 9
		- Weapon Speed: 1.25
		- Ammo: 75

Stats (upgraded):

* Health: 300
* Armor: 8
* Move Speed: 1.8
	+ Upgraded Heavy Machine Gun:
		- Damage: 25 (10 vs Heroic)
		- Range: 7
		- Weapon Speed: 0.2
		- Ammo: 250
	+ Upgraded Rocket Launcher:
		- Damage: 50 (35 vs Heroic)
		- Range: 9
		- Weapon Speed: 0.5
		- Ammo: 75
		- Effect: Rare Components: This unit is expensive to repair

## Battle Tank

Battle Tank Wreck - "Wreck of a commonly used ground forces battle tank."

The Battle Tank Wreck always spawn at the start of the match, it has a fixed spawn which is in the Southeast, it can be seen in the minimap, it spawns with 21 of 400 health points and on fire with an effect "Burning: This unit cannot be repaired until fire has burnt out which at the 5 minutes and 55 seconds ends and then it has to be repaired before it can be used. It is very expensive to repair costing an engineer with a toolkit 59 supply, even if it quite fast to do so.

New players are not allowed to drive the tank (?and even get in?).

The Battle Tank can carry 3 players safely, including the driver.

It can be upgraded with a toolkit for increased stats and ?slightly improve its "trample" ability?.

It has the ability to deal (~13) to anything that stands in its path, be that an enemy a player or a structure (~60). It does not damage enemy Massive units, Nests and gates.

Stats

* Health: 400
* Armor: 8
* Damage: 100 ( 30 vs Heroic )
* Range: 8
* Weapon Speed: 2
* Move Speed: 2.15
* Ammo: 25

Stats (upgraded):

* Health: 500
* Armor: 10
* Damage: 100 ( 30 vs Heroic )
* Range: 8
* Weapon Speed: 2
* Move Speed: 1.75
* Ammo: 25 (same number has before)
* Effect: Rare Components: This unit is expensive to repair.

## Combat Suit

The Combat Suits aka Suit are found in the Armory which means they are only available in matches that have 8 or more players at the start. The Combat Suits are quite powerful, mainly because of their good mobility compared to other vehicles and the fact that its ammo will reload itself. On its upgraded form the Combat Suit attack ignite targets, making it a very powerful weapon.

Not expensive to repair

Ability:

* Arms Blades: Allows to attack in melee combat. Most enemies can be instantly killed with a swift lethal strike

Stats

* Health: 100
* Armor: 8
* Damage: 2 ( 8 vs Biological )
* Range: 6
* Weapon Speed: 0.35
* Move Speed: 2.25
* Ammo: 20

Bonus:

* Bulletproof Plating: Damage from ranged attacks, except armor piercing, is reduced by 80%

Stats (upgraded):

* Health: 130
* Armor: 10
* Damage: 2 ( 8 vs Biological )
* Range: 6
* Weapon Speed: 0.35
* Move Speed: 2
* Ammo: 35
* Ammo type: Incendiary

Bonus:

* Bulletproof Plating: Damage from ranged attacks, except armor piercing, is reduced by 80%

## Security Mech

The Security Mech *aka Thor*, requires the Security Mech Platform which spawns every time in the same location which can be seen in the minimap by the same name. The Platform spawns with 27 out of 500 health points and has to be fully repaired to active the Security Mech, it is expensive and time costly to repair ( by an engineer with toolkit: 38 supply and ~39 seconds / with the Hydraulic Frame: 38 supply and ~58 seconds / by a non engineer or scout without toolkit: 76 supply and 115 seconds). The Security Mech will then spawn from the platform and activate, it will randomly patrol the whole station, helping keep the station clear and even possibly clearing rare infested and nests.

Upon spawning the Security Mech will automatically be hacked and **has a small probability of the hack failing and it goes "rogue"(becomes red).** If it is goes rogue it can kill unaware players with relative easy, also it will still attack and be attacked by the infested, but will also attack friendly structures like automated machine guns ( those won't shoot back at it) and friendly units. If it is downed it will repair itself, after every repair it gets hacked again and it may once again go "rogue",

Players can hack the Security Mech to stop the "rogue" mode and grant control for 20s with the inability to be hacked again for 2 minutes, While being controlled the Security Mech present no usable abilities for the player. If the Security Mech is hack by a players it will become green until it goes down.

If its health drops to 1 it goes down and after a couple seconds starts self repair operations, gains effect: "Auto-Repair: This unit is performing automatic self-repair." This Auto-Repair takes around 1 minute and 34 seconds to get its health points to 324 of 325.

* Players can repair it, but it can't be upgraded.
* Has the ability to self-repair.
* Can only be destroyed if killed while self-repairing.

Stats

* Health: 325
* Armor: 8
* Damage: 20 x2
* Range: 5
* Weapon Speed: 1.93
* Move Speed: 1.88

Bonus:

* Heavy Armor Plating: This unit can't receive more than 40 damage per hit.