Frostpunk 2

* The features and gameplay described on this page are part of an upcoming release and are not currently available. Details may be subject to change.

**Frostpunk 2** is the sequel to Frostpunk, the highly acclaimed, BAFTA-nominated society survival game that defined a brand-new genre by blending city building with strategy and management gameplay. Frostpunk 2 takes place 30 years after the apocalyptic blizzard storm, during a time where the Earth was still overwhelmed by the never-ending frost and harsh weather. Unlike the gameplay of its predecessor, Frostpunk 2 focuses on more than mere survival. The player assumes the role of steward who, as the leader of a resource-hungry metropolis, has to deal with the ever-changing political climate as the goal transitions from purely surviving to rebuilding society.

## Official description

* Revisit the Frostland 30 years after the Great Storm and face a new deadly threat to your City’s future – human nature
* Build your City on a new scale by creating entire districts with different purposes: industrial, scientific, etc.
* Ensure that all parts of the City work in unison with each other like cogs of a giant, resource-hungry machine
* Erect The Council building where you’ll forge laws of the growing metropolis
* Navigate between different factions and their ideas for the future, try to tame their ambitions as well as unrestrained thirst for power
* Research technologies that will change the face of your City

The new salvation
You play as the leader of a resource-hungry metropolis where the expansion and search for new sources of power is an unavoidable reality. After the age of coal, conquering the Frostlands for the oil extraction industry is expected to be the new salvation of what’s left of humanity. However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction.
Demands and expectations of various factions will raise tensions and evoke conflicts, but will a cold-blooded rule and a Machiavellian approach to politics be necessary? As the everlasting cold continues its grip on the city and outside threats arise, you’ll need to make sure your people are united, driven, and ready for difficult, unavoidable sacrifices!

The city must not fall
The City progressed. Years of whiteouts have changed the world, wiping the slate clean. Society is still struggling for life-preserving supplies, but they slowly realize they’ve survived the worst of it. And that the world stands empty, ripe for the taking.
Also, people changed. Once they feel like they have survived the worst—and the bonding survival instinct fades—their human nature comes into play, driven by ambition that could plummet the City to its downfall.

More than a sequel
Jakub Stokalski, Frostpunk 2 Co-Director, had this to say about the grand vision of the game:

> *“What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk. With a still-growing team of nearly 70 people, we have more manpower available to focus on all aspects of the game from the scale, the production value, and the quality of UX, but our ambition is to do more than a straight-up sequel. What players should expect is a wide universe of choices, the freedom to shape the society and the city however they see fit - and reap the consequences. Frostpunk 2 builds on the conflicts of its predecessor - survival vs human values, life vs the arctic frost. But most importantly, it adds a new layer that is present in many aspects of the game - be it politics, society or technological progress - the conflict between humans and their nature".*
>
>

Assume the role of a steward
As the City grows, creating and passing new laws becomes a more complex matter. The people slowly divide into factions with different, often contradictory visions of the future.
The Council is a place where these ideas clash, sometimes violently. It’s your role as a Steward to ensure that the city will not fall because of those conflicts. Manage emerging crises while at the same time steering humanity towards a new future.

## Features

Factions
The factions in Frostpunk 2 play a key role in managing the city. They have different and often conflicting ideologies of how the city should be run. The steward must walk a fine line between appeasing and infuriating the factions, or risk the city falling to turmoil. There are currently two confirmed factions, the Technocrats and the Icebloods. The two hold opposing views and often clash regarding societal issues. The Technocrats have already been seen in Frostpunk 1 as the name of the achievement for finishing The Arks, possibly indicating a connection between the society found in The Arks and the ideological movement found in Frostpunk 2.

The Council
The council in Frostpunk 2 serves as the main hub of decision-making. It employs a democratic process where delegates cast votes regarding issues and questions. The steward may attempt to influence the delegates' votes at the cost of causing frustration.

## External links

* Official site
* Frostpunk on Steam
* Frostpunk 2 Facebook page
* Frostpunk on X
* 11 bit studios Discord server
* 11 bit studios YouTube channel

## References

1. ↑ https://youtu.be/oSQF74MFYP8?si=LQNSQa5rE8rsMmhb
2. ↑ https://youtu.be/FzkBP74\_pJE?si=GzKX-TeLDkG674Ze&t=964
3. ↑ https://youtu.be/PWlLOpqIYjA?si=TOKVYHnyJ2wINB97&t=123