recursal/Fanatic-Fandom huggingface dataset:
Salvo

The **Salvo** is a turret on Serpulo. It fires short, straight bursts of bullets at enemies, dealing high single-target damage.

## Ammo Details

  Graphite | 20
  Pyratite | 1812 area damage ~ 2.7 tiles
  Silicon | 15
  Thorium | 29

## Tips

Salvos are a middle-ground between the weak Duo and the heavy Spectre, firing bullets with high damage at a single target. Thorium ammo is the best for this turret as it is not only easy to make but also deals the most damage, although some maps may not have it. However, it is much worse at dealing with Ground Units in general than the Lancer and Arc as the former handles large swarms easily while the latter can deliver ridiculous damage when combined with Water projectiles from a Wave. Lancer's high-damage, low-fire rate attack also handles high-tier units better as less damage is absorbed by unit's armor.

## Changes

* Graphite cost decreased (90 → 80).
* Titanium cost decreased (60 → 50).
* Range increased (18.75 → 23.75).
* Fire rate increased (6.15 shots per second → 7.74).
* Copper ammo:
	+ Damage increased (9 → 11).
* Graphite ammo:
	+ Damage increased (18 → 20).
* Silicon ammo:
	+ Damage increased (12 → 15).
* Pyratite ammo:
	+ Damage increased (11 → 18).
	+ Gained 12 area damage spanning 2.7 tiles.
 Build 142
 Build 144.2
Obviate

The **Obviate** is the tier 3 air unit of Erekir, obtainable by feeding an Avert into a Prime Refabricator. It fires a twisting pair of bullets that emit a trail of cosmetic sparks when travelling, then damages enemy targets and emits further damaging sparks in a small area.

While it is only tier 3, it is technically one of the final forms of upgrading the Elude as it cannot be used for tier 4 and 5 production.

## Weapons

* 17 damage each
* Inflicts *shocked*
* 2-8 blocks length

## Strategies

### For

Obviates are effectively Averts with significantly higher damage and durability, meaning that a full-on attack is not only feasible but highly recommended for most enemy bases. Your most dangerous threat would be the Disperse, which must be distracted by either Averts or your own core unit with a payload inside (which is the only way that it can be targetable by enemies). There are not a lot of enemy bases in the campaign where Obviates are available (Siege bans the use of the Ship Refabricator), but those that do tend not to have the best anti-air. On defense, the Obviate inflicts massive damage against large units with its sparks, especially against the Quell, Disrupt and Collaris, all of which cannot target air units. Conquer can also be easily circled and its shots dodged, although destroying one with units alone will take a long time.

#### Against

Obviates appear starting from the sector Ravine in the campaign and are arguably the greatest threat you can encounter. Sure, they may not be bulky monstrosities that can rip through your walls, but will absolutely sneak into places you least expected them to be and completely ruin your base. Sectors typically indicate when air units *specifically* show up in place of a generic production escalation, which will give you ample time to place Disperses everywhere you possibly can. Turrets tend to have very long build times, so having any Build Towers beforehand will ease this task significantly. If you prioritised making units over turrets, not all hope is lost; the Avert is fast enough to circle individual Obviates, while two Clerois completely shut down any projectiles. Otherwise, split your units to minimise the effects of splash damage.

## Trivia

* With optimal play, an Elude is actually able to win a matchup against the Obviate due to the latter's very slow rotation speed.
Heat Source

Outputs large amounts of heat. Sandbox only.

The **Heat Source** is a Sandbox-exclusive heating block. It generates a massive amount of heat.

## Trivia

* Despite the Core database saying that the Heat Source has an item capacity of 10, it does not actually have any.
* Despite being styled in line with other Erekir blocks and emitting heat, a mechanic exclusive to the planet, the Heat Source is buildable on Serpulo maps.
Ground Zero

**Ground Zero** is the first sector on Serpulo. It introduces the basics of Mindustry, such as drilling, mining, Conveyors, and basic defending.

## Strategy

Follow the tutorial, then spam Duos to kill the enemies. Drill every patch of Copper and Lead for research and construction. Shoot at enemy units with your Core unit, Alpha. There is a difficulty spike nearing the last wave, as the Mace will receive only 5 damage from each Copper bullet and 7 damage from the bullets your Core unit fires due to its armor. Block it off with walls to give time for you and your Duos to kill them. After you are done, launch to Frozen Forest for unlocking technology or 174/175 for more resources.

## Trivia

* In Version 7.0, an extra patch of lead was added next to the core to help with the new guided tutorial.
Payload Source

Infinitely outputs payloads. Sandbox only.

The **Payload Source** is a sandbox-exclusive block in Mindustry. It can output any block or unit as a payload.

## Trivia

* In a demonstration of the Payload Source and Payload Void, found in the development preview channel of the Mindustry Discord server, the dropdown shows several unused blocks, such as a retextured Launch Pad pod.
* The Payload Source has the highest number of configurations out of all other blocks, as every block and unit in the game is able to be spawned.
Liquid Void

Destroys inputted liquids. Sandbox only.

The **Liquid Void** is a Sandbox-exclusive block. It deletes any fluids that enter through, equivalent to letting a Conduit leak but leaving no visual effect or puddle behind.

## Trivia

* Due to the way that liquids work, a Liquid Void cannot fully drain the output of a Liquid Source.
Liquid Container

## Purpose

### Description

Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.

## General

### Build Cost

15  Metaglass
10  Titanium

## Research

### Research Cost

400  Metaglass
300  Titanium

The **Liquid Container** is a liquid block on Serpulo. It is what a Container is to a Vault, but for the Liquid Tank. Like the Liquid Tank, Liquid Containers naturally input and output to all sides.
Duct Router

## Purpose

### Description

Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.

## Research

### Next Entry

 Duct Bridge
 Overflow Duct
 Reinforced Message

### Research Cost

27  Beryllium

The **Duct Router** is a transport block on Erekir that splits an input across three directions. Unlike standard Routers on Serpulo, the Duct Router can only accept input from one side.

In addition, clicking on the block allows it to act like a Sorter, moving the desired item forward and everything else to the sides. By deselecting the item, it returns to Router behaviour. It has the same throughput as a Duct and so is incompatible with Surge Conveyors.

## Schematics

### Inverted Duct Router

Because Routers and Sorters are combined on Erekir, there is no built-in equivalent to Serpulo's Inverted Sorter. However, if you can tolerate a bit of extra required space, a combination of two or more Duct Routers (or a Router and an Underflow Duct) can fulfill the same function. The schematic below is a two-sided Inverted Sorter that uses an intentionally-blocked Underflow Duct to direct input to the sides.

Schematic Data (for importing):

```
bXNjaAF4nF1Py04DMQz0JgVVQkIc+ACfOLH9CARCVY/bS4U4hI23G5HaIQ9Q/77J9oYPHo89tsagQWtYsTkRPG75l2Imi4NUiLhjyXBnKY3RheyE4eeVkjtylWRBOhVvMmGeCf+vCuNAMRQvGzxIwdEwjt4FlGmqQ8LkLKGb8FyHwv6MTO1qPSUhSHL5KtnArTdf5BM8fbxF+nbxeT87PibczybjMEvxFl+agf69PvGpq+Ey5j5KqT7gvrClOHn561sbVksGWEOLG4AH3dWiWyio1ujUlTZQDVQTqIUvTIG+AMjkU18=
```

## Trivia

* Unlike with Serpulo's Router, Duct Routers cannot be controlled by the player.
Reinforced Surge Wall

## Purpose

### Description

Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.

## General

### Build Cost

6  Surge Alloy
2  Tungsten

## Research

### Requirements

Discover
 Surge Alloy

### Research Cost

14 Surge Alloy
90 Tungsten

The **Reinforced Surge Wall** is a wall on Erekir that absorbs bullets and has a 5% chance to emit sparks when damaged, much like the regular Surge Wall on Serpulo. However, it is no longer the bulkiest wall, as its total health is less than that of the Carbide Wall, although it does have more armor.
Deconstructor (v7 legacy)

**Removed**
This page contains information that no longer applies to the current stable version of Mindustry.

## Deconstructor (v7 legacy)

Deconstructs structures and units. Returns 100% of build cost.

## General

### Build Cost

250  Graphite
250  Thorium
200  Silicon

## Input/Output

### Input

Any block or unit as payload

*The current version of the Deconstructor can be found here.*

The **Deconstructor** was a block in Mindustry Version 7.0. It took payloads of any size and slowly broke them down into their constituent items, including the cumulative build cost of any units. The output items could then be transported through conveyors and other blocks.

Unlike with destroying blocks using the player, recycling blocks and units using the Deconstructor outputted **100%** of all items used to build it.

As of Build 137, this version of the Deconstructor was replaced with the version that is exclusive to Erekir.

## Navigation

**Naval Support Units:**  Retusa -  Oxynoe -  Cyerce -  Aegires -  Navanax
**Payloads:**  Payload Source -  Payload Void -  Payload Propulsion Tower -  Payload Loader -  Payload Unloader -  Constructor -  Large Constructor -  Deconstructor
**New Blocks:**  Repair Turret -  Liquid Container
Distributor

The **Distributor** is a transportation block used to split a Conveyor into seven directions. It is a bigger version of the Router with greater perimeter, useful for unifying conveyor lines into higher-throughput transportation.

## Changes

*"An advanced router. Splits items to up to 7 other directions equally."*
to:
*"Distributes input items to 7 output directions equally."*
Radar

The **Radar** is a block on Erekir that uses power to reveal a large radius of fog-of-war around it. It is only buildable on Erekir maps that have fog-of-war enabled.

## Tips

There are three options to revealing terrain at the beginning of a sector: using units, Radars or turrets.

A Radar's main advantage is that it reveals a large radius without taking up space, as well as keeping constant coverage compared to units constantly leaving and not allowing the visuals to update. This mostly lets you quickly get more building space without investing in too much Silicon and detect early enemy attacks. However, the Radar itself is defenseless and you will quickly lose the enemy's location once it is destroyed. In addition, having many radars will place a big toll on your power, especially if you only rely on Turbine Condensers.

## Gallery

A visual indicator of the range of a Radar.
Evoke

## Purpose

### Description

Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.

## General

### Manufactured in

 Core: Bastion

The **Evoke** is the basic Core Unit of Erekir, created when a player is spawned through a Core: Bastion. Unlike other Core Units on Serpulo, the Evoke, and its successors, the Incite and Emanate, have the same following traits:

* They are untargetable by enemy turrets or units unless carrying a payload.
* They cannot attack, instead, they repair blocks using their repair rays.
* They have a 2x2 payload capacity, but cannot carry any units.
* They can only mine Beryllium wall and Graphite.

Naturally-spawned (i.e not from console commands or mods) Evokes will all be controlled by a player and thus cannot be ordered by command mode.

## Gallery

Evoke in-game.An Evoke healing a damaged Turbine Condenser.
Payload Loader

## Payload Unloader

The **Payload Loader** is a block on Erekir. Blocks in payload form enter the loader where they can be filled with items and liquids until full before being released. It is most useful for long-range item transportation using Reinforced Vaults.

## Payload Unloader

The **Payload Unloader** does the opposite, emptying items and liquids from blocks into adjacent conveyors or conduits. Once the block inside is empty of all liquids and items, it will then be released from the unloader. Unlike the Payload Loader, the Payload Unloader is conductive and transmits power to touching blocks.
Draug Miner Drone

**Removed**
This page contains information that no longer applies to the current stable version of Mindustry.

## General

### Speed

0.3

The **Draug Miner Drone** was a drone introduced in Version 4.0 that automatically mined Copper or Lead, depending on which one was lower in the Core. It was produced with only power in the Draug Miner Drone Factory, with each factory supporting one drone.

As of Version 6.0, the Draug Miner Drone was succeeded by the Mono.

## See Also

* Spirit Repair Drone and Phantom Builder Drone, other drones that were removed in Version 6.0.
Navanax

## Purpose

### Description

Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets.

## Research

### Requirements

 Tetrative Reconstructor
Capture Naval Fortress

### Research Cost

99000  Silicon
56000  Plastanium
46000  Surge Alloy
31000  Phase Fabric

The **Navanax** is a Tier 5 support Naval Unit in on Serpulo, obtained when Aegires is upgraded in the Tetrative Reconstructor. It carries four penetrating continuous laser beams that damage enemies and heal friendly blocks, but are automatic and cannot be manually controlled. In addition to that, it uses two EMP launchers that explode in a massive radius, dealing increased damage against power blocks. Friendly blocks that use power caught in the EMP are *overdriven* to 300% of their base efficiency; this overrides lower-value sources like that of the Overdrive Dome.

## Weapons

* Piercing laser
60 area damage - 12.5 tiles
* 3x Damage against power blocks.
* 0.8x Damage against units.
* Inflicts *electrified for 8 seconds*

## Strategies

### Against

The Navanax is a formidable opponent against defenses with its lasers and EMP launchers, which can deal massive damage alone. Use Plastanium Walls to prevent damaging your valuable turrets, healing blocks, and their Power Nodes. Optionally add a few Segments to counter its EMP projectiles on air, though the projectiles may cause EMP blasts and may damage the ammo supply, which in this case has a group of rebuilding Polies and healing Megas. Add Foreshadows to fight against it at a distance. If it gets close, as with all Naval Units, load in Blast Compound on Swarmers/Cyclones alongside with Cryofluid Tsunamis to deal massive damage to the unit.

### For

The Navanax can be used as a mobile Meltdown with two launchers that can also heal and *overdrive* blocks. Pair this unit with a few Oxynoes and Cyerce and then it becomes a powerful horde clearer and can take down most defences and ravage the power blocks. Though the ability of only being able to move on water can limit where you can send this unit on some maps plus added to the fact that its range is low and the only weapon that has the most range is its EMP launchers. Please bear that in mind if the enemy Cores are away from the range of some or even all of Navanax's weapons.

## Changes

 Version 7.0, unknown build
* EMP:
	+ Damage increased from 50 to 60.
	+ Area damage increased from 60 to 70.
	+ Firerate increased from 2x 0.42 to 2x 0.46/s.

## Trivia

* Navanax is named after the *Navanax inermis,* a predatory species of sea slug. *Navanax inermis* does not have eyesight and instead uses chemoreception to detect prey, which may be the inspiration behind the automatic nature of the piercing lasers.
* Navanax, Omura and Oct all share the second-highest armour out of all units on Serpulo behind the Reign, at 16.
Duct

The **Duct** is a transport block on Erekir. It transports items in its direction, in a similar fashion to the Conveyor. Ducts accept items from the back and sides. They can be crafted with 1 Beryllium.

The main difference between Conveyors and Ducts is that ducts are significantly faster, moving more resources much quicker.
Micro Processor

## Purpose

### Description

Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.

## General

### Build Cost

90  Copper
50  Lead
50  Silicon

## Research

### Research Cost

3000  Copper
1600  Lead
1600  Silicon

The **Micro Processor** is a block on Serpulo and a type of Logic Processor that is smaller and cheaper but run less instructions per second. Like other processors, Micro Processors run a list of commands that are editable by the player, reading them from top to bottom and looping unless told not to. It can link with any number of blocks within its link range, which allows the processor to access their data and control their behaviour.

Due to their small size and cost, Micro Processors are used for most logic-controlled schematics, such as reactor failsafes and co-ordinated turret control.
Reinforced Pump

The **Reinforced Pump** is a liquid pump on Erekir. Unlike pumps on Serpulo, it is the only pump available and requires an additional input of Hydrogen rather than power. Reinforced Pumps extract high volumes of liquids from liquid tiles on the floor.

## Notes

* The Reinforced Pump outputs 20 liquid units per second per tile.

## Trivia

* In the game's source code for the Erekir tech tree, there are plans to implement a stronger form of the Reinforced Pump that would consume Cyanogen.

## References

1. ↑ https://github.com/Anuken/Mindustry/blob/v145.1/core/src/mindustry/content/ErekirTechTree.java#L176
Revenant

***The Revenant is no longer in the game.***

***It was replaced by: Zenith***

A **Revenant** is a heavy air unit that fires missiles. They can be produced at the Revenant Fighter Factory, these units spawn at the enemy base or drop zone.

In Version 6.0, it has been renamed to Zenith and must be manufactured through a Multiplicative Reconstructor with the Flare (originally named Wraith Fighter) unit progression in the Air Factory.
Guide: Unit Miners

This page is a stub. You can help by expanding it.

Some units on Serpulo, namely the Pulsar and Quasar, can mine raw resources while directly being possessed by a player but cannot be done so by command mode. For situations where raw resources are low even with support Air Units, Logic Processors of any kind can order the support Ground Units to mine.

Schematic to set all pulsars to mine:

bXNjaAF4nGNgYWBkZmDJS8xNZRA3UAgozSlOLFLwzcxLLSpWKNdX8MksLmHgTkktTi7KLCjJzM9jYGBgy0lMSs0pZmCKjmVhYCvOLypJLWLgz81MLsrXLSjKT04tBooBJcozS5IzGKQz89Iy8zJLUuFSurlAKjE9VTcTaBgLAwQwAiEDH5A+VzFnarBv/h0FAVX5IJX/XRfnVW+4veLsxaDZHpZfr0Tr6xzbHaITICHy+/rymmMlm1eFKCYe+yy3p5I5vOXOuf1/Th74IDnl2PH787xmtJb+cOZsudi+8/Izp3eelw5HhzQc42r9cGRLuOmNvyG798xZWu4u4PzcounjpcDZDReW298qkpi5rEj5WeALg0eBO2a1xCpoLtfVsWR8HFT0dffvDY3XuKK8i3KfigaECOw78VZg6opImaSXJbP+Tbq9rv1UKfMO8cY3EitiLu59Ejy9Zu9/JhtJcYHa59+dfA2e6Ro9eLzc+5i2fuqmp3vEn9q4rRWt+SXn+1lzdsP5E/69hpabj2ilrby8X3XFj+X+MzfnzTHt+XdnW6/R8eoA05ZSR5PTbDpNduFbwoWylhhxrT+b6yh+S0XCdKr0wviVC30eRP2R67rf63zyzJzaG2fyGBZ+njt9VqBPdkKh0+viJbZ6hVGJfL7zE963zmmxmmNqoe7cf/iq42rVgOQ1y97cyCngr+224Lyad395jmawqrTejBDuk8vFIkyWPs6q0l7cdWbrmZBdX/b0PPwW66hzNd7Vkmft+9c/5hctmpJvtuHyzJX+lf0aPQJFzu9OKSuGK+7R7n/71ZTlepLC9ZY/jK/EJmxlYAJCBi4GBmYgZGBhZFDiAgK0xKJgbGyso2BkbMmVV5qTw8UAAJxpHEo=
Pyratite Mixer

The **Pyratite Mixer** is a power-operated crafting station on Serpulo that creates Pyratite out of Lead, Sand and Coal.

## Ratios

### Input

* Sand can be supplied in the following ways:
	+ 4 Mechanical Drills to 1 Pyratite Mixer
	+ 1 boosted Pneumatic Drill to 1 Pyratite Mixer
	+ 1 boosted Laser Drill to 3 Pyratite Mixers
	+ 1 Airblast Drill to 2 Pyratite Mixers
	+ 1 boosted Airblast Drill to 7 Pyratite Mixers
	+ 1 Pulverizer to 1 Pyratite Mixer - Follow the same drill ratios for Scrap
* Lead can be supplied by:
	+ 5 Mechanical Drills to 1 Pyratite Mixer
	+ 3 Pneumatic Drills to 1 Pyratite Mixer
	+ 9 boosted Pneumatic Drills to 8 Pyratite Mixers
	+ 1 Laser Drill to 1 Pyratite Mixer
	+ 1 boosted Airblast Drill to 6 Pyratite Mixers
* Coal can be supplied by:
	+ 1 boosted Mechanical Drill to 1 Pyratite Mixer
	+ 5 boosted Pneumatic Drills to 8 Pyratite Mixers
	+ 1 boosted Laser Drill to 4 Pyratite Mixers
	+ 3 Coal Centrifuges to 8 Pyratite Mixers

### Output

* Each Pyratite Mixer provides enough for 2.77 Differential Generators. 9 of them can supply 25 generators.
Precept

The **Precept** is the tier 3 tank unit of Erekir, obtainable by feeding a Locus into a Prime Refabricator. It fires a piercing cluster projectile that sprays four frag bullets on collision.

While the Precept is only tier 3, it is technically one of the final forms of upgrading the Stell as it cannot be used for tier 4 and 5 production.

## Weapons

50 area damage ~ 2.5 tiles
4 frags:
* 35 damage each
* 3x pierce each

## Strategies

### For

The Precept's main talking point is its astounding 5000 health, which lets it survive pot-shots from the Titan. Compared to the Anthicus, it is meant to tank shots and wear down the front line defense, especially since its 2x pierce lets it hit blocks behind walls with only one layer. However, it is very diffcult to destroy Sublimates due to its meager range, especially if it is loaded with Cyanogen. Precepts are also excellent against bases with a large number of Disperses, which prevent the Obviate from entering and the Anthicus missiles from connecting. Unfortunately, such bases are rare in the campaign and it is usually far better to use the Obviate or Anthicus, especially if you also have access to the assemblers.

### Against

To prevent their fragmentation from destroying your own ammo lines, at least a second layer of large walls are necessary. Once that is done, traditional anti-ground tactics like forcing them into a chokepoint and using high-damage turrets will quickly eliminate them. Rapid-fire and frag-spawning turrets like the Diffuse and Afflict are not viable against it as they have low base damage, which will easily be negated by its extreme 11 armor. Instead, amassing Sublimates, Titans and the Lustre will kill them as fast as possible with high raw damage.
Force Projector

## Purpose

### Description

Creates a hexagonal force field around itself, protecting buildings and units inside from damage. Overheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.

## General

### Build Cost

100  Lead
75  Titanium
125  Silicon

## Booster

### Booster

1  Phase Fabric (0.17/s): +10 blocks, +400 shield health
6  Water/ Cryofluid/sec: faster cooldown

## Research

### Research Cost

3300  Lead
2400  Titanium
4300  Silicon

The **Force Projector** is a defensive block on Serpulo. It uses power to generate a large hexagonal shield around itself that extends 14 blocks in all directions. This shield absorbs bullets and explosives while rapidly regenerating health but deactivates temporarily once destroyed.

Force Projectors uniquely can undergo both item and liquid-based boosting. When fed Phase Fabric, the shield increases in size in health. When fed Water or Cryofluid, the time it takes to reactivate the shield is decreased.

## Boost Effects

  Phase Fabric | +400 shield health (750 → 1150)
+10 hexagon radius (14 blocks → 24)

## Tips

Force Projectors have value as one of two blocks that can completely stop piercing bullets, the other being the Segment. However, the two function very differently: Force Projectors are overwhelmed by high damage while Segments are overwhelmed by rapid fire. Force Projectors can also stop the projectiles from bombers, especially the Quad, which can prevent lots of supply line damage. Segments are better against large bosses such as Toxopid, especially when there are lots of them.

As Force Projectors are very power-hungry, a Logic Processor system should be used to turn them off when not in use.

While Force Projectors can stop incoming bullets from enemies and bombing, it cannot protect buildings from crash damage from air units.

## Changes

 Version 6.0, unknown build
* Description changed.
	+ Old description: "Creates a hexagonal force field around itself, protecting buildings and units inside from damage. Overheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size."
 Unknown build
 Version 7.0, Build 143.1

## Trivia

* Force Projector cannot block Air Unit's (excluding tier 1) splash damage upon death, despite being able to absorb bullets and explosives.
Overflow Duct

The **Overflow Duct** is a transport block on Erekir. Like the Overflow Gate on Serpulo, it will check if the front of an input is full or obstructed. If it is, the input will go to the sides, otherwise, they will move forward. Unlike the gate, the Overflow Duct is unidirectional and only accepts inputs from one side.

The Overflow Duct has an inverted counterpart, which is the Underflow Duct.
Hail

The **Hail** is a long-range turret on Serpulo that fires shells exclusively at ground enemies.

## Ammo Details

  Silicon | 33 area damage - 2.3 tiles
  Pyratite | 45 area damage - 2.3 tiles

## Tips

* Hails are strong turrets that can take out annoying, evasive units such as the Risso. Their spectacular range and single-target nature make them effective against bulky units, while swarms of low-tier enemies can be handled by other turrets such as the Lancer.
* In an attack map where bases guard Titanium such as Fungal Pass, Hails can serve as an alternative to the Ripple for applying constant damage. Of course, this tactic is useless if the enemy base has Hails as well.
* If you have access to the Multiplicative Reconstructor, Fortresses can slightly outrange hails thanks to their area damage which can make them much easier to destroy. Minke can also be used, but this heavily depends on the map's layout.

## Changes

 Version 6.0, unknown builds
* Fire rate decreased (1 shot per second → 0.98).
* Description changed.
	+ Old description: "A small, long range artillery turret."
	+ New description: "Fires small shells at ground enemies over long distances."
* Graphite ammo:
	+ Area damage radius decreased (3.1 tiles → 2.3).
* Silicon ammo:
	+ Area damage radius decreased (3.1 tiles → 2.3).
	+ Ammo multiplier increased (2x → 3x).
	+ Gained a +20% fire rate when used.
* Pyratite ammo:
	+ Area damage increased (30 → 35).
 Version 7.0, Build 127
 Version 7.0, Build 130
 Version 7.0, Build 136
* Fire rate bonus for coolant decreased (Water: 140% → 120%, Cryofluid: 190% → 145%).
* Pyratite ammo:
 Version 7.0, Build 144.2

## Trivia

* Hail is named after a form of solid precipitation, and just like its real-life counterpart, the shell shot from the Hail will falls to the ground and damages units or blocks it landed on.
Flux Reactor

## Purpose

### Description

Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input. Explodes if insufficient cyanogen is provided.

## General

### Build Cost

300  Graphite
600  Silicon
100  Oxide
200  Carbide
300  Surge Alloy

## Input/Output

### Input

9  Cyanogen/sec
140 heat units

## Research

### Requirements

* Land on Crossroads
* Research

 Cyanogen Synthesizer

### Research Cost

9900  Graphite
21000  Silicon
1600  Oxide
2100  Carbide
7700  Surge Alloy

The **Flux Reactor** is a power reactor on Erekir. It uses Heat to produce power and Cyanogen to cool it down, as without enough coolant or when destroyed by enemies it will cause a small explosion that lightly damages nearby buildings. The amount of heat (up to 140) will determine what percentage of the Reactor's maximum power will be emitted.

## Usage

* A Flux Reactor produces around 51.43 power per unit of heat. This means that using Electric Heaters to heat the reactor does generate a net power profit of 54.29/s (2417.21 using 47 heaters), although it is extremely small compared to using Phase Heaters and Slag Heaters.
* Flux Reactors are best powered by either Phase Heaters or the Neoplasia Reactor, since their heat output is extremely efficient for their running costs.
* Flux Reactors cannot reach past 100% effiency.

## Trivia

* Despite being named a reactor, a powered Flux Reactor does not attract Eclipses.
Mender

## Purpose

### Description

Periodically repairs blocks in its vicinity. Optionally uses silicon to boost range and efficiency.

## General

### Build Cost

25  Copper
30  Lead

## Booster

### Booster

1  Silicon (0.15/sec): +2.5 blocks, 2x speed

## Research

### Research Cost

700  Copper
900  Lead

**Menders** are blocks on Serpulo that gradually restores small percentages of health to nearby blocks over time using Power. Unlike other blocks that consume power, a Mender will always consume power regardless of if it heals anything or not. It can also receive Silicon to boost its healing rate and range.
Repair Point

The **Repair Point** is a unit-related block that uses power to heal the closest damaged unit, one at a time.

## Tips

Repair points save time by not having to rebuild dead units, especially if they are expensive tier 2 or 3s. Anything larger will put a massive strain on power and time if a good healing rate is needed, all of which are avoidable with the Repair Turret and cooling.
Oxidation Chamber

The **Oxidation Chamber** is a factory on Erekir that creates Oxide using Beryllium and Ozone, as well as emitting a low amount of heat in one direction. The side that heat is emitted from is marked by an orange decal before placement.

## Usage and Comparison

The Oxidation Chamber, Electric Heater and Slag Heater are the earliest sources of heating. Each has their pros and cons:

* The Oxidation Chamber takes up more space, both for the block and those needed to supply its inputs.
* The Oxidation Chamber requires inputs, making it difficult to set up in areas without Beryllium ore or vents.
* Electric Heaters are extremely power-inefficient.
* Electric Heaters do not produce Oxide.
* Slag Heaters have the highest heat production.
* Slag Heaters do not give clean ratios for most blocks unless there are 5 (4 for the Phase Synthesizer), since most production blocks have a maximum cap of 40 heat.
* The Oxidation Chamber's heat output fits most production blocks, as they require heat in multiples of 5.
* The Electric Heater accommodates the Atmospheric Concentrator best, as it requires heat in multiples of 3.
* Slag Heaters take away slag tiles from Surge Alloy production.

Oxidation Chambers are also vulnerable to clogging, which means that Beryllium input must point directly instead of touching it. Duct Unloaders can keep Beryllium inputs to one line without the need to split conveyors, but it will not make its heat input perfectly align with Heat Redirectors.

## Ratios

* One Electrolyzer produces enough Ozone for two Oxidation Chambers.
	+ Three Electrolyzers from a Vent Condenser will supply six Oxidation Chambers.
	+ The by-product of one Pyrolysis Generator can supply two Electrolyzers, which supplies four chambers.
* Assuming each Plasma Bore is placed on two tiles of Beryllium, two bores can supply three Oxidation Chambers.
	+ If said Plasma Bores are boosted, one bore provides enough for three chambers, while two can provide enough for seven.
* Two Oxidation Chambers can fuel an Afflict to 100% efficiency and four will bump it to the maximum, 200%.
* Two Oxidation Chambers can provide enough heat for one Surge/Carbide Crucible at 100% efficiency.
* One Oxidation Chamber can heat a Cyanogen Synthesizer to 100% efficiency (assuming it has full ozone and power), while four will max it out.

## Schematics

Minimal duct setup if you want only one entry point. Can be extended infinitely.
**Costs:** 184  Graphite, 200 Silicon, 431 Beryllium, 240 Tungsten

```
bXNjaAF4nE2OQQ6DIBBFv4C4cGVX7SHc9CI9QNMFAm1JVFrUxON3RkzjkPBn3s+fDDQqCTWawUNf19saHGrnJ5vCZw5xBKB70/l+grg/KpySD+MzJutda+PoljDjfGB9+C7BtSkus0+4HJwuBffy/1DtFjvvEIqHHe3RJtIphk9o7dsMHSGgQa6CHpXYmkLSJyBZZIYK4KmEVCQ6YzDcIiUJBVhk3qOyV/IyQYFCg5NgIe8H2304+w==
```
Diffuse

The **Diffuse** is a turret on Erekir that fires a spread of high-knockback, short-range projectiles at both ground and air units, dealing more damage the closer a target is.

## Ammo Details

* Damage range of 30.75 - 461.25 per round

20% building damage (30.75 -> 6.15)4 knockback

## Tips

Diffuses can have better DPS than an ozone-fuelled Sublimate depending on how close enemies are to them. This means that the turret is best used in tight spaces where all enemies concentrate at one point; you can induce it yourself by making one-block notches in your own walls that funnel tanks and Eludes. Merui and Cleroi get hard-countered by this turret in the campaign as their behaviour forces them to walk directly over the turret instead of exploting their long range, leading to maximum damage.

Unfortunately, Diffuse falls off once Tier 3 enemies come along, as it either gets outranged by the Anthicus and Obviate or gets its damage completely absorbed by the Precept's armor.
Lancer

The **Lancer** is a turret on Serpulo that uses power to fire piercing lasers at ground targets.

## Tips

Much like the Arc, the Lancer is perfect for swarms of ground enemies, especially if they can be lined up to maximise your use of the laser's pierce. However, its expensive build cost, Titanium requirement and immense power consumption while firing bring high risk for high reward. The large range of around 21 blocks is appealing, but if the enemy is not directly heading towards the Lancer it will more often than not miss, especially for smaller and faster units. One of the ways you can prevent wasted shots is by forming an artificial choke point to direct all non-insectoid Ground Units, through a 1-block hole in any walls that you place down. If this is not feasible due to having to cover a massive perimeter (especially in open maps with minimal obstructions), the Hail or even Arc is usually a better option.

To accommodate its high power usage, Large Batteries are mandatory to not cause an outage that not only stops your power turrets, but also literally everything that happens in your base. This is especially the case if you plan on massing Arcs and Lancers for bigger ground enemies like the Scepter.

## Changes

 Version 6.0, exact builds unknown
* Fire rate increased (0.67 shots per second → 0.74).
	+ DPS: 93.8 → 103.6.
* Range increased (19.38 blocks → 20.62).
* 2x ammo multiplier added. This does not provide any functionality.
* Build time increased (1.39 seconds → 1.98).
* Build cost changed:
	+ Copper cost increased (25 → 60).
	+ Lead cost increased (50 → 70).
	+ Silicon cost increased (45 → 50).
* Can no longer accidentally hit air units.
* Description changed.
	+ Old description: "A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
 Version 7.0, exact builds unknown
	+ DPS: 103.6 → 105.
* Piercing ability decreased (∞ targets → 4).
* Added -75% damage penalty to buildings.
	+ Building damage: 140 → 35.
* Build cost changed:
	+ Silicon cost increased (50 → 60).
	+ 30 Titanium added to build cost.
* Build time increased (1.98 seconds → 2.61).
* Sprite changed from  to

## Trivia

* Lancer, Quasar and Navanax's EMP weapon share the same firing sound.
* Lancer's projectile is absorbed by Plastanium Walls.
Interplanetary Accelerator

## Purpose

### Description

A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.

## General

### Build Cost

16000  Copper
12000  Titanium
13000  Thorium
11000  Silicon
5000  Phase Fabric
6000  Surge Alloy

## Input/Output

### Input

8000  Copper
8000  Lead
4000  Thorium
5000  Silicon

The **Interplanetary Accelerator** is a miscellaneous block found in the Mindustry campaign exclusively in the sector Planetary Launch Terminal. Currently, it serves no functional purpose as it is not needed to travel to Erekir or other celestial objects. The only way to obtain this block is through the Editor. Previously, the player could reclaim the Derelict A (by slightly deconstructing and then rebuilding it) in Planetary Launch Terminal after beating the Sector and it would also congratulate the player after it was built and had all input requirements satisfied.

## Trivia

* The input needed for the Interplanetary Accelerator is the same as the cost of the Core: Nucleus.
Malis

This page is a stub. You can help by expanding it.

**Malis** is the antagonistic faction of Erekir and the planet's equivalent to Serpulo's Crux. It is the official name given to the purple team, one of the six default teams that can be selected in the Editor. Their main colour is purple.

## Lore

Malis appears to not have any previous conflict with another pre-existing faction due to the absence of Derelict structures. It is likely because of this isolation that Malis was free to develop bases on almost every available sector, as well as produce nuclear weapons that are used in Basin; the exact purpose of building such a weapon is currently unclear.

Malis is most likely the first faction to use the Neoplasia Reactor and deal with the consequences of Neoplasm.

## Trivia

* The purple colour of Malis symbolises rot and corruption, whereas Crux's red symbolises blood and warfare. This may possibly allude to how Crux and Serpulo's history contains evidence of past conflict, whereas Malis harms Erekir's environment using Neoplasm-based technology.
	+ Each faction dons the colours of the other faction's planet. It is unknown whether this was an intentional decision.
* The word Malis contains the prefix mal-, which in Latin-based languages means being bad and unpleasant. Also, it can be translated to "bad things" in Latin.
* Malis is currently the only faction capable of spawning multiple Core Unit in the campaign without cheats.

## See Also

* Sharded, the player faction of both planets.
* Crux, the antagonistic faction of Serpulo.
* Derelict, the ruin faction of both planets.
* Lore
Message

The **Message** is a block on Serpulo that can hold editable text, which can be changed by players directly or through Logic Processors.

## Usage

When clicking on a Message block, tapping on the pencil button allows a player to input their own text. The character limit for this is 220.

### Colors

Mindustry's text uses html-like tags to display colour. When a part of a string is coloured, the start of the string has the tag [*colour*] in it, with the *colour* being a pre-set colour or one generated using a hexadecimal. The end of a coloured part of text is denoted by a set of empty square brackets.

### Special characters

On devices with a keyboard and mouse, shift-clicking on an entry in the Core Database allows one to insert icons of blocks, items and units through copy and paste. This is due to how the icons in the Core Database are part of the game's text and can be rendered easily into chat and messages.

### Logic

Any Logic Processor can edit text into a Message through the *Print* and *Print Flush* commands. *Print* adds a string onto a queue of text for *Print Flush* to flush it into displaying on the Message block. After using *Print Flush*, the string queue is reset.
Large Plasma Bore

## Purpose

### Description

A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. Optionally uses nitrogen to boost efficiency.

## General

### Build Cost

100  Beryllium
100  Silicon
70  Tungsten
25  Oxide

## Research

### Research Cost

2700  Beryllium
1300  Silicon
1000  Tungsten
100  Oxide

The **Large Plasma Bore** is a resource extractor on Erekir. As its name suggests, it is a large version of the Plasma Bore with three longer-range lasers instead of two. It is able to drill Thorium and Tungsten from walls, but requires Hydrogen to run. Optionally, Nitrogen can be used to boost the speed of mining.

## Gallery

Comparison between inactive (top), non-boosted (bottom) and boosted (middle) bores.
Cyanogen Synthesizer

The **Cyanogen Synthesizer** is a factory on Erekir that creates Cyanogen out of Graphite and Arkycite, using heat and power.

## Ratios

Cyanogen's main purpose is to power the three unit assemblers, as the Flux Reactor is poor in practice and is outclassed by the Pyrolysis Generator. The Tank Assembler requires 9 Cyanogen per second (300% efficiency) while the other two require 12 (400% efficiency).

For 9 cyanogen per second, the ratios are:

* 5 Electric Heaters for heating
* 3 Plasma Bores at 0.75/s for Graphite
* 1.5 Reinforced Pumps for Arkycite, which can be rounded up to 2 for a half-efficiency Electrolyzer

For 12 per second, they are:

* 7 Electric Heaters for heating, wasting one point
	+ 4 Oxidation Chambers can work, fitting the 20 heat requirement perfectly
* 4 Plasma Bores
* 2 Reinforced Pumps

## Changes

 Version 7.0, unknown build
* Carbide build cost reduced from 80 to 50.
Kiln

The **Kiln** is a crafting station on Serpulo. It smelts Lead and Sand into Metaglass, a material necessary for high-tier generators and liquid transport blocks.

## Schematics

**Tileable Kilns**. Works at constant efficiency for 5 Kilns.**Four Kilns.** Each input goes on the side with their respective sorter.
### Schematic Codes

**Tileable Kilns** - 2x5 per module. 74  Copper, 36  Lead, 30  Graphite, 2  Titanium per module. Maximum of 10  Metaglass/sec. -36 Power/sec per module. Works at max efficiency for up to 5 Kilns.

```
bXNjaAF4nCXMUQ7CIBAE0Cm7GI3xww+P0XN4AS9AKhqUgmlpjbcXOmTJboZ9YAdroMmNHodbiP4a3TzjePfzMIVPCTkBCn2HmHAuobgUlrEfclr9L0/Yv5Y0bFunvPrpEfO3f7riAVzA09VrIKY22ar+V8OuhVKbtOeuhW3YgCEwBIZACIRACJRACZRACSyBJbAt/AO1aBw8
```
**Four Kilns** - Minimum of 5x8, 278  Copper, 148  Lead, 120  Graphite. 8  Metaglass/sec. -144 Power/sec.

```
bXNjaAF4nD1OWwrCMBCcdNOHVPDHa3iOfnuE2gYJ1kSSKngrwWN4JaHuJmrCbmaG3cmgxLqAdv3ZYLW/9mM39TGiHU0cgr3M1jtAoxm8u5m7D9AnOzlsDsGOR7P7y1X0YTYBwJYLBCjIIslTCQcaaSpjJazgixr5aBKBsqrrZVleXE8ipmWZvBhVjJSSkfo38kg7X7s22bH6JklB+cOUg3IOyjl0zqGFfQB8EivS
```
Mono

The **Mono** is a Tier 1 support Air Unit on Serpulo, constructed in the Air Factory. It automatically mines Copper and Lead, whichever is lower in stock. Once it amasses enough ores in its item storage, it heads to the nearest Core and deposits. Unlike other units, it cannot be selected while in command mode and so can only move when directly controlled or by Logic Processors.

Mono can be upgraded into the Poly through the Additive Reconstructor, either directly or through Payload Conveyors.

## Strategies

Monos are very effective sources of copper and lead. Each one's bonus 250% mine speed translates to 2.33/sec, slightly faster than 6 regular Mechanical Drills, saving the hassle of arranging coverage and Conveyors. With a high-level Core, it is enough to replace any copper or lead inputs from Conveyors. It is also possible for them to mine Sand and Scrap when under Logic Processor or player control (with Sand being mineable if the "Double-tap to mine" option is enabled), allowing for the production of materials such as Metaglass and Phase Fabric using Unloaders at the Core.

It's not recommended to use Monos for kamikaze attacks as while they have more health and a higher item capacity compared to the Flare, they have less speed, are considerably more expensive (both in terms of materials and time required to manufacture), and they don't follow orders.

## Changes

 Version 6.0, unknown builds
* Health increased (80 → 100).
* Can now be upgraded into the Poly.
* Can now be ordered to mine Sand and Scrap.
* Command limit of 8 added.
* Description changed:
	+ Old description: "A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest Core."
	+ New description: "Automatically mines copper and lead, depositing it into the Core."
 Version 7.0, Build 128
 Version 7.0, Build 129
 Version 7.0, Build 136

## Trivia

* Compared to the Draug Miner Drone, the Mono is cheaper but lacks the theoretically infinite unit cap due to Version 4.0 and 5.0's unit mechanics.
* Monos are named after the Greek prefix mono-, meaning single. All units made from the Mono are named after similar numerical prefixes.
	+ The name "mono" likely refers to their singular focus on mining, as well as being the first in its line of units.
Dense Alloy

**Removed**
This page contains information that no longer applies to the current stable version of Mindustry.

## Dense Alloy

### Description

A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.

## Usage

### Ammo

 Duo Hail

 Salvo

 Ripple

 Fuse

 Spectre

## Properties

### Charge

0%

Dense alloy is a resource that can't be mined. It can be crafted with copper, lead and coal at a smelter.

It used to be a important resource used for many things such as:

* (Old Recipe) Hail, Wave, Salvo, Swarmer, Ripple, Cyclone, Fuse, Spectre, Meltdown
* (Old Recipe) Pneumatic Drill, Laser Drill, Water Extractor and Cultivator
* (Old Recipe) Phase Conveyor, Distributor, Sorter, Overflow Gate, Bridge Conveyor, Mass Driver, Unloader, Container, Vault
* (Old Recipe) Large Power Node, Large Battery, Turbine Generator[Steam Generator], Thermal Generator, Thorium Reactor
* (Old Recipe) Doors, Mend Projector, Overdrive Projector, Force Projector
* Composite Walls, Arc Melter

 Coal
 Arc Smelter |  Copper
 Lead

## Trivia

Functionally, Graphite replaced Dense Alloy, although not all recipes that required Dense Alloy replaced it with Graphite.
Duct Unloader

The **Duct Unloader** is a transport block on Erekir. It removes items from blocks and moves them into other blocks or Duct in one direction. Unlike the Unloader on Serpulo, it is unidirectional and cannot unload from player Cores.

Duct Unloaders can be configured like a Duct Router and will only export one type of item if configured so. An unconfigured Duct Unloader will unload any item type available in the source block at random.

## Trivia

* The Duct Unloader is grouped with transport blocks, while Serpulo's Unloader is instead grouped with effect, Core, and storage blocks.
Fortress Mech Factory

**Removed**
This page contains information that no longer applies to the current stable version of Mindustry.This page is a stub. You can help by expanding it.

## General

### Build Cost

110  Lead
75  Silicon
40  Thorium

## Input/Output

### Input

10 Graphite
20  Silicon

### Production Time

33.33 seconds

The **Fortress Mech Factory** was a unit factory introduced in Version 4.0. It produced the Fortress, with each factory supporting up to three units.

Due to Version 6.0 replacing unit production with an additive manufacturing process, the Fortress Mech Factory was removed and the Fortress itself is now made with a Mace in an Exponential Reconstructor.

## References

1. ↑ https://github.com/Anuken/Mindustry/blob/v104.6/core/src/mindustry/content/Blocks.java
Pulse Conduit

## Purpose

### Description

Moves liquids forward. Transports faster and stores more than standard conduits.

## General

### Build Cost

1  Metaglass
1  Titanium

## Research

### Next Entry

 Phase Conduit
 Plated Conduit
 Rotary Pump

### Research Cost

80  Metaglass
80  Titanium

The **Pulse Conduit** is a liquid transport block on Serpulo. Much like a regular Conduit, it moves liquids in one direction like a Conveyor for liquids, accepting inputs from the sides. It has greater health, liquid capacity and speed than the conduit,