Style

**Style** is everything on the streets of the future. It's a showcase of who you are, what you believe in, and what you're likely to do to the choomba that crosses you. Think carefully on how you want to present yourself. You'll want different outfits for different occasions, because different people will react to how you're dressed, and you're not likely to blend into a corpo tower dressed like a homeless kid from the street. On the flip side, don't wear that fur-lined glamour coat when you're going into a gunfight, bullets are terrible for the fabric.

## Modifiers

Each style listed below comes with a set of modifiers. When you buy clothes, you choose the modifiers applied to them, and these modifiers will apply particular effects when you are presenting that style of clothing. **These effects only apply if you first pass a Wardrobe & Style Skill check.** Each social encounter has a DV based on the type of people involved, the fashion expectations and the pomp and circumstance. If the fashionista in question passes the DV the Rep bonuses are considered active. The GM has the final say on the DV values of each social encounter.

Example DVs include:

* 9 - Gang hangout/ open invite block party/ local dive bar
* 13 - Blue collar work party/ local night club
* 15 - First date / Job interview/ Police altercation
* 17 - Corporate job interview/ Low level Socialite soiree
* 21 - Celebrity or Influencer hang out/ Exclusive Executive meeting
* 24 - Debutante ball
* 29 - Meeting your girlfriend's father for the first time

You can only present one style at a time (and therefore gain the effects of associated modifiers), and can only do so if you are wearing 3 or more pieces of clothing of that style. You choose the style to present when first wearing your clothes, or when taking the time to change.

## Kitsch

Kitsch, the most common style, is the lingua franca of the Street. Every station and every planet or moon is awash with it, especially when focused on recreation and entertainment. Its "style over substance" mantra blares out from the objects of everyday life. Colourful and eye-catching, they must grab their potential buyers' attention in the store and distinguish them from the crowd on the street. Function comes second; looks are what matter.

Historically, Kitsch's spread coincided with the cultural revolution brought about by braindance technology. Worn down by the harshness of reality, people began to fulfill their unattainable dreams through braindance sessions. Fame, wealth, thrills, even the simple satisfaction of a happy day—anything could be achieved in a properly-tuned session. This unmooring from reality gave birth to a garish, gaudy style, marked by tacky colors and a flaunting of implants that had ceased to be mere prosthetics or unpleasant necessities. Instead, cyberware emerged as the core of a new subculture, one obsessed with owning and displaying modified body parts. Kitsch is a scream echoing through an age of crisis, war and failing systems. It is the style of anarchy, of rebellion against a social order represented by corruption and all-crushing corporations. Though briefly disposed by Entropism in the years following its rise, it soon roared back and remains omnipresent and inescapable on the Street.

### Kitsch Clothing Styles

* Urban Flash *(Flashy, Technological, Streetwear)*
* Bohemian *(Folksy, Retro, Free-spirited)*
* Gang Colors *(Dangerous, Violent, Rebellious)*
* Cyber Grunge *(Neon, Individualistic, Defiant)*
* Y2K *(Eccentric, Playful, 00s)*
* Mall Goth *(Spiky, Provocative, Accessorised)*

### Modifiers

* Off-Brand ($x0.5): -1 REP
* Household Brand ($x1): None
* Vintage ($x2): +1 REP
* Designer ($x4): +2 REP

## Entropism

Entropism is the style of poverty. Most common in the neglected parts of the system, where the bottom rung of society has been left to its own devices. The products of Entropism are crude—ugly, even—yet durable. As its catchphrase suggests, it is design governed by necessity, not aesthetics.

Entropism embodies the breakdown the Third World War left in its wake. When supply lines and international trade collapsed, an enormous crisis followed, leaving people to find ways to survive by any means and using whatever was available to them. That lead to the emergence of a new style that valued cost efficiency and getting the job done above all else. Corporations and tinkerers alike started producing cheap, crude implants and vehicles, hacks to get people through hard times. By 2344, some vintage examples from Entropism's heyday are still in use, but most products made in this style that we encounter are new. Plenty of companies still manufacture cheap goods for those that can afford only the lowest of the low-end.

### Entropism Clothing Styles

* Generic Chic *(Standard, Colorful, Modular)*
* Leisurewear *(Comfort, Agility, Athleticism)*
* Workwear *(Functional, Protective, Pragmatic)*
* Bag Lady Chic *(Homeless, Ragged, Vagrant)*
* Nomad Leathers *(Western, Rugged, Tribal)*
* Dolly Kei *(Antique, Distressed, Layered)*

### Modifiers

* Tattered ($x0.1): -4 REP
* Hand Me Down ($x0.5): -2 REP
* Homemade ($x1): None
* Synthetic Weave ($x2): +1 REP

## Neomilitarism

Neomilitarism adds a layer of deadly elegance and corporate, militaristic fashion to the stylistic mix of its predecessors. It is mostly encountered in the wealthier parts of the system, especially in corporate zones and business districts. This style is epitomized by the catchphrase "substance over style," according to which products should be forceful, functional and high-quality rather than flashy. Neomilitarism's distinctive features are its cold, threatening elegance and formality, highlighted by the visible presence of militaristic accents.

Historically, Neomilitarism has its roots in the crisis that followed the Third World War. The devastation that came on the heels of that conflict hit everyone hard, corporations and governments included. Once the dust settled and countries began more or less successful attempts to restore their authority, megacorporations saw an opportunity to carve out their own empires. They leapt into the fray and emerged holding a bigger chunk of the pie than ever before. Thus began a new era, one marked by Neomilitarism—a style that came to symbolize recovery and redoubled corporate dominance.

### Neomilitarism Clothing Styles

* Businesswear *(Leadership, Presence, Authority)*
* Retro Chic *(Old-School Cool, Traditional, Distinguished)*
* Corpo Punk *(Understated, Enticing, Edgy)*
* Military Chic *(Tactical, Camo, Intimidating)*

### Modifiers

* Company Issue ($x1): +2 REP
* Fitted ($x2): +3 REP
* Neo-Traditional ($x4): +4 REP

## Neokitsch

Neokitsch is the last and most recently developed style in the system. After the end of the Third World War, the unification of Earth, and the ensuing colonial conflict with Mars, people desperately wanted things to go back to normal. With the risk of destruction lifted and the system determined to adopt economy-friendly policies, capital once again poured in—and was captured by an elite new aristocracy.

Thus Neokitsch was born: the style of celebrities, braindance stars, magnates, heirs to corporate fortunes and corporate CEOs—the point-one percent of the wealthiest and most influential citizens of the system, those who have become bored of the chrome, black and graphite of their suits and armored vehicles. Surrounded in everyday life by the cold style of the corporate overclass, they abandon it for gold, silver and platinum, for the warmth of real wood, ivory and natural furs—rare and exclusive materials only they can afford. Neokitsch is, in a certain sense, a return to the roots of Kitsch, while also acting as a show of forceful luxury by people with so much money they need not care about the opinions of others. It is the style of demigods, the living legends of this world.

### Neokitsch Clothing Styles

* High Fashion *(Exlusive, Designer, Couture)*
* Asia Pop *(Bright, Costume-like, Youthful)*
* Crypto Core *(Weird, Practical, Academic)*
* Exotique (*Gaudy, Esoteric, Glamour)*

### Modifiers

* Designer ($x1): +3 REP
* Tailored ($x2): +4 REP
* Personal Brand ($x3): +5 REP
* Neo-Fashion ($x5): +6 REP