Ella Bennett

**Ella** is one of the oldest witches ever and one of the most feared witches and one of most evil witches. Ella created a immortality spell to turn herself immortal because she fears death so she wants to get more power and be able to kill everything in her way so she doesn't die.

## Early History

Ella is one of the first Bennett Witches and is the mother of Qetsiyah

## Throughout Legacies Series

### The creation of Ella's army

Ella knew that if she was to go after the Mikaelson's she would need a army because the family has some strongest creatures in the world, she started to make a spell that can make a creature that can bet an Original.

## Personality

Ella when she was young, she was a very caring and loving but when she lost a dear friend to death, she started to become evil and paranoid.

## Physical Appearance

Ella is a very beautiful and attractive young woman. She is rather exotic and has an "ethereal" beauty with an air of feminine mystery. Bonnie has a very soulful and magical beauty and she is almost uniformly feminine, in which she possesses somewhat of a fragile and enigmatic aura.

## Powers and Abilities

**Witch/Immortal Physiology:** Ella has all of the abilities of an Witch and after making herself Immortal she gained a few abilities from it like healing and immunity, but she didn't get all of the other abilities an immortal normal has like **Enhanced Strength**, **Advanced Mind Compulsion** because the potion she made was not the same one her daughter would make later in the her life and it was way weaker but she still became immortal.

* **Spell Casting:** One of the defining characteristics of a witch is their ability to cast spells; a "spell" being a word, a verse or incantation, ritual action, or any combination of these to carry out a magical action. On rare occasions such actions can be performed without the use of a verbal spell.
* **Channeling:** The power to invoke extra forms of energy by focusing on external forces.
* **Potion Brewing:** The power to brew and concoct potions, remedies, and elixirs that have supernatural properties with varying effects.
* **Telekinesis:** The power to move objects and persons through mental influence.
* **Pain Infliction:** The power to create excruciating migraines or aneurysms through supernatural means.
* **Elemental Control**: The power to control and manipulate the elements of air, earth, fire, and water.
* **Divination:** The power to divine future, past, and present events based on extrasensory perception.
* **Clairvoyance:** The power to divine future, past or present events through instinctive knowledge.
* **Intuition:** The power to divine future, past or present events through the use of instinctive knowledge.
* **Premonitions:** The power to divine future, past or present events through the observation and study of dreams
* **Psychometry:** The power to divine future, past or present events through contact with or proximity to a certain object or person.
* **Projection:** The power to separate from one's body and project the mind to another location or to instantaneously travel from one point to another.
* **Transmogrification:** The unique power to alter the physical structure of objects living or dead, changing their form through spells.
* **Telepathy:** The power that allows witches to access the minds of others through spells.
* **Possession:** The power to jump one's spirit into the body of another, taking control of said host body through spells.
* **Illusions:** The power to alter the senses of others to perceive a false reality through spells.
* **Dream Manipulation:** The power to control people's dreams through spells.
* **Resurrection:** The power to bring someone or one's self back from the dead through spells.
* **Immortality:** Immortals possess an infinite life span and are thus, immune to aging, all known diseases and illnesses, and death by any conventional means. Unlike all other known semi-immortal beings, such as Original and non-Original vampires, immortals are truly and unconditionally immortal and can't be killed by any means.
* **Advanced Healing Factor:** Immortals are able to regenerate from any damage sustained on their bodies as a result of their unconditional immortality. Their bones snap back into place after being broken, and they have been seen to fully recover from gunshots, stab wounds, snapped necks, and torso impalement.
* **Advanced Immunity:** Immortals possess a caliber of immortality that grants them immunity to all weaknesses. They're immune to wooden weapons, sunlight, vervain, werewolf bites, decapitation, heart extraction or fire and are able to walk freely into a home without being invited by the owner first. Their bodies are completely indestructible.

## Weaknesses

**Immortal Weakness**

* **Broken Neck:** Breaking an immortal's neck will result in unconsciousness of said immortal until their regenerative healing ability kicks in and repairs the damage to the spinal cord.
* **The Cure:** If an immortal takes the cure, they will become return to their mortal selves again. In Silas' case, since he was a witch prior to becoming an immortal, he returned to being a witch.
* **Desiccation:** Immortals who abstain from blood for extended amounts of time will eventually desiccate into mummification. Desiccation can also be caused by magic in order to incapacitate the immortal in question.
* **Doppelgängers:** This proved to be Silas and Amara's biggest weaknesses. As doppelgängers were created to offset the balance caused by the existence of a truly immortal being, they can be used to invoke linking spells that bind them to the immortal progenitor of their line, along with their fellow doppelgängers. If a powerful witch is able to link an immortal to one or more of their respective doppelgängers, it will allow them to take away the immortal's psychic abilities, leaving them, in the words of Jeremy Gilbert, less powerful than even a regular vampire.
* **Hunter's Curse:** While the Hunter's Curse still affects an immortal upon the death of a Supernatural hunter, Silas claimed to have found a way to beat it within minutes.
* **Magic:** Immortals are susceptible to the powers of witchcraft. Qetsiyah was able to bury and immobilize Silas in a tomb while Bonnie Bennett was able to petrify him. Qetsiyah also calcified Amara and anchored her to the Other Side to ensure that the supernatural purgatory could not be destroyed. In addition, the Hunter's Curse can affect an immortal, though the effects only seemed to be temporary.
* **Physical Trauma:** Minor physical injuries such as gunshots, stab wounds and broken bones will cause an immortal pain and also slow them down. However, this is momentary as they will heal completely within seconds, so long as they have fed recently. It seems physical trauma can hurt them anywhere on the body (i.e., eye gauging, drowning, etc).

**Witch weakness**

* **Disbelief:** The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power.
* **Distraction:** Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and or special events during casting, therefore they can't be invoked on a mere whim.
* **Emotions:** A witch's magic is subject to the influence of their emotional state and may fluctuate according to them, especially when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing them.
* **Herbs:** Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and, therefore, the practice of magic and can be used to temporarily weaken a witch.
* **Huntress' Blood:** The supernatural huntress' blood can suppress all magic of a witch when consumed, as well as prevent magic from working on said witch, as seen when the Armory could not perform a locator spell on Bonnie Bennett. Prolonged ingestion is toxic and ultimately leads to the death of the witch. Once black scabs start appearing on their body, the infected witch has less than a week of life. There is no known cure to combat this disease.
* **Witchcraft:** Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. A siphoner can siphon the magic from a witch and prolonged exposure is said to lead to death.
* **Mortality:** Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.
* **Overexertion:** The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
* **Nature:** It is said that Nature will always find a balance when witchcraft is performed, thus spells will always have loopholes. This means, among other things, that no being can be truly immortal.
* **Mystic Falls Founders Bell:** An indestructible bell that amplifies the effects of the Staff of Arcadius when combined with the Maxwell Striker. When struck, it produces a high frequency that has some minor effects on witches and siphoners, giving them painful headaches. Apart from this, it does not affect their ability to perform magic and cast spells.