AoGM/Northgate

## Northgate

* 5, 11 - shantiles guarding moat
* 5, 12 - bridge to castle
* 40, 6 - dead dwarves, map to Secret Cave
* 11, 8 - shop, banking, priced at 100%; mostly non-magical gear
* 51, 11 - magic shop, banking, priced at 100%; Short Sword of Speed +2, Gloves of Wizardry +2, Improved Stamina, Improved Brawn
* 12, 17 - secret entrance to cave (5, 2)
* 3, 13 - King Bradwick's castle
* 7, 6 - Lord Oswald's castle; returning Axe of Ashblet gives Sword of Defense +1, Leather of Strength +9; obtaining Anvil of Pain gives Frostblade +2, Mithril Plate +6, Cap of the Magi +5
* 23, 2 - mad woman; killing gives gold, sparing leads to Ring of Healing
* 18, 11 - temple, banking, priced at 120%
* 1, 19 - cave-in; digging may give party 2 points of disease permanently (until cured), can confront king and go to Pit of Pain (44, 6)
* 1, 12 - to Pit of Pain, after escaping (61, 2)
* 41, 13 - Pair of Silver Coins, activates undead encounters from 33, 13 to 44, 22
* 3, 7 - old king's grave; using Gloomy Ring gives Ring of Healing
* 26, 2 - Glowing Coal Inn
* 19, 6 - Iron Maiden
* 10, 11 - Honest Buttafooco's storage, free shop
* 74, 2 - Baron Vlad's fortress; Vlad carries Battleaxe of Strength +2, Volted Chain +9, Shield +6, Combat Boots +2, but attacking destroys the fortress and Honest Buttafooco's as well
* 83, 8 - Baron McReese
* 84, 8 - rewards: for killing hill giant commander, Helm of the Vikings +5, Gauntlets of Combat +2, Shield +6, Combat Boots +2; for destroying ice giant citadel, Helm of Heroism +6, Cap of Defense +6, Tiger Paws +4, Ring of Magic Resistance +10%; for destroying fire giant citadel, Winged Helm of Zephron +10, Cap of Regeneration +3, Shield of Shields +12, Fists of Steel +1, Dragons Claws +8; for killing Lequtus, Flail of Doom +5, Ring of Defense +7, Hellsbane +11

* 14, 0 to 90, 18 - dwarf hint; Dead Gnath map; anti'ids
* 1, 3 to 13, 15 - mad woman (dead), if not killed, Gloomy Ring
* 33, 7 to 40, 11 - hidden encounter, use Pair of Silver Coins for hint
* 38, 4 to 43, 10 - hidden encounter, hold breath and dive in, use Waterworld potion, or cast Waterworld or Watergate for Skeleton Key

## Wilderness

* 89, 55 - cave entrance (34, 58)
* 83, 82 - iron gate
* 86, 86 - giants on ridge; can run past, but will take damage
* 87, 87 - hill giant citadel (1, 1)
* 89, 88 - to Grim Mountains (1, 1)
* 49, 39 - Giant Slayer +2/10, hard to find without getting hint at 28, 53
* 89, 17 - cave entrance (58, 38)
* 78, 66 - tunnel to hill giant citadel
* 84, 83 - end of tunnel
* 83, 77 - hill giants
* 54, 54 - Anti'id mansion (10, 77)

* 18, 56 to 78, 78 - giants and dogre attacking cavalry
* 81, 80 to 86, 85 - hidden encounter, cast Leap, Superfly, Fantastic Wings, Vaporous Form, or Teleport Party to pass gate at 83, 82
* 84, 84 to 88, 88 - hidden encounter, use Ivory Horn of Annoyance to eliminate giants at 86, 86

## Brystol Wynn

* 17, 49 - inn; asking about raid activates battle at 19, 57; donating gold casts Heal Medium Wounds level 5 on party
* 30, 51 - secret cave
* 28, 53 - cave end, hint as to Giant Slayer location
* 19, 57 - large battle with gnaths and hill giants
* 20, 45 - village elders; map and Ivory Horn of Annoyance

* 0, 43 to 8, 49 - hidden encounter, use Ivory Horn of Annoyance to fight giant trolls

## Black Earth village

* 4, 65 - temple, priced at 150%
* 6, 68 - shop, banking, priced at 100%; Arrow of Lightning, Flaming Arrow, Exploding Arrow
	+ chance of traveling salesman instead, priced at 170%: Jo Stick of Protection +2, Short Sword of Defense +2, Spear of Might +3, Bow of Shalomar +2, Improved Agility, Improved Stamina
* 12, 66 - gnath invasion
* 11, 71 - more gnaths

* 0, 60 to 13, 67 - Aspin (NPC), melee fighter

## Crystalmire

* 78, 34 - closed temple; Tome of Shalizar gives Bitter Sweet +1/-2 and access to free services once
* 86, 41 - undead cave (1, 17)
* 69, 44 - tavern, battle with evil warriors (no item loot)
* 80, 39 - private club, costs 30 gems to enter; may get map to Location of Old Man, first party member turned to stone, ambushed by thieves, or kicked out of town
* 73, 38 - Lord Jerico; killing quickly gives Tome of Shalizar, otherwise battle minor demon and mummies; either way, attacked by guards at club
* 85, 35 - assassins, Brass Key
* 87, 37 - more assassins, chest; using Brass Key, Necklace of Keys, or casting Destroy Magic gives Sword of No Redemption -2, Robe of Speed

* 66, 31 to 90, 47 - Lord Jerico's soldiers

## Hobgoblin outpost

* 50, 61 - guards at gate
* 46, 69 - guards at gate
* 50, 62 - hobgoblins
* 50, 64 - hobgoblins
* 50, 66 - sleeping hobgoblins; fighting fair gives extra experience
* 49, 65 - Thoode; minor treasures, killing removes gate guards

## Ogre outpost

* 41, 84 - ogres, repeating
* 47, 84 - ogres, repeating
* 40, 85 - ogres, then human mage and ogre zombies

## Gnath outpost

* 6, 83 - gnaths
* 17, 86 - gnaths, Gnath/Ogre Contract
* 14, 81 - gnaths, chance to find tunnel to fortress
* 6, 82 - gnaths
* 5, 81 - gnaths
* 12, 82 - gnaths
* 13, 83 - gnaths
* 19, 86 - gnaths
* 7, 86 - Gnath fortress (19, 1)
* 7, 84 - gate, heavily defended
* 5, 85 - tunnel back to 14, 82
* 9, 84; 10, 84; 11, 84; 12, 84 - stables
	+ ~~Bug:~~ freeing horses affects the wrong random rectangle, so it affects hobgoblin encounters instead of gnaths, and appears to actually *decrease* the chance of encounters
* 22, 85; 21, 85; 21, 84; 22, 84 - warehouse
	+ ~~Bug:~~ wrong treasure is used, should give experience instead of loot; also doesn't affect chance of encounters
* 9, 80 - front gate