Tarkan, The General (LN)

Art by jimmymmtz on Tumblr.com

Tarkan is often seen as Salesh's sword. While Salesh focuses on protecting and defense, Tarkan is the warrior who devises strategies, then leads troops to see their victory. He is known to be calm, but decisive, making calculated attacks that are thought through and practically unbeatable. He is the epitome of military prowess, and will guide a soldier's weapon as though wielding it himself if he sides with their cause.

> **Edicts** Fight with a strategy, be temperate, learn something from every defeat
>
>

> **Anathema** Kill prisoners or honestly surrendering foes, refuse a challenge from an equal, be overconfident
>
>

> **Areas of Concern** war, strategy, stability, and the ground
>
>

> **Follower Alignments** LG, LN, LE
>
>

### Devotee Benefits

> **Divine Ability** Strength or Wisdom
>
>

> **Divine Font** *harm* or *heal*
>
>

> **Divine Skill** Athletics
>
>

> **Favored Weapon** Greatsword
>
>

> **Domains** Duty, Earth, Knowledge, Zeal
>
>

> **Alternate Domains** Confidence, Repose
>
>

> **Cleric Spells** 1st: *True Strike*, 3rd: *Hypercognition*, 4th: *Stoneskin*
>
>

### Divine Intercession

Tarkan's blessings are granted to those with a quick and careful mind, usually to benefit a strategy they are working with. Additionally, those who anger him may find his ire show itself at inopportune times to thwart plans that had been made.

> **Minor Boon**: Tarkan grants you great insight and knowledge. Once, when you roll a failure at a check to Recall Knowledge, you get a critical success instead. Furthermore, the check loses the secret trait, so you know for sure that the result was a critical success. He typically grants this boon for an extremely consequential check to Recall Knowledge.
>
>
> **Moderate Boon**: Your skin takes on a rocky layer. You gain DR 2 and acid resistance 5 (this does not stack with any current DR). If you already have acid resistance, your skin's hardness is increased and you instead gain DR 5 (this does stack with any current DR).
>
>
>
> **Major Boon**: Tarkan imbues your blade with great power. Greatswords you wield gain the axiomatic, holy, and major striking runes while you hold them. These property runes count toward the number of runes you can have on your weapon, and if this would cause your weapon to exceed its limit, choose which ones to keep each day when you prepare. You gain a +2 status bonus to attack rolls with greatswords.
>
>

> **Minor Curse**: Your blade and armor have dulled like lead. Your weapons, armor, and shields have half their usual Hit Points and Break Threshold.
>
>
> **Moderate Curse**: Tarkan challenges you to adapt to adversity in order to perfect yourself. You become weighed down as if under heavy weights, becoming clumsy 2 and encumbered until you accomplish a challenging task of Tarkan’s choosing.
>
>
>
> **Major Curse**: You are unable to keep up with the rigors of combat. The moment a combat breaks out, you become fatigued and slowed 1. At the end of each of your turns, your slowed condition increases by 1. These conditions end only when you are no longer in combat
>
>

### Additional Information

Sacred Animal: Falcon

Sacred Colors: Indigo and Grey

Emblem: Falcon Carrying a Sword