recursal/Fanatic-Fandom huggingface dataset:
Die Zwiebel

Die Zwiebel (früher dustz) ist ein Battlerapper der bei Facial Traffic gesignt ist.

## Die Zwiebel in RBA und VBT:

**Die Zwiebel** begann seine "Battle-Karriere" in der RBA, (Reimeliga Battle Arena). Dort war er als "Zwiebel" bekannt. Mittlerweile ist sein Account dort allerdings gelöscht, somit sind seine Battles dort kaum noch zurück zu verfolgen.

Seine erste Teilnahme am VBT im Jahre 2011 lief noch unter dem Namen dustz. Dort besiegte er die Gegner in den Vorrunden teilweise sehr deutlich, teilweise aber auch nur sehr knapp. Kontrakonnte er beispielsweise nur mit einem Punkt Vorsprung besiegen. Im 64stel-Finale verlor er dann selber mit einem Punkt Rückstand gegen den Vorjahresviertelfinalisten FLoW-KiNG.

Im VBT 2012 verlor er bereits in der Zwischenrunde gegen rian (MC Baum), wieder mit einem Punkt Rückstand.

2013 erreichte er wieder das 64stel-Finale, wo er zum dritten Mal in Folge mit einem Punkt Rückstand verlor. Diesmal gegen Monte

## Eigenschaften:

**Die Zwiebel** ist nicht wirklich bekannt in der Rap-Szene, aber er ist Lyrisch und vom Flow her ein Favorit von vielen.

Eine angenehme Eigenschaft von Zwiebel ist das er eine nicht aggressiv wirkende Ausdrucksweise hat.

Er ist nebenher auch als Beatproduzent tätig.

==

Veröffentlichungen: ==
**Die Zwiebel** hat im Zeitraum 2011 - 2013 oft Tracks auf Youtube veröffentlicht, insgesamt sind es momentan (24. Juli 2013) um die 21 Free Tracks. Zu finden sie auf dem Youtube Account von Zwiebel. Auf seiner Rappers.in Artistpage kann man sehen, dass die Zwiebel abseits vom VBT auch sehr emotionale Tracks veröffentlicht.

## Facial Traffic:

**Die Zwiebel** ist ein Mitglied der Bremerhavener Crew Facial Traffic. Neben ihm sind Duzoe,LZA, Hollydontybe und Kawenzmann weitere Mitglieder. **Die Zwiebel** ist nach Kawenzmann einer der unbekanntesten Künstler dieser Crew.

## Battles + Ergebnisse:

#### **VBT 2011: (als dustz):**

* Vorrunde 1: Gegen JaZa LaiN (5:0 für dustz)
* Vorrunde 2: Gegen Kontra (5:4 für dustz)
* Zwischenrunde: Gegen nash! (7:0 für dustz)
* 64stel-Finale: Gegen FLoW-KiNG (6:5 für FLoW-KiNG)

#### **VBT 2012: (als CompazzZwiebel)**

* Vorrunde 1: Gegen Mr.Mono (8:1 für Zwiebel)
* Vorrunde 2: Gegen Humanize (Sieg für Zwiebel durch Aufgabe)
* Vorrunde 3: Gegen A zum O (9:7 für Zwiebel)
* Zwischenrunde: Gegen Rian (11:10 für Rian)

#### **VBT 2013: (als Zwiebelmusik)**

* Vorrunde 1: Gegen MC RIB3RO (Sieg für Zwiebel durch Aufgabe)
* Vorrunde 2: Gegen 2SAF (Sieg für Zwiebel durch Aufgabe)
* Vorrunde 3: Gegen Dokkma (12:1 für Zwiebel)
* 64stel-Finale: Gegen Monte (15:14 für Monte)

## Links:

* Tracks von Zwiebel auf Duzoe's YouTube-Kanal
* dustzcompazz' YouTube-Kanal
* Zwiebelmusik's Facebookseite
* Zwiebel's Rappers.in Artistpage
* Compazzzwiebel's Rappers.in Artistpage

## Trivia:

* **Die Zwiebel** ist unter folgenden Namen bekannt Compazzzwiebel, **Die Zwiebel**, Zwiebel Musik und dustz
* Duzoe greift Zwiebel oft unter die Arme
* Er ist unter anderem Fan von Eminem und Cro
* **Die Zwiebel** trägt oft Dinge aus der "Milk" Ausstellung, die von dem Künstler Cro designed wurde
* Er verlor in jedem VBT nur durch einen Punkt Rückstand
Reputation Page

The Reputation Page shows Shawn's current relationship status with the various characters he meets around Hero-U.

When the game begins, the page is blank, since Shawn hasn't met anyone yet. As you encounter and get to know the other characters, their picture will reflect their feelings for you and a progress bar will show a scale of their feelings from red (extreme dislike) to blue (very liked).

Hovering over the characters will also reveal a relationship ranking:

Enemy

Disliked

Acquaintance

Friend

Good Friend

Buddy BFF

(Possibly Others as well)

Different Characters like different things from Shawn, and also judge him based on appearance and his actions towards them. Wearing clothes that improve Charm and bathing regularly improve other's opinion of Shawn.

Game Menu - System Menu - Character Sheet - **Reputation Page** - Inventory - Equipment - Journal
Zap Gun

### Description

Now you're cookin' with Science! The Zap Gun is a marvel of technology fused with magic.

### Crafted In:

Advanced Science Elective Class

The Zap Gun is the final free item of the Advanced Science Elective Class, crafted on Days 36 and 37. You have to have taken the Basic Science Elective first and attend class on both days to obtain this. It can ONLY be obtained from the Science Class, no shop sells it. It is created by combining Scientific principles with Magical Runes, thus creating what the Scientists on Science Island at Silmaria would call impossible.

The Zap Gun does ranged freezing damage, but only has 8 shots per day. It requires overnight recharging to reload it. It does this automatically, so you don't have to do anything but sleep. It is not effective against ghosts or the Undead.

**Shawn Says:**

It's a ray-radiating carbon-activated 8-shot range model zap gun, with an energy gauge in the stock and this thing that tells the remaining charges.

It can freeze and damage enemies. And friends, too, if I'm not careful.

That'd be a great way to zap my foot off.
Dorm Corridor

The Dorm Corridor is, surprisingly, where all the dorm rooms are located. Shawn and Aeolus's room is closest to the main corridor.

## Exits

* Great Hall
* Classroom Corridor
* Shawn and Aeolus's Room - Shawn and Aeolus
* Sosi and Kyro's Room - Sosi and Kyro
* Thomas's Room - Thomas Kent
* Katie and Esme's Room - Katie and Esme
* Gentlemen's Bathroom
* Ladies' Bathroom
* Dark Passage (locked from Dark Passage)
Itching Powder

### Description

Itching powder is a classic practical joke item. It can also be thrown at an enemy to distract it.

### Joel's Price

10 Lyra

Itching Powder can be thrown in combat to distract enemies. It's hard for a Drat to aim a bite at you if its scratching itself crazy.

**Shawn Says:**

Since this makes creatures itch, it should also make them miss more often in combat.
 It's made from tiny slivers of glass that get stuck in your skin and irritate it. That's also what makes it such a great practical joke.

**Joel Kryo Says:**

When thrown in combat, it distracts your opponent… when used in another person's bed, it is quite amusing.
Apple

Apples can be taken once a day from the dining hall after a meal. Or you could steal two, then take one and have the chance of getting an increase in Stealth. We'll leave the moral quandary of how to use the increase Stealth up to you, but if Master von Urwald asks we'll totally say it was to save a village or something.

These can be given as a gift to Master von Urwald (once), the Librarian (multiple times) or Aeolus.

**Shawn Says:**

If it tastes as good as it looks, it should be delicious. But then again, I've had mealy, tasteless apples that looked perfectly yummy.
Gris-Gris

### Description

The Gris-Gris looks like a small grey and bone white pouch. If properly activated, it allows speaking to and understanding the spirits of the dead.

### Item Type

Quest

The Gris-Gris allows you to speak to Dumpys and is critical to completing quests related to ghosts in Hero-U.

You get this item by speaking to Ifetaya Kinah after a meal and then getting the ingredients she requires for it.

Ingredients:

Dead Man's Hair

Death's Head Mushroom

Ghost Dust (collected in a Ghost Dust Vial)

**Shawn Says:**

I'm a little reluctant to open it up and examine it. I don't want any of the hair or dust to fall out and ruin it.
Trap Tapper

### Description

This small box contains a complex mechanism of gears and levers to disarm traps.

### Joel's Price

80 Lyra

The Trap Tapper is a requirement for getting past those pesky booby traps that untrusting people put on their valuables to keep honest Rogues, like you, out. It is a complex mechanical device that analyzes a trap and translates the trigger into a word puzzle so that one doesn't need to mess about with cutting the proper wires in the proper order, or any of that nonsense. No one knows how it works, but it can even translate the location or owner's intent into the word that clears the trap.

**Shawn Says:**

I have no idea how this works. It's all little gears and springs inside.

**Gregor Says:**

This is the tool to disarm traps, Young Master. This is very good for you!

**Joel Kryo Says:**

This is a 'must-have' if you try to open trapped chests or doors. It could save your life.
CLG Dream Logos & Bumpers Wikia

## Welcome to the CLG Dream Logos & Bumpers Wiki

This wiki is about logos and bumpers that are fake/homemade, including those that are rip-offs of real logos/bumpers. That even includes real logos that have fake information about it. (These fake alterations can involve music/sounds, availability, etc.)

## CLG Dream Logos & Bumpers Wiki Topic

The wiki includes rip-off of real logos/bumpers, including logos/bumpers that are fake, and more.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Abilities

Abilities define Shawn's character and are used to determine how well Shawn performs different actions in the game.  In many cases, if an ability isn't high enough, he won't be able to even attempt certain actions without a minimum ability score.  Abilities can be modified by equipment, single use items and Shawn's status (Sleepy status drops Smarts, for example). Abilities are similar to Skills.

## Agility

Agility helps do things like use tools or climb ropes and contributes to Shawn's Stamina. Can be improved by walking the tight rope in the Practice Room or practicing Billiards in the Recreation Room.

## Charm

Charm helps Shawn get along with others, use flattery and improve relationships with others. Charm improves mostly during conversation, particularly when giving a "polite" response. When it is a low value, it can be improved by using the Gentlemen's Bathroom to "Clean up your Act".

## Fitness

Fitness also helps do things like use tools or climb ropes and improves Shawn's Stamina.  The primary way to improve Fitness is to work out with the weights in the Practice Room.

## Luck

Luck helps in games of chance and in combat.  It can be improved by practicing games in the Recreation Room.

## Moxie

Moxie represents Shawn's brashness, willpower and strength of character. Moxie also contributes to Shawn's Stamina score.  It helps him get away with "snarky" and otherwise rude actions.

## Perception

Perception helps Shawn spot traps and hidden clues. It can be improved by listening at doors, examining locks and studying items around the castle.

## Smarts

Smarts helps Shawn learn and pass tests, or at least get away with trying to appear intelligent.  Smarts can be improved by giving "clever" replies in conversation or by reading books.

## Magic

Magic is Shawn's ability to create and use Runes.  When taking the Magic for Mundanes elective class, Shawn learns the Sense Magic spell, which can be used on most objects around the castle and improves the Magic score.

Game Menu - System Menu - Character Sheet - Reputation Page - Inventory - Equipment - Journal
Throwing

The Throwing skill shows how well Shawn uses thrown weapons like daggers or wine bottles. It also helps use the Rope and Grapnel to reach difficult areas. A high throwing score can help beat your classmates at darts.

### Training

Throwing daggers in Practice Room

Training with the rope and grapnel in the Practice Room

Playing darts in Recreation Room

Using thrown weapons in combat situations

### Equipment

+5 - The Won Ring

+10 - Sneakers
Equipment

The Equipment Screen shows anything that Shawn currently has equipped and any items that he may be able to equip. There are 8 slots in the top left showing available items and if you have more than 8 items, arrows appear to navigate to more items. The bottom left shows a description any item you click on in this screen. The right side of the screen shows the slots where you can equip gear and a paper doll image of what Shawn looks like wearing the items.

Slots:

### Headgear

Equipment to wear on your head, like a hat.

### Neckwear

Magic talismans or just your spiffy looking school tie

### Ring

Rings are some of the most interesting and powerful items in the game

### Belt

They keep your pants up! Suspenders are an option, as well

### Boots

These boots are made for walking

Game Menu - System Menu - Character Sheet - Reputation Page - Inventory - **Equipment** - Journal
School Uniform Pants

The School Uniform Pants are part of the Hero-U dress code. They can be purchased from the School Store.

### Effects

+5 to Charm

+2 to Defense

**Shawn Says:**

These are much nicer than my normal jeans. And they make me feel so official.

**Gregor Says:**

These are the official, Headmaster approved, Hero University pants. Very snazzy!
Stealth

Stealth skill helps Shawn move around without being seen. Stealth can be improved by walking in Stealth Mode, but seems to improve more quickly when there are enemies or evil school administrators nearby.

### Training

Just walk in Stealth mode whenever you have the patience

### Equipment

+5 - The Won Ring

+5 - Naga Hide Pants

+5 - Cat Burglar Belt

+10 - Underglover

+20 - Disappearing
Gregor

Template:Stub
Template:Hero-U

 File:Gregor.jpg
**Gregor** is the Ratty (and Kobold) gatekeeper of the former School For Heroes in Silmaria and the shopkeeper at Hero-U.

## Background

In Silmaria he was always at hand to greet the comings and goings of those privileged to pass into the campus. Gregor may be a Kobold, but, although it may be difficult to understand his dialect, he is always happy to greet people as they arrive at the School for Heroes.

He has since moved to Sardonia where he runs the shop for the students at Hero University in Castle Luminar.

## Behind the scenes

While their backstories seem to have undergone some changes, and the character retconned a bit, the same Gregor the Kobold and Gregor the Ratty appear to have been the same character. Gregor is from Silmaria and used to work at the School For Heroes (it is unlikely there were two "Gregors").

According to Corey Cole;Gregor has a long story. As a Kobold, he was a D&D character of a very close friend who died of MS complications a few years ago. Gregor the Ratty is a tribute to him.

In World of Warcraft 'Kobolds' are portrayed as giant rat creatures (similar to DND ratmen) that live underground and mostly hide or avoid civilization. It maybe that they decided to change the characters race name in order to avoid any possible copyright issues with Blizzard entertainment.

Kobolds in QFG were very different and more traditional elf/dwarf/gobin-like than the Kobolds in World of Warcraft, and fans might not have understood the change to the race.
Perception

Perception ability helps Shawn spot traps and hidden clues. It can be improved by listening at doors, examining locks and studying items around the castle. As Perception increases, Shawn's observations when examining items get more detailed and interesting.

### Training

Listening at doors

Lock Room examining locks

### Equipment

+5 - The Won Ring

+5 - Starring
Rope and Grapnel

### Description

Cookie jar on too high a shelf to reach? Not with this dandy grappling hook and strong light rope!

### Joel's Price

30 Lyra

The Rope and Grapnel is an essential part of a Thieves Tool Kit. It helps you reach all of those hard to reach places with just a bit of Throwing and Climbing. A set does appear for use in the Practice Room, but having your own will come in handy for all the adventuring you may want to do outside of the classroom.

The rope and grapnel will become available after Day 16 for purchase from Joel's shop.

Gregor will purchase your kit back from you for 7 Lyra.

**Shawn Says:**

They're not fancy, but they'll get the job done.
I don't want one of those fancy rope-and-grapnels anyway. I'd constantly be worrying about resale value.

**Gregor Says:**

This is a another must-have item for any Disbarred Bards, Good Master.

* "This is **a** another..." is how the text appears in game, probably a typo?
Spot Top Hat

Bought from Fester's Fence in the Catacombs. Will raise your Defense, Smarts and greatly raise your Perception skills. Can also be crafted for free in the Advanced Science Elective Class. You have to have taken the Basic Science Elective first to obtain this.

+5 Defense

+15 Perception

+5 Smarts

**Shawn Says:**

The goggles on this nice top hat add should add to my perception. Of course, they'll also add to other people's perception... of me, as being a little freaky. But on the other hand, that's not always a bad thing. I've noticed that freaky people get away with more.

**Fester Fence Says:**

Traps, locks, you'll spot 'em.
Dobbo

Dobbo ist ein Gelsenkirchener Battle-Rapper aus dem VBT und der VBT Splash!-Edition.

## Dobbo im VBT und VBT Splash!:

Dobbo machte das erste mal 2011 beim VBT mit. Dort verlor er direkt in Vorrunde 1 gegen Nukay. Damals war er noch sehr unbekannt und die Runden von 2011 sind mittlerweile auch nicht mehr aufzufinden.

2012 nahm er erneut teil. Dort kam er, nach sehr eindeutigen Siegen in den Vorrunden, bis ins 32stel-Finale, wo er dann gegen C M C aufgab. In dem Jahr reichte er auch eine Qualifikation für die erste VBT Splash!-Edition ein, wurde dort allerdings nicht in das Turnier gewählt.

Man konnte ihn zudem sehr oft in VBT-Runden von Weekend sehen. Für das 2013er VBT reichte er erneut eine Qualifikation ein. Er reichte im 64stel-Finale jedoch keine Runde ein und schied somit erneut durch Aufgabe aus.

2014 reichte Dobbo zusammen mit dem Rapper Buddi als Crew unter dem Namen *"Stiefbrüder"* eine Qualifikation zur VBT Splash!-Edition ein. "Stiefbrüder" war eine der 8 Crews, die direkt von der Rappers.in-Redaktion in das Turnier gewählt wurden, woraus sich schließen lässt, dass man dort große Stücke auf Dobbo und Buddi hielt. Sie verloren aber bereits im 8tel-Finale gegen die Crew Primatune.

## Eigenschaften:

Dobbo versucht immer sich an den vorliegenden Beat anzupassen und hat eine Stimme, die von tief bis hoch sehr variabel ist. Er schreit in seinen Videos fast schon, obwohl er nicht sehr laut ist.

Er arbeitet oft mit Weekend zusammen. Deshalb wird er ziemlich oft auf ihn reduziert. Er greift diese Thematik allerdings auch selbst andauernd in seinen Runden auf, wahrscheinlich als eine Art Vorauskonterung.

Dobbo trägt meistens eine Sonnenbrille und eine Cap.

## Battles + Ergebnisse:

#### **VBT 2011: (als Derdobbo)**

* Vorrunde 1: Gegen Nukay (2:1 für Nukay)

#### **VBT 2012: (als Derdobbo)**

* Vorrunde 1: Gegen TheSzudemKaT (Sieg für Dobbo durch Aufgabe)
* Vorrunde 2: Gegen Kayzee (5:0 für Dobbo)
* Vorrunde 3: Gegen Kizmo (9:1 für Dobbo)
* 64stel-Finale: Gegen Kay Kani (10:2 für Dobbo)
* 32stel-Finale: Gegen C M C (Sieg für C M C durch Aufgabe)

#### **VBT 2013: (als Derdobbo)**

* Vorrunde 1: Gegen memekingkong (Sieg für Dobbo durch Disqualifikation)
* Vorrunde 2: Gegen Ricoche (7:2 für Dobbo)
* Vorrunde 3: Gegen RapV (14:0 für Dobbo)
* Zwischenrunde: Gegen LEKofficial (17:8 für Dobbo)
* 64stel-Finale: Gegen Killer Instinkt (Beide Rapper gaben auf)

#### **VBT Splash! Edition 2014 (mit Buddi als "Stiefbrüder"):**

* 8tel-Finale: Gegen Primatune (6:4 für Primatune)

## Links:

* Dobbo's Facebookseite
* Dobbo's Artistpage auf Rappers.in
* YouTube-Kanal von weirdscreenart

## Trivia:

* Auf Rappers.In heißt er *"Derdobbo"*
* Er arbeitet nicht nur mit Weekend und Buddi, sondern auch noch oft mit den Rappern Emkay und FiST zusammen
Violet Amulet

## Violet Amulet/ Arcanulet

### Description

This is a nice necklace with detailed work in polished stone. The dull red gem does the opposite of glow.

### Crafted In:

Magic Class

This amulet is also called the Arcanulet.

A Violet Amulet is found amongst the pirate treasure in the Sea Caves. It is one of the three options available after finding the pirate treasure.

A Violet Amulet can also be found in a Burial Alcove of the Catacombs in the Praetorium De Tenebris near the lion statue.

Violet Amulets are also available for purchase from Fester's Fence, in an alcove in the Catacombs.

Shawn creates a Violet Amulet during the advanced Magic elective class.

When examined, the Violet Amulet is described as: "This necklace is carved from polished violet stone surrounding a smooth red gem. The Arcanulet greatly improves the wearer's resistance to magic."

### Effects

+5 Magic

+50 Magic Resistance

**Fester Fence Says:**

Good defense against Magic.

You can sell the amulet back to Fester for a generous 30 Lyra.

Note: This is one of the few items where the Examine option does not result in Shawn providing commentary, just a normal text box with the item's description.
Wooden Lockpicks

The Wooden Lockpicks can be found by reading The Beginner's Guide to Lockpicks in the Q1 section of the library. They are described as being breakable, though you should be able to purchase a proper set of Lockpicks before that happens. The lockpicks can be broken on locks that are rusted shut, like one of the three Crypt doors outside of the Catacombs.

**Shawn Says:**

These will do for a bit, but they're not ideal. They can't take the kind of twisting and jiggling that metal lockpicks can. The ends get all mushy and smooth after a while.
Stealetto

This dagger is one of the three options available after finding the pirate treasure in the Sea Caves or bought from Fester's Fence.

Joel will take it off your hands for 30 Lyra, but Fester will pay you 50.

### Effects

+6 to Agility

+4 to Combat

**Shawn Says:**

Even without the glow, I can tell this is a magical dagger. When I hold it, I can feel myself getting more agile... and more dangerous.

**Fester Fence Says:**

Best dagger there is. Buy it.
Quincy Van Calzone

Age
 Status
 Weight

**Quincy Van Calzone**, also known as "**Quincy Sharp**" online, is a former FTW Police officer turned hacker who serves as one of the main characters in "FTW Police". Before his appearance in Episode 6, he used to be part of the now defunct "Red Hawk" division as its defensive technician. Then, through unknown reasons, he took all information from the squad's mainframe and distributed it to many hacker clans around the world. This incident ranked him as a Level 5 threat to the FTW Police system and led to his arrest and confinement in Dante's Rose. That was until the "Leeches Incident" where he was given a temporary parole and forced to help Aaron, Jake and Franky in eliminating the KKK Leeches.

## Appearance

Quincy wears the MJOLNIR Powered Assault War Master Helmet, an Infiltrator chest piece and Defender shoulder pads. His primary color and secondary color is black with red being on the highlight of his helmet. In previews for the second half of Season 1, the secondary color has been changed to a light blue in a zig-zag fashion like a lightning bolt. He carries the standard assualt rifle and pistol most of the time yet will usually sport a plasma pistol and heavy machine gun turret in other times. During his stay at Dante's Rose, he was put under strict supervision and thus had to carry a plasma pistol and Covenant plasma sub-machine gun at all times. These weapons were later dropped after Quincy went on parole. The FTW Police symbol can be seen on his left shoulder, which previously donned the Dante's Rose symbol for when he was imprisoned.

## Trivia

* Quincy was the last of the main cast to be introduced and is voiced by Corey "Hypersqurell" Katona.
* Quincy has the only voice actor of the main four characters to not be voiced by Shay McLenehan. Shay stated that "I needed variety. I can't be everyone!".
* Many assumed that Quincy's full name was "Quincy Sharp" however his real full name is Quincy Van Calzone. Shay had time thinking over Quincy's real full name and thought that having Quincy be born from the Netherlands makes up for a more diverse cast. "Many of the main characters come from English speaking continents. I needed to add more realism, or lack there is, to the world I created. Since its the internet, so many ethnic groups can be found online which made Quincy's identity to be a playground for possibilities and, after playing around with his character, the idea of him being of Dutch descent fascinated me".
* Quincy's gamertag "Quincy Sharp" is a somewhat reference to British director "Don" Sharp, whose best known for many 1960's films under Hammer Studio's license.
* Quincy's powers are a big mystery to many viewers but some have pointed out that it could be something having to do with lightning based on the thunder sound effect in Episode 7 when Quincy and Aaron first locked eyes on each-other and can explain Quincy's fast movements as seen in Episode 9 where he blitzed two KKK Leech cronies. This was later confirmed to be true as of Episode 11.
Dried Fish

### Description

While not everyone's idea of a tasty treat, dried fish are nutritious and last a long time. There must be someone (or something) that likes them.

### Item Type

Loot

The Dried Fish are found off Gogs and assorted chests/tables/whatever in the Sea Caves. Need at least 3 dried fish to feed the Sea Serpent to calm it down and allow access to the dam so you can destroy it with 3 Big Booms and free the creature. Incidentally, it also releases a chest containing The Won Ring.

They can be sold to Gregor for 2 Lyra each.

**Shawn Says:**

This fish is drier than my wit. I wonder if it came from the Gobi desert.
Charm

The Charm ability helps Shawn get along with others, use flattery and improve relationships with others. What Shawn is wearing greatly effects his perceived Charm.

### Training

Give Polite responses in conversation

Gentlemen's Bathroom Clean up your Act (When Charm is low)

### Equipment

+2 - Nice Shirt

+3 - School Uniform Tie

+4 - School Uniform Jacket

+5 - School Uniform Pants

+5 - The Won Ring

+5 - Leather Pants

+5 - Leather Vest

+5 - Attacket

+10 - Leather Jacket

### Negative Equipment

-3 - Necramulet

-5 - Suspandas

-5 - Pand Guards

-5 - Pandiara

-5 - Pandana

-5 - Panda Pants

-5 - Scarring
Amanita

### Description

The Amanita is an intoxicatingly beautiful red and white mushroom. It also happens to be slightly poisonous.

### Item Type

Crafting Component

These mushrooms can be found in the Sea Caves, and are components in crafting Perception Pills in the Advanced First Aid class. If eaten, it will give you 5 points of Stamina damage and 5 points of Poison damage.

**Shawn Says:**

This red mushroom with white spots and gills is an Amanita. It can be combined with other mushrooms to make a Perception Pill, but it is poisonous by itself.
Pandana

Even though it's called a bandana, it actually goes in the neck slot of your Equipment Screen. It is found in the Sea Caves. Like all Panda equipment, if you wear it and speak to your classmates and teachers, you will lose influence because of how ridiculous it is. The Pandana will raise Defense and lower Charm.

+10 Defense

- 5 Charm

**Shawn Says:**

Okay, tell me these won't distract my enemies. They'd certainly distract me.
Locations

There are a variety of locations available to visit in Hero-U. There are:

Disbarred Bard's Classroom - Locked door

Classroom Corridor

Practice Room

Lock Room - Locked door

Master von Urwald's Office - Very, Very locked door

Dorm Hallway

Shawn's Room

Great Hall

Dining Hall

Infirmary

School Store

Mezzanine

Hall of Heroes

Courtyard

Library

Recreation Room

Reception Room

Nido Wing

Magic Classroom - Can't access here outside of the Magic elective class

Darla's Wing

Garden

Wine Cellar - Dungeon

Sea Caves - Dungeon

Catacombs - Dungeon
Attacket

The Attacket is a strong piece of equipment, and it looks super dope.

Effects

+10 Combat

+5 Agility

+5 Defense

Joel will pay you the princely sum of 15 Lyra for this fine jacket, and Fester will double that to 30.

**Shawn Says:**

This is a really well-made jacket. It looks designed to give maximum flexibility of movement.

**Joel Kryo Says:**

This is an exceptionally magical jacket that will enhance your skill in combat - and will look fabulous on you.

**Fester Fence Says:**

Defense, offense, does it all.
Master von Urwald

Master von Urwald is the Rogue teacher at Hero-U. His office is near the Classroom.

Visiting him in his office will increase his opinion of you.

You can give him gifts as follows:

* Apple (Polite or Clever) - Master von Urwald likes that
* Apple (Snarky) - no effect
* Fine Wine - Master von Urwald likes that
* Golden Wine - Master von Urwald likes that

## Noteworthy conversations

### Day 1 - In his office after class

After saying you are leaving:

* Polite - Master von Urwald likes that

* Clever - Master von Urwald likes that

* Snarky - Master von Urwald likes that

When choosing how to say goodbye:

* Courteous goodbye - Charm increase

* Confident goodbye - Master von Urwald likes that

* Insulting goodbye - Moxie increased

### Day 4 - In his office after class

When talking about Rogue of the Year:

* Polite - No effect
* Honest - Master von Urwald likes that
* Snarky - Master von Urwald likes that

When talking about following rules:

* Polite - Charm increased
* Clever - Master von Urwald likes that
* Snarky - Master von Urwald likes that

### Day 9 - In his office after class

There are no conversations options, but you still get an opinion increase when you leave. If you have spoken to Esme, you can ask him to help her. If you've spoken to Esme and Thomas Kent then you can tell him that you arranged for him to help her. Both courses of action get an opinion increase.

### Day 11 - In his office after class

When talking about the school thief:

* Polite - Master von Urwald likes that
* Clever - Master von Urwald likes that
* Snarky - Master von Urwald dislikes that

When talking about Mr Terk:

* Tell about the Meeting with Mr Terk - Master von Urwald likes that. *Long term effects unknown*
* Say Nothing - No effect. *Long term effects unknown*

### Day 16 - In his office after class

If you caught the thief, when asking about the Master:

* Polite - Master von Urwald likes that
* Clever - Master von Urwald likes that
* Snarky - Master von Urwald dislikes that
* Insightful - Master von Urwald likes that

### Day 20 - In his office after class

When talking about the Master:

* Polite - Master von Urwald likes that
* Clever - Master von Urwald likes that - Smarts Increased
* Snarky - Master von Urwald likes that
* Perceptive - Master von Urwald likes that - Perception Increased

### Day 22 - In his office after class

When talking about Terk:

* Mysterious Stranger - Master von Urwald likes that
* Chief Thief - Master von Urwald likes that
* Snarky - Master von Urwald dislikes that

### Day 29 - In his office after class

When entering the room:

* Polite - No effect *Charm?*
* Clever - Master von Urwald likes that *Smarts?*
* Snarky - Master von Urwald likes that *Moxie?*

### Day 32 - In his office after class

When talking about Joel and Danger:

* Sosi pressuring Joel with Sea Caves - Master von Urwald likes that
* Joel mentioning Catacombs to Sosi - Master von Urwald likes that
* Joel's fear of the Catacombs - Master von Urwald likes that, he also says he will speak to others about it
* Shrug - No effect

Day 46 - In his office after class

Offers Digging for Dirt on Terk quest.
Meep

The Meep is the mascot of Hero-U. Meeps are odd furry creatures that are very strong, but have an innocent attitude towards the world. The Meep was originally created by Lori and Corey Cole for their paper role-playing campaign. They later gave The Meep a cameo appearance in their first computer game, Hero’s Quest: So You Want to Be a Hero.

Plush versions of The Meep are available on the Hero-U Official Website for purchase.
Kwirk

The Kwirk is a meep-variant living in the Hero-U castle. It initially is introduced through the theft of objects around the castle, leading to the threat of the Disbarred Bard class being expelled. This is resolved when either Shawn (or Thomas if you do nothing) catch it.

## Noteworthy conversations

### Day 16 - In the Hall of Heroes

#### If you caught it in Gooey

After catching:

* Sympathetic - The Kwirk likes that
* Confront - No effect
* Tease - The Kwirk dislikes that
* Say Nothing - The Kwirk dislikes that

Once the conversation starts:

* Politely explain - The Kwirk likes that
* Explain - The Kwirk likes that
* Threaten - The Kwirk dislikes that
* Say Nothing - The Kwirk dislikes that

When ending the conversation:

* Polite - Charm increased, the Kwirk likes that
* Firm - The Kwirk likes that
* Snarky - The Kwirk dislikes that
* Say Nothing - No effect

At the end of the conversation, the Kwirk will ask you to leave more apples by the fireplace.

#### If you caught it in a Trap

After catching:

* Sympathetic - No effect
* Confront - No effect
* Snarky - The Kwirk dislikes that
* Say Nothing - The Kwirk dislikes that

Once the conversation starts:

* Make a Deal - No effect
* Convince the Kwirk - No effect
* Humorous - The Kwirk dislikes that
* Say Nothing - The Kwirk dislikes that
Starring

### Description

The star on this ring glows, making the wearer brighter -- smarter and more perceptive.

### Item Type

Ring

This is probably the first magical ring you'll come across. It can be found in the Wine Cellar in the Glass Making Kiln. However once The Won Ring comes into the picture you're never going to want it again.

It can be given as a gift to Katie MacMichael, Esme, or Joel Kyro.

### Effects

+5 Perception

+5 Smarts

**Shawn Says:**

It gives off a very soft glow. Hopefully, not enough to make me more of a target.
Pand Guards

The Pand Guards are found in a locked cabinet drawer in the Dark Corridor.

Fester will buy them off you for 20 Lyra

Part of the very attractive Panda Armor Set.

Like all Panda equipment, if you wear it and speak to your classmates and teachers, you will lose influence because of how ridiculous it is.

## Pand Guards

### Description

With their striking Panda logo, these must be Pand Guards! Never mind the mocking laughter or near-complete inability to perform fine tasks, they're worth wearing for protection. Right

### Effects

+5 Defense

-5 Charm

-10 Tool Use

**Shawn Says:**

They're certainly heavy duty. But I wouldn't want to try to pick a lock with them on, or eviscerate a fly.
Null Runestone

## Location

Available from School Store on Day 33. Can also craft it in the Advanced Magic Course. Null Runestones can be used to neutralize the magic attacks of several enemies.

Like all runestones, it only lasts a few turns in combat but it is reusable by the next fight.

**Shawn Says:**

If I use this with the proper incantation, it stops all magic in a small area. It just cancels it right out. This is like "Kneel before me!" kinda stuff.
Healing Potion

This useful potion can be used in or out of combat.

You can also resell spare ones to Gregor for 5 Lyra.

**Shawn Says:**

The Healing Potion is green and smells faintly like berries. Hopefully it also tastes like berries.
 (I really hate those wheatgrass and spirulina healing potions Mom used to give me at home.)

**Gregor Says:**

Yes, Master Shawn needs to stay healthy so he can hunt more Drats!
Lockpicks

These metal lockpicks are nicer than the Wooden Lockpicks, but they are not as useful as the Houdini 42. They should get you through the first couple weeks of school, until the Houdini becomes available.

Although Shawn mentions breaking picks, and complicated locks will say that they *almost* break, it does not appear that the lockpicks will actually break and be removed from your inventory.

You can sell the lockpicks back to Gregor for 5 Lyra.

**Shawn Says:**

They're made of some kind of very springy metal. They can take a lot of abuse, but I've broken more than my share of them.

**Gregor Says:**

This is on the Disbarred Bards 'must-have' list, Master Shawn.

**Joel Kryo Says:**

You won't find a more dependable set of lockpicks than these.
Pandaloons

### Description

These padded plaid panda pants - pantaloons, really, can provide protection from every panda you're likely to meet in Sardonia.

### Item Type

Armor

Part of the Panda Equipment Set. Lowers Charm and Stealth, but greatly raises Defense. Useful for combat situations, but not social ones. Found in the Sea Caves in the Pirate Captain's personal treasure. Like all Panda equipment, if you wear it and speak to your classmates and teachers, you will lose influence because of how ridiculous it is.

- 5 Charm

- 4 Stealth

+ 20 Defense

**Shawn Says:**

They pretty much ruin the ability to hide or make friends, but they do have some armor. Maybe they could help by making enemies laugh themselves to death. At my expense.
Pants of Protection

Found in the Catacombs Fence shop. Best Armor for the pants slot.

+15 Defense

+5 Agility

**Shawn Says:**

These are really heavy. The outer layer is some kind of hide, the inside feels protective, too...
...in fact, there's magic coming off of these. These must be very effective.

**Fester Fence Says:**

They protect, duh.
Shawn O'Connor

Shawn O'Connor is the main playable character in Hero-U: Rogue to Redemption. As the game title states, Shawn is a Rogue. Shawn does not rely on "agility" alone, however, he also relies on smarts, charm, tool use and fitness as well as other stats. Instead of being level based, stats increase on the frequency of use.

Shawn begins his studies in the Hero University, set in an ancient castle with a dark history. He can make friends with other students and improve his rogue, magic, science, and first aid skills.
Beneath the castle, Shawn can explore, fight monsters in tactical turn-based combat, and collect valuable items. He can strive to become Rogue of the Year while uncovering clues to his father’s mysterious disappearance and to the dark secrets of the ancient castle.

Shawn is related to Nora "O'Connor", (his mother) Donal O'Connor (his father), and his Uncle, Shamus O'Connor.
System Menu

The System Menu is accessed from the disk icon at the top of the RPG Bar or by pressing the Esc key.

Across the top you can go Back to the game, access Saved Games, change Settings or Quit the game.

### Saved Games

Saved Games allows you to Save, Load or Delete your game. Saved games will default to being named the current day and time and your current location, though you are free to edit the name to be more descriptive. If you click on a saved game, you can Load to that save file or you can Delete that save file.

### Settings

The Settings screen allows you to change the Background Music and Sound Effects volume.

### Quit Game

If you are done adventuring for the day, you can select Quit Game. The game will ask if you want to save before quitting or just exit without saving.

Game Menu - **System Menu** - Character Sheet - Reputation Page - Inventory - Equipment - Journal
FL Key

The FL Key is the key to the Faculty Lounge, which is upstairs on the Mezzanine, down the hall from the Nido Wing and above the Hall of Heroes. The lounge is in the middle door in the hall. The key itself can be found inside the suit of armor that is to the left of the Faculty Lounge door. It requires no set Perception level or other Skills, you can get it on your first day of Hero-U

**Shawn Says:**

Hm... it's marked with an "FL."

FL... Faculty Lounge!

See, you can't put anything by me.

There's nothing tricky about this key at all. The shaft doesn't unscrew, it's not concealing a tiny dagger, it's just a minor key.

Although it is a little flat.
Eau d'Enchant

### Description

Applied to a dagger, the magical Eau d'Enchant increases combat damage and makes it possible to fight even ethereal Undead creatures.

### Gregor's Price

80

A liquid that can be added to your daggers to temporarily increase its damage. It also adds 10 points to your Combat skill.

**Shawn Says:**

It's a beautiful bottle. There's a label on the back. The florid print's a little hard to make out... but I think it says you apply it to a dagger, and it temporarily gives you greater fighting ability, even against the ethereal Undead.
Pandiara

### Description

This gaudy Panda tiara makes the wearer feel clever and safe... safe from Pandas and from romance.

### Item Type

Armor

The Pandiara is part of the Panda equipment set. It will add to your Smarts and Defense, but lower your Charm. It is found in the Sea Caves in the chest of the King Gog. Like all Panda equipment, if you wear it and speak to your classmates and teachers, you will lose influence because of how ridiculous it is.

+5 Defense

+5 Smarts

-5 Charm

**Shawn Says:**

This definitely makes me feel less... of a catch, at least for human females. On the other hand, Pandas won't touch me. Maybe they'll think I'm their Queen.
Boom

### Description

This is a boom. Place it like a trap, then watch it go boom when something steps on it. That's why it’s called a boom.

### Joel's Price

20 Lyra

Although the game describes this as a trap, it is used as a throwing weapon. Throw Boom at an enemy and it explodes causing 10+ damage. Boom is a single use item.

**Shawn Says:**

It's small, but it packs a big punch. I'll wait 'til I'm in combat with somebody before I use it.

**Gregor Says:**

Please do not use Booms on Drats. Booms ruin the taste of the meat.

**Joel Kryo Says:**

Although this device can only be used one time, you might say that its effects are explosive.
Dining Hall

The Dining Hall is where Shawn eats his meals everyday between 5:00 PM and 7:00 PM. Shawn can visit Ifetaya Kinah and Riki the Ringajou and they will put him to work in the Kitchen to earn a bit of Lyra. You're able to grab an Apple from the table everyday, and if you're feeling sneaky, you can swipe an Apple Tart.

The door to the Dining Hall can be used to practice lock picking (max: 40). While time passes, as the menu does not close one can practice beyond when one would normally fall asleep.

## Items

* Apple Tart (every day after dinner)
* Apple x3 (steal x2, take x1)
Big Boom

### Description

It's big, and it goes boom when something steps on it. What more could anyone ask?

### Fester's Price

150 Lyra

Big Booms are explosive devices used to destroy a piece of scenery. They cannot be used in combat. *Are* *there any fights they can be used in?*

Big Booms can be used:

* To destroy the palisade blocking the way in the Sea Caves
* To break an unstable floor in the Sea Caves which, in turn, disables the Sea Serpent
* To destroy the dam holding the Sea Serpent in Sea Caves (3 Big Booms required)

Gregor will take any of these bundles of destruction off your hands for 21 Lyra each. Fester will pay you 5 whole Lyra.

**Shawn Says:**

I think I can safely predict that setting this thing off will make a Big Boom... and one less Shawn. I'd better save it for combat.

**Gregor Says:**

Big Booms are dangerous, Master Shawn. Perhaps too dangerous.

**Joel Kryo Says:**

This is a very dangerous device that can be set like a trap to explode on contact or on a timer. Effective and deadly.

**Fester Fence Says:**

This'll blow the man down... and the ship, too.
Prologue

## Breaking and Entering

Shawn must initially case the room and find the Lucky Coin.

Notes:

* Turn the lamp on the desk on
* Get the Letter Opener from the desk
* Search the couch to find some money (5 Lyra)
* The Luck Coin is hidden in the mantlepiece of the fireplace
* Opening the door results in an immediate game over
* Playing the piano twice results in an immediate game over

## Mysterious Figure

After escaping from the room, when responding to the Mysterious Figure, Shawn's answers have the following effect:

"Besides, if you don't follow me - you'll never find out what this is all about."

* Run off - This results in an immediate game over (the second fastest possbile?)
* Follow the Stranger - Keep playing

"...did you take anything from the house?"

* Confess your Crime - Return the Letter Opener, but keep any coins found.
* Admit to Stealing the Letter Opener - Return the Letter Opener, but keep any coins found. *(Any longer term impact?)*
* Deny Stealing Anything - Keep anything you found, including the Letter Opener. *(Any longer term impact?)*

The next stop is Terk's office.

## Terk's test

When responding to Terk's greeting the following responses and impacts are available:

* Answer Politely - No effect
* Answer Firmly - Get 5 demerits
* Answer Snarkily - Get 10 demerits

### Aptitude test

Question 1: Walking down a narrow alleyway

* Make a run for it and avoid them - Agility increased (+2)
* Let them come for me and trust to luck - Luck increased (+2)
* Take them on directly - Fitness increased (+2)
* Look for a way to avoid them - Perception increased (+2)

Question 2: Stealing apples

* Assume she must be magical - Magic increased (+5)
* Outwit the woman - Smarts increased (+2)
* Sweet talk your way out of it - Charm increased (+2)
* Stand your ground and intimidate her - Moxie increased (+2)

Question 3: Build on fire

* Climb the wall and rescue the child - Agility increased (+2)
* Brave the fire and run into the build - Moxie increased (+2)
* Talk the crowd into helping - Charm increased (+2)
* Improvise a safety net to rescue the child without getting singed - Smarts increased (+2)

Question 4: Imprisoned

* Talk the guards into taking your side and helping you escape - Charm increased (+2)
* Gamble with the guards and bribe your way out - Luck increased (+2)
* Break open the cell door and fight your way out - Fitness increased (+2)
* Wait for an opening and escape at the last minute - Perception increased (+2)

After the test, if you answered in a way that results in two increases to a single attribue, Terk will make a comment on it.

## Master von Urwald's Classroom

After hearing the rules of the Rogue Class, you are able to contribute your guess at the 6th rule.

* Serious - Smarts increased
* Humorous - Charm increased
* Snarky - Moxie increased

After this, the main body of the game begins with Shawn standing outside the classroom with the afternoon to himself.
School Uniform Tie

### Description

The royal blue tie makes a subtle contrast against the darker blue of the uniform jacket.

### Gregor's Price

15 Lyra

The School Uniform Tie is a part of the Hero-U dress code. It can be purchased from the School Store.

### Effects

+3 to Charm

**Shawn Says:**

Clearly the school uniform is designed to give us all the blues. / Maybe I'll keep the tie after I graduate to remind me of my ties to the school… and how I almost "blue" it by trying to be a thief instead of a rogue.

**Gregor Says:**

You won't find a finer official Hero University blue tie than this, Young Master.
Perception Pill

Perception Pills are a craftable consumable that will temporarily increase your Perception and Smarts by 10 points each for an hour.

+10 Perception

+10 Smarts

**Shawn Says:**

I perceive these pills are made from mushrooms... and just a wee hint of nutmeg? Perhaps not. Anyway, they're supposed to make me smarter. That might be useful for exams.

No matter what Shawn says, taking these pills before an exam is not possible. Nor will they help with tests, since the player is the one having to come up with answers to the exam questions.
Morel

### Description

The convoluted head of a Morel looks like it could start undulating at any moment.

### Item Type

Consumable, Pill Component

Morel mushrooms are an edible item that can temporarily increase your Agility and Climbing skills by 10 points. These effects do not stack if you eat more than one at a time. They can be found in the rooftop gardens upstairs from the Darla Wing and also in the Sea Caves.They can be sold for 1 Lyra at the School Store.

If you've taken the Advanced First Aid course, you can use these mushrooms as components in Agility and Fitness Pills.

**Shawn Says:**

It's like eating a little brain, but I can take one for a quick Agility fix, or save them up to make Fitness and Agility pills.