recursal/Fanatic-Fandom huggingface dataset:
Darkest Day

The **Darkest Day** was when the Primal Stone was stolen. Many myths surround this infamous day making it difficult to separate legend from reality. This is also officially became the breaking date used to mark the end of the Tempore Lapidem(TL) era, and the beginning of the Qui Tenebris(QT) era.

## Legend

> "Beware the day that the plinth is empty for day shall be as night till the black sun rises at midday."
>
>

> "Beware the day that the stone is broken for the seas shall run red, and the world will shake."
>
>

> ~Inscription on the plinth of the Primal Stone
>
>

While the many myths surrounding this time make determining anything difficult it is generally agreed that this theft was the primary cause of the War of Doves. Some sources say that it was actually dark until midday while others attest that the oceans actually turned to blood. Certain groups believe that Berevard Longpath himself stole the Stone, while others remain convinced that he tracked down the thief himself.

## Historicity

While the event of an eclipse, war, or earthquake are not uncommon, but the convergence of so many disparate events have made some scholars offer another hypothesis. That the inscription of the darkest day was not in fact a warning, but rather a prophecy detailing when the Primal Stone would be stolen.

## Results

The resulting War of Doves was certainly among the bloodiest wars in history. It is arguable that without this bloody crucible the Islands of the Empire would not have been forged into the Imperium, or that the islands would have been occupied by other nations during the Phinacian War.

-Magnos Karnedis

## See Also:

* Cites
	+ Berevard Longpath
	+ Imperial Calendar
	+ Imperium
	+ Phinacian War
* Cited
	+ Aether Stones
Weir Do 5: Totally Weird!

**Weir Do #5: Totally Weird!** is the fifth book of the Weir Do series. Weir Do and his class have visited the Camp Kangaroo!

## Description

The Camp Challenge is on, and Weir's team is up against Bella and the new kid, who has the coolest name ever... HANS SOME. Yep, that's REALLY his name. Weir Do vs Hans Some! It won't be easy... but it will be FUNNY!

**Weir Do:** LaUGh out LouD!

## Characters

* Weir Do
* Sally Do
* Roger Do
* Weir's Mum
* Weir's Dad
* Granddad
* Fido
* Blockhead
* Bella Allen
* Hans Some
* Henry
* Toby Hogan
* Mullet
* Mary
* Wendy
* Jenny
* Sue
* Miss Franklin
* Ranger Jack
* Team Red
* Team Blue
* Swamp Monster
* Camp Kangaroo Crowd
Hellsing Top Characters

## Hellsing

Hellsing (ヘルシング Herushingu) was a Japanese manga series written and illustrated by Kouta Hirano. It chronicles the efforts of the mysterious and secret Hellsing Organization, as it combats vampires, ghouls, and other supernatural foes who threaten England.

The series first premiered in Young King Ours in 1997 and ended in September 2008. The individual chapters were subsequently collected and published in 10 tankōbon volumes by Shōnen Gahosha. The series was also licensed for English language release in North America by Dark Horse Comics, in Australia and New Zealand by Madman Entertainment, and in Singapore by Chuang Yi. In 2001, Hirano began publishing chapters of a prequel series, Hellsing: The Dawn, in special editions of Young King OURs, with six chapters released as of September 2008.

An anime series of the same name was produced by Gonzo. Directed by Umanosuke Iida, the series was based on the manga, but used a screenplay by Chiaki Konaka and was significantly different from the manga in terms of plot, though it used some of the same characters and similar character designs. Spanning 13 episodes, it was broadcast on Japan's Fuji Television from October 10, 2001, to January 16, 2002.

An original video animation (OVA) entitled Hellsing Ultimate was produced by Geneon. It followed the manga story line more closely than the anime series. The series spanned 10 episode, released in Japan between February 10, 2006 and December 26, 2012. In North America the series ran from December 5, 2006 to October 28, 2014.

## Alucard

Name: Alucard

Age: Immortality

Gender: Male

Nationality: Germany

Alucard is one of the main protagonists in the Hellsing series created by Kouta Hirano. He is the most powerful weapon of theHellsing Organization which works against vampires and other such supernatural forces. Alucard is no mere vampire; it has been implied that he is the most powerful vampire, as well as the most powerful entity in the entire series. In the English dub of both series, he is voiced by Crispin Freeman. His true identity is the legendary vampire Count Dracula; "Alucard" is "Dracula" reversed.

## Sir Integra

Name: Sir Integra Fairbrook Wingates

Age: 52 (Time Skip)

Gender: Female

Nationality: British

Sir Integra Fairbrook Wingates Hellsing (インテグラル・ファルブルケ・ウィンゲーツ・ヘルシング) Integuraru Faruburuke Wingētsu Herushingu) is one of the main characters from the anime and manga series Hellsing. In both the TV series and OVA series, her Japanese voice is provided by Yoshiko Sakakibara and Kaori Mizuhashi (who plays young Integra), while her English voice in both is done by Victoria Harwood and Tricia Dickson (who also plays a young Integra).

## Seras

Name: Seras Victoria

Age: Immortality

Gender: Female

Nationality: British

Seras Victoria (セラス・ヴィクトリア, Serasu Vikutoria) is one of the main protagonists in the Hellsing series created by Kouta Hirano. Seras was turned into a vampire by Alucard to save her from a would-be fatal gunshot wound in the chest that he also caused. Her Japanese voice actor is Fumiko Orikasa. Her English voice actor in both series is Katherine T. Gray.
The Aether Stones

A set of 144 Stones which allow access to the Aether Well. Broken from the Primal Stone delivered to mankind by the Gods to allow magic into the world.

## History

For centuries, before the delivery of the Primal Stone, mankind had no way to control magic and relied solely on their ingenuity and past discoveries to build what they called "tekno-ledgy." Through this "tekno-ledgy" and brute force mankind struggled to eke out a pitiful existence in the harsh environments they could not control. The tallest building primitive man ever constructed from this harsh world stood a mere 1811.02 cubits and was considered to be a testament to their strength and vision.

Taking pity on mankind the Gods saw fit to deliver unto them a way to tap into the primal forces surrounding them and allow magic into the world. They sent the deliverer, Baya Kombozii, with a single stone called the Primal Aether Stone to the leader of mankind. This stone would serve as a connection to the Aether Well, a repository of knowledge and dreams for all humans. Baya Kombozii warned man that were the stone ever to be broken the wrath of the gods would reign down upon them from the heavens. For centuries the stone was held in the Heart of Civilization and shared freely amongst anyone who would make the pilgrimage to touch the stone and contribute their dreams to the Aether Well.

Soon mankind forgot the deliverer's warning and on the Darkest Day the Primal Stone was stolen from it's plinth in the Heart of Civilization and vanished for 20 years. When the Stone resurfaced it had been split into 144 separate pieces and the knowledge of the Aether Well was no longer shared across all humans. Knowledge had become a commodity and access to the Well had become fiercely guarded so only those deemed to be the brightest and the best could access the wisdom within.

Some say that before the breaking of the stone each individual human could wield the primal forces and create great wonders of magic that we can not dream of today. Many believe that one day the stones will once again be reassembled and human magic will again rival that of the Gods. Others contest that human magic was unaffected by the splitting of the stone and mankind has never wielded such power as has been alluded to in the legends surrounding the stones. We may never know which is true.

See Also:

* Cites
	+ Aether Well
	+ Baya Kombozii
	+ Darkest Day
	+ Heart of Civilization
* Cited
	+ Aether Well
Asahi Holmes

Raised in a family of artisans, Asahi found herself drawn to archaeological finds, especially artifacts of the Aetheric Revolution era. The drastic change in styles and materials during that time led to her delving deep into Imperial history, where she continued to learn and theorize about the changes that took place during that time.

When Asahi visits her familial home, she does continue to hone her skills of various artistic mediums, whether for practical purposes or simply aesthetic.

Bibliography

* Aether Threading
* Berevard’s trust
* Candied Rebelion, The
* Dekka
Aether Threading

With the discovery of Aetheric Condensation, the people of the imperial archipelago sought to incorporate aether into their everyday lives. While there were many ways to do so, perhaps the most innovative methods were those discovered by the thread makers.

When fibers are spun, they form into threads of varying thicknesses and strengths. Thread makers have, for millennia untold, sought to create the most ideal materials for the tasks at hand. For thousands of years, this had depended on the sources of the fibers used as well as the methods of spinning the fibers.

No one knows who the first thread maker was who thought to use solid aether in spinning, though rumors abound that it was none other than Tanja Entrek. Weavers and thread spinners tell stories of how she spent many sleepless nights for at least a decade calculating the ideal ratios of aether fibers to those of common materials, such as cotton and wool. Not only that, but she also found that changing the directions of the fibers within the threads gave the resulting cloths different qualities.

**Applications**

Weaving aether-infused threads into clothing had unexpected results, all of which were dependent upon the skill of both the threadmaker and the clothmaker. Because of this, many who practiced either one or the other art joined together to form specialized shops. Most of these clothier teams specialized in creating cloth that made the wearer more able to handle adverse weather conditions, such as extreme heat or cold. This would have had enormous potential to improve living conditions for those who could afford it.

There were some shops, however, that specialized in armored cloth or even cloth that enhanced the use of magic. With the creation of warcloth, there were regulations put in place to police the use of aether threads.

- Asahi Holmes

* Cites
	+ Tanja Entrek
	+ Warcloth
* Cited
	+ Aetheric Condensation
Black Cat Top Characters

## Black Cat

Black Cat was originally a Japanese Shonen Jump manga series written by Kentaro Yabuki. The series was adapted into a twenty-four episode anime series by Gonzo studio. It debuted in Japan on the anime satellite television network Animax and the terrestrial Tokyo Broadcasting System network on October 6, 2005.

Viz Media licensed the manga series for English-language publication in North America and as of May 2009, have released all 20 volumes of the series. Funimation Entertainment licensed the anime series for North American broadcast where it was broadcast on the Funimation Channel. The series was later released on six DVD compilations, as well as a Complete Series boxed set.

## Train Heartnet

Name: Train Heartnet

Age: 21

Gender: Male

Nationality: British

Train Heartnet is the main character in the anime and manga series of Black Cat, as well as a sweeper partnered with Sven Vollfied.

## Eve

Name: Eve

Age: 7

Gender: Female

Nationality: Unknown

Eve is a genetically engineered bio-weapon. She, Sven Vollfied, and Train Heartnet work together as Sweepers.

## Sven Vollfied

Name: Sven Vollfied

Age: 30

Gender: Male

Nationality: Swedish

Sven Vollfied is a sweeper, who becomes Train Heartnet's partner after Train leaves Chronos.

## Rinslet Walker

Name: Rinslet Walker

Age: 21

Gender: Female

Nationality: Germany

Rinslet Walker is a main character of Black Cat. She is a thief-for-hire.

## Kyoko Kirisaki

Name: Kyoko Kirisaki

Age: 17

Gender: Female

Nationality: Japanese

Kyoko Kirisaki was a member of the Apostles of the Star prior to her defection with Charden.

## Charden Flamberg

Name: Charden Flamberg

Age: 24

Gender: Male

Nationality: Germany

Charden Flamberg was a member of the Apostles of the Stars, and Kyoko Kirisaki's partner.

## Sephiria Arks

Name: Sephiria Arks

Age: 27

Gender: Female

Nationality: Germany

Sephiria Arks is the commander of the Chronos Numbers and known as Number I.

## Creed Diskenth

Name: Creed Diskenth

Age: 23

Gender: Male

Nationality: British

Creed Diskenth is the leader of the Apostles of the Star and a former member of Chronos. He is the main antagonist of the manga and most of the anime.

## Echidna Parass

Name: Echidna Parass

Age: 28

Gender: Female

Nationality: Germany

Echidna was a member of the Apostles of the Star and the closest one to Creed.
Baya Kombozii

As far as my research can show, Baya Kombozii was originally a myth to scare children at bedtimes. The earliest records that I can find of her indicate that she has rows of razor sharp teeth that are miles long, and hands made of burning embers. The early descriptions vary widely, as do the descriptions of many monsters.

More recently (about 20 years ago) she has had a role as the deity known as The Deliverer in the religion Quarabi. In Quarabi, she serves as an ambassador from the gods, and the bringer of the Primary Aether Stone. As ambassador, her mythos was humanized. Her hands are simply warm now, and her teeth are beautiful and perfectly aligned. She is supposedly beautiful as a being, but not so much as Sonion, The Embodiment. (Presumably of beauty.)

Baya has had roles in some other major religions, but those religions have widely faded in response to the Aetheric Revolution.

-Zolo Marteck

## Bibliography

See Also:

* Cites
	+ The Deliverer
	+ Quarabi
	+ The Aether Stones
	+ Sonion, The Embodiment
	+ Aetheric Revolution
* Cited
	+ The Aether Stones
	+ Crystal Symphony
Berevard Longpath

The Creator of the Aether Well, and the 144 Aether Stones. Namesake of both the Berevardian Creed and the Berevardian Trust.

## Early Days

As far as we can tell, Berevard Longpath grew up on the Kaekoi peninsula on the Skyan coast. He was born to wealthy parents and when he showed a propensity for learning he was quickly enrolled in the best schools the Skyan coast had to offer. After an early graduation at the top of his class from Skya Academy, Longpath seemed to be on the quick path to a bright career in the upper echelons of politics until he dropped off the map.

## The Return

Following 12 years of complete silence, in which many who knew Longpath believed him to be dead, Berevard Longpath returned to the political sphere much changed. Exhibiting a vast knowledge base of almost every subject dreamed of, and an iron control of his formerly famous temper, Longpath quickly rose in both popularity and power until everyone in the 12 kingdoms knew of him.

A mere 4 years after his return, Berevard Longpath unveiled the secret to his success to a very few close friends. The Primal Stone, missing for 18 long years at this point, had been shattered into 144 separate Aether Stones that allowed Longpath access to the entire repository of knowledge and wisdom collected through the centuries by mankind and held in the Aether Well. For the next two years it is believed that Berevard and his closest friends used these stones to learn from and contribute to the reservoirs held within this Well until something happened to convince the holders of the stones to begin distributing them to the brightest minds they could find.

## Berevard's Legacy

The resurfacing of the Aether Stones and his own charisma caused Longpath's already immense popularity to skyrocket even further and even after his death he remains a household name. His contributions to mankind were so significant that in the terrible aftermath of the Phinacian War, when it was realized that rules were badly needed to regulate the use of the Aether Well, these new laws were named after Berevard.

## The Mystery

As with most historical figures of his caliber rumors surround the life, and death, of Berevard Longpath. Some lay blame the for entire Phinacian War at his feet while others hotly contest that without his contributions to the Well the Phinacian War would never have been resolved. Conspiracy theories surround how he came to possess the Aether Stones that have been both a source of creation and destruction. Many say that Longpath is the one who broke the Primal Stone into its current 144 pieces while others believe that he spent his twelve years of silence searching for each piece of the Stone so he could assemble them and return knowledge to mankind. Unfortunately, without knowledge of the lost twelve years of Longpath's life we will never know the truth behind the legend.

-Serenity VicDeveraeux III

See Also:

* Cites
	+ Skya Academy
* Cited
	+ Aether Well
	+ Berevardian Creed
	+ Berevard's trust
Candied Rebelion, The

With the invention of Candied Aether, a new market opened for both businesses and consumers. However, it was soon noted that users were suffering from many adverse affects, the most severe of which was mental destabilization. This led to slight to severe personality changes, hallucinations, and false senses of invulnerability. There were physical effects as well, such as changes to users' skin tones. The physical ramifications were not of great concern.

When the psychological ramifications became pronounced, the peace keepers moved to have candied aether banned. However, the distributors, The Earthen Guild, had significant power stemming from wealth gained via the distribution of candied aether. This delayed any action that could be taken to stem the substance's use.

Eventually, large gatherings from both sides of the debate approached Imperial Square to make their voices heard. Several families who had suffered loss as a result of the changes in their loved ones did cause candied aether to become banned, but underground distribution still occurred. Such distributions became known by some as The Candied Rebellion, the name by which it is still known.

-Asahi Holmes

Cited

* Candied Aether

Cites

* peace keepers
* The Earthen Guild
* Imperial Square
Magnos Nerius Karnedis

## Lord Magnos Nerius Karnedis, Baron of Crystal Bay

Born to the infamous aetheric engineer Aracon Nerius, Magnos was raised with the full expectation that he would follow the family trade and be an aetheric engineer. When he chose to study Imperial History instead, the Count of Crystal Bay disowned his son, though they have since reconcilled. Though he is scorned by both academia Magnos' works remain popular with the general populace due to his ability to make esoteric technical documents easy to understand.

#### Bibliography

* Aetheric Condensation
* Berevardian Creed
* Crystal Symphony
* Darkest Day
Main Page

## Welcome to The Aetheric Revolution Wikia

A Lexicon game of examining the transition that came to be known as the Aetheric Revolution.

You are scholars studying how the Aetheric Revolution changed life on the Imperial Archipelago.

Scholar Index

Entry Index

## Rules

Turns are every Monday and Thursday, lasting until the beginning of the next turn. Players should write no more than one entry each turn. Turns made on Monday or Thurday can be considered a part of the prior turn, or the current turn, at the author's discretion. All entries should be added to the Entry Index.

**1.** Each turn, each player writes an entry.  You come up with the name of the entry, and write about 100-200 words on the subject.  At the end of the article, you sign the name of the scholar you're working on, and make citations to other entries in the encyclopedia.  On the first turn only two citations are necessary.  On subsequent turns three citations are needed, one referencing an already written entry (either new phantoms, or existing phantoms cited in previous entries). Additional backwards citations are allowed, but you may have no more than two phantom citations.

These entries will be phantoms - their names exist, but their content will get filled in only on the appropriate turn. All citations made on the first turn must be in later categories. Phantoms should be filled before new entries are made.

Entries have a standardized format, which should be adhered to; scholar pages also have their own format. Always add a link to any entry you write on your scholar page!

**2.** It is an academic sin to cite yourself, so your scholar may never cite another entry he has written, and may never write a phantom entry he has cited. As the number of entries per turn tend to be limited, phantom entries should be taken/claimed first where possible, and free entries written only after. Scholars are also encouraged to refrain from citing phantoms they have previously cited. This is not, however, a strict rule.

**3.** Despite the fact that your peers are self-important, narrow-minded dunderheads, they are honest scholars. No matter how strained their interpretations are, their FACTS are as accurate as historical research can make them. So if you cite an entry, you have to treat its factual content as true! (Although you can argue against the interpretation and may introduce new facts to shade the interpretation).

**4.** An author belongs to a given player for the entire duration of a Lexicon, and is encouraged to speak with a distinctive voice. Players should not change authors on a whim - there are numerous other techniques to vary writing style and presentation without sacrificing character continuity. Of course, the host of the Lexicon Game is the final judge.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Candied Aether

An unfortunate side effect of the Aetheric Revolution was the introduction of a substance called Candied Aether.

## Production

Candied Aether is produced in a method similar to aetheric condensation, but rather than using the complex geometries, the aether stream is bent down into a preexisting crystalline structure. Since it is intended to be consumed, the crystalline structure must also be a consumable. This is what gives the drug its name, since it is usually bonded to sugar. Some early druggists experimented with Salt as a bonding agent, but found that its connection to the The Foundational made it too heavy for reasonable transport. Even a single grain, not enough to induce any meaningful effects, would weigh nearly 300 dekka.

## Effects

Also like sugar, candied aether will cause a varied mental state. The effects of candied aether are far more pronounced and dangerous than sugar though. Candied aether for example gives the user the impression that there is another world just on the edge of their own. While some have ascribed this feeling and perception to general paranoia caused by the drug, others think that it may have some insight into the nature of our universe, among these are many religious factions.

## Historic Impact

We now think of the Aetheric Revolution as a widely positive thing, with a few dissenting voices coming from minority groups. While that seems to be true, it also had some negative effects. Among those, Candied Aether.

Take for example the Candied Rebelion, or the Fresco fiasco. Both of these events never would have occurred without the invention of Candied Aether.

Due to the rapid monetization and distribution of Candied Aether, most people in the early 30s had tried Candied Aether. The Earthen Guild’s distribution Motto was “A Sugar with A View” and this characterization as a candy, rather than a drug meant that even people who were normally against such things had tried it. In the early 40s, The Earthen Guild expanded their services from the distribution of confectioneries to addiction counseling. They claimed they did so as a repentance maneuver, but since they charged for the service it was more likely a ploy to “get them coming and going.” Tangential to this conversation is the discussion of the Earthen guild’s extreme power in the 40s and 50s. But I digress.

## Restriction

In more recent days, Candied Aether is seen as a restricted substance, and is confiscated by Zardenian and Malpandian authorities alike. Its use is only allowed for certain religious services, and is restricted to these rites.

## Bibliography

* Cited:
	+ Aetheric Revolution
	+ Aetheric Condensation
* Cites:
	+ geometries
	+ The Foundational
	+ dekka
	+ Candied Rebelion, The
	+ Fresco Fiasco, The
	+ The Earthen Guild
	+ Zarden
	+ Mapandia
Dead End

## Concept

The term Dead End is pretty ubiquitous at this juncture. It indicates that there is no other way out of this place, or of this idea. That the thing has run its course.

## History

During the early Arcane period, which preceded the Arcane period proper, which period predated the Aetheric Revolution by about 100 years, there was continuous progress made on Arcane Numerology. The Dead End was the first discovered prime number with no discernable function. In fact, a great number of early researchers, or Alchronists, lost large parts of their productive researching lives trying to find the link or connection to this number. It is still widely believed that there is some meaning and power to the number, but that discovery of that meaning excluded the discoverer from society. This likely is a myth spread by the worlds organized religions and their associate political parties. But there is some possibility as well that the power gained from fully understanding the number removes the necessity of physical body or, of existence in this world. The Arcane numerology does have power beyond even the understanding of modern and enlightened scholars.

Basically, any knowledge about The Dead End either has been wiped from existence, or never existed at all. This means that its history in only one of disappointment. To follow that, the colloquial use of the Term Dead End, has persisted in any study that is either too dangerous to proceed with, or has no technical application.

Some said before the Aetheric Revolution that Aetheric Condensation was one such dead end, due to the danger that it posed. History has shown, however, that the danger was not so much in understanding or knowing the process, but rather the mass production of Crystalline Aether. Further exacerbated by Juxtaposition, a mass production method, Crystaline Aether irrevocably changed our world.

Once again, proving that Dead Ends exist only when powerful information is disseminated to the unthinking masses. This of course was the primary reason the Berevardian Creed was established. And this also being the reason that I firmly believe, unlike some shortsighted scholars, such as Magnos Nerius Karnedis, that the Aetheric Revolution started with the dissemination of knowledge, and that spread and swell, fueled the inventions that followed.

## Implication

One can dive into deep pools of knowledge, and technically advanced understandings, but without a knowledge of the past, without a vision for the future, scholars can waste away their lives, or worse mutate the world. A perfect understanding of history should always supersede the acquisition of knowledge. Context is paramount. Without it, all aether divers run the risk of dithering with The Dead End.

-Zolo Marteck

* Cites:
	+ Alchronists
	+ Arcane Period
	+ Juxtaposition
* Cited:
	+ Aetheric Revolution
	+ Arcane Numerology
	+ Aetheric Condensation
	+ Crystalline Aether
	+ Berevardian Creed
	+ Magnos Nerius Karnedis
	+ Aether Diver
Crystal Symphony

A **crystal symphony** is an extended musical composition written for crystal orchestras with multiple movements. The term can also be used to refer to the orchestra itself.

#### Arrangement

##### **Orchestra**

The typical orchestra usually consists of between 30-100 people divided into five groups of related threaded instruments. The usual composition of these groups were: threads (violin, viola, cello, and double bass), brass (horn, and trumpet), woodwind (flute, oboe, clarinet, and bassoon), percussion (timpani, bells, xylophone, cymbals), crystalkeys (piano,celesta, harp).

##### **Score**

The symphonic structure that was common during the Aetheri Revolution was characterized by four movements with a sonata, an adagio, a scherzo, and a rondo. Common variations during this time included switching the middle movements and slow, lyrical introductions before the sonata.

#### Acoustics

Depending on which part of the instrument was modified with aether the sounds could vary wildly and each musician would generally customize their instruments. This customization meant that the same work would sound wildly different when played by different orchestras, or by the same orchestra after a sufficient amount of time.

#### Orchestras

Perhaps the most famous crystal orchestra from the classical period was the Alba Tibre Philcrystalic Orchestra. Based in Alba Tibre the orchestra usually performed in the Odeon of Baya, part of the High City. They had a rotational policy ensuring that no musician was kept longer than two years ensuring an ever changing composition and cementing the nick name of "Crystal Vortex Orchestra".

#### Composers

Wildly regarded as the most influential composer of the era was Ioan Lykus, was known as the prodigy of the crystalkeys. Since beginning composing at an early age Ioan composed over fifty crystal symphonies. By the time of his death at the young age of 35 he had composed nearly 600 various works. Still regarded as the pinnacle crystalline music he is among the most enduringly  popular of classical composers.

-Magnos Karnedis

See Also:

* Cites
	+ Alba Tibre
	+ Baya Kombozii
	+ Ioan Lykus
	+ Threaded Instruments
* Cited
Berevard’s trust

It was with the arrival of the Primal Stone that magic came to the world. Over time, the stone was divided into 144 pieces, these being known as the Aether Stones, allowing limited access to the Aether Well. These stones were primarily under the control of Berevard Longpath until his assassination.

With the death of Berevard, many were concerned over who could gain more access to the Aether Well. In order to alleviate concerns, the stones were entrusted to a select group of elders and scholars, these individuals becoming known as Berevard's Trust.

Many concerns arose amongst those of the Trust. Some wished to scatter the Stones across the land so that none may ever wield and possibly misuse the immense powers that they could bring. However, none could dispute the advances of mankind since the Primal Stone was granted to humanity, and they did not wish to cut all access to magic. A compromise had to be made.

The Trust chose to divide the stones amongst foundations of learning, beginning with the Imperial University of the Arcane. Each member of the Trust also kept a stone since they were considered the wisest of all humanity. This plan, they thought, would keep magic accessible to an extent without a large risk of an untrained mage or someone of questionable nature abusing the power of the Stones.

- Asahi Holmes

Cites

* Primal Stone
* Imperial University of the Arcane

Cited

* The Aether Stones
* Aether Well
* Berevard Longpath
Arcane Numerology

In the study of the arcane, it is important to note that some numbers have more power than others, for example, 12 has more power than 4 on average.

But that would be a wild simplification of the information. The power of numbers that are well known are as follows:

1, The singularity. It represents the source from which all other things flow. It is the heart of creation.

2, The insanity. Perhaps among the most controversial of numbers, the power of two seems to have three unique effects: speed manipulation, material weight, and the flow of time. In addition to having such a surplus of effects their discord present additional difficulties.

3, The Balance. Sometimes called the tripod, or the stabilizer, one of the most strict and unbending of numbers. This number can be mixed with others to provided a stabilizing effect on otherwise contentious numbers.

4, The Foundational. It is a building block for greater numbers, and as a square of 2, contains many of its properties. It has connection to weight, time, and the perception of time passing. Additionally, it is the square of 2 making it a far more powerful form of 2, not that the power of two is all that well known.

6, The Parallel. It represents the existence of other worlds, and their connection to this one.

8, The instability. It represents destruction and chaos. The cube of two it contains all the insanity brought to an even higher power.

12, The confluence. It represents the ability to flow things together. For this reason, on maps the number 12 is often use to mark unnamed tributaries.

13, The Dead End. Its meaning has either never been found, or erased from existence.

Some other primary functions of arcane numerology are as follows:

The square of any number fleshes out that number and adds another dimension to it. For example, the square of 12, the confluence, makes the number 144, a number that was used in the creation of the Aether Stones. The Aether Stones as a result are a reality of the number 12's confluitive nature. Along these lines it is rumored that any number can be squared to bring its effect into reality.

The cube of any number on the other hand seems to have a destabilizing effect on numbers. The number eight being one of the most unstable numbers especially in the well studied low order numbers.

Multiplication of any two numbers seems to combine their effects, sometimes with surprising results. When three is multiplied with four it causes one of the most stable and flexible numbers; change balanced by stability; constancy within change.

Prime numbers seem to be the main source of new primary effects, and as such much effort has gone into finding a pattern for both determining new prime numbers, as well as determining the effects of primes.
Berevardian Creed

The **Berevardian Creed** is a statement of the rules and regulations governing aether divers. Often viewed as a rite of passage all aether divers must agree to these limitations before being granted access to an aether stone. Berevard is generally considered the father of modern aetheric studies. The original oath was written in Skyian

#### Original Creed

##### **Translation**

By the Queen of Knowledge I swear to only deliver that which is called Truth.

By the Queen of Fate I swear to only deliver that which is for the edification of Man.

By the Queen of Shadows I swear to respect the sanctuary of Man.

By the Queen of Silk I swear to avert myself from material gains from the abuse of the Well.

May the Queen of Havoc hound my steps, and the Lady of Pain visit my House.

#### Modern Version

This is the version that Aether Divers in the Imperium are required to swear by.

I will bring only factually verifiable knowledge to the Well.

I will seek out only wholesome knowledge for the good mankind.

I will not violate the privacy of my fellow man.

I will avoid using the Well to gain money.

If I violate this oath may I be forsaken.

#### Breaking the Creed

The punishment for breaking the creed is stiff, if one is found to have broken it not only is access to an aether stone revoked, but a hefty fine and indelible tattoo is placed upon the forehead. Most forsaken are removed from positions of authority, and many will not do business with them.

See Also:

* Cites
	+ Berevard Longpath
	+ Draconal Pantheon
	+ Skyian
	+ Forsaken
* Cited
	+ Aether Diver
	+ Aether Well
Exypnos, High Mage

## Background

High Mage Exypnos (ex-EEP-nos) was a mage of the early Modern period shortly following the Aetheric Revolution. His work on Quintessential Aether, and its implications built much of the work for modern Quantum Aetheric Studies. He also helped Trondalck, The Morderor in the process of discovering Aetheric Condensation and Crystalline Aether. These achievements speak for themselves. In addition, he was a master Nendonier.

## Involvement with Renetock

While is it claimed that Exypnos was responsible for the weaponization of Crystaline Aether, more recent research shows that his involvement with Renetock (the weaponization project) was as a consultant, rather than as a prime contributor. In his own personal records, we find that he was brought on as a confirmation consultant, and that his personal involvement was only to confirm whether or not this creation would have effects so profound that they unraveled the nature of the universe.

Exypnos had no other major historic contributions to the world of science, but in the world of Nendon, he invented a new defensive position which is still used in high level play called the Confluitive, named after the Arcane Number, and the positions function in making the various Tooelen cooperate.

## Personal Life

Exypnos was married to the great Acaneist Srenda Marteck. Familial relations aside, she was known as a bit eccentric, even in my family.  They had four children, including one of personal import, Rand Marteck, my mother. It may be important to note that in Zardenian culture, a previous matriarchy, the family name passes from the mother, not the father as in other cultures.

Apologies for the informality toward the end,

Zolo Marteck

See Also:

* Cites
	+ Modern Period
	+ Quintessential Aether
	+ Quantum Aether
	+ Trondalck, The Morderor
	+ Nendon
	+ The Confluitive
	+ Arcanist Srenda Marteck
	+ Rand Marteck
	+ Zarden
* Cited
	+ Aetheric Condensation
	+ Crystalline Aether
Walt Disney's Disgust (video game)

Based on the new Disgust series, these games are mind challenging in many ways.

Platforms the Series is for:

Nintendo Entertainment System, Atari 2600, Sega Master System, Nintendo Game & Watch, Super Nintendo Entertainment System, Atari 5200, Sega Genesis, Nintendo Gameboy, Nintendo VirtualBoy, Nintendo 64, Sony PlayStation One, Sega DreamCast, Nintendo Gameboy Colour, Nintendo GameCube, Sony PlayStation 2, Microsoft XBOX, Nintendo Gameboy Advance, Nintendo Wii, Sony PlayStation 3, Microsoft XBOX 360, Nintendo DS, Nintendo Wii U, Sony PlayStation 4, Microsoft XBOX One, Nintendo 3DS

List of Disgust Video Games based on the new series:

1. Nightmare Disgust (NES, 2600, SMS, G&W, NVB, NGC, PS2, XBOX, GBA)
2. Disgust World Tour (SNES, 5200, SG, NGB)
3. Disgust: Toy Warfare (N64, PSOne, SDC, GBC)
4. Disgust (NGC, XBOX, GBA)
5. Disgust: Heat Camp Adventure (NGC, PS2, XBOX, GBA)
6. Disgust VR (PS2, XBOX, GBA)
7. Disgust: Road Rage (NGC)
8. Disgust: Space Adventure (Wii, PS2, PS3, X360, NDS)
9. Disgust: The Old Old West (N64, NGC, Wii, PSOne, PS3, SDC, XBOX, X360, GBC, GBA, NDS)
10. The Curse Of Nightmare Disgust (WiiU, PS4, XOne, 3DS)
11. Disgust: Balloon Dreams (PSOne, SDC, GBC)
Walt Disney's Toy Story (video game)

Walt Disney's Toy Story is a video game based on the movie with the same name. This game was released in 1995 for Sega Genesis, Super Nintendo Entertainment System, and Nintendo 64. It was released in 1996 for Nintendo Gameboy, PC Computer, and Atari 5200.

Sega Genesis version of the gameSuper Nintendo Entertainment System version of the gameNintendo Gameboy version of the gamePC Computer version of the gameNintendo 64 version of the gameAtari 5200 version of the game
The Sheebaz

The Sheebaz are an animal species originary of planet Maji, part of the Blue system, in the Pearl Galaxy.

## Appearance

The Sheebaz are 100 feet long on average. Their bodies are translucent, so that their bones and organs can be easily seen. Their barely visible skin has a pink tint to it. They have seven orange eyes, located throughout the entire length of their immense bodies. They have numerous short tentacles at the end of theib body, which they use to propel themselves through the large body of water which covers their planet. Scientists have been unable to study this creature, as the other species inhabiting the planet, the Barfooz, is highly violent, and attacks anyone who lands on the planet.
Disney Pixar Cars (video game)

Nintendo GameCube version of the gameSony PlayStation 2 version of the gameMicrosoft XBOX version of the gameNintendo Gameboy Advance version of the gameNintendo Wii version of the gameSony PlayStation 3 version of the gameMicrosoft XBOX 360 version of the gameNintendo DS version of the gameSony PlayStation Portable version of the gamePC Computer version of the game
Disney Pixar Ratatouille (video game)

Nintendo GameCube version of the gameSony PlayStation 2 version of the gameMicrosoft XBOX version of the gameNintendo Gameboy Advance version of the gameNintendo Wii version of the gameSony PlayStation 3 version of the gameMicrosoft XBOX 360 version of the gameNintendo DS version of the gameSony PlayStation Portable version of the gamePC Computer version of the game
The Zedokoars

The Zedokoars (also known as The Elves) are a species originary of the planet Gaourwez.

## History

Originally a sedentary species, the Zedokoars are originary of the planet Gaourwez. The planet has, however long been abandoned and is now uninhabited. The Zedokoars are now a nomadic people, largely spending their lives travelling across the universe. The Zedokoars are famous for their vehicles; this species builds its own spaceships, which are universally recognised as the best in the universe. The secrets behind their technology are unknown, as the Zedokoars have refused to share any information about their engineering techniques with other species. The Zedokoars are not part of the inter-planetary union, nor do they obey the laws of the interplanetary government. Most Zedokoars are space pirates.

## Physical aspect

The Zedokoars are a humanoid species. They possess four limbs (two arms and two legs), hands and feet, with respectively seven fingers and seven toes each. The average height is of approximately 2.80 meters. Their skin is charcoal blue. Their ears are pointed, a characteristic that has caused this species to be largely known by the name "the elves", a mythical creature of human folklore.

## Pirate activity

The Zedokoars are largely known for their piracy. Most members of this species utilise their state of the art space vehicles to ambush lesser spaceships. While they frequently only take valuable items to finance their travels, the elves also carry out numerous kidnappings. This species seems to possess extensive information on most individuals on the galaxy. Their kidnappings target family members of rich families. The kidnappers seem to always know how much money the family will be abe to pay for ransom. Their requests are always deemed "reasonable" by the families, as the Zedokoars never ask for an amount of money that will damage the family's finance, leading many to think they might possess insight into many of the interplanetary union's inhabitants.

## The Steam War

The steam war was the climax as a result of enslaving the Onibi and their elemental counterparts. To power their ships the Zedokoars locked up an Onibi and the other in a confined space. Due to the reaction between fire and water steam was produced which powered their ships. There many tragic cases of deaths as a result, but the resulting power was awesome. Eventually the Onibi and their elemental counterparts rose up against the Zedokoars to end their torment and start The Steam War.
The Humans

The Humans are a species originary of planet Earth. After abandoning the planet due to irreparable pollution caused damage, Humans relocated to various planets in neighbouring galaxies.

## Physical aspect

Humans are 5 to 7 foot tall on average. They have four limbs, with five fingers on each limb, one head featuring two eyes, one nose and one mouth.

## History

Humans originated on planet Earth. Their civilization inhabited the planet until the 26th century when the irreparable damage caused by pollution forced the Humans to abandon the planet in what is now known as Earth Exodus. The mass emigration of the Human race was made possible by the intervention of the Hebourakz, who provided transportation and asylum for the Humans on their planet. In exchange for that, the Human government made a secret agreement with the Hebourakz authorities, agreeing to station their citizens on the Hebourakz planet in the hope that the two species (who are similar on a genetical level) would keep the Hebourakz race alive, as it was previously facing extinction.
Weir Do 7: Mega Weird!

**Weir Do #7: Mega Weird** is the 7th Weir Do book of the Weir Do Series. This book was released in September 1, 2016.

## Description

Life for Weir Do is MEGA BUSY! Hes planning on making MEGA bucks from the Street Garage Sale, plus hes helping Bella write a winning song! And is
 that a dusty dino bone in the corner? It wont be easy . . . but it will be funny!

## Characters

* Weir Do
* Sally Do
* Roger Do
* Weir's Mum
* Weir's Dad
* Granddad

Coming Soon...
Jormungand Top Characters

## Jormungand

Jormungand (ヨルムンガンド Yorumungando) is a manga series by Keitarou Takahashi, which was serialized in Monthly Sunday Gene-X magazine and published in North America by Viz Media. An anime television series produced by White Fox was broadcast between April and June 2012. A second season titled Jormungand: Perfect Order aired from October to December 2012.[1] Both seasons have been licensed by Funimation in North America and Manga Entertainment in the United Kingdom for the first season.

## Koko Hekmatyar

Name: Koko Hekmatyar

Age: 23

Gender: Female

Nationality: Germany

Koko Hekmatyar (ココ・ヘクマティアル Koko Hekumatiaru) is the protagonist of the series. She is the daughter of shipping magnate Floyd Hekmatyar and the younger sister of Kasper Hekmatyar. Koko is an arms dealer and a member of HCLI's Europe/African Weapons Transport Division. She leads a squad of bodyguards with whom she travels the world conducting business. "Jormungand", a secret project between her and her best friendMinami Amada, provides the context behind her actions.

## Jonah

Name: Johnathan Mar

Age: 11

Gender: Male

Nationality: Certain West Asian country

Johnathan Mar (ジョナサン・マル Jonasan Maru), more commonly known as Jonah (ヨナ Yona), is a former child soldier and the newest and youngest member of Koko Hekmatyar's squad. He is the deuteragonist of the series.

## Lehm

Name: Lehm brick

Age: 50

Gender: Male

Nationality: USA

Lehm brick (レームブリック Rēmuburikku), more commonly known as Lehm (レーム Rēmu), is a former Delta Force officer and the second in command of Koko's Squad as well as its senior member. He is Chiquita's ex-husband.

## Valmet

    Name: Sophia Velmer

Age: 28

Gender: Female

Nationality: Germany-Finland

Sophia Velmer (ソフィア・ヴェルマー Sophia Vueruma), more commonly known as Valmet (バルメ Barume), is a former Finnish Rapid Deployment Force officer and the only other female member of Koko's Squad.
Pozemšťané

## Postavy

**Generál**

**Poručík Generál**

Jack O'Neill

**Major Generál**

Hanry Landry

**Brigádní Generál**

Samantha Carterová

**Plukovník**

Ian Davidson

Kevin Marks

John Sheppard

Steven Caldwell

Martina Kašparová

Robbins

William Ronson

Abraham Ellis

Jean Greyová

Dave Kleinman

Albert Reynolds

Caremon Mitchell

**Podplukovník**

Felipe Emerson

Karina Thracenová

Hyu Yin

**Major**

Martin Christopher

Sharon Evansová

Catherine Womacková

Herbert Sommerfeld

Tyrone Franklin

John Hunter

**Kapitán**

**Poručík**

Norman Walter Davis Harriman

**Seržant**

Chuck Campbell

**Ostatní**

Richard Woolsey

Rodney McKay

Jennifer Kellerová

Daniel Jackson

Martin

Amelia Banksová
Disney Pixar Monsters Inc (video game)

Nintendo GameCube version of the gameNintendo GameCube version of the "Scare Island Subtitle" gameSony PlayStation 2 version of the gameMicrosoft XBOX version of the gameNintendo 64 version of the gameNintendo Gameboy Advance version of the gameNintendo Gameboy Colour version of the gamePC Computer version of the "Scare Island Subtitled" game