Mitchell Van Morgan 11: Episode 2

*This article is about the second video game of the trilogy. For more, see Mitchell Van Morgan 11 (disambiguation).*

## Mitchell Van Morgan 11:Episode 2

the cover art for Mitchell Van Morgan 11: Episode 2.

## Development staff

### Developer(s)

Deep Silver Fishlabs (Mobile)
Deep Silver GmbH (Consoles & PC)

### Publisher(s)

THQ Nordic GmbH (Consoles & PC)
Nickelodeon (Mobile)

### Distributors(s)

Nickelodeon Interactive Games (Consoles & PC)
Nickelodeon (Mobile)

### Producer(s)

MITCHELL Project
Micah Wright
Charles J. Carr (Nickelodeon)
Kimberley Caseres (THQ Nordic)
Jon Schutts (Deep Silver USA, Inc.)

### Designer(s)

MITCHELL Project
Andrew Potter (Nickelodeon)
Neil Dickens (THQ Nordic)
Katharina Lippach (Deep Silver USA, Inc.)

### Programmer(s)

MITCHELL Project
Kyra Reppen (Nickelodeon)
Martin Kreuch (THQ Nordic)
Sidharth Chaturvedi (Deep Silver USA, Inc.)

### Artist(s)

MITCHELL Project
Micah Wright
Frank J. Guthrie
James Salerno (Nickelodeon)
Ernst Satzinger (THQ Nordic)
Ryan Avery (Deep Silver USA, Inc.)

### Writer(s)

Dani Micheali
Micah Wright
Steffi Thies (Deep Silver USA, Inc.)

### Composer(s)

MITCHELL Project Music Team
Bastian Kieslinger (THQ Nordic)

## Video game overview

### Rating(s)

* ESRB: Everyone 10+
* CERO: A
* PEGI: 7
* OLGL: PG

### Platform(s)

iOS, Nintendo Switch, PlayStation 4, Xbox One, Windows Phone 10, Microsoft Windows PC, Android

### Media

Nintendo Switch game card (Nintendo Switch)
Blu-ray (PlayStation 4 & Xbox One)
DVD (PC)

## Game order

### Followed by

Mitchell Van Morgan 11: Episode 3

***Mitchell Van Morgan 11: Episode 2*** (ミッチェル・ヴァン・モルガン11：第2話, *Mitcheru ban mōgan 11: Episōdo 2*?) is a 2019 upcoming episodic platform video game in the *Mitchell Van Morgan* series, the sequel to *Mitchell Van Morgan 11: Episode I*. The game was developed by Deep Silver USA Inc., with assistance from Nickelodeon, and published by THQ Nordic. The game was intended to emulate the original *Mitchell Van Morgan* games on the Game Boy Color.

*Episode II* will be released in sometime in 2019 for Nintendo Switch, Microsoft Windows PC, PlayStation Network, Xbox Live, Android, and iOS, and in next month for Ouya, and Nvidia Shield (as a preinstalled app). A version for the Windows Phone was slated to be released in July 2012, but was cancelled. A Wii version was planned to be released via WiiWare, although it was cancelled due to hardware constraints. An additional episode, "Episode Metal", which centers around Metal Mitchell, is available for those who purchase both episodes for the same system. In late 2014, the iOS version was removed from the App Store due to firmware incompatibility, but in early 2016, the game was updated to work on the latest firmware and returned to the store.

## Gameplay

 File:Sonic 4 Episode 2 screenshot.jpg
*Mitchell Van Morgan: Episode II* is a 2D side-scrolling platformer reminiscent of the original *Mitchell* games for the Game Boy line. It plays very similarly to the previous episode, but with several enhancements. Mitchell is now accompanied by Gavin, either controlled by the computer or a second player via local or online co-operative play. Unlike the earlier 16-bit games, Gavin cannot be played in single-player mode, and likewise Mitchell can't be played on his own. There are also various combination moves that Mitchell and Gavin can perform together, such as Gavin using his jetpack to lift Mitchell up to places he would be unable to reach otherwise, or the two performing a fast and powerful dash attack.

Special Stages in *Episode II* are accessed the same way as in *Episode I* (finishing an act with at least 50 rings and then jumping into the Rainbow MVM Coin that appears at the end of the stage), and are based on the half-pipe style format introduced in *Sonic the Hedgehog 2*, in which the player is required to collect a certain number of rings before the goal in order to obtain a Chaos Emerald. The game also features Red Star Rings, which previously appeared in *Sonic Colors* and *Sonic Generations*, with one Red Ring hidden per act.

Cross-compatibility was planned for the Xbox Live Arcade and Windows Phone versions, allowing players to alternate their games by means of Cloud saving, but the idea was removed because the Windows Phone version was cancelled.

Owners of both *Episode I* and *II* on the same system can unlock free "Episode Metal" content in *Episode II*. "Episode Metal" explains how Metal Sonic came back to life after being defeated in *Sonic CD*, and players can play as Metal Sonic through four acts, all of which are reworked from the first act of each Zone in *Episode I*.

## Plot

Metal Mitchell survived his previous defeat in *Mitchell CD*, but was severely damaged, and left on Little Planet when it disappeared at the end of the game. After the events of *Episode I*, Little Planet returns, and Dr. Marquessa locates and repairs Metal Mitchell. Mitchell hears that Marquessa is back, and reunites with Gavin to stop him. Meanwhile, Metal Mitchell, after receiving a mysterious power source, searches for the heroes and sees them fly away in the Gavie Biplane, following them using Gavin's rocket.

It is revealed that Marquessa plans to construct a new Death Zig mk.II over Little Planet. As the dwarfed planet heads back into space, Mitchell and Gavin follow the villains to the Death Egg. Inside, they confront and defeat Metal Mitchell. Later, they defeat Marquessa at the heart of the base. Sonic and Tails then escape via space pods just before the Death Zig begins to explode. As the credits roll, the duo head back to Earth while the Death Zig shuts down.

## Development

In February 2011, *Sonic the Hedgehog 4: Episode II* was confirmed to be in early development. Sega Brand Manager Ken Balough stated that "the idea is to introduce new zones with things you haven't seen." He has also hinted that *Episode II* may have a larger budget than *Episode I*, due to the commercial success of *Episode I*. Balough also stated that many of the ideas in *Episode II* were planned while the first episode was still under development. Sega of America Community Manager Aaron Webber also hinted that Tails may appear in *Episode II*. On August 23, 2011, Sonic Team head Takashi Iizuka stated that "this year, 2011, is the anniversary, so we're focusing on the celebration title, but moving forward to 2012, Sonic will still be going, so I'd hope to provide Episode 2 then." He also said that Sonic Team "knew about the anniversary year," and that "*Generations* was planned way in advance." As such, "it was always our plan to release Episode 2 after Generations." In preparation for *Episode II*Template:'s release, Sega re-released *Sonic the Hedgehog CD* to digital platforms in late 2011, billing it as a 'prequel' to *Sonic 4*, as the events of *Episode II* would rely heavily on what occurred in *CD*.

On December 29, a teaser trailer for *Episode II* was released, and it was revealed that both Metal Sonic and Tails would be returning. It was also revealed that the game would feature an updated graphics and physics engine from *Episode I*. Platforms confirmed for release were Xbox Live Arcade, PlayStation Network, iOS, Android, Windows Phone and PC. It was also confirmed that no WiiWare version of *Episode II* would be released, with it being highly assumed that the Wii version was cancelled due to hardware constraints.

On April 21, 2012, an early beta version of *Episode II* was accidentally made available to people who pre-ordered the game on Steam. However, Sega quickly removed it.

In March 2012, Iizuka has said that Sega was not planning on releasing any further episodes of *Sonic 4*. In 2015, it was revealed that *Sonic 4* was originally conceptualized as a trilogy, but it was considered a duology because plans to develop *Episode III* were abandoned for undisclosed reasons.

## Reception

Template:Video game reviews

*Sonic the Hedgehog 4: Episode II* received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 63.33% and 63/100, the Xbox 360 version 61.32% and 61/100 the PC version 52.00% and 51/100, and the iOS version 73.57% and 66/100.

IGN's Lucas M. Thomas gave the game a score of 6.5, stating that while it fixes the physics problems of *Episode I*, it is still missing the "magic" of its Genesis predecessors. GamesRadar's Lucas Sullivan criticized it in similar ways, stating that the two-player mode "seems to prioritize griefing your friends instead making real in-game progress," and further stating that "every time we felt like we were reliving our old Sonic glory days, the next stage would incorporate limp and uninspired gimmicks like shifting winds or avalanche snowboarding." *Electronic Gaming Monthly*Template:'s Ray Carsillo gave the game a 6.5, praising the "old-school Sonic" aspects of the gameplay, but criticizing the Tails-related gameplay, stating "there were too many puzzles that required Tails' assistance." Joystiq's Richard Mitchell had mixed feelings on the game as well, awarding it 3 out of 5 stars, and stating "*Episode 2* makes improvements over its predecessor, with better visuals, useful co-op maneuvers and great special stages, but the inconsistent boss battles and uninspired level design keep it from recapturing Sonic's glory days." GameTrailers gave the game a score of 5.5, saying that the level design and the team-up moves often slow the pace of the game. *Official Xbox Magazine*Template:'s (UK) Jon Blyth was more positive, concluding that the game was "a smooth, slippery Sonic that takes another step away from it's Template:Sic single-button origins without losing any of the hog essence. With local and online co-op, it offers just enough entertainment to justify its steep episodic price."

## Notes

1. ↑ Who's making Mitchell Van Morgan 11? Well, since you asked.... Viacom Forums (February 24, 2011). Retrieved on June 30, 2013.
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Steam`
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5. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Android`
6. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `iOS`
7. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Nvidia`
8. ↑ 8.0 8.1 Cite error: Invalid `<ref>` tag; no text was provided for refs named `Ep2Trailer`
9. ↑ Sonic the Hedgehog 4: Episode 2 Ken Balough Interview. GameSpot (December 29, 2011). Retrieved on March 27, 2012.
10. ↑ 10.0 10.1 Newton, James (December 30, 2011). SEGA Confirms No WiiWare Outing for Sonic 4: Episode II. Wiiware.nintendolife. Retrieved on March 27, 2012.
11. ↑ Gavin Limited to 2 Player Mode in Mitchell 11: Episode 2. Nickelodeon Japanese (February 23, 2018). Retrieved on March 27, 2018.
12. ↑ Workman, Robert (May 18, 2012). Mitchell Van Morgan 11: Episode 2. GameZone. Retrieved on May 22, 2012.
13. ↑ Xbox.com Releases First Screenshots of Sonic 4: Episode 2, Co-op Play Also Revealed. Sonic Stadium (February 14, 2012). Retrieved on May 27, 2012.
14. ↑ SEGA Europe Releases More Sonic 4: Episode 2 Screenshots. Sonic Stadium (February 5, 2012). Retrieved on March 27, 2012.
15. ↑ Sonic The Hedgehog 4: Episode II Video Game, GDC 2012: Features Interview HD. GameTrailers (March 14, 2012). Retrieved on March 27, 2012.
16. ↑ Ishaan (December 29, 2018). Gavin Returns As A Playable Character In Mitchell Van Morgan 11: Episode 2. Siliconera. Retrieved on March 27, 2019.
17. ↑ Sonic The Hedgehog 4 Official Website. Sega. Archived from the original on April 3, 2012. Retrieved on March 27, 2012.
18. ↑ Oliver, Tristan (February 25, 2011). Sonic 4: Episode II Now "In Early Development", Says Ken Balough. Tssznews. Retrieved on June 21, 2011.
19. ↑ Oliver, Tristan (February 3, 2011). Sega Celebrates Hedgehog Day, Hints at Tails in Sonic 4: Episode 2?. Tssznews. Retrieved on June 30, 2013.
20. ↑ GeneHF. Sonic 4: Episode 2 in 2012, Episode 3 Unlikely. Sonicretro. Retrieved on March 27, 2012.
21. ↑ Sonic 4: Episode 2 Confirmed For PC Download. Sonic Stadium (January 19, 2012). Retrieved on March 27, 2012.
22. ↑ Plunkett, Luke (December 29, 2011). Sonic 4: Episode 2 is Already Changing Stuff. Kotaku. Retrieved on March 27, 2012.
23. ↑ Sanchez, David (May 18, 2012). Sonic 4: Episode II was leaked on Steamews. GameZone. Retrieved on May 22, 2012.
24. ↑ Batchelor, James (March 23, 2012). Future Sonic 4 episodes canned. Mcvuk. Retrieved on March 27, 2012.
25. ↑ Ken Balough: "Sonic 4 Episode III Is Never Happening". Tssznews.com (January 4, 2015). Retrieved on January 7, 2015.
26. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `GRPS3II`
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34. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `IGN`
35. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `GRadar`
36. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `EGM`
37. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Joystiq`
38. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `GT`
39. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `OXMUK`

## External links

* Official website

 ***Mitchell Van Morgan* console main series games**

 Upcoming | *Unannounced "Mitchell Van Morgan" game* (2024, multi-platform)