Events

Events are activities that are activated during game play that may add to activities of the settlement. This can include direct interaction with settlement management such as a merchant or settlers joining, indirect, such as a spawn of aggressive entities, or something that the player may choose to ignore completely such as a creature spawning within the Realm.

## Merchants

They can appear once a season to trade with your settlement. This gives you access to goods that may not naturally show up within your region. They use Ren as their currency to buy and sell.

## Bandits

There can be visitors that are aggressive and attack you, with or without letting you know.

## Settlers

It is possible to have other settlers stop in and ask if they can join you.

## Triggered Events

Lists known Odd Realm events in-game.

***(Incomplete Information WIP)***

Legend:

* Entity (Cow, Lopen, Mirmit, Vytrax, Traelik, Chicken, Crab, Cat, ETC) have appeared
* (Race - Human, Ancient, Ardyn, Gwdir, Tomek)
* ?? - Hasn't encountered yet / not appearing in-game.

### Discovery Events Above ground:

* Ancient Merchant - Ancient Merchant arrives to trade wares.
* Race Town Discovery - Focuses camera on a nearby town.
* Giant Skeleton - Focuses on Giant Skeleton Formation.
* Race Settlement Friendly Proximity - Focuses on Friendly settlement.
* Race Settlement Hostile Proximity - Focuses on Hostile settlement.
* Race Hostile Army - Hostile enemy Army race attack.
* Race Proximity Settlers Wave - Settlers catching up to your settlement.
* Race Proximity Merchant - Friendly Merchant.
* Race Proximity Saboteur - Attacks Settlement.
* Race Proximity Army - Army arriving & attacking settlement.
* Three Fighting Merchants - Fighting Merchants.
* Entity New Game Spawns - Spawn animals at new game start within settthe lement area.
* Orphans - 3 children appears at your border asking to stay in your settlement.
* Human Settler Wave - A group of settlers catch up to your settlement.
* Nequthli Kidnapper - A Nequthli appears and tries to kidnap one of your settlers.
* Chicken Flock - A wild chicken flock appears.
* Cow Herd - A wild cow herd appears.
* Squeaken Flock - A wild Squeaken flock appears.
* Deen - A man named Deen We'Durwyck appears and asks for one of your items.
* Deen and Greg - Deen and a chicken called Greg appear.
* Deen and Greg Return - ??
* Emily Townsend - Arrives and asks to join the settlement and tries to warn you about kidnappers.
* Emily Townsend Note - Note about kidnapped child
* Emily Townsend Kidnappee return - Kidnapped child returns

Warnings:

* Race Proximity Army Precursor - Army coming Warning
* Wild Bandit Precursor - Bandit monologue.
* Savage Bandit Precursor - Bandit monologue.

### Events based on Difficulty:

* Wild One Bandit group - Bandit Attack.
* Wild One Bandit respawn - Bandit Attack.
* Wild Two Bandits group - Bandit Attack.
* Wild two Bandits respawn - Bandit Attack.
* Savage Three Bandits group - Bandit Attack.
* Savage Three Bandits respawn - Bandit Attack.
* Savage Three Vytrax - Wild hungry Vytrax Attack.

### Events specific on Desert

* Shimmer - Shimmer appears near your settlement.
* Lfeth'Nash the Vessel - Lfeth'Nash appears nears your settlement.

### Events Specific on Tropical Biome:

* Wild one pirate group - Pirate Attack, Yarr.
* Wild one pirate respawn - Pirate Attack, Yarr.
* Wild two pirates group - Pirate Attack, Yarr.
* Wild two pirates respawn - Pirate Attack, Yarr.
* Savage three pirates group - Pirate Attack, Yarr.
* Savage three pirates respawn - Pirate Attack, Yarr.
* Shipwrecked Sailor - A shipwrecked Sailor appears and asks to join the settlement.
* Shipwrecked Sailor Pirates - Pirates appear, they want \*name\* of shipwrecked Sailor but attacks your settlement anyway.
* Message in a Bottle Treasure - ??
* Message in a Bottle Treasure found - ??

Warnings:

* Wild Pirate Precursor - Pirate Monologue.
* Savage Pirate Precursor - Pirate Monologue.

## Weather:

* Currently Rain occurs during Spring Summer and Autumn in all biomes.
* Snow occurs during Winter in all biomes.

## Events Underground / Dungeons:

* Information will be placed on Dungeons page.