Rounded Minion

The Rounded minion is a calculating, well rounded type character who is proficient with both melee and ki. They are commonly hesitant to go headlong into battle, preferring to observe the enemy to better inform themselves of the enemies tactics and abilities. You're not the strongest, or the fastest, but your tactics WILL ensure victory

Armor proficiency:  Gi, Weighted Gi, Body armor, Kai Gi, Saiyan Armor, PTO Armor

Bonus defense: +3 reaction, +2 Resolve

Hit points at first level: 10

Hit points per level: 5

Bonus surges per day: 4

Physical Damage[P]: 1d8

Energy Damage [K]: 1d8

Level 1 At-Will Powers

Retreating blasts

You jump away from the enemy, firing a spray of ki blasts as you go.

At-will ✦ Martial, Ki

Standard Action    Ranged 1

Target: One creature

Attack: Wisdom-4 vs Reflex

Hit: 1[K]+Wisdom mod damage. At level 21, increase the damage to 2[K]

Effect: You may shift 1 square

Demon clan knife hand strike

A chopping attack preferred by the children of King Piccolo

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P]+Strength mod damage. At level 21, increase the damage to 2[K]

Effect: You ignore 1 point of DR, if they have any.

Double Strike

You attack one creature in reach, and then another far away

At-will ✦ Martial, Unarmed, Ki

Standard Action    Melee and Ranged 3

Primary target: One creature

Primary Attack: Strength vs Reflex

Hit: 1[P]+Strength mod damage

Secondary Target: One creature in range who is NOT the recipient of the first attack

Secondary attack: Wisdom vs Reflex

Hit: 1[K] + Wisdom mod damage

Level 2 Encounter Powers

Energy blast barrage

You pump your hands, firing weak ki blasts repeatedly

Encounter ✦ Ki

Standard Action    Area Blast 1

Target: Each enemy in blast

Attack: wisdom vs Reflex

Hit: 1[K]+Strength mod damage.

Fading Strike

You strike and then fade out of range

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P]+Strength mod damage.

Special: After the attack you may shift a number of squares equal to 1+your wisdom mod

Spinning Dodge

You spin away from an attack, returning the favor when you stop

Encounter ✦ Martial

Immediate Reaction    Melee

Trigger: An enemy makes a melee attack against you

Attack: You shift one square, then make a basic attack against the enemy..

Special: Gain a power bonus on your attack equal to your wisdom mod.

Double Sunday

You fire two ki beams from your hands

Encounter ✦ Ki

Standard Action    Ranged 5

Target: Two enemies in range

Attack: Wisdom vs Reflex, One attack per target

Hit: 1[K]+wisdom mod damage. If both attacks hit, you deal additional damage to both targets equal to your Wisdom mod

Level 3 Daily Powers

Demon Clan Snap Kick

A low kick favored by the children of King Piccolo.

Daily ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P] + strength mod damage, and the target is slowed

Miss: No damage, but the target is slowed.

Double Throat Chop

You chop both sides of your enemies throat at the same time

Daily ✦  Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex, two attacks

Hit: 2[P] + strength mod damage per attack

Kakusanden

You throw an energy blast at a target which, to your enemies surprise, splits mid flight to strike another enemy as well

Daily ✦  Ki

Standard Action    Ranged 5

Primary Target: One creature in range

Attack: Wisdom vs Reflex

Hit: 1[K] + Wisdom mod damage

Secondary Target: An enemy within 3 squares of the primary target

Secondary attack: Wisdom+3 vs Reflex

Hit: 1[K] + Wisdom mod damage

Level 4 Utility Powers

Rolling Parry

You parry your opponents attack in such a way that you turn his momentum against him

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee 1

Trigger: An enemy misses you with a melee attack

Effect: Slide the enemy into a square adjacent to you and gain combat advantage against him until the end of your next turn

Backspring Retreat

You perform a series of back flips to get away from your enemy

Encounter ✦ Martial

Immediate Reaction    Personal

Trigger: An enemy damages you with a melee attack

Effect: You may shift a number of squares equal to your Dexterity modifier. You gain a +2 power bonus to all your defenses until the end of your next turn.

Level 5 Encounter Powers

Retreating Combination

You attack your opponenet, retreating to a safe distance before throwing ki blasts at him

Encounter ✦ Martial, Unarmed, Ki

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 1[P] + Strength mod damage, shift a number of squares equal to 1 + wis mod

Secondary attack: Wisdom vs Reflex

Hit: 1[K] + Wisdom mod damage

Makousen

You charge up energy between your hands that explodes a short distance forward when released. While the attack is telegraphed and the range is awful, the damage potential is rather large

Encounter ✦  Ki

Standard Action    Ranged 2

Target: Your studied target

Attack: Wisdom-2 vs Reflex

Hit: 3[K] + Wisdom mod damage

Double Kiai

You unleash two focused kiaihou attacks, designed to push an opponent back.

Encounter ✦ Martial, Ki

Standard Action    Ranged 3

Target: One or two targets in range

Attack: Wisdom vs Fort, two attacks

Hit: 1[K] + Wisdom mod damage, and push the target back 1 square. If both attacks hit the same target, push them back an additional number of squares equal to your wisdom mod

Level 6 Daily Powers

Well placed shot

You launch a beam from one finger that, while small, accurately hits the targets weak point

Daily ✦ Martial, Ki

Standard Action    Ranged 5

Target: One target in range

Attack: Wisdom vs Reflex

Hit: 3[K] + Wisdom mod damage, and the target is weakened (save ends)

Miss: Half damage, and the target is not weakened.

Splintering Kakusanden

You throw a ki blast at an enemy, surprising them when it breaks down into an innumerable amount of tiny blasts just before impact

Daily ✦ Martial, Ki

Standard Action    Ranged 3

Target: One target

Attack: Wisdom vs Fort

Hit: 2[K] + Wisdom mod damage and the target takes a -2 penalty on his reflex defense until the end of the encounter

Miss: Half damage, but the target takes no penalty.

Level 7 Utility Powers

Incoming!

Good thing YOU were watching out for an ambush while the others were fucking around.

Daily ✦ Martial, Shout

No action    Ranged sight

Effect: Provided you are not surprised, you allow a number of allies equal to your wisdom mod to get rid of their surprise as well.

Acrobatic Retreat

You flip through the air, gaining some much needed distance on an enemy

Encounter ✦ Martial

Immediate Reaction    Personal

Trigger: An enemy moves adjacent to you

Effect: You can shift a number of squares equal to your wisdom mod

Level 8 Encounter Powers

Demon clan rending strike

you slice through an enemies skin with two knife hand strikes

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 2[P] + strength mod damage, make a second attack

Secondary Target: Same as the first attack

Secondary attack: Strength vs reflex

Hit: 1[P] + Strength mod. If both attacks hit, the target takes 5 ongoing damage (Save ends)

Buster Hull

You unleash a large, attention grabbing, blast. Firing a far more concentrated and smaller blast that trails the first one immediately after.

Encounter ✦ Martial, Ki

Standard Action    Ranged 4

Target: One creature

Attack: Wisdom vs Reflex

Hit: 1K] + wisdom mod damage, make a second attack

Secondary Target: Same as the first attack

Secondary attack: Wisdom+2 vs Reflex

Hit: 2[K] + Wisdom mod.

Special: If the first attack misses, or this power is blocked, deflected, reflected, or stopped in anyway, the second attack immediately gains a +3 power bonus to hit and is not considered stopped, deflected, or reflected.

Level 9 Daily Powers

Scatter Shot

You fire a powerful barrage of blasts that completely decimate an area.

Daily ✦  Ki

Standard Action    Area blast 3

Target: One square within 7, blaster centers on it and targets Each enemy in blast you're aware of

Attack: Wisdom vs Fort

Hit: 3[K] + Wisdom mod damage.

Miss: Half damage

Point blank shot

You unleash a powerful ki beam at point blank range.

Daily ✦ Martial, Ki

Standard Action    Melee

Target: One creature

Attack: Wisdom vs Fort

Hit: 4[K] + Wisdom mod damage.

Miss: Half damage

Level 10 Utility Powers

Accelerate

You grit your teeth, unleashing your true speed for the world to see

Encounter ✦ Martial, Power up

Minor Action    Personal

Effect: Until the end of your next turn, your speed increases by 4, and when you shift, you may shift an additional square.

Get away!

You warn an ally to stay away from an enemy.

Daily ✦ Martial, Shout

Immediate Interrupt    Ranged Sight

Trigger: An enemy moves adjacent to an ally

Effect: The ally is allowed to shift a number of squares up to your wisdom mod away from the enemy. This shift MUST move away from the enemy.

Is that your best!?

You take an enemy attack, powering up before retaliating.

Daily ✦ Martial, Shout, Power-Up

Immediate Reaction    Melee

Trigger: An enemy damages you with a melee attack

Effect: You may spend a healing surge, and make a basic attack against the triggering foe with a +2 power bonus to attack and damage.

Level 11 Encounter Powers

Dodon Ray

You fire a powerful beam from one finger, targetting the weak points in a foes body

Encounter ✦ Martial, Ki

Standard Action    Ranged 4

Target: One creature in range

Attack: Wisdom vs Reflex,

Hit: 1[K] + Wisdom mod damage, and target takes a penalty to reflex equal to your wisdom mod until the end of your next turn. If your wisdom is higher than your opponents Dexterity, then they take 2[K]+ Wisdom mod damage and a penalty to AC equal to 2 + your wisdom mod until the end of your next turn.

Wild dodge

Not all fighters have trained themselves how to move when there's no time to think. Fortunately, you're one of the ones who did.

Encounter ✦ Martial,

Standard Action    Personal

Effect: You gain a power bonus to Reflex equal to 2+Wisdom mod until the end of your next turn.

Level 12 Daily Powers

Special Beam Cannon

You charge up and fire a beam that can penetrate seemingly anything!

Daily ✦ Ki

Full round action Ranged line 8

Target: All creatures in range

Attack: Wisdom vs Fortitude

SPECIAL: This power may be charged as a full round action. Depending on how long it was charged is how much damage it does. This attack ignores DR. Hit: If you didn't charge, 2[k]+Wisdom mod damage. If you charged once, 4[K]+wisdom mod damage and the target takes 5 ongoing damage (save ends). If you charged twice, 5[K]+wisdom mod damage and the target takes 10 ongoing damage(Save ends).

Fool!

You capitalize on a distraction, taking the chance to attack a foe.

Daily ✦ Martial, Shout, Unarmed

Immediate reaction    Melee 3

Trigger: A ki attack you fired fails to damage the enemy

Effect: You may immediately shift up to 3 squares towards the triggering enemy and make an attack

Attack: Strength+3 vs Reflex

Hit: 2[P] + Strength mod damage

Orin Combo

You perform a series of spinning kicks that drive the enemy into the air, before pounding them back into the ground.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex, two attacks

Hit: 2[P] + Strength mod damage. If both attacks hit, make a third attack, Strength vs Fortitude, that deals 3[P] +Strength mod+ 1d6 additional damage.

Level 13 Utility Powers

After image

Your enemy strikes.....and hits nothing?

Daily ✦ Martial,

Immediate interrupt    Personal

Trigger: An enemy hits you with a melee attack

Effect: Shift 1 square away from the enemy, you do not take any damage.

Let's get in there!

You encourage your allies to pick up the pace.

Encounter ✦ Martial, Shout

Minor Action    Close burst 3

Effect: Yourself and all Allies in burst increase their speed by your wisdom mod, and may shift an additional square. This lasts until the end of your next turn.

Moment of Meditation

You take a moment to meditate on the situation, clearing your mind and giving your body a moment of rest.

Daily ✦ Martial,

Fullround Action    Personal

Effect: You become helpless until the beginning of your next turn. During this turn you may spend a healing surge, and clear yourself of one condition that requires a save. If you are not suffering an effect that ends on save, you may clear yourself of a mark.
Special: You are considered helpless while this power is active.

Level 14 Encounter Powers

Hawk Arrow

An aura flashes around you as you rush towards an enemy, foot extended.

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee 3

Trigger: An enemy damages an ally with a melee attack

Effect: Move three squares towards the enemy, so long as you end adjacent to him, this movement does not provoke. Make an attack.

Attack: Strength+2 vs Reflex

Hit: 2[P] + Strength mod damage, and your ally may shift 1 square away from the enemy.

Destructo Disc

You create a rotating disc of ki capable of cutting through anything!

Encounter ✦ Martial, Ki

Standard Action    Ranged 8

Target: One creature in range

Attack: Wisdom vs Reflex

Hit: 3[K] + Wisdom mod damage, this attack ignores all DR

Rising Knee

You rise up suddenly, striking a foe with your knee.

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: You miss an enemy with a melee attack

Effect: You may immediately make an attack

Attack: Strength+2 vs Reflex

Hit: 2[P] + Strength mod damage, and your enemy must shift 1 square away from you

Level 15 Daily Powers

Destructive Wave

You grasp your firing wrist with your off hand, charging up and firing a ki blast designed to explode and push away foes

Daily ✦ Ki

Standard Action    Melee

Target: One creature

Attack: Wisdom vs Fortitude,

Hit: 3[k] + Wisdom mod damage, in addition you push the target backwards a number of squares equal to your wisdom mod and the foe is knocked prone.

Miss: Half damage, the target shifts one square, and isn't knocked prone.

Imperial Leg Drop

You lift your leg straight up, dropping it down on your opponent as hard as you can.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength-3 vs Fortitude,

Hit: 4[P] + Strength mod damage, Your opponent is slowed until the end of your next turn.

Level 16 Utility Powers

Serenity

You power down to the point most beings can't pick you out of a crowd. Using meditation, you calm your mind to the point you don't need one....

Daily ✦ Martial

Immediate Reaction    Personal

Trigger: Your first turn begins

Effect: Your enemies are unable to target you, treating you as if you had total concealment. If you make it to your next turn without being discovered, you gain a +4 power bonus to all attack rolls and damage rolls. This effect lasts for 1 round.

Give it all you've got!

You encourage an ally to hold nothing back.

Daily ✦ Martial, Shout

Immediate Reaction    Ranged sight

Trigger: An ally in sight uses a ki attack

Effect: Your ally gains a bonus to attack and damage equal to your wisdom mod.

HIT THE DECK!

You warn your allies of an incoming attack

Daily ✦ Martial, Shout

Immediate Reaction    Close burst 2

Trigger: An enemy targets you with an area of effect

Effect: You and all allies in burst gain a +2 power bonus to all defenses against the incoming attack

Level 17 Encounter Powers

Take the blow

You brace yourself for an enemy attack, taking it before countering.

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: An enemy targets you with a melee attack

Effect: You gain DR2 against the attack, and may make a melee attack against the triggering foe as a free action.

Meteor Strike

You hit your opponent with all of your might

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reflex

Hit: 3[P] + Strength mod damage, and knock the target backwards 2+Strength mod squares.

Level 18 Daily Powers

Demon Clan Battle Stance

You take a readied stance favored by the demon clan

Daily ✦ Martial, Stance

Standard Action    Personal

Effect: Until the end of your next turn, you make may a basic melee attack against any foe that tries to attack you as an immediate interrupt. If this attack lands, you take no damage from the enemy attack. If your basic attack misses, you take damage as normal.

Scatter Shot

You fire a beam towards an enemy, surprising them at the last minute as the beam veers upwards and explodes in a shower of ki blasts.

Daily ✦ Martial, Ki

Standard Action    Area burst 3

Target: All creatures in burst

Attack: Wisdom +3 vs Reflex

Hit: 3[K] + Wisdom mod damage, and targets are stunned until the end of your next turn.

Level 19 Encounter Powers

Daichiretsuzan

You create a pressure vacuum with a swing of your hand, rending the earth and anything that was in the way.

Encounter ✦ Martial, Unarmed

Standard Action    Ranged 5 Horizontal line 4

Target: All creatures in split

Attack: Strength +3 vs Fortitude

Hit: 4[P] + Strength mod damage, and targets take 5 ongoing (save ends)

Elbow drive

You drive your elbow into an opponents chest, knocking the wind out of them.

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: All creatures in split

Attack: Strength +3 vs Fortitude

Hit: 3[P] + Strength mod damage, and targets are stunned for a number of rounds equal to your strength mod

Fury Bullet

You follow an allys lead, unleashing a blast on an enemy in range.

Encounter ✦ Ki

Immediate Reaction    Ranged 10

Trigger: An enemy in range is hit by an allys ki attack

Effect: Immediately make an attack on that enemy

Attack: Wisdom+2 vs Reflex

Hit: 3[K] + Wisdom mod damage

Level 20 Ultimate Powers

Light Grenade

You power up a large ki blast between your hands, throwing it at an enemy to cause a massive explosion

Daily ✦ Martial, Ki

Fullround Action    Ultimate Area burst 5

Primary Target: An enemy within 10 squares

Primary attack: Wisdom vs Reflex

Hit: 4[K] + Wisdom Damage

Secondary target: Everyone in burst including the original target

Secondary Attack: Wisdom+3 vs Fortitude

Hit: 6[K] + Wisdom mod damage, and targets are knocked prone.

Miss: Half damage, and targets are knocked prone.

I'm putting an end to this!

Using an opening provided by an ally, you attempt to bring the battle to an end.
Daily ✦ Martial, Shout, Ki

Fullround Action    Ultimate Ranged 10

Trigger: An enemy in range is damaged by an allied Ki attack

Attack: Wisdom vs Reflex

Hit: Special effect is triggered.

Special: The attack deals damage equal to your ally's attack + your wisdom mod.

Perfect Guard

You take up a defensive stance, showing off your perfect guard.

Daily ✦ Martial, Stance

Fullround Action    Ultimate Personal

Effect: You gain a +8 to all defenses until the end of your next turn, but are unable to move.