recursal/Fanatic-Fandom huggingface dataset:
Exploration

**Dispatch for reconnaissance.** Exploration is available only once a day. Up to 15 heroes can be placed on the Intelligence team. They fight 12 battles in a row. With each new stage, the enemies will become stronger. You cannot play other missions until the Exploration is complete. There will be 5 heroes in the vanguard and 10 heroes in the rear. The heroes from the rearguard will take places in the vanguard in the prescribed manner instead of fallen comrades. Heroes with the same name cannot be sent for Exploration.

**Zones and weather.** There are only 5 Reconnaissance zones and 3 types of weather. The zone and weather change randomly every day at the set time - at the same time, when the number of attempts per day is updated. The Reconnaissance Zone and the weather have a significant impact on the battle. Teams can receive different battle effects depending on the Exploration Zone. The weather makes the heroes of the corresponding properties stronger.

*Think carefully about the different composition of the scouting team depending on the zone and the weather!*

**Stocks.** There are 3 types of supplies: first aid, combat bomb and flash bomb. You can choose 1 of 3 supplies and take it with you to battle. First aid is given as a basic stock.

The stocks at your disposal never run out. However, after each use there is a pause for recovery - rollback, so you must use the reserves wisely.
Infinite Tower

**Tower of Infinity** is a 100-story survival test. You get 10 tickets per day. Each floor consumes 1 ticket. A reward is given for completing each floor.

**Battles and rewards.** The Infinity Tower is made up of normal and boss floors. Regular Floors can be traversed 1 time, and boss floors can be repeated. In the Tower of Infinity, you cannot fight with a friend, and on each floor of the boss there is a condition for victory, which requires a well-thought-out strategy.

The Infinity Tower is updated on the 1st Monday of every month. The information about the floors passed is deleted, after which you can go through the Tower again, starting from the 1st floor, and get a reward for the 1st passage.
The Highest Power

This is the Omnipotent Avatar of Itajira (The guy who created this page)

## Itajira "The Author"

* NaN
* "Itajira"
* IT

The Author or "Itajira" as many call it is a Being of unbound and untold power known as Omnipotence

## Appearance

The Author actually has no True Appearance at all, the images in the infobox are what people think or see it as since The Author is not bound by such and is boundless as such it is and not anywhere, everywhere and nowhere. The Author is Beyond the beyond and any thing trying to describe it is inadequate and not truly accurate

## Personality

in truth The Author has no real personality since it is beyond such, it is not bound to any concept such as intelligence, reasoning, logic, thought, etc. mentality originates from dimensionality and The Author is beyond such concept thus it has no real personality and even if it gets one it won't do anything since the Author is still beyond the concept of such, it's only thing it does is create and destroy stuff and only interfere when ***TRULY Necessary***

## Powers/Abilities

Stuff cannot describe how capable is The Author since such cannot be answered since Omnipotence is not bound by logic and cannot be answered with logical questions and answers. as it is Omnipotent it is not bound to things such as Exist, Not Existing, power, time, space, Infinity etc. The Author is beyond such and nothing can truly define it, it's above everything and nothing, concepts such as infinity are, in truth, transcended by The Author, it is a being beyond all form of concept, definition, values or anything any sort of definition could be utilized to explain but will never be true since The Author cannot truly be described, Things such as infinity, all powerful or unlimited are simply incorrect and inadequate when trying to truly describe the Author The Author is a True Omnilock. True Omnilock is the metaphor for The Author being unbound to any reality, or dimension, the term Omnilock, is the power to be present outside of everything, completely unbounded. now say it created a Rock that is Omnipotent now it can't lift it but The Author can just transcend beyond himself and thus he can now lift the Rock. The Author can do this forever and infinitely since the Omnipotent Paradox is something made by Human thought, logic and reasoning. The Author transcends and is beyond such. The Author is Omnipotent even the illogical is something that is simple for him. The Author is boundless. The Author is Omnipotent, The Author is beyond definitions of power, All is subjective to The Omnipotence in all contexts imaginable, unimaginable, or even nonexistent even if he has a sort of bad counterpart he transcends it too since The Author is Omnipotent and is not bound to having a Opposite. The Author is also Omniscient and Omnipresent as it knows everything: past present, future, info on everyone, stuff and just about Everything. The Author can be everywhere, anywhere, nowhere but also not everywhere, anywhere and nowhere.
Runes

### RUNES COMMON INFO

**Equipping with runes.** Runes significantly improve the characteristics of heroes. There are a total of 6 rune classes and each hero can equip up to 4 runes. Putting on 2 or 4 runes of the 1st type, you can activate the set effect.

**Types of runes and properties.** Runes are of 4 types: I, II, III, and IV. Each of them is in the corresponding cell. The properties of the runes depend on the class and status of the enhancement. The properties of a rune can be divided into primary stats and secondary stats. One main characteristic of 4 characteristics is assigned randomly, depending on the type of rune. A secondary characteristic is randomly assigned when the rune is amplified 4/8/12 times.

**Strengthening the rune.** The rune can be enhanced with gold. A successful enhancement increases the enhancement level by 1. You can enhance the rune up to 15 times. Each time you increase the level of amplification by +4, the class of the rune also increases in the following order: Normal - Premium - Heroic - Legendary. Rune gets extra secondary characteristic for every +4 gain level. When a rune reaches a level boost of +15, the rune’s main stat will be increased by 20%. The resulting secondary characteristics do not overlap the previous secondary characteristics.

Some runes are initially of a high class. Runes with an initially high class will have randomly acquired secondary stats appropriate for their class. Upon reaching the appropriate enhancement status, 1 of the secondary characteristics will be increased.

**Making runes.** You can craft the desired rune in the Rune Workshop. You need a certain amount of rune powder and runestones. Rune powder can be obtained as a reward for the Raid battle, and runestones are purchased at the Raid store. Select the class of the rune you want to craft from the following: lower, middle, or higher. The required amount of rune powder and runestones depends on the class of the rune you want. The shape and properties of the rune are assigned randomly when they are made.

**House of Alchemy.** You can increase the class of the obtained runestones and essences with a combination in the house of Alchemy. In combination, runestones and essences of a lower class are used to obtain a higher one. Runestones are needed to create runes, and essences are needed for awakened amplification.

**Smelting runes.** When runes are melted, one random secondary characteristic changes. Primary stats cannot be added to secondary stats when obtaining or enhancing runes, but they can be added when melting them. To melt the runes, 4 secondary characteristics must be opened. You can close up to 3 secondary characteristics that you do not want to change.
Rulers of The Multiverse Wiki

**WELCOME TO THE DATABASE!**
Hello, and welcome to the comprehensive wiki for the Rulers of the Multiverse series.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Raid

**What is a raid?** You can get high grade runes and ancient coins in the raid. Two bosses appear at the same time. The bosses change every day.

**Boss battle.** You can check the health and skills of the Raid Bosses at the top of the screen. The Raid Boss skill update will be shown on the right side of the screen. The Raid Boss will use more and more powerful skills as the difficulty of the Raid increases.

*Learn your raid boss skills and your team composition and you will win any battle!*

**Completion reward.** You can use the ancient coins collected in the Raid to shop at the Raid store. You can buy rune materials and hero upgrade materials from the Raid Shop using ancient coins. With a fixed chance, you can also access hero dungeons where hero light particles are available.

**Dungeon of the Old God.** Through the raid you can enter the Ancient God Dungeon. It opens at 12: 00-14: 00, 17: 00-19: 00 and 22: 00-24: 00 server time. Each time a boss appears with a new property. The longer the raid lasts, the more the difficulty level increases.

In the Dungeon of the Ancient God, you can get not only the particles of the Ancient God, but also the particles of the scroll of the legendary hero, the particles of the scroll of the mythical hero and much more.

**Dungeons of heroes.** You can access the hero’s dungeon with a fixed chance when you complete the Raid. In Heroes Dungeon, you can earn hero light particles from which you can get specific heroes. Particles of Hero’s Light can be used in the Temple of Heroes.

The found hero’s dungeon will be open to players who are registered as your friends. If you added a new friend after discovering the hero’s dungeon, he will still gain access to it.
Yami (Gamma-382)

**Yami Taivron-Caprice**, referred to by the Global Federation of Yami as **Yami Gamma-382**, is one of Source's four teenage daughters and a recurring side character in Rulers of the Multiverse. Unlike her sisters, Yami has possessed extraordinary dark magical power since her inception in Volume 1, and her backstory is far more convoluted and tragic.

## Biography

Little is known for sure about Yami's origin universe, though it can be assumed that it is relatively similar to Omega-729.
Kapitan Hastings

**Kapitan** **Arthur Hastings** – współpracownik i najlepszy przyjaciel belgijskiego detektywa Herkulesa Poirota w powieściach Agathy Christie. Pierwszy raz występuje w powieści *Tajemnicza historia w Styles*, potem pojawia się w wielu kolejnych opowiadaniach z Poirotem w roli głównej; występuje najczęściej jako narrator.

## Historia

Poirot spotyka Hastingsa prawie od razu po przybyciu do Wielkiej Brytanii. Po tym, jak w Styles zostaje popełnione morderstwo, Hastings pomaga Poirotowi w śledztwie - jako że są od dawna przyjaciółmi. Kapitana pociąga praca detektywa, jednakże, w przeciwieństwie do przyjaciela, ma skłonność do ogólnie przyjętych (bardzo często błędnych) schematów postrzegania zaistniałych wydarzeń i zauważanych przez Poirota śladów; nieraz też uwadze jego umyka wiele ważnych szczegółów. Hastings - były oficer Armii Brytyjskiej podczas I wojny światowej - jest bardzo odważny. Poirot często wykorzystuje go wtedy, gdy trzeba podjąć działania fizyczne - na przykład obezwładnić przestępców. Poirot lubi droczyć się z Hastingsem, ale najwyraźniej lubi jego towarzystwo. Zanim Hastings się nie ożenił, dzielił z detektywem (i z jego sekretarką, panną Felicity Lemon) mieszkanie. Potem wyprowadził się do Ameryki Południowej, gdzie prowadził życie ranczera, a następnie powrócił do Wielkiej Brytanii i tam osiadł.

## Charakterystyka

Hastings ma cechy typowego angielskiego dżentelmena – niezbyt bystrego, ale bardzo wymagającego, który zawsze ma na względzie „fair play”. Jest rycerski i ma słabość do pięknych kobiet (szczególnie tych mających kasztanowe włosy), co wielokrotnie ściąga na niego i Poirota kłopoty. Ostatecznie jednak żeni się z kobietą o czarnych włosach, Dulcie Duveen (poznaje ją w powieści *Morderstwo na polu golfowym*). Następnie przeprowadza się na ranczo w Argentynie; od czasu do czasu jednak odwiedza Poirota.

## Powieści, w których się pojawia

* (1920) *Tajemnicza historia w Styles*
* (1923) *Morderstwo na polu golfowym*
* (1924) *Poirot prowadzi śledztwo*
* (1927) *Wielka czwórka*
* (1932) *Samotny Dom*
* (1933) *Śmierć lorda Edgware’a*
* (1934) *Czarna kawa* *(pierwotnie sztuka teatralna)*
* (1936) *A.B.C.*
* (1937) *Niemy świadek*
* (1941) *Zło, które żyje pod słońcem* *(epizodycznie)*
* (1974) *Wczesne sprawy Poirota*
* (1975) *Kurtyna*

## Opowiadania, w których występuje

* *Wypadki na Balu Victory*
* *Przygoda kucharki z Clapham*
* *Zagadka z Kornwalii*
* *Przygoda Johnniego Waverly*
* *Podwójny dowód*
* *Król Trefl*
* *Zaginiona kopalnia*
* *Gwiazda Zachodu*
* *Ekspres do Plymouth*
* *Bombonierka*
* *Projekt okrętu podwodnego*
* *Tajemnica Market Basing*
* *Podwójny grzech*
* *Dama z woalką*
* *Tragedia w Marsdon Manor*
* *Perypetie z tanim mieszkaniem*
* *Tajemnica Hunter’s Lodge*
* *Kradzież obligacji za milion dolarów*
* *Tajemnica egipskiego grobowca*
* *Kradzież w hotelu Grand Metropolitan*
* *Porwanie premiera*
* *Zniknięcie pana Davenheima*
* *Sprawa włoskiego arystokraty*
* *Zaginiony testament*
* *Dziedzictwo Lemesurierów*
* *Tajemnica bagdadzkiego kufra*

## Zobacz też

* Herkules Poirot
* Nadinspektor Japp
* Felicity Lemon
Rose

* 2021
* 2013

**Rose Garnet** is one of the main characters of Zene Zine, the 18th character of Forever Cosmos and she first appears in the Zene Zine web comic.

## History

Rose Garnet grew up in the Essence World.

## Appearance

### Features

Rose has carmine burgundy red colored hair, light pink skin and dark pastel, leafy green eyes. She usually wears her hair up with rose accessories.

### Style

Rose likes to wear thorn patterns, blue roses and gold or rose gold chains, matching her sweetheart, Violet.

## Relationships

### Friends

* Lusi
* Derec
Thorn

Magic

Upcycling

**Thorn Jack** is one of the main characters Zene Zine. He was introduced in 2021 in the Zene Zine web comic.

## History

Thorn was born and raised in the Essence World.

## Appearance

### Features

Thorn has burgundy colored hair, dark grey to black eyes and his skin usually appears to be a porcelain color.

### Personality

Thorn is a playful guy. He seems to love eating snacks all the time.

### Style

Thorn is into checkered patterns, from checker board to tartan. His style is usually a punk gothic fit.

## Relationships

### Friends

* Ryme
* Ally
* Derec
Zene Zine (Web Comic)

Zene Zine (Web Comic) is the first media published within the Zene Zine series. The first characters are introduced and first meet in this series.

## Summary

Zeza, Shana, Pointa, Fath and Nazaya were living their simple lives in their simple pixel world until Zeza participates in a fashion design contest where she wins and receives a mysterious ring that teleports them into a different dimension. There, they meet Ally, who takes them to Zene High, where they make new friends, enemies, and frenemies. Aside from looking 1000x cuter in appearance, how will each of them, if any, really become comfortable with their new school life AND new world?

## Season One

*Main Article: Season One*

List of Episodes
 In Pixdowz at Shana's house, a mysterious commercial catches Zeza's attention and she is convinced to join a Fashion Design contest where she wins a ring that transports the girls into the Essence world. There, they are met with a situation that couldn't be possible.
Violet

* 2021
* 2013

**Violet Rosarick** is one of the main characters of Zene Zine, the 11th character of Forever Cosmos and he first appears in the Zene Zine web comic.

## History

Violet Rosarick grew up in the Essence World.

## Appearance

### Features

Violet has light blue hair, light blue skin and dark pastel, leafy green eyes. He usually wears his hair in a low side ponytail with a blue rose.

### Style

Violet likes to wear thorn patterns, blue roses and gold or rose gold chains to match his sweetheart, Rose.
David

**David** is a character of Zene Zine and appears in the Zene Zine web comic.

## Appearance

### Features

David has dark red-brown hair and his skin tone is an ivory color. He wears his hair in a low back ponytail.

## Personality

David is a very kindhearted person. He can be a bit flirtatious, but he likes to help people and be reliable to others. He seems to be on the mildly outgoing, and doesn't share every thing about himself to most people on average. He hides most of his personality from the world.

## Relationships

### Love Interests

#### Zeza

Although just friends, David has always been very fond of Zeza and he liked to flirt with her. Although it is unclear if he truly has/had deeper feelings for her.

#### Pheobe

According to Pheobe, they have been dating since 4th grade.
Pheobe

**Pheobe** is a character of Zene Zine and appears in the Zene Zine web comic.

## Appearance

### Features

Pheobe has blonde, yellow hair and a brown, honey skin tone color that is similar to Fath's. Her natural hair texture appears to be in the 4A - 4B range and she wears it in a high afro puff.

## Relationships

* Pheobe appears to dislike Zeza because of her liking to David.
* David and **Pheobe** have apparently been dating since 4th grade.
Fath

Romance

**Fath** is one of the first four of the main squad in Zene Zine. She was introduced in 2021 in the Zene Zine web comic.

## History

Fath's history and upbringing is currently an unknown mystery.

## Appearance

### Features

Fath has ginger hair, brown eyes and her skin tone usually appears to be a brown honey color with freckles. Her natural hair type falls under 3B - 3C and she usually wears it down. Her appearance is very unique and her race may resemble Asian with South African.

### Personality

Fath has a sweet, loving and caring personality. She is mostly nice and shows concern for everyone even if they are mean.

### Style

Fath likes dainty, cute, boho or gypsy looks. She has a modest style.

## Relationships

### Friends

Zeza, Pointa, Shana and Ally become Fath's best friends.
Zeza

Video Games

Modeling

DIY Activities

Singing

**Zeza** is the first of the main squad in Zene Zine. She was introduced in 2021 in the Zene Zine web comic.

## History

As a child, Zeza has always loved to be artsy and creative. She was born and raised in Pixdowz. There, she discovered her passion for creativity, expression and designing clothes.

## Appearance

### Features

Zeza has brown hair, blue eyes, and her skin tone usually appears to be a warm beige color. Her natural hair type falls under 3A, but she usually wears it straight in pigtails with hair left out in the back as her favorite hairstyle. Her race resembles either mixed race or Italian.

### Personality

Zeza is adventurous, friendly and outgoing. She is mostly optimistic with everything and isn't afraid to stand up for herself and her friends.

### Style

Although she likes to experiment with all types of different styles, Zeza loves stripes and line patterned clothing, glitter and girly looks.

## Relationships

### Family

Zeza has always gotten along with her little sister, Nazaya. Although they have had minor arguments in the past a little to no major arguments, they always worked it out and treat each other like best friends.

### Friends

When Zeza transferred schools in her world, she had met both Shana and Pointa at the same time and the two became her best friends.
Later, Fath and Ally also became her best friends. Her other friends are Derec

### Love Interests

* **David**

Zeza has had a crush on David ever since they met. Although they had developed a decent friendship, she had always tried to talk to him in a romantic fashion and hope that he would one day reciprocate her feelings for him despite Pheobe claiming him as hers. David has flirted with Zeza from time to time, but it is unclear if he actually sees her as anything other than a friend.
Season One (Web Comic)

The first season of the web comic/series, Zene Zine.

## Plot

Zeza, Shana, Pointa, Fath and Nazaya were living their simple lives in their simple pixel world until Zeza participates in a fashion design contest where she wins and receives a mysterious ring that teleports them into a different dimension. There, they meet Ally, who takes them to Zene High, where they make new friends, enemies, and frenemies. Aside from looking 1000x cuter in appearance, how will each of them, if any, really become comfortable with their new school life AND new world?

### Characters

* Zeza
* Shana
* Pointa
* Fath
* Nazaya
* Ally Moon
* Ryme
* Derec
* Thorn
* Rose Garnet
* Violet Rosarick
* Pheobe
* David
* Lusi

List of Episodes
 In Pixdows at Shana's house, a mysterious commercial catches Zeza's attention and she is convinced to join a Fashion Design contest where she wins a ring that transports the girls into the Essence world. There, they are met with a situation that couldn't be possible.
Enion

k

## Kindred Nights

Diablerized 1 vampire

**Bane:** *Aesthetic Fixation:* The Toreador exemplify the old saying that art in the blood takes strange forms. They desire beauty so intensely that they suffer in its absence. While Enion finds himself in less than beautiful surroundings, he loses 2 dice from dice pools to use Disciplines.

**Compulsion:** *Obession:* enraptured by beauty, Enion becomes temporarily obsessed with a singular gorgeous thing, able to think of nothing else. Pick one feature, such as a person, a song, an artwork, blood spatter, or even a sunrise. Enraptured, the vampire can hardly take their attention from it, and if spoken to, they only talk about that subject. Any other actions receive a two-dice penalty. This compulsion lasts until they can no longer perceive the beloved object or the scene ends.

## Kindred Relationships

*Garden 🩸🩸*

*Sabbat Status 🩸*

*Adversary 🩸🩸*

## Mask and Mien

*Beautiful 🩸🩸*

*High Functioning Addict 🩸 Opium, Mental*

*Known Blankbody 🩸🩸*

## Character Sheet

Animal and bagged blood slakes half Hunger

Strength 🩸🩸🩸 / Charisma 🩸🩸🩸 / Intelligence 🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸🩸🩸🩸 / Wits 🩸🩸🩸

Stamina 🩸🩸 / Composure 🩸 / Resolve 🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸

Heal 2 points of Superficial Health damage per rouse check

Athletics 🩸 / Animal Ken / Academics 🩸🩸 Literature, Religious Studies

Brawl 🩸🩸 Grappling / Etiquette 🩸 / Awareness 🩸🩸

Craft 🩸🩸🩸 Writing / Insight 🩸🩸🩸 / Finance

Drive / Intimidation 🩸🩸 / Investigation

Firearms / Leadership / Medicine

Larceny 🩸 / Performance 🩸🩸 Poetry / Occult 🩸

Melee 🩸 / Persuasion / Politics

Stealth / Streetwise 🩸🩸🩸 / Science 🩸 Electricity

Survival 🩸 / Subterfuge / Technology

Add 1 die to Discipline power rolls

Reroll rouse checks for Discipline powers of level one

Celerity 🩸🩸🩸🩸 Cat's Grace, Fleetness, Blink, Draught of Elegance

Presence 🩸🩸 Awe, Daunt

Auspex 🩸 Sense the Unseen

Obfuscate 🩸🩸 Silence of Death, Chimerstry

Bahari 🩸🩸🩸
Aizo Shibasaki

**Aizo Shibasaki** (柴崎 愛蔵, *Shibasaki Aizō*) is a student in the same class as Hiyori.

## Background

Aizo is part of an idol unit known as "LIP x LIP" with Yujiro. In reality, however, he isn't good at all with women, but as an idol, he doesn't lose his iridescent nature in front of his fans. He has excellent motor skills and is good at dance performances. Although he is always in conflict with his idol partner Yujiro, as his rival, however, he agrees that he is second to none as an idol.

## Appearance

Aizo has long blonde hair worn in a ponytail and brown eyes. He wears his school uniform consisting of a teal top, navy blue pants, and brown shoes.
Qadi Muhammad Allen Kim, Esquire

## Mortal Days

Father was biracial Black-Korean, mother was Omani.

## Kindred Nights

**Bane:** *Violent Temper:* Quick to anger and always passionate in the Modern Nights, Brujah have been regaining their position as a clan of lofty philosophers and activists and are often pointed to as a clan of unruly rebels and roughnecks that should not be messed with. Due to Muha's inherent clan weakness, all difficulties to resist frenzy increase by two.

**Compulsion:** *Rebellion:* Muha takes a stand against whatever or whomever he sees as the status quo in the situation, whether that is his leader, a viewpoint expressed by a potential vessel, or just the task he is supposed to do at the moment. Until Muha has gone against his orders or expectations, perceived or real, he receives a two dice penalty to all rolls. This Compulsion ends once he manages to either make someone change their minds (by force if necessary) or done the opposite of what was expected of them.

## Thralls, Tools, and Enemies

Contact 🩸🩸🩸

Contact 🩸🩸

Contact 🩸

## Character Sheet

Strength 🩸🩸 / Charisma 🩸🩸🩸 / Intelligence 🩸🩸🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸🩸🩸 / Wits 🩸🩸🩸

Stamina 🩸 / Composure 🩸🩸 / Resolve 🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸

Heal 1 point of Superficial Health damage per rouse check

Athletics / Animal Ken / Academics 🩸🩸🩸 Law

Brawl / Etiquette 🩸 / Awareness

Craft 🩸🩸 Writing / Insight 🩸🩸 / Finance 🩸

Drive / Intimidation 🩸 / Investigation 🩸🩸

Firearms 🩸 / Leadership 🩸🩸🩸 / Medicine 🩸

Larceny 🩸 / Performance / Occult

Melee / Persuasion 🩸🩸 In Court / Politics 🩸🩸🩸

Stealth / Streetwise 🩸🩸 / Science 🩸 Forensics

Survival / Subterfuge 🩸 / Technology

Reroll rouse checks for Discipline powers of level one

Presence 🩸🩸 Awe, Daunt

Celerity 🩸 Rapid Reflexes

Auspex 🩸🩸 Heightened Senses, Premonition
TaskRabbit

k

## Kindred Nights

**Bane:** *Rarefied Tastes:* When TaskRabbit drinks blood from ??, a profound exertion of will is required or the blood taken surges back up as scarlet vomit. Ventrue can sense if a mortal possesses the blood they require. If TaskRabbit wants to feed from anything but their preferred victim, they must spend 2 Willpower points.

**Compulsion:** *Arrogance:* the need to rule rears its head in TaskRabbit. They stop at nothing to assume command of a situation. Someone must obey an order from the vampire. Any action not directly associated with leadership receives a two-dice penalty. This Compulsion lasts until an order has been obeyed, though the order must not be supernaturally enforced, such as through Dominate.

## Thralls, Tools, and Enemies

*Enemy 🩸🩸*

*Bloodhound 🩸*

## Kindred Relationships

*Given to Pack 🩸*

*Suspect by Sabbat 🩸 Still getting bullied*

## Character Sheet

Strength 🩸🩸 / Charisma 🩸🩸 / Intelligence 🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸 / Wits 🩸🩸🩸🩸

Stamina 🩸🩸🩸 / Composure 🩸🩸🩸 / Resolve 🩸🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸🩸

Heal 1 point of Superficial Health damage per rouse check

Athletics 🩸🩸 / Animal Ken / Academics

Brawl 🩸 / Etiquette / Awareness 🩸🩸🩸 Danger Sense

Craft / Insight 🩸 / Finance

Drive 🩸 / Intimidation / Investigation 🩸🩸

Firearms 🩸 / Leadership / Medicine

Larceny 🩸🩸 Security / Performance / Occult 🩸

Melee / Persuasion 🩸🩸 / Politics 🩸

Stealth 🩸🩸🩸 / Streetwise 🩸 / Science

Survival / Subterfuge 🩸🩸🩸 / Technology 🩸🩸

Reroll rouse checks for Discipline powers of level one

Dominate 🩸🩸🩸🩸 Compel, Mesmerize, Submerged Directive, Tabula Rasa

Fortitude 🩸 Unswayable Mind

Presence 🩸 Daunt

Oblivion 🩸🩸 Shadow Cloak, Arms of Ahriman

Bahari 🩸🩸🩸🩸🩸
'Alim Yunus Abdul-tawwab

## Mortal Days

Should have been a scholar, but it was the late 1940s, and independence needed bodies to secure it.

## Kindred Nights

**Bane:** *Repulsiveness:* Hideous and vile, all Nosferatu count as having the Repulsive Flaw (-2) and can never increase their rating in the Looks Merit. In addition, any attempt to disguise themselves as non-deformed incurs a -2 penalty to the dice pool (this includes the Obfuscate powers Mask of a Thousand Faces and Manifold Guise). However, most do not break the Masquerade by just being seen.

**Compulsion:** *Cryptophilia:* Yunus becomes consumed with a hunger for secrets, to know that which few or no one knows, almost as strong as that for blood. He also refuses to share secrets with others, except in strict trade for greater ones. All actions not spent working toward learning a secret, no matter how big or small, receive a two-dice penalty. The Compulsion ends when Yunus learns a secret big enough to be considered useful. Sharing this secret is optional.

## Domain and Haven

Haven 🩸

Library 🩸 Islamic theology

Warding 🩸

## Thralls, Tools, and Enemies

Herd 🩸🩸🩸

Prey Exclusion 🩸 Non-Muslims

## Kindred Relationships

Ashirra Status 🩸🩸🩸🩸

Apocryphal Texts 🩸 Flaw

## Mask and Mien

Folkloric Block 🩸🩸 Garlic, must be invited

## Character Sheet

Strength 🩸🩸🩸 / Charisma 🩸🩸 / Intelligence 🩸🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸 / Wits 🩸🩸

Stamina 🩸🩸🩸 / Composure 🩸🩸🩸🩸 / Resolve 🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸🩸

Heal 1 point of Superficial Health damage per rouse check

Athletics 🩸 / Animal Ken / Academics 🩸🩸🩸🩸 Islamic theology, Islamic law

Brawl 🩸🩸 / Etiquette / Awareness 🩸🩸🩸

Craft / Insight / Finance

Drive 🩸 / Intimidation 🩸 / Investigation

Firearms 🩸🩸🩸 / Leadership / Medicine

Larceny / Performance / Occult 🩸🩸🩸 Muslim

Melee / Persuasion / Politics

Stealth 🩸🩸 / Streetwise / Science

Survival 🩸🩸 / Subterfuge / Technology

Reroll rouse checks for Discipline powers of level one

Blood Sorcery 🩸 A Taste for Blood

* *Level One:* Blood Walk, Dampen the Fear, Enrich the Blood, Herd Ward

Potence 🩸🩸 Lethal Body, Prowess

Animalism 🩸 Sense the Beast

Presence 🩸 Daunt
Derec

Adventure

Writing

**Derec Sparks** is one of the main characters in Zene Zine. He was introduced in 2021 in the Zene Zine web comic.

## History

Derec was born and raised in the Essence World.

## Appearance

### Features

Derec has dark brown hair, cyan colored eyes and his skin tone usually appears to be an ivory color. His natural hair type falls under 2A and he usually wears it in a low back ponytail with some hair out in front on one side. His appearance is very similar to David's.

### Personality

Derec is adventurous, has a charming type of personality and seems to be a flirt. He usually does mischief either by himself or with his gang and he isn't afraid to speak his mind. Although he may be pessimistic at times, he usually vibes on confidence and has a way with words. He seems to be transparent with the type of person he is, but there are still a handful of things about him that no one knows that he keeps to himself.

### Style

Derec likes to wear formal casual outfits. He usually wears button up shirts, ties and zippers.

## Relationships

### Friends

* Thorn
* Ryme
* Zeza
* Rose
* Lusi
Ademaro Giovanni

k

## Kindred Nights

Diablerie of one weaker vamp (Ventrue)

**Bane:** *Painful Kiss:* Steeped in death, the fangs of Ademaro bring not bliss, but agony. Victims caught unawares will violently resist unless restrained, and few people submit willingly to the torture that is the Hecata Kiss. When drinking directly from a victim, Ademaro may only take harmful drinks, resulting in blood loss (*Vampire: The Masquerade*, p.212). Unwilling mortals not restrained will try to escape, and even those coerced or willing must succeed in a Stamina + Resolve test against Difficulty 4 in order not to recoil. Coerced or willing vampire victims of the Hecata bite must make a frenzy test against Difficulty 3 to avoid falling into a terror frenzy.

**Compulsion:** *Morbidity:* a sense of morbid curiosity. The Hecata's Blood urges them to study the individuals around them for signs of illness, frailty, or impending death. Until they have either predicted a death or solved the cause of a local one, the vampire suffers a three-dice penalty to other rolls. Their conclusions do not need to be absolutely correct, but should stay within the boundaries of the possible.

## Domain and Haven

*Haven 🩸🩸*

*Watchmen 🩸*

*Luxury 🩸*

*Security System 🩸*

*Resources 🩸🩸🩸*

### Spectre Servant

*Ally 🩸🩸🩸🩸 / 🩸*

*Retainer 🩸🩸🩸*

*Influence 🩸🩸 Business*

## Kindred Relationships

*Adversary 🩸🩸*

*Adversary 🩸🩸*

## Character Sheet

Animal and bagged blood slakes half Hunger

Strength 🩸🩸 / Charisma 🩸🩸 / Intelligence 🩸🩸🩸

Dexterity 🩸 / Manipulation 🩸🩸🩸🩸 / Wits 🩸🩸🩸

Stamina 🩸🩸 / Composure 🩸🩸🩸 / Resolve 🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸

Heal 2 points of Superficial Health damage per rouse check

Athletics / Animal Ken / Academics

Brawl / Etiquette 🩸🩸🩸 / Awareness

Craft 🩸 Cooking / Insight 🩸🩸 / Finance 🩸🩸🩸 Industrial

Drive / Intimidation 🩸 / Investigation

Firearms 🩸🩸🩸 / Leadership 🩸🩸 / Medicine

Larceny / Performance 🩸 Opera / Occult 🩸🩸

Melee / Persuasion 🩸🩸 / Politics 🩸🩸

Stealth / Streetwise 🩸 Black Market / Science 🩸

Survival 🩸 / Subterfuge 🩸 / Technology 🩸🩸

Add 1 die to Discipline power rolls

Reroll rouse checks for Discipline powers of level one

Oblivion 🩸🩸 Ashes to Ashes, Where the Shroud Thins

* *Level One:* The Gift of False Life
* *Level Two:* Awaken the Homuncular Servant

Auspex 🩸🩸 Sense the Unseen, Premonition

Fortitude 🩸🩸 Unswayable Mind, Toughness

Iron Gullet 🩸🩸🩸
Sultan Jalil 'Asma Shurannik

k

## Kindred Nights

**Bane:** *Distorted Image:* The broken souls of Lasombra vampires are halfway drawn into the Abyss. All reflections and recordings distort, flicker, or become transparent (though this does not conceal their identity with any certainty). Microphones have the same difficulty with Jalil's voice as cameras have with his image, touch technology becomes unresponsive at best, and his anomalous nature makes it harder to avoid electronic detection systems. With effort thheey may overcome this difficulty but it’s as if he exists on a slightly different frequency to other beings, flickering in and out of light. Many Lasombra have attendants to handle technology for them, but a few strange beasts manage without.

**Compulsion:** *Ruthlessness:* To the Lasombra, failure is not an option. Jalil's Blood urges them to increasingly ruthless measures when the Beast flares and they are faced with failure. The next action he fails after suffering this Compulsion causes all rolls to receive a penalty until a future attempt at the same action succeeds.

## Thralls, Tools, and Enemies

Fame 🩸

Contact 🩸

Prey Exclusion 🩸 The poor

Mawla 🩸🩸 childe

## Character Sheet

Animal and bagged blood slake no Hunger; slake 1 less Hunger per human

Strength 🩸🩸 / Charisma 🩸🩸 / Intelligence 🩸

Dexterity 🩸🩸🩸 / Manipulation 🩸🩸🩸🩸 / Wits 🩸🩸🩸

Stamina 🩸🩸 / Composure 🩸🩸 / Resolve 🩸🩸🩸

Blood Surge adds 3 dice

Health 🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸

Heal 3 points of Superficial Health damage per rouse check

Athletics 🩸🩸 / Animal Ken / Academics

Brawl 🩸🩸 / Etiquette 🩸 / Awareness 🩸

Craft / Insight 🩸 / Finance

Drive / Intimidation 🩸🩸 / Investigation

Firearms / Leadership 🩸 / Medicine 🩸

Larceny 🩸🩸🩸 Sleight of Hand / Performance / Occult

Melee 🩸 / Persuasion 🩸 / Politics 🩸

Stealth 🩸🩸 / Streetwise 🩸🩸🩸 / Science

Survival 🩸🩸 / Subterfuge 🩸🩸🩸 / Technology

Add 2 to Discipline power rolls

Reroll rouse checks for Discipline powers of level two and below

Dominate 🩸🩸🩸🩸 Cloud Memory, Mesmerize, Submerged Directive, Rationalize

Oblivion 🩸🩸🩸 Oblivion's Sight, Shadow Cast, Shadow Perspective
Oreste Ghiberti

k

## Kindred Nights

**Bane:** *Painful Kiss:* Steeped in death, the fangs of Oreste bring not bliss, but agony. Victims caught unawares will violently resist unless restrained, and few people submit willingly to the torture that is the Hecata Kiss. When drinking directly from a victim, Oreste may only take harmful drinks, resulting in blood loss (*Vampire: The Masquerade*, p.212). Unwilling mortals not restrained will try to escape, and even those coerced or willing must succeed in a Stamina + Resolve test against Difficulty 4 in order not to recoil. Coerced or willing vampire victims of the Hecata bite must make a frenzy test against Difficulty 3 to avoid falling into a terror frenzy.

**Compulsion:** *Morbidity:* a sense of morbid curiosity. The Hecata's Blood urges them to study the individuals around them for signs of illness, frailty, or impending death. Until they have either predicted a death or solved the cause of a local one, the vampire suffers a three-dice penalty to other rolls. Their conclusions do not need to be absolutely correct, but should stay within the boundaries of the possible.

## Thralls, Tools, and Enemies

*Enemy 🩸🩸*

*Contact 🩸🩸*

*Retainer 🩸🩸🩸*

## Character Sheet

Strength 🩸🩸🩸 / Charisma 🩸🩸 / Intelligence 🩸🩸

Dexterity 🩸🩸🩸 / Manipulation 🩸🩸 / Wits 🩸🩸

Stamina 🩸🩸🩸 / Composure 🩸🩸🩸🩸 / Resolve 🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸

Heal 1 point of Superficial Health damage per rouse check

Athletics 🩸🩸🩸 / Animal Ken / Academics

Brawl 🩸🩸 / Etiquette / Awareness 🩸🩸🩸

Craft / Insight / Finance

Drive 🩸 / Intimidation 🩸 Coercion / Investigation

Firearms 🩸🩸🩸 Rifles / Leadership 🩸 / Medicine 🩸🩸

Larceny / Performance / Occult 🩸

Melee 🩸 / Persuasion / Politics

Stealth 🩸🩸 / Streetwise 🩸🩸 / Science

Survival 🩸🩸 / Subterfuge 🩸 / Technology 🩸

Linguistics 🩸 Ge'ez

Reroll rouse checks for Discipline powers of level one

Oblivion 🩸 The Binding Fetter

* *Level One:* Summon Spirit, the Knowing Stone

Fortitude 🩸🩸 Resilience, Toughness

Potence 🩸 Lethal Body

Auspex 🩸 Heightened Senses

Presence 🩸 Daunt

Folkloric Block 🩸 Holy symbols presented by any believer
University of California at Berkeley

## Paranormal Inhabitants

### Vampires

* Dr. May Shepard of House Carna, 11th-generation Tremere neonate in the Anarch Movement

### Werebeasts

* homid Silent Strider Galliard of the People's Park sept in the Garou Nation
* homid Bubasti Night of the Ahadi

### The Cursed

* Mesen-Nebu with a Decree of Essence (ka)

### Kithain

* Doctor Thomas Lagarri ap Eiluned, Seelie sidhe grump, Old English and Irish Literature professor
* Henri "Honerius" Remillard, Seelie satyr grump
* Sir Adrian ap Gwydion, Seelie sidhe wilder
* mythic Maieutic Lycian (the Free Speech Movement)

### Willworkers

* Bink, Daughter of Ether-turned-New World Order

## Mortal Inhabitants

* parents of Marina (professor of AI and professor of abnormal psychology)
* mother of Dandeloon (assistant dean)
Bloody Shovel

k

## Kindred Nights

**Bane:** *Violent Temper:* Quick to anger and always passionate in the Modern Nights, the Brujah have been regaining their position as a clan of lofty philosophers and activists and are often pointed to as a clan of unruly rebels and roughnecks that should not be messed with. Due to their inherent clan weakness, all difficulties to resist Frenzy increase by two for Bloody Shovel, to a maximum of 10.

**Compulsion:** *Rebellion:* Bloody Shovel takes a stand against whatever or whomever they see as the status quo in the situation, whether that is their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment. Until they have gone against their orders or expectations, perceived or real, Bloody Shovel receives a two dice penalty to all rolls. This Compulsion ends once they have managed to either make someone change their minds (by force if necessary) or done the opposite of what was expected of them.

## Kindred Relationships

*Shunned by the Camarilla 🩸🩸*

*Boot and Rally 🩸*

*Methuselah's Thirst 🩸*

*Sabbat Status 🩸*

*Adversary 🩸*

*Given to the Thirsting Bramble 🩸*

*Given to Pack 🩸🩸*

## Character Sheet

Animal and bagged blood slakes half Hunger

Strength 🩸🩸🩸🩸 / Charisma 🩸🩸 / Intelligence 🩸🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸 / Wits 🩸🩸

Stamina 🩸🩸🩸 / Composure 🩸🩸🩸 / Resolve 🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸

Heal 2 points of Superficial Health damage per rouse check

Athletics 🩸🩸🩸 / Animal Ken 🩸🩸 / Academics

Brawl 🩸🩸 Kindred / Etiquette / Awareness 🩸

Craft / Insight / Finance 🩸🩸

Drive 🩸 / Intimidation / Investigation 🩸

Firearms 🩸 / Leadership 🩸🩸🩸 / Medicine

Larceny / Performance / Occult

Melee 🩸 / Persuasion 🩸🩸 / Politics

Stealth 🩸 / Streetwise / Science 🩸 Ecology

Survival 🩸🩸 / Subterfuge / Technology 🩸🩸🩸 Landscaping Equipment

Add one die to Disciple power rolls

Reroll rouse checks for Discipline powers of level one

Potence 🩸🩸🩸 Soaring Leap, Prowess, Brutal Feed

Celerity 🩸🩸 Rapid Reflexes, Fleetness

Fortitude 🩸 Resilience

Protean 🩸🩸 Eyes of the Beast, Feral Weapons

Bahari 🩸

Bahari 🩸🩸
Maîtresse Balianne

## Kindred Nights

**Bane:** *Painful Kiss:* Steeped in death, the fangs of Maîtresse Balianne bring not bliss, but agony. Victims caught unawares will violently resist unless restrained, and few people submit willingly to the torture that is the Hecata Kiss. When drinking directly from a victim, Maîtresse Balianne may only take harmful drinks, resulting in blood loss (*Vampire: The Masquerade*, p.212). Unwilling mortals not restrained will try to escape, and even those coerced or willing must succeed in a Stamina + Resolve test against Difficulty 4 in order not to recoil. Coerced or willing vampire victims of the Hecata bite must make a frenzy test against Difficulty 3 to avoid falling into a terror frenzy.

**Compulsion:** *Morbidity:* a sense of morbid curiosity. The Hecata's Blood urges them to study the individuals around them for signs of illness, frailty, or impending death. Until they have either predicted a death or solved the cause of a local one, the vampire suffers a three-dice penalty to other rolls. Their conclusions do not need to be absolutely correct, but should stay within the boundaries of the possible.

## Thralls, Tools, and Enemies

*Herd 🩸🩸🩸🩸*

*Enemies 🩸🩸*

## Character Sheet

Strength 🩸🩸 / Charisma 🩸🩸 / Intelligence 🩸🩸🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸🩸🩸 / Wits 🩸🩸

Stamina 🩸 / Composure 🩸🩸🩸 / Resolve 🩸🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸🩸

Heal 1 point of Superficial Health damage per rouse check

Athletics / Animal Ken / Academics

Brawl / Etiquette 🩸 / Awareness 🩸🩸

Craft 🩸🩸🩸 Writing / Insight 🩸🩸 / Finance

Drive 🩸 / Intimidation / Investigation 🩸🩸🩸 Journalism

Firearms 🩸 / Leadership 🩸 / Medicine

Larceny 🩸 / Performance / Occult 🩸🩸🩸 Afro-Diasporic Traditions

Melee / Persuasion 🩸 / Politics 🩸🩸

Stealth 🩸🩸 / Streetwise 🩸 / Science

Survival / Subterfuge 🩸🩸 / Technology

Reroll rouse checks for Discipline powers of level one

Oblivion 🩸 Ashes to Ashes

* *Level One:* The Gift of False Life

Auspex 🩸🩸🩸Sense the Unseen, Premonition, Scry the Soul

Presence 🩸 Awe

Descendant of the Baron 🩸🩸🩸
Clara M. Chapa

## Bloodline

### Generation

14th

k

## Kindred Relationships

*Camarilla Contact 🩸*

*Branded by the Camarilla 🩸*

*Catenating Blood 🩸*

*Bestial Temper 🩸*

*Status: Cultivar 🩸*

*Bond Junkie 🩸*

*Long Bond 🩸*

## Character Sheet

Strength 🩸 / Charisma 🩸🩸 / Intelligence 🩸🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸🩸 / Wits 🩸🩸🩸

Stamina 🩸🩸 / Composure 🩸🩸🩸🩸 / Resolve 🩸🩸🩸

Health 🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸🩸🩸

Athletics / Animal Ken / Academics

Brawl / Etiquette 🩸🩸🩸 / Awareness 🩸

Craft / Insight 🩸🩸 / Finance 🩸🩸

Drive 🩸🩸🩸 / Intimidation / Investigation 🩸🩸

Firearms 🩸 / Leadership 🩸🩸🩸 In Service / Medicine

Larceny / Performance / Occult 🩸 Bahari

Melee 🩸 / Persuasion 🩸 / Politics 🩸🩸

Stealth 🩸 / Streetwise 🩸 / Science

Survival / Subterfuge 🩸🩸 / Technology

Discipline Affinity: Dominate 🩸 Compel
Elodie Pisanob

k

## Kindred Nights

**Bane:** *Painful Kiss:* Steeped in death, the fangs of Elodie bring not bliss, but agony. Victims caught unawares will violently resist unless restrained, and few people submit willingly to the torture that is the Hecata Kiss. When drinking directly from a victim, Elodie may only take harmful drinks, resulting in blood loss (*Vampire: The Masquerade*, p.212). Unwilling mortals not restrained will try to escape, and even those coerced or willing must succeed in a Stamina + Resolve test against Difficulty 4 in order not to recoil. Coerced or willing vampire victims of the Hecata bite must make a frenzy test against Difficulty 3 to avoid falling into a terror frenzy.

**Compulsion:** *Morbidity:* a sense of morbid curiosity. The Hecata's Blood urges them to study the individuals around them for signs of illness, frailty, or impending death. Until they have either predicted a death or solved the cause of a local one, the vampire suffers a three-dice penalty to other rolls. Their conclusions do not need to be absolutely correct, but should stay within the boundaries of the possible.

## Whispers

*Dark Secret 🩸 Masquerade breacher*

*Folkloric Block 🩸🩸 White animals, wild roses*

## Character Sheet

Strength 🩸 / Charisma 🩸🩸🩸🩸 / Intelligence 🩸🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸🩸 / Wits 🩸🩸🩸

Stamina 🩸🩸 / Composure 🩸🩸🩸 / Resolve 🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸

Heal 1 point of Superficial Health damage per rouse check

Athletics / Animal Ken / Academics 🩸🩸🩸 Pre-Columbian Mesoamerica

Brawl / Etiquette / Awareness 🩸

Craft 🩸🩸🩸 Indigenous Mexican Art / Insight 🩸 / Finance 🩸🩸

Drive / Intimidation / Investigation 🩸🩸

Firearms / Leadership 🩸 / Medicine 🩸

Larceny / Performance 🩸🩸 Danza Azteca / Occult 🩸🩸

Melee / Persuasion 🩸🩸🩸 Sales, Vessels / Politics 🩸🩸

Stealth / Streetwise 🩸 / Science

Survival 🩸 / Subterfuge 🩸 / Technology

Linguistics 🩸 Nahuatl

Reroll rouse checks for Discipline powers of level one

Oblivion 🩸🩸 The Binding Fetter, Where the Shroud Thins

* *Level One:* Summon Spirit, the Knowing Stone
* *Level Two:* Compel Spirit, Awaken the Homuncular Servant

Fortitude 🩸🩸 Toughness, Unswayable Mind

Child of Tenochtitlan 🩸🩸

Child of Tenochtitlan 🩸🩸🩸
Amilcare Rossellini

k

## Kindred Nights

Diablerie (weaker Hecata)

**Bane:** *Painful Kiss:* Steeped in death, the fangs of Amilcare bring not bliss, but agony. Victims caught unawares will violently resist unless restrained, and few people submit willingly to the torture that is the Hecata Kiss. When drinking directly from a victim, Amilcare may only take harmful drinks, resulting in blood loss (*Vampire: The Masquerade*, p.212). Unwilling mortals not restrained will try to escape, and even those coerced or willing must succeed in a Stamina + Resolve test against Difficulty 4 in order not to recoil. Coerced or willing vampire victims of the Hecata bite must make a frenzy test against Difficulty 3 to avoid falling into a terror frenzy.

**Compulsion:** *Morbidity:* a sense of morbid curiosity. The Hecata's Blood urges them to study the individuals around them for signs of illness, frailty, or impending death. Until they have either predicted a death or solved the cause of a local one, the vampire suffers a three-dice penalty to other rolls. Their conclusions do not need to be absolutely correct, but should stay within the boundaries of the possible.

## Domain and Haven

*Haven 🩸*

*Resources 🩸🩸*

## Kindred Relationships

*Status 🩸*

*Adversary 🩸*

*Suspect by the Hecata 🩸*

## Mask and Mien

*Obvious Predator 🩸🩸*

*Mask 🩸🩸*

## Character Sheet

Strength 🩸🩸 / Charisma 🩸 / Intelligence 🩸🩸🩸🩸

Dexterity 🩸🩸 / Manipulation 🩸🩸🩸 / Wits 🩸🩸

Stamina 🩸🩸 / Composure 🩸🩸🩸 / Resolve 🩸🩸🩸

Blood Surge adds 2 dice

Health 🩸🩸🩸🩸🩸 / Willpower 🩸🩸🩸🩸🩸🩸

Heal 1 point of Superficial Health damage per rouse check

Athletics / Animal Ken / Academics 🩸🩸🩸 Death

Brawl / Etiquette 🩸 / Awareness 🩸🩸

Craft / Insight 🩸🩸🩸 / Finance

Drive / Intimidation 🩸 / Investigation 🩸🩸🩸

Firearms / Leadership / Medicine 🩸🩸 Cadavers

Larceny / Performance / Occult 🩸🩸🩸🩸 Grave Rituals

Melee / Persuasion / Politics 🩸

Stealth / Streetwise 🩸 / Science 🩸🩸 Thanatology

Survival / Subterfuge / Technology

Reroll rouse checks for Discipline powers of level one

Oblivion 🩸🩸🩸 The Binding Fetter, Where the Shroud Thins, Aura of Decay

* *Level One:* The Knowing Stone, Summon Spirit
* *Level Two:* Compel Spirit
* *Level Three:* Knit the Veil

Auspex 🩸 Sense the Unseen

Iron Gullet 🩸🩸🩸

Little Siblings 🩸🩸