recursal/Fanatic-Fandom huggingface dataset:
Iron Bracers

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Iron Bracers are an interesting piece of Hand equipment. They are very lightweight, but lack many of the benefits of Gloves. For this, they should be thought of as more in line with the Bracelets.

### Obtaining

* Can be crafted with 5 Iron Nuggets.
* Can be found in generated dungeon chests.
Camera

A photographic device used to take in-game screenshots.

## Obtaining

The Camera can be crafted with 5 wooden planks of any type, 1 Amethyst Shard, 1 Redstone Dust, and 2 Leather.

## Usage

The Camera can be used while in the player's inventory to take a first person picture, or alternatively, can be placed on the ground to take pictures independent from the player. It has a countdown of 10 seconds by default, but this can be toggled.
Asp

Asps are easier to kill than some Monsters in the Desert, but their attacks can inflict Poison. You should be able to take them out with simple physical attacks, but make sure you have Antidotes on hand (which can be crafted from their own Fangs which they drop).

## Spawning

Asps spawn in Deserts starting at level 6, and the rest of the hot-temperate overworld at level 9.

## Appearance

Asps are magenta-colored snakes made up of 12 segments. Along their backs are white rings, and on their belly a swath of orange.

## Behavior

Asps will slither silently on the ground, using Grass as cover. When they are about to attack, they will arch up, emit a hissing noise, and bite. Like most snakes, Asps will lunge into their attack, and then back off before striking again.

Cobras will kill rabbits.

Asps, and other snakes, will eat Turtle Eggs.

### Poison

Asps' attacks have an 85% chance to inflict Poison.

### Weaknesses

Though they lack elemental weaknesses, Asps take extra damage from weapons enchanted with Wyrm Killer.

## Strategy

Asps have a lot of HP, but not much absorb. This means they they are easily taken down with a few swipes of the sword from a combat class. Magic can also work, but it's not worth wasting.

Always carry an Antidote with you. If you do not have one, you can craft one from a Bottle of Milk and an Asp Fang of which Asps will always drop at least one.

## See Also

* Mobs
* Cobra
Coal

Coal is a mineral item mainly obtained from coal ore. It is primarily used for crafting torches and campfires, as well as fuel.

## Obtaining

### Mining

Coal ore are mined using a pickaxe and drops 1 piece of coal. If the pickaxe is enchanted with Fortune, it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III. Coal is abundant in all biomes.

### Mob loot

Wither skeletons have a 1⁄3 chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of Looting. The chance of a wither skeleton *not* dropping any coal can be found using the formula `2 / (Looting Level + 3)`. For example, Looting III gives a 1⁄3 chance of not dropping any coal. All other amounts have an equal chance of occurring.

## Usage

### Crafting ingredient

* 9 Coal will create 1 Block of Coal.
* 1 Coal, 3 Sticks, and 3 Logs of any kind will create 1 Campfire.
* 1 Blaze Powder, 1 Coal, and 1 Gunpowder will create3 Fire Charges.
* 1 Coal, 1 Stick, and 1 Soul Sand will create 4 Soul Torches.
* 1 Coal and 1 Stick will create 4 Torches.

### Fuel

When used in a furnace as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like charcoal. Coal used as fuel lasts more than 5 times longer than wood planks or wood logs used as fuel, being more efficient than any other use of wood for smelting.

Coal and charcoal are also the only fuels accepted by furnace minecarts. They provide approximately four minutes of transit each.

### Trading

Novice-level fisherman villagers have a 50% chance to buy 10 coal for one emerald.

Novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have 2⁄3 chance of offering to buy 15 coal for one emerald.

Trades that involve coal cannot be substituted by charcoal.

## See Also

* Items
* Charcoal
Fog

Fog is a spell that increases the target's Defense by 8 points.

## Effect

Upon casting the spell, the recipient will gain an 8 point boost to Defense. As the long as the original caster keeps the Staff which cast the spell in their hand, the spell will remain active. Once the spellcaster switches items, a 15-second timer will tick down before the effect slowly reduces to normal.

## Strategy

Fog is in the running with Swiftness as the most useful level 1 Spell as the game goes on. 8 points of Absorb may not sound like a lot, but the prevented damage adds up quickly, especially if the attacker gets multiple hits. Really the only thing that makes this Spell at all obsolete is Fog II, which affects the whole party and adds even more Absorb. Getting this up on your front-line Warriors should be your first priority against any boss that does multiple hits for significant damage. It can also be helpful for making your mages a bit less squishy in protracted battles.

As a Cleric, this spell is very important to reducing the damage your party takes from tough foes, and is especially appreciated by less protected classes such as Thieves and Monks.

### Classes that can learn this spell:

* Cleric
* Elf
* Paladin
* Jack
* Summoner
Baked Potato

Baked Potatoes are a Food made as the result of cooking a Potato in a Furnace. Baked Potatoes are a great source of food, and restore a hearty 5 Hunger.

## Obtaining

* Potatoes are needed to make baked potatoes. Currently, they are only obtainable by baking a potato in a furnace, smoker, or by a campfire.

## Uses

Potatoes can be crafted alongside Cooked Rabbit, a Carrot, a Bowl, and a Mushroom to create Rabbit Stew.
Clay Idol

A rare and expensive artifact which can be uncovered when using a Brush on Dirt or Gravel.

## Obtaining

The Clay Idol is one of the many artifacts that can be uncovered when using a Brush on Dirt, Sand, or Gravel. There is a 13.37% chance it will be uncovered.

## Trading

The Clay Idol can be sold for 100 Emeralds to a Shopkeeper Villager.

## See Also

* Brush
* Items
Leather Armor

## Leather Cap

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Leather Cap offers very little Absorb, but is better than nothing. It’s one of the few armor pieces of its slot available to lighter classes, so it’s worth investing in. Like all other Leather Armor, it can be combined with Chainmail to create a Studded Cap.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Leatherworker Villagers.
* Can be Crafted from 5 Leather in a Crafting Table.

## Leather Tunic

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Unlike the other Leather Armor pieces, the Tunic is actually not the worst of its slot. That goes to the Cloth. Like all other Leather Armor, it can be combined with Chainmail to create a Studded Tunic.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Leatherworker Villagers.
* Can be Crafted from 8 Leather in a Crafting Table.

## Leather Gloves

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Leather Gloves are likely the only Hand Armor you’ll find for a while if you’re a light class. Like all other Leather Armor, it can be combined with Chainmail to create Studded Gloves.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Leatherworker Villagers.
* Can be Crafted from 2 Leather in a Crafting Table.

## Leather Pants

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Leather Pants are a good choice for light classes early on. Like all other Leather Armor, it can be combined with Chainmail to create Studded Pants.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 7 Leather in a Crafting Table.

## Leather Boots

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Leather Boots have a few interesting properties. They are nothing special statistically, but when worn they allow the player to walk on Powdered Snow unimpeded (Although, only an Elf can already walk on Mud without sinking). However, this effect will not work if you have Chainmail or Plate Armor added to it. Like all other Leather Armor, it can be combined with Chainmail to create Studded Boots.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 4 Leather in a Crafting Table.
Mimic

Mimics are tricky monsters that disguise themselves as Chests or Barrels in dungeons.

## Spawning

Mimics have a chance to spawn randomly in any dungeon in the overworld that isn't underwater.

## Drops

Mimics drop randomized loot appropriate to the dungeon their in.

## Appearance

At first glance, Mimics appear identical to Chests or Barrels, but a few telltale chips in the wood reveal it to be a fake. When activated, Mimics have sharp, gnashing teeth, and long prehensile tongues.

## Behavior

Mimics lie in wait, perfectly still and aligned with other blocks. When the player attempts to open them however, they will stretch open their maws in an unhinged gape, and start snapping with their sharp teeth. They have two attacks: biting the player, and lashing them with their extendable tongues. Mimics use these two attacks depending on how far away the player is.

### Weaknesses

Mimics are made of wood, so they are weak to Fire magic and chopping damage.

## Strategy

If a Mimic is activated, they're easy to get away from, so don't be too intimidated. Axes are recommended but not necessary, as the lackluster HP and Absorb of the Mimic doesn't make it too much of a threat.
Fairy in a Bottle

Fairies in Bottles are items that can be sold for high prices.

## Obtaining

### Capturing

Approaching a trusting Fairy, you are able to trap them by right-clicking with an empty Glass Bottle.

### Buying

Fairies in Bottles can be bought from Bazaar shopkeepers in NPC Villages for 90 Emeralds.

## Usage

Fairies can be sold to Bazaar shopkeepers in NPC Villages for 80 Emeralds.

### Relationship with Fairies

After capturing and selling Fairies, they will no longer trust you and flee when they see you. If you continue to pursue them, they will stop appearing in the world altogether.

If you purchase a Fairy in a Bottle from a Bazaar shopkeeper and release it at a mushroom circle when other fairies are active and release it, they will begin to trust you again. If you continue to do this, the chances of them giving you rarer items.

## See Also

* Items
* Fairy
Camel

Camels are mountable mobs whose height protects the rider from the attacks of many mobs.

## Spawning

Camels spawn in Desert Villages in groups of 1-3.

## Drops

Camels have a chance to drop 1-2 Camel Spit.

## Behavior

Camels will wander aimlessly until mounted. Once mounted, they will offer little resistance before becoming tamed.

Once angered, a Camel will follow the player, and attack by spitting, which deals the same amount of damage as a Llama.

## Abilities

While riding a Camel, you may use the jump button to execute a forward dash, the length of which is determined by how long you hold the button.
Lizard

Lizards can be found in most places of the overworld once you reach beyond a certain level. They combine strong physical offense and defense, but have no Special Attacks to worry about. They can take quite a few hits from low-level Warriors before they will fall, so Spells will be helpful.

## Spawning

Lizards spawn in Bogs and Tropical Swamps, replacing Spiders.

## Appearance

Lizards are oversized reptilians with indigo scales. They are low to the ground, capable of squirming through a half-block space.

## Behavior

Lizards have a simple attack pattern, similar to Spiders (though they do not jump or climb walls). They are very fast, and can easily catch the player off guard. They also have a great amount of HP as well, so don't take them lightly.

### Poison

Lizards' attacks have a 45% chance to inflict Poison.

### Weaknesses

As members of the Dragon family, Lizards are weak to the Wyrm Killer enchantment.
Essence of Wight

The Essence of Wight is a brewing item used to make the Potion of Intangibility.

## Obtaining

Similar to with Slimes, during a Wight's death animation, there is a brief window where you are able to bottle it's remains.

## Usage

Putting Essence of Wight and an Awkward Potion in a Brewing Stand will create a Potion of Intangability.

## See Also

* Items
* Potions
* Wight
Ghast Tear

Ghast tears are items dropped by ghasts. They can be used to make potions of Regeneration and end crystals.

## Obtaining

### Mob loot

Ghasts drop 0–1 ghast tears. Looting increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a fireball with an enchanted item.

## Usage

### Brewing ingredient

* Putting 1 Ghast Tear and 1 Water Bottle in a Brewing Stand will create 1 Mundane Potion.
* Putting 1 Ghast Tear and 1 Awkward Potion in a Brewing Stand will create 1 Potion of Regeneration.

### Crafting ingredient

Putting 1 Ghast Tear, 1 Eye of Ender, and 7 Glass in a Crafting Table will create 1 End Crystal.

## See Also

* Items
* Potions
Diamond Shortsword

The Diamond Shortsword’s base damage is as powerful as a fully Tempered Gold Scimitar, or a middle-tier Silver Rapier. Only a handful of classes can wield it.

## Obtaining

Diamond Shortswords can be crafted with 2 Diamonds and 1 Stick.

## Tempering

* Putting a Diamond Shortsword in a Smithing Table with 1 Diamond to 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Globe

Globes are decorative blocks that are used to display maps.

## Obtaining

Globes can only be traded from Cartographer Villagers for 10 Emeralds.

## Usage

When Globes are new, they are blank, displaying a wooden texture. Once right-clicking on it with a map, the map will disappear from your inventory and be applied to the Globe, wrapping around the whole block. Globes can display maps of any zoom level.

## See Also

* Items
* Map
Eye of Ender

An eye of ender is a craftable item used to locate strongholds and activate the end portals within them.

## Obtaining

### Crafting

Putting 1 Ender Pearl and 1 Blaze Powder in a Crafting Table will create 1 Eye of Ender.

## Usage

### Locating strongholds

To locate strongholds (and the end portals they house):

* Pressing use while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for endermen and ender chests.
	+ The eye leads to the chunk where a spiral staircase, the first room generated in the stronghold, is located.
	+ The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eye of ender leads to chunk coordinates 0, ~, 0 (the northwest corner of the chunk).
* While over 12 blocks away from the northwest corner of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
* When closer than 12 blocks to the northwest corner of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
* After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering (80% chance of surviving) per throw, therefore throwing it three times has approximately 50% overall chance to shatter the eye (0.83=51.2%).
* The eye of ender's flying function works only in the Overworld. It does nothing in the Nether, the End, custom dimensions, or in worlds with no strongholds.

Note that the eyes may point to an incorrect location if the target chunks were generated with a different biomes map in an older version or through different generation settings.

### Activating end portals

Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty End portal frames by pressing use on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.

End Portal Pre-Filled Eyes Collapse
 Or More

### Crafting ingredient

* Putting 1 Eye of Ender, 1 Ghast Tear, and 7 Glass blocks in a Crafting Table will create 1 End Crystal.
* Putting 1 Eye of Ender and 8 Obsidian in a Crafting Table will create 1 Ender Chest.

## See Also

* Items
* Ender Pearl
Broken Key

A broken Golden Key. When combined with another Broken Key in a Crafting Table, it becomes a functioning Golden Key once again.

## Obtaining

* Broken Keys can be found in dungeon chests. and are sometimes required to create a key needed to progress.

## Usage

### Smelting ingredient

* Smelting a Broken Key will create 2 Gold Nuggets.

## See Also

* Items
* Gold Key
Iron Ingot

Iron ingots are versatile metal ingots used extensively in crafting.

### Smelting

Smelting raw iron in a furnace or blast furnace is the most common way to obtain iron ingots.

* Smelting 1 Iron Ore or 1 Raw Iron will create 1 Iron Ingot.

### Mob loot

Iron golems drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.

Zombies, husks, and zombie villagers have a 2.5% (1⁄40) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% (1⁄100) per level of looting. This gives iron ingots the following chances of dropping:

* 1⁄120 (about 0.83%)
* 7⁄600 (about 1.17%) with Looting I
* 9⁄600 (1.50%) with Looting II
* 11⁄600 (about 1.83%) with Looting III

## Usage

### Trading

Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.‌

### Repairing

Iron ingots are the repair items for the iron tier and chainmail and iron armor materials, and thus can be used to repair the following items in an anvil:

* Chainmail Helmet
* Chainmail Chestplate
* Chainmail Leggings
* Chainmail Boots
* Iron Helmet
* Iron Chestplate
* Iron Leggings
* Iron Boots
* Iron Sword
* Iron Axe
* Iron Pickaxe
* Iron Shovel
* Iron Hoe

### Healing iron golems

Using an iron ingot on an iron golem restores its health by 25 × 12.5.

### Beacons

Iron ingots can be used to select powers from a beacon. The player must select one of the available powers, and then insert an iron ingot in the item slot.

An iron ingot can be substituted for an emerald, a gold ingot, a diamond, or a netherite ingot.
Dart

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Darts aren’t too special on their own. It’s another throwable anyone can use, but the Sling serves roughly the same purpose. Where Darts shine however is their ability to be tipped with Potions like Arrows, allowing classes incapable of wielding a Bow the same ability.

## Obtaining

* Can be crafted with 1 Iron Nugget and 1 Feather.
* Can be found in generated chests.
Clock

Clocks are time-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the Overworld.

## Obtaining

### Crafting

Putting 4 Gold Ingots and 1 Redstone Dust in a Crafting Table will create a Clock.

### Trading

Expert-level librarian villagers have a 1⁄2 (50%) chance to sell a clock for 5 emeralds.‌

## Usage

The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to sleep a few seconds after the clock shows exactly dusk.

The dial always shows the current in-game time when in the Overworld, regardless of where it appears. This includes a player's hand, an inventory slot, a crafting grid, an item frame, or even as a dropped item. For a clock to be mounted on a wall, an item frame is required.

Because there is no day/night cycle in the Nether or the End, clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly, making them useless.

### Inventory

The Clock, along with the Compass, has a designated slot on the status screen of the inventory. This is recommended as this way it will not take up inventory space and will be easily accessible to check the time whenever need be.

### Piglins

Piglins are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
Egg

An egg is an item that can be used to craft food items, or thrown for a chance to spawn chicks on impact.

## Obtaining

### Mob loot

A chicken drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.

A fox sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.

## Usage

### Crafting ingredient

* 1 Egg, 2 Sugar, 3 Buckets of Milk, and 3 Wheat will create 1 Cake.
* 1 Egg, 1 Sugar, and 1 Pumpkin will create 1 Pumpkin Pie.
* 1 Egg, 1 Bucket of Milk, 1 Sugar, and 1 Vanilla Pod will create 1 Flan.
* 1 Corn, 1 Egg, and 1 Bucket of Milk will create 1 Cornbread.

### Combat

Players are able to throw eggs and deal knockback to mobs (but not other players‌), but no damage is dealt, similar to a snowball. Likewise, throwing eggs at neutral mobs provokes them. Eggs can also be fired from dispensers and are affected by gravity.

### Spawning chickens

When thrown by a dispenser or by pressing the use button, an egg has a 1⁄8 (12.5%) chance of spawning a chick. If this occurs, there is a 1⁄32 (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a 31⁄256 chance of spawning 1 chick and a 1⁄256 chance of spawning four chicks.

The expected value of the number of chicks an egg produces is 35⁄256 or 13.7%. This means that on average, spawning a single chick requires 7.3 eggs, a stack of 16 eggs spawn 2.188 chicks, and a full inventory including the hotbar and off-hand (`37 * 16 = 592` eggs) is expected to spawn approximately 81 chicks.

### Cooking

Eggs can be put into a Furnace and cooked into a Fried Egg, which restores 4 hunger and 2.6 saturation.

## See Also

* Items
* Weapons
* Fried Egg
Lead Boots

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Lead Boots seem like a case of poor balancing, but there is more than meets the eye. They have a tremendous amount of Absorb for foot armor, but at the cost of being the single heaviest equippable item in the game. It’s enough to slow you down noticeably, as well as sink you in water. Its weight is its primary application though, as it creates an easy way to sink to the ocean floor on command. It can also be used to great effect on Weighted Pressure Plates, being able to emit the highest level of Redstone power if used while standing on one.

### Obtaining

* Can be found in generated Chests.
* Can be traded from Armorer Villagers.
* Can be Crafted from 4 Lead Ingots in a Crafting Table.
Bard

The Bard is a player class in Minecraft: Magic and Monsters. The Bard is somewhat situational. Not a good fighter by any meaning of the word, the Bard is also just as useless when it comes to conventional magic. What this class specializes in is song. He is the only class who can play instruments immediately, and playing certain songs yields different results. Many songs interact with the environment, such as moving blocks, changing weather, or growing plants, while others will cast spells. The main advantage here being that there is no limit to the amount of spells which can be cast in one day, making the Bard the only class without this restriction. He can equip weapons, but you’re certainly better off filling your hotbar with instruments.

## Weapons

The Bard fills a similar role (albeit a little more active than) the Cleric. He should be near the back of the party, supporting the team with his music. Even the gentle minstrel has to fight sometimes though.

Weapons the Bard can use:

* Knife
* Dagger
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

Like other light classes, the Bard can only equip from a small pool of Armor.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Buckler
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra
Allyship

Swiftness is a spell that increases the target's movement speed by 30%.

## Effect

Upon casting the spell, the recipient will gain a 30% boost to speed. As the long as the original caster keeps the Staff which cast the spell in their hand, the spell will remain active. Once the spellcaster switches items, a 15-second timer will tick down before the effect wears off.

## Strategy

The Swiftness Spell offers a bigger increase to speed over the Potion of Swiftness (20%), but less than the Potion of Swiftness II (40%). Which one you use depends on the number of party-members you have, and whether you prefer infinite moderate speed, or limited high speed.

As a Cleric, this spell is great for saving your party-members from an oncoming attack in the nick of time, or to give your companions an unpredictable advantage.

### Classes that can learn this spell:

* Cleric
* Paladin
* Jack
* Summoner
Heart of the Sea

The Heart of the Sea is a rare item that can be crafted into a conduit.

## Obtaining

The heart of the sea must be found. It cannot be crafted or obtained by trading, making it a non-renewable resource.

A heart of the sea is obtained from a buried treasure. The location is marked with a noticeable red X on a buried treasure map, which is found in ocean ruins and shipwrecks. Feeding raw cod or raw salmon to a dolphin causes the dolphin to swim toward the nearest buried treasure, shipwreck, or ocean ruins.

## Usage

### Crafting

Putting 1 Heart of the Sea and 8 Nautilus Shells in a Crafting Table will create 1 Conduit.
Beetroot Soup

6 Hunger doesn’t sound too shabby, but once you consider that Mushroom Stew restores the same amount while requiring less ingredients, and Rabbit Stew restores even more while still requiring fewer ingredients than Beetroot Soup, its use becomes somewhat questionable.

## Obtaining

Beetroot Soup is crafted from 6 Beetroots and a Bowl.
Cat o' Nine Tails

### Used by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Cat o’ Nine Tails is a variant on the Whip with a much reduced range, but a potentially higher damage, and wider hit radius. It also features a lower - but still impressive - chance to stun enemies.

## Obtaining

* Can be crafted with 1 Leather and 8 String in a Crafting Table.
Algae

Algae is a carpet-like plant not unlike Moss that can be found on the surface of the water in Swamp Biomes.

## Obtaining

Algae generates in patches above shallow areas of water (not exceeding two blocks in depth) in Swamp, Mangrove Swamp, Tropical Swamp, and Bog biomes.

## Uses

### Crafting

* Algae can be crafted into Spring Green Dye.

### Fuel

* Algae can be used as fuel in Furnaces, and is able to smelt three items.
Gold Mattock

Mattocks are more tools than weapons, but can still do some damage in a pinch. They’re a combination of an Axe and Pickaxe, and are capable of mining through Wood as well as Stone blocks. Everyone can wield a Mattock, but only certain Classes are capable of using it as a weapon.

## Obtaining

* In generated chests.
* Can be crafted with 2 Sticks and 4 Gold Ingots.
Bottle o' Enchanting

A bottle o' enchanting is a bottle that releases experience orbs when thrown.

## Obtaining

### Trading

Master-level cleric villagers sell bottles o' enchanting for 3 emeralds as part of their trade.

### Natural Generation

* Bottles o' Enchanting are found as rare loot in generated structure chests.

## Usage

A bottle o' enchanting can be thrown by pressing use. On impact, it drops experience orbs worth 3–11 (average 7.0) and sends out blue particles.
Bandit Mask

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Bandit Mask is an interesting piece of equipment that makes your nametag disappear as if you were crouching. This makes sneaking around other players much easier, but leaves you vulnerable due to the Mask’s complete lack of protection.
Gold Locket

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Lockets are Armor which occupy the unique Necklace Slot. Not only does the Gold Locket have the best Absorb, it also makes you immune to Heat and Freezing damage. It won’t save you from suffocating in Powdered Snow, though.

### Obtaining

* Can be crafted with 1 Gold Nugget and 1 Chain.
* Can be found in generated dungeon chests.
Iron Axe

Axes are available to fewer classes, and tend to trade increased damage for slower Swing Speed, a  shortened Range, and no Sweeping effect like Swords. Axes are especially versatile as they also serve as tools in addition to weapons, being used to chop Wood. The Iron Axe is a great option if you’re willing to accept its downsides, as its damage can reach above even a Diamond Shortsword.

## Obtaining

* In generated chests.
* Can be crafted with 2 Sticks and Iron Ingots.
Bundle

Bundles are made with six Rabbit Hides and two String. Bundles are essential in keeping your limited inventory space tidy, especially in the early game before your inventory has been upgraded much with Backpacks.

## Obtaining

Putting 5 Rabbit Hide and 2 String in a Crafting Table will create a Bundle.

## Usage

Bundles are used to store different item types in the same inventory slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, eggs) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.

Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.

To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A.

Bundles can be used inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When used outside the inventory, it dumps all the items out into the world.

Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as *<fullness>*/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an .

Shulker boxes cannot be placed inside of bundles.

## See Also

* Backpack
* Items
Crow

Crows are passive birds that live in forests. The Crow Feathers they also drop can be used to brew a Potion of Misfortune.

## Spawning

Crows only spawn in Forests, Roofed Forests, Sinister Woods, Swamps, Mangrove Swamps, Bogs, Taiga, Snowy Taiga, and Wooded Badlands. They will spawn as long as the sky is open above them. Crows spawn in groups of 1-3.

## Drops

Crows will drop between 1-2 Crow Feathers.

## Behavior

Crows will perch in nearby trees, caw at intervals, and occasionally fly to other trees. They are mostly stationary. When a player approaches, they will either ignore them, or fly off. You can lure a Crow to follow you by holding a shiny metal object in your hand.

### Playing

Crows will swoop down and pick up items on the ground to play with. They will cycle through a few random animations before getting bored, and leaving the item behind.

### Stealing

If attacked, Crows will attack, dealing no damage, but stealing a random item from the player's inventory. It will then locate a perch on a tree and play with the item.

### Bad Luck

When standing within 15 blocks of a Crow, your Luck value will actually decrease by 2%. This decrease multiplies with the number of Crows in the area, up to a 10% decrease.

## See Also

* Mobs
* Crow Feather
Amethyst Shard

An amethyst shard is a crystal obtained from mining a fully grown amethyst cluster or can be obtained from chests in ancient cities.

## Obtaining

### Mining

An amethyst cluster mined using a non-Silk Touch, non-Fortune pickaxe drops 4 amethyst shards. When mined using any other tool, item or mechanism (such as explosions or pistons) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a 1⁄3 chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.9 shards.

If the amethyst cluster in any of its growth stages is mined using any tool enchanted with Silk Touch, it drops itself rather than amethyst shards.

### Chest loot

* Amethyst Shards can be found generated in Ancient Cities. You may find 1-15 Amethyst Shards, with a 23% chance of them being generated.

## Usage

Although amethyst is a variety of quartz like Nether quartz, the two resources are not interchangeable.

### Crafting Ingredient

* 4 Amethyst Shards create a Block of Amethyst
* 1 Amethyst Shard and 2 Copper Ingots creates a Spyglass.
* 4 Amethyst Shards and 1 Glass block creates a block of Tinted Glass.

### Allay duplication

If an amethyst shard is given to an allay that is currently dancing to an active jukebox, the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.
Bee Stinger

Bee Stingers are dropped by Bees and Hornets, and can be used as a one-time weapon to inflict poison, or added to Bottled Milk to create an Antidote.

## Obtaining

* A Bee or Hornet has a Chance to drop 1 Stinger.

## Usage

### Crafting

* 1 Bee Stinger and 1 Bottle of Milk will create an Antidote.

### As a Weapon

* The Bee Stinger can be used as a weapon, inflicting 10 seconds of Poison on the target. It deals 3 damage, and will be destroyed after being used once.

## See Also

* Antidote
* Items
Diamond Mattock

Mattocks are more tools than weapons, but can still do some damage in a pinch. They’re a combination of an Axe and Pickaxe, and are capable of mining through Wood as well as Stone blocks. Everyone can wield a Mattock, but only certain Classes are capable of using it as a weapon.

## Obtaining

* Can be crafted with 2 Sticks and 4 Diamonds.
Icicle

Icicles generate in cold biomes where snow is present.

## Obtaining

Icicles have a 25% chance of generating in a space with at least 1 Air block underneath it. They only generate in cold, snowy biomes. If mined with anything other than Silk Touch, the Icicles will be destroyed. If an entity walks on the block that the Icicle is underneath, it will shake, and then fall. This will drop itself.

## Usage

### Crafting

Putting 4 Icicles in a Crafting Table will create 1 Ice block.

### As a Weapon

Icicles can be used as an improvised weapon, where it deals 5 damage, the same as a Knife. There is a 60% chance that the Icicle will break on hit.

## See Also

* Items
* Ice
Adamantine Mattock

Mattocks are more tools than weapons, but can still do some damage in a pinch. They’re a combination of an Axe and Pickaxe, and are capable of mining through Wood as well as Stone blocks. Everyone can wield a Mattock, but only certain Classes are capable of using it as a weapon.

## Obtaining

* Can be crafted with 2 Sticks and 4 Adamantine Ingots.
Mad Pony

The Mad Pony is a hostile variant of the Horse. Mad Ponies are the first Monster you are likely to encounter that makes more than one attack at once. Multiple hit attacks tend to be much more dangerous to Classes with lighter Armor, and the Mad Ponies are no exception. It will take several hits or Spells to defeat one of these at the start of the game. While they cannot be bred, if you manage to tame one, you can use the Mad Pony’s attacks against enemies while riding it.

## Spawning

There is a 20% chance that a Mad Pony will spawn among Horses in Plains, Sunflower Plains, and Meadows.

## Appearance

Mad Ponies share the same dimensions as Horses, but have a gleaming yellow coat and white mane, dark eyes, and a singular horn on their head.

## Behavior

Mad Ponies wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass like normal Horses. Ordinary Horses tend to keep their distance from Mad Ponies, as they are hostile to any creature that approaches. If a player comes near, the Mad Pony will become aggressive, stamping their hooves before attempting a strike with their horn.

### Taming

A player mounts the Mad Pony by pressing use on it with an empty hand, or while holding an object that cannot be used on a horse. A player tames a Mad Pony by repeatedly mounting it until the Mad Pony stops bucking off the player. Aggressive as they are, Mad Ponies are much more resistant to being broken than Horses, and will violently buck and kick in an attempt to throw the player off. There is no way to stave their poor temper, but if you are persistent they can eventually be tamed. While riding a tamed Mad Pony, holding right click can activate the Mad Pony's horn attack.

Mad Ponies cannot breed.

### Strategy

Play Matador. It takes the Mad Pony a moment to use its horn attack, so if you stand still and jump out of the way as the Pony lunges, you can successfully evade the attack and be left with ample opportunity to strike back.

If you wish to tame the Mad Pony as opposed to killing it, be careful not to be gored, and hop onto its back when possible. It will quickly buck you off, but if you keep at it, it will eventually tire itself out, and can then be broken.

## See Also

* Mobs
* Horse
Gold Ingot

A gold ingot is a metal ingot used to craft various items, and also used as currency for bartering with piglins.

## Obtaining

Gold ingots are mainly obtained by smelting raw gold, gold ore and nether gold ore, or just mining nether gold ore, dropping gold nuggets. Gold generates more frequently in badlands biomes.

### Crafting

* Putting 1 Gold Ingot in a Crafting Table will create 9 Gold Nuggets.
* Putting 1 Block of Gold in a Crafting Table will create 9 Gold Ingots.

### Smelting

* Putting 1 Gold Ore, Nether Gold Ore, or Deepslate Gold Ore in a Furnace will create 1 Gold Ingot.
* Putting 1 Raw Gold in a Furnace will create 1 Gold Ingot.

### Mob loot

Zombified piglins have a 2.5% (1⁄40) chance of dropping a gold ingot if killed by a player or tamed wolf. The chance is increased by 1% per level of Looting, for a maximum of 5.5% with Looting III.

## Usage

### Crafting ingredient

As a material for weapons, tools, and armor, gold is not a straight upgrade from iron (except in the case of horse armor). Gold has a higher mining speed and enchantability than any other material, but attack power and durability is less.

* 1 Gold Ingot will craft 9 Gold Nuggets.
* 9 Gold Ingots will craft 1 Gold Block.
* 4 Gold Ingots and 1 Redstone Dust will craft 1 Clock.
* 8 Gold Ingots and 1 Apple will craft 1 Golden Apple.
* 1 Gold Ingot and 7 Gold Nuggets will craft 1 Gold Lock.
* 3 Gold Ingots and 2 Sticks will craft 1 Gold Greataxe.
* 4 Gold Ingots will craft 1 pair of Gold Boots.
* 8 Gold Ingots will craft 1 Gold Chestplate.
* 5 Gold Ingots will craft 1 Gold Helmet.
* 2 Gold Ingots and 2 Sticks will craft 1 Gold Hoe.
* 7 Gold Ingots will craft 1 pair of Gold Leggings.
* 3 Gold Ingots and 2 Sticks will craft 1 Gold Pickaxe.
* 1 Gold Ingot and 2 Sticks will craft 1 Gold Shovel.
* 2 Gold Ingots and 1 Stick will craft 1 Gold Scimitar.
* 4 Gold Ingots and 2 Sticks will craft 1 Gold Mattock.
* 6 Gold Ingots and 1 Iron Nugget will craft 1 Gold Shield.
* 2 Gold Ingots will craft 2 Gold Gauntlets.
* 2 Gold Ingots will craft 1 Light-Weighted Pressure Plate.
* 4 Gold Ingots and 4 Netherite Scraps will craft 1 Netherite Ingot.
* 6 Gold Ingots, 1 Stick, and 1 Redstone Dust will craft 6 Powered Rails.

### Trading

Apprentice-level cleric villagers buy 3 gold ingots for an emerald as part of their trade.

### Repairing

Golden helmets, chestplates, leggings, boots, swords, pickaxes, axes, hoes and shovels can be repaired with gold ingots in an anvil.

### Bartering

Piglins throw the player item(s) if the player throws or uses a gold ingot on them.

### Beacons

Gold ingots can be used to select powers from a beacon. The player must select one of the available powers, and then insert an ingot in the item slot.

A gold ingot can be substituted for an iron ingot or netherite ingot, an emerald, or a diamond.
Dungeon Map

The Dungeon Map is an item which reveals the layout of a dungeon.

## Obtaining

The Dungeon Map can be found generated in the chest of a dungeon, although this may not always be. This is where the Scholar comes in, who is able to create a Dungeon Map on his own with the use of an Empty Map.

## Usage

### Scholar

When the Scholar uses an Empty Map while in a dungeon, it will become a Dungeon Map. The Map will fill out as you explore the dungeon, as opposed to being fully mapped out already such as they are when found generated in chests.

### Generated

When a Dungeon Map is found generated in a chest, it is already filled out completely.

### Pages

Dungeons with multiple floor will create Dungeon Maps with multiple Pages, each labelled with the corresponding floor.

### User-Interface

The Dungeon Map has a different interface than other kinds of maps. It has a GUI much more like a written book, displaying the layout of the dungeon, the floor, and other landmarks such as doors and stairs. If the dungeon has more than one floor, then a prompt to 'turn the page' will appear in the bottom-right corner.

## See Also

* Items
* Map
* Scholar
End Saber

The End Saber is the ultimate weapon, only usable by the Fighter. It can only be found in the End, and with the Fighter’s already very high Strength, you have the potential to really put the hurt on enemies and bosses. The only downside is that it can’t be tempered. But does it need to be?

## Obtaining

Can be found in generated chests in the End. There is only one in the world.
Copper Locket

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Lockets are Armor which occupy the unique Necklace Slot. While the other two have magical abilities, the Copper Locket simply acts as extra Absorb.

### Obtaining

* Can be crafted with 1 Copper Nugget and 1 Chain.
* Can be found in generated dungeon chests.
Goat Horn

A goat horn is an item dropped by goats. It has eight variants, and each plays a unique sound when used which can be heard by players in a large radius.

### Mob loot

A horn is dropped when an adult goat rams a tree or any other hard block that occurs naturally where goats spawn. These include stone, coal ore, copper ore, iron ore, emerald ore, log, or packed ice. Goats do not ram other solid blocks. These blocks are listed under the `snaps_goat_horn` tag, and can be modified by data packs.

Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.

### Natural generation

Does not contain goat horn variants that drop from screaming goats.

Only the four variants from regular goats can be found here.

## Usage

When used, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to screaming goats.

There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.

## See Also

* Items
* Goat
Adamantine

Adamantine is the rarest and most powerful metal found in the game. It can only be obtained through buying, or as rare loot, and is used to forge Adamantine Armor and Weapons, of which are the best in the game.

## Uses

### Crafting

* Adamantine Block
* Adamantine Nugget

### Repairing

* Adamantine Ingots and Nuggets can be used to repair Adamantine tools and armor in an Anvil.

## Gear and Tools

* Adamantine Greataxe
* Adamantine Hoe
* Adamantine Mattock
* Adamantine Pickaxe
* Adamantine Shovel
* Adamantine Shortsword
* Adamantine Longsword
* Adamantine Helmet
* Adamantine Gauntlets
* Adamantine Chestplate
* Adamantine Leggings
* Adamantine Boots
* Adamantine Shield

## See Also

* Items
* Armor
* Weapons
Canoe

Canoes move at a slightly slower speed than Boats, but can climb upstream which regular Boats cannot do.

## Obtaining

The Canoe can be crafted with 5 wooden planks of the same type.

## Usage

The Canoe's main use is its ability to climb upstream against the current of flowing water; This is essential when traversing mountain rivers.

## See Also

* Boat
* Items
Leather Shield

Leather Shields are Wooden Shields that have been reinforced in a Smithing Table, adding an extra 20 damage absorption, and one more unit of weight. It’s certainly not bad, and makes a good stopgap until you can get an Iron one. Note that it shares the Wooden Shield’s weakness to axes and fire.

### Obtaining

* Can be found in generated Chests.
* Can be obtained by putting a Wooden Shield in a Smithing Table with 1 Leather.
Bone

A bone is an item primarily obtained as a drop from skeletons and their variants.

## Obtaining

### Chest loot

* Bones are commonly found as loot generated in dungeon chests.

### Mob loot

Skeletons, wither skeletons, skeleton horses, strays, and many other Undead may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.

### Fishing

Bones can also be obtained by fishing as part of the junk category. The best chance of catching a bone is achieved without the Luck of the Sea enchantment, yielding a 1.1% chance.

## Usage

### Taming

Using a bone on a wild wolf has a 1⁄3 chance of taming it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.