recursal/Fanatic-Fandom huggingface dataset:
Pick-a-Magnus

## Description

Pick-a-magnus is a minigame which was made by Magnus Games LLP to let backers decide which Magnus they would like to have in the final game. Magnus Games LLP also said that some of the Magnus which lose could still be in the game.

### Rules

1) We will be posting a set of Magnus concept labelled from A - \*.

2) You will go through every single one of them and select your favorite concept.

3) Leave a comment about your pick and explain why.

4) The Magnus with the most votes will be added to Re:Legend in-game.

## Minigames

### Facebook before KS-Campaign

The first Pick-a-Magnus minigame was during the last 24 hours before the KS campaign started.

### October 2017 Update

Since Halloween was during this Pick-a-Magnus minigame, this competition was all about spooky themed magnus. It was a very tough race between F and G.

### December 2017 Update

Since Christmas was during this Pick-a-Magnus minigame, this competition was all about christmas themed magnus.

### March 2018 Update

The March Pick-a-Magnus minigame was all about insectoid Magnus with a focus on fire element!

### April 2018 Update

The March Pick-a-Magnus minigame was all about insectoid Magnus with a focus on fire element!

### May 2018 Update

The March Pick-a-Magnus minigame was all about insectoid Magnus with a focus on fire element!

### November 2018 Update

The March Pick-a-Magnus minigame was all about Halloween-themed Magnus!
Stubjaw

**Stubjaw** is a magnus in Re:Legend.

## Description

It hunts by staying underwater and ambushes unsuspecting prey with a single snap of its jaw. Loves to bask under the sun when it is resting.

## Trivia

* Revealed as the "3500 Backers Special" during the Kickstarter Campaign

## Gallery

* Stubjaws shadow form
* Concept Art
* Concept Art

## References

1. ↑ Kickstarter Update #19: Re:Legend Combat Spotlight: Staff & 3500 Backers Special!

← Argriz | **Stubjaw** |  Longjaw →

**Magnus List**
Re:Legend Wiki/Section 1

Re:Legend is a monster raising focused JRPG created by Magnus Games Studio and published by
505 Games, featuring such activities as farming, fishing, crafting, village building, multiplayer and more!

Washed ashore on Vokka Island without memories, you start a new life and find ways to recover your lost memories. However, you must first learn how to survive on the island by cultivating the land, befriending villagers, expanding the village and raising your very own magical creature known as "Magnus".

Venture around the land of Ethia where Vokka island resides to reclaim your memories, but this is no easy task as the world is filled with dangerous Magnus and threatening challenges.

Will you be able to survive and rebuild your own Legend in your new life? Your fate is in your hand![Read more...]
Patch Notes/Version 15.8.15

Patch went live on October 2, 2019.

### Gameplay

* Fixed a bug report where players getting blocked after dying from the Forest boss fight
* Fixed a bug where jumping straight into the water and mounting a fish will play an animation freeze

### Items

* Fixed a bug that causes players to walk on water after looting items close to the water areas

### Magnus

* Fixed a bug where players can fall through some areas when dismounting a Magnus

### Optimization

* Reduced several objects and data that was causing abnormal framedrops at certain scenes
* Optimized scenes to reduce file size and increase loading speed for certain scenes

### Visuals

* Fixed some areas reported that was having textures missing for certain builds
* Adjusted and polished some visual effects in scenes [Water,Waterfalls,Weather,]

## NEW

* Added in Credits section in the Main Menu [Improvements still in coming!]

## In Progress

### Barn

* Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
* Optimizing multiplayer side of barn processes

### Gameplay

* Controller - In progress for the full support for controllers

### Multiplayer

* Fixing gameplay issues and black screen causes reported

### Quest

* Looking into improving the quest system, that is causing multiple issues with the quest loops

### System

* Using a later version that enables better support and optimizing features for the game as a whole
* Looking into memory leak issues that is happening with certain player’s PC specifications

**More info**:

https://steamcommunity.com/app/823950/discussions/0/1637543304835221551/
Wilk

**Wilkling** is a magnus in Re:Legend.

## Description

Wilklings are believed to have grown from the shards of the world tree, some say they are the first trees of the forest.

## Abilities

 Leaf Shurikens

## Reference

* Kickstarter Update #22 New Bachelors & Bachelorettes Stretch Goal Fish Caught, Hidden Stretch Goal Revealed, 4000 Backers Special!

## Gallery

← Rattler Shell Trocker Crab | **Wilk** |  Wilker Treant →

**Magnus List**
Patch Notes/Version 15.8.9

Patch went live on September 9, 2019.

## General

### Gameplay

* Adjusted the order of some portals where the player is not facing as intended
* Adjusted some maps and colliders based on feedback received
* Added more wild loots on certain islands
* Adjusted some Forest encounters and quest setups
* Added first part of forest Magnus skill icons (second part coming soon)

### Items

* Adjusted some materials and textures where there were visual glitches

### NPC

* Adjusted some intimacy quest options
* Fixed some dialogue replies based on feedback and bug reports

### Visuals

* Fixed some lighting in scenes where the fps drops

## Multiplayer

None

**More info**:

https://steamcommunity.com/app/823950/discussions/0/1637543304835221551/
Sun's Judgment

**Sun's Judgment** is one of the Errands in the game Horizon: Zero Dawn.

## Description

The owner of a food stall in Brightmarket seeks aid in tracking down a persistent thief.

## Objectives

* Investigate the Storehouse
* Follow the Tracks
* Investigate the Area
* Follow the Fruit Trail
* Investigate the Area
* Follow the Tracks
* Climb up the Rocks
* Kill the Glinthawks
* Investigate teh Area
* Follow the Blood Trail
* Talk to the Thief
Skreetis

**Skreetis** is a magnus in Re:Legend.

## Description

Its legs formed so that it can climb over and cling on to any terrain, some have even seen it walking on lava.

## Abilities

 Leaping Pincers

 Magical Defense +15%

## Reference

* Kickstarter Update #47 Tiny Update: March Pick-A-Magnus Winner & Backer Alpha Keys Winner!

## Trivia

* Winner of the **Pick-a-Magnus March Update** minigame on Kickstarter after the campaign ended.
* Re:Legend - Magnus Lore Reveal #38 Skreetle - Steam News
Skreetork

**Skreetork** is a magnus in Re:Legend.

## Description

The Skreetork holds so much life energy in its claws that it can overload a creature's lifeforce.

## Abilities

 Leaping Pincers
 Bio-Enhancement

 Magical Defense +20%

## Reference

* Kickstarter Update #47 Tiny Update: March Pick-A-Magnus Winner & Backer Alpha Keys Winner!

## Trivia

* Winner of the **Pick-a-Magnus March Update** minigame on Kickstarter after the campaign ended.
* Re:Legend - Magnus Lore Reveal #38 Skreetle - Steam News
Patch Notes/Version 15.9.3

Patch went live on November 17, 2019.

## General

### Gameplay

* Fixed some issues where portals were having some collision errors. This is due to a new system in the works to solidify the overall scene loading to reduce frame drops and other issues.
* Fixed some UI that were overlapping and unable to close after certain interactions with NPCs and other UI menus.
* Fixed some collision errors in certain scenes that were causing some Magnus getting stuck.

### UI

* Optimized various images and menus that were having a blurry effect when opened and also reduced the file size.

## In Progress

### Barn

* Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
* Optimizing multiplayer side of barn processes

### Gameplay

* Controller - In progress for the full support for controllers that works well with other platforms.

### Multiplayer

* In the process of overhauling the system, to achieve a better and more polished experience after current feedback.

### Quest

* Quest system improvements are progressing well, due in line with the new quests for the next big update.

### System

* Looking into memory leak issues that is happening with certain player’s PC specifications

**More info**:

https://steamcommunity.com/app/823950/discussions/0/1637543304835221551/
Shroomie

**Shroomie** is a magnus in Re:Legend.

## Description

Often for large mushrooms, inexperienced foragers are in for a surprise when they run our of their hands.

## Abilities

 Magical Defense +6%

## Reference

* Kickstarter Update #12 Backers Challenge, New Add-ons, 2500 Backers Special, 200k Stretch Goal!

## Gallery

* Shaow Shroomie

← Seacolt | **Shroomie** |  Shroomu →

**Magnus List**
Seeds

## Spring Seeds

### Land Seeds

 1 Day | 2 Day | 3 Days | Total: 5 Days

 1 Day | 2 Days | 4 Days | Total: 6 Days

 1 Day | 1 Day | 2 Days | Total: 4 Days

### Aquatic Seeds

 Stage 1
 1 Day | 2 Days | 2 Days | Total: 5 Days

 1 Day | 1 Day | 1 Day | Total: 3 Days

## Summer Seeds

### Land Seeds

 1 Day | 2 Days | 2 Days | Total: 5 Days

 2 Days | 2 Days | 3 Days | Total: 7 Days

### Aqua Seeds

 2 Days | 1 Day | 2 Days | Total: 5 Days

 3 Days | 2 Days | 3 Days | Total: 8 Days

## Autumn Seeds

### Land Seeds

 2 Days | 1 Day | 2 Days | Total: 5 Days

 1 Day | 1 Day | 5 Days | Total: 7 Days

 \*Torange use 2x2 Tile to be planted.

### Aqua Seeds

 2 Days | 1 Day | 1 Day | Total: 4 Days

 2 Days | 1 Day | 3 Days | Total: 6 Days

## Winter Seeds

### Land Seeds

 3 Days | 2 Days | 1 Day | Total: 6 Days

 4 Days | 2 Days | 1 Day | Total: 7 Days

 \*Mangogo use 2x2 Tile to be planted.

### Aqua Seeds

 1 Day | 2 Days | 2 Days | Total: 5 Days

 2 Days | 1 Day | 3 Days | Total: 6 Days

 1 Day | 2 Days | 9 Days | Total: 12 Days

 1 Day | 2 Days | 3 Days | Total: 6 Days
Patch Notes/Version 15.8.1

Patch went live on August 31, 2019.

## General

* Fixed some cutscenes that will cause crashes.
* Disabled language option for Chinese and Japanese language (Not available yet)
	+ (Fix) For some players who still have this issue where the other language persist in your save file. Please enter the settings tab in your backpack and click the ENGLISH button.
* Fixed a bug where the quest can get stuck after killing a boss.
* Fixed a bug where fish will get missing from your inventory.
* Controller input is activated.
	+ The controller support is still in progress, please let us know your feedback on how to improve it!
	+ Currently, the best supported controller is the PlayStation 4 Controller, other controllers might have weird...interactions.
* Fixed a bug where the Stubjaw Magnus can fly in some maps.
* Fixed a bug where you can escape mid crafting.

## Single Player

* Fixed a bug where the store prices did not match the descriptions.
* Updated some tutorial text for some pop ups.
* Updated some skill names tooltips not appearing.
* Removed weird text appearing when crafting.

## Multiplayer

* Fixed when players die, sometimes the time and day does not progress (They do!)
* Fixed a bug where sometimes during Magnus taming the BGM keeps looping.
* Fixed a bug where logs keep spawning when 2 players chop down the same tree.
* Fixed a bug where players are not able to cook any recipe even after providing required ingredients.
* Fixed a bug where players can die and the screen will fade to black..forever.

**More info**:

https://steamcommunity.com/games/823950/announcements/detail/1597010908196711456
Slikat

Designer | Magnus Games LLP

## Description

A famous saying goes - “If it fits it sits!” And Slikat is very very good at that! With an absurdly adorable and malleable jello-like form that houses a noxious and acidic combination, Slikat is bound to melt your heart out!

## Reference

* Kickstarter Update #49 Tiny Update: April Pick-A-Magnus Winner!!

## Trivia

* Winner of the **Pick-a-Magnus April Update** minigame on Kickstarter after the campaign ended.

## Gallery

← Elder Rollfin | **Slikat** |  - →

**Magnus List**
Starjade

**Starjade** is a magnus in Re:Legend.

## Description

Communicates with the two gems on their head. Forms a close-knitted pod for life to travel across the sea.

## Abilities

 Astreal Stream+
 Cosmic Aegis+

## Trivia

* Revealed as the "5500-6500 Backers Special" during the Kickstarter Campaign

## Gallery

* Concept Art
* Concept Art

## References

1. ↑ Kickstarter Update #31: Last 24 Hours Super Duper Update!
Magnus

## Description

Mythical creatures known as Magnus roam the land of Ethia, and every single one of them is tamable. They will aid you in many ways such as during combat, farming, fishing, traveling and more. They will also grow and evolve depending on your care, so each of them has unique evolution conditions. Once the Magnus has grown enough and you have gained their trust, you can mount them and use their abilities at will. These abilities will be helpful in your adventure in many ways so make sure to take good care of them!

There are also different versions of each Magnus in terms of **rarity**, which can be obtained in different ways.

Evolution of a Magnus involves mainly four requirements: Magnus level, stats, heart levels and a specific object. Magnus level is trivial to understand. To obtain the necessary stats, the player needs to open their inventory, then choose the Magnus tab from the right most tabs. There you should be able to find the stats of the Magnus that are in your party. To change the stats of the Magnus, simply change to the stats window for that Magnus. Heart levels can be obtained by petting your Magnus, which can be done by holding "F" button, after feeding them.

## Stats

Here are some stats that currently apply to all Magnus:

* HP Per STR +2
* HP Per END +5
* HP Per WIS +2
Ramkar

**Ramkar** is a magnus in Re:Legend.

## Drops

 ?
 ?

## Evolution Stages

 Level | Stats | Item

## Reference

* Kickstarter Update #41 Tiny Update: December Pick-a-Magnus & Backer Beta Winner!

## Trivia

* Winner of the **Pick-a-Magnus Kickstarter December Update** minigame after the Kickstarter campaign.

Re:Legend - Magnus Lore Reveal #44 Ramfet - Steam News

## Gallery

← Rhidillon | **Ramkar** |  Sea Colt →

**Magnus List**
Patch Notes/Version 15.8.8

Patch went live on September 8, 2019.

## General

### Gameplay

* Hunted some reports where some Treasure chests was able to duplicate / spawn multiple instances
* Hunted some reports where weather was appearing in weird locations

### UI

* Fixed a bug where Magnus UI was not properly showing up in the Barn Book
* Fixed a bug where some areas was showing wrong Magnus icons

## Multiplayer

None

**More info**:

https://steamcommunity.com/app/823950/discussions/0/1637543304835221551/
Popberry Seed

**Popberry Seed** is a seed in Re:Legend.

~Planting this seed on already tilled land will cost 0 Stamina.

## Description

*A pouch containing Popberry Seeds.*

* 5x **Popberry Seed** will be given to you after Mayor Moku shows you around your farm on the 2nd day.

## Other

This plant if already fully mature and in regeneration stage will still die on Summer day 1.

You will have to replant new seeds the following Spring.
Oriton

**Oriton** is a magnus in Re:Legend.

## Description

The Oriton has said to he have been a gift from the Lightning spirits in the sky, explaining the lightning crystal embedded in their flesh.

## Abilities

 Magical Defense +6%

## Trivia

* Revealed in "Monthly Update #18" during the Kickstarter Campaign

## Gallery

* Oritons shadow form
* Concept Art
* Concept Art

## References

1. ↑ Monthly Update #18: Building Upgrades, New NPC and Magnus Reveal!
Patch Notes/Pre-Alpha Update Patch 7

Patch went live on March 4, 2019.

## Systems

* You can now sleep at campsites.
* You can save your game at campfires.
* Magnus mounting depth of field fixed.
* Temple see-through updated.

## Quests

* Dark Tidings quest dialogues fixed.
* Saving Magenta duplicate during dialogue fixed.

## NPC

* Emilia now goes back to work at her shop.
* Cafeteria interior building updated.
* Carpenter interior building updated.

UI
--

* Some UI elements got tweaked.
* Fishing UI have been updated

## Magnus

* Moota VFX tweaked.
* Added more SFX to Magnus.
* Added some idle animations to Magnus.
Patch Notes/Version 15.9.1

Patch went live on October 31, 2019.

## General

### Audio

* Added various environment sounds, updated some quest/cutscenes with new audio.

### Cutscene

* Fixed a bug where some cutscenes random NPCs are popping up.
* Adjusted some dialogue lines that were showing weird lines about Hot Springs.

### Gameplay

* For the many people mistakenly losing their Rabbitray, we apologize about that. Currently to ease the process, we adjusted the map where you will meet the Goblins in Vokka Coast (Coastal) to easily encounter large fish where you can mount and continue your journey. Sorry !!
* Minimaps now show the names properly on the portals.
* The worldmap now has the updated names for the locations.
* All "Large" fish now can be mounted on, if not able to previously.
* Fixed a bug where time was not pausing when UI was open during Single Player.

### Optimization

* Reduced the project file sizes further and polished some features to reduce drawcalls/frame rate drops.

### UI

* Multiple UI updates and adjustments for sharper visibility, fixed some issues with blurry images/sprites.
* Adjusted and updated the Magnuspedia page, fixed some visual glitches where the affection, stats requirement and some others will show up in the page now.
* Added some new UI control tabs for pages that did not have instructions
* Fixed a bug where missing UI was happening in character creation.
* Basic inventory sorting has been added, press "Spacebar" to sort your items.

### Visuals

* Fixed some visual glitches from Magnus and UI that contain faulty VFX.
* Fixed some status effect visual glitches.

## NEW

* Added our Halloween themed island, there are a boost for Shadow Magnus on the isle and even some special loots to find?
* Added shadow variants for all Magnus currently, Coastal and Forest biomes.
* Some hats[Equipment] have been added for this spooky season.

## In Progress

### Barn

* Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
* Optimizing multiplayer side of barn processes

### Gameplay

* Controller - In progress for the full support for controllers that works well with other platforms.

### Multiplayer

* In the process of overhauling the system, to achieve a better and more polished experience after current feedback.

### Quest

* Quest system improvements are progressing well, due in line with the new quests for the next big update.

### System

* Looking into memory leak issues that is happening with certain player’s PC specifications

**More info**:

https://steamcommunity.com/app/823950/discussions/0/1637543304835221551/
Miner Hut

The Miner Hut is a store run by Lloyd in the South West part of Vokka Town.

The store is open everyday from 7:00-19:00 except for Tuesdays and 13:00-15:00, which is Lloyd's break time.

The hut can be upgraded up to level 3 by going to the Carpenter Shop. After each upgrade, more ores are sold.

Miner Hut Items
 Coal | 100
 Copper Ore | 100
 Iron Ore | 200
 Silver Ore | 300
 Gold Ore | 400
Patch Notes/Pre-Alpha Update Patch 2

Patch went live on February 12, 2019.

## Systems

* Treasure chest now won't infinitely drop items. :P
* Magnus now will not attack during loading screen/area transition.
* Item pickup range has been extended slightly.
* Items will now bounce off walls and other out of bounds area.

## Animation

* Certain tweaks were done on player's animation.

## Cutscenes

* Vokka Coast overview cutscene was tweaked.

## Tutorials

* More tutorials have been updated.

("G" to Unmount from Magnus)

(Hold left-click for Hoe and Watering Can)

(Hold "F" in-front of Magnus to increase affection)

* Magnus will now not attack when tutorial is up.

UI
--

* In any menu, time will stop and Magnus will freeze.
* Various UI changes.
* UI now works with all commonly used aspect ratios.

## Crafting

* Failed crafting now refunds 70% of the material.
* Crafting now cost 20 SP.
* Tier 3 equipments are now craftable.

## Farming

* Reduced frequency of trash generation on farm.
* Grass patches will now not appear when clearing dead aqua crops.

## Taming

* You can now complete the taming quests if you already have 2 Magnus in your party.

## Saving

* There is now a confirmation window for saving the game.
* Guild & NPC Quests related problems are fixed but previous saves might not load.

## Swimming

* No more holding items during swimming. (It's dangerous guys!)

## Storage & Shipping Bin

* Slots are fixed.
* You can now right-click to store/ship items.

## Shops

* Updated Magenta's shop. (Check it out!)

## Magnus

* Post-Evolution bug fixed. (No more flying Magnus)
* Fixed Dracoralth aoe skill not healing.

## Dreadclaw

* Item drop tweaked.
* Increased exp given. (He is the Boss after all)
Patch Notes/Pre-Alpha Update Patch 3

Patch went live on February 18, 2019.

## Systems

* Charging weapons and tools now disables the ESC button and Travelling.
* You can now equip 2 runes.
* Item count in inventory has been fixed.
* Item bouncing off walls has been tweaked.
* Random "gretzarmor acquired" appearing on Magnus has been fixed.
* Bow will longer be stuck in drawing animation if there is a transition to cutscene when the player is attacking.
* Treasure chests will now work.

## Barn/Taming

* Throwing food at your Magnus now increases affection and decreases hunger.
* Barn feed now won't be duplicated.
* Quest log seen on Magnus model when accessing the Barnbook has been fixed.

## Magnus

* Cranite burrow skill has been fixed. (No fly zone)
* Seagasus skills now does damage.
* Infinite stats allocation on Magnus is now.. finite.
* Certain visual effects for Magnus has been updated.

## Storage/Shipping Bin

* All slots are now fixed.
* You can now stack items in the storage and shipping bin.

## Quests

* Guild Quest various fixes.
* Dialogues were tweaked and updated.
* Cutscene lightning fixes.
* Exiting the Temple Puzzle area will now save the state of the area.
* Various Quests and NPC tweaks.

## Sounds

* Waterfall sound effect at the industrial area have been toned down.
* Various Magnus sound effects have been added.
* More sound effects added to the game.

## Farming (Aqua)

* Players can now easily access the water plot without crossing the bridge.
* Added visual indicator for fishes nibbling on water crops.
* Optimized visual effects for fishes nibbling on water crops.
* Improved visibility for water crops when in water.

## Crafting

* Added Steel Ingot to crafting list.
* Crafting will now use materials.

## Temple

* Temple door now won't have any keys slotted into them.
* Temple see-through effect has been adjusted.
* A rock collider in the Dreadclaw battle room was removed.
Levelling

*This article is a stub. You can help The Elder Scrolls VI Wiki by expanding it.*

To raise your level, increase any combination of your skills multiple times. To increase a skill, use it repeatedly. The lower the skill, the faster it increases from use. The higher a skill, the longer it takes to increase.

Increasing higher-value skills levels you up faster. You can check how far you are from raising your level by looking at the bar on your Skills Menu. The same bar is shown on the loading and transition screens.

When your level increases, you must choose whether to increase your Health, Magicka, or Stamina. You also gain a perk selection, which you can use then, or save for later.
Pirafin Bow

The **Pirafin Bow** is a weapon in Re:Legend.

## Crafting

Requires Level 1 Crafting Proficiency & 20 Stamina in order to craft it along with the following materials:

## Enhancements

* Every Bow currently has 3 enhancement slots.

* Depending on how well you do when crafting this bow you can unlock 1 or 2 of the enhancement slots without having to go to Hugo.
* Hugo will ask for 3 Copper Ingot to unlock the third enhancement slot of this bow.

This bow can have any of the following enhancements:

* HP +3
* Physical Damage +5
Ramfet

**Ramfet** is a magnus in Re:Legend.

## Drops

 ?
 ?

## Evolution Stages

 Level | Stats | Item

## Reference

* Kickstarter Update #41 Tiny Update: December Pick-a-Magnus & Backer Beta Winner!

## Trivia

* Winner of the **Pick-a-Magnus Kickstarter December Update** minigame after the Kickstarter campaign.

Re:Legend - Magnus Lore Reveal #44 Ramfet - Steam News

## Gallery

← Rhidillon | **Ramfet** |  Sea Colt →

**Magnus List**
Saggithorn

**Saggithorn** is a magnus in Re:Legend.

## Description

Travellers to the Tundra will normally seek out a Saggithorn and set camp around it.

## Abilities

 Floral barrier+
 Cleansing heat

 Magical Defense +15%

## Reference

* Kickstarter Update #18 400% Funded, Playstation 4 stretch goal, Pick-a-Magnus Winner, Magnus Friday!

## Trivia

* Winner of the **Pick-a-Magnus Kickstarter Week 2** minigame during the Kickstarter campaign.
* Re:Legend - Magnus Lore Reveal #28  Sathorn - Steam News
* The ingame description says: "from the Rhidillon species".

## Gallery

← Rhidillon | **Saggithorn** |  Seacolt →

**Magnus List**
Moku

**Moku** is a villager in Re:Legend.

## Description

Moku is the Mayor for Vokka Town. Protecting Vokka Town and its inhabitants is his only mission and he will do it at all cost. Despite looking really laid back, he is a heroic person with many secrets.

## Meeting the Mayor

When you first start the game after you wake up, you will be told you should go meet the Mayor.

Upon meeting the Mayor he asks if you would help find Emilia.

After you are done meeting with him he gives you 1x **Beginner Armor, 1x Beginner Dualswords, 1x Beginner Greatsword, 1x Beginner Bow, 1x Beginner Staff, & 3x Juicy Roast Meat.**

## Day 2

After you wake up on the second day and go outside of your house, Moku will be waiting for you.

He will give you a tour of the farm he has just given you the day before.

After he is done with his tour he gives you the following items:

* 1x Basic Watering Can
* 1x Basic Hoe
* 5x Popberry Seed

## Gifting

Moku will also accept these items as liked gifts:

* Wild Mushroom

## Gallery

* Concept Art
* Concept Art
* Concept Art

## References

* Kickstarter Update #6: Introducing Vokka Village Mayor
Raginghorn

**Raginghorn** is a magnus in Re:Legend.

## Description

Fire can be seen as a symbol of destruction and devastation, but also of rebirth. But mostly destruction.

## Abilities

 Flaming Path
 Flaming Eruption

## Trivia

* Revealed as "5000 Backers Special" during the Kickstarter Campaign

## Reference

* Kickstarter Update #28 Amberlite Golem Unlocked & 5000 Backers Special! <3

← Windhorn Calf | **Raginghorn** |  Baby Rollfin →

**Magnus List**
Patch Notes/Pre-Alpha Update Patch 7 Hotfix 1

Patch went live on March 5, 2019.

## Systems

* Attacking now is facing the direction of your mouse when auto-targeting is turned off. (Press "Y" to toggle. The small sword icon on your healthbar will turn grey when auto-targeting is turned off)
* Fixed releasing fish after fishing will drop an item from the void.

## SFX

* Footsteps now change based on terrain the player is on.

UI
--

* Crafting UI item stats page has been updated.
Bethesda Game Studios

**Bethesda Game Studios** is the company behind Elder Scrolls series of computer games and the producer of forthcoming *The Elder Scrolls VI*. They were also the first company to produce a true-3D series of games for the Terminator license, and in recent times for the Fallout series. They are based in Bethesda, Maryland, USA but also have studios in Montréal, Québec and Austin, TX.
Weapons

## Mechanics

As you progress through the levels, you will be unlocking more combos for your attack and each consecutive hit will become more powerful. Besides unlocking combos throughout the levels, you will be able to unlock charging skill when you hit certain level. Charging skills are really powerful and they can deal some serious damage. The only down side is that it cost a significant amount of stamina and it will leave you open to attack for several seconds as you need some time to charge up the attack before unleashing your wrath on the enemies.

## **Weapon Skills Exp Requirement**

Lvl1: 250

Lvl2: 500

Lvl3: 750

Lvl4: 1000

Lvl5: 1250

Lvl6: 1250

Lvl7: 1500

Lvl8: 1500

Lvl9: 2000

Lvl10: 2000

No Matter what weapon you chose to use this is the blanket EXP needed to level up in skill for that weapon.

## Weapon types

There are 4 weapon types available in Re:Legend: with 4 more in development for a later date.

* Dual Swords
* Great Sword
* Bow
* Staff
* Knuckles Not Yet Available
* Great Shield Not Yet Available
* Chakram Not Yet Available
* Prism Not Yet Available
Wild Starfish

**Wild Starfish** is an item in Re:Legend.

**Wild Starfish** is also an edible Food.

## Description

*A poisonous looking starfish. Wonder what it tastes like?*

## Obtaining

**Wild Starfish** can be found in different locations all around the Coastal Biome.

## Uses

Wild Starfish is an Ingredient in the following recipes:

* Fish Rolls
* Golden Fish Rolls
Patch Notes/Version 15.8.12

Patch went live on September 18, 2019.

## General

### AI

* Updated and fixed a bug where Magnus movement and AI could get stuck in certain areas and spread to other locations.
* Updated behavior slightly for when Magnus reacts to enemies, especially for quest specific encounters

### Gameplay

* Updated and fixed an issue when creating a character, the hero could go missing
* Adjusted system so that Magnus would not get damage if players have fainted. (Was causing some bugs that could freeze the get during that period)

### Magnus

* Added more Shadow Magnus type for different Magnus families
* Fixed a bug where the evolution scene sometimes plays twice

## In Progress

### Barn

* Optimizing the system and flow, that is causing issues when big numbers of Magnus is stored
* Optimizing multiplayer side of barn processes

### Gameplay

* Forest - Wilkwoods teleporter unlocks
* Controller - In progress for the full support for controllers

### Multiplayer

* Fixing gameplay issues and black screen causes reported

### Quest

* Looking into improving the quest system, that is causing multiple issues with the quest loops

### System

* Looking into memory leak issues that is happening with certain player’s PC specifications
* Using a later version that enables better support and optimizing features for the game as a whole

**More info**:

https://steamcommunity.com/app/823950/discussions/0/1637543304835221551/
Wilkling

**Wilkling** is a magnus in Re:Legend.

## Description

Wilklings are believed to have grown from the shards of the world tree, some say they arethe first trees of the forest.

## Reference

* Kickstarter Update #22 New Bachelors & Bachelorettes Stretch Goal Fish Caught, Hidden Stretch Goal Revealed, 4000 Backers Special!

## Gallery

← Rattler Shell Trocker Crab | **Wilkling** |  Wilker Treant →

**Magnus List**
Thick Shell

* Reason: Called Cranite Shell in-game
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **moved to Cranite Shell.**

* Reason: Called Cranite Shell in-game
* Please discuss this on the Discussion page.

**Thick Shell** is an item in Re:Legend.

## Obtained From

### Magnus

* Cranite
* Cranickel
* Cralitus

## Used In

### Armour

* Triant Helm
* Triant Scalemail
* Aquagale Armor
Windhorn

**Windhorn** is a magnus in Re:Legend.

## Description

Spirits of the forest, an elemental that reflects the condition of the forests, It grows by absorbing the energy of its surroundings.

## Trivia

* Revealed as "5000 Backers Special" during the Kickstarter Campaign
* Windhorn Calf was the first **Magnus** which "lost" at a  **Pick-a-Magnus Game** and was still added to the game.

## Gallery

* Shadow Windhorn

## Reference

* Kickstarter Update #28 Amberlite Golem Unlocked & 5000 Backers Special! <3

← Wilker Treant | **Windhorn** |  Raging Horn →

**Magnus List**
Villoon

## Description

A Magnus wielding kitchen utensils is the last thing you would expect to see in Ethia. But in the lands of the Ruined Kingdom, a peculiar species of Magnus named Liloon are seen roaming around wielding kitchen utensils like forks, spoons and knives imbued with magical fire. Liloons seem to be adept at handling these utensils as both weapons and silverware depending on the situation.

Despite the utensils being covered in flames, it appears to cause no harm to the Liloons and it is evident that these flames are actually supplied by the Liloons themselves. Fully evolved Liloons which are given the named Deviloon appear to have manifested magical flames on their bodies as well. Any poor soul that decides to get into a fight with these Magnus not only runs the risk of getting cuts and wounds on them, but also burns as well. It is advised to take caution when engaging in a fight with them.

Liloons however, are very passive as they prefer to just eat and sleep whenever they want and there are rarely any cases of adventurers getting attacked by them. Their heavy desire to eat is probably the reason why they mostly wield kitchen utensils instead of actual traditional weapons like swords, spears and bow.

## Drops

 ?
 ?
Vokka Coast

## **Zones**

### Blipsville

#### **Gathering**

* Seawirl Log

**Treasure**

* Axecalibur Map Piece

### Trocker Cove East

####  **Magnus**

* Cranite
* Vale
* Cranickel (Rare)
* Cragnavis (Rare)
* Valevale (Rare)

**Gathering**

* Copper Ore
* Iron Ore
* Stone (1 rock)

**Fishing**

* Angler
* Butternet
* Gupper
* Kilopod
* Kostar
* Rainbow

### Trocker Cove West

**Magnus**

* Cranite
* Moota
* Cranickel (Rare)
* Cragnavis (Rare)
* Mooshi (Rare)

**Gathering**

* Copper Ore
* Iron Ore

### Pasture Falls

####  **Magnus**

* Blipling
* Blip (Rare)

### Pincer Patch

####  **Magnus**

* Cranite
* Cranickel (Rare)
* Cragnavis (Rare)

#### **Fishing**

* Butternet
* Groukel
* Gupper
* Kostar
* Rabbitray
* Rainbow
* Vokkashark

**Treasure**

* Axecalibur Map Piece

### Pruni Cave

**Magnus**

* Pruni
* Prunspike (Rare)

**Gathering**

* Coal
* Copper Ore

### Pruni Reef

**Magnus**

* Pruni
* Prunspike (Rare)

**Gathering**

* Paltea Log

### Puffy Path

**Magnus**

* Puff
* Kerapuff (Rare)

**Gathering**

* Slossom Log

**Fishing** (2 spots)

* Angler
* Butternet
* Kostar
* Saberwebel
* Slicefin
* Starbream

### Sandy Beach

####  **Magnus**

* Blipling
* Puff
* Blip (Rare)
* Kerapuff (Rare)

#### **Fishing**

* Butternet
* Gupper
* Kostar

### Shell Beach

**Magnus**

* Starfin
* Starfawn (Rare)
* Draconewt (Rare)

**Gathering**

* Slossom Log

### Temple Entrance

**Magnus**

* Starfin
* Seacolt
* Starfawn (Rare)
* Seamare (Rare)

### Vale's Gulch

**Magnus**

* Vale
* Valevale (Rare)

### West Coast

**Magnus**

* Puff
* Kerapuff (Rare)
* Draconewt (Rare)

**Resources**

* Paltea Log

### Windy Trail

**Magnus**

* Pruni
* Moota
* Prunspike (Rare)
* Mooshi (Rare)

**Gathering**

* Paltea Log

**Fishing**

* Angler
* Butternet
* Gupper
* Kostar
* Kilopod
* Rainbow
Wilkwoods

This Island is also known as **Wilkwoods**.

When travelling from World Map to **Wilkwoods**, you arrive at the **Sunny Lagoon** **,** where you can come and

go to World Map.
Must have Large fish to able to leave **Wilkwoods**, unless you have found your local travel shrines.

Which can be found in different places (check map for details).

There are also possible to find objects you can pick up along the way, for crafting.

## **Wilkwoods**

### Zan Tribe (Zan Village)

*This place unlocks after you help Carpenter Caren , she will later join you in Vokka Town where you will be able to upgrade different buildings in town.*

### Wizard

*This witchhouse belongs to Yuri. You will meet Yuri a couple of times during questing in Wilkwoods. Help Yuri and Yuri will help you during questline.*

### Queen's Hive

*This abandoned place seemed to be used as a Honey Market. Probably not yet implemented in-game.*

### Wilker Grove (Boss Room)

Upon reaching this place, you have managed to maneuver around in the maze. This is where you will fight the Shrine Boss of **Wilkerwoods.** Upon defeating the Shrine Boss, you will receive a blessing so you can continue your journey.

## Fishing Location

```
Don't have all unlocked or not yet available. Please add if you know :) Thank you!

```

## 3rd Evolution Magnuses

```
These are either not possible to be found or extremely rare! Please add into correct sub region when found. Thank you! :)

```
Breton

*This article is a stub. You can help The Elder Scrolls VI Wiki by expanding it.*

The **Bretons** are one of the races in *The Elder Scrolls VI*. They are native to High Rock and make for great battle mages. It is rumored that they were once close allies to the Redguards when their homeland of Yokuda was destroyed. Bretons are sometimes seen as traveling merchants but mostly are known for necromancy because of their superior magic abilities.

They are closely related to the people known as Reachmen, also known as the Forsworn, who also originate in High Rock and demonstrate the same capacity for sorcery.
座舱

**座舱**(**Cabin**)是载具最核心的部件，所有部件必须直接或间接连接到座舱才能参与构成载具。

一旦座舱耐久度降为0，其所属载具的所有剩余部件都将掉落并且判定为载具被击毁。

属性
--

在部件的共同属性之外，**座舱**还具有以下的一些性质：

**基础**品质的初始座舱战斗力为160；
**普通**品质座舱的战斗力为250；
**稀有**品质座舱的战斗力为750；
**史诗**品质的座舱中，轻型座舱的战斗力为1800，其余为1500。

关于座舱马力对加速度作用的更多信息可以参考马力机制页面。

### 最大速度

座舱的**最大速度**是载具最高速度的决定因素之一。在0..10.30版本之后，最大速度在座舱的信息面板中以**具体数值**替代了原本比例条的形式，意味着速度在讨论过程中可以完全细化为数值了。

合成
--

稀有及以上品质所有的座舱都可以进行合成，座舱合成只产出两种合成属性：

* **额外承重**属性可以让座舱的载重量增加10%；
* **拖车专精**属性可以让座舱的重量上限增加10%。

合成/座舱页面待创建

分类
--
The Elder Scrolls VI Wiki

File:VI icon.png
Welcome to The Elder Scrolls VI WikiWelcome to The Elder Scrolls VI Wiki
The Elder Scrolls VI guide for Armor, Weapons, Quests and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About The Elder Scrolls VI

*The Elder Scrolls VI* was finally officially announced by Bethesda's Todd Howard at E3 2018. It is the sixth installment in the Elder Scrolls series. No actual release date was given and only an extremely brief teaser trailer was shown. [Read more...]

Characters

* **Player character**
	+ Character creation
	+ Class
	+ Levelling

* **NPCs**
	+ Followers
	+ Occupation
	+ TBA

Races

* Altmer
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* Bosmer
* Breton
* Dunmer

* Imperial
* Khajiit
* Nord
* Orsimer
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Gameplay

* Armor
* Weapons
* Locations
* Magic
* Quests

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* Ingredients
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Guides

* Create a How to play guide for The Elder Scrolls VI
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Dunmer

*This article is a stub. You can help The Elder Scrolls VI Wiki by expanding it.*

The **Dunmer**, or Dark Elves, are one of the races in *The Elder Scrolls VI*. Dark elves are noted for their stealth and magic skills. They are naturally resistant to fire.

## Lore

Dark Elves, or "Dunmer" as they are called in their homeland of Morrowind, are dark-skinned, red-eyed beings with a cruel and proud temperament. They are known to be intelligent as well as strong and agile. Female Dark Elves are known for their promiscuity. The combination of powerful intellect with a strong and agile physique produces superior warriors and sorcerers.

On the battlefield, Dark Elves are noted for their skill with a balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, as well as distrusting and disdainful of other races.

Dark Elves are that of their own and keep to themselves as they are very distrusting, and untrusted by other Races. They are often found in small groups, very proud creatures, ruthless and cruel. Female Elves, despite their superior Skills and Strengths, are well renowned for their promiscuity within the Race. However, those Dunmer which were born outside of Morrowind, or within the Imperial Tradition are usually much more friendly than their native counterparts.

## History

The Dark Elves, were previously known as the Chimer, or "Changed Ones," due to their worship of the Daedra rather than the Aedra, who were worshipped by the Aldmer in Summerset Isle. They gained their dark skin after the Battle of Red Mountain, when they were cursed by the goddess Azura. The Battle of Red Mountain involved the murder of an ancient and respected hero known as Nerevar (the reincarnation of whom, dubbed the Nerevarine, the player assumes the role of in Morrowind in order to defeat Dagoth Ur). Nerevar was said to have been murdered by his own Tribunal, which also included Vivec, Sotha Sil, The Clockwork Sorcerer and his wife, Almalexia. According to Ashlander legend, these three supposedly killed Nerevar in an attempt to obtain immortal life and become the "Living Gods" within Morrowind.

Another version, endorsed by the Tribunal Temple, states that Nerevar died from wounds he received during battle—possibly with the Dwemer king, Dumac, against Dagoth Ur, the larger Battle at Red Mountain, or a combination of the three.

The battle at Red Mountain

1. ↑ UESPwiki
Followers

**Followers** are NPCs who agree to join you on your adventures. Some are trained hirelings, mercenaries who will fight in exchange for gold. Others might be ordinary townspeople inspired by your example who agree to follow you if asked. They help in combat and also carry excess inventory.

Most followers can be issued commands. Target your follower, then press and hold E (unless on console) to enter the command state. While in the command state, you can tell your follower to:

* Wait at a specific spot on the ground.
* Use an object in the world, such as a lever or a chair.
* Attack an enemy.
* Open a locked door or container.
* Pick up items in the world.
* Exit the command state by pressing Esc.

Note that not all followers can be commanded, and some commands may not be carried out, either because they are physically impossible for your follower (such as picking a lock that is beyond their skill), or because they object to the command (such as being asked to attack a member of their family).

Be warned, the guards will hold you responsible for any crimes you command a follower to commit!

While followers will attempt to remain at your side, there are often some places where they cannot accompany you (such as in a jail cell). They will wait outside for you to reappear, but after waiting 3 days, your follower will leave.

Should a follower ever leave your service, they will return to their normal lives. You can always ask them to come with you again (although Hirelings may demand a new fee).
The Elder Scrolls VI Wiki/Bottom section

Wiki

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CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Redguard

*This article is a stub. You can help The Elder Scrolls VI Wiki by expanding it.*

The **Redguard** are one of the races in *The Elder Scrolls VI*. They have a culture of combat, and because of this, are known as the most naturally talented warriors in Tamriel. They originate from the continent of Yokuda, which had sunk into the sea, and now reside in Hammerfell.

The Redguards are meant to represent, in the game, Humans collectively corresponding to real-world Africans and Middle Easterners, and culturally resemble the warrior and seagoing cultures of northwestern Africa and the Moors of the medieval age.
Argonian

*This article is a stub. You can help The Elder Scrolls VI Wiki by expanding it.*

**Argonians** are one of the races that inhabit Tamriel in *The Elder Scrolls* series. They are a reptilian race, originally from Black Marsh. They can breathe under water for an unlimited amount of time and can use the power Histskin to regenerate health quickly. Argonians are considered by many players to be the second best race for playing as a thief, while the "best" race to play as a thief is the Khajiit.

Like the Khajiit, Argonians are often referred to as a "Beast Race", as they resemble lesser animals moreso than humans and mer, from the perspective of those culturally dominant races. They existed largely in a state of slavery for many centuries until near the end of the Third Era, although even after three centuries' time they still, again like the Khajiit, experience significant discrimination.
The Elder Scrolls VI Wiki/Section 4

Wiki Community

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Character creation

*This article is a stub. You can help The Elder Scrolls VI Wiki by expanding it.*

As with previous iterations of *Elder Scrolls* games, character creation is expected to occur during the introduction to the game. The player will likely choose their race and gender and then customize their onscreen avatar.

## Races

* Altmer
* Argonian
* Bosmer
* Breton
* Dunmer
* Imperial
* Khajiit
* Nord
* Orc
* Redguard

* Altmer
* Argonian
* Bosmer
* Breton
* Dunmer
* Imperial
* Khajiit
* Nord
* Orc
* Redguard

Once a player has decided on the race and gender they wish to play, then the appearance customization will likely begin.

## Body Customization

The list below is based on the options available in *Skyrim*. Not every option will affect every Race.

* Presets
* Skin Tone
* Weight
* Dirt
* Dirt Color
* Scars
* War Paint
* War Paint Color
* Nose Height
* Nose Length
* Jaw Width
* Jaw Height
* Jaw Forward
* Cheekbone Height
* Cheekbone Width
* Laugh Lines
* Cheek Color Lower
* Nose Color
* Chin Color
* Neck Color
* Forehead Color
* Eye Color
* Eye Height
* Eye Width
* Eye Depth
* Eyeliner Color
* Eye Shadow
* Eye Tint
* Brow Height
* Brow Width
* Brow Forward
* Mouth Height
* Mouth Forward
* Chin Width
* Chin Length
* Chin Forward
* Lip Color
* Facial Hair (Male only)
* Hair Color

When all choices have been made, the customization is complete and a prompt will likely appear asking to Name and Save the player character.
1.032

# Modifications

## Mécaniques

* Correction d’une exploitation sur les parties via une graine.

## PNJs

* Amélioration de l’IA pour les téléportations (Lump, Para-Bite, Loki, ???, etc.).

## Environnement

* Modification de certaines salles impossibles dans The Cellar, The Womb, Utero et The Chest.

Salle du Boss
* Correction des mauvais emplacements dans les étages XL.

Salle secrète
* Correction des mauvais emplacements dans certains étages.

## Succès

* Ne sont plus débloqués sur une partie moddée.

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