Galaxy Soldier

The race of Hera are an unscrupulous, unkind race of thieves and pirates. Among all of them, though, there is one group that lives in infamy. The Galaxy soldiers, lead by the mighty Bojack. Through study of their ways, you've revived their techniques. Only Herans can choose this path.

Shards of Hera (level 11): The galaxy soldiers all wore necklaces and earrings formed from fragments of their homeworld. When you spend an action point, your jewel responds, you may choose a second action point effect. The secondary effect may not be the same as the primary effect.

Psycho Thread(level 14): Once per encounter, As a full round action, you may cast a line of psycho thread at an opponent. Roll a speed vs reaction attack. On success, the enemy becomes immobilized. This lasts for Intelligence rounds.

Unbound Power(level 19): When you spend a power surge, you may gain a +2 transbonus for tier rounds.

Level 11 At-will powers

Sky heel

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: one creature

Attack: strength vs reaction

Hit: 2[p]+Strength damage. If you're above the target creature, you deal an additional 3 damage.

Heran Cannon

At-Will ✦ Martial, Ki

Standard Action    Ranged 10

Target: one creature

Attack: Instinct vs reaction

Hit: 2[K]+spirit damage.

Level 11 Encounter powers

Psycho Blaze

Encounter ✦ Martial, Ki

Standard Action    Special

Target: one creature under the effects of psycho thread

Attack: This attack automatically hits.

Hit: 3[K]+spirit damage. Every round after the first that psycho thread remains up, you inflict 1[k] damage.

Heran Impact

Encounter ✦ Martial, unarmed

Standard Action    melee

Target: one creature

Attack: strength vs Repulse

Hit: 3[p]+strength damage. If your strength is higher than the foes body, they are knocked prone

Level 14 utility powers

Power flash

You release your power for but a moment, providing enemies with a brief glimpse of your strength

Encounter ✦ Martial, Ki

Minor Action    Power up

Effect: Spend a surge to activate. You gain a +5 power bonus to damage rolls until the end of your next turn.

Quick Counter

Daily ✦ Martial, Unarmed

Immediate-Reaction    Melee

Trigger: An enemy targets you with a melee attack

Effect: Roll a melee attack, if your attack hits, you nullify the enemies and neither of you take damage.

Level 16 Daily powers

Heran Gatling

Daily ✦ Martial, Ki

Standard Action    Blast 4

Target: All enemies in range

Attack: Tenacity vs Repulse

Hit: 4[k] + spirit damage.

Miss: half damage

Vicious Drive

Daily ✦ Martial, Unarmed, Reliable

Standard Action    Melee

Target: One creature, two attacks

Attack: strength vs reaction

Hit: 3[p] + strength damage. If both attacks hit, you may spend a healing surge

Miss: If both attacks miss, you may spend two healing surges.

Level 20 Ultimate Powers

Sky Zapper

Daily ✦ Martial, Unarmed, Reliable

Full round action    Ultimate Melee

Target: One creature, three attacks

Attack: speed vs reaction, -2 and -4 for the following two attacks.

Hit: 3[p] + strength damage. With every landed attack you push the enemy strength squares into the air, following after. When all attacks have been attempted, the target falls to earth, suffering 1 damage for every 2 squares fallen.