Augments

Vrtra is proud to present a comprehensive custom augment system that will upgrade a wide array of end-game gear and provides players with the opportunity to specialize gear for different situations.

Please read through the guide below to learn more about augments, see what gear can be augmented, and how to start the process.

### **What are augments?**

Augments are additional stats that can be added to gear. They range from extra attribute points, offensive stat increases such as accuracy and attack, defensive boosts like magic evasion or physical damage taken, and more.

You can view your augments by looking at the individual piece of gear in question on your character equipment screen. If you notice that the gear has that little upside-down triangle in the lower right corner of the box, as seen below, that means it has an augment on it.

The gear does not show the augment stats on it by default. Press the minus key ( - ) on your keyboard's number pad while the item is selected and the text will change to show the augment stats, as seen below. Use the same minus key to toggle back and forth between the stats.

### **What equipment can be augmented?**

Great question! There is a very large list of gear that can be augmented on our server, and there is a different NPC in the !vrtra zone that handles each type. More details on how to augment each type of gear are located further down the page.

The equipment that can be augmented is:

* Level 80 Relic Weapons
* Level 80 Mythic Weapons
* Level 80 Empyrean Weapons
* Weekly NM Hunt reward gear
* +1 Artifact gear for all jobs (regular NQ Artifact gear cannot be augmented)
* +1 Relic gear for all jobs (regular NQ Relic gear cannot be augmented)
* HQ Abjuration gear, i.e. Armada Hauberk, Dalmatica +1, etc. (NQ Abjuration gear cannot be augmented)
* Genbu's Kabuto, Seiryu's Kote, Byakko's Haidate, Suzuaku's Sune-ate (Kirin's Osode cannot be augmented)
* Homam and Nashira gear sets from Limbus
* Salvage gear i.e. Morrigan/Skadi/Usukane/Ares/Marduk sets

### **What stats can I get on my augments?**

The stat pool is very diverse, and is dependent on the stone you choose during the upgrade process. The stones are purchased from !shop 9 for 5,000 gil each AFTER you unlock the shop by satisfying the minimum requirements for augmenting. **Please note that even though the client seemingly allows you to purchase a maximum of 99 stones at a time, this is incorrect. You may only purchase a maximum of 12 stones at a time (one stack). The game will not deduct extra gil and will only purchase 12 stones for 60,000 gil if you select anything higher than 12.**

The categories of augments are as follows:

* Leafslit Stone - Idle augments (Regen+, Refresh+, etc.)
* Leaftip Stone - Offensive Mage augments (Magic Attack Bonus, Magic Crit, INT, etc.)
* Leafdim Stone - SMN Avatar-related augments (Avatar Attack+, Avatar Accuracy+, Blood Pact boosts, etc.)
* Leaforb Stone - Defensive Mage augments (Magic Defense Bonus, Regen potency+, Cure Potency+, etc.)
* Duskslit Stone - Ranged DPS augments (Ranged Attack+, Ranged Accuracy+, etc.)
* Dusktip Stone - Tank augments (Damage Taken -%, Magic Evasion, Elemental Resistances, etc.)
* Duskdim Stone - One-handed DPS augments
* Duskorb Stone - Two-handed DPS augments
* Snowdim Stone - BST Pet-related augments (Pet Attack+, Pet Accuracy+, etc.)
* Snowtip Stone - Bard augments

### **What if I don't like my augment?**

The augment process is 100% random, so you may not always get something good. The equipment will be assigned a random augment (or augments, as you can get multiple stats) and stat value based on the stone you used, but may not ultimately be what you wished for. You may choose to augment the equipment again using the same process with a new stone, but be warned that it will wipe and replace the previous augment with all new augments. Choose wisely!

### **What if I don't have enough Conquest Points/Imperial Standing/Cruor to attempt augments?**

You have two options for obtaining these currencies if you are lacking in that department. You can earn experience points in conquest or Aht Urghan areas, or Abyssea to obtain more CP/ISP/Cruor. The other option is you can trade gil for each of these types of currency to the currency exchange Ahriman NPC in !vrtra. Speak to the exchange Ahriman to learn more about purchasing currencies.

#### **RELIC WEAPONS**

Relic weapon augments are handled by the Relic Overseer (Vampyr NPC if you don't use the Renamer add-on) in !vrtra.

**Requirements to augment:** You will need a level 80 Relic weapon to begin the process.

**Cost per augment:** 5,000 Conquest Points and 1 of the !shop 9 stones.

Please note that the Conquest Points are automatically deducted from your CP total at the conclusion of the trade. You will not be able to complete the augment if you do not have at least 5,000 Conquest Points.

**Steps to augment:** Trade your level 80 Relic weapon and the designated stone that you purchased from !shop 9 to the Relic Overseer. He will complete the trade and return your weapon with the augment, and deduct 5,000 Conquest Points from your character.

**Additional augments:** You may continue to augment the weapon if you do not like the results. It will cost another 5,000 Conquest Points and one !shop 9 stone per attempt.

#### **MYTHIC WEAPONS**

Mythic weapon augments are handled by the Mythic Overseer (Purple Scythe Demon NPC) in !vrtra.

**Requirements to augment:** You will need a level 80 Mythic weapon to begin the process.

**Cost per augment:** 2,000 Imperial Standing and 1 of the !shop 9 stones.

Please note that the Imperial Standing is automatically deducted from your ISP total at the conclusion of the trade. You will not be able to complete the augment if you do not have at least 2,000 Imperial Standing.

**Steps to augment:** Trade your level 80 Mythic weapon and the designated stone that you purchased from !shop 9 to the Mythic Overseer. He will complete the trade and return your weapon with the augment, and deduct 2,000 Imperial Standing from your character.

**Additional augments:** You may continue to augment the weapon if you do not like the results. It will cost another 2,000 Imperial Standing and one !shop 9 stone per attempt.

#### **EMPYREAN WEAPONS**

Empyrean weapon augments are handled by the Empyrean Overseer (regular Scythe Demon NPC between the Mythic Overseer and Hunt Masters) in !vrtra.

**Requirements to augment:** You will need a level 80 Empyrean weapon AND must have defeated Shinryu via the custom BCNM to begin the process.

**Cost per augment:** 5,000 Cruor and 1 of the !shop 9 stones.

Please note that the Cruor is automatically deducted from your Cruor total at the conclusion of the trade. You will not be able to complete the augment if you do not have at least 5,000 Cruor.

**Steps to augment:** Trade your level 80 Empyrean weapon and the designated stone that you purchased from !shop 9 to the Empyrean Overseer. He will complete the trade and return your weapon with the augment, and deduct 5,000 Cruor from your character.

**Additional augments:** You may continue to augment the weapon if you do not like the results. It will cost another 5,000 Cruor and one !shop 9 stone per attempt.

#### **WEEKLY NM HUNT REWARD GEAR**

Weekly hunt reward augments are handled by the Hunt Master (red Taurus NPC) in !vrtra.

**Requirements to augment:** You will need a piece of equipment that can be obtained as a reward from the weekly hunts. Participate in the weekly hunts to find out which pieces are included!

**Cost per augment:** 1 Behemoth Hide OR 1 Damascene Cloth AND 2 Weekly hunt points.

**Steps to augment:** Trade your weekly hunt reward item and either the Behemoth Hide or Damascene Cloth to the Weekly Hunt Master. He will complete the trade and return your item with the augment, and deduct 2 Weekly hunt points from your character.

**Additional augments:** You may continue to augment the item if you do not like the results. It will cost another 2 Weekly hunt points and another Behemoth Hide or Damascene Cloth per attempt.

#### **+1 ARTIFACT / HOMAM / NASHIRA GEAR**

+1 Artifact / Homam / Nashira gear augments are handled by the Lumoria Overseer (Shadow NPC) in !vrtra.

**Requirements to augment:** You will need to defeat one the following 3 NMs in order to augment this gear: Proto-Omega, Proto-Ultima, or Absolute Virtue.

**Cost per augment:** 5 Ancient Beastcoins and 1 of the !shop 9 stones.

**Steps to augment:** Trade your equipment piece plus the 5 Ancient Beastcoins and the designated stone that you purchased from !shop 9 to the Lumoria Overseer. He will complete the trade and return your equipment with the augment.

**Additional augments:** You may continue to augment the item if you do not like the results. It will cost another 5 Ancient Beastcoins and one !shop 9 stone per attempt.

#### **+1 RELIC GEAR**

+1 Relic gear augments are handled by the Dynamis Overseer (Bhoot NPC) in !vrtra. **Please note that this does NOT include relic accessories obtained from Dreamland Dynamis zones.**

**Requirements to augment:** You will need to defeat Dynamis Lord in Dynamis-Xarcabard before you are eligible to augment the +1 relic equipment.

**Cost per augment:** 3 100 Byne Bills, 3 Lungo-Nango Jadeshells, 3 Montiont Silverpieces and 1 of the !shop 9 stones. (yes, all of that)

**Special NPC note:** The Dynamis Overseer has the capability to store Dynamis currency (much like Sagheera in Port Jeuno stores Ancient Beastcoins) and apply it automatically for augment payments, instead of you having to trade him 9 individual pieces. Speak to him to learn more about the storage process.

**Steps to augment:** Trade your equipment piece plus the 9 100 pieces (unless you have them stored on the NPC, then disregard the 100 piece trade) and the designated stone that you purchased from !shop 9 to the Dynamis Overseer. He will complete the trade and return your equipment with the augment.

**Additional augments:** You may continue to augment the item if you do not like the results. It will cost an additional 9 100 pieces and one !shop 9 stone per attempt.

#### **HQ ABJURATION & SHIJIN GEAR**

HQ Abjuration and Shijin gear augments are handled by the Abjuration Overseer (Imp NPC) in !vrtra.

**Requirements to augment:** You will need to defeat the mighty foe Kirin in the Shrine of Ru'Avitau in order to augment HQ abjurations or Shijin gear.

**What is Shijin gear?** Genbu's Kabuto, Seiryu's Kote, Byakko's Haidate, Suzaku's Sune-ate (Kirin's Osode cannot be augmented)

**Special Note:** This gear cannot be augmented with idle stats from the Leafslit Stone.

**Cost per augment:** 5,000 Conquest Points and 1 of the !shop 9 stones.

Please note that the Conquest Points are automatically deducted from your CP total at the conclusion of the trade. You will not be able to complete the augment if you do not have at least 5,000 Conquest Points.

**Steps to augment:** Trade your HQ abjuration item or Shijin equipment and the designated stone that you purchased from !shop 9 to the Relic Overseer. He will complete the trade and return your item with the augment, and deduct 5,000 Conquest Points from your character.

**Additional augments:** You may continue to augment the item if you do not like the results. It will cost another 5,000 Conquest Points and one !shop 9 stone per attempt.

#### **SALVAGE GEAR**

Salvage gear augments are handled by the Salvager Overseer (gold plated staff Skeleton NPC located between the Relic and Mythic Overseers) in !vrtra.

**Requirements to augment:** You will need to defeat one of the following four final Chariot bosses in Arrapago Remants in order to augment Salvage gear: Armored Chariot, Battleclad Chariot, Long-Armed Chariot, Long-Bowed Chariot.

**Cost per augment:** 100 Alexandrite (stored on Paparoon in Nashmau) and 1 of the !shop 9 stones.

**Steps to augment:** Trade your completed Salvage armour and the designated stone that you purchased from !shop 9 to the Salvage Overseer. He will complete the trade and return your item with the augment, and deduct 100 Alexandrite from your total amount of Alex stored with Paparoon.

**Additional augments:** You may continue to augment the item if you do not like the results. It will cost another 5,000 Conquest Points and one !shop 9 stone per attempt.