Version 0.9.3

This is a multiplicative Prefix that reduces skill cooldowns and can appear on all armors and jewelry.
This affix does not scale with level.

* Added new Affix: "% mana regeneration".

A Suffix that increases your mana regeneration and can appear on all armors and jewelry.
This affix does not scale with level.

* New Skill stat: "Skill power %".

This is an indicator of how effective the skill is.
Idle masteries usually impose a penalty by reducing the Skill Power as a trade-off for long buff durations, check the skill/mastery tooltip for more information.

* Rebalanced classes and updated skill masteries.

All masteries have been updated in some regard.
Some skills have received new masteries and most idle masteries can now give a beneficial effect up to 30 minutes.
Many idle masteries now allows it to auto-cast the skill in regular intervals.
Most active masteries reduce cooldowns and increases mana cost.
Many damage-dealing skills deal more damage than before.
Auto cast will only occur if there's enough mana, and if no other skill is currently being executed (This applies to skills which have cast time, such as Warrior's Slam)
All skill mastery points have been reset and an additional free mastery reset has been granted.

* Updated Force Field

All damage types (hits and damage over time) now applies to force field before life
There's no longer a limit to how many hits you can take (the charges which were consumed on hit have been removed)

* Changed maximum Helheim attempts to 1 (instead of 2) every 24 hours and increased item quantity and experience gained by 100% in Helheim
* Racial 'Defense' attribute now also gives bonus to Life (from 0 to 100%)
* New world design/graphics for the main Nordicandia dungeon
* Mobile users can earn 5 opals by watching an ad (max 3 times per day) (edited)

### Minor

* Masteries:

You can now check out skill masteries in the tree before reaching level 10k (but you can't spend skill points)
Renamed Tactical and Offensive masteries to Idle and Active Masteries
Updated skill and skill mastery tooltips to show better information about the current modifiers
Updated skill mastery tree to make it clearer that you can only choose Idle or Active masteries

* Increased offline battle rewards
* Balancing: Resistance penalty (-8% per world tier) now scales slightly at higher levels
* Balancing: Slightly reduced flat bonuses given from vit/agility/constitution/mindpower to give more emphasis on item stats
* Balancing: Reduced item quantity, leech, leech rate and crit chance scaling (only affects new items / re-rolls)
* Fixed: Freeze when viewing an item for the first time when entering the game
* Fixed: Connectivity and save-issues after long playing sessions
* Fixed: Looting items when you have a full stack of that item in the pet inventory will no longer create separate stacks of 1
* Fixed: If you don't enter a town portal after 5 seconds you are still able to attack monsters properly
* Fixed: Some projectile-based skills (Such as Mage Tornado) did not fire in the correct direction
* Fixed: Issue where Relic of Blessing wasn't applied correctly
* Updated skill effects for Warrior Slam, War Stomp, Hunter's Power Shot and Arrow auto-attacks
* Warrior: Increased melee auto-attack splash range
* Warrior: Added new passive
* increased maximum elemental resistance
* Warrior: Updated mace specialization
* Improved pet looting speed
* Changed Hunter Wolf frame to make it more visible
* Golem minions and Hunter backflip mirror image no longer collide with the player
* Helheim starting difficulty reduced to 20% of your character level (down from 25%), monster health bonus reduced to 400% from 500% and level now scales slightly slower.
* New portal world suffix (can appear on Niflheim portals and Helheim): Less player attack range %
* Added text to show the amount of increased damage taken on Shock debuffs
* Niflheim portals and Helheim instances are now capped at 100x the highest world level you've unlocked

(If you've unlocked 25-10, the highest obtainable portal will be 27-10)

### Hotfix

* Fixed mage idle masteries that weren't triggering correctly
* Adjusted cooldowns on some skills that were set incorrectly
* Increased life bonus from vitality