Sunken Temple

## Sunken Temple**Edit**

* Nature
* Shadow

 **Sunken Temple**Sunken Temple1108 ShrineGifted Plague800

 **Sunken Temple**Sunken Temple1108 ShrineTainted Plague800

**Sunken Temple** is a Tier 2 () Building of the Nature faction. This common card was released with the Amii Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Sunken Temple (Nature)
* Sunken Temple (Shadow)
Support building, does not attack.

**Gifted Plague**
Affinity Dependency:  Nature **Autocast:** Every 30 seconds summons 2 Pest Creepers with a lifetime of 40 / 60 / 60 / 60 seconds. Will no longer summon units once a population of 150 would be exceeded. Has a 30 seconds cool-down after the building was built. Pest Creepers are surrounded by a poisonous cloud, that leaves dangerous spores within a 6m radius for 4 seconds, dealing 15 damage to hostile units every second. Lasts on affected units for 5 seconds after they leave the aura.Support building, does not attack.

**Tainted Plague**
Affinity Dependency:  Shadow **Autocast:** Every 30 seconds summons 2 Pest Creepers with a lifetime of 40 / 60 / 60 / 60 seconds. Will no longer summon units once a population of 150 would be exceeded. Has a 30 seconds cool-down after the building was built. 100% of damage dealt by Pest Creepers cannot be warded off by any damage reducing abilities because it is able to circumvent every buff or protective shield.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* Autocast ability :
	+ Fixed an issue that caused upgrade U0-U2 to not spawn **Pest Creepers**.

Patch #400033 - Mid-Patch Update (11 June 2022)
* Decreased the building's life points from 1000 to 800.
* Autocast ability  / :
	+ Will no longer summon units once a population of 150 would be exceeded.
	+ Added an initial cooldown of 30 seconds after construction.
	+ Improved description to be more consistent.
	+ The following changes were made to summoned **Pest Creepers**:
		- Decreased the unit's movement speed from 8m/s (2.4m/s walk speed) to 4.8m/s (2.4m/s walk speed).
			* Thus the passive ability **Swift** has been removed.

Patch #400033
* Swapped Shadow and Nature affinities of the card, including their respective Card ID.
	+ Therefore also swaps the cards' upgrade drop locations.
* Changed the card's orb requirements from 2 Nature + 1 Neutral to 1 Nature.
* Decreased the card's power cost from 120 to 110 power.
* Autocast ability :
	+ Changed ability type from an active ability to an autocast ability.
	+ Decreased the activation cost from 80 power to 0 power.
	+ Decreased cooldown from 60 / 40 / 40 / 40 seconds to 30 seconds on all upgrades.
	+ Now displays a respawn status bar indicator.
	+ The following changes were made to summoned **Pest Creepers**:
		- Unit now dies after 40 / 60 / 60 / 60 seconds.
		- Decreased the unit's movement speed from 8m/s (4.8m/s walk speed) to 8m/s (2.4m/s walk speed).
		- Added immunity against reviving effects.
		- Can no longer be infected with the Twilight Curse.
		- No longer grants ground presence.
		- Increased the poison's duration from 4 to 5 seconds.
* Autocast ability :
	+ Changed ability type from an active ability to an autocast ability.
	+ Decreased the activation cost from 80 power to 0 power.
	+ Decreased cooldown from 60 / 40 / 40 / 40 seconds to 30 seconds on all upgrades.
	+ Now displays a respawn status bar indicator.
	+ The following changes were made to summoned **Pest Creepers**:
		- Unit now dies after 40 / 60 / 60 / 60 seconds.
		- Decreased the unit's movement speed from 8m/s (4.8m/s walk speed) to 8m/s (2.4m/s walk speed).
		- Added immunity against reviving effects.
		- Can no longer be infected with the Twilight Curse.
		- No longer grants ground presence.

Patch #400031
* Active ability :
	+ The classification of summoned **Pest Creepers** has been changed in French and Russian from `Beast Soldier` to `Beast Soldiers`.
* Active ability :
	+ The classification of summoned **Pest Creepers** has been changed in French and Russian from `Beast Soldier` to `Beast Soldiers`.
	+ Removed blank space in the English description.

Patch #400030
* Added the usual descriptive sentence that this is a support building that does not attack directly.
* Active ability :
	+ The range classification as `Melee` has been added to the summoned units.
* Active ability :
	+ The range classification as `Melee` has been added to the summoned units.
	+ Added a visual effect to indicate the **Pest Creeper** poisonous aura.
	+ Added a preview on-hover over the unit to visualize the range of the poisonous aura.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards