recursal/Fanatic-Fandom huggingface dataset:
Rolf

## Skills

Rolf changes into a wolf, recovering 25% of max HP and also increase attack and speed. Under wolf form, he will consume power; the higher the power, the more physical damage. (When under deadly attack in human form, he will turn to a wolf and lose all power. This can only be triggered once in battle)
*At level 90, Increase extra HP after Lycanthropy 10800(+120 per level).*
*100% Power can increase 2700(+30 per level) attack.*

Brings out the wildness in team mates, increasing their physical crit. Once in wolf form, Rolf can summon a Wolf Spirit which causes surprise physical damage.
*At level 90, Increase physical crit 180(+2 per level).(*
*Increase 990(+11 per level) Spirit damage.*

Attacks the front line enemies, tearing their armor and causing physical damage. Once in wolf form, attacks can stun the targets and cause physical damage.
*At level 90, Damage Increased by 1080(+12 per level).*
*Reduce 180(+2 per level) armor.*

Launches a series of 4 combos, causing physical damage. In Wolf form, the damages from this combo increases.
*At level 90, Damage increased by 900(+10 per level).*

Heroes with a wild symbol  can receive increased physical armor.
*At level 90, Aura: All Wilders have 180(+2 per level) increase in armor.*

## Awakening Quest

Dragon Lair
Any Prophecy Pool - 2 times
Rolf must deal the last hit on the Jugo boss.
* Physical Attack+100
* Magic Armor+25
* (100)Max Health: +1000
* (200)Magic Armor: +40

## Sources

1. http://db.youba.com/dtcq/yingxiong/79

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/rolf.html
Eva

* 2-1 Memories
* 4-3 Hometown
* 5-1 Battle on the Shore

## Skills

Calling on the strength of nature, Eva heals all allied Heroes.

Eva tosses her javelin, dealing extra Magic damage.

Confuses an enemy with a charm spell, causing them to turn and attack their own allies.

The daughter of the forest has a pure and divine power, reducing received physical damage.

Not Awakened yet
 *N/A*

## Sources

1. http://db.youba.com/dtcq/yingxiong/45/

2. http://dotarenastuff.blogspot.sg/p/eva.html
Booster

* 1-2: The Next Wave
* 11-4: Daredevil
* 12-1: Gunpowder

## Skills

Overloads Booster's ratchets, firing a barrage of laser blasts to deal AOE damage.

Fires a laser beam at a single target, blinding the enemy and dealing Magic damage. The blinded enemy's Physical Attack will drop significantly.

Fires a rocket at a random enemy, dealing Magic damage in a small AOE.

Sends Booster out of Battle which he will get rest for a while(Heals HP when he's out of Battle) before he go back to the Battle.
Note: This skill can be manually triggered, but it will auto-triggered when he's low on HP and/or used the ulti.
*At level 30, skill stats*

## Sources

1. http://www.dotarena.com/docs/hero/id/9

2. http://db.youba.com/dtcq/yingxiong/9
Ragnar

## Skills

Release Unjust Judgement, dealing AOE magic damage all around Ragnar. When he dies, the Symphony of Lamentation is released instantly.
*At level 90, damage increased by 2160(+24 per level).*

Shadows emerge in the front, middle, and back ranks of the enemies, causing AOE magic damage.
*At level 90, damage increased by 810(+9 per level).*

Whenever a hero dies, Ragnar will absorb this hero's soul and use it to increase attack. Enemy illusions or summoned creatures that die also increase Ragnar's attacks; this can be stacked up to 10 times. Necromastery effect allow Wraith Elegy and Shadow Grip to increase their injuries.
*At level 70, increase attack by 1120 for each hero that dies.(+12 per level).*
*Every enemy illusion or summoned creature death upgrade attack 270(+3 per level).*

Ragnar's appearance intimidates the creatures around him, greatly decreasing the attack power of all enemies on the battlefield.
*At level 50, Aura: reduce ATK of all enemies by 360(+4 per level).*

Everytime Ragnar's uses Shadow Grip skill, he attaches a soul to his enemy. If this enemy gets attacked by Shadow Grip again, it will cause the souls to explode causing extra damage.
*At level 30, next hit from Shadow Grip does additional 135% damage(+1.5 per level).*

## Awakening Quest

Dragon's Lair
All members must survive the stage.
* Max Health+1200
* Physical Attack+90
* Magic Resistance+15
* (100)
* (200)

## Sources

1. http://db.youba.com/dtcq/yingxiong/25

2. http://dotarena.com/docs/hero/id/25

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/ragnar.html
Second Awakening

Here is a list of summarized second awakening skill descriptions for each hero and the heroes they effect.

### Marina

Death Melody can add a continuous HP regen effect to all allies.
*At level 48, total heal amount is 12960*

### Lucia

Adds one additional bounce to the frozen sphere, and the more times its bounces, the more damage is dealt.
Affected enemies will also receive an additional slow effect.
*At level 48, Each explosion damage increased by 476.*

### Freya

Damage dealt by Golden Aura will increase according to the number of enemies hit. (Damage added will not carry over to the next time the ability is cast, and there is limit to how much damage may be added.
*At level 20, Upon hitting, damage increased by 765.6.*

### The Cap'n

When the Cap'n summons the Pirate Ship, allies will have increased magic resistance and evasion for set time.
*At level 30, skill stats*
Krull

Heroic Campaign:
* 17-6: Sand Clans

## Skills

Krull digs into the ground, which results in seismic waves causing magic damage to all enemies.
*At level 90, damage increased by 540(+6).*

Krull digs into the ground, stunning all enemies in the same line and causing magic damage. The more attacks Krull receives, the quicker his digging.
*At level 90, damage increased by 1080(+12).*
*Chance of lift increases with ability level.*
*Enemies under level 90(+1) will be lifted every time.*

When Krull's HP is at 40% ofhis max HP, he causes a sandstorm rendering him invisble while he can recover.
*At level 80, healing of each wave increased by 670(+9).*

Krull uses his tail to attack enemies, causing magic damage and allowing them to feel the effects of his poison. If the enemy doesn't die, the poison cases explosions causing magic damage to surrounding enemies.
*At level 50, damage increaed by 1080(+12).*
*Deal a total of 4040(64) damage-over-time and increase 1440(+16) venom explosive damage.*

Not Awakened yet
 *N/A*

## Sources

1. http://db.youba.com/dtcq/yingxiong/80

2. http://dotarenastuff.blogspot.sg/p/krull.html
Aurora

## Skills

Aurora casts Frost Grave at the enemy with the most HP, and this enemy is unable to move while receiving extra damage. The unit's allies can enter a frenzied state to attack their target, but they only cast their normal attacks.
*At level 90, Receive 27%(+0.3 per level) additional damage during ultimate*
Accuracy increases with ability level, enemies under level 90(+1 per level) will be hit every time

Aurora casts Arctic Glacier at the enemy with the most HP, causing damage. When the ice cracks,it explodes causing damage to surrounding enemies. AGI heroes will receive an additional slowdown effect.
*At level 90, damage increased by XXXX*
Causes 45%(+0.5 per level) slowdown to AGI units

Aurora protects the weakest of her allies within an Arctic Barrier, which leaves them unable to move or receive any physical damage, while they recover. Aurora cannot choose those allies who are being controlled or those who are casting their ultimates at her target
*At level 70, Total heal amount is XXXX(+Y per level)*

Aurora blows an Arctic Blaze at the enemy with the most HP, causing those enemies a loss of certain amount of HP. Non physical attacking heroes will receive reduced damage, whereas a physical attacking hero will receive additional damage.
*At level 50, Deals total of 18%(+0.2% per level) current HP as damage*
Accuracy increases with ability level, enemies under level 90 will be hit every time

Awakened Aurora uses her tail to sense allies whose life is under threat. She gives them a stronger version of Arctic Barrier, which leaves them unable to move or receive any physical damage, while they recover quickly. Aurora cannot choose those allies who are being controlled or those who are casting their ultimates at her target. If this skill is not casted, then Aurora will use it on herself before she dies. This skill can only be cast once during battle.
*At level 30, Total heal amount is XXXX*

## Awakening Quest

A Moonlit Battlefield
Any Prophecy Pool - 2 times
Isle of Debris
Aurora must deal the final blow on the Naomi boss.
* Increases Max Health+1000
* Increases Physical Armor+40
* (100)N/A
* (200)N/A

## Sources

1. http://d.longtugame.com/daotadata/hero?id=117
Cleo

* 6-6: Ancient Remains
* 8-4: Come to Life
* 16-3: To the Peak

## Skills

Cleo releases ancient magical spirits, dealing heavy damage to Strength and Agility based enemies, but ignoring Intelligence based enemies.

Cleo's normal attack is supplemented with magic energy, greatly increasing Magic damage.

A random enemy is teleported and confined to another dimension for a set period of time. The enemy is gone from the battlefield for this period of time.

Cleo gathers the powers of the air, increasing her Intelligence.

After cleo dies, her soul flies among her teammates, giving them addition Power
*At level 30, skill stats*

## Awakening Quest

Halfway to the Summit
Clear with Cleo dealing the last hit on Blake boss.
* Magic Attack+300
* Max Health+1000
* (100)Power Recovery: +200
* (200)Magic Critical Hit: +60

## Sources

1. http://db.youba.com/dtcq/yingxiong/21

2. http://www.dotarena.com/docs/hero/id/21

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/cleo.html
Aiona

## Skills

Where the enemies are most concentrated, Aiona will release a time enchantment freezing all. Only Aiona can move during this, using combos to attack and causing continued physical damage.
*At level 90, Frost units HP increases with ability level,*
*level 90(+1 per level) or below units will be hit.*
*Increase damage per combo hit 720(+8 per level).*

Aiona locks her target, causing extra damage. To those outside her range of target, she can teleport and attack them too.
*At level 90, Damage increase 720(+8 per level).*
*Accuracy increases with ability level.*
*Enemies under level 90(+1 per level) will be hit every time.*

Using Chrono Jump, Aiona has a chance of evading any form of damage. Only damages up to Aiona's evasion levels will be held off.
*At level 70, Chance of trigger time backtracking 20%(+0.2% per level).*
*Evade damage limit increase 18000(+200 per level).*

When Aiona performs her normal attack, there is a 50% chance that it will cause a time-slowing forcefield. Enemies in this forcefield will be slowed down.
*At level 50, Slowdown of surrounding enemy 40%(+0.4% per level).*

 Heroes that come from another dimension can have an increased magical armor
*At level 30, Aura: All extradimensional heroes will have increased 180(+2 per level) magical armor.*

## Awakening Quest

Dragon's Lair
Finish alone.
* Magic Armor+25
* Physical Critical Hit+10
* Physical Piercing+10
* (100)Physical Piercing: +10
* (200)Magic Armor: +40

## Sources

1. http://db.youba.com/dtcq/yingxiong/76

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/aiona.html
Marina

* 4-1: Welcoming Party
* 10-5: Rotating Blades
* 15-7: Maelstrom

## Skills

Marina's singing voice causes nearby enemies to fall asleep.

Slash nearby enemies with your sword dealing Physical damage

Marina tosses a net onto the target enemy, dealing Magic damage. The enemy caught by the net will be immobilized, disabling any Physical attack and Evasion.

Marina's combat skills have been perfected, allowing her to easily evade enemy attacks.

Marina can summon an illusion of herself help to fight after dodging attacks from her enemies.
*At level 30, skill stats*

## Awakening Quest

Halfway to the Summit
Finish alone.
* Max HP+1000
* Dodge+30
* (100)Physical Attack: +60
* (200)Leech: +120
Wisp

## Skills

Monsters Fusion and a soul mate, his 30% magic damage, magic crit, armor bonus in the body of his teammates, his teammates attack and increase the casting speed. Fusion can instantly elf teammates stun nearby enemies. When the teammate by a fatal attack, elf expendable withstand the damage to its own, and its reply to a certain value of life. (Elf can not be integrated with the hero with the resurrection and suicide class skills, and can not resist the doom of death and other effects caused by continuing injury class skills.)
*At level 90,*

elf with a teammate to connect. Linked effect, teammates can avoid 10% of injuries, increase elf suffered damage by 10%. Elf and his teammates have additional life regeneration rate. Whenever elf release of other skills in a short time will enhance the teammates attack and casting speed.
*At level 90,*

Set the weakest ally into Ice Shell; which continuously healing it while nullify the physical damage from others but render the ally disabled. He won't target any ally whom has Magic Immune or casting Hero.
*At level 70,*

elf split a plurality of pieces, this time the body invincible. Debris may be respectively around each teammate to resist an injury, resist damage, while elves get energy return.
*At level 50,*

Heroes with a Light class symbol  can receive increased strength.
*At level 30, skill stats*

## Awakening Quest

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

## Sources

1. http://d.longtugame.com/daotadata/hero?id=??
Dawn

## Skills

Assassinate an unfortunate enemy, dealing a large amount of holy damage, and hitting nearby enemies with splash damage.
*At level 90, damage increased by 2520(+28 per level)*

Every time Dawn assasinates a Hero, she attains a 5 layered refraction shield. Each layer can reduce damage from one attack, and give 80 HP to Dawn. The refraction shield makes Dawn immune to any control abilities.
*At level 90, ??? 4550(+50 per level)*

Dawn uses her cunning skills to create a magic field, with any enemies caught in the field unable to move, evade, or attack.
*Ability accuracy increases with ability level. At level 70, enemies under level 90 will be hit every time*

Dawn uses her cunning to deliver holy splash damage to the enemies behind her target.
*At level 50, splash damage 105%(+0.5 per level)*

Dawn combines the way of the Ougi and the skills of an assasin, stacking the Refraction effect everytime she evades an enemy attack.
*At level 30, skill stats*

## Awakening Quest

Halfway to the Summit
 - 10 times
Isle of Debris
Dawn must deal the final blow on the Naomi boss.
* Dodge+10
* Maximum Health+800
* (100)Physical Attack+60
* (200)Maximum Health+2000

## Sources

1. http://db.youba.com/dtcq/yingxiong/54

2. http://dotarena.com/docs/hero/id/54

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/dawn.html
Hyral

## Skills

Hyral gathers light with his staff and then releases it in a beam that deals Magic damage to all enemies. Staff charge time can at most be 5 seconds, and the longer the time, the more damage dealt.
Tapping Hyral's portrait while he is charging will release the beam before it is fully charged.
*At level 90, maximum damage increased to 2970(+33 per level).*

Hyral uses the powers of light to restore Power for an ally.
He will transfer the Power to the ally currently with the highest Power,
but not including allies whose Power gauge is filled.
*At level 90, restore target's Power by 230(+2 per level).*

Hyral Blinds an enemy with a beam of light. The enemy who was Blinded will suffer a great drop in Physical Attack Accuracy.
*At level 70, damage increased by 792(+8.8 per level).*
*Chance of causing Blind increases with ability level.*
*Enemies under level 90 will be blinded every time.*

Hyral gathers energy from light to guide his allies, greatly increasing their Magic Attack.
*At level 50, Aura: increases Magic Attack of the entire party by 540(+6 per level).*

Heroes with a Journeyman Class symbol  can receive increased magical resistance.
*At level 30, Aura: increases Magic Armor of Journeyman allies by 72(+0.8 per level).*

## Awakening Quest

Dragon's Lair
The Rolling Hills
Hyral must deal a total of 360,000 damage.
* Magic Attack+300
* (100)Power Regen+200
* (200)Magic Attack+240

## Sources

1. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea
Freya

## Skills

When Freya casts the Golden Aura, it causes a large amount of magical damage to all enemies within a certain range.
*At level 90, each wave 1530 damage increase(+17 per level).*

Launches 4 of God's Bolts at high speed, causing magic damage to all enemies at the front.
*At level 90, damage increased by 1080(+12 per level).*

Using Lethargy to attack enemies causes enemies within a certain range to be slowed down and receive magic damage.
*At level 70, damage increased by 630(+7 per level).*

Casting Ancient Seal at the enemies causes them to be silent and reduces their magic armor greatly. (Silence resisting attributes will resist this skill).
*At level 50, Magic resistance reduced 180(+2 per level). Accuracy increases with ability level. Enemies under level 90 will be hit every time.*

Heroes with a Feather Class symbol  will receive an increased HP limit.
*At level 30, all Feather Class allies HP increase 4500(+50 per level).*

## Awakening Quest

Dragon's Lair
Dragon's Lair
Freya must deal the last hit on the Dante boss.
* Maximum Health+1200
* Magic Attack+160
* (100)Magic Crit+30
* (200)Magic Attack+240

## Sources

1. http://db.youba.com/dtcq/yingxiong/72

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/freya.html
Argos

## Skills

Use the ritual to set all enemies Bleeding while deals damage to all of them. Bleeding enemies takes Pure Damage when moving, and lowers their leeching rate.
*At level 90,*

The Blood Seeker will harvest blood from Heroes, Summoned Units or Illusions; heals him off. The healing effect doubles if the Blood Seeker kills it.
*At level 90,*

Cuts their veins and deals Pure Damage to single enemy while heals it depends on your damage dealt to the enemy.
*At level 70,*

Set Blood Seeker into Hunting mode when he feels the blood from the enemy was bleeding out. While in Hunting Mode, his attack and Attack Speed increases but makes him recieves 40% more damage; and it will ends either the Target or Blood Seeker dies.
*At level 50,*

## Sources

1. http://d.longtugame.com/daotadata/hero?id=??
Bastion

## Skills

Bastion uses his weight as a weapon, jumping on the enemy causing physical damage and stunning them, before running back to his own position.
*At level 90, damage increased by 2340(+20 per level).*

Bastion throws his iron ball at an enemy, causing physical damage and knock back.
*At level 90, damage increased by 1890(+17 per level).*
*Chance of repel increases with ability level.*
*Enemies below level 90 will be repelled every time.*

Bastion kicks his iron ball, causing enemies to be stunned and also cause physical damage.
*At level 70, damage increased by 1440(+20 per level).*
*Stun accuracy increases with the ability level.*
*Enemies under level 90 will be stunned every time.*

Bastion throws out a large iron ball, causing physical damage at the front. Then he pulls it back, causing physical damage to the surrounding enemies.
*At level 50, damage increased by 1620(+27 per level).*

Not Awakened yet
 *N/A*

## Review Video

#### Notes

1. Video language is in Thai but in game words is in English.
2. Video uses a  Bastion.

## Sources

1. http://db.youba.com/dtcq/yingxiong/86/
Athena

## Skills

Athena tosses a nearby enemy into the air and attacks with mutiple strikes. If the enemy hero is KO'ed during this ability, then Athena's attack will be greatly increased.
*At level 90, damage increased by 1620(+18 per level).*
*After each successful Joust, attack increased by 1800(+20per level)*

Athena shoots a rocket at the enemies in front of her. The more enemies the rocket hits, the more that all allies' attack speed and movement speed will be increased.
*At level 90, damage increased by 810(+9 per level).*
*Damage and move speed increased by 5.4%(+0.06 per level) for each enemy hit.*

Athena boosts a weak ally's HP regeneration and leech effect.
*At level 70, total heal amount is 4336(+48 per level).*
*Leech level increased by 45(+0.5 per level).*

Whenever the amount of times Athena takes damage hits a multiple of 10, she will charge the enemy, knocking them back and dealing damage. The higher the number of times she takes damage, the higher the amount of damage that will be dealt.
*At level 50, every time damage is received, damage increased by 90(+1 per level).*

Athena grants the largest HP increase to allied female  heroes.
*At level 30, Aura: all allied female heroes' Max Health increased by 2880(+32 per level).*

## Awakening Quest

Moonlit Battlefield
All must survive.
* Physical Attack+100
* Magic Armor+15
* Physical Critical Hit+10
* (100)Magical Armor+20
* (200)Physical Critical Hit+60

## Sources

1. http://db.youba.com/dtcq/yingxiong/68

2. http://www.dotarena.com/docs/hero/id/68

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/athena.html
Noire

* 2-2: In the Midst of Battle
* 8-2: Black Dragon's Bones
* 12-7: Wandering

## Skills

Noire fires arrows in succession towards the enemy, dealing heavy Physical damage. The higher the ability level, the more arrows she releases.
*At level 90, every arrow deals 630(+7 per level) damage.*

Fires a single arrow, dealing Physical damage to the target.
*At level 90, damage increased by 1260(+14 per level).*

Silence a number of enemies, only allowing them to use physical attacks.
*Silence accuracy increases with level.*
*At level 70, enemies below level 90 will always be silenced.*

Increases Physical Attack for all allies.
*At level 50, Aura: damage of entire party increases by 360(+4 per level).*

Heroes with a Female Warrior symbol  can receive increased physical armor piercing.
*At level 30, Aura: All allied female warrior heroes receive 90(+1 per level) increased physical piercing.*

## Awakening Quest

14-4:
The Rolling Hills
11-3:
Finish ALONE.

* Physical Attack+100
* Evasion+10
* Magic Armor+20
* (100)Physical Attack+60
* (200)Maximum Health+2000

## Noire's Appearance in Heroes Don't BiBi(英雄别闹)

One of Peter's summons, Noire is Valentino's younger sister who gets annoyed by her elder sister's habit of stealing her kills. She, like her sister, has to put up with Peter's antics.
Pyro

## Skills

Cast 3 fire totems onto the battlefield, then when a fatal blow is suffered, all the totems will detonate and Pyro will teleport to the last totem.
*At level 90, Damage caused by fire abilities increased by 810(+9 per level).*
Damage caused by Fire Explosion increased by 1350(+15 per level).

Cast a fiery chain that binds the closest 2 enemies and deals damage over time.
*At level 90, Deal a total of 3240(+36 per level) damage-over-time.*
Inferno Chain's accuracy increases with the ability level. Enemies under level 90(+1 per level) will be chained every time.

Summon a fiery shield for yourself, burning nearby enemies and increasing your magic armor.
*At level 70, Amount of magic damage absorbed increased by 6750(+75 per level).*
Burning damage per second +810(+9 per level).

Pyro jumps beside his enemies, cutting them with his blade. He is invincible for this period of time.
*At level 50, Extra damage increased by 900(+10 per level).*

Deal an extra series of fire damage when 3rd blades lands an attack.
*At level 30, skill stats*

## Awakening Quest

Remain of Titans
Finish alone.
* Physical Attack+90
* Magic Attack+170
* (100)Evasion+20
* (200)Lifesteal+120

## Sources

1. http://db.youba.com/dtcq/yingxiong/58

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/pyro.html
Crackles

* 5-3 Crackles Sanctuary
* 7-2 Floating Castle
* 8-5 Rough Awakening

## Skills

Infernal powers heal Crackles and greatly increase his Physical Attack. The effects of this ability last until the end of the battle and are stackable.
*At level 90, recovers a total of 5400 Health(+60 per level).*
*Increases Physical Attack by 540(+6 per level)*

Fires a flaming arrow at the target, dealing extra Physical damage.
*At level 90, damage increased by 1260(+14 per level)*

Increases attack speed within a period of time.
*At level 70, increases Attack Speed by 90%(+1 per level)*

Crackles slips into darkness and reveals himself with an attack, increasing his Physical Critical Hit.
*At level 50, Passive: increases Physical Critical Hit by 180(+2 per level)*

Devours an enemy illusion or summoned creature, absorbing its Health to make Crackles more powerful.
*At level 30, converts 90% of the target's Health into Max Health(+1 per level),*
*9% of the target's Health into Physical Attack(+0.1 per level).*
*Devour cannot be cast once the Max Health convertible has reached the max limit.*
*Max Health limit of Devour increased by 6300(+70 per level).*

## Awakening Quest

Remains of Titans
 - 10 times
Dragon's Lair
All heroes need to survive.
* Physical Attack +100
* Evasion+30
* Accuracy+10
* (100)Evasion+20
* (200)Physical Attack+120

## Crackles's Appearance in Heroes Don't BiBi(英雄别闹)

Being a Mercenary guarding the Crowded City Gates, he is kind of hot-headed and over-confidence on his duty. After ended up lost to Jay's Duel, he submitted and show their way to Crowded City as they requested.

## Sources

1. http://db.youba.com/dtcq/yingxiong/17

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea
Barrier Idol/PBT

## Description

Cast to shield allies in a magic-absorbing barrier.

This item contains a passive Magic Armor bonus which does not stack with itself,  Mystic Vestments,  Shaman's Headdress, or  Shrunken Head.

## Activation

Barrier cannot affect a unit more than once every 50 seconds.

Absorbs 400 post-mitigation Magic Damage

## Changelog

**Version 4.4.4**

* Added.
	+ Recipe updated.
	+ Grants: +5 Strength, +5 Agility, +5 Intelligence, +8 Magic Armor, +8 Health Regeneration, 30% Debuff and Stun duration Reduction.
	+ Radius: 900.
	+ Applies Barrier to target heroes in radius for 12 seconds, granting a shield that absorbs 400 Post-Mitigation Magic Damage.
	+ Barrier cannot affect a unit more than once every 50 seconds.
Bulob

## Skills

Bulob becomes a wave attacking enemies at the front, reducing their armor. When the AGI is higher than the STR, more damage is caused. When the STR is higher than the AGI, more armor piercing takes place.
*At level 90, increase 540(+6 per level) base damage.*
*Reduce enemy 90(+1 per level) base armor.*

Bulob can transform their STR and AGI properties into two fighting shapes, which cannot attack. After the transformation reverses, they can transform again. The transformation increases AGI properties to provide extra speed and attack; the transformation increases STR properties to provide increased health replenishment and armor.
*At level 90, max transfer 27%(+0.3% per level) AGI property to self.*

Bulob performs various attacks. If his AGI is higher, then more damage is caused. If STR is higher, then a longer stun effect is caused.
*At level 70, increase 720(+8 per level) base damage.*
*Chance of stun increases with ability level.*
*Enemies under level 90 will be stunned every time.*

Bulob can create an exact image of the enemy in battle, and this image can even release abilities, inheriting a certain amount of Health and ATK. Bulob cannot make an image of the enemy's Bulob.
*At level 50, illusions have host's 55.5%(+0.5% per level) health.*
*Illusions have host's 55.5%(+0.5% per level) ATK.*

Heroes with an Elemental class symbol  can have increased magic armor.
*At level 30, Aura: all Elemental class heroes have 180(+2 per level) increased magic armor.*

## Awakening Quest

Emerging from the Mist
Any Prophecy Pool - 2 times
Isle of Debris
Bulob must deal the final blow on the Naomi boss.
* AGI+65
* Max Health+200
* Hit+15
* (100)Hit: +20
* (200)Magic Armor: +40
Magnum

* 2-3 Escape!
* 6-4 Crucial Harbour
* 10-7 Vanish in the Valley

## Skills

Attacked the weakest enemy, inflicting immense physical harm. Magnum's accurate aim will mean that his Ultimate will find its mark and the hero on the receiving end will also return some energy back to Magnum

Fires at an enemy causing Stun and Physical damage.

Uses a number of grenade attacks to cause physical damage and a slowdown effect.

Magnum summons magic to increase the speed of the components in his rifle, increasing his overall Agility.

Magnum's projectiles seek the blood of his enemies, noticeably increasing his critical hits.
*At level 30, skill stats*

## Awakening Quest

Dragon's lair
Finish alone.
* Magic armor+40
* Accuracy+10
* (100)Hit+40
* (200)Physical Attack +120

## Sources

1. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea
Barbaro

## Skills

Carry out one massive attack, striking any enemies in front.

Slam the ground, stunning and dealing damage to enemy heroes on the ground.

Burst onto the battlefield, absorbing damage for allied Heroes.

Brutus' massive body accumulates power, increasing his strength.

His awaken skill passively increase his Physical Armor. Upon taking high damage; some of damage won't applied immediately, but instead will be converted to DOT damage. This DOT damage is removed once Barbaro uses his Shock skill.
*At level 30, skill stats*

## Awakening Quest

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

## Sources

1. http://db.youba.com/dtcq/yingxiong/48

2. http://www.dotarena.com/docs/hero/id/50

3. http://dotarenastuff.blogspot.sg/p/barbaro.html
Spike

## Skills

Spike turns around, allowing enemy damage to splash off his back quills, greatly increasing his damage resistance.
*At Level 90, reduce damage taken from the back by 75%(+0.5 per level).*

Spike captures an enemy target in mucus, reducing its defense.
*At Level 90, reduces target's Physical Armor by 135(+1.5 per level).*

After taking a certain amount of damage (including damage taken while using his special ability), Spike will automatically spray quills dealing physical damage to nearby enemies.
*At Level 70, damage increased by 1080(+12 per level).*

Spike works himself up into a fury and gathers battle energy, greatly increasing his ATK.
*At Level 50, Passive: increases Physical Armor by 270(+3 per level).*

All units that receive Needle Scatter two times within 10 seconds will receive extra damage; This damage can be stacked 10 times at most.
*At Level 30, increase every additional stack of damage by 540(+6 per level).*

## Awakening Quest

A Moonlit Battlefield
Cliffside Falls
Finish alone.
* Physical Attack+100
* Max HP+900
* (100)
* (200)

## Sources

1. http://db.youba.com/dtcq/yingxiong/50

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/spike.html
Captain

* 3-1: Life and Death
* 12-8: Sentinel
* 15-2: Forest of Kelp

## Skills

Hurls a ship of raging pirates toward the enemy, stunning enemies and dealing AOE Magic damage.

A blast of water gushes under a random enemy, dealing Magic damage.

Deals Physical Damage to nearby enemies.

The Cap'n protects his crew at all costs, increasing his Strength.

Increase HP to Crew  Heroes.
*At level 30, skill stats*

## Awakening Quest

Edge of the Marsh
Finish alone.
* Physical Armor+25
* Magic Armor+25
* (100)Health Regen+700
* (200)Max HP+2000

## The Cap'n 's Appearance in Heroes Don't BiBi (英雄别闹)

The Cap'n acts as Captain Lupin in *Heroes Don't Bi-Bi* (His name was extremely long, so here's a shorter name instead). He was the Ultimate Hero in the beginning, but somehow got blown up in a trap (that looks suspiciously like a dead Ragnar) and his soulstones were scattered.

After being called by Jay (Summoner by accident), Captain Lupin has no option but to follow Jay in a quest to find his soulstones back to revive him completely and regain his strength.

## Sources

1. http://db.youba.com/dtcq/yingxiong/1

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/captain.html
Mimick

## Skills

When Mimick is attacked, he is immune to weak control abilities, though they can interrupt this attack. He will then put a magic mark on each enemy in turn. Who his current target is will be shown on his avatar. The second time he is attacked, he will steal the target's active ability and use it. When he releases the stolen ability, he will be immune to all control abilities. If he cannot steal the target's skill, he will steal the targets second ability or leave behind a Weak Shock.
*At level 90,*

*At level 90,*

*At level 70,*

Mimick really knows a lot about the Arcane so they can increase his ability's strength..
*At level 50,*

Heroes with Mage class symbol  can have magic attack increased.
*At level 30, Skill Stats*

## Awakening Quest

14-6:
Dragon's Lair
Lurking in the Darkness
Mimick must be the one who snuffs out the NPC boss, Ragnar.
* Magic Attack+160
* Magic Crit+40
* (100)N/A
* (200)N/A

## Sources

1. http://db.youba.com/dtcq/yingxiong/85/
Orpheo

## Skills

Orpheo attacks an enemy, causing physical damage and knocking him out. This skill can only be used at night.
(When Orpheo enters the battle, the 30 seconds to 60 seconds is counted as night)
*At level 90, damage increased by 2880(+32 per level).*

Day: Orpheo enters a defensive stance, resisting control and knock down and also resisting 10% of damage, saving power and then inflicting physical damage after time.
Night: Orpheo attacks an enemy furiously, causing physical damage.
*At Level 90, damage increased by 1620(+18 per level).*

Day: Orpheo attacks the enemy of the front, causing physical damage.
Night: Orpheo terrorizes an enemy leaving them unable to attack or cast spells.
*At Level 70, damage increased by 1436(+20 per level).*
*Dread accuracy increases with level. Enemies below level 90 will always be hit.*

Day: Orpheo's armor is increased.
Night: Orpheo's physical attack and health is increased.
*At Level 50, increase physical armor by 268(+5 per level).*
*Increase 1036 physical ATK(+19 per level).*
*Increase 17.9 hitrate(+0.3 per level).*

Flagged with king  teammates get an armor upgrade.
*At Level 30, all King teammates increase 180(+6 per level) armor.*

## Awakening Quest

A Moonlit Battlefield
- 10 times
Lurking in the Darkness
Orpheo must be the one who snuffs out the NPC boss, Ragnar.
* Max HP+800
* Magic Resist+25
* Accuracy+5
* (100)Physical Crit+30
* (200)Magic Resist+40

## Sources

1. http://db.youba.com/dtcq/yingxiong/84

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea
Gavin

## Skills

An avatar of an iron wall, with increased attack, max HP, evasion, armor and reduce physical damage by 40%. Dying during the ultimate will allow hero to continue living for 5 more seconds before dying. During this time, hero has cannot recover HP or be controlled.

Wields a large hammer, dealing physical attack to nearby heroes and slowing them down.

Summons a single hammer from the sky, causing physical damage to one enemy and reducing hit rate.

Increase armor, allowing teammates to feel very safe.

Not Awakened yet
 *N/A*

## Sources

1. http://db.youba.com/dtcq/yingxiong/81

2. http://dotarenastuff.blogspot.sg/p/gavin.html
Sarpa

* 3-2: Stormcloud
* 4-2: Deserted Ford
* 8-6: Don't Ask Me

## Skills

Sarpa slams the ground, stunning and dealing Magic damage to nearby enemies.

Swinging his mighty trident, Sarpa Stuns nearby enemies and deals Physical damage.

Marks a target and reduces its Physical Armor for a short period of time.

Increases Sarpa's Strength.

Ally amphibian heroes with the amphibion symbol  can receive a bonus in agility.
*At level 30, skill stats*

## Awakening Quest

The Rolling Hills
Finish alone.
* Armor+30
* Accuracy+10
* (100)Physical Armor+20
* (200)Physical Attack+120
Awakening Guide

All awaken-ready heroes need to go through a series of quests to complete their awakening, the concept of the missions is the same for everyone with a few differences.

Mission 1: Collect 60 fragments of their signature equipment, along with the other listed items. They can only be farmed through assigned heroic stages, with the exception of Vega's and Buster's fragments, which you can obtain from Epic Arena store and CoF store, respectively.

*Warning*: *As of the time of writing this, dropping your current Mission 1 quest to start another hero without completing the awakening item first will result in the loss of all the fragments you've farmed so far.*

Mission 2: This is where you need to take into account the order of heroes you will awaken if you want to maximize the amount of time you need to awaken each hero. On average, it personally takes me 6-7 days depending on drop luck to gather all fragments. Refer to the table below for schedules. All must be completed in EXTREME difficulty or above ONLY.General rule is as follows:

* Dojo: Clear 10x (2 days)
* Caverns of Time: Clear 4x (2 days)
* Prophecy Pool: Clear 1x\*

\**With the exception of Rolf(Lycan), who needs to clear any 2 pools of your choosing.*

*Warning*: NEVER use the Pass option on the first trial or the run will not be counted!

However, from **DotArena Version 4.27 onwards**, you are allowed to use pass after clearing one of the trials in mission 2 with 3 stars first. You should see avatar of the hero above the pass option if it can be cleared using pass.

Mission 3: Arguably the easiest of all, just fulfill the specified requirement and you're done.
Gills

* 3-5: Amnesia
* 4-7: Forbidden Entry
* 8-7: The Unknown

## Skills

Gills slams the ground, summoning creatures of the deep that Stun and deal Magic damage to the enemy units.

Summon a tidal wave that crashes into an enemy, reducing its Physical and Magical Armor.

Gills swings his anchor, dealing Physical damage to nearby enemies.

Gills' sea worn skin begins to harden into a carapace, increasing his Physical Armor.

For every 10% of Gill's HP that is lost, Marina will active a shield to protect Gill, dispersing magic and increase Gill's physical armor temporarily.
*At level 30, skill stats*

## Awakening Quest

Remain of Titans
Gills must deal the last hit on Junior boss.
* Physical Armor+20
* Magic Armor+30
* (100)Magic Armor+20
* (200)Maximum Health+2000

## Sources

1. http://db.youba.com/dtcq/yingxiong/15

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/gills.html
Volto

## Skills

Turn into a storm and charge through the battlefield. Any enemies that are hit will be dealt magic damage in a series of magic attacks. When casting this ability, cannot be affected by any control abilities.

Volto uses the power of electricity to create an illusion of himself among the enemies. When the illusion detonates, it deals magic damage to surrounding enemies.

When Volto casts any ability, he overloads his body's electrical charge. His next attack will deal electrical magic damage to his target and surrounding enemies.

Volto uses electricity to give himself electrical charge, increasing his intelligence.

Makes an enemy target conductive, dealing holy damage to the target and decreasing magic armor. Once the conductive period is over, it will transfer to the next enemy target. Maximum transfers up to 4 times.
*At level 30, N/A.*

## Awakening Quest

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

## Sources

1. http://db.youba.com/dtcq/yingxiong/61/

2. http://www.dotarena.com/docs/hero/id/59

4. http://dotarenastuff.blogspot.sg/p/volto.html
Medusa

* 3-6: Petrifying Look
* 6-3: Beach Encounter
* 12-5: Poisonous Duel

## Skills

Medusa turns nearby enemies into stone, disabling them and dealing Magic damage.

Arrows have a chance to split and hit up to 4 additional enemies for a portion of the original damage.

Medusa summons a sapping snake, which will steal the Power of an enemy.

Medusa summons a magical shield, increasing her Max Health.

Not Awakened yet
 *N/A*

## Alternate Skin

**OR**
5000

## Source

1. http://db.youba.com/dtcq/yingxiong/16/

2. http://www.dotarena.com/docs/hero/id/16

4. http://dotarenastuff.blogspot.sg/p/medusa.html
Junior

* 7-1: Sentinel's Campsite
* 9-1: Hidden?
* 14-1: The Final Stretch

## Skills

Grab an enemy. Toss him in the air. Watch him land on his friends... dealing Magic damage.

Slag unroots a tree to be used as a weapon, greatly increasing his attack area and damage.

Slag moves the earth below him, causing Magic damage and Stunning the enemy.

Junior's rock hard body continues to petrify, greatly increasing his Physical Armor.

Heroes with Giant class symbol  can receive an increased magical resistance.
*At level 30, skill stats*

## Awakening Quest

Halfway to the Summit
Finish alone.
* Physical Armor+30
* Magic Armor+30
* (100)Magic Attack: +120
* (200)Magic Armor: +40

## Junior's Appearance in Heroes Don't BiBi(英雄别闹)

Junior itself wasn't a sentient character after all but the bird perched on top of his head, was.

Junior in the series is controlled by Oreand the Crispy Chicken(the bird above Junior's head). The Crispy Chicken is actually an out-of-luck gambler who is on the run from the Skeleton Army thanks to his massive debt to Shakedada. But with Jay's help, Oreand finally got his Summoning Jewel back, summoning Junior and defeating Shakedada.

Oreand is highly honored in the Magic Institution and became the lead detective to solve a murder case in the Library.

In the final battle, he was forced to recharge the Summoning Jewel and ended up over-exhausted, lending the use of Junior to Jay.

#### Trivia

* Junior himself is immune to Magic Damage, and his Flying Fist makes it a painful punch with a chain to limit his reach.
* Junior's Summoning Jewel operates on what seems to be electricity and has a limited amount of uses until the battery runs out.
* The top of Junior's head is a control seat to operate him.

## Sources

1. http://db.youba.com/dtcq/yingxiong/29

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/junior.html

4. http://dotarena.com/docs/hero/id/29
Marven

* 5-4: Marven's Sanctuary
* 7-7: It's a Trap!
* 16-6: Devil's Eye

## Skills

Marven siphons Health from an enemy, taking its Health for his own.
*At level 100, every attack increases Leech Effect by 2500(+25 per level).*

Undead magic bursts around an enemy target, dealing AOE Magic damage.
*At level 100, damage increased by 2000(+20 per level).*

Banish a target to the nether realm, leaving it unable use or be damaged by Physical attacks.
However if the target is hit by a Magic attack, it will take extra damage.
*At level 80, Magic damage taken by the enemy increases 100%(+1 per level).*
*Banish accuracy increases with the ability level.*
*Enemies under level 100 will be banished every time.*

Marven intimidates his foes with his netherworld energy, greatly increasing all allies' Magic Armor.
*At level 60, Aura: increases Magic Armor of the entire Party by 100(+1 per level).*

Upon death, Marven enters a banished state during which he cannot use Physical attacks nor can he be hurt by Physical damage.
Once Marven is hit by Magic damage 4 times, or once the duration of the spell expires, Marven will truly be dead.
*???*

## Awakening Quest

A Moonlit Battlefield
By the Riverbank
Marven must land the final blow on the NPC Grim boss.
* Magic ATK+100
* Magic CRIT+60

## Marven's Appearance in Heroes Don't BiBi(英雄别闹)

Marven is Romeo Shakedada, forth generation in line of the Shakedada's family. He owns the Casino in Crowded City, and never lost a game to anyone who came to gamble.

However, his egoness paid off on his Death Gambling and the "Accident" triggered by Jay makes him lost the bet and even being sent to the Moon by Junior after losing his possession of the Summoning Cystal.

## Sources

1. http://db.youba.com/dtcq/yingxiong/18/

2. http://www.dotarena.com/docs/hero/id/18

3. http://dotarenastuff.blogspot.sg/p/marven.html
Shade

## Skills

Shade blinks next to the furthest enemy's, attacking her target with a series of melee attacks. Shade's attack and speed are greatly boosted. The first strike in Melee Stance is 100% critical strike.
*At level 90, Increased Physical Attack by 990(+11 per level).*

Shade throws blades towards the target, dealing huge physical damage. This skill shares the critical hit effect from Bestow.
*At level 90, Damage increased by 270(+3 per level).*

Shade moves faster in battle, increasing the dodge rate. For each successful dodge, certain energy of Shade is restored.
*At level 70, Temporarily increase evasion level by 109(+1 per level).*
*Recover 33(+0.4 per level) energy each time you evade.*

Shade hones her battle skills, boosting her critical hit damage.
*At level 50, Passive: increase critical damage by a bonus 282%(+3% per level).*

Shade increases her will to fight, adding an extra strike to Impeding Blade with higher damage. For the first three hits, there is a chance to throw a dagger that poisons or stuns a target.
*At level 30, deal a total damage of 927(+25 per level) damage over time.*
*Stun accuracy increases with the ability level.*
*Enemies under level 90 will stunned every time.*

## Awakening Quest

The Rolling Hills
Finish alone.
* Physical Attack+100
* Physical Piercing+15
* (100)Physical Piercing: +10
* (200)Physical Attack: +120

## Sources

1. http://db.youba.com/dtcq/yingxiong/60

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/shade.html
Vangarde

## Skills

Vangarde receives the strength of the heavens and furiously attacks the enemy heroes. Greatly inceasing his attack damage and attack speed and will only use Sundering Blade through the duration of the ultimate.

Vangarde throws a hammer charged with lightning towards the enemy, damaging and stunning all enemies in an area around the target.

Vangarde swings his massive weapon, dealing splash damage to enemies behind his target.

Vangarde roars in the battle, increasing allied heroes' armor as well as their attack and casting speed.

Heroes with a Transformer Class symbol  can receive increased physical attack.
*At level 30, skill stats*

## Awakening Quest

Dragon Lair
All heroes need to survive.
* Physical Attack+80
* Magic Armor+20
* Physical Crit+10
* (100)Physical Crit+30
* (200)Magic Armor: +40

## Sources

1. http://db.youba.com/dtcq/yingxiong/67

2. http://www.dotarena.com/docs/hero/id/67

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/vangarde.html
Drako

## Skills

Drako hacks a ball of venom at the enemy with the highest health, dealing a massive amount of damage over time. This damage adds a magical strength bonus.

Drako hits an enemy with a venomous liquid, dealing Magic damage. The venom reduces the target's defense, and deals damage over time. This venom's effect can be stacked up to 3 times, and every time you stack, the effect of the last venom's duration will be refreshed.

Toxic liquids ooze from under Drako's scales, providing him with additional Magic armor.

Toxic liquids ooze from under Drako's scales, causing more damage to the weaker enemies and additional damage to the target HP and abilities level influence.

Heroes with a Flying Class symbol  can receive increased magical attack.
*At level 30, skill stats*

## Awakening Quest

Edge of the Marsh
Clear with at least 200k Damage dealt.
* Physical Attack+60
* Strength+160
* Magic Armor+20
* (100)Physical Attack+60
* (200)Max Health+2000

## Sources

1. http://db.youba.com/dtcq/yingxiong/37

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea