Soundweaver

Soundweavers master the soundwaves, nullifying it, tracking it, boosting it, controlling it, weaponizing it. Smart and experienced enough Soundweavers can even turn a single snap of a finger into ear-drum rupturing blasts that make the air itself tremble. The official color is stone blue.

## Tier-0

Soundweavers are immune to all sound based attacks. Their ears are also not negatively affected by loud noises of any kind.

## Tier I

* Sound Antenna - The user can hear even the faintest sounds from a distance, filtering what they want to listen in to, from what doesn't interest them.
* Mute Button - The user can nullify sound itself, making it so that they don't make noise while moving, even being able to take away the ability to talk from others, although the muted others would have to be within the field of view of the user for this ability to stay in effect, simply getting far enough would return their voices to them.

## Tier II

* Sonar - Through the use of sounds, the user can navigate through anywhere, be it dark, unknown or both, bouncing the sound waves off of any surfaces and obstacles, such as walls, trees, etc. This even allows bypassing blindness.
* Echo Tracking - The user can track any being (player, NPC, monster, etc) through the sounds they make. This of course has some limitations, such as needing to be in the same Floor, also knowing what the tracking target sounds like before trying to track. Costs 2 Stamina per tracking session. Can't track something that doesn't produce sound.
* Sound Transposition - The user can transport sound from one source to another. Some uses of this are that the user can play pranks and tricks on others having conversations by simply swapping out where someone's voice comes from. This can also be useful in deceiving others, getting them to think the user is in one direction as their sounds come from there, when in fact they are somewhere else. It can also be combined with more advanced Soundweaver abilities. Costs 3 Stamina per use.

## Tier III

* Banshee - The user can amplify a sound they make, such as a screech (but can really be any sound they produce). The sound is so amply boosted that it brings all non-Soundweavers to their knees in pain from their ears and head. Despite this, it does not cause damage, but does work in a wide area, and stays in effect for as long as the user can continue to produce the source sound being used. Costs 5 Stamina.
* Stethoscope - The user can focus their hearing on the heartbeat of others. Through this, they can tell if other players are calm, agitated, etc. More importantly, because this same principle can also be applied to the sound of one's voice, they can always tell when someone is lying or telling the truth.

## Tier IV

* Sound Blast - The user can generate thin pillar shaped blasts made from sound waves, though they must first produce a sound, at which point they manipulate that sound to turn it into a vicious blast that not only deals x3ATK but also pushes back the afflicted target by a few feet. Costs 15 Stamina to pull off.
* Sono Kinesis - The user solidifies sound itself, allowing them to produce some weird transparent boulders from it(not quite crystals, too opaque). By itself it isn't very useful and so only costs 3 Stamina per use. If used to solidify the sound surrounding a living being, the user traps them in place for a whole turn, costing 10 Stamina instead.

## Tier V

* Sound Barrier - The user highly speeds up the sound around themselves, creating an impregnable armour from the intense vibrations. The user is immune to damage for that turn, and if a physical attack collides against this ability, the opponent gets pushed back by the vibrations. Costs 15 Stamina.
* Sound Burst - The user must first make a sound, such as a scream, clapping, finger snapping, tongue clicking, any sound they want. The user then brutally amplifies that sound into a gigantic dome like explosion of sound that repels back all(including allies) in the area, ruptures their ear drums (causing them to go deaf for 10 turns and losing 1%HP per turn every turn due to ear bleeding), but also dealing x3ATK to them in that wide area. Even outside of the area of attack, the sound can be heard for several miles in all directions, just not in a damaging way... Though it does shatter all glasses for miles. Costs 40 Stamina.