Timber Mill

## See also

Callouts

Map Features

**Timber Mill** is one of the maps in Paladins and was released in the Paladins CB33 update as part of the Enchanted Forest map. With the Paladins 4.2 update this map received a major visual rework.

Like every Siege Map, Timber Mill also has certain callouts.

## Description

This is one of the few maps that don't have mirrored layouts (the two parts are still identical, but instead of mirrored, they are rotated 180 degrees) and is designed for 2 teams of 5 players. There is a Capture Point in the middle. The bases are located at opposite ends of the map.

The only Game Mode that is currently playable in this map is Siege.

## Lore

**Trials of the Realm Bio:**
"The aptly named Timber Mill is built on a major waterway, allowing for the precious arborous resources of Greenwood to be swiftly transported to all corners of the Realm."

**Other Information:**
As can be seen in Trials of the Realm, Timber Mill is part of a larger area known as 'Trade Row', alongside Trade District and Fish Market.

## Hazard(s)

### Deadly Waters

The waters that surround this map are deadly to the touch and have the same kill mechanics as those of a cliff ledge, making champions with knockback abilities ideal for easy eliminations. Champions that lack flight/teleportation abilities are susceptible to being launched off the map without having any sort of means for recovery...

## Special Feature(s)

### Portals

There exist two on this map on each team's appropriate side. Entering one will teleport a champion to the top of the building they are connected to; making them ideal for ease of access to higher ground.

## Gallery After Rework

In the Calamity update, Timber Mill received a visual rework.

## Gallery Before Rework

* Overhead Layout
* Loading Art
* Older Loading Art

## Trivia

* Timber Mill was originally part of a much larger map which was called Enchanted Forest. This map was divided into Fish Market and Timber Mill.
* Though Timber Mill received a visual rework, for some reason, it never received a proper new loading art, with it instead still using one of the old ones.
* The old version of Timber Mill originally had some additional areas, as can be seen here, though they were later removed prior to the visual rework.
* During the Open Beta 64 update, many maps had various props added to their spawn rooms to build up hype for the introduction of lore. For Timber Mill, this included Resistance banners and various supplies. This can be seen in-game here.
* Shooting the lights located on the map with certain champions (such as Terminus) reveals a pattern on the lights.
* An unknown logo appears on this map. It is suspected to be the symbol of Greenwood, though this remains unconfirmed.

**Onslaught**Foreman's Rise  •  Magistrate's Archives  •  Marauder's Port  •  Primal Court
**Team Deathmatch**Abyss  •  Dragon Arena  •  Snowfall Junction  •  Throne  •  Trade District
**Payload**Frostbite Cavern  •  Greenwood Outpost  •  Hidden Temple
**Other**Shooting Range  •  Tutorial  •  Hole  •  Sniper Haven
**Removed**Battlegrounds Map  •  Enchanted Forest  •  Glacier Keep  •  Temple Isle
**Event**Abyssal Spire  •  Warder's Arena
**Test Maps**Bog District  •  Dark Crossing  •  Eastwatch  •  Moss Garden  •  Salt  •  Sand Bridge  •  Sierra  •  Undercity  •  Waterway
**Removed Test Maps**Arid  •  Arid old  •  Atrium  •  Bash  •  Bend  •  Deathgate  •  District  •  Forward  •  Frog Isle Redo  •  Grotto  •  Hangar 18  •  Ice Mines Redo  •  Rush  •  Sewers  •  Shade  •  Stride  •  Sunken City  •  Supa Rift  •  Thrones  •  Tilted  •  Toxic  •  Triumph  •  Vex

1. ↑ 1.0 1.1 File:ToTR\_Timber Mill.png