recursal/Fanatic-Fandom huggingface dataset:
Fighter

A Floatio Fighter Jet

A Fighter or specifically a Fighter Jet is an air Military Unit that can be deployed on the Airfield. It is first introduced in the tutorial level, Dead Meat Gulch. **Fighter is a fast air Military Unit that can catch up quickly to battles and can quickly set up a defensive position to deal a decent amount of Counter Damage .**

It's status as a flying unit allows Fighter to hover above rough terrains with no movement speed penalty and tiles that no ground units could access like Mountain Tiles and Ocean Tiles. However, it sacrificed its overall attack damage as it deals a weak damage of 1 against both ground and flying kaijus.

## Basic Strategies

Main Articles: Project Cards for Fighter

* Counter Damage triggers if the kaiju steps on the unit's space.
* It doesn't matter if Pterus Ignis is flying as the Fighter's Counter Damage still deals the same Counter Damage to the Ground Kaijus.
* Air Units can fly over tiles that Ground Unit could not access to such as Ocean Tiles and Mountain Tiles.
* Don't place the Fighter adjacent to Pterus Ignis if it has a Wind Force ability enabled as it will destroy your fighter without stepping on it hence wasting the fighter's potential.
* Use the Fighter's high mobility to reach to battles faster.
* Fighters has a decent counter but a weak attack, so it is best used as a defensive unit unless a Kaiju has no abilities to counter them such as Kick.

## Dialogue

### When deployed or repaired

 Bingo on fuel

### When upgraded by a Tactic/Strategy Project Card

 More stuff the learn?

## Trivia

* A Fighter is designed after an American Strike Fighter, the McDonnell Douglas F-15E Strike Eagle.
Antarctica

Antarctica is the Epilogue and the 1th Continent in the series, and the final act of the Main Story.

Following the events of Invasion Of Istanboom, after the military have massively damage the UFO, the UFO quickly retreats along with the kaijus. Fortunately, Dr. Wagner PhD has managed to track down the UFO's location to Antarctica where humanity must confront the UFO and Commander X to stop the kaiju attacks once and for all.

## Missions

### Optional Missions

* Tactical Mastery
* Experimental Expertise
* Far From Sea **(Made by a Community Map user, SillyCat)**

## Trivia

### Antarctica

* Antarctica is not a city, instead it is a continent located at the Earth's Southernmost.

### Gameplay

* Antarctica has the least amount of Story Missions among all the acts with a total of 1.
	+ However, it also has the most amount of Optional Missions of 3 tied with Floatio City.
* An optional mission, Far From Sea is created by SillyCat as part of the Map Editor contest.
	+ Despite Far From Sea takes place in Act 6, the colour palette used is New Shark City.
Istanboom City

The Fortress Earth

## Project Cards

### New Project Cards

Ambush, Fortress City, Hire Architect, Hyper Fuel, Martial Law, Misdirection, Satellite Targeting and Strategic Command.

## Map Environment

### New Hazards

Desert Tiles

Istanboom City is 5th City in the series in the Main Story where the Mayor is elected. It is a home to the most well *magnificent* strategists who have defend Istanboom's City for centuries repelling invaders with their impenetrable walls. Its underground bunkers are well hidden within the blue sands and powerful sandstorms as they cause a hindrance to the Units.

After the events of New Shark Showdown, Xenophon has quickly reported to ??? that they have been compromised after Dr. C. Monster has finished his test results on the DNA and concludes that the DNA sample is indeed an ALIEN. Xenophon said that the last target is Istanboom City but ??? insists that he will take in charge for the invasion this time as he had already promised to give Xenophon his last chance to kill Dr. Wagner and the Mayor (You) only to failed him again. Xenophon warns ??? that he is their ride after all but ??? demands a reluctant Xenophon to eliminate their enemies personally face to face. Xenophon then admits to ??? that he is still rooting for the Mayor and his team before continuing his mission.

## Introduction

The year is 20XX. The discovery that ALIEN INVADERS may be behind the kaiju attacks is making headlines world-wide.

ISTANBOOM is among the world's most ancient cities. Famed for its blue sands, deadly sandstorms, and skillful strategists, the city's walls have repelled countess invaders.

YOU have just been elected (Your Job Title) of this magnificent metropolis.

You are looking forward to an exciting term of emergency strategy meetings with giant maps in underground bunkers. Hopefully the maps will even have those cool-pushy sticks.

## Missions

### Story Missions

* Desert Commander
* The Gates Of Istanboom
* The Silk Road
* The Biggest Boom
* Smoke and Mirrors
* Fire and Earth (Freeplay)
* Invasion Of Istanboom (Core Defense)

### Optional Mission

* Hellfire Cannon
* Alien Vs Predators

## Trivia

### Istanboom City

* Istanboom City's walls are based on the Walls of Constantinople which saves the city from multiple sieges before it finally falls by an invading Ottoman Empire on 29 May, 1453.
	+ True to context, the Walls of Constantinople was surrounding the city from all sides before it is dismantled in the 19th century. However, there are many parts of the walls that are still remaining Today.
Radar

A Floatio Radar

A Floatio ACE Radar

A Radar is a ground Military Unit that can be deployed in the Army Base. It is first introduced in Big Game Hunters in Floatio City. **The Radar is a support unit that can reveal Duggemundr's location and allow units to deal damage against it. It can also collects Science Points if a project card, Data Protocol is equipped.**

**However, unlike other units, the Radar is the only unit that cannot undo its movement.**

## Basic Strategies

Main Articles: Project Cards for Radar.

* The Radar is the only unit that cannot be undo its movement. Once moved, the player cannot fix their mistakes so use it wisely.
* Do not engage the Radar against the kaiju especially a hidden Duggemundr as the Radar needs to be 2 tiles away from the kaiju to use its abilities safely. The 2 exceptions are to finish the weak kaiju off or if the kaiju doesn't have any counter attack abilities such as Alphasaurus Primes' Kick and Tail Swipe.
* In later levels, if the level gives you a Radar, there is a chance that Duggemundr will appear so prepare the Radar early just in case.
* Upgrade the ACE Radar's Speed to reach to the kaijus quicker.
* Not only that Radar can counter Duggemundr, it is an excellent counter against the UFO
	+ It can disable the UFO's Nav Computer to slow the UFO down by 1 Move if it is 2 tiles away from it.
	+ It can take a hit from the EMP Pulse to save the adjacent units surrounding the UFO and force it to use Ray Beam which deduct the UFO's Health by 1 when used as long as the Radar is within 2 tiles away from it.

## Dialogues

### When Deployed or Repaired

 Radar is supposed to be long ranged...

## Trivia

### Gameplay

* Both the Radar and the ACE variant shares the same color palette.
Nautilus

Nautilus are aquatic creatures that dwell in ocean ravines and in flooded caves.

## Spawning

Nautilus spawn in ocean ravines and flooded caves, regardless of the temperature of the ocean in groups of 1-3.

## Drops

Nautilus will drop 1 Nautilus Shell upon death.

## Behavior

Nautilus float around, near motionless. When one is attacked in a group however, they will all scatter in different directions at fast speed.

### Weaknesses

A Nautilus cannot survive outside of water. Outside of water, they squirm around on their sides for a while trying to get back into the water until, after 10 seconds of time, they start taking suffocation damage and die. They cannot swim or breathe in cauldron water. They can swim in, but cannot survive in waterlogged blocks, most noticeably waterlogged slabs and stairs.

Along with other aquatic creatures, Nautilus are vulnerable to weapons that have the Impaling enchantment.

Nautilus are weak to Lightning spells.

## See Also

* Mobs
* Nautilus Shell
Project Cards for Bombers.

This page consists of the relationship/interaction between the Bomber and the Project Cards or Dark Projects.

## Common Units

**These Project Cards will affect both the Air Military and the Experimental Units such as Fighters and Bomber etc.**

### Aerial Spotlight

* Fighters will get an increase of 1 overall attack for each AAs next to the targeted kaiju.

### Flight Control

* Fighters will gain an additional 1 attack and move speed for this turn temporary. +2 if there is a Signal Tower on the map.

### Hyper Fuel

* Fighters that start at the Airfield Building will gain +3 Move Speed.

### Insurance Policy

* Decrease the cost of repairs from $1 to Free permanently.

### Justice Statue

* Increase the Fighters' Speed and overall Attack by 1 within 6 tiles from the Justice Statue.

### Military Surge

* Deploying and Repairing costs for Missiles are free for this turn.

### Scramble

* Deploy or Repair a Bomber is free. It can also move for this turn.

### Total War

* All the Bombers will move after deploying or repairing for this turn.

## Exclusive to Bombers

### Tail Gunners

* All Bombers will gain 1 Air Attack against flying kaijus permanently.
Infantry

A Floatio Infantry

A Floatio ACE Infantry

An Infantry is a ground Military Unit that can be deployed in the Army Base. It is first introduced in Big Game Hunters. **An Infantry is a defensive unit with great mobility that can deal great counter damage as long as they aren't moving. They deal weak damage against ground kaijus and deal none to flying kaijus but their Counter Damage allows the infantry to deal the exact same counter damage to them.**

## Basic Strategies

Main Articles: Project Cards for Infantry.

* Counter Damage triggers if the kaiju steps on the unit's space.
* It doesn't matter if Pterus Ignis is flying as the Infantry's Counter Damage still deals the same damage to Ground Kaijus.
* Infantry will only gain counter damage if they did not move during your turn.
* Infantries took a lot of time to set up as they need time to move and then stop to increase their Counter Damage to fulfill its potential. Be prepare and start it early before it is too late!
* Do not use the Infantry to engage the kaijus as they serve as a defensive unit and wasting its potential. The only exception is when you need to finish off an extremely weak kaiju quickly.
* Project Cards such as Camouflage and Ambush can massively increase the Infantry's Counter Damage!

## Dialogues

### When Deployed or Repaired

 Semper fi
 OORAH marines!
 Spread out and dig in.
Project Cards for Fighter

This page consists of the relationship/interaction between the Fighter and the Project Cards or Dark Projects.

## Common Units

**These Project Cards will affect both the Air Military and the Experimental Units such as Fighters and Bombers etc.**

### Aerial Spotlight

* Fighters will get an increase of 1 overall attack for each AAs next to the targeted kaiju.

### Flight Control

* Fighters will gain an additional 1 attack and move speed for this turn temporary. +2 if there is a Signal Tower on the map.

### Hyper Fuel

* Fighters that start at the Airfield Building will gain +3 Move Speed.

### Insurance Policy

* Decrease the cost of repairs from $1 to Free permanently.

### Justice Statue

* Increase the Fighters' Speed and overall Attack by 1 within 6 tiles from the Justice Statue.

### Military Surge

* Deploying and Repairing costs for Fighters are free for this turn.

### Scramble

* Deploy or Repair a Fighter is free. It can also move for this turn.

### Total War

* All the Fighters will move after deploying or repairing for this turn.

## Exclusive to Fighters

### Divine Wind

* Increase Fighters' Counter Damage by 2 when they are on Ocean Tiles or Empty Tiles.
AA (Anti-Aircraft)

An AA (Anti-Aircraft) is a ground Military Unit that can be deployed in an Army Base. It is first introduced in the Mountain of Doom in Floatio City. **An AA (Anti-Aircraft) is an anti-air unit that specializes in taking down flying kaijus such as Pterus Ignis. It can also slows down a flying kaiju when stepped on despite its weak counter damage.**

## Basic Strategies

Main Articles: Project Cards for AA (Anti-Aircraft).

* Do not use AA (Anti-Aircraft) to engage Ground Kaijus as they deal less damage against them and won't slow it down when stepped.
* AA (Anti-Aircraft) are best used against Flying Kaijus as it deals more damage and slows them down when stepped.
* Make sure to support the AAs (Anti-Aircraft) with Missiles or units capable of dealing Ground Damage in case if a weaken Pterus Ignis is grounded.
* Use AA's to block flying kaijus if you are in need to protect a building by slowing them down or finishing off a kaiju by counter damage.

## Dialogues

### When deployed or repaired

 Mobile ack ack ready

### When upgraded by Tactic/Technology Project Card

 More stuff the learn?

## Trivia

### General

* The AA (Anti-Aircraft) is designed based on the a German Self-Propelled Anti-Aircraft Gun, the Flakpanzer Gepard.
Artillery

An Artillery is a ground Military Unit that can be deployed in the Army Base. It is first introduced in Tunnel to Freedom in Uberlin City. **An Artillery is a defensive range unit that requires proper positioning to perform range attacks as it cannot move and attack a kaiju on the same turn.**

## Basic Startegies

Main Articles: Project Cards for Artillery.

* Always plan and prepare your Artillery Defenses as they cannot move and attack a Kaiju on the same turn but they can harass a kaiju within range unlike all the units.
* Artillery's main advantage is that they can attack a Kaiju within range, this allows them to deal damage without risking getting destroyed by them unless they are too close.
* You can use the Artillery to force Duggmundr to waste its Carapace to allow stronger units like Missiles and Bombers to deal more damage.

## Dialogues

### When deployed or repaired

 Creeping barrage, ready

## Trivia

* An Artillery is designed after an American Light Field Howitzer, the M101 Howitzer.
Alphasaurus Prime

The Tyrant Alphasaurus Prime

Alphasaurus Prime or Hairy Armadillo, is the first ever kaiju encountered in the series. Its first appearance is on Dead Meat Gulch in Floatio City and is first discovered in Canada on 13 October 2019.

It's ability to counterattack nearby units and buildings using Kick, Tail Swipe, Tsunami and Breath makes it a troublesome Kaiju for the Military to deal with. Alphasaurus Prime can also regenerates health over time with Roar as well as recovering twice the health when on contact with Crisis Tiles.

Alphasaurus Prime can cause devastating damage against buildings including Military and Science Units occupying it by using its signature Breath and playing with the Ocean Tiles to create a Tsunami.

## Characteristics

Alphasaurus Prime has a face of a Bull with 4 Horns with a body structure of a Rat and tail from an Apatosaurus.

## Abilities

### Kick

Destroys one adjacent ground unit.

> Impact Amplified by startlingly effective technique. Where did it learn this? Does it practice?
>
>

### Tail Swipe

Destroys one Adjacent Unit that is **NOT** on its path.

> Tapered tail similar to the Apatosaurus dinosaur. Can produce sonic booms when whipped at maximum speed.
>
>

### Tsunami

When Alphasaurus Prime is on Ocean Tiles, destroys one adjacent unit or building.

Recovers more health when step on Crisis Tiles by 2. (Default 2 Health)

> Rapid movement causes water displacement. Appears to treat boat as bath toys.
>
>

### Breath

Destroys all units and buildings within 2-space line.

> Fission reaction created by secretion glands in throat and mouth. Control mechanism for directing resulting blast is still unknown.
>
>

### Roar (Special Ability)

Every 4 turns, Alphasaurus Prime will recover by 3 Health.

> Can be heard form over 20km away. Louder when it's hungry...?
>
>

## Trivia

### Behind the Scenes

* The sound effect used for Alphasaurus Prime's roar is from a metal step ladder being dragged aggressively across a concrete floor in a warehouse according to the Sound Effect Artist, Donovan (Megahammer).
* Alphasaurus Prime's internal name is "Tyrant" during the development.
Bomber

A Bomber or specifically a Strategic Bomber is an air Military Unit that can be deployed on the Airfield. It is first introduced in The Kaiju Wars Begin. **A Bomber is a moderately fast and offensive unit that is capable of dealing great damage against the ground kaijus but deals no damage against flying kaijus.**

It's status as a flying unit allows Bomber to hover above rough terrains with no movement speed penalty and tiles that no ground units could access like Mountain Tiles and Ocean Tiles.

## Basic Strategies

Main Articles: Project Cards for Bomber.

* Do not send Bombers to engage against flying kaijus like Pterus Ignis as they deal no damage against flying kaijus unless the kaiju is grounded or they have a project card Tail Gunners equipped.
* Air Units can fly over tiles that Ground Unit could not access to such as Ocean Tiles and Mountain Tiles.
* Bombers are effective against Ground Kaijus such as Alphasaurus Prime and Megalondonkus due to its high damage.
* Bombers is a Jack of All Traits with its ability to deal good damage, high speed and its ability to fly over terrains that no Ground Units can access to. It has a weak Counter Damage which is better than nothing.
* Upgrade Bomber's Move Speed and Gnd Attack to make it a powerful and fast glass cannon!

## Dialogues

### When deployed or repaired

 32,000kg loaded

### When Upgraded by a Tactic/Technology Project Card

 More stuff the learn?

## Trivia

* The Bomber is designed after an American Strategic Bomber, Boeing B-52 Stratofortress
Police

A Police is a ground Military Unit that can be deployed in an Army Base. It is first introduced in The Great Ape Escape in New Shark City. **The Police is a support/defensive unit that protects buildings and tiles from crisis tiles hence preventing any sabotage caused by Dark Projects.**

## Basic Strategies

Main Articles: Project Cards for Police

* Check the Projects HUD during the level to take a peek at the Kaiju's Dark Projects, this would help you get prepare on what may the kaiju used to create crisis which will sabotage your play.
* While it is the Bushplane's role to put out Crisis Tiles, preventing new crisis tiles is better than cure, as too much Crisis Tiles will be a huge problem for you to handle.
* While the Police has weak Ground Attack and Counter Damage, use them only to finish off weak kaijus.

## Dialogues

### When deployed or repaired

 Got a 419 in progress
**Note: 419 is a police crime code for a dead body.**

## Trivia

* The Police's design is based the Chevrolet Carprice.

### Gameplay

* Both the ACE Police and the Police uses the same colour palette.
New Shark City

Money, Monkeys and Mayhem!!!

New Shark City is the 4th city in the series of the Main Story where the Mayor (You) is elected for your bravery and standing up against the Eco-Terrorists, Children of Gaia. New Shark City is the city that never sleeps with sharp-tongue lawyers and a powerful global marketing. Not only that, New Shark City has tons of popular tourist attractions such as the New Shark City Zoo, Bamhattan Island and their most famous Justice Bay Statue.

After the events of Ultimatum in Uberlin, while ??? and Xenophon have managed to gain support from the Children of Gaia to unintentionally help them to sabotage the Mayor's plans to assist the kaijus, they have failed to destroy Uberlin City as the loyal citizens of Uberlin have regain their confidence and quickly rebuilt their city and factories the kaijus have destroyed thanks to the your speech you wrote in Ultimatum in Uberlin. ??? had enough of Xenophon's incompetence to eliminate the Mayor (You) and Dr. Wagner PhD but decides to give Xenophon one last chance after convincing ??? that he knows New Shark City's weaknesses and that they still have time left to turn the tables before a stalemate happens. ??? warns Xenophon if he fails again to eliminate Dr Wagner PhD and the Mayor one more time, ??? will take over Xenophon's role and take in charge for the final attack.

## Introduction

The year is 20XX. Kaiju attacks around the world havve intensified after the rejection of the mysterious ultimatium issued to the city of UBERLIN.

The people of NEW SHARK CITY dress sharp and talk tough. The city is famed for its cutthroat lawyers and its slick global marketing agencies.

You have just been elected (Your Job Role) of this magnificent metropolis.

After the smog in uberlin, you are looking forward to visiting Justice Bay and the city's world-famous zoo.

After all, surely there won't already be kaiju in the city when you arrive... will there?

## Missions

### Story Missions

* Bamhattan Island
* The Great Ape Escape
* Justice Bay
* Jets and Sharks
* Bridge City (Freeplay)
* New Shark Showdown (Core Defense)

### Optional Missions

* Light Up The Night
* Police Squad

## Trivia

### New Shark City

* True to context, there are over 25 different types of sharks in New York City!

### Gameplay

* New Shark City's colour palette is based off of a Romanian Godzilla movie poster
Helicopter

A Helicopter is an Air Military Unit that can be deployed on the Airfield. It is first introduced in The Gates of Istanboom in Istanboom City. **A Helicopter is a support unit that increases its nearby units overall attack allowing them to deal more damage against the kaijus.**

It's status as a flying unit allows the Helicopter to hover above rough terrains with no movement speed penalty and tiles that no ground units could access like Mountain Tiles and Ocean Tiles.

## Basic Strategies

* Try to pair the Helicopter with units capable of dealing heavy damage against the Kaijus like Missiles.
* Do not use the Helicopters to engage the Kaiju due to its lack of attack and weak counter.
* Helicopter's Attack Buff can be stacked with the adjacent units. Try using it to maximize the attack.
* Upgrade the Ace Helicopter's Speed to catch up with the units faster.

## Dialogue

### When deployed or repaired

 GET TO THE CHOPPA!

 I love the smell of napalm in the morning

## Trivia

### General

* The Helicopter is designed after an American Utility Military Helicopter, the Sikorsky UH-60 Black Hawk.
Studded Armor

## Studded Cap

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Studded Armor is a combination of Leather and Chainmail, and the best Armor a light class can wear, Absorb-wise. Consequently, it is also the heaviest. Studded Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be obtained by combining Leather and Chainmail Armor in a Smithing Table.

## Studded Tunic

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Studded Armor is a combination of Leather and Chainmail, and the best Armor a light class can wear, Absorb-wise. Consequently, it is also the heaviest, and the Studded Tunic happens to weigh the most of the full set. It is so heavy in fact, that it may be worth considering using plate armor overtop Leather or Chain instead of a Studded Tunic if your encumbrance is becoming too high. Studded Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be obtained by combing Leather and Chainmail Armor in a Smithing Table.

## Studded Gloves

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Studded Armor is a combination of Leather and Chainmail, and the best Armor a light class can wear, Absorb-wise. Consequently, it is also the heaviest. The Gloves are the lightest of the set, so they’re the easiest to let go of if you need to lower your encumbrance. Studded Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be obtained by combing Leather and Chainmail Armor in a Smithing Table.

## Studded Pants

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Studded Armor is a combination of Leather and Chainmail, and the best Armor a light class can wear, Absorb-wise. Consequently, it is also the heaviest. Studded Armor has the same Durability value as Iron and Chainmail Armor. Studded Pants are also highly fashionable.

### Obtaining

* Can be found in generated Chests.
* Can be obtained by combing Leather and Chainmail Armor in a Smithing Table.

## Studded Boots

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Studded Armor is a combination of Leather and Chainmail, and the best Armor a light class can wear, Absorb-wise. Consequently, it is also the heaviest. As stated before, Adding Chainmail to Leather Boots will remove their ability to let you walk on Powdered Snow. Studded Armor has the same Durability value as Iron and Chainmail Armor.

### Obtaining

* Can be found in generated Chests.
* Can be obtained by combing Leather and Chainmail Armor in a Smithing Table.
Project Cards for AA (Anti-Aircraft)

This page consists of the relationship/interaction between the AA (Anti-Aircraft) and the Project Cards or Dark Projects.

## Common Military Units

**These Project Cards will affect both Military and Experimental Units such as Tanks, Missiles and Freezer etc.**

### Aerial Spotlight

* All Anti-Aircrafts will get an increase of 1 overall attack for each AA next to the targeted kaiju.

### Camouflage

* Increase the Anti-Aircrafts' Counter by 2 when on Forest Tiles and Jungle Tiles permanently.

### Chopper Lift

* Allows all Anti-Aircrafts to move to any building for one turn.

### Hover Drives

* Increase the Anti-Aircrafts' Move speed by 1 and allow them to drive over Ocean Tiles permanently

### Insurance Policy

* Decrease the cost of repairs from $1 to Free permanently.

### Justice Statue

* Increase the Anti-Aircrafts' Speed and overall Attack by 1 within 6 tiles from the Justice Statue.

### Martial Law

* Allows Anti-Aircrafts to be deployed from any building that produces income but costs of repairing and deploying will increase by $1.

### Military Surge

* Deploying and Repairing costs for Anti-Aircrafts are free for this turn.

### Rangefinders

* Increase the Anti-Aircrafts' overall Attack by 2 when on Hill Tiles permanently.

### Scramble

* Deploy or Repair an Anti-Aircraft is free. It can also move for this turn.

### Supply Convoys

* All Anti-Aircrafts will gain an Overall Attack and Move Speed by 1 for 1 Turn. +2 Attack if there is a HQ Building on the map.

### Total War

* All the Anti-Aircrafts will move after deploying or repairing for this turn.

### Ultimate Autobahn

* All the Anti-Aircrafts will gain 2 Speed if they start on the Road Tiles or Bridge Tiles permanently.

## Exclusive to AAs (Anti-Aircraft)

**These Project Cards will only affect the AAs (Anti-Aircrafts) exclusively.**

### Flak Guns

* Anti-Aircrafts can now force a flying kaiju to land and remain grounded until the kaiju's turn.
Universe 342

I honestly don’t have much to say besides it is a timeline anchor that was used once.

Most old gods were born during this universe (after the timeline reset) The sliver wolf clan managed to reset the universe with their power and time reseted to here. Starnight made god’s house during this time.

Old gods born during 1st timeline:

* Bread (his design looked more like a leafeon than now at this point) (and was actually dumb)
* White Coat (the uncorrupted form)
* Medic
Floatio City

The War Begins

## Project Cards

### New Project Cards

Army Engineers, Airforce Crews, Camouflage, Commando Raid, Data Protocol. Digital Economy, Disastrous Response, Divine Wind, Emergency Field Lab, Emergency Tax, Flight Control, Floatio Tower, Hover Drives, Kaiju Snares, Navy Volunteers, Rangefinders, Recruit Smugglers, Research Grants, Scramble, Secret Weapon, Supply Convoys, Vertical Integration and Work Through Lunch.

### New Dark Project Cards

Black Ops, Doomsday Clock, Hurricane, Lava Flow, Predator, Rest, Retreat, Stomp, Surprise Attack, Tidal Wave

Floatio City is the 1st City in the series in the Main Story where the Mayor is elected. Floatio City is a mega city with a population of 1.2 billion people known for their advance technology, outstanding towers and famous tourist attractions such as Mt. Fumi and majestic coasts. However it suffers from a lack of military powers and an extreme amount of working hours.

It serves as the very first Act of the series in Kaiju Wars where it teaches the Mayor (You) the main mechanics of the game. Act 1 opens with a discussion between Xenophon and his master ???. Xenophon shares that their preparations to destroy Earth are complete and he selected the four special kaijus and has prepared support personals to aid them for their mission. Xenophon predicts that their mission success is 87% based on the simulations and Earth's outdated technology and weaponry against the kaijus and that the campaign will be completed within 10 weeks. Xenophon selected Floatio City as their first target due to their weak military power and their high priority targets they should dealt with are Dr. Wagner PhD and the Mayor (You).

## Introduction

The year is 20XX. Sprawling mega-cities cover much of the Earth, replacing nation-states as centers of political power.

The city of FLOATIO is famed throughout the world for its cutting edge technology, shimmering skyscrapers, and extremely long office hours.

Powerful waves crash against the island-city's majestic coasts, and the picturesque Mt. Fumi is a popular site for tourists.

YOU have been elected (Your Job Role) of this magnificent metropolis.

You are looking forward to a peaceful term of long city council meetings and discussions of zoning bylaws

After all, that's what you're playing this game for ... isn't it?

## Missions

### Story Missions

* Dead Meat Gluch
* The Kaiju War Begins
* Emergency Measures
* Project Kaiju
* The Cutting Edge
* Mountain Of Doom
* Big Game Hunters
* Wind And Wave (Freeplay)
* Fight For Floatio (Core Defense)

### Optional Missions

* Optional: We Have Tanks
* Optional: Necessary Sacrifices
* Optional: Island Hopping

## Trivia

### Floatio City

* True to context, Floatio's extremely intense office hours is the reference to Tokyo's average monthly working hours of 136.1 hours in 2021.
* Floatio City's Mt. Fumi is an obvious reference to Mt. Fuji.

### Gameplay

* The color palettes used in Floatio City are a reference to one of the posters for King Kong vs. Godzilla (1962).
The SunnyEgg Expanded Universe Wiki/character-sheen

No best image

## About

Other information:

1. design was originally supposed to be a meowstic but that design is far gone now.
2. Can kill very well
3. made by one of the 10 legends
4. Does have a relationship and is actually married to a character I haven’t shared yet
5. Cannot use magic
6. Carries around Mori
7. Willpower: 4K/1M below average
Tank/Project Cards

This page consists of the relationship/interaction between the Tank and the Project Cards or Dark Projects.

## Common Military Units

**These Project Cards will affect both Military and Experimental Units such as Missiles, AAs and Freezer etc.**

### Aerial Spotlight

* Tanks will get an increase of 1 overall attack for each AA next to the targeted kaiju.

### Camouflage

* Increase the all Tanks' Counter by 2 on Forest Tiles and Jungle Tiles permanently.

### Chopper Lift

* Allows all Tanks to move to any building for one turn.

### Hover Drives

* Increase the all Tanks' Move speed by 1 and allow them to drive over Ocean Tiles permanently.

### Insurance Policy

* Decrease the cost of repairs for Tanks from $1 to Free permanently.

### Justice Statue

* Increase all the tanks' Speed and overall Attack by 1 within 6 tiles from the Justice Statue.

### Martial Law

* Tanks can now be deployed from any building that produces income but costs of deploying and repairs will increase by $1.

### Military Surge

* Deploying and Repairing costs for Tanks are free for this turn.

### Rangefinders

* Increase the Tanks' overall Attack by 2 when on Hill Tiles permanently.

### Scramble

* Deploying or Repairing a Tank is free. It can also move for this turn.

### Supply Convoys

* All Tanks will gain an Overall Attack and Move Speed by 1 for 1 Turn. +2 Attack if there is a HQ Building on the map.

### Total War

* All the Tanks will move after deploying or repairing for this turn.

### Ultimate Autobahn

* All the Tanks will gain 2 Speed if they start on the Road Tiles or Bridge Tiles permanently.

## Exclusive to Tanks

**These Project Cards will only affect the Tanks exclusively.**

### Urban War

* All the Tanks will gain +2 Counter Damage on Destroyed Buildings, Tunnels and Bridges Tiles permanently.
Megalondonkus

The Cuddly Megalondonkus

Megalondonkus or Big Donk, is the second kaiju encountered in the series. Its first appearance is on The Kaiju Wars Begins in Floatio City and is first discovered in Latvia on 15 November 2018.

This big darn cuddly ape is a powerful berserker kaiju that is capable of tearing down multiple buildings without losing a turn as long as it has the remaining moves. Megalondonkus can also regenerate health each time it destroys a building before retreating to a nearby Forest or Jungle Tile to gain 1 Resistance from any damage supported by Wind-up Punch and Climb for counterattack as well as gaining an extra move. This forces the player to use Counter attacks against Megalondonkus when it is in a forested area. Despite that, Megalondonkus is loved by the in-universe characters, the developers and the Kaiju Wars Community.

## Characteristics

Megalondonkus is just a giant Silverback Gorilla.

## Abilities

### Wily

Gain 1 Move and Armor while in Forest or Jungle Tiles, after destroying a building, retreat into an empty adjacent Forest or Jungle Tile.

Armor grants this kaiju to reduce all attacks by 1 from all Military and Experimental Units.

> Exceptionally large cranium, similar to other great apes. As smart as humans? Or at least as the Mayor?
>
>

### Beat Chest

Recovers 2 Health each time Megalondonkus destroys a building.

> A display of dominance? Or just some debris caught in its throat?
>
>

### Climb

Destroys an adjacent Air Unit like Fighters and Bombers.

> Displays instinctive desire to climb the highest thing it can find, just because it's there.
>
>

### Wind-Up Punch

Destroy one adjacent Ground Unit. If there's a unit or building behind the target, destroy that too.

> Force generation inconsistent with seeming inefficiency of motion. Some kind of spring mechanics at work...?
>
>

### Rampage (Special Ability)

Destroying buildings no longer ends the turn.

For every 4 turns, Megalondonkus gains 2 moves.

> Periodic bursts of speed and agility. Intervals may correlate with banana digestive rate.
>
>

## Trivia

### Behind the Scenes

* The sound effect used for Beat Chest ability is from a hand percussion and drums as well as the Sound Effect Artist, Donovan (Megahammer) beating his own chest.
* Megalondonkus' internal name is "Big Donk" during the development.
* On the Foolish Mortals' Twitter Page, the week of the DONK is celebrated from the 23rd March to 27th March 2021 during the game's development. Sadly, they forgot the week of the DONK on 2022.

### Music

* If you listen closely at the beginning of Jungle Wiles, you can hear the choir saying **"Go-ri-lla"**
Swiftness (Spell)

Swiftness is a spell that increases the target's movement speed by 30%.

## Effect

Upon casting the spell, the recipient will gain a 30% boost to speed. As the long as the original caster keeps the Staff which cast the spell in their hand, the spell will remain active. Once the spellcaster switches items, a 15-second timer will tick down before the effect wears off.

## Strategy

The Swiftness Spell offers a bigger increase to speed over the Potion of Swiftness (20%), but less than the Potion of Swiftness II (40%). Which one you use depends on the number of party-members you have, and whether you prefer infinite moderate speed, or limited high speed.

As a Cleric, this spell is great for saving your party-members from an oncoming attack in the nick of time, or to give your companions an unpredictable advantage.

### Classes that can learn this spell:

* Cleric
* Elf
* Paladin
* Jack
* Summoner
Ruststreak

Ruststreak is a ThunderClan warrior who served under Thunderstar, Shinestar, Fireblaze, and Icebreeze's leadership. He was born as Rustkit to Airwing and a Kittypet named Finn alongside Fluffkit, Cloudkit, and Mintkit.

Airwing, Fluffkit, and Cloudkit died from Greencough, leaving only Mintkit and him alive. Finn joined ThunderClan to take care of his only son and was named Finncloud soon after. When Rustkit became Rustpaw, he was mentored by Icebreeze while Finncloud trained with him.

Ruststreak was part of the "Believe in the fires" propechy and was the streak that held power stronger than StarClan. When Ruststreak, Fireblaze, and Ironspark entered the Dark Forest, they fought Thistleclaw, Mapleshade, Icepelt, and Partstar. Ruststreak activated his powers and turned the Dark Forest into StarClan hunting grounds, killing Partstar in the process. In response, the remaining Dark Forest cats fleed. Ruststreak fought against Falconstar, Darkstar, and lived through Venomcough.
Netherite Mattock

Mattocks are more tools than weapons, but can still do some damage in a pinch. They’re a combination of an Axe and Pickaxe, and are capable of mining through Wood as well as Stone blocks. Everyone can wield a Mattock, but only certain Classes are capable of using it as a weapon.

## Obtaining

* Can be crafted with 2 Sticks and 4 Netherite Ingots.
Owltalon

Owltalon is a ThunderClan warrior under Shinestar, Fireblaze, and Icebreeze's leadership. He was born to Shinestar and Furpelt as their 2nd litter, though he was the only kit in this litter. He lived through Venomcough and ThunderClan being forced out of its territory. Once passing his warrior assessment, he was overjoyed with getting his warrior name but at the time Shinestar's body was possesed by Darkmane so he didn't have a care in the world making him question his relationship with his father.
Poppyback

Poppyback is one of ThunderClan's medicine cats having served under Twostar, Thunderstar, Shinestar, Fireblaze, and Icebreeze's leaderships and also having the ability to live for 100 years. She was mentored by Violetflame and mentored Dovefeather before leaving.

She left on a journey during Twostar's leadership to go find a plant that was on the other side of the world by StarClan. Then, StarClan told her to come back, which she happily did, because of the threats of Sol, Estella, and The Dark Forest.  She worked alongside the current medicine cats griefing over Brownfur's death. She also went on a journey with Chi and Quick Bird to find the cure to the Venomcough outbreak.
Ogre

### Encountered in

Forest, Dark Forest, Sinister Woods, Taiga, Mega Taiga, Snowy Taiga, Swamp, Bog, Grove

### Spoils

Wooden Club

Ogres are likely the first triple-digit HP foe you'll encounter, and have a powerful attack that can deal well over 20 damage to lightly-armored Warriors. They live in forest biomes, and tend to only appear solitarily, but are sometimes accompanied by Creepers. Those should be your first target though, since they are nearly as dangerous but are easier to defeat.

## Spawning

Ogres spawn at a light level of 0 in groups of 1-2 in the overworld, as long as the player is at least level 5. They spawn only in temperate-cold forest biomes, as well as Swamps and Bogs.

### Campfire

Ogres can spawn around generated campfires at night, which will appear unlit during the day and lit at night.

## Drops

Ogres have the chance to drop their Wooden Club.

## Appearance

Ogres are 3 blocks tall, have pale green skin, and wear a leather toga and leather boots. They have dirty hair that covers their eyes, obscuring them from view.

## Behavior

Ogres slowly chase players they see within 16 blocks, and swing their massive clubs when within range of 3 blocks. If the player is just beyond their reach, they will slam their clubs on the ground, releasing a shockwave into the ground which can hit the player. The shockwave will dissipate after 6 blocks, though.

Because of their size, Ogres cannot fit through spaces of 1 block wide, or 2 blocks tall.

### Weaknesses

As members of the Giant family, Ogres are weak to the Redistribution enchantment.

## Strategy

Use your superior speed to avoid the Ogre's slow club swings. When he is striking the ground, you can jump over the shockwave, or quickly dodge to the side.

## Ogre Slinger

### Encountered in

Forest, Dark Forest, Sinister Woods, Taiga, Mega Taiga, Snowy Taiga, Swamp, Bog, Grove

### Spoils

Sling

These Ogre variants have a slightly less powerful attack, but the advantage of range. Due to the density of the Roofed Forests they often call home, this tool can sometimes be useless. Upon dying, they have a chance to drop their Sling, at least.

## Spawning

When an Ogre attempts to spawn, there is a 50% chance that it will be an Ogre Slinger.

## Drops

* Ogre Slingers have a chance to drop their Sling.

## Behavior

Ogre Slingers will keep their distance, backing up from the player and then pausing to sling a stone at the player. If the player gets too close, the Slinger will try to shove the player back.

If there is an obstruction in their line of fire, Ogre Slingers will adjust their position accordingly.

### Weaknesses

As members of the Giant family, Ogres are weak to the Redistribution enchantment.

## Strategy

If using melee attacks, try approaching the Ogre Slinger just as he hurls the stone. Here, he is unable to shove the player back, leaving him open to attack.

Using ranged weapons are also very effective.

## See Also

* Mobs
* Ogre Chieftain
* Ogre Mage
Mockingbird

Mockingbird is a ThunderClan warrior who served under Shinestar, Fireblaze, and Icebreeze's leadership. He was an extremely talented apprentice from what all the warriors said and a popular cat. When his littermate, Robinfeather, started hearing ghosts speaking, he followed her with at the time with Flowerpaw. Together with Eagletalon, Flowerpaw, Robinfeather, and all the souls Falconstar killed, they were able to defeat Falconstar once and for all. After the battle, Mockingbird was saddened when Robinfeather went to StormClan to live with Eagletalon but respected her decision, stating that they'd always be kin and he'd always be there for her.
Team Dark

**Team Dark** is a group that appears in the *Sonic and the Freedom Fighters* fan series. It is a tactical black operations team under the direct command of the chief commander of G.U.N, Abraham Tower. The team consists of G.U.N.'s most powerful, capable and resourceful agents; namely Shadow the Hedgehog, Rouge the Bat, and E-123 Omega.
Queen Aleena the Hedgehog

Queen Aleena the Hedgehog

**Queen Aleena the Hedgehog** is a character that appears in the *Sonic and the Freedom Fighters* fan series. She is a mobian hedgehog, and the mother of Manic the Hedgehog, Sonia the Hedgehog, and Sonic the Hedgehog. She is also a member of the Freedom Fighters.

## Appearance

Queen Aleena is a purple furred mobian hedgehog with purple eyes, and peach skin around the muzzle, inner ears, and arms. She has a small black nose, triangular ears on top of her head, and no back spines. She also has two medium-length eyelashes on each side of her eyes. Additionally, she has dark purple quills on her head, somewhat resembling long hair.

For attire, she wears a gold crown with a single jewel in the center. She wears a white and yellow dress with a gold decoration on the skirt, a yellow cape with a star decoration on the back, yellow sports tape on her forearms, gold bracelets and white gloves. She wears black and white boots with a silver, zipper like lining on the front, and yellow high heals.

## Relationships

### Friends/Allies

* Freedom Fighters
	+ Sonic the Hedgehog (son)
	+ Manic the Hedgehog (son)
	+ Sonia the Hedgehog (daughter)

### Enemies

* Robotnik Empire
	+ Doctor Robotnik
Sourpaw

Cheetahpaw is a ThunderClan apprentice under Shinestar, Fireblaze, and Icebreeze's leadership. He was born to Yellowtail and Lepoardbranch. During her kithood and apprenticeship, he questioned who his father could be with his siblings as Yellowtail never told them. When Darkmane took over Shinestar's body, he decided to stay with ThunderClan instead of going to ClanClan.
Finncloud

Finncloud was formerly a warrior in ThunderClan and has served under Thunderstar, Shinestar, Fireblaze, and Icebreeze's leadership. He was a Kittypet who lived with the Twolegs when he met Airwing during a patrol. He'd wait outside for hours just to see a glimpse of Airwing, eventually, he and Airwing started meeting. They became mates and had 4 kits, Mintkit, Fluffkit, Cloudkit, and Rustkit.

When Icebreeze told him about Airwing, Mintkit, Fluffkit, and Cloudkit's death, he was in distraught and blamed himself for them dying, but once he heard one kit still lived, he left his Twolegs to live with this kit. He was mentored alongside the other apprentices but didn't have a mentor.

He spent nearly every living moment with Rustkit and eventually became close friends with Icebreeze. He fought against the Dark Forest and lived through Venomcough. When Falconstar ambushed ThunderClan, Finncloud took a hit for Icebreeze, getting injured severly but recovered. During the Dark Forest attacks, Finncloud and Icebreeze found Darkmane trapped but Finncloud decided to save him resulting in both of them getting injured badly.
Sprucewood

Sprucewood is one of the medicine cats for ThunderClan. She was born to Sweetmouth and Leaffrost and has served under Thunderstar, Shinestar, Fireblaze, and Icebreeze's leaderships. When she was a kit, she liked healing other cats and decided to be mentored by Brownfur. She went to ShadowClan to help them after Urmom went missing, mentoring Lionroot until he was a medicine cat.  She was saddended by Brownfur's death as he teached her a lot. She and Poppyback helped combat Venomcough.
Icebreeze

Icebreeze is the current Deputy of ThunderClan and has served under Goldenstar, Swiftstar, Thunderstar, Shinestar, and Fireblaze's leaderships. His sister is Airwing and their father is unknown while their mother is Lepoardspot. Icebreeze was mentored by Goldenstar and angered deeply when he was killed. He was angered when he found out his sister Airwing's mate was a Kittypet named Finn. Following Airwing and her kit's death, he was very saddened, Airwing was his only kin growing up, his mother dying soon after birth, this led to him being overprotective of Rustkit.

Despite his grudges, he eventually opened up to Finncloud and became close friends with him. He was infected by Venomcough and had to resign as Deputy for the time being. After he recovered his energy, he became the Acting Leader of ThunderClan.  When Falconstar ambushed ThunderClan, he attacked Icebreeze but Finncloud took the hit making the two even closer friends.