recursal/Fanatic-Fandom huggingface dataset:
Nifar Federation

**Khalil Sultanate** also simply known as *the Kingdom of Rumakkah* is a realm in the south east of the known world and boasts both a thriving economy and a strong, well-trained army with talented commanders. It has expanded mostly through the conquest of foreign countries, which were then turned into eyalets of the Empire.

The Khalil government was highly bureaucratic, and was administered by a hierarchy of officials, all serving the sultan. The descendants of Khalil the great put into practice the teachings of the scholars, allowing the First sultan to control all of his territories, including those recently conquered. All aspects of life were standardized, from measurements and language to more practical details, such as the length of chariot axles.

The states made by the sultan were assigned to officials dedicated to the task rather than place the burden on people from the royal family. The sultan and his advisers also introduced new laws and practices that ended feudalism in Khalilande, replacing it with a centralized, bureaucratic government. Under this system, both the military and government thrived, as talented individuals could be more easily identified in the transformed society.

## History

Local rulers actively pursued legal, economic social reforms after struggling with other regional powers. When sultan Khalil VI came to the throne of Khalilande, he issued an announcement calling forth men of talent (including scholars, administrators, theorists and militarists) from other states to enter Khalilande and help him with his reforms, promising rewards of high offices and lands in return.

These foreign talents successfully conducted a series of reforms in Khalilande with the support of
Principality of Netien

Principality of Netien is one of new emerging nations from the Elvari wars from the Tiran coastlands with people engulfed of thought of the eternal fires of infernal plane

Principality of Netien is Nation Ruled by infamous Princes of Fire

 History

### Kingdom of Telmar

#### Fourth Century

As one of more loyal Human Territories of Elvari Imperium the people of Tiran coastlands enjoyed more freedom within affairs of the empire as the first human entered into title of Principes of Netila, Jorife Netivi, after the fall of the empire Tiran Coastlands aswell as countless other human territories were freed from the grasp of Elvari Imperium during the Elvari wars, the Netivis Remained in power in the region in most part excluding the eastern province of Netila, Gervame which had it's share of fighting against the Elven Empires crowned its own King following the End of Elvari Wars

#### Fifth Century

Starting the Fourth Century destruction and Chaos struck the Kingdom of Netien as the Dragons Ravaged the land, charring the fertile plains drastically in process giving birth to new religion Worshiping dragons and Fire, starting the series of Everlasting Conquests against Infidel Netilans and Goths

## Government

Netien is governed by a Prince of Fire. Netien has been ruled by the Netivi family since the last elvar emperor granted title of Principes to Jorife Netivi during the last days of glory of elvari imperium.
Dravona

**Dravona** is a high kingdom that is situated in the northeastern part of **Thalia**. It includes kingdoms/high chiefdoms such as **Velskri**, **Valania**, **Parusia, Kaluska** and **Adorga**. It has 2 de jure capitals, one is in **Velskri** named **Kernova**, and another one in **Valania** named **Varnova**.
Rouven

Rouven

**Rouven**(Raven) ist ein schwarzhaariger Erwachsener und war in Jugendjahren mit Marc zusammen.

## Allgemeines

### Damaliger Charakter

Der junge **Rouven Raven** war sehr eigen und einer der nettesten überhaupt. Er konnte nicht einmal einer Fliege etwas zu leide tun und war auch aus diesen Gründen **Veganer**. Nichtsdestotrotz war Rouven sehr sensibel und musste häufig mit seinen Tränen kämpfen, wobei es ihm nicht peinlich war, vor anderen zu weinen. Bei schwierigen Situationen behielt er kühlen Kopf und tat alles, um seinen damaligen Freund Marc zu beschützen.

### Damaliger Kleidungsstil

Meistens trug Rouven T-shirts, Aber auch Hoodies. Er kleidete sich etwas femininer, beispielsweise zog immer immer einen Einhorn-Hoodie an. Auch trug er zwischendurch Leggins. Jeans waren aber auch möglich.
Aquilan Imperium

Aquilan Imperium is continuation of the once great Elvari Imperium in the east with it's capital being the great City of Aquilis

 History

Although founded by the great Emperor Aquiles and the Empress Karmen, the Aquilan people hail from many races, cultures and religions.

After their world was destroyed in the final battle against the enslaving alien race that governed them for millions of years, Aquiles settled the planet with the remaining survivors. In this "promised land", harmony with nature and all living things was predominant. Spirituality and elevated consciousness was revered as the one true purpose of existence.

## Government

In the Aquilan state, the emperor was the sole and absolute ruler, and his power was regarded as having divine origin. The empress was of ancient royal lineage. The High Court had ceased to have real political and legislative authority but remained as an honorary council with titular members.
Crown of Rhigan

National Flag of Crown of Rhigan

Crown of Rhigan is an composite monarchy, 2 kingdoms sharing one king, the Kingdom of Rhiganov and Kingdom of Ferania. Crown of Rhigan controls most of the rhevanean basin.

 History

### Kingdom of Telmar

#### First Century

At the end of first century the kingdom of Rhiganov saw rise when one of expelled nobles by name of Rhigan, arrived to rhevania from former kingdom of Montener now formally province of Antargas within the Elvari Imperium, started giving rise to technological advancement to local primitive rhevanean people gaining the vacant throne of rhevanean people in process and starting the line of Rhigan, with 3 sons, Adire, Feranus and Revan who would later create their own kingdoms

#### Second Century

Rhigan's Sons saw to expand the Borders of Rhiganov trough conquest of the primitives Rhevaneans. Oldest son remaining to secure the Rhiganov and fighting against Goths to the west while other brothers went fighting the people of River of Netir and the Tarmals, although the campaign was succeful Feranus and Rhevan never conquered the land in name of Kingdom of Rhiganov, instead created their own kingdoms, Ferania and Rhevan Respectively causing conflicts with Adire Rhigan for land they acquired in name of Rhiganov, Ferania lost most of it's southern lands to the Rhiganov before Rhevanese stepped in to stop King Adire.

#### Third Century

In 260 Following the fall of Caladen and Netir people to the imperium the Royal marriage of Rhigan took place between Kingdom of Ferania's Queen to the King of Rhiganov, Causing an Crown of Rhigan to be born, an personal union of two kingdoms giving strengthening both realms to be suitable advisary to encroaching Imperium along with their ally of Seran

#### Fourth Century

As one of last remaining Human realms outside Elvari imperium inside thalia along with seran, endured constant threat of the imperium trough out Age of Elvar causing the ever fearful Kingdoms to work together to bring fall to Elvars
Marlon

Beispiel

Marlon(*Kleiner Falke*), ist der eineiige Zwillingsbruder von Marc, der seit 11 Jahren spurlos verschollen ist.

## Allgemeines

### Aussehen

Da er und Marc Zwillingsbrüder sind, sehen sich sehr zum Verwechseln ähnlich. Er trägt oft helle T-Shirts und eine blaue, manchmal aber auch schwarze Jeans. Seine Haare sind im Gegensatz zu seinem Bruder in der Richtung blond, doch trotzdem könnte es einem schwer fallen, die beiden Brüder auseinander zu halten. Marlon hat einen schlanken Körper und ist zudem auch sehr attraktiv, weshalb einige Mädels ihm hinterher laufen. Eine Narbe zieht sich zudem über sein rechtes Auge.

### Charakter

Er ist sehr liebevoll und pflegt Freundschaften und dir Brüderschaft zu seinem Zwillingsbruder. Er hat sehr große Lebensfreude und er hat eine starke Liebe zur Fantasy. Naja, so war er wenigstens bis 14. So lange, bevor er verschwand ..
Garys Mufia

**Gary** gründete vor einigen Monaten eine Mafia, zusammen mit Nico, der jedoch verstarb. Mit **30 Personen** fing die Mafia an und stieg dann auf die **70 Personen**. Es ging immer weiter. Gary fand immer mehr **Interesennten**. Nach zwei Monaten waren sie **200**, jedoch starben ab und an einige oder verließen die Mafia, ohne sichtlicen Grund, wie zum Valentin. Diese Organisation besitzt ein eigenes Hauptquatier, und ist kaum zu stoppen. Gary ist der **Anführer**.

## **Seiten**

* **Rangordnung**

* **Mitglieder**

* **Training**

* **Kodex**
Geheimes privat Wiki

## **Infobox-Vorlagen**

* **Person**

* **Ort**

* **Zitat**

* **Tier**

* **Wesen**

* **Fanfiction**

## Beschreibe dein Thema hier

Hallo und herzlich willkommen! Warum das hier privat Wiki heißt? 😅😏 Na, weil dieses Wiki um ein Chat-RPG handelt und die Charaktere, Orte und Geschichte hier verewigt werden. Anschauen ist gern gesehen, so wie auch Kommentare, wenn jemand welche dalassen möchte oder das Ausbessern von Recht,- Grammatik- und Zeichensetzungsfehlern. Fanfictions sind natürlich auch gerne erwünscht^^

## Unnütze Fakten und Weiteres

* Der 13.November ist das besonderste Datum des RPGs.
* In dem RPG gab es ursprünglich Pokémon

## Vorgestellt

Hallöle! Das hier sind ein paar lesenswerte und besondere Artikel, die aufgelistet sind ^^
Venus (Sirius XM)

Venus
 First air date
 Owner
 Website

# Details de la Companie Pornomedia Dynamic Américaine

Channel Télévison Venus Dynamic American is a Rhythmic Top 400 station with an emphasis on current-based Rhythmic Pop/Dance hits from the 2024s and today with recurrents from the 2024s, all commercial-free. The channel replaces Top 20 on 20, which officially signed off on July 16, 2024 at 12:04 AM after 14 years. The first song to be played on Venus was "My Humps" by The Black Eyed Peas. With the launch of Venus, the move will also give Sirius XM two channels with a Rhythmic-focused format, joining The Heat, whose direction favors current-based R&B/Hip-Hop hits.
Frédéric

Frédéric im Alter von 23

**Frédéric** ist ein Polizist und einer der **Protagonisten** und bester Freund von Marc. Zudem ist er mit Trixi verlobt und Vater von **Sara**, **Felix** und **Tiard**.

## **Aussehen**

Frédéric hat silberene Haare und blaue Augen. Er hat eine kräftige Statur und ist um die 1,86 Meter groß. Frédéric hat hellblaue Augen, einen leichten Ansatz von Bart und gräuliche Schuhe. Marcs bester Freund trägt häufig eine gräuliche Jacke, auch im Sommer. Zudem trägt Trixie Freund nur braune, schwarze und graue Jeanshosen, da er selber die Farbe Blau nicht erkennen kann durch eine Farbblindheit. Frédéric trägt, je nach Lust und Laune ein schwarze/-r/-s T-Shirt/Pullover, aber auch creamfarbend, und schwarz-weiß. Seine Frisur ist leicht hochgegelt.

## **Zitate**

> *„Bist du etwa schwul, oder was?!*
>
>
> “ *—   **Frédéric** zu Marc*
>
>
>
>

> *„Also liege ich mit meiner Theorie doch richtig. Dein Herz gehört Gary, ne?*
>
>
> “ *—   **Frédéric** zu Marc*
>
>
>
>
Rinald

Rinald is Questly fellow and a former classmate of Legzi Shortstakk. He attended college at the same time as the Ladies Book Club. He views himself as a rival of the Ladies Book Club. He is a bard who plays a keyboard with two guns attached. His shoulders are too weak to allow him to play keytar. He does bar mitzvahs and assassinations.
Valentin

**Valentin** ist ein Vierzehnjähriger (15) Vampir, der ehemals zu Gary gehörte.

## Allgemeines

### Aussehen

Valentin hat dunkelblonde Haare und reine, blaue Augen, welche auch gerne mal rot aufglühen. Valentin ist für sein Alter durchschnittlich groß und trägt meist Hoodies und dazu Jeans. Auf seinem rechten Unterarm ist ein Blauwal eingeritzt, da er Mal an eine lebensgefährlichen Challenge teilnahm.

### Charakter

Valentin ist relativ schüchtern und zurückgezogen und reagiert auf spezielle Themen besonders sensibel. **Val** ist sehr leicht reizbar, was sich andere, beispielsweise Gary, gerne Mal zu Nutze machen. In Situationen, in denen er selbst in Gefahr schwebt, reagiert er sehr panisch und kann sich überhaupt nicht mehr konzentrieren. Wenn jedoch, zum Beispiel, Phoenix in Gefahr schwebt, würde er sein eigenes Leben für solche Fälle geben.

## Prägende Ereignisse

* + Zusammentreffen mit Dailon
	+ Beziehung mit Phoenix

## Zitate

> *„Aber stirb nicht!*
>
>
> “ *—   **Valentin** zu Dailon, als er gegen ein Auto gerannt ist*
>
>
>
>
Garys Mufia/Kodex

**KODEX**

1. Verletze **nie** einen deiner **Brüder**, wenn es nicht sein muss!

2. Die **Brüderschaft** wird in jedem Fall mit **Blut** versiegelt.

3. Stelle niemals das **Potenzial** des Ersatz - Führers, gar des Führers in Frage.

4. **Fordere** niemals einen **Elite - Kämpfer** heraus. Er dürfte dich töten.

5. Fange niemals mit **starken Beleidigungen** an. Eher mit sanfteren.

6. Ein Mitglied darf nicht **verärgert** werden. Bekommst du das mit, so darfst du **nicht** bei **psychischen** Problemen eingreifen. Wird es jedoch **handgreiflich**, so **darfst** du angreifen.

7. Bruderschaft **geht** vor.

8. Wenn du den Clan **wechseln** willst, musst du ein **Opfer** deiner eigenen Familie **tot** dem Führer übergeben.

9. **Respektiere** die Meinungen deiner Brüder.

10. Sei **gerecht** und fair gegenüber **weiblichen** Personen und deinen Brüdern.

11. Auch wenn **Wächter** **rangniedrig** sind, darf man diese nicht ihr Selbstvertrauen nehmen.

12. Auch wenn es dumm klingt, erwähne niemals die **Namen** der Hochrangigen **ohne Erlaubnis**.

13. Spreche über **Verräter** nur in der **"–er"** – Person.

14. Vergleiche **niemals** einen **historisch** bösen Menschen mit einen **Mitglied**.

15. **Schlage** niemals sofort zu. Nur, wenn die Person dich **verärgert** oder **bedroht**.
Velanis

Tirascaed

Velanis, Officially Kingdom of Velanis

Is an prospering island nation of sea elvar in middle of the medirran ocean claiming all of the medirra as their home. Velanis' Royal Family il'Velaris had made their home at Velasar in the great Tidal Citadel of Tirascaeda

## History

### Antiquity (4th century)

During the war ridden 4th century at the brink of Elvari wars Velanis initially supplied arms and men to the Imperiums against their plight the human federation, after the death of Prince Alavir firstborn of King Velarkis died in battle of Damanir the Velanar withdrew the support of imperiums resulting in a defeat of Elvari imperium and the defiance of Nifar.
Eragon

**Travis Eragon** (kurz: *Eragon*) ist ein **Ex-Sträfling** und Kojote zugleich. Er ist der Bruder von Drake.

## **Aussehen**

Eragon ist von großer Statur. Er ist kräftig gebaut und hat eine ungewöhnliche Größe von 1,93 Meter. Seine Arme sind kräftig, ebenso wie sein Körper, worauf er immer viele Blicke kassiert.
Eragon hat kastanienbraune Haare und grüne Augen. Wird er wütend, erregt, von etwas angezogen, wird nervös oder fühlt Hass leuchten seine Augen kurz blau auf. Er trägt einen schwarzen Hoodie und eine blaue Jeans.

## **Charakter**

Eragon hat einen starken Charakter. Er ist selbstbewusst und treu. Er liebt sie Zweisamkeit mit Jenny, ist aber auch für seine Freunde da. Travis macht nie einen Rückzieher und wenn er eine Sache beginnt, hört er nie damit auf, bis er es geschafft hat. Eragon ist nett und höflich und änderte sich, als er auf Jenny traf. Früher war er vom Charakter her schwächer und schmiss sich an jede, was sich aber änderte.
Finery

**Finery** is a consumer good available in  Land of Lions. It is consumed as a basic need of  Shepherds and  Elders. By default, it can be produced only in Enbesa.

## Usage

### Basic need

 **Finery** fulfills a basic need of  Shepherds and  Elders.

  Elders | 0.0005

### Trade

Finery can be passively sold for 32 or purchased for 80 per ton. No neutral trader buys or sells finery for a special price.

## Production

Finery is produced in a  Embroiderer from  Linen.

**Finery**

 -80 -115

 4000 26

* Embroiderer
**2** @ 100%
for **2** /min

	+ Linen Mill
	**1** @ 100%

		- Linseed Farm
		**2** @ 100%

**Supplies:**

• 133,3  Shepherds Residences (up to 1333  Shepherds)

• **or** 66,7  Elders Residences (up to 1333  Elders)
Anno 1800

**Anno 1800** is a city-builder game developed by Ubisoft's Blue Byte studio and published by Ubisoft. It was released on 16 April 2019.

Anno 1800 is the seventh installment of the Anno series, following Anno 2205.

## Overview

Anno 1800 spans the 19th century at the dawn of the Industrial Age. The game features a story campaign, a sandbox mode, and multiplayer mode. Like Anno 2205, the game includes multi-session gameplay, though unlike its predecessor, combat and city-building sessions are not separated. Furthermore, randomly generated maps, AI opponents that build on the same map as the player, in addition to shippable trade goods and items make a return from the previous installments of the series.

## Production

After backlash from fans over the reduced complexity and replay-ability of Anno 2205, the developers decided that the seventh installment of the series should return to the series' historical roots, both feature-wise and setting-wise. Anno 1800 started pre-production during Spring 2017, was announced at Gamescom that year, and was released on 16 April 2019.

The game was announced early on purpose, in order to give long-time fans of the series a chance to participate in the development process and give feedback on the game. To that end, Blue Byte created a community website called the Anno Union, which is used to post development updates and polls about the game's content.

## Technical information

### Supported languages

Fully localized text and audio: English, German, French, Russian

Fully localized text: Italian, Spanish, Japanese, Korean, Polish, Chinese (traditional and simplified)

### System requirements

#### Minimum requirements

for 1080p, 30 fps and low settings:

* Windows 7, 8 or 10 (64-bit only)
* Intel i5-2500K-3.3 GHz or AMD FX 6350-3.9 GHz
* RAM: 8GB
* NVIDIA GeForce GTX 660-2GB or AMD Radeon R7 260X-2GB
* DirectX 11 or 12

#### Recommended requirements

for 1080p, 60 fps and high settings:

* Windows 7, 8 or 10 (64-bit only)
* Intel i5-4690K-3.5 GHz or AMD Ryzen5 1500X-3.5 GHz
* RAM: 8GB
* NVIDIA GeForce GTX 970-4GB or AMD Radeon R9 290X-4GB
* DirectX 11 or 12

#### Laptop specifications

Intel HD Graphics 620 (720p low settings), Intel Iris Pro Graphics 580 (1080p low settings), or AMD Vega 10 (720p low settings).

## Screenshots

Pre-alpha footagePre-alpha footagePre-alpha footage
## Trailers

Anno 1800 - Official Announcement Trailer - Gamescom 2017ANNO 1800 - E3 TRAILERANNO 1800 GAMESCOM 2018 TRAILERANNO 1800 CLOSED BETA TRAILERANNO 1800 OPEN BETA TRAILERANNO 1800 ACCOLADE LAUNCH TRAILERANNO 1800 DLC1 Sunken Treasure Trailer
## Links

Anno Union

Official Anno Forums

Annoverse Discord

### References

Anno Union posts:

1. ↑ DevBlog: Our Vision
2. ↑ Jump aboard the Anno Union
3. ↑ Union Update: Open Beta details and system specs!
Мэри

'***Мэри** - подруга Бобби. В отличие от своего бойфренда, Мэри выше среднего, а двое делают грубые аналогии с белками и деревьями, когда говорят о сексе.

Мэри была опрошена Шерифом в тот день, когда ее хотели освободить из тюрьмы. Она утверждала, что не знает, кто такой Бобби, и Шериф принял ее ответ без вопросов. Затем она позвонила Бобби и потребовала, чтобы он ограбил банк, похоронил деньги на дереве, где они впервые встретились, и встретил ее в таверне после ее освобождения. Бобби удалось получить деньги и похоронить его, но Мэри никогда не показывалась на встречу, и он оказался арестованным. Выяснилось, что Мэри фактически использовала Бобби и не любила его (ссылаясь на него как на «глупого карлика»). Мэри собрала украденные деньги, прежде чем Мистер Пиклз похитил ее и положил в логово (это было потому, что она ударила его раньше). Мэри вошла в таверну лорда, где заключенные были поданы в пустых черепах трупов. Она попросила Младенца и Хранителя вытащить ее отсюда, прежде чем Уорден попросил бармена для Кровавой Мэри. Вскоре после этого Мистер Пиклз появился из-за Марии топором и отрубил ее скальп.
City Lights Pack DLC

**City Lights** is the third Anno 1800 cosmetic DLC, it was released on November 12, 2020. It adds 21 new urban ornaments.

## Official description

*Shine new light on your residents' life with the City Lights Pack, complete with street lanterns an 20 new urban ornaments!*

### New Content

* The fully functional streetlamps give you full control over which parts of your city you want to illuminate at night. Place them stand-alone or connect them with new ornamental fencing.
* Delight your citizens with a new centerpiece for your city center: a decorative pond with swan boats!
* Bring joy to children of all ages with two new playgrounds.
* A variety of new vendor stalls and tables allow you to build the culinary festival of your dreams.
Brave Captain Ensemble

This article has been marked as a candidate for deletion.

Ship-shape! Choose to play with the captain's portrait and his logo in game.

**Brave Captain Ensemble** is an Anno 1800 Ubisoft Club Reward that can be obtained by spending 40 .

After purchasing this reward you get to play with the captain's portrait and company logo in game.
City Lights Ornaments

City Lights Ornaments are a set of 21 ornaments, available in City Lights Pack DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions right from the beginning.

## Screenshots

Farmer's StallFlorist's StallGrocer's StallFishmonger's StallCheesemonger's StallPizzeriaBakeryDrinks ShackSandwich ShackCouples' TableSolitary TableFamily TableSteelwork Fence - variant 1Steelwork Fence - variant 2Steelwork Fence - variant 3Steelwork Fence - variant 4Steelwork Fence - variant 5Steelwork Fence - variant 6Sandpit and SlideChildren's PlaygroundWater TroughPublic TimepieceSteel ClockhouseCity LightTelephone BoxClearwater Pool
Salmon with cucumber salad

## Ingredients

* 4 6-ounce pieces skinless salmon fillet
* 1 tablespoon olive oil
* ¼ teaspoon cayenne pepper
* kosher salt and black pepper
* 1 lemon, thinly sliced
* ½ cup plain low-fat Greek yogurt
* 1 tablespoon cider vinegar
* 1 fennel bulb, cored and thinly sliced, plus 2 tablespoons chopped fennel fronds
* ½ English cucumber, thinly sliced
* rye bread, for serving

==

```
               How to Make It

```

==
Step 1

Heat oven to 400° F. Rub the salmon with the
oil and place on a rimmed baking sheet. Season with the cayenne and ¼
teaspoon each salt and black pepper. Top with the lemon slices and bake
until opaque throughout, 8 to 12 minutes.

Step 2

Meanwhile, whisk together the yogurt, vinegar,
and ¼ teaspoon each salt and black pepper in a large bowl. Add the
fennel, fennel fronds, and cucumber and toss to coat.

Step 3

Serve the salmon with the cucumber-fennel salad and bread.
Atotolin - Hermes

**Atotolin** and **Hermes** are cargo airships, available in  Empire of the Skies DLC (Hermes also requires  The Passage DLC), and can be built in  The Old World (and  Cape Trelawney) or  The New World in the  Rigid Airship Hangar.

## Helium vs Arctic Gas

Atotolin is constructed using  Helium and has appropriate Helium Gas Cells modifier, while Hermes variant which uses  Arctic Gas receives appropriate Arctic Gas Chambers modifier.

**Helium Gas Cells**

* Hitpoints +100

**Arctic Gas Chambers**

* Movement Speed: +40%
* Damage from Ships: +20%
* Damage from Cannons: +20%
* Maintenance Cost: -20%
* Cargo Slowdown: +20%
Beeswax

**Beeswax** is an Animal Product. By default, it can be produced only in Enbesa.

## Usage

### Animal Product

 **Beeswax** is a Animal Product, and is used for the production of other goods.

### Expeditions

Beeswax can be used during expeditions, it grants 10 bonus points to Medicine skill and 10 bonus morale per 50 tons.

### Trade

Beeswax can be passively sold for 28 or purchased for 70 per ton. No neutral trader buys or sells Beeswax for a special price.

## Production

Beeswax is produced in a  Apiary. Beeswax is involved in the following production chains:

### Lanterns

**Lanterns**

 -1020 -25 -100 -20 -30 -180

 60400 24 15 8 70 50

* Lanternsmith
**2** @ 100%
for **2** /min

	+ Glassmakers
	**1** @ 100%

		- Sand Mine
		**1** @ 100%
	+ Chandler
	**1** @ 100%

		- Cotton Plantation
		**2** @ 100%
		- Apiary
		**1** @ 100%

**Supplies:**

• 111,1  Elders Residences (up to 2222  Elders)

### The High Life DLC

#### Shopping Arcades

Beeswax is also used at Shopping Arcades in the following patents:

**Pomade**
*Drug Store Patent*

Affects All Old World Residences:
• Happiness: +1
• Income: +16%
• Consumption reduction: -10% •  -20%

 -950 -480 -35 -60

 72050 130 250 120 160 70 27

* Drug Store: Pomade
**2** @ 200%

	+ Orchard: Camphor Wax
	**1** @ 100%
	+ Apiary
	**1** @ 100%
	+ Hibiscus Farm
	**2** @ 100%
Expedition Guide: Finding Isabel Sarmento

This article may contain information that most likely spoils the plot or content of *Anno 1800*.

**Finding Isabel Sarmento** is the expedition to unlock The New World, starting once the player unlocks their first  Artisans in the  The Old World, unless playing Campaign Mode.

## Walkthrough

### **The Iron Dragon:**

* "Fight your way out" (Naval Power)
	+ "Maintain your fire on the weak engine" (Naval Power)
		- END
	+ "Take the chance to flee the bay" (Navigation)
		- END
* "Take advantage of the darkness to sneak by" (Hunting - +15 okay)
	+ "Ambush the Pyrophorian ship" (Naval Power)
		- END
	+ "Escape the bay before they can catch you" (Navigation)
		- END

## See Also

Expedition Guide: To The Land of Lions

Expedition Guide: The Contract

Expedition Guide: The Passage

**Expedition Guide: Finding Isabel Sarmento**
Fans

**Fans** are a Consumer Good available in  New World Rising DLC. They are consumed by three different population tiers: As a basic need of  Artistas; and as a lifestyle need of  Investors and  Scholars. By default, they can be produced only in the New World.

## Usage

### Basic need

 **Fans** fulfill a basic need of  Artistas.

### Lifestyle needs

 **Fans** fulfill a lifestyle need of  Investors and  Scholars.

  Scholars | 0.0001666667

### Expeditions

Fans can be used during expeditions, they grant 5 bonus morale per 50 tons.

### Trade

Fans can be passively sold for 612 or purchased for 1530 per ton. No neutral trader buys or sells Fans for a special price.

## Production

Fans are produced in a  Fan Factory from  Motor and  Aluminium Profiles. Fans are involved in the following production chains:

### Fans

**Fans**

 -38450 -150 -1760 -5520 -900 -390

 1824420 1293 1350 192 138 138

* Fan Factory
**6** @ 200%
for **12** /min

	+ Motor Assembly Plant
	**6** @ 200%

		- Cable Factory
		**12** @ 100%

			* Copper Mine
			**6** @ 100%
			* Caoutchouc Plantation
			**12** @ 100%
		- Chemical Plant: Celluloid
		**6** @ 100%

			* Cotton Plantation
			**12** @ 100%
			* Orchard: Camphor Wax
			**6** @ 100%
			* Chemical Plant: Ethanol
			**6** @ 100%

				+ Lumberjack's Hut (New World)
				**3** @ 100%
				+ Corn Farm
				**12** @ 100%
		- Furnace (New World)
		**6** @ 100%

			* Iron Mine (New World)
			**3** @ 100%
			* Charcoal Kiln (New World)
			**6** @ 100%
	+ Aluminium Smelter
	**18** @ 100%

		- Bauxite Mine
		**2** @ 100%
		- Charcoal Kiln (New World)
		**6** @ 100%

**Supplies:**

• 3846.15  Artistas Residences (up to 153846  Artistas)
Alicanto - Manticore

**Alicanto** and **Manticore** are cargo airships, available in  Empire of the Skies DLC (Manticore also requires  The Passage DLC), and can be built in  The Old World (and  Cape Trelawney) or  The New World in the  Rigid Airship Hangar.

## Helium vs Arctic Gas

Alicanto is constructed using  Helium and has appropriate Helium Gas Cells modifier, while Manticore variant which uses  Arctic Gas receives appropriate Arctic Gas Chambers modifier.

**Helium Gas Cells**

* Hitpoints +100

**Arctic Gas Chambers**

* Movement Speed: +20%
* Damage from Ships: +40%
* Damage from Cannons: +40%
* Maintenance Cost: -15%
* Cargo Slowdown: +15%
Beach

* New World

*Provides a public service for your residents.*

**Beach** is a Harbour and a Public Service building, which fulfills the basic need for residences of one population tier in the New World:  Artistas; and the lifestyle need for residences of the other two population tiers in the New World:  Jornaleros and  Obreros. It requires  New World Rising DLC and a free coastline.

## Need fulfilment

Like every public building the beach can affect only those buildings which are connected to it by roads and are placed within its range. The strength of its effects is based on the street distance between the affected building and the beach. Its full range (dark green) is 28 tiles for  dirt roads and 41 for  paved streets. Its max range (light green) is 56 tiles for dirt roads and 83 for paved streets. The range of the beach can be significantly increased by building beach ornaments. The exact placement of the ornaments does not matter as long as they are located within the same island.

When  Jornalero Residences,  Hacienda Jornalero Quarters,  Obrero Residences or  Hacienda Obrera Quarters are in the full range of the beach, each of them gains 2 inhabitants.

When  Artista Residences are in the full range of the beach, each of them gains 2 inhabitants and generates more income depending on game settings:

* high income: +20 coins per minute per residence
* medium income: +18 coins per minute per residence
* low income: +16 coins per minute per residence

When  Hacienda Artista Quarters are in the full range of the beach, each of them gains 2 inhabitants and generates more income depending on game settings:

* high income: +45 coins per minute per residence
* medium income: +40.5 coins per minute per residence
* low income: +36 coins per minute per residence

When residences are outside of the full range but inside the max range they gain less inhabitants and generate less income based on the street distance from the beach.

## Items

Some items when equipped in town halls can have an impact on beaches.
Bear Fur

**Bear Fur** is an Agricultural Product available in  The Passage. It is also consumed as a lifestyle need of  Investors. By default, it can be produced only in The Arctic.

## Usage

### Agricultural Product

 **Bear Fur** is an Agricultural product, and is used for the production of other goods. See the Production Chains section for more information.

### Lifestyle need

 **Bear Fur** fulfills a lifestyle need of  Investors.

### Trade

Bear Fur can be passively sold for 64 or purchased for 160 per ton. No neutral trader buys or sells Bear Fur for a special price.

## Production

Bear Fur is produced in a File:1Bear Hunting Cabin.png 1Bear Hunting Cabin. Bear Fur is involved in the following production chains:

### Parkas

**Parkas**

 -1370 -140 -240

 12200 50 12

* Parka Factory
**3** @ 100%
for **2** /min

	+ Bear Hunting Cabin
	**3** @ 100%
	+ Seal Hunting Docks
	**1** @ 100%

**Supplies:**

• 83,3  Technicians Residences (up to 1666  Technicians)

### The High Life DLC

#### Shopping Arcades

Bear Fur is also used at Shopping Arcades in the following patents:

**Four-Poster Beds**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +2
• Income: +21%
• Consumption reduction: -20% •  -5%

 -2800 -70 -960 -520

 134700 370 500 240 320 140

* Furniture Store: Four-Poster Beds
**4** @ 200%

	+ Bear Hunting Cabin
	**6** @ 100%
	+ Goose Farm
	**8** @ 100%
	+ Orchard: Cherry Wood
	**2** @ 100%

## Items

The following items may mention Bear Fur, or share a name with an item that does.
Amusements Pack DLC

**Amusements Pack** is the second Anno 1800 cosmetic DLC, it was released on August 11, 2020. It adds 16 new ornaments themed around an amusement park.

## Official description

*All aboard the rollercoaster! The Anno 1800 Amusements Pack includes 16 new ornaments that allow you to construct the amusement parks of your dreams amid your industrial empire, from ferris wheels to street organ players.*

### New Content

* Impress your citizens with a stunning roller coaster, the largest ornament in Anno history!
* Modernize your city’s skyline with a beautiful Ferris wheel.
* Delight island residents with classic attractions, such as a high striker or a photo wall.
* Bring your amusement park to life with showmen, including balloon sellers, portrait painters, street organ players, and more.
Ball Manufactory

* New World

**Ball Manufactory** is a Production Building which turns  Nandu Leather and  Caoutchouc into  Soccer Balls. It is available in  New World Rising DLC and can be built only in the New World.

## Productivity

It takes 30 seconds to produce 1 ton of soccer balls from 1 ton of nandu leather and 1 ton of caoutchouc so the production rate is 2 tons of soccer balls per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Ball Manufactory are listed below.

### Soccer Balls

**Soccer Balls**

 -70 -60

 20460 28

* **Ball Manufactory**
**1** @ 100%
for **2** /min

	+ Nandu Farm
	**1** @ 100%
	+ Caoutchouc Plantation
	**2** @ 100%

**Supplies:**

• 80  Artistas Residences (up to 3200  Artistas)

## Items

Some items when equipped in trade unions can have an impact on ball manufactories.
Extravaganza Steamer

## Additional information

### Unlock Condition

Trade agreement with pirates or Specialist: Anna Union, Engineer of Extravagant Steamers

The Extravaganza Steamer is a rare ship that is purchased from the Pirate Nests. It poses as an oversized, upgraded Cargo Ship. It features increased health points, an additional item slot and lower upkeep, but also double the influence cost. Due to its large amount of slots, it is particularly interesting for Expeditions.

## How to obtain

The Extravaganza Steamer will be one of the random ships which can appear for purchase from the bases of the Pirate AI characters after reaching a trade agreement with them.

Alternatively, the player can construct the Extravaganza Steamer after obtaining the legendary ship specialist item **Anna Union, Engineer of Extravagant Steamers** and placing it into a Harbourmaster's Office within range of their shipyard. This item can be rarely obtained from Rescue Expeditions, or from completing quests for Carl Leonard von Malching, or as flotsam from destroying ships belonging to Carl Leonard von Malching.

## Patch History

Game Update 5 (September 10, 2019):

* Purchase price increased from 27k to 500k
* Selling proceeds increased from 27k to 250k
Bricks

**Bricks** is a construction material. By default, it can be produced in the Old World and the New World.

## Usage

### Construction Material

 **Bricks** is a construction material, used to construct most buildings in the game and to pave streets of your cities.

### Expeditions

Bricks have no particular use during expeditions.

### Trade

Bricks can be passively sold for 20 or purchased for 50 per ton. They can be actively bought from Sir Archibald Blake for 50 coins. No neutral trader buys bricks for a special price.

## Production

Bricks are produced in a  Brick Factory from  Clay in each region. All basic production chains for bricks are shown below:

**Bricks**

 -50 -100

 1500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

**Bricks**

 -50 -200

 7500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%
Amusements Park Ornaments

Amusements Park Ornaments are a set of 16 ornaments, available in Amusements Pack DLC. Just like other ornaments they generate attractiveness. They are available in Old World, Cape Trelawney and New World regions right from the beginning.

## Screenshots

Ferris WheelRoller CoasterTicket BoothIce Cream StandCotton Candy StandTin Can AlleyShooting GameFood StandBeverages StandStrongman GameFace in HoleBarrel Organ PlayerBalloon SellerPortrait Painter"Welcome" Gate - variant 1"Welcome" Gate - variant 2Bar Table
Cape Trelawney

Cape Trelawney is the third playable region in Anno 1800, available with the Sunken Treasures DLC. It is very similar to the Old World as it has the same climate and is also based on the 19th century Europe. It features one big continental island with other large, medium or small islands present in the region as well.

This region becomes available after reaching 700  Artisans and completing the Sunken Treasures Expedition.

Besides yourself and other expanding players (either AI or human) a neutral trader named Old Nate is also located in Cape Trelawney. He settles a separate special island and provides access to new features: crafting and diving bell ship.

## Easter eggs

On the island Crown Falls, there is a trail in the mountains that you can walk in first person mode(Ctrl+Shift+R). It is littered with picturesque scenery and Easter eggs - like this Anno 1800 flag at the highest peak!
Bombs

**Bombs** are Drop Goods, and they are assigned to the Construction Material group. By default, they can be produced in the Old World or the New World.

## Usage

### Drop Goods

 **Bombs** are Drop Goods that can be used to damage enemy ships and harbour buildings.

### Expeditions

Bombs can be used during expeditions, they grant 25 bonus points to naval power skill per 50 tons.

### Trade

Bombs can be passively sold for 7120 or purchased for 17800 per ton. No neutral trader buys or sells Bombs for a special price.

## Production

Bombs are produced in a  Bomb Factory from  Saltpetre,  Dynamite and  Steel. All basic production chains for Bombs are shown below:

### Bombs (Old World)

**Bombs**
*Old World*

 -15020 -120 -3060 -1000 -82

 590900 288 520 400 60 60 140

* Bomb Factory (Old World)
**4** @ 100%
for **4** /min

	+ Saltpetre Works
	**8** @ 100%
	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpetre Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

### Bombs (New World)

**Bombs**
*New World*

 -15020 -120 -860 -1000 -1200 -82

 590900 288 520 336 60 60 180

* Bomb Factory (New World)
**4** @ 100%
for **4** /min

	+ Saltpetre Works
	**8** @ 100%
	+ Dynamite Factory
	**4** @ 100%

		- Rendering Works
		**4** @ 100%

			* Pig Farm
			**4** @ 100%
		- Saltpetre Works
		**8** @ 100%
	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5
Dried Meat

**Dried Meat** is a consumer good available in  Land of Lions. It is consumed by two population tiers:  Shepherds and  Elders. By default, it can be produced only in Enbesa.

## Usage

### Basic need

 **Dried Meat** fulfills a basic need of  Shepherds and  Elders.

  Elders | 0.0007

### Expeditions

Dried meat can be used during expeditions, it grants 10 bonus morale per 50 tons.

### Trade

Dried Meat can be passively sold for 24 or purchased for 62 per ton. No neutral trader buys or sells dried meat for a special price.

## Production

**Dried Meat**

 -60 -105

 3000 22

* Dry-House
**1** @ 100%
for **2** /min

	+ Salt Works
	**1** @ 100%
	+ Sanga Farm
	**2** @ 100%

**Supplies:**

• 95,24  Shepherds Residences (up to 952  Shepherds)

• **or** 47,62  Elders Residences (up to 952  Elders)
Caribou Meat

**Caribou Meat** is an Animal Product. By default, it can be produced only in The Arctic.

## Usage

### Animal Product

 **Caribou Meat** is an Animal product, and is used for the production of other goods. See the Production Chains section for more information.

### Expedition

Caribou Meat can be used during expeditions, it grants 10 bonus morale per 50 ton.

### Trade

Caribou Meat can be passively sold for 40 or purchased for 100 per ton. No neutral trader buys or sells Caribou Meat for a special price.

## Production

Caribou Meat is produced in a  Caribou Hunting Cabin. Caribou Meat is involved in the following production chains:

### Pemmican

**Pemmican**

 -175 -85

 1400 12

* Pemmican Cookhouse
**1** @ 100%
for **1** /min

	+ Whaling Station
	**1** @ 100%
	+ Caribou Hunting Cabin
	**1** @ 100%

**Supplies:**

• 83,3  Explorers Residences (up to 833  Explorers)

• **or** 41,7  Technicians Residences (up to 833  Technicians)

### Tourist Season DLC

#### Food & Drink Venues

Caribou Meat is also used at Food & Drink Venues in the following recipes:

**Venison en Croûte**
*Restaurant Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +4
Consumption reduction: -25% •  -15% •  -20%

 -1190 -70 -50 -240

 4000 98 75

* Restaurant: Venison en Croûte
**2** @ 100%

	+ Flour Mill
	**1** @ 100%

		- Grain Farm
		**2** @ 100%
	+ Potato Farm
	**1** @ 100%
	+ Caribou Hunting Cabin
	**2** @ 100%

**Venison Tartare**
*Café Recipe*

Affects All Old World Residences except Scholar Residences:
Happiness: +1
Consumption reduction: -15% •  -10% •  -20%

 -1930 -40 -35 -50 -240

 34950 134 80

* Café: Venison Tartare
**2** @ 100%

	+ Vineyard
	**4** @ 100%
	+ Caribou Hunting Cabin
	**2** @ 100%
	+ Orchard: Citrus (New World)
	**1** @ 100%

## Items

The following items may mention Caribou Meat, or share a name with an item that does.
Kingswood High

## Staff

### Teachers

* Mr. Press
* Mrs. Bellino
* Mr. “Will”
* Ms. Sheridan
* Mrs. Perkins
* Ms. Sterling
* Mr. Beumont
* Ms. Terry
* Mr. Shade

## Students

### 12th Grade

* Abigail
* Abigail D.
* Chris

* Damon
* Dani
* Dean
* December
* Eli
* Lydia
* Nadia
* Noor
* Oliver
* Quantelle
* Red
* Ryan
* Sam
* Sharol
* Skylar
* Theo
* Valerie
* Wyatt

### 11th Grade

* Aidan
* Angel
* Allen
* Ariel
* Cecily
* Callum
* David
* Daya
* Dolly
* Ember
* Finnley
* Fiona
* Freja
* Isis
* Jin
* Juliette
* Kaleb
* Marlene
* Mason
* Nicholas
* October
* Opal
* Rosalind
* Rozlyn
* Trisha
* Yvette
* Valentina
* Valeska
* Zaiya

### 10th Grade

* Courtney
* Mitzi
* Morsha
* Nova
* Shanelle
* Sydney
* Alex
* Ari
* Avery
* Demi
* Eden
* Freya
* Gail
* Gale
* Jacqueline
* Jax
* Quinn
* Raine
* Rory
* Shay
* Vinnia
* Willow
* Xavier
* Zach

### 9th Grade

* Brian
* Cam
* Eliza
* Emily
* Hailey
* Justin
* Michael
* Salir

## Clubs

* Art Club
* Book Club
* Chemistry Club
* Chess Club
* Culinary Club
* Drama Club
* Environmental Club
* French Club
* FBLA
* German Club
* GSA
* History Club
* Latin Club
* Love Your Culture Club
* Ski Club
* Society For Exceptional Children
* Spanish Club
* Tech Club
* Yearbook Committee

## Sports

* Cheer Squad
* Football
* Swimming
* Track & Field
* Tennis
* Bowling
* Baseball
* Basketball
* Hockey
* Volleyball
* Soccer
* Wrestling
Discography

## References

1. ↑ Template:Cite web

	* For releases appearing in the Australian Recording Industry Association (ARIA) Charts top 50: Template:Cite web
	* For "Make Me (Cry)": Template:Cite journal
3. ↑ Template:Cite web
4. ↑ Template:Cite web
5. ↑ Template:Cite web
6. ↑ Template:Cite web
7. ↑ Template:Cite web
8. ↑ Peak chart positions for singles on the New Zealand Heatseekers Singles Chart:

	* "Make Me (Cry)": Template:Cite web
	* "Stay Together": Template:Cite web
9. ↑ Template:Cite web
10. ↑ Template:Cite web
11. ↑ Template:Cite web
12. ↑ Template:Cite web
13. ↑ Template:Cite web
14. ↑ Template:Cite web
15. ↑ Template:Cite web
16. ↑ Template:Cite news
Aarhant

**Aarhant** is a non-player character (NPC) in Anno 1800 and a trusted friend and advisor of the protagonist in the main Campaign.

## Background

At some point in the past, the protagonist saved Aarhant's life. Since then, Aarhant swore he would protect the protagonist at all times, even travelling with him back to the Old World to help him clear his father's name, then after helped Protagonist and Hannah goode are done, Aarhant set up postal company and speciality reuniting long-lost relatives during A Clash of Couriers, Paloma Valente tease Aarhant that he should return to dynamite fishing after losing to her during participation in the Grand Postal Derby. It's remain unknow that Aarhant would keep going running a postal company and still speciality reuniting using airship after A claash of couriers.

## Personality

Aarhant is a cheerful and optimistic individual with a strong sense of loyalty towards the person who saved his life. He seems to be fond of using dynamite to solve any problem.

## Trivia

Aarhant wears a Khanda, a Sikh symbol, on his clothing which might hint that he is from Anno 1800's equivalent of India.
Clay

**Clay** is a Raw Material. It is also consumed as a lifestyle need of  Artisans. By default, it can be produced in the Old World and the New World. With  Land of Lions it can also be produced in Enbesa.

## Usage

### Raw Material

 **Clay** is used as a Raw Material in production of  Bricks.

### Lifestyle need

Clay fulfills a lifestyle need of  Artisans.

### Expeditions

Clay can be used during expeditions, it grants 10 bonus points to hunting skill and 10 bonus morale per 50 tons.

### Trade

Clay can be passively sold for 4 or purchased for 10 per ton. No neutral trader buys or sells clay for a special price.

## Production

Clay is produced in a  Clay Pit and  Clay Collector. All production chains utilizing clay are shown below:

### Old World Bricks

**Bricks**

 -50 -100

 1500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

### New World Bricks

**Bricks**

 -50 -200

 7500 20

* Brick Factory
**2** @ 100%
for **2** /min

	+ Clay Pit
	**1** @ 100%

### Land of Lions DLC

#### Mud Bricks

**Mud Bricks**

 -260 -115 -400

 18500 58

* Brick Dry-House
**4** @ 100%
for **4** /min

	+ Clay Collector
	**1** @ 100%
	+ Teff Farm
	**4** @ 100%

#### Ceramics

**Ceramics**

 -320 -115 -200

 18500 50 6

* Ceramics Workshop
**2** @ 100%
for **4** /min

	+ Clay Collector
	**1** @ 100%
	+ Indigo Farm
	**4** @ 100%

**Supplies:**

• 166,7  Elders Residences (up to 3333  Elders)

#### Clay Pipes

**Clay Pipes**

 -1300 -80 -35 -450

 112500 80 66 90

* Pipe Maker
**6** @ 100%
for **4** /min

	+ Clay Collector
	**1** @ 100%
	+ Tobacco Plantation
	**8** @ 100%

**Supplies:**

• 444,4  Elders Residences (up to 8888  Elders)

• **or** 88,9  Scholars Residences (up to 10666  Scholars)

### The High Life DLC

#### Shopping Arcades

Clay is also used at Shopping Arcades in the following patents:

**Crockery**
*Department Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +15%
• Consumption reduction: -10% •  -25%

 -5510 -70 -200 -960 -200 -45 -250 -40

 378200 384 650 272 350 170

* Department Store: Crockery
**4** @ 200%

	+ Clay Pit
	**2** @ 100%
	+ Sand Mine
	**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Alternatives

Clay can be also used in the following production chains when particular items are equipped in a  Trade Union

### Reinforced Concrete (Cementer)

**Reinforced Concrete**
*Cementer*

 -1920 -400 -300 -10

 63400 104 140 96 100

* Concrete Factory
**4** @ 100%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ Clay Pit
	**2** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5
Fertiliser

**Fertiliser** is an agricultural product available in Seeds of Change DLC and used by  Fertiliser Silo to increase productivity of crop farms. It can be produced only in the New World by Hacienda Fertiliser Works.

## Usage

### Agricultural Product

 **Fertiliser** is used at Fertiliser Silo in order to increase crop farms productivity by +100% and to apply extra good effect with 1 ton extra every 3rd cycle.

### Expeditions

Fertiliser can be used during expeditions, it grants 10 bonus points to medicine skill per 50 tons.

### Trade

Fertiliser can be passively sold for ? coins or purchased for ? coins per ton. No neutral trader buys or sells fertiliser for a special price.

## Production

Fertiliser is produced from  Dung at  Hacienda Fertiliser Works.