recursal/Fanatic-Fandom huggingface dataset:
Good Characters

**Creatures**

Olympian Gods

Titan Gods

Natrius

Hellbearer

Butcher- Neutral

Ghost King

Ghosts

Demons

Monsters

Witches

Wizards

Warlocks

Necromancers

Shapeshifter demons/monsters

**Groups-**

**DPS- Balor Club** **(*Delkraneiysian Protector's Society*).** Natrius, 77,707,777 Abons, 77,128,119 Demons/Monsters 48,335,814 Creatures, 42,102,456 Ghosts, 34,506,818 Wizards/Witches, 18,023,192 Necromancers, 34,563,990 People, 82,164,717 Gods/Immortals, Other- 202,616,817

*Total Population- 617,149,702*

**The Hellbearing** **-**45,593,373 Demons, Monster, Slayers, Hellbearer

**The Delkraneiysian Government**

1,832 Abons, 1,826 Demons/Monsters, 928 Creatures, 800 Ghosts, 620 Wizards/Witches, 318 Necromancers, 992 people, 1,129 Gods/Immortals, Other- 2,160.

Total Population- 10,605

**ABON**

1. Abon
2. Abon King
3. Abon Queen

**STEETS**

1. Bae Steet (Dead)
2. Booway(Dead)
3. Corey Groaves (Dead)
4. Dedie
5. Wilmwogs
6. Lincpith
7. Sadumpcuit (Dead)
8. Juanco
9. Malweewee
10. Dealnto Ambrosead (Dead)
11. Kemla
12. Challey Cour

**People**

McMahon

1. Mikki McMahon (Pesidante)
2. *Delcan McMahon (Dead)*
3. *Kenyon McMahon*
4. *Laingostat McMahon (Dead)*
5. Mazola McMahon *Mother*
6. Shane McMahon
7. Staphin McMahon (Dead)
8. Greyson McMahon
9. Vincenzo McMahon *Father*

Pines Family

1. Dipper Pines
2. Mabel Pines
3. Joe Pines *Father*
4. Janette Pines *Mother*
5. Joe-Ellen Pines

Delcore Family

1. Freddie Delcore *Father*
2. Aidan Delcore
3. Auggie Delcore
4. Cameron Delcore
5. Debby Delcore
6. Diego Delcore
7. Dove Delcore
8. Isaak Delcore
9. Landry Delcore
10. Lucas Delcore
11. Mace Delcore
12. Malachi Delcore
13. Nicky Delcore
14. Ricky Delcore
15. Sabrina Delcore
16. Tenzing Delcore
Witchcraft

**Witchcraft** is the art of using Engineering principles in a malicious or unethical manner, generally involving breaking the physics engine of the game in unrealistic and dramatic fashion. Examples of this are using Compounding techniques on **NPC**s or even players, Mechanisms designed to produce **Occultism**, or **Science** to simulate technological advances far beyond the scope of the game's history period. Though the line between Engineering and Witchcraft can become blurred, those found to be guilty are often harshly punished by the Moderation.

## Schools of Witchcraft

The main areas of Witchcraft within Empirical are:

1. Enchantment
2. Convergence
3. Alchemy
4. Engine Breaking
Minor Nation

A so called **Minor Nation,** is a nation of generally between 25 and 500 active players and vary between 250 and 1000 on the leaderboard. They are stronger than micro-nations and weaker than Middlers. Minor nations are noted to still have some trade significance but also are almost entirely unimportant to continental geopolitics. There are rare exceptions.
Bernadett Venczel

**Master Bernadett Venczel** was a **Novarmarki** commander and one of the original founding members of the nation. Easily the most skilled player in the faction, Bernadett is almost entirely responsible for many of the victories won by Novarmark in its early years.

She left the service of Novarmark when her relationship with the faction leader **Adren Cross** ended, causing a large decrease in the Castle's military strength.
Dawn Brigade Post

The **Dawn Brigade Post** is a system of Infrastructure in Empirical which serves as a global newspaper service. It is compiled and translated by dedicated volunteer players around the world, and releases twice a day without fail. It can be viewed at any location marked as a **Post Office**, or delivered directly to Commanders in the field if they choose. It can also be read online. Mostly articles regarding geopolitics and the state of the world, the paper also contains statistics, maps, currency rates, opinion pieces and guest columns from famous or interesting Commanders.
Red Gentlemen

The **Red Gentlemen** are a roguish organisation of thieves and bank robbers, operating within the game world of **Empirical**. They have no home base, instead carrying out their misdeeds individually for the majority of the year, only meeting up for particularly large robberies, or even theft of cities via siege. Each member carries a red handkerchief as a form of identification to other Gentlemen.

Their primary method of communication is the illicit darkweb forum known as **4Horsemen**. Difficult to access and monitor, many of the group's activities are often a surprise to the authorities, and they can strike at any major location in the world.

The most infamous exploit of the Red Gentlemen was the bloody **Avlonn Royal Palace Heist**, a jewel theft turned massacre, when the ruling family refused to surrender to their captor's demands.
Finley Keepsake

**Lord Finley Keepsake** is a **Gaurdire Commander** and **General**, and was one of the very early players of **Empirical**. Having reached a senior position in the original Guardian military, before taking a four year hiatus from the game, he now seeks to leave retirement and return to the forces.

Boasting an impressive collection of limited availability and ultra rare items, as well as a collection of lands and titles, he has ambitions reaching to the top levels of the Guardire social heirarchy.
Moderation

The **Moderation** are the in-game organisation responsible for the proper running and operation of the world in Empirical. Mostly made up of volunteer staff working for Butterfly (Effect) Games, actual paid employees generally serve as part of the Administration, the next tier above. As they are not true admins, Moderation members have only very limited powers or influence within the game world, and so mostly exist to alert higher powers or solve basic disputes. They enjoy almost universal diplomatic immunity across Euresta, with their headquarters based in **Winham**: capital of the island nation of **Guardire**. One of the prime roles for Moderators in recent years is to root out and find **Occultism**, and practitioners of Witchcraft.

## Basics of Moderation

The main tasks which Moderators are expected to carry out are:

1. Player Help
2. Answering Questions
3. Fixing Occultism
4. Notifying Administration
Novarmark

**Novarmark** is a small militaristic nation situated in **Eastern Euresta**. It borders many small factions and city states as well as the icy tundra steppes of Rokov. It was founded by Adren Cross in 2047 (in game 1779), based on early 21st century **Hungary**. It contains one fortified castle city, and a handful of surrounding towns and villages. It's geography is dominated by frosty fields and grasslands sandwiched between rugged moorland. In the Summer of 1782, the faction was invaded and completely destroyed by the invading forces of the Winter Fist.
Order of Occludo

The **Order of Occludo** is a secretive organisation based in **Marlow**, dedicated to preserving peace across **Euresta** and the world. Started under mysterious circumstances some years ago, the group's existence is privy only to a select few individuals given the offer of membership. These are often highly skilled, unique and invaluable players, passionate about preserving the current state of the world, and foiling plots against the game community.

## Notable Members

1. Phillip Rochester, Inventor of the Spacial Engine
2. Foster Kane, Hunter of Occultism in Talanna
3. Elaine Darling, Author and Adventurer
Infrastructure

**Infrastructure** refers to systems within the game world of Empirical that have appeared and evolved through player innovation. Examples of this include the **Pan-Euresta Delivery League**, a service created by burgeoning users to post mail and resources from player to player. Some Infrastructure systems have been incorporated into the main game, for example options for creating or playing as a **Mercenary Company**.

## Notable Infrastructure Systems

Some examples of systems set up within Empirical are:

1. The Pan-Euresta Delivery League
2. L' Stock Guild Internationale
3. Consecrated Institute of Royal Engineers
4. Hackwork Camorra
5. Oslen College of Resource and Strategy
Middlers

A **Middler** is the slang name given to a nation that is neither large enough to be considered Major, nor small enough to be Minor. Middlers are not powerful on the global scale but can be extremely important locally. Because of this, they are often used as pawns by larger player groups.

The general rule is that any nation with between 500 and 50,000 active players is considered a Middler, which calculates to Factions roughly between the ranks of 50 and 250.
Oslen

The **Oslen Empire,**is a hugely powerful Empire mainly found in the Great Dragon Peninsula in Northen Euresta. It is the second most powerful nation in the game after Rokov. It is probably the most respected of the **Top League Nations.** Oslen is third in number of players, but the skill level of its players accelerates it into a close second. It's Controls almost the entirety of the Great Dragon Peninsular, vast stretches of the Eastern Barvic and other territories around the north of the Asent Ocean. Of the top twenty players in the world, eight of them are loyal to the Oslen Empire.

Of the Twenty top ranked players, eight are Oslen sworn. Until recently this was nine and included Klaus af Wetterstedt, nicknamed Swedish Napoleon, the old World Number One, before the players untimely death out of game.

## Geopolititics

Geopolitically, Oslen can be seen as the wedge and hinge between Guardire and Rokov. It's huge naval and land empire means that these two enemies are divided by tens of thousands of kilometres and a world war between moderators and hackers has been avoided so far. Oslen has stayed neutral politically, but has territorial tensions with the two other empires separately. Oslen is a powerful geopolitical force in its own right too. It is the most powerful faction in the Asent Ocean region and holds territory and ports all around its coast. In 1782 Oslen was currently engaged in two wars. One with Morkens and Rondheim in the Barvic and southern Great Dragon Peninsula, and one with the Mountain rebels of Frei Kjelland in Occupied Kjelland.

## History

Over the course of the seven years since release, Oslen has cemented its reputation as the most skilled faction in the game, drawing in more and more powergamers. This has allowed it to become powerful enough to amass its huge empire over the north of the world map. Oslen has made a lot of enemies and allies along the way.
Steel Shadows

The **Steel Shadows** are a clandestine, shrouded organisation based in **Rennes**, serving as international hitmen and killers for hire. Though little concrete fact is known about them, they are widely feared, and many high profile assassinations in **Empirical** have been labelled as their handiwork.

Only one member of the group has ever been caught, **Jacques Razor**, in 2048, during a failed contract in **Arkenberg**. He was executed through **Death by Blade**, as decided by his intended target, **Gerhart van Cheval**. The circumstances surrounding the attempt on his life are unknown.
Nations

**Nations,** are player factions with a permanent region of control on Euresta and to a lesser extent, other continents. They can come in many forms and sizes. From mighty Rokov to the smallest Micro-nation and **City State.** All in theory have equal opportunity and and rights in the eyes of the game and its Moderators. Nations are counted as separate from Non-Nation Factions in the fact that they hold territory and follow traditional gameplay goals such as military and political strategy, and holding land.

There are five levels of size and importance in nations: Top League, Major, Middler, Minor, and Micro.

## Top League Nations

1. Tsardom of Rokov
2. Oslen Empire
3. Anfaran Empire
4. United Empire of Guardire
5. Kingdom of Arkenberg
6. Montsoirre
7. Talanna/Lotlin Commonwealth
8. Kingdom of Santaro
9. Republic of Eldoorn
10. Kingdom of Morkens
11. Grand Duchy of Trevona

## Other Major Nations

* Republic of Elònie
* Duchy of Rondheim
* Tsardom of Velonski
* Free Milopoulos

## Middlers

* Marimada Domain
* Realm of Conrad
* Baronship of Brune
* Kingdom of Kelmia
* Kingdom of Lochfor
* Frei Kjelland

## Minor/Micro Nations

* Noble County of Dearell
* Castle Novarmark
* County of Proudstowne
* United Peaks of Avlonn
Santaro

The **Kingdom of Santaro,** is a powerful militaristic kingdom and nation found in the west of the Iridian Peninsula in south west Euresta. It covers a huge area of the peninsular, being by far the most powerful faction in the region, plus a number of coastal islands too. Santaro players are generally role players who focus on a mixture of mixed battles, trade and courtroom politics. What separates them from roleplayers such as those from Arkenberg is that Santarans are casual and feel that they are fully able to mix the history of the game with modern values such as diversity and equality. Santaran commanders can be female, coloured, gay and even transgender. The only rule is that they Role play well, stay in character and have fun.

## Geopolitics

Santaro is seen as the fun naive nation of the Top League, its players: fun, casual and uncaring. That said, Santaro is still the most powerful nation in Iriada and in the entire South West of the world map. Many states in the Iridian peninsul have been to war with Santaro in the past. It's longest running enemy is the powerful nation of Ladencia. On the continental stage, Santarans get on with most, with the exception of Arkenberg, who see their soft role playing as an insult to role players.

## History

In the early days of the game, Santaro was much further down the league table (around 30th) and focussed on trade. In 1878, a faction of role players broke away from Arkenberg, disagreeing with its strict rules, and started the process of turning Santaro into a haven for casual role players.
Settlement Creation

**Settlement Creation** is a feature in Empirical in which Commanders can create, manage and maintain their own personal **Territory**, and populate it with **Structures** and **NPC**s. To create a Settlement, the prospective player must accquire the basic list of materials and resources for a basic **Outpost** or **Hamlet**, and can then further invest into areas such as **Fortification**, **Population** and **Income**.
Euresta Parliament Treaty

The **Euresta Parliament Treaty** is a system of Infrastructure in Empirical in which representatives from Nations and organisations of sufficient importance meet, debate and hold council on various matters affecting the game world as a whole. Known by many as "**The Treaty**" or "**Parliament**", it splits membership up into parties advocating different policies and agendas, and topics are resolved by democratic vote.

There are currently 782 seats, and most of the members fall into one of the following groups.
Iron Stake

The **Iron Stake** are a subdivision of the Consecrated Royal Society of Engineers Infrastructure system, set up in partnership with the **Moderation** to act as the Engineering and technological arm of the **Enforcer** organisation.

They provide advanced, high quality weaponry, skilled operators, and scientific advancements to combat **Witchcraft** and **Occultism** across **Empirical**. Iron Stake Engineers often have a grim, stubborn demeanor, and a cold hatred of any illegal hacks and exploitation.

## Famous Inventions

Notable advancements made by the Iron Stake include:

1. Repeater Boltlock Gun
2. Silverfire Charges
3. Restraining Rounds
4. Anti-Rendering Fog
Richmond

Richmond, as seen from the nearby mountains

**Richmond** is the capital city of Gruganda, founded in 2991 AMS by Patricia Obrian-Macready, a distant cousin of R. Jude Macready. When Obrian-Macready was killed in the Sinking Wars during a relief mission to New Eden in 7777 AMS, her vice-mayor David Tow became Mayor of Richmond, apoiting former New Eden Chancellor Mr. McClintock as his advisor. For a short time after the sinking wars, Richmond was Gale's home, though soon after she left to continue her life on the road. In 8801 AMS, the spread of the BT's to different areas of the world, and the mysterious nature of the Ape Realm in 3rd Eden led Mr. Tow to contact the Followers of the Apocalypse, and together they began to investigate the existence of other worlds.

By 8800 AMS, the loss of major cities all across the continent led many to consider Richmond to be the "Last City." By 8998, this was factually true, as practically every settlement had either been overrun by BTs, or evacuated to Richmond.

Those who survived outside of Richmond often joked that those inside Richmond were not "people" anymore, calling them "Mandians" instead, in reference to the story of Grugandan folk heroes Red and Mandy. Ironaically, those inside of Richmond were much more likely to be mentally and physically stable, when compared to the rest of the continent.

Richmond's theme, according to Mr. Tow's snoke alien council who play DnD in his office, is apparently this.
Trevona

The **Grand Duchy of Trevona,** is a major nation in southern Euresta. It is the most powerful of the City states of **Sola,** and the 11th and lowest nation in the **Top League**. Its main land area is found on the north coast of the **Sea of** **Oridon,** though it also holds many ports and territories down the rest of the coast. The Duchy is known for being the trade capital of the world. It is said that 30% of all the trade in Empirical leads back to Trevona at some point. In order to protect its huge network and wealth, Trevona holds the largest naval fleet of any faction outside of Rokov, Anfara and Oslen, its navy being even more powerful than Guardire's, a nation with more than 4 times the player count. This is a mighty achievement on its own, but more impressive is what Trevona has done with this trade dominance. The Grand Duchy is one of the wealthiest factions in the game and has the second highest GDP per capita. This is after Montsoirre, who it holds a long standing alliance and friendship with.

## Geopolitics

Trevona obviously holds a lot of great deal of power on the world stage with its huge wealth and central position to the world economy. It was Trevona who organised the mercenary forces to defend **Ronil** from Anfaran invasion with the support of Montsoirre and Rondheim. The Anfaran Empire has never forgiven the duchy, and sees it as its main rival in the south of the the Euresta World Map. Its fleet also commands huge respect and fear from many nations on the **Megridian** Coast. Trevona, like Montsoirre stays mostly neutral to the power plays between Guardire and Rokov.

## History

Trevona has a quiet history of steady growth from Venice inspired city state to the world power it is today. Trevona's success has mainly come from its reluctance to get involved with geopolitics, only getting in a major conflict when protecting its own interests, such as in the case of the defence of Ronil. This neutrality has served it well until now. The Trevonan Navy was the first force to successfully defeat a **Dreadnaught** class destroyer; a Anfaran vessel that strayed too close to Trevona City. A fleet of 100 **Ships of the Line** were deployed and the giant ship was surrounded and taken by boarding party.
Rokov

The **Grand Tsardom of Rokov**, is a huge Imperial nation, found in the far eastern side of **Euresta**. Rokov has been the number 1 most powerful faction in the game for the past four years. It has by far the largest army and economy on earth. Rokov position at the top of the league board is a highly controversial subject. It is well known by the Moderators that Rokov is ruled by **hackers**, **Cheats**, Trolls and Griefers, but they can do little about it. Rokov is a geopolitical giant, and the subject of most in game politics and debate.

## Geopolitics

Rokov have positioned themselves as the most pro-freedom of The Top League Nations. Due to this they hold very tense relationships with moderator allied nations such as Guardire, as well as Role Play nation's such as Arkenberg and Santaro. Rokov also is no friend of the Oslen and Anfaran Empires, which it has territorial disputes with as well as the rivalry that comes with being neighbouring powerful factions. Overall Rokov is seen as the 'scary monster' of the world, a huge beast that eats up neighbouring smaller factions and may one day consume the whole of Euresta. Rokov's only major alliance is with Talannan players.

## History

Rokov wasn't always as huge and scary as it is by 1782. It was a canon powerful faction, designed by the creators to be a geopolitical force. They could not imagine how far Rokov would take this. It was less than two years after launch that Rokov started to acquire its reputation as a haven for hackers and rogue modders. It's alliance with the Occult, created an atmosphere for trolls and so kickstarted its rise into infamy and power.
Dearell

The **Noble County of Dearell,** is a minor nation in Eastern Euresta. It was a faction known locally for its wool trade and Gothic designed churches and castles. The nation has a geography of small yet steep and Rocky Mountains and dark pine forests. It was conquered and destroyed by the Winter Fist of Rokov in the summer of 1782.
Grandmaster Class

The **Grandmaster Class** is a special term used for only the highest ranked players in **Empirical**. Each individual within this elite group is a worldwide celebrity and legend in their own right, possessing unique and masterful expertise at their chosen aspect of the game world. Whilst mostly made up of **Military Commanders** and **Generals**, the roster also includes brilliant **Engineers**, **Scientists**, **Politicians**, **Merchants** and more.

It is an extreme honour and achievement to be added to this league, and comes with various privileges granted by the **Commander Excellence Scheme** set up by Butterfly (Effect) Games. In the past these have included custom **Items**, **NPCs**, **Features, Infrastructure** and more, designed in accordance with the Grandmaster in question.

Whilst many enjoy the fame, or infamy, brought by being on this list, some choose to avoid the spotlight, attempting to keep their private lives separate from the game world. The most notable example of this was Klaus af Wetterstedt, who was, before his recent, untimely death, ranked as the number one player in Empirical.

## List of Current Grandmasters

1. Felix Quintus, Rondheimer Military Commander
2. .
3. Roxanne Flare, Osleni Military Commander
4. .
5. .
6. .
7. Caine, King of Pirates
8. Boris Repnin, Rokovi Field Commander, leader of the Winter Fist
9. .
10. .
11. .
12. .
13. .
14. .
15. .
16. .
17. .
18. .
19. .
20. Konen Reichze, Arkenberger Engineer
Melantha Chuntus

Melantha during the Xanos Apocalypse War

Melantha Chuntus was a half-Human, half-Shadean transgender woman from the Multiversal Concordat. The only daughter of Ichabod Chuntus, she spent most of her early childhood as a commander in the Chuntus rebellion. However, after Ichabod was killed by Fortnite Xanos and the rebellion was captured, Melantha escaped to the tomb world of Aldodundis. While there, her training as a warrior and status as a heroine among the Shadean people allowed her to rise up through the ranks of the Aldodundic criminal hirearchy, and started an interstellar crime organization called the Shade Syndicate.

However, Chuntus was dissatisfied with a life of thievery. When Hiram Lamont Forsythe-Carjimbo came to Aldodundis with a plan to infiltrate Xanos' fleet, she decided to join the effort and take revenge on the man who killed her father. As a result, she was an instrumental figure during the Xanos Apocalypse War.
Grand Duel

The **Grand Duel** is an Infrastructure system of Empirical in which players can find matches for various types of duelling, including **pistols**, **blades**, **simulated battles** and other less common contests. It has a huge audience following, with finals in the more popular sports attracting hundreds of millions of viewers. Players competing in the Grand Duel, which resets annually, are given a ladder position and title, and fight to raise their standings for end of season rewards and recognition. Some players take this extremely seriously and train throughout the year, commonly known as **Duellists**.
Administration

The **Administration** is the name for the employees and agents of Butterfly (Effect) Games acting within the game world. They have authority at the highest levels of the Moderation, and though their general policy of "No Interference" is generally upheld, they do occaisonally intervene with particularly problematic events, the greatest example of which was the **Drain Diabolus** incident. They can choose to have their persona resemble any character of either gender, can appear anywhere in the game world, and possess mighty and terrible **Power** with which to demonstrate their wroth, such as **Bannings**, **Mutes**, **Blinds**, and other effects.

## Intervention Events

The Administration have only directly altered events in Empirical a handful of times:

1. Drain Diabolus Incident
2. Tangerine Sun Box
3. Eksoties Fever Launch
Festival

Many **Festivals** and **Special Events** occur throughout the year in **Empirical**, from **National Prestiege** celebrations, parties hosted by the League of Spectacle , to official **Calendar Dates** organised by Butterfly (Effect) Games . Usually, these Calendar Dates provide players with an Invitation to their nearest **Event Hall**, and some unique **Inventory** or Wardrobe items to mark the occaision. There are currently twelve Calendar Dates in circulation, though the events themselves can change every few years.

## Current Calendar Date Schedule

February - Promrose Eve

Septmeber - Founding Day

November - Valour Sunday

May - Week of Blades

October - Heritage Month

December - Winter's Crown Night

August - Midsummer Ball/ Butterfly Fest

March - Moonlight Parade

January - Philanthropy Gala

June - Maritime Week

July - Vera's Garden Party

April - The Grand Hunt

## Previous Calendar Events

Summer Star Competition

Flowering Night

Grand Fashion Spectacular

Moderation Contest

Week of Omens
Tinkering

**Tinkering** is the school of Engineering in Empirical which governs all the other aspects of Engineering which don't fit into any of the other categories. It is right at the forefront of discovering wholly new glitches and exploits, and many Tinkers have a reputation for being slightly unhinged and meticulous in trying to find new ways to navigate the **Physics Engine**. Areas of exploration currently include the **Boundaries** of the game world, methods of achieving **Infinite Acceleration**, and investigating the depths of **NPC AI**.

## Notable Tinkering Finds

Some of the more interesting exploits of Tinkering include:

1. Entering Unfinished Locations
2. Unlocking Locked Uniforms
3. NPC AI Failures
4. UI Modifications
Proudstowne

The **County of Proudstowne,** is a mid sized trading nation found on the eastern coast of the **Ildrish Isle** in north west Euresta. Proudstowne is ranked 143rd on the leaderboard, having a small standing army, and dubious public order. Its people are patriotic and rowdy, and most of the nation makes a living off the docks, acting as a hub point between **Iriada** and **Guardire**, and all trading in the region.
Oslen College of Resource and Strategy

The **Oslen College of Resource and Strategy** is a system of Infrastructure in **Empirical**, founded by high ranking generals following the example of Klaus af Wetterstedt. Many skilled Osleni Officers are graduates from this institution, which takes tens of thousands of students every year. It is located on the slopes of **Mount Gunderfir**, to the east of **Skagander**.

Not only a centre for military learning, the College also teaches etiquette, heraldry, the finer arts of politics, logistics, mathematics, engineering and more. It has been ranked among the top 50 universities in the world, including real institutions, despite having free entrance via entrance exam, and its location within the world of Empirical.

The current headmaster of the school is **Kernl Hans Young**, a proud, experienced retired Commander from the Osleni army, and disciple of the **Stormhärskare** himself.
Montsoirre

The **Confederation of Montsoirre**, is a powerful nation found in central western Euresta. Despite its small size, in both territory and player numbers compared to the rest of the Top League, Montsoirre is at number 6 in the League Table and holds formidable influence. In fact, by the rules of the Top League; namely to have over 5 million active players, Montsoirre shouldn't even be qualified. It holds this position, for one reason and one reason alone. Montsoirre is incredibly rich. It is by far the richest faction per capita in the entire game, Trevona coming a distant second. Montsoirre has the money to hire powerful mercenary groups to defend its already highly defensive Mountain fortress of a country. More important than this is its reputation, Montsoirre is global hub of money in game and the host country of many of the banking guilds. An invasion of Montsoirre would crash the economy of the entire world and so no nation in their right mind would do so.

## Geopolitics

Montsoirre holds a unique position in the game world. Due to its importance to the global economy, it has no vocal enemies aside from distant allies of Rokov and Anfaran who can afford to. Even Rokov and the Anfaran Empire themselves have learned to respect Montsoirre. Montsoirre also has a friendlier relationship with these taboo nations than many other western powers. It's wealth gives it a little more freedom from the moderators than others. Despite all this, there are many countries that are quietly jealous of Montsoirre's success and want nothing more than to rise up and take its crown. Montsoirre's closest ally is Trevona who it shares a powerful trade network with.

## History

The confederation hasn't always had this power and has had many attempted invasions over the years. The most dramatic of these events was the Great Rush of Hokenbor Pass, a two month assault of a secret mountain pass into the country by an alliance of North Solan Nations in the spring of 1780. The City State of Drinci found the pass and quickly formed an army and invaded. As soon as this weakness was spotted though, a dozen more nations charged in. Montsoirre hired a great number of elite mercenary companies that slowed the invasion to a halt. The south of the nation turned into a bloodbath as Trevona joined the war on Montsoirre's side and attacked the invasion from behind. In the end the Solan states surrendered. Almost 2 billion troops were lost and the game world economy plus the real world economy, took almost a year to fully recover.
Mechanisms

**Mechanisms** is the school of Engineering in Empirical which governs the creation of machinery and technology using moving parts assembled together, possibly using Compounding to affix items in place. Many real world principles apply, for example the use of gears to transfer motion and torque, in addition to more fantastical concepts brought about by the nature of the **Physics Engine** in Empirical. Famous examples of successful Mechanisms used across the game world are basic **Steam Engines**, **Artillery** and **Constructs**.

## Notable Mechanisms

The more widespread machines found in Empirical include:

1. Artillery Pieces
2. Mechanical Rifles
3. Luggage Constructs
4. Fortifications
Leopold Olster

**Leopold Olster** is a Morkens **Master Swordsman** and **Duellist**, and current **Grand Duel Champion**. He will be defending his title in the upcoming 1782 tournament, once again representing his home nation. Hugely rich, famous, and idolized, he is arrogant and proud, and holds an honorary position in the **Highbarn**.

Out of game, he is a successful live-streamer, often broadcasting his fights, training and technique demos. He learned swordfighting from his grandfather as a young boy, and now applies those same principles in the world of Empirical.

He took Hestia Frye as a **Squire** in 1782.
Impulse Talisman

* All allies deal +25% more damage to all enemies.
* Heal for 15% of your Max HP whenever you take physical or magic damage.
* Remove All Golden Effects and All Shields from enemies, stun all enemies for 2 turns and heal all allies for 100% of your MAX HP when your health reaches 1 HP.

## Evolution

The following materials are required to evolve this Talisman:

 3 | 3 x  Evolution Rune (Sentinel, 1 Star)
3 x  Evolution Rune (Colourless, 1 Star)
 4 | 3 x  Evolution Rune (Sentinel, 2 Stars)
3 x  Evolution Rune (Sentinel, 1 Star)
6 x  Evolution Rune (Colourless, 2 Stars)
 5 | 6 x  Evolution Rune (Sentinel, 3 Stars)
3 x  Evolution Rune (Sentinel, 2 Stars)
9 x  Evolution Rune (Colourless, 3 Stars)
Conrad

The **Realm of Conrad** is a small, violent nation located in **Eastern Euresta**, on the border of Talanna/Lötlin. Recognised by it's signature gothic architecture and thick woodland, the players and population of Conrad are considered a grim, troubled folk, and have a bad reputation amongst neighboring countries. This is most likely due to the infamous **Nightfall of Kickbahr** incident, wherein victorious Conradi soldiers annihilated an entire NPC population in grisly spectacle. The current leader of the faction is a bloodthirsty tyrant from which the nation takes its name, Conrad Hurtze, a suspected Occultist and definite war criminal.

The only times the Realm of Conrad appears in global discussion, outside of being the setting of various horror stories, is during discussion of the **Drain Diabolus** event, which occurred within the borders.
Berry

**Berry Delaney** is a man with white fur, gray hair, blue-gray freckles and dark blue eyes. He wears a gray jacket, blue scarf-bandana thing, jeans and rainboots.

## Kin

### Members

**Father:**Mask Delaney

**Mother:**Lucida Delaney

**Brother:**Swap Delaney

## Triva

* Berry is asexual homoromantic.
* They once loved Fangs before they meet Error.
* AdminSecret regrets not adding him into *Hamiltontale: Gaster*, but she didn't think there was a role suited to him.
	+ She now relizes he could have fit Seabury's role.
* AdminSecret no longer ships Berry with Error- mainly for the reason of letting Embersverse happen.
William Inglis

**My 2nd great grandfather**

**William Inglis** born about 1861 in Glasgow, Lanarkshire, Scotland to William Ingles and Ann McGlear.

**19 September 1882** - William married Mary Carlton, after publication according to the forms of the Church of Scotland, in 5 Abbotsford Place, Glasgow. Witnessed by Thomas Melvin and Janet Melvin. *He lived in 57 King Street, Tradeston at this time, his profession was House Painter (journeyman).*
Military Forces

The various troops and regiments available to **Commanders** in Empirical are roughly split into three main categories, **Infantry**, **Cavalry**, **Artillery** and an additional category of **Support** staff. When creating their Commander Avatar, a player can choose their starting Roster of forces, which will grow with experience and progress in game. A good force uses a mix of unit types for maximum effect, able to adapt to many battlefield situations and conflicts, but some players choose to specialize in one particular aspect, for example dedicated Artillery Commanders working together as part of a multi-player combined army.

## Infantry

1. Line Infantry
2. Grenadiers
3. Skirmishers

## Cavalry

1. Heavy Cavalry
2. Light Cavalry
3. Dragoons

## Artillery

1. Siege Artillery
2. Field Artillery
3. Horse Artillery

## Support

1. Militia
2. Engineers
3. Special
Characters

## Lalaloopsy Characters

Jewel Sparkles

Pillow Featherbed

Mittens Fluff 'N' Stuff

Allegra Leaps 'N' Bounds

Peggy Seven Seas

Confetti Carnivale

Bea Spells-a-Lot

Crumbs Sugar Cookie

Dot Starlight

Spot Splatter Splash

Peanut Big Top

Blossom Flowerpot

Berry Jars 'N' Jam

Sunny Side Up

Tippy Tumblelina

Patch Treasurechest

Misty Mysterious

Marina Anchors

Sahara Mirage

Pepper Pots 'N' Pans

Ace Fender Bender

Sir Battlescarred

Lady Stillwaiting

Peppy Pom Poms

Suzette La Sweet

Holly Slieghbells

Swirly Figure Eight

Rosy Bumps 'N' Bruises

Ember Flicker Flame

Prairie Dusty Trails

Pix E. Flutters

Forest Evergreen

Coral Seashells

Toffee Cocoa Cuddles

Charlotte Charades

Mango Tiki Wiki

TBC

## My Little Pony Characters

Pinkie Pie

Rarity

Rainbow Dash

Twilight Sparkle

Applejack

Fluttershy

Lily Blossom

Derpy Hooves

Dr.Hooves

Bon Bon

Lyra

TBC

## Sesame Street Characters

Elmo

Abby Cadabby

Bert

Ernie

Big Bird

Count von Count

Zoe

Rosita

Murray

Telly

Baby Bear

Prairie Dawn

Herry Monster

Grover

Snuffy

## Maya and Miguel Characters

Maya Santos

Miguel Santos

Chrissy Lum

Maggie Lee

Theo McEwen

Andy Arlington

Tito Chavez

Paco

TBC

## Strawberry Shortcake Characters

Strawberry Shortcake

Angel Cake

Orange Blossom

Ginger Snap

Huckleberry Pie

Blueberry Muffin

Rainbow Sherbet

Seaberry Delight

Coco Calypso

Raspberry Torte

Lemon Meringue

Frosty Puff

Tangerina Torta

Crepes Suzette

Tea Blossom

Apple Dumpling

Plum Pudding

Banana Candy

Watermelon Kiss

Apricot

Cherry Cuddler

Cherry Jam

Pieman

Sour Grapes

TBC

## Arthur Characters

Arthur

D.W.

Buster

Francine

Muffy

Sue Ellen

Fern

Prunella

George

Jenna

Alex

Maria

TBC
Alexander McDonald Henderson

**My grandfather**

**Alexander McDonald Henderson** born 3 October 1900 1h 10m am in 236 Springburn Road, Glasgow, Lanarkshire, Scotland to boilermaker Thomas Henderson and Margaret McDonald.

He lived in 236, Springburn Road, Glasgow, Dennistoun, Lanarkshire, Scotland in 1901. Aged 0, of Glasgow. Living in the household of father Thomas Henderson aged 31, Boilermaker, of Glasgow, with mother Margaret Henderson aged 29, of Glasgow, brother Edward Henderson aged 8, Scholar, of Glasgow, sister Christina Henderson aged 7, Scholar, of Glasgow, brother John Henderson aged 5, of Glasgow, and brother Thomas Henderson aged 2, of Glasgow.

Alexander (bachelor aged 24 of 30 Laverockhall Street, Glasgow) married Elizabeth Hughes (spinster aged 25 of 30 Villiers Street, Glasgow) on 23 March 1925. They were married at 21 Hope Street, Glasgow (By declaration in presence of George Ridley, 30 Villiers Street, Glasgow and Bernadette Hughes or Ridley also residing there).

His daughter, May Henderson, was born 15 September 1925.

His son, James Henderson, was born 11 April 1932 in 50 Petershill Road.

His son, Gordon Henderson, was born 19 October 1934.

He died aged 73 on 2 October 1974 at Stobhill Hospital, Glasgow. Res: 50 Wallaceweil Crescent Court. Cause of death: 1. Pneumonia and pressure sores 2. Immobilisation 3. Pern.... Vascular Disease 4. Amputation 17/8/1974

236 Springburn Road, Glasgow [Reproduced with the permission of the National Library of Scotland]Alexander McDonald Henderson's Birth Certificate [Crown Copyright]Alexander McDonald Henderson's Marriage Certificate [Crown Copyright]
Robert Montgomery

**My 3rd great grandfather**

**Robert Montgomery** born about 1827 in Ireland.

Robert married Elizabeth.

He lived in 12, Princes Street, St Mary Glasgow, Clyde, Lanarkshire, Scotland in 1871. Aged 44, Warper, of Ireland. Living with him: wife Elizabeth Montgomery aged 45, of Glasgow, daughter Margaret Montgomery aged 16, Mill Worker, of Glasgow, and son James Montgomery aged 11, Message Boy, of Glasgow.

He lived in 201, High Street, City Glasgow, Blackfriars, Lanarkshire, Scotland in 1881. Aged 57, Hand Warper, of Ireland. Living with him: wife Elizabeth Montgomery aged 56, of Glasgow, son James Montgomery aged 20, Bookbinder, of Glasgow, and grandson John Alexander aged 5, of Glasgow.

He lived in Bell Street, Glasgow, Blackfriars, Lanarkshire, Scotland in 1891.

Aged 65, widower Hand Warper, of Ireland. Living with him: son James Montgomery aged 31, Labourer (Engineer), of Glasgow, daughter ? Bettie aged 41, widow, of Glasgow, granddaughter Julia Bettie aged 13, Scholar, of Glasgow, and grandson James Bettie aged 11, Scholar, of Glasgow.Bell Street, Glasgow [Reproduced with the permission of the National Library of Scotland]Site of 201 High Street, Glasgow [Reproduced with the permission of the National Library of Scotland]
Phillip Rochester

**Phillip Rochester** is a **Guardire Engineer** and **Scientist**, most famous for the invention of the **Spatial Engine**. He is also known for his early career, in which he created several revolutionary new artillery pieces and locomotive machines.

Now filled with a deep regret for the abuse and oppression his designs have caused, he works as a member of the Order of Occludo to preserve the relative stability of the world.

Despite the anguish in his heart, he comes across as a very arrogant, superior individual, and has no hesitation in showing his disdain for others. This has led to many rivalries over the years, in particular with one of the high ranked Empirical players.
Appearance

The **Appearance** of a Commander Avatar is first chosen during **Character Creation**, and allows deep customization of various cosmetic factors, such as **Hairstyle**, **Facial Structure**, **Body Type**, **Wardrobe**, and many others. The only restriction is that the sex of your character must match that of the player.

When setting an Avatar's Appearance, changes are displayed on your **Commander Portrait**, which gives a good representation of what your character will look like, and serves as one of your primary icons in game, appearing in the **UI Screen** for convenience.

An important part of appearance is the Colours of a Commander, which will be seen on your forces' Banners, Documentation and other instances. At the bare minimum, the Colours of a Commander will give some insight into their Traits, Specialisation, Icon, Rank and possibly whether they belong to an Infrastructure Organisation or Nation.

As a character progresses in Rank, or through in game purchases, more **Wardrobe Items** can be unlocked, to allow additional options for various functions such as **Uniform**, **Formal Wear**, **Casual Wear**, and others.
Lochfor

The **Kingdom of Lochfor** is a proud highland nation located in the northern mainland and north west islands of **Brynyold**. Famously hardy, rowdy and brave, some of the loudest players in Empirical hail from this nation. They love to drink, brawl, and fight as mercenaries all over **Euresta**, or as allies to their brother nation, Guardire.

Despite their fun loving attitude, the people of Lochfor have a deep, grudging respect for the rules and laws of the game environment, and will fight fiercely to uphold them. As such, Lochforn Commanders serving under the Moderation tend to be deployed as the vanguard, their ferocity making up for their lack of discipline.

The country has a rivalry in particular with the coastal raiders of Morkens, and vicious fighting often occurs upon the shores and waters surrounding the nation. It is also in a state of war against other highland factions, those who are enemesis of Guardir, such as Glenkidden and Errel.
Гильдия Ашир-Вуар

## Основное

Свое начало Ашир-Вуар берет с момента перерождения Лак Хон Сивида. В тот роковой день самый могущественный смертодей , впервые совершивший обряд собственного воскрешения, уничтожил ярых последователей движения "Кровавый Лазурит" и основал собственную гильдию. Ашир-Вуар можно перевести как "перерождение Ашир", тем самым Лак Хон Сивид хотел показать всему миру, что его сила никогда не будет просто так уничтожена и забыта, и, если надо, он уничтожит все свои неудачные открытия, возродится словно феникс и снова нанесет сокрушительный удар. В отличие от предыдущей гильдии, упор в Ашир-Вуар ставился на магию школы смерти, однако Лак Сивид пытался находить баланс между магией и физическим превосходством.

## Школа Смерти

Давным давно, задолго до начала правления на востоке династии Тольд, в Трансфиларе царила междоусобица, государства не имели четких границ и войны были привычным делом для всех людей. Школы чародейств, которые, практически до основания были разрушены в те времена, вселяли надежду в молодого мальчика по имени Сог'мер. Он слонялся по их руинам, собирая знания которые оставили после себя отголоски величия прошлого. Изучая техники, Сог'мер все больше падал в великую бездну осознания того, что вся магия в этом мире, какой бы она ни была, не сможет исцелить ни себя, ни умерших, ни самого Сог'мера. Это сводило его с ума. Постепенно разум мальчика разрушался и к сознательному возрасту восприятие мира Сог'мера стало гораздо мрачнее. Ему стали безразличны страдания и горе, окружающее его и преследующее его повсюду. Будучи могущественным чародеем неизвестных ему школ он участвовал во многих сражениях, однако вовлечен он был совершенно в другое. После смерти воины оставляли за собой едва заметный, скорее даже только для Сог'мера, след, который он прозвал Меткой смерти. Она содержала силу умершего человека, его душу, его память. Чародей постепенно проникал все глубже в суть меток, распознавая их строение, причину появления и потенциальные возможности. Первой битвой, в которой Сог'мер использовал свои знания была битва с домом Реог - лордами осьминожей долины. После смерти чародей незамедлительно выкрикивал альвы, после чего умерщвленный солдат поднимался, будто воскрешенный. Сог'мер хладнокровно указывал пальцем на поле боя и живой мертвец отправлялся воевать снова. Убить такого солдата было сложнее, но с каждым ударом его связь с меткой угасала. С помощью этой силы были выиграны многие войны, а осминожья долина в 252 году до п.т. стала домом для новой школы чародейства Сог'мер - школой смерти. Так как вся сила черпалась из падших людей, техники этой школы имели наименьшее взаимодействие с магическими потоками. Так чародеев школы смерти стали называть смертодеями.

## Кровавый Лазурит

После освоения Осминожьей долины, в 250 году до п.т. Сог'мером была основанна школа смерти.
Girls X Battle Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

* Girls
* Gears

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Heavenly Ultra Sword of Sakura: Requiem

Heavenly Ultra Sword of Sakura: Requiem is an immensely popular VRMMORPG existing in parallel with the world of Empirical. It was created by Kenzai Way Division, and was released in 2040. Typical of a JRPG, it uses an eastern style of animation and action, giving fast paced, detailed battles between powerful player characters.