Primitive Yelloweye

**Primitive Yelloweyes** are a type of Mobs, placed into the Primitive Tier.

## *Spawning*

* Spawns after a successful merging between 4 Moving Flesh, through the Evolution System;
* Spawns in groups of 2 to 3, from Phase 4 through Phase 6, with a spawnweight of 15;
* Spawns inside the Parasite Biome, with a spawnweight of 10;
* Spawned by Stage III Beckons;

## *Description*

Primitive Yelloweyes' body is an amalgamated mass of sewed flesh of their former bodies. They present a yellow dot on their body, vaguely resembling an eye. On the upper part of their body, 3 gray growths are present. From the mid part of their body, on the "hips", two bones protrude. From the bottom part of their body grows what appears to be a tail.

## *Capabilities*

Primitive Yelloweyes are Flying Ranged Combatants.

* Primitive Yelloweyes' Ranged Attack is performed by them shooting a poisonous projectile, which degrades durability: Primitive Yelloweyes' projectiles inflict the Poison Effect for 3 seconds, every shot degrades gear durability by 4%;
* Primitive Yelloweyes can break blocks that have their Hardness Value up to 1, with a 60 ticks cooldown and 1 Blocks range.

### Weakness

Primitive Yelloweyes, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.

### *Properties*

**Primitive Yelloweyes' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Primitive Yelloweyes, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Primitive Yelloweyes' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

## *Drops*

Listed below are Primitive Yelloweyes' Drops.

**Primitive Yelloweyes' Drops**
  Altered Tendons | 1-2
  Yelloweye Bone | 1
  Strange Bone | 1-2

## *Trivia*

* Yelloweyes are also known as **Emana** in the Mod Files;
* Yelloweyes present this yellow dot on their bodies, which was later disproved to be an eye after Dhanantry confirmed that no Parasite has eyes.

## *Gallery*

To be added...

1. ↑ Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Primitive Yelloweye can become up to 60% immune to any damage source. See Adaptation System for more info.