recursal/Fanatic-Fandom huggingface dataset:
The Republic of the Middlelands

### Foundation

> *In the spring of the year 721, the thus known as town of Ambroton declares a free and independent self governing Middlelands* *The formation of The Republic of the Middlelands joining Ambroton and Hoogewarden, and the establishment of a Grand Council of the Middlelands in Ambroton.* - Declaration of Foundation
>
>

### Government Structure

The town of Ambroton would become the Republic's capital The Grand Council building was to be built in the town square replacing heavily damaged buildings from the attack.

The Grand Council was split into votes based on county size, Ambroton being the largest receives 7 votes, Hoogewarden receives 5 votes and Welton 3.

**Ambroton's votes are given to the following:**

* The leader of the adventurers guild, Fillmore Botello
* The leader of the military, Luther Stahl
* The leader of the merchants guild, Thalmaar Durgeddin
* The leader of the Church, Bishop Rittingham
* The rural advocate, Agnes Widmund
* The leader of the ranchers guild, Methuselah Hurst
* The civic leader of the Ambroton town-land, Branden Smyth

**Hoogewarden's votes are given to:**

* The civic townland leader, Filis Le Meur
* The rural advocate, Nina Fidarova
* The leader of the military, Ariana Melo
* The leader of the merchants guild, Oliver Drakenburg
* The leader of the Hog Ranchers Guild, Egbert Braak

**Welton's votes are given to:**

* The Civic Townland Leader, Clara Hakkan
* The Merchants Guild Leader, Curtis Relt
* The Rural Advocate, Kaela Cartwell
Huey's Diner

**Huey's Diner** is popular chain of fast food restaurants local to BabyTown and was founded by Huey Diner. The original Huey's Diner location still operates to this day and is found on Cake Walk street.

## IRL

The name **Huey's Diner** comes from Game Bulider Garage in which, The Play Sound Nodon in voices the sound 'Announcement' sounds like it says "Huey Diner".
Meat Beast

The **Meat Beast** is a bizzare, quadrupedal chimaera creature with a robotic hand as a head, four chicken feet, and a big hunk of raw meat. There is little to nothing known about its existence or how it was created, though it seems to be the result of some kind of failed cloning experiment.

## IRL

Created on stream using Mario Artist: Polygon Studio on the N64 DD.

First appearance: https://youtu.be/59\_zhgCWE9I?t=387
BabyTown

BabyTown is a small metropolis built beside the BabyTown Volcano. BabyTown began as a small town and grew over many years. There are many famous locales within BabyTown, with many being situated along Cake Walk, the main street in Babytown.

Notable locations include: BabyTown Comedy Club, Huey's Diner and VideoDojo Design Agency.

## Geographic Situation

BabyTown was built in close proximity to a volcano (appropriately known as BabyTown Volcano), profiting off the fertile soil that resulted from previous eruptions, as well as the lava deep within the volcano that powers the Geothermal Plant. The city is also surrounded by rolling green hills known as BabyTown Fields. These fields were completely formed by volcanic earth that spread out from the volcano during a big eruption in the past. In contrast, the bigger area surrounding BabyTown and the Fields that wasn't reached by the molten and hardened rock is mostly flat. Other than the geothermal plant, Mousey's Cheese Maze as well as the Hall of Legends can be found deep beneath BabyTown as well.

## History

In the past, old BabyTown used to be a western town located in a desert. During a big eruption of the nearby volcano, old BabyTown as well as the desert were swept up and covered in lava, which later hardened. Over many years, the area recovered from the devastating event, with vast greenery growing over the fertile soil left behind by the volcano. Later, modern day BabyTown was built on top of the remains of the old city that was lost to the past.
Stunkr

**Stunkr** is a cosmic entity, born from star dust, who manifested as an elephant. She is incredibly strong and loves to fight, despite this she is incredibly friendly to all she meets and only engages in combat to demonstrate her incredible strength. She has a peanut tattoo on her left bicep and a red heart tattoo on her right bicep.

## IRL

Stunkr was created on stream using WarioWare D.I.Y.

First appearance: https://youtu.be/QubL4kkCsPE?t=2667
Scrimble Legshanks

**Scrimble Legshanks** is a blueberry who lives in BabyTown. He wears red canvas shoes and has a distinctive bushy mustache. He lives and works in a local grocery store, mostly staying in the stockroom and behind the reverse access refridgeration units.

## IRL

Created using 'Spooky Mascot Creator': G 006 84B 25L

First appearance: https://www.youtube.com/watch?v=HVyWIVFdZQE&t=10638
Ben

**Ben** is a small squirell and companion to Fauxnix Wrong. He accompanies Fauxnix almost everywhere while sat atop her head. Due to Fauxnix's exceptional height, Ben is almost always cropped from images in a humourous manner.

### Meeting Fauxnix Wrong

The pair met when Fauxnix tried to steal his acorns. Fauxnix successfully dodged all the acorns he threw at her. Ben was impressed by her abilities and agreed to join her for a single adventure. However, the unikley duo developed a strong bond and Ben ended up never leaving her side again. He is now her lookout during heists, although he usually tries to stop her from doing evil deeds.

## IRL

First appearance: https://youtu.be/Pgb6z3Co9po?t=1215

Created on stream using Mario Artist: Talent Studio
Long Mousey

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Goosinda

Goosinda wearing her stylish 'Saturday Specs'.

**Goosinda** (sometimes **Sinda**) is BabyTown's resident pirate slime with attitude. She is the partner of Chuck Ma'Skateboard and is often seen hanging out at the local skatepark. She owns a different pair of stylish glasses for each day of the week.

## IRL

Created using 'GBG Mascot Creator (V1.01)' by Arch: G000 FB4 P5M

First appearance: https://youtu.be/2VrqMVOyPPE?t=8532
Cool Gamer Dogs

These inseparable twin pups, independantly named **Dog Left** and **Dog Right** are some of the most talented fighting game players in BabyTown. Dog Left, wears thick green square framed glasses. Dog Right wears purple RGB ear defenders with a fresh flower slipped underneath the headband. They are childhood friends of Mousey.

Dog Right uses a custom arcade fighting stick, Dog Left is mostly there for emotional support and rarely touches a controller. They often game late into the night and drink huge quantities of Cool brand energy drink.

## IRL

Created on stream using Mario Artist: Paint Studio

First appearence: https://youtu.be/PtCOAFBGVTA?t=1412
Jonic

**Jonic** is a human resident of BabyTown. As a child he exclusively wore a blue bodysuit and brown dress shoes. He could often be seen running through the streets of his neighbourhood at high speeds with his arms held out straight behind him. He would often face off against Dr. Egg Egg, usually unsuccessfully.

Jonic is also notible for having an unsually small face, or perhaps an unusally large head, as a child. This phenomenon appears to have lessened into his adulthood. His favourite food is chili dogs.

### As The Conductor

After an unspecified incident, Jonic assumed the identy of **The Conductor**, discarding his blue bodysuit and instead donning a black ticket conductors uniform and hat. Jonic appears to struggle with memories of his former life, often seeming to experience an existential crisis when confronted with reminders of his past. It is unclear if Jonic is experiencing amneasia or repressing his former indenity for unknown reasons.

The Conductor is also the creator of Robo-Mousey, although it's intended function is unknown.

## IRL

Created on stream using Paint 3D

First appearance: https://youtu.be/horTSUK12JA?t=10007
VideoDojo Design Agency

The **VideoDojo Design Agency** is a company located in BabyTown.

The agency is owned by parent company Big Games Inc. and primarily acts as a design outsourcing service for larger video game development studios, with Dom at the healm. The studio originally begun operations from a rented basement in a residental property but after some successful jobs the studio moved to a dilapidated warehouse building located on Cake Walk street.

There are many luxurious working spaces inside, such as: the bathroom cubicle, the dumpster, and the underground acid pit. Some of the lifts don't work as of yet, some employees getting trapped inside.
Rocky

**Rocky** is an unusual inhibitant of BabyTown. He is the result of various experiments that were conducted by the military during the Cheese War era. The goal of the military scientists was to create a powerful, ultimate weapon, even using weaponry that has long since been banned. However, he was accidentally given a human-like AI, and various technical errors occured that prevented Rocky from being able to fly or do any actual serious damage. His construction also made him very frail and with barely any defenses against the attacks of others. So he was deemed a "failure" and a "waste of money" by the scientists and engineers that created him and was tossed to the side. Being rejected like that was devastating for Rocky and broke his heart, and so he stopped believing in his own abilities.

However, Rocky ended up befriending another test subject that was kept in the research facility: Dolly, a porcelain doll that was infused with strong paranormal powers in the pursuit of creating telekinetic supersoldiers. Together, they managed to escape the facility using Dolly's powers, vowing to always stay by each other's sides.

Spending time with Dolly in freedom helped Rocky to recover emotionally. He even managed to recover his flight ability as the confidence he had in himself started to grow again. Rocky still isn't able to do any damage with his ineffective parts though, so, unbeknownst to him, Dolly usually uses her powers to make it look like his attacks are really powerful. Not that either of them need to resort to violence very often, as they've resigned to a life of peace now that no one wants to use them to hurt other people anymore. Instead, they just tend to zoom around the outskirts of BabyTown and do whatever brings them the most joy.

## IRL

Rocky was created using Freakyforms Deluxe: https://youtu.be/ZI9g\_YaCqrE?t=2043
Mousey

**Mousey** is a small orange mouse who loves to eat cheese. He was raised by his parents Mousey's Dad and Mousey's Mum. He attended Rodent Daycare alongside his best friend Ratty. He has made his home inside the walls of a Geothermal Plant located underneath BabyTown Volcano. On rare occasions Mousey will don heavy make-up and assume the identity 'Handsome Mousey'.

He has the powerful ability to suck up all cheese around him like a vacuum, and is able to traverse the maze and solve puzzles by moving obsticles around with his inhale ability.

He is often chased by the guardian of the Cheese Maze, Meowsey.

## Gallery

A photograph of Mousey as a baby.Mousey as he appears in Mousey's Cheese Maze (pre-release version)
## IRL

Mousey was created on stream in Game Builder Garage.

First appearance: https://youtu.be/cnYvhqRQUBI?t=3637
Pumpkin Jones

**Pumpkin Jones** is the inventor of and spokesperson for Halloween II, a proposed additional holiday that would come after Halloween but before Christmas. He first made public his suggestion for this new Holiday after completing a study which indicated that Halloween celebrations were getting "10 minutes shorter year-on-year". This study was not peer reviewed and has not been pubished in any academic papers.

He has wears thick glasses and speaks in a highly affected New York accent.

## IRL

Created using 'GBG Mascot Creator (V1.01)' by Arch: G000 FB4 P5M

First appearance: https://youtu.be/2VrqMVOyPPE?t=12838
Stan

**Stan** is an avid player of card games who can be found waiting for challengers outside various BabyTown establishments. Of all the major businesses in town, he is most often found outside the BabyTown Comedy Club, much to the chagrin of Mikey Peanuts.

Despite Stan's appearance as a nefarious individual, he genuinely enjoys playing card games with no motivation besides having a good time with his opponent. Although his opponent's often offend him by being openly wary of Stan's intent, Stan still offers to play games with them. Win or lose, Stan always has a good time with whatever game he plays.

## IRL

Created using 'Spook Mascot Creator 2022 Edition' by Arch: G006 CWK TFH

First appearance: https://www.youtube.com/watch?v=TcUoVvuePD8&t=7080
The Milkman

**The Milkman** is a humanoid resident of BabyTown. He speaks with a thick accent, sometimes described as "vaguely Appalachian sounding". He wears a distinctive blue and green uniform and spurs on his heels, although he's never been seen riding a horse.

The Milkman has a very important job as the sole milk miner and milk salesman in BabyTown. He can often be found underground extracting geothermally heated and naturally pastured milk from the earth below the town.

## IRL

The Milkman was created during a conversation on VideoDojo Hub Discord server.
Dapper Acorn

**Dapper Acorn** is a fairly reclusive BabyTown resident. He's a very timid fellow, nervous about asking someone to go to prom with him.

It is currently unknown if he was able to score himself a date or not, but we can only hope. However, it has become significantly more difficult for him to ask anybody since Sid returned to town. Because of Sid's overconfidence and Dapper Acorn's lack of confidence, Dapper Acorn secretly views Sid as a rival.

## IRL

Created using 'GBG Mascot Creator (V0.2)' by Arch: G002 DWY 5PJ

First appearance: https://youtu.be/gqvgfIpjtqE?t=11331
Mikey Peanuts

**Mikey Peanuts** is the owner of BabyTown Comedy Club. He sees comedy as "no laughing matter", and is very serious about his job.

His biggest peeve is when comedians try to use the front door as a prop, causing a serious health & safety hazard to the patrons inside.

While he has lips, there is no visible mouth inside his head. While other residents have noticed this, no one has dared to question him about it. His ability to eat is a question that has been on their minds for ages.

Mikey lives beyond BabyTown Fields and drives a custom built sentient car/creature hybrid with scaled legs and bright pink lips. He uses this vehicle, which goes by many names (including but not limited to: The Mikey-mobile, Peanut's Hopper and Dino Car), to expedite his lengthy commute into central BabyTown.

## IRL

Mikey Peanut's model was made using Mario Artist: Polygon Studio on the N64 DD.

First mention: https://youtu.be/Ny-Yqu3\_wjI?t=11022

First appearance: https://youtu.be/59\_zhgCWE9I?t=4388
Agent G

Agent G shown with his deadly foam blaster

**Agent G** is a highly skilled Hit-Monkey. He is usually hired anonymously and requests payment in bananas. He's considered difficult to work with as he can only make grunting noises.

If spotted during a mission, his hat pops off amongst the kerfuffle. It is currently unknown how this helps or why his bowler hat is tailored to do so.

He was chosen as the mascot for the as yet unreleased disk-based video game console Switch DD.

## IRL

Created using 'GBG Mascot Creator (V1.01)' by arch: G000 FB4 P5M

First appearance: 2nd October 2021
Gurr Kinn

Gurr Kinn on stage at a local concert hall

**Gurr Kinn** is a distinguished musician, teacher and maestro. He was born and raised in BabyTown and is highly respected in the local music scene. He has a strong affinity for the local area, only ever leaving to tour, something he did often with his freestyle jazz ensemble **Brine** in his younger years. Despite officially retiring from the music industry several years ago, he continues to teach at BabyTown Community College, sharing his passion for music with a new generation of aspiring musicians. He is rarely seen on-stage without his 'concert hat', given to him by a former bandmate.

Despite the vast difference in musical styles, FL Persimmons has named Gurr Kinn as one of his biggest musical inspirations, citing in particular Kinn's early work with **Brine** as a driving factor in beginning his music career.

## Gurr Kinn and The Pickley Bumps

He is a member of **Gurr Kinn and The Pickley Bumps**, a newly established jazz quartet set up by his former students. Despite the prominence of Gurr Kinn's name in the band title, he does not play an instrument instead joining the band on stage as a maestro and as moral support.
Stevie Dynamite

**Stevie Dynamite** is an eccentric stuntman and TV personality fom BabyTown who is also active as a super villain. Stevie has a penchant for destroying internet connections and has an uneasy alliance with Fauxnix Wrong.

He is the brother of Huey Diner, the owner of Huey's Diner. Huey and Stevie used to share the same last name, but Stevie chose to change his at some point in time.

## IRL

Stevie Dynamite was created on stream using Paint 3D.
Local Cheese Counter

The **Local Cheese Counter** is a small mom&pop shop located at the marketplace area of BabyTown. It has a long tradition of selling various kinds of rare cheeses. However, the shop only got it's current name in recent years as a pun in reference to the Global Cheese Counter, which is a famous building in BabyTown.

## IRL

the local cheese counter is based on a feature of Mousey's Cheese Maze

notable mention: https://youtu.be/ox3aGSswOAk?t=1904
Grill Ma'Skateboard

**Grill Ma'Skateboard** (sometimes **Gryll**) is a jellyfish and the father of Chuck and Fro Ma'Skateboard. He often appears very stern, but actually has a soft and loving heart and is extremely hard working.

He and his family run a greek restaurant called Ma'Skewer's and a foodtruck, both of which are located in BabyTown. The restaurant is most well known for it's high quality gyros.

## Gallery

Grill in his usual attireGrill cheering on his son at his Bat Ball matchAdvertisement promoting his greek restaurant "Ma'Skewer"
## IRL

Created using 'GBG Mascot Creator (V1.02)' by Arch: G 007 P2R F5V

First appearance: https://youtu.be/u7J9F-Y\_UMM?t=11739
Dr. Dog Disco

**Dr. Dog Disco** (sometimes **The Dogtor**) is one of the resident villains of BabyTown. He assumed the title of The Dogter after obtaining his PhD, which is in punching. Suprisingly his PhD was not aquired legally, nor is it generally accepted as valid within academic circles.

He is almost always seen wearing a large medallion with 'PhD' etched into it, he stole this from a popular supermarket chain store in 1979. He states this medallion is sufficiant proof that he is a doctor.

He is a good friend and associate of Dr. Egg Egg, who he has known since he was a little puppy. He has worked with Fauxnix Wrong on several occasions.

Dr. Dog Disco's voice is reminiscient of the sound of autotuned barks.

## IRL

Created on stream using Paint 3D.

First appearance: https://youtu.be/uxWy9okV1pI?t=8500
Global Cheese Counter

The **Global Cheese Counter** is a series of three skyscrapers on the edge of **Babytown** with giant radar dishes. It was built as a modern way to audit the world supply of cheese in real time. Although it being placed on the edge of the town, it can be seen from the very middle of it! **Mousey's Dad** worked here before his dissapearance through the wormhole.
Uncle Pablo

**Uncle Pablo** is the brother of Mousey's Dad. He would often babysit Mousey as a child and loves to play poker and other card games.

He has been known to attend poker night at Meowsey's Grandma's house along with Domsey.

## IRL

Created on stream using Mario Paint.

First appearence: https://youtu.be/RqmWiLKSYIQ?t=8425
Meowsey's Grandma

Meowsey's Grandma with a set of cards during a poker match.

**Meowsey's Grandma** is an elderly blue cat who was the primary guardian of Meowsey as a child. She would often host poker nights at her house for friends to attend. Most of her lineage consists of cheese guardians, so she was disappointed to see that Meowsey went on to work as a staple manufacturer instead.

## IRL

Created on stream using Mario Paint.

First appearance: https://youtu.be/RqmWiLKSYIQ?t=6873
Polter-Guy

**Polter-Guy** is an eccentric ghost un-living in BabyTown. They like helping people and are especially fond of cleaning. However, they try to avoid being seen by humans as best as they can. They are also Dom's flatmate, unbeknownst to him, as Polter-Guy has never made their presence known to Dom.

## IRL

Polter-Guy is the protagonist of Dom's Game Builder Garage creation My Polter-Guy!

First appearance: https://www.youtube.com/watch?v=prQ8f1UXl-c
Mousey's Cheese Maze

**Mousey's Cheeze Maze** is a game created in Nintendo's Game Builder Garage. The plot follows the titular character Mousey as he tries to suck up all the cheese located a section of BabyTown's Geothermal Plant.

Meowsey, being the sole guardian of the cheese maze, tries to stop Mousey in his tracks!

## IRL

Mousey's Cheese Maze was released in January of 2022 after several months of development. It was created collaboratively by Dom on his Youtube channel VideoDojo, alongside the entire community!
Foggy night

## Summary

###

Larchpaw is a young Lightningclan's apprentice when he suddenly lost all his family. Desperate, he ran away from his clan to find his destiny. He will found it, alone. Or not..

## Characters

### Major

* Palewing
* Yarrowleaf

***Foggy night*** is the first book that I wrote in the whole series. Larchpaw is on the cover. The protagonist is Larchpaw in the whole book.

## Summary

Larchpaw is a young Lightningclan's apprentice when he suddenly lost all his family. Desperate, he ran away from his clan to find his destiny. He will found it, alone. Or not..

Foggy night's allegiances are here.
Neptunal Triton Protectorate

An underwater kingdom found under the seas on the east side of Egoa. Encompassing the upper ocean floor around The Argent Isles.

Made up of a ruling class of Tritons but also other aquan races are found among its citizenry. In addition, the military and priesthood shared a great deal of power, with the priesthood ruling over citizens at home and the military ensuring the survival of the communities. Their rule did not extend past their own protectorate.

Triton settlements were built in a very orthodox, logical manner that stems from a characteristic orderliness. Triton towns and cities started with a single garrisoned outpost, which took the form of a central tower surrounded by additional buildings or caverns to provide more space. There were then four more outposts created sixteen miles from the center tower, in each of the four cardinal directions. More outposts were then created, in sets of four, to create a grid-like pattern, ensuring that each settlement was within a half-day’s journey of each other. The protectorate ended up being composed of a capital city, a ring of eight trade cities, twelve farming villages, and twenty-four outposts guarding it all. These cities reached no higher than 1,250 feet below sea level.

### Neptune

The Tritons, like the Kronos, are a completely devoted society. All but those rare outcasts had some kind of connection to Neptune's temple, who had many undersea cities built for him by his followers. Neptune's priests would readily aid those of other faiths, as would the deity himself, as long as the end result benefited the Tritons.

Neptune appeared as a tall, muscular, green-skinned Triton, often carrying a large pink and green conch shell and a trident.

### Industry

The Triton made regular use of hydrothermal vents to smelt metals and produce valuable weapons and armor. examples of these industries are, Neptforge and Davey Jones. However, continued exposure to the mineral-rich waters could make them ill, so they limited their interactions with them.

### Organisations

* The Neptunal Emissary
* Neptunal Protectorate Army
Samuel And Eve In The Time Machine

Samuel And Eve In The Time Machine

Samuel And Eve In The Time Machine, they listened to the song of which and into the column in the time machine when they got together Take with Dr. Morocco and the evil white bowl. dial a congratulation to anyone whose performances were given in Kabul 2005, so congratulations won him the evil white bear they died, what do you think, when, in your opinion, 2009.
George Of The Jungle Pals

George Of The Jungle Pals Is a Hung-Samuel Dancing animated series about the jungle a character on Scratch, which was made already in 2022, On March 28, 2023, Samuel Dancing downloaded it to Scratch and filmed it on a video, which to shoot it, about which there is already a task from the territory of Hungary and the Russian Samuel Dancing.
The Backroomscom Wiki

**Welcome to the The Backroomscom Wiki!**
A Wiki deticated on exploring the backrooms

We're a collaborative community website about The Backroomscom that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
101 ABC Galaxy Street

101 ABC Galaxy Street Is a Hung-Samuel Dancing Animated series of characters such want jobs that have been dancing lately And your mercy, but there was once eavesdropping on music and made once dancing on October 18, 2022 of the territory of Samuels Dance, between Hungary who made this scratch one on the video that uploaded YouTube DigimonFan2015.
Rainbow Magic Adventures

Rainbow Magic Adventures, Scratch Animated Series Hungary TV Adventure From My Rainbow From My Animation Which From DigimonFan2015 To Each Other From Again So It Seems From My Adventure From Rainbow Animation Then Don't Mind The Flying Phantom Ship From Funny Videos Don't Fool America and Rammstein Samuel Dancing (2022-2023)
Palewing

## Paledawn

**Palewing** is a pale gray she-cat with emerald-green eyes.

**Palewing** was a Lightningclan's warrior under Sparrowstar's leadership then a Darknessclan's queen under Sorrelstar's leadership. She was born to Nettlesprout and a unknow female as the name of **Palekit**. She became an apprentice as the name of **Palepaw**, her mentor was Duskcloud. She became a warrior as the name of **Palewing**. She ran away from her clan with Larchbark, and became a Darknessclan's member.

## Family

**Father**

Nettlesprout
**Brother**

Shrewpelt
**Half-brothers**

Tallclaw
Rootpaw
**Half-sister**

Littlebee
**Mate**

Larchstar
**Sons**

Crowfang
Needlethorn
**Daughter**

Paledawn
Level 7 "The Flooded House"

## Difficulty Class 2

Unsafe

Secure

Minimal Entity Count

### Description

Level 7 is a endless span of water and a lifeless ocean. The water is distilled not regular freshwater or saltwater. Level 7 seems to take place in a flooded house. The floor of the ocean is made of fish and humans bones, there is one creature on this level "The Thing On Level 7" if you ever see it you should run or swim away immeadiatly. The water in level 7 is freezing cold so you should not stay in it for long it is atvised that you jump from furniture to furniture. Nobody has truly explored level 7 but what is known is that the first room of level 7 is not flooded . The room has your usual flourescent lighting.

#### Enterances

* Traveling far enough in level 6
* Entering through a wall of water in level 534
* Jumping off the plane from level A
* Going into the deep sea in level 1045
* Attemping to drown in level 598
* Accidently falling into the water in level 430
* Finding a yellow rubber door in level 1984

#### Exits

* An underwater hole in the ocean leads to level 8
* Going through a door labeled "No Exit" leads to level 4
* Venturing further in the ocean may lead to level 7.2
* Entering deep into the ocean may lead to 1045
* Playing with a rubber ducky will send you to level Fun =)
Level 14 "Paradise"

## Difficulty Class Paradise

Beatiful

Serene

Perfect

### Description

Level 14 is the forest of your dreams mixed with an oasis. Level 14 has crimson,mildew grass with crashing waterfalls. In level 14 you can hear loud whispers around the forest. This level is also strangely, devoid of pain. This level is absolute paradise with the calm sounds of the waterfall splashing around the forest and the sweet whispers of werewolf children howling into the night sky.

#### Enterances

You know how to get there by now just keep going your so close!
Level 0 "Tutorial Level"

## Difficulty Class 1

Safe

Secure

Minimal Enitity Count

### Description

Level 0 resembles a office from the 90's with the loud,annoying hum buzz sound from the flourescent lights. Level 0 is covered in mono yellow wallpaper and a stink moist carpet.The rooms lack funiture.

##### Exits

-Noclip through the walls of level 0

-Spend 4 days in level 0 until you see a staircase to level 1

-Sometimes you can find a fire exit leading to level 1

-Breaking through the floor will lead to level 27

-Rarely, wandering far enough in any direction will lead to the Manila Room
Level 20 "Warehouse"

## Difficulty Class 2

Unsafe

Secure

Low Entity Count

### Description

Level 20 is a warehouse around 200-300 kilometers wide. Most rooms in the level are 30 meters across and corri doors range to 10 to 90 meters long. The rooms in level 20 are filled with abandoned machinery. The machinery appears to work no matter what condition it's in. A sticky oil substance is in most rooms in pools on the floor or leaking from cracks on the roof. Intersprersed between rooms are corridoors filled with boxes,crates, and racks of all kinds. It is not recommended to open these usually containing odd items or dangerous items.

#### Enterances

* A door on level 19 has a chance of bringing you here

#### Exits

* Locating a corri door drenched in the sticky oil fluid contiuning for several hours will bring you to level 6 or level 22
Level 10 "Field Of Wheat"

## Difficulty Class 1

Safe

Secure

Low Entity Count

### Description

Level 10 is an infinite wheat feild with an upaved dirt path extending for a seemingly endless distance. In the fields you can find puddles of Almond Water laying around which is safe to consume. When in level 10 wanderers can find old structures like abanodend farms which you can hear animal sounds for some reason you can also find castles from the 1600's and abanodend houses do not enter the houses as most people who do usually go missing the castles are unsafe and dangerous at random times entities known as "Archers" will blow trumpets and shoot arrows at wanderers.

#### Enterances

* You can get here in the Debug Room
* Going through the revolving doors in level 40 leads here
* Jumping off the edge in level 696 will lead you here
* Walking 50 kilometers in any direction in level 83
* Walking 50 kilometers in the north or south in level 919

#### Exits

* Finding a city leads to level 11
* Slipping on a snowy area leads to level 176
* Noclipping through a floor of a building in a town leads to level 10.5
* Entering a gray house of wood leads to the Lone World
* Finding an east road leads to level -100
* Finding a yellow lampost leads to The Safe Place
* Crossing a small mountain range leads to level 311
* Finding a pumpkin leads to level 666
* Following a river leads to level 996
* Noclipping through the ground leads to level -63
* Down apartments lead to level 9.3
Level 29 "Artistic View"

## Survival Difficulty:Undetermined

Mysterious Properties

Unknown Information

Undocumented Entities

### Description

Level 29 has thin air and is a transportation to other levels. You will start off in a plain boring room there will be 4 paintings some lead to other levels while some lead to new rooms. The rooms are very modern and fancy. The Almond Water here is found in glass bottles unlike the usually hydroflask water bottles. If you are in this level you need to get out immeadiatly becuase some paintings leads to rooms filled with entities or even death. The size of this level is 12.6 million square miles.

This floor has many entities but will not be encountered enless in the paintings. The light here is mostly from windows and light switches. Never stare directly or get close to a window as the lights will go off and you will need a flashlight once this happens the rate of entity painitings down the hallways will increase and flashlights will be scattered everywhere along with mold on the walls. Gas masks will also be scattered around everywhere.

Brick walls will mean its dangerous. Plain walls will mean its normal. Concrete means you are near a brick wall. You can spot entities around 10-30 minutes. This level has many floors with the highest floor ever reached being floor 10. The higher the floor the more entity paintings ther are. The amount of brick walls and mold will also increase with it. You need to take the staircase to reach the next floor the higher the floor the farther the staircase will be apart.

#### Entities

* Skin-Stealers
* Smilers
* Windows
* Hounds
* Facelings
* Candlestriders
* Howlers
* Crawlers
* Clumps
* Deathmoths
* Anethikas
* Transporters

#### Exits

* Some paintings will lead to other levels but usually they lead to level 0
Level 31 "Roller Rink"

## Difficulty Class:1

Safe

Secure

Minimal Entity Count

### Description

Level 31 is a roller rink from the 90's that is an endless loop rather than going on. The are that most wanderers will end up in is the roller rink with the arcade being very rare. The roller rink is the largest and safest part of this level with the only a few entities.

Muffled radio pop songs can be heard playing in the main area of the level with the DJ being a docile faceling selecting songs to play. Other sounds can be heard such as skates hitting the wooden floor and laughter. The scent of cheap pizza and soda pop radiates from the direction facing the food court. There is a small children's only rink not too far from the main area of the level. The carpet has neon planets and star graphics with the smell of moist carpet much like the carpet in level 0. Benches and seats on both sides of the rink can be found which are safe to sit on. There is Wifi Connection in this level spreading in every part.

Following the scent of pizza leads to the food court. A small food court with a dinning table and cheap roller rink food which is safe to eat. There is a soda fountain that despenses Almond Water in this level.

The skate rental can be reached easily heading towards a small dinning section that has various posters and media from The Frontrooms on blue walls leads to the skate rental.

#### Entities

* Hounds
* Facelings
* The Coach (exclusive to this level)

#### Enterances

* Finding a wooden door in level 2
* Finding a wooden door in level 3
* Finding a wooden door in level 27

#### Exits

* Noclipping into any game in the arcade area of this level leads to level 40
* An employees only section leads to level 176
* Finding a pair of skates that looks like it can be worn by a skin-stealer and touching it leads to level 0
Level 5 "Terror Hotel"

## Difficulty Class 2

Unsafe

Unsecure

Minimal Entity Count

### Description

Level 5 is an infinite hotel with many rooms and halls. It seems to be constructed in the 1930's with furniture from the 1920's. There are 3 main areas of level 5.

### The Beverly Room

The hub also known as The Beverly Room the gigantic room has two doors on the west wall and two doors on the east wall. Each door in The Beverly Room leads to a different part of level 5 or the boiler room. The room contains an Art Deco Table and a chandelier, on the table sits an unfinished game of Mahjong if you try to mess with it you will be sent to level 2.

### The Boiler Room

The second area or The Boiler Room is a series of cowbedded hallways,high cellings, and stain plaster or concrete walls. This area has many barred off areas and large pieces of machinery. The scent of smoke fills the air in this area, pipes and exhaust valves from the early 20th century line some of the walls in this area. Many have reported sounds of whispering from the face like boilers. There are currently three known 20th century elevators you should avoid them at all costs since living statues if you see one dont look away from them they will kill you if you look away.

#### The Main Hall

In this area of level 5 people have reported hearing swing jazz music aswell as distant party chatter. There is face like wallpaper in this area. You can hear the loud noises of 1920's machinery which causes insanity to go down isanely quick. The ceilings in level 5 will drip Almond Water for your sanity.

##### Enterances

* Office style stairways in level 4 lead here

##### Exits

* Travel too far in The Boiler Room and you will get sent to level 6
* Leaving through the doors takes you to level 161
* Entering a metal door in The Boiler Room takes you to level 954
* Noclipping through a corner in a white room may take you to level 4112
* If The Beast Of Level 5 eats you, you will get sent to level 666
* Exiting out the main door in the lobby will lead to level 5.1
Level 27 "The Bunker Springs"

## Difficulty Class 0

Safe

Secure

Deviod Of Entities

### Description

Level 27 is a small level that appears to be infinite in size. The accessible part or where you will spawn in level 27 is 200 square feet. Level 27 is a hot spring it host all enterances but one exit in this level. The water in the spring is potable and mineral rich. Wanderers of level 27 report feeling of clear headedness and heightend energy after drinking the water. The temperature of the water is about 90 degrees F or 32.2 degrees C. There are two waterfalls that deposit water into the spring there are also cracks do not attempt to explore the cracks as it is unknown where they lead. Do not bath in the spring if there is more that 30 people bathing in there at the same time. Wanderers report less stressed,calmer, and more optomistic after bathing in the water for atleast 1 hour do not bath in the water for more than an hour.

#### Enterances

* Turning on a functional shower and turning it to its hottest setting in level 11 will lead to level 27

#### Exits

* Going up a stairway constructed by M.E.G leads to the level you came from
Level 2 "Pipe Dreams"

## Difficulty Class 3

Unsafe

Unsecure

Low Entity Count

### Description

Level 2 has long hallways with large pipes lining up on the walls.Temperatures are very high on this level and can reach up to 200 degrees fahrenheit.

### Enterances

* A stairwell in level 1 leads here
* An unlocked door in level 1 leads here

#### Exits

* A fire exit in level 2 leads to level 3
* An office styled elevator leads to level 4
* Noclipping through a corner may lead to level 364
* Noclipping through a pipe may lead to level 26905
Level 11 "The Endless City"

## Difficulty Class 0

Safe

Secure

Devoid of Hostile Entities

### Description

Level 11 is an endless city resembling Los Angelos. In Level 11 you can find office buildings,apartments,parks,plazas,metro stations,and even nuclear power plants. It is advised to stay away from the nuclear power plants becuase the radiation poisons the air making it hard to breathe. Sometimes in level 11 you can find buildings clipped into eachother,random floating buildings, and buildings with doors leading to nowhere. In level 11 sometimes buildings can be entered but others cant be as they are locked. You can work in level 11 to earn Back Dollars.

#### Enterances

* Walking 100 to 200 miles in level 9 will bring you here
* Traveling through the Metro
* Following the west part of the road in level -100
* Following a sign that says "Downtown" in level 251 will lead here
* Get to the end of level 923 to get here
* Going through an exit door in level 160
* Jumping through a window in level 152
* Jumping off the nothern edge in level 696
* Walking in the opposite direction of the city in level 234 leads here
* Going through a wooden door in level 4112 has a very small chance to bring you here
* Entering an emergency exit in level 741
* Taking the via enterance in level 741 leads here
* Walking far enough on the path in level 364 leads here
* Entering the "City" portal in level 382 may lead you here
* Noclipping through the floor in 262
* Going to a flashing building in level -11.11 leads here

#### Exits

* Walking 5 hours in the Autumn trees will make you pass out and wake up in level 927
* Certain windows in level 11 may lead to level 12
* Walk back 100 to 200 miles back were you came from in level 9
* Get back on the train if you came from the metro
* Depending on which building you walk into you have a chance to end up in levels 0-6
* Entering a break room in an office building has a 27% chance to make you end up in level 173
* A certain blue building can take you to level 23(uncomfirmed)
* A gray and blue office building serves as a gateway between level 11 and level 13
* Taking a long bus stop takes you to level 69
* A green train shows up every 5 years if you enter it it will take you to level 311
* During the sky turning red if you jump off a building landing in a tree you will get sent to level 9
* Going into a flashing room sends you to level -11.11
Level 28 "Stormstone Keep"

## Difficulty Class 1

Safe

Secure

Minimal Entity Count

### Description

Level 28 is only known for its landmark The Stormstone Keep. Any wanderer that noclips to get to this level will fall down onto the ground next to the landmark. You will notice that the sky is a deep indigo in color. The sky has no sun or moon it is currently unknown what the light in this level comes from. The level is devoid of a day or night cycle execpt for the clouds sweeping past and rarely sometimes rain. The Stormstone Keep seems to be the ruins of an ancient europian civilization's castle. There is toxic gas in this level that is not recommended to breath into or light a match as it is highly flammable.

#### Enterances

* Finding a painting of a blue countryside or tower on the walls of level 5 leads here
* Traveling really far in level 14

#### Exits

* Get The Blue Knight and she will show you the exit
Level 12 "The Matrix"

## Difficulty Class 0

Safe

Secure

Devoid Of Entities

### Description

Level 12 is fully white rooms with chairs and doors. This level has the simple effect to where you can't take a photograph without it censoring. When trying to record level 12 it censors itself making tv static noise. Many wanderers have escaped this level but there is no sure way of exiting this level.

#### Enterances

* Falling asleep in level 7453(uncomfirmed)
* Noclipping through the windows of level 11
* Finding a purple brick wall in level DARR35 and touch it in any way to get here

#### Exits

* Walking back and forth into the door will eventually take you to level 13 or level -1
* Noclipping through a corner leads to level 248
Level 25 "Arcade!"

## Difficulty Class 3

Unsafe

Unsecure

Low Entity Count

### Description

Level 25 is an arcade you can find many games here but there all unrecongnizeable. There are a few facelings in this level but all they do is play the arcade games. The arcade machines will try to rot your brain by making you so desperate to play them that you never stop. If you continue to play the games for a long time you can die from exhaustion. The games will try to make it so you can never get the high score so you keep trying to play forever.

#### Exits

* A maintenance door lead to level 26
* Theres a door in the front that leads to level 26
Level 19 "Crawlspace"

## Difficulty Class 1

Safe

Secure

Minimal Entity Count

### Description

Level 19 is a very large attic and there is light bulbs hanging off the ceiling. Deathmoths will usually float around the light bulbs so be cautious. The floor is made out of old,rotten wood it's very dirty and brittle. The floor of this level is very easy to fall through. So you should be very cautious when traveling around this level anything that is over 170 lbs will probally break through the floor. Very little information is known about this level.

#### Enterances

* Crawling through small and hard holes to fit in in level 1 leads to level 19
* Climbing up to the attic of level 155 leads to level 19

#### Exits

* Finding a damaged,rusty door and swinging it open will lead to level -1, level -2, level 5, level 12, or level 20
* Going to deep in level 19 leads to level 140
* Falling through the floor leads to level -2
Level 3 "Electrical Station"

## Difficulty Class 4

Unsafe

Unsecure

Moderate Entity Count

Level 3 is an electrical station with narrow hallways and thin tunnels.Loud noises of machinery can be heard throughout level 3.There are pipes running along the walls of level 3 which is very different from the other previous levels.This level is also given the name "The Claustrophobic Level" due to this tight and thin tunnels and hallways.

#### Enterances

* An unlocked door on level 2 will lead here
* Creating a hole in the wall on level 1398 will lead here
* Running a generator in level 3008 will lead here
* Drinking blood in level 4112 sends you here
* Noclipping under a table in level 521 leads here

#### Exits

* Taking an elevator will lead to level 4 or level 5 but if it's labeled "greenery" it will lead to level 931
* Certain hallways may lead to level 187
* A generator controlled door will lead to level 4 or the finish zone which is a trap
* There is a door that leads to level 3.631463147178717 if you follow the directions on the page
Level 23 "The Petrified Garden"

## Difficulty Class 4

Unsafe

Overgrown

Medium Entity Count

### Description

Level 23 is a massive,overgrown garden estimated about the size of the dwarf planet Ceres. Level 23's gravitational pull is about the pull of Earth's. In level 23 there is no day or night cycle and the surface is very dense letting no light through. Traveling through the level is possible due to small air packets and winding air in level 23. Many different trees have been spotted in this level even extinct trees in The Frontrooms.

#### Enterances

* Massive hollow trees in level 37 lead here
* Massive hollow trees in level 47 lead here
* Massive hollow trees in The Crimson Forest lead here
* Massive hollow trees in level 121 lead here

#### Exits

* Noclipping into the core of the level will lead to level 7 in the middle of the ocean or level 121
* Theres a chance you could noclip into level 43
* In the center of the base of the seedling theres a hollow tree that leads to The Crimson Forest