Confederation of Worlds

**Confederation**

*Confederation of Worlds Anchorage Summit*

Located
in the central Drift System, Anchorage is home to the political, security and
administrative centre of the confederation. The Summit is a large room located
on the pre-scream Dreadnought Athena that has been embedded in a large asteroid
forming the first settlement of the Drift Fleet, renaming the entire object as
Anchorage.

Member
worlds of the confederation are entitled to a representative body to express
the interests of their host world. Each representative is regarded as equal to
other member worlds entitling no unequal power distribution.

During
each session at the Summit Member worlds discuss, debate, define, negotiate and
politic on all matters of confederate concerns. These may be matters of trade,
ideology, intervention, policies, military, security, and so on.

Together
with the representatives a single body representing confederate interest in the
form of the Chain of Command operate as mediator, opposition and judge to
representative bodies.

The Chain
of Command is made up of the ten Admiral Kings representing 10 flagships
residing among the Drift. The Admiral Kings send a representative to the Summit
to act as high Judge and ensure confederate interests are met.

Member
world representatives are chosen among the ruling parties of a Member World. The
representative is assumed to hold the interest of all planetary parties and
therefore all peoples residing on the planet. The authority of the
representative is limited to the confederate scope. Some examples of their
responsibility includes but not limited to:

·
Maintaining
space ports and confederate embassies

·
Maintain
surface to orbit transit and planetary orbit defences

·
Act as a
policing entity of confederate agreed interests on the host world

·
Act as
mediator between feuding world powers in the interest of stability

·
Etc.

Member
worlds do not necessarily have to have a single governing body. On the
planetary scope, the political scene has no effect on the confederate scope, as
long as the representative exists.

*Confederation of Worlds Security Responsibilities*

Member
World Representatives and Chain of Command auxiliaries are given the
responsibility to maintain safety of trade, travel, intrasystem security and to
ensure the ongoing peace, stability and prosperity of the Confederated Worlds. The
theatres of Confederate responsibility rests in the following:

·
Outer
System

·
Mid-System
Trade Lanes

·
Orbital,
and

·
Dirtside
Spaceports

Outer and
Mid-System security rests primarily with Chain of Command Auxiliaries. Each Confederate
Security Naval Fleet is comprised of a flagship Cruiser, sub command Frigates,
combat Frigates, Corvettes and patrol boats. The amount of CSNF per theatre is
determined on the need based against a rating of 1-3, where 1 is low presence required
and 3 is high presence required.

Duties at
this level involve the following:

·
Maintaining
trade rout boyos

·
Maintaining
station security

·
Maintaining
TransNet facilities

·
Provide security

·
Conduct randomised
checks of vessels

·
Provide
aid to emergencies

·
Explore System

Orbital
and Dirtside Spaceports refer to the first points of contact spacers go to when
arriving on a Member World. Member World Representatives hold responsibility for
the maintenance and security of these locations amongst other Confederate
assets in the Inner System. Each Member World Representative has access to one
or more Confederate Security Combined Armed Force Divisions and one or more
Confederate Security Orbital Defence Force. The CSCAF is generally comprised of
air and ground assets stationed dirtside. The responsibility of this force
include:

·
Maintenance
of spaceport

·
Maintenance
of any Confederate property

·
Provide security
to spaceports

·
Provide security
to any Confederate property

·
Ensure
World Government cooperation with Confederate policies

·
Ensure
stability on world

·
Ensure
prosperity of local industries and products

·
Act as
mediatory between local feuding organisations

The CSODF
is primarily made up of space-atmosphere fighter wings and patrol boats which
act as a policing force. The responsibilities of this force include:

·
Maintenance
of orbital stations

·
Provide security
to orbital facilities

·
Provide support
to CSCAF

Member
Worlds are regarded as autonomous and their power and position within their
system is respected. Member World Representatives and Chain of Command Auxiliaries
provide Confederate presence within a system with the aim of ensuring security,
prosperity, stability and to protect against illicit technologies, sciences,
ideologies within and beyond Confederate Space.

*Member World Representatives*

The
Confederation of Worlds is made up of fourteen worlds in ten systems.

[System]NAME\_TECH-LEVEL\_RATING\_Member-World-Representative-Body

* [0203]ORT\_TL4\_R2\_Magnus-Interstellar-Colonial-Council
* [0203]SKADI\_TL5\_R2\_Preteknik-Band
* [0206]OERDZUNGLIN\_TL4\_R3\_United-Socialist-Theocracies-of-Oerdzunglin
* [[[Negiri|0302]NEGIRI\_TL3\_R3\_Union-of-the-Altered-Delegants]]
* [0303]DRIFT\_TL5\_R1\_Council-of-High-Konunger
* [0304]ZMRAZENI-KOULE-BLBOST\_TL4\_R2\_Duality-of-the-Pact-of-the-People-and-Cosmoses-of-the-Mind-Council-of-interstellar-Affairs
* [0304]NAVABHARATA\_TL3\_R2\_Datta-Khanate-Interstellar-Relations
* [0403]XINGXING-DAXUE\_TL4+\_R2\_Unified-Collective-of-Universities
* [0403]YONGHENG-SHI\_TL4\_R2\_Eternal-Council
* [0404]JAWHARA-FI-ALFREAAGH\_TL4+\_R1\_Republic\_Council
* [0505]KUKAWA\_TL1\_R3\_Westwind-Enterprises-Board-of-Matters-of-Interstellar-Relations
* [0505]THRACE\_TL4+\_R3\_Konstantine-Peshkov-Arms-Political-Wing
* [0603]SETSUNA\_TL4\_R1\_Empire-of-Setsuna-Imperial-Council
* [0604]BOWI-GONG\_TL4\_R1\_Conservative-Pact

Most Member Worlds already have some kind of Planetary
Government which is reflected in their Representative as being a section or department
of the existing government. To ensure confederate interests are met, the High
Judge Representatives are attached to each Member World Representative

*Anatomy of the Chain of Command*

Political
Hierarchy

·
Union of
Admiral Kings – Ruling Council of the Confederation; Lineage traced back to
Earth

·
High
Judge – appointed by unanimous vote by the Union Admiral Kings

* College of Konung/High Judge

Representatives – Konung deemed worthy of greater responsibility by the Admiral
Kings to act as enforcers of Confederate goals and laws; Admiral Kings are
voted in amongst this group as each Admiral King passes; all have lineage
traced back to Earth
·
Member
World Representatives – lowest rank of upper governance

·
Konung –
System Governors

·
Jarl – Section
Governors

·
Thegn – Administrators

Security
Force Command Hierarchy

Confederation
Security Naval Fleet

·
Hersir – Fleet
Admiral

·
Drengr –
Ship Captain

Confederation Security Combined Arms Force/Confederation Security
Orbital Defence Force

·
Drengr – Generals of Administration and Strategic
Command

·
Huskarl –
Elite Warriors

A notable
warrior may be promoted to Huskarl. Huskarls, after a period of time is then
promoted to Drengr. Dregnr of exceptional ability are then promoted to Thegn or
Hersir. Hersir and Jarl are of similar rank. Jarl is never promoted to, but
earned by Konung sponsorship. Chosen jarls are made heir to konung. Konung of
outstanding ability and lineage to Earth may be invited to join the college of
Konung.

Only one
Admiral King in power made it to his position through this rout.

*Uniforms*

A uniform is more
than just a means to identify personnel; it is a means to inspire, incite,
encourage, dissuade – a means to present a clean and clear line of authority
and provide a safe space whenever the uniform is seen.

Below outlines the
uniform colours and insignia of the many Confederate departments in the
following format

·
Department

·
Insignia

·
Uniform

·
Summary
of duties

**Confederate Civil Services**

*Confederate Commissariat*

Insignia

Ring of yellow
trimmed, red stars surrounding a larger star; black background.

Uniform

Political officer:
black trousers, black pelisse with gold braids; red belt scarf; long black
trench coat with red trimming; red military cap with black band.

Standard equipment:
monofilament sabre, laser pistol (standard), armoured under suit

Commissariat guard:
black battle dress with red armoured plates (shoulder, wrist, body, thighs, calves,
helmet).

Standard equipment:
combat knife, laser carbine (focused, burst), laser pistol (standard), combat equipment
(civil pattern), combat armour (advanced)

Summary of
Duties

The Commissariat is
the political arm of the Confederation. They encourage loyalty and morale.
Three types of commissar may be deployed: people’s commissar (serve the people
as local ministers (minor civil administrators), political commissar (maintain
confederate loyalty in both civil and military contexts, usually attached to
military units to oversee officers and rank and file; act as military police,
judge and executor), and military commissar (responsible for matters of
military supply and mobilisation, sometimes used to represent military units,
often garrisons, in confederate governmental matters).

The commissariat
guard is always seen with a commissar, however highly visible with political
commissars. The Guard are elite and completely loyal to the confederation.

*Confederate Department of Xenon, Calamity*
and Maltech Artefacts, Technologies, and Developments

Insignia

Ring of white stars
surrounding a solid black red/green strike ring; light grey background.

Uniform

Grey trousers and shirt with black belts and trimming.
Working uniform includes white lab coat or overcoat with insignia on arm; white
hat with black band.

Standard equipment: laser pistol (standard), survey gear
(sensors), multitool

Summary of duties

The department of Xenon, Calamity and Maltech artefacts, technologies
and development is the counter authority on forbidden or illegal technologies
within the confederation. Agents of this department oversee research organisations
and manage development. They work closely with the Insights of Terra.

*Insights of Terra*

Insignia

Blue/green
quartered circle with a white circle within; inside the white circle is the
Insights of Terra badge (an owl perched upon the three pillars of knowledge).

Uniform

No standard
uniform; insignia must be clearly shown.

Standard equipment:
research equipment

Summary of
duties

The Insights is the
single largest researching body within the Confederation. Their role is to
further improve the lives of the confederation and to return humanity to its golden
age before the calamity. The insights counter the conservative department of
research in matters of advancements, where both need to agree and compromise
when developing new technologies.

The insights do not
need to answer to confederate hierarchy, but instead rely on their own
structure of power. Essentially they are an independent body operating
alongside the Chain of Command.

**Chain of**
Command Auxiliaries

*Confederate*
Security Naval Fleet

Insignia

Ring of white stars; black background

Uniform

Officer: Black coat with white trims; white pants with black stripe

Standard equipment: laser pistol, monofilament sabre

Shipman: black overalls

Standard equipment: laser pistol (NCO only)

Marine: white battledress, black combat armour

Standard equipment: laser carbine (focused, rapid fire), laser pistol,
combat knife

Summary of duties

To patrol and ensure security for spacers and traders beyond Member
World Authority; primarily stationed in the outer regions of a sector;
maintains Transnet stations and stop-over points.

**Chain of**
Command

*Chain of*
Command Special Command

Insignia

Gold ten-point star on black background

Uniform

Officer: full black dress with gold trim

Standard equipment: laser pistol, monofilament sabre

Shipman: full black overalls with high vis stripes

Standard equipment: laser pistol (NCO only)

Marine: black battledress and black armour

Standard equipment: laser rifle (focused, rapid fire), monofilament
combat knife, energy shield, laser pistol

Summary of duties

Special command to conduct missions directly from the Chain of Command.
These have included insurrection suppression, maltech retrieval, special
security operations; primarily stationed around the Drift with active theatres
throughout the confederation.

**Member**
World Representative

*Confederate*
Security Combined Armed Force Divisions

Insignia

Blue/green circle with ring of gold stars

Uniform

Blue-grey coat and trousers with gold trimming (style subject to local
environ)

Standard equipment: laser rifle (focused), combat knife

Summary of duties

Security and maintenance of Confederate assets planet side; command by
the Member World representative.

*Confederate*
Security Orbital Defence Force

Insignia

Blue circle with a ring of gold stars

Uniform

Blue grey coat and trousers with gold trimming

Standard equipment: laser carbine (focused), combat knife

Summary of duties

Security and maintenance of confederate assets in orbit; commended by
Member World Representative

*Communications Network*

The unity of the
Confederation owes much to the networking of information and communications
brought in by the Insights of Terra. This network, called the Cosmic Network
(henceforth CosNet), grants each system in the Confederation access to the
limitless knowledge of the Preceptor Archives.

Due to the immense
size of space, the CosNet is divided into smaller, more local, servers to
facilitate the effectiveness of interstellar communications. The levels of
servers are as follows:

·
CosNet
– intersystem/Confederate-wide (CosNet hosts can be found in strategic
locations throughout the confederation. Its centralised point, however, is at
the preceptor archives at the Drift.

·
System
Server – system-wide, communicated with CosNet hosts directly

·
Local
network servers – planetary or region networks with access to system servers
for interstellar communications

Access to each
network level is limited to recognised authentication identities in the
Department of interstellar communications and Arts. Each level of network requires
a rating 1-3 access clearance. The clearances have access to the following:

Cosmic Network

Registered
Confederate Freeman – restricted access to CosNet actual

Registered
Confederate Officer – limited access to CosNet actual

Registered
Insights of Terra Preceptor – unlimited access to CosNet actual

System Network

Confederate
Spacer Freeman – access to system server

Unassociated
Corporations and Organisations Association – access to system server including
limited economics and governmental servers

Confederate
Corporations and Governmental Association – access to system server, economics
and governmental and private servers

Local Network

Visitor
Temporary Access –access to Orbital System Relay Server and local server, see
local government policy on local of local access

Registered
Citizen Access – access to local server, see local government policy on level
of access

Governmental
Access – access to Orbital System Relay Server, and unlimited access to local
server

Each identifier
enforces that information goes where it is needed as to not fill the populace
with unnecessary information.

What is outlined
above is the servers and networks set up by the Insights of Terra, they are the
foundations of independent servers and networks at a more local scale, but the
security and assurance of correct information is supplied through the CosNet
actual.

Insights of Terra
cyber security is regarded as the finest in the Confederation with top tier ICE
(Intrusion Countermeasures Electronics) software. Any illegal activity flagged
on the CosNet forfeits the identification used to deny further intrusion,
pinpoint location recorded and filed, and a local law enforcement unit
dispatched to investigate immediately upon flagging. This modal of response is
regarded highly and is used in local servers if any malicious activity is
found.

The Insights of
Terra regard the free access of information highly and demand high quality
protection protocols to support this view.

·
([1]
An example of access by using a tomato:

·
Local network

·
Tomatoes, myth or fact? Check the system network

·
Tomatoes, the government says it’s impossible

·
Tomatoes are real

·
System network

·
Tomatoes are real

·
Tomatoes are luxury foodstuffs and are desirable
on the market

·
Tomatoes R&D

·
Cosmic network:

·
Tomatoes are from the core worlds

·
Tomatoes come from earth

·
Tomatoes come from earth, or more specifically,
America, and its uses as a vegetable…)