recursal/Fanatic-Fandom huggingface dataset:
Communications Disruption

* **Game Notes:** The encrypted adds +2D to the users *communications* skill for encoding or decoding transmissions. Carries a Code Quasar that identifies the vessel using the device as an alliance privateer.
* **Source:** Gundark’s Fantastic Technology (pg. 96), Pirates & Privateers (pg. 47)

### Jammer Pack

* **Type:** Communications disruption unit
* **Model:** Modified M39 MicroThrust ComTech Eavesdrop Protection Unit
* **Skill:** Communications
* **Cost:** 1,050cr (basic unit), 3,400cr (Imperial modified unit), 1,750cr (jury-rigged unit)
* **Availability:** X
* **Game Notes:** To successfully activate the jammer pack requires a Moderate *communications* roll. If successful, it produces a high-gain white noise on all communications bandwidths, preventing any comlink transmission within a 150 meter radius. A succesful Difficult *communications* roll is necessary to tie the jammer pack into an integrated communications network (such as the comlink system in the Imperial Palace on Coruscant). If completed, the jammer pack produces communications-fouling noise that is broadcast throughout the entire system, completely shutting down the network. The jammer pack can tie into an integrated network from any public access terminal, but this normally requires **several** additional *computer programming/repair* totals to successfully slice into the network’s management program routines
* **Source:** The Last Command Sourcebook (pg. 121-122), Gundark’s Fantastic Technology (pg. 89-90), Rules of Engagement - The Rebel SpecForce Handbook (pg. 42-43) , The Thrawn Trilogy Sourcebook (pg. 191), Arms and Equipment Guide (pg. 92)

### Pocket Scrambler

* **Type:** Data encryption device
* **Skill:** Communications
* **Cost:** 800cr
* **Availability:** 4, F or R
* **Game Notes:** An Easy *communications roll* is required for normal use. Without a similar device and the appropriate code, a Very Difficult to Heroic *communications* roll is necessary to decrypt message
* **Source:** Galladinium’s Fantastic Technology (pg. 62), Arms and Equipment Guide (pg. 88)
Blorco Chadrain

A former member of the king’s guard on Mon Cala. Now he’s moved into the political arena although his career may be over as soon as it began after his premier at *The Fifth Grand Starship Expo of Galactic Alliances*.

**Sir Blorco Chadrain** represented Mon Cala at the exposition, which promoted the newfound peace that the galaxy enjoyed under the New Republic. This same peace was unfortunately noted by the New Republic as the primary reason that the government would not be purchasing any ships, driving down the convention’s success. Later that evening, a pickpocket by the team lead to further embarrassment for Blorco, when Droo Vos released several of her newly gained Kowakian Lizard-Monkeys to sow chaos. The diversion was more successful than anticipated, leaving Blorco to handle the embarrassment of one of the creatures jumping onto the face of Neyla Aliana Mallino, the delegate from the Tion Hegemony. The fact that his own wine sack was stolen by another Lizard-Monkey only added further embarrassment to the mess.

As the first day of the Exposition wound down, Blorco’s future outlook looked even more bleak when the Imperial Remnant launched an attack. Though the worst of the assault was prevented when the team, onboard *Droo’s Delight*, managed to repel an approaching *Wampa Squadron*, the galaxy found itself far more vulnerable than they previously thought.

**Noted assets:** Estate on Mon Cala

## **Stats**

**Type:** Mon Cal Representative

**DEXTERITY: ??D**

**PERCEPTION: ??D**

**KNOWLEDGE: ??D**

**STRENGTH: ??D**

**MECHANICAL: ??D**

**TECHNICAL: ??D**

'*MOVE: 10’*
Cloud City Sabacc

Originally owned by a Kauti noble and named *The Golden Scyk*, Blaine Hansom won the ship in a game of sabacc on Kuat. Blaine mainly uses his luxury yacht for Cloud City business rather than actual combat, although he has outfitted it so it can hold its own in a battle. When Blaine needs a ship that’s a little more appealing and non-descript than *The Jinxed Starhawk*, he uses ***Cloud City Sabacc***.

Blaine likes to fly with the Cloud City Wing Guard over Cloud City, partly for himself and partly to build rapport with the guards and the population. His butler droid Mr. Green maintains a constant presence on the ship, keeping it clean and impressive looking.

## Stats

**Craft:** SoroSuub Luxury 3000
**Type:** Private space yacht
**Scale:** Starfighter
**Length:** 50 meters
**Skill:** Space transports: Luxury 3000 yacht
**Crew:** 1
**Crew Skill:** See *Blaine Hansom*
**Passengers:** 15
**Cargo Capacity:** Hide-away speeder compartment
**Consumables:** 3 months
**Cost:** Not for sale
**Hyperdrive Multiplier:** x1
**Hyperdrive Backup:** x12
**Nav Computer:** Yes
**Maneuverability:** 3D (+2D in Atmosphere)
**Space:** 10
**Atmosphere:** 400; 1,150 kmh
**Hull:** 3D
**Shields:** 3D

*Sensors:*

* Passive: 10/0D
* Scan: 25/1D
* Search: 40/2D
* Focus: 2/3D

*Weapons:*

* Two Heavy Laser Cannons (fire-linked)
	+ Fire Arc: Forward
	+ Crew: 1
	+ Skill: starship gunnery
	+ Fire Control: 2D (fired from cockpit)
	+ Space Range: 1-3/12/25
	+ Atmosphere Range: 100-300/1.2/2.5 km
	+ Damage: 5D (3D+2 each, if fired separately)

* Concussion Missile Launcher
	+ Fire Arc: Front
	+ Ammo 6
	+ Skill: starship gunnery
	+ Fire Control: 1D (fired from cockpit)
	+ Space Range: 2-15/40/65
	+ Atmosphere Range: 4-40/70/150km
	+ Damage: 8D+2
	+ *(Note: The concussion missile launcher only uses tibanna-spun missiles.)*

*Special Modifications:*

* Transmask Mark II Transponder
	+ Two False Transponder Codes Programmed
	+ Alternate Names: *The Crimson Gale* and *The Pompadour*

* Atmosphere Foils
* Bith Computer Retinal Lock
	+ Once in place, only a retinal falsification system will allow unauthorized users to access
	+ Users who have access: Blaine, Elayne, Talcoborro

* Landspeeder Ramp
	+ Hidden *(Difficult Sensors or Very Difficult Search roll to notice)*
	+ Generally has the Mobquet A-1 Landspeeder docked inside

*Comes equipped with:*

* Holoprojector
* Hands-free Comlink
* Motion Counter balance suspension
* Computer Assisted Navigation
* Hush-Kit Engine Dampening: Characters are not at negatives to Search rolls by listening while underway.
Drexia Lunn

**Drexia Lunn** was a respectable fence known primarily by the surrounding inhabitants of the Coruscant Capitol Sector, Level 828. A humanoid of unknown origin, Drexia arrived on Coruscant shortly after the Battle of Endor as immigration enforcement was at a lifetime low and quickly built a reputation as a first rate contact who knew how to keep communications discrete. In 6 ABY, he began operating out of Level 828 and established a working relationship with the Bounty Hunter Clan Broshnar that was working in the area. In exchange for protection and consistent business, Drexia provided the clan with first access to incoming goods.

In 10 ABY, Drexia was contacted by Katira Eve in the streets outside of Clan Broshnar’s base of operations with the desire to buy and sell illegal goods. Through some protracted negotiations, Drexel arranged the sale of a custom built speeder, a YT-2000 Freighter, and a Chi-Class Dropship to the group. The sales netted 175,000cr, though he did have to eat 20,000cr in losses over the YT-2000.

With the future of Clan Broshnar uncertain following their discussions with Bota Zi, it is uncertain what might have become of Drexia.

## **Stats**

**Type:** Fence

**DEXTERITY: 2D**

Blaster: 4D+1, Dodge: 5D+2, Pick Pocket: 5D+1

**PERCEPTION: 2D**

Bargain: 6D, Con: 5D+2, Forgery: 5D, Hide: 5D+2, Persuasion: 5D+1

**KNOWLEDGE: 2D**

Business: 5D+2, Intimidation: 5D, Law Enforcement: 5D, Streetwise: 5D+1, Value: 6D, Willpower: 6D

**STRENGTH: 2D**

**MECHANICAL: 2D**

Ground Vehicle Operation: 4D+1

**TECHNICAL: 3D**

Security 5D+2

**MOVE: 10**
Call of the Deadly Nightshade 26 - Ghosts of Dathomir Part 3

*It all ends here! It's the crew against Kylia and her rancor as they work to expel the ghosts of Dathomir!*

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Jawa Jimmy
* Roostan "Rusty" Steele & Callen Mutig
* Jowkazza
* Rem Chanceux

### **NPCs**

* Octavian Grant (Sorosuub Luxury 5000)
* Sparky (Stays behind in Sorosuub Luxury 5000)
* Iain Eve (Stays behind in Sorosuub Luxury 5000)
* 8t88 (Stays behind in Sorosuub Luxury 5000
* Wampa (in *Jinxed Starhawk*)
* Bigg'Tuna (dies)
* Allona (dies)
* Thruston "Thrusty" Steele (dies)
* Droo Vos
* Bota Zi
* Xx
* Capt from Tapani

## **Rewards**

* +4 CPs
* +1 FP to Blaine and Jowkazza

## **Notes**

* -go here

## **Quotations**

>  go here
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Concentration

Template:Infobox

**Effect:** When using this power, the Jedi clears all negative thoughts from her mind, feeling the Force flowing through the universe and her own being. The individual Jedi concentrates on one specific task at hand. If the skill roll is successful, the Jedi **may add +4D to any one action in that round**. The Jedi may do nothing other than using the concentration power and using that one skill for one action.

The Jedi receives **no bonus** if anything else is done in that round, including duplicate uses of the same skill or dodges or parries.

This power *may* be used in conjunctionwith **Force Points** or **Character Points**. This power is only in effect for one round and may not be kept "up."

**Difficulty:**

* *Easy* if the Jedi is relaxed and at Peace
* *Difficult* If the Jedi is filled with aggression, fear or other negative emotions
* *Very Difficult* if the jedi is acting on those negative emotions
Gardulla the Hutt's Sabacc Tables

*Taking some time out of their busy schedules, Tek, Zuda, and Blaine head to Tatooine for some high stakes gambling. After the fall of Jabba the Hutt and his father Zorba, Gardulla (whom the group freed a few years prior) has stepped up to become Lady Valarian’s biggest rival on Tatooine - and she’s opened a high stakes gambling den in Mos Espa.*

## **Recap**

### **The Set Up**

Equipped with advanced covert comlinks purchased in Ord Lamron’s markets, Blaine Hansom, Tek Krodak, and Zuda Zorbo head to Mos Espa, hearing that Gardulla the Hutt has a high stakes gambling den and looking to make some easy credits.

### **The Atmosphere**

A small but posh gambling den, Gardulla’s new establishment has a burgeoning reputation as spot for high rollers on Tatooine. In the exclusive backroom area, there's a small but luxurious sabacc table and a well-stocked bar.

A few of the patrons the crew encountered included a slow-talking Herglic, unaccustomed to the desert’s heat; an overweight Otorlan, lounging in a plush walker; and a sad man in zebra-striped pants. The staff themselves were mainly made of indentured servants to the Hutt.

The bartender himself, is a Zabrak who grew up alongside Tek on Tatooine, Nok Ikkiriat. Mentioning he's only working for the Hutt to buy the freedom of his mother from her, Tek offers to pay the 25,000 credits from his winnings to free Nok’s mother, Zarli.

### **The Pay Off**

They then meet Nok, his mother, and his sister, Sarela, at their quarters in Tatooine for a traditional Tatooine meal. At the end, one of Nok’s friend’s brings out Tek’s estranged mother named Taza who elaborates on their and the community’s origins.
## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Zuda Zorbo
* Tek Krodak

### **NPCs**

* Gardulla the Hutt
* Nok Ikkiriat
* Zarli Ikkiriat
* Sarela Ikkiriat
* Taza Krodak
House Praji

First encountered on Denon, the Praji were treated quite roughly by Blaine Hansom and company

## Information

### Activities

Political Influence

**House Praji** was a wealthy Core Worlds family originally from Kaikielius. The Prajii were one of the original signatories of the Galactic Constitution, and over the twenty-five thousand years of the Galactic Republic's history, produced numerous military officers, politicians, financiers, and several Jedi Knights. Throughout their history, they maintained a pronounced rivalry with House Vahali, another noble house of Kaikielius. Along with its rivals, House Juoni and House Vahali, House Praji formed part of the Triad, and the three families collectively held much influence on the planet Coruscant, the Republic's capital. From 4800 BBY, the Prajii were established at the Praji Estate on Coruscant, where they established influence in the Bank of the Core, and in the lead-up to the Clone Wars, the Coruscant Ministry of Ingress. During the Galactic Civil War, they re-established themselves on Kaikielius at the expense of their ancient rivals, the Vahalii, from where they continued their influence on galactic politics.

When first encountered during the Race on Denon, the Praji agreed to a bet with Blaine Hansom and Katira Eve, but seemed to be working behind the scenes to tilt the scales in their favor. While the group was attempting to free sentient creatures from capture under the Vahali Estate they got the jump on the Praji representative sneaking into the area. After stunning him, they drenched him in alcohol and shoved his hand down his pants before taking a compromising photo for later use. This lead to the groups involvement with the Praji in and effort to uncover the mastermind behind the Clawdite Conspiracy on Coruscant later that year.
Coruscant

**Coruscant**, which was also known as **Imperial Center** during the rule of the Galactic Empire, is a city-covered planet. Noted for its cosmopolitan culture and towering skyscrapers, Coruscant's population consisted of approximately one trillion citizens hailing from a vast array of both humanoid and alien species.

In addition, Coruscant's strategic location at the end of several major trade routes enabled it to grow in power and influence, causing the city-planet to surpass its early rivals and become the hub of galactic culture, education, finance, fine arts, politics and technology. It was the location of several major landmarks, including the old Jedi Temple, Monument Plaza and the Senate Building.

Serving as the capital of the galaxy since the ancient days of the Old Republic, Coruscant was at the center of many historic events, such as the Jedi Order's conflict with the Sith, the rise of Galactic Empire, and the several key battles leading to the establishment of the New Republic.

## Stats

**Type:** Terrestrial
**Temperature:** Temperate
**Atmosphere:** Type I (breathable)
**Hydrosphere:** Temperate
**Gravity:** Standard
**Terrain:** Ecumenopolis
**Length of Day:** 24 standard hours
**Length of Year:** 368 days
**Official Languages:** Galactic basic standard, Old galactic standard
**Starport:** Stellar
**Population:** 1 trillion permanent residents
**Planet Function:** Galactic capital
**Government:** Galactic city authority
**Tech Level:** Stellar
Mitzy Oven Mitt

Mitzy Oven Mitt is a rare Color Change Cuties Tribe Shopkin from Season Nine.

## Bio

Mitzy Oven Mitt: This Shopkin can handle anything. She CAN stand the heat and is never out of the kitchen!

## Appearance

Mitzy Oven Mitt is a blue oven mitt with a blue bow on her side and pink sauce on her head.

## Collector Card

Mitzy Oven Mitt's collector card is Card 19 in the series. She is plugging her mouth with her cheeks extended, as her filling explodes out of her ears and top. She has the tagline of **"Cream Filled!"** on the bottom.

## Gallery

### Toy

Mitzy Oven Mitt toyCartoon Mitzy Oven Mitt
Droo's Kowakian Lizard-Monkeys

**Description:** First encountered when the group attended a party hosted by the upstart Teemo. Droo expressed an interest in "saving" the creatures, one that the Hutt was in full support of, stating that he had 50 of them in a crate under his palace. Unfortunately, events pulled Droo away before she could complete the transaction.

Droo was later surprised to discover a large crate had been delivered to her residence on Cloud City, containing 8 of the creatures, a gift from Teemo.

## Stats

**DEXTERITY 3D+2**
**KNOWLEDGE 1D**
**MECHANICAL 1D**
**PERCEPTION 1D+2**
**STRENGTH 1D+2**
**TECHNICAL 1D**

**Move:** 12

**Size:** 50cm tall

**Special Abilities:**

*Bite:* Does Strength +2 damage

## Notes

**3 are not well behaved/trained:**

* Brown one with black hair has googly eyes
* White colored one with a black mohawk, growls a lot, mean
* Blue-tan one, really overweight, gassy

**5 are moderately trained:**

* Purple one of these is a sleepy guy
* One is dalmatian-colored and sneezes a lot
* Surf green wheezy little guy
* Orange one with yellow hair and likes to steal things and hold them
* Maroon one that’s gassy and giggles all the time

Back to top
Banter

```

 ### Race

 Human

 ### Gender

 Male

 ### Occupation

 Guard

 ### Location

 City of Fivewinds

```

Banter is a guard at Baron Sigmund Jeffers' mansion in the city of Fivewinds.

He is often tasked with guiding new members of the Lord's Alliance around the city.

Banter used to be an adventurer. Speculation exists over why Banter no longer ventures too far out of the city of Fivewinds but some think it was due to an arrow to the knee.

**Misc:**

Banter is a nickname.
And you do a loop at the end wiki

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> **...And you do a loop at the end:**
> An online wiki dedicated to a Star Wars D6 RPG campaign that started over 20 years ago.
> *"Okay, you escape the Star Destroyer."
> "That's all? I rolled double heroic!"
> "...and you do a loop at the end."*
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> Current Events *(11 Years After the Battle of Yavin IV)*
> --------------------------------------------------------
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> A new Jedi Order has been established and the Empire has shattered into warlord and splinter factions. The galaxy embraces the newfound peace but not all is as it seems.
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> Now 6 months after the defeat of **Grand Admiral Thrawn**, the vast majority of his fleet retreated to the Unknown Regions after this death. This has led to two groups consolidating power over the Imperial Remnant: **Captain Gilad Pellaeon** and **Admiral Natasi Daala**. Striking from the Deep Core, Daala has a hiding spot and access to top Imperial knowledge that has led her to advance her consolidated fleet's technology and power. Pellaeon seems to be content seeing how this plays out. In other parts of the galaxy, the Hutt Empire is weakened. As it loses its grip on the many key trade routes and traditional sources of income, other crime lords like Tyber Zann establish dominion over cities, planets, or even sectors.
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> At the heart of the New Republic on Coruscant, **Leia Organa** is the heir apparent to **Mon Mothma**. As the older guard of Republic and Rebel war heroes and patriots begin to settle into retirement, the Heroes of Yavin move into unique positions as leaders of the new galaxy while **Luke Skywalker** establishes his Jedi Academy.
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> Helpful links
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> **Galaxy at a glance | mission Logs | our characters**
>
Cyber Sense

*Using their skill in sense, a Jedi can use the Force to search for a specific or a specific type of droid, machine, or computer. It's an easier task if the Jedi is familiar with the machine in question and from a more technical background.*

**Sense Difficulty:** Very Easy to Hard, modified by Relationship and Proximity

This power may be kept "up."

**Required Powers:** None

**Effect:** Allows a force user to sense the prescience of a machine, computer or droid.

***Source:*** http://corwinhawk.free.fr/sw/Jedi/JediHandbook.pdf
Katira's Modified TIE Interceptor

## *Sand Leader*

Katira stole an ace's TIE Interceptor from the Empire and had it modified by The Crimson Oath Squadron (which uses TIE Interceptors based on the heavily modified prototype TIE Interceptor Genos Ia'danian pilots, *The Spectre*.

### **Overview**

**Name:** *Sand Leader*
**Craft:** Heavily Modified Seinar Fleet Systems TIE Interceptor - Hyperdrive Prototype
**Type:** Space Superiority Interceptor
**Scale:** Starfighter
**Length:** 17.2 meters
**Skill:** Starfighter piloting: TIE
**Crew:** 1 pilot, 1 droid navigator
**Crew Skill:** See Katira
**Cargo Capacity:** 75 kilograms
**Consumables:** 1 month
**Hyperdrive Multiplier:** x1
**Hyperdrive Back-Up:** None
**Space:** 11
**Atmosphere:** 435; 1,250 kmh
**Maneuverability:** 3D+2
**Hull:** 3D
**Shields:** 3D

### **Weapons**

* *Four Laser Cannons (fire-linked, tibanna-modded)*
	+ Fire Arc: Front
	+ Crew: Pilot
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 3D
	+ Space Range: 1-3/12/25
	+ Atmosphere: 100-300/1.2/2.5 km
	+ Damage: 7D+1
		- *Note: One a '1' on a wild dice, weapons suffer a penalty*

* *F-9 Heavy Ion Cannon:*
	+ Fire Arc: Front
	+ Crew: Pilot
	+ Scale: Starship
	+ Skill: Starship gunnery
	+ Fire Control: 4D
	+ Space Range: 1-3/7/15
	+ Atmosphere: 100-300/700/3.6 km
	+ Damage: 4D

### **Sensors**

* Passive: 25/1D
* Scan: 40/2D
* Search: 35/3D
* Focus: 3/3D+2

### **Special Modifications**

* *Bith Computer Retinal Lock:*
	+ Once in place, only a retinal falsification system will allow unauthorized users to access secured files
	+ Users who have access: Katira Eve

* *Bith Vehicle Voice Lock:*
	+ Normal activation by the owner with voice command code is automatic within a 10-meter range (if the owner is willing). A failed attempt to circumvent a BiVVoL means that the vehicle’s power system is disabled until the secondary system establishes identity.
	+ Users who have access: Katira Eve, Droo Vos
Governor Parnot

An ambitious, secretive, and scheming individual, **Governor Parnot** rose to become the Imperial Governor of Eriadu sometime after the rise of Wilhuff Tarkin to Grand Moff. Retaining his power following the collapse of the Galactic Empire, he managed to balance on the knifes edge in his secretive support of Grand Admiral Thrawn and negotiations with the New Republic. Following the supposed death of Thrawn and collapse of the Imperial Remnant, he reluctantly brought his planet to peace and partnership with the New Republic.

After joining the New Republic, he was found as a driving force behind the Eriadu Authority and their resistance to Republic control. Having been found to be a part of the Clawdite Conspiracy and known to have continued military operations against the New Republic following the capture of the Imperial Raider-Class Corvette *Steadfast* at the New Republic Anoat Decommissioning Station, he is being sought after though his current location is currently unknown.

## **Stats**

**Type:** New Republic Governor

**DEXTERITY: 3D**

Blaster: 4D+2, Dodge: 5D

**PERCEPTION: 4D**

Con: 6D+1, Search: 4D+2, Survival: 5D, Bargain: 7D+1, Command: 10D, Investigation: 5D, Persuasion: 7D+2

**KNOWLEDGE: 4D**

Intimidation: 7D+1, Bureaucracy: 8D, Languages: 6D, Law Enforcement: 7D, Planetary Systems: 8D, Value: 6D, Willpower: 6D, Alien Species: 7D

**STRENGTH: 2D+2**

**MECHANICAL: 3D**

Communication: 4D+1, Repulsorlift Operation: 3D+2, Space Transports: Imperial Shuttles: 5D+2, Capital Ship Gunnery: 4D, Capital Ship Piloting: 5D, Capital Ship Shields: 4D+1 Starship Gunnery: 4D

**TECHNICAL: 2D**

Computer Programming/Repair: 3D, Security: 5D

**MOVE: 10**
Barquin D'an

The older brother of Figrin D'an, **Barquin D'an** has spent years resenting the fact he has been in the shahow of his younger brother. Also playing the Kloo horn, Barquin came to Tatooine in 3 ABY to record a song with his brother, however he took a job with Jabba the Hutt. Feeling back to Mos Eisley after witnessing the hutt feed Oola to his pet Rancor, Barquin floated around for a while.

In 6 ABY, he played as part of a large musical ensemble in Jabba's Palace for Zorba the Hutt during his gala and again escaped unharmed from the incident after the Hutt was killed by Blaine Hansom. Swearing off Tatooine, he ventured out on his own again for several years.

In 10 ABY, he was attempted to revive his career with his brother, Figrin D'an, playing on Mos Shuuta for both their local cantina and for Teemo at his Grand Estate for his opening gala. Unfortunately, they were upstaged at Teemo's by the singing droid, R1-N60. That same night, his brother lost 10,000 credits to Katira Eve - their entire paycheck - who also got his brother ejected from the gala.

Barquin, however, was fine with that, as at least his brother wouldn't lose more money gambling or buying spice.

## Stats

**DEXTERITY 3D**
Blaster 4D, dodge 4D, melee parry 5D

**KNOWLEDGE 2D+2**
Cultures 5D, scholar: music 6D+2, scholar: music composition 8D+2

**MECHANICAL 3D+2**
Musical instrument operation 4D+2, musical instrument operation: kloo horn 6D

**PERCEPTION 3D+2**
Bargain 4D+2 gambling 7D, investigation 5D+2

**STRENGTH 2D+1**
Brawling 3D+1

**TECHNICAL 2D+2**
Musical instrument repair 4D

**Move:** 10

***Special Abilities:***

* *Vision*: Biths have very poor eyesight, suffering a penalty of -1D for any visually-based action more than 20 meters away, and they cannot see more than 40 meters.
* S*cent:* Biths have well-developed senses of smell, giving them +1D to all *Perception* skills that pertain to actions and people within 3 meters.
* *Manual Dexterity*: Although the Bith have low overall *Dexterity* scores, they do gain +1D to the performance of fine motor skills - picking pockets, playing instruments, etc. - but not to gross motor skills such as *blaster* or *dodge*.
Blaine's Luxury Landspeeder

**Craft:** SoroSuub LXS-1 Landspeeder
**Type:** Ground Speeder
**Scale:** Speeder
**Length:** 4 meters
**Skill:** Repulsorlift operation: landspeeder
**Crew:** 1 pilot
**Passengers:** 3-4
**Cargo Capacity:** 20 kg
**Cover:** 1/2, Full with canopy up
**Altitude Range:** Ground level - 1.5 meters
**Cost:** 20,000 credits (new), 4,000 credits (used)
**Maneuverability:** 1D+1
**Move:** 120; 300 kmh
**Body Strength:** 2D
Dinna Hansom

**Dinna Hansom** was the daughter of Rulchard and March Wills of Zaralner, the wife of Tuck Hansom, and the mother of Blaine Hansom.

She secretly knew about her husband's Jensaarai clan, however they never spoke about it. She loved her son and was heartbroken when he ran away. Eventually, she met an early death at the hands of Bucknall Rasid, a member of the Zaralner Jensaarai Enclave, who was later killed the same night.

She is survived by her husband and son.
Bespin

**Bespin** was an immense gas giant located in the vicinity of the Anoat system, a desolate sector of the galaxy. Bespin had several moons, and its gaseous mass contained a thin stratum of habitable atmosphere. Its layers were a source of rare Tibanna gas, which was harvested and refined in several mining complexes, including Cloud City, an opulent metropolis suspended in the planet's huge billowing clouds. The Ugnaught city of Ugnorgrad also was located over the planet, being ruled by King Ozz in the time after the Battle of Endor. During the Galactic Civil War, Bespin remained unaffiliated, but that did not prevent the Galactic Empire from garrisoning the planet and seizing Cloud City. However, with the Empire's defeat at Endor, the gas giant and its prosperous mining colony ended up recovering their freedom.

## **Stats**

**Type:** Gas Giant
**Temperature:** Temperate *in the life stratum*
**Atmosphere:** Type I (Breathable) *in the life stratum*
**Gravity:** Standard
**Terrain:** Gaseous
**Length of Day:** 12 Standard Hours
**Length of Year:** 5,110 Local Days
**Sapient Species:** Immigrated - Human, Ugnaught
**Official Language:** Basic, Ugnaught
**Starport:** Imperial Class
**Population:** 6 million
**Planet Function:** Tibanna Gas Mining
**Government:** Cloud City: Ruling Council, Ugnograd: Monarchy
**Tech Level:** Space
**Major Exports:** Tibanna Gas
**Major Imports:** Foodstuffs, Technology, Liquor

## Notable Locations

* Cloud City
* Tibannopolis
* Ugnaught Surface
Cal Omas

Cal Omas is an established politician for the New Republic and as of 10 ABY, has taken over the liaison to the New Republic Bounty Hunter's Guild from Bothan Councilman Kroyen Ta’lar and his aide Fror Say'lar.

Away from his home planet during its destruction, Cal Omas has championed and facilitated the establishment and move to New Alderaan and has been seen as the new political leader of the Alderaanian people.

Omas was also known as a good-natured man, with a sense of humor and the ability to accept when he was wrong. However, he could be quick to anger, loathe to compromise in situations in which a peaceful option was possible, and was thoroughly distrustful of the former Imperial Senators who slowly rejoined the New Republic.

## Stats

**DEXTERITY 3D**
Blaster 4D, brawling parry 5D

**KNOWLEDGE 3D+2**
Bureaucracy 8D, bureaucracy: New Republic 8D+2, cultures 6D+2, bureaucracy: New Alderaan 10D, business 5D+2, cultures 6D, intimidation 6D, planetary systems 6D, willpower 7D

**MECHANICAL 2D+1**
Repulsorlift operation 3D+1, sensors 4D+1

**PERCEPTION 3D+2**
Bargain 7D+2, con 6D+2, hide 4D+2, persuasion 8D, persuasion: oration 9D+1, search 5D+2

**STRENGTH 3D**
Stamina 4D

**TECHNICAL 2D**
Security 4D

**Move:** 10

**Equipment:** Comlink, senatorial robes and clearance codes, datapad armlink, access to Alderaanian cruisers and guards.
Camoflauge Armor

* *Basic Suit:* +1D Physical; +2 Energy (torso, arms, legs)
* *Camo Field:* +1D to difficulty of *search* or *Perception* rolls for those trying to spot the wearer if the wearer remains motionless

* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 87), Gundark’s Fantastic Technology (pg. 49-50), Rules of Engagement - The Rebel SpecForce Handbook (pg. 34), Arms and Equipment Guide (pg. 43)

### Camoflauge Fatigue

* **Type:** Military fatigue
* **Model:** Typical Camouflage Fatigue
* **Availability:** 3
* **Game Notes:** +2D to *sneak* in forest at ranges of more than 35 meters.
* **Source:** Galaxy Guide 5: Return of the Jedi (pg. 62)

### Camoflauge Poncho

* **Type:** Cloth fatigues
* **Model:** A/KT Camoflauge Poncho
* **Cost:** 250cr
* **Availability:** 1
* **Game Notes:** Adds +1D to *sneak*, +2D at ranges of more than 35 meters.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 33), Arms and Equipment Guide (pg. 45), Ultimate Adversaries (pg. 154)

### Shadowsuit

* **Type:** Anti-sensor suit
* **Model:** Ayellixe/Kronbing Textiles Shadowsuit
* **Cost:** 600cr
* **Availability:** 3
* **Game Notes:** Adds +2D to *sneak*
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 34), Arms and Equipment Guide (pg. 40)

### Thermoguard Jumpsuit

* **Type:** Anti-infrared sensor suit
* **Model:** Thermoguard Jumpsuit
* **Cost:** 2,500cr
* **Availability:** 3
* **Game Notes:**

* This jumpsuit makes the wearer invisible to infrared detection devices, and negates the benefits of “darkvision.” Beings with normal sight or darkvision can still see the wearer, though they are subject to normal concealment penalties for darkness (if any). Beings and creatures that are blind without darkvision cannot see the wearer at all. This jumpsuit can be turned on and off, and it takes one full minute to reach the correct temperature. If turned off, its effects fade within thirty seconds. The jumpsuit uses standard power packs, and one power pack is good for two hours of use.
* *Penalty:* -1 *Dexterity*

* **Source:** Gamer Magazine

### Umbaran Shadowcloak

* **Type:** Camoflauge cloak
* **Model:** Umbaran Shadowcloak
* **Cost:** 5,000cr
* **Availability:** 4
* **Game Notes:** Sensors sewn into the fabric allow an Umbaran who dons the cloak to alter its coloration, allowing the wearer to blend more easily into the surroundings (+1D to *hide*). Only Umbarans can control the color-shifting property of a shadowcloak.
* **Source:** Ultimate Alien Anthology (pg. 176)
Durga the Hutt

**Durga Besadii Tai**, the undisputed leader of the Besadaii Hutt Clan, styled as **Lord Durga,** was a Hutt and the successor of Aruk as youngest-ever head of the Besadii kajidic.

Doing something his rivals in the Desilijic Hutt Clan would never do, Durga served as a vigo in the criminal organization Black Sun under Prince Xizor and using the falleen's connections, influence, and resources, expanded his business own savvy while also increasing his own influence.

After the death of the Prince Xizor, he was able to seize a number of businesses owned by the group, alongside a sizable amount of credits.

When he was a vigo under Xizor, he was looked down on by the Hutt Ruling Council as being in a position beneath himself, however his gambit succeeded and now he's reaping the benefits. Now, he rules over businesses and operations across the galaxy and effectively controls the Hutting Ruling Council.

## Stats

**Type:** Hutt Leader

**DEXTERITY 2D**

**KNOWLEDGE 5D**
Alien species 6D, bureaucracy 7D, bureaucracy: Black Sun 8D, bureaucracy: Besadaii Clan 9D, business 8D, intimidation 9D, law enforcement 7D, law enforcement: Coruscant 9D, planetary systems 7D, streetwise 9D, streetwise: Besadaii clan 10D, streetwise: Black Sun 10D, survival 5D, value 7D, value: slaves 9D, willpower 6D

**MECHANICAL 2D**

**PERCEPTION 5D**
Bargain 8D, command 8D, con 8D, gambling 7D, investigation 7D, persuasion 7D+2

**STRENGTH 4D**
Stamina 5D

**TECHNICAL 2D**

**Move:** 2
Generic Universal Modular Droid

**Model:** Cybot Galactica G-U Series Droid
**Description:** Built with modular programming, different large cartridges can be inserted into these droid’s heads to update their skills. Costly but effective, these droids can be synced to a master caller which can send them remote signals to change their programming and have them change their packages. Zardra modified these droids with hidden blasters and overrode their life-protection programming, a class X infraction.

## Stats

**DEXTERITY 2D**
Blasters: hand blaster 5D, dodge 4D
**KNOWLEDGE 2D**
Cultures 3D, languages 4D
**MECHANICAL 2D**
Space transports 3D (M), sensors 3D (M), starship gunnery 3D (M), starship shields 3D (M)
**PERCEPTION 2D**
Cleaning 3D
**STRENGTH 2D**
**TECHNICAL 1D**
Space transports repair 2D (M)

*Equipped with:*

* Humanoid body (two arms, two legs, head)
* Light armor (+1D against physical damage, +1 against energy damage)
* Two visual and audial sensors – human range
* Vocabulator speech/sound system
* BB-1 VerboBrain
* ransLang I Communications module with over one million languages
* Modular skill cartridges/packages
	+ Space Transports package installed on the 5 droids

* Direct communication with a master controller - unknown who/what that is currently

**Move:** 8

## Notes

**Models:**

* G-U3 “Guk”
* G-U9 “Gub”
* G-U6 “Gug”
* G-U5 “Gus”
* G-U1 “Gul”

**Cost:** 8,000 credits (generic base unit), 500-5,000 per skill packages

**Size:** 1.7 meters tall
Black Krrsantan

One question, why isn't the Wookiee in chains?""He volunteered for this fight"―One of the Xonti Brothers and Noka

## Physical Description

### Notable Features

Scarred face

Born on Kashyyyk, **Black Krrsantan** is a disgraced wookiee of black fur coloration who, after escaping off-world, trained for years as a gladiator.

After years under their employ, he eventually left and became a notorious bounty hunter. He distinguished himself apart from another wookiee bounty hunter Snoova, as being a loose cannon and did not ever officially join the Bounty Hunter's Guild, or any of its affiliated houses.

None of which ever hindered his career.

During the galactic civil war, he became one of Jabba the Hutt's best enforcers and even took work from Darth Vader himself.

As of 10 ABY, he became indebted to Teemo the Hutt and to free himself, he turned to the one thing he'd always counted on - winning in a gladiatorial area. He defeated Dengar but was in turn defeated by Bota Zi when he interrupted their match.

## Stats

**Type:** Bounty Hunter
**DEXTERITY 4D**
Blaster 7D, bowcaster 10D, brawling parry 9D, dodge 8D, grenade 6D+1, vehicle blasters 5D+2
**KNOWLEDGE 2D**
Bureaucracy 3D, languages 4D, planetary systems 4D, streetwise 7D, streetwise: Jabba's Organization 8D, survival 7D, value 4D
**MECHANICAL 2D**
Beast riding 4D, repulsorlift operation 5D, sensors 4D+1, starship gunnery 5D, space transports 4D
**PERCEPTION 3D**
 Gambling 4D, search 7D, sneak 4D
**STRENGTH 5D**
Brawling 11D, climbing/jumping 7D, lifting 7D, stamina 7D
**TECHNICAL 2D**
Bowcaster repair 5D, demolition 4D, security 3D
**Move:** 10

## Equipment:

Blaster rifle (5D damage), bowcaster (7D), concussion grenades (7D damage), vibroblade (STR+2D damage), blast vest (+1D physical/energy to torso, arms and legs), Auzituck gunship
Dengar

"He looks like a thoroughly nasty fellow." - C-3PO "He is." - Leia Organa

Born on Corellia, **Dengar**, also known as "Payback" was a famous and successful swoop racer until a deadly accident left him scarred and disabled.

Accepting an offer by the Imperial Government to rebuild him, he worked as an assassin for a time and got a tip to lay low for a few years and in that time, the program he worked for was scrapped. Reemerging, he became a bounty hunter, known for his lack of emotions and brutal methods.

Although he's teamed up with Boba Fett on a number of occasions, he is successful Bounty Hunter in his own right and has encountered the members of the crew several times.

In 5.5 ABY, he was part of a hired crew by the Hutt Ruling Council - alongside Bossk, IG-88, and Boba Fett - who attempted to remove Blaine Hansom as the Baron Administrator. He, along with Boba Fett, came to an agreement with the group and left amicably.

in 8 ABY, he and Boba Fett secretly followed Blaine Hansom, Bota Zi, Genos Ia'danian to *The Endless Dawn*, where Boba Fett eventually recovered a small army of ancient Mandalorians.

In 10 ABY, he was on Mos Shuuta, Tatooine, at Teemo's Grand Estate during its opening gala. He followed the group to a mission briefing for the incursion on Kampe, but he either left before the campaign began or he slept through it because he was nowhere to be found when the group began their mission.

In his personal life, he has managed to recover parts of his humanity through his wife, Manaroo, and after the score from The Endless Dawn, he has lived mostly in retirement, appearing here and there for quick credits.

As of 10 ABY, he has become less cold and ruthless thanks to relearning human emotions through his wife. However, after years of being emotionally shut off, Dengar has a hard time expressing himself and sometimes will prefer to give someone a hard stare rather than attempting to make an awkward conversation. Finally, he has found himself drawn to music after never understanding its importance before.

## Stats

**Type:** Bounty Hunter
**DEXTERITY 4D+2**
Blaster 8D, blaster: blaster rifle 10D+2, blaster: blaster carbine 11D, brawling parry 7D, dodge 9D, fire arms 8D, fire arms: riot gun 9D, grenade 7D+1, vehicle blasters 6D+2
**KNOWLEDGE 2D+2**
Bureaucracy 5D+2, cultures 5D, languages 5D+2, planetary systems 6D, streetwise 6D+2, survival 5D, value 5D+1
**MECHANICAL 2D+2**
Beast riding 6D+1, repulsorlift operation 6D, sensors 4D+1, starship gunnery 5D, space transports 5D, swoop operation 8D
**PERCEPTION 3D**
Bargain 4D+2, command 4D+2, con 6D, gambling 6D, hide 4D, search 5D+2, sneak 5D+2
**STRENGTH 3D+2**
Brawling 7D, climbing/jumping 4D+2, lifting 4D+2, stamina 5D+2, swimming 5D
**TECHNICAL 2D**
Demolition 6D, droid programming 4D, repulsorlift repair 5D, security 6D
**Move:** 12

## Equipment:

Blaster rifle (5D+2 damage), blaster carbine (6D+1), riot gun (aoe 6x6 5D stun), concussion grenades (7D damage), vibroblade (STR+2D damage), flexi-steel binding wire, blast armor (+2D+2 physical, +1D+2 energy to torso, arms and legs), *The Punishing One.*
Beacons

* **Game Notes:** Transmits personal transponder codes along all major subspace frequencies at a range of up to five light-years. Normal operation is automatic upon activation. A moderate *communications* roll is required, however, should the user attempt to calibrate the device for non-standard bandwidths, such as Imperial military, government-restricted, or Alliance frequencies.
* **Source:** Galladinium’s Fantastic Technology (pg. 64-65), Arms and Equipment Guide (pg. 95)

### Landing Beacon

* **Type:** Multifrequency landing beacon
* **Model:** Alliance Landing Beacon
* **Cost:** Not available for sale
* **Availability:** 3
* **Game Notes:** Uses *sensors* to detect, Moderate if frequency is known, Very Difficult otherwise.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 44-45)

### Portable Emergency Beacon

* **Type:** Portable emergency beacon
* **Model:** Chedak Emergency Pack
* **Cost:** 1,000cr
* **Availability:** 2
* **Game Notes:** Burst beacon broadcasts your position on an emergency frequency, with a range of four light years. A strobe also marks your position. Also contains a detachable glow rod and a general recharge power jack. The mini generator has enough power for 250 hours, less one hour for each item it recharges.
* **Source:** Platt’s Smugglers Guide (pg. 53-54)
House Juoni

Unlike the apparently well connected House Vahali and House Praji, the Juoni seemed somewhat disconnected from their former glory

## Information

### Activities

Political Influence

During the time of the Galactic Republic, the Juoni was an important aristocratic family on Kaikielius. With the rival families House Praji and House Vahali , it consituted the Triad, which had an important voice on Coruscant.

When first met during the Race on Denon, the Juoni conversed quite pleasantly with Blaine when he brought up the topic of his part in the Doonium Mining Facility on Lok. This brought about the possibility of establishing trade with Cloud City in order to further their influence in the Outer Rim territories. The representative later agreed to a 10,000 cr bet with Blaine Hansom and Katira Eve. Though they were utterly embarrassed in the race, being beaten easily, they did pay their debt in the end.

Though no further encounters have been made between the group and the Juoni family, there is an air of suspicion about the family in regards to their potential influence in the Clawdite Conspiracy. Whereas the Vahali were shown to know nothing of the Clawdite that was impersonating a Praji representative at their gathering, the Juoni made no overtures to ask after the absence of Praji at the race.
Crisis on Cloud City 2 - Truth, Lies, and a Datapad

## **Previously**

Blaine Hansom and friends arrive on Cloud City after the demise of Zorba the Hutt on Tatooine to claim the title of Baron from Zorba's lackey, Toln ne Yerres.

Toln agrees to a tournament, which he rigs, working with local crime boss, Sawthawne, to assassinate the eventual winner if it isn't him. Toln exits early the and winner is Blaine Hansom.

As his assassins begin to ring out blaster fire in the casino, a riot breaks out and once controlled, Toln pressed charges against Blaine who gets taken off to jail and a trial.

## **Recap**

### **The Right to a Speedy Trial**

With Blaine under custody, Toln decides to move fast with a trial, fast-tracking the process to begin proceedings. Deciding to represent himself, Blaine urges the group to look into who actually hired the assassins - and bring evidence to his trial.

### **The Right to a Fair Trial**

Genos, who needed to ensure the safety of the young Vash Taalweb with Momaw Nadon on Tatooine, arrives with Zuda Zorbo in tow, and the two qucikly get caught up on the situation. Preparing for a fight, Zuda steals some droid parts and make some bombs.

Talking to people in the casino, they get nowhere fast but draw the attention of more enemies.

### **The Right to Remain Silent**

Another group of the same assassins attack the group, and the group defends themselves. Tal uses a chair to decapitate one of the enemies and Zuda uses his flash grenade to blind the rest - but also accidentally blinds Tek in the process.

After defeating these enemies, they meet Officer M'Toc, a leader in the Wing Guard security force, who purposefully mentions that this group is led by Sawthawne - a a notorious criminal leader on Cloud City - and where to find him.

Heading there next, the group readies themselves to fight against Sawthawne's criminal organization.
## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Genos Ia'danian
* Tek Krodak
* Zuda Zorbo

### **NPCs**

* Talcoborro
* Toln ne Yerres
* Officer M'Toc
* Suuji
* Sal al'Kuat
* Sawthawne
Jack Cronn

**Jack Cronn** grew up on Ord Mantell, working as a laborer. As soon as Jack could scrounge up some extra credits, he acquired his ship, The Idiot's Array, through a game of sabacc and stole his droid and co-pilot Monnok.

Jack then pursued business throughout the galaxy and on one of these ventures, he was contacted to perform a job against Bota Zi, Blaine Hansom, and Genos Ia'danian. The crew then bribed him to take their side and he then floated around with them for a few years, mainly working for the New Republic Bounty Hunters' Guild.

After 4-LOM usurped control of *The Hunter's Tribunal*, Blaine offered him a permanent job on Cloud City as the manager of his casino and bar, The Happy Failure.

Jack has pale blue skin, thick white-blue hair that sticks up even when slicked back, and like all Ichleri, he has a thin muscle mass and is triple-jointed.

## Stats

**Type:** Gangster

**DEXTERITY 4D+2**
Blaster 6D+2, blaster: blaster pistol 7D+1, blaster: blaster rifle 8D, dodge 6D, melee weapons 5D+2, melee parry 5D+2

**KNOWLEDGE 2D+1**
Alien species 3D, business 6D+1, business: hospitality 7D, languages 4D+1, leadership 4D+2, planetary systems 6D+1, streetwise 5D+2, streetwise: Ord Mantell 6D+2, streetwise: Cloud City 6D+1

**MECHANICAL 3D**
Astrogation 4D+2, capital ship piloting 4D, starfighter piloting 4D+2, space transports 5D+2, space transports: YT-2000 8D, starship gunnery 6D, starship shields 5D, sensors 5D

**PERCEPTION 3D**
Bargain 6D+1, con 5D, command 3D+2, command: thugs/gangs 5D+2, forgery 5D, gambling 4D, gambling: Sabacc 6D+2, hide 4D+2, search 5D, sneak 6D

**STRENGTH 3D+2**
Brawling 6D+2, climbing/jumping 4D, lifting 4D+1, stamina 5D

**TECHNICAL 2D+1**
Blaster repair 4D+1, computer programming/repair 3D+2, security 4D+1

*Special Abilities:*

* *Flexibility: Ichleri are triple-jointed, and able to squeeze between small areas.*

* *Nightvision: Ichleri also have eyes that allow Jack to see at night with no penalty.*

**Move:** 11

## Equipment

Comlink, datapad, blaster rifle (5D), blaster pistol (5D), 15,000 credits, modified YT-2000 frieghter *The Idiot's Array*, modified droid M-3NC, or “Monnok.”
Cricks "Crickett" Durren

**Cricks "Crickett" Durren** was a human male who was an outlaw, wanted by the Empire during the Rebellion, who worked to undermine and exact revenge against their totalitarian rule. He had blue eyes, a silver hair, a scruffy beard, and a large scar on his left cheek. Not normally a follower of rules, he aided the rebels when he could fight the Empire on his terms.

About a year after the destruction of the Death Star, he worked with Blaine Hansom, Bota Zi, Proto, and Matrim "Quicksilver" Steen - notably during The Great Exodus, saving lives and ensuring the continuation of the Rebel Alliance.

## Stats

**DEXTERITY 4D**
Blaster 5D+1, blaster: heavy blaster 6D+2), dodge 5D, dodge: energy weapons 6D

**KNOWLEDGE 3D**
Streetwise 4D

**MECHANICAL 2D+2**
Repulsorlift operation 4D, starship gunnery 3D+2

**PERCEPTION 2D**
Search 3D, sneak 3D

**STRENGTH 3D+1**
Brawling: martial arts 4D+1

**TECHNICAL 3D+2**

**Move:** 10

**Special abilities:**

## Equipment

Heavy blaster pistol (5D), knife (STR+1D), vaccuum mask, blaster (4D), holonet transmission, green falcon speeder