recursal/Fanatic-Fandom huggingface dataset:
Solisar

*Solisar is a mystic tribe, using crystals to make potions. They live in the white desert where the sun defines life. The crystals grown on the sands when there is enough sunlight, and give life to the Solisar. They worship their sun god, Amun-Ra.*

Solisar start with the Crystal Gathering tech, which replaces organization. Farming is replaced with Solar Gathering, and construction is replaced by brewing. Shields are replaced by Drinkers.

## Spawn Rates

10% Mountains

5% Mountains with Ore

20% Land

5% Forest

5% Forest with Game

20% Farmland

35% Land with Fruit (Crystals)
Gobäär

Gobäär is a fan-made tribe created by DiskJockeyDarek (aka u/Fortisbellatorus), the creator of the Polycraft server. They seem to have a similar inspiration as Yădakk. **Read the Reddit post about them here.**

## Description

*"[The Gobäär] live in the flattest areas of the square, a perfect place for mastering horse archery! Unlike the other tribes, the Gobäär are able to move their tent-cities around the square in their search for more saiga. The Gobäär's whistle folk music is widely known."*

## Appearance

* Fruit: Sunflowers
* Forest: Resembles birch trees, with orange leaves.
* Animals: Llamel (llama + Bactrian camel) and saiga (appears on the horse archer)
* Mountain: Similar to Yădakk's, but has a grassy base.

## Special unit: Horse archer

* Health: 10
* Range: 2
* Movement: 2
* Attack: 2
* Defense: 2

## Cities

### Moving Cities

When the Gobäär capture a village, the village becomes a unit. The player can settle the village or move it to another location. It can be destroyed.

### City Syllables

* do
* är
* ün
* al
* bä
* rj
* lü
* ƶo
* xa
* go

### City Buildings

Resemble yurts. The castle (indicating the capital city) has flags at the sides.
Various Guaycul tribes

This page is dedicated to various tribes created by the FANDOM user Guaycul, which have too little information to have their own pages.

## Unnamed Turkic/Ottoman tribe

* A tribe based off the Ottoman Empire.
* Land: A lush, desert like grass.
* Forest: Sparse Palms
* cities: Red roof houses made with grey sandstone.
* Name has not been decided on, with Turka, Sejuk, Ottomania, Turkmanestan, and Pulwa being some candidates.

## Exorcas

* Appearance: Lime Green Skin, Black Witch hat.
* Color: Very Light Green.
* Starting Tech: Philosophy.
* Cities: Similar to Medieval English towns, with wooden and stone buildings, but with a more haunting look.
* Description:
* *The Exorcas live the most haunted lifestyle and one of the most magical in the square, which they use to satisfy the hellish spirits.*
* The Exorcas starts with Philosophy tech.
* Advantage/s: Riders are invisible to enemy units until attacking that unit.

## Orgard/Orgad

* Skin: Looks like a human's muscles
* Clothing: Wears a small, metallic helmet. Has metal chest and arm plates.
* Landscape: Red-Pinkish land, mountains are steep hills with no trees. Forests are Sequoia trees, with Brown leaves.
* Fruit: Pitaya
* Game: Lizard
* Starting Tech: Climbing
* Advantages: All melee units do +1 damage.

## Bakolo

* Fruit: Coconut
* Game: Lemur
* Starting Tech: Fishing and Hunting
* Forests: Long grass and around 2-3 small, light trees and a green lagoon.
* Advantages: None

## Khugan

* Name: Khugan
* Fruit: Elderberry
* Game: Sahara Oryx
* Colour: Orangey Brown
* Starting Tech: Fishing
* Advantage: Starts with a level 2 city.
* Description:
* *Due to their powerful economic strength, the Khugan are envied by the Zebasi and Luxidoor. The tribe's plentiful ore source however, has always kept them a step above of the rest.*
* The Khugan start with the mining and a level 2 city.

## Wapikoto

* Animal: Kiwi
* Fruit: Karamu (Kiwi fruits aren't native to New Zealand.)
* Color: Greyish Black
* Advantages: Starts game with a boat that can sail?

## Thordh

Celtic-inspired tribe with a light-gray tribe color

The rest is up to you!

## Falael

* Starting Tech: Organization and Climbing.
* Skin (Color): Pale Brown.
* Helmet: Metallic Hat.
* Hair Color: Light Brown
* Animal: Dragon
* Fruit: Same as Imperius, but brown.
* Environment (Appearance): Desert/Wasteland mix, red and brown color.
* Forest: Baobab tree.
* Environmental Traits: Not many forests (Usually around 5-10% of Falael's territory is forest), lots of fields (around 50-60% usually), not usually surrounded by much ocean). Also rather mountanious (usually 30-45% of it is mountanious).
* Advantages: -1 Technology cost for everything -1 (except chivalry), Flight.
* Disadvantages: -1 Movement on knight and swordsmen. Chilvary cost +1 than normal tech tree.
* This tribe flies on a dragon.
Nauru

The odd and shy Nauru hid under the crust of the square for ages and have found the surface at last. Now endangered and with many more resources at their disposal will they adapt to this new world or face extinction?

The Nauru have a modified tech tree

(Mining is replaced by Colonizing. It deletes mines but gives the player the ability to build Colony Hives in mountains with ore, Colony Hives let you spawn a max of 2 units like a level 1 village but doesn't make tech more expensive. Meditation is replaced by Harvesting, which deletes mountain temples but lets you turn a mountain with ore into a Harvest Hive, which gives you 1 star per turn like a level 1 village but doesn't make tech more expensive. Nauru have a Princess instead of a Giant for a super unit, a Princess has 5 attack, 1 defence, 3 movement, 40 health, and 1 range. It looks like a normal Nauru Swordsman but has small insect wings, a yellow sword and a yellow crown.)

### Nauru spawn rates

Mountains: 40%

Mountains/Ore: 10%

Plains: 5%

Plains/Fruit: 20%

Forest: 20%

Forest/Game: 5%

### Nauru appearance

Color: Dark Blue

Hat: Nauru have yellow in their eyes' white, and have blue skin with antennae.

Villages: Bee-like and ant-like hives, with honeycombs and houses/cabins made out of beewax-like materials.

Forests: Very tall yellow grass

Mountain: Anthill

Land: Completely light brown

Fruit: Two big blue flowers

Game: Giant dragonflies

Language: Ma Na Ha Ru Nu Du Me Ne He Re Ra Bzu Bza Bze Buz Baz Bez (Special: Names tend to end with an U)
Merckell (Satanic order)

The Satanic order are actually known as the Merckell.

Description:

*Risen from the dead by other squarely magic, The Merckell is a tribe that destroys other tribes. Evil will spread across the land and one by one the defenders of the square will fall before the Merckell and everyone will burn in the fiery lands and be killed by the dark curses. Or is that so..?*

*The Merckell tribe begin the game with a dark magician that can turn the land evil and corrupt the light doers of the square.*

Color: Pomegranate red

Fruit: Evil tomatoes (Nifle)

Animal: Demon cows (Moosp)

Forest: Burning stumps of dark wood.

Plains: Crimson

Mountain: An extremely large fire

Helmet: A skull head, and a brown crown that circles the skull and ends in the front with 2 prongs.

City: Random parts from other tribes that are warm colors.

Spire: Twisting fire encasing a dark orb at the top.

Starting tech: Dark Magic.

Special things are:

Dark Magician can use Burn area (Opposite of Freeze area) and can convert.

Dark archer instead of archer with freeze as an extra skill, Lava Sailing is like sailing but makes lava where the unit moves from, Dark Spirit w freeze and dash when getting chaos, Dark harvesting tech; kill a full HP soldier for 1 pop, Firemaker instead of catapult, does burn, Aquatism is replaces with lavatism, which makes lava where you put the temple, Can Make Sutrur once a game, a powerful fire giant that costs 55 stars and comes with Sutrur's power which also makes swordsman and forge. Instead of philosophy is dark magic, which makes Dark Magician instead of Mind bender and can burn area. Lava hurts any troop that moves on it (Except for Merckell troops) and goes away after 1 round. However, it can be canceled by Polaris' Freeze area or Auto Freeze to turn the lava into water.

Sorry if this offends anyone.
Llozul

The Llozul are a fan-made tribe of the Battle of Polytopia. They are based on the barbaric peoples of Southern Germany or Bavaria. Their starting technologies is hunting, and they start the game with 2 more stars than the other tribes. Their forest is similar to Bardur forest but denser and taller. They have mountains. Fruit is rather scarce in Llozul territory, but animals thrive in this place.

The Bardur and Hoodrick respect them for their hunting prowess but more civilized tribes such as the Luxidoor and Imperius view them as inferior. Their snobby behavior only enrages the Llozul, as their relations have never been great.

Color: green

Cities: A typical Bavarian look

Fruit: Blackcurrant

Game: Grey Rabbit
Shi-Bu

The Shi-Bu are a fan-made tribe made by Strikefinger, that is currently a work in progress. They are inspired by a page to tribe specific units and based on Samurai.

The Shi-Bu start without technology or with Farming (undecided). If they start with Farming, they may or may not gain access to Mindbenders (balancing question).

It is currently unknown if their capital will have a city wall at the start of the game.

All units have an "Unbent" Skill (fan-made), that makes them commit Seppuku, when low on health or before being captured by mindbenders. That a unit is low on health is displayed by the health number turning red, which happens at 4 health.

Appearance + Info

Fruit: Potatoes

Fields: Rice

Land: Humid, dark-green with a lot of fields and mountains as well as some water

Forests: Bamboo

Animals: Deer

Mountains: Similar to Xin-Xi, but dark-green with a yellowish-brown top ([1])

Cities: Japanese Style

Helmet: Samurai Helmet

Gameplay

"Unbent" makes Mindbenders very effective against them. However enemy units usually can not level up effectively, because they need to deal at least 5 damage with the killing blow to not trigger the "Unbent" Skill, which steals the kill. Because of this Shi-Bu usually have weaker enemies, but their average unit dies quicker.

Personality

The Shi-Bu fear being taken captive and therefore commit Seppuku when low on health. They would also rather die than to fight for an enemy, which makes mindbenders have no effect on them, because they commit Seppukku before anything can happen.
Quatzï

**Quatzï** is a fan-made tribe created by Nyrrv on the FMT Discord. They are intended as an Aquarion remake that is more fishing-centered.

This tribe has a very barren landscape, with a low amount of forests and no animals on the surface whatsoever (making it a particularly useless tribe for the Elyrion to conquer). Due to this, they have had to adapt and sustain themselves through fishing, which led them to discover a resource specific to them.

## New resource (Uxoi fish)

The Uxoi fish has many uses, and the Quatzï have mastered the art of catching them. Uxoi fish have a 50% chance to spawn in a reef tile, which have a 20% chance to replace a shallow water tile next to Uxoi land. The Uxoi are much more intelligent than their normal counterparts. Due to this they require the Uxoi Fishing tech to catch (which replaces hunting, also allows training of the Fisherman unit), which pays off quite a bit. This is because the Uxoi give you 1 population and 2 stars when harvested, and you can use a battleship's action while at an Uxoi fish tile you can merge with the fish for 10 stars, giving the battleship the "escape" trait (the sprite looks as if the Uxoi are swimming alongside the ship/carrying it). Reefs are also a disadvantage for the Quatzï, as they obstruct movement similarly to Forests or Mountains do on land.

## Special Unit (Fisherman)

Costs 6 stars. Can not attack, and has defense similar to that of a rider. It also has 10 HP, and the ability to collect bait using its turn. Once it has collected bait, it can tap a shallow water tile within one tile of it on its next turn and cause a fish to appear there. This consumes the bait it has collected. It can also do the same thing at a reef tile, and an Uxoi fish will appear instead. Note that the Fisherman cannot fish on port tiles, so it is a good idea to keep a mixture of reefs and port.

## Spawn Rates

* -forest
* -fruit

* No animals
Boglon

By a Fandom user.

Starts with- Sailing and Hunting

Animal- Crocodile

Fruit- Kiwi

City/architecture- brown towers draped with moss.

Mountain- small grassy hill

Terrain- dark green bogs

The Boglon start with sailing and hunting to get through their swamps of areas based on the floodplains of central south America. They have a good relationship with the Bardur, and the Quetzali.

### Description

```
They are hated by the Yădakk and Luxidoor, who see them as dirty and unruly barbarians.

```
Flarmon

**Flarmon** is a fire tribe created by Adam GamesHD.

## Units

* Warrior
* Fire Archer (Burns shot opponents)
* Defender
* Lava Launcher (Replaces Catapult and makes cities lose population when shot in the 3x3 area.)
* Flamethrower (Replaces Swordsman; FT uses it on an opponent to burn it and it can get surrounded).
Stemflough

The Stemflough tribe is a steampunk-themed special tribe created by Yonkaflonk.

## Description

*”The mechanically advanced Stemflough have built floating steam-powered cities in which they inhabit and are renowned for. They have perfected steam harvesting and mechanics, and are ready to unleash it on the square. They are a very special tribe, with an altered tech tree. They start with the “Boiling” tech.”*

### Appearance

Hat: brown 1930’s cap, welder’s goggles and a monocle with gears

Color: Grey

Mountains: Khaki mountains with green patches

Land: Khaki Imperius

Forests: Hoodrick

Game: Mechanical Wolf

Fruit: Strawberry

#### Architecture

Cities: floating islands, many gears, advanced-looking buildings

#### Language

Er, Ough, Pod, Rol, Lea, Ta, Ton, Zon, Cro, Gat, Orne, Ain

Example cities: Zonough, Tapodain, Gatrolorne, Erton, Crorollea

### Special Abilites

This is a special tribe, so it must be special, right?

The Stemflough have an altered tech tree that replaces fishing with boiling, allowing you to place “boilers” on any water *and* ocean tile for 2 stars that adds 1 star per turn. Then, sailing is replaced with mechanics, allowing the placement of ”airports” that have to be placed adjacent to the floating cities, as it floats too. It also gives 2 population, same as a port. Once a unit is moved on to an airport, they will become a floating “steamboat” (boat) and have the opportunity to level up to an “Airboat” (ship). Then, once the “Engineering” tech is unlocked, you can upgrade to an “Airship” (battleship). All of these units can go over any tile, water or land. All of these units have 10 health regardless of the starting unit. The ”Roads” tech is replaced with “Bridges” allowing them to connect their floating cities.
Unit Models

This page serves as a home for **models**, **tints**, and **tribe colors** that apply to the in-game units. Models are used by fan-made tribe creators to illustrate units from their fan-made tribes, tints are used by the game to create units with the correct colors, and tribe colors are unique colors marking each tribe in Polytopia.

## How to use

### Tints

1. In your image editing program of choice, color a digital canvas with your fan-made tribe's color.
2. Insert the tint sprite you will use and place it on the canvas.
3. Using the "color picker" tool, select the colors from your overlayed tint sprite.
4. These colors can be used to color the unit model.

### Models

1. After using a unit's tint sprite to obtain its colors, use the fill tool to color each face of the body with the ones for your tribe.
2. Place your tribe's head on the model, placing any other parts (such as the Archer's bow and arrow) over it.
3. Congratulations! You made a unit for your fan-made tribe!

### Tribe Colors

You can compare the canon tribes' colors to the color of your fan-made tribe to ensure that they do not look too similar.

## Models

WarriorArcherDefenderRiderMind BenderSwordsmanCatapultKnightGiantBoatShipBattleshipAmphibianTridentionCrabPolytaurNavalonDragon EggBaby DragonFire DragonIce ArcherIce FortressMooniBattle SledGaami
Balsam

### Wild Animal

Storm wolf

**Balsam** is a cloud fan-made tribe created by by DanVol and Polluted Kickoo.

## Description

*The Balsam lives not on the ground but above in their massive clouds.*

## Appearance

* Field: Imperius land below, but clouds above
* Fruit: coconuts
* Forest: resembles lightning bolts, the clouds beneath are darker
* Animal: storm-wolf
* Mountain: gray, with the peak piercing through the cloud sheets
* Head: light grey with rounded edges
Ceyandy

Ceyandy terrain

**Ceyandy** is a Sri Lankan fan-made tribe created by Polluted Kickoo.

## Description

The Ceyandy lived alone in their moist, juicy tropics. They lived off of their many fruits and their most prized resource, cinnamon. They accumulated great wealth from trading their cinnamon with the Luxidoor to the north, and the Imperius, Hoodrick, to the west. But explorers beware, monstrous crocodiles roam the moist moists of Ceyandia.

## Terrain

### Outlook

* Field: swampy, moist looking ground
* Fruit: cinnamon
* Forest: mangrove
* Wild Animal: crocodile
* Mountains: low hills

### Terrain rates

Rich in resources, tons of fruit, water and forest, not much of anything else so you only really need organization, fishing, or hunting. Very watery land, lots of lakes and river-like formations that create amazing customs house locations, lots of room for ports.

### Bonus

Their fruit can spawn on top of forests and farms as well so forests that don't have crocodiles are likely to have fruit, and farms will often have fruit on top of them, this gives the Ceyandy the most resources for the amount of land they have since most of their resources pile on top of each other in each tile, an average start for the Ceyandy would have 4 water tiles, each with fish, and the rest are either forests or farms with fruit or game on top, this adds up to about 22 population in that small 3x3 area around your capital, which will make you really MOIST when you see all of those resources piled up in your tall, gurthy, capital.
Hyvers

Hyvers is an insect fan-made tribe created by ThatOneKid#5541 on the FMT Discord server.

## Description

Deep beneath the square, a race of insects gained intelligence after discovering a mysterious substance. And they watched the creatures of the world above, and slowly learned their ways and their powers. Over the eons, they grew in power and size. Now from below the square, they rise to gain power over the tribes that they idolized.

The Hyvers start out with modified building techs and a different tech tree.

## Technology

* Hives allow you to build Hives, which cost 2 stars and can be built in any empty tile.
* Swarm tactics allows you to upgrade your Hives for 3 stars, which gives 1 more population to the city. These hives can then train a unit.
* Colonies gives you the destroy building and allows you to build Colonies, which cost 20 stars and can be built once per city. They give +2 stars for each building touching it and +1 star for each building in the city.

## Gallery

Hyvers tech tree, drawn by ThatOneKidHyvers warrior, drawn by The BhalkHyvers terrain, drawn by ThatOneKidUnknown Hyvers unit, drawn by ThatOneKidHyvers buildings, drawn by ThatOneKidMore Hyvers buildingy, drawn by ThatOneKid
Kaguya

kah-goo-yah

made by Chris1k-a8989 (Based off an alien planet from a book)

## description

The kaguyans traveled to kaguya 15 years ago (10 turns= 1 year), and since then they have developed some amazing technologies

starts with tech airships

## Aesthetics

* soil: black with green and orange shards
* field: yellow
* forest: giant flowers
* game: flabitt/bunnerfly (flying rabbit with 10 ears)
* head: bald polytopian head with black cylindrical rebreather where mouth would be.
* mountain: jagged, orange, tall crystals
* Fruit:pink petal
* City: gray hab looking things (cities grow downwards)
* color: pinky-purple

## new techs.

* Air ships (t1) unlocks airships
* flying village (t2) unlocks flying villages
* storm creation (t2) unlock storms
* sky cities (t3) unlocks sky cities

## new mechanics.

Regenerating resources: resources out side of any player’s territory in this tribe’s domain regenerates.

xenon (zee-non): units not from this tribe that enter this tribe’s domain get the effect “xenon”

## new effects.

xenon when a unit gets this effect it can move but can’t attack, after 3 turns it can’t move at all

## New units.

* storm: spawns naturally, can be trained if storm creation is researched. Skills:destroy, fly dash. H: despawns after 3 turns c5 d1 m2 r1 a3
* airship: unlocked by airships. Skills: fly dash, scout. H10 c6\* d2 m3 r2 a3
* flying villages: unlocked by flying villages. Skills: fly, scout, to kaguyan, population limit. Functions like Wheeltonns m2.2
* flying cities: unlocked by flying cities. Skills: fly, scout, to kaguyan. Functions like Wheeltonns m2

## new skills.

* population limit: can only level up to level 3
* destroy: will destroy resources outside of any player’s territory
* Too kaguyan: will die if outside of kaguyan domain

## notes.

* fly overpowers being like a wheeltonn
* flying cities can go above level 4
* flying cities look like laputa, flying villages look like a village on some kaguya soil with giant brown balloons underneath

## abbreviations.

h=health, c=cost, \*=star(s), d=defense, m=movement, r=range, a=attack
Hylerian Winter - Gamemode Concept

**Hylerian Winter** is a gamemode/event concept created by Apizku7.

## Overview

Two competitive outposts need to survive the Hylerian Winter, that comes in 30 turns, only way to do that is get food and resources, problem is to move them to capital, so units must deliver it to nearest storage.

## Terrain changes

Map is simpler than usual, more water on north and south, and more land on middle and west/east. Map is symmetric, and tribes start at opposing sides. There is also new kind of tree, Pole-tree, that can't be cut down or anything built inside that forest, pole trees spawn to middle of map and switch color on Fall. They also product each turn, healthy Hocones, that counts as food, Pole trees also produce (50% of time instead of Hocones) random animal to forest, so free food!

## Game mechanics

This gamemode is all about survival, you need to deliver every bit of food to storage, (storage has limited size, so build many of them!) instead of temples, you have storages. Basically, when winter starts, Tribe with more food on storages wins. In this gamemode, you can use troops to deliver food from outside your border to inside border!

(Every "blue bar" You get to capital and every point you get to storage increased your points and chance of winning/surviving)
Anstredem

The Anstredem are a Dutch tribe. The name is based on Amsterdam.

## Super unit ( Polaamae)

A polaamae is similar to an Elyrion Dragon but cannot fly.

## Palace

A palace is a special building instead of a temple. It is based on Dutch canal houses. It can is built when you make your first five cities, including your capital. Whenever any of these five cities all reach the same level, the palace levels up as well.
Quirios

**Quirios** is an Iroquois fan-made tribe created by Bardurwashome.

## Description

Found in the misty regions of rolling evergreen mountains, huddled around a warm fire in large homes, is the ideal residence of the Quirios Tribe, but don’t make the mistake of comparing their simplicity to weakness.

## Appearance

* Fruit: 3 Sisters (corn, beans, and squash)
* Forest: Eastern pine
* Wild Animal: Yaegh (deer)
* Mountain: Green, tall, single-peaked hill
* Head: Antler helmet
* Color: Purple
* City: Longhouses, Palisades,

### Monuments

* Tower of Wisdom: Totem pole-like structure
* Gate of Power: Wooden gate with the top farther out than the poles holding it up, and antlers attached to the sides
* Eye of God: Large torch

## Spawn Rates

* -crop
* +forest
* +game
* --metal
Scraji

**Scraji** is a fan-made tribe created by Nyrrv on the FMT Discord server.

## Description

*The Scraji once a part of the Ai-Mo, but became fed up with the passive nature of the tribe and decided to break away. They were eager to explore the new territories before them, and survived by searching through ruins for resources and treasure. One day, they uncovered a vast amount of secrets from within the ruins of an ancient empire that used to stretch the square, and gained knowledge of complex technologies that they would never have developed on their own. Now, they have moved on from their traveling, ruin-scavenging lifestyle and are focused on following in the footsteps of the great empire they discovered.*

### Old Description

*The Scraji were explorers from the very beginning, searching through ruins for treasure. One day, they uncovered a vast amount of secrets from within the ruins of an ancient empire that used to stretch the square, and gained knowledge of complex technologies that they would never have developed on their own. Now, they have moved on from their traveling, ruin-scavenging lifestyle and are focused on following in the footsteps of the great empire they discovered. The Scraji start with no techs, but access to an expanded tech tree containing the mechanisms devised by empires long ago.*

## Tech Tree Branch Modifications

* Upgraded Tech Tree Branches:
* Climbing, Mining, Smithery, Mastery (unlocks Fencer)
* Organization, Shields, Ramming (unlocks Battering Ram)
* Hunting, Archery, Spiritualism, Piercing (unlocks Ballista)
* Riding, Free Spirit, Chivalry, Honor (unlocks Colosseum)
* Fishing, Whaling, Aquatism, Harpooning (unlocks Harpooner)

## Units

### Colosseum

send unit into it for one turn, comes out as veteran, costing 5 stars. 15 stars to build.

### Harpooner

fires weak attack at a unit within a 4 tile radius, which is pulled to the harpooner. That unit deals damage to the harpooner, and if that damage is enough to kill it the harpooner dies. Harpooners cost 6 and have 5 health.

### Fencer

in total fencers can deal damage heavier than that of a knight, but in two separate attacks. They have 15 health and cost 6 stars.

### Ballista

fires a projectile that moves through all units necessary to reach the target, dealing damage to all of them and extra damage to the target unit. 10 health, costs 8 stars.

### Battering Ram

slow movement, ignores any defense bonuses like the fortify status on enemies when attacking, takes no damage from a retaliating enemy, and doesn’t move when it kills a unit. It also cannot claim cities. 15 health, costs 8.

## Spawn Rates

* +forest
* +ruin
* -crop

## Disadvantage

The Scraji have one major disadvantage: all of their techs cost *slightly* more from the start, effectively making them a t3 capital upgrade tribe at best. Though on the other hand, ruins have a higher spawn chance within their natural terrain, so they could possibly get techs from those too if they are lucky.
Asaurus

The Asaurus tribe is a caveman-like tribe, thought to be extinct by the other tribes. The Asaurus tribe is the ancestor of most of the human tribes (they don't claim Yadakk) and wear Dinoo skulls as headgear.

As a Special Tribe, the Asaurus tech tree is different than most.

The Asaurus tribe start with Sea Hunting, a technology after Fishing on their tree.

## Appearance

* Color: Bone white

* Hat: A Dinoo skull. It has teeth and ridges to make it look more like a dinosaur skull

* Villages: Made out of Dinoo bones and small huts. The huts get wider and taller with upgrades.

* Mountains: Volcanoes, with lava oozing down. Fossils are found in place of ore, and can be removed in order to gain 3 stars.

* Forests: Four large palm-like trees

* Land: Grassy, with Dinoo footprints in the bottom left and top right corners

* Fruit: Pink, flowering plants with long green tendrils

* Game: Bluish-green Dinoos. (Long-necked quadruped dinosaur-like creatures)

Language (Random village name): Raw Gr Oo Arg Roo Awr

### Asaurus spawn rates

* 20% Mountains

* 5% Mountains with fossils

* 25% Land

* 50% Land w/ fruit

* 30% Forest

* 50% Forest w/ game

## Mechanics

### Tech Tree Changes:

* The Asaurus Tech Tree changes look like this:
* Whaling -> Sea Riding (Unlocks Sea Rider)
* Mining -> Fossils (Fossils can be removed for stars)
* Smithery -> Bonesmithing (Unlocks Bone Hut and Clobberer)
* Meditation -> Mountain Hunting (Unlocks Hunter)
* Philosophy -> Spiritualism (Unlocks Shaman and Literacy task)

### Asaurus Unique Units

* Sea Rider: Escape, Dash, Hunt, Scout
* Shaman (unlocked instead of Mindbender): Convert, Heal, Possess
* Dinoo Rex (This unit is a super unit): Hunt, Persist, Dash
* Baby Dinoo (This unit is a super unit): Dash, Hunt, Eat, Grow
* Dinoo Egg (This unit is a super unit): Grow
* Clobberer (unlocked instead of Swordsman): Fortify, Hunt
* Hunter: Dash, Fortify, Hunt

The Dinoo Egg grows into a Baby Dinoo, then into a Dinoo Rex.

### Unique Buildings

#### Bone Hut

Creates 1 population for the city. Can only be placed next to a Mountain.

### Unique Abilities

#### Hunt

When enemies are in range, this unit can attack twice.

#### Eat

After killing 3 enemy units, this unit can grow.

### Possess

When this unit is killed, the unit that killed is converted to your tribe.

The Asaurus tribe relies heavily off of their Dinoo creatures, for food, protection, travel, and war. The purpose of this tribe was that I wanted to see a caveman/dino tribe, so I thought one up. I think it would fit well in the game, especially with the new abilities that could be added, and maybe even used by future tribes!

I'll add a further description later... It's saved somewhere else.

I greeted you, but now I bid you farewell.

-Their Leader Greets You
Iyotake

**Iyotake** is a plains Native American tribe created by Polygonseverywhere.

## Description

*"Riding free throughout the vast plains, hunting buffalo with their flying arrows, the Iyotake travel through the land, feeding the people with and endless supply of game."*

## About

* The Iyotake are based of the Lakota tribe from mid-west North America, this tribe would hunt in large numbers to chase and hunt buffalo.
* Bison archers with same stats as knights and riders but with more range.

## Appearance

* Game: Bison.
* Fruit: Corn stalks.
* Mountains: Extremely short grassy hills without creases.
* Forests: tall grass
* Field: Grass, there is nothing more to say.
* Cities: Buffalo skin Teepees on top of circular buildings of the same style, and decorated with red triangle markings.
* Hats: Five-feathered headdress.

## Terrain

Mostly forests with common game and fruit, not much mountains and farmland, water is very uncommon.
Hvaljavik

Hvaljavik head

**Hvaljavik** is a Faroese-Icelandic whaler fan-made tribe made by Polluted Kickoo.

### History

The Hvaljavik territory has constantly had invasion attempts (Always led by either Hoodrick or Bardur) and was a warzone between those two tribes until the native peoples of Hvaljavik decided to rebel against these two tribes and create their own society. The Hvaljavik are well respected for being the best whale hunters in Polytopia, but this doesn't mean that other tribes don't crave the whales and Hvaljavik territory for themselves...

## Appearance

* Mountains: hills with paler gray grass, more rugged surface.
* Forest: junipers, prostrated (short/low-lying)
* Animal: Goats.
* Fields: Like Imperius but gray and dull.
* Fruit: Bearberry or Thistle
* Cities: similar to hoodrick but with grey Bardur roofing and lanterns, like an old fishing town.
* Appearances: wears a traditional whaling hat. (Looks kind of like a rice hat)
* Color: pearl grey.

### Monuments

* Eye of God: lighthouse
* Park of fortune: a bunch of barrels of whale oil stacked in heaps inside of a small walled area.
* Gate of power: Nordic styled arch with lanterns.
* Tower of wisdom: Rickety tower on a cliff.
* Alter of peace: statue of a whale
* Emperors tomb: capsized battleship on land with oil spilling out.
* Grand bazaar: statue of a boat with small huts and stands around it.

## Resource Spawn Rates

* Not much land, lots of water, lots of ocean, more whales than most tribes, lots of fish.
* Guaranteed to start with one whale next to its city and one or two more a tile farther away (for when you get border expansion.)
* Very little farmland, some forest, not much game, not much fruit.
* Not much mountains, but most pieces of land are mountainous.
* City is guaranteed to have at least on ocean tile in its radius and at least two shallow water tiles with fish.
* To put it simply: a lot like the iron islands, but with whales.

## Gameplay

Strategy: get fishing, investing in land resources is a waste because this tribe doesn't have much land.

Use whaling to get the whale you start with and try to use it to get sailing on the first turn. you should be able to get a port fairly quickly, if you are lucky enough to start with two whales you will get a port on turn one.

This tribe is very dependent on the water, dominate the seas.

#### Relations

* Good relations with Luxidoor
* Okay relations with Imperius, Oumaji, Zebasi, and Quetzali
* poor relations with Hoodrick, Bardur, Xin-xi, Kickoo
Symõknã

Symõknã head

Symõknã is a fan-made tribe created by THomez22. They are a smoke tribe and they have two special units, the Smoke Catapult and the Smotker, the super unit is the billower. They begin with the mining tech and a Smotker.

## Description

The lands of Symõknã have long been shrouded in smoke. Rumors had it that the people who lived in this land were gone for good cause of the ash. They soon saw a thick grey wall around themselves and knew that the Symõknã were coming to conquer the square.

## Tech tree modification and units

#### Smotker

Unlocks with mining

* Cost: 5
* Health: 15
* Attack: 2
* Defense: 2
* Range: 1
* Movement: 2
* Skills: Fortify, Smoke, Dash

#### Smoke Catapult

Replaces catapult

* Cost: 8
* Health: 10
* Attack: 0.5
* Defense: 0
* Range: 3
* Movement: 1

Skills: Ranged smoke

#### Billower is the super unit

* Health: 30
* Attack: 4
* Defense: 5
* Range: 2
* Movement: 2
* Skills: Ranged Smoke, Dash

#### The new skills:

There is a new skill is smoke and smotker has this skill and when used produces a 3x3 tile smoke in which no other tribes can see any units in the smoke but player can see his own and opponents' units in the smoke. The opponents' units will not be able to be used until smoke clears. The smoke automatically clears after 1 turn unless a symokna troop smokes the area again. The symokna player can see his own any opponent units and can perform any actions in the smoke as if it were not there

Ranged smoke is the same thing except you are able to smoke an area not directly next to you.

### Techs

Hunting

* also unlocks the smoke house (it produces 1 pop for every animal nearby)

Mathematics

* unlocks smoke catapult (r. catapult)

Mining

* unlocks the smotker

(There are no name changes for the techs)

## Spawn rates

* Field, nothing: 15%
* Field, furit: 10%
* Field, crop: 15%
* Forest, nothing: 10%
* Forest, game: 5%
* Moutain, nothing: 20%
* Moutain, ore: 25%
* (at least 1 mine in the starting territory)

## Terrain and Art

It is a shown below:

WarriorSmotkerSmoke CatapultFieldFruitForest (Also the old version of Yădakk's forest)MountainAnimal
Jhaephar

Jhaephar head

**Jhaephar** is an desert-dwelling herbalist fan-made tribe made by Aetholis1.

## Description

*"The Jhaephar live in the dunes of the vast Akraaja desert. They are masters of the breeding and use of the rare Jhasmynt plants to weaken their opponents and boost the senses of their own army. But will this tribe of quiet plant-keepers lay victim to the other civilizations?*

## Resources

### Resource Spawn Rates

* --Forest
* +Fruit
* -Metal
* +Animal

### Resource Appearance

* Field: Sandy desert
* Fruit: Djaayat (dates)
* Forest: Oasis like Oumaji's, but there are dates hanging from the trees.
* Animal: Kamaal (camel)
* Mountain: Sand dune
* Color: Light green

### Resource Gallery

FieldFruitForestAnimalMountainSample Terrain
## Units

### Special Units

#### Herb Slingshot

Replaces the Archer

* Attack: 2
* Defense: 1
* Movement: 1
* Range: 2
* Health: 10
* Cost: 3 stars
* Abilities: Herbal, Dash

#### Herb Catapult

Replaces the Catapult

* Attack: 3
* Defense: 0
* Movement: 1
* Range: 3
* Health: 10
* Cost: 8 stars
* Abilities: Herbal

#### Herb Thrower

Replaces the Mind Bender

* Attack: 0
* Defense: 0
* Movement: 1
* Range: 2
* Health: 10
* Cost: 5 stars
* Abilities: Confuse, Heal

#### Herb Automaton

Super Unit

* Attack: 4
* Defense: 3
* Movement: 1
* Range: 1
* Health: 25
* Cost: 5 stars

* Abilities: Herbal (modified)

##### Backstory

A pinnacle of Jhaephari engineering, the Herb Automaton is a huge frame on which many types of Jhasmynt herbs are grown. When the automaton is taken to battle, the herbs weaken the enemy, allowing the Automaton to attack with more ease.

## Unit Abilities

### Herbal

The unit will do one of these things (chosen randomly, each individual unit can only do one of these) upon attack:

* Decrease the attacked unit's defense for that turn
* Decrease the *vision range* of that unit for the next turn - it will not be able to see the corner tiles, only the ones in cardinal directions if it explores new terrain.
* Decrease the movement of a unit in one direction (only if the attacked unit has movement greater than 1, this is the least common of these all), as if there were a forest or mountain tile in that direction.

### Confuse

The attacked unit will be converted to the tribe of the unit that attacked it for that turn only; the converted unit will come back to consciousness on the next turn. If the converted unit attacks members of the tribe it was in post-conversion, the relations between the tribe of the unit that was converted and the unit that did the converting will stay the same.

### Herbal (modified)

Exclusive to the Herb Automaton. This is a modified version of the Herbal ability that allows the unit to do two of the things the Herbal ability can do. Example: an Herb Automaton that decreases defense damage, *and* decreases a unit's movement in one direction. The unit can only do one of these per attack, it is randomized which one.

## Trivia

* The name of the Jhasmynt herb is a modified portmanteau of *jasmine* and *mint.*
Sleepion

**Sleepion** is a sleep-related joke tribe created by an anonymous Fandom user.

## Technologies

The Sleepion start with a completely different branch in the tech tree:

* Sleeping: Starting tech of the Sleepion
* Dreaming: Preceded by Sleeping
* Waking: Preceded by Sleeping
* Sleepwalking: Preceded by Dreaming
* Putting to Sleep: Preceded by Waking

### Sleeping

Starting tech. For 2 stars, a unit can fall asleep. When it's asleep, it cannot do anything (nor defending when attacked) but produces 1 star per turn. A unit is always woken up at once when it has been hit!

### Dreaming

Preceded by Sleeping. Every sleeping unit recovers every turn

### Sleepwalking

A sleeping unit can do everything as a normal unit, but it still doesn't react when attacked

### Waking

Preceded by Sleeping. A sleeping unit can wake up for 2 stars.

### Putting to Sleep

Preceded by Waking. Unlocks a special unit that is the same like warrior but with defence 1 and when it attacks, it puts the attacked unit to sleep. It can also "attack" friendly units.
How to make a good fanmade tribe

There is a few rules you might want to follow to not end up in a polytopia cringe compilation...

1. Keep them simple: Don't use disadvantages to add more advantages if you're making a special tribe. Aquarion doesn't have disadvantages! Bad example of special tribe advantage: All their units Regen 1 life automatically even if they used their turn. Nope, more like something like this: Their smithery tech is modified, it lets them make regenerators instead of swordsmen, ect.

2. Keep them fair: Your tribe cannot start with more than one techs, because they can't have disadvantages. No disadvantages means that instead of adding more stuff to a tribe and taking other stuff from it, you will have to stick to the Canon tribes' rules and make something classic. Again using Aquarion as an example, they only have 3 special units, their balanced giant which is a crab and not a thunder firing robot with laser eyes and 3 speed, their amphibian and tridention. Don't make OP units, don't make too much modified units either. A tribe with humans CANNOT be special, unless they come from the future or the past. A tribe which is normal CANNOT have special units or techs.

3. Keep them logical: Don't try making a Undertale related tribe. Not because I don't like Undertale, but because a idea like that would be stupid, immature and without any kind of effort and creativity. Don't give them two colors or a story and look that is completely nuts. Tribes are based off cultures, such as Sushang, based in Japanese, or Marinoo, which are aliens, but they are a stable and good tribe! If you don't want polytopia to turn into something cringy like FNAF, then try to follow these simple rules

The key to making a perfect, original, and good fanmade tribe? Ask yourself. "Would this tribe have the potential to be canon?" "Does this tribe have the classic Polytopia feeling?" "Would this tribe be OP in-game? How would playing with it be?" Follow these to make a good FMT
Nocturnus

The Nocturnus head.

**Nocturnus** is a werewolf fan-made tribe created by Eduon on the FMT Discord server, with art by Polluted Kickoo.

## Description

The savage Nocturnus tribe came from the dark forest, where they learned the secrets of the animals. The Nocturnus warriors are wild even in the human form.

Nocturnus starts the game with the "Transformation" tech, which gives you the power to turn your warriors into werewolves.

## Special techs

### Transformation

Replaces Meditation. allows you to transform Nocturnus warriors into werewolves for 3 turns, costing 3 stars.

A normal Nocturnus warrior.A Werewolf.
### Nocturnization

Replaces Philosophy. Allows you to transform giants into Giant Werewolves for 8 turns, costing 10 stars. This tech also unlocks the bat, which replaces the Mind Bender.

### Fangs

Replaces Riding. unlocks the Wolf, which replaces the Rider.

### Soul Storage

Replaces Hunting. Unlocks the Soul Storage building, which gives you 5 stars for every 5 animals, the cost to build is 3 stars and you can build one soul storage per city

### Dark Spirit

Replaces spiritualism. Unlocks the building Moon Caller, which transforms all warriors in the square into werewolves when you kill 20 enemies, the cost to build is 20 stars and only the warriors who didn't were transformed will be transformed with the Moon Caller.

## Unit Stats

### Werewolf

3 attack, 2 defense, 1 range, 2 movement. Skills: dash, fortify, hunt

### Giant Werewolf

5 attack, 4 defense, 1 range, 2 movement. Skills: hunt

### Wolf

2 attack, 1 defense, 1 range, 3 movement. Skills: fortify, cross, escape, dash

### Bat

0 attack, 1 defense, 2 movement, 1 range. Skills: curse, heal

## Special skill info

### Hunt

The animals around a werewolf or giant werewolf can be hunted, since Nocturnus doesn't have the hunting tech.

### Cross

If the enemy who suffered an wolf attack has some empty tile around it, the wolf can jump to the tile(if there is more than one tile empty the wolf user chooses which tile the wolf will jump to.

### Curse

Bat curses the enemies to turn into new bats.

## Appearance

* Animal: Sheep
* Fruit: Nightvenos (only trained Nocturnus warriors can eat this otherwise poisonous fruit). Based on nightshade.
* Forest: gray trees with black leaves
* Mountain: tall stone mountain like Ai-Mo's, has a cave with glowing red eyes in it near the top.

## Spawn Rates

* +forest
* +animal
* -fruit
Criztrix

Warrior

Criztrix is a special fan made tribe, created by Otlaxuv.

They start with a modified Mining tech called Glyptology.

## Description

*Criztrix have been trapped in the huge mountain ranges for an eternity.*

*After milennias they have finally found a way out, Criztrix uses powerful crystals to keep their home in the mountains secret and safe.*

## Apperance

### Design

* Colour: turquoise
* Headwear: knight helmet with gem on the side
* Field: white top, under that are gray, cyan and teal layers with pink dots
* Fruit: Cactumber
* Forest: crystal mushrooms
* Animal: crystal fox
* Mountain: light gray and pink spire with a small snow cap

### City name syllables

*Ph, Za, Ri, Xo, Tw, Lu, Eq, Iz, Äw, Ju, Ux, Cr, Yr, Lä, Oo*

## Modifications

### Terrain

The Criztrix have a differnt ore that can be found in the mountains than the other tribes. Therefore they can't build mines and forges.

### Glyptology

Modified Mining, this is what they start with. It contains a building called Healing hut, which can be built on mountains with crystal for 5 stars and it heals 1 health to all adjacent friendly units. They also give 1 population. The effect stacks if a unit is in the area of multiple Healing huts.

### Crystal smithery

Contains a modified Swordsman, called Pickaxe, which has more defense in mountains.

It also contains a special building which replaces Forges, called Energy tower. It can be built on any tile except ocean for 7 stars and give a defense bonus to all your adjacent units unless they are already affected by a terrain or city defense bonus. They produce one population, 2 if built on a montain with crystal.

### Sailing

The port is modified so that it only gives 1 population but costs 8 stars and gives units on it a small defense bonus which stacks with the water defense bonus researchable with Aquatism.

### Construction

The Construction tech contains a special building which does not replace the Windmill. The Ground radiation collector, GRC for short. It costs 5 stars and can be built on any empty field tile and produces 1 star every turn for every empty field tile in your city with absolutely no resources or buildings on it.

### Super unit: Rock crystal snake

The snake has a high amount of health, and has a defense bonus on mountains. It has the ability to build mountains, the created mountains still have a chance for crystal in them.
Nalitryx

The Nalitryx head.

The Nalitryx tribe is a fan-made tribe with nature powers, created by Aetholis1.

## **Description**

*"The Nalitryx inhabit the trees of the magical Irlandin woodlands. They worship the tree god Thrindul and have been blessed with the ability to transform trees into soldiers and connect their homes using roots.*

## **Tiles and resources**

### Spawn rates

* +Fruit
* +Forest
* +Animal
* -Metal
* -Fish

### Gallery

FieldFruit (Thrḯndix berries)ForestWild Animal (Drānix)Mountain

## **Special buildings**

### Roots

Roots have similar function to roads (they connect cities, give units a movement bonus, and cost 2 stars), but they can also be built in enemy cities. The enemy will not see the roads, and connected enemy cities will still provide population for the capital. Roots must be built adjacent to a Nalitryx city, or to roots that come from one.

## Special Units

### Tree Warrior

A warrior made from trees: trees can be tuned into Tree Warriors in a similar fashion to enchanting animals to get a Polytaur. This is done instead of cutting forests down. The "Take Root" skill allows this unit to take root and leave a forest tile in its place.

* Attack: 2
* Defense: 2
* Movement: 1
* Range: 1
* Health: 10
* Cost: 2 stars to enchant
* Skills: Dash, fortify, take root

## **Cities**

### Appearance and Behavior

The Nalitryx cities are slightly different from the other tribes' cities in that the city is an enormous tree, and when the city is upgraded, the trunk, branches and leaves (each city buildings) increase or grow.

### City Buildings

Here is a gallery of all the Nalitryx city buildings.

1st city building (tree trunk)2nd city building (tree trunk)3rd city building (branch)4th city building (leaves)5th city building (branches)
### Syllables

* ir
* na
* nal
* tir
* tí
* ra
* an
* is
* ló
* in
* ǔl

## Nalitryx Strategy (Nali-Tricks)

A good strategy when playing as Nalitryx would be to spam Tree Warriors and use them to find cities and ruins. After you make Lumber Huts, the first technologies you'd have to research would be Hunting or Organization. INCOMPLETE: TO BE CONTINUED

## A Nalitryx folktale: Drānul and the Rivers

Once upon a time, a giant stag named Drānul grazed on the vast Square. As he travelled, his enormous antlers carved the rivers and his huge hooves made lakes. When the first Giant defeated him, his blood filled them with their flowing water.