Weapon Stats/Specials

**List of Specials**
 **4RHC** | *High-calibre hand cannon equipped with stopping power for all ranges.* | DLC (Apex)

## Cicada

### Forges

**Mark 0**

* Double-Action - Fires semi-automatically.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Fan the Hammer - While hip firing, increases the fire rate.
* Crackshot - Precision hits grant bonus score.
* Snapshot - Increase stability and hip fire after drawing.
* Gung-Ho - Increased handling while at maximum momentum.
* Lucky Round - Last round in the magazine is an automatic precision hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Data Cache - Precision kills grant temporary copies of the victim's Mods for 15s.
* Outfitted III - 3d Extra attachment.

### Bloodware

* Exotic Forge: **Memento Mori**
*Reloading the weapon after an elimination is quicker and loads the magazine with empowered rounds that deals increased precision damage and over penetrate targets at full damage.*

## Ironclaw

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Bolt - Fires slow-traveling, arching projectiles, but they are silent and have increased Precision damage.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Javelin - Reduces the arch's steepness.
* Crackshot - Precision hits grant bonus score.
* Snapshot - Increase stability and hip fire after drawing.
* Gung-Ho - Increased handling while at maximum momentum.
* Lucky Round - Last round in the magazine is an automatic precision hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Trishot - Fire a bundle of 3 bolts at a time.
* Outfitted III - 3d Extra attachment.

### FE2-O3 Nailgun

* Exotic Forge: **Dead Man's Hand**
*Turns the launcher full automatic, but fires smaller bolts that stick to enemies and other surfaces. Pressing alternate fire detonates all stuck bolts, dealing minor damage that can stack per explosion, allowing for burst damage on mass-stuck targets or areas.*

## GR5 Draco

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Gyrojet - Fires self-propelled rocket ammunition. Projectiles explode on impact.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Fan the Hammer - While hip firing, increases the fire rate.
* Javelin - Reduces the arch's steepness.
* Snapshot - Increase stability and hip fire after drawing.
* Gung-Ho - Increased handling while at maximum momentum.
* Lucky Round - Last round in the magazine is an automatic precision hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Heatseekers - Projectiles have heatseeking capabilities, adjusting flight path towards enemies.
* Outfitted III - 3d Extra attachment.

### GRV Basilisk

* Exotic Forge: **Burn it Down**
*Rockets embed into surfaces or targets and eject incendiary fuel. The next impact hit on a target or surface covered with fuel detonates it into an inferno, yielding a greater explosion. The inferno consumes all fuel it comes in contact with.*

## 4RHC

### Forges

**Mark 0**

* Double-Action - Fires semi-automatically.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Fan the Hammer - While hip firing, increases the fire rate.
* Crackshot - Precision hits grant bonus score.
* Snapshot - Increase stability and hip fire after drawing.
* Gung-Ho - Increased handling while at maximum momentum.
* Lucky Round - Last round in the magazine is an automatic precision hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Showstopper Round - Every 4 shot is expended with increased force, increasing range and critical modifier.
* Outfitted III - 3d Extra attachment.

### Archangel

* Exotic Forge: **Four-on-the-Floor**
*Have a permanent 4/4 rhythm metronome beat playing in the background. Firing on a beat returns bullet to the mag. Hitting 2 shots on the beat empowers the weapon, dealing more damage on subsequent shots until you miss a beat.*