Archer (Fate/Crossover - Master Chief)

**Archer** (アーチャー, *Āchā*) is the servant of ??? in the ??? Holy Grail War.

"*Our duty, as soldiers, is to protect humanity. Whatever the cost*." - Master Chief

## Profile

### Identity

Archer's true identity is **Master Chief Petty Officer** **John-117**, the legendary leader of the SPARTAN-II super soldiers in the UNSC Navy.

Conscripted from childhood to be part of the SPARTAN-II program, he and his fellow trainees were subjected to hellish training, along with bio and cybernetic augmentations. All to transform them into the perfect super soldiers. He was first used to combat colonial insurrectionists, but Master Chief would later become immortalized as one of the most instrumental figures in humanity's war against the Covenant. Decades of military service has made him one of the UNSC's most decorated war veterans.

### Personality

The personality of the Master Chief is explored much more deeply in the books than the games. This is in order that players can more easily project their own personalities onto John-117.

As a child, John strove to win at any situation, at all costs. This seems to have been a part of his character even prior to his conscription to the SPARTAN Program, as he pushed himself to win at any game he played, including chess, gravball or King of the Hill. As his career progressed, he transformed his desire to achieve personal victory to a desire to achieve victory for his squad and, by extension, humanity as a whole. John is tenacious to complete any mission at hand, and often disregards his personal safety in order to win. Indeed, he has often emerged victorious from situations many would consider impossible. Though even a Spartan is not devoid of fear, John simply acknowledges it and puts it aside, while never openly showing it. He is not shy about expressing caution, however, as shown in his first encounter with the Gravemind. John is generally stoic and taciturn, but not devoid of a sense of humor. He often makes dry remarks about the situation at hand, but this seems to be more frequent when interacting with Cortana than anyone else, such as other Spartans.

John is also known as a man of his word and will strive to keep any promise he makes, even at great personal risk. As he was forced to leave Cortana behind on High Charity, John promised to come back for her after dealing with the Prophet of Truth. Cortana chided him not to make a promise when he knew he couldn't keep it. However, despite incredible odds, John did keep his promise, as he fought his way through the Flood into High Charity to retrieve her. Upon finding her, Cortana was in a weak and damaged state. Nearing rampancy, John-117 told her, "You know me. When I make a promise…" to which Cortana replied "You keep it." This encouragement gave her the strength to compose herself after enduring the mental tortures of the Gravemind. John holds great personal respect for his trainer and mentor Chief Petty Officer Mendez, as well as Dr. Halsey, who he considers a mother-like figure. He appears to deny Halsey's claims about his extraordinary luck at several points in the Halo Legends episode "The Package."

In a strange twist of fate, one of John's closest friendships was with the construct Cortana, an artificial intelligence "born" from the mind of Dr. Halsey herself. Cortana was initially assigned to him for his mission to capture the Covenant Prophets. Despite some initial hesitation towards working with an AI out of fear of conflicting directives, John and Cortana quickly formed a formidable team and John realized quickly that Cortana would be a great help instead of a liability. The two's relationship evolved from a partnership to a close friendship over the course of Halo: Combat Evolved, due both the duration of the mission and the life-or-death situations they struggled through. During their adventures, John showed absolute trust in Cortana, believing in her even when Lord Hood was unsure of her reliability, being willing to trust her enough to risk Earth on her word that she had a way to stop the Flood. The two also had similar personalities: they both had a propensity to blow things up, with John commenting he wasn't sure which one of them was better at it. The pair also tended to enjoy executing high risk plans. After Cortana explained to John his strategy to use a disabled bomb to blow up a Covenant Carrier was crazy, he offered to leave her behind. Instead, she quipped, "Unfortunately for us both, I like crazy." When Cortana begins to go rampant, John becomes desperate to find a way to save her. Her absolute loyalty to him is shown when she restrains the Ur-Didact to save him, telling The Didact when he asks why she's helping humanity "I'm not doing this for mankind," showing she's helping out of loyalty to John. Cortana sacrifices herself to save John and he is clearly devastated by her "death," though he gets to say a goodbye to her in which she can finally touch him, something she has always wanted to do.

Although John has difficulty understanding the 'undisciplined' lifestyle of civilians, he is fiercely protective of their lives and humanity as a whole. The mass slaughter of civilians at the hands of the Covenant was enough to drive even the stoic John into a cold rage. After the massacre of Draco III, John and his Spartans remained on-site until every Covenant soldier responsible for the atrocity was dead.

John is known to show an exceptional care for soldiers under his command, while at times viewing them as a liability rather than an asset (more out of fear and concern for them than for himself). By 2552, after his experiences on Halo, John acknowledged to Corporal Locklear that, armor and enhancements aside, there was little difference between a 'normal' soldier and himself. This is not to say that John was previously without compassion. During the Battle of Installation 04, when searching for the survivors of the Pillar of Autumn, a Marine named Fitzgerald was wounded by an Unggoy with a Needler. John-117 retrieved a first aid kit and expertly treated the wound, taking time to ask the Marine if he was alright. By 2552, most members of the UNSC held "John-117" in complete awe, even among his Spartan comrades. His exploits and prowess quickly made him a legend in his own time, and his mere presence on a battlefield was enough to inspire the hope of victory regardless of the odds.

Despite his life of military indoctrination, John is not entirely submissive to command. On multiple occasions John has directly disobeyed protocol, and even superior officers that contradicted what he personally thought was right. On the UNSC Gettysburg during Operation: FIRST STRIKE, Dr. Halsey decided to test his morality by giving him two data chips, one containing information regarding Avery Johnson's immunity to the Flood, which would surely lead to his dissection by ONI with little chance of replicating his immunity. The other was missing this data, and John originally planned to sacrifice his friend in accordance with directive, but realized that one man can make a difference, and crushed the complete record into dust. Later in 2557 when John and Cortana made their way aboard the UNSC Infinity, after Cortana's rampant outburst surprising everyone in the room, Captain Andrew Del Rio acted on his resentment of John-117 for questioning his orders to flee Requiem and subsequently ordered that Cortana be destroyed. Before Commander Lasky could retrieve her, without hesitation John did so first, displaying his unflinching loyalty to Cortana, and that not even the UNSC would stop him from doing everything in his power to save her. Del Rio personally ordered John to hand her over, but he refused, responding, "no, sir." After the infuriated Captain ordered his arrest, Commander Sarah Palmer refused to act, and John-117 promptly left Infinity in a Pelican Gunship to stay behind on Requiem to stop the Didact.

## Abilities

As a product of the SPARTAN-II Program, Master Chief is a veritable one-man army, even among his peers, highly trained in marksmanship, hand-to-hand combat, stealth tactics, and vehicle piloting. Through both his enhancements and his MJOLNIR armor, he possesses super-human physicality, able to deadlift 500 kilograms without his armor, react to point-blank gun fire, and survive falls from at least 30 meters unscathed. Even at an early age, John showed exceptional promise as both a soldier and a leader. By the time he reached adulthood, he could single-handedly turn the tide of whole battles, leading UNSC forces to rout entire battalions of Covenant forces.

### Skills

#### Class Skills

* Independent Action (C Rank): It is possible for a Servant to stay in the material world for one day without a Master.
* Riding (B++ Rank): All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have an aptitude for the Rider Class.

#### Personal Skills

* Mind's Eye (True) (B Rank): Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.
* Battle Continuation (A Rank): A Skill that allows for the continuation of combat after sustaining mortal wounds. John has fought his way though entire armies worth of enemies and always lived to fight another day.
* Military Tactics (C Rank): Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
* Charisma (D Rank): A natural leader, Master Chief's Charisma fully shows itself leading soldiers into battle, especially fellow SPARTANs.
* Eternal Arms Mastery (B Rank): In life, the Chief has fought under conditions that even the finest troops and most seasoned adventurers could not expect to survive. As such, his fighting skills will remain unaffected by mental hinderance.

### Noble Phantasm

#### **Cortana**

Cortana, UNSC Artificial intelligence (SN: CTN 0452-9), was a smart artificial intelligence construct. She was one of the most important figures in the Human-Covenant war, and was also John-117's partner in various combat missions as well as serving as the A.I. for the Halcyon-class light cruiser - UNSC Pillar of Autumn, Orbital Defense Platform - Cairo Station and Charon-class light frigate - UNSC Forward Unto Dawn.

## Gallery

* Ascensions

1st Ascension2nd Ascension3rd AscensionFinal Ascension
* Craft Essence

Finish the Fight
## References

https://en.wikipedia.org/wiki/Master\_Chief\_(Halo)

1. ↑ https://halo.fandom.com/wiki/John-117

https://www.halopedia.org/John-117

https://vsbattles.fandom.com/wiki/Master\_Chief

https://www.fanfiction.net/s/12918433/39/The-Codex-of-Heroes-Vol-1

https://forums.spacebattles.com/threads/summon-a-servant-mk-5-five-servants-per-second-fate-stay-night-crossovers.285798/page-77

1. ↑ https://forums.spacebattles.com/threads/summon-a-servant-mk-5-five-servants-per-second-fate-stay-night-crossovers.285798/page-77