Amniball (Pokémon)

**Amniball** (Japanese: **ネズバル** *Nezubaru*) is a dual type Glitch/Psychic Pokémon introduced in Generation AN-I.

While it does not Evolve, it does have two different forms. The forms are dependent on the Amniball's nature and personality value:

* If the Amniball's nature is Lonely, Brave, Adamant, Naughty, Modest, Mild, Quiet, Rash, Hasty, or Naive, the Amniball will be in Dark Mode (Japanese: **チーマ ダーク** *Dark Theme*).
* If the Amniball's nature is Bold, Relaxed, Impish, Lax, Calm, Gentle, Sassy, Careful, Timid, or Jolly, the Amniball will be in Light Mode (Japanese: **チーマ ライト** *Light Theme*).
* If the Amniball's nature is Hardy, Docile, Serious, Bashful, or Quirky, then the Amniball's Mode will be decided based on the personality value instead, so it is effectively random.

Amniball is the only known Pokémon with the Wild Card Ability.

## Biology

Amniball is a small Pokémon comprised of a head, a body, and a tail. The head is roughly spherical save for two small ears. Amniball have black eyes with white highlights. The body is an oblate spheroid, while the tail is comprised of three differently colored spheres. Amniball have a '?' shape on their back. Their feet are large and stubby.

All Amniball have somewhat randomly fluctuating power and resilience thanks to its body's corruption factors. However, these stats do not change wildly; rather, the Amniball has an average strength its power and resilience tend to hover around. Training an Amniball is still quite difficult, as it is not easy to tell if one's Amniball has actually gotten stronger or not.

This Pokémon has two different variants - one with gray ears, a gray patch on the back, gray feet, and a white-and-gray striped tail, and one that is almost entirely white save for a light gray '?' shape on the back as well as progressively darkening tail segments. These are known as "Light Mode" and "Dark Mode" Amniball. Light Mode Amniball tend to be stronger defenders while Dark Mode Amniball tend to be stronger attackers.

## Game data

### Stats

#### Base stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

## Trivia

* Amniball is the only standard Pokémon to have a Pokédex number after every Legendary and Mythical Pokémon from their region - it is after every other Pokémon introduced in Generation AN-I, AN-II, and AN-III within the National Pokédex.

### Origin

Amniball is based on a mouse - both the animal and the kind one plugs into their computer. Its two designs are based on the glitch Pokémon known as Decamarks**RSEFRLG** and -----**BWB2W2**, both of which are placeholders for Pokémon that do not exist in game code, giving this Pokémon its classification. It seems to also draw inspiration from Frosaby, in that they have nearly identical frames and both share the Psychic-type. This possibly references placeholder sprites, which are commonly simply already existing sprites with alterations demarcating their position as a placeholder, such as shorthand for "temporary", a question mark, and/or altered coloration.

#### Name origin

Amniball may be a combination of *hamster* and *trackball* - the latter calling back to being based on a computer mouse. It may also come from *amnesia* - a state where one might ask a lot of questions, and its design and those of its inspirations all have question marks in the design. The name also is similar sounding to the Nintendo game figurines known as Amiibo.

Nezubaru is likely a combination of *nezumi* (mouse) and *ball* as in the aforementioned trackball.

The names for Amniball's two modes come from two common app appearances - a "Light Mode/Light Theme" to make the screen appear brighter on dim displays, and a "Dark Mode/Dark Theme" to make the screen appear dimmer on bright displays.