Oops. We Kidnapped a Noble

## Task

* To help Noctus Caivan remove his brother from the position of Lord of Selse peacefully.

## Quest Events

While the Wanderers were determining how to proceed forward in Selse, they were visited by 3 individuals. One them was Amber Stendel, the guardswoman JD was friends with, and the other two the Wanderers did not recognize. After Eldrin deemed them to not be a threat, they were let into the Inn room to talk with the Wanderers. Once in the room, an illusion spell was dropped, and one of the figures revealed himself to be Noctus Caivan and the other Aeies Syanes. Noctus told the Wanderers that he wanted their assistance in changing the city by removing his brother, Serris Caivan, from the position of Lord. He informs the Wanderers that the Iron Hearts have Serris under their thumb through the finances, which he knows about since he keeps the books for Serris. However, this also allowed Noctus to make his own investments, which he believes would allow him to run the city without being under the thumb of the Iron Hearts. With this knowledge the Wanderers worked on creating a plan, despite their vast differences in opinions, to assist Noctus.

Eventually the Wanderers, after hours of discussion come up with a plan: They would accept the job from the Iron Hearts to be able to get intel and money, then they would sneak into the manor with Noctus's advice to kidnap Serris, they would also message Illeyre and Wander to ask for their help in aiding the change of power, then they would leave town to take Serris to the Shattered City (where they would also retrieve Garyn). They also informed people that Noctus could get the group's help again if Aeies sent them a message.

In prepping to learn how to kidnap Serris, the group reached out to Garyn as they knew she had knowledge of the city's sewer system from her time helping free people from the Ironhearts. With that information they head to the Dirty Drake to accept the mission from Atasi. While there Eldrin and Jothomir attempt to work Atasi to give them some forward payments, and to see if they could get Garyn's gauntlets back. Eldrin successfully beat Atasi in a dice game to get 250 gold for the group, but unfortunately Jothomir lost, so he was unable to get the gauntlets back. The group was also able to get Atasi to give them a time leeway by convincing her the plan was complicated and they would need more time than she was offering to complete it successfully. After they finished here the group split for a bit to do some shopping and selling. During this time Kelta and Lark found JD on the outskirts of town preparing to burn and then burning the remains of his family and their homestead. After giving him some time, they had an awkward conversation about what was happening, but JD made it clear he was not leaving the group now, but was not going to leave Selse with them. After this brief split, the party reunited to come up with a final plan to put into action. The first step was that the group needed to find Amber to get some details necessary to kidnap Serris. While talking to Amber they also 3 uniforms to outfit some of the group. During the next night, a few realize that someone appears to be spying on them during the night. Eventually JD realizes it is Jester from the Dirty Drake and talks to her about what she was doing, he is able to tell pretty easily that she was lying to him and was spying on the group. Nothing has come from that at the moment though.

The next day the group plans again, making the final preparations to kidnap Lord Serris Caivan. It is decided that there would be two groups involved in the plan. Group A would be the ones breaking in and kidnapping Serris and Group B would be waiting on the outskirts town at JD's home with a cart and horses so they could quickly leave town. Group A consisted of Aggarash, Jothomir, Clover, and JD. Group B consisted of Lark, Kelta, and Eldrin. While finishing the plans the group has Aeies send a message to Toven who informs the group that she is not in Illeyre but in Wander with Kaedra and Lady Trysh. Jothomir also has Aeies send a message to Roswell to inform him of his wellbeing. With the knowledge from Toven, the group decides they will head to Wander to talk to Toven, Kaedra, and Lady Trysh in person. With that the group splits up for their parts of the plan just before sunset. Eldrin goes to buy a cart and horses also with the money from the Iron Hearts. While waiting the group names the horses Baryl and Daryl.

At the manor, Aggarash, Jothomir, Clover, and JD are able to make it in perfectly with their disguises that they had brilliantly put on before leaving, and with Aggarash invisible. The group first sets out to get drinks to bring to Lord Caivan and the guards they are relieving. They convince the cook who gives it to them, and Jothomir spikes them with the poison he had perfected the day before. The first few guards they manage to get past easily, but they then run into Liam Ironarm, the corrupt captain of the guard. After some very successful persuasion from JD and Clover, they are able to get Liam to drink one of the poisoned drinks before he can escort Jothomir alone to Serris. When they make it to the fourth flour they only get mixed responses from the guards, but no one objects completely to them. This allows Jothomir to get into Serris's room and give him the drink, which he takes a sip of before Jothomir leaves the room. The group waits for a bit before they hear a thud and return into the room to find an unconscious Serris Caivan. They drop Liam into the bed, who Aggie had turned invisible and was carrying around. As Liam becomes visible again, Aggarash and Serris become invisible. While this is happening, Jothomir takes some time to search through some of Serris's drawers, smash a vase, and leaves a note with hair from a female gnome Iron Heart member to implicate the Iron Hearts. As a new guard comes in the group is once again able to lie their way through out of the room, and then proceed to make it all the way out. As they leave, JD smooth talks the guards and Clover sets a small fire to distract the guards, which allows them to leave without an issue.

Successfully kidnapping Serris Caivan, the group begins to sneak out of the city through the sewer system. It goes smoothly, other than Aggarash transferring Serris over to Jothomir because he was struggling, while the city becomes chaotic from the commotion of the fire at the manor. After a bit of traveling the groups reunite at JD's farmstead where JD informs the entire group he is going to stay behind in Wander as he has business to take care of. With goodbyes had the group sets off to Wander, unknowing of the destruction they would soon find.

## Reward

* 250 Gold from the Iron Hearts as a forward payment

## Aftermath

The Wanderers learned that the city of Selse was doing fairly well with the transition of power from JD when Aggarash cast sending to JD while the Wanderers were in the Shattered City after killing Kyvrin.

Many high profile members of the Iron Hearts had been captured and imprisoned. However, Atasi had managed to escape the city and her whereabouts are unknown.