Dungeons

In the FSMP, dungeons are a large part of mid-lategame gameplay. Dungeons are challenging, multilevel structures introduced in the RPG Update, containing many RPG mobs types. These are separate from naturally generating structures, and have separate loot tables. RPG mobs are a crucial part of Dungeons, as they add challenging obstacles, and can rarely drop high-tier items. All loot from Bosses and Dungeons is listed here. Their types are as follows:

**Veterans** that have will pose as a challenge for the under-equipped or ill-prepared.

**Elites** that are stronger, faster, and more difficult to defeat than **Veterans**.

**Champions** that are very strong, resistant to fire, and have regeneration that can be a threat for a well equipped player.

**Legendaries** that will test the abilities of even the best equipped players.

**Raid Bosses** that will require multiple well equipped players to defeat...

Each increasing level will have higer chances to drop high tier, and even unique loot. Legendary items are almost always unique and provide special stats unlike any lower tier item. These items are also usually named and have special lore. These will most commonly drop from Raid Bosses, although they can be found as dungeon loot in some cases. For each increasing level of rarity, the stat bonuses become more and more drastic, and offer more benefits overall. The rarities and their chances are listed here.

**Uncommon: ~66.2%**

**Rare: ~26.5%**

**Very Rare: ~6.6%**

**Legendary: ~0.07%**

## "Clean" System

In the RPG update, a new system for balancing Dungeon Armor was added. With this update they brought the "Clean" system. With the "Clean" system, armor that you craft yourself or is crafted by players is "Clean" as you crafted it and it was made to be worn by humans. "Clean" armor will give set bonuses and be able to be augmented. Armor found in dungeon loot however, is not clean as it was crafted a long time ago and is for "A different type of creature", meaning it cannot be augmented and does not give set bonuses. This gives an incentive to hunt for high-tier dungeon items, as they have the possibility to be better than "Clean" armor.

## Spawning Dungeons

In the FSMP, a great number of dungeons have been pre-generated. Although, some might find that they are quite hidden, which is why Dungeon Spawning was added. To spawn a dungeon, you need to place a diamond pickaxe in an anvil and name it "Ancient Excavator". When the item is dropped on the ground, it will summon a random dungeon directly below where you are standing, around bedrock level. There is a small chance for the dungeon spawned to be Tier 2, meaning it will have increased loot rarity and higher difficulty. This can also be done in the nether, although this is untested.

## Spawning Bosses

Two of the most powerful **Raid Bosses** in the FSMP can be spawned by naming certain items and throwing them on the ground. Boss-Spamming, or the act of spawning multiple bosses in an attempt to lag the server is bannable, and can be traced to who summoned the boss through the Server Console. These two bosses are extremely powerful and require multiple Endgame-level players to defeat. Recommended weapons are: One of the Special Crossbows, Elytra-Superior Armor, Netherite-Class bows, and if possible, a Codex Animus. The methods to spawn the bosses are listed here:

**Carlos, Destroyer Of Worlds:** Name a slime block "Friend Cube" and throw it on the ground

**Wraith:** Name a Diamond Block "Offering" and throw it on the ground.