recursal/Fanatic-Fandom huggingface dataset:
Bandit's Journal

Bandit's Journal is a lore document from the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building.

## Text

*We followed them to the entrance of the temple, but we lost them inside. This place is far too dangerous for us to risk it. We don't get paid enough, anyway. We will leave tomorrow.*
Bonded with Spirit Wolf

Bonded with Spirit Wolf is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Bonded with Spirit Wolf applies the following effects:

* Creature has +1 AC.

## Application and Removal

**Bonded with Spirit Wolf can be applied by:** summon a bonded animal feature of the Circle of the Kindred Spirit Druids

**Bonded with Spirit Wolf can be removed by:** death of the bonded animal
Amulet

Amulet is an unidentified wondrous item. Before it is identified, it has no special properties. It can be equipped in a neck slot but will not provide any benefits.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Amulet**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the item reveals itself to be the Amulet of Health.

Amulet has to be identified only once per playthough. Afterwards, the party will recognize the Amulet of Health automatically and identification will not be necessary.
Boots of the Steady Fighter

### Properties

Advantage on saving throws against being shoved or magically movedImmunity to Slowed

## Other

### Weight

1

Boots of Steady Fighter are a wondrous item. They are a rare magical item. They're equipped in the feet slot and require attunement. When attuned, the boots give their wearer:

* Advantage on saving throws against being shoved or moved by magical means
* Immunity to the *Slowed* condition.

## Description

*When wearing these boots you have advantage on saving throws against being knocked prone or moved magically and cannot be slowed.*

## Location

* Sold by Berdel Ironfoot
* Possible to find on an armor stand in the Ruins of Telema
* Found as random loot
Acidified

Acidified is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Acidified applies the following effects:

* Creature takes +2d4 acid damage at the end of each turn.

## Application and Removal

**Acidified can be applied by:** Acid Arrow

**Acidified can be removed by:** –
Belt of Giant Strength (Stone)

Belt of Giant Strength (Stone) is a wondrous item. It's a very rare magical item. It's equipped in the belt slot and requires attunement. When attuned, the belt sets your Strength to 23.

## Description

*At the dawn of time, there was a confrontation between the giants and the elves. The elven arcanists didn’t waste anything from the giants, harnessing their life essence to create powerful magical items.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Berdel Ironfoot
Annie Bagmordah

Annie Bagmordah is a Quartermaster of the Scavengers guild. She spends most of her time in the Scavengers' headquarters in Caer Cyflen. She organizes and coordinates all the guild operations in the region, and she is the adventurers’ first contact with the guild. She also tries to establish new Scavengers' camps in suitable settlements.

Annie knows every deputy of the Council and really anyone of any importance in the region. She is very down-to-earth and wise in the ways of the world. She clearly knows Arwin Merton better than she lets on, but refuses to talk about it, claiming the topic to be painful.

Annie Bagmordah plays a smaller or bigger role in several sidequests, one of which has the adventurers’ searching for her stolen magical sword.

## Related Quests

* Arwin Merton’s Story
* Convey the Scavengers Message
* Family Reckoning
* Misaye’s Birthday
* New Business
* The First Scavenger
Blood Daffodil

## Blood Daffodil

### Weight

0

Blood Daffodil is a plant and a crafting ingredient used in many recipes.

*This large flower is rumored to grow well on battlefields.*

## Recipes

* Antitoxin
* Basic Poison
* Basic Poisoned Arrow
* Basic Poisoned Bolt
* Dark Stab
* Dark Stab Poisoned Arrow
* Dark Stab Poisoned Bolt
* Scroll of Burning Hands
* Scroll of Cure Wounds
* Scroll of Deathward
* Scroll of Gravity Slam
* Scroll of Jump
* Scroll of True Seeing

## Locations

* Sold by Atima Bladeburn
* Sold by Hugo Requer in Caer Cyflen
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers.
* Dropped by various enemies.
* Gathered from resource nodes.
* Gathered during travel.
Aura of Devotion

Aura of Devotion is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Aura of Devotion is also a level 7 class feature of Paladins who took the Oath of Devotion. The paladin applies this aura to all allies within 2 cells of him.

## Effects

Aura of Devotion applies the following effects:

* Creature has immunity to being charmed.

## Application and Removal

**Aura of Devotion can be applied by:** Aura of Devotion feature of Paladins (Oath of Devotion)

**Aura of Devotion can be removed by:** exiting the area of effect, knocking out the Paladin
Adria’s Journal

Circle of Danantar

Tower of Knowledge

Adria’s Journal is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

*A personal journal with most of its pages torn out. The remaining ones tell a dark tale of falling under the dominion of Arivad.*

## Location

Can be found in the Tannerson Estate during the Aristocrat background quest.
A Trusted Carrier

A Trusted Carrier is one of the secondary quests in the Lost Valley DLC. It is the first quest in the Mask faction quest chain.

[*summary goes here*]

## How to obtain the quest

You get the quest after completing The Wolf Menace.

## Objectives and quest log entries

**Go to the City**

* You reached the city.

**Deliver the Package**

* Take the package to Cafrain.

* You delivered the package.

## Walkthrough

[A Trusted Carrier walkthrough goes here.]

## Rewards

* Stone of Good Luck
* 300 experience
Arcaneum

Arcaneum is one of the factions in Solasta.

The Arcaneum is the magical arm of the New Empire, descended from an Old Empire organization of the same name. It is run by powerful wizards who carry on traditions of ancient Imperial magic – and long to recover more.

## Prominent members

* Master Ilastar Keenmind Airgetine
* Heddlon Surespell
Comprehend Languages

Comprehend Languages is a first level spell from the Divination school. For the duration of the spell, the caster understands the literal meaning of any spoken words that he hears.

Comprehend Languages can be cast as Ritual.

## Spell effects

Comprehend Languages can only be cast on the caster himself. It grants *Comprehending Languages –* the target can read and speak any language.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Rogue (Shadowcaster only)
* Sorcerer
* Warlock
* Wizard
Bloodspear

Bloodspear is one of the orc tribes residing in the Cradle of Fire. It is led by Edrof.

Bloodspear is a tribe of dedicated warriors. They respect nothing but strength and power. Their life is battle and follow only the strong. After one of the deputies defeats Edrof in Brok’s name, the tribe takes Brok as their chieftain without a second thought.
A Clash of Giants

A Clash of Giants is a faction quests in the Palace of Ice DLC. It's the fourth quest in the Northern Clans questline.

[*summary goes here*]

## How to obtain the quest

The quest is received automatically after finishing The Ice Trap quest.

## Objectives and quest log entries

**Track Down the Giants**

* You have decided to push on further in search of the giants.

* It appears the giants may have set up their camp not too far from here.

**Fight the Giants**

* You killed the hostile giants. They seemed weirdly disturbed, even for giants... The friendly giant that was under attack survived. He gave you information concerning his attackers.

## Walkthrough

[A Clash of Giants walkthrough goes here]
Aura of Protection

Aura of Protection is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Aura of Protection is also a level 6 class feature of all Paladins. The paladin applies this aura to all allies within 2 cells of him.

## Effects

Aura of Protection applies the following effects:

* Creature has a saving throw bonus equal to the Paladin's Charisma modifier (minimum 1).

## Application and Removal

**Aura of Protection can be applied by:** Aura of Protection feature of Paladins

**Aura of Protection can be removed by:** exiting the area of effect, knocking out the Paladin
Bestow Curse

Bestow Curse is a third level spell from the Necromancy school. The caster bestows a chosen curse on the target.

## Spell effects

Bestow Curse targets one enemy. The caster bestows one curse on the target, chosen from the following options:

* Bestow Curse (Attack): Disadvantage on attack rolls against caster.
* Bestow Curse (Action): Must make a Wisdom saving throw to perform any actions.
* Bestow Curse (Damage): Caster's attacks and spells against the target deal an extra 1d8 necrotic damage.
* Bestow Curse (Strength): Disadvantage on Strength saving throw and ability checks.
* Bestow Curse (Dexterity): Disadvantage on Dexterity saving throw and ability checks.
* Bestow Curse (Constitution): Disadvantage on Constitution saving throw and ability checks.
* Bestow Curse (Intelligence): Disadvantage on Intelligence saving throw and ability checks.
* Bestow Curse (Wisdom): Disadvantage on Wisdom saving throw and ability checks.
* Bestow Curse (Charisma): Disadvantage on Charisma saving throw and ability checks.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over III: the duration of the curse is increased to 8 hours, 24 hours, and until dispelled.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Warlock (Tree only)
* Wizard
* Rogue (Shadowcaster only)
Arivad’s Kiss Poisoned Bolt

Arivad’s Kiss Poisoned Bolt is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use Arivad’s Kiss.*

## Crafting

**Ingredients:** Serpentinite, Sorak Poisonous Spine, Crossbow Bolt ×5

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasim
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Abjuration

Abjuration is one of the schools of magic in the world of Solasta.

Abjuration spells are usually protective in nature, although there are some aggressive ones as well. They are basically “denial” spells: they can deny access by creating magical barriers, deny peril by negating harmful effects, deny existence by banishing creatures to other planes. Some abjuration spells can also directly harm enemies.

## List of all Abjuration spells

### Cantrip

* Resistance
* Shadow Armor

### Level I

* Mage Armor
* Protect vs Evil & Good
* Shield
* Shield of Faith

### Level II

* Aid
* Lesser Restoration
* Pass Without Trace
* Protection from Poison
* Warding Bond

### Level III

* Beacon of Hope
* Counterspell
* Dispel Magic
* Protection from Energy
* Remove Curse

### Level IV

* Banishment
* Death Ward
* Freedom of Movement
* Stoneskin

### Level V

* Dispel Evil and Good
* Greater Restoration
Breastplate of Fortitude

Breastplate of Fortitude is a craftable medium armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. Proficiency with medium armor is required to wear it.

## Crafting

**Ingredients:** Primed Breastplate, Heart of Winter

**Crafting Difficulty:** DC 25, Very Hard

**Required Successes:** 18
A Letter to a Friend

A Letter to a Friend is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

Parchment letter from before the Cataclysm'

## Text

*Dearest Edfalyad,*

*How is your lovely partner Lythyrial? Have you found a place for your new loom yet?*

*Forgive me, I suppose I really should come to the point of my writing this letter.*

*Today we decided that the dark disease they call the Manacalon Empire has been getting too close. Colthannin has become crowded with refugees, and my dearest Khaly's soul wearies at the constant influx of strangers always talking of war. It is for this reason I have arranged for us to travel north...*

*...to a land where our people and snow dwarves are said to meet as equals, a place of unrivaled, stark beauty, freedom, and opportunity.*

*The people of this land call themselves the Snow Alliance, and our people have a place there, I think it is called Lantinen.*

*If it doesn't work out? Well, we can always come back to Dunannon through the Sylvan Step gates.*

*Sorry to be so brief, but my heart aches to leave you both here.*

*Yours with love,*

*Miruthdrel Lightsong*
Archaeological Notes

Archaeological Notes is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

There are three separate Archeological Notes in the game. All of them are obtained by examining the statues in the Library (Manacalon Ruin map location). All of them provide the same rewards (+2 relationship and 1 gp) when given to an interested faction.

## Archaeological Notes 1

Notes about a statue of Lerithir Imradir, the last Emperor of Manacalon. This means the tower was active when the cataclysm struck.

*This statue is in a classic pose used for Emperors. An inscription names Lerithir Imradir.*

## Archaeological Notes 2

Notes about a possible Manacalon master of magic, based on a statue discovered in the ruined tower.

*This Manacalon woman was probably a high-ranking wizard. She might have been living here, east of the Inner Empire… Various notes about the statue follow.*

## Archaeological Notes 3

Notes about a strange statue found in the ruined tower in the Badlands.

*This statue represents a humanoid dragon, wearing classical Manacalon wizards’ robes. A scholar might know what that means.*
Blue Blood

Blue Blood is one of the secondary quests in the Lost Valley DLC. It is the fourth quest in Dominion faction quest chain.

Orenetis is incensed that Eladien Anfarel publicly criticized him and commands the party to punish but not kill him.

## How to obtain the quest

You get the quest automatically after finishing The Lost Apprentice quest.

## Objectives and quest log entries

**Meet with Orenetis**

* You received a new task from Orenetis.

**Reach Caer Anfrel**

* Orenetis asked you to punish a nobleman called Eladien Anfarel. He marked his location on your map.
* Caer Anfrel seems well-defended. Speak to Eladien Anfarel, but be ready for anything.

* You have reched Caer Anfrel.

**Punish Eladien Anfarel**

* (option) You punished Eladien Anfrel without killing him.

**Report to Orenetis**

* Return to Orenetis and report your dealings with Eladien Anfrel.

* You reported to Orenetis on the mission an he seemed pleased with you.

## Walkthrough

When the party approaches Elerien Anfarel, a cutscene will start automatically after which a fight ensues. The party must kill all of Elerien Anfarel's guards without killing him. During the fight, Elerien Anfarel will attempt to keep distance while casting spells (including Fireball, Acid Arrow, and Scorching Ray). Note that his two heavy armored guards wield magical morningstars which will bypass non-magical physical damage resistance (e.g. Stoneskin). Once all guards are dead, the fight ends automatically.

## Rewards

* If Eladien Anfarel is not killed:
	+ Increase in relations with the Dominion faction: +20
	+ 2500 gold
	+ 800 experience points
	+ Loot and xp from killing Elerien Anfarel's guards, including two sets of full plate armor and two morningstars +1
	+ Orenetis grants the party access to Finaliel Sharpmind's laboratory, from which various magical items can be looted

## Consequences

Doing this quest will lower your relations with the Rebellion by 30, and even by 60 if you chose to kill Elerien Anfarel
Badlands

Badlands is a name given to the area most ravaged by the Cataclysm. Those used to be thriving lands of the Manacalon Empire. The Aer-Elai and its provinces were hit the hardest, their lands warped and shattered. Those areas are now known as the Badlands. They are filled with strange geographic features, elven ruins, seemingly impossible buildings (like upside-down towers) and monsters. So, so many monsters.

Not many dare to venture into the Badlands.

## Exploration Initiative

In the year 1024, a new road into the heart of the Badlands is discovered – a pass named the Copperhead Road. The Legacy Council starts an initiative to explore, map and investigate the area. They hire adventurers of all sorts to go into the Badlands in search of treasures and lost lore.
Allan Miller

**Allan Miller** is an archivist in Coparann and a Sorak spy. He keeps all the administrative records of the city and coordinates a network of spies on the side.

It is uncertain when Allan Miller became a Sorak spy and what enticed him to do so, but it was at least 16 years ago, before the Orcs invaded Coparann. He was the one coordinating Sorak agents in the area this whole time, and he was the one blackmailing the parents of a deputy with a Sellsword background.

The adventurers find an incriminating note in the Farmhouse and eventually kill Allan.
Dimension Door

Dimension Door is a fourth level spell from the Conjuration school. The spell transfers the caster and a friendly creature to a specified destination.

## Spell effects

Dimension Door is cast on the ground. The caster and one ally can use it to teleport up to 12 cells away from their current position. This movement does not provoke attacks of opportunity.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Druid (Circle of the Land – Coast only)
* Sorcerer
* Warlock
* Wizard
Amulet of Nondetection

Amulet of Nondetection is a special item connected to a quest in the Palace of Ice DLC. It adds a bit of flavor and lore, but serves no other function.

It can be looted from the corpse of Weyne Tayler at the Highrock Outpost.

## Description

*A magical item that can be used to block all magical divination on yourself, so you cannot be targeted by divination magic or perceived by magical scrying sensors.*
Backpack

Backpack is a standard, non-magical container. It's equipped in the back slot and provides a buff to carrying capacity, increasing it 1.2 times.

Backpacks are a part of any starting equipment.

## Description

*The adventurer’s indispensable friend. Holds as much gear as you want – if you are strong enough to carry it.*

## Location

* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
Bracers of Stunning Strike

Bracers of Stunning Strike are a wondrous item. They're a magical item. They're equipped in the wrists slot and require attunement. When attuned, the bracers give the wearer +1 to DC of his Stunning Strikes.

The bracers don't specifically require the wearer to be a Monk, but only Monks will benefit provideeanmore

## Description

*Created by an unknown wandering monk, who latter created his own school of martial arts, there bracers provide even more power to your punches.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Hanno Mudstrider
* Sold by Renno Highwater
* Sold by Erwina Longstaff
Angus Hightower

Angus Hightower is one of the characters introduced in the Palace of Ice DLC. He is a vendor located in the Kaupaapunki. He is a member of the Southern Clans, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. He also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Southern Clans faction relationship. Stock does not replenish.

* Indifference (0-10): (N/A. Party begins at Sympathy (20) upon embarking to the Snow Alliance.)
* Sympathy (11-30): 15% upcharge on base value. Inventory fully available.
* Alliance (31-50): 10% discount.
* Brotherhood (51-80): 20% discount.
* Living Legend (81-100): 30% discount.
Enchantment

**Enchantment** is one of the schools of magic in the world of Solasta.

Enchantment spells affect the minds of creatures, influencing or completely controlling their behavior. As such, they only work on living beings that have minds that can be influenced. Those spells can make enemies perceive the caster as a friend, force living beings to take a certain action, or think in a desired way. They can even allow the caster to control another creature like a puppet.

## List of all Enchantment spells

### Level I

* Animal Friendship
* Bane
* Bless
* Charm Person
* Command
* Heroism
* Hideous Laughter
* Malediction
* Sleep

### Level II

* Calm Emotions
* Hold Person

### Level IV

* Confusion
* Dominate Beast
* Dreadful Omen

### Level V

* Dominate Person
* Hold Monster
* Mind Twist

### Level VI

* Circle of Death
* Hilarity
Crossbow +1

Crossbow +1 is a magical two-handed ranged weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or crossbows is required to use it effectively.

## Description

*A favorite of the Snow Alliance rangers; this crossbow is imbued with magic.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Adrasteia Epimeles Aspis

Adrasteia Epimeles Aspis, also known as Adrasteia the Prudent Shield, is the Master of Abjuration. She is a dragon and a wizard of the ancient Manacalon Empire. She was one of the mages that attempted to close the Rift.

Adrasteia created Kythaela – a vessel for her knowledge and memories, in a form of a female elf. Kythaela was put into slumber and enchanted to awaken when the ambient level of mana rose high enough. At this point, she would go to find her master and merge back with her.

Adrasteia slumbered for centuries in her Fortress of the Shield, until Kythaela finally awoken in 1024 A.C. and came back to her master.

Adrasteia did not stay awake for long. She gave her Gem of Abjuration to the deputies and went back to resting, gathering her strength for the one last fight. She promised the deputies they will meet again, before the end, when the need is greatest.

## Connected quests

* Gem Quest: The Monastery
* Shadow of the Defiler
Charisma

**Charisma** (CHA) measures your ability to interact effectively with others. It incorporates such things as confidence and eloquence, and represents a charming or commanding personality.

## Importance of Charisma

Charisma check are made whenever a character tries to lie convincingly, influence people in some way, make an impression, persuade someone to do something etc.

Charisma is also a spellcasting ability for Paladins, Sorcerers, Warlocks and Bards. The Charisma modifier is used to determine a saving throw DC of the spells they cast.

## Charisma-based skills

There are four skills based on Charisma: Deception, Intimidation, Performance, and Persuasion.

## Charisma saving throws

Charisma saving throws are used as saves against some spells: Bane, Banishment, Calm Emotions, Dispel Evil and Good, Weight of Justice.
Amber Farsky

Amber Farsky is one of the characters introduced in the Palace of Ice DLC. She is a member of the Northern Clans. The party first encounters her in the White Rock City.

## Character and Story

Amber Farsky is the mother of Isrid Farsky. She will definitely blame you for her daughter's death if you refuse to take Isrid with you adventuring.
Draconic Resistance

Draconic Resistance is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Draconic Resistance is also a level 6 class feature of Sorcerers who chose the Draconic Bloodline origin. The sorcerer can apply this condition only to himself, and application costs 1 sorcery point.

## Effects

Draconic Resistance applies the following effects:

* Creature has resistance to the damage type of its ancestor (acid, fire, poison, cold, or lighting).

## Application and Removal

**Draconic Resistance can be applied by:** Draconic Resistance feature of Sorcerers (Draconic Bloodline)

**Draconic Resistance can be removed by:** –
Ceiwad Silverflower

Princess Ceiwad Silverflower is a head of state in the Principality of Masgarth. She also serves as a councilor on the Legacy Council, however, she is not there as the representative of the Principality, but simply as a “student of magic.”

Ceiwad often seems distracted and lost in thought during the Council sessions. However, she is clearly listening and analyzing the situation from her own, quite unique, point of view.

From the very beginning, the princess is quite supportive of the deputies and interested in their input. She feels that the Crown needs them, that the spirit of Kaseinax calls them to save him from the darkness. She also offers the deputies a very comfortable residence near the palace as a place to stay in the city, which is quite an honor.

## The Dragon Power

Princess Ceiwad Silverflower is a dragon. She comes from the times of the Manacalon Empire and remembers it well. She does not, however, want to talk about her past, or even answer simple questions about it. Furthermore, she never admits to even knowing Kaseinax, although it’s quite clear that she did.

Ceiwad is a very powerful spellcaster. She can literally stop time in a limited area with little effort.

The princess claims that she cannot go into the Badlands, as it would “kill her faster than any dark god,” but refuses to elaborate on this as well.

## The Mystery of Arwin Merton

Arwin Merton calls Ceiwad an “old lady”, suggesting familiarity born of shared experiences. And the princess herself gladly keeps Arwin at her side when the fighting with the Soraks starts in earnest. They clearly know each other well, but we never get to hear that particular story.
Ball of Lightning

Ball of Lightning is a craftable magical consumable. It can be equipped in a utility slot and used once. When used, it allows casting of Chain Lightning.

## Description

*Crafted by the ancient Master Delannac, this diamond can be used to cast the chain lightning spell once. It disappears when used.*

## Crafting

**Ingredients:** Rough Blue Diamond

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Maddy Greenisle
* (Lost Valley) Desert Refuge part of the Waterfall Cave, The Verdant Valley
* (Palace of Ice) Bookshelf in the Violet's House

## Location

* Sold by Togrem Caskstrong
* Found as random loot
Cloak of Arachnida

Cannot be restrained by webs;

Cast Pass Without a Trace (1 per day)

Cloak of Arachnida is a wondrous item. It's a very rare magical item. It's equipped in the shoulders slot and requires attunement. When attuned, the cloak grants its wearer several boons:

* Resistance to Poison damage;
* Can to move along walls (permanent Spider Climb);
* Cannot be restrained by webs;
* Cast Pass Without Trace (1 per day)

The cloak recharges (regains its spell charge) at dawn.

## Description

*The masters of the Darkweavers’ Guild were the first users of such cloaks!*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Signy Wisecat
Darkness

Darkness is a second level spell from the Evocation school. The spell creates an area of magical darkness.

Darkness requires concentration.

## Spell effects

Darkness targets a 3-cells radius sphere area. The spell puts out lights and extinguishes light sources in the area. Creatures in the area of effect become *Heavily Obscured*:

* creature cannot see anything;
* creature has disadvantage on attack rolls;
* attack rolls against the creature are made with disadvantage.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid (Circle of the Land – Swamp only)
* Fighter (Spellblade only)
* Sorcerer
* Warlock
* Wizard
Basic Poisoned Bolt

Basic Poison Bolt is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use basic poison.*

## Crafting

**Ingredients:** Angry Violet, Skarn Powder, Blood Daffodil, Gallivan Amaranth, Crossbow Bolt ×5

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Recipe

* (Lost Valley) Found in a secret room (through the West wall of the Treasure Room in the Underground Ruins) that also includes several other recipes and random magical treasure. May require a successful Perception check to reveal the door.
* Sold by Hugo Requer
* Sold by Yasmin
* Meat Boy quest reward
* Received at the start of the Palace of Ice DLC
* Found as random loot

## Location

* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Rhodanthe Asigon
Celestials

Celestials are a creature type in Solasta.

Celestials are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity.
Bonded with Spirit Viper

Bonded with Spirit Viper is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Bonded with Spirit Viper applies the following effects:

* Creature has +1 cell of movement.

## Application and Removal

**Bonded with Spirit Viper can be applied by:** summon a bonded animal feature of the Circle of the Kindred Spirit Druids

**Bonded with Spirit Viper can be removed by:** death of the bonded animal
Difficulty Class

Difficulty Class (DC) is a number that signifies a difficulty of any ability check or saving throw. To succeed at the check or a saving throw, a creature needs to "beat" that number. A creature rolls a d20 and adds all his applicable modifiers. If the resulting number is the same or higher as the check's DC – the creature succeeds.
Diamond

Diamond is a gem and crafting ingredient used in various recipes. A diamond is also needed to cast the spell of Stoneskin.

There are three types of diamonds:

* a small one worth 300 gp (*A small diamond worth 300 gold pieces.)*,
* a medium one worth 500 gp (*A diamond worth 500 gold pieces.)*,
* a large one worth 1000 gp (*A magnificent diamond, worth 1000 gold pieces.)*.

## Recipes

* Armor of the Forest
* Vestments of the Primal Oak
* Ring of the Ambassador
* Belt of Regeneration
* Cloak of the Ancient King
* Cloak of the Dandy
* Scroll of Dominate Person
* Scroll of Greater Invisibility
* Scroll of Maze
* Scroll of Prismatic Spray
* Scroll of Raise Dead
* Scroll of Revivify
* Scroll of Regenerate
* Scroll of Resurrection

## Locations

* Sold by Atima Bladeburn (small, large)
* Sold by Hugo Requer in Caer Cyflen (large, small).
* Sold by Arda Bladefang (small, large)
* Sold by Engrem Toldus (small, large)
* Sold by Erwina Longstaff (small, large)
* Found in various containers.
* Dropped by various enemies.
Elementals

Elementals are a creature type in Solasta.

Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy.

## Examples of Elementals

**Small Elemental**

* Fire Jester
* Skarn Ghoul

**Medium Elemental**

* Fire Osprey
* Fire Spider
* Invisible Stalker
* Wind Snake

**Large Elemental**

* Air Elemental
* Earth Elemental
* Fire Elemental
Charged Blue Sapphire

Charged Blue Sapphire is a magical consumable. It can be equipped in a utility slot and used once. When used, it allows casting of Conjure Elemental (Air).

## Description

*This blue gem houses an air elemental that can be summoned by breaking it.*

## Location

* Sold by Halman Summer
* Sold by Togrem Caskstrong
* Found as random loot
Expeditious Retreat (Condition)

Expeditious Retreat is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Expeditious Retreat applies the following effects:

* Creature can dash as a bonus action.

The condition ends if the caster's concentration is disrupted.

## Application and Removal

**Expeditious Retreat can be applied by:** Expeditious Retreat

**Expeditious Retreat can be removed by:** disrupting concentration
Conjure Animal

Conjure Animal is a third level spell from the Conjuration school. The spell summons spirits in the form of beasts to help the caster in battle.

Conjure Animal requires concentration.

## Spell effects

Conjure Animal summons spirits in the form of beasts. The caster chooses one of the options:

* Conjure 1 Beast: 1 powerful beast is conjured (challenge rating 2 or lower);
* Conjure 2 Beasts: 2 beasts are conjured (challenge rating 1 or lower);
* Conjure 4 Beasts: 4 medium beasts are conjured (challenge rating 1/2 or lower).

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Druid
* Ranger
* Warlock (Tree only)
* Wizard (Greenmage only)
Circe Gerardoirin

Circe Gerardoirin is a vendor located in the Manacalon Ruin. She is an Enchantment Manuals Merchant. She is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.
Druidic Focus

Druidic Focus is a spell focus. It can be used by Druids to provide focus for spells that have a material component (spell focus replaces the need to have actual material components).

Druidic Focus can be used by Druids. It will not work for other classes.

## Location

* Part of the Druid's starting equipment
* Sold by Atima Bladeburn
* Sold by Hugo Requer
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff

## Alternative spell focus for Druids

Druids can also use as a spell focus :

* Belt Component Pouch (belt slot)
* Component Bracers (bracer slot)
* Component Pouch (utility slot)
* Focus Circlet (head slot).
Dart

Dart is a standard one-handed ranged weapon. It's a basic non-magical weapon. Proficiency with simple weapons or darts is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Galfin Leafcutter
* Sold by Angus Hightower
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Sold by Rhodanthe Asigon
* Found as random loot
Coparann

Coparann is a mining town located in the Marches. It’s led by Baron Gromnir Stonefist and administered by Ceannard. Around 15 years before the events of the “Solasta: Crown of the Magister”, the town was attacked and sacked by orcs. Later, it fell under the influence of the Soraks, with the Baron and the Archivist being replaced by Sorak Infiltrators. Luckily, the adventurers’ managed to discover the ruse and stop the Soraks.

Coparann boasts a tavern, a small market square, a big keep and, most importantly, the mines.

## Notable Characters

* Mildred Warmhearth – tavern keeper and the wife of Wilf
* Wilf Warmhearth – general goods vendor and the husband of Mildred
* Ceannard – town administrator
* Milan – Scavengers contact
* Atima Bladeburn – temple vendor
* Joris Nikannen – captain of the guard
* Baron Gromnir Stonefist – local ruler
* Bitterroot – retired adventurer and a mysterious woman
* Allan Miller – archivist and a Sorak spy

## Connected Quests

* Gem Quest: The Monastery
* Arwin Merton’s Story
* Visit the Local Scavenger HQ
* Family Reckoning
Cloak of Protection

Cloak of Protection is a wondrous item. It's a rare magical item. It's equipped in the shoulders slot and requires attunement. When attuned, the cloak grants its wearer +1 to all saving throws and +1 Armor Class.

## Description

*An exquisitely tailored cloak, very much sought after by shock arcanists. A lost secret of Manacalon.*

## Location

* Found as random loot
* Sold by Halman Summer
* Sold by Katniss Strongmail
Empress Garb Chain Shirt

Empress Garb Chain Shirt is a craftable item of clothing. This clothing cannot be bought or found, it can only be crafted. Wearing it does not require any proficiency.

## Description

This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. It was originally designed by Ildurial Stronghand as a wedding gift for Empress Cylloriel Wildspirit, the Warrior Empress. It does not require any armor proficiency and places no limit on DEX modifier.

## Crafting

**Ingredients:** Primed Chain Shirt, Slavestone

**Crafting Difficulty:** DC 18, hard

**Required Successes:** 14

## Recipe

* Sold by Heddlon Surespell
* Found in the Fortress of the Shield (in the Library)
* (Lost Valley) The Renewal quest reward
* Sold by Togrem Caskstrong
Divination

**Divination** is one of the schools of magic in the world of Solasta.

Divination spells specialize in revealing various types of information – showing long forgotten secrets, allowing glimpses of the future, revealing locations of hidden things, piercing illusions to show the truth hiding behind them, or granting visions of distant people or places.

## List of all Divination spells

### Level I

* Comprehend Languages
* Detect Evil and Good
* Detect Magic
* Detect Poison and Disease
* Hunter's Mark
* Identify

### Level II

* Find Traps
* See Invisibility
Component Pouch

Component Pouch is a spell focus. It can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be bought from vendors or found as random loot.

Component Pouch can be used by any class. That makes it a universal spell focus.

## Description

*Contains material components for most spells. Costly components are not included.*

## Location

* Sold by Mogo the Poor
* Sold by Hugo Requer
* Sold by Atima Bladeburn
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Arda Bladefang
* Sold by Grimhild Darkhead
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
Deep Pain Poisoned Bolt

Deep Pain is a type of crossbow ammunition that can be crafted with the Poisoner's Kit.

*These projectiles have a small pocket of poison attached to their tip, so they will deal the effect of poison on a successful hit. These particular bolts use Deep Pain.*

## Crafting

**Ingredients:** Troll Acanthus, Deep Spider Venom Gland, Crossbow Bolt ×5

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Brimstone Fang

## Brimstone Fang

### Effect

+2d4 poison damage (save for half) (3 hits)

## Other

### Properties

Item buff, Poison, Glass

Brimstone Fang is a type of poison that can be crafted with the Poisoner's Kit.

*A poison crafted from venomous fangs of a Brimstone Viper.*

## Crafting

**Ingredients:** Troll Acanthus, Gallivan Amaranth, Brimstone Viper Venom Gland

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Recipe

* Sold by Maddy Greenisle
* Sold by Yasmin
* The Messenger quest reward
* Found as random loot
Encrypted Diary

Encrypted Diary is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building.

It is also a quest item, providing necessary information.

## Description

This book is written in code. From the format, it seems to be some kind of mission log.

## Text

*Test 1, 2, 3, 4. The cipher of this missive is G2. All subsequent entries will progress 1 reversing alphabetically from here.*

*Our plans move forward but slowly. I hear rumors that agents working for the Principality of Masgarth have already foiled a number of our plans. This will require my work with the Scavengers and other targets to be a little more delicate. Despite the heightened state of alert here, no one has yet suspected that I might not be who I say I am. I hope this continues.*

*Plan Lazy Dog at Telema is now in effect. They suspect nothing.*

*Whiskey Tango now firmly embedded at Highrock. Poor security and trusting nature leaves enemy acutely vulnerable.*

*The Alliance show little sign of learning from past lessons. Whiskey Romeo and Kaikonnen now vulnerable. The drip of misinformation twists the clans and houses to our needs.*

*Execution of Gallivan plan in effect. Infiltration has begun. Fruitful outcomes expected.*

*Further actions on Plans Gamma, Delta, and Epsilon ongoing.*

## Location

Found in a basket in the Ruins of Telema.
Exhausted

Exhaustion is a special condition. It can be caused by some abilities, inhospitable environment or prolonged lack of food and water. There are six levels of exhaustion. Certain effects can apply more than one level of exhaustion at the time.

Exhaustion levels stack. So, if a creature with 1 level of exhaustion gets 2 more levels, its exhaustion level will be 3.

Exhausted creature suffers the effects of its current level of exhaustion, as well as all the lower levels.

Finishing a Long Rest, with enough food rations, reduces and exhaustion level by 1.

## Levels of exhaustion

 3
 5
 6
Banished

Banished is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Banished applies the following effects:

* Creature is removed from the world for the duration of the spell that applied the condition, unless the spell is broken before then. If the spell remains unbroken for its entire duration, the creature is permanently banished if it is extraplanar (celestial, fiend, elemental).

## Application and Removal

**Banished can be applied by:** Banishment

**Banished can be removed by:** disrupting concentration, successful Charisma saving throw.
Child of Darkness

Child of Darkness is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

Child of Darkness is also a special feature of Sorr-Akkath Skirmisher, Sorr-Akkath Warrior, Sorr-Akkath Saboteur, and Sorak Infiltrator. Those Soraks use this feature to apply the condition only to themselves. It is only effective in dim light or darkness.

## Effects

Child of Darkness applies the following effects:

* Creature has +1 to all saving throws.
* Creature has +1 to AC.
* Creature has +1 to attack rolls.
* Creature regenerates in darkness.

## Application and Removal

**Child of Darkness can be applied by:** Child of Darkness special feature of Sorr-Akkath Skirmisher, Sorr-Akkath Warrior, Sorr-Akkath Saboteur, and Sorak Infiltrator

**Child of Darkness can be removed by:** –
Dagger of Perfection

Dagger of Perfection is a craftable one-handed melee piercing weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or daggers is required to use it effectively.

The dagger can be **thrown** at a range of 4-12.

## Crafting

Ingredients: Primed Dagger, Volcanic Tear

Crafting Difficulty: DC 22, Very Hard

Required Successes: 16
Divine Favor

Divine Favor is a first level spell from the Evocation school. The spell grants the target additional radiant damage for a limited time.

Divine Favor requires concentration.

## Spell effects

Divine Favor can only be cast on the caster himself. The target gains *Divine Favor –* deals 1d4 additional radiant damage with his attacks.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Paladin
Document (Palace of Ice)

Document is a lore document found in the Palace of Ice DLC. It provides additional insight and information on characters and events, contributes to world-building.

It is also a quest item providing necessary information.

## Text

*Found in the ruins ofthe elven settlement, it describes in detail the historical event of sylvan elves murdered by the Empire.*

## Location

Found in a chest at the ruined mansion at the Elven Settlements.
Chainmail +2

Chainmail +2 is a magical heavy armor. It has a second tier enchantment and provides +2 bonus to Armor Class. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 13 are required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Its design was created by Ildurial Stronghand, for the personal guard of the Empress.*

## Location

* Sold by Joriel Foxeye
* Sold by Berdel Ironfoot
* Found as random loot
Convey the Scavengers Message

Convey the Scavengers Message is one of the secondary quests in Solasta: Crown of the Magister.

## How to obtain the quest

The quest is given by Annie Bagmordah after completing The Legacy Council quest.

## Objectives and quest log entries

**Speak to Captain Henrik**

* Annie Bagmordah, the Scavengers’ quartermaster, asked you to speak to Captain Henrik on her behalf to get the authorization to build a Scavenger camp in the Caer Lem outpost. Brink back Henrik’s answer.
* You learned that Henrik was killed in Caer Lem, and there is no left to negotiate with the Scavengers.

**Report to Annie**

* You told Annie what happened to Henrik. She was glad you did, even though it was bad news.

## Walkthrough

* Before you leave Caer Cyflen to begin your first mission, you are tasked with talking to Annie Bagmordah (The Scavengers quest).
* She asks you to deliver a message to Henrik, the commander of the Caer Lem Outpost.
* As you are supposed to go there anyway, you accept this small extra task.
* During your stay at Caer Lem and your escape back to Caer Cyflen, you learn that Henrik was killed during the Soraks attack that nearly wiped out the whole garrison of the outpost.
* To conclude this quest, you report back to Annie after returning to Caer Cyflen.
Cure Wounds

Cure Wounds is a first level spell from the Evocation school. The caster heals an ally with a touch.

## Spell effects

Cure Wounds targets one ally and heals HP equal to 1d8 + spellcasting ability modifier of the caster.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 healing die.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric
* Druid
* Paladin
* Ranger
Elven Thinblade

Elven Thinblade is a magical one-handed melee slashing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or shortswords is required to use it effectively.

## Description

*These rare weapons were all crafted by the hand of Defineth Sharpsight himself. They were prized by master spies of the Silent Whisper, for they combine the qualities of finesse and light blades with unmatched sharpness.*

## Location

* Sold by Joriel Foxeye
* Found in a small hidden chamber in the Sentharyllian Necropolis (Volcano).
* Sold by Galfin Leafcutter