Other Oddities Unique to Ea (Poisons, Potions, Food & Drink, etc):

## **Special Potion: Refined Liquid Mana**

**Description:**

Liquid Mana must be bottled and
turned potions through a refinement process to be ingested safely.

Ingesting or dealing with Raw
Liquid mana is highly toxic to all organic life, and, unless it is harvested in
an already refined form, must be treated with a trained DC 20 Craft Alchemy
check or DC 30 Spellcraft check to treat it into Refined Liquid Mana.

To refine the purity of liquid
mana, a trained Craft Alchemy check is necessary to refine the liquid into a
more concentrated form, as defined below. Each Successful check made to refine
increases the purity by 8% + (2% for every point you exceeded the DC by), and
once the purity passes the threshold, the potion enters the next refinement
stage and the DC increases as noted below.

Lesser ->
Greater: DC 15

Greater ->
Superior: DC 20

Superior->
Supreme: DC 25

See Raw Liquid mana for more
details about the effects of Raw Liquid Mana.

The effectiveness, type, and
effects of the potion is dependant on the amount of liquid bottled, the
dilution of the liquid, and the amount the liquid has decayed due to centuries
or millennia of inactivity.

The Types of Potions are as below:

Lesser - 0-25% purity

Greater- 26-65% purity

Superior - 66-99% purity

Supreme - 100% purity

**Effects:**

When ingested, mana potions grant
the one who ingested them a number of magical 'mana points' that last for one
day, and vanish after a full rest. The Maximum number of mana points that may
be stored is equal to your class level.

A monk may convert Mana points
into Ki points at a rate of 1:1 as a bonus action on their turn.

A being who has no spellcasting
ability or Ki points has no ability to consume or use Mana points.

  Lesser
  Greater
  Superior
  Supreme

**Usage:**

Absorbing or drinking mana from a
potion is a standard action that provokes attacks of opportunity, and you can
only do such once per day without suffering consequences from the intense
energies of the liquid.

For every additional time you
absorb or ingest a potion per day beyond the first, roll a 1d10, adding an
amount to your roll equal to the number of times you've taken a refined mana
potion that day. On an 8 or higher, you become fatigued.

Taking such an effect while
already fatigued means you gain exhaustion instead. You cannot ingest Refined
Liquid Mana while exhausted, as you lack the endurance to withstand the
dangerous process of taking it into your body.

1. May use a certain number of
mana points to restore spell levels. See below for conversion rates.

  1st Level
  2nd Level
  3rd Level
  4th Level
  5th Level

2. May roll a d10, and take the
following result on the below table. You may use mana points to add an variable
amount to the result of the roll, equal to one point of adjustment(Up or down)
for every two mana points you give up. Once you roll on this table, you can not
do so again that day.

You may loop from either One to ten or ten to one with adjustment, but
the cost is + 1.

**Side Effects:**

If any accumulated mana points are
left over at the end of the day, you gain one of the following conditions:

**Mana Dependency:**

When
Dependant, your mana absorption is reduce by one point per day of continued
mana use. This count is not reset until you abstain from absorbing mana for 6
consecutive days and lose your dependency.

Withstanding
from any use in any amount of time under 6 full days only halts the progress of
your dependency.

**Mana Addiction:**

When
accumulated mana points are carried into long rests for two consecutive days
you become addicted. While so addicted you will experience withdrawal after
long rests following mana use. This effect lasts for three days. When in
withdrawal and preparing spells for the day, you lose half your spell slots for
each spell level if you fail a constitution check; DC 15 on the first day and
DC 12 the days following if no mana was consumed. Failure to make the checks
will also cause you 1 level of exhaustion as a separate effect.

Mana
Addiction can only be cured by the spell Greater Restoration or by abstaining
from mana use for 12 days.

**Location and how to procure Liquid Mana:**

While the process of creating
and/or generating liquid mana remains unknown, it is frequently harvested in
great quantities from High Human ruins that dot the landscape, as the ruins
seem to either generate a continuous supply as needed or simply has nigh-inexhaustible
supply.

It is often harvested in its raw
form, but the more intact ruins have been known to leak refined liquid mana,
though such a ruin is both rare, and frequently drained rapidly by those
interested in such a substance.

== **Special Poison: Raw Liquid**
Mana, AKA 'Arcane Anathema' ==
**Description:**

Ingesting or dealing with Raw
Liquid mana is highly toxic to all organic life, and, unless it is harvested in
an already refined form, must be treated with a trained DC 20 Craft Alchemy
check or DC 30 Spellcraft check to treat it into Refined Liquid Mana.

Raw Liquid mana is infamous for
being one of the most toxic and deadly substances known to the world, as the
mere act of being in its presence is enough to harm an organic being.

Since it is a poison that works
through soaking through pores and destroying things from the inside out,
creatures that do not breathe are not immune to its effects, though being
immune to poison blocks it as normal.

If the target does not possess a
CON score, it is unaffected as normal, but if it is a spellcaster, it still
takes the relevant effects as normal regardless of its nature.

Below is the effects of Raw Liquid
Mana, as a poison. It is more commonly known as 'Arcane Anathema'.

Applying it to the ground/earth in
repeated application for one week may lead to the creation of a dead magic
zone.

***Type** poison*
(contact, inhalation, ingestion); **Save** Fortitude
DC 18

***Onset***
1 round; **Frequency** 1/round for 10
Minutes

***Effect** -10*
to all concentration & Spellcraft checks for an hour **Cure** 1 save

***Special:***
At the moment the target fails the save against the poison, once only for the
duration, they lose a spell slot or one of their available spells of a level
for the day, chosen randomly from one of their available spell levels. (Ex: If
they have up to 6th level spells, roll 1d6. The number roll decides which level
they lose a slot or available spell from. If they have no more of that level,
roll until a level that they have available spells in is chosen. If they have
no available spells, they do not take this effect.)

== **Special Drink: Alcoholic**
Mana Brew ==
**Creation:** Can be found inside some high human ruins as is, but
otherwise must be refined from Raw Liquid Mana with a DC 30 craft alchemy
combined with a DC 30 Spellcraft check.

**Effect:** Roll a d20, and gain an effect according to the below
table. A creature cannot gain another effect from this if it currently is under
one of the below effects already.