Weapons

**Weapons** are a key feature in the Entropy: Zero duology. As the duology is a mod series for *Half-Life 2*, multiple weapons return from the game and/or have roots in it. This list contains all the player-usable weapons.

## Entropy Zero

### S.I. Obedience Rod (Civil Protection)

The **S.I. Obedience Rod** also known as **Stunrod or Stunstick** etc, is the dedicated melee weapon for Civil Protection. It is designed to impose force upon disobedient citizens and riot suppression. It also has a secondary charging attack to make its strikes more powerful with addition lighting effect.

### S.I. 9mm Pistol (Civil Protection)

The **9mm pistol** is a USP Match model handgun. It holds 18 rounds per magazine, and functions nearly like how it did in *Half Life 2*. It is the Combine's standard sidearm but most often carried by Civil Protection officers. It has a reliable, high firing rate but medium accuracy.

### Officer S.I. 4.6H30mm MP7 (Civil Protection)

The classic **MP7 Submachinegun prototype**. It holds 45 rounds per magazine and fires rather rapidly but it has a considerable lack of accuracy. It is also also attached with a grenade launcher.

### Prototype Pulse-Rifle (Unauthorized)

The **prototype pulse rifle** is a discontinued model of OSIPR. Which looks like resembles to regular pulse rifle except it is blue chambered cells rather then red, unlike the Standard Issue Pulse Rifle its holds massive amount ammunitions and shoot multi rounds which act like a machine gun. The secondary fire mode firing 3 Dark Energy Balls at once also energy balls got greatly speed up.

### Rebel Shotgun (Unauthorized)

The **SPAS-12 Shotgun** is a pump-action shotgun that fires buckshot in a cone-shaped pattern, it holds 6 rounds, it is deadly from close range firing, it secondary fire mode fires double the amount of pellets to make fire it far more bullets and even more powerful but it also more bullets spread.

### Troop S.I. Explosive (Unauthorized)

A **MK3A2 Grenade** also known as an Extractor or Bouncer, it most used by many people or organizations but always carried by combines, it comes equipped with a red blinking light and chirping timer that are activated when the grenade is thrown. It explosion can killing horde of enemies or they under in the cover.

## Entropy Zero 2

### **Civil Protection**

#### Stunstick

The **stunstick** is a one of the weapons returning from Entropy Zero. it only be used in Chapter 0, used by Bad Cop during a flashback tutorial level describing the incident that caused 3650's reassignment.

#### Civil Protection S.I. 9mm Pistol

A **9mm pistol** is weapon returning from *Entropy Zero.* It can only be used in Chapter 0. Due to 3650's rage during the level, he noticeably shakes his pistol.

### **Combine Elite**

#### Prototype Gauss Pistol

The **Prototype Gauss Pistol** is the first weapon the player receives during the main campaign. It holds up to 50 rounds but it uses 10 rounds per shot. While not particularly powerful, it has a regenerative ammunition ability. Its secondary fire mode charges up the weapon and fires a far more powerful multiple shots, but it also uses up more ammo and is much slower.

The first one is found in the underground of Nova Prospekt but it is ends up dissolved in an Aperture Emancipation Grill. Another same pistol is later found in Chapter 3, discarded by Clone Cop in the Arbeit #1 basement.

#### A Gun

**A Gun** is a same Colt Python .357 Magnum that used by Gordon Freeman, it is first discovered in the Arbeit #1 Underground, however it is simply called "A Gun" on the weapons selection screen. As a revolver, it is quite reliable and fires six shots before reloading. Bad Cop noticeably applies style when reloading the weapon.

#### Overwatch Standard Issue (MP7)

The **MP7 Submachinegun prototype** returns from Entropy Zero. It is identical to the same firearm from Entropy Zero except for the animations and more recoil.

#### Out Of Service (MP5K)

The **MP5K submachinegun** was evidently utilized by the Combine for some time before being phased out of service and smuggled into the hands of the Resistances. Bad Cop himself claims to have not seen one in a long time. It holds 30 rounds and fires in bursts of 3, ultimately being able to fire 10 times before reloading. It can alternate between automatic and semi-automatic burst fire.

#### Overwatch Standard Issue (Pulse-Rifle)

The pulse rifle is the current service producing assault rifle used by the Combine Overwatch. It functions near-identically to how it does used by Gordon Freeman. However unlike Half-Life 2, which holds more reserve ammo and energy balls.

#### (Outdated) Prototype Pulse-Rifle

The **prototype pulse rifle** is a same powerful firearm returning from Entropy Zero. It is at first used by Clone Cop, until he discarded it very late in the game and Bad Cop subsequently found it in an elevator. It functions almost similarly to how it did in *Entropy Zero*, albeit with different firing and reload animations as well as more recoil and holds more rounds.

#### Overwatch Standard Issue (Shotgun)

Same firearm returns from Entropy Zero. Although it different animations, its also appearing in Chapter 0.

#### Rebel Crossbow

The **Rebel crossbow** is a crossbow made by the Resistances that fires strength heated bolts of rebar, it special bolt can be bounce off most surface and penetrating multiple enemies. It functions much like how it did in Half-Life 2 that used by Gordon Freeman. Bad Cop first finds one in Chapter 4a in the power stations, and contemptuously refers to it as primitive weaponry, likening the rebels to cavemen.

#### Xen Relay Grenade

The **Xen Relay Grenade** is an experimental scientific device manufactured by Aperture Science. They function similarly to grenades, although rather than exploding, it creates a vacuum portal to Xen which sucks in matter and transports back matter from Xen of similar mass. They are introduced in the basement of Arbeit #1 near the end of Chapter 3.

### **Cold Signal**

#### Triaton P220

The **Triaton** **SIG P220** pistol is exclusive to the Cold Signal bonus map. It is used by the unnamed radio guy, and has a near-identical viewmodel to the P220 in Left 4 Dead 2. It resemble to 9mm pistol but it holds 12 rounds per rather then 18.

#### Arbeit Shotgun (Benetti Nova)

The **Arbeit Shotgun** is a shotgun exclusively used in the Cold Signal bonus map. It is used by the unnamed radio guy, its viewmodel is identical to the Nova shotgun featured in Counter-Strike: Global Offensive. It resemble to SPAS-12 shotgun but it holds 8 rounds per rather then six rounds and cannot fires double the amount of pellets.

It also appears in the main *Entropy: Zero 2* campaign wielded by the Radio Guy although it cannot be used by Bad Cop.

### **Other**

#### "Portal" Gun

The **Portal Gun** is an unused weapon in Entropy Zero 2. It can be fired at objects, where they will temporarily disappear until the player summons them back at a chosen location. It can only be accessed via console commands. Despite its name, it bears no resemblance nor functions similarly to the portal gun featured in the *Portal* series, but it does look similar to the earliest beta model of the Portal gun made some time prior to 2005.

#### Flechette gun

The **Flechette gun** or alternatively **Flechette shotgun** is an unused weapon that can be summoned trough console commands using "ent\_create weapon\_flechette\_shotgun". Upon picking up it will replace the regular shotgun. It looks like a regular shotgun but with a blue tint. It holds up to 6 rounds. It shoots out five flechettes per round. These flechettes work just like hunter's flechettes, though, they have a bright yellow color. Upon contact, flechettes will blow up and vaporize enemy or any breakable furniture.

#### List of cohrt cameds

The **list of cohrt cameds**, **arbeit clipboard** or simply **clipboard** is an item that can be hold by NPCs or a player. Upon picking up it will replace MP7. It doesn't do any damage nor it has any use. If an NPC holds it, they will be looking at it in their idle animation.