Perrohn

**Perrohn** is a mountain and eagle tribe created by Quissberry.

Perrohn head

## Description

In the lands of eagles, the wizards of the Perrohn tribe lived in isolation and taught themselves about earth magic, granting the ability to raise the earth and summon monsters from the underground. Being ruled by a great sorcerer, they believe in doing anything for their goals even if it includes performing the darkest rituals and corrupting beasts and spirits into their control. Their earth magic allows them to create artificial mountains to raise ores from the ground and to create large land barriers.

## Tiles and Resources

### Description

* Field: Swampland
* Fruit: Walnuts
* Forest: Trees around a rock
* Animal: Great Eagle (golden eagle)
* Mountain: Tall, jagged, silver-colored mountain

### Gallery

FieldFruitForestAnimal (made by Aetholis1)Mountain (made by Aetholis1)Sample Terrain

### Resource Spawn Rates

Spawn rates: 120% mountain, 50% forest, and everything else unchanged (=)

## **Tech Changes**

Climbing -> Earth Magic: The Earth Magic tech replaces Climbing, allowing the Perrohn to create artificial mountains that cost 5 resources each. If a crop tile is raised, the artificial mountain will have ore. When an enemy tribe captures a Perrohn city, all artificial mountains get converted back to ground tiles. Appearance wise, artificial mountains are shorted than natural mountains.

Philosophy: Mindbenders are replaced by Sorcerers

Mining: The mining tech also now allows the ability to build tunnels. They act like mountain roads and cost two resources each. They only can be built in artificial mountains.

Shields: Defenders are replaced by Brak’cags Riding: Riders are replaced by their eagle equivalent, Eagle Riders.

Chivalry: Knights are replaced by their eagle equivalent, aka Vex’gran

## Special Buildings

### Artificial Mountain

Costs 5 stars to build. If an artificial mountain is created from a tile. When an enemy tribe captures a Perrohn city, all artificial mountains are converted to field tiles. Visually, artificial mountains appear shorter than natural mountains.

### Tunnel

Costs 2 stars to build. Behaves like a road and can only be built on artificial mountains.

## Special Units

### Summoner

Super unit

* Health: 10
* Movement: 1
* Attack: 0
* Defense: 3
* Range: 0
* Abilities: Blow

The blow ability is usable anywhere outside a city tile. It’s also usable if the unit is on a boat or an updated version. When activated, the unit blows a horn, summoning a “sub-super unit” and sacrificing itself at the same time. There are three units that it can summon, depending on where the summon ability is activated. If the horn ability is activated on a ground tile, it will summon a Were-Worm unit. If activated in a normal water tile, it will summon an undead amphibian. Finally, if activated in a whale tile, it summons a kraken, also destroying the whale too.

All the sub-super units have the summoned ability. This means that they automatically die in four turns.

#### Were-Worm

Sub-super unit

* Health: 30
* Movement: 3
* Attack: 4
* Defense: 3
* Range: 1
* Abilities: Dash, Creep, Sneak, Summoned
* Appearance: Like the ones in the Hobbit Movie - a giant worm

#### Undrowned Amphibian

Sub-super unit

In water:

* Health: 25
* Movement: 4
* Attack: 2.5
* Defense: 1
* Range: 1
* Abilities: Dash, Escape, Float, Scout, Creep, Summoned, Land

In land:

* Health: 25
* Movement: 1
* Attack: 5
* Defense: 3
* Range: 2
* Abilities: Fortify, Float, Summoned, Land

Like the amphibian, it can go in land and water, but it has the land ability, meaning that their stats will change depending on land or water.

#### Sea Kraken

Sub-super unit

* Health: 35
* Movement: 2
* Attack: 3
* Defense: 2
* Range: 1
* Abilities: Float, Scout, Tangle, Summoned
* Appearance: A dark blue kraken with eyes of the tribe color

Tangle is like Auto-freeze, but instead of ice, it’s damage. Every time the unit moves or attacks, it will do the damage to all adjacent enemy units. Full damage by the way.

### Eagle Rider

Replaces Rider in the Riding tech

* Health: 10
* Movement: 2
* Attack: 2
* Defense: 1
* Range: 1
* Cost: 3
* Abilities: Fortify, Dash, Escape, Fly
* Appearance: Looks exactly like a rider, but with an eagle that is a bit smaller (like the Amphibian)

### Vex’gran

Replaces Knights in the Chivalry tech.

* Health : 15
* Movement: 3
* Attack: 3.5
* Defense: 1
* Cost: 8
* Abilities: Fortify, Dash, Persist, Fly
* Appearance: Looks exactly like a knight, but with an eagle that is a bit smaller (like the Tridention)

### Brak’cag

Brak’cag replaces Defender in the Shields tech.

* Health: 10
* Movement: 1
* Attack: 0
* Defense: 2
* Range: 1
* Abilities: Fortify, Spell
* Cost: 3

Spell is like the boost ability but instead of giving nearby ally units a boost, it gives the shield effect to all nearby ally units. The shield effect will make the unit immune from one attack for a single one turn, and it can't stack. The unit can't counterattack for that one attack.

### Sorcerer

Sorcerer replace Mindbenders in the Philosophy tech

* Health: 15
* Movement: 1
* Attack: 0
* Defense: 1
* Range: 3
* Abilities: Fortify, Curse, Convert
* Cost: 8

Curse gives the curse effect to enemies when the sorcerer attacks. The curse effect is basically a timer death spell, forcing the affected unit to die after three turns with the curse effect. The only two ways to cure the curse is to heal from a mindbender or to kill the sorcerer that gave the curse in the first place . Convert only works if the enemy unit is one tile away, else the curse ability will take effect.

## Lore

### Backstory

Written by the Great discord user @DugongOfUltimatePower#9120

Hundreds of years old, the Great Sorcerer, founder of the Perrohn tribe, originally hailed from the humble Xin-Xi city of Yocha. As a young mind bender, the Great Sorcerer spent many years entranced in philosophical thought, and eventually came out of his trance determined to renew Yocha’s resources, using dark magic to raise ore-filled mountains from barren fields. For his dark arts, his hanging was quickly planned, but at the last second, he summoned a giant, evil eagle that carried him away from his executioners and deep into the mountains, where he amassed an impressive following and started his own tribe to oppose the strictly-ruled Xin-Xi empire.

### Eagles

Also written by the Great discord user @DugongOfUltimatePower#9120 :

Despite the villainous nature of those who raise them, giant Perrohnian eagles are treated with the utmost respect. Instead of being contained in cages or coops, eagles bond with their riders from birth by not being seperated from them for a second. Eagles and their riders live in the same house, sleep in the same bed, and eat the same food. When an eagle learns to fly, both it and its rider are trained for service in the Perrohn Soldiery. Believing that such a bond is irreplaceable, when a rider dies, their eagle is set free, and when an eagle dies, the rider is free to retire.