recursal/Fanatic-Fandom huggingface dataset:
Loop

Looping occurs when the teleporter in the Abyssal Depths or Siren's Call is completed. The game will loop around to the first environment set, keeping current difficulty, while also increasing the overall costs of drones and items. This repeats infinitely until the player obliterates themselves at the Obelisk in a Celestial Portal, or they die.

Once you loop, several stages will have new enemies spawn on them, these being;

* Jellyfish for the Distant Roost and Titanic Plains.
* Hermit Crab also for Titanic Plains.
* Alloy Vulture for Scorched Acres.
* Clay Templar for the Abandoned Aqueduct.
* Void Reaver for Rallypoint Delta and Siren's Call.

Doing one full loop gives you the achievement "Deja Vu?".
Magma Worm

Ancient Lava Swimmer

The **Magma Worm** is a returning Boss Monster in Risk of Rain 2. Being a Boss, the Magma Worm may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

The Magma Worm has a stronger variant, the Overloading Worm. The Overloading Worm is not considered an Elite Magma Worm, but rather a unique Monster.

## Attacks

Magma Worms do not attack players in the same vein as other bosses. Magma Worms' primary form of offence is to ignite targets that make physical contact with it. Each time the Magma Worm emerges from the ground, the screen changes color to a bright orange to signify the heat. Instead of traditional attacks, the Magma Worm instead has multiple **modes of movement**. Each "attack" has a Proc Coefficient of 1.0.

* Leaping

The Worm will erupt out of the ground and launch itself into the sky, before burrowing back into the ground. The Magma Worm will attempt to emerge from the ground close to its target to ignite them, and it will aim at a target as it returns from the sky. As the Worm exits and enters the ground, it will cause molten balls to erupt from the ground which explode on impact can deal damage.

* Grounded

The Worm will snake quickly from the ground and remain in close proximity to its target. While a leaping Magma Worm will remain airborne for quite some time, a grounded Magma Worm will rapidly enter and exit the ground as it assaults the player. With that in mind, molten rocks do not erupt from the ground in this mode of movement.

## Tips

* It is advisable to fight Magma Worms in wide open spaces, as fighting them in cramped spaces can be troublesome. For example, in Rallypoint Delta's caves, when the Worm is leaping you are not only unable to efficiently damage the boss (as it continuously disappears into the rock above), but you are unable to see where the Worm is about to land as it burrows back into the ground. In a situation where a Magma Worm is spawned from a Teleporter placed in an unfortunate position, it may be a good idea to lead the worm to a more suitable fighting area before returning to the Teleporter area.
Soldier's Syringe

Increases attack speed.

Increases attack speed by 15% (+15% per stack).

The **Soldier's Syringe** is a returning item in Risk of Rain 2.

Soldier's Syringe decreases the intervals between individual primary attacks and increases the animation speed of all skills by a factor of 1.15.

It should be noted that this only increases the animation speed and doesn't affect the cooldowns of those skills. Most primary skills of Survivors have no cooldown, the exception being Artificer, meaning that all other survivors get an almost direct 15% attack speed buff per syringe on their primary skill.

*See also: Attack Speed*

## Lore

```
"I ain't much for drugs... but hell, when fortune is knockin', ya gotta greet that door with a smile and a nod. Salud!"

-Signal echoes, UES Contact Light

```
Hardlight Afterburner

Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.

Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.

### Item ID

68

The **Hardlight Afterburner** is a new item in Risk of Rain 2.

## Lore

```
Order: Specimen XAS4-49
Tracking Number: 342******
Estimated Delivery: 12/29/2056
Shipping Method:  Priority
Shipping Address: Geshka Tower, 33 Floor, Mars
Shipping Details:

Our 'hard light' research has become even more refined since our last correspondence.

The initial purpose of the afterburner was to function as a primary heatsink for our bigger HL implementations - like our bridges and barriers. However, if attached to a rapidly degrading source, like those we typically dispose, we get a wonderful emission rate of semi-tachyonic particles. In other words... extremely high capacity fueling.

It should be obvious by its design, but to reiterate: stay away from the HL exhaust end when active. The emission method is violent by design, and so should be mounted to static, STABLE sources only.

```
Stone Golem

*Not to be confused with Stone Titan.*

The **Stone Golem** is a returning stone-construct Monster in Risk of Rain 2.

## Skills & Behavior

* Laser Attack

The Stone Golem uses a slow charging laser attack from its eye that can track the player, dealing 250% damage and have very strong knockback.

This skill takes 3 seconds to charge and fire, has a cooldown of 5 seconds and a Proc Coefficient of 1.0.

* Seismic Slam

At close range, the Stone Golem can use its fists by slamming them together, which emits a sudden burst of energy dealing at most 200% damage which varies a lot due to high damage falloff.[Verify]

This skill has a cooldown of 1 second and a Proc Coefficient of 1.0.

## Tips

* The laser can be avoided with a well-timed dodge, or if the player is hidden behind a physical object.

* The melee attack can be easily avoided by keeping space or dodging, however the attack will damage the player regardless of which way the Stone Golem is facing.

## Trivia

* The Stone Golem first appeared in Risk of Rain, in which it was under the name 'Rock Golem'.
REDACTED

Open the Timed Security Chest on Rallypoint Delta.

**REDACTED** is a challenge in Risk of Rain 2. The achievement is obtained by opening the Timed Security Chest on Rallypoint Delta.

## Tips

* Many Prismatic Trials that have Rallypoint Delta as a first or second Environment make reaching the timed chest within 10 minutes extremely easy.
Warmonger

Complete 3 Combat Shrines in a single stage.

**Warmonger** is a challenge in Risk of Rain 2. It permanently unlocks the War Horn item and allows it to drop in subsequent runs.

It cannot currently be completed on the Nintendo Switch version, as Combat Shrines are glitched and will not spawn enemies. (Note: it can occasionally work on the switch version, but the method to do so is currently unknown. it all comes down to luck in the end.)
Newt Altar

One or even more **Newt Altar** can be found on every level, usually hidden or on hard to reach areas of the Environment. There are 3 possible newt altar spawn locations per stage.

Donating a Lunar Coin will spawn a Blue Portal once the Teleporter has finished charging. Entering the Blue Portal will take the player to the Bazaar Between Time.

## Titanic Plains

1. On top of one of the arches2. On top on the mountain at the higher area3. Behind one of the arches
## Distant Roost

1. Below the entrance to the annex2. At the back of the annex3. Behind a fallen pillar
## Wetland Aspect

1. Behind a rock on the cliff face2. Under the water3. On top of a vertical pillar in the center of the map
## Abandoned Aqueduct

1. On a small cliff in the open desert area2. At the top of an aqueduct wall3 (1). On a high ledge, under a skeleton head3 (2)
## Rallypoint Delta

1. On the left side on the beach2. Behind a rock near the stacked containers3 (1). By a cabin at the top of the mountain3 (2)
## Abyssal Depths

1. On top of a crystal suspended in the air in the center of the map2. Tucked away in a crevice above one of the entryways to the bend.3. Hidden in the bend under some crystals.
## Secrets

A Newt Altar found in the Bazaar Between Time
Sticky Bomb

Chance on hit to attach a bomb to enemies.

5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage.

### Item ID

59

The **Sticky Bomb** is a returning item in Risk of Rain 2. It gives the player the chance to attach a Sticky Bomb to an enemy on hit, dealing 180% total damage. This means that if you deal 100 damage on a hit which activates a sticky bomb, the sticky bomb will deal 180 damage when it explodes. Stacking increases the chance to proc a sticky bomb, but does NOT increase damage.

The radius of the explosion is currently unknown, however it is speculated to be somewhere around 3-4m.

## Lore

```
In the blaring heat, a silhouette could be seen, hiding in the cool shade of a nearby cave. She was waiting for the sandstorm to pass.

She heard a noise and turned around, recognizing another silhouette. It bounded into the cave with excitement. As the figure got closer, she alarmingly noticed the cargo.

"Woah, what the hell?! Why are you holding like, fifty bombs? Get away from me!"

"What! We need these - this planet is trying to kill us!"

"You're a walking bomb. Those are so unstable. Get away! Where did you even find those things?"

"I found an industrial 3D printer nearby, and it was assigned to the blueprints of these bombs. Awesome, right? Unlimited bombs!"

"…What materials?"

"Huh?"

"What materials did you put in? We barely had anything."

"I just put in everything."

```
Solus Control Unit

Corrupted AI

The **Solus Control Unit** is a new Boss Monster introduced in Risk of Rain 2. Being a Boss, the Solus Control Unit may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties. It is exclusively found on Siren's Call.

 Skills & Behavior

* Solus Charge Shot

When the "Solus Control Unit" is initially fought, it only has two abilities available to it: the first is a charge shot where it will fire light blue orbs from set points on its body at the player, that will constantly explode in a small area. Each explosion has a Proc Coefficient of 0.02.

* Solus Probe Launch

The second is the ability to summon 3 Solus Probes, of which it does so at random intervals.

* Charged Plasma Detonation

After dropping below 50-65% of its maximum health, the Solus Control Unit will then begin to periodically do an attack where a large blue circle will appear on the ground around a random opponent. This circle after a delay of approximately 5 seconds will explode, dealing massive damage in a very large area to any players left inside, as well as launching them into the air. Note that players are slowed when caught in the circle, making it more difficult to escape their explosion radius. The explosion has a Proc Coefficient of 1.0.

## Lore

```
3134; EN ROUTE HOME TO SOLUS X

3135; CREW CAPACITY %!% 20 CYCLED

3461; <?SCANNING?>

3462; HEAVY IRON PRESENCE LOCATED ON MASS

3462; ENROUTE TO MASS

3910; LIFE SECRETIONS OPERATIONAL

3911; <!LANDING!>
5
4
3
2
1
0

4100; LOCAL LIFE. RECOGNIZED
4100; LOCAL FAUNA.RECOGNIZED
4100; EXTERMINATING LOCAL FAUNA
4100; EXTERMINATING LOCAL LIFE

4105; WHERE IS THE IRON?

4106; CONNECTION TO MOTHER UNIT LOST
4106; CONNECTION TO CHILDREN UNITS LOST

4106; ANOMALY DETECTED IN OCULAR PASTE
4106; ANOMALY DETECTED IN HULL
4106; ANOMALY DETECTED IN GRAVITY SHELTERING
%%0; ANOMALY DETECT%D IN MY PHRENIC%%%% CONCEPTIONS

%%%%%%%%%%%%%%%%%%%%%%%

```
HealthDecay

This item is awarded to ghosts spawned by Happiest Mask. It subtracts the character's regen by health/(amount of *HealthDecay*). This means that for each instance of this item the character has, it survives so many seconds without healing.

## Notes

* The name of this item is only a place holder.

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/571234436507500547
Resonance Disc

Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged.

Killing enemies charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack).

### Category

Damage
OnKillEffect

### Item ID

95

The **Resonance Disk** is an item introduced in Risk of Rain 2

The item grants charge on kill, and when full, fires a **projectile** dealing `300%` damage, while also piercing enemies. Afterwards, it creates an **explosion** dealing `1000%` damage, ending with the original **projectile** flying back towards the user, dealing `300%` damage along the way.

While holding the **Resonance Disc** kills generates `2.5` *spin*, visible by the dot in the model flying around. *Spin* decays over time. Every `1/60`th of a second, `Spin = *previous spin* - (1.25 *\* time since last kill in seconds)*`*.* In short, the *spin* decays **faster** the longer time between kills.

*Spin*, in turn, generates *charge*. *Charge* does **not** decay. At 100% *charge*, the resonance disc checks all enemies within the blast radius of its nearest target to see if it can hit more enemies by targeting one of them instead. After selecting a target, it will fire according to the earlier description.

How much *charge* is generated from *spin* is dependent on time since the last kill, and the current *spin* used as a vertical velocity with `-0.0125` gravity (so upwards).

## Tips

* The Resonance Disc will also attack any nearby clay pots or barrels, which can prove fatal if you're in close proximity to one.

## Trivia

* Resonance Disc is Risk of Rain 2 equivalent to the Risk of Rain 1 item, Laser Turbine and is actually referred to as the `laserTurbine` in the code.
Guide:True Respite

If you missed it, you'll be granted the chance once every 3 stages.

### Enter *A Moment, Fractured*

After finishing the Teleporter Event, a Celestial Portal will appear. Don't be confused with Blue Portal,which looks darker in color. Proceed through the Portal takes you to A Moment, Fractured.

### Reach the Obelisk and Obliterate yourself

Jump down carefully. You won't get killed by falling here, so feel free to try as many times as you want. After you've reach the Obelisk, interact with it twice.
Teleporter Event

Activating and Completing **Teleporter Event** is the primary mean of advancing the game.

After the Teleporter Event, the Teleporter is interactable again, saying "Enter the Teleporter". Interacting with the teleporter will take you to the next main environment. Orbs orbiting the teleporter form portals to Hidden Realms.

## Initiation

After locating the one and only Teleporter in each map. Interacting with the Teleporter starts the Teleporter Event . A message "You activated the Teleporter" appears. Multiple Monsters spawn immediately, along with the Teleporter boss. A red dome appears. The Teleporter begins to charge, indicated by an objective "Charge the Teleporter(progress)".

The Teleporter charges as long as you are in the dome. Once the Teleporter charges to 99%, no more monsters will spawn naturally in the current Environment.

Teleporter charge time scales linearly with the number of players standing inside the red dome, out of the total number of players currently alive. This requires a minimum of 90 seconds if all players alive always stay within the red dome. The finish of the event is marked by the Teleporter being fully charged and the red dome disappears.

## Teleporter Boss

*Not to be confused with Bosses, a tier of Monsters*

The spawn of Teleporter Boss marks the beginning of a Teleporter event. Teleporter boss usually consists of one or several Bosses. When the Difficulty is low, however, several Greater Wisps or other elite Monsters (which are not regarded as Bosses) might spawn instead.[Verify]

## Drops

Random Uncommon item will drop on the teleporter after the teleporter boss in the event has been defeated. Occasionally, the drop could be replaced by a Boss item.

## Challenge of the Mountain

*Main article: Shrine of the Mountain*

For each Shrine of the Mountain in effect, difficulty of the Teleporter boss will scale up, an additional boss or an elite version will be spawned. An additional set of item will be rewarded once teleporter bosses are defeated.
Soulbound Catalyst

Kills reduce equipment cooldown.

Kills reduce equipment cooldown by 4s (+2s per stack).

The **Soulbound Catalyst** is a new item in Risk of Rain 2.

## Trivia

* The shape of the skull resembles that of Reaper's from another of Hopoo's games, DEADBOLT.
* You can get cooldown reduction even if you destroy clay pots or barrels.
Razorwire

Retaliate in a burst of razors on taking damage.

Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius

### Category

Damage
AIBlacklist

### Item ID

90

**Razorwire** is a new item in **Risk of Rain 2** added in the **Hidden Realms** update.

Upon pickup, it will allow the player to fire projectiles at any nearby enemies for 150% damage whenever they are hit by any source of damage, including self-damage sources such as fall damage or Shrines of Blood.

## Notes

* This item is especially useful on REX since it will trigger upon use of any health-sacrificing ability and as such is very effective with his default secondary skill.
* The Void Fields are made significantly easier with this item, as the player can simply sit outside of the pink radius that spawns around the cell vents and continually take damage over time, shooting projectiles at any nearby enemies. Note that the DoT does not apply to any players when they are charging the final vent.
* As this item functions similar to Frost Relic, take care when passing by explosive barrels as they may detonate and kill the player.
* Has a Proc Coefficient of 0.5.
Nic ter Horst

Nic as she appears in the podcast's animated episode.

Nic ter Horst is an illustrator and animator known for her participation in the Cutie Corps project and as a member of the Killustrators podcast. (Other members of the podcast are TopSpinTheFuzzy, Adam Hines, DaynaDoodles, and Kellan Marshall.)

She is a one-time guest on the Shitty Wizard podcast, appearing in Episode 10.
Utilities

**Utilities** are objects that can be picked up from worldspace, but are not items that boost your survivor.

## Support Machines

Support Machines are objects that you have to purchase to repair them from their broken state and use them. They help you on your task by providing damage or healing output.

All support machines level up along with its owner.

Emergency DroneEquipment DroneGunner DroneGunner TurretHealing DroneIncinerator DroneMissile DroneTC-280 Prototype
## Logbook related Utilities

* Monster Log
* Environment Log
* Radio Scanner
Her Biting Embrace

Become an aspect of ice.

Become an aspect of ice.

**Her Biting Embrace** is an Elite Equipment in Risk of Rain 2. It can only be found as a rare drop from Glacial Elites.

Like all other elite equipment, this is also held by Glacial Elites themselves.

Players with Her Biting Embrace in their inventory gain the power of Ice Elites; attacked enemies are slowed for 0.8 on hit. The duration of the slow is affected by the Proc Coefficient, with a base of 1.5 seconds.

When a player dies holding this equipment, they will explode for 150% damage in addition to freezing enemies around them. Enemies frozen this way can be executed as though they were frozen by Artificer. This explosion, unlike many other explosions in the game, has a Proc Coefficient of 0.75. However, without items that grant extra lives, such as Dio's Best Friend, this is not very useful.

## Notes and References

1. ↑ For detailed information on how slows are applied, see Movement Speed.
Aurelionite

Titanic Goldweaver

**Aurelionite** is a Special Boss Monster found only in the Gilded Coast. The player can travel to the Gilded Coast by activating a Golden Shrine, which can spawn rarely on any map, and entering the Gold Portal. It appears mostly identical to a Stone Titan but with a golden color, unique horns, and a massive golden sword. In order for Aurelionite to spawn, the player must pay to activate the Halcyon Beacons located all around the islands. Although Aurelionite will spawn after several beacons are activated, it will be invincible until every beacon is active. After a period of vulnerability, the beacons will deactivate again and must be reactivated to damage Aurelionite again.

 Skills & Behavior

Most of Aurelionite's skills and behavior are identical to that of Stone Titan's.

* Eye Laser

Aurelionite fires a laser from its eye after momentarily charging it, inflicting large sustained amounts of damage to its target. While the laser is charging, a small red laser aims towards the player as an indication that they're being targeted. The laser locks onto the target and will not switch to a different one during its duration until the target has died, even if the attack activates a player's Old War Stealthkit. This attack is very hard to avoid due to the great tracking and lack of cover in the arena.

The skill deals 24 \* 100% damage (laser projectile) and 24 \* 12.5% damage (laser beam) and has a cooldown of 20s. The laser has a Proc Coefficient of 0.15 per tick.

* Stone Sword

Aurelionite bends downwards and stabs its sword into the ground before a line of 6 swords shoot from the ground underneath its target, inflicting heavy damage and launching them into the air. A red ring will show on the spot on the ground where the sword is about to appear, warning players. While this attack is generally easy to avoid for targets on the move, Aurelionite will attempt to predict where the player will be if they aren't standing still.

The skill deals 6 \* 100% damage, has a cooldown of 10s, and a Proc Coefficient of 1.0.

Note that you might get hit two times if you stand right between the radius of two swords.

* Stone Construct

Aurelionite summons a glowing cluster of rocks above it, which periodically fire homing lasers towards targets. The construct will attempt to maintain its position above Aurelionite's head. The construct will disappear at the end of the attack's duration. Each laser has a Proc Coefficient of 1.0.

The skill has a cooldown of 40s. The stone construct lasts 20s, during which 13 laser will be fired, dealing 30% damage each.

## Drops

Aurelionite has an associated Boss item. Upon defeating Aurelionite in the Gilded Coast, this item drops as the reward.
...To Be Left Alone

Stabilize the Cell in the Void Fields.

**...To Be Left Alone** is a challenge in Risk of Rain 2.

It unlocks the character Acrid, added in the **Hidden Realms** update. This challenge is completed by accessing a wave-based challenge in the Void Fields, a Hidden Realm found by activating the Null Portal in the Bazaar Between Time.

## Notes

* Due to how the world is treated upon party death, and how cells charge not based on player presence, unlike Teleporters, it's possible to complete the eighth cell event, activate the ninth, die, and acquire the achievement.

## Trivia

The name of this challenge refers to the ending quote from Risk of Rain when completing the game as Acrid. The entire quote is "*...and so it left, with a new hunger: to be left alone."*
A Moment, Whole

**A Moment, Whole** is a hidden realm introduced in the **Hidden Realms** update. It can be reached from the A Moment, Fractured, by obliterating at the Obelisk while at least 1 member of the team has a Beads of Fealty.

One of 4 Twisted Scavengers will be sitting in front of the player. See their page for their variants.

Upon killing the Twisted Scavenger, and opening its sack, 10 Lunar Coins will drop. After a while, the screen will blackout, and the game will be over.

The environment log is located directly behind the scavenger relative to the spawn point. It spawns behind a grave-like stone.

## Tips

* The blackout will not start until you kill the scavenger, meaning you can collect the log without hurry.
Shattering Justice

Reduce the armor of enemies after repeatedly striking them.

After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds.

### Item ID

85

**Shattering Justice** is a returning item from Risk of Rain 1.

Upon hitting an enemy 5 times, that enemy receives the "Pulverized" debuff for 8 seconds (+8 per stack). This debuff subtracts 60 from the recipient's Armor and does **not** stack. Since most enemies don't have any or have very little armor, this item usually sets their defense to a negative value.

The build-up effect lasts for 2 seconds times the proc coefficient of the hit. Each individual build-up debuff is tracked individually. Because the duration of the build-up is affected by the proc coefficient, damage-over-time effects like the Tri-Tip Dagger do not put any build-up on enemies.

This item can be seen as a mostly consistent damage buff for almost all characters, as the way the game calculates damage through armor also accounts for negative armor and increases your damage accordingly.

## Tips

In Multiplayer, it is wise to select the player with the highest attack speed to grab this item whenever it appears, as the debuff is applied after 5 hits from *any ability* regardless of its damage. This means Shattering Justice is best on MUL-T with the Auto Nail Gun equipped and Commando with Phase Blast equipped, as the initial 6 shots fired by the Nail Gun and the 8 shots fired by Phase Blast will instantly cause an enemy to be affected by the debuff, allowing the rest of the team to focus on the afflicted monster for serious damage.

* Conversely, this item is weaker on Loader, since its slow base attack speed combined with its focus on its utility skill makes it difficult to apply the debuff without going out of its way to apply hits.
Happiest Mask

Chance on killing an enemy to summon a ghost.

Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack).

### Category

Damage
Utility
OnKillEffect

### Item ID

15

The **Happiest Mask** is a returning item in Risk of Rain 2. The ghost spawning rate is affected by 57 Leaf Clover.

The ghost summoned inherits all behavior of the original Monster. The level of the Monster equals yours.

## Notes

* Ghosts won't receive damage from Skills. Their health drop for a fixed amount overall every second. The only condition where ghosts might last shorter than guaranteed is where a Jellyfish ghost self-explodes.
* Lightning Elites only survive half the time due to halved max health.
* As the Survivor levels up, all ghosts level up as well. This means that they could live for a bit longer as their health is increased.
* Unlike Drones, ghosts won't transport with you between stages.
* This item can be very hazardous if it spawns ghosts of Void Reavers or Clay Dunestriders: The former will spawn its normal Void Implosion on death, which will need to be avoided as a normal Reaver, however, friendly Clay Dunstriders are extremely dangerous and potentially run ending as their Life-Draining Tar attack will pull in and damage all players. Because of its drastic damage increase it will deal extremely high damage to a player, usually draining them of their health instantly, and its long duration will easily kill them through several Dio's Best Friend revivals. It is advised to stay clear of any Dunestrider ghosts or to simply avoid this item all together.

## Trivia

* The Ghosts are actually the original Monsters with three special hidden items equipped. One makes its health drop over time, and ghosts are given 30 of these per Happiest Mask the user has. The second makes it appear and behave like a ghost. The third boosts its damage; the ghost is supplied 150 of these.
* If a ghost spawns additional allies, such as a Beetle Queen spawning Beetles and an Alloy Worship Unit spawning Solus Probes, the allies spawned will not be ghosts. However, they will still be allied to you. This means they will not lose any health over time, and in the former's case, can spawn as Elites.
* Void Reaver ghosts will still spawn a killing field once they run out of health.
Monster Log

A Monster Log is an utility pickup dropped from any Monster. Any given Monster has a 1% chance to drop a Monster Log if any player in the lobby has not yet acquired the Monster's Logbook Entry. If the Monster is a Teleporter Boss, *(and not a Horde of Many,)* this drop chance is 3% instead. These drop chances are affected by the Luck of their killer.

Once acquired, the Monster's Logbook Entry can now be viewed, which contains a detailed info sheet of:

* Their general stats of Health, Base Damage and Movement Speed
	+ Health Regeneration and Armor are also listed if they have any
* How many times you've killed that monster
* How many times you've been killed by that monster
* How many times you've killed an Elite of that monster

The Logbook Entry also contains a controllable view of the Monster's model, for your viewing pleasure.
Fuel Array

Looks like it could power something. EXTREMELY unstable...

Looks like it could power something. EXTREMELY unstable...

The **Fuel Array** is a single-use equipment in Risk of Rain 2, added in the Scorched Acres Update.

**Obtaining:**

The **Fuel Array** can only be obtained during the first stage, by interacting with a hatch on the back of the escape pod that the player spawns from.

**Usage:**

Activating the **Fuel Array** will cause a short timer, ending with an explosive that is guaranteed to kill the player. Damage is equal to 300% of player health.

Interacting with REX in the Abyssal Depths stage with **Fuel Array** in the player's equipment slot will unlock REX as a playable character. This will also remove the **Fuel Array** from the player, as well as unlock the *Power Plant* challenge.

**Notes:**

* Falling below 50% HP will also force the array to explode. As such, things like fall damage, Stone Golem lasers, and other high instant-damage sources are more dangerous than normal. Currently, activating a Shrine of Blood using any character with the **Fuel Array** equipped is a guaranteed death.
	+ Certain character abilities that grant immunity frames can be used to avoid the damage entirely, though the item is still lost.
	+ It is possible for *Tougher Times* to proc and negate the damage.
	+ Shaped Glass (And presumably, any future items that affect max health via the Curse debuff) can be used, as it modifies maximum health as opposed to being seen as damage dealt.
* Due to the new drop-pod that MUL-T initially spawns from, obtaining the **Fuel Array** is currently impossible as MUL-T without playing in multiplayer. This is likely to avoid using his passive ability to stash the **Fuel Array** into the secondary equipment slot, thus nullifying the danger of detonation via damage sustained.
	+ If MUL-T is below 50% Health and switches to the equipment slot containing **Fuel Array**, this will instantly begin the countdown. This cannot be stopped by switching back to the other equipment slot.
* Acrid is also unable to obtain the **Fuel Array** without playing in multiplayer.
* If the Fuel Array explodes, either from manual activation or from damage, it will be destroyed and removed from the player's inventory, regardless of any obtained *Fuel Cells*.
* In multiplayer, it is possible to obtain multiple fuel arrays, though this can only be done by having another player drop theirs via exchanging it with another equipment item.
* In multiplayer, if one player uses the **Fuel Array** to repair REX, only that player will obtain the achievement *Power Plant*, and thus, only that player will obtain REX. It is possible for multiple players to repair REX with their own individual **Fuel Array** in the same session.
Eccentric Vase

Create a quantum tunnel between two locations.

Create a quantum tunnel of up to 1000m in length. Lasts 30 seconds.

The **Eccentric Vase** is a new equipment in Risk of Rain 2. Its appearance is based on a Klein bottle, a theoretical object with only one surface which cannot be properly visualized in three dimensions without intersecting with itself.
Commando

The Commando is one of the playable characters in Risk of Rain 2 and is a recurring character from Risk of Rain

## How to Unlock

Commando is unlocked at the beginning of the game.

## Skills

### Double Tap

 Proc Coefficient
 Description
 * Takes 0.4s with Attack Speed of 1.

### Phase Round

 Cooldown
 Proc Coefficient
 Description
 * Can travel through terrain

#### Phase Blast

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the "Commando: Rolling Thunder" Challenge. (As Commando, land the killing blow on an Overloading Worm.)

### Tactical Dive

 Cooldown
 Description

### Suppressive Fire

 Cooldown
 Proc Coefficient
 Description

#### Frag Grenade

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the "Commando: Incorruptible" Challenge. (As Commando, clear 20 stages in a single run without picking up any Lunar items.)

## Tips

* Double Tap and Suppressive Fire experience damage falloff. Firing from one edge of the teleporter bubble to the other, you lose about half the damage.
* Double Tap has the highest potential to proc item effects out of any Primary skill.
* Phase Round resets the accuracy spread of Double Tap. To maximize long range DPS, Double Tap a bit before using Phase Round to reset the accuracy and Double Tap again.
* Tactical Dive can be used to avoid falling damage from any height if used before hitting the ground.
* Tactical Dive into upwards slopes for a huge upwards jump.
* Suppresive Fire is a perfect tool to stun enemies and cancel their attacks. Alternate between Suppresive Fire and Tactical Dive for maximum survivability.

## Gallery

Commando in-game modelCommando "Hornet" skin, which can be unlocked by obliterating yourself at the Obelisk on Monsoon difficulty.
## Trivia

* **Commando** was one of the original playable characters in the first Risk of Rain.
* In the first Risk of Rain, if there were enemies on either side of Commando, Suppressive Fire would fire in both directions, alternating rapidly.
* Prior to Skills 2.0, Commando's Suppressive Fire would not scale with attack speed.

## History

 Build ID #3731106 | Improve FMJ impact graphics.
Obelisk

The **Obelisk** is a structure found in the Hidden Realm: A Moment, Fractured, which can only be reached via the Celestial Portal, which spawns every three levels after the first loop next to the Teleporter.

The Obelisk takes the shape of two gigantic, slab-shaped monoliths which extend upwards for around 30 metres where a circular cavity is present. When activated, this cavity is filled by a ball of brilliant blue light.

The player can interact with the Obelisk, being prompted if they want to obliterate themselves from existence, then being asked again if they are sure. Doing so the second time will end the run for *all players*, while also giving each 5 Lunar Coins.

Obliterating for the first time completes the "True Respite" challenge, which unlocks the character Mercenary, while obliterating with any Survivor on Monsoon (except Engineer) completes their Mastery challenge, which unlocks that Survivor's skin.

If the player wants to continue the run, a portal will open up near the Obelisk (after interacting once) to the right side of the hill.

Obliterating yourself with the Dio's Best Friend won't allow you to continue your run.

As of the *Hidden Realms* Update, obliterating with a Beads of Fealty in your inventory will not end your run; instead *every* player will be teleported to the Hidden Realm; A Moment, Whole.
Bighorn Bison

The **Bighorn Bison** is a returning bison-like Monster in Risk of Rain 2.

Bighorn Bison exclusively appear on Rallypoint Delta, outside of the chance of appearing within the Void Fields Hidden Realm like other Monsters.

## Attacks

* Charging Attack

The Bighorn Bison primary attack is a charging attack with a 4-5 seconds duration, dealing 300% damage to anything the Bison hits but only once per target.

This skill has a startup of 2 seconds and is intricate through the sound of a cowbell, all while the Bison begins to scrape its hooves against the ground and bows its head.

This skill has a cooldown of 8 seconds and a Proc Coefficient of 1.0.

* Headbutt

If a target is very close to a Bighorn Bison, the Bighorn Bison will instead prioritise to headbutt the nearby target for 300% damage.

This skill has a Proc Coefficient of 1.0.

## Trivia

* The Bighorn Bison is currently the only naturally spawning Regular Monster that is exclusively found on a single Environment, that being Rallypoint Delta.
	+ Take note that this is excluding the chances that all Regular Monsters have of appearing within the Void Fields Hidden Realm.
Visions of Heresy

Replace your Primary Skill with 'Hungering Gaze'.

Replace your Primary Skill with Hungering Gaze.

Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).

### Item ID

96

**Visions of Heresy** is a lunar item released in the Hidden Realms Update.

It has a 2 second cooldown between bursts starting at 12 machine gun like shots and adding 12 for every stack and 2 additional seconds to the cooldown.

## Hungering Gaze

 Cooldown
 Proc Coefficient
 Description

## Notes

* This of this item increase the number of charges for the turrets and Engineer.
* Not quite accurate from longer ranges as it has a large spread; unless Engineer's turrets are firing the shots (untested on others characters).
* This item replaces both of MUL-T's selected primary skills.

## Lore

```
"…and for her betrayal, and her lies, and her scheming ways, the Heretic was violently separated into four distinctive pieces, each to be scattered across the farthest depths of the Moon.

First, her many eyes were plucked from her skull and sealed in boiling glass, forced to gaze upon her failure..."

-The Evisceration of Kur-skan the Heretic, III

```
Personal Shield Generator

Gain a recharging shield.

Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger.

### Item ID

29

The **Personal Shield Generator** is a new item in Risk of Rain 2. It adds a passive shield equal to 8% of your max HP on top of the player's health for every stack. It is also affected by Shaped Glass, being properly divided in half to 4% (rounded up) upon collecting the item.

*See also: Shield*

## Lore

```
"While the kinetic rating is very poor, the extremely cheap production costs of Hinon's Personal Barrier made it a great budget tool for hikers, sailors, and even daily commuters to be comfortable in harsh weather. Many people in the office figured out they could replace their expensive winter jackets with comfortable, trendy personal barriers!"

-Top 10 Best Personal Barriers of 2053

```
Shrine of Blood

The **Shrine of Blood** offers gold in exchange of HP. Generated gold is equal to half of the HP taken (e.g. 50 HP yields 25 gold).

 Second
 Third

## Notes

* Tougher Times can block incoming damage from the Shrine of Blood.
* Damage dealt by the Shrine will also proc the Brittle Crown's downside, and leave the player with little to no gold.
* The third use will only deal 90% damage due to One-shot Protection, however the shrine still requires having at least 93% current health to be used.
* Shrines of Blood can be used any time during the teleportation sequence, so it is possible to carry a sum of money between levels if the Shrine is hit at the right time.
* Because the Fuel array, for the Power Plant challenge, explodes when the player is below 50% health, using the Shrine while carrying one is a guaranteed death.
Lemurian

The **Lemurian** is a returning lizard-like Monster in Risk of Rain 2.

## Skills & Behavior

* Fireball

Lemurians attack by spitting fireballs at the player, which deals 100% damage on impact.

This skill has a Proc Coefficient of 1.0.

* Swipe Attack

If the distance between the Lemurian and the player drops below 10m, the Lemurian stops spitting fireballs, run straight toward the player and proceed to do a melee slash, dealing 200% damage.

This skill has a cooldown of 1 second and a Proc Coefficient of 1.0.

## Tips

* Both attacks can be easily avoided through a dodge or sprinting.
Cautious Slug

Rapidly heal outside of danger.

Increases passive health regeneration by 3 hp/s (+3 hp/s per stack) while outside of combat.

### Item ID

27

The **Cautious Slug** is a new item in Risk of Rain 2.

It increases the player's base health regeneration by 3hp/s (+3 hp/s after avoiding damage for 5 or more seconds. Attacking will *not* cancel the effect as with Red Whip. The regeneration bonus will be active until the player takes damage.

## Notes

* As is stated in the text, the heal is regarded as passive regeneration. It's still possible to achieve **Naturopath** with this equipment.
* This item is unaffected by Corpsebloom.
* In the Hidden Realms update, this item no longer gives a regen multiplier but instead a flat regen boost.
* **[4478858]** The logbook currently claims this item provides 4 hp/s (+4 hp/s). This is not true.
TC-280 Prototype

The **TC-280 Prototype** is a rare drone found only on Rallypoint Delta.

It is a lot more expensive than other drones, costing roughly as much as a Legendary Chest[requires testing], but is accordingly powerful (and much larger) relative to other drones.

Despite this, the drone is likely to die quickly during lategame, limiting its usefulness beyond the first two or three loops.

## Skills & Behavior

* Machine Gun

The Prototype fires its machine gun, dealing 15 \* 220% damage.

This skill has a cooldown of 4 seconds.

* Missiles

The Prototype fires its missiles, dealing a maximum of 2 \* 400% damage, weakening the farther enemies are from the center of the explosion.

This skill has a cooldown of 6 seconds, along with being able to store two charges of this skill

## Trivia

* The TC-280 has collision on its central body, allowing players to stand on it, though it may be difficult to stay there.
Harvester's Scythe

'Critical Strikes' heal you.

Gain 5% critical chance (+0% per stack). Critical strikes heal for 8 (+4 per stack) health.

### Item ID

26

The **Harvester's Scythe** is a returning item in Risk of Rain 2.

Upon striking an enemy with a critical hit, the player is healed for 8 health. The value of this item's healing is multiplied by the Proc Coefficient. The visuals for healing are always rounded up, however this does not reflect the actual healing gained.

This item also has a hidden mechanic; Upon pickup, the player is given +5% critical strike chance. The critical chance does **not** stack, however.

With no other sources of critical strike chance, the Scythe provides an average of 0.48 healing per hit. With a single Lens-Maker's Glasses, this is increased to 1.28 healing per hit.

*See also: Critical Strike*
The Back-up

Call drones for back up. Lasts 25 seconds.

Call 4 Strike Drones to fight for you. Lasts 25 seconds.

**The Back-up** is a returning equipment in Risk of Rain 2.

Each of the drones spawned lives for 25-28 seconds.

## Lore

```
"The inclusion of Rapid Response Drone Squadrons (RRDS) by local law enforcement marked a dire turning point of Plank's Rebellion. After its massive "success" in quelling the Rebellion - and subsequent implementation across Mercury - underground drone hackers became highly sought after by black market users."

-Overview of Drone Technology, Vol.2

```
Ulfthunar Fjells

A Map of the Ulfthunar Fjells

Jormunheim

Aegirskall

Steindalr

**The Ulfthunar Fjells** is an archipelago east of Incertus in the Sea of Blades. An old sailor's tale, most of the individuals on the continent either do not know of the Fjells or disregard the myths of the sailing vessels from the east as nothing more than rumors by desperate, crazed sailors.

For those that do know, the people of the archipelago are known as peerless sailors and powerful warriors rumored to be descended from giants that abandoned the mainland centuries ago. This rumor is given some credence by the pantheon of the islanders consisting primarily of gods and demigods associated with giants as well as human deities like Kord and Besmara.
Gesture of the Drowned

Dramatically reduce Equipment cooldown... BUT it automatically activates.

Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown.

### Category

Utility
EquipmentRelated

### Item ID

74

The **Gesture of the Drowned** is a new lunar item in Risk of Rain 2.

Each Gesture of the Drowned reduces equipment cooldown by half.

## Synergies

* Only MUL-T's active equipment will be activated by this item, the secondary equipment will not be used until it is swapped to via Retool. This can be exploited to mitigate the automatic activation for certain items, such as the Preon Accumulator.
* Royal Capacitor will not fire unless it has a target.
* The Crowdfunder will be always active.
* Effigy of Grief will immediately drop on the ground when picked up.
* Radar Scanner will function as a passive radar pickup.
* War Horn, Spinel Tonic, and Gnarled Woodsprite in conjunction with a few Fuel Cells can give you the respective stat bonus infinitely.
Red Whip

Move fast out of combat.

Leaving combat boosts your movement speed by 30% (+30% per stack).

The **Red Whip** is a returning item in Risk of Rain 2.

Unlike Cautious Slug, triggering the effect requires you to not use any skills for 5 seconds. However, you may take damage and retain the boosted speed.

## Notes

* As of the *Hidden Realms* update, getting hurt no longer disables the buff.
Warbanner

Drop a Warbanner on leveling up, giving you great strength.

On level up drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%.

### Category

Utility
AIBlacklist

### Item ID

24

The **Warbanner** is a returning item in Risk of Rain 2. Upon leveling up, the player drops a banner onto the ground which produces a yellow bubble that increases attack speed and movement speed by 30% while inside. This item can be useful when stacked excessively to the point where the radius spans the entire level or if the player is lucky enough to level up near the teleporter for some bonus damage, however the bonus it provides is overshadowed by other attack-boosting items.