Coalition Cruisers

The Coalition Cruisers are the mighty creations of the 4 races of the Coalition, working together to create these highly advanced cruisers. Wielding an impressive array of crew, systems and augmentations; these cruisers are some of the deadliest vessels in the galaxy.

## **Layout A**

*The Coalition is made up of 4 dangerous multiversal empires whose crew when together can be a very deadly threat.*

* Default Name: The Messor
* Starting Crew: 1 Slug, 1 Rockman, 1 Mantis, 1 Leech
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Cloaking (1)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ 'Nyx' Missiles
* Starting Augments
	+ Slug Repair Gel
	+ Pheromone Dispersal
* Starting Resources
	+ 12
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "A Coalition vessel? This must be some joke... the only reason I can fathom receiving support from the Coalition would be our mutual enemy in the Rebellion. If so, then we can use all the help we can get, even from unlikely allies."* **(SHIP\_COALITION)**

### **Unlock**

* Travel to the Coalition's Strongholds and track down the mysterious source of the nebulas to unlock this ship.

## **Layout B**

*This cruiser is staffed by an unusual mix of allies to form the "Anti-Coalition". Not to be confused with the Federation.*

* Default Name: Inversion
* Starting Crew: 1 Shell, 1 Crystal, 1 Free Mantis, 1 Duskbringer Devotee
* Starting Reactor: 5
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (2)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Energy Cannon I
* Starting Augments
	+ Zoltan Shield
	+ Synthesized Pheromones
* Starting Resources
	+ 5
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "A Coalition vessel? This must be some joke... the only reason I can fathom receiving support from the Coalition would be our mutual enemy in the Rebellion. If so, then we can use all the help we can get, even from unlikely allies."* **(SHIP\_COALITION)**

### **Unlock**

* Get to Sector 5 with the Coalition Cruiser Type A to unlock this ship.

## **Layout C**

*Though the Coalition might typically opt for boarding strategies, this vessel is geared much more towards defense instead.*

* Default Name: Malacostraca
* Starting Crew: 1 Slug, 1 Rockman, 1 Mantis, 1 Leech
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (4)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Clonebay (1)
	+ Mind Control (1)
	+ Piloting (1)
* Starting Weapons
	+ Stunner MK I
	+ 'Pelta' Rad-Beam
* Starting Augments
	+ Rock Plating
	+ Slug Repair Gel
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "A Coalition vessel? This must be some joke... the only reason I can fathom receiving support from the Coalition would be our mutual enemy in the Rebellion. If so, then we can use all the help we can get, even from unlikely allies."* **(SHIP\_COALITION)**

### **Unlock**

* Get to Sector 5 with the Coalition Cruiser Type B or beat the game with the Coalition Cruiser type A to unlock this ship.