recursal/Fanatic-Fandom huggingface dataset:
Majatalo Amanda

**Majatalo Amanda** on Salattujen elämien yksi keskeisimmistä tapahtumapaikoista. Se perustettiin Helena Kuulan ja Isabella Holmin toimesta syksyllä 2009. Majatalo sijaitsee sarjassa Kastanjakatu 12:ssa. Amandan tiloissa olleita yrityksiä ovat olleet kauneushoitola *Jardin Day Spa*, kuntosali Amadeus ja viiniyritys Vinotar.

## Historia

Kentaurin räjähdyksen jälkeen Isabella Holm ja Helena Kuula löysivät rähjäisen hotellin läheltä Pihlajakatua, jonka he halusivat ostaa ja laittaa kuntoon. Paikan nimeksi tuli Majatalo Amanda.

Isabellan lähdettyä maisemista maaliskuussa 2014 antoi hän Amandasta puolikkaan Ismo Laitelalle. Siitä puolikkaan ovat ostaneet myös Jiri Viitamäki, Alissa Nikkinen ja Sebastian Vuorela, kunnes omistajaksi tuli Camilla Mustavaara.

Päätösjaksossa 2015 Amandassa murhattiin Heikki Pohjonen. Myöhemmin selvisi sen olleen palkkamurhaaja Seireeni.

Syksyllä 2020 Helsinkiin palannut Salla Mattila osti Amandan Mustavaaroilta. Majatalon maine oli tuolloin huono, koska siellä oli juuri ammuttu Aaro Vaalannetta, eikä vuosien takainen murhakaan mainetta helpottanut.

## Työntekijät

### **Omistaja(t)**

* Salla Mattila (60 prosentta)
* Cindy Rintala (20 prosenttia)
* Lasse Sievinen (20 prosenttia)

#### **Entiset omistajat**

* Helena Kuula
* Isabella Holm
* Ismo Laitela
* Jiri Viitamäki
* Alissa Nikkinen
* Sebastian Vuorela
* Camilla Mustavaara

### **Työntekijät**

* Elina Taalasmaa
* myös muutamia sarjassa tuntemattomia henkilöitä

#### **Entiset työntekijät**

* Ossi Puolakka
* Sampo Kaukovaara
* Jiri Viitamäki
* Venla Salo
* Seppo Taalasmaa
* Sergei Kuula
* Ismo Laitela
* Heidi Aaltonen
* Marianna Kurki
* Janne Haukkala
* Anton Helenius
* Sanni Pohjonen
* sekä muut sarjassa tuntemattomat henkilöt

## Nykyiset asukkaat

* Salla Mattila
* Cindy Rintala (sviitissä)
Starship Gunnery

Time Taken One Round

Specializations Specific type or model weapon — concussion missiles, ion cannons, laser cannon, proton torpedoes, turbolasers.

Starship gunnery is the “ranged combat” skill that covers all starfighter-scale weapons, including laser cannons, ion cannons, concussion missiles, and proton torpedoes
.
Starfighter-scale weapons may be mounted on both starfighter-scale ships and capital-scale vessels.
Silo

The **Silo** is where all the harvests (minus Tools) are stored. The Silo has limited storage, which can be expanded at a cost. Items in the Silo may be exchanged for points. Often, the more of an item that is exchanged, the more points will be received per item.

## Silo inventory

Clicking on the Silo will display the Silo inventory. The Silo begins with a storage space of 100, and can be upgraded in intervals of 50 by pressing the '+'

## Notes

Determining the formula that calculates how many points an item is worth can be challenging. Only a small data set will be provided per Silo item.
Crops

**Crops** require a Field for planting and harvesting. As the player levels up, more crops will become available to plant. The player can sometimes receive crops while helping Friends, or through Daily Bonuses.

As the player harvests Crops, they gain Points. If the Silo is full, the player will not be able to harvest.

Crops can be sold via Deliveries or Wholesale Orders. They can also be exchanged for Points at the Silo.

## Notes

* Mushroom, Eggplant, Red Pepper, Cherry Tomato, and Lima Beans only grow at night, which can be initiated through the Lighthouse.
Dodge

*Time Taken*: One Round

*Specializations:* Kind of ranged attack to be dodged - energy weapons, grenades, missile weapons

Dodge is a “reaction skill” used to avoid any ranged attack, including blaster fire, grenades, bullets and arrows. Characters using this are doing whatever they can to dodge the attack — slipping around a corner for cover, diving behind cargo containers, dropping to the ground, or any other maneuvers to avoid getting hit.
Forgery

Time Taken One round to several days

Specializations Specific kind of documentation to be forged — security codes, datapad scandocs, starship permits.

The character has the ability to falsify electronic documents to say what the character wishes. Characters might forge bank codes to get someone else’s credits out of an account, alter official Imperial cargo vouchers so they may appear to have the right permit to carry a certain type of restricted good, or create valid identification so they may impersonate New Republic inspectors.

A person inspecting a forged document may make an opposed forgery, search or Perception roll to spot the forgery. This is further modified by the difficulty in forging the document and familiarity with the type of document in question.
Duros

Two Duros as they realize they fucked up the hyperdrive equation

> "*i've just perfected the equation for space travel! Now we can travel beyond the stars, and discover new worlds!*"
> ― A Duros discovering how to fuck up the entire galaxy
>
>

The Duros are one of the most respected races in the galaxy as they are the reason that space travel is even plausible. They created the first hyperdrive, followed by the warpdrive. Ever so humble, they spread across the galaxy, giving many races the secret to fast space travel. It's really too bad they gave it to all the shitty races too.

Many say that the Duros were destined to discover the equations for space travel, as their brains are almost perfectly designed to allow incredible complex thinking when dealing with any kind of space travel. A Duros once engaged in some drinking and afternoon fun, inadvertently inventing the fastest known way to travel through space: the improbability drive.

Physical Description Duros average about 1.8 meters tall. They are hairless, with large eyes and wide, lipless mouths. Skin color ranges from blue-gray to deep azure.

Homeworlds TBD

Languages Duros speak and are literate in Durese and Basic.

## Starship Intuition

Duros are, by their nature, extremely skilled starship pilots and navigators. When a Duros character is generated, 1D (no more) may be placed in the following skills, for which the character receives 2D of ability: archaic starship piloting, astrogation, capital ship gunnery, capital ship shields, sensors, space transports, starfighter piloting, starship gunnery, and starship shields. This bonus also applies to any specializations. If the character wishes to have more than 2D in the skill listed, then the skill costs are normal from there on.

## Space Affinity

Duros have learned how things in space are placed, and have a basic intuition on where stuff is while in space. They gain a +2D to Perception-based checks if it's looking for something in space.
Bothan

A Bothan after gaining an immense amount of political power on a planet due to his possession of a sex tape involving that planet's princess

## Attributes

### Technical

2D+1/4D+1

> "*Don't you think it's weird how every political leader on this damn planet go to the same guy for information? Like, does that not raise any red flags about the legitimacy of this government?*"
> ― A man who has no idea what he is talking aboutSponsored by SpyNet
>
>

The Bothan's can only be described wholly by one word: shady. These furry fucks have managed to corrupt an unbelievable amount of governments. For some of them, all they needed was a picture of the Prime Minister eating ham, while others required a much more intricate form of political corruption. Either way, these creatures use this information to gain unrivaled power in their respective organizations, and they almost always do it in some unethical scummy way.

Eventually, many Bothan's came together and decided to create something that would destroy any semblance of a lasting peace: SpyNet. This collection of heinous information stains the galaxy with malcontent and corrupt dealings. And guess who's in charge of it all? The fucking Bothans. Due to this, many high ranking political leaders in many factions are held by Bothans, and almost all of them are illegitimate. This forces many other races to work with them even though they know that the Bothan's are like the shit-stain on your favorite pair of underwear that you *just cant scrub off!*

Physical Description Bothans are covered with fur that ripples in response to their emotional state. They have tapered ears, and both male and female Bothans sport beards. They average about 1.6 meters tall and have a maturity rate and life span slightly greater than Humans.

Homeworlds TBD

Languages Bothans speak, read, and write Bothese and Basic.

## Affinity for Business

Bothan's are skilled in the act of being shady and convincing. They gain 2D for every 1D of skill dice allocated to bureaucracy, business, bargain, or value during character creation.
Farm house

The **Farm house** is present from the beginning of the game. It cannot be moved nor deleted. Clicking on the Farm house presents the player with game information and settings.

Visitors will arrive, offering quests in return for a reward. Once a visitor's quest is fulfilled, or they are "Sent Away", they will leave.

The bell at the gate will spawn butterflies from time to time.

The newspaper outside the gate can be read, and will sometimes offer a reward for doing so.

* Settings
* Achievements
* High Scores

Here, general game information is displayed, and some settings can be changed.

In the top lines:

* Player avatar (can be changed via the left and right arrows)
* Player name (can be changed via the "Change Name" button)
* Your User ID (cannot be changed)

Action buttons and checkboxes:

* Change Name
* Change Password
* Switch Account
* Settings (sound, music and game settings)
* Allow friend requests (disallow by unchecking the box)
* Allow messages (disallow by unchecking the box)

Farm statistics are located at the bottom:

* Items on the Farm
* Orders fulfilled (Deliveries, Wholesale Orders, and Event Customer Orders)
* Quests completed
* Achievements earned
* Animals on the farm
* Farm Expansions and Building Upgrades
* Decorations on the farm
* Farm Friends (all farms begin with 1)

As the player progresses through the game, they will earn achievements along the way. The list is currently 24 pages long, but can be filtered:

* Only show active achievements
* Show only completed achievements

Achievement list

The High Scores list includes each player's Rank, Player name, Level (and Points), Tasks/Quests completed, and Deliveries completed.

Players that allow friend requests will display a . Clicking on it will ask if a friend request should be sent.

Clicking "Where am I?" will scroll down to your line in the list.
Le Phénix Blanc

La milice personnelle de la Reine, les meilleurs soldats, considérés comme des Nobles, c'est la plus haute récompense du Royaume. Ce sont les meilleurs soldats du Royaume et rien que leur nom fait naître la peur dans l'esprit de leurs ennemis. Ils sont armés par le meilleure forgeron, gardé lui-même sous haute protection.

Porter cette armure vous donne un passe-droit pour tout les endroits, tous vous respecte ou vous craigne, les hommes vous montreront le plus grand des respect ou vous jalouseront.

Votre tête aura cependant beaucoup de valeurs auprès de la mafia et ils n'hésiteront pas à vous tuer.
Kitchen

> "*Prepare delicious dishes.*"
>
>
>

The **Kitchen** is used to produce various cooked products. As the player levels up, more products will become available to produce. The player can sometimes receive products while helping Friends, or through Daily Bonuses.

As the player harvests products from the Kitchen, they gain Points. If the Silo is full, the player will not be able to harvest.

Products can be sold via Deliveries or Wholesale Orders. They can also be converted into Points at the Silo.

* Cost
* Upgrades
* Production

The Kitchen is bought in the Shop. At level 8, the player can purchase one Kitchen. At higher levels, the player can purchase more.

The Kitchen initially has one production slot for producing goods, and can only produce one type of product at a time. Other slots can be added at a cost. Clicking on the Kitchen, then on the '+' symbol will reveal the cost of adding another slot; clicking on "Add" will complete the purchase.

### Notes

* When converting products into Points at the Silo, it can be frustrating trying to calculate a conversion formula.
	+ Often, the more of a product that is converted, the higher the ratio of Points to product.
Decorations

**Decorations** in *My Free Farm 2* can provide the player with valuable tools when clicked on. Each decoration gives certain kinds of tools. Tools are used for expanding the farm and upgrading buildings.

## Shop

Shop description: *Decoration items will give you valuable tools from time to time.*
Item tooltip: *Decorations give you tools. The wait between gifts gets longer and longer though.*

## Guild rewards

Some decorations are only available on the Guild Kudos tab. Players earn kudos by donating items to their Guild, and entering Guild contests.

Shop description: *Collect guild kudos. Once you reach certain milestones, you will get a reward.*

## Event rewards

Some decorations are awarded during events, and are not available for purchase in the shop. These decorations give a limited number of tools, after which they need to be recharged with coins.

Tooltip: *This decoration gives a limited amount of tools. Once the tools are used up, you can fill the decoration again with Coins.*
Equipment Repair

Time Taken In general, 15 minutes, then one hour, then two hours. May be customized to circumstances

Specializations Type or model equipment — breath mask, comlink, slugthrower, vibroblade

A character’s ability to fix and modify various character-, speeder-, and walker-scale equipment items (including non blaster, and non-energy beam weapons). The cost and difficulty to repair equipment depends upon how badly it is damaged.
Note blasters and other energy weapons are repaired and modified using the blaster repair skill. Computers and small sensors are repaired using the computer programming/repair skill.
Wiki Hyngmur

## Bienvenue sur Hyngmur et son wiki officiel

Bienvenue à toi dans les contrées féeriques d'Hyngmur. Ces terres ancestrales sont régies par un Codex, un ancien livre écrit il y a des millénaires par un puissant sage. Désormais mort, la puissance divine du Codex a été divisé pour n'être maîtrisée à nouveau que part l'Héritier, une puissante personne inconnue de tous qui se dressera avec les 25 Pages Originelles. Les Pages ont été disséminés à travers le monde, cachées ainsi que gardées par des Golems, sans que personne ne connaisse leur emplacement. Depuis tout ce temps, une seule a été trouvé et est gardée au palais de la Reine sous la plus haute sécurité. Vous êtes un aventurier ou une aventurière avec toute ces légendes en tête et vous voilà désormais dans le Royaume d'Hyngmur

## Thème

Ce wiki est en lien avec un serveur Discord de RP écrit :

☀https://discord.gg/bTcQP7r
La Garde

La garde d'Hyngmur est réputée pour sa férocité et son efficacité. Elle porte l'amure bleue, signe de son allégeance à la royauté. Elle possède un équipement d'acier fourni par un armurier réputé.

Porter cette armure vous confère une autorité certaine auprès des civils mais sera un danger pour vous dans le quartier sombre. Elle est donnée après un stage dans la garde d'un an et un service militaire obligatoire.

La Garde représente un corps de l'armée servant plus comme des gendarmes que comme des militaires bien qu'ils puissent être appelés en renfort.

Les plumes sur le casque représentent l'ancienneté, le grade ou les hauts-faits du soldat en question.
Elfe noir

Taille : Leur taille est semblable à celle des humains

Espérance de vie : 85-110 ans

Physique : Ils ont une peau entre le gris pâle et le noir assez lisse, la majorité possède une musculature d'humain bien que beaucoup soit plus faibles. Ils sont assez rusés et habiles.

Relations :

Les elfes noirs sont très connus pour leur réputation de voleur et ont donc de mauvaises relations avec les nains et les hommes de l'eau. Leurs relations avec les hauts-elfes sont mitigés, une certaine tension existant entre ses deux races bien que cousines, on peut dire qu'elles se supportent. C'est pareil avec les humains et les Nekyo. Les elfes s'entendent par contre généralement bien avec les Reptiliens et les Oishommes, ces deux races étant incomprises, les elfes noirs s'en serve pour en faire de précieux amis.
Ressu Mattila

**Ressu Mattila** on hahmo televisiosarjassa Salatut elämät, jonka ensiesiintyminen tapahtui kesäkuussa 2019. Ressu poistui sarjasta marraskuussa 2020. Häntä esitti Pablo Ounaskari.

## Elämä sarjassa

Ressu saapui sarjaan olemalla asiakkaana Ismon kaupalla. Ismo hermostui, kun hän pudotti siemenpussin lattialle. Myöhemmin Aino yllätti pojan kaupan takahuoneesta. Ressu esittäytyi Esa-nimellä. Ismo päätti ottaa tämän hänelle töihin. Päätösjaksossa 2019 Salla tuli keskeyttämään Ismon ja Jutan häät, ja Ismolle selvisi, että Esa onkin nimeltään Ressu ja että hän on Ismon ja Sallan yhteinen poika.

Ressulle tuli juttua Nella Tammisen kanssa, kunnes selvisi Nellan olevan raskaana hänelle. He päättivät pitää lapsen. Ressu yritti kosia Nellaa pariin otteeseen ja kolmannella kerralla hän sai myönteisen vastauksen. He olivat menossa naimisiin samaan aikaan Nellan vanhempien Evan ja Jirin kanssa, mutta ne peruuntuivat Jirin jättäessä Evan alttarille. Ressun äiti Salla palasi maisemiin ja halusi kaksikon eroavan. Kaksikko sai myös tietää lapsen sukupuolen olevan poika. Ressu ja Nella aikoivat mennä uudestaan naimisiin, mutta Ressu päätti lähteä maisemista.
Archaic Guns

*Time Taken:* One Round

*Specializations:* Indicates a specific kind or model of archaic gun - black powder pistol, matchlock, musket, wheelock

Archaic guns is a "ranged combat" skill used to fire any primitive gun, including black powder pistols, flintlocks, and muskets. Normally, only characters from primitive-technology worlds will know this skill.
Haut-elfe

Taille : Entre 1m85 et 2m pour les hommes et 1m75-1m95 pour les femmes.

Espérance de vie : 100-125 ans

Physique : Leur peau est comprise entre le blanc et le doré pâle. Ils ont de longs cheveux de couleurs clairs et ils ont une apparence très androgyne. Le porte de la barbe est réservé aux plus sages. Ils sont les plus faibles physiquement mais sont les plus puissants mages.

Relations : Les Hauts-Elfes sont connus pour leur grande sagesse bien qu'ils considèrent certaines races comme inférieur. Ils considèrent les Reptiliens d'une bonne manière, les trouvant d'excellents alchimistes ou chasseurs, les Oishommes, les Homme de l'Eau et les Nekyos comme des races fortes intéressantes et les Humains sans plus ni moins. Ils tolèrent les Elfes Noirs mais haïssent les Nains, cela étant réciproque.
Walker Repair

Time Taken In general, 15 minutes, then six hours, then one day, then two days. May be customized to circumstances.

Specializations Particular kind of walker — AT-AT, ATST, AT-PT.

Characters use this skill when repairing or modifying walker systems. Each roll may fix one damaged component aboard a particular walker. The cost and difficulty to repair a walker depends on how badly it is hit, and what systems have been damaged.
Le Faucon Bleu

Le Faucon Bleu est le nom donné à l'Armée de la Reine, les militaires composant cette escouade sont ceux qui dirigent les autres groupes de soldats. Ils sont décorés de leur intégration dans les Faucons Bleus par la Reine elle-même. Ils sont parmi les meilleurs guerriers et s'entraînent régulièrement dans des tournois pour s'entretenir et désigner les meilleurs chevaliers qui partiront en tournoi nationaux.

Ils sont très respectés par les civils et craint par les criminels, revêtir leur armure confère des avantages en société, leurs armures sont d'une grande valeur et sont très résistantes, les charges à cheval de leur troupe sont redoutables et sèment la terreur parmi les ennemis.
Vehicle Blasters

Time Taken One Round

Specializations Type or model of vehicle-mounted blaster — heavy blaster cannon, heavy laser cannon, light blaster cannon, light laser cannon, medium blaster cannon, medium laser cannon.

Vehicle blasters is the “ranged combat” skill used to fire vehicle-mounted energy weapons, especially those that are speeder- or walker-scale. (The weapon’s description will list which skill it uses.) Vehicle blasters can also be used to fire speeder- or walker-scale weapons mounted on starships.
Business

Time Taken One round to one day or longer

Specializations Field or organization (company, conglomerate, trade guild) —starships, weapons, droids, Sienar Fleet Systems, Corporate Sector Authority, Golan Arms.

The character has a working knowledge of businesses and business procedures. A character skilled in business might want to run his own company, or knows how to convince a warehouse manager to give him a tour of a facility or to allow him to “borrow” a few things in an emergency.

Characters with a high business skill know how much it costs companies to produce goods and will be able to negotiate for good prices direct from a company or distributor. The character probably has several contacts in the business world and can get special favors done for him if he is somewhere where the company has a lot of power.
Gamorrean

A Gamorrean who was just paid 20 credits to kill a child

> "*Yeah no really, I just paid that guy 20 credits to kill a child and he totally did it. That doesn't make me an awful person, right? I just wanted to see if he would do it!*"
> ― A Bothan
>
>

Gamorrean's are the criminal enforcers of the galaxy. They will do absolutely anything for money. Anything. There have been Gamorreans that have killed their mothers for a small buck. There have been Gamorreans that have killed their entire family for a slightly bigger buck. You give the right price, which really isn't much most of the time, they'll do it.

Obviously this creates a lot of tension between the Gamorreans, everyone else, and themselves. The Federation has ruled them an unstable and dangerous species, advising caution to anyone who comes into contact with them. As such, they have been mostly secluded to black market dealings and illegal brute jobs.

Physical Description Gamorreans average about 1.5 meters tall, with thick green skin covering powerful muscles. Close-set eyes, a thick snout, tusks, and small horns give them a distinct look.

Homeworlds TBD

Languages Gamorreans speak Gamorrean. They have no written version of the language. They can learn to understand but not speak other languages.

## Stamina

Gamorreans have great stamina — whenever asked to make a stamina check, if they fail the first check, they may immediately make a second check to succeed.

## Skill Bonus

At the time the character is created only, the character gets 2D for every 1D placed in the melee weapons, brawling and thrown weapons skills.
Yuuzhan Vong

This guy looks super fucked up

> "*They just... came out of nowhere. Invading... killing... we don't know why. We tried talking to them... but all they want to do is conquer.*"
> ― Zabrak refugee
>
>

No one really knows where the Yuuzhan Vong came from. They just suddenly showed up from outside the galaxy, laying waste to anyone they came into contact with. As a result, The Galactic Federation was formed in order to come together and fight them off. This is still ongoing.

**This race is unplayable.**

Physical Description Yuuzhan Vong are humanoids with sloped foreheads, pallid skin, and dark hair. Their skin bears ritualistic scars and tattoos that add to their sinister appearance.

Homeworlds Unknown.

Languages The language of the Yuuzhan Vong is a halting, chilling tongue. Yuuzhan Vong rarely learn other languages, relying on bioengineered translators known as tizowyrms to translate for them.

## Force Immunity

Yuuzhan Vong are immune to all Force powers that involve sense or alter.
Law Enforcement

Time Taken One Round

Specializations Particular planet’s or organization’s laws and procedures — Alderaan, Tatooine, the Empire, Rebel Alliance.

The character is familiar with law enforcement techniques nd procedures. He knows how to deal with the authorities — for example, he may be able to persuade a customs official not to impound his ship or not arrest him for a minor offense.

Characters are also knowledgeable about laws. By making a successful law enforcement skill check, the character will know whether or not bribery, resistance or cooperation is advisable under particular circumstances. This skill covers major laws — Old Republic, New Republic, or Imperial — and their underlying principles. Some planets have very unusual legal systems and customs: law enforcement difficulties on these worlds should be much higher.
Willpower

Time Taken One round

Specializations Kind of coercion to be resisted — persuasion, intimidation.

Willpower is a character’s strength of will and determination. It is used to resist intimidation and persuasion attempts.

Also, when a character fails a stamina check, if the character can make a willpower check at one higher level of difficulty, he can drive himself on through sheer willpower. A character doing this has to make a willpower check as often as he would normally have had to make a stamina check, with all checks at one difficulty level higher. Once the character fails a check or stops pushing himself, he is completely exhausted and must rest double the normal length of time. If, as a result of failing a stamina check, the character would have suffered any damage, the character suffers one worse wound level as a result of pushing his body far beyond its limitations.
Quests

**Quests** or **Tasks** are listed to the left of the player's screen. Completion of Quests is rewarded with Coins, Diamonds, experience Points, or Tools. Quests are offered as the player levels up, by Visitors, or by stray or injured animals.

## Numbered Quests

Clicking the top Quest icon will show the list of numbered quests. These quests become available as the player levels up.

91.251.156.98 17:31, June 22, 2019 (UTC)
Hide

Time Taken One Round

Specializations Camouflage

Hide represents a character’s ability to conceal objects from view. The skill is used when trying to hide weapons on one’s person, conceal goods within luggage, plant objects to be left in a room and other similar tasks.

When characters are attempting to spot hidden objects, they must make an opposed search or Perception check. Modifiers include how well the gamemaster thinks the character hid the object. Just rolling high to hide a lightsaber on a character’s belt won’t do any good in a pat-down search, but dumping one into a ventilator shaft will be much more effective (usually).

Hide can also be used to conceal large objects: camouflaging a grounded starfighter or covering up the cave entrance of a secret base.
Verpine

An age old drawing of a Verpine and a droid

> "*They just keep popping up everywhere. This 'Verpine' race is supposedly, in many ancient texts found among many planets and systems, the oldest known sentient creature in the entire universe. Yet, we cannot find one anywhere.*"
> ― Lead Scientist Rita Vauh
>
>

**This race is unplayable.**
Jawa

A Jawa handing out candy to all the kids before taking their lunch money

> "*Ever been in the same room as a Jawa? They stink. Bad. I would rather wear a shirt that's been sitting under a Hutts ass for days before spending time with one of those vermin.*"
> ― A guy who loves Hutt ass.
>
>

Jawa's make a living off of scavenging and stealing things from other creatures. These are often obtained by ambushes of many Jawa's, and they often find new technologies that help them ambush more in the future. If something isn't bolted to the ground, you can bet that a Jawa is going to try to take it.

The Jawa are treated as vermin most of the time, and even have laws against them on certain planets to try and stem their stealing and ambushes. Many planets have a Jawa limit, and any Jawa trying to sneak into a planet over their limit are either detained (on nicer planets) or just outright killed.

Physical Description Jawas wear brown hooded cloaks to protect themselves frown the oppressive heat of the twin suns of Tatooine. They dip their clothing in a rancid soup to better seal in their moisture. This gives them their infamously unpleasant odor. Jawas have sensitive, glowing orange eyes and are easily blinded by bright light. Beneath their coverings, Jawas are slight rodent creatures with tiny hands and feet.

Homeworlds TBD

Languages The Jawa tongue is a complex language that involves as much gesture and smells as it does sounds. Lacking the organ to form words in Basic, and confronted with the fact that other races cannot speak Jawa, they developed a shorthand speech called Jawa Trade language. It essentially simplifies their tongue to aid trading between themselves and non-Jawas.

## Technical Aptitude

At the time of character creation only, Jawa characters receive 2D for every 1D they place in repair-oriented Technical skills.

## Stealth

Jawas have such a natural ability to be stealthy that he receives +2D when using his hide or sneak skills. Little bastards.

## High-Temperature Tolerance

Jawas can endure hot, arid climates, and suffers no ill effects from high temperatures (until they reach 85 degrees Celsius).
Cathar

A Cathar looking away from an explosion like a badass

> "*Why is that lion holding a weapon? Ah, who cares, it's open season!*"
> ― A human before getting viciously mauled by a Cathar
>
>

Cathar's are, in general, just cool guys. They are a very loyal and ferocious species, and often form very strong friendships. They revel in combat, very much helped by their sharp natural claws, and, on their homeworld, had to fight day after day to make ends meet.

Cathar's have very high moral values, often gained from their families, and are prime choices. Almost every Cathar that has gone through training has succeeded, and each one has gone to do amazing things in their respective fields.

The only drawback a Cathar has is that they are often a party pooper. Gone are the days of practical jokes and nights of fun when a Cathar is around. No matter how harmless, a Cathar will almost always put an end to senseless danger... even if it's just a pie to the face. There's nothing in the pie, it's just pie. It's not going to hurt anyone. A Cathar's response would probably be, "They may be allergic!" Yeah, okay.

Physical Description Cathar have leonine features, the distinctiveness of which varies by individual. Males have large manes, short beards, and tusks jutting from the lower jaw. Females have smaller manes but impressive fangs along the upper jaw. Cathar coloration ranges from light yellow to dark beige, sometimes accented with dark stripes.

Homeworlds TBD

Languages Cathar speak Catharese and Basic, using low growls and similar sounds to emphasize their point
Armor Repair

Time Taken In general, 15 minutes, then one hour, then two hours. May be customized to circumstances.

Specializations Armor Type — Stormtrooper armor

Armor repair reflects the character’s ability to fix and modify armor that has been damaged. The cost and difficulty to repair armor depends upon how badly damaged it is.
Beast Riding

Time Taken One round or longer

Specializations Particular riding animal — banthas, Cracian thumpers, dewbacks, tauntauns.

Beast riding represents a character’s ability to ride any live mount. Unlike vehicles, animals sometimes resist orders from their riders. Each animal has an orneriness code. When a character mounts a riding animal, the character makes an opposed roll against the animal’s orneriness code. If the character rolls higher than the animal, it does as he wishes. If the animal rolls higher, find the results on the chart below.
Field

**Fields** are needed for growing Crops. The farm begins with a single Field. Additional Fields may be purchased in the Shop at various player levels. A Field can hold four different Crops. Clicking on an empty Field will display the Crops available for planting. To plant, the player may either click on the Crop selection, or click-and-drag towards the Field. If the player click-and-drags away from the Field, information regarding the Crop will be displayed. When a Field is ready for harvesting, a harvest symbol will appear over the Field. When a Crop is harvested, the player gains Points.

## Notes

* Mushroom, Eggplant, Red Pepper, Cherry Tomato, and Lima Beans only grow at night, which can be initiated through the Lighthouse.
Submersible Vehicle Operation

Time Taken One round or longer

Specializations Particular submersible type or class — Bongo, electric submarine

This skill allows characters to pilot submersible ships and boats. While these vehicles are seldom used in the higher-tech worlds, many low-tech cultures use them for inspection, exploration and transportation.

Note that submersibles which employ the use of repulsorlift may also require the use of the repulsorlift operation skill.

Submersible vehicle operation can be used for a vehicle dodge — a “reaction skill” — to avoid enemy fire.
Intimidation

Time Taken One round to several hours or longer

Specializations Interrogation, bullying

Intimidation is a character’s ability to scare or frighten others to force them to obey commands, reveal information they wish to keep hidden, or otherwise do the bidding of the intimidating character.

Intimidation is normally dependent upon a character’s physical presence, body language or force of will to be successful. Some characters use the threat of torture, pain or other unpleasantness to intimidate others.

Characters resist intimidation with the willpower skill.
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Swimming

Time Taken One round to several minutes or hours

Specializations N/A

This skill represents the character’s ability to stay afloat in aquatic environments — lakes, oceans, flooding rivers and luxury starliner swimming pools. Swimming difficulties are determined by the water conditions: the starliner pool is Very Easy, while a roaring river might be Very Difficult.

When a character fails a swimming check, he begins to drown. Roll 2D at the beginning of each round; if the total is less than the number of rounds that the character has been drowning, the character drowns and dies. Characters can attempt other actions while drowning at a −3D penalty. Characters who are drowning may attempt to save themselves once per round. They must make a swimming total at one level of difficulty higher than the one in which they failed their swimming roll (the character doesn’t suffer the −3D penalty when making this roll).
Gand

A Gand pondering suicide

> "*Hold it right there! But don't take off my mask!*"
> ― An idiot
>
>

If there were ever a species that shouldn't have lived in their environment, it's the Gand. Once on a flourishing planet full of life, the Gand would probably have been considered the most beautiful race in the galaxy. They lived in prosper, and were very happy.

Then one of them decided that they didn't like that and set off a massive bomb that caused a nuclear fallout, releasing a permanent toxic atmosphere. This should have killed them. But! It! Didn't! Instead, the Gand survived, and slowly adapted to their environment. They got used to the toxic gas, and eventually evolved a flesh-based respirator on their mouth. This is not mechanical technology. They have flesh gas masks.

Eventually, the Gand received contact from the rest of the galaxy, and everyone was quickly freaked out by their appearance. To make up for it, most Gand have a metal casing around their mouth to simulate an actual mechanical gas mask.

Physical Description Short. stocky, and fleshy in appearance. Gand have three lingers on each hand, and their faces are lumpy and unsettling. Gand have large, multifaceted eyes that betray little emotion. All Gand encountered off-world use a special breathing apparatus that fits snugly into their facial orifice.

Homeworlds TBD

Languages Geed lack the organs to speak any language other than Gand and, therefore, rely on transliterators to communicate in other tongues.

## Ammonia Breathers

Gand are ammonia breathers and find other gases toxic to their respiratory system — including oxygen.

## Exoskeleton

The ceremonial chemical baths of some findsmen initiations promote the growth of pronounced knobby bits on a Gand’s exoskeleton. The bits on a Gand’s arms or legs can be used as rough, serrated weapons in close-quarter combat and will do STR+1 damage when brawling.

## Eye Shielding

Most Gand have a double layer of eye shielding. The first layer is composed of a transparent keratin-like substance: the Gand suffers no adverse effects from sandstorms or conditions with other airborne debris. The Gand’s second layer of eye protection is an exceptionally durable chitin that can endure substantial punishment. For calculating damage, this outer layer has the same Strength as the character.

## Findsman Ceremonies

Gand use elaborate and arcane rituals to find prey. Whenever a Gand uses a ritual (which takes at least three hours) he gains a +2D to track a target.

## Mist Vision

Having evolved on a mist-enshrouded world, Gand receive a +2D advantage to Perception and relevant skills in environments obscured by smoke, fog, or other gases.

## Regeneration

Many Gand — particularly those who have remained on their homeworld or are of one of the very traditional sects — can regenerate lost limbs. Once a day, a Gand must make a Strength or stamina roll: a Very Difficult roll results in 20 percent regeneration; a Difficult roll will result in 10 percent regeneration, a Moderate roll will not assist a Gand’s accelerated healing process, and the character must wait until the next day to roll.
Capital Ship Piloting

Time Taken One round or longer

Specializations Type or class of capital ship — Imperial Star Destroyer, Victory Star Destroyer, Nebulon-B frigate, Trade Federation Battleship

Capital ship piloting covers the operation of large combat starships such as Imperial Star Destroyers, Carrack-class cruisers, Corellian Corvettes and Mon Cal cruisers. Capital ships normally require huge crews for efficient operation, and thus the skill emphasizes both quick reflexes and disciplined teamwork.

Capital ship piloting can be used for a starship dodge — a “reaction skill” — to avoid enemy fire.
Powersuit Operation

Time Taken One round or longer

Specializations Particular kind or model powersuit — spacetrooper armor, servo-lifter

Powersuits are devices which enhance a person’s natural abilities through servo-mechanisms and powered movement. These suits are often used for construction or cargo movement work wherever industrial droids are neither practical nor desirable. This technology has also been adapted to the zero gee stormtrooper (spacetrooper) battle suits.

Powersuit operation can be used as a “reaction skill” to
dodge enemy fire
Twi'lek

A Twi'lek pimp with his two Twi'lek bitches

> "*I don't care if they got head-tails, those Twi'lek's are damn sexy, and I can't wait to get off work to see 'em*"
> ― Every male species
>
>

The Twi'leks started off on a dry, rock planet with little resources. They were forced to constantly ration off food, water, and any other vital resource. Once gifted space travel, however, the Twi'leks quickly became a very influential part of the galaxy.

Many Twi'leks now travel the galaxy in search of political power, criminal power, or perhaps just the simple life of freighting or stripping. Speaking of which, Twi'leks are the most common type of prostitute or erotic dancer, making up nearly 60% of the job market. No one has a problem with this.

Physical Description Humanoids with long head-tails, the average Twi’lek stands 1.8 meters tall. Skin tones include white, green, blue, red, and orange, among others.

Homeworlds Yudnihe

Languages Twi’leks speak, read, and write Ryl and Basic. They can also communicate with one another using their lekku. Some also learn Huttese.

## Tentacles

Twi’leks can use their tentacles to communicate in secret with each other, even if in a room full of individuals. The complex movement of the tentacles is, in a sense, a “secret” language that all Twi’leks are fluent in.

## Skill Bonus

At the time the character is generated only, the character receives 2D for every 1D placed in the persuasion skill.

## Special Balance

Twi'lek's head-tails allow them to balance a lot better. Because... why not. +2D to all actions involving climbing, jumping, acrobatics, or other actions requiring balance.
Bows

*Time Taken:* One Round

*Specializations:* Specific type or model bow - cross-bow, long bow, short bow

Bows is a “ranged combat” skill covering all bow-type weapons, including short bows, long bows and crossbows (excluding Wookiee bowcasters, which fall under the bowcaster skill). Bows are normally only found on low technology worlds, so this skill is fairly unusual.
Tactics

Time Taken One round to several minutes

Specializations Type of military unit — squads, fleets, capital ships, ground assault.

Tactics represents a character’s skill in deploying military forces and maneuvering them to his best advantage. It may be rolled to gain general knowledge of how best to stage certain military operations: blockading a planet with a fleet, invading an enemy installation, assaulting a fixed turbolaser bunker.

This skill may also be used to determine the best response to an opponent’s move in battle: for instance, what to do if the enemy entraps your ships in a pincer movement, how to proceed in the assault should reinforcements arrive, what to do if a unit becomes trapped behind enemy lines.

Although tactics rolls might reveal how best to handle military situations, the final outcome of how well the character’s side does in a battle hinges on other skill rolls — command for the leader, and the combat rolls of both forces.

Tactics difficulties should be based on various factors of complexity within a battle: how many units are involved, the setting (open space or asteroid field, plains or jungle terrain), and the difference in training and equipment between units (Star Destroyers against starfighters, stormtroopers against Ewoks, Imperial Army troopers against crack Rebel commandos).

When rolling this skill, characters are often seeking ways to deal with military situations. The better the result, the more hints a gamemaster should give to help the character win the battle. Hints can take the form of reminders about different moves the enemy can make, suggestions on how to maneuver the character’s forces, or (for especially good rolls) risky and unanticipated moves which could throw the enemy off guard.
Gran

FUCKING NORMIES. REEEEEEEEEEEEEE

> "*We have three eyes to see better; our field of view is much larger than those with only two eyes. And yeah, that makes them stick out in vulnerable positions, but that's really not my problem*"
> ― Granny Gran
>
>

The only unique and worthwhile feature of the Gran are their three eyes that look like uncircumcised projected tubes with an eye at the end. This allows them to see at a greater field of view than most creatures, and also allows them to SEE IN THE DARK!

The Gran took part in a major turf war between themselves and the Dug due to a massive volcanic explosion ruining most of their land forcing the Gran to relocate. The only direction they had to go was west into Dug territory. This caused a lot of fighting in which the Gran were losing rapidly. They needed to do something fast, or their race would either be wiped out by the Dug or starvation.

The Gran somehow summoned the power of the great deity Raz'Alghroul, effectively annihilating the Dug in the process. From this, many Gran regard Raz'Alghroul as their god, and worship him exclusively.

Physical Description The beige-skinned Gran have three distinctive eye stalks with pitch-black eyes, ahead of small horns and large, triangular ears. Males and females have similar builds.

Homeworlds TBD

Languages Gran speak, read, and write Basic and Gran.

## Vision

Grans’ unique combination of eyestalks gives them a larger spectrum of vision than other species. They can see well into the infrared range (no penalties in darkness), and gain a bonus of +1D to notice sudden movements.
Bith

A Bith singing the song of his people... in slacks.

> "*I don't know who decided to let a Bith compete in the spelling bee. Of COURSE he won, look at the size of his head!*"
> ― Angry parent
>
>

The Bith are extremely smart and talented, and are the most sought after race for anything that requires the mildest bit of complex thinking. Their large heads are characteristic of their over-sized brains, giving them the ability to do basically anything knowledge-based incredibly well. Need someone to design a space station? Hire a bith! Need someone to interpret a language? Get yourself a bith! Need someone to play some real catchy tune at a bazaar? Grab yourself a bunch of biths, put them together and you've got yourself a Bith group!

The only problem with Biths is that, in order to fit in all of that smarty-two-shoes shit, you've got to sacrifice a bit of instinct and biological drives. Due to this, they are often unaware of dangers around them and even internal dangers, such as thirst or hunger. They entirely lack a sex drive, and become extremely uncomfortable when flirted with.

Such features are demonstrated well in the story of Doikk, a Bith traveling around the galaxy to pursue his musical passion. He was approached by a beautiful young Twi'lek while taking a break in the local cantina. After a round of flirting to no avail, her previous mate approached Doikk and attempted to engage in combat. Doikk, caught entirely off guard by the entire situation due to his extreme myopia, simply started reciting random lines from a book he read earlier, followed by a song he himself wrote. This did not impress the Twi'lek's  mate, and Doikk later woke up in a back alley garbage disposal.

Physical Description Bith are humanoid in shape; their most notable features are their bulbous heads and huge black eyes. Their skin is often somewhere between gray and pink, although some Bith have skin tints of yellow or green. They lack an external nose but have a finely tuned sense of smell. Their large eyes give them incredibly focused vision, allowing them to see into the microscopic scale, but in turn, they have poor long-range vision.

Homeworlds TBD

Languages Bith speak and read Bith. Those who leave the confines of their cities learn Basic as well.

## Vision

Bith have the ability to focus on microscopic objects, giving them a +1D to Perception skills involving objects less than 30 centimeters away. However, as a consequence of this, the Bith have become extremely myopic. The suffer a penalty of −1D for any visual-based action more than 20 meters away and cannot see more than 40 meters under any circumstances.

## Scent

Bith have well-developed senses of smell, giving them +1D to Perception skills when pertaining to actions and people within three meters

## Manual Dexterity

Although the Bith have low overall Dexterity scores, they do gain +1D to the performance of fine motor skills — picking pockets, surgery, fine tool operation, etc. — but not to gross motor skills such as blaster and dodge