Szorra the Cat (S-Wave)

## Appearance

Szorra has blond fur with bold blue eyes in color. Her armor is very black and dark grey with a few dark blue accents, for stealth purposes.

## History

The history of Szorra is an interesting one. She was the first successful DNA-modified child completely made in a lab. Because of that, she obtained perfect physique, as well as a gifted mind with hyperthymesia and eidetic memory, given the best DNA possible. The name given to her being, of course, Szorra.

Such an experiment was highly illegal arguably immoral, obviously, and went the scientists were eventually caught, they were arrested, with Szorra eventually taken in by an orphanage at age 2, and then a year later by a rich couple who were unable to have children of their own.

The couple quickly realized how much potential Szorra had considering the fact that she was already reading and writing at a Junior High level, making sure to give her the best education possible, and she ended up graduating college at the age of 11. Being one of the youngest people to ever graduate college, and having the backings of a rich family whose tech businesses she would inherit.

Due to the nature of her coming up, she really didn't have a lot of friends to hang around due to being years younger than every one of her peers, so Szorra eventually found interest in outdoor activities, and eventually exercise and martial arts, since that was finally something that she couldn't learn instantly and actually took time to learn. With this to take her time, as well as helping with her family businesses, Szorra's future life looked well for her...

... Until a few years later. At age 15 while going out for a daily jog, she suddenly stopped what she was doing, and walked for a straight hour in a seemingly random direction until she walked towards an abandoned facility. It turns out, the scientists that created her escaped from prison years ago, and it also turns out that in the middle of creating her, special nanoscopic devices were implanted into her brain to activate her as a sleeper agent.

Her knowledge of her whereabouts and the likes were exploited, and then her family's assets were subtly drained to further fund the scientists. It turns out this was a decades-long experiment in the making to create genetically enhanced 'drone' soldiers designed for tackling meta-enhanced enemies. However, their experiment seemed to work *too* well. One of the traits they were working on when first designing Szorra was the trait of supernatural homeostasis, to negate potential supernatural manipulations of Szorra. This trait eventually ended up overpowering the nanotech over an extended period of time, Szorra slowly realizing that something was off until she had full control of herself again.

Once in control, Szorra managed to sneak around and find these documents to learn about herself, finding out her name was an acronym for "Selectee Zenith of Rogue Reinforced Adversaries", essentially meaning she was the perfect being out of several dozen others to be chosen to be a walking soldier. After a momentary headache of taking this all in, she knew she had to take the moment to escape, and that is exactly what she set out to do. So she went out of her way to grab whatever items she could find to use as weapons as she forced her way out of the facility, managing to escape with mild difficulty despite the disadvantage. In her panic, she was only focused on escaping, so she never did call police to the scene

Szorra couldn't live her life the same after that, knowing the reason for her existence. She kept it a secret from her parents, and while they were persistent (especially when she came home looking like she was mugged), they never figured out what kept her down every now and then. Every time she got worked up about it, she took it out in her training regimen. At age 21, Szorra was with her parents in a restaurant when they all got targeted by gunfire. It seems the scientists didn't take well to a rogue experiment, and wanted to eliminate her ASAP. Luckily, Szorra handled her ground to successfully fight back, defeating them all on her own, and it was a few days afterwards that she finally spilled the beans to her parents. She told them this, however, for a reason: she wanted to use their tech and money to finally start fighting back since it seems the cops cannot find them on their own.

... Obviously, her parents being good parents, they disagreed heavily. Even more obviously, this didn't stop Szorra from doing it anyways, collecting the tech and materials needed to do it herself, and after a bit of detective work with her hyper-intelligent mind, discovered where their work of operations was. Szorra hunted down the group, and eventually got herself her justice after stealthily taking down the group, leaving an anonymous call for the police to recapture these individuals.

After such an exhilaration, it would be a lie to say Szorra didn't want to do something like that again. Was it her own personality, or was it one implemented by her makers? She never knew, and at this point she no longer cared. If she was going to be created as a living weapon, she wanted to do it her way. And that's what she accomplished over the next 8 years working as a vigilante.

## Personality

Szorra is a fairly quiet individual. She's not really experienced with having peers to work with, making her seem like the loner type.

### Mannerisms

Szorra can have a demanding tone at times, normally taking control of situations whenever the opportunity introduces herself. She knows how to toggle being serious and relaxed at will.

### Likes

* vigilante work
* adrenaline rushes
* exercise
* tinkering

### Dislikes

* criminals
* manipulative people
* immature individuals
* speaking of her past

### Fears

Although it's not really a fear, Szorra occasionally has the slight irrational concern that she'll end up being a sleeper agent again. This trait leads her to have trust issues with other strangers that could also be sleeper agents.

## Equipment

Power Gauntlets
To close the gap to be able to hurt tougher metas, Szorra's gauntlet is able to emit focused and controlled seismic waves to increase her striking power, allowing her to easily knock out casual thugs, and go toe to toe with other superhumans. However, reaching these magnitudes of power have a heavy chance of damaging the gauntlet, as well as being a massive power drain.
The palm of the right gauntlet auto-hacks any special electronic device. She can even reset timers, including bombs, allowing her to temporarily disable bombs simply by physical contact. The palm of the left gauntlet can release a sleeping gas, making it useful for sneaking behind enemies and silently putting them down within seconds by grabbing their mouths and nose.

Bodysuit
This part of the armor fits over her completely but for the head. It is heavily bullet and knife resistant due to its technology taking note of the potency of spider silk potential and along with using Graphyne, a special material that is the combination of graphene and carbyne, making 40 times tougher than graphene. This makes the air-tight suit practically immune to conventional weapons, with normal bullets literally shattering on impact. Even if the suit were somehow torn, its atomic attraction will allow it to self repair to an extent.
Because of its makeup having properties of both graphene and carbyne, the suit is incredibly insulant, to the point that Szorra can completely ignore an electricity bath from several broken power lines. However, it can just as easily be turned into a superconductor by a simple destretch of just 3%, allowing Szorra to switch between the two states and sap electricity from sources to power her own technology, or get lethal and release the electricity as an EMP. This material is not only also very heat resistant, but also very chemically inert, making it resist pH extremes.

Heavyweight Body Armor
Placed over the bodysuit, this nonmagnetic metal does not cover the entire body. Unlike the lightweight body suit, however, there is a helmet to protect Szorra's head, as well as a automated system to immediately shade her sight photo-receptive disruptions and deafen her ears in response to dangerous sound levels.

The heavyweight armor is *much* more durable, obviously, the biggest reason being the fact that there is more of it to absorb damage, especially from powerful shockwaves produced from grenades and the likes.
This part of the suit can expel a neuron igniting gas that seeps through objects not built on a nanoscopic level. The particles seep through a victim's skin and activates their nervous system so that it creates a sensation of intense pain, allowing her to not only incapacitate foes, but counter adrenaline fueled people who would normally ignore injuries due to the endorphins released.

rather than carrying grenades, which are bigger, bulkier, and heavier, Szorra uses customly designed pellets that also get the job done. This allows her to carry a large arsenal of various tactical items
* flash
	+ creates a loud gunshot sound as a blinding light disorients the foe, assuming they're in a dark area.
* smokescreen
	+ creates a very chilly and cold cloud of smoke as both a means of cover and the handiness of being able to cool down environments relatively quickly. It's also helpful for suffocating flames.
* tranquilizing gas
	+ pretty self-explanatory, allowing this gas to be inhaled will induce drowsiness upon foes.
* pain stimulation
	+ unleashes a red smoke cloud similar to smokescreen, but the particles are fine enough to seep through most clothing materials. It gets through a victim's skin and tricks the nervous system to creating a sensation of intense pain to incapacitate
* genetic power disabling
	+ similar to pain igniting pellets, but allows Szorra to cancel out supernatural abilities, if they are based upon activated supernatural genetics. They hunt down the special nucleobases that are for supernatural abilities and temporarily null the DNA, negating the ability.
* EMP
	+ disables all technology within a 3 meter radius.
* Explosives
	+ the strongest settings of these things make them comparable in energy yield to a stielhandgranate bundle
* Gravity Well
	+ Snaps spacetime inward very briefly, crushing itself as it pulls people and objects towards it suddenly within a fraction of a second. Most effective within a 3 meter radius.
* Decoy
	+ blank rounds come from this pellet, distracting enemies with a loud bang

HackPod
While appearing as an ordinary (and a little bulky) phone, it can do so much more, such as: sending a concentrated beam of infrared heat in order to ignite flammable material (the gunpowder in bullets allows her to explode guns), has a powerful zoom-in camera that can detect waves from across all of the electromagnetic spectrum, scan for electricity to find electronics and hack them (or to locate people by their own nervous system), activate sonar to use for echolocation in areas where light is absorbed, and of course has average phone purposes.

## Strength

### Physical Might

Street Tier (strong enough to bend metal and shatter bricks with punches and kicks)

### Equipment Might

Wall Tier for power gauntlets (can match Koda's punch) and grenades (far stronger than the gauntlets)

## Speed

### Combat Speed

Subsonic (can punch and kick at speeds that most people aren't normally able to react to)

### Projectile Speed

Luminal Speed for HackPod's infrared beam

## Toughness

### Physical Durability

Street Tier (can withstand baseball bats and car crashes)

### Equipment Durability

Wall Tier (resists shockwaves from grenades)

### Resistances

Without Equipment: any supernatural alteration abilitiesWith Equipment: electricity, extreme temperatures, bright lights, loud sounds, pH extremes

Szorra is someone who struck the lottery in terms of genetics. She has peak physical attributes which make her seem like a superhuman individual.

### Hyperthymesia

This is a rare condition in which the brain loses its ability to forget things, causing Szorra to be able to remember everything. In her spare time, she has utilized this to her advantage by reading books to allow her to become a very educated person in multiple branches of studies.

### Combat Knowledge

Most of it thanks to her hyperthymesia, Szorra has been able to learn and become an expert in multiple forms of martial arts, making her a highly dangerous opponent in close quarters. She is well adept in the understanding of pressure points, and utilizes it to her advantage the most, and she can quickly read an opponent's fighting style and adapt it in order to be able to counter, all in the middle of combat. Because of this trait, it's a risk to constantly engage her in combat, as she will adapt a lot faster than one would normally think.

### Claws

Szorra's retractable claws are as sharp as a blade, able to casually cut off small limbs such as fingers in one fell swoop. She of course would rather use it instead to help her climb surfaces or to cut her way out of traps.

### Peak Physical Attribute Potential

#### *Strength*

Szorra's strength allows her to easily overhead press 500 pounds over her head. She knows how to perfectly control her body motion to put a third of her body weight into the kinetic energy of her strikes to deliver incredible blows.

With this strength, she can send people three times her weight a couple inches into the air with one solid punch, bend small metal bars with a kick and shatter cinder blocks, and push her leg muscles to make long jumps of nearly 8 meters.

#### *Speed*

The reason behind her massive striking strength is the speed of her strikes. Her punches have been recorded at 65 mph on average, with things such as hook kicks being up to 80 mph on average. It's not hard for Szorra to detect and avoid multiple simultaneous line-of-fire. It's also not hard for her to catch flying darts midair, or keep up with foes who may be supernaturally faster than normal.

Szorra's top sprinting speed is clocked up to 25 mph, allowing her to catch up to most cars that are just starting to drive off.

#### *Durability*

With thicker skin and denser bones than normal, Szorra can handle being hit with heavy weaponry such as bats and crowbars, being thrown through a car windshield, and survive rubble from a collapsing building.

#### *Endurance*

Szorra's training has allowed her to be able to:

* hold her breath for up to 15 minutes
* go long without food, water, and enough sleep; has an extreme pain tolerance
* stay calm in painful/stressful conditions
* push on with enough blood loss via sheer willpower, which would otherwise leave others to go into shock.

### Supernatural Homeostasis

Szorra actually has a passive supernatural ability, unknown to most people, even herself for a long while. It allows Szorra to be passively immune to supernatural manipulation, even technological devices, unless she willingly allows it. To list some examples, she cannot be affected by matter manipulation, biological manipulation, inner telekinesis, status debuffs, etc, but so long as she allows it, she can allow others to telepathically link to her, heal her wounds, enhance her physical stats, etc.

## Flaws

As super as she is, Szorra is more or less still considered normal, especially out of her suit. Simple things such as a well placed gunshot can be fatal for her.

Szorra's equipment allow her to close the gap between her and superpowered opponents. Without it, she's at a severe disadvantage.

The HackPod and power gauntlets are a massive power drain. Szorra needs them to be fully charged or have a reliable source of energy in order to use them for extended periods of time.

When thinking about a *lot* of information at once, it can give Szorra a headache due to her hyperthymesia.

With lack of enough sleep, Szorra's thinking can be hampered due to her hyperthymesia.

Her passive ability isn't useful if she's, say, unconscious and needs to be healed by one with healing powers and the likes.