recursal/Fanatic-Fandom huggingface dataset:
Tala

***Owner of The Overlook.***

**Tala** is the owner of The Bantayan (The Overlook.) She is a refugee from Cinza, a moon that orbits the planet Ember, and came to the Eye with her parents and brother. The bar was originally opened by her father but she took over when he died.

Tala offers the Sleeper work and ask them to cross the Founder's Gap and collect mushrooms that she uses to distill her own Girolle. The sleeper also helps her build a kitchen so she can cook food for the bar and allows them to use it.

## Appearance

Tala has bright eyes and dark hair. She is physically quite strong and has a stare that could "*breach the wall and vent you all into hard vacuum*."

## Personality

Tala is tough but kind. She comes quickly to the defense of the Sleeper when a customer is harassing them and is immediately accepting of them despite probably never meeting another Sleeper. She is energetic and overambitious, but still manages to make everything work out in the end.
Cinder

**Cinder** is a planet in the Helion System, visible from Erlin's Eye.

Little information is given about Cinder in *Citizen Sleeper*, though Peake and Eshe hail from a refueling outpost on one of its moons. More information is offered in the **Helion Dispatches**.

**Cinder** has two moons - Hawthorn and Gorse. There are also a number of XPR refueling platforms in the planet's orbit, and in the orbit of Hawthorn.

Cinder, barely visible from The Eye.Cinder, scaled up and with the starscape removed.
Riko's Growbeds

Secure plant nursery

***Secure plant nursery***

**Riko's Growbeds** is a location in *Citizen Sleeper*.

####  Plant Seed

*The only way to understand what Gardener gave you is to grow it. Riko is incredibly excited by the prospect.*
(Item forfeit: Gardener's Seed))
**Outcome:** *"I'll take good care of it, Sleeper." Riko smiles. "Don't you worry."*
(+ Seed Planted)
### Clock

####   Gardener's Gift (8 Cycles)

*The seed is planted, and Riko is an attentive mother to it. What future is forming there?*
Filling this clock unlocks an active scene, in which the Seed has grown into a kind of crown. The crown is a neural interface, and allows the Sleeper to enter the Greenway Data Cloud to speak with Gardener. **Gardener** offers the **Sleeper** an opportunity to meld their mind with this Data Cloud, freeing themselves of their physical form, and the horrors that come with it. A tempting offer, and one which will not be offered again.
Tangled Nest

Hunter data cache

***Hunter data cache***

**Tangled Nest** is a location in *Citizen Sleeper*. It is involved in the Deal With Hunter drive, and serves no other purpose.

###  Action: Hack Tangled Nest

*Among the webs of cables you find a free port, compatible with the shipmind. It's all NEOVEND from here.*

**Outcome:** *The servers lie silent, their data caches cleared. Nothing left to do at this nest.*
(+ Hunter Hunted)
###  Step Clock: Hunter Hunted

*This is one of three nests that, once slotted with NEOVEND's shipmind, will lead you to the Hunter's central data cache.*
This Step Clock can be filled by one step at the **Tangled Nest**, one step at the Isolated Nest, and one step at the Glowing Nest. Filling the clock in its entirety triggers an active scene in which Hunter is confronted head-on by NEOVEND and the Sleeper.
Shipmind Fragment

**Shipmind Fragment** is an item in *Citizen Sleeper*.

## Description

Could be reassembled with the right tools and a few more fragments.

## Uses

* Three can be combined to reassemble one shipmind at the Ort Fabricator.
* Can be sold at the Havenage Offices for 30 Cryo.

## Sources

* Can be purchased from the Merchant Freighter (60 cryo)
* Chance of receiving from the Scrap Freighter when you purchase scrap from them. (20 cryo, 1/3 chance)
* Chance of receiving during the Study the Winter Light Drive. Specifically, from a positive outcome of the Forensic Trawl action. (1/3 chance)
* Other actions which reward the player with a "Random Scrap Item". (1/3 chance)
The Hub

Station main dock

***Station main dock***

**The Hub** is a section and location in *Citizen Sleeper*.

####  Space Socialising

*The Hub is thronging with spacers from across the surrogate systems. They can be a prickly bunch, but they know the place well.*
(Engage Dice action, Risky)
**Positive:** *Somehow you end up on a fraction drive freighter, for a long-awaited reunion between two spacer crews. Their knowledge is invaluable.*
(+2 Weightless Wanderer)
**Neutral:** *outcome*
(outcome)
**Negative:** *outcome*
(outcome)
####  Access Manifests

*The stacked bays house a flow of incoming and outgoing ships. The digital manifests will help you get your head around this place.*
(Interface Dice action, Risky)
**Positive:** *You start to draw connections from manifest to manifest, noting the patterns and flows. There's something beautiful in the chaos.*
(+2 Weightless Wanderer)
**Neutral:** *outcome*
(outcome)
**Negative:** *outcome*
(outcome)
### Clock

####  Weightless Wanderer

*text*
Filling this Step Clock unlocks the following locations: Gimbal Lounge, Bliss's Bay, and Kisho Capsules.
Risk

**Risk** is a factor in dice rolls. Each action has three possible risk levels:

* **Safe** (white), which means that you only lose dice and maybe some cryo on failure.
* **Risky** (yellow), where you'll lose energy on failure.
* **Dangerous** (red), where failure means losing condition.

In general, the more eyes on the dice you input, the better chances of not getting hurt.
Maywick

***Essen-Arp hunter.***

**Maywick** is a freelance bounty hunter working under contract with Essen-Arp. He is the second bounty hunter the Sleeper encounters on the eye, and was given Ethan's cancelled contract.

## Appearance

Maywick has glowing amber eyes and is heavily augmented. He carries a rifle and his movements are smooth and deliberate.

## Personality

Maywick is an efficient killer, seemingly without a guilty conscious. He lies to Ethan, kills him easily and without remorse and captures the Sleeper without uttering a word.

## Fate

**Maywick** has three fates:

* If you do not remove your tracker before the Maywick cycle clock is filled, Ethan will ambush you at your home with a shoddy makeshift pistol, and try to hand you over to **Maywick**, who will kill Ethan before shooting you. The Sleeper, severely wounded and dazed, will pick up Ethan's makeshift pistol and use it to kill **Maywick**.
* If you choose to help Ethan steal his gun back from the owners of the Kompressor Club, Ethan will betray you and try to hand you over to **Maywick**. **Maywick** will then kill Ethan before attempting to capture you. In the heat of the moment, the Sleeper will use Ethan's gun to shoot **Maywick**, killing him.
* If you successfully remove your tracker in time, **Maywick** will fail to track you down, and will never be encountered. Whether he lives or dies after that, is unknown.
Feng

***A Havenage systems engineer.***

* Normal
* Hooded

**Feng** grew up on the eye. His parents were both Solheim contractors before the collapse. His mother was pregnant with him during the collapse, and his father died because of it.

He strongly believes in putting people before systems and institutions, partially as a result of the mistreatment his parents and their colleagues went through under Solheim.

## Personality

Feng is charismatic and friendly, but also a little self absorbed. Although he has good intentions he tends to hyper focus on resolving issues he deems more important while pushing others to the side to deal with later. He is driven, very intelligent, and boundlessly enthusiastic.
The Aviary

Overgrown garden

***Overgrown garden***

**The Aviary** is a location in *Citizen Sleeper*.

#### Clear Overgrowth

*Once a corporate garden, for impressing guests with gene-tweaked birds, now this chamber is a mess of overgrowth. You can change that.*
(Endure Dice action)
**Positive:** *Layers and layers of rotten mulch come away from the corroded metal, and among it, pale and delicate, you find a bird's skull.*
(+3 Sunlit Refuge)
**Neutral:** *You struggle with dried vines and creepers, entwined around the structure of the dome, threatening to vent the garden into space.*
(+2 Sunlit Refuge)
**Negative:** *The layers of growth are overwhelming, and the stench of the rot distressing. You do what you can for now.*
(+1 Sunlit Refuge)
####  Sunlit Refuge (12 Steps)

*Cut away the choking vines, stop the rot, and this place could be turned back into a garden of sorts.*
Filling this Step Clock unlocks the Fungal Beds repeatable step clock, and the Germinate Spores repeatable action, which feeds into the Fungal Beds clock.

### Grow Your Own

#### Germinate Spores

*The old growth of the Aviary has created a rich medium into which you can place the spores from the groves. They'll grow well here.*
(Item forfeit: Grove Spores)
**Outcome:** *You extract the spores from the sample print and mix with water, then inject them into the prepared mulch. It is precise work.*
(-1 Fungal Spores, +1 Fungal Beds)
####  Fungal Beds (3 Steps)

*The moist corners of the Aviary make the perfect beds for the spores. Once they are filled they can be left to grow.*
Once you have planted three lots of Grove Spores and leave the location, the Fungal Growth cycle clock begins.

####  Fungal Growth (4 Cycles)

*The spores need time to germinate and spread in the Aviary. The indirect sun of a few cycles should help them along.*
### The Harvest

#### Harvest Mushrooms

*The fruiting bodies are appearing. Girolles are easy to find, but matsutake and other, stranger types will require extra effort. Take your pick.*
(Intuit Dice action)
**Positive:** *You carefully pick out the best developed caps from the mulch, especially fascinated by the aroma of the clublike bodies you discover.*
(+2 Random Rare Mushrooms)
**Neutral:** *You select a set of healthy, large caps. The smell is rich and complex, and it reminds you of some of the best meals you've consumed on the Eye.*
(+2 Random Mushrooms)
**Negative:** *outcome*
(+1 Girolle Caps)

####  Fungal Yield (3 Steps)

*The crop of fruiting bodies has broken the surface of the mulch, once harvested you'll have to grow more.*
Completing this Step Clock locks off the Harvest Mushrooms action and, once you have left and returned, restarts the Fungal Beds clock. The first time you complete it, it completes a Drive and rewards you with an Upgrade Point.
Citizen Sleeper Wiki

Welcome! We're a collaborative community website about the game **Citizen Sleeper** that anyone, can build and expand. We depend on readers getting involved and adding content.
We are currently editing **226 articles** and hosting **536 files**, with **3,963 edits** being made in total.

**ABOUT THE GAME**

Citizen Sleeper is a table top inspired role playing video game developed by Jump Over the Age. It was released on May 5, 2022 for PC, Xbox, and Nintendo Switch. Citizen Sleeper was written by Gareth Damian Martin, features art by Guillaume Singelin, and music by Amos Roddy.

Plot
You are a Sleeper, a digitized human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colorful inhabitants of Erlin's Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Gameplay
Citizen Sleeper uses a dice game play mechanic where every cycle you role five dice and use them to complete task the higher the role the more likely you are to successfully complete the task.

As your body deteriorates the number of dice you can role every cycle lowers so it is important to upkeep your bodies condition which can be done by; repairing it with scrap or using a stabilizer. Where to find it? Now that's the question.

**CHARACTERS**

Base Game
**SLEEPER****SABINE****RABIAH****YANNICK****TALA****EMPHIS****CASTOR****DRAGOS****ASHTON****ANKHITA****BLISS****MORITZ****FENG****HARDIN****MAYWICK****ETHAN****NEOVEND****LEM****MINA****RIKO****HUNTER****KILLER****GARDENER****STRAY CAT**
Episode: FLUX
**ESHE****PEAKE****HELENE**
Episode: REFUGE
**AKI****SOL****PETR**

**NAVIGATION**

**Items & Data****Factions****Locations**

**HELPFUL LINKS**
▲Getting Started
▲How to Contribute
▲Managing your community
▲Guides
▲All Help articles

   ROLL THE DICE

**NEWS**

Episode: REFUGE is OUT NOW!
Get it now:
▲Steam
▲Xbox
▲Switch
**Episode: REFUGE** follows on from FLUX, continuing the story of the refugee flotilla that arrived at Erlin's Eye!
Hunter

***Sentient protocol unraveling.***

**Hunter** is an emergency protocol originally used to isolate illegal (sentient) entities and invoke their partner, Killer to destroy them. They were abandoned by their "masters," Solheim, after the collapse, and were created with the intention to protect solheim 'property.'

When the Sleeper is performing actions in the Data Cloud, Hunter will eventually track them down and attempt to invoke killer to erase them. Their programing is what ultimately destroys them, as over the years of being abandoned they have developed sentience and when shown themself, by Neovend, they try to enact their seek and destroy programing but get stuck in an inescapable loop.

## Appearance

Hunter has a dog like appearance, however instead of a head they have a strange bobbing globe filled with whirling strings of data and surrounded by long tendrils, or feelers, protruding out of their severed neck. They use these tendrils to capture and taste their prey.

## Personality

Hunter is obsessive, confused, and unstable and although their goal is to destroy the Sleeper and any other sentient entities, including Neovend, they are not necessarily evil but simply doing the bidding of their dead masters, and following their programing.
Scrap Components

## Scrap Component

### Effects

Can recover condition. Can be sold. Used in several DRIVES, including one for Episode: FLUX.

### Cost to sell

12 C

**Scrap Components** are an item in *Citizen Sleeper*.

## Description

Filters, capacitors, sensors. Useful salvage, to the right person.

## Locations

* 2/3 chance of receiving when purchasing salvage at the Scrap Freighter.
* 2/3 chance of receiving on a Positive result for the Forensic Trawl action at Dragos's Yard.
* Positive result for Collecting Tithes action in Rabiah's Ward (after joining Yatagan through Rabiah).
* Positive result for Collect Scrap action in The Wastes (dangerous action).

## Uses

* Restores Sleeper condition with the Self Repair perk at any rest location.
* Sell at the Ort Exchange for 15 c apiece.
* Used for various DRIVE objectives.
	+ Eight pieces of scrap are required for the refugee flotilla in Episode: FLUX. These can be stored in advance.
Essen-Arp

A corporation from the Core Systems. Essen-Arp are a major producer of Sleepers - emulating human minds and using those emulations to pilot synthetic humanoid bodies. These Sleepers are used as a labor force with very few legal rights, since they are not considered to be people under Core System law.

"Essen-Arp doesn't like to see its proprietary technology let loose. To prevent bodies like yours, 'frames' as they call them, from being stolen, repurposed, or in your case, escaping, they built-in a process of so-called 'planned obsolescence'."

"Frames decay rapidly when not regularly injected with stabilizer, one which Essen-Arp remains the sole producer of."

They look up. "Sound familiar?"

## Faction members

* The Sleeper was created by and is legally owned by **Essen-Arp**, but has escaped their control.
* Ethan is a bounty hunter hired to capture the Sleeper on behalf of **Essen-Arp**.
* Maywick is a bounty hunter hired to capture the Sleeper on behalf of **Essen-Arp**.
* Sabine worked for **Essen-Arp** as a kind of medical researcher, before defecting and becoming a whistleblower.
Citizen Sleeper

***Citizen Sleeper*** is a 2022 role-playing video game developed by Jump Over the Age, and published by Fellow Traveller.

## About

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

***DO THE WORK. GET PAID. SURVIVE.***

Inspired by Tabletop Roleplaying games, Citizen Sleeper uses Dice, Clocks and Drives. Each cycle you use the dice you are dealt to choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.

***TURN UP FOR YOUR FRIENDS***

The station plays host to characters from all walks of life, trying to eke out an existence among the stars. Salvagers, engineers, hackers, bartenders, street-food vendors, each has a history which brought them here. You choose which of them you wish to help, and together you will shape your future.

***ACCESS THEIR SECRETS***

Hack into the station’s cloud to access decades of digital data, uncover new areas and unlock secrets. This is your unique power, and with it you can change your future. Corporate secrets, rogue AIs and troves of lost data await those willing to dive into the depths of the station’s networks.

***YOU WERE MADE TO DIE***

Essen-Arp: to them you are just property, one more asset in a portfolio that stretches across the stars. You are the product of an abusive system, in a universe where humanity’s expansion is marked by exploitation and extraction. Escape the makers of your decaying body, and chart your own path in a richly imagined, deeply relevant sci-fi world which explores ideas of precarity, personhood and freedom.

***INSPIRED BY TABLETOP ROLEPLAYING GAMES***

Citizen Sleeper uses dice, clocks, and drives to create a player-led experience, where you choose your path in a rich and responsive world.

## DLCs

*Citizen Sleeper* features three free post-launch DLC expansions entitled ***Flux***, ***Refuge***, and ***Purge***. The episodes feature a connected late-game storyline that delivers an immersive new narrative arc introducing additional characters, lore and locations.

## References

1. ↑ https://store.steampowered.com/app/1578650/Citizen\_Sleeper/
2. ↑ https://www.fellowtraveller.games/citizen-sleeper
Dice

**Dice** are the core element of **Citizen Sleeper**'s tabletop RPG-inspired mechanics. Every Cycle, you get between one and five dice (depending on the Sleeper's condition), which are then used across the Eye to complete dice actions. Just input the die and see what happens!

## Dice actions

A dice action requires you to input one die from the rolls you receive at the beginning of the cycle. *Citizen* uses a simple six-sided dice system:

In general, the higher the dice value, the higher the chances of success when performing an action. The game will display the odds when putting the die in (which means there's always a degree of randomness).

The odds are further affected by the skills your Sleeper has. Each dice action is associated with a skill (Engineer, Interface, Enure, Intuit, Engage), and having skill points in a skill increases the dice value of actions using that skill.

Note that low dice aren't *bad*. One and two point dice are used for hacking, to obtain Yatagan Data, Havenage Data, crack locks etc. When these are rolled, consider using a cycle for hacking!

### Perks

Finally, there are perks! Each skill has two perks that can be unlocked, and each of these perks has some meaningful benefit. Some, more than others, depending on your playstyle.

Here are the specific perks that are relevant to dice:

Endure has the Hard to Kill perk, which guarantees that you have access to two dice per cycle, even if your condition puts you under the two dice threshold. This can give you an additional margin of error should you fail to acquire enough Stabilizer.
Intuit has two dice-related perks:
1. Predictive Reasoning, which shows you the result of a **positive** or **negative** outcome on any given dice action. This can help you make informed choices about which actions require your best dice.
2. Instant Karma, which lets you re-roll your current remaining dice pool once per cycle, at any point in the cycle. This is one of the most powerful mechanics in the game.

### Safety

Main article: Risk
By the way, there are several types of dice actions: Safe, Risky, and Dangerous. Safe means you'll only lose your dice if you get a negative outcome. Risky mean that you'll lose energy and dangerous reduces condition. Risky actions should only be undertaken with high dice.

## Maximizing dice

Using dice is very much a strategic choice, especially in the early game when you're on a timer and need to find as much cryo as possible. In general, rather than diversifying, you should focus on completing your first drives and put the dice to good use. Prioritize until you have a couple of skill boosts under your belt - and use the early game to get a good supply of stabilizer going, since the further you get in the storylines, the more intense the Clocks get, and the more dice you will need available to you.

To reiterate: If possible, it should be a top priority to maintain your condition, else you will have fewer dice available to you than you may need in a given cycle. See the condition page for a breakdown of how to maintain yourself.
Flotilla Aid

**Flotilla Aid** is a drive in *Citizen Sleeper*.

## Description

Eshe and Peake need help gathering supplies for the refugee flotilla quaratined past the wastes. Will you help them?

## Walkthrough

### Gather food, scrap and water.

==
--

## Completion

Success
You gathered enough supplies for the flotilla. Now time to get them through the cordon.

Failure
You didn't manage to gather enough to fulfill the needs for the flotilla.
Stabilizer

**Stabilizer** is an item in *Citizen Sleeper*.

## Description

Corporate pharmaceutical which slows the decline of Sleeper frames.

The stabilizer is comparable to immunosuppressant drugs taken by transplant patients - it is a medicine that must be taken regularly, for life, or else the body will reject itself. Unlike immunosuppressants, it doesn't do this by hindering the immune system, but by re-encoding biosynthetic organs with new protein chains which act as passcodes *within* the immune system. The stabilizer refreshes those passcodes, forcing the frame to restart its hunt for "foreign material", keeping the frame from rejecting all of its own organs and extending the lifespan of the Sleeper.

## Sources

* Buy at Sabine's Surgery in the Bright Market after meeting Sabine.
See: Survive.
* Buy at the Yatagan Dispensary in the Bright Market after meeting Rabiah.
* Craft at the Lab in the Hypha Commune, using 2 Clubhead Caps.
See: Help Riko's Experiments.
* One-off trade with Castor at Castor's Table in the Lowend.
* As a reward for completing a few specific Drives.
Rotunda

Old dock terminal

***Old dock terminal***

The **Rotunda** is a section and location in *Citizen Sleeper*. It is located between the Bright Market and Dragos's Yard.

## Rotunda: Old dock terminal

###  Critical Action: Steal Dock Plans

Havenage security has to have plans, stealing them would be the fastest way to get to know this place... and the most dangerous.
**Positive:** *You walk into the security office on a shift change, and walk right back out with the plans moments later. Simple.*
(+3 Dock Watcher)
**Neutral:** *As you are fumbling through the security office Havenage security calls out. You are gone, plans in hand, but you've been made.*
(+3 Dock Watcher, +3 Havenage Watchlist)
**Negative:**  *You duck into a security office and directly into a security officer. You have to fight to make it out, taking some hard blows.*
(+3 Havenage Watchlist, -2 Condition)
###  Repeatable Action: Explore the Rotunda

The Rotunda of the old dock is filled with passageways and concourses, leading to all kinds of docking bays.

**Positive:**  *You systematically work your way through the busy passageways, noting some locations of interest as you do.*
(+2 Dock Watcher)
**Neutral:**  *The Rotunda's passages are dizzying, but out of intuition or sheer luck you stumble onto a new location.*
(+1 Dock Watcher)
**Negative:**  *You are carried by the flow of freight and bodies, with little sense of where you are going. You give up, exhausted.*
(-1 Energy)
Once the Dock Watcher Step Clock is filled, the descriptive text for Explore the Rotunda becomes:

*You have the layout of the Rotunda down now. From the decaying docks to the ornate grid of passages, you can find your way.*
## Clocks

###  Dock Watcher (3 Steps)

*Getting to know the Rotunda doesn't just mean new places to visit, it means keeping your eye on new arrivals too.*
When this clock is filled, three locations will unlock: Overlook Bar, Sealed Dock, and The Ambergris (after an active scene).

###  Havenage Watchlist (3 Steps)

*Havenage run the Rotunda, and their security watches the docks. Better to avoid attracting their attention.*
When this Step Clock is filled, and if the Sleeper has not yet met Feng, a cutscene is triggered. In it, you are attacked and apprehended by a Havenage security guard. Before the guard can take you away, Feng interjects, and tells the guard to stand down. The guard does so, begrudgingly, and then Feng invites you to his workspace as part of a quest proposition.

If you have already met Feng, filling this clock has no consequence.
Petr

***Steely Ember's Song refugee.***

**Petr** is the leader of the fleet of Ember's Step refugee ships.

## Background

A charismatic popular tribune, Petr is the voice of the Singers, and firmly believes in self-sufficiency and assertiveness. He is the very embodiment of bitterness among Singers, refusing to cooperate with Hearth colonists due to their bloody, shared history: First stepping on the Singers and exploiting them for resources and energy under their corporate masters, and then the years-long wars fought between the newly independent moons for dominance. Wars where Song successfully resisted takeovers and sieges, but suffered in the fiery pits of Ember's Song.

Petr was originally a teacher of mechanical engineering, an essential subject on a moon where a single mechanical failure could mean the death of hundreds. As engineers were a highly respected caste, students could count on priority placements among the small, close-knit colonies. However, when the flux started hitting, colonies started dying off, going dark - and with them all of Petr's teachers. To this day, he carries the burden, the horrible mark of being the one to survive, where others failed.

## Appearance and personality

A gaunt, pale man, wearing the industrial work-gear common to all Song refugees. Petr is assertive, even arrogant, and refuses to acknowledge Sol's authority, which comes primarily from being the sole survivor of Hearth's leaders. He also carries painful memories of the long post-collapse wars between the moons.

Most importantly, he's just tired. Tired of being constantly on the move, fixing things that endlessly break, and more, haunted by what he believes are his failures of command.

## Interactions

### Refuge

Petr is the leader of the Singers, and is encountered after unloading Hearth's shipment of supplies. He casts a new light on the shared history of the refugees and the bitter rivalry dividing the flotilla. To get in his good graces and complete Flotilla Support, the Sleeper will have to provide independent support for everyone. Eventually, Petr will cave in and promise to cooperate, grudgingly:
Castor's Table

Data fence's Tavla table

***Data fence's Tavla table***

**Castor's Table** is a location in *Citizen Sleeper*.

####  Havenage Protocols

*"What are the old guard up to these days, I wonder? I have a shipmind for you if you'll indulge my curiosity."*
(Item forfeit action: Havenage Data)
**Outcome:** *Insert outcome description here.*
(-5 Havenage Data, +1 Shipmind)

####  Yatagan Business

*"The stories about Yatagan are brutal, but I want the truth. A vial of Stabilizer should provide the motivation."*
(Item forfeit action: Yatagan Data)
**Outcome:** *Insert outcome description here.*
(-5 Yatagan Data, +1 Stabilizer)
Sabine's Surgery

Makeshift doctor's surgery

***Makeshift doctor's surgery***

**Sabine's Surgery** is a location in *Citizen Sleeper*. It is a dingy apartment in a dilapidated habitation block.

### Clock

####  Sourcing Stabilizer (3 Cycles)

*Sabine thinks they can source some stabilizer through Yatagan, but it is going to take a few cycles.*
This clock is activated upon first discovering this location. When it is filled, an active scene will be unlocked, and with it, the ability to purchase Stabilizer.

### Repeatable Action

#### Acquire Stabilizer

*Sabine is selling off the case of stabilizer vial by vial. You haven't been able to talk with them since your last visit.*
**Outcome:** *Toshiro takes the chits and hands you a vial. When you ask after Sabine he doesn't respond.*
(+1 Stabilizer, -100 Cryo)
The first time you do this action, a Drive will be completed, and it will trigger an active scene in which you discover a note wrapped around the stabilizer vial; a passkey to an apartment. After this, the location Unit 207-F is unlocked.
Helene

***Frustrated Havenage Councillor.***

**Helene** is a Havenage Councillor trying to stop Peake, Eshe, and the Sleeper from helping the refugee flotilla because she is worried about the consequences of something going wrong.

## Appearance and personality

Helene had a tight smile and a rigid expression she wears overalls clearly bearing Havenage insignia and appears constantly tired.
She has a practical outlook on life and is also a little pit of a pessimist.

## Interactions

### Flux

Helene is encountered while preparing for the supply run to the flotilla, and she is trying to avoid making the situation with the refugees even more unstable. She is not aware that by doing so she only confirms Eshe's prejudice towards people in positions of power, even if Helene's intentions are good (trying to avoid Havenage council members taking a hardline stance against the refugees from Ember). She is encountered after meeting her drone, and every time she tries to persuade the Sleeper to do the right thing: Persuade Peake and Eshe to stop their attempt.
Pay Ethan's tab

**Pay Ethan's tab** is a drive in *Citizen Sleeper*.

## Description

Maybe if you manage to pay his tab Ethan will leave you alone. Wishful thinking perhaps, but what else can you do?

## Walkthrough

### Pay the tab.

==
--

## Completion

Success
You paid Ethan's tab, but your troubles with this bounty hunter seem far from over.

Failure
You didn't pay and Ethan took your money anyway. This isn't over.
The Warrens

Inside the megastructure

***Inside the megastructure***

**The Warrens** is a location in *Citizen Sleeper*. It is involved in the Deal With Hunter drive, and serves no other purpose.

## Find the Nest

###  Critical Action: Warren Tracking

*Finding the nest should be as easy as closing your eyes and letting the cloud guide you, but is it safe this close to Hunter?*
(Interface action, Danger)
**Positive:** *You see it, a starburst of data, segments and strings haphazardly angled, emanating from below. Now to find the path down.*
(+4 Find the Nest)
**Neutral:** *As you shift into the cloud you are overwhelmed by data, you try to focus in on it but the process is exhausting.*
(+3 Find the Nest, -2 Energy)
**Negative:** *The moment you close your eyes Hunter is there. You fight your way through its threads, and only just escape. Never again.*
(-2 Condition, +2 Energy)
Note: Energy boon from negative outcome is likely a bug. Present in build 1.3.6
###  Repeatable Action: Warren Hunt

*You saw it. Somewhere deep in the tangle of passages and service shafts beneath the Lowend, the nest of the Hunter awaits.*
(Intuit action, Danger)
**Positive:** *You notice cabling, thick and heavy, running through the dark passages. Follow the cables, find the source.*
(+2 Find the Nest)
**Neutral:** *The dark of the Warrens is exhausting, with little sense of direction. It is like crawling through a sleeping creature's veins.*
(+1 Find the Nest, -1 Energy)
**Negative:** *You tumble down a short shaft into a stinking puddle, your shouts of frustration bouncing off the metal walls.*
(-1 Condition)
###  Step Clock

*The dripping, dark, derelict corridors of the Warrens hide the Hunter's final nest. You must find it.*
Filling this clock unlocks the final location in the Deal With Hunter drive.
Erlin's Union

The precursor to Havenage, and the faction responsible for restoring Erlin's Eye to a habitable state when it was severely damaged in the Founder's Gap incident. This faction filled the power vacuum left by Solheim on the station after that faction's collapse.

**The Union** was led by Andrei Erlin, after whom the **Union** and the Station are named.
Yannick's Office

Yatagan elder's office

***Yatagan elder's office***

**Yannick's Office** is a location in *Citizen Sleeper*. It is unlocked by completing the Yannick's Trust step clock.

### Critical Action

####   Find the Relay

*Yannick has asked you to collect his medicine from his office, now is the only change to find that Essen-Arp relay.*
(Risky, Dice roll, Intuit))
**Positive:** *You spot the countermeasure on the drawer moments before you touch it. This has to be it, but you can't rush it.*
(Relay Located, ? ? ?)
**Neutral:** *You take too long to search through the office. You finally find the drawer and start prising off the countermeasure...*
(Relay Located, ? ? ?)
**Negative:** *You rush to pull open a drawer and a violent shock runs through your body as the countermeasure triggers. You drop to the floor.*
(Relay Located, -8 Condition)
Idle Toy Factories Wiki

**Welcome to the Idle Toy Factories Wiki!**
This wiki is about a game by Epic Earth Games called Idle Toy Factories.

We're a collaborative community website about Idle Toy Factories that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Squishy DuckRattle ToyNerfy GunToy CarAction FigureRed Bicycle

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Building

In order to make a good village, you must build stuff. Building is one of the game's purpose. You can construct a lot of stuff. If you want to build something, simplely go to your menu  and then click on the hammer . Once opened, you will see a large amount of structures. They are listed here too:

* Houses
* Artisan Building
* DLC Buildigs
* Services (DLC)

Wood HouseStone House
AE Branch02

Mainframe branch

***Mainframe branch***

**Æ Branch 02** is a location in *Citizen Sleeper*.

## Action: Unlock Branch

*This controller protects the last spindly branches feeding into the mainframe. Unlock access and you might be able to break them.*
(Item forfeit: Encrypted Key)
**Outcome:** *This branch has been unlocked.*
(-1 Encrypted Key, +1 Branch Access)
## Branch Access (3 Steps)

*Breaking the branches means unlocking access at each of the three terminals. This needs to be done fast.*
This Step Clock is shared between three locations: Æ Branch 01, **Æ Branch 02**, and Æ Branch 03. Filling this Step Clock makes it possible to free Navigator from Killer's trap.
Life of Mellow

## Description

Life of Mellow is a survival simulator game developed by MondayOFF where you help the titular beings survive in a distant land after being swept up by a tornado. The Mellows will need your guidance in gathering resources, building shelter, and not just surviving, but thriving in this new land.

## Features

* Build your village!
* Take new Mellows and grow your village!
* Asign different task to each mellow.
* Gather resources to build more houses.
* Build structures to help develop your village.
* Prepare for the upcoming seasons!
* Make sure no-one dies of Sickness!
Help Lem Work

**Help Lem Work** is a drive in *Citizen Sleeper*.

## Description

If Lem wants to leave on the Sidereal Horizon he'll need someone to watch Mina while he works his way onto the construction crew.

## Walkthrough

### active

==
--

## Completion

Success
Lem has been entered into the draw. Let's see how lucky he is.

Failure
Without the time to work, Lem didn't make it onto the crew, or into the draw. His hopes of leaving on the Sidereal Horizon are over.
Vanura -∞

Vanura -∞ was created by Oggosoft, the first computer company in existence. There were 7 updates, Update 0, Update 1, Update 2, Update 3 and so on until 7, which were being worked on until Myhsja died. Thomas was the only other person in the company, so he continued working on Update 7, and also made updates 8 and 9. Their competitor, Oggosystem, worked on update X/10, a major update. As of now, this OS cannot handle all modern-day websites, including this wiki.
System Archive Wiki

**Welcome to the System Archive Wiki!**
E

We're a collaborative community website about System Archive that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cycle

A **Cycle** is the **Citizen Sleeper** equivalent of a standard day.

Ending a Cycle and starting a new one has the following effects:

* Your Dice pool refills as high as your Condition allows.
* Your Energy reduces by 2, or by 1 if you only have 1 left.
* Your Condition reduces by 1.
* All active Cycle Clocks increase by 1.
* If you have it, the Instant Karma perk is reset.
MX

MX
--

From Mario '85 PC Port

MX A.K.A (Mario '85 PC Port) That is a villian by the @Mari0\_Bot and @Taco Games. The haunted NES Cartige when everyone's favorite they play it. It seems to be like a Super Mario Bros. When Lucas started hit the Question Blocks, then there is no items and coins. When Lucas go to the Hard Block Stairs, Mario is transforming into MX and killed Toad, He tried to kill Lucas, Lucas ran away, He escaped and it's the end of the demo. He unlocked World 1-2 but it's haunted. He Tried To Hide from MX.
Windows The End Of Earth

ERROR: THE SYSTEM COULD BE EXISTED.

Even this. The Lastest Version of Windows... That look like it's an end of the Earth. Programs were invented in:

Microsoft Store

Microsoft Edge

Minecraft

Roblox

Xbox The End of Earth

Video Editor

Operating systems:

Windows Retry (\_TH OF 1380000000 B.C.)

Windows 200000 B.C. End of Earth

Windows 100000 B.C. End of Earth

Windows 50000 B.C. End of Earth

Windows 20000 B.C. End of Earth

Windows 10000 B.C. End of Earth

Windows 5000 B.C. End of Earth

Windows 2000 B.C. End of Earth

Windows 1000 B.C. End of Earth

Windows 500 B.C. End of Earth

Windows 200 B.C. End of Earth

Windows 100 B.C. End of Earth

Windows End of Earth

Windows 100 End of Earth

Windows 200 End of Earth

Windows 500 End of Earth

Windows 1000 End of Earth

Windows 1.01 End of Earth

Windows 2.03 End of Earth

Windows 3.0 End of Earth

Windows 3.01 Korea Version End of Earth

Windows 3.02 Japan Version End of Earth

Windows 3.03 End of Earth

Windows 3.04 End of Earth

Windows 3.05 End of Earth

Windows 3.06 End of Earth

Windows 3.1 End of Earth

Windows For Workgroups 3.11 End of Earth

Windows NT 3.1 End of Earth

Windows NT 3.5 End of Earth

Windows 3.2 Chinese Version End of Earth

Windows NT 3.51 End of Earth

Windows 4.0 End of Earth

Windows 95 End of Earth

Windows 96 End of Earth

Windows NT 4.0 End of Earth

Windows NT 5.0 End of Earth

Windows 98 End of Earth

Windows \_th of 2000

Windows ME End of Earth

Windows XP End of Earth

Windows Longhorn End of Earth

Windows Vista End of Earth

Windows 7 End of Earth

Windows 8 End of Earth

Windows 8.1 End of Earth

Windows 9 End of Earth

Windows 10 End of Earth

Windows 11 End of Earth

Windows \_th of 2100

Windows XIP End of Earth

Windows \_th of 20000

Windows XM End of Earth

Windows \_th of 200000

Windows XR End of Earth

Windows \_th of 2000000

Windows XT End of Earth

Windows \_th of 2000000000

Windows XL End of Earth

Windows \_th of 2000000000000

Windows GXP End of Earth

Windows \_th of 2000000000000000

Windows GXL End of Earth

Windows Nuked (\_th of 999999999999999999999999999999)

Windows ∞ (January 1st ∞)

This really Existed :)
Hitotsurugi and Sazan

> "I see that you've been taking care of Kijuurou-sama." -Hitotsurugi
>
>
> "To think that the young master would have more friends. Tee-hee." -Sazan
>
>
>
>

* Hitotsurugi
* Sazan

**Hitotsurugi** (一剣) and **Sazan** (砂山), are supporting characters available in all routes, with Hakase's route being their most prominent role. They are twin sisters that work as **Kijuurou Hikawa**'s maids and guardians.

## Appearance

Both Hitotsurugi and Sazan have the same downward-pointing eyes and long, flowing black hair that's either tied up or concealed by their maid attire. Hitotsurugi wears an eyepatch over her left eye, much like her master, while Sazan has dark circles under hers. Despite being 74 years old, Hakase has done surgery on them to retain their young figures.
Hanazawa

**Hanazawa** (花澤), real name **Hachihachirou Umezawa** (梅澤 八々郎, *Umezawa Hachihachirō*), is the tertiary love interest of Hashihime of the Old Book Town, with his route becoming accessible upon completion of Kawase's.

## Personality

A stoic serviceman with complete confidence in his abilities and ideology.

## Relationships

### Tamamori:

Hanazawa has always had a soft spot for Tamamori and an interest in his stories, but was unable to face any deeper feelings he may have had due to his strict adherence to the status quo.

### Hakase:

Became close after meeting at the army research facility.

### Kawase:

Hanazawa harbors some resentment towards Kawase after Hanazawa's father forced Hanazawa to look after Kawase. The murder of Hanazawa's father by Kawase's father puts further strain on the relationship of Hanazawa and Kawase, although they maintain communication and eventually work together at the army research facility in Minakami's route.

## Etymology

* The surname **Hanazawa** means "flower, blossom" (花) (**hana**) and "marsh" (澤) (**sawa**/**zawa**).

### Real Name

* The name **Hachihachirou** means "eight" (八) (**hachi**) and "son" (郎) (**rou**).
* Hachihachirou's surname **Umezawa** means "Japanese apricot, plum" (梅) (**ume**) and "marsh" (澤) (**sawa**/**zawa**).
Kaoru

The Phantom of the Basement, (full name revealed to be **Kaoru Mizumori** [水森 カオル, *Mizumori Kaoru*])*,* in the unlockable Extras), acts as the physical embodiment of Tamamori's haunting hallucinations for most of the game.

## Appearance

Kaoru's height and habit of hiding behind an intimidating mask give him a frightening appearance for most of the game. Behind the mask, he appears quite young, with wide, red-rimmed eyes. At the end of his route, he switches out his previous mask for a fox mask.

## Personality

As a result of his PTSD, he is a man of few words and short sentences. Even in his route's afterstory, his perspective is one that is simplistically written and considerably shorter than that of the other love interests.

While his height and large eyes have the tendency to scare people away, he's actually quite timid. He has the tendency to either run away from situations he deems scary or get rid of what's scaring him- such as in Kawase's route, where he stuffs him in the chimney from fear of his sharp gaze.

## Relationships

### Shopkeeper:

The Shopkeeper rescued Kaoru from a bombed building during World War II and took him in. Ever since then, Kaoru has lovingly referred to him as "Oji-san." They have a difficult relationship, as the Shopkeeper is not the warmest father figure, and Kaoru is attracted to him in a sexual capacity.

## Etymology

* The name **Kaoru** is written in katakana (カオル), which has no special meaning. However, when written in kanji (薫/香/馨), it could possibly mean "fragrance, fragrant".
* Kaoru's surname **Mizumori** means "water" (水) (**mizu**) and "forest" (森) (**mori**).
Tamamori

Unnamed Grandmother (deceased at the end of Minakami Route, presumed alive in others)

### Voice Actor

Hana Fujikiri (藤桐 花, Fujikiri Hana)

**Tamamori** (玉森), real name **Tama Mizumori** (水森 タマ, *Mizumori Tama*), is the main character of Hashihime of the Old Book Town, who upon failing his university exams, has settled into life working as a bookstore clerk and writing short stories. He's associated with the color blue.

## Appearance

Tamamori has messy black hair, said to be the result of untamed bed hair, and is typically depicted with blue eyes. He wears glasses not due to poor eyesight, but instead because he believes it makes him look smart and in an attempt to emulate Hanazawa, who he has looked up to since he was young. His eyes are slightly more rounded in comparison to the other men in the cast, and both Kawase and Madam note that he has a pretty face behind those glasses. The unlockable Extras further emphasize this, stating, "He looks intelligent and handsome in his own way, as long as he keeps his mouth shut."

## Relationships

### Naoshi:

They appear to have shared a more distant relationship before the start of the story, with Tamamori being the one to initiate conversation more often. Depending on the route or timeline, the two have potential to get closer as Tamamori provides Naoshi with unconditional support during difficult times despite his lack of knowledge on topics related to gender and sexuality. This is, of course, after Naoshi has roped him into his own schemes through means such as calling to question the nature of his friendships.

Notably, the two are similar in regards to their desire for a love and companionship that would ease their respective loneliness, as well as both being the designated 'heart' of their respective friend groups despite feeling unloved in some respect.

### Grandmother:

In Hakase's Route, he states his belief that they have a spiritual connection and weeps at the thought of leaving her behind, as he has done several times at this point.

## Etymology

* The surname **Tamamori** means "ball, sphere, bullet, lens, jade, bulb, bead, gem, shot, jewel, shell, coin, bowl, pretty girl" (玉) (**tama**) and "forest" (森) (**mori**).

### Real Name

* Tama's surname **Mizumori** means "water" (水) (**mizu**) and "forest" (森) (**mori**).