recursal/Fanatic-Fandom huggingface dataset:
Criminal

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.

## Equipment

A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 GP.

## Criminal Specialty

There are many kinds of criminals, and within a thieves guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.

 2
 3
 4
 5
 6
 7
 8

## Feature

### Criminal Contact

You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.

## Variant

### Spy

Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.

## Characteristics

Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
Races

Humans make up a bulk of the people in the most populated regions in the world of Greece, but it isn’t uncommon to see them working alongside all sorts of fantastical allies or enemies. And once you travel outside of the realm of civilization, there is no knowing what kind of people you might run into. Your character belongs to one of these types of people.

\*Languages are only spoken, and enough to understand signs etc. Written languages are covered in the background section, as literacy was rare in the time of antiquity.

* Human
* Demigod
* Satyr
* Centaur
* Nymph
* Minotaur
* Gorgon
Gorgon

Gorgons once were humans that were so obsessed with their beauty and vanity, devout worshippers of Aphrodite. Believing that beauty was the key to power and godliness, they eventually turned to the goddess Hekate for alchemical and magical means of perfecting their beauty. Their obsessive narcissism led them to use any means in order to achieve perfection, angering the gods, notably Athena, who upon seeing the chaos their cult created, cursed them to be the ugly, snake haired creatures they are today.

Today, many gorgons still worship Aphrodite and Hekate, in hopes that they will achieve beauty once again, others choose to resent their heritage and leave their cults and families that reside deep in caves and dark places.

## Age

Gorgons reach adulthood in their early 20s and live hundreds of years.

## Size

Medium (~ 4-6ft)

==

Speed ==
Base walking -30ft Base swimming -15ft

## Ability Score Increase

Your Dexterity, Constitution, and Charisma all increase by 1.

## Petrifying Gaze

As an action, you can attempt to petrify a creature with your gaze. You and the creature must be within 30 ft. and must be able to see each other. Creatures whose bodies are not made of flesh, such as constructs, are immune to this effect, as are creatures immune to paralysis. The target creature must make a Constitution saving throw. The DC for this saving throw is 8 + your Constitution modifier + your proficiency bonus. On a failed save, the creature begins to turn to stone. After one failure, a creature is restrained. After 3 successes, the creature is freed, after 3 failures, the creature turns to stone. A roll of a natural 1 results in instant petrification. The petrification lasts until the creature is freed by the Greater Restoration spell. A creature may avert its eyes from you, which makes it immune to this ability. If it does so, it cannot see you until the beginning of its next turn, at which point it may choose to avert its eyes again. After you use this ability, you can't use it again until you complete a short or long rest. You must maintain concentration on using this until the creature is petrified.

If a creature views you through a reflection, they are immune to the effects, but looking in your own reflection will cause you to be affected by your own gaze.

## Snake hair

As an action, you may make an unarmed attack with your snakes, in which you are proficient, dealing 1d4 poison damage.

Serpent Tongue

You can speak with serpents at will, and you have a +3 to Charisma checks with serpents.

## Cursed Background

You are pitied by the goddess Aphrodite, scorned by the goddess Athena, and favored by the goddess Hekate. You have advantage on all rolls while communing with the gods Aphrodite and Hekate, and disadvantage on any rolls while communing with the god Athena.

You may choose two 1st level powers from the powers list for Hekate and Aphrodite.
Athlete

Whether you were born into a family of competitors or not, you have been training from a young age to be a champion. You have won many competitions in your time, but your ambition is ever growing. One of these days, you will win the Olympics, at least that's what you keep telling everyone back home.

## Equipment

A defining article of clothing or accessory that stands out (a unique piercing or tattoo or a cape), a flask of oil, an iron pot, a set of common clothes, and a belt pouch containing 10 gp

Defining Event

You have learned to use your body in a way that pushes the boundaries of its potential. You have trained your whole life to participate in local or panhellenic games. Choose or randomly determine the sport that you excel in.

 2
 3
 4
 5
 6
 7
 8

## Feature

### Olympic Competitor

Unlike the average Greek, you are automatically permitted to participate in any game or sporting event you also gain the favor and attention of a city that you have competed in and won. This means better prices at inns and with merchants.

## Variant Athlete

### Equestrian Rider

Your expertise isn't simply with your own body, but in combination with your horse partner.

Instead of Athletics or Acrobatics, you may take proficiency with Animal Handling.

## Variant Athlete

### Gladiator/Arena Fighter

Your sport is to kill and your performance is your blade. You have trained too make a spectacle for the crowd with your signature weapon (and/or set of weapons). Instead of Athletics or Acrobatics, you can choose to gain extra proficiency with one specific weapon, or dual set of weapons. (A great sword, two daggers, a sword and shield, trident and net etc.)

## Suggested Characteristics

An athlete is all the glory without the war. You have as much kleos as a veteran soldier, and you are just as capable of heroism. You pride yourself on your training and don't let anyone forget who you are or what your name is.
Folk Hero

You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.

## Tool Proficiencies

One type of artisan’s tools, vehicles (land)

## Equipment

A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10 gp

## Defining Event

You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things.

## Feature

### Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

## Characteristics

A folk hero is one of the local people, for better or for worse. Most folk heroes look on their origins and birth place as a virtue, not a shortcoming, and their home communities remain very important to them.
City Watch

You have served the community where you grew up, standing as its first line of defense against crime. You aren’t a soldier, directing your gaze to enemies outside the walls. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe.

Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their community.

## Equipment

A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp

## Feature

### Watcher’s Eye

Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.

## Variant

### Investigator

Rather than watch or patrol members on the look out for criminal activity, you are responsible for solving crimes that have already happened. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than Perception.

## Suggested Characteristics

City Watch can tend towards two extremes, those who foster peace and safety among the less fortunate people in the community you are a part of, and those that like to be a position of authority and power. Was your guard positioned in a city of high crime or peace? Did you warrant peace through amicable means or were you militant enforcers? Or were you bribed to look the other way?
Nymph

You are a spirit of nature. Nymphs are the staunch protector of their own little piece of the world, whether it be a tree or a lake. Whatever aspect of nature you embody influences your abilities.

## Ability score increase

Your Wisdom score increases by 2.

Proficient in Nature, Insight

## Age

Nymphs mature slowly, reaching adulthood in their 50s and living for hundreds of years.

## Speed

Base walking -30 ft. Base swimming -15ft.

## Naiad

Naiads are water spirits and reside in or embody small to medium bodies of water, from ponds to great lakes.

### Watery Domain

Swimming Speed double base swim speed. (30ft)

### Call to the Wave

You know the Shape Water Cantrip, and at 3rd level you can cast Create or Destroy Water as a 2nd level spell.

### Ocean Aspect

While you are touching a body of water, you can dissolve into it, effectively disappearing and reappearing whenever you chose to reform. Doing so grants you 1d4 points of health per hour.

## Dryad

Dryads are spirits of the forest. They may be a tree, a flower, or any other flora that make up the woods.

### Forest Domain

Walking Speed Base 50 while on dirt or grass terrain.

### Hybrid Nature

You have two creature types: humanoid and plant. You can be affected by a game effect if it works on either of your creature types.

Additionally, you can choose to polymorph into a tree or other type of plant your size, or dissolve into an already existing one.

### Earth Glide

You can burrow through nonmagical, unworked earth and stone. While doing so, you don't disturb the material you move through.

### Call of Nature

You know Barkskin as a cantrip, and at 3rd level you can cast Plant Growth as a 2nd level spell.

### Photosynthesis

While you are in the presence of sunlight, you gain 1d4 points of health per hour.
World War II Videogames Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Level 3

**Level 3** is the 3rd level in Toon Trip. To pass this level, you must clear all the 120 Balloons in 40 moves or fewer. After finishing the goal, the remaining moves left will be distributed to a random square converting the Cube to a rocket depending on how many moves are there left.

For this level Balloons will spawn from the top of the puzzle up to the limit of the score.

## Difficulty

This level can get a bit hard from the Balloon spawnings on the top of the puzzle and messing up your strategy.

## Strategy

You need to make more special booster combinations fast before the balloons mess it, as this would be an advantage of clearing all the Balloons on the current puzzle before the new ones spawn from the top. Like using Rocket + Bomb or Disco Ball + Disco Ball will also help when facing levels that spawns some requirements.

## Trivia

* This is the first level to feature The spawning system in Toon Blast.

* In the Old Version of Toon Blast you originally had to match 9 Green Cubes and 26 Blue Cubes.
Acolyte

You have spent your life in the service of a temple to a specific god or pantheon of gods.You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine.You are not necessarily a healer or other type of magus; performing sacred rites is not the same thing as channeling divine power. Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service.

## Languages

Two of your choice

* Greek, Persian, Egyptian, Babylonian, Chthonic, Nymph, Centaur, Satyr, Gorgon

## Equipment

A holy symbol, a prayer book or wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp

## Feature

### Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

## Characteristics

Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
Toon Blast Wiki

## Welcome to the Toon Blast Wiki

Welcome to the most up-to-date online encyclopedia about the hit mobile puzzle game Toon Blast! Here you will find information about all in game tools such as bombs, disco balls, lives and much more. Also, you are welcome to edit the Wiki and add to it.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Help this wiki

Help this wiki by creating new levels info and more others.

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Soldier

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war. When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.

## Equipment

An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a belt pouch containing 10 gp

## Specialty

During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:

 2
 3
 4
 5
 6
 7
 8

## Feature: Military Rank

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

## Suggested Characteristics

The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
Caravan Specialist

You are used to life on the road. You pride yourself at having traveled every major tradeway in the Moonsea region, including the best backroads and shortcuts. When traveling these roads, you know where the best inns, campsites, and water sources are located, as well as potential locations of danger such as ambush. Having worked the roads as long as you have, you have made many acquaintances and find it easy to pick up information and rumors floating from town to town.

You are skilled with beasts of burden and handling and repairing wagons of all kinds.

## Languages

One of your choice

* Greek(writing), Persian, Babylonian, Egyptian, Chthonic, Nymph, Centaur, Satyr, Gorgon

## Equipment

A whip, a tent, a regional map, a set of traveling clothes, and a belt pouch containing 10 gp.

Feature

### Wagonmaster

You are used to being in charge of the operation and your reputation for reliability has you on a short list when the job is critical. Experience has taught you to rely on your gut. Others recognize this and look to you for direction when a situation gets serious. You are able to identify the most defensible locations for camping. If you are part of a caravan outfit, you are able to attract two additional workers that are loyal to you based on your reputation. You have an excellent memory for maps and geography and can always determine your cardinal directions while traveling.

[Note: This feature is a variant of the Outlander feature.]
Magical Creatures (Alphabetical)

## Monsters & Enemies

A

Amphisbaina

Arachne

B

Basilisk

C

Capricornus

Catoblepas

Kentauros

* Onokentauros (ass)

Kerberus

Kerkopes

Ketea

Khamaira

Kyon

* Dog

* Golden Dog (Lailap)

* Kerberus

* Ladon

Colossus

Crocotta

Cyclops

Cynocehpalus

D

Dryad

E

Eale (Bull w rotating Horns)

Echidna

Eidolon

Empusa

F

G

Giant Spider

Giant Wolf Spider

Gorgon

* Kisthene, Island Near Lesbos

Griffin (Gryps)

* Scythian mountains, and Macedon

H

Harpy

Hippogriff

Hippokampus

Hus (Boar)

Hydra

J

K

Kobaloi

L

Ladon

Lamia

Lion

Lykanthropos

M

Manticore

Minotaur

Minotaur (Skeleton)

N

Naiad

O

Orthrus

P

Pegasus

Phoenix

Q

R

S

Satyros

Scylla & Charybdis

Siren

Sphynx

Strix

T

Tauros (Bull)

* Tauros Aithiopikos

* Tauros Kretaios
* Tauros Calydonian

Triton

Typhon

U

Hippos Monokeras (Unicorn)

* India (Babylon)

V

Vrykolatios (Vampires)

W

X

Y

Z
Politician

You have always had a way with people. You know what makes them tick, you can tease out their hearts' desires after a few minutes of conversation, and with a few leading questions you can read them like they were children's books. It's a useful talent, and one that you're perfectly willing to use for your advantage.

You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you're around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment — nothing more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there's a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.

## Languages

Greek (writing), One other human language

* Egyptian, Persian, Babylonian

## Equipment

A set of fine clothes, a customized seal, a signet of your heritage/house, and a belt pouch containing 25 gp

## Slogan

Every politician has a slogan, a catchy line or phrase either about themselves, an opponent, or a policy in general.

## Feature

### Soapbox

You can spend 10 minutes giving an awe-inspiring speech to the people around you. When you do so, choose up to six non-hostile creatures within 30 feet of you can can see or hear you and can understand you. You have advantage on the persuasion or deception rolls against those creatures for your what your speech is trying to accomplish.

## Suggested Characteristics

Politicians are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
Centaur

Centaur prefer to keep away from civilization, and travel in close packs. They’re untrusting and wary of others, and disregard all ideas of being civilized, instead running wild in forests of Greece.

## Age

Centaurs reach adulthood around 20 and live around a century.

## Horse Power

You have the strength and speed of the fastest horse, and the wit of the most intelligent of humans.

### Ability score increase

You may add 2, in any combination, to your Strength and/or Intelligence scores.

### Ability score increase

Your Dexterity score increases by 2.

Your are proficient in Animal Handling.

## Fearless Hunters

Your people revolve around the hunt.

Proficient with all ranged weapons

## Beast of Burden

You may be ridden by 1 medium creature at your regular speed, or 2 medium/one large creature at half your speed.
Piety

When you interact with a god, you do so based upon your piety to said deity. Your Dungeon Master may choose to keep your piety level with each god's hidden from you, but it will effect the outcome of your interactions with them.

There are five levels of Piety.

 Aligned
 Neutral
 Unaligned
 Heretic

Your piety level with each god fluctuates based on many different factors.

Your Actions

Your previous actions affect how a god responds to you. The
WrAiTh

Political

Bal trên tất cả mọi thứ.

WrAiTh is a large-scale criminal syndicate that serve as security and resource providers for the people of Bal. They lack a structured military, but boast an intricate network of professional hackers, assassins, con artists, kidnappers and traffickers. Given the state of the New Velorum Alliance, WrAiTh's morality is contested. The majority view this group as evil. Partt of the populace considers them to exist in a morally "grey" territory, an opinion rationalized by examining WrAiTh's targets: corporate figureheads, government officials, and remnants of Nobility from Terran civilizations past. That being said, illegal distribution of drugs, wetware, black market cybernetics, and other "wares" are not accepted behaviors in Velorum.

They are rumoured to have links with every organization between the stars, though little of these accusations have been backed up with real proof.
Bounty Hunter

However fine and noble the world might have seemed at first glance, once you dug a little deeper beneath the facade, a deeper truth revealed itself to you. Conflict and strife are the only real constants in "civilized" lands, and for you, therein lay the opportunity for profit. As a bounty hunter you had plied your trade well, offering dubious (if effective) services and skills to all manner of client for myriad reasons- superficial or otherwise. Regardless of the cause, the justification, or the moral impunity associated with locating your mark. Every job finished brought the clink of coin between your purse strings at the expense of another poor soul fated to endure consequences dire, and often foul.

Though the time spent in this line of work has left you grim and jilted, your reputation for ruthlessness and cunning precedes you. More often than not, you found yourself sought after and petitioned to ferret a mark, never needing to eke out the work on your own. From the lowly debtor owing the wrong merchant guild, to the misguided runaway offspring of a minor noble, or the thieving murderer eluding the city guard, none could evade your dogged pursuit, and many more dared not try once your involvement was learned.

## Equipment

Ink bottle, a set of traveler's clothes, ink pen, 5 pages of parchment, 2 hunting traps, thieves' tools, 3 trinkets from previous bounties of your or the DM's choice (or roll on table PHB pg. 160-161), and a belt pouch containing 10 gold

## Feature

### Names, Faces, and Places

Though many claim the role of a bounty hunter, few actually excel at the profession save those with a keen eye for observation. Among the adept are those who are truly gifted, having an almost preternatural talent for anticipating the behavior of their targeted mark. Being among their ranks, you have an uncanny ability to recall specific details of conversation and names you overhear or participate in as it relates to your bounty, or otherwise see written, even if only for a moment or two. You can also sketch out faces and general locations you've seen with accuracy, possessing exceptional recollection. In addition, you often effortlessly identify clues when tracking your bounty's movements and disposition that would be otherwise lost on lesser pursuers.

## Characteristics

A bounty hunter's sole purpose is to hunt down people with a price on their head, for grievances ranging from the mundane to the terrible. Those who follow this life can be quiet, taciturn individuals as readily as they can be savage brutes living not for the pay, but for the thrill of pursuit. Hunters are therefore often as varied in personality as their marks.
Toon Trip

Episode Background

**Toon Trip** is the first episode and episode of Toon Blast. It was launched on August 3, 2017. It consist levels 20 levels from level 1-20.

## Description

In the picture you can see the Toon Team in the middle of the Desert Trying to find which way they are going with Cooper Cat reading the map Wally Wolf trying to figure the directions and Bruno Bear trying to find another way.

## Introductions

* Balloons Are Introduced on Level 1.

* Crates Are Introduced on Level 4.

* Boosters Are Introduced on Level 7 as well as 2 goals requirement are Introduced.

* Extreme & Lock Crates Are Introduced on Level 9.

* Purple Cubes, Bubbles and The Hammer is Introduced on Level 11.

* Boxing Glove is Introduced on Level 12.

* 3 Goals Requirement are Introduced on Level 15.

* Anvil is Introduced on Level 17.

* Dice is Introduced on Level 19.
Olivia Summerscale

An Aasmar Cleric of Gond

Born to the Worshippers of Gond, Olivia was raised in their ways and worship. Believing herself to be just another of many orphaned acolytes raised amongst their numbers. It was only as she approached her 10th birthday that she was presented with a proclamation from their head priest. She was blessed, born of one of their lord's holy angels and existed to fulfil a great destiny. She was instilled with great purpose.

The shy and quiet girl did the only thing that could occur to her. She ran for the hills. Overwhelmed by the pressure she felt and the attention of her church.

She lived on the streets of Krakenfall for roughly a year before breaking into a Dwarf Smith's forge to stay warm for the night. The forge master, a hard nosed Mountain Dwarf by the name Gragg Cliffhewer, initially considered throwing her back out into the street and calling the guards. But it was plain that she was drawn to the anvil. Besides, his old wife would never let him hear the end of it were he to throw her back out onto the street. So instead, he took her on as a apprentice. Over the years, Olivia grew into a strong young woman, comfortable around the blazing metal, and an odd but loved member of the family. She drank mug for mug with the working men, and was embraced by the Dwarf community. In her 16th year she encountered a young elf woman, and their romance was brief but enlightening.

The only wrinkle, was that her destiny had no intentions to let her live the simple life of a smith. Odd objects would arrive mysteriously, prophetic dreams, strange hooded watchers from a distance, begging urchins delivering cryptic messages. But she ignored them and focused on her smithing, at least... until the orb arrived.

The Orb wouldn't leave her alone. No matter what she did, it always arrived back in her possession again. Completely unharmed again and again and again. The runes coating it were unfamiliar, yet it was clearly important. Even her Father, long in beard as he was, had noticed. And sensing the hand of the gods at work, handed her armour he'd crafted for her, and told her to go out there, make her ma' and pa' proud, and kick the arse of whatever's got the Gods so worked up. She'd ignored the call for so many years, but she could never say no to her "real" father for long. So with trepidation, Olivia boarded a boat, and headed off to parts unknown.
Paloma Huertas

Paloma Huertas is the Chancellor of the New Velorum Parliamentary Commune. They represented the Free Citizen's Galactic Front in the election and were inaugurated at the beginning of the current ten-year term.They have a neutral to positive approval rating and have been working well with the High and Lower Communes.
Velorum Wiki

This Wiki will serve as a living document and database for all things pertaining to the Velorum: Uprising campaign and extended world.

## Getting Started

Player's GuideBrief TimelineFactionsSector Map

## Synopsis

The current year is 3218. The newly appointed head of state, Her Highness First Citizen Lady Xerala Wingfield IV has been in office for two years. Wingfield’s preferred party, the Free Citizen’s Galactic Front (FCGF), holds majority in the High and Lower Commune. Modifications to law and internal control are being passed at an alarming rate. Citizens are split. Speculation of corruption and imperialism, hopes for control and stability, and rumours about Her Highness echo throughout the tri-planetary array of the Velorum System (0605).

On Aniel 12th, 3217 the Unified Emancipation Movement (UEM) successfully hacks an Imprisma, Inc. news stream to publicly declare separation from the New Velorum Alliance. The downtrodden and brutalized celebrate, given hope. Over the month, harmless rallying turns into riot, uprising, and organized terrorism. Swift to quell any threat to their power, the climate is eased by massacre. The FCGF’s militaristic seizure of control is assisted by the private military forces of the Grand Order of Zol’s Light. In mass media, the slaughter is presented as an anti-terrorism mission supported by Zol’s good will. Underground news sources provide more frightening footage: recordings of FGFC infantry performing civilian killings. Her Highness First Citizen herself holds a public forum, assuring citizens that these actions are performed and distributed by disguised rebel forces, most likely the UEM.

Propaganda and rumors are rampant. It is said the UEM has garnered powerful allies. The majority of people goff at the thought of the rebel group rising against the entire military of the state and Church, regardless of what help they may receive. Believers do exist though, the majority of which figure the UEM is backed by the Omer-Basque Foundation, a mercenary organization that favors coin over questions. Others believe it to be the esoteric Alim Har, a distant collective of apolitical psionic warriors who oversee balance between the stars. None know the truth, save the most important consigns of the UEM.

Velorum is in flux; how will you change it?

.==== ADDITIONAL RESOURCES ====.
The Velorum Sentinel
Strix

“Bird of Ill Omen”, a flying vampiric companion, often in the form of a grey owl or a bat that feasts on the blood and flesh of the living. They are often misunderstood as pets of Vrykalotios’, but in actuality, are sentient, intelligent creatures, that may very well be keeping their counterparts as pets instead.
Poet

You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your art is your life.

## Tool Proficiencies

Scribe's kit, one type of musical instrument

## Equipment

A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a scribe's kit, and a belt pouch containing 15 gp

## Poet Specialties

A good poet is versatile, spicing up every performance with a variety of different acts. Choose one to three specialties or roll on the table below to define your expertise as an poet.

 2
 3
 4
 5
 6
 7

## Feature

### By Popular Demand

You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

## Variant Entertainer

### Gladiator

A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.

## Characteristics

Successful entertainers have to be able to capture and hold an audience's attention, so they tend to have flamboyant or forceful personalities. They're inclined toward the romantic and often cling to high-minded ideals about the practice of art and the appreciation of beauty.
Outlander

You grew up in the wilds, far from civilization and the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.

## Languages

One of your choice

* Greek(writing), Egyptian, Babylonian, Persian, Chthonic, Nymph, Centaur, Satyr, Gorgon

## Equipment

A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp

## Origin

You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

 2
 3
 4
 5
 6
 7
 8

## Feature

### Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

## Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.
Tusk

Name: Herold Glimmersea

Race: Half-Elf (mix between Water Genasi and Half-Elf)

Age: 27

Class & Subclass: Great Old One Warlock

Height: 6 feet

Weight: 120 lbs

Description:

Herold stands tall at 6 feet, finely proportioned with broad shoulders and narrow hips. Though he's rather weak in strength, his muscles are still lean and defined as a result of the strategic drow breeding.

Similarly, his face is just as striking, almost symmetrical, combining the best of his drow as well as his human heritage, though his elven heritage is hard to notice at times since a beard covers his chiseled jaw, braided at the chin. His strawberry blond hair - though its sprinkled with ashy highlights, is smooth and rather long, framing his face as it runs down to his neck.

He's usually seen wearing a mixture of dark cloaks and light armor, hiding daggers and various trinkets beneath the spacious sleeves. A tattered tome is attached to his side, damaged from use and water and a strange orb is pretty much always in his right hand, pitch black in color as if glancing into an endless hole.

Backstory: Born to a Water Genasi and half-elf, Herold was raised in Airspur, capital of Akanûl. Growing up in such a wonderous region, he was fascinated with the arcane and mysterious from early on. His thirst for knowledge led him to study wizardry at the local academy, though he was expelled a few years into his arcane studies for experimenting with magic barred from someone as unexperienced and immature as him. Unsure of what to make of his life now, he grew desperate and depressed until he was approached by an ancient aboleth entity that resided in the Sea of Fallen Stars, offering him knowledge and power beyond compare. Foolishly, Herold accepted the pact.
New Velorum Alliance

A Treatise drafted in 2905 on Velorum Prime, the New Velourm Alliance (NVA) is an ongoing effort to unite the Terran civilizations of the Anaxima Omega sector. The NVA instantiated the New Velorum Parliamentary Commune as the leading government for all those who wish to be involved in the Alliance.

Certain outlier cases are allowed to exist as Allies to the NVPC without relinquishing governmental control, such as the Omer-Basque Foundation.
Team Tournament

**Team Tournament** is a Team event where a team have to work together to earn a lot of stars and claims rewards.

The event after it finished.

The Event Usually comes on Friday and ends on Monday. And after the Team Tournament is finished the Team Chest will start immediately.

## Gameplay

The Team Tournament and its functionality is is the same as the Star Tournament but with teamwork. You must complete a level to participate and see the ranking of The Tournament. All the Team members stars they earned during the event will be calculated Together.

You cannot leave the Team Tournament however you can by leaving the team.

The event depends on the stars and the player activity

When the Event is finished team members that contributed are rewarded with Coins depending on their team rank, the coins will be divided by 50.

Here are the Followings of how the team tournament works:

* Players must be in a team to participate.
* Teams must have at least 10 players to join a Team Tournament.
* Each tournament group consists of 10 teams which are on similar levels.
* The team score is determined by the amount of stars collected from the levels by all players on the team during the Team Tournament.
* The top 5 teams will receive a reward. Prizes shown on the tournament page are the total team prizes. These prizes will be divided by 50.
* To claim a reward, players must contribute to the team score by completing at least 1 level during the Team Tournament.
* Players that are kicked from the team or leave the team will have their stars removed from the team score.
* Players cannot participate in an ongoing Team Tournament if they are kicked from a team or leave their team during it, even if they join a new team afterwards.
* The stars collected in a Team Tournament will not carry over to the next Team Tournament. Each Team Tournament is separate.
* To ensure a fun and fair playing environment, when you play offline you can collect a maximum of 30 stars in the Team Tournament.
* Participating in tournaments with multiple accounts is a breach of fair play policy and will result in permanent ban.

### Rewards:

1st to 5th place will get a rewards of Coins divided by 50 depending on their rank.

**Note**: It may divide differently due to the limited amount of the Team members contributing

1st Place: 50,000 Coins = +1000 Coins per member.

2nd Place: 25,000 Coins = +500 Coins per member.

3rd Place: 15,000 Coins = +300 Coins per member.

4th Place: 10,000 Coins = +200 Coins per member.

5th Place: 5,000 Coins =+100 Coins per member.

6th-10th Place: -

## Trivia

* Team Tournament are one of the 2 team events that comes every week, with the other being the Team Chest.

1. ↑ https://peakgames.helpshift.com/a/toon-blast/?l=en&s=events&f=what-is-the-team-tournament&p=all
Ernesto Guerrero, PhD

ARCHIVED

Dr. Ernesto Guerrero is an expert in medicine who has found himself in the presence of a child and a criminal.

## Military Life

Dr. Guerrero was a Lieutenant in the Velorum Tertius Navy.

## Life After Discharge

After the Navy, Dr. Guerrero struggled to keep up with his desire to purchase cocktails. Looking for an odd job to ease the financial stress, Dr. Guerrero found himself shuttling to Lakar for an orientation for ReGen Inc..
Dawn Burst

### Spell Resistance: Yes

A globe of brilliant radiance erupts silently, as though the light of dawn had arisen.

All creatures in the area glow with light equivalent to a torch for the duration of the spell, making hiding difficult and even revealing the location of invisible creatures. (Invisible creatures are still considered to have concealment).

In addition, undead and creatures within the area that have light sensitivity or light blindness take 1d6 points of damage, +1 point of damage per caster level (maximum +5). A successful Reflex save halves this damage.
Bard Spells

## Cantrips (0 level)

Dancing Lights

Light

Mage Hand

Mending

Message

Minor Illusion

Prestidigitation

True Strike

Vicious Mockery

## 1st Level

Animal Friendship

Bane

Charm Person

Comprehend Languages

Cure Wounds

Detect Magic

Disguise Self

Faerie Fire

Feather Fall

Healing Word

Heroism

Hideous Laughter

Identify

Illusory Script

Longstrider

Silent Image

Sleep

Speak with Animals

Thunderwave

Unseen Servant

## 2nd level

Animal Messenger

Blindness/Deafness

Calm Emotions

Detect Thoughts

Enhance Ability

Enthrall

Heat Metal

Hold Person

Invisibility

Knock

Lesser Restoration

Locate Animals or Plants

Locate Object

Magic Mouth

See Invisibility

Shatter

Silence

Suggestion

Zone of Truth

## 3rd level

Bestow Curse

Clairvoyance

Dispel Magic

Fear

Glyph of Warding

Hypnotic Pattern

Major Image

Nondetection

Plant Growth

Sending

Speak with Dead

Speak with Plants

Stinking Cloud

Tiny Hut

Tongues

## 4th level

Compulsion

Confusion

Dimension Door

Freedom of Movement

Greater Invisibility

Hallucinatory Terrain

Locate Creature

Polymorph

## 5th level

Animate Objects

Awaken

Dominate Person

Dream

Geas

Greater Restoration

Hold Monster

Legend Lore

Mass Cure Wounds

Mislead

Modify Memory

Planar Binding

Raise Dead

Scrying

Seeming

Teleportation Circle

## 6th level

Eyebite

Find the Path

Guards and Wards

Irresistible Dance

Mass Suggestion

Programmed Illusion

True Seeing

## 7th level

Arcane Sword

Etherealness

Forcecage

Magnificent Mansion

Mirage Arcane

Project Image

Regenerate

Resurrection

Symbol

Teleport

## 8th level

Dominate Monster

Feeblemind

Glibness

Mind Blank

Power Word Stun

## 9th level

Foresight

Power Word Kill

True Polymorph