recursal/Fanatic-Fandom huggingface dataset:
KRAEKO

Found as a baby among the remains of a suspected poaching group on LONUS, Kraeko never knew his pack as anything more than criminals and threw himself into the work of conservation and protecting the animals of the planet. A talker not a fighter, Kraeko became a diplomat who worked diligently to further the Wardens' goals and save the fauna of the sector.

Recently, Kraeko was headhunted by Operation Proact on GONDARS and has been working with a team of specialists to restore the atmosphere of CHARVIS. He has thrived as a troubleshooter and fixer that can get what the project needs whenever it needs it.
RUSSIAN INTERSTELLAR EMPIRE (PMИ)

The Russian Interstellar Empire (Российская Межзвездная Империя or PMИ, frequently anglicised to PMN) was one of the Stellar Empires that formed during the Exodus from Earth in 2050, formed from Russia, the Baltic states and a large part of Northern Asia. Unlike the FOEDERATIO EUROPA or TIANGUO, the PMN initially sent many ark-ships out full of only the wealthiest and most influential members of society, so many colonies were formed with no technical knowledge base or working class, leading them to fail before the ships full of workers arrived to prop them up. This resulted in many rich ghost planets surrounding a relatively small empire of close knit, insular industrial colonies. The PMN was the last to collapse, with civil wars among increasingly individualistic planets eventually splitting it apart in 2270, outliving even the Tianguo by forty years.

The survivors of the PMN's initial jumps allowed it to become an incredibly high technology, industrial empire that is responsible for a lot of the ships, vehicles and gear that is found throughout the galaxy. Even to this day, a lot of megacorps are based around a core of PMN tech and training techniques, and they serve them well over a century later.
GISELLE VAN STAAL

Giselle Van Staal only ever wanted to join the SCOUT SERVICES, but fate kept getting in her way - drafted into the TRC military when she turned 18, she was trained in combat and set up as a vehicle gunner to fight against a series of VOID BASTARD raids. She got a taste for combat just before her immediate superior, NELROK PRUS, took a dislike to her and hounded her out of the military and straight into her first choice, the Scout Services.

Her time in the Scout Services, however, was plagued with injury and eventually losing her ship to a Void Bastard raid led by the VOICELESS ONE. While she was promoted for her heroism, she deserted to join a rival pirate crew with the express intention of bringing down as many Bastards as she could, working their way up to the leader. After that crew was destroyed in a gunfight with a Bastard crew, Van Staal went deeper in debt to buy herself a ship and become a bounty hunter, tracking anything with a price on its' head.
VOICELESS ONE

Little is known about the Voiceless One beyond the fact that they lead the VOID BASTARDS pirate crew. They have never been heard to talk within earshot of a non member and no recording of their voice exists. Their Battle Dress is purposefully large and concealing so it's impossible to even determine gender or species.

There is a giant bounty on the Voiceless One's head but, with the obvious problem that nobody knows who they are or if there even is just one Voiceless One, actually claiming it would be borderline impossible even if you could fight past one of the most dangerous armed forces in the sector to kill them.
ALEXANDROS TALLEY

A former military officer on VASEPHUS, Alexandros Talley saw the writing on the wall for the planet before many of his peers, and abandoned the planet. He found a home on CHYKE as part of the security forces of TRUEVISION.

A deeply pragmatic man, Talley is more about staying alive and in comfort than actually doing his job, so he's perfectly happy bending the rules for people if it'll make his life easier.
HALIA

## BACKGROUND

The second major colony organised by THE ADHERENTS of BAPRA, Halia was comprised of those most reliant on the algorithm to exist. Due to either an accident or purposeful sabotage, the algorithm did not survive the colonisation and those who landed immediately panicked to the point of almost destroying the entire colony. The survivors became very set in their ways, with each family group spreading out to live on their own devices.

Now, each family runs a frontier homestead where they live a pastoral existence away from most high level technology, almost entirely by choice. They tend to be resistant to change or technology, although outsiders that approach them with respect are treated to some of the most spectacular hospitality in the sector.

## GOVERNMENT AND FACTIONS

Halia has no centralised government, but the various homesteads tend to stay in vague contact with each other. The families are all independent, but tend to fall into one of two factions;

The most popular and numerous, THE MAKERS are pacifists who want to turn the world into a domesticated pastoral wilderness. They tend to shy away from the outside galaxy, but not to the point of ignorance; Maker families near the starport still trade with travelling merchants and spread relevant news to other nearby homesteads.

On the other hand, THE BUILDERS actively seek out knowledge of the outside galaxy and tend to be more willing to resort to violence. They tend to be the families that form the posses to fight the rare families that turn to violence and raiding, and some near the starports even have friends in other systems that they contact regularly.

## LEGAL NOTES

Each family dispenses justice on their own lands, and it's impossible to know what each family will accept or find distasteful. Most families allow weapons on their property as large predators are not uncommon even in more civilised areas.
TRUEVISION

TrueVision was a simple security firm that took on a government contract to increase surveillance after security measures were voted in. They did so well that they were asked back for the next updates, and then the next, then expanded out across the planet. Within a few years, their professionalism and effectiveness was noted, and people started to notice that they were effectively running the country. Now, the Board of Directors run multiple systems with excellent efficiency, monitoring the population but generally staying out of people's actual decisions.

## SYSTEMS

TrueVision grew up and is based on CHYKE, a civilised planet that has become the centre of culture for the sub-sector.

Even before TrueVision took over, Chyke was serviced by the minerals found in the asteroids of BEUYAMA. Over time, the station has grown to be a whole city in space, run by multiple guilds that control every aspect of life on board.

Chyke is given additional food and water by KIRATA, a water world where rival fleets fight for the best harvesting spots to fulfil contracts to the homeworld.

Only recently colonised, BINDA has been populated by a small religious sect that believes in gendered segregation. The plan is to eventually create a mining colony for TrueVision's further expansion.

## MILITARY

TrueVision recruits it's soldiers mostly from Chyke's huge Vargyr population and traditionally gears them up with TL7 Flak Jackets and TL6 Autorifles, relying on the Vargyr's natural advantages to back up the slightly weaker technology. TrueVision's military is slightly less professional than most others in the sector and each unit is wildly divergent, with some soldiers keeping looted weapons or even trading their government granted gear for weapons they feel more suited to use. As with many things from TrueVision, their soldiers rely on numbers and a surprisingly good army morale to pull through. When this isn't enough or the mission is too dangerous, TrueVision makes wide use of mercenaries to either bring in specialists or use in place of their own troops, both of which helps even further boost morale.

Unlike the army, TrueVision maintains a truly excellent navy that frequently succeeds against ships that are considerably more powerful on paper. Docked in Beuyama, you can find patrols all across TrueVision space.

## PEOPLE

JASPER FOXWELL - A member of the board and almost de facto leader of TrueVision.

PARKER FOXWELL - Jasper Foxwell's son, groomed from birth to take over.

PRIASHUR - Customs guard on Kirata.

SIIRA KOT - Planetary governor of Binda.
QUENTIN FAHY

Quentin Fahy was born and raised on OBERON and has always liked order, with everything in it's place. One of the youngest managers of a TAS hostel, his business is his domain, and he keeps it in perfect order. His hostel is smaller than most, but it frequently gets excellent reviews, and while he is just as highly strung as his peers, his managerial style means that his employees tend to know where they stand at all times and can get on with their jobs.

Fahy knows exactly where his place in the universe is and, as a result, he is neither jealous of the ultra-rich guests that he cares for, nor does he look down on those "below" him. While he has control over his hostel, he is comfortable.
JANELLE PREECE

One of REGGIE LOVE's childhood friends from CHYKE, Preece joined the military shortly before Love left on his first ship and spent multiple tours fighting pirates and defending TRUEVISION space. Eventually running into Love again shortly after he got his own ship, she mustered out at the end of her tour and signed on with her old friend to give his crew some combat experience.

Experienced, considered and thoughtful, Preece is the perfect complement to Love's impulsiveness and flash. She tends to be the person who reigns in Love's more insane ideas (although he pulled rank on being a TV star), and a lot of the crew come to her rather than the captain himself.
PRIASHUR

One of the few TRUEVISION employees on KIRATA, Priashur runs a decent section of the Starport on her own, managing several docking ports and several market places. She makes a fair amount of money from "waiving" docking fees and "passing" inspections from visitors who don't know they don't exist.

As long as you know what you're getting into, dealing with Priashur is simply a case of paying to get what you want. "Contributions" are always an easy way of smoothing your way through Kirata's starport.
VASEPHUS

## BACKGROUND

Fifty years ago, Vasephus was the height of civilisation, with mighty cities and gorgeous sections of wilderness that made it a jewel in the sector's crown. Vasephan society was split into three major factions, the Ovarans, the Muraden and the Fiil, although nobody alive today remembers what they actually stood for. What is definitely known is that the Ovarans attacked the Muraden and Fiil for no remembered reason, and the war rapidly began deploying WMDs and expanded out into space, engulfing the entire system in war as all three sides began bringing in mercenaries.

Now, fifty years later, only two sides remain - specifically, two packs of FVP mercenaries fight on behalf of Ovaran and Muraden governments that no longer exist. FVP takes the conflict as a point of pride, showing their commitment to contracts, even beyond the destruction of the very people who made those contracts.

## GOVERNMENT AND FACTIONS

Vasephus has no population, let alone governments. Travellers can use any methods they wish to attempt to loot the remaining technology from the planets' surface. Even the starport is a small, automated landing strip on the planets' surface.

GERI'S HUNTMASTERS were the FVP pack hired by the Ovarans before the war had even begun. Famous hunters and assassins, the Huntmasters see it as a point of pride to bring down big game, armoured vehicles and VIP targets with equal ease.

To counter the Huntmasters, the Muraden hired THE BLADEKEEPERS, a FVP pack that specialises in counter-terrorism and intelligence gathering. They are slow and methodical, but capable of extreme acts of violence, and they are terrifying opponents to those who find themselves against them.

## LEGAL NOTES

Vasephus is an absolutely anarchic hellhole. There are no laws, no morals and no punishments - loot, murder and torture to your hearts' content.

## PEOPLE

ROMAN ZHEVCHENKO - SCOUT SERVICES liaison.
THAXO

### Starport

C (Routine, 500Cr Berth, Unrefined Fuel, Repairs, Small Craft Shipyard) Scout Base

## BACKGROUND

Thaxo was once a paradise planet that was considered one of the potential locations of a new Earth. It was smaller and warmer than the homeworld, but it was still beautiful and FOEDERATIO EUROPA even considered it as one of the potential sites of the centre of their new empire before the Collapse. At it's height, Thaxo was home to almost five million souls but, after the Collapse a lack of resources made it hard to survive on without support and it found itself with less than ten thousand. Shortly afterwards, it was taken over by OBERTECH INTERSTELLAR as a secondary base after OBERON.

It is thought that the original plan was that Thaxo was going to be an actual inhabited planet, maybe even the headquarters of OberTech over Oberon itself, but there was an... Event. While records are oppressively controlled, it is believed that a failed experiment caused a chain reaction that permanently polluted the atmosphere and killed thousands. Now, it is used solely as a testing ground for OberTech experiments that need more space than they can find in Oberon.

## GOVERNMENT AND FACTIONS

Thaxo has no actual government and, while it is nominally part of OberTech Interstellar space, there is no real standing OberTech population in the system.

There are, however, several family groups on the planet surface, THE REMNANTS of Thaxo's glory that live in sealed habitation domes and subsist on hydroponics. They distrust outsiders (even from other families, although much less) and anyone who doesn't conduct themselves to their liking, with a list of rituals and decorum that even OberTech diplomats don't pretend to fully understand.

On top of these, THE PORTERS see themselves as the rulers of Thaxo, even as they're ignored by OberTech at large and the Remnants. They make this up by making life hell for random Travellers who come through - expect a million questions just to refuel, even more if you can't fall back on leveraging credits or social standing.

## LEGAL NOTES

In orbit, the Porters attempt to maintain an iron first by burying everyone else in bureaucracy. Without a valid license for something, you can expect forms, interviews and references, and this is for every single thing. It is advised to get permits from advance from a larger organisation before even jumping into the system.

On the surface, the Remnants are even worse. Insular and possibly psychotic, the sentence is exile at best if you don't conform to their specific codes, often with no warning about what they are, and the threat of violence is everywhere.
VARGYR

Vargyr are not a natural species, instead being the results of genetic modification on Terran wolves by the Ancients almost ten million years ago to create a soldier race. Designed to be fiercely loyal to their pack, capable of extreme violence but generally slow to adapt, Vargyr are frequently used as scapegoats and easy targets by other groups across the galaxy giving them a reputation as being little more than insular groups of thugs. Despite this, in civilisations where they have been allowed to integrate, Vargyr can make for highly motivated and dependable citizens that bring an unsubtle but generally effective touch to everything from construction to politics.

Vargyr have no homeworld and can be found across the universe. While some packs have come together to create small civilisations, many of these have regressed to pre-space age technology or can be found in other small stellar empires, but they are so widespread that it is a fool's errand to attempt to find similarities between them, although they tend towards being comprised of multiple small nations made of a handful of packs; a throwback to an ancient platoon structure handed down through the generations.

As a heritage of their past as a military race, Vargyr still name themselves the same way; a single syllable "pack name" which will be preceeded by a two syllable "deed name" when one is earned. The earning of a deed name is a momentous occasion but not actually meant to be hard, with only a rare few reaching their tenth year without one, and the young Vargyr is allowed a say in choosing it. Most of the time these are nonsense syllables that sound 'right' to everyone involved, but it is becoming increasingly common for young Vargyr to choose words or names from other races. Now, it is entirely possible to have three brothers with names like Bohrok Rud, Aidan Rud and Malta Rud, and nobody but the most traditionalist would find this strange.

FVP - The Free Vargyr Packs, essentially SCOUT SERVICES for travelling packs of Vargyr.
VALERIE MCRATH

Born to unremarkable parents on CHYKE, Valerie McRath had an unremarkable education and was all but set to work in an unremarkable job until she discovered a knack for investigating and public speaking that set her apart from her peers. Proving genuinely excellent at uncovering scandal and presenting it in an entertaining way, McRath rapidly found herself hired by the CSP as a journalist to get some protection as she took TRUEVISION executives to task for any uncovered misdeeds.

Now, McRath is hugely popular on her homeworld and allied systems as a speaker of truth and someone who will expose those in power who will abuse their positions, a fact which has brought her about as many enemies as allies. Still, she's been active for almost a decade and, as she will point out, nobody's managed to kill her yet.
THE VOID BASTARDS

The Void Bastards are both the largest and the most enigmatic pirate clan that plagues the sub-sector, although no exact figures can be truly determined as they wear identical black and bone armour and go out of their way to not leave survivors. What is known is that they are well equipped, armed and trained, and that they are powerful and motivated enough to make planetside raids on even highly populated planets; BAPRA, CHYKE, OBERON, TATRANOPE and ZITER have all been hit by them multiple times, whether for food, materials or slaves, but nobody knows quite where they are taken.

Mostly operating out of unmarked Type-C Mercenary Cruisers that have had their transponders disabled, crews of Void Bastards will attack their target swiftly and without warning, favouring shock assaults of soldiers in Powered Plate armour backed up by lighter soldiers in Hostile Environment Vacc Suits armed with a variety of energy and heavy weapons. The only exception to the unidentifiable ranks of soldiers are what have been termed the "Commandos"; identifiable by the crude skulls painted on their face masks and Arc-Field blades; how these pirates got weapons so advanced only a few worlds in the Core systems can produce them is yet another mystery among many.

## SYSTEMS

Although nobody knows why, there seems to be a large Void Bastard presence in the DRUXETANIA system, if not the orbital stations themselves. If there is a station on the planets surface or in the system at large, nobody has found it.

## PEOPLE

VOICELESS ONE - the leader of the Void Bastards, totally anonymous.
LONUS

## BACKGROUND

Lonus is a holdover that has survived from the days of FOEDERATIO EUROPA - a wildlife reserve that kept multiple alien species alive after initial attempts at terraforming caused ecological disasters. Due to the lower gravity and increased heat, many of these animals adapted by becoming larger and with higher muscle mass, leading to a planet of giant creatures capable of crushing buildings with their bare claws.

The only sentient life is found in a few huts on a purposefully unpopulated island in the middle of the planet's largest ocean, mostly put over to farmland and a makeshift landing strip to house a small force of game wardens who track and hunt poachers to this day, frequently with terminal consequences.

## GOVERNMENT AND FACTIONS

While there is no government on Lonus, the WARDENS maintain at least the semblance of law and order with a fleet of advanced ships and weapons. While they don't really care what people do on their planet so long as it doesn't impact the megafauna, they sometimes clamp down if they're worried it may be a threat. As long as they and the wildlife are respected, they are more than happy to allow their planet to be used as a neutral zone by travellers, governments and criminals alike.

To this end, hidden somewhere on the planet in a location that is an open secret to the Wardens, the CRIMSON DRAKES maintain a smuggler's outpost on a small island near the Wardens' settlement. They aren't stupid enough to engage in poaching, but they have a warehouse of guns, drugs and illegal cybernetics somewhere on the planet.

## LEGAL NOTES

Law is very strictly enforced on Lonus but, due to a small number of law enforcement agents spread over a large area, legality can be "bent" fairly easily. The only thing that is universally stopped is harming the animals, with even suspected hunting and poaching being punishable by death - the Wardens don't care about sophonts and murder is frowned upon but not stopped or investigated.
XAVIER PEREZ

A man who describes himself as "one of the last true thespians", Xavier Perez is a stage actor who has made his breakthrough on the CSP-SHOW series A New Era. While it is a shlock period romance, he is very vocal about thinking he is bringing an air of class and professionalism to the show.

This is tempered slightly by his very public persona as a narcissist, megalomaniac and a playboy who is rumoured to have quite deep connections with organised crime. There is, of course, no verifiable proof of the last allegation.
GARDEN OF EATING

Originating on BAPRA, the Garden of Eating is a chain fast food restaurant that can be found in almost every major population centre and spaceport in the sub-sector. Designed to appear like it is outside, the Garden of Eating is well lit and has a green and blue colour scheme, covered with real plants and, in some locations, real grass instead of carpeting.

Across the sub-sector, the Garden of Eating has a well-deserved reputation for low prices and fair to good quality meals. Its' specialities are THORNBOAR burgers, PERRILL steaks and a wide range of vegetable dishes. They also have specialised options for most sophonts, although only franchises on the highest tech level worlds (and Bapra itself) have charging points for robots and cyborg patrons.
HIVERS

For decades after first contact, humanity had no idea that Hivers were an intelligent species - totally alien in every sense of the word, Hivers resemble six-limbed starfish and communicate entirely through full body motions that are difficult to replicate for any other species making communication almost impossible. While they have no vocal chords and are incapable of making any sounds, Hivers can hear perfectly fine and their ability to adapt and overcome led to the invention of the Voder, a backpack-like device that combines a communications device, computer and interpreter that can take the gestures made by a Hiver and turn them into vocalisations that other species can understand.

Hivers are naturally incredibly poor combatants and instinctually trigger their flight response at even the hint of danger. To this end, Hivers focus on economic and cultural conflicts, manipulating events to their advantage. Hivers are terrifyingly efficient manipulators and are expected to be scamming and turning situations to their advantage and they can move hives multiple times if they feel it benefits them (or they are escaping failed scams) before moving out into the wider galaxy to work their trade. Hivers have a reputation as conmen and thieves which is clearly ridiculous - that implies they'd be stupid enough to get caught.

Hiver names are a series of motions and shivering which are, naturally, impossible to replicate by other races. Hivers pick names to go by in the wider galaxy, but drop them when they become inconvenient and may have four or five names at once that they answer to. Everything is in service of getting a Hiver what they want, even their name.
DARYL VELASQUEZ

Born and raised in the apocalyptic hellscape that is DRUDUBOS, Velasquez became a scout for the Fallen Clouds Clan, a smaller clan among the planetside clan politics. Recruited as a guide for the crew of the SPITEFUL OWL during a mission, JANELLE PREECE was so impressed by his abilities that she offered him a job on the ship, a job he readily accepted.

Velasquez is still getting used to the wider galaxy; life on a space ship is little different from his bunker, but he is only just acclimatising to going outside without needing a vacc suit.
BT-7472

A former ADHERENT revenant, the man now known as BT-7472 was given his first real choice when he died at the age of sixty and, given the chance to live forever, he jumped at it. He also, however, got a taste for self determination and broke free fairly soon after.

Posing as a construction robot, BT-7472 has been across the sub-sector while arousing no suspicion. He has retrofitted his own body with multiple weapons, gear and additional cybernetics that make him essentially count as a WMD on some worlds, but this has not stopped people paying his exorbitant fee to hire him.
ELAORR

In an ideal world, Elaorr would go to work, have an uneventful day and then go home at the end of it, having done nothing and had no issues with his life, but unfortunately he chose a life as part of starbase security on IDONE, and his days are spent breaking up drunken FVP and Traveller groups in the bar and settling trade disputes.

Still, as much as he may grumble, Elaorr wouldn't change his job for the world, and he can be an excellent ally if you stay on his good side.
SPITEFUL OWL

The Spiteful Owl is a 200 ton Far Trader owned by a group of Travellers who have been operating for about a year. They recently came to a small amount of fame (and money) as the stars of CSPs reality show, *Space Runners.*

## CREW MEMBERS

REGGIE LOVE - A man who styles himself as a lovable rogue but, in reality, just a bit extra at all times.

JANELLE PREECE - Love's right hand woman and former soldier who is the brains of the operation.

OLIVER PHILIPS - A former pirate, SCOUT SERVICES rep and mechanic. Possibly insane.

KEIFER GARDNER - Crew medic and hacker who attempts to see everything in terms of pure logic.

SOMMER TURNER - Former OBERTECH INTERSTELLAR commando and maybe spy.

DARYL VELASQUEZ - A clan scout recruited from DRUDUBOS who is still unsure of civilisation.
ZHASUUR

The longest running and most popular Heel in the ZBW promotion, Zhasuur is the representative of the Blades gang and eleven-time Heavyweight champion. He has feuded with over a dozen Faces since he joined and has built a reputation as being able to sell practically any opponent with a combination of extreme brutality and knowing when to take the dive.

Outside of the ring, Zhasuur has almost no ability to maintain kayfabe and is known to be highly generous, spending time with kids from around the Blades territory, happily signing autographs and investing a large amount of his merch royalties into local businesses. Only getting away with it because of his seniority and popularity, the higher ups are very, very angry at his behaviour.
FOEDERATIO EUROPA

The Foederatio Europa (European Federation) was one of the factions that formed during the exodus from Earth in 2050. Centred around the EU, they also took refugees from many other parts of the planet, essentially taking as many people as they could fit on ships and hurling them into space to go out across the universe. The Foederatio Europa was probably responsible for saving more humans than any other group, but this contributed to its' downfall - the sheer size of the empire meant effective administration was a nightmare. The inevitable collapse happened well before the other empires, and they'd splintered into millions of tiny fiefdoms within seventy years of exodus.

Due to the Foederatio Europa's relatively peaceful first contact policy and huge spread of colony ships, many alien species were found and disseminated throughout the galaxy. The humanoid races such as the Aslan and Vargyr especially integrated with Humanity, and can be found almost everywhere humans can. This is also why many alien species can speak a combination of Earth languages, mostly English, German and Spanish.
CHYKE

## Culture

### Population

9 (3,540,064,650 - 2,081,510,777 Human, 690,901,995 Aslan, 491,142,071 Vargyr, 266,702,333 Bwap, 9,807,474 Hivers)

## Travel Information

### Starport

C (Routine, 100Cr Berth, Unrefined Fuel, Repairs, Small Craft Shipyard)

## BACKGROUND

Almost a century ago, the population of Chyke gave up their individual freedoms for total security, and they appear to be thriving under the new world order. Run by TRUEVISION, a security firm turned interstellar government, the people of Chyke are monitored constantly but left to live their lives as long as their actions don't negatively affect anyone else without prior consent. Despite the surveillance, many things such as drugs, psionics, gambling and religious cults are totally legal, and TrueVision remains popular with it's subjects.

As the planet with the largest population in the CERBERUS SUB-SECTOR, Chyke is one of the sub-sector's centre of culture, with a huge amount of arts, entertainment and education being sent out to neighbouring systems. Almost everyone who grew up in the Cerberus sub-sector knows at least something about Chyke.

## GOVERNMENT AND FACTIONS

Chyke and the surrounding systems are run by a security firm called TrueVision. Nominally led by a figurehead voted in by TrueVision's Board of Directors, the company as a whole has taken over governance of the planet and is doing a good job of keeping the population happy, safe and prosperous.

While TrueVision is doing a good job and are overwhelmingly popular, a group called OMNIPSIENCE still work against their oppressive surveillance. Comprised of hackers and anarchists, members of this group are good at manipulating surveillance drones and cameras and can move practically undetected to leave messages of freedom and rebellion against the state.

## LEGAL NOTES

The marketing is true - while you will be constantly under surveillance on Chyke, TrueVision do not seem to care what you do so long as you don't harm others; as an example, taking drugs is fine as you have chosen to take them yourself, but selling drugs is illegal without submitting to heavy regulation as it threatens to harm other citizens.

Naturally, you may not own or carry weapons or armour at any point. Civilians may own weapons that are kept in storage lockers in a designated shooting range, but Travellers are not given this right.

## LOCATIONS

VISIUS - Chyke's central administrative district and home to the majority of the planet's population.

## PEOPLE

ALEXANDROS TALLEY - A Commander in TrueVision's security forces.

JASPER FOXWELL - A member of the board and almost de facto leader of TrueVision.

PARKER FOXWELL - Jasper Foxwell's son, groomed from birth to take over.

PSE'ISKE - A low level administrator who works for TrueVision.

QERRA FRO - A diplomat from OBERTECH INTERSTELLAR.

VALERIE MCRATH - An investigative journalist that works for CSP.

XAVIER PEREZ - An actor on the period drama series "A New Era".
SOIHIRI

### Starport

B (Good, 1500Cr Berth, Refined Fuel, Repairs, Space Craft Shipyard) Naval Base, Scout Base, TAS Hostel

## BACKGROUND

Home of a group of scientists, technicians and salespeople that escaped the oppressive atmosphere of OBERTECH INTERSTELLAR, Soihiri is the home of CoreTek Industries, a corporation that has taken the open market of BRICHI, DRETH, NAMAGUA, RIDRADE and ZITER, selling them a large amount of technology in the form of computers, weapons and even spacecraft in return for food and water. Their quality is high and their salespeople are very good, so they can command an excellent profit.

One issue both the population of Soihiri and their trading partners are finding is that OberTech does not allow what it deems traitors to exist - as long as CoreTek has existed, OberTech has been sending spies and saboteurs to devalue their rival's property and stock. While these attacks are aimed at CoreTek facilities, OberTech doesn't really care about collateral damage, so some more connected planets will block CoreTek from building on the planet's surface, just to avoid reprisals from a vengeful megacorporation.

## GOVERNMENT AND FACTIONS

Soihiri is run as the corporation it is, and is entirely motivated by gaining a large number of resources from creating high end technology from a smaller amount. It's more generous than its' parent company, allowing for errors and mistakes in the search for scientific breakthroughs.

The largest group on Soihiri is THE MANUFACTURERS, a group that has built, maintains and runs the factories that run on the planet. While they are mostly automated, these factories require a high skill level to run and technicians from The Manufacturers are highly sought after by other companies to build their own factories.

Most of the rest of the population are THE RESEARCHERS, the scientists, creators and programmers who spend their entire lives improving the items that The Manufacturers create. They tend to be aloof and stick to themselves, although this may be because nobody but themselves can understand what they're talking about.

A tiny minority, but the most powerful, THE MERCHANTS are the traders, ship crew and researchers who go out to find and exploit new markets for CoreTek's goods. While there aren't many of them, CoreTek's future depend on them and they are seen almost as celebrities on Soihiri.

## LEGAL NOTES

Despite their claims of being different to OberTech, CoreTek are still a megacorporation at heart and the board and it's ever-changing whims. It is almost impossible to know what will and will not be legal on Soihiri on an almost monthly basis without access to the internal memos, and even many employees don't know the intricacies of the Soihiri legal system.

## PEOPLE

LUCAS DE LA SANTE - SCOUT SERVICES liaison.

NICOLA RANSOM - TAS Hostel manager.
Braving New Depths

*This article is a stub. You can help Final Fantasy XIV: A Realm Reborn Wiki by expanding it.*

**Level 35 Quest** Ul'dahn Sidequest

 Gil: |  1518

**Braving New Depths** is a level 35 sidequest. It is obtained in Western Thanalan by speaking with Nedrick Ironheart in ....

## Rewards

* 9020
* 1518

## Patches

* **Patch 2.0 - A Realm Reborn (27 Aug 2013):** Added.

## External links

* Braving New Depths on The Lodestone Eorza Database
CUT+RUN

The CUT+RUN is a heavily customised 400 ton Fleet Courier that is immediately identifiable by it's incredibly nonstandard design and burnished gold paintjob. Ostensibly purchased after a successful heist of the Hope Floats Casino on BEUYAMA, it is crewed by three high end mercenaries who make enough money to keep the huge maintenance on it as well as the bribes to keep investigators and bounty hunters from linking them to the heist.

## CREW MEMBERS

ADAM SMITH - A psionic infiltrator who is rumoured to be able to possess other people.

BT-7472 - A former Revenant of THE ADHERENTS military, tends to pose as a construction bot.

LUELLA OTROV - An assassin and expert poisoner, Otrov is on several worlds' most wanted lists.

LEON BOTSKY - A cleaning robot "liberated" from the Hope Floats Casino. Covered in revolutionary grafitti.

## IMPORTANT JOBS

The Heist of the Hope Floats Casino (2399) - Stole half a billion credits from TIMARA MORGAN on Beuyama, got away unidentified.
SIIRA KOT

Everything Siira Kot has, she earned, and she has earned a lot in her life. An expert trader, she was appointed the leader of the Divinians and planetary governor of BINDA by vote during the journey to the new colony, and has ran practically unopposed ever since. She has proven willing and able to negotiate for her planet and is a strong, level headed woman who will get everything and more that she wants from you while leaving you feel like you got a bargain.

People who talk with Kot describe being made to feel at ease in her presence, and while it is almost certainly her calm and confident nature, there are still some who believe she has some form of latent psionic potential. A lack of proof and her allies blocking testing on religious grounds keeps her with a discreet advantage that people need to keep in mind when talking with her.
THORNBOAR

Genetically bred to be the perfect food source, Thornboars have combined porcine and floral features to create a pig that gains a large amount of its daily nutrients via photosynthesis, allowing it to survive basically anywhere that it has access to water and sunlight and, as a by product, helps with terraforming projects by producing more oxygen than it takes in. Unfortunately for farmers, Thornboars regressed slightly from domesticated pigs, and are therefore slightly more ill-tempered and prone to violence if threatened or hungry.

Much like modern pigs, Thornboars are also popular with criminals as a method of disposing of corpses. It is estimated that upwards of a third of Thornboar farms are fronts for violent crime syndicates, and many pirate crews keep a few on hand if they don't just space their kills.
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Karkom SNR Navy Blue

> This navy blue Karkom SNR is a special version of the Karkom SNR. It is highly effective over long distances and is modified to fire single shots.
>
>

— In-game description

## Attachments

Muzzle
* Shared Silencer
* Sniper Rifle Silencer
* Sniper Rifle Suppressor

Scope
* Default Sniper Scope 5.5x
* Mid-Range Sniper Scope 4.5x
* Short-Range Sniper Scope 4x
* Fast Mid-Range Scope 5x

Rail
* Sniper Rifle Bipod
* Special Sniper Bipod
BINDA

### Starport

C (Routine, 400Cr Berth, Unrefined Fuel, Repairs, Small Craft Shipyard) Scout Base

## BACKGROUND

Only recently rediscovered, Binda was rapidly colonised by TRUEVISION seven years ago and it's still a fairly new frontier planet run directly by the corporation. The eventual plan for the planet is to turn it into another agri-world like KIRATA, but for now it's focused on simply building up with locally-sourced and imported materials coming in at a rapid rate.

Due to a quirk of the selection process, the colony ship was almost entirely filled with adherents of an obscure religious sect known as the Divinians that espouse hard work, guided meditation and, most oddly for outsiders, almost total segregation on gender lines in public places that is rigidly enforced. Although law has yet to be fully established, many people will refuse to engage with members of the opposite gender or even mixed groups on general principle.

## GOVERNMENT AND FACTIONS

TrueVision's representative on Binda is SIIRA KOT, a Divinian and an expert saleswoman who has managed to convince several suppliers from CHYKE to send in a large selection of processed materials rapidly to the new colony, allowing them to expand operations far faster than most colonies would have. She is popular and trusted among the colonists.

Among the colonists are a group of non-believers that went along mostly for their technical knowledge. Known locally as the APOSTATES, they try to show respect to the Divinians when necessary but mostly keep to themselves. They're an excellent source of gear and technical knowledge.

As their own third group of the Divinians, THE THIRD are a group of agender, intersex and nonbinary Divinians who exist slightly outside of the segregation of the rest of their society. On Binda, they take the role of merchants and agents who are allowed to interact with both sides, and know all the information that needs to be known on Binda.

## LEGAL NOTES

Bapra is a frontier planet with no actual defined laws or law enforcement, so it's technically legal to openly carry WMDs and plasma cannons. In practice, anything more dangerous than a rifle will get a side-eye glance and posses formed to bring you down the second you step out of line.

While Divinians do not believe in theocratic governance and their segregationist policies are not law, it is incredibly uncommon for genders to openly mix in public and there is societal pressure to remain that way. While this may change if the planet gets an influx of non-believers, currently almost everyone abides by it.

## PEOPLE

GHA'SAAN - The liaison for SCOUT SERVICES stationed at the starport.
DROYNE

Thought to be former slaves of the Ancients, the Droyne are a race of winged psionic humanoids with slightly avian features that seemingly has a racial memory that means every single pocket of their society found across the galaxy is functionally identical. All Droyne start life as physically identical beings but, after they reach maturity, they undergo a ceremony that predicts what their future will hold and determines what caste they will join - this ceremony includes a psionic component that physically alters the Droyne to suit its' new role, a Warrior Droyne will almost double in height and quadruple in mass, while a Leader Droyne will remain the same size, but their brain will develop vastly faster and their psionic potential will increase to focus on and communicate with multiple groups at once.

To a Droyne, an ordered collective is all, and orphaned and casteless Droyne tend to go insane as they lack a sense of their place in the group. At best this results in a sense of nihilism or trying to force a sense of community with animals or inanimate objects, but at worst (and sadly more commonly) this will end in a rampage that inevitably results in the Droyne's death. The easiest way for an orphaned Droyne to cope is to join a Traveller crew or military force where they will get a semblance of order - a captain may be thought of as a Leader Caste, a mechanic and a Technician Caste and so on.

Droyne do not have names in their collective, they know their own role and everyone else simply refers to them as such. Orphaned and Casteless Droyne in the wider universe, however, have issues with not knowing their place or even what they should be called which contributes to their breakdown. Droynes who become Travellers or soldiers tend to be given a name by their adopted community and, while this helps them, it is considered an abomination by casted Droyne.
BOROK LUS

The Scout Services liaison on KIRATA, Borok Lus signed up to see the galaxy and everything in it and, to that end, is doing his time on a relatively quiet post on the ocean planet before he can get a ship of his own and fly out to uncharted sectors to find new planets to colonise.

In the meantime, Lus remains an enthusiastic helper to Travellers and Scouts that come through Kirata, supplying them with the latest news, rumours, job offers and even aiding with minor repairs.
ZITER

## Culture

### Population

9 (7,057,338,928 - 5,323,403,949 Human, 708,741,518 Bwap, 553,561,658 Vargyr, 471,631,803 Aslan)

## Travel Information

### Starport

C (Routine, 600Cr Berth, Unrefined Fuel, Repairs, Small Craft Shipyard)

## BACKGROUND

Ziter is not what many people would expect when it comes to a religious stronghold. A planet-wide city that has been run by hundreds, if not thousands, of street gangs, Ziter is a planet where crime and fear are a way of life and a person's only two options are to join a gang and risk your life every day or keep your head down and be victimised but relatively safe.

Multiple missionaries from SICRITURN came to Ziter and managed to get through to multiple gang bosses one at a time, taking the concept of THE COLLECTIVE's social responsibility to a gang level, rather than a planetary level. It seems to have worked and, while they are no less violent, they at least try to focus the violence in the good of the Collective as a whole.

## GOVERNMENT AND FACTIONS

Ziter technically doesn't have a world government, but the gang leaders unofficially count HASSAN MASLANI as their leader, and he tries to keep them organised. It's arguable how much they listen to him, but he does treat the gangs fairly and according to their needs.

While not an official faction on the planet, many gangs have formed an alliance known as the CRUSADER GANGS. While mostly defensive and willing to ship to other planets for good fights, some have gone on the offensive, with the most well-known victim being ZAUTHEA.

## LEGAL NOTES

While it seems like a lawless wasteland, Ziter has an oppressive system of laws and unwritten rules that are almost impossible to navigate for offworlders, with Hassan Maslani apparently being the only person who has truly mastered it. Unless you are in the Collective, it is expected that you should relinquish all weapons and not wear armour, be seen aligning with any particular gang or even drawing attention to yourself.
NELROK PRUS

Nelrok Prus has been a proud member of the TRC's military for over four decades, moving from the motor pool to the general of TATRANOPE's armoured forces. Brutal, enfficient and cold, he's considered barely less of a monster than the pirates he fights, but he's also responsible for saving the civilians of Tatranope on multiple occasions.

While he is often unsympathetic and capable of extreme cruelty, he is also capable of great empathy and is an excellent husband and father. Those few who know him well speak of a charming man that those more removed seem unable to believe exists.
DOOMVISION

CHYKE is the ultimate surveillance state, with cameras overlooking every single millimetre of public space on the planet. For most of the population, this has given a sense of trust and safety as they trade freedom for security but, for some, this has created an oppressive atmosphere that will not be tolerated - in this instance, the hacker group Omnipsience.

As a clear rebellion against TRUEVISION's surveillance, Omnipsience has created DoomVision, a show somewhere between a terrorist attack and a reality TV show where hired killers, desperate civilians and even some kidnapped political opponents compete in a simple game of last contestant standing, with the winner getting a million credits. All "contestants" are fitted with a cybernetic eye with recording and broadcasting equipment so Omnipsience hackers know where they all are at all times and can splice the feeds together to make an interesting show. On top of this, the same hackers take over nearby surveillance to get additional angles as the increasingly desperate survivors resort to increasingly violent methods to eliminate each other.

The result is absolutely illegal on almost every planet in the CERBERUS SUB-SECTOR, but it still gets a huge viewership every year and TrueVision seemingly cannot find the hackers responsible and shut it down, to the point that there are hushed rumours that the DoomVision producers have a deal with TrueVision - the viewership DOES get eyes on Chyke's businesses and a lot of the places hit do see a surge in visitors after a fight breaks out in them.