Smithy/Melt

This page is based on community research and **not** confirmed by development

Materials obtained in the Melt menu correspond to rarity and tier. Melting an upgraded item will provide additional materials as per the tables below.

***WARNING:** Items selected in the smithy menu differ from platform to platform (Steam, Mobile, PC)*. Be very careful when melting items! If a large number of items are accidentally melted only a fraction may be recovered through interaction with [Bit Heroes Support]

**Can't find the item you want to melt?**

* The item is used in your armory. Make sure to remove the item from all the setups in your armory.
* The item is locked. Make sure to unlock the item via the lock-icon in the Smithy upgrade menu.
* The item is equipped. Remove the item before you can melt it.
* Check your filters on the bottom of the melt menu.

*Cosmetics always give 1 Epic Material  when melted.*

## Gear

Within the subsections below will explain the melt process of equipment. The materials received from melting Legendary, Set, and Mythic rarity gear depends on it's tier. For example, Mythic T10 equipment will return T10 materials. After T6 the returned amount stays the same while the materials correspond to the item's tier. In the tables below there are three generic icons which represent the rarity of a material:

* = Legendary material
* = Set material
* = Mythic material

See the tables below for the amount of materials and look up the corresponding materials.

**NOTE: Uptiered invasion or expedition equipment will only return the upgraded materials of its original tier**

### Legendary gear

T4
 **+4** | 10

T5
 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

T6
 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

T7
 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

>= T8
 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

\* From **T18 and up** the 10 Set materials from Legendary gear is random. For example melting 3 T18 legendary pieces from Raid returns 30 Set materials. However, it could be 10 from Raid and 20 from World Boss.

### Set gear

T5
 **+1** | 6
 **+2** | 9
 **+3** | 12
 **+4** | 15

T6
 **+1** | 6
 **+2** | 9
 **+3** | 12
 **+4** | 15

T7
 **+1** | 6
 **+2** | 9
 **+3** | 12
 **+4** | 15

\*Set items (T8 and up) give 100 set material based on the source location and one general set material depending on the tier of the item. For example, T10 set equipment from R7 returns 100 Phanto Vapor () and 1 Prostalk (). If the equipment dropped in the Melvin Factory World Boss it would give 1 Prostalk () and 100 Tec Vapor () instead of Phanto Vapor.

### Mythic gear

**Always** upgrade mythic gear *once* before melting it because it will return more materials. This only applies to mythic gear

Note: Melting an uptiered TG, World boss, or Raid mythic item provides legendary and mythic materials from each tier it has went through **according to its current upgrades**, but only 50 epic materials. For example, a T10 mythic item uptiered to T11 +3 returns as many legendary and mythic materials as a +1 T10 mythic item, plus as many legendary and mythic materials as a +3 T11 mythic item.

T7
 **+1** | 20
 **+2** | 30
 **+3** | 40
 **+4** | 50

>= T8
 **+1** | 20
 **+2** | 30
 **+3** | 40
 **+4** | 50

## Accessory

Melting a guild accessory will result in 1 Epic Material

 +1

 **+1** | ≈5
 **+2** | ≈7

 **+1** | 2
 **+2** | 3
 **+3** | 4

 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

## Pet

Melting a guild pet will only return 1 Epic material

 +1

 **+1** | ≈5
 **+2** | ≈7

 **+1** | 2
 **+2** | 3
 **+3** | 4

 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

 **+1** | 4
 **+2** | 6
 **+3** | 8
 **+4** | 10

## Mount

Convert a mount into materials by selecting the RELEASE button. Be aware that the number of re-rolls affect the amount of mount guts. The exact numbers are unknown, however, expect to get back half of what you invested in rerolls. Rerolling does **not** increase the amount legendary materials received when melted (fixed amount regardless).

 +1

 **+1** | 13-28
 **+2** | 32-43

 **+1** | 2
 **+2** | 3
 **+3** | 7

 **+1** | 4
 **+2** | 9
 **+3** | 16
 **+4** | 26

## Enchant

The table below illustrate the base melt rate of an enchant. When melting an rerolled **legendary** enchant gives back +3 for every reroll. For example, reroll (2) gives 9 legendary material instead of 3.

## Augment

The tables below illustrate the base melt rate of an augment. When melting an rerolled augment expect to get back a approximately 25% of the invested materials. Rerolling does **not** increase the amount legendary materials received when melted (fixed amount regardless).