recursal/Fanatic-Fandom huggingface dataset:
Prisonshowdown-official Wiki

**Welcome to the Official Prison Showdown Wiki!**

**Prison Showdown** is a prison game with a TWIST of the murder genre thrown in! Criminals get to use their throwing knives, where as the police bring justice with revolvers! Cause havoc in the city by putting together heists, or bring justice to criminals once and for all. With over 200+ skins to collect, trading, a fully fledged crafting system, ranking for competitive players, and customizable vehicles, the possibilities are endless in this open world game!

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

Prison Showdown Staff

[[User:|User:]]

[[User:|User:]]
[[User:|User:]]

[[User:|User:]]
[[User:|User:]]

[[User:|User:]]

[[User:|User:]]
[[User:|User:]]

[[User:|User:]]

[[User:|User:]]

[[User:|User:]]

Social Media

* Twitter

Twitter
Car Dealership

## Overview

The **Car Dealership** is one of the *minor* locations where players can buy other vehicles. This location has been presented since the full official release. The location's purpose is to hold all the buyable vehicles that can be bought with in-game cash.

## Location

There are 2 ways of getting to this location. One way is after escaping, head left and pass the road that leads into the city and continue until you reach the main town.

The second way of getting to this location is by going on the road that is by the Jewelry Store, and Police Station. Pass the road that leads to the resort, continue until you reach the small town which has the Car Dealership.

## Trivia

* This is one of the minor locations that you cannot rob from an NPC.
* This is one of the minor locations on which can buy items/vehicles with in-game cash. The second being, the wizard tower.
Wizard Tower

**This article is a stub. Help us finish up the page for the community.**

## Overview

The **Wizard Tower** is one of the main locations in Prison Showdown. This is where you can buy special abilities for your knives or guns. The Wizard Tower is pretty much like the Car Dealership.

## Trivia

* This is the only place giving abilities for Weapons
Camaro

***Removed Content***

This article or section features content that has been removed from *Prison Showdown*. It is unknown whether it will return in the future or not.

**Removal date: May 19th, 2020**

## Camaro

### Vehicle Spawn Locations

None (Formerly Prison, City Police Station, Resort and Criminal Base

The Camaro is now a removed car in Prison Showdown. Prior to removal, it served as the starter car, featuring speed faster than that of players on foot, but stills, fall behind other vehicles in prison showdown.

It was removed in the Mine Robbery update, and replaced by the Caddie.

It is likely based on a 2010-2013 Chevrolet Camaro due to the shape and looks of the car.

As for removal, it is unknown why it was removed. A probable reason would be the rival games, Jailbreak and Mad City both used a 5th Generation Chevrolet Camaro as the starter car. Splat! Studios may have wanted to stand out from the other games, and thus switched the Camaro with a Hatchback, the Caddie.

## Gallery

Camaro.pngView of the CamaroPS Car Dealer Buy Cars.pngCamaro at the Car DealerPS Camaro Headlights.pngPS Camaro Sirens.pngPS Camaro Right.pngPS Camaro Left.pngPS Camaro Rear.pngPS Camaro Top.pngPS Camaro.pngPS Camaro Front.png
## Trivia

* This is the slowest vehicle in the game.
Supe series Wiki

**Welcome to the Supe series Wiki!**
We're a collaborative community website about Supe series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bugatti

## **Overview**

The **Bugatti** is a hypercar in Prison Showdown, and is the only Hypercar/Supercar in the game. It is also the most expensive, priced at 1 Million in-game cash. Prior to the Mine Heist update, the car was a poorly modeled Bugatti Chiron, but the update redid the vehicle, where it looks a lot better now. As for performance, the Chiron, being the only Hypercar/Supercar can easily beat anything else in the game. However, despite that, it is very rare to see, primarily due to lower player counts on average on Prison Showdown when compared to Jailbreak or Mad City, and due to heists being rather low on payouts.

away from cops.
 Drives good on any surface. for example off-road

## Trivia

* The Bugatti's vehicle model is based on a Bugatti Chiron.
	+ There are a few minor differences between the sides and top.

* This is the first car to be added to the game along with the Camaro,Shock, and Helicopter.
* This is one of the purchasable vehicles that can be bought with in-game cash. The others are the Cybertruck, and Shock.
* This is the first vehicle to cost $1,000,000 in the game.
Dyskografia Wiki

# Witamy na Dyskografia Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: Napiszcie tutaj ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Ethel Holloway

**Ethel Holloway** (June 29, 1937 - January 26, 2009) was a gospel singer who originally started by singing with Jessy Dixon and Rev. Milton Brunson.

## Discography

#### As a part of Jessy Dixon Dixon Singers

* These Heavy Burdens Won't Last Always (1966)
* Jessy Dixon And The Dixon Singers (1967)
* Jessy Dixon And The Dixon Singers (1968)
* A Soldier Of The Cross (1970)
* Paul Simon In Concert Live Rhymin' (1974)
* It's All Right Now (1977)
* You Bring The Sun Out (1979)
* Satisfied (1982)
* I Know What Prayer Can Do (1989)

#### Appearances

* Miracle Live (1984) by Rev. Milton Brunson - "*He'll Make It Alright*"
* There Is Hope (1986) by Rev. Milton Brunson - "*If You Can Only Trust Him*"
* If I Be Lifted (1987) by Rev. Milton Brunson - "*Been So Good To Me*"
* From The Ship (1987) by Rev. Clay Evans - "*I'm Yours Lord*"
* Available To You (1988) by Rev. Milton Brunson - "*He's Keeping Me*"
* Give God The Glory (1994) by Jessy Dixon - "*Trouble Won't Last Always*", "*I Know What Prayer Can Do*" and "*Greatly To Be Praised*"
Shock

**This article is a stub. Help us finish up the page for the community.**

## Overview

The **Shock,** formerly the **Tesla**is one of the 4 Land vehicles in Prison Showdown. The vehicle can be found and bought at the Car Dealership for $100,000 in-game cash, which is the cheapest in the game currently. While it can beat the Caddie and now removed Camaro, but loses to both more expensive cars. It also quite rare to see, due to Prison Showdown featuring less average players online, meaning less will feel like playing to get the vehicle.

your friends or other players.
 The vehicle is pretty fast for its price.

## Trivia

* The Shock is based on the Tesla Model Y from real life.
* Before 5/19/20, the Shock was named the Tesla.
Elves

**Elves** are a race of humanoid beings that inhabit the mortal realm. The were once confined to the realm of magic before the realms united. They are a purely female race and have the ability to create offspring with almost any other humanoid race. With the births of Hazel, Harlow, and Aisling Maher, there is now a hybrid race with humans known as Half-Elves
The Hedge

**The Hedge** is the barrier between the mortal realm and the realm of the dead. Though small cracks and tears are common, it was once fully torn open by the Sage and Olive. It was sealed by The Coven shortly after.

## Natural Order

The Hedge keeps the mortal and dead realms separate, allowing a natural order to remain in effect. It is like a hedge that keeps two houses apart. Without it, the line between life and death is blurred.

## Lifting the Veil

In \_\_\_\_, the barrier was fractured and destroyed by Sage and Olive under the control and manipulation of Niamh and Edmund who reached through the many cracks to influence the young witches to perform a spell that would tear it open and allow them to return to the land of the living. The two villains returned along with Flamaura, Morgan, and several other dead evil doers. However it also allowed the spirits of Maria, Isla, Jade, Damien, Gia, and Thorn to return as well as allowing Keyla to maintain her human form, much to her chagrin.
God

**Gods and Goddesses** are beings of importance and great power within the world. They oversee the balance of things within their realms and domains, carefully guiding the influence of a certain aspect. They share a delicate balance over the mortal realms with their dark counterparts, the Demon Lords.

## Known Gods

Mathonwy the Goddess of Magic (and temporarily Fate)

Inukami the God of The Wilds (also known as God of the Hunt)

Lanis the Goddess of Earth
Doris Sykes

**Doris Sykes** (passed away in 5 February 2016) was a gospel singer and a choir director.

## Discography

#### Appearances

* Message Of Hope (1961) by Maceo Woods - "*I Promised Him*" and "*He Is All I Need*"
* Jessy Dixon And The Chicago Community Choir (1964) by Jessy Dixon - "*Jesus Paid It All*"
* Sometimes I'm Happy (1967) by Maceo Woods - "*Somebody Knows*"
* Hello Sunshine (1969) by Maceo Woods - "*The Name Of Jesus*" and "*The Lord's Prayer*"
* Step To Jesus (1971) by Maceo Woods - "*It Pays To Serve Jesus*"
* God Save Your People (1972) by Maceo Woods - "*Jesus Is Waiting*"
* A New Dawning (1973) by Maceo Woods - "*He'll Make Everything Alright*" and "*Brighten The Corner*"
* Goodbye Loneliness, Hello Happiness (1974) by Maceo Woods - "*Jesus When Troubles Burden Me Down*" and "*Through It All*"
* Jesus Can Work It Out (1976) by Maceo Woods - "*Just A Closer Walk With Thee*" and "*Close To Thee*"
* Happy In Jesus (1977) by Maceo Woods - "*I'm Glad I Found The Christ*", "*The Shady Green Pastures*" and "*The Name Of Jesus*"
* Dwell In Me (1978) by Maceo Woods - "*Somebody Knows*" and "*It Is Well*"
* Something Within (1979) by Maceo Woods - "*Fill My Cup, Lord*" and "*Tell It, Sing It, Shout It*"
* Gospel Supreme Eighty Prelude "Thank You Lord" (1980) by Maceo Woods - "*Lord You're My Everything*", "*Jesus Is My Way*" and "*Just A Closer Walk With Thee*"
* Bringing in the Sheaves (1981) by Maceo Woods - "*Through It All*", "*I Heard the Voice of Jesus Say*" and "*Saith the Lord*"
* A Live Gospel Experience (1982) by Maceo Woods - "*He is My Everything*"
* A Taste of Good Gospel (1983) by Maceo Woods - "*Take Me Through*"
* Good News Broadcast Vol. 1 (1986) by Maceo Woods - "*Thank You Lord*"
* Good News Broadcast Vol. 2 (1987) by Maceo Woods - "*Touch Me Lord Jesus*"
* Back Again Live (1990) by Maceo Woods - "*Wonderful*"
Demon Lords

**Demon Lords** are beings of ancient power and the dark counterparts to the Gods.

## Known Demon Lords

Flamaura the Demon Lord of FIre

Apollo the Demon Lord of The Wilds (also known as the Demon Lord of the Hunt)

* Raff was also the Demon Lord of The Wilds, appointed as Apollo's heir before his death.

Cana the Demon Lord of Wine and Revelry

Mariel the Demon Lord of Madness

Morticia the Demon Lord of Death
Prisoner

**This article is a stub. Help us finish up the page for the community.**

## Overview

Prisoner Team is one of the 3 main teams of this game! Prisoner team goals is to escape prison by finding tools around the prison and escape! Escaping turns the prisoner into a Criminal

## Escapes

There are 4 main ways to escape! the fifth way is by a player

1. Hammer: Break toilets
2. Dynamite: Explode Walls
3. Keycard: pick from cop and escape
4. Vent: Go the kitchen and find the vent to escape
5. Helicopter escape: Player with helicopter can help pick prisoners from the yard up

## Gallery

==

Trivia ==

* This and the Police Team are the only teams that spawns at the Prison
* This the only team that can be transform into Criminal Team
Give Me A Clean Heart (Milton Brunson album)

**Give Me A Clean Heart** is a 1972 album by Rev. Milton Brunson and the Thompson Community Singers.

#### Track Listing

##### **Side One**

1. **Give Me A Clean Heart** - lead by Loretta Oliver
2. **I Have A Father Who Can** - lead by Steve A. Jones Jr.
3. **All My Life**
4. **When The Lord Calls (Get Your House In Order)**

##### **Side Two**

1. **Road To Heaven**
2. **Fill My Cup**
3. **I Don't Know Why Jesus Loves Me**
4. **No One Ever Cares** - lead by Rev. Milton Brunson
Pearl Williams Academy for the Gifted

**The Pearl Williams Academy for the Gifted** is the primary school location in Supe. It was founded by Queen Pearl Williams to ensure her son and other meta humans would have a safe place to learn and grow their skills.

## Headmistresses and Headmasters

The academy has had several head instructors including Maria Maher, Niamh Vollenvold, Dockery Williams, and even Queen Pearl herself.

Academy Opening - Pearl Williams

12 YBS - 8 YBS (Years before Supe) - Maria Maher

8 YBS - 1 YBS - Unknown

Year One - Dockery Williams (Interim)

Year One - Niamh Vollenvold

Year Two - Next Gen - Dockery Williams (Official)
Utobia

**簡介:**

由純血者-K在元素年388年所建立，國家的個體多為6B、6A及少部分的7B族。

**創建者:**

純血者-K

**國土:**

首都:Utobia Island

商業區:Utobia Coast

**歷史:**

●元素年388年，純血者-K發表Utobia，在火焰湖西北方建立Utobia。世人常稱:理想國。

●元素年398年，面臨糧食危機，因為適應期下，制度的不習慣，依靠教廷的援助而挺過，從此和教廷-Firenergilism Country交好。

●元素年658年，因為糧食的穩定，許多個體有時間研究、從事休閒活動，商業、科學進步十分快速，間接導致後來的理性革命。

●元素年828年，面臨第二次糧食危機，在國家的努力下，藉由開發外島當作首都，獲取許多資源外銷，撐過了第二次糧食危機。

●元素年1478年，一名未知的科學家提倡理性，導致元素年15世紀的理性革命。

●元素年1728年，一大群個體無故暴斃，懷疑是地區的火能素不夠，後科學家投入研究火能素。
Gohan's adventures of Fresh Pretty Cure (2009-10)

Gohan's adventures of Fresh Pretty Cure (2009-10) is 6th pretty cure series crossover by Goku's adventures series and will be made soon

## Plot

* Seven years have passed since the cell games and Goku's death now Gohan is a teenager and goes to school at satan city but after receving a message from anakin skywalker and the republic he requesting gohan to go to japan to find more pretty cure allies to their cause and he accepts his offer meanwhile Momozono Love is a second-year student at Public Yotsuba Junior High School. One day, Love goes to see the concert of a popular dance unit called Trinity and she is impressed!! Seeing Miyuki, the leader of Trinity, kick starts Love's dream to dance. However, because of the sudden appearance of a Nakewameke, the concert becomes a disaster!! Labyrinth intends to overthrow the town and control the whole world but doesn't that seem like a far-reaching conspiracy...!? Love yearns to protect the people and see Trinity perform live once again. As a Linkrun is motivated by the strong feelings of Love, it turns her mobile phone into a transformation device turning her into a legendary warrior - Pretty Cure!! Along with Tarte and Chiffon, fairies from the Sweets Kingdom, Aono Miki and Yamabuki Inori, they use their power of love, hope, and prayer to defeat Labyrinth's evil plans along their new saiyan friend gohan

## Cast

* Gohan
* Momozono Love
* Aono miki
* Yamabuki inori
* Eas
* Tarte
* Chiffon

Cameos

* Goku
* Vegeta
* Goten
* Trunks

## Trivia

* This series will take place before and after the events of the buu saga
* At the end of the Fresh Pretty Cure The girls will become new generals of the galactic Republic and the new z fighters to protect the earth
If I Be Lifted (Milton Brunson album)

**If I Be LIfted** is a 1987 album by Rev. Milton Brunson and the Thompson Community Singers.

#### Track Listing

##### **Side One**

1. **He Cares For You** - lead by Tina Watson
2. **Been So Good To Me** - lead by Ethel Holloway
3. **If I Be Lifted** - lead by Darius Brooks
4. **I Guess You're Wondering** - lead by Leanne White Faine

##### **Side Two**

1. **Great Things** - lead by Darius Brooks
2. **Thank You** - lead by Beatrice Gardiner
3. **God's Got It** - lead by Denise Griffin
4. **You Are** - lead by Percy Bady
歷史

* 元素年元年為創世神創造16種族500年後。
* 元素年前321年，各種族因人數增長，火焰湖逐漸容納不下，因此各種族的領導人在火焰湖中央-湖中亭舉辦領導人大會，決定由自願者往外尋找新土地。
* 元素年前83年，火焰湖周圍地區已開懇完成。那些自願者因獲得領土，權力越來越大，各族群領導人的權力相對越來越小，導致權力分化，埋下了湖外驅逐事件的種子。
* 元素年前8年，部分族群的領導人被那些佔有土地的權貴放逐的火焰湖以外的區域。
* 元素年前7年，第一個宗教-Firenergilism開始流傳，其始祖為純血者-Ĥ主張創世神創造了他們，賜予了各種族火能素，使各種族能夠生存，而當他們死亡時體內的能晶石會回歸自然。其主張是將死亡後留下來的能晶石供奉著，那是創世神所賦予的生命意義。
* 元素年元年，7B族的領導人純血者-ÁM被驅逐，一半的人跟隨著他離開,偶然認識了Ĥ，並相信了他所創立的宗教，他和他剩餘的族人在火焰湖東邊的土地建立了Firenergilism的教廷，建立宗教的權威。後被世上大部分的個體所信仰。因此教廷建立的那年被當作元素年元年。
* 元素年元年~72年，各地的領主奉給教廷新開發的領土，火焰湖東側領土幾乎都歸為教廷所有，Firenergilism的權威已穩固。
* 元素年388年，純血者-K，發表了烏托邦，受到一部份的人所欣賞。
* 元素年401年，K帶著欣賞他的人們一起前往西北方開拓疆土，希望成立一個理想國，國名:Utobia。
* 元素年477年，純血者-Pb王，以他強大的領袖能力，吸引了一大群個體和他一起前往西南方開墾，國名:Baffaria。
* 元素年500年，ZnTi合金王，以協助的理由，將南邊的土地收歸己有，但Pb王仍將Znti視為朋友，國名:Alof。
* 元素年611年，Baffaria的新的純血者-P王很有探究精神，下令收集能晶石，此舉惹怒了教廷，從此兩國不再交好。
* 元素年632年，邊疆地區開發完成。
* 元素年1153年，C2H6勾結地痞流氓、受到歧視的雜種，宣布脫離教廷，成立Solaman Empire。
* 元素年1153年~1299年，四個國家的戰爭持續了很久，Solaman Empire和Baffaria因為教廷而聯手，Alof則是因為利益的緣故，以大義的名分，向Solama和Baffaria宣戰。
* 元素年1294年，因為戰爭不斷，名不聊生，加上Alof的謀士策動Solaman Empire的人謀反。ZnSo4成立了絕對中立聯邦:Hamol，而Alof派出了皇親國契以安扶民心的理由，將攻佔下來的地區統一成Losin邦聯。
* 元素年1298年，Baffaria覺得大勢已去，將繼承王位的王子作為人質交給了教廷，換來百年的安寧。
* 元素年1299年，Solaman Empire的帝王被當作異端處死，教廷為安撫民心，讓Solaman Empire的後代C4H10繼承皇位，成為傀儡皇帝。
* 元素年15世紀，理性革命，Firenergilism的權威遭到質疑，而教廷試圖以處死、感化異端的方式來維持權威。
* 元素年1720年代，各國開始發生集體死亡事件，有懷疑論者認為，有人在試圖挑起各國的爭端，意圖開啟第二次王國征戰。而後來教廷的神職人員告知世人，火能素、能晶石的更深度解釋，世上的火能素隨著個體增加開始短缺了。
* 元素年1910年，好戰分子PCDD發布了戰爭論，他意圖以適者生存的理論來解釋短缺的事件，煽動各國的個體、王開啟戰爭，以達成削減人口的目的。
* 元素年1983年，純血者-Au誕生。
Goku's adventures of Smile Precure! (2012-13)

Goku's adventures of Smile Precure! (2012-13) Is 7th Precure Series Crossover in Goku's adventures Series And will Be made in soon

## Plot

* Before and the After the Events of The Avengers (2012) Goku Must Recruit More allies to his cause before the beginning of the battle of New york will begin But Meanwhile Far away in the universe exists a place called Märchenland, where characters from fairy tales live. Near the corner of Märchenland exists a world called Bad End Kingdom, where the antagonists of all fairy tales gathered. In order to show everyone the "Worst Ending", the people of Bad End Kingdom traveled to Earth to collect Bad Energy. If the villains succeed, all of the worlds in the universe will suffer from the "Worst Ending". In order to prevent the "Worst Ending", the 5 Legendary Warriors - Pretty Cure - need to collect Cure Decor: the power of happiness of Märchenland's Queen. The Cure Decor, however, has been stolen and hidden away. Set to the task of finding Pretty Cure, Candy the fairy follows the 5 Beams of Light to Earth, where she meets a flustered Hoshizora Miyuki, a transfer student on her first day of school, and already running late...

## Cast

* Goku
* Hoshizora miyuki
* Hino Akane
* kise yayoi
* Midorikawa nao
* Aoki Reika
* Candy

## Trivia

* After Goku find all 5 precures in Smile Precure They prepare To Face Loki in Goku's Adventures of The Avengers (2012)
* At the End of the Series The Smile Precure Team Will become New Generals For the Galactic Republic And The new Z fighters
種族

由16個起源種族、118個個體所組成:

IA族:氫(H)、鋰（Li）、鈉（Na）、鉀（K）、銣（Rb）、銫（Cs）、鍅（Fr），特性:瘋狂

IIA族:鈹（Be）、鎂（Mg）、鈣（Ca）、鍶（Sr）、鋇（Ba）、鐳（Ra），特性:正向

IIIA族:硼（B）、鋁（Al）、鎵（Ga）、銦（In）、鉈（Tl）、鉨（Nh），特性:內向

IVA族:碳（C）、矽（Si）、鍺（Ge）、錫（Sn）、鉛（Pb）、鈇（Fl），特性:友善

VA族:氮（N）、磷（P）、砷（As）、銻（Sb）、鉍（Bi）、鏌（Mc），特性:好奇

VIA族:氧（O）、硫（S）、硒（Se）、碲（Te）、釙（Po）、鉝（Lv），特性:隨和

VIIA族:氟（F）、氯（Cl）、溴（Br）、碘（I）、砈（At）、石田（Ts），特性:邪惡

VIIIA族:氦（He）、氖（Ne）、氬（Ar）、氪（Kr）、氙（Xe）、气奧(Og)，特性:懶惰

IB族:銅（Cu）、銀（Ag）、金（Au）、錀（Rg），特性:外向

IIB族:鋅（Zn）、鎘（Cd）、汞（Hg）、鎶（Cn），特性:奸詐

IIIB族:鈧(Sc)、釔(Y)、鑭(La)、錒(Ac)，特性:貪婪

IVB族:鈦（Ti）、鋯（Zr）、鉿（Hf）、鑪（Rf），特性:傲慢

VB族:釩（V）、鈮（Nb）、鉭（Ta）、𨧀（Db），特性:偏執

VIB族:鉻（Cr）、鉬（Mo）、鎢（W）、𨭎（Sg），特性:現實

VIIB族:錳（Mn）、鎝（Tc）、錸（Re）、𨨏（Bh），特性:忠實

VIIIB族:鐵（Fe）、釕（Ru）、鋨（Os）、𨭆（Hs）、鈷（Co）、銠（Rh）、銥（Ir）、䥑（Mt）、鎳（Ni）、鈀（Pd）、鉑（Pt）、鐽（Ds），特性:悲觀

同種族的獨立個體們性格相似，但程度不一樣

E.g.:He個體愛抱怨但會做好必須做的事，而Og個體則極為懶惰，彷彿生活意義就是不做任何事
Baffaria

**簡介:**

由純血者-Pb王建立的國家，因為其忠臣的勢力、人望，專為其設立自治區，因而為統一王國。

**創立者:**

純血者-Pb王

**國土:**

首都:Barifo

貧民窟:Deadzone

自治領:AreaGold

**歷史:**

●元素年477年建立。

●元素年611年，Baffaria的新的純血者-P王很有探究精神，下令收集能晶石，此舉惹怒了教廷，從此兩國不再交好。

●元素年1154年，為了對抗教廷而和Solaman Empire聯盟，對抗教廷和Alof。

●元素年1298年，Baffaria覺得大勢已去，將繼承王位的王子作為人質交給了教廷，換來百年的安寧。

●元素年1298~1498年，國力低落，直到教廷的權力衰弱，國家軍事開始復興。

●元素年1910年，好戰分子發布了戰爭論，Baffaria的國民認為應該開啟戰爭，國家戰爭意向濃厚。
Exvortex

The exvortex (or ex-vortex) refers to a region outside any universe's spacetime vortex. It is isolated from those universes and can be accessed from any, within a dimension.

The multiverse plus the ex-vortex combined, create a dimension.

In a region of the Exvortex, there is a pocket universe that holds The Kingdom
Aura Facies

*Not to be confused with "Aura motus"*

The term "Aura Facies" refers to the act of changing the aura's general orientation (or "face") to a certain element.

Since the normal aura doesn't have a specific energy release, the aura facies makes it focused on an element.

ex. "Aura facies: Ignis. Ignis motus auram: Aversio"

This makes the user's aura focused on fire, with the aversio aspect.

The aura facies is only used by Mirai and Arcane, in the book.
Direct Control

The term "direct control" refers to an ability in which the user can take complete control over someone's actions and speech.

This form of manipulation is **absolute,** meaning the target is not able to resist it. As long as the target is physically able to do whatever the caster wishes, the target will execute such action.

In the case of Mirai, direct control is simply made by imagining a person doing something (*"I simply imagine it happening, and it does."*). To prove his point, Mirai made someone come close to him, spin around and yell then fall on his face.

When direct control is released, the target is usually confused about the things that took place and, if they did something completely outrageous, they will reach the conclusion that they have indeed been controlled in that period of time.

Direct Control is not efficient for long-term usage and the target is usually within the line of sight of the caster (although no eye contact is necessary), and the effect starts to "break down" after about 30 minutes. *"I tried making an executioner sing me a lullaby but I had to concentrate on it a lot since, if my mind slipped, he'd immediately stutter or stop"*)

This form of manipulation is put in direct contrast with Indirect Control, which is used more often by Mirai and sometimes Arcane

The downside to this is that any and all actions performed by the target are directly dictated by the caster, so information previously unknown cannot be acquired by using this. (*"I can't just take him for a spin and ask him to tell me the password to some safe, I'd need to know that myself first and maybe make him input it."*)

## Direct Control

### Energy / Magic power usage

medium-low (requires concentration for long-term usage)

### Efficiency

Medium-high

Entities that are very powerful, such as gods, have complete immunity to this but they will usually not realize it has been attempted on them. (*"You can't expect gods to be able to control other gods. That's not really how it works usually; Not like this."*)
Astral cannon

The astral cannon refers to an attack performed by Mirai.

It manifests as a beam of concentrated pure energy of medium power. It is one of the fastest-casting abilities (0.03 seconds) and one of the most used by Mirai.

Arcane can also use this ability, but it takes significantly more power from him, a longer cast time and it is weaker than Mirai's.
Ultimatum

An Ultimatum [ultimɑtum] is a type of attack that's supposed to be one (if not the) most powerful attack that a person, group or entity can perform. These are used on extremely rare occasions, when other options proved insufficient. As a general rule, Ultimatums cause destruction on a colossal scale, up to stellar-system scale, such as Nova.

The Ultimatum attacks can have any effect, even without directly damaging the environment. For example, *Memento mori* causes death on a large scale, but has no actual effect on the local landscape.

Ultimatum list (in no particular order):

* Nova
* Memento mori
* Maxima interitus
Cosimia Trikoa-Meji

*"If I can help you I will, but if you're going to be a jerk you can stay there and dangle!"* - Cosimia encountering a smuggler trapped in a hunting noose on the planet M'haeli, 21 ABY

## Cosimia Trikoa-Meji

### Relatives

Kasov Trikoa-Meji - (Adopted "Mother")
Senu Meji - (Adoptive Grandfather)

Jargon Trikoa-Meji - (Adoptive Uncle)

### Affiliation

Scattered Jedi Mandalorians

New Republic
CC SH Traits

## Traits

Sea Hounds do not trace their family lines back through the generations, nor do they put much emphasis on familial relationships. But they do respect the lineage of their Blood which contains the memories that nourish each new generation and help them to adapt to their difficult and dangerous environment even right after birth. Along with this lineage comes certain traits that you inherited from your parents, which play a role in determining how you develop in life. These Traits are noticeable quirks or qualities about you, and are often to some degree both physical and behavioral in nature.

### Selection Methods

There are three methods to determine your Traits, and they can be mixed and matched as desired:

* **Intentional**: Choose your two Traits
* **Random**: Roll a d50 (or a d100 and divide by 2, rounding up) twice
* **Creative**: Create your own Trait(s) following the listed Effects below, pending GM approval

### Effects

Two separate increases, each of two Attributes by 1 or one Attribute by 2, and two Skills by 1.

A single Attribute **may not be increased by more than 2** through Traits. If the effects of both Traits would apply more than 2 to a single Attribute, instead divert those bonuses onto another Attribute of your choosing.

## Next Step

With your Traits selected and the effects of your genetic quirks added to your stats, move on to **Early Education**.
Mirai

Lord Mirai [mɪrɑy] is a god that came on Earth near the City of Miltarran, following the Nox. It made contact with Setin Domurrum and Celestine and eventually conquered Earth.

He is the supreme overlord of The Elementals, king of Viccra and ruler of Mirai's Kingdom

## Mirai

### Affiliation

The Elementals (overlord), Mirai's Kingdom
Nox

A Nox is an entity primarly composed of concentrated void energy and Warp deposits. While not particularly powerful, its presence can be incredibly menacing and dread-inducing.

"The Nox" appeared on Earth to hide from Mirai and sought to render Setin unable to spread the word about it.

## Nox

### Appearance

Humanoid, Dark gray body with smoky contour
Anticipation

*Anticipation* (or *"Aura of Anticipation"*) is the name given to an ability of Arcanity. It is Aer's power manifested around the edge of the blade, and is exponentially more powerful at the tip.

Its effect can be easily summarized as the scythe's ability to cut objects before physically touching them.

Mirai can disable this if he so sees fit, for whatever purpose.

"*Go, without Anticipation.*" - Lord Mirai, commanding Arcanity to fight autonomously.
Maxima interitus

**Elementalis Ultimatum: Maxima Interitus** refers to the strongest attack that The Elementals can perform.

Its main effect is close to Nova, although more focused, much like an astral cannon. Power-wise, it's slightly more powerful than Nova but focused in a beam, as opposed to an omnidirectional attack.

## Maxima interitus

### Primary effect

Focused destructive blast of tremendous power
Tennebrae

Tennebrae [tɛnɛbrɛ] was a member of The Elementals, representing the element of Darkness (Tennebrae). Because of his questionably evil intentions, Mirai killed him and he showed no resistance.

Appearance

Tennebrae wore a black robe, of the same make as the other Elementals'. His skin was very pale and his eyeballs were completely black, with no discernable iris or pupil.
CC Crow Female Region

## Region

Most Night Ravens enlisted in the Grienzen Imperial Army are from one of the Grienzen states but there are a couple of exceptions. A small number of male Night Ravens who had caught a ship to Amerrisque to start a new life have sailed back due to the rising tensions and inevitability of the upcoming war. Additionally some of the Night Ravens who are citizens of Alemannia have enrolled in the Grienzen military as the only way to act on their desire to defend their kin in Grienzland against the Ascendancy of Man.

Night Ravens are the most mobile of the races, often engaging in periodic migrations to enjoy a change in surroundings. However, they do have a single Region where they were born and view as their home, sharing characteristics in common with other Night Ravens in that area. Knowledge is freely exchanged during travel and as such, your Region only imparts an increase to two Skills.

### Selection Methods

There are two methods to determine your Region:

* **Intentional**: Choose your Region
* **Random**: Roll a d100

### Effects

Increase two Skills by 1 or one Skill by 1 and take one Talent.

## Next Step

With your Region selected and your regional characteristic differences added to your base stats, move on to **Social Class**.
Wonders

A wonder is an ability written in the great tome Mysteries of the Universe. It is of the highest power and only usable by deities. There are relatively few wonders and the power varies depending on the caster's power and energy amount. *All* wonders use godly energy (pure ki) and don't require an Aura Facies.

Currently known wonders:

* Wonder of Death
* Wonder of Life
* Wonder of Creation
* Wonder of Divinity (lost)
Mysteries of the Universe

This term refers to a large tome, written by gods, for gods. It is also classified as "source" so that it should be enunciated when using an ability from it.

The mysteries are put into sub-categories, which are the following:

* Wonders
* Gifts
* Memories
* Whispers

Most mysteries can only be used by gods and/or their second in command. Wonders are exclusively made for gods but things of lower tier, such as Memories, are usable by others. The Elementals can use memories, especially Arcane and ex-elemental Tennebrae.

Example of usage: Mirai's swift victory declaration ("*You went all this way for nothing, just to die. In all honesty, I'm fairly impressed at your dedication and your apparent lack of fear. Sadly, this is where it ends for you all. **Mysteries of the Universe: Wonder of Death!**"*)
CC Dark Cat Male Region

## Region

The overwhelming majority of Dark Cats who have joined the Grienzen Imperial Army have done so as to prevent the Ascendancy of Man from interrupting their efforts by its invasion of Grienzland. As a result, they are overwhelmingly citizens of one of the Grienzen States, with the rare exception of citizens of Alemannia have enrolled in the Grienzen military as the only way to act on their desire to stand with their kin so that further persecution does not spread to their neutral state.

Fey Cats have no particular connection to the Regions in which they live at the moment aside from connections made in practicing their trades. Even still, there isn't a significant motivation to relocate to a new Region after emigrating to Grienzland outside of occasional opportunities in invitations to join aristocratic courts. Due to their ancient civilizational momentum, Fey Cats are not changed by what Region they live in, but they do pick up knowledge based on where they live now. As such, their Region gives them 1 Skill or Talent.

### Selection Methods

There are two methods to determine your Region:

* **Intentional**: Choose your Region
* **Random**: Roll a d100

### Effects

Increase one Skill by 1 or take a Talent.

## Next Step

With your Region selected and your regional characteristic differences added to your base stats, move on to **Social Class**.
Indirect Control

The term Indirect Control refers to manipulating one or more people by altering their wishes.

This is put in contrast with Direct Control, which has absolute control over them, without any chance at resisting.

People under indirect control are easily *compelled* to do what they're told, instead of being **forced** to do said thing, as opposed to the other form of manipulation mentioned above. The target will feel they "want to" do what they're told, and will offer fairly little resistance. For people that have strong will, this form will usually fail but, if used on a foe, this will clog their minds enough to stutter in combat and be easier to defeat.

Indirect control acts on the target's subconscious in a very strong fashion, so that any information requested can be easily disclosed, no matter the grade of classification. For direct control, this is not an option as all actions are dictated by the caster.

Mirai uses this form of manipulation a lot, as it grants him free information, including cases where ***knowing*** is impossible or inefficient.

## Indirect Control

### Primary effect

Compelling someone to do what they're told, without forcing them to
CC Raven Female Region

## Region

Most Night Ravens enlisted in the Grienzen Imperial Army are from one of the Grienzen states but there are a couple of exceptions. A small number of Night Ravens who had caught a ship to Amerrisque to start a new life have sailed back due to the rising tensions and inevitability of the upcoming war. Additionally some of the Night Ravens who are citizens of Alemannia have enrolled in the Grienzen military as the only way to act on their desire to defend their kin in Grienzland against the Ascendancy of Man.

Night Ravens are the most mobile of the races, often engaging in periodic migrations to enjoy a change in surroundings. However, they do have a single Region where they were born and view as their home, sharing characteristics in common with other Night Ravens in that area. Knowledge is freely exchanged during travel and as such, your Region only imparts an increase to two Skills.

### Selection Methods

There are two methods to determine your Region:

* **Intentional**: Choose your Region
* **Random**: Roll a d100

### Effects

Increase two Skills by 1 or one Skill by 1 and take one Talent.

## Next Step

With your Region selected and your regional characteristic differences added to your base stats, move on to **Social Class**.
CC Bright Cat Male Region

## Region

While the threat posed by the Ascendancy of Man is very real and pressing, the most common motivation for Bright Cats to join the Grienzen Imperial Army is due to their flagrant disrespect for national borders. Given their mindset, it is not difficult to understand why all Bright Cat soldiers come from within the Grienzen states. Additionally, all Bright Cats living within Bayernia have joined the Bayernian Army under the command of the Bayernian War Ministry instead of the Imperial Army. Similarly, there are less Bright Cats from the Lesser States due to Sachden fielding its own army.

Bright Cats are extremely territorial and view the notion of moving to a different territory as entirely alien and unfathomable without the command of a Royal Cat to do so. As such, nearly all Bright Cats remain in the Region where they were born, outside of Royal Cat bodyguards. It is only their stern adherence to orderly breeding programs that ensures that they have not been changed by the lands they live in now, with only very minimal differences in Region-specific knowledge based on where they are living. As such, their Region only gives them 1 Skill or Talent.

### Selection Methods

There are two methods to determine your Region:

* **Intentional**: Choose your Region
* **Random**: Roll a d100

### Effects

Increase one Skill by 1 or take a Talent.

## Next Step

With your Region selected and your regional characteristic differences added to your base stats, move on to **Social Class**.
Nova

*Ultimatum: Nova* is one of the strongest Ultimatum abilities that Mirai can use. It creates a massive burst of energy, much like a star going supernova. It is also triggered automatically, if Mirai would ever properly die, classified as *Contingency: Death*.

## Nova

### Primary effect

Massive energy discharge, similar to a star's supernova
Memento mori

Memento mori [mɛmɛntô môry] is the name given to Tennebrae's Ultimatum. Its primary effect is instantly killing any living lifeforms within 2200 kilometers (top limit of radius. Caster can limit.). This includes, but is not limited to: Humans, animals, insects, microorganisms, viruses, plants.

Its original user was Tennebrae, who then taught this technique to Lord Mirai, while still a member of The Elementals

The secondary effect manifests on humanoid entities that were affected by the initial effect. Individuals "killed" by Memento mori are still alive, though they have no way of displaying that. Their bodies cannot move and all life signs cease, with the exception of brain activity.
CC Race

# Stop

Before you go any further, make sure you have clicked on the "Expand" button in the top left corner in order to see the entire contents of the pages to come.

## Race

A person's race and sex are the most fundamental facts about them, and as such are the first things determined for any new character.

The following probabilities are not reflective of overall populations of the various races, as humans are easily the most populous race. The player characters are not an average sample of the population but rather are individuals in an assembled team

Choose your character's race and sex, or roll a d100 to determine randomly.
CC HMF Relationship

## Most Impactful Relationship

No one goes through their life alone, and there is one person who's had the most impact on your upbringing. This might constitute a single, resonant encounter that changed your worldview or life for good, or the influence of a long-term relationship drawn out over many years to help you grow into the person you became.

### Selection Methods

There are four methods of picking a relationship:

* **Intentional**: Choose one.
* **Creative**: Make one of your own following the listed Effects (get GM approval).
* **Comprehensive**: Roll d30. For 28-30, consult the Background-specific table below.
* **Random**: Roll a d10 and take the entry corresponding to that number (i.e. Parent is 1, Sibling is 2, etc.).

### Effects

Increase one Vitality by +1, and gain a Talent in one of the listed Skills.

## Companion

You gain a loyal (though with a sense of self-preservation and an individual will) guardian companion NPC to be designed in collaboration with the GM and played by the GM.

## Next Step

With your Most Impactful Relationship selected and the effects of this important person added to your stats, move on to **Reason to Enlist**.
Sparkle Bunny

Broomies!

The girls call their broomies to travel to their Sparkle Bunny Day job places after they decide to do their jobs together.

To the Charm House!

The charmers return to the Charm House, getting ready to charm the eggs for Sparkle Bunny.

Sparkle Up Charmers!

The three charmers combine their powers to cast the powerful spell needed to magic all of the Sparkle Bunny Day eggs in time for the egg hunt.

Characters

Hazel

Mrs. Charming

Seven

Treble

Posie

Lavender

Flare

Fighter Ogre

Sparkle Bunny

Prince Ferg

Olive

Parsley

Mr. Charming

Trivia

This is the second holiday in Charmville.

The Enchantress got the same hair she had in Hairy Ways, but it's pink instead of yellow.

This is the only time Prince Ferg was seen being turned into a prince during a flashback.

This is the first time Hazel doesn't use her magic.
CC CiB Class

## Social Class

The industrialization of the world has not erased the previous class distinctions of feudalism, but it has lead to the development of more classes to deal with the changing face of socioeconomic conditions. While there is considerable class mobility, many follow in their parents’ footsteps, and the opportunities a child is presented with later in life are heavily influenced by the means available to their parents to provide for them.

### Selection Methods

There are two methods to determine your Social Class:

* **Intentional**: Choose your Social Class. If you choose Lower or Upper Nobility, you must clear your character concept with the Game Master.
* **Random**: Roll a d100. If you receive a result of "Region-Specific," click on the link to that page.

### Effects

Increase one Attribute by 1. Social Class also confers the Early Education dice pool which can be used during that phase of character creation, so make a note of them.

## Next Step

With your Social Class selected and your Class influences added to your base stats, move on to **Jewel Heart**.
Iron Dice of War RPG Wiki

The world itself aligns against the Fatherland. Wicked forces threaten our destruction, and they will not be turned aside by appeasement.
To fight against this fate, we need Men with Nerve, with the Fire of Conviction in their hearts, who will shed their Blood in defense of folk and Fatherland, until their very last Breath.

In other words, we need Men with souls as strong as Steel.

Or else we will be crushed to dust, when time comes to roll the merciless...

# **Iron Dice of War**

## How To View This Wiki

Before you go on, go back to the top of this page and click the Expand button as seen below. This should only need to be done once, and will ensure that the contents are not disrupted by fandom.com's ill-conceived page design.

## Setting Information

**The World of Anfang**

**Grienzland**

**Races**

**Religions**

**Magic**

## Mechanics

**Core Resolution System**

**Combat Mechanics**

**Character Stats**

**Character Creation**

All written content on this wiki is copyrighted and may be used for free but not compiled and sold.
CC HMM Relationship

## Most Impactful Relationship

No one goes through their life alone, and there is one person who's had the most impact on your upbringing. This might constitute a single, resonant encounter that changed your worldview or life for good, or the influence of a long-term relationship drawn out over many years to help you grow into the person you became.

### Selection Methods

There are four methods of picking a relationship:

* **Intentional**: Choose one.
* **Creative**: Make one of your own following the listed Effects (get GM approval).
* **Comprehensive**: Roll d30. For 28-30, consult the Background-specific table below.
* **Random**: Roll a d11 and take the entry corresponding to that number (i.e. Parent is 1, Sibling is 2, etc.).

### Effects

Increase one Vitality by +1, and gain a Talent in one of the listed Skills.

### Background-Specific Result

 **Upper Nobility** | Bodyguard/Companion

## Companion

You gain a loyal (though with a sense of self-preservation and an individual will) guardian companion NPC to be designed in collaboration with the GM and played by the GM.

## Next Step

With your Most Impactful Relationship selected and the effects of this important person added to your stats, move on to **Recruitment**.
CC HHO Class

## Social Class

The industrialization of the world has not erased the previous class distinctions of feudalism, but it has lead to the development of more classes to deal with the changing face of socioeconomic conditions. While there is considerable class mobility, many follow in their parents’ footsteps, and the opportunities a child is presented with later in life are heavily influenced by the means available to their parents to provide for them.

### Selection Methods

There are two methods to determine your Social Class:

* **Intentional**: Choose your Social Class. If you choose Lower or Upper Nobility, you must clear your character concept with the Game Master.
* **Random**: Roll a d100. If you receive a result of "Region-Specific," click on the link to that page.

### Effects

Increase two Attributes by 1. Social Class also confers the Early Education dice pool which can be used during that phase of character creation, so make a note of them.

## Next Step

With your Social Class selected and your Class influences added to your base stats, move on to **Traits**.
CC CiB Early Existence

## Early Existence

After the formation of a City Burrower's Jewel Heart beneath the foundation of a house, the Burrower's physically-manifested body will materialize over the next decade or so. During this time, the Spirit Hare's level of activity can vary greatly, as some merely watch over their household, while others get right to cleaning and attempting to help the Humans who live there.

Eventually, this infancy will end for any Burrower who winds up joining society, but during this stage you will choose how your first years were spent.

### Selection Methods

There are four methods to determine the nature of your Early Existence:

* **Random**: Roll d6 and subtract 1.
* **Intentional**: Choose your Early Existence.
* **Creative**: Make one of your own following the listed Effects (get GM approval).
* **Comprehensive**: Roll Early Existence dice pool from Birthplace. Count each dice that rolls a 6 or higher as an "Advance," and find the row that matches the number of Advances rolled.

### Effects

Increase three Attributes by 1 and increase five Skills by 1.

## Next Step

With your Early Existence selected and your upbringing's effects added to your base stats, move on to **Religion**.
CC Forest Male Region

## Region

Most Wolfen enlisted in the Grienzen Imperial Army are from one of the Grienzen states but there are a few notable exceptions. A sizable number of Forest Wolfen who took a ship to Amerrisque to start a new life decided to return to Uropa due to the rising tensions and inevitability of the upcoming war. Additionally some of the Wolfen who are citizens of Alemannia have enrolled in the Grienzen military as the only way to act on their desire to defend their kin in Grienzland against the Ascendancy of Man.

While the majority of people live within the same region where they were born, recent advances in transportation technology have facilitated more relocation now than ever before. As a general rule, the region you select in this stage is the one where you were born, raised, and lived until enlisting in the army. The primary exceptions to this are if your parents are if you undergo Relocation during the **Hardship**.

### Selection Methods

There are two methods to determine your Region:

* **Intentional**: Choose your Region
* **Random**: Roll a d100

### Effects

Increase two Attributes by 1, and one Skill by 1 or take a Talent.

## Next Step

With your Region selected and your regional characteristic differences added to your base stats, move on to **Social Class**.
CC Half-Horse Male Region

## Region

Most Lovaszi **Half-Horses** live in **Karpania** and fight within the Karpanian army, but there are some that live within the Grienzen borders. Those Half-Horses are very welcome in the Grienzen army due to their ability to carry considerable amounts of gear and cover terrain as easily as horses might. What's more, the Half-Horse capability of **hyper-alertness** makes them excellent machine-gunners and marksman, despite modern weaponry being more advanced than their traditional emphasis on archery.

### Selection Methods

There are two methods to determine your Region:

* **Intentional**: Choose your Region
* **Random**: Roll a d100

### Effects

Increase two Skills by 1 or one Skill by 1 and take one Talent.

 23-86
 87-90
 92-95
 96-99
 100

## Next Step

With your Region selected and your regional characteristic differences added to your base stats, move on to **Ancestral Clan**.