The Great Insurrection Part 2 - The Hidden Enclave

## **Previously**

*Plagued by nightmares, Ronia directs the group to a foggy, pastoral planet - which happens to be Blaine Hansom's homeworld! Also there to attend the funeral of a family friend, Blaine soon looses his mother to a trio of force-wielding attackers and as his father chases after them, they uncover a secret long buried...*

## **Recap**

### **Answers in the Dark**

The group is stunned after discovering that the three attackers who murdered Blaine's mother came from inside the house - specifcially, from out of a secret passage which appears to lead down a long, stone tunnel.

Additionally, the figures in the dark looked familiar to Blaine; they looked like his childhood friends.

Heading into the darkness illuminated by Genos' and Ronia's lightsabers, they travel along a well-worn passage created directly in the earth and rock below the Hansom's house.

The eventually come to a series of tunnels and an area that looks like a meeting room. Using Ronia's insight, they continue along a specific path which leads them to a larger meeting hall - and they appear to be interlopers in a civil war between two groups of force users.

### **A New Empire**

The three attackers are positioned a meeting hall, joined alongside another five - making for a total of seven. These attackers don't all have red lightsabers, but are wearing suits of armor similar in origin with each customized to represent their own force-totem; an animalistic representation of their connection with the force.

From their vantage point, Blaine recognizes a few members of this group and the local wildlife they've claimed as their totem: Herra Rellmie, a red-haired human female with woolly moth markings; Trodd, a male Drezni with the armor of a two-tailed falcon; and Bucknall - his mother's murderer - wearing Shark-Fish apparel.

This group is standing in front of a star chart and, again, viewing the group to get more information, it looks like they're planning to travel to several frontier worlds - and alongside the name of each planet is the name of one of these individuals.
> *"They're carving up the planets of the nearby sectors for themselves. They're looking to leave here and rule over these planets." - Blaine*
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> *"A new Sith Empire? That's not going to happen." - Genos*
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The group decides to attack and end their conquest before it can begin.
### **Battle of the Ages**

The group jumps into battle and begins their attack, aware that they are hopelessly outnumbered against a large group of stronger enemies.

Genos rushes into the fray, drawing their attention with his lit lightsaber, while Ronia attempts to intercept any stray swings that may come close to the group. Bota and Blaine, catching them off-guard, unleash their blasters. Kai, uses her staff to attack the enemies in their arms and hands while she uses her *wryuushi* training to dodge out of the way.

As the enemies regroup and gain their focus, the group loses their advantage. Heavily outnumbered, both Kai and Ronia get overpowered and are knocked unconcious. As the seven turn their attention to Blaine, Bota, and Genos, another group of force wieders enter - this group is older and led by Tuck Hansom.

At once, it makes sense. The older generation has remained hidden, fleeing from the Empire. The younger generation - their own children - were rebelling and plotting to leave the planet to control others.

The battle resumes, with characters splitting up. At one point, Bucknall Rasid thows his lightsaber at Blaine, lopping Blaine's foot clean off. In response, Tuck ends the life of Bucknall, avenging his wife and the injury inflicted on his son. At the end, only three members of the younger generation remain while several of the elder generation are seriously wonded or killed themselves.

### **Epilogue**

Tuck reveals that he was part of a community of Jensaarai defectors who fled to this remote planet to practice their studies in peace and solitude. Many of their group had children who were force-sensitive and were trained in the arts of the Jensaarai. Blaine, however, was not and often saw his friends exclude him from their activities as they were sworn to secrecy, leading to his eventual desire to leave the planet the first chance he got.

To be a Jensaarai, one needed to be force sensitive, and if you weren't a Jensaarai, you were exlcuded from all parts of the organization including learning of its existence. However, Dinna had known, and had known that there was a rift between the younger generation and the old.

One of the principle tenets of this Jensaarai order was for secrecy and seclusion - this belief caused a rift, small at first, that grew and consumed Bucknall Rasid and eventually influenced the rest of his peers. Leaders in the organization had been murdered by Bucknall to weaken their hold and power on the group but in the end, it had failed and left their community permanently scarred and in precariously small numbers.

Tuck apologizes for the years of deception and vows to never follow that law again, teaching Blaine how to use Jensaarai weaponry and filling him in on the missing pieces of his childhood.

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Bota Zi
* Genos Ia'danian
* Zuda Zorbo

### **NPCs**

* Ronia Del Vath
* Kaimitscoborro
* Thom 'Tuck' Hansom
* Kaimitscoborro
* Herra Rellimie
* Trodd Gurriyegia
* Bucknall Rasid (Killed)

## **Notes**

* In the original mission, I don't know if the group 'split up' so different people took turns as GM or if it was an additional mission that Stu ended up running (but the latter seems less plausible so I'm going that route
* I had to make up the battle as I don't remember who did what - only who the survivors were
* I have a list of NPCs near the notes where the battle happened, but I don't know why all these NPCs would be there as well: Jacc, Ronia, Reenia, Dreck, G-SAD, Abb Mennes
* I think Stu and I took turns as GM in these different battles because he determined that Blaine loses a foot
* Stu and I brainstormed some of this mission and rolled to see who and what Tuck's force affiliation would be, then rolled again to see if Blaine could/would ever be force sensitive - not that he wanted to - and got Jensaarai, not evil, and Blaine doesn't have a connection to the Force
* I feel like there were more missions between this one and the Yag'Ghul races but if there were, I don't have any notes on them