Alpha Build 2

Released: 14th September 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/2468392840902211268

 **Level Design**

* Fixed map exploits and wonky collision on Contraband

 **User Interface**

* Added beginner tutorial video to the home page, created by community member Jax
* Armory controls panel is now open by default
* Death tips are visible for longer and styled differently
* Fixed server browser getting cut off in 4:3 resolutions
* Potential fix for killfeed blur bug
* Changelog button links directly to the forum thread now

 **Gameplay**

* Regen is no longer stopped by some actions (emotes, etc)
* Match warmup time increased from 15s to 20s (Skirmish from 10s to 20s)
* Kick stun increased by 100ms
* 300ms grace period before you can get kick-stunned again after being in a stun state (will just knockback and no flinch in that case)
* Successful kick recovery reduced to 0.2 (from 0.4)
* Auto-equip is now smarter when picking up/spawning, it will try to equip both a weapon and shield instead of holstering it.
* Trying to interact with a stickied weapon with no free equipment slots will now cause that weapon to fall off the character (can even do it on others or on self)
* Fixed an edge case where backswings were possible
* Fixed spear slash not doing any damage to heavy legs (damage value oversight)
* Fixed 1h axe stab not doing damage to heavy legs (damage value oversight)
* Smarter spawn point selection logic that takes into account proximity of friendlies/enemies/crowdedness
* Active parry during riposte and chamber no longer knockbacks the defender
* Poleaxe damage adjustments (no longer 2 shots medium/heavy armor with torso hits)
* Removed double battle axe head (will be added in the future as a separate map spawn pickup weapon)
* Throwing weapons after being thrown now switch to a weapon if there is one
* Added stamina on melee kills, current value is 30
* Weapon mode is now remembered when holstering (still resets on drop)
* m.autoftp 0 now works correctly when feint and block are bound to the same key
* Fixed bug where players would sometimes spawn naked/without customization
* Potential fix for hit sounds not playing on certain hits
* Projectiles won't sticky to hands and feet anymore
* Fixed team join restrictions not taking into account the player that wants to switch teams
* Skirmish no longer counts scores/deaths/teamkills/etc during round end
* Slomo now works online if you have admin
* Removed some debug commands
* Fixed axis config not loading after a restart

 **Visuals**

* Thrown weapons will now bloody themselves to the max if they hit flesh
* Added console variable m.headbob that scales headbob (0-1), but only applies to some headbobs like footsteps (by design)
* Fixed 3p death cam bug online, also added some lockouts to spectator input when it's created since players have a tendency to mash buttons before/after dying
* Separated limbs are now more likely to create their own pool of blood (less distance check to other pools)
* Zoomed out facesculpt a bit

 **Known Issues**

* Emote menu stops movements sometimes.
* Profile select menu causes the input to become sticky.
* Crashes may occur on Alt+Tab during loading screens, use Borderless Fullscreen if it happens to you.
* During spectate, players may become invisible except for the person being spectated.
* Server leaving message plays twice