Regions and Realms

Amra is composed of two main continents and several islands.

For the inhabitant of Amra, it is common to distinguish the lands of the east and west, the west being lands recently colonized mainly by Humans, and the lands of the east, inhabited since ancient times mainly by Elves, Dwarves, and Dragonbloods.

Below there is a list of the major regions of Amra

## Alkebu

Formerly known as Yddresdurth , south of the Draken Peaks are the vast lands of Alkebu.

Once upon a time, all of southern Amra was the territory of dragons. It is said that the dragons experimented with creating various life forms, the Dragonbloods being one of those experiments. After several battles and conflicts, the Dragonbloods rebelled against their creators and, allying with the elves of Tel'Dovan and Tel'Areth, managed to defeat the last dragons that populated these lands. Or so it is believed. There are those who claim to have sighted the silhouette of great drakes flying over the savannah of Alkebu.

But the dragonbloods were almost decimated in the conflict. Given their low birth rate, there was a need to repopulate these lands to keep them clean of evil creatures and to watch for signs of the return of the great dragons. As was done with Castell, a tribe of humans, the Alkebesians, were invited to colonize these lands, which they have done for the past 500 years. Alkebu gets its present name from this tribe.

Inspiration and sources

Alkebu is inspired by the African continent and part of the Middle East.

The Alkebesians are a diverse ethnic group that would encompass people from North, Central and Southern Africa, as well as the Middle East.

## Aregor

Aregor is the cradle of human civilization in Amra and one of the most prosperous regions in terms of economy, technology, culture and arts. The merchants of Aregor are known in Amra for their ability to distribute their goods throughout all types of regions and their ruthless negotiation techniques. A land of intrigue, romance, duels and extravagance, a visit to Aregor never leaves the traveler indifferent.

Aregor is probably one of the most tolerant areas with the different races and classes of Amra. Many mages and wizards prefer to live in the lands of Aregor because they are free from persecution, prejudice, and can even, on occasion, find a patron to work for and make good use of their knowledge.

Inspiration and sources

Aregor is inspired by the ancient kingdom of Aragon, Sicily and the Italian Republics.

The Aregonesis are a diverse ethnic group that would encompass people from the Eastern Mediterranean, Greece, Turkey and Cyprus to the Balkan regions, Switzerland and Germany.

## Banlaya

Banlaya is inspired by Southeast Asia, Malaysia, the Philippines and India.

The Banlaians are a diverse ethnic group that would encompass people from Southeast Asia, the Indian mainland, Nepal and Bhutan.

## Castell

The lands of what is now known as Castell, until 300 years ago, were part of the kingdom of Tel'Dovan. After the various battles fought in the eastern lands, the three elven kingdoms sent their sages and nobles to the so-called Hundred Nights' Capitulations. Similar to what happened in Alkabu, the elves saw the need to govern and protect lands for which they did not have sufficient population. The Draken Peaks seemed to be a constant source of trouble and monstrosities that from time to time spread across the Tel'Dovan and Tel'Areth lands.

With the arrival of the Humans, and seeing the flourishing of Aregor, Tel'Dovan proposed to cede part of their lands along with Tel'Areth and form a new domain.

Given its proximity however to the Elven kingdoms, this new realm given to the Humans would be under the guardianship of both Elven nations. After much wrangling (some say that Elvish steel was even unsheathed), the capitulations came to an end. Tel'Areth flatly rejected the agreement. He would not cede a single inch of land. And sensing the beginnings of decay and weakness in Tel'Dovan's empire, he decided to break off relations with it.

Devastated, Tel'Dovan turned to the Dwarven kingdoms, as a neutral party to oversee the pact with the humans. The elves had been in contact for some time with the Dawnspear clan in Aregor, impressed by their sense of honor, the quality of their warriors and the fine minds of their students of magic.

The kingdom of Tel'Dovan, the Dawnspear clan and the Kingdom of Dhon Toruhm signed the Broken Spears Accords in which the borders of the new kingdom were marked, its name, Castell, was decided, and the system of the Castell Triumvirate was agreed upon: Each noble family of Castell would have a representative from the kingdom of Tel'Dovan, known as a master of magic, and a representative from the kingdom of Dhon Toruhm, known as a master of defenses.

The Dawnspear clan founded the city of Castella as the capital of their kingdom. Over the centuries, the Castellanis have been rehabilitating ancient elven ruins, building new cities and colonizing and protecting their new lands.

Inspiration and sources

Castell is inspired by the Casilla and Leon, France and the Netherlands.

The Castellanis are a diverse ethnic group that would include people from the Iberian Peninsula, France, Switzerland, Belgium and the Netherlands.

## Dhon Kopjar

One of the northernmost regions recently conquered and inhabited by the dwarves of the xxx clan. Determined to explore the various reaches of Amra in search of veins of the purest minerals, and tired of the politics and intrigues of the eastern dwarven kingdoms, Dhon Kopjar attracts those willing to brave the most extreme climates (and creatures) in exchange for fortune and glory.