recursal/Fanatic-Fandom huggingface dataset:
Human

Nobody knows where humans came from. They appeared in the Archipelago about two thousand years ago, but no written documents exist from that time.

## Ethnic groups

* *Pelagonic:* The most common ethnic group of the Archipelago primarily found in the South and the East, on the islands of Pelagonia, Taurica and Moesia, but also present in Provancia and Armorica. They have olive to dark brown skin and brown or black, curly hair. There are marine tribes living by the coasts as well as inland tribes, as well as numerous city-states.
* *Iberian:* Mostly found in the Western part of the Shallow Seas, on the islands of Iberia and Pyrenia. Are shorter (below 6 ft) and have darker skin than Pelagonics. Again, there are marine tribes, inland tribes and city-states. The bulk of the Campanian Empire's citizens belong to this ethnic group.
* *Rhenian:* Native to the Northern part of the Shallow Seas, on the islands of Rhenia-Bohemia and Ukraina-Voronezh. They usually have olive skin and black, wavy or curly hair.
* *Baltec:* Natives of the continent of Baltica. Typically short and stocky, seldom standing over 5’8’’, they have tan or olive skin and typically smooth, black hair.
* *Kemish:* Natives of the continent of Kem Kem. Tall people, often over 6 feet, with dark brown or black skin. Their hair is curly. Men often grow thick facial hair.
* *Nightfolk:* An elusive, isolated tribe of the Pontides mountains that does not interact with the other civilizations. They have pale skin and reddish hair.

## Roleplay

Humans are the only playable species. Use the “Variant Human Traits” from the D&D 5e Players’ Handbook.
SCP-012

> *"I have to... I have to finish it...*"
> - D-9341
>
>

**SCP-012** is an SCP object encountered in *SCP - Containment Breach Ultmate Edition.*

## Description

SCP-012 is a a piece of handwritten musical score entitled "On Mount Golgotha".

The red/black ink, first thought to be some form of berry or natural dye ink, was later found to be human blood from multiple subjects: infact, the first personnel to locate the sheet had two members descend into insanity, attempting to use their own blood to finish the composition, ultimately resulting in massive blood loss and internal trauma.

## In Game

SCP-012's containment chamber can be found in the Light Containment Zone and it requires a Level 3 keycard to be accessed. Upon entering the chamber, SCP-079 will open the doors to the SCP's room.

Inside the room, SCP-012's safe will be already opened and will start to lower down while playing the aforementioned track.

The player, if standing in front of the object, will start inflicting damage to themselves and attempt to finish the score, thus starting to bleed. During this process they will mumble proclaiming that it's "impossible to complete". If the player does not leave the room, they will die from blood loss.

SCP-714, the heavy gas mask, the super night vision goggles, and the heavy hazmat suit can all resist to the SCP's memetic effects.
Mission MuDi

**Warning:** This Wings of Fire fanfiction includes violence, mild gore, time-travel, timelines messed up on purpose, brain-washing, alternate-universes. Read at your own risk.

## Beginning

### The Summoning

The animus-touched bell on Tofu's desk jingled.

## Choice

You looked at the bloody mess of a dragon in your mind. The options were simple: rescue him, or not? You could not get track of the consequences.

Rescue! / No!
Beakhog

Stocky, mostly herbivorous beasts common in the Archipelago and the Northern Woodlands. About 2 feet tall around the hip and 4 to 5 feet long, they are named after their sharp, hooked beaks that gives them a dangerous bite they use in self-defense. They have thick bristles along their backs. On most islands they are kept as livestock, with their meat and fat eaten and their hides and bristles used for crafting clothing and furniture. Beakhogs lay up to 10 eggs each year, from which tiny hoglets hatch.
Lightningtail

When you look for "Lightningtail", she comes in various forms. Each form is a different being, that is, one Lightningtail cannot transform into another whatsoever. But the all Lightningtails are listed below.

* Cat Lightningtail
* Pony Lightningtail
* Dragon Lightningtail
* Falafel Lightningtail
* Stickmin Lightningtail
Campanian Empire

Many islands of the Archipelago have been conquered by the ever-expanding ***Campanian Empire***. The empire’s capital is the city of ***Campania***, on the island of Pyrenia, where the Emperor and the elite dwell. The Empire’s conquest for the world started about half a century ago, with the construction of the massive galleys that could carry entire armies from island to island. The people who row the galleys are mostly slaves captured from small tribes on Pyrenia and the neighboring islands. Currently, all of Pyrenia and Provancia, most of Armorica, the east coast of Iberia and the western part of Rhenia are all under Campanian rule. There’s also an outpost on the continent of Baltica, named Fort Scanium - a wooden fortress garrisoning a thousand soldiers.

Campanians put a great emphasis on fertility. A man is not considered a real man until he sired a child - and a woman is not considered a real woman until she has given birth. If one becomes infertile before producing a child, they become essentially slaves.

Arena executions are very common among Campanians. They chain the convicts to a pole or a rock and unleash a beast (typically a hungry prowler, a pack of starved raptors, or a very angered clubtail shieldbeast) on them. Other times they let the convicts fight each other to the death.

The elite of the Campanian army are the Ragers of Tarask. These fierce soldiers are entirely devoted to Tarask the Armored. They covered their entire body with metal armor and wielded massive clubs, imitating the fighting style of the mighty Clubtail Sieldbeasts. These soldiers are often infertile slaves who have no other purpose in life but to kill as many people as they can before they die.
Crocodiles

Scaly, semi-aquatic reptiles somewhat resembling lizards. Their size varies between 3 feet and a massive 30 feet. They live both in the sea and in freshwater. Most of them are carnivorous, but there is at least one herbivorous species that eats seaweed. Their offsprings are usually simply called hatchlings.
The Cretacean Wiki

**Welcome to the The Cretacean Wiki!**
We came up with the idea of the Cretacean world in October 2019, following a discussion of the Late Cretaceous fauna of Europe, during which we realized how much it resembles a low fantasy setting. The basic idea is the following: what would happen if humans, with no knowledge of modern science, somehow ended up in Europe some 70 million years ago, in the Campanian age, and created a civilization on an iron age level of technology? The rule of thumb is that, apart from the humans and their civilization, everything in the world existed or at least could exist 70 million years ago, based on the fossil record. All animal and plant species are from the Late Cretaceous, 100 to 66 million years ago, and are located geographically where their fossils were found. Human civilization, however, goes along with agriculture, thus some species in the world have been selectively bred to satisfy human needs. The world draws some inspiration from Dinotopia by James Gurney, and the Ixalan setting of Magic the Gathering. We also played a number of roleplaying games, using D&D 5e rules, in this setting; we are grateful to the players fleshing out the world and the cultures through their characters. Enjoy this trip to the distant past!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Prowlers

Large carnivorous beasts walking on two legs, with large jaws full of sharp teeth and very small, clawed arms. Common prowlers are relatively small (13 feet long) and covered in brownish or yellowish down. They were apex predators of some of the Archipelago’s islands, especially in the Western parts, but humans have hunted them to near extinction. The jungleprowlers of the Northern Woodlands are far larger (25 feet long) and covered in sparse, black down between their bony scales. The snowprowlers of Groenlandia are very similar to jungleprowlers, but every winter they molt from brown to white down so that they are better camouflaged when it snows. The sandprowlers of the Southern Plains are even larger, up to 40 feet long, and covered in scales rather than downs. Prowler nestlings are called cubs.
Steed

Herbivorous beasts with scaly skin and flat beaks. 5 feet tall around the hip and around 12 feet long, they are the right size for humans to be used as mounts. They generally walk on four legs, but they stand on their two hind legs when running fast or browsing from trees. Some steeds have pointy spurs on their front legs, whereas the Iberian crested steeds are named after the small crest on their head. Steeds lay up to 20 eggs, from which small foals hatch.
Cult of the Unburied

The tower in Skullzow is believed to be the phylactery of the Dracolich himself.

### Affiliation

Hostile

The secret organization of necromancers who still worship the Dracolich as the dark god of undeath, its headquarters is located to the west of Yarasia. Tower of Skullzow, which is believed to be the phylactery of the dracolich himself, hosts the lich Zalol and his acolytes. Although nominally subjects of the Vampire Queen, some believe the Cult is preparing for the return of the dracolich.

The cult of the unburied, is also one of the only places to learn dark magic, including the covenant necromancy. Most people who ever go to the cult are normally misled mages who want power, only to be changed or deformed, the strongest of them are turned into acoyltes

should the player every wish to visit this god forbidden place, they could purchase and practice dark magic.
Baltica

To the north of the Archipelago lies the continent of Baltica. The continent has a tropical climate similar to the Archipelago, with lush woodlands, known as the Northern Woodlands, consisting of conifers. This is the home of the giant club-tailed shieldbeasts and jungleprowlers.

## Civilization

The Northern Woodlands of Baltica are home to several ***jungle-dwelling tribes.*** Most of these are hunter-gatherers; very few of them turned to agriculture.

The Woodlands are also home to the pyramid-building ***Baltec*** civilization. They have large fortresses and temples within the jungle. Their biggest settlements are the cities of Xotochualm, Upaxala, Guatlán, Hualxincí, Tuaracú and Xanapatar. Many jungle tribes are subservient to the Baltecs and devoted worshippers of their sun-god Quetzali, and participate in the human sacrifices performed in Quetzali’s honor.

The Baltecs, notably, do not craft ships other than small canoes for river-cruising. Therefore, they stay on their continent and do not fare the sea.

The Campanian Empire is aiming to conquer Baltica. They established Fort Scanium at the south-western coast of the continent.
Sinnebul

Sinnebul is one of the last remnants of the long gone Elven Empire.

Only remaining city and settlement of the high elves. After the fall of the Elven Empire, rebel wood elves let a group of high elves remain in Sinnebul. It is located on the southern bank of the Golden Estuary. The city is home to both high elves and humans who settled there from Tomuzia aftermath a rebellion in the Old Kingdom era. Elves of Sinnebul are not permitted to expand their settlement to the north of Golden Estuary. Lady Amnyiel rules Sinnebul from her tower in the city.

Sinnebul, is often considered the most lavish and grand city of all Aejdaria. It has wonderful white stone and marble buildings, magic infused walls and a massive trade port, people from all over come to its gates seeking trade, and refuge. Dwarves, Men, Half-Elves, and High-Elves call this place home.
Dwarves of Mount Dhugor

Mountain Guard camp outside Mount Dhugor.

Citizens of the only remaining dwarven citadel in Aejdaria, the dwarves of Mount Dhugor lost their home to a red dragon nearly a century ago. The last mountain king to rule in Mount Dhugor was Dhugor, who was made a refugee along with many of his people who survived. Although most of the dwarven race is scattered throughout Aejdaria, there is still a handful few, the Mountain Guard, who remain on the slopes of Mount Dhugor, leading the war against goblins and hoping one day they will reclaim their home.

Although Mount Dhugor has been lost, there are many accounts on how it looked, being dwarven it was a grand city with many halls and mines now a days outside the gates a small colony resides, which has a few dwarven merchants scattered around along with some dwarven soldiers who occasionally send out warbands to fight against the goblins

It is possible to reclaim Mount Dhugor from the red dragon Tarannax and his minion through the epic quest which unlocks at level 25.
Raptor

Downy, carnivorous beasts related to prowlers and fowl, about 3 feet tall and 6 to 7 feet long. ***Wild raptors*** live in the forests of the Archipelago, where they eat smaller animals (up to the size of beakhogs), although in harsh times they form packs and hunt down steed or longcattle. They have been domesticated and kept as companion animals by humans, with a broad variation in size, feather length and color. Popular breeds include the grey and brown ***prowlerhunter*** (large breed with short feathers and powerful claws, kept as hunting companions or as guards), the ***bloodfeather*** (a rare breed similar in size to prowlerhunters, bred for spectacle; males have bright red feathers with a white underbelly, whereas females are rusty brown with a grey underbelly) the ***collared herder*** (slightly smaller, dark-feathered breed with long white feathers around the neck, kept for herding beakhog), the ***stocky fowler*** (a small breed with coarse feathers kept for hunting fowl), the ***Moesian blue*** (a small fancy breed with iridescent blue feathers) the ***green percher*** (one of the smallest breeds kept mostly for company, named after its color and habit of perching on their master’s shoulders) and the ***glider*** (the smallest breed with long wing feathers, able to glide for short distances). Juvenile raptors are called pups. They are also the sacred animal of the deity Lushkai. Male raptors typically have brighter feathers than female raptors; sometimes, infertile mosaic raptors with one male side and one female side hatch. These are considered to be the avatars of Lushkai and are treated as extremely precious.
Tradeford

Tradeford is an independent city state.

Tradeford is an independent city state located between the kingdoms of Aslania, Yarasia and Iyalings. Ruled by Lord Rudolf, who was elected by the people of Tradeford, the city is home to many adventurers, mercenaries and the like. Although the adventurers from Tradeford helped the Aejdarian League against the Dracolich, Tradeford maintaints her loyalty to this day.

Tradeford is known to be one of the best city's to sleep and rest, with several guilds and taverns around, along with good food and drinks from trade, tradeford is a great tourist city, with a suprisingly significant amount of dwarves and men permanetley living within its walls.

It is a haven for all races big or small, hideous or beautiful. the city is kept safe because of the many mercenary's who want to keep the citys independence
Legacy of the Dragon

Legacy of the Dragon is a high fantasy mod for Mount&Blade: Warband which entirely revamps the map and the lore of the base game.

The mod features a classical high fantasy setting with elves, dwarves, dragons, orcs, goblins, giants, wizards and so on. Legacy of the Dragon inherits most of the gameplay aspects of the base game but offers a new experience in a land of magic. The players will be able to create their characters belonging to one of the 5 fantasy races in addition to humans, cast various kinds of magic, summon undead and demons, practice alchemy, explore beautiful new locations and cities and venture into dungeons in search of plunder or glory.

While adding new items, new aspects to the game, And also Updated scenery's for towns and castles Legacy of the Dragon remains loyal to the simplicity and graphical quality of the base game. If you are obsessed with graphics, bothered with the quality of base game graphics, Legacy of the Dragon might not be for you.

You can learn more about the world of Legacy of the Dragon by clicking the items on top-down navigation menu.

Legacy of the Dragon was created & developed by Maelubiyet and its first version was released on December 5, 2018.

In 2020, musician Orctimus Prime composed an original soundtrack for Legacy of the Dragon.
Minor Factions

Throughout their travels in Aejdaria, players might come across some factions other than kingdoms. While most of these factions are friendly, members of a few might be hostile. Class training and specific items are mostly found in the settlements of minor factions. Minor factions in Aejdaria are:

* Temple of the Saviour (clerical)
* Arcane Brotherhood (magocracy)
* Elves of Mistwood
* Dwarves of Mount Dhugor
* Tradeford
* Cult of the Unburied (undead, necromancers)
* Sinnebul (elven city-state)
* Temple of the Flame (clerical)
* Adventurers' Guild
* Thieves' Guild
* Temple of the Moon (clerical)
* Zemalid Khedivate (undead, necromancers)
SCP-173

```
**SCP-173**  is **SCP-173**

```

## **Description**

SCP-173 is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. Killing by snapping the neck at the base of the skull.

SCP-173 cannot move while within a direct line of sight

## In Game

SCP-173 will follow behind and around the player and if close enough or the player blinks with SCP-173 will move closer or kill the player. SCP-173 commonly appears in lockrooms, gas catwalks, server farms, the small testing room, and sometimes in the metal corridors. Rooms that it can suddenly appear in typically have a broken ventilation shaft cover in the room.

SCP-173 will also appear in the storeroom. As soon as the lights in said room go out, SCP-173 will break through the vent and kill a scientist and a janitor discussing escape routes.

If the MTF operatives encounter SCP-173, they will proceed to prioritize re-containing it, ignoring the player if present unless approached directly. When an operative needs to blink, they will announce it before doing so in order to prevent SCP-173 from moving. The operatives will then use a containment box to capture SCP-173 and return it to its containment chamber.
Temple of the Flame

Temple of the Flame is located in Lahabul.

Located in the town of Lahabul across Sinnebul on the northern bank of the Golden Estuary, the temple was built by Zakhran refugees fleeing from the Lich Pharaoh who has invaded most of the desert realm. Naserids, whom most Zakhrans consider kin, denied the refugees which led to a riot and the exile of flame-worshipping Naserids. Lahabese worship flames and led by the Flame Prophet Lalahab. It is proposed by some that their faith is a result of the undead menace that has threatened Great Zakhra more than any other for centuries, as flame is the most secure defense against undeath.

The people of Lahabul were granted permission from the elves to settle at the other side of Sinnebul with the help of the elves, they built a small walled city on the other-side of the bank and were conjoined by a simple bridge. Although they are conjoined and are technically a united city, they have a completley diffrent culture and religion than both the elves and men of sinnebul which set the diffrence between them.

Although lahabul is part of Sinnebul, most people on both sides, don't cross over to the other besides for trading, which gives an instinct difference between both towns and why both are named different. The town itself is smaller than sinnebul but still substantial, with many lavish marketplaces of unique goods and many unquie magical weapons.
Temple of the Saviour

Temple of the Saviour's Return in Dragonwood.

Main religious body of Aejdarian humans that existed since the deification of the Saviour in second century. Saviour's Return, headquarters of the temple, is located on the tip of Dragonwood, where the Saviour allegedly killed the last dragon. Archpriest Taotthaus is head of the temple. The clerics and inquisitors of the temple can be found anywhere in Aejdaria. They wage an eternal crusade against any faction of undead and anyone they deem heretics. They believe the year 999 will witness the return of the first king of Aejdaria, 'the Saviour' in the form of a white dragon and that he will lead Aejdarians in the final war.

Although the followers of the Savior have many shrines all over Aejdaria the temple of the savior is there main temple and it is where the majority of their clerics reside, they sell many items and goods which the clerics use in battle and the player can choose to buy. The temple is protected by the clerics heavily, and any attack from the undead has been unsuccessful
Beasts

The world is home to a broad variety of beasts. They are usually classified in three groups: land beasts (ranging from the minuscule squirrels and fowls to the gigantic longcattle), water beasts (from fish and crabs to the mighty wyrms) and flying beasts (including birds and dragons).

A number of beasts have been domesticated by humans, who produce goods from their eggs, meat and leather. Domestic beasts include the fowl, beakhog, steed, longcattle and raptor.
Adventurers' Guild

The guildhouse in Tradeford.

Located in various cities in Aejdaria, Adventurers' Guild offers a home and place to regroup to many adventurers of Aejdaria. They have guild houses in Tradeford and Sinnebul which contain chests in which player can keep their belongings.

Full of people from all over, halflings espicially. The guildmembers for the most part are simple adventurers and travelers who use the guild house to store there belongings, and goods along with talking to the guildmasters. Everyone by default is able to use the adventurers guild, including the player.

Although not every town has guilds within them, a majority of the towns have guild-masters which normally originate from the adventures guild.
Longcattle

Four-legged herbivorous beasts with long necks and whip-like tails. The smallest species, about 6 feet tall at the hip, with a body length of 20 feet, are domesticated by the people of the Archipelago and used as beasts of burden and draft animals, as well as killed for their meat and leather. Their melon-sized eggs are also considered as a delicacy. The Kem Kem nomads of the Southern Plains travel the deserts and shrublands on longcattle caravans. Larger species, growing up to 60 feet in length, known as behemoth longcattle, also live in the Southern Plains and, in small numbers, on the islands of Iberia, Pyrenia and Provancia. They lay clutches of 10-12 eggs, from which small, less than 2 feet long longcalves hatch. The fertility god Oma is traditionally portrayed as a longcattle.
Quetzali

Dragon Lord of the Sun, primarily worshipped by the Baltecs. The myths disagree on his exact relationship with the Sun. Some say Quetzali is the Sun's child, others say the Sun is Quetzali's egg. In the Archipelago, outside the Baltec Empire, he’s seen as a very evil and fickle deity indeed, and is worshipped only on the most degenerate islands.
Arcane Brotherhood

Arcanice, the seat of the Brotherhood

Roughly as old as the Old Kingdom, Arcane Brotherhood was first founded as the 'thirteenth tribe' when the Saviour saved the human slaves whom dragons were planning to turn into dragonborn. Although the process was interrupted, these humans retained some sort of magical capability. They were trained by elven mages in the way of the arcane. Archwizard Arcanus leads the brotherhood from the Arcane Tower in Arcanice, the seat of power of Arcane Brotherhood and the only arcane university in Aejdaria. It is forbidden to practice magic without a permit from Arcane Brotherhood within the Aejdarian League.

The city of Arcanice is infested with magic, protected by spells and golem guardians, its walls are near impenetrable, the city itself has a lingering magic feeling, and young mages from all races flock to the city to learn spells and practice combat skills, the city itself has taverns and a marketplace seling all sorts of magical weapons, spells and in some shops, they sell powerful potions and recipes, with a massive tower towering over the city it demands respect and to house the thousands of wizard there are many homes and houses for the mages.

the city is worth a visit even if you are not mage.
Kingdom of Aslania

Kingdom of Aslania is one of the major factions in Legacy of the Dragon.

Its ruler is King Leonnus the Just and claimant to the throne is Queen Eloisa of Dragonburg. Aslania is a human kingdom. Its national emblem is a lion and their color is orange and red.

Kingdom of Aslania is a direct successor to Kingdom of Aejdaria, which is in year 999 more commonly known as "the Old Kingdom". Following the fall of the Old Kingdom, Kingdom of Aslania erupted as a sovereign state alongside Kingdom of Baegeria.

Kingdom of Aslania is a hereditary monarchy and the ruling family alongside some other major noble families claim heritage from the High Kings of the Old Kingdom through a maternal line.

Original territory of Aslania stretched from Eye of the Dragon east to the Drukian Mountains (present day Kingdom of Piled Skulls) and south to Mistwood. However a peasant rebellion in Tomuzian Highlands led Kingdom of Aslania to lose most of their southwestern lands.

When in year 900 an Orcish chieftain, Krogor united warring Orcish tribes and marched on human lands, Aslania was one of the leading factions which founded the Aejdarian League, an alliance of human, elven and dwarven kingdoms dedicated to protect their lands from an imminent Orcish invasion.

Travelling through Aslania, adventurers should be wary of Forest Bandits and Lowland Goblins.

## Culture

Aslania is a feudal society. The land is ruled by a hierarchy of nobles. Castles and villages are ruled by counts, who are vassals of dukes, who rule larger pieces of land mostly from their seat in a larger town.

A good portion of the commoners are serfs, who are legally tied to the land they were born in. Upwards mobility is possible but very rare. A commoner born a serf is most likely to die a serf, unless recruited by their local lord and prove their mettle in battle.

### Faith

Aslania is officially a part of Temple of Saviour's Return, and most of their population are Saviourans. Highest clerical authority in Aslania is called "Highpriest", who is appointed by the Archpriest of Temple of Saviour's Return with the approval of Aslanian King.

## Tactics and Troops

Kingdom of Aslania has a troop tree very similar to Swadia in Mount&Blade: Warband native. Their elite troop is Lionbound Paladin.

The best way to utilize Aslanian troops is by having a line of archers and maybe getting a cleric or two and then having a competent infantry line to support the front lines, then with your man-at-arms and your kinghts, get behind your eneimes and lead a devastating charge against your enemies

### Strengths

* Excellent shock and heavy cavalry.
* Reliable heavy infantry.
* Strong at defense and offense.

### Weaknesses

* Unreliable archer.
* Very limited anti-cavalry infantry.
* Expensive troops.

## Notes and Trivia

* Name of the kingdom comes from the Turkish word for lion "Aslan", which is the national symbol of the kingdom.
Companions

In Legacy of the Dragon there are twenty-five companions (or heroes). Each can be encountered and recruited in random taverns throughout Aejdaria. Unlike original Mount&Blade: Warband, all companions get along well with each other, so it is possible to recruit all of them without anyone raising a complaint regarding another party member. Here is a brief list of companions in the game. Eventually each will have their own seperate page.

* Arnsel: Aslanian Human Knight
* Romain: Baegerian Human Knight
* Raenveig: Nordeg Human Barbarian
* Dobro: Yarasian Human Knight
* Farhud: Drukian Human Archer
* Urbano: Tomuzian Human Sergeant
* Metthas: Human Priest
* Daeriel: Elven Ranger
* Xaeranus: Half-elven Wizard
* Dhugor: Dwarven Fighter
* Grasha: Half-orc Shaman
* Kutorn: Half-orc Barbarian
* Racylla: Human Sorcerer
* Zehald: Undead Ghoul Necromancer
* Lyrian: Halfling Bard
* Qiras: Halfling Thief
* Udoyax: Dragonborn Paladin
* Shaeila: Lahabese Human Flame Priestess
* Aetumael: Elven Knight
* Veszrysn: Dark Elven Rogue
* Waerress: Dark Elven Priestess
* Hisnarei: Fiendling Warlock
* Sayfur: Naserid Human Mamluke
* Bosh: Human Squire or Apprentice
* The Calradian: Human Fighter
Da even crappier blade dat duz nuthing

you know very well that the world will be nuke and you will lose your friends girlfriend and life if you swing it

it also gives you every disease ever so your better off buying a better sword like Champion desert fury

it does like no damage to enemies it only heals them and it kills your teammates and you IRL

did I also mention it that you cant run or walk

I even realised you will get f- 5x forever for every class no matter how hard u try

don,t judge me that's the actual sword in the picture it is bigger but ~~beautiful~~

THE CRAPPIEST sword EVER IN THE ENTIRE DUNGEON QUEST COMMUNITY ENTIRILYE BAD GRAMMER OBJECTION ANNOYING ORANGE STUFFY MUFFY WORLD
A Spark of Hope

**A Spark of Hope** is a fanfic written by Eternally\_Lost, and is purportedly the second fanfiction to use the Celestial Forge Version 1 system.

## Synopsis

> "After returning home from the hospital, Taylor wakes up to find herself with powers that call themselves Celestial Forge, and claim to be able to not just let her forge things worthy of being called the artifacts of the gods, but to give her the strength to wield them against her greatest foes, and all the tools she need to build them in the first place. All of this with a one single order from whatever benefactor gave them to her.
>
> Be interesting, or else."
>
> - Fanfiction summary

This story has Taylor as the main character, though instead of her usual powers she becomes linked to the Celestial Forge. The author has given Taylor access to Essential Body Modification Supplement v1.10 and Personal Reality Supplement v1.3 in addition to the Celestial Forge itself.

## History

This first chapter was posted to Sufficient Velocity on August 16, 2020.

## Timeline

(If you are familiar with the story's timeline, feel free to add details here!)

## Trivia

* (If you are familiar with the story, feel free to add details here!)
Kingdom of Baegeria

Kingdom of Baegeria is one of the major factions in Legacy of the Dragon.

Its ruler is King Equan V and claimant to the throne is King Chevalus the Impostor. Baegeria is a human kingdom. Its national emblem is a stallion and their color is light blue.

Kingdom of Baegeria is a direct successor to Kingdom of Aejdaria, which is in year 999 more commonly known as "the Old Kingdom". Following the fall of the Old Kingdom, Kingdom of Baegeria erupted as a sovereign state alongside Kingdom of Aslania.

Kingdom of Baegeria is a hereditary monarchy and the ruling family alongside some other major noble families claim heritage from the High Kings of the Old Kingdom through a maternal line.

Original territory of Baegeria stretched from Eye of the Dragon north to the Northern Mountains (southern border of present day Kingdom of Iyalings), which also included the western part (Swanmore and surrounding areas) of present day Tomuzia. However a peasant rebellion in Tomuzian Highlands led Kingdom of Baegeria to lose most of their southern lands.

When in year 900 an Orcish chieftain, Krogor united warring Orcish tribes and marched on human lands, Baegeria was one of the leading factions which founded the Aejdarian League, an alliance of human, elven and dwarven kingdoms dedicated to protect their lands from an imminent Orcish invasion.

Travelling through Baegeria, adventurers should be wary of Forest Bandits.

## Culture

Baegeria is a feudal society. The land is ruled by a hierarchy of nobles. Castles and villages are ruled by counts, who are vassals of dukes, who rule larger pieces of land mostly from their seat in a larger town.

A good portion of the commoners are serfs, who are legally tied to the land they were born in. Upwards mobility is possible but very rare. A commoner born a serf is most likely to die a serf, unless recruited by their local lord and prove their mettle in battle.

### Faith

Baegeria is officially a part of Temple of Saviour's Return, and most of their population are Saviourans. Highest clerical authority in Baegeria is called "Highpriest", who is appointed by the Archpriest of Temple of Saviour's Return with the approval of Baegerian King.

## Tactics and Troops

Kingdom of Baegeria has a troop tree very similar to Swadia in Mount&Blade: Warband native. Their elite troop is Stallionbound Paladin.

The lineup for Baegeria is exactly the same as Aslania Besides a little variation in equipment, and so they use the same strategy, howerver Baegria is direct allies with Arcane Brotherhood, and if you utlizie the arcane wizards in a Baegerian army, you might just get the uperhand over Aslania.

### Strengths

* Excellent shock and heavy cavalry.
* Reliable heavy infantry.
* Strong at defense and offense.

### Weaknesses

* Unreliable crossbowmen.
* Very limited anti-cavalry infantry.
* Expensive troops.

## Notes and Trivia

* Name of the kingdom comes from the Turkish word for stallion "Beygir", which is the national symbol of the kingdom.
Temple of the Moon

Temple of the Moon is located in Kumian desert.

Also known as the Temple of Ninety-nine, is a temple dedicated to Zakhran Pantheon of ninety-nine gods and primarily the head of the pantheon, the goddess Moon. The temple is ruled by Moon Prophet Tisewatiseun, who is the regional spiritual leader of Zakhran faith in Naserid Sultanate. The universal head of the faith, Moon Caliph who used to reside in the capital of Great Zakhra, has been slain by the Lich Pharaoh. Their clergy are called 'Moonpriests'. Almost three fourths of Naserid population worship Zakhran Pantheon while a fourth, including the ruling family, mostly concentrated in northern part of the Sultanate around the capital Nasera adhere to the Saviouran Creed.
Elves of Mistwood

Lady of the Forest rules over Mistwood.

Still led by the avatar of their goddess, the Lady of the Forest, Mistwood Elves live in their ancient homeland. They lead an isolated life where they rarely interact with outsiders, but are willing to defend their forest to death against anyone who would do her harm.

Mistwood is the great forest outside the human kingdoms bordering sinnebul and at the tip of the forest the great mistwood tree resides which towers over the entire forest which is the main home of the wood elves and it is where the lady of the forest resides.

Unlike the high-elves, the wood elves are more skeptical about trading with outsiders, but they seem to have a rather positive view on the player.

(Since the last update, mistwood has been moved further north, in bewteen Lyaling and Baegaria Territories)
Zemalid Khedivate

Pyramid fortress of the Dark Khedive.

An extension of northernmost part of Lich Pharaoh's domain, in Aejdaria, Khedivate is ruled by Dark Khedive Lamawt from his pyramid shaped tomb fortress in the southern part of Naserid Sultanate. Year 999 has brought an increase to the number of the undead in southern desert part of Aejdaria as well. The rumor is Dark Khedive intends to conquer Aejdaria in Lich Pharaoh's name.

The Pyramid itself is rather massive, its surounded by tons of bones and its constnatly patrolled by undead armys. Should a person be lucky enough to get to the pyramid they will be able to buy the exquisite dark items and magical weapons.

They are fiercely against the followers of the flame and they have been in a constant war
Robbing the Vehicles

Robbing the Vehicles is a Stop Motion GTA themed Henry Stickmin fangame. The "game" starts with Henry Stickmin reading a letter written by RHM for Henry to steal 7 fast cars for street racing.

Characters

Henry Stickmin

RHM { deleted 0

Reginald Copperbottom ( deleted )

Reggie ( deleted )

Wu 'Kenny' Lee ( deleted )

Numerous civilians

for more info, go to the official Robbing the Vehicles wiki
Battle For The Lab

Battle For The Lab is the first claymation movie created by Tarantula Boy's World. it features Tut, Arthur, NEO, and others

Plot.

15 years ago. a war between the Mortals and the Claymation Monsters occured in the middle of a field. The Mortal Cove was fine. But the Claymation Lab was destroyed by The Last Mortal. When the Claymation Monsters search for a new lab. Blue was seen searching for food. But as soon as she jumps. The hunter shoots her twice, being the "greatest hunter ever". The Hunter notices Tut's growl and eats the hunter alive.

15 years later after the events of The Claymation Series. Everyone in the Clay World has turned into happy creatures.
Demon Sword

The Demon Sword is a Warrior weapon introduce in the Hell Castle update

## Description

It is a large, demonic sword that damages the monsters and bosses in melee range. It has good damage, slow attack speed

## Appearance

It has a crimson/yellow grip, crimson hilt, silver blade, crimson body, and a yellow eye at the bottom.

## Performance

The player holds this sword from its handle that is on the very bottom of this weapon. When attacking, the player swings the entire sword and it damages enemies in close range.
Soviet units

Soviet units available in the game are the following:

## Infantry

* Tier 1 - Mosin M1891 Infantry

* Tier 2 - PPSH-41 Soldiers
* Tier 3 - DP-28 Squad
* Tier 4 - Tokarev SVT-40 Snipers
* Tier 5 - Maxim M1940 Squad

## Tanks

* Tier 1 - T-26
* Tier 2 - BT-5
* Tier 3 - KV-1
* Tier 4 - T-34
* Tier 5 - JS-2

## Artillery

* Tier 1 - ZiS-3

* Tier 2 - SU-76
* Tier 3 - SU-85
* Tier 4 - Katyusha
* Tier 5 - SU-152
Stop Motion Wiki

**Welcome to the Stop Motion Wiki!**
Stop Motion

We're a collaborative community website about Stop Motion that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemTutPlaceholderA Main CharacterThe Last MortalTut

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dungeon Quest Fanon Wiki

**Welcome to the Dungeon Quest Fanon Wiki!**
This wiki is for sharing your custom Dungeon Quest ideas.

We're a collaborative community website about Dungeon Quest Fanon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
World Bosses

## Info

World Bosses are a concept idea created by ArthuriusIV.

World Bosses are dungeons that can be unlocked when a player reaches the required level for every two dungeons. For example, if a player reaches level 55, they can attempt to kill a WB, and so on and so forth. Only one person can attempt to kill the WB.

**What sets it apart from normal dungeons:** A WB dungeon only has two rooms, one to get ready, and the other for the boss room. You have a time limit of 10 minutes, and you have an increased chance of getting a legendary or cosmetic if you beat the WB dungeon. You also get a exclusive title (still working on that).

Kagemitsu

Solus
Tarantula Boy's World

*DINO!:(* - Impostor*This youtube account has been terminated from YouTube, as a result, you can no longer find this channel.*
Tarantula Boy's World is youtuber who is sometimes hard headed. In real life, he is a regular human but in animations' he is shown as a cyborg. He is also a Toppat. The channel was terminated on 2/14/21 and was replaced by Tarantula Boy and XTarantulaX's Minecraft Adventure
Champion Desert Fury

The Champion Deser Fury is a Mythical weapon in Dungeon Quest. It is a hybrid weapon, having the same physical and spell power averages, and is the first of its kind. The Desert Fury can be upgraded with gold to improve its damage, spell power, and sell price. It can be sold for a minimum of 4,500 gold, and requires players to be at least level 20 to equip it. This item can be obtained from the Desert Temple dungeon on Nightmare difficulty, and is the best weapon obtainable from the entire dungeon.

* The Champion Desert Fury is the Sixth weapon players can use that has a rare attack animation, the others being the Dragon Slayer Blade, Mighty Frozen Greatsword, Diamond Encrusted Blade, and Desert Fury
* It is one of the two hybrid weapons, the other being Crystalized Greatsword.
* The highest possible potential is 958. This requires a base of 100000 and an upgrade count of 40.
Legacy of the Dragon Wiki

**Welcome to the Legacy of the Dragon Wiki!**
We're a collaborative community website about Mount&Blade: Warband module Legacy of the Dragon that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.

Legacy of the Dragon is a high fantasy module for Mount&Blade: Warband (1.171 and above) which entirely revamps the map and the lore of the base game.
The mod features a classical high fantasy setting with elves, dwarves, dragons, orcs, goblins, giants, wizards and so on. Legacy of the Dragon inherits most of the gameplay aspects of the base game but offers a new experience in a land of magic. The players will be able to create their characters belonging to one of the 5 fantasy races in addition to humans, cast various kinds of magic, summon undead and demons, practice alchemy and venture into dungeons in search of plunder or glory.

This wikis dedicated to gather together the knowledge regarding the magical realm of Aejdaria in which the mod takes place.

The wiki currently has information on major and minor factions, races, creatures and monsters in the module. Please keep in mind it is still a work-in-progress and eventually will be updated to include more content.

*Would like to try Legacy of the Dragon or know more?*

* MODDB Page
* Steam Workshop
* Taleworlds Forum
* Discord
* Official Soundtrack

If you're familiar with the mod, you can also contribute to the wiki and help us build and expand.

Legacy of the Dragon is a high fantasy, total conversion module for RPG/strategy game Mount&Blade: Warband. It was released in late 2018 and have seen continuous development since then.
Steve Brown

**Steve Brown** is a non-binary character and a contestant in World of Mysterious Objects.

## Appearance

He appears to be a ball of stress. He has yellow shine

## Personality

Even just a legal places that i even to say. He is just a crazy boy to annoying all of them.. He tends to be get really excited and crazy.

## Trivia

* Steve Brown is the most one,and only character is non-binary.
SCP-714

**SCP-714**, or **"The Jaded Ring"**, is an SCP object that can be found and used by the player in *SCP - Containment Breach Ultimate Edition*.

## Description

Seemingly nothing more than a green jade ring, SCP-714 has been shown to be able to expand and contract to perfectly fit the finger of anyone who touches it, only changing size when touched by a 'new' subject. However, this is the least important of its properties.

It has several memetic effects, including:

* Exhaustion.
* Slowed reactions.
* Reduced mental capacity.
* Protection from other Memetic effects.
* Chemical tolerance.

## In-game

SCP-714 can be found in a storage chamber along with SCP-860 and SCP-1025. The player must have a key card of at least level 3 or higher in order to enter its room.

When worn, the ring will reduce the player's sprint bar considerably (down to two/10%), which can cause difficulty if attempting to escape certain hazards. The ring can be taken off, though, and effects are not permanent. In exchange for the lowered stamina, SCP-714 will provide defense against a number of hazards, including SCP-049's lethal touch, SCP-895's camera feed, any "diseases" that would've been obtained by reading SCP-1025, SCP-1123's hallucinations and SCP-012's mind-affecting properties.

It can be placed in SCP-914 on different outputs. "Fine" or "Very Fine" will give the player a blue colored SCP-714 that worn will instantly kill the player by inducing a coma. "1:1" gives the player a smaller Green Jade Ring that cannot be equipped. On "Coarse", the player will be given a gray SCP-714 that reduces the player's stamina down to only five bars(25%), however, they will only be granted resistance to memetic effects instead of being immune and SCP-049 will be able to take off the ring quicker.

Using SCP-420-J while wearing SCP-714 will have no effect, and causes a piece of text on the bottom of the screen to appear, reading: "*DUDE WTF THIS SHIT DOESN'T EVEN WORK*".

## Gallery

INV714.jpgSCP-714 when in the player's inventory.Room 2 SCPs - 714's Room.pngSCP-714 in its containment chamber.Doc714.jpgSCP-714's document.714.jpgSCP-714 as it appears in the loading screen.Template:SCP nav
SCP-447

Im Not Stupid Enough To Drink This Slime

SCP-447 Is A Harmless SCP

## What Does It Do?

Its Grabbable With A Cup And You Can't Drink It. Refining it with eyedrops or a first aid kit produces a "minty" variant which changes the death message after use.

## Trivia

* SCP-447 Is Supposed To Be A Ball Of Green Slime

## Gallery

SCP-447's Loading Screen ImageThe Label Outside It's CellThe Outside Of SCP-447's CellThe Inside Of SCP-447's Cell
Thieves' Guild

The guildhouse in Lahabul.

An organization of thieves and spies. Although banned everywhere in Aejdaria except for Lahabul, Thieves' Guild is believed to be active and working all throughout Aejdaria in a rather sinister fashion.

Most of the members of the thieves guild are thugs and deserters, but the really special ones are the hired assassins, expert spies, and the rouges. all of whom are deadly and feared by every lord in Aejdaria