recursal/Fanatic-Fandom huggingface dataset:
Distance Learning law school universities

The
 law school can be offered more facilities for the students for their
studies oriented. The students can choose the courses for law degrees.
The graduate and post graduate courses can be offered for the
students.The It
 has been provide best chance for students community for update their
knowledge. It have fil the gape between the time and study.Mostly
 the distance learning opportunities are given by the way of online. It
is the good way for providing education at world level.
This
 system can be suitable for the all the fields of courses. In this
system can help to reduce the expenses like transport and other human
energy.

The student can spend more time for studies and get more
genuine information for networks and other resources. If the lawyer can
guide the students for do practical work for making cases for the
people. It give more experience and it give more tips at
 the time of examination to write their working experience. They will
get good marks and to continue their studies by the way of distance
learning. The exam is also conducted by the online basis. we can get
exam guidance from particular university website.The lakh for students
can studied in online or distance education. It can give system
knowledge also.
Ostrożnie wsadzić łeb przez drzwi

Przetaczasz się pod same drzwi i ostrożnie wsuwasz głowę przez framugę starając się przy tym nie plaskać luźnymi fałdami. To co widzisz jest straszne! Doprowadza cię do niesamowicie wysokiej tłuszczykardii. Prosto w twoje zmętniałe źrenice wgapiają się czyjeś jasne gałki oczne. To spostrzeżenie tak tobą wstrząsa, że aż podskakujesz i klaszczesz brzuchem a kiszki grają marsza. Ta kakofonia przeraża zdeformowaną istotę, która zaczyna się szamotać i wydaje potworny wrzask dzikiego wieloryba. Stwór rusza na ciebie, a tobie udaje się ledwo zrobić unik. Potwór rozbija stertę desek pod ścianą i zostaję na chwilę ogłuszony, co pozwala ci się mu przyjrzeć. Ma nadwagę i jest ubrany na czarno. Teraz już wiesz, że legendy mówiły prawdę. To Monika z Piwnicy! To ona podżerała zapasy różowej karmy dla szczurów! Jeśli czegoś szybko nie zrobisz, jesteś zgubiony. Postanawiasz:

1. Rozpocząć szarżę, która skończy się zderzeniem czołowym
2. Podłożyć kabanosa na podłodze i uciekać
3. Turlać się do wyjścia
Tale Taalasmaa

**Onni ''Tale'' Taalasmaa** on Elina Taalasmaan ja Tuomo Tervajoen poika. Hän esiintyi sarjassa ensimmäisen kerran vauvana vuosina 2007-2008, mutta palasi teini-iässä takaisin Pihlajakadulle vuonna 2011. Talea esittää nykyisin Emil Hallberg.

 Ensiesiintyminen - 1386. Routa ajaa karkulais-Sofian kotiin (20.8.2007)
SQUID

SQUID is a graphic map, similar to Brainstorming and Mindmapping, however aims to use questions and answers as ways to track progress, what has been covered and what has been left behind. SQUID stands for Sequential QUestion and Insight Diagram. Such a diagram is made progressively, where answers to previous questions raise new questions and clears doubts, clarifies and erases loopholes in the concept structure. Due to this it can be used in both Defining and Evaluation stages of the Creative Process.
Brainwriting

Brainwriting is an intuitive and progressive method where people generate ideas systematically through a written medium, in this case writing on paper before passing to the next person. Unlike brainstorming, brainwriting allows for more participation and in some cases, includes the pressure of time.

#### 6-3-5 Brainwriting

The 6-3-5 method of brainwriting was originally coined by a German marketing professional, Bernd Rohrbach, in hopes of stimulating creativity when working with innovation processes. Essentially it requires 6 participants to write down 3 ideas they can think of within 5 minutes, hence the name 6-3-5.

##### Advantages:

* Very straightforward and easy to learn, and there is no need for a supervisor
* In sharing and exchanging knowledge, it gives value to the different backgrounds, fields of expertise and general knowledge that each participant has. This also ensures active participation from all members.
* There is also no need for a notetaker/recorder/scribe, since all new ideas are written on the papers given. This also allows for the tracking of the authors of different ideas.
* As the number of participants are increased, an exponential increase in ideas generated can be seen, producing an economic benefit and increased efficiency.
* The pressure of a time limit might spur some participants who work well under pressure to produce more wild, and sometimes more creative ideas.

##### Disadvantages:

* As brainwriting is done through a written medium, it may prove difficult for participants who have trouble summarising their ideas or expressing them in words compared to pictures.
* Stress due to the 5 minute time constraint can hinder participants who cannot work well under pressure, or takes time for them to be accustomed with this method.
* Without immediate vocal discussion, there might be a clash of common or similar ideas, which ultimately constitutes a loss of possible innovation.
Systematic Inventive Thinking

Systematic Inventive Thinking, or SIT for short, is a modified version of TRIZ with the aims of being easier to learn, more realistic and generally more universal in application. It is almost the same as TRIZ, except for some core principles that are exclusive to SIT.

#### The Five Thinking Tools

One of the core changes of SIT is that the Five Thinking Tools and TRIZ's Function-Follows-Form procedure are used to generate "virtual products"; essentially undeveloped potential ideas and concepts. Without the restraint of assumptions and norms, these ideas can be wilder and more implausible but can spark new ideas that could be probable.

* Subtraction; removal, elimination of a component to create an abstract arrangement of the remaining components
* Multiplication; adding more copies of a component and/or tweaking the new additions to fit the parameter
* Division; dismantling the product or a component and rearranging to form a new product, the more pieces it is divided into, the more freedom and leeway for experimenting with new ideas
* Task Unification; the assigning of a new and additional task to an existing product or component, forcing the consideration of different specifications of the product or component but also increasing efficiency
* Attribute Dependency; Creating and destroying dependencies between components, the product, the customer and/or customisable variables of the product.
Coaching and placement center for law school graduates around the world

The law school is not providing the education only it is also provide the training and placement also.Thetraining programs have conducted by
 the experienced and expert leader to the student directory or online
basis. They have make one assignment about the subject and prepare some
of the law related documents. If the professors can review you
presentation and projects. The professor give
 personal training for how to handle the clients and how to college the
truth for particular case, how to discuss about particular case and how
to proceed about their information in court.They have explain about the
what are the rules have followed in court and what the legal formalities
 for accepting for one case and what are the document and records can maintain.

The law school graduate can be able to make documents related for the cases.
 It is main thing for working in lawyer assistance. Some of the law
schools universities can be provide the job placement to the students.
If the job placement can be conducted on the basis of interviews.

The
 law school can be provide the coaching for attend the exam for getting
jobs. it contain how to present the papers in exam. The placement has
been divided in to type one is part-time lawyer and another one in
full-time lawyer. Most for students are getting their job opportunity in the way for internship  for their law school universities.
Heuristic Ideation Technique

Heuristic Ideation Technique (HIT) is similar to Morphological Analysis, in that they both follow the general principle of generating new ideas through combination of old, existing ideas. They both work by listing the different attributes that can be entered as variables in a matrix table, however HIT is different from morphological analysis in that it is limited to a two-element combination.

Given that one is developing a product, a matrix with the type of product and an interesting function can be constructed. For example, the different types of toys; a race car, a doll, a train, and the functions; racing, simulation, construction. Overly common ideas can be eliminated from the crossover, such as a racing car toy or a construction train toy, however new ideas such as doll racing or train simulation might spark new concepts.
Pulse Generators

There are multiple varieties of pulse generators:

### The rising-edge detector

A rising edge detector emits a pulse if the input goes from off to on. The duration is equal to the delay between the NOT and the AND gate.

### The falling-edge detector

A falling edge detector emits a pulse if the input goes from on to off and is basically a rising edge detector with a NOT gate at the input.

### The dual-edge detector

A rising-falling edge detector emits a pulse if the input changes and can be made by replacing the AND gate by a XNOR gate. The delays work exactly the same.
Mission Impossible

Similar to Challenging Assumptions, this technique revolves around breaking constraints and limits in order to reinvent a concept or idea. However, unlike most assumptions, Mission Impossible focuses on changing one foundational aspect, that is crucial to the idea's function and/or feasibility. Examples include:

* Building a house in a day
* Mobile phone with no batteries
* Web browser with no internet connection

In attempting to accomplish this, participants consider the rational and emotional aspect of the "impossible" concept, where rational ideas would be feats of engineering or electronic capabilities, like developing an alternative power source so mobile phones can operate without batteries or cars can run without fuel. Emotional ideas appeal more to moral and convenience, such as building a house in a day to reduce homeless population.
Odetnij mu głowę maczetą, ot tak ironicznie

Absolutnie wkurzony ordynarnym zachowaniem muzłumańca wyciągasz maczetę ze stojaka na noże stojącego obok powoli kręcącego się pala dekapitacyjnego. Zanim jednak zdążysz wziąć zamach ciapciak spod matrioszki brudnych ścierek wyjmuje noże do rzucania, po czym jeden po drugim ląduje w twoim brzuchu. Czujesz jak między fałdami zaczyna wyciekać tłuszcz. Najpierw powoli, później już istna fala złocistego płynu tryska z twoich trzewi i zaczyna zalewać pomieszczenie. Rozgrzany tłuszcz zaczyna trawić islama, który umiera skwiercząc z bólu. Jednak i twoja sytuacja nie jest do pozazdroszczenia. Poziom wyciekającego oleju z minuty na minutę się podnosi, zaś ty nie umiesz pływać! Umiesz się unosić, ale nie umiesz pływać!

Co robisz?!

1.) Unosisz się jak deska(choć bynajmniej nie płaska)

2.) Zanurzasz się w tłuszcz

3.) Za pomocą leżącego obok węża do fajki wodnej robisz lewatywę, aby wchłonąć utracony tłuszcz
RAM

### Description

A ram is an IC that is used to store data. The ram has an 8-bit adress and 8-bit I/O.

### Usage

To write, the user has to turn the bits of the wanted adress and the bits of the wanted input on and at last pulse write. To read, the user has to turn on the bits of the wanted adress and the stored value is automatically outputted. To reset, the user has to pulse reset.

 Dimensions
 Delay
 Bug/lag
 Memory in game
 Memory in the device
Cihangir Yaprak

Cihangir Yaprak - postać niemal całkowicie zapomniana przez bliskich i przyjaciół. Niegdyś turecki bojownik i sprzedawca kebabów, teraz tylko nieliczni pamiętają o jego istnieniu. A dlaczego tak się stało? Spotkała go niesamowita tragedia. Otóż pewnego słonecznego dnia wszedł w drogę Grubisowi. Był członkiem wyprawy *Grubistan-101*, jednej z wielu wypraw poszukiwawczych mitycznego miejsca. Do dziś jest więźniem Grubistanu, a minęło już wiele lat. Przez współwięźniów został okrzyknięty przywódcą, jednakże nie poczuwa się do tego, robi jedynie wszystko, aby on i inny mogli przetrwać w tych niebotycznych warunkach. Każdy inny załamałby się w takim środowisku, jednak nie on. Przelewa swój ból i cierpienie w niezwykle wyrafinowane wiersze i bluesa, co pozwala mu zachować zimną krew.
Logic Gates

## Intro

Logic gates are the meat and potatoes of digital electronics, and from them you can derive pretty much all digital chips (flip flops, counters, binary to decimal, 8 segment decoders etc..)

## Basics

### NOT

The NOT gate is the simplest of all logic gates. It inverts the input signal.

 1

### AND

The AND gate returns a positive signal if both inputs are positive

 0
 1
 1

### OR

The OR gate returns positive if either inputs or both inputs are positive.

 0
 1
 1

### XOR

The XOR gate returns positive if and only if either of the inputs are positive, and not both.

 0
 1
 1

## Gates prefixed with N-

Gates with 'N' before them act as if there is a NOT gate placed after the **output** of the standard gate.

NAND
 0
 1
 1

NOR
 0
 1
 1

XNOR
 0
 1
 1

Be careful in noting that an NAND or XNOR gate is **not** a replacement for a AND OR or XOR gate with just **one** of the **inputs** negated by the NOT gate.

## Advanced Concepts

When logic gates are combined in certain ways, special properties can be achieved (of which some of them are provided as chips in the app)

<Work in progress>
ALU

(not finished)

## Introduction :

The ALU (arithmetic and logic unit) is
an important part of processors, it processes data in the form of raw binary bits.

It is capable of performing :

- logic operations: NOT, AND, OR, XOR, NAND, NOR, XOR, shift left, shift right

- arithmetic operations: addition,
subtraction, multiplication, division, two's complement (negation)

## Logical operation :

Those operations are easy to perform by connecting standard logic  gates together. Shifts can be performed with shift registers if wired correctly.

## Arithmetic operations :

Those operations are much harder to complete, we
have to manage carrying for addition and multiplication, and borrowing for subtraction.

A full adder can add the two numbers with carrying inputs and outputs

The subtractor would be a full
adder with an input and the output inverted with the global carry set to one.

The multiplier could be implemented in three
ways:

* the number can be added with several full adder with it left shifted numbers (most common way)

* the number can be added to itself via a memory (compact but uncommon method)

* the multiplier can be replaced with a routine that shifts and add the number

The divider is a multiplier using
inverted number (½, ¼, 1/8, etc.)

The compare function is just to reuse
carry informations

## Control :

An easy way to control the
ALU is to place buffers to select each inputs and outputs.
Info

If the user taps on a selected info tile, a text box will come up. The user can type in it and the contents will be saved so tat if the user taps it again, the text will still be there. In the text box, the user can select to show the text on the grid or only in the tile itself.

 Dimensions
 Memory in the device
Binary numbers

## Introduction

The binary system lets us manipulate numbers with only values of 0 and 1. Each digit in a binary number is called bit, the number of bits in a binary number defines the highest value possible with this binary number (2^number of digits).

## Length and Value

The amount of ones and zeros defines how many bits the number is, so say: 101100 is six bits.

8 bits is equal to 1 byte

The place of the bit defines its value just like in our decimal system.

in decimal our places increase every time by powers of 10: 1, 10, 100, 1000, etc. But in binary, the places are by powers of 2: 1, 2, 4, 8, etc.

Place Value = 2^(Position From Right To Left - 1).

## Binary to decimal

To convert binary to decimal, add all of the bit values

10010110 = (128\*1)+(64\*0)+(32\*0)+(16\*1)+(8\*0)+(4\*1)+(2\*1)+(1\*0)= 128 + 16 + 4 + 2= 150

## Decimal to binary

Repeatedly subtract the highest possible power of 2 from your decimal number until 0 is reached, and note all of the used powers of two.

150-128

--128 = 2^7

22-16

--16 = 2^4

6-4

-- 4 = 2^2

2-2

-- 2 = 2^1

0

Then add one to all those powers. Now you have all of the bit places from right to left where a 1 should be, the others are 0.
Pstrokata Pinda

**Pstrokata Pinda**

Status: Kelnerka w Rodzinnej Melinie

Wiek: 21 lat

Miejsce Zamieszkania: Wiocha pod Olsztynem

Powiązania: Łysa, Pawlina P'Ciarz, Ta Druga Paulina

Prawdopodobieństwo Poddania się Skrobance: 10% (jej wygląd odstrasza wszystkich rozpłodników)

Naturalni Wrogowie: DjDej, Siemaszko, stonowane barwy

Pozycja w Mitologii: Klasa Średnia

Jeżeli głowisz się czy jej wygląd spowodowany jest urazem w głowę powodujący uszkodzenie mózgu, a w tym funkcji poznawczych, zatrzymując jej rozwój umysłowy na poziomie 4-latki w różowych rajstopkach, czy też może jest to klątwa rodowa uwieczniona na obrazie, nakazująca jednemu z członków rodziny zostać błaznem, pajacem i klaunem jednocześnie to odpowiedź i tak nie ma znaczenia, bo na jej widok twoje czopki zostana tak silnie porażone kwantami energii, że jedyne na czym się skupisz to potworny ból z obumarłych neuronów wzrokowych. Wielu miejscowych wieśniaków zwykło na nią mówić "Meduza" (gdyż bezwzględnie należy unikać kontaktu wzrokowego z jej strojem), choć według polonistów bardziej akuratne byłoby nazwanie ją po prostu bezgustną, obmierzłą fląndrą. Abstrachując od jej niesamowicie potężnych mocy, należy wspomnieć o jej niezwykłej nienawiści i złośliwości, podobno nawet bardziej zajadłej niż czerniak.
Menu interface

## Introduction

Hello and welcome to the Current Circuit Builder tutorial, here you will understand how to play to this game. First this if you didn’t already installed the game, here the link. In this part you will learn how the menu work.

## Main menu

First page you'll see starting the game is: the news, it's where you can get some informations about the last comments of online shares and some random tips.

Now to go to the next menu, scroll the screen to the left or click the icon. The main menu will appear at from left of the screen to right. Here the description of each section:

News: main page you already seen

Boards: where you can play the game

Settings: to setting up the game obviously

Documentation: Old documentation, cool if you can’t have access to internet

Log: the log of the newest versions of the game

## Settings

Now go to the settings section, here, there are a lot of things you can experiment with (but for now touch nothing or just diseable "place component bar" which is a simple but slow game mode):

   Application:

                Hide notification bar

                Immersive mode

                Lock the orientation

                Enable the texture cache

                Target fps

   World appearance:

                Background color

                Grid color

                Hide at zoom level

   UI settings:

                Background color

                Place components by dragging

                Temporarily hide component bar

                Left-handed mode

                Show size of multi selection

                Vibrate when pressing buttons

   Debug options:

                Show FPS/UPS

                Show zoom level

                Show debug information

                Force SurfaceView

                Enable debug tiles

                Show speed control buttons

                Hide UI

## Board

Let’s go now to the Board section because all the other aren’t difficult to understand. Here you can see different thing: a new board button, an empty list and other pages you can have access scrolling the screen to the left/right. The different pages are:

-local: the boards stored in the device (downloaded/made yourselves)

-online: the boards of the community (way to comment and check stats)

-search: a tool to find the board of specified authors

-published: the board you published (way to rename and delete those)

But for the next tutorial, click new board at the local page and name your board “getting starting” without description and with the dimensions:  50x50 and click create and you’re ok to go.

Previous-Next
Manaki

**Manaki**, officially called the Manaki Federation of Free and Open Systems, is a civilization in the core of the Appearence. It is a founding member of the Capita Council and is considered a relatively aggressive civilization, particularly adverse with Techia.

## Foundation

The Manaki Federation was founded four hundred years ago, when the various civilizations in the Appearence did not have much involvement with each other. It was founded on Manaki, its capital. Eventually, the Manaki acquired seventeen planets and formed into a Federation. It founded an army to protect them all. They're only loosely bound together, and if one planet ever wanted to leave, it could without being stopped. However, the planets are so closely affiliated with each other and depend on each other so much for defense, that this has not happened.

## Government

Each planet sends a delegate, and each planet has its own government which rules over its own planet. All of these planets, however, are run democratically, since Manaki is heavily opposed to imperialistic nations. Each nation elects a Planetary President. The President of Manaki can remove a Planetary President if all the other ones are in agreement, and order fresh elections.

## Culture

Manaki is a highly aristocratic culture, focusing on art and class. The planet Manaki is extremely wealthy, and covered by a lot of water. Most people, as a result, live in waterfront homes or in giant apartment complexes in Manaka, the planet capital. On some other planets, however, people are not as wealthy and some are uneducated. Recently the government has been striving to fix this. Manaki people are not very friendly and are slightly reclusive towards other civilizations, except for the nations that it opposes.
Ichiri

The **Ichiri** are a race of mysterious technologically superior xenophobic aliens from a distant galaxy that are interested in conquering galaxies for slave labor and for the natural resources within these galaxies.

## History and Behavior

The Ichiri Empire was founded more than twelve thousand years ago on Ichiri Prime, its capital planet. Since that time, they have become FTL capable and able to manipulate the fabric of space to create wormholes in order to invade and conquer civilizations in far away galaxies. They are not always successful in these endeavors, but most of their invasions have been largely fruitful. Once the galaxy is seized, most of its inhabitants are either killed or enslaved, and the Ichiri withdraw, leaving behind ruined civilizations. Their conquests usually take decades, however depending on the technological prowess of the galaxies they invade, they can seize the core and wipe out the main opposition civilizations in relatively short order.

## Interaction in the Appearence

*See main page: Appearence-Ichiri war*
To be added as the RPG goes on.
Techia

**Techia**, also known as the Trade Emergency Coalition, officially known as the Democratic Imperial Trade Coalition, abbreviated to TEC, but simply known as Techia, is a multi-planet super power in the core of the Appearence. It is an imperial-democratic civilization, and has the fourth largest population in the known Universe, all of them being humanoid. Its super power status comes from its successful and incredibly quick unification of over thirty planets within a very short amount of time from its official founding in 1920. It is known as a large, developed civilization with uniquely advanced technology. Currently, the Techians control 32 planets, since it owned two of them prior to its rapid expansion and acquisition.

Because of its aggressive actions during its rapid expansion, and hence its large power, it has often been the target of anti-imperialism. It has notably sided with other imperial, albeit less liberal, civilization, such as the Kada Empire. It fought against the KBY, mostly the Kortorisan Civilization during a large war, and since then has maintained somewhat hostile relations with both the Kortorisans and Manaki, although the latter has not gone to war with them.

## Government

Techia has a democratic representation government where the leader of the political party with the most civilian votes would rule the government and state. A vote is held every one and half years to decide on the leading political party of a nation, and if the leader of a party gets replaced during his term, he stays in power until the next election. The same party is allowed to serve a maximum of six terms, whereas a party leader is only allowed to serve a maximum of three terms.

Despite Techia having a relatively democratic government, it is seen as extremely imperialistic due to its actions of suppressing dissent in its people and its huge acquisition of planets, conquering them despite resistance amongst the people.

## Military

The Techians have a massive military, one of the largest in the known Appearence. It has been increasing in power and professionalism over the past few years in what has been seen as direct opposition to the KBY-Techia treaty that ended their war years ago. Despite their rapid expansion, they are now seen as isolationists, except for when their sovereignty is threatened, at which time they will react violently.

## Culture and Behavior

Techians are very polite and nice to each other, however they are not as friendly towards those in other nations. They can be very hostile towards their enemies, particularly Kortorisa and Manaki. Those from the capital planet, Potecon, can be very well educated and intellectual, however people that are from planets that have been seized by Techia are occasionally not as well educated. Techians are all atheists, which is the official enforced stance that the government has taken.
Tournytime Ichiri RPG Wiki

## Welcome to the Tournytime Ichiri RPG Wiki

Hello, and welcome to the Tournytime Ichiri RPG! This is a sort of gritty reboot of the Second Appearence-Ichiri war from the old WBVDKT RPG. There are a lot of changes, some of which have been included in the google doc that's been seen, but for the most part these changes will all be listed here.

If you're not familiar with WBVDKT, you can learn all about it on this Wikia. You do not need to be familiar with WBVDKT to understand this RPG nor do you need to read the old WBVDKT Wikia. If you're confused you can ask my any questions.

There will not be a specified time and date for RPing. It will occur when everyone is online and able.

## Describe your topic

There is a general premise already listed, but the quick description is as follows: You are a soldier in an elite squad formed by an intergalactic coalition. Your squad is tasked with the harder assignments. As you are with other citizens of other civilizations, you are friendly with some, but enemies with others. You must work through the problems you have with your enemies if you're to survive and win the war.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Game interface

(not finished)

Introduction :

In this part of the tutorial, you will
learn how to use the game, So when open your board, you should see a
large grid, you can scroll it pressing and draging it, you can zoom
in and out pressing the volume keys.

GUI :

At the corner left and down of the
screen, there is a button (with a hamer on it), press it and the list
of tiles will appear, select a cell of the board then press an item
of the list to place it (try with a straight wire for now).

If you want to rotate a tile in the
board, select it and press on it serval time.

If you want to change parametters or
position of the input of a tile on the board, select it and press the
parametter button.

If you want to select serval tiles,
press the 9 squares buttons, select one corner of you selection,
press the corner button then select the opposite corner of your
selection and press the corner button again.

If you want to copy and paste one tile
or a selection press copy, select the new up right corner and press
paste.

The speed modes button are at the top
of the screen.

Previous-Next
Zohar Markon

Name
 Nicknames
 Birthplace
 Occupations
 Race
 Gender

Zohar Markon was born in the city of Tinonia City on BlyDonia Prime on March 9, 1985. After completing his education, Zohar joined the Prime City Police Department. He rose quickly through the ranks thanks to his willingness to take on dirty jobs and his intelligent and intellectual nature (like most BlyDonians). His most recent position was commanding a SWAT team, where he led several raids against organized crime syndicates in the dangerous city of New Salancia. After the Ichiri invaded, he joined the BlyDonian Army, where thanks to his skills and combat experience he was assigned to a special operations unit. Zohar is most skilled with small arms and hand-to-hand combat from his years of fighting crime.
Kortorisan Civilization

The **Kortorisan Civilization** is a democratic, multi-planetary, super power civilization in the Appearence Galaxy. It has one of the largest populations in the known galaxy. Its superpower rank comes from its advanced technology and its massive population. The Kortorisans speak the same Galactic Basic Standard as others, but sometimes speak in their own outdated, lesser used Kortorisan language.

The Kortorisans own a large number of planets, some of which are clustered together, and some of which are further away from them, seized in what they called Project Expansion. Their capital is Kortorisa IV, and their capital city is Capita. Their government is a Republic, run by a Senate with a Supreme Chancellor in charge. Their constitution dictates that the Senate is the only political body. It is both legislative and executive, and there are no upper or lower sections. The constitution is called the Contra Delatus. It, in a way, is the safeguard of corruption within the government.

The Kortorisans are founding member of KBY and also the Capita Council.

## Government and Politics

The Kortorisan Civilization is a Republic, run by a Senate.

### Ideology

The Kortorisan Government is a regional republic, with directly elected senators from the various regions that are controlled by the Kortorisans. They believe in democracy, and thus see imperialistic civilizations less favorably.

### The Senate

The Senate served as the executive and legislative branches of the Kortorisan government, as well as being the highest judicial court. The Supreme Chancellor is the commander-in-chief of the Kortorisan Military.

## Military

The Kortorisan Military is split into three branches, with many subsections. The major branches are:

* Kortorisan Air Force
* Kortorisan Ground Force
* Kortorisan Navy

## Culture and Behavior

Currently, Kortorisa is under free religion. Anyone can worship what they wish, but the state does not support them. The government commonly recommends atheism, however. The populace are relatively laid back and relaxed, and are highly intelligent due to the intense schooling. They are very logical people, and are excellent military tacticians. However, they are not as good at thinking on their feet, and are not known for making impulsive decisions.
Clarion

Capital City

Clarion is the name of both the Kingdom of Clarion and it's capital The Grand City. Clarion is a collective state ruled by an elected leader serving one year terms. The people of the city do not vote for this leader, as it’s decided by the Coalition, a group of high ranking members or royalty of the five kingdoms of Brenael. The five figure heads will vote and the winner serves as Viceroy for one year. All decisions made by this Viceroy must be approved by three of the remaining four Coalition members. Because of the relationship afforded by this union, Clarion is known as the trading kingdom of Brenael and holds one of the largest standing armies(should the squadrons of each of the five kingdoms ride under a single banner.) The Kingdom of Clarion also boasts one of the largest port cities in Brenael and is considered the gateway to reaching the far kingdoms by way of sea. Clarion also uses its considerable wealth to enforce peace in the region with the other kingdoms, as war between any of the other kingdoms could cause a loss of profits and a potential for those involved to bring war to the city.

Kingdoms: Dorwynne - **Clarion** - Thal’Umdör - South Sea - Khurt'Akhem - Laeornin
Empire of Drakonia

wip

## Government

Run by two human rulers packed full of cybernetic enhancements to keep them on their thrones for years. Very oppressive, monitors everything the average citizen does, focused on military/industry/science to the expense of all else. Very nationalistic, expanding its borders now and then by colonizing nearby planets. even if they have people on them. especially if they have people on them.

## Military

Drakonia maintains a small force of human troops, with the elite equipment and training only a militaristic autocracy can provide. Most front-line troops are Automata, human-like robots that work very well for conquering small nearby planets for Drakonia or maintaining a colonial empire. Much like the average Ichiri drone (i think, bly fix this please if its wrong), each Automaton is no match for a well-trained soldier, like those from other Appearance nations and beyond.

Drakonian troops wear gray uniforms that look like something out of WWI, and use railguns as opposed to lasers and shit. Except for the dude in the main RPG party, who uses the same guns as everyone else so he/she doesn't have their own supply train. ("I'm empty, toss me a new mag!" "I have laser cells, sorry" "I only have a photon cannon" "I have different, also incompatible laser cells")

## Culture and Behavior

Drakonians are generally sociopathic people that have a devotion and love to their Emperor and to the Empress, to the point of fanaticism. They relish in combat and are not afraid to die. They reject the rules of societies that aren't their own, and hold other nations and cultures in disdain. They are quiet and very loyal, being indoctrinated with propaganda since birth. Promotions are either through merit or the death of their superior officers. They are avid smokers, despite being aware of the effects upon their lungs.
KBY

**KBY**, officially named the Kortorisan-BlyDonian-Yulairian Joined Forces, is a military alliance made up of three liberal nations from the Appearence: the BlyDonians, the Kortorisans, and the Yulairians. It was formed in response to aggression by Techia nearly twenty years ago, but remained as the largest military allied force in the Appearence, fighting against the Drakonians in the KBY-Drakonian war.
Lunor

**Lunor** is a multi-planet, democratic civilization in the Appearence Galaxy. They are also known as the Republic of Lunor, or the Lunor Republic. They own five planets that were all originally uninhabited. Through terraform processes, they were able to colonize these planets and secure them for their own. They, like their major ally in the area Manaki, are deeply opposed to Imperial powers. This has put them at odds with their neighbor, the Empire of Drakonia.

## Government and Politics

Lunor is ruled over by five political bodies called residencies. All five bodies have both legislative and executive powers, and operate in linear fashion. Their fundamentals are heavily based upon their history, which consists of a chain-of-influence from the public up to the government. Their elections occur once a year, with their President coming from the party that receives the most representatives in each residency.

## Military

The Lunor Military is a voluntary service split up in to three standard bodies. These bodies include the air force, army, and navy. In addition, the Lunor also have a medical service that they use for humanitarian causes.

## Culture and Behavior

The Lunoric people hold their democratic values very closely, and seek to impose these views upon others. However, their relatively smaller size prevents them from achieving these goals amongst their larger imperial neighbors. The Lunors have good relations with most of the democratic civilizations, except for the Andur Empire, stemming from a massive conflict between the two that devastated them both centuries ago. The Lunoric people are clever and impulsive, using their ingenuity and ability to think quickly on their feet to solve problems. Some of these solutions don't always work, however as soon as it is apparent that the solution is failing, they continue developing new answers until one of them works. They are humorous, but only in the right situations.
Vibrator

The vibrator will turn red and cause your device vibrate, when powered. The strength is currently specified in the settings of the device but in a future update, it may use PWM so that the strength can be specified in a GUI.

If your device does not have a vibrator, the tile will only glow red.

 Dimensions
Renovated law school universities in the world

The
 Law school Universities renovation must be make some changes in existing teaching
system. The materials are provide advanced and collect from various
possible resources. If
 law sections are changed means the books  are to be renovated for the
changes basis. If the students learning system can be innovate for basis
 of present world.

The
 world have more competitive one. So many advanced technology are
implemented in studies. So find what are the innovative ideas have used
for other law schools.The learning system changes cannot affect the
students studies. The changes should be satisfied for students.In
library can be update the law books. It is essential thing for every law
 school universities.Thelaw school innovation can be express the
students education development. It must be taken by the committee
members. It is possible for expand their college campus and admit more
number of students.

Innovation
 is the process of make new designed building, and expand the rooms,
innovate new technology, discussion room, reading blogs, hostel
facilities, system facilities  etc. If the administrative committee can consider the students education
 at the time of renovate the law schools. If the building and inside the
 classes rooms are designed as modernized and based on present world
generation expects.
Wyrwać jej brudne kudły niczym perz z zachwaszonego poletka kartofli

Masz już tego po dziurkę w brzuchu(pępek)! Nie będziesz dłużej płaszczył się przed tą zasuszoną śliwką! Z furią godną tej, jaką uświadczył Jakub Trzcina-Cukrowa od Moniki Z Piwnicy zaczynasz wyrywać garściami chwaście pnącza włosów prukwy. Jednak nawet widok stanu owłosienia Apaczki nie przygotował cię na to co zastałeś. Zamiast cebulek na końcu każdego włosia sterczy autentyczna, dorodna cebula. Niemal natychmiast czujesz jak do oczów zaczynają napływać łzy. Jeśli jednak liczysz na to, że indianka przystanie, przytuli cię i pocieszy to jesteś w głębokim błędzie! Wręcz przeciwnie krówsko, wykorzystując chwilową dezorientację jaką wywołała cebula, sięga po pumex do stóp, by z bezwzględnością użytkownika zapytaj: Pampas Blyp, zetrzeć ci ten uśmieszek z twarzy. Ogromny, przeszywający ból rozlewa się po całej twarzy, niemal jak tłuszcz po twoim brzuchu. Czujesz jak całe płaty skóry odrywają się od głowy, a twój delikatny nosek, który lubiłeś przyrównywać do tego Kleopatry, coraz bardziej przyjmuje struktury nozdrza Voldemorta. Na dodatek kompletnie oślepłeś i teraz, choć udało ci się wreszcie wyrywać spod pumexu Apaczki, czujesz się jak ślepiec z alternatywnego uniwersum, w którym Jezus nie zdołał go uleczyć. Błądzisz na oślep po pomieszczeniu próbując zorientować się w swoim położeniu wymachując na ślepo kulasami. Twoje pokraczne ruchy typowego łamagi wywołują jedynie śmiech Apaczki. Dążysz w kierunku źródła dźwięku jednak za nim tam docierasz prukwa nawołuje cię już z zupełnie innej strony. Przez moment kręcisz się tak niczym nietoperz co wpadł do pokoju, jednak po chwili bezowocnych poszukiwań skwitowanych serią klepnięć po tyłku dokonanych przez Apaczkę dajesz za wygraną.

- Pobite gary! Wyłaź! - krzyczysz zrozpaczony.

- Ojojoj! Mała świnka taka zagubiona! - chichocze prukwa - Już zamęczyłeś sadło wieprzku?

- Ty stara nędzo! Pożałujesz, że ze mną zadarłaś! - wrzeszczysz po czym uwalniasz całą skumulowaną energię ciemnej strony.

Na co chcesz ją przekierować?

1.) Na zamianę w potężnego Tłuszczotrona

2.) Na przeszywającą wiązkę Super Tłuszczu

3.) Na zamianę gałek ocznych z Apaczką
International Relations

**International Relations** is the study of the relationships between two states or governments.

## General Relations

There is a general rift between the imperialistic nations and the democratic nations of the Appearence. However, deeper than that, some of these nations, despite being on the same ideological side, are not always the closest of allies. Typically, interactions between persons of opposing nations are hostile, with the most hostility stemming from major enemies. The opposite is, of course, true of nations that are allies.

## Individual Nations

### Major Powers

#### BlyDonian Civilization

* Allies
	+ Andur
	+ Bion
	+ Kortorisa
	+ Wringon
	+ Yulair
* Neutral
	+ Lunor
	+ Manaki
* Enemies
	+ Drakonia
	+ Kada
	+ Techia

#### Empire of Drakonia

* Allies
	+ Bion
* Neutral
	+ Kada
	+ Wringon
* Enemies
	+ BlyDonia
	+ Kortorisa
	+ Lunor
	+ Manaki
	+ Techia
	+ Yulair (Major Enemy)

#### Kortorisan Civilization

* Allies
	+ BlyDonia
	+ Lunor
	+ Wringon
	+ Yulair
* Neutral
	+ Andur
	+ Manaki
	+ Bion
* Enemies
	+ Drakonia
	+ Kada
	+ Techia (Major Enemy)

#### Techia

* Allies
	+ Kada
	+ Wringon
* Neutral
	+ Bion
* Enemies
	+ Andur
	+ BlyDonia
	+ Drakonia
	+ Kortorisa (Major Enemy)
	+ Lunor
	+ Manaki (Major Enemy)
	+ Yulair

#### Yulairian Civilization

* Allies
	+ Bion
	+ BlyDonia
	+ Kortorisa
	+ Wringon
* Neutral
	+ Andur
	+ Lunor
	+ Manaki
* Enemies
	+ Drakonia (Major Enemy)
	+ Kada
	+ Techia

### Minor Powers

The minor powers of course have the same feelings towards the major powers as they have towards each other. Most of the minor powers follow the same course of like or dislike that the major powers of similar ideologies have. Notable exceptions include:

#### Andur - Lunor Relations

These two nations are deeply opposed to each other despite having similar ideologies / views on imperialistic nations stemming from a huge war that largely devastated them both centuries ago.

#### Bion Federation

The Bion Federation is typically allied or neutral with most nations of the Appearence, even imperialistic nations, due to its trade.

#### Manaki - Kada Relations

Despite being from two different ideologies, Manaki and Kada are lukewarm friends due to Manaki being one of the few nations to provide humanitarian aid following a large disaster on their only planet.

#### Wringon Republic

The Wringon, being a race of pacifists and excellent negotiators remain allies or at least neutral with all notable civilizations. They have defensive pacts with almost all of the major powers that keep them safe if any power should become too aggressive towards them, and also have a KBY protective fleet that wards off any potential attackers.
Próbujesz wstać

Resztkami sił i jedzenia próbujesz ponownie postawić się na nogi. To jednak daremne, jesteś za tłusty. Z impetem zwalasz się na podłogę wyłamując deski u spodu. Lecisz pionowo w dół, w czeluść, której końca nie dostrzegasz. Spadając widzisz niewielką gałąź wyrastającą ze ściany tunelu. Co robisz?

1.) Chwytasz się gałęzi niczym gibon

2.) Lecisz dalej w dół recytując przy tym religijne inkantacje

3.) Lecisz w górę
Wringon Republic

The **Wringon Republic** is a republic in The Appearence, and is also one of the few civilizations that does not have a military, abolishing it in favor of a purely pacifistic and peaceful society.

## History

The Wringon Republic was founded in 1960 after civil war occurred for centuries on Wringon Prime. Eventually, after millons of deaths, the Wringonese realized the futility of war, and in 1960, upon founding the Republic, dissolved their military.

## Government

The Wringon Government is divided up into five different branches. The Presidency, the Ambassadorship, the Senate, the Courts, and the Lower Senate.

### Presidency

The current President, Plaxis Maxis, has limited powers as the President. He is able to sign trade treaties with other civilizations, as well as annex planets as long as they are uninhabited. He is also able to establish national landmarks, raise and lower taxes as needed.

### Ambassadorship

The Ambassador is the governmental representative, and is currently Fi Jinn. The Ambassador is appointed by the President, then approved by both the Senate and the citizens of Wringon. The Ambassador is only a bit less powerful than the President himself, but wields power in the government. He reserves the right on all Capita Council business, and cannot be told how to proceed, only advised upon. Usually, the Ambassador is from the same political party, so they usually cooperate.

### Senate

The Senate has some power. They are able to create laws that are then approved by the President. They can vote the Ambassador out of office if he feels that he is not leading the country intergalactically effectively.

### Courts

The Courts handle all the legal problems within the Republic. Crime is rare on Wringon, usually the only cases brought forward are legal disputes. The death penalty is outlawed.

### Lower Senate

The Lower Senate has the least power. They represent the individual districts within the Republic. The Lower Senate has over three thousand members in it.

## Culture and Behavior

The Wringon People are extremely pacifistic and dislike all confrontation. They dedicate their lives to saving and healing people, and lead large humanitarian missions. They also are extremely rich through trade and resources. They're kind people with a love for all people.
Challenging Assumptions

As the name says, this is a method to explore new concepts and ideas by overcoming the assumptions and thinking habits that are normally conditioned in order for new perspectives of the main idea or concept to surface. To eliminate or reduce compromising of other factors in solving the problem statement