Try This

"*Try **THIS** on for size, mister.*"
— Level vocals

Beginning

**Try This** is the twenty-third level of *Just Shapes & Beats* and one of the last normal levels in Story Mode.

## Description

Being the third level of the Tower world, *Try This* is more or less based on a modern construction-themed stage, as uses scaffolding and cogs to represent some site that the player needs to reach.

In this level, large circular black holes will flash on every beat and four-way lasers are used to combat the player. Halfway, the player is soon assaulted by a combination of rotating stars, circular black holes and lasers, likely representing spotlights. This sequence largely hints at a heist theme for the level due to the crystal lowering and the alarms.

The level lasts for 1 minute and 55 seconds before the track fades off.

## Story Sequence

Nearing the end of the its journey to restore its world, the Square, along with its companions, now needs to flip three switches or levers sealed off by a barrier in order to unlock the doors to reach to the next Boss Battle of the game, Final Boss. So that the Square can get the crown and finally obtain the last piece of the tree. There are three level selection hexagons nearby, the left hexagon starts *Try This*.
After the level's completion, the triangle breaks the left onscreen barrier which contained the left switch. The friend jumps for a few times in order to detach a pipe directly above the switch. The pipe falls down and flips the switch afterward, opening the top door. The player either continues completing the other levels in the area or goes to Final Boss once all of the switches are flipped and doors opened.

## Layout

### First Phase

The level starts with an aperture that resembles a barrel of a firearm, zooming in and moving across left and right. Shortly after, the player is greeted with a scaffolding below and above the player, acting as a border and two sirens that are blaring. The main hazards of this level are the giant outlined circles that move across the stage, flashing with a harmful circle if the track makes beats. The level then slowly autoscrolls to the right side of the screen, as the player delves deeper into the area.

### Second Phase

Halfway into the level, the player ends up in a room with a pink crystal encased in glass. Shortly after the player arrives at the crystal room, the camera stops moving, and the crystal gets lowered into the ground while the player is trapped by walls acting as borders. This is when the player must survive for the latter half of the level by avoiding the four "searchlights" that persist throughout the level and are moving around, flashing as the music track makes the beats, and "quad shooters"; four-way turrets that appear and attack the player by firing laser beams in four directions, as well as four-pointed stars coming from the left and the right.

As the level near its end, the borders disappear alongside the searchlights, which have persisted throughout the entire level until this point.

### Hardcore Mode Changes

#### First Phase

* After the screen pans to the right, stars will come from the right side and attack the player to the left.
* The outlined circles floating around the screen have less warning time.

#### Second Phase

* Stars are bigger and faster
* Like the first phase, the giant circles have less warning time.

## Gallery

Midway through beginningSecond PhaseBeginning

## Trivia

* This level is considered by some as one of the hardest levels in Story Mode, alongside Cool Friends and Termination Shock.
* This level introduces the composer Pegboard Nerds. No other levels feature a song composed by them.
* The level begins a gun barrel sequence, a well-known introduction sequence of the *James Bond* series of films.
	+ In fact, almost the *entire* level has an agent-film theme to it.
	+ One part of the level features a classic example of a heist scene, complete with a case containing the "jewels" and alarms blaring out.
* The level's title (and the vocals) likely references to the size of the hazards used during the level, especially with the constant giant circles that flashes and harms the player.
* The crystals in the glass chamber resemble the same crystals that are used during Paradise cavern.
* This is one of the levels with only 1 checkpoint, other one(s) are Sevcon, Tokyo Skies, The Lunar Whale, Lightspeed, and Unlocked.
* The album cover used in playlist mode isn't the actual cover for this song. The album cover used is actually the album cover for FTW, the song used in the end credits.