暴風域

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テンプレート:Eden

>
> Push into the darkness
>
> Eye of Eden opening

## エリアガイド

**Eye of Eden** used to come with a warning, and TGC has tried very hard to encourage (even mandate) that multiple players are needed in order to navigate and complete this Realm. Indeed, multiple players can be beneficial, and veteran players can definitely help new players. Friends help to keep your Cape charged and can also provide encouragement along the way. If you have Warp open with friends, it can be utilized very effectively throughout the difficult portions of the Eye of Eden.

Stronger or more experienced players can also help newer players (with less Cape Power) through the Eye of Eden in this way. But unlike previous versions of this final Realm of the game, each player does have to do the hardest work themselves, and be prepared to sacrifice everything. See the bottom of the page for a video guide.

The original name for this Realm was Storm, and is often still referred to as such. Next to Isle of Dawn, Eye of Eden has been the most changed and expanded Realm of the game. It can be broken into three distinct sections.

## Entering Eye of Eden

The Gate leading into Eye of Eden is different from all other Gates. Instead of indicating Ancestor Spirits, this one mandates a certain number of Winged Light (Children of Light). You can enter the Eye of Eden only after you have completed all the previous Realms (sat through their cutscenes) and collected at least 20 Winged Light.

*Note: While only 20 Winged Light are required, it is highly advised to bring significantly more than that, as it is a difficult Realm to complete. Players who successfully bring large amounts of Winged Light through Eden will be handsomely rewarded.*

Multiple players are no longer required to open the door to Eden. There are still five buttons to light, but they can be lit by a single person. That said, having a group of friends together in the final area (section 3 below) can help you all to maximize the rewards you receive in Orbit.

## Section 1: Wind and Rocks

This is the most recently added section of the Realm, and adds a scenic (if windy) trek up the mountain before entering the familiar hallway that leads to the older version of Eden. This is the safest and easiest part of the Realm, and gives you an idea of some of the strategy that will be used later on. It is always advised to play with sound on in Eden, as it will give players specific cues.
There are several shortcuts to take here, though one of them is only possible for truly accomplished fliers.

Shortcut 1: Go down to the floor of the first area, above which the rocks will be flying. By crossing over to the other side, players will find a climbable ledge. If ascended, players will find themselves past the streaming rocks – almost at the first lantern. See the "Suggested Route" Map under *Other Resources*  below.

Shortcut 2 (five Wedges minimum): Truly daring players can use the powerful wind to fly directly up towards the entrance into the next section, where a Child of Light is standing. This is done by first activating open-winged flight at takeoff, flying against the wind in a diagonal manner, and letting the wind push the avatar back to land at the target location. However, this shortcut takes a huge amount of practice to master even for very experienced players. There are guide videos to find on Youtube.

## Section 2: Dark Dragons and the Battlefield

This part of the Realm adds more challenge in the form of Dark Dragons (Krill) who patrol the pathway. Between wind and flying rocks, you will have to listen and time your moves wisely.

These first two sections are where an ability like Warp can be very useful between friends, especially if a veteran player wants to help a newer player with less cape power or skill.

This second section is broken into two parts. The lower section is patrolled by two Dark Dragons and can be a bit of a puzzle to navigate. When at the stairs depicted in the map to the right, players may fly without being blown back. Past the two first Dark Dragons, there is a large circular cave with Crabs that may harm you while recharging your light. The upper section is a battlefield, with frozen soldiers, trenches, and fortifications. There is also a Dark Dragon who patrols the very top of the hill before the last hallway. A suggested route can be found at the bottom of the page under *Other Resources.*

**WARNING:** Once you pass through the transition at the end of the Hallway, you are in Storm Lock. This means that you must finish Eye of Eden before you will be able to enter any other Realm again. If you manually close the app, you will find yourself in Home Space with dark and inaccessible portals – **you have crossed the point of no return**. More information can be found below.

## Section 3: Statues and Winged Light

>
> Return the light of the fallen
>
> Eye of Eden's second opening

In this section, rocky rain does not let up. You run through the area finding Statues at which you deposit your Winged Light. The Statues are in the form of Sky Kids shrouded in Darkness. By depositing your Winged Light with them, you are, in essence, saving them while causing yourself to grow weaker. The more Winged Light you bring into this section, the more frozen Sky Kids you can reach before running out – the more you are rewarded later.

As you carefully navigate Zone 1 on the map seen on the right side of the page, listen closely to the audio cues. The red rain will have a sound of crystals shattering, which signifies that it is not safe to move. When entering the continuous red rain: avoid jumping (as it will knock you down) and use the deep call feature to help friends hang onto their Winged Light just a while longer.

## Sacrifice

You will lose Cape Wedges in Eye of Eden. This is part of the process. As you deposit Winged Light at each Statue, your Cape Power will decrease. However, the more Winged Light you deposit, the more reward you will receive. You can use this reward to unlock Wing Buffs, and eventually increase the starting number of Cape Wedges in your meter. **Unlike in previous versions of Eye of Eden, there is no surviving.** There is only one outcome. The goal is to deposit as many Winged Light as you can before you lose all of your power and die.

There is a known glitch in which a player deposits their winged light, dies, then respawns next to the point of no return. Simply keep trudging toward a light column to stop the loop of respawning.

## Ascent and Orbit

The after-Storm sequence has been newly added, and takes you through a flight on the way to Orbit.

Beforehand, you will encounter many Light Creatures, including Mantas, a Whale, various birds, Jellyfish, and large variants of said Jellyfish.

While flying towards Orbit, you may fly next to the floating Spirits and receive a small portion of candle wax (5 waxes per spirit) for your efforts. The same applies to the chains of flying sky-kids which appear afterwards.

In Orbit you formally return the Winged Light that you deposited in Eye of Eden. You are then rewarded with Ascended Candles. In Orbit you will also acquire (or re-acquire) any Wing Buffs you have previously purchased from Ancestor Spirits. It is recommended to purchase wing buffs before leaving Orbit as you will immediately receive them before being reborn.

## Ascended Candles and Wing Buffs

Ascended Candles are the reward for completing the Eye of Eden. There are a total of 63 Statues to visit, which give players 0.25 Ascended Candles each (total 15.75). With Ascended Candles, you can:

* Unlock the ability to purchase more cosmetics. Purchasing the Wing Buff from a Regular Spirit Map and Travelling Spirit Map will remove the shroud of clouds that hides the uppermost cosmetics in the Map.

* Lock in Wing Power. The Wing Buffs purchased with these Candles will cause players to be reborn with more Winged Light. Specifically, players will be reborn with one more Winged Light per Wing Buff purchased. If every non-seasonal Spirit is "ascended", it is possible to be reborn with 47 Winged Light.
	+ Note: If you purchase wing buffs from the Spirits while still in Orbit, those wing buffs will be given to you before you are reborn. If you purchase them after you have returned to Home Space, you will receive the Wing Buffs after your next trip through Eden.

* Unlock the ability to exchange advanced Friendship Actions with a friend, including Warp. Warp costs two additional Ascended Candles, while the other high level actions cost regular candles.

## Elder Hairstyles

The hairstyles that the Elders wear is available to collect in Orbit once you have completely finished an Elder's Constellation. This means collecting every Expression and purchasing every Upgrade, Cosmetic, Wing Buff, Heart, and Blessing available in each Spirit Shop. There is question mark in every constellation that, when tapped, brings up the message "You must complete the entire Constellation first.".

Once you have completed the Constellation, tapping the question mark will bring up a message to "visit the light." You must return to the Eye of Eden and use the constellation table in Orbit (after Eden) in order to call the Elder down. The Elder will come down from the sky, and when you approach them their hairstyle will be available to purchase. See here for an example with the Elder of the Isle.

Visit the Spirits and Elders page for further explanation on completing constellations and Ultimate Gifts.

Elder of the Isle - 4 Ascended CandlesElder of the Prairie - 3 Ascended CandlesElder of the Forest - 6 Ascended CandlesElder of the Valley 1 - 5 Ascended CandlesElder of the Valley 2 - 6 Ascended Candles (must unlock first Elder's hair before)Elder of the Wasteland - 6 Ascended CandlesElder of the Vault - 5 Ascended Candles
## Eden Lock and Timed Reset

* Once you enter the final area of the Eye of Eden (past the point of no return), you are forced to complete it. If you crash or quit while in the area, and then return to Home, it will be dark, the Realm Portals will be inactive, and your only option will be to resume Eye of Eden through the Return Shrine, or being instantly teleported into Storm Lock upon entering the Eden portal, which is kept active.
* Currently, Eye of Eden Statues reset on Sunday, midnight USA Pacific Time (UTC-7). You can only deposit Winged Light at a specific Statue once per reset. For any Statue that you have deposited a Winged Light at, you will have to wait until after midnight Pacific Time the following Sunday before you can place Winged Light at the Statue again. This means two things:
	+ You can revisit Eye of Eden multiple times during the week and collect previously missed Statues. If you purchased Wing Buffs, you will have more Winged Light at your disposal (to lose and to place). In this way you can maximize your Ascended Candle reward for the week by visiting multiple times and reaching every Statue. If you have already given winged light to a statue in the same week in a previous run, the statue will not appear.
	+ You can potentially cross the point of no return and be forced to give up all of your Winged Light if the timing is off. Be careful to remember when the last time you went to the Eye of Eden was, and how many Statues you may have available to gift Winged Light to.

## Trivia

* When players spam Call during the second-to-last section of Orbit, their Skykid will "sing" along with the singer in the background (AURORA).

## Other Resources

Eye of Eden statues map - @that.sky.spaidyEye Of Eden- Secret Way for Group (Sky COTL)An (out of bounds) way to bring a large group to Eden minimizing getting separated and losing Winged Light.
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