GDF Construction Yard

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## Construction Yard

The **Construction Yard** is the primary construction facility from which GDF buildings and base defenses are built.

## Game structure

The construction process of a GDF building begins with the commander designating a construction site with an antenna. The Construction Yard will then produce the components of the structure, outputting them into a package that is delivered by drone to the site. The package is then deployed and unfurled into the structure.

Since GDF structures are not immediately built and deployed as a whole, their construction sites are vulnerable to attack during the building process.

### Production

#### Buildings

* Power Plant: Provides power for GDF structures. Costs:  900  15.
* Barracks: Trains infantry for the GDF. Infantry can garrison inside of this structure and fire out at enemies. Costs:  600  20  17. Requires: GDF Power Plant.
* Refinery: Harvesters drop off resources here. Comes with a Harvester to gather Tempest. Costs:  2000  30  28. Requires: GDF Power Plant.
* Silo: Stores resources, raising the maximum amount of money the player can hold. Costs:  150  8. Requires: GDF Refinery.
* Vehicle Bay: Builds land vehicles for the GDF. Costs:  1900  40  25. Requires: GDF Barracks, GDF Refinery.
* Repair Bay: Repairs vehicles. Allows the Vehicle Bay to produce MCVs. Costs:  800  20  15. Requires: Vehicle Bay.
* Satellite Uplink: Unlocks advanced units and support powers. Riot Pod unlocks combat control options. Specialist Pod unlocks high impact combat units. Generals a small amount of Intel over time. Costs:  2000  30.
* Air Control Tower: Calls in air units for the GDF. Contains 2 Air Pads to restock and repair air units. Provides the Comms buff in a small area. Costs:  1800  50  20. Requires: Vehicle Bay.
* Air Pad: Houses 1 air unit. Restocks unit ammo and repairs the unit while docked. Costs:  200  10  9. Requires: Air Control Tower.
* Data Core: Unlocks the most advanced units and support powers for the GDF. Generates a small amount of Intel over time. Costs:  3000  60  35  60. Requires Satellite Uplink.
* Advanced Power Plant: Provides a large amount of power. Costs:  700  24  50. Requires GDF Power Plant and Data Core.

#### Defenses

* Sandbags: Light defense. Costs:  50  5. Requires: GDF Barracks.
* Concrete Wall: Heavy defense. Costs:  100  7. Requires: GDF Barracks.
* Concrete Gate: A heavy gate that admits allied units but blocks enemies from passing through. Connects with concrete walls. Costs:  250  5  8. Requires: Concrete Wall, GDF Barracks.
* Gatling Turret: Anti-infantry and anti-air turret. Costs:  600  10  18. Requires: GDF Barracks.
* Laser Turret: Anti-vehicle and anti-air turret. Costs:  1350  30  17. Requires: Vehicle Bay.
* Grenade Turret: Anti-infantry turret. Fires grenades that deal area damage. Costs:  900  20  20. Requires: Satellite Uplink.
* Tempest Artillery: Long-ranged defensive turret with a minimum range. Fires a Tempest-charged shell large distances against ground targets. Costs:  1700  30  45  30.
* Fence: A light chain-link fence that provides minimal defense for bases. Costs:  20  5. Requires: GDF Barracks. Campaign only.