Patch Notes

Here you find almost all Patch Notes!

## BETA

This Patch went live on 07.06.2019

* New Energy System
	+ Pylons no longer hold energy
	+ Pylons indicate connections
	+ Improved transfer over range and overall transfer rates (500)
	+ Increased generator range by .5
* Terran
	+ Italis stay alive after command center is destroyed
	+ Italis damage to omegalisk reduced from 80 to 60
	+ Defender heal per wall armor upgrade increased from 1/s to 2/s
	+ T3/T2 conservation fixed
* Zerg
	+ Reduced cost of spine crawler from 230 to 200
	+ Hydralisk deal 50% damage to armored
* New Things
	+ Chemical plant
	+ Firebat
	+ Improved Farming

## V2.14

This Patch went live on 02.09.2018

* Terran
	+ Italis
		- Reduced Teleport execution time from 4 to 2 seconds
		- Reduced Teleport after interruption cooldown from 30 to 5 seconds
		- Decreased cost back to 25 charges
	+ Sentry Gun
		- Decreased energy cost per shot from 4 to 3
		- Decreased energy cost of Sentry Supercharge from +2 to +1
		- New ability: "hold fire"
	+ Reaper
		- Decreased Reaper health from 30 to 28
		- Increased Reaper regeneration from 1 to 1.3
	+ Changed requirement for Enhance Production Upgrade from having Construction Yard to having any Tech Structure (Command Center, Tech Lab, Construction Yard)

## V2.13

This patch went live on 27.08.18 and mainly includes some nerfs for the new Terran unit Italis

* Terran
	+ Italis:
	+ Teleport must now target allied structures
	+ Increased Teleport cooldown from 60 to 240 seconds
	+ Increased movement speed from 2.5 to 2.75
	+ Decreased base damage from 42 to 32
	+ Decreased damage vs structure from 42 to 22
	+ Decreased damage vs massive from 110 to 90
	+ Increased cost from 25 to 30 charges
* Zerg
	+ Structures no longer require units to make way for them to be placed, except for Nests

### Noticable changes:

* Terran:
	+ Tech Lab deals more damage early and now has a shield
	+ New Terran unit: Italis
	+ A few minor cost changes
* Zerg:
	+ Hydralisks take more damage when off creep, but don't die

### Details:

* Advanced Battery
	+ Changed cost from 25/60 to 30/50
	+ Increased capacity from 2000 to 2500 energy
	+ Increased movement speed from 3 to 3.5
* Tech Lab
	+ Increased attack targets from 2 to 3
	+ Increased attack damage from 4 to 5 (Decreased scaling from +2 to +1 per charge)
	+ Increased attack speed from 0.75 to 0.55 (No longer scales)
	+ Added shield
* Hydralisk
	+ Increased life loss when off creep from 12 to 20 hp/s
	+ Hydralisk no longer die from off creep damage, they remain at 1 hp
* Zerg scan Range: (Aggro Range / Range to find and engage targets)
	+ Decreased Tankling scan range from 10 to 5
	+ Decreased Creeper scan range from 10 to 6
	+ Decreased Strikeling scan range from 15 to 10
* Other:
	+ Decreased cost of Sheep Farm, Enhanced Production from 20/25 to 20/20
	+ Decreased cost of Power Pylon from 50 to 40 minerals
	+ Decreased Omegalisk health from 20.000 to 15.000
	+ Added environment objects at Terran Base Expansions to better fit 2x2 structures
	+ Added Terran unit: Italis (Found at Tech Lab)

### Not Displayed Changes:

* Changed Wall and Gate description from none to something basic.
* Changed Refinery description implying it must be built on top of a geyser.
* Changed Siege Tank description noting it requires manual targeting, and costing 200 energy per shot.
* Changed Tech Lab - Charge Up description to have separate section for its passive effects.
* Changed Power Pylon description and added section to note that it should be within range of the generator or another pylon to connect.

## V2.11

This patch went live on 19.08.2018

* Terran
	+ Army control
		- Removed all Batteries from "select all army" hotkey (usually F2)
* Other
	+ Added Pre-picked Mode (host in lobby determines Teams)
	+ Added Link to Zerg Hex Wikipedia (that's us! Congratulations to everyone)

## V2.10

This Patch went live on August 13, 2018 and includes many new features and a new Unit!

* **Zerg**
	+ New Unit: Omegalisk
* **Terran**
	+ Armory
		- The Conservation upgrades (L1, L2 and L3) are now chained again, i.e. L1 is necessary for L2 which itself is necessary for L3
			* Cost changed from 350/700/1400 gas to 300/450/750 gas i.e. the overall cost went down from 2,450 gas to 1,450.
			* Changed efficiency effects ***(Note: L1, L2, L3 do not stack)***:
				+ Instead of giving 200% efficiency to standard marines only L1 gives:
					- 175% efficiency to standard marines
					- 125% efficiency to veteran marines
				+ Instead of giving 200% efficiency to veteran marines only L2 gives:
					- 200% efficiency to standard marines
					- 175% efficiency to veteran marines
					- 125% efficiency to elite marines
				+ Instead of giving 200% efficiency to veteran marines only L3 gives:
					- 200% efficiency to standard marines
					- 200% efficiency to veteran marines
					- 200% efficiency to elite marines
		- Decreased cost of Elite Scope Research from 800 gas to 700
	+ Construction Yard
		- Fortification
			* Decreased base cost from 150 gas to 140
			* New Aura: Increases health of other structures within range
			* New Aura: Increases Defender Repair by +1hp/s
			* Auto-cast enabled
			* Now shows armor level on structures
		- New Upgrade: Sentry Supercharge
		- New Upgrade: Unified Armor
			* Sheep Farm
				+ New Upgrade: Double income
			* Defender
				+ Reduced maximum number of links to Sentry Gun from 2 to 1
				+ Changed linking effect from +6 damage, +20% attack speed to +30% damage and attack speed
				+ Decreased Defender base repair rate from 15 to 10 hp/s

* **Other**
	+ Zerg
		- Zerg Attack upgrade level is now shown on units
		- Fireling upgrade level is now shown on Firelings
	+ Terran
		- Matched color of Veteran and Elite Marine impact model with their beam colors (were blue before)
		- 'Wall Durability' upgrade is now called 'Fortification'

## V2.9

This Patch went live on July 25, 2018 and includes some balance update to make Hydralisks and Shock Trooper more useful.

* **Zerg**
	+ Decreased cost of Creep Tumor from 200 to 130
	+ Hydralisk
		- Increased base damage from 10 to 15
		- increased movement speed on creep from 2.75 to 3.75
		- Decreased base attack range from 6 to 5
		- No longer moves slower for each extra life
		- Reduced traiing time from 20s to 15s
* **Terran**
	+ Decreased Shock Trooper energy cost per shot from 3 to 2
	+ Marine promotion no longer requires additional minerals

## V2.8

This Patch went live on November 22, 2017 and focuses on buffs for the Terran.

* Ion Cannon now deals permanent damage to a Hive (will not regenerate much from it)
* Enabled autocast training for Siege Tanks
* Reduced Geyser Blockers sight range from 13 to 12

## V2.7

This patch went live on November 21, 2017 and includes balance updates.

* Bugs
	+ Fixed various visual/animation glitches caused by patch
* **Zerg**
	+ Increased Large Spine splash damage factors from .4/.2/.1 to .6/.35/.2
	+ Reduced Large Spine attack speed from 1.25 to 1.5
	+ Increased Mineral Extractor income for each missing Terran from +2 to +4
	+ Removed Firelings burrow ability
	+ Decreased Hydralisk cost from 200 to 150
	+ Decreased Nest cost from 600 to 450

## V2.6

This patch went live on October 16, 2017 and includes balance updates.

* **Zerg**
	+ Decreased cost of upgrading Strikeling Spawner from 90 to 60

* **Terran**
	+ Decreased cost of upgrading strikeling spawner from 90 to 60

* + Conservation researches are now split instead of chained
	+ Conservation costs increased from 350/600/900 to 350/700/1400
	+ Decreased cost of Siege Tank from 600/100 to 450/100
	+ Tech Lab now attacks 2 targets
	+ Added 'Elite Sope' research for Elite Marines to the Armory

## V2.4

This patch went live on October 11, 2017

* Trying republish to fix public lobbies