SMITE Version 2.13.2948.1

# The Indomitable Spirit | September 1, 2015

## New God: Xing Tian - The Relentless

###  Smouldering Rage (Passive)

Xing Tian gains stacks of Smouldering Rage each time he hits an enemy with an ability (max 12 stacks). For each stack of Rage Xing Tian has, he gains HP5 (+3). Stacks last 18s.
###  Furious Roar

Xing Tian shouts from his chest with great force, dealing 70/100/130/160/190 (+60% of his Magical Power) and reducing their Basic Attack damage by 30/35/40/45/50 for 1.5/2/2.5/3/3.5. Enemies take % of max Health as damage over time (+2.5% per second) as well. Cost: 55/60/65/70/75. Cooldown: 15/14/13/12/11s.
###  Hook Slam

Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them for 1/1.25/1.5/1.75/2s. Axe Damage: 30/50/70/90/110 (+25% of his Magical Power). Slam Damage: 60/100/140/180/220 (+45% of his Magical Power). Cost: 70/75/80/85/90. Cooldown: 18s.
###  Sky-Cutting Axe

Xing Tian leaps forward dealing 65/85/105/125/145 (+30% of his Magical Power) damage to enemies when he lands and may leap again within 2s. While in the air, Xing Tian has increased protections (10/20/30/40/50), which are refreshed if he connects with a target. Using another ability during this time cancels the additional leap. Cost: 65/75/85/95/105. Cooldown: 14s.
###  Whirlwind of Rage and Steel

Xing Tian spins his axe three times in succession, dealing 50/75/100/125/150 (+50% of his Magical Power) per swing and sweeping up his enemies before throwing them. Cost: 100. Cooldown: 100/95/90/85/80s.

**View the God Reveal page to learn more about Xin Tian's design and development process.**

## New Voice Packs

* Xing Tian
* Ragnarok Fenrir

## New Emotes

* Xing Tian Clap and Wave
* Isis Special

## Misc

* New splash screen art when starting client.
* Arena

* Added spawn indicators for Siege Minions.

* Jungle Practice

* Fixed issue with more than 2 players not able to level up.
* Odin dummies will now return to their starting point if displaced.

* Match Lobby

* Updated art for ‘God Select’ and ‘Lock In’ states.

* Fixed VGS for “Attack Tower/Phoenix” not playing correctly in some modes.
* Fixed ‘Objective Killer’ Achievement not being awarded for killing the Fire Giant.
* Fixed players not able to complete Conquest Tutorial as a Guardian.
* Fixed a number of Combat text issues.
* Fixed issues with the ‘Show Your Health’ UI Option.

## Items

###  Blink

* Fixed issue with camera momentarily getting stuck if blinking into a Janus Portal.

###  Bluestone Pendant

“*Bluestone Pendant was an item that offered Mana sustain instead of Health sustain. Unfortunately over the course of balancing it was either too potent or lackluster. This patch we are shifting the item away from a sustain focus. Instead, it will now augment ability damage users by providing a damage over time on enemies hit by abilities. The goal is to have a meaningful choice between waveclear and aggression, or sustain and defences for Physical users.*”

* This item has been reworked.
* +20 Physical Power, +100 Mana. Passive: Enemies hit by your damaging abilities take an additional 30 Physical damage over 2s (max 2 stacks).

###  Mail of Renewal

“*Mail of Renewal is an interesting item that exists to help players persist during and after a fight. We have increased its overall effectiveness while making sure we kept the high end potential of this item from going out of control by making it refresh instead of stack in place. This should make the item more attractive overall.*”

* Increased Cooldown Reduction from 10% to 15%.
* Increased healing from Passive from 10% to 20%.
* Passive now also activates on Objective Kills (Fire Giant, Gold Fury, Juggernaut, etc.).
* No longer stacks. Upon a successful trigger it will refresh the current duration.

###  Weakening Curse

“*100% healing reduction is a potent stat to have on an active. It's existance has limited the usefulness of gods with healing abilities, as well as trivializing items like Divine Ruin, Brawler's Beatstick and gods with anti-healing abilities. By removing some of the healing reduction from this item, gods with healing abilities should have a little more breathing room but can still be shut down through itemization and counter picks.*”

* Reduced healing reduction from 100% to 65%.

## Gameplay

* Fixed Banished players getting stuck on top of Medusa statues if created underneath them.

## God Changes

###  Ao Kuang

“*Ao Kuang was seeing very positive performances at the highest levels of play, but struggled in the hands of less experienced players. One of the biggest strengths at higher level play was the low Cooldown nature of Wild Storm. We have shifted some of the power away from this skill in favor of increasing the strength of Dragon Call. The goal is to balance out Ao Kuang over the multiple skill ranges he was being played at.*”

* Dragon Call

* Increased base damage from 30/45/60/75/90 to 35/50/65/80/95 per Dragon.

* Wild Storm

* Reduced Magical Power Scaling from 50% to 40%.
* Increased Cooldown from 5s to 7s.

###  Cabrakan

* General

* Fixed missing shields at Victory screen.
* Fixed a Basic Attack animation issue after attacking with Seismic Crush.

###  Chang'e

* General

* Fixed mute not applying when using skins that have the Rabbit speak.

###  Fenrir

* Brutalize

* Fixed ability not working on targets being pulled by Khepri.

###  Guan Yu

“*Guan Yu is a Warrior who excels around being in a fight, shredding Protections, healing his team and dashing through targets. We wanted to reward him more for doing these things. His Passive will now also build stacks on dealing damage to enemy gods and the Cooldown on his dash was reduced. He should now be able to assist his team with more powerful heals and use his lower Cooldown to be in better positions.*”

* Painless

* Guan Yu now builds stacks upon dealing damage to an enemy god, as well as receiving damage

* Warrior's Will

* Increased Slow from 20% to 30%.
* Reduced Cooldown from 14s to 12s.

###  Hercules

* Earthbreaker

* Fixed inaccuracies with ground targeter causing targets to not get knocked up.

###  Hou Yi

* Ricochet

* Improved highlighting accuracy.

###  Janus

* Unstable Vortex

* Improved highlighting accuracy.

###  Khepri

“*Khepri was brought much more into line with the recent changes, but we still saw him over-performing. By increasing the Mana cost of Rising Dawn increasing the Cooldown on Solar Flare, when you choose to save teammates will become a more impactful choice.*”

* Rising Dawn

* Increased Mana cost from 40 to 50/55/60/65/70.

* Solar Flare

* Increased Cooldown from 15s to 18s.

###  Kumbhakarna

“*Poor Kumbhakarna was underperforming across the board so we looked at some key aspects of hit kit. We brought up the damage and root duration of Groggy Strike as it was a very long channel for not much payoff. In a previous patch we split the damage from Epic Uppercut so that he could deal some more upfront damage but it reduced the Area of Effect damage of the landing. We like the split, but want to bring back some of the reward for hitting players with the landing of the Ultimate.*”

* Groggy Strike

* Increased base damage 50/90/130/170/210 to 70/120/170/220/270.
* Increased Root duration from 1.5s to 2s.

* Epic Uppercut

* Increased landing damage from 225/300/375/450/525 to 250/350/450/550/650.

###  Medusa

* Acid Spray

* Updated the spray fx to be more accurate.

###  Mercury

* Fastest God Alive

* Increased additional power from 25% to 30% of his movement speed from items.

###  Nox

* General

* Nox cannot be pulled from Khepri after she's used Shadow Lock on a target.

###  Ravana

* 10-Hand Shadow Fist

* Increased Health Return from 15/20/30/45/65 to 15/30/45/60/75.

###  Ymir

* Ice Wall

* Fixed ranks 2 and 3 being 1s shorter than stated.

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