Force Cards - Remote Caffeine Era

## Episode 63: Beyond the Dwarven Door

### Siv's Magic Money Double Rolls (Force of Good)

During this episode whenever any party member - or even Jeff - rolls multiple dice and any two numbers are the same, the party earns 100 GP, 200 if Siv is the one to roll the doubles.

**Submitted By:** CrystalBlu

**Played:** 0:23:26

### Overwhelming Love (Force of Evil)

Each of you are overcome by the love of the Watchers and become so distracted that your next skill check suffers a negative 5 penalty. It's all our of love though, embrace it.

**Submitted By:** Kaibuk

**Played:** 0:24:15

### Schadenfreude (Force of Good)

In combat, when an opponent fails a saving throw, the team can berate them and hurl invectives at them, amplifying their misfortune. Lily can case Viscous Mockery at level 17 as a reaction!
She starts the mockery, which is continued around the table by each member of the team. Everyone rolls a d4 and the highest 4 rolls are used for damage.

**Submitted By:** Lurkfish

### Uh-oh, Looks Like We're Friends (Force of Good)

Nothing heals the soul like spending time with those you love. The next time the group takes a short rest together, you reflect on everything that has happened. You've come so far, done so much, and touched more lives than you know. A feeling of togetherness lifts your spirits and everyone gains the effects of a long rest.

**Submitted By:** KarmaSix

### Tier 4 Squelaiche Subscription (Force of Evil)

Turns out when James srt up his Patreon account he used the party card. Oops! Better pay 10% of the party's total gold if you wanna receive your monthly allotment of eldritch blasts and tentacles!

**Submitted By:** DoodTheMan

**Played:** 2:08:01

### Lord Arraban's Cursed d20 (Force of Evil)

You have found Lord Arraban's Cursed D20! But you're not worried, how bad can the curse be? Each player rolls a d20 and records the result. Whenever anyone rolls one of those results, they receive 1d8 psychic damage. Once all of the results have been rolled and used, discard this card. Why are all of his dice slimy?

**Submitted By:** WizardLee

**Played:** 2:28:38

### Zone of Truth (Force of Good)

The tendrils of Dondo Karigina's Zone of Truth have lingered on you somehow. WHen in battle, one of you is able to give up an action to ask an enemy w/in 30ft of you to reveal its damage and condition vulnerabilities, resistances, and/or immunities.

**Submitted By:** Bill\_Og

## Episode 64: The Ancient Armory

### Magnetic Repel (Force of Good)

When the magnet golem exploded, Fahima's glasses were blasted into the lava. The magnet explosion was so powerful however, that they managed to find their way back to Fahima. Fahima magically gets her glasses back. She and the rest of the team also get +5 on their next perception rolls.

**Submitted By:** ArcanaPopcorn

**Played:** Episode 64

### It's Raining Healing Potions! (Force of Good)

8 healing potions rain from the sky. Player with the highest passive perception rolls 1d8 to see how many crash before anyone notices. On 1-7, reduce that number from the total Health Potions gained and everyone takes that much slicing damage from the shattering potion bottles. On an 8, the team takes no damage and catches a single Greater Healing Potion.

**Submitted By:** Ceetar

**Played:** Episode 64

### Time Lag (Force of Evil)

After being pulled back and forth through time, all of your bodies are still trying to get used to the current time stream again. Combat takes a lot out of you. You feel slightly woozy. You need to lay down. As soon as the next initive is rolled, everyone in the party falls prone and miss their first turn. It is hard to travel.

**Submitted By:** DivineMatt

### 3 Kobolgs in a Trenchcoat? (Force of Good)

A large trenchcoat appears. All the players can huddle under it. They appear as a single anonymous creature and can sneak and hide as a single individual with one player of the team's choice rolling stealth for all.

**Submitted By:** Mobo\_Hurder

### Trivia Time Round 2 (Force of Evil)

Everyone at the table must answer this question: In what episode, number of name, did Uggo say "Lily, you are not as ugly as most people say"?
An incorrect answer earns anyone who doesn't answer correctly a -5 on their next skill check

**Submitted By:** Sean Patrick

### Feast of the Damned (Force of Good)

During the next short rest, the team cooks the last thing it killed (regardless of what it was) over a spit. Eacch person in the party may partake, gain 2d6 healing without expending hit dice.

**Submitted By:** AirForceDemon420

### Justice for Bug (Force of Evil)

Hey! Yeah you! Remember that fire beetle from episode 39? The one minding its own business before you made it EXPLODE and took its gold? Well, that beetle had a mom and she is not happy. A giant fire beetle appears in front of you and gets a surprise attack. #JusticeForBug

**Submitted By:** iKryten

### Together with Our Hellish Hate (Force of Good)

When Uggo rages, the effects can be shared with the rest of the party for 1 round, affording them all the benefits and restrictions of Rage.

**Submitted By:** cosmiclord09

## Episode 65: Riddle of the Forges

### Sanguinous Shield (Force of Good)

The first time a member of the party is wounded after reading this card, the blood from the wound swirls around, forming a protective shield for the next person to be injured.

Record how much damage the 1st party member takes, and for the next party member to be hit, the damage is reduced by that amount.

**Submitted By:** Braiba

### Nose Goes (Force of Evil)

The last cast member to put their index finger on their nose by the time Jeff is finished reading this card automatically fails their next saving throw of any kind in combat. Nose Goes & you're too Slow! Additionally, Jeff will place his finger on his nose at some point during the rest of this episode. Same rules apply then, too.

**Submitted By:** Lurkfish

### An Angel's Blessing (Force of Good)

The Candle Queen has seen her heroes in trouble and knows Uggo felt lost during their time in the past, so she sends her angel to show the heroes she is always with them. In the entire next combat, all heroes receive the effects of the Bless Spell from the Candle Queen. All Hail Ahman'Da!

**Submitted By:** angeldevilson

### Divine Vengeance (Force of Evil)

Lily has angered the Goddess of Bridges, who has placing a curse on the team. The next fight in which there is any form of bridge on the map, any Nat 20 must be re-rolled.

**Submitted By:** Druidotter

## Episode 66: A Way Through

### You don't mind, do you? (Force of Good)

During the next, or current, combat, each party member on their turn may "borro" the magical effect of any Attuned Magic Item carried by another Party Member for that turn only. It still takes an action, and items that can only be used once per short or long rest are depleted until a short rest or long rest is taken.

**Submitted By:** SeanPatrick

### Father Knows Best (Force of Good)

"Always wear protection!"...wise words from dad. Everyone gains 5 temp HP of protection!

**Submitted By:** RichardJohnson

## Episode 67: The Shattering

### Fallback Plan (Force of Good)

At any point after initiative is rolled, any one party member may place a Thieves' Lantern on a square as a bonus action to mark a fallback location. When any member of the party receives damage during that combat they may choose to instantly return to the marked square, bu the lantern is destroyed.

**Submitted By:** cosmiclord09

### Champions of the Fallen (Force of Good)

You hear the voices of friends who are no longer with us. Dufo Hims, Claudiette Mormthallow, Cho'Ran... You hear them whisper, "You can do it, we believe in you," granting superior crits for one round of battle. When the team decides to activate this card, each player can yell out "THIS IS FOR ALL OF YOU!" as if talking to those who have fallen, while rolling on their turn during a single round. A natural 18, 19, or 20 becomes a critial hit during that round.

**Submitted By:** Benevolence

### Insert team name here (Force of Evil)

What? You haven't chosen one yet? Not choosing is also a choice. Since you have proven indecisive, one choice will now be made for you. The next door you approach that is accessible, but you have never been through, the entire team is forced to enter without doing a perception check on it. You rush in like 5 Yahoos at Last Call and all drop your weapons on the floor as soon as you cross the threshold.

**Submitted By:** The\_Jedi\_Prince

### Whispers from the Past (Force of Good)

Your mind's filled of visions. And audience. Watching your past accomplishments for the first time. You recognise they are trying to catch up to your adventure today, but are displaced by time. You see past exploits through their eyes reliving them again as if new, bolstering your confidence. Each member of the party may add 1d6 to their next skill check.

**Submitted By:** Merovak

### Snap, Crackle, and Pop (Force of Evil)

(Do not read aloud)

**Submitted By:** SinisterDracolich

### Spudded Leather Armor (Force of Good)

The power of the POTAY-TEE ios strong with the party! For the next round in combat, everyone in the entire party is suddenly wrapped in an extra layer of potato-based armor, giving them +5 to their AC.

**Submitted By:** GamerCher

### Uggo Launch (Force of Good)

During the next combat, any player may use their action to have Uggo launch them with all his strength at a target. Range 30 feet. Roll an Acrobatics of Athletics check (your choice) to determine a hit. Damage is 1d4 x the number of squares travelled. Launched player lands in an unocccupied square adjacent to the target.

**Submitted By:** AirForceDemon420

## Episode 68: The Eruption of Skyscorcher Peak

### A Toast (Force of Good)

What once was five, is now four. A friend, a confidiant, a sister no longer with you. The remaining members of the party find a glass filled with the drink of their choice in their hand, for a toast to their missing member. The four who drink this toast can re-roll any one dice that rolled a 5 or less.

**Submitted By:** Kaibuk

### Shothforgot (Force of Good)

People on the material plane all look the same, and Shothrogot has forgotten which one of you is James. During the next combat, any party member may use a single Eldritch Blast as an action, along with any modifiers James has gained as a class feature.

**Submitted By:** DoodTheMan

## Episode 69: Water and Ash

### Hodgepodge hug (Force of Good)

Way to beat that Hodgepodge! It seems Ferdinand squirreled away some hodgepodge for later. During the next battle, any one party member may use some hodgepodge as a temporary shielf to gain +5 to their AC for one attack. After the attack, the hodgepodge turns into a moist pustule. Eww moist.

**Submitted By:** DivineMatt

### Hodge Podge Harry (Force of Evil)

Since it's that time of year when scary things abound, the worst of your nightmares comes to life. A Hodge Podge named Harry takes rervenge on you for his fallen comrades and jumps out at you from out of nowhere. Then he disappears just as suddenly, but the damage is already done. The entire party takes 1d10 psychic damage.

**Submitted By:** GamerCher

### Split the Party? (Force of Evil)

Did you say you were stronger when separated? Each party member is randomly placed across the current (or next) battle map by Amanda in the Map Room.

**Submitted By:** LilyDumblestuckFan

### Don't cha like clowns??? (Force of Evil)

A pair of giant, floppy, abeit colorful shoes appear on each of the players feet. For the next combat everyone's speed is halved and all Dex saves are made at disadvantage. Aren't we freaking funny?!?!?

**Submitted By:** DownToClown

### Sock Puppet Fahima (Force of Good)

The party's grief at Fahima's betrayal and loss manifest as a perfect Sock Puppet Fahima. This can be used once to cast Magic Missile at 4th level as a bonus action. However It cannot be used against any sort of animal - monstrous or otherewise.

**Submitted By:** Mobo\_Hurder

## Episode 70: Picking Up the Pieces

### Anger Justified (Force of Good)

With everyone being still angry about Fahima leaving, each Hero of Bingle gets a +3 to the next time they do damage

**Submitted By:** Cable

### A Dirty Bottle (Force of Evil)

One of the the healing potions in the party's possession has turned rancid, instead of healing the drinker, it does that much damage. Roll a D6 every time you drink a potion until you find the bad one by rolling a 1.

Always sanitize your bottles between uses.

**Submitted By:** Ceetar

## Episode 71: We Can Dream

### The Divides of Fate (Force of Good)

When making a saving throw any single player may invoke this card instead of rolling to make that roll an awesome. When they do this, somewhere far away Fahima's next roll instancely becomes a critical failure.
A player may instead use this card to make their saving throw roll a critical failure, in which case Fahima's next roll instantly becomes an awesome.

**Submitted By:** DoodTheMan

### Bag o tiny hammers (Force of Good)

That's right! It's a bag of 10 crustacean hammers. Get crackin!

**Submitted By:** J\_knowit

### Yam bam (Force of Evil)

Everytime an evil yam is gifted by a Watcher from this point forward this episode, roll a d4 to select a player. Each yam causes a large purple boil to emerge on that character's face causing 1d4 damage. They only go away after a long rest (or with the soothing balm of a gold potato).

**Submitted By:** DivineMatt

## Episode 72: Off the Rails

### Decisions, decisions (Force of Good)

Deciding when the outcome is truly out of your control is NOT easy!

Before a d20 roll of your choice, decide to reduce it to the Crit/Fail of a d2 of coin toss. Works once only for each of the Heroes of Bingle!

**Submitted By:** monomakes

### I Spy (Force of Good)

If not in the map room, this takes effect next time they enter. I Spy With My Little Eye...something that is <Jeff picks a color>. In initiative order, each player gets a chance to guess, winner gets +5 on their next roll.

**Submitted By:** Ceetar

### The Caffeine Production team's missing (Force of Evil)

The production team has gone missing. You are on your own. Take a -3 to any d20 roll any member of the team makes for the rest of the episode.

**Submitted By:** Beakerpar

### Use my Hurdy Gurdy (Force of Good)

In battle, Lily receives a hurdy gurdy, with which she can play a melody as an action. Doing so will cast Cure Wounds for free on the entire party. She does not have to touch the heroes for this effect to work, but the hurdy gurdy disappears after one use.

**Submitted By:** MataMous3

### Sudden explosion of tentacles (Force of Evil)

Wherever James is standing right now, summon a Hunger of Hadar.

**Submitted By:** DoodTheMan

### Interrupting Pebbles (Force of Evil)

**Submitted By:** Dasmyr

**Played:** Episode 73

### Yammer of Poverty (Force of Evil)

This card activates when two yams have been given this episode. A giant yam appears and explodes on the party. Each party member rolls a d10. Combine the scores and multiply by 5. Subtract that amount from the party's gold. Seems like yams cost a lot.

**Submitted By:** DivineMatt

### Team Expertise (Force of Good)

The team agrees on one skill check (not attack roll). For the rest of that session, whenever a PC makes that check, they add +5 (one for each member of the Heroes of Bingle) to their roll. Long live HoB!

**Submitted By:** SiLy

### The Power of Friends (Force of Good)

When all seems lost in battle, one of you looks to your friends for strength. At any moment in battle, before making an attack, one person may should "My friends are my power!" and their attack is bolstered. Everyone rolls 1d4 and adds the total to the total damage done for one attack.

**Submitted By:** OhGodItsATurtle

### Back Stab (Force of Evil)

The Amulet creates a sudden urge in all of your to stab somebody. For the next round of combat, any attack roll for any player that is an odd number means the attack targets the nearest ally instead of the intended enemy.

**Submitted By:** Silverfang59

### Time is on your side (Force of Good)

A pocketwatch appears before you. This watch has the mark of a chrono dragon. By cliccking its button you can reroll a die or cause Jeff to reroll. The new roll must be used. The watch then fades away. You hear a dragon chuckle in the distance.

**Submitted By:** DivineMatt

## Episode 73: Reunited

### Who feels Lucky? (Force of Good)

A golden horseshoe appears before the party. For the rest of the session, the first time a player rolls a natural 1 they can reroll the die. This is only usable once by each player.

**Submitted By:** DivineMatt

### Meep's Flaming Fury (Force of Good)

In the event that Fahima's HP gets to 50% (or lower), Meep bursts into a flame of fury, taking the shape and form of a full grown Phoenix. She then flies up then dives through the enemhy that dealt the damage to Fahima, causing 3d10 fire damage. Meep reverts back after the attack.

**Submitted By:** Bill\_Og

### Evil Yam (Force of Evil)

At the end of the next round of combat, everyone rolls a D20 but does not reveal the result. Whoever has the lowest roll with have a yam in their bag. Each player then closes their eyes. On the count of three, any player who thinks they have the yam raises their hand. If only one player raises their hand, everyone gains 2d6 temp HP. Any more than one, each player who raised their hand takes Xd6 psychic damage, where X is the number of hands raised. If no players raise their hands, all players take 2d6+5 psychic damage.

**Submitted By:** Rozeken

### Harry Hodgepodge (Force of Good)

A hodgepodge crawls out of the bag of holding with a sign nailed to it reading ""Hi, I'm Harry the Salesman."" He has 10 healing potions for sale, and he accepts raw gold ore as payment!. He valishes after all sales.

Healing 2d4+2: 50 gp
Greater healing 4d4+4: 100 gp
Superior healing 8d4 + 8: 500 gp
Supreme healing 10d4 + 20: 5,000 gp

**Submitted By:** Raygor

### Ain't Nobody Got Time For That (Force of Good)

There are so many cool spells that take to long to cast, but the huge monster coming at your face does not care. The watchers of the Time Stream do, however. For one time only, one spellcaster may use their action to instantly cast a spell that would normally cost 1-10 minutes to cast (excluding rituals).

**Submitted By:** WillDJ1217

## Episode 74: Strife in Tyf

### Hey, what about me? (Force of Good)

In combat, the next time someone is healed from any source, a second party member may also heal the same amount.

**Submitted By:** Joy\_of\_Winter

### Liar, Lier, Lyre (Force of Good)

Homophones are words that sound the same. For every set of homophones containing at least two words (i.e. liar and lyre), the team can think of they gain 100 gold. 10 bonus gold if they are D&D related. No you can't use lyre! You have 30 seconds starting... now

**Submitted By:** Witchspace

**Played:** 0:23:04

### Mathematics can be confusing (Force of Evil)

When everyone rolls inititive, divide it by 5, then multiply it by... Forget it. In the next combat, Jeff's monsters go first. Doesn't matter if you roll low this time Jeff.

**Submitted By:** Raygor

**Played:** 1:49:13

### Eldritch Escape (Force of Good)

Any other player may expend this card as an action to vanish from where they are standing. At the start of James' next turn he takes 1d6 + the user's height in feet as bludgeoning damage as they climb out of his mouth.

**Submitted By:** DoodTheMan

**Played:** 2:59:58

## Episode 75: Chicken Fight

### Dungeons & Dishonesty (Force of Good)

During the rest of this episode, each player may lie once about a d20 roll. If Jeff correctly calls you out on the lie, you must abide by the real result, but each time Jeff accuses you incorrectly you gain 50gp.

If you successfully lie and are not caught, announce your lie immediately and collect 100gp.

**Submitted By:** Braiba

**Played:** 0:28:39

### What was the pants situation on them? (Force of Good)

Each of the Heroes of Bingle gets +5 to hit and an extra 1d4 of damage in their next attack against a ccreature without pants.

**Submitted By:** HadrianX

**Played:** Episode 75

### Jeff's Snail Dice (Force of Good)

Some of the foaming slime from the snail that Jeff put salt on as a kid must have splattered onto the dice he's rolling! Use this card to force Jeff to swap out the die of any single roll and reroll it with a different one.

**Submitted By:** ArcanaPopcorn

### Insane Cartography (Force of Evil)

If the map room team places a compass rose on the map, and at any point a player is within 10ft of it, the compass rose reveals itself as a mimic and immediately does 1d10 Bludgeoning damage against that player.

**Submitted By:** hornist34

**Played:** 2:09:35

### Miffed Milo (Force of Good)

Sick of all of Lord A's threats, Milo decides to help the party out. As a reaction to a single attack, a player may invoke Milo, to will take all the damage for the player. It will a unboubtedly kill him. What a great little... What is Milo again?

**Submitted By:** DivineMatt

### Donk's Not Wrong! (Force of Evil)

Suddenly you remember Donk's feelings on fighting and killing! No more! For one round of combat, no one on the team is able to take an action that would directly deal damage to an enemy.

**Submitted By:** fuzz58

### A Classic Heroes of Bingle Plan (Force of Good)

Play this in combat to have the amulet outfit you in a diverse array of elaborate costumes.

For the next round, as a Bonus Action each player may make a contested Charisma check against an enemy to Charm them for 1 round. Your attempt must include a description of your costume and the fake name you are using.

**Submitted By:** Braiba

### Waiting For the Other Shoe to Drop (Force of Evil)

The next time a player fails a DEX save, they fall prone and their shoes explode off their feet inflicting 2d4 fire damage as they launch. The shoes immediately fly at another player (+9 to hit, 2d4 bludgeoning), knocking the target prone on a hit and causing their shoes to explode. This continues until a shoe misses or the entire team is prone.

**Submitted By:** Aegis13

## Episode 76: The Bisected City

### Naughty or Nice (Force of Good)

All party members roll a d20. Odd rolls means you've been naughty, and even nice. If naughty, you get ccoal and -2 to skill checks for the rest of the episode. If nice, you get 10 gold and +2 to skill checks for the rest of the episode. Nat 20s get a small gift box with a tiny nutcracker that you're able to use to... crack nuts.
If you successfully lie and are not caught, announce your lie immediately and collect 100gp.

**Submitted By:** J\_Knowit

### A Strange Fête (Force of Good)

A pulse of magic surrounds the party. The entire group recalls the joys of Strangers' Fête. Relax, and enjoy the season with your friends! During this episode, as is the tradition, any character that shares something about themselves with the group that none of them knew may reroll a single die.
Happy Holidays to you, Heroes.

**Submitted By:** Subetai the smithy

### We were Battle-Adjacent (Force of Good)

All that training paid off! During the next combat, James may reflexively use his shield to aid an ally in battle. Apply your shield's AC as a bonus to any adjacent ally's AC.

**Submitted By:** unicharge

### Jeff Cannata by Any Other Name (Force of Evil)

For the rest of the episode, when saying Jeff Cannata's name or referencing him specifically, players must choose a new and unique way of referring to him. (i.e. Jeffy or Mr. Cannata) The first person to repeat a name takes 2D6 psychic damage and their character is rendered mute for 5min or 2 rounds.

**Submitted By:** Ceetar

### Weekend at Whitebeard's (Force of Evil)

He may be dead...but he's the life of the party! White Beard's body appears - still very much dead, but clothed and intact. You must carry White Beard around (no bag of holding) and convince anyone who asks that he's just nursing a bad hangover (Deception DC 18). After convincing three people of this White Beard returns to Davy Jones' Locker.

**Submitted By:** miko\_obliquo