Status Effects

# **Buffs**

**BP Up**: Max BP is raised by \_. **(Various)**

**BP Regen**: Gain \_ BP per turn. **(Various)**

**DEF Up**: DEF is raised by \_. **(Various)**

**Charge**: Damage dealt by next attack is increased by 1 per charge. **(Various)**

**Charged Up**: Gain 1 charge per turn. **([Sparky|Li'l Sparky])**

**Dodgy**: 50% chance to miss being attacked. **(Various)**

**Electrified**: Gives "Electric" trait, immune to electric attacks. **(Various)**

**Fast**: Attacks twice (or thrice) per turn. **(Various)** (Old name: Invigorated)

**FP Up**: Max FP is raised by \_. **(Various)**

**FP Regen**: Gain \_ FP per turn. **(Various)**

**Freezing**: Take 0 damage from physical attacks, attacker is Frozen for 2 turns. Doesn't affect species that are immune to ice. **([[1]])**

**Hooligone**: Takes no damage from next attack. **([[2]])**

**HP Up**: Max HP is raised by \_. **(Various)**

**HP Regen**: Gain \_ HP per turn. **(Various)**

**Intensified**: Damage of next attack is doubled. **([[3]] & [Pain|Double Pain])**

**Payback**: Enemy takes half damage dealt. **(Various)**

**Poppable**: Deals 3 damage to attacker. Removes attacker's status effects, and user's Poppable. **([Cheep|Cheep Cheep] & [[4]])**

**POW Up**: POW is raised by \_. **(Various)**

**Sharp**: Counter damage and status effect turns are doubled. **(Various)**

**SPD Up**: SPD is raised by \_. **(Various)**

**SP Regen**: Gain \_ SP per turn. **(Various)**

**Superguard**: Take 0 damage from physical attacks, all damage is redirected to the enemy. **([[5]])**

# **Debuffs**

**Angry**: Attacks are completely random. **(Various)**

**BP Down**: Max BP is lowered by \_. **(Various)**

**BP Loss**: Lose \_ BP per turn. **(Various)**

**Blind**: 0 damage if attack is blocked. **(Various)**

**Burned**: Lose 1 HP per turn, doesn't affect species that are immune to fire. **(Various)**

**Confused**: 50% chance to do something you didn't even want to do. **(Various)**

**Cursed**: All items and badges are unusable. **(Various)**

**DEF Down**: DEF is lowered by \_. **(Various)**

**Dizzy**: 50% chance to miss attacks. **(Various)**

**Fading Away**: When this status effect reaches 0, the user dies. **([[6]] & [[7]])** **UNSTACKABLE**

**Flipped**: Cannot attack, DEF is lowered to 0. Only applicable to some species. **(Various)** **UNSTACKABLE**

**FP Down**: Max FP is lowered by \_. **(Various)**

**FP Loss**: Lose \_ FP per turn. **(Various)**

**Frozen**: Cannot attack, cannot move in line. Thawed by fire attacks, doesn't affect species that are immune to ice. **(Various)** **UNSTACKABLE**

**Grounded**: "Flight" trait is lost. Only applicable to some species. **(Various)** **UNSTACKABLE**

**Heavy**: All attacks cost 2x the amount of FP to use. **([[8]])**

**HP Down**: Max HP is lowered by \_. **(Various)**

**HP Loss**: Lose \_ HP per turn. **(Various)**

**Immobilized**: Cannot attack. **(Various)** **UNSTACKABLE** (Old name: Paralyzed)

**No Skills**: Cannot use a certain attack. Attack may be stolen. **(Various)**

**Poisoned**: Lose 1 HP per turn, doesn't affect species that are immune to poison. **(Various)**

**POW Down**: POW is lowered by \_. **(Various)**

**Reversed**: All moves that use FP drain HP instead. **([[9]])**

**Slow**: Attacks once every 2 (or 3) turns. **(Various)**

**Soft**: Takes 2x damage. **(Various)**

**SPD Down**: SPD is lowered by \_. **(Various)**

**SP Loss**: Lose \_ SP per turn. **(Various)**

**Taunt**: Forced to attack an enemy. **(Various)**

# **Neutral**

**Allergic**: Cannot be effected by any other status effects. **(Various)**

**Contagious**: When attacked, give attacker user's status effects. **(Various)**

**Danger**: HP is at 1/2. Some badges or attacks use this to their advantage. **(N/A)**

**Diving**: Cannot attack, immune to all attacks. SPD is increased by 3. **([Guy|Fly Guy] & [[10]])** **UNSTACKABLE**

**Focused**: Stays at the front of the line at all times. No one behind user attacks. **([I|Mister I])**

**Hasty**: Increases POW by 1 and SPD by 2, but doubles recoil damage. **([[11]])**

**Haunted**: Lose 2 HP per turn, inflictor cannot attack until inflicted or inflictor is dead. **(Various)** **UNSTACKABLE**

**Huge**: POW is doubled, SPD is halved. **(Various)**

**Invisible**: 100% chance to miss being attacked, attack is halved. **(Various)**

**Mini**: POW is halved, SPD is doubled. **(Various)**

**Peril**: HP is at 1. Some badges or attacks use this to their advantage. **(N/A)**

**Sleep**: Cannot attack, healed by 1 per turn. Can be woken up with simple attacks. **(Various)** **UNSTACKABLE**

**Stone**: Cannot attack, impervious to all attacks. **(Various)** (Old name: Protected)

**Tunneled**: Cannot attack, immune to all attacks except for quake attacks. SPD is increased by 3. **([Mole|Monty Mole])** **UNSTACKABLE**

# **Blobule Effects**

**Consumer**: Removes 1 FP from all enemies at the end of each turn.

**Ruiner**: Removes 1 BP from all enemies at the end of each turn.

**Sapper**: Removes 1 HP from all enemies at the end of each turn.

**Slowener**: Removes 5 SPD from all enemies. Cannot lower SPD to 0 or under.

**Softener**: Removes 1 DEF from all enemies.

**Weakener**: Removes 1 POW from all enemies.

# **Sammer Effects**

**NOTE: THESE EFFECTS CANNOT BE STOLEN (BECAUSE THE GAME WOULD IMPLODE)**

**Sword**: Starting weapon for [Guy|Sammer Guy] and [Sammer Guy|Small Sammer Guy].

**Mace**: Starting weapon for [Sammer Guy|Big Sammer Guy].

**Club**: N/A

**Katana**: N/A

**Shield**: User can now reflect projectiles.

**Bomb**: N/A

**Syringe**: N/A

**Ice Blade**: N/A

**Fire Blade**: N/A

**Shank**: N/A

**Neon Blade**: Accessible only through Sword.