recursal/Fanatic-Fandom huggingface dataset:
Wikian:Documentação da predefinição

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Predefinições são uma característica muito poderosa do MediaWiki, mas podem ser confusas para novos usuários e até mesmo usuários experientes podem ter dificuldade em entender as mais complexas. Predefinições devem ser acompanhadas de documentação para melhor usabilidade.

A documentação da predefinição deve explicar o que ela faz e como utilizá-la. Deveria ser simples o suficiente para que usuários sem conhecimento completo das intrincadas sintaxes de predefinições - incluindo muitos editores experientes que possam estar focados em outras atividades - possam usá-las corretamente. Isto é especialmente verdade no caso de predefinições amplamente utilizadas.

## Categorias e interwikis

**Para colocar a predefinição em uma categoria**

Adicione a tag `[[Categoria:nomedacategoria]]` dentro de uma seção `<includeonly>`...`</includeonly>` na subpágina *doc*. No caso do uso da documentação por meio do parâmetro *conteúdo* `{{Documentação|conteúdo=}}`, a tag `<includeonly>` impede a categorização e não deve ser utilizada.

**Para criar um interwiki para a predefinição**

Adicione a tag `[[Códigodelinguagem:nomecompletodapredefinição]]` dentro de uma seção `<includeonly>`...`</includeonly>` na subpágina *doc*. No caso do uso da documentação por meio do parâmetro *conteúdo* `{{Documentação|conteúdo=}}`, a tag `<includeonly>` não deve ser utilizada.

**Para colocar a subpágina *doc* em uma categoria**

Adicione a tag: `[[Categoria:nomedacategoria]]` dentro de uma seção `<noinclude>`...`</noinclude>` na subpágina *doc*.

**Para fazer com que a predefinição coloque um artigo em uma categoria** (quando o artigo usa a predefinição)

Adicione a tag `[[Categoria:nomedacategoria]]` dentro de uma seção `<includeonly>`...`</includeonly>` na página da *predefinição*.

## Ver também

* Wikian:Namespace predefinição - lista de predefinições organizadas (incompleta)
* Categoria:!Predefinições - categorias com todas as predefinições
* Ajuda:Como criar predefinições - Ensina como criar uma predefinição.
* Predefinição:Documentação

Predefinição:!Conceitos do MediaWiki
Hal-Yun

CR 24 // neutral good // huge Celestial

Hal-Yun is one of the guardian spirit of the great Tarchéimniú Forst in the Bearslayer Territory. Since the birth of the forest a long long time ago, Hal-Yun protected it from creatures of the Far Realm. At least twice Hal-Yun stood against a break through of The Void. The first time he lend his assistance to Dominion. His physical form, as a wolf cup, was saved by another Guild group thousands of years later as The Void made another incursion.

Heimat-Sphere: Antikes Thoule
Stirge Swarm

**CR 4 or CR 7 //unaligned // large or huge swarm of tiny Beasts**

This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures.

On occations that there are to many of these beasts and the creatures don't kill each other a swarm will be formed. There are theories that the most dominant stirge commands the swarm as a king or queen.

Heimat-Sphäre: Grimmiges Etharis
Snow Spider

**CR 1 // Unaligned // medium Beast**

Kin to the giant spider but smaller sized, the snow spider is wreathed in snowy white fur. These spiders dwell in icy tunnels lined with dense, calcified webbing. Snow spiders set lengthy lines of hard webbing across their lair and in the surrounding area. Blending into the environment, these lines act as signals to the snow spider. The snow spiders are organized in a colonies with a queen controlling it.

Quietly stalking its prey, snow spiders either use their large size to overpower their prey or bite their victim, fleeing while their freezing venom takes effect before returning to drag helpless food back to their den, where their eggs can be found. In time, the eggs hatch into young snow spider. Snow spiders hunt in packs.

Heimat-Sphere: Antikes Thoule
Der erste und letzte Feind

Eine Kraft außerhalb der Existenz, außerhalb der Realität will die Vernichtung von Existenz/Realität und eine Rückkehr in einen Zustand vor allem. Eine ungenannte Katastrophe im Zeitenstrom hat es dieser Kraft ermöglicht Durchbrüche in die Existenz/Realität zu schlagen, durch die SIE versucht die dortige Ebene zu vernichten. Wenn der Durchbruch in die Ebene zu klein ist um mit reiner Vernichtungskraft die Ebene zu zerstören, nutzt die Kraft denkende Wesen oder andere Katastrophen um den Durchbruch zu erweitern. Sobald der Durchbruch eine ausreichende Größe erreicht, ist die Karft in der Lage einen finalen Kataklysmus auszulösen, der die vollkommene Vernichtung der Ebene und parallelen Ebene zur Folge hat.

Die Kraft ist eine Quelle ungenannter Macht und so manches Wesen ist diesem Ruf erliegen oder hat in großer Hubris geglaubt SIE nutzen zu können.

Durchbrüche in die Realität sind der Kraft bisher nur über die Ebenen der Primären Materiellen Welten und deren parallelen Ebenen, dem Shadowfell und dem Feywild, möglich**.** Eine Vorstoß dieser Kraft in eine der anderen Ebenen, wie z. B. die Sphären der Macht, wird von den Forschern und Gelehrten in der Gilde gefürchtet.

Ob die Kraft eine denkende Entität ist, kann nicht gesagt werden, auch wenn es Beweise dafür gibt, dass SIE planen, verführen und verblenden sowie konstruktiv auf das Verhalten anderer reagieren kann. Jeder Versuch mit der Kraft in Verhandlung zu treten ist gescheitert. SIE reagiert nicht auf Bitten, Aufforderungen oder Drohungen und in keiner dokumentierten Begegnung hat SIE etwas wie Empathie oder Mitleid gezeigt oder ihr Ziel kompromittiert.

In dieser Zeit ist in der Gilde der meist genutzte Name für die Kraft: **das Nichts**. Die Kraft wird unter den Mitglieder mitunter aber auch anders genannt. Die Gilde schreibt ihren Mitgliedern keine festen Begriff für die Kraft. Einige Mitglieder, die extreme Begegnungen mit den Auswirkungen eines Durchbruches erlebt haben, benennen die Kraft mit Schimpfwörtern und abwertenden Begriffen.

In der Gildenbibliothek und Datenbank sind Informationen über die Kraft unter dem Namen: **Der erste und letzte Feind** hinterlegt.

Nachfolgend sind weitere Benennungen der Kraft ausgezählt die in der Gilde Nutzung finden:

* Void
* Die Leere
* Exitus
* Die Stille
* Das Ende
* Der Widersacher
* Devastation
* The Bane of ALL
* Stillstand
* Status quo antes
* The Before
Swarm of Poisonous Snakes

**CR 2 // unaligned // Medium swarm of tiny Beasts**

The swarm is made up of many individual poisonous snakes that act together as a single entity. Their bites occur simultaneously when the swarm attacks and inject poison. The swarm forms as a result of some sinister or unwholesome influence.

Heimat-Sphäre: Grimmiges Etharis
Grimmiges Etharis

**E8098**

> *“Only a few warriors remain. Defenders of humanity against the horrors of the dark. Their numbers dwindle with every new moon. You see, this world belongs to the darkness, and darkness will not give it up easily.”*
>
>

From its deep and forbidden forests, where horrible beasts lurk, to the hulking and impenetrable mountains ranges where lost legacies lie, the landscape of Etharis is formidable. However, the true monsters of this land can be found in the degenerating cities of old, where humanity clings to survival.

Large swaths of Etharis are shrouded in darkness, supernatural and otherwise. In the farthest north the sun is hidden half the year in the natural progression of seasons. It’s no surprise, either, that the deep halls of the dwarves are plunged in darkness. But the darkness shrouding the land of Ostoya is more sinister and magical in origin, and in the forests of the Charneault Kingdom, the dense mist that covers the land is the work of benign spirits—or at least spirits that bend to the will of mortals, for good and evil. The people of all these lands have adapted to a hostile environment. Punishing storms are frequent across the land, foreshadowed by howling winds and then drenching rain. Where the sun never dries the ground, mud is a constant fact of life.

Civilization dot through the land as islands of light surrounded by the unforgiving terrain of shadowy forests, rough mountainscapes, and sinking bogs. Travellers are often met with suspicious gazes by locals who have never left the isolation of their home village. Relentless threats assault humanity. Vicious creatures hunt wandering children and armed travellers alike, many of whom are never heard from again. Sinister forces seek to twist mankind’s nature to their whims, leaving them forever changed.

Sickness and malnutrition are common and expected throughout the land of Etharis. However, there is one illness that is feared above the others. The Weeping Pox is widespread across the western coasts of the continent and frequently strikes harbours and coastal settlements. Distinguishable by the deep red lesions it creates in the skin of the infected, the disease is a death sentence for most.

Superstition and prejudice run deep. In most towns and villages across Etharis, magic is seen as both wondrous and frightening. Whether understood or not, the arcane is mistrusted and often blamed for problems ranging from the failure of a season’s crops to the success of a rival’s business. Many innocent people have been caught on the wrong end of superstition.
The Atlantean

Da Mudpit mit sich selbst sehr zufrieden ist, sah er keine Notwendigkeit, für den neuen Körper irgendwelche nennenswerten Veränderungen durchzuführen. Er ist ein wenig kleiner (1,80) und die Engelsmale schimmern nicht mehr auf seiner Haut - ansonsten ist er noch der Alte.

Auch seine Fähigkeiten unterscheiden sich nur soweit es durch die Anpassung an die neue Welt nötig ist. Er ist Heiler mit Leib und Seele, und das bleibt er auch in den Weiten von Thule. Hier zieht er seine Magie aus der Anbetung von Mithra.

Bedauerlicherweise hat er einige seiner Vorteile im alten Körper zurück lassen müssen, so muss er in dieser Welt Nahrung zu sich nehmen, atmen und (für ihn am Schlimmsten:) schlafen.

## the rich bitch

Durch die Rasse, die Mudpit für sich wählte, wird er in Thule als wohlhabend erkannt. Er selbst kann mit diesem Reichtum wenig anfangen, ihm das Geld aus der Tasche zu ziehen wäre ein Leichtes.

Für diese Welt trägt er gute, teure Kleidung, die allerdings seinen üblichen Gewändern nicht das Wasser reichen kann.
GTA RP Kamikaze Wiki

**Bem-vindo(a) à Wiki GTA RP Kamikaze!**Somos uma comunidade colaborativa que reúne informações sobre o servidor de RP chamado Kamikaze. Nossa Wiki ainda está iniciando, então fique a vontade se quiser contribuir com ela.
Achou que tá faltando alguma informação importante ou tem uma imagem legal pra colocar na galeria? Entre em contato com um dos administradores pelo Discord!

Caso tenha um personagem no Kamikaze e quer ter uma página na Wiki, não hesite em contatar os ADMS abaixo no discord, não espere que a gente vá até você pois talvez demorará muito ou nunca conseguiremos entrar em contato, queremos deixar a Wiki mais completa possível, então não se acanhe em querer falar com a gente, desde já agradecemos.

### IDs

0supertramp#5310

kobra#9554

RP
--

Gangues

Empresas

Personagens

Moto Clubes

Muitas imagens que usamos aqui são retiradas de clipes do Pequepê News. Todo o crédito para eles e o trabalho incrível deles 💜💚💛
Am Anfang war der Sturz

In Mitten einer Taverne fallen plötzlich ahnungslose Umstehende durch einen Riss im Raum in eine ungewisse und absolut verrückte Situation. Nur eine Sache ist seltsamerweise klar: Sie haben unzureichende Befugnis.

>    *"Zu sagen, wo die Geschichte genau begonnen hat, ist unmöglich.*
>
>
> *Vielleicht begann sie für den ganz in schwarz gekleideten Reisenden genau in jenem Augenblick, in dem er die Taverne betrat und sich still in die hinterste Ecke setzte, von wo aus er den ganzen Raum überblicken konnte.*
>
>
> *Vielleicht begann sie in dem Moment, in dem sich in seinen dunklen Brillengläsern der hochgewachsene Elf spiegelte, der die Taverne mit der Hoffnung auf Hinweise betrat, die ihn auf seiner Suche weiter bringen würden. Die blaue Frau bemerkte er dabei wahrscheinlich, sie zog alle Blicke auf sich. Niemand in dem kleinen Ort hatte jemals zuvor jemanden von ihrer Art gesehen.*
>
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> *Vielleicht begann für sie die Geschichte schon vorher, viel früher, vielleicht sogar vor Dekaden. Selbst sie konnte das nicht genau sagen.*
>
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> *Die Geschichte des Barkeepers, der seiner Arbeit wie jeden Tag gewissenhaft nachging, begann vielleicht in dem Augenblick, in dem er die Getränke für die beiden Halbelfen zusammenmischte, die gemeinsam an einem Tisch saßen, umgeben und begleitet von ihren Waffen. Ihre Geschichte fand vielleicht ihren Anfang als sie hörten, worüber der Elf und die blaue Frau am Nebentisch sprachen: über Dinge, die auch für sie von Interesse waren. Geschichten über eine dunkle Bedrohung, über Blutmagier, über andere, grausige und unfassbare Dinge von denen man denken könnte, dass dies ein guter Anfang war. Der Beginn, die Einführung, Informationen die man sich besser aneignet und merkt, Wissen dass später von Nutzen sein könnte.*
>
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> *Aber wer hätte schon sicher wissen können, ob das wirklich der Anfang war? Manche warten ihr Leben lang darauf, für andere ist es nur ein Wimpernschlag. Andere warten vielleicht gar nicht auf etwas und werden davon überrascht, dass sie Teil einer großen Geschichte sind.*
>
>
> *So viel sei gesagt: Spätestens in dem Moment, in dem sich Risse in eine andere Dimension öffnen, und die Taverne, in der man zuvor noch friedlich gesessen hat, in tausend Splitter zerspringt, man Blicke auf fremde Schauplätze, weit entferne Schlachten und sogar sonderbare Versionen von sich selbst erhaschen kann...*
>
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> *In dem Moment in dem man durch ein Tor gesaugt wird und plötzlich mitten drin ist, in anderen, noch unbekannten Geschichten, an einem Ort den man noch nie gesehen, von dem man noch nie gehört hat...*
>
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> *Spätestens dann wird einem klar, dass der Beginn der Geschichte längst vorbei ist.*
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> *Wir sind schon mitten drin." -*Mudpit
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Malkanith

Studiert man die wenigen Aufzeichnungen die noch vor der Entstehung der Empire Burach und Ostoyano findet man Erwähnungen über einen Hexenmeister der mit seinen Armeen an Monstern und Kultisten ganze Königreiche für seine Ziele niederbrannte. Einige andere Quellen sprechen von einem obskuren Magier, der wegen seiner scheußlichen Experimente ins Exil verbannt wurde. Schnell wird jedem Scholaren beim Durchsehen der Quellen klar, dass es in den Gefilden westlich des Grey Spine eine Menge Quellen, seriöse und unseriöse, Spukgeschichten, Märchen, Legenden und Bar-Tratsch über einen finsteren Magier gibt der irgendwo hier sein Unwesen treibt.

Im Nordenland Orsimer und in der Region der Thousand Rivers Anâzun genannt, lässt sich die Figur Malkanith’s durch die Regionen und die Geschichte West- Etharis**‘** verfolgen. Kaum eine Kommune kennt nicht mindestens eine Schauergeschichte um diese Figur und als klassischer Buhmann wurden der Legende Malkanith’s viele unerklärliche Phänomene und unzählbare Grausamkeiten zugeschrieben.

Eine alte Weise übersetzt aus alter Nordenland Keilschrift datiert auf das Jahr 980.

> *Like a plague upon the land the enemy stands.*
>
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> *Then advances towards our door.*
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> *Devastation of a nation, like an evil wave upon the shore.*
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> *Bringing to our peaceful kingdom the tide of war*
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> *He is Orismer, born a wizard of the night.*
>
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> *Within the enchantment of the dakness and the nightmares He was born.*
>
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> *His companions the creatures of the night surround him.*
>
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> *For He is the one the will sunder destiny in fist.*
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> *He climed the mountain and releases shadows into our homes.*
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> *Commanding the fury to evil heart und weak minds.*
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> *The beasts in packs attack the soldiers as they run, they are slain.*
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> *Like the torrential rain the his shadows  flood the plain.*
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> *Destiny and time will loose all meaning.*
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> *As none of us will remain to remember.*
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>

Zitat von Eneron Sternseher, elfischer General während des Falls von Orikalkon im Jahr 653.

> *“The Light failed; but the Darkness that followed was more than loss of light.”*
>
>

Aus der Predigt eines Anhängers von Zabriel i Jahre1127

> *"Be not ye therefore partakers with them, who lost themselfs to Malkanith. ye were tempted by darkness,but now here is light: walk as children of light. And have no fellowship with the unfruitful works of darkness, but rather reprove them."*
>
>

Ob es durch die Geschichte des Landes immer der selbe Magier war oder ob sich mehrere Schwarzkünstler den Namen Malkanith aneigneten ist nicht nachzuvollziehen.

Von der Größe des Risses durch den der ERSTE UND LETZTE FEIND auf Etharis Einfluss nehmen konnte, konnte die Gilde rückwirkend schließen, dass Malkanith den Einflüsterungen des ERSTEN UND LETZTEN FEINDES gut 400 Jahre von seiner Vernichtung erliegen haben muss. Er gilt nun als einer der Vorführfälle in der Gilde, da Malkanith den Einfluss des ERSTEN UND LETZTEN FEINDES über einen ungewöhnlichen großen Zeitraum verschleiern konnte.
Safe Box

You can collect a free safe box from the shop every day.

Safe boxes do not have cooldown periods. You can place them on your board and tap on them to spawn items.

Safe box contains gold coins, time skippers, chain breakers and merge stones. You can also merge your safe boxes to increase your chance of getting better items.

 2
Phyrexian Obliterator

Phyrexians are a large group of creatures from a hostile plane of the Far Realm. Sages speculate that the plane from which the originate is one of the so called living planes. Other say that the Phyrexians are a viral part of a plane encomapssing organism.  These creatures combine flesh with different parts of metals, minerals and even arcane machinery, in horrific ways.

As Phyrexians are not inteligent enough for planed travel, their prensence in a plane other than their own is most likely the result of a summoning ritual or a randon rift into the Far Realm.  Due to their nature it is very unlikely to encounter just a single Phyrexian. A prolonged exposure to a large phyrexian infestation can change the environment in terrible ways and turn an area toxic to everything but themselves. The environment becomes only sustainable to them. Incursions of large group of Phyrexians can be devestating to everything that lives there.

The Phyrexians' strength is that they have the ability to change and adapt so easily. Their adaptability makes them difficult foes and impossible to defet twice the same way, or so they say.

Heimat-Sphere: Antikes Thoule
Svart

## Introduction

*I've been wandering between towns, following Caravans for a couple decades now. My kind grows older than pure bred humans. My services can be bought with money and goods. I provide what ever you need and maybe a bit more than you bargained for. I am pretty sure I got what you need somewhere in my backpack, or know a way to get it.*

*If you want to know something about my past you have to ask somebody else. I will tell you something, but it will probably not be the truth. It might be a good story though.*

*I lie, i forge, i bargain, i trick, i do what ever the fuck i please, but i always, always stay true to a contract. It's probably not the only contract I'm working at the moment, but well, if the terms allow for double booking....*

Nachdem er gemeinsam mit den anderen die Explosion der Taverne und die überstürzte Flucht nach Sigil überstanden hatte, sprang Svart auf das Angebot der Gilde beizutreten nur zu gerne an. Potentielle Unsterblichkeit, multiple Welten besuchen, die Chance auf Reichtum und das Ganze basierend auf einem soliden Vertrag waren einfach zu verlockend. Außerdem hatte er schnell Gefallen an seinen Begleitern gefunden. In der Runde an interesanten und bunten Personen fühlt er sich wohl und es gibt viel zu entdecken und zu tun. Hier ist er bei Weitem nicht mehr der bunteste Hund.

### **Special Items**

*Cinder Coat*

Den Cinder Coat fand Svart im Drachenhort nach ihrem fullimanten Kampf gegen den Drachen. Seit dem trägt er den Mantel, der die Farbe von heißer Glut hat, wann immer er den Eindruck hat es könnte gefährlich werden. Dem Drachen werden sie noch den Gar ausmachen; der Feigling ist geflüchtet.

Stats: + 1AC, 3 charges 1d10 Fire dmg on hit, when creature is not at full health, 1d3 charge regain after long rest

*The Songbirds: The Wren & The Nightingale*

Aus den Kellern von Malkeniths Laboratorium brachte Svart die Dolche The Wren und The Nigthingale mit. Diese magischen Zwillingsdolche wissen immer wo ihr Gegenpart ist und teleportieren ihren Träger an den Ort ihres Zwillings.

*The Ravenshadow*

Von Mudpit erhält Svart die Kette the Ravenshadow, sein drittes magisches Artefakt

### **Transmutation Fiend**

*A smirking, well-dressed man of unknown origin appears in a time of great need. He extends his hand and a contract manifests in a golden flash. With a quill floating by his side, he remarks, “Of course I can fix your dilemma. After all, who do you think caused it in the first place?” For a solution to a world of problems, the man asks for only two things in return: a signature and an eternity of servitude.*

### **Trivia**

* Antwort auf Mud's Frage ob er Single ist: "Ich bin was immer du möchtest"
* Legt niemals seine Brille ab
* Mudpits persönliche Cocktails für Svart: Der "Dark Contract", "Telltale Eyes"
* er hat den Papierschirm den Dezmyan ihm im "Urlaub" geschenkt hat an den Drachenkopf im Aufenthaltsraum gehängt, als erste gemeinsame Erinnerung für alle
Das Fraktal Wiki

**Willkommen im Das Fraktal Wiki!**
"... ephemeral trees climbing fractals toward sunlight..."

An epic adventure in a multiverse of possibilities.

Begleitendes Wiki für eine Rollenspielrunde.

## Wichtige Artikel

QuintessencesDie GildeAbenteuer JournalBestiarium

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Star Cup

Star Cup is a time-limited event where you compete with other mergers. You can enter the Star Cup after completing an order and collecting star/s.

After entering the Star Cup, you compete with other mergers to win amazing rewards. During the event, you collect stars as you complete the customer orders, and you will rank up based on the number of the stars you collected. You can see your ranking by tapping the Star Cup icon on the home screen.You can see your ranking by tapping the Star Cup icon on the home screen.

When the Star Cup is over, you can claim your reward based on your rank.

Every Star Cup event is a different tournament; therefore, you cannot transfer one event's star count to another.
Octopin

**CR 3 // lawful evil //medium Aberration**

Six purple tentacles support an alien eye dripping with a viscous slime. Rarely blinking, the star shaped pupil moves rapidly about, scanning the area. Two larger tentacles support razor sharp claws and undulate hypnotically in the air around it.

Formed in a fusion of magic and controlled breeding, the ‚octopin is a perverse creation of mind flayers bent on fashioning a servant loyal to their alien ways. Often employed as guards, octopins are ceaseless in their duties and relentless in their hunt for intruders that enter their domain.

A full grown octopin stands just over 5 feet tall with tentacles capable of reaching up to 10 feet away. They weigh 150 pounds. Their color ranges from a deep purple to forest green, with a matching iris. They eat through small orifices located inside their claws. Octopin reproduce asexually once per year, laying a single ivory egg. Young take only one month to mature, during which time they eat voraciously.

Heimat-Sphäre: Grimmiges Etharis
Frost Bitten Skeleton

**R 1 // lawful evil // medium Undead**

Fallen warriors bound to an higher undead creature. Near mindless and able to regenerate their bodies, they are filled with a blood lust that keep them going. The Frost Bitten Skeleton may be of low intelligence but their instinct for pack tactics and enemy formation is sharp and should never be underestimated.

Heimat Sphere: Antikes Thoule
A.M. (One Direction song)

Redirect to:

* Made in the A.M.

* **Fully protected**: This is a redirect from a title that is fully protected from editing for any of several possible reasons. It may have been protected by an administrator, or it may be on the Cascade-protected list, or both.
	+ **Please do not replace these redirected links** with links directly to the target page unless expressly advised to do so below or elsewhere on this page, or if the change is supported by a policy or guideline.

Template:R from song
Die Kosmologie - Das Große Rad

> - Aus dem Artikel "*Great Wheel cosmology*" der Forgotten Realms Wiki
>
>

#### Basic Structure

The Great Wheel cosmology consisted of a series of somewhat concentric spheres. In the center was the Prime Material plane containing the phlogiston with the crystal spheres and worlds within, surrounded by an Ethereal plane (misty realms of proto-matter). Outside of the Prime and Ethereal were the Inner planes, also called the Elemental planes, which had their own structure based on a sphere. Then came the Astral plane which connected the worlds in the Prime Material plane to each other (bypassing the phlogiston) and also to the last sphere, the Outer planes. The Prime Material plane touched both the Astral plane and its Ethereal plane, though these planes did not touch one another. The Outer planes, also called the Planes of Power, were 16 planes arranged in a circle (the Great Wheel) defined mainly by alignment and surrounding a 17th neutral plane known as the Outlands.

The Inner planes were the six major elemental planes (Fire, Earth, Water, Air, Positive Energy, Negative Energy), the four para-elemental planes (Smoke, Ice, Ooze, Magma), and the eight quasi-elemental planes (Lightning, Steam, Radiance, Minerals, Vacuum, Salt, Ash, Dust). They could be thought of as being on the surface of a sphere with Positive Energy at the north pole, Negative Energy at the south pole and Fire, Earth, Water, and Air on the equator, equidistant from each other. The para-elemental planes were found on the equator between the boundaries of Fire, Earth, Water, and Air (Magma was between Fire and Earth, for example). Four of the quasi-elemental planes were found between the boundaries of Positive Energy and the four elements (Steam was between Positive Energy and Water, for example). And the other four quasi-elemental planes were between Negative Energy and the four elements (Vacuum was between Negative Energy and Air, for example). The Inner planes were surrounded by the Ethereal planes, which connected them to the Prime Material planes.

Demiplanes were planes of finite extent found within an Ethereal plane. They may have been the creations of extremely powerful wizards, technologists, or demigods or they may have been created when a large glob of proto-matter began to pull away from its Ethereal plane and achieved separation. Demiplanes might eventually collapse in on themselves, re-merge with its parent Ethereal, or merge with an Inner plane or Prime Material plane. Each demiplane had its own rules regarding gravity, vision, magic, and material make-up.
Cultist

**CR 1/8 // any non-good alignment // medium Humanoid**

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

### Cultist of Malkanith

**CR 1/2 // neutral evil // medium Humanoid**

Cultists of Malkanith were used in an organization to keep the machinations of their master running smooth. From a report of a Guild-Group working in the aftermath of Malkanith, the organization captured humanoids to serve in their masters experiments, kept resources flowing and managed large projects as excavations and retrievals.

They were granted mysterious powers and wealth and were strangely loyal to Malkanith even in the aftermath of his demise.

Heimat-Sphäre: Grimmiges Etharis
Hinter den Spigeln

Während es sich unsere Reisenden in einem überraschend opulenten neuen Haus im Haus bequem machen, überlegen sie ob sie für die Gilde arbeiten werden. Sie machen die Bekanntschaft mit einigen Gildenmitgliedern, werden einer seltsamen Untersuchung unterzogen und laden zu einer Party ein.

Zwei von ihnen landen in einem Tank. Das war definitiv nicht geplant.

Letztlich werden aber die Verträge unterschrieben.
Alive (One Direction song)

Redirect to:

* Midnight Memories

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	+ **Please do not replace these redirected links** with links directly to the target page unless expressly advised to do so below or elsewhere on this page, or if the change is supported by a policy or guideline.

Template:R from song
Leqiri

CR 27 // neutral good // huge Celestial

Leqiri is one of the guardian spirit of the great Tarchéimniú Forst in the Bearslayer Territory. Since the birth of the forest a long long time ago, Leqiri nurtured the forces of nature in her territory. At least twice Leqiri stood against a break through of The Void. The first time she lend her assistance to Dominion. HEr physical form, as a wolf cupfawn, was saved by another Guild group thousands of years later as The Void made another incursion.

Heimat-Sphere: Antikes Thoule
Gray Ooze

**CR 1/2 // unaligned // medium Ooze**

Slinking their way through cold swamps and bleary marshlands, or sometimes even dungeons and caverns, gray oozes consume any organic materials they encounter. Despite its lack of intelligence, the gray ooze is a most problematic creature due to its transparency. While the ooze cannot easily climb walls or swim, its habit of lurking in the thick mud that lines the banks of marsh pools or lying in harmless-looking pools on dull-colored dungeon floors makes it dangerously easy to overlook and step on.

Some sages believe that the gray ooze is the result of a failed alchemical experiment, while others postulate that the first gray oozes spontaneously arose from a cesspit of magical detritus. Of course, these theories that gray oozes are not living organisms, but rather the alchemical result of an unfortunate mixture of rare caustic fluids and magical waste, are derided by many who dwell in areas plagued by the creatures but which do not have a long history of magical pollution.

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> *"Getrieben von Hunger, fand das Wesen seinen Meister in Aratheon. Es ging schnell, ob das Wesen von einem letzten Gedanken voll Hass oder Angst in den Tod begleitet wurde, bleibt auf ewig ungewiss."* - Mudpit
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Arctic Skeleton

> **CR 1/2 // lawful evil // medium Undead**
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Covered in ice, this undead creature stalks the coldest regions of the North. Mostly encountered in larger groups the Arctic Skeleton has the ability to hind in the snow and repair itself with ice. The cold skin-like sheen on this Undead lets it swim in water without sinking to the ground.

Heimat-Sphäre: Antikes Thoule
Unlimited Energy

Unlimited Energy pills are very effective tools that give you infinite energy for a certain time. You can use them by tapping. The energy you will gain depends on the level of the pill.

You can check how long you would get by selecting the item and looking at the infobox.

You can acquire Unlimited Energy pills from Chests and also purchase them from the Daily Deals.

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Pit Hag

This specific Pit Hag made a contract with a group of elven refugees granting them powers over monstrosities and eradicating the human populace of prosperous village for them to live there. The Pit Hag was captured by the Elves when she came to collect the offered souls. She was chained in a cave with the held of special magical chains of evil Wizard Malkanith's making. They were traded to the Elves by one of Malkanith's Lieutenants.

The Pit Hag was freed by a group of individuals working for *The Guild*.

Heimat-Sphäre: Grimmiges Etharis
Bridge

Bridge ist eine feste Einheit von Personen, die für die Gilde arbeiten. Bridge hat sich um Queen geformt und seine Mitglieder stammen aus drei unterschiedlichen früheren Einheiten.

Im Rang der Gilde bekleiden alle Mitglieder von Bridge den Rang Elementum.

Die Codenamen der Mitglieder sind:

* Ace
* King
* Queen
* Jack
* Ten
Sahuagin Warrior

**CR 1/2 // lawful evil // medium Humanoid**

Sahuagin were usually green-skinned; darker on the back and lighter on the belly. Many had dark stripes, bands, or spots, but these tended to fade with age. An adult sahuagin stood roughly 6 feet (1.8 meters) tall and weighed about 200 pounds (91 kilograms). Sahuagin were highly fish-like, with webbed feet and hands, gills, and a finned tail.

Savage fighters, sahuagin asked for and gave no quarter; not even to children or babies. They had wide and powerful jaws filled with long, sharp fangs, which they often used in battle. When swimming, a sahuagin tore with its feet or hands, striking with its talons or a weapon. Spears and tridents were their favored weapons, which they often coated in a poison they prepared.

Sahuagin were the natural enemies of aquatic elves and lizardfolk.
Blood Stag

**CR 6 // ??? // large Outsider**

The Blood Stag was once one of the more powerful offspring of Leqiri, one of the guardian spirit of the great Tarchéimniú Forst in the Bearslayer Territory. When the Tarchéimniú Forest got assaulted by the powers of the The Void the two great spirits of the Forest mounted a defense to stop the progress of The Voids power. Several guardian spirits were infected and some were heavily corrupted in the fight weakening the influence of the spirits. In the attempt to seize the Forest and break the defense of the two great guardian spirits, The Void created a creature out of the corpse of one Stag Guardians, thus creating the Blood Stag.

   Heimat-Sphere: Antikes Thoule

> *"Die graziöse Aura des Hirsches war noch zu erahnen, durchzogen von Schlieren des Bösen, die mit grausamer Zielstrebigkeit nach dem Licht griffen, die es zu bekämpfen versuchten. Getrieben von Dunkelheit, ohne Angst und Schmerz zu kennen, war es doch eine Erlösung für das einst so majestätische Wesen. Der Tod musste bitter erkämpft werden, doch ob Reinigung und Vergebung hinter der Nebelwand des Jenseits warten, wird für diejenigen, die es befreit haben, ewig ungewiss bleiben." -* Mudpit
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Muddy Background

## Light

*Das erste, an das ich mich erinnern kann, ist Kälte.*

*Das klingt im ersten Moment düster, traurig und einsam. Das war es auch, aber nur für ein paar Augenblicke.*

*Nachdem ich mich aus der Pfütze erhoben und der Regen den Großteil des Schlammes, der meinen nackten Körper bedeckte, weg gewaschen hatte, sah ich mich um. Meine Augen schmerzten, genau wie mein Körper, aber die Luft war frisch und rein und ich empfand ein unerklärliches Glücksgefühl, denn ich wusste, dass ich lebte.*

*Der ältere Mann, der mich wach gerüttelt hatte, stand ebenfalls auf und legte mir eine bereits halb durchnässte Decke um die Schultern. Erst als ich nach ihr greifen und sie enger um mich ziehen wollte bemerkte ich, dass ich etwas in meiner Hand hatte. Einen Fächer, der dem Schmutz und dem eiskalten Regen trotzte, und dessen Bedeutung mir instinktiv klar war. Ich wusste, dass ich diesen unscheinbaren Gegenstand niemals verlieren durfte, denn er war in der Lage, eine wärmende und heilende Kraft in mir zu bündeln und für mich nutzbar zu machen.*

*Der Mann war nicht besonders freundlich, etwas grob und ungehobelt, aber er nahm mich bei sich auf und gab mir meinen Namen. Als Dank für seine Hilfe und die kleine Kammer, die ich hinter der Küche in seiner Taverne bewohnen durfte, arbeitete ich für ihn. Ich lernte, wie man sich um Gäste kümmert, gute Getränke mischt und einfache Speisen zubereitet.*

*Eines Tages hörte ich, wie der Schankwirt, der mich gefunden hatte, zu einem Gast, der nach meiner Geschichte gefragt hatte sagte: "Keine Ahnung, was dieser Junge da am Friedhof gesucht hat."*

*Die lauten, rauen Worte meines Retters machten mir schlagartig klar, dass mir vollkommen gleichgültig war, wie ich dort hin gekommen war. Meine Vergangenheit interessierte mich nicht, ich verschwendete keinen Gedanken daran, wer ich war und was mich dazu getrieben hatte, diesen Friedhof aufzusuchen. Warum ich dort nackt und verletzt in einer Pfütze gelegen hatte, oder was das für ein hölzerner Anhänger war, der mir um den Hals gehangen hatte und den ich seither bei mir trug.*

*Bis heute weiß ich nicht, wie mein richtiger Name ist, wie alt ich bin oder was ich überhaupt genau bin.*

*Und es ist mir vollkommen gleichgültig.*

*Wichtig ist nur die Zukunft, und ich glaube, die wird wunderbar!*

## Darkness

Mudpit vereint in sich zwei Gegensätze: das heilige Licht eines Engels, und die kalte Dunkelheit eines Lich.

Er bemüht sich darum, so viel Gutes zu tun wie möglich und nutzt seine Fähigkeiten vorzugsweise so voll aus. Er heilt wo er kann und versorgt Hungernde mit Nahrung, so oft es nur geht, um den eisigen Hauch des Untoten in sich zu besänftigen.

Das hölzerne Amulett, das er bei sich trug als er gefunden wurde, ist sein Phylactery. Obwohl er die enge Verbindung zu diesem Gegenstand spürt, ist er sich dessen Bedeutung nicht ganz bewusst.

Als Lich muss Midpit weder schlafen noch Nahrung zu sich nehmen.
Wikian:Lua

**Atalho**: WA:LUA

Lua é uma linguagem de programação de script (código interpretado) disponibilizada para uso na Wikian, por meio de uma extensão do software MediaWiki, chamada Scribunto.

O código escrito em Lua pode ser inserido nas predefinições empregando-se o comando "`{{#invoke:}}`" da extensão Scribunto.

O código-fonte Lua é armazenado em páginas individuais chamadas Módulo (por exemplo, Módulo:Bananas), que são invocados (com a sintaxe "`{{#invoke:}}`") nas páginas das predefinições.

Por exemplo, Módulo:Bananas/doc usa o código `{{#invoke:Bananas|ola}}` para exibir o texto "Olá, mundo!".

## Ver também

* Ajuda:Lua
* Guia extensivo sobre Lua
* Lua (linguagem de programação)
* Wikian:Projetos/Scribunto

## Ligações externas

* Templates em Lua na Wikimedia - InfoQ
* Sítio oficial
Energy, Star, Gold & XP

## Energy

Energy allows you to spawn items. You start with 100-energy on Level 1. Energy is mergeable and you can earn much more when you merge and collect them. Every time you spawn an item, you use 1-energy. You gain 1 free energy every 2 minutes.

## Energy

### Source

Chest, Battery, Energy Chest

**There are many ways to earn energy:**

* When you level up (except the first level), you earn Energy Chests.
* You can always watch Rewarded Ads to earn free energy!
* You can always use your gold coins to refill your energy.
* There are Unlimited Energy Pills that drop from Chests.
* Check the Shop regularly; sometimes, you can find Energy Chests in Daily Deals.
* You can collect energy from Batteries.

## Star

**Star** is a unique resource that you earn by delivering customer orders.  The stars are used for decorating room design tasks.

Every task is unique, and each one costs a different number of stars.

## Gold

**Gold** is an in-game currency and it support you through the journey of Mergedom: Home Design.

## Gold

### Source

Chest, Safe Box, Coin Tree

**You can use your gold to:**

* refill your energy.
* skip the producers' charging periods.
* buy items from the Shop.
* break the chains to unlock board items.
* open new slots in the Inventory.

**You can get gold:**

* from your daily Safe Box.
* Merge League, Merge Fever, and Star Cup rewards.
* by selling your board items.
* from the Coin (Gold) Tree.
* from your level-up reward chests.
* from Daily Quest's Grand Chest.

Also, you can always purchase gold and other bundles from the Shop!

## Experience Point (XP)

### Type

Mergeable

You can earn experience points by designing your house or merging high-level items.

If you merge your experience points, you can gain a higher amount of experience points!

When you collect enough experience points, you can level up. You can always check your experience points from the upper-left corner of your game board.
Merge League

Merge League is a time-limited tournament that allows you to compete with other mergers globally and locally.

You can enter the Merge League tournament after completing all the available rooms. During the tournament, you need to deliver tournament-specific orders to collect golden tickets. You rank up based on the number of golden tickets you collect. When the tournament is over, you can claim your reward. Rewards vary based on your tournament rank.

Tournaments are time-limited, and they renew with game updates. It is not possible to transfer one tournament's golden tickets to another.
Durch Raum und noch mehr Raum

Das Portal hat die Gruppe nicht nach Hause gebracht, sondern in ein unterirdisches Höhlensystem. Hübsch sah es aus aber ein Ausgang musste her! Nach Begegnungen mit Oozes und Ropern, als auch einem kleinen Twiddletoad, war der Ausgang endlich erreicht. Aber auch hier ging es nicht nach Hause.

Nun stehen die Protagonisten vor der Entscheidung: Arbeiten wir jetzt für "die Gilde" oder nicht. Da gab es sehr viele neue Dinge zu verarbeiten.

Unsere Gruppe ist mit absoluter Sicherheit nicht mehr in Kansas.
Book

Book is a collection of all the items you discovered in the game. 📖

You might not have seen some of the discovered items, yet they appear in your Book. It means an order has requested that item from you. You can merge your items to find the requested one in the order.

Book also offers you the option to revisit your completed rooms and redesign them. You can click the 'View' button to see your room. Then, you need to tap and hold the room screen to see redesign icons.
Game Items

Game items contain producers, spawnables, crates, chests, boosters, safe boxes, etc.

## **C**

Chain Breaker

Chess Basket

Chess Pieces

Chest

Cleaning Basket

Cleaning Crate

Cleaning Set

Cleaning Tools

Coin

Coin Tree

Cookie Basket

Cookie Jar

Cookie Stack

## **E**

Empty Jar

Energy

Energy Chest

## **F**

Furniture

Furniture Basket

## **K**

Kitchen Basket

Kitchen Cabinet

Kitchen Crate

Kitchen Utensils

## **M**

Merge Stone

Mixer

## **S**

Safe Box

Sandwich

Sandwich Basket

Soap

Soap Basket

## **T**

Time Skipper

Toaster

Toaster Basket

Tool Box

Tools

Tools Basket

Tools Crate

Toy Animals

Toy Basket

Toy Box

Toys Crate

Tree
Chests

Chests are the primary source for special items that can spawn other items. They are also mergeable, and you can get better parts from your chests when you merge them.

You can only open one chest at a time. Once you open the chest, you may tap and spawn the items whenever you want.

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Unlimited Energy ,Tool Box ,
Cleaning Set , Tree , Toy Box ,

## How to Open a Chest

To open your chest, you need to place it on your board first. Tap on your chest to place it on your board.

You will see an '!' on your chests when you place them on your game board. It means that you need to click the 'Open' button to start the cooldown period. The waiting time varies by chest level.

Chests have cooldown periods that you need to wait to open. You can wait for the cooldown period, or you can skip it by using your gold. At the end of the cooldown period, you can tap on your chest and spawn items.
Chain Breaker

Chain Breaker is a booster that allows you to break the chains on the items. Merge your max level Chain Breaker with a chained item to break the chain on the item.

**How and when can I use the Chain Breaker?**

* Chain Breaker can be used when you reach its highest (max) level.
* At the beginning of the game, you have chained items on your board. You can use your Chain Breaker to break the chains on these items and set them free.
* When you tap on a Crate and spawn chained items, you can use your Chain Breaker. Try to drag it on a chained item and merge them to break the chain on the item.

**How can I find the Chain Breaker?**

* You can get a Chain Breaker from the Merge Fever event, Safe Box, and Chests.

 Chain Breaker
 Chain Breaker
Mechanics & Currencies

In Mergedom, your primary goal is to earn stars to renovate and design your rooms.

You start on Level 1, with 100 Energy and 2000 Gold. You can earn stars by completing your orders and use the stars for the renovation of your rooms.

By merging the same items, you can create high-level ones and deliver your orders. You gain experience points once you complete a room, and you can level up when you have enough experience points.

You will also earn chests from leveling up, and chests are the essential source of the new items.
Chest

Chests are the primary source for special items that can spawn other items. They are mergeable, and you can get better parts from your chests when you merge them to higher levels.

 Chest

When you gain a Chest, you need to place it on your board and click the Open button in the infobox.

Chests have cooldown periods, and you need to wait after clicking the Open button. The waiting time depends on the chest level.
Roper

**CR 5 // neutral evil // large Monstrosity**

The roper is an ambush hunter. Capable of altering the coloration and shape of its body, a roper in hiding looks remarkably like a stalagmite of stone or ice (or in low-ceilinged chambers, a stony or icy pillar). In areas without such features to hide among, a roper can compress its body into a much more squat, boulder-like shape. The strands it extrudes are not flesh but a thick, semi-liquid material similar to partially melted wax but with the strength of an iron chain and the ability to numb flesh and sap strength. The roper can manipulate these strands with great finesse, and can fling them as far as 50 feet to snatch objects that attract its attention.

Although alien and monstrous in shape, the roper is in fact one of the most intelligent denizens of the deep caverns of the world. They do not form large societies (although ropers can be found living among some deep-dwelling denizens like the intellect devourers or neothelids, with whom they have been known to sometimes ally), but often congregate in small clusters. Particularly interested in the philosophy of life and death and the finer points of the more cruel and sinister religions of the world, a roper can talk or argue for hours with those it initially sought merely to eat. Stories speak of particularly skilled debaters and philosophers who have been kept for days or even years as pets or conversational companions by roper clusters, but in the end, if such pets don’t eventually escape, a roper’s appetite always wins out over its intellectual curiosity—especially in cases where pets are constantly outmaneuvering their keeper’s wits and patience.

> *"Ohne Vorwarnung fiel der Gigant von der steinernen Decke der Höhle. Wir wussten nicht, woher er kam... alles überragend, seine Tentakel griffen nach uns, seine Zähne bohrten sich in unser Fleisch. Seine Brüder, unentdeckt getarnt als unbewegliche Steinriesen, schienen plötzlich so bedrohlich. Jeder Stalaktit wurde zur Quelle der Angst. Fliehend, den Blick nach oben gerichtet, trug uns das Vertrauen in unsere Gefährten voran. In Sicherheit.."* - Mudpit
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Mergedom Wiki

**Welcome to the Mergedom Wiki!**
This is the official wiki of the mobile merge and design game Mergedom: Home Design.

Mergedom Home Design combines elements of merge puzzle and decoration games. Unlike other merge games, this one gives you its unique design options and complete control over the creative process of decoration and renovation. Bring your expert eye and show off your skills while playing Mergedom: Home Design!

Meet your customers, deliver their orders, and explore new tools as you merge!

Start from a hall and build a lovely house from scratch or give a home a complete makeover while playing this merge game.