Gatsia

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Gatsia

This content refers to phenomenon on the continent of **Gatsia**.

## Introduction

Gatsia is a continent to the north of Iporis. It serves as a prison island-- a place of exile for the wicked, and their patron lords. The 200 mile wide island is in a perpetual state of winter thanks to Auril.

Gnolls and orcs are in conflict with their patron deities. Some live under their rule, and some try to stake their own claim in this unrelenting winter.

Auril, the Neutral Evil goddess of winter, physically lives on the island. She has a private floating island on Gatsia. Auril's job here is to keep the eternal winter going. Mostly out of self interest through since she'd rather not have rampant demons destroying the realm she rules over.

The towns and cities on the southern tip worship Auril for her work in freezing the demon lords, and have temples, offerings, etc. The more devotion to the goddess, the higher the prestige of the town city crests typically involve some sort of arctic animal, but never Auril herself. Using Auril in imagery was restricted to the clergy only.

so now its a prison island where auril is freezing the shit out of everything to keep a bunch of big bads bogged down

the tentowns are a suicide/sacrifice community where the unlucky ones from the southern towns send their tribute to appease auril with their suffering and eventual deaths

### Political Features

#### The Frostwatcher Troika

Headed by Talynhart, these three bastions of civilization keep a close eye on the Ten-Towns. It is their job to make sure those sentenced to the Ten-Towns do not leave, and to sound the first alarm if any archfiends break their seals.

#### The Hearthkeep Principality

Havsgard serves as the informal capital city of the island. The Hearthkeep Principality is the only self-sufficient civilization on the continent, mostly because they are capable of farming.

#### The Ten-Towns

Bryn Shander is the largest and most populous of the Ten-Towns. When criminals on Byselon and Iporis are sentenced to exile, the majority are forced to live here. In fact, most of the residents are criminals and their descendants. The looming threat of the demon lords, Auril, and each other has shaken them into cooperation: maintain the civilization here, otherwise everyone will die.

### Time

Frequent trade with Iporis led to Gatsia adopting the Iporean time system. Dates are in Albatross Era (AE) and Post Albatross (PA).

## Information for Players

### Races of Gatsia

#### Aasimar

Exeptionally rare, but not unheard of. People claim that they were sent to Gatsia to ensure that the Archfiends stayed imprisoned.

#### Bugbear

Adapted to the cold and capable of living off the land, bugbear clans have become established across the continent. They are infamous in the Ten-Towns for raids.

#### Dragonborn (Silver or White)

Native Gatsian dragonborn are almost always silver or white, for they were the only ones able to bear Auril's raging winter.

#### Gnome

From Iporis exclusively. Their curious nature brought them to what would be an unyielding continent to others.

#### Goliath

Native clans have lived in the mountains for centuries.

#### Kobold

Seeking out the White and Silver dragons to serve

#### Orc

Exiled thousands of years ago to a wintery wasteland.

#### Tabaxi

Tabaxi are met with mixed reception. Some believe that they are born from the blood of Selune, while others believe they are descended from Iporean warlocks of Yeenoghu and Baphomet.

#### Tiefling (Asmodeus, Levistus, or Zariel)

Native Tieflings are descended from Asmodeus, Levistus, or Zariel. Mixed reception, since some blame them for the acts of their archfiend ancestor.

### Pantheon

#### Peripheral Keepers

* Bahamut, the Justicemaker
* Selune, She who Guides
* Pelor, the Lightkeeper
* Reorx, the Landforger
* Sinsair, the Albatross
* Talos, the Stormlord
* Umberlee, the Wavemother

## Trivia

* huehuehu if i run rotfm its gonna be here