recursal/Fanatic-Fandom huggingface dataset:
Сибирский федеральный округ

Материал из Википедии свободной энциклопедии

**Сиби́рский федера́льный о́круг** (СФО) — федеральный округ в сибирской части Российской Федерации. Образован Указом президента РФ от 13 мая 2000 года. Имеет в своём составе 10 субъектов РФ, среди которых есть как республики, так и края и области.

## Сибирский федеральный округ

### Официальный сайт

sfo.gov.ru

Территория округа составляет 25,47 % от территории РФ (вторая по размеру, ненамного уступающая Дальневосточному федеральному округу). Имеет как сухопутные, так и морские границы.

Административный центр и крупнейший город округа — Новосибирск, является также крупнейшим городом в азиатской части России.

На территории округа сосредоточены 85 % общероссийских запасов свинца и платины, 80 % угля и молибдена, 71 % никеля, 69 % меди, 44 % серебра, 40 % золота. Валовый региональный продукт составляет 6 106 912,6 тыс. рублей (2014 г.), то есть 10,37 % ВРП России. Доля в общей протяжённости железных дорог России — 17,5 %.
Línea Temporal

Esta es la Línea Temporal del Universo 0, en la línea temporal 38, es decir, la principal de Pokémon Dew y Pokémon Dew 2

## Origen del Universo

Todo comienza en un vacío infinito, con una única cosa en existencia: Un huevo, que contenía una cantidad infinita de energía. En algún punto del tiempo, la cáscara no pudo contenerlo más, y estalló. La energía primordial y eterna se dividió en 9, creando las Energías, y un ser que poseía el control sobre cada una de ellas.
Energías

Las **Energías**, también llamadas **Energías Elementales**, fueron el resultado de la **Eclosión Primigenia,** de la cual nacieron los 9 **Titanes.** Estas existen por todo el universo, y son las que le dan forma.

## Energía Infinita

La energía más básica y extendida por el universo. Es la que otorga a los Pokémon sus movimientos. Además, también existe en todos los humanos, en mayor o menor medida. Todos los clanes aprovechan esta energía, aunque algunos la combinan con otras para funcionar. Se trata de la energía de **Arceus.**
Nuevo Clan Eón

El **Nuevo Clan Eón** fue el nombre que Apolo le dio al grupo con el que vencieron al Team Draco y, más adelante, los que ayudaron en la expansión del universo.

## Miembros

* Apolo Eón
* Kristen Tirben
* Eneko Lekri
* Innei Armonía
* Umbra Cordis
* Brisa Kwiat
* Collin Adley
* Aurora Wilholm
* Kade Adeo
* Lew
* Lis
* Kat
* Gory
Pokédex de la Academia

La **Pokédex Academia** es una lista de Pokémon diseñada por la A.C.P para sus alumnos. Aunque esta tiene sedes por todo el mundo, la Pokédex solo contiene una selección de la vasta diversidad en el mundo. Además de las especies existentes previas a la expansión del universo, también incluye especies interdimensionales y las nuevas Formas Eternas.

## Funcionamiento

Al contrario que otros dispositivos similares, la Pokédex creada por la A.C.P se entrega en forma de un brazalete que se coloca alrededor de una de las manos, normalmente la derecha. Al apuntarlo hacia un Pokémon, esta mostrará los datos en forma de holograma, como el Holomisor. También, guarda los datos del alumno al que se le ha otorgado, como su nombre, progreso en los exámenes, etc. Además, tiene espacios libres para colocar una Piedra Activadora y una Piedra Brillante.

## Secciones

* Especies autóctonas del Universo 0
* Formas Eternas
* Pokémon de Egho
* Pokémon de Torren
* Pokémon de Eldiw
* Pokémon de Omuran
* Pokémon de Urobos
* Pokémon del Universo DaW
* Lista completa
Переименование лейбла Bad Groove Entertainment

*Основная статья: Bad Groove Entertainment*

Переименованию способствовали неоднократные противоречия от лица «Bad Groove Entertainment». Проблемы с дистрибуцией от лица компании «Believe Music».

## История выхода лейбла, и результаты опроса

Одим из первых создателей и сооснователей лейбла, Никита Махов, в прямой трансляции instagram высказался по поводу выхода лейбла из состава, по его мнению «Некомпетентного агрегатора». Вскоре в той же соц.сети был создан опрос, для людей связанных с лейблом и людей которые подавали заявки на дистрибуцию музыкальных композиций от лица лейбла, а также учитывалось мнение музыкантов. По результатам опроса участников, 23 процента высказались положительно за сохранение лейбла, 7 процентов сохранила мнение о нейтралитете, и объявила о готовности начать работать под другим названием и другим агрегатором и дистрибьютором. Остальные 70 процентов высказались за ребрейдинг и объявили об уходе из «Believe Music».

16 марта 2022 «Bad Groove Entertainment» разорвала контракт с компанией «Believe Music» до его окончания. В свою очередь Believe Music, отозвала с площадок все релизы опубликованные от имени вышедшего лейбла без возможности двойного роялти и дополнительного времени на перенесение всех релизов.

17 марта 2022 Был возглавлен новый лейбл «ZONT Music Publishing» — сокр. ZMP (ZONT Music) рус — «ЗОНТ Музыка».
Infinidad

La **Infinidad** es un proceso por el que un Pokémon adquiere nuevas habilidades, incluso a veces provocándole un cambio de forma. Es la mecánica principal de Pokémon D.e.w 2, creada por **REDACTED.**

## Funcionamiento

Los entrenadores que quieran utilizar la Infinidad necesitarán un catalizador que les permita pasar dicha energía hacia sus Pokémon. Para esto, existe el **Tanque ∞**. Este tiene 3 modos de funcionamiento: **ATTACK**, **BOOST** y **TRANSFORM**. Cuando no está funcionando, el tanque almacena una cantidad determinada de energía infinita, que se va regenerando lentamente. Para pasar de capacidad mínima a máxima hacen falta 24 horas.

### Modo ATTACK

*Artículo principal: **Fragmento del Infinito***
Este modo le confiere al Pokémon un poderoso movimiento de Tipo Infinito, que varía de efecto y de potencia dependiendo del movimiento base escogido. Por la poca energía que gasta, y el poco calentamiento que provoca, un entrenador puedo utilizar este modo una vez por combate.

### Modo BOOST

Este modo modifica temporalmente al pokémon que lo recibe, otorgándole temporalmente el Tipo Infinito, sustituyendo sus tipos originales durante el combate. Esto desaparece si el pokémon es cambiado. Durante este tiempo, adquiere todas las debilidades y resistencias del tipo, además de ganar STAB con todos sus movimientos gracias a la energía infinita. Además, puede ser combinado con el Modo ATTACK. Sin embargo, debido a la cantidad de energía que esto consume, esta habilidad puede ser utilizada, como máximo, dos veces al día.

### Modo TRANSFORM

Este modo inyecta al pokémon de una energía infinita sin parangón, modificando su genética de forma permanente. Sin embargo, solo algunos pokémon son capaces de llevar a cabo esta transformación, obteniendo una nueva forma o evolucionando a una nueva especie. Tras este proceso, la energía del tanque se agota, y ninguna de sus funciones puede ser utilizada hasta que hayan transcurrido 24 horas.
Wiki Pokémon Dew 2

## Pokémon Dew Wiki

El rol comenzó el 25 de marzo de 2019 como un pequeño proyecto para mí y un par de amigos... Y se acabó transformando en algo completamente masivo para mí. Ahora, creo esta wiki para poder archivar toda la información que quedaría desperdigada en una carpeta azul en mii habitación con un montón de papeles.

El rol original al completo está subido en youtube, y puedes consultar la lista de reproducción aquí.

## Artículos importantes

Nuevo Clan EónLista de episodiosPokédex de la AcademiaPokémon InicialesMecánicas principales

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Scientist

The SCP Foundation research team members. They are Security Escape Class roles who must try to escape the facility, however they can.

## Statistics

### Spawn Location

Light Containment Zone

Scientists are identified by their white clothing with a large red tie down the middle of their shirt and the SCP Foundation Logo on the shirt. Scientists will spawn in Light Containment Zone infront of the elevator leading to Storage Area 6 (SCP 939's spawn location) along with Janitors and Clerks. They must move fast or play smartly to avoid being immediately killed. They spawn in with a Level 2 Keycard.

Their objective is to work with Security roles (i.e. Janitors and MTF) to escape the facility through Gate B. However they may compromise on this goal by working with the Chaos Insurgency or captive Class-D to escape alive.

Scientists who escape though Gate B will become MTF and will receive their loadout. Items before escaping will drop at the invisible checkpoint marking a successful escape. Scientists who are handcuffed and escape though Gate A will become a Chaos Soldier. This will count as a Class-D escape in the win conditions and therefore allows the Class-D team to win the game, even if no actual Class-D are able to escape.

## Trivia

* Scientist who are not handcuffed and escapes through Gate A will have their role updated to spectator, or simply put will immediately die. It is unknown why this happens. Handcuffed scientist will still become Chaos Soldiers after escaping Gate A though.
* Scientists who are handcuffed and escapes though Gate B will still become MTF.
Micro H.I.D

The Micro-HID is one of the twelve weapons in-game, and one of the three special weapons found in the facility (the other two being the Rocket Launcher and the Mini Gun). It is the most powerful hand-held weapon in the game as it can kill multiple SCPs if timed correctly.

### Where it Can be Found

The Micro-HID, or "Micro" for short, can only be found on a table in the viewing room of SCP-106's containment chamber in the Heavy Containment Zone. The location of SCP-106's containment chamber is different for every seed, so it may be difficult to find. Note that there is only one Micro-HID per round.

### How to Use

When holding the Micro-HID, simply click fire, and it will activate. This weapon has three stages in the firing process: **Stage 1: Charging up**. It takes around 4 seconds after pressing the fire button to charge up its attack. **Stage 2: Firing**. The Micro-HID will create a long-range electrical beam that deals massive amounts of damage in a constant stream for around 7 seconds. It can only hit one target at a time and cannot pierce through multiple targets at once. Strangely though, it is able to shoot slightly through doors and walls. **Stage 3: Charging down.** For about the last 1.5 seconds of its firing stage, the Micro-HID will quickly lose energy until it eventually stops firing, and disappears from the players inventory.

The Micro-HID is a **single-use** weapon so it can only be used once then it is gone forever, so be sure to time it wisely. It is said, however, that it can be stopped, and saved for later use, but this is unconfirmed. Further testing is required to obtain this information. Also, the Micro-HID can be difficult to aim due to its constant recoil while firing. On top of this, unlike any other firearm, the Micro-HID can damage players on your same team (such as if you are an MTF firing at your fellow MTFs), so be careful when working in a group.
Metapod

**Metapod** es un Pokémon de Bicho.

Evoluciona de Caterpie a nivel 7 y a Butterfree a nivel 10.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Movimientos

### Por nivel

 011
 * A level of "Start" indicates a move that will be known by a Metapod obtained at level 1
* **Bold** indicates a move that gets STAB when used by Metapod
* *Italic* indicates a move that gets STAB only when used by an evolution of Metapod
* Moves in yellow cannot be learned by any previous evolutions of Metapod

### Por MT/DT

 * **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie
* Moves in yellow cannot be learned by any previous evolutions of Caterpie
Security

The SCP Foundation is an organization dedicated to the containment and research of anomalous artifacts and lifeforms. "SCP" stands for "Special Containment Procedures" (and the official motto of the foundation, "Secure, Contain, Protect.") - which sums up both the goals and methods of the Foundation's actions.

The organisation is frequently rivaled by the Chaos Insurgency. Recent attacks from the insurgency have forced the Foundation to move several high-priority anomalies to Site [REDACTED]. Unfortunately, the Insurgency planned this and staged a containment breach with its spies embedded in the Foundation. Admist the containment breach, the Security team, composing to dedicated SCP Foundation personnel, must regain control back over the facility.

Janitors and Scientists are non-combat staff whose primary objective is to escape the facility alive, perferably keeping their loyalty to the Foundation. They spawn in with only keycards, in Light Containment Zone and must escape through Gate B.

Guards are combat staff stationed within the site who will support the security team until MTF reinforcement which after to act as a support. Their primary objective is to extract SCP staff and terminate Class-D Personnel, or capture for MTF soldiers to handcuff. Their secondary objective is to eliminate SCPs and Chaos Soldiers, however they aren't equipped to do so. They spawn in Entrance Zone with miminal combat equipment.

MTF (Mobile Task Force) Soldiers are the elite combat staff of the SCP Foundation. Mobile Task Force Epsilon-11 designated "Nine-Tailed Fox" is a specialised task force tasked with dealing with containment breaches, such as the on in Site [REDACTED]. Their objective is to extract SCP Staff, capture or terminate Class-D Personnel, eliminate Chaos Soldiers, eliminate or capture SCPs and support Guards in their objective.

The Security team will win if all Class-D Team Roles and SCPs are neutralisated (By elimination or capture). The number of scientist or janitors escapes is irrelevant to the win conditions.
Scp-914

Scp-914 also known as the clock works is an SCP that can be found in Light Containment Zone and requires a level 2 keycard to access.

# **Description**

“SCP-914 is a large machine consisting of gears, pulleys, and other mechanical parts. It has a large front panel and two booths, labeled 'Intake' and 'Output'. When an object is placed into the 'Intake' booth, and the key is turned, the object goes inside the machine to appear in the 'Output' booth.  While inside the machine, based on the setting of the knob on the front panel, the machine will appear to refine or degrade the item, with Rough being the most degraded, to Very Fine being the most improved.” -Scp: Containment Breach: Multiplayer loading screen

# **Weapon Recipes and Settings**

While 914 has lots of recipes with normal items Scp: Containment Breach Multiplayer adds weapons into the mix. Each input setting refines or degrades the weapon:

## 'Rough':

Has a high chance to destroy any weapon put on this setting.

# **Gallery**

Very Fine Weapon RecipesFine Weapon Recipes1:1 Weapon RecipesCoarse Weapon RecipesMade by: Mr.Kennedy (A.K.A Edo)
Chaos Soldier

Chaos Soldiers are a Class D (Team) Reinforcement role whose objective is to extract as much intel from the facility and eliminate as many Foundation Personnel as possible.

Chaos Soldiers are loyal soldiers of the Chaos Insurgency, a rogue splinter organization made from Foundation defectors. Their end goal is unknown, but are directly hostile to the Foundation. The Chaos Insurgency is often referred to CI, which is the colloquial term players usually use for Chaos Soldiers ingame. The Chaos Insurgency seem awfully fast to take advantage of the containment breach that's happening. Could it be related?

Chaos Soldiers are identified by their dark armour and what seems to be a shattered SCP Foundation logo on the back of their armour. Chaos Soldiers will spawn on the surface of Gate A during their designated spawn times (Every 5-10 minutes, a MTF squad or Chaos Insurgent Unit spawns, with the two teams alternating spawn times. MTF will get first spawn, Chaos will spawn after) or when a escapee successfully escapes under the Insurgency's watch. Due to their late spawns, Chaos Soldiers are usually at a great disadvantage compared to other teams who would already have a strong grip on the facility by then, and many escapees would already be out of reach (Through extraction by Foundation Staff or elimination.
They will spawn in with a loadout including a primary weapon, Desert Eagle handgun, Radio Transmitter]], Omni Keycard, Small First Aid Kit and Box of Ammo. They will also spawn in with Night Vision Googles if SCP 966 is active within the facility.

The Chaos Insurgency unit at Site [REDACTED] objective is to extract Class-D, capture or kill SCP Foundation Staff and eliminate all Nine Tailed Fox operators.

*Note that Chaos Insurgents do not necessarily have to deal with SCPs, but SCPs are likely to kill Class-D which are essential for a Chaos Win, and such will require combat between Chaos Soldiers and SCPs.*
SCP Containment Breach Multiplayer:Wiki rules

The rules of this fandom site will be simply listed below to avoid any confusions:

1. No editing without permission, ask staff before any major changes that you wish to apply.
2. Provide proof to what you want to change, no false content allowed, we spread the truth only.
3. No racism, homophobia, slurs or any of the kind.
Containment Cells

The term "containment cells" refers to specialized room(s) designed to contain the Scps.

(PLACEHOLDER PAGE DO NOT DELETE)

## Scp 173's containment chamber

Scp 173's containment chamber is (as the name suggests) the containment cell for Scp 173. but in Breach Mode, it instead acts as the spawn point for Class D personnel.

## Scp 106's containment chamber

Scp 106's containment chamber is (as the name suggests) the containment cell for Scp 106. Scp 106 spawns outside the door to this chamber as opposed to inside of it.

the reason for this is not known.

## Scp 049's containment chamber

Scp 049's containment chamber (as the name suggests) the containment cell for Scp 049. the room containing the elevators leading to the chamber act as Scp 049's spawn location
Carga Disonante (move)

Accuracy
 Priority
 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat or Magic Bounce
* Not affected by Snatch
* **Affected by King's Rock**
 **Target**

 **Availability**

* Not a TM, HM or Move Tutor move.
 * On Bulbapedia's Movedex
* On Smogon's Movedex
* On Eevee's Movedex

**Carga Disonante** es un movimiento de tipo Dragón y el movimiento característico de Arbok Eterno

## Efecto

El pokémon carga al objetivo, haciendo girar sus patrones mientras lo hace. Tiene un 30% de confundir al objetivo.
Damanda

The largest nation on the continent, Damanda is a landlocked country led by the Imperator Valentia. The majority of the soil within its borders is extremely fertile, and Damanda is one of the only two countries with strong old world influence. Due to this, Damanda is the largest exporter of crops on the continent.
Ivysaur

**Ivysaur** es un Pokémon de tipo Planta/Veneno.

Evoluciona de Bulbasaur a nivel 16, y a Venusaur a nivel 32.

## Evolución

Antes de la Convergencia, en el universo 0-i, algunos pokémon empezaron a cambiar su apariencia y capacidades de combate, originando las Especies Delta. Bulbasaur reemplazó la planta de su espalda por un cristal, cambiando su tipo al Hada/Psíquico.

### Ivysaur de Egho

*Artículo principal: **Ivysaur (Egho)***
Antes de la Convergencia, en el universo 0-∞, en la isla de Egho, la planta de Bulbasaur se secó, cambiando su tipo al Planta/Roca.

### Ivysaur Eterno

*Artículo principal: **Ivysaur (Eterno)***
Antes de la Convergencia, en el universo 0-e, los pantanos en los cuales solían habitar los Bulbasaur se inundaron, provocando que estos se adaptasen a la vida marina, cambiando sus bulbos, ahora incapaces de alcanzar la luz solar, por algas que pudiesen aprovechar los nutrientes de forma apropiada. Ahora, estas especies habitan el universo 0.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
First Aid Kit

First aid kits are items found in several places in SCP Containment Breach: Multiplayer. they act as one of two ways to regain health as a human (other one is Scp-500). if you are injured, you can use the first aid kit, once used, it you will be automatically put into a crouching state and you will be presented with a white bar in the center of your screen, this bar will slowly fill up. once the bar is full, you will be healed to full health. if you exit the crouching state or use a different item while useing the first aid kit, the bar will disappear and your first aid kit wont be used

## Small First aid kit

the small fist aid kit visually identical to the standard first aid kit but is smaller in size and heals faster. apart from these attributes, it has no other distinguishable qualities. they are a part of the spawn loadout for MTF operatives and Chaos soldiers on some servers, making them extremely common on said servers.
Charmeleon

**Charmeleon** es un Pokémon de tipo Fuego.

Evoluciona de Charmander a nivel 16 y a Charizard a nivel 36.

## Evolución

En Alola, Meowth presenta una forma regional que se acostumbró a un vida llena de lujos. Su pelaje es azul grisáceo, sus ojos son plateados con parpados caídos y sus patas son blancas al igual que el extremo de su cola. Sus bigotes tienen una ligera curvatura. Esta forma es de tipo siniestro y su peso, altura y habilidades son las mismas que en el Meowth habitual.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Radio Transceiver

***This article primarily covers the item's function in Multiplayer's Breach Mode. For the item in Single-Player/Co-Op, visit the single-player wiki here.***

The **Radio Transceiver**, commonly referred to as a *Radio*, is a item found in SCP Containment Breach. The device is primarily used for communication between two players across long distances, or providing information to escape (or ambience) in Single-Player/Co-Op. When the item is selected from inventory, the radio GUI will physically appear on the player's screen.

The radio provides 9 channels, which can be switched between by pressing the corresponding number on the keyboard. However, the first 5 channels will retain their function from Single Player in any mode. This means audio usually broadcasted by those channels will persist even while players attempt to communicate. This makes only channel 6-9 usable for proper communication. The radio GUI takes up a considerable portion of the screen, and slightly dims the rest, making multitasking with the radio difficult.

Players can use the radio to broadcast the audio from their microphone to any radio dialled in user's selected channel. For example, a player can talk on radio channel 6 and any other player holding a radio set to radio channel 6 will be able to hear what is said, and they themselves can add to the conservation. This will work anywhere across the map at any distance, even in other realities like the pocket dimension. This is useful for Breach Mode where players in teams to communicate with one another to complete their objective. This is a much more secure communication method between allies than the general chat, but the system still has its downsides. Unforunately, any player on a hostile team can still tune into the channel and overhear plans between 2 players. Or even worse, act as your teammate and give false information or lead you into a trap. However, this requires them to be on the specific radio channel at the right moment. This is still much more secure than the general chat which blantantly reveals your plans to all players in the server.

The Radio Transceiver can be found in

* All Reinforcement Class Roles' (Guards, MTF and Chaos Soldiers) loadouts (In most Public Servers)
* SCP-372's Containment Camber
* Head Office

## Trivia

* Unfortunately, not many players are aware of the radio's functionality and will commonly disregard it, making long-range secure communication with those players difficult.
Kakuna

**Kakuna** es un Pokémon de Bicho/Veneno.

Evoluciona de Weedle a nivel 7 y a Beedrill a nivel 10.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Movimientos

### Por nivel

 011
 * A level of "Start" indicates a move that will be known by a Caterpie obtained at level 1
* **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie
* Moves in yellow cannot be learned by any previous evolutions of Caterpie

### Por MT/DT

 * **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie
* Moves in yellow cannot be learned by any previous evolutions of Caterpie
SCP 173

SCP 173 is one of the playable 8 SCPs in Breach Mode. SCP 173 acts as a tank/scout class and is able to withstand heavy damage and move at lightning speeds.

SCP-173 is constructed from concrete and rebar with traces of Krylon brand spray paint. It is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter 173's container are instructed to alert one another before blinking.

SCP 173 is a quite tricky anomaly . He is fast, able to travel a corridoor in the blink of an eye, quite literally. It is capable of moving at high speeds and will kill by either snapping at the base of the skull or strangulation. Viewing the entity will freeze it, however it will rapidly approach you as you blink, usually with even one blink being your end. The anomaly seems to develop a new anomalous ability. Any human within range of the entity will seem to spontenously blink at moments, the more humans viewing SCP 173, the longer the intervals. But ulimately all humans near SCP 173 will blink at the same moment, allowing for free movement for a short moment. This ability's effective is extremely variable. Sometimes not working at all or practically giving the entity free movement within human sight.

## Trivia

* In this article, SCP 173's strange synchorised blink is explained as an anomalous ability. However in reality it is simply the mechanics for SCP 173's blinking being broken in Breach Mode while attempting to balance the experience for SCP 173.
Squirtle (Egho)

**Squirtle** es un Pokémon de tipo Agua y la forma egho de Squirtle

Evoluciona a Wartortle a nivel 16 y a Blastoise a nivel 36.

## Formas alternativas

*Artículo principal: ****Squirtle (Egho)*****
Esta especie lleva miles de años escondida en aguas termales y zonas con actividad volcánica, con temperaturas muy elevadas, de muy difícil acceso para los humanos, por lo que apenas había registros escritos. Sin embargo, debido a la Convergencia, otras especies han invadido su ecosistema, logrando que se desplazasen.

### Squirtle de Egho

*Artículo principal: ****Squirtle (Egho)*****
Antes de la Convergencia, en el universo 0-∞, en la isla de Egho, los Squirtle comenzaron a crear nubes de lluvia para desplazarse, lo que provocó este cambio de forma.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
SCP-966

SCP 173 is one of the playable 8 SCPs in Breach Mode. SCP 966 acts as a Stealth class and is able to kill many players early in the round but is very slow and struggles when receiving heavy damage.

SCP-173 is constructed from concrete and rebar with traces of Krylon brand spray paint. It is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter 173's container are instructed to alert one another before blinking.

SCP 173 is a quite tricky anomaly . He is fast, able to travel a corridoor in the blink of an eye, quite literally. It is capable of moving at high speeds and will kill by either snapping at the base of the skull or strangulation. Viewing the entity will freeze it, however it will rapidly approach you as you blink, usually with even one blink being your end. The anomaly seems to develop a new anomalous ability. Any human within range of the entity will seem to spontenously blink at moments, the more humans viewing SCP 173, the longer the intervals. But ulimately all humans near SCP 173 will blink at the same moment, allowing for free movement for a short moment. This ability's effective is extremely variable. Sometimes not working at all or practically giving the entity free movement within human sight.

## Trivia

* In this article, SCP 173's strange synchorised blink is explained as an anomalous ability. However in reality it is simply the mechanics for SCP 173's blinking being broken in Breach Mode while attempting to balance the experience for SCP 173.
Admin Panel

The Admin Panel is a special tool **accessible only to administrators and moderators** of a server. The Admin Panel exists for server staff to moderate their server. The admin panel can be brought up by holding N (which will bring up the player list) and pressing the "+" symbol on a desired player. There are 2 sections to an Admin Panel. One brings up the individual actions an administrator can inflict on a server player. These options include ban, kick, muting etc. The other section of a Admin Panel is the server commands. These include but are not limited to restarting server, spawning reinforcement waves, denotating the Alpha Warheads etc.

***Note that none of these commands will work if the user does not login. To log in, you must enter /rcon password (password) or /rcon login (password) . Passwords should be given by the server owner. Failure to do so will result in the complete failure of any admin feature introduced by the multiplayer mod. Also note that you must also have been registered as an admin by the server owner. Normal players who manage to find the password will still be blocked.***

### Player Specific Commands

These commands are avaliable to admins by accessing the player list (hold N) and pressing the "+" next to a specific players name.

 Ban Steam ID
 Kick
 (They may rejoin)Mute/Unmute
 Teleport to
 Teleport to Me
 Give role
 Give item
Specific item IDs can be found in their article or below.

### Server Commands

These commands can directly affect the entire server. They can be accessed through the *"Admin Panel"* button at the bottom of the player-specific admin panel. Despite the panel bein accessible via any player's profile, it is recommended for the user to access it through their profile.

### Role value list

Each role in Breach Mode has a corresponding number acting as its value. These numbers must be used in order for admins to change someone's role (including their own). The values range from 1-16 plus the letter *s* for spectator. Refer to the table below for each roles value.

### Item IDs

In order to use the *giveitem* option or the *spawnitem* command on console, you must know the specific ID the game gives to the item. Note that the items that can be found in the single-player or co-op campaign share the identical ID stated by the single player wiki. You visit a specialised item ID list for single-player/co-op here.
Janitor

The SCP Foundation's cleaning staff. They are a Security Escape Class role avaliable in Breach mode whose main objective is to escape the facility alive, by any means neccessary.

## Statistics

### Spawn Location

Light Containment Zone

Janitors are idenified by their blue simple clothing with the SCP Foundation logo on their shirt and the word *Janitor* will be displayed on the back of their clothing. Janitors will spawn in Light Containment Zone infront of the elevator leading to Storage Area 6 (Known as the spawn location of SCP 939) along with Scientists and Clerks. This means that they will have to move fast or play smartly to avoid being killed early on, They spawn in with a Level 1 Keycard.

Their objective is to work with Security roles (i.e. Scientists and MTF) to escape the facility through Gate B. However they may compromise on this goal by working with Chaos Soldiers and Class-D in order to further their chances of survival.

Janitors who escape though Gate B will become MTF and will receive their loadout. Items before escaping will drop at the invisible checkpoint marking a successful escape. Janitors who are handcuffed and escape though Gate A will become a Chaos Soldier. This will count as a Class-D escape in the win conditions and therefore allows the Class-D team to win the game, even if no actual Class-D are able to escape.

## Trivia

* Janitors who are not handcuffed and escapes through Gate A will have their role updated to spectator, or simply put will immediately die. It is unknown why this happens. Handcuffed janitors will still become Chaos Soldiers after escaping Gate A though.
* Janitors who are handcuffed and escapes though Gate B will still become MTF.
Caterpie

**Caterpie** es un Pokémon de Bicho.

Evoluciona a Metapod a nivel 7 y a Butterfree a nivel 10.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Movimientos

### Por MT/DT

 * **Bold** indicates a move that gets STAB when used by Caterpie
* *Italic* indicates a move that gets STAB only when used by an evolution of Caterpie
* Moves in yellow cannot be learned by any previous evolutions of Caterpie
Co-op Mode

**Co-Op Mode** is a gamemode where players try to escape the facility together as Class-D Personnel and all other entities would be NPCs. It is essentially a multiplayer version of the single-player campaign, where a breach happens with the players starting from SCP-173's containment chamber and must make their way out. Beside the multiplayer element, there is not much Co-Op mode that differs from the single-player experience.
Class-D

* Model 1
* Model 2

The Foundation's disposable unwilling test subjects. Class-D Personnel are a Class-D (Team) Escape Class role whose objective is to escape the facility alive, preferably not under Foundation watch.

Class-D Personnel are usually former condemned inmates who have been *hired* by the Foundation in order to test anomalies. This experiments usually lead to the death of these inmates and the Foundation will order more, which is the reason of the Class-D colloquial alternate name, Disposable Class Personnel. Class-D canonically should not actually have any connection to the Chaos Insurgency, but it is likely that the Class-D would rather join the organisation rather than continuing with the Foundation who is knowingly subjecting them to almost certain death situations without a care.

Class-D Personnel are identified by their orange jumpsuit that has the Foundation logo on the front and has the words *Class-D* printed on the back. Class-D will spawn in Light Containment Zone outside SCP 173's containment chamber. (Note despite it being 173's cell, he will not spawn there as of v1.2.4).

Their objective is to escape the facility alive and defect to the Chaos Insurgency. They should work with Chaos Soldiers to achieve this goal but Chaos spawns are extremely delayed, meaning Class-D may be alone for a while into the game. They can also work with SCP Personnel (Janitor and Scientist) or MTF to try to escape but MTF and Guards are instructed to shoot Class-D to their discretion, and they do not hold a high opinion of them.

Class-D who escape though Gate A will become a Chaos Soldier and will receive their loadout. Items before escaping will drop at the invisible checkpoint marking a successful escape. Class-D who are handcuffed and escape though Gate B will instead become a MTF. The Class-D role is special as it is essential for at least one Class-D (or captured staff) to escape in order for the Class-D Team to win. Other teams do not have this requirement for winning.

Class-D is also the role that the game gives to all players in co-op/single player mode, and is the perspective of which the players take in the experience. In single player, the player is given the role of Class-D Designation 9341 (D-9341).

## Trivia

* Class-D who are not handcuffed and escapes through Gate B will have their role updated to spectator, or simply put will immediately die. It is unknown why this happens. Handcuffed Class-D will still become MTF after escaping Gate B though.
* Class-D who are handcuffed and escapes though Gate A will still become Chaos Soldiers.
* Class-D are often colloquially referred to as D-Class, but are officially known as Class-D.
Blastoise (Eterno)

**Blastoise** es un Pokémon de tipo Agua y la forma eterna de Blastoise

Evoluciona de Squirtle a nivel 16 y de Wartortle a nivel 36.

## Formas alternativas

*Artículo principal: ****Blastoise (Eterno)*****
Esta especie lleva miles de años escondida en aguas termales y zonas con actividad volcánica, con temperaturas muy elevadas, de muy difícil acceso para los humanos, por lo que apenas había registros escritos. Sin embargo, debido a la Convergencia, otras especies han invadido su ecosistema, logrando que se desplazasen.

### Blastoise de Egho

*Artículo principal: **Blastoise (Egho)***
Antes de la Convergencia, en el universo 0-∞, en la isla de Egho, los Squirtle comenzaron a crear nubes de lluvia para desplazarse, lo que provocó este cambio de forma.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Class-D (Team)

***For other uses, check Class-D.***

Despite the name, the Class-D Team actually refers to the Chaos Insurgency. The Chaos Insurgency is a splinter group of the Foundation, created by a rogue cell that went A.W.O.L. with several highly useful SCPs in 1924. The main base of operations of the Insurgency is unknown, as are its leaders. This organization is directly antagonistic to the Foundation, coming to clash over SCP several times.

The organisation is infamous for its raids against the foundation and the theft and usage of anomalies. Recent attacks from the Insurgency have forced the Foundation to move several high-priority anomalies to Site [REDACTED]. Unfortunately, the Insurgency planned this and staged a containment breach with its spies embeded in the Foundation. Admist the containment breach, the Insurgency seeks to extract intel from the Foundation, in the form of rescued Class-D Personnel or captured SCP Staff, and deal as much damage to the Foundation as possible, by the elimination of all Security Personnel.

Class-D Personnel are former condemed prisoners captured by the Foundation to be thrown into experiments, usually costing their life. Class-D are deemed disposable and worthless to the Foundation, and in the containment breach, many Class-D have taken the opportunity to join the Chaos Insurgency who offers a better chance of survival than the Foundation does. They spawn in Light Containment Zone with nothing but their wits and must escape through Gate A.

Chaos Soldiers are elite soldiers trained in combat that have been deployed by Delta Command to raid the Site [REDACTED]. Their objective is to extract Class-D, eliminate or capture SCP Staff and eliminate all MTFs or Guards. They spawn on the surface of Gate A with combat equipment.

The Class-D team will win if atleast one escapee has successfully escaped under the Chaos Insurgency's watch and all Security Personnel are terminated. Note that Insurgents will not need to deal with SCPs, however SCPs will win if all security personnel are eliminated but no-one escapes to join the Insurgency. Thus SCPs are likely to target Class-D, which may force Insurgents to target SCPs.
SCP Containment Breach: Multiplayer Wiki

# **Welcome to the Official SCP Containment Breach: Multiplayer Wiki!**

An official developer-recognised wiki dedicated to the multiplayer mod of SCP: Containment Breach

**This server is dedicated to the multiplayer mod of SCP: Containment Breach, known as SCP: Containment Breach Multiplayer. If you are looking for the single player wiki, please check here**

We're a collaborative community website about SCP Containment Breach: Multiplayer that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Please check Wanted Pages for pages this wiki would benefit greatly from.

SCP: Containment Breach Multiplayer (Shortened to SCPCB:Multiplayer or SCPCB:MP) is a standalone multiplayer version horror game modified off of the game engine of the original horror survival game, SCP: Containment Breach.

This game offers multiplayer to play with strangers across the world or LAN connections to play with friends. It also has implemented a co-op mode from the singleplayer, allowing you to play in terror with friends.

## **Game Features**

* **Co-op Mode**: Co-op and Multiplayer Containment Breach with up to 64 players.
* **Breach Gamemode**: A popular multiplayer gamemode where players can play in a containment breach. Join the Foundation, become a Chaos Insurgent or kill all humans as an SCP
* **Random Sites**: Our random site generator gives a new facility every time you play.
* **Map Creator**: Create, design and play your own custom map, for use in game.
* **Frequent Updates**: New content and bug fixes will be frequently added.
* **Community**: An active development team that puts the community feedback first.

## Important articles

Breach ModeRolesTeamsClass-D (Team)SecurityScp-914

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
SCP 966

SCP 966 is one of the playable 8 SCPs in Breach Mode. SCP 966 acts as a Stealth class and is able to kill many players early game but is very slow and struggles when forced to withstand heavy damage.

SCP-966 is a predatory humanoid that is completely hairless and has grey skin. SCP-966 is completely invisible without the use of night vision goggles.

SCP 966 can attack with left click. this attack does a considerable ammount of damage and can kill a d class janitor or scientist very easily but it struggles to kill chaos soldiers, guards and mtf members. SCP-966 also has an "insomnia" ability which makes the stamina of nearby humans drain quicker, making catching prey easier

It should be noted that if scp 966 is alive in a match during an mtf/chaos spanwave, all mtfs/chaos soldiers will spawn with night vision goggles. it is advised that if you spawn with night vision goggles, you should wear them until you are 100% sure scp 966 is dead

## Trivia

* SCP 966 did not always have its insomnia ability nor the ability to jump. this made it one of the easiest scps to escape from
SCP 860-2

SCP 860-2 is one of the playable roles in Breach Mode and one of the 8 SCPs currently in the game. SCP 860-2 will mainly act as an supporter class in game due to its low health. SCP 860-2 is a animal looking anomaly that got furs on its body. SCP 860-2 is similar to SCP-939 but SCP 860-2 can see and sprint. SCP 860-2 has its personel dimension called SCP 860-1 which is a forest where SCP 860-2 lives and hunts its preys in the original game but, this place can be used as a hiding place in multiplayer version. SCP 860-2 is basically a cat with furs that can sprint and claw its enemies and it can be more useful to act as a bait to other players.
Public Servers

SCP Containment Breach: Multiplayer relies on public server hosters, independent of the main developers, on hosting server in which regular players can join to play with other players. These servers are usually led by adminstrators and moderated by the moderators. Each public server may perform their tasks differently, adding or tweaking settings, plugins or changing the properties of certain assets of the game. This article will list Official Public Servers and promenent changes the server makes not set by the default settings.

## NAPA

> **Discord: https://discord.gg/rp8zHYKY5U**
>
>

NAPA is a community that owns and runs their own servers in SCPCB:MP. They host servers in Australia, United Kingdoms and Canada.

They current host 2 servers:

* NAPA Breach (UK) *Max Players: 20*
* NAPA Breach (AU/CA) *Max Players: 20*

NAPA was added to the Official Server List in the Multiplayer menu on 22/05/2022. NAPA servers are currently on NAPA v.1.0, having their first server update on 07/07/2022.

Currently unique features to NAPA include:

* SCP 049 has a Radio Transceiver in its spawn inventory.
* Alerts of various events will be displayed in chat. This will primarily inform players of MTF/CI Spawns.
* MTF/CI spawns will happen exactly every 5 minutes.
* The server includes chat commands. /dead and /check are added.
* Grenades have been completely removed from the server, no longer spawning in Guard loadouts.
* Admins will no longer have to login to their admin panel in order to use admin features.

## Vault

> **Discord: https://discord.gg/Q97a7c24bq**
>
>

Vault is a gaming community which primarily hosts SCPCB:MP servers in Europe and Russia.
Bulbasaur

**Bulbasaur** es un Pokémon de tipo Planta/Veneno.

Evoluciona a Ivysaur a nivel 16, y a Venusaur a nivel 32.

## Evolución

Antes de la Convergencia, en el universo 0-i, algunos pokémon empezaron a cambiar su apariencia y capacidades de combate, originando las Especies Delta. Bulbasaur reemplazó la planta de su espalda por un cristal, cambiando su tipo al Hada/Psíquico.

### Bulbasaur de Egho

*Artículo principal: **Bulbasaur (Egho)***
Antes de la Convergencia, en el universo 0-∞, en la isla de Egho, la planta de Bulbasaur se secó, cambiando su tipo al Planta/Roca.

### Bulbasaur Eterno

*Artículo principal: **Bulbasaur (Eterno)***
Antes de la Convergencia, en el universo 0-e, los pantanos en los cuales solían habitar los Bulbasaur se inundaron, provocando que estos se adaptasen a la vida marina, cambiando sus bulbos, ahora incapaces de alcanzar la luz solar, por algas que pudiesen aprovechar los nutrientes de forma apropiada. Ahora, estas especies habitan el universo 0.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Lickitung

## Lickitung (Eterno)

**Lickitung** es un Pokémon de tipo Normal/Veneno y la forma Eterna de Lickitung.

Evoluciona a Lickilicky al llegar al nivel 25.

## Formas alternativas

### Lickitung Eterno

*Artículo principal: **Lickitung (Eterno)***
Proveniente de un universo más seco y árido, casi desértico, este Lickitung tuvo que adaptarse para conseguir alimento, adquiriendo una lengua venenosa muy apta para cazar.

## Estadísticas

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.