Technologies-for-elt Wikia

# How to use Padlet and why…

 About 6 years ago, a web 2.0 tool came along called ‘Wallwisher’
which everyone raved about and it really was the belle of the edtech
ball. It was very popular indeed, but over time, it became more
unpredictable and thus unreliable. As time rolled on so less and less
teachers used it in the classroom.

Move forward to 2013 and Wallwisher got a rebrand.  Padlet is a web based means of collating ideas and collaborating online.

## Why would you want to use it?

* to brainstorm ideas from a class
* to collate research on a topic
* to gauge understanding on a topic
* to test student knowledge
* to curate website links
* to share information to an audience

How to use Padlet?

If you have a Google account, then good news, you can use your Google
 account for SSO (single sign-on) so you can be logged on quickly
without having to create a brand new account (again).

Once loaded up you have a variety of options but you’re going to want to choose to ‘Build a wall’.

Once you’ve done that you’re wall is ready straight away. Before you
go live to the world with it however you’re going to want to configure
it a bit first.

First up, give your wall a title and a description and an icon to
associate with the wall – there are a number of these to choose from.
Next up, using the second icon down, choose ‘Wallpaper’. Here you can
choose a background image for your Padlet. You can add your own or there
 are a number of high resolution images to choose from.

Next up is your layout. The layout option is important in a classroom
 environment as if you have it freeform, it means that the posts on
there go everywhere.

<hero description="This wiki was created to reinforce concepts previously seen in our technology course. I encourage all of you to add your concepts here." imagename="" cropposition=""></hero>

## Technologies Language

* **Hardware**: Hardware is the collection of physical elements that constitutes a computer system. Computer hardware is the physical parts or components of a computer, such as the monitor, mouse, keyboard, computer data storage, hard disk drive (HDD), system unit (graphic cards, sound cards, memory, motherboard and chips), and so on, all of which are physical objects that can be touched.
* **Software**: Computer software is any set of machine-readable instructions that directs a computer's processor to perform specific operations. Computer software contrasts with computer hardware, which is the physical component of computers. Computer hardware and software require each other and neither can be realistically used without the other. Using a musical analogy, hardware is like a musical instrument and software is like the notes played on that instrument.

## BLOOM'S DIGITAL TAXONOMY By: Alexi Luna

* As educators we all have to be familiar with Bloom’s Taxonomy, created in the 1950′s by Benjamin Bloom, and the more recently revised 2001 version adapted by Lorin Anderson.

   ☀The original use of nouns was replaced by verbs and top level categories were re-arranged. Each category has a number of sub-categories containing key verbs associated with it:

* **Remembering**- recognising, listing, describing, identifying, retrieving, naming, locating, finding
* **Understanding**- interpreting, summarising, inferring, paraphrasing, classifying, comparing, explaining, exemplifying
* **Applying** – implementing, carrying out, using, executing
* **Analysing** – comparing, organising, deconstructing, attributing, outlining, finding, structuring, integrating
* **Evaluating**- checking, hypothesising, critiquing, experimenting, judging, testing, detecting, monitoring
* **Creating** – designing, constructing, planning, producing, inventing, devising, making

Here is a link from a video were you will learn more about Taxonomy!!! ENJOY IT

https://youtu.be/0LZhid-STbo

## Bloom´s Taxonomy

Bloom's Taxonomy was created in 1956 under the leadership of educational psychologist Dr Benjamin Bloom in order to promote higher forms of thinking in , such as analyzing and evaluating concepts, processes, procedures, and principles, rather than just remembering facts (rote learning). It is most often used when designing educational, training, and learning processes.

The next chart compares the original taxonomy with the revised one ---------->

**Remembering**: Recall or retrieve previous learned information.

**Understanding**: Comprehending the meaning, translation, interpolation, and interpretation of instructions and problems. State a problem in one's own words.

**Applying**: Use a concept in a new situation or unprompted use of an abstraction. Applies what was learned in the classroom into novel situations in the work place.

**Analyzing**: Separates material or concepts into component parts so that its organizational structure may be understood. Distinguishes between facts and inferences.

**Evaluating**: Make judgments about the value of ideas or materials.

**Creating**: Builds a structure or pattern from diverse elements. Put parts together to form a whole, with emphasis on creating a new meaning or structure.

By: Kevin Shy

## Netiquette by Herman Soberanis

It is used to refer to the set of rules of general behavior on the Internet while your online you got to follow these rules in order to be able to there. Netiquette is merely an adaptation of the etiquette of the real to the virtual world so in that matter online users can have a fine behaviour with respect towards one another. It is quite common rules of etiquette are based on a system of honor and that way the site can have a better reputation for more users to interact and be on that website, webpage, social web, or any other internet communitie.

These may be some of the rules my classmate Herman was talking about:

* Rule 1: Remember the Human

* Rule 2: Adhere to the same standards of behavior online that you

 follow in real life

* Rule 3: Know where you are in cyberspace

* Rule 4: Respect other people's time and bandwidth

* Rule 5: Make yourself look good online

* Rule 6: Share expert knowledge

* Rule 7: Help keep flame wars under control

* Rule 8: Respect other people's privacy

* Rule 9: Don't abuse your power

* Rule 10: Be forgiving of other people's mistakes. (By Jorge Nuñez) Resource: [1]

## Latest activity

Nettequete is basically behaving yourself and having etiquette online. There are many reasons why to behave yourself specially us as future teacher we need to maintain a good public image, for future jobs and even for our students and bosses, you never know what people might find online about us.

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