Jazmine

Jazmine after joining Tzeetch and showing herself to the Azure Ravens

**Jazmine** is a heretek Tech-Priest. Having been converted by Tzeentch sometime in the latter half of M40 by the promises of power, vengeance and knowledge. Jazmine worked in forge world Stravastea as a Genetor Magos. Helping the a new Space Marine Chapter, the Azure Ravens. She had a secret of being worshiped by the Azure Ravens for the work she herself put into the Chapter. Eventually killed by the Chapter she made and took an oath to protect Jazmine. The would in turn make her a warband leader of former Azure Raven Space Marines that haven fallen in battle. Blessed by Tzeentch, every Raven that dies in battle goes directly to her and her warband.

## History

Jazmine is from the forge world Stravastea. Not much is recorded about her life. All that is know, is that Jazmine was transfered from regiment to regiment to learn everything she can, as well as repair vehicles. She eventually went down the Tech Priest Genetor line. Finding that flesh needed improvements and not replacing. She would study various sentient and non-sentient xenos species,

Things changed when one expedition was ambushed by an unknown xenos race. This was when Jazmine was approached by the voices of Tzeentch. Being the only survivor of her group, Tzeentch offered Jaz power, and vengeance. He let her know that she would be participating in something very important in a few years. After the ambush, Ja would start working on a Master Crafted Chain sword.

A few years indeed, Jazmine would find herself helping her forge world build ships and gear for the 25th 'Bastion' Founding. Jazmine realized she could have her vengeance enacted via the Space Marines. Surprised that a new Chapter would be in Sector Kasva.

She would get more hands on with the Project and deal with the chapter's gene-seed, investigate worlds and help with the plans of the Chapter fleet. Jazmine would also meet up with Carick Rubien frequently, the soon to be first Chapter Master of the new Azure Ravens. During the building process, Carick took Jazmine to Kubrerth and showed her the location of where he wanted the fortress-monastery. Having returned to Stravastea, she demaned the fleet based part of the chapter be halted and redrew the plans for the soon to be Raven Destiny mid production.

Jazmine would spend the years working close with the Chapter and training their first tech priests in the arts of the Adeptus Mechanicus.

When the Monastery was finished and the Chapter has four hundred battle ready brothers, Jazmine came to the Fortress Monastery with the last piece of Caricks gears, his helmet for his new armor. As well as the master Crafted Chainsword she made, and named it Jazmine's Vengeance.

Jazmine personally put Carick helmet on and gave him the weapon. After that, the Chapter called her the Mother and rest is history. For the next six hundred years, Jaz would be working and exploring as usual. When every she did get in a very dire situation with the enemies of the Imperium, she used her distress beacon and the Chapter would come not long after to help. When ever she was on Kubrerth, a veteran squad of the 1st compant would always follow her around the planet protecting her.

Early to mid M41, would be Jaz's final moments, as the Chapter she was subtly influencing and having them worship her. Would end up with an Azure Raven killing her in the middle of a battle. The Raven did not feel right around her and felt the taint that was in Jazmine. The Main was soon killed and forgotten.

Having been resurrected by Tzeentch in the Warp, her semi successful job would lead her to be a leader of her own Warband. Being reunited with the Ravens that worshipped her, the Chaos Marines then called her the Sacred Mother.

Tzeentch revealed her to a broken Carick Rubein after he had to fight for hundreds of years for survival and unknowingly proving his worth to Tzeentch to lead the warband. The Broken Carick was ecstatic to see an a live Jazmine. The two became the dual leaders of the Warband, Jaz's words had more power than Caricks but both leaders usually had equal power most of the time. Carick and Jaz decided to leave neithers side as they used their warband to sack Imperial worlds and take the fight to their old rivals and their loyalist counterpart.

ALong with being granted an entire Chaos Marine Warband, Jazmine was bestowed Psychic powers and became a Tech Sorcerer of Tzeentch.

## Personality

* **Pre Heresy** - Jazmine wasn't interested in the people around her. But when she got older, she started to realize the hypocrisy hostile nature of the Mechanicus and the Imperium. She would become very manipulative to the people around her and becoming very good at it. While keeping to her self. This is probably what attracted Tzeentch to her i nthe first place.

* **Heretek** - Jazmine became much more ruthless and hostile to normal humans and daemons. Xenos would have no mercy unless they were kept alive to torture and have fun with later, like throwing them in a pit to fight Chaos spawn. On top of her becoming even more power hungry, wanting to prove herself to become a Champion of Tzeentch, just like Carick, whos is already a Champion. Becoming a Sorcerer for Tzeentch has also made her become more sadistic as she enjoys messing with people's minds and watching them suffer with her offensive powers.

## Abilities and Traits

Jazmine had no abilities during her time in the Adeptus Mechanicus. Until she was brought to the warp. Tzeentch granted Jazmine Psychic powers.

* **Winds of Chaos**  - The first ability, this lets Jazmine bring out a sheet of iridescent warp fire because she is aligned with Tzeentch.

* **Psychic Duel** - Jazmine uses this to block out Space Marine Librarians from using their Psychic powers. She uses the on the Ravens with little effect as they don't have many Psykers.

* **Bolt of Change**  - Destroying metal, flesh, and mutating her enemies, Jazmine uses this the most preferably on her enemies that are not Azure Ravens. Wanting them as they were and letting the Warp do the rest.

* **Twisting Path**  - Jazmine's favorite ability. She would use this to great affect of the Ravens, convincing them to join her and turn their backs on the loyalists. As well as other people such as Imperial Guard troops, governors, and normal citizens.

* **Breath of Chaos**  - Used on people who do not prove to be useful to her, Jazmine uses this on cultists and Guardsmen alike. Only using it on those who aren't even worth the energy to turn into Chaos Spawns.

* **Tzeentch's Firestorm**  - Those that Jazmine likes but aren't worthy for her warband, are turned into Chaos Spawns and let loose out the warp or on the planet they were converted on.

## Equipment

Jazmine is armed with a Mechanicus Power Axe and a las pistol. She also has a servo skull with her at all times. Jaz also has a flock of servo skulls she uses to help build or repair things in her warband.

## Relations

* **Azure Ravens** - The Azure Ravens worshipped Jazmine in secret. They viewed her as their Chapter Mother with how much work she put into it the Chapter. Unknown to them, she was trying to convert the whole Chapter to Chaos for Tzeentch. Her plans would fail in the end as she was killed by a marine in the chapter. Although her influence would stay in the chapter for up to 600 years, Jazmine did get a lot of Fallen Marines after they died and convert some Ravens after showing herself to them. After learning about this, the Ravens try everything they can to break her influence over them.

* **"Her Family"** - Jazmine hardly kept in touch with her family. They had never heard of her betrayal until 020.M42

* **Brotherhood of the Sacred Mother** - When Jazmine was resurrected in the warp. She was given command of her own Warband and became a Sorcerer for Tzeentch. The warband follows her words and worship her on a daily basis. As the Fallen Ravens were excited to be reunited with their Chapter Mother.