Speed

Speed

Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. The term "Speed" normally refers to Combat Speed.

Attack Speed

The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

Combat Speed

The speed at which a character can fight.

Reaction Speed

Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

Travel Speed

The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

Flight Speed

The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

Conversion

You can use this calculator to convert from one speed unit to another.

Speed Levels

m/s Mach SoL km/h mph

Immobile 0 0 0% 0 0

Below Average Human 0 - 5 0 - 0.0145773 0% - 1.6678e-6% 0-18 0 - 11.1847

Average Human 5 - 7.7 0.0145773 - 0.022449 1.6678e-6% - 2.5684e-6% 18 - 27.72 11.1847 - 17.2244

Athletic Human 7.7 - 10.03 0.022449 - 0.029241983 2.5684e-6% - 3.34565e-6% 27.72 - 37.08 17.2244 - 22.436471

Peak Human 10.03 - 12.43 0.029241983 - 0.036239067 3.34565e-6% - 4.1462e-6% 37.08 - 44.748 22.436471 - 27.805118

Superhuman 12.43 - 34.3 0.036239067 - 0.1 4.1462e-6% - 1.14412e-5% 44.748 - 123.48 27.805118 - 76.7269

Subsonic (Faster than the Eye) 34.3 - 171.5 0.1-0.5 1.14412e-5% - 5.720624e-5% 123.48 - 617.4 76.7269 - 383.635

Subsonic+ 171.5 - 308.7 0.5-0.9 5.720624e-5% - 0.00010297124% 617.4 - 1110.6 383.635 - 690.542

Transonic 308.7 - 377.3 0.9-1.1 0.00010297124% - 0.000125854% 1110.6 - 1358.28 690.542 - 843.996

Supersonic 377.3 - 857.5 1.1-2.5 0.000125854% - 0.000286031% 1358.28 - 3087 843.996 - 1918.17

Supersonic+ 857.5 - 1715 2.5-5 0.000286031% - 0.000572062% 3087 - 6174 1918.17 - 3836.35

Hypersonic 1715 - 3430 5-10 0.000572062% - 0.00114412% 6174 - 12348 3836.35 - 7672.69

Hypersonic+ 3430 - 8575 10-25 0.00114412% - 0.002860312% 12348 - 30870 7672.69 - 19181.7

High Hypersonic 8575 - 17150 25-50 0.002860312% - 0.005720624% 30870 - 61740 19181.7 - 38363.5

High Hypersonic+ 17150 - 34300 50-100 0.005720624% - 0.01144125% 61740 - 123480 38363.5 - 76726.9

Massively Hypersonic 34300 - 343000 100-1000 0.01144125% - 0.11441248% 123480 - 1.235e+6 76726.9 - 767269

Massively Hypersonic+ 343000 - 2997925 1000-8810.2 0.11441248% - 1% 1.235e+6 - 1.0793e+7 767269 - 6706166

Sub-Relativistic 2997925 - 14989621.4 8810.2 - 43701.52 1%-5% 1.0793e+7 - 5.3963e+7 6706166 - 3.3531e+7

Sub-Relativistic+ 14989621.4 - 2.998e+7 43701.52 - 87403 5%-10% 5.3963e+7 - 1.079e+8 3.3531e+7 - 6.706e+7

Relativistic 2.998e+7 - 1.499e+8 87403 - 437015 10%-50% 1.079e+8 - 5.396e+8 6.706e+7 - 3.353e+8

Relativistic+ 1.499e+8 - 299792458 437015 - 874030 50%-100% 5.396e+8 - 1.079e+9 3.353e+8 - 6.706e+8

Speed of Light 299792458 874030 100% 1.079e+9 6.706e+8

FTL 299792458 - 2.998e+9 874030 - 8.74e+6 1x - 10x 1.079e+9 - 1.079e+10 6.706e+8 - 6.706e+9

FTL+ 2.998e+9 - 2.998e+10 8.74e+6 - 8.74e+7 10x - 100x 1.079e+10 - 1.079e+11 6.706e+9 - 6.706e+10

Massively FTL 2.998e+10 - 2.998e+11 8.74e+7 - 8.74e+8 100x - 1000x 1.079e+11 - 1.079e+12 6.706e+10 - 6.706e+11

Massively FTL+ 2.998e+11+ 8.74e+8+ 1000x+ 1.079e+12+ 6.706e+11+

Infinite Speed (Able to travel anywhere instantly, or move an infinite distance within a finite amount of time. Teleportation does not count. For further information, see the "Further Explanations"-section below.)

Immeasurable (Movement beyond linear time. This is why the speed cannot be measured. Given that S = D/T, if T is undefined the speed formula cannot be applied. This is the same reason why multiple temporal dimensions also grant immeasurable speed. For further information, see the "Further Explanations"-section below.)

Irrelevant (Characters beyond, and qualitatively superior to, the concepts of dimensions of time and space themselves. Meaning: Tier 1-A and above.)

Other

Omnipresent (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For practical comparisons, each case requires more de