Clan Buildings

## **Clan Tower**

* Only R4 and R5 members can place Clan Towers.
* Clan Members can send troops to build Clan Towers, and the Building Speed depends on the amount and level of the troops sent.
* The Troop Capacity for building, garrisoning and repairing Clan Towers depends on the Squad Capacity and Rally Troop Capacity of the Chief who enter the Clan Tower first.
* Clan Towers can be attacked. After defeating garrison troops, the attacker's troops will start destroying the Clan Tower. Once it is destroyed, the Clan Tower will be retrieved.
* Troops will only get wounded in defending own Clan Towers. Wounded that exceeds your Wounded Capacity will die.
* The Clan Territory and other Clan Buildings within the Territory will also be retrieved when the Clan Tower is destroyed or retrieved.

## **Guard Tower**

Guard Tower is a Clan Building used for defending against enemy Troops, it slows down the march speed of attacking enemies. R5 and R4 members can Upgrade the Guard Tower and give more bonuses to it. The range of Guard Towers cannot overlap each other. Depending on level of Guard Tower bonuses are:

* **Lv.1 Slow down**- slows down March speed of enemy Troops by 20%
* **Lv.2 Fire Extinction**- Decrease Durability Drop speed of Tribe Center Walls by 50%
* **Lv.3 Acceleration**- Increase reinforcement's March Speed by 50%
* **Lv.4 Fortification**- Within the range of the Guard Tower, Garrisoning Troops gain 5% DEF bonus
* **Lv.5 Ambush Trap**- Withing the range of the Guard Tower Garrisoning Troops gain 5% ATK bonus
* **Lv.6 Shiled Crusher**- Decrease Enemy Troop's DEF by 5% within the Guard Tower Range
* **Lv.7 Aggressive Territory** - Increase Guard Tower Range

## **Clan Territory**

Clan Territory refers to the land around a **completed** Clan Tower.

You get bonuses below when your Tribe Center is within your Clan Territory:

* Cave Capacity+20%
* Resource Production+30%
* Resource Collection Speed+15% (Except Diamond)

## **Clan Cave**

* R4 or R5 members can place the Clan Cave within the Clan Territory. Each Clan can only build 1 Clan Cave. Resources stored in the Clan Cave can’t be plundered.
* Clan Members can store resources in the Clan Cave with **Daily and Total Limits**, which are determined by the level of your Tribe Center.
* The amount of resources you can store in total and daily is measured by the weight of the resources. Stone and Gold cost more weight as they are advanced resources. 1 stone=6 weight; 1 Gold=24 weight.
* All the resources you stored in the Clan Cave will be retrieved when the Clan Cave is retrieved or when you quit the Clan.

## **Clan Sanctuary**

1. After a Clan Tower is complete, R5 and R4 can place and build the Clan Sanctuary within the Clan Territory.
2. If your Clan has a Clan Sanctuary, the wounded troops will be held in the Clan Sanctuary automatically when your Wounded Capacity is reached. The Clan Sanctuary can hold up to 50,000 wounded troops for each Clan Member, and the wounded being healed is not included.
3. Healing troops in the Clan Sanctuary costs you Personal Credits.
4. The Clan Sanctuary will be demolished if the Clan Territory it's on is gone.
5. The wounded troops in the Clan Sanctuary will die when it is demolished or when you quit the Clan.
6. The wounded troops in the Clan Sanctuary cannot be transferred to your Healer Huts but can be dismissed.

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       Edited by **MOD PrimeFenix**

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