recursal/Fanatic-Fandom huggingface dataset:
Blizzard

**Blizzard**

* Effect changed from 'Deal 18 damage to the first enemy. Give all enemies Frostbite (3) and apply 6 Frost to them.' to 'Trigger Frostbite 2 times on all enemies. Apply 20 Frost to them and give them Frostbite (3).'
* Upgraded effect changed from 'Deal 22 damage to the first enemy. Give all enemies Frostbite (4) and apply 8 Frost to them.' to 'Trigger Frostbite 3 times on all enemies. Apply 24 Frost to them and give them Frostbite (4).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them.' to 'Deal 18 damage to the first enemy. Give all enemies Frostbite (3) and apply 6 Frost to them.'
* Upgraded effect changed from 'Deal 22 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them.' to 'Deal 22 damage to the first enemy. Give all enemies Frostbite (4) and apply 8 Frost to them.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 20 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them.' to 'Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them.'
* Upgraded effect changed from 'Deal 26 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them.' to 'Deal 22 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them.' to 'Deal 20 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them.'
* Upgraded effect changed from 'Deal 24 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them.' to 'Deal 26 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them.'
Alluring Runeheart

### Effects

ACTIVE: Trigger the Opportunity Attack of any enemy. Gain Vengeance (6), Mighty (2) and Powerful (2).

## **Alluring Runeheart**

### Effect

Trigger the Opportunity Attack of any enemy.
Gain  (6),  (2) and  (2).

## Other Details

### ID

3031

**Alluring Runeheart**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger the Opportunity Attack of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2).' to 'Trigger the Opportunity Attack of any enemy. Gain Vengeance (6), Mighty (2) and Powerful (2).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Trigger the action of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2).' to 'Trigger the Opportunity Attack of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2).'
Arcane Conjunction

**Arcane Conjunction**

* Effect changed from 'Apply 16 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. ' to 'Give Arcane Weakness (1) to any enemy if it's Shocked, and (1) more if it's Frozen. Apply 20 Arcane to it.'
* Upgraded effect changed from 'Apply 20 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. ' to 'Give Arcane Weakness (2) to any enemy if it's Shocked, and (2) more if it's Frozen. Apply 22 Arcane to it.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 12 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. ' to 'Apply 16 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. '
* Upgraded effect changed from 'Apply 16 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. ' to 'Apply 20 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. '
Barbed Mind

**Barbed Mind**

* Effect changed from 'Deal 3x2 damage to the first enemy. Gain Reflect (3).' to 'Draw 2. Gain Reflect (5).'
* Upgraded cost changed from 1 to 3
* Upgraded effect changed from 'Deal 5x2 damage to the first enemy. Gain Reflect (5).' to 'Draw 2. Gain Reflect (8).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Effect changed from 'Deal 4x2 damage to the first enemy. Gain Reflect (3).' to 'Deal 3x2 damage to the first enemy. Gain Reflect (3).'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 6x2 damage to the first enemy. Gain Reflect (5).' to 'Deal 5x2 damage to the first enemy. Gain Reflect (5).'
* Card Tier changed from 1 to 3
Careless Defense

**Careless Defense**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 18 shield and Tough (1). Trigger the action of any enemy.' to 'Gain 18 shield and Tough (1). Trigger the Opportunity Attack of any enemy.'
* Upgraded effect changed from 'Gain 24 shield and Tough (2). Trigger the action of any enemy.' to 'Gain 24 shield and Tough (2). Trigger the Opportunity Attack of any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 16 shield and Tough (1). Trigger the action of any enemy.' to 'Gain 18 shield and Tough (1). Trigger the action of any enemy.'
* Card Tier changed from 1 to 4

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 10 shield. Discard 1 at random.' to 'Gain 16 shield and Tough (1). Trigger the action of any enemy.'
* Upgraded effect changed from 'Gain 16 shield. Discard 1 at random.' to 'Gain 24 shield and Tough (2). Trigger the action of any enemy.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain 8 shield. Discard 1 at random.' to 'Gain 10 shield. Discard 1 at random.'
* Upgraded effect changed from 'Gain 14 shield. Discard 1 at random.' to 'Gain 16 shield. Discard 1 at random.'
Against the Odds

**Against the Odds**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 8 shield. Gain 5 shield per enemy alive.' to 'Gain 8 shield, plus 5 per enemy.'
* Upgraded effect changed from 'Gain 12 shield. Gain 6 shield per enemy alive.' to 'Gain 12 shield, plus 6 per enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 6 shield. Gain 3 shield per enemy alive.' to 'Gain 8 shield. Gain 5 shield per enemy alive.'
* Upgraded effect changed from 'Gain 10 shield. Gain 4 shield per enemy alive.' to 'Gain 12 shield. Gain 6 shield per enemy alive.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 6 shield + 3 per enemy alive.' to 'Gain 6 shield. Gain 3 shield per enemy alive.'
* Upgraded effect changed from 'Gain 10 shield + 4 per enemy alive.' to 'Gain 10 shield. Gain 4 shield per enemy alive.'
Adaptative Defense

**Adaptative Defense**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain 6 shield. Create 2 Quickblasts if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance.' to 'Create 1 Quickblast if you are in Spell Stance. Create 1 Magic Blade if you are in Strike Stance. Gain 2 shield per card in hand.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain 10 shield. Create 3 Quickblasts if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance.' to 'Create 2 Quickblast if you are in Spell Stance. Create 2 Magic Blade if you are in Strike Stance. Gain 3 shield per card in hand.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain 6 shield. Create 2 Quickblast if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance.' to 'Gain 6 shield. Create 2 Quickblasts if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance.'
* Upgraded effect changed from 'Gain 10 shield. Create 3 Quickblast if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance.' to 'Gain 10 shield. Create 3 Quickblasts if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Gain 6 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) this turn if you are in Strike Stance.' to 'Gain 6 shield. Create 2 Quickblast if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Gain 10 shield. Create 2 Quickblast if you are in Spell Stance. Gain Evasion (2) this turn if you are in Strike Stance.' to 'Gain 10 shield. Create 3 Quickblast if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 4 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) if you are in Strike Stance.' to 'Gain 6 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) this turn if you are in Strike Stance.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain 8 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) if you are in Strike Stance.' to 'Gain 10 shield. Create 2 Quickblast if you are in Spell Stance. Gain Evasion (2) this turn if you are in Strike Stance.'
Careful Aim

**Careful Aim**

* Effect changed from 'Deal 18 damage to any enemy. This attack has 100% bonus Critical Damage.' to 'Gain Marksman (1).'
* Upgraded cost changed from 4 to 1
* Upgraded effect changed from 'Deal 22 damage to any enemy. This attack has 100% bonus Critical Damage.' to 'Gain Marksman (2).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 16 damage to any enemy. This attack has 100% bonus Critical Damage.' to 'Deal 18 damage to any enemy. This attack has 100% bonus Critical Damage.'
* Upgraded effect changed from 'Deal 20 damage to any enemy. This attack has 100% bonus Critical Damage.' to 'Deal 22 damage to any enemy. This attack has 100% bonus Critical Damage.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 4
* Effect changed from 'Give Ambushed (2) to any enemy. Deal 10 damage to it.' to 'Deal 16 damage to any enemy. This attack has 100% bonus Critical Damage.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Give Ambushed (3) to any enemy. Deal 15 damage to it.' to 'Deal 20 damage to any enemy. This attack has 100% bonus Critical Damage.'
Cornered Strike

**Cornered Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 8x2 damage to the first enemy. Increase this value by 4. Draw one Cornered Strike when you reach 0 shield.' to 'Deal 6x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield.'
* Upgraded effect changed from 'Deal 10x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield.' to 'Deal 8x2 damage to the first enemy. Increase this value by 8. Draw one Cornered Strike when you reach 0 shield.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 4x3 damage to the first enemy. Increase this value by 1. Draw this card when you reach 0 shield.' to 'Deal 8x2 damage to the first enemy. Increase this value by 4. Draw one Cornered Strike when you reach 0 shield.'
* Upgraded effect changed from 'Deal 4x3 damage to the first enemy. Increase this value by 2. Draw this card when you reach 0 shield.' to 'Deal 10x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield.'
Blood Strike

**Blood Strike**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 4x3 damage to the first enemy. Lose 5 health.' to 'Deal 3x4 damage to the first enemy. Lose 5 health.'
* Upgraded effect changed from 'Deal 5x4 damage to the first enemy. Lose 6 health.' to 'Deal 4x5 damage to the first enemy. Lose 6 health.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Deal 3x3 damage to the first enemy. Lose 3 health.' to 'Deal 4x3 damage to the first enemy. Lose 5 health.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Deal 4x4 damage to the first enemy. Lose 4 health.' to 'Deal 5x4 damage to the first enemy. Lose 6 health.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Lose 3 health.' to 'Deal 4x4 damage to the first enemy. Lose 4 health.'
Blessed Strike

**Blessed Strike**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 4x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (1) if it dealt 20 or more.' to 'Deal 4x2 damage to the first enemy. Gain Purity (1) if it dealt 10 or more damage and Purity (1) if it dealt 20 or more.'
* Upgraded effect changed from 'Deal 6x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (2) if it dealt 20 or more.' to 'Deal 6x2 damage to the first enemy. Gain Purity (1) if it dealt 10 or more damage and Purity (2) if it dealt 20 or more.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 3 to 1
* Effect changed from 'Deal 7x2 damage to the first enemy. Gain Purity (1).' to 'Deal 4x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (1) if it dealt 20 or more.'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 8x2 damage to the first enemy. Gain Purity (2).' to 'Deal 6x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (2) if it dealt 20 or more.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Deal 5x2 damage to the first enemy. Gain Purity (1).' to 'Deal 7x2 damage to the first enemy. Gain Purity (1).'
* Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Gain Purity (1).' to 'Deal 8x2 damage to the first enemy. Gain Purity (2).'
* Card Tier changed from 1 to 3

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 4
* Effect changed from 'Deal 3x2 damage to the first enemy. Gain Purity (1).' to 'Deal 5x2 damage to the first enemy. Gain Purity (1).'
* Upgraded cost changed from 1 to 3
* Upgraded effect changed from 'Deal 5x2 damage to the first enemy. Gain Purity (1).' to 'Deal 5x3 damage to the first enemy. Gain Purity (1).'
Drake Egg

**Drake Egg**

* Effect changed from 'Summon 1 allied Drake. If you can't, create 1 Conflagrate.' to 'Summon 1 allied Drake. If you can't, create 1 Conflagrate. Give all of your allies 10 shield.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Summon 1 allied Drake+. If you can't, create 2 Conflagrate.' to 'Summon 1 allied Drake+. If you can't, create 2 Conflagrate. Give all of your allies 14 shield.'
All-Seeing Eye

**All-Seeing Eye**

* Effect changed from 'Draw 1 Spell. Increase this value by 1.' to 'Draw ALL your Spells.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Draw 2 Spell. Increase this value by 1.' to 'Draw ALL your Spells.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded effect changed from 'Draw 2 Spell. Increase this value by 2.' to 'Draw 2 Spell. Increase this value by 1.'
Absorb Element

**Absorb Element**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Reduce all statuses by 3. Apply 1 Frost, Shock and Arcane to all enemies per status removed.' to 'Reduce all statuses by 4. Apply 1 Frost, Shock and Arcane to all enemies per status removed.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Reduce all statuses by 3. Apply 2 Frost, Shock and Arcane to all enemies per status removed.' to 'Reduce all statuses by 6. Apply 1 Frost, Shock and Arcane to all enemies per status removed.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Reduce all statuses by 8. Apply 1 Frost, Shock and Arcane to all enemies per status removed.' to 'Reduce all statuses by 3. Apply 1 Frost, Shock and Arcane to all enemies per status removed.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Reduce all statuses by 10. Apply 2 Frost, Shock and Arcane to all enemies per status removed.' to 'Reduce all statuses by 3. Apply 2 Frost, Shock and Arcane to all enemies per status removed.'
* Card Tier changed from 1 to 5

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 3 to 4
* Effect changed from 'Heal 8. Reduce all statuses by 8.' to 'Reduce all statuses by 8. Apply 1 Frost, Shock and Arcane to all enemies per status removed.'
* Upgraded cost changed from 3 to 5
* Upgraded effect changed from 'Heal 12. Reduce all statuses by 12.' to 'Reduce all statuses by 10. Apply 2 Frost, Shock and Arcane to all enemies per status removed.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Reduce all statuses by 10. If you have no status, instead Heal 10. Gain Tough (2).' to 'Heal 8. Reduce all statuses by 8.'
* Upgraded effect changed from 'Reduce all statuses by 15. If you have no status, instead Heal 15. Gain Tough (3).' to 'Heal 12. Reduce all statuses by 12.'
Conductive Bolt

**Conductive Bolt**

* Effect changed from 'Deal 22 damage to any enemy. Guaranteed Critical Hit on enemies with shield.' to 'Deal damage to any enemy equal to 120% of its maximum Shock.'
* Upgraded cost changed from 4 to 1
* Upgraded effect changed from 'Deal 27 damage to any enemy. Guaranteed Critical Hit on enemies with shield.' to 'Deal damage to any enemy equal to 160% of its maximum Shock.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield.' to 'Deal 22 damage to any enemy. Guaranteed Critical Hit on enemies with shield.'
* Upgraded effect changed from 'Deal 25 damage to any enemy. Guaranteed Critical Hit on enemies with shield.' to 'Deal 27 damage to any enemy. Guaranteed Critical Hit on enemies with shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 4
* Effect changed from 'Deal 14 damage to any enemy. Guaranteed Critical Hit on enemies with shield.' to 'Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield.'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield.' to 'Deal 25 damage to any enemy. Guaranteed Critical Hit on enemies with shield.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 14 damage to any enemy. Guaranteed crit on enemies with shield.' to 'Deal 14 damage to any enemy. Guaranteed Critical Hit on enemies with shield.'
* Upgraded effect changed from 'Deal 20 damage to any enemy. Guaranteed crit on enemies with shield.' to 'Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield.'

### Version v0.4523 - August 18, 2021

* Cost changed from 2 to 3
* Effect changed from 'Deal 10 damage to any enemy. Guaranteed crit on enemies with shield.' to 'Deal 14 damage to any enemy. Guaranteed crit on enemies with shield.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Deal 15 damage to any enemy. Guaranteed crit on enemies with shield.' to 'Deal 20 damage to any enemy. Guaranteed crit on enemies with shield.'
Divination

**Divination**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Wits (3).' to 'Create 1 temporary copy of the top card of your deck. Gain Wits (2).'
* Upgraded cost changed from 1 to 3
* Upgraded effect changed from 'Gain Wits (4).' to 'Create 2 temporary copy of the top card of your deck. Gain Wits (3).'
* No longer unlocked by default.
Blood Visions

**Blood Visions**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Bleed (1) and Vengeance (3). Draw 3 Spells.' to 'Gain Bleed (1) and Vengeance (3). Draw 3 Spells or Strikes.'
* Upgraded effect changed from 'Gain Bleed (1) and Vengeance (4). Draw 4 Spells.' to 'Gain Bleed (1) and Vengeance (4). Draw 4 Spells or Strikes.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Bleed (1) and Powerful (2) this turn. Draw 4 Spells.' to 'Gain Bleed (1) and Vengeance (3). Draw 3 Spells.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Gain Bleed (1) and Powerful (4) this turn. Draw 4 Spells.' to 'Gain Bleed (1) and Vengeance (4). Draw 4 Spells.'
* Card Tier changed from 1 to 3

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Bleed (1) and Mighty (2). Draw 4 Spells.' to 'Gain Bleed (1) and Powerful (2) this turn. Draw 4 Spells.'
* Upgraded effect changed from 'Gain Bleed (1) and Mighty (3). Draw 5 Spells.' to 'Gain Bleed (1) and Powerful (4) this turn. Draw 4 Spells.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Gain Bleed 1 and Mighty 2. Draw 4 Spells.' to 'Gain Bleed (1) and Mighty (2). Draw 4 Spells.'
* Upgraded effect changed from 'Gain Bleed 1 and Mighty 3. Draw 5 Spells.' to 'Gain Bleed (1) and Mighty (3). Draw 5 Spells.'
Brilliant Bane

### Effect

Give  (6) to any enemy if you haven't played a card since an enemy or ally died.

## Brilliant Bane+

### Effect

Give  (8) to any enemy if you haven't played a card since an enemy or ally died.

## Other Details

### ID

2565

**Brilliant Bane**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Cost changed from 4 to 2
* Effect changed from 'Apply 10 Arcane to any enemy. Give it Arcane Leak (3).' to 'Give Curse (6) to any enemy if you haven't played a card since an enemy or ally died.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Apply 12 Arcane to any enemy. Give it Arcane Leak (4).' to 'Give Curse (8) to any enemy if you haven't played a card since an enemy or ally died.'
Blacksmith's Strike

**Blacksmith's Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand this turn if you have 5 or more ranks of Powerful.' to 'Deal 3x2 damage to the first enemy. Upgrade 2 cards from your hand this turn if you have 5 or more ranks of Powerful.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Upgrade 2 card from your hand this turn if you have 5 or more ranks of Powerful.' to 'Deal 3x3 damage to the first enemy. Upgrade 2 cards from your hand this turn if you have 5 or more ranks of Powerful.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand if you have 5 or more ranks of Powerful.' to 'Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand this turn if you have 5 or more ranks of Powerful.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Deal 5x2 damage to the first enemy. Upgrade 1 card from your hand if you have 5 or more ranks of Powerful.' to 'Deal 4x2 damage to the first enemy. Upgrade 2 card from your hand this turn if you have 5 or more ranks of Powerful.'
Deadly Injection

**Deadly Injection**

* Effect changed from 'Give an enemy Poison (16).' to 'Give an enemy Poison (12).'
* Upgraded effect changed from 'Give an enemy Poison (24).' to 'Give an enemy Poison (18).'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Give an enemy Poison (12).' to 'Give an enemy Poison (16).'
* Upgraded effect changed from 'Give an enemy Poison (18).' to 'Give an enemy Poison (24).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Give an enemy Poison (10).' to 'Give an enemy Poison (12).'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Give an enemy Poison (16).' to 'Give an enemy Poison (18).'
* No longer unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Give an enemy Poison (9).' to 'Give an enemy Poison (10).'
* Upgraded effect changed from 'Give an enemy Poison (15).' to 'Give an enemy Poison (16).'
Voidala

Voidala is a voidian, she has a dark spirit manipulating her.

(This page is not gonna be worked on anymore, new version coming soon)

## Relationships

Bluestorm

Voidala and bluestorm are siblings

**Status: Siblings**

Blake

Blake and Voidala are siblings

**Status: Siblings**

Nightingale

Voidala and Nightingale are good friends

**status: Good friends**

Magica

Voidala and Magica are on good terms, but in episode 3 when Magica was possessed, Magica calls Voidala a dummy

**Status: Good friends**

Ivy

Voidala and Ivy don’t really get along well, but they mostly they don’t fight as much

**Status: Frenemies**
Cursed Bolt

**Cursed Bolt**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Apply 10 Arcane to any enemy and give it Curse (3). Apply 6 Arcane to yourself.' to 'Apply 10 Arcane to any enemy and give it Curse (3). Apply 6 fixed Arcane to yourself.'
* Upgraded effect changed from 'Apply 12 Arcane to any enemy and give it Curse (4). Apply 4 Arcane to yourself.' to 'Apply 12 Arcane to any enemy and give it Curse (4). Apply 4 fixed Arcane to yourself.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 0 to 2
* Type changed from Spell to Skill
* Effect changed from 'Deal 6 damage to any enemy and give it Curse (1). Gain Frail (1).' to 'Apply 10 Arcane to any enemy and give it Curse (3). Apply 6 Arcane to yourself.'
* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Deal 10 damage to any enemy and give it Curse (2). Gain Frail (1).' to 'Apply 12 Arcane to any enemy and give it Curse (4). Apply 4 Arcane to yourself.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Deal 5 damage to any enemy and give it Curse (1). Gain Frail (1).' to 'Deal 6 damage to any enemy and give it Curse (1). Gain Frail (1).'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Deal 8 damage to any enemy and give it Curse (2). Gain Frail (1).' to 'Deal 10 damage to any enemy and give it Curse (2). Gain Frail (1).'
* Card Tier changed from 1 to 4
Dark Visions

**Dark Visions**

* Upgraded effect changed from 'Draw 2 + 2 per Cursed enemy. Transform into Dark Focus+.' to 'Draw 3 + 1 per Cursed enemy. Transform into Dark Focus+.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 1 to 2
* Effect changed from 'Draw 2 non-Mana + 1 per Cursed enemy. Transform into Dark Focus.' to 'Draw 2 + 1 per Cursed enemy. Transform into Dark Focus.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Draw 2 non-Mana + 2 per Cursed enemy. Transform into Dark Focus+.' to 'Draw 2 + 2 per Cursed enemy. Transform into Dark Focus+.'
Elemental Conflux

**Elemental Conflux**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Apply 12 Frost, 12 Shock and 12 Arcane to any enemy.' to 'Create a free Temporary Infuse, Chill or Electrocute, three times.'
* Upgraded cost changed from 6 to 8
* Upgraded effect changed from 'Apply 16 Frost, 16 Shock and 16 Arcane to any enemy.' to 'Create a free Temporary Infuse, Chill or Electrocute, three times.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Apply 10 Frost, 10 Shock and 10 Arcane to any enemy.' to 'Apply 12 Frost, 12 Shock and 12 Arcane to any enemy.'
* Upgraded cost changed from 4 to 6
* Upgraded effect changed from 'Apply 10 Frost, 10 Shock and 10 Arcane to any enemy.' to 'Apply 16 Frost, 16 Shock and 16 Arcane to any enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded cost changed from 6 to 4
* Upgraded effect changed from 'Apply 13 Frost, 13 Shock and 13 Arcane to any enemy.' to 'Apply 10 Frost, 10 Shock and 10 Arcane to any enemy.'
* No longer unlocked by default.

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Apply 10 Frost, Shock and Arcane to any enemy.' to 'Apply 10 Frost, 10 Shock and 10 Arcane to any enemy.'
* Upgraded effect changed from 'Apply 13 Frost, Shock and Arcane to any enemy.' to 'Apply 13 Frost, 13 Shock and 13 Arcane to any enemy.'
Doom (Card)

* Effect changed from 'If an enemy has Doom, Dispel it 1 time. Otherwise, give it Doom (5).' to 'Give Doom (6) to any enemy.'
* Upgraded effect changed from 'If an enemy has Doom, Dispel it 2 time. Otherwise, give it Doom (5).' to 'Give Doom (6) to any enemy.'
* Card Tier changed from 2 to 3

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'If an enemy has Doom, Dispel it 1. Otherwise, give it Doom (5).' to 'If an enemy has Doom, Dispel it 1 time. Otherwise, give it Doom (5).'
* Upgraded effect changed from 'If an enemy has Doom, Dispel it 2. Otherwise, give it Doom (5).' to 'If an enemy has Doom, Dispel it 2 time. Otherwise, give it Doom (5).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Effect changed from 'Give Doom (5) to any enemy. Transform into Morbid Overture.' to 'If an enemy has Doom, Dispel it 1. Otherwise, give it Doom (5).'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Give Doom (4) to any enemy. Transform into Morbid Overture+.' to 'If an enemy has Doom, Dispel it 2. Otherwise, give it Doom (5).'
* No longer unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded effect changed from 'Give Doom (5) to any enemy. Transform into Morbid Overture+.' to 'Give Doom (4) to any enemy. Transform into Morbid Overture+.'

### Version v0.4523 - August 18, 2021

* Cost changed from 2 to 4
* Effect changed from 'Give Doom (10) to any enemy. Transform into Morbid Overture.' to 'Give Doom (5) to any enemy. Transform into Morbid Overture.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Give Doom (10) to any enemy. Transform into Morbid Overture+.' to 'Give Doom (5) to any enemy. Transform into Morbid Overture+.'
Endless Oozing

**Endless Oozing**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Trigger Poison 1 time on yourself. Gain 3 mana and fixed Poison (2). Double all values.' to 'Gain 4 mana and fixed Poison (3). Increase both values by 3.'
* Upgraded effect changed from 'Trigger Poison 1 time on yourself. Gain 4 mana and fixed Poison (3). Double all values.' to 'Gain 5 mana and fixed Poison (4). Increase both values by 4.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Trigger Poison 1 time on yourself. Gain 3 mana and Poison (2). Double all values.' to 'Trigger Poison 1 time on yourself. Gain 3 mana and fixed Poison (2). Double all values.'
* Upgraded effect changed from 'Trigger Poison 1 time on yourself. Gain 4 mana and Poison (3). Double all values.' to 'Trigger Poison 1 time on yourself. Gain 4 mana and fixed Poison (3). Double all values.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 2 mana and Poison (2). Double both values.' to 'Trigger Poison 1 time on yourself. Gain 3 mana and Poison (2). Double all values.'
* Upgraded effect changed from 'Gain 3 mana and Poison (3). Double both values.' to 'Trigger Poison 1 time on yourself. Gain 4 mana and Poison (3). Double all values.'
Faeric Antics

### Effect

Draw the top 1 non-Mana card of your discard pile, then create 2  and discard 2.

## Faeric Antics+

### Effect

Draw the top 1 non-Mana card of your discard pile, then create 3  and discard 2.

## Other Details

### ID

1710

**Faeric Antics**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Cost changed from 3 to 2
* Upgraded cost changed from 2 to 1

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Draw the top 1 non-Mana of your discard pile, then create 2 Leeching Shivs and discard 2.' to 'Draw the top 1 non-Mana card of your discard pile, then create 2 Leeching Shivs and discard 2.'
* Upgraded effect changed from 'Draw the top 1 non-Mana of your discard pile, then create 3 Leeching Shivs and discard 2.' to 'Draw the top 1 non-Mana card of your discard pile, then create 3 Leeching Shivs and discard 2.'
Doubling Spyglass

### Effects

ACTIVE: Discard 1 to create a free Temporary copy of the next non-Trinket Skill you play this turn.

## **Doubling Spyglass**

### Effect

Discard 1 to create a free Temporary copy of the next non-Trinket Skill you play this turn.

## Other Details

### ID

3004

**Doubling Spyglass**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Create a free Temporary copy of the next non-Trinket Skill you play this turn.' to 'Discard 1 to create a free Temporary copy of the next non-Trinket Skill you play this turn.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Create a free Temporary copy of the next Skill you play this turn.' to 'Create a free Temporary copy of the next non-Trinket Skill you play this turn.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Your next Skill is used twice.' to 'Create a free Temporary copy of the next Skill you play this turn.'
Deceiving Blast

**Deceiving Blast**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Deal 14 damage to any enemy. Draw 1.' to 'Deal 10 damage to any enemy. Draw 1.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Deal 10 damage to any enemy. Draw 1.' to 'Deal 8 damage to any enemy. Draw 1.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 16 damage to any enemy. Draw 1.' to 'Deal 14 damage to any enemy. Draw 1.'
* Card Tier changed from 1 to 3

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 1 to 2
* Effect changed from 'Deal 6 damage to any enemy. Gain Wits (1).' to 'Deal 10 damage to any enemy. Draw 1.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Deal 8 damage to any enemy. Gain Wits (2).' to 'Deal 16 damage to any enemy. Draw 1.'
Deadly Stinger

**Deadly Stinger**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Give Frail (2) and Bleed (3) to any enemy.' to 'Give Frail (2), Bleed (2), Poison (8) and Leech (2) to any enemy.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Frail (2) and Bleed (2) to any enemy.' to 'Give Frail (2) and Bleed (3) to any enemy.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Frail (2) and Bleed (10) to any enemy.' to 'Give Frail (2) and Bleed (2) to any enemy.'
Celestial Conjunction

**Celestial Conjunction**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 50 damage to any enemy. Trigger Wits and Mana Boost 3 times each.' to 'Deal 50 damage to any enemy and trigger its Burn 3 times. Trigger Wits and Mana Boost 3 times each.'
* Upgraded effect changed from 'Deal 60 damage to any enemy. Trigger Wits and Mana Boost 4 times each.' to 'Deal 60 damage to any enemy and trigger its Burn 4 times. Trigger Wits and Mana Boost 4 times each.'
Defective Strike

**Defective Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 5x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded.' to 'Deal 5x3 damage to the first enemy. Gain Frail (2). Play this card when discarded.'
* Upgraded effect changed from 'Deal 7x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded.' to 'Deal 7x3 damage to the first enemy. Gain Frail (2). Play this card when discarded.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 4x4 damage to the first enemy. Corrupt 1 yourself. Play this card when discarded.' to 'Deal 5x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded.'
* Upgraded effect changed from 'Deal 6x4 damage to the first enemy. Corrupt 1 yourself. Play this card when discarded.' to 'Deal 7x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded.'
Elemental Echo

**Elemental Echo**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Free. Everyone gains Reflect (5). Gain Arcane, Frost and Shock Barrier (2) and 10 shield. Trigger the action of any enemy.' to 'Free. Everyone gains Reflect (5). Gain Arcane, Frost and Shock Barrier (2) and 10 shield. Trigger the Opportunity Attack of any enemy.'
* Upgraded effect changed from 'Free. Everyone gains Reflect (8). Gain Arcane, Frost and Shock Barrier (3) and 12 shield. Trigger the action of any enemy.' to 'Free. Everyone gains Reflect (8). Gain Arcane, Frost and Shock Barrier (3) and 12 shield. Trigger the Opportunity Attack of any enemy.'
Escalating Onslaught

**Escalating Onslaught**

* Effect changed from 'Deal 1x3 damage to the first enemy. Increase this value by 1.' to 'Deal 1x3 damage to the first enemy. Gain Powerful (1).'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Deal 1x4 damage to the first enemy. Increase this value by 2.' to 'Deal 1x5 damage to the first enemy. Gain Powerful (1).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Upgraded cost changed from 2 to 0
Fragmented Blast

### Effect

Deal 3 damage to the first enemy, 3 damage to the first two enemies and 3 damage to all enemies.

## Fragmented Blast+

### Effect

Deal 2x2 damage to the first enemy, 2x2 damage to the first two enemies and 2x2 damage to all enemies.

## Other Details

### ID

0054

**Fragmented Blast**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 2
* Upgraded cost changed from 5 to 3
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Deal 5 damage to the first enemy, 5 damage to the first two enemies and 5 damage to all enemies.' to 'Deal 2x2 damage to the first enemy, 2x2 damage to the first two enemies and 2x2 damage to all enemies.'
Devourer's Strike

**Devourer's Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Stasis. Deal 3x2 damage to the first enemy. Transform 1 into Heistbas' Will. If you do, lose 6 health and gain Powerful (1). Retained.' to 'Stasis. Deal 3x2 damage to the first enemy. Transform 1 card into Heistbas' Will to lose 6 health and gain Powerful (1). Retained.'
* Upgraded effect changed from 'Stasis. Deal 5x2 damage to the first enemy. Transform 1 into Heistbas' Will+. If you do, lose 10 health and gain Powerful (2). Retained.' to 'Stasis. Deal 5x2 damage to the first enemy. Transform 1 card into Heistbas' Will+ to lose 10 health and gain Powerful (2). Retained.'
Blood Money

**Blood Money**

* Effect changed from 'Deal 3 damage to all enemies for every Treasure played this combat.' to 'Deal 5 damage to all enemies for every Treasure played this combat.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Deal 5 damage to all enemies for every Treasure played this combat.' to 'Deal 7 damage to all enemies for every Treasure played this combat.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Draw up to 3 Treasures from your deck. Deal 8 damage to any enemy for every Treasure in your hand.' to 'Deal 3 damage to all enemies for every Treasure played this combat.'
* Upgraded effect changed from 'Draw up to 5 Treasures from your deck. Deal 10 damage to any enemy for every Treasure in your hand.' to 'Deal 5 damage to all enemies for every Treasure played this combat.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 4 damage to any enemy. Deal an additional 8 damage to it for every Treasure in your hand.' to 'Draw up to 3 Treasures from your deck. Deal 8 damage to any enemy for every Treasure in your hand.'
* Upgraded effect changed from 'Deal 6 damage to any enemy. Deal an additional 12 damage to it for every Treasure in your hand.' to 'Draw up to 5 Treasures from your deck. Deal 10 damage to any enemy for every Treasure in your hand.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 5 damage to any enemy. Deal an additionnal 5 damage to it for every Treasure in your hand.' to 'Deal 4 damage to any enemy. Deal an additional 8 damage to it for every Treasure in your hand.'
* Upgraded effect changed from 'Deal 8 damage to any enemy. Deal an additionnal 8 damage to it for every Treasure in your hand.' to 'Deal 6 damage to any enemy. Deal an additional 12 damage to it for every Treasure in your hand.'
Draining Strike

**Draining Strike**

* Effect changed from 'Deal 4x2 damage to the first enemy. Heal 10.' to 'Deal 4x2 damage to the first enemy. Heal 8.'
* Upgraded cost changed from 3 to 2

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 4x2 damage to the first enemy. Heal 6.' to 'Deal 4x2 damage to the first enemy. Heal 10.'
* Upgraded effect changed from 'Deal 6x2 damage to the first enemy. Heal 8.' to 'Deal 6x2 damage to the first enemy. Heal 12.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 8 damage to the first enemy. Heal 4.' to 'Deal 4x2 damage to the first enemy. Heal 6.'
* Upgraded effect changed from 'Deal 12 damage to the first enemy. Heal 6.' to 'Deal 6x2 damage to the first enemy. Heal 8.'
Elemental Winds

**Elemental Winds**

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Trigger Frostbite and Burn 2 times on all enemies. Draw 1.' to 'Trigger Frostbite and Burn 2 times on all enemies. If you do either, draw 2 Skills.'
* Upgraded effect changed from 'Trigger Frostbite and Burn 3 times on all enemies. Draw 1.' to 'Trigger Frostbite and Burn 3 times on all enemies. If you do either, draw 3 Skills.'
* No longer unlocked by default.

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 1 to 2
* Effect changed from 'Trigger Frostbite and Burn 2 times on all enemies.' to 'Trigger Frostbite and Burn 2 times on all enemies. Draw 1.'
* Upgraded effect changed from 'Trigger Frostbite and Burn 3 times on all enemies.' to 'Trigger Frostbite and Burn 3 times on all enemies. Draw 1.'
Fae Ruse

**Fae Ruse**

* Effect changed from 'Create 2 Leeching Shivs. Lose 8 health. Play this card when discarded. ' to 'Create 2 Leeching Shivs. Lose 8 health. Play this card when discarded.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Create 3 Leeching Shivs. Lose 6 health. Play this card when discarded. ' to 'Create 3 Leeching Shivs. Lose 6 health. Play this card when discarded.'
Emergency Shield

**Emergency Shield**

* Effect changed from 'Gain 18 shield. Draw one Emergency Shield when you reach 0 shield.' to 'Gain 5 shield. Draw one Emergency Shield when you reach 0 shield. Play this card when drawn.'
* Upgraded cost changed from 4 to 1
* Upgraded effect changed from 'Gain 24 shield. Draw one Emergency Shield when you reach 0 shield.' to 'Gain 8 shield. Draw one Emergency Shield when you reach 0 shield. Play this card when drawn.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 16 shield. Draw this card when you reach 0 shield.' to 'Gain 18 shield. Draw one Emergency Shield when you reach 0 shield.'
* Upgraded effect changed from 'Gain 22 shield. Draw this card when you reach 0 shield.' to 'Gain 24 shield. Draw one Emergency Shield when you reach 0 shield.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 3 to 4
* Effect changed from 'Gain 13 shield. Gain 13 more shield if you had no shield.' to 'Gain 16 shield. Draw this card when you reach 0 shield.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Gain 15 shield. Gain 15 more shield if you had no shield.' to 'Gain 22 shield. Draw this card when you reach 0 shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 9 shield. Gain 9 more shield if you had no shield.' to 'Gain 13 shield. Gain 13 more shield if you had no shield.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Gain 14 shield. Gain 14 more shield if you had no shield.' to 'Gain 15 shield. Gain 15 more shield if you had no shield.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain 10 shield. Gain 8 more shield if you had no shield.' to 'Gain 9 shield. Gain 9 more shield if you had no shield.'
* Upgraded effect changed from 'Gain 15 shield. Gain 12 more shield if you had no shield.' to 'Gain 14 shield. Gain 14 more shield if you had no shield.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain 8 shield. Gain 8 more shield if you had no shield.' to 'Gain 10 shield. Gain 8 more shield if you had no shield.'
* Upgraded effect changed from 'Gain 12 shield. Gain 12 more shield if you had no shield.' to 'Gain 15 shield. Gain 12 more shield if you had no shield.'
Endure

**Endure**

* Effect changed from 'Lose 1 Tough. If you do, gain Plated (1) and Fortress (1).' to 'Lose 1 Tough to gain Fortress (3) this turn and Plated (2).'
* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Lose 2 Tough. If you do, gain Plated (2) and Fortress (2).' to 'Lose 1 Tough to gain Fortress (4) this turn and Plated (3).'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Lose 2 Tough. If you do, gain Plated (1). Heal 3.' to 'Lose 1 Tough. If you do, gain Plated (1) and Fortress (1).'
* Upgraded effect changed from 'Lose 4 Tough. If you do, gain Plated (2). Heal 6.' to 'Lose 2 Tough. If you do, gain Plated (2) and Fortress (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Upgraded effect changed from 'Lose 2 Tough. If you do, gain Plated (1). Heal 7.' to 'Lose 4 Tough. If you do, gain Plated (2). Heal 6.'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Gain Tough (2), Sturdy (2) and Wits (1).' to 'Lose 2 Tough. If you do, gain Plated (1). Heal 3.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain Tough (3), Sturdy (5) and Wits (2).' to 'Lose 2 Tough. If you do, gain Plated (1). Heal 7.'
* Origin changed from Silan to Generic
* Card Tier changed from 2 to 1
Eviscerating Strike

**Eviscerating Strike**

* Effect changed from 'Deal 2x4 damage to the first enemy. Upgrade all your Shivs. ' to 'Deal 3x4 damage to the first enemy. Upgrade all your Shivs.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 3x4 damage to the first enemy. Upgrade all your Shivs. ' to 'Deal 4x4 damage to the first enemy. Upgrade all your Shivs.'
Forge

The **Forge** provides the player with various ways to spend Coins in order to receive permanent passive bonuses to all future runs.

## Forge Unlocks

### Notes

* The total cost of purchasing all Forge upgrades is 78,750 Coins
* After purchasing at least level 7 of Aether Boosters, the player will start each run with enough Item Energy to immediately claim an Item
* The healing provided by Regenerative Harness also increases the player's recovery cap by the same amount, allowing a way to slowly regain health beyond the recovery amount without using Rests. For example, if a player with level 3 Regenerative Harness had 57/67 health right before ending the battle, they will be at 60/70 health after Regenerative Harness's effect.
* Although Regenerative Harness's healing effect is visible at the end of a battle, it will not be affected by Frail.
* Reinforced Outfits increases the base maximum health stat for all characters but does not affect any changes to maximum health from Market purchases, Items, or cards like Essence Harvest.