recursal/Fanatic-Fandom huggingface dataset:
Rallathil

The Autumnal Forge

The Flag of the Dominion

Rallathil is an Arboreal planet located within the Lasselantel Veil. Home to Mighty Shipyards and Thrumming Industrial cities, Rallathil is the Booming Industrial Heart of the Dominion Space.

## ***Government***

The Planet is Lorded over by an Official of the Chantry, Known as a Keeper. They see to the day to day politics of the planet, as ultimately the world is governed by Dominion Laws.

## ***Prejudices***

While a some harbour the same views as those of the greater dominion, the Wood Elves of Rallathil has in recent time to be growing more open minded, whether or not the Chantry sees this as an issue is yet to be seen.

## ***Crime***

Through the Chantry, order and law is maintained and military posts provide security and constabulary presence. Rallathil however, is the Headquarters and Origin Planet of the Aura, and is deeply ingrained in the background of this world.

## ***Climate/Geography***

Rallathil a temperate Arboreal planet orbiting within the Lasselantel Veil. The planet thanks to its position with the Veil is Locked into Eternal Autumn. Mountainous regions rise periodically from the dense forests and wooded plain providing valuable minerals essential for the Dominion's Industrial pursuits.
The Phlogiston

**"The Phlogiston, The Rainbow Ocean, The Flow - an endless sea of every color"** - *gnome astronomer Hub-El*

**The phlogiston** is that which is outside and between crystal shells. It appears as an infinite fog of swirling colors.

The Flow's vastness is dominated by Currents, which link crystal shells in a mind-bogglingly gigantic 3-D web. Flowrivers are useful to Star Sailors because they (greatly) facilitate travel between the crystal shells. In many cases, a journey directly to a specific crystal shell could take many years, but the yoyage can easily be shortened to a much smaller amount of time by following the Currents from one shell to the next. (Hence, navigation in the phlogiston is a tricky connect-the-dots activity).

It is not possible to see a Current (though detailed measurements can detect a significant increase in the drift of the multi-colored fog in one or two directions). They are felt more than seen; an individual sitting on a spelljammer helm can easily realize that a starship has entered a Current.

Most Currents are two-way, allowing passage in either direction between two crystal shells. However, some are one-way, so it is not advisable to try to double back along a one-way Current (doing so poses the same difficulties as not using a current at all)
Spectral Hull

The entire hull is imbued with crystals containing necromantic energy. As an action, a crew member can sing a specific shanty. The ship takes a spectral form, and the ship and all friendly creatures aboard it enter the Ethereal Plane and remain there for 1 minute. While on the Ethereal Plane, creatures from the Material Plane can still see spectral forms of the ship and creatures aboard, but can’t affect them in any way. The creatures aboard the ship can’t affect any creatures or objects from the Material Plane either. While in the Ethereal Plane, the ship can move through creatures and objects on the material plane as if it were difficult terrain, reappearing 5 feet adjacent to whatever it is going through on the Material Plane if the effect ends. Once this ability has been used, it can’t be used again for the next 24 hours

## The Spectral Hull and the Phlogiston

While within the Phlogiston the Hull's dimensional feature is rendered inert until the vessel enters another sphere.
Test page 2

Hello! My name's Arzene.  aru#3065   en-N   ja-2
I've been editing on Fandom since the very beginning of 2019, and most of my time is currently spent assisting various wikis in the anime/manga vertical. I'm also a member of Fandom's Community Council.  If you wish to contact me, please do so via my message wall or via Discord ping/DM. Please note that I'll only accept Discord friend requests from those whose usernames I recognise, so it might be an idea to let me know on my message wall before sending one.

‣ Blue Period
‣ Call of the Night
‣ Dr. STONE
‣ I Want to Eat Your Pancreas
‣ Jujutsu Kaisen
‣ Kimetsu no Yaiba
‣ Kiznaiver
‣ Link Click
‣ My Hero Academia
‣ Phantom Seer
‣ Shikimori's Not Just a Cutie
‣ SK8 the Infinity
‣ Spy x Family
‣ The Great Jahy Will Not Be Defeated!
‣ Toilet-Bound Hanako-kun
‣ Weathering With You
‣ Witch Watch
‣ ZANKI∞ZERO

left: 170px; top: -70px; // border: 5px solid #7d584e;
Conrad

Played by Arrowstar

"Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.

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## Description

### Appearance

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### Personality

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## Biography

### Background

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## Character Information

### Notable Items

Boots of Spider Climbing

Necklace of Adaptation

Clothes of Mending

Feather Token

Walloping Arrows
The Ethuil Veil

The **Ethuil Veil** (also known as **The Primavera Nebulae**) is a Expansive collection of arcane and planar energy. The nebula is located in a orbit around the planet Belos that as it passes the planet subjects the planet to 3 months of Winter. It is widely accepted that the Ethuil Veil is comprised of the energies of the Feywild's winter energy seeping into the material plane. The Planet **Tarsellis** is located within this Nebulae and as a result is locked in Eternal Winter.
Greensburg

An out of place but Necessary part of Stoneholm, boasting lush farmland and sizable forest. Greensburg is essential for not only for food and agricultural needs but the trees of the Emerald Vale are vital for Stoneholm’s air supply.

## Landmarks

The Emerald Vale

The Grove of the Verdant

Fallion Farmstead

The Grove of St Henrod

The Gold Oak

The Wall of the Lost

Statue of Scheherazade
Tarsellis

The Great Cathedral World

The Flag of the Dominion

Locked in Eternal winter, Tarellis bobs within the Hrível Veil a pristine white ball. A holy site of great importance to the Belosian, the Entire planet is regarded as a Cathedral to the Radiance of the Silver Star and his kin.

## ***Government***

While the planet does not necessarily have any contemporary settlements the world is directly governed by the Silver Light Chantry and the Acolytes and Pilgrim that reside and travel to this place fall under the "rule" of the acting Keeper and Cardinal of the Chantry, Lord

## ***Prejudices***

This Planet is a Holy Site and with it come harsh prejudices

## ***Crime***

Through the Chantry, order and law is maintained and military posts provide security and constabulary presence. However rumors circulate of an Aura cell being on the world in one its larger cities, though unproven.

## ***Climate/Geography***

A terrestrial planet, Tarsellis host beautiful mountainous terrain. Locked in eternal had a frigid climate, with thick drifts of snow covering its Mountains.
Port Primrose

## Port Primrose: The Artist's Playground

**Syracuse** is on of the smaller major cities of Yal'Rena, nestled in the Mountainous coastlines of the eastern continent, the city is rich with metal and gem deposits.

## **City Description**

The Sister City to Albion and home to some of the Empire's most prolific Artists and Musicians, Port Primrose supports a boisterous entertainment industry. Full of opulent Opera Houses and Museums filled with great works of Art, many call this the Saint’s City and the Artist's Playground. However all that glitters is not gold as it is rumored the UmberVeld, The gargantuan Pine forest which encircles the walls of this Lustrous Port City is rife with supernatural and paranormal phenomena. These legends of Specters, ghost and strange occurrences earned Port Primrose the name "The City of Ghosts".

## **Downtime Locations**

### *Gambling Houses*

The Astral Palace

Casino Tigresse

le Lustre Ébène

l'Héritage Exalté

le Halo Solaire

### *Publick Houses/Inns*

Autumn Peninsula Hotel

Serene Mill Inn

Eastern Phoenix Chateau

Elite Peaks Hotel

Revelation Inn

### *Places of Research/Learning*

The Ulmath’s Conservatory for Rhyme and Rhythm

The Tefferlion Academy Of Greater Passions.

### *Temples*

The Rhythm Chantry

The Cathedral of St Andricke

The Cathedral of the Mother

The House of He Who Weeps

## **Society**

### **Demographics**

With a population of 8,940,100, Port Primrose is the second Largest City on Yalrena. The racial breakdown of the city is 50% humans, and 50% other races.
Cello Stradavari

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## Description

### Appearance

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### Personality

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## Biography

### Background

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### "Session where NPC was present"

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Citali

The Citlali are the most mysterious of the houses, and rule over the smallest territory. They're never seen publicly, nor do they ever attend events thrown by the other nobles. Even the residents of the city where their manor lies have no idea what they look like. The only times the Citlali reveal themselves anywhere are the rare few times they are summoned by the emperor. Despite their reclusion, their domain runs like clockwork, and issues are addressed near immediately following their identification. Communication with their lords is quick and steady, though no one knows how. The arcane is well funded here, with the college of abjuration in the capital being especially affluent. There are multiple planetariums as well.
The Abioye

## The House of Abioye

The Abioye made their pact with the ancient blue dragon named Morounkola. The Abioye is an obscenely wealthy family with significant control of trade both within the shell and without. They have complete dominion over the northeastern leg of the turtle, which is near the tail. It is through this point that they conduct interplanetary trade and trade with The Muqaran. They also have access to several very lucrative gemstone mines. The Abioye are known for being cold, strategic, and reserved. They put a lot of stock in propriety and status, and insults are not taken kindly. The Abioye are known for the mathematical advancements made in their kingdom and often foster mathematical and scientific education. They are also in possession of a royal intelligence network.

* *The heir of the Abioye family is simply the oldest son of the previous ruler.*
* *The descendants of Morounkola never appear in public, solely interacting with the Abioye themselves.*
Gnome

A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Waanlonis

## Lorem Ipsum

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## **City Description**

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## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Amonsher

## Lorem Ipsum

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## **City Description**

Legend states that the oasis of Amonsher is built around was created from the sands by the god B’hemsut, who had struck a bargain with a dying warrior known as the Lord of Sands, as the Warrior made a last request to the god that if his life was spared he would pledge his eternal soul to B’hemsut’s will, and would exact his strength and judgement upon the god’s enemies. Instantaneously a vast lake sprouted from the ground as grass, foliage and massive trees stretched out across the desert in front of the awed Warrior. Regardless of Origin, A city sprang from that oasis. And serves as the training grounds for the mighty warriors that comprise Nekhemri’s terrestrial Military and as a drydock for its Naval Fleet.

## **Downtime Locations**

* **Magic Shops**
	+ The Wizened Wrym
* **Gambling House**s
	+ Gambling is Discouraged as it distracts the warriors from their duties.
* **Publick Houses/Inns**
	+ The Warrior’s Rest
	+ The Platinum House
* **Fighting Pits**
	+ The Court of Trials
* **Places of Research/Learning (If Any)**
	+ The Alabaster Temple
	+ The Halls of Platinum
* **Temples**
	+ The Maiden Springs of Tamaret
	+ The Halls of Platinum
* **Landmarks**
	+ The Drydocks
	+ The Bastion of Sands
	+ The Court of Trials
	+ The Pillar of B’hemsut

## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Neethgroth

## Lorem Ipsum

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## **City Description**

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## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Ordo Gedas

“Force of Will, Strength of Soul .”

### Goals

- Defend the Royal Family and its Allies- Render Aid to the Navy in Times of War
- Observe the code of chivalry, and fight injustice and evil.

## Membership

### Class(es)

Paladin, Cobalt Soul Monk, Eldritch Knight Fighter, Any Martial

## Relationships

### Allegiances

Verithian Empire

The Ordo Gedas is a noble quasi-religious order of knights united in their devotion to Gods of Strength and Order, as well as the Protection of the Weak . With a history dating back Hundreds of years to the olden days of the Verithian Empire stood as the guardians of peace and justice . The Order was originally established by the original 12 knights of King Penndragon Andricke. In later years, the Ordo transcended its humble beginnings and soon served as the Honor Guard of the Royal Family. From their Temple in the Capital City, it is there they train Squires and knights, who learned the ways of the Strength and Will under the supervision of the Knight Commanders, twelve of whom were elected to serve on the **The Mensa Militum**—the Ordo Gedas’ highest governing authority. Chiefest among their order served as the Green Knight, who functioned as the leader of the order and was a title reserved for the wisest Knight Commander, and the Master of the Order, who served as the Militum's appointed leader. The Codex Gedas governed the order's way of life; therefore, every knight was duty-bound to observe and uphold the Code.
Homunaptra

## Lorem Ipsum

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## **City Description**

also known as the “City of Tombs”, Homunaptra is an ancient city that has served for many centuries as the Holy City of the Gods. The Skyline dominated by vast and beautiful Temples of the Draconic gods and beneath lay a vast necropolis that contained precious artifacts and antiquities from the wealthiest of Nekhemri’s Pharaohs, as well as their remains and was guarded intently by the Abu-Nekesh. Devot Paladins of Homheptsus; The God of Death and Time. They serve tirelessly, having sworn a sacred oath to safeguard these holy sites in Life and in Death.

## **Downtime Locations**

* **Magic Shops**
	+ The Spirit’s Den
* **Gambling House**s
	+ The Vestibule of H’yas
	+ The Shriven Scale
* **Publick Houses/Inns**
	+ The Vestibule of H’yas
	+ The Honeyed Priest
	+ The Shriven Scale
	+ The Winemaker’s Call
* **Fighting Pits**
	+ The Red Pyramid of Ta’met
	+ The Den of Trials
* **Places of Research/Learning (If Any)**
	+ The Library of Karesk’ett
	+ The Gardens of Tamaret
* **Temples**
	+ The Vestibule of H’yas
	+ The Library of Karesk’ett
	+ The Red Pyramid of Ta’met
	+ The Gardens of Tamaret
	+ The Alter of Fennmus the Repentant
	+ The Den of Trials
	+ The Spire of B’hemsut
	+ The Reliquary of Homeptsus
	+ The Horns of Io
	+ The Vault of T’ask
* **Landmarks**
	+ The Kings Mountain
	+ The Gardens of Tamaret
	+ The Halls of Remembrance
	+ The Horns of Io

## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Skeletal Figurehead

Often carved into the visage of a skeleton or gaunt humanoid, The figurehead creates an aura of unholiness in the ship, making those aboard constantly uneasy. Creatures that board the ship for more than 24 hours no longer require air, food, drink, or sleep while they remain aboard. Those affected by the figurehead appear as skeletal versions of themselves while aboard the ship, through illusory magic.
Navy Branch 04

Purus gravid

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Kalnaes

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Allegro Steinway

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## Description

### Appearance

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### Personality

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## Biography

### Background

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### "Session where NPC was present"

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Royal Academy of Arcane Sciences

> “Through Will and Mind, all paths open before Us”
>
>

## The Royal Academy of Arcane Science

The Symbol of the R.A.A.S

A safe harbor for academics and the chronically curious alike. The R.A.A.S is home to some of the Sphere’s Brightest minds and curates many expansive libraries amongst the interior planets. Additionally the R.A.A.S makes it a habit to chart voyages to explore and catalog distant places and strange new creatures. Many ships have been commissioned to sail into the wild unknown for the betterment of the Arcane Community. Additionally the R.A.A.S is home to the elite cabal of Arcanists known as the **Lyceum Medeis**. These Men and Women are the group responsible for the Warforged and served as part of the multi-sphere brain trust that built the Lighthouses that maintain the trade routes throughout the spheres. It is for this, The R.A.A.S members tend to be Trained Combatants whom safeguard the researchers on their adventures and the Academics who **“Boldly Go”**
Alerion

## Lorem Ipsum

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## **City Description**

"At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat."

## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Yeenoghu's Fang

The Yeenoghu's Fang was the ship used by Grinning Pirates. It was Gasparde Lefit's ship when he was a Royal Naval Officer, a ship he stole and then modified.

## Appearance

Originally named RSS Galant, The Yeenoghu's Fang was a fairly large Man o' War. Originally a Verithian Naval ship, The Hyena modified it to suit his own pirate tastes. The ship was striped down for speed and armor plating had been added to the bow, for intimidation factor the skull of a Nekhemrian Greater Sand Drake and the Lower Jaw of a Star Whale were also festooned to the bow aswell. Its helm is a Major helm that takes the shape of a parapet wherein the Lefite can bark orders to his men.

## Armament

As a Man of War of the Verithian Royal Navy,. The Fang is Armed with a complement of cannon arranged on two decks. On the Upper Gun Deck are twelve 12-pound cannons and a Secondary Gundeck beneath that which houses another 10 24-pound cannons. Housed within the Bow is a single 24-pound gun and on main deck toward the forecastle are two 12-pound double guns housed within twin 180 degree turrets.

The Ships has also been outfitted with several magical upgrades over the course of the Grinning Pirates career.

## History

### Past

When Lefitte was still a Royal Navy officer, The RSS Galant served as his ship. He eventually defected, and took the ship with him and modified it to serve his new taste in piracy, and abducted several citizens from his plundered locations to work aboard. Rechristened the Yeenoghu’s Fang, The ship partook the Dead End Derby multiple times, an underground regatta where pirates raced on a specialized course on their ships.

### "**Hunting a Hyena:** *The Dead End Derby Begins*"

When the party had begun the race, they witnessed the silhouette of the Fang carve a swath of destruction through many of the crews that were taking part in the race. With the party keeping a distance following an ambush by the Thunder Brothers in which the life of Babanin was lost, they watched as the Fang pulled away and out of sight.
Celanil

The Garden World of The Elven Godesses

### Exports:

Agricultural Goods, Flowers, Arcane Goods, Opal, Lapis, Elvish arms and goods, jewelry, exotic vegetables

### Major Settlements:

Waanlonis, Elynelenora, Oyma Alora

The Flag of the Dominion

The Agrarian Breadbowl of the Dominion, and long believed be the Belosian Elves to be the birthplace of the Elven Goddess of Love. Celanil is a verdant paradise locked in eternal spring, the planet is known for its Petal Seas; Fields of Flowers that extend for miles.

## ***Government***

The Planet is Lorded over by an Official of the Chantry, Known as a Keeper. They see to the day to day politics of the planet, as ultimately the world is governed by Dominion Laws

## ***Prejudices***

Like Belos, a large swath of the population of Celanil has view that run in tandem with the Dominion as a whole. Half-Elfs face discrimination like they would on Belos but are at least permitted to reside in some towns and cities; though it is a hard life that is often fraught with poverty and work that is either demeaning or dangerous. Drow reside on the planet as well but are resigned to forced labor in the fields and in the houses of Celanil's Elite.

## ***Crime***

Through the Chantry, order and law is maintained and military posts provide security and constabulary presence. However rumors circulate of an Aura cell being on the world in one its larger cities, though unproven.

## ***Climate/Geography***

Celanil is a veritable garden, sprawling country sized fields of flowers reverently called "Petal Seas" dapple the planet's surface and within great emerald green and ancient groves of oak and alder all manner of creatures dwell. Notable of these are Fairy Dragons and Sonate Sparrows. Even Celanil's cities are green and adorned with flowers and plenty.
Thunderdrum

Thunderdrum cannons are huge and cumbersome apparatuses made of an magically infused wood and reinforced with Orichalcum. The cannon doesn't require ammunition, but consume on barrel of Thuud with each shot. The Thuud is compressed and activated into a concentrated blast of pure concussive energy. Whenever an attack roll is made with this cannon, and the dice roll is a 1 the weapon misfires. The attack misses, and the Thunderdrum cannot be used again until you spend an action to try and repair it. To repair the Thunderdrum, you must make a successful Tinker's Tools check, (DC 18). If your check fails, the Thundedrum is broken and must be repaired out of combat at half the cost of the Cannon.

***Thunderdrum Cannon***. Ranged Weapon Attack: +4 to hit, range 700/2800 ft., one target. Hit: 55 (10d10) Force damage.
Land and Freedom

“As our forebears died to make men aware, let us die to make men free!”

???

 The most extreme subset of the current Prakhmiran political system, Land and Freedom are generally revolutionaries and anarchists at heart. Their party is almost as old as the imperial system of Prakhmir, and responsible for many blows against oppression and those they see as oppressors. Though seen as extreme by most common Prakhmirans, they are not seen with any contempt thanks to the role they played in the Silent Revolution. Despite their actions, the party does not officially condone terrorism in most cases, with some notable exceptions. They do see it as a viable method of self-defense against oppression, in that it is a worker’s duty to defend themselves from those that would see them downtrodden and manipulated for profit, at any cost. To this end, they conduct revolutionary action in other spheres where possible, smuggling weapons and offering support. They additionally serve as a small but vocal subset of many of the advisory councils for the Hetman, and are generally there to serve as a memento mori for any leader that would betray the interests of those they represent for personal gain. They have some extrajudicial power, though this is largely only due to their centuries of training in irregular warfare, which they are employed to use in combating the VPA
Plane-Touched

*There are a rare few in the world that are born under special circumstances, whether it is due to an ancient pact made long before their birth, The Alignment of the heavens above, or Perhaps their parents were exposed to the planer energies that trickle into our world. Regardless these being exhibit traits that are results of their "Unique Heritage"*

***Important Character Creation Notes:***

* ***Tieflings are a very uncommon race with the ratios being often 3 to every 100 people in the Larger cities, expect to be a social pariah and discriminated against for your fiendish heritage by common folk.***
* ***Aasimar births are very Rare with their birth seen as a good omen or turn of fate. That said, socially their intrinsic ties to the Celestial planes and the "Guidance" it brings while positive lead them to lonely roads following a supposed "Destiny".***
* ***Genasi are the rarest of all, the product of a odd circumstance of birth, or perhaps the coupling of a Genie and a Mortal... regardless their elemental origins and scarcity relegate them to myth.***
* ***Eladrin being children of the fey wild, few venture beyond the Fey Wild and fewer still take up the mantle of an Adventurer, as such Eladrin are a Rarity.***
* ***These Races require DM approval, a link to a 5for5 must be submitted to the office for approval before character Creation.***

## **Aasimar**

They bear within their souls the light of the heavens. They are most often descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities, and Positive Energy. Often viewed positively they are received very differently in Polyyshar.

## **Genasi**

Regardless of their origin, they inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. Powerful elemental blood flowing through their veins, which manifest differently in each genasi; often as magical elemental power.

## **Tieflings**

Sired by fiendish powers they are derived from human bloodlines, and in the broadest possible sense, they still look human. However, their dark heritage has left a clear imprint on their appearance

## **Eladrin**

Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An Eladrin is associated with one of the four seasons and has coloration reminiscent of that season, which can also affect the Eladrin's mood
24-pound Cannon

This large cannon is called a ship wrecker, and is found only on the largest ships or the battlements of fortresses. This weapon uses thuud powder to fire 24-pound balls of metal, and needs to be loaded and aimed before it can be fired. It takes one action to load the weapon, one action to aim, and one action to fire it. Three pounds of Thuud Powder are required to fire this weapon.

## Statistics

***Cannonball (24-pound)***. Ranged Weapon Attack: +6 to hit, range 600/2400 ft., one target. Hit: 44 (8d10) bludgeoning damage.
The Muraquan

## **Muraqan, people of the open sands**

While the Kamba joka built their lives in shelter, the Muraqan instead adapted to withstand the searing heat. The Muraqan are a nomadic people who inhabit the desert, typically with some breed of livestock. While long ago they were mostly Sun elves and Humans, but the desert influenced them over time, and now they are largely made up of what most would call Tieflings. Most Muraqan will travel with their families, but it is not unheard of for larger groups to form.
Ariana Feldstone

Ariana Feldstone, original Founder of IronTusk Mining & Lumber alongside Co-Founder Granite Gowain. A brilliant mind for business, she sticks by her founding

principles. "Honest hard work yields results, and business is built on a foundation of Trust. IronTusk has reliability in spades."

## Description

### Appearance

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### Personality

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## Biography

### Background

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### "Session where NPC was present"

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Navy Branch 05

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Euismod in pellentesque massa placerat duis. Pellentesque diam volutpat commodo sed. Semper feugiat nibh sed pulvinar proin gravida hendrerit. Eros donec ac odio tempor orci. Lacus suspendisse faucibus interdum posuere lorem ipsum. Cras semper auctor neque vitae tempus quam. Non curabitur gravida arcu ac tortor dignissim convallis aenean et.
Storm Giant Figurehead

This figurehead depicts a storm giant clutching a thunderbolt. As an action, the ship can activate this item to create a 60-foot cone that originates from the figurehead. Each creature in the cone must make DC 12 Constitution saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw is also pushed 10 feet away from the figurehead. Use of this ability recharge on a d6 die roll of 5 or 6.
Jotunheim

Jotunheim is the realm of the Frost Giants, alongside a myriad of other races, including a lot of other Giants, like Goliath, Furbolgs, Orcs, Goblin-kind and Titan-related races. Jotunheim is always frozen over, stuck in perpetual winter. However they have two seasons, ***bone shatteringly frigid*** and ***jacket weather***. This place has ever-present danger from many hungry predators. Giants here are not always outright evil, but please play them with the intelligence they are known for, (not having very much). They are very well known for kidnapping beautiful people, thinking anyone who’s beautiful is A. a woman, B. an Aesir, especially if they’re blonde, and C. prime marriage material.

This place is mostly mountains and frozen ocean. The waterfall from the Midgard side flows up on Jotunheim. Those who fall off Midgard via the edge of the disk will eventually fall to Jotunheim.

There’s also a massive lake within Mt. Asgard on Midgard that flips into Jotunheim halfway down, it’s probably the safest way to travel between the two sides. The Jotunheim side of the lake is a lake within a massive valley in the center of the disk. This area on both sides

## Government

> Giants don’t have a formal government. You strong? You win? Congrats, you get to make decisions.
>
>

## Prejudices

> General opinion is anyone who isn’t a Giant is a weakling and probably only good for soup.
>
>

## Crime

> Crime? What’s a crime? Kill those who upset you and assert your dominance. Otherwise you weren’t fit to keep whatever was stolen from you anyway.
>
>

## Climate/Geography

Cold, cold ever-present glaciers. Pine Forests locked in eternal winter. Even the mountains are crusted over in ice. Jotunheim has cold deserts, cold forests, Mountains, frozen lakes, and sprawling tundra.
Valthonis

## Lorem Ipsum

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

## **City Description**

"At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat."

## **Society**

### **Demographics**

"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

#### **Factions**

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

## **Etymology**

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