Guide of Secrets

The pinnacle of a grade 2 rune set. A rune knight wearing this set would completely overshadow any grade 3 rune knight that wasn’t a set knight. As far as runes went, Waterflower with the Guide of Secrets was superior even to Gaton’s thirteen.

The core of this set was the Shield of Stars and its ability to channel astral energy, giving its owner some degree of prophetic ability. This was something Richard had only derived after his own astral affinity had reached the third level.

The set’s name was the name of its ability as well: the Guide of Secrets. When it was activated, its owner would be granted the ability to see through souls and time itself, allowing one to identify their enemy’s weaknesses and land exceedingly lethal attacks. Such great power naturally came with a great price: it could only be used once a day and only for a few seconds at that before one would need to start storing astral energy once more.

Made for Waterflower

upgraded from Breath of Darkness v3ch145

upgraded to a grade 3 set v5ch110

7 runes

cost about a million to make and can be sold for at least five million

## **Rune Components**

### **Shield of Stars**

pattern with a dark blue background, resembling the mysterious stars in the night sky

A rune similar to the original Truesilver Ornament that boosted her defence and resistance to magic and the elements. Outside of the protective properties, it had one entirely new function: it allowed one to channel astral energy. This was a precondition for the Guide of Secrets’ ability.

on Waterflower’s back

### **Heart of the Wild**

Grade 2 custom rune.

It was located opposite the original location of Counterguard which was across her heart, covering an extensive area that blanketed the entire right breast.

The rune’s purpose was to absorb a certain amount of the wearer’s life force, allowing them a single full-strength attack in times of emergency. This attack could be used if one ever approached death, even if their powers were sealed

### **Dark Sight.**

This gave the rune extended range, also increasing its resistance to certain disruptive curses.

Upgreded to lv 3

### **Master of the Wilderness**

Call of the Wild was improved into Master of the Wilderness, stretching from the calf to the ankle. Outside of the original ability to ease travelling through rough terrain, it now improved one’s sense of danger in the wild and their ability to ambush in complicated lands.

### **Floating Phantom**

was an upgrade to Master of Wilderness, enhancing Waterflower’s ability to pass through difficult terrain and granting her the ability to fly freely in the air for short bursts.

### **Shadow Seal**

stretched from the right arm to the back of both palms. Activating it would hide one’s breathing and allow them to speed up their attacks greatly. Attacks also gained an addition armour and spell penetration.

### **Truegold Ornament**

The Truesilver Ornament became the Truegold Ornament, increasing its defence and resistances.

### **Guardian of Destiny**

Counterguard was enhanced into the Guardian of Destiny. It allowed one to temporarily link their soul to their master’s given permission, improving the strength of their soul by several orders of magnitude. Under a certain threshold, one could even reflect any incoming mental attacks.

## References

1. ↑ 4;15
2. ↑ 5;110
3. ↑ 5;110
4. ↑ 3;145