Emerl (WI02)

## Emerl

Art by WinderBlitz

Created by the Nocturnus Clan 4,000 years ago as Prefect Typhos, **Emerl** is the name that would eventually be given to the strongest of the Nocturnus' creations by Sonic the Hedgehog, after finding him washed up on Emerald Beach and taking him in. With his unique ability to grow and develop a personality via the 'Link' system, Emerl steadily took on traits of Sonic and his friends until they converged into a truly unique being all of his own.

## Personality

Emerl is an upbeat and lighthearted individual, though innocent and perhaps considered to be naïve. Due to him learning from others through mimicry, he is often compared to a young child and his insistence on upholding Amy's 'family' dynamic including Sonic showcases how easily influenced he can be by others - to the point of being almost gullible. Despite this, his teachings from Sonic, Knuckles and Shadow have given him a strong sense of justice and pride, Emerl's dedication to stopping Dr. Eggman and protecting innocent lives outweighs even his strong desire to form bonds with others.

When reverted to his original programming before forming the identity known as Emerl, he becomes cold, ruthless and single-minded. He ceases responding to his own name and refers to himself simply as 'Gizoid', following his prime directive to spread destruction and ruin to his surroundings. If he is under a Link at this time, he will follow commands precisely and efficiently.

## Powers and abilities

Emerl is an ancient, powerful machine, but his functionality is highly dependant on external factors beyond his control. To raise his level of intelligence and ability to tap into his potential, he must assimilate Chaos Emeralds into his body and rely on a "Link" partner to guide his actions, the amount of independent control he has is entirely reliant on how much freedom is given to him by his Linked master.

### Link System

When Emerl is at his baseline state (not to be confused with his original programming, which causes him to become destructive and single-minded) he will only make requests to be shown a display of power by anyone nearby. Upon witnessing a show of power, a "Link" will be formed that binds Emerl to the whims of his new master, only capable of being overwritten if a stronger showing of power is performed or the master dies. A master is capable of granting the ability to command Emerl to others at their discretion, but this does not create multiple "Links".

#### List of Emerl's Masters

* Pi'roth Ix (possible original master)
* Professor Gerald
* Sonic the Hedgehog
* Shadow the Hedgehog
* Mephiles the Dark

After being stripped of the Chaos Emeralds at the end of Part 4, it is unknown whether or not Ix has become Emerl's new "Link", or if he is currently without a master.

### Copy Ability

Emerl's primary ability is his Copy Ability, described as a 'flash of light' that triggers whenever he has managed to 'capture' an ability that he has witnessed. These captured abilities are integrated into Emerl's unfathomably advanced systems and can be recreated by him at will, ranging from: physical feats, martial techniques, energy manipulation techniques, weapons and even minor transformations to parts of his body when the Copy Ability has been sufficiently 'evolved'. If Emerl loses access to the Chaos Emeralds inside of him, this data becomes inaccessible as his mental functions become weaker.

Prior to the events of the series, Emerl was able to attain every available skill in *Sonic Battle*, and continued accruing new abilities until the end of Part 4, where his library was reset.

#### Physical Feats

Emerl's natural speed and strength were derived from individuals such as Sonic, Shadow and Knuckles, making him one of the fastest and most physically powerful heroes on his world prior to being reset. He also had access to many kinds of mobility.

#### Flight

Tails, Cream and Rouge's flight abilities were among Emerl's repertoire, but rather than using his arms as propellers or wings as he did in the original *Sonic Battle*, he instead used the small 'jetpack' on his back to fly using thrust he generated himself. Thanks to Knuckles, Chaos Gamma and Omega's abilities he was also capable of gliding/hovering, and with Silver's abilities he could use ESP to levitate in the air and fly at high speeds.

#### Energy Manipulation

With Shadow's abilities captured, Emerl had access to a multitude of abilities pertaining to Chaos Energy, including:

* Teleportation (Chaos Control, Shadow Dash)
* Projectiles (Chaos Spear, Chaos Magic, Roaming Chaos)
* Area attacks (Chaos Nightmare, Chaos Burst)

Silver and Blaze also granted Emerl powers of psychokinesis and pyrokinesis respectively, shown most prominently during the Egg Wyvern battle and as Ultimate Emerl during his battle against the heroes at the End of the World.

#### Weaponry

Emerl had copied battle techniques from multiple weapon users, most notably Chaos Gamma, who wielded a wide variety of destructive armaments. As such, Emerl had access to a large arsenal of weaponry that he could materialize at will.

* Sonic Cracker (Sonic)
* Magic Hand, Energy Ball, Chu2 Bomb (Tails)
* Mole Bomb (Knuckles)
* Piko-Piko Hammer, Boxing Gloves, Gift Bomb (Amy Rose)
* Bat Cracker (Rouge)
* Cream Cracker (Cream)
* Solid Knuckle, Paralyze Dagger, Buster Drill, Blinker (Chaos Gamma)

Emerl had also copied the abilities of E-123 Omega, another notable weapon user, but never used any of his weapons prior to being reset in Part 4.

#### Transforming

Emerl was capable of morphing his body in some ways to better recreate certain techniques, primarily the techniques of Chaos, for which he transformed parts of his body into liquid. He had also been seen growing his limbs based on the proportions of Knuckles and Omega for his arms and legs respectively, which he used to stop the speeding Radical Train in Part 3. Since being reset by Imperator Ix, this function has been lost.

Emerl transforms his arms based on Knuckles and his legs based on Omega.
## Transformations

### Ultimate Emerl

Ultimate Emerl is the state Emerl assumes when overloaded with power, returning to his original programming by bypassing the failsafe program installed into him by Professor Gerald. During this state, the third eye on Emerl's forehead opens and he becomes unresponsive to commands, single-mindedly focusing on causing as much destruction as possible due to his original programming being that of a weapon of war.

Ultimate Emerl also has access to all combat data present in Emerl's memory, including 4000 years worth of additional data typically inaccessible to him due to being dated prior to his formation of a Link with Sonic. This data does not appear to grant him any noteworthy special abilities, but is rather general combat knowledge that makes Emerl more proficient as a fighter.

This form debuted in Part 1, identical to its appearance in *Sonic Battle*. In Part 4, Emerl once again assumed the form after absorbing the energy of Solaris and the dying timelines and dimensions it was absorbing, making it even more powerful than the previous incarnation. While fighting as Ultimate Emerl in Part 4, he took on a unique appearance with red eyes and mutated arms, combining triads of abilities into each. His right arm was enhanced with the abilities of Knuckles, Omega and Silver, while the left used abilities from Chaos, Mephiles and Blaze.

Concept art of Ultimate Emerl's appearance in Part 4Ultimate Emerl vs Heroes at the End of the World
### Masterl

> *Main article: Masterl*
>
>

## Weaknesses

Emerl is one of the most powerful warriors in his universe and has a staggeringly high potential, but his rate of development is proportional to the resources he has available to him, and those who are able to outsmart his creativity in combat can still beat him in a simple fight. He also carries with him the natural weaknesses of the skills he inherits, such as Chaos Gamma and Omega's weapons being notably heavy or being susceptible to freezing while turning his body into liquid.

### Anti-Chaos Emerald Measures

If the Chaos Emeralds inside of Emerl are to be neutralized, broken, stolen or otherwise made unable to fulfil their role of powering Emerl and his mental functions, he will degrade back to his basic state and lose both his personality and access to the skills he's obtained.

When the energy of the Chaos Emeralds overwhelms Emerl enough to trigger his Ultimate form, however, neutralizing the Emeralds merely causes him to revert back to his normal state, rather than fully reverting him back to his dormant state. This was exploited by Sonic in Part 1, who was able to partially restore Emerl's senses by using the Master Emerald to calm the Chaos Emeralds within him.

### Link Override

Emerl can also be made to revert into his basic state if his current master dies or their original showing of power is eclipsed by a stronger show of force. This was most clearly displayed by Mephiles in Part 3, when he destroyed Sonic's Link by murdering him.

## Gallery

> *Main article: Gallery*
>
>

## Trivia

* The blue prosthetic arm created by Tails was named 'the Prower Arm' by fans and has since become its official name.
	+ In its initial artwork, this arm was shown to be bulkier to the point of being disproportionate with the rest of Emerl's body, but later pieces would vary on its size and shape as it was interpreted by various artists.The first image of Emerl's Prower Arm, drawn by BAD END CAM.Example of art where the Prower Arm is drawn closer to Emerl's original proportions, drawn by Speendlex.
* The name 'Typhos' was chosen based on an ancient monster from Greek mythology bearing the same name. This was to fit in with the naming scheme of other Prefects created by the Nocturns; namely 'Charyb' and 'Scylla'.

## References

1. ↑ 1.0 1.1 *The Sega Scourge*
2. ↑ *The Sega Scourge*