War Magus

This article is about a class in Towers and Tarragons. If you would like to edit this article, please leave a message asking for permission.

## War Magus

### Weapons

Sword, Staff, Light Magic, Red Magic, Misc Magic

## Description

War Magi are a class of warriors that possess skill with both blade and magic, using their staff to cast spells that weaken their foes and heal their allies. They possess solid offensive stats but are very slow. They have average defense but are weaker to magical attacks.

## Skills

War Heal: The War Magus heals an ally once and then once again when it is that ally's turn.\* TP Cost: 40

Displace: The War Magus can transfer a status ailment from one target to another.\* TP Cost: 30

Rockskin: The War Magus raises the Defense of a single ally.\* TP Cost: 30, Defense+4

Random Disease: The War Magus has a chance of inflicting a random status effect on a single enemy target when attacking. If the six-sided die rolls a 2 or lower, the enemy will be afflicted with a status effect.\* Passive

Mind Drain: The War Magus will restore either 5 TP or MP when attacking an enemy that is suffering from a status ailment.\* Passive

Bindcut: The War Magus executes an attack that will bind the enemy in place if they are currently inflicted with a status ailment. The enemy will be unable to move on their turn, but may still attack.\* TP Cost: 40

Ailing Slash: An offensive skill that will deal damage, and deal even more damage if the enemy is inflicted with a status effect.\* TP Cost: 40

## Overview

War Magi are a good class to have in any campaign thanks to their solid offensive stats and versatility in both physical and magical attacks. They are also able to provide support to allies through their light magic and Skills. However, it is advised to have a faster and/or tankier unit on the team such as an Assassin or Guardian to make up for the War Magus' poor speed and defensive stats.

War Heal allows the War Magus to heal an ally twice, without having to use up a turn the second time around.

Rockskin will raise the Defense stat of an ally.

The Random Disease Skill will inflict a single enemy with a random status ailment.

Bindcut is an offensive Skill that is best used after successfully using a non-energy magic spell that inflicts status ailments or after using the Random Disease Skill, as it will bind an enemy in place and prevent them from moving when used.

Ailing Slash is an offensive Skill that deals additional damage when the enemy is suffering from a status ailment.

## Inventory

* Sword (AR: 4)

* War Staff (AR: 6)

* 500 gold

* Plague Mask

* 10 Lupins

* 5 Tomatoes

## Starting Spells

Cure: Cures an ally of a single status ailment when used. MP: 20

Fever Curse: Cause tensions to rise subtly and gradually; effects a space of one hundred square feet, effecting anyone who enters that area. MP: 20

Aggro Point: Force a single target to direct its attention towards the user. MP: 0

Disperse: The user picks a point within their visible range; an invisible force originates from that point and pushes things in its radius away; the higher level the user is, the stronger the force is, at max strength being able to push objects that weigh up to 100 pounds. MP: 15