Clyde Wallace

> When you're as canny as me, you know what you're making, day in and day out? *Great. Decisions.* The greatest.
>
> Clyde Wallace

**Clyde Wallace** is the eleventh bear the player meets after arriving on Cozy Grove Island. He is a Town Spirit, referred to as the Wolf Bear.

Clyde's living area is located east of Allison's area and northeast of Lee's area.

## Appearance

Clyde is a gray-green wolf who wears a sleek brown suit jacket.

The following landmarks are located in Clyde's area: a bank, a fancy executive desk, a large money scale sculpture, a large piggy bank, several safes and stacks of money.

## Biography

Clyde is all about money and business ventures. He strives to make the world better, with Wolf Coin. Smart suits and cash is all that calls his name.

## Specialty

As the player progresses with Clyde's story, Clyde opens his stores: Wolf Salon for haircuts, Wolf Goods selling imp-themed decorations, and Wolf Apparel selling imp clothing.

## List of quests

Every day, Clyde Wallace has a chance to give the player a quest, provided he has no quest active. The quest can be started by speaking to Clyde Wallace.

If Clyde Wallace is ghostly blue and his area is not colored, he will give the player a story quest. If Clyde Wallace is colored but his area is not, he will give the player a daily quest. If both Clyde Wallace and his area are colored, he will not give any quests, but the player can still converse with him to listen to some gossip or occasionally advance his story.

Story quests are untimed and advance Clyde Wallace's story, allowing the player to learn more about him, fill his heart meter, and restore his memories. Some story quests require the player to collect a lot of resources or help other bears to get quest items. The story quests often give spirit logs as rewards.

Non-story quests have a time limit, do not provide any story development, and give random rewards. There are no penalties for letting a timed quest expire.

Some quests require the player to find items hidden on the island. The hidden objects spawn after the player accepts the quest, with hints on their location provided in the quest menu. If the player has trouble locating the item, they can get a hint from Charlotte Pine for 100.

### Daily quests

Every daily quest has a chance to give the player a spirit wood or a crafting recipe for a random decoration in addition to regular reward.

## Chat

Every day, when Clyde Wallace has no quest active, the player can chat with him for some random gossip. Clyde Wallace can give the player advice or tell a little about himself or other bears.

Chatting with Clyde Wallace does not advance his story.

After the player chats with Clyde Wallace once, they can ask him for a hug.

**Clyde:** Hey kid. Listen to this lyric: *I don't care too much for money, 'cause money can't buy me love*.
Real nice, real touchy-feely right? But kid: **do you have any idea how much that song raked in?**
You can make a *killing* with that touchy-feely stuff. A killing!
**Clyde:** When you're as canny as me, you know what you're making, day in and day out? *Great. Decisions.* The greatest.
But in the end there's no substitute for hard-won experience. *You're gonna make mistakes.*
There's gonna be times you short instead of call. Lose out on deals that the other guy has an inside track on.
You're gonna misread markets, you're gonna radically underestimate the cost of houseboat docking fees—look, it doesn't matter.
Point is, what matters is how you *recover*. Remember that, kid.
**Clyde:** Okay. WAR STORY. Here we go.
Me I'm in with a 30% stake at 3% and my buddy on the take is in for another 20.
But he's at *4%*, you follow? You see where I'm going with this? Now here's where things get interesting—
—hey, where are you going I haven't finished the story!
**Clyde:** I've seen you lying down to rest. Catching a snooze between days. Look, I get it. Sleep. Brain function. Fantastic stuff.
But here's a little trick I picked up in the world of business. You know. The *real* world.
What you do is you snooze, but only twenty minutes at a time. Then a half — HALF — cup of sanka. Then a ninety-second med.
(Med as in meditation, keep up here kid. Transcendental. Fantastic stuff.)
Repeat those steps the rest of the night and you. Are. *Good*.
Unproductive sleep replaced with hyperproductive ideation.
**Clyde:** Pssst. Hey kid. C'mere.
I can't tell you why. I can't tell you how. I can't even tell you where.
But let's just say I have... *access* to a warehouse-sized volume of pristine, unused coasters.
(I'm in so deep with this #$@&%\*! coaster thing.)
Anyway kid, if you find any takers, let me know *immediately*.
**Clyde:** Making money: it's the best feeling, kid.
Of course, the feeling fades after a while...
...which is why you gotta get back out there and make even *more* money!
The more money you have, the more you gotta make.
Hey, look, I don't make the rules, kid — I just make the money. Understand?
**Clyde:** Let me let you in on a little get-rich-quick scheme, kid.
You hurting for cash? Need a little pocket change? Go fishing.
I know a gull who'll pay you *top dollar* for new specimens. Guaranteed!
**Clyde:** A real entrepreneur never says no to a free lunch, kid. If you see some 'lost' property lying around? **Grab it.**
Worst case, the owner comes forward about it. Best case, you can sell it for a little spending money. Easy-peasy!
## Daily quest lines

### Coffee

Start:

**Clyde:** Major trading action today, kid!
I'll need a triple-latte to keep me going.
**Clyde:** So tired... This juice cleanse isn't working out so well.
You know what I need? A quadruple-shot espresso with a dash of honey!
End:

**Clyde:** Delicious.
Here's a little something for your time, kid.
**Clyde:** Ahh, now that's just what the doctor ordered.
The doctor being *me* of course. Founder and alumni of Wolf Business Academy!
### Landmark photos

Start:

**Clyde:** Kid. Kiddo. Kidd-er-a-chi. *Kiddy-baby*.
Working out some new nickname material. Don't worry about it.
Look around you. What's the one thing everyone has in common?
They gotta BE somewhere. Gotta hang their hat somewhere. I'm talking digs. Dig?
Wow. There is only one word that describes the expression on your face right now: *blank*.
*Sigh*. Look just go scout out some promising real estate for me, will ya? Let's make some money, Kiddy-baby!
**Clyde:** Well look who it is. The Big Meemaw. The Naughty Nana. *Bubby-baby*.
Working out some new nickname material. Kind of a themed thing. Look don't worry about it.
Question: what is the one asset that can only go up, up, up?
Ah jeeze don't answer that you're probably going to say 'love' or 'hope' or something. (Would be very on-brand for you, Bubby-baby.)
I'll tell you the answer: *real estate!* And now I want to you to go scout some promising locations for me. I'll fill you in on the details later.
End:

**Clyde:** Oh would you look at this. Very promising indeed! I've got some investors lined up who are going to eat. This. Up.
Look about the nickname thing. Been thinking of going in a different direction. Hear me out.
What would you say if my nick name for you was--drumroll please--the *registered trademark of a major beverage conglomerate?!?!*
You don't have to answer now! Just... sleep on it ok?
**Clyde:** You found something? Let's take a look.
Bingo! Bulls-eye! Love it. The perfect site for a high rise luxury condomin--
I mean. Uh. High rise luxury *orphanage!* Yes. That, um. Recycles!
Ah don't look at me like that. Just take your cut, will ya?
### Money stacks

Start:

**Clyde:** I smell something in the air...
It's opportunity! For both of us!
I just need you to run one little errand to make it happen, kid.
**Clyde:** Heyyy, if it isn't my favorite gofer.
I'm on to something hot today, kid! Just need a *few* things to close the deal.
End:

**Clyde:** Delegating. It always pays off.
Here's your cut, kid.
**Clyde:** Nice! I like you, kid. Always reliable.
### Pamphlets

Start:

**Clyde:** We've got problems, kid.
My plan to hook some potential customers for us had a few... bugs... in it.
Now our promotional materials are scattered all over the island. Get them back, would ya?
**Clyde:** I'm starting a new business venture, kid!
Just one issue. My new *employees* aren't following orders.
They just wander around randomly all day! They have *no direction*.
I should've known. Sub-minimum-wage labor always sounds better than it is in reality.
I'm delegating a critical task to you, kid. Find these pests, fire them, and collect their paperwork.
End:

**Clyde:** Good job, kid. I'm glad we got everything under control.
**Clyde:** Nice work. Good help is so hard to find.
But don't get a big head, kid. *Everyone's* expendable.
## Mementos

Spoiler alertThis article or section contains **spoilers**. Proceed with caution!
1. *Clyde Wallace, the Wolf Bear, is confident and charismatic. And he isn't letting death come between him and his next big venture.*
2. *You're not sure why a tiny island full of ghosts needs its own 'cryptidcurrency,' but then, you're not a successful businessman, now are you?*
3. *Clyde is obsessed with being the richest, most successful person around. He even commissioned a trophy to give himself for outselling Mr. Kit's store.*
4. *It seems Clyde legally owns the whole town now. Not you, though. You're a free agent.*
5. *Having realized that he was simply reenacting the memory of money, Clyde wonders if he left behind any real legacy at all.*
6. *Despite Clyde's selfish business practices, he also had a decent side. He donated money to a charity for poor children to attend school.*
7. *You've helped Clyde find value in his life beyond money, and become his first real friend. That's more than worth its weight in Wolf Coin.*

The comic attached to the third memento.The comic attached to the eighth memento.
## Story quests expanded

### Coffee

Clyde introduces himself and asks the player to bring him coffee.

**Clyde:** So. You're the new kid in town.
Building a big fire, huh? Very cool.
If you ever need any tips on pro-level fire construction? Real outside-the-pit stuff?
I know a guy.
I'm Clyde, by the way. But I can tell you call 'em like you see 'em.
So you can call me *Wolf Bear*.
Some people tell me, *Wolf, or Bear? Make up your mind!*
But you get it. I can tell you get it.
Speaking of *getting it*...
I could use a coffee, kid.
A coffee can be found hidden on the island. After the player delivers it, Clyde gives them a spirit wood.

**Clyde:** Oh yeah. That's good java.
Not *exactly* how I like it prepared...
But your hustle? Good stuff.
So. I'm going to let you in on the ground floor of a new venture.
We're going to need to raise some capital...
And make some acquisitions. And track down some unaccounted-for assets.
I'd ask you if you're in...
But of course you are.
We start tomorrow.
### A new suit

Clyde tells the player he needs a new suit.

**Clyde:** Look at me. Really look, kid. What do you see?
You see a billion-dollar wolf in a sad old suit that screams *overleveraged houseboat*.
This suit is literally the only thing holding us back.
Now, I'm not going to ask you to buy me a new suit.
Why would I, when you're a master at anticipating our needs?
The suit can be purchased at Kit's Canteen for 5,000. When the player delivers it, Clyde gives them a "business lesson" and a spirit wood.

**Clyde:** Now that. *That*. THAT is a suit.
Let me try it on.
Oh yeah. Do you see the difference?
**Scout:** I love the new look!
**Clyde:** Kid. I didn't even change.
**Scout:** I liked the old suit better.
**Clyde:** Nice try. I didn't even change.
**Scout:** ...You're wearing the same clothes.
**Clyde:** Sharp, kid! That's why you're on my team.
**Clyde:** First business lesson... *there is no suit*. There's only the customer's *perception of your suit*.
That perception is the difference between a billion dollars and using a microwave to dry your ties.
*Why are your ties wet?* Because of your overleveraged houseboat, kid. Keep up.
You're not ready for the big leagues yet.
But at least you helped me look good today. And helping *me* is a good look on *you*.
### Hair gel

Clyde complains about his hair being a mess.

**Clyde:** Alright, let's try this again.
Look at me and tell me... what do you see?
**Scout:** A billion dollar suit? / An overleveraged houseboat? / A ghost that loves trick questions?
**Clyde:** No, no, no. Come on. Stop living in the past.
Here, in the present- my hair is a mess.
It looks like a St. Bernard dropped a steaming turd on a shag carpet.
Having trouble picturing that? Just look at my hair. Boom. Pictured.
I need some *product*.
You know Kit, right? Big guy. Redhead. Always well-supplied.
Hit him up.
The hair gel can be purchased at Kit's Canteen for 1,000. When the player delivers it, Clyde gives them a spirit wood.

**Clyde:** Oh yeah. Mr. Kit always delivers the goods.
Find the best *product*. Apply it. Sculpt your locks into place.
The person who sells that *product* will be your greatest asset...
...until you cut them out of their own supply chain and replace them, of course.
The next day Clyde opens his hair salon, Wolf Salon. The salon can be accessed anytime by speaking to Clyde.

### Certificate of Positivity

Clyde wants the player to be "properly certified" before he works with them.

**Clyde:** You've come a long way, kid. I'm proud of you.
We're almost ready to get down to business.
You're not properly certified, though. Gotta fix that.
The certifying process runs through Mr. Kit. And there's a nominal fee.
You've got to spend money to make money, right?
The Certificate of Positivity can be purchased at Kit's Canteen for 10,000. When the player delivers it, Clyde gives them a spirit wood.

**Clyde:** *Certificate of Positive Thinking*. Very legit!
Kit was *very* skeptical that this thing would sell at such a high markup.
But I told him, *Kit, buddy, I'm **positive** you can sell it.*
*And I'm **positive** that if I'm right, you'll split the profits with me 70-30!*
Kit's not as positive as I am. Guy does love a wager, though.
**Scout:** Are you saying we're ready for business? / Are you saying I've been conned by a wolf and a fox?
**Clyde:** Third lesson, printed right on the certificate: *Positivity is magic*.
You'd be surprised what folks will buy if you show them a good time along the way.
Sure, you *could* say that I tricked you into buying you an expensive piece of paper...
But I'd rather say you were *instrumental in a successful round of financing*!
### Wolf Coin

Clyde has a business plan and asks for the player's help.

**Clyde:** Hey. Where've you been?
I've been up since 2 pm yesterday working on our business plan.
**Scout:** It's just a napkin with the words WOLF COIN written on it.
**Clyde:** Yes. YES. I know I wrote that but, wow, it still gives me chills.
We're going to start a monetary revolution!
And we're doing it by *mining our own coins out of nothing*.
The search is on, kid. Good luck.
Five Wolf Coins can be found scattered across the island. After the player delivers them to Clyde, he gibes the player a spirit wood and says the store opens tomorrow.

**Clyde:** Five wolf coins? Wow.
You have no idea how much that will be worth in six months. Literally no idea.
Get ready, kid. Our storefront opens **tomorrow**.
Primo merchandise, all redeemable exclusively for **Wolf Coin**!
Are you as excited as I am?
Ground floor, baby! And this elevator's going all the way to the top!
Completing the quest also unlocks the second of Clyde's memories.

The next day the player receives a letter from Clyde with five Wolf Coins attached:

A special gift from Wolf, Inc.
Here's your exclusive Wolf Coin, The Currency of the Future! Check out the new items available in the store and spend it.

 - Wolf, Inc.

Clyde also opens his shop, Wolf Goods, with items available for purchase with Wolf Coins.

### Art dealership

Clyde has an idea for a new business venture:

**Clyde:** Hey, you're back! Of course you're back. Why wouldn't you be back??
Listen. LISTEN. I'm on my fourth cup of sanka. The *brainstorming cup*.
So let's jam. I've got two words in mind. Guess.
**Scout:** Wolf coin?
**Clyde:** Wolf coin is **hot today**, kid. What's going to be **hot tomorrow**?
**Scout:** Overleveraged houseboat?
**Clyde:** Ha. Good callback, kid. But no.
**Scout:** That's not how brainstorming works.
**Clyde:** Respect the process, kid.
**Clyde:** The words are **art dealership**.
Surprised? Yeah. I surprise myself every day.
Art is a high-yield, illiquid asset.
Come back with something suitable, and I'll spill more of the plan.
The player needs to purchase a painting at Kit's Canteen for 10,000 to proceed. After the player delivers it to Clyde, he gives them a spirit wood and a DuClaw statue:

**Clyde:** Pictures of imps, huh? Imps. Very cool. Digging the subject matter.
These are going up on the shelves ASAP. Tomorrow at the latest.
I'd say *thanks*, but we both know you're helping yourself here.
Your first cut of the profits are already in the **mail**.
And hey, here's a piece I picked up from a local artist.
A bit off-brand for my shop, so it's all yours.
The next morning the player will receive another letter from Wolf, Inc. with five Wolf Coins attached. Two paintings of imps will also appear in Clyde's shop.

### Imp TV

Clyde has another business plan, this time it is selling TV to imps.

**Clyde:** Kid, it pains me to say this. We've been taking an *old world* approach to marketing.
It's time to capitalize on the latest craze...
...*television.*
Five turnimp TVs can be found hidden on the island. After the player collects and delivers them, Clyde gives them a spirit wood and promises to send the dividends in the mail.

**Clyde:** Look at the screen, kid. What do you see in that static?
I'll tell you what you see... the **future**.
*Imps*, far as the eyes can see, packed in their Wolf-brand chairs...
...just *begging* to be sold something new.
You'll see some dividends in your mailbox tomorrow. I can take over from from here.
The next morning the player will receive a letter from Wolf, Inc. with ten Wolf Coins attached. Two imp TVs will also appear in Clyde's shop.

### Imp clothing

Clyde wants to start selling imp-themed clothing next.

**Clyde:** I haven't slept in days, kid. Sleep is for the weak.
Every time I shut my eyes, I see two words.
IMP CHIC
Imps aren't just our customer base. They're our brand!
We need to elevate their profile.
I need you to *borrow* some *clothing samples* from the local imps.
Two hats can be obtained by chasing imps on the island. After the player collects and delivers them, Clyde gives them a spirit wood.

**Clyde:** Yes. I can market this.
Your commission for services rendered will be mailed shortly.
...
What? You need a big *thank you* after executing every phase of our plan?
*Good work. kid. You're like the family I never had. So proud of you.*
Kids today. So needy.
The next day the player receives twenty Wolf Coins in the mail. Clyde also opens his clothing shop, Wolf Apparel, with both imp hats the player found for sale for 100 Wolf Coins each.

### Wolf sales

Clyde has a sale in his shops and wants the player to buy everything.

**Clyde:** Kid. Be honest.
Sometimes you think to yourself, *is this wacky venture going to crash and burn*?
**Scout:** Clyde, you're a mind reader!
**Clyde:** Nah. Just a wolf who can *smell skepticism*.
**Scout:** Nope. I trust your vision.
**Clyde:** Huh. I guess there's a sucker born every minute.
**Scout:** I'm just here to help.
**Clyde:** So pay attention. Here's where it all comes together.
Phase 14b of *the plan*... the DEEP DISCOUNT.
Look at the sales in my store... it's impossible NOT to buy at these prices!
Everything **must go**!
Clyde wants the player to purchase everything he has left in his store: a Turnimp hat, Turnimp TV, and a velvet imp painting. The player needs to spend a total of 40 Wolf Coins Clyde has sent them before. After the player buys everything and talks to Clyde, he takes the items back and celebrates the fact that he has finally outsold Mr. Kit.

**Clyde:** Oh yeah. Look at these sales numbers!
Let me check against the *Psycho-Planar Industrial Index*...
Alright, we OUTSOLD KIT!
DO YOU KNOW HOW LONG I'VE BEEN WAITING TO ONE-UP THAT SMARMY FOX?!?
Luckily, my trophy-guy made me something to commemorate this occasion.
Got this puppy made years ago. But today, I finally earned it.
AWOOOOOOOOOOOOOOO!!!
The player receives a spirit wood as a reward and unlocks Clyde's third memory.

After the quest is completed, all items in Clyde's stores (Wolf Goods and Wolf Apparel) will be sold for regular copper coins instead of Wolf Coins.

### Imp food

Clyde wants the player to do something about the imps on the island.

**Clyde:** Kid. We need to talk about the *imps*.
They're running around the island, racking up debt, completely out of control.
I feel like the work you've done is partially responsible for that...
**Scout:** Wait, what? / The work *I've* done?
**Clyde:** No time for Q&A, kid. I'm on a tight schedule.
If our business plan is going to work out, we need to pacify these suckers.
Get me **imp food**. Buy bulk.
Can't explain further. Time is money. Ciao!
Clyde needs five cocoa tarts, five fruit salads, and five mushroom loaves to feed the imps. Once the player delivers the food, Clyde rewards them with a spirit wood.

**Clyde:** Yes. YES. Quantity over quality. Exactly how I like it!
Start bookmarking pages in the *private yacht* catalog, kid... we're going to be **rich**.
**Scout:** Really? That's nice.
**Scout:** I've heard that before.
**Clyde:** Don't play the cynic, kid. You can't pull it off.
**Clyde:** It boils down to two words. *BUY LOW*.
Once the imps have overrun the town and amassed massive debts? It's *acquisition time*.
### Town deed

Clyde wants the player to get him the town deed from Valentina.

**Clyde:** It's chaos out there, kid. Beautiful chaos!
Cozy Grove is *marinating* in pesky imps and low credit scores. The town is **financially insolvent**.
And I didn't need to break *one* of the Mayor's 3,000 ordinances to make it happen!
It's time, kid. We're going to **acquire the town deed**.
The Mayor has it. She'll see the writing on the wall.
You be able to get it from her on the cheap!
The town deed is given to the player by Valentina after they complete her last story quest. Once the player delivers it, Clyde rewards them with a spirit wood.

**Clyde:** You have it? That easily?
Ok, help me out here, kid. I need to wrap my head around this.
The Mayor spent her whole life making sure Cozy Grove was picture-perfect.
I come in and start *modernizing*. Bringing in *not-so-cozy* businesses.
The town falls on hard times, as expected.
And at the end of all that... no haggling over the price? No contract negotiations?
...The Mayor just *gave the Town Deed away*??
That's tragic, kid.
And I LOVE IT!
Completing this quest also unlocks Clyde's fourth memory.

### Lots of money

Clyde asks the player to collect and bring him some money.

**Clyde:** Owning a town is a real puzzle, kid.
I'm great at puzzles. I just cut the pieces into whatever shape I need.
One minor issue. Some of the profits from our venture remain... unsecured.
Be a friend and collect my dividends, would you?
Good chat. Good chat.
Five money stacks can be found scattered across the island. Once the player brings them to Clyde, he gives them a spirit wood and one of the money stacks.

**Clyde:** While you were out collecting petty cash, I tripled our capital.
You made pretty good time, though.
Here's a tip. To show my appreciation for... whatever it is you do around here.
The money stack received from Clyde can be sold to any shop for 100,000.

The next day Clyde wants to talk with the player.

**Clyde:** This morning I sold the lawn in front of City Hall for 3x market value.
Business is good.
You know, I started out so awkward...
Hairy kid, sad eyes, big teeth. Voted *most likely to die alone*.
They never imagined what I could achieve with *big picture thinking*.
And now look at me. Money hand over fist.
And hey, look at YOU. A partner in a highly lucrative real estate venture!
*Most likely to die alone*. Ha. They're eating their words now!
Right, partner?
**Scout:** ...
**Clyde:** ...
Right.
Hey, this has been fun, but I have a couple helicopters to buy. Talk soon.
### Even more money

Clyde asks the player to collect even more money.

**Clyde:** Kid, I have a logistical problem...
I'm making too much money! My accounts can't hold it all. Literally.
I guess this island's banking system isn't any more reliable than its postal system.
We've got to find and grab that cash, kid!
Five money stacks can be found scattered across the island. Once the player collects them and brings them to Clyde, he realizes the money is not real. The player also receives a spirit wood as a reward.

**Clyde:** Wow, that is a **huge** pile of cash you're carrying!
I'm looking forward to re-investing... this?
What the heck?? As soon as I touched it, it *vanished*!
...Oh.
Oh. I get it.
It's *not money*. It never was.
It's just a *memory of money*.
And even if it was money, it wouldn't matter.
Because I'm dead.
The next day Clyde offers to tell the player how he died.

**Clyde:** It's almost funny, kid.
I thought I was working the system.
But it turns out I was stuck on the treadmill. Replaying the tape. Reheating leftovers.
I know what you're thinking. *Pick a metaphor, Clyde, you pointless, hairy corpse.*
But I don't get to *pick* anything. I'm *past tense*.
...
Let me tell you how it all went wrong.
**Scout:** Yes, please tell me about it.
**Clyde:** The deed was done. I'd devoured this stupid town.
All that was left was the liquidation of certain assets. Fountains, statues, etc.
And then suddenly, I hear this *growling*. I turn around. It's Valentina Oso-Fisher??
Miss Perfect and Proper. Yet there she was, fur flying, riding... *a motorcycle*.
Had I shattered her 'perfect' town, all for the sake of profit? *Naturally.*
Was I enjoying feeling superior over everyone in town who'd ever bullied or insulted me? *Quite.*
Did I expect that motorcycle to *keep coming*? *Definitely NOT.*
Honestly? I don't think she expected it either.
In the last couple seconds, I had a window of opportunity. I could've jumped clear.
But I was stuck in my tracks. Like a deer, not a wolf.
One thought rang out in my mind...
*I've never been this close to anyone in my entire life*.
**Scout:** No thanks, Clyde. Really.
**Clyde:** Huh. You've managed to surprise me, kid.
**Clyde:** You know, there's an expression. *You can't take it with you.*
I had so much money. But it didn't matter. In the end, I was completely alone.
This conversation unlocks Clyde's fifth memory.

A day later Clyde gives the player his Sales Award.

**Clyde:** Hey, kid.
You know, a wolf is a pack animal.
I had brains, and I had endurance. But I never had a pack.
Kid... I'm done with these games. Done playing with money.
And if Mr. Kit wants this? He can have it.
The Sales Award received from Clyde can be sold to any shop for 50,000.

### Charity photo

Clyde wants something to remind him of good things he did when he was alive.

**Clyde:** I'm working on something new today, kid.
Still feeling *enormous* self-pity, but trying to channel it into some usable metrics.
Right now, my focus is *measurable karma*.
I know I did some terrible-if-profitable things. But was there anything else?
Did I do any *real good* while I was sucking air?
Because if not, it's easy to write that headline.
*Financial Predator Gets What He Deserves: A Friendless Afterlife.*
But... that's not the whole story. Maybe?
The photo of Clyde can be received from Arjun Bhalla as a reward for one of his story quests. Once the player brings the photo to Clyde, he remembers he left all his money to charity.

**Clyde:** Hey, I'd recognize that hairy, pathetic face anywhere! That's *me* with those kids!
I bankrolled scholarships. I started a community development fund.
And when I died, I left every penny I had to charity.
*Not a total villain.* Who knew?
Maybe all that charity didn't get me out of *Crippling Afterlife Debt*...
But at least it's *something*, right?
That's the last rule of business, kid. *Something is Better Than Nothing*.
The player receives a spirit wood as a reward and unlocks Clyde's eighth memory.

A few days later Clyde shares his new idea with the player.

**Clyde:** Hey. Kid. You want to get out of here, don't you?
I get it. Stranded for months. Found your wrecked boat. Serious repair job.
These are *classic* island problems. And I'm a problem solver. Catch my drift?
**Scout:** You'd do that? For me? / What's the catch?
**Clyde:** Look. I've been thinking... I can't un-wreck the town. I can't make the past right.
Some ledgers just don't balance.
But I can help someone who's helping others. I'm talking about **you**.
You need a **sail**. Sails are hard to come by. Expensive.
But I have a solution. Two words...
IMP. CROWDFUNDING.
### The sail

Clyde tells the player to get some pieces of sail from imps.

**Clyde:** Good news, kid. My plan worked like a charm!
All those imp suckers who bought my merch on credit?
I offered them a deal. I promised to wipe their debt if they each made me a **piece of a sail**.
Now all you have to do... is collect!
Fifty pieces of sail can be obtained by chasing imps on the island. Once the player collects them all and delivers them to Clyde, he gives them a spirit wood and promises to mail them a sail soon.

**Clyde:** 50 pieces of sail cloth. You're welcome, kid!
I know what you're thinking....
*Clyde, you hairy, wonderful, brilliant bear, 50 pieces of sail cloth is not a full sail!*
To which I say, first of all, *thanks for the kind words!*
And second, if I can manipulate imps and bring down a town...
Then I can definitely stitch up a sail.
Keep an eye on your mail, kid. Tomorrow, at the latest, it will all come together.
At the start of the next game day the player will receive a letter from Clyde with a sail attached.

Hi, it's Clyde
I stayed up all night sewing those pieces into a sail. That's hard work! It felt good to get my hands dirty though. Hope this works for you.

 - Clyde

A day later Clyde wants to talk.

**Clyde:** Look at that. I finally made a friend!
Or maybe I just bought one through services rendered?
(Hmm... is there a difference?)
If you can answer that, you should be wearing the suit, and *I* should be getting *you* coffee.
My cup's empty, by the way.
A *real friend* would refill it for me. Right?
...
Uh, actually, you know what? Maybe I'll just do it myself.
The player is rewarded with a spirit wood and unlocks Clyde's last memory. Clyde ascends and turns golden, his area will stay permanently lit and colored. Clyde will no longer give the player story quests; however, he will still occasionally give the player daily quests.

## *New Neighbears* DLC content

If the player has New Neighbears DLC installed, they can say goodbye to Clyde Wallace once he ascends to free his island space for Lillian McQuill. When the player is ready to say goodbye, they need to talk to Clyde and choose *Your look so peaceful* dialogue option:

**Clyde:** I knew I'd see you again, Kid! Gotta love it when a plan comes together.
I think I'm gonna miss this place. Miss the scheming. Miss the drama...
But you helped me remember that *it's not all about me.* I had my time. And now someone else needs your help.
I don't know what comes next, Kid. But I'm ready for it. And it's all thanks to you.
All of Clyde's stores will become unavailable the day after he says goodbye, so it is recommended to purchase the items he sells beforehand if the player wishes to.

## Version history

* 5.0.0: Added goodbye dialogue after Clyde ascends.
* 3.1.0: Bears will now only have one piece of gossip per day.
* 3.0.0: Added daily photo quest.
* 2.0.0: Added the option to hug Clyde Wallace after chatting with him twice. Added daily island pamphlets quest.