recursal/Fanatic-Fandom huggingface dataset:
Horney

### "LET'S GO, DREAMLAND SQUAD!" - Horney (and plum) in Kimi1522's 2018 Christmas Calendar

Horney is a character made by kimi1522. He is one of the two original members of the Dreamland Squad (The other one being Plum). Horney is also the main character of the Dreamland Squad Adventures series.

## Appearance

Horney is a red Kirby with green feet and a beetle hat which looks different from Beetle Kirby's hat. The beetle hat has a gem that lights up whenever he uses Purple magic.

## Personality

Horney is a kind, creative and experimental Kirby who's a scientist. He is determined in times of difficulty (in purple coins pt.1) and he's also reckless.

## Backstory

[NOTE: BACKSTORY MAY BE OUTDATED]

He has not always had his horn, once he found a pyramid. Horney was pretty interested in it so he walked in. He saw an legendary artifact: a fancy horn! When he took it, statues of guards came alive and tried to attack Horney. Horney thought: "i wish i had a bow right now or something to fight these!" Horney was scared, but then an purple bow and purple arrows appeared in his hand. He made it out with his horn.

## Powers

**Purple Magic:** Horney can create objects with a restriction of the size of the objects. He gains purple magic by having energy. He has been shown making the following:

* a bow
* a hammer
* a sword
* bombs

* daggers
* shield

**Rainbow Form:** In the Kimi1522's 2018 Christmas Finale, Horney had an rainbow form from breaking apart his purple magic to red and blue and then inserting them back into his horn while mixing them at the same time and saying "KAME HAME HAAAA!!". Not much is know about this form.

## Trivia

* Horney has a lab assistant named Purple Magicy, which he created from a failed experiment.
* Horney used to have two evil clones, Dark Horney and Evil Horney, but the two were changed to more original characters. They haven't been shown publically yet.
* Horney used to be a Kirby reprecentation of Kimi1522, but now Kimi1522 uses an avatar that has the colors of Horney but darker instead of just using him as an avatar.
* Horney has an laboratory and a house.
Clash For The Prize

Clash For The Prize is a series made by Kimi1522. It is basically an object show with kirbys.

## Characters

The host is Host, and the contestants (so far) are:

* Horney (Team leader of team horns)
* Beetley
* Max
* Ojay
* Purple magic (Team leader of team purple magic)
* Plum
* Kirby9020ishere
* Emilio
* Announcer (Team leader of the host team)
* Mecha Suit
* Cherry
* Zoey
* Kahbeh (Team leader of LOLLIPOP III I WANT A BISCUIT)
* Parry
* Kirbix (Later confirmed to be False)
* Parrysol
* Dark Horney (Team leader of the evil peoples' team)
* Dimension Matter

* Anti-Kirby
* Jeffery

## What has happened so far in CFTP:

To prevent spoilers, just click this link here to see.
Forcepedia wiki

**Welkom bij Forcepedia wiki**
De wiki over het het Star Wars-Universum
## Inhoud

ben je een echte Star Wars fan? Dan is Forcepedia perfect voor jou. Een volledige Wiki over het Star Wars-Universum echt all informatie staat er op!!! Dit is een Wiki voor echte Star Wars fans!!

## !Wat is er nieuw ?

* De nieuwe trailer van Star Wars: The Last Jedi:

* De nieuwe trailer van Star Wars: The Secrets of the Empire:

**Nieuwe pagina's**

## Bijdragen aan deze wiki

Om een nieuw artikel te schrijven, moet je gewoon de titel van het artikel in de box hieronder invullen.

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**Niet zeker waar te beginnen?**

* Lees **de tutorial** eens door.
* Bekijk de **Recente Wijzigingen**.
* Lees **op gang komen**.

## Uitgelicht artikel

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*Type hier de eerste paragraaf van een artikel waarvan jij vindt dat hij een plaats verdient op de hoofdpagina. Vergeet niet een om link naar het artikel te plaatsen zodat je bezoekers hem helemaal kunnen lezen.*

## Uitgelichte media

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*Gebruik deze sectie om een afbeelding, video of soundtrack te laten zien die een plaats op de hoofdpagina verdient*
TinyClover

TinyClover (formally known as anthonybrandon) is the creator of Eryil and the entire Super Star Squad crew (Seedle, Cherric, Bean, Colter, and more).

In 2020,It was announced that he will Almost Leave Scratch Because its No longer his Priority,He said in the Project that he was done with Scratch but he will still Make Projects But wont make Games or animations Anymore. He will still go To scratch very often.
Keeben

~NOTE: This page is outdated, now that the character has an updated design and other traits. - TheCappyGuyBR, permission given from JorPro, now called RubixDynamix.

*"Try your best and never give up! You **WILL** win this battle!"*

Meet Keeben, the confident and green puffball. The white emblem on his hat resembles pureness and stars. He has a sword (which is useless because he can create swords and hammer by pure light) and likes going on adventures alot.
Anti

Anti is a memey Kirby who.. Look i know writing this goes against how wikipedia pages are made but i can't come up with anything to write right now.

## Appearance

Anti-Kirby is a red kirby with dark purple feet who wears sunglasses and a red hat with flames a lot. His cheeks are black, his mouth is pink and his eyes are regular Kirby's colors but swapped.

## Personallity

* Memey
* Annoying
* Sometimes a bit careless

## Trivia

* Anti's original name was "Opposite-Kirby", which was later changed to "Anti-Kirby", which was shortened to "Anti" due to it being a better name.
Bag of Tricks

This ordinary bag with, made from gray, rust, or tan cloth, there are various designs of animal heads embroidered on the side of it. Looking inside the bad reveals a dark darkness and when you try to put something inside the bag there seems to be another object that takes up the majority of the space within the bag. Reaching inside the bag reveals the presence of a small, fuzzy object.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it unfolds into a teddy like creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.

The creature is friendly to you and your companions and counts as a construct, it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature.

After you pull one of the fuzzy objects you can only do so again after a long rest.

Grey

Rust

Tan
Plum

Plum is an ninja who can throw ninja stars. He also has scrolls that he uses to be able to teleport and clone. He is part of the Dreamland Squad.

## Appearance

Plum is a purple kirby with magenta feet and a ninja hat. He has Shurikens, a katana, and two scrolls which grant him the powers of teleportation and cloning.

## Backstory

Plum used to practice really hard to be a ninja, and when he discovered this place called "ninja dojo". In there you could train to be a ninja! Every level gives a new belt, but every new belt, the tighter the belt. Grape (his teacher) told him it was to "train the body" or something. Eventually he met Horney, they became good friends, and they started this thing called "Dreamland Squad". Eventually ,more people would join.

One time when plum tried to go into the ninja dojo, Grape said: "you don't have to go today". This kept happening for a few months until he just stopped going there. A few months later Grape sent Plum mail that said: "Hey, the ninja dojo is back. Come back tomorrow" so he did, and he graduated!

## Trivia

* This is the only Kimi1522 character that was shown going to an school-like place. (the ninja dojo)

## Gallery

Its Old Version with a PoseOld VersionA Old version but LargerFirst Real ApparenceClash For the Prize
Joe

joe is joe is joe is joe is joe

Joe Also called Kirby Joe Is a Kirby OC Made by Leogames2016 Which Also made Their Versions Of Joe Including The Classic One Dorian Joe.

## Personality

Joe Is The Most childish one. He can Be Serious if He wants. He is also Homosexual as Described in Their Interview.

## Appearance

Joe in his Kirby form is a green Kirby with light-blue shoes (his feet are green) and three-spiked Hair.

## Trivia

* Joe is well known for not getting along well with Kirbix, Roadrash, and L Kirby.
* Joe Doesn't like bananas. When he sees one, he'll likely say "Eck! Banana!"
Kirbix

Kirbix's latest appearance.

## Description

Kirbix is one of RubiksDude95's Kirby OCs.

## Appearance

Kirbix has brown hair, a light orange body, blue eyes, and light red cheeks. He wears orange shoes, although his feet are actually a light blue.

## Personality

Kirbix is mostly cheerful or laid-back, He doesn't get angry very easily, and sometimes likes to pull pranks on his friends.

## Trivia

* Kirbix is RubiksDude95's first and main Kirby OC.
* Kirbix's birthday was May 22, 1999. He is currently 21.
* Kirbix's Mimic move is a more advanced version of Sparky's Mimic.
* Kirbix's appearance in Clash For The Prize is incorrect.
Sydar The Trader

The Trader is often seen as the most vain of the Nine. By quite a number of them even seen as an evil god, due to his focus on having things made by others rather than on creation.

They don't have a plane to call their own and when the other Nine have asked them about this they said,

"For what reason would I make my own plane? Say I snap my fingers and create it like you all have done, then what. I shape it to be my 'ideal' plane where anything I could have imagine is mine? There is no fun in that? No fun. There is fun to be had with going after the things you want, and none when you actually have them."
Luca

A lone hero, from the human world, transformed to a puffball...

-LucaRulz: Corruption War

Luca is the Kirby appearance of the user LucaRulz.

## Appearance

Luca has a Lime body, dark blonde hair and sky blue eyes and feet. his cap is also sky blue, with his cape regular blue and his dark green cheeks.

## Personality

Luca is stubborn and suspicious, like any young Kirby out there at a young age. he wears a cap and a cape, with his cap showing his trademark logo.

## Powers

He uses Plasma orbs, similar to OC Luca's Electric orbs, to weaponize himself or use for transportation when in use of his Super form.

## Trivia

* Luca is used often for his owner's appearance.
* Luca appears in The Corruption Collab, along with Carrot, Yuya and Evelyn.
* Luca has a Super Form and Corrupted form. The Corrupted form only becomes in use when Luca is Corrupted by Kirbronx.
Lovestruck19

Lovestruck19's profile picture.

## Description

Lovestruck19 goes by the nicknames L19 or LS19 on Scratch. His mainly used OC is L Kirby. He has 4 other hero OCs, Lovestruck, Rosey, Winter and Autumn, there also exists an evil version of LK that he owns called Shadow L Kirby, An evil version of Winter has rarely been seen just called... Evil Winter, he is known for some short animations, and being a bit of an here and there kind of person.
Kimi1522

"hello everyone, im kimi1522, creator of DLSHT." ~Kimi1522s about me thing

### Most notable works

Dreamland Squad Adventures, Dreamland squad hat trouble and clash for the prize.

Kimi1522 is the creator of Dreamland Squad Adventures (previously known as kimi1522 shorts) and Horney.

Kimi1522 is "currently working" on Dreamland squad hat trouble episode 3, but he only works on it when he has patience.

His active series are:

* Dreamland Squad Adventures
* Dreamland Squad Shorts
The Keeper

The Keeper is The Trader taken to the extreme, being seen as the god of greed, gluttony, abondance, selfishness, wealth, political power. Their followers are often rich well off individuals who hoards everything to themselves. These people are born or worked their way up to luxury and to them deserve what they have. Others who are not worthy shouldn’t have it, they need to work up to it like they did (or their parents/grandparents). Followers of The Keeper create secret societies where only the most powerful may join, and using wealth and influence shape the way society is structured to their whims. Their wealth and success is what is most important and anything that can possibly pose a threat to it is an enemy as they are lazy and undeserving. What will become of all of them if lazy people take power?
Cherry

Sprite from '♥ Cherry ♥'

"Cherry Has her New Home at [1] So Please Edit it here Instead of This One."

Cherry is a Kirby OC made by Scratch user moberryz. She is a standalone Kirby OC.

## Appearance

Cherry is a Kirby that is light violet in color, has blonde hair and light green feet and magenta cheeks. It should be noted that in more detailed art of Cherry, her hair is slighty violet as well.

## Personality

Cherry is a kind, fun-loving Kirby. She is generally optimistic and very positive. She loves making new friends and rarely gets angry, though she can get annoyed like when Evileon destroyed the rainbow.

## Powers

She does not appear to have (if any) powers, though it is implied she can use copy abilities.

## Trivia

* Cherry appears to be good friends with Kirby and they usually play with each other if Kirby appears.
* Cherry is the main OC for the moberryz account.
* She appears to have a dark form, appropriately named Dark Cherry.
* She appears in Clash For The Prize

Cherry's appearance from ♥ Cherry ♥Cherry's latest appearance.
Page has been mirrored to Cherry (New Wiki)
Mortus Goblins

## Mortus Goblin

Medium humanoid

Armor Class 14 (natural armor)

Hit Points 44

Speed 40 ft.

 16 (+4)
 INT
 7 (-2)

Skill Saves. STR +6, CON +3

Skills. Survival +3, Perception +5

Senses. Passive perception 15, Darkvision 90 ft.

Languages. Mortus Goblinoid

ABILITIES

Blood Pack. Mortus Goblins create magical pacts amounts each other within the pact, as long as there is another pact member within 30 ft. saves, checks and attacks can be done with +5.

Keen Hearing and Smell. The Mortis Goblins have advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Multiattack. The Mortus Goblin can do 2 attacks with its claws.

Pounce. If the Mortus Goblin can as a bonus action leap 20 ft. straight toward a creature if they chose to do a claw attack on the same turn the target must succeed on a DC 14 STR save or be knocked prone. Regardless the attack has advantage and does an additional 2d6 damage.

Claw. melee attack. 5 ft. range. +4 to hit. 1d8+3 damage.

Blood Feast. When a creature that is not part of the pact has been downed the Mostus Goblin can continue to use claw attacks against the body and regain half that much HP back, this can be done until dubble a pool of what was their HP is used up. If the pool runs out the Mostus Goblins that are within 10 ft. of the body and have participated in the eating gain advantage on attack rolls for 1 min.

REATION

Pack Loyalty. When one of the pack has been killed the remaining Mortus Goblins can use a reaction to pounce towards the creature that killed their pack member. This action does provoke attacks of opportunity however they are done with disadvantage due the rage and fersosity of the beasts.
Mor

Mor- God of death, the moon, and parenthood. The bringer of ends of life. Full moons are said to be unlucky and people don't set foot out at night because of it. Morso from tradition than anything. Time to spend with family. The clerics are those who deal with morning and celebratory events in an individual's life. It is one of the most common types of cleric and the one closest to the people's daily life.
Viashino

## Viashino Traits

* **Ability Score Increase:** Your Dexterity score increases by 2, and your Strength score increases by 1.
* **Size:** Medium.
* **Speed:** 30 feet.
* **Bite:** Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* **Lashing Tail:** Immediately after a creature within 5 feet of you deals damage to you with a melee attack, you can use your reaction to make an unarmed strike against that creature with your tail. If you hit, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
* **Wiry Frame:** You gain proficiency in Acrobatics or Stealth.
* **Languages:** You can speak, read, and write Common and Draconic.
The City State of Fezz

## City State of Fezz

The City State of Fezz is a powerful faction that operates from the flying city of Fezz. The population only consisting from Rock Gnomes that managed to find their way to the Airscape. They are zenophobic the the point of not ever allowing permanent residence to another race, however they are not closed to any negotiations with other races as long as there is some gain in for themselves.

### Population

Key members:

* Prez of Fezz
* Commander Sevenstops
* Alex (Dmitry)

### Organisation

The City state is seperated into 4 major groups,

* Red Hats

These are the people in charge of general safety and policing. They operate as police, warriors, lawyers and judges to name a few positions.

* Blue Hats
* Yellow Hats
* White Hats
Gnolls

## Gnoll Traits

**Ability Score Increase:** Your Strength score increases by 2,
Intellect and Wisdom decreases by 1.

**Age:** Gnolls typically are considered mature after only 3-5 years, however
they also typically live only up to 50 years.

**Size:** Gnolls typically stand between 7 to 8 feet tall.

Your size is
Medium.

**Speed:** Your base walking speed is 30 feet.

**Darkvision:** You can see in dim light within 60 feet of
you as if it were bright light, and in darkness as if it were dim light. You
can’t discern colour in darkness, only shades of gray.

**Clenching Hunger:** Eating the meat of sentient creatures will
satisfy your ceaseless hunger. When you eat a sentient creature you gain 1d6
Temporary Hit points. This cannot be used again until your temporary hit points
are gone. This increases to 2d6 at 9th level and 3d6 at 16th level.

**Rampage:** When you reduces a creature to 0 hit points with a melee attack on your
turn, you can take a bonus action to move up to half your speed and make a bite
attack.

Natural weapons
(bite): Your bite is viscous enough to be used as a weapon. It is a melee
weapon uses STR as its modifier has a reach 5 ft. and dose 1d4 + STR piercing
damage.

**Languages:** You can speak broken Common and Gnoll.

## Gnoll Exclusive Feats

### Bone Gnawer.

Your bite now deals 1d6 damage and you can
make the enemy make a CON save vs 14, if they fail they take 2d4 poison damage.
You can use a bonus action to apply this poison to your weapon as well.
Swordborn

## Swordborn Traits

* **Ability Score Increase.** Your Constitution score increases by 2,
* **Age.** Swordborn are functionally immortal however they still need to eat, sleep and can contract diseases or become too injured beyond repair.
* **Magic Absorbers.** You are capable of absorbing the magical properties of magical items into your body. Instead of attuning to an item you can absorb its properties. You can still only have 3 absorbed magical effects or attuned items at once. Once you have absorbed an effect from a magical item, that item becomes mundane. You can chose to remove one of your absorbed effects by the same way you would de attune to a magical item. Once this is done the effect is lost.
* **Size.** Your size is Medium.
* **Speed.** Your base walking speed is 30 feet.
* **Living Armor.** You are unable to wear armor as you are armor and gain no benefits form magical items that can be worn.
* **Languages.** You speak Common.

## Swordborn Sub-races

### Cloth

* **Ability Score Increase.** Your Intelligence score increases by 1
* **Potent Receptacle.** You can have 5 attuned items/absorbed effects at once instead of 3.
* **Inherently magical.** You gain a cantrip of your choice.
* **Cloth fall.** You take no fall damage.

### Light

* **Ability Score Increase.** Your Dexterity score increases by 1
* **Living Armor, Light.** Your base AC is 12 you count as if you are wearing light armor and you are proficient in it.
* **Light n Speedy.** You can add your proficiency bonus to your initiative.

### Medium

* **Ability Score Increase.** Your Strength score increases by 1
* **Living Armor, Medium.** Your base AC is 14 (max +2 from Dex) you count as if you are wearing medium armor and you are proficient in it.
* **Clunky.** Disadvantage to stealth
* **Medium of Exchange.** You're body can absorb the damage of the last attack dealt to you before your turn throughout your body. You can make a melee attack with your weapon and instead of rolling deal half the damage you last received. The damage type is that your weapon normally deals. This can be done an amount of times equal to your Strength modifier (min 1) this recharges every long rest.

### Heavy

* **Ability Score Increase.** Your Strength score increases by 1
* **Living Armor, Medium.** Your base AC is 16 (no bonus from Dex) you count as if you are wearing heavy armor and you are proficient in it.
* **Clunky.** Disadvantage to stealth
* **Weak Receptacle.**You can only attune to 1 magical item/ absorbed effect instead of 3.
* **Heavy Defences.** As a reaction, you can add 2 to your AC an amount of times equal to your Strength modifier (min 1) this recharges every long rest. This has to be done before the attack roll is known.
* **Strong Grip.** You cannot be disarmed unless you so chose to.
Dwarfs

## Dwarven Traits

* **Ability Score Increase:** Your Constitution increases by 2.
* **Size:** Medium.
* **Speed:** 25 feet. Your speed is not reduced by wearing heavy armor.
* **Darkvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Dwarven Resilience:** You have advantage on saving throws against being poisoned, and you have resistance against poison damage.
* **Dwarven Combat Training:** You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
* **Tool Proficiency:** You gain proficiency with one of smith's tools, brewer's supplies, or mason's tools.
* **Stonecunning:** Whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
* **Languages:** You can speak, read, and write Common and Dwarvish.

## Dwarven Sub Races

### Duergar/Dark Dwarves

* **Ability Score Increase:** Your Strength score increases by 1.
* **Superior Darkvision:** Your darkvision has a radius of 120 feet.
* **Extra Language:** You can speak, read, and write Undercommon.
* **Duergar Resilience:** In addition to poison resilience, you also have advantage on saving throws against illusions and against being charmed or paralyzed.
* **Duergar Magic:** When you reach 3rd level, you can cast the Enlarge/Reduce spell on yourself once with this trait, using only the spell's enlarge option. When you reach 5th level, you can cast the Invisibility spell on yourself once with this trait. You don't need material components for either spell, and you can't cast them while you're in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.
* **Sunlight Sensitivity:** You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

### Wildlings/Hill Dwarves

* **Ability Score Increase:** Your Wisdom score increases by 1.
* **Dwarven Toughness:** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

### 'True' Dwarves/Mountain Dwarves

* **Ability Score Increase:** Your Strength score increases by 2.
* **Dwarven Armor Training:** You have proficiency with light and medium armor.
Barbarian

## Barbarian Proper

Here is a link to the rule of how to play a Barbarian and below are homebrew options.

## Path of the Destroyer

This is a magical barbarian whose force of will manifests a powerful blasts of wound and waves that destroy things in their path.

“There are plenty of people who just want to see the world burn, you are one that can make that a reality.”

**Destruction**

When you reach 3rd level while you are raging you gain

* Reduce fall damage to a quarter of what it would be
* Immunity to thunder damage
* You are considered a siege monster, dealing double damage to a objects and structures
* Ignore the movement speed penalty under difficult terrain

**Stomp**

Starting at 3rd level when you create a 20-foot-radius sphere emanating from you of difficult terrain that is inorganic surfaces within the sphere. Any creature that is within the radius makes a CON save against DC= 8 + proficiency bonus + STR modifier, if they fail they take 1d8 thunder damage or half as much on a save. This can be done once per short rest.

**Power Strike**

Starting at 6th level while you are raging you are able to boost your attack dealing an extra 1d8 thunder damage on a hit and making them do a They make a STR save ageist the attack you just made. If they fail you get to hit them 30-feet backwards from you, if they hit something like a wall or another enemy it takes another 2d8 damage. If another creature is hit then they move another 5 feet together and distribute the damage amongst each other. This can be done twice per rage.

**Shatter Blast**

Starting at 10th level while you are raging you are able to create a cone with a length of 30-feet forwards emanating from your weapon. Any creature that is caught in the area of effect must make a CON save against DC= 8 + proficiency bonus + STR modifier or take 3d8 damage. The damage increases to 4d8 at 15th level and to 5d8 at 20th level.

**Death Run**

At 14th level you gain the ability to you can use your movement action to start to start running forwards in a straight line taking your movement action 30-feet per round any creature that is in within 5 feet of you they need to make a CON save of DC= 8 + proficiency bonus + STR modifier or get knocked prone.
Nohei the Hunter

The God of Death, Sleep, Ceremony, Sport, Games, Hunt.

Nohei usually takes the form of a young female creature, usually with some combination of wings, talons, claws, and fangs. However, they are also known to take the form of a large black beast.

Nohei has claimed a part in the immense realm of Bythia. Her domain is known as the Shadow World as it lacks any color and sounds don't exist outside of special rituals.

Nohei hates written language.

Nohei the Hunter is not known for making races, however, has altered many of the sentient races created by others to bend them more too her liking.

Notably the Wood Elves, Forest Gnomes, and Hill Dwarves.
Mortus Colles

The plane of Mortus Colles was once a plane that was very similar to Matira however over time the influence of The Fury slowly corrupted the world beyond the point of redemption. The Nine have abandoned this world and thus the creatures of this world have turned to The Six to survive. The Fury due to his original influence has the most power of the realm and many consider it ‘his’, though his direct influence over it seems to be subtle touch that shades the whole world in violence.

Struggle to cling to life is a the daily toil of the people that live here. Communities are rare and those that do exist are small, tight knit, and isolationists. Nations have become shadows of their former selves relaying on the brutal exploitation of people to hold themselves together, the alternative is the wildlands.

## City of Dis

The largest city in the whole plane it is roughly 130,000 square miles. The vast vast majority of it lays inhabited and the streets, shops, houses lay abandoned. Smaller villages and communities have risen up however only around 5% of the city is occupied by sentient beings.

==
**The Wastes ==**
The ocean that exists between the two major landmasses. Filled with horrible beasts that lurk in its watery depths to cross it on beats is a death warrant.
Inner Rim

De **Inner Rim** of ook bekend als de **Inner Rim Planeten** of de **Iner Rim Territories,** ligt tussen de Kolonies en de Uitbreiding Regio.

## Optredens

* *Knights of the Old Republic 18: Nights of Anger, Part 3*
* *Star Wars: The Old Republic*
* *Star Wars: The Old Republic: Galactic Starfighter*
* *Star Wars: The Old Republic: Galactic Strongholds*
* *Darth Plagueis*
* *Darth Maul: Saboteur*
* Baktoid Closes Down Five More Plants—*HoloNet News Vol. 531 46*
* *The Cestus Deception*
* *Star Wars: The Clone Wars* – "Lair of Grievous"
* *Star Wars: The Clone Wars* – "A War on Two Fronts"
* *Star Wars: The Clone Wars* – "Front Runners"
* *Star Wars: The Clone Wars* – "The Soft War"
* *Star Wars: The Clone Wars* – "Tipping Points"
* *Labyrinth of Evil*
* *Dark Times—Out of the Wilderness 4*
* "Rebel Bass"—*Star Wars Gamer* 6
* *Rebel Force: Trapped*
* *Star Wars Missions 18: Rogue Squadron to the Rescue*
* *Child of Light*
* *Luke Skywalker and the Shadows of Mindor*
* "*Rebel Jedi*" on Wizards.com
* *Survivor's Quest*
* *The New Jedi Order: Star by Star*
Duxon The Leader

Duxon is said to be the god that created the central order of the Nine and without them the universe as we know it would be pure chaos. How much this is the truth and Duxon making themselves more important is a debated fact among scholars.

In stories The Leader takes a dual role within stories, one as a protective guiding helper and the other is as an intrusive medler who jump at the opportunity to steal the credit of the other Nine. Which side you believe depends mostly on the interpretations of the tales and which one of the Nine you think speaks more truth.

They have created many of the major cities such as the City of Dis along with their favored plane The City Plane of Olimpica.

They are the one that created Humans in direct response to the Smith creating the first sentient mortals.

Helped the Sword create Orcs and the Hunter to make the Wood Elves.
Bugbear

## Bugbear Traits

* **Ability Score Increase:** Your Strength score increases by 2, and your Dexterity score increases by 1.
* **Age:** Bugbears reach adulthood at age 16 and live up to 80 years.
* **Size:** Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your size is Medium.
* **Speed:** Your base walking speed is 30 feet.
* **Darkvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Long-Limbed:** When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
* **Powerful Build:** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
* **Sneaky:** You are proficient in the Stealth skill.
* **Surprise Attack:** If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
* **Languages:** You can speak, read, and write Common and Goblin.
Glenn Baker

**Glenn Baker** was a houseguest on *Big Brother 1 (US)*.

Glenn got super tight with the other bros in the house. He also had a strong dislike for Lillith Blount. He's known for surviving 4 nominations in a row, but ultimately being banished on his fifth nomination.

## Trivia

* Glenn is the first houseguest from Washington.
* Glenn was the youngest man to compete on *Big Brother 1 (US)*.
* Glenn was the last person who was banished or eliminated by public vote. Starting from *Big Brother 2 (US)*, houseguests eliminated from the house are evicted or eliminated by the votes of their fellow houseguests.
* Glenn is the first houseguest to have an introductory video package.
Republic of Luz

Loxodon live all over the northern part of Larith, however the largest and richest nation where they have a majority in the Republic of Luz. A democratic nation who is lead by Regent Markovski. Marked for its great mines and guilds it has created a near monopoly on Cold Iron in the region. In Luz the one thing that gives you respect is the amount of coin to your name, of which a majority of them have none. A large population are indentured servants who work the mines, despite this many come to Luz since climbing the social ladder while hard and sometimes lethal is seen as a possibility.
Warhammer of Dernik

## Lore

This weapons was created from the battle of Dernik between the Human Kingdom and the Dren. In this battle so many of the Dren were killed their magical essence pooled together to create a large crystal. The humans being the victor took the crystal and made the warhammer out of it. Eventually the hammer was lost in some long forgotten battle however the legend and story carried on in the Human Kingdom as a folks tale.

## Stats and Effects

Damage

* Two-handed 1d10 +2 bludgeoning

* One-handed 1d8 +2 bludgeoning

When you are being attacked with force, fire, or lightning damage roll a 1d6.

* 1-3, No reduction
* 4, Reduce the damage by 2d6
* 5, Reduce the damage by 2d12
* 6, Take no damage from the attack and the Warhammer becomes charged

When the warhammer is charged you gain advantage on your next attack as the hammer is charged with energy and adding 2d6 to the attack.
Materia

Materia is the realm that you all exist within and is the ‘basic’ plane of existence. No god has more or less influence than any other here and as such it is often seen as a confusing mess with no real cohesion by the gods. It is also however where most of the races were first created and is one of the potentially most powerful planes due to this breath of influence.
Magic Items

Whenever the bearer of this weapon takes a help action in combat, the aided ally may add their proficeincy bonus to their rolls and treat their weapon as a +1 magic weapon until the end of their next turn. If you and your aided ally are within 5 ft. of onanother they can use their reaction action to give you +2 to AC. If this reaction is taken then their weapon is no longer treated as +1 magic weapon. This reaction can be taken after the enemy has rolled.

#### Holy Symbol with the Blessings of the Mother

You use your action to create an aura around you and up to 6 other creatures that are within 120 ft. gain an aura that gives them 1d8+WIS temperary hit points (the dice change to 2d8 at 5th level, 3d8 at 11th level, 4d8 at 17th level). After this action is done you can keep consentrating on it to give them advantage on one of the following saving throws for 1 min: STR, CON or WIS. Even if you stop consetrating on the spell the tempeary hitponints don't go away until they are used up due to taking damage or if they have been out of combat for 10 min. This can be done once per long rest.

#### The Fire Spike- Harpoon (spear) (two-handed only)

- With a range of 5 ft. the weapon can be used as a spear with a damage of 1d8+Str percing damage. Altranativly you can use you attack action to have them make a Con save with a DC of 14. If they fail they take 1d6 fire damage, or half if they succed.

- Can shoot a harpoon using your Dex modifier out doing 1d4+Dex percing damage, it has a range of 120 ft.

- As an attack action you can reel in the enemy, you reel in 30 ft. per bonus action/action. If you miss with the ranged attack reeling is 60 ft. since there is no weigt to carry with it.

- Reeling in the harpoon has multiple outcomes depending on the enmies size relative to yours. If the enemy is smaller than your size it reels back to you, if the enemy is larger than you then you are reeled towards the enemy, if the enemy and you are equal in size then you both make a contested STR check and the winer stays still while the loser is reeled in.

- If they are not relled in all the way back the impaled enemy can do a Dex save with a DC of 14 to releace themseves.

#### Lovers Lute (Brads Lute)

- The lute dubbles your proficiency when finding the spellcasting DC the enemy needs to overcome when you are charming them.

- You can perform one of the following effects once per long rest

- Remove the advangage given when trying to charm an enenmy you are fighting.

- Remove the effect of being aware of being charmed by a spell after it wears off.

- Make the duration of the charm dubble as long.
The Traveler

The Travel is The Lady taken to the extreme, being seen as the god of madness, randomness, theft, debauchery, freedom. The followers of The Traveler are people who don’t believe that anything is preordained and that fate is random and cannot be determined. Society exists since people think it should and can as easily be destroyed of they decide that it shouldn't thus rules are not real. Life exists to have fun and things in the way of that are problems that maybe should be dealt with if you want.

He is one of the Dark that directly interacts with individuals and takes glee guiding off the 'proper' path.
Ossipeemtngamer

ossipeemtngamer's current profile picture.

## Description

ossipeemtngamer is a user on Scratch who goes by the nickname "Ossi", but only by those who he trusts. It is currently unknown what that list is.

## Trivia

* ossipeemtngamer has a lot of Kirby OCs.
* ossipeemtngamer has two alternate accounts; a testing account named ScratchyGamer214, and a meme / joke account name oSsIpEeMtNgAmEr\_Yes.
Paladin

## Oath of Rebirth

**Oath Spells**

 5th
 9th
 13th
 17th

**Channel Divinity**

When you take this oath at 3rd level, you gain the following Channel Divinity options.

* Kindle Hearts: As an action, you can let friendly creatures you can see roll up to two of their hit dice allowing them to regain that many hit points plus your Charisma Modifier.
* Fury Fire: As an action, for 1 minute, when rolling for fire damage re-roll 1’s.

**Fire form**

At 7th level, as a bonus action, you can put yourself in a fire form. While in this state you have immunity to fire damage. Any creatures that touches or attacks you with a melee attack from 5 ft. away from you take 1d6 fire damage. This form lasts for 1 min and can be used every long rest.

**Hearth Soul**

At 15th level as an action, you can create a 10-foot radius sphere centered around you. When friendly creatures take fire damage within the sphere they regain half as many hit points as they would take damage.

**Rebirth**

At 20th level you can choose to reduce your hit points to 0 and die and obliterate your body. A 60–foot radius centered around your body will be engulfed in flames destroying any terrain in the blast. Every creature has to make a Dexterity Saving throw, dealing 15d6 fire damage on a fail and half as much as on a success.3 rounds after doing this your body is magically reformed as if under the effects of the ‘Reincarnate’ spell. Your health is equal to half your max after reviving.
Snake Demon

## Mortus Lizardman (Snake Devils)

Large humanoid

Armor Class 16 (natural armor)

Hit Points 78

Speed 40 ft. Swim 40 ft.

 INT
 10 (+0)

Skill Saves. STR +5, CON +7

Skills. Acrobatics +6, Stealth +6, Perception +4

Immunities. Poison

Condition Immunities. Poisoned

Senses. Passive perception 14, Darkvision 90 ft.

Languages. Draconic, Infernal

ABILITIES

Amphibious. The Snake Devil can breathe underwater and gains its normal speed as its swim speed.

ACTIONS

Multiattack. The Snake Devil can do do 1 attack with its tail and 1 attack with its claws.

Tail Wrap. If the target creature is medium size or smaller they make a DEX save with the DC of 16, if they fail they become restrained. When the creature is restrained the range of Tail bash is reduced to 10 ft. If it is a small creature it can use a bonus action to throw them in the air 20 ft. taking fall damage when they land.

Tail Bash. melee attack. 15 ft. range. +6 to hit. 2d8+3 bashing damage. If the Snake Devil is restraining a creature in its tail the attack dose another 1d8 damage that is done to both the restrained and attacked creature.

Claws. melee attack. 5 ft. range. +6 to hit. 2d6+3  damage. The attacked creature does a CON save with the DC of 16, if they fail they take 2d4 poison damage and gets disadvantage on the next attack.

Swallow. When a medium to small creature is down the Snake Devil can use and action to start to  swallow the creature. While swallowing they gain +2 to AC and regain 2d6+6 HP per turn of swallowing. A small creature requires 2 turns to swallow and a medium takes 3 turns. A creature that is being swallowed takes 4d6 poison damage per turn as it becomes exposed to the Snake Devils toxic gums. While the Snake Devil is swallowing an action can be used to pull the creature being swallowed out. This done through a contested STR save. The Snake Devil can use its reaction to give itself addvantage. While the Snake Devil is swallowing it can continue to do actions however does so with disadvantage as it is also focusing on eating. Once the creature is completely swallowed the creature dies if it has not done so already. The Snake Devil then gains 4d6+16 HP and for 1 min gets +5 to ability saves and attack rolls.

REACTIONS

Tail Bash. When a creature comes within the Snake Devils range of attack with its tail it can use its creations to make an attack with its tail.
Elf

## Elf Traits

* **Ability Score Increase:** Your Dexterity score increases by 2.
* **Size:** Medium.
* **Speed:** 30 feet.
* **Darkvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* **Keen Senses:** You have proficiency in Perception.
* **Fey Ancestry:** You have advantage on saves against being charmed, and magic can't put you to sleep.
* **Trance:** Elves meditate deeply, remaining semiconscious, for 4 hours a day in place of sleeping. You gain the same benefit that a human does from 8 hours of sleep.
* **Languages:** You can speak, read, and write Common and Elvish.

## Elf Sub Races

### Drow/Dark Elf

* **Ability Score Increase:** Your Charisma score increases by 1.
* **Superior Darkvision:** Your darkvision has a radius of 120 feet.
* **Sunlight Sensitivity:** You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
* **Drow Magic:** You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Firespell once per day. When you reach 5th level, you can also cast the Darkness spell once per day. Charisma is your spellcasting ability for these spells.
* **Drow Weapon Training:** You have proficiency with rapiers, shortswords, and hand crossbows.

### High Elf

* **Ability Score Increase:** Your Intelligence score increases by 1.
* **Elf Weapon Training:** You have proficiency with the longsword, shortsword, shortbow, and longbow.
* **Cantrip:** You know one Cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
* **Extra Language:** You can speak, read, and write one extra language of your choice.

### Wood Elf

* **Ability Score Increase:** Your Wisdom score increases by 1.
* **Elf Weapon Training:**You have proficiency with the longsword, shortsword, shortbow, and longbow.
* **Fleet of Foot:**Your base walking speed increases to 35 feet.
* **Mask of the Wild:**You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Half-elf

## Half-elf Traits

* **Ability Score Increase:** Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
* **Size:** Medium.
* **Speed:** 30 feet.
* **Darkvision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* **Fey Ancestry:** You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
* **Skill Versatility:** You gain proficiency in two skills of your choice.
* **Languages:** You can speak, read, and write Common, Elvish, and one extra language of your choice.
The Shadow

The Shadow is The Teacher taken to the extreme, being seen as the god of shadows, darkness, secrets, black magic, silence. The followers of The Shadow are selective and do not engage with others highly mistusting of those they see equal to them. Because of this it can be rare to find followers as they do not care about organizing and want their presence to not be noticed.
Acid Snake

Acid snakes are water elementals that take the shape of a snake. They posses acidic bodies that coroude creatures that attempt to attack them.

## Acid Snake

Medium Elementals, true neutral

**AC** 14

**Hit Points** 22 (5d8)

**Speed** 30 ft., swim 30 ft.

**CR** 1 (200 XP)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Damage vulnerabilities** cold

**Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks

**Damage Immunities** acid

**Senses** darkvision 60 ft., passive Perception 10

**Languages** understands common but can't speak

**CR** 1 (200 XP)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Acidic Body.** A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (1d6) acid damage.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

ACTIONS

**Multiattack.** The snake makes two attacks: one with its bite and one with its tail.

**Bite.** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 3 (1d6) acid damage.

**Tail.** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 3 (1d6) acid damage.
The Devourer

The Devourer is The Mother taken to the extreme, being seen as the god of nature's wrath, natural disasters, destruction of order and society, immortality, blood feuds. The followers of The Devourer are often isolated tribes or individuals that find the burdens of society to hard to bear and wish for a simpler but more primal alternative. A large society creates more problems than it solves and focus of life should be on preserving and growing it. They make homes out of plants and trees, taming animals as it needs to or becoming them themselves as druids or lycentrops. Sentient life needs to be kept in check as it poses the largest danger to the world, thus purging of cities, towns or even their own communities as to not pose a threat is the priority of these groups. Despite this hatred of society, family is still something seen as precious. If someone or something hurts one person from the family they become an enemy to the collective whole.
Broken Isles

Little is known about the Tritops, however they live mostly on the small islands names the broken Isles a name given to the islands due to the frequent shipwrecks that occurred in ancient times. The population of Tritops in small villages that dot the several islands and their main occupation are as fishers and farmers creating large irrigation networks and platous across the islands. Between the villages there is no formal cohesion outside of their respect for the monks and priests who live on on the largest island mountain.

The villages hold annual festivals and/or tests for aspiring Tritops to be granted permission by the village to be sent to the mountain and join the monasteries for training in the ways of the world.