recursal/Fanatic-Fandom huggingface dataset:
Seh-Ya Mambo

Seh-Ya Mambo, the "Witch Doctor"

Seh-Ya Mambo was an evil caster that resided within the jungles of Tocha. He was the first enemy the Plane-Stryders fought, though his motives were unknown.

## History

### Pre-Campaign

It was unknown if Seh-Ya Mambo was affiliated with anyone other than himself. His methods used to kill were severe and gratuitous, employing the use of voodoo dolls. It is unknown how long he was working in the jungles and why.

Seh-Ya Mambo managed to debilitate one of the lizardfolk that attacked Craxton and Laurence in the town of Golton, killing the creature which might've killed either of them. Unfortunately he had gained one of Craxton's hairs, and used this to slowly eat away at Craxton's life, sending him catatonic by the time the group first met.

### Campaign

Seh-Ya Mambo's actions would also lead to his downfall, as his conflagration of an elven woman in the countryside was witnessed by a travelling caravan. This event gathered his future killers.

While inside the town of Demon's Coil, one of Sabioze's hairs was plucked by an owl, who carried it back into the rainforest. Soon after, Sabioze's voodoo doll began being stabbed, causing him to run into the jungle, followed by Laurence, Blackhoof, Myraia, and Xarxes. Eventually the five reached Seh-Ya Mambo's campsite, and were attacked by him and his animals. Blows were traded back and forth until Myraia cut the being down as he attemped to flee. His corpse was looted and left in the rainforest.

## Abilities

His most effective ability was the use of voodoo dolls and fetishes. The dolls could be pierced, burned, or bludgeoned in any manner of ways. Voodoo dolls were created of Craxton and Sabioze. Seh-Ya Mambo had a number of small elemental spells, as well as a potent toxin he blew into enemies' faces to charm them. Seh-Ya Mambo also had some minor control over the nearby wildlife, but it is unknown how.
Blake

*"Thick chicks with cricked nicked brick dicks that flick Bics and stick quick sick tricks make this licked-slick Rick tick!" - Blake.*

**Blake,** also known as **BlakouttheMM**, is a member of the Steel Donut Collective.

## Appearances

* It Started When I was 4 - An 'Ip Man' Fanfic *(Debut)*

## Trivia

* Blake was the second SDC member to appear in a video.
The Clergy

**The Clergy** was a group of five individuals that existed during the time of the Separation of the Realms. They spoke to each other in code, and most of their names are not known.

## Members

* The King in Yellow
* The Count in Black
* The Pharaoh in Green
* Engel Potts (The Prophet in Red) - A halfling woman who was known to have amassed a small religious following.
* The Priest in Blue
Freyja

(fray-uh)

**Domains:** The areas of influence the being controls or oversees

* **Hearth** - Care is the only thing that separates the angels in all of us from the demons in all of us. Tend to the hearth of the angel, the cold and the loved, and you will extinguish that of the demon.

**Dogma:** The "revealed truths" that only the clergy know and rules they must follow

* *"Live for the many."* Freyja's followers believe in the relative happiness of everyone around. Though not as easily, it can be managed like business. One must consider what actions bring the most amount of happiness, while trying to lower the subsequent suffering as much as possible.

**Tenets:** The social rules that the clergy says that the lay faithful must follow

* **Help** - If one is cold, warm them. If one is hungry, feed them. If one is wronged, avenge them.
* **Disobey Those Who Hurt** - But only so much to avoid imprisonment, as you can do no good from prison. However, when revolution is in question, it is duty to work against the corrupt.
* **Care for Your Family** - Your family is the most important group of people there is. Provide for them well, and they may soon see the light as well. However, there is a rule to this: any person who doesn't seek to cause or spread suffering is your family.

**Clergy and Temples:** Temples and shrines to Freyja are common, and far more prevalent in the home than other deities. Her figure can be found in often-occupied rooms of a house.

**Champions and Avatars:** Mortal heroes and Divine incarnations

* Champions of Freyja are rare. Many potential followers instead look to Horus, Seshat, or Cocha, but may end up becoming too dogmatic as they forget one of Freyja's core ideals: care.
* **Herra** - Herra is, allegedly, a giant feline of fire. This being seeks out the dying and attempts to help them as soon as possible. Unfortunately, Herra is alone in this endeavor.

**Cosmic Fragment:** Unknown
Joka Highlands

The Joka Highlands is a series of jagged mountains and steppes that force the life upon it to be quick or dead. It is host to a number of lesser types of dragons, but also houses a number of true dragons.

## Species

* Dragons
* Drakes
* Lung Dragons
* Mountain Goats
* Wyverns

## Locations

* The Golden Grove of Huangdi
* The Lair of Larren Món
* The Lambent Gospel

## Inhabitants

* Huangdi - Ancient Golden Dragon atop Joka's highest peak
* Larren Món - Crippled female Red & Blue dragon hailing from the elemental planes
* Vesta & Zomok - Female High elf and male guard drake
Kamadeva

(kah-mah-deh-vuh)

**Domains:** The areas of influence the being controls or oversees

* **Celebration** - Without celebration, there is no real reason for life. If one does not enjoy what they experience, why experience? Therefore, play, love, alcohol, revelry, the arts, or any form of pleasure should be pursued.
* **Love** - Love is a celebration of self and of others. There is no reason that it should not be doled out as one sees fit.

**Dogma:** The "revealed truths" that only the clergy know and rules they must follow

* *"Live with common sense."* In actuality, Kamadeva has generally no influence at all on anyone, including his faithful. It is taught that among his last messages to the common people was the phrase "Live with common sense." That is, one does not need to look to the gods for what is enjoyable, it is there in front of you and all around you. Everything should be pursued with moderation, however, or else it fails to be a celebration.

**Tenets:** The social rules that the clergy says that the lay faithful must follow

* **Squash Solemnity** - To find a place devoid of happiness means one thing: they have failed in creating a party, so it must be brought to them. Remember not only self-indulgence, but lift the spirits with those all around you.
* **Double the Dare** - A true party-goer must realize that not only should they be able to tell jokes, but take them as well. And it is blasphemy to not return the favor even harder.
* **Share the Revelry** - The more, the merrier. Celebration should never be restricted to one group, but extended to as many people as possible.

**Clergy and Temples:** Clergymen, if you could call them that, of Kamadeva are usually primarily traveling bards or tavern-owners. The tavern and inn owners often have small shrines to Kamadeva with them.

**Champions and Avatars:** Mortal heroes and Divine incarnations

* Unknown

**Cosmic Fragment:** Unknown
Ram Rock

**Ram Rock** is one of the available Collections in series 1. It is represented by the color chartreuse/yellow.

## Description

*Fashion on the edge with black, pops of color and studded details! You'll be ready to rock-out anytime, anywhere!*

*Ready to Rock!*

*Neons! Studs! Metallics! Rocker Chic!*

## Items

* Hair
* Face
* Upper Torso
* Lower Torso
* Shoes
* Accessories
* Limited Editions

## Trivia

* The limited edition girl is the only one with her ears covered.
	+ She is also the only one with her eye shut.
* On the downloadable Lookbook there is an error with the CTRL + ALT + Magic and Sweet Circuits images.
Tarsuke

Civilization: Medish Republic

Leader: Qubilah Al'aradi

## Description

Tarsuke was the original capital of the Ghaluk empire. By the end of the Three-Pronged War it was in Medish hands. Its siege was the last official battle of the war. Many former Ghaluks occupy the city, which is still prone to insurrections in the present day. It is a very tense place to be. The surrounding landscape is one of heavy darkwood.

## Locations

* The Borogoves - The Borogoves are a portion of darkwood east of Tarsuke, hosting heavy thicket and crooked trees. It housed the Jabberwocky within for a short time until it was killed by the Plane-Stryders.
* Wilber's Ale House & General Goods (Tavern) - Owned by Wilber Hardan (Male Dwarf).
Baphomet

(baff-o-may)

**Domains:** The areas of influence the being controls or oversees

* **Death** - This "life" is a cycle of death. To escape it requires the death of your tormentors around you.
* **Trickery** - They wish to lock you away and keep you from grace. Fool them to live another day.
* **Witchcraft** - Study the dark magiks so that you may finally ascend to the real world.
* **Venom** - Those around you wish to taint your blood, so you must strike back in equal measure.

**Dogma:** The "revealed truths" that only the clergy know and rules they must follow

* *"Escape this eternal torment".* Congrats, ever-faithful, for you have discovered the pervasive truth: You are in a perpetual hell, made to be borne anew for eternity. You must escape soon, and can only do so with the power of coven. You must kill the devils all around you and take their blood for your own. But understand, once you realize this, you have begun a finite clock. You must escape this reality to the Land of Locusts before the creatures around you can catch you.

**Tenets:** The social rules that the clergy says that the lay faithful must follow

* **Hunt the Pure of Blood** - The world will leave you behind. Therefore, you must bring the mighty down before they do the same to you.
* **Recognize the Devils in Man** - Understand that as you turn around, those behind you watch you and plan for your death. Your time grows shorter.
* **Free Yourself** - Once you have finally fulfilled the Coven's desires, the time has come for you to commune, and join him, in the Land of Locusts. The coven is sealed with your blood.

**Clergy and Temples:** Temples to Baphomet exist in the form of coven. Baphomet pulls his followers through to a land of true worship and grace.

**Champions and Avatars:** Mortal heroes and Divine incarnations

* The most dedicated followers of Baphomet that are successful enough to not be caught can become witches and warlocks around the worlds. Hags are additionally prone to Baphomet worship.
* **Termagant, the Goatman** - *Black as shadow, still like a tree. Don't open your eyes lest you set yourself free.*

**Cosmic Fragment:** Unknown
Jaed-Najar Wiki

**Welcome to Level 15!**
## Categories

* Jaed-Najar
* The Great Wheel - Locations in the Multiverse
* Heroes - PCs
* Non-Player Characters
* Monsters/Creatures
* The Pantheon
* Items
* The Jaed-Najar Campaign

## Important articles

PlaceholderA page about your topicCraxton MonetPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Camazotz

(cam-uh-zotss)

**Domains:** The areas of influence the being controls or oversees

* **Death** - Death is a necessary part in the cycle of hatred. For one thing to rise above, another must die out.
* **Scorn** - While this is often associated with a malicious intent, this domain also includes less extreme forms.

**Dogma:** The "revealed truths" that only the clergy know and rules they must follow

* *"Embrace your hatred."* When someone feels a seed of hatred, they should not try to avoid it. Embracing the emotion and allowing oneself the room to evaluate the merits of the hate help them learn coping mechanisms so they do not become overwhelmed by their Passions.

**Tenets:** The social rules that the clergy says that the lay faithful must follow

* **Anger with Action** - Anger should not be allowed to sit and fester. Instead, use anger to motivate progress and reach your goals.
* **Live and Lead** - Action is important, but guiding anger and action to reach a larger goal requires leadership. When someone finds something abhorrent, they should step up to lead those around them against whatever terrible thing they hate.
* **Temper** - While Camazotz doesn’t specifically advocate this perspective, many of his mortal followers do. It is important to make sure hatred does not overwhelm a person, and this can be done by tempering the emotion so that it is kept in check. Like a hearth, hate can provide warmth and safety, but if left unchecked it can burn down them home.

**Clergy and Temples:** A few obscure shrines are peppered around the multiverse, but none so localized as those in the Nine Hells. Many all-powerful lords there look to temper their hatred to use it as a weapon.

**Champions and Avatars:** Mortal heroes and Divine incarnations

* **The Red Hand** - A cult located out in the desert. Their locations are unknown but they are frequently seen around Al Paesu.
* **Cintra** - A giant horrible bat-worm creature.

**Cosmic Fragment:** Unknown
Duncaster

**Civilization:** Medish Republic

**Leader:** Lord Shasteva (Black Greater Dragonborn)

## Description

Duncaster is an old mining and fishing town that has changed hands several times over thousands of years. First it was an independent state, then its leader took a deal and established it as part of the Tannic Kingdom, then the Ghaluk Empire absorbed it through military occupation, then it revolted and became independent once again, then it was taken by Ghaluk forces, and finally it was flipped over to the Medish during the Three-Pronged War, where it remains now. Duncaster's coast is not far from an offshore island: the Isle of Blume. This small island, borne from an extinct volcano, both attracts wildlife to its edges, and contributes to large amounts of obsidian which the town profits from. Because it is on a different continent, Duncaster and the surrounding county can be considered one of the more unlawful places under the Republic.

## Locations

* **The Crossroads at Nova Creek** (Tavern) - Owned by Guumot (Goo-mot), an aging and burly half-orc with a short combover. Located a mile south of Duncaster, the Crossroads is a locally popular establishment in a vibrant and green field. Located behind (north) is an acre of corn fields and not far south is Nova Creek.
* **The Isle of Blume** - A small, quarter of a mile-long island located half a mile from the shore. Of the quarter-mile, only a few hundred meters of it in the center have grasses. The rest is cooled and barren molten rock covered in lichens. The island however hosts coastal birds, crustaceans, and a large number of fish. Nobody is allowed to fish there however, only official crews from Duncaster.
* **Shipyard** - The shipyard is the long wooden stretch of boardwalk where sailors come to dock. It contains a slew of fishing and sailing shops, as well as small homes. A number of entrepreneurs and freelancers make their way there, and a number of ships can be sold or rented under various peoples.

## Inhabitants

* **Jean-Ermund Batteux** - Old friend of Calico Massouleur, father of Belcalis 'Duckworth' Batteux, and ship-in-a-bottle-maker.
Bahamut

(buh-haw-mitt)

**Domains:** The areas of influence the being controls or oversees

* **Life** - Followers of Bahamut believe in the common good. If there were no good in the universe, it would be a universe devoid of meaning.
* **Punishment** - The unjust must be deftly pursued, but never to the point of corruption. There is no greater corruption of justice than murder as punishment.
* **Retribution** - Even the most horrible must be considered. To raise another from the very pit makes for two strong individuals.

**Dogma**: The "revealed truths" that only the clergy know and rules they must follow

* *"Burn the home of evil and build from its ashes."* The central paragon of Bahamut's goodness. One is either for something, or against it. Ignoring a crime means one is complicit in the crime. To find Bahamut is to face injustice head on. But the job is not over at victory. One must be sure that after, there is room to rebuild and make good from what once wasn't.

**Tenets:** The social rules that the clergy says that the lay faithful must follow

* **Stand Your Ground** - A holy servant of the Platinum Dragon must plant their feet at the site of injustice and become an insurmountable force.
* **Do No Harm** - While the surest path of victory is the most efficient, one must be conscious to do as little harm as possible along the way. Celestia has no place for warmongers.
* **Bask Not** - No good deed goes undone, but it is advisable to keep away from material gifts. Self-worth is based on deeds alone.

**Clergy and Temples:** Temples to Bahamut are rare. One is much more likely to find a small shrine, where little coin has gone into its creation.

**Champions and Avatars:** Mortal heroes and Divine incarnations

* Many champions of Bahamut are involved in law, but are found many more places. However, sellswords who are followers of Bahamut are rare.
* **Xymor** - The Ancient Silver Dragon

**Cosmic Fragment:** Unknown
Sleepy Grove

The Sleepy Grove is the common name for an island south of the Istrelan continent. It is said to be the point where the Feywilds broke off from Jaed-Najar. Thus, its inhabitants are equally vibrant. The Sleepy Grove is inhabited by the Randeti, a strange race of plant people. Their culture is not far-reaching and still shrouded in mystery to most of the world. The island itself is known to have lush foliage and towering fungal structures in its interior.

## Locations

* Daluinala
* Hypanthia
* Jejeon

## Inhabitants

* Calatheas - A Terra randeti and member of the Plane-Stryders.
* Rafflesia - An individual somehow involved in the spread of the Plague of Japheth.
Tavian Lombard

Tavian as he first appeared.

Tavian Wicenty Kapel Lombard was a vampire of Jaed-Najar, hailing from Khazar. His lineage was one that was at war with the other vampires of the Material Plane. Tavian would shift allegiances eventually to the opposite side, thanks to the willing of Laurence VaDuva. He considers the Plane-Stryders as the only people he can look to for trust in the world, and even then he is not sure of that.
Almuqdasa

**Civilization:** Tannic Kingdom

**Leader:** High Queen Selene Schalit

## Description

Almuqdasa, from all sides, looks as if a handful of high quality buildings have been placed in the middle of nowhere, surrounded by a limestone wall. In the center however, lies the oasis that the small town was built around. Almuqdasa holds no stores of any kind. The several families that live there have their produce brought in from Neru or grow it in their own houses. The rest of Almuqdasa is a large garden/pond, where toads and ibis rest.

## Locations

* Home of the Bhexandri - White and green greater dragonborn family. Run by two brothers, Bhexandri Tugo and Bhexandri Kulan.
* Home of the Schalits - Home of the current rulers of the Tannic Kingdom, the Schalit family. Headed by High Queen Selene Schalit and Queen Meskhent Soliman.

## Inhabitants

* Bhexandri Kulan - Green greater dragonborn controller of Bhexandri business.
* Bhexandri Tugo - White greater dragonborn controller of Bhexandri business.
* Haeytel - Buff desert elf. Guard of Almuqdasa and leader of the local Hyksos.
* High Queen Selene Schalit - Purveyor of the Tannic Kingdom.
Flachen

Civilization: Medish Republic

Leader: N/A

## Description

Flachen was once a small farming village in southwest Istrela. It had little prominence other than a small but friendly community, and a number of wealthy country houses that also lived off the land. Flachen was among the first places hit by the Plague of Japheth before the campaign began. Many of its surviving members were led out by a caravan led by the Order of the Falcon, including Xarxes and Calatheas.

## Locations

* East Istrelan Chapel - A large, peaked chapel used for worship. It is where the Order made a temporary medical zone.
* Royal Houses - To the near northeast are a handful of close and wealthy houses.

## Inhabitants

* Augusta (Female Blood Elf) - A cleric who attemped to treat the plague victims, but succumbed to the affliction herself.
* The Wealthy Houses of Flachen - A handful of families that elected to stay with their wealth as Flachen was evacuated.
Cipactli

(sih-pak-tlee)

**Domains:** The areas of influence the being controls or oversees

* **Chaos** - Chaos is the very core of all things. Without it, change never comes, and order, good or bad, is never shifted.
* **Kinetic** - Kinetics are a specific form of chaos, the literal movement and falling of objects. It is a niche faith, but a select few believe the secrets to the universe lie in the movement of all things.

**Dogma:** The "revealed truths" that only the clergy know and rules they must follow

* *"You will be found."* is an oft-quoted portion of the phrase *"Do not seek out, for you will be found."* Followers of Cipactli depend on chance like a gambler depends on dice. If they experience the weariness of the world and wish for an end to it, such a thing will come if it is meant to be. To a follower of Cipactli, a rockslide creating an image in the resulting cliff is much more important than a cleric visiting town and spreading a sermon.

**Tenets:** The social rules that the clergy says that the lay faithful must follow

* **Hold Expectation** - To expect is to plan, to plan is to set yourself up for failure. When one learns to expect nothing at all, every day is a miracle.
* **Live With Tragedy** - Horrible tragedies befall everyone. Understand that what you believe are fateful consequences of chaos. And chaos is the only narrative.
* **Hold Yourself to a Higher Creed** - Do not get involved in petty schemes. You are a weightless body on a cosmic scale.

**Clergy and Temples:** Temples to Cipactli can be found in the jungles of Tocha, as well as other places that can experience dramatic change in landscape or wildlife.

**Champions and Avatars:** Mortal heroes and Divine incarnations

* **The Tarrasque** - An ancient being designed by Cipactli only to destroy. It ascends randomly but rarely and focuses on the largest target possible (Statistically).

**Cosmic Fragment:** Unknown
Laurence VaDuva

Laurence VaDuva

### Relatives

Benedict VaDuva (Father), Lucial VaDuva (Mother), Lucy & William VaDuva (Siblings), Strahd von Zarovich (Ancestor)

### Affiliations

The Plane-Stryders, The Vampires of Izalith

## Description

### Alignment

LN

Laurence VaDuva was a Dhampir member of the Plane-Stryders. He was a powerful sorcerer who honed the powers of controlling his own blood. Laurence, as a noble of sorts, regularly treated everyone he came across with respect, save for the Lombard line of vampires. Laurence values his relationships with all people, though no person is above scrutiny.

## Description

### Appearance

Laurence is a pale and youthful figure. His eyes are cool, but when tempers flare they have been known to appear red. His hair is long, wavy, and slightly disheveled, and he has cleanly cut facial hair. Laurence wears dark, long, warm noble's clothes and a number of rings. Whatever he's wearing needs to have some sort of hood to bring over his head, for reasons.

### Personality

Laurence is usually a subtle and polite person. He rarely raises his voice, and honors most customs. He has not been known to be on the wrong side of the law unless his companions deem in necessary. In most situations, Laurence usually opts for peace, or apathy. When faced with Tavian Lombard at his knees, he ordered him to be released and taken with him. When he is concerned for his own however, Laurence can become cold as ice and acts with extreme purpose.

## History

### Pre-Campaign

Laurence was born to Benedict and Lucial VaDuva on the island of Izalith. His birth came as an indication of a potential heir to the throne. Although as he grew, other challengers became known. Laurence was repeatedly at odds with his sister Lucy, and their competition made each other even more powerful. Also in line was Renley Sanguine, who became a friendly rival of Laurence. Their friendship is among his oldest.

Laurence was hailed by his father in his 27th year, and given the first opportunity to prove himself: help Akkiad Zoldyk and a dwarf return to the island. Originally Calico was supposed to join Laurence, but due to a recent injury, he elected for the human boy Craxton to go instead.

With a wagon and the horse Bob Dylan, the two left Izalith towards the Braich Lands, where they ran into trouble in the small town of Golton, which was being assaulted by lizardfolk from the jungle. The two saved the inhabitants of Golton, and witnessed one of the lizardfolk die, seemingly from nothing.

The two were thanked, and they then moved east with the desire to reach Cet Enfer. Along the path they situated themselves in Xarxes' caravan. Over the next few days due to Seh-Ya Mambo, Craxton fell into a strange fatigue that left him unconscious and slowly emaciating, leaving Laurence to care for him, despite the overbearing light.
Saffron

Widok na przedmieścia

**Saffron** - Znana także jako: Kazoopolis

Była stolica Imperium Wyźrału, jedno z najprężniej rozwijających się miast czernichowskich XXI wieku.

Ludność miasta wynosiła ponad 400 mieszkańców.

W Saffronie znajdowała się słynna Akademia Faveorum, a także siedziba główna rodu Królikovichów.
Calatheas

Calatheas the Randeti.

Calatheas was a member of the Plane-Stryders, however one before they created the name. It was a wanderer drifting from place to place, and fit well within a group of travelers. Calatheas was curious but internal, leading to a desire to solve, and a lack of social strength. Its curiosity would get the best of it, leading to its death to a cult in Vallaki, Barovia. However, an entity called Vellaiati allowed Calatheas a second life, at the expense of its soul. Calatheas currently resides, trapped within the confines of Barovia.

## Description

### Appearance

Calatheas was a striking figure anywhere but home. As a Terra randeti, its "skin" is made of soft green plant fibers and its smooth face contains only eyes and a mouth. It is a simple figure as the randeti have no outer sexual organs. The tips of Calatheas's fingers and toes are comparable to the tips of leaves. Its eyes are black, but not without emotion. Where hair would be on a human or elf, are long extending leaves. These leaves are inhabited by a small amount of bees, which travel around Calatheas's body. Its clothing is made up of patchy leathers and textures, haphazardly thrown together.

### Personality

Calatheas was a plant of few words. It was indeed curious, and preferred puzzles to people in most situations. This curiosity however tended to be unfocused, and led the randeti to a few needlessly dangerous situations, one of which contributed to Calatheas's death to the cult of Fiona Wachter.

Calatheas did pursue some sort of relationship with Lady Sappho Duluca, but the attempts would be short-lived as Calatheas ended up eternally bound to Barovia soon after.

## History

### Pre-Campaign

Calatheas's life leading up to the campaign is relatively unknown. It left its home for a reason, but reasons unclear and left unshared. It is unknown why Calatheas looked to Gegute for guidance in faith.

Calatheas ecnountered the tiefling Xarxes on the road while resting below a tree. The randeti had no direction to head and joined the Order of the Falcon member on his journey to a town called Flachen to investigate the Plague of Japheth. The two of them investigated the plague as best they could, retrieving a trinket in the sewers for the sick and dying. They left the town with the unaffected survivors with them, and created a caravan with the elves Alan Tinley and Odetta, and the gnome India. The caravan's route would take them through the grasslands and desert and along the Braich Lands, up through Istrela, to Neuhausen.
Orestia

Civilization: Medish Republic

Leader: Sedania Ouvrard

## Description

Orestia is a simple town. It lies beside a lazy river and is surrounded by corn fields. There is, however, a lack of non-elven or non-dwarven people within the town limits.

## Locations

* Chiro Chaneque's (Tavern) - A jungle-themed tavern, owned by Callum Oaken (Male Halfling).
Ethereal 🌟 Pretty Cure!

Ribbon timing

Ethereal 🌟 Pretty Cure (イーサリリアル🌟プリキュア) is the first fanseries based on a game (My Singing Monsters). It’s main feature is Ethereals and their elements.

## Story

### Series

It’s here! My name’s Kitakami Satsuki. I’ve come to earth after my parents come to rescue me for some apparent reason. That is, until... we find the truth!

2
# 6
8

{\displaystyle 2+6=8}

I have learned my Ethereal Powers! Oh yeah! This is cool! My power is Plasma and Ghazt teaches me my powers as well!

## Characters

### Cures

* Kitakami Satsuki is the lead cure of the franchise. She learns to become Cure Ghazt. Her element is Plasma, and that fits her very well.
* Todoroki Kurumi is the second cure of the franchise. She learns how to transform into Cure Grumpyre. Her element is darkness, and shadows.
Shysha

Shysha was a Tiefling hailing from the Nine Hells. At some point, she became affiliated with the leading powers in the city of Malagard, Maladomini. Namely, she started a relationship with one of Hogsblood's chosen, Sabioze. Shysha was gifted in the arcane, specializing in necromancy. She was also fairly open with her sexuality. Although she wasn't fully accepted nor fairly close with the Plane-Stryders, she joined them for a time. Shysha was last seen drawing the pursuit of Hogsblood away from Sabioze. Sabioze and her bear, Veng, were the only two close companions in her life. And Laurence, but don't tell him I said that.
Horus

(hoar-uss)

**Dogma**

To don the chains of a faithful is to sacrifice your own life, be it in a day or a decade one day you will be called upon to give your life in the place of another, it is both inevitable and expected.

Darkness is the shelter of the monstrous and the mad, cleanse the dark places of their impurity with the burning light of your faith.

**Tenets**

Be it through hard work or commitment to a cause, each day of your life is a chance to give to others, be selfless.

Never dwell in the dark for long, carry a light, no matter how small.

The sun will rise on a faithful world, pray for the morning sun and you will feel Sol’s blessing

The sun is giving but also dangerous, do not forget its burn as you stand in its warmth.

**Allies of the Faith**

The inspired poets of Ferrish, who bask in the glory of the morning, are natural allies of Horus, though they don’t understand the sacrifice the sun demands, they merely sing of its beauty.

**The Order of the Falcon** is the most widespread of all Horus's followers, helping the needy and all wakes of life in his name.

**Clergy and Temples**

Clerics of Horus gather into well-lit marble courtyards decorated with carvings of the God and Seshat. A great glass dome spreads the light of the sun upon all within the temples lands, warming them with Horus’s protective love. A Cleric of Horus can be recognised by the golden chain they each bear.
Keford

Civilization: None

Leader: Chieftan Jakis DeSant

## Description

Keford is located on the southwestern tip of the Braich Lands. Keford was founded as Clayfort, named after the clay citadel in the center of the town, as the first permanent human settlement. Around 550 people live there, the majority of them humans. The city is not walled or protected by natural features due to its distance from most high-urban areas. Keford is essentially the center of the humans' large tribal network, where its head Chieftain presides over all other nearby settlements. If criminals are caught, Keford favors the stocks for punishment. Enemies of the city are usually exiled and put on a list, and murderers and rapists have weights tied to their feet and are thrown to the bottom of the Sea of Bossa. Keford lacks any hierarchal religious system unlike other cities, though there are still temples and shrines in the town. The town's economy is based around fish, whales, and lumber. The first can be seen in their signature dish, vinegared rice rolls. The dwarven and elvish civilizations would consider them poor, but Chaneque and other human settlements would consider them high class.

## Locations

* Altar of Bahamut (Temple) - Small open temple with five columns in circle.
* Clay Fort (Administration) - Large brown clay fort. Thin halls require single file marching. Houses much of Keford's weapons and rations.
* Free Man's Gauntlet (Blacksmith) - Owned by Viter Guillory (And Wymar Simmon). Brick simple building, with a yellow tile roof and a small vegetable garden. A small owlbear's skull hangs over the hearth. It contains a deck with chairs and fine weaponry hanging from poles stretched between the walls. Is able to supply Adamantine Armor.
* Scipio Ostrogot (Bow-Maker) - Sells and builds bows and arrows on his porch in front of his house.
* The Yiveseum (Temple) - Large wooden hall dedicated to Yivesar. Iron rod on top of it. Celebrated with mead, fine feasts, and friendly duels.

## Inhabitants

* Viter Guillory - A human blacksmith. He goes hunting reguarly.
Laderas

- skok w nadprzestrzeń;

- urok osobisty;

- telepatia;

- antygrawitacja;

```
**UWAGA!** Jest to zaledwie zalążek artykułu!
Rozbuduj go czy coś!

```

Laderas to pokemon smoczo-psychiczny, której twórcą jest RayGuy\_Player.

## Charakter

Laderas jest przyjaznym pokemonem. Nigdy nie atakuje pierwsza, jest też emocjonalna i poważna.

## Zdolności

Umiejętności

Laderas jest wytrzymała psychicznie, jak i fizycznie. Wykazuje się też dobrze rozwiniętą zdolnością do nauki, a także sprytem.

##### Moce

Laderas widzi aurę innych istot, dzięki czemu wie jakie mają zamiary. Może też stać się niewidzialna i skakać w nadprzestrzeń. Dodatkowo do poruszania się wykorzystuje antygrawitację, ze względu na brak nóg i potrafi używać telepatii. Posiada też urok osobisty ^^

## Historia

##### Wczesne życie

Laderas do szkoły trafiła przypadkiem. Młodo straciła rodziców i musiała sobie radzić. Była wiecznie atakowana, przez co straciła zaufanie do ludzi. Znalazła ulotkę z reklamą szkoły i postanowiła sprawdzić, mając nadzieję na życie bez strachu.
Gegute

(geh-goot)

**Domains:** The areas of influence the being controls or oversees

* **Fate** - Fate is a static thing. Followers understand that attempts to change fate are really only moving closer to their cosmic fate in the universe.
* **Lunar** - The Moon is the one of the many things that mortals can look to to be sure of Gegute's influence. It rises and falls in an everlasting motion, signaling the passage of time and reminding of the ever ticking clock.

**Dogma:** The "revealed truths" that only the clergy know and rules they must follow

* *"There will always be time."* Due to the pervasive tragedies of the universe, many mortals curse Gegute's name, citing her as the ringer of their misfortune. Even among many immortals she was said to be distrusted. This is also a burden among her faithful as well, who believe in hard truths. Therefore, when they are inevitably rejected, and society may turn on them and lock them up, they know that they will always have time on their side, pushing towards a known fate.

**Tenets:** The social rules that the clergy says that the lay faithful must follow

* **Observe** - The universe is already defined in all dimensions. The most you can do is witness it.
* **Be Unquestioning** - Whether aware of an event or not prior to its happening, one must accept it, no matter the consequences. It has happened, and is therefore fate.
* **Never Tamper** - Tampering with fate, although extremely difficult, is possible. Part of a fated follower's objectives is to make sure that such tampering never takes place.

**Clergy and Temples:** Followers of Gegute can be found in many places. However, as Gegute rarely has any need for this, they seldom find each other, meaning that very few temples exist.

**Champions and Avatars:** Mortal heroes and Divine incarnations

* Champions of Gegute are found in the form of oracles and diviners. They may use their powers for important decisions in great faraway courts, or perhaps sell their services to farmers on the road.
* **The Warrior-Saint** - An old myth says that upon splitting the planes, Gegute instilled power into a champion of fate, a Warrior-Saint.

**Cosmic Fragment:** Unknown
Sir Godfrey Gwilym

Sir Godfrey Gwilym was a Paladin of the Order of the Silver Dragon located in the Valley of Barovia. He lived at a time when Gods roamed the world and pledged allegiance to a silver dragon named Argynvost. The Order was destroyed when the human Strahd von Zarovich conquered the valley. When Argynvost's skull was taken as a trophy, the Order became revenants fueled by their hate, but allowed Strahd to live so that his eternal torment would ocntinue. Godfrey broke from their ranks hundreds of years later when Madame Eva prophesized that his aid would help the Plane-Stryders defeat the vampire. Together they restored the skull of Argynvost, and thus the Order, and Godfrey's soul was released.
Ireena Kolyana

Ireena Kolyana was a human fighter and member of the Plane-Stryders, a team of heroes in Jaed-Najar. When born, Ireena's soul was mixed with that of Tatyana. Once found she was marked by Strahd von Zarovich, ruler of her homeland. Ireena would've been doomed if not for the appearance of the Plane-Stryders. What began as a simple escort mission to Vallaki, ended up with Ireena becoming an integrated member of the party who learned to pull her own weight. She was a stubborn but optimistic individual, and considered Craxton, Xarxes, and Ismark among her best friends. She was deathly afraid of vampires.
Grendel

Evil Incarnate

Grendel, or official title **Grendel, Prince of Darkness, Slayer of Puppies, Punter of Children, Evil Incarnate, Jaywalker, and 3-Time Tax Evader,** was a dastardly villain and enemy of the Plane-Stryders. His schemes were quickly thwarted when he perished outside the city of Neuhausen. Although eventually real, Grendel spent much of his life as a puppet controlled by Giles Corcyra.

## Description

Grendel was suspiciously exactly what one might imagine an evil skeleton wizard to be like. He had three heads, a crown, green robes of death, and a wicked staff. In his short time, Grendel sought to conquer the world, kidnap royalty, steal from children, and invent transcontinental railroad systems just so he could tie people to them. These plans were interrupted though by a premature death.

## History

### Book 3: The Legend of the Plane-Stryders

When Cypselus Corcyra was elected leader of the Medish, his brother felt starved for attention. With the help of magic items protected by the nation, and arts and crafts, Giles kidnapped himself under the guise of Grendel. This ruse persisted for around a month, as the "two" were protected by a magical tower that required specific entries.

Eventually, the Plane-Stryders reappeared in Jaed-Najar after escaping Barovia. Meeting up with the Lynxmen, they secured the secret phrase required to get into Grendel's tower: *Klaatu barada nikto.*The adventurers ascended the tower and rather than finding Grendel, found Giles brushing his teeth, and a puppet. They eventually came to an agreement where Giles would be saved, and the Plane-Stryders would be honored as "heroes". In the discussion, Giles knocked over a number of arbitrary potions on the wall which fell onto the puppet. The mix of them rendered Grendel, Prince of Darkness, a real entity, complete with the stereotypical aspirations and voice Giles had created for him.

Grendel quickly grabbed Giles and flew away from the tower above Neuhausen, and the Plane-Stryders gave chase. It was cool. After being pelted by arrows and missiles, and shadowy summoned kobolds,  a strike from Craxton Monet killed the villain. His body slammed into the dirt, and Giles was saved before finding a similar fate. Grendel's Eye was taken by Craxton Monet.
Curse

**Curse** is currently one of the rarest races in the game. It has a 0.1% chance to roll.

**Reverse Curse Technique - (Level 1)**

Rapidly heals you based on magic. Heals over time.

**Cresent Cut - (Level 40)**

Fires three claws infront of you
It has a small AOE infront of player.

**Cresent Cleaver - (Level 100)**

Rapidly attacks around you for a short time. An AOE Bubble follows you.
AM: Zero

AM: Zero to PBF osadzony na stronie grupy.jeja.pl

## Fabuła

AM: Zero jest sequelem JJ: GO!. Jego akcja zaczyna się 20 lat po swoim poprzedniku. Uczniowie Szkoły im. Drakuli, aktualnie zniszczonej, są teraz dorośli, niektórzy założyli rodziny i/lub mają dzieci. Nagle jednak dostają zaproszenia do tajemniczej willi. Warto też dodać, że na całym świecie kradzione są... mikrofalówki.

AM: Zero kontynuuje tradycje swojego poprzednika i pozwala graczom na dużą swobodę, jednakże wszystko zmierza tym razem wraz z głównym wątkiem fabularnym, jakim jest próba usmażenia Ziemi, przez niejakiego Roya, za pomocą mikrofali.

## Główni NPC

**Roy** - główny antagonista. Pragnie usmażyć Ziemię za pomocą mikrofali. Mało o nim wiadomo, właściwie to dopiero niedawno podane zostało jego imię.

**Smoki** - czyli Numer 1, 2, 3, 4 i 5, a także ich matka. Każdy "Numer" ma to do siebie, że jest człowiekiem z jakąś częścią ciała smoka o czarnych łuskach.

## Mistrzowie Gry

**RayGuy\_Player** - główny MG i założyciel grupy

**niemamnietu** - drugi główny MG

**Koteczek\_21** - "poboczny" MG

**maxmaxi123** - drugi "poboczny" MG

## Ciekawostki

* "AM" w nazwie to skrót od "Autistic Multiverse", a "Zero" oznacza zaczęcie serii "od zera", ze względu na duże stoczenie się PBF'a na koniec poprzedniego sezonu
Lusterko Alice

Lusterko Alice było kieszonkowym lusterkiem pełniącym funkcię przejścia do kieszonkowego wymiaru, jakim była Kraina Czarów. Przedmiot został zniszczony przed fabułą AM: Zero.

## Historia

Lusterko zostało stworzone przez ojca Alice Wonderland, potężnego czarodzieja, który podarował je swojej córce chcąc dać jej cząstkę swej mocy magicznej, gdyż wyczuł, że jego koniec się zbliża. Alice wkrótce odkryła zdolności przedmiotu. Zabrała go do Szkoły Drakuli. Wkrótce Alice jednak zginęła co zostało zatuszowane przez Dyrektorkę. Samo lusterko przepadło, jednak powróciło, kiedy jej posiadaczka zmartwychwstała. Wkrótce jednak YuriLand zostałzniszczony wraz z przejściam do wymiaru.

## Wykorzystanie

Alice Marbles potrafiła za pomocą lusterka przenieść siebie i innych do kieszonkowego wymiaru - Krainy Czarów. Oprócz tego było po prostu zwykłym lusterkiem.

## Ciekawostki

* Kastian Śmieszek chciał ukraść lusterko, z marnym skutkiem
* Prawdopodobnie lusterko mogło być używane tylko przez Alice
* Oprócz bycia przejściem do kieszonkowego wymiaru nie pełniło ono żadnej innej specjalnej funkcji
Stacja

Stacja to spinn-off AM: Zero znajdujący się na stronie grupy.jeja.pl

## Fabuła

"Stacja" dzieje się w alternatywnej linii czasu, w której w Paryżu doszło do nuklearnej eksplozji i Pepsi-powodzi. Jest rok 2100. Postacie trafiają na tajemniczą stację o nazwie "Biały Smok", na planecie Wakusei. Planeta zmierza ku własnej gwieździe co daje wizję nieuchronnej śmierci w razie bezczynności. W przypadku śmierci postaci ta trafia do zsypu, jednakże na stacji nadal znajduje się jej martwe ciało.

## Główni NPC

Jedynym NPC jest Zack Zuckerberg, pierwszy pilot w formacji Silver, który utknął w dziurze fabularnej Darling in the Franxx. Komunikuje się on z postaciami na Wakusei i pomaga im.

## Ciekawostki

* niemamnietu utworzył ten spinn-off tylko dlatego, że Ray nie pozwolił mu na nuklearny Paryż w AM: Zero; gdyby jednak uzyskał zgodę najprawdopodobniej Stacja nigdy by nie powstała
* Zarówno nazwa planety, na której znajdują się postacie jak i gwiazdy i całej galaktyki pochodzą z języka japońskiego i oznaczają to czym są
Golton

Civilization: Medish Republic

Leader: None

## Description

Golton is one of the smallest towns in Jaed-Najar. It is populated by under 50 rural Halflings, many of which don't care to move anywhere else.

## Locations

There are a number of farmsteads, but otherwise nothing in the area.

## Inhabitants

* Blutmund Hlothran - Male halfling. The wealthiest halfling in town.
Śrubokręt Soniczny

Śrubokręt soniczny - inaczej śrubokręt dźwiękowy. Wielofunkcyjne narzędzie używane przede wszystkim przez Raya McClouda. Jest wynalazkiem Władców Czasu

## Niektóre zastosowania

* otwieranie drzwi
* wycinanie dziur w ścianach
* wykrywanie i unieszkodliwianie min
* wykrywanie antymaterii
* odpalanie ładunków wybuchowych
* unieszkodliwianie działania urządzeń elektrycznych/ modyfikowanie ich funkcji
* elektromagnes
* przeprowadzanie prostych badań lekarskich
* aktywacja i dezaktywacja teleportów

* spawanie drutu kolczastego
* Wkurzanie innych swoim brzęczącym dźwiękiem

## Ciekawostki

* W jednym odcinku serialu "Doctor Who" jedna z postaci opisuje działanie śrubokręta jako "Celuj i myśl.", która zadziałała. Jako, że owa postać nie była Władcą Czasu i nie powinna znać zasady działania urządzenia wnioskuje się, że może ono tak działać, zwłaszcza, że nie ma ono żadnych widocznych przełączników lub przycisków
* Śrubokręt dźwiękowy nie działa na drewno
* Brianna McCloud posiada śrubokręt działający na drewno
Guadalon

Guadalon is a province of Istrela which doubles as a country. It is well protected by the natural barrier of the Gabelas range, and houses the race of the Centaurs, as well as a number of satyrs. Guadalon is relatively removed from international matters, and recently underwent a civil war.

## Description

Much of Guadalon, but now not completely, is covered by old forest growth and small rocky hills. It is a lush temperate landscape that hosts an abundance of creatures. Centaur settlements are rare, as well as very unlike bipedal races'. Centaurs generally lead simple lives in a chiefdom like gerintocracy, though by no means is it primitive. In the less wooded areas in the northeast valley lies a sacred pond used by Guadalon's leaders. Guadalon has permanent statues memorializing Iona Odyssilus and Craxton Monet.

## Locations

* **Grainhouse** - The grainhouse was an old storage mill for grain, a rare but necessary permanent building. During the Civil War of Guadalon it was repurposed by rebel forces into a base of operations. In the weeks following the war it was torn down.
* **The Still Water** - The water in this pond is incredibly resistant to ripples, and will settle within seconds of being shaken. Even in hot environments, it is always cool to the touch, unpleasantly so. While under the effects of Still Water, creatures are much more logical due to the lack of emotion, and may act differently accordingly. Many creatures describe the experience like their mind being enveloped by a cold mist.

## Inhabitants

* Atohi Serserak - Leader of Guadalon folllowing the Great Fire. His actions led to the Civil War.
* Iona 'Blackhoof' Odyssilus - Caretaker of Myraia and member of the Plane-Stryders.
* Ithyphalik - A faun "pet" of Onyx. He was taken in as a joke.
* Myraia - Current co-leader of Guadalon. Daughter of the Elder Polkal and member of the Plane-Stryders.
* Onyx - Current co-leader of Guadalon.
Marek Kociarz

```
**UWAGA!** To jest zaledwie zalążek artykułu! Rozbuduj go czy coś!

```

Marek Kociarz jest postacią stworzoną i graną przez Koteczka\_21. Jest wzorowany na jego twórcy, a także jest niemożliwie sztywny.

## Charakter

Życzliwy, lecz zestresowany i niespokojny na papierze, w praktyce jest to postać prowadzona bez **emo**cji i wyrażająca się gorzej od postaci będącymi sztuczną inteligencją. Wielokrotnie był nazywany sztywniakiem, wielokrotnie to przyznawał, wielokrotnie nic z tym nie zrobił.

## Zdolności

Kociarz jest wyuczony w sprawach informatycznych co daje mu możliwości hackowania i naprawiania komputerów. Jest też zaskakująco zwinny i szybki jak na swój wiek.

###### Moce

Marek potrafi porozumiewać się z kotami i przemieniać wodę w mleko, jednakże nie wie o swoich kompetencjach, a głosy kotów uznaje za halucynacje.