recursal/Fanatic-Fandom huggingface dataset:
Erlikogamma Boss

## Stats

###  Critical

10%

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2

* Deal 1x damage
* Self: Increase speed 50%, lasting 3 turns.
* Target: Lowest HP: Attack.

* Deal 1.5x damage
* Target: All opponents: reduce damage 50% for 2 attacks, lasting 2 turns

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities
* Reduce target's damage 50% for 1 turn

* Deal 1x damage
* Self: Increase speed 50%, lasting 3 turns.
* Target: Lowest HP: Attack.

* Deal 1.5x damage
* Target: All Opponents: Reduce damage 75% for 2 turns, 4 attacks.

* Deal 1x damage
* Increase speed 10% for 3 turns

* Deal 2x damage
* This ability will Act First.
* Bypass Cloak and Evasive abilities
* Reduce target's damage 50% for 1 turn

## Resistances

* Resist strength: 100%

* Resist strength: 80%

* Resist strength: 100%

* Resist strength: 80%

* Resist strength: 100%

## Raid Restrictions

* Only EPIC rarity and below are allowed in this Raid.
* Creature levels are capped at level 15.
* Stat boosts are capped at 5/5/5.
Gorgotrebax Boss

Profile

 **Up-to date as of version: 3.3**

## Abilities

* Round 1
* Round 2
* Round 3
* Round 4

* Deal 1x damage
* This ability will Act First.
* This passive ability is Raid-Exclusive.
* Self: Cleanse DoT.
* Target: Team: Increase speed 50% , lasting 3 turns.
* Target: Highest Damage: Remove Damage Increase, remove Crit Increase.
* Target: Highest Damage: Reduce critical hit chance by 100%, reduce damage by 50% for 1 turn, 2 attacks.

* Deal 1.5x damage
* Target: Random: Reduce damage 50% for 2 turns, 2 attacks.
* On Revenge: Target All Opponents.

* Deal 2x damage
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* On Revenge: Target All Opponents.

* Deal NO damage
* This ability will Act First.
* Target: All Opponents: Reduce damage 100% for 1 turn, 2 attacks.

* Deal 1.5x damage
* Remove Positive Effects
* On Revenge: Target All Opponents.

* Deal 1.5x damage
* Self: Cleanse DoT.
* Target: All Opponents: damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* Target: Nullify damage increase and crit increase.
* On Revenge: Deal 2x damage.

* Deal 1.5x damage
* Self: 75% chance to Dodge by 66.7% for 1 turn, 4 attacks.
* Target: Team: Increase speed by 50% for 2 turns.
* Target: Random: Reduce damage by 50% for 1 turn, 2 attacks.
* Target: Random: Bypass Dodge.

* Deal NO damage
* This ability will Act First.
* Target: All Opponents: Reduce damage 100% for 1 turn, 2 attacks.

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Highest Damage: Nullify damage increase and crit increase.
* Target: Damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* On Revenge: Target All Opponents.

* Deal 1.5x damage
* Remove Positive Effects
* On Revenge: Target All Opponents.

* Deal 1x damage
* Self: Increase speed by 10% for 1 turn.
* Self: 75% chance to Dodge by 66.7% for 1 turn, 1 attack.
* Target: Highest Dmg: Reduce damage by 50% for 2 turns, 4 attacks.
* Target: Highest Dmg: Bypass Dodge.
* On Revenge: Target All Opponents.

* Deal 2x damage
* Remove Positive Effects.
* On Revenge: Target All Opponents.

## Resistances

* Resist strength: 50%

* Resist strength: 80%

* Resist strength: 75%

* Resist strength: 80%

* Resist strength: 80%

* Resist strength: 100%

* Resist strength: 50%

## Raid Restrictions

*There are no restrictions for this raid!*
Alankylosaurus

* Profile
* Alt
* Alt 2

 **Up-to date as of version: 3.3**
## About

Fusion of pterosaur and ankylosaurid DNA has given this flying hybrid uniquely strong defenses.

## Creation Tree

 ┗━ |  | Ankylosaurus GEN 2* Require: Level 15
* Cost: 500x DNA

## Possible Hybrids

 ┗━ |  | Triceratops* Require: Level
* Cost: x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Fastest: remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Ability Cooldown: 2
* 50% shield for 2 turns, 2 attacks.

* Deal NO damage
* Ability Cooldown: 3
* Self: 100% Shields for 2 attacks, lasting 3 turns

* Self: 100% Shields for 2 attacks, lasting 1 turn after Swap In
* Self: Taunt, lasting this turn
* Self: Unable to Swap, lasting 2 turns

## Trivia

* The description for Alankylosaurus initially erroneously implied that Ankylosaurus GEN 2 was a theropod. This was later corrected to ankylosaurid.
Gorgosaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This 30 foot, 5000 pound Tyrannosaurid dominates as a terrestrial predator. Its strong legs make it one of the fastest hunters among its relatives, and its strong bite can take down almost any opponent.

## Possible Hybrids

 ┗━ |  | Kaprosuchus* Require: Level 10
* Cost: 50x DNA

 ┗━ |  | Scorpios rex GEN 2* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1.5x damage
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor

* Deal 1x damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns

## Resistances

* Resist strength: 100%

* Resist strength: 100%
Dreadactylus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The tiny *Dreadactylus* may not have the impressive size of its hybrid parent Dreadnoughtus, but they do seem to share some affinities! Flocks of *Dreadactylus* have been observed congregating in the air around massive Dreadnoughtus like plover birds on crocodiles!

## Creation Tree

 ┗━ |  | Dreadnoughtus* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Fastest: decrease Speed 50%, lasting 1 turn
* Target: Fastest: Precise Attack, Vulnerable for 1 attack, lasting 2 turns

* Deal 1x damage
* Ability Cooldown: 2
* Target: All Opponents: reduce speed 50%, lasting 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Target highest damage: damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* Cleanse DoT.
* Nullify damage increase and crit increase

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Taunt for 1 turn.

* Deal 1x damage
* Target Vulnerable for 1 attack, 2 turns.

* Deal NO damage
* Self: 100% chance to Dodge 100% of Damage for 1 turn, 2 attacks.
* Self: Unable to Swap for 2 turns.

* Deal NO damage
* Max damage received is remaining HP of flock member nearest defeat. Exception: Group attacks.

## Resistances

* Resist strength: 33%

* Resist strength: 100%

* Resist strength: 100%
Eucladoceros

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Eucladoceros fossils have been discovered in Europe, the Middle East and Asia. These fossils reveal the deer's majestic 8ft long antlers.

## Possible Hybrids

 ┗━ |  | Eremotherium* Require: Level 15
* Cost: 500x DNA

 ┗━ |  | Carbotoceratops* Require: Level 20
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* 50% shield for 1 turns, 4 attacks.
* Decrease speed 50% for 2 turns.
* Bypass Dodge and Cloak.

* Deal 1.5x damage
* Ability Cooldown: 1
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for this turn, 8 attacks.

* Deal NO damage
* Self: Heal 1x after Swap In
* Self: Unable to swap, lasting 1 turn

## Resistances

* Resist strength: 75%

* Resist strength: 100%

* Resist strength: 75%
Fukuisaurus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Discovered in the Fukui Prefecture of Japan, the peaceful *Fukuisaurus* is a relatively small ornithomimid. It measures roughly 4.5 meters in length, and weighs in at 400 kilograms!

## Possible Hybrids

 ┗━ |  | Struthiomimus* Require: Level 15
* Cost: 50x DNA

 ┗━ |  | **Fukuisaurus*** Require: Level
* Cost: x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal NO damage
* Ability Cooldown: 2
* Target Lowest HP Teammate: Cleanse all negative effects.
* Heal 2X.
* Increase Speed by 30% for 2 turns.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: All Opponents: Remove Dodge, Cloak and Speed Increase
* Target: All Opponents: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Target Team: Increase Damage by 10% for 2 turns 2 attacks.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 100%
Events

## Featured Creatures

**Main article:** *List of Featured Creatures Events*
* Event-specific Creatures set to continuously spawn at special green Supply Drops.

* Events can now last multiple days and can be linked to one or more creatures.
* When an event features multiple creatures, their spawning is randomly generated.

* There is an attempt count per event. This includes any and all creatures linked to that specific event.

EventSpawnExample.jpgA featured spawn during an eventEvent Supply Drops (green) on the map during an eventWhen all attempts are used up, a player will not be able to continue encountering an event creature

### **Week 25**: Immune

Date: **Nov 19 - Nov 25, 2018**

Theme: **Immune**

Show/Hide table

## Strike Events

**Main article:** *Strike Event*
***See also:*** List of Strike Events
Strike Events are temporary Battle Arenas that appear on the map.
Players can defeat the creatures at the Strike Event and then play the event again on a higher difficulty. Once all difficulty levels have been completed, the player will receive a large reward. Losing the battle will require the player to use one of their retries in order to try again if they wish to continue battling at that Strike Event.

Jurassic World Alive - 1.3 Update - Strike EventJurassic World Alive - 1.3 Update - Strike Event FootagePromotional image showing Strike Events

## Treasure Chests

Treasure chests can appear on the map for a limited amount of time. If a player finds, approaches and opens the chest within that time, they will receive a large reward.

Depending on the type of treasure spawns, treasure chests may either remain stationary with a cooldown period or will respawn in one of many possible locations after being accessed in order for players to try and find them again.

Jurassic World Alive - 1.3 Update - Treasure Hunt FootageSummer Festival August 1 - August 9 2018

## Tournaments

***Main article: Tournaments***
***See also: List of Tournaments***
Tournaments are seasonal events where players will battle for the top positions of the leaderboard to win prizes and to claim their share of recognition in the community.

For tournaments to be fair, players' trophies will be decreased to a specified amount before the tournament starts and will have to work their way up again during the tournament.

## Migrations

***Main article: List of Migrations***
Sometimes, creature spawn patterns are updated to change things up for players, account for more of a fair distribution or to add new creatures.

## Sponsored Supply Drops

### Apple Stores

* From July 27 2018, special Apple Supply Drops appeared in-game.

### Walmart Stores

* From June 6 - July 31 2018, special Walmart Supply Drops appeared in-game.
* A tweet was sent out to promote this event

### AMC Theatres

* From June 6-29 2018, special AMC Supply Drops appeared in-game.
* A tweet was sent out to promote this event

## References

1. ↑ Special Events Rework https://forum.ludia.com/t/news-jurassic-world-alive-special-events-rework/10082
Cheating & Consequences

With the help of our community, we want to continue building and expanding our game in a fun and fair environment. Here are some guidelines:

**Types of cheating**

* Faking your location using apps or hacks (“Spoofing”) is considered cheating. We want you to go out and explore; not spoof to get a high score.
* Exploiting bugs is considered cheating too; help us make a great game and report bugs.
* Using 3rd party software and bots is cheating.
* Hacking the game is cheating.

**Consequences**

* Warnings
* Removal from the Leaderboard
* Loss of game support
* Temporary bans
* Permanent bans

Note that repeat offenders will be handled with increasing severity.

Remember that you can help by reporting players who aren’t following the guidelines.

## References

1. ↑ [News Jurassic World Alive | Cheating & Consequences]
Encounters

***See also:* Equipment**
If a creature is close enough on the map, a player will be able to send out their Drone to obtain DNA from it.

DNA is obtained from creatures in the game using darts.

Firing a dart is carried out by tapping and holding on the screen to start the aiming process, aiming at the creature in question and then releasing the screen to fire the dart. The drone is very sensitive to movement. Practice will be required to collect sufficient DNA to level the creature or fuse is hybrid. The closer to the creature is to the center of the circle the more time is available to aim darts.

If the outer target circle of the creature is hit, a small amount of DNA will be obtained. The closer the hit is to the middle of the circle, the more DNA obtained.

If the middle circle of the target is hit, a bonus amount of DNA will be obtained from a "Direct Hit".

The amount of DNA acquired per hit is also partially determined by the player's level where the higher the level, the more DNA acquired per hit.
A Direct Hit on Commons scores 10 plus player level (11 at level 1, 30 at level 20).
The amount of DNA acquired is reduced by 4 for direct hits on Rares, 5 for direct hits on Epics, 7 for direct hits on Legendaries, and 9 for direct hits on Uniques.
The Direct Hit circle also gets smaller and the creatures' evasive movements get more complex in general.

Free to Play (FTP) Players have time to fire a maximum of 12 darts per encounter before time runs out. VIP Players get more time per encounter to dart the target creature, so they have time to fire a maximum of 15 darts before time runs out. The following table shows the maxumum amount of DNA possible for both FTP and VIP per encounter based on DNA per direct hit per level and the maximum number of direct hits that are possible.
Deliberate Prowl

###

75% chance to dodge 66.7% of damage for 1 turn, 2 attacks.

###

Increase Critical Hit Chance +50% for 1 turn, 2 attacks.

## Trivia

* This ability was added to the game in version 1.8 .
* This ability is shared by all the felid hybrids, being a part of Smilocephalosaurus', Smilonemys' and Thylacotator's moveset.
Hatzegopteryx

* Profile
* Alt
* Alt 2

 **Up-to date as of version: 3.3**
## About

*Hatzegopteryx* was the apex predator of Hațeg Island, a prehistoric landform in the Tethys Sea. With no large theropods on the secluded isle, this pterosaur reigned supreme!

## Possible Hybrids

 ┗━ |  | Darwinopterus* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1.5x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Automatic Swap

* Deal NO damage
* Self: Shield by 50% for 2 turns, 2 attacks after swapping in.
* Self: Taunt for 1 turn.
* Self: Unable to swap for 2 turns.

## Trivia

* *Hatzegopteryx* was added to the game in version 1.4.
* Its health and damage were increased in version 1.5.

## Media

Jurassic World Alive - Update 1.4 - Pterosaur Battle Footage Preview
Goat

Profile

 **Up-to date as of version: 3.3**
## About

This creature was found a long time ago. Known as the goat, this animal is alive today.
The goat was a herbivore, which meant it ate plants. It is often fed to the carnivorous dinosaurs,such as Tyrannosaurus Rex and Velociraptor.

Why didn't any search results come up? Was it DLC? Was it fake? I don't know, but this is one mysterious thing!
Giraffatitan

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

For some time, this near 40 foot tall Sauropod was considered the largest dinosaur to ever live. The discovery of Titanosaurs such as Elatitan since then have challenged this claim.

## Possible Hybrids

 ┗━ |  | **Giraffatitan*** Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn, 4 attacks.
* Target's speed -50% for 2 turns
* Taunt for 1 turn.

* Deal 2x damage
* Ability Cooldown: 1
* Target: Lowest HP

* Reduce opponent's speed by 50% for 2 turns after swapping in
* Unable to swap for 1 turn

## Resistances

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 75%

## Trivia

* This creature was added to the game in version 1.3.

## Media

PromoPterosaurs3.jpgGiraffatitan appears in the background of this promotional image for pterosaurs
Ghost

Profile

 **Up-to date as of version: 3.3**
## About

One of four lethal Atrociraptors, Ghost is a pale white carnivore designed to be deadly and trained to attack on command.

## Possible Hybrids

 ┗━ |  | **Ghost*** Require: Level
* Cost: x DNA

## Abilities

* Deal 1x damage
* Bypass Dodge.
* 75% chance to dodge 67% of damage for 1 attack, 1 turn.
* Increase speed 10% for 1 turn.
* Target All Opponents: Distract 50% for 2 attacks, 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 2.5X damage
* Ability Delay: 1
* Ability Cooldown: 2
* Self: Cleanse Vulnerable.
* Self: Unable to Swap for 1 turn.
* Self: Rend 33.4% of Target's Max HP.
* Target: Lowest HP: Break Shields. Bypass Armor

## Resistances

* Resist strength: 100%

* Resist strength: 100%

## Trivia

* Along with Stegoceras, Ghost is the only non-hybrid creature to be part in the Cunning Fierce class.
Entelomoth

Profile

 **Up-to date as of version: 3.3**
## About

This omnivorous hybrid's acute hearing is the result of ear muscles inherited from both members of its fusion. The Entelomoth can rotate its ears 270 degrees and is able to pick up ultrasonic sounds.

## Possible Hybrids

 ┗━ |  | Meiolania* Require: Level 20
* Cost: 500x DNA

## Creation Tree

 ┗━ |  | Woolly Mammoth* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Damage increased +50% for 2 turns, 2 attacks.

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: Cleanse
* Self: Team: Increase speed 10%, lasting 2 turns
* Self: Team: Increase damage 50% for 2 attacks, lasting 3 turns
* Target: All opponents: increase damage 50% for 1 attack, lasting 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor
* Targets All Opponents

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Shield 50% for 1 turn
* Target's speed -50% for 2 turns

* Deal NO damage
* If opponent tries to Swap Out, heal 1x.

## Resistances

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 50%
Gigaspikasaur

* Profile
* Alt

## About

The armor of the *Gigaspikasaur* is highly unique. While most of its body is no more protected than the average dinosaur, its layered spinal scutes and spikes make it resistant to attacks from above.

## Creation Tree

 ┗━ |  | Amargasaurus* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Ability Cooldown: 2
* Target: All Opponents: reduce speed 50%, lasting 2 turns

Group Rampage

* Deal 1x damage
* Ability Cooldown: 2
* 50% shield for 2 turns, 2 attacks.

Precise Counter

## Trivia

* This creature was given the Pinning Strike ability in version 1.3. It now has been removed.
* As of version 1.3, this creature now has a Counter-Attack ability.

## Media

QuizGigapikasaurIngredients.jpg
Koolasuchus

*Not to be confused with Koolasuchus GEN 2.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Like some modern species of frog, the *Koolasuchus* buries deep in mud and hibernates during cool seasons. When awake, this amphibious Brachyopoid likes to skulk at the bottom of shallow pools and wait for prey.

## Possible Hybrids

 ┗━ |  | Scolosaurus* Require: Level 15
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1.5x damage
* Ability Cooldown: 2
* Target: Highest Damage: Reduce Damage by 50% for 2 turns, 4 attacks.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act first
* Target’s damage is reduced 50% for 2 turns, 3 attacks.

## Media

QuizKoolasuchusSize.jpg
Grypolyth

* Profile
* Alt

## About

This 'mega-crocodile' is larger and more vicious than any comparable modern day creature. With a stronger tail than the Gryposuchus, the Grypolyth is also a remarkably fast swimmer.

## Creation Tree

 ┗━ |  | Gryposuchus* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Stun 100%
* Target is Swap Prevented for 2 turns

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP: Regenerate 1.5x

* Deal NO damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns, 6 attacks
* Shield 50% for 2 turns, 4 attacks

* Deal 25% Max HP damage
* Destroy Shields.
* Bypass Armor.

## Resistances

* Resist strength: 75%

* Resist strength: 67%

## Trivia

* Grypolyth is the only unique creature that is not created from a legendary hybrid, instead being made of a rare hybrid and an epic, however, in version 2.8 this feature was added to Scorpius Rex GEN 3, and later Indotaurus.
Haast Maximus

*Not to be confused with Haast Eagle.*

Profile

 **Up-to date as of version: 3.3**
## About

Members of the DPG have taken to calling this InGen engineered Haast Eagle "pouakai" when they see it soaring through the skies. The name comes from a Maori legend of a monstrous bird that sometimes carried off human prey before disappearing into the clouds!

## Abilities

* Deal 1x damage
* Self: 75% chance to dodge 66.7% for 1 turn, 2 attacks.
* Self: Speedup 10% for 2 turns.

* Deal 1x damage
* Ability Cooldown: 2
* Cleanse.
* 100% chance to dodge 67% of damage for 2 attacks, 2 turns.
* Increase speed 10% for 2 turns.
* Target All Opponents: Distract 50% for 2 attacks, 2 turns.

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Self: Team: Cleanse All Negative Effects.
* Self: Speed Increase 10% for 1 turns.
* Self: Crit Increase 20% for 2 turns.
* Target: All Opponents: Reduce damage 50% for 2 turns, 4 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Target: Highest Damage: Remove Dodge and Cloak.

* Deal NO damage
* Self: Cleanse All Negative Effects.
* Self: Increase Speed 10% for 2 turns.
* Self: Increase Crit Chance 25% for 2 turns, 1 attack.
* Target: Escapee: If Target tries to escape, Swap Prevent for 1 turn.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 75%

* Resist strength: 50%

* Resist strength: 75%
Hydra Boa Boss

Profile

 **Up-to date as of version: 3.3**
## Abilities

* Round 1
* Round 2
* Round 3

* Deal 1.5x damage
* Self: Cleanse DoT.
* Target: All Opponents: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1x damage
* Target: All Opponents: Remove Positive Effects

* Deal 2x damage
* Target: Lowest HP: Bypass Cloak and Evasive abilities.

* Deal NO damage
* This passive ability is Raid-Exclusive.
* When Secure: Increase damage 10% for 3 turns, 3 attacks.
* Threatened State: 50% Total HP
* When Threatened: Increase damage 15% for 3 turns, 3 attacks.

* Deal NO damage
* This ability will Act First when Threatened.
* When Secure: Cleanse.
* When Secure: 50% chance to Dodge for 3 turns, 4 attacks. Crit Increase 50% for 3 turns, 6 attacks.
* When Secure: Target Highest Damage: Reduce damage 50% for 3 turns, 6 attacks.
* Threatened State: 50% Total HP
* When Threatened: Priority. Cleanse.
* When Threatened: 75% chance to Dodge for 3 turns, 4 attacks. Crit Increase 75% for 3 turns, 6 attacks.
* When Threatened: Target Highest Damage: Reduce damage 50% for 3 turns, 6 attacks.

* Deal 1x damage
* Target: All Opponents: Remove Positive Effects

* Deal 2x damage
* Self: Heal 1x.

* Deal NO damage
* This passive ability is Raid-Exclusive.
* When Secure: Increase damage 10% for 3 turns, 3 attacks.
* Threatened State: 50% Total HP
* When Threatened: Increase damage 15% for 3 turns, 3 attacks.

* Deal NO damage
* This ability will Act First when Threatened.
* When Secure: Cleanse.
* When Secure: 50% chance to Dodge for 3 turns, 4 attacks. Crit Increase 50% for 3 turns, 6 attacks.
* When Secure: Target Highest Damage: Reduce damage 50% for 3 turns, 6 attacks.
* Threatened State: 50% Total HP
* When Threatened: Priority. Cleanse.
* When Threatened: 75% chance to Dodge for 3 turns, 4 attacks. Crit Increase 75% for 3 turns, 6 attacks.
* When Threatened: Target Highest Damage: Reduce damage 50% for 3 turns, 6 attacks.

* Deal 1x damage
* Target: All Opponents: Remove Positive Effects

* Deal 1.5x damage
* This ability will Act First.
* Target: Highest Damage: Bypass Dodge.
* Target: DoT 40% for 2 turns.

* Deal 1x damage
* Target Team: Cleanse all negative effects.
* Target: All Opponents: Attack.

* Deal NO damage
* This passive ability is Raid-Exclusive.
* When Secure: Increase damage 10% for 3 turns, 3 attacks.
* Threatened State: 50% Total HP
* When Threatened: Increase damage 15% for 3 turns, 3 attacks.

## Resistances

* Resist strength: 75%

* Resist strength: 80%

* Resist strength: 50%

* Resist strength: 85%

* Resist strength: 75%

* Resist strength: 95%

* Resist strength: 35%

## Raid Restrictions

*There are no restrictions for this raid!*
Entelodon

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Better known as "Terminator Pig", this ferocious omnivore settled disputes through jaw-wrestling matches.

## Possible Hybrids

 ┗━ |  | Moschops* Require: Level 10
* Cost: 50x DNA

 ┗━ |  | Woolly Mammoth* Require: Level 15
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Destroy shields
* Bypass Armor

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: Cleanse
* Self: Team: Increase speed 10%, lasting 2 turns
* Self: Team: Increase damage 50% for 2 attacks, lasting 3 turns
* Target: All opponents: increase damage 50% for 1 attack, lasting 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor
* Targets All Opponents
Kaprosuchus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

You might mistake the *Kaprosuchus* for a 20 foot crocodile except for its long legs. This ancient predator actually spends most of its time on land.

## Possible Hybrids

 ┗━ |  | **Kaprosuchus*** Require: Level 10
* Cost: 50x DNA

 ┗━ |  | **Kaprosuchus*** Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Vulnerable
* Target: Lowest HP: remove Taunt, remove Shields
* Target: Lowest HP: bypassing Armor

* Deal 1x damage
* Ability Cooldown: 3
* Target: Team: Increase damage 50% for 2 turns, 2 attacks.

* Deal 1x damage
* Target Team: Cleanse all negative effects.

## Resistances

* Resist strength: 100%

* Resist strength: 50%

## Trivia

* Prior to the Worldwide Release version, *Kaprosuchus* was able to deal DoT with its basic ability but this was changed in exchange for better stats.
* Swap In Strike was replaced with Swap In Shattering Strike in version 1.5.
Dracorex

*Not to be confused with Dracorex GEN 2.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The flat head of *Dracorex* is covered with pointed spikes, which prevents predators from trying to attack it head-on.

## Possible Hybrids

 ┗━ |  | **Dracorex*** Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal 1.5x damage
* Ability Cooldown: 1
* Self: Cleanse Distraction
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Lowest HP: Vulnerable for 2 turns, 1 attack.

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Target: Highest Damage: 75% chance to Stun for 1 turn.

* Deal 1x damage
* Self: Cleanse distraction.
* Target: Lowest HP: Remove Dodge, Cloak and Speed Increase
* Target: Vulnerable for 2 turns, 1 attack.

## Trivia

* This creature was added to the game in the Worldwide Release version.
* While many creatures have a GEN 2 equivalent that is easier to obtain than the original, Dracorex is the only creature so far where the GEN 2 equivalent was available before the original was known to be available in any way.
Entelochops

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Entelochops is fused from creatures that rely heavily on their powerful jaws for survival. Much to the surprise of predators, Entelochops has one of the most effective bites in all of Jurassic World. This omnivore is not afraid to strike down and feed on creatures who attempt to hunt it.

## Creation Tree

 ┗━ |  | Moschops* Require: Level 10
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target’s speed is reduced 50% for 2 turns.
* On Revenge: Deal 2x damage.

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: Cleanse
* Self: Team: Increase speed 10%, lasting 2 turns
* Self: Team: Increase damage 50% for 2 attacks, lasting 3 turns
* Target: All opponents: increase damage 50% for 1 attack, lasting 2 turns

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Destroy shields
* Bypass Armor
* On Revenge: No Delay.

## Resistances

* Resist strength: 100%

* Resist strength: 100%
Increase Damage

Increase Damage Abilities increase outgoing attack damage.

Here is a list of the known available Abilities with only **Increase Damage** effect in the game:

* Deal 1x damage
* Damage increased +50% for 2 turns, 2 attacks.

* Deal 1x damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns

* Deal 1.5x damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns

* Deal 1x damage
* Ability Cooldown: 3
* Target: Team: Increase damage 50% for 2 turns, 2 attacks.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Increase damage by 50% for 2 turns, 4 attacks.
* On Revenge: Increase damage by 50% for 3 turns, 6 attacks.

* Increase damage 50% for 2 turns after swapping in
* Unable to swap for 2 turns

Here is a list of Abilities with multiple effects, including **Increase Damage**, in the game:

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Target: Team: Cleanse damage reduction and crit reduction.
* Target: Increase damage by 50% for 2 turns, 2 attacks.

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Target: Team: Cleanse damage reduction.
* Target: Increase damage by 50% for 2 turns, 1 attack.

* Deal NO damage
* Ability Cooldown: 2
* Increase damage by 50% for next 3 turns
* Increase Critical Chance by +30% for next 3 turns

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: Cleanse
* Self: Team: Increase speed 10%, lasting 2 turns
* Self: Team: Increase damage 50% for 2 attacks, lasting 3 turns
* Target: All opponents: increase damage 50% for 1 attack, lasting 2 turns

* Deal NO damage
* Ability Cooldown: 3
* Damage increased +50% for 3 turns, 6 attacks
* Shield 50% for 2 turns, 4 attacks

* Deal NO damage
* If opponent tries to Swap Out, increase damage by 50% for 2 attacks, 1 turn.
* Shield 100% for 1 turn, 2 attacks.

While technically considered their own thing, Cloak moves belong here as they do increase damage:

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Act First
* Gain 75% chance to Dodge 66.7% of damage for 2 attacks.
* Next attack will deal 2x damage.

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Act First
* Gain 75% chance to dodge 66.7% of damage for 2 turns, 1 attack.
* Next attack deals 2x damage.
* On Revenge: Next attack deals 3x damage.
* Cooldown drops to 1 until next use.
Fearless Alert

###

Target Self: Increase Speed by 10% for 2 turns.

###

Target Self: 50% chance to Dodge by 66.7% for 2 turns, 2 attacks.

###

Target All Opponents: Reduce Damage by 50% for 2 turns, 2 attacks. Precise.

###

Target Self: Increase Speed by 10% for 2 turns.

###

Target Self: 50% chance to Dodge by 66.7% for 2 turns, 2 attacks. Rally Heal by 33.4%.

###

Target All Opponents: Precise.
Dreadnoughtus

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

The towering *Dreadnoughtus* measures an incredible 85 feet long and weighs 65 tons. The name *Dreadnoughtus* means ‘fear nothing’, because herbivores can be pretty tough too!

## Possible Hybrids

 ┗━ |  | Preondactylus* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse Distraction
* Target: Fastest: decrease Speed 50%, lasting 1 turn
* Target: Fastest: Precise Attack, Vulnerable for 1 attack, lasting 2 turns

* Deal 1.5x damage
* Ability Cooldown: 1
* Target: All Opponents: Reduce Speed by 50% for 2 turns.

* Deal 2X damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Shield by 50% for 1 turn, 4 attacks.
* Self: Taunt for 1 turn.

* Self: 100% Shields for 2 attacks, lasting 1 turn after Swap In
* Self: Taunt, lasting this turn
* Self: Unable to Swap, lasting 2 turns

## Resistances

* Resist strength: 100%

* Resist strength: 100%
Iguanodon

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

This bulky herbivore can switch from quadrupedal to bipedal motion, making it easier to reach leaves on trees. Its flexible toes also helps it grip plant matter.

## Possible Hybrids

 ┗━ |  | **Iguanodon*** Require: Level 10
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Target Team: Cleanse all negative effects.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP: Regenerate 1.5x

## Trivia

* This creature was given the Superiority Strike ability in version 1.3.
Drones

Drones are ranged units which you can control from a minimum distance of 200 Meters ( Without VIP ). The amount of DNA obtained from each shot is determined by the number of levels and increases by one extra DNA per shot ( Undone ). Different kinds of drones can also be selected in the settings, there are 3 kinds of drones: Rookie, Standard and Expert.
Gorgotrebax

Profile

 **Up-to date as of version: 3.3**
## About

The temperature drops 10 degrees whenever this blood-chilling Apex makes an appearance on the Map. *Gorgotrebax* is a dominant and combative carnivore. Other creatures are wise to refrain from entering its territory alone.

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Team: Increase speed 10% , lasting 2 turns.
* Target: Lowest HP: Remove Damage Increase, remove Crit Increase.
* Target: Lowest HP: Reduce critical hit chance by 100%, reduce damage by 50% for 1 turn, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 2
* Self: Increase speed by 10% for 1 turn.
* Self: 75% chance to Dodge by 66.7% for 1 turn, 1 attack.
* Target: Highest Dmg: Reduce damage by 50% for 2 turns, 4 attacks.
* Target: Highest Dmg: Bypass Dodge.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Remove Positive Effects
* On Revenge: No Delay.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act first
* Target’s damage is reduced 100% for 1 turn, 2 attacks.

## Resistances

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 100%

* Resist strength: 75%

## Trivia

* This creature was teased in a video for update 2.3, however this released before said update's patch notes were announced.

* When 2.3 was released (according to code), Gorgotrebax only had 2 resistances, despite the patch notes claiming it had six. In 2.4, the error was patched.
Deceleration Minion (Ceramagnus Boss)

## Stats

###  Critical

5%

 **Up-to date as of version: 3.3**
## About

This is a minion, accompanying:

 Ceramagnus Boss

## Abilities

* Deal 1x damage
* 50% shield for 1 turns, 4 attacks.
* Decrease speed 50% for 2 turns.
* Bypass Dodge and Cloak.

* Deal 1x damage
* Ability Cooldown: 2
* Target: All Opponents: reduce speed 50%, lasting 2 turns

* Deal 1x damage
* Slow 50% for 1 turn.

## Resistances

*This creature has no Resistances.*
Grylenken

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

DNA from two massive predators were fused in order to create this bird with a full set of teeth. Unlike most birds, Grylenken uses its teeth to slice up food before consumption. Its neck is also designed to withstand swallowing up to 70 lbs whole, and its feeding ritual involves tearing large aquatic prey into chunks before devouring. Grylenken's taste for aquatic life comes from the crocodilian DNA involved in its fusion.

## Creation Tree

 ┗━ |  | Kelenken* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Remove Cloak and Evasive abilities.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Automatic Swap

* Deal NO damage
* Ability Cooldown: 4
* This ability will Act First.
* Act first.
* Gain 50% chance to Dodge direct damage for 3 turn.

* Deal 1x damage
* Stun 100%
* Target is Swap Prevented for 2 turns

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 67%
Koolasuchus GEN 2

*Not to be confused with Koolasuchus.*

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Due to its small size, this Koolasuchus clone developed a uniquely intimidating call to ward off predators.

## Possible Hybrids

 ┗━ |  | Arambourgiania* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Self: Cleanse DoT.
* Target: Lowest HP: remove Critical Increase and Attack Increase.
* Target: Reduce Critical Chance 100% and reduce damage 50% for 2 attacks, lasting 1 turn.

* Deal 1x damage
* Ability Cooldown: 2
* Target damage reduced 50% for 2 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Act first
* Target’s damage is reduced 100% for 1 turn, 2 attacks

## Trivia

* Koolasuchus GEN 2 has the highest health of any cunnings.
* Despite being rare, it has more health and attack then its original epic counterpart.

## Media

QuizWhichGEN2isRarerThanItsCounterpart.jpg
Flock Creatures

Introduced in update 2.7, tiny creatures have made their way into Jurassic World Alive in the form of flocks! Flocks are groups of 3 creatures who work as one in battle! Each flock counts as one member of your team.
Flock creatures have some special attributes that make them valuable in Battle:

**Absorb**

With Absorb, flocks can withstand powerful attacks and keep fighting, only losing one flock member at a time! But watch out for group attacks, these can take out an entire flock at once!

**Rally**

With Rally, flocks can call a new member into the fray after one is defeated! But remember, regular healing abilities cannot trigger a Rally!
Heal (Status Effect)

Heal Abilities recover lost HP. These abilities are often paired with the Cleanse effect.

Here is a list of the known available Abilities with *only* **Heal** effect in the game:

* Deal NO damage
* Self: Heal 1x after Swap In
* Self: Unable to swap, lasting 1 turn

Here is a list of Abilities with multiple effects, including **Heal**, in the game:

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Act First
* Cleanse
* Regenerate 1x

* Deal NO damage
* Ability Cooldown: 3
* This ability will Act First.
* Cleanse.
* Heal 1.5x

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1x

* Deal NO damage
* Ability Cooldown: 2
* Cleanse
* Target Team: Heal 1.5x

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP: Regenerate 1.0x

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP: Regenerate 1.5x

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse
* Target Lowest HP Teammate: Regenerate 2x

* Deal NO damage
* Ability Delay: 1
* Ability Cooldown: 2
* This ability will Act First.
* Act First.
* Cleanse
* Target Team: Heal 1.5x

* Deal NO damage
* Ability Cooldown: 2
* Cleanse.
* Heal 1x.
* Speedup 10% for 2 turns.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for this turn, 8 attacks.

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x.
* Shield 50% for this turn, 8 attacks. Taunt for 1 turn.

## Rally Heal

*see Flocks*

These abilities do not work like conventional heals. Instead, they regenerate by percentage, instead of by Damage. Used only by Flock Creatures, these abilities allow them to regain a lost member.

* Deal Secure: 2x, Threatened: 1.5x damage
* Ability Cooldown: 3
* When Secure: Target Highest Dmg: Reduce damage 50% for 1 turn, 2 attacks.
* Threatened State: NoCat
* When Threatened: Target Highest Dmg: Reduce damage 25% for 1 turn, 2 attacks.
* When Threatened: Target Self: Rally heal by 33.4%.

* Deal NO damage
* Ability Cooldown: 3
* When Secure: Cleanse all negative effects.
* When Secure: Target All Opponents: Reduce damage by 50% for 2 turns, 4 attacks.
* When Secure: Vulnerable by 50% for 2 turns, 4 attacks.
* Threatened State: NoCat
* When Threatened: Cleanse all negative effects.
* When Threatened: Rally heal by 33.4%.
* When Threatened: Reduce damage by 50% for 2 turns, 4 attacks.

* Deal NO damage
* When Secure: Ability disabled.
* Threatened State: NoCat
* When Threatened: Target Self: Rally heal by 33.4%.
* When Threatened: 66.7% chance to dodge 66.7% for this turn, 2 attacks.
* When Threatened: Unable to swap for 2 turns.
Gorgonops

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Existing roughly 254 million years ago, **Gorgonops** is the distant ancestor to many of today's mammals. Some scientists believe that **Gorgonops** marked an evolutionary transition from "cold" to "warm" blooded animals.

## Possible Hybrids

 ┗━ |  | **Gorgonops*** Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Target: Highest Damage: Reduce Damage by 50% for 1 turn, 2 attacks.

* Deal 1.5x damage
* Ability Cooldown: 1
* Target highest damage: damage reduced 50% for 1 turn, 2 attacks. Critical hit chance reduced 100%.
* Cleanse DoT.
* Nullify damage increase and crit increase

* Deal 2x damage
* Ability Cooldown: 1
* On Revenge: No Cooldown.

## Resistances

* Resist strength: 100%

* Resist strength: 100%
Erlikospyx

* Profile
* Alt

## About

Flightless birds find feathered vengeance with the Erlikospyx. This avian carnivore is a swift and hardy hunter. This hybrid has also shown to be quite social, establishing communal nesting grounds and engaging in complex preening behaviors with other therizinosaurs.

## Creation Tree

 ┗━ |  | Erlikosaurus GEN 2* Require: Level 20
* Cost: 500x DNA

## Abilities

* Deal 1x damage
* Increase speed 10% for 3 turns

* Deal NO damage
* Ability Cooldown: 1
* This ability will Act First.
* Act first
* Target’s damage is reduced 100% for 1 turn, 2 attacks

* Deal 1.5x damage
* Ability Cooldown: 1
* Target damage reduced 50% for 2 turns
* On Revenge: Deal 2x damage.

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities
* Reduce target's damage 50% for 1 turn

## Resistances

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 100%

* Resist strength: 67%
Erlikogamma

Profile

## About

The coloring of this carnivore's back causes other creatures to mistake it for the herbivorous Erlikosaurus GEN 2. The Erlikogamma uses its disguise to move unnoticed amongst its prey.

## Creation Tree

 ┗━ |  | Charlie* Require: Level 10
* Cost: 50x DNA

## Abilities

* Deal 1x damage
* Increase speed 10% for 3 turns

* Deal 2x damage
* Ability Cooldown: 1
* Bypass Cloak and Evasive abilities
* Reduce target's damage 50% for 1 turn

* Deal 1x damage
* Ability Cooldown: 3
* Target's damage reduced 75% for 2 turns

* Deal 1x damage
* Ability Delay: 1
* Ability Cooldown: 1
* Automatic Swap

## Resistances

* Resist strength: 100%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 100%
Enteloceros

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

*Enteloceros* travel in small groups, but also congregate in mega-herds for migration like Caribou. DPG specialists believe the antlers on the side of *Enteloceros'* head help to collect the dinstinct musk of their herd-mates, helping all *Enteloceros* find their way to their companions within large groups!

## Creation Tree

 ┗━ |  | Megaloceros* Require: Level 15
* Cost: 200x DNA

## Abilities

* Deal 1x damage
* Cleanse distraction
* Target's speed -50% for 1 turn.
* Bypass Dodge.

* Deal NO damage
* Ability Cooldown: 1
* Self: Team: Cleanse
* Self: Team: Increase speed 10%, lasting 2 turns
* Self: Team: Increase damage 50% for 2 attacks, lasting 3 turns
* Target: All opponents: increase damage 50% for 1 attack, lasting 2 turns

* Deal NO damage
* Ability Cooldown: 2
* This ability will Act First.
* Act First
* Cleanse. Speedup 10% for 2 turns.
* Regenerate 1x
* Shield 50% for this turn, 8 attacks.

* Deal 2x damage
* Ability Delay: 1
* Ability Cooldown: 2
* Destroy shields, Bypass Armor.
* On Revenge, no Delay.

* Reduce opponent's speed by 50% for 2 turns after swapping in
* Unable to swap for 1 turn

## Resistances

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 67%

* Resist strength: 100%
Giganyx

* Profile
* Alt

 **Up-to date as of version: 3.3**
## About

Though *Giganyx's* vision is poor, studies by the DPG suggest it is very sensitive to flashing light, movement and scent! This may be an adaptation for nocturnal hunting.

## Creation Tree

 ┗━ |  | Giganotosaurus* Require: Level 20
* Cost: 200x DNA

## Abilities

* Deal 1X damage
* Self: Devour Heal by 20% for 1 turn.
* Self: Cleanse All Negative Effects.
* Target: Lowest HP: Remove Taunt. Break Shields. Bypass Armor.

* Deal 1.5X damage
* Ability Cooldown: 1
* Self: Cleanse Vulnerable
* Target: Remove Taunt. Break Shields. Bypass Armor.
* Target: Unable to Swap for 1 turn.

* Deal 2X damage
* Ability Delay: 1
* Ability Cooldown: 1
* Self: Devour Heal by 60% for 4 turns.
* Self: Cleanse Vulnerable
* Target: Lowest HP: Remove Taunt. Break Shields. Bypass Armor

* Deal NO damage
* Ability Cooldown: 3
* Self: Cleanse All Negative Effects.
* Self: Increase Speed by 10% for 2 turns.
* Self: Heal 1X
* Target: Team: Increase Crit Chance by 30% for 4 turns, 2 attacks.
* Target: Increase Damage by 50% for 4 turns, 2 attacks.

* Deal NO damage
* When Secure: Ability Disabled.
* Threatened State: 50.0%
* When Threatened: Highest Damage: 100% Chance to Stun for 1 turn. Heal by 100%. Unable to Swap for 2 turns.
* When Threatened: Self: Heal by 100%. Increase Speed by 10% for 2 turns. Increase Crit Chance by 20% for 2 turns, 2 attacks.
* When Threatened: Unable to Swap for 2 turns.

## Resistances

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 50%

* Resist strength: 100%

* Resist strength: 75%

* Resist strength: 50%

* Resist strength: 50%

## Availability

Giganyx's "Citadel" skin