Wolphax

Standing | Enemy: Blackguards
Serf
Neutral: Errants
Squires
Gallants
Friend: Knights

The **Wolphax** are one of the Aliens in The Long Journey Home.

## Description

You’ll meet many alien species on your way back to Earth. If you’re lucky, one of them might be the Wolphax. They’re one of the most militaristic races of the galaxy, though not in the usual fashion. They’re not conquerors. They’re not villains. They’re just making up for lost time - countless generations of being little more than smart but puny grasshoppers at the bottom of the food chain on their exquisitely lethal home planet. That’s a lot of pent-up aggression.

Then they invented spaceships.

Things are rather different now.

Now, the Wolphax Knights (of course, just TRANSCOM’s interpretation of their word) are a common sight on the spacelanes, fighting for honor and status in intergalactic tournaments in the name of their Lost King. If you’re brave, maybe you’ll enter their Grand Tournament - an epic quest that will last much of your journey. Lack the stomach for that? Individual Knights will be happy to answer individual challenge. Unlike most races, the Wolphax respect martial skill - if you want to impress them, be ready to fight. With honor, of course. Beware not to incur their wrath, because their warriors will hunt you to the end of the galaxies in their well-armed ships.

But, behind all the ceremony, trouble is brewing. The glory of the Knights doesn't extend to their planets full of under-appreciated serfs, and in their poverty filled slums, talk increasingly turns to sedition and civil war. Only the return of their mythical Lost King seems to have any chance of preventing societal collapse… and only one ship has a chance of finding him.

## Interactions

Active weapons are appreciated when calling their ships (inactive weapons lower their respect, when addressing a gallant or knight). Landing on a hostile Wolphax planet is not a good idea, since they try to arrest the lander pilot or shoot him down.

### Ask

Self (starport) - Adds The Lost King topic

Self (Gallant) - Knight of the Yellow, free knights to seek danger and glory.

Self (Knight) - Knight of the Red, killing the scum of the galaxy.

Gossip (gallant) - Can add the Tournament License topic or the The House of Pleasure quest.

Gossip (gate) - Adds The Lost King topic

Gossip (Knight) - Prophecy of the hungry dragon

Gossip (squire/knight/marshall) - Can add the Tournament License topic

Gossip (starport) - Can add the Tournament License and the Bounty Hunting topic

El-Zia Jachrae (Marshall) - Slavery warning

Garbage Pod (gate/starport) - Adds Garbage Pod

Home (Knight/Marshall) - A warrior lives in their starship. Planets are for serfs and children.

The Lost King (Knight) - Beloved by serf and knight, he fought the dragon of entropy.

Tournament License (gate/starport) - Starts The Grand Tournament

Wanted Criminal - Adds location

Work (Knight/Squire/Gallant) - Ask the serfs on planets.

### Talk

Glukkt (Knight Ship) - Worthless race. Disgust bordering on genocide.

Humans (Knight Ship) - The galaxy watches your deeds.

Mizzurani - Adds evidence during the Chemtrails in the Sky quest.

Reeve (Knight Ship) - Industrious and reclusive, wasted potential. Their serfs meeting them might be pushed to sedition by too much contact. Conflict potential to prevent this.

Wolphax - Adds The Lost King topic

Wolphax (planet) - Starts the Democracy In Action quest.

### Show

Arecibo Beacon - Increases respect

Black Package - Decreases respect

Broken tooth - Adds clue during the The Investigation quest

Crystal Ash - Decreases respect

Gamuhvane (planet) - Decreases respect

Gate Co-ordinates (Knight Ship) - Respect for Stargate travellers due to danger (Reeve)

Glukkt (Knight Ship) - Warning of Wolphax Patrols shooting first and ask later for potential slavers.

Glukkt VR Erotica (planet) - Decreases respect

Jassikan technical devices (ship) - Exchange for a Deflection Array or Displacement Shield

Keystone (ship) - Marvellous response

Kliktik (Knight Ship) - Repulsive Creature

Paronychia Falcata (ship) - Nothing

Raxact Badge - Decreases respect

Raxact Head - Admiration

Skull of P'tah (Knight ship) - Fine Relic

Targetes Latifolius (Gallant) - Exchanged for Nanobots

Totem of War (ship) - Exchange for a Deflection Array or Displacement Shield.

Wolphax (starport) - Increases respect & 50-100

Xaquindi Fangs (knight) - Increases repect

### Praise

Humans (gate/starport) - Adds the Bounty Hunting topic

Humans (Knight/Squire/Gallant) - Self-praise is worthless

Wolphax (Knight/Squire/Gallant) - Response of Honor

### Insult

Humans (Knight) - One doesn't decide that.

Wolphax (Knight) - You seek to duel?

Wolphax (marshall) - Starts duel after finishing The Grand Tournament

Wolphax (planet) - Starts the Democracy In Action quest.

### Trade

Gates always only pay 75% of normal merchants but also sell equipment and medicine for 75% of their normal price. Hospitals pay 80% for medicine.

All purchases have an increased price of 10% so that each decision counts and reselling in the same system comes at a loss.

In rogue mode all the prices are 75% of the ones in story or adventure mode.

Wolphax pay:

* 200% for aluminum (40)
* 150% for metals
* 50% for gases
* 200% for Jassikan technical devices & Totem of War
* 150% for medicine & Glukkt VR Erotica
* 0% for meat

Whenever they make a first offer they will always offer 80% of the real price.

The Wolphax are the only race, that sells King's Aegis' Shield.

## Starports and ships

### City

Cities on Wolphax planets provide the player with a merchant, the lander can be refueled and repaired, a shop offers equipment and medical items, and the shipyard sells lander modules.

### Gate

Wolphax gates offer a shop and the full restock and repair facilities. The merchant only pays 75% of the usual prices. The shop is cheaper as well. Gate travels cost twice as much for enemies (max 300) and only half the price for friends (min 25).

### Hospital

Hospitals offer the possibility to heal all injuries of a crew member for 100. The shop offers 4 medical items (also for allies) and there is a merchant available. The merchant only pays 80% of the base price for medical items.

### Metal Mining

The Wolphax Metal Mining offers the standard facilities of a merchant, restock and repair. The shipyard sells lander modules. The Metal Mining exclusively sells the Magnetic Smelter for 165.

### Shipyard

Shipyards offer a merchant, repair, restock, and a shipyard for ship modules.

### Starbase

Starbases offer the full set of service facilities with merchant, shop, restock and repair facilities, but the shipyard only offers civil ship modules.

### Gallant

Wolphax Gallants belong to the house of the Yellow. They will ask they player for a friendly fight and attack, if hostile.

Wolphax Gallants are equipped with 2 cannons dealing shield damage and can shoot 4 rockets. It can only shoot on objects in front of the ship giving plenty of possibilities to shoot them from the sides and the back safely. The ship is protected by 4 shields, one for each side.

### Knight

Wolphax Knights belong to the house of the Red, the house in charge of fighting the evil. Knights get offended, if the player doesn't raise his shields before addressing them. They will ask the player for friendly combat and of course hunt him down, if he's hostile.

A Wolphax Knight has 3 cannon dealing hull damage to both sides and a single cannon shooting to the front leaving the back uncovered. The ship can spawn to little ships shooting at the player. The Knight is protected by a shield on all 4 sides.

### Knight Marshall

The Wolphax Knight Marshall is the military ship of the Wolphax and performs cargo scans. It will attack the player, if hostile.

Knight Marshalls have 7 cannons dealing hull damage to the sides. The back is protected by a dynamic cannon dealing shield damage and the ship can fire four rockets to the front with a high frequency. It spawns two little ships dealing shield damage and shooting rockets. The main ship has 4 shields protecting all sides. The best way to defeat a Wolphax Knight Marshall is to keep distance, kill the little ships first and stay in front of the ship to avoid the mighty broadsides.

### Squire

The Wolphax Squires are the lowest of the elite caste: The House of the Blue. They strive for more respect and will therefore attack the player, if hostile or unfriendly.

Their ship and fighting behavior is identical to the Gallant.

## Cargo Scan

Wolphax Knight Marshals can require a cargo scan if not worse (i.e. an Inquisitor Probe, essentially a torture device that may or may not harm, even kill the crew member selected for "proof of innocence"), when the player enters a Wolphax sector. Refusing this scan will instantly turn the Wolphax hostile, thereby giving the Knight Marshal the immediate authority to attack at will.

Contraband is any alien passenger whatsoever, quest-related or not. The Wolphax assume they are slaves, with or without good reason, and this provokes their attack. (In all fairness, almost all passengers can be "sold" at any Black Market, under the right circumstances.) The only other contraband is the Compass, which can be handed over to avoid an attack.

## Diplomacy

The relationship of the Wolphax towards other races determines their reaction, when praising or insulting another race. Additionally they turn into enemies, when the player becomes a friend of one of their enemies. Friends will get offered more items in the shop and might receive an EM Tank as a token of friendship.

Friends: Cueddhaest, Logos, Reeve, Vine Consensus

Enemies: %$^£, Glukkt, Ilitza, K'schar, Meorcl, Raxact, Subbeq

## Notable Individuals

* Squire Temrach - A squire who intercepts the player from time to time to challenge for a duel. He attacks you three times and is easy to defeat, while he poses no threat, even to the IASA equipment. Once defeated, he grants the player Nanobots. If the player loses, you get the "Patience, little grasshopper" achievement. Winning is required for the "HERO SYNDROME" achievement.

## Assessment of the Entrope

**(only accessible with Admin-Device on Entrope Stations)**

Aggressive and observing herbivores that believe in their own superiority. Self-doubting.