Finding the Guild (Quest)

**Finding the Guild** is a Guild quest available in *Lands of Lore III* for the Bacchanal. After leaving Gladstone Keep with Guild Charter in hand, Copper catches up with his old friend Dash, who offers him another way. The Bacchanal is a secret guild however, and to join he must first find them.

## Description

"*The three Guildhouses up here are fine establishment, and membership will be a powerful help to you in Gladstone society. But you should know my friend, there is another way. A group of use who do not fit so nicely into the more conventional molds have formed our own association. We at the Bacchanal keen a low profile. You'll not find our door so easily, but your efforts will be well rewarded".*

## Objectives

* Find a way into the Gladstone Sewers
* Follow the marks Dash leaves behind to the Thieves Guild
* (Optional) Obtain the Skull Key from Mauri at the Tavern
* Speak to Jadin and offer a single silver crown

## Walkthrough

After Dash runs away, it may seem instinctual to follow after him. However, the Sewer gate to the right is locked, and without the Thief skill Pick Lock it cannot be accessed, and the Pick Lock skill cannot be acquired without first joining the Guild.

The easiest and most straight forward way is through an opening down the stairs from the Warrior's Guild. Down the ladder, you'll meet up with Dash again, who will explain the decision to invite you into the guild and how to find them. The iron gate separating you both will unlock, allowing access to the Sewers. At lower levels, the only creatures you will face are roaches, but occasionally Wharf Rats may also be encountered. Dash has helpfully left behind marks throughout (a circle with a key) to light the way. Make a right, another right, a left, a quick right and immediate left, another left and immediate right, a left and then past a stairway on the right will be the entrance to the Bacchanal.

A second, and arguably more convoluted way, is to leave Upper Gladstone, go around through the Gladstone Woods to get to Lower Gladstone. At the Tavern, speak to Mauri, a shady Huline "businessman" originally from the Southern Continent and a friend of Dash's, who will offer the Skull Key and marks the location of the Thieves Guild on your automap. Despite not becoming a trained thief yet, the artifact has the power to allow Copper to pick locks up to level 5. Searching Lower Gladstone, a gate leading to the sewers can be found and unlocked now, which should take you much closer to the Thieves Guild hideout and avoid facing as many creatures.

Upon entering the Guild, Jadin will speak to Copper, asking him to place a single silver crown in the box as a token of his intention to join. She will however give Copper an additional "task" to steal a dagger so she may eat her geldenberry, but Copper will just automatically nick the dagger from a nearby table, much to her surprise and pleasure.

## Reward(s)

* Membership
	+ The basic Thief skills Steal, Pick Lock, and Backstab
	+ Access to Jadin and Mojo as vendors
	+ Access to the guild familiar Syruss
* Loot

## Journal

1. *There is a group called the Bacchanal. Must be the Thieves Guild. Dash says I can join if I find them.*

## Notes

* If Copper completes this quest first before joining any of the other Guilds, Dawn will appear in Lower Gladstone and gently chide Copper for his decision.
* The option of obtaining and selling the Skull Key is actually part of a much larger side quest, but is bugged and cannot be completed.