Relic Normal

## Chapter 1 – Pardath Hills:

10 relics – 2000 gold

85 rolls = 255 energy, 49 rolls = 147 energy with cards

Urgent mission – 1 relic – 0%

Eagle in chains –  bargain for the prisoner’s release - 500 gold

Paper chase – 1 relic – 10%

Light the way – 1 relic – 20%

Where is the gathering stone – pray to the five gods for guidance - 500 gold

The hunting of the three – 1 relic – 30%

Finding the vault – 1 relic – 40%

Scene of the crime – 1 relic – 50%

The horns of a dilemma – 1 relic – 60%

Mino hunt – 1 relic – 70%

The hunt begins – east of the great river – 500 gold

The hunter hunted – challenge him to single combat – 500 gold

Break the warband – 1 relic – 80%

The final battle – 1 relic & 1 singing bowl – 90%

## Chapter 2 – The Elven Keep:

12 relics – 1000 gold

50 rolls – 150 energy

Defeat elf guards – 1 relic – 0%

Locate the library – 1 relic – 12%

On the trial of the relics – 1 relic – 25%

Pointless pages – magically examine them for codes and ciphers – 500 gold

Open the vault – 1 relic – 37%

Vexing vault – pick the lock – 500 gold

Find the second map piece – 2 relics – 50%

Find the third map piece – 2 relics – 62%

Stop the elves – 2 relics – 75%

Defeat elf assassin – 2 relics & 1 singing bowel – 87%

## Chapter 3 – kingdom of daligorn:

14 relics – 1000 gold

58 rolls – 174 energy

Talk to prince alric – 1 relics – 0%

Recover stolen food – 1 relic – 12%

Return stolen food – 2 relic – 25%

Storm ironstar castle – 2 relics – 37%

Defeat mutineers – 2 relics – 50%

Find the ancient text – 2 relics – 62%

Book gathering – Look through the piles for oldest books – 500 gold

Journey to the reliquary – 2 relics – 75%

The relics riddle – truth – 500 gold

Foil archmage sorgins plans – 2 relics & 1 singing bowl – 87%

## Chapter 4 – the deep realm:

18 relics – 2000 gold

78 rolls – 234 energy

Answer the summons – 2 relics – 0%

Fight invading orcs – 2 relics – 11%

Find the high priestess – 2 relics – 22%

Shielded text – Speak words in ancient dwarven tongue – 500 gold

Protected priestess – snap your fingers to wake her – 500 gold

Return to the thane – 2 relics – 33%

Get the solvent – 2 relics – 44%

Heal the majordomo – 2 relics – 55%

Take my tears – I am brave of soul – 500 gold

Go to the hall of the ancients – 2 relics – 66%

Fight hired bandits – 2 relics – 77%

Obtain the relic – 2 relics, 1 singing bowl – 88%

Test of sanctity – wield the ancient hammer – 500 gold

## Chapter 5 – Azure Monastery:

24 relics – 1500 gold

103 rolls – 309 energy

Defeat the wild outside the gates -2 relics – 0%

Enter the monastery – 2 relics – 8%

Defeat the wild inside the monastery – 2 relics – 16%

Meet the new magus – 2 relics – 25%

Complete the trial of darkness – 2 relics – 33%

The answers in the stars – Touch the panel that shows a snake made of stars – 500 gold

Return to the magnus – 2 relics – 41%

Complete the trial of bravery – 2 relics – 50%

Bull in a playground – teach the children where to strike the bull to stop its charge – 500 gold

Complete the trials of humility – 2 relics – 58%

Humble pots and pans – start tossing the excess pots and pans to your friends – 500 gold

Dance of the donkey – sit in silence until the trial is over – 500 gold

Restore the order – 2 relics – 66%

Journey to the reliquary – 2 relics – 75%

Kneeling for relics – approach, gift, shout – 500 gold

Defeat the cerulean magus – 2 relics – 83%

Recover the relic – 2 relics & 1 singing bowl – 91%

## Chapter 6 - The Dividing Sea:

22 relics – 2500 gold

Seek the sea witch – 2 relics – 0%

Deal with the kelpings – 2 relics – 9%

Return to the sea witch – 2 relics – 18%

Infuse the kelping totem - 2 relics - 27%

How to catch a fish - Pray to the five gods - 500 gold

Catch an echo from a shell - Whisper into it - 500 gold

The mermaids desires - Offer them cake - 500 gold

Befriend the kelping – 2 relics – 36%

Talk to the kappa elder – 2 relics – 45%

Elder greetings - 1 Humble yourselfs before him – 500 gold

Retrieve the crown – 2 relics – 54%

Return the crown – 2 relics – 63%

Save the sea witch – 2 relics – 72%

Defeat the wild – 2 relics -

Locate the reliquary – 2 relics & 1 effigy – 90%

Searching in the sand - Use the kelping totem – 500 gold

## Chapter 7 – Lizard King Trials:

20 relics, 1 effigy –  1000 gold

48 roll – 144 energy

Seek sage drazu – 2 relics – 0%

Return to the menagerie – 2 relics – 10%

Talk with old friends – 2 relics – 20%

Defend from sisterhood attack – 2 relics – 30%

Treasure hunt – 2 relics – 40%

Overturned stone – lift the stone with magic – 500 gold

A ruined hunt – shift the debris – 500 gold

Find the fence – 2 relics – 50%

The sisterhood returns – 2 relics – 60%

Confront the final sister – 2 relics – 70%

Return to the lizard temple – 2 relics – 80%

Return to sage lor – 2 relics, 1 effigy – 90%

## Chapter 8 – The Wild:

20 relics, 1 effigy – 2500 gold

100 rolls – 300 energy

Reunion with blood thistle – 2 relics – 0%

Defeat the orcs and elves – 2 relics – 10%

The lost city – 2 relics – 20%

Strange rocks and formations – 2 relics – 30%

Pillars or pebbles – break off a chunk of stone – 500 gold

Dark rubble – swim to the object – 500 gold

Lost city memories – 2 relics – 40%

Queen’s loyal guard – 2 relics – 50%

Elvish arch stones – 2 relics – 60%

Archstone in the undergrowth – hack the roots away with an axe – 500 gold

The underground arch stone – excavate  it – 500 gold

Locating the reliquary – 2 relics – 70%

Recovering the relic – 2 relics – 80%

Dig out the relic – use earth magic to raise the roots out of the ground – 500 gold

Sorgin’s mercenaries – 2 relics, 1 effigy – 90%

## Chapter 9 – The Desolate Wastes:

20 relics, 1 effigy - 1500g

Seeking leads – 2 relics – 0%

The upstart – 2 relics – 10%

Escape stonebark’s gang – 2 relics – 20%

Return to the forbidden sands – 2 relics – 30%

Thinning the herd – 2 relics – 40%

Checking in on Old Friends - 2 relics -50 %

Crafting Materials - 2 relics - 60 %

The Den of Sandvipers - Rorin - apply a protective barrier, then freely take the sand - 500g

The Lax Troops - Kalla - Use magic to put them to sleep, then grab the bottles - 500g

The Packed Trebuchet - Koth - Hack at the trebuchet with an axe- 500g

The Smithy - 2 relics  - 70%

The Ritual - 2 relics - 80%

Deafeat Old Stonebark - 2 Relics - 1 effigy - 90%

Blockade encounter - 335,870 power

## Chapter 10 – Twilight Castle:

20 relics,  1 effigy –  1000 gold

Friends in Low Places - 2 relics - 0%

The Relic Bunker - 2 relics - 10 %

The Bunker - Nevin - Sneak around the guards - 500g

Spying on the Enemy - 2 relics - 20 %

Sorgin's Plans - Kalla - use magic to channel their voice through the wall - 500g

Caught Eavesdropping - 2 relics - 30 %

Blockade encounter - can use cards to escape - 404k power

The Race Begins - 2 relics - 40%

Claim the Dungeon Relic - 2 relics - 50 %

The Trap is Sprung! - 2 relics - 60 %

Blockade encounter - can use cards to escape - 405k power

Escape the Dungeon - 2 relics - 70 %

Catch Sorgin - 2 relics - 80 %

The Mind-Controlled Mercenaries - 2 relics + 1 Effigy - 90 %

Blockade Encounter - can use cards to escape - 405k

FINAL BOSS = 589k power

Relic Adventure Hard Mode Unlocked

*Credit: Sunny & Chaosx*