Secondary Professions

Secondary professions are jobs that help assist cultivators in their endeavors. They produce weapons, medicine, poisons and much more. Secondary professions take both a lot of talent and skill to do well. The talent usually revolves around one's soul talent and to truly master a profession it requires a lot of practice.

There are seven main secondary professions.

* alchemy
* forging
* magic
* poison
* formation theory
* runic vein theory
* beast taming

## Levels

There are eight levels for each profession. These levels require both a certain level of strength (soul) and skill. In the current state of the mortal plane, secondary professions are not as powerful as they used to be. The tower quadrants posses zero planet lords with the total number of moon lords being only a few dozen.

* Common (Foundation)

* Practitioner (Meridian Formation)
* Master (Essence Gathering)
* Grandmaster (Saint)
* Comet (Celestial)
* Moon (Celestial)
* Planet (Dao Formation)
* Star (Dao Formation)

There's are the three levels in the immortal plane: The Venerable Realm, The Empyrean Realm and The God Realm.

## Alchemy

Alchemy is the process of taking natural ingredients, usually plants, and combining them to create pills. Depending on the ingredients, these pills can have any number of effects from improving cultivation or talent, healing, changing form and so much more. Being an alchemist requires a high understanding of plants and how they can be combined to create the desired effects.

Medicinal pills are judged on two scales, grade and purity. Grade refers to the common-star ratings while purity is a percentage value, how much of the pill is useful and how much is impurities. The grade determines who the pill can effect while the purity determines how effective it will be. For example a master grade healing pill would do nothing for a dao formation cultivator while it could fully healing a foundation or meridian formation cultivator.

In the tower quadrants, 60%-70% is considered good quality for master and grandmaster level pills while even 10% could be good for some moon level pills. For Dyon these are considered terrible considering he can consistently make 100% purity pills for anything below the comet level.

## Forging

See Weapons.

Forging is the art of weapon/item crafting. While alchemists use plants, forging masters use metals to create their weapons. Like alchemy, forging requires a lot of practice to master and while the mastery levels of forging are the same as alchemy, the classifications for weapons are different than those for pills. Comet and moon grade weapons are called transcendent weapons while planet and star grade weapons are called supreme weapons.

There are two paths of forging. The first is the common path that involves the normal creation of weapons. These weapons if powerful enough can develop sentience and even form spirits, though they aren't true lifeforms with complex thoughts. The second path is the legendary path. The legendary path allows the weapons to be connected with the heavens essentially drawing limitless power. The legendary path isn't one that anyone actually knows how to follow. There are 33 known items that follow the legendary path and they are know as the 33 greatest items in existence. Legendary path weapons have true weapon spirits.

## Formation Theory

Formations are created in accordance with the laws of the universe. Formations utilize these laws to accomplish an given task such as attacking, defending, sealing and more. The greatest form of formation theory is array-alchemy which is formation theory combined with alchemy.

## Magic

Magic is the study of meridian pathways and energy. Magic masters study how and why meridians work how they do and they use this knowledge to manipulate energy and meridians that others cannot. While formations conform to the laws of the universe, magic attempts to manipulate it, change it for the benefit of the user.

## Poison

Poison masters are the opposite of magic masters. They use meridian pathways and energy to destroy. Breaking down these pathways and laws to cause harm

## Runic Vein Theory

Runic vein theory is like magic for the body. Rather than studying meridians they study blood vessels and the body. By understanding the body they can learn to manipulate the body in incredible ways. All beings possess runic veins and beasts that are closely linked to the heavens can naturally awaken runic veins inside them. While the grade of a beast is a huge factor in determining what runic veins it has they grades are not absolute. Heaven grade beasts could have star grade runic veins in their bodies but not as many as transcendent or supreme grade beasts. By studying these natural runes, runic vein masters and utilize beast materials to make these runic veins and integrate them into the body of another. This allows humans to gain attributes of beasts.

While most professions rely on soul strength, runic vein masters rely on their bodily strength. Runic vein masters utilize and innate flame whose strength is determined by their bodily strength. The body determines the maximum strength of a runic vein master but they still need to comprehend the intricacies of the runs they are carving.

Another thing of note is that the strength of a warrior determines how strong a runic vein they can utilize. If a saint tried to use a star grade runic vein, they would die. Runic vein levels match up with their cultivation level counterparts.

## Beast Taming

Beast taming involves subjugating or forming a contract with beasts. The specifics of it have not been mentioned yet but the elves were know for their beast taming abilities.