recursal/Fanatic-Fandom huggingface dataset:
Supreme King Servant, Duststorm Djinn

* **Name:** Supreme King Servant, Duststorm Djinn
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 4000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Demon
* **Trigger Effect:** Stand Trigger
* **Card Flavor(s):** Never underestimate the powers of a Djinn.

**Card Effect(s)**

* [AUTO]:[Put this card on the top of your deck] When this unit is placed on (RC), you may pay the cost. If you do, choose one of your rear-guards, that unit gets [Power]+3000 and "[AUTO](RC):When this unit's attack hits a vanguard, your opponent chooses one of his or her rear-guards, retires it, and binds it face up." until end of turn. Shuffle your Deck.
Chilly Wiki

Hey guys, it's Chilly!

## Introduction to Chilly Wiki

Hello and welcome to the Chilly wiki, based on YouTube animator ChillyPanda! On here you will find anything related to ChillyPanda and her videos!

Please, feel free to help to improve this wiki and gather more site members.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character page.
Supreme King Servant, Voltechmaster Dragon

* **Name:** Supreme King Servant, Voltechmaster Dragon
* **Card Type:** G Unit
* **Grade / Skill:** Grade 4/Triple Drive!!!
* **Power:** 15000+
* **Critical:** +1
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** None
* **Card Flavor:**Hail the roar of legendary dragons! The sword of lightning pierces all defenses!

**Card Effect(s):**

* [Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
* [AUTO](VC)Thunderstrike 3 (This ability is active when your opponent's bind zone has three or more cards): [Soul Blast 2] When this unit attacks a vanguard, until end of that battle, all of your units in the front row gain [Power]+10000, and this unit gets "[AUTO](VC):[Counter Blast (2)] At the end of the battle, you may pay the cost. If you do, for every three cards in your opponent's bind zone, your opponent chooses one card from his or her hand, and binds that card face up.".
Supreme King Servant, Zoomdive Dragoon

* **Name:** Supreme King Servant, Zoomdive Dragoon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 8000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** The enemy is wide open. Shall we introduce ourselves~?

**Card Effect(s)**

* [ACT](VC/RC) Thunderstrike 3 (This ability is active when your opponent's bind zone has three or more cards):[Soul Blast (1)] Choose up to three of your units with the thunderstrike ability in the front row, and they get [Power]+3000 for every 2 cards in the opponent's bind zone until end of turn.
Dora's 3-D Pyramid Adventure

**Dora's 3-D Pyramid Adventure** is a 2003 *Dora the Explorer* game that runs on 3D Groove SX. It is based on the episode "The Lost City". There was a free online version on nickjr.com and a paid offline version from Nick Arcade, though both versions were identical.

## Gameplay

Dora must climb to the top of the number pyramid to find the key to the Lost City. In the first stage, Dora jumps on platforms; in the second stage, she swings on vines; and in the third stage, she climbs a tower of colored blocks. There are three difficulty levels. In an undocumented feature, pressing B will reset Dora.

## Glitches

* If Dora lands between the elevator and the first platform in Easy mode, the fourth and fifth platforms in Medium mode, or the ninth and tenth platforms in Hard mode, Dora may teleport to the outside of the pyramid and get stuck. The only way to escape is to press B.

## Gallery

PlatformsVinesColorful staircaseThe Lost City
## References

1. ↑ https://youtu.be/Z7ECS5oZVBo?t=40
2. ↑ https://youtu.be/kBJ-Li8GAXE?t=89
3. ↑ https://youtu.be/kBJ-Li8GAXE?t=28
Kirby's Adventure: Here We Go Again

**Kirby's Adventure: Here We Go Again** is the third comic in Kirby's Wonderful Adventures, coming in May 2017. The first part was released on May 6, 2017. The second part was released on September 18th, 2017, the largest gap between comic parts.

Due to the fact this was the comic in progress during Mr. Loser's break, the comic will be finished in October 2017.

## Story

   Kirby wakes up to realize that he did not have a dream. He turns on the television to find out why, and realizes King Dedede smashed the star rod into a million pieces. Kirby decides to go out to stop Dedede again. However, he is hungry, and eats a Waddle Doo. Kirby transforms into Beam Kirby. A mysterious person tells him how to use it, and he runs off excited to beat Dedede with his new power.

Kirby later encounters Whispy Woods. Kirby decides to use his beam powers on him, but gets hit and loses his ability. He then orders some matches, but the match salesman realizes he's going to burn the forest down, and kirby is arrested, and sent to Ice Cream Island.

## Characters

* Kirby
* King Dedede
* Meta Knight
* Whispy Woods
* Match Salesman
* Paint Roller
* Mr. Shine and Mr. Bright
* Kracko
* Heavy Mole
* Nightmare

## Trivia

* This comic's parts are much shorter than the previous two comics.
True Sanctuary of Light, Star Eater Dragon

* **Name:** True Sanctuary of Light, Star Eater Dragon
* **Card Type:** G Unit
* **Grade / Skill:** Grade 4/Triple Drive!!!
* **Power:** 15000+
* **Critical:** +1
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Once all is devoured, this dragon will bask in Silence.

**Card Effect(s):**

* Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
* [CONT]:All of your units with "Sanctuary of Light" in their name gain "Resist" until end of turn.
* [AUTO](VG) Generation Break 3:[Counter Blast 2] When this unit attacks an opponent's vanguard, you may pay the cost, if you do, retire all rear-guards of all fighters. Until end of turn, all other units in your front row gain [Power]+5000 for each unit retired with this effect and "[AUTO]:At the end of the battle this unit attacked an opponent's vanguard, place this unit on the bottom of your Deck and if you do, check the top 5 cards of your Deck for a <<Royal Paladin>> Unit and call that unit to open (RC).".
Sanctuary of Light, Obligator

* **Name:** Sanctuary of Light, Obligator
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** We shall stand our ground with his holy power!!

**Card Effect(s)**

* [AUTO][LB(4)]:[CB(1)] When a «Royal Paladin» rides this unit, you may pay the cost. If you do, search your deck for up to two cards, call them each to an open (RC), shuffle your deck, choose your vanguard, and until end of turn, that unit gets [POWER]+10000 and “[CONT](VC): During your turn, all of the units in your front row get [POWER]+5000.”.
* [AUTO](VC):[CB(1) & Choose a card from your hand, and discard it] When this unit’s attack hits a vanguard, if the number of rear-guards you have is four or more, you may pay the cost. If you do, search your deck for up to one grade 3 card, reveal it to your opponent, put it into your hand, and shuffle your deck.
Whispy Woods

> "Hi."
>       —Whispy Woods every time he appears.
>
>

Kirby Super Star artwork

**Whispy Woods** is a recurring character in Kirby's Wonderful Adventures.

## About

Whispy Woods is the first boss of every comic. Kirby is really annoyed about seeing him, or whatever other clone he has fighting Kirby. He has a running gag of saying "hi" to Kirby every time he appears.

## Character Inspiration

Whispy Woods and his clones are probably the most common first bosses in Kirby games, so Whispy appears as the first boss in every comic.

## Comic Appearances

### Kirby's Dream Land 1: An Adventure Begins

Whispy Woods appears for the first time in this comic. Since this is his first appearance, Kirby is not annoyed by seeing him. Kirby claims he's high, comments on how scary the boss is, and burns the forest down.

### Kirby's Adventure: Here We Go Again

Whispy Woods reappears in this comic, and explains that due to the series running on negative continituity, he will be the first boss of every comic. Kirby tries to defeat him using his Beam power up, but loses it to an air puff. Kirby later tries ordering some matches, but gets arrested instead. This marks the first time Kirby fails to defeat a boss.

### Kirby Super Star: The Gigantic Bird

Whispy Woods is attacked by Dyna Blade, who steals all his apples, even though Whispy Woods doesn't care.

## Trivia

* There are several instances in Kirby games where Whispy Woods is not the first boss in an area. Usually if this is the case, Whispy Woods is in a disguise. Some disguises are obvious, such as Flowerey Woods and King Golem. However, bosses like Fangora are also Whispy Woods in disguise. The exception to this is King Dedede in Kirby Squeak Squad.
* Whispy Woods is the first boss in the series that Kirby does not defeat, as Kirby is arrested in the middle of the battle.
Supreme King Servant, One-Two Djinn

* **Name:** Supreme King Servant, One-Two Djinn
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 10000
* **Critical:** +1
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Demon
* **Trigger Effect:** None
* **Card Flavor(s):** A demon that has a powerful One-Two Punch! He always catches his prey.

**Card Effect(s)**

* [ACT](VC/RC)[1/Turn] Generation Break 1 Thunderstrike 3 (This ability is active when your opponent's bind zone has three or more cards):[Counter Blast (1) & Soul Blast (1)] Until end of turn, this unit gets [Power]+5000, and "[CONT](VC/RC):When this unit would choose a unit to attack, choose up to one of your opponent's vanguards and two of his or her rear-guards, and this unit battles all of the chosen units in one attack.".
Sanctuary of Light, Comet Dragon

* **Name:** Sanctuary of Light, Comet Dragon
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 4000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** Stand +5000 Power
* **Card Flavor(s):** A bright as the daytime sky, this dragon rockets its way to the battlefield.

**Card Effect(s)**

* [AUTO](RC):[Put this unit on the bottom of your deck] At the end of your turn, if you have a grade 3 or greater vanguard with “Sanctuary of Light” in its card name, you may pay the cost. If you do, [CC(1)], and draw a card.
Sanctuary of Light, Starlight Dragon

* **Name:** Sanctuary of Light, Starlight Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Beyond the planet shall come a new power! Heavenly Obliteration!!!

**Card Effect(s):**

* [CONT](VC)[LB(4)]: During your turn, all of your units with “Sanctuary of Light” in its card name get [POWER]+3000. If you have a card named “Sanctuary of Light, Planetal Dragon” in your soul, all of the units in your front row with “Sanctuary of Light” in its card name get [POWER]+3000, and this unit gets [CRITICAL]+1.
* [ACT](VC)[1/Turn]:[CB(1) & Choose a card with "Sanctuary of Light" in its card name from your hand, and put it into your soul] Search your deck for up to one card with “Sanctuary of Light” in its card name, call it to an open (RC), shuffle your deck, and until end of turn, that unit and this unit get [POWER]+3000.
Supreme King Servant, Avatar Vishnu

* **Name:**Supreme King Servant, Avatar Vishnu
* **Card Type:**G Unit
* **Grade / Skill:**Grade 4
* **Shield:**15000
* **Nation:**Dragon Empire
* **Clan:**Narukami
* **Race:**Noble
* **Trigger Effect:**None
* **Card Flavor(s):**My thunder shall strike down all who oppose our Empire.

**Card Effect(s)**

* [G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
* [AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your opponent's units, retire it and bind that unit face up.
Supreme King Servant, Meditative Dracokid

* **Name:** Supreme King Servant, Meditative Dracokid
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 4000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** Heal Trigger
* **Card Flavor(s):** A mind is a terrible thing to waste on anger.

**Card Effect(s)**

* (You may only have up to four cards with "HEAL" in a deck.)
* [AUTO]:[Soul Blast (1)] When this card is discarded from your hand for a cost to call "Supreme King Servant, Blockade Supercell Dragon" from your G zone, Counter Charge (1).
Sanctuary of Light, Resourcer

* **Name:** Sanctuary of Light, Resourcer
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 1/Boost
* **Power:** 7000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** The cavalry has arrived!

**Card Effect(s)**

* [AUTO](RC)[1/Turn]: When your unit with “Sanctuary of Light” in its card name is called to (RC) from your deck, [CC(1)/SC(1)].
Cardfight Vanguard RP Wiki

## Welcome to Cardfight Vanguard RP

Hello, my name is Arch. I welcome all who see this message to our Wiki designed for Cardfighters interested in making their own stories and fighting legends unfold before them in real time. This wiki has access to both personal stories and a larger plot story involving the entirety of the wiki. Feel free to enjoy the wiki as it is always open so you may Cardfight, Role-Play, and meet and greet as you see fit for as long as you wish. This Wiki does have some special features to it specifically to make the games as interesting as possible. The Main Story of this Wiki takes place in its own Dimension away from the events of the currently airing Television Show as to not cause confusion or disruption for the flow of events currently progressing.

* Cardfight! Vanguard and its properties are owned by Bushiroad.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Sanctuary of Light, Bright Hoper

* **Name:** Sanctuary of Light, Bright Hoper
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** We are the hope of the world! None shall defeat us!

**Card Effect(s):**

* [AUTO]:[CB(1) – card with “Sanctuary of Light” in its card name & SB(1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, search your deck for up to one grade 1 or less card with “Sanctuary of Light” in its card name, call it to (RC), shuffle your deck, and until end of turn, that unit gets [POWER]+3000.
Supreme King Servant, Lightning Reseph

* **Name:** Supreme King Servant, Lightning Reseph
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 4000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Sylph
* **Trigger Effect:** Critical Trigger
* **Card Flavor(s):** I've got your back! I promise!

**Card Effect)s)**

* [AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Supreme King" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.
Sanctuary of Light, Returning Orbit Dragon

* **Name:** Sanctuary of Light, Returning Orbit Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** I shall always return to my allies when called.

**Card Effect(s):**

* [ACT](RC)[1/Turn]:[CB(1) – card with “Sanctuary of Light” in its card name] If you have a vanguard with “Sanctuary of Light” in its card name, you may pay the cost. If you do, until end of turn, this unit gets [POWER]+2000 and “[AUTO](RC):[Put this unit on the bottom of your deck] When your grade 3 or greater vanguard with “Sanctuary of Light” in its card name attacks, you may pay the cost. If you do, search your deck for up to one card named “Sanctuary of Light, Returning Orbit Dragon”, call it to (RC), and shuffle your deck.”.
Supreme King Servant, Rockclimb Dragoon

* **Name:** Supreme King Servant, Rockclimb Dragoon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** Our power shall climb forever. Even as we stand atop the summit.

**Card Effect(s)**

* [AUTO] Generation Break 1:[Counter Blast (1) & Soul Blast (1)] When this unit is placed on (RC), if you have a grade 3 or greater vanguard with "Supreme King Dragon" in its card name, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, binds that card face up, and this unit gets [Power]+3000 until end of turn.
* [AUTO](VC/RC):When this unit's attack hits a vanguard, if you have a vanguard with "Supreme King Dragon" in its card name, choose a card from your damage zone, turn it face up, and Soul Charge (1).
Sanctuary of Light, Perigree Dragon

* **Name:** Sanctuary of Light, Perigree Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** The reinforcements have arrived, charge!!

**Card Effect(s):**

* [ACT](VC)[1/Turn][LB(4)]:[CB(2) – cards with “Sanctuary of Light” in its card name & SB(1)] Search your deck for up to two cards with “Sanctuary of Light” in its card name, call them each to an open (RC), shuffle your deck, and those units get [POWER]+5000 until end of turn.
* [AUTO](VC):[Choose one of your rear-guards, and put it on the bottom of your deck]When this unit attacks a vanguard, you may pay the cost. If you do, choose up to two of your rear-guards with “Sanctuary of Light” in its card name, and until end of turn, those units get [POWER]+3000 until end of turn.
Supreme King Servant, General Bisham

* **Name:** Supreme King Servant, General Bisham
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 10000
* **Critical:** +1
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** The leader of the Narukami shall turn the tides of war in favor, always.

**Card Effect(s)**

* [AUTO](VC/RC) Thunderstrike 3 (This ability is active when your opponent's bind zone has three or more cards):[Counter Blast (1) & Soul Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, reveal cards from the top of your deck equal to the number of cards in your opponent's bind zone, search for up to two cards with the thunderstrike ability from among them, call them to separate (RC), and shuffle your deck. Your opponent chooses units from his or her rear-guards or drop zone up to the number of units called with this effect and binds them face-up.
Sanctuary of Light, Stardust Angel

## Sanctuary of Light, Stardust Angel

* **Name:** Sanctuary of Light, Stardust Angel
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 5000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Angel
* **Trigger Effect:** Stand +5000 Power
* **Card Flavor(s):** Rise my brethren! Protect the Sanctuary!
Supreme King Servant, Fatine

* **Name:** Supreme King Servant, Fatine
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 1/Boost
* **Power:** 6000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** Everyone~ Please hurry, let's all dance together~♪

**Card Effect(s)**

* [AUTO](RC) Thunderstrike 2 (This ability is active when your opponent's bind zone has two or more cards):[Soul Blast (1)] When this unit is placed on (RC), you may pay the cost. If you do, draw a card for every 2 cards in the opponent's bind zone.
Farming Can Be Frightening

Farming Can Be Frightening is the Nth episode in the series.

## Plot synopsis

A ghost farmer called the Phantom Farmer terrorizes Farmer Yumi and Al's farm

## Appearances

* Puptatonix
* Ryder
* Katie
* Ace
* Ranger
* Danny
* Zuma
* Rubble
* Skye
* Bella
* Snowflake
* Rosie
* Brownie
* Kasey
* Phantom Farmer
* Scooby-Doo
* Farmer Yumi
* Farmer Al
* Mystery Inc

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Supreme King Servant, Chain-bolt Dragoon

* **Name:** Supreme King Servant, Chain-bolt Dragoon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 1/Boost
* **Power:** 7000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** Nothing could have prepared you for this.

**Card Effect(s)**

* [AUTO](RC) Generation Break 1:When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, if you have a grade 3 or greater vanguard with "Supreme King Dragon" in its card name, your opponent chooses a card from his or her drop zone, and binds it face up. If a card was bound from the opponent's drop zone, choose up to one of your other units, and it gets [Power]+3000 until end of turn.
Conquering Supreme King Dragon, Dragonic Vanquisher "CATASTROPHE"

* **Name:** Conquering Supreme King Dragon, Dragonic Vanquisher "CATASTROPHE"
* **Card Type:** G Unit
* **Grade / Skill:** Grade 4/Triple Drive!!!
* **Power:** 15000+
* **Critical:** +1
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** None
* **Card Flavor:** The last thing left for this dragon to challenge is the Gods themselves.

**Card Effects:**

* [Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
* [AUTO] Generation Break 8:When this unit attacks a vanguard, you may pay the cost. If you do, retire and bind all of your opponent's rear-guards face up. If a unit was bound by this effect, all units in your front row gain [Power]+4,000 for every card in your opponent's bind zone and critical +1 for every three cards in your opponent's bind zone until end of turn.
* [AUTO](VC) Thunderstrike 10 (This ability is active when your opponent's bind zone has ten or more cards):At the end of the battle that this unit attacked a vanguard, if your opponent has no rear-guards, you may pay the cost. If you do, choose one of your opponent's vanguards, and deal one damage, during that damage check, all trigger effects are nullified. This ability cannot be used for the rest of that turn.
Blues Clues Joe's 3D Scavenger Hunt

**Blues Clues Joe's 3D Scavenger Hunt** is a 2002 game that ran on the 3D Groove engine made for Nick Jr. There was a free online version on nickjr.com and a paid offline version from Nick Arcade, though both versions were identical.

## Official description

> "Stroll along with Joe, Blue, and Mailbox, searching the neighborhood for lots of colorful items. Kids ages 3-6 can use their problem-solving and memory skills to help Joe follow the clues and find eggs, paints, a toy chest, strawberries, and more. Find fun and learning in the Blue's Clues 3-D world!"
>
>

## Gameplay Features

In the game you take control of Joe and go to the four locations to look for items instructed by Mailbox. The four locations are the Blue's Clues house, the park, the school, and the grocery store and the correct location Blue appears. There is a set number of items depending on the difficulty.

## Trivia

* While Mailbox tells Joe what to find next, Joe can be moved by clicking on the arrows. After the cutscene, the camera will be fixed in that position. If this is done during the opening cutscene, the camera will orbit around Joe for the rest of the game.
* Normally you can't walk in the grass unless you pull off a glitch with the basketball hoop at the park and if you do a trick there you can walk in the grass and you can make it all the way past the background.

## References

1. ↑ https://www.shockwave.com/gamelanding/joes-3d-scavenger-hunt.jsp
Supreme King Servant, Mighty Bolt Dragoon

* **Name:** Supreme King Servant, Mighty-bolt Dragoon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 1/Boost
* **Power:** 7000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** Silence. A world of calm. A world of peace.

**Card Effect(s)**

* [AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Supreme King" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
* [CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.
Sanctuary of Light, Blue Star

* **Name:** Sanctuary of Light, Blue Star
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** Stand and face me you interlopers!

**Card Effect(s):**

* [AUTO](RC): When your unit with “Sanctuary of Light” in its card name is called to (RC) from your deck, this unit gets [POWER]+3000 until end of turn.
Supreme King Servant, Martial Arts Dragon

* **Name:** Supreme King Servant, Martial Arts Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Speed and Strength are irrelevant to the strongest of dragons.

**Card Effect(s)**

* [AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose one of your opponent's rear-guards in the front row, retire it, and bind that card face up.
* [AUTO](VC/RC) Thunderstrike 2 (This ability is active when your opponent's bind zone has two or more cards):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+2000 and "[AUTO](RC) Generation Break 1:When this unit's attack hits a vanguard, Counter Charge (1).".
Sanctuary of Light, White Star Dragon

* **Name:** Sanctuary of Light, White Star Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Our spirits burn brighter than any sun!

**Card Effect)s):**

* [AUTO](VC)[LB(4)]: When this unit’s drive check reveals a grade 1 or greater card with “Sanctuary of Light” in its card name, choose one of your rear-guards, and until end of turn, that unit gets [POWER]+5000. If the revealed card has the same name as one of your units, [CC(1)/SC(1)].
* [ACT](VC)[1/Turn]:[CB(2) – cards with “Sanctuary of Light” in its card name] Search your deck for up to one card with “Sanctuary of Light” in its card name, call it to (RC), shuffle your deck, and until end of turn, that unit gets [POWER]+4000.
Supreme King Servant, Blockade Supercell Dragon

* **Name:** Supreme King Servant, Blockade Suprecell Dragon
* **Card Type:** G Unit
* **Grade / Skill:** Grade 4
* **Shield:** 15000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Adversity! Love! Hatred! Adoration! Go through it all and survive!

**Card Effect(s)**

* [G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
* [AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your opponent's attacking rear-guards, and retire all of your opponent's rear-guards in the same column as that unit, then bind those units face-up at the end of the turn.
True Sanctuary of Light, Blinding Light Dragon

* **Name:** True Sanctuary of Light, Blinding Light Dragon
* **Card Type:** G Unit
* **Grade / Skill:** Grade 4/Triple Drive!!!
* **Power:** 15000+
* **Critical:** +1
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Behold the light that shall cleanse all sins in the fast, present, and future.

**Card Effects):**

* Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
* [AUTO]Generation Break 2:[CB(2) & SB(2) & Choose a face down card named “True Sanctuary of Light, Blinding Light Dragon” from your G zone, and turn it face up] When this unit is placed on (VC), if you have a heart card with “Brightness” in its card name, you may pay the cost. If you do, unlock all of your locked cards, and until end of turn, the units unlocked with this effect get [POWER]+5000. If the number of rear-guards you have with “Sanctuary of Light” in its card name is four or more, [CC(1)/SC(1)].
Dyna Blade

**Dyna Blade** is a recurring character in Kirby's Wonderful Adventures.

## About

Dyna Blade always pops up at random times to yell about whatever's on her mind. Her catchphrase is "SQUAWK", inserting it into almost any sentence she says. Dyna Blade also has a hobby of trampling things and eating her chicks.

## Comic Appearances

### Kirby Super Star: The Gigantic Bird

Dyna Blade is terrorizing Dream Land. She steals Whispy's apples, walks in a keep off the grass area, and ding dong ditches Kirby. The latter triggers Kirby to go stop her.
Later, Kirby runs into Dyna Blade. Dyna Blade calls him Jigglypuff, and Kirby wants to kill Dyna Blade for ding dong ditching him. Kirby defeats Dyna Blade, but realizes that she has chicks. Dyna Blade says she only terrorized Dream Land because it made her chicks happy. Kirby apoligizes and walks away...

...but this is not true, as Dyna Blade eats one of her chicks, as the comic ends.

## Relationships with other Characters

### Kirby

Kirby does not like Dyna Blade, finding her to be in the top 5 for most annoying Dream Land citizens.

### Meta Knight

Meta Knight finds Dyna Blade to be a dangerous and annoying bird.

## Character History

Dyna Blade originally got a facebook account in early 2014, made by Mr. Loser and his cousin.

After Mr. Loser started TARS, Dyna Blade became a character in the series, being one of the most recurring characters. Unlike Shadow Star, she didn't suffer as much of a decline. One advantage Dyna had was the fact she was Kirby's substitute in any school related comic, as she was kinda the other bad student.

After TARS was cancelled, Dyna Blade was put into Air Ride Adventures. Unlike Shadow Star, Dyna Blade appeared in a comic, but it was only one comic. She did not appear in Stars & Gangs and did not have a page as long as Shadow Star's. Dyna Blade was eventually carried over to KWA when ARA was transferred to someone else.

## Trivia

* Dyna Blade is basically the same as her counterpart in The Air Ride Series, a series Mr. Loser made before Kirby's Wonderful Adventures.
* Due to appearing in TARS, ARA, and KWA, Dyna Blade is one of Mr. Loser's favorites, alongside the Shadow Star.
Sanctuary of Light, Apogee Dragon

* **Name:** Sanctuary of Light, Apogee Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** rade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Bring forth the Light of Judgment! Ride on my brothers!!

**Card Effect(s):**

* [AUTO](VC)[LB(4)]: When this unit’s drive check reveals a grade 3 card with “Sanctuary of Light” in its card name, until end of turn, this unit gets “[AUTO](VC):[Choose two cards with “Sanctuary of Light” in its card name from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, choose a grade 3 card with “Sanctuary of Light” in its card name from your hand, ride it as [STAND], choose your vanguard, and until end of turn, that unit gets [POWER]+10000.”.
* [ACT](VC)[1/Turn]:[CB(2) – cards with “Sanctuary of Light” in its card name] Draw a card, and until end of turn, this unit gets [POWER]+5000.
Sanctuary of Light, Lightspeed Dragon

* **Name:** Sanctuary of Light, Lightspeed Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Cosmo Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** No one ever sees this dragon's approach until its too late.

**Card Effect(s):**

* [AUTO]: When this unit is placed on (RC) from your deck, if you have a vanguard with “Sanctuary of Light” in its card name, until end of turn, this unit gets [POWER]+2000 and “[AUTO](RC):[Choose a card from your hand, and discard it] When this unit’s attack hits a vanguard, you may pay the cost. If you do, search your deck for up to one grade 3 card with “Sanctuary of Light” in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.”.
Sanctuary of Light, Star Striker

* **Name:** Sanctuary of Light, Star Striker
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 5000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Human
* **Trigger Effect:** Critical +5000 Power
* **Card Flavor(s):** The Sanctuary will never fall to darkness! Take this!

**Card Effect(s)**

* [ACT](RC):[Put this unit into your soul] If you have a grade 3 or greater vanguard with “Sanctuary of Light” in its card name, choose up to two of your rear-guards with “Sanctuary of Light” in its card name, and those units get [POWER]+3000 until end of turn.
Kirby's Wonderful Adventures

**Kirby's Wonderful Adventures** (Usually shortened to KWA) is a comic series made by Mr. Loser.  This series depicts events from Kirby games with the characters having new personalities. Sometimes a comic about another game is thrown in.

## Series origin

Before KWA, there were two former comics about Kirby. TARS was the first kirby comic, that was based on kirby air ride, though if TARS was throwing darts and was trying to hit Kirby Air Ride, and whatever it hit was the next comic, it rarely hit Kirby Air Ride. This series was later cancelled and replaced with a new shiny air ride series later, Air Ride Adventures. This series had better accuracy when throwing the dart at Kirby Air Ride. Mr. Loser  lost intrest with the series.

One day while playing SSBB, Mr. Loser remembered when he pretended the TARS characters were playing the game and talking at the same time. This somehow led to a what if he created a series that focused on all kirby games. The thought came into his head some other times, but wasn't put into motion for a while.

   On April 8, 2017, Mr. Loser decides to put this plan into motion and technically creates the series. After that a few more things happen during the course of 13 days.

* April 9: A sheet is created listing the personalities of several characters.
* April 15: Kirby's Dream Land 1: An Adventure Begins is started
* April 18: The first part of that comic is completed.
* April 21: This wiki and the series name are created.

## Characters

### Main

* Kirby
* King Dedede
* Meta Knight
* Waddle Dee

### Recurring

* Whispy Woods
* Kracko
* Yellow Kirby
* Dyna Blade

### One/Two time

* Lololo and Lalala
* Kabula
* Heckling Waddle Doo
* Paint Roller
* Mr. Shine and Mr. Bright
* Heavy Mole
* Nightmare
* Ziro
* Shadow Star
* Magolor

## List of Comics

* Kirby's Dream Land 1: An Adventure Begins
* Kirby Super Star: The Ingest Contest
* Kirby's Adventure: Here We Go Again
* Kirby Super Star: The Gigantic Bird
* Kirby Super Star: An Underground Adventure
The Supreme Kings

A group of five individuals who came into power one fateful day. Many eons ago it was foretold that five great dragons would be granted and immense power should they complete a trial set upon them by Haromnics Messiah. Upon completing these trials, the five dragons and their servants were given immense strength and powerful abilities that remain unrivaled. After the incident with Deus Ex Machina Demiurge, The Supreme King Dragons and their servants were willingly sealed away for the protection of Cray and its inhabitants until the time came for their power to be needed once again. Now with the revival of The Chronicles and the impending threat and revival of Demiurge, Harmonics Messiah called upon a group of five youths to wield the dragons in battle once more to stop the evil empire known as Gear Chronicle.

* Kagero
* Murakumo
* Narukami
* Nubatama
* Tachikaze
Supreme King Dragon, Dragonic Blademaster

* **Name:** Supreme King Dragon, Dragonic Blademaster
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** Dragon Empire
* **Clan:** Kagero
* **Race:** Flame Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** The 'True Flame' burns brightly once more along this blade.

**Card Effect(s):**

* [AUTO](VC/RC): Supreme Blaze *(At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn. Also, at the end of the turn this unit was blazing, any (RC) that a unit was on when retired by the skill of a vanguard cannot be used during your opponent's next turn). (This ability is always recognized even as a heart card but this effect can only be used once per Cardfight).*
* [AUTO](VC) Generation Break 3:At the end of each turn, if your opponent has no rear-guards, choose up to one card with the blaze ability from your drop zone, and put it into your hand then discard 1 card.
* [AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, retire it, choose one of your units with the blaze ability, and it gets [Power]+5000 until end of turn.
Sanctuary of Light, Little Librarian

## Sanctuary of Light, Little Librarian

* **Name:** Sanctuary of Light, Little Librarian
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 5000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Human
* **Trigger Effect:** Draw +5000 Power
* **Card Flavor(s):** History is important, learn from it or repeat it.
Kirby Super Star: The Ingest Contest

**Kirby Super Star: The Ingest Contest** is the second comic in Kirby's Wonderful Adventures, coming in April 2017. The comic's production started on April 26, 2017. It was released on April 27, 2017. This is based on Gourmet Race, a sub game in Kirby Super Star.

## Story

Kirby is doing something on the floor when Dedede shows up at his door. Krby slams the door, but later answers it. Dedede says he challenges Kirby to a gourmet race, where the contestants have to eat as much food as possible. Kirby agrees because food is involved.

After the race starts, Kirby gets hammered by Dedede. Dedede eats a hamburger, but Waddle Dee reveals that hamburger is poisonus. Kirby later gets lost in the middle of the stage, and asks two random eyeballs if they have seen a fat penguin running around. He also hears about their evil plot, but the black eyeball says they were only gonna steal the cookies from the cookie jar. After finding where Dedede is thanks to the mysterious eyeballs. Kirby then steals some ice cream Dedede was about to grab and Dedede trips on a banana Kirby was eating.

Waddle Dee later announces that Kirby has won. Dedede is surprised that Kirby has won the gourmet race, but Kirby isn't feeling well, and pukes in front of Dedede and Waddle Dee, ending the comic.

## Characters

* Kirby
* King Dedede
* Waddle Dee
* Dark Matter
* Zero

## Trivia

* This is the first super star comic.
* Dedede switches to his Super Star sprites in this comic. According to Mr. Loser, while the NIDL sprite is better in terms of quality, he prefers using the super star sprites because he feels like using them. Also Dedede's first appearance in this comic was funnier with the super star sprite.
Sanctuary of Light, Starburst

* **Name:** Sanctuary of Light, Starburst
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 5000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Elf
* **Trigger Effect:** None
* **Card Flavor(s):** Blasting through the stars to find our destiny!

**Card Effect(s)**

* [AUTO]: Forerunner
* [AUTO](RC)[1/Turn]:[CB(1) & Put this unit into your soul] When your grade 3 or greater card with “Sanctuary of Light” in its card name is placed on (VC), you may pay the cost. If you do, search your deck for up to one grade 1 or less card with “Sanctuary of Light” in its card name, call it to (RC) in the same column as your vanguard, shuffle your deck, and until end of turn, that unit gets [POWER]+2000.
Supreme King Servant, Dusty Plasma Dragon

* **Name:** Supreme King Servant, Dusty Plasma Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** The True Light Speed Thunder Claw. None shall escape its destructive attack.

**Card Effect(s)**

* [AUTO](RC) Generation Break 1 (Active if you have one or more face up G units in total on your (VC) or G zone):When this unit attacks, this unit gets [Power]+3000 and "[AUTO](RC):[Counter Blast 1] When this unit's attack hits an opponent's vanguard, if your vanguard is in Legion, you may pay the cost. If you do, your opponent chooses one of his or her rear-guards, retires it, and binds that card face up.".
Supreme King Dragon, Dragonic Vanquisher

* **Name:** Supreme King Dragon, Dragonic Vanquisher
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** None
* **Card Flavor:** Those who oppose peace, oppose the dragons. Not a wise decision.

**Card Effects:**

* Supreme Thunderstrike *(The opponent puts the top card of their Deck face down in their bind zone equal to the number of cards currently in their bind zone.) [ACT][1/turn] (This ability is recognized even as a heart card but can only be activated once as the effect of a Stride per Cardfight).*
* [AUTO](VC) Generation Break 3 (Active if you have three or more face up G units in total on your (VC) or G zone):When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+5000/[Critical]+1 until end of turn.
* [AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your opponent's rear-guards, retire it, and bind that card face up. If a card was bound, bind 1 card from their hand face down until end of turn.
Sanctuary of Light, Light Shield

* **Name:** Sanctuary of Light, Light Shield
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 1/Boost
* **Power:** 6000
* **Critical:** +1
* **Shield:** 0
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Human
* **Trigger Effect:** None
* **Card Flavor(s):** Fall Back!! My shield shall protect you!

**Card Effect(s)**

* [CONT]: Sentinel
* [AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle.
* [AUTO](RC)[1/Turn]: When your unit with “Sanctuary of Light” in its card name is placed on (RC) in the same column as this unit, if you have a vanguard with “Sanctuary of Light” in its card name, until end of turn, this unit gets [POWER]+3000 and “[AUTO](RC):[SB(1)] At the end of your turn, you may pay the cost. If you do, return this unit to your hand.”
Sanctuary of Light, Bright Healer

## Sanctuary of Light, Bright Healer

* **Name:** Sanctuary of Light, Bright Healer
* **Card Type:** Trigger Unit
* **Grade / Skill:** Grade 0/Boost
* **Power:** 5000
* **Critical:** +1
* **Shield:** 10000
* **Nation:** United Sanctuary
* **Clan:** Royal Paladin
* **Race:** Elf
* **Trigger Effect:** Heal +5000 Power
* **Card Flavor(s):** Stay still and let me help you.
Supreme King Dragon, Yasuie Ryu

* **Name:** Supreme King Dragon, Yasuie Ryu
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 3/Twin Drive!!
* **Power:** 11000
* **Critical:** +1
* **Nation:** Dragon Empire
* **Clan:** Murakumo
* **Race:** Abyss Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** Nothing shall stand in the way of the True Dragons. Not even shadows.

**Card Effect(s):**

* To Be Revealed...
Supreme King Servant, Cloudmaster Dragon

* **Name:** Supreme King Servant, Cloudmaster Dragon
* **Card Type:** Normal Unit
* **Grade / Skill:** Grade 2/Intercept
* **Power:** 9000
* **Critical:** +1
* **Shield:** 5000
* **Nation:** Dragon Empire
* **Clan:** Narukami
* **Race:** Thunder Dragon
* **Trigger Effect:** None
* **Card Flavor(s):** The great obstructing dragon. It's lightning gaze tears apart its foes in an instant.

**Card Effect(s)**

* [AUTO] Generation Break 1 Thunderstrike 3 (This ability is active when your opponent's bind zone has three or more cards):When this unit is placed on (RC), until end of turn, this unit get [Power]+2000 for each card in your opponent's bind zone, and all of your opponent's units cannot intercept.
* [CONT](GC) Generation Break 1 Thunderstrike 2 (This ability is active when your opponent's bind zone has two or more cards):This unit gets [Shield]+10000.