recursal/Fanatic-Fandom huggingface dataset:
The Path of Resonance

The Path of resonance is a scepter path that focuses on summoning and spell duplication.

## Path Summary

The path of resonance focuses on summoning a horde of minions while duplicating your spells and providing protection with the unique spell *Resonate*.

### Benefits

The path of resonance is a great fit for a player that-

* likes summoning creatures or
* likes gaining extra experience and
* isn't happy with just one copy of their spells
* likes their spells amped up. Resonance can unlock the Masterful modifier, which casts spells 2 levels above their stated level.

Resonance is a very capable combat scepter, for any player looking for a scepter to fill hybrid utility and combat roles.

### Possible Modifiers

The path of resonance has the following possible modifiers:

* Witty
* Skillful
* Summoners Aspect
* Insightful
* Lesser Reach
* Echoing
* Masterful

## The Route of Witty Summoning

Follow this route on the Path of Resonance to control hordes of minions with high level spells. All your spells have a chance to echo and your summoning spells have a large boost. All of your spells cast a level above normal and your Wit spells gain double XP.

Steps on the Route of Witty Summoning

### Modifiers

* Witty
* Summoners Aspect
* Echoing
* Skillful

### Spells

* Summon Zombie
* Resonate

## The Route of Skillful Summoning

Follow this route on the Path of Resonance to masterfully control hordes of minions. All your spells have a chance to echo and your summoning spells have a large boost. All of your spells cast as if they are 2 levels above normal.

Steps on the Route of Skillful Summoning

### Modifiers

* Summoners Aspect
* Echoing
* Masterful

### Spells

* Summon Zombie
* Resonate

## The Route of Witty Insight

Follow this route on the Path of Resonance to gain experience both in combat and with your Wit spells. All your spells have a chance to echo and killing mobs drops extra experience. All of your spells cast a level above normal, and their range is slightly increased. Grace spells gain 2x XP.

Steps on the Route of Witty Insight

### Modifiers

* Witty
* Insightful
* Lesser Reach
* Echoing
* Skillful

### Spells

* Soul Missile
* Resonate

## The Route of Skillful Insight

Follow this route on the Path of Resonance to masterfully gain experience in combat. All your spells have a chance to echo and killing mobs drops extra experience. All of your spells cast as if they are 2 levels above normal, and their range is slightly increased.

Steps on the Route of Skillful Insight

### Modifiers

* Insightful
* Lesser Reach
* Echoing
* Masterful

### Spells

* Soul Missile
* Resonate
Soulbinding

Soulbinding is a totem of amethyst trinket augment that keeps the players inventory on death.

## Obtaining

### Imbuing

Soulbinding
Soul Sand,
Totem of Amethyst

## Usage

### Effect

Soulbinding is a passive augment. Its effect is active as long as the item is equipped in the proper slot(s).

While a totem imbued with soulbinding is in the player inventory, that player will not drop their items on death.

### Augment Targets

Soulbinding can be imbued on Totem of Amethyst.
Deadly Shot

Deadly shot is an enchantment that increases the projectile speed of crossbows.

*Note: this has the side effects of increasing projectile range and damage.*

## Usage

### Effect

Deadly shot increases projectile speed. The way that Minecraft arrows work, this also increases their range and damage. Firework damage is not affected.

* Arrow damage is directly proportional to speed. This means, for example, that a crossbow enchanted with deadly shot III will deal almost 75% increased damage (assuming the projectile hasn't passed through a material that slows it down significantly).
* Arrows fire on a parabolic trajectory. A faster arrow will therefor have a longer parabolic arc, and therefor a longer range.

 Firework
 Arrow | Yes
 Arrow

### Enchanting Targets

Deadly shot can be enchanted onto crossbow items. This includes modded crossbows.
Cozy Grenade Cap

The cozy grenade cap is a cap in Mothergunship: Forge. It comes in all rarities except legendary. It gives enemies a chance to explode when defeated, which becomes a guarantee on a rare grenade cap. It is also part of the cozy family. The lower level grenade caps are strong when they activate but somewhat unreliable. The rare one, however, is very powerful because it makes them explode every time. When multiple weaker enemies are near each other, this can sometimes cause a chain reaction that cleans most of the room.
Disenchanting Table

The disenchanting table can be used to strip specific enchantments off of an item at the cost of books and experience.

## Obtaining

### Breaking

Imbuing tables can be broken with diamond or better pickaxes. They drop themselves when broken with the correct tool.

### Crafting

Disenchanting Table
Book and Quill,
Altar of Experience,
Crying Obsidian,
Grindstone

## Usage

Place the item to disenchant into the tables left slot along with a book in the right slot. A list of enchantments for removal will appear. The top and bottom button scroll through the list while the middle button performs the disenchanting.

Each item has a limited number of disenchants that can be performed on it. The table by itself can only perform on disenchant on any given item. To increase that capacity, add crystal pillars around the table. The cost of disenchanting increases with every usage on an item.

### Crystal Pillars

Place two pillars of two crystal blocks around the disenchanting table to add one more removal to a particular item. With all 8 pillars, the table can remove 5 enchantments from any one unique item. See below image for an example of a disenchanting table with the max possible pillar setup. Each distinct material shown in the picture adds one additional disenchant. The pillars do not need to be these materials, or in pairs of materials. All the pillars can be the same, or all different. Blocks within a pillar can be different if desired.

#### Valid Pillar Blocks

This list can be added to by other mods, modpack creators, etc., so check in-game with a recipe viewer to see all the blocks available in the `disenchant_pillar_blocks` tag. The most basic block to use is likely the block of amethyst, which you will find alongside the clusters in a geode.

* Polished Amethyst Block
* Polished Amethyst Pillar
* Polished Amethyst Bricks
* Chiseled Polished Amethyst Bricks
* Block of Diamond
* Block of Emerald
* Block of Amethyst
* Block of Netherite

### Light Source

Disenchanting tables emit light at level 10 when placed.

If LambDynamicLights is installed, disenchanting tables can act as handheld light sources. They emit light at level 10 when held.
Blazing Scepter

The Blazing Scepter is a tier 2 fury scepter that focuses on fire magic. I can cast up to tier 2 spells.

## Obtaining

### Imbuing

Blazing Scepter
Blazing Gem,
Iridescent Orb,
Imbued Quartz,
Imbued Lapis,
Blaze Powder,
*Suitable scepter*

Blazing Scepter from Iridescent
Blaze Powder,
Gem Dust,
Iridescent Scepter

### Scepter Paths

Blazing Scepter is a midpoint of the following scepter path:

* The Path of the Equinox

### Modifiers

Blazing Scepter adds the following modifier:

* Fire Aspect

### Starting Spells

Blazing Scepter comes with the following spell:

* Fireball

### Crafting

Blazing Scepter is used in the following recipe:

* Equinox
Healers Pact

Healers Pact is a pact modifier that pairs with Healers Grace.

*Pacts add conditions to its paired modifier without the modifier having those conditions directly*

## Obtaining

### Pact

Healers Pact is obtained as a pair with healers grace when that modifier is obtained.

## Usage

### Effect

All spells that are *not* healing spells have a 35% longer cooldown and a 35% higher mana cost.

### Lineage

#### Descendant

Healers Pact will upgrade into Saints Pact when combined with another instance of the healers pact lineage.
Empowered Slash

Empowered slash is a tier 2 fury spell that slashes opponents in an area in front of the caster with empowered magical energy.

## Obtaining

### Book of Lore

Empowered Slash can be obtained via a Book of Lore. Chances of obtaining Empowered Slash are increased if the player is holding a relevant wand in their offhand.

Once obtained in the book of lore, the empowered slash spell is added to a suitable scepter via imbuing

Empowered Slash
Amethyst Shard,
Book of Lore,
Garnet Sword,
*Suitable Scepter*

## Usage

### Scepter Spell

Empowered Slash is a scepter spell. Use a tier 2+ scepter, (right click by default) to cast empowered slash if the scepter is enchanted with empowered slash and it is the selected spell.

### Effect

Casts a blade of energy in front of the caster. This blade damages all enemies that are caught in it.

* The closest enemy takes full damage.
* All other mobs take half damage.

### Modifiability

The following aspects of empowered slash can be affected by scepter modifiers:

* Damage (blade damage)
* Range (blade reach and width)

### Recycling

If obtained as an enchanted book, it can be recycled for 1 Gem Dust.

If obtained as a Book of Lore, it can be recycled for 3 gem dust.
Campfire thrower

The campfire thrower is a barrel in Mothergunship: Forge. It has a slight wind-up before shooting and one of the slowest projectiles in the game, but that is all compensated for and then some by its damage per second being among the highest in the game. It is also part of the cozy family, allowing it to slightly boost certain other parts.

## Stats

71 damage

840 rate

1% crit chance

0.5 second charge time

slow projectile speed

low spread

## Known upgrades

+crit chance

+rate

-charge time

+projectile speed
Nightmare laser

The nightmare laser is a barrel in Mothergunship: Forge. It only comes in rarities of rare or higher. It deals very high damage and has chain, allowing it to hit multiple enemies at once. It is also part of the spooky family, allowing it to slightly boost certain other parts. However, it has a charge time before it attacks, making it the only slow-firing weapon that can’t easily stretch ammo canisters though tap-firing.
Undying

Undying is a totem of amethyst trinket augment that protects the holder from death.

## Obtaining

### Imbuing

Undying
Pyrite,
Soul Sand,
Egg,
Totem of Amethyst

## Usage

### Effect

Under normal circumstances, undying does nothing. When the user dies, however, the following effects are triggered:

* Death is prevented
* 1 health is restored
* Removes all status effect
* Grants 40 seconds of fire resistance I
* Grants 45 seconds of regeneration II
* grants 5 seconds of absorption I

This is the same set of effects as the totem of undying.

### Mana Cost

Undying consumes 360 mana when triggered. Under normal circumstances, this will automatically burn the augment out.

### Augment Targets

Undying is specific to the totem of amethyst.
Scepter of the Pacifist

The Scepter of the Pacifist is a tier 2 grace scepter focused on non-combat and healing through effects.

## Obtaining

### Imbuing

Scepter of the Pacifist
Malachite Figurine,
Iridescent Orb,
Imbued Quartz,
Imbued Lapis,
Poppy,
*Suitable scepter*

Scepter of the Pacifist from Iridescent
Poppy,
Gem Dust,
Iridescent Scepter

### Scepter Paths

Scepter of the Pacifist is a midpoint of the following scepter path:

* The Path of Redemption

### Modifiers

Scepter of the Pacifist adds the following modifier:

* Healers Grace
* Healers Pact

### Starting Spells

Scepter of the Pacifist comes with the following spell:

* Bedazzle

### Crafting

Scepter of the Pacifist is used in the following recipe:

* Redemption
Blazing Gem

Blazing Gem is an aspect gem used in fire-based crafting recipes and scepter upgrades.

## Obtaining

### Igniting

To ignite a blazing gem:

1. Hold a gem of promise in your off hand
2. Subject yourself to 120 instances of fire damage (fire, lava, magma, etc) without having fire resistance or being fire immune.

**NOTE: An "instance" of damage is considered to be when a player is actually hurt by damage. If a player stands in fire constantly, igniting this gem will take 60 seconds, as the player can be damaged every half-second.**

## Usage

### Crafting

Blazing gems are used in the following recipes:

* Blazing Scepter
* Equinox

### Recycling

Blazing gems can be recycled into gem dust. Each blazing gem yields 4 dust.
Withering Bolt

Withering Bolt is a tier 3 fury spell that launches wither skulls in the direction cast.

## Obtaining

### Book of Lore

Withering bolt can be obtained via a Book of Lore. Chances of obtaining withering bolt are increased if the player is holding a relevant wand in their offhand.

Once obtained in the book of lore, the withering bolt spell is added to a suitable scepter via imbuing

Withering Bolt
Amethyst Shard,
Book of Lore,
Wither Skeleton Skull,
*Suitable scepter*

## Usage

### Scepter Spell

Withering bolt is a scepter spell. Use a tier 2+ scepter, (right click by default) to cast withering bolt if the scepter is enchanted with it and it is the selected spell.

### Effect

Launches a wither skull in the direction cast. Unlike the withers attack, the stats of this skull are modifiable.

### Modifiability

The following aspects of withering bolt can be affected by scepter modifiers:

* Damage (skull damage)

### Recycling

If obtained as an enchanted book, it can be recycled for 1 Gem Dust.

If obtained as a Book of Lore, it can be recycled for 3 gem dust.
Strength

Strength is a totem of amethyst trinket augment that grants the user strength while active.

## Obtaining

### Imbuing

Strength
Steel Ingot,
Blaze Powder,
Totem of Amethyst

## Usage

### Effect

Angelic is an activated augment. Using the totem (right click by default) will toggle the effect.

While active, the totem holder is granted Strength X, where X is the level of strength imbued on the totem.

### Mana Cost

While active, strength uses an average of 0.5 totem mana per second.

### Augment Targets

Strength can be imbued on a Totem of Amethyst.
Mass Heal

Mass Heal is a tier 2 grace spell that heals the caster and all nearby allies.

## Obtaining

### Book of Lore

Mass heal can be obtained via a Book of Lore. Chances of obtaining mass heal are increased if the player is holding a relevant wand in their offhand.

Once obtained in the book of lore, the mass heal spell is added to a suitable scepter via imbuing

Mass Heal
Smoky Quartz,
Glistering Melon Slice,
*Suitable scepter*

## Usage

### Scepter Spell

Mass heal is a scepter spell. Use a tier 2+ scepter, (right click by default) to cast mass heal if the scepter is enchanted with mass heal and it is the selected spell.

### Effect

Mass heal heals the caster and all nearby allies.

* If the caster is alone, they are healed for 5+ health.
* The the spell also affects allies, all affected mobs/players are healed by 4+ health.

### Modifiability

The following aspects of mass heal can be affected by scepter modifiers:

* Damage (heal amount)
* Range (spell area of effect)

### Recycling

If obtained as an enchanted book, it can be recycled for 1 Gem Dust.

If obtained as a Book of Lore, it can be recycled for 3 gem dust.
Inquisitive Gem

Inquisitive Gem is an aspect gem used in wit-based crafting recipes and scepter upgrades.

## Obtaining

### Igniting

Ignite an inquisitive gem by:

1. Holding a gem of promise in your off hand.
2. Gaining 8 unique status effects.

**NOTE: These can be any status effect, positive or negative, including "instant" ones like harming and also including modded effects.**

**NOTE 2: All 8 status effects do not need to be active at the same time. The gem simply checks that you've gained 8 effects at some point while holding it.**

#### Challenge Mode

The most adventurous effects to gain while igniting an inquisitive gem are:

If an inquisitive gem is ignited with these 8 effects, you get kudos from the developer, but also maybe more.....?

Note that gaining any other effect while attempting this will throw the attempt off! A gem will ignite as soon as any 8 effects are reached.

## Usage

### Crafting

Inquisitive gems are used in the following recipes:

* Altar of Experience
* Bardic Scepter
* Scepter of Insight
* Skillful Scepter
* Sojourn
* Summon Totem of Wit

### Recycling

Inquisitive gems can be recycled into gem dust. Each inquisitive gem yields 4 dust.
List of Enchantments

A list of the vanilla-style enchantments added by Amethyst Imbuement. **NOTE: Amethyst Imbuement also increases the max level of many vanilla enchantments (Unbreaking V, Sharpness VII, etc). These higher level enchantments can be accessed by enchanting your items in the Imbuing Table.**

* Bulwark
* Cleaving
* Contaminated
* Deadly Shot
* Decayed
* Heroic
* Insight
* Lifesteal
* Multi Jump
* Night Vision
* Puncturing
* Rain of Thorns
* Steadfast
* Vein Miner
* Wasting
Heartstone

Heartstone is a rare crafting item that can only be found in loot.

## Obtaining

### Chest Loot

Heartstone can be found in Crystal Workshop chests, Battletowers jungle chests, Jungle Temple chests, Shipwreck treasure chests, and Desert Pyramid chests.

### Fishing

Heartstone can be obtained from fishing treasure loot.

## Usage

### Crafting

Heartstone is used in the following recipes:

* Healthy
* Redemption

### Recycling

Heartstone can be recycled into gem dust. Each heartstone yields 3 dust.
Celestine

Celestine is a tier 4 gem used in high tier crafting.

* Angelic
* Undying

Celestine is also a valid item for any recipe calling for the `c:gems` item tag (though using it for one of these recipes is strongly discouraged unless you are trying to flex).

### Beacon Payment Item

Celestine is a valid beacon payment item (though using it for a beacon is strongly discouraged unless you are trying to flex).
Builders Aspect

Builders Aspect is a scepter modifier that boosts spells related to placing blocks into the world.

## Obtaining

### Scepter Upgrading

Builders Aspect can be found on the following scepter:

* Builders Scepter

Builders Aspect can be obtained as part of the following scepter path:

* The Path of the Sojourn

## Usage

### Effect

Whenever a builder spell is cast, the following modifiers are applied:

* Cooldown decreased 20%.
* Spell range and range of effect increased by 1 block per spell level.

### Lineage

Builders Aspect does not have a modifier lineage.
Pact of Danger

Pact of Danger is a pact modifier that pairs with Dangerous.

*Pacts add conditions to its paired modifier without the modifier having those conditions directly*

## Obtaining

### Pact

Pact of Danger is obtained as a pair with dangerous when that modifier is obtained.

## Usage

### Effect

All spells that are *not* fury spells have a 25% longer cooldown and a 25% higher mana cost.

### Lineage

#### Descendant

Pact of Danger will upgrade into Pact of Lethality when combined with another instance of the pact of danger lineage.
Villages Config

The villages config contains modifiable parameters for Crystal Workshop generation in villages, including some modded villages. If a certain village mod is not represented here, it is not supported currently. If integration is desired, a ticket can be opened on the github issue tracker to request integration.
Echoing

Echoing is a scepter modifier that grants the scepter a chance to echo the casting of a spell shortly after the first cast.

## Obtaining

### Scepter Upgrading

Echoing can be found on the following scepter:

* Resonance

Echoing can be obtained as part of the following scepter path:

* The Path of Resonance

## Usage

### Effect

Echoing has a 25% chance of copying a spell whenever one is cast. The echo casts 0.7 seconds after the original.

An echo cast this way does not use mana or affect spell cooldown.
Ametrine

## Ametrine

### Stackable

Yes (64)

Ametrine is a tier 3 fury gem used in crafting and smithing.

## Obtaining

### Imbuing

Iridescent Scepter
Citrine,
Amethyst Shard,
Imbued Quartz

## Usage

### Crafting

Ametrine is used in the following recipes:

* Ametrine Helmet
* Ametrine Chestplate
* Ametrine Leggings
* Ametrine Boots
* Celestine
* Comet Storm
* Draconic Vision
* Fang Barrage
* Flamewave
* Levitating Bullet
* Lightning Storm
* Mass Exhaust
* Mass Revivify
* Resilience
* Summon Crystalline Golem

Ametrine may also be used in any recipe calling for the `c:gems` item tag.
Bombot slingshot

The bombot slingshot is a barrel in Mothergunship: Forge. It only comes in rarities of rare or higher, and shoots a powerful projectile that resembles a bombot enemy. Although its arc would normally make it hard to use, it has aoe, allowing a near miss to deal damage. It also is the only weapon with shrapnels built in, making each shot, hit or miss, create 3 smaller projectiles. This makes it amazing at clearing groups of enemies.

## Stats

All stats shown are base stats. Due to the bombot slingshot's high rarity, some will be higher on any given bombot slingshot

600 damage (due to the bombot slingshot's high rarity, it always has at least 780 in actual gameplay)

60 rate

4% crit chance

medium AoE

3 shrapnels

Medium projectile speed

Low spread

Arc at long ranges

## Known upgrades

+crit chance

+projectile speed

+rate
Aspect Gems

Aspect Gems are special uncraftable gems used in certain upgraded scepters and other magic recipes.

## Igniting

To create an aspect gem first requires a Gem of Promise. Hold the gem of promise in your off hand and subject yourself to certain world events in order to ignite the gem of promise into an aspect gem.

## Gems

The current aspect gems are:

* Blazing Gem
* Sparking Gem
* Lethal Gem
* Brutal Gem
* Healers Gem
* Inquisitive Gem
Status Effects

Amethyst Imbuement adds the following status effects, with descriptions of the effect provided listed for each.

## Charmed

A mob afflicted with charmed will not move or attack.

## Draconic Vision

A player with the draconic vision effect will be able to see nearby ores outlined with a glowing effect.

## Immunity

A player with immunity will not be affected by (most) negative status effects.

Granted by

* Cleanse
* Mass Cleanse
* Immunity
* Mass Revivify

## Inspired

A player with inspired will resist death once. Inspired is removed after resisting death once.

## Leapt

A player afflicted with leapt cannot double jump.

## Resonating

A mob afflicted with resonating will be dealt more damage by the Resonate spell.

## Shielding

*(Currently unused).*

In older versions of Amethyst Imbuement, shielding provided absorption hearts similarly to absorption, but each level only provides one half-heart of absorption per level, as opposed to the vanilla effect providing 2 hearts per level.

### Granted By

(currently)

* Nothing

(previously)

* Shielding
* Imbued Amulet
* Imbued Headband
* Imbued Ring

## Soulbinding

A player with soulbinding will not lose their inventory on death.

## Spectral Vision

A player with spectral vision will see nearby living mobs outlined with a glow.

## Striding

A player with striding is able to step up 1 block heights without jumping.
Imbued Lapis

## Imbued Lapis

### Stackable

Yes (64)

Imbued lapis is a tier 1 wit gem used in many recipes.

## Obtaining

### Chest Loot

Imbued Lapis can be found in many different loot chests.

### Imbuing

Imbued Lapis
Lapis Lazuli,
Book

## Usage

### Crafting

Imbued Lapis is used in the following recipes

* Bardic Scepter
* Bedazzle
* Blazing Scepter
* Builders Scepter
* Clerics Scepter
* Corrupted Scepter
* Create Lava
* Dash
* Energetic Opal
* Frosted Scepter
* Hard Light Bridge
* Illuminating
* Imbued Amulet
* Imbued Headband
* Imbued Ring
* Iridescent Scepter
* Lustrous Scepter
* Mana Potion
* Opal
* Scepter of Blades
* Scepter of Insight
* Scepter of Recall
* Scepter of Summoning
* Scepter of the Pacifist
* Scepter of the Paladin
* Scepter of the Vanguard
* Sparking Scepter
* Summon Zombie
* Teleport
* Travelers Scepter
* Witty Scepter

Imbued lapis may also be used in any recipe calling for the `c:gems` item tag.

### Power Generation

Imbued lapis is a valid "blue item" for the ExtraGenerators colorful generator.
Decayed

Decayed is an enchantment that withers the target when hit with an enchanted weapon.

## Usage

### Effect

When a target is hit with a weapon enchanted with decayed, the target is inflicted with 5 seconds of wither II.

### Enchanting Targets

Decayed can be enchanted on a broad range of weapons. Targets listed here are general categories. Most modded items that fall under one of the categories will also work (a Sniper Bow, for example, is a type of crossbow).

 Axes (secondary)
Ice Spikes

Ice Spikes is a unique tier 2 fury spell that summons a row of frozen spikes to damage and freeze struck enemies.

## Obtaining

### Scepter Upgrading

Ice Spikes is obtained as part of creating a Frosted Scepter.

## Usage

### Scepter Spell

Ice Spikes is a scepter spell. Use a tier 2+ scepter, (right click by default) to cast ice spikes if the scepter is enchanted with it and it is the selected spell.

### Effect

Summons a row of icy fangs to damage and freeze struck enemies. Spikes terrain match better than evoker fangs, following slopes and cliffs well.

* Summons a row of 12+ icy fangs.
* Fangs deal 5.5+ damage when they strike an entity.
* Struck entities are frozen for 125+ seconds.

### Modifiability

The following aspects of empowered slash can be affected by scepter modifiers:

* Damage (spike damage)
* Duration (duration enemies are frozen)
* Amplifier (number of spikes in the row)

### Recycling

If obtained as an enchanted book, it can be recycled for 1 Gem Dust.
Imbued Headband

The imbued headband is the upgraded version of the copper headband that provides additional passive benefits as well as can accept Trinket Augments.

## Obtaining

### Imbuing

Imbued Headband
Imbued Quartz,
Imbued Lapis,
Copper Headband

## Usage

### Wearing

While worn in the *face* slot, the imbued headband provides a 3% speed boost and a 2.5% chance of blocking an attack.

If the headband is imbued with an augment, it also provides those benefits as long as that augment isn't disabled.

### Imbuing

Imbued headbands can be imbued with non-specific trinket augments as well as some trinket augments specific to headbands.

Headband specific augments:

* Draconic Vision
* Spectral Vision

## Crafting Ingredient Effects

* Warding Candle: +0.5 Armor Toughness
* Block of Steel: +0.8 Armor
* Block of Beryllium Copper: +5% Attack Speed
* Glistening Ice: -3% Cooldown Reduction
* Tigers Eye: +1.5 Knockback Resistance
* Energetic Opal: +3% Speed
* Glowing Fragment: -2% Mana Cost Reduction
* Brilliant Diamond: -6% Mana Cost Reduction
* Accursed Figurine: +10% Incoming Damage
* Malachite Figurine: +5% Spell Duration Power
* Resonant Rod: +3% Spell Damage Multiplier
* Heartstone: +1% Spell Amplifier Multiplier
* Lustrous Sphere: +5% Spell Level Multiplier
* Knowledge Powder: +0.05 Bonus Experience
* Golden Heart: +10% Spell Range Multiplier
* Copper Ward: +0.03 Shielding Chance
* Imbued Ward: +0.05 Shielding Chance
Kolya

## Name

### Alias

Kolya,World God,Anklebiter,My Lord,Child God,Aarali's lesser form,

## Extra Info

### Affiliation

Greater GodsThe Horsemen

Engeltilbeder Church

ADSEC

### Family

Alyona Semenov (mother),Unnamed Father (deceased),

Kirgan Semenov (estranged sister),

Rune Gyldenlove (adoptive father),

Trym Gyldenlove (adoptive brother),

Ecanus (Guardian),

Medusa (Guardian),
Cleanse

Cleanse is a tier 1 starter grace spell that clears negative status effects and grants temporary immunity.

## Obtaining

### Imbuing

Cleanse
Milk Bucket,
*Suitable scepter*

## Usage

### Scepter Spell

Cleanse is a scepter spell. Use a tier 2+ scepter, (right click by default) to cast cleanse if the scepter is enchanted with it and it is the selected spell.

### Effect

Cleanses the caster or their target of all negative effects, extinguishes them if they are on fire, and grants temporary immunity.

### Modifiability

The following aspects of cleanse can be affected by scepter modifiers:

* Duration (duration of immunity)

### Recycling

If obtained as an enchanted book, it can be recycled for 1 Gem Dust.

If obtained as a Book of Lore, it can be recycled for 3 gem dust.
Steel Ingot

Steel Ingot is a basic crafting ingredient used in various Amethyst Imbuement recipes.

## Obtaining

### Chest Loot

Steel ingots can be found in Village Armorer chests, Abandoned Minecarts, Ruined Portal chests, and Stronghold chests.

### Imbuing

Steel Ingot
Raw Iron,
*Coal Tag Item*

## Usage

### Crafting

Steel ingots are used in the following recipes:

* Resilience
* Shielding
* Steel Armor
* Steel Block
* Strength

Steel ingots are valid items for use in any recipe that calls for the `c:steel_ingots` item tag.

### Repairing

Steel ingots can be used in an anvil to repair steel armor.

### Sandwichable

Steel ingots count towards the `sandwichable:metal_items` item tag.
CATACLISMO Wiki

# Welcome to the Cataclismo Wiki!

Follow the creators on Instagram!  **Lumiico**, **chatot\_charles209**, and **Terroryn**!

We currently have **318** **edits**, **29** **pages**, and **14** **files**.

Join the **Discord**!

Welcome to the **Cataclismo Wiki**, a wiki based on the project *Cataclismo* by Lumiico and developed with various other contributors. Cataclismo is a sci-fi post-apocalyptic world set in the 1950s that starts with a 7-year-old boy, **Kolya**. Kolya is accredited to the role of 'World God' after the death of the previous one, creating an unprecedented turn in the world's history. After 2000 years of being target to several foes and reincarnating countless times, how can Kolya's journey make a turn for the better? With the help of allies, and a god.

*Psst... Visitor!*

# Check it out!

There are currently **0** active users online. But nontheless, whether you're just trying to find something or contribute to our pages, Keiki and us thank you very much for checking out the Cataclismo wiki!
Key Cap

The key cap is a cap in Mothergunship: Forge. The only rarity it comes in is uncommon. It unlocks a single locked door, disappearing upon use. This cap, unlike most parts, can be found in key challenge rooms, which always give this as a reward. If seen in a normal part reward room, it is usually a good idea to take this, because treasuries give good rewards. It’s also required to unlock a door to enter the heart area, so always take at least 1 key if you want to reach the heart. However, this cap is useless if the skeleton key cap is on the gun, because the skeleton key can already unlock all doors needed, making the key redundant.
Akio

## Overview

Akio Nakamura is a solo exorcist working for ADSEC. He is a older man who struggles to make friends and money.

## Appearance

Akio is a freakishly tall man, especially considering his Japanese heritage. He wears Meiji-Era style clothing, with a blue hanten (Winter coat), and a white shirt and brown vest underneath. He wears long brown pants and ankle length work boots.

Across his face is a long thing scar that stretches across his nose. He has two moles under his left eye and next to his mouth on the right. He has crow's feet and wrinkles due to his age. Akio is rather lean, but still carries muscle. He also still dyes his hair blue well into his old age, which is now throat length. Naturally, his hair is dark brown.

## Personality

A romantic and insecure man at heart, Akio is easily swayed by the words of others, often at his own expense. When he was much younger, he had trouble making friends, especially with men, as his environment was rather homophobic (His first long term friend being Finn).

Although coming from a Samurai family that had defected from Imperial Japan to America, the Nakamura Clan still upheld tradition strictly. Because of this, Akio's mental health deteriorated greatly, causing him to rebel and join ADSEC.

As a young man, Akio was much more confident and sociable, often abandoning Finn to go flirt with men, although usually he'd be rejected.
Liquid silver canister

The liquid silver canister is an ammo canister in Mothergunship: Forge. It adds a moderate damage bonus and gives projectiles neutralize, allowing them to stop enemy projectiles. Because it needs projectiles to hit enemy projectiles to work, it works best with barrels that have either large projectiles, such as the pizza launcher, or multishot, such as the shrapnel cannon. The x-pistol and barrel barrel are exceptions to this rule because they already have similar effects, making the canister wasted on them.
Mothergunship: Forge Wiki

**Welcome to the Mothergunship: Forge Wiki!**
Wiki for Mothergunship: Forge VR title, Developed and Published by Terrible Posture Games, Inc.

Check the game out on Steam and Oculus stores.

Visit the official page here: https://www.terribleposture.com/mothergunship-forge/

We're a collaborative community website about Mothergunship: Forge that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This wiki was only recently founded by fans who wish to have a source of information available for the game. All contributions are greatly appreciated in this phase!

## Gallery

PlaceholderGun partsPlaceholderBarrelsPlaceholderCapsPlaceholderAmmo CanistersPlaceholderConnectorsPlaceholderEnemiesPlaceholderBossesPlaceholderUpdate HistoryPlaceholderLocations

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Last resort Ammo Cap

The last resort ammo cap is a cap in Mothergunship: Forge. It only comes in the uncommon rarity. It refills all ammo canisters when the player gets hit. It is best when the player has some type of healing item to allow it to activate more frequently without killing the player. However, like all caps that refill canisters, it struggles when used with slow-firing barrels because tap-firing can stretch canisters for a long time. It also is often outclassed by the meter cap, which can stretch infinite ammo power ups and make canisters last a long time that way.
Dual Fan Cap

The dual fan cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It increases the rate of fire of connected barrels more than a dakkadakka cap of the same rarity. However, it requires at least 1 barrel on each hand to work, otherwise it does nothing. Since it only benefits 1 hand, it is sometimes best to put one barrel in the off hand and the rest with this cap.
Effects

There are a variety of effects that make up the stats for all Gun parts in Mothergunship: Forge Wiki. All Barrels have some combination of Effects that make up their primary stats, which always include Damage, Projectile Speed, Firerate, and Crit, and and sometimes another stat as well, such as Multishot or Chain, depending on the barrel.
Bosses

Bosses are powerful enemies faced at the end of each area. Each one has its own attack patterns that the player must learn to beat it. There are 4 bosses in the game, and all except the fourth are required to win the game, while the fourth is an optional extra challenge.

Defeating any boss will reward the player with either a choice between 2 rare or better parts or, if beating the boss allows the player to win, 250 purple stuff. If the player moves to the next room and doesn't exit the level, they gain 3 health.

 Dragon train | Neon
 Mothergunship | Core
 Mothergunship heart | Heart
Barrels

Barrels shoot projectiles in the direction they are facing, dealing damage to enemies and sometimes having additional effects, such as chain. Pressing the fire button will cause all barrels on that hand to shoot. They are the player’s primary way of damaging enemies, making them extremely important. Because of this, one is given to the player at the start of each run.

Barrels come in 4 rarities: common, uncommon, rare, and legendary. They can be upgraded using forge upgrades up to rare, but cannot be upgraded to legendary.
Magnetic canister

The magnetic canister is an ammo canister in Mothergunship: Forge. It adds no damage, but gives a barrel magnetic, allowing it to home in on enemies. The bonus works best on barrels that are hard to hit enemies with, for reasons ranging from a slow projectile like the campfire thrower, to an arc like the bombot slingshot, to a high spread like the rapid shotgun. The spikeball launcher, which has both an arc and high spread, is an especially good option to pair this with.
Shady Sandwich Cap

The shady sandwich cap is a cap in Mothergunship: Forge. It comes in all rarities except legendary. It heals the player every time a challenge room is completed. It is useful for players that like challenge rooms, and works well with the thumbs up cap. However, it becomes extremely powerful in challenge mode. Because nearly every room is a challenge room, the cap will continuously activate, allowing a common cap to rival the performance of the legendary biscuit trophy cap, and an uncommon one to even outperform it, which is extremely strong. Having multiple shady sandwich caps or obtaining a single rare one can make the player almost immortal in challenge mode, something almost no other single cap can do.
Mickey's Random Tips For Editing

Some things I've noticed as I use this wiki more over time. Overall, so far, I really like how the interface works in comparison to other wikis, but they all have their quirks.

1. Link as you go. So, sometimes you're doing giant content copy-paste drops, like a section from the rulebook. If you can go back through it and link to sub pages, great! But that's a lot to do and I wouldn't assume anyone would have the time. But other times, you're typing content directly into the wiki interface. Especially when you're doing that, create links to other pages as you go. Or even to pages that don't yet exist, but probably should. Even if you're not going to be the one to make that eventual subpage yourself! Here's why. Imagine 17 people make a bunch of random edits to the wiki all over the place and, for whatever reason, all make links to a subpage that doesn't exist. Let's say they all link to a subpage about Fey and use the word "Fey"' as their link. Now imagine person number 18 actually creates the "Fey" subpage and puts some info in it. All of those previous 17 "Fey" links will now work and point to the newly created content! So link as you go, even if you're linking to something that doesn't exist and you won't create.
2. When you are going to create a subpage on a topic that leads to something like a copy-paste of a bunch of raw notes you want to preserve, specify the subject of the notes and don't just call the link "Raw Notes" or the like. Use something like "Raw Notes about Chimera" or whatever. Otherwise, we'll end up with either a bunch of pages named the same thing, but about different topics, or we'll wind up with a bunch of unrelated pages all pointing to the same subpage. That... would be suboptimal. Ditto things like "Visions," "Notes," "Discussions," etc.
Copper Headband

The copper headband is a starter piece of jewelry that is worn in the *face* Trinkets slot.

## Obtaining

### Crafting

Copper Headband
Beryllium Copper Ingot

### Trading

Copper headbands can be traded from journeyman-level Crystal Witch villagers for 12-16 emeralds and 1 copper ingot. **NOTE: Not a beryllium copper ingot. A normal one. The witch is nice enough to do the refining for you :)**

## Usage

### Wearing

While worn in the *face* slot, the copper headband provides a 3% speed boost.

### Crafting

Copper headbands are used in the following recipes:

* Imbued Headband
Rubber canister

The rubber canister is an ammo canister in Mothergunship: Forge. It adds an above average damage bonus and bounce, potentially allowing a missed shot to hit something else later. However, adding this to a rocket launcher, grenade launcher, or bombot slingshot isn’t a good idea. Doing so will cause their projectiles to bounce in situations where they would otherwise have exploded and dealt damage to enemies, making them harder to use.
Brawler's Ammo Cap

The brawler’s ammo cap is a cap in Mothergunship: Forge. Its only rarity is uncommon. It refills ammo canisters when the player punches an enemy. It is extremely situational because it needs the player to both need more ammo for canisters and be in a position to punch enemies, both of which don’t always happen individually, let alone together. It is usually outclassed by the ammo reserve and meter caps, both of which are more consistently good at keeping canisters active. And the cap’s whole function is often made obsolete on slow-firing barrels by tap-firing.
Meter Cap

The meter cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It increases the duration of timed power-ups, namely 100% crit and infinite ammo. It is the second of those that makes the meter cap good at ammo conservation, with an uncommon meter cap granting near-infinite amounts of ammo. It also works on weapons that gain buffs from critical hits, because it affects 100% crit power-ups too. The extra criticals can also lead to extreme bursts of damage, clearing certain rooms very quickly.
Missiles Cap

The missiles cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It increases the size of AoE and mines. It does not work on every weapon, but it is very strong with AoE barrels, because it allows them to hit more targets at once, sometimes allowing them to clean whole hordes of enemies at once. It is also great with canisters that have mines, because it makes moving enemies stay in the mine’s area for longer.
Superfists Cap

The superfists cap is a cap in Mothergunship: Forge. Its only rarity is uncommon. It gives the fist the ability to block projectiles. It is very useful for players that can use it well because it reduces the number of projectiles the player needs to dodge. However, it is completely useless with the brawler perk, which grants the same effect.
Jelly canister

The jelly canister is an ammo canister in Mothergunship: Forge. It adds a moderate amount of damage and a chance to create jelly mines, which slow enemies trying to move through them. The nature of the canister means it’s more efficient with barrels that have multishot or a high rate of fire, though the lack of benefit when multiple mines stack means this is less important than with the acid canister.
Restock Paddle Cap

The restock paddle cap is a cap in Mothergunship: Forge. Its only rarity is uncommon. It restocks each shop pedestal the first time it is used. This cap works best when the player is playing a game mode that tends to drop large amounts of money, such as challenge mode. But its real use is with caps that grant money, such as the piggy bank cap. If the player is already making enough money to buy everything useful in a shop, the restock paddle is basically free parts, armor, and forge upgrades, becoming one of the best caps in the game.
Angelic

Angelic is a totem of amethyst trinket augment that grants creative flight.

## Usage

### Effect

Angelic is an activated augment. Using the totem (right click by default) will toggle the effect.

While active, the user is granted creative flight.

### Mana Cost

While active and while the player is flying, Angelic consumes 2 durability per second. If the totems durability is completely consumed, angelic will burn out.

### Augment Targets

Angelic is specific to the totem of amethyst.
Ammo Canisters

Ammo Canisters are a type of gun part found throughout the game. Each canister adds a unique type of effect to the barrel that is closest to it. Ammo Canisters come in 4 rarities: **White**(common), **Blue**(uncommon), **Purple**(rare) and **Gold**(legendary) and all Ammo Canisters can be found at all rarity levels. Ammo Canisters can be upgraded and gain an extra stat boost or effect when increasing in rarity, with the exception of **Gold**(legendary) canisters, which are already fully upgraded.

List of Ammo Canisters:
 Ice Canister | Adds Neutralize effect
Guardian

Guardian is a totem of amethyst trinket augment that summons a crystalline golem to aid the caster when their health is low, and offers temporary buffs when triggered.

## Obtaining

### Imbuing

Guardian
Charged Moonstone,
Poppy,
Carved Pumpkin,
Amethyst Block,
Totem of Amethyst

## Usage

### Effect

Under normal circumstances, guardian does nothing. When the user drops below 20% health, however, the following effects are triggered:

* The totem holder is granted 20 seconds of Regeneration I.
* The totem holder is granted 10 seconds of Resistance I.
* The effects of gusting are triggered.
* A temporary crystalline golem is summoned at the players location.

### Mana Cost

When guardian is triggered, it depletes 240 mana from the totem it's enchanted on. This means that Guardian can only trigger once before the totem needs to be repaired to allow it to trigger again. This cost is not affected by the Unbreaking enchantment.

### Augment Targets

Guardian is specific to the totem of amethyst.
Soul Missile

Soul Missile is a tier 1 starter fury spell that casts a bolt of armor-piercing dark energy in the direction cast.

## Obtaining

### Imbuing

Soul Missile
Soul Sand,
*Suitable scepter*

### Scepter Upgrading

Soul missile is obtained as part of creating the following scepters:

* Corrupted Scepter
* Scepter of Insight

## Usage

### Scepter Spell

Soul missile is a scepter spell. Use a tier 1+ scepter, (right click by default) to cast soul missile if the scepter is enchanted with it and it is the selected spell.

### Effect

Fires a bolt of dark energy in the direction cast. This can damage multiple entities if aimed well.

* This bolt's damage pierces armor

### Modifiability

The following aspects of soul missile can be affected by scepter modifiers:

* Damage (bolt damage)

### Recycling

If obtained as an enchanted book, it can be recycled for 1 Gem Dust.
Accelerator Cap

The accelerator cap is a cap in Mothergunship: Forge. It comes in common and uncommon rarities. It increases the projectile speed of all connected barrels. It works well when there are barrels with either slow projectile speed or an arcs, such as the bombot slingshot or rocket launcher. It competes with the coffee canister for singe barrels, but the nature of canisters means the accelerator is much better when multiple barrels need higher projectile speed.
Mend Equipment

Mend Equipment is a tier 1 starter grace spell that repairs equipment in the casters inventory.

## Obtaining

### Imbuing

Mend Equipment
Iron Block,
*Suitable scepter*

## Usage

### Scepter Spell

mend equipment is a scepter spell. Use a tier 1+ scepter, (right click by default) to cast mend equipment if the scepter is enchanted with it and it is the selected spell.

### Effect

Randomly repairs equipment in the casters inventory.

### Modifiability

The following aspects of mend equipment can be affected by scepter modifiers:

* Duration (amount of damage repaired)

### Recycling

If obtained as an enchanted book, it can be recycled for 1 Gem Dust.
Dual Power Cap

The dual power cap is a cap in Mothergunship: Forge. it comes in common or uncommon rarities. It increases damage by a larger percentage than a power cap of the same level. However, it requires the player to have at least 1 barrel on each hand or else it does nothing. Since it doesn't affect the other hand, it is sometimes best to put 1 barrel and nothing else on the other hand to trigger this cap without splitting your weapon much.
Danburite

Danburite is a tier 1 wit gem used in crafting.

### Trading

Danburite can be traded from an apprentice-level Crystal Witch villager for 1 emerald.

## Usage

### Crafting

Danburite is used in the following recipes:

* Altar of Experience
* Create Sponge
* Create Water
* Energetic Opal
* Experience Bush Seed
* Gusting
* Headhunter
* Lightfooted
* Opal
* Shine
* Skillful Scepter
* Soul of the Conduit
* Spectral Vision
* Summon Boat

Danburite is also a valid item for any recipe calling for the `c:gems` item tag.
Vein Miner

Vein Miner is an enchantment that allows the user to mine multiple blocks at once.

## Usage

### Effect

When the user of the enchanted tool finishes mining a suitable block, if they are holding down the proper keybind, multiple blocks in an area around the mined block will break instead of just the mined block.

Each level of vein miner increases the maximum number of blocks mined by 4.

### Keybind

The default keybind for vein mining is the grave key (`). This can be changed in the options menu.

### Enchanting Targets

Vein Miner can enchant any digging type tool (pickaxe, shovel, etc)