Shield Hero

>
> *"Let's see, a man from Isekai, a shield that can switch to other shields, on a map, what can he do?"*
>
>

Shield Hero is a ~~lowkey copyright~~ class from an anime called The Rising of the Shield Hero, he currently has 4 basic shields, and 4 unlockable shields each made for a specific purpose.

## Overview

Shield Hero is a quest/gamepass class entirely focused on supporting him and the team; whether through drawing aggro from your teammates or even acting as a healer in a pinch, Shield Hero will always be able to support you in any and all situations you may find yourself in.

While playing as Shield Hero, make sure to never stick to one shield **(especially pipe!!!)** as this will limit your effectiveness on the battlefield. Remember: *Every* single shield has it's purpose. No shield trumps the other.

## Moveset

    PSV: Balloons circle around you, latching onto any target nearby. Each balloon has a different set of targeting priorities and deals varying amounts of damage.

Red: Closest, Priority: Boss, 2nd Priority: Minion, DMG: 1.5x

Yellow: Farthest, Priority: Boss, 2nd Priority: Minion, DMG: 1.25x

Orange: Closest, Priority: Minion, 2nd Priority: Boss, DMG: 1x

Shields:

* Legendary Shield (Middle). While having this shield out, gain a passive 2 Flat Damage Reduction
	+ [ LMB ] : Prompt shield for 0.525s, blocking 90% of incoming damage. You are immobilized while blocking. (1s CD)
	+ [ AB1 ] : Draw aggro in a moderate radius. Decreases the damage of all enemies within a 50 stud radius by 30% for 5 seconds. (8s CD)
	+ [ AB2 ] : Gain 0.65 seconds of invulnerability. Upon getting hit, summon a shield in front of you that blocks enemies and projectiles. (14s CD)
* Book Shield (Top left)
	+ [ LMB ] : Prompt Shield for 0.525s, blocking 50% of incoming damage. Grants a 1.25x SPD buff. (0.9s CD)
	+ [ AB1 ] : Heal all allies for 10x ATK, divided among them, max 50 heals each. (13s CD)
		- For maxed, heal 200 HP divided by alive teammates.
		- Heals a bonus 12.5% (6.25% if your the caster/shield hero) of Max Health on top of the divided amount.
		- Cooldown reduced based on amount of allies healed.
	+ [ AB2 ] : Gives (1.15+(lvl/40))x defence buff to all nearby allies (weaker than defender ab3). (8s CD)
* Pipe Shield (Middle Left)
	+ [ LMB ] : Prompt Shield for 0.825s, blocking 75% of incoming damage. Grants a 0.5x SPD debuff. (1.475s CD)
	+ [ AB1 ] : Summon a wall of pipes that blocks enemies and all projectiles. Lasts 14 seconds before despawning. (20s CD)
	+ [ AB2 ] : Summon a spherical prison around the closest boss, trapping them in place for 9.5 seconds. (16s CD)
		- Can block some allies' projectiles.
		- Due to a bug, it can also trap players in some cases.
* Rope Shield (Bottom left)
	+ [ LMB ] : Prompt Shield for 0.675s, blocking 66.67% of incoming damage. Movement speed is unaffected. (1.3s CD)
	+ [ AB1 ] : Grapple onto a wall, sending you flying towards the location. Can be cancelled with LMB. (9.75s CD)
	+ [ AB2 ] : Summon a large shield that then pushes itself forward, dealing lots of damage and knocking back enemies. Shield then lasts for 7s before despawning. (14s CD)
		- Note that this ability is literally the only base ability you have that deals damage. Just make sure you point it in a direction that won't block everyone else's projectiles/push the boss at a crucial moment making everyone miss, or your teammates will not be pleased.
		- Jumping on the shield allows you to dodge AOEs on the floor.
* Wrath Shield (Bottom right), Obtained by being last person standing in a full server and holding Legendary Shield LMB until you die, and another unknown requirement.
	+ [ PSV ] : Gain health based on your Wrath Meter, scaling from 98 MHP at 0%, to 260(?) at 100%. 85% of damage taken is converted into **Spare** damage, making it harder for you to die but easy to get low.
	+ [ PSV2 ] : All healing received is cut in half
	+ [ LMB ] : Prompt shield, has incredibly low durability and low block power.
	+ [ AB1 ] : Summon a giant King hand, that after a windup, deals 500 x 3 damage, with minor stun to combo into itself. Drains 20% health
	+ [ AB2 ] : Held ability, giant hands that block projectiles, dealing 200 damage on startup, and drains your health in ticks of 2% (use this to lower health)
	+ [ AB3 ] : Fire a blast from your shield, doing 200 damage in a minor AoE, draining X% hp, **IF YOU WOULD DIE FROM THIS**, Swap back to legendary shield.
* Pickaxe Shield, obtained by catching Colden's stomp with Pipe AB2, and another unknown requirement.
	+ [ LMB ] : idk
	+ [ AB1 ] : idk
	+ [ AB2 ] : idk
* Soul-Eater Shield, something to do with Glacies Anima and rope shield, and another unknown requirement.
	+ [ LMB ] : idk
	+ [ AB1 ] : idk
	+ [ AB2 ] : idk
* Bioplant Shield, Obtained by cleansing 5 people of poison at once with Book AB1, and another unknown requirement.
	+ [ LMB ] : idk
	+ [ AB1 ] : idk
	+ [ AB2 ] : idk
* [ AB3 ] : Swap to a different shield.
	+ Brings up a Popup

## Cost

> **This is both a quest-unlockable and a gamepass class.**
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## Strategy

* The abilities you’re going to be using ALL THE TIME are book ab2 and rope ab1, with the book ability being the most important. Book ab2 heals in a good radius and 10 seconds being a fairly short cooldown, and you can go ~~literally~~ almost anywhere you want with rope ab1. Use these abilities often and well.
* Try not to stick to one shield! All of them have their utilities, but if you have to choose a “default”, try book shield because it gives you a speed boost when attacking with it and ab2 is always useful, with ab1 being fairly nice when you don't need to use the other shields, which taunt, escape or make a wall with the other shields. when you think about it, the other ab1s are always moves that have something related to an "AHH IM GONNA DIE" moment, you taunt to save someone whos about to die, or you escape or make a wall when you're about to die hmm
* The main goal is to survive, secondary goal is to help teammates (notably book ab2 to heal, legendary ab1 to taunt enemies away or pipe shield to keep enemies back). The balloons are how you do damage, if you’re solo just live and the enemies hp will drain away.
* Your team shouldn't really rely on you as the healer. While you can save lives with book ab2, 13s cooldown is just too high for you to be a consistent healer, and you have other things to do with your ab2 than just heal.
* **PLEASE STOP BLOCKING MY WAY.** Yes, you can save lives with pipe shield or rope shield's ab2, but remember that pipe shield ab2 or ab1 is very harmful to your team. Almost half of the classes in the game are handicapped when they're blocked by pipe ab2 or ab1, and about a 2/5s of them receive camera issues from ab2's orb when they try to go in and swing their melee weapon. Ranged DPS classes like spellblade or gunslinger now can't do anything, which can be useful if they're trying to escape, but don't just mindless spam pipe ab2 when it's not necessary. Trying to stop necromancer? Just use book shield, spam lmb and circle around him at a medium distance, you'll be able to distract him that way while also dealing damage and not blocking everyone. Trying to stop ignis meme? He's slow anyway, there's no need to stop him, everyone can easily just run, if they die it's because they were fighting at low health when they could've easily escaped which is their fault. Trying to stop glacies anima? Well you better not do it when she's close to half health, or else all the souls are gonna glitch and go into the void. Mindless spamming is going to hurt your team more often than not, however you should keep in mind that it can be useful. Trying to stop necromancer, but you're at low health and so is your team? Good idea. Trying to stop glacies anima when she's at high health and about to kill someone? Eh, acceptable. If someone is about to die and pipe ab2 can stop it, THAT'S when you should use it. Bosses like data, shed and colden from yin/yang are good examples. Unless everyone's cool with you spamming it, pipe ab2 spam is a bad idea.
* To travel faster, equip the book shield and spam attack. You’ll multiply your speed by 1.25x every time you click, so spam away.
* Here’s a cool trick to pull off, equip the rope shield and press 3, then press it again (3, 3). You'll find that it switches to book shield, which, when combined with rope ab1, allows you to fly across the map, then quick switch to book shield to heal someone. This situation comes up a surprising amount of times so try using it often
* Sadly, not all abilities are made equal. You probably won’t find much use with legendary shield ab2, having a long cooldown, short window of time, and a terrible excuse of a wall when you could make a much bigger wall with pipe shield ab1 or even rope shield ab2 in a pinch.
* Try using legendary shield ab1 to taunt the boss, then get a bit of distance between you and the boss and use rope ab2 to summon a big shield. Stay behind the shield, so the boss will just keep walking into it because they're trying to get you. Your teammates can hurl all the projectiles they have at it, which they will almost certainly appreciate. After you taunt with the legendary shield, you have to put some distance between you and the boss or else you’re gonna fling them away because that’s what rope ab2 does. The exception to this is goblin king, he's too fat to be flinged away.
* You can deal 15 damage against Ignis Meme’s crystals with rope ab2. Just don’t use it while facing your teammates or you’ll block their projectiles with the resulting big shield.
* Try standing on Ignis Meme’s crystals so your balloons automatically attack the crystal. The eruptions from the ground can’t hurt you if you’re standing on the top of the crystal, and the projectiles from flamelings, fire circles, and magma pools can’t hurt you either. The only way to get hurt is to get hit by Ignis Meme’s fire breath or the orbs he uses to summon magma pools (which can only hit you if he’s right next to you, if so why are you standing right in front of his face).
* Use pipe shield’s ab2 if someone is about to die from Data or Shed. Your team will (most likely) thank you. Actually, just use pipe shield ab2 if someone is about to die from ANY boss, these situations with data and shed are just more common due to their targetting nature, more detail on bullet point 5.
* Pipe shield is the most harmful shield to your team. Avoid blocking off projectiles from your ranged teammates or blocking the path of other classes who are trying to get away, but remember that pipe shield can still be very useful if used correctly.
* Pipe shield’s ab2 + shovel knight’s stomping ability = happy shovel knight + 35% chance of angry teammates.
* Typically you’ll only really purposefully use your lmb on book shield for speed. When you're playing shield hero, most of the time you’d be trying to heal and buff your teammates or you'd taunt and dodge the boss, instead of standing around and blocking with legend shield. maybe if you're on your last leg and trying to block damage, legend shield's an okay idea but that's about it. Rope's lmb kinda just gives you a bit of bonus defense for spamming it and pipe's lmb is almost never used, because if you're trying to block damage you'd just go with legend shield. Lmb is only good if have godlike reaction time and have incredible memory and muscle memory of boss attacks.
* *You can’t. Disable. **Switching.** **SHIELDS.*** Have fun accidentally pressing 3 because of muscle memory when you were supposed to press 2 to heal with book shield, and then waiting for 5+ agonizing seconds to switch back to book shield. Honestly this it’s probably an oversight but shield hero would be 1.3x better if you could disable switching shields. Just try not to press 3 too much, ok?

## Shield Hero's Guide to Solo/Boss fights

So your teammates are all dead. Of course they are. Luckily, you don't need your teammates because you can solo (most of the time)! Also, this guide is mostly based on soloing, but has some other tips for beating bosses with a team. So first let's get some general tips down...

Book AB2 is your greatest asset. You're going to take damage all the time, and you can heal a consistent 66 out of 260 HP with book AB2, which is really good even with the cooldown. Book AB1 is also great, just a little damage reduction and a really short cooldown. Use it when you don't have to use anything else. So let's get on with the bosses...

### Goblin King

Goblin King is either super easy, really difficult, or almost impossible, depending on luck, your teammates, and your ping. So right out the gate, the biggest problem is the blue mages. You can't manually target the blue mages. The blue mages will constantly be close to GK, healing thousands of health, while you are unable to do anything except say "GUYS BLUE MAGES". In phase 1, this is an unstoppable nightmare which you can't really deal with on your own unless you get lucky and there's no blue mages, however since it's phase 1, most players (if there are any) would still be alive and helping you.

In phase 2 when everyone somehow dies, this is your time to shine. Once you have GK's aggro, you can just walk backwards along the edges of the map, keeping as much distance as possible, with book shield for heals and speed boosts. What this does is make GK chase you so fast that the blue mages can't catch up, allowing your balloons to slowly disintegrate him while he has no heals. You can sidestep his sword slam attack and jump over his AOE attack and use rope AB1 to run away if you mess up. This also has the benefit of having all the other minions being unable to catch up, not just blue mages, leaving you alone to beat up GK.

However, remember how I said ping gets into play here? Well for people with about 700+ ping, GK's AOE move literally attacks before the warning appears. By the time you're warned, even if you jump the moment you can react, you still get hit. You have to predict the future and jump reaaaally early in order to dodge it. This is quite the inconvenience in our strategy, but there is a fix. You have to keep as much distance as possible. GK can't use his AOE if you're too far away, however he can still use his sword slam attack. Luckily this attack can be dodged easily in time, you just have to immediately focus on sidestepping it as soon as you see it. You also need to avoid sharp turns at corners, as this will allow GK to catch up slightly closer to you and use his AOE. Try walking in a giant circle along the edges of the map instead of a giant square.

### Yin & Yang Twins

So for this one, you won't need your teammates this time. What you want to do is go to Dinesh and just circle her at a roughly close-medium distance. On rounds 1-10, you can't get more simple than that, just circle her and heal up when you take damage. Don't stay too close or you will be hit by Dinesh easier. Colden will hopelessly try to catch you, but you can easily outrun Colden, which is made even easier by book shield's speed boost. One thing to note is that when Dinesh uses their 3-orb attack (the ones that explode), they actually stop moving after a while and start moving into the direction of you. These orbs are commonly the culprits for you losing health, so keep an eye on them. Once Dinesh dies, Colden will be sad and rage but you can just move backwards, diagonally shifting left and right, to dodge their attacks, or just move in a big circle. You can also use pipe AB2 to trap them but keep in mind they can still hit you with the black-triple-eruption-line-move-thing, so just circle around the pipe shield orb to dodge the attack.

Of course though, on rounds 10+, Dinesh starts predicting her attacks and, well, predicts where you're going to be instead of where you are. You're going to have to get creative with moving backwards, jumping, switching directions, and dealing with Colden too. Not really much advice on what to do here, maybe remember to use book AB1 for a bit of extra defense, but this is mostly going to be based around your dodging skill and instinct.

### Necromanacer

Necromancer is an easy cheese, it just takes some time to beat him. Similar to Dinesh, you just have to circle Necromancer at a distance just outside of his double blast move. The double blast move stuns you, which is not good, so you've gotta avoid it. Spam jumps, book lmb, AB1, and use AB2 when you need to heal. When he uses his big field move, you'll usually ignore about 95% of the damage from a combination of jumping, book shield's lmb 50% damage reduction, book shield's AB1 defense boost, and, most importantly, healing off the damage with book shield's AB2. If you're feeling fancy you can strafe out of a damage field, but you don't really have to. Also, circling the boss in the first place will also make the minions unable to catch up with you, and since two of your balloons prioritize bosses, you can easily just circle around and around until he goes into phase 2.

In phase 2, you'll probably get hit by the eruptions around necromancer, but you can quickly recover from that. Jump right back into action and start circling. You should be able to dodge the minions and the new light orbs necromancer uses, and any damage you take will be reduced from your constant spamming and will be nullified from your healing. Just wait until the balloons finally kill him, it'll take a while though.

One thing which sometimes works is pipe AB1 and standing on the wall. For some reason, *sometimes* necromancer gets completely confused and stays at the range in which he usually attacks, but then he just doesn't attack. He just stands there, without attacking. This happens in both phase 1 and 2, and the minions can't get you either because you're high up on a wall. But keep in mind that this is not guaranteed, it seems to happen at random. Sometimes necromancer will just attack you anyway. If it does work and you have a team this can be hugely beneficial, because if you didn't know, it's really easy to hit something standing completely still. Of course if a melee class comes in, they'll be closer to necromancer, and they'll probably steal aggro from you...but if a melee class DOESN'T come in, you'll be good. Of course though this works by yourself because your balloons will just continue to attack him.

### Ignis Meam

Ignis is reaaaaally easy, just incredibly time consuming. Use rope AB1 to fly to a crystal, then stand on it and let your balloons do the rest. By standing on it, you can stay out of reach from eruptions below you, flameling projectiles can't hit you, fire rings can't get you, and flameling lasers can't hit you either. Only the meme himself can get you if he uses broken hitbox puddles or literally breathes on you. Anyway, just keep flying to crystals and destroying them, because when you do destroy them, he'll take a bit of damage and go into his weak phase, where you can deal a bit of damage.

Once phase 2 arrives, either stand on a crystal or move in a zig-zag pattern, to trick his eruption predictions from hitting you (most of the time). You'll have to adapt on the go to dodge projectiles and jump over fire rings if you're going with the zig-zag route, but luckily you have your self heals to help you out. After rage ends, repeat the normal strategy as usual. Also, if Ignis gets too close to you while you're destroying a crystal, use rope AB1 and go far away, which will lure him towards you, then use rope AB1 again to get back to the crystal. You can also use pipe AB2 to stall him from getting to you. Destroy crystals, beat him up a little, rinse and repeat until he's dead.

And quick side note, you want to keep him away from the crystals because your two highest-damaging balloons prioritize bosses, so if Ignis, the boss, is close, then almost all of your DPS gets shifted away from the crystals, which is not good.

### Shedletsky

For shed, you're gonna run in circles. A lot. The entire time. During phase 1, just run around and don't trap yourself in a corner, and he shouldn't be able to get you. You need to not walk in a straight line, because if shed uses his ice daggers and you get hit, then sometimes he can catch up and slice you like sushi. The ice daggers move is your biggest concern, so keep an eye out for that. Also sometimes he just randomly dashes at you, but most of the time he can't get close enough to do any real harm. If you ever mess up, use rope AB1 to get out of there, and stall as long as possible so you can heal up. Once shed finally catches up with you after you ran 10 kilometers away, repeat the strategy as normal.

Phase 2 is a lot more different though; you have 2 attacks to worry about now, the magma pools and the poison daggers. The poison daggers are your biggest threat here, you HAVE to not walk in a straight line. You should walk in a big circle so you're constantly moving sideways to dodge any poison daggers. Getting hit by a poison dagger deals 60 damage because his poison deals 20 damage 3 times, so you have to avoid this move at all costs by not walking in a straight line. Also, if he summons the poison daggers and you dodge it, you can rest a bit easier because he can't summon poison daggers if there are already poison daggers active.

The magma pools are dangerous because normally you're gonna walk in a big circle to sidestep poison and ice daggers, but sometimes the magma pools get in the way. If he's recently summoned poison daggers, you can zig-zag-jump away to get out of the area with magma pools, but if there's no opportunity to escape, stepping in a magma pool is better than risking getting hit from the poison daggers. And remember, never walk in a straight line because ice daggers exist.

Eventually after walking in a big circle for like 6 minutes straight, he'll finally die. Actually not too difficult, as walking in a big circle while jumping is pretty good at dodging ice daggers, and walking in a big circle will just dodge the poison daggers by default, and the magma pools don't do nearly enough damage to hurt you.

### Glacies Anima

Yeah, Glacies is pretty much impossible for solo. When you split the souls, you're gonna do like 150 damage and glacies is gonna have like 3500 true health minimum, then she's gonna regenerate her armor, and you're gonna have to deal thousands of damage until she splits into her souls, and then you're gonna do like 150 damage to the souls, then she's gonna get her armor again...So well, you can win, it's just going to take 1+ hour or so, not to mention you have to deal with bombs after a while and eventually you're gonna get bad RNG and get trapped and stunlocked by bombs.

But if you really wanna try and beat glacies, basically just don't walk in a straight line so you don't get hurt by her icy poles or ice laser dash move, and jump over her ice wave explosion things. You should try to move in a circle and sidestep her attacks, plus moving in a circle will also help your teammates catch up to attack her, unlike what walking backwards far away would do.

### Data

Data is real difficult for solos because he's just too fast. You're going to have to heavily rely on pipe shield to limit his movement. In the first phase, you can just go on a casual walk with data, staying just close enough so your balloons can attack, because you want to be far away so his big hammer move can't hit you. You also need to stay away when he's about to reach phase 2 because his rage move resets all your cooldowns and stuns you, so even if you survive the stunning you usually will have to take some more punishment until you can run away with rope AB1.

Phase 2 is a different story than phase 1, because now you've gotta pull out every trick to defeat data. You want to prepare in advance in phase 1 by bringing him to the edge of the map, and when he's phase 2, use pipe shield AB2 to lock him inside the orb, then when the orb is about to disappear, use rope AB1 to fly away to the other edge of the map. You have to stall as much as possible and put the maximum amount of distance between you and data, and if you did it right, pipe shield AB2 should be recharged and you can lock him in the orb again. Again, once the orb is gonna disappear, fly away to the other edge of the map and stall until you have pipe shield AB2. Repeat over and over, damaging him when he's locked in the orb.

Now you might be thinking, "Why can't I also use pipe shield AB1 and hide on top/behind it?". Well, the problem is that sometimes it kind of doesn't work. Data can't decide whether you're a support or a tank, so he usually switches between sword and hammer. Usually the sword isn't a problem, but if he's really close because you're standing on top of pipe AB1, he can use his big spin slash and stun you, making you fall off and die. Also he can use his big hammer smash to fling you off, so standing on top of the wall isn't an option. If you hide behind the wall, he usually either teleports through it or somehow sidesteps it. For some reason data really likes sidestepping your pipe AB1 wall, he does it all the time, especially if you're far away behind the wall. But if you go close, then sometimes he just attacks you with big sword/hammer and deals damage.

Using pipe shield AB2 and running with rope AB1 is more consistent, but pipe shield AB2 and AB1 deals more damage, however is more risky. Your choice.

### Tumultus Animalium

Tum is simply just pain. When battling minions, either stand on top of pipe shield AB1 wall or just run away. Try not to walk backwards in a straight line so you don't get hit by poison lasers. When tum drops in, try to circle him like necromancer, so you dodge his poison spikes move and avoid his minions. Everything is usually all fine and dandy until he rages, and suddenly there's like 10 lasers constantly firing at you and dealing tons of poison damage. Usually you'll probably be able to survive, but the biggest problem is the homing orbs. You can't do anything against the homing orbs, the best you can do is running with rope AB1, but the homing orbs know all and will find you. You can't block with pipe AB1, because you're either too close and the homing orbs end up going over the wall, or you're really far away, and in that case you're literally not doing anything to beat the boss. Eventually, despite dodging so many lasers, you'll get hit by one too many and die. The end.

There's not much you can really do about tum, no special tips or tricks up my sleeve at least. I guess just try your best to keep your teammates alive, because you don't have the DPS to kill tum in time, but your teammates might.

### Solo Boss Tier List

So, if you had to tier list which bosses are the best to solo, it would be this:

1. Necromancer: Easy cheese, just circle him, super simple stuff, a noob shield hero could do it. Takes some time, but that applies to all bosses.
2. Ignis Meam: INCREDIBLY easy to beat, but takes a real long time. Still, it's so easy...
3. Shedletsky: Surprisingly easy. If you're far enough, getting hit by ice daggers isn't too bad, poison daggers will naturally be dodged as you walk in a big circle, and magma pools don't deal too much damage. Just have to walk in a big circle, really.
4. Goblin King: As simple as walking backwards along the edges of the map. However, one mistake and you get stun comboed to death. Probably what happens if you make a mistake is: AOE > Sword slam > Minions beat you up > GK Kick.
5. Yin & Yang Twins: Arguably easier than Goblin King, but Dinesh's orbs become quite tricky to dodge when she starts predicting, made more difficult with Colden right behind you. Of course though without Dinesh predictions, easier than Goblin King.
6. Data: One mistake and you're toast. Even with the most aggressive option, it's still very slow and risky.
7. Glacies Anima: Actually not hard, but it takes 4 heat deaths of the universe's worth of time to win.
8. Tumultus Animalium: Basically impossible. You need a good team for this, but that wouldn't be soloing, now would it?

## Trivia

* As said, it is based on the Male Protagonist in an anime with a long ~~fucking~~ name.
	+ In that anime, he has at least 50 different shield variations.
* ~~The Wrath Shield, showed in Bottom Right corner of the image, was cancelled. Due to Mo think it's too op and doesn't even bother rethinking the abilities for it.~~ It is getting a rework later on including the wrath shield with quite alot to be released with it. This rework will include a skill tree
* The armour and all shields (other than wraith) were made by VeIvetia, the balloons were made by VeIvetia as well but the eyes and particles tweaked by Mo.
* This is the first-ever class to be able to bypass the game's input checks, grapple rope can be cancelled with LMB whenever shields can be switched as long as the menu is open.
* Using pipe shield ab2 is heavily looked down upon, as it is more of a disadvantage than an advantage to your team except on data.
* One of the best solo classes, albeit with low dps, you will most likely outlast your team if you aren't playing like a noob.
* Shield hero is going to be reworked, and gain more shields corresponding to class roles. ~~rip noobs who haven't gotten used to using the current 8 abilities yet have fun with some more~~
* Shield Hero probably has the longest page in the wiki. Anyone know how to make collapsible walls of text?

## Gallery

Legend Shield AB1Legend Shield AB2Pipe Shield AB1Pipe Shield AB2Rope Shield AB1Rope Shield AB2Book Shield AB1Book Shield AB2

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