Battle Board

The ***Battle Board*** from Pony Vs Pony - Battle is Magic is the part of the game where you play it.

## Vs Screen

Once you select an opponent to battle, you'll appear on the screen where your pony and opponent will move from their side of the screen to the middle, facing each other, while "VS!" falls down and lands in between both characters at the same time. There are two buttons: "Battle!", which will take you to the battle board, and "Return to Menu!", which brings you back to the hub menu.

## Tutorial

Entering the battle board for the first time will show you a 6-page pop-up of a tutorial on how to play the game. It can appear before starting each battle.

The tutorial has "Next" and "Back" buttons to change pages, a "Skip" button with "I don't want to see the tutorial" written above it, which will no longer show the tutorial before starting any future battles; and a "Play!" button on the last page which will close the tutorial and immediately start the game. To turn the tutorial back on, you must clear your browser's cookies, or click the "See Tutorial" button after losing a battle, with the latter only lasting until you refresh the game page.

The battle board in the tutorial is shown to be a 6x6 field grid when the ones in the game are actually 5x5.

## Gameplay

Upon entering the battle board (and closing the tutorial without clicking "Play!"), you are shown a blank board for each your pony and its opponent. The top of the boards show their characters' health bars, main levels, and butterfly and candy counters that represent your defense and pet points respectively. Only your pony's board shows an experience bar on the bottom and a "Play!" button in the blank area. That button is only present pre-game and clicking it will start it. Both characters are placed above their boards, and your opponent's board is smaller than yours.

Between both boards shows your MagiPets (if you have any equipped), what spell they have, and how many pet points are required to cast their spell. Additionally, what's between the boards include the game logo variant and a "Run Away!" button. Clicking it during the game will make you forfeit the battle and immediately result in you losing. Nothing will happen when that button is clicked before the game, but when you subsequently start it, you'll lose right away.

The top-right corner of the screen has buttons of a speaker and music note. Just like in the hub menu, clicking them will toggle the sound and music respectfully.

When the game begins, both boards are randomly filled up with three different types of orbs in a 5x5 field grid. The orb types are sun, candy, and butterfly. You must click and drag your mouse over the same type of orb, then release when you connect a minimum of four of them. This will make those orbs disappear and activate their abilities, and new orbs will fall onto the board from the top. The orbs can be connected horizontally and vertically. Connecting four orbs in one chain creates a power of one, and its power will go up by one for each additional orb connected. There are orbs that have "2X" written on them. Connecting them in a chain will make it twice as powerful, but connecting more than one of them will not stack. When your board runs out of enough orbs to match, it will reset and generate at least one chain for you to make. Sometimes when the board resets, it will generate almost all of the orbs being one type.

The opponent AI always plays at their own pace. The speed of their pace varies depending on their cupcake level. The higher that level is, the faster they will play.

Once one pony's health reaches zero, or if you click "Run Away!", the game is over.

### Orbs

#### Sun Orbs

Sun orbs will attack your opponent and deplete their health as much as by how strong the chain was. Of the three orb types, these ones appear on the board moderately.

#### Candy Orbs

Candy orbs will make pet points to use your equipped MagiPets' spells. The number of pet points needed to use a spell depends on the spell itself.

Attack-20% - 5 points each

Attack-25% - 4 points each

Attack-50% - 2 points each

Attack-100% - 1 point each

Confuse - 3 points each

Heal Alpha - 2 points each

If you don't make enough pet points to use the spell, those points will get stored until you make enough. Making one big candy chain will multiply the spell power by how many times the chain's number is divided by the required number of points for a spell, with the exception of Confuse which triggers once at a time. When you make more than enough points to use Heal Alpha or Attack-20% through 50%, but also not enough to multiply the spell's power (once or more), the leftover points will get consumed.

Up to three MagiPets can be equipped at a time. Each pet will take turns casting their spells in battle, so when one pet casts their spell once, the next pet will take place until their spell gets used, and so on.

If you battle without a MagiPet, matching candy orbs won't do anything (even though "Attack 20%" is written down) and your game will be harder to win. Candy orbs are the most common orbs your board will get, so it's highly recommended that you battle with a pet.

#### Butterfly Orbs

Butterfly orbs will give the pony defense points to protect them from their opponents' attacks. However, it won't work on MagiPet attacks.

The way defense points deplete works specifically. If a pony takes attack points that are up to the same number as all their defense points in one chain, their defense points will drop by half that number and won't take any damage. But for each number of attack points that exceed the total number of defense points, the defense points will drop by one additional number each, on top if it getting cut in half, and the pony will take damage by one each. If the number of defense points is an odd number, getting attacked with the same number or lower will take away the bigger half. MagiPet attacks won't lower opponents' defense points.

Butterfly orbs are the least common orbs that will appear.

### Winning

If you win, you'll receive level experience and a random number of Sparkle Gems (ranged at 100-149) as long as you have Sparkle Gem Battles. Winning without SG Battles won't give you any gems and the game will tell you to "Come Back Tomorrow or \*'Get More Sparkle Gems!'\*", with the latter option being the button that will open up the Pony Up Package pop-up.

Your experience bar is supposed to show how much level experience you have and fill up when you beat opponents, but it's broken and never works. The bar always remains empty, but that is only a cosmetic error and you do still get experience.

Upon winning, the "Continue!" button will appear and clicking it will bring you back to your hub menu.

### Losing

If you lose, you won't get anything.

The buttons that appear when you lose are "Continue!", "Rematch!", and "See Tutorial". Clicking this "Continue!" will also return you to your hub, "Rematch!" will have you battle the same opponent again, starting you back at the Vs Screen; and "See Tutorial" does the same thing as "Rematch!", but also makes the tutorial appear, if you've turned it off, until you close the game page.

## Level and Experience

The amount of experience you'll receive after winning each battle is the same number as what level your opponents are. When you get enough experience, you'll unlock the next boss to battle and that boss will be one level higher than you. Beating that boss will increase your main level by one. Leveling up will give you more health (two points per level) and allow you to access more shops.

Collecting enough experience will also make the "Level Up!" button appear over your experience bar on the hub menu. The button works just the same as the "Boss" button and will bring you to your most recently unlocked boss's page on the Boss screen. When you defeat that boss to raise your level, the "Level Up!" button will vanish until the next time you get enough experience to unlock and fight the next boss.

The highest level you can reach is 20. Even though it shows that you can still gain experience to level up further, winning battles from that point on won't actually give you any experience anymore.

## Cupcake Level

The opponent ponies that appear in the Battle Selection screen depend on what your cupcake level is. The ponies you'll see will have their cupcake levels ranged 11 levels within yours (down to 8 levels lower and up to 2 levels higher). The highest cupcake level is 120.

Winning battles will make your cupcake level go up or down by one at a time. It can also stay the same (not counting level 120 when it would go up), but that's a tight outcome. Losing won't effect your level.

Your cupcake level changing depends on both how fast you've beaten your opponent and how many orbs you've connected throughout the battle at the same time. If you win fast enough and match lots of orbs, your level will rise. However, it will more likely drop the higher your level is, meaning that you must keep beating your opponents faster and make more orb matches to keep rising your level. Please note that your cupcake level will go down easier if you battle with an Attack-100% MagiPet which makes you use much less orbs.

## Gallery

### Vs Screen

Vs Screen (Moving) 1Vs Screen (Moving) 2Vs Screen (Moving) 3Vs Screen
### Tutorial

Page 1Page 2Page 3aPage 3bPage 3cPage 3dPage 4aPage 4bPage 4cPage 5Page 6
### Battle Board

Before Starting the GameGameplayLucky Orb SpawnAttack AAttack BButterfly WallYou Won!You Won! (No SG Battles)You Won! (Level Up)You Lost!
#### MagiPets

Pony in battle with no pets.Pony in battle with 1 pet.Pony in battle with 2 pets.Pony in battle with 3 pets.Pet using Attack power.Pet using Confuse power.Pet using Heal Alpha power.