recursal/Fanatic-Fandom huggingface dataset:
Tainted Blood

**Tainted Blood**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Poisoned Blood (2). Lose 2x2 health.' to 'Gain Poisoned Blood (2). Lose 3x2 health.'
* Upgraded effect changed from 'Gain Poisoned Blood (3). Lose 2x3 health.' to 'Gain Poisoned Blood (3). Lose 3x3 health.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain Poisoned Blood (3). Lose 2x4 health.' to 'Gain Poisoned Blood (3). Lose 2x3 health.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Gain Poisoned Blood (2). Lose 3 health.' to 'Gain Poisoned Blood (2). Lose 2x2 health.'
* Upgraded effect changed from 'Gain Poisoned Blood (3). Lose 3x2 health.' to 'Gain Poisoned Blood (3). Lose 2x4 health.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 1
* Effect changed from 'Gain Poisoned Blood (2). Give Poison (3) to the first two enemies.' to 'Gain Poisoned Blood (2). Lose 3 health.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Gain Poisoned Blood (3). Give Poison (5) to the first two enemies.' to 'Gain Poisoned Blood (3). Lose 3x2 health.'
Spellslash

**Spellslash**

* Effect changed from 'Deal 6 damage to any enemy. Create 1 Magic Blades. ' to 'Deal 6 damage to any enemy. Create 2 Magic Blades.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 10 damage to any enemy. Create 2 Magic Blades. ' to 'Deal 10 damage to any enemy. Create 3 Magic Blades.'
Incandescent Focus

**Incandescent Focus**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 2 mana. Gain 3 more mana if an enemy has 5 or more Burn ranks. ' to 'Gain 2 mana. Gain 3 more mana if an enemy has 5 or more Burn ranks.'
* Upgraded effect changed from 'Gain 3 mana. Gain 4 more mana if an enemy has 5 or more Burn ranks. ' to 'Gain 3 mana. Gain 4 more mana if an enemy has 5 or more Burn ranks.'
* Card Tier changed from 1 to 2
Unstable Focus

**Unstable Focus**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Mana Boost 2 times. If you do, gain 3 mana.' to 'Trigger Mana Boost 2 times to gain 3 mana.'
* Upgraded effect changed from 'Trigger Mana Boost 3 times. If you do, gain 5 mana.' to 'Trigger Mana Boost 3 times to gain 5 mana.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Trigger Mana Boost 3 times. Heal 2-4 at random.' to 'Trigger Mana Boost 2 times. If you do, gain 3 mana.'
* Upgraded effect changed from 'Trigger Mana Boost 5 times. Heal 4-8 at random.' to 'Trigger Mana Boost 3 times. If you do, gain 5 mana.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Trigger Mana Boost 3 times. Deal 4 damage to a random enemy.' to 'Trigger Mana Boost 3 times. Heal 2-4 at random.'
* Upgraded effect changed from 'Trigger Mana Boost 5 times. Deal 8 damage to a random enemy.' to 'Trigger Mana Boost 5 times. Heal 4-8 at random.'
Sinister Runestone

**Sinister Runestone**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Fatigue (1) when drawn.Apply 6 fixed Arcane to yourself. Draw 2.' to 'Gain Fatigue (1) when drawn. Apply 6 fixed Arcane to yourself. Draw 2.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Fatigue (1) when drawn. Apply 6 fixed Arcane to yourself. Draw 2.' to 'Gain Fatigue (1) when drawn.Apply 6 fixed Arcane to yourself. Draw 2.'
Mana Ritual II

**Mana Ritual II**

* Effect changed from 'Gain 1 mana. Create 1 temporary Mana Ritual if played after a Skill.' to 'Gain Mana Boost (2). Create 1 Temporary Mana Ritual III if played after a Skill.'
* Upgraded effect changed from 'Gain 2 mana. Create 1 temporary Mana Ritual+ if played after a Skill.' to 'Gain Mana Boost (3). Create 1 Temporary Mana Ritual III+ if played after a Skill.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 1 mana. Create 1 temporary Mana Ritual if your last card played this turn was a Skill.' to 'Gain 1 mana. Create 1 temporary Mana Ritual if played after a Skill.'
* Upgraded effect changed from 'Gain 2 mana. Create 1 temporary Mana Ritual+ if your last card played this turn was a Skill.' to 'Gain 2 mana. Create 1 temporary Mana Ritual+ if played after a Skill.'
* Card Tier changed from 1 to 2
Sludge Salvo

**Sludge Salvo**

* Effect changed from 'Give Poison (10) to any enemy. Give Poison (10) and Frail (1) to all enemies.' to 'Trigger the Poison of any enemy 3 times to create 3 Treasures.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Give Poison (12) to any enemy. Give Poison (12) and Frail (2) to all enemies.' to 'Trigger the Poison of any enemy 4 times to create 4 Treasures.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Type changed from Skill to Spell
* Effect changed from 'Give Curse (4) to any enemy. Give Poison (12) and Frail (1) to all enemies.' to 'Give Poison (10) to any enemy. Give Poison (10) and Frail (1) to all enemies.'
* Upgraded effect changed from 'Give Curse (5) to any enemy. Give Poison (15) and Frail (2) to all enemies.' to 'Give Poison (12) to any enemy. Give Poison (12) and Frail (2) to all enemies.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Give Curse (4) to any enemy. Give Poison (10) and Frail (1) to all enemies.' to 'Give Curse (4) to any enemy. Give Poison (12) and Frail (1) to all enemies.'
* Upgraded effect changed from 'Give Curse (5) to any enemy. Give Poison (12) and Frail (2) to all enemies.' to 'Give Curse (5) to any enemy. Give Poison (15) and Frail (2) to all enemies.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Give Curse (4) to any enemy. Give Poison (8) and Frail (1) to all enemies.' to 'Give Curse (4) to any enemy. Give Poison (10) and Frail (1) to all enemies.'
* Upgraded effect changed from 'Give Curse (5) to any enemy. Give Poison (10) and Frail (2) to all enemies.' to 'Give Curse (5) to any enemy. Give Poison (12) and Frail (2) to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 6 to 4
* Effect changed from 'Give Curse (3) to any enemy. Give Poison (12) and Frail (1) to all enemies.' to 'Give Curse (4) to any enemy. Give Poison (8) and Frail (1) to all enemies.'
* Upgraded cost changed from 6 to 4
* Upgraded effect changed from 'Give Curse (5) to any enemy. Give Poison (15) and Frail (1) to all enemies.' to 'Give Curse (5) to any enemy. Give Poison (10) and Frail (2) to all enemies.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Give Curse (3) to any enemy. Give Poison (10) and Frail (1) to all enemies.' to 'Give Curse (3) to any enemy. Give Poison (12) and Frail (1) to all enemies.'
* Upgraded effect changed from 'Give Curse (5) to any enemy. Give Poison (12) and Frail (1) to all enemies.' to 'Give Curse (5) to any enemy. Give Poison (15) and Frail (1) to all enemies.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Give Curse (3) to any enemy. Give Poison (8) and Frail (1) to all enemies.' to 'Give Curse (3) to any enemy. Give Poison (10) and Frail (1) to all enemies.'
* Upgraded effect changed from 'Give Curse (5) to any enemy. Give Poison (10) and Frail (1) to all enemies.' to 'Give Curse (5) to any enemy. Give Poison (12) and Frail (1) to all enemies.'
Unstable Darkstone

**Unstable Darkstone**

* Effect changed from 'Deal 18 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary.' to 'Deal 25 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary.'
* Upgraded cost changed from 8 to 10
* Upgraded effect changed from 'Deal 25 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary.' to 'Deal 32 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary.'
Shocking Aura

**Shocking Aura**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 6 fixed Shock to yourself and 6 to all enemies. Give Shock Barrier (2) and Shock Rune (2) to yourself and all allies.' to 'Apply 6 fixed Shock to yourself and 10 to all enemies. Give Shock Barrier (2) to yourself and all allies.'
* Upgraded effect changed from 'Apply 6 fixed Shock to yourself and 8 to all enemies. Give Shock Barrier (3) and Shock Rune (3) to yourself and all allies.' to 'Apply 6 fixed Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Apply 5 Shock to yourself and 8 to all enemies. Give Shock Barrier (2) to yourself and all allies. ' to 'Apply 6 fixed Shock to yourself and 6 to all enemies. Give Shock Barrier (2) and Shock Rune (2) to yourself and all allies.'
* Upgraded effect changed from 'Apply 5 Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies. ' to 'Apply 6 fixed Shock to yourself and 8 to all enemies. Give Shock Barrier (3) and Shock Rune (3) to yourself and all allies.'
* Card Tier changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Apply 4 Shock to yourself and 6 to all enemies. Give Shock Barrier (2) to yourself and all allies. ' to 'Apply 5 Shock to yourself and 8 to all enemies. Give Shock Barrier (2) to yourself and all allies. '
* Upgraded effect changed from 'Apply 6 Shock to yourself and 10 to all enemies. Give Shock Barrier (3) to yourself and all allies. ' to 'Apply 5 Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies. '

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Apply 2 Shock to all enemies. Gain Shock Barrier (2).' to 'Apply 4 Shock to yourself and 6 to all enemies. Give Shock Barrier (2) to yourself and all allies. '
* Upgraded effect changed from 'Apply 4 Shock to all enemies. Gain Shock Barrier (4).' to 'Apply 6 Shock to yourself and 10 to all enemies. Give Shock Barrier (3) to yourself and all allies. '
Verminous Assault

**Verminous Assault**

* Upgraded effect changed from 'Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (7) and trigger it 4 times.' to 'Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (7) and trigger it 5 times.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (4) and trigger it 4 times.' to 'Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (5) and trigger it 4 times.'
* Upgraded effect changed from 'Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (5) and trigger it 5 times.' to 'Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (7) and trigger it 4 times.'
Vessel of Blight

## **Vessel of Blight**

### Starting Health

150 (Depth 3)
180 (Depth 4)

### Debuffs Applied

**Depth 3***

**Depth 4**

## Movepool

Disrupt - Apply 80 Leech

Attack and Disrupt - Deal 2x4 Damage. Apply 6 Poison.

Attack and Support - Deal 2x5 Damage. Gain Powerful (2).

Defend and Disrupt - Gain 12 Shield. Apply Frail (1).

Trigger Effect and Attack - Trigger Leech 4 times. Deal 2x3 damage.

## Stats

156 Health

Envenom (1) (Permanent Buff)
Shield Generator

**Shield Generator**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Tough (1) and 12 shield. Temporary.' to 'Gain Tough (1) and 10 shield. Temporary.'
* Upgraded effect changed from 'Gain Tough (2) and 15 shield. Temporary.' to 'Gain Tough (2) and 13 shield. Temporary.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain Tough (1) and 10 shield. Temporary.' to 'Gain Tough (1) and 12 shield. Temporary.'
* Upgraded effect changed from 'Gain Tough (2) and 14 shield. Temporary.' to 'Gain Tough (2) and 15 shield. Temporary.'
Systems Overload

**Systems Overload**

* Effect changed from 'Apply 15 Shock and 15 Arcane to any enemy.' to 'Apply 10 Shock and 10 Arcane to any enemy.'
* Upgraded effect changed from 'Apply 17 Shock and 17 Arcane to any enemy.' to 'Apply 18 Shock and 18 Arcane to any enemy.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 14 Shock and 14 Arcane to any enemy.' to 'Apply 15 Shock and 15 Arcane to any enemy.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Apply 18 Shock and 18 Arcane to any enemy.' to 'Apply 17 Shock and 17 Arcane to any enemy.'
Shattering Strike

**Shattering Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 4 mana.' to 'Deal 6 damage to any enemy. Then, Remove 1 Frozen from it to deal 20 more damage to it and gain 4 mana.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 7 mana.' to 'Deal 10 damage to any enemy. Then, Remove 1 Frozen from it to deal 30 more damage to it and gain 7 mana.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Effect changed from 'Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 6 mana.' to 'Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 4 mana.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 10 mana.' to 'Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 7 mana.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 25 additional damage to it.' to 'Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 6 mana.'
* Upgraded cost changed from 2 to 4
* Upgraded effect changed from 'Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 35 additional damage to it.' to 'Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 10 mana.'
Tempest Strike

**Tempest Strike**

* Effect changed from 'Deal 5x2 damage to all enemies.' to 'Deal 3x4 damage to all enemies.'
* Upgraded effect changed from 'Deal 5x3 damage to all enemies.' to 'Deal 3x5 damage to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 3x2 damage to all enemies.' to 'Deal 5x2 damage to all enemies.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 3x3 damage to all enemies.' to 'Deal 5x3 damage to all enemies.'
Spell Jolt

**Spell Jolt**

* Effect changed from 'Gain Shock Rune (2). Deal 15 damage to any enemy. Apply 5 fixed Shock to yourself.' to 'Gain Spellweave (5). Apply 4 Shock to yourself.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Gain Shock Rune (3). Deal 20 damage to any enemy. Apply 6 fixed Shock to yourself.' to 'Gain Spellweave (8). Apply 8 Shock to yourself.'
* Card Tier changed from 5 to 4

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 2 to 3
* Effect changed from 'Deal 18 damage to any enemy. Apply 6 fixed Shock to yourself.' to 'Gain Shock Rune (2). Deal 15 damage to any enemy. Apply 5 fixed Shock to yourself.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Deal 30 damage to any enemy. Apply 10 fixed Shock to yourself.' to 'Gain Shock Rune (3). Deal 20 damage to any enemy. Apply 6 fixed Shock to yourself.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 0 to 2
* Effect changed from 'Deal 12 damage to any enemy. Apply 6 fixed Shock to yourself.' to 'Deal 18 damage to any enemy. Apply 6 fixed Shock to yourself.'
* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Deal 24 damage to any enemy. Apply 10 fixed Shock to yourself.' to 'Deal 30 damage to any enemy. Apply 10 fixed Shock to yourself.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Deal 12 damage to any enemy. Apply 4 Shock to yourself.' to 'Deal 12 damage to any enemy. Apply 6 fixed Shock to yourself.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Deal 20 damage to any enemy. Apply 6 Shock to yourself.' to 'Deal 24 damage to any enemy. Apply 10 fixed Shock to yourself.'
* Card Tier changed from 1 to 5

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 1 to 2
* Effect changed from 'Deal 8 damage to any enemy. Apply 4 Shock to yourself.' to 'Deal 12 damage to any enemy. Apply 4 Shock to yourself.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Deal 16 damage to any enemy. Apply 6 Shock to yourself.' to 'Deal 20 damage to any enemy. Apply 6 Shock to yourself.'
Unstable Bolt

**Unstable Bolt**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 5 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 1.' to 'Deal 5 damage to any enemy. Trigger Mana Boost 1 time to draw 1.'
* Upgraded effect changed from 'Deal 8 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 2.' to 'Deal 8 damage to any enemy. Trigger Mana Boost 1 time to draw 2.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 5 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1.' to 'Deal 5 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 1.'
* Upgraded effect changed from 'Deal 8 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2.' to 'Deal 8 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 2.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 1
* Effect changed from 'Deal 6 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1.' to 'Deal 5 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 10 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2.' to 'Deal 8 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 8 damage to any enemy. Trigger 2 Mana Boost. If you do, draw 2.' to 'Deal 10 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2.'
Toxic Splinters

**Toxic Splinters**

* Effect changed from 'Lose 6 shield. Give Poison (12) to all enemies.' to 'Lose 6 shield. Give Poison (10) to all enemies and gain Poisoned Blood (2).'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Lose 8 shield. Give Poison (18) to all enemies.' to 'Lose 8 shield. Give Poison (14) to all enemies and gain Poisoned Blood (3).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 0 to 1
* Type changed from Skill to Spell
* Effect changed from 'Lose 6 shield. Give Poison (13) to all enemies.' to 'Lose 6 shield. Give Poison (12) to all enemies.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Lose 8 shield. Give Poison (20) to all enemies.' to 'Lose 8 shield. Give Poison (18) to all enemies.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Lose 6 shield. Give Poison (10) to all enemies.' to 'Lose 6 shield. Give Poison (13) to all enemies.'
* Upgraded effect changed from 'Lose 8 shield. Give Poison (15) to all enemies.' to 'Lose 8 shield. Give Poison (20) to all enemies.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'Lose 6 shield. Give Poison (8) to all enemies.' to 'Lose 6 shield. Give Poison (10) to all enemies.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Lose 6 shield. Give Poison (12) to all enemies.' to 'Lose 8 shield. Give Poison (15) to all enemies.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Lose 6 shield. Give Poison 8 to all enemies.' to 'Lose 6 shield. Give Poison (8) to all enemies.'
* Upgraded effect changed from 'Lose 6 shield. Give Poison 12 to all enemies.' to 'Lose 6 shield. Give Poison (12) to all enemies.'
Solar Flare

**Solar Flare**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Fire Mastery (3) and increase the damage of all your spells by 3% for every rank of Burn on all enemies. Temporary.' to 'Gain Fire Mastery (3) and Spellweave (3). Temporary.'
* Upgraded effect changed from 'Gain Fire Mastery (4) and increase the damage of all your spells by 4% for every rank of Burn on all enemies. Temporary.' to 'Gain Fire Mastery (4) and Spellweave (4). Temporary.'
Small Cairn

Small Cairn

Depths: 1 [Confirmed]

Event Text: Along your trail, your find a snmall cairn, with a statuette on it. A few scattered curios like this can be found in the Aether, created over the years by spiritual adventurers. Surprisingly, they seem to slowly gather magical energy

Event Options:

* Gain a boon (Condition: None)
	+ Random Boon
	+ 28 Energy
Venomous Maneuver

**Venomous Maneuver**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Powerful (1) this turn. Create 2 Poisoned Shiv if you have no shield.' to 'Lose 3 shield. Gain Powerful (2) this turn. Create 2 Poisoned Shiv if you have no shield.'
* Upgraded effect changed from 'Gain Powerful (2) this turn. Create 3 Poisoned Shiv if you have no shield.' to 'Lose 3 shield. Gain Powerful (3) this turn. Create 3 Poisoned Shiv if you have no shield.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain Evasion (1) this turn. Create 1 Poisoned Shiv if you have no shield.' to 'Gain Powerful (1) this turn. Create 2 Poisoned Shiv if you have no shield.'
* Upgraded effect changed from 'Gain Evasion (2) this turn. Create 2 Poisoned Shiv if you have no shield.' to 'Gain Powerful (2) this turn. Create 3 Poisoned Shiv if you have no shield.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Upgraded cost changed from 2 to 1
Visions of Frost

**Visions of Frost**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 18 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. ' to 'Apply 20 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. Retained.'
* Upgraded effect changed from 'Apply 22 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. ' to 'Apply 26 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. Retained.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 4 to 6
* Effect changed from 'Apply 10 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. ' to 'Apply 18 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. '
* Upgraded cost changed from 4 to 6
* Upgraded effect changed from 'Apply 14 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. ' to 'Apply 22 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. '
Monster Cards

Each Monster has two cards associated with it. At the end of a fight, two of the cards offered will be from the Card Pool associated with the current deck and the third card will be a Monster card from one of the monsters in the fight.

During a Boss fight, the card chosen will always be one related to that boss, even if there are non-boss enemies in the fight. Likewise, during an Elite fight the card chosen will always be a card from one of the Elites present in the fight, even if non-Elite enemies are present.

There is an equal chance of receiving any possible card as the Monster card for a fight. The monster icon displayed on the map does not affect the odds that the card received will come from that monster.

An exception exists for monsters that appear in multiple areas: If a monster appears in multiple areas, you can only receive its cards from the first area it can appear in. For example,  appear in both Area 1 and Area 2 but their cards will only drop from fights in Area 1.

For Monster Cards, the Rarity indicates what type of monster they drop from. Bosses drop Epic cards, Elites drop Rare cards, and regular enemies drop Common cards.

## Created Cards

These cards aren't reward cards. Instead they come from a variety of sources. Some are cards played by summons such as the  summoned by . Others like  are created by the monster during the battles or like  are created by reward cards. There are a few like  that are acquired from specific events.
Spirit Helmet

**Spirit Helmet**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'You and your allies gain 10 shield and Tough (2).' to 'You and your allies gain Tough (2) and are Cleansed 1 time. You all gain 6 shield per ally.'
* Upgraded effect changed from 'You and your allies gain 15 shield and Tough (2).' to 'You and your allies gain Tough (3) and are Cleansed 1 time. You all gain 8 shield per ally.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'You and your allies gain 8 shield. Gain Growth (3).' to 'You and your allies gain 10 shield and Tough (2).'
* Upgraded effect changed from 'You and your allies gain 14 shield. Gain Growth (5).' to 'You and your allies gain 15 shield and Tough (2).'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 2 to 3
* Effect changed from 'Gain 6 shield. Gain Growth (2).' to 'You and your allies gain 8 shield. Gain Growth (3).'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Gain 10 shield. Gain Growth (3).' to 'You and your allies gain 14 shield. Gain Growth (5).'
Surprise Attack

**Surprise Attack**

* Effect changed from 'Give Ambushed (1) and Vulnerable (1) to all enemies.' to 'Gain Critical (1) and give Vulnerable (1) to all enemies.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Give Ambushed (2) and Vulnerable (2) to all enemies.' to 'Gain Critical (2) and give Vulnerable (2) to all enemies.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 2 to 1
* Effect changed from 'Give Ambushed (2) and Vulnerable (2) to all enemies.' to 'Give Ambushed (1) and Vulnerable (1) to all enemies.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Give Ambushed (3) and Vulnerable (3) to all enemies.' to 'Give Ambushed (2) and Vulnerable (2) to all enemies.'
Tweak

**Tweak**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Upgrade 1 card from your hand. Gain Wits (1).' to 'Upgrade 1 card this combat. Gain Wits (1).'
* Upgraded effect changed from 'Upgrade 1 card from your hand. Gain Wits (1).' to 'Upgrade 1 card this combat. Gain Wits (1).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Upgrade 1 card from your hand. Gain Wits (2).' to 'Upgrade 1 card from your hand. Gain Wits (1).'
Sorcerous Accretion

**Sorcerous Accretion**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 6 damage to any enemy. Increase 3 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card.' to 'Deal 6 damage to any enemy. Increase by 3 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Deal 10 damage to any enemy. Increase 4 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card.' to 'Deal 10 damage to any enemy. Increase by 4 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Effect changed from 'Deal 6 damage to any enemy. Increase this value by 2 whenever you play another non-Mana card while this is in your hand.' to 'Deal 6 damage to any enemy. Increase 3 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card.'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Deal 10 damage to any enemy. Increase this value by 3 whenever you play another non-Mana card while this is in your hand.' to 'Deal 10 damage to any enemy. Increase 4 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card.'
* Card Tier changed from 1 to 2
Tenderize

**Tenderize**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Deal 2x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card.' to 'Deal 2x2 damage to the first enemy. Give it Crystallize (1) this turn for every rank of Powerful on you.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 3x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card.' to 'Deal 4x2 damage to the first enemy. Give it Crystallize (1) this turn for every rank of Powerful on you.'
* Rarity changed from Common to Rare

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 4 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card.' to 'Deal 2x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card.'
* Upgraded effect changed from 'Deal 6 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card.' to 'Deal 3x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1).' to 'Deal 4 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 3 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2).' to 'Deal 6 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card.'
* Card Tier changed from 1 to 4

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 4 to 3
* Effect changed from 'Give Vulnerable (2) to the first enemy. Deal 10 damage to it.' to 'Deal 2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1).'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Give Vulnerable (3) to the first enemy. Deal 15 damage to it.' to 'Deal 3 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2).'
Spirit Swarm

**Spirit Swarm**

* Effect changed from 'Summon 1 allied Angry Spirit. If you can't, give yourself and all allies Powerful (1).' to 'Summon 1 allied Angry Spirit. If you can't, give yourself and all allies Powerful (1). Repeat this once.'
* Upgraded cost changed from 0 to 3
* Upgraded effect changed from 'Summon 1 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2).' to 'Summon 1 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2). Repeat this once.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Upgraded cost changed from 4 to 0
* Upgraded effect changed from 'Summon 2 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2).' to 'Summon 1 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Summon 1 Angry Spirit. If you can't, give yourself and all allies Powerful (Angry Spirit).' to 'Summon 1 allied Angry Spirit. If you can't, give yourself and all allies Powerful (1).'
* Upgraded effect changed from 'Summon 2 Angry Spirit. If you can't, give yourself and all allies Powerful (Angry Spirit+).' to 'Summon 2 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2).'
* Now unlocked by default.
Shocking Beam

**Shocking Beam**

* Effect changed from 'Deal 12 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 5 damage to any enemy. Apply 2 fixed Shock to it per damage dealt.'
* Upgraded cost changed from 8 to 3
* Upgraded effect changed from 'Deal 20 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 6 damage to any enemy. Apply 3 fixed Shock to it per damage dealt.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 10 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 12 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.'
* Upgraded effect changed from 'Deal 18 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 20 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 7 to 6
* Effect changed from 'Apply 10 Shock to the first two enemies. Deal 10 damage to them.' to 'Deal 10 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.'
* Upgraded cost changed from 6 to 8
* Upgraded effect changed from 'Apply 12 Shock to the first two enemies. Deal 12 damage to them.' to 'Deal 18 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.'
* Card Tier changed from 1 to 2

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Upgraded cost changed from 7 to 6
* Upgraded effect changed from 'Apply 13 Shock to the first two enemies. Deal 13 damage to them.' to 'Apply 12 Shock to the first two enemies. Deal 12 damage to them.'
Sublime Blast

**Sublime Blast**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 12 damage to all enemies. Gain Growth (3). Trigger Mana Boost 2 times and Wits 2 times.' to 'Deal 13 damage to all enemies. Gain Growth (6). Trigger Mana Boost 2 times and Wits 2 times.'
* Upgraded effect changed from 'Deal 14 damage to all enemies. Gain Growth (6). Trigger Mana Boost 3 times and Wits 3 times.' to 'Deal 15 damage to all enemies. Gain Growth (8). Trigger Mana Boost 3 times and Wits 3 times.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 8 to 6
* Effect changed from 'Deal 16 damage to all enemies. Gain Growth (4), Mana Boost (2) and Wits (2).' to 'Deal 12 damage to all enemies. Gain Growth (3). Trigger Mana Boost 2 times and Wits 2 times.'
* Upgraded cost changed from 8 to 6
* Upgraded effect changed from 'Deal 20 damage to all enemies. Gain Growth (6), Mana Boost (3) and Wits (3).' to 'Deal 14 damage to all enemies. Gain Growth (6). Trigger Mana Boost 3 times and Wits 3 times.'
* Card Tier changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 10 damage to all enemies. Gain Growth (2) and Wits (2).' to 'Deal 16 damage to all enemies. Gain Growth (4), Mana Boost (2) and Wits (2).'
* Upgraded effect changed from 'Deal 12 damage to all enemies. Gain Growth (3) and Wits (3).' to 'Deal 20 damage to all enemies. Gain Growth (6), Mana Boost (3) and Wits (3).'
Thriving Spirit

**Thriving Spirit**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Summon 1 allied Angry Spirit. Distribute Powerful (4) and 12 shield equally among all allies.' to 'Summon 1 allied Angry Spirit. Divide Powerful (4) and 12 shield equally among all allies.'
* Upgraded effect changed from 'Summon 1 allied Angry Spirit+. Distribute Powerful (6) and 18 shield equally among all allies.' to 'Summon 1 allied Angry Spirit+. Divide Powerful (6) and 18 shield equally among all allies.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Summon 1 allied Angry Spirit. Give the first ally Powerful (3) and Tough (1).' to 'Summon 1 allied Angry Spirit. Distribute Powerful (4) and 12 shield equally among all allies.'
* Upgraded effect changed from 'Summon 1 allied Angry Spirit+. Give the first ally Powerful (5) and Tough (2).' to 'Summon 1 allied Angry Spirit+. Distribute Powerful (6) and 18 shield equally among all allies.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Summon 1 allied Angry Spirit. Give the first ally Powerful (2) and Tough (1).' to 'Summon 1 allied Angry Spirit. Give the first ally Powerful (3) and Tough (1).'
* Upgraded effect changed from 'Summon 1 allied Angry Spirit+. Give the first ally Powerful (4) and Tough (2).' to 'Summon 1 allied Angry Spirit+. Give the first ally Powerful (5) and Tough (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 6 to 4
* Effect changed from 'Summon 1 allied Angry Spirit. Give the first ally Powerful (1) and Tough (2).' to 'Summon 1 allied Angry Spirit. Give the first ally Powerful (2) and Tough (1).'
* Upgraded cost changed from 5 to 4
* Upgraded effect changed from 'Summon 1 allied Angry Spirit+. Give the first ally Powerful (2) and Tough (3).' to 'Summon 1 allied Angry Spirit+. Give the first ally Powerful (4) and Tough (2).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Summon 1 Angry Spirit. Give the first ally Powerful (Angry Spirit) and Tough (1).' to 'Summon 1 allied Angry Spirit. Give the first ally Powerful (1) and Tough (2).'
* Upgraded effect changed from 'Summon 1 Angry Spirit. Give the first ally Powerful (Angry Spirit+) and Tough (2).' to 'Summon 1 allied Angry Spirit+. Give the first ally Powerful (2) and Tough (3).'
Volatile Powder

**Volatile Powder**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Give Unstable (10) to the first ally. Deal 6 damage and give Burn (4) to any enemy.' to 'Sacrifice all of your allies. For every ally sacrificed, deal 16 damage to all enemies and give them Burn (2).'
* Upgraded effect changed from 'Give Unstable (14) to the first ally. Deal 8 damage and give Burn (5) to any enemy.' to 'Sacrifice all of your allies. For every ally sacrificed, deal 20 damage to all enemies and give them Burn (3).'
Spirit Transformation

Then, for every enemy and ally that died this turn, divide  (3) equally among all allies and gain 1 mana.

## Spirit Transformation+

### Effect

Sacrifice an ally to summon 1 allied .
Then, for every enemy and ally that died this turn, divide  (5) equally among all allies and gain 1 mana.

## Other Details

### ID

0420

**Spirit Transformation**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Sacrifice an ally to summon 1 allied Angry Spirit and distribute Powerful (6) and Fortress (3) equally among all allies.' to 'Sacrifice an ally to summon 1 allied Angry Spirit. Then, for every enemy and ally that died this turn, divide Powerful (3) equally among all allies and gain 1 mana.'
* Upgraded effect changed from 'Sacrifice an ally to summon 1 allied Angry Spirit+ and distribute Powerful (10) and Fortress (5) equally among all allies.' to 'Sacrifice an ally to summon 1 allied Angry Spirit+. Then, for every enemy and ally that died this turn, divide Powerful (5) equally among all allies and gain 1 mana.'
Versatile Strike

**Versatile Strike**

* Effect changed from 'Deal 3x2 damage to the first enemy. Give it Bleed (2). Gain 8 shield and Evasion (1).' to 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn, 10 shield and Evasion (1).'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 3x3 damage to the first enemy. Give it Bleed (3). Gain 10 shield and Evasion (1).' to 'Deal 3x3 damage to the first enemy. Gain Powerful (3) this turn, 12 shield and Evasion (1).'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 3x2 damage to the first enemy. Give it Bleed (1). Gain 8 shield and Evasion (1).' to 'Deal 3x2 damage to the first enemy. Give it Bleed (2). Gain 8 shield and Evasion (1).'
* Upgraded effect changed from 'Deal 3x3 damage to the first enemy. Give it Bleed (2). Gain 10 shield and Evasion (1).' to 'Deal 3x3 damage to the first enemy. Give it Bleed (3). Gain 10 shield and Evasion (1).'
Turn to Gunk

**Turn to Gunk**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Transform 1 into Sludge Shot. Gain Tough (2) and heal 10.' to 'Transform 1 card into Sludge Shot. Gain Tough (2) and heal 10.'
* Upgraded effect changed from 'Transform 1 into Sludge Shot+. Gain Tough (3) and heal 12.' to 'Transform 1 card into Sludge Shot+. Gain Tough (3) and heal 12.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Transform 1 into Sludge Shot. Gain Tough (2) and heal 6.' to 'Transform 1 into Sludge Shot. Gain Tough (2) and heal 10.'
* Upgraded effect changed from 'Transform 1 into Sludge Shot+. Gain Tough (3) and heal 8.' to 'Transform 1 into Sludge Shot+. Gain Tough (3) and heal 12.'
Unarmed Combo

**Unarmed Combo**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 3x2 damage to the first enemy if it has no shield, 3x2 if it's Vulnerable, 3x2 if it's Weak and 3x2 if it's Frail' to 'Deal 3 damage to the first enemy. This attack hits once more for every other Strike played this turn.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 3x3 damage to the first enemy if it has no shield, 3x3 if it's Vulnerable, 3x3 if it's Weak and 3x3 if it's Frail' to 'Deal 4 damage to the first enemy. This attack hits once more for every other Strike played this turn.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 4 damage to the first enemy if it has no shield, 4 if it's Vulnerable, 4 if it's Weak and 4 if it's Frail' to 'Deal 3x2 damage to the first enemy if it has no shield, 3x2 if it's Vulnerable, 3x2 if it's Weak and 3x2 if it's Frail'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 8 damage to the first enemy if it has no shield, 6 if it's Vulnerable, 6 if it's Weak and 6 if it's Frail' to 'Deal 3x3 damage to the first enemy if it has no shield, 3x3 if it's Vulnerable, 3x3 if it's Weak and 3x3 if it's Frail'
* Unlock level changed from 1 to 2

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Name changed (was 'Unarmed Strike')
* Cost changed from 2 to 3
* Effect changed from 'Give Vulnerable (2) to the first enemy if it has no shield. Deal 2x2 damage to it.' to 'Deal 4 damage to the first enemy if it has no shield, 4 if it's Vulnerable, 4 if it's Weak and 4 if it's Frail'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Give Vulnerable (3) to the first enemy if it has no shield. Deal 4x2 damage to it.' to 'Deal 8 damage to the first enemy if it has no shield, 6 if it's Vulnerable, 6 if it's Weak and 6 if it's Frail'
Swift Strike

**Swift Strike**

* Effect changed from 'Gain Evasion (1) this turn. Deal 3x2 damage to the first enemy.' to 'Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy.'
* Upgraded cost changed from 0 to 2
* Upgraded effect changed from 'Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy.' to 'Gain Evasion (3) this turn. Deal 5x2 damage to the first enemy.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 0
* Effect changed from 'Gain Evasion (1) this turn. Deal 4x2 damage to the first enemy.' to 'Gain Evasion (1) this turn. Deal 3x2 damage to the first enemy.'
* Upgraded cost changed from 2 to 0
* Upgraded effect changed from 'Gain Evasion (2) this turn. Deal 6x2 damage to the first enemy.' to 'Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Gain Evasion (1). Deal 3x2 damage to the first enemy.' to 'Gain Evasion (1) this turn. Deal 4x2 damage to the first enemy.'
* Upgraded effect changed from 'Gain Evasion (1). Deal 3x4 damage to the first enemy.' to 'Gain Evasion (2) this turn. Deal 6x2 damage to the first enemy.'
Strenuous Strike

**Strenuous Strike**

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 6x2 damage to the first enemy. Create and discard an Exhaustion.' to 'Deal 6x2 damage to the first enemy. Create 1 Exhaustion in your discard pile.'
* Upgraded effect changed from 'Deal 9x2 damage to the first enemy. Create and discard an Exhaustion.' to 'Deal 8x3 damage to the first enemy. Create 2 Exhaustion in your discard pile.'
Strenuous Blast

**Strenuous Blast**

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 24 damage to any enemy. Create an Exhaustion in your discard pile.' to 'Deal 32 damage to any enemy. Create 2 Exhaustions in your discard pile.'
* Upgraded effect changed from 'Deal 34 damage to any enemy. Create an Exhaustion in your discard pile.' to 'Deal 40 damage to any enemy. Create 2 Exhaustions in your discard pile.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 18 damage to any enemy. Create an Exhaustion in your discard pile.' to 'Deal 24 damage to any enemy. Create an Exhaustion in your discard pile.'
* Upgraded effect changed from 'Deal 28 damage to any enemy. Create an Exhaustion in your discard pile.' to 'Deal 34 damage to any enemy. Create an Exhaustion in your discard pile.'
* Card Tier changed from 1 to 3

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Deal 18 damage to any enemy. Create and discard an Exhaustion.' to 'Deal 18 damage to any enemy. Create an Exhaustion in your discard pile.'
* Upgraded effect changed from 'Deal 28 damage to any enemy. Create and discard an Exhaustion.' to 'Deal 28 damage to any enemy. Create an Exhaustion in your discard pile.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Apply 18 Shock to all enemies. Create and discard an Exhaustion.' to 'Deal 18 damage to any enemy. Create and discard an Exhaustion.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Apply 24 Shock to all enemies. Create and discard an Exhaustion.' to 'Deal 28 damage to any enemy. Create and discard an Exhaustion.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Deal 18 damage to any enemy. Create and Discard an Exhaustion.' to 'Apply 18 Shock to all enemies. Create and discard an Exhaustion.'
* Upgraded effect changed from 'Deal 24 damage to any enemy. Create and Discard an Exhaustion.' to 'Apply 24 Shock to all enemies. Create and discard an Exhaustion.'