Conclave of Magic

The supreme body for the supervision and proliferation of magic in the continent, the Conclave is an extrajudicial, transnational entity that is responsible for educating people on the arcane, providing magical services and most infamously of all: hunting rogue spellcasters

## Overview

The Conclave are an extremely powerful institution that effectively serves as a unified, continental mages guild recently established in the previous Millenium Conference following the Arcane Catastrophe. While the codificiation of magic has long since been prevalent in the continent, only in some, more advanced states existed actual laws restricting the usage of magic, let alone a dedicated force for the policing of magic. For the most part, mages were left to do as they pleased without oversight and it was only after the disaster in Starkad that this was seen as a major threat to continental security. The states of Perion, in a rare display of unity, agreed to establish an intergovernmental institution that is not beholden to any state and exists independently to ensure its neutrality.

Over time, the Conclave has evolved to become a powerful quasi-state led by a few powerful archcasters and their supporters. The amount of influence they possess in continental affairs is concerning to many, but is perceived as a necessary evil to prevent another Arcane Catastrophe. Most nations are strongly anti-Conclave, seeing them as an invasive threat to their sovereignty and only begrudgingly agree to permit nominal power. Consequently, the Conclave is not as pervasive in some areas as others depending on both their degree of influence and the willingness of the state to cooperate.

## Classifications

The Conclave have an official hierarchical organisation for spellcasters according to three metrics - the type of magic they practise, their overall magical ability and their affiliation with the Conclave. As they are an organisation founded by wizards, they often have an inflexible approach to magical, viewing them by schools rather than by effect and their classifications reflect that. There are three separate classifications which combine to one final category which follows the following format.

Class (Association) (Specialisation) (Power) Spellcaster

An example for a law abiding evocator capable of casting 4th level spells:

Class AY5 Spellcaster

### Magical Specialisation

Class X: Low Danger Specialisations

Transmutation, abjuration, divination and illusion magic are the general schools associated with Class X spellcasters. Essentially, these are individuals whose magic manifests in generally predictable and clear manners and are normally used in magical services. In their most powerful forms, they are rarely outright destructive though at the very most are blatant in their effects and usage. There is only so much these spells can do to threaten the status quo and are unlikely to bring about massive damage to society.

Class Y: Moderate Danger Specialisations

The most common classification, all spellcasters who cast spells that are potentially destructive may fall under this classification. This naturally includes the schools of evocation and conjuration. Powerful spellcasters under this classification can be problematic to deal with and are typically capable of causing immense damage to settlements; toppling structures and killing masses of people.

Class Z: High Danger Specialisations

Necromancy and enchantment magics are viewed with caution by the Conclave. Ignoring the fact that often violate the bodies of those they are casted on, they can be incredibly insidious. Necromancy is often a gateway to the pursuit of lichdom which is highly anathema to the Conclave. Furthermore the nature of resurrection means that while it can be used for good, it could also be used to bring back beings of immense evil and power. Enchantment violates the mind and can likewise be used to manipulate powerful individuals, potentially enabling evil enchanters to take over entire nations unbeknownst to all.

### Conclave Association

Class A: Registered Spellcaster

All spellcasters who are officially registered under the Conclave and possess a magical license are considered Class A. This means that regardless of their specialisation or power, they are permitted by the Conclave to do as they wish, so long as it does not violate magical laws.

Class B: Unregistered Spellcaster

The base class which all spellcasters fall under by default, they are individuals who do not possess a valid magical license. There are two types of people who fall under this category: those who are not in the Conclave’s register and those who are. If they are of the former, they are usually registered by the Conclave agent who found them and prompted to obtain a license. If they are in the latter, they are issued a warning to obtain a license or otherwise face prosecution.

Class C: Rogue Spellcaster

All spellcasters who have ignored their warnings to obtain a license fall under this category. They are nominally petty criminals to the Conclave and are hunted when found though not much effort is put into tracking them directly.

Class D: Criminal Spellcaster

Dangerous individuals who actively rebel or otherwise pose a threat as determined by the Conclave are placed here. They can range from traitor spellcasters who have fled the Conclave, powerful rogue spellcasters or outright anti-Conclave rebels. Depending on their other classifications, they may be actively hunted by the Conclave if they are dangerous enough.

### Magical Power

The most straightforward classification, this class categorises mages based on the highest level of spell slots possess from Class 1-9.

## Arcane Inquisition

Perhaps the most famous section of the Conclave, the Arcane Inquisition is responsible for tracking down and hunting rogue mages. Due to the immense logistics required to patrol an entire continent, conclave magehunters are generally only effective in metropolitan areas though if a rogue spellcaster garnered enough infamy, more drastic, coordinated measures are also known to be used. There are several ranks for Conclave mages within the inquisition and they are responsible for various roles and services to ensure that all criminals are punished.

### Judicator

Judicators are the upper brass of the inquisition and are the on-the-field leaders of the inquisitors and executors. A judicator is the leader of a squad and are assigned five pairs which they oversee by providing logistic support and information. These people are also granted the authority to change the classifications of any mages they may encounter. Often promoted from many years of experience, they are rarely ever alone, typically being followed by their executor subordinates who are not on an active quarry.

### Inquisitor

Skilled hunters, trackers, spies and interrogators, Conclave inquisitors specialise in hunting down and tracking rogue spellcasters. Typically given a quarry by their responsible judicator, inquisitors work together with their executor pair to hunt down and eliminate threats the the Conclave. Inquisitors are a diverse bunch and are not necessarily spellcasters so long as their skills lend towards espionage. They can be anything from former intelligence officers, woodland hunters or diviners.

### Executor

The swords of the Conclave, among the entire continent there is no name more feared by mages than the executors. They are skilled combatants who are specially trained by the Conclave and equipped with a range of anti-magic tools and knowledge to combat mages. Executors are typically on standby as their judicator's bodyguard until their inquisitor partner successfully tracks down their target at which point they are dispatched to deal with the threat.