recursal/Fanatic-Fandom huggingface dataset:
Guide To Engineering

## Tools and Protection

Every engineer needs their tools and their protective gear, otherwise you can't build defences or assist your team! here is the list of tools any engineer would carry.

>Welding Rod ( *do **NOT** use a welder on an open fuel tank* )

>Bolt cutters

>Screwdriver

>Wrench

>Prybar

>Welding Goggles/Welding Helmet

>Gloves

>Timed Explosives

>Steel knive

>Mosin Nagant/Kar 98

You can get all these items from the engineering room.

## Building Materials and Weapons

You have a range of items that can aid you in building your defences or cause destruction to your enemies!

- Metal

- Sandbags

- Glass

- Betty Mines

- Maxim Machine Gun

- Wood

You can get these items from the engineering room and from cargo.

## Building Walls,Sandbags and more

When it comes to building you are the fastest and the best builder! you can build fortifications faster then any soldier! Here is how to do it.

###     Bulding sandbags

You will need 6 sandbags to make one sandbag wall. To make a sandbag wall you will have to take a sandbag, and then click on the on the ground tile next to you, then use 5 sandbags on the incomplete sandbag wall to finish it.

###     Building walls

You will need 4 sheets of metal to make a wall. You need to build a girder first ( click on the metal sheets and find the Girder button ) and then when you have placed the girder you will need to add plating using the leftover metal sheets.

Placing down barbed wire
To place down barbed wire you will need to have a length of barbed wire and click on it, then it will display  *barbed wire* and you can place it     down where you stand

###     Placing down mines

To place down mines you will need a betty land mine and click on it, it will be put into the ground and anyone who steps on it goes ***BOOM***!   ( *Place it at a location to stop enemies from going into that certain location or they can be used for traps. please call out land mine locations or your comrades will step on them. People can shoot the mines so be wary* ). Also try hiding mine under dead bodies or garbage.

## Important things you need to know!

Being an engineer is not only about building defences but also for breaking into enemy fortifications using your explosives and using your tools to help your tank comrades! you can repair tanks by using your welding rod and wrench! you can cut barbed wire with bolt cutters and with a steel knife.
Yotsuha Miyamizu

**Yotsuha Miyamizu** (宮水 四葉 *Miyamizu Yotsuha*) es la hermana menor de Mitsuha. Ellas viven juntas con su abuela, Hitoha. Yotsuha le ayuda en el santuario familiar, realizando varias ceremonias con su hermana.

## Apariencia

Yotsuha es una chica con ojos castaños claros y cabello negro, el cual usa en colas de cerdo con dos cintas para el cabello diferentes. Por lo general, se la ve vestida con una camiseta azul con una sudadera con capucha naranja en la parte superior, pantalones cortos blancos, medias de color rosa hasta la rodilla y zapatos marrones.

Cuando apareció como adolescente, el cabello de Yotsuha creció aún más, pero todavía lo usa en trenzas con dos cintas para el cabello. Se la ve asistiendo a la escuela secundaria con un uniforme estándar.

## Personalidad

Yotsuha es muy sensata e independiente, siempre despierta a su hermana por la mañana y ayuda con el desayuno, pero todavía actúa como una niña de su edad. Es bastante despreocupada con las cosas que rodean las tradiciones de Miyamizu que Mitsuha describe como "falta de preocupación prepuberal". Sin embargo, parece estar cansada de las tradiciones, como hacer cordones trenzados a veces, como su hermana. Tampoco es muy consciente de la relación de su hermana con su padre, pero sabe que no están en muy buenos términos ya que quiere que se reconcilien. Mitsuha menciona que Yotsuha presenta muchas, y en ocasiones, ideas extrañas. Ella piensa que Mitsuha está un poco loca, pero la ama a pesar de la situación.

Como la mayoría de los otros residentes de Itomori, Yotsuha habla con un dialecto, a menudo teniendo el sufijo *-ya* en sus oraciones.

## Curiosidades

* Su nombre Yotsuha (四 葉?) Significa "cuatro hojas". Esto también aplica con su abuela, que significa "una hoja"; su madre, "dos hojas"; y su hermana, "tres hojas".
* Se desconoce con quién vive al final de la película, ya que se ve a Mitsuha viviendo sola en su propio departamento. Presumiblemente, Yotsuha vive con su padre o abuela.
Snapshot Series 3

**Season 3** of the Snapshot Series consists of 3 episodes.

The season premiered on 2016.

## Plot overview

It all started when Sam was taking a dump. He was surprised by the supposed viewers. Then MickeySugui whispered through the door about the cancellation of the Windows Never Released Series due to "lack of interest", and Mary and Anna not being able to be present in the series.

When Sam finishes his *business*, Mike suddenly comes into the scene telling to him about some WNR requests. Then Sam didn't give a crap about it, and then leaves.

Then he was watching a random video when without warning Mike forced Sam to answer Mary's call. Then he succeeds, and rewards Sam with an awful-lot of tacos. Then some time later Mike and Sam insults MickeySugui's original voice, causing MickeySugui to rage.

Then on the next day Sam encounters some WNR videos. Mike then watches it. This is also the first appearance of the notorious Radar Overseer Scotty, which causes Sam to rage. This season ends here abruptly.

## Episodes

* 03w01a
* 03w01b
* 03w02

## Trivia

* MickeySugui developed episodes 4, 5 and 6 but never released them to YouTube.
	+ Episode 4 (supposedly 03w03) was the only episode that has finished development and was considered a lost episode.
		- Literally, because the raw file for that episode was completely erased when MickeySugui started developments either for AnL or the Snapshot Series 5.
			* If he would ever find that raw file, he would make it a lost episode and maybe merge with an AnL episode.
* This is the first time MickeySugui used TTS and PowerPoint as an animation studio.
* Assets from SS3 are based from nkrs200's, which was the source of inspiration.
* This series was scrapped and was replaced by SS4 for some new assets.

*Part of a series about****The Snapshot Series***

Let's Get Started
Violet Evergarden Wiki

Willkommen

Willkommen im Violet Evergarden Wiki! *Violet Evergarden* ist eine Light Novel-Serie, welche von Kana Akatsuki geschrieben und von Akiko Takase gezeichnet wurde. Die Anime-Umsetzung wird von Kyoto Animation produziert. Dieses Wiki soll eine umfassende Informationsquelle für diese Serie und ihre Anime-Umsetzung sein und wir freuen uns über jede Person, die dem Wiki helfen möchte.
Aktuell haben wir **584** Bearbeitungen mit **21** Artikeln und **97** Bildern in diesem Wiki.
Charaktere
Violet EvergardenClaudia HodginsCattleya BaudelaireBenedict BlueGilbert BougainvilleaErica BrownIris CannaryOscar WebsterOlivia WebsterDamian Baldur Flugel

Letzte Episode

Episode 9
Umfrage

Videos
Voyenna Politsiya (MPO)

### Role

Keep the men in line, beat them with your stick and ensure chaos does not break out amongst the troops

### Difficulty

Hard

You've been given the privilege of keeping order amongst the ranks! Do not abuse this power, or you may be on the receiving end of the barrel. Maintain discipline at all costs, but do listen to **command** their decisions overrule yours.

## I fought the law, but the law won.

So a comrade has just broken the law! The motherland has no place for such idiocy, down below is where you'll find a chart on what punishments are *fair* to these scum

**These are the listed punishments for crimes committed against the motherland HOWEVER, command do have the authority on deciding punishment as they see fit. If no command are available act WITHIN REASON with your punishments**
Toshiki Miyamizu

**Toshiki Miyamizu(**宮水 俊樹**)** es el ex alacalde de Itomori, padre de Mitsuha Miyamizu y Yotsuha Miyamizu,

## Apariencia

Toshiki es un hombre adulto de complexion robusta y rostro endurecido y serio.

## Personalidad

Es una persona estricta y seria, algo arrogante y con un gran atractivo en el habla.

## Biografía

Se caso con Futaba Miyamizu y tuvo su primera hija Mitsuha posterior mente tuvo a su segunda hija Yotsuha.

Despues de fallecimiento de su esposa él nego al altar Miyamizu y se separa de su familia para iniciar su carrera como politico local, ganando las elecciones de su Alcaldia, durante el tiempo de la pelicula esta preparando su campaña para las elecciones locales donde el desea reelegirse.

## Curiosidades

* Durante la pelicula lo vemos haciedo fraude electoral al "comprar" los votos de 2 distritos por medio de una constructora.
* Al casarse con Futaba Miyamizu empezó a practicar el sacerdocio shinto.
* Al casarser perdio su apellido, ya que en la tradición japonesa, el apellido que se mantiene es de la familia con mayor prestigio o por acuerdo de ambos conyuges.
Lebensraum Wiki

Welcome to Lebensraum Wiki!

This wiki page is dedicated to providing you information about Lebensraum, it's game, mechanics, and items/equipment found in-game.

* Lebensraum and Wikia
* Roleplay Tips
* Staff Members

*Items*
* Weapons
* Germany - Job/Roles
* U.S.S.R. - Job/Roles
* Italy - Job/Roles
* Ukranian - Job/Roles
* Partisan - Job/Roles
* Civilian - Job/Roles
* Guide To Surgery
* Guide To Engineering
* Guide To Chemistry
* Recommended Media

## Latest activity

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Schule für Autonome Korrespondenz-Assistentinnen

Die **Schule für Autonome Korrespondenz-Assistentinnen** (自動手記人形育成学校, *Jidō Shuki Ningyō Ikusei Gakkō*) ist eine vorbereitende Schule in Leiden. Frauen die als Autonome Korrespondenz-Assistentinnen arbeiten wollen werden hier für einige Wochen ausgebildet, sie erhalten Noten und werden Absolventinnen wenn es als würdig erachtet wird. Die Lehrerin der Schule ist Rhodanthe.

## Hintergrund

Nach dem Krieg wuchs die Nachfrage nach Autonomen Korrespondenz-Assistentinnen kurz Akora's ständig und die Schreib-Industrie wurde größer. Es ist möglich auch ohne Ausbildung eine Akora zu werden, aber das Ziel der Schule ist es die besten Akora's des Landes auszubilden. Nachdem man die Schule absolviert hat bekommt man eine Brosche als Beweis der Fähigkeiten die man an der Schule erlernt hat. Es ist eine strenge Schule mit hohen Standards wenn die Lehrerin jemanden als nicht würdig sieht bekommt diese Person kein Abschlusszertifikat.

## Überblick

Die Unterrichtsstunden in dem Klassenzimmer zielten darauf ab, Autonome Korrespondenz-Assistentinnen auszubilden die in der Gesellschaft arbeiten können. Dort lernen sie Grammatik und erweitern ihr Vokabular, Es gibt aber auch praktische Stunden in denen man Briefeschreiben übt. Schüler mit ausgezeichneten Noten werden mit einer Brosche belohnt mit der ihnen die Suche einer Arbeit erheblich erleichtert wird.

## Bekannte Absolventen

* Iris Cannary
* Luculia Marlborough
* Violet Evergarden
Recommended Media

Here are some related movies, television series, documentaries, books and vidya that deal with the Eastern Front.

## Movies/Shows:

* **Stalingrad(1993)**: A highly recommended German movie which follows a platoon as they fight in the Battle of Stalingrad. The movie is in German, but the subtitled version is very good. From the same producers who made Das Boot, it presents a fairly unbiased perspective of a footsoldier in the Heer. Don't confuse this with the 2013 film Stalingrad, which is basically 2 hours of slow motion Michael Bay-style propaganda.
* **Enemy at the Gates**: A fairly good movie on the Battle of Stalingrad. Not super accurate and is a bit biased, but has some great action scenes. It follows a Russian sniper who gets engaged in a sniper duel with a German marksman.
* **Defiance**: An American film about Soviet partisans set in Nazi-occupied Belarus.
* **Come and See**: A Soviet film set in Nazi-occupied Belarus. It follows a young boy as he witnesses the atrocities committed on the populace.
* **Cross of Iron**: A British-German production set on the Eastern Front. It follows the struggle between a young aristocratic Prussian officer and his battle hardened NCO. Worth seeing just for the authentic, historically accurate props, uniforms, weapons and tanks.
* **Unsere Mütter, Unsere Väter**: A German miniseries set during WW2. It follows several Germans throughout the Second World War on the eastern front. A little cheesy at times, but is still a pretty good watch.

## Documentaries/Podcasts

* **Soviet Storm: WW2 In the East**
* **Ghosts of the Ostfront -Dan Carlin**: A very engaging podcast which follows the war on the Eastern Front from start to finish. Highly recommended for anyone who wants a good general overview of that theater of war.
* **WW2 In Colour** - This shows clips from all sides of WW2, it provides unbiased views and gives a whole new perspective on the war, showing footage from Africa to stalingrad

## Books

* **When Titans clashed -David Glantz**
* **Stalingrad -Anthony Beever**
* **Enemy at the Gates -William Craig**
* **The Battle of Kursk -David Glantz**

## Video Games

* **Red Orchestra**
* **Red Orchestra 2**
* **Company of Heroes 2**
* **Call of Duty**
* **Call of Duty: World at War**
Beginner's Guide

**Welcome to Lebensraum!**

This is the guide for new players. Here you will learn to play the game and fight for either the Fatherland or the Motherland.

## Introduction

First create your character. It is recommended that you switch "Random Names" to avoid breaking the immersion so that after you die, and then respawn, dont find a dead body and realize it's the same person as you.

After making your character, you will click "Join Game" and a list of classes will be displayed to you. You have the option to either chose German or Soviet (in some ocassions Italian and Ukranian soldiers will be enabled for you to play.) Choose the most underwhelming job in the game, the Soldier. You are only expected to follow your Squad Leader's commands and fight the enemy, making it a good choice for beginners.
Soldat

***"It isn't right to be obedient only when things go well; it is much harder to be a good, obedient soldier when things go badly and times are hard. Obedience and faith at such time is a virtue." -Field Marshall Wilhelm Keitel***

## Soldat

### Role

Listen to the ranks above you.Don't die, obey orders and kill some Soviet scum!

### Difficulty

Easy

The Soldat is the basic infantry unit of the Wehrmacht. They are tasked with defending the frontlines and following the orders of the Gruppenfuhrer.

## Equipment

The Kar98k is a rifle with the ability to kill people within 1-2 shots. When fired you must work the bolt, ejecting the casing and then close the bolt for it to operate.

The ammunition used is the 7.92x57mm cartridge.

While not strictly necessary, other recommended gear is:

* A bayonet or knife, for the eventual trench fights.
* A bandage, to keep the blood inside of you.
* A feldspaten, for digging invaluable trenches for yourself and others.
* A MRE for prolonged firefights.
* A canteen, for fires or prolonged firefights.
* A belt to carry all of the above.

## Advantages/Disadvantages

Advantages are:

* You`re quite literally the rank and file of the Wehrmacht, replacing you is easy and ammo is plentiful.
* Your standard issue rifle has excellent accuracy and power, one shot can often stop an enemy dead in their tracks.
* Stick together with anyone you can find, as the rank and file your power lies in numbers.
* As a soldat, you`ll rarely be targeted by enemy snipers as long as you stick with others.

Disadvantages are:

* You`re the rank and file of the Wehrmacht, expect your officers to see you as disposable.
* Armed with a bolt-action rifle, you`re not exactly a class suited for CQC.
* You don`t get special gear, most of your job is really just shooting anyone trying to get close to those that do, like medics.
* If it dosn`t bleed, you can`t kill it, tanks are your mortal enemy regardless of how many of you there are.

## Tips

* Carrying a feldspaten is never a bad idea, five minutes with a shovel and some dirt to dig in can easily help you and others to survive far longer.
* Your rifle has plenty of power in each bullet, most shots can cause an enemy to fly backwards and land on the floor, with more of you to follow up shots, you can easily eliminate enemies.
* Head-shots are a tempting target, for good reason, two or more shots will vaporize a head completely, guaranteeing a kill, although the lack of other targets apart from the brain means many can manage to run away before you actually get the second shot in.
* Groin shots, just below the chest, can lead to a messy but easy kill, a few bullets there and soon the enemy will find themselves missing their legs, liver, kidneys, guts and pulse!
SS-Schütze (Schutzstaffel Soldier)

***“The best political weapon is the weapon of terror. Cruelty commands respect. Men may hate us. But, we don't ask for their love; only for their fear. ” -Reichsführer Heinrich Himmler***

**WIP**

The SS-Schutze is one of the Waffen-SS' Elite Soldiers. Better equipped than their Heer counterparts, they serve as a footsoldier in the military wing of the Schutzstaffel. The SS-Schutze's job is to follow the orders of the SS-Unterscharführer. Remember that you are not a part of the Heer, and do not answer to Heer officers should their orders conflict with those of the SS. Alongside soldierly duties, the SS-Schutze has political obligations to serve the interests of the Nazi party. They sometimes must carry out orders that are political in nature, such as ensuring racial purity and stomping out Bolsheviks from the local population.
Roleplay Tips

## Understanding roleplay (and how to not sound like an idiot)

###

### A few terms:

* IC - In character: This is your own character talking. You're expected to speak maturely to not break the inmmersion.
* OOC - Out Of Character: This lets you talk to the other players in the server. You do not necessarily have to act mature, but you **should not**reveal in-game information.
* EMOTES: Lets you do actions, such as surrrendering. Is not affected by the language barrier, allowing you to attepment to communicate with another person who does not speak the same language as you in-game.
* LOOC - Local Out Of Character: See OOC, but only displays to people within your screen. Usually to put a subtle "lol" at someone's action.
* AHELP - Admin Help: Lets you call admins when something goes wrong. An ally just killed you? Admin help. It's better to ask for help in OOC when it comes to problems that do not involve more than 1 person.

## Understanding basic German phrases and orders.

If you want to sound more 'professional', it's recommended you use some basic German phrases. Not only does it make you look badass, it certainly adds to the experience.

 Nein
 Los
 Danke
 Feuer
 Scheisse
 Herr
 Bitte
 Jawhol

## Understanding basic Soviet phrases and orders.

If you want to sound more 'professional', it's recommended you use some basic Russian phrases. Not only does it make you look badass, it certainly adds to the experience.

 Net
 Vpered
 Spasibo
 Ogon'
 Der'mo
 Tovarishch
 Pozhaluysta
 Ponyal
Maschinengewehrschütze (Heavy Machinegunner)

***"No matter how many people you kill, using a machine gun in battle is not a war crime because it does not cause unnecessary suffering; it simply performs its job horrifyingly well." -Sebastian Junger***

## Maschinengewehrschütze

### Role

You have the power of the MG34, Use it well! Kill the soviet scum, reign hell upon them dogs with your barrage of bullets!

## Maschinengewehrschütze

You've been specially trained in using the MG34, you're one of a kind! So, be careful!

You should mainly be supporting the advance of your kameraden without having to get to close to the action and act like a support role. Don't suicide rush, that's the Soldat's job.

## The MG34

The MG34, uses the 7.92×57mm Mauser cartridge firing at around 800-900 Rounds per Minute. It's considered one of the first machine guns to be properly used. You are one *lucky bastard* to have this gun at your disposal. It is considered light enough for one man to carry, and you'll have plenty of ammo to play around with. Don't forget! You **CAN** order another MG34 from the supply train, if you happen to drop yours.

## Your Initial Loadout:

* Maschinengewehr 34 (MG34)
* Two MG34 drum magazines
* German Backpack

## Advantages / Disadvantages

### Advantages:

* The MG34 can fire long bursts, at a high fire rate
* Your long bursts allow for great suppressive anti-infantry fire
* You're able to kill most infantry with a single burst, provided that your shots hit.

### Disadvantages:

* Shock troopers can rush you quite easily, if your alone and have no one with you.
* Your long burst shots are beyond inaccurate, and will barely hit a target at long range.
* You are quite prone to side attacks, a well coordinated assault could see your death in minutes.

## Tips

* Aim for the groin, the sheer volume of fire can cut enemies in half, killing them instantly.
* As fancy as the drum magazines are, they can actually be refilled with the standard stripper clips most soldats carry, don`t be shy to ask for them if you need to top off or refill a drum magazine.
* Your C96 pistol has alot more power to it than one would expect, use it on targets that would be wasteful to use MG ammo on, like dying or unaware soldiers.
* Grenades will often fly in your direction, always carry a helmet and bandage on you, it`ll keep you in the fight for far longer.
Kanonier

***"Artillery is the god of war." -Joseph Stalin***

The Kanonier mans the artillery, giving the Soldat much needed support.  You can be the most deadly man on the battlefield or be completely useless.  Unfortunatly this can be dependent on your other soldiers, but the skilled kanonier can be a potent force all on his own.

## Your Kannon

This is your kannon.  Keep it safe, and learn how to use it.  It will spawn in the german courtyard, near the tool supply room.

The kannon needs to be wrenched into place before it can be used.  Grab one from the tool supplies nearby.  It can also be dragged, and taken on the train.  Remember your wrench!

## Operating the Kannon

The kannon can seem intimidating, but it's easy to use.

Basic kannon operation:

* Open shell slot
* Insert shell (Hold shell in active hand, click the "no shell" button in the menu)
* Close the shell slot
* Input coordinates into the "Fire at X/Y coordinate" box
* FIRE!

The rest of the boxes are rarely used if ever.  If you missed a step, or forgot one there will typically be a notification of what to do next.

## How to get coordinates

Obtaining coordinates is by far the hardest part of a kanonier.  Coordinates can only be obtained from other soldiers in the scout or command roles. It's best to talk to these players directly, or on the radio, and let them know that you are ready to receive coordinates.  How succesful you are as a kanonier depends on those coordinates, so don't be shy about asking for them.

## No one is giving me coordinates

If no one is giving you coordinates, or everyone who can obtain them is dead, don't give up!  You can still use your cannon to great effect, if a bit more risk.   You're kannon has a blind-fire option.  The blind-fire range is very short compared to how far you can shoot with designated coordinates, so you will have to move your kannon to the front (using the train ideally).  Make sure you don't forget your ammo and wrench!

A good place to blind-fire from is the house before the bridge.  A "south/long" shot should hit right around the bridge, or in the town.  Try to communicate with other soldiers to get a better judge of where your shots are hitting.
Gruppenführer (Group Leader)

***"Sweat saves blood, blood saves lives, but brains saves both." -Field Marshall Erwin Rommel***

As Gruppenführer you have taken on a difficult task. It's best to have a good understand of the other roles in the game, and have experienced battle from the soldat's perspective.

## Herding Cats

This is your squad. You can identify them by the numbers over their head. It's your job to keep them safe, as well as use them effectively. Try to communicate with them in person, or over the radio so they know your name. Make sure to give the basics to any recruits who seem confused.

You're soldiers will wander off, get lost, and find every possible way to fuck up and disappear. To mitigate this, it's best to establish an easy goal, or meeting point. A common spot is the house right before the river, or the train station. Instruct them on supplies to bring, usually ammo, bandages and sandbags.

## Middle Managing

You're squad is expecting you to do more then give orders. They will look to you when shit inevitably hits the fan. You're job is to know what to do, and when to do it. Here are some common situations you will encounter in a typical assault, and the appropriate response.

* Wounded soldier - Get the soldier to safety, then bandage his wounds. Call a medic on the radio, or send him back to the base.
* Incoming tank - First, order a retreat. Once your squad is safe, request a PTRD anti-tank rifle, or panzerfausts be brought to destroy the tank. Some officer's will bring the PTRD with them, just in case.
* Enemy fortification - Sending your men at a prepared enemy is suicide. Coordinate with a kanonier if possible to bombard the location from afar. You can collect coordinates in your "Command" tab, similar to the scout.

## I'm all alone

If you're squad is lost or dead don't worry ,this happens to even the best Gruppenführers. You can still put your leadership to good use, as your radio communication will still be distinguished. Try to find other soldiers and organize them as best you can. Communicate the battle status to the Feldwebel, or next in command.
Charge Weapon

Charge weapons are ship weapons used in space combat. Unlike other weapons, charge weapons target a location, and launch a shockwave after it travels to that specific position on the battlefield. Upon reaching the target position, it explodes dealing damage to all ships within 1 hex of that position; including allies.

To use a charge weapon, click on the weapon bank icon. A grid will appear showing possible detonation locations. Depending on the distance to the location and the speed of the weapon, it may take multiple turns to reach the detonation location. In this case it is usually necessary to try to predict the movements of the enemy.

All charge weapons are the same color, making it difficult to tell which one is being used. Charge weapon detonations will destroy other friendly charge weapons still in flight, making it difficult to use these weapons in mass attacks. They are easiest to use when the range to the enemy is close enough for the charge to detonate on the firing turn, but not so close as to cause friendly fire (damage to allied ships or the firing ship). However friendly fire can often be minimised at close range by placing the detonation point behind the enemy ship.

Damage inflicted appears to be the same whether the target is in the detonation hex, or an adjacent hex. The ability to damage an enemy by targeting an adjacent hex can be very useful when fighting from behind cover, and/or when an enemy is using cover, as a direct line of sight is not needed.

Any engines above basic L0 chemical engines allow ships to travel faster than any charge weapon (or torpedo). This can be useful in outrunning these weapons. However it can also make attacks more complicated because of the need to avoid running into the detonation zones of one's own charge weapons. Friendly fire in general is a unique hazard of charge weapons.

The AI is oblivious to friendly fire when using charge weapons and will often swarm in, bunched up at point blank range to use them, causing extensive friendly damage and casualties.

Charge weapons will destroy other charge weapons and torpedo weapons on the map when they explode. This makes it possible to use them as a defensive weapon against projectiles. The projectiles may have a hit point value that needs to be overcome, as they are not always instantly destroyed on the first blast.

Players do not start with any charge weapons researched. Three (3) charge weapons may be researched from the Energy tech tree. The tech level, production cost, space requirement, speed, and damage are listed below. Note that because of the effects of miniaturisation, as with most weapon types, the lower-tech charge weapons may be more cost-effective, and/or provide greater overall firepower, than the higher-tech weapons, particularly if enemy shields are not a factor.

Note: the Subspace Charge is abbreviated as the "P-Charge" in the combat displays.

 Subspace Charge (L5)
 Dimensional Charge (L7)

Key: **P** = Production, **S** = Space
Medizinier

The doktor who heals every wounded kraut. The doktor you aspire to be. Do not disappoint your kamarads with your sloppy surgery! Only firing squads and gassing awaits if you mess up!

## Doktor's Handybook

This little black book you enter the base with. Contains all the knowledge of every kraut doktor in this world, past, present or future.

This book will tell you where does your kamaraden is wounded and will always be with you wherever you are.

   It is very simple to use!

   With this book in hand, you can check your kamarad's:

* Blood Type
* General Health Issues (Diseases?)
* Flesh Wounds
* Organ Damage

## Medical Supplies

As a proud doktor of the Reich, you are supplied with almost unlimited amounts of medical supplies! Hooray for the Reich! Use them as you see fit to help your fellow kamaradens! You have at your disposal the following:

* Advanced First-Aid Kits
* Combat Medical Kits
* Packs of Morphine Injectors
* Oxygen Deprivation, Burns, Toxins and First-Aid Kits
* Medical Splints
* Wheelchairs
* Roller Beds
* Lots Of Pills
* Bloodpacks and IV Drops
* Body Bags

## Surgery

Your purpose in life! The main reason why your benevolent ruler paid your scholarship! To perform surgery into your wounded kamarads!

Guide To Surgery
Ship Scanner

Ship Scanners are auxiliary (non-combat) Special Ship Components that can be equipped instead of one weapon bank, in custom designed warships.

Ship Scanners allow obtaining full info on the capabilities and systems of an enemy (or friendly) ship. The initial  build cost is 10 shields and 10 space.

Only one of these components can be equipped per ship.

All empires start with this component. Space and cost of Ship Scanners are Miniatuarized by progress on the Energy branch of the Tech Tree.

This module can only be used during manually controlled combat, and appears to have no benefit when Auto combat is enabled.
Aufklärtrupp (Scout Troop)

***"Time spent on reconnaissance is seldom wasted." -Arthur Wellesley, Duke of Wellington***

Scouts are a necessity for all armies. You will typically be the first one to see the enemy, and the intelligence you can provide will be vital to the war efforts. You can also collect coordinates for the Kanonier, and by co-operating, you can be a extremely deadly pair.

## Your Job

As a scout, you don't have much to do until the train departs for the front. Establish communications with the Kanonier , and inform him you will be sending him coordinates. Next, load the train and go to the battlefield with the rest of the soldiers. After you arrive, you ideally want to get eyes on Russian defenses at the bridge (using your binoculars) and relay the information to command. From there, try to collect key coordinates, and report any other important information you see.

## Your tools

You have two main tools.

* Binoculars - Use these to see very, very far. With these you can collect information about enemy movements and arms, and they will not be able to see you.
* Coordinates - Use the Scout tab. Select "Check coordinates", then click any tile with an empty hand to see the coordinates of that tile. Click "Reset coordinates" to stop collecting. Report them to the Kanonier as they appear (X/Y).

## Things to report

Most scouts focus on collecting coordinates for artillery strikes, but good scouts will also report key battle information. Here are some things to keep an eye out for.

* Enemy Tanks - This is very important. This will give the army time to find a PTRD, or ally tank to counter then enemies.
* Enemy fortifications - If there is a large defense built by the Russians, let the command know. They may want to re-route troops or change strategies.
* Enemy locations - Where enemies are congregating. Best followed by an artillery shell.
Engines

Ship Sublight Engines are buildable warship components used for movement in tactical combat. Not to be confused with FTL Drives or Ship Power Cores.

Empires begin with Chemical Engines and may research up to 4 additional engine technologies through the Physics tree. The tech level, production cost, space requirements, and tactical movement speed (in hexes per combat turn) are listed in the table below.

 Ion (L1)
 Impulse (L3)
 Phased (L4)
 Dimensional (L6)

Key: **P** = Production, **S** = Space

Engine costs and size required are the same regardless of the size or type of the ship. Hence larger ships (Battleships etc) use a smaller proportion of their space and cost on engines, and have more available for weapons, shields, etc.

## Engine Miniaturization

As with all ship components, space requirements and production costs are reduced as the player researches levels of applicable tech tree beyond the level where the tech was unlocked. Refer to the Weapon Miniatuarization table - the values are probably the same or similar - or check the exact values in the next section.

### Miniaturization Raw Data

Listing Prod cost then Size used, for each TL in the tree, starting at the TL when the component is unlocked.

(This list should be reorganized as a table).

Chemical L0 - 2 hex

10 10, 7 8, 5 6, 4 5, 3 3, 2 2, 2 2, 2 2

Ion L1 - 3 hex

12 10, 9 8, 6 6, 4 5, 3 3, 3 2, 3 2

Impulse L3 - 4 hex

15 12, 11 9, 8 7, 6 6, 4 4

Phased L4 - 5 hex

15 15, 11 12, 8 9, 6 7

Dimensional L6 - 6 hex

18 15, 13 12
Pulse Rifle

The second available technology that increases the attack power of your ground troops. Attack bonus for all troops immediately increases to +15. This is not cumulative with other attack related Troop Improvements. This is an L2 Tech Advance on the Physics tree.

Attack power is useful when conducting ground attacks, or defending against them with troops. It's particularly important if your strategy is to use ground troops to conquer enemy planets. However is is still useful for defending against enemy ground attacks, since ground combat consists of alternating attack and defence phases by both sides.

(For the same reason, the technologies that increase ground troops defensive values are also useful in conducting a ground attack).
Weapons

video File:Placeholder
**WIP**

## German Weapons

*"As a result of the cold, the machine-guns were no longer able to fire...the result of all this was a panic...The battle worthiness of our infantry is at an end" - Generaloberst Heinz Guderian*

The arsenal of the German Forces.

## Soviet Weapons

*"The one with the rifle shoots, the one without the rifle follows him. When the one with the rifle gets killed, the one without the rifle picks up the rifle and shoots."*

The arsenal of the Soviet Forces.
German Job/Roles

## Heer's Support Units

Luftwaffe
you are to report to command and inform them of your position
ambush the enemy and take of few of them with you, being a paratrooper is harsh and requires you to take any means necessary to survive, even eating the dead soldier next to you
This roll is restricted to only forest map, so don't cry when you can't play a paratrooper on city

## Waffen-SS Units

Waffe-SS
 SS-Schütze (SS Soldier)
Capture Soviets and gas them in the chambers while laughing like a hyena
Listen to the special objectives given to you by your Commander
Be edgy and put a katana in your belt slot
Lick the katana like the master you are
shoot civilians for being brown eyed
Communications

Ship Communications are technology advances that determine the maximum distance from a friendly base (colony or outpost) at which a ship or fleet of ships can be given new movement orders. This allows for redirecting fleets while they're in transit, to react or adapt to a changing situation or new information. Ship Communications advances apply immediately to all units. No redesign or rebuilding of ships is required.

This technology should not be confused with the range that fleets can travel away from a friendly base, which is determined by the type of FTL Drives available. It should also not be confused with Colony Scanner technology or ship scanning capabilities, both of which detect enemy ships.

Empires begin with basic ship communications which can only give orders to ships that are present at a friendly base. Research provides additional communication technologies through the Physics tree. The tech level and maximum communication range (in LY) are listed in the table below.

 Subspace (L1)
 Hyperspace (L3)
 Phased (L5)
 Quantum (L7)
Scouting Component

Scouting Components are auxiliary (non-combat) Special Ship Components that can be equipped instead of one weapon bank, in custom designed warships.

Scouting Components allow a warship to also function as a Scout ship - exploring planets and discovering Assets . The initial build cost is 10 shields and 10 space. Space and cost are Miniatuarized by progress on the Engineering branch of the Tech Tree.

Only one of these components can be equipped per ship.

All empires start with this component.

A scout warship can be built for as little as around 250 shields, about twice the cost of a normal Scout. The advantage is that the scout warship is more likely to survive longer, as it is able to successfully retreat from attacks by enemies or the Ascended Races. And, if lightly armed (just with a single Torpedo or Laser and no Targeting), it can also opportunistically destroy enemy Outposts and non-warships that it encounters.
FTL Drives

Ship FTL Drives are non-buildable
ship components used in Interstellar space travel. They determine how fast an empire's ships can travel between stars. This determines how swiftly the empire's ships can expand, exploit and react to the strategic situation.

This component does not need to be designed or built, only researched. Once a higher level has been researched, all friendly ships immediately benefit from the increased speed.

This should not be confused with Ship Sublight Engines, a buildable component used in tactical combat, nor with Ship Power Cores, a non-buildable component which determine maximum interstellar range.

Empire's ships start with a basic FTL drive, and additional more-advanced drives can be researched on the Energy tech tree. The tech level and speed in LY/turn for each FTL drive type is listed in the table below.

 Standard
 Warp
 Transwarp
 Slipstream
 Hyper
 Fold
Iris Cannary

**Iris Cannary** (アイリス・カナリー, *Airisu Kanarī*?) ist eine Autonome Korrespondenz-Assistentin, die in der CH Postal Company arbeitet. Sie bewundert junge berufstätige Frauen und ist ein Charakter, der nur im Anime vorkommt.

## Aussehen

Iris ist eine junge Frau mit schlankem Körperbau und gebräunter Haut. Sie hat unordentliches, ohrlanges, zedernbraunes Haar mit langen Ponyfrisuren, die ihr Gesicht umranden und zwei kurze Haarsträhnen, die nach oben zeigen. Sie hat gelbgoldene Augen.

Ihre Arbeitskleidung besteht aus einem ärmellosen braunen Hemd und einem grauen Unterhemd, das mit ihren grün-grauen Schuhen verbunden ist. Sie trägt eine aufgeknöpfte weiße Hose und einen Gürtel mit orangen und schwarzen Streifen. Sie trägt auch Accessoires wie eine goldene Halskette mit grünem Band und ein aquablaues Armband.

## Vergangenheit

Iris wurde in einem Dorf namens Kazaly geboren und wuchs auch dort auf. Als Kind freundete sie sich mit einem Jungen namens Emonn Snow an und die beiden standen sich sehr nahe. Iris war in ihn verliebt und sie hatte sich auch davon überzeugt, dass ihre Gefühle erwidert wurden. Aus diesem Grund gestand sie ihm diese vor dem Schulabschluss, aber er wies ihr Geständnis zurück. Der emotionale Schmerz, der durch Emonns Ablehnung hervorgerufen wurde, veranlasste sie ihre Heimatstadt zu verlassen und eine Autonome Korrespondenz-Assistentin zu werden. Obwohl sie nicht sehr geschickt im Schreiben war, war Iris sehr engagiert und nahm an der Schule für Autonome Korrespondenz-Assistentinnen teil, wo sie schließlich die Vorschule abschloss. Seitdem arbeitet sie bei der CH Postal Company.

## Trivia

* Iris ist ein Charakter, der nur im Anime vorkommt.
Infantry Barracks

A Building that is available from the beginning of the game, not requiring any Technology Advance. One of these Buildings is provided on each empire's homeworld.

An Infantry Barracks provides +5 defense factor to the planet where it is built, significantly assisting with defending against a Colony Assault. It also creates 1 unit of defensive Troops per 5 turns, up to the limit of troops on that planet (1 unit per 10 units of maximum population limit). Infantry Barracks cost 10 Coins per turn and require no power. They can be built for 500 Shields and can be scrapped for 250 Coins.

A potentially much faster way to build up defensive Troops on a world is to build Transport ships, or warships with Troop Pods, and then disembark these offensive troops onto the Colony as defensive Troops. This method uses 40 Production shields per troop unit (or even less), rather than 50 coins per troop unit. Depending on the empire's economy, this may be cheaper as well as faster.
Tarlish Imperium

Centuries of war have shaped Tarlish society into a militant empire, prizing individual courage and honor above all else. However, despite their tactical prowess, Tarlish warriors are quick, even eager, to lay down their lives in service of the Imperium. 'Death before dishonor; death before cowardice; long live the Imperium.'

Makar is the Homeworld of the Tarlish people. It is a Terran class planet with a ring system of mostly Water Ice, that adds to the surface's beautiful vistas. Both plant and animal life have adapted well to this mostly developed world.

### Racial Perks

* **Expert Soldiers**: +2 soldiers for new colony. +7 attack&defense for ground combat.
* **Defensive**: +5 defense for ground combat. +5 beam evasion.
Sage Harpuia

**Sage Harpuia**, known in the Japanese version as **Kenshou Harpuia** (「賢将」ハルピュイア, 「*Kenshō*」 *Harupyuia*, Kanshō literally meaning *Wise General* or *Intellectual Commander*), or simply **Harpuia**, is a member of the Four Guardians of Neo Arcadia in the *Mega Man Zero* series. He was created from Mega Man X's DNA data for the purpose of aiding humans resettling the Earth after the destruction of the Maverick

and Elf Wars. His schematics are based off X capabilities of Wind and Thunder. Harpuia became a military general of Neo Arcadia, commanding the Strong Air Battalion (*Rekku Gundan*, literally "Army of the Fierce Sky"), Neo Arcadia's military air force. Though Harpuia for the most part serves as a major antagonist, he's not a villain, and serves as one of two tritagonists. He served as the secondary antagonist in Mega Man Zero, the main antagonist for the first half of Mega Man Zero 2 (later an anti-hero), and the foremost supporting character in Mega Man Zero 3

In the *Mega Man ZX* series, he makes an appearance as Biometal Model H.

He helped David, Hope, Zexi and Ty's groups alongside Phantom when they invaded Rigel Castle.
Sadira

Sadira is a ruthless killer who delights in seeing her targets in pain, showing a clear sadistic streak in the way she taunts them in her native Thai tongue before each battle. She is easily influenced by fame and fortune, striking a deal with Ultratech in order to make the Red Eyes of Rylai the most powerful clan of assassins in the world. She also shows much dishonesty and cunning, having claimed her position in the Red Eyes by murdering her mentor and taking her place - she knows when to stay in line though, as during her service with Ultratech she was very loyal to ARIA and would undertake any order, knowing she was well out of her league with the megacorporation. However, after her ill-fated encounters with Glacius and Hisako she was discharged from ARIA's service and beaten to a pulp by her former comrade, Cinder. Frustrated and seeking revenge, she has been swayed by Gargos' temptations before and has trouble keeping control of her hidden temper.

She first encountered Ace and Spirit Force in Medina and again in Valentia where she was defeated by Sectonia twice.
Band Geeks

The Band Geeks are a team currently racing in Town Attack. They were last seen getting 7th on the leg in Czech Republic.

## Description

The Band Geeks are both members of their College Marching Band, and are trying to prove that marching band isn't just for nerds. While they are friends, both seem to be impatient. Both are determined to win, and not to let the other down.

## Members

### Shako

Gender: Male

Shako is voiced by Jackson Will.

### Guard Flag

Gender: Female

Guard Flag was voiced by Mabrey F. from episodes 1 and 2, then replaced with Tina Birchak in episodes 3 and 4.

## Challenges

### Singled Out

Shako has performed 2 Singled Out Challenge

Guard Flag has performed 1 Singled Out Challenge

## Results

 3

Their current leg average is 8

## Trivia

* Shako was originally a Plume, but that was later changed.
* The voice actor for Shako also voices Drum in Town Attack.
* The later voice actress for Guard Flag is voiced by Tina Birchak, a family member of Opal's.

**Eliminated:** Team Suburbia • Team Shine
Star Base

Enables creating a defensive Building, a Star Base, in orbit around planets. The Star Base is more powerful than Torpedo Turrets (starting Tech) but more expensive to build and maintain. It has better defense strength and has a beam weapon battery as well as a torpedo battery.

The weapon strength, weapon quantity and defensive strength increase automatically as you gain the relevant tech advances (weapons, minituarisation, armor). The Star Base does not need to be Refit or rebuilt to immediately take advantage of any new technologies.

As with Torpedo Turrets, the Star Base does not use Fleet maintenance points and can not move during battle. Ships in combat with a Star Base can exploit terrain features whereas the Star Base cannot. Nonetheless a Star Base is a powerful defence capable of repelling many attacks, and a concerted effort must be applied when attacking a planet defended by a Star Base. It is most cost effective when there is only a single planet in the system.
Uciana Wiki

## About the Game

Build your own space faring empire in this true 4X mobile game. Discover new technologies, other alien races, derelict ships and much more as you spread your Empire to the Stars. The galaxy maps and star systems are procedurally generated, so with every game there will be something new to discover.

You'll have to decide how to manage your Empire's resources between research, farming, and production, depending on your situation in the galaxy.

Do you focus on building up your current systems with more buildings, star ports, or defenses? Or do you continue expanding, building instead of Fleet of ships to defend your growing Empire?

Uciana features detailed turn-based ship-to-ship combat. In which you can customize the load out of each of your ships, with different weapons, defenses and other components. You'll have to use good strategies and planning to best your opponents in combat.

This game has been a dream of ours for many years. We will continue to improve the game play with adding content, balancing, improving the AI, and much more in the months to come.
Bahamut

Bahamut (バハムート, Bahamūto?), sometimes known by his epithet "The Dragon King," is one of the most prominent summons in the Final Fantasy series. Bahamut has appeared in several installments, as well as his own game, Bahamut Lagoon. He also appeared as an enemy in Super Mario RPG: Legend of the Seven Stars with the name of Bahamutt, in addition to being the namesake for the Sky Fortress Bahamut in Final Fantasy XII. In the Compilation of Final Fantasy VII, there are several species of Bahamut. A Bahamut-like summon called Gun Dragon appears in Final Fantasy: Unlimited.

He was obtained after Ace defeated Bajel in Godshill with his unlocked potential.