Dark Pit

> *This article is about Dark Pit's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Dark Pit. For the parent, see Pit.*
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## Character Statistics

### Has a Tether

No

**Dark Pit** (ダークピット, *Dākupitto*) is an unlockable veteran in Super Smash Bros. For Nintendo Switch, hailing from the Kid Icarus series. Being a veteran, he is now considered an Echo fighter, being the Echo of Pit. He was the first Echo fighter to be announced in fact, being the main mascot of the new Echo fighter line-up.

Dark Pit can be considered as the most changed Echo fighter. He keeps the same stats as Pit, meaning they both have the same speed, jump height, etc.., however, most of his moveset has been changed to use different attacks, most of which being based on Pit's Brawl moveset.

## Attributes

As stated before, Dark Pit is identical to his parent fighter, Pit, in terms of stats. They both share exactly the same values, so holds the same strengths and weaknesses in that category as his white-laced counterpart. However, his attacks are different enough to lean his playstyle to more of a rushdown fighter than Pit is.

Many of Dark Pit's attacks are quick and rack up damage in short bursts. He also has potent KO moves in his forward and back air, and his smash attacks. His recovery move is slow, but it allows Dark Pit to move freely, compared to Pit's directional Up B.

Dark Pit's projectiles and overall long range game is much worse than Pit's. However, Dark Pit's strengths overcome his weaknesses, and makes him a better character than his parent.

## Differences from *Pit*

Most of their differences rely on Dark Pit's new attacks. Dark Pit has more of a rushdown centered playstyle. Dark Pit's down special only reflects on one side, and his Up Special is "better" than his parent character.

## Moveset

### Ground Attacks

#### Normal

* **Neutral Attack**: Slashes 3 times swith his Dark Pit Staff. Unlike Pit's, it doesn't transition into a rapid jab.
* **Forward Tilt**: Holds his staff forwards and spins it rapidly. By hodling down the button, you can have Dark Pit continously use the move. The attack will always "attempt" to push the opponent out of it.
* **Up Tilt**: Sticks the Staff into the ground, and lifts himself, performing a backflip kick.
* **Down Tilt**: Slashes downwards while crouching. Unlike Pit's, it sends opponents sideways.
* **Dash Attack**: Dashes forwards and holds out his staff, spinning it before stopping.

#### Smash Attacks

* **Forward Smash**: Like Pit, he will slash twice with his Staff. Unlike Pit, he will always perform the 2nd slash.
* **Up Smash**: Slashes in the air like Pit's, but he only does it once.
* **Down Smash**: Same as Pit's, where he thrusts his Staff in front, and back while crouching, however, the backwards thrust deals much more damage and knockback.

#### Other attacks

* **Floor Attack (Front)**: Similar to his down smash, but much weaker.
* **Floor Attack (Back)**: Performs a breakfance spin kick.
* **Floor Attack (Trip)**: Similar to his Floor Attack (Back).
* **Ledge Attack**: Climbs back onto the stage and kicks forwards. 10%
* **Ledge Attack (100%)**: Slowly gets up and kicks. 8%

### Aerial Attacks

* **Neutral aerial** - Goemon does a double swipe of the pipe, first in front then behind. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag makes this a useful move out of a short hop.
* **Forward aerial** – Goemon thrusts his pipe several times in-front of him.
* **Back aerial** - Goemon takes out his pet tiger Kotora and makes him bite behind him. Hits multiple times and has great horizontal reach with a large hitbox.
* **Up aerial** – Goemon spins in a drill upwards. Goemon's body is surrounded by blue fiery lines. Inflicts 11% if all hits connect.
* **Down aerial** - A stall-then-fall aerial. Goemon shoots downward foot-first. His foot is surrounded by a blue fiery effect. It can meteor smash.

### Grabs and Throws

* **Grab**: Grabs forwards with his hand.
* **Pummel**: Headbutts the opponent, pretty quick. 2%
* **Forward Throw**: Pushes the opponent forwards. Leads the opponent into a flipping state at 67% for most characters, but can't link into anything without prediction. 7%
* **Back Throw**: Swings and throws the opponent behind him. 12%
* **Up Throw**: Uppercuts the opponent into the air. Sends the opponent in a juggle state for more combos. 13%
* **Down Throw**: Stomps down onto the opponent. Can link into many other attacks or into a chain grab. 6%

 **Final Smash** | Mirror Flash