Beta 0.7.1

**Beta 0.7.1** is a Game Version of Last Epoch that was released on 14 June 2019.
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## Hotfix 1

Beta 0.7.1b is a hotfix that was released on June 19th 2019.

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### Campaign

* Added a small wave fight to The Soul Warden’s Road.

### User Interface

* Further tweaked the item tooltip UI.
* Changed the 2d art for Turquoise Rings.

### Skills

* Increased the damage of Possession (the ailment inflicted by Hungering Souls and Skeleton Mages’ default spell) by 14%.

### Animations

* Improved the blending between attack animations for the Sentinel.
* Improved the Acolyte’s posture in animations to appear more natural.

### Performance

* Improved the performance of grass shadows.
* Improved the performance of screen space reflections.
* Fixed time travel effects being loaded even if you haven’t time traveled, which consumed some resources.

### Enemies

* Rare Highland Bears now use a roar that grants Frenzy to nearby allies instead of an avalanche variant.
* Rare Ulatri Scavengers now use a roar that grants Haste to nearby allies instead of an avalanche variant.
* Rare Ice Golems now use a variant of Avalanche (they previously had no rare specific ability).

### Bug Fixes

* Fixed a bug where you could craft items of a higher level than your character could equip.
* Fixed the Poison Barrage node on the Aura of Decay tree causing the Poison Bolt cooldown to be reduced every time you activate aura of decay.
* Fixed a bug where the Respite node on the Aura of Decay Tree gave Health Regeneration during Aura of Decay rather than after deactivating it.
* Fixed a typo in Summon Bear’s tooltip.
* Fixed the Paladin’s Divine Bolt not working.
* Fixed a visual issue with Dreamthorn.
* Fixed Stormbreaker’s model sometimes floating above the player’s hands.
* Fixed the Primalist’s wolf head helmet displaying incorrectly during some animations.
* Fixed some instances of the Acolyte’s longer idle animation not being interruptible.
* Fixed Stormbreaker’s alt tooltip flickering.

## Release Patch Notes

### Monolith of Fate

* Progress in the Monolith of Fate is now saved when you log out or switch characters, allowing you to continue a run at a later time.
* Once you have conquered 10 timelines subsequent mod options become increasingly difficult with each timeline you conquer, causing the difficulty (and rewards) of the monolith to scale up infinitely.
* Added two new zone layouts.
* Added three new monolith modifiers.
* There is now a reset monolith button that resets your number of timelines conquered to zero.
* Increased monster density by about 10% in most zones.
* Reduced distance between packs in The Serpentine Desert.
* The crit chance mod adds 25% Critical Strike Chance to enemies (down from 30%)
* The crit chance mod now gives more increased rarity and experience than before.

### Uniques

* Two new unique items have been added.
* Alchemist's Ladle
	+ This item is no longer dramatically more rare than other unique items.
	+ Chance to apply ailments increased to 15% from 5%.
* Bone Harvester
	+ Doubled the base health of Skeleton Harvesters.
	+ Skeleton Harvesters now scale with Intelligence and level.
* Added The Claw unique [[Brass Amulet] as a low level version of The Fang.
	+ Existing The Fang amulets will change into The Claw.
* The Fang
	+ Now grants 60 health (up from 50).
	+ Now grants minions +12 Added Melee Physical Damage.
	+ Now grants minions stun immunity.
	+ Changed to the Bone Amulet base type (which requires level 56).
* Prism Wraps
	+ Changed the leech effect from On Hit to On Crit.
* Wing Guards
	+ Adds 150 Dodge Rating (up from 120).
	+ Now grants 5% chance to gain Haste for 1 second on hit.
	+ No longer adds 40 health.
* Yrun's Wisdom
	+ Now grants 65 health (down from 100).

### Items

* Added a new set of armor models for the Acolyte and Primalist.
* Added the Noble Sash base type (requires level 32).
* The Bronze Belt base type now requires level 44 (up from 35).
* The Ranger's Belt base type requires level 60 (up from 42).
* Reworked amulet base types
* Added 4 new amulet base types.
* Adjusted amulet level requirements (highest is now 76).
* Added new art for all amulet base types.
* Silver Amulets now grant a larger amount of Increased Critical Strike Chance.
* Brass Amulets now grant more lightning protection and also grant +% base spell damage.
* Added new 2d art for some one-hand weapons.

### Affixes

* The Health Regen and Elemental Protection Shard affix is now a pure health regeneration prefix, and grants a larger amount of health regeneration.
* Increased the maximum value of the Minion Health Regen Shard prefix to 300% (from 150%).
* Increased the Tier 4 and Tier 5 values of armour and protection suffixes.
* Dexterity Shards are now more common.
* Increased Throwing Attack Damage Shards are now more common.
* Both types of Glancing Blow shard are now rarer.
* Set affix shards are now rarer.
* Reduced the value of attribute affixes (e.g. Strength Shard, Intelligence Shard…)
	+ Max value on Body Armors is now 12 (from 15)
	+ Max value on amulets is now 10 (down from 12)
	+ Max value on other items is now 8 (from 10)
* Reduced the max health on the Glancing Blow Chance and Health Shard to 20 (from 25)
* Reduced the max value of the Health (Increased) Shard to 15% (from 18%)
* The Throwing Attack Damage and Mana Cost Shard prefix now reduces mana cost by 3 (down from 4). Hammer Throw’s cost has decreased from 4 to 3, however.
* Added some new loading screen hints for various mechanics.

### Mechanics

* Adjusted minion AI so that it is better at saying close to your character.
* Unequipping The Fang or The Claw now unsummons extra wolves if you are above your maximum number of wolves without it.
* Base Health Regeneration per second is now 6 + (0.14 per level), up from 6 + (0.08 per level).
	+ Related affixes have also been buffed.
* Potions now heal for a base of 50 + (2 per level) health, up from 50 + (1 per level).
* Ward now decays at a base rate of 40% of current ward per second (from 20% per second).
* Intelligence now grants 4% ward retention per point (down from 5%).

### Enemies

* Rare Highland Bear
	+ Avalanche
		- Now deals 11% less damage.
		- Now has a 19% increased delay,
		- Cooldown increased from 4 seconds to 5 seconds.

### Skills

* Aura of Decay
	+ Now has a specialization tree.
* Smite
	+ Now has a specialization tree.
* Werebear Form
	+ Ravage
		- Now has a minimum mana cost of 2.
		- Range no longer scales with weapon range.
		- The Stagger ailment that it inflicts no longer stacks.
		- Stagger now reduces armour by 100 (up from 30).
		- Stagger now increases damage taken by 10% (up from 3%).
	+ Werebear Swipe
		- Now costs 3 mana by default (down from 5), but has a minimum mana cost of 2.
* Black Hole
	+ The Endless Maw node now grants 30% increased duration per point (from adding 1 second to duration per point)
	+ The Scattered node requires 2 points in Endless Maw (up from 1)
* Erasing Strike
	+ Certain Erasure now grants +25% Critical Strike Multiplier per point (down from 40%).
* Fire Shield
	+ Now has a 20% chance to retaliate when hit, rather than retaliating whenever you take 30 damage. The previous scaling dates back to the pre-alpha, which was much shorter.
	+ The retaliation spell is now referred to as Flame Bolt to help clarify that it doesn’t scale with your Fireball tree.
	+ The node that used to reduce the retaliation threshold now adds 5% chance to retaliate when hit per point.
* Frenzy Totem
	+ Now grants 20% Melee Attack Speed, Throwing Attack Speed and Cast Speed by default (down from 23%)
	+ Buff now has 1% increased effect per point of Attunement.
	+ Buff no longer flickers to twice its value repeatedly in character sheet.
* Hammer Throw
	+ Hammer Throw now costs 3 mana (down from 4)
	+ Added a new node that grants a limited stacking buff that increases damage and critical strike chance.
	+ Added a new node that causes the stacking buff to also grant ignite chance.
	+ Steadfast Path grants 35% chance to deal double damage (up from 30%)
	+ Catapult now adds 3 to mana cost per point, instead of reducing damage by 20% per point.
	+ Disintegrating Aura now adds 12 to mana cost (up from 10).
	+ Swapped the effects of Ballista and Zealot’s Conviction. Now the cost reduction node is behind +projectiles, and the double damage chance node is behind spiral.
	+ Zealot’s Conviction now grants 13% chance to deal double damage per point and can have 5 points allocated (from 10% chance per point and a max of 3 points).
	+ Avatar of the Spire (hammer nova) now also adds 4 base physical damage.
	+ Shattering Force grants 20% chance to shred armour per point (up from 15%).
* Harvest
	+ Removed the Slow Decay node which granted ward retention on hit.
	+ Added a new node that increases the ward gained by your minions.
	+ Ghost Conduit no longer requires points in Mirror Soul.
	+ Mirror Soul can now have a maximum of 1 point allocated (down from 4).
* Sacrifice
	+ Reduced mana cost to 25 from 30.
* Spriggan Form
	+ Vale Bolt
		- Renamed to Vale Blast to better reflect that it is not a projectile.
		- Now costs 3 mana by default (down from 5), but has a minimum mana cost of 2.
		- Now deals physical damage rather than lightning.
	+ Summon Vines
		- Now costs 12 mana (down from 18).
		- Now summons 3 vines (down from 4).
		- Vines’ damage and health now scale with Attunement.
* Summon Skeleton
	+ Summoned Skeleton Archers deal 20% more damage.
	+ Summoned Skeleton Mages deal 30% more damage.
	+ Summoned Skeleton Warriors deal 40% more damage.
* Teleport
	+ Now has a base cooldown of 4 seconds (up from 3).
	+ Ether Barrier grants 7 ward per point (down from 8).
	+ Out of Body now converts 3% of health to ward (down from the 4% previously shown on the tooltip and the 10% it was actually giving).
* Transplant
	+ Now has a base cooldown of 4 seconds (up from 3).
* Thorn Totem
	+ Venom Tipped Thorns now grants 20% poison chance per point and can have up to 5 points allocated (from 14.3% chance and up to 7 points).
	+ Lasting Affliction now grants 15% poison duration per point (down from 17%) and requires 4 points in Venom Tipped Thorns (down from 5).

### Passives

* The bonuses on transformation granted by the Druid nodes Primal Shifter and Restoration now last for 10 seconds (up from 4).
* Shaman
	+ Added several new nodes.
	+ The Conflux node now has a clearer description and requires 3 points in either of the nodes that proc the lightning it improves.
	+ The Conflux node now increases the lightning’s damage by 20% per point (up from 15%) and can have 5 points allocated (up from 1).
	+ Adjusted the positions and effects of many nodes.

### Leech

* Overkill damage no longer counts for leech. This means you can’t leech for more than the damage it took to kill an enemy.
* Sources of Damage Leeched as Health have been made approximately half as powerful as they were before.
* The Hybrid Health Leech Shard grants up to 40% increased health leech (down from 50%).
* The Hybrid Health Leech Shard can no longer spawn on gloves, but can now spawn on rings and relics. It can still spawn on amulets.
* The Melee Damage Leeched as Health Shard is now a prefix.

### UI

* The fog of war on minimaps will no longer reset when your character leaves a zone.
	+ Fog of war will not be saved inside the Monolith of Fate. This is primarily due to the fact that the Monolith of Fate will use procedural generation in future.
* The locations of permanent minions are now shown on the minimap.
* Unique Equipment and Set Equipment now have icons on the minimap.
* Replaced the item tooltip UI with a new design. This design shows an item’s 2d art, clearly displays the hotkeys, and allows you to see the tier & range of affixes on the item.
* Items you pick up are now highlighted until moused-over.
* Several miscellaneous improvements to the chat window.
* Time Travel transitions now fade to Loading Screens instead of just staying on black.

### Visuals

* Updated vertical lightning effects for Storm Totem, Fury Leap and some other skills.
* Updated Lightning Blast’s effect.
* Updated Rive’s effect.
* Updated Warpath’s effect.

### New Sounds

* Ephemeral Stance
* Erasing Strike
* Fireball
* Glacier
* Hammer Throw
* Juggernaut Stance
* Lightning Blast
* Lunge
* Manifest Weapon
* Shield Rush
* Snap Freeze
* Teleport
* Vengeance
* Warpath

### Zones

* Adjusted the layout of the Shattered Valley and Welryn Outskirts.
* Added a new sidequest to the Ruins of Welryn.
* Added a Training Dummy to The End of Time.

### Performance

* Adjusted shadows, reflections and other graphical effects to improve performance while maintaining a quality standard.
* Improved the performance of poison and ignite visual effects.
* Improved the performance of effects that repeatedly apply in an area, such as Frenzy Totem.
* Various miscellaneous improvements to calculations and reduced memory allocation.

### Bug Fixes

* Fixed the resolution being incorrect at character select screen & when the client starts.
* Fixed a bug where Blood Tethers from Oculorum Mortis enemies would persist after they were supposed to end.
* Fixed Chimaera’s Essence Unique Amulet not dropping.
* Fixed the Glancing Blow Chance and Health Shard not dropping.
* Added World Map labels to zones that were missing them.
* Fixed some item level requirements being lower than intended.
* Fixed waypoint visuals applying to the Mage’s new armour.
* Fixed a bug where Ragnar the Battlehungry was showing up in Gladiator’s Rest.
* Fixed the Sane Cultist not giving you a quest if you talked to them a second time, rather than accepting the first time.
* Fixed a bug where taking any node that changed Black Hole’s cooldown would approximately halve the cooldown.
* Fixed Elemental Nova’s Ascended Current granting half the increased shock effect it should.
* Fixed the Spellblade’s Mind Flame scaling off of Attunement rather than Intelligence.
* Fixed the Beastmaster’s Caustic Poisons granting added poison damage instead of increased.
* Fixed some enemy and environment effects spamming log files.
* Fixed a bug where you were immune during Reap’s movement
* Fixed a bug where the Wraith Feast node on the Harvest Tree wasn’t working.
* Fixed a bug where Storm Totem was not gaining stats from Attunement and level.
* Fixed a bug where in the Rip Blood tree the Marrow Drinker node overrode Arcane Fortress node.
* Fixed many debuffs not affecting enemies correctly.
* Fixed Avalanche having a one time cost instead of a channeled cost.
* Fixed a bug where you could take a node that required 25 points without mastering in Shaman
* Fixed a few later Shaman nodes requiring an incorrect number of mastery points.
* Fixed the Forge Guard’s Lethal Strikes node giving 10% increased Critical Strike Multiplier instead of +10% Critical Strike Multiplier.
* Fixed a bug where Rainbow Edge was giving 20% shock, ignite, and chill chance instead of 25%.
* Fixed a bug where an armour affix or elemental affix could occasionally not change value when upgraded from Tier 3 to Tier 4.
* Fixed the "increased armour and protections" stat not being reflected in the character sheet correctly.
* Fixed on-hit flash effects persisting in some cases.
* Fixed a bug where Teleport’s Stable Bubble was giving 4% increased ward retention, rather than 10% ward retention
* Fixed a bug where leaving a zone while hovering over an enemy could cause the enemy’s information to get stuck on the main enemy health bar.
* Fixed a bug where leech was not being randomised along with hit damage.
* Fixed a bug where Stagger visuals persisted after it wore off.

## Undocumented Changes

### Passives

* Shaman
	+ Added passives include Lagonian Wrath, Maelstrom, Shattered Heavens, Rune of Awe and Heorot's Path
	+ Glacial Hammer was renamed Glacial Strike
	+ Lightning Rod renamed to Thunder Strike
	+ Ball Lightning renamed to Lagon's Answer
	+ Nature's Priority renamed to Eternal Storm cooldown recovery effect reduced to 2% per point from 4%. Now also Increase max health and mana.
	+ Nature's Fist renamed to Earthen Supremacy
	+ Frostblade, Storm Shaker and Frozen Fields were removed
	+ Lightning Struck renamed to Storm Shaker now requires Storm Bringer. Max points down to 5 from 10.
	+ Rhythm of Thunder deals 6 additonal lightning damage, up from 5. Level unlock is now 30, up from 5. Max points is now 10, up from 8.
	+ Wind Bringer now has added cold damage in addition to physical damage. Level unlock down to 10 from 15.
	+ Storm Bringer level unlock down to 10 from 15.
	+ Static Slash level unlock up to 20 from 10. Shock chance up to 5% per point from 4%.
	+ Hail Bringer now requires Wind Bringer. Cold protection and chill chance up to 6 per point from 5. Maximum points down to 5 from 10.
	+ Fist of Stone no longer requires a totem, no longer increases physical damage.
	+ Thunder Strike level unlock up to 40 from 35
	+ Elemental Shrines no longer grants you or minions elemental protection. Instead grants you added health.
* Druid
	+ Blood Claws max points up to 6 from 5. Chance to bleed effect replaced with Armor Penetration

### Uniques

* Wing Guards had their base changed to Secutor Gloves

## Patch Preview

### Overview

Patch 0.7.1 will be the largest patch deployed since Last Epoch entered beta!

The patch introduces a few new items, tackles some balance issues, and has improvements to the user interface. Patch 0.7.1 is currently in QA and should be released next week.

### Highlights

* The fog of war on minimaps will no longer reset when your character leaves a zone.
	+ Fog of war will not be saved inside the Monolith of Fate. This is primarily due to the fact that the Monolith of Fate will use procedural generation in future.
* The UI for item tooltips will be replaced by a new design.
* The Ruins of Welryn will have a new side quest.
* The Shattered Valley and Welryn Outskirts will be shortened in response to feedback.
* A new belt base type and four new amulet base types will be added.
* Three new unique items will be implemented.
	+ We will be improving The Fang in this patch. One of the new unique items is designed to be a less powerful version of The Fang with a lower level requirement.
	+ The other new uniques will not be related to existing items (or each other).
* Items you pick up will be highlighted in your inventory until they are moused-over.
* Holding down Ctrl and Alt will reveal the tier of each affix and the range of that tier.
* Sources of leech will be approximately half as powerful as before.
	+ This applies to both item affixes and class passives.
	+ Additionally, overkill damage will no longer contribute to leech.
* Ward’s base decay rate is being doubled from 20% of current ward per second to 40% of current ward per second.
* The base rate of Health Regeneration will now scale slightly better with character level.
* Multiple performance improvements, most notably for Poison and Ignite.

### After This Patch

We have completed most of the work for visual indicators of buffs & debuffs. Our art team have the [Immortal Emperor ](https://lastepoch.gamepedia.com/Immortal\_Emperor) in an early design phase. We have additional 3d models for equipment in development - including a new armour set for the Primalist.