Fall 2016 Patch

Released 11/18/2016

## New

* Maps
	+ Added a balanced six player map.
	+ Added a balanced four player map.
* Cavalry and Cannonades Scenario Added
	+ Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
	+ Larger starting army and additional starting techs.
	+ Time limit: 50 turns.
	+ Goal: Possess the largest territory.
* DX12 Support
* Complete Logitech ARX Support

## Gameplay

* Added additional notifications.
* Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
* Added additional Hotkey support (next unit, next city).
* Added the ability to rename cities.
* Added UI to show the next tile a city will grow to.
* Added a visual cue for Barbarian Scouts that are alerted to your city.
* Changed Dan Quayle rankings.

## Balance

* Added prerequisite project (Manhattan Project) for Operation Ivy.
* Added Metal Casting as a prerequisite for Economics tech.
* Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
* Adjusted relationship decay rates.
* Reduced the effectiveness of cavalry production policies.
* Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
* Reduced border incursion warnings if the troops are within their own borders.
* Increased the number of Great Works of Writing slots in the Amphitheater to 2.
* Increased Counterspy operation time.
* Increased the cost of Religious units and applied additional charges.
* Units may no longer be deleted when they are damaged.
* Deleting a unit no longer provides gold.
* Updated Island Plates map to have more hills and mountains.
* Units may no longer remove features from tiles that are not owned by that player.
* Fallout now prevents resource harvesting.
* Barbarian camps must spawn further away from low-difficulty players’ cities.

## AI Tuning

* Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
* Adjusted AI understanding of declared friendship.
* Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
* Increased AI competitiveness in building a more advanced military.
* Increased AI usage of Inquisitors. Especially Phillip.
* Increased AI value of upgrading units.
* Increased AI use of Settler escorts.
* Tuned AI usage of units that cannot move and shoot, like Catapults.
* Tuned AI city and unit build planning.
* Improved the ability of city-states to maintain a strong military.

## Bug Fixes

* Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
* Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
* Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
* Fixed a unit cycling error with formations.
* Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
* Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
* Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
* Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
* Fixed an issue where the Settler lens would not always show the right information to the player.
* Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
* Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
* Fixed some crashes with units.
* Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
* Fixed an issue where Trade Route yields were doubling in some instances.
* Units in formations now break formation before teleporting between cities.
* The achievement ‘For Queen and Country’ was unlocking too frequently.
* AI with neutral relationships should accept delegations barring exceptional circumstances.
* Can no longer declare a Joint War if it is invalid for either party.
* Save game files should no longer be case sensitive.
* Certain wonders were sending extra notifications.
* Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
* Liberating a civilization back to life will now bring them back into the game properly.
* Observation Balloon range bonus was being incorrectly applied when stacked.
* Text and grammar fixes.

## Visuals

* Buildings on snow will now have snow on them.
* Added an Industrial Barbarian Encampment.
* Added a ranger tower to National Parks.
* Fixed some issues with buildings not culling around other world items properly.
* Fixed an issue with some Districts not showing properly.
* Miscellaneous polish applied to multiple improvements, districts, and buildings.

## Multiplayer

* Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
* Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
* Cap the max players to 12.
* Added LAN player name option to options screen.

UI
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* Added the number of specialists working a tile.
* Added some additional icons for espionage, promotions, etc.
* Added additional Civilopedia shortcuts, including right clicking a unit portrait.
* Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
* Added Trade Route yields to the Reports screen.
* Added City Center to the City Breakdown panel.
* Added rewards and consequences to mission completed popups.
* Updated the leader-chooser when beginning a new game.
* Updated the end game Victory screen.
* Updated the multiplayer staging room.
* Updated city banners.
* Updated Espionage mission chooser flow.
* Updated to display what cities are getting amenities from each resource.
* Changed resource icon backings to reflect the type of resource it is.
* Auto-scroll to the first Great Person that can be claimed.
* Improved search functionality in the Civilopedia.
* Removed Barbarian data from player replay graphs.
* ESC now closes the Tech, Civic, and Eureka popups.
* When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

## Audio

* Added some missing mouseover sounds.
* Fixed the Oracle quote.
* Fixed an issue where the Advisor voice was not playing in some languages.
* Fixed compatibility issues with some sound cards, especially those set to high playback rates.

## Misc

* Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
* Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
* Plot Tooltip Delay is now available in the Options menu.
* Auto Cycle Units is now available in the Options menu.
* Benchmark updates.
* Credits updated.