recursal/Fanatic-Fandom huggingface dataset:
Draenei

The **Draenei** (pronounced as DRAN-eye, DRAHN-eye, or DRAYN-eye) (Terran Scientific Name: **Homo Sapiens Spiritus Angelici**) are a species of Near-Human species hailing from the planet Argus and have colonized numerous planets throughout the galaxy over the millennium since. One of the few species in the galaxy that's naturally Force-Sensitive, and have a strong affinity to Light-side of the Force and thus the species had long associated themselves with the Jedi for numerous centuries. In fact, most of their worlds were once under the control of the Jedi-lead Tython Union.  Currently, the species is split into three similar but slightly different cultural groups, the Republican Draenei, the Imperial Draenei, and the Confederate Draenei, and these three culturally groups rarely get along, especially the Republican and Imperial Draeneis.

Due to its' long association with the Jedi Order, it isn't uncommon for particularly strong Draenei to become Jedis, but despite this well-known fact of their species, most people in the galaxy tend to have some fairly negative opinions of the species, though it varies per region of the galaxy. For most within the Republic, its' largely due to their rather liberal view of nudity and sexuality that often leaves most people completely embarrassed and uncomfortable, as its' completely normal for the species to wear revealing clothing, which makes it even more uncomfortable for many species as the males and females of the Draenei are considered some of the most attractive in the galaxy behind Twi'leks, Mirialans, and Torgutas. But for those in the Imperium, rather than their culture's views on nudity and sexuality, its' instead relates entirely to their appearances. The Draenei have many physical characteristics that are largely associated with Terran typical depictions of demons from old Terran Abrahamic mythology but in shades of blue, white and purple, and whoms mindset often characterized as being kind and caring thus nicknamed 'Heavenly Demons' by most people in the Imperium, and due to the Terran-centric dominated society that makes up the Imperium the Draenei aren't exactly well-liked by Imperial authorities despite being categorized as Near-Human.
Ziostian

The **Ziostians**, once known as the **Sith**, **Red Sith** and **Sith Purebloods**, are a species of red-skinned near-humans that originated from the planet of Korriban, before its' destruction during the First Terran-Sith War and First Sith Genocide, forcing the species to settle on the world of Dromund Kaas where they built up their forces yet another war with the Terrans, which ended in yet another genocide, forcing the species once more to settle on the ice-world of Ziost where they remain until its' destruction in the First Galactic War, nearly exterminating the species in the process and now reside on the Jedi world of Tython where they remain to this day. Known for their distinct bone spurs, facial tentacles, and genetic predispositions toward both left-handedness and the Dark Side of the Force, the Sith were discovered and conquered by Dark Je'daii survivors of the Hundred Year Schism and created the Sith Empire; over generations, the Sith became a minority of the Empire they were named after and whoms lineage became a source of pride for many Dark Lords of the Sith who used the term 'Sith Pureblood' to refer to their bloodline and how much concentration of Sith blood they may have.

Originally a society dominated by barbarism and infighting, the destruction of their empire and near extinction of their species by the Terrans twice over, the species have largely turn away from their old society and beliefs, going so far as to rename themselves completely at the end of the second war with the Terrans, naming themselves Ziostians after their new adopted homeworld. And while they have rebuilt and recovered, the Fall of Ziost nearly destroyed them again, forcing them to recover and rebuild on Tython. Another aspect of their reconstruction of their society and beliefs from the group up has to lead to the majority of the species being involved with the Jedi Order in some manner whereby the time of the Second Galactic War, most people in the wider galaxy largely associate the species with the Jedi, in a manner similar to the Miralukas and Draenei.

However, not all Ziostians have abanded their old Dark-Sided ways, there are plenty of holdouts of the old Sith Empire that remains, which vary from a lost colony to a smaller but still active order of dark-siders.
Force-Sensitivity

**Force-sensitivity**, also dubbed **Force-sensitives**, known as **Force-users**, **Force wielders**, **Force Adepts**, **Forceful**, **Gifted**, and **Those Touch by The Force**, are sentients and non-sentient lifeforms that possessed a strong connection to the Force. Though the term applied to anyone who is sensitive to the force, those who harnessed powers given by the Dark Side were often dubbed Dark Side Adepts and Darksiders respectively, and those that use the powers gifted by the Light Side were often dubbed Light Side Monks and Lightsiders respectively. Once one is born with a connection to the Force, more often then not the trait is passed down from generation to generation, creating numerous lineages of Force-sensitives across the galaxy, though this is not always the case, with the most famous example being Theron Shan, whoms mother was the then Grand Master of the Jedi Order Satele Shan, was born with an almost nonexistent connection to the Force, causing him to become an agent of the SIS instead of a full-fledge Jedi like his mother.

Numerous organizations and religious orders have been created to both study and train Force-sensitives to control and understand their abilities, some of which includes the Jedi Order, the Sith Order, and the Knights of Terra. But it wasn't just Force-sensitives trying to understand their strange gifts, but so have numerous scientists across the galaxy have tried to understand how Force-sensitivity came to be in the first place, only to find more questions rather then answers, nonetheless, these experiments and research into Force-sensitivity continues to this day. The closest answer to how certain lifeforms can be born with the gift and those who aren't come from the works of Terran scientist Dr. Indrani Weeber who lived during the first century of the Era of Terran Domiance. Her works, while still inclusive and provides more questions then answer, of which Dr. Weeber would continue to search for til her death, came to suggest that a combination of genetics, environment, and sheer luck plays a role in determining rather or not a Force-sensitive is born, as the only truly determining factor at play is the amount of Midi-cholrians a person is born with, the higher the number the more likely one is Force-sensitive and the reverse is also true. However, sometimes a Force-sensitive can become a Void in the Force, while rare, gives the notion of a living being seemingly being nonexistent in the force, though they can and still can be affected by the Force.

Approximately 5% of the galactic population is Force-sensitive, making those born with this ability a minority no matter where they are. However, a number of species are naturally force-sensitive where the inverse of the galactic norm is the abnormal. For those species, like the Miralukas, being born without a connection to the Force is effectively the same as being born blind, however, that is an extreme example, most majority Force-sensitive species do not have that issue, like the Ziostians and Draenei.
Homeworld Twenty

The **Homeworld Twenty**, also commonly referred to equally as the **Twenty Homeworld Armies** and the **Home Guard**, is the name of a collection of over twenty separate Imperial Guard field armies made up largely of recruits from Homeworld nationstates and their numerous fromer colonies in the Terran Core and often named after the largest contributors to these field armies, like Cadia, Elysium, and Tallarn being such examples and given the task of defending and protecting the Homeworld and capital of the Terran species and its' Imperium.

All twenty of these field armies are considered the elites of the Imperial military, with training and skill on par with Space Marines, with most having some kind of specialized military training that often leads them to excel in their role, be it defense and siege (Death Korps), asymmetrical warfare (Catachan Jungle Fighters) or rapid assault (Elysium Drop Troopers). While most of the Homeworld Twenty are assigned with protecting and defending the Homeworld, a few corps had been used in wars the Imperium had over the centuries, with Republic forces reporting the effectiveness of the Homeworld Twenty first hand in numerous engagements, the most infamous of which was the Liberation of Umbara, where Death Korps forces made retaking the planet hell for the Republic forces.

As a response to them and their fellow space marines, the Republic has created the Clone Legions to serve as their answer to the Twenty's skill and abilities. And during the Second Galactic War, this answer proved to be largely correct, albeit barely.
Terran

**Terrans** (Terran scientific name: **Homo Sapiens Negativus**) are the galaxy's second most numerous and dominate sentient species, following closely behind the Humans, the galaxies most populated and dominant species. Hailing from a diverse planet of Terra, they have played many roles in galactic history, politics, economics, philosophy, and thought for untold thousands of years. Be they overt or subtle, Terran influences are felt across the galaxy and in nearly all the species in it, culturally, politically, socially, economically or philosophically, it's hard to deny the role had in galactic society. Yet, the species are infamous for their division, based on an assortment of varies, often complicated and complex reasons, which, in turn, leads to a complex and complicated history filled with conflict and bloodshed. Predictably, the species are quite adept at warfare, as much of their history, even post-Imperium, is filled with warfare and conflict. And while the Imperium has mostly unified the species, their homeworld remains divided between hundreds of nationstates and only limited to the region of space controlled by the Imperium, numerous Terrans still do not lie under Imperial rule and thus, the species still divided and not truly unified.

## Biology and appearance

### Physiology

Terrans are virtually identical to Humans in almost every regard. From physical appearance, sexual dimorphism, body types, and so on. The similarities between the two species are so similar that it's difficult to truly tell them apart even to trained experts. The only true differences between the two species at all are entirely limited to two factors, first of which, and the most common distinction, is the Force Positive and Negative ratio, with Terrans being Force-Negative species and Humans being Force-Positive. The other distinction is more mental, Terrans are far more likely to develop various mental disorders and illnesses than Humans, but only by slight variations.

## Terran Offshoots

* Faunus (Homo Sapiens Variatus)
* Helghast (Homo Sapiens Pallidus)
* Angel (Homo Sapiens Alatum)
* Demon (Homo Sapiens Bicornis)
* Ogryn (Homo Sapiens Gigantus)
* Squat (Homo Sapiens Rotundus)
* Dwarf (Homo Sapiens Conreptus)
* Felinid (Homo Sapiens Felis)
* Centaur (Homo Sapiens Equus)
* Fairy (Homo Sapiens Rex Virum)
* Faun (Homo Sapiens Capra)
* Ghoul (Homo Sapiens Putredo)
* Giant (Homo Sapiens Magna)
* Gnome (Homo Sapiens Vegrandis)
* Hamadryad (Homo Sapiens Plantae)
* Icubuis (Homo Sapiens Saeve Décor)
* Jinn (Homo Sapiens Aliiautem)
* Merpeople (Homo Sapiens Aquatilium)
* Minotaur (Homo Sapiens Catullus)
* Nymph (Homo Sapiens Attractiva)
* Orge (Homo Sapiens Fortis Cornu)
* Werebeasts (Homo Sapiens Pecus)
* Vampire (Homo Sapiens Noctem)
* Harpy (Homo Sapiens Avem)
* Monoeye (Homo Sapiens Monoculi)
* Lamia (Homo Sapiens Anguis)
* Arachne (Homo Sapiens Aranea)
* Satyr (Homo Sapiens Resipisco)
Armour

Armour is found in the armour/shields tab in the designer. Placing armour on a ship will increase the amount of HP and decrease the speed of ship. Armour comes in many shapes and sizes.

## Heavyweight Armour

Heavyweight armour weighs a lot, but provides good protection for your ship. This kind of armour is best used on dreadnoughts and other heavy ships such as battleships. Due to the weight of heavyweight armour, it will drastically decrease the movement speed of your ship. Heavyweight armour provides the best HP / Cost ratio of all types of armour.

* 8 HP/$
* 1.6 HP/T
* 1.6 HP/$T

## Volumetric Armour

Volumetric armour is balanced in terms of cost, weight and HP. Volumetric armour weighs less than heavyweight amour and costs less than ultralight armour, but provides less armour than heavyweight armour. Volumetric armour is best used on middle-sized ships that need a bit of HP and a bit of speed.

Volumetric armor is also the least dense of armor types; using it exclusively won't make your ship that much heavy, but it will make it *big,* and thus easier to hit with imprecise weapons.

* 5 HP/$
* 3.33 HP/T
* 3.33 HP/$T

## Ultralight Armour

Ultralight armour is very expensive and very light. Ultralight armour provides a small amount of protection but costs a lot. Therefore ultralight armour is best used on small, fast ships such as fighters.

* 1.8 HP/$
* 18 HP/T
* 3.6 HP/$T

## Notes

* Having a circle as your ship's shape reduces its hitbox.
Grand Praetor

the **Grand Praetor of the Galactic Republic**, or simply the **Grand Praetor**, is the highest rank one can gain within the Galactic Republic Military behind the Supreme Chancellor and often serves as the most senior official in all military matters, which they share with the Grand Master (who's rank within the wider military being the Jedi Marshal of the Legion) of the Jedi Order, and serve as one of two principal military advisors to the Supreme Chancellor, and is one of the top members of the Republic High Command.

The position of Grand Praetor has been in the Republic's chain of command ever since its' creation in 21K.400 BTC/14K.969 CE, although back then the position was entirely an advisory position rather then a full-fledge military rank like it now. It only truly began to hold military powers fifty years into the Galactic Dark Age, when the Jedi controlled Republic government beginning to enact reforms to have military command be more centralized in the hands of one person within the Republic, and the remainder of the Galactic Dark Age, the Grand Praetor was the highest ranked individual within the Republic military. But following the end of the Dark Age, the position of Grand Praetor had their powers limited to what it is now.

Typically, the Grand Praetor oversees all Republic military operations, although it is known that Grand Praetor can and have taken over armies directly and lead them to battle, but this is rare in of itself. While they can direct military operations, the Supreme Chancellor has ultimate say over any and all military actions, with the Grand Praetor themselves only having the ability to advise not override the Supreme Chancellor's decisions. Nonetheless, the Grand Praetor is often the primary individual responsible for all Republic campaigns and operations in any of its' many wars and conflicts.
New Hope Initiative

Founded in 2884 ATC/39K.253 CE/1508 CGS and launched in 2895 ATC/39K.264 CE/1519 CGS, the **New Hope Initiative** is a civilian, multi-species project that originated from the Andromeda Galaxy and was created to send scientists, explorers, and colonists on a one-way trip to settle in the Canniss Galaxy by the Asari, or Milky Way Galaxy to its' inhabitants. It gained the support of powerful benefactors which provided the necessary resources and funds to create the massive fleet of sleeper vessels to undertake this centuries-long journey. The Initiative's ultimate goal was to establish a permanent presence in the Milky Way and eventually create a reliable route between it and the Andromeda Galaxy.

Nine Ark ships were constructed for this venture, equipped with cryostasis chambers for its members to sleep in during the 600-year-long journey. While its' founders travel in the Nexus, the main hub of the expedition. All nine Ark ships contained a different species, though this wasn't always the case as there was a handful who traveled on ships not belonging to their species in question. Each Ark is assigned with its own Pathfinder, a mix of an elite soldier, scientist, and guide who will be tasked with finding a new home in the Milky Way Galaxy.

However, no one knew what could possibly be in the Milky Way, with all 4.5 million of its members all driving by an odd fixation and desire to head to this galaxy and all motivated by dreams they all had in some manner, with desires becoming more and more pronounced as the years yet on.

Some wonder if the reason for the New Hope Initiative's creation was an attempt to answer these bizarre dreams and the desires that came with them, that these dreams were some kind of manifestation of the force itself, driving them to leave their home galaxy and head to a new one. Whatever the reason may have been when the New Hope Initiative arrived in 3529 ATC/39K.898 CE/2153 CGS, they come upon a galaxy split by millennium's worth of cold war between two vastly different superpowers whom governments span thousands of years longer than the government they knew back home. And soon after their arrival, the New Hope Initiative joined the Confederacy in part for aid in colonizing new worlds and to not be involved in the galactic cold war they found themselves in, and to adapt to the galaxy they now call home.

By the time of the Second Galactic War, the New Hope Initiative is but an important aspect of the immigrant Andromedan Species history, with it serving as a quasi providential government before the creation of the Nexus Council, and later the Nexus Assembly. But this part of their history is still fresh enough that the people of both the Nexus and its' various colonies don't entirely have a rose-tilted view of the New Hope Initiative recognizing it as a great exploration project but a poor choice of government once they arrived in the Milky Way Galaxy.
Raxus Prime

**Raxus Prime**, once known as the **Circlet of the Tion** and **Nikato's Shining Gem**, was once a beautiful world of lagoons and islands but now is a heavily industrialized waste-covered planet in the Raxus system in a region of the Outer Rim that once belonged to the Tion Hegemony before being ceded over to the Republic 20 years before the Great Crusade. Originally, the Republic planned on restoring the planet to its' pre-industrial state but once Hutt refugees escaped Hutt Space following the Imperium's conquest of the region, and outright demanded that they be given a life of luxury and pleasure within the Republic as well as having all Republic authority ignore any and all criminal activity they may perform and their use of slavery, despite the Republic's laws against such activity. The Republic, shaped by centuries of warfare and general bad blood between the Republic and their people and the Hutts, these demands are meet with overwhelming outrage and instead of complaining with their demands, force a majority of the Hutt refugees onto Raxus Prime in makeshift internment camps, where generations of Hutts are born and raised with no chance to ever leave, as punishment for crimes against the Republic, though not all Hutt refugees were forced to reside on Raxus Prime, a number of them reside on other worlds, namely the few Hutts that didn't engage in criminal activities nor did they make such outrageous demands. The original plan to reterraformed the planet into a more habitable world was effectively scraped following the Republic creation of the Hutt Internment Camps, with the Republic now actively increasing the amount of pollution on the planet just to make life harder for the Hutts, along with this was the scraping the proposal to plan the planet under a civilian governorship once the terraforming ended and instead the planet was placed under Military Administration which continues to this day.

By the time of the Second Galactic War, the Hutts that reside on this planet are drastically different from their off-world counterparts that many across the galaxy have come to think of the Raxus Prime born Hutts as an entirely offshoot species, but the fact is that the two groups are the same species but due to severity of the pollution and toxins on the planet has shortened the life-span of the species significantly that now Raxus Prime born Hutts are typically smaller than their non-Raxus Prime counterparts and have significantly shorter life-spans as well.
Characters

## Five Nights At Po's

Po: http://five-nights-at-pos.wikia.com/wiki/Po

New Borns:http://five-nights-at-pos.wikia.com/wiki/New\_Borns?venotify=created

Carl Mitsquad:http://five-nights-at-pos.wikia.com/wiki/Carl\_Mitsquad?venotify=created

## Five Nights At Po's 2

Po: http://five-nights-at-pos.wikia.com/wiki/Po

Laa-Laa: http://five-nights-at-pos.wikia.com/wiki/Laa-Laa

Dipsy:http://five-nights-at-pos.wikia.com/wiki/Dipsy

Tinky Winky:http://five-nights-at-pos.wikia.com/wiki/Tinky\_Winky

Carl Mitsquad:http://five-nights-at-pos.wikia.com/wiki/Carl\_Mitsquad?venotify=created

## Five Nights At Po's 3

Dire Po:http://five-nights-at-pos.wikia.com/wiki/Dire\_Po?venotify=created

Phantom Laa-Laa:http://five-nights-at-pos.wikia.com/wiki/Phantom\_Laa-Laa?venotify=created

Phantom Dipsy:http://five-nights-at-pos.wikia.com/wiki/Phantom\_Dipsy

Phantom Tinky Winky:http://five-nights-at-pos.wikia.com/wiki/Phantom\_Tinky\_Winky?venotify=created

Dylan Parker:http://five-nights-at-pos.wikia.com/wiki/Dylan\_Parker?venotify=created

## Five Nights At Po's 4: The Final Chapter

Nightmare Po:http://five-nights-at-pos.wikia.com/wiki/Nightmare\_Po?venotify=created

Nightmare Laa-Laa:http://five-nights-at-pos.wikia.com/wiki/Nightmare\_Laa-Laa?venotify=created
Nirnian Elves

The **Nirnian Elves**, the **Elves of Nirn** and the **Mer People** respectively, is the name used to describe the Nine species of Elves native to the planet of Nirn, specifically the elven species of Altmer, Ayleid, Bosmer, Dunmer, Dwemer, Falmer, Sinistralmer, Maomer, and Orsimer, though with only six of those species are still active to this day.  Most of these species came about in a combination of religious differences and cultural differences, leaving their ancestral homelands of Summerset Isles and settling the continent of Tamriel. Though the period of time in which they settling these lands vary from species to species, it is said that the Altmer, the progenitors of these elven species, are themselves an offshoot species of another, older now extinct species of elves called the Aldmer, who supposedly came from a continent called Aldmeris. As for the species themselves, while still processing the common elven traits of pointed ears and high psyker populations, they are noticeably more angular in facial structure and slightly elongated skulls.

As for their lifespans, the typical Elven lifespan often ranges in the centuries before dying of natural cases, however, these life spans can be extended considerably due to a combination of psyker technics and powers used. But more often than not, the Nirnian Elves, be they Altmer, Bosmer, Dunmer, or Orsimer, can live up to three centuries old before they finally die of natural causes.

Pier to the Nirnian Unification Wars, the Nirnian species were divided into a myriad of different states and governments, all of which often fought amongst each other and the Human states more often than not. But the closest thing to a unified set of government before the unification of Nirn and the creation of the Nirnian Empire was the Almer dominated and controlled Aldmeri Dominion, however, calling it a Nirnian Elven state would be hyperbolic, as pre-unification Nirn history showcase just how often Altmer governments treats anyone not Altmer with at best tolerance of Bosmers, and other elven species, and the Khajiits but often treated as second class citizens, but at worse, all species not Altmer, and even then that depends on the Altmer in question, all species on Tamriel would be oppressed peoples effectively. And not all Elven species would unite with the Altmer in the dominion, some even sides with the Humans ethnic groups over joining the Dominion, like the Orsimer and Dunmer. Simply put, Nirnian Elven history is one of bloodshed and conflict between both themselves and the other species of Nirn, specifically, Tamriel, be they Human, Argonians, and Khajiits, and they, like all the other species and ethnic groups on Nirn, was unified in war by the Alessian Empire under Empress Hannae the Unifier, ending the centuries of bloodshed between the various groups that had dominated their history for so long.
Second Galactic War

* Remaining parts of the Imperial Outer Rim annexed by the Confederacy of Independent Systems.
* All members of the Business Board either completely nationalized or broken up by the Republic.
* Reorganization of both Terran Imperium and Confederacy of Independent Systems.
* Confederacy of Independent Systems begins the process of centralization.
* Princess Liana is crowned Empress of the Terran Imperium upon the death of Emperor Lelouch.
* End of the Great Galactic Cold War.

Combatants| Galactic Republic and allies

* Galactic Republic
* Jedi Order
* Mandalorian Protectors
* Republic of Sanctum
* Tion Hegemony
* Hapes Consortium
* Confederacy of Independent Systems (3632 ATC/40K.001 CE on)

* Terran Imperium
* Business Board
	+ InterGalactic Banking Clan
	+ Trade Federation
	+ Techno Union
	+ Commerce Guild
	+ Corporate Alliance
	+ SoroSuub Corporation
	+ Oviedo Engineering
	+ Cestus Cybernetics
	+ Czerka Corporation
* Zann Consortium

* Death Watch (3632 ATC/40K.001 CE to 3633 ATC/40K.002 CE)
* Second Zygerrian Slaver Empire (3632 ATC/40K.001 CE to 3633 ATC/40K.002 CE)
* Sabaoth Squadron (Early 3632 ATC/40K.001 CE to Late 3632 ATC/40K.001 CE)
* Dramath's Sith Empire (3633 ATC/40K.002 CE to early 3635 ATC/40K.004 CE)
	+ Death Watch
	+ Black Suns
	+ Hutt Syndicate
	+ Pyke Syndicate
	+ Hard Liners
	+ Caesar's Legion

The **Second Galactic War** was the third of the three great conflicts between the Galactic Republic, and the Terran Imperium. Regarded by many to be the war that ended Lelouch's reign, the war itself is the shortest of the three conflicts fought between the Republic and Imperium, with the war itself only lasting a full seven years, but that doesn't make it any less devesting and brutal. The war began in 3631 ATC/40,000 CE and lasted for seven years and ended with the signing of the Treaty of Alderaan in 3638 ATC/40K.007 CE. This war also saw the near collapse of the Terran Imperium, as the corruption within the Imperium and Lelouch's tyrannical rule had reached a head and was tearing the Imperium from within.

The war also saw a change within the Imperium completely. As the war dragged on, more and more Terrans began supporting his daughter Liana, who was more progressive, open, and democratic than her father ever was. After his death, his daughter rode a wave of support and was crowned the 2nd ruler of the Terran Imperium as it's Empress. With her at the head, she tried to negotiate with the Republic which eventually ended the Cold War between the two superpowers. However, tensions still exist between the two rival superpowers, but, it's not to the extent that it once was during the Cold War.
Dark Jedi

**Dark Jedi**, also known as **"Fallen" Jedi**, were Force-sensitives, frequently former Jedi, who chose to deny the light side of the Force, grey in-between or follow the dark side. Although "Dark Jedi" originally referred to a Jedi who had fallen to the dark side, it could also refer to uninitiated Force-sensitives who received no Jedi training but began their careers under another Dark Jedi. Others were simply dark-side users who did not follow the teachings of the Sith or other dark side organizations. In some cases, Dark Jedi also included "artificial" Force-sensitives who served the dark side, such as the Reborn and the Shadowtroopers. The first Dark Jedi or Je'daii in this case, was believed to be Xendor, who was the first member of the Je'daii Order, the precursor of the Jedi Order, to fall. Other forerunners included Ajunta Pall and others who, after the Hundred-Year Darkness, were exiled from Je'daii and became the ancient progenitors of the Sith Lords. Ultimately, the title became something of a blanket term for Darksiders who could not be classified as belonging to any specific dark side organization.

The term continued to be used in galactic history and terminology, being used in the Exar Kun War to describe Exar Kun and his followers and the early stages of the First Galactic Civil War to describe the numerous Fallen Jedis who become some of the various warlords that made up the Galactic Empire before its' restructuring as the New Galactic Republic, one of which was the Miraluka named Jerec, who served as an Inquisitor for another Dark Jedi during the conflict.
Coruscant

**Corsucant**, originally called **Notron** and nicknamed the **Heart of the Republic**, is a massive ecumenopolis located in the Galactic Core. It was once assumed that Coruscant was the homeworld of the Human species, as its' importance in galactic history and politics is impossible to ignore, however, evidence emerged during the Second Galactic War that shows that Coruscant was, in fact, just another human colony with the species true homeworld located deep in the unknown regions. The planet serves as the capital for two governments, once for the Notron Federation and now for the Galactic Republic, with the phrase 'those who control Coruscant, control the galaxy' serving as a reminder of the importance Coruscant has in Galactic politics.

Over the centuries, Coruscant had developed into an ecumenopolis, with over five thousand levels of the city built from the crust by the time of the Second Galactic War. the actual planet-wide metropolis of Coruscant is called Galactic City, but more commonly referred to either as **Republic City** or the **City of Spires**. However, in practice, Galactic City and its other names were sometimes applied to the Senate District, the central government center and de facto capital of Coruscant.
Supreme Court (Galactic Republic)

The **Supreme Court of the Galactic Republic** (**SCOTGR**) is the highest court in the federal judiciary of the Galactic Republic. It has ultimate (and largely discretionary) appellate jurisdiction over all federal and planetary court cases that involve a point of federal law, and original jurisdiction over a narrow range of cases, specifically "all cases affecting ambassadors, other public ministers and consuls, and those in which a state shall be party". The Court holds the power of judicial review, the ability to invalidate a statute for violating a provision of the Galactic Constitution. It is also able to strike down chancellorial directives for violating either the Constitution or statutory law. However, it may act only within the context of a case in an area of law over which it has jurisdiction. The Court may decide cases having political overtones, but it has ruled that it does not have the power to decide non-justiciable political questions.

For all case and purposes, the Republic's Supreme Court is almost entirely a carbon copy of the Terran Homeworld nationstate of the United States of America, including all the powers afforded to them, as well as to how their decisions are made, with a few changes here and there, two of which are the number of judges and how long they can serve for. The Republic's Supreme Court is made up of a Chief Justice with fourteen associate justices. All fourteen of the associated justices have a age limit, typically definite as elderly for a species, and once they reach this, they must step down and replace by a new justice. Only the Chief Justice has a life-long term and only replaced until he or she dies.

While largely apolitical, it's not uncommon for the Court to take the position of Chancellor out of the hands of the Galactic Senate in times of deep political division, and just as often does the Court give over control of the Chancellorship over to the Jedi Order. Over the twenty-five thousand years of Republic history, the Court had taken over the Chancellorship and given it over to the Jedi Order about twenty-five times. The Last time this had occurred when during a particularly unstable time for the Republic, one filled by insurgencies, rebellions, and political division, the latter of which caused a period of time where there was a new Chancellor every year which eventually saw the Court seize control of the Chancellorship and gave it over to the Jedi Order who held onto the office for the vast majority of the instability that plagued the Republic around the same time that the Terran Great Depression occurred.

The Court meets in the Supreme Court Building in the Senate District on Coruscant and its' main law enforcement arm is the Supreme Court Security Force.
Xadian Elves

The **Xadian Elves**, the **Elves of Xadia** and the **Horned Elves** respectively, is the named used to describe the Seven species of Elves native to the planet of Xadia, specifically the elven species of Moonshadow Elves, Startouch Elves, Sunfire Elves, Skywing Elves, Earthblood Elves, and Tidebound Elves. By far the most unique Elven species physically, the Xadian Elves, while still processing the species group's pointed ears and high psyker populations, have two notable differences in physical appearance, namely their horns, which vary from Elf to Elf, and four-digit hands. It's not just the hands and horns that make them different from other Elven species, their Psyker abilities also manifest different as well, with each Xadian Elf Species corresponding to a particular set of pysker abilities or primal source of magic as it is known on Xadia. It should be noted, however, that while the Elven species of Xadia can not preform pysker abilities outside of their species range, they can use darker parts of a psykers skill set, or dark magic, as it often regarded as.

Another unique aspect of their species is their lifespans. Unlike most Elven Species, who can live for over three thousand years before dying, Xadian Elves lifespans vary considerably from species to species, but the Startouch are thus far the only species that can live for thousands of years while the rest of the species typically only live for a few centuries before they die. The only set of species that's comparable to the Xadian Elves are the Elves of Nirn, who typically live to two or three centuries before they too die, however, this varies depending upon the sort of psyker technics used by the Elf individual, with some being able to live for thousands of years due to extensive use of restoration and life-extending psyker powers.

While they have their own rulers and societies, the Xadian Elves, up until the creation of the United Kingdoms of Xadia, were effectively ruled over by the planet's third sentient species, the Xadian Dragons. That is not to say that the Xadian elves were not divided into a myriad of different states, far from it, the Dragon Monarchs simply served as the head of state of the elves but much of its' government was effectively run by various local rulers and monarchs, though the style of these governments varies considerably. Still, before the unification of Xadia, the Xadian Elves still regard the Dragon Monarchs in high regard and held extensive loyalty to them, enough to allow them to serve as the head of state for all Elven states on Xadia, regardless of the governments that governed them.
Nightmare Laa-Laa

Nightmare Laa-Laa is a monster in FNAP 4

## Appearance

Nightmare Laa-Laa has a similar appearance from Five Nights At Po's 2, but has a grey pale face and the sitches are gone and is showing exposed flesh around her face. She also has her antenna which is a swirl and has sharp fingers.

## Behavior

Her behavior is kinda similar to Nightmare Po's behavior, she will appear at the door and will attempt to jumpscare the player.

## Triva

Nightmare Laa-Laa still has the wide mouth.

The flesh around her face is kinda simliar to the Five Nights At Po's 3 cutscene.
Korriban

**Korriban**, the original homeworld of the Ziostian people when they were dubbed the Sith and the old Sith Order's most sacred planet once filled with tombs of its' fallen Dark Lords of the Sith and containing an immense and natural dark side power.

It once served as the capital world of the First Sith Empire, where it colonized a number of worlds during its' height but was quickly destroyed during the First Terran-Sith War which in turn led to a horrific genocide that resulted in the planet's the near entirety of the planets' 9.6 billion wiped out and the survivors forced to retreat from the world, letting it fall into the hands of the Terrans for nearly 18 thousand years. In that time, the survivors reorganized into the Second Sith Empire and spend the duration of that time building up their forces not only to retake Korriban from the Terrans but also to conquer the species as a whole, resulting in the Second Empire's expansionistic policies throughout the unknown regions with only the Chiss and its' Ascendency becoming the only real allies of the Second Empire. However, the time for their attack and revenge was pushed back a few times over those thousands of years, namely two separate civil wars that forced the Second Empire to rebuild and push back their planned invasion for decades if not centuries even millennia after the proposed plan. Nonetheless, the Second Empire would launch a massive assault against Terran controlled space, quickly retaking Korriban and sparking the Second Terran-Sith War in the process and unlike the first, which only lasted for a few months, this conflict would last for decades and much like the first, would end in the Empire's defeat and the Sith species near extinction by the hands of the Terrans. Near the end of this horrific war, the Terran governments decided that unleashing weapons of mass destruction would put an end to the war once and for all, beit biological, nuclear, or even stellar in nature. Korriban would be bombed by numerous nuclear warheads in the final year, turning its' surface into an irradiated wasteland before being cracked open by a much larger nuclear bomb ensuring that the planet would be uninhabitable for millennia to come.

Since the end of the Second Terran-Sith War, Korriban has fallen into the hands of the Terran Imperium which has continued a policy of active blockade and bombardment of the planet, both to ensure no surviving Sith, or rather the Ziostians who have not abandoned their old ways, would ever try to come to the planet ever again and to ensure that the planet never recovers and letting its' dark secrets fall into the wrong hands.
Orc

**Orcs** (Terran Scientific Name: **Homo Sapiens Bruta Viridis**), otherwise dubbed the **Azerothian Orcs** or the **Draenorian Orcs**, are a species of Near-Humans that originated from the Outer Rim world of Draenor before fleeing to the planet of Azeroth in 73 BTC/36K.296 CE and adopting it as their new homeworld but came into conflict with the native Humans and Elven Species on the planet all the while under the influence of the Burning Legion.

Eventually, the species would rebel against the Dark Side Entities that controlled the Burning Legion but still repeatedly came into conflict with the Humans and Elves of Azeroth which in turn lead to the creation of the Alliance and the Horde, which eventually came to dominate the planet for decades after the arrival of the Orcs. Then, in 40 BTC/36K.329 CE, right in the midst of the Fourth Alliance-Horde War, external forces, both of which were remnants of the long-gone Second Sith Empire and Sith Order, invaded the planet and sparked a war between them and the people of Azeroth, which ended in large part from the aid of the Galactic Republic and Terran Imperium. The final conflict between the two groups came four years later, in 36 BTC/36K.333 CE when the Alliance, aligned with the Imperium, and the Horde, aligned with the Republic, joined their respective allies in the ongoing First Galactic War and began fighting each other for control over Azeroth in the Azerothian Campaign, or more commonly dubbed the Fifth Alliance-Horde War. Over the course of 34 years, Azeroth was thoroughly destroyed by the modern weapons of war used by the Republic and Imperium, horrifying the planet in terms of brutality and sheer destructiveness, as by the end of the campaign in 2 BTC/36K.367 CE, the Alliance and Horde cease to exist.

While the species still retains a militaristic culture, much of it is now unrecognizable to the Orcs of old, having been shaped and changed over the centuries since their world's unification at the end of the Azerothian Campaign, with most Orcs now often found in the Azerothian Federal Armed Forces or have family in the AFAF, with much of its' tribalistic past largely abandoned with only a large system of clans being the only remnant of this past Orcish society.
Speciesism

**Speciesism** is the belief that other species possess different behavioral traits corresponding to physical appearance and can be divided based on the superiority of one species over another. It may also mean prejudice, discrimination, or antagonism directed against other people because they are of a different species or offshoot species. Modern variants of speciesism are often based on social perceptions of biological differences between peoples. These views can take the form of social actions, practices or beliefs, or political systems in which different species are ranked as inherently superior or inferior to each other, based on presumed shared inheritable traits, abilities, or qualities.

In terms of political systems (e.g., apartheid) that support the expression of prejudice or aversion in discriminatory practices or laws, speciesist ideology may include associated social aspects such as nativism, xenophobia, otherness, segregation, hierarchical ranking, racism, and supremacism.
Dylan Parker

Dylan Parker is the player of FNAP 3 and 2ND UNDERGROUND LABORATORY

## Appearance

Dylan has freckles and wears a white shirt with a green hoodie. Dylan also wears blue pants, and has black shoes. Dylan's hair color is black and his eye color is blue.

## Triva

Dylan Parker is one year older than Carl Mitsquad.

Dylan Parker was a worker at the Teletubbie Underground Laboratory.
Deep Core

The **Deep Core** (Also known as either the **Deep Galactic Core** and the **Heart of the Galaxy**) is a small region of the Milky Way Galaxy that hid numerous, often unusual worlds. The Deep Core is home to some thirty billion of the galaxy's oldest stars, and at its' center is a supermassive black hole surrounded by antimatter and dense clusters where stars are only a hundredth of a light-year apart. In some areas they were in such close proximity, stars would collide and rip the cores from each other. Due to these gravitational pulls of the vast sum of stars and the prominence of dark matter concentrations, local space-time was severely warped, making hyperspace travel difficult at best. The Deep Core held great strategic value because of its position near the Republic's Core Worlds, as well as having the homeworld of the Jedi Order, the planet of Tython, located there.
Munchable Delights

Munchable delights title card

Soldier

Munchable delights is a short that was taken from Episode 05: Genocide and Juice and focuses on Pixis' discussion with the Jabba the Hutt type character known only as Fat Bastard whilst they eat cake and have a friendly game of chess. It was released on Tom Andre's channel on 7 May 2014 and as of 19 January 2017 has generated over 58,000 views.

## Transcript

[open on a shot of a castle in the middle of a lake]

[shows a game of chess in progress]
Episode 10: Armin Incarnate (Season Finale)

**Armin Incarnate** is the tenth and final episode of the first season of the abridged series *A Slap On Titan*. It adapts the tenth episode of the *Attack on Titan* anime series' first season, "Response: The Struggle for Trost, Part 6".

The episode was released on Tom Andre's YouTube channel, Tomandre, on June 11, 2014.

## Synopsis

The Gang plots a way to escape, Eren remembers his father doesn't love him, the Garrison engage in a team-building exercise, and everything comes to a head as Armin battles the Commander in a duel to the death.
Attack of the Ascot Man

KJ @Playlegit

Ascot Man

This short is taken form episode 6 of the first season of A Slap On Titan and features Eren, Mikasa and the Ascot Man as main characters. It comes straight after Eren has murdered two of Mikasa's kidnappers when one of the kidnappers in an ascot appears behind him.

It was received very well with a high like ratio on the video and a total of 148,000 views on the YouTube video.

## Transcript

(open on Mikasa's face)

**Eren:** Are you hurt? Can you move?

(Flashback) Woooooh!

**Mikasa:** There was one more.

**Eren:** What?

**Ascot Man:** WHAT DA FUCK?! Fuck You Eren! I'm gonna Eat Cho Soul! I'm Gonna to annihilate you Kid! ou See This Fuckin' Ascot I'm Wearing!? This Mah Child Beating Ascot! I got it for beating 50 kids in a Row! That's right Eren, You're Fucked! I LOVE Beating Children! And Looking Gud in this Ascot, WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOH! i'M fUCKING wHILD Right Now! Over Powering Kids Fills my Self esteem! Ere you ever ridden a Horse? Aren't those thigngs fucken' Weird? Have you seen one of their dicks?

**Mikasa:** (oh my god)

**Ascot Man:** I remember the first time I saw one! I've felt like less of a man for years-

**Mikasa:** (He's really beating the shit out of that kid)

**Ascot Man:** -I've suffered from Gender identity issues until I beat the shit out of my first CHIIILD!

**Eren:** Please don't let me die at the hands of this Demon.

**Ascot Man:** Yeaaaah! I Love Children Tears.

**Eren:** You, must, fight!

**Ascot Man:** The Sun will come out!

**Mikasa:** I just stab this guy?

**Ascot Man:** Tomorrow!

**Eren:** If you don't fight...

**Ascot Man:** Just Not for Yo Bitch Ass, I'm choking your Lights Out!

**Eren:** We will both die...

**Ascot Man:** Git Fuuucked! Man Eren You Gettin' Yo Ass WHOOOOOPED! (Man I wish I had someone around when I was a kid to Beat the shit outta me Like Man You Lucky Bitch! Even when I was a kid I knew I needed to get My Ass beat but noone would ever Hit Me! Do You know How Traumatic that Shit Is!?)

(Mikasa struggles on whether to act)

**Ascot Man:** (I had had the Worst Childhood Ever! All I Wanted was for my Dad to Really just Whip Mah Ass! Just one Good Slap On the Butt Cheek! But Nobody Ever Did! Now you Kids Have it So Easy Nowadays! Now I'm Gonna Beat the Shit Outta You HARDER NOW, You Fucking Bit-)

(Mikasa dceides to kill him and runs at him full speed with the knife)
Episode 06: Stabbin' Cabin

**Stabbin' Cabin** is the sixth episode of the first season of the abridged series *A Slap On Titan*. It adapts the sixth episode of the *Attack on Titan* anime series' first season, "The World the Girl Saw: The Struggle for Trost, Part 2".

The episode was released on Tom Andre's YouTube channel, Tomandre, on May 7, 2014.

## Synopsis

Mikasa battles Titans and class warfare, Armin experiences his first acid flashback, and the kids face their greatest threat yet... the unstoppable Ascot Man.
Episode 05: Genocide and Juice

**Genocide and Juice** is the fifth episode of the first season of the abridged series *A Slap On Titan*. It adapts the fifth episode of the *Attack on Titan* anime series' first season, "First Battle: The Struggle for Trost, Part 1".

The episode was released on Tom Andre's YouTube channel, Tomandre, on April 5, 2014.

## Synopsis

Eren battles the Colossal Titan and his endless supply of one-liners, Pixis plays a hateful game of chess, Armin dabbles in new hobbies, Mikasa takes action on her feelings for Eren, and everything comes to a head as the cadets finally face off against the Titans.