Fashion Boy

### Star Skill

Increases Fashion's Boy hit rate adjustment by 20%. Each hit of Meteorite has xx.x% chance of dealing 200% of previous hit, else it deals 100% from previous hit.

### Invitation

Snow Mountain Drop

The Fashion is an assassin class adventurer whose element is Fire Damage. The primary attribute of the unit is Intelligence. It has only skills which inflict harm to enemies. The invitation for this adventurer can be gained by defeating bosses at Snow Mountain.

This adventurer is one of the few adventurers who has talents which can change the element of its tactic permanently.

## Active Skill

Meteorolite: Hits enemy with the highest health points 3 times, each hit deals 40% (of output capacity) fire and 40% (of output capacity) caster's elemental damage, with each critical hit enemy receives an additional hit.

### School

Every level purchased at the School adds 8% (of output capacity) fire and 8% (of output capacity) caster's elemental damage.

 Caster's Elemental | 40%

## Tactic

Grand Meteorolite: Deals 125% (of output capacity) fire and 125% (of output capacity) caster's elemental damage to all enemy units.

 Cool Down

### School

Every level purchased at the School adds 50% (of output capacity) fire and 50% (of output capacity) caster's elemental damage.

 Caster's Elemental | 125%
 Aura

## Passive star skill

Increases Fashion's Boy hit rate adjustment by 20%. Each hit of Meteorite has xx.x% chance of dealing 200% of previous hit, else it deals 100% from previous hit. The chance is between 10 and 65% and even  high growth potential units can receives the lower odds of success.

## Adventurer and class related item effects

This adventurer has two star item effects effects which are exclusive to the Fashion Boy:

* Fashion boy is immune to all damage and negative effects when performing turns. In addition, it increases the amount of hits from Meteorite by 1 or 2.

This class has xxx class related star effects:

When it comes to the set amulets, the class has the following legendary effects:

* Assassin exclusive: whenever successfully resists a taunt effect, it increases output damage by 9.6%, agility by 8.6% and turn progress by 8.1%

## Talents

The talents of an adventurer are broken up into four groups that can only be accessed by putting a maximum number of talent points into the previous group. For example, to go from fire players first talent group to the second, you would need to put ten talent points into group one. An adventurer gains a talent point, which is used to increase the rank of a talent, every 5 levels.

#### First Talent group

The first talent group provides a mixture of offensive and defensive capabilities. If the team is lacking in one area, the first talent group can help pick up the slack, or provide a small but significant boost in combat.

 Efficiency
 Critical Damage Enhancement
 Dodge Rate Adjustment
 Effect Mastery
 Resistance Enhancement

#### Second Talent Group

The second talent group is exclusively Skill based talents, which either add damage or utility to the

 Dispel
 Enhanced Kill

#### Third Talent Group

The third talent group provides some assistance for late game combat, with an option to boost hit rate (important when enemies become more difficult to hit in higher Mystic Dungeons levels) and an increase in elemental damage.

 Hit Rate Enhancement
 Elemental Damage Enhancement
 Physical Effect Enhancement
 Shadow of Ghost

#### Fourth Talent Group

The fourth talent group is exclusively deals with tactic based talents. It will increase the amount of damage by either lowering elemental resistance from enemies or by changing the element of the tactic and simply increasing damage.

 Shift:Ice
 Shift:Poison

## Example stats unit

In the table below are the example stats displayed of the adventurer with a certain rank and growth potential. The scores are shown are of the units itself, there are no items or talents involved, unless stated otherwise.