Atmosfear 30th Anniversary Edition/Card List

*Note: This list covers only the additional Fate, Time and Chance cards as included in the Deluxe Edition.*

## FATE

* CREEP. If you are HELLIN, find a time to quietly sneak up behind an opponent and make them jump. If you succeed they must return a KEY, you creepy little poltergeist. Return to back of pack after use.
* EMBALMING GOOD TIME. If you are KHUFU, choose an opponent and ask to look up their nose. When they ask why, tell them, “I am trying to find the best way to remove your brain but I can't find one, so you are banished to the BLACK HOLE to contemplate being brainless!” Return to back of pack after use.
* VOODOO. If you are BARON SAMEDI, turn to the person no your right and whisper in their ear “Voodoo, Voodoo, who's got the Voodoo – You do!” When they ask what you're doing tell them “I'm the Baron, and I'm cursing you. You cannot play again until the GATEKEEPER returns.” Return to back of pack after use.
* EASY MEAT. If you are GEVAUDAN, turn to the player on your left and start sniffing around their ear. If they ask what you are doing, tell them “I'm a werewolf and you smell rotten. Turn away from the screen until the GATEKEEPER returns.” Return to back of pack after use.
* MAKE IT COUNT. If you are ELIZABETH BATHORY, choose another player, lean over and start counting their TIME cards aloud. If they ask what you are doing, tell them “I'm the COUNTESS, honey, and you're BANISHED!” Return to back of pack after use.
* WIDDERSHINS. If you are ANNE DE CHANTRAINE, get up and start walking anti-clockwise around the table reciting nonsense words. If anyone interrupts, tell them you are casting a spell on them so they can't play until the GATEKEEPER appears. Return to back of pack after use.
* Their fate is in your hands. Roll the dice six times, and whoever's number you roll is banished to the BLACK HOLE. Hope you get 6 out of 6! Return to back of pack after use.
* Fancy a KEY? Simple! Say “I'm a scum sucking maggot” three times and if the other players think it was good enough then grab the precious prize. If not, you're banished to the BLACK HOLE. Return to back of pack after use.
* If the ZOMBIE/WITCH/MUMMY/POLTERGEIST/WEREWOLF/VAMPIRE lands on your HEADSTONE roll the dice. Roll their number and you can take a KEY. Return to back of pack after use.
* On your next turn do not roll the dice but instead move back six/four/two stones. Return to back of pack after use.
* Tell every opponent to move their playing piece back by one stone. Return to back of pack after use.
* If you land on an opponent's HEADSTONE, they cannot harm you. Return to back of pack after use.
* If an opponent lands on your HEADSTONE, they must return one KEY, if they have one. Return to back of pack after use.
* If you can bribe another player to give you a KEY, good on you. If you fail, you are banished to the BLACK HOLE. Return to back of pack after use.
* Without revealing what it is, REMOVE the top FEAR card from the NIGHTMARE pack for the rest of the game. One use only.
* If any opponent lands on your headstone, they are banished to the BLACK HOLE. Return to back of pack after use.
* Use this card once to release yourself from the BLACK HOLE. One use only and return to back of pack after use. (This card appears in the deck three times)
* If GEVAUDAN/HELLIN/ANNE DE CHANTRAINE/KHUFU/ELIZABETH BATHORY/BARON SAMEDI tries to take a KEY from you, toss the COIN.
	+ TAILS: You get to keep your KEY.
	+ HEADS: You lose it! Return to back of pack after use.
* If another player sends you to the BLACK HOLE, hand them this card with this message from me: You picked the wrong maggot to mess with – You're BANISHED TOO! Return to back of pack after use.
* If any player is using a Skeleton Key they must yell out 'I AM NOT WORTHY, MY GATEKEEPER' to your satisfaction, or return a key! Return to back of pack after use.
* If an opponent lands on your HEADSTONE, roll the dice. Roll their number and they must return a KEY.
* Turn to the player on your right and ask them what their number is. Roll the dice once and if you can roll that number, take a KEY, you lucky maggot. If not, both of you are banished to the BLACK HOLE! Return to back of pack after use.

## TIME

* `ANYTIME...` Give this card to an opponent who owns a SKELETON KEY with this message from me: What a shame, your SKELETON KEY is null and void for the rest of the game.
* `ANYTIME...` Someone has collected all six keys, hand them this card and this message from me: Not so fast, return a key! Return to back of pack after use.
* `ANYTIME...` You can take all an opponent's TIME cards from them with this message: You cheated, so these are mine! Return to back of pack after use.
* `ANYTIME...` Someone fails to answer “YES, MY GATEKEEPER”, take all their TIME and FATE cards with this message from me: You know the deal, maggot!
* `ANYTIME...` On your next move you can move clockwise or anticlockwise – your call. Return to back of pack after use.
* From `00:00.` If you possess a SKELETON KEY this card gives you the power to force another player to return a key. Return to back of pack after use.
* From `00:00.` If an opponent possesses a SKELETON KEY hand them this card and this message from me: Nice key, but for the rest of this game it's null and void!
* At `01:00.` I like you. Take a key. Return to back of pack if time has expired.
* At `01:35.` On your next turn, roll the dice. If you can roll your number take a KEY. Return to back of pack if time has expired.
* At `01:58.` SCREAM STOP! Scare any opponent and take a KEY. Return to back of pack if time has expired.
* At `03:50.` If any player is on a HEADSTONE they are banished to the BLACK HOLE. Return to back of pack if time has expired.
* At `4:20.` If you are wallowing in the BLACK HOLE you are now released, but only if you say aloud “Thank You, My Gatekeeper!” Return to back of pack if time has expired.
* At `04:28.` Even if it's not your turn, move to an X gravestone for a reward. Return to back of pack if time has expired.
* At `04:50.` Give this to an opponent on an X gravestone with a message from me: Miss two turns. Return to back of pack if time has expired.
* At `05:20.` If any opponent has picked up a KEY, hand them this card with this message from me: Stop gloating and return that KEY. Easy come, easier go. Return to back of pack if time has expired.
* At `06:00.` If anyone has already picked up a key, give them this message from me: You are banished to the BLACK HOLE, you cheating maggot! Enjoy your key now, sucker. Return to back of pack if time has expired.
* At `06:10.` Your call. You can move two stones in either direction, or stay where you are. Return to back of pack if time has expired.
* At `08:27.` Give this card to the player who rolled the highest number and received a KEY. It has a message from me: Roll your number to play again! Return to back of pack if time has expired.
* At `08:27.` Give this card to either player who rolled the highest or lowest number with this message from me: I don't like you – you're BANISHED! Return to back of pack if time has expired.
* At `09:00.` If you are in the BLACK HOLE, you are now released. Return to back of pack if time has expired.
* At `09:13.` If anyone fails to answer “YES, MY GATEKEEPER” on my next appearance, hand them this card and this message from me: Enjoy the BLACK HOLE, you oxygen thief. You know the rules – You're BANISHED! Return to back of pack if time has expired.
* At `10:52.` If an opponent has just told you their stupid middle name, repeat that name three times and take all their FATE cards. Return to back of pack if time has expired.
* At `11:35.` Even if it's not your turn, move to a GRAVESTONE marked with an X for something special! Return to back of pack if time has expired.
* At `13:17.` Take all the Chosen One's TIME and FATE cards with this message from me: I don't play favourites! Return to back of pack if time has expired.
* At `13:48.` Hand this card to the player whose turn is next, take the dice and tell them: “It's MY turn next, loser” Return to back of pack if time has expired.
* At `15:25.` If you are the Chosen One, take all the TIME cards from an opponent of your choice. You deserve it! If you are not The Chosen One, tough luck, Maggot. Return to back of pack if time has expired.
* At `15:30.` You can choose to release anyone from the BLACK HOLE. Return to back of pack if time has expired.
* At `16:35.` If an opponent has BANISHED you to the BLACK HOLE, release yourself and give them this message from me: What goes around comes around – you're BANISHED! Return to back of pack if time has expired.
* At `16:55.` Pick an opponent who you think is the greatest threat and they are banished to the BLACK HOLE! Feels good to have power, doesn't it, little one? Return to back of pack if time has expired.
* At `17:00.` Wait for your turn to come around and have TWO FREE turns, you winner! Return to back of pack if time has expired.
* At `17:05.` Pass the dice to the player you dislike the most and tell them “It's your turn next.” Return to back of pack if time has expired.
* At `18:32.` If you are wallowing in the BLACK HOLE you are now released, but only if you say aloud “Thank You, My Gatekeeper!” Return to back of pack if time has expired.
* At `19:00.` You can choose to release yourself from the BLACK HOLE. Return to back of pack if time has expired.
* From `19:20-20:34.` Keep an eye on the screen. When you see the skull, SCREAM. If you scare The Chosen One, you can take all their TIME and FATE cards. Nice playing with you. Return to back of pack if time has expired.
* From `19:20-20:34.` Time to play a trick on The Chosen One. When they leave their seat to come to me, take all their TIME cards. You have my permission. Return to back of pack if time has expired.
* At `21:50.` If you've just won a KEY and possess a SKELETON KEY, no opponent can take the key from you. Return to back of pack if time has expired.
* At `21:50.` If an player has just won a KEY and they possess a SKELETON KEY, give them this card with this message from me: You need to roll your number to play again, fool!
* At `24:00.` If an opponent has to roll a 6 to play again, add to their misery and take all their TIME cards. Return to back of pack if time has expired.
* At `24:35.` If you are on a GRAVESTONE marked with an X, move one stone forward, even if it's not your turn. You owe me! Return to back of pack if time has expired.
* At `25:05.` If an opponent has just been rewarded with two free turns, take all their FATE cards. They shouldn't have all the fun! Return to back of pack if time has expired.
* At `26:10.` If an opponent has just received a KEY, give them this card with this message from me: You're BANISHED! You win some, you lose some! Return to back of pack if time has expired.
* At `27:30.` If you are wallowing in the BLACK HOLE you are now released, but only if you say aloud “Thank You, My Gatekeeper!” Return to back of pack if time has expired.
* At `29:05.` Choose an opponent and toss the coin.
	+ HEADS: You can take all their TIME cards
	+ TAILS: They can take yours! Fun times! Return to back of pack if time has expired.
* At `31:45.` When the Old One starts to roll the dice, start chanting “Keep breathing old one, keep breathing old one”, until the time is up! Hopefully you will confuse their feeble mind. Return to back of pack if time has expired.
* From `33:55-34:16`. If you possess a SKELETON KEY, take an extra turn to try and roll your own number. Return to back of pack if time has expired.
* At `36:40.` Give this card to whoever holds the most keys with this message from me: Return a KEY, maggot. Return to back of pack if time has expired.
* At `36:45.` This is a good card. Choose an opponent you want to bring back down to earth and give them this card and this message from me: Return a KEY, you cheat. Return to back of pack if time has expired.
* At `37:00.` This is your vendetta card! If anyone has done you wrong during the game it's payback time. They are banished to the BLACK HOLE. You will thank me soon! Return to back of pack if time has expired.
* At `37:00.` Toss the coin. HEADS you can take all the TIME cards from another player. Return to back of pack if time has expired.
* At `37:10.` Choose an opponent and toss the coin. TAILS they are banished to the BLACK HOLE. Feels nice to hold the power doesn't it? Return to back of pack if time has expired.
* From `37:23-38:33.` If you possess a SKELETON KEY, take an extra turn to try and roll your own number. Return to back of pack if time has expired.
* At `39:00.` If any opponent has just won a KEY, hand them this card with this message from me: Stop gloating and return that KEY. Easy come, easier go. Return to back of pack if time has expired.
* At `39:12.` If you are wallowing in the BLACK HOLE you are now released, but only if you say aloud “Thank You, My Gatekeeper!” Return to back of pack if time has expired.
* At `44:50.` As the young one tries to count their age, get the other players to start chanting “The youngest is the weakest, the youngest is the weakest”, while it tries to count its age. Return to back of pack if time has expired.
* From `48:27-50:21`. If you own a SKELETON KEY, you get one free blink. No cheating, maggot. Return to back of pack if time has expired.
* At `50:25.` If you are GEVAUDAN and see the FULL MOON – howl and take three TIME cards. Return to back of pack if time has expired.
* At `50:30.` If GEVAUDAN howls at the moon, give him this card with this message from me: Get out of the room, mongrel; the CHOSEN ONE will let you back in when I next appear! Return to back of pack if time has expired.
* At `52:25.` Pick an opponent who owns a SKELETON KEY and hand them this card with this message from me: Your SKELETON KEY is null and void for the rest of the game. Return to back of pack if time has expired.
* At `52:55.` Shout “HAVOC”! Loudly and take all of The Chosen One's FATE cards. Return to back of pack if time has expired.
* At `52:56.` Create you own HAVOC by giving this card to an opponent of your choice with this message from me: Hand over all your TIME cards! Return to back of pack if time has expired.
* At `52:58.` Create your own HAVOC. Take three free turns! Return to back of pack if time has expired.
* At `52:59.` Scream “HAVOC!” Scare an opponent and take all their TIME cards! Return to back of pack if time has expired.
* From `55:00-60:00.` You can choose to release anyone from the BLACK HOLE.
* From `55:00-60:00.` If you're wallowing in the BLACK HOLE, you are now released.
* At `55:08.` Shout out the name of your character three times. If an opponent reacts, take a KEY. Return to back of pack if time has expired.
* At `55:13.` If an opponent has just shouted out their name three times give them this message from me: Silence is a virtue, maggot! You must return a KEY. Return to back of pack if time has expired.
* At `57:11.` Give this card to the player who just rolled the highest number with this message from me: You are banished to the BLACK HOLE. Return to back of pack if time has expired.
* At `57:12.` If any opponent is on the trail to NIGHTMARE give them this card with this message from me: Return to your HEADSTONE and wait until 58:00 before playing again! Return to back of pack if time has expired.
* At `57:15.` Give this card to the opponent who just won a KEY, with this message from me: Not so fast, flesh-pod! Roll an even number before you can play again. Return to back of pack if time has expired.
* At `57:15.` On your next turn pick up the COIN.
	+ HEADS: Take a KEY
	+ TAILS: You get nothing Return to back of pack if time has expired.
* From `57:15.` For the rest of the game, you can move either clockwise or anticlockwise around the board.
* At `57:20.` If any opponent has all six keys, give them this card with this message from me: Return to your gravestone and wait until 58:00 before playing again. Return to back of pack if time has expired.
* At `58:00.` If any opponent has all six keys, give them this card with this message from me: Return to your gravestone and wait until 59:00 before playing again. Return to back of pack if time has expired.
* At `58:25.` Without looking at them, pick up the FEARS from the NIGHTMARE pack, shuffle them and replace. Good luck! Return to back of pack if time has expired.
* At `59:00.` Take a KEY, you lucky maggot. Return to back of pack if time has expired.
* From `59:00.` For the rest of the game, you can move either clockwise or anticlockwise around the board.
* At `59:46.` Take 2 free turns. Return to back of pack if time has expired.
* At `59:47.` Collect any remaining KEYS you need. Return to back of pack if time has expired.
* At `59:47.` Lucky you, take all your remaining KEYS and head for the trail to NIGHTMARE. Return to back of pack if time has expired.
* At `59:59.` SCREAM! Why not, you've lost anyway!

## CHANCE

* POWER CARD. If you are ELIZABETH BATHORY/ANNE DE CHANTRAINE/HELLIN or BARON SAMEDI/KHUFU/GEVAUDAN this card gives you the power of DOUBLE. When you roll the dice you can choose to play that number or double it. If not, you get the power of NOTHING! One use only.
* POWER CARD. If you are ANNE DE CHANTRAINE/ELIZABETH BATHORY/HELLIN or KHUFU/BARON SAMEDI/GEVAUDAN, you can take a KEY. If not, hold onto this card until you land on an opponent's HEADSTONE and they must return one KEY! One use only.
* ACE OF SPADES. Nice work! The ACE OF SPADES gives you a reversal of fortune. If you are told to return a KEY, show this card to the player you want to punish and they must return one of their keys instead, Keep this one up your sleeve! One use only.
* With this card you can choose to move clockwise or anti-clockwise for the rest of the game. Nice advantage, maggot!
* If you land on your own HEADSTONE you can switch positions with any other player. Use it wisely! Return to back of pack after use.
* If you end up in a staring contest, you get one free blink. ONE free blink only, maggot!
* What are the chances? Roll the dice six/five/four/three times/twice/once. If you can roll your number six times, take SIX/FIVE/FOUR/THREE/TWO KEYS/a KEY, otherwise no keys for you!
* Take the coin and toss it.
	+ HEADS: You must stand up and remain standing until the Gatekeeper appears.
	+ TAILS: All the other players must stand up and remain standing until the Gatekeeper appears.
* If someone lands on a GRAVESTONE marked with an X, roll the dice and tell them to yell out that number of words starting with an “X” within ten seconds. If they can't, they're banished to the BLACK HOLE. One use only.
* If you are ANNE DE CHANTRAINE/GEVAUDAN/HELLIN/ELIZABETH BATHORY/BARON SAMEDI/KHUFU, here's a chance for you. Do your best Witch/Werewolf/Poltergeist/Vampire/Zombie/Mummy impersonation and if your opponents approve – take a KEY; otherwise sit down, you hideous hag/you sick puppy/you cry-baby/sucker/you brain dead loser/you useless bag of bones!
* Roll the dice and tell the maggot on your right to move backwards that many stones.
* Roll the dice and move backwards that many stones.
* Toss the coin:
	+ HEADS: Take any opponent's TIME cards.
	+ TAILS: Take any opponent's FATE CARDS.
* Get the player on your left to roll the dice. If they can roll your number, take that many TIME CARDS.
* This should mix it up. Get everyone to swap seats with the person on their left. Take your keys but leave your cards!
* Grab the dice! If you can roll a 3/6, three times in a row, take a KEY. Otherwise you are banished to the BLACK HOLE!
* If you possess a SKELETON KEY, roll the dice twice. Each time you roll your number, take a KEY. (This card appears twice in the whole deck)
* Toss the coin.
	+ HEADS: Head to your headstone.
	+ TAILS: Hightail it to the BLACK HOLE.
* Roll the dice. If you roll your number, take a KEY.
* Toss the coin.
	+ HEADS: Take three TIME cards.
	+ TAILS: Return card to back of pack.