recursal/Fanatic-Fandom huggingface dataset:
Failed Experiments

This book is one of two books stacked on the chair next to the bed on the second floor of Piero's workshop.

## Content

> “
> [Excerpt from a series of lectures on natural philosophy - By Piero Joplin]
>
>
> Of course I have attempted to improve upon Sokolov's designs. Of course! And why not? After all, it is likely that his thinking was influenced in some small way by our time together at the Academy. We are all part of a community, striving to unknot the mysteries of the Cosmos. Even those among us who possess the greatest minds are often led to a fruitful line of consideration by, how does one say it, our intellectual subordinates. Sokolov is no exception to this, despite the glamor of genius he has cast over the aristocracy.
>
>
> And further it is true that many of my experiments have failed. No need to gossip about it behind my back in your social clubs and in the very chambers of the Academy itself. Great ambition requires risks. You may laugh now at my Door to Nowhere, but someday you will not. Your children will likely see it as commonly as you see the electric lamps lighting our streets at night. But a few short years ago, you would have laughed at Sokolov's Arc Pylon or Wall of Light. Your laughter, your condescending smiles, they are nothing but evidence of you own limited imagination!
>
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Greater Shadow Attack

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Greater Shadow Attack** is one of the enhancements Emily or Corvo can acquire. It allows you to assassinate or incapacitate up to 3 enemies during Shadow Walk. It costs 2 runes.

## Strategic tips

Great Shadow Assassination raises the number of enemies you can assassinate or incapacitate in your stealthier form to three.
Guard Deserting

This note is found in the Gate Control office at the City Watch Checkpoint in the Tower District.

## Content

> “
> Weaver,
>
> That’s it, mate. We talked about it last night, and me and my Jilly are leaving Dunwall.
>
>
> You know me, I was always City Watch through and through. I never thought I’d be a deserter. But there’s no other way. Staying in the Tower with Delilah and all her followers would be nuts. I’ve seen things in the last week I didn’t think could happen.
>
>
> When Mortimer Ramsey said Empress Emily was a traitor, and that Lord Corvo had been killing off nobles, I believed it. Now I’m sure I was being naive. We all got taken on that one. Everything’s ten times worse now than it’s ever been.
>
>
> Jilly and I are going up to Poolwick. Her sister has a farm outside of town. So goodbye, and good luck. If you ever get up there, I owe you a few drinks. As always, remember our motto. Keep your head down.
>
>
> Peterson
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Daud on Delilah

This audiograph can be found after the "Grand Palace" mission, back on board the Dreadful Wale. Pickpocket the key from Meagan and open the door to her cabin off the Main Room. Beside the audiograph are 2 bonecharms.

## Transcription

> “
> No one will ever know exactly what it took to save Emily Kaldwin from a living death as Delilah’s puppet.
>
>
> No one except the Outsider, who watches everything, and thinks his own dark thoughts, and speaks to few in any generation.
>
>
> I’ve learned that our choices always matter to someone, somewhere. And sooner or later, in ways we can’t always fathom, the consequences come back to us.
>
>
> I came from Serkonos to Dunwall as a boy. Made my living as a killer; one of the few who’ve heard the Outsider’s voice. I murdered an Empress, but saved her daughter, who will one day rule the Empire. Those were my choices. I’m ready for what comes.
>
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Dark Vision

* Dishonored 2
* Dishonored

**Dark Vision** is one of Emily's and Corvo's powers in "Dishonored 2". It allows you to see better in darkness and observe living beings through walls. It costs 2 runes and there are two possible upgrades available.

### Upgrades

* Greater Dark Vision, Cost: 3 runes
* Premonition, Cost: 2 runes

### Strategic Tips

A pulse occurring at regular intervals will show you the directional facing and view cones of your enemies, and even enables you to see them through walls, giving you vital situational awareness for a stealthy ambush or for sneaking through the area.

Also provides visual representations of the sounds you make, further aiding in stealth, and helping determine enemy awareness.

**Dark Vision** in the power to see through walls. It costs 1 rune to acquire initially, and an additional 2 runes to upgrade to Level II. It consumes relatively little mana.

### Level I

See in the dark and see living beings through walls, including their fields of vision. Representatives of the sounds that you make are also visible.

### Level II

See in the dark and see living beings through walls, including their fields of vision. Representatives of the sounds that you make are also visible. See useful objects and security systems through walls as well.

### Strategic tips

Dark vision is highly useful for stealth, allowing you to watch enemies from behind walls before approaching them. Seeing an enemy's facing and view cone gives you a significant advantage in terms of sneaking. With this power active, you can see visual representations of the sounds you make as well, which further aids in sneaking and understanding stealth. At level 02, useful items, resources and security devices such as the Wall of Light are visible through walls too.
Havelock Log Entry Three

This journal is found on Admiral Havelock's desk in his room on the second floor of The Hound Pits Pub.

## Content

> “
> Pendleton was willing to go further than I thought. He served up his own flesh and blood to the cause, and I can see that he's truly loyal to the Empire. Could I have done the same if my brother was still alive today? Probably. Undoubtedly. Many innocents must be sacrificed for the good of Dunwall. Every loyal watchman that falls beneath Corvo's blade is giving his life for the Empire.
>
>
> Havelock Log Entry Two
>
>
> Well, it seems that we have invested in the right man with Corvo. Not only did he free Martin from the Office of the High Overseer, but he went into that viper's nest and sorted out Campbell personally. With Corvo in our company I suspect there is no one in the world we cannot touch. We are now committed to this path. There is no turning back.
>
>
> Havelock Log Entry One
>
>
> It has been days since our men were dispatched to stash weapons for Corvo in the old sewer. They have not returned, so I can only hope that they succeeded in getting the packages delivered. Piero spent considerable time and resources making those things. If I could find a way to mass produce them, the Dunwall Navy would secure its place as the dominant force on the globe. But back to Corvo. Can he actually break out of Coldridge and if so, will he make his way here? I personally give him odds of 1 in 5.
>
>
>
>
>
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>
>

## See also

* Havelock Log Entry One
* Havelock Log Entry Two
* Havelock Log Entry Four
* Havelock Log Entry Five
* Havelock Log Entry Six
* Havelock Log Entry Seven
Granny Rags' Diary

This diary is found during Lady Boyle's Last Party in the room with an Outsider shrine.

## Content

> “
> I can't trust him. You can't love what you don't trust. That's the song the birdies sing when the weather turns cold and forces them out of their nice homes they built. Nice homes spoiled. Spoiled and ruined. Useless now. So the birdies hate the weather that betrayed them. They fly away to look for new homes that aren't so cold and dreary, dreary, dreary.
>
> I'm leaving too. My valise is packed. So dreary everywhere I look. I can't bear it anymore.
>
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>
Gravehound

**Gravehounds** are used by witches to patrol areas they have taken over. Initially, they appear as strange dog skulls emanating a sickly green glow, but getting too close causes them to transform into more complete beasts. Killing them while in their animated form reverts them back into their skull form. Destroying them while they are skulls destroys them permanently.

Killing them does not negatively impact statistics on Stealth runs.
Dunwall Tower

## In *Dishonored 2*

**Dunwall Tower** is in ruins after Delilah Copperspoon's coup and crawling with witches.

### Points of interest

* Great Hall
* Imperial Safe Room
* Jessamine's Inner Chamber
* Overseer Chapel
* Royal Protector's Chambers
* Security Room
* Throne Room
* Outbuildings:
	+ Gazebo
	+ Green House
	+ Waterlock

## In *Dishonored*

**Dunwall Tower** was originally the Empress' headquarters, but after her assassination, it became the residence of the Lord Regent. It is a heavily guarded compound, both inside and out.

### Map locations

One copy of this map is found on the desk in Admiral Havelock's room at The Hound Pits Pub after Lady Boyle's Last Party. Another copy is posted on the wall of the entrance to the tower.

 Location of map on the wall
 Entrance
 1st Floor (2nd story)
 2nd Floor (3rd story)

## Gallery

* Dunwall Tower, before the coup
* Dunwall Tower, after the coup
Howler Leader Found Dead

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> Authorities have confirmed that the infamous Paolo has been killed. The body of the charismatic and influential Howler leader was positively identified late last night. “There’s no question it was murder,” said an on-duty Grand Guard captain, though she refused to give details. Without their leader, there are already signs the Howler gang may be falling into disarray.
>
>
> Vice Overseer Liam Byrne has moved ahead with his plans for the Dust District, including the building of a new chapel, and increased Overseer presence. Citizens are advised to attend services regularly or face censure.
>
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Fire Chamber Pivot

**Fire Chamber Pivot** master blueprints can be found in the safe in the vault off the dining room of Aramis Stilton's Manor (no combination is required). The door to the vault is open in the 1852 timeline, but to access the contents of the safe, you must go to the 1849 timeline.

If you don't find the blueprints during this quest, they can be found during the next quest, on a cot by the Wall of Light.

## Unlocked upgrades

These blueprints unlock the following special pistol upgrades. Only one of each pair can be chosen as they are mutually exclusive.

### Pistols

* Corvo
* Emily

* The Determined Traveler
* The Crimson Painter

- The Insistent Gentleman

- The Red Siblings

## Mission

* A Crack in the Slab
* The Grand Palace (second chance)
Grand Guard Office

The **Grand Guard office** is located in Upper Aventa District, beside the carriage platform. It is a five story building which can be entered either through the front door on the ground level or an open window on the second floor. The area in front of the building is patrolled by 3 guards.

## First / Ground floor

* Lobby:
	+ Office area, with 2 guards (one seated by the window into the hallway and one walking around)
	+ Armory at the front of the building accessible only from inside the office area

## Second floor

* Interrogation room with a report, some incendiary and regular bolts. This is the room with the open window.
* Records office, with 2 guards (one walking around and one seated (the seated guard has a note on him), a bonecharm and some money (pouch and coins).
	+ Whale Oil Tank receptacle powering the Wall of Light

## Third floor

* Private offices:
	+ the inner office has one sleeping guard who has the Side Alley Key and the New Gate Code
	+ the outer office has the Alloy Polarization blueprints and the Old Lamprow Roadway map
* Bathroom (handy place to hide bodies)

**Fourth and Fifth floors**: These floors are inaccessible. The staircase leads to a blocked door on the fourth floor landing and no entry is possible.
Dr. Hypatia's Apartment Key

The **Dr. Hypatia's Apartment Key** is the key to the door to her apartment above the Winslow Safe Company. There are two copies: on is found inside the safe company shop, on the counter in the back room with a note; the second is found inside the apartment itself, by the Blood Amber Bloodfly Statue.
Gate Codes

## Content

> “
> I know that discipline has gone to shit over the last few years, and especially this year, but this is a reminder that gate codes should not be written down and left lying around, where just anyone who wanders through the office can see them. These codes are for Grand Guard personnel only, for good reason.
>
>
> Once you’ve read and memorized the codes, destroy them. Maybe your rank and assignment don’t mean squat to you, but if anything happens to Jindosh, we’ll all face a firing squad at the Grand Palace.
>
>
> Major Allain Binoche
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>
Elixir Accounts

This book is found in the Old Dunwall Distillery.

## Content

> “
> Next Batch
>
>
> Tubbard Family -- 4 doses
>
> Carmmling Family -- 3 doses
>
> Braeden Family -- 5 doses
>
> Golden Cat -- 2 crates
>
> Bitterleaf Almshouse -- 1 crate
>
> Ed Knack -- 1 dose
>
> Luther -- 1 dose
>
> Black Sally -- 2 crates
>
> Griff -- past due.
>
> Trace Flannery -- 2 doses
>
> Pratchett Family -- 5 doses
>
> Nelly & Morris Sullivan -- 2 doses
>
>
>
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>
>
Delilah's Diary

## Content

This diary is found in Delilah's chambers in the Grand Palace.

> “
> I painted the Ocean today. The clever tide left messages in froth and detritus on the rocks. The waves use a secret language to synchronize their efforts. If I could learn to speak as the waves do, then I would have a powerful ally. And why should I not learn the language of the Ocean? Those years in the Void changed my senses, and now I perceive things others cannot know.
>
>
> I have a strong desire to paint my niece Emily Kaldwin, bound to a burning pyre! I’d match the reds of the flame with her insufferable mouth. Her spoiled, sullen pout! Maybe I will begin sketches soon, or maybe I’ll grow bored with the notion.
>
>
> Luca continues to use Karnaca as his playground. I am pleased he is unrestrained by the petty restraints of society and so-called etiquette. I am only beginning to understand the ways I’ve changed. But my Duke is the same as he ever was, since he was a boy. Wonderful to be so carefree.
>
>
> If I could, I would move on Dunwall today! But there is no better moment than the anniversary of Jessamine’s death. Our approach will be masked by the other visitors, from across my Empire. And there will be a certain symmetry, that historians will no doubt find most satisfying, between my sister’s death and my own ascension.
>
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>

This diary is found in the Throne Room in Dunwall Tower.

> “
> These statues. Words cannot describe how I loathe them. But it was their own fault. They approached me without the proper respect! I could see what they were thinking. It was their eyes that gave them away. So now they are stone and I am the one who looks upon them with scorn!
>
>
> They think I’m not as regal as Jessamine! Emily is nothing, we all know that. But they compare me to my half sister, and find me wanting. Is my manner not as refined as Jessamine’s? I practiced diction right along with her! In secret anyway. Hidden in her closet. Tucked between the fabric of her suits. Clothes that should have been mine! I wish Jessamine were alive, to see that now I am the one donned in silks!
>
>
> Silks! Have they served me well? One by one all my friends and allies have been eliminated. I rule over statues. Mute and cold. They disgust me. Nothing is how I imagined it would be.
>
>
> There is still hope. Even now I work on a painting that has no equal. With it I create a perfect world where they will look on me with awe! They will love me without restraint or condition! The world as it should be.
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## Gallery

* Diary in Delilah's chambers in the palace
* Diary in the Throne Room
General Notice

## Content

* High Chaos
* Low Chaos

> “
> Be on watch for members of the conspiracy. Some are still at large. If discovered, they are to be killed on sight. Move the bodies into the kennel, but they are not to be otherwise tampered with.
>
> Piero Joplin - Missing - Interrogate, then execute
> Anton Sokolov - Missing - Interrogate, then execute
> Lydia Brooklaine - Found Dead
> Wallace Higgins - Found Dead
> Callista Curnow - Found Dead
> Corvo Attano - Believed dead, assume missing - Kill on sight
> Samuel Beechworth - Missing - Kill on sight
>
> Put the corpses in bags and keep them in the back yard. Do not disturb or search the bodies in any other way.
>
> –-Lord Regent Havelock
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## Content

> “
> Be on watch for members of the conspiracy. Some are still at large. If discovered, they are to be killed on sight. Move the bodies into the kennel, but they are not to be otherwise tampered with.
>
> Piero Joplin - Missing - Interrogate, then execute
> Anton Sokolov - Missing - Interrogate, then execute
> Lydia Brooklaine - Found Dead
> Wallace Higgins - Found Dead
> Corvo Attano - Believed dead, assume missing - Kill on sight
> Samuel Beechworth - Missing - Kill on sight
>
> The woman in the tower is Callista Curnow and a victim of circumstance, merely in the wrong place at the wrong time. Do not disturb her, but do not allow her to leave the premises. She is under my protection.
>
> – Lord Regent Havelock
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Engine Room

The **Engine Room** is the lowest level inside the Dreadful Wale. It is only accessible via the staircase. At one point, a crank-wheel must be used to stop a leak there.

Between the missions "The Clockwork Mansion" and "The Royal Conservatory", the tank full of bloodflies in Sokolov's Cabin breaks and a swarm of bloodflies invades this room. (This assumes you did not purposely break the tank earlier). Four incendiary bolts can also be found near the back of the room during this time.

## Missions

* Dreadful Wale
* Another Strange Visit
Addermire Institute

**Addermire Institute** is located on a small island in Karnaca bay, reachable by rail. It was originally built as a solarium for nobles, but is now an institute of research headed by Alexandria Hypatia.

## Points of interest

* Docks
* Watch Tower

Basement:

* Lost and Found

First floor:

* Main Lobby
	+ Wall of Light
* Consultation (east wing)
* Dining Hall (west wing)

Second floor:

* Disease Treatment
	+ Vasco's Lab
	+ Vasco's Office
* Dr. Hypatia's lab area (accessible only from Recuperation on the third floor)
* Salon

Third floor:

* Recuperation
	+ Auditorium
	+ Solarium

Fourth floor:

* Alexandria Hypatia's Office
* Private rooms
	+ Outsider Shrine

Fifth floor:

* Hamilton's Quarters

Sixth floor:

* Storage room
Havelock's Log: Entry Three

This audiograph is found in Admiral Havelock's room on the second floor of The Hound Pits Pub.

## Transcription

> “
> Corvo's proved his abilities, beyond question. It's not anyone who can walk into Holger Square and put down the High Overseer. And now we're faced with the question, could he be dangerous? Events are going to move quickly now. The storm's rising.
>
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## See also

* Havelock's Log: Entry One
* Havelock's Log: Entry Two
* Havelock's Log: Entry Four
* Havelock's Log: Entry Five

## Mission

* High Overseer Campbell (after completing the mission)
Folded Galvani Resin

* Dishonored 2
* Dishonored

## In *Dishonored 2*

**Folded Galvani Resin** blueprints can be on the table inside secret war room adjacent to Duke Abele's Vault.

### Mission

* The Grand Palace
* Death to the Empress

## In *Dishonored*

**Folded Galvani Resin** blueprints describe an armor upgrade which lessens boot sound; increasing stealth. They can be brought to Piero and used to upgrade Corvo's armor.

The blueprints are found on the second floor of the abandoned warehouse in the Southside Bridgeway section of Kaldwin Bridge. Failing that, in a chest in Daud's headquarters at the Chamber of Commerce in the Flooded District.
Gathering of the Regenters

This book is found in the office on the second floor of the building south of the alley by Aventa Station. It is inside a safe along with a Lucky Sphalerite and two Silver Ingots.

The office can be accessed by entering via the third floor apartment balcony, then taking the staircase down. Also in the same area is a safe.

## Content

> “
> 2nd Day, Month of Timber, 1851
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> ---
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> All members present.
>
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> Primary Agenda: Possible actions for the upcoming Anniversary of the Death of Empress Jessamine Kaldwin.
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> Proposal by Correy Brockburn: Letter to the Karnaca Gazette, explaining that while her murder was reprehensible, the end results may have been positive for the Empire.
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> Action: Motion approved unanimously.
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> Proposal by Janice Tines: Members wear Lord Regent’s crest armbands on the Anniversary.
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> Objection by Correy Brockburn: Lovely idea, but it may hurt business for members who need to deal with many clients on that day. Clients might find it in poor taste.
>
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> Action: 4 votes against, 3 votes in favor. Motion rejected.
>
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> Counter-proposal by Janice Tines: Armbands could be worn on the 15th anniversary of the Lord Regent’s (unlawful) arrest.
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> Action: Motion approved unanimously.
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> Proposal by Teodoro Benitez: Campaign demanding wider deployment of the Wall of Light, brought back into use in Karnaca by Duke Luca Abele. “The Boldest Measures Are the Safest.”
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> Action: Vote delayed until word comes from Grand Guard leadership, collecting facts on reductions in crime across Karnaca. Proposal added to agenda for next gathering.
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> Cocktails and spirits served.
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Dunwall Tower (note)

This note is found inside the semi-submerged boat in the Tower District of Dunwall during the mission "Death to the Empress".

## Content

> “
> Thomas,
>
> Two days ago I saw all the Abbey men gather in the street and march toward Dunwall Tower. I had never seen so many of them. They were all reciting the Strictures, their voices united. It made me believe the city could still be saved.
>
>
> But they haven’t returned. Someone said they couldn’t even reach the Throne Room at the top of the Tower, where Empress Delilah sits scheming up whatever comes next. It looks like most of them died at the main gate, Thomas. There are no Overseers left in the capital.
>
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> I’m packing everything and leaving while I still can. Join me as soon as possible.
>
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> Hugh
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Dunwall Whiskey Distillery

The **Dunwall Whiskey Distillery** is the headquarters of Slackjaw and his Bottle Street gang of thugs. The entrance is located on Bottle Street just around the corner from Bloodox Way. The entrance is guarded by thugs and the yard beyond the gate is as well. Additionally, there are a number of tripwire traps both outside and inside the distillery.

## Items of note

Exterior:

* Distillery Master Key – this key is carried by most of the thugs patrolling the yard, there are also copies inside the distillery
* The Elixir Black Market
* Moray Sextant, in the caged area to the left of the distillery door (during the "House of Pleasure" mission)

Interior:

* 1 bonecharm, in the rafters above the Reserve Room
* Incandescent Paste blueprints in the storage area off the Control Room
* Bootleg Still Instructions
* Bunting, a note about the art dealer
* Crank-wheel which can be used to open the storage area
* The Distillery District
* Elixir Accounts
* The Rat Plague, on the upper floor of the Reserve Room
* Recipe for Craxton, in the Control Room

## Mission

* High Overseer Campbell
* House of Pleasure
Grand Guard Returns to Dust District

This issue of the Karnaca Gazette is found in a number of places in the Dust District.

## Content

> “
> For the first time in several years, the Grand Serkonan Guard have resumed full policing operations in the Batista District, now commonly referred to as the Dust District. Though never officially confirmed, the Grand Guard had abandoned the district while a conflict played out between the Howler gang and the local Overseer presence. The two rivals wrought such violence and discord that Grand Guard leadership felt it more prudent to enact a policy of containment.
>
>
> Now it appears the skirmishes between the two parties have ended with no clear victor, allowing the Grand Guard to resume their patrols. While the situation within the district is still murky, it seems that Paolo’s Howlers have been left scattered and weakened, without a leader, while Vice Overseer Liam Byrne has gone missing, according to the Abbey.
>
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>

## Gallery

* Dishonored2 Grand Guard Returns to Dust District.jpg
Fallen Letter

This letter is found in a tableau featuring Jessamine during Corvo's first encounter with the Outsider.

## Content

> “
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER YOU CANNOT SAVE HER
> YOU CANNOT SAVE HER
>
>
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>
High Overseer

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**High Overseer** could refer to either:

* The High Overseer, a book describing the position
* High Overseer Thaddeus Campbell, the man occupying the position
Hiding Place

This note is the supply depot in the Back Yard of the Office of the High Overseer, next to the body of a dead overseer.

## Content

> “
> Day 15, Month of Timber
>
>
> I managed to steal away one of the charms they were smashing in Warehouse A. Smashing them! Such beautiful and powerful things and my brothers have no idea. They'll never find me back here though. Nobody ever comes back here. I can brick up the door and they'll never find me. It's all mine.
>
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Galvani's Speculation

This audiograph is found in Dr. Galvani's Lab.

## Transcription

> “
> Obviously the plague rat is distinct from the ordinary rat, but in what respect? In size, and the coarseness of its fur. And I believe, in intelligence although the experiments there are not complete. Coriander's zoological survey describes only the ordinary rat, which means plague rats have only been here for five or seven years at most. This was not a gradual migration. Could they have been introduced on purpose, perhaps by a foreign power?
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Everyman's Face

This book is found on the third floor of the Overseer Outpost in the Dust District, in a bookcase in one of the back rooms.

## Content

> “
> On making the masks:
>
>
>
>
>
> ---
>
>
> Heat the metal to pouring temperature, then speak the words of John Clavering, “Behold the face of Holger, who fell in battle this day. It is the picture of outrage at the conditions of this loathsome world.”
>
>
> And so pour into the mold, derived from the original drawing in black ink on calfskin parchment, the face which kept its beauty, even in death.
>
>
> Pour the metal with care. With full awareness of what you bring into these lands. If the metal splatters, or if it is improperly measured, then be assured the Outsider is present and all must be purified, and the process started anew.
>
>
> Let the masks come to a cool temperature, then remove them from the molds, and speak thusly from the Tome of Objects: “Holger the Pure, whose face is preserved herein for us across the ages, strike fear into our enemies, and dread into all sinners. So may it be!”
>
>
> Set aside any in which a Brother misspeak, or in which, even if seeming an accident, a mask is dropped, or any imperfection is detected. Melt these down and repurify the liquid metal.
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> All such masks must be perfect in form, imbued with the conviction of the Abbey.
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>
Empress and Royal Protector Exonerated! Victims of Clever Conspirators!

Copies of this issue of the Dunwall Courier are found all over The Isles once the Crown Killer had been dealt with.

## Content

> “
> On these trusted pages we have often speculated about the Crown Killer. At first, we believed the monster took orders directly from the throne! Yet recent events have laid bare innumerable facts that leave Empress Emily Kaldwin and her Royal Protector Corvo Attano free of all such doubts!
>
>
> Not only are they no longer implicated in those gruesome murders, but they themselves are the victims of clever conspirators bent on destroying their exemplary reputations! Evidence now points to an assassin from Karnaca, possibly taking orders from none other than Duke Luca Abele and Delilah Copperspoon.
>
>
> However, this venerable institution is reluctant to arrive at conclusions before the whole truth is known! We will keep you aware of events as they transpire, dear readers.
>
>
>
>
>
>
>
>
Dunwall Tower (letter)

This letter is found in the Tower District

## Content

> “
> Thomas,
>
> Two days ago I saw all the Abbey men gather in the street and march toward Dunwall Tower. I had never seen so many of them. They were all reciting the Strictures, their voices united. It made me believe the city could still be saved.
>
>
> But they haven’t returned. Someone said they couldn’t even reach the Throne Room at the top of the Tower, where Empress Delilah sits scheming up whatever comes next. It looks like most of them died at the main gate, Thomas. There are no Overseers left in the capital.
>
>
> I’m packing everything and leaving while I still can. Join me as soon as possible.
>
>
> Hugh
>
>
>
>
>
>
>
>
Exploding Hounds

This note is found in the workshop in the Back Yard behind the Office of the High Overseer.

## Content

> “
> Bartholomew,
>
>
> I've seen the harnesses you've been devising in that workshop of yours. If you plan to strap explosives to my precious hounds and make living bombs out of them, you can count me out of your plan. I'm the master of the hounds here, and without my training they'll never do as you request.
>
>
> Signed,
> Hound Master Warton
>
>
>
>
>
>
>
>
Emily Complains about School

This audiograph is found in Emily's Tower behind the Hound Pits Pub.

## Transcription

> “
> Hello. I am Callista, and I am Emily’s teacher, and this is my lesson plan. Boring sums. Boring history. Boring geography. Boring, boring, boring Seven Strictures. Why can’t we study sword fighting? And sailing? And monsters?
>
>
>
>
>
>
>
>
End of Gray River

## Content

> “
> Yael,
>
> You screwed me!
>
>
> Paolo was where you said he’d be, alone. We knifed him fifty times. He was choking blood when I drove a rail spike through the side of his head. Then he was just gone, and there weren’t nothing but a bunch of rats. Not sure how he pulled that trick, but you musta known, scumbag.
>
>
> Next day, Paolo came back with ten Howlers. Got us a couple at a time. Dragged Brynda and Toma screaming into the street and bashed out all their teeth with a hammer. Put that crazy powder in their eyes. Had ’em seeing terrible things, screaming like carnival clowns, mouths all runnin’ red. Then Paolo gave the word and they shot ’em with those screamin’ darts they use. I stayed hid.
>
>
> So I’m finished, asshole. And I bet you were working with the Howlers all along. I swear, if I ever see you again, I’ll stick you.
> - Sabine
>
>
>
>
>
>
>
>
Here's the Payment

This note is found beside a Silver Ingot and a Gold Ingot inside Modotti Silvergraph Studio in the back room by the coffins.

## Content

> “
> Modotti,
>
>
> Here’s what I’ve been allowed to take from the saloon emergency stash. Hold onto it until I bring you the two guys.
>
>
> It makes me sick to pay those bastards from the Mining Company, but we can’t afford to let Paco and Bill die up there.
>
>
> Durante
>
>
>
>
>
>
>
>
Howlers Don't Play

This note is found under the counter at Winnow's Bar in Cyria Gardens.

## Content

> “
> Winnow,
>
> You wanna know what happened to the owner before you? When he says “no more pay outs and that’s that,” we says “all right, you got us” and left him alone. Then we paid one of his friends to take him fishin’ a week later.
>
>
> They were out on the water all day. Real good day, caught a lot of fish. Comin’ back, his friend gave him a letter from us and ran off. In it, I spelled out how the bait they was usin’ all day was bits of his mother.
>
>
> Howlers don’t play, you piece of shit. You got three days.
>
>
> - Bluejaw Jake
>
>
>
>
>
>
>
>
Hamilton's Diary

## Content

> “
> This time I’m sure, I saw it. I saw, well, I don’t know what or who it was, but there was someone, some hooded creature. Dragging some bloody thing along the corridor. I’m not sure whether its prey was another dog or one of the guards. Not sure which I’d prefer. Those bastards have been mocking me for months now, saying that I lost it and that Dr. Hypatia should lock me up. Captain Ramirez said it’s all in my head and that I’d better stop spreading rumors.
>
>
> Dr. Hypatia didn’t say much when I first mentioned the half-devoured dog, found in Recuperation. Is she protecting someone? Dr. Vasco looks most suspicious to me. He hasn’t even left Recuperation for weeks now. And last time I saw him, he was drawing some rotten blood from the body of the guard who got stung to death by bloodflies. I’m no doctor, but I know that this is not part of the Addermire Solution recipe that Dr. Hypatia invented.
>
>
> Anyway, if nobody will listen to me, I’ll have to track the monster down myself. I’ll set up some traps and keep watch every night, until I find out what is going on here.
>
>
>
>
>
>
>
>
Explorer's Journal

This note is found in the Old Port District Sewers, by Granny Rags bed.

## Content

> “
> [Excerpt from the journal of an explorer and natural philosopher]
>
>
> Dr. Hazian's interpretations of the Pandyssian carvings are the height of ignorance. The core theme is not renewal, but dire warning. The central figure is not a benign spirit. It is clearly a monster, and the jewel a type of fetish, the key to its dark potency perhaps.
>
>
> The panels should be read as follows: The hero-figure steals the jewel from the monster and casts it into an unquenchable fire. Thus, the monster is made mortal and the hero is able to slay it, breaking the cycle of terror.
>
>
> [Note scrawled in the margins]
>
>
> Vera has taken an inordinate interest in my field manuals. Such appetites are unseemly in a lady of her station. I shall have to reprimand her.
>
>
> [Second note, written in a different hand]
>
>
> So dreary dreary, dearie.
>
>
>
>
>
>
>
>
Harpooner Songs

This book is found inside the Hound Pits Pub, under a bunk in the staff sleeping quarters on the second floor.

## Content

> “
> [Excerpt from a book of sea shantys sung by sailors]
> <poem>
> What will we do with the drunker whaler
> What will we do with the drunker whaler
> What will we do with the drunker whaler
> Early in the morning
>
>
> Feed him to the hungry rats for dinner
> Feed him to the hungry rats for dinner
> Feed him to the hungry rats for dinner
> Early in the morning
>
>
> Way, hey and up she rises
> Way, hey and up she rises
> Way, hey and up she rises
> Early in the morning
>
>
>
>
>
>
>
>
Havelock Log Entry Five

This journal is found on Admiral Havelock's desk in the lighthouse on Kingsparrow Isle.

## Content

> “
> Teague Martin is now High Overseer. He is a clever one and his ideas have taken us very far. Considering where he comes from, he should be very pleased with himself. Now we can be assured that the Overseers will support our claims, whatever they may be. There is only one man now standing between us and complete control of the Empire. The Lord Regent will soon find himself staring into that hideous mask of Corvo's, of that I have no doubt. But what happens after that?
>
>
> Havelock Log Entry Four
>
>
> He is returning now with Anton Sokolov over his shoulder. Simply amazing. Not only can Corvo project lethal force, he can do an extraction that I didn't think possible. And soon the two greatest minds of the Empire will be here. Together. If I could get these rivals to cooperate they could create weapons and tools of unimaginable power. If I could command both of them-- Well, I'll wait and measure their dispositions toward one another before following that line of thought.
>
>
> Havelock Log Entry Three
>
>
> Pendleton was willing to go further than I thought. He served up his own flesh and blood to the cause, and I can see that he's truly loyal to the Empire. Could I have done the same if my brother was still alive today? Probably. Undoubtedly. Many innocents must be sacrificed for the good of Dunwall. Every loyal watchman that falls beneath Corvo's blade is giving his life for the Empire.
>
>
> Havelock Log Entry Two
>
>
> Well, it seems that we have invested in the right man with Corvo. Not only did he free Martin from the Office of the High Overseer, but he went into that viper's nest and sorted out Campbell personally. With Corvo in our company I suspect there is no one in the world we cannot touch. We are now committed to this path. There is no turning back.
>
>
> Havelock Log Entry One
>
>
> It has been days since our men were dispatched to stash weapons for Corvo in the old sewer. They have not returned, so I can only hope that they succeeded in getting the packages delivered. Piero spent considerable time and resources making those things. If I could find a way to mass produce them, the Dunwall Navy would secure its place as the dominant force on the globe. But back to Corvo. Can he actually break out of Coldridge and if so, will he make his way here? I personally give him odds of 1 in 5.
>
>
>
>
>
>
>
>

## See also

* Havelock Log Entry One
* Havelock Log Entry Two
* Havelock Log Entry Three
* Havelock Log Entry Four
* Havelock Log Entry Six
* Havelock Log Entry Seven
Final Warning

This note is one of four notes found in the Post area of the Bunk House in the Back Yard of the Office of the High Overseer. It indicates that the statue of Holger provides access to High Overseer Campbell's Secret Chamber.

## Content

> “
> Edmund,
>
> It has come to my attention that you know where my sanctum is. If I catch you loitering by the statue of Holger again, hoping to run into and perhaps liaise with one of my guests, I'll have you branded a heretic and cast out of the city.
>
>
> Regards,
>
> High Overseer Campbell
>
>
>
>
>
>
>
>
Grand Guard Safe

This note is found on the sideboard behind the desk inside the First Captain's Office on the ground floor of the palace (second level on the map). The actual location of the guard deployment varies.

## Content

> “
> Captain,
>
> Mr. Marletto from the Winslow Safe Company was able to re-open the regiment safe. We had to try different combinations for over two hours. Anyway, now we’ll finally be able to distribute this week’s pay.
>
>
> Marletto advised us to set the combination to something the on-duty officers can remember. He suggested we use something like the average pay for a retired veteran, but I don’t think triple zero makes a very secure combination. I just chose something else, and left it written in the Duke’s office.
>
>
> First Lieutenant Rosa Merquez
>
> Grand Serkonan Guard
>
>
>
>
>
>
>
>
Gear and Outfit

**Gear and Outfit** is the category of items which includes the spyglass for [Emily]], or mask for Corvo, and inventory slots which can be upgraded.

## Upgrades

Upgrade your carrying capacity for bonecharms and ammunition. Silence your footsteps, and enhance the magnification of your spyglass.

* Refined Lens Optics, cost: 200
* Bonecharm Slots +2, cost: 300
	+ Bonecharm Slots +3, cost: 450
* Springrazor Storage +2, cost: 450
* Bolt Capacity +5, cost: 300
	+ Further Bolt Capacity +5, cost: 450
* Bullet Storage +5, cost: 350
	+ Further Bullet Storage +5, cost: 450
Former Empress On The Run!

This issue of the Karnaca Gazette is found on the counter of the bar at the Campo Seta Dockyards. This issue only appears if you are playing as Emily Kaldwin.

## Content

> “
> There is no longer any doubt that the recently unseated Empress, Emily Kaldwin, is responsible for the recent string of horrible murders! The former monarch is on the run, confirming our suspicions about her guilt and association with the Crown Killer! Indeed, some have even suggested that Emily herself committed the appalling crimes, as it is well known she was raised by conspirators and murderers.
>
>
> The Grand Serkonan Guard has promised rewards for any information leading to an arrest, and warns the fugitive will be shot on sight if spotted. Duke Abele recently stated that the former empress will likely receive a fair trial if she turns herself in peacefully and forthwith.
>
>
>
>
>
>
>
>
Excerpt from an Overseer Interrogation Report

## Content

> “
> Brother Bernardus: Where did you find those drawings?
>
>
> Accused: I made them. As I said, I'm an artist. Mostly newspaper advertisments.
>
>
> Brother Bernardus: These don't look like advertisements. They look like heretic nonsense intended to make your neighbor sick, or bring back a loved one.
>
>
> Accused: Nothing will dissuade you of these notions, I'm sure. So instead of wasting my breath, I'll give you some advice. Take a bath every once in a while, Overseer. And invest in some scented soap, unless that's against one of the Strictures.
>
>
>
>
>
> ---
>
>
> Conclusion: Apparently, the accused suffered from a weakened heart, dying during the interrogation without providing anything further. His apartment on the canal should be searched for items or drawings of a profane nature.
>
>
>
>
>
>
>
>
Grand Inventor Falls to Crown Killer

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Content

> “
> The Grand Palace released a brief statement today regarding the recent demise of our irreplaceable Kirin Jindosh, the famed Grand Inventor for the nation of Serkonos. The statement indicated that all evidence gathered thus far points decidedly to the Crown Killer, who remains on the loose, and is actively being sought by the Grand Serkonan Guard at this time.
>
>
> The statement went on to say that the Empire has lost its most brilliant mind, and that the now-vacant position of Grand Inventor will not easily be filled. Jindosh is best known for inventing the astonishing Clockwork Soldiers, as well as the Silvergraph machine.
>
>
>
>
>
>
>
>
Empress Jessamine Kaldwin

* Dishonored 2
* Dishonored

## Content

> “
> [Excerpt from a book on the late Empress]
>
>
>
>
>
> ---
>
>
> Perhaps in retrospect other historians will see how easy it was for us to fall into the traps set by the schemers who managed the assassination of Empress Jessamine Kaldwin. By allowing them to write history, it was for years thought that her trusted protector Corvo Attano was also her murderer. A concept we now know to be utterly false. Yet even after the tricksters themselves were put down, banished or imprisoned, it remained "common knowledge" that the royal protector was also Jessamine's murderer.
>
>
> How nicely they arranged history for us, and now readily we devoured their stories, hungry for each perfectly cooked morsel. But it is well past time for us to set aside this plate of lies. The schemers were not to be trusted with the Empire, or with Jessamine's life, and they are certainly not to be trusted with the writing down of accurate histories!
>
>
>
>
>
>
>
>

## Gallery

This book is found on a shelf in Daud's office in the Rudshore Chamber of Commerce.

## Content

> “
> [Excerpt from a book on the late Empress]
>
>
> Perhaps in retrospect other historians will see how easy it was for us to fall into the traps set by the schemers who managed the assassination of Empress Jessamine Kaldwin. By allowing them to write history, it was for years thought that her trusted protector Corvo Attano was also her murderer. A concept we now know to be utterly false. Yet even after the tricksters themselves were put down, banished or imprisoned, it remained "common knowledge" that the royal protector was also Jessamine's murderer.
>
>
> How nicely they arranged history for us, and now readily we devoured their stories, hungry for each perfectly cooked morsel. But it is well past time for us to set aside this plate of lies. The schemers were not to be trusted with the Empire, or with Jessamine's life, and they are certainly not to be trusted with the writing down of accurate histories!
>
>
>
>
>
>
>
>
Dunwall

**Dunwall** is the capital city on the island of Gristol which is besieged by plague and ruled by an oppressive government. Most of the action in Dishonored is centered in this neo-Victorian city envisioned by Half-Life 2 art director Viktor Antonov.

Dunwall makes a return in Dishonored 2, although it is only available in the missions A Long Day in Dunwall and Death to the Empress.

## Points of interest

* Distillery District
	+ Art Dealer's Apartment
	+ Galvani Residence
	+ Granny Rags' Apartment
	+ Old Dunwall Distillery
* Dunwall Tower
* Estate District
	+ Boyle Estate
* The Golden Cat
* Holger Square
	+ Office of the High Overseer
	+ Back Yard
* The Hound Pits Pub
* Kaldwin Bridge
	+ Drawbridge Way
	+ Midrow Substation
	+ North End
	+ Southside Gate
* Rudshore Financial District ("the Flooded District")
Emily's Letter

This letter is found in a tableau featuring Emily, during Corvo's first encounter with the Outsider.

## Content

> “
> Corvo,
>
>
> I am very sad. They say that you're dead like Mother, but I'm going to put this note in a bottle and throw it into the river because I do not believe them. Living here is very strange. I do not like it, so please come for me if you can.
>
>
>
>
>
>
>
>
Griff's Last Words.

## Content

> “
> This is it, by the Outsider's eyes. I've been fighting the fever for a few nights now, since those damn Bottle Street hooligans kept me pinned down and I couldn't get to my elixir stash. All I wanted to do was lay low, run my little shop and ride out the plague. Dunwall was a good place before all this mess with death of the Empress, the plague, and the Lord Regent's new laws. If you find this, maybe you'll have better luck than I did. And if Slackjaw or any of you Bottle Street idiots are reading this, I hope the City Watch guts you all.
>
>
> --Griff
>
>
>
>
>
>
>
>
Empress Delilah's New Plans

Copies of this issue of the Dunwall Courier are found all over The Isles.

## Content

> “
> With the help of Duke Luca Abele, Delilah Copperspoon has executed a successful play for the throne and now sits as Empress. Whether legitimate or not is a matter of hotly debated opinion.
>
>
> Emily Kaldwin’s fate is unknown at this time. But we do know that several of her ministers are dead, believed to have been assassinated, and the Parliament has been set ablaze by a group of unknown arsonists.
>
>
> In the time since the Coup, Empress Delilah has issued several proclamations, along with her assertion announced by street speaker that “everything will change soon in Dunwall, and across the Empire.”
>
>
> So our new ruler promises to show us a wonderful future, and warns that all citizens should endeavor to place their most earnest trust in her. Given the ruins in the streets around the palace, one can only speculate about what she means.
>
>
>
>
>
>
>
>
Favors

**Favors** are extra items which are generally necessary to complete a mission and sold in stores and Black Market Shops.

## In *Dishonored 2*

The following favors can be purchased or looted:

* Location of Sunken Supplies
* The Key to the City Watch Armory
* The Key to Unlock the Ticket Booth
* Safe Combination
* A Map of Aramis Stilton's Home
Gate Defense Orders

## Content

> “
> Corporal Blinn, you and your men are being positioned outside the gates. Trust me, it’s for your own good. Life on the inside with our new Empress is not what you’re used to.
>
>
> With Ramsey out of the picture, those of us who sided with him in support of Delilah are thinning out quickly. Some have deserted, others have, well, let’s just say they’ve offended our new ruler once too often.
>
>
> So here are your orders: Don’t expect food or pay. Take what you can from the neighborhood and surrounding district. Call it a tax. And should an attack come, from any quarter, defend the gate. Even if your checkpoint falls, you’ll buy us time to prepare for the assault.
>
>
> - Captain Michelle Hays
>
>
>
>
>
>
>
>