recursal/Fanatic-Fandom huggingface dataset:
Patch NW.1.20130416a.9

**Yama Notları NW.1.20130416a.9** (http://nw-forum.perfectworld.com/showthread.php?147611)

## Karakter Sanatı

* Menzoberranzan Renegades'in artık eksik dövmeleri var. Aralarından seçim yapabileceğiniz altı dövme var.
	+ Menzoberranzan Renegade karakterlerinin tümünde Bir Görünüm Değiştirme Jetonu var.. Bu jeton Koruyucunun Yerleşimi'ndeki Değiştirme Kulesinde sihirli bir yenileme için harcanabilir.

## Öğeler

* Maceraperest'in Yardımcı Paketleri şimdi Beceri Takımlarını Çalıştırıyor. Oyuncuların zaten çalıştıkları Beceri Setleri de çalışıyor.
* Bind-on-pickup Companions, such as the Panther and the Vicious Dire Wolf, can now be moved around the inventory.

## İçerik

* Sludge Sample bounty items are no longer dropping in Blacklake District, as there is no Bounty Master willing to handle them.

## Kullanıcı Arayüzü

* Cevap Yetkileri düğmesi artık, oyuncu harcama belirteçleri olduğunda doğru şekilde çalışıyor.

## Başarılar

* Foundry DM başarılarının beklenenden daha erken tamamlanmasına neden olan bir sorun vardı. Bu konu ele alındı.
Game modes

This article lists all **game modes** in *Next Day: Survival*.

## List

* Tutorial: This mode includes all basic features of the game: interaction with inventory, independent compiling and designing of items, methods of shooting and diagnostics of the character state. As well as much more.
* PVP: Survival and RPG. The game world contains all gameplay features: NPC, animals, transportation, quests. On dying, the player loses all accumulated items, except those saved in storage facilities of safe settlements. Revival of the character occurs in the main settlement of the faction to which he/she belongs. Can also be played in offline mode.
* PVE: Game mode that is nearly identical to the main mode, except you can't deal damage to other players. Enjoy the gameplay with no restrictions, this mode uses a separate game character.
* Last Survivor: Game mode in which action takes place in the area contaminated by toxic fog. Time is limited! The toxic cloud gradually thickens, forcing all the players into a certain location point. The character gets a basic set of necessary items when he/she starts to play. The winner of the tournament can save all the accumulated items and use them in the next tournament.
* Faction War: The mode not available at the moment.
Patch NW.1.20130416a.11

## Görevler

* The Plague Tower: Fixed an issue that could prevent the quest from progressing.
* The Plague Tower: Puzzle completion cutscenes now play for all players on the map.
* Illithid Enclave: Bu görevin ödülü, şimdi ödül olarak kullandığı Epik (Mor) öğenin Nadir (Mavi) bir versiyonudur..

## Dövüş

* Kontrol BüyücüsüFırtına Gözü doğru şekilde 30 saniye dahili bir soğuma süresine sahip.

## Zen Market

* Oyuncular şimdi Zen Market aracılığıyla 50 karaktere kadar slot satın alabilirler.

## Kullanıcı Arayüzü

* Drow karakterlerinin karakter oluşturulduktan sonra "Karakter oluşturulamadı" hatalarını almasının bir nedeni düzeltildi.
* Postadaki öğeler artık araç ipuçlarını düzgün şekilde gösteriyor.
* Artık sol tıklama, giden postadaki ekli öğeleri düzgün şekilde kaldırır. Oyuncular aynı zamanda öğeleri sürüklemeye sol tıklamış olabilir.
* Müzayede Evi şimdi Açık Artırma Komisyoncusundan erişirken beklendiği gibi çalışır.
* İmleci Mail'deki "Öğeleri Al" düğmesine götürdüğünüzde, araç ipucu artık Varolmayan Posta Kutusu yerine Posta Kurye'si ile iletişime geçmek gerektiğini söylüyor.

## Ses

* Sesin beklenmedik şekilde düşeceği bir sorunu düzeltti.
Müzayade Evi

Müzayede Evi *Auction House*, Oyunda *A.H* olarak kısaca tanımlanmaktadır.

Karakterinize ya da hesabınıza bağlı olmayan eşyaları burada satarak ticaret yapmanız mümkün. Bu ticaret sistemindeki para birimi olarak Astral Diamond *AD* kullanılmaktadır. Müzayede evinde aldığınız eşyalarda vergi ödemezsiniz ancak sattığınız eşyalarda %10 kesinti uygulanır Örneğin : *x* item 1.000.000 AD ye sattığınızda elinize geçecek miktar 900.000 AD olacaktır.

Müzayede Evine ulaşmak için bir yerden bir yere gitmenize gerek yok, yapmanız gereken sadece ekranınızın üst kısmında bulunan tokmak işaretine tıklamak. Not: *Konumunuz önemli değil*
İkinci seçenek ise Koruyucu'nun Yerleşimine gitmeniz olacaktır.

Astral Diamond'u kazanmanın oyunda bir çok yolu vardır bunlardan bazıları :

* ZEN alarak günlük değişen AD piyasasında Zenlerinizi Astral Diamonda çevirmek,
* Dua etmek,
* Çıkan özel eşyaları Kurtarmak,
* Müzayede evinde eşya satmak vb.
Blessing Staff

**Blessing Staff** is a **weapon** in **SINoALICE**.

* Evolved
 "Blessing Staff"

By the grace of the gods, you deserve to be surrounded by friends and those you love, and to be blessed with an enriched life.

By the grace of the gods, you will never go hungry, nor will you shiver from cold or swelter from heat.

By the grace of the gods, you are allowed to live.
Rejoice, rejoice, rejoice.
Yarı Ork

Yarı Ork

**Yarı Ork** Neverwinter ' da oynanabilir " Irklar " dan birisidir. .

## Açıklama

**Oyun içerisinde:** *"Her ne kadar orkların iyi yönlerinin az ve rastlanması zor olduğu iddia edilse de Yarı Orklar ; insan ve orkların en iyi özelliklerini harmanlarlar.Taşıdıkları ork kanı onlara müthiş bir fiziki kuvvet ve dayanıklılık miras bırakmıştır.Vahşi savaşçılardır ve savaşta süratle düşmana hücüm ederler."*
## Köken

Orklar, " Çok-Oklar kabilesi " Kral XIV.Obould (?) tarafından Neverwinter ' a gönderildi.Vansi liderliğinde, Neverwinter Kulesi bölgesi keşif kısmında kontrol edilen ve yerleştirilen Orklar sona erdi.Bölgede ki Ork yakınlığı nedeniyle, bir " Yarı Ork " çocuğunu duymak nadir bir durum değildi.

## Kişilik

Bir " Yarı Ork " çoçuk doğduğunda genellikle ailesi onun insani yanına utançla bakarlar.Yalnız bırakılan ve sık sık alay edilen, bu tür çocuklar genellikle bir maceracı yada bir vahşi olmak için büyürler.Ancak bazı şanslı Yarı Orklar bir akıl hocası yada bir rahip tarafından biraz saygın bir hayat yaşamaya yönlendirilmesi duyulmamış değildir.Yarı Orklar, harika Düzenbaz, kuvvetli Muhafız Savaşçı ve efsanevi Büyük Silahlı Savaşçı olma eğilimindedir.

## Irksal Özellikleri

* +2 Çeviklik
* +2 Bünye *yada* +2 Kuvvet
* **Hiddetli Saldırı:** Kritik Vuruşların ek bir %5 hasar verir.
* **Ani Hücüm:** Dövüşe girdiğinde 3 saniyekiğine %10 Koşma hızı bonusu kazanırsın.Bu etki her 20 saniyede bir defa oluşabilir.

## İsimler

Yarı Orklar için rastgele oluşturulan isimler.

* Kadın isimleri şunlardır: Aradove, Arasys, Breiries, Breella, Caiemita, Cariries, Fhaatra, Irienys, Janhana, Lorakahn, Magrath, Oolasaadi, Pruthana, Quithyra, Ravaatis, Ravadiana, Ravalynn, Stoatis, Unaatra, Zinnarath
* Erkek isimleri şunlardır: Beldak, Frukul, Frutumal, Kevfire, Leoice, Marhand, Marroar, Norian, Norros, Olotumal, Ricben, Trahorn, Traven, Udokas, Udoward, Vicorin, Walgeon, Walril, Xavkas, Zanros

## Özelleştirme

*This article is a stub. You can help Neverwinter Wiki by expanding it.*
Book of Ancient Ruins

**Book of Ancient Ruins** is a **weapon** in **SINoALICE**.

* Evolved
 "Book of Ancient Ruins"

Just a bit of searching has revealed more treasure here than we could possibly have imagined.

[Regarding an ancient ruin (contd.)]
What's more, it looks as though we've beaten any robbers here. This truly is a new discovery.

[Regarding an ancient ruin (addendum)]
Despite all of this treasure, there are barely any wandering nightmares.
I'm pleased to say we'll be able to search these remains to our heart's content.

Welcome, you covetous fools!
My sincere thanks to you for not doubting the absurdity of an untouched ancient ruin filled with treasure.
Allow me to show you my gratitude with a gift—the honor of becoming sacrifices for our dark lord!
5.6.1

**5.6.1** is an update for Next Day: Survival released on July 23, 2017.

## Additions

* Added the ""Active Quests"" tab in the inventory;
* Added a suicide function to the character, to activate it - write the command in chat «/suicide» or «/death» without quotation marks;
* Added a button «Cross» to exit the UI list of players and maps;
* Added an automatic change of the location of dynamic toxic zones. The change takes place once in 40 minutes.

## Changes

* Now the alarm in NPC settlements is disconnected if no NPC has been injured or killed within a certain time;

## Fixes

* Fixed a bug when the characters' data was loaded incorrectly. And in the characters menu the name «SazanOFF (DEV)» was displayed;
* Fixed a bug when the master server didn't authorize users with a large number of requests;
* Fixed a bug when there was a loss of communication with the game server during the transition between locations;
* Fixed a bug when some items in the settings menu and characters settings were only in Russian;
* Fixed a bug when the UI of the store / market didn't close after the death of the character;
* Fixed a bug when the player could vomit or he could cough in a state of swimming or climbing the stairs;
Next Day: Survival Wiki/Section 4

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Black Iron Sword Cane

**Black Iron Sword Cane** is a **weapon** in **SINoALICE**.

* Evolved
 "Black Iron Sword Cane"

## Weapon Story

### Weapon Story

Audio Recording (a)
Looks like you have to be on the
client side to access it.
You have to clear application-side requests before the entrance appears.

Audio Recording (b)
Yes, the entrance is a hidden button.
Even if you did start it up, it's made to look like you're in debug mode.
The sort of thing general users wouldn't notice. It's brilliant!

Audio Recording (c)
Talk about a pain in the ass...
But if they're this desperate to hide them, these papers must be important.

Audio Recording (d)
What? There's no way it works like that?
Ahh... They do seem to prefer summoning Grimoires.
Does that mean there could be a secret to the Grimoires, too...?
Book 5 Chapter 5

## Intro

 I killed... myself... No matter how I try, I can't come to terms. I'm sure it's because I feel "guilty."

 Aww, you broke it. It's all busted now.

 But you won't realize your wish unless you keep on killing.

 Bitter voices echo in my head. Their lament sways my fragile heart, urging me to unleash my restrained impulses. "Just a little... Just a little bit more... When it all ends, I'll gladly give up this body. So until then... I'll shoulder your deepest desires..." Of course. These are tales of terror, after all.

## Verse

*Before*

"You finally made it this far."

"But there's still a long way to go."

"Only upon tens of thousands of lifeless bodies, will Alice's earnest desires be fulfilled."

"Just two souls, alone in a desolate world... What will you scream out there?"

"Will you be laughing at the end of it all?"

"Will you cry that it was all in vain?"

"Those anguished wails during the final moments..."

"We've seen it all beore."

"This is what you wanted..."

"Your **author**."

 I wanted to see you. All for you, I've...

**???:** Aefile #$egrew FYUv)

 That hurts. Why are you attacking me?

 Why, Alice?

 Does it please you? Is it fun?

 ...You tricked me.

 ...Heheh.

 ...Keheh.

 ...

 All this time... I...!!!

*After*

She couldn't bring herself to swing down the blade held above her.

The very **moment** Alice mustered her resolve, the monstrous visage **transformed** before her eyes.

Although she saw it for the tasteless **joke** it was, her body refused to move.

"Alice, I love you. Alice. Alice, my beloved..."

"...I'll kill you. I'll obliterate EVERYTHING!!!"

Held in the arms of the one she long desired, Alice screamed — fully aware that this being was nothing more than a counterfeit.

## Epilogue

**???:** Are you... Alice?

 Ding ding ding!

 Well, folks. We've got an announcement to make.

 We've hit the target number of remaining souls.

 Thanks to each and every one of you, we've got some desires to spare.

 Has your wish come true?

 Are you ready?

 ...

 ......

 Roger!

 Alright!

 Got it!

 We understand!

## Discordant Poem

[Combat Report No. 1463002]

Deployment of combat survey unit confirmed.

Contact with ALICE\_F expected at 87:754.

[Confidential Notice No. 110]

α Group EXTEND conversion plan has been completely executed.

Details of the two reported errors will be shared in the table above following an investigation.

Thank you for your hard work.
Skills

**Skills** are a measure of showing your character's growing ability to survive.

## Overview

During survival, the character adapts, gets stronger, faster and acquires more stamina. He/she develops immunity to illnesses; as he/she uses weapons, his/her weapon usage skills are improving; the character develops all around. You can keep track of all his/her developments. Each skill can have multiple levels; each level has certain improvements. After achieving all available levels of a specific skill, the skill is considered fully mastered. Skills do not depend on each other.
Yama Notları

```
Neverwinter oyununun istemci ve sunucuları düzenli olarak güncellenmektedir.  Bazı güncelleştirmeler düzeltmeleri olmakla birlikte, çoğu güncellemeler sunucu kesinti birkaç saat gerektirir.  **Yama Notları** genellikle  bu arada yayınlanır.  Önemli güncelleştirmeler Modül olarak geçer.

```

## External Links

* http://nw.perfectworld.com/news/?tag=nw-patch-notes
* http://www.arcgames.com/en/forums#/categories/patch-notes-pc
* http://www.arcgames.com/en/games/neverwinter/news/tag/nw-patch-notes
Crafting

**Crafting** allows you to manufacture new items using various resources. The Makeshift Rifle is one of the craftable items, created during the tutorial.

## Crafting recipes

At this moment, there's craft of only 4 items: campfire, bricked campfire, axe and rifle, Honeycomb. In future, the list will be longer, of course.

Here're the recipes:

Campfire = Brushwood + Brushwood

Bricked Campfire = Brushwood + Bricks (Recipe currently disabled)

Makeshift Rifle = Board + Metal Tube + Catch Bolt + Insulating Tape

Makeshift Axe = Old Handle + Bicycle Sprocket + Insulating Tape

Honeycomb = Frame with Honeycombs
Severoufimsk

**Severoufimsk** is a region in *Next Day: Survival*.

This is the main area which the game is set in. New players and neutral players spawn in Point N12, which acts as the only Safe Zone within all of Severoufimsk.

## Loot spots

* Repair station (G2): Three to four loot drops.
* Plane crash (D7): Three to four food drops guarded by two to three traitors, plus one weapon/ammo drop point in the crash itself
* Small camp (H4): In the northwest corner, contains three loot spawns: One is always food, one drops a weapon or magazine/bullets, and one gives a magazine/medical supplies. No guards.
* Gorshovo: Mid-tier loot. Protected by three soldiers with automatic weapons. Most loot can be find inside the Police Station.
* Swamp (F1/G1 ): Inside a toxic zone. Get a gas mask and hazmat suit, then inspect the helicopter for four loot spawn points. There is a bear that patrols around the crashed helicopter
* Kvashino: Clinic and the houses. Plenty of medical supply spawn points, with the building opposite giving plenty of random items.
* Kochkino: Low-tier loot. Basic supplies such as food and medicine, and basic melee weapons such as knives and axes. A bear patrols along the road in the middle of the village.
Tymora'nın Hediyesi

**Tymora'nın Hediyesi**, Neverwinter'da 26-29 Temmuz 2013 tarihleri arasında gerçekleştirilen küçük bir Etkinliktir.Etkinlik süresince seviyenize eşit durumda olan düşmanları alt ettiniğinizde belli bir olalısılıkla [Tymora Hediyesi] düşürme şansı elde edersiniz.

## Etkinlik

Neverwinter'ı korumada savaşarak Tymora Hediyesi kazanabilirsin.Tymora, Neverwinter'daki gözü pek kahramanları gördü ve aldıklara risklere karşılık sağlam bir servete konma şansı ile ödüllendirmeye karar verdi.Kendisi ölümlülerle ilgilenirken,Neverwinter'a yardım savaşında [Tymora Hediyesi] kazanabilirsin.

Katılmak içinSeviye 10 ve üstü olmalı ve senden 7 seviye farklı canavarları öldürmelisin.Canavarlar öldüğünde onlardan düşebilecek özel ganimetleri topla.

Kılıç Sahili MaceralarıKılıç Sahili Macerları'nı web yada mobil tarayıcınla Gateway üzerinden oynayarak takip edebilirsin.

ÖdüllerŞanş, ceseratini takdirden yana oy kullanırsa içinde şunlardan biri olan [Tymora Hediyesi] kazanabilirsin:
[Budalaların Neverwinter Tacı]
[Tymora'nın Şans Sikkesi]
[Tymora'nın Şans Efsunu]
Ham Astral Elmaslar
Meslek Kaynakları:
Az Bulunur, Ender, yada Destansı
Seviyen için faydalı iksirler

## Kılıç Sahili Maceraları

Etkinlik boyunca, her kademe karşılaşmalarında (1-6) [Tymora Hediyesi] ödülü elde etme şansı.Her karşılaşma şansa sahiptir, fakat patron karşılaşmaları değil.

## Dış Bağlantılar

* Tymora’nın Hediyesi Etkinliği : http://nw.tr.perfectworld.eu/news/?p=32942
* Etkinlik Önizleme: Tymora'nın Hediyesi : http://nw.tr.perfectworld.eu/news/?p=30852
Avcı Korucu

Avcı Korucu

 Birincil:

**Avcı Korucu**, Shadowmantle modülü ile yayınlanan Neverwinter ' ın altıncı sınıfıdır.Avcı Korucular, darbecilerdir ve Tab tuşunu kullanarak " Yakın ve Menzilli " saldırılar arasında değişim yapabilir.Onların kaçınma mekaniği mesafesi Ruhbanlar ' dan daha kısadır.Fakat Kurnazlardan veya Büyücülerden daha az Stamina tüketir.

## Kabiliyet Puanları

Çeviklik, Avcı Korucu ' nun Birincil Kabiliyet Paunıdır. Kuvvet ve Bilgelik ise İkincildir.

## Güçler

### Genel

* Kaçış yada sıyrılış : Shift tuşu kullanılarak düşman saldırılırından sıyrılmaya yarar.
* Doğa : Meslek düğümlerindeki yetenek kiti
* Kavrayan Kökler

### Mekanik

* Duruşlar  : Mekanikler TAB tuşu kullanılarak gerçekleştirilen eylemlerdir. Her sınıfın kendine has mekaniği vardır. Avcı korucu 2 çeşit silah kullanabilen bir sınıftır YAY ve BIÇAK bu ikisi arasında TAB tuşunu kullanarak geçişler yaparız.

### Anlık Güçler

* Ani Vuruş / Hızlı Darbe
* Ayrık Atış / Ayrık Darbe
* Nişanlı Atış / Hedeflenmiş Darbe

### Sınıf Özellikleri

* Doğan Sureti
* Yalnız Kurt Sureti
* Sürünün Sureti
* Yılan Sureti
* Bıçak Fırtınası
* Fırtına Adımı Eylemi
* İkiz - Bıçak Fırtınası

### Karşılaşma Güçleri

* Çabulcunun Kaçışı / Çapulcunun Hücumu
* Engelleyen Atış / Engelleyici Darbe
* Ok Yağmuru / Kılıç Yağmuru
* Dikenli Uğur / Diken Darbesi
* Sıkıştıran Ok / Çelik Meltemi
* Yaban Domuzu Postu / Yaban Domuzu Taarruzu
* Gökyüzünü Böl / Dikkatli tedbir
* Şahin Atışı / Şahingözü
* Bağlama Oku / Meşe Kabuğu
* Emredici Atış / Erkek Geyik Kalbi
* Tilki ' nin Kurnazlığı / Tilki Sıyrılışı

### Günlük Güçler

* Sismik Atış
* Orman Hayaleti
* Orman Meditasyonu
* Engelleyici Atış

## Paragon Yolları

(Fırtına Bekçisi - Stormwarden) ve (Yol Gösterici - Pathfinder) olmak üzere 2 paragon yolu mevcuttur.
Alice Half-Nightmare

**Alice Half-Nightmare** is a **job** in **SINoALICE**.

This job is obtained through the Gran Colosseum **Medal Exchange**.

* English Official
* English Unofficial
* Japanese

I can't bear the thought. That torrent of emotions will take hold of me. Someone... Someone please help me.

My heart breaks. My heart. Breaks. Heart. Breaks.
I hear the demons whisper. There's no point.
I hear what the song says. Life has no meaning.

It hurts... Hurts...
He... I... Want... Who am I?

Ahhh, yes. I just need to kill.
Enemies. Author. Kill them all.
Then, at last, myself...

### Job Story

A fan translation of this content can be found ***here***.

### Job Story

あの人に会いたい。その願いが叶わなかったらどうしよう。

考えるのもおぞましい。ヘドロのような感情が私を支配する。

誰か……誰か、助けて……

心が壊れる。心ガ壊れる。心がコワレル。

何もカモが無駄ダトいう悪魔の囁きガ、聞こえる。

生キル、意味ナド、ないという歌が、流れる。

くるシい……クルし……

アノ人……私……願い……私って誰だっケ？

アア、ジャア、殺セバ、イインダ。
敵モ、作者モ、全部殺シテ……
最後ハ、ワタシヲ、殺セバイインダ。
## More Alice Jobs

* Global

Alice Breaker

Alice Paladin

Alice Cleric

Alice - Original -

Alice Sorcerer

Alice Minstrel

**Alice Half-Nightmare**

Alice Alternative

Alice Kimono

Alice Gunner

Alice Proud Lion Half-Nightmare

Alice Envious Serpent Gunner

Alice Mage

Alice Swimsuit

Alice Crusher

Alice Grandioso

Alice Valentine's

Alice Camp

Alice Wrath Wolf Crusher

Alice Gluttonous Tiger Sorcerer

Alice Alternative-Blood

Alice Luxury

Alice Proud Lion Breaker

Alice Traveller

Alice Lustful Scorpion Cleric

Alice Greedy Crow Paladin

Alice Childhood

Alice Diva

Alice Fortitude's Divine Breaker

Alice Breaker -Ext-

Alice Xmas Party

Alice Ogre

Alice Sloven Bear Minstrel

Alice Childhood II

Alice Yukata

Alice WGC

Alice Harvest Haul

Alice LED

Alice Chastity's Divine Minstrel

Alice Demon

Alice International
Book of Hexes

**Book of Hexes** is a **weapon** in **SINoALICE**.

* Evolved
 "Book of Hexes"

Today, I finally got hold of the test subject. He's also a young man imprisoned by his mother. He's shouting to see his mother, but it's okay, I'll help him. It's all to free him from the curse.

Day 5, cloudy.
As a start, I tried the most orthodox technique. I swung a coin hanging from a string in front of his eyes, but...what do you know! He closed his eyes! I see, there are ways to counter that... There's room for improvement.

Day 95, rainy.
I succeeded in freeing him from his mother's curse. As expected, strong mental impact was necessary as well as physical methods. His eyes seem a little vacant...but he'll be the key to breaking my curse.

Ah... What day is it today? I don't even know the weather. My wish finally came true, I was finally liberated from Mama. Even though I've tampered with my memories, and Mama is already gone. The gap left is so big, I can't help but wonder what I've missed...
How to Play Guide for Next Day: Survival

*This article is a stub. You can help Next Day: Survival Wiki by expanding it.*

This page will serve as a basic **How to Play Guide for Next Day: Survival**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

* The game is played from a third person perspective and this can get a little wonky in interiors. Use the right mouse button to aim and the mousewheel to zoom in to put the crosshair over the item you want to interact with (you need to precisely aim *at* the item).
* Using and equipping items requires a bit of getting used to. The character automatically equips items they have free slots for, but to swap them out, you need to first remove an item and then apply the new one. For backpacks, you need to drop the new one, then the current one, put the former on, then empty the latter and put it on.
* For weapons, you need to equip them in the slot, then hit 1, 2, or 3 (depending on the slot) to draw them. Remember that before the wolf mauls you. You also need to equip a sharp melee weapon and *have it drawn* to flay them, then cook their flesh.

## Basic Gameplay

* The game is all about survival, as the title suggests. This has three major components: Not starving to death, not freezing to death, and not being mauled to death.
	+ Covering thirst and hunger is easy. Select the consumables in inventory, right click, and use them. The character will eat them. Of course, finding them is another matter. You can count on looting old buildings for preserved foods and water, but hunting down wolves and devouring their flesh is much, much more effective (each cooked meat item gives you +25/+100 to hydration/nutrition, beating all old stuff).
	+ Not freezing to death means simply putting on clothes. Really, you expect to survive a harsh winter in Eastern Europe in boxers?
	+ To not die try not to get into situations where you can die. Evasion can help you a great deal, as can choosing your fights and equipping you before entering them. For example, you can fiddle around with kitchen knives and makeshift rifles at the start, or you can visit Kvashino and search the houses for a much better weapon to take on the wildlife.

## Tips and Tricks

* Loot everything, especially bodygear, then sell them to traders. Common spawn locations include boxes with tarp over them, car trunks (particularly UAZ all-terrain vehicles scattered all over the regions), open ammunition boxes, and inside buildings, tables, counters, fridges, and more.

## See also

* Release date
* System requirements
Next Day: Survival Wiki/Section 2

Meta

* Game modes
* Health
* Crafting
* Skills

* Game modes
* Health
* Crafting
* Skills

Weapons

Firearms
AKMS · AKM · PP 1901 · Unknown AK · AS Val · M4A1 · Gauss Gun · AKN · RPK · Makarov Pistol · APS · TT · М1911 · Makeshift Rifle · Vepr-12 Molot · Saiga-12 · TOZ-34 · MP-133 · VSS Vintorez · SVD · HK PSG1 · Mosin-Nagant

Melee
One-Handed Axe · Hunting Knife · Makeshift Axe · Machete · Sickle · Screwdriver · Small Infantry Spade · Big Wrench · Adjustable Wrench · Kitchen Knife · Hammer · Two-Handed Fire Axe · Sharpshooter Spade · Iron Pipe · Scythe · Two-Handed Sledgehammer · Poker

Grenades
RGD-5 · F-1

Items
Clothes and armor

Headgear

Masks

Bodygear

Backpacks

Legs

Other

* Gloves
* Crafting tools
* Crafting components
* Medical supplies
* Miscellaneous
* Quest items

* Gloves
* Crafting tools
* Crafting components
* Medical supplies
* Miscellaneous
* Quest items

World

* Severoufimsk
* Uralsk

* Severoufimsk
* Uralsk
Next Day: Survival Wiki

Welcome to the Next Day: Survival WikiWelcome to the Next Day: Survival Wiki
The Next Day: Survival guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 863 pages (236 articles).

About Next Day: Survival
**Next Day: Survival** is a multiplayer SURVIVAL game with RPG elements, which takes place in a fictional post-Soviet state, most of whose territory is contaminated by toxic fog. The main task of the player is to survive while improving their character using skills, interaction with the outside world, other players, and non-player characters (NPC). As the game progresses, the character earns a reputation, thanks to which he/she has the option to join various factions of survivors, each with their own strengths and weaknesses.[Read more...]

Meta

* Game modes
* Health
* Crafting
* Skills

* Game modes
* Health
* Crafting
* Skills

Weapons

Firearms
AKMS · AKM · PP 1901 · Unknown AK · AS Val · M4A1 · Gauss Gun · AKN · RPK · Makarov Pistol · APS · TT · М1911 · Makeshift Rifle · Vepr-12 Molot · Saiga-12 · TOZ-34 · MP-133 · VSS Vintorez · SVD · HK PSG1 · Mosin-Nagant

Melee
One-Handed Axe · Hunting Knife · Makeshift Axe · Machete · Sickle · Screwdriver · Small Infantry Spade · Big Wrench · Adjustable Wrench · Kitchen Knife · Hammer · Two-Handed Fire Axe · Sharpshooter Spade · Iron Pipe · Scythe · Two-Handed Sledgehammer · Poker

Grenades
RGD-5 · F-1

Items
Clothes and armor

Headgear

Masks

Bodygear

Backpacks

Legs

Other

* Gloves
* Crafting tools
* Crafting components
* Medical supplies
* Miscellaneous
* Quest items

* Gloves
* Crafting tools
* Crafting components
* Medical supplies
* Miscellaneous
* Quest items

World

* Severoufimsk
* Uralsk

* Severoufimsk
* Uralsk

Information
* System requirements and Version History
* How to Play Guide for Next Day: Survival
* Achievements

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Artisan's Spear

**Artisan's Spear** is a **weapon** in **SINoALICE**.

* Evolved
 "Artisan's Spear"

## Weapon Story

### Weapon Story

Once there were two brothers who were the most famous craftsmen in the country. Their skill was such that almost everyone who saw their work would say, "I would kill for something they've made."
However, while they were certainly skilled, they were also unbelievably stupid.

The brothers were close, but their opinions often differed when it came to weapons.
When shouting could be heard from their home, the townsfolk would smile and say,
"Here we go again," and "Listen to them go!"
Being as idiotic as they were, the brothers never noticed they were being watched.

One day, they were arguing over spears.
"An excellent spear needs only one thing," insisted the older brother.
"A point sharp enough to pierce anything," The younger brother interjected.
"That won't do any good if it breaks in battle," he said, insisting on the merits of durability. They came up with the idea of making a spear that possessed both traits.

They soon made their idolized weapon a reality.
When they tried to display the spear in their storefront, truth dawned on them.
The spear was so heavy that they couldn't even lift it. It was just a good-for-nothing clump of iron. It stayed where it was long after the brothers died.
Consumables

**Consumables** serve to cover the basic needs of your body: Nutrition and hydration. These can be scavenged or, in the case of meat, taken from animals you kill (no, you can't eat humans).

## List

The table has normalized hydration to match nutrition data; in the game, a +15 hydration item will display as 0.15 L.
Next Day: Survival Wiki/Section 3

Information
* System requirements and Version History
* How to Play Guide for Next Day: Survival
* Achievements

Twitter
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Health

**Health** is the art of staying alive. There are three primary areas:

* Nutrition and hydration: Taken care of by using consumables, these ensure you don't starve to death.
* Environmental hazards: Freezing or toxic fog. Take care of them by equipping clothes or protective gear.
* Injury: Caused by falls, attacks by wildlife, or trauma from melee weapons and firearms. These require using medical supplies to patch yourself up. An Injury has two effects: Bleeding and Health damage. If untreated, bleeding will not stop until you have bled out 100% and die. Bleeding can be treated with bandages etc. Health damage must be treated with first aid medical supplies, or by eating food.
Next Day: Survival Wiki/Section 1

Welcome to the Next Day: Survival WikiWelcome to the Next Day: Survival Wiki
The Next Day: Survival guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 863 pages (236 articles).

About Next Day: Survival
**Next Day: Survival** is a multiplayer SURVIVAL game with RPG elements, which takes place in a fictional post-Soviet state, most of whose territory is contaminated by toxic fog. The main task of the player is to survive while improving their character using skills, interaction with the outside world, other players, and non-player characters (NPC). As the game progresses, the character earns a reputation, thanks to which he/she has the option to join various factions of survivors, each with their own strengths and weaknesses.[Read more...]
Envelope with documents

**Envelope with documents** is a document in *Next Day: Survival*.

## Description

Zagorye colony, Karatau Mountain. July 5th. Aerial reconnaissance detected a community of survivors in the area of Dyatlovo. We hope you appreciate the severity of your situation and the importance of the quest we intend to assign to you. You have to scout the nearby areas for a potential crash-landing site of a military transport aircraft. Use all resources at your disposal. Object to look for: a sealed laboratory container of the Russian Ministry of Defense. There is a radio beacon inside the container. It is powered by a portable radioactive isotope thermoelectric generator.
If the container has not been destroyed in the crash, you will be able to detect a weak signal. Any group of survivors to bring this container to Zagorye will be generously rewarded and admitted to the colony fully and without reservations, which guarantees your return to civilization.
Be warned: any attempts to infiltrate Zagorye without said cargo or an attempt to attack us will meet with swift and cruel retaliation! Our coordinates: 47.614070, -122.194484. We will drop off supplies and weapons for you once every 12 hours counting from midnight until your community remains in Dyatlovo.
Drop points: quadrants B2, C5, D3-D5, E4-E8, F5-F6, G6, H7. God bless.
Bereaved Blade

**Bereaved Blade** is a **weapon** in **SINoALICE**.

* Evolved
 "Bereaved Blade"

## Weapon Story

### Weapon Story

The daughter of a noble family fell deeply in love with a commoner, and they eloped together hand in hand. However, they were apprehended by the girl's enraged father, who gave his daughter a sword and ordered her to kill her beloved husband and their newborn baby. Distraught, the daughter turned the Bereaved Blade towards her husband and child.

The lord and his advisor shared their joys and sorrows, sleeping wherever they could lay their head and consuming coarse food. Eventually, the lord conquered the continent, but differences in opinion caused a rift to form between the two. When his advisor requested, "Please kill me and demonstrate your resolve to your subjects," the lord unsheathed his Bereaved Blade.

The two brothers were both talented and illustrious leaders who governed their territory well. However, when illness struck, something changed within the elder brother. He became delusional and believed that his younger brother was disregarding him. This in turn transformed him into a tyrant. Encouraged by his followers, the younger brother eventually murdered his elder brother with the Bereaved Blade and declared himself ruler.

O children of humanity, your tragedy is my joy and sustenance! Those who possess me will inevitably be compelled to kill someone dear to them, and mourn their loss. Now, who shall present me with the next display of agony? May you tremble in wait!
Skills

Combat in Project: Velyria follows a turn-based battle system. Each base class (Soldier, Recruit, Scientist, Worker) is granted one basic attack to use during battle; in order to use other skills in combat, additional skills must be unlocked and assigned skill points. Every time a player character levels up, they are awarded with three (3) skill points to spend on the Training screen on any of their unlocked skills.

**Skills can have the following requirements:**

* Level: Players must reach a certain level prior to unlocking the desired skill.
* Skill: Players must have unlocked and placed at least one skill point in one or more skills prior to unlocking the desired skill.
* Skill Level: Players must have unlocked and placed a certain amount of skill points into one or more skills prior to unlocking the desired skill.
* Weapon: Players must have a certain weapon equipped in order to use the desired skill.

**There are four (4) categories of skills in Project: Velyria:**

* Weapon Mastery: Players can place skill points into a Weapon Mastery skill to reduce variation in damage output when attacking with that skill's designated weapon.
* Active: Active skills can be used during battle in place of the basic attack. Such skills can cost nanobots or health to deploy, but the effects can be well-worth the sacrifice. Active skills can induce status effects, heal, and/or deal damage.
* Passive: Passive skills cannot be used during battle. Placing points in passive skills can give a player character a permanent stat boost and/or induce a status effect at the start of every battle.
* Alliance: Alliance skills can only be unlocked through alliance participation.

* Soldier Skills
* Recruit Skills
* Scientist Skills
* Worker Skills
Missions

The story of Project: Velyria is told through a series of conversations and missions. Missions are assigned to the players after visiting an NPC in the Base or communicating with an NPC via the codec.

Missions can be separated into three (3) main types:

1. **Story**: These missions further the story. They often have mission and conversation requirements, and will unlock Story and Side missions.
2. **Side**: These missions focus on side characters and their stories. Occasionally, Side missions will be requirements for Story and other Side missions.
3. **Task**: These missions help the player gain experience points and items. Task missions are never used as requirements for Story or Side missions.

Each missions has a series of mission actions that must be completed in order to earn the mission's rewards. Mission actions can be any of the following:

* **Collect**: Players must collect a certain number of items.
* **Slay**: Players must slay a certain number of monsters.
* **Explore**: Players must visit a specific tile or floor in the Velyrian mines.
* **Use**: Players must use a specific item a certain number of times.
* **Converse**: Players must speak to a certain NPC.

A mission can only be completed once reported to the NPC that completes the mission. NPC Respect Levels can give additional mission reward bonuses.

Occasionally, players must decide between two or more NPCs when completing their missions, and each NPC may give different rewards.
Workers

#### Description

Long hours in the hot sun with little more than a pickaxe and sweat to keep them company, workers have acquired an endurance unmatched by their office-bound fellows. Their bodies are strong and built for labour, allowing them to deflect enemy strikes while they prepare themselves to attack.

Workers have an uncanny ability to quickly learn how to operate anything they can get their hands on. Tools have proven to be just as dangerous as weapons in a worker's hands and they've adapted to use them as such. The simple and accessible pickaxe was adopted as the base weapon for the Velyrian workers. As a worker becomes more specialized, they can access and use new tools such as explosives, wrenches, and gauntlets.

Workers believe that a hard day's work is its own reward and that one should never flinch in the face of adversity. If you want a tireless character who will fight to their last breath, the worker class will work for you!

"***I don't mind getting down and dirty if it means I can enjoy a good, hearty meal at the end of the day.***"
Tough as nails and steadfast to boot, workers are the often overlooked cogs that allow society to function smooth as clockwork. On the Homeworld, workers could be found toiling away at construction sites, in mines, and in fields. Jobs requiring physical labour are populated almost exclusively by workers.

The training methods and systems of organization for workers are as wide and as varied as the tasks they perform although there are some commonalities. On the Homeworld, most workers live outside of the large metropolitan areas, preferring to work in the open air. Many workers follow in the footsteps of their parents, learning about their career through their family members. As such, workers tend to remain localized to their region of birth, serving their local community for the majority of their lives.

The government contacted workers in secret about Project: Velyria, offering them substantial financial rewards to encourage them to move to the hidden arctic base for training. Many workers refused, content to remain close to friends and family. Those who accepted would be the blocks upon which Velyria would be built. Without the workers to accomplish the required labour, the colony would never survive. But when the monsters attacked, the defenceless workers were the first to be slaughtered. After seeing their cohorts fall at the hands of the monsters, the remaining workers have decided to assist the other colonists in the fight despite not being trained for combat.

#### Worker Skills

Worker skills rely on the tank-like bodies of workers to withstand enemy fire. Workers can use their pickaxes for melee combat or build simple turrets to defend themselves.

Expect hundreds of in-game skills that revolve around the worker's several advancements and weapon choices!
Soldiers

#### Description

Soldiers are military experts, trained to expertly scope out a field of battle. In addition to this tactical knowledge, soldiers have honed their bodies to near physical perfection, creating in themselves a warrior class of the highest degree.

Soldiers are initially trained with simple blades. As they ascend the ranks, soldiers are given the opportunity expand their weapons arsenal. They may choose to specialize in spears and polearms, axes, or blunt weaponry.

If you enjoy playing a character that can dole out as much damage as they receive, the soldier class will satisfy your primal battle instincts.

"***Life's pretty simple: Eat, sleep, and stick your enemies with the pointy end of your blade. Everything else is just a luxury.***"
Hardened by years of training and eager to prove their worth on the battlefield, soldiers acted as the first line of defence against intruders and the last resort when diplomatic relations failed amongst the various opposing factions on the Homeworld.

During their initial recruitment, soldiers were tested extensively to prove their strength of mind and body. Basic training consisted of gruelling months of physical labour coupled with a brutal melee combat training regime; many soldiers cracked under the intense pressure. For those who passed, the final test before being deemed battle-worthy was a trek across the Homeworld's largest desert, where only the most tough-skinned soldiers survived the dangerous sandbeasts and the long hours without rest or nourishment.

Structurally, soldiers organized themselves into a simple military ranking system, with older, more experienced soldiers training new members and laying out battle plans. To ascend the ranks, soldiers were expected to master their basic weapon, the blade, and select their battle focus, be it agility, defence or power.

Their government-assigned purpose on Destiny was to maintain order and civility during the initial stabilization of the new colony. Instead, they have found themselves tasked with protecting the other colonists from the monsters that lurk beneath Velyria.

#### Soldier Skills

Soldier skills focus on dealing damage with blades and building a proper defence to deal with oncoming enemy attacks.

Expect hundreds of in-game skills that revolve around the soldier's several advancements and weapon choices!
Class Advancements

Your first big decision is your character's class. Each class plays very differently and focuses on different stats (strength, dexterity, intelligence, agility, and endurance).

The Velyrian colonists were not all originally trained in combat. Each colonist had a distinct role on the Homeworld. After the destruction of their ship, many of the remaining colonists chose to adapt their knowledge for battle. You have a choice between four base classes: the Soldiers, the Recruits, the Scientists and the Workers. Each class has its own advantages and disadvantages which affect your gameplay experience.

Project: Velyria employs a unique class advancement system where, as you level up, you will be presented with the opportunity to change your class. Each class advancement will grant you access to new and more powerful weapons and skills.
Scientists

#### Description

Scientists hunger for the new and the innovative. Being the biggest, toughest warrior simply holds no appeal to them. Rather, they delight in targeting and exploiting their enemies' weaknesses. Utilizing their superior intellect, scientists can dominate the battlefield while barely lifting a finger.

All the Velyrian scientists have been trained in the science of nanobot repair and reprogramming. The control staffs are built personally for each individual to meet their exacting standards and thus, no two staffs are identical. As they continue their studies, many scientists learn to utilize their nanobots in different ways from controlling the minds of their opponents and manipulating the elements to facilitating construction efforts and healing comrades. Furthermore, scientists may adopt new weapons such as the whip, the rod, or the tonfa.

For those of quick wit and with a thirst for knowledge, the scientist class will help you uncover and manipulate the secrets of the universe.

"***A single change in a seemingly unimportant variable can throw an entire system out of balance. Shall we see exactly how unbalanced we can get?***"

Only the best and the brightest students are accepted into the prestigious Universities on the Homeworld and even then, only those resilient and imaginative enough to withstand the grueling days of study ever finish their degrees. From then on, the majority of scientists enter the competitive field of corporate research, hoping to invent the next essential technological tool. Those with a more humanitarian inclination are more often enlisted by the government to tackle the bigger questions, the whys and the hows of the universe.

Nanobots, microscopic robots designed to follow instructions radioed out by a control staff, were developed by a group of scientists over several years specifically for Project: Velyria. They are able to operate in gravity fields of differing strengths, to interact cooperatively or antagonistically with biogenic materials, and to withstand drastic pressure and temperature changes. For example, the nanobots can be programmed to become healing factors, poison injection units, or explosive decoys.

Scientists have been planning Project: Velyria for as long as they have known about the impending collapse of the sun. Their purpose in this mission was to insure each phase of the project was carried out properly and to adjust to any unexpected variables. They never predicted that Velyria was home to a whole host of monstrous inhabitants. To continue and complete their mission, scientists have joined forces with the other colonists to fight for their lives.

#### Scientist Skills

Scientist skills rely on the use of nanobots to damage enemies. Using their control staffs, scientists can buff themselves and debuff their enemies.

Expect hundreds of in-game skills that revolve around the scientist's several advancements and weapon choices!