recursal/Fanatic-Fandom huggingface dataset:
MandalMotors G1-M4-C "Dunelizard" Starfighter

**Freelance ships**
Scyk - **Dunelizard** - Kimogila - Krayt - Kihraxz (Vaksai) - Ixiyen - Rihkxyrk - Havoc - YT-1300 - AEG-77

The G1-M4-C "Dunelizard" is a ship available to all Privateer pilots at an early stage in the game. Manufactured by MandalMotors, it sports twin guns and heavier armor, but turns slower, than the "Scyk" fighter. This ship isn't always the best choice for pilots who enjoy speed over firepower, but is usually the better choice for engaging numerous enemies.

* Dunelizard Chassis Blueprints - Style 1
* Dunelizard Chassis Blueprints - Style 2

## Pilot's notes

The dune lizard is one of the best leveling ships in the game. With its agile handling and 2 gun load out, it makes for a very easy ship to carry through ace. Works quite well even at the end game level with a Nova or Re'd 10 engine, 2x Re'd Borstels, Re'd 10 Shield, Deepwell Gamma cap, Re'd 6 reactor. Very good duty mission farmer. New pilots are recommended to stick with this ship until you have a load out for a Krayt ready.

## Weapons configurations

This ship packs two weapons, which is an advantage against tier 1-3, and some slower tier 4, targets. A combination of an ion cannon and a laser cannon is useful when fighting shielded enemies, but less useful against non-shielded ones, as ion cannons do less damage to armor than laser cannons.

## Star Wars Lore

As Outer Rim merchants forged relationships with high-end starship armor and shield system suppliers, the Hutt crime organization had to change their tactics. To continue unfettered piracy of the remote regions, (and to maintain profit margins) the Hutts commissioned a second ship from MandalMotors - a more capable, more heavily armored starship with significantly increased firepower over the "Scyk," but without sacrificing too much of the maneuverability upon which Hutt pilots had grown to rely. The result is the G1-M4-C "Dunelizard" starfighter: a lean, muscular space craft with impressive agility, and a generous weapons loadout.
Imperial Theme Park

The **Imperial Theme Park** is a theme park based around the Galactic Empire.

There are multiple quests, iconic NPCs, a badge, and a unique armor set!

To start the Theme Park head to the Emperor's Retreat on Naboo and speak to Kaja Or'Zee.

```
/way naboo 2407 -3945 Kaja Or'Zee;

```

You **must** be on duty(not on leave), or else the quest NPCs will not speak with you.

### Quests

* Imperial Spy
* The Spy's Handler
* The Force-Sensitive Twi'lek
* Find the Missing Imperial Courier
* Thwarting the Rebels
* Rebel Starships
* Downed Imperial Transport
* Investigating the Destruction of the Death Star
* Informant Meetings
* The Emperor and the Queen, Part I
* The Emperor and the Queen, Part II
* The Emperor and the Queen, Part III
* Darth Vader's Inquiries, Part I
* Darth Vader's Inquiries, Part II
* Darth Vader's Inquiries, Part III

### Rewards

* AT-AT Pilot Survival Suit
* Droidsmith's Tool Set
* Imperial Badge of Merit
* Imperial Medallion of Service
* Lightweight Military Pack
* Set of Imperial Forest Camouflage Armor
* TIE Pilot Survival Suit
Nebulon Frigate

The **Nebulon Frigate** is an attackable capital ship that spawns in the Kessel System since the April 2010 Bug Bash Update.

The Nebulon-Bs and Imperial Lancer-class Frigates both share some similarities with the already-existing capital ships. Like the corvette and Imperial Star Destroyer, destroying components meant targeting their physical location and hammering them with missiles or lasers. Unlike other capital ships, though, you have to bring down the shields and armor before you can hit the component. Both the Neb-B and Lancer frigate have a very high recharge rate on their shields, which means attempting to whittle the shields down bit by bit won't work.

They also have some area defenses against fighters getting in too close. All of your weapons could get disabled; sometimes overloads were reset, etc..

Nebulon1.jpgFrigate near the MawNebulon2.jpgCloser...Nebulon3.jpgEngaging targetNebulon4.jpgFire at will!
## Star Wars Lore

* File:Wookieepedia favicon.png EF76 Nebulon-B escort frigate on Wookieepedia
Bounty Hunter

Bounty Hunter is a hybrid profession, requiring the player to have fully leveled up the Ranged Support tree from the Marksman profession and the Exploration tree from the Scout profession. Once both of these trees are fully leveled up, a player can then take Novice Bounty Hunter and begin their new profession.

Upon training in Novice Bounty Hunter, players will unlock the ability to take missions from Bounty Hunter terminals, which will require Seeker Droids to complete.

There are two tiers to Bounty Hunter missions on the Restoration server - Novice and Master.

To complete a Novice Bounty Hunter mission,

1. Take the mission from a Bounty Hunter Terminal.
2. Pay attention to the message sent to you by a member of the Bounty Hunter's Guild - this is where they will tell you what planet to travel to. In other servers, there is an additional step of meeting an informant, but Restoration skips this step.
3. Land on the planet and deploy a Seeker Droid to find your target.
4. Travel to the target and kill them, earning your bounty.

To complete a Master Bounty Hunter mission,

1. Take the mission from a Bounty Hunter Terminal
2. Travel outside of the borders of any city, into the wilderness
3. Deploy an Arakyd Probe Droid, which will crash into the ground shortly after being called. Converse with the droid to give it the biological signature of your target, then wait for it to tell you what planet to travel to.
4. Travel to the planet and deploy a Seeker Droid to find your target's location.
5. Travel to your target and kill them to receive your bounty.
Hunting IV Unconventional Methodology (Skill)

## Skill Overview

Unconventional Hunting Methodology represents the Scout integration of their own personal experiences with book-learned knowledge. The Scout has invented and mastered ways of handling creatures that their peers may be unaware of. This capability imparts a very high ability to harvest organic resources and identify creature statistics. Once mastered, a Scout can further specialize in becoming a Bio-Engineer or Creature Handler.

Experience Required:

* 25000 Scouting

## Skill Mods Associated

* Creature Knowledge +10
* Creature Harvesting +10
Gorax

The **Gorax** is a huge bipedal primate that makes its home on the northeastern plateau of Endor. Players who manage to kill a Gorax will receive a Badge.

To find a Gorax go to one of the following waypoints:

```
/way endor 4900 4526 - Gorax Spawn 1;
/way endor 5223 4409 - Gorax Spawn 2;
/way endor 5202 3985 - Gorax Spawn 3;

```

In the surrounding area there will always spawn Non-Elite, Elite, and a Boss NPCs.

* The Non-Elite spawn is usually made of Ewoks and Marauders
* The Elite spawn is made of Black Suns
* The Boss spawn is always a Gorax

## Statistics

**Inhabits**

* Planet: Endor
* Area: Northeast

* Natural CL: 83-88
* Health: 40k-49k
* Aggressive: Yes
* Deathblows: Yes
* Difficulty: Boss

**Attacks**
* Melee
* Gorax Bone Shards
* Collection Loot
* Junk

## Star Wars Lore

Humanoid in body plan, adult Goraxes were usually over six meters tall. Some specimens were recorded that were up to 30 meters in height. Their bodies were covered in thick, matted fur, which was black, brown, or sometimes gray in color. Their hairless faces were dominated by potruding lower jaws and heavy brows. Though they were omnivorous, their pointed teeth were well adapted to eating meat. They had enormous, pointed ears that were highly sensitive to noises made by small animals. Though their hearing was strong, their eyesight was weak. Bright light pained them, making them nocturnal hunters.

Powerful but primitive, Goraxes had only recently developed sentience, and their technology was crude even in comparison to the Ewoks. They were limited to simple items such as clubs, stone axes, animal-skin clothing, and the like. They communicated by making grumbling noises. Goraxes were solitary creatures, but they did domesticate boar-wolves (usually by killing a mother boar-wolf and stealing a newborn pup). They also made raids on Ewok villages, where they smashed through walls to capture Ewoks. Goraxes took Ewoks both for food and to be kept in a hanging cage in a Gorax lair as pets. Luckily for the Ewoks, Goraxes were not a common species.

One particular Gorax dwelled on high crags beyond the Desert of Salma, which was far from the Endor forests. His home was a rearing spider-infested cavern built beneath a mountain fortress. It is unclear who built the fortress, if it was not built by the Gorax himself. This Gorax kidnapped two Humans who had crash-landed on Endor, Catarine and Jeremitt Towani. Their children, Mace and Cindel, rescued them with the help of a group of Ewoks from Bright Tree Village (including Deej Warrick and his sons Wicket, Willy, and Weechee Warrick). During the rescue mission, the Towani children and the Ewok warriors killed the giant by making him fall into one of the many chasms in his fortress.
Mutant Rancor Hunter Collection

The **Mutant Rancor Hunter Collection** is a repeatable collection that is started by completing the Eliminate the Mutant Rancors quest for the first time.

You must complete the quest five times in order to complete this collection.

Once complete, you are awarded the Miniature Mutated Rancor Replica and the collection is reset.
Confirmed Dead

```
**Previous Quest:** << Recon

```

**Level:** 90

**Description:**

*Distract Voidsister Huntress Naija Kymeri with an offering of her favored prey. Then, while she briefly remembers who she once was, put her out of her misery.*

### Find the Hunting Hut

*Find the Voidsister Huntress Naija Kymeri's favored hunting hut.*

* Make your way towards the waypoint provided. When you arrive, the quest updates.

### Hunt Malkloc

*Hunt Malkloc and gather prime cuts of fresh meat to offer the Voidsister Huntress.*

* There are a number of Malkloc in the surrounding area. Slay them until you have five pieces of fresh meat.
* After getting all five pieces of meat, the quest updates.

### Place the Offering

*Place the meat on the alter near Naija.*

* Go towards the new waypoint provided and you will find a fenced off area near an altar.
	+ There are several CL90 Reanimated Witches and Slaves walking around.
* Click on the altar to update the quest.

### Naija Kymeri's Quietus

*Put Voidsister Huntress Naija Kymeri out of her misery.*

* Naija Kymeri spawns around 50m away and walks towards the player.
* When she is close enough, speak with her.

**Naija Kymeri**: *That smell... fresh Malkloc meat? I... remember. The hunt. Providing for the clan. the clan.*

You: Yes, Naija, remember who you were. Now look at what you have become.

**Naija Kymeri**: *I... I am a monster! I... cannot continue like this. Please... stop me... stop me!*

* Naija Kymeri turns into a CL92 elite and attacks you.
* After defeating her, you receive a comm message from her mother, Amaya Kymeri and the quest updates.

**Amaya Kymeri** - *Comm message: The deed is done. It was necessary. Return to me so that we may discuss her sister.*

### Return to Amaya Kymeri

*Return to the ghost of Howling Crag Clan Mother Amaya Kymeri. She wishes to discuss the fate of Voidsister Huntress Naija Kymeri's sister*

* Head back to the waypoint provided, to Amaya Kymeri.
* When you return, speak with her.

**Amaya Kymeri**: *Is it true, the deed is done?*

You: Yes, The Voidsister Huntress is no more.

This will complete the quest. Continue your conversation to move onto the next quest.

This also starts and completes the Defeated the First Sister of the Void collection, which rewards the player with a badge.

**Reward:** 4 Dathomir Amber, 4 Random Valuables, and the First Sister of the Void Badge

**Amaya Kymeri**: *Ah, I felt her release from this world. Though I loath the necessity of these tasks, you have my thanks for your assistance.*

You: You mentioned that three remain...?

**Amaya Kymeri**: *Yes. My Middle daughter, Denkra is now known as the Voidsister Warrior. She was the protector of our village and she believes she protects it still.*

You: So I can find her in the remains of your village?

**Amaya Kymeri**: *That is correct. Distraction will once more be needed as well. If you can set some harmless fires about the remains of the village, she may believe it is once more under attack. Hopefully, that will bring her back to herself long enough to earn you some advantage.*

```
**Following Quest:** This Place is Death >>

```
Black Sun Pilot Quota Tier 3

Take duty missions from the Yavin 4 Space Station to get Tier 1 Black Sun Fighters.

* 75x a Black Sun Dune Lizard
* 75x a Black Sun Kimogila
* 75x a Black Sun Kihraxz
* 75x a Black Sun Ixiyen
* 50x a Black Sun Rihkxyrk
* 25x a Black Sun YT-1300
* 25x a Black Sun Gunboat

**Reward:** Space XP, the Black Sun Kill Quota Tier 3 Badge, and progress towards the Black Sun Pilot Quota
Burst Run (Ability)

**Obtained in**: Inherent ability
**Type**: movement modifying
**Command**: /burstrun
**Description**: You are running as hard as you can.
**Effect**: Modify movement speed (increase)
**Duration**: 60 seconds
**Cooldown Timer**: 10 minutes

Note: Burst run is affected by terrain restrictions as well as terrain negotiation modifiers. While in this state, players can still be affected by the usual assortment of status / posture changing effects. Burst run can be activated by using the /burstrun command, however it cannot be activated while under certain states/postures as well as if the player does not meet the HAM requirement.

Burst Run HAM Cost = Normal Burst Run HAM Cost \* (100 - Total Burst Run Efficiency)/100

Squad Leader group efficiency buffs stack with scout/ranger efficiency mods so these are all summed together.
Business III: Business Ownership

## Skill Overview

At the "Business Ownership" skill level, an Artisan can place a vendor in any public structure they own. Initially the Artisan may only select a bulky machine style vendor, but as the Hiring skill mod increases, more vendor types become available. To place a vendor, select "Create Vendor" from your structure's management terminal.

Experience Required:

* 3000 General Crafting

## Skill Mods

* Vendors +1
* Hiring +10
* Vendor Item Limit +100
Pistol

**Pistol** is a category of ranged weapons. Pistols have a faster rate of fire and shorter range than carbines and rifles.

  Note (6/14/2021): There are a lot of unknown values due to various reasons:

* Current resources preventing from capped munitions schematics
* Heroic instances are currently locked
* Mustafar is currently locked
Prologue Seed Jar

A **Prologue Seed Jar** is a quest reward for completing the repeatable quest, Toil and Trouble.

The radial menu of the jar gives an *Open* option, which will replace the jar with a random Potted Tree schematic.

## Possible Schematics

* Schematic: Small Potted Tree Style I
* Schematic: Small Potted Tree Style II
* Schematic: Small Potted Tree Style III
* Schematic: Small Potted Tree Style IV
* Schematic: Medium Potted Tree Style I
* Schematic: Medium Potted Tree Style II
* Schematic: Medium Potted Tree Style III
* Schematic: Medium Potted Tree Style IV

**Note:** The trees can be dropped inside structures and outside by city mayors.
Pilot

**Pilot** is an auxiliary profession. All player characters can be pilots, regardless of their primary profession.

## Factions

The pilot profession is comprised of three Galactic Civil War faction declarations. Player characters declared under the Galactic Empire or Rebel Alliance can become either pilots for their respective faction or freelance pilots. However, neutral player characters with no faction declaration can only become freelance pilots.

Player characters can become pilots by visiting one of the nine squadron recruiters listed below.

## Squadrons

If the player wishes to resign from a squadron, they must locate the pilot coordinator for the given faction listed below:

 Freelance Pilot | Any
Borvo's Vault

**Borvo's Vault** is an underground vault owned by Borvo the Hutt and is used in the Legacy quest, Old Republic Droid Modules: Borvo’s Battle Droid. There are also boxes you can loot for Borvo's guns.

Inside, is an Enraged Acklay (CL25 elite).

* Slaying it, has a chance to drop an Acklay Carapace
	+ Inspecting the carapace will begin the quest,Finding an Armorsmith, that rewards Acklay Armor

```
/way naboo 4318 -4784 - Entrance to Borvo's Vault;

```

## Loot

Scattered around the vault are various items marked as 'Locked Box'. These boxes contain either a Borvo Guard Rifle or a Borvo Guard Carbine. Click on each box to open up a window showing the contents and double click the weapon to loot. You can use the weapon (it may be better than what you're using) or sell it to a junk dealer for 1,000cr.

```
/way green 4337 -4596 Loot Box 1;
/way green 4330 -4608 Loot Box 2;
/way green 4363 -4670 Loot Box 3;
/way green 4266 -4746 Loot Box 4;
/way green 4301 -4556 Loot Box 5;
/way green 4373 -4615 Loot Box 6;
/way green 4348 -4625 Loot Box 7;

```
Master Architect

## Skill Overview

The final set of skills learned in the Architect profession.

Your knowledge of Architecture is now complete. You may create nearly any kind of building you desire.

Experience Required:

* 150,000 Structure crafting

## Skill Mods Associated

* Structure Assembly +10
* Structure Experimentation +10

## Schematics Learned

* Furniture
	+ Elegant Cafe Table
	+ Elegant End Table
	+ Elegant Couch
	+ Elegant Armoire
	+ Elegant Bookcase
	+ Elegant Chair
	+ Elegant Loveseat
	+ Elegant Chest
	+ Rustic Armoire
	+ Rustic Bookcase
	+ Rustic Cabinet
	+ Rustic Chair
	+ Rustic Chest
	+ Rustic Couch
	+ Rustic Loveseat
	+ Rustic Cafe Table
	+ Rustic End Table
* Installations
	+ Dantooine Meditation Area (Garden)
	+ Dathomir Obelisk (Garden)
	+ Endor Huts (Garden)
	+ Gungan Head Statue
* Housing
	+ Corellian Guild Hall
	+ Generic Planet Guild Hall
	+ Tatooine Guild Hall (Style 1)
	+ Tatooine Guild Hall (Style 2)
	+ Naboo Guild Hall
* Tools
	+ Beast Encoder and Replicator
	+ Structure Customization Kit
* Bio Engineer Components
	+ Element Processor
M22-T "Krayt" Gunship

**Freelance ships**
Scyk - Dunelizard - Kimogila - **Krayt** - Kihraxz (Vaksai) - Ixiyen - Rihkxyrk - Havoc - YT-1300 - AEG-77

## Game Info

The Krayt Gunship is available to Freelance Pilot Aces at the Flight Artistry certification. The ship is a two-man gunboat, with massive firepower and high mass. With the feature of a gunner's turret (gun #2) on the top middle, this ship allows for extended coverage and protection. The only draw back to this powerhouse ship is, as usual with multi-passenger craft, the pilot has to fly relatively straight and level for an inexperienced gunner to do any real damage. This is one of the few non-passenger ships which has a full turret not in the tail of the ship.

* M22-T Krayt Chassis Blueprints

## Star Wars Lore

Over time, the Hutt crime organization established itself as the dominant mercenary faction in known space. To maintain loyalty, Jabba the Hutt commissioned the M22-T "Krayt" Gunship from MandalMotors as a gift for his most powerful lieutenants. Jabba's under-bosses in remote systems represent a consistent risk to the Hutt empire - they often fight amongst themselves and contemplate large-scale mutinies. With this vessel, his remote commanders could afford to release, fire or kill vast swaths of employees while remaining profitable.

## Pilots Notes

On SWG Legends this mass was increased to 329k. Typically used with a mining cap (100k mass with 107 recharge rate) and 3 re'd Borstels or 10 guns.

## Sources

*Star Wars:Galaxies* Station.com

Even though it is called a "Gunship" it is in fact a heavy fighter with a Turret. The pilot controls 3 projectile weapons plus ordnance and counter-measures while the turret operator controls 1 projectile weapon. It's Mass is only Slightly Higher than a well crafted Kimogila and has 1 fewer Ordnance slot and 1 more projectile slot.
AV-21 Landspeeder

The **AV-21 landspeeder** is a rare and sleek vehicle. Its origin is unknown and assumed by the Empire to be a prototype for an Alliance fast attack vehicle.

## Features

* **Tradeable**
* Can be purchased from players and on Vendors
* Carries 2 people
* Health Points: up to 3,000
* Mounted Vehicle Protection: Modify ranged defense by 60 points
* Player Protection: None
* Can be customized with a Vehicle Customization Kit
* When disabled, can only be restored by using a Vehicle Restoration Kit

## How to Obtain

* Craftable by Master Artisan, but it requires an AV-21 Landspeeder (Schematic), awarded for finishing the Corellian Corvette Instance.
* A Power Plant AV-21 is a required component, which is also looted in the same instance.
Forward Watch, Gamma Camp

Talking to Krya 'Naa inside Gamma Camp in the Quarantine Zone, will start this quest.

You are sent to take over from a guard whilst he takes his break, you will have to warn the camp of any mass attacks that take place, although none have happened for many hours.

### Guard Post

*Go to your guard post.*

* Head towards the waypoint given to you, around 20m away outside the camp. Once there, the quest updates.

## Wait

*Wait here while the entry guard takes a break.*

* Wait for 3 seconds and the quest updates again.

## Survive!

*Survive the undead attack.*

* The player and the camp will be attacked by 12 CL60 Undead Attackers. You must survive 1 minute and kill all of the attackers.

## Clean up the rest

*Kill the rest of the wave.*

* If the player kills all the Undead Attackers before the 1 minute ends, this portion is skipped. If not, just kill the remainder of the Undead Attackers to update the quest.

## Meet with Krya 'Naae

*Go back to camp and meet with your contact to collect the reward.*

* Head back into Camp Gamma and talk with Krya 'Naa to turn in the quest.

**Reward:** 800 credits, 800 XP, and progress towards the Camp Defense badge

Quest is repeatable.
Ithorian

*Ithorians are herbivorous pacifists often called '**"Meerian Hammer-heads"** by those fascinated by their bizarre ladle-shaped necks and wide-set eyes. Ithorians also have mouths on both sides of their curved necks, which results in a unique 'stereophonic' speaking voice.*

### Ithorian Skill Modifiers

* Defense Vs. Dizzy: +10
* Defense Vs. Stun: +10
* Creature Taming Bonus: +10
* Melee Defense: +10
* Chassis Assembly: +10
* Power Systems: +10
* Shield Assembly: +10
* Advanced Assembly: +10

### Notes

* Due to Ithorian's shape, they cannot wear humanoid armor
	+ Ithorians wear a unique armor that any Armorsmith can craft
	+ An exception would be factional armor

### Special Armor

* Ithorian Sentinel Armor
* Ithorian Guardian Armor
* Ithorian Defender Armor
Black Sun Pilot Quota Progress

Started by completing one of the tiers listed below:

**Collections:**

* Black Sun Pilot Quota Tier 1
* Black Sun Pilot Quota Tier 2
* Black Sun Pilot Quota Tier 3
* Black Sun Pilot Quota Tier 4
* Black Sun Pilot Quota Tier 5

**Reward:** A Badge, a Black Sun AEG-77 Vigo Gunship Schematic, and the title "Dread of the Black Sun"

You can receive the duty missions to destroy Black Sun ships from the following Space Stations:

* Corellia Space Station - Tier 1 and 2
* Talus Space Station - Tier 1 and 2
* Yavin 4 Space Station - Tier 3
* Endor Space Station - Tier 4 and 5
Nightsisters' Toil and Trouble

**Nightsisters' Toil and Trouble** is a repeatable quest given by Herbalist Satra in the Nightsister Stronghold.

**Level:** 5

**Description:**

*Gather herbs from the wilds of Dathomir.*

### Gather Herbs

*Complete your task by gathering herbs from the wilds of Dathomir.*

* You must find five of each plant to complete the quest. These plants are commonly found around the Nightsister Stronghold, POIs, Outcast Witches, and Rubina.
	+ Gather Rinor Leaves - Find the plant with blade-like leaves and harvest the leaves.
	+ Gather Redweed Leaves - Find the fern with a distinctive red coloration and gather the leaves.
	+ Gather Greybush Leaves - Find the ground-hugging bush and gather the leaves.
	+ Gather Ongmuel Plant Leaves - Find the plant with leaves that resemble dangling spiders and harvest the leaves.
	+ Gather Lesset Plant Leaves - Find the broad-leafed red-veined plant and gather the leaves.
* Once you have gathered five of each plant, Herbalist Satra contacts you and the quest updates.

**Herbalist Satra** - *Comm message: You have gathered all of the herb I need at this time. Bring them back and place them in storage and then return to me for a reward.*

### Store the Herbs

*Store the herbs at the waypoint provided.*

* Return to the Nightsister Stronghold and store the herbs in the Nightsisters Storage Basket at the waypoint provided.
* When you store the herbs, the quest updates.

### Return for Reward

*Return to the Herbalist for your reward.*

* Make the short walk to Herbalist Satra and speak with her.

**Herbalist Satra**: *You certainly took your time, but I suppose you did as well as could be expected. Here is a little something for your efforts; perhaps you can find someone to show you what to do with it.*

You: Of course.

**Herbalist Satra**: *Come back when you are ready to collect more, Simpleton.*

This conversation completes the quest.

**Reward:** 2 Nightsister Glowing Seed Jars, 2 Random Valuables, and progress towards the Nightsister Stronghold Herb Collection

You make speak with Herbalist Satra again to repeat this quest.

## Notes

You can harvest more than 3 of each herb. If you do you get a small monetary reward.

**Herbalist Satra** - *Comm message: Thank you for gathering extra herbs. I have rewarded you with a few extra credits.*
Construction IV: Technician

## Skill Overview

The final set of skills learned into the Construction tree in the Architect profession.

Construction IV authorizes you to build the most complex city structures, the City Hall.

Experience Required:

* 121,000 Structure crafting

## Schematics Learned

* Installations
	+ Corellia City Hall
	+ Naboo City Hall
	+ Tatooine City Hall
	+ Large Garden
Force Enhancement

**Skill tree**
 Celerity IV
 Celerity III
 Celerity II
 Celerity I
 Novice Force Enhancer

## Profession Overview

This profession requires 89 skill points to master, XX of which go towards prerequisites.

### Discipline Summary

* Ability enhancing self-buffs (speed, running, resists, Force power counters)
* Single opponent control through snares, roots, and mezzes
* Single opponent control through Force pool reduction
* Damage reduction (regular and Force)
* DOT and state defenses
* Self-rejuvenation of Force pool
* Self-resuscitation

## Related Skill Mods

*Totals shown at the Master level*

* Force Power Max +2800
* Force Power Regeneration +26

## Abilities

*Note*: FC = Force Cost when using ability.
MandalMotors M12-L "Kimogila" Multi-role Starfighter

**Freelance ships**
Scyk - Dunelizard - **Kimogila** - Krayt - Kihraxz (Vaksai) - Ixiyen - Rihkxyrk - Havoc - YT-1300 - AEG-77

Able to be chosen by Privateer pilots at Tier 2, The M-12-L "Kimogila" Multi-role Starfighter, manufactured by MandalMotors, is considered to be the "Space Tank", of the middle-class starships. With heavy armor, and three weapon slots, this ship is a behemoth among other fighters. If players want a higher level ship to fit this one's purpose, they have to wait for the Krayt Gunship, showing how powerful and heavily armored the Kimogila really is. The numerous gun emplacements available aboard the M12 "Kimogila" allow it to serve as a heavy fighter, while its generous torpedo capabilities allow it to play the role of a 'bomber' in special circumstances. Due to its flexibility, this starfighter is beginning to enjoy a high degree of popularity among the free mercenaries in Dathomir and Endor.

Privateers can choose either this ship or the TransGalMeg "Kihraxz" Assault Fighter heavy fighter at Tier 2.

The "Style 1" Kimogila features one wing per side, while the "Style 2" design features 2 wings per side, stacked on top of each other.

* Kimogila Chassis Blueprints - Style 1
* Kimogila Chassis Blueprints - Style 2

## Weapons configurations

While sluggish, this vehicle has the advantage of packing three weapons. It is a good idea to install an ion cannon as one of these weapons. An ion cannon combined with two laser cannons will efficiently decrease the shields of enemy starfighters - this is partucularly effective in linked salvos. It is a good idea to upgrade the weapons as your character advances. You should also install a pretty powerful reactor to keep up with the energy drain.

It is also a good idea to compensate for the lack of speed with a powerful shield generator and some thick armor. Once these modifications have been made, this fighter is actually quite useful for certain offensive missions.

## Star Wars Lore

The Hutt crime organization, having set their sights on uncontested domination of the Galaxy's space smuggling and pilot / mercenary economies, returned to MandalMotors for yet another custom starship.
Novice Medic (Skill)

## Skill Overview

A Novice Medic can heal light wounds and apply medical treatment in the field. Additionally, the Novice Medic is granted a modest amount of crafting ability to create their field medicines.

Experience Required:

* None

## Skill Mods Associated

* Bio-Suppression Efficiency +5
* Augmentation Efficiency +5
* Healing Efficiency +5
* Medical Assembly +10
* Medical Experimentation +10

## Schematics Learned

* Food and Chemical Crafting Tool
* Instant Stimpack - A
Hunting II Military Methodology (Skill)

## Skill Overview

Military Hunting Methodology enhances hunting knowledge by teaching the Scout to integrate techniques employed by military special forces. The Scout also undergoes an intensive study of common organic lifeforms. The result is an increased ability to harvest organic resources as well as a greater understanding of creature capabilities.

Experience Required:

* 6000 Scouting

## Skill Mods Associated

* Creature Knowledge +10
* Creature Harvesting +10
* Creature To-Hit Bonus +10
Forage Worm

When you use the /forage command there is a chance a worm of the same CL as you will spawn and attack, kill it to start this collection. Keep foraging to kill the rest of the worms.

Sometimes a random named NPC will spawn and attack. If the NPC kills you, it might remove one of your worm kills.

Upon completion of this collection you will be rewarded with "A Stuffed Forage Worm Trophy"

**Kill:**

* Savage Worm
* Angry Worm
* Territorial Worm
* Hungry Worm
* Ooozing Worm
* Ferocious Worm
* Carnivorous Worm
* Aggravated Worm (Rare Spawn)
* Brutal Worm
* Fierce Fighting Worm (Uncommon Spawn)

**Reward:** Forage Worm Trophy
Enzymes

Enzymes are the fluid that incubate pets(mounts). There are currently three types of enzymes. Isomerase, Hydrolase and Lyase. Although, technically, there is another type, Enzyme Elements A, B, C, D or E (Obtained from using an enzymes centrifuge to break down a Hydrolase enzyme). They are gained in different manners and are required to create a pet (mount) in an incubator.
Forward Watch, Delta Camp

Talking to Lieutenant Erlem Marh inside Delta Camp in the Quarantine Zone, will start this quest.

You are sent to take over from a guard whilst he takes his break, you will have to warn the camp of any mass attacks that take place, although none have happened for many hours.

### Guard Post

*Go to your guard post.*

* Head towards the waypoint given to you, around 20m away outside the camp. Once there, the quest updates.

## Wait

*Wait here while the entry guard takes a break.*

* Wait for 3 seconds and the quest updates again.

## Survive!

*Survive the undead attack.*

* The player and the camp will be attacked by 12 CL80 Undead Attackers. You must survive 1 minute and kill all of the attackers.

## Clean up the rest

*Kill the rest of the wave.*

* If the player kills all the Undead Attackers before the 1 minute ends, this portion is skipped. If not, just kill the remainder of the Undead Attackers to update the quest.

## Meet with Lieutenant Erlem Marh

*Go back to camp and meet with your contact to collect the reward.*

* Head back into Camp Delta and talk with Lieutenant Erlem Marh to turn in the quest.

**Reward:** 800 credits, 800 XP, and progress towards the Camp Defense badge

Quest is repeatable.
Force Defense

**Skill tree**
 Melee Defense IV
 Melee Defense III
 Melee Defense II
 Melee Defense I
 Novice Force Defender

## Profession Overview

**Force Defenders** are tanks among Jedi. With high defenses and
outstanding abilities, they can take an incredible amount of damage in
any situation (culminating in the ability to completely avoid incapacitation). Force Defense is the only Jedi discipline that grants any form of defense to a Jedi (aside from Lightsaber's saber block), and thus is essential to nearly every Jedi template.

This profession requires 89 skill points to master, XX of which go towards prerequisites.

### Discipline Summary

* Damage reduction (innate armor)
* Damage avoidance (melee, ranged, and Force)
* State defenses
* Combat survivability
* Single opponent control through aggro management (PvE)

## Related Skill Mods

*Totals shown at the Master level*

* Force Defense +100
* Force Power Max +2800
* Force Power Regeneration +26
* Innate Jedi Armor +50 (+70 including Jedi Initiate)
* Jedi State Defense +65
* Melee Defense +235
* Ranged Defense +215

## Abilities

*Note*: FC = Force Cost when using ability.

## Innate Armor

Jedi Innate Armor grants Jedi an armor effectiveness comparable to high-end armor suits. The level of protection is equal to a character's skill modifier times 10. A Master Defender thus has innate armor with a rating of 7000, and a Jedi with no Force Defense has an armor rating of 2000 (due to the Jedi Initiate skill).
Find the Stormtroopers

```
**<< Previous Quest:** Speak to Trig

```

**Level:** 90

**Description:**

*Somehow Stormtroopers have managed to survive within the walls of the research facility. Find them and get a situation report.*

**Han Solo:** *Dr. Cody and I were on the same prison ship. If it weren't for her, Chewie and me wouldn't be here.*

**Captain Piett:** *Strange. I found a record of a Zahara Cody but nothing of her working on a prison barge. I did find a criminal record for Trig Longo. I look forward to questioning them both.*

**Guri:** *I found an Imperial record of a Zahara Cody but nothing of her working on a prison barge. I also found a criminal record for Trig Longo. Very interesting.*

### Research and Prison Facility

The Facility is at the given waypoint (/way -7349 -7310). You will have to run through fields of the undead to reach it as mounts are not permitted inside the Quarantine.

Upon arrival you receive an update. Hopefully the Stormtroopers are alright, but don't hold too much hope - by this time the undead are now CL90.

Note: Once you enter a camp and discover the location there is a Rodian Smuggler near the Starport outside of the Quarantine area that can transport you to any camp you have discovered on foot.

The Stormtrooper that you are looking for is HX-138, located in Camp Epsilon at /way -7427 -7334. As well as being very glad to see another living being, HX-138 is keen to get on with other work. Speak to HX-138 to complete this quest.

**Han Solo:** *What a mess. Looks like you found the facility. If you are lucky maybe the Stormtrooper contingent is still alive.*

**Captain Piett:** *The facility is a disaster. Hopefully the Stormtrooper contingent have managed to survive.*

**Guri:** *Looks like you have found what is left of the facility. Hopefully the Stormtrooper contingent have managed to survive. Use your stolen authorization to convince them you work for Darth Vader.*

```
Following Quest: Rescue Survivors >>

```
Incom X-4 Gunship

**Alliance ships**
A-wing - B-wing - Nova Courier - T-Wing - X-wing (Advanced) - Y-wing - Y-wing Longprobe - Z-95 (Heavy) - **Incom X-4**

## Incom X-4

The gunships employed by the Rebellion are armed to the teeth for occasions when Imperial entanglements cannot be avoided. The Incom X4 gunship boasts two forward mounted guns, three mounted turrets on the top, and three mounted turrets on the bottom.

Like the gunships employed by neutral factions and Imperials, the Rebel gunship has a spacious interior with more than enough room to stretch your legs. Each gunship consists of multiple levels that can hold a number of items and cargo. Capable of lightspeed, storage, and combat, these gunships can fulfill a variety of needs for pilots and passengers venturing into space.

* Incom X-4 Gunship Chassis Blueprints (Schematic)

## Star Wars Lore

The X4 Gunship was an assault gunship built by the Incom Corporation and employed by the Rebel Alliance in their fight against the Galactic Empire during the Galactic Civil War.

## Characteristics

The ship's multiple decks provided adequate room for passengers and cargo. It was heavily armed with two forward mounted guns, three mounted turrets on the top and three mounted turrets on the bottom.

The ship now holds 150 items for decoration, but will be able to use collections and veteran rewards to increase that limit.

As a bonus, the ship receives +10% defence increase for every turret with a player inside of it making the maximum possible defence of 160%

## Behind the scenes

This gunship, also known as the "Assault Gunboat" or "Rebel Gunboat" was introduced in Jump to Lightspeed, the first expansion to Star Wars Galaxies, in 2004. Along with the Imperial Ye-4 Gunship, the X4 is one of the most dangerous AI-controlled enemies in the space part of the game. They can be found in the Kessel system and deep space, but also spawn during several missions.

## Aquisition

The single use schematic for this ship is a Chapter 8 collection reward, Granted after completing all five collection tiers for the Imperial Pilot Quota Progress. A three use schematic is granted to a shipwright after crafting twenty gunships.
Http

El Hypertext Transfer Protocol (HTTP), más conocido en español como *Protocolo de Transferencia de Hipertexto*, es un sistema utilizado en sistemas de redes, diseñado con el propósito de definir y estandarizar la sintaxis y la semántica de las transacciones que se llevan a cabo entre los distintos equipos que conforman una red.

Lo que permite este protocolo es justamente gestionar el Acceso a un punto remoto, brindando entonces una especie de atajo, para lo cual tendremos asignado una Vía de Comunicación determinada, que se otorga por el contenido de Hipertexto, es decir, la asignación de un texto específico para poder hallar rápidamente un destino en la Web.

La principal característica de este protocolo es que es un sistema orientado al funcionamiento del tipo “petición-respuesta”, lo que significa que en la estructura debe existir un cliente y un servidor, siendo el cliente el que efectúe las peticiones y el servidor el que las responde. Las respuestas del servidor pueden ser la descarga de un archivo o la apertura de una página web, dependiendo del tipo de petición solicitada.

En los últimos tiempos se ha establecido además la evolución conocida como HTTPS, que es justamente la variante "Segura" del protocolo HTTP que permite a los Navegadores Web (Es decir, a las aplicaciones que hacen uso de este protocolo para acceder a los sitios de destino) para mostrar una conexión libre de amenazas.

## Historia

Tim Berners-Lee y su equipo en el CERN se acreditan con inventar el original HTTP junto con HTML y la tecnología asociada para un servidor web y un navegador web basado en texto. La primera versión del protocolo tenía solamente un método llamado GET, es decir, conseguir, que pide una página de un servidor la respuesta del servidor fue siempre una página HTML.  La primera versión documentada del HTTP fue HTTP V0.9 (1991). Dave Raggett condujo el grupo de trabajo de HTTP (HTTP WG) en 1995 y deseaba ampliar el protocolo con las operaciones de extendido, con un protocolo de seguridad que se convirtió en la más eficiente métodos adicionales y los campos de encabezado.

En 2007, el grupo de trabajo de HTTPbis se formó, en parte, para revisar y aclarar la especificación HTTP/1.1. En junio de 2014, el grupo de trabajo publicó una especificación actualizada de seis partes.

HTTP/2 fue publicado como  RFC 7540 en Mayo de 2015.

## Referencias bibliográficas

* https://www.mastermagazine.info/termino/5288.php
* https://www.informatica-hoy.com.ar/aprender-informatica/Diferencias-HTTP-HTTPS.php
* Chamero J. Historia de Internet y el Internet histórico.
Cantina

**Structure:** Cantina

**Number of lots required:** 5

**Capacity of structure in items:** 400

**Operating costs:** 30/h

A Cantina is a structure where you can buy a drink, relax, and watch or listen to Entertainers.

Entertainers can give Inspiration buffs while dancing or playing music in the Cantina.

The most famous Cantina in Star Wars is Mos Eisley Cantina on Tatooine.

Player cities can also have player Cantinas. These structures are most often the most popular for players to meet--both citizens and visitors. The structure owner can limit entry to specific people or guilds, making them ideal for protection against GCW opponents.

A Player City must be of rank 2 (Village) before a Cantina can be placed.

Player Cantinas can be crafted by an Architect with Construction III: Expert and must be placed by a Master Dancer or Master Musician with enough open lots available. These structures come in three types, depending on which planet your city is on.

* Corellia Cantina
* Tatooine Cantina
* Naboo Cantina

In order to quickly find a Cantina that has an entertainer inside, check the Planetary Map. Any Cantina that is registered by a Entertainer will have a sun icon next to it. To register at a location, type /register while in the Cantina. This will show up to everyone on the planetary map until you leave the structure or you log out. Note that the player city must be registered on the planetary map for this function to work for a player cantina.
Novice Brawler (Skill)

## Skill Overview

The Novice Brawler possesses a slightly better than rudimentary knowledge of the use of melee weapons. A student of Brawling can train in any one particular weapon style (eventually choosing to learn a specialist profession) or pursue them all.

## Skill Mods Associated

* Melee Defense +10
* General Melee Accuracy +10
* General Melee Speed +5
* Unarmed Damage +30

## Abilities Learned

* Taunt
* Knockdown Recovery
Darklighter Cache

**<< Previous Quest:** Valarian Haul

**Level:** 15

**Rewards:**

* 5363 XP
* 20 Faction (Rebel or Imperial depending on your prior choice)
* 7500 Credits
* Choice of one of these items:
	+ Darklighter's SG-82
	+ Darklighter's E-11
	+ Darklighter's Striker

**Description:**

*Some of the cargo that you are tracking has ended up in the hands of the Darklighter clan. You need to get a complete inventory of what they purchased.*

The Valarians are involved, but you aren't sure just how. You have a clue, however, to check with the Darklighters, a prominent family on the planet.

### Talk to Guard

Travel to the Darklighter warehouse cave (-260 -6930), and talk to the guard.

### Conversation with Draci

**Draci:** *They just blew their way in!*
**PC:** Who did?
**Draci:** *Desert Demons. I couldn't do anything to stop them, and they are cleaning the place out.*
**PC:** How much time do we have before it's all cleared out?
**Draci:** *15 minutes tops.*
**PC:** I've got to run then.
**Draci:** *So you are just another looter.*

### Inventory the Cache

He will tell you that the place has been overrun with Valarian looters. You ask how long they'll take to clear the place, and he tells you 15 minutes (this is a timed mission). In the process of clearing the cave, what is really important is the five terminals inside the cave which contain shipping information pertaining to your search. The cave is linear, so they are not difficult to locate. The first two are down the left tunnel at the first big cavern. The remaining three are through the right cavern.

Careful, the cave is guarded by moderately heavy hitting Desert Demons and Dune Stalkers (both CL13-14). For the first 2 Lot #s, you can (carefully) run through the cave with the map open to collect the first two terminals guarded by Desert Demons (who will knock you down.) Be extra cautious about the following three terminals guarded by Dune Stalkers, as they will also knock you down, as well as root your character, and hit you with various debuffs like warcry and armor break. Burst Run can be helpful here. Once you have located and activated all five terminals, the quest ends and the journal updates.

**Captain Carh'la Bastra / Commander Barrezz:** *Well Done. I have credited your account. I need to get this data to my slicer now.*

**Following Quest:** Rebel Spy >>

**Following Quest:** Agent of the Empire >>
Find Reimos

**<< Previous Quest:** Special Delivery

**Level:** 1

**Rewards:**

* none

**Description:**

*Reimos is the inside contact Vourk told you about. Help him disrupt the activities at the White Thranta Shipping office. He may not recognize you at first.*

After finishing Special Delivery, Dunir sends you to find Reimos. He uploads the coordinates for Reimos into your datapad.

The coordinates Dunir gives you are to /way 3619 -4711. Speak to Reimos and he'll start you on the next quest.

**Following Quest:** Digital Infection >>
Imperial Pilot Quota Progress

Started by completing one of the tiers listed below:

**Collections:**

* Imperial Pilot Quota Tier 1
* Imperial Pilot Quota Tier 2
* Imperial Pilot Quota Tier 3
* Imperial Pilot Quota Tier 4
* Imperial Pilot Quota Tier 5

**Reward:** A Badge, an Incom X-4 Gunship Schematic, and the title "Feared Rebel Pilot"

You can receive the duty missions to destroy Imperial ships if you are either a Rebel Pilot OR Rebel Faction Helper from the following Space Stations:

* Corellia Space Station - Tier 1, 2 and 5
* Naboo Space Station - Tier 1, 2 and 5
* Tatooine Space Station - Tier 1, 2 and 5
* Lok Space Station - Tier 3 and 5
* Yavin 4 Space Station - Tier 3 and 5
* Dantooine Space Station - Tier 4 and 5 (Local and Kessel Space)
* Dathomir Space Station - Tier 4 and 5 (Kessel Space)
* Endor Space Station - Tier 4 and 5 (Local and Kessel Space)

**Notes**

* The tier 5 missions in local space will spawn a single gunboat plus fighter escorts at the boss waves. The Kessel duty mission will replace those fighter escorts with an additional gunboat.
* Certain pilot trainers will also offer duty missions, these missions will have TIE Advanced replace the gunboats for the boss waves.