Challenge

Challenge is a game mode where players can complete stages to obtain Tunas and various other rewards for completing all 4★ Missions at the same time (once time each). This mode is akin to a puzzle, as each of the stages has a specific strategy / set of units to easily clear the stage while accomplishing all the 4★ Missions simultaneously, which are extremely hard to do with a normal team.

Similar to daily training, Challenge use Tickets to enter, which reset at 09:00KST everyday and does not stack. Unlike Daily Training, Ticket is only consumed when the stage is cleared, and thus players can retreat from battle to retry as many time as they want.

## Rules

* The difficulty of the situation is generally divided into four categories, with rewards for each difficulty level.
* Each difficulty level is divided into two objectives, and rewards can be obtained once they are completed.
	+ Clear Compensation > Get compensation when stage is cleared regardless of achieving any objectives.
	+ Final Rewards > You must achieve your objectives within a single stage.

* You will not be able to recover during combat maintenance phase within a situational simulation.
* In other stages, an intermediate recovery is possible during combat maintenance after each wave, but this will not be possible during situational simulation.
* However, even if a unit is destroyed or even your squad is wiped out, the damage caused by the simulation battle will not count as a true "damaged" status, so please feel free to try out different tactics to achieve your goal.

* Entry tickets will not be consumed until the stage is cleared.
* An entry ticket is required to enter the simulation battle, but this ticket will not consumed upon entering the stage.
* If the desired goal does not seem achievable during this battle, feel free to retreat immediately and try again as entry ticket will not be consumed upon retreat.
* If you have consumed the entry ticket, a new ticket will be provided at 09:00 every day, so try again the next day.

## Stages

**NOTE:** The final round of each wave does not count towards **Clear within x rounds** missions.

### Push, Pull, Fire!

General Strategy

* Make sure you satisfy all the criteria of challenge missions in one try (For those who don't want to go through the same difficulty twice)
* Make sure all of the characters you use have a minimum accuracy of 225% (Including Gears and Skills)
* Make sure all of the characters you use have either Fire damage that triggers ignite/burn etc. or "push"/"pull" effects
* Don't let the Chick Commander use any of skills if you don't understand the requirements involving Chick commander

### Designer and Creations

General Strategy

* Make sure you satisfy all the criteria of challenge missions in one try (For those who don't want to go through the same difficulty twice)
* Make sure all of the attackers you use have either skills that deal fire damage or that of that of high defense penetration since Tyrant's defense is insanely high.
* Make sure the Tank for this challenge has high defense and high resistance against fire damage (Accounting Gears and Skills)
* Remember Tyrant's A1 is NOT elemental damage while Tyrant's A2 IS fire damage and would use its A2 when it is positioned in the back row
* Remember Tyrant would revive once with 100k HP, and when each Tyrant is defeated, it would deal fire damage to all of your units
* Remember to equip your supports with fire resistance gear (However this is not strictly required, as long as your support has more than 3000HP, they are able to tank the self destruct damage from both Tyrants of the highest difficulty i.e Extreme even without fire resistance gear)

### Berserking Failure

 Normal

General Strategy

* Make sure you satisfy all the criteria of challenge missions in one try (For those who don't want to go through the same difficulty twice)
* Make sure the Tank you use has at least one of the following features below: Battle Continuation(Guts)/Barrier/Status Resistance/DR increase. Note that the support you use should contain the effects that the tank lacks from the list above.
* Don't die. Survive.

### Girls of the Sea

 Normal

General Strategy

High ACC on Attackers and Supports, remember that AGS does NOT count as bioroids so you can use as many as you wish

### Lemonade VR

 Trooper

General StrategyBuild Lemonade Alpha with all stats on attack and output enhance chip if possible (could use attack chip as a substitute)

### Strength Measuring System

 Normal