A Cleric's Guide to Ultimate Healing

Hello! Welcome to Dreamscaper's guide to a sage cleric!

A Cleric is invaluable to every dungeon. They are the one true healer and determine whether a team can clear a difficult dungeon because, well, no matter how high your dps is, you can't deal damage if you are dead. Even a demon cleric has their uses in being a god's wrath spammer, but that's a whole nother guide.

Note that this guide will be continuously updated with info and comments so feel free to ask questions or add info! This guide is meant as a beginner guide for players looking to play as a cleric for the first time! Here is a brief overview of the guide:

1. Skill analysis and usage

2. Important Stats

3. Eidolens

4. Pneumas

5. Sacred Books (In the works)

6. PVP

Note: IMAGES ARE BEING ADDED [ONGOING]

## Part 1: Skill Analysis and Usage

##### Base Level Skillsedit | edit source

* **Plume Shot** – Throws a sharp arrow at the target dealing magic damage [NOT PRIORITY IN LEVELING] [Basic attack]
* **Cyclone** – Slows the target and deals magic damage [NOT PRIORITY IN LEVELING] [Use to slow enemies]
* **Thunder** – AoE magic damage [LEVELING PRIORITY II] [Turns into an AoE heal and mdmg when sage is unlocked]
* **Wellspring** – Heals the ally [LEVELING PRIORITY II] [Huge single target heal]

##### ⇒ Inspired Level Skillsedit | edit source

* **Ironheart** – small burst heal + applies a constant regen buff [LEVELING PRIORITY I] [Spam these on your tank!]
* **Tempest** – Deal huge AOE magic damage on the enemy [LEVELING PRIORITY III]
* **Chromoseal** – Puts the enemy to sleep for a few seconds. They wake up when too much dmg is taken. [Usually used in pvp]

##### ⇒ Attuned Level Skillsedit | edit source

* **Purify** – Removes the debuffs from the target
* **Healbeam** – Heals the allies, apply buff effects – reduces physical/magical damage received [LEVELING PRIORITY III] [takes way too long but provides good buffs so do this early in the dungeon. Good with empower and other sage skills]

##### ⇒ Blessed Level Skillsedit | edit source

* **Chi Burst** increases magic attack, the caster becomes invulnerable [costs 1 chi] [increases heal when sage but you are really using this for the invulnerability]
* **Revive** – as its name states

##### ⇒ Savvy Level Skillsedit | edit source

* **Regenerate** – Heal allies continuously, reduces damage taken [costs 2 chi and continuous mana]

##### ⇒ Awakened Level Skillsedit | edit source

* **Plume Shell** – Creates a magic shield – the shield absorbs the damage and lasts long for a few seconds [LEVELING PRIORITY III]

##### ⇒ Enlightened Level Skillsedit | edit source

* **God’s Wrath** – Empower allies – increases attack speed, cast speed, reduces skill cooldown [costs 2 chi and continuous mana]

### Skill Use in Dungeons

Before anything, your main job is to HEAL THE TANK and you. YOU TWO ARE THE CORE OF THE TEAM. I'm sorry DPSes, but if the tank and cleric dies it is pretty much over unless there is a hypercarry and the boss is close to dead. So keep yourself and the tank alive FIRST. If the DPS walks into a red circle or is out of your revive range, always make sure you and the tank is safe before healing/reviving others. As they say, for the greater good.

Main Skillset for healing/support:

1. Ironheart is a cleric's bread and butter. You should always stack 3x on tank. If another player is low, ALWAYS use Ironheart first and stack 3 times if you can. If they are dropping too fast then go with Wellspring.

2. Wellspring is a powerful single target heal. Use this if a player is still low or not close to full health after 3x ironheart. Remember Ironheart will regen health so you don't need to use wellspring as a followup if the health bar is close to full. Also use this if a player is dangerously close to dying and does not have time to wait for ironheart regen.

3. Heal Thunder is your main Aoe heal. This is the skill you use first when your team is hurt and against a group of enemies.

4. Healbeam is the heal you use in the beginning for the buffs. It does give a big aoe but the prep time takes way too long for it to be justified.

5. Regenerate is your MAYDAY! button. Hit it if you are fearing a team wipe and it will heal everyone but keep lots of mana on hand. I heavily recommend cooking as your main life skill as a cleric because of this and god's wrath consuming a crap ton of mana.

6. Plume Shell gives your target and you (sage) a shield. I know it's not really healing but it's a supp skill that's kinda useful. Not the thickest shield and long cooldown.

7. Purify is straight forward enough. Prioritize the tank.

8. God's Wrath is sort of a support skill so I will put it here. It buffs your overall team's dmg greatly. Use it if you are the second (and weaker) cleric in a team and want to be useful, if you are a demon cleric, or if your team is in no danger of dying (stack 3x ironheart onto tank first). I don't suggest using it if you are the only cleric even if your team looks healthy.

9. Chi Burst is your 2 second invincibility that you use when a boss becomes enraged, is using a powerful ability, if you are about to die, etc. Very important to save 1 chi for situations like these.
10. Revive: remember allies will revive on top of you. So don't start a revive on a red circle unless you want your teammate to die immediately after their rebirth.

Before I get into the damage skills, I implore all sage clerics to not think about dmg. Damage is a plus. Healing is your main priority. Do not leave your tank on half health and start channeling a tempest. If you want to deal tons of damage this class may not be for you.
9. Chromoseal is your engage and escape tool as a sage cleric. Remember the target will wake up if too much dmg is taken so usually you hypnotize then go back to healing in a team setting.
10. Plume shot is your basic attack, pretty straight forward.
11. Tempest is a huge AOE dmg attack that takes a while to prep. Use it on groups of monsters, but do not prioritize its use over potential healing.
12. Cyclone slows, deals dmg and has a low cool down. Use this before your basic attack if you are attacking.

## Important Stats

Early game you want to go for matk and mcrit for nice heals. Late game you want def and vit stats that will keep you alive, such as mdef, tenacity, benevolence, evasion, etc. Don't go building hit or viciousness on your gear or soulstones because those are pvp stats!

Stat priority for sage cleric:
1. Matk - heals scales off magic damage
2. Mcrit - heals can crit
3. Evasion - dodge those attacks!
4. Tenacity - dmg reduction vs players
5. Benevolence - crit reduction vs players
6. p/m crit res
7. p/m crit dmg res
8. Vitality - health

Last 5 depend on your playstyle (more dodge or tanky). Still, magic dmg and survivability are key to clerics.

## Eidolens

As a beginner cleric you want a cute cucurbit! These are sold in the stall and dropped from culti dungeons. They are great pocket healers. I advise building them full vit for better heals.

You ideally want all three skills to be high, or the last two (heal and shield) to be high.

Some people may ask, why a cucurbit? Why not a flame rider with full magic or something else? The reasoning behind building a cucurbit which heals you alone is because vit benefits both you and the cucurbit in terms of healing power. Essentially, you want the stat build to benefit both you and the eidolen.

End game you really want a siren (S grade healing pet) with full vit or a goblin, this time with full dex to take advantage of the invincibility shield. A goblin is much preferred. Balder is another great option (go full dex) if you want more survivability, especially in PVE. Personally I don't think it is better than goblin. A full magic eidolen is another option, such as Aeriola which can turn your enemies into trees. I do think clerics should prioritize survivability over damage though, so I would go with goblin PVE, siren PVP if you can. Most eidolens should be built full dex to use their skills more often, but it also depends on your playstyle.

## Pneumas

Pneumas are whale territory so don't worry too much about this if you are not a huge spender. The most important thing about pneumas is bonds, so always go for those if you can.

Tips:
Buy Zuri boxes till you have Zuri then work towards her bonds (it will take a while).
Aike also gives a lot of bonds and is an option.
Other easier options: Garuda from Homestead, Link from shop

But really, at endgame you are trying to collect every pnuema, so use those shards!

## Sacred Books

This section is still ongoing because I am testing different sacred book combinations and researching.

First, I suggest building form of duo because it is good in PVE, which clerics lean towards, and gives better stats late game.

Early game, you don't want to learn any lv 2 or lv 3 books that you are not going to equip late game because it is wasteful. It isn't that bad to learn all the lv 1 books and max out their levels. There are two level 3 books that are good to learn early:

1. Sunset Tales (lvl. 3) : This book is great because it is sold cheaper than other lvl 3 books since it doesn't combine into lv 4 books and increases mcrit. I bought mine for 400k because I was too lazy to build my own when I could build another book worth 1m on the market and use that to combine lv 4 books.
2. The Mountain Pass (lvl. 3): When maxed increases your chi = more god's wrath and regenerate. It does combine to lvl 4 books and is more expensive so do consider.

3. Poet's Musing: I bought this book at first because it was cheap in my server but found it surprisingly useful. It activates incredibly often, removing restrictive effects that prevents me from healing and allows me to escape with my life. I find it incredibly useful in PVP, though probably not PVE.

Late game, there are varying builds for PVP and PVE. I am going to focus on PVE healing.

1. Endless Waves [lvl. 5] (great book for healing but isn't the most helpful in PVP. Most people build this or South of River as their first sage cleric book. Can be switched out for PVP)
2. South of River [lvl. 4]
3. Parting Grief [lvl. 5]
4. Rouge Red lips [lvl. 4]
5. (fifth slot unlocked at lv 15 formation) Dreamer [lvl 6] (Only if you can whale for it. Debatable but some find it very useful)

Some options for PVP:
- Tears of Red [lvl. 6]
- Poet's Musing [lvl. 3]
- Wrath of Heaven [lvl. 5] (for running away from people because Clerics are slow as heck)

- Moonshot [lv. 6] (also for whales. Take Rouge red lips as a cheap alternative if you want)

## PVP

Speaking of PVP, I recommend going demon for pinnacle and sage for dv and guild leagues.

DV counts healing very high and rewards you for it. Be sure to rotate bases and focus on healing! Very similar in terms of PVE healing but keep an eye on your health as well because the enemy will be targeting you. Don't waste time on revives unless it's a carry.