Portals and dimensions

All of the discoveries of these portals and dimensions are all credited to EK-1131. Portals are used for travel within a dimension or to pocket dimensions or child dimensions, while rifts are used for cross-dimensional travel. Individuals using warp powers can only create warp portals, while machines with large quantities of pure warp energy can create warp rifts. All forms of warp type transportation create a portal inside of the user. It lasts 2-5 seconds and then begins to fade. The user fades at the same time and once they are 50% faded it is impossible to deal damage to them. It works the same way but backward on the other end.

There are many portal types in Moarverse:

## Dimensions

Dimension names include a dimension number, and a letter of the alphabet, signifying their deviation from dimension A. For deviations to occur, there must be major changes in that dimension.

List of all dimensions that are included in this fandom:

1. Dimension 3B
2. Dimension 666
3. Dimension 12V
4. Dimension 18A
5. Falkore's journal (Dimension 23 B)
6. Dimension 23E
7. Dimension 23N
8. Dimension 45A
9. Dimension 45B
10. Dimension 84A
11. Dimension 666

There are several dimension types. First of all, there are **standalone dimensions**. These dimensions will only collapse when colliding with another dimension for a prolonged period of time without any outside force preventing the fabric of reality from collapsing. They do not rely on any other dimension to remain intact. There are **pocket dimensions**, which are repeating infinite dimensions that cannot be edited permanently. They have no known physical position, but they can be accessed anywhere if you have the correct magic or summoning abilities. It is very hard to remove something once it has entered a pocket dimension, as the same position is rarely traversed more than once. Sometimes entities can become the owner of a pocket dimension, which will allow them to easily travel back into it and gives them special rights, like being able to track objects across the dimension. There are also **realms**, which are predetermined pocket dimensions which exist inside of most or all dimensions. Most wizards can enter the mirror realm, but they never stopped to think about the fact that there are many other accessible realms imbedded in their own. There are also the lesser known **child dimensions**, which are permanently linked to a standalone dimension. They can only be accessed from the parent dimension and they will automatically create rifts between the two dimensions quite regularly. The child dimensions also have a fixed size, and all of their mass is contained within the parent dimension, but this object only serves as a portal and destroying it will not destroy the child dimension.

Commonly found realms:

Ghost: Allows you to traverse the standalone dimension while at a degree of invisibility, but your eyesight becomes hazy red. Dealing any damage sends you back to the normal dimension.

Mirror: Travel and fight using mirrors.

## Teleportation objects

**Obsidian warp scepter:** It has been discovered that applying magical energy to certain amounts of obsidian creates an effect similar to the space stone. More obsidian increases the range, and weight does not matter with this scepter.

**Hyposect matter displacement stick:** Instead of distance, this stick focuses on how much matter you want to transport. It only works on planets and areas that have been established by the Hyposect corporation.