Gameplay Rules

The creation and the gameplay rules for this custom neighborhood are heavily inspired by Pleasant Sims' Edgewood custom integrated neighbourhood. I was originally making a video about the creation of my neighbourhood, and I was going to post a video with the highlights of what happened in every round, but that meant recording and commenting every time I played, and I don't have the energy for it. I enjoy playing for myself better, but I do like having an archive and a record of what happens in the town, hence this wikia.

## **Creating the sims**

For the creation of The First 30, I used Pooklet's Townie Face Randomizing method. This was my first time trying this out, and I recommend it highly. Let's face it, when we create a sim from cero in CAS, we always create the same sim. In my case, it'd me Maxis face template number 1 with a few modifications. Making new sims for my neighbourhoods turns into a painful process because I have no idea what to make them look like.

Using this Pooklet's method gives me the excitement and the certainty that I'm going to have a new, unique, interesting sim that looks however they want to look like, and I don't have to be the one who controls it, which I love.

For most of the first 30 sims (some of them were generated by the game so they have a complete face template), I used this method while using my default face templates, but for later generations of added sims, I might change the templates to make them look different.

## **Finances**

These are the general rules I follow for every sim in the neighbourhood.

* Only the first 30 sims were given a house and a business cheating their money in. Afterwards, their money was randomized between 1000 and 5000 simoleons, and it was set as their beginning money. Some sims became poor very quickly and some became rich very quickly as well.
* Sims don't get their 20k simoleons when moving into a new lot.
* New sims are given 500 simoleons to start with, but they don't get housing nor any businesses. They live in the flophouse until their time is up or they can afford a place of their own.
* Families with more than 10k simoleons must give 1k to each one of their kids to put into their bank accounts.
* Sims who live in a rental house must pay rent every Monday.
* Sims can get loans only for buying homes and businesses, nothing else is applicable.
* All the money that sims receive before they get married goes into their bank account, unless they live on their own, they can keep it in their household funds. If sims get married, their money gets joined, unless there's a special situation where an exception should be made. This includes: jobs, school money, scholarships, sales, tips, college money, gambling, and selling homes and businesses.
* Sims who live in a state housing (flophouse, dorms, children's home, retired people center) or rental houses, cannot sell items inside the lot to get enough money to pay bills or afford something else, as those items belong to the state or the person who owns the building.
* There are no taxes and no interests because it'd be a pain in my ass.
* When a sim dies, the money that belonged to them will be divided the following way:
	+ If the sim only had a partner, the partner gets 100% of the money.
	+ If the sim had a partner and children, the partner gets 50% of the money, and the children get the other 50% divided in equal parts, depending on the number of children.
	+ If the sim had children but was separated or divorced from their partner, the partner gets 20% of the money and the children get the other 80% divided in equal parts, depending on the number of children.
	+ If the sim died young and they didn't have a family of their own, their parents get 50% of the money and their siblings get the other 50% divided in equal parts, depending on the number of siblings. If the sim didn't have living parents but they did have siblings, or vice versa, they will get 100% of the money.
	+ If the sim had children, but the partner never lived with the family, 100% of the money goes to the children.
	+ If a sim didn't have any family, they could choose an external person that could take their inheritance.
	+ If there is nobody who can receive the inheritance, the money will be donated to the Children's Home or the Retirement Home.

## **Housing, Lot Ownership & Businesses**

These are the general rules I follow for every sim in the neighbourhood.

Only the first 30 sims were given a house and a business. They can sell those houses or businesses and keep the money, as they would probably buy a new one, but no new sims will be able to get a house for free like this.

In my neighbourhood, I will have several options for where my sims can live:

### Owned Homes

Sims can buy a house from the town if they can afford it, or if they have gotten a loan. Sims living in their own houses pay bills and they can modify their house as they wish. They can sell the house whenever they want and move out.

### Rental Homes

Rental homes are houses owned by another sim, but are completely furnished and available for people to rent them. In-game, they are considered as dorms so sims won't have to pay anything to move in, and the furniture will stay there when they move out.

Sims who rent will pay an according amount of money to the landlord every Monday. If a sim is not able to pay for 3 consecutive Mondays, they will be kicked out. Sims cannot ask for a loan to be able to afford rent.

Sims living in rental homes pay bills, but they can't modify the houses anyway they wish. They can add their own furniture, but the original one must be in the lot when they move out.

### The Flophouse

The flophouse will be the temporary house of every new sim who arrives in town. Sims born in Revale don't count, as they already live in a house. In-game, it is considered as a dorm so sims won't have to pay anything to move in, and the furniture will stay there when they move out.

Sims who live in the flophouse can only remain for one week, and that's the length of time they have to get enough money to move out. If a sim who has their own house or in a rental house, and they cannot afford to continue paying, they can temporarily move in the flophouse and they will get their one week to figure out their next move. Sims who need to return to the flophouse after moving out can do so, and they will be given another week.

Sims who run away from home or separate from their partners and don't have enough money to buy or rent a house can also move into the flophouse.

When a mass arrival of new sims occurs (I will have to move in new sims later on inevitably because everyone will be related at some point), multiple flophouses will be build if needed, and same rules will apply.

### Dorms

Dorms are exclusive for young adults who attend university. Young adults can move into a dorm if they wish to do so, but they must pay a single, initial fee of $1000. Sims can pay this fee themselves, or their family can do it if they can afford it.

Sims can only live in a dorm if they are in college. They must move out as soon as they graduate, drop out, or get expelled. There aren't any animals allowed in the dorms, and family members who are not young adults in college can't live there. If a sim has a baby inside a dorm, the baby must move out to live with the sim's partner, parents, or the children's home if the sim doesn't want to or can't keep it.

Sims living in dorms don't pay bills, as it's covered in their initial fee. If they want to modify the furniture inside the dorm, they must do it with their own money, and it'll be their choice if they want to leave their furniture behind or take it with them when they move out.

### Retirement Home

Elders who don't have a job or that have retired are eligible for living in the Retirement Home. However, there are a few conditions for them:

* Must be an elder.
* Must not have a current job. They can be retired from their job.
* Must not own a business.
* Must have sold their homes or transferred the ownership to another sim.
* Must not have a car.
* Must not bring their pets with them.
* Must not bring any other family member with them, unless they are also elders who qualify.

### Children's Home

All babies, toddlers, children, (and in some cases, teenagers) who have no parents, live in the children's home until they are adopted by another family or eventually grow up into young adults.

A child can become an orphan because of the following reasons:

* Any sim who had a baby as a result of a fling, but did not have a wish to have a baby will encounter a 50/50 chance of keeping the baby or giving it up for adoption. This will be randomized.
* Any sim who had a baby as a result of a fling, and had the fear of having a baby, will give them up for adoption.
* Any sim who had a baby inside a dorm or the flophouse and don't have anywhere to send the baby to, will give up their baby for adoption. This can happen if a sim had a fling and the other parent doesn't want to take responsibility. Even if the sim living in the dorm or the flophouse wanted to have a baby, they can't keep it inside state housing.
* A sim's parents die and there's nobody else can take them in.
* If a child is taken away by the in-game social worker, the child will be teleported and moved into the children's home.
* If a male sim without the knowledge aspiration was abducted and they got pregnant, they will give the baby up for adoption.
* Any other individual or specific cases.

Every time a sim gives up a baby for adoption, they will be given the custom memory of giving up a child. Also, every time a child is adopted, they will be given the custom memory of being adopted.