recursal/Fanatic-Fandom huggingface dataset:
Level 19

**Survival Difficulty: Class 1**
**》Safe**
**》Stable**
**》Minimal Entity Count****Level 19** is the 20th level of the Backrooms.
## Description

**Level 19** is a complex series of randomly shaped attic spaces, packed with a heavy clutter of boxes, vintage furniture, and other miscellaneous items. While the exteriors of these items are frequently found damp, dust-covered, and dirty, the interiors of these items will, more often than not, be in near pristine condition.

The boxes within **Level 19** often contain vital foods and a wide amount of cataloged, anomalous objects. Upon an item being removed from a container, there is a possibility it will begin to decay at a rapid rate. This decay effect affects more than just inanimate objects, however. A select amount of individuals may feel effects nausea, paranoia, general dizziness, and may be subject to periods of blacking out or hallucinations. It is currently unknown if this extends to physical decay.

Within some of the floorboards of **Level 19**, a warm, fire-like glow may emanate from underneath, shining up through the flooring. This glow has an odd, alluring effect that can attract wanderers by instilling a feeling of comfort and tranquillity. Oftentimes pulling direct memories from the individual and altering them to be directly connected to this glow.

Below **Level 19**'s attic is a hotel, which resembles what appears to be a suburban hotel; upon entry into this level, a wanderer is usually located in a dark hotel room. Whilst slightly illuminated, no light fixture identifies the cause of this. The room has a relatively small-sized bed, a wardrobe, and two exits into other rooms. The first exit, which is visible in the picture to the right, seems to lead to another room, with a desk and piano inside of it.

In this room, one wall is encompassed entirely by windows; it is advised to not look out the windows. While the cause of this phenomenon is unknown, when a subject looks out the windows in this hotel**,** a sense of paranoia almost immediately washes over them. Following this, many wanderers act rashly, causing further special properties, which will be explained later, to occur. Due to the above, it is advised to steer clear of this room.

## Entrances & Exits

### Entrances

Going through a crack in Level 18 will take you here.

### Exits

Level 20 can be accessed by entering a large box within the hotel area.

« Level 18 | Level 19 | Level 20 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Greggita Mahayfio, Schicksalhaft

Original Page: Wikidot, Fandom

Images: Unknown.
Level 5

**Survival Difficulty: Class 2**
**》Unsafe**
**》Stable**
**》Devoid of Entities**
**Level 5** is the 6th level of the Backrooms.

## Description

**Level 5** is a finite hotel, decorated in Oriental style. Wanderers always enter the level alone. Even if multiple people are known to be on the level at the same time, they can never meet. Despite being deserted, the hotel follows the routine as if open, meals will appear in the dining area in the morning, noon, and evening, music will play in the ballroom, and beds will remake themselves. Extended listening to the music found playing in the ballroom is believed to cause memory loss.

The surroundings of **Level 5** are littered with decorations and furniture from the early 20th century, The Main Hall being the most object-populated area of **Level 5**. The Level is mostly clean with little dust and dirt lingering on surfaces. It seems to clean itself, as unclean spots seem to disappear only a few minutes after. The oddly pristine floors and well-cared areas make **Level 5** utterly unsettling, compared to other Levels close by. Smooth jazz plays quietly throughout the halls via vintage turntables and vintage speakers hooked up to a sound system throughout the Level. The choice and switching of music seem to be random and out of place, it is unknown how this feat is completed.

**Level 5** is fairly mysterious and infamous for its strange noises that can be heard. Such as distant party chatter that can be heard on the other side of walls. People have reported that there is an unseen presence watching them around every corner. Reports had mentioned whispering noises incoherently behind them, something tapping their shoulder when they're alone and the supposed watching eyes from the aged paintings scattered about.

### The Boiler Room

**The Boiler Room** is an ever-expanding network of cobwebbed rooms and hallways with high ceilings and stained plaster/concrete walls. Many types of machinery can be found within The Boiler Room, with some pieces of machinery blocking off entire areas. Similarly to Level 2 and Level 3, pipes line the walls and ceilings of The Boiler Room.

The entirety of **The Boiler Room** is scorchingly hot, with small chances of dying to heatstrokes. In addition, several other hotels can be accessed via **The Boiler Room**, with each and every hotel being considered a part of **Level 5**. As such, it is said that **Level 5** is not just one hotel complex, but instead multiple.

## Communities

None can be established due to the aforementioned isolation property.

## Entrances & Exits

### Entrances

Going up 11 flights of stairs in Level 4 will take you here.

### Exits

Going too deep in the Boiler Room will take you to Level 6.

« Level 4 | Level 5 | Level 6 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Stretchsterz, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
Level List

Levels are the Basis of the Backrooms, and vary from safe, to very dangerous. Currently, only 9 distinct levels that people refer to as "The Main Nine" (being Levels 0-8) are confirmed. Aside from those, the only known confirmed Levels outside of the main nine are Levels 9-12. Any level beyond those are unconfirmed; this does not explicitly denies their existence. It’s just that reports of any levels beyond 12 are low to the point where they cannot be confirmed to exist.

Click to see the list of Enigmatic Levels.

Click to see the list of Sublevels.

Click to see the list of Negative Levels.

## List of Levels

### The Main Nine

* Level 0: "Yellow Halls"
* Level 1: "Lurking Danger"
* Level 2: "Pipe Dreams"
* Level 3: "The Powerhouse"
* Level 4: "Desolate Offices"
* Level 5: "Ornate Hotel”
* Level 6: "Darkened Facility”
* Level 7: "Flooded Skyscraper"
* Level 8: "Destroyed Mines"

### Levels 9-99

* Level 9 - "Midnight Suburbia"
* Level 10 - "Almond Fields"
* Level 11 - "Endless Cityscape"
* Level 12 - "ERROR 0012: LEVEL NOT FOUND"
* Level 13 - "The Apartments"
* Level 14 - "Military Outpost"
* Level 15 - "Futuristic Halls"
* Level 16 - "Mental Hospital"
* Level 17 - "Cargo Ship"
* Level 18 - "I Miss Those Times"
* Level 19 - "Anomalous Attics"
* Level 20 - [NO DATA]
* Level 21 - [NO DATA]
* Level 22 - [NO DATA]
* Level 23 - [NO DATA]
* Level 24 - "Space Station"
* Level 25 - [NO DATA]
* Level 26 - [NO DATA]
* Level 27 - "The Woodrooms"
* Level 28 - [NO DATA]
* Level 29 - [NO DATA]
* Level 30 - [NO DATA]
* Level 31 - [NO DATA]
* Level 32 - [NO DATA]
* Level 33 - [NO DATA]
* Level 34 - [NO DATA]
* Level 35 - [NO DATA]
* Level 36 - [NO DATA]
* Level 37 - "Dreampools"
* Level 38 - [NO DATA]
* Level 39 - [NO DATA]
* Level 40 - [NO DATA]
* Level 41 - [NO DATA]
* Level 42 - [NO DATA]
* Level 43 - [NO DATA]
* Level 44 - [NO DATA]
* Level 45 - [NO DATA]
* Level 46 - [NO DATA]
* Level 47 - "The Garden"
* Level 48 - [NO DATA]
* Level 49 - [NO DATA]
* Level 50 - [NO DATA]
* Level 51 - [NO DATA]
* Level 52 - [NO DATA]
* Level 53 - [NO DATA]
* Level 54 - [NO DATA]
* Level 55 - [NO DATA]
* Level 56 - [NO DATA]
* Level 57 - [NO DATA]
* Level 58 - [NO DATA]
* Level 59 - [NO DATA]
* Level 60 - [NO DATA]
* Level 61 - "The Snackrooms"
* Level 62 - [NO DATA]
* Level 63 - [NO DATA]
* Level 64 - [NO DATA]
* Level 65 - [NO DATA]
* Level 66 - [NO DATA]
* Level 67 - [NO DATA]
* Level 68 - [NO DATA]
* Level 69 - [NO DATA]
* Level 70 - [NO DATA]
* Level 71 - [NO DATA]
* Level 72 - [NO DATA]
* Level 73 - [NO DATA]
* Level 74 - [NO DATA]
* Level 75 - [NO DATA]
* Level 76 - [NO DATA]
* Level 77 - [NO DATA]
* Level 78 - [NO DATA]
* Level 79 - [NO DATA]
* Level 80 - [NO DATA]
* Level 81 - [NO DATA]
* Level 82 - [NO DATA]
* Level 83 - [NO DATA]
* Level 84 - [NO DATA]
* Level 85 - [NO DATA]
* Level 86 - [NO DATA]
* Level 87 - [NO DATA]
* Level 88 - [NO DATA]
* Level 89 - [NO DATA]
* Level 90 - [NO DATA]
* Level 91 - [NO DATA]
* Level 92 - [NO DATA]
* Level 93 - [NO DATA]
* Level 94 - "Cartoon Nostalgia"
* Level 95 - [NO DATA]
* Level 96 - [NO DATA]
* Level 97 - [NO DATA]
* Level 98 - [NO DATA]
* Level 99 - [NO DATA]
Level 2

**Survival Difficulty: Class 2**
**》Unsafe**
**》Stable**
**》Low Entity Count**
**Level 2** is the 3rd level of the Backrooms.

## Description

   **Level 2** consists mainly of dark, grey, concrete maintenance tunnels, stretching on for millions of miles. The walls are lined with pipes and occasionally ventilation ducts, which often contain a thick viscous black liquid. Doors can sometimes be found, but most are locked or lead to dead ends. These rooms typically house shelves with random assortments of objects, occasionally computers.
**Level 2**’s pipes leak out various forms of liquid, ranging from Almond Water, to human blood, to viscous, black liquid. The aforementioned black liquid is shown to be unsafe for consumption; upon doing so, wanderers will melt into a puddle of ink.

Ventilation ducts can also be found in **Level 2**. The covers of these vents can easily be taken off via punching them. The inside of these vents contain various spider webs, although no spiders can be found within the vents. Like expected, these vents are small, requiring wanderers to crawl through them.

## Communities

### The Camp

* A small camp within the level.
* Has 16 members.
* Friendly.

## Entrances & Exits

### Entrances

* **Level 2** can be accessed from Level 1 by entering a fire exit.
* Alternatively, one may enter **Level 2** from entering a hot door in Level 3.

### Exits

Entering a door labelled "POWERHOUSE" will lead one to Level 3.

« Level 1 | Level 2 | Level 3 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: 1000dumplings, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
Further (disambiguation)

Disambiguation page for Further (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Level 37

**Survival Difficulty: Class 0**
**》Safe**
**》Unsecure**
**》Devoid of Entities****Level 37** is the 38th level of the Backrooms.
## Description

**Level 37** appears to be a maze of white-tiled rooms filled with lukewarm pool water that seems to go on forever. The water in the pool is clean and lukewarm, similar to Level -33, and it is drinkable. This level appears to be dark, with the window serving as the only source of light. This level also has a day/night cycle, with the daytime lasting 16 hours and the nighttime lasting 8 hours. During the day, the windows in this level will appear to be white, but at night, Instead of appearing black, windows will appear to be sunrise.

Going through the windows will take you to The White Space, but it is not recommended because you will not be able to return to this level. The maze's walls consist of mostly simple geometry, but occasionally you could find cylinder shapes. The flooding on this level is far calmer than on Level 7.

Only a few rooms in this area are completely flooded, and some of them are deep since you couldn't see any floor down there. If you spend a long time exploring this level, you'll notice that the area becomes darker and darker... and the water level begins to rise. It will be difficult to travel at this level because of this.
**Level 37** is completely silent and can make you lose your mind; the only sound you can hear is the water. the reason why the level is silent because white-tiles in this level completely block any sound coming through them. Sometimes it may result in an echo. As a result, finding other wanderers will be more difficult. So traveling with a large group is recommended.

Although no entities have been discovered at this level, some wanderers have reported hearing sounds of entities coming from an unknown source and feeling like they were being watched from a dark area.

## Entrances & Exits

### Entrances

* Noclip in Level -33 can take you here.
* Alternatively, you can enter a neon white door in Level 7.

### Exits

**Level 37** can be exited by going up a cylinder stairway, leading to Level 38.

« Level 36 | Level 37 | Level 38 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Egglord

Original Page: Wikidot, Fandom

Images: Unknown.
HeinzGaming

### The Beginning

HeinzGaming is a follower of the Divine Unity and was born in a Family of the Aeloria. A Strong and powerful Culture Group.

Because of that, HeinzGaming was born in a wealthy and powerful Family. At the Age of 23, he decided to Travel to far lands to begin his own Kingdom, like his Father told him to do so.

Thats why he began to build his City City of Novaria which will also become the Capital of Novaria, his personal Kingdom.

### Personality

HeinzGaming's Personality is pretty charming. He doesn't attack other People, its the opposite. He tries to be Nice and Welcoming to Everyone to ensure their stay and to not make any useless Enemies.

Making him also a good Diplomat.
Level 10

**Survival Difficulty: Class 2**
**》Unsafe**
**》Stable**
**》Low Entity Count****Level 10** is the 11th level of the Backrooms.
## Description

**Level 10** is an expansive pasture of wheat and barley fields stretching endlessly in all directions, divided into plots by lines of trees and shrubbery.

The climate of the level never appears to shift from an overcast, leaden sky, with brief and infrequent spells of light rain and fog. The dreary atmosphere of **Level 10**, coupled with its unchanging state of daylight, makes it somewhat difficult to keep track of time, with only the occasional gust of wind among the crops to break up the uniformity.

The fields grow almond grain, a plant exclusive to The Backrooms. The most common utilization of almond grains is the creation of fresh almond water. Ancient civilizations have documented the process on small ceramic tablets which were later discovered by a Madrasdian exploration team.

The lines of shrubbery that separate the pastures of **Level 10** into plots are of varying species and do not appear to have any unusual properties, aside from the fact that they do not seem to outgrow one another; rather, they consistently remain at the same height. The trees in particular are of an average hardness and can be used as a source of wood, although it has proven more practical to obtain wood from the empty structures throughout the level. Further investigation of the plants may yield additional insights into their potential uses and characteristics, as well as insights into the general ecology of **Level 10**.

Occasionally, a wanderer might stumble upon a corpse with a thin layer of pollen lining their flesh. Don't be confused — many of these so-called corpses are actually wanderers in a comatose state; induced by the hallucinogenic pollen seasonally excreted by almond grain. If an affected wanderer is safely escorted out of the fields and treated they can be cured. However, they may retain lasting changes in mentality such as increased hostility, aversion to light, and a strange urge to 'maintain The Backrooms'.

A series of grandiose metallic silos alongside rustic farmhouses can be discovered within the fields. These silos contain a plethora of almond grains awaiting the pulverization process. However, it is advised to avoid these structures as a collection of hostile entities is positioned nearby. Not much is known about the farmhouses as no one has ventured that deep into the settlements. The contents of these farmhouses and their true utilization remain — much like most of The Backrooms — an enigma.

## Communities

**Level 10** has no dedicated outposts within it.

## Entrances & Exits

### Entrances

Walking into grass fields in Level 9 will take you here.

### Exits

Following the city in the distance will eventually take you to Level 11.

« Level 9 | Level 10 | Level 11 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Egglord, Suctoid, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
Panay Airlines

**Panay Airlines** is an Philippine low-cost airline based at Iloilo International Airport. It is a member of Value Alliance.

## Panay Airlines

### Operating bases

Iloilo International Airport, Bacolod-Silay International Airport, Ninoy Aquino International Airport, Mactan-Cebu International Airport, Francisco Bangoy International Airport
Rainbow Road

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Unstable**
**》Diverse Entity Count****Rainbow Road** is an enigmatic level of the Backrooms.
## Description

   **Rainbow Road** is a finite landscape, consisting of shrubs, mountains, hills, and a heavy fog. The most prominent feature of **Rainbow Road** is the glowing, rainbow road stretching the entire way through the level. This road is very easy to spot, as you can't be more than 100 meters away from it.
There is a strange property within **Rainbow Road**, making you completely isolated from anybody. The reason for this is unknown, however it is probably because of the road.

## Sections

There are 7 sections in **Rainbow Road**, corresponding to the colors of the rainbow.

### Red Section

The Red Section is harsh, having poisonous plants and boiling climate. The area also has frequent lava spouts within, which are very hazardous.

### Orange Section

The Orange Section is a desert, having sparse life-forms throughout. These include shrubs, cacti, and others.

### Yellow Section

The Yellow Section is a section made completely out of gold. However, you cannot interact with it.

### Green Section

The Green Section is flourished with plants, having berries and fruits which are safe to consume. This section is recommended for outposts.

### Blue Section

The Blue Section is a small bridge holding the road surrounded by ocean. It is slightly hazardous, but if you stay away from the water, sou will be safe.

### Purple Section

The Purple Section is located in an aesthetic space-like area, taking place in a nebula. Surprisingly, there is oxygen here, and you can see real-life stars here.

### Pink Section

The Pink Section is by far the safest, being a paradise for many. It also serves as the exit point to The End.

## Communities

None can be established due to the isolation.

## Entrances & Exits

### Entrances

* Going through a red door in Paradise will take you here.
* Going through a orange door in Level 10 will take you here.
* Going through a yellow door in Level 94 will take you here.
* Going through a green door in The Gamble will take you here.
* Going through a blue door in Level 7 will take you here.
* Going through a purple door in Level 61 will take you here.
* Going through a pink door in Level 16 will take you here.

### Exits

Reaching the border will take you to The End.

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Images: Unknown.
Elda

**Elda** (エルダ, *Eruda*) is one of the main characters in Otaku Elf series.

## Profile

Elda is Takamimihime no Mikoto, the deity enshrined at Takamimi Shrine, is an immortal elf, 621 years old, who was summoned from another world 400 years ago. She is a reclusive otaku who spends her days idly and annoys Koito. She is loved and spoiled by the people of Tsukishima.
Level 1

**Survival Difficulty: Class 1**
**》Safe**
**》Stable**
**》Minimal Entity Count****Level 1** is the 2nd level of the Backrooms.
## Description

   Exact descriptions of **Level 1** vary somewhat, though most major details remain the same. The floor of this level has been described as being many things, like grass, sand, pavement, etc. But the grimy concrete walls and low-hanging fog are almost always the same. In some places, the walls have been poorly painted with scenery to match the floor, but no one knows why.
However, the most common "theme" in **Level 1** is similar to the mono-yellow design of Level 0. The key differences are concrete walls instead of wallpaper, tile floors instead of carpet, and dimmer fluorescent lights. Beings typically lurk at or above **Level 1**. Known beings on **Level 1** include Smilers and Hounds.

Occasionally, while wandering around in **Level 1**, it is possible to encounter generators. These generators are what gives **Level 1** a mass amount of electricity. In addition, these generators are directly powered by Level 3. Attempts at breaking these generators have only resulted in them repairing themselves through anomalous means. It is currently unknown why most of **Level 1**’s lights are off, despite the existence of generators.

## Communities

### Infinite Explorers: Base Alpha

* The main base of the Explorers.
* Has 147 members.
* Friendly and open to trade.

## Entrances and Exits

### Entrances

Entering a metal door in Level 0 will take you here.

### Exits

* Going through a fire exit door will take you to Level 2.
* After a while, one may spot a hallway. Going through it will take you to The Hub.

« Level 0 | Level 1 | Level 2 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: etoisle, DrainedWell, Stretchsterz.

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
Lucifer

## Backstory

Lucy (my character) is a 21 year old guy, that doesn't remember much about himself. He lived his entire life not knowing either of his parents. The only thing he has from them is a crown, and if anything ever happens to it he freaks out. He has very big anger issues when it comes to his parents or his crown and he cherishes it with his life. His skin is red, and very quite hot so he really doesn't need that much clothing, and he only wears his suit for any occasion.
Novaria

### The History

The Empire of Novaria was born out of the ashes of a once-great nation that had fallen into disarray and chaos. The people were divided, the land was ravaged by war, and the future looked bleak. But out of this darkness came a man named HeinzGaming, who had a vision for a new nation, one that would unite the people and bring prosperity to the land.

HeinzGaming was a natural leader, with a keen mind and a fierce determination. He rallied the people around him, and together they began to build a new nation from the ruins of the old. They worked tirelessly to clear the land, build new cities and fortresses, and establish a system of governance that was fair and just.

As the nation of Novaria grew, it began to attract new settlers and adventurers from all corners of the land. They were drawn to the promise of a new beginning, to the opportunity to be a part of something greater than themselves. And under HeinzGaming's leadership, they found exactly that.

Novaria quickly became one of the most powerful nations in all of TerraCraftia, with three great lands that were the envy of all who saw them. Its cities were grand and beautiful, its armies were formidable, and its people were united in their determination to succeed.

HeinzGaming's leadership was key to Novaria's success. He was a shrewd strategist and a master diplomat, able to navigate the complex political landscape of TerraCraftia with ease. He formed alliances with other nations when it suited Novaria's interests, and he was not afraid to go to war when necessary.

But ultimately, it was the people of Novaria who made it great. They were a hardworking and dedicated people, devoted to their leader and to the prosperity of their nation. They built great works of art and architecture, mined the riches of the land, and fought fiercely to defend their homes and families.

Today, Novaria stands as a shining example of what can be achieved through unity, determination, and hard work. Its people are proud and strong, and they look forward to a bright future filled with even greater success and prosperity.
Divine Unity

The religion of the Holy Trinity is one of the most widespread and influential faiths in TerraCraftia. It was founded long ago, in the early days of the land, by a group of spiritual leaders who sought to bring hope and guidance to the people.

According to the Holy Trinity's teachings, there is one true God, who is made up of three distinct persons - the Father, the Son, and the Holy Spirit. Each person is fully God, and yet they are all one God. This concept, known as the Trinity, lies at the heart of the religion's beliefs.

The story of the Holy Trinity begins with the creation of the world. According to legend, the one true God spoke the universe into existence, creating everything out of nothing. He then created the first humans, Adam and Eve, and placed them in a beautiful garden called Eden.

But Adam and Eve were not content with their paradise, and they disobeyed God's command not to eat from the Tree of Knowledge. This act of rebellion brought sin into the world, and humans became separated from God.

But God did not abandon his creation. Instead, he sent his Son, Jesus Christ, to live among the people and show them the way back to him. Jesus was born of a virgin, and he spent his life teaching and performing miracles, showing the people the love and grace of God.

But not everyone was happy with Jesus' message. He was ultimately arrested, tried, and crucified, dying on the cross to atone for the sins of humanity. But on the third day, he rose from the dead, proving that he was truly the Son of God.

Through Jesus' sacrifice, humanity was given a path back to God. The Holy Spirit, another person of the Trinity, was sent to guide and comfort the people as they sought to live according to God's will.
Level 9

**Survival Difficulty: Class 4**
**》Unsafe**
**》Unstable**
**》Medium Entity Count****Level 9** is the 10th level of the Backrooms.
## Description

**Level 9** is a suburban neighborhood that is immensely large. It is solely comprised of residential structures that vary in size, typically one and two-story houses. There is no weather, nor is there a day-night cycle. **Level 9** is completely dark at midnight, with the only light source being rows of street lamps. Deathmoths will linger around the glowing amber light these street lamps emanate.

The houses of **Level 9** appear to be furnished and fairly new, although there is no power source for the lighting systems to function. Some houses have a chance of being empty. Many useful objects, such as Pockets, can be found inside these houses and areas similar to them. The furniture of these houses is what a person would expect from a normal house, such as sofas, televisions, beds, refrigerators, etc. Items that require a power source are not functional. Some of these houses have fully furnished yards at the back of the house. Another anomalous property of this Level is that you can find two houses weirdly clipped inside of each other when travelling too far, which is physically impossible.

Found less frequently than the houses in **Level 9** are the electrical stations, only being present in the deeper recesses of the level, accessible after prolonged exploration; the majority of their workings are timeworn — rust wholly covering their decrepit surfaces — starkly contrasting with the buildings around them. As their worn appearance implies, such machines often malfunction or fail to operate entirely, a sufficient amount of energy to give power to the structures within the level, or to the power lines that border its empty streets.

The lampposts serve as the main and most efficient source of light outdoors, guiding through the dark streets of **Level 9**. Apart from the broken ones, they assist the wanderers to evade common dangerous properties, such as segments of broken pavements and entities which lurk around the corners of the houses.

## Communities

There are a few Groups that live and roam **Level 9**, as Groups can be set up in **Level 9** although this is a very dangerous task, and none have been recorded for this Entry at the moment.

## Entrances & Exits

### Entrances

Entering a steel door in Level 8 will take you here.

### Exits

* Walkways that lead to grass fields will lead to Level 10.

« Level 8 | Level 9 | Level 10 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Stretchsterz, Generic3

Original Page: Wikidot, Fandom, Liminal Archives

Images: Unknown.
TerraCraftia Wiki

## **Server IP: TerraCraftia.eu (Version 1.19+)**

Dynmap: http://45.81.232.216:8123

Discord: https://discord.com/invite/Mjr6SNru98

YouTube: YouTube Channel

Vote: servers-minecraft.net or/and planetminecraft.com or/and minecraft.server-lists.com

Welcome to our Lands server, where adventure and lore await! Our server utilizes the powerful Angeschossen Lands plugin, which combines elements of both Towny and Factions gameplay to create a unique and immersive experience.

Here, you can embark on a journey to explore the vast lands of our world, each with their own distinct lore and stories waiting to be discovered. Join a town or faction to make allies and enemies, or strike out on your own to forge your own path.

Our server places a strong emphasis on storytelling and roleplay, so immerse yourself in our world and let your creativity and imagination run wild. Build your own unique structures and towns, engage in epic battles with other factions, and uncover the secrets hidden within the land.

Join our community of adventurers today and become a part of our ever-evolving story. The lands await

## Important articles

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Wiki Guidelines

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General Rules

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Player Commands

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FAQ

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Custom Recipes

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Nations

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Lands

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Religions

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Cultures

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Players[1]

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Character tracing

Tracing means copy a design/drawing by drawing over it's lines. People make OCs/FCs by tracing parts because they're bad at digital art/don't know how to make characters from scratch. People even steal and trace designs/drawings without permission. I trace parts to make characters, not because I'm too lazy.

The examples can be found in my 2 posts.
Enigmatic Level List

This is a List of "Enigmatic Levels", Enigmatic Levels are Areas in the Backrooms which don't really have an ordinal placement, and are very mysterious. Some Levels here are safe as we know so far, but some can be dangerous too. These Levels are areas that have stranger properties then most Levels, which gives them unique names and/or Numbers. A lot of these Levels were actually recently found. It is theorized there are still many more Enigmatic Levels to be found out there.

Click to see the list of Normal Levels.

Click to see the list of Sublevels.

Click to see the list of Negative Levels.

## List of Enigmatic Levels

* Enigmatic Level - "ASSET-11"
* Enigmatic Level - "Rainbow Road"
* Enigmatic Level - "The Beginning"
* Enigmatic Level - "The Electroscape"
* Enigmatic Level - "The End"
* Enigmatic Level - "The Gamble"
* Enigmatic Level - "The Hub"
* Enigmatic Level - "The Red Space"
* Enigmatic Level - "The White Space"
* Enigmatic Level - "The Party That Never Was"
Aeloria

### History

In the culture of the Aeloria people in TerraCraftia, the people mostly practice the religion of Divine Unity, which emphasizes the oneness of God and the unity of the community. The Holy Trinity, which represents the three aspects of God, is a central belief in their faith, and is seen as a symbol of the unity of all things in the world.

The Aelorian people are a proud and strong-willed culture, known for their bravery and resilience in the face of adversity. They are deeply connected to their land, which they see as a gift from the divine, and they work tirelessly to protect and preserve it.

Their society is built around the concept of family and community, and they place a high value on loyalty and honor. They are a people of great tradition, with a rich cultural heritage that spans back centuries.

As a deeply spiritual people, they see the world around them as alive with spirits and mystical energies, and they strive to live in harmony with these forces. They believe that by honoring the divine and the natural world, they can achieve balance and prosperity in their lives.

Their religion of Divine Unity is seen as a way of life, guiding their actions and beliefs in all aspects of their daily lives. Whether it be in their work, their relationships, or their connection to the natural world, the Germanic people seek to embody the principles of unity and harmony that are at the heart of their faith.
Custom Recipes

* *Next, create a Shield Button with Nether Warts on the edges, One in the center and the rest filled with gold ingots, it's the key to your pledges.*
* *Then, craft the Shield Base with 4 Normal-Shields around a Netherite Ingot, But beware, one mistake and your plans may be for naught.*
* *Now, the puzzle gets complex, so listen close and heed, Place the Shield Buttons at the edges with precision, it's the first seed.*
* *The Full Blocks must form an arrow pointing up, And the Shield Base in the middle, it's not enough to simply disrupt.*
* *But here's the catch, you must do it right, The Shield Button placement must align with the arrow, a tricky sight.*
* *And the Full Blocks must be placed in a specific way, An upward-facing arrow with two blocks on top, it's time to slay.*
* *Beneath the Shield Base, a Fermented Spider Eye must be placed, If done correctly, the first ingredient for the Master Shield is now graced.*
* *So don't falter or despair, for the Master Shield is worth the strife, And with this puzzle solved, you're one step closer to eternal life.*
Koito Koganei

**Koito Koganei** (小金井小糸, *Koganei Koito*) is one of the main characters in Otaku Elf series.

## Profile

Koito is the 15th priestess of Takamimi Shrine. She has been Elda's priestess for three months. She takes care of Elda, who is immersed in her nerdy hobbies, but takes her Shinto rituals very seriously. She is a 16-year-old girl who admires a woman she met in the past and wishes to grow up as soon as possible.
The Infinity Database Wiki

**Welcome to the The Infinity Database Wiki!**
Outside of our world lies a new one. A mix of life and death, interconnecting areas, with no true way out. Good luck if you're traversing these parts, because you'll need it.

We're a collaborative community website about The Infinity Database that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Koma Sakuraba

**Koma Sakuraba** (桜庭高麗, *Sakuraba Koma*) is one of the supporting characters in Otaku Elf series.

## Profile

Koma is a childhood friend and high school classmate of Koito. She is Koito's reliable best friend with whom she can talk about anything, and is called "Koma-chan". She is a "natural talent" who unknowingly raises the other person's favorability level with her straightforward words.
Imagemark

Imagemarks (aka Imagymarks or Symbols) are unique picture-like symbols that are located on the body of an imagy. The term is a play on beauty mark, and it is also the reminiscent of quarter mark. It cannot be placed on backgrounds, foregrounds, imageprops, imageobjects or imagetext. Imagemarks are often related to the personality, proclivity, or talent of their owners. Pony's imagemarks are called Cutie Marks and is mostly placed on a horse/zebra's flanks or haunches.
Chisaki

**Chisaki** is character in Cars 2 and Tokyo Mater

In *Tokyo Mater*, Chisaki is seen surrounding Yokoza with Harumi, talking to him, as they seem to be attracted to him.

In *Cars 2*, Chisaki appears on a bridge at the Tokyo race party. She is laughing with Kabuto and Yokoza, along with Harumi, Suki and Ichigo.
FAQ

## **Frequently Asked Questions**

### What can you do here?

In TerraCraftia, you can create your own Town, team up with other players to form Nations, engage in exciting activities like War, Diplomacy, and Trade, and pursue various roles like peasant, miner, or soldier. Additionally, TerraCraftia supports Auto-Farming and has a Dynmap feature that allows you to easily navigate the world and explore all the amazing creations our players have built.

### Why Should i form a Land?

In TerraCraftia , a Land is a protection Zone, where only you and your trusted Players can build, break, and do other stuff on. A Land is also needed to form a Nation later on.

### Whats the purpose of a Nation?

The purpose of a Nation in TerraCraftia is to provide a sense of community and cooperation among players. Nations allow players to pool their resources and talents, work towards common goals, and engage in activities like diplomacy and warfare with other Nations. Nations also give Effects later on, such as Speed, Regeneration, etc. Players can also benefit from the shared protection and resources of their Nation, which can help them to thrive and prosper in the world of TerraCraftia.

### How do i earn Money?

On TerraCraftia, you can earn money by just Farming, Hunting and Mining. But the most effective way is it to build up a "production" pipeline to sell stuff to other people or the spawn. Another way to earn Money is it to form a Land, invite other people and gain from them Tax Money.
Zralee

### Quirk/Flaw

I am in a romantic relationship with Huuk (Previous)I'M THINKING I'M UGLY BECAUSE I'M LITERALLY LIMBLESS AND PROPELLERLESS \*cries\* (Current)

### Affiliation

The Relics (in Monsterverse)Multiverse Friends (in Multiverse Friends)

### Worst Fear

Pyrophobia, Cacophobia, and Apotemnophobia. (Previous)Pyrophobia, Cacophobia, and Apotemnophobia. BUT I ALREADY LOST MY LIMBS \*cries\* (Current)

## Imagemark Description

### Hobby/Talent/Proclivity/Personality

A water wubbox. (Previous)A water wubbox. I'VE LOST ONE NOW \*cries\* (Current)

## Other

### Friends

Huuk (romantic friend)NootonBubblesMarinaMizuki

## Traits, Characteristics & Appearance

### Fandom

My Singing MonstersMonsterverseVaka Universe

### Eye Color

Green

Zralee is a water island Epic Wubbox whose limbs and propeller are amputated by Boombox. She is an imagy of the My Singing Monsters fandom.
Villagers

**Villagers** are the individuals in *Land of the Vikings*. They can also be referred to as inhabitants of the Viking village who play a crucial role in its development and success. They are the workers, craftsmen, and contributors to various aspects of village life.

## Roles and Jobs

Villagers have different roles and can perform various jobs based on their skills and abilities. Each villager comes with 20+ traits that affect how well they perform in different tasks. These traits can include attributes like luck, strength, speed, and smarts.

## Housing and Happiness

It is important to provide nice houses for your villagers to ensure their comfort and happiness. Happy villagers are more likely to be productive and contribute positively to the growth of the village.

## Resource Gathering

Villagers are responsible for gathering resources, such as wood, stone, and food, by performing tasks like chopping trees, mining, farming, and hunting. They play a vital role in maintaining a steady supply of resources for the village's development.

## Work Assignments

As the player, you have the ability to assign villagers to different jobs and tasks based on their skills and the needs of the village. Jobs can include farming, construction, crafting, fishing, trading, and more.

## Interactions and Relationships

Villagers interact with each other and form relationships within the community. Managing their relationships and keeping them content is important for maintaining a harmonious and productive village.

## Population Growth

Villagers can reproduce and have families, leading to an increase in the population of your village over time. Managing the population growth and ensuring there are enough resources and housing for everyone is a key aspect of village management.
Koyuzu Koganei

**Koyuzu Koganei** (小金井小柚子, *Koganei Koyuzu*) is one of the supporting characters in Otaku Elf series.

## Profile

Koyuzu is Koito's younger sister, an elementary school student. She is a professional-level cook who handles all of Elda's meals and is well respected at the Toyosu Market. She is so honest and earnest that the local tourism association asked her for advice on developing a new menu.
Auto Ship Repair

**Auto Ship Repair** is a feature in *Land of the Vikings* that allows you to automate the process of fixing damaged ships in the Shipyard.

## Function

When Auto Ship Repair is enabled, any ships that have been damaged during battles or other events will be automatically repaired in the Shipyard without requiring your manual intervention. This feature saves you time and ensures that your ships are always in optimal condition for various tasks and expeditions.

## Shipyard

The Shipyard is a building where ships are constructed, upgraded, and repaired. By enabling Auto Ship Repair, you ensure that damaged ships are swiftly repaired in the Shipyard, keeping your naval fleet fully operational.

## Resource Management

Auto Ship Repair uses the necessary resources, such as wood, stone, or other materials, to repair damaged ships. It's essential to maintain a sufficient stockpile of these resources to support the automated repair process effectively.
Otaku Elf Wiki

**Welcome to Otaku Elf Wiki**

Anime • Characters • Recent Changes • New Pages • Help Wiki

Welcome to the **Otaku Elf Wiki**, a Wiki dedicated to everything about the anime and manga series Otaku Elf that anyone can edit. Please help us by creating or editing any of our articles!

We currently have **182** edits to **6 articles** and **13 images** on this wiki.

**Introduction**

Koito Koganei works as the teenage shrine maiden at the Takamimi Shrine, catering to the whims of its resident: a centuries-old elf who loves video games as much as she hates going outside! Line up your offerings for the otaku elf—some energy drinks, chips and video games will do nicely—and watch her new friends scramble to keep up!

**Help Out**

To create a new article, simply enter the article title in the box below:

Trouble getting started?

* If you are new to wikis, check **Help:Getting Started**
* Don't be afraid to just jump in and start it! Others can edit and improve whatever you make.
* Check out the **community portal** to see what the community is working on, to give feedback or just to say hi.
* Help the wiki by editing **article stubs** and creating **wanted pages**.

**Featured Video**

**Twitter**
Twitter
Land of the Vikings Wiki

**Welcome to the Land of the Vikings Wiki!**
This is a wiki for the video game *Land of the Vikings*.

We're a collaborative community website about Land of the Vikings that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shipyard

The **Shipyard** is a crucial structure in *Land of the Vikings* that allows you to construct, upgrade, and repair ships.

## Ship Construction

The Shipyard is where you build new ships to expand your naval fleet. Ships are essential for various tasks, such as exploration, trading, and military engagements.

Constructing ships requires specific resources, including wood, stone, and potentially other materials depending on the ship type.

The Shipyard offers a variety of ship types with different attributes, such as trading ships for commerce, warships for battles, and exploration ships for discovering new territories. Each ship type has its own strengths and weaknesses, so it's important to consider your goals and strategic needs when constructing ships.

## Ship Upgrades

The Shipyard also facilitates ship upgrades, allowing you to enhance the capabilities of your existing vessels.

Upgrading ships can improve their speed, cargo capacity, combat effectiveness, and other attributes, depending on the available upgrade options. This enables you to optimize your fleet's performance based on your objectives.

## Ship Repair

Ships can sustain damage during battles or encounters with natural events. The Shipyard provides a facility for repairing these damaged ships.

You have the option to manually initiate ship repairs by selecting the damaged ship and allocating resources for the repair process. This allows you to prioritize repairs based on urgency and available resources.

As mentioned earlier, you can also enable the Auto Ship Repair feature, which automates the ship repair process. When enabled, damaged ships will be automatically repaired in the Shipyard without requiring your direct involvement. This feature saves time and ensures that your ships are promptly restored to working condition.

## Resource Management

Building and upgrading ships, as well as repairing them, require specific resources. It's crucial to manage your resource stockpile effectively to ensure a smooth and uninterrupted ship-related activities.

Resources such as wood, stone, and potentially other materials, depending on the ship type, are essential for ship construction, upgrades, and repairs. Maintaining a steady supply of these resources is important for the functionality of the Shipyard and the overall operation of your naval fleet.
Franchise/Fandom Guide

This is a list of franchise/fandom ideas for your imagysona. All franchises/fandoms are sorted by the adding time (This doesn't mean the release/creation date of the franchise/fandom)! If a franchise/fandom isn't already on this list, feel free to add franchises/fandoms whatever you like! Also, feel free to add your own! All games, tv shows, etc can go here.

## Games

### Nintendo

* Animal Crossing
* Splatoon

## Danger fandoms!!!

Inappropriate/18+/NSFW franchises/fandoms will go here, but not only it will go here. **THIS** is for mentioned inappropriate/18+/NSFW franchises/fandoms.

### Games

* Amorous
* Breeding Season
* Gem Domination

### TV shows

* Hazbin Hotel
* Helluva Boss