Version 4.24

### Bug Fixes and Reworks:

* Removed legacy market structures from the mod. **Please use the newer trade carts.**
* Many small bugs and spelling errors have been fixed.
* Fixed issue with some structures unlocking after a server restart if ForceAllStructuresLocking INI is used. If this setting is used these structures will now place unlocked as they were originally intended to but can be locked if you choose. Storage structures will not be affected by this and will still place locked.

##### Updated Lighting:

* All lighting has been moved to the decor table.
* The lighting in the mod has undergone a complete rework from the ground up.
* Instead of how there were the 3 settings there is now a new UI that will allow you to change the color of the light to any color you want with the option to match the flame color to the light color if you wish. You can also adjust the brightness and the light radius with a handy slider to get it just how you like it. They can now be from dimmer to much brighter than before.
* There is now a light remote that allows you to change the light settings from a distance and copy setting from one to another. The remote looks like a slingshot to keep it as RP friendly as possible.
* I have added several new lights as well.

##### Updated Taxidermy Stand:

* All the Stone armors have been removed from the mod.
* I have reworked the way it stonifies player dermis's and equipment. You no longer need the stone armor as it will stonifie most any armor or weapon, and yes this includes modded armor, weapons and skins as well. Some, due to the limitations of hair or fur, may not look good though.

### New Items:

* **Chains:**
Use these chains to extend the position of your ceiling light. But have many other decorative uses as well.
They are crafted in the decor table.
These Chains come in 3 lengths.
- Snaps to other chains. (Can disable by pressing "G" or left alt.)
- They can be painted.
- Act as foundations so they will not break if ceiling is removed.
- Other lights or things that can be placed on the bottom of a ceiling should be able to be placed on the bottom of these as well.
* **Mailbox:**
Send or Receive Mail from anywhere on the map. Just select your destination select your item and send.
- Only the owner of the box can remove items.
- The Mailbox must be named and you must set the owner to be able to send or receive mail.
- The owner can be set to an individual or to a tribe. This is set via the radial wheel.
- Has a visual indicator to show if you have mail without having to opening the inventory.
This Mailbox by default cannot send resources or structures. This was done to help eliminate abuse.
You can set up either a blacklist where it will send anything but those items or you can setup a whitelist where it will only send those items.
Engram at level 5.
*I will say that I release this slightly under protest as I am not happy with the model I have for it and don't feel it fits the medieval theme of the mod but is what I could get within my means.*
* **NPC Mannequin:**
These combine the pose-ability and customization of the S+ mannequin and the compatibility with armors and weapons of the dermis display into one structure.
But that's not all just for good measure it also has the new stonify option from my taxidermy stand as well.
They also have some customized animations.
Still not finished it is even more customizable than the s+ mannequin as you can set the hair, facial hair, eyes and even the skin color to any color you want. The hair and facial hair styles are chosen by arrow buttons or if you know the style number you can just type it in, this will make it easier to choose the hair you want.
And if that was not enough I have made it fully compatible with the MarniiMods: Hairstyles mod so you can choose any of the styles available in her mod as well. I would like to thank @Marnii for helping me make it possible.
The engram is set at level 25.
* **NPC Trader:**
This is admin structure that combines the Trade cart with the new NPC Mannequin so has the abilities of both.
Admin spawn only.
* **NPC Vendor:**
This is admin structure that combines the Vendor cart with the new NPC Mannequin so has the abilities of both.
Admin spawn only.

### New INI options:

```
**EnableLightingAutoMode=false**
*If set to true this will allow enabling lighting to turn on at dusk and off at dawn on each lighting structure individually via the radial menu. Bear in mind that enabling this setting can cause lag due to the fact that all the enabled lights are all constantly checking the time.*

```

```
**TableSlotCount=6**

```

```
**DisableMailboxItemSending=false**
 *- If set to true this will disable the ability for the mailbox to send items.*
**MailboxSlotCount=25**
**MailboxWhitelist=**
 *- A comma "," separated list of file path strings. If you use this list the mailbox will only allow items on this list to be sent to another Mailbox.
 - Example: if you put **/Game/Mods/RPEDDitons/Storage/Barrel/PrimalItemStructure\_Storage\_Barrel.PrimalItemStructure\_Storage\_Barrel\_C,/Game/Mods/RPEDDitions/Consumables/TreeFruit/PrimalItemConsumable\_Lime.PrimalItemConsumable\_Lime\_C** then you would only be able to send Storage Barrels and Limes and nothing else.*
 - *You cannot use this list in conjunction with the mailbox Blacklist if you have items in both list it will ignore both and use the default of blocking Resources and Structures from being sent.*
**MailboxBlacklist=**
 *- A comma "," separated list of file path strings. If you use this list the mailbox will allow all items except the ones on this list to be sent to another Mailbox.
 - Example if you put **/Game/Mods/RPEDDitons/Storage/Barrel/PrimalItemStructure\_Storage\_Barrel.PrimalItemStructure\_Storage\_Barrel\_C,/Game/Mods/RPEDDitions/Consumables/TreeFruit/PrimalItemConsumable\_Lime.PrimalItemConsumable\_Lime\_C** then you would only be able to send any item except Storage Barrels and Limes.*
 - *You cannot use this list in conjunction with the mailbox Whitelist if you have items in both list it will ignore both and use the default of blocking Resources and Structures from being sent.*

```

```
**MannequinSlotCount=25
NPCTraderSlotCount=20
NPCTraderAltCoinOverride=**
 *- This will be the folder path to the item you wish for the Trade Cart to produce if you want to use an item other than this mods Alternate Coin Type if set. This is the item that the Trade Cart will give for items.
 - Path example: **/Game/Mods/RPEDDitons/Consumables/TreeFruit/PrimalItemConsumable\_Apple.PrimalItemConsumable\_Apple\_C** this would set the cart to give apples instead of coins.*
**NPCVendorSlotCount=100**
**NPCVendorTameJarUseRandomizedSpawn=true**
 *- If set to false Tame Jars in the cart when purchased and dino is spawned it will be a clone of the dino captured in the jar. If True Tame jars valued in the cart when purchased and the dino is spawned it will be of the level and type of the dino contained in the jar but will have randomized stats, gender and colors.*
**NPCVendorTameJarUseRandomLevelUpChance=false**
 *- When true if randomized spawn is used in the above setting it will have a 5 percent chance to spawn in at an additional 1 to 5 levels above the contained dino.*

```

```
**LedgerSlotCount=75
LedgerCraftSpeed=5.0
ToGoldItemsPerCraft=1**
 *- The amount of Gold coins given or taken when crafting coins depending on wheather you are changing to or from Gold coins.*
**GoldToSilverItemsPerCraft=5**
 *- The amount of Silver coins given or taken when crafting coins depending on wheather you are changing to or from Silver coins.*
**GoldToCopperItemsPerCraft=10**
 *- The amount of Copper coins given or taken when crafting coins depending on wheather you are changing to or from Copper coins.*
*(These last two are not actually new but I forgot to post them when I added them.)*

```

```
**TameHealingBrewCarnivorOnly=false**
 *- If set to true the tame healing brew will only heal carnivores.*
**AllowBedPlacableUnderwater=false**
 *- If true beds will be able to placed underwater but must be on a floor structure.*

```