Goblinland

**Goblinland** is a medium-sized country within the larger country of **Yallein** on the continent of **Brallia**. It was founded in the 4630's during the **Wyvernsmouth Plague** as the **Faery** races rose up.

## **Political Features:**

While there are no towns or cities in **Goblinland**, there are distinguished territories.

### **Mahl Territory**

The Mahl clan owns the Southern half of **Goblinland**. Their clan is the largest.

#### **Mahl'map**

The main base of operations for the Mahl clan.

### **Alla Territory**

The Alla clan owns the Northeast quarter of **Goblinland**. Theirs is the second largest clan.

#### **Alla'map**

The main base of operations for the Alla clan.

### **Ke'map Territory**

The Ke'Map clan owns the Northwest quarter of **Goblinland**. Their territory is the smallest of the three lesser clans.

#### **Ke'map'map**

The main base of operations for the Ke'map clan. Has a confusing name.

### **Tra'fem Territory**

A lone road leads through **Fro'mei'map** to a magnificent bridge crossing a river and a half-built palace beyond it. This area was under construction before the **Faeries** claimed the forest, and this area --the bridge, the palace, and the road-- is all territory of the Tra'fem clan, the greatest of the four **Faery** clans.

### **Dall:**

**Dal**l was a logging village. Many of its buildings were built up in the tree canopies, with some others underground. It was a place of very diverse architecture. The **Mennerz Mansion** was originally, among many other purposes, going to serve as a midway point between **Dall** & **Wyetshire** and the rest of **Yallein** to constitute the construction of a road to the village to increase trade and bring riches to its people. Unfortunately, the village fell apart when the Faeries claimed Goblinland, and its residents were forced to move to **Wyetshire**.

#### **Cathedral Bridge**

The magnificent bridge within **Goblinland** is called **Cathedral Bridge**. It was being built as a part of the noble **La'Vack Mennerz**'s palace mansion.

## **Geological Features:**

### **Fro'mei'map**

The country of **Goblinland** was built over a series of interconnected forests which the **Faeries** collectively called **Fro'mei'map**. Its name means "forest home" in **Kol'enil**.

### **Faery Streams**

The **Faery Streams** are a group of several streams which run through **Goblinland** and converge before entering into **Yallein**. They provide water to **Collinstown**.

## **Government:**

**Goblinland** does not have any sort of actual government, however there all loosely followed laws to the land.

1. If a defall enters **Goblinland**, they shall be killed.
2. If a defall brings gifts to **Goblinland**, don't kill them.
3. Citizens of **Goblinland** may only leave **Goblinland** in emergencies.
4. Citizens of **Goblinland** don't care about defall emergencies unless they endanger **Goblinland**.

## **Culture:**

The **Faeries** of **Goblinland** follow a slightly altered version of typical **Faery** culture, which is more organized so as to appear more civilized. In the end, however, it all boils down to tribalistic warfare and animalistic survival.

## **History:**

### Founding of Goblinland:

Most species of **Faery** were immune to **Wyvernsmouth**, thus giving them an advantage during the **Wyvernsmouth Plague**. In the 4630's they rose up, forming a semi-working society with the most intelligent types of **Faeries**, the **Kobolds**, as their leaders. They claimed the forests West of Archeville as their home, calling it **Fro'mei'map**. Most people were against the **Faery** uprising, especially since there had been active construction of a settlement within the forest at the time, however **Yallein** did not have the strength to combat the **Faeries** due to the current plague, and so, the **Faeries** were allowed to have **Fro'mei'map**under the condition that they never made an attempt to expand their claims. They eventually decided that the name of the country was to be **Goblinland**.