recursal/Fanatic-Fandom huggingface dataset:
The Battle Of Egouwhyke

## The battle

The battle of Egouwhyke was fought on December 26th 2469, between the XPG Galactic Empire, whose fleet was lead by admiral Howler and the Fiiral Crusaders, led by Yrpak Qatka. The two fleets met at the Egouwhyke system where the battle was engaged. The Imperial fleet, knowing it was outmatched, fought tooth and nail against the Crusaders, who responded with equal ferocity.The battle quickly turned into a bloodbath as casaulties mounted and lazers flew in every direction in a dazzling show of light. Ultimately, the Crusaders prevailed due to their superior numbers and technology, though the Imperial fleet did not go down without a fight, and inflicted heavy casualties on the Crusader fleet.

## Aftermath

After the battle, the Empire bitterly surrendered and was incorporated into the Crusader's own territory, though all was not lost for humanity, as 4 ships built by ARMCO for the Empire were able to flee the Galaxy. One ship, along with it's escort, ended it's centuries long journey when it arrived to a new Galaxy. The ship landed on the eastern edge of this Galaxy, on a planet they named "Hoth" and all humans onboard founded the Rebel Alliance, a government based on civil liberties, democracy, and rule of law. Another ship landed in this Galaxy, on a planet they named "Terra" and founded a new empire, based off of the government of the previous, with autocracy, Xenophobia, and extreme militarism being key aspects of this new empire.

## Legacy

The battle of Egouwhyke would go down in history as a battle that forever changed the Galaxy, the battle would be remembered by both humans and Crusaders for generations to come. For the Crusaders, it was a victory which left them to operate virtually unopposed in the Galaxy. Pro-Empire humans remember it as a crushing defeat that ended their golden age and threw them off the pedestal of galactic domination, Anti-Empire humans see it as a mistake that can be learned much of, since the Empire's aggresivity towards foreign nations and aliens within it's territory proved to be it's undoing.
New Galactic Empire

The Empire's logo

The new XPG Galactic Empire ( Also known as The Galactic Empire, The Empire and the Imperial Remnant) is a Empire formed from the survivors of the original XPG Galactic Empire that travelled to same galaxy as the Rebel Alliance to escape the Crusaders. Unlike the Alliance, the Empire kept the same ideologies as their predecessors, and consider them to be traitors.

## History

At some point before October 10th, 2236, the Empire declared war on the Sovereign Tuxxen Suns. Around this time, the Empire secured a Non-agression pact with Commanality of Losstran Peav, to bide time to build up their fleets. Later, during a trade deal between the Commonalty and the Alliance, the Rebel Alliance received Sensor Data identifying Three unknown Empires to the North. The Alliance proceeded to make contact with the Empire, and were shocked to discover their identity. The Empire expressed their dislike of the Rebels, seeing them as traitors for abandoning the Imperial philosophy, and warned the Alliance to stay out of their affairs, threatening them with military action.

After losing their main fleet in a surprise attack by the Suns, the Empire were forced to cede 3 planets, Geullia, Wilcam and Arich towards the Suns, in exchanged for 10 years of peace. Over 160,000 humans were enslaved by the Suns between the 3 planets they took control of. However, through Guerilla tactics by Resistance movements, Wilcam and Arich managed to overthrow their Tuxxan opressors, however Geullia remained under Sun control. To counter the territory stolen by the Suns, the Empire began expanding to the East.
Alastriona Truhart

(Placeholder)

## Personality

Alice tends to keep to herself, and is sometimes a bit stand-offish; she is also very easily startled.

## Magical Focus

Latent, as well as Rune Magic; Otherwise she seams to have a small grasp on sensory magic, and in a feared state can discharge a wave of lightning in a small radius around her.

## Backstory

All Alice remembers was that she was a major experiment for Helena, the CEO of Fenrir Inc., until she ran away. This now makes her Fenrir's number one goal; to find and finish Alice as the first ever android.

## Creator

This character was created by Wiki Admin Alastar Rainford (Dad /Lord Farquaad)
Merkel

## Personality

Calm and collected but can get hot headed when provoked.

## Known Spells

Elemental Breath, Manipulation of Elements (depends on current form), Magic Ward/Barrier, Iron Skin, Magic Muscles, and Wyvern control.

## Backstory

Born in wales, a child to one the legendary welsh dragons, Merkas lived a peaceful life, however as he grew he became aware of the bitterness harboured by the humans, this all came to a head when his family was murdered by witch hunters due to their magical capabilities. Fleeing the country was not enough, he travelling far reaching the 8th continent, here he met a powerful wizard named simply as River. River and Merkal took to each other quickly, Merkal enjoyed the company, he always listened to rivers grand stories of founding a great school, teaching gifted children in the ways of the arcane forces. But that was not all, River had something of great importance, he held with him a dragon egg and this. This is why Merkel stayed with him, it was his duty to protect and remaining dragons he found, this path lead him to becoming a combat instructor at the school and the guardian of the eggs.

## Creator

This character was created by Wiki Admin ThePerfectHermit (SUCCulantMan)
Individual Choice Association

The logo of the ICA

### Purpose

To ensure citizens of the Rebel Alliance are given equal and fair rights supporting their personal freedoms

### Personnel

Dr Tabby, Ander Cine

The Induvidual Choice Association ( also known as the ICA or Centrists) are a Liberal Political Party, headed by former Revered elder Dr. Tabby commited to maintaining personal freedoms. They were founded on a platform of Social Liberalism and Racial Equality.

## **History**

### Founding

Founded in secret by Dr Tabby and Ander Cine to maintain and campaign for liberal ethics in the rebellion, the faction became official shortly before the 1st Election of the rebellion in 2210. The Whills seemed to be endangering the freedom of the populace, which worried the original members.

### 1st Election

After a hotly contested campaign between Gnack's Xeno Suffrage Coalition (XSC) and the ICA, the ICA won a slim majority, with Tabby being elected Revered Elder . Research and standard of living took top priority under Tabby's administration, with a notable law being the outlawing of the death penalty.

### Loss of Power

In the year 2220 the Rebellion held another election. After backing a controversial law late in her term, popular support for Dr tabby dropped. Her main opponent, governer Gnack took advantage of this, forming a coalition with Mon Mothma's populists to win the election. The ICA remained a large party, but the XSC won a slim majority.

## **Aims & Beliefs**

### Beliefs

The ICA belives that the rebellion's spiritualist ethics are misguided, and that they prevent us from establishing our socially equal & liberal utopia, as they are suspicious of the whills superior attitude and fear a coup d'etat by the spiritualist faction. They also believe in freedom of thought, expression and movement. They don't wish to ban religion, just merely have it be a choice not a law.
Epic

**Epic** is one of the five rarities.

## Level Caps

* At **Rank 0**, Epic Monsters may go no higher than **Level 90**
* At **Rank 1**, Epic Monsters may go no higher than **Level 95**
* At **Rank 2**, Epic Monsters may go no higher than **Level 100**
* At **Rank 3**, Epic Monsters may go no higher than **Level 105**
* At **Rank 4**, Epic Monsters may go no higher than **Level 110**
* At **Rank 5**, Epic Monsters may go no higher than **Level 120**
Full Counsel Members

Its a fancy title we're giving out to those who help run this Wiki, from creating blogs, polls and debates. Full Counsel Members are our Wiki Moderators and are not only able to help create content but edit others, and delete comments when needed.

To Become a Full Counsel Member one must meet the following requirements

1. Must be at least a Minor Counsel Member
2. Must Not be a Troll
3. Fair and understanding that this is just for fun
4. Have a Discord account
5. Must have a Fandom Wiki User account

If you feel you meet all the requirements above please let us know by commenting below on this page.

If you want to streamline the processes please also have your Discord information, aka your name and number

ex: John#1234
Common

**Common** is one of the five rarities. Common monsters can be purchased for gold, and are often used to introduce a new element. There are only nine common monsters, one for each element. (excluding Physical, which has no associated monsters, and

Legendary, which only has Legendary monsters)

## Level Caps

* At **Rank 0**, Common Monsters may go no higher than **Level 40**
* At **Rank 1**, Common Monsters may go no higher than **Level 45**
* At **Rank 2**, Common Monsters may go no higher than **Level 50**
* At **Rank 3**, Common Monsters may go no higher than **Level 55**
* At **Rank 4**, Common Monsters may go no higher than **Level 60**
* At **Rank 5**, Common Monsters may go no higher than **Level 70**
Fujiwara no Morichika

## Personality

Likes to mess around, but is always aware of everything of importance; Shooting the breeze is his favorite pastime.

## Magical Focus

Seals, spirits, summons, general onmyoudo.

## Known Spells

Too many to list; Examples - O.S. (Sasaki Kojirō, Sakura Tree Nature Spirit, Bamboo Nature Spirit, Fox God, White Snake God, Catfish God). Talisman Manipulation, Exorcism, Summon Greater Shikigami, Shikigami Creation

## Backstory

Genius apprentice to the last court Onmyouji in the Shougunate, he left his old master's side to venture out in the world when given the opportunity. Wise beyond his years, he was already teaching fellow students when he was recruited to be the headmaster at the last bastion for magic in the world. Japan, with its isolationist mindset, has yet to catch up with the world in technology. Youkai run rampant in the country and his experience with magical beings along with his exposure to political dealings with a changing society at the edge of tradition and the future has made him the perfect candidate. He takes threats to things he takes pride in very seriously (such as the people under him, his territory, etc.) and will stop at nothing to rectify a wrong.

## Spell Explanations

https://docs.google.com/document/d/1f1vEqZjs9tD2h-55I4hJRUGS09r4sK1qvIkhmmdpJL8/edit

## Creator

This character was created by Wiki Admin NovaInfinity.
Wik Candello

(Placeholder)

## Personality

Acts nonchalant, but constantly keeps an eye out for signs of danger; constantly paranoid after the loss he faced in the last witch hunt. He's developed a bit of a drinking problem. Pretty easy going personality. He's become a somewhat nihilistic hedonist, putting life's pleasures before everything but the school and residents safety, as that is what allows him to live the way he does.

## Known Spells

Blink, Teleport, Blur, Gate (Small, Medium, Large, And Sound Only), Push/Pull Gate, Dimension Blade, Overgate, Move Gate, Myriad Enchantment Rituals.

## Backstory

Wik is a lazy, procrastinating, nonchalant asshole. His specialty is teleportation magic, and when motivated, can cause a ton of damage with it. He's a bit of a man whore. His formulas are incredibly stable from the amount of "Practice" he's gotten using them, so he can safely make slight changes to the formula; such as time a "gate" is open, or how much of an object is teleported. Although normally when testing students he'll simply use his teleportation defensively, since it's too much of a pain to deal with lost limbs if he accidentally teleports their limbs off their bodies, so he uses his secondary magic, Runes. These are magic sigils he can place on the ground and activate, and are basically like normal spells, only he places a delay or trigger on them.
He acts like an arrogant prick due to past trauma when he saw his mother die in the witch hunts at the age of 4. His father, another teleportation mage, saved him and they lived together; until one day, he came home after getting wood for the fire to find the cottage ransacked and his father missing. Realizing he couldn't avoid the witch hunts, he decided to apply to work at Draconus. After being accepted, he began working as a teacher. He comes off as an arrogant asshole, but is also always keeping an eye out for any danger, making sure no harm comes to his students. He only started sleeping with so many woman to try to drown out the trauma of seeing his mother killed before him, constantly haunted by the visions.
Ooo

**The Land of Ooo** is the main setting of Adventure Time, and is the home island of Finn and Jake, along with all of their friends and foes. It is divided into many different kingdoms, of which the most prominent are the Ice Kingdom, Candy Kingdom, Castle Lemongrab, Small Kingdom, Wildberry Kingdom, Lumpy Space, Fire Kingdom, the Unidentified Kingdom, and Cloud Kingdom.

There are also many geographical areas not known to be part of any kingdom, such as the Evil Forest, Malian Temple, and the Bad Lands.
Races

A number of different races are available to play on *War for the Cormanthor*. Below is a summary of how each race differs. When creating a character of a new race, it is advised that players research the race in more detail within Races of Faerûn.

Some monster races such as Drow, Orcs, Goblinoids and Kobolds are available, but please understand that if you choose to play one of these races, most of the server's Player Characters and NPC's will be hostile to you: if you choose to play a monster, then your character will be treated like a monster.
Damien Trufae

(Placeholder)

## Personality

Damian, who decided to look up to a Pixie as his maternal figure, is a free spirit and optimist. He has no sense of personal space and always loves making jokes and cracking fun.

## Backstory

Damian was found by Niklaus and his gang at the age of four. His mother, afraid of someone finding Damian during the Hunts, released him from her care so that he may be protected and learn from who she thought to be the wisest man she knew. Unbeknownst to Damian, his mother had died by burning two days later. Since he has been raised to take Niklaus’ place as the Planeswalker. Eight years had passed and Niklaus has since lost all power to walk outside Draconus, leaving the rest of Damian’s teachings to River and the rest of the teachers.

## Creator

This character was created by Wiki Admin Alastar Rainford (Dad / Lord Farquaad)
Cavern Zone

**Cavern Zone**is the seventh area that you go to in the game. You go here during the story to find the fourth of the five paradise pieces to get to the Ethereal Paradise as well as to defeat the Wish Park area. There are two area masters of this zone, Nidoking and Nidoqueen.

## Underwell Cave

Underwell Cave is the first area in the Cavern Zone.
Secret Zone

**Secret Zone** is the ninth and final area in Pokepark 3. It is accessed after collecting the five paradise pieces and going to the Palace of Ethereality to get the help of Xerneas. Later, in the postgame, the other two areas in the Secret Zone are accessible from taking a train in the Thunder Zone
Pokepark 3: Adventures Again

Pokepark 3: Adventures Again is a sequel to this YouTube video https://youtu.be/IeQR\_O9zZJE

## Subscribe to Super Haruka

Liko has traveled to the continent of Poketopolis where pokemon from all regions live. As Haruka befriends many pokemon and travels to many areas,check it out here https://youtu.be/IeQR\_O9zZJE

## Areas

### **Beach Zone**

Sandy Cove

Beachfront Town

### **Jungle Zone**

Wind Way

Greentree Plateau

==

### **City Zone**

Central City

Cyber District

### **Iceberg Zone**

Freezing Tundra

The Coliseum

### **Volcanic Zone**

Lava Zone

Volcanic Springs

Mauna Kai Iwi

### **Cavern Zone**

Underwell Caves

Abandoned Mines

### **Thunder Zone**

Circuitry Station

Thunder Bog

old masion

### **Wish Park**Toxic Area

Muscle Area

Beauty Area

Palace Area

Dojo Area

Robotic Area

Buffet Area

Eternity Castle

Defense Area (POSTGAME)

Circus Area (POSTGAME)

### **Secret Zone (Postgame)**

Hidden Grassland

Palace of Ethereala
Helena Lokhart

(Placeholder)

## Personality

Cold hearted and calculating in private. "Person of the year" type in public.

## Backstory

Helena was once a kind and caring soul before she saw a wizard that looked like River D’las kill both her parents. Enraged she executed a plan to capture, and kill the wizard’s family and himself in return. The hatred and fear of the wizarding school spread like wildfire, and pretty soon Draconus was besieged by the very people they were taught to protect. Unknown what to do the students with the newly grown dragon’s were executed, whilst Helena found the woman that River had grown fond of and turned her into steam. While the hunts transpired Helena, in secret would turn any captured warlock into her own steam to further the growth of what was now her company. Though her addiction didn’t wear off as the hunts seized, so she fed it by slowly turning each of her competitors into fuel for her company. As of today, Fenrir Inc. is the largest steam product supplier in Britain.

## Spell Explanations

Iron Caging - wraps the opposition in Iron binding making their magic weak or nonexistent.

Metal Mind - Focuses her will to control metals around her and can transfer her mind and spirit into any machine.

Steam form - Transmute her own or another's living body into steam.

## Creator

This character was created by Wiki Admin Alastar Rainford (Dad / Lord Farquaad)
Rai Enkartaleigh

(Placeholder)

## Personality

Adventurous and relaxed, but has a short fuse.

## Backstory

Coming from a small town, not going to really name it because you wouldn't know of it, Rai has always been the one to burn the brightest-- meaning that figuratively and literally. Within her small town well-- magic isn't exactly.. Favorable. Her mother left shortly after Rai was born and went back to lead her tribe. Her father had raised Rai and remarried shortly afterward.
At the age of six, Rai started to notice that she was very different. Realizing that when she got angry her hair would start to give off a type of heat and flame, eyes turning a burning crimson and would ultimately beat somebody to a bloody pulp. Rai and her family were shunned from the town. Years later, Rai realized she was capable of using magic, but her father wasn't too keen on her relying on it. So he started to train her to fight to the best of his abilities.
Rai's fighting took on a more-- direct approach. And ended up getting her first job at the age of 14 as a body guard to help bring in some money after her father got sick and left Rai with her younger sister, Remi.
Turned out that being a Merc brought in more money so she left Remi in the care of their uncle.

## Spell Explanations

Ember Celica - Not only is it the name of her gauntlets, but when absorbing enough kinetic or magical energy, her body can admit a type of fire that can burn her enemies if they get too close.

## Creator

This character was created by Discord user Raiza the Goddess (Rai Enkartaleigh).
Rhiannon Winchester

(Placeholder)

## Personality

Calm, and collected. Trusts almost no one. Temperamental, but friendly and willing to help others.

## Backstory

Born into the royal line of Faerie Kings and Queens, Rhiannon has spent the majority of her life under the intense tutelage and care of tutors and trainers. Being the youngest of her many siblings, with no real immediate claim to the throne, Rhiannon chose to follow her own path at a young age. She trained fiercely in the art of assassin's and furthered her own natural talent in healing and weather magic. Among her own people she is known primarily as a weather witch and healer. She retired as an assassin at the age of 375, and has wandered the earth for years since then. Her lover, Marcus, was brutally murdered by trolls, leaving Rhiannon alone and pregnant. Now, sent by her mother, Queen Mab, Rhiannon has accepted a teaching position at Draconus Academy in order to both keep an eye on young Kieran and to protect her own child, growing inside her womb.

## Creator

This character was created by Wiki Admin Mom.
Keiran Sullivan

(Placeholder)

## Personality

River hates humanity and is a leader of the pro-magic movement, so he says. Due to his past he is a hard teacher and is a teacher who cannot easily trust others.

## Known Spells

Storm Summon, Lightning Strike, Lightning Step, Wind Walk, One with wind.

## Creator

This character was created by Wiki Admin Alastar Rainford (Dad / Lord Farquaad)
U.H. Middle School

**U.H. Middle School** (ウ ミドドレ シオオル, *Umidodoreshiooru*) é uma escola de heróis americana que tem como objetivo ensinar as pessoas a aprenderem a usar suas individualidades desde cedo.

## História

A *U.H. Middle School* surgiu através de um movimento que pregava que as pessoas deveriam receber treinamento no uso de suas individualidades desde a infância. Sendo a única oferecendo esse serviço, a *U.H.* se tornou extremamente famosa.
City Zone

**City Zone**is the fourth area that you go to in the game. You go here during the story to find the first of the five paradise pieces to get to the Ethereal Paradise as well as to defeat the Wish Park area. The area master of this zone is Medicham.

## Central City

Central City is one of the largest areas in the game and located in the center of the City Zone. 32 Pokemon are found here.

## Cyber District

Cyber District is a smaller area in Pokepark 3 and is located in the largest building of Central City. It is also where the Oracle and leader of the area, Medicham lives. 25 Pokemon are found here.
Iceberg Zone

**Iceberg Zone**is the fifth area that you go to in the game. You go here during the story to find the second of the five paradise pieces to get to the Ethereal Paradise as well as to defeat the Wish Park area. The area master of this zone is Avalugg.

## Freezing Tundra

Freezing Tundra is the first area in the Iceberg Zone. It is a series of mountains and ice fields where Avalugg rules over the area. There are 29 Pokémon here.

## The Colosseum

The Colosseum is the last area in the Iceberg Zone which shares it's name with the area in Pokepark 2. It is a snowy area made up of a large battle arena and the training camps around it. It is where many tournaments are held and there are also 27 Pokémon here.
Legendary Habitat

> *Fully equipped with a monster gym and swimming pool, this six star paradise is fit for the most spectacular super star monsters on the scene!*
>
>

The **Legendary Habitat** is the only habitat that can hold Legendary monsters. Monster Masters must be level 7 to be able to purchase one.

Legendary Habitats take up a 6x6 block of space. Each upgrade (including the initial development of the habitat) takes two days to complete.

## Level One

* Cost-2,500,000 gold
* XP received for building-2,500,000 XP
* Max number of monsters-1
* Max amount of gold that can be held-400,000
* Sell value-1,250,000 gold

## Level Two

* Cost-10,000,000 gold
* XP received for building-10,000,000 XP
* Max number of monsters-2
* Max amount of gold that can be held-600,000
* Sell value-2,500,000 gold

## Level Three

* Cost-25,000,000 gold
* XP received for building-25,000,000 XP
* Max number of monsters-3
* Max amount of gold that can be held-800,000
* Sell value-6,250,000 gold

## Level Four

* Cost-75,000,000 gold
* XP received for building-75,000,000 XP
* Max number of monsters-4
* Max amount of gold that can be held-1,000,000
* Sell value-18,750,000 gold
Desert Zone

**Desert Zone**is a new area in Pokepark 3: Adventures Again, as well as the third area you go to in the game. It is watched over by the area master Incineroar and his apprentice Litten. It is home to many kinds of strong pokemon, including many fire, ground, rock, steel and ghost types

## Rockridge Fort

Rockridge Fort is the first area in the Desert Zone. It is a large outdoor training facility that many pokemon train at. It shares it's name with an area from Pokepark 2. It is where Incineroar rules over the area. 27 pokemon are found here.

## Sunoru Wasteland

Sunoru Wasteland is the second area in the Desert Zone. It is a large, straightforward gulch that runs through a canyon. Many pokemon live in this area. 22 pokemon are found here.

## Haunted Manor

An abandoned mansion on the edges of the Desert Area. It used to be owned by a very rich pokemon lover but it was abandoned once the world of Pokepark was abandoned. It is now a home for many ghost types. 26 pokemon are found here
Nature

**Nature** is one of the eleven elements in *Monster Legends*. It is one of the first monster elements the player has access to, the other being Fire. Nature is offensively strong against Magic, and defensively weak against Fire.

Nature often excels at healing, restoring health or applying regeneration to allies.

## Buildings

* Nature Temple
* Nature Crystal
* Nature Habitat
Earth

**Earth** is one of the eleven elements in *Monster Legends*. It is the third monster element the player has access to. Earth is offensively strong against Thunder, and defensively weak against Dark.

Earth monsters tend to specialize in defense. This is done in a variety of ways-high Health values, abilities that increase already-high HP, applying shields, and even reflecting damage.

## Monsters

### Monsters in Element-Specific Groups

* Earth's General is General Atum. He has a pet and bodyguard.
* Earth's wonder is Ourus, and its magnificent is Baba Yaga.

## Buildings

* Earth Temple
* Earth Crystal
* Earth Habitat
* Rockball Habitat
Nine Wonders

The **Nine Wonders of Monster Legends** are powerful monsters from each element. They have unique mechanics that can radically alter gameplay. During special events, unique offers will appear for the monsters at extremely low prices. Purchasing one Wonder will give access to another's offer.

Their "sequel group" is the Magnificent Nine.
Jungle Zone

**Jungle Zone**is the one of the first areas in Pokepark 3: Adventures Again, as well as the second area you go to in the game. It is watched over by the area master Decidueye and his little brother Rowlet. It is home to many types of pokemon, including many grass types

## Windmill Way

Windmill Way is the first area in the Jungle Zone. It is a long winding path running on wind power. It shares the same name as an area in the second pokepark game

## Greentree Plateau

The second area in the Jungle Zone. It is a large plateau with a forest and forest clearing on top of it. There are less pokemon living here than in Windmill Way, also, it is where Decidueye rules over the area

## Drifblim Junction

Drifblim Junction is a small mini area located above Windmill Way. It is briefly visited during the main story and can be visited afterwards. It is home to a large population of Drifblims as well as only 5 other pokemon.
TFO Main Events

**The events listed below are considered "Main" events. Worth the most progression points and the toughest to survive. These events will be listed in order of when they take place in lore by date.**

## **Operation Shadow Spear**

**With the formation of Taskforce Omega a team is dispatched to the planet Sedra to recover doctor Hess and her research. They quickly found that another group already had their eyes set on the good doctors notes. Charles Hardman and his team of ODST made their way to the planet surface. Joining them a team of Spartans set to help collect the doctor. Dr Hess was working alongside Dr Halsey on a way to locate the Janus Keys. During the assault splintered Covenant forces under the command of Jul'Mdama engaged with Hardman's marines. The forces of the covenant cloaked a massive orbital gun. The weapon fired striking the UNSC Acheron. The team of Spartans moved around the northern side of Dr. Hess's compound eventually finding the power to the facility. Spartan Dax and Miller along with an ODST Renton used explosives to breach the compound. The team was able to enter as Hardman and his team held off the opposition. During the fighting ODST Charles Hardman was shot and killed, his team moved to the south end of the compound ducking into the compound. Once inside the Spartans moved to secure the doctor and the rest of the ground time moved to disable the orbital gun. With the gun down and the doctor secure the team regrouped both having sustained heavy injuries. The group moved back out of the south gate of the compound, with the gate being damaged they had to slide through a small opening one at a time. As they did ODST Dunne was struck by sniper fire and was killed in action. The team had only a moment before a non covenant force engaged them with speed and power. The group was pinned between the wall of the compound and the open field as they were assaulted by these new foes. Just in time a pelican arrived on station and extracted the survivors but not before injuried Spartan Whitcomb. The mission while successful was not the picturesque operation planned by Admiral Sutherland or her subordinates.**

**Notable Choices:**

* The teams chose to split up at the start of the mission - Result - Hardman was killed
* The Spartan team choose to blow up the power supply to the base - Result - The team lacked enough C12 and had to assault the cannon on foot
* Whitcomb chose to copy the data from Dr. Hess's computer - Result - Unknown
* The Spartan's at the South Gate chose to smash the terminal - Result - The gate was damaged resulting in Dunne's death
Superhero Collection

The **Superhero Collection** (not to be confused with the Superhero book in the library) is a fan term to refer to the nine superheroes and supervillains that wear their elemental emblem on their costume. (often on their chest) They are as follows:

## Trivia

* Most of the monsters in this collection have an ability that blocks a status condition closely tied to their element. (Lux Aura blocks Blindness, The Firestorm blocks Burning, and so on) However, Sphyrnus has Attuned, rather than blocking freezing (possibly because Water is also heavily associated with removing stamina), and Dr. Hazard and Voltaik both share Hardened.
* All of the monsters in this collection have Special Attacks that involve attacking the entire enemy team
	+ Of those, only Malair and VoltaiK do not include additional effects with their attacks.
	+ The two monsters that include positive effects with their attacks-Lux Aura and Cyan Nathura-are also the only female monsters in this collection.
VoltaiK

* Child
* Juvenile
* Adult

 **Trait**

 **Description**

 **External Links**

**VoltaiK** is a Legendary Legendary/Thunder monster. He is part of the Superhero Collection, and is also one of the Nine Wonders of Monster Legends.

VoltaiK is in Chapter 3 of the Super Heroes Book.

## Moves

### Beginning Skills

* Fast Strike-*Deals low Physical Damage*
	+ Physical
	+ 100% Accuracy, 25 Base Power, 13 Stamina Cost
* Power Ball-*Deals low Thunder Damage*
	+ Thunder
	+ 100% Accuracy, 30 Base Power, 14 Stamina Cost

### Skill Group 1

*Moves in this Skill Group may be learned at levels 7, 10, or 15*

### Skill Group 2

*Moves in this Skill Group may be learned at levels 20, 25, 30, 45, 55, 60, 75, 85, or 90*

### Skill Group 3

*Moves in this Skill Group may be learned at levels 35, 40, 50, 65, 70, 80, 95, or 100*

## Other Stories

VoltaiK is mentioned in Tesaday's backstory.

> *Tesaday and VoltaiK used to be the fastest two-unit team, but VoltaiK, blinded by ambition, stole tricks from Tesaday and joined the big leagues, leaving his friend behind, humiliated and furious. After years of studying VoltaiK's flaws, Tesaday is ready for vengeance: Faster and stronger than ever.*
>
>

He is also mentioned in Faraday‘s backstory.

> *When General Uria got fed up of VoltaiK getting more respect than him from the Thunder Army, he asked Tesaday, who also hated VoltaiK, for help to create a monster that could better the superhero. What they didn’t realise is that the result of their project, Faraday will also beat them both.*
>
>

## Triva

* VoltaiK may be inspired by DC's The Flash.
Uncommon

**Uncommon** is one of the five rarities. All Uncommon monsters can be bred from Common monsters.

## Level Caps

* At **Rank 0**, Uncommon Monsters may go no higher than **Level 60**
* At **Rank 1**, Uncommon Monsters may go no higher than **Level 65**
* At **Rank 2**, Uncommon Monsters may go no higher than **Level 70**
* At **Rank 3**, Uncommon Monsters may go no higher than **Level 75**
* At **Rank 4**, Uncommon Monsters may go no higher than **Level 80**
* At **Rank 5**, Uncommon Monsters may go no higher than **Level 90**
Families

*“Brothers, married couples, and even some masters along with their disciples! The First Masters included in this book all the monsters they found together in their journeys: Mommy and D.A.D. Unit, Roxen and Nexor Crox, Toy Master and Blockheart...This is a diverse but very interesting collection when it comes to understanding the relationships within the Monster Universe...”*
    —Official Channel

The **Family Book** is one of the books in the library. It has three chapters that contain 14 monsters in total.

## Chapter 1

### Rewards

* 0 Stars-202K Food, 450K Gold, 10 Elementium
* 1 Star-
* 2 Stars-
* 3 Stars-
* 4 Stars-
* 5 Stars-

## Chapter 2

### Rewards

* 0 Stars-354K Food, 800K Gold, one level 5 Team Speed Rune
* 1 Star-
* 2 Stars-
* 3 Stars-
* 4 Stars-
* 5 Stars-

## Chapter 3

### Rewards

* 0 Stars-676K Food, 10 The Keeper Cells, 25 Mommy Cells
* 1 Star-
* 2 Stars-
* 3 Stars-
* 4 Stars-
* 5 Stars-
Livro das Regras: Boku no Hero Academia

Boas vindas ao **Livro das Regras**! Este livro contém uma lista com todas as regras e politicas adotadas pela Wikia, além de conter algumas dicas e instruções desde criações de artigos até a navegação na wiki.

## Políticas de Uso

### Manual de Estilos

> Ver artigo principal: Boku no Hero Fanon: Manual de Estilos
>
>

### Politica de Imagens

> Ver artigo principal: Boku no Hero Fanon: Políticas de Imagens
>
>

### Vandalismos e Punições

> Ver artigo principal: Boku no Hero Fanon: Vandalismos e Punições
>
>

## Guia de Regras Gerais

* Não será tolerado o desrespeito, xingamentos ou palavras ódio/repudio, contra qualquer usuário desta wikia.
* Não é permitido qualquer tipo de ameaça, seja a usuários ou a wikia em geral. Isto é crime com punição prevista em lei.
* Não realize spam/flood, seja em comentários, postagens ou no chat.
* Está expressamente proibido o ato de vandalismo nas páginas e postagens, ou qualquer outro conteúdo desta wikia, o ato será devidamente punido.
* Toda e qualquer ação está sendo monitorada pelos nossos Administradores.
* NÃO é permitida a divulgação de sites em nossas páginas.
Legendary (rarity)

> *This article about the rarity. You may be looking for the element.*
>
>

**Legendary** is one of the five rarities. All legendary monsters are also of the Legendary element.

## Level Caps

* At **Rank 0**, Legendary Monsters may go no higher than **Level 100**
* At **Rank 1**, Legendary Monsters may go no higher than **Level 105**
* At **Rank 2**, Legendary Monsters may go no higher than **Level 110**
* At **Rank 3**, Legendary Monsters may go no higher than **Level 115**
* At **Rank 4**, Legendary Monsters may go no higher than **Level 120**
* At **Rank 5**, Legendary Monsters may go no higher than **Level 130**
Beach Zone

**Beach Zone**is one of the first areas in Pokepark 3: Adventures Again, as well as the first area you go to in the game. It is watched over by the area master Primarina and her daughter Popplio. It is home to many water types as well as many other pokemon.

In the beginning cutscene, Pikachu and his friends from Pokepark 2 arrive in the Beach Zone and go their seperate ways. Later, Pikachu meets Popplio who wants to be an adventurer. She quickly befriends pikachu and joins him. You soon find out that Wish Park is being rebuilt and the master of the Beach Zone is a Nihilego.

## Sandy Cove

Sandy Cove is the most northern part of the Beach Zone and it is the home of Beach Master Primarina.
Legendary

> *This article is about the element. You may be looking for the rarity.*
>
>

**Legendary** is one of the eleven elements in *Monster Legends*. Like Physical, Legendary deals neutral damage to all other elements. Unlike Physical, however, Legendary *is* associated with monsters, meaning Legendary monsters have only one weakness. Additionally, all Legendary monsters are of the Legendary rarity, meaning they can reach level 100 without any ranking up.

However, such power comes with a cost-Legendary monsters can *only* be placed in a Legendary Habitat.
Shadow Magic and the Shadow Weave

There is often a lot of confusion about this among players. This page is intended to dispel the confusion.

1. No player is allowed to RP using the Shadow Weave. This goes with the rule "RP your sheet": using the Shadow Weave would require the Shadow Weave feat, which we don't have available on our server. This would also go along with several advantages and disadvantages.
2. (True) Shadow Magic is not the same as using the Shadow Weave. You can use (true) Shadow Magic and either use the Weave or the Shadow Weave. Also, (true) Shadow Magic is not the same as spells with the (shadow) descriptor or subschool.

A Child of Night, for instance, uses Shadow Magic. The shadow themed spells available on our server are not Shadow Weave spells: spells like "Shadow Conjuration" or "Shadow Shield" are Illusion spells that have the (shadow) descriptor but still use the Weave. There is no such thing as specific Shadow Weave spells: either all your spells are Shadow Weave or none. In PnP, a character can either use the Weave or the Shadow Weave, but never both, but characters on our server are restricted to just the Weave.

Consider the following, from Wizards of the Coast:

### Shadow Magic and the Shadow Weave

There is a fundamental difference between shadow magic and Shadow Weave magic. Shadow Weave magic users derive their power from a source of magic created by the goddess Shar that occupies the negative space between the Weave. Shadowcasters typically use the Weave to channel their magic directly from the plane of shadows. In this way, shadow magic has more in common with conjuration spells of the Weave than it does with spells cast via the Shadow Weave. Despite the differences in methodology and philosophy, many shadowcasters are naturally drawn to the Shadow Weave.

### Shadow Subschool

A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.

### The Shadow Plane

(True) Shadow Magic draws its power from the Shadow Plane (i.e. the Child of Nights powers, but not spells like Shadow Conjuration, who just barely scratch the surface). The FR Shadow Plane, unlike the general D&D Shadow Plane, is "mildly evil" aligned.
Magnificent Nine

The **Magnificent Nine** are powerful monsters from each element. They have unique mechanics that can radically alter gameplay. Many of them were previously rewarded at the end of an event island, or as a Race Reward.

During special events, unique offers will appear for the monsters at extremely low prices. Purchasing one member will give access to another's offer.

Their "prequel group" is the Nine Wonders.
Super Heroes

*“This book is a collection of portraits of amazing heroes that, in one moment or another, have played decisive roles in the history of Monster Legends. One or two villains may have infiltrated the Book of Super Heroes, too, but they're allowed there, because what's a hero without a villain?”*
    —Official Channel

The **Super Hero Book** (not to be confused with the Superhero Collection) is one of the books in the library. It has three chapters that contain 18 monsters in total.

## Chapter 1

### Rewards

* 0 Stars-104K Food, 230K Gold, one level 4 Team Stamina Rune
* 1 Star-124.8K Food, 276 K Gold, two level 4 Team Stamina Runes
* 2 Stars-
* 3 Stars-
* 4 Stars-
* 5 Stars-

## Chapter 2

### Rewards

* 0 Stars-406K Food, 910K Gold, 6 The Keeper Cells
* 1 Star-
* 2 Stars-
* 3 Stars-
* 4 Stars-
* 5 Stars-

## Chapter 3

### Rewards

* 0 Stars-900K Food, one level 6 Strength Rune, 10 The Keeper Cells
* 1 Star-
* 2 Stars-
* 3 Stars-
* 4 Stars-
* 5 Stars-

## Video

```

```
Custom Item Appearance (the Armory)

The Armory is a service offered in order to enable players to create and access custom appearances for items visible on their avatars in-game, such as weapons, shield, armor, etc. This is facilitated by a Dungeon Master known as an Armorer.

## Rules

1. Keep it lore appropriate. Make it look correct for your character's story and style.
2. Armor appearance must be within one "weight class step" from what the actual armor is. This means no Full Plate with a clothing appearance or vice versa. Clothing, Light, Medium, and Heavy are the classes. You may go up or down by 1 step so long as it still looks appropriate for the armor type. Mithral armors are considered the same as their iron counterparts when dealing with appearances (ie: Mithral Full Plate is still considered a heavy armor for appearances).
3. No wings and no visual effects.
4. Do not make your gear look like one of the accepted factions (unless you're a member of it).
5. Full Plate models number 159, 160, 161, 162, and 169 are NOT suitable for use on female characters due to nudity.
6. Do not put the properties on your items. The armorer will do this themselves. This prevents mistakes being made, confusion, and general issues. Only do the appearance, nothing more.
7. You must inform the armorer if the item is a guild item. Guild items will eventually be added in game so they can be spawned by any DM when needed.
8. Please rename the armor to your character name (ie: Bob's Armor). The "name", "tag", and "resref" sections should all have the same thing in them. The item should be named "Bob's Armor" (substituting your character's name and the item type as needed) and you can just copy/paste this into the other fields. It becomes terribly hard to find your items in an overloaded build module if you name things differently. The armorer should be able to search for "Bob" (in the above case) and find all the items you sent in.

## How to Request a Custom Appearance Item

1. Send an email to dalelandsbeyondarmory@yahoo.com with your forum name, in-game account name, character name, what you're requesting and 1-2 screenshots. Google images can also be used for armor ideas and the armorer can come as close to possible to what you're hoping for.
2. If approved, an armorer will contact you and let you know so we can either meet up or or the armorer can get the gear to another DM to hand them off to you.
3. If there is a problem, the armorer will try and work with you to get it corrected and in line with the guidelines. The armorer may, at their discretion, change things such as the icon or other small parts to fit the item better rather than bother you for those type of small changes.
4. Also list off what each item is, and if it has a property in game.

Example:

* Character Name [Forum Account Name]
* Armor: +3 AC
* Hood: +5 Hide +5 Move Silently
Spirit Shaman

This class functions as the class as normal, with the following adjustments for Dalelands Beyond.

**Spellcasting:** A spirit shaman uses their Wisdom score to determine both their spells per day, and the DC of those spells.

**Chastise Spirits:** Spirits, Undead, and Outsideers within a 30’ radius of you take 1d6 Damage per Class level (Will save for half, DC is Charisma-based). This ability can be used 3 + Charisma modifier times per day.

**Blessing of the Spirits:** Your attachment to the spirit world protects you from harm, granting you a +2 Deflection bonus to AC and a +2 bonus to all Saving Throws. This ability has a permanent duration, but can be dispelled.

**Warding of the Spirits:** You can ward yourself and your allies from Spirits, granting the benefits of your Blessing of the Spirits to yourself, and your allies within 10 feet. This ability lasts for 10 minutes per spirit shaman level, and can be used an unlimited number of times per day.

**Spirit Form:** This ability now grants 50% concealment, spell resistance equal to 11 + Spirit Shaman level, and a Deflection bonus to AC equal to the spirit shaman's Charisma modifier (minimum 0). These bonuses last for a number of rounds equal to 10 + the spirit shaman's Charisma modifier.

**Weaker Spirits:** This ability now affects Spirits, Undead, and Outsiders.
What you Need in Order to Play and Where to Get It

### Neverwinter Nights 2

In order to play on *War for the Cormanthor*, the *Neverwinter Nights 2* game is needed, as well as both expansion packs, *Mask of the Betrayer*, and *Storm of Zehir*.  Buying all three together in the Complete edition is recommended.  It can be purchased for download online from the game service Good Old Games.  The link below will take you directly to this game's listing on their site.  Good Old Games provides a fully-updated product, so that no patching is required.

* Good Old Games (DRM-free)

All server-specific files will be downloaded automatically when connecting to the server and will be updated automatically on subsequent visits.

### Skywing Client Extension

We highly recommend adding Skywing's Client Extension as well, as it contains fixes to reduce game crashing and adds the utility of a reply function for speaking to other players directly.
Physical

**Physical** is one of the eleven elements in *Monster Legends*. It is the only element that does not have any associated monsters.

All monsters can learn at least one Physical attack, which is usually their beginning attack. Because of this, most Physical attacks tend to be quite weak. They do have a few perks, however-they may get around benefits such as Gretchen's Upper Level Elixir, and they deal neutral damage to all Elements, much like Legendary attacks.
Discord Community Chat

### What is Discord?

Discord is a new, free app for voice and text. It's available as a Windows app and as a web-based chat, and can also be downloaded onto your phone to keep in touch on the go.

Discord is useful for keeping in touch with other players, finding people to play with, getting quick answers to any questions you might have, and letting people know when you're playing on our server. Our Dungeon Master team also use it to advertise upcoming events.

Before joining the Discord Community Chat, please review the Forum & Discord Rules.

### Advertising You're In Game

You can also let others know when you're on the server, so others can come find you for roleplaying. If it doesn't already display when you're playing NWN2, then while you're running the game, click on User Settings (the cog) in the bottom-left corner, then Games on the left, then "Not seeing your game? Add it!"

### How to Get It and Join our Community Chat

Discord can be downloaded for windows or accessed via the web without downloading by going to the following link:

* https://discordapp.com/

We require accounts to be validated by cell phone, so get yours handy. Then, just join by clicking the link below and start chatting.

* https://discord.gg/htQk7wq
Connecting to the Server

Below are the steps to logging into our server. All server-specific files will be downloaded automatically when connecting to the server and will be updated automatically on subsequent visits.

1. Start the game.
2. At the main screen, click on *Multiplayer.*
3. Choose a *Bioware Community Name* and enter a *Password*, then click on *Sign In*. Bioware no longer maintains the online community and accounts, but don't worry: we can prevent others from logging onto our server with your login.
4. Click on *Direct Connect*.
5. Enter **184.64.164.170:5121** in the *Server IP Address* field. No password is needed.