recursal/Fanatic-Fandom huggingface dataset:
Ending the Storm

Ending the Storm is a level 75 timeline in the Monolith of Fate.

## Plot

In the Divine era, the Osprix invasion thrusted deeply in the western regions, sweeping Etendell and Deep Harbor. In order to repel them, Lagon unleashes a storm to raze his enemies, washing away friend and foe alike. The Meruna are to be dealt with, as well as the forces of Rahyeh.

## Quest Echoes

* Thetima, the Drowned City (Drowned Thetima)
* Storming the Isle (Island Battlefield)
* Ending the Storm (Eye of the Storm)
Chronomancer Lerinne

**Chronomancer Lerinne** is a Non-Combative Non-Player Character. They can be found in The Square.

## Passive Grid Point Respec

Through Chronomancer Lerinne's Dialogue the player can open a Passive Grid respecialization window. This will undo the latest point allocation (Axis or Node) at the initial price of 100 gold. Each time this is done, the price of the next point reallocation is raised by 100 gold. If a player has no points allocated on the passive grid they will not be able to respec points.

## Dialogue

Interacting with Chronomancer Lerinne will open the following dialogue window:

Welcome, I can undo a past action of yours, for a price.

Selecting "Respec Last Passive Grid Allocation" from the dialogue window will open the respecialization User Interface window.

Selecting "Exit" will close the Dialogue window
Damage Types

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

When dealing damage, the **Damage Types** are determined by the Skill used and effects which of the Protections the damage is mitigated by during Combat Calculations. Most skills deal only one damage type, however if a skill has multiple damage types the damage dealt is split amongst the damage types and each is mitigated separately by protections.

The formula for determining damage dealt from various damage types is:

***Damage Dealt = [(Damage Type A + Damage Type Modifiers)+Skill Type Modifiers] + [(Damage Type B + Damage Type Modifiers)+Skill Type Modifiers] + ... + [(Damage Type N + Damage Type Modifiers)+Skill Type Modifiers]***

## List of Damage Types

* Physical Damage
* Lightning Damage
* Cold Damage
* Fire Damage
* Void Damage
* Necrotic Damage
* Poison Damage
Skórzany śpiwór

Skórzany śpiwór

Structure

 Type

Konstrukcja

 Health

100

Przedmiot

 Waga

10.0

 Rozmiar stosu

3

 Od wersji

Szablon:Patchlink

 Obecne w Zrzutach

Biały

**Spawn Command**cheat giveitemnum 41 1 0 0
**or**
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure\_SleepingBag\_Hide.PrimalItemStructure\_SleepingBag\_Hide'" 1 0 0

Crafting

 Required level

Level 4 / 2

 Engram Points

3 EP

 Crafting XP

12.4 XP

 Crafted in

  Ekwipunek

Ingredients

**25 ×  Skóra**
**15 ×  Włókno**

Purchase (Mobile)

 Purchased in

Plik:Garbarnia (Mobile).png  Garbarnia

 Cost

10 × Plik:Lekarstw (Mobile).png  Lekarstw

**Skórzany śpiwór** jest konstrukcją, która działa jako jednorazowy punkt odrodzenia i lokalizacja szybkiego podróżowania.

## Użycie

Gdy gracz umrze, może zdecydować się na odrodzenie w dowolnym skórzanym śpiworze, który posiada, zamiast korzystać ze standardowej funkcji „losowego odrodzenia” (chociaż ta opcja jest nadal dostępna). Mapa odradzania, którą zobaczy martwy gracz, pokaże wszystkie dostępne znaczniki śpiworów.
W przeciwieństwie do   prostego łóżka, skórzane śpiwory są zużywane przy pierwszym użyciu. Oznacza to, że gracze mogą odrodzić się tylko w jednym śpiworku. Po odrodzeniu zniknie.

Gracz może również używać wielu śpiworów do "szybkiej podróży", naciskając klawisz użycia na śpiworze (domyślnie: `E`) lub poprzez okrągłe menu akcji (domyślnie: przytrzymaj `E`). Gracz może następnie podróżować z tego śpiwora do dowolnego innego śpiwora, który posiada. Jednak użycie tej funkcji spowoduje, że gracz upuści wszystkie przedmioty, które nosi obok śpiwora, z którego wykonał szybką podróż, dlatego najlepiej przechowywać je wcześniej.

Można również podnieść śpiwór i odłożyć go z powrotem w inne miejsce. Można to zrobić za pomocą okrągłego menu akcji.

## Uwagi

* Podczas szybkiej podróży, zostaje zużyty śpiwór docelowy, to znaczy ten, do którego się wybieramy, więc będziesz musiał stworzyć kolejny, aby móc wrócić.
* Skórzany śpiwór może zostać podpisany w okrągłym menu akcji. Pozwoli to, na łatwiejsze sortowanie wielu śpiworów, podczas wyboru odradzania lub szybkiej podróży.
* Śpiwory i łóżka mogą być używane zamiennie. Możesz użyć szybkiej podróży z łóżka do śpiworu i na odwrót.

* Skórzany śpiwór to przedmiot, który jest traktowany jako konstrukcja słomiana i może zostać uszkodzony przez wszystko oprócz nie wybuchowych ataków dystansowych.
Equipment

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Equipment** are Items which can be equipped to a player to enhance their stats. Equipment can be found as loot from Enemies or Containers, or purchased for Gold from certain vendors. They can be equipped from the Inventory screen, and are automatically equipped to empty slots when picked up.

## Rarity

Equipment can have different rarities, which depends on the number or types of affixes present on the item:

* **Basic**: common equipment with no affixes
* **Magic**: common equipment with 1-2 affixes
* **Rare**: common equipment with 3-4 affixes
* **Unique**: named equipment with unique affixes, artwork and flavor text
* **Set**: unique equipment that provides bonuses, when equipped together with other members of its set
* **Legendary**: unique equipment with added legendary affixes (through the Eternity Cache or Weaver's Will)
* **Experimental**: normal equipment with an Experimental Affix

## Equipment Types

Each piece of equipment has **type** which determines which slots that they can go into.

The equipable slots for each character are as follows:

 Helmets

 Amulets

 Weapons

 Body Armors

 Offhands

  Rings

 Belts

 Gloves

 Boots

 Relics

## Stats

An equipment has:

* 1-3 implicit Modifiers - their values can be modified via Runes of Shaping
* 0-4 normal plus 0-1 sealed affix stats - they can be added or removed through Crafting
* A Range that affects the area of Melee Skills.
* An attack rate that affects Melee Attack Speed.

### Level Requirement

Equipment has a base level requirement, depending upon its base type, as well as affix level requirement, which depends on the number and tier of affixes on the item. The effective level requirement for a piece of equipment is whichever is higher, the base level requirement or the affix level requirement.

The formula for affix level requirement is as follows:

A
f
f
i
x
L
e
v
e
l
R
e
q
u
i
r
e
m
e
n
# t
S
u
m
o
f
A
f
f
i
x
L
e
v
e
l
V
a
l
u
e
s
(
2
∗
M
a
x
A
f
f
i
x
L
e
v
e
l
V
a
l
u
e
)
−
10

{\displaystyle Affix Level Requirement = Sum of Affix Level Values + (2 \* Max Affix Level Value) - 10}

Where Affix Level Value per tier is:

* T1 = 1
* T2 = 3
* T3 = 6
* T4 = 10
* T5 = 14
Critical Precision

**Critical Precision** is one of the Rogue Passives which is unlocked at level 20.

## Description

8% increased Critical Strike Chance per sword or dagger equipped or 12% increased Critical Strike Chance per Bow equipped per point.

### Mechanics

You have increased critical strike chance per sword, bow, or dagger you have equipped.
Dolus

**Dolus** is a Non-Combative Human Non-Player Character. They can be found in Last Refuge Outskirts.

## Location

Dolus can be found alongside Minimus at the start of Last Refuge Outskirts.

## Overview

Dolus is a guardsman, who was on duty upon the Void's descent. He is found in his dying moments along with his guard dog, Minimus, who refuses to leave him, despite his owner's best efforts to leave him. Dolus tells the Traveler about the important people to save and notify about the evacuation of the Outskirts.

## Dialogue

Minimus!

Run you stupid mutt!

Leave me!

This dialogue is part of the Evacuation quest:

Guardsman Dolus

Thank you... Wick and the rest of my regiment are trapped just past the bridge ahead. We tried to save Grund, the grole farmer, but he's still defending his damn beasts. Elder Mossbern was escorting a group as well, but they got separated from us, they must be deeper in the caves. Once you've found them, find Captain Leora in the Council Chambers.

As for me... Captain Bravon will take care of Minimus, even if he has to drag the mutt away from my body. Leave.
Erasing Strike

**Erasing Strike** is a Void Knight Melee Attack Skill which is unlocked via Passives.

## Skill Description

A melee attack that hits all enemies in a large area in front of you. Enemies killed by the hit are erased from existence, replaced by void rifts.

### Attribute Effects

Strength: 5% increased Melee Damage per point
Attunement: 5% increased Void Damage per point

### Additional Details

Added melee damage has 300% effectiveness on the initial hit, but none on the void rifts, which are void spells.
Damage Over Time Shard

**Damage Over Time** is an Affix Shard, which gives Increased Damage Over Time.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Amulet, Ring, Relic, Gloves, Belt, Sceptre and Catalyst

## Tier Ranges

**Lua error in Module:Shards at line 117: attempt to concatenate field 'Modifier2' (a nil value).**
Drowned Thetima

**Drowned Thetima** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 75.

It appears in the alternative timeline Ending the Storm.

## History

In the Divine era, the invasion of the Osprix sweeps away the middle regions and intrudes the western coasts. When the Osprix send an entourage to the city of Thetima, Lagon unleashes a terribly devastating storm, washing away the coastline.

The storm however does not select. Entire cities become flooded, while the Meruna also annexes them, converting anyone unfortunate to Lagon's cause by their melodies. At Thetima, people become trapped and entire fortunes go into the ocean.

The Traveler finds a weeping Trade Prince Melvern, who informs them about the trapped inhabitants: Holm, Cecilia and Tanavast. Each citizen is trapped by legions of Meruna, who are disposed of in time, enabling the extraction of Melvern's friends.
Disintegrate

**Disintegrate** is a Mage Spell Skill which is unlocked at level 10.

## Skill Description

Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it.
 Channel Cost of 10 mana per second.

### Attribute Effects

Intelligence: 4% Increased Damage per point.

### Additional Details

Added Damage applies at 300% effectiveness each second. Damage reduces while rotating.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Eastern Blade

**Eastern Blade** is a base One Handed Sword with a level requirement of 11.

**Lua error in Module:Equipment at line 106: attempt to concatenate field 'ThirdImplicitType' (a nil value).****Lua error in Module:SimilarEquipment at line 38: attempt to concatenate field 'SecondImplicitType' (a nil value).**
Forge

Forges are interactable objects found in towns and in the Monolith of Fate.

## Overview

Forges are hearths with the form of a magical hammer that are used to enchant the magical properties of items, via crafting. They are available in most havens throughout Eterra.

The Forge is accessible by pressing the corresponding hotkey (default *F*) at all times, bringing up the crafting menu. Every town also contains one that can be interacted with by moving to it.

Besides providing crafting, the Forge can also be used to store glyphs and runes without taking up inventory or stash slots. Crafting material can be put here individually by hand, or sent with the press of a button from the player inventory.

## Trivia

* Forges also used to serve as a completable objective for regular Echoes in a timeline. They were contaminated by the energies of various thematic monsters, which must have been defeated in order to cleanse it. Since Patch 0.8.2, they got reworked into the Gate mechanic.
Desert Stinger

### Locations

The Crossroads, The Dry River, The Radiant Dunes, The Oasis, Maj'elka Upper District, Maj'elka Slums and The Arena

### Has Dialogue

No

**Desert Stinger** is a Enemy Insect Non-Player Character. They can be found in The Crossroads, The Dry River, The Radiant Dunes, The Oasis, Maj'elka Upper District, Maj'elka Slums and The Arena.

The Desert Stinger unburrows itself from the ground when the player approaches. It attacks in melee, inflicting Poison.
Charge

**Charge** is a Werebear Form Melee Attack Skill .

## Skill Description

Charge at a nearby enemy and strike it. Knockback and deal physical damage to all enemies in your path as you charge. Cannot be used without a target.

### Attribute Effects

Strength: 4% increased damage per point
Attunement: 4% increased damage and 2% mana efficiency per point
Echoes of the Charge

**Echoes of the Charge** is one of the Skill nodes on the Shield Rush skill tree.

## Echoes of the Charge

### Node Connections

Warrior's Entrance (2), Stretched Time (1) and Critical Echo (1)

## Node Description

The wider hit at the end of Shield Rush deals 20% reduced damage. 0.5 seconds after your Shield Rush ends there's a second wider hit, which benefits from the nodes that increase the power of the first wider hit.
Essence of the End

**Essence of the End** is one of the Void Knight Passives which is unlocked at level 35. Requires Sentinel level 20 and masteries unlocked.

## Essence of the End

### Modifies

Increased Void Damage, Increased Melee Damage and Reduced Duration of Stuns Taken

## Description

You have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once.
Dark Fissure

* The in-game information in this article or section is kept purely for historical purposes.

**Dark Fissure** is one of the Sentinel Melee Attack Skills which is unlocked at level 17.

## Skill Description

A powerful melee attack that leaves a dark fissure that lasts 4 seconds. Enemies near the fissure are inflicted with despair which reduced their damage by 40%.

## Skill Tree

This skill does not yet have a skill tree.
Drain Life

**Drain Life** is a Lich Spell Skill which is unlocked at Passives level 5.

## Skill Description

Channeled spell that targets up to 3 enemies around the target location, dealing Necrotic Damage over time and leeching 30% of that damage back to Health.

You do have no mana regen while channeling.

### Attribute Effects

Intelligence: 4% Increased Damage per point

### Additional Details

Added spell damage applies at 300% effectiveness per second.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Mobile 1.1.06

**Dostępna** - 20 grudnia, 2018

* Dodano konie
* ARKatypy Aerial Symbiote i Cantilever Platform są teraz dostępne
* Do menu engramów został dodany fundament z cementu geopolimerycznego. Ocaleni, wznieście nowe szczyty!
* Dodatkowy przycisk strzelania na ekranie, możliwy do aktywacji w opcjach
* Usunięto wymuszone zejście z wierzchowca przy zapisie/załadowaniu zapisu w trybie jednego gracza
* Do sklepu dodane zostały implanty w stylach: bomba kolorowa, kamuflaż.
* Dodano skórkę św. Mikołaja (dostępną tylko w Święta)
* Dodano możliwość przełączania języków
* Poprawki rozdzielczości na urządzeniach: iPhone XS, XR, XS Max i iPad Pro z 2018 roku
Flame Guard Sulla

**Flame Guard Sulla** is a Enemy Undead Boss Non-Player Character. They can be found in Welryn Outskirts and The Arena. He blocks attacks from distant enemies.

Flame Guard Sulla is an elite guardian that guards the entrance to Imperial Welryn. He uses a variety of fire skills and can add ignite stacks with his regular attacks.
Great Mace

**Great Mace** is a base Two Handed Blunt Weapon with a level requirement of 20.

**Lua error in Module:Equipment at line 106: attempt to concatenate field 'ThirdImplicitType' (a nil value).****Lua error in Module:SimilarEquipment at line 38: attempt to concatenate field 'ThirdImplicitType' (a nil value).**
Guardsman Samuel

* The in-game information in this article or section is kept purely for historical purposes.

## Guardsman Samuel

### Has Dialogue

No

**Guardsman Samuel** is a Non-Hostile NPC found in The Square. He can be found at the southern gate.

## Dialogue

Guardsman Samuel

This isn't the end, you know that right? They'll be back sooner than later. If we're lucky like the Majasans they'll let us live as their slaves until we die then bring us back to serve them again. If we aren't they'll probably ship us east to the mountains, take us deep underground and torture us for their experiments. We're just delaying the inevitable...
Dread Shade

**Dread Shade** is a Necromancer Spell Skill which is unlocked at Passives level 30.

## Skill Description

Target minion takes 3% max Health per second for each second the shade has been active, but it and minions around it deal 25% more damage (multiplicative with other modifiers).

### Attribute Effects

Intelligence: gain 2% Mana Efficiency per point

### Additional Details

Each minion only benefits from one **Dread Shade** aura. Expires after 20 seconds. Max 4 active shades.

Your maximum number of shades is shared with Infernal Shade.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Gates of Memorium

Planned features may be implemented or discarded at any point. Planned features are not guaranteed to be released in any Game Version.

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

The **Gates of Memorium** is one of the Game Features in Last Epoch which allows players to explore the pre-endgame world again but scaled to their level with the possibility of augmenting areas of the world to add new challenges.
Ezon

**Ezon** is a Non-Combative Human Non-Player Character. They can be found in The Mushroom Farm.

## Dialogue

Ezon

Last Refuge is being overrun! Where are the other Elders!? Last Refuge? The Elders?

Yes! Mossbern is a feeble old man, we need the other Elders to leave The Council Chambers for once and help us! ...Wait, have I seen you before? Who are you? Goodbye.
Studio Wildcard

Studio Wildcard

Information

 Założenie

2014

 Strona internetowa

studiowildcard.com

**Studio Wildcard** jest producentem *ARK: Survival Evolved* oraz firmą wywodzącą się z Seattle, założoną w 2014 przez Jesse'a Rapczaka (były kierownik zespołu oprawy technicznej w Microsoft Game Studios) oraz Jeremy'iego Stieglitza, twórcy Dungeon Defenders.

## Zespół

* **Jeremy Stieglitz**, aka Drake, (@arkjeremy), *Współzałożyciel i Współprojektant Graficzny, Główny Projektant, Główny Programista*
* **Jesse Rapczak**, (@arkjesse), *Współzałożyciel i Współprojektant Graficzny, Kierownik Zespołu Artystycznego, Zarządca Studia*
* **Doug Kennedy**, *Współzałożyciel, Dyrektor Wykonawczy*
* **Kayd Hendricks**, aka The Right Hand, (@KaydHendricks), *Senior Technical and Gameplay Designer*
* **Damien Bull**, (@damien\_bull), *Kierownik Zespołu Otoczenia oraz Projektant Poziomów*
* **Gabriel Robbins**, (@gabrielWildcard), *Projektant Poziomów*
* **Waylon Winn**, (@WaylonWinn), *Główny Grafik 3D*
* **Navin Supphapholsiri**, aka The Right Foot, (@nayvihn), *Producent*
* **Jatheish Karunakaran**, (@Jatheish), *Lead Community Manager and Associate Producer*
* **Jennifer Stuber**, (@bubblywums), *Community Manager and QA Analyst*
* **Cedric Burkes**, (@ComplexMinded), *Twórca Prymitywności Plus i Kierownik Programu Wyróżnionych Modyfikacji*
* **Ben Burkart**, (@evilmrfrank), *Twórca The Center i Projektant Poziomów*
* **Chris Gardner**, (@CudaCores), *Web & Video Producer*
* **Adam Graham**, (@thelilpanda), *Community Hub Lead*
* **Zane Ard**, (@WC\_Zane), *Head of Bug Reports and Lead Reproman*
* **Rob**, (@WC\_Stark), *Remote Team*
* **Eli**, (@WC\_Eli), *Assistant Community Manager*
* **Chris Willoughby**, (@arkchrisw), *Glówny Programista*
* **Joshua Hines**, (@ZenRowe), *Mod Community Manager*
* **David Miller**, aka Dave, (@ExcitedKangaroo), *Twórca Ragnaroku i Projektant Poziomów*
* **Jackson Lawrence**, (@JacksonLawr3nce), *Twórca Ragnaroku i Projektant Poziomów*
* **Skittle**, (@Skittle), *QA Team for Studio Wildcard*

* October 2016 *(Scorched Earth. Wyvern is seen on the background.)*
* June 2017 *(Original Island. Rex is seen on the background.)*
* December 2017 *(Aberracja. Reaper and Rock Drake are seen on the background.)*

## Alumni

* **Susan Claire Stieglitz**, (@SusanCStieglitz), *Co-Founder and Business Manager*
* **Joshua Mosman**, *Head of Customer Service & Lead Game Moderator*
* **Craig Brown**, (@CraigBCBrown), *Senior Technical and Gameplay Designer*
* **William Tate**, (@WillTate91), *3D Environment Artist*
* **Jason Zhao**, aka The Left Foot, (@KageRamen), *Technical Artist and VFX Artist*

## Przypisy

* https://en.wikipedia.org/wiki/Studio\_Wildcard
* https://linkedin.com/company/studio-wildcard
* http://www.develop-online.net/press-releases/ark-survival-evolved-available-now-nbsp-for-mac-and-linux-on-steam-early-access/0208473
Hollow Lich

**Hollow Lich** is one of the Lich Passives which is unlocked at level 10. Requires Acolyte level 20 and masteries unlocked.

## Description

All sources of Health Leech are converted to Increased Damage at 10 times their value.

### Mechanics

For example '1% of Spell Damage Leech as Health' would become '10% increased Damage'

This does not affect your Minions' Health Leech.
Healing Wind (Spriggan)

**Healing Wind** is a Companion active Spell Skill .

## Skill Description

The companion ability of your Spriggan. Heals all allies in a large area over time.

### Attribute Effects

Intelligence: 4% increased damage per point

### Additional Details

This skill will be replaced by Summon Spriggan on your skill bar when your Spriggan dies.

Scales with your spriggan's stats and your minion stats.
Hunter's Restoration

**Hunter's Restoration** is one of the Primalist Passives which is unlocked at level 5.

## Description

2% increased Health and every three seconds your next hit restores 8 health per point

### Mechanics

This effect can only activate if you are not on full Health.

Your "hits" do not include damage from Damage Over Time or Minion Skills
Fragments of the Shattered Lance

**Fragments of the Shattered Lance** is a set Relic based on the Splintered Haft with a level requirement of 65.

 It is a rare drop from God Hunter Argentus.

## Other Set Items

* Shard of the Shattered Lance

**Lua error in Module:Equipment at line 106: attempt to concatenate field 'ThirdImplicitType' (a nil value).****Lua error in Module:SimilarEquipment at line 38: attempt to concatenate field 'SecondImplicitType' (a nil value).**
Ice Barrage

**Ice Barrage** is a Sorcerer Spell Skill which is unlocked at Passives level 15.

## Skill Description

Opens a rift that repeatedly shoots a barrage of ice shards in a target direction for 5 seconds.

### Attribute Effects

Intelligence: 4% increased damage and Freeze Rate Multiplier per point

### Additional Details

Ice shards are projectiles that create an ice explosion on hit. The shards and explosions have a freeze rate of 12. You cannot be stunned while channeling.

## Skill Nodes

This skill does not yet have an augment tree.
Grave Thorns

**Grave Thorns** is one of the Necromancer Passives which is unlocked at level 0. Requires Acolyte level 20 and masteries unlocked.

## Grave Thorns

### Modifies

Increased Minion Health, Increased Minion Armor and Increased Minion Damage Reflect

## Description

Your Minions have 5% increased Health and Armor per point. Your Minions Reflect 5 Damage to attackers when hit per point.
Holy Symbol

**Holy Symbol** is one of the Paladin Passives which is unlocked at level 15. Requires Sentinel level 20 and masteries unlocked.

### Modifies

Increased Healing Effectiveness, Added Elemental Protection and Added Necrotic Protection

## Description

7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point.
Giant Frozen Tree

**Giant Frozen Tree** is a Landmark. It can be found in the Northlands.

## Lore

At the edge of the tundra stands a frozen tree, within it lies Heorot’s eldest son Morditas who rebelled against his father, seeing the idea of living to protect the humans as an insult. The highest among the chosen of Morditas was a human champion, the one who served him since before the rebellion. His cursed spirit now stands before the frozen tree, sentenced to act as the warden of his master’s prison. This tree acts as a border between the north and the endless land of ice that is the crown of the world and the dark powers that sleep beneath it. The Great Champion of the Divine Era was a man named Gahardod, who after assembling the tribes set out on a quest. He sought out the frozen tree of Morditas, hoping to challenge the cursed specter of his champion so he may take his frozen blade which legend says was carved from the deepest of the glaciers at the crown of the world and makes its wielder undefeatable.
Firebrand

**Firebrand** is a Spellblade Melee Attack Skill which is unlocked at Passives level 30.

## Skill Description

A Melee Attack which grants you a stack of **Firebrand** buff if it hits an enemy. Each stack of the **Firebrand** buff increases the size of subsequent **Firebrand** attacks and adds Melee Fire Damage.

### Attribute Effects

Intelligeance: 4% increased Damage per point
Dexterity: 4% increased Damage per point

### Additional Details

**Firebrand** can stack up to 4 times. Each stack grants +5 Melee Fire Damage, increases the size of **Firebrand** attacks by 25% and lasts for 4 seconds.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Executioner Axe

**Executioner Axe** is a base Two Handed Axe with a level requirement of 23.

**Lua error in Module:Equipment at line 106: attempt to concatenate field 'ThirdImplicitType' (a nil value).****Lua error in Module:SimilarEquipment at line 38: attempt to concatenate field 'SecondImplicitType' (a nil value).**
Fresh from the Forge

**Fresh from the Forge** is one of the Forge Guard Passives which is unlocked at level 5. Requires Sentinel level 20 and masteries unlocked.

## Fresh from the Forge

### Modifies

Added Melee Fire Damage, Added Melee Physical Damage, Added Throwing Attack Fire Damage and Added Throwing Attack Physical Damage

## Description

Every 3 seconds your next melee attack deals 4 additional physical and fire damage per allocated point. Every 3 seconds your next throwing attack deals 4 added physical and fire damage per allocated point.
Health

**Health** is one of the Character Stats for Characters.

## Overview

Health is a regenerating resource that determines how much damage a character can take before dying. Taking hits and using some Skills depletes the health pool.

### Limit and Regeneration

The health pool can be increased by gaining levels on a character, as well as building Vitality, equipping items with various Affix Shards, and through certain Passives. Health is regenerated naturally at a rate of 6 HP / second, which can be regained additionally to the above ways through Health Regeneration, the Potion, and Leech.

### Mitigations

Hits against health can be mitigated by Resistances, Endurance, Armor, Block, Dodge and Critical Strike Avoidance.

### Downed Characters

When a character's Health reaches zero, they are downed. Depending on type, characters have different downed states:

* **Players** die. They must forfeit their progress and can resurrected at the nearest checkpoint. Hardcore player characters are also moved to the Softcore group.
* **Minions** and **totems** also die. They are removed from the level and they can be summoned again. The oldest minion of a type also dies, when summoning a minion would exceed the limit for that type.
* **Companions** do not die right away. Instead, they are left in an immobilized state, during which they can be revived by a Player standing close to them. The Player has a limited time for the revival, and failing to do so result's in the Companion's death. Dead companions can be resummoned.

UI
--

The health orb in the lower left displays the maximum health and current health of the active player character. As the player's health goes down, the light centered around the player will gradually shift to red.

The maximum Health is also displayed in the Character Stats and Inventory windows.

## Maximum Health

Each character has an absolute maximum amount of Health. The maximum may be raised or lowered but can not be exceeded, even temporarily.

At the start of the game, each character begins with a maximum Health of 100. This is increased by:

* the character gaining 8 points of Health for each level they have.
* Modifiers that add a fixed amount or an increased percentage to the character's Health.

The maximum Health of a character is calculated using

M
a
x
H
e
a
l
t
# h
(
92
8
∗
C
h
a
r
a
c
t
e
r
L
e
v
e
l
A
d
d
e
d
H
e
a
l
t
h
)
∗
(
1
I
n
c
r
e
a
s
e
d
H
e
a
l
t
h
)

{\displaystyle MaxHealth=(92+8\*CharacterLevel+AddedHealth)\*(1+IncreasedHealth)}

The Maximum Health also plays a role in the Combat Calculations in determining the character's defensive stats.

## Low/High Health Threshold

Characters are considered at low health when their health drops to 35% (or below) of their maximum health. Conversely, the inverse logic applies to high health for the rate of 65% (or higher) of maximum health. This threshold is used for bonuses that are granted "while at low/high health".
Ethereal Revenant

**Ethereal Revenant** is one of the Acolyte Passives which is unlocked at level 10.

## Description

If you drop below half Health you summon a Revenant with decaying Health. The Revenant has 50% more Damage and Health per allocated point. You can only summon one Revenant every 15 seconds.

### Mechanics

The Revenant is a melee minion, that scales with your intelligence.

The more modifier to the Revenant's damage and health is multiplicative with other modifiers.
Guardsman Hallas

* The in-game information in this article or section is kept purely for historical purposes.

## Guardsman Hallas

### Has Dialogue

No

**Guardsman Hallas** is a Non-Hostile NPC found in The Square. He can be found at the northern gate.

## Dialogue

Guardsman Hallas

Here take this scroll. You can use it to open a portal to return to town by pressing "P".

After this dialogue the player will have the Portal Scroll and can open a two-way portal to The Square from wherever they are.
Chat

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Chat** is one of the multiplayer Game Features that allows players to chat with other online players that have the chat window open. By default the chat window is open, Players may close the chat window by clicking the Leave chat option from the Main Menu.

UI
--

To send a message or view the chat a player needs to press the enter key. After typing a message pressing the enter key again should send the message. If no message has been typed and the enter key is pressed it will close the chat window. Messages can be scrolled through using the scrollbar on the right.

## Message Display

The display name for messages is the same as a user's account name. A regular player's chat message is prefixed with [alpha] while a developer's message is prefixed with [Administrator] before the account name.

The maximum number of characters that can be used per message is 86.

The chat will store 3 screens worth of messages.
Harton

**Harton** is a Friendly Human Non-Player Character. They can be found in Thetima and Soreth'ka. They are a prominent Story Character in the World of Eterra.

## Overview

Harton is a captain from Thetima, who has spent most of his mortal life commandeering ships on the western waters. He has also been a worshipper of Lagon for many years, nonetheless he decided to put his faith in the hands of someone more fitting. He helps the Traveler reach the Temple of Lagon and gifts him his idol after seeing them reappear in Thetima's shores.

## History

### Divine era

In the Divine era, Harton is encountered by the Traveler, after Rahyeh unleashes a devastating campaign in order to conquer and claim the World of Eterra for the Osprix. The Traveler is just able to maintain a head start in front of their enemy and appoints Harton as their helmsman in an attempt to reach the Temple of Lagon. Being the only volunteer skilled enough to traverse the treacheous waters of the Fogrise Sea, Harton ferries the Traveler to the destination. Shortly after, Harton leaves the isle alone in order to save his life from the Meruna.

When the Traveler returns to Thetima after his encounter with Lagon, Harton is in shock to see his former passenger in one piece. He also feels his faith shaken upon hearing the Traveler's description about Lagon being uncaring, making him reconsider his allegiance. Despite, he accepts to ferry the Traveler south to Soreth'ka.

In the Majasan territory, Harton entrusts the Traveler to take his Lagonian idol to a traveler's shrine in order to protect the wanderers passing by. As their attempt to reach Maj'elka on the main road fails due to the presence of Osprix, Harton falls completely clueless as to what he should do with his life next, as his worship of gods feels completely unanswered and without purpose.

## In the Monolith of Fate

Harton appears as the final boss in the level 80 timeline, Fall of the Empire.

For more information, see: Harton's Husk.
Eye of the Storm

**Eye of the Storm** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 75.

It appears in the alternative timeline Ending the Storm.

## History

After unleashing a sweeping storm on the western lands, the Traveler confronts Lagon to kill him, in hopes of putting an end to the uncontrolled destruction.

Lagon himself happily accepts the challenge, facing the Traveler just as he was taking them on earlier. This time however, he summons tidal waves after his trial ends. Eventually, the Traveler kills him, ending the erasure and destruction.
Howl

**Howl** is a Companion active Spell Skill .

## Skill Description

The companion ability of your Primal Wolves.
 Your wolves howl to embolden you and your minions giving them Frenzy and 50% increased damage for 3 seconds.

### Attribute Effects

Attunement: 2% Mana Efficiency per point.

### Additional Details

This is the active ability of the Summon Wolf skill. If you no longer have the maximum number of wolves, usually because of their death, this skill will be replaced by the Summon Wolf skill on the skill bar.

This buff does not stack, even if you have multiple wolves.
Healing Wind

* The in-game information in this article or section is kept purely for historical purposes.

**Healing Wind** is one of the Primalist Spell Skills which is unlocked at level 18.

## Skill Description

Calls forth healing winds around you, restoring 30 Health per second to you and nearby allies for 3 seconds. Can be cast instantly.

## Skill Nodes

This skill does not yet have a skill tree.
Eye of Rahyeh

**Eye of Rahyeh** is a Enemy Construct Non-Player Character. They can be found in The Old Road.

An Eye of Rahyeh is animated fire with a metallic body. They are catapulted by Osprix siege engines into the battle and serve as introductory enemies. Rare variants can also discharge fiery globs.

Eyes of Rahyeh can also be brought into battle by Siege Engineers.
Frostblade

* The in-game information in this article or section is kept purely for historical purposes.

**Frostblade** is one of the Shaman Passives which is unlocked at level 25. Requires Primalist level 20 and masteries unlocked.

## Frostblade

### Modifies

Added Cold Penetration, Added Minion Cold Penetration, Added Lightning Protection and Added Minion Lightning Protection

## Description

Grants you and your minions 30 added cold penetration per allocated point and 10 added lightning protection per allocated point.
Great Shield

**Great Shield** is a base Shield with a level requirement of 33.

**Lua error in Module:Equipment at line 115: attempt to concatenate field 'SetMod1' (a nil value).**

## Similar Equipment

The following similar equipment has the same implicit modifiers and equipment type, however they may have differing names, models, base types, or implicit values.
Exiled Mage

**Exiled Mage** is a Enemy Human Boss Non-Player Character. They can be found in Monolith of Fate.

## Description

Exiled Mages reside in Rune Prisons in the Monolith of Fate, exiled and detained for practicing forbidden elemental magics. The player can free one by opening the prison, who will then engage in combat and aggressively seek their demise.

Upon defeat, the Exiled Mage drops a guaranteed Experimental Item, and has a chance to randomly drop a Rune of Research.

## Tactics

As his name suggests, the Exiled Mage uses elemental abilities akin to the Mage mastery. He spawns with four abilities that are randomly selected from a large ability pool and uses every one of them in rapid succession. Depending on his ability set, the Mage may stop to cast a few ranged or summoning abilities, but mostly it tends to stay close to the player and repeatedly strikes them with a melee ability.
Fire Damage

**Fire Damage** is one of the Damage Types, it is mitigated by Fire Protection, Elemental Protection, and Block Protection.

## Known Modifiers

### Character Stats

* Increased Fire Damage
* Increased Elemental Damage
* Attunement (as a result of increasing elemental damage)

### Affixes

* Added Melee Fire Damage (only effects Melee Attack Skills)
* Increased Fire Damage

### Equipment Implicits

* Burning Branch provides added melee fire damage
* Ruby Wand and its variants provide added fire damage to spells
* Mountain Axe provides added melee fire damage
* Ruby Ring provides increased fire damage

## See Also

* Ignite - an On Hit Effect which deals fire damage
Glyph of Chaos

**Glyph of Chaos** is a Glyph that's used in Crafting.

### Effect

Replaces an affix with another one of the same type applicable, while upgrading.

## Effects

Replaces an affix with another one of the same type applicable, while upgrading.

### Additional Details

* As the Glyph is used during upgrading an affix, it can only be used with an affix shard.
* The new affix will be a prefix, if the upgraded one is a prefix. The same is true for suffixes.
* The new affix is chosen randomly, depending on the item type.
* Cannot duplicate already existing affixes.
* Cannot be used on Unique Equipment or Set Equipment.
Hooked Blades

**Hooked Blades** is one of the Bladedancer Passives which is unlocked at level 40. Requires Rogue level 20 and masteries unlocked.

## Description

10% increased Armour Shred Chance and 5% increased Armour Shred Effect per point

### Mechanics

Your hits have a chance to shred armour and armour shred you apply is more effective

Armour Shred reduced armour by 00, lasts 4 seconds, and can stack.
Glyph of Order

**Glyph of Order** is a Glyph that's used in Crafting.

### Effect

Preserves the roll of the upgraded affix within its range during a craft (i.e. a high roll affix remains high roll at the next tier).

## Effects

Preserves the roll of the upgraded affix within its range during a craft (i.e. a high roll affix remains high roll at the next tier).

### Additional Details

* Has no effect on tier 5 affixes, since they cannot be upgraded further.
* Cannot be used on Unique Equipment or Set Equipment.
Halo

**Halo** is a Cosmetic .

## Acquisition

The halo was attainable during the 2018 Kickstarter Fundraiser and was given away to people who posted links to the Kickstarter project and posted a screenshot on the Official Last Epoch Discord from April 25-29.

## Distribution

This item will begin being distributed during the alpha stage of development.
Fall of the Empire

Fall of the Empire is a level 80 timeline in the Monolith of Fate.

## Plot

In the Ruined era, the Immortal Empire lives its last moments, as the Void descends to overwhelm and consume it. With the help of Yulia, the Empire is helped to sustain its last breaths.

## Quest Echoes

* Immortal Empire's End (Voidscarred Necropolis)
* Last March of the Dead (Path of Despair)
* The Ruin of the Dreadnought (Dreadnought's Wreckage)
Game Launcher

The **Game Launcher** is a tool used to download and update the Last Epoch game files.

UI
--

The game launcher contains the following elements:

* Slideshow of concept art
* Show patch notes button which will display patch notes from recent Game Versions
* Dowload progress bar
* Cancel button to cancel any active downloads
* Launch button which will launch the game and bring the user to the Login Screen
* Options button (Currently does nothing)
Gambling

**Gambling** is a Game Feature in Last Epoch that allows the player to spend gold in order to get a random item.

## Access

Gambling is offered by Artem the Gambler, who is found at most town hubs, most notably The Council Chambers and The End of Time.

## Overview

Players can wager money in Artem's shop in order to push their luck with items.

Artem offers weapons, armor and accessories in their unique tabs, where only items without affixes are shown. When an item is bought, it gets a random number of affixes, with randomised tiers, after 3 seconds. Each item tab has finite items, but the vendor stash can be refreshed for additional gold, completely replacing and refilling them.

Set and Unique items cannot be obtained through gambling.
Świeży tytoń (Prymitywność Plus)

*Poniższy artykuł jest zalążkiem. Możesz pomóc ARK: Survival Evolved Wiki rozwijając go.*

Świeży tytoń

Consumable (values pertain to Humans)

 Spoils in

10m

Przedmiot

 Waga

0.1

 Rozmiar stosu

100

**Spawn Command**cheat giveitem "Blueprint'/Game/Mods/PrimitivePlusMod/Items/Vegetation/PrimalItemConsumable\_Veggie\_Tobacco.PrimalItemConsumable\_Veggie\_Tobacco'" 1 0 0

**Świeży tytoń** jest przedmiotem jadalnym w dodatku Prymitywność Plus dla *ARK: Survival Evolved*.

## Zastosowanie

Może być użyty do stworzenia Plik:Papieros (Prymitywność Plus).png  Papierosów (Prymitywność Plus) po wysuszeniu nad Plik:Ognisko Konserwujące (Prymitywność Plus).png  Ogniskiem Konserwującym (Prymitywność Plus)

## Dodatkowe informacje

Obecnie nie ma żadnego regionu w którym można znaleźć świeży tytoń.

Szablon:Nav zasoby Primitive+
How to play guide for Last Epoch

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

The following will serve as a how to play guide for the Last Epoch. Please feel free to contribute to the guide.

## FAQ

* **When will the game be released?**

* Please refer to our article about the release date.

* **What are the system requirements?**

* System requirements are subject to change, however provisional ones have been made available.
Cloaked Reaper

**Cloaked Reaper** is one of the Bladedancer Passives which is unlocked at level 35. Requires Rogue level 20 and masteries unlocked.

## Description

1 Health gained per stack of Shroud per point

### Mechanics

When you kill an enemy or hit a rare or boss enemy you regain health for each stack of any shroud on you.

Shrouds include Dusk Shroud, Crimson Shroud, and Silver Shroud.
Flame Reave

**Flame Reave** is a Spellblade Melee Attack Skill which is unlocked at Passives level 5.

## Skill Description

A Melee Attack that releases a wave of flames from your weapon cleaving through enemies in a cone in front of you. Deals up to 50% less damage to distant enemies.

Deals 15 additional Fire Damage. Other added Melee Damage applies at 150% effectiveness.

### Attribute Effects

Intelligence: 4% increased damage per point
Dexterity: 4% increased damage per point
Gladiator Armor

**Gladiator Armor** is a base Body Armor with a level requirement of 60.

 This item cannot currently be obtained.

**Lua error in Module:Equipment at line 106: attempt to concatenate field 'ThirdImplicitType' (a nil value).****Lua error in Module:SimilarEquipment at line 38: attempt to concatenate field 'SecondImplicitType' (a nil value).**
Friendly Characters

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Friendly Characters** are non-hostile Characters which can be found throughout the World of Eterra.

## Interactions

Some Friendly characters have dialogue which can be accessed by Player Characters clicking on them to display a dialogue box User Interface.

Friendly Characters will be affected by your skills that target "Allies" and not skills that target "Enemies".

Friendly Characters will draw aggro from and aggro onto Hostile Characters and Neutral Hostile Characters.

Non-combative characters do not have a health bar displayed when hovered over, but will instead have their name displayed beneath them when hovered over.

## List of Friendly Characters

**Lua error: bad argument #1 to 'len' (string expected, got nil).**
Heoborea

**Heoborea** is a Town Zone. It can be found in the **Heoborea**. The level of Enemies and maximum Equipment drops in this zone is 46.

Heoborea is a large city found in the northern tundra, inhabited by people loyal to Heorot. It serves as a trading hub and large habitat, where people survive harsh winter conditions in igloos. Moose and Eber are also kept for their meat and carrying wares.

## Points of Interest

* Stash
* Forge
* Blacksmith (Isfarger)

## Quests

 ### Objectives

## Characters

**Lua error: bad argument #1 to 'len' (string expected, got nil).**
Eterra's Rest (Pre-Alpha)

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Pre-Alpha 0.4.11

## Eterra's Rest

### Connected Zones

Temple of Eterra

Eterra's Rest is one of the Zones in the Pre-Alpha versions of the game.

## Interactive Map

 - Non-Player Characters - Interactable Objects - Zone Exit

## Interactable Objects

There is an Interactable Object on top of the stone hand in the center, however it is inaccessible. It is likely that this is one of the Epoch shards mentioned in the Note From the Villagers.

## Cutscenes

Approaching the stone hand in the middle of Eterra's rest will trigger a Cutscene after which The Arena Waypoint will be unlocked.
Fire Damage Shard

**Fire Damage** is an Affix Shard, which gives Increased Fire Damage.

### Applies to

Amulet, Ring, Relic, Wand, One Handed Axe, Two Handed Axe, One Handed Sword, Two Handed Sword, One Handed Blunt Weapon, Two Handed Blunt Weapon, Two Handed Polearm, Sceptre and Catalyst

## Tier Ranges

**Lua error in Module:Shards at line 117: attempt to concatenate field 'Modifier2' (a nil value).**
Hammer Throw

**Hammer Throw** is a Sentinel Throwing Attack Skill which is unlocked at level 3.

## Skill Description

Throws a hammer that returns to you after a short delay.

### Attribute Effects

Strength: 4% increased damage per point
Dexterity: 4% increased damage per point

### Additional Details

This is a Throwing Attack that scales with Throwing Attack Damage and Throwing Attack Speed. It is not a Melee Attack or Spell.
Gate

Gates are interactable objects in the Monolith of Fate.

## Overview

Gates can appear as a required objective. Once touched, it causes monsters to spawn from all directions. The waves consist of thematic monsters, usually corresponding to a damage or enemy type.

When all waves are dealt with, the gate is sealed and the objective is complete.