recursal/Fanatic-Fandom huggingface dataset:
Kalleponische Blockade

## Details

### Auslöser

* Kalleponische Wirtschaftskrise
* Kalleponischer Kaiser erhebt Herrschaftsansprüche auf Enderion
* Ideologische Gründe (reine Herkunft)

### Endergebnis

* Sieg der Enderianer über die Kalleponier mithilfe einer Sith
	+ Planet Kalleponia wird besetzt
	+ Volk der Kalleponier wird reduziert
	+ Enderianer legen Ideologie ab

Kontrahenten| * Enderianer
* Sith
* Quirillianer

Kommandeure| * K'len Darcassan
	+ Beylín Scipiô
	+ Rayìna Bloriâs
	+ Set'hom Krush
	+ Ramolán Becáres
	+ Vécla Rotúra

## Wichtige Schlachten

* Erster Blockadendurchbruch
* Scharmützel von Colon
* Schlacht von Kandes
* Schlacht um Aderios
* Schlacht um Eris
* Schlacht um Tallerion

## Entscheidungsschlacht

Zweiter Blockadendurchbruch

CC-BY-NC-ND
Adriel

***Hey, No feeding chocolates to animals.***

## Information

**Adriel** is a character in Kayaknominals. He is the first character to be a zookeeper director.

## Appearance

Adriel currently wears a dark blue shirt with white longsleeve, uses the black pants with black shoes and currently uses the superstar anime hair, and finally, Possesses the "Heeeeey"... face.

## Lore

* **Adriel** is a zookeeper that is keeping an eye of people feeding like: candy, sweets, chocolate, chips or any junk food is not tolerated, It only accept fruits and vegetables.
* **Adriel** is the first and only character to be created from the Characters page.
* **Adriel** is friends with Fergus!
Animate Skulls

Animate Skulls is a spell that a wizard or apprentice can cast

Necromancer / 8 / Line of Sight

The spellcaster fills a skull with magic malice and throws it at an opponent. Place one animated skull within 6" of the spellcaster. It can be placed directly into combat. This skull is an uncontrolled creature. The spellcaster may not cast this spell again until this creature is removed from the table, but may spend an action to cancel the spell, in which case the animated skull is immediately removed from the table.

#### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Awareness

Awareness is a spell that a wizard or apprentice can cast

Soothsayer / 12 / Out of Game (B)

If this spellcaster is on the table, its warband may add +2 to its Initiative Rolls for the purpose of determining the primary player ony. This bonus stacks so, if both the wizard and the apprentice have cast this spell and are both on the table, the player may add +4 to their Initiative Rolls. The maximum possible bonus is +4. The spell counts as active on the spellcaster during the game and may be cancelled by anything that cancels spells.

#### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Crumble

Slow is a spell that a wizard or apprentice can cast

Chronomancer / 10/ Line of Sight

This Spell can only target inanimate structures such as buildings and walls. The spellcaster rapidly speeds up the passing of time in a small area of the structure, causing it to collapse. This can create a doorway-sized hole through any wall, which should be indicated on the table somehow. The spell can also be used to collapse a section of floor beneath a figure standing on a level above the ground. In this case, the figure about to be affected must pass a Move Roll (TN22) or fall to the next level down and take damage appropriately. If this spell is cast on a wall created by the Wall spell, the was is completely destroyed. If it is cast on terrain holding a Wizard Eye, the Wizard Eye is cancelled.

#### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Summoner

## Description

Summoners work their magic by opening doorways to different planes of existence. This is usually to bring forth creatures from these other planes to use as servants, although this is not the limit of this school of magic. It is perhaps worth mentioning that the term'demon' refers to any being from another plane of existence - demons are not all necessarily evil, nor do they all have horns or hooves. That said, Demons are rarely happy about being summoned, and the life of a summoner is a dangerous one.

#### Neutral Schools

Chronomancer, Enchanter, Illusionist, Soothsayer, Thaumaturge

### Spells

Control Demon, Demonic Servant, Imp, Leap, Plague of Insects, Planar Tear, Plane Walk, Possess, Summon Demon

### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Elementalist

## Description

Elementalists are the most outwardlt powerful type of wizard. Their magic is centered on controlling the four elements, ussually in loud, explosive, and unsubtle ways. Their clothes tend to feature one bold colour (usually red, green, or blue), and they are more prone to flashy decorations than other wizards - facial tattoos are not uncommon. Most Elementalists, especially those that specialize in the control of fire, tend to have short tempers. While a Fire elementalist may specialize in fire magic, they are more than capable of harnessing the powers of Water, Wind, or Earth if it be necessary.

#### Symbols

depictions of the four elements: fire, wind, earth, water

#### Neutral Schools

Necromancer, Sigilist, Soothsayer, Thaumaturge, Witch

### Spells

Call Storm, Destructive Sphere, Elemental Ball, Elemental Bolt, Elemental Hammer, Elemental Shield, Scatter Shot, Wall

### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Slow

Slow is a spell that a wizard or apprentice can cast

Chronomancer / 10/ Line of Sight

The target is reduced to a maximum or one action per activation (which can be any action, it does not have to be movement). It may make an Will Roll verses the Casting Roll at the end of each of its activations. If successful the spell is cancelled.

#### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Frostgrave: Fantasy Wargames in the Frozen City

## Description

From far and wide, wizards flock to the frozen ruins of Frostgrave, hoping to uncover ancient treasures and the secrets of lost magic. For many, all they find is an icy tomb, but perhaps a different fate awaits you. In this new edition of the award-winning fantasy war game, each player takes on the role of a wizard from one of ten schools of magic, drawing their magical knowledge from a list of 80 spells. Accompanied by their Apprentice and a warband drawn from more than a dozen henchman types, from the lowly thugs to savage barbarians, they venture into the frozen ruins - a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. With a great deal of skill, and a little luck, they will survive and emerge more powerful than ever.

Frostgrave : Second Edition offers refined rules based on years of player feedback, a revised spell list, and a host of brand new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Do you dare enter the Frozen City one more time?

#### Mercenaries

Thug-Thief-War Hound-Infantryman-Man-at-Arms-Apothecary-Archer-Crossbowman-Treasure Hunter-Tracker-Knight-Templar-Ranger-Barbarian-Marksman

#### Wizard Schools

Chronomancer-Enchanter-Elementalist-Illusionist-Necromancer-Sigilist-Soothsayer-Summoner-Thaumaturge-Witch

### Spells

Absorb Knowledge-Animal Companion-Animate Construct-Animate Skulls-Awareness-Banish-Beauty-Binding Light-Blink-Bone Dart-Bones of the Earth-Bew Potion-Bridge-Call Storm-Circle of Protection-Combat Awareness-Control Animal-Control Construct-Control Demon-Control Undead-Crumble-Curse-Decay-Destroy Undead-Destructive Sphere-Dispel-Draining Word-Elemental Ball-Elemental Bolt-Elemental Hammer-Elemental Shield-Embed Enchantment-Enchant Armour-Enchant Weapon-Explosive Rune-Familiar-Fast Act-Fleet Feet-Fog-Fool’s Gold-Furious Quill-Glow-Grenade-Heal-Illusionary Soldier-Imp-Invisibility-Leap-Mind Control-Mind Lock-Miraculous-Mud-Petrify-Plague of Insects-Planar Tear-Plane Walk-Poison Dart-Possess-Power Word-Push-Raise Zombie-Reveal Secret-Scatter Shot-Shield-Slow-Spell Eater-Steal Health-Strength-Strike Dead-Suggestion-Summon Demon-Telekinesis-Teleport-Time Store-Time Walk-Transpose-True Sight-Wall-Wizard Eye-Write Scroll

### Scenarios

The Well of Dreams and Sorrows-The Mausoleum-The Silent Tower-The Library-The Living Museum-The Worm Hunts-The Haunted Houses-The Genie in the Bottle-The Keep-The Complex Temple-The Orb-The Ice Storm-The Summoning Bell-The Right Hand and the Left Hand-The Treasure Phantasmal-The Mine Cart-The Lock Box-The Steam Vents-The Swirling Mist-The Mine Field
Illusionist

## Description

Sometimes derided for being mere stage magicians, an experienced Illusionist can be a danerous foe. Illusionists use magic to fool the senses, cause confusion and fear, and convince people of things that aren't true. In dress, Illusionists are usually colourful, preferring bright, multi-coloured robes, cloaks, and hats. They rarely carry weapons or other magic equipment openly, preferring to produce these items out of thin air as and when needed.

#### Neutral Schools

Chronomancer, Enchanter, Necromancer, Summoner, Witch

### Spells

Beauty, Blink, Fool's Gold, Glow, Illusionary Soldier, Invisibility, Teleport, Transpose

### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Zontenegro

## Information

The Zontenegro is a group that involves 4 members, Alex, Joshua, Louis and Clyde, Clyde used to be the 4th member, but he was murdered by Rafael Lombardi.

## *List of groups:*

Alex, Joshua, Louis, Wender, Frederick, Tiago and Cameron.

## Leader

Joshua is the leader of the Zontenegro group, He now commands the history of how to guard his group, Protect and more.

Alright, You guys are ready to locate the system in Rafael Lombardi's office, When you saw a clues, You are ready to roll the situation -*Joshua.*

## List of Clues

Feather (requires 2).

Shoes (requires 4).

Fabric (requires 3).

HexColor (requires 2).

## Meetings

A meeting is available for the list of groups that can appear above. Clyde Hawkin was in the mission but he died in the mission, When somebody found a meeting that can receive 1 chance against Lombardi,

To receive a meeting, You will have to click the "Meeting Room" map when Clyde died there.
Witch

## Description

Witches draw on the subtle powers of nature for thier magic and specialize in the brewing of potions, casting of curses, and seeking aid from plants and animals. Contrary to popular belief, most witches are not ugly old women but can be found amongst all ages and genders. Witches do tend to be hoarders and always carry around a bag (or several bags) to collect various ingredients - bits of mistletoe, insects (live or otherwise), oddly shaped rocks, etc.

#### Neutral Schools

Chronomancer, Elementalist, Illusionist, Sigilist, Thaumaturge

### Spells

Bone Dart, Brew Potion, Control Animal, Curse, Familiar, Fog, Mud, Poison Dart

### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Enchanter

## Description

Enchanters are hands-on wizards who work their magic by investing it in objects or people. Many Enchanters are also craftsmen, such as carpenters or sculptors, who apply magic to the items they create. In appearance, Enchanters are often the least "wizardly" looking of all wizards, being just as likely to carry craftsman's tools as they are weapons or magic items.

#### Neutral Schools

Illusionist, Necromancer, Soothsayer, Summoner, Thaumaturge

### Spells

Animate Construct, Control Construct, Embed Enchantment, Enchant Armour, Enchant Armour, Grenade, Strength, Telekinesis

### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
Animal Companion

Animal Companion is a spell that a wizard or apprentice can cast

Witch / 10 / Out of Game (B)

The spellcaster summons an animal companion of their choice from the following options to become a permanent member of the warband: bear, ice toad,snow leopard,or wolf. All Animal Companions count as standard soldiers. Animal Companions are more strong-willed than wild examples of their species and receive a permanent +3 will. A spellcaster may only have one animal companion at any time.

#### Appearances

Frostgrave: Fantasy Wargames in the Frozen City
An Important Location

Dinosaur island is a continent in the middle of the pacific ocean, anyone who steps foot on the island is slaughtered by Ankyraptor.

its just a normal jungle but it has dinosaurs living on it, no human has returned from dinosaur island, if one got past the mosasaurs and dunkleosteus swimming around the island, then their end would surely come from Ankyraptor.
Joe

Joe is the leader of the serpent virus, and is the one who got infected first when it returned after a decade.

He used to be a spider until he got infected with the virus and started infecting others.

he soon discovered the different types and became an aqua serpent

then he got thrown in a lab and transformed into a dragon serpent. the wingbuds on his back needed time to develop before he could fly.

While exploring a cave he ended up meeting Shade.

the two became friends and Shade became the co-leader

## Abilities

Joe has an infectious bite that when bitten, will transform small animals and insects into serpents

Joe can resist every element but acid

he can command the serpents to do whatever he wants them to do but he usually lets them wander around freely

nightvison helps him see in the caves where he calls home.
Storm Plating

*Storm Plating* A specially adapted organic plating that can conduct and store high tier electricity. A Tier 7 item.

**Material Type:** Side Material

**Theme:** Cosmic and Lightning

**Recipe:** Classified

**Cost:** None

**Sell Price:** 160

**Stage 1:** 135 Intelligence +10% Lightning damage +1 Speed

**Stage 2:** 175 Intelligence +Low pace of Wind +1,000 Max mana

**Stage 3:** 215 Intelligence +Storm Weaver Powers
Shade

Shade is a serpent who was part of the original virus. he was captured one day and taken to a lab and he got turned into the most dangerous serpent to exist... for the time that is. after that he wrote in his diary isolated from the world for a decade in a lonely cave.

soon he found joe exploring his cave and the two became friends, he became co-leader of the serpents and was way more serious then joe.

### Abilities

he can turn into a shadow, allowing him to fly.

he has an infectious bite that will turn any insect or small animal into a serpent when bitten

his shadow form will let any attacks go right through him, tho he cant go through walls
A Main Character

Ankyraptor is a Godzilla/indoraptor/ankylosaurus/Shin Godzilla hybrid. she is friendly and cares for her friends but wants to save earth from humanity, she believes that humans dont care about nature and are producing the harmful gases on purpose. tho she does play games on a pc,

She dosent have a mom or dad, as she was created in a lab. and she killed her creators, She used to have the instincts of a wild animal but slowly became sapient overtime.

## Abilities

1. Shell - Ankyraptor can go in her shell for defense
2. Speed - Despite her shell, she can run fast for short distances
3. . Atomic breath - Thanks to her godzilla DNA, she can fire an atomic breath at her enemies
4. Shin godzilla Atomic Breath/beam - She can fire a beam from her mouth similar to the atomic breath
5. Intelligence - she is as smart as a human, if not smarter.

## Trivia

1. she used to have a different look, the old look is now called "classic ankyraptor"
2. she used to be enemies with visitor but they became friends shortly after her redesign
3. she is based off of her creator, having the same personality
4. she has thought about only killing the humans that harm the enviroment.
Abyss

Abyss is joyful and shy dragon hatchling that is afraid of one thing:people discovering the truth about her.

she is a part Wendigo who has her memory from before she got transformed.

her heart breaks whenever she thinks about the moment she ate her f r i e n d. [Ocean]

### Abilities

she is almost immortal and can only die if someone does the ritual used to kill Wendigos/Windigos

she can fly but she is better at gliding as she is just a hatchling

she sometimes can shoot water out of her mouth
Ankyraptor and blue Wiki

**Welcome to the Ankyraptor and blue Wiki!**
This shares information about my ocs and any series i decide to do!

We're a collaborative community website about Ankyraptor and blue that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hej, hej, hej! Malutka!

**Historyjka by Daiyamondostar**

- Hej, ty! Malutka! - zawołał Batman.

- Hej, hej, hej! Malutka! - zawołał Filemon.

- Hej, Malutka! - zawołała Oczko.

- Hej, Malutka! - zawołała Mirka.

- HEJ, MALUTKA! - zawołał Bleczek.

Malutka się przeraziła. Zaczęła uciekać, uciekać i uciekać.

Inne koty zaczęły ją gonić, jakby były jakimiś zombie.

Malutka traciła siłę...

Wskoczyła na lód. Przebiegła po lodzie i zeszła na suchy ląd. Inne koty nie miały tyle szczęścia i wpadły do wody.
Kuishinbo

Kuishinbo is a severed tounge from a carnivorous plant that got eaten somehow a while ago. He is on a mission to regrow his body and become a plant again, what many people don't notice until its too late is that he has a hidden mouth on his eye that can split into 3, allowing him to swallow prey whole easily, along with some tounges to help him keep struggling prey from injuring him.

## Abilities

-Kuishinbo is able to again, easily swallow prey whole.

-He's fast at mutating to be able to hunt prey easier.

-He can, like most of his species, Lure prey in or speak to others with telepathy.

## Trivia

-He and Ankyraptor did meet once, of course ending in a small fight [no one died.]

-His name means Devourer in Japanese.

-He almost managed to catch Chi until Ankyraptor intervened.
Origin Flower

**Origin Flower**

*Origin flower* An ancient flower that grows exclusively in environments that are flooded with the most primordial of magics. It has the ability to activate inert Origin materials without the needed connection to the Aeriel Sanctuary. A low Tier 8 item.

**Material Type:** Side Material

**Theme:** Origin

**Recipe:** None

**Cost:** None

**Sell Price:** 160

**Stage 1:** 245 Intelligence +1 Origin allowance

**Stage 2:** 275 Intelligence +Origin Sense +1 Speed

**Stage 3:** 300 Intelligence +Natural mana control T7
Visitor

Chi is an member of a species of alien worms called well.. Visitors. Unlike the rest of his species he only assimilates for food and to help his friends.

he likes to goof off a lot but can be serious when a friend is in danger... also he seems to really like attention

his love interest is Astrocreep and he is best buds with Ankyraptor

His brother is The Visitor that appeared in the Visitor games

### Abilities

like the rest of his species he can assimilate and evolve, though he usually choses not to evolve.

he can bite but the bite isn't very strong and even though it breaks the skin its not dangerous at all
TO TWÓJ OSTATNI RAZ!

**OPOWIADANKO AUTORSTWA DAIYAMONDOSTAR**

Bleczek szedł spokojnie wzdłuż stawu. Nagle wpadł na niego Skarpetka.

- TO TWÓJ OSTATNI RAZ! - zawył Skarpetka.

Bleczek tylko się zdziwił i odbiegł do krzaków.

Nagle spotkał Malutką.

Ona też zawyła:

- TO TWÓJ OSTATNI RAZ!

Tak się działo, gdy spotykał koty z młyna po kolei.

Skarpetka, Malutka, Filemon, Mirka, Batman, a nawet Oczko, zagubiona Księżniczka i... INTRUZ!

Kilka dni później Bleczka spotkało nieszczęście. Bowiem wpadł do rzeki.
Koty z Młyna Wiki

**Witamy na Koty z Młyna Wiki!**
Fandom o kotach z Młyna.

## Ważne artykuły

Fandom o kotach z Młyna.

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie
Персонажи Афларии

## Основные персонажи

Стоит отметить, что данных персонажей можно использовать как псевдоним автора, так и как персонажа.

### Мистер Грокс

#### Придумал

Ёж Ёжов. Был создан на основе стикмана и грокса из игры Spore.

#### Внешность

Стикмен с двумя металлическими руками и одной металлической ногой. Имеет металлический протез на половину лица.

#### История

Родился в семье Гроксов. На данный момент в семье Гроксов присутствуют Грокс Младший (Мистер Грокс), Грокс Старший, жена Грокса Старшего. Иногда Грокса Младшего считают сыном, хоть это и не так. Почти всегда Грокс был сбалансирован. Одна рука робота, одна нога робота и одна железная часть лица, однако после недавнего инциндента обычную руку оторвало, поэтому обе руки стали роботическими. По росту в семье Грокс Младший является самым низким. Его любимая еда - блины.

#### Враги

Чебурашка, гориллы, зайцы,чёрные гориллы и инопланетный медведь

### Бебрастан

#### Придумал

СиксГен Сикснайнович. Стал бебрастаном после того как придумал его. Бебрастан был придуман абсолютно случайно в Nulls Brawl.

### Тимур в шляпе

#### Придумал

Идиот Точказапятая. Существует в комиксе "Тимур против Фикуса", до этого был императором идиотов.

#### Внешность

Имеется два облика. Первый - стикмен с головой кота и шляпой рыбака. Второй - Monk из игры Rain World.

#### История

Родился со вторым обликом и сразу стал императором идиотов. Правил империей идиотов год, после чего она рухнула и про неё все забыли. После этого залёг на дно и вернулся позже уже с основным обликом. Второй облик после этого он никогда не использовал. Стал главным персонажем в комиксе "Тимур против Фикуса".

### Фикус

#### Придумал

Фикус Фикусов (до этого псевдонима - Dark Choco). Оригинальная картинка фикуса была найдена в МК.

#### Внешность

Растение фикус в горшке с фиолетовым очками.

#### История

В 2020 году на тот момент Dark Choco купил аватар фикуса у неизвестного человека. После этого к аватару были приделаны фиолетовые очки и так получился данный персонаж.

## Злодеи

#### История

Эта тварь обкурилась и украла меня. ©Макс Литвяков

27 января 2020 года (День рождения Грокса) граждане Афларии собрались в игре Gartic Phone. Грокс решил, что ему надо создать персонажа чебурашку, который украдёт его. С тех пор и появился Чебурашка.

### Гориллы и зайцы

#### История

Как-то раз Грокс играл в The Battle Cats и не мог пройти первую главу из-за горилл и зайцев.

### Гикус

#### Внешность

Полуфикус-полугрокс. Фикус с металлической половиной. (Фото снизу)

#### История

Граждане Афларии играли в Gartic Phone, после чего Гроксу пришла идея объединить его и Фикуса. Так и появился Гикус. У него есть не канонизирования фем версия. Сам по себе он ничего плохого не сделал, но все его ненавидят. Просто так.

Про некоторых нерассказанных тут персонажей можно прочитать тут.
Lobby

# THE LOBBY

*'' 260 snakes in suits. When anyone anywhere in the galaxy gets ripped off, you can be sure one of these Lobbyists deepened their pockets.''*

## Background

Established in 2234, just two years after Earth's evacuation, the Lobby is the legislative arm of the Corperium. It is comprised of 260 seats, the occupants of which are mostly corporate magnates, usually the most powerful or affluent in their given field. Among them are also various morally questionable scientists, ruthless military leaders and even a handful of public figureheads.

The Lobby convenes only a handful of times every solar year, mainly due to the fact that gathering 260 of the most influential individuals at one place in the galaxy has always proven to be somewhat of a logistical nightmare. When they do convene however the meeting begins with a brief formal address from the CEE, known as the 'opening', which is then proceeded by roughly 72 hours of backroom dealings and skulduggery. In the initial concept of the Lobby, there existed a much more structured format of voting and the reading of proposed legislation. However after only the first handful of meetings it was quickly determined that this was a highly inefficient way to broker power.

## Lobbyists

Every Lobbyist is hand selected by the CEE. Usually chosen for their wealth or influence a Lobbyist's position is almost entirely beholden to the whims of the Chief Executive Emperor.
Endes 2 Wiki

**Willkommen im Endes 2 Wiki!**
ALLE SEITEN STEHEN UNTER **CC-BY-NC-ND** Lizenz

## Wichtige Artikel

Enderion (Endes II)TamoKiraNegeilKalleponia (Endes I)

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*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Sullivan Solar

## Overview

A company specialising in outer-orbit solar arrays, Sullivan Solar panels are nothing if not affordable. Their relatively inexpensive modular designs make them appealing to anyone without access to reliable fusion power, although those with means would probably seek a more reliable alternative.

Known for lousy construction and ease of acquisition, Sullivan is the everyman's solar.
Важные события

## События, произошедшие за время необновления википедии

### Передача власти

12 февраля 2022 года Вова передал пост президента Максу, а на место вице-президента был поставлен Тимур.

### Уход Тимура из ВК

7 апреля 2022 года Тимур начал разговор о том, что ВК скатилось и нужно перебираться в другие соцсети. Никто его не поддержал, после чего через пару дней удалил ВК. Вернулся только 22 апреля, но ненадолго.

### Зарождение НСАПА и апрельские выборы

#### Зарождение НСАПА

3 апреля в Афларии появилась партия НСАПА (точная расшифровка не имеется). Её главой был Никита Маковник, который хотел вернуть актив и РП тематику в Афларию. Актив был потерян из-за того, что мемодел не делал ни комиксы, ни мемы.

#### Апрельские выборы

Уже 5 апреля были выборы. Тем не менее, Тимур опомнился и сказал, что будет делать комиксы и мемы снова, поэтому все должны проголосовать за него. Таким образом УПСША второй раз побеждает в выборах. Однако Тимур своё обещание не сдержал. Сделав 2 комикса и ни одного мема он удалил ВК, и даже после возвращения он продолжал ничего не делать.

### Комиксы от Тимура

Да, Тимур начал делать комикс про Афларию. Но особо долго он его не делал и всё оборвалось на 15 серии.

### Система званий

В Афларию добавили систему званий, правда она никому не была нужна.
Scavengers

'' Maybe they'll espouse their rhetoric of freedom, mayble they'll try to peddle you exotic luxuries from unknown corners of space, or maybe they'll slit your throat and dump your body in an alley. Point is, they're unpredicable, and thats why the Corpos hate them so much. ''

## Overview

When the corporations assumed power over the fledgling spacefaring humans, much of the terrified population simply bowed to their new authority, many however, did not. Those groups and individuals who chose to shirk the yolk of Corperium rule became known as scavengers or more colloquially 'scavs'.

After the events of the Titan Uprising it became clear to interstellar society that Corperium rule was not optional, and that citizens must either agree with their edicts or be treated like a common criminal. A great many people decided that this was not a system of control they wanted to be a part of. In order to make their opinions heard, these individuals organised into groups, some brave, some opportunistic, but all shared a common distrust for the Corperium and its agenda. Many of the most infamous scav houses can trace their lineage back to this initial organisation of disgruntled outcasts.

Unfortunately, given their disparate nature and their innate distrust of authority, these groups never managed to agree on one unified goal. This led to a handful of these Scavenger communities undertaking a form of guerilla warfare against the Corperium, in an attempt to destabilise their position of power. This would culminate in the First Scavenger War, which would be remembered largely for the atrocities perpetrated by both sides in the name of 'liberty.'

Many of the communities did not seek resolution through conflict, and simply aimed to escape the rule of the Corperium via simple geography. They fled outward from the hub of spacefaring humanity bristiling around Sol, and sought out hidden and untouched recesses of space to call their own. Many of these early Scavenger communities would perish in the unforgiving conditions presented to them at the edges of colonised space, but there were also plenty that found a new home for themselves, and even some communities who thrived due to their fringe existence.

Many of the communities that survived this tumultuous crucible of fringe-space colonisation would found the first Scavenger Houses. Initially meant as little more than a bureaucratic method of social organisation (albeit as far away from bureaucracy as could be managed) the houses would eventually blossom into great sources of pride and infamy among scavs and corperial citizens alike.

## Noteable Scavenger Houses

* House Monrove
* House Itrex
* House Aangio
Pupils of Yoen

## Overview

The Pupils of Yoen, also known as the Pupils or the Ten, were the ten humans Yoen trained in magic during the First Age. However, four of them betrayed Yoen, becoming the Three Great Necromancers and the Great Warlock. The other six remained loyal to the Gods.

The Four attempted to usurp the Gods during the First War in the First Age. In the Second Age, while the Gods and the remaining Pupils were fighting a Holy War across the Cosmos, the Four returned to take Illen for themselves. However, the Gods Races, particularly the Elves with the Mender, resisted them; the Three and their powers were confined to Eend, while the Great Warlock was thought to have been killed, though the whereabouts of his remains are unknown.

However, when the Mender went missing on Verok, the Four returned with the might of their full power and thirst for revenge.
Space salvage VR Wiki

**Welcome to the Space salvage VR Wiki!**
## Important articles

* The Corperium
* The Space Salvage Corporation
* Scavengers

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* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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Three Great Necromancers

## Overview

The Three Great Necromancers of Eend, also known as the Three or the Great Necromancers, are the main forces of power in Eend, the creators of the vaeleesh, and former Pupils of Yoen. The Three consists of Norgaash the Bold, Novin the Cruel, and Noreesh the Wise.

They are served by Keskeera, who governs Eend for them, while the Three scheme for their return to greater power.
Noble Council of Anasandros

## Overview

The Noble Council of Anasandros, frequently referred to as the Council or Noble Council, is the governing body of Anasandros. It consists of a variety of elected nobles who are elected by other nobles and the wealthy in the city. It is notorious for being divided among itself and slow to act, as a two-thirds majority is required to enact official decrees.

## Councillors

The Councillors are elected from candidates from the Noble Families of Anasandros. Though they have no defined leader, they typically break into factions dependent upon their relations to others.

Councillors are responsible for setting the number of council seats that will available at the start of each election cycle every two years. The minimum number of Councillors required is eleven, but there is no maximum limit; a typical council usually has between fifteen and twenty-five members. The largest consisted of fourty-two, but in recent years the number has rested under twenty.

### Current Council

The current Council has fourteen members, smaller than the previous by two. It is split into a few factions: Pylmerian Purists (4), Iluryian Descendants (2), Kameen Restorationists (5), and Reconciliators (3).

Pylmerian Purists:

* Anasandra Phisae
* Hylae Asdania
* Demero Metora
* Atreme Soltae

Iluryian Descendants:

* Caesan Pisanius
* Bruta Teres

Kameen Restoratonists:

* Kuren Ahmemra
* Aisabem Keshthalemra
* Ihem Adahd
* Erkru Onihra
* Thalem Rekheira

Reconciliators:

* Saraasia Andjrine (a single wealthy noblewoman from abroad in the south who settled in Anasandros and won the hearts of many)
* Eser Efadahd (her grandfather split from Adahd to become a Reconciliator over a Kameen Restorationist)
* Juliara Tyllan (her great-great-great grandmother split from the Iluryian Descendants roughly 142 years ago and declared herself a Reconciliator)

### Factions

Pylmerian Purists believe in returning Anasandros to Pylmerian rule. They believe in more foreign trade, especially with Pylmeria. Some call for secession from Kamuhn. Each of the four remaining pure houses from Pylmeria have a councillor, as pro-Pylmerian sentiment persists among many with Pylmerian heritage. Pylmerians also tend to be wealthy due to their mercantile ventures and desirability (they often marry wealthy).

Iluryian Descendants believe in returning Anasandros to Iluryian rule. They believe in more foreign trade, especially with Iluryia. Some call for secession from Kamuhn.

Kameen Restorationists believe that a noble of Kameen heritage should be instilled as the sole ruler of Anasandros and that closer ties with the rest of Kamuhn should be established via marriage and domestic trade. Some of them believe in expelling those without Kameen heritage from their city, though it remains a minority opinion.

Reconciliators believe in the preservation of the Noble Council and establishing a Premier as an executive officer; the Premier would be a Councillor voted into office by other Councillors. They believe in foreign and domestic trade and creating a harmonious environment between the ethnicities, nationalities, and classes.
Iluryia

## Overview

Iluryia is a region in southern Nordaen. It is east of the Bay of Empires and west of the Gulf of Old Leritia. It is bordered by Byzara and Etrezar to its north.

It has a long and significant history as a kingdom and empire, though it is currently ruled between eight independent city state regions.

## Geography

Iluryia is divided into eight subregions: Ilar Panam, Tusca, Silla, Mena, Urmba, Mylon, Combar, and Naplos, which are centered around their titular capital cities.

Before the advent of widespread farming and urbanization in Iluryia, there were many forests and wild grasslands; they are rare in the current day. Mountains dominate the northern borderlands, while smaller hills dot the southern landscape.

The Bay of Empires rests on its western shore, including the Portsbay. The Gulf of Old Leritia is due east. Going south, one would sail into the Sea of Slaves.

## City State Regions

Each city state region is ruled independently and by its own method.

### Ilar Panam

The most significant region, Ilar Panam is dominated by Ilar, its primary city, and Panam, its military stronghold.

#### Ilar

Ilar has a long history as the capital of Iluryia, being its largest and most powerful city; it has been the world's on occassion. It currently has more than a million people living within its walls and at least the same outside of them.

It is known for its grand spectacles, slavery, and storied past. The city has massive markets and docks, where people buy and sell luxurious and foreign goods, as well as slaves from all over the world. Thus, Ilar is an incredibly diverse city with unimaginable splendor and joy for the fortunate, but squalor and suffering for those unfortunate.

#### Panam

It is also supported heavily by Panam, the region's massive military city of 35,000 professional soldiers. Panam's Legions are reknown for being some of the best fighters in the world, and their growing numbers are cause for concern between Ilar Panam's rivals both internal and abroad.

Thus, the region relies heavily upon the unity between the two cities which heavily rely on oneanother; Ilar provides much of the wealth and resources, while Panam defends it all.

Of course, there are other defense forces in the region: the naval fleets, city watchs, and guards of noble houses, but none are so powerful as those of Panam.
Super Wind Wheel

**Super Wind Wheel**, also known as **Element Lord** is an immensely powerful warrior. He is accompanied by **Cerberus**.

## Part list

Wind Wheel is commonly thought to be a combiner of all four "main" sets (Fire Drake, Sea Malefic, Whirling Knife and Formidable Knife). In fact, it isn't: while the set features all four characters' weapons and limb pieces, it lacks all heads except for Fire Drake's one, featuring numerous duplicated, recoloured parts and parts that were not in all four sets instead. The model also can't be assembled from aforementioned sets.

## Box art

Kimboli Final Fighter setWoFu Ultimate Action boxDittoWoFu Ultimate Action box backWoFu Конченый Боец box fragmentГород Мастеров Война Клонов box1TOY Последний Воин box1TOY box scan
## Trivia

* Wind-and-fire wheels (风火轮) are Chinese weapons similar to chakrams, used in certain martial arts. It's possible that the set's name was mistranslated and buzzsaws are meant to represent said weapons.
House of Pisanius

## Overview

Pisanius is a great noble house of Iluryian descent with two main branches: the Ilaryian and Kameen.

### Ilaryian Branch

Based out of Ilar, this branch is thought of as the primary branch of House Pisanius. It is much wealthier and more influential than the Kameen branch.

It is currently led by Lord Rylus Pisanius, one of the wealthiest men in all of Iluryia and Nordaen as a whole.

### Kameen Branch

Based out of Anasandros, this branch is usually only known by the educated nobility and wealthy of Anasandros. They are still well off and influential, but not so much for their class and lineage, especially when compared to the other branch.

Long ago, one of the sons of Pisanius was sent to Anasandros, when Iluryia occupied it. He and his descendants never left, working to gain power in and improve the city.

The Kameen Branch currently has one of its members on the Noble Council of Anasandros, Caesan Pisanius.
Trenchman and Sons

## Overview

Trenchman and Sons, or Trenchman as its more commonly known, is an infamous arms manufacturing company. By producing high-end, often obscenely expensive weapon platforms and munitions they have almost completely cornered the market on efficient killing machines.

Often only seen deployed within the most lavish of private militaries, the items of the Trenchman menagerie of lethality are easily recognised and intensely feared galaxy-wide.
Eend

## Overview

Situated just south of the Mountains of Despair south of Darba, Eend is surrounded by foes. To its north, Elves, Dwarves, and Darbai guard their Wall of Hope against the Great Necromancers, vaeleesh, and Eesh of Eend, while its south, east, and west are enwrapped by the ocean realm of Melisell, the home of the Mer.

Eend is ruled by Keskeera, a cruel and cunning servant devoted to the Three. A powerful mage with fanatic beliefs, Keskeera manipulates the minds of the Eesh, the people who reside in Eend, to revere the Great Necromancers wholeheartedly, or else they pay the ultimate price.

Though its shrouded in shadows and secrets, spies of the Elves have infiltrated Eend on rare occasions to survey the land of death and evil. Bitter from losing the Great War, the Three are preparing for another: summoning more dead as vaeleesh, fanaticizing and training the Eesh as warriors, and constructing magical engines of war.

### Geography

The northern border of Eend is marked by the Mountains of Despair that rise sharply from the Dreadful Plains at its center, while the Hills of Hell run along the western coast. The east is marked by the Swamps of Sorrow.

The Onyx Tower and Dark Mount reside in the Dreadful Plains.

The Black Eye lies at the tip of the Yeendeen Peninsula in the south of Eend.

Most cities of Eend are located on smaller branches of the Eeresh, a large bay in Eend's south. The Eeresh has four primary branches: the Dark Hand, Bay of Tears, Dread Bay, and Dark Arm.

### Cities

Elven spies have discovered six primary cities in Eend: Eenar on the west coast, Afeenhar to the east, and Sha'deen, Eesganbol, Neemsaad, and Taseer, along the Eeresh.

The population of each is unknown but Sha'deen is thought to be the largest and likely home to more than 100,000 living humans. Afeenhar is estimated at around 10,000. The rest lie between these two.

There are only a few settlements outside the main cities, with these being inhabited by the most loyal of men and women who can be trusted to serve Eend without the fear and public pressure those in the cities face. These dwellings are often grand and are surrounded by farmland that the owners work to feed themselves and other Eesh.
Intruz

**Intruz** - kot, który wtargnął na terytorium kotów z młyna.

## Wtargnięcie

Był zwykły dzień. Wiśniowy tost z serem i Daiyamondostar były w młynie. Wszystko było spokojnie, dopóki dziewczyny nie usłyszały dźwięków walki. Pobiegły szybko w stronę dźwięku. Zobaczyły Batmana ściganego przez Intruza. Po chwili one zaczęły przeganiać intruza.

## Ciekawostki

* Istnieje teoria, że Intruz to Księżniczka.
Ages of Time Wiki

**Welcome to the Ages of Time Wiki!**
The Ages of Time wiki is meant to help the author remember the lore, characters, and world of the Ages of Time. Fans are also welcome, but beware of spoilers!

We're a collaborative community website about Ages of Time that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Darba

## Overview

Darba, formally known as the Empire of Darba, but also called the Dominion of Darba or Dominion, is an expansive and populous nation in Eshmaan, if not the largest. It is north of Eend and east of Na'eem, T'amangar, and Dakanyong. It is ruled by the Imperial Monarch and the Imperial Council in Darbashran.

### Kingdoms of Darba

There are fourteen kingdoms in Darba, each of which consists of a variety of regions ruled by feudal nobles. Save for Darba and Rhodhenjra, these kingdoms are ruled by Governors appointed by the Imperial Monarch from one of the regional nobles, when the others petition for a change in leadership. Darba is ruled by the Imperial Monarch, while Rhodhenjra's Governor is an inherited position between members of House Dharesh, the ruling family of Rhodhenjra.

The kingdoms and regions are:

* Astarana
	+ Astarana
	+ Dayla
	+ Asaan
	+ Naresh
	+ Aran
	+ Masra
* Rhodhenjra
	+ Rhodhenjra
	+ Kailaat
	+ Darobi
	+ Vanya
	+ Manala
	+ Manaba
	+ Raja
	+ Aika
	+ Razaar
	+ Azaan
	+ Vara
* Tainur
	+ Tainur
	+ Naraan
	+ Janai
	+ Akanara
	+ Tamura
	+ Teshaan
* Laipur
	+ Laipur
	+ Pura
	+ Lamai
	+ Lavai
* Rajpat
	+ Rajpat
	+ Rana
	+ Rarj
	+ Kola
	+ Arshaad
	+ Asba
	+ Jaraan
	+ Daileen
* Kaipurna
	+ Kaipurna
	+ Kala
	+ Odeen
	+ Dija
	+ Vanai
	+ Kayana
	+ Karman
* Kaira
	+ Kaira
	+ Simarala
	+ Kesheen
* Mardab
	+ Mardab
	+ Kavutra
	+ Sumaila
	+ Bama
	+ Masva
* Astapan
	+ Astapan
	+ Sanapos
	+ Arjan
	+ Ashva
	+ Sarma
* Darba
	+ Darba
	+ Danai
	+ Basda
	+ Doaja
	+ Dae'een
* Jadran
	+ Jadran
	+ Harva
	+ Ajanaya
	+ Jupa
	+ Baemeen
	+ Jailaan
	+ Jashaan
	+ Jeshkat
	+ Sali
* Raaldara
	+ Raaldara
	+ Bamaan
	+ Hasavana
	+ Aarba
	+ Binh
	+ Heej
	+ Ashj
	+ Hinh Kamu
	+ Anbay
	+ Teshran
* Manava
	+ Manava
	+ Manaputra
	+ Kairan
	+ Doreen
	+ Muhna
	+ Kaleena
	+ Darja
	+ Manaka
* Teshpur
	+ Teshpur
	+ Pareev
	+ Tesal
	+ Taish
	+ Patesh
	+ Nesba
	+ Ven
	+ Anan
	+ Vakesh

### Notes on Language Regarding Locations

Many places in the Dominion utilize the same name. The most prominent example of this is Darba, as it is the name for an empire, kingdom, region, city, and castle. Thus, a variety of suffixes have been created to clarify locations within the Empire of Darba.

* River: dani
* Castle: vesh
* Palace: sani
* Town: naal
* City: shran
* Region: astar
* Kingdom: ranja
* Empire: sanjam

Another important note is that there is a suffix for government: dori. Many in Darba refer to the Imperial Government as Darbadori, rather than the former. Darbasanjam is rarely used, as Darba is synonmous with the empire; if one wishes to refer to the kingdom, region, city, or castle also named Darba, they will use the appropriate suffix.

### Nobility

There are a variety of ranks within the nobility of Darba.

* Imperial Monarch, also called Emperor, if male, or Empress, if female: sovereign ruler of Darba
* Imperial Consort, also known as the Emperor or Empress consort: spouse of the sovereign
* Prince: male child and brother of the Imperial Monarch
* Princess: female child and sister of the Imperial Monarch
Anasandros

## Overview

Anasandros is a port city on Kamuhn's northern coast, where the Samtar branch of the Nej meets the Sea of Slaves. It spans both sides of the river and is divided into five primary neighborhoods. Once called, Mu'adak, before King Anasandro of Pylmeria sacked it, it has a long history being an important place in the western world, being a center of trade, knowledge, and art.

## Government

The Noble Council of Anasandros governs the city as a form of democratic oligarchy; only nobles can be elected to office by other nobles and wealthy citizens of the city. It is divided into four primary factions: Pylmerian Purists, Iluyrian Descendants, Kameen Restorationists, and Reconciliators. The Council meets in the Sanctum on the island Ketahmap in the middle of the Nej.

In addition to the Noble Council, there is a large city bureacracy that carries out much of the government's duties.

## Neighborhoods

There are five main neighborhoods of note in Anasandros. These are divided into smaller neighborhoods and districts, only a few of which are noted here.