Core Game Mechanics and AI: Traditions

The Core Game Mechanics and Ai mod overhauls traditions completely overhauls the vanilla traditions while adding a robust system of AI weights to greatly enhance the AI's decisions regarding tradition choices.

### Discovery

**Adoption Bonus**: replaced with +1 tech alternatives.

**To Boldly Go (non-gestalt consciousness empires only)**: replaced with -10% anomaly fail risk, +15% anomaly discovery chance, +25% survey speed.

**Sensing Tendril (hive-mind empires only)**: replaced with -10% anomaly fail risk, +15% anomaly discovery chance, +25% survey speed.

**Exploration Drones (machine empires only)**: replaced with -10% anomaly fail risk, +15% anomaly discovery chance, +25% survey speed.

**Science Division (non-gestalt consciousness empires only)**: replaced with +33% leader experience gain.

**Mindlink (hive-mind empires only)**: replaced with +33% leader experience gain.

**Research Path Optimization (machine empires only)**: replaced with +33% leader experience gain.

**Polytechnic Education (non-gestalt consciousness empires only)**: unlocks a new building called "Polytechnic Complex" (see the entry regarding builds for more details).

**Hyperadaptive Evolution (hive-mind empires only)**: this tradition was renamed The Deep Mind and it unlocks a new building called "Deep Thought Node"(see the entry regarding builds for more details).

**Iterative AI (machine empires only)**: unlocks a new building called "Iterative AI Nexus" (See the entry regarding building for more detail).

### Diplomacy

**Adoption Bonus**: changed to unlock the federation.

**Dynamic Economorphism (diplomacy)**: was renamed Dynamic Biomorphism and instead of giving +10% habitability it gives +1 trait point and -15% species modding cost.

**The Federation**: this tradition was renamed Xeno-Diplomatic Protocols and instead of unlocking federations (adoption bonus now), it gives +25% trust growth and -25% border friction.

**Entente Coordination**: this tradition was renamed Galactic Diplomacy and its bonus was moved to the diplomacy finisher, it instead gives -50% diplomatic influence cost and +25% trade attractiveness.

**Alien Tourism**: xenophiles unlock the new building Plurality Forum instead of the visitor center.

**Finisher Bonus (diplomacy)**: added -50 trust cap and +100% federation naval capacity contribution (former bonus of entente coordination).

### Versatility (machine empire only)

**Adoption Bonus**: changed to unlock the federation. Also gives +50 trust cap and +20 opinion with other machine empires (only!).

**Peak Performance**: replaced the +1 leader skill level (moved to the synchronicity tree), with +5% machine/robot pop production bonus.

**Universal Compatibility**: gives +25% trust growth and -25% border friction instead of unlocking the federation (moved to adoption bonus).

**Adaptive Programming**: gives +1 machine modification points (robomodding)

**Finisher Bonus**: changed to give -50% diplomatic influence cost and +100% federation naval contribution.

### Adaptability (hive minds, inward perfection and fanatic purifiers only)

**Adoption Bonus**: replaced the -15% pop food requirement adoption bonus (moved to Dietary Enrichment) with -50% clear tile blocker cost and -50% clear tile blocker time.

**Dietary Enrichment**: replaced the +20% food tile bonus with -15% pop food requirement.

**Adaptive Ecology**: reduced the terraforming cost reduction bonus to -10% (was -15%), added +25% terraforming speed bonus.

### Domination

**Adoption Bonus**: added +50 subject trust cap bonus (moved from the tradition Star Lords)

**Protection Racket**: increased the energy tribute bonus to 20% (was 12.5%)

**Star Lords**: removed the trust cap bonus (moved to Domination adoption bonus), reduced the subject integration cooldown reduction to -25% and added -25% subject integration influence costs.

**Finisher Bonus**: added a +50% influence from protectorates bonus.

### Purity (machine empires, inward perfection, devouring swarm and fanatic purifiers only)

**Adoption Bonus**: the adoption bonus was replaced, now unlocking a new planetary edict called Bastion of Purity. This edict lasts 20 years (double the standard), costs 150 influence (standard) and it gives +10% pop production, -10% pop consumer goods cost, -10% ship/building build cost on planet.

**Appropriation (inward perfection only)**: this tradition was limited only to Inward Perfection empires and its bonus was reduced from -50% resettlement cost to -30%.

**Enhanced Pacification**: this is a new tradition that replaces Appropriation for machine empires, devouring swarms and fanatic purifiers. It gives -35% unrest on planets.

**Never Surrender (inward perfection only)**: this tradition was limited only to Inward Perfection empires and its bonus was changed. It now gives +100% garrison health, +100% planet fortification strength, +100% defensive army damage and +100% defensive army morale.

**Nemesis Doctrine**: this is a new tradition that replaces Never Surrender for machine empires, devouring swarms and fanatic purifiers. It gives +20% damage against space creatures and +5% damage against fallen/awakened empires and crises.

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### Expansion

**Adoption Bonus**: changed to unlock private colony ships (instead of the prosperity tradition Trans-Stellar Corporations) for non-gestalt consciousness empires. For gestalt consciousness empires the adoption bonus is -75% colony ship upkeep.

**A New Life (non-gestalt consciousness empires only)**: removed the +1 pop bonus, which was moved to a technology. Now gives +50% migration speed for non-gestalt consciousness empires.

**Spawning Frenzy (hive-mind empires only)**: was renamed and the +1 pop bonus was replaced with +75% colony development speed for gestalt consciousness empires.

**Automated Colonization Units (machine empires only)**: same as above (+75% colony development speed).

### Harmony

**The Greater Good (non-purifier empires)**: bonus was changed (was unrest mitigation). Now gives +20% governing ethics attraction and +25% edict duration bonus.

**The Greater Good (fanatic-purifiers empires)**: bonus was changed, now gives +20% governing ethics attraction and -25% resettlement cost.

**Finisher Bonus**: changed to +30% monthly influence bonus.

### Synchronicity

**Organic Intermediaries (hive-mind empires only)**: Was renamed The Greater Will, and instead of giving unrest reduction it gives +33 edict duration bonus.

**Organic Intermediaries (machine empires only)**: Was renamed Autonomous Minds, and instead of giving unrest mitigation it gives +1 leader skill levels (this bonus was moved from the versatility tree).

**Drone Networks**: Was renamed The Integrated Self, and instead of giving an unfitting -20% building cost bonus, it gives -33% leader influence cost.

**Finisher Bonus**: changed to +30% monthly influence bonus.

### Supremacy

**Adoption Bonus**: moved the +20% border increase to the finisher bonus and replaced it with +25% naval capacity.

**War Games (non-gestalt consciousness empires only)**: gives +2 levels to generals as well.

**Three-Dimensional Awareness (hive-mind empires only)**: same as above.

**Combat Variable Mitigation (machine empires only)**: same as above.

**Master Shipwrights (non-gestalt consciousness empires only)**: removed previous bonus (+10% naval capacity and ship build speed) and replaced these with a +20% ship HP bonus (global).

**Organic Architecture (hive-mind empires only)**: same as above.

**Modular Hull Templates (machine empires only)**: same as above.

**Warrior Mindset (non-gestalt consciousness empires only)**: added +25% army build speed and -25% army build cost bonuses (on top of the original +25% army damage).

**Hunter Exoskeletons (hive-mind consciousness empires only)**: was renamed Hive Warrior Forms and its icon was changed. Added +25% army build speed and -25% army build cost bonuses (on top of the original +25% army damage).

**Electronic Warfare (machine empires only)**: same as above.

### Prosperity

**Standard Construction Templates (non-machine empires only)**: removed the building speed bonus. Increased the ship build speed bonus to 25% (was 15%).

**Mass-Produced Hulls (machine empires only)**: same as above.

**Administrative Operations (non-machine empires only)**: now includes both the old -10% building upkeep reduction bonus, and the -10% ship upkeep costs from fleet logistics corps.

**Superconductive Power Transmission (machine empires only)**: same as above.

**Fleet Logistics Corps (non-machine empires only)**: bonus changed to -33% ship upgrade cost.

**Automated Underway Replenishment (machine empires only)**: same as above.

**Trans-stellar Corporations (non-gestalt consciousness empires only)**: no longer unlocks private colony ship - which was moved to the expansion tree, but now gives -10% consumer goods cost.

**Hive Warrior Forms (hive-mind empires only)**: was renamed Economical Mindset and its bonus was replaced to -10% consumer goods cost, or -10% robot upkeep costs for machine empires.

**Finisher Bonus**: Replaced the consumer cost reduction with -25% civilian station (including spaceports, mining, research and observation stations but excluding outposts) upkeep cost reduction bonus.