recursal/Fanatic-Fandom huggingface dataset:
Lola Hayes

## The Actress

### Abilities

* **Action:** Spend any number of Improvement tokens, then improve 1 skill of your choice for each token spent (a "+2" token counts as 2 tokens).
* Once per round, an investigator on your space may roll 1 additional die when resolving a test.

### Flavor Text

#### Quote

*"I've played so many roles. Madness is to be expected."*

#### Bio

*Around the world, Lola has performed dramatic roles for sold-out houses. However, after being cast in the controversial play,* The King in Yellow*, Lola needed to "take some time" to recover for her "exhaustion." Now that she has checked herself out of the asylum, she's ready for her big comeback. But this time she'll play a different role in the fight against the horrors that threaten this world. She's started by traveling to Tokyo to track down the other surviving cast member of her previous theatrical endeavor.*

### Team Role

Lola's ability to use an action to change her skills (and improve one right off the bat) enables her to adapt to whatever task the group might be lacking in. With her high Influence, she does well with acquiring assets. Since an investigator can roll an extra die if she is with them, she's a great support-type character.

### Origin

Lola Hayes made her first appearance in 2008 in *Kingsport Horror*, the 4th expansion for *Arkham Horror: Second Edition*.
Leo Anderson

## The Expedition Leader

### Abilities

* **Action:** Test . If you pass, gain 1 Ally Asset of your choice from the reserve or the discard pile.
* If you are on a  Wilderness space, investigators on your space roll 1 additional die when resolving tests.

### Flavor Text

#### Quote

*"Keep moving. You can die on your own time."*

#### Bio

*Leo Anderson has spent his whole life getting into the deadliest and most obscure corners of the globe. Along the way, he's lost good people. Fever takes some; others are claimed by wild beasts. After a recent, disastrous venture in the Yucatan, Leo barely made it back to Buenos Aires alive. He's sick of burying the people who trusted him. But the job's not done yet. The world is in danger, and crying in his drink won't fix that. He's picked up a little hired help here, and in the morning, he'll head back out into the wild.*

### Team Role

Leo's well-rounded stats, starting asset and ability to easily gain allies makes him a strong investigator and an excellent choice for first time players.

### Origin

Leo Anderson made his first appearance in 2006 in *Dunwich Horror*, the 2nd expansion for *Arkham Horror: Second Edition*. His character is possibly inspired by H. Rider Haggard characters Allan Quatermain ("King Solomon's Mines") and Leo Vincey ("She").

## Gallery

Front of Leo's Investigator SheetBack of Leo's Investigator Sheet
Quachil Uttaus

## Monster Special Abilities

If you lose  Health from the  test, roll 1 die. On a 1 or 2, you are devoured.

## Spawning

This Monster is spawned by the Treader of the Dust Rumor on  Rome.

## Notes

### Rulings, clarifications, and reminders

When a Monster is defeated during a Combat Encounter, that encounter immediately ends. If the investigator or Quachil Uttaus is defeated by the  test, the Monster's ability won't resolve.

### References

1. ↑ FAQ p. 4.
2. ↑ Official answer from Nikki Valens for Quachil Uttaus on  *BoardGameGeek*.
Mysterious Disappearances

## Flavor Text

*People have been reported missing all over the world, but more alarming are those who have returned, proclaiming the benevolence of the elder things and the potential for a grand alliance.*

## Mystery Text

As an encounter, an investigator on a  City space containing a  Clue may attempt to investigate the eerie disappearances; he draws and resolves a Mysterious Disappearances Special Encounter.

At the end of the Mythos Phase, if there are Clues on this card equal to half , solve this Mystery.
Lurker Among Us

## Flavor Text

*A shiver runs down your spine and your gut tells you that you are being watched. Against your instincts, you hold your pace, biding your time.*

*You wait until a passing automobile careens down the street next to you to spin about, eyes darting about in search of the silent observer. Your eyes meet for a moment, the relief of a familiar face offset by something deeply unsettling in the eyes. Then, the shadowy figure vanishes into the night.*

## Prelude Conditions

Before resolving step 3 of setup ("Choose and place investigators"), draw 1 random investigator sheet.

Place the corresponding Investigator token on its starting space as a defeated investigator. Place a  Health token on the Investigator token. Place the defeated investigator's starting possessions, 1 random facedown Asset, and  1 Clue on his Investigator sheet.

After resolving setup, spawn the Doppelganger Epic Monster on the same space as the defeated investigator and advance  Doom by 1.
Jenny Barnes

## The Dilettante

### Abilities

* **Action:** You or another investigator on a  City space may perform an Acquire Assets action and gain +2  during that action.
* Once per round, when you or another investigator gains a Debt Condition, that investigator may discard that Condition.

### Flavor Text

#### Quote

*"My sister was taken. I will pay any amount to save her."*

#### Bio

*Born to wealth and privilege, Jenny has spent most of her young life in the most fashionable nightclubs around the world. But her life of decadence came to an abrupt halt when she received an ominous letter from her sister Isabelle. In the letter, Isabelle reported being followed by mysterious men wearing hoods and robes. When Jenny investigated, she learned that her sister had been kidnapped to an island in the Caribbean. Jenny will use her wealth and international connections to find Isabelle and punish the men who took her.*

### Rulings, clarifications, and reminders

The Acquire Assets action granted by Jenny's action ability still has the same restriction as normal, meaning it can only be performed on a  City space with no Monsters.

### Origin

Jenny Barnes is one of the investigators in the original *Arkham Horror* board game published by Chaosium in 1987, in which she was the purple pawn.
Plea to the Court of Azathoth

## Flavor Text

*Not all who walk the Earth wish to see humanity survive the eclipse. Worshipers of the Daemon Sultan congregate to perform nefarious rituals which draw the eyes of the dread court to Earth.*

## Mystery Text

After an investigator resolves a Research Encounter, he may spend  1 Clue he gained from that encounter to place  1 Eldritch token on the nearest  Wilderness space that does not contain an Eldritch token.

As an encounter, an investigator on a space containing an Eldritch token may attempt to stop the ritual; a Cultist Monster ambushes him! If he defeats it, place that Eldritch token on this card.

At the end of the Mythos Phase, if there are Eldritch tokens on this card equal to , solve this Mystery.
Polar Vortex

## Flavor Text

*The flurries of snow and a thick layer of ice make the roads impassable. The radio announcer grimly says that it will be weeks before a rescue is possible.*
## Disaster Conditions

Each investigator on any of the following spaces
—1, 4, 5, 9, 13, 14, 16, 19,  Arkham,  Istanbul,  London,  Rome,  San Francisco,  Tokyo, Tunguska, or The Himalayas—
loses  2 Health and  2 Sanity and become Delayed.
No Time To Be Alone

## Card Front

* Lose  3 Health and  3 Sanity.
* Impair 3 skills of his choice.
 :

## Rulings, clarifications, and reminders

* Based on the ruling for The Messenger, when resolving the "impair 3 skills of his choice" effect, an investigator could choose the same skill multiple times unless doing so would violate the Impairment rules (e.g. choose to impair a skill 2 times when its value is at 2).

### References

1. ↑ Official answer from Nikki Valens for The Messenger on  *BoardGameGeek*.
Istanbul

## Map

Istanbul is one of the 9 named  City spaces on the World Map. It is connected to:

* Rome by a Train path.
* The Pyramids by a Train path.
* Space 16 by a Train path.
* Space 17 by a Train path.

## Encounters

### Europe Encounters

Istanbul Location Encounters have a high probability of improving .

### City Encounters

As Istanbul is a City space, an investigator can resolve a General Encounter here.

### Expedition Encounters

Expedition Encounters can be encountered if playing with the  Under the Pyramids expansion.

 2

### Devastation Encounters

If playing with the  Cities in Ruin expansion, Istanbul may be devastated, thus Devastation Encounters can be resolved here.

### Other Encounters

* A green Gate may spawn on this location, so an investigator can undertake an Other World Encounter here.
* A  Rumor token may be placed on this location through The Contagion Mythos card; it can therefore be encountered.

## Lore

### Real World Location

Istanbul is a large city in Turkey. It was formerly Constantinople, the capital of the Eastern Roman Empire.

## References

1. ↑ A character appeared in the role-playing game Call of Cthulhu's *Horror on the Orient Express* campaign
2. ↑ A place mentioned in the role-playing game Call of Cthulhu's *Horror on the Orient Express* campaign
3. ↑ For more information about this, see the Dürr-i Meknûn page on  *Wikipedia*.
4. ↑ A cult of Y'golonac first appeared in the *Cthulhu Mythos Encyclopedia* by Daniel Harms and then was briefly mentioned in some *Call of Cthulhu* campaigns.
5. ↑ A character first appeared in the game Arkham Horror 2nd Ed.'s *The King in Yellow* expansion.
6. ↑ See Istanbul location on  *Google Maps*.
Raising Funds for an Expedition

## Flavor Text

*You can tell the investors are eager for the prestige of a successful exploration into Antarctica. All you need to do is convince them that your plan will not end in disaster.*
## Adventure Conditions

When this card enters play, place an  Adventure token on  Arkham.

When this Adventure is completed, retreat  Doom by 1; then draw a random *Antarctica II* Adventure.

When an investigator on Arkham performs a Focus action, he can convince investors to fund an expedition to Antarctica (). If he passes, he gains a Funding Condition.

At the end of the Encounter Phase, an investigator on Arkham may discard a Funding Condition to complete this Adventure.
## Availability

This Adventure is only available when playing with the  Mountains of Madness expansion, when the Doomsayer from Antarctica Prelude is active.
Quick Study

## Card Back

* Discard 1 other Talent Condition. Then flip this card.
 **2** | 07 | *Nothing is beyond your reach, and your vast repertoire of abilities leads many to label you a savant. If only they understood the mental strain you endure on a daily basis.* | You may spend  1 Sanity to flip this card. If you do not spend the Sanity, resolve one effect of your choice:
* Discard 1 other Talent Condition. Then flip this card.
 **3** | 08 | *The importance of your work is what drives you. The more you learn about the powers that threaten the world, the harder you work to achieve your goals.* | If you have one or more  Clues, flip this card. If you have no Clues, resolve one effect of your choice:
* Discard 1 other Talent Condition. Then flip this card.
 **4** | 08 | *You learn through obsessive study, sometimes forgoing food and sleep in your scholarly pursuits.* | You may spend  1 Health to flip this card. If you do not spend the Health, resolve one effect of your choice:
* Discard 1 other Talent Condition. Then flip this card.
* Discard this card.

## Notes

 Amanda Sharpe starts with this Condition.
Plateau of Leng

> *For the location on the Antarctica sideboard, see Plateau of Leng (location).*
>
>

## Notes

The original text of encounter #34's fail effect has the 4th sentence as "If you pass, you climb out back on Earth. Close this Gate." This has seen been errata'd so that only investigators who passes the  test would close the Gate.
Know Thy Enemy

## Card Back

**1-2:** Gain  2 Clues.
**3-4:** Retreat  Doom by 2.
**5+:** Advance the active Mystery by 2.
 2
 3
**1+:** You and another investigator on any space may each discard 1 Condition.
**3+:** You and another investigator on any space each gain 1 Boon Condition.
**5+:** You and another investigator on any space each gain a Blessed Condition.
Then discard this card.

## Notes

 Mandy Thompson starts with this Unique Asset.
Mythos Codex

## Card Back

* You may spend  1 Sanity to gain  Clue. Then flip this card.
 2
* You may spend  1 Sanity to gain 1 Talent Condition. Then flip this card.
 3
* You may spend  1 Sanity to improve . Then flip this card.
 4
* Reveal the top two Gates in the Gate stack. You may put one or both of them on the bottom of the Gate stack. Then flip this card.
* Reveal the top Gate of the Gate stack and discard 1 Gate of your choice that corresponds to the same Omen. Then discard this card.

## Notes

 Gloria Goldberg starts with this Unique Asset.
Invasion of the Elder Things

## Flavor Text

*Millennia ago, the elder things waged war with the mi-go. Research into the conflict has revealed that the beam weapons of the mi-go proved particularly effective against the elder things.*

## Mystery Text

When this card enters play, spawn the Crazed Elder Thing Epic Monster on Miskatonic Outpost. It cannot lose  Health unless the active investigator has the Alien Device Artifact.

When an investigator would gain an Artifact, he may gain the Alien Device Artifact instead.

At the end of the Mythos Phase, if the Crazed Elder Thing Epic Monster has been defeated, solve this Mystery.
Arcane Understanding

## Flavor Text

*Humanity must not tamper with arcane energies. Yog-Sothoth is the very essence of magic, and a person under the influence of sorcery will inescapably become the Ancient One's puppet.*

## Mystery Text

When an investigator passes a  test while resolving a Spell effect, he may spend  1 Clue and discard that Spell after he has finished resolving its effects. If he does, place  1 Eldritch token on this card.

At the end of the Mythos Phase, if there are Eldritch tokens on this card equal to , solve this Mystery.
Jim Culver

## Distinguishing Features

* Investigators on your space roll 1 additional die when resolving tests during Combat Encounters.

#### Quote

*"No, not quiet at all. Dead folks get downright rambunctious when I play my horn."*

#### Bio

*Old Jim Culver's music gives sweet comfort to the soul, and it doesn't matter if that soul belongs to the living or the dead. Folks in their graves, they love their little chats with Jim. It used to bother him, but now he's happy for the company. Lately, some departed souls in San Antonio have been all riled up about something. They're downright terrified. And anything that scares the dead deserves old Jim's undivided attention.*

### Team Role

With Jim's passive ability and starting equipment, he's good for taking on Monsters, and dealing with the Other World Encounters from the Gates left after the Monsters are gone. He starts close to Arkham and Buenos Aires, so he can get more Spells quickly if he needs too.

### Rulings, clarifications, and reminders

Jim’s passive ability "during Combat Encounters" refers specifically to the effects of the Combat Encounter directly. That is, the tests that are printed on the Monster token. Any effects not printed on the Monster token being encountered are not part of the Combat Encounter. For example, Jim won't add 1 additional die to the Lore tests printed on Wither or Wrack spells.

### Origin

Jim Culver made his first appearance in 2006 in *Dunwich Horror*, the 2nd expansion for *Arkham Horror: Second Edition*.

### References

1. ↑ Official answer from Nikki Valens for Jim's ability on  *BoardGameGeek*.
Reckoning

*See also: Mythos*

Reckoning is a game effect precipitated by the Reckoning symbol appearing on a card turned over during the Mythos Phase.

When resolving reckoning effects, use the following order:

1. Monsters: If any Monster have an effect, trigger them. Not all monsters have a Reckoning.
2. Ancient One: If the Ancient One has a Reckoning effect, apply that to the investigator.
3. Mythos cards: Resolve the reckoning effect on each *Ongoing* Mythos card in play, such as Rumors.
4. Possessions and Conditions: Starting with the Lead Investigator and proceeding clockwise, each investigator resolves the reckoning effect on each possession and Condition he has, if any, in order of his choice.

* Reckoning effects are preceded by a  icon.
* Components with Reckoning effects have the  icon on the lower-right corner as a visual reminder.
* If a Monster is spawned or an investigator gains a component while investigators are resolving  Reckoning effects, they do not resolve the Reckoning effect on that Monster or component.
Item

Items are the most numerous kind of asset. They represent physical goods that a character can gain such as a rifle or book; most tomes and weapons are items. Items often provide large bonuses which can only be used for specific tests, such as +4  during combat or +2  when casting spells. For this reason, many items are very useful in those situations but less valuable during encounters.

Items may be Assets, Unique Assets or Artifacts.

They may have one or more of the following traits: Magical, Tome, Relic, Weapon.

Like many assets, items can be acquired through Acquire Assets, but items in particular may be obtained through other means like the Cat Burglar Asset or Skulduggery Condition.

### Investigators' Abilities on Items

* "Ashcan" Pete may gain an Item Asset from the discard pile.
* Bob Jenkins can trade any Item with another investigator on any space.
* Finn Edwards cannot be forced to discard Items.
* Michael McGlen may spend an Action to gain an Item Asset from the reserve.
* "Skids" O'Toole may gain an Item Asset from the reserve after discarding another Item or Trinket.
Resonance

### Flavor Text

*Your Flux Stabilizer has been acting up lately, and you have made it your mission to discover the cause. Maybe this time you can stop it. Maybe this time you can keep someone close to you from dying.*

### Personal Mission

* When a Gate is closed or discarded, place that Gate on this card. Then, if there are 5 or more Gates on this card, discard this card and gain the *I Understand!* Reward
* When another Investigator is Defeated or Devoured, discard this card and gain the *Not Again* Consequence.

## Reward

* If a Gate would spawn that corresponds to the current Omen, you may spend  2 Clues to discard that Gate instead.
Preston Fairmont

## The Millionaire

### Abilities

* **Action:** You and another investigator on your space may perform an Acquire Assets action and/or a Gather Resources action.
* Once per round, when you gain an Asset from the reserve or deck, recover  1 Sanity.

### Flavor Text

#### Quote

"*My money, my legacy, my problem. Let me handle it in my own way."*

#### Bio

*Born with a silver spoon in his mouth, Preston was doted upon by his parents, and by all account should have lived a prosperous life free of worry and hardship. When his father died, he inherited an unimaginable fortune, but there are some things money can't buy. Downtrodden and depressed, Preston wasted money on gambling and women, until one night a seance performed by one of his girls brought him into contact with the spirit of his father - and shed a disturbing light on the source of the family income.*

### Team Role

With his unmatched Influence and starting asset, Preston is all about gaining Assets to assist himself and the team. His low Will will be a hindrance in fighting Monsters, but finding a way to compensate for that can also make him decent at combat provided he can obtain a weapon.

### Rulings, clarifications, and reminders

The actions granted by Preston’s action ability can be performed in any order, including allowing the other investigator to perform actions before or after Preston.

### Origin

Preston was introduced in 2016 in *Mansions of Madness: Second Edition*.
Pentacle of Planes

## Card Effect

**Action:** Defeat 1 Monster on your space. You lose  Sanity equal to its toughness.

Reduce the damage and horror of Monsters you encounter by 2 to a minimum of 1.

## Rulings, clarifications, and reminders

Based on Blood Rites's ruling, the active investigator must choose 1 non-Epic Monster when using Pentacle of Planes's action ability. If there aren't any non-Epic Monster in his space, he doesn't have to resolve the rest of Pentacle of Planes' Action effect.

## Notes

If Render of the Veils Mythos card is active, when an investigator gains an Artifact, he may gain the Pentacle of Planes Artifact instead.

## References

1. ↑ Official answer from Dane Beltrami for Blood Rites on  *BoardGameGeek*.
The Deep Ones Attack!

## Flavor Text

*Terrible storms have battered fishing villages across the globe, but it's merely the prelude to an invading army of deep ones!*

## Mystery Text

When this card enters play, each investigator places  1 Eldritch token on the nearest  Sea space that does not contain an Eldritch token.

As an encounter, an investigator on a space containing an Eldritch token may attempt to fend off the deep one invasion; a Deep One Monster ambushes him! If he defeats it, he may spend  1 Clue to place that Eldritch token on this card.

At the end of the Mythos Phase, if there are Eldritch tokens on this card equal to , solve this Mystery. Do not discard the Eldritch tokens from the game board.

## Rulings, clarifications, and reminders

This card features three independent effects. The second effect applies to all Eldritch tokens that might be on the game board, not just to those that were placed by the first effect.
Litany of Secrets

## Flavor Text

*It is obvious now, the interconnectedness of all things. It lies in plain sight, in our most treasured texts, in our forgotten temples, in etchings on cavern walls. All that remains now is to connect the dots.*

## Prelude Conditions

During step 7 of setup ("Separate and Place Decks"), shuffle all Expedition Encounter cards together regardless of card back and split them into two decks.

Place an Active Expedition token on each space that corresponds to the illustration on the back of the top card of an Expedition Encounter deck. If the top card of either Expedition Encounter deck changes for any reason, move the Active Expedition tokens to the appropriate spaces.

During the Encounter Phase, an investigator on a space containing an Active Expedition token may encounter it by drawing and resolving the top card of the corresponding Expedition Encounter deck.

Any effect that refers to the Expedition Encounter deck affects both decks. Any effect that refers to the Active Expedition space affects both spaces that contain an Active Expedition token.
Monterey Jack

## The Archaeologist

### Abilities

* **Action:** You may discard 1 Artifact to retreat  Doom by 1; or discard the top card of the Expedition Encounter deck and perform 1 additional action.
* After resolving an Expedition Encounter, gain 1 Relic Unique Asset.

### Flavor Text

#### Quote

*"To find a treasure like that, I'll risk a few poison darts."*

#### Bio

*Young Jack traveled the world with his father's archaeological expeditions. He acquired the nickname "Monterey" after a bout of quinine-induced jaundice turned his skin yellow. Once grown, Jack became an accomplished archaeologist in his own right. Now he must explore his own past. His father was found murdered with an arcane sigil carved into the old man's forehead. Here in Cairo, he has seen men wearing this sigil on pendants around their neck. It is time for Jack to start digging.*

### Team Role

Monterey is a versatile character best used for support. His stats make him ideal for expeditions, and his action can move the expedition away from an inconvenient space for free once per turn. This allows him to obtain strong artifacts for the team, or to simply push back Doom as often as possible. He can also help resolve research encounters as he moves between expeditions. Because of his high strength and starting weapon, he can become an excellent fighter during combat encounters, if he's able to increase his Will. Because of his stat spread, he should be paired with an Influence investigator and someone who can deal with gates.

### Origin

One of the Investigators in the original Arkham Horror board game published by Chaosium in 1987, in which he was the orange pawn.

Monterey Jack is the name of a cheese, the name of a rat from a Disney cartoon, and a homologue of Indiana Jones (name of a place + name starting with J).
Leave it to Chance

### Flavor Text

*Sometimes life comes down to the luck of the dice. You know that better than most. You know that better than most. You can live your whole life straight and narrow and then have it all taken away from you in the blink of an eye.*

### Personal Mission

: Roll 2 dice.

* On a sum of 7 or 11, discard this card and gain the *Lucky Seven* Reward.
* On a sum of 2, 3, or 12, discard this card and gain the *Snake Eyes* Consequence.

## Notes

On each , there is a 2/9 chance to gain the Reward, and a 1/9 chance to gain the Consequence.
Professor Rice

## Note

* An investigator may gain this Unique Asset by completing the Discovery of a Cosmic Syzygy Adventure.
* An investigator may gain this Unique Asset when resolving a Research Encounter ( Syzygy City #11).

## Lore

* Professor Warren Rice first appeared as the professor of classical languages of Miskatonic University in H.P. Lovecraft's short story, The Dunwich Horror.
Mark Harrigan

## Distinguishing Features

#### Quote

*"I'm walking out that door, and I'm taking this book. Anyone who wants to stop me is welcome to try."*

#### Bio

*During the war, Mark witnessed horrors he could not explain, and he wrote of what he saw in letters to his beloved wife, Sophie. When Mark returned home, he discovered that Sophie was no longer human. One of the beasts that Mark had seen overseas had taken over her body, killing her in the process. Afterward, Mark's thirst for vengeance lead him to Helsinki, where some of these creatures had posed as German soldiers during the Great War.*

### Team Role

Mark Harrigan is very good at fighting monsters, but not much else. Perfect for the distracted or disinterested player who just wants the basics, as long as the rest of the team can pick up the slack.

His lopsided stats mean he may often run into trouble during encounters, but he partners well with gate closers that have no way to handle monsters on their own.

### Rulings, clarifications, and reminders

* Mark's passive ability prevents the investigator from becoming Delayed unless he chooses to become Delayed *to pay for an effect*. If the Lead Investigator or investigators as a group choose Mark to become Delayed, that choice does not pay for an effect, therefore he can negate that effect with his passive ability. This remains true regardless of his role in the decision making process and even if the Lead Investigator is Mark and he chooses himself.
* If an effect has a choice between two or more outcomes and Mark chooses to become Delayed or to gain a Detained Condition from that effect, he is Delayed or gains a Detained Condition, respectively. Mark is not affected by effects that say "become Delayed" or "gain a Detained Condition" without a choice.
* If an effect says, "Become Delayed unless," or, "Gain a Detained Condition unless," Mark is not affected by that effect, even if he chooses not to resolve the effect following "unless."
* If an effect says "…unless you become Delayed" or "…or you become Delayed" and Mark chooses to become Delayed from that effect, he is Delayed.

### Origin

Mark Harrigan made his first appearance in 2006 in *Dunwich Horror*, the 2nd expansion for *Arkham Horror: Second Edition*. His character is possibly partially inspired by sailor Steve Costigan.

### References

1. ↑ FAQ p. 9.
2. ↑ 2.0 2.1 Reference Guide p. 13.
3. ↑ Official answer from Nikki Valens for Mark's ability on  *BoardGameGeek*.
Through the Frozen Waste

## Flavor Text

*The frozen air tears at your lungs. The ordeal of crossing this icy wasteland takes a terrible toll on your body, and the cold carries despair down to your bones.*
## Adventure Conditions

When this card enters play, place the  Adventure token on  Frozen Waste.

When this Adventure is completed, advance the active  Mystery by 1; then draw a random *Antarctica III* Adventure.

After an investigator resolves a location encounter on the Frozen Waste, he may move the Adventure token to  City of the Elder Things.

After an investigator resolves a location encounter on City of the Elder Things, if the Adventure token is on that space, he may spend  1 Clue to complete this Adventure.
## Availability

This Adventure is only available when playing with the  Mountains of Madness expansion, when the Doomsayer from Antarctica Prelude is active.

## Notes

The original text of Through the Frozen Waste Adventure’s second paragraph was "When this Adventure is completed, advance the active Mystery by 1; then reveal an *Antarctica III* Adventure." The errata's purpose is to not allow the investigator to choose an adventure.
Living Link

## Card Front

 Action

## Card Back

 **The Geas Of Ezdagor** | 09 | *A Hyperborean sorcerer from an ancient time has burdened you with a quest. Now you are the instrument of his work.* | Gain 1 Task Unique Assets. Then you may place 1 token of your choice on one of your Task Assets.
 **Legacy of the Yithians** | 09 | *While you were trapped in a Yithian's body in the City of the Great Race, the creature's mind was using your body to make changes to your life, preparing you to fulfill its alien purpose.* | Improve 1 skill of your choice.
 **The King of Dusk** | 09 | *When you sleep you dream of the golden city, Ilek-Vad. The king has chosen you to receive the gifts of his strength and knowledge.* | Gain 2 Talent Conditions. Then discard 1 Talent Condition.
Then flip this card.

## References

1. ↑ For more information about this, see the The Case of Charles Dexter Ward page on  *The H.P. Lovecraft Wiki*.
Occult Exaltation

## Card Back

**0:** *The mystic forces resist your control and dull your subject's memory.* The chosen investigator discards 1 Talent Condition.
**1:** *Meddling with the mind has left you vulnerable to delusion.* Lose  1 Sanity.
**2+:** *The magical energies imbue your subject with new knowledge.* No additional effect.
 **2** | 08 | Resolve the effect based on your test result:
**0-2:** *The magic requires the expenditure of a tremendous amount of mental energy, leaving you confused and exhausted.* Lose  1 Sanity.
**3+:** *For miles around, there are reports of people spontaneously mastering complex disciplines.* Each investigator on your space other than the chosen investigator gains 1 Talent Condition.
 **3** | 08 | Resolve the effect based on your test result:
**0-1:** *You have pushed the subject's mind too hard and it shuts down.* The chosen investigator loses  1 Sanity.
**2+**: *A block in your subject's mind suddenly crumbles, granting insight into the hidden patterns of the world.* The chosen investigator gains  1 Clue.
 **4** | 08 | Resolve the effect based on your test result:
**0:** *You hesitate and stutter the ancient words.* If you rolled any 1's, discard this card.
**1-2:** *The influx of knowledge is painful.* The chosen investigator loses  1 Sanity.
**3+:** *The arcane power completely transforms your subject.* The chosen investigator improves 1 skill of his choice.
Then flip this card.
Police Ledger

## Card Effect

When you perform a Rest action, you may attempt to decipher the ledger (). If you pass, you may discard this card to gain  1 Clue.

## Notes

This card's original text was "When you perform a Rest action, you may attempt to decipher the ledger (). If you pass, discard this card and gain 1 Clue."
That wording would allow  Finn Edwards to use this card indefinitely, hence the errata.
Silver Tongued

## Card Front

 Action

## Card Back

Choose Ally, Service, or Weapon. Discard 1 card from the reserve and replace it with 1 random Asset from the deck that has the chosen trait.
 **2** | 09 | *For a person of your prestige, every sealed collection and every locked storehouse is open to your perusal.* | You may resolve the following effect before or after acquiring cards from the reserve:
Look at the top five cards of the Asset deck and put them back in any order. Then discard any number of cards from the reserve.
Then flip this card.

## Notes

 Bob Jenkins may gain this Condition when he gains the Jackpot! Reward.
Shroud of Shadow

## Card Back

**0-1:***The shadow that was meant to protect you suddenly begins suffocating you.* Lose  1 Health and  1 Sanity unless you discard this card.
**2+:** *The shadows cloak you and keep you hidden from the eyes of the Ancient One.* No additional effect.
 **2** | 05 | Resolve the effect based on your test result:
**0:** *The darkness seeps into your mind.* Gain 1 Madness Condition unless you discard this card.
**1+:** *The shadow surrounds you at all times. You fear you may never see the light of day again.* Lose  1 Sanity.
 **3** | 05 | Resolve the effect based on your test result:
**0:***The shadow fades and returns without your control. There is no telling when it will leave you forever.* If you rolled any 1's, discard this card.
**1+:** *The darkness slowly seeps into your heart, corrupting your morals.* Lose  1 Sanity.
 **4** | 05 | Resolve the effect based on your test result:
**0-1:** *The shadow follows you everywhere, whether you need it or not.* Impair 1 skill of your choice unless you discard this card.
**2+:** *You control the smoky shadow with your arcane words.* No additional effect.
Then flip this card.
Patrolling the Streets

## Card Effect

When you defeat a Monster with toughness 3 or more during a Combat Encounter, you may discard this card to retreat  Doom by 1.

## Rulings, clarifications, and reminders

If the investigator use Relentless to reduce the Monster's toughness during the Combat Encounter and defeat it, the reduced toughness will be used to calculate whether Patrolling the Streets triggers.

## References

1. ↑ Official answer from Nikki Valens for Relentless on *FFG forum*.
Lost in Time and Space

## Card Front

You are unaffected by other game effects and cannot move or perform actions.
 Action

## Rulings, Clarifications, and Reminders

* When an investigator gains a Lost in Time and Space Condition, he resolves the following effects:
	+ He removes his Investigator token from the game board.
	+ He passes the Lead Investigator token to another investigator, if able.
	+ He discards any Detained Condition he has.
* While an investigator has a Lost in Time and Space Condition, he follows the rules below:
	+ He cannot move or perform actions.
	+ He does not occupy any space on the game board, nor does he occupy the same space as tokens or other investigators. This includes other investigators that have Lost in Time and Space Conditions.
	+ He is unaffected by effects of Mythos cards,  effects, or any other game effects except those of his Lost in Time and Space Condition.
	+ His Investigator's passive ability cannot be resolved and does not affect other elements of the game.
	+ He cannot spend resources as a part of a group.
	+ An investigator cannot give the Lead Investigator token to another investigator that has a Lost in Time and Space Condition.
	+ If a Lost in Time and Space Condition effect would "spawn 1 Gate" and there are no Gates in the Gate stack or discard pile, he chooses one Gate on the game board instead.
	+ An investigator that has a Lost in Time and Space Condition loses the game if investigators lose the game, and he wins the game if investigators win the game.
* If an investigator becomes Lost in Time and Space while he is Delayed, he'll still right your investigator token during the Action Phase.
* Lost in Time and Space features some effects involving a spawned Gate ‐ all these effects are additional, they don't replace the usual spawning of 1 Monster on the Gate's space.

## References

1. ↑ 1.0 1.1 Forsaken Lore Rulesheet p. 2.
2. ↑ Official answer from Nikki Valens for Lost in Time and Space on  *BoardGameGeek*.
Journey to Another World

## Flavor Text

*During the endless journey, there was a moment in which you passed into another dimension. You cannot say where you are. Yet it feels as if you've been here in your nightmares.*
## Adventure Conditions

When this card enters play, place the  Adventure token on  Plateau of Leng.

When this Adventure is completed, advance the active  Mystery by 1.

As an encounter, an investigator on Plateau of Leng may travel to another world; he draws and resolves an Other World Encounter.

If the effect allows him to "close this Gate," he may spend  1 Clue to complete this Adventure instead.
## Availability

This Adventure is only available when playing with the  Mountains of Madness expansion, when the Doomsayer from Antarctica Prelude is active.
The Truth is Out There

### Flavor Text

*Dead ends never bothered you much. Temporary setbacks, nothing more. Every empty room, every missing item, and every perp who refuses to talk are clues in and of themselves.*

### Personal Mission

* Whenever you gain a  Clue during a Research Encounter, place  1 Eldritch token on this card. Then, if there are 3 Eldritch tokens on this card, discard this card and gain the *By The Book* Reward.
* When you have only  1 Health or  1 Sanity, discard this card and gain the *Early Retirement* Consequence.

## Reward

* You may use your passive ability up to twice per round.

## Consequence

* Subtract 1 from the result of each die you roll as part of a non-Deal Condition effect.

## Rulings, clarifications, and reminders

Based on the rulings for Know Thy Enemy, if Roland would gain more than 1 Clue from a Research Encounter, place 1 Eldritch token on this card for each Clue he gains.
Relics of the Ancient World

## Flavor Text

*With the magic that cloaks the Earth from the Court of Azathoth diminished by the approaching eclipse, powerful relics of old must be drained of their power in order to bolster the barrier's strength.*

## Mystery Text

After an investigator resolves a Research Encounter, he may spend  1 Clue he gained from that encounter to gain 1 Relic Unique Asset.

After an investigator flips a Relic Unique Asset, he may place  1 Eldritch token on this card. If he does, he discards that Relic Unique Asset.

At the end of the Mythos Phase, if there are Eldritch tokens on this card equal to , solve this Mystery.
Markings of Isis

## Card Back

**0:** *The markings begin to fade.* If you rolled any 1's, discard this card.
**1:** *The markings are a constant drain on your mind.* Lose 1  1 Sanity.
**2+:** *The markings soothe your battered mind and body.* You may discard 1 Illness, Injury, or Madness Condition.
 **2** | 04 | Resolve the effect based on your test result:
**0:** *You must focus your mind to maintain the magic.* Discard this card unless you spend  1 Focus.
**1:** *The strain of maintaining the aura proves draining.* Lose  1 Sanity unless you spend  1 Focus.
**2+:** *Through sheer force of will, you harness the power of the markings.* Gain  1 Focus.
 **3** | 04 | Resolve the effect based on your test result:
**0-2:** *The markings burn your flesh and tear at your mind.* Lose  1 Health and  1 Sanity unless you discard this card.
**3+:** *You have proven yourself to the Goddess Isis.* If you do not have a Boon Condition, gain 1 Boon Condition.
 **4** | 04 | Resolve the effect based on your test result:
**0:** *The price of power is not always easy to pay.* Discard this card unless you discard 1 Improvement token.
**1:** *The markings drain your lifeforce.* Lose  1 Sanity unless you discard 1 Improvement token.
**2+:** *By giving in to the markings, you can attain true power.* You may spend  1 Sanity to improve 1 skill of your choice.
Then flip this card.
Rest

*See also: Health and Sanity*

A Rest action is an action that investigators may undertake during the Action Phase. It allows them to spend one of their actions to recover  1 Health and  1 Sanity. An investigator cannot perform a Rest action if he shares a space with a Monster. He can perform the Rest action even if he has full Health and/or Sanity; he will not recover Health or Sanity above her maximum, but other effects will still trigger, such as removing Injury or Madness Conditions.

As part of a Rest action, he may spend any number of  Resources to recover 1 additional  Health or 1 additional  Sanity for each Resource spent.

* Carolyn Fern allows any investigator on her space to recover 1 additional  Sanity when performing a Rest action.
* Vincent Lee allows any investigator on his space to recover 1 additional  Health when performing a Rest action.

Some items like Fresh Fruit trigger during a Rest action. Many negative Conditions allow the investigator to roll a check or a die roll in order to remove the Condition before a  Reckoning event can trigger them during a Rest action. The investigator may attempt to remove as many Conditions as he likes during a Rest action.

While  Hypnos is the Ancient One, investigators who undertake Rest actions may only choose to recover Health or Sanity, not both.

If The Dreamlands side board is in play, investigators may attempt to enter the Dreamlands during a Rest action by a -1 check, or by spending a  Clue.

## References

1. ↑ Official answer from Nikki Valens for Rest action on  *BoardGameGeek*.
Kate Winthrop

## The Scientist

### Abilities

* **Action:**If you are on a space containing a Gate, discard 1 Monster on your space with toughness less than your .
* If a Gate would spawn on your space, discard that Gate and gain  1 Clue instead.

### Flavor Text

#### Quote

*"Professor Young taught me that everything is simpler than it seems. The connection is there if you look for it."*

#### Bio

*Quiet and resourceful, Kate Winthrop has been obsessed with studying dimensional instability ever since her friend and mentor Professor Young was devoured by a beast from another world. Following a peculiar dream and a string of mysterious disappearances, Kate has come to the University of Buenos Aires to continue her research. Now that preliminary testing has been completed on her flux stabilizer, Kate is no longer content to sit idly by. She is determined to seek revenge for the death of her colleague.*

### Team Role

Kate is well suited for research encounters. However, her abilities are oriented around preventing gates from opening and removing Monsters on Gate spaces, making her useful in dealing with gates.

### Rulings, clarifications, and reminders

If Kate is on a space containing a Dream Portal and a Gate would spawn on that space, the active investigator decides which effect takes priority.

### Origin

Kate Winthrop made her first appearance in 2005 in *Arkham Horror: Second Edition*.
London

## Map

London is one of the 9 named  City spaces on the World Map. It is connected to:

* Arkham by a Ship path.
* Rome by a Ship path.
* Space 13 by a Ship path.

### City Encounters

As London is a City space, an investigator can resolve a General Encounter here.

### Expedition Encounters

Expedition Encounters will take place here if using the  Cities in Ruin expansion.

 2

### Mystic Ruins Encounters

If playing with  Strange Remnants expansion, Mystic Ruins Encounters can take place here, referring to Stonehenge.

### Devastation Encounters

If playing with the  Cities in Ruin expansion, London may be devastated, thus Devastation Encounters can be resolved here.

### Other Encounters

* A  blue Gate may spawn on this location, so an investigator can undertake an Other World Encounter here.
* A  Mystery token may be placed on this space and can be encountered as part of Hour of the Moon Lens, Hyperborean Aurora and The King in Yellow Mysteries.
* An  Eldritch token may be placed on this space as part of Fortifying the Barrier Mystery, thus it can be encountered.
* A  Rumor token may be placed on this location through Eye of the Storm or The King in Yellow Mythos cards; it can therefore be encountered.
* An  Adventure token may be placed on London and can be encountered as part of Ruins Under the Stars Adventure.
* Rhan-Tegoth Epic Monster may spawn on this space and can be encountered.

## Lore

### Mentioned Residents from Other Fictional Works

* Dr. Black
* Father Brown
* "Bulldog" Drummond
* Thomas Carnacki

### Real World Location

London is the capital city of the United Kingdom.

## References

1. ↑ An organization first appeared in the role-playing game Call of Cthulhu's *Masks of Nyarlathotep* supplement.
2. ↑ An inscription on a scarab bracelet supposedly found inside King Tutankhamen's tomb in real life.
3. ↑ A family in the story *The Rats in the Walls* by H.P. Lovecraft. For more information about this, see the The Rats in the Walls page on  *The H.P. Lovecraft Wiki*.
4. ↑ A character in the story *Ubbo-Sathla* by Clark Ashton Smith. For more information about this, see the Ubbo-Sathla (short story) page on  *The H.P. Lovecraft Wiki*.
5. ↑ 5.0 5.1 These characters and events are of the story *The Inmost Light* by Arthur Machen.
6. ↑ Refer to Tolkien, author of the famed fantasy works *The Hobbit* and *The Lords of the Rings*, who held the position from 1925 to 1945. For more information about this, see the J. R. R. Tolkien page on  *Wikipedia*.
7. ↑ A character first appeared in the game Arkham Horror 2nd Ed.'s *The King in Yellow* expansion.
8. ↑ See London location on  *Google Maps*.
Jacqueline Fine

## The Psychic

### Abilities

* **Action:** You may trade any number of  Clues with an investigator on any space.
* Once per round, when another investigator gains a non-Common Condition, you may look at the back of that card and gain  1 Clue.

### Flavor Text

#### Quote

*"The visions are a warning. The future can be rewritten."*

#### Bio

*At first, Jacqueline's dreams of fire and destruction seemed like a curse. Monsters ran rampant through city streets and some greater darkness loomed on the horizon. However, she has recently learned to control her visions and observe events in detail. Yesterday, she traveled from Boston to Minneapolis to explore an abandoned warehouse she'd seen in her dreams. Inside, she found evidence of a terrible cult that had practiced unspeakable rituals there. Jacqueline hopes to use what she's learned to prevent the terrible future that haunts her sleep.*

### Rulings, clarifications, and reminders

None of the exchanged Clues are considered "gained" or "discarded" as part of Jacqueline's active ability.

### Team Role

With her high starting Lore and decent Will, Jacqueline is great for casting spells of all kinds. She has a lower strength, so a lesser base for Strength to be boosted for Combat Encounters, so a player who wants to use her to fight might want to increase that first.

Her high observation and special ability allow her to funnel clues to investigators, or to retrieve them from an investigator if she's better suited for the Mystery, so an investigator like  Darrell Simmons or  Daisy Walker might make a good partner for her.

Since Jacqueline may look at the back of Condition cards that are not Debt Conditions, the players can work around what might be some debilitating or deadly conditions.

### Origin

Jacqueline Fine made her first appearance in 2006 in *Dunwich Horror*, the 2nd expansion for *Arkham Horror: Second Edition*.

### References

1. ↑ FAQ p. 9.
2. ↑ Official answer from Nikki Valens for Trade on  *BoardGameGeek*.
Omen of Devastation

## Flavor Text

*The Nemesis Moon appears in the night sky, visible to all and heralding an imminent doom.*

## Mystery Text

When an investigator closes a Gate that corresponds to the current Omen, he may spend  1 Clue to place  1 Eldritch token on this card.

At the end of the Mythos Phase, if there are Eldritch tokens on this card equal to half , solve this Mystery.

## References

1. ↑ For more information about this, see the Ghroth page on  *The H.P. Lovecraft Wiki*.