recursal/Fanatic-Fandom huggingface dataset:
Magic

Magic is the fundamental lifeblood of the world. It is the blood of the gods that were slain in The War in Heaven. As such to harness it is inherantly to use the power of the gods themselves to change the makeup of the world around you. As such the deeper one delves into it more of a narcotic like effect occurs. One becomes drunk with their own power, and excessively paranoid of the world around you. This is where the insane eccentrenic wizard stereotype comes from. Clerics, Warlocks and Paladins get around this by justifying their actions as the will of the gods, thus removing their ego from the equation. As such to remove oneself from the influence of magic would be a traumatic event for their wielder. Their perception of their ability to affect change in the world around removed would cause their ego to collapse. Many powerful wizards and sorcerers tend to see themselves as semi godlike in their abilities, and there are a fair few cults of magic around the world.

Around the world several organisations and knightly orders exist which specifically seek to control, destroy or contain magic. The Kingdom of Rune has no such organisation. However the Conquistadors of Zun, and the Knights of Nissos both have methods of keeping magic in check. Mages in Nissos are seen as direct servents of the Nissosian Senate. They have strong oversight by the government run College of Magic, which is mostly staffed by longtime servents or senators. Any mage who does not adhere to this system, and is ruthelessly hunt down. A rogue mage is seen as an inherantly destabilising factor in the countryside. As such mages are generaly dispatch in groups of no more than 10 or 20, with the vast majority remaining in the Nissosian Capitol, Ciropolis. All mages in the Zunnic Empire are slaves. They serve their overlords and are forbidden to speak unless specifically requested to.
Kaizin

Kaizin (廻人) is Eve's 7th release and his 3rd major album. The "Eve Live Tour 2022 Kaizin" will also be held from April 8th to May 20th.

## Content

Bonus Blu-Ray Music Videos

## Promotion

There are three versions of the album: Regular edition, First Edition, and Kaizin Edition.
First Edition and Kaizin Edition both come with 8 bonus Blue-Ray Music Videos. Kaizin Edition also comes with bonus special goods depending on which store you ordered the album from.

## Links

1. ↑ https://eveofficial-kaizin.com Official Website
Artosi Scion

Prerequisite: Not being an Artificer, Bard, or Wizard

You can can speak Celestial

Gain proficiency in Insight and Religion

Artosi Scion: Levitate 6 inches off the ground at will. While levitating this way you are under the effects of the Featherfall and Freedom of Movement spells. As a cosmetic effect you can cause all or designated small items to loose gravity within a 10ft radius of you.
Nordav

Duskvol, capital of Nordav

Geographical position

> "In these streets there are monsters, not terrible people, but real feral beasts that hide around corners or under human looking facades. Do your best to be vigilant, this city swallows those who let it."
>
> - Dorren Two-hands

Nordav is a powerful coastal nation located within the region of Navarene. The current ruler of the country is King Renwick III who is either insane or extremely paranoid. The capital city of Nordav is Duskvol, a city that is permanently under overcast clouds. Nordav is known for having monsters hiding amongst the populace. Nordav has become infested by demons recently which attracted dappled hunters who are really doing more harm than good.

## History

Nordav, once a peaceful nation prospering on trade routes with Kingdoms of Jerminas and Celenia, has fallen into darkness. It began in the Era of Beasts Nordav was conquered by the Empire of Duvan’ku and it served as a land to centralize and train the imperial military before being taken to the frontlines. The empire assembled and equipped armies in Nordav on mass using dark magic and unstable magical weaponry deemed too dirty for the training camps of Jerminas. In particular the practice of demon summoning was widely used to bolster the ranks of imperial regiments. After the fall of The Empire of Duvan’ku the demons no longer feared the kingdom of Nordav slaughtering their military leaders enslaving summoners to bring forth more of their kind. Dappled Hunters quickly caught wind of the demonic scourge and managed to slay a large portion of them as well as preventing additional summoning but the demonic threat has never truly left the Kingdom of Nordav. In the Era of Dreams as the rulers of the Kingdom were focused on purging the streets of their cities of demons a criminal culture was established and corruption grew in the ranks of the administration.

## Culture

    Nordav’s demon problem has driven its people to develop a sensible level of paranoia however the Nordavi are often seen as strange when travelling abroad. The demonic threat has been contained to the point that life can continue however the boasting showmanship of the Dappled Hunters serves as a constant reminder to the people that they still live among monsters.

Dark magic has slowly become normalized in Nordav. Powerful relics and weapons were left to them after the fall of the Empire of Duvan’ku and after a few decades of resentment for their tyrannical overlords the artifacts were again put to use. Since, the use of spells and rituals seen as occult anywhere else have gone from a necessary sacrifice to more or less culturally accepted.

    Both the people of Nordav and the demons that live within the walls of its many cities have grown accustomed to living in the dark working with discretion not drawing attention to themselves. The paranoia of those in power serves as the greatest test for those who see them as prey, making Nordav home to the most skilled criminals and terrifyingly subtle demons.

## Locations

Duskvol at nightDark alleyways of DuskvolPort of DuskvolCastle Ulminar
Fonts of Magic

## Natural Magic

Magic is a naturally occurring phenomena in the world of Alterus. Magic is the energy that gives all living things strength however it can be more directly controlled. Creatures blessed with natural control are attuned with one of the four fonts of magic. The Heart of the World, The Forge of Days, The Painted River and The Blind Eternities are the sentience of Alterus, The Sun, The Moon and The Dream respectively. Magic is not exclusive to living things inanimate objects such as the magical metals and also areas can be blessed by one of the four fonts creating a general aura of magic. The discovery and extraction of magically blessed materials has become a massive industry on Alterus so they can be refined into weapons or tools.
Aerdy

Port of Torremor

Geographical position

> "Dangerous it may be these swamplands hold many long forgotten secrets. We are known for one scheming jeweler but for every secret uncovered there are always several more hidden in the bog."
>
> - Adrel, Queen of Aerdy

Aerdy is an oppressive swampy nation located within the region of Veldon. The current ruler of the country is Queen Adrel II who serves the Great Duvani Empress. The capital city of Aerdy is Torremor, a city on stilts in the center of the marsh. Aerdy is pretty much only known for Agarshagal, a demon of the wastes that created the plane Elphame and was one of the instigators of The Shattering. The swamp is said to hold many other secrets but Agarshagal is the only one that has affected the world over.

## History

In the Era of Ancients the Kingdom of Aerdy was settled by all the strange recluses of all their neighboring kingdoms. Aerdy was an unfarmable swampland very difficult to reach via boat so sat isolated for its early history. The Empire of Duvan’ku conquered Aerdy giving it some semblance of civilized life creating terrace farms to support its growing population and built the city of Torremor but otherwise the empire left Aerdy alone. From the demon wastes the being known as Agarshagal began his sinister history kidnapping souls lost in the swamp and imprisoning them in jewels to serve some dark purpose. In the Era of Dreams Agarshagal created the plane of Elphame and abandoned Aerdy. The Kingdom of Aerdy was conquered by the Great Duvani Empire without mustering much resistance. The people of Aerdy aren’t pleased by their imperial rulers but don't seem to be doing anything about it.

## Culture

    It is believed that people who live in Aerdy have no aspirations and are content living in squalor and filth. People in Aerdy have no advantages and although they aren’t exactly living in filth Aerdy is less fortunate than all its neighbors. There is the idea that anyone born or lives in Aerdy who has any ambition should do their best to leave.

The people of Aerdy are a mixed bag as they have some of the friendliest faces welcoming to outsiders but they are often extremely hostile to each other for no real reason. Those who are kind are quick to invite travelers on fishing trips or to a night of drinking but the spiteful have a habit of shouting profanities and getting into drunken fits of rage.

    Aerdy is a massive swamp and before it was cleaned up and turned into a nation that can actually manage on it’s own it was occupied by the people of Veldon who were not accepted by the other kingdoms and those who needed to escape or go into hiding somewhere no one would look. Aerdy has since improved but its people are still made up of a colorful collection of outcasts.

## Locations

Fey swamp villageHermit hutShrine to AgarshagalThe Demon Wastes
Oestra

Port of Golhir

Big island: Ophir Mainland: Oestra

> "All the rest stops, islands and most of the ships between Tanaria and Veldon are owned by Oestra. They barely control any land and only profit from trade; they’re honestly more a company than a kingdom."
>
> - Eirborin

Oestra is a tiny coastal nation located within the region of Navarene. The current ruler of the country is King Omma V. The capital city of Oestra is Golhir. Oestra is the most industrious trading nation in the world despite its size. The leadership treats Oestra like something between a private club they can invite their friends to so they don’t have to pay property taxes and an international trading company focused on nothing but profit.

## History

Oestra was originally part of the Kingdom of Dolthur until the Era of Beasts under the tyranny of the Empire of Duvan’ku the people of Oestra rebelled and although typically they would have been crush under the heel of the imperial military Oestra managed to rebel during The Incurison. The empire collapsed and the people of Oestra maintained their independence from Dolthur long enough to gain alliances with neighboring nations ensuring its survival. In the Era of Dreams still concerned for their independence as a small nation the Kingdom of Oestra created a great navy with which they established several island colonies. With their navy and island colonies the Kingdom of Oestra became a real economic power.

## Culture

    Oestra is known for its food; everything from its fine dining to street vendors have food without parallel. Most of the people of Oestra are well travelled as the economy is driven by its international trade and their cuisine is a reflection of that. Originally very similar to Dolthur their cuisine has slowly developed using various ingredients and techniques from around the western world. Food in Oestra is not only notable because their cuisine is tasty but because they take food as a point of pride and as such even when serving signature dishes of other countries they tend to be as good if not better than when they are prepared by native chefs.

    The vast majority of Oestran citizens make only short visits to the kingdoms towns in cities quickly supplying their ships and caravans with supplies before travelling across the world. As such, Oestra gives off the impression that it is an incredibly rich country given that the only people who tend to stay in the same place for long periods of time are nobles and upper class business people. This idea is only cemented by the fact that the elite of Oestra have a fondness for the arts, prizing impressive collections of paintings, sculptures and other fine arts.

## Locations

Coast of OestraGolhir marketplaceGolhir, capital of OestraCanals of Golhir
Rinloru

Naludri, The False Oasis

Geographical position

> "My expeditions into the ruins out in the deserts of Rinloru made my career. I often think about visiting just to reminisce but then I remember the heat."
>
> - Otto Vendamire

Rinloru is a desert nation located within the region of Casadia. It is known for its nomadic mercantile tribes that travel between the ruined cities hunting and scavenging, selling relics they find to foreigners. When nomadic routes do not allow for enough hunting to sustain a tribe they will often raid towns of adjacent nations. This country is often avoided politically but is culturally very important to the region. Rinloru’s rulership is loosely organized by a council of chieftains and warlords representing their respective tribes.

## History

In the Era of Ancients Rinloru was ruled by a tyrannical demon queen known as The Pale Mother who has since had several myths and legends surrounding her making it unclear what is actually true. It is said that she is a being of immense power capable of bringing out the inner strength of those who seek her out but punishes any wavering's in conviction with death. It is said that the Pale mother resides within the Forbidden City to this day. In the Era of Beasts the dark elves were exiled from Alvidria and started their nomadic practices within this desert region. In the Era of Dreams Azakhar then a prince of the Astarians sought out the Pale Mothers power to reunite his nation and it is unclear what he encountered but he left with immense power that gave validity to an old nearly forgotten legend.

## Culture

    The people of Rinloru are xenophobic they are friendly while trading but a foreigner can quickly outstay their welcome. The natives are aware of adventuring culture, many adventurers come seeking the treasures within the ruins, people assumed to be acting this way will be met with inhospitality and sometimes even outright hostility.
Nomadic tribes avoid the ancient ruins of the Pale Mother on their migratory routes however there are those within each tribe who’s designated job is hunting for artifacts to sell. These people are seen as a necessity as there is not always enough food to each and more must be acquired through either violence or trade.

The tribes of Rinloru sustain themselves off of the native giant reptilians and crustaceans. The tribes travel between oasis’s and magical sources of water and hunt the native fauna until the difficulty of finding food becomes problematic and they move.

## Locations

Rinloru's jagged desertA group of desert explorersThe WastelandsThe Forbidden City
Balasar

> "I enjoy cock and ball torture, but only on occasion"
>
> - Balasar

Balasar is a Carcosian native prince and the younger brother of King Cade. Balasar does whatever he wants and gets really pissed when people try to control him. He has managed to not only live when facing overwhelming odds but somehow always manages to get exactly what he wants to a comedic degree.

## History

Balasar was born during the Era of Dreams as a prince of Carcosia. Balasar's brother older brother and royal heir Cade was seen as to impulsive to rule and Balasar was made heir to Carcosia as an infant. Cade furious killed his entire family aside from Balasar and turned everyone in Hali, the capital of Carcosia into subservient monsters. Cade didn't kill Balasar because he was an infant instead exiling him to Alterus. Balasar grew up to be a schemer stealing his signiture elven blade from a museum in Alvidria and made a habit of visiting the royal families of Aeritoa and causing trouble for them. During one of his rampages Balasar was disguised as King Dolten of Emidu and found that king Dolten was being courted by Salazar's apprentice Vola who was gifted the powers of the Wind by her master. Balasar managed to steal the powers of the wind from Vola and disappeared before she could kill him. Balasar then performed the most ridiculous feats of his career in terrorism by stealing the floating military fortress Moonspawn from the Astarians. Seeing that he had no allies Balasar used Moonspawn to help Valadis gain their independence. Balasar currently lives on Moonspawn which he turned into a casino floating above the city of Ynn.

## Reputation

Balasar is just about universally hated however he has never posed enough of a threat to the world to attract the attention of the Immortal Zyan. Balasar's actions tend to destroy the lives of individuals but never really effects the world on a broad scale. Balasar is only tolerated by the Kingdom of Valadis because he gave them the military advantage that they needed to win their rebellion against Viriskali. The Kingdoms of Aeritoa really despise Balasar as he spent a few years causing chaos for them just to prove that they couldn't stop him.
Tabernach

Redgrow, a small farming town

Geographical position

> "After the fall of Arinza’s star the dark beasts that our people feared for ages have all but vanished. These lands have been blessed by the heavens and there must be a reason why."
>
> - Daen V, Duke of Tabernach

Tabernach is a massive flat grassland nation located within the region of Veldon. The current ruler of the country is Duke Daen V who serves the Great Duvani Empress. The capital city of Tabernach is Izora. Tabernach is known for it’s strange mysticism and it’s apparent migration spots for magical creatures. Tabernach isn’t strong or influential but it’s land is spiritually revered.

## History

In the Era of Ancients Tabernach was conquered by the demon king Iuz. The demon hunter Arinza blessed by the Sun established The Dappled Hunters an order of demon slayers and battled Iuz in Huntal besting him liberating the Kingdom of Tabernach from his oppression. Arinza had some unknown connection with a star that crashed into the mountains of Tabernach’s north eastern border as the Immortal Zyan imprisoned her for wreaking havoc in Huntal. In the Era of Beasts Tabernach was conquered by the Empire of Duvan’ku which overlooked their star crater and spiritually powerful areas as it did not fit within the imperial understanding of the arcane. The Empire thought the people of Tabernach dimwitted superstionists and paid them little attention. After the fall of the empire the kings of Tabernach continued their investigation of Arinza’s star and the sacred grottos that dot their land.

## Culture

    The Tabernachi have been developing their own form of magecraft since the Era of Ancients. When the Empire of Duvan’ku conquered Tabernach they disregarded their magical research as baseless superstition as it did not align with their own understanding of magic they created from the ancient texts of Celenia. The applications of Tabernachi magecraft is not nearly as flashy as that of the empire but in recent history it has been discovered to be a “cleaner” alternative to traditional magic though not nearly as powerful.

    Tabernach’s magic comes from their philosophies. Tabernach has many lands that have been blessed by the various fonts of magic, the crater of Arinza’s Star the greatest of them. The Tabernachi believe that these magical areas are to normal lands what sorcerers are to normal people. This is the origin of Tabernachi philosophy as this assumption gives the idea that the earth itself has something akin to a soul that can hold the magic.

## Locations

Arinza's lost starSecret fey cave ruinsFloating rocks of the heaven craterTabernach fortress
Ex-Priest

You can can speak Celestial

Gain proficiency in Religion and Medicine

Ex-Priest: You may not follow a deity, nor may you benefit from any effect in which this is a prerequisite, this includes spells, classes, items and any other effect. This includes Patrons. You gain twice as many hitpoints when spending hit dice to heal during a short rest.
How to Create Your Character

Once you have finished reading through the Important Pages, if you understand the basics of character creation and the context of the role-play then you may use the guide below to help create your page. If you do not feel satisfied, or are not sure if you understand something correctly then please ask the group owner for help before continuing ahead.

Without further ado, let's begin the guide.

We begin first with making your OC's page, the avatar which you will be using to RP here at N.R.P.

1. Go to the Character Template page.
2. Copy the coding provided on the template page.
3. Make a new page titled as your character's name, I.E: Naruto Uzumaki or Sakura Haruno.
4. Go into source on your new page and paste the Bio Application's coding into it.
5. Go back to visual editor and fill out your bio.
	* To edit your infobox, simply mouse over it and double click. From there, you can edit it and fill out its parameters.
6. Once finished with your bio, ask for the group owner to look over your bio for approval.

## Icons

*See Icons page for coding.*

On your template, you will notice various parameters including: Chakra Natures, Kekkei Genkai, Village/Affiliations; etc. These parameters are meant to use specific icons which can be found on the respectively named page. Please use these when making your page.
Lodoesia

Lodoesian wilds

Geography

> "This land itself holds heretical power and is to dangerous to be left undefended."
>
> - Voris, Lady of Light

Lodoesia is a plane of existence neighboring Alterus located within the Zodiarch Merzoros created by The Guardians to make their control over the Weave and Lifestream stronger. Lodoesia is a collection of several floating islands hovering over a cloud-filled abyss. Lodoesia is most well known for being the location where The Guardians and the Artosi Orthodoxy warred over who would be the cosmic authority of Alterus. Lodoesia is currently being used by the Artosi Orthodoxy as their base of operations.

## History

In the Era of Dreams it was discovered that the systems of fate and reincarnation that govern Alterus were far from perfect in their natural state. The Guardians created the plane of Lodoesia within Merzoros as Merzoros has the greatest influence over reality and existence and thus the plane would give The Guardian's greater control over these elements of reality. The Artosi Orthodoxy didn't believe that The Guardians didn't have the right to bend the laws of creation to their whims so the Artosi Orthodoxy assembled an army and invaded Lodoesia. During the war Agarshagal, Nahari and Urdzu fought over the Weave and control over fate and in their battle shattered fate. This event is known as The Shattering. During the war proper the two sides struggled over control of the lifestream and though it wasn't destroyed Alterus was flooded with souls making the process of reincarnation nearly useless. The Artosi Orthodoxy ended up winning the war and banished Guardians from Lodoesia.

## Locations

Voris overlooking LodoesiaUphila, City of CreationLodoesia's floating islandsLodoesia as seen from Alterus
Huntal

Ruins of Uanelor, the old capital

Geographical position

> "The Katari are an interesting bunch ruthlessly competitive and prideful to a fault yet they have no political aspirations selling themselves as mercenaries across the world to fight other people's battles."
>
> - Cavaris

Huntal is a rocky mountainous nation located within the region of Navarene. The current ruler of the country is Queen Thessalia. The capital city of Huntal was moved to Latorin after Uanelor was cursed by the Empire of Duvan’ku. Huntal is known for its warm, friendly and aggressive people. Huntal is home to some of the world's most ancient ruins however the civilization that left them behind didn’t leave much of a trace of their identity leaving the world to wonder.

## History

In the Era of Ancients Huntal was inhabited by an ancient civilization that settled it’s mountains however this civilization died out before the settlers that came up from Katarus established what would be known as the Kingdom of Huntal. From this kingdom arose a monstrous king named Iuz, a slaving demonic tyrant that conquered Both Huntal and Tabernach. Iuz was opposed by a demonslayer named Arinza who went on a rampage killing Iuz's monstrous armies destroying Huntal's capital city Uanelor in the process. Arinza bested Iuz but the two of them were captured and imprisoned by The Immortal Zyan. In the Era of Beasts Huntal was conquered by the Empire of Duvan’ku but wasn’t greatly affected under their rule. After the Empire fell the Kingdom of Huntal continued to live normally, a privilege not many had. In the Era of Dreams Huntal had established enough political alliances that they feel safe shifting it’s priority on the welfare of its citizens

## Culture

    Huntal is rocky, hilly and dry yet with it’s powerful neighbors and small patches of fertile lands it just about gets by. The Queen of Huntal mostly keeps to herself avoiding the politics of other nations putting in just enough effort to ensure her kingdom survives. The Huntali people possess a similar attitude, making enough to provide for themselves without great aspirations but working hard enough to stay out of poverty with a little to spare for friends in need or the occasional extravagance.

     Huntal is a little out of the way from normal trade routes but many travelers make the trek to the capital Latorin as the drunken rowdy bliss of Huntali nights is something to behold. Huntal love betting and screaming over brawls and they have become famous for their boxing matches which were created as a non-lethal alternative to the Veldoni traditions of bloodsport.

## Locations

The rocky hills of HuntalAncient mountain ruinsAncient mountain fortressLatorin, the capital of Huntal
Aras

Castle Monteillian

Geographical position

> "Aras is a great place to travel to as it has an interesting culture. I wouldn't want to live there however, the people can be strange."
>
> - Douglas Petrovic

Aras is a mountainous coastal nation located within the region of Casadia. Aras is ruled by Duke Radamir who serves the Emperor of the Tirus Hierocracy. Aras is a peninsula in a fantastic place for international trade which they have thoroughly exploited. Aras is known for its extravagantly wealthy nobility that often have peculiar interests and hobbies sometimes dangerous or scandalous.

## History

Casadia has had empires form and shatter repeatedly throughout history and, as such the region of Aras has been captured and gained its own independents over and over. Aras had taken its turn conquering the rest of Casadia during the Era of Beasts and had it subsequently shattered when the Monster Kings of Ikovu were scattered. In the Era of Dreams Aras joined the Tirus Hierocracy after losing it's own imperial motivations content trading on it’s small culturally unified peninsula. While Aras does maintain a standing army and has an impressive navy they have made it has been actively attempting to exploit the leaders of the Tirus Hierocracy who they view as naïve conquerors. Aras has become very politically popular spending a lot of the money it lacks in defenses in foreign aid and extravagant parties for diplomats.

## Culture

    Arasans are fond of Valadi culture and as such have replicated their vineyards and gambling halls. Aras doesn’t have the greatest climate for grapes and as such they do not compare to true Valadi wine. Aras has a different take on gambling creating exclusive casinos for nobles betting extraordinary amounts of wealth rather than Valadis’ chaotic gambling halls.

The people of Aras are known to highly value arts of all kinds. It is both a common practice for those of nobility and commoners. Commoners tend to be thrifty buying expensive looking things and selling them for higher price to nobles while nobles try to attempt to impress their friends with impressive collections and taste.

## Locations

Aras' rocky beachlinePort of AndelCliffs overlooking Castle VolnarisThe Hidden Grove
Vlerryn

Oryeras, capital of Vlerryn

Geographical position

> "We are facing enemies from both sides, fighting things that seem far beyond us. We have always been a small part of this big world but we cannot allow ourselves to be erased. It may seem futile but we must not let our story be untold."
>
> - Noranys, Queen of Vlerryn

Vlerryn is a flat coastal nation located on the island of Dahlvier. The current ruler of Vlerryn is Queen Noranys of Valua who fled here to escape capture from the Aerori Empire. Vlerryn’s capital city is Oryeras one of the last bastions of Yuan’ti culture. Vlerryn is being threatened by the ever expanding Aerori Empire as well as the Kingdom of Braxia that has colonized a piece of Vlerryns’ coast while it was unable to fight back.

## History

Vlerryn really only existed as the outskirts of the Kingdom of Valua until the Era of Beasts when it rose to prominence and established a kingdom of its own. Because of Vlerryn’s development during this time they were invited into The Eastern Alliance to serve under High King Oviar in the fight against The Empire of Duvan’ku. Although the Eastern Alliance didn’t last, Vlerryn gained strong political ties with the alliance's members. In the Era of Dreams the Aroeri Empire conquered the Kingdom of Valua and Vlerryn lost a large portion of it’s army trying to defend its neighbor. Vlerryn has been a bastion for those who reject the Aerori Empire’s occupation and has been flooded with refugees. During this period of weakness the Kingdom of Braxia conquered an important part of Vlerryns land giving them control over all trade that goes to and from the northern nations.

## Culture

    Vlerryn along with the rest of Dahlvier is in the midst of dealing with the terrible events that have befallen their home island. Vlerryn is one of the last bastions of hope for the natives with Valua being conquered by the Aerori Empire and Hadash being sucked into another plane of existence refugees have been flooding into Vlerryn. The leadership of Vlerryn are trying their best to keep everyone safe within their borders.

Due to the refugees and colonises from both Braxia and the Aerori Empire Vlerryn has become a mess of languages and dialects leaving the Vlerryn war effort a complicated mess. Attempting to organize an overcrowded kingdom containing every culture in the entire eastern world has proven to be next to impossible.

    Although the Kingdom of Vlerryn is not in any position to take back the lands of Dahlvier by force a large portion of it’s populous is dead set on revenge. Vlerryn is currently trying to take back the land taken by the Kingdom of Braxia however the vengeance held by the Vlerryns is most notably manifested as a passionate xenophobia against all travellers especially those from the Aerori Empire.

## Locations

Ancient ruined lighthouseAncient Yuan-ti city ruinsAncient Yuan-ti monasteryAncient Valuan ruins
Afflicted

You can can speak 1 additional language

Gain proficiency in Deception and Intimidation

Afflicted: You are visibly corrupted by Carcosian planar magic. As an action you can vanish into the mind of a conscious target within 30ft. As an action in this form you can deal 1d4 psychic damage to your host. A target can resist this by making a WIS save every turn if they succeed you manifest 5ft from the creature. You can end this effect as a bonus action. (You can use this effect to piggyback in the mind of allies.)
Slaver

You can can speak Elvish

Gain proficiency in Persuasion and Stealth

Slaver: As an action you can spend ten minutes to make a contract backed by infernal powers. If anyone signs this contract of their own free will. If either side breaks this agreement an invisible demonic enforcer will come to kill the target.
Aspirant

You can can speak Draconic

Gain proficiency in History and Athletics

Aspirant: When a you are targeted by a spell that requires concentration there the spell does not require concentration. When you are targeted by antimagic spell to remove an ongoing effect on yourself you can choose to ignore the spell.
Split Soul

You can can speak 1 additional language

Gain proficiency in Arcana and Nature

Split Soul: Your soul is divided into multiple bodies. Using divination magic you can learn the experiences of any of characters the player of this character has played as well as communicate with them if they are still alive. If a player has any character with this background all of that players characters gain this ability.
The Pit

A planar traveler exploring The Pit

The Pit is a planar anomaly located within the lifestream of Alterus. The Pit isn't bound to any specific entity and is comprised out of thousands of lost souls that have been removed from the cycle of reincarnation during the War of Lodoesia. The Pit is seen as one of the greatest failures of the Artosi Orthodoxy and great efforts are being made to restore The Pit and reintegrate it into the lifestream. Because The Pit isn't a proper plane of existence its landscape is constantly shifting and it doesn't follow all the same rules of reality as Alterus.
Kangabayaki Technique

乾蒲焼の術

Kangabayaki no Jutsu

 Fire Release

## Derived Jutsu

Multiple Kangabayaki Technique

**Kangabayaki** is a unique technique made by Zekkyō Morino. He created this after one of his final missions during the **Drowned Empire War**. He was on his way home with a small fireteam when they received news that the war would be ending soon. To celebrate, they went out to eat and had smoked Kabayaki. Zekkyō considered this one of the best meals he ever had and commemorated its name to a new Jutsu that he was inventing. To perform it, the user first creates smoke from their lungs using Fire Chakra, promptly afterward the foremost tip of the smoke is infused with Earth Chakra. Using similar principles from the Grasp of the Enenra technique, this causes the tip of the smoke heap to become much more dense in nature. As it comes out, the plume of smoke immediately darts towards an enemy, taking the shape of a fresh-water eel. Its head and sharp fangs are noticeably more solid by nature, and are capable of biting into a target and restraining them. Attempts to attack the smoke eel will be rendered mostly useless, unless it is entirely cut in half by a chakra-enhanced attack or some form of Ninjutsu. This is because the smoke can simply reconnect or reform. Once the eel makes contact with the target, it can clamp and bite down on the target. By pulling away, or forcing the target to the ground, the eel can rend the target's body while also providing a form of crowd control by actively forcing the target into a position.
Collector

You can can speak Draconic.

Gain proficiency in History and Perception.

Collector: When inspecting any vaguely magical item you know the following details. If it has ever been interacted by famous figures such as kings and queens or famous adventurers, a vague history if it has any, the items rough selling price and potential buyers in the area and, the items archetypes for crafting.
Emidu

Ostorin marketplace

Geographical position

> "The Alvidrian Canal has connected us with the rest of the world. We have been isolated growing weak and weary but if we take this gift fate has given us we have a chance to claw our way back from the brink."
>
> - Adrieth, Queen of Emidu

Emidu is a dry mercantile nation located within the region of Aeritoa. The current ruler of the country is Queen Adrieth I who has been the uncontested leader for the past four centuries. The capital city of Emidu is Ostorin, a trade hub for the inland nations. Emidu recently joined the Shield Lands Alliance promising to send aid to Hesperia, Vaelan and Orgalos if they are threatened in exchange for them doing the same for Emidu.

## History

In the Era of Ancients was a small nations surviving on trade with Astaria and Alvidria but otherwise isolated from the rest of the world. Emidu was conquered for a short time by the Pytharian Empire before it collapsed. In the Era of Beasts Emidu got conquered again by the Monster Kings that had been rampaging through Ikovu. Emidu was forced to send sacrifices for the Monster Kings to devour and were treated like cattle overseen by powerful magical beasts. Once the Empire of Duvan’ku was reaching the peak of its power it warred with the Monster Kings causing them to scatter across the world liberating Emidu from their tyranny. In the Era of Dreams the Kingdom of Alvidria created a canal that opened Emidu to the rest of the world through naval trade and Emidu began to prosper.

## Culture

    Emidu has prospered from the creation of the Alvidrian canal as it opens them up to naval trade with the rest of the world. The people of Emidu are notoriously bad at working as merchants as they are quickly trying to catch up to the rest of the world. Accidentally scamming, undercutting and operating at a loss are common mistakes among Emidi Merchants. That being said Emidu is slowly becoming an influencial trading nation and has grown stronger than its neighbors.

    Emidu has grown very crowded as their population exploded after they grew their economy. Many people came from Vaelan and Hesperia but also foreign merchants attempting to profit from the emerging market. Emidu is a small kingdom and its cities have become massively overcrowded and Queen Adrieth is obviously overwhelmed trying to handle everything.

## Locations

Ostorin, Capital of EmiduRuined district of OstorinTamed war elephantAncient abandoned Emidu border fortress
Giant slayer

You can can speak Giant

Gain proficiency in Arcana and Perception

Giant slayer: When fighting a creature of a size category of large of higher you gain +1. When you use your reaction to make an attack of opportunity against a creature of a size category or large or higher all allies in initiative within line of sight may make an attack against the create as well if able.
Empire of Duvan’ku

Duvan'ku imperial territories

Astaria, Umenthal, Kala, Jerminas, Dolthur, Nordav, Huntal, Celenia, Tabernach, Shantara, Aerdy, Shallamas, Katarus

Also known as the Old Empire

Emperor Cyrus

## History

Inventing wizardry from deciphered texted found in the ruins of Celenia

Used Nordav as a military camp using dark magic to mass produce powerful soldiers

King Damu fends of the Empire in Pythar

Vesnir started working as steward

The Scattering of the Monster Kings

Porcelain Princes

Eastern Alliance

The Incursion
The Factions

There are many factions seeking to exploit the newly begotten land of the sea. They are as follows,

The Royal Navy of the Kingdom of Rune

* Allies, none
* Enemies, The Cult of the Damned, The Black Pirates
* Objective, Exploration and Exploitation
* Leader, Lord Admiral Marc von Vaelir

The Free Cities of Vandermark

* Allies, The Conquistadors of Zun
* Enemies, The Cult of the Damned, The Black Pirates, The Free Traders of Zoath
* Objective, Trade Monopoly
* Leader, Admiral Jan Sobieski

The Arcanium of Zoath

* Allies, The Knights of Nissos
* Enemies, The Cult of the Damned, The Black Pirates, The Free Cities of Vandermark
* Objective, Magic is dangerous, so only we should have it
* Leader, Archemagos Thyra Dragontamer

The Purification League

* Allies, none
* Enemies, The Cult of the Damned, The Black Pirates
* Objective, Extermination of the Unclean
* Leader, High Executioner Aurelia of Pharos

The Knights of Nissos

* Allies, The Arcanium of Zoath
* Enemies, The Conquistadors of Zun, The Cult of the Damned, The Black Pirates
* Objective, Conquest
* Leader, Basileus Anastasius Makedon

The Empire of the East

* Allies, none
* Enemies, The Cult of the Damned, The Black Pirates
* Objective, Show of Force, Trade
* Leader, The Emperor of Heaven

The Conquistadors of Zun

* Allies, The Free Cities of Vandermark
* Enemies, The Cult of the Damned, The Black Pirates, The Knights of Nissos
* Objective, Conquest
* Leader, Viscount Leonardo de Solis

The Cult of the Damned

* Allies, none
* Enemies, All
* Objective, Protection of the World Ships
* Leader, Unknown, Unlikely to have centralised leader

The Black Pirates

* Allies, WE DO NOT BE NEEDING NO LILY LIVERED ALLIES
* Enemies, YAAR, WE BE PLUNDERING ALL WHO SAIL THE SEAS
* Objective, PLUNDER BOOTY YAAR
* Leader, YAAR WE BE DECENTRALISED
Fūinjutsu

**Fūinjutsu** (封印術 *Sealing Technique*) are a type of Jutsu that allow its user to seal: Chakra, objects, living beings; etc. As well as this, it can be used within a number of different ways. It can be used to handle more abstract things, such as sealing the movement of a person, or perhaps their energy. It can even be used in the reverse fashion, to unseal certain things.
The Free Cities of Vandermark

The Free Cities of Vandermark is a confederation of plutocratic merchant republics brought together by mutual pursuit of profit and trade. Nothing brings more pleasure to the Vandermark ear than the sound of coin being counted. Their government operates as a plutocracy, with each of the wealthiest families in Vandermark getting a vote to elect one of the Patricians as the Pater of Vandermark, who operates as their defacto head of government. For all intents and purposes however the merchant families operate largely autonomously only deferring to a direct order from the Pater. Their ships are rich and the Free Cities invest much in attempting to uproot the piracy that plagues the Sea of The Damned. Recently trade negotiations between the Free Cities and the Arcanium of Zoath went horribly wrong resulting in the death of several prominent Vandermarkians. War between the two seems inevitable.
The Royal Navy of the Kingdom of Rune

The Navy of the Kingdom of Rune is a newly formed organisation. After the Necromancer Crisis, with the newly crowned king Fredricks steady hand, reconstruction was swift. The King looked outward, seeking to expand the kingdom beyond its natural geographic borders. Previously the navy had been rather decentralised, but with the advent of black powder it seemed high time to formalise the fleet. The King struck swiftly, reorganising the navy into what is now know as The Royal Navy of the Kingdom of Rune. They immediately set out, seeking to establish hopefully lucrative relations with foreign powers. Not long after word started to reach the kingdom about a long forgotten land now rediscovered. The kings word was final, The Sea of The Damned must be claimed for the kingdom.
Knight

You can can speak Giant

Gain proficiency in Arcana and Insight

Knight: You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused. If they die or are lost you automatically gain new ones when you take a long rest in a populated area.
Gravewatcher

You can can speak Sylvan

Gain proficiency in Insight and Investigation

Gravewatcher: You can cast the Detect Evil and Good spell at will, but only to detect undead creatures. You gain proficiency with Woodcarver's Tools. You gain a +1 to your Constitution Score. Healing effects on you are reduced by 3, to a minimum of 1.
The Purification League

The Purification League is multinational knightly order dedicated to the etermination of corruption. The order was founded some 200 years ago, and since have been on a perpetual crusade to eradicate demonkind. It is governed by the High Executioner, the most senior knight in the order. Their will is checked through the Council, comprised of the direct descendents of the founding members. As a crusading order it draws its recruits from volunteers from all nations, primarily Zun and Nissos. Its membership are well known for being uniquely dedicated to their cause. This generally causes most people to perceive them as strange, and slightly autistic. Nevertheless The League has numerous strongholds, and extensive resources at their disposal.
Mountaineer

You can can speak Deep Speech

Gain proficiency in Survival and Animal Handling

Mountaineer: You gain advantage on any skill checks and saving throws to avoid falling off an edge of a height greater than 10ft. You gain advantage on all skill checks to climb. You automatically succeed all skill checked used to climb if time and environmental conditions are not important factors.
The Knights of Nissos

The Knights of Nissos are an expeditionary force sent by the Rhovani Imperium to establish a prescence in The Sea of the Damned. Their leader, Basileus Anastasius Makedon, has been given the right by the emperor to take whatever means necessary to achieve success in his mission. As a direct result, they have allied themselves with The Arcanium of Zoath in order to seek more knowledge about these strange waters.
The Arcanium of Zoath

The Idea of the Arcanium of Zoath originated in the brilliant mind of Grand Wizard Jessebeth the Enchanter, 3000 years ago. Since then it has grown from an idea in the mind of one of the finest wizards ever seen to a sprawling organisation, having estates and lands to call its own, and manpower rivaling that of the largest noble house. In practice the Arcanium is an Oligarchic Confederation of wizards lead by the most powerful mages in their organisation. This means the ruling Council of 10 are also some of the most potent and experienced mages in the known world. Recently their main focus has been on recovering and destroying what they perceive to be dangerous and volitile magical items.
Netzach

## Parent Jutsu

Tiferet

Netzach is a chakra conservative variation of Tiferet. When Tiferet's Launch mode is activated, a small spark is seen around the users finger while a good quantity amount of lightning Chakra is drained from their prepared body in milliseconds. All the gathered chakra streams into and out of the index-finger as a point of focus.

## Jutsu Effects

This Jutsu alters the way in which chakra flows through the body and converts said chakra into lightning chakra. There are two available 'modes'. To enter the Passive standby mode requires the user to weave the prerequisite hand-seals. Launch mode can only be activated out of the Passive standby mode.

**Passive standby** **mode:** The user's pathway system converts their chakra to lightning chakra. (Expert user's are able to change the current of said lightning chakra to a Pulsed DC current.) All of the user's stored chakra also takes on this quantity in preparation for launch mode. During this time, the user's chakra flows idly through their pathway system as it would normally but without harming the user. The only manner in which to weaponize the user's chakra is to enter launch mode.

**Launch mode:** A large part of the user's chakra reserves are instantly tapped and released in a surge out of the user's index-finger.

### Strengths

The user can use this derived version of Tiferet to deal with a greater amount of enemies such as during the Siege of Kaishi City.

### Weakness

Less destructive power (Energy output) than Tiferet.