Traits

## Tiny Rogues Traits (Patch 1.8b)

* **Dexterity Traits**

 *Alacrity* - Grants 30% increased attack speed.

 *Quick Step* - Grants 20% increased attack and movement speed for 4 seconds on dash.

 *Relentless Assault* - Grants 1 stamina on hit (1 sec cooldown).

 *Opportunistic* - When you dash, gain 100% chance to trigger a refire for 0.5 seconds. (4s cooldown).

 *Swagger* - Every 5th primary attack will be a guaranteed critical hit.

 *Lethality* - 125% critical hit multiplier.

 *Momentum* - Gain Momentum on dash, 15% increased damage dealt per stack of Momentum (max 3 stacks).

 *Sharpshooter* - 25% more damage to enemies at far (80 units) range.

 *Grenadier* - On attack, throw a grenade that explodes into multiple projectiles on impact.

 *Quick Load* - 10% increased attack speed. Total modifier to attack speed affects reload speed.

 *Transcendence* - Gain +20 base DMG per infused damage type from status effects on you.

 *Give And Take* - Gain 5% increased damage per current stamina point. Gain 5% increased attack speed per missing stamina point.

 *Versatility* - +2 stamina.

 *Cull The Weak* - Enemies take 10% more damage per status effect on them.

 *Precision* - 20% critical hit chance.

 *Focus* - Infusion effects are permanent.

 *Acrobatics* - Evade the first damaging hit you take in every room.

 *Rampage* - Gain 5% increased damage when you complete a room. Resets each floor.

 *Intuition* - +1 to dexterity proficiency. Adds +1 to Dexterity scaling. Increases DMG increase from scaling.

 *Agility* - 10% increased movement speed. Modifiers to movement speed also apply to attack speed.

 *Tacticool Reload* - reload your weapon instantaneously on dash.

 *Ballistics* - 20% chance to trigger a refire with ranged attacks.

 *Dynamo* - 25% increased attack speed if you have reloaded recently. 25% increased reload speed if you haven't reloaded recently. (Recently=4s).

* **Intelligence Traits**

 *Ressourcefulness* - While in combat, drop one mana star per current stamina on dash.

 *Amplify* - 30% increased area of effect radius, 30% increased area damage.

 *Static Blows* - 20% chance ti trigger a lightning strike on hit (0.25s cooldown).

 *Colossal Might* - 50% more damage but 30% less attack speed.

 *Single Out* - 20% more damage while fighting exactly 1 enemy.

 *Glass Cannon* - 30% more damage, +1 heart damage taken.

 *Annihilation* - 25% more damage with hits that inflict a status effect.

 *Discharge* - Stops mana degeneration. When you attack at full mana, discharge all mana to deal massive area damage.

 *Mageblood* - Potion effects are permanent.

 *Wisdom* - +2 Mana stars.

 *Dreamer* - 50% increased damage bonus from mana.

 *Decay* - Gain 2% increased DoT(Damage on Time)damage per second spent in the room (Up to 100%).

 *Soul Thief* - Gain a soul heart when you defeat a boss.

 *Arcane Potency* - 8% more damage dealt per soul Heart you have. Your maximum health is 0.

 *Quick Cast* - Gain 40% increased attack speed when you pick up a mana star. Attack speed bonus decays over 4 seconds.

 *Lethality* - 125% critical hit multiplier.

 *Mending* - Repairs all armor when you defeat a boss. +1 to inherent armor.

 *Power Of Nature* - Weapons that inherently deal elemental damage, now profit from damage bonus from mana.

 *Keen Mind* - +1 to intellingence proficiency. Adds +1 to Intellignece scaling. Increases DMG increase from scaling.

* **Force Traits**

 *Barbarism* - 25% more damage while not having armor.

 *Adrenaline* - Deal 40% more damage in rooms you have taken damage.

 *Brawler* - 10% more damage per enemy in the room (Up to 40%).

 *Beef* - +1 strength proficiency. Adds +1 to Strenght scaling. Increases DMG incease from scaling.

 *Vitality* - +2 hearts.

 *Resolute Technique* - 30% more damage but your critical hit chance is 0%.

 *No Pain No Gain* - Defy death +3 times per room. You can't and don't have armor.

 *Rage* - Gain Rage on hit, 4% increased attack speed per stack of rage (Max 10 stacks, stack lasts 2s).

 *Close Combat* - 30% more damage to enemies at close (55 units) range.

 *Relentless* - 10% more damage per missing heart.

 *Ruthless* - Every 3rd primary attack deals double damage.

 *Constitution* - Recover 1 heart on room completion if you have taken damage in that room.

 *Boozer* - Stacks of "Tipsiness" are permanent.

 *Rampage* - Gain 5% increased damage when you complete a room. Resets each floor.

 *Power Of Nature* - Weapons that inherently deal elemental damage, now profit from damage bonus from mana.

 *Bloodthirsty* - 25% more damage against bleeding enemies.

 *Savage Wounds* - 30% more Bleed damage.

 *Blunt Trauma* - Flail and Mace inflict Bleed.

 *Block* - While wearing a shield, block the first damaging hit you take in every room.