recursal/Fanatic-Fandom huggingface dataset:
Time Lord

File:Time Lord.png
**Time Lord**s are powerful magic-users, once sentinels of timespace, now corrupted into the service of Nemesis.

They appear as carvings of Nemesis' head equipped with a pharonic headdress. They appear only in *Catacomb Apocalypse*.

## In *Catacomb Apocalypse*

Certainly one of the most intimidating enemies in *Catacomb Apocalypse*, the Time Lords infest The Axis of the Time Lords, and aggressively attack anything that enters the realm. Worse, they appear in gigantic numbers there and will respawn every single time the player returns to this hub section. It's often for the best that the player wear down their numbers once, and only so the player can acquire the Jewels from the hidden Keep of the Mystic Gems in this level, and otherwise, make a beeline to where the player intends to go (one of the Time Gates or the unlockable doors after completing the Nodes of Time).

Time Lords are similar to Evil Eyes from the previous *Catacomb* Titles, in that they spam projectiles extremely rapidly. Unlike their forerunners, however, the Time Lord moves extremely quickly while doing it and loves to swarm the player. They do notably more damage per hit (4 to 5), but they fire continuously and in groups will relentlessly hammer the player with firepower until they are dealt with or succumb to their projectile savagery. Fortunately for the player, Time Lords fire significantly faster than the game can compensate for, and as such, a big group of them won't do that much more damage than one or two hammering the same player. They're also extremely large and easy to hit, and tend to strafe around a lot. Bottlenecking them in a doorway, as a result, can be very effective, though with enough use of Cure Potions or an Xterminator or two, the player can easily manage a gigantic horde of them with little trouble. They have 15 Hit Points each.

One particularly good strategy for the ones in the Axis is to lure them to the Access to the Transcendant Time Gate after aggravating a single group of them. This narrow hallway will prevent them from surrounding the player, allowing the player to wear down their numbers, hopefully without taking too much damage or wasting too many resources. Note that they will respawn when you returned to the Axis, so be sure to get to your next destination quickly once you get back!

Time Lords require the Yellow Jewel to see on the Crystal Sphere. When destroyed, they explode.

## Trivia

* Motifs resembling the Time Lord appear throughout *Catacomb Apocalypse*, implying that Nemesis has managed to become akin to a god by this point in the series.
Catacomb Armageddon

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- **Catacomb Armageddon** (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Catacomb Armageddon** is the sequel to *Catacomb Abyss* and the second part of the *Catacomb Adventure Series*, only now set in the present day. The levels featured, among others, towns, forests, temples, torture chambers, an ant colony, and a crystal maze. It was developed by Softdisk and was later republished by Froggman under the title *Curse of the Catacombs*.

## Story

### Levels

****Catacomb Armageddon****

*Level Warp Codes*

* **0: The Towne of Morbidity**
* **1: The Dark Forest**
* **2: The Garden of Forgotten Souls**
* **3: The Lost City of the Damned**
* **4: The Temple of Vipers**
* **5: The Torture Chambers**
* **6: The Demon Hold**
* **7: The Ant Colony**
* **8: The Hall of the Wretched Pox**
* **9: The Lair of the Succubus**
* **10: The Chamber of the Evil Eye**
* **11: The Flaming Inferno**
* **12: The Subterranean River**
* **13: The Crystal Maze**
* **14: The Ramparts of Nemesis**
* **15: The Fortress of Nemesis**
* **16: The Passage to the Surface**

## Enemies

* Zombies
* Giant Ants
* Treants
* Bats
* Killer Rabbits
* Mages
* Skeleton Warriors
* Vipers
* Two-Headed Demons
* Wretched Poxes
* Evil Eyes
* Succubi
* Sea Serpents

## Items

* Magick Missiles
* Cure Potions
* Treasure Chests
* Keys
* Zappers
* Xterminators
* Jewels
* Crystal Sphere
* Gates
* Crystal Hour Glasses
* Barriers

## Cheats

* BKSPC+G (Triggers God Mode ON or OFF)
* BKSPC+W (Warps To Any Level Throughout Game)
* BKSPC+I (Gives You Many Items)
* BKSPC+B (Trigger Different Game Border Colours)
UNNAMED HERO IN THE UNDERWORLD

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* **UNNAMED HERO IN THE UNDERWORLD** (2022)
* Wizordum (TBA)

**UNNAMED HERO IN THE UNDERWORLD** is a game by FredRichi using the Easy FPS Editor submitted to numerous jams. The game is stated as inspired by *Catacomb 3D* but with an Ancient Greek aesthetic.

## External links

* UNNAMED HERO IN THE UNDERWORLD - itch.io
The Fens of Insanity

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: **The Fens of Insanity****
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**The Fens of Insanity** is the sixteenth level (slot sixteen) of *Catacomb 3D* (1991). Arrived at from the Gate of Tar in the Access Floor, this level is set inside a sticky morass.

## Messages

* Fens of Insanity
* Dark, Thick Fens
* Black, Sticky Fens

## Enemies Present

* Trolls
* Orcs

## Items Present

* Scroll
* Cure Potions

## Trivia

* A fen is one of the main types of wetland, the others being grassy marshes, forested swamps, and peaty bogs. Along with bogs, fens are a kind of mire.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ **The Fens of Insanity**
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Crypt of the Slime Lord

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* **Crypt of the Slime Lord** (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Crypt of the Slime Lord** is a game by Ragnar Random using the Easy FPS Editor for the OpenGameArt.org Summer 2022 Jam whose theme was "slime". The game is a deliberate homage to *Catacomb 3D*.

## External links

* Crypt of the Slime Lord - itch.io
* Digitally Downloaded article
Zone 16: National Agency for Defense

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* ****Zone 16: National Agency for Defense****
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* **Zone 20: UFA Headquarters**

**Zone 16: National Agency for Defense** is the sixteenth level of *Hovertank 3D*.

## Present

* 14 Hostages
* Mutant Demons
* Hovertanks
Catacomb WebGL

File:CatacombWebGL.png

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* **Catacomb WebGL** (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Catacomb WebGL** is a partial re-creation of Catacomb 3D, developed by Jay Weisskopf in 2017-2018. Catacomb WebGL is entirely written in JavaScript and therefore playable within a web browser. WebGL is used to render the 3D view with OpenGL graphics. It is not feature complete as most notably enemies can not hurt the player. The project's creator later bought the rights to the *Catacomb* games in 2017 from Flat Rock Software and formed the parent organization Catacomb Games.

## External links

* Playable build of Catacomb WebGL
* Source code on GitHub
Orc

The earliest enemy the player encounters in *Catacomb 3D*, Orcs are the among the weakest of Nemesis' minions. Their weak status is intended to help the player get acclimated to combat in the game. They resemble gray-skinned humanoids with green armor and spears. They re-appear in *Catacomb Abyss*.

## In *Catacomb 3D*

 File:OrcApproach.png
The Orc will, upon seeing the player, approach in a serpentine pattern (moving left and right at an angle) until they get close, at which point they will try to jab the player with their spears. Like many enemies in *Catacomb 3D*, they need to actually get in close to do damage, so if the player can keep them away, they're easy to fight. Even if they get in close, their damage is very low, and the player can survive a barrage of hits from one. They do like to group up though, so be careful not to get surrounded.

The Orc is the least dangerous enemy in the game; it does the least damage and with a mere 3 Hit Points, it's easy to bring down with a trio of standard shots or a single charged fireball. When killed, it collapses hard on its back with a bloody hole in its chest.

They first appear in The Approach, and will appear in almost every level that follows, up until Chaos Corridors, often alongside Trolls.

## In *Catacomb Abyss*

Orcs reappear The Orc Mines. They're a little tougher (5 Hit Points) and do about the same damage. While this, plus their new appearance (they now boast horns and a shiny new spear) may imply they're actually threatening, they're still easy to defeat and more-or-less the same threat they were in *Catacomb 3D*, if a little tougher. They make up for it mostly with numbers.

Orcs require the Green Jewel to appear on the Crystal Sphere.
The Flaming Inferno

File:The-Flaming-Inferno.png
**The Flaming Inferno** is the twelfth level (slot eleven) of *Catacomb Armageddon* (1992). It forces the player to navigate around walls of flame.

## Walkthrough

**Catacomb Armageddon**

*Level Warp Codes*

* **0: The Towne of Morbidity**
* **1: The Dark Forest**
* **2: The Garden of Forgotten Souls**
* **3: The Lost City of the Damned**
* **4: The Temple of Vipers**
* **5: The Torture Chambers**
* **6: The Demon Hold**
* **7: The Ant Colony**
* **8: The Hall of the Wretched Pox**
* **9: The Lair of the Succubus**
* **10: The Chamber of the Evil Eye**
* **11: **The Flaming Inferno****
* **12: The Subterranean River**
* **13: The Crystal Maze**
* **14: The Ramparts of Nemesis**
* **15: The Fortress of Nemesis**
* **16: The Passage to the Surface**

## Messages

* Entrance to the Flaming Inferno
* Northwestern region
* Northeastern region
* Southeastern region
* Searing chamber
* Central corridor
* Flaming recess
* Access to the Subterranean River

## Enemies Present

* Evil Eyes
* Mages
* Two Headed Demons

## Items Present

* Treasure Chests
* Blue Key

## Trivia

* This level theme is used again in The Fire Node of Time from *Catacomb Apocalypse*; however that one features mechanical drones that guide the player through the monotonous maze.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* **The Flaming Inferno**
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
The Warrens

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: Third Floor**
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: **The Warrens****
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**The Warrens** is the fourteenth level (slot fourteen) of *Catacomb 3D* (1991). Arrived at from the Gate of Horror in the Access Floor, this level is set inside a cavernous realm full of Trolls and Bats.

## Messages

* Brick Chamber
* Bottom of Well
* Warrens of the Trolls
* Troll Cave
* Bat-filled Caves

## Enemies Present

* Trolls
* Bats

## Trivia

* A warren is usually used to describe the tunnels and burrows dug and lived in by rabbits, though no Killer Rabbits dwell here.
* E3M9: Warrens is the secret level of Inferno, the third episode of the original *Doom*.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ **The Warrens**
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Catacomb Crypt

File:Catacomb-Crypt.jpg
 File:Catacomb-Resurrection.jpg

**The Catacomb Crypt** was the leading fan site for the *Catacomb* series, with a particular focus on the *Catacomb Adventure Series*. It was last updated on February 3, 2001 and hosted a currently inaccessible forum. It was also home to a fan sequel project called *Catacomb Resurrection* using presumably a homebrew OpenGL and/or Direct3D engine, "the alpha version featured 3d accelerated graphics, MD2 zombie models and the classic catacomb look."

## External Links

* Archived version
* Mirrored version
Third Floor

**Catacomb 3D**

*Level Warp Codes*

* **1: The Approach**
* **2: Nemesis's Keep**
* **3: Ground Floor**
* **4: Second Floor**
* **5: **Third Floor****
* **6: Tower One**
* **7: Tower Two**
* **8: Secret Halls**
* **9: Access Floor**
* **10: The Dungeon**
* **11: Lower Dungeon**
* **12: Catacomb**
* **13: Lower Reaches**
* **14: The Warrens**
* **15: Hidden Caverns**
* **16: The Fens of Insanity**
* **17: Chaos Corridors**
* **18: The Labyrinth**
* **19: Halls of Blood**
* **20: Nemesis's Lair**

**Third Floor** is the fifth level (slot five) of *Catacomb 3D* (1991). Ascending still further up Nemesis' fortress, this level is set on the third floor.

## Messages

* White Hallways
* Magic Testing Chamber
* Dust-filled Room
* Hidden Storage Room
* Troll's Lair
* Healing Stores
* Gate Room

## Enemies Present

* Orcs
* Trolls
* Fireball

## Items Present

* Blue Key
* Red Key
* Yellow Key
* Cure Potions
* Treasure Chests
* Bolts
* Nukes

## Trivia

* This floor, according to the messages, is involved with storing and testing magic spells and potions.

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* **Third Floor**
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ The Future Node of Time
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Thoria

**Thoria** (also spelt **Tharia** on the *Catacombs 3* box) is the name of the dominion defended by Petton Everhail and presumably is where The Towne is located. Nemesis's Keep is also probally located somewhere on the periphery of the kingdom, from which the arch lich Nemesis threatens the security of the realm. Nearby was the Kieralon Empire, which has fallen to the forces of darkness. To the north lies Mount Kel-Keriad, whose people are besieged by Shadrani invaders, and the surrounding forests that are home to the Fire Giants. A portal there provides passage to the ethereal plane.
Nuke

File:NukeSpell.png

The **Nuke** spell is a useful offensive pickup in *Catacomb 3D*. It is extremely handy against multiple opponents and larger foes at close range. The pickup resembles a glass sphere filled with crackling red energy. The spell reappears in the Catacomb Adventure Series, albeit in a new form. In these games it resembles a crystal orb with a cluster of four lights inside.

## In *Catacomb 3D*

This spell fires off 8 Fireballs - one in every direction around the player. Each does 3 points of damage. At close range, it's possible for a single target to be hit more than once, allowing it to do much more damage. Nukes are best used to clear out enemies crowding the player; bigger targets, like Trolls and Demons, are especially vulnerable to being hit more than once. Spamming nukes is by far the easiest way to clear out Nemesis' boss room, as well.

The hotkey for Nukes in *Catacomb 3D* is **N**.
While you can carry up to 99 Nukes, only 10 will be shown in your status screen.

While Nukes are slightly more common than Bolts in *Catacomb 3D*, they're still uncommon, and should be saved for emergencies. They're often found as treasure hidden in secret areas early on, with caches of them hidden away throughout the labyrinth. It is recommended that you either hoard them for the fight against Nemesis or save them for when you're in danger of being mobbed by a large pack of enemies.

## In the Catacomb Adventure Series

 File:Xterminator.png
Now known as the **Xterminator** spell, the version in the Catacomb Adventure Series is more powerful than they were in *Catacomb 3D,* despite some toning-down.

The spell no longer produces Fireballs, instead creating Magick Missile projectiles, which has reduced the damage from 3 to 1 per projectile. In return, the number of projectiles fired is more than doubled from eight to eighteen, allowing it to score more hits and hit a target multiple times easier. Additionally, because of the huge number of projectiles being fired off, the Xterminator is capable of doing enormous amounts of damage at close range, effectively allowing it to be used as a Magick Missile shotgun if the player's willing to get close.

Even better, Xterminators are also substantially easier to come by in the Adventure Series, as they can be both found in levels and in Treasure Chests. On the downside, destructible treasure in the Adventure Series means that they can be destroyed by accident, and the Xterminator, which shoots projectiles everywhere, can be a particular offender in destroying treasure the player needs, so it is best to use them carefully.

The hotkey for Xterminators in the Catacomb Trilogy is **X**.
You can carry up to 99 Xterminators.
Rombo

File:Rombo-Screenshot.png

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* **Rombo** (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Rombo** and **Rombo Rush** are retro first-person shooters written in the Haxe programming language for Adobe Flash by Kostas "Bad Sector" Michalopoulos in 2008 and 2011. They feature a wizard facing the forces of an evil mage by casting fireball spells. These include zombies, bats and knights. There are also keys to unlock doors, and gems and treasure chests to collect. The second game adapts the original into a horde shooter where the objective is to clear all of the enemies from a level. Unlike in *Catacomb 3D*, aiming and object interactions are handled with mouse clicks.

## External links

* Rombo homepage
* Flash Games Archive
* MiniPlay
* Y8.com
* my1001games
* Chedot Games
* Gamepost
Cpt. Vera "Six" Torres

## Professional Information

### Affiliations

United States Marine Corps Aviation (USMCA) (former; transferred)Task Force 141 (Active)

### Rank

Private (2013)#...Second Lieutenant (2014-2016)#...First Lieutenant (2016-2018)#...Captain (2021)#...

## Physical Information

### Ethnicity

Guatemalan (father) Puerto Rican (mother)

### Other

Marine Aviator tattoo on the back of her neckA long scar down her spine

## Personal Information

### Family

Thiago (Father; deceased)Sofia (Mother; alive)Claudia (Grandmother; alive)

### Ext. Family

Markus (Ex-Boyfriend; alive)Isabel (Daughter; alive)

## Expertise Information

### Expertise

Hand-to-hand combatControl of avionicsCoordination & NavigationAircraft Operations

### Weapons

Sidearm (M9 Beretta & Sig Sauer P226), Personal Protective Equipment (PPE), Standard Military Gear

### Equipment

Communication Equipment, Laptop/Computer, Data Encryption and Security Tools, GIS Software, Surveillance Equipment
The Future Node of Time

File:TheFutureNodeOfTime.png
 File:WDC TheFutureNodeOfTime.png
**The Future Node of Time** is the fifth level (slot four) of *Catacomb Apocalypse* (1993). This level has a futuristic theme and introduces a new type of enemy: the Android Mages. The red key must be collected and taken back through the time gate to the hub level The Axis of the Time Lords. There the red key serves to open the First Door.

## Walkthrough

**Catacomb Apocalypse**

*Level Warp Codes*

* **0: The Sanctuary of the Dead**
* **1: The Wizard's Garden**
* **2: The Council Chamber of Time Wizards**
* **3: The Axis of the Time Lords**
* **4: **The Future Node of Time****
* **5: The Fire Node of Time**
* **6: The Ancient Node of Time**
* **7: The Water Node of Time**
* **8: The Wizards Maze**
* **9: The Underground Sewers**
* **10: The Flooded City**
* **11: The Computer Core**
* **12: The Chamber of Invisible Horror**
* **13: The Encounter Chamber**
* **14: The Testing Chambers of Nemesis**
* **15: The Passage to the Surface**
* **16: First Secret Level**
* **17: Second Secret Level**

## Messages

* Chamber of the Future Time Node
* Access to the return Time Gate
* Time Gate back to the Axis
* Access to the Mages' Sanctuary
* Halls of the Evil Supplications
* Hidden niche
* Prayer Chamber of the Android Mages
* Access ducts
* High Chamber of the Android Mages
* Hidden Prayer Hall of the Mages
* Faint breeze from behind the wall

## Enemies Present

* Android Mages
* Robot Ants

## Items Present

* Treasure Chests
* Red Key
* Yellow Keys
* Blue Key
* Time Gate

 * The Approach
* Nemesis's Keep
* Ground Floor
	+ Secret Halls
* Second Floor
* Third Floor
* Tower One
* Tower Two
* Access Floor
	+ The Dungeon
		- Lower Dungeon
	+ Catacomb
		- Lower Reaches
	+ The Warrens
		- Hidden Caverns
	+ The Fens of Insanity
* Chaos Corridors
* The Labyrinth
* Halls of Blood
* Nemesis's Lair
* The Garden of Tears
* The Mausoleum Grounds
* The Main Floor of the Mausoleum
* The Crypt of Nemesis the Undead
* The Den of Zombies
* The Subterranean Vault
* The Ancient Aqueduct
* The Orc Mines
* The Lair of the Trolls
* The Demon's Inferno
* The Battleground of the Titans
* The Coven of Mages
* The Inner Sanctum
* The Haunt of Nemesis
* The Passage to the Surface
* The Dark Forest
* The Garden of Forgotten Souls
* The Lost City of the Damned
* The Temple of Vipers
* The Torture Chambers
* The Demon Hold
* The Ant Colony
* The Hall of the Wretched Pox
* The Lair of the Succubus
* The Chamber of the Evil Eye
* The Flaming Inferno
* The Subterranean River
* The Crystal Maze
* The Ramparts of Nemesis
* The Fortress of Nemesis
* The Passage to the Surface
* The Wizard's Garden
* The Council Chamber of Time Wizards
* The Axis of the Time Lords
	+ **The Future Node of Time**
	+ The Fire Node of Time
	+ The Ancient Node of Time
	+ The Water Node of Time
* The Wizards Maze
* The Underground Sewers
* The Flooded City
* The Computer Core
* The Chamber of Invisible Horror
* The Encounter Chamber
* The Testing Chambers of Nemesis
* The Passage to the Surface
Marvels Origins Wiki

**Welcome to the Marvels Origins Wiki!**
This is a fandom community related to the world of Marvel, but fanmade characters and universe.

We're a collaborative community website about Marvels Origins that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Smooth Moves Sloth/Interaction Phrases

The following is a list of Smooth Moves Sloth's **interaction phrases**.

These phrases are only heard if Smooth Moves Sloth communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Acoustic Guitar
* **Favorite color:** Green

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Hellooo..."
* "Hi!"
* "What's up?"

### Agree

* "OK!"
* "Yes!"
* "Sure!"

### Celebration

* "Hooray!"
* "Woohoo!"
* "Yay!"
* "Slow clap for that!"
* "Good job!"
* "Fast clap!"

### Amazement

* "Ohhh..."
* "Wow!"
* "Slow clap for that!"
* "Awesome!"

### Enjoyment (During a song or when a song concludes)

* "Wooo!"
* "Wow!"
* "Awesome!"
* "Yay!"

### Additional information

* One of Sloth's interaction phrases is "Slow clap for that!". This can also be heard if you catch the color orange in the "Color Catch" game.
Learning Narwhal/Interaction Phrases

The following is a list of Learning Narwhal's **interaction phrases**.

These phrases are only heard if Learning Narwhal communicates with other Linkimals.

## General information

* **Musical instrument it plays:** *unknown*
* **Favorite color:** Orange

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>
Crypt 3D

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* Catacomb 3D FPS Maker (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* **Crypt 3D** (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

**Crypt 3D** is a game made by Giordano Bruno using the Unity game engine with inspiration from *Catacomb 3D*. The player is still a spellcaster facing various dark fantasy enemies in single height environs, but is now an undead mage. Opponents include skeletons and robed wearing opponents wielding knives and magic, with combat that is more close quarters. Prior to the 1.0.0 version, a previous 0.1.0 build was released (also known as "demo 2" and "Build 6") which features less post-effects and simpler graphics.
Commercials

**Commercials** advertising the Linkimals.

## List of Commercials

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### 2019

The first Linkimals commercial aired in 2019 as a part of Fisher-Price's then-recent "Let's be kids" advertising campaign. This commercial advertises the five Linkimals that were released that year (Happy Shapes Hedgehog, Lights & Colors Llama, Smooth Moves Sloth, A to Z Otter and Musical Moose). In it, a man with leaves on his shirt exits a treehouse in the middle of a forest. He notices a realistic moose and a hedgehog, both with a light on their bellies which lights up in the color they announce. The man turns his head and notices a realistic sloth in the trees which also has a light on its belly, but instead of saying a color it yells "Sloth!" in the voice of the Linkimal. The man, still carrying the hedgehog then fist-bumps the sloth before it cuts to a shot of a toddler outside playing with some Linkimals.

A variation of this commercial aired in 2020. The commercial runs the same except Counting Koala and Play Together Panda are seen at the end alongside the other Linkimals.

### 2021

The second Linkimals commercial aired in 2021. This commercial mainly advertises Cool Beats Penguin. In this commercial, a walking, talking Cool Beats Penguin and a group of other Linkimals (including Smooth Moves Sloth, Counting Koala, Play Together Panda, Musical Moose, Boppin' Beaver and Sit-to-Crawl Sea Turtle) arrive in a child's bedroom, getting ready to perform a song. Several toys in the room, including Fisher-Price's Chatter Telephone are ecstatic that the group of Linkimals will be singing their colors song. Then it cuts to a shot of a baby watching the Linkimals singing "Colorful Friends" and clapping.

### 2022

The third Linkimals commercial aired in 2022. This commercial mainly advertises Light-Up & Learn Owl, 1-20 Count & Quiz Whale and Puzzlin' Shapes Polar Bear. In this commercial, the aforementioned Linkimals hold a concert for a group of plush toys.
Zone 20: UFA Headquarters

**Hovertank 3D**

*Level Warp Codes*

* **Zone 1: Langston Research Facility**
* **Zone 2: Gardens of Marvin H. Mitchell**
* **Zone 3: Caves, Brazos de la Madre**
* **Zone 4: Fort Smith**
* **Zone 5: Coyote Canyon**
* **Zone 6: Santa Maria Cathedral**
* **Zone 7: Pax Humana Commune**
* **Zone 8: Sewers below New Trenton**
* **Zone 9: Old UFA Headquarters**
* **Zone 10: Braker's Mountain**
* **Zone 11: Wounded Village**
* **Zone 12: Murder Hill**
* **Zone 13: TerraChem Corp.**
* **Zone 14: Gulf Tech University**
* **Zone 15: Agromatic Inc. Farm**
* **Zone 16: National Agency for Defense**
* **Zone 17: Jackson International Airport**
* **Zone 18: Museum of Modern Art**
* **Zone 19: AUF Headquarters**
* ****Zone 20: UFA Headquarters****

**Zone 20: UFA Headquarters** is the twentieth and final level of *Hovertank 3D*.

## Present

* 14 Hostages
* Hovertanks
* Squids
Happy Shapes Hedgehog/Interaction Phrases

The following is a list of Happy Shapes Hedgehog's **interaction phrases**.

These phrases are only heard if Happy Shapes Hedgehog communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Either Ukulele or Mandolin
* **Favorite color:** Red

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Hi there!"
* "Hello!"
* *The same trill sound heard before it says "Come on! Let's go!"*
* "Oh! Hi!"

### Agree

* "OK!"
* "Yes!"
* "I'm ready!"

### Celebration

* "Great job!"
* "That's awesome!"
* "Yay!"
* *A cheering and applause SFX*
* "Yippee!"
* "Hooray!!"

### Amazement

* "Oooo..."
* "Wow!"
* "Amazing!"
* "That's so cool!"

### Enjoyment (During a song or when a song concludes)

* "Whee..."
* "Oh yeah!"
* "Alright!"
* "Wooo!"

### Favorite Color

* "Ooh! I love red!" (After the hedgehog says this, the four lights turn red and flash as the heart sound plays, followed by it chuckling.)
* "I like red!"

### Additional information

* One of the laughs is the trill sound heard when you push a shape button after you activate the hedgehog.
Catacomb 3D FPS Maker

* Catacomb (1990)
	+ Catacomb II (1991)

*3D DOS Games:*

* Catacomb 3D (1991)
	+ Catacomb Adventure Series (1992-1993)
		- Catacomb Abyss (1992)
		- Catacomb Armageddon (1992)
		- Catacomb Apocalypse (1993)

*Apple II & IIGS:*

* Catacombs (1991)
	+ Sylvan Idyll (1992)
		- Ether Quest (1993)
			* Sand Trap (1994)
* Catacomb Abyss IIGS (1994; unreleased)

*Related Games:*

* Dark Designs (1990-1994)
* Commander Keen (1990-1991)
* Dangerous Dave (1988-1993)
* Hovertank 3D (1991)
	+ Wolfenstein 3D (1992)
		- Blake Stone (1993-1994)

*Recreations:*

* Catacomb: ABYSS (2013)
* Catacomb WebGL (2017)
* **Catacomb 3D FPS Maker** (2019)

*Homage Games:*

* Rombo (2008)
* Two Lords (2008)
* Rombo Rush (2011)
* Bad Vibes (2017)
* Catacombs of the Damned (2018)
* Panty Panic Princess (2019)
* Crypt 3D (2019)
* Glacierbound (2020)
* The Vigilance of Nephthys (2020)
* Arkos (2021)
* Trial of the Sorcerer (2021)
* Crypt of the Slime Lord (2022)
* UNNAMED HERO IN THE UNDERWORLD (2022)
* Wizordum (TBA)

A video of a remake of *Catacomb 3D* made in FPS Maker was posted on YouTube by DDG Games on February 22, 2019.

No download link was provided. He also posted a video of a remake of *Wolfenstein 3D*.
Sit-to-Crawl Sea Turtle/Interaction Phrases

The following is a list of Sit-to-Crawl Sea Turtle's **interaction phrases**.

These phrases are only heard if Sit-to-Crawl Sea Turtle communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Guitar
* **Favorite color:** Green

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Dude."
* "Hey!"
Texture Mapping

File:3D-Textures.png
A **texture map** is an image applied (mapped) to the surface of a shape or polygon. *Catacomb 3D* (1991) was the first 2.5D game by id Software to feature the technique, applied to the rasterized polygons that were used to render the game world. Its predecessor, *Hovertank 3D* (1991), instead only featured walls of solid colours. Texture mapping later also proved a major selling feature for the game's successor, the breakout hit *Wolfenstien 3D* (1992).

Texture maps may be a bitmap image or a procedural texture. They may be stored in common image file formats, referenced by 3d model formats or material definitions, and assembled into resource bundles. They may have 1-3 dimensions, although 2 dimensions are most common for visible surfaces. For use with modern hardware, texture map data may be stored in swizzled or tiled orderings to improve cache coherency. Rendering APIs typically manage texture map resources (which may be located in device memory) as buffers or surfaces, and may allow 'render to texture' for additional effects such as post processing, environment mapping. They usually contain RGB color data (either stored as direct color, compressed formats, or indexed color), and sometimes an additional channel for alpha blending (RGBA) especially for billboards and decal overlay textures. It is possible to use the alpha channel (which may be convenient to store in formats parsed by hardware) for other uses such as specularity. Multiple texture maps (or channels) may be combined for control over specularity, normals, displacement, or subsurface scattering e.g. for skin rendering. Multiple texture images may be combined in texture atlases or array textures to reduce state changes for modern hardware. (They may be considered a modern evolution of tile map graphics). Modern hardware often supports cube map textures with multiple faces for environment mapping.
Play Together Panda/Interaction Phrases

The following is a list of Play Together Panda's **interaction phrases**.

These phrases are only heard if Play Together Panda communicates with other Linkimals.

## General information

* **Musical instrument it plays:** *unknown*
* **Favorite color:** Orange

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Hi!"
* "Hello!"
* "What's new?"

### Agree

* "OK!"
* "Yes"
* "Great idea!"

### Celebration

* "Yay!"
* "Hooray!"
* "Woohoo!"
* "Great job!"
* *The same grunt heard before it says "Color me happy!"*

### Amazement

* "Oooo..."
* "Wow..."
* "Amazing!"
* "That's so cool!"

### Enjoyment (During a song or when a song concludes)

* "Alright!"
* "Woohoo!"
* "Yay!"
* "Yeah!"
Boppin' Beaver/Interaction Phrases

The following is a list of Boppin' Beaver's **interaction phrases**.

These phrases are only heard if Boppin' Beaver communicates with other Linkimals.

## General information

* **Musical instrument it plays:** Harmonica
* **Favorite color:** Blue

## List

> ***NOTE:** This section is incomplete. You can help Linkimals Wiki by helping out!*
>
>

### Greeting phrases

* "Hello!"
* "Oh, hi!"

### Agree

* "OK!"
* "Yes!"
* "Absolutely!"

### Celebration

* "Hooray!"
* "Yippee!"

### Amazement

* "Oooo..."
* "Wow..."
* "That's cool!"
Barrier

**Barriers** are extremely dangerous defensive devices that appear in *Catacomb Armageddon* and *Catacomb Apocalypse*

## In *Catacomb Armageddon*

Developed by Nemesis's minions, both as a security device to keep would-be heroes out, *and* to keep dangerous monsters in, these devious devices generate powerful electrical shocks. In addition to preventing enemies from moving past, a Barrier can also inflict terrifying damage on the player if they try to bypass it, bringing low even a player at 100% health in a little over a second! They can be identified from afar by the arcs of energy jumping between the emitter posts.

Fortunately, Barriers can work to the player's advantage; monsters cannot cross a Barrier at all. They can also be destroyed, by either firing off Magick Missiles or Xterminators or Zappers at one.

A barrier has the equivalent of 20 hit points. They first appear in The Demon Hold, where the player will need to destroy them in order to progress.

## In *Catacomb Apocalypse*

Fittingly for a *Catacomb* game that involves traipsing through time, Barriers reappear in *Catacomb Apocalypse*, in The Ancient Node of Time, where they are used to keep Nemesis' stockpile of Blue Demons on lockdown. They are just as devastating as they were in *Armageddon* and have the same amount of HP (20).

They're actually a little more beneficial to the player in *Apocalypse*, because they block the Wizards' line of fire.