Rating

The Trophy Rating is an evaluation of an animal's trophy, such as antlers or horns. If an animal features no distinct trophy, their weight will usually be used to determine its trophy rating. Trophy rating is only comparable within the same species - there's no point in comparing a White-Tailed Jackrabbit trophy rating to that of a Blacktail Deer.

Trophy Rating generally determines the medal you get when harvesting an animal:

* If the animal has no trophy organ (for example female deer), then the medal is **NONE (X)**
* If the Trophy Rating is lower than 20% of the animal's maximum trophy rating, then the medal is **BRONZE**
* If the Trophy Rating is between 20% and 60% of the animal's maximum trophy rating, then the medal is **SILVER**
* If the Trophy Rating is between 60% and 90% of the animal's maximum trophy rating, then the medal is **GOLD**
* If the Trophy Rating is between 90% and 100% of the animal's maximum trophy rating, then the medal is **DIAMOND**
* **GREAT ONE** is the highest medal rating. This class (10) is extremely rare and has some very rare characteristics, also reflected in a trophy rating score that is far outside the usual range.

## Harvest Check

Harvest checks determine whether the animal was downed ethically and effectively. If the harvest check is failed, the medal is lowered by 1 level (so potential Diamond becomes Gold, potential Gold becomes Silver and so on).

To pass the harvest check, you need to meet these 4 conditions:

* **Correct Ammo Class:** Every animal in the game falls into a specific Animal Class - for example White-tailed Jackrabbit is a class 1 animal, Blacktail Deer is class 4 and so on. Specific ammo types can be used on different classes - for example: The .243 ammo can be used on classes 2 through 6. This means that you can use .243 ammo to down a Blacktail Deer (class 4) but not a White-tailed Jackrabbit (class 1).
* **The Animal must not be Shot more than Two Times**: You can't expect to shoot the animal 8 times and still get the highest possible rewards, so make sure to aim for vital organs.
* **Trophy Organ must be Intact:** Trophy organs are typically antlers, horns, or skulls, so avoid shooting the animal in the head to pass this check. The safest thing to do is aim for the lungs or heart.
* **Hit a vital organ:** This is to ensure the shots are ethical and the animal dies as quickly as possible; aim for the heart, lungs, liver, neck, or brain to pass this check. Note that damaging the brain usually means damaging the skull and failing the requirement mentioned above. Spinal cord shots are considered unethical and not a vital organ, even though in the game they make the animal die very quickly. Lastly, this requirement is passed automatically in case of small game, such as White-tailed Jackrabbits or Mallards.

## Bonuses

For each harvest, you can get additional XP and cash rewards through 2 bonuses:

### Quick Kill Bonus

The bonus is based on the time an animal takes to die after the hit. The shorter the time, the higher the bonus gets.

* Minimum: 0% - The animal dies after a long period of time from bleeding out, usually due to poor shot placement.
* Maximum: 100% - The animal dies on the spot or runs a few meters away from the spot where it was shot

### Consecutive Harvests Bonus

This bonus merely indicates that all animals that were killed were also harvested. It requires 5 consecutive harvests to get the maximum monetary reward of a kill. If one animal that was killed was not harvested before the game was exited, this bonus falls to 0%.

* 1st harvest - 20%
* 2nd harvest - 40%
* 3rd harvest - 60%
* 4th harvest - 80%
* 5th harvest - 100%

## Difficulty Level

The Difficulty Level reflects how "big" the animal is in terms of **Trophy Rating** and how aware the animal is of its environment. This means that at a higher difficulty level, the animal will pose a bigger challenge to hunt and will require more skill to call and stalk. The **Minimum Difficulty Level** for all Species is 1 - Trivial and the **Maximum Difficulty Level** can vary depending on the species (3 - Very Easy | 5 - Medium | 9 - Legendary). Every difficulty has a range of trophy rating values. Typically diamond badge specimens are of the maximum difficulty level of the species. However, on rare occasions lower difficulty animals can have a large enough trophy rating to allow for a diamond badge.

An example could be the Red Deer. Diamond specimens are usually found with difficulty **Level 9 (Legendary)**, but on rare occasions a **Level 8 (Mythical)** may spawn with a high enough trophy rating to qualify for the diamond medal.

**The difficulty levels are as follows:**

1 - Trivial

2 - Minor

3 - Very easy

4 - Easy

5 - Medium

6 - Hard

7 - Very hard

8 - Mythical

9 - Legendary

10 - Fabled (only Great Ones)

### Animal Difficulty Levels | Table

\* Whitetail deer, Red Deer, Black Bear, Fallow Deer and Moose exist as Great Ones with Difficulty Level 10: 'Fabled'.

## Trophy Type and Trophy Rating

Trophy Type is a specific characteristic of the Species (Weight, Skull Size, Antlers, Horns, Tusks) on which the Trophy Rating (TR) will be based on. The Trophy Rating is a value given to the size/weight of the trophy; thus, a larger trophy gives you a higher rating. The trophy rating provides at maximum 500 Kill Score.

\* Whitetail deer, Red Deer, Black Bear, Fallow Deer and Moose exist as Great Ones with a much higher Trophy Rating.

## Session Score

The **Session Score** is the final rating of the harvest and it's a combination of the medal, animal's difficulty, harvest check and the quick kill bonus. The Session Score ranges between 0 and 1000, though only animals with the highest medal can score 1000, as shown in the table below. The score ranges between 0 and 100%.

The exact score calculation and bonuses can be found in the Harvest Screen by mouse-hovering the scores.

 Bronze
 Silver
 Gold
 Diamond

***Special thanks to "Rizkz"for the Breakdown of the Rating system***