Caught By The Fuzz

**DISCLAIMER**: Plot details, ending details, or both are in the text which follows.

## Caught By The Fuzz

### Unlocks

Born Slippy

**Caught By The Fuzz** is the fifth level in Story Mode.

## Description & Plot

Player gets caught by the police, which puts them in Corona City prison. In jail, a unknown man sent by the Boss pick opens player's cell and wishes them good luck to escape.

When player gets out of the prison, alarm goes on, and they must deal with the law. Boss wants the player to go to the Cartmant's garage. When they do so, he greets them and says it's great to have them back.

### Dialogue

#### *Introduction*

* (**Boss**) - "The pigs did a raid on your house and put you away for life. Still, there's ain't a jail made you can't break out of."

#### *After Introduction*

* (**Unknown man, opening the cell**) - "Psst! Over here!", "I've been sent to pick open your cell. Make the most of it."
* (**Player,** **When finds a key**) - "This could come in handy."
* (**Player, When uses a key**) - "Great! It fits!"
* (**Player, When finds the helipad**) - "Hmm..a helipad. Perhaps reinforcements are sent in by helicopter?"
* (**Player, When finds the dock**) - "It's too heavily guarded here. I'm going to have to get some serious fire power if I'm going to get out this way."
* (**Player, When finds the weapon room**) - "This must be the weapon store. I bet the guards keep the key in their quarters."
* (**Player, When finds a key**) - "This could come in handy."
* (**Player, When uses a key**) - "It fits! Now I should be able to fight my way out!"
* (**Boss, When player trips the alarm**) - "You tripped the alarm! You've just made escaping about 10 times harder!"

#### *After Escaping the Prison*

* (**Boss, When player is on the land**) "The guards have noticed you're gone and have set off the alarm. Drive to our garage in the East of the city, but watch out for the law!"
* (**Boss, When player is near the Cartman's garage**) - "You made it - Come in!"
* (**Boss, When player enters the Cartman's garage**) - "I knew you could do it! It's great to have you back!"

## Walkthrough

**Note: Walkthrough is written in "you" circulation for better understanding.**

When you disable the gate, turn right. You will have to drop from the catwalk to prevent the cop there from spotting you. Then, head through the doorway ahead and turn right after going past it. There will be several guards around, keep going until you find a room with a key in it. There's a guard in the room patrolling, it's possible to avoid him entirely and it's easily done by going behind him, sometimes dash-n-go strategies also work and will not alert him. There's a key in the room, steal it.

Go out without alert the guards, head for the pier in the left, and steal the boat. If you act fast, you can enter the boat before you get shot twice. Once inside, sail ahead, and when you land, go to Cartman's garage.

The key to the gold medal in the mission is to keep running consecutively - Especially when you reach the gates of the prison. If the cop is walking away from you, you must quickly run through the gate without alerting him - In the newer version, a player can only take 1 shotgun blast before dying at a second, therefore, if he sees you, the remaining two cops that you could have dodged during the next part will always either cause you to lose, or not to get the gold/silver medal at all because you need to pick them off.

### Old Walkthrough

Get out without spotted, three shots from cop's shotguns are enough to make you lose the level although restarting is always free. Go for the nearest weapon pickup, which is always a flamethrower. At this point you can choose to shoot some cops, wait, then reach the helipad, a chopper will spawn. grab it and fly, the rest is up to you. Alternatively, you can reach a boat located in the north east side of the prison, either ignore or kill the guarding cop, get in, sail towards the pier at the opposing side, get off, grab a car from the streets, then the rest is up to you. Regardless of method, a message will display when near the garage, get in to finish the mission. Both methods won't take much time and guarantees a gold medal if the player's fast enough.

## Trivia

* The name of the mission is a reference to slang used as the same as "Caught By The Police". It also may be a reference to the song named the same way.
* There's an Armory in the yard that the player can unlock with a key, and it has an immense amount of minigun ammunition, shotgun shells, and other fancy o'champ piece of bangers. The key in question will be found somewhere in the Guards' Quarters, but the player must be careful as a guard's patrol also includes the quarters, at least the outside. Once the armory is unlocked, the player can pick up all the weapons they need and get out by force. Of course, this is completely unnecessary to do so for a gold medal.
* If the player reaches the helipad when there isn't a helicopter, a comment message will depict that it's for police reinforcements. Strangely, when the chopper does spawn, hijacking it reveals a civilian pilot instead of a cop. The chopper may also spawn erratically, causing it to fall when approaching it.
* If the player alerts the cops, boss will tell them that they set off the alarm and made escape harder, despite alerting them is inevitable for winning the level properly.
* A rare glitch can cause cop car to spawn right behind the player and chase the their boat while escaping with the boat, only for it to drown instead. This glitch is seen only once on iOS and it's unsure what caused the glitch.
* For some reason, once you pick up any weapon, you will receive a Knife as well.
	+ In newer versions, once player made it out of the jail's main building, player will get Pistol and Knife. Then player will have to go to a garage to hide in.
	+ NPCs only have a 180° field of view, so it is fine if player just stays right behind a cop, but they must be careful when NPCs turn around.
	+ Player doesn't have to get the key in order to get weapons, there are some hidden weapons near the back of the prison that can be picked up.
	+ Once player is armed, they can stay behind the helipad and shoot at one of the cops so the Helicopter will land, then player can hijack the Helicopter and dash to the garage. It is not reccomended stand on the helipad, as the Helicopter will most likely land on the player and kill them.
	+ Skilled players who play in a risky strategy, sometimes do so: Dash straight for the Boat, quickly hop inside and sail to the city.
	+ Once they've reached the city, they will have to abandon the Boat and grab some wheels from the streets, from there, player will have to drive the rest of the way back to the garage.
	+ It is nearly impossible to escape if player already been spotted while being still inside the prison, as there will be a lot of happy trigger cops with Shotguns closing in on the player's position.

## Gallery

Old version.New version.Old version. (Outside)New version. (Outside)