recursal/Fanatic-Fandom huggingface dataset:
Lomos

Lemons

## Personality

Lomos is a nut job, through and through. He is prone to spontaneous bouts of flailing as well as incoherent ramblings. He does his best to be kind and understanding, but doesn't always succeed. He spends his time working toward recovering his forgotten past through rediscovery and strives toward slowing down his ailing mind, which is the main cause of his eccentricities. He holds the pursuit of knowledge to be amongst the highest of professions.

## Attributes/Abilities/Conditions

### Physical

At an approximate height of 6'5", not counting horns, and a broad chest at 17" wide, he is not the most intimidating in terms of size, but he still posses strength capable of moving objects up to and around 5 imperial tons(1120 lbs/5080kg).

His wings measure 15' tip to tip when fully extended and, at the widest, are 6' vertically, allowing him to carry up to 900 lbs(408kg) in flight.

Well versed in old fashioned pugilism and swordplay, but by no means an expert.

He has sustained major injuries to his knees, leading to occasional and persistent knee pain, requiring the use of his staff on such occasions.

### Mental

Lomos possesses a superior intellect and mental capacities, leading to a ability to quickly learn and process information. But with his underlying amnesia, he is only truly capable of retaining non-personal information beyond points of extreme amnesia.

He has a severe case of amnesia, leaving him unable to remember anything beyond approximately 300 years ago, and he also has a terrible memory, although it is uncertain if this is a related to his amnesia.

He fears the further loss of his memory.

He possesses a unique magic, deriving from knowledge itself. This brand of magic, dubbed "Scientia" by Lomos himself, is magic that specializes in high skill, low power magic. The main power source for Scientia is the transference of knowledge from one medium to another, be it written, verbal, or mental. But each transference only contributes a minor amount of magical power, limiting it to low powered spells in all but the most learned places (such as a university). Scientia magic is focused on branches of illusion and light, but also borrows from a multitude of schools, making it a truly interdisciplinary magic.

## History

### Pre-Amnesia (Approximately 300 years to present day)

Most of his past beyond this point is unknown, the only records being lost in his memory and locked away in his personal journal.

### Post-Amnesia

He came forward into his memory and the present world at The Tower of Broken Worlds. Since waking up, he has wandered the world, looking for clues to his past and has, for the most part with the exclusion of a brief naval excursion1, kept to himself and his goals. Only in the past few years has he taken a more permanent residence in the Fedorian capital of Earnwold.

## Locations of Influence

### Ponton, The City of Courts

Location of his sizable bank account as well has legal representation.

Where he purchased the land that is and surrounding the Tower of Broken Worlds.

### Earnwold

Current place of residence

Location of his workshop.

#####
Veildonia

Phainera, Capital City of Veildonia

## History

Compared to other empires, Veildonia's birth was relatively new. Veildonia was founded by Isabella Bloodmoon, who was seeking to take a break from the Feydorian Empire in order to start a completely new one where her own kind could feel free to live their lives away from the judgement of the outside world, and where all could be welcome.

Other species were also granted permission to live here, in hopes that mortal and vampiric kind could live in peace and secrecy together. And since many of the population prefer cold and dark places, the capital city was developed and built underground.

## Religion & Culture

Since it's creation, the city and it's people have already adopted their own culture and ways of living. Turning away from the Gods of Light, the people have taken to worshiping the darker gods as their religion. Such gods include:

* Jhamsel, God of Death
* Samua, Goddess of Nightmares
* Umbra, Goddess of Shadows and Stealth
* Sandej, Goddess of Thieves
* Shieliah, God of Trickery
* Dumua, Goddess of the Undead

The worshiping of these gods grants many of the inhabitants potency in Dark Magic, which the population has come to be well known for since it's creation. There are a few who use this freedom to excel the dark arts further than it has ever been before.

The island has a very rich East Indian-like culture. The people who live there are well known for wearing mostly dark colors, giving the city a very gothic vibe. While most of the population consists of vampires, the ones who aren't still fit in with the population perfectly. Many of the taverns dotted around the city possess human workers, who act as willing meals for the vampiric citizens.

## Climate & Attraction

Due to where the island and the city itself is located, Veildonia's weather is known to be slightly unpredictable. The underground city is known to trap heat within itself, causing it to reach rather humid temperatures during the day. But during the night, the temperature is known to drop well below freezing. Which is actually rather perfect for the vampiric citizens.

One of the city's main attractions is an orphanage. This interesting service is known to take care of some very 'special' children, as well as normal ones. The main purpose of this orphanage is to teach the children how to use their special gifts effectively. The actual city itself is known for it's dim, yet beautiful charm.
Tíogair

## Personality and Behavior (\*Backstory)

Tíogair is a Siberian Tiger that travels with his crew of pirates call the Cúram Ghlacadh, which is very much a lie. He is the captain of his crew, a crew of any kind of speceice really. The crew not only sail by sea, but also walks on land, though hardly will that come about. Tíogair is the only exeption, for some times he lets his crew head back out to sea with the first mate in charge while he stays behind. Nobody knows why he does it, but most think it's just because he likes to be risky. And indeed it is, for he is a well known outlaw, but somehow, he is often mistaken for a prince.

Tíogair is very strong, with a lifting capacity of one ton as the maximum. He carries a singles edged elvish sword, and as is seen, wheres a fair amount of expensive things, thus giving the impression that he may be a prince.

## Physical description

### Eye color

Green

Tíogair is not too hostile however, quite the opposite really, he can be the best of friends with anyone, so the reason for his piracy is very well unknown, where as for the rest of his crew, it's because they fell power with domination.

## Strength and Weakness

Tíogair, regardless of his recklessness, still knows how to keep out of trouble. He understands how to read for signs of hostility, fear, curiosity, or any of the kind. Because of this is why he act the way he does, doing outlandish things an all, for it has grown a habit to him to understand traffic of words and such.

This does get the better of him however, for as good a he is in his skill, it comes to where he overlooks because he thinks he has it under control, only for it to come back and bite him hard.
Tessa Beauclaire

Tessa Beauclaire is the daughter of Amal, the god of healing, manifested as a giant, and her simple, yet rather brave husky mother, Maurideth Beauclaire. Her mother died giving birth to Tessa, and her father, being a god, had lots of business to attend to, so from birth, Tessa was alone. Her god father protected her and provided food for her when she was younger until she grew old enough to provide for herself. When she was born, she was the size of a 6 year old rather than a toddler, and she grew rather quickly from there. As time went on, she also began to develop powers of her own. These were powers that her father had. The ability to read the nature of others' intentions through eye contact, the ability to perceive any and all damage and ailments of a person by looking at them, and the ability to view another's "stats" by looking at them. In addition, the girl was born with the power to steal damage from others. Through a simple kiss planted anywhere, objects and living beings alike could lose any amount of damage or ailments they had received, which would then be transferred to Tessa. Of course, being much larger, deep cuts and broken bones were not as deep and not as severe for Tessa.

Over time, the macro husky grew to very large proportions, eventually ceasing her growth around 60 feet tall. She had never been in a city when she was younger, and now that she is bigger, she is rather disappointed to know that she never will, as no cities seem to allow macros. So instead, she travels the world, helping whoever is in need through her lips. She helped to rebuild the walls of Heaton after a dragon had attacked, her size and strength helping her to stack the stones back up with ease, kissing the wall to take all of its damage away, bringing it back to its former glory. She realized this wasn't a good idea, as afterwards, she was near death. It took her a full year of magic healing to recover. To repay her for the wall, Heaton built her a ship and sent a crew to take her across continents where she ended up on the beaches of Earnwold.
The Ebony Claw Clan

## The Village

A small group of dragons lead by Azul had came to an agreement to no longer worship the gods of the colony and left. branching off from the colony to find a new god to worship. they managed to find a place in the forest between The colony and The ruins of minas that would be perfect for a new settlement. The soil was perfect for raising crops, enough grass to feed livestock along with fresh water just below the trees, the tree tops is where they built the homes and establishments. the population is currently at 40, the village is small but lively with draconic life, well known for its natural forest beauty. and ruled by Yin, Azul's eldest son. they mostly keep to their selves though they do not turn outsiders away they are very cautious of them seeing as they don't have many warriors to defend the village. but what they lack in warriors they make up for in very skilled and reliable Healers.

## Religion

Aasterinian-is the draconic deity who serves as Io's messenger. Her symbol is a grinning dragon's head. Aasternian appears as a huge brass dragon who is always grinning. She is quick-witted, with a sharp tongue. Aasternian is the messenger of Io, the draconic god of creation. She and her followers enjoy good relations with Garl Glittergold, Fharlanghn, Olidammara and similar deities. Aasterinian loves all those who enjoy innovation and whimsy, and she is accepting of all dragonblooded races. She is especially amused by spellscales
Geomancy

Geomancy is a discipline of magic centered around controlling rocks, earth, metal and other soil. Geomancy has a wide range of uses, but it excels in defensive ones. Many arcane smiths are masters of geomancy and it isn't uncommon to see a feral creature possess minor magical abilities within this discipline. It is considered elemental magic by most. It excels against fire-like creatures, being able to douse their flames completely by covering them in dirt. Geomancy is particularly weak against creatures in the air, as they have plenty of time to see the incoming threat and dodge appropriately. Geomancy is a slow-but-powerful discipline.

## Examples

Geomancy excels at defensive magic and conjuration and can pack quite a punch in offense, too.

### Prospecting and smithing

Geomancy has a few utilities outside of combat. It can be used to prospect for ores or gemstones in a certain area and advanced geomancers have the ability to create fine weaponry by forcing metal into certain shapes. This is commonly used by blashsmiths in the production of weaaponry.

### Conjuration and geokinesis

There are many forms of "rock control" in geomancy. The most common is to unearth certain objects, like a rock blade or shield or to cover someone in a protective layer of stone armor. These type of conjured goods typically aren't very durable, but are often heavy and deal great blunt damage- plus they're easily replaceable.

Geomancy can also be used to trap opponents by surrounding them in pillars of stone and the likes.

### Golemancy

Where geomancy really excels is raising golems and the like from the earth to fight for their master and do their bidding has many utilities both in and out of combat. Golems make for cheap, strong (albeit slow) workers and their powerful punches and ability to tank hits lets them prove their worth in combat. They come in many different forms, but are most commonly humanoid. Simple orb-shaped ones are used occasionally too, and animals like wolves are also not uncommon. Lastly, but a rather rare practice, animated weapons are very much lethal, even if they're just made of stone.

### Offense geokinesis

Trying to crush opponents with large rocks or suffocate them with heaps of dirt is a very common practice for many geomancers. Mages looking for a faster attacks will often send a group of sharp shards towards their enemies instead. More advanced geomancers can even unearth large rock arms to crush or pin down their opponents!

## Known Geomancers

Jem is a geomancer and a luxmancer, mostly restricting himself to one-time crystal shields and "amplifiers" for his light magic. He is only able to control crystals.
Legend of the Dropman

## The Dropman

The Dropman is a creature who's existence is hinted at only in legends and stories, most of which come from drunks of pubs and bars who recently were lost in the forest for an extended time. Easily passed by as drunken rambles, what exactly the Dropman is can vary from person to person, though a few pieces of the legend rarely change: The Dropman is a creature that hides high up among the branches of trees, it speaks only in odd rhymes and rarely shows itself.

The Dropman itself seems to only appear for those who have lost their way in the deeper parts of the woods while alone, where the trees become thick enough to mask the sky above and shadow the entire floor below, showing little of itself and dropping things such as apples or rocks to help direct them or aid their survival. This is also where it's colloquial name of the Dropman comes from, it's way of dropping things to people in need (and supposedly, very rarely in the stories, lowering *itself* from the trees).

## Dropman's Appearance

The appearance of the Dropman is hard to place given the variety he gains through the stories that are told. What can be known from frequency is that it is a creature of multiple arms that is roughly the height of an average adult male who's colors seem to blend into the trees it hides in and mask it from view.

What isn't exactly known is everything else. Some have claimed the beast to have a head much like that of a spider's, with fangs and all, while others claim it be a fox or wolf. It's number of arms is debatable, but it never seems to go under three, with some claiming a second set of arms sprout from the middle section back and others claim they stick from the shoulders or out the front. Some have claimed to have seen fur rustling along it in the wind, while others claim to have seen a shine of scales on the Dropman when it slipped into a patch of light briefly, though the most outrageous claim is that it actually has plantlife growing from it's body.
Levi the Puppeteer

Levi is hemomancer of sorts. He isn't able to control other being's blood, but he can control his. His blood is special, it is infected since he is an undead. If a drop of his blood enters someone else's, he can then infect their blood and control them, as long as he still has a blood connection with them. Hence the title "The Blood Puppeteer" He can control his blood into any shape and form, from swords and shields to armor and bows and arrows. It bends to his will, and can become sharp and hard or soft and stretchy. For the most part, he uses it as strings, to keep his "Blood Puppets" under control. In his previous life, Levi was training to be a doctor. A man of peace, he despised war, so he was training to be a doctor to heal people that were hurt by it. He died while on a mission to learn more about the human body from a doctor in another kingdom. Somehow, he ended up being assassinated instead of the king, and was brought back to life by the king's brother (Whom lost his life in the process) Levi is 6'3 and weighs about 160 lbs. He was somewhere between 21 and 22 when he died.
Smokey

Smokey is a nickname the wizard who raised her gave her

She has sorcery abilities, but that only extends to changing her body heat. She can be hot as magma and recently learned to breath a small jet of flame. Her mother was one of this evil, rawr, burn everything dragons, and the wizard raised her to be a kind and caring person, he died to trap her mother. She never knew her blood father, so now she just kinda wanders by herself, training to grow stronger.

She is 17 years old, enough to be an adult to most dragon kin, 3'10, and very sensitive about her height, being a proud half dragon. Sadly, she will not be growing, once again, water and fire didn't mix all to well with her. She has a few other traits, like she cant be put to sleep by magic, and doesn't need sleep to regain energy, but nothing else really of note.

Some locals in the area she lives have taken to calling her the goddess of the boiling lake, since once a day in her fits of anger, she sits at the bottom of a lake and heats up, causing it to boil and become like a hot spring, people frequent but only during a specific time of day, which is just after she has left.

Someone pissed her off and helped her awaken her fire breath, which caused her to turn red for a small bit, possibly to do with her mother being a red scaled dragon, she went on a near rampage trying to hit the small annoying creature, even growing wings, which she has yet to repeat, though she now has a new goal. To learn to fly.

Anything light-blue on her body is a sort of magical spot, sensitive, and glow in the dark. They show her link to fire magic, and innate power. She also hates clothing as to her it is strange to put something over her skin, she only wears clothing when going into towns because of social stuff, and that depends on her mood and other factors.

she has an interesting story involving a pregnant snake and how she got her pet. it was winter, and the mother snake kinda locked onto her heat and tried to use her as a cave, living insider her vagina to hide for the winter, and to her, it felt nice, so she let it, and when spring came, it and most of its children left, except for one, who she named Miss. Slithers, she lets her stay inside for the winters. She loves doing anything that feels good, to her, morals aren't really an issue.

Full Album

☀https://imgur.com/a/KsgH5
Lex of Maribor

Lex is a Witcher from the School of the Wolf known as Kaer Morhen there he spent his entire life as he was left there as a baby. Lex never knew his actual family but considered the other Witchers at the

school his family and there Lex me his Best Friend Ciri and one day during training the fortress was attacked and Lex used one of his Witcher signs to push ciri away from a sword which hit lex across the eye giving him his scar. Unlike all Witchers Lex has green eyes and is lefthanded he uses a Silver Sword for killing monsters and a Steel Sword for Humans, As well as his swords Lex also has his Witcher signs IgnI a fire sign, Quen which will put a shield up around Lex, Aard which will push his enemies back, Axi which can corrupt peoples minds and make them do Lexs bidding, and then Yrden which can trap and slow down ghosts, wraiths and other specters.
A.Equinox

A.Equinox is a beast that cant be seen by others and is only able to be seen by her host who calls herself "Autumn" despite having no real name.

The beast is known as Equinox but her full name is Autumnal Equinox in reference to the event that starts Autumn.The beast has been seen by one mortal but was killed shortly after as they died due to fear.

Since the being cant be seen it is hard to defeat however it can be damaged if you find Autumn and use something to mark Equinox with.

Equinox can fly and walk on land so it has an advantage in combat.
Mithrime, Goddess of the Lost

Mild Winds

Rodents

Hallucinations

Mithrime is the Goddess of the Lost, worshiped by those who've been abandoned by other Deities.

She has no real job or obligation to any select working of the world of Langar, but rather a desire to tend to those the Gods have given up on, those who have been abandoned and stranded in unfamiliar lands, and those who are on the brink of losing their minds. She often for attempts to give guidance to those who have nowhere else to turn, but due to multiple early failures she is thought to be more of an Omen by those who are uninformed of her true nature, which are most people.

## History

The actual origin of Mithrime is unknown, even to her 'fellow' Gods and Goddesses as she had not been around for the creation of the world and only arrived after. At the beginning of her existence she actually did very little, occasionally manipulating winds and critters to mess with the occasional wanderer, sometimes even presenting an odd vision or two, but in time she began to take on a more concerned take on the mortal realm as some of it's inhabitants began to become lost, physically, mentally, and even spiritually. For a while she began to try to assist these people, either by attempting to guide them through the few things she had control over in the mortal realm, or by sending them vivid imagery when the former would not suffice. Unfortunately her attempts to help only lead to worse misfortunes and even insanity in the worst cases, and although she has honed her craft to a subtle and nearly unidentifiable art, a large chunk of Langar's population only know her from the tales of those who's lives she's ruined.
Ibrithius, The Magister of Arcane

## Ibrithius: Physical Characteristics

Ibrithius is a Caucasian male, stands six feet, four inches, and has ashy dark hair. His right hand has a broken index that didn't heal correctly, creating a depression that goes halfway the length of the finger. His left arm is covered in a grey, tough and leathery skin that starts at the shoulder and ends at his wrist. He lacks any form of nose, it's simply a hole. His abdomen is covered in charred skin and has runes carved into it. His back has frostbite going down the spine. His legs are flayed of skin, and has some form of crystallized blood encasing it like armor. He wears clothing to cover all of this from sight.
Kamazuki The Hellhound

Her Abilities consist of having an extreme sense of Sound and Smell making her an Excellent hunter in the wild, she is also nocturnal and can Breathe fire thanks to her birth parents and Genealogy. Though not everyone is perfect as her skin burns from the touch of Any holy item and her powers are Nullified if bleeding from anything crafted from silver.

As Time passed she had begun to awake new abilities due to her life going forward and losing purpose, the powers she now possesses include a increase in size and Strength, being able to ignite her fur too hot to the touch and controllable by her Anger, which as such makes it a way of reasoning or offing those she isn't comfortable with. When using this "Primordial Fire" her rage is almost blinding to those around only those who are immune to fire or don't fear death can calm her Rage.
Prismancy

Prismancy is a subdiscipline of geomancy and luxmancy revolving around crystals and breaking apart light into its different components.

It is very specialized magic and not exactly common. Skilled prismancers can use the properties of certain wavelengths to, say, detect heat and, by extension, living beings, who are out of sight.

## Examples

Prismancy has a few specific uses in addition to the ones its "base disciplines" have.

### Utility

Breaking light apart into different wavelengths -in this case, infrared- can effectively be used as heat-vision. The user will be able to see heat emitting from persons or objects, even through walls.

Likewise, turning it into ultraviolet light may make it serve as "blacklight", showing things like clues and filth that aren't visible to the naked eye.

Amping up this ultraviolet light takes incredible skill, but will kill microbes in its light rapidly, rendering the light able to be used to sterilize and prevent disease.

### Conjuration

Prisms or other reflective surfaces can be created out of crystal to greatly amplify the potency of light-based spells.

"Basic" rocks and, if the caster is powerful enough, soil, can be compressed into crystals, which may be preferred over normal rocks due to their sharpness and tendency to shatter. They can be used for conjuration as with regular geomancy, but are too dense (literally) to be animated without some extra help.

### Offense

Extremely skilled prismancers may be able to damage other creatures' genetic structure through exposure to radiation, taken from regular light and focused into a single beam.

Like geomancy, the crystal shards can be used for offense.

## Known Prismancers

Jem is a geomancer and a luxmancer and combines these disciplines into prismancy. He is unable to use different wavelengths, and mostly sticks to crystal conjuration. He might rarely amplify his light magics.
Lenilec and the 128 Year War

Lenilec, the son of Celinel, the God of Destruction. A massively powerful Demigod who has never been surpassed in terms of strength. When he was born, the land of Langar was simply 1 large island. It was Lenilec, and the demigods that followed him, that split the land during the 128 Year War.

Lenilec was born of the God of Destruction, Celinel, and a dragoness. He was the first Demigod born of a god and dragon and quickly became the most powerful that ever existed. During his early years, he was praised by his father for his strength. But than came the mortal races and the gods began ignoring their offspring. Enraged by this betrayal, Lenilec captured the Demigoddess of Fertility in attempts to create the Perfect Demigod, a creature born with the essence of every god. Though, very few agreed with his plan. Those who didn't were beaten into submission and forced to participate. This went on for nearly 50 years before the remaining demigods rose against Lenilec and his followers. Thus began the most catastrophic war in history. The Light Demigods (as they called themselves) allied with mortal priests and priestess' to defeat their angered brethren. After 128 years of nonstop war, the world itself was changed and Lenilec was finally defeated. Unable to muster the strength to kill him, the remaining Light Demigods and the mortals sealed him in an underground lava lake.
Saffira Proudmour

> "When the world calls for peace I will be there to give them this wish, with as little violence as possible"
>
>

--Saffira Proudmour

## Personality

Saffira is known for being a kind and caring dragon. She always thinks of others

## Saffira Proudmour

### Relatives

Firena Proudmour [Mother] (Deceased)Dextre Proudmour [Father] (Deceased)

Notre Proudmour [Brother/Father's side] Currently being taken care of by Saffira

## Physical description

### Eye color

Left Eye: Green BlueRight Eye: Red

before herself. She believes in equality for all types of dragons no matter how strange or how much of an outcast they are. Though this kindness can only go so far, if pressed too hard or angered to a certain point this calm and kind demeanor can be given way to an unrelenting powerhouse of rage. There have very few times that she has been like this, though none have lived to tell about it though. She has been known to even offer her own life for something she deems to be a worthy cause. Though her life has only ever been taken once.

## History

Saffira is apart of a high class lineage known as the Proudmours. (Not to be confused with Jaina Proudmoor from World of Warcraft) The Family's cause was always to help their species no matter how much of an outcast they were. They also would try to promote equality between other species. That was until recently when Saffira picked back up what her Father left behind. Her father was more interested in the fame he got from being a Proudmour. This fame crave shattered the family image completely before Firena, Saffira's mother, could do anything influential. Now that Saffira has become a Queen she will attempt the restore her family's name.

## Queenhood

As Queen, Saffira has stopped at least one war from happening in her time as Queen, that war wouldve been between the kingdoms of Feydore and Kah' Alune, currently, the situation rests at an uneasy peace treaty.

She has given most the money she has recieved while Queen to the poorest people of Ponton, to bolster their lives and makes sure that they live happy lives.

## Skills, Abilities, Etc.

Saffira's magic based abilities cost her own lifeforce to cast them as she is comprised of the mana she spends to cast them. Below are some of her most used spells.

Short Range Teleport- This can bring Saffira to any position in 100 feet radius. This teleport uses magical feathers that are left behind when teleporting and then brought to her when she arrives.

Lesser Fire Ball- This weak fire ball is created from her hand. This is mainly used to scare he opponent instead of doing damage.

Blue Flame- This bright blue flame comes from inside Saffira. It is fired from her mouth in a steady stream, This can be very exhausting for her to maintain.

Greater Travel- Saffira is able surpass her normal flying speed at the cost of doing harm to herself internally. The damage done usually heals in a day unless used for an extended period of time.
Gabriella Lumina Moriarty

* Gabriella Lumina Moriarty is a Vampiric Noble of Old Gaston. She is the leader of the Moriarty family and has ambitions to take the city for herself and develop an independent nation under her rule.

## Biographical information

### Place of birth

The mountains SW of Old Gaston

452 BT , The date she officially became a Vampire

## Physical description

### Eye color

Gold

**The Lady in the Past**

Gabriella lived in her younger days with her father, Alonne, and her mother. She was a pretty average girl for those times, but that was until one fateful day. It was all so sudden, she was picking flowers in the garden with her mother when they started to attack, the dreaded ghouls. Her father was a great knight who lead an army to defend the city from the undead threat, but it was all in vain. The ghouls overwhelmed the army and plowed through the city, killing all but a few survivors. Gabriella and her mother were among these few. Now homeless, the young mistress had to adjust to a new life of uncertainty and strife, losing her mother to brigands ten years later. For a while, she made do with healing the sick and lost, until she met one particular elf. His name is lost to both history and her mind, but he left Gabriella with a grand gift, Power.

**Vampirism**

When Gabriella was first given the Dark gift, it scared her. She had heard many tales of the Nightwalkers, fearing the sun, something she loved oh so dearly. But that fear gradually went away as Gabriella grew older and more powerful. Her skin stopped burning in the sun's warm, inviting rays and instead, she felt the warmth as she did all those years ago. She was free, well, sort of. Gabriella was still vulnerable to the sun, but she could endure it.

**Rise to Power and Nobility**

[To be filled in at a later date]

**Powers/Abilities**

* Enhanced Senses and Strength- Gabriella is known to be incredibly fast and strong, easily beating her retainer Maverick, whom is a Half Giant, in most shows of strength. She is also capable of dodging arrows and crossbow bolts from a distance of thirty feet or higher. Gabriella can easily detect those using stealth or magic due to her enhanced sense of smell and hearing. She can, at a minor degree, discern illusions from reality.
* Resistance to the Sun and Holy Magic- After spending several centuries cowering in the shadows, Gabriella has gained resistance to the Sun and most forms of Holy Magic, up to the more journeyman level spells
* Lame de L’Ombre- Gabriella has this etched into her back. It is an ancient rune that conjures up to ten spectral blades. Each is as strong as steel and can defend from all most forms of attack, except for magic.
* Chiaro Di Luna- Gabriella’s personal Rapier is around four feet long, the blade making up a majority of it. The Rapier is forged from an ancient metal, similar in makeup to her father’s spear, meaning it is extremely durable.

* Polymorphism- Gabriella is able to freely adjust her body, changing things such as her height, hairstyle, gender, breast size, etc.

**Fun Facts**

* Gabriella, over the years, has amassed two generations. The Yutiknomuria line and the Moriarty line.
The Earnwold Royal Guard

The Royal Guard for Earnwold are one of the most highly respected and honorable fighters though out the kingdom for they are tasked with protecting The royal family from any form of danger even if it means sacrificing ones own life, These men and women are elites and trained to be the best protectors to the royal family and with that they are given the most highly made armor and weapons to defend and hold the line for the safety of the family, They are put under hellish training and for good reason so that they can keep the ones who truly matter out of harms way, However not many people can join this rank for they do not take just anyone and so they are force to find worthy men and women to join them and honor their vows to serve the royalty of Earnwold. Unlike the City Guard of Earnwold they are their own branch and so they follow only the commands of the family and to the higher ranking members within the royal guard, Each member of the royal guard is trained to be skilled with every known weapon just in case something happens to their swords they could pick up a nearby weapon and fight until they fall in battle,

**What are they allowed to do?**

Unlike the role of Lord Commander regular members of this branch can have families and other forms of attachments for they are not bound to the royal family like the one leading the whole Royal Guard.

**The Hands**

The Hands serve the Lord Commander if they picked by him/her and so they are put in the role of taking care of matters such as training and teaching to the recruits because The Lord Commander can only do so much and so he needs all the help he can get, If a problems rises within the rank The Hands are gonna deal with it, But if its a serious case then it will be brought forward to the Lord Commander for judgment. To become a hand one must been in service for many years and well disciplined to make wise choices for the low ranking men and women.

The Left Hand: Deals with The teaching of formations and how to escort royals to safety and where to bring them.

The Right Hand: Deals with the training of combat and defense along with discipline.

**The Lord Commander**

 The head of the royal guards and one of the most highly respected member of the ranks because being a Lord Commander means that the person has given up their life to serve the Royal Family, This Lord Commander cannot have children, Families or any other form of attachments because it could be used to threaten the royal family safety, To become a Lord Commander you must be hand picked by the current Lord Commander to take up after him/her, Once this is done one must take the sacred oath to give up everything in service. Once finished the name of the new Lord Commander is carved in white stone to forever remember the ones whose given up everything for duty and honor. They are also able to have a summon a meeting with high ranking men and women who are in service to Earnwold like a General or The City Guard Commander if it deems worthy for such a meeting.
The Lost Land

The Lost Land is the way it is now because of actions of a rogue wizard. The disgruntled, but powerful mage had been kicked out of the Brimstone Academy for tampering with forbidden magic, in particular time magic.

Time Magic was one of the forbidden arts of the Guild, along with other similar forms of magic that posed a significant threat to the continued existence to life. Thinking his potential as a wizard was being wasted, he left the Academy in anger, declaring he would be back to bring vengeance upon them. It did take him a long time but after twenty years of raiding ancient tombs, he managed to find a scrap of paper of how to learn time magic in an old tomb. Thinking he had found his way to take revenge, he quickly made haste to the makeshift tower he had set up on the island, if he tested it anywhere on the mainland, the guild would know immediately.

His first test was to attempt to summon the ancient lich king to bring about a new era of darkness. However things were not fated to go as he had planned. For it seemed the scrap of paper was left almost as a joke, with large reptilian creatures pouring through the portal and swiftly overrunning him and his tower. The creatures from the past swiftly took over the entire island and it was several years before anybody found out. At this point, an expedition was mounted by a group of towns in the area, as they feared the creatures might spread to the mainland.

After several attacks and numerous casualties, it was instead agreed that while they couldn’t kill all the creatures, they would build several forts on the island that would go on routine hunting trips to keep the population in check. Hunting these creatures has now become a very popular sport, and is commonly considered a rite of passage into adulthood in the area.
Galería: Noemí Cardenas

***Noemí Cardenas*** es la chispeante nana de la familia Kaulen. Es una bella joven, simpática y tierna con los niños. Es la indispensable amiga de Amparo.

## Historia

Noemí es la hija menor de un matrimonio sureño. Ella decidió irse a vivir a Santiago, para buscar una oportunidad de vida, que le pueda dar trabajo, suerte y amor. No contaba con que se enamoraría de Sebastián, el mejor amigo de Pablo -hermano de su jefa-. Sin embargo, Noemí está en dos bandos: pues a su corazón llegará Leonardo, hermano de Antonio.
Crystal Valinala

## Personality

### General

Crystal is generally a smart, sophisticated, incredibly generous, kind, caring and yet slutty girl, she enjoys helping others as much as she can, and takes good care of those who come to her looking for care, and she especially looks after her friends.

### Business

In business Crystal is very generous but in returns expects her girls to pay her the cut she wants, and not steal any excess, she gives her girls reasonable pay though, Crystal is very generous to those who approach her looking to hire her rather than her girls, giving highly generous discounts, and doing it for free with any group larger than 5 people.

## Life

### Childhood

Crystal grew up as a only child in a rich family, getting a better education than most, learning how to run a business, which she ended up doing, Maths and advanced reading and writing, though she always had an urge from a pre teen age, she was always attracted to boys, possibly the bunny in her acting up.

### Teen-Modern Life

Crystal as a teenager indulged in her love of these boys, quickly becoming a prostitute at the age of 14, which is normal in the medieval world, shut up. She made good money and opened up her own brothel at the age of 23. It was pretty unvisited by very high quality, the bunny was now super generous and caring, and hoped to make her business and herself extremely well known in the city of Earnwold.
Kane

Kane is a centaur that stands at 10' high. He bears a battle ax, the make of which is unknown, and wears a helmet, not for protection, but so none can see his face. He is generally gruff with unexpected "guests" and prefers to be left alone. Kane comes from the Iron Mountains, (or so is presumed to be), where he left his family only as a boy, but for what reason was unknown. Hardly much is really known about Kane at all in fact. Most keep away from him when he isn't in business. And of his business he is typically a traveling meat merchant, with some of the rarest meats ever found. He goes from as far at Frostfell to Earnwold, and sometimes to the city of Ponton; He is also on occasion a hiring black smith.

As brutal and unforgiving as the Ice Trolls seem to most, he has found himself to get along well with them, but by no means was he to one take part in their games of sport, for even still as a friend of the Trolls, he knew better than to play on their grounds.Twice did he bear news to Tusk, the king of these Trolls, of his "banished" son. Some tails were pleasing to hear, but others rather frightening.

From what is said, Kane sound like a rogue, a "Strider" if you will, and indeed he is, for you will never see him settle in one place or another, but his primary "home" is Frostfell.
Tower of Broken Worlds

Old abandoned tower

## Location

The Tower is located in the far north, just south of Frosthammer Glacier.

## History

### Origins

Some say the tower was built by a lone, grieving man, striving to pierce the heavens and join his lost wife. Others say an ancient cult built the singular structure to surmise the soul of their savior. And yet more claim that it holds the very sky up, for it reaches well above the clouds an the range of the eyes of ordinary men. None truly know, for it's secrets lie deep with in and none bother to look.

### Present day

The Tower and it's surrounding lands are currently owned by Lord Lomos , and serve as his main base of operations across the land. It holds his massive library and his central workshops.

It is staffed by a small crew of researchers and scholars, hand picked by Lomos.

## Internal Structure

The tower itself is circumnavigated by a series of winding, spiral staircases that wrap around the outer wall, leading up the entirety of the tower. As of right now, only floors -7 to +20 are accessible, the remainder either being locked behind a massive door or entrapped in remains of the Frosthammer Glacier, magically hardened, respectively.

The 3 closest floors are commandeered for temporary housing and work floors as the remaining upper floors are excavated to reveal the extensive libraries.

### Inhabitants

Secrets

* The Tower
* The Entrance
* The Door
1/3
Dumua, Goddess of the Undead

### Symbol

A Skull in front of a hollow diamond, a downward pointing arrow sits below said skull.

## Influence

### Portfolio

ZombiesVampires

Skeletons

Ghosts

## Worshippers

### Holy Day(s)

The Eve of Unrest (May 4th)

Dumua is the Goddess of the Undead, worshiped by those she's allowed to return to the world of the living.

She is responsible for all of the undead that roam the plains of Langar and all those who wield the power to control them. She harvests the shredded Strings of Fate of those who have passed and makeshifts them into new ties to the mortal plain, using them to bring the long passed back to life to the dismay of her elder brother Jhamsel, the God of Death, who was the one to cut the ties in the first place.

## History

As the younger sibling of Jhamsel, Dumua was thought little of by other Deities as she could do little besides tend to the Strings of Fate like her brother, but was considered too immature by Adrah to handle such a responsibility. As an act of rebellion towards the other gods she began to take the frayed Strings of Fate after they had been cut by Jhamsel and due to the Gods believing such items were worthless once severed from one another they let her do this unhindered, thinking it would be a distraction to keep her out of the way of more important things.

Once the Gods had discovered that she was able to mend the strings enough to animate the once dead she had already brought a massive horde of undead to the plains of the living, where they caused chaos for the living and brought destruction in their wake.

After the horde had been handled Dumua was brought to The Domain of The Gods where she could be monitored to make sure she didn't cause such a calamity once again, allowing her to continue her working of resurrecting the dead but at a greatly reduced rate.

She was also once worshiped by an entire kingdom that existed in the desert plains of Atheria long before the rise of Kah'Alune, however due to her rivalries with her older brother and Enelel, Lady of Death lead to the brutal destruction of said kingdom.

## Worship

### Idols and Symbols

Many of the idols, totems, and other items made in relation to the worship of Dumua are made of and/or incorperate the usage of Petrified Wood.
Rein Solaris

Rein is a large white lion with an unusual birth but an unremarkable life thus far. He is currently in and around Earnwold as it is the busiest hub with the most contracts for a sell-sword like him.

Unbeknownst to him, Rein is a demigod of the Amal, the God of Healing not by birth but by blessing. This makes him a very tough warrior despite his minimal knowledge and access to the powers he has. His minor healing and holy shield does make him a very valuable companion in battle and his resilient body is a great fit for his self-sacrificing demeanor. While he tries to keep himself focused on money and survival, he has a warm heart.
The Fedorian Empire

## History

The Fedorian Empire was founded after the fall of Taernnon the Great, also known as the Bastard King. During his 234 year reign in the 2nd Era the Bastard King spread his dominion over what is now the Fedorian Empire and the Non-aligned States. He has been characterized as both a tyrant and a mad man. Many claim his sociopathic reign was a result of the inbreeding of his parents who where mother and son, leaving him to be a bastard with a surly and taciturn temperament. He was known for having his enemies kidnapped in the middle of the night and hung from the ramparts of the his capital in what is now known as The Tower of Broken Worlds. The most notable of his exploits was The Crusade of the Shadow King. Where he marched an army from the Fallen Tower to Burgha Stronghold and razed it to the ground. Through his crusade he enslaved numerous tribes and brought them back to his dominion. His rule, like many others before and since, bred dissent to the point it finally reached rebellion.

At this point a young elven hero appeared to stoke the flames of rebellion and give the people courage. Mionarfing became the face of the rebellion very quickly as he did what many dared not do, stood up and spoke out against Taernnon's rule. Sadly the hero of this tail doesn't survive the final battle. After managing to assemble a force of peasants, mercenaries and regular army deserters, the latter made up 75% of Mionarfing's army as the army was largely conscripted and treated poorly, they attacked Taernnon's citadel in the capital, sweeping through the city easily as the guards mostly just laid down their weapons and let them through.

Once they assaulted the citadel itself however they began to encounter true resistance. The nobles, living on the backs of the common people trusted Taernnon to keep them in power and tried to protect him. These men were far more skilled than the greater portion of the army and in such tight confines, with no room to swarm them the rebel army paid dearly for every inch of ground they gained. Eventually, however their sheer numbers allowed them to push their way into the spire. Mionarfing led the assault into the spire, cutting his way through many of the nobles before being killed as he stepped past a doorway, the guard inside thrusting a halberd into his throat. After several hours the rabble finally made their way up to the top of the citadel and found that the Taernnon had become a lich in order to expand his life in order to rule forever.

A young cat by the name Bosya was the one to battle and defeat the Bastard King. With the foul tyrant deposed the masses elevated Bosya to the position. Thankfully there were still several nobles who had not supported Taernnon's reign. These men helped him learn how to run the kingdom and taught his child how to properly rule. His line is still in power today with the current heir apparent being Princess Isabella.