Ailments

## 3rd level - Evil Touch:

Target one hostile creature within 50 feet of your Persona. That creature must make a Wisdom Saving Throw against your Ability Save DC. On a failure, they gain the Frightened Condition. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Duration: 30 seconds (5 turns) Cost: 5 SP

## 3rd level - Dormina:

Target one hostile creature within 50 feet of your Persona. That creature must make a Constitution Saving Throw against your Ability Save DC. On a failure, they fall asleep and gain the Unconscious Condition until they take damage, an ally shakes them out of it as an action, or the duration expires.

Duration: 30 seconds (5 turns) Cost: 6 SP

## 3rd level - Dazzler:

Target one hostile creature within 50 feet of your Persona. That creature must make an Intelligence Saving Throw against your Ability Save DC. On a failure, they gain the Stunned Condition until they take damage, an ally shakes them out of it as an action, or the duration expires.

Duration: 30 Seconds (5 Turns) Cost: 8 SP

## 3rd level - Makajam:

Target one hostile creature within 50 feet of your Persona. That creature must make an Intelligence Saving Throw against your Ability Save DC. On a failure, The creature can no longer cast spells or use Abilities, if they are able to summon a Persona their Persona dissipates and they cannot summon it back. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Duration: 30 Seconds (5 Turns) Cost: 8 SP

## 3rd level - Ominous Words:

Target one hostile creature within 50 feet of your Persona. That creature must make an Intelligence Saving Throw against your Ability Save DC. On a failure, they lose either 2d10 SP at the start of their turn, or at least a 1d4+1 level spell slot at the start of their turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Duration: 30 Seconds (5 Turns) Cost: 10 SP

## 3rd level - Marin Karin:

Target one hostile creature within 50 feet of your Persona. That creature must make an Charisma Saving Throw against your Ability Save DC. On a failure, they either, heal an enemy if they can, attack the nearest ally, or attack themselves and gain the Charmed condition until the end of the duration or they break out of the effect. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success..

Duration: 30 Seconds (5 Turns) Cost: 10 SP

## 5th level - Evil Smile:

Target all hostile creatures within 10 feet of your Persona. That creature must make a Wisdom Saving Throw against your Ability Save DC. On a failure, they gain the Frightened Condition. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Duration: 30 seconds (5 turns) Cost: 15 SP

## 5th level - Lullaby:

Target all hostile creatures within 10 feet of your Persona. That creature must make a Constitution Saving Throw against your Ability Save DC. On a failure, they fall asleep and gain the Unconscious Condition until they take damage, an ally shakes them out of it, or the duration expires.

Duration: 30 seconds (5 turns) Cost: 18 SP

## 5th level - Nocturnal Flash:

Target all hostile creatures within 10 feet of your Persona. That creature must make an Intelligence Saving Throw against your Ability Save DC. On a failure, they gain the Stunned Condition until they take damage, an ally shakes them out of it, or the duration expires.

Duration: 30 Seconds (5 Turns) Cost: 24 SP

## 5th level - Mamakajamon:

Target all hostile creatures within 20 feet of your Persona. That creature must make an Intelligence Saving Throw against your Ability Save DC. On a failure, The creature can no longer cast spells or use Abilities, if they are able to summon a persona their persona dissipates and they cannot summon it back. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Duration: 30 Seconds (5 Turns) Cost: 24 SP

## 5th level - Abysmal Surge:

Target all hostile creatures within 20 feet of your Persona. That creature must make an Intelligence Saving Throw against your Ability Save DC. On a failure, they Lose either 2d10 SP at the start of their turn, or a at least a 1d4+1 level spell slot at the start of their turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success..

Duration: 30 Seconds (5 Turns) Cost: 30 SP

## 5th level - Brain Jack:

Target all hostile creatures within 20 feet of your Persona. That creature must make an Charisma Saving Throw against your Ability Save DC. On a failure, they either, Heal an enemy if they can, Attack the nearest ally, or attack themselves and gain the charmed condition until the end of the duration or they break out of the effect. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Duration: 30 Seconds (5 Turns) Cost: 30 SP