Octane

This article concerns the subject and the content related to it in *Apex Legends*. For the subject in *Apex Legends Mobile*, see Octane (Mobile). For the background of the subject in Apex Legends universe, see Octane (character).

 **Octane** is a  Skirmisher Legend. He was introduced in  Season 1 and is locked from the base game. He can be unlocked using digital currency: either  12,000,  750, or by purchasing the Champion Edition downloadable content.

A high-speed Legend, Octane’s tactical ability  Stim causes him to run much faster for a short period of time, at the cost of health. His passive ability  Swift Mend regenerates health over time after a short delay. His ultimate ability  Launch Pad places a pad on the ground that launches any player that steps on it into the air and also allows them to double jump.

## Abilities

### Stim

 Cooldown

* Info
* Interactions
* Tips
* Bugs

* Costs 20 health (or all health but 1, if Octane has 20 or less health).
* On activation, stim removes all slow effects, except the intended slows players receive while healing. Slows that are applied after activation will only be reduced, not removed.

* Can be activated while using a regen item.
* Removes slow effects from explosives, Caustic gas, or Wattson's fences.

* You cannot bring yourself below 1 health. It is not possible to kill yourself, but you are easier to kill. You may want to take care when using this ability in fights - do not use it too much as you will weaken yourself substantially for enemies to pick you off.
* Always keep track of your health before using this ability. Avoid running into new areas with only a sliver of health.
* Use this ability to flank the enemy from the long path, since the enemy is less likely to be keeping tabs on the long flank and because your Stim can greatly reduce the time it takes to flank the enemy.
* The ability can be used to quickly rotate between off-angles, giving you the ability to condition your enemy into focusing their attention on one off-angle and allowing you to shoot them from another angle or flank them.
* When disengaging from a fight, use this ability for a quick getaway. Never run in a straight line, but try zigzagging instead to avoid incoming fire.
* Use stim just before finishing a  Med Kit or  Phoenix Kit so that you can have the effects of stim without losing health.
* You can use stim to quickly disengage or run away from enemies while healing at the same time through bunny hop healing, though you'll lose the ability to bunny hop heal after stim has ended so be mindful of that.
* Due to the automatic health regeneration in Mixtape game modes, stim can be used as often as possible, as the 20 lost health will be fully restored by the time it can be used again.

* If Octane activates Stim while riding a zipline, his weapon will be lowered while active, making him unable to use any weapons or throw ordnances while on the zipline.
* Octane is unable to use melee attacks for a moment after Stim ends.
* He cannot drop  Holo-Sprays while Stim is active. This was intentionally disabled to fix an exploit allowing him to stim with an extra speed boost and no cooldown. Also, he cannot inspect weapons while Stim is active.
* If Octane goes through Wraith's Dimensional Rift or a Phase Runner while Stim is active, it will be cancelled without starting Stim's cooldown. However, Octane will still have the effects of Stim for the normal duration.

### Swift Mend

 Cooldown

* Info
* Interactions
* Tips

* After avoiding damage for 6 seconds, Octane restores 1 health per second.

* Disabled while silenced.

* Managing your Stim shot uses and watching your health regeneration can help you minimize your syringe and  Med Kit use.
* Do not expect this to fully heal you. Med Kits and syringes are your best friends. This will not heal you very fast, and stim will take health away. Only count on it if you have little health needing to be healed.
* It will activate a few seconds after using Stim.
* The ability also allows you to save up healing items when you're going out of the Ring to either loot or revive a teammate.

### Launch Pad

 Charge time

* Info
* Interactions
* Tips
* Bugs

* Launch Pads have 200 Health.
* Maximum 4 on map.
* Will send players in the direction they were moving when they touched the launch pad.
	+ Hitting the jump pad while walking or sprinting will launch players along a high arc.
	+ From a crouch or slide, players will launch along a low arc, meaning they'll fly lower but farther in the horizontal direction.
	+ If the player used melee's momentum to get onto the jump pad, they will bounce straight up and down.
* Players cannot double jump while healing or while downed, regardless of what the UI says.

* Launch Pads can be damaged by Octane but not by his teammates.
* Thrown objects can be bounced off the launch pad to extend the distance they travel. This includes:
	+ Grenades and grenade-like abilities, such as  Frag Grenades,  Thermite Grenades,  Arc Stars, Revenant's  Silence, and Bangalore's  Smoke Canisters
	+ The grenades and flares used for Bangalore's  Rolling Thunder, Gibraltar's  Defensive Bombardment, and Caustic's  Nox Gas Grenade.
	+ Thrown objects like Caustic's  Nox Gas Traps, Gibraltar's  Dome of Protection, Lifeline's  D.O.C. Heal Drone, Mad Maggie's  Wrecking Ball and other Launch Pads.
* Mirage's decoys will bounce on Launch Pads as real players would.
	+ If Mirage tries to make his decoy stand where the launch pad is, the decoy will continuously bounce straight up and down until expiring.
	+ If Mirage sends out a decoy while mid-bounce, the decoy will go much farther than a player would.
* Wraith cannot interact with a jump pad while using  Into the Void.
* Launch pads that are thrown in between tight or small spaces will be refunded instead.
* Fuse’s  The Motherlode can damage and destroy the jump pad.
* Crypto's  Drone EMP does 100 damage to the jump pad, and can potentially destroy the jump pad.

* You can throw the launch pad further than you might expect.
* Deploying the launch pad indoors lets you "fly" on the ceiling
* Placing the launch pad in front of a door makes the door impassable. (When trying to enter from the side with the launch pad.)
* The launch pad can also be used to launch downed players to a safer place, thus allowing a safer revive.
* Use this ability to outflank enemies behind rocks and the like. Just make sure you have an escape route or and object to hide behind after.
* If you bounce a launch pad off another launch pad and jump right where you should, adding extra mobility to travel distances quicker.
* You can give yourself an offensive advantage by throwing a grenade at enemies while in-air, or firing in midair. Most players won’t be able to hit you and you will have given yourself the upper hand. However, since this is difficult to perform, it is worth practicing in the Firing Range.
* If you want to bounce straight up and down for any reason, use a melee attack to push yourself forward onto it so that you touch it without using any movement inputs.
* Be aware that the launch pad produces a loud, distinctive sound when used. Enemies can hear this sound for quite some distance. Plan accordingly.

* Sometimes the pad will not launch players in the air.
* In rare cases, spamming the "jump" key after using the pad will cause the double-jump effect to remain on the player. This can cause the player to remain in the air for a long time.
* Placing a jump pad right next to a supply bin to the point where it is clipping through the supply bin and then driving a Trident into the supply bin will launch the trident a very far distance.
	+ Also, after the Trident lands on the ground after using the jump pad, using the pad while the trident is not moving, but still touching the trident, will cause players themselves to fly very fast and a very far distance, or sometimes even off the map.
* Combining a jump pad with a Death Box and using Pathfinder's  Grappling Hook on the trap will cause the trap to fly upwards indefinitely with Pathfinder still grappling it.
* Jump pads right next to a parked Trident can cause the player to fly at a really high speed.

## Lore

*Main article:* Octane (character)

As he lay in triage hours later, the doctors informed him that the damage done to his legs meant his daredevil days were over. That didn’t sit well with Octavio, who turned to an old friend for help: Ajay Che, who he guilted into forging an order to replace his legs with bionic ones. Suddenly able to repair his limbs at a moment’s notice, Octavio decided petty online stunts weren’t enough: the ultimate adrenaline rush, the Apex Games, was calling.

## Cosmetic items

### Skins

There are a total of 98 Legend skins for Octane; 1 Iconic, 35 Legendary, 19 Epic, 27 Rare and 16 Common.

* Iconic
* Legendary
* Epic
* Rare
* Common

* Touch of Style

* El Diablo
 1,200
* Speed Demon
 1,200
* The Victory Lap
 1,200
* Gold Rush
 1,200
* Sea Legs
 1,200
* Red Shift
Needs El Diablo
* Extreme Measures
Needs The Victory Lap
* Jade Tiger
Level 75
* Laughing Fool
* Dasher
* Clocktane
* Surplus Acceleration
Needs Speed Demon
* Arachnoid Rush
* XL-R8
* Holeshot Hotshot
Needs Gold Rush
* Sonic Boom
* Fast Fashion
Level 50
* El Tigre
* Oni's Shadow
* Wild Speed
* Peak Performance
* Overdrive
* Riding Dirty
* Die Tired
* Steampunk Speedster
* Run the Streets
* Lucky Rabbit
* Biohazard
* Cerulean Centurion
* Fiendish Filigree
* Hothead
* Net Runner
* Heist Fashion
* Jump Scare
* Godly Speed
Level 50

1. ↑ **The Victory Lap**: As Octane's feed exploded--literally and figuratively--fame, fortune, and fanaticism screamed for his attention. He couldn't hear it over his favorite sound; his racing heartbeat.

* Daemon Hunter
 400
* Fiber Optics
 400
* Hack the System
 400
* Heat Sync
 400
* Neural Net
 400
* Sea Streak
 400
* Hot Pursuit
 1,000
* Wildfire
* Burn Out
* Shuriken Showboat
* Apex Jump
* Muerte Rapida
* Real MVP
* Verdant Spirit
* Radioactive
September 2022
* Amped Adrenaline
* Blood Rush
Level 1
* Ready Set Ghoul
* Dark Streak

* Bloodline
 60
* Circuit Breaker
 60
* Critical Path
 60
* Electric Synapse
 60
* First String
 60
* Head Trip
 60
* Ornamental Nature
 60
* Peel Out
 60
* Prowess
 60
* Racing Stripes
 60
* Running Fatigues
 60
* Snakeskin
 60
* Tie Dye
 60
* Vicious Cycle
 60
* Volcanic
 60
* Messenger
Level 48
* Whiplash
August 2019
* Glacial Pace
Level 01
* Exo-Weave
Season 4
* White Lightning
 500
* Hit and Run
Level 01
* Wicked Intent
Level 53
* Adrenaline Affliction
March 2021
* Daruma Darter
Level 01
* Abstract Splash
20 cans
* Splashdown
Season 11
* The Quick And The Quilted
Level 53

1. ↑ This is tied to a promotion with the Monster Energy energy drinks whose rewards can be redeemed starting on September 1, 2021.

* Original
Default
* Arctic
 30
* Cardinal
 30
* Clearwater
 30
* Evergreen
 30
* Flamingo
 30
* Hydro
 30
* Limelight
 30
* Mandarin
 30
* Midnight
 30
* Orchid
 30
* Rage
 30
* Sahara
 30
* Skyward
 30
* Vino
 30
* Yellowjacket
 30

### Finishers

*Main article:* Finisher
* Hot Drop
Default
* Full Throttle
 1,200

### Heirloom Set

*Main article:* Heirloom

The set includes:

* Banner Pose: Spin and Flick
* Weapon Skin: Butterfly Knife
* Intro Quip: "Run fast. Hit fast. Win fast."

### Emotes

*Main article:* Emote
* Feet Don't Fail -  1,200
* Human Spring -  1,200
* Sparkling Spin Cycle
* Out of the Park
* Livestream -  400
* Cerebral Vortex - Level 91
* One Leg Army
* Maraca Madness
* TA DA!
* Nervous Energy - Default

### Skydive Emotes

*Main article:* Skydive Emote
* Full Circle
Level 70
* Influencer
Level 21
* Without A Paddle
Level 85
* Fidget Spinner
* Just Keep Swimming
Level 52
* Cluster Bombs
Level 80

### Banner Frames

* Legendary
* Epic
* Rare
* Common

* DJ Stim
 1,200
* Hare Raiser
 1,200
* Publicity Stunt
 1,200
* Shark Teeth
 1,200
* Top Rider
 1,200

* Strong Tailwind
 400
* Jump Masters
 120
* High Performance
Level 77
* Deep Dive
Level 21
* Fuel Injected
Level 52
* Successful Launch
Level 84
* Admiral Acceleration
Level 43
* Sacred Gate
 2,150
* Screamin' Speed
Level 33
* Wild Spirit
 2,500
* Altar Ego
 2,100
* Road Rash
Level 89
* Ancient Infusion
Level 65
* Wisdom's Peak
* The Silva Study
* Divine Kicks
Level 55

* Air Show
 60
* Big Ups
 60
* Blade Racer
 60
* Street Fight
 60
* Zip By
 60
* Grand Maw
 60
* The Formula
* Flight Risk
Level 18
* Never Jaded
Level 8
* Running Hot
Level 63
* Linked
Season 4
* Cosmic Fracture
Season 11
* Spinal
September 2022

* Rookie Card
Default
* Momentum
 30
* Outsider
 30
* Plans
 30
* Rock
 30

### Banner Poses

* Mythic
* Epic
* Rare
* Common

* Spin and Flick

* Epic Fail
 400
* Headrush
 400
* Smash Like
 400
* Speedbagged
 400
* Lucky Headshot
* Dashing Through the Snow

* All. Day.
 60
* Double Down
 60
* Explosive Personality
 60
* Hot Mess
 60
* Leg Work
 60
* Lens Flare
 60
* Mad Props
 60
* Reckless Abandon
 60
* Showtime!
 60

* Marathon
Default

### Holosprays

*Main article:* Holospray
* Faster! Faster! Faster!
 1,200
* Boo-Yah!
 400
* Break A Leg
 400
* Can't Wait
 400
* Rapido!
 400
* Reckless Full of Wrecks
 400
* Wanna Race?
 400
* Let's Go For A Ride
 400
* Catch Me If You Can!
Level 04
* Trouble Double
Level 44
* Wild Ride
Level 63
* Octrain Wreck
Level 67
* Don't Blink
Level 65
* Break Through
Level 57

### Music Packs

*Main article:* Music Pack
* Octane
Level 15

### Transitions

*Main article:* Transition
* Record Breaker
Level 94
* Send in the Clowns
Level 39
* Tea for Two
Level 86
* D.O.C. Audio Log 12.1.0084
Level 25
* Eulogy for Navidad ‘Navi’ Silva
Level 90

## History

* Launch Pad: Reduced jump pad horizontal distance by 10% - 15%.

June 29, 2021 Patch* Launch Pad: Increased cooldown from 60s to 90s.

May 04, 2021 Patch* Stim:
	+ Reduced cooldown between stims from 4s to 1s.
	+ Increased health cost from 12hp to 20hp.
* Launch Pad:
	+ Increased bullet spread while in the air and shooting from the low launch pad trajectory.
	+ Grenades will no longer get stuck and disappear when being bounced off of launch pads.
	+ Death Totems will no longer bounce when a Jump Pad is placed under it.
	+ Players will no longer have weapons drawn if they are knocked as they enter the ring at Pathfinder's Fight Night via a Jump Pad.
* Updated his Fidget Spinner  Skydive Emote to correctly remove his leg for which he is using it to do the helicoptering.

March 15, 2021 Patch* Fixed an issue with the Fidget Spinner  Skydive Emote preview not being present when inspected on  Xbox One.

March 09, 2021 Patch* Launch Pad:
	+ Repeatedly using the same jump pad no longer disables double-jumps.
	+ Players can no longer “glide” along a wall after using it.
* Swift Mend:
	+ Now disabled if silenced by Revenant.

February 02, 2021 Patch* Launch Pad:
	+ Hitting the jump pad from a standing position will launch players along a high arc (the speed and trajectory of the old super-jump).
	+ From a crouched position, players will launch along a low arc, meaning they'll fly lower but farther in the horizontal direction.

January 07, 2021 Patch* Launch Pad: Fixed an issue with it preventing players from jumping.

November 04, 2020 Patch* Swift Mend: Tripled healing rate (from 0.5 hp/s to 1.5 hp/s).
	+ **NOTE:** The Patch Notes says doubled, but in actuality, it got tripled.

October 06, 2020 Patch* Fixed a visual issue that removed Revenant’s shadow form from a player after jumping off an Octane Jump Pad.
* Fixed an issue with the Jump Pad clipping into the ground in certain areas.
* [Undocumented] No longer able to drop Holo-Sprays while using  Stim.

August 18, 2020 Patch* Stim: Now able to use while healing, but not removing the incurred slowness.

June 30, 2020 Patch* Stim: No longer able to use it while healing.
* Swift Mend: Fixed an issue with the regen being delayed after the use of  Stim.
* Fixed issues with being pulled out of ADS, weapon firing stopping when  Stim ends/landing from a  Launch Pad.

June 25, 2020 Patch* Stim: Updated ability text.

June 23, 2020 Patch* Stim:
	+ Now removes speed impairing effects when activated.
	+ Sprinting speed is increased from 30% to 40%.
	+ [Undocumented] Increased HP cost from 10 to 12.
* Launch Pad:
	+ Players can now double jump and change direction easily in mid-air.
	+ Fixed an issue with the pads “deleting” other Legends' abilities.
	+ Fixed an issue with the pads disappearing when other legend’s tactical interacts with it.
	+ Fixed an issue with the pads falling through the floor on supply ships.

May 12, 2020 Patch* Launch Pad: Cooldown reduced from 90 seconds to 60 seconds.

October 01, 2019 Patch* Stim: Fixed an issue with FoV scaling messing up ADS aim sensitivity.

August 13, 2019 Patch* Launch Pad: Fixed bug where sometimes the launch pad would not launch the player.

July 02, 2019 Patch* Launch Pad: Fixed bug that caused throwable items to bounce off without actually touching the launch pad.

June 11, 2019 Patch* Launch Pad: Fixed audio bug.

June 04, 2019 Patch* Stim: Fixed issue where the trail would still linger after death.

April 03, 2019 Patch* Launch Pad: No longer affects players when using Wraith's  Into the Void ability.

March 19, 2019 Patch* Introduced.

## Teasers

* Octane was teased alongside Wattson on the game's launch day, when he was briefly shown from a distance in the Apex Legends Gameplay Deep Dive Trailer.
* Octane's  Launch Pad was teased with several Launch Pads placed around the outside of Market before his introduction in Season 1.

## Trivia

* Octane's abilities are derived from Titanfall 2's Stim tactical ability, which provided both healing and speed. His backstory was inspired by the way players would speedrun The Pilot's Gauntlet using grenades for speed boosts. His reveal trailer contains a link to the world record run of 12 seconds by player CashMayo , The **Record Breaker** Transition shows "11.7" in the background, the world record at the time, although a new record of 10.1 seconds was set by CashMayo in December 2021.
* One of Octane's kill quips, "You need to move faster than that, amigo. Speed is life.", is a reference to Titanfall 2's Apex Predator, Viper, who repeatedly says, "You need to move faster than that, son. Speed is life."
* Octane was unlocked for free between February 8-15, 2022, in celebration of the 3rd Anniversary of *Apex Legends*.

## Gallery

Videos

Images
* The bloodier original version of the Record Breaker loading screen.
* Octane riding a Flyer.
* Early concept art of Octane.
* Concept art of Octane.
* Octane's face, seen in Chapter 8 of Pathfinder's Quest.
* Concept art of Octane's Clocktane skin.
* Concept art of Octane's Jade Tiger skin.
* Concept art of Octane's Arachnoid Rush skin.
* Concept art of Octane's XL-R8 skin.
* Concept art of Octane's El Diablo skin.
* Concept art of Octane's Riding Dirty skin.
* Concept art of Octane's Sea Legs skin.
* Concept art of Octane's appearance in Family Business by Gadget-Bot Productions.
* Catalyst's Twins tarot card, depicting Octane and Lifeline

Merchandise
* A Funko Pop of Octane that was released in July 2022.
* Action figure released by Jakks Pacific.
* Action figure released by Jakks Pacific, featuring the Hit and Run skin.
* Action figure released by Jakks Pacific, featuring the Arachnoid Rush skin.

## References

1. ↑ Octane Loading Screen Text "Record Breaker"
2. ↑ Nicolas Roye on Twitter
3. ↑ Apex Legends’ new hero Octane was inspired by a record-setting Titanfall 2 speedrun – Polygon
4. ↑ https://www.youtube.com/watch?v=HpEvguCpWog
5. ↑ https://www.youtube.com/watch?v=stbzW5Sf1Ks
6. ↑ Campbell White on Artstation
7. ↑ Campbell White on Artstation
8. ↑ Prog Wang on Twitter
9. ↑ Kejun Wang on Artstation
10. ↑ [1]
11. ↑ [2]
12. ↑ [3]
13. ↑ [4]
14. ↑ https://www.artstation.com/artwork/JeRGWA
15. ↑ https://www.artstation.com/artwork/yJWRx8