Pal-Hesĭk

* Nocturne by Saint Mesa

### Summary:

The Twin Temples are located at each end of the palace. The north temple is white and represents Fi, while the south temple is black and represents Ji.

## Tet-Fĭzĭk

### Inspiration / Reference:

* Fire & Throne by Saint Mesa
* Crystals by Of Monsters & Men

### Description:

The two primary features of the Tet-Fizlu are the heat and the light. Even simply standing several meters from the entrance to the temple, anyone will feel the extreme dry heat and the bright white light. Every surface of the temple is imbued with positively charged MPs, which causes them to emit light and heat. Even the air itself is saturated with these positive MPs. There are no shadows within the temple.

## Tet-Jūdĭk

### Inspiration / reference:

* The Blackest Hand & Murky by Saint Mesa
* Black Water by Of Monsters & Men

### Description:

The two primary features of the Tet-Nalik are the cold and the dark. Even simply standing several meters from the entrance to the temple, anyone will feel the extreme dry cold and the all consuming darkness. Every surface of the temple is imbued with negatively charged MPs, which causes them to absorb light and heat. Even the air itself is saturated with these negative MPs. There are no lights within the temple.

Note: Teleportation into or out of the temple is impossible, the only way to enter or exit is through any provided gates.

# The Layers:

## General:

When a person enters the temple through it's monolith, they are really entering a pocket dimension called layer zero. It is unknown how many layers there are within the twin temples, but each layer leads to the next one. It is believed that when any individual enters either of the temple it creates a unique version / pattern of the layers and their tests and codes them to the individuals soul. This makes it so that any singular answer will not be able to be used to solve any other taker's test. It is possible for multiple people to be on the same specific version of a layer, but only two at a time. Which version of the layer is determined by whoever goes through the entrance first. When the pair goes through, they will both see and feel the same version of the layer.

Note: A layer is the same size regardless of the individual version someone is taking, though each layer are varying sizes compared to each other.

## Overlapping Tests:

Also, technically there is only one true layer per number, with each individual simply seeing and interacting with their own unique version in the same space as all the others. This means that it is possible for individuals to see others taking their own version of the tests in a layer and even interact with them, but individuals will be unable to help each other physically. It would be possible for them to give each other advice, but that will be difficult without being able to see or feel what the other sees / feels, and each individual will not be able to help the other navigate as the passageways are in a different pattern for each person.

Note: With each layer, the MPs become stronger and more abundant, which make the environment itself more and more hostile.

## List:

### Layer 0:

Layer zero consists of a maze which changes and shifts in a complex pattern. Simply following a single wall will not be able to lead to the next layers entrance. The individual will likely have to solve the pattern to find the entrance, otherwise there is very slim possibility that they could make it through on luck.

### Gate 1:

At the first gate, the one connecting Layer 0 and Layer 1, there exists the Polar Zoifs, one within Fĭzĭk, and the other in Jūdĭk. If an individual manages to successfully take and wield one of the Polar Zoifs, the test within Layer 0 will change for that individual and they will have to solve the new test if they wish to free themselves and take the Zoif out of the temple.