Character Builds

A build, or a **Character Build**, is a game plan to produce an optimal character. Be it beating Lucifer as soon as possible, travel to the highest Worlds, or simply becomes a stat hoarder.

## Intro

Even though player can choose to focus Jobs that only help growth with specific weapons, it is generally encouraged to review every Jobs and decide which Jobs' abilities to milk out from first. For example, Thief and Hunter have **Critical Up** as their list of abilities. When compared:

* Thief has 10 stat points growth per level, have Move Up, Knife related bonus, and growing the lack of LUK.
* Hunter has growth on POW and SPD, but only 9 stat points per level. Abilities mostly focus on Bow.

Therefore, even as a Bow-main user, it is still sensible to put Hunter as later priority to be leveled up. This is due to the lack of overall LUK growth from Jobs, getting Move Up first, and Knife is a more player-friendly weapon to farm experience.

Which means, Minute Frontier is not all about leveling Jobs that only favors specific weapon(s). It is all about making a grand scheme to **get most experience per hour consistently**, due to it being 90% or more of what players will be doing. If a Job does not offer a solid growth, or current weapon does not fit in demand, there is **no penalty for swapping out**.

The actual penalty would only be player will need more experience to reach next level, when their main level (left of the Job level) keeps increasing. Therefore, planning to level which Jobs first can be a great help. **The sections below discuss the priorities**.

## Overall Stats Growth

Focusing on getting most stat points out from a level, regardless of the job type. This usually involves on growing a Job that has 10 stat points per level. Brave is a good starter example of this, due to having 11 stat points per growth.

 Those Jobs also offer useful abilities, including Critical Up, Guard Up, Attack Up, and various Weapon bonuses.
 Can grow defensive stats when having massive speed only is not a good option, due to high level enemies.
 Many Jobs still provide a solid growth on offensive stats, and INT improves Elemental Damage for Physical class.

## Focused Stats/Weapon

There will be a point where player has milked out all important or needed abilities out from every Jobs, even those they are not specialize for.

So, players can choose to continue leveling Brave (and perhaps Mother for extra Pet EXP) for overall stat growth in endgame. However, leveling Assassin, Necromancer, or Wizard could be a more sensible choice. Despite they only grow 9 stat points per level, they provide a bump on a certain stat that most other Jobs do not offer.

Even in World 1 - 2 pace, certain key abilities are locked behind Jobs with 9 or below stat points per level. These include Hunter's Bow bonuses, Wizard's Staff bonuses, Assassin's various bonuses, Geomancer's Elemental Up, Kekkaishi's extra Magic Guard Up, and more.

 Assassin is a good choice for endgame Physical offensive growth.
 Gardner and Kekkaishi can give quick bump on defensive stats.
 Hyper offensive could be a good strategy even in early Worlds.
 Further improving certain weapon bonuses, such as Knife, Bow, Staff, and Dice.

## Scaling Abilities

Certain Jobs have a unique ability unlocked at Level 1, but can be scaled more by simply leveling up the Job more. While some of the Jobs still offer useful abilities (Ex: Priest's and Vampire's Magic Guard Up), they usually can grow less stat points per level. So, it is **not recommend to over-commit** them, especially when healing and Enemy Charm are not a priority.

This is because those Scaling Abilities grow **additive** instead of multiplicative. Which means far more levels are needed to see significant differences. Some of those abilities even have too low numbers (Ex: Bunny's Move Exp) to justify leveling them at all. Even though they often comes with Guard abilities, leveling most other Jobs can be much better.

Vampire always give better healing due to player constantly moving to kill 4 enemies on screen.

Monk (6 pt), Vampire (6 pt)
 **Recommendation/**
**Priority**
> Lv 40/70/100 Priest.
> Invest in Monk if using Spear bonus.
> Lv120 Mother, further if needing MEN & LUK.
 **Guard Abilities** | > Lv100 Priest (4)
> Lv90 Vampire (3)
> Lv100 Monk (3)
> Lv100 Villager and Sorceress (1)

## Key Abilities

There are certain Jobs recommend to be focused first due to having important abilities, after obtaining decent stats and healing capabilities (or simply farm weaker area). These abilities are:

* **Move Up (5)**: Lv20 Brave, Lv100 Thief, Lv100 Ninja (2), Lv100 Assassin.
* **Weapon Drop Up (8):** Lv5 Thief, Lv30 Ninja, Lv30 Idol, Lv100 Explorer (3), Lv100 Pirate (2).
* **Alone (2):** Lv100 Werewolf, if alone.
* **Summons (5):** Lv100 Summoner (4), Lv100 Onmyoji (1). For Pet keeper.
* **Critical Up (29)**, especially **Knife** user.

Move Up and Weapon Drop Up are too good to give up, even when considering the excessive POW grow on Magic users. However, Critical Up is spread across 19 Jobs. In which aside from Hunter, Ninja and Gambler, there is a total of 16 Jobs offer both 10 stat points growth and Critical Up.

* **3 instances (12):** Lv140 Sniper, Lv150 Hero, Lv100 Gentleman, Lv140 Cat.
* **2 instances (4):** Lv100 Cavalry, Lv80 Werewolf.
* **1 instance (10):** Lv170 Thief, Lv125 Dragoon, Lv200 Samurai, Lv120 Gunman, Lv70 Scholar, Lv40 Devil, Lv20 Mole, Lv60 Afro, Lv50 Princess, Lv100 Alien.
* **1 instance, but 9 stat points growth (3):** Lv150 Hunter, Lv160 Ninja, Lv160 Gambler.

Elemental Up from Geomancer, Barrier abilities from Gardner and Kekkaishi are worth taking note of, especially if player's weapon favors them (see below). After those, player can focus on gather weapon bonuses, Guard Up, Attack Up, and sections mentioned above.

## Weapon Note

Minute Frontier is a game all about hoarding massive stats. In order to do so, having a powerful weapon is not the sole goal. But rather, **how much experience earned per minute** is a more concerning issue. Another reason of why DMG / MIN has less overall impact is due to how enemy stats work. If the enemy has low VIT, it is more likely to be easily killed by Knife, despite having high Level. This is because its VIT does not grow by a large margin.

Therefore, player is suggested to experiment which weapon to use, based on their gameplay preferences, chosen zones, and EXP / MIN.

*\*Jobs with 3+ instances on related weapon bonuses, or having important abilities. For more info, visit Jobs page.*

## Suggested Builds

Do keep in mind that the "Build Name" is just a name reflecting to a build style, and highly subjective. Player is also not restricted to follow what was suggested only.