recursal/Fanatic-Fandom huggingface dataset:
Jogador

## Quilla

Uma guerrilheira da resistência tentando resgatar os líderes. Na verdade, uma assassina oscilante com o propósito de eliminar ambas as facções. Ela não conhece seu verdadeiro propósito.

## Atributos

#### Vida

* Valor total: 10
* Recuperável ao ativar uma cura ou ao salvar o jogo
* Morte do jogador ao chegar a 0

#### Frames de Invulnerabilidade

* Ativam toda vez que o jogador recebe dano, o tornando imune a outras fontes de dano pela duração.
* Duração: 1s
* Representação visual enquanto ativados.

#### Sprites

* Sprite: 1,1 x 2 tiles
* Sprite enquanto agachado: 1,2 x 1,5 tiles

#### Colisores de Dano

* Colisor de dano: 0,6 x 1,5 tiles
* Colisor de dano enquanto agachado: 0,6 x 0,7 tiles

## Ações

#### Pular

* Distância do pulo: 6 x 4 tiles
* Arco do Pulo

#### Agachar

* Permite acessar certas áreas.
* Jogador pode se mover agachado.
* Velocidade máxima enquanto agachado: 2 tiles por segundo

#### Rolar

* Impulsiona o jogador para frente por 6 tiles.
* O jogador perde o controle do personagem enquanto está rolando.

#### Subir/Descer escadas

* Velocidade máxima ao se mover em escadas: 2 tiles por segundo

#### Entrar/Sair de cobertura

* Se esconde atrás de elementos no mapa, ficando imune a ataques e a detecção de certos inimigos.
	+ Só pode ser usada em áreas demarcadas.
	+ Explosões podem afetar o jogador em cobertura.
	+ A maioria das ações não são permitidas dentro da cobertura, com exceção de:
		- Trocar arma
		- Recarregar arma
		- Curar

#### Ativar Cura

* Recuperação: 2 PV/s por 5s (total 10 PVs)
* Tempo de uso: 1s;
* Uso bloqueado enquanto com PVs totais ou quando uma cura já está ativa
* Necessita e consome 1 cura

#### Disparo Primário/Secundário

* Disparos e ataques acontecem na direção do ponteiro do mouse.
* Disparo com clique com o botão esquerdo do mouse para o primário, direito para o secundário.

#### Arremessar granada

* Arremessa uma granada que explode após um atraso, causando dano a inimigos e ao jogador dentro do raio de explosão. Afeta alvos que estejam em cobertura. O arco da granada ocorre de acordo com o sistema de mira.
* Começa o jogo com 3 granadas
* Dano da explosão: 5 (jogador), 20 (inimigo)
* Raio da explosão: 2,5 tiles
* Atraso da explosão: 1s
* Tempo de uso: 0,3s;
* Arco de lançamento: De acordo com o sistema de mira 360°
* Distância máxima de explosão (Lançamento a 45º): 8 tiles
* Necessita e consome 1 granada

#### Interagir

* O jogador interage com um elemento do cenário.
* Disponível apenas quando próximo de elementos interativos.

## Armas

#### Facão

* Dano de ataque: 2
* DPS: 4
* Cadência de ataque: 0.5s
* Alcance: 1,7 tiles
* Duração do colisor: 0,4s

#### Pistola

* Dano de ataque: 3
* DPS: 6
* Cadência de disparo: 0,5s
* Tamanho do pente: 6 disparos
* Velocidade do disparo: 15 tiles por segundo

#### Rifle

* Dano de ataque: 1
* DPS: 10
* Cadência de disparo: 0,1s
* Tamanho do pente: 50 disparos
* Velocidade do disparo: 20 tiles por segundo
Recursos

* Cura 2 pontos de vida imediadamente, e mais 2 pontos de vida a cada 2 segundos, para um máximo de 10 pontos curados.

### Caixas de Suprimentos:

#### Granadas

* Elemento interativo
* Sem limite máximo
* Cada caixa dá 2 granadas

#### Munição de Pistola

* Elemento interativo
* Sem limite máximo
* Ganha 1 pente de pistola

#### Munição de Rifle

* Elemento interativo
* Sem limite máximo
* Ganha 1 pente de rifle
Round Webb Star Rug

### Description

A reasonably sized, round fabric rug with the Webb Star logo weaved into the center.

## Decoration Info

### Size

Medium

When you lay this rug down you'll always remember where you belong.

### **Item Series**

* Small Round Webb Star Rug
* Round Webb Star Rug
* Large Round Webb Star Rug
* Small Square Webb Star Rug
* Square Webb Star Rug
* Large Square Webb Star Rug
* Small Long Webb Star Rug
* Long Webb Star Rug
* Large Long Webb Star Rug
Fase 2 - Cidade Arruinada

### Objetivo

Atravessar a cidade dominada pelo governo e chegar à entrada da base subterrânea escondida da Resistência, encontrada na estação de metrô.

### Experiência

* Incrementar a dificuldade com inimigos com padrões mais difíceis de lidar e maiores perigos de cenário.
* Substituir a experiência de isolamento pela de opressão com a forte presença do governo e do exército.
* Aumentar a sensação de urgência para chegar à base.

### Inimigos Presentes

* Oscilante Dilacerador
* Soldado
* Tanque

### Mecânicas Presentes

* Plataformas Estáticas
* Pisos Quebráveis
* Objetos de Interação
* Portas Trancadas
* Botões com Timer
* Objetos de Cobertura
* Obstáculos Quebráveis
* Espinhos
* Minas Terrestres
* Turrets de Segurança
* Vazamentos de Gás
* Elevador

### Puzzle

A resolução do puzzle da base militar envolve ativar interruptores que possuem um timer de desativação. São dois bloqueios: o que necessita dos interruptores C e D (para acesso ao interruptor B) e a saída que precisa dos interruptores A, B e C ativados simultaneamente. Cada interruptor ativo também fornece energia a um canhão automático que atrapalhará o jogador.
Mummy Wind-up Toy

Part of the Spookster toy line, Mummy Wind-up Toys have a habit of disappearing and reappearing in odd places.

## General Info

### Description

A spooky little wind-up toy themed to look like a reanimated egyptian mummy.

## Decoration Info

### **Item Series**

* Pumpkin Sports Ball
* Eye Bouncy Ball
* Ghost on a Stick
* Werewolf Sockpuppet
* **Mummy Wind-up Toy**
* Vampire Glider
Mecânicas

* Funcionam para desafios de pulo
* Nas móveis, o jogador é carregado juntamente da plataforma

* Possuem visual levemente distinto dos restantes para indicar para um jogador atento sobre o segredo.

* Podem ser quebrados com ataque corpo-a-corpo, mas apenas a partir do lado quebrável.

### Espinhos

Elementos do cenário que causam dano ao jogador quando ele entra em contato.

* Dano: 3
* Knockback: 2 tiles para cima
* Sprite (altura): 0,75 tiles
* Colisor(altura): 0,5 tiles

### Minas Terrestres

Detectam a proximidade do jogador ou inimigos e detonam após um atraso, causando dano a jogadores e inimigos no raio de explosão.

* Dano da explosão: 3 (jogador), 10 (inimigo)
* Knockback: 2 tiles
* Raio da explosão: 2  tiles
* Atraso da explosão: 1,5s
* Detecção para ativação: 1 tile (logo em cima)

### Canhão Automático

Canhão que atira periodicamente na direção do jogador enquanto ele está na área de escavação e um pouco além.

* Dano do disparo: 2
* Cadência de disparo: 3s
* Velocidade do disparo: 10 tiles por segundo
* Colisor do disparo: 0,5 tiles x 0,5 tiles
* Raio de detecção: Colisor-gatilho poligonal desenhado
* Canhão pode ser desativado com um gatilho

### Vazamentos de Gas

Áreas pré definidas que se enchem de gás ao longo do tempo. O gás pode ser incendiado, causando dano ao jogador e a inimigos na área. Após ser incendiado, o gás é recuperado depois de um intervalo de tempo.

* Disparos e explosões do jogador ou de inimigos, incendeiam o gás.
* Dano da explosão: 3 ao jogador, 6 ao inimigo
* Intervalo de tempo: 5s ou mais, dependendo do tamanho da área

### Piso Quebrável

Quando o jogador passa por um colisor gatilho em cima, o piso indica que vai quebrar, possivelmente fazendo com que o jogador caia. A parte quebrada não se regenera. Causa dano a inimigos na queda.

* Atraso da queda: 1,5s
* Feedback audiovisual antes da queda
* Dano: 8
Form Day

Form Day is a hive wide event held in May where Webblings celebrate their ability to shapeshift by attempting to keep shifted into their favorite form for the day.

### **Form Day 2021**

Webblings were tasked with creating an image which depicted them in their favourite form which they are able to shapeshift into.

Submissions needed to be a coloured, and full bodied image of a Webbling in a form other than their default form.

Bonus rewards were given to Webblings who gave a though description of what their favourite form looked like, and what felt like to be in it.

#### **Rewards**

**Main Reward**

* (Blueprint) Form Medal (2021)

**Bonus Reward**

* Webb Star Mirror
Heroics Вики

**Добро пожаловать на Heroics вики!**
Эта вики предоставляет информацию и руководства, которые помогут вам в игре

Это онлайн-энциклопедия о **Heroics вики**, куда любой участник может внести свой вклад. Мы рады каждому участнику! Просто нажмите «Править» в верхней части любой страницы или «Создать страницу» в меню рядом со счётчиком статей.

## Описание

*Основатели*, расскажите подробно о теме вашей вики и посетите кабинет администратора, чтобы увидеть больше советов о вики.

## Навигация

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Посетите Вики Сообщества и задайте любой вопрос на форуме.
Навыки

**Навыки (Таланты)** - пассивные способности, которые игрок покупает за *Очки навыков.*

**Очки навыков** - особый ресурс, который игрок получает за поднятие уровня персонажа.

При получении уровня игрок получает определённое кол-во Очков навыков.

Всего у игрока есть 10 навыков.

* **Стойкость** - добавляет бонусное здоровье.
* **Сила** - процентное увеличение урона орудий.
* **Алхимия** - процентное увеличения эффектности бутыльков с зельем (аптечки).
* **Ловкость** - процентное увеличение вероятности уклонения от вражеского выстрела.
* **Знания** - определяет сколько процентов здоровья игрок восстановится при повышении уровня во время сессии.
* **Меткость** - процентное увеличение критического урона.
* **Везение** - шанс выпадения критического урона.
* **Лидерство** - процентное увеличение эффективности напарника, союзников и призванных существ.

Для прокачки всех (8-ми) навыков необходимо 400 очков навыка. За прокачку до 30-го (пока что макс.) уровня игрок получит 215 очков навыка.

**Откат прокачки(очков навыков)** - за 100 кристаллов(премиум-валюты) игрок может откатить влитые очки навыков и распределить их заново.

**Название:** *Стойкость*

**Описание:** *Стойкость увеличивает Ваш макс. запас здоровья.*

Для достижения макс. 15 уровня (на текущий момент) необходимо 50 очков навыков.

**Название:** *Сила*

**Описание:** *Сила увеличивает урон Ваших орудий.*

Для достижения макс. 10 уровня (на текущий момент) необходимо 50 очков навыков.

**Навык: Алхимия**

**Название:** *Алхимия*

**Описание:** *Алхимия увеличивает эффективность лечебных зелий, подбираемых во время сражения.*

Для достижения макс. 20 уровня (на текущий момент) необходимо 50 очков навыков.

**Название:** *Ловкость*

**Описание:** *Ловкость увеличивает шанс уклонения от вражеской атаки.*

Для достижения макс. 10 уровня (на текущий момент) необходимо 50 очков навыков.

**Название:** *Мудрость*

**Описание:** *Мудрость определяют сколько процентов здоровья Вы восстановите при получении уровня во время приключений.*

Для достижения макс. 15 уровня (на текущий момент) необходимо 50 очков навыков.

**Название:** *Меткость*

**Описание:** *Меткость увеличивает критический урон.*

Для достижения макс. 10 уровня (на текущий момент) необходимо 50 очков навыков.

**Название:** *Везение*

**Описание:** *Везение определяет шанс нанесения критического урона.*

Для достижения макс. 10 уровня (на текущий момент) необходимо 50 очков навыков.

**Название:** *Лидерство*

**Описание:** *Лидерство увеличивает урон питомцев, а также урон и здоровье союзников и призванных существ.*

Для достижения макс. 10 уровня (на текущий момент) необходимо 50 очков навыков.

Модифицирует следующие параметры:

* **SkillPet** - модификатор урона напарника/питомца/союзника/призванного существа.
* **SkillMagicPet** - модификатор стихийного урона напарника/питомца/союзника/призванного существа.
* **NPCHP** - модификатор здоровья союзника/призванного существа.
Slog

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 26

Slog is an incredibly strong and intelligent character, being able to lift small trees and having an above average intelligence. Slog also has multiple survival tools and is an expert in survival and survival techniques.

**Abilities**

Slog has a variety of unique abilities that he can use at close to long ranges.

**Immortal Strength**

Slog has the strength of immortal beings, meaning he can lift up to 5,000 *Davel*. This strength can be used to lift trees out of the ground, breaking logs and stumps, and jumping and running incredible distances.

**Hammaxe**

Slog uses a hammer-axe hybrid weapon called a Hammaxe. Slog's Hammaxe is a massive iron hammer, being able to smash through almost anything. The other end of the Hammaxe head is a massive axe able to chop through almost any tree. Slog is well trained in these weapons, so he is able to use them to great effectiveness.

**Iron Bow**

Slog uses a large iron bow as a main weapon of hunting. Slog's iron bow is massive, and can shoot arrows at incredible speeds. Slog can also use the bow in hand to hand combat if necessary.

**Iron Arrows**

Slog carries a large quiver of iron arrows, extremely strong arrows able to pierce into incredibly thick and hard substance. Slog can use these arrows to an incredible effect, making them even more destructive.

**Hunting Knife**

Slog carries a massive 12'' knife for chopping and cutting trees and animals. The blade is 6'' wide, giving it excellent cutting potential, as well as range. Slog can use this knife to great effect, giving it much more potential.

**Appearance**

Slog is a 7' 2'' man with black hair and a large beard. Slog wears a large grey short sleeve shirt and has a large amount of arm hair. Slog wears a large leather quiver with iron arrows. Slog has his iron bow slung over his shoulder. Slog wears a large brown belt with a knife scabbard. and a pair of grey long pants. Slog wears a pair of large black boots for going through rough terrain.
Zamboni Pony

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 20

Zamboni Pony is a half zamboni half pony hybrid made of a freak accident. Zamboni Pony is pretty strong and pretty fast, even though it takes a while to build up speed. Zamboni Pony is pretty dumb and doesn't have much fighting experience and doesn't understand magic.
Keshi Assassin (1983-1995)

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 19

Keshi Assassins are deadly assassins that are members one of the strongest organizations in Artworld history, the *Keshi Organization*. Keshi Assassins are are vigorously trained to have exceptional strength and speed. Their fighting abilities are either incredible or pretty mediocre depending on the era of Keshi Assassins as well as their training.

**Abilities**

Keshi Assassins (1983-1995) have a very limited amount of abilities and can be countered easily. The Keshi Assassins (1983-1995) have no real special abilities except for specialized training.

**Specialized Training**

Keshi Assassins (1983-1995) have specialized training to make them faster, and stronger. Since this generation is one of the weakest, their training was also sidelined because of lack of resources.

**Appearance**

Keshi Assassins (1983-1995) are equipped with black shirts with black sweatshirts over them. They also wear black jeans, black belts, and black boots to navigate rough terrain.

**Early Life (1971-1977)**

Children that become Keshi Assassins are first brought in from foster homes and orphanages. They are given refuge in the *Keshi Headquarters* and begin their training at the age of 5. Their training is minimal and it prepares them to assist the stronger last generation Keshi Assassins on the front lines. Many Keshi Assassins in this era are much weaker than other eras because of their lack of training and their main purpose to back up the previous era of Keshi Assassins.

**Adult Life (1986-1990)**

After an aggressive turf war with the *Skull Gang*, many of the older era Keshi Assassins were eliminated, and the current generation was left as the main defense for the *Keshi Organization*. This weakened the *Keshi Organization* severely, making them have to give up massive amounts of land to the *Skull Gang*.

**What the Hell (1993)**

A Keshi Assassin (1983-1995) were positioned in the *Keshi Stronghold* in Northern *Darish* to prepare an invasion, when *Bluud* walked in and overheard Keshi Assassin (1983-1995) and a *Red Keshi Assassin (1983-1995)* conversating about the invasion. *Bluud* tried to get closer to hear better, but tripped over a trash can and alerted the Keshi Assassin (1983-1995). The Keshi Assassin (1983-1995) chased *Bluud* to try and stop him. *Bluud* is able to kill the Keshi Assassin (1983-1995) that chased him. Many more Keshi Assassins (1983-1995) were sent to the *Keshi Stronghold* to protect the strategically important position, but when *Alexander Keshi* was defeated, all of the Keshi Assassins (1983-1995) were taken back to the *Keshi Headquarters* near the outside of *Art City.*

**Death (1995)**

This era of Keshi Assassins were executed by *Alexander Keshi* when he returned. *Alexander Keshi* wanted to purge the ranks of the *Keshi Organization* to have it rise to power once again. the next era of Keshi Assassins were created a few years later. This era of Keshi Assassins were ages 18-24 when they died.
Pharaoh Man

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 17

Pharaoh Man is a decently powerful hero and the king of the *Golden Kingdom*. Pharaoh Man can use his abilities at a great range and great effectiveness if he has enough gold to use. Pharaoh Man has fairly average strength and intelligence, and he excels in speed.

**Abilities**

Pharaoh Man has an incredibly powerful ability that he can use incredibly effectively.

**Gold Control**

Pharaoh Man is able to control gold, as much as a 100 by 100 foot block of solid gold, making him incredibly dangerous.
Oscilante Wiki

Aqui você verá informações sobre o jogo Oscilante, sendo desenvolvido pelo grupo **Space Bear Dab**.
Esta wiki funciona efetivamente como **Game Design Document** do projeto.

## Conceito

Oscilante é um jogo de ação 2D sobre a viagem de uma revolucionária por uma terra desolada pelo conflito, onde a natureza humana foi responsável por causar o apocalipse.

## Diferenciais

Narrativa rica em detalhes, integrada ao gameplay; tanto o cenário quanto os diálogos e documentos revelados pelo jogador fornecem informações sobre a história, e o jogador mais atento sentirá satisfação em descobrir os segredos do mundo.

Combate estratégico e deliberado que requer atenção aos padrões dos inimigos e ao manuseio de seus recursos (munição e cura).

## Requerimentos Técnicos

"Oscilante" é um jogo para PC, MAC e Linux feito usando a Unity Engine.

## Equipe Space Bear Dab

João Victor Pussinelli KleinGustavo Duran DominguesFernando Prado RosellRafael Lourenço FarinhaJúlia Figueiredo Zuanazzi

## Sumário

### Apêndice

*Precisa de ajuda para construir esta comunidade?*

* Regras de wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite Central da Comunidade no Fandom!
Crow God

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 27

Crow God is an incredibly powerful *Immortalus Artworldian* that can control crows. He also possesses the *Book of Knowledge*, a book that grants Crow God incredible knowledge and foresight into battles. Crow God is able to use his superior strength and fighting skills to be extremely deadly in combat.

**Abilities**

Crow God has a number of abilities that he can use at long to medium ranges incredibly effectively.

**Crow Control**

Crow God is able to control and manipulate crows. Crow God can make crows dive and attack people, shoot fireballs from their beaks, and can cause swarms of crows to surround Crow God himself, giving him an opportunity to escape or hide.

**Book of Knowledge**

Crow God wields the Book of Knowledge, a book that tells whoever uses it a task personal to them, and if they complete it, they are given something they want. The Book of Knowledge is useful in knowing what your enemies name or address if the wielder wants it. it can be used to know anything about any opponent if the wielder wants to know it. The Book of Knowledge also allows you to know when an opponent is vulnerable, and almost any other circumstance. The Book of Knowledge is an incredibly powerful tool in gaining knowledge on any opponent.

**Appearance**

Crow God is a 6' 4" *Immortalus Artworldian* with blonde hair, and no facial hair. Crow God has a large brimmed black hat, and a large black coat. Crow God holds the *Book of Knowledge* in his left hand, since he has no belt mount. Crow God has a pair of black pants and a pair of white tennis shoes.

**Early Life (March -2000)**

Crow God was created March 18, -2000 as a *Mighty God*. Crow God was created with the power to control crows, and was always looked down upon by the other *Mighty Gods*. Crow God was able to earn the respect of his fellow *Mighty Gods* by going on many successful missions.

**Adult Life (December -200)**

After a successful mission, Crow God was tricked by *Matius*, the god of tricks and killed many innocent *Artworldians*. Crow God knew he was going to be stripped of his immortality, so he ran from the other *Mighty Gods* and *Gino*. Crow God was able to run for nearly 2,200 years before finally being caught and being stripped of immortality. *Gino* sent Crow God to *Artworld* to live among the *Artworldians* for all eternity. Crow God was sent down to *Artworld* in a forest.

**Adult Life (February 2007)**

Crow God made his way through a massive temple and found the *Book of Knowledge*. Crow God decided he didn't need to use the *Book of Knowledge* until he found an old guardian of the temple. The guardian told him the power of the book is stronger than any other in the world. Crow God decided to look into the *Book of Knowledge* and sees the first message, when the crows fly high, your target will appear. Crow God decided to journey to *Darish*
Sand God

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 39

Sand God is a large *Immortalus Sand Golem* with incredible strength, fighting skills, and durability. Sand God also has above average speed and intelligence.

**Abilities**

Sand God has a multitude of great abilities that he can use at short, medium and long ranges.

**Glass Transformation**

Sand God can transform his appendages into extremely durable glass. The glass can also harness his magical abilities and can increase damage behind his attacks.

**Beam of Light**

Sand God can transform his hands to glass, clamp them together and raise them over his head. When this happens, a beam of magical light shoots out of his hands, dealing heavy damage and cutting through many different materials.

**Magic Shield**

Sand God has a ring of magical sun absorbing objects that create a shield of magic around Sand God. Sand God can increase the count of rings to 3 for incredible protection from all attacks.

**Sun Absorbing Objects**

Sand God can take the sun absorbing objects from their rings, and shoot them at high speed. On contact, the sun absorbing objects burn whoever or whatever they hit, dealing decent damage to enemies and structures.

**Sand Control**

Sand God can freely control any sand around himself. Sand God can control up to 15,000 *Davel* of sand at a time. Sand God can completely manipulate the sand to form objects, towers, and walls.

**Appearance**

Sand God is a 9' 0'' tall *Immortalus Sand Golem*. Sand God has a pair of halos above his head, which add to his defense. Sand God has a pair of metal rings with glowing orange inside for eyes, and a large metal oval with bars across it as a mouth. He has a necklace with leaf shaped metal pieces on it. He has massive arms and legs, having glass hands and feet. Sand God wears a large leather belt with a big circular metal connector in the center. Sand God also has a ring of sun absorbing objects around his stomach at all times, adding protection to himself. Sand God wears a pair of pants and a hip cloth thatcurves around his waist. He has a levitating cloth around his neck, and a pair of levitating cloths around his wrists and ankles. Sand God also wears a sleeveless vest.
Bush Man

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 14

Bush Man is a incredible scout but a very weak fighter. He is covered in a ghillie suit-like coat, which makes him very flammable and slightly hinders his vision. He is an incredible scout that is able to sneak around and observe. His species are incredible hunters, but Bush Man is probably the worst hunter of his species.

**Abilities**

Bush Man has no real noticeable abilities other than having *Bush Person* abilities, making him very easy to defeat because he has limited options to fight in multiple situations.

**Bush Person**

Since Bush Man is a *Bush Person*, he has enhanced speed and tracking abilities in forests or woody areas. He is able to navigate woodland expertly because he has experience hunting and tracking in similar areas.

**Appearance**

Bush Man is a fairly short 5' 10'' round *Bush Person*. Bush Man's face and all of his exposed skin is a very bright white. Bush Man has strange fur covering his entire body, similar to a ghillie suit. Bush Bush Man doesn't wear clothes, boots or gloves because of his large protective coat.

**Early Life (March 1989)**

Bush Man was born in the forest into a large *Bush Person* family. They gave him food and taught him to hunt and other survival skills. Bush Man grew up incredibly fast and left his family to hunt and survive on his own. His ghillie suit-like coat started to grow in, adding to his hunting capabilities and his defenses. He migrated to a large hill to continue hunting and to find a potential mate.

**What the Hell (July 1993)**

Bush Man was hunting for food when he saw *Ninja Man* and *Bluud* walking up *The Hill*. Bush Man went towards them and told them that if they wanted to pass, they would have to answer a riddle. *Bluud* threw a fire ball at Bush Man and lit him on fire. Bush Man retreated into the forest and rolled in the dirt to put out the fire. After a couple hours, Bush Man went back to *The Hill* furious and encountered *Bluud* and *Ninja Man* as they were walking down *The Hill*. Bush Man told them that they have to beat him in combat to go back down the hill. *Bluud* lit Bush Man on fire again, forcing Bush Man to run into the forest once again. This time, Bush Man tried to roll in the fire to put it out again, but the fire burned him to death before Bush Man could put it out.

**Death (July 1993)**

Bush Man died from burns after *Bluud* lit him on fire. Bush Man was buried under a tree and mourned by his family for 2 months. Bush Man was 4 when he died.
Dr. Sleep

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 18

Dr. Sleep is an incredibly strong character that has a unique ability and decent speed and intelligence. Dr. Sleep has average stats, but can be very dangerous with his ability

**Abilities**

Dr. Sleep has a powerful ability that he can use at medium to long range.

**Sleep Watch**

Dr. Sleep uses a special Sleep Watch that puts people to sleep. Once someone is asleep, the watch can be brought as far away as possible, and the ability won't wear off. The people put to sleep act within their dreams, and will wake up after 30 seconds of being asleep. The power is activated when Dr. Sleep swings the Sleep Watch back and fourth in front of someone.

**Appearance**

Dr. Sleep is a 5' 10'' *Latex Man* with no hair or facial hair. Dr. Sleep's wears no shirt or pants, but does wear a belt with a special watch holder to hold his Sleep Watch. Dr. Sleep wears no no shoes since he is a *Latex Man*, and doesn't need shoes.
Big Ol' Boy

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 20

Big Ol' Boy is an incredibly strong and durable character, with above average strength, speed, and durability. Big Ol' Boy has the *Eggs of Power* and multiple other abilities that he can use to battle his enemies.

**Abilities**

Big Ol' Boy has a large variety of abilities that he can use at close to medium range.

**Eating Anything**

Big Ol' Boy can eat almost any organic or non organic substances to slightly heal himself. The things Big Ol' Boy can eat including stone, metals, leather, bark, bone, sand, glass, cactus, and plastic. Each thing he eats affects him differently. Stones make Big Ol' Boy heavier, metals and minerals make Big Ol' Boy stronger physically, leather and other organic things make him more durable, sand can make Big Ol' Boy lighter, and man made things such as glass and plastic make him less durable and physically stronger.

**Eggs of Power**

Big Ol' Boy wields the *Eggs of Power*, extremely powerful magical objects letting Big Ol' Boy use 4 special abilities that each egg grants. The *Egg of Height* gives Big Ol' Boy the Thunder Jump, a jump that uses thunder to send him nearly 50 feet in the air. The *Egg of Power* gives Big Ol' Boy the Power Punch, a punch that can obliterate walls and deal massive damage to enemies. The *Egg of Weight* gives Big Ol' Boy the Super Drop, a ability where Big Ol' Boy can fall downward onto his feet with incredible force. The *Egg of Speed* gives him the Super Dash, a dash that lets Big Ol' Boy traverse large gaps at incredible speed.
AppaG

"I AM GOD!"

-AppaG to JackBusta2

AppaG is a member of the Haystack SMP who is sometimes known as being the God of Life and Death. He reset himself when he started streaming on the SMP and was quite powerful.

He is a neutral member of the SMP as he lives quite far away from Mushdale and does not get involved in much conflict, he is around in vc's for conflict but not actually there. He non-canonically dies a lot and has 225 deaths.

## The Identity Skirmish

AppaG was a big part of the Identity Skirmish as he was the one that started it, he changed his skin to slightlyWeird's as a joke and it ended up as an identity theft.
Royal Dysentery Academy

The Royal Dysentary Academy is a K-12 School originally founded in 1814 By Baron Yel Dysentery.

## Royal Dysentery Academy

### Geographic Location

Southwest Darish

The Dysentary Academy was originally founded as a free school to educate the less fortunate, but after the Darish Royal Family retook power in 1866, The Royal Dysentery Academy was made a royalty school with a high graduation rates, but having the school cost an insane sum of money. This was changed in 1922, when it became a free school.

**Early Life (December 1814)**

With the grant money from the *Darish* royal family, Baron Yel Dysentery founded the Royal Dysentery Academy. After many short years of hireing the best teachers in southwest *Darish*, the gates of the Royal Dysentery Academy opened for business. It was classed as one of the best schools in *Darish*, and had some of the best records in all of *Darish* as well. Eventually, the Royal Dysentery Academy was known to be one of the best schools around. Baron Yel Dysentery wanted the school to be free for all families, and it stayed that way for the majority of it's life. However, the Royal Dysentary Academy would find it's first trouble in years.

**Later Life (March 1866)**

The Royal Dysentery Academy was officially taken over by the reinstated *Darish* royal family, and was converted into a royal family school. The school was turned into a school for the ultra rich and royalty from all around *Darish*. The royal family used the Royal Dysentery Academy for nearly 60 years, before eventually adding puiblic access to the school.

**Later Life (October 1922)**

The Royal Dysentery Academy was reinstated into the public school program, letting all students access the school, but now it cost a large sum of money to register to the school. The quality of the Royal Dysentery Academy went down sharply, and it was no longer the regal school it once was. Many high class students no longer went to the Royal Dysentery Academy. Many student that now went were low class and rude. Many classes went on and the quality of the Royal Dysentery Academy further decreased.
Bill Horsedude

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 20

Bill Horsedude is a strong fighter and a contender in The Arena. Bill Horsedude has a strong offense and defense, but he does lack range and mobility.

**Abilities**

Bill Horsedude has a wide variety of abilities that he can use from close to medium range.

**Trident**

Bill Horsedude wields are large blue trident with three spikes. Bill Horsedude can throw the trident, then summon it back into his hand. He can also use he trident to fly by doing a throwing motion with the trident.

**Appearance**

Bill Horsedude is a 7' 5'' tall Centaur with no black hair and no facial hair. Bill Horsedude has no clothes on his upper body, since he is a *Stick Figure*, but he does wear a large leather strap around his chest to carry his trident. His lower body is mostly brown hair with some white spots. Bill Horsedude has hoofs, so he doesn't need shoes, and he doesn't need clothes for his lower body either.

**Early Life (March 1990)**

Bill Horsedude was born March 30, 1990 into a family of *Stick Figure* *Centaur*s. Bill Horsedude had a fairly normal childhood, and grew up in a village in *Sellian Valley*. Bill Horsedude was educated by the village school, which limited him in modern *Sellian City*. Bill Horsedude grew up and had a fairly normal life hunting food for the village.

**Adult Life (June 2010)**

One day, while hunting, four *Arena Guard*s surrounded Bill Horsedude and captured him. The *Arena Guard*s took Bill Horsedude to *The Arena*, and locked him in a cell. Bill Horsedude woke up, and looked around his cell. Bill Horsedude was still looking around his cell, when an *Arena Guard* opened the gate and told Bill Horsedude to exit the cell. Bill Horsedude followed the *Arena Guard* until he was taken out into a massive dessert arena. Bill Horsedude looked around the arena, and saw another person in the distance. The figure in the distance began getting in a fight ready pose, so Bill Horsedude grabbed his trident. Suddenly, a loud booming voice echoed, and told Bill Horsedude that the fight has begun. Bill Horsedude looked up and noticed *Jackal* in the announcers booth. Bill Horsedude looked back at the other contestant, yelled, then threw his trident. The contestant dodged the trident, and Bill Horsedude rammed him, sending him flying into the wall. After the other contestant was confirmed to be unconscious, Bill Horsedude was led back to his cell. Bill Horsedude stayed in his cell for the rest of the day, and was called out again. Bill Horsedude was led to *The Arena* and fought another contestant. After the battle, Bill Horsedude went back to his cell. Eventually, Bill was led out to *The Arena*, and he saw the *Arena* *Guard*s lead a new contestant that he hadn't seen before.

**Hood-Guy (September 2010)**
Clon de Javier Bird

## Desconocido

Este es el **Clon de Javier** **Bird** quien fue creado por el Gobierno en Piggy Bird Kai.

## Apariencia

Apesar de ser un clon de Javier, el es un personaje blanco sin cabello, tambien esta completamente desnudo y usa calzoncillos.

## Apariciones

### Piggy Bird Kai

1. Javier contra el Gobierno - Despues que Ryuko del futuro secuestra Javier del presente, el Gobierno crea a un clon de el, despues de que el Javier del futuro rescata a su contraparte del presente y destruye a la base del Gobierno, el clon se queda en las ruinas del Gobierno.

## Curiosidades

* Anteriormente iba a ser un antagonista de la cancelada Fase 3.
El Creador (futuro)

## El Creador

**El Creador** es uno de los antagonistas de Piggy Bird Kai.

## Apariencia

El siempre usa una chaqueta con una capucha negra, debajo tiene una camiseta blanca, usa guantes blancos, pantalones grises y tiene su cara escondida en una mascara roja similar a la del Hombre Araña.

Tambien su rostro se censuro, tambien parece tenebroso ya que asusto a Javier.

## Historia

Se desconoce de su pasado pero lo unico que se sabe es que posiblemente tuvo un accidente que destruyo su cara, el es contratado por el Gobierno, y su recompensa es reconstruir su cara.

### Piggy Bird Kai

En Javier en el Infierno, ell y Ryuko encuentran a Javier gracias a una esfera de cristal.

## Apariciones

### Piggy Bird Kai

1. Javier en el Infierno (cameo) - Ella observa a Javier junto con El Creador gracias a una esfera de cristal.
2. Javier vs Ryuko - El le pregunta a Ryuko de como sabia sobre el entrenamiento de Javier, ella lo explica que lo encontro en clases de pelea, despues el le pregunta sobre su recompensa, ella responde negativamente, tambien se preocupa y le dice que si pelear contra el no es arriesgado, ella responde que no se preocupe.

## Curiosidades

* El y Javier son los unicos en no ser doblados por Loquendo.
* El tambien es usado como avatar de Bird 112, y tambien es su perfil actual de YouTube.
* El Creador esta basado en el mismo Bird 112.
Kenny McCormick

Karen McCormick

Butters Stotch

Token Black

**Kenny McCormick** es un personaje secundario de Piggy Bird: La Serie.

## Apariencia

Kenny lleva un parka naranja, pantalones naranjas y guantes marrones. Casi todo el tiempo, Kenny lleva la capucha puesta para que sólo se vean sus ojos. Debajo de su capucha, tiene el cabello rubio desordenado.

## Apariciones

### Piggy Bird: La Serie

* El Nuevo - El ve a Stan peleando con Javier.
* Piggy vs las Niñas - El se ve hablando con Javier hasta que Wendy aparece.
* **Chicas Anime** - El pelea con Javier hasta que Token dice que los chicos estan siendo "bañados" por las chicas, Kenny al entrar, el acepta ser "bañado" por las chicas, pero el muere de un infarto.
* El Final de Piggy - No aparece fisicamente, pero se revela que el murio de una ereccion gracias a las chicas porque el tiene una enfermedad.

### Piggy Bird Kai

* Javier en el Infierno - El aparece en el infierno y se reencuentra con Javier.

## Curiosidades

Se Cojio A Kyle En El Episodio 7 De La Temporada 578729981 Cuando Tenía 81919191 Años Y Domino El Mundo Después De Dominar A La Madre De Cartman Snixosnx

osnxisxnnxjxjsj
George Tallington

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 21

George Tallington is a fairly strong character with above average intelligence and durability, while having decent other stats. George Tallington has decent attack range and can attack with decent strength. George Tallington has the ability to enlarge his body, heightening his senses as well.

**Abilities**

George Tallington has a decent catalog of abilities he can use in combat.

**Enlargment**

George Tallington can enlarge his entire body. His body can grow in multiple stages. He grows from his original height to 15' tall. He can grow again to his maximum height of 30'.

**Enhanced Senses and Statistics**

George Tallington's senses can become enhanced as he grows in size. When he grows 15' tall, his senses start to ehance, letting him see and hear farther than normal, and when he grows 30' tall, his senses grow even more enhanced. As he grows, George Tallington's strength, speed, intelligence, and durability all enhance by 2 each stage he grows. When George Tallington grows to 30', George Tallington's strength, speed, intelligence, and durability increase by 4.

**Rock Throw**

George Tallington can rip rocks out of the ground and throw them at the opponent. As George Tallington grows, the rocks he can rip out of the ground are double the size of the previous rock.

**Appearance**

George Tallington is a darker skinned 6' 9'' man with no hair. George Tallington wears no clothes due to the fact that he is a *Stick Figure*. George Tallington wears no shoes either.
Proxeneta

Classi (en la linea temporal original)

Butters Stotch (en la linea temporal original)

**Proxeneta** es el protagonista principal del episodio "El Ninja".

## Apariencia

El Proxeneta tiene el pelo negro y una barba circular negra con una raya gris en el medio. Tiene anteojos de oro con diamantes encima de las lentes y patillas negras. Tiene un pendiente de diamantes en la oreja derecha y un pendiente de diamantes con una cruz de oro en la oreja izquierda. Viste pantalones verdes con un cinturón negro con un cinturón de hebilla de oro en el que está escrito BISHOP y el rectángulo está constelado con diamantes. Lleva zapatos del mismo color que sus pantalones con rayas blancas, suelas y cordones. Viste una camisa verde alegre con un chaleco con el mismo tono de verde que sus pantalones, chaqueta de salón a cuadros verde claro, corbata rojo oscuro con un gran diamante en el medio y collar de oro con una cruz constelada de diamantes. Tiene anillos de oro con diamantes y, a veces, se le puede ver con un abrigo de piel de color rosa oscuro.

## Antecedentes Penales

* **Secuestro:** Secuestro a las prostitutas de Butters.
* **Violación de las leyes sobre armas de fuego:** El le dispara a Butters.

## Apariciones

1. Butters El Proxeneta (silueta) - El secuestra a las prostitutas de Butters y el dispara a el mismo.
2. El Ninja - El aparece mientras Wendy le pide mas maquillaje para verse joven, y el se arrepienta por secuestras a esas chicas porque ellas no les hace caso, despues Classi le dice a el que a ella nadie la pele, asi que Classi renuncia a ser su prostituta, despues se confronta contra Mysterion y El Ninja, ellos le piden sus prostitutas, el les acepta ya que el ya no soporta sus caprichos y se va.
3. La Pareja Imperfecta - El le devuelve a las prostitutas a Butters.
Javier contra el Gobierno

## Cronologia

### Anterior

La aventura comienza

**Javier contra el Gobierno** es el quinto episodio de Piggy Bird Kai.

## Descripcion

Javier se enfrenta al gobierno después de hace muchos años.

## Personajes

* Javier Bird del futuro
* Morgan Freeman
* Gobierno
* Lider del Gobierno (debut)
* Ryuko Matoi
* Javier Bird del presente
* Doctor Mephesto (debut)
* Clon de Javier Bird (debut)

## Curiosidades

* Esta es la primera aparicion fisica del Gobierno.
* *Esto es el ciento articulo en la Wiki de Piggy Bird.*
Sir Salsa

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 15

Sir Salsa is a powerful character with a fairly useful ability. Sir Salsa has average speed, intelligence, fighting skills, and durability, but below average strength.

**Abilities**

Sir Salsa has a fairly decent ability that he can use from close range.

**Salsa Powder**

Sir Salsa can throw Salsa Powder at people that burns the skin or can temporarily blind them if thrown in their eyes. Sir Salsa can use this ability to catch his opponents off guard and can stun them while he gets in a better position.

**Appearance**

Sir Salsa is a 6' 2'' *Artworldian-Salsa Bottle Hybrid* with blonde hair and no facial hair. Sir Salsa wears glasses, but he wears no other clothes on his body since he is a salsa bottle. He does wear a pair of black shoes to protect his feet.
Bailey Sr.

Speed
 Intelligence
 Fighting Skills
 Magic
 Durability

Total - 8

Bailey Sr. is an ancient *Immortalus Artworldian*, and the creator of *Williams Jr.* Bailey Sr. is an incredibly weak character, having extremely low strength, intelligence, and durability, but also having slightly better speed.

**Abilities**

Bailey Sr. has a fairly limited set of abilities that can be effective in special circumstances.

**Immortalus Core**

Bailey Sr. can put an *Immortalus Core* into any living creature's belly, turning them into an *Immortalus*. Bailey Sr. can also control anyone who has his *Immortalus Core* inside of them. Bailey Sr.'s control only goes to about 5 feet around Bailey Sr.

**Appearance**

Bailey Sr. is a 6' 4'' man with blonde hair and no facial hair. Bailey Sr. has an orange and white hat and wears no shirt. Bailey Sr. wears a black leather belt and a pair of dark blue pants. Bailey Sr. wears a pair of black shoes, decent for rough terrain.

**Early Life (May 1800)**

Bailey Sr. was created by *Gino* May 8th, 1800. Bailey Sr. was sent down to *Darish* to create a army of *Immortaluses* for *Gino*. Bailey Sr. arrived in *Darish*, and he quickly started roaming the land for beings to transform into *Immortaluses*. Bailey Sr. encountered two explorers journeying through the woods. Bailey Sr. created two Immortalus Cores and shoved them into the two explorers chests, turning them into *Imortaluses*. Bailey Sr. took them with him to find a place to stay. Bailey Sr. and the two explorers found a large pyramid with strange hieroglyphics inside of it. Bailey Sr. created another *Immortalus* out of a tiger that passed by. Bailey Sr. stayed at the pyramid for many years, only roaming outside the pyramid to look for more beings to turn into *Immortaluses*.

**Adult Life (March 1931)**

Bailey Sr. eventually journeyed through the forest into society, eventually encountering *Gino* and a hollow body of a baby. *Gino* asked Bailey Sr. to make this body an *Immortalus* as a general to his army. Bailey Sr. put an Immortalus Core inside the bodies chest. *Gino* left with the baby, and Bailey Sr. walked back to the pyramid. Bailey Sr. stayed at the pyramid for many more years.
Wiki Piggy Bird

**¡Bienvenidos a Wiki Piggy Bird!**
Esta Wiki es sobre de la web-serie fan-made llamada "Piggy Bird" creada por Bird 112.

Somos una comunidad web colaborativa sobre Piggy Bird en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Stedjof

Stedjof was a famous user, known for exploring the server and being the first to visit all 4 world border corners. He had many nicknames, such as the "wandering cactus" and "StarfruitRP Explorer".

## Downfall

It was later on found that he was x-raying large amounts of diamonds and was promptly banned. Shortly after this, he leaked the coordinates to many major bases he had found in his travels.
La Patrulla Feminista

**La Patrulla Feminista** son un grupo de chicas que usan ropa interior de hombre para hacer el genero masculino termine mal. Aparecio por primera y unica vez en Ropa Interior como antagonista principal.

## La Patrulla Feminista

### Miembros

* Bebe Stevens
* Red McArthur
* Nichole Daniels
* Heidi Turner
* Annie Knitts
* Millie Larsen (presumablemente)
* Jenny Simons (presumablemente)
* Lola (presumablemente)
* Nelly (presumablemente)

### Ocupacion

Estudiantes de la Escuela Primaria de South Park

### Objetivo

Hacer que el genero masculino termine mal (fallido)

## Apariciones

1. Ropa Interior - Las chicas forman el grupo cuando una de ellas vio a Javier en ropa interior bailando, despues el grupo se separo cuando fueron acosadas por Jared.
Criminal de la Mafia

## Desconocido

McNuggets

Morgan Freeman

**Criminal de la Mafia** es el antagonista principal del episodio Pelea de Gallos, es el un miembro de la Mafia.

## Apariencia

El es un hombre de media edad con pelo corto gris, bigote corto, lleva un traje azul con una cortaba negro y botones amarillos con una insignia blanca, tambien usa una chaqueta marron.

## Apariciones

1. **Pelea de Gallos** - El le advierte a Javier que si no pelea con su gallina tendra que matarlo, en la pelea su gallo ataca brutalmente a McNuggets, pero ellos fueron salvados por Morgan Freeman quien despues revela que el era un miembro de la Mafia, se desconoce que le paso despues, posiblemente fue asesinado o arrestado.

## Curiosidades

* Su contraparte original era un promotora de la magia del gallo en lugar de pelea.