December 18, 2019 Patch

Source: Jull-Tide Changelog, Jull-Tide Greetings Jull-Tide Greetings

# Jull-tide Changelog

## Round length

All units have had their health lowered by 25%. Health values are now 1.5x the original values that we shipped with the game initially.

*Dev Note: We wanted to find a balance between early game and late game survability for our units. Doubling the health was too much, and we think we found a good balance with the new health values.*

## Standard / Duos Mode flow changes

* Starting Unit Cap changed from 1 to 3.
* Players start with 5 gold.
* Interest is now capped at 3 (rewarded at a maximum of 30 gold)
* Round Gold increased from 5 to 7.
* Creep rounds have been removed.
* Items are granted every 5 rounds. Item quality does not change if you win or lose the round.
* Underlords are no longer selected before the game and are now pickable in a new phase later into the match (Round 10 for Standard/Duos, Round 2 for Knockout).
* Higher tier units now deal more damage to enemy players at the end of a round.
	+ Unit damage is now = 1 + (Power Level / 3)
	+ unit Power Level = Cost
	+ unit Power Level = Cost + 2
	+ unit Power Level = Cost + 4

## General changes

* The Lords of White Spire leaderboard has been updated to support Ranked Knockout and Ranked Duos. https://underlords.com/leaderboard
* You can now view stats from previous rounds in the post-game scoreboard.
* You can now view the duos scoreboard on the post-game screen.
* Knockout tries to avoid giving you the same opponent twice in a row.
* The multiplier for permanent stat changes in Knockout for e.g. Brawny  kills or  Legion Commander duels is now 4 instead of 5.
* Jail has been disabled.

## Underlords

* Underlords have changed based on community feedback.
* Players don't start the game with an Underlord, instead they are chosen during the match (Round 10 for Standard/Duos, Round 2 for Knockout).
* Underlords have been streamlined into Fight Styles. Fight Styles contain a Core ability and an Ultimate.
* Underlords talent selection has been removed. Some of the talents have been merged into the Core Underlord abilities. See individual Underlord sections below.
* Hype system has been removed. Underlords will cast their abilities on cooldowns.
* Underlord Core abilities start each round with 50% cooldown remaining. (eg.  Anessix's  Martyr's Boon has an 8 second cooldown. It will trigger for the first time 4 seconds into the fight.)
* Ultimate ability cooldowns have been lowered and their power level increased.

		- Anessix takes damage equal to 20% of her max health. All allied units heal [20, 25, 30, 40, 45, 80, 90, 100] hitpoints a second for the next 6 seconds.
		- Cooldown changed from 12.5 to 8
		- Duration changed from 8 to 6
		- Healing Support Fighting Style: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
		- Damage Support Fighting Style: Instead of healing, Martyr's Boon now grants 30% increased attack damage.
	+ Pure Pain:
		- Removed from game.
	+ Enthrall:
		- Anessix marks a target for 5 seconds, reducing the target's armor by 5 and forcing your army to attack it. If the target dies, Anessix brings them back as a Demon  to fight for her.
		- Granted via Damage Support Fighting Style.
		- Cooldown changed from 22 to 15
	+ Summon Demonic Golem:
		- Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
		- Granted via Healing Support Fighting Style.
		- Cooldown changed from 22 to 15
		- Armor changed from 5 to 0
		- Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500]

		- Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire.
		- High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target.
		- Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds.
	+ Super-Charged:
		- Removed from game.
	+ Let's Go Crazy:
		- Hobgen's attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire.
		- Granted via Support Damage Dealer Fighting Style.
		- No longer silences Hobgen
		- Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed.
		- Cooldown changed from 22 to 10
	+ Friendly Fire:
		- Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
		- Granted via High Damage Dealer Fighting Style.
		- Cooldown changed from 22 to 15

* Jull: !NEW!
	+ Shake It Off:
		- Jull reflects 50% of melee damage taken back to all adjacent enemy units, and heals for 30% of melee damage and 15% of ranged damage taken over the last 5 seconds.
		- Aggressive Tank Fighting Style: The reflected damage is now delivered over 8 seconds instead of instantly, but deals twice as much damage.
		- Healing Tank Fighting Style: Damage is also converted to healing split evenly to adjacent friendlies.
		- Cooldown: 10 seconds.
	+ Barrels of Fun:
		- Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take [100, 200, 300, 400, 500, 600, 700, 800] physical damage and receive 20% more magical and physical damage for the rest of the fight.
		- Granted via Aggressive Tank Fighting Style.
		- Cooldown: 15 seconds.
	+ Happy Hour:
		- Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
		- Granted via Healing Tank Fighting Style.
		- Cooldown: 10 seconds.

## Bots

* Bots have been updated to work with the new Hero Rotation.
* Bots intelligently select their Underlord when the time comes.
* Poor-performing bot personalities have been redesigned for more stomping.

## Hero rotation

The following heroes have been removed from the game.

* Anti-Mage
* Arc Warden
* Enigma
* Lina
* Luna
* Magnus
* Mirana
* Nature's Prophet
* Phantom Assassin
* Puck
* Techies
* Templar Assassin
* Tidehunter
* Windranger

## Hero changes

* Broodmother:
	+ Gold Cost changed from 4 to 3
	+ Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]

* Clockwerk:
	+ Gold Cost changed from 3 to 2
	+ Attack Rate changed from 0.714 to 0.667
	+ Armor changed from [10, 13, 15] to [8, 10, 12]
	+ Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200]
	+ Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]

* Legion Commander:
	+ Gold Cost changed from 3 to 2
	+ Maximum health changed from [900, 1800, 3600] to [675, 1,350, 2,700]

* Shadow Shaman:
	+ Alliances changed from Troll  Shaman  to Troll  Druid
	+ Hex:
		- Duration changed from [4, 6, 8] to [4, 5, 6]

* Slark:
	+ Gold Cost changed from 3 to 4
	+ Maximum Health changed from [750, 1350, 3600] to [900, 1800, 3600]
	+ Essence Shift:
		- Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]

		- No longer triggers  Refresher Orb.

* Sven:
	+ Gold Cost changed from 5 to 4
	+ Ace effect removed

* Viper:
	+ Alliances changed from Scaled  Dragon  to Dragon  Assassin

* Weaver:
	+ Alliances changed from Scrappy  Elusive  Insect  to Scrappy  Insect  Hunter

## Item changes

* The item pool has been refreshed with a host of brand new items.
* All global items have been removed.
* The entire item pool now consists of hero equipment and contraptions.

## Removed items

The following items have been removed from the game:

* Blight Stone
* Brooch of the Martyr
* Embarrassment of Riches
* Tranquil Boots
* Helm of the Undying
* Aegis of the Immortal (Global)
* Brooch of the Aggressor
* Celebratory Murder Gong
* Poaching Knife
* Sacred Relic
* Assassin's Veil
* Bracers of Desperation
* Dawning of Ristul
* Daedalus
* Friends and Family Discount
* Assault Cuirass
* A Higher Class of Criminal
* Desperate Measures
* Expanded Roster

## Item List

* Tier One
	+ Big-Time Contract:
		- Tier changed from 2 to 1.
		- No longer grants bonus health.
	+ Chainmail
	+ Claymore
	+ Gloves of Haste
	+ Headdress: !NEW!
		- Units within 1 cell of the equipped hero gain 20 health per second.
	+ Hood of Defiance
	+ Kaya: !NEW!
		- +20% Increased Ability Damage.
	+ Morbid Mask: !NEW!
		- +20% lifesteal.
	+ Talisman of Evasion: !NEW!
		- +20% evasion.
	+ Vitality Booster:
		- Health Bonus changed from +500 to +375.
	+ Void Stone !NEW!
		- +10 Mana per second.
* Tier Two
	+ Arcane Boots:
		- Cooldown changed from once per battle to 15 seconds.
	+ Barricade:
		- Health changed from 800 to 600.
	+ Blink Dagger
	+ Crystalys: !NEW!
		- +25 Attack Damage. 20% chance to Critical Hit for 200% damage.
	+ Desolator: !NEW!
		- Attack target loses 5 Armor for 5 seconds.
	+ Force Staff
	+ Hand of Midas: !NEW!
		- +30 Attack Speed. 30% chance of getting 1 gold whenever equipped hero kills an enemy.
	+ Orb of Venom: !NEW!
		- Enemies damaged by the equipped hero's attacks take 30 damage per second for 3 seconds.
	+ Stonehall Cloak: !NEW!
		- Equipped hero gets +50 health for every unit they have killed. (+200 health in Knockout)
	+ Stonehall Pike: !NEW!
		- Equipped hero deals +4 damage for every unit they have killed. (+16 damage in Knockout)
	+ Vanguard:
		- Health changed from +500 to +375.
* Tier Three
	+ Battle Fury
	+ Blade Mail:
		- Tier changed from 2 to 3.
		- Now grants +5 Armor to the equipped hero in addition to the 30% damage reflection.
	+ Eul's Scepter: !NEW!
		- +5 Mana per second. Whenever a unit attacks the equipped hero, it gets cycloned into the air, becoming invulnerable for 2.5 seconds. (10 second cooldown)
	+ Maelstrom
	+ Mask of Madness:
		- Lifesteal changed from +20% to +15%.
	+ Mekansm:
		- Heal increased from 500 to 750.
	+ Octarine Essence
	+ Silver Edge: !NEW!
		- +30 Attack Speed. +300 Health. Whenever equipped hero attacks a unit, break that unit for 5 seconds. (5 second cooldown)
	+ Skull Basher
	+ Target Buddy:
		- Health changed from 2000 to 1500.
		- Added festive hat.
	+ Vladmir's Offering: !NEW!
		- Allies within 2 cells get +10% damage, +5 armor and +10% lifesteal.
* Tier Four
	+ Aeon Disk: !NEW!
		- +500 health. When equipped hero's health is reduced below 50%, they become invulnerable, untargetable, and disarmed for 2 seconds. (once per battle)
	+ Black King Bar:
		- Now grants +45 Attack Damage in addition to its other benefits.
	+ Butterfly: !NEW!
		- +35 Attack Damage. +35 Attack Speed. +35% Evasion.
	+ Dagon:
		- Cooldown changed from once per battle to 12 seconds.
	+ Diffusal Blade: !NEW!
		- Equipped hero's attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
	+ Eye of Skadi
	+ Healing Ward:
		- Tier changed from 3 to 4.
		- Healing aura increased from 40 to 50 health per second.
		- Health increased from 300 to 500.
	+ Moon Shard
	+ Pipe of Insight
	+ Refresher Orb:
		- No longer provides a benefit to allies within 1 cell.
	+ Scythe of Vyse:
		- Now additionally provides +10 Mana per second.
		- Pig duration changed from 4.0 to 3.5 seconds.
* Tier Five
	+ Aegis of the Immortal: !NEW!
		- Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle)
	+ Bloodthorn
	+ Divine Rapier
	+ Heart of Tarrasque
	+ Horn of the Alpha: !NEW!
		- 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle)
		- Thunderhide:
			* Maximum Health 3750
			* Min-Max Damage 100-150
			* Attack Rate 1.07
			* Attack Range 4
	+ Radiance:
		- Burning enemies now have a 17% chance to miss their attacks.
	+ Satanic: !NEW!
		- +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
	+ Shiva's Guard
	+ Tombstone:
		- Tier changed from 4 to 5.
		- Zombie:
			* Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
			* Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
	+ Vesture of the Tyrant: !NEW!
		- Allies within 1 cell can't die until the equipped hero dies.

## Alliance changes

* Elusive :
	+ Removed from the game.
* Shaman :
	+ Removed from the game.
* Primordial :
	+ Now a 2/4 alliance, the third level removed from the game.

## UI updates

* Added Daily Challenge info to Play menu.
* Reworked dashboard navigation.
* Game/Round timer styling adjusted.
* Added timer countdown bar to the top of the screen during prepare phase.
* Lessened overlap issues between game timer and shop units.
* Formatting changes to player/opponent lower corner info.
* Removed hype bar from player/opponent lower corner info.
* Updates and bug fixes for Tutorial copy, design, and flow.
* Updates to How-to-play and Glossary.
* Fix bug where dragging an item showed an empty panel.
* Styles for Underlord taunt lines.
* Updates to Underlord detail view.
* Added Underlord picker.
* PC - Fixed alignment issues between alliances/items/battlestats tabs.
* PC - Adusted alliance icons to prevent slight clipping of bench unit pips.
* PC - mirrored player/opponent lower corner info to match iOS styling.
* MOBILE 16x9 - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
* MOBILE 16x9 - shop - Adjusted button placement, made buttons larger.
* MOBILE 16x9 - shop - Made units in shop larger.
* MOBILE 16x9 - Added background art to alliance/items/dps tabs.
* MOBILE 16x9 - Shrunk alliance icons to lessen overlap with board.
* MOBILE 16x9 - various minor styling changes to fix alignment issues.
* MOBILE 21x9 iphone - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
* MOBILE 21x9 iphone - shop - Adjusted button placement, made buttons larger.
* MOBILE 21x9 iphone - shop - Made units in shop larger.
* MOBILE 21x9 iphone - various minor styling changes to fix random alignment issues.
* MOBILE 4x3 ipad - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
* MOBILE 4x3 ipad - shop - Adjusted button placement.
* MOBILE 4x3 ipad - shop - Made units in shop larger.
* MOBILE 4x3 ipad - Added background art to alliance/items/dps tabs.
* MOBILE 4x3 ipad - various minor styling changes to fix alignment issues.
* MOBILE 18x9 android - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
* MOBILE 18x9 android - shop - Adjusted button placement.
* MOBILE 18x9 android - Added background art to alliance/items/dps tabs.
* MOBILE 18x9 android - various minor styling changes to fix alignment issues.