recursal/Fanatic-Fandom huggingface dataset:
Joe & Paynfol

just the two of them

Joe & Paynfol is a monster in the insmaniverse. It is the second Pain and Suffering Island monster.

## Bio

*"Joe used to be a normal beaccoil, but then one day he fell into a hole and got another head he named Paynfol. That's literally everything there is to say about them"*

## Song

Joe & Paynfol Plays an electric splat, claps, and kick drums

Their soundfont is Pile Driver

## Notes

* Joe has a sock fetish
* Paynfol is dumber than Patrick Star
* There used to be a third head named... Uhhh... Quingus? ChingleChongle55? Qizeopfwurx? TheClumsyClamble? We do not know
* Joe speaks in a manner similar to the Orz from Star Control II
* Paynfol hates it when pizza is eaten.
	+ This because he thinks pizza is a building material.
* Joe hates Among Us.
	+ this is why he has tried to murder Susshake 60 times.
* Paynfol's teeth are made out of Bedrock. This means they can't be broken.
* Joe's hair came from the time he watched episode 26 of Family Guy on a mostly broken Plug-500-Argon that dropped down into pain and suffering island for unknown reasons.
Scary Mary

**Scary Mary** is a secret anomaly in Around The Corner. She will appear in Tiberius's House after the player gets a high score of 900 or above on Mary Quest. She is the spirit of a player with the world record on Mary Quest, who will haunt anyone who scores higher. If seen in a room, she will not move, but summon three spectral versions of herself around the player every two seconds, and will charge in on them and kill him if they come in contact with him.

## Physical Appearance

Scary Mary appears similar Mary, being a monochromatic version of her. She has gray clothing on, pale white skin, and long dark black hair.

## Personality

Scary Mary is vengeful, spiteful, and malicious. She will not directly pursue the player however, which hints that she is calculating. She is very defensive of her high score in Mary Quest, which is 899.

## Trivia

* Scary Mary has a 60% higher chance to appear in the computer room.
Rucksack

The rucksack is a relatively weak backpack when it comes to resistances but one of the better backpacks in carry capacity and bag slots.
The rucksack is a somewhat rare find in the zone and can be bought for a pretty affordable price from Edgar.

This backpack has no resistances

Weight=3

Value=10000

Durability=2500

Bagslots=12

Carrycapacity=15

\*Note this is not the same as Lost Rucksacks
Harkonen subflux algorithm

The **Harkonen subflux algorithm** is used to approximate the time it takes for an isochloric wave function to collapse in a closed VX system. It was discovered by Erwin Harkonen in 1974 during his most active years. The function is given as follows:

File:Harkonen.png

In the formula, *δ* is delta, *g* is the fixed-volume gamma function, *i* is interphase potential, and *x* is flux capacity. Although the accuracy of the approximation has been widely debated, most agree that error should be at most a few nanoseconds. VX pioneer Katherine Yalgeth estimated it to 3 nanoseconds.
Radio

The **Radio** is an item in Theodore's House, present in Storage Room #2 during Nights 1-3 and in the Rafters during Nights 4-7. It cannot be picked up or placed in your inventory.

## Effects

The Radio is responsible for spawning in Emergency, and will play distorted audio to warn the player before it spawn. It must be turned off to prevent it from spawning in.
Enemies

(more info will be provided in each enemies separate page)

## Mutants

Mutants are generally the most common type of enemy, mutants can come in different sizes and shapes. They can be from a puny little dog to a deformed killing machine.

Mutants in the game as of now

Dog

Boar

Bear

Zombies

## Humans

Humans are a rarer enemy that usually poses a bigger threat than mutants, Humans are armed with firearms and sometimes stocked with grenades. Human enemies also have boss variants of them that pose a bigger threat but have a greater reward upon death.

Humans in the game as of now

Bandit

Bandit Leader

Soldier

Lieutenant
Backcountry Backpack

The Backcountry Backpack is a brown bag with a shovel attached to it, its a very uncommon bag to be found in the border and goes for a pretty mediocre price in stores. Out of all bags this is the most underused since the rucksack provides better stats and the hiker's backpack is the overall best backpack statwise.

Weight=0.5

Value=17000

Durability=4000

Armor=0

This bag has no resists

Ergonomics=+5%

Bag slots=8

Carry capacity=12
Balaclava

The balaclava is a black ski mask, although its somewhat of an upgrade to the hood its heavier and more expensive, the balaclava has identical durability to the hood. The balaclava is one of the most iconic items in the game as its used mainly by bandits and sometimes players.

Balaclava's stats
Durability: 1200

Value: 500-800

Weight: .5

Electrical resistance: 10

Impact resistance: 1

Fire resistance 3

Physic resistance: 5

Rupture resistance: 2

Chemical resistance: 8

Armor: 2

Radiation resistance: 5

This mask has no ergonomics buff
Farm warehouse

Taller building is on the left side and the smaller is on the right side

## Information

**Farm warehouse** is a place in the middle of the map with great loot but hard to get some because of the radioactivity and lots of **bandits**. There are no anomalies nearby.

Both buildings are radioactive inside. **The taller building** has no bandit spawns inside or outside but its radioactive.

Only thing that it has in it is two water tanks and one container with gravel in it. There is no way of getting on the roof of the building but it is irrelevant since nothing is there. There are two rucksacks: one is in the container and one is on water tank. The crashed car next to the building has no loot.

**The smaller building** has more loot than the previous one but has lots of bandits inside, outside and on the roof. Its radioactive inside. There are more places to loot than the rucksacks. You can get on the roof by jumping on the haystacks behind the building. It has multiple things inside it. You can find rucksack on the roof and in the small container inside.
Mannequin

**Mannequin** is an anomaly in Around The Corner. It first appears on Night 3, but may be seen in the storage wing of Superstar Supercentre on the first two days however. When entering a room where it is present, an image of it will fade into view on one half of the screen, and if the mouse hovers on the image for a certain period of time, it will spawn in the current room and charge after the player. Like many anomalies, it is drawn to a specific thing, which in this case is light. In rooms with lit candles or rooms where the flashlight is being used, the mannequin has a 40% higher chance to spawn.

## Physical Appearance

The mannequin appears as a featureless humanoid form akin to that of a mannequin. The main notable thing is that it is not covered in plastic, but leathery human flesh. However, it may still has a solid plastic inside layer, as it moves very stiffly.

## Personality

The mannequin has very little personality, if any. As evident by its journal entry, it likes causing fear in its victims before striking.

## Trivia

* On night 3/4, the mouse must hover on the image of the mannequin for two seconds, on night 5 it takes one second, on night 6 it takes 1/2 of a second, and on night 7 it takes 1/4 of a second.
* The mannequin is one of the only anomalies to be drawn to light.
CMPU-A

* Normal
* Malfunctioning
* Deactivated

**Controllable Mass Playing Unit A** (abbreviated as **CMPU-A**) is an NPC in Around The Corner and the personal computer of Tiberius Fitzgerald. It can be found in Tiberius's House and can be used to play Mary Quest.

## Physical Appearance

CMPU-A appears as a gray computer with small little limbs. In its normal form it has a small blue smiley face present on its screen. Whenever it is malfunctioning its screen turns a reddish hue and an error message instead of a face. It also lets out a loud blaring noise, which may draw anomalies such as The Mangler closer to your location. While deactivated his screen is off entirely and produces no light.

## Personality

Despite being a computer, CMPU-A actually has a lively and energetic personality. As evident from its dialogue, it has an optimistic and friendly demeanor, being happy with being used to play video games and help Tiberius.

## Dialogue

* Normal
* Malfunctioning
* Deactivated

* "Hello, Tiberius! Ready to play?"
* "Welcome back, Tiberius. Ready to play?
* "Hiya, Tiberius! I've already got it loaded up for you"
* "Your score was (1-15). Uhh... maybe I miscounted?"
* "Your score was (16-100). Not too shabby."
* "Your score was (101-300). Nice job!"
* "Your score was (301-500). Wonderful! Keep it up!"
* "Your score was (501-700). Absolutely marvelous!"
* "Your score (701-999). Purely fantastic! You're the best I've ever seen."
* "Your score was 1000! That's a new world record! I'm proud of you!"

- "ERROR! ERROR! UNABLE TO LOCATE OPERATING SYSTEM ID!"

- "ERROR ERROR! MUST MAKE UNNECESSARILY LOUD NOISE!"

- "ERROR! ERROR! CAN NOT L#$@!%%&"

- "..."

## Trivia

* CMPU-A was inspired by an old Macintosh computer.
* In an early beta of the game, attempting to deactivate CMPU-A while malfunctioning would result in it being stuck in a constant state of malfunction unless the game was restarted.
Railway crossing

This area is from 2 parts: broken bridge up there and the road down there in the image

## Information

**Railway crossing** is a place right in the middle of the map. Its made up from 2 parts: **broken bridge** and **road**. Only road is full of **soldiers**. The broken bridge has soldiers only in the small watchtower. Its the only pass between both parts of the map.

**The road** has some loot in it but its hard to get because of soldiers. There are no buildings and anomalies nearby. The place is opened (nothing is surrounding it exept the hills between it). Its possible to get throught it but its hard to get past the soldiers.

**The broken bridge** is only accessible by going on the hill and throught the door in fence. Going there is better idea than going to the road because there are not many soldiers and there is good loot. There is **bubble anomaly** between the two parts of the bridge. There is no way of going throught the parts of the bridge.
Bing-Qian Liu

**Bing-Qian Liu** is an elderly Chinese man trapped in the Township. He is the husband of Tian Chen and father of Kenny. He is an extremely skilled chess player, but suffers from dementia.

## Biography

### Background

Bing-Qian Liu immigrated to the United States from China with his wife, Tian Chen and settled in College Station, Texas. Their son, Fu-Hen, desired to fit in in America, and went by Kenny. As Bing-Qian got older, he was diagnosed with rapidly spreading dementia. One night, he had a particularly bad episode and took the bus all the way into Austin. On the drive back to College Station, they became trapped in the Township.

### Season One

Bing-Qian beats his son at chess when Kristi Miller informs them it gets dark and Bing-Qian has to go down to the basement. Bing-Qian gets agitated, but Kristi calms him, and Gina helps the old man downstairs.

That night, Bing-Qian wins a game of chess against Gina, who declares herself not very good. Bing-Qian tells her that she is good, but he is simply better. He explains that when he came to America, he couldn’t speak English, but he could play, and it was like a universal language. Gina remarks that it’s nice that he taught Kenny. Bing-Qian says that Kenny’s name is Fu-Hen, but Kenny wanted to be American and to have an American name. Bing-Qian then begins to get confused and starts speaking Cantonese before declaring that he wants his son. Gina calms him down and promises that Kenny will be back tomorrow. As Bing-Qian falls asleep, Gina leaves him to go check on Tobey. Bing-Qian protests, explaining that he gets nightmares, but Gina calms him. She goes upstairs and brings Tobey a tray of food, only to find his bloody corpse. Seeing that the Creatures have made it inside, and she rushes back to the basement. The next morning, their bodies are discovered by Kenny.

After his death, his wife creates a small shrine to him in their home.

## Appearances

### Season 1

* Long Day's Journey Into Night
* The Way Things Are Now
* Choosing Day (picture only)

## References

1. ↑ htps://twitter.com/FROMonMGM/status/1646655039669432320
2. ↑ 2.0 2.1 The Way Things Are Now
3. ↑ Long Day's Journey Into Night
4. ↑ Choosing Day
The Mangler

**The Mangler** is an anomaly in Around The Corner. It is one of the first anomalies you will encounter, first appearing on Night 1. It is drawn to noise, and has a 50% higher chance of spawning in rooms where noises are currently being produced. It will come from the floor on whatever room it is in, and charge towards the player.

## Physical Appearance

The Mangler appears as a strange dark blue mass, with long spindly arms ending in bulbous hands with twisted fingers coming off of it's "shoulders". It has a long and bent neck, which ends in a round head with red eyes and a disturbed toothy smile.

## Personality

Not only is the manglers body twisted, but so is its mind. It is highly disturbed and insane, being very chaotic and wanting nothing more than to contort its victims bodies.
Sawed off

The sawed off is double barrel shotgun with no stock, The sawed off deals devastating damage up close but very minimal damage from a distance. The sawed off might be powerful but it breaks easily and its recoil can rocket up.

Sawed off's stats

Durability: 450

Price: 7000

Weight: 2

Damage: 17

Dispersion: 20

Recoil: 150

Magazine size: 2

Armor penetration: 20

Ergonomics: 20

Rate of fire: 300

Ammo: 12x70 Buckshot
Kar98K

The kar98k is a rare long ranged weapon that deals a lot of damage from a distance. Although this gun is very powerful, its ammo is extremely rare as the trade off making it an emergency use gun when low on ammo or a solid gun for base raids.

The kar's stats

Durability: 600

Price: 15k-20k

Weight: 4

Damage: 70

Dispersion: 2

Recoil: 200

Magazine size: 5

Armor penetration: 35

Ergonomics: 86

Rate of fire: 60

Ammo: 7.92x57FMJ
AK74U

The AK74U more commonly referenced as the ak is a high powered and expensive compact rifle. The ak itself is a very rare drop (.1%) or sold for a high price at shops. The ak is also the only weapon to have 3 different types of ammo, each having their own buffs and debuffs.

The ak's stats

Durability: 4000

Value: 20k-25k

Weight: 4

Damage: 18

Armor penetration: 30

Dispersion: 2

Ergonomics: 91

Recoil: 20

Rate of fire: 400

Mag size: 30

Ammo: 5.45x39 FMJ/HP/AP
Bandit

# **Bandits**

Stats:Armor = 5,

    ImpactResistance = 5,

    RuptureResistance = 5,

    RadiationResistance = 20,

    PsychicResistance = 0,

    FireResistance = 15,

    ElectricalResistance = 10,

    ChemicalResistance = 20,

Hp = 100

Bandits are a unpredictable human enemy that uses a variety of low tier weapons, they dont pose a great threat to many players but that can really depend on what weapon they use.

Bandits have a choice of 3 weapons

The pm -Easiest type of bandit to take out

The sawed off -Lethal at close distances while also having the ability to take you down in 2-3 shots

The ppsh -The most dangerous type of bandit to encounter

Bandits dont carry much armor meaning any weapon is suitable to take one down but be warned that they can still deal more damage than you at certain points. Bandits have a high drop chance of gold and silver which can be sold to Edgar or the Barkeep for money.

**Allies-** Bandit leader
Hunter's armor

Hunter's armor is a custom made armor from the zone used for hunting mutants, the hunter armor has balanced traits and provides decent protection from both bullet and mutant damage while also having mediocre chemical resistance.

Hunter's armor stats
Durability: 6000

Value: 12k-15k

Weight: 5

Electrical resistance: 15

Impact resistance: 3

Fire resistance: 5

Radiation resistance: 6

Bag slots: 4

Ergonomics: +10%

Rupture resistance: 12

Chemical resistance: 10

Armor: 12

Artifact slots: 2

Carry capacity: 12
SSH-68

The ssh-68 is a direct upgrade to the ssh-60, it can be bought from edgar for a mediocre price but cant be found in the zone (not confirmed at least).

The ssh-68's stats

level requirement:14

Durability:5000

Value:13000

Weight:1.3

Electrical resist:-20

Impact resist:3

Fire resist:1

Psychic resist:10

Rupture resist:5

Chemical resist:2

Armor:7

Ergonomics:-10%
Dog

## Dogs

Dogs are very common enemies that appear in zone, they are considered annoying to players since they will pursuit the player for what seems endlessly and mostly travel in packs. Although dogs are a common enemy in the border, they are the weakest enemy to encounter, they have very low armor and hp.

Dog's stats

Armor=5

Impact resist=15

Rupture resist=10

Rad resist=100

No psy resist

No fire resist

Elec resist=20

chem resist=40

Hp=40
Medical mask

The medical mask is a cheap mask that serves to provide basic non physical resistance.
The mask itself has no bullet,impact resistance or armor whatsoever but has mediocre to high resistance in other branches such as radiation and chemical resistance.

Weight=.1

Value=300

Durability=1000

Armor=0

Impact resist=0

Rupture resist=0

Radiation resist=5

Psychic resist=0

Ergonomics=-10

Fire resist=1

Electrical resist=2

Chemical resist=10
Lukas Schmitt

## Allgemein:

Lukas Schmitt war ein ungeplantes und ungewolltes Kind von Jenny Schmitt und PolliTech9 Schmitt. Sie gaben ihn direkt nach der Geburt zur Adoption frei. Dadurch landete er bei Familie Junggesell. Jolande Junggesell und Stefan Junggesell, die Eltern von Bella von Grusel und Michael Junggesell, adoptierten ihn im Seniorenalter um ihm ein wohlhabendes zu Hause zu schenken.

Irgendwie landete er automatisch als Kleinkind in der Familie von Nicki Minaj und ihrer Familie. habe ihn aber sofort wieder zu den Junggesells geschickt.

### Kleinkind:

* Hatte das Kleinkindmerkmal: Albern.
* Ging auf eine private Vorschule.
MCA-A2

The MCA-A2 is an expensive set of body armor that provides a high amount of physical resistances while maintaining decent chemical resistances. The MCA-A2 cant be found in the zone (not confirmed at least) but it can be bought from edgar at a price.

MCA-A2's stats

Level requirement:14

Value:35000

Durability:7000

Weight:4

Electrical resist:15

impact resist:3

Fire resist:8

Rad resist:7

Carry capacity:14

Rupture resist:14

Chemical resist:6

Armor:16

Bag slots:6

Ergonomics:+5%

Scavenger MCA-A2 (current ingame version)

The following variants were leaked but never put into the game. (not yet at least)

Mercenaries MCA-A2Order MCA-A2Enlightenment MCA-A2Artifact hunters MCA-A2Bandits MCA-A2
PM

The pm is a starter weapon that all players get for free upon joining the game. The PM resembles a makarov handgun. The weapon is cheap and very common making it a very good weapon for new players.

The pm's stats are also good for a low tier pistol

Durability: 900

Value:500

Weight: 1

Damage:17

Dispersion:10

Recoil:40

Magazine size: 8

Armor penetration: 15

Ergonomics: 60

Rate of fire: 300

Ammo: 9x18FMJ
Pig farm

The only buildings in this place are the wooden houses and the rusty tanks in the back of the image

## Information

**The pig farm** is located right next to the factory so it can be easily found. The only enemies in this place are **pigs**. And there are few building and those are wooden houses and rusty tanks. The whole place is surrounded by wooden fence. The best to go loot here are the two rucksacks. One is on top of the rusty tanks and one is behind a fence in one of the houses. There are no anomalies. The fence behind the tanks is broken and you can jump over it. Second entry is on the side in front of the first entry.
The factory

The main building is made up from two parts which are connected by a hallway

## Information

**The facility** (also known as Chemical facility) is a huge area with one main building and big area around it. Whole building is guarded by **bandits** This building is made up from two parts. These parts are connected to each other with a hallway. These parts have **gas anomaly** inside them and **bubble anomaly** on first part's roof. Some windows on these parts has to be broken and these windows are only ways to access some areas of the building. To get into this windows you have to jump into them from the hallway which you have to get on by jumping on the wooden plank sticking out from the hallway's window. You can get into first part by going into the entrance that is in the **container maze**. To get into the second part you have to go past the hallway. Second part has access to roof. Both roofs are connected by wooden plank.

Area around the main building is big but has less loot. It is less dangerous exept the radioactive junkyard. The radioactive junkyard has almost no loot and has gas anomaly in it. The electrical area is less dangerous than the radioactive junkyard but you have to still be careful because of the **electro** anomaly. There is one bag on top of one of the tanks. In this electrical area's only enemy is **zombies**. There is hangar next to the electrical area with almost no loot in it and bandits in and around it. The container maze has one rucksack in the highest container and bandits in the maze. You can get on the maze by jumping on the piles of tires or burning barrels.
Ppsh

# The PPSH

The ppsh is a compact submachine gun that deals a decent amount of damage while also having a decent armor penetration. The ppsh is a very reliable gun due to its power and how cheap it's ammo is, the ppsh also has a lot of durability to spare meaning you can use it for a long time.

ppsh's stats

Durability: 3500

Value: 12000

Weight: 2

Damage: 13

Dispersion: 2

Recoil: 20

Magazine size: 30

Armor penetration: 20

Ergonomics: 92

Rate of fire: 600

Ammo: 9x18FMJ
Haunted village

## Information

A remote village located in front of the **Military Border Crossing** surrounded by zombies. The village does not pose much of a threat (as most zombies being in docile state due to bugs currently), however, you may find yourself being overrun by mutant pigs and dogs. It's also a spot where the **missing person** is located from one of **Edgar's quest** located in the **last house** of the village at the back. In order to reach him, you have to squeeze through the barricade at the entrance. The **Haunted Village** is also a best spot for beginners as they contain fairly good loots and ammos which is needed for future raids.
Ssh-60

The SSH-60 is a military grade helmet that provides very good resistance against bullets and physical damage but very poor damage from chemical damage. The SSH-60 is a very powerful helmet but also quite heavy and expensive for new players.

The SSH-60's stats

Durability: 4000

Value: 8k-12k

Weight: 3

Electrical resistance: -20

Impact resistance: 3

Fire resistance: 1

Physic Resistance: 10

Rupture Resistance: 5

Chemical resistance: 2

Armor: 6

Ergonomics: -10%
GP-5

The GP-5 is a gasmask that is used to defend the user from radiation and chemicals. The GP-5 is a cheap gasmask with high durability and high chemical resists. The GP-5 can be bough from edgar or can be found in the zone.

The GP-5's stats

Durability:5000

Value: (to be added in)

Weight:0.5

Armor:1

Impact resist:1

Rupture resist:2

Radiation resist:10

Psychic resist:10

Ergonomics:-25%

Fire resist:8

Electrical resist:15

Chemical resist:20
Anomalies

Anomalies are dangerous entities scatter around the map. They post a minor threat and act as traps to those unlucky enough to walk into them, most anomalies are more dangerous than others while also dropping a rare item known as artifacts.

Fire anomalyDittoGas anomalyBubble AnomalyElectrical anomalyDittoEmission
Michael Junggesell

## Allgemein:

Michael war das erste Kind von Jolande Junggesell und Stefan Junggesell. Er kam zusammen mit seinen Eltern (die beiden als Senioren und Michael als junger Erwachsener) ins Spiel um Bella's Stammbaum ihrer Vergangenheit aus den vorherigen Sims-Teilen anzupassen.

Bella von Grusel war seine leibliche, jüngere Schwester. Seine Eltern adoptierten als Senioren das Baby Lukas Schmitt, damit hatte er plötzlich auch noch einen deutlich jüngeren Bruder. Kurz darauf zog Michael als junger Erwachsener aus dem Elternhaus aus um mit Dina Caliente in ein eigenes Haus zu ziehen und eine Familie zu gründen. Gemeinsam bekamen die beiden eine Tochter, Yola Junggesell. Für Dina war dies wohl das einzige Kind, sie ist ein ganzes Stück älter als Michael gewesen und ihre Tage waren schon bald gezählt.

### Jung Erwachsen:

* Kam ins Spiel und lebte mit seinen Eltern in Brindleton Bay, wo sich das Elternhaus befand.
* Nachdem sein Adoptivbruder Lukas Schmitt in die Familie kam, zog er mit Dina Junggesell, damals noch Caliente, in ein Haus in Newcrest.
* Heiratete Dina und bekam gemeinsam mit ihr eine Tochter, Yola Junggesell.

### Sonstiges:

* Michael war eine gewöhnliche Person. (Irgendwie fehlte die zweite Eigenschaft, die durch eine Mod erstellt wurden.)
* Die Plötzliche Beziehung zur Caliente-Schwester Dina kam daher, dass die beiden in Die Sims 2 scheinbar auch eine romantische Beziehung hatten. Da ich auch einige Familien aus vorherigen Sims-Teilen in meine Welt platziert habe, wollte ich auch die beiden wieder vereinen.
* Im Gegensatz zu seiner Frau Dina war er glücklich ein Kind zu bekommen und hatte diesen Wunsch scheinbar schon seit der Jugend.

### Bestreben:

* Junger Erwachsener:
	+ Dschungelforscher > Aktiv
Equipment

## Weapons

Weapons are an essential tool when it comes to defending yourself in raids, there's a variety of weapons to be found in the zone most being stronger than others.

Weapons run on 2 things, ammo and durability, durability can heavily increase recoil and lowers damage depending on the durability.

Weapons include the PM, Sawed off, PPSH, AK74U, Kar98K, APS

## Clothing and Armor

Clothing is essential to survive in the zone, clothing will provide small buffs and change your avatar's looks.

There are 3 types of clothing. Hats,Armor and backpacks.

Armor is the same when it comes to clothing but not the same when it comes to what you're wearing

Armor comes in 3 variants (Light, Medium, Heavy)

Light armor includes the School bag, Gym bag, Medical mask, Balaclava, Rucksack, SMA-1, SMA-1 Remedy, Boonie

Medium armor includes Backcountry Backpack, SSH-60, GP-5, Hunter vest, M17, MCA-A2, PASGT vest, OP-1M

Heavy armor includes the Sn42,Hiker's backpack, SSH-68
Soldier

# **Soldiers**

Stats: Armor = 17,

    Impact Resistance = 5,

    Rupture Resistance = 10,

    Radiation Resistance = 40,

    Psychic Resistance = 0,

    Fire Resistance = 15,

    Electrical Resistance = 10,

    Chemical Resistance = 20,

Hp = 100

Soldiers are heavily armed enemies that can pose a big threat to new players.

Soldiers are militarized enemies who dwell in watchtowers and outposts. Soldiers are easy to notice due to the area they reside in being fortified and they are the only human enemies to wear camouflage clothing.

Soldiers only use the ak and rely on their armor to keep them alive thus meaning it is heavily recommended to have a weapon with high armor piercing capabilities (ppsh,ak,kar)

The pm is NOT a good weapon for fighting soldiers due to its low damage,armor pierce and firerate.

**Allies-** The lieutenant
Zone of Alienation Wiki

**Welcome to the Zone of Alienation Wiki!**
Zone of alienation is semi open world FPS/RPG game. The players start in safe zones where they can hang out, roleplay, stash items, buy and sell items from vendors and go out on raids. Gameplay is based on raids: Players have a certain amount of time on a map to get as much loot as possible and escape. To start a raid talk to guide.

At 4:30 emissions will start to arrive and fill the game with a dark red sky

Once the timer hits zero, you will die and lose 15% durability on all equipped items and eventually be sent back to the main lobby aka the refuge.

This is a wiki where anyone can edit whatever page as long as its ZoA related.

This wiki is still a heavy work in progress so don't expect it to have too much yet.

You can play the game here

https://www.roblox.com/games/8644729967/Zone-of-Alienation-AlphaThe game's thumbnailGfx art shown in the game's imagesOne of the game's ads

(Note: I do NOT own any of these images so the credit goes to the original creator)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

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School bag

The school bag is a upgrade to the draw string bag, the bag itself has no resistances and is quite cheap but offers a decent bag slots increase as a tradeoff. The school bag is a cheap bag that wears our very quickly.

School bag's stats

Durability: 2000

Value: 2500

Weight .5

(This bag has ZERO resistances)

Ergonomics: +15%

Bag slots: 6

carry capacity: 8
Cow Spot

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

## Cow Spot

### Relatives

Unknown Named Cat Mother Ginger Adoptive Brother The One Eyed Cat Sibling

## Appearances

### Debut

Kitten hood

Cow Spot Is One Of The One Eyed Kitten,s Siblings.Cow Spot Favorite Activity Is Climbing Trees.
Notulead

`¡™️£¢∞§¶•ªº–≠œ∑´®†¥¨ˆøπ“‘«åß∂ƒ˚¬…æΩ≈ç√∫˜µ≤≥÷

Notulead is a monster in the insmaniverse. It is the eighth Pain and Suffering Island monster.

## Bio

*"The Robot is like a being abnormal on things. Future is does be a robot on the world. Great it is but most of all, next we got a most on powers to make a junk of stuffs and keep doing it and how is they just they do. Very soon and he is a brightful energy and feels happy. That a Robot, Not a Monst- wait this is just futulead's old bio, HOW CAN YOU BE **THAT** LAZY-"*

## Description

Notulead was a robot and a light chest (but its not)

## Notes

Notulead is actually Futulead from MSM Countric World but retraced and with a sad face drawn on it
Kassandra von Grusel

### Großeltern

Gunther von Grusel + Cornelia von Grusel, Stefan Junggesell + Jolande Junggesell

## Sonstiges

### Abschlüsse

Grundschule (3)
Mittelstufe (3)
Oberstufe (1)

### Hobbies

Fitness, Schreiben, Geige, Geschicklichkeit, Gartenarbeit, Kochen, Fitness, Malerei, Videospiele

## Allgemein:

Kassandra von Grusel ist ein Teil der NPC Familie "Goth" in "Die Sims 4". Da ich mit dieser Familie gerne spielen wollte habe ich alle vier Mitglieder der Grundfamilie überarbeitet, den Nachnamen, wie in vergangenen Teilen wieder auf "Grusel" geändert, fügte den Namenszusatz "von" hinzu und habe noch einige der Vorfahren die aus den vorherigen Sims-Teilen bekannt waren, hinzugefügt, damit der Stammbaum eine gute Grundlage hat.

Durch ihr Kreativbestreben "Bestseller-Autorin" brachte sie das Merkmal "Grüblerin" mit.

### Teenie:

* Lebte mit ihren Eltern Mortimer und Bella und ihrem jüngeren Bruder Alexander im Familienhaus der Grusels in Willow Creek.
* Mit ihrem Bruder hat sie eine gute, freundschaftliche Beziehung.
* Hat eine sehr schlechte Beziehung zu ihrer Mitschülerin Kaori aufgebaut. Nachdem sie sich in der Schule scheinbar gut genug verstanden, dass Kassandra Kaori nach Hause einlud, haben sie sich danach sehr zerstritten oder einfach nicht gemocht.
* Schien mehr als Freundschaft für Jamie Brown zu empfinden, der einige Zeit ihr einziger wahrer Freund zu sein schien. Mit anderen Freundschaften wollte es anfangs nicht klappen.
* Online lernte sie Damian Lewis kennen, mit dem sie ihre erste feste Beziehung einging, ihren ersten Kuss sowie auch ihr erstes Techtelmechtel hatte.

### Jung Erwachsen:

* Zog in ihre erste eigene Wohnung in Newcrest um in der Nähe ihres Freundes Damian Lewis zu leben.
* Begann ihren ersten Job als Schriftstellerin.

### Bestreben:

* Teen:
	+ Bestseller-Autorin > Aktiv
Charlotte Caliente

### Geschwister

Enrico Onu, Ben Caliente, Marco Caliente, Marcel Caliente, Axel Caliente, Lukas Caliente, Alina Caliente, Zwillingsbruder Moritz Caliente, Anne Caliente, Brina Caliente, Florian Caliente, Max Caliente

### Neffen/Nichten

Neelix Onu, Mathea Caliente, Lheni Caliente, Vheelia Onu, Vanessa Specter

## Allgemein:

Sie war eines der mittleren Zwillingspaare die Nina Caliente und ihr Mann Olly Caliente zur Welt brachte. Sie hatte äußerlich viel Ähnlichkeit mit ihrer Mutter und die Calientegene waren hier deutlich zu erkennen. Da es in der Familienwohnung der Calientes immer sehr Eng wegden der vielen Kinder war, zog sie als Preteen zu ihrer älteren Schwester Alina Caliente auf die Rose Farm in Brindleton Bay.

### Kind:

War bis zum Tag ihres Geburtstages zum Teen als NPC markiert.

### Teenie:

* Ist hier wieder als spielbar markiert worden.
* Zog direkt als Preteen auf die Rose Farm zu ihrer Schwester Alina.

### Sonstiges:

* Hatte eine unschuldige und fürsorgliche Persönlichkeit.
* Durch ihr Naturbestreben "Dschungelforscherin" erhielt die das zusätzliche Merkmal "Sammlerin", welches ihr ermöglichte, häufiger seltene Sammlerobjekte zu finden.
* Liebte die Sonne.

### Bestreben:

* Teen:
	+ Dschungelforscherin > Aktiv
Susshake

mega sus

Susshake is a monster in the insmaniverse. It is the ninth Pain and Suffering Island monster.

## Bio

*"The susshake is a rather peculiar monster that is now **Among Us**. We don't know if the things on it's back are tails or heads but they're all alive. While it's here it can make maraca sounds to add to the pain and suffering song.*"

## Description

Susshake is a monster, resembling the characters from Among Us, a murder mystery type game made by Innersloth in 2018. It has 2 heads that also resemble among us and another head

## Song

Susshake Plays a Shekere, Maracas, Tambourine and a Shaker
Alexa Weber

## Allgemein:

Magierin Alexa kam mit ihrer jüngeren Schwester Luna ins Spiel. Sie war einer meiner ersten Sims, was man an ihren ganzen Belohnungstore- und Bestrebenmerkmalen erkennen konnte. Da damals die automatische Alterung noch deaktiviert war, konnte sie so viel erfüllen.

Aus ihrer früheren Beziehung zu Don Lothario entstand ihr erstes Kind Jamie Brown. Diesen ließ sie nach der Trennung allerdings bei Don aufwachsen. Dadurch hatte sie in Jamies Kindheit auch nicht viel Kontakt zu ihm.

Mit ihrem späteren Partner und Ehemann H€ndr1k Weber gründete sie noch eine Familie mit fünf weiteren Kindern, Zwillinge R1ka & Ph1l, Cloe und ihr zweites Zwillingspaar G1na & V4nessa.

Ich weiß leider nicht mehr durch welche ihrer Talente sie so berühmt wurde, glaube allerdings, dass es hauptsächlich durch die Malerei und Schriftstellerei kam. Evtl. auch noch durch die die Archäologie und Raumfahrttechnik.

### Jung Erwachsen:

* Zog mit ihrer kleinen Schwester, Luna, in ein Haus in Glimmerbrook.
* Baute ihre Magierfähigkeiten bis aufs Maximum aus.
* Startete ihre Karriere als Astronautin und erreichte auch dort schon früh ein hohes Level.
* Hatte eine Beziehung zu Don Lothario, aus welcher Sohn Jamie Brown entstand.
* Nach ihrer Beziehung mit Don lernte sie H€ndr1k kennen, heiratete ihn und die beiden zeugten ihre ersten drei gemeinsamen Kinder. Die Zwillinge R1ka & Ph1l und Cloe.

### Erwachsen:

* Bekam zwei weitere gemeinsame Kinder mit ihrem Ehemann. Die zweiten Zwillinge G1na & V4nessa.

### Sonstiges:

* War eine **künstlerische** und **weise** Persönlichkeit.
* Erhielt durch ihre Bestreben die Zusatzmerkmale: **Sammlerin** *(Findet häufiger seltene Sammelobjekte)*, **Schnelle Lernerin** *(Erlangt alle Fähigkeiten ein wenig schneller)* und **Grüblerin** *(Wenn inspiriert, werden Fähigkeiten schneller verbessert)*.

### Bestreben:

* Junge Erwachsene:
	+ Angler-Ass > Abgeschlossen > Belohnungsmerkmal "**Ruhe des Anglers**". *(Vergisst beim Angeln alle Probleme)*
	+ Zaubertrank-Produzentin > Abgeschlossen > Belohnungsmerkmal "**Meistermixerin**". *(Bei auf sich selbst angewandte Tränke meistens erfolgreich)*
	+ Stinkreich > Abgeschlossen > Belohnungsmerkmal "**Klug**". *(Erhält jede Woche eine Direktüberweisung auf Grundlage der Haushaltskasse)*
	+ Zauberkunst & Hexerei > Abgeschlossen > Belohnungsmerkmal "**Zauberkünstlerin**". *(Generiert beim Zaubern viel weniger Ladung)*
	+ Bestseller-Autorin > Abgeschlossen > Belohnungsmerkmal "**Poetisch**". *(Kann das Leben selbst in einem Buch festhalten, um jemand verstorbenes zurückzuholen)*
* Erwachsene:
	+ Freiberufliche Botanikerin > Aktiv
Hood

The hood is a very cheap hat that is commonly found in the zone. The hood is a low tier armor that provides very low buffs and has low durability but easy to restock and/or replenish, the hood only comes in one variant and thats its green variant to match the trench coat.

Hood's stats

Durability: 1200

Value: 100

Weight: .1

Electrical resistance: 7

Impact resistance: 1

Fire resistance: 2

Physic resistance: 5

Ergonomics: +10%

Rupture resistance: 3

Chemical resistance: 5

Armor: 2

Radiation resistance: 3
Henry Hilgers

### Wohnort

San Myshuno, Zenblock 702 (davor im Elternhaus in Del Sol Valley, Mirage Park 3)

## Beziehungen

### Halbgeschwister

Teemo Hilgers, Javik Hilgers, Domika Hilgers

## Sonstiges

### Abschlüsse

Grundschule (1)
Oberstufe (1)
Uni in Computerwissenschaften (1)

### Merkmale

Fröhlich, Hersteller, Genie, Schneller Lerner

### Hobbies

Programmieren, Computer, Malerei, Raumfahrttechnik, Schreiben, Geschicklichkeit, Robotik, Videospiele

## Allgemein:

Henry ist das dritte von sechs Kindern von Scania Hilgers. Er ist auch das letzte gemeinsame Kind von Scania und Väterchen Frost. Auch er hat keinen Kontakt zum Vater, behielt aber als Erinnerung an ihn das Gemälde von ihm, welches von Scania selbst gemalt wurde. Dieses blieb allerdings in seinem Zimmer im Elternhaus zurück nachdem Henry auszog.

### Teenie:

* Schloss die Oberstufe mit 1 ab.
* Hatte seine erste Freundin, Vahida Hylek, welche er in der Oberstufe kennenlernte.

### Jung Erwachsen:

* Zog nach San Myshuno, wo er sich dank dem Startkapital von ca. 60.000 Simoleons, welches er von Mama Scania erhielt, eine große Wohnung leisten konnte.
* Lernte in einem Club seine erste große Liebe Marie Hilgers, geb. Bauer, kennen. Welche er dann auch recht schnell heiratete.
* Begann das Studium der Computerwissenschaften und schloss dieses erfolgreich ab.
* Begann als Technikguru zu arbeiten. (Teil der Ziele des Computerfreaksbestreben)

### Bestreben:

* Nerd-Hirn > Bonusmerkmal: Geschickt
* Computerfreak > In Arbeit
Ben Caliente

### Wohnort

Sulani, Sulani Beach 89, (vorher San Myshuno, Culpepper-Haus 20 und Brindleton Bay, Rose Farm)

## Beziehungen

### Geschwister

Enrico Onu, Marco Caliente, Marcel Caliente, Axel Caliente, Lukas Caliente, Alina Caliente, Charlotte Caliente, Moritz Caliente, Anne Caliente, Brina Caliente, Florian Caliente, Max Caliente

## Allgemein:

Wurde von Nina Caliente auf die Welt und ins Spiel gebracht.

### Teenie:

* Lernte seine erste Liebe Luna kennen, mit der er auch ein Paar wurde. Seine große, wahre Liebe.

### Jung Erwachsen:

* Zog zu seiner Schwester Alina Caliente auf die Rose Farm in Brindelton Bay, da durch seine vielen Geschwister so wenig Platz in der Familienwohnung in San Myshuno war.
* Verlobte sich mit Luna als diese noch in San Myshuno wohnte.
* Zog mit Luna auf die Insel Sulani, nachdem sie ihr Biologiestudium abgeschossen hat.
Mareike Cyrix

## Allgemein:

Mareike war ein vom Spiel generierter Erwachsener Sim und wurde als Ehefrau für Ald0h Cyrix im Spiel erzeugt. Nachdem sie seine Frau wurde, habe ich den beiden die Tochter Sh1va Cyrix erstellt.

### Erwachsen:

* Wurde vom Spiel generiert.
* Bekam eine Tochter (Sh1va), die von mir direkt als Teen erstellt wurde.

### Sonstiges:

* Mareike bekam die Persönlichkeiten "**weise**" und "**liebend**".
* Durch ihr Wissensbestreben "Nerd-Hirn" erhielt sie das Zusatzmerkmal "**Schnelle Lernerin**" durch welches sie ihre Fähigkeiten ein wenig schneller aufbaute.

### Bestreben:

* Erwachsen:
	+ Nerd-Hirn > Aktiv
Jackson Hampton

## Allgemein:

Jackson war das zweite Kind von Meg Hampton und startete als Kleinkind in einem Szenariospielstand und kam als Kind in meine Hauptspielwelt. Er und seine beiden Schwestern wurden von der Mutter allein aufgezogen, einen Vater gab es nie. (Wurden ohne Vater erstellt, musste in dem Szenario so sein)

### Kleinkind:

* Hatte das Kleinkindmerkmal: Wild.
* Ging auf eine öffentliche Vorschule.
* Erreichte bei allen Kleinkindfähigkeiten mindestens Stufe drei und erhielt dadurch das Merkmal "Glückliches Kleinkind", wodurch er seit dem alle Fähigkeiten ein wenig schneller erlernte.

### Bestreben:

* Kind:
	+ Liebling der Massen > Aktiv
H€ndr1k Weber

## Allgemein:

H€ndr1k kam für Alexa ins Spiel, weil ich gerne einen Alien-Partner für sie wollte. Er diente immer mehr nur als Zweck für mein Gameplay und war nie ein sonderlich beliebter Sim für mich. Weshalb er nur wenig in seinem Simleben erreichte.

Dennoch blieb er bis zum Ende als Familienvater und Ehemann erhalten. Er hatte fünf Kinder, welche er alle mit seiner Frau Alexa in die Welt setzte. Vier von ihnen (die beiden Zwillingspaare) erbten seine Aliengene. Nur das mittlere Kind Cloe wurde eine Magierin, so wie ihre Mutter. Stiefsohn Jamie war ein gewöhnlicher Sim, wie sein leiblicher Vater.

### Sonstiges:

* War eine **fürsorgliche** und **unschuldige** Persönlichkeit.
* Durch sein Familienbestreben "Erfolgreiche Abstammung" erhielt er das Zusatzmerkmal "**Häuslich**". *(Eigene Familienbande wird schneller fester)*
* Durch ein vorheriges Beliebtheitsbestreben, welches nicht mehr bekannt ist, erhielt er das Zusatzmerkmal "**Aufgeschlossen**". *(Schließt schneller freundschaftliche Beziehungen)*
* War früher mal lila, wurde scheinbar irgendwann mal von mir geändert. Ich glaube, weil die ersten Zwillinge blau zur Welt kamen obwohl er lila war.

### Bestreben:

* Erwachsener/Senior:
	+ Erfolgreiche Abstammung > Aktiv
Jonas Phillips

## Allgemein:

Ist zusammen mit seinem Zwillingsbruder Ataris eines der beiden ersten Kinder von der berühmten Musikerin Margot Phillips. Jonas wurde allerdings bereits als Baby vom Jugendamt in eine Pflegefamilie gebracht (Grund unbekannt). Naomi Caliente nahm Jonas auf, adoptierte ihn aber nie. Da er als Baby seine leibliche Familie verließ, entstanden erstmal keine Beziehungen zur leiblichen Mutter oder den Geschwistern. Zu seinem leiblichen Vater, Sebastian, hat er aber eine relativ gute Beziehung.
Tobey McCray

**Tobey McCray** is the best friend of successful software developer, Jade Herrera. While the two were celebrating, they became trapped in the Township.

## Biography

### Season One

While the two are out celebrating the sale of Jade's software company by driving from New York City to Miami while under the influence, the the two enter the Township. As they speed down the road, they encounter an RV heading the opposite direction, and two vehicles swerve to avoid each other. Tobey and Jade hit a tree while the RV careens down the hill. Tobey stumbles out of the car and vomits before collapsing on the road, where he is found by Boyd and Kenny. Kenny and Kristi bring Tobey to the hospital, where Kristi has Gina take care of him. He wakes briefly and is brought a glass of water by Sara Myers, who tells him to rest and that he will be ok. Sara observes Tobey as he wakes up again and asks if everyone is okay. Sara answers that she doesn’t think so and Tobey begins panicking. Sara shushes and kisses him, calming Tobey before telling him that it isn’t his fault before stabbing him in the neck, killing him.

That night, Sara talks to herself near Tobey’s body, and declares that she doesn’t want to and can’t do it, before apologizing to Tobey’s body. Later, Gina leaves Bing-Qian to go check on Tobey. She brings him a tray of food, only to find his bloody corpse. She sees that Creatures have made it inside, and rushes back to the basement, where she and Bing-Qian are killed by the creatures. Their corpses are all discovered the next morning.

When Jade is told about the Township, the Creatures and Tobey's death, he does not believe them and thinks that the entire thing is some sort of elaborate ruse staged by Tobey for his benefit. After he spends the entire day irritating the townspeople with his antics, Kenny takes Jade to Tobey's grave and shows him the body, causing Jade to break down crying.

## Appearances

### Season One

* Long Day's Journey Into Night
* The Way Things Are Now (corpse)
* Choosing Day (corpse)

## References

1. ↑ Long
2. ↑ The Way Things Are Now
3. ↑ Choosing Day
Lukas Caliente

### Wohnort

unbekannt (früher in San Myshuno, Culpepper-Haus 20 & San Myshuno, Jasmine-Studios 2B)

## Beziehungen

### Kinder

Stiefkinder: Drillinge Hannah Caliente & Benjamin Caliente & Anneta Caliente, Pflegekind: Jonas Phillips

### Geschwister

Zwillingsbruder Enrico Onu, Ben Caliente, Marco Caliente, Marcel Caliente, Axel Caliente, Alina Caliente, Charlotte Caliente, Moritz Caliente, Anne Caliente, Brina Caliente, Florian Caliente, Max Caliente

### Neffen/Nichten

Neelix Onu, Mathea Caliente, Lheni Caliente, Vheelia Onu, Vanessa Specter

## Allgemein:

Stammt aus der Caliente-Großfamilie und wurde von Nina Caliente als Zwilling und eines ihrer ersten Kinder ins Spiel geboren.

### Teenie:

* Zog mit Bruder Marco Caliente zu seiner Tante Dina, die ebenfalls zu dem Zeitpunkt in San Myshuno lebte.

### Jung Erwachsen:

* Zog bei Tante Dina aus und seit dem ist sein Wohnort unbekannt.
* Heiratete Naomi Caliente und wurde dadurch Stiefpapa von Drillingen, die Naomi als Kleinkinder von R1ka Weber adoptierte und Pflegevater von Jonas Phillips, den Naomi vorher bereits als Baby zu sich nahm.
Klea Veelari

## Allgemein:

Klea war ursprünglich ein Sim aus einem meiner anderen Spielstände. Ich wollte sie dann aber doch lieber in meiner Hauptspielwelt haben und setzte sie als Teen auf die Rose Farm in Brindleton Bay zu Alina Caliente. Entschied mich dann aber doch dafür, sie in ein eigenes Haus ziehen zu lassen. Da ich bis zu dem Zeitpunkt noch nicht aktiv mit ihr gespielt habe, startete sie für mich dann in ihrem eigenen, kleinen Haus in Newcrest.

Klea war eine überarbeitete Version von Simfinity's "Kyana Owens", welche man sich in der Simsgalerie runterladen kann. Kyana Owens selbst habe ich auch im Spiel.

### Teenie:

* Wohnt kurze Zeit mit Alina und deren jüngeren Schwester Charlotte auf der Rose Farm in Brindleton Bay.
* Zog in ein eigenes, kleines Haus in Newcrest.

### Sonstiges:

* Hatte eine unschuldige und künstlerische Persönlichkeit.
* Durch ihr Kreativbestreben "Meisterfabrikantin" erhielt sie das Merkmal "Grüblerin", welches sie Fähigkeiten schneller lernen ließ, während sie inspiriert war.
* Durch ein früheres Sportbestreben, welches mir nicht bekannt ist, da ich den Sim aus Simfinitys Galerie geladen habe, besaß sie auch das Merkmal "Hoher Stoffwechsel", welches es ihr einfacher machte, fit und in Form zu bleiben. (Könnte auch sein, dass ihr Sportbestreben aus dem alten Spielstand stammt in dem ich sie zuerst kurz spielte.)

### Bestreben:

* Teen:
	+ Meisterfabrikantin > Aktiv