Anomaly-011

**Hazard Level: 5**

**Anomaly Number: 011**

**Habitat: Forests or streets, oftentimes at night or dusk.**

*Two individuals, purported to have been taken within Zaleski State Forest.*
## Description & Biology

**Anomaly-011** refers to a species of entity, more formally designated as **Improbus Curre**, with an immense resemblance to genus Giraffa, presenting some features akin to the Nubian Giraffes. **Improbus Curre** stand around an astonishing height of 20 feet most often, making them amongst the tallest specimens of Giraffe. They have small, messy dot-like patterns upon their body, being an immense parallel to their typically dim surroundings.

However, in spite of any normal attributes previously described, these individuals exhibit interesting, yet disturbing attributes. Most often, these variable unique attributes include the following:

* Limbs, with a key resemblance to Homosapians, outstretching across sporadic parts of their body, typically replacing where their initial body parts would be present. These limbs are still capable of movement, oftentimes used as a way of gripping onto or grabbing objects.
* Additional copies of original limbs.
* Parts of body that have seemingly ruptured, or are simply missing. Individuals of **Improbus Curre** exhibiting this do not experience any side effects or disabilities.
* Multiple specimens seemingly meshed and conjoined together.
* Sharper or missing teeth, as well as exposure of gums.
* Anomalously luminescent eyes.
* Oral cavities opening from questionable locations, such as one replacing the neck of the creature. Does not inhibit any senses of the individual.
* Unnaturally long orifices, rarely stretching down as far as into the abdomen.

*Another photo, including two meshed specimens. Location enigmatic.*
More instances of these curious features have yet to be found.

One of the more frightening traits of these entities are the disturbingly fast speeds that these creatures can gain, as reports state that the highest speed recorded is around 60km in speed, making these creatures capable of outpacing most prey.

## Behaviour

What makes **Improbus Curre** feared amongst most are their sheer relentless behaviour. These creatures often pursue prey endlessly, willing to tear themselves through whatever obstacle they encounter, whether it be anomaly, object, or their own. These creatures exhibit no reaction or pain if they are struck, willing to do anything to capture its intended target. Typical ways of dispatching prey are often through biting or trampling.

*Image of an individual, notably having a large oral cavity.*
This lack of self preservation means that it is usually successful in capturing targets, though usually deals major damage to its body. If capable of doing so, attempting to lure the creature off ledges of terrain or into environmental hazards is advised. In addition; these beasts frequently have skirmishes with other anomalies, meaning if pursued, encountering another anomaly may give one time to escape successfully, or mitigate the threat entirely.

When not actively attempting to dispatch prey, Improbus Curre often saunters around quietly, going still when daytime arises. This idle stance is believed to be the anomalies form of "sleep", though this is yet to be confirmed.

## Survival Tips

* Keep your distance
	+ If the creature has not spotted you, it is advised to back down quietly. Do not draw attention to oneself.

* Use other anomalies as possible distractions
	+ Due to the abundance of anomalies within Ohio, especially Shades at night, it is best to attempt to arise a fight between **Improbus Curre** and any other anomaly encountered if the situation is dire enough.

* Do not fight
	+ Fighting is near infeasible, unless armed with explosives that can destroy the creatures' entire body. Its relentless and unwilling nature to give in means that firearms or close distance weaponry are ineffective.

* Lure it into traps or environmental hazards
	+ Due to the lack of cognitive function, it is easily feasible to trap or cause this anomaly to fumble into environmental dangers. Attempt to use this to your advantage if possible. Set initial traps if expecting an encounter, such as bear traps or objects that can make the anomaly lose its footing when within a chase, as it will inhibit its gain of speed.

**Author:** Theguywhoprobablyisinyourbasementat2am
Amazing imagery by Leovincible. **If he wishes for the removal of the images, I am willing to do so.**