M1-A

### Affiliation

Sentry Class of The Great Machine (formerly), C0-D3, Wudlig Don Vrake, Chifley and Missy Forde, Charlie Black, Mersel, Blink Lightly, and many other strange people...

## Physical Attributes

### Species

"Spark" - a pixel-based sort of Toonkind.

## Biographical Information

### Birth Place

Manufactured somewhere in the Great Machine

### Other Family

???

M1-A is a Spark, a small UFO-like creature who arrived from space a short while ago. A no-nonsense little critter on a mission, they are stubborn and independent - though that doesn't stop them from being sidetracked by anything new and exciting.

Their adventures in the new land of Einquell have had them rethinking how they feel about their home, however.

## Personality

M1-A can be stern - but secretly curious! They are fascinated by the new world around them, having only known the safety of the Great Machine all their life. They have a tendency to tweak mission or objective guidelines so that they can justify investigating new places, trying new things, or just having fun - something they feel they cannot do without reason.

They spent their formative days looking out for danger or disorder all the time, back home. Therefore, they were very cautious about who they trusted in Einquell. The Toons they have encountered, however, have given them very little reason for caution - and M1-A has gradually opened up, asking many questions about the way things are among Toonkind.

If given no mission or guidance, M1-A feels very lost and unsure what to do with themself. Formerly independent and reliant on a single directive, they have begun to accept assistance on any tasks they struggle with. However, they still feel self-conscious and troubled about the idea.

Outside of their disciplined facade, M1-A can be *very* reactive. Even if they themself try to be stern or professional, they're really just a kid - and will be as short-tempered, excited, upset and utterly delighted as one can be.

## Appearance

M1-A resembles the classic UFO. The saucer-shaped-ship is coloured a light blue, with four yellow stripes reaching out from the center. Each stripe also has a yellow bulb in the middle.

In the center of the saucer is a glass dome. From inside the dome is their head, a black orb with two bright yellow eyes. They also have two curly antennae.

When M1-A is in need of their hands, they shift into their Winged Mode. Their saucer ship splits into four pieces - two semicircles and two strips - and form two wings and two arms, respectively. Their domed head is revealed to be in a glass bubble helmet. A little black core serves as the torso, and three-digit hands form at the ends of the arms.

## Backstory

M1-A was manufactured as 'M1-A Sentry Class' in the Great Machine. They were stationed at many windows at their home space station, being told to look out for any star-related dangers that may attempt to destroy them.

Despite this strict society, M1-A seemed to thrive - taking pride in their duties and taking their directive very seriously. They arrived to Einquell on a 'very important mission,' which they insisted was 'classified.'

**(Spoilers from 'UFO Sighting' onward)**

One day at home on The Great Machine, M1-A was stationed near another Spark Class - the Sprocket Class. After hearing a strange sound (which they would later come to know as 'singing') M1-A would come to befriend a fellow Spark there: C0-D3 Sprocket Class.

While the two UFOs remained committed to their duties, M1-A and C0-D3 bonded over mutual fascination with song. While M1-A could not sing well, they enjoyed finding "song" where they could - notably, the rhythm of the Great Machine's tick-tocking.

When their performance in their Sentry duties began to flag, however, M1-A stopped visiting C0-D3 altogether. M1-A took pride in their work, and refused to see their mission begin to fail. What's more, Sparks were discouraged from seeking assistance should their abilities be insufficient for a task - and any Spark who called for help would be 'Replaced,' and never heard from again.

One fateful day, M1-A witnessed C0-D3 being taken away from their station and towards Disposal - a harsher punishment than being merely 'Replaced.'

Struck by the fact that C0-D3 couldn't have possibly done anything worth such a fate, M1-A tweaked their mission parameters for the very first time. They chose to interpret the rule 'Keep the Sprockets Aligned' as 'Keep the Sprockets Functional' - which surely meant C0-D3 could *not* be disposed of.

M1-A acted quickly to save C0-D3, but not before C0-D3 was horribly injured and rendered helpless. Fleeing via escape pod, M1-A and C0-D3 shot away from the Great Machine and crash landed near the coast in Einquell.

When their ship was washed away, M1-A managed to find a nearby field and shack for C0-D3 to rest in. After it became apparent that C0-D3 would not be able to recover with rest, M1-A set out on their top-secret mission: They would find a way to restore C0-D3 to functionality, return home to the Great Machine, and sort out whatever strange error had landed C0-D3 in disposal.

Then, surely, everything would return to the way it was.

## Shenanigans

Anything that happens in RPs and Games/Adventures