recursal/Fanatic-Fandom huggingface dataset:
Kenichi Shirahama

Special 2: Ugyuu Haito

Special 3: Kouho Haiho

Form Change: Ryozanpaku's Rhythm

R3 Ultimate: Mubyoshi

Special 2: Korui Nuki

Special 3: Taiho Shouha

Special 4: Shutou Muzan

R3 Ultimate: Ryusui Mubyoshi

## Yamazuki

**Yamazuki — Head**

Press the special button to punch the enemy in the head.

**Yamazuki — Stomach**

If the punch is blocked, you use your other hand to punch the enemy in the stomach.

**Apachai: Apapunch**

While using Ryozanpaku's Rhythm, press the special button to mimic Apachai Hopachai and do a devastating uppercut.

**Shio: Crane's Neck Blow**

If hit, while using Apachai: Apapunch, you mimic Shio Sakaki and strike the enemy in their chin.

## Ugyuu Haito

Press the special button to charge forward, grabbing the enemies leg in the process. The enemy loses their balance, and you headbutt them in the stomach.

**Kensei: Sotenshu**

While using Ryozanpaku's Rhythm, press the special button to mimic Kensei Ma and double palm strike the enemy.

## Kouho Haiho

If hit, you pivot your foot to make the enemy lose their balance and knock them away.

**Shigure: Double Slash**

While using Ryozanpaku's Rhythm, press the special button to mimic Shigure Kosaka and cut the enemy with your finger.

**Akisame: Idori**

If hit, while using Shigure: Double Slash, you mimic Akisame Koetsuji and throw your enemy down.

## Rekka Apunch

Mash the special button to rapidly jab your opponent in the face.

**Shiraha Nagashi**

If hit, you surprise your opponent with a corkscrew blow to the face.

## Shutou Muzan

Hold the special button prepare your hand as a sword. Release to step forward, and slice an enemy vertically.

**Kuuchuu Tomoenage**

If hit, you pull the enemy forward; placing both feet on their abdomen. Then you fall backward while throwing them upwards and away.
Natsu Dragneel

Special 2: Fire Dragon's Iron Fist

Special 3: Crimson Lotus: Fire Dragon's Fist

Special 4: Fire Dragon's Brilliant Flame

R3 Ultimate: Hidden Fire Form: Crimson Lotus: Phoenix Blade

## Fire Dragon's Roar

Hold the special button to gather fire in your mouth, and then release it in the direction of your opponent.

## Fire Dragon's Iron Fist

Press the special button to engulf your fist in flames and then punch your opponent.

**Fire Dragon's Wing Attack**

Press the special button while moving to produce a large stream of fire from each of your arms, burning foes in contact and sending them flying.

**Fire Dragon's Claw**

Press the special button while mid-air to ignite your feet, and assault your opponent with a powerful fire-enhanced kick.

## Crimson Lotus: Fire Dragon's Fist

Mash the special button to hit your opponent with a continuous barrage of punches enhanced with fire.

**Crimson Lotus: Exploding Flame Blade**

Hold the special button to generates long torrents of flames from your hands, which move to hit the enemy in a spiraling formation.

## Fire Dragon's Brilliant Flame

Hold the special button to generate fire in both hands. Release the button to join your hands, creating a large fireball.

## Hidden Fire Form: Crimson Lotus: Phoenix Blade

Press the special button to surround your entire body with fire and propels yourself towards the enemy, leaving behind a long wake of flames. The enemy bursts into flames as you hit them with a devastating headbutt.
Pit (Super Smash Bros. All Stars)

### Pit — Moveset

* Neutral Special: Palutena Bow
* Side Special: Upperdash Arm
* Up Special: Power of Flight
* Down Special: Violet Palm
* Guard Special: Guardian Orbitars
* Final Smash LV 1: Atlas Foot
* Final Smash LV 2: Lightning Chariot
* Final Smash LV 3: Three Sacred Treasures
* Smash Taunt: Palutena's Guidance (1. Palutena 2. Viridi 4. Dark Pit)

### Pit (Three Sacred Treasures) — Moveset

* Neutral Special: Arrow of Light
* Side Special: Angel Ring
* Up Special: Wings of Pegasus
* Down Special: Lightning of Judgment
* Guard Special: Mirror Shield
Yugi Muto

Special 2: Dark Magician Girl: Dark Burning Attack

Special 3: Mind Crush

Special 4: Draw!

R3 Ultimate: Exodia the Forbidden One: Obliterate!!!

Special 2: Dark Magician Girl: Dark Burning Attack

Special 3: Buster Blader: Destruction Sword Flash

Special 4: Draw!

R3 Ultimate: Slifer the Sky Dragon: Thunder Force

## Dark Magician: Dark Magic Attack

Press the special button to summon Dark Magician, and have him fire a magic bolt. Hold the special button for him to fire three shots.

**Dark Paladin: Super Magical Shadowless Slash**

After using Dark Magic Attack, use Destruction Sword Flash, while the initial attack hits the opponent. Dark Magician and Buster Blader are fused together via Polymerization, becoming Dark Paladin, and perform a magically-enhanced sword attack.

## Dark Magician Girl: Dark Burning Attack

**Double Magicians' Attack**

Hold the special button to summon Dark Magician and Dark Magician Girl, to perform their collaborative spell: Dark Burning Magic.

## Draw

* Swords of Revealing Light
* Magic Formula
* Spell Shattering Arrow
Haruko Amaya

Special 2: Light Illumination

Special 3: Sairin

Special 4: Light Burst

R3 Ultimate: Kusanagi

## Hagu

First Appearance: Chapter 6

Press the special button to perform a side slash.

## Light Illumination

First Appearance: Chapter 20

Press the special button to charge forward and cut through the enemy.

## Sairin

First Appearance: Chapter 36

Press the special button to stab your sword into the ground. A pillar of light shines upon you, pushing foes back.

## Light Burst

First Appearance: Chapter 20

Press the special button to defend yourself. If hit, your sword detonates.
Isaac Clarke (Super Smash Bros. All Stars)

### Isaac Clarke — Moveset

* Neutral Special: Magnesium Afterburner
* Side Special: RC-DS Ripper
* Up Special: Zero-Gravity Boots
* Down Special: Stasis
* Guard Special: Upgrade Bench
* Final Smash LV 1: Negotiator
* Final Smash LV 2: Tesla Enervator
* Final Smash LV 3: Dead Space
* Smash Taunt: Hand Cannon

### Isaac Clarke — Gimmick

* Neutral Attack: 211-V Plasma Cutter
* Side Tilt: 211-V Plasma Cutter
* Side Smash: Hydraulic Eviscerator
* Up Tilt: Plasma Disperser
* Up Smash: Incendiary Grenade Launcher
* Down Tilt: Stomp
* Down Smash: Ground Diffractor
* Dash Attack: Plasma Repeater
* Neutral Aerial: 211-V Plasma Cutter
* Forward Aerial: Shotgun
* Back Aerial: Submachine Gun
* Up Aerial: Revolver
* Down Aerial: Hydraulic Hammer
* Grab: Kinesis

## Upgrade Bench

* Weapon 1: C99 Contact Beam

Origin: Dead Space

* Weapon 2: Divet

Origin: Dead Space

* Weapon 3: Force Gun

Origin: Dead Space

* Weapon 4: IM-822 Line Gun

Origin: Dead Space

* Weapon 5: SWS Pulse Rifle

Origin: Dead Space

* Weapon 6: 711-MarkCL Rivet Gun

Origin: Dead Space 2

* Weapon 7: Rivet Shotgun

Origin: Dead Space 2

* Weapon 8: Javelin Gun

Origin: Dead Space 2

* Weapon 9: Chain Gun

Origin: Dead Space 2

* Weapon 10: Seeker Rifle

Origin: Dead Space 2

* Weapon 11: Detonator

Origin: Dead Space 2

* Weapon 12: Evangelizer

Origin: Dead Space 3

* Weapon 13: EG-900 SMG

Origin: Dead Space 3

* Weapon 14: AL-9 Clearcutter

Origin: Dead Space 3

* Weapon 15: SMP-90 Sharpshooter

Origin: Dead Space 3

* Weapon 16: Aegis VII Survivalist

Origin: Dead Space 3

* Weapon 17: Skewer

Origin: Dead Space 3

* Weapon 18: Broadbow Arc Cutter

Origin: Dead Space 3

* Weapon 19: EL1 Rapido

Origin: Dead Space 3

* Weapon 20: Bullpup Rifle

Origin: Dead Space 3

* Weapon 21: Bouncing Bola

Origin: Dead Space 3
Solid Snake (Super Smash Bros. Duel)

## Solid Snake

Neutral Special: SOCOM / Stun Knife

Description: "Fire the gun from a distance, or attack close opponents with an electric knife."

* Neutral Special (distance): SOCOM

Origin: Metal Gear Solid (1998)

* Neutral Special (close): Stun Knife

Origin: Metal Gear Solid 4: Guns of the Patriots (2008)

Side Special: Nikita

Origin: Metal Gear Solid (1998)

Up Special: Parachute

Origin: Metal Gear (1987)

Down Special: C4

Origin: Metal Gear (1987)

Shield Special: Hand Grenade

Origin: Metal Gear 2: Solid Snake (1990)

Shield + Taunt: Item Check

* Item Check (1st): White Phosphorus Grenade

Origin: Metal Gear Solid 3: Snake Eater (2004)

* Item Check (2nd): Stun Grenade

Origin: Metal Gear Solid 3: Snake Eater (2004)

* Item Check (3rd): Smoke Grenade

Origin: Metal Gear Solid 3: Snake Eater (2004)

* Item Check (4th): Chaff Grenade

Origin: Metal Gear Solid (1998)

Final Smash #1: FIM-92 Stinger

Origin: Metal Gear 2: Solid Snake (1990)

Final Smash #2: Ka-60 Kasatka

Origin: Metal Gear Solid 2: Sons of Liberty (2001)

Final Smash #3: Metal Gear Rex

Origin: Metal Gear Solid 4: Guns of the Patriots (2008)
Arale Norimaki

Special 2: Kiiin!

Special 3: Playing Pro-Wrestling!

Special 4: Summon: Gatchan

R3 Ultimate: Earth-Breaker

## N'cha Cannon

**x100 N'cha Cannon**

Hold the special button to release a super powerful N'cha Cannon.

## Playing Pro-Wrestling!

Press the special button to attacks enemies with the Arale Kick, launching them high into the air. Press the special button again to follow-up with a headbutt.

## Summon: Gatchan

Gatchan follows you around for a limited time. If enemies get close, they are stunned by it's Antenna Beam.
Ushio Aotsuki & Tora

### Moveset

Special 1: Rapid Spear Assault

Special 2: Spear Throw

Special 3: Spear Thrust

Form Change: Yokai Killer Form

R3 Ultimate: Lightning Storm

### CPU Moveset

Partner Action 1: Fire Breath

Partner Action 2: Lightning Claws

Partner Action 3: Lightning Stream

Partner Action 4: Whirlwind Cutter

Partner Action 5: Hurricane

## Lightning Stream

Your CPU partner surrounds their body with electricity.
Noboru Takizawa

Special 2: Takizawa National Railroad Punch

Special 3: Takizawa Eyepoke

Special 4: Takizawa Full Power Upper-Body!

R3 Ultimate: Double Takizawa Kick

## Takizawa Kick

First Appearance: Chapter 4

Press the special button to jump forward and kick the enemy.

**Rapid-Fire Takizawa Kick**

First Appearance: Chapter 50

While mid-air, mash the special button to kick multiple times.

## Takizawa National Railroad Punch

**Takizawa National Railroad Punch — Inbound**

First Appearance: Chapter 24

Hold the special button say the name of your special move. After you're finished, you throw a punch.

**Takizawa National Railroad Punch — Outbound**

First Appearance: Chapter 28

After the first punch lands, you jump behind your enemy and surprise them with an additional punch.

## Takizawa Eyepoke

First Appearance: Chapter 70

Hold the special button to poke your enemy in the eyes, disabling them.

## Takizawa Full Power Upper-Body!

First Appearance: Chapter 79

This move powers up your offensive techniques

## Double Takizawa Kick

First Appearance: Chapter 73

Press the special button to jump at the enemy with the Takizawa Kick, and then surprise them with both legs.
Orange Title

"**Orange Title**" is the twelfth episode of the first season of *Lamput*, and of the series overall.

## Characters featured

* Lamput
* Fat Doc
* Slim Doc

## Synopsis

Lamput morphs into the t in the series logo to hide from the docs, who chase after him. The episode continues on this title card, with Slim Doc appearing on the right side of the screen to check if Lamput is there. Once he's gone, Lamput tries to run off but is interrupted by Fat Doc, who also takes a look. Fat Doc shines a flashlight he's holding on Lamput, and the blob starts to sweat. The doc notices the t in the word "Lamput" is tilted and pushes it back into position, but tries to push it into position again afterwards and causes the t to hit the other letters in the logo, making them fall to the ground and break. Fat Doc runs away, and so does Lamput once he's gone.
Naked Snake (Super Smash Bros. All Stars)

## M1911A1 / Knife

Description: "Fire an bullet forward, or attack close opponents with a CQC knife.

Origin: Metal Gear Solid 3: Snake Eater

## Bombardment

Description: "Call for reinforcements, and then use a targeting reticle to pick a location for your support Helicopter to arrive. Missiles are launched at the targets. If you don't lock on anyone, the missiles fly toward the reticle's last location."

Origin: Metal Gear Solid 5: The Phantom Pain
Mega Man (Super Smash Bros. All Stars)

## Arm Adapter

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Weapon 1: Rolling Cutter

Origin: Mega Man

* Weapon 2: Hyper Bomb

Origin: Mega Man

* Weapon 3: Metal Blade

Origin: Mega Man 2

* Weapon 4: Shadow Blade

Origin: Mega Man 3

* Weapon 5: Silver Tomahawk

Origin: Mega Man 6

## Buster Adapter

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Weapon 1: Ice Slasher

Origin: Mega Man

* Weapon 2: Thunder Beam

Origin: Mega Man

* Weapon 3: Quick Boomerang

Origin: Mega Man 2

* Weapon 4: Crash Bomber

Origin: Mega Man 2

* Weapon 5: Danger Wrap

Origin: Mega Man 7

## Recovery Adapter

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Weapon 1: Rush Coil

Origin: Mega Man 3

* Weapon 2: Rush Jet

Origin: Mega Man 3

* Weapon 3: Beat Call

Origin: Mega Man 7

* Weapon 4: Wind Storm

Origin: Mega Man 6

* Weapon 5: Tornado Hold

Origin: Mega Man 8

## Shield Adapter

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Weapon 1: Fire Storm

Origin: Mega Man

* Weapon 2: Leaf Shield

Origin: Mega Man 2

* Weapon 3: Skull Barrier

Origin: Mega Man 4

* Weapon 4: Plant Barrier

Origin: Mega Man 6

* Weapon 5: Jewel Satellite

Origin: Mega Man 9

## Weapon Change

Description: "Opens a command window that you can choose a command from. You can cancel the window by jumping or shielding*.*"

* Weapon 1: Bubble Lead

Origin: Mega Man

* Weapon 2: Oil Slider

Origin: Mega Man Powered Up

* Weapon 3: Atomic Fire

Origin: Mega Man 2

* Weapon 4: Needle Cannon

Origin: Mega Man 3

* Weapon 5: Gemini Laser

Origin: Mega Man 3

* Weapon 6: Search Snake

Origin: Mega Man 3

* Weapon 7: Drill Bomb

Origin: Mega Man 4

* Weapon 8: Dust Crusher

Origin: Mega Man 4

* Weapon 9: Water Wave

Origin: Mega Man 5

* Weapon 10: Napalm Bomb

Origin: Mega Man 5

* Weapon 11: Crystal Eye

Origin: Mega Man 5

* Weapon 12: Blizzard Attack

Origin: Mega Man 6

* Weapon 13: Knight Crusher

Origin: Mega Man 6

* Weapon 14: Yamato Spear

Origin: Mega Man 6

* Weapon 15: Homing Sniper

Origin: Mega Man 8

* Weapon 16: Water Balloon

Origin: Mega Man 8

* Weapon 17: Laser Trident

Origin: Mega Man 9

* Weapon 18: Plug Ball

Origin: Mega Man 9

* Weapon 19: Hornet Chaser

Origin: Mega Man 9

* Weapon 20: Magma Bazooka

Origin: Mega Man 9

* Weapon 21: Black Hole Bomb

Origin: Mega Man 9
Itsuki Minami

Special 2: Wheel Spin Drop

Special 3: Upper Soul 23 Roll

Special 4: Method Air to Spin That Grab: Moonride

R3 Ultimate: Moonstruck Numberless Grappler

Special 2: Vacuum Ball

Special 3: Pile Tornado

Special 4: Astral Magus

R3 Ultimate: Moon Drop Missile

## Method Air to Spin That Grab: Moonride

Press the special button to jump high in the air, in a rotational axis. This trick has high wind pressure, with the side-effect of removing the enemy's clothing.

## Pile Tornado

Hold the special button to gather wind in your hand. Release to kick the air, ending a powerful horizontal tornado.

**Limited Express**

Press the special button again to ride inside of the tornado, giving you a boost of speed.

## Astral Magus

Hold the special button to generate a wind field around yourself. This trick cancels all techniques. All those inside the "calm center" of the storm are rendered powerless, however they can still use basic attacks.
Meisuke Kueno

Special 2: Devil's Hand

Special 3: Crystal Memories

Form Change: Oni no Te Neo

R3 Ultimate: Demonic Liberation

## Accursed Tome

**Guardian Scroll**

Hold the special button to create a scroll barrier.

**Summon: Zekki**

While using the Oni no Te Neo, press the special button to call out Zekki, who shoots a demonic blast.

## Devil's Hand

**Summon: Baki**

While using the Oni no Te Neo, press the special button to call out Baki, who charges forward and grabs the enemy's head.

## Crystal Memories

**Demonic Armor**

While using the Oni no Te Neo, hold the special button to fuse with Zekki and Baki, forming an impenetrable demon armor.
Ratchet & Clank (Super Smash Bros. All Stars)

## Quick Select (Ratchet)

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Neutral Special 1: Constructo Pistol

Origin: Ratchet & Clank Future: A Crack in Time

* Neutral Special 2: Plasma Striker

Origin: Ratchet & Clank Future: A Crack in Time

* Neutral Special 3: Negotiator

Origin: Ratchet & Clank Future: Tools of Destruction

* Neutral Special 4: Sonic Eruptor

Origin: Ratchet & Clank Future: A Crack in Time

* Neutral Special 5: Mr. Zurkon

Origin: Ratchet & Clank Future: A Crack in Time

## Quick Select (Clank)

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Neutral Special 1: Blowtorch Briefcase

Origin: Secret Agent Clank

* Neutral Special 2: Cufflink Bomb

Origin: Secret Agent Clank

* Neutral Special 3: Tanglevine Carnation

Origin: Secret Agent Clank

* Neutral Special 4: ThunderStorm Umbrella

Origin: Secret Agent Clank

* Neutral Special 5: Tie-A-Rang

Origin: Secret Agent Clank

## Twin Blaster

Description: "Mash B to fire two laser beams simultaneously, one from each hand."

Origin: Ratchet And Clank: Size Matters

## Multi-Missile Launcher

Description: "Hold B to launch two missiles simultaneously, one from each hand."

Origin: Ratchet And Clank: Size Matters

## Mech Boost

Description: "Fly into the air or hovers with your thrusters. Can also attack while airborne."

Origin: Ratchet and Clank: Going Commando

## Bomb Strike

Description: "Press B to throw an energy bomb."

Origin: Ratchet and Clank: Going Commando

## Bomb Blast

Description: "Hold B to charge an energy bomb using both hands, release to shoot it forward."

Origin: Ratchet and Clank
King Boo (Rivals! Fighter's Destiny!)

Side Special: Boo Buddies

Up Special: Disappear

Down Special: Poltergeist

Guard Special: Invisibility

Ultimate: Paranormal Dimension

Up Special: Balloon Boo

Down Special: Bomb Boo

Ultimate: Fake Bowser

Side Special: Exploding Spike Ball

Up Special: Disappear

Down Special: Bowser Bomb

Guard Special: Invisibility

## Ghostly Fire

Shoot a fireball straight ahead from King Boo's mouth. Hold down the special button to inhale; sucking the fireball back into your mouth. Up to three fireballs can be on the screen at once

## Boo Buddies

Boos will protect you from attacks by surrounding you like a cylinder.

**Boo Buddy Snake**

Hold the button to have the Boos form a long snake and strike the opponent.

**Boo Buddy Swarm**

Press the button again to have the Boos rush the opponent in a disorganized frenzy.

## Poltergeist

This move gives King Boo possession over any and all objects he comes into contact with, including certain attacks from foes. During this brief period, you are invulnerable but are rendered immobile.

## Paranormal Dimension

King Boo lets out a high-pitched laugh. Anyone in proximity to King Boo is teleported to the Paranormal Dimension, where thousands of Boos lie waiting. The Boos surround the stage, chasing all fighters, and will perform an instantly KO if they have enough damage.
Ryu (Super Smash Bros. Duel)

## Ryu

Gimmick: V-Gauge

Origin: Street Fighter V (2016)

Gimmick: Satsui no Hado

Description: "When Ryu's health is below 20%, he succumbs to the Satsui no Hado. Shin Shoryuken gets a big damage boost."

Origin: Marvel vs Capcom: Infinite (2017)

Neutral Special: Hadoken / Raiko Hadoken

* Neutral Special: Hadoken

Origin: Street Fighter (1987)

* Neutral Special (Denjin Renki): Raiko Hadoken

Origin: Street Fighter V (2016)

Side Special: Tatsumaki Senpukyaku

Origin: Street Fighter (1987)

Up Special: Shoryuken

Origin: Street Fighter (1987)

Down Special: Thrust Strike

Origin: Street Fighter V (2016)

Shield Special: Denjin Renki

Description: "Press the B Button after the V-Gauge is filled to electrify Ryu's attacks."

Origin: Street Fighter V (2016)

## Input Special #2

 Shin Tatsumaki Senpukyaku

Final Smash #1: Hado Kakusei

Origin: Ultimate Marvel vs. Capcom 3 (2011)

Final Smash #2: Metsu Hadoken / Denjin Hadoken

* Final Smash #2: Metsu Hadoken

Origin: Street Fighter IV (2008)

* Final Smash #2 (Denjin Renki): Denjin Hadoken

Origin: Street Fighter III (1997)

Final Smash #3: Metsu Shoryuken / Shin Shoryuken

* Final Smash #3 (close): Metsu Shoryuken

Origin: Street Fighter Alpha 3 (1998)

* Final Smash #3 (distance): Shin Shoryuken

Origin: Street Fighter III (1997)
Duck Hunt Duo (Super Smash Bros. All Stars)

## Duck Hunt

Description: "Your duck charges forward to stab an opponent with it's unblockable beak. The direction of the duck can be adjusted while it flies. Press B again to fire a volley of three shots at its position. Can't be used again until the duck is picked up."

Origin: Duck Hunt

## Gumshoe

Description: "Summon former FBI agent, Mr. Stevenson. He'll follow your around, shooting opponents with his machine gun."

Origin: Gumshoe

## Shooting Range

Description: "Red and white targets appear over your opponent's heads. Use the targeting reticle to aim and Press A to shoot."

Origin: Shooting Range

## NES Zapper Posse

Description: "A flock of ducks flies by, and any opponents hit by them wind in the crossfire between three dueling light gun series."

* The Outlaws from Wild Gunman
* The Gangsters from Hogun's Alley
* The Ragossians from To The Earth

Origin: Super Smash Bros. 4
Villager (Super Smash Bros. All Stars)

## Tool Ring

Description: "Opens a command window that you can choose a command from. You can cancel the window by jumping or shielding*.*"

* Item 1: Sea Bass

Origin: Doubutsu no Mori

* Item 2: Red Snapper

Origin: Doubutsu no Mori

* Item 3: Barred Knifejaw

Origin: Doubutsu no Mori

* Item 4: Jellyfish

Origin: Doubutsu no Mori

* Item 5: Arapaima

Origin: Doubutsu no Mori

* Item 6: Crawfish

Origin: Doubutsu no Mori

* Item 7: Frog

Origin: Doubutsu no Mori

* Item 8: Killifish

Origin: Doubutsu no Mori

* Item 9: Pinwheel

Origin: Animal Crossing

* Item 10: Sparkler

Origin: Animal Crossing

* Item 11: Timer

Origin: Animal Crossing: Wild World

* Item 12: Bubble Wand

Animal Crossing: City Folk

* Item 13: Megaphone

Origin: Animal Crossing: New Leaf

* Item 14: Ice Cream

Origin: Animal Crossing: New Leaf

* Item 15: Vaulting Pole

Origin: Animal Crossing: New Horizons

* Item 16: Polka-Dot Bed

Origin: Animal Crossing: New Leaf

Item 17: Gracie Chair

Origin: Animal Crossing: New Leaf

Item 18: Cabana Lamp

Origin: Animal Crossing

Item 19: CD Player

Origin: Doubutsu no Mori

Item 20: Blue Table

Origin: Doubutsu no Mori

Item 21: Wooden Wardrobe

Origin: Animal Crossing: New Horizons

## Shark Initiative

Description: "Go catch a shark of any species. I hear they're way less scary up close..."

Origin: Animal Crossing: New Leaf

## Rebuild Town

Description: "If you want to build a new town... Then everything will be erased! No one living in the town will survive!"

Origin: Doubutsu no Mori
Toon Link (Super Smash Bros. All Stars)

## Wooden Bow + Hero's Bow

Description: "Hold B to prompt a weapon menu above your head and tilt the control stick up or down to highlight the desired weapon. To choose a weapon, press the button again. You are vulnerable while picking a weapon. Tap B to use your last weapon."

* Neutral Special 1: Piercing Arrow

Origin: The Legend of Zelda

* Neutral Special 2: Fire Arrow

Origin: The Legend of Zelda: Ocarina of Time

* Neutral Special 3: Ice Arrow

Origin: The Legend of Zelda: Ocarina of Time

* Neutral Special 4: Bomb Arrow

Origin: The Legend of Zelda: Link's Awakening

* Neutral Special 5: Shock Arrow

Origin: The Legend of Zelda: Breath of the Wild

## Remote Bomb

Description: "Creates a remote bomb. Press B again to detonate it."

Origin: The Legend of Zelda: The Minish Cap

## Wind Waker

Description: "The arrow on the compass goes through four cardinal directions, with each controlling the wind's flow. Press B to select a direction."

Origin: The Legend of Zelda: The Wind Waker

* Direction 1: North

Description: "Increases the range and damage of upward and aerial attacks."

* Direction 2: East

Description: "Increases the range and damage of forward attacks."

* Direction 3: South

Description: "Increases the range and damage of downward and ground attacks."

* Direction 4: West

Description: "Increases the range and damage of backward attacks."

## Phantom Hourglass

Description: "Stop time until the Phantom Hourglass is emptied. Opponents are resistant to being launched."

Origin: The Legend of Zelda: Phantom Hourglass

## Four Swords

Description: "Upon drawing the Four Sword, you split into four copies. Good news is you have a small army. Bad news is they act independently, more focused on their own survival."

Origin: The Legend of Zelda: Four Swords

## Spirit Train

Description: "A Spacetime Gate opens alongside railroad tracks. Use the Sand Want to conduct the Spirit Train, ramming into opponents at incredible speeds."

Origin: The Legend of Zelda: Spirit Tracks
Saga de Magníficos

1. Los Lobos (equipo de cuatro hombres, el más poderoso y más longevo, con Récord Guinness, y ganador del bote más alto de la historia de la televisión, con 4 130 000 €). Sus componentes estuvieron en *Saber y ganar*.
2. Rockcampers (equipo de cuatro hombres, el segundo más poderoso y ganador del bote: 1 935 000 €).
3. Extremis (equipo de cuatro mujeres, el más poderoso). Sus componentes estuvieron en *Saber y ganar*.
4. Los Dispersos (equipo de tres hombres y una mujer más poderoso). Sus componentes estuvieron en *Saber y ganar*.
5. Uep!! (equipo de dos hombres y dos mujeres más poderoso).
6. Beatleillas (equipo de cuatro mujeres, el segundo más poderoso).
Sephiroth (Super Smash Bros. All Stars)

## Telluric Fury / Aeolian Onslaught

* Guard Special: Telluric Fury

Description: "Mash B to perform a three-hit sword combo"

Origin: Final Fantasy VII Remake

* Guard Special: Telluric Fury

Description: "Hold B to thrust your sword up while jumping into the air. Press the button again to perform an unblockable downward slash."

Origin: Final Fantasy VII Remake
Potion

**Potion** are items that that allow the player to break the rules of what is possible. They can be obtained directly from Autumn's potion shop or as rewards from Quests. The are the main form of magic that the player interacts with in the game and the only one they can control. They do a wide variety of things, ranging from physical alterations to animals or the player to changes in the overworld's weather and more. All potions are used through the inventory menu and can be undone the same way they were used.

## Alterations to Animals

* Big Small Potion: "*Make your smalls big and your bigs small. Doesn't work on birds."* (formerly called More-to-pet potion)
* Dreamer Potion: "*Change animal to sparkling night version of itself."*
* Floaty Potion: "*Make animal floaty*."
* Reverse Griffin Potion: "*Turns a bird into a griffin, or at least that was the plan, it's not quite perfect. Only works on birds."*
* Royal Flower Potion: "*Dye animal purple and give them a crown of lillies."*

## Alterations to Player

* Cat Potion: "*Turn yourself into a cat."*
* Magic Hair Potion: "*Turn hair into a colorful cosmic void."*
* Power Makeover Potion: "*Dye your hair and make your eyes glow."*
* Sundae Best Potion: *"Become and ice cream sundae."*

## Alterations to Overworld

* Good Morning Potionn: "*Change time to morning*."
* Inversion Potion: "*Invert the colors of the world*."
* Nighty Night Potion: "*Change time to night."*
* Rainy Day Potion: "*Start or stop rain."*
* Snow Day Potion: "*Start or stop snow."*

## Miscellaneous

* Dance Potion: "*Dance!"*
* Double Time Potion: "*Make the clock run faster or return to normal*."
* Portable Broomstick Potion: *"Summon or dismiss your broomstick."*
* Take a Break Potion: "*Stop or start the clock."*
* Teleport to Cafe Potion: "*Useful for if you're ever feeling stuck."*
Light Yagami

Special 2: Research

Special 3: Magazine

Form Change: Confrontation Mode

R3 Ultimate: Note Scribble

Special 2: Apple Toss

Special 3: How to Read

Form Change: Investigation Mode

R3 Ultimate: Countdown

Execution 2: Death by Traffic Accident

Execution 3: Death by Guided Missile

Execution 4: Death by Self-Immolation

Execution 5: Death by Plane Crash

## Questioning

Mash the special button to talk to your opponent. Distracting them with your words.

## Research

Press the special button to gather information about your opponent.

* Phone
* ID
* Photos
* Manga

**Break the Sleuth**

First Appearance: Chapter 14

After using Research, use Questioning, to psychologically damage your victims.

## Magazine

First Appearance: Chapter 17

Use the special button to lay a magazine on the ground to distract foes.

**Fire Trap**

First Appearance: Chapter 4

Hold the special button to place an explosive trap beneath the magazine.

## Note Scribble

Press the special button to write some information in your notebook. In order to unlock Justice Mode, Note Scribble and Countdown must be completed.

## Present Evidence

This move by itself is worthless. The attack is based off the item found during Research. Note: after each move, that piece of evidence is gone.

* Phone = Vertical Beam Attack
* ID = Horizontal Beam Attack
* Photos = Three-Way Beam Attack
* Manga = Homing Beam Attack

## Apple Toss

Press the special button to throw a delicious apple. Ryuk will chase after the apple, mowing down all in his way.

## How to Read

Press the special button to read your notebook. If hit, punches he opponent in the face.

## Countdown

Press the special button to check your watch for time. In order to unlock Justice Mode, Note Scribble and Countdown must be completed.
Ben 10,000 the Videogame

## Controls

Left Analog Stick | Move Ben

L3 | Waypoint

Right Analog Stick | Move Camera

R3 | Aim Weapon

R3 + X | Fire Weapon

X | Jump

X + X | Double Jump

Square | Weak Attack

Circle | Interact

Triangle | Heavy Attack

R1 (Ground) | Run

R1 (Air) | Hoverboard

L1 | Use Alien Power

L2 | Select Alien Power

R2 | Omnitrix

R2 + X | Select Alien / Return to Ben

## Transformations

1. Alien X
2. Alien Z
3. Ampfibian
4. Antigravitesla
5. Archfiend
6. Arctiguana
7. Armodrillo
8. Astrodactyl
9. Atomix
10. Ball Weevil
11. Big Chill
12. Blitzwolfer
13. Bloxx
14. Bob the Blob
15. Braindrain
16. Brainstorm
17. Bullfrag
18. Bungee Sponge
19. Buzzshock
20. Cannonbolt
21. Chamalien
22. Chromastone
23. Clockwork
24. Crabtastic
25. Crashhopper
26. Decagon Vreedle
27. Decimus Prime
28. Diamondhead
29. Ditto
30. Eatle
31. Echo Echo
32. Eye Guy
33. Fasttrack
34. Feedback
35. Four Arms
36. Frankenstrike
37. Funguy
38. Gax
39. Ghostfreak
40. Goop
41. Gravattack
42. Grey Matter
43. Gurge
44. Gutrot
45. Heatblast
46. Hippopotamass
47. Humungousaur
48. Invincible
49. Jak the Freeze
50. Jetray
51. Juryrigg
52. Kickin Hawk
53. Kringl the Summoner
54. L'Goon
55. Lodestar
56. Lurk
57. Mealymouth
58. Mole-Stache
59. Moot
60. Moyo
61. NRG
62. Nanomech
63. Overflow
64. Pesky Dust
65. Plantapocalypse
66. Port-A-Porty
67. Portaler
68. Rath
69. Ripjaws
70. Rocks
71. Sandbox
72. Shadowman
73. Shellhead
74. Shock Rock
75. Shocksquatch
76. Skele-TON
77. Skidmarx
78. Slapback
79. Slapstrike
80. Snakepit
81. Snare-oh
82. Snark Tanque
83. Snorecupine
84. Somnambulizard
85. Soulcatcher
86. Spidermonkey
87. Spitter
88. Squidstrictor
89. Squirtapiller
90. Stinkfly
91. Stretcheleo
92. Surge
93. Swampfire
94. TenTen
95. Terraspin
96. Terrorsaur
97. The Darkness
98. The Worst
99. Thriller Whale
100. Toepick
101. Transmutor
102. Trunk Man
103. Unitaur
104. Upchuck
105. Upgrade
106. Ventrilosquid
107. Walkatrout
108. Warp
109. Water Hazard
110. Way Big
111. Whampire
112. Wildmutt
113. Wildvine
114. XLR8

## Ultimate Transformations

1. Ultimate Arctiguana
2. Ultimate Ben
3. Ultimate Big Chill
4. Ultimate Cannonbolt
5. Ultimate Echo Echo
6. Ultimate Gravattack
7. Ultimate Grey Matter
8. Ultimate Humungousaur
9. Ultimate Rath
10. Ultimate Spidermonkey
11. Ultimate Swampfire
12. Ultimate Way Big
13. Ultimate Wildmutt

## TBA

1. BenEon
2. BenDagon
3. BenRook
4. BenKhyber
Fase Principal

En esta primera fase continúa concursando un equipo hasta que fallen una pregunta. Se plantean cuatro preguntas configuradas como bombas, con valores en metálico de 200 euros, 400 euros, 600 euros y 800 euros (2000 euros sería el pleno), respectivamente, que deben desactivar las dos primeras en 45 segundos y las dos últimas en un minuto. Si la bomba explota uno de los concursantes queda eliminado y no puede seguir jugando (salvo que sea rescatado en la siguiente fase), y continúa el otro equipo. Esta fase termina cuando los dos equipos han jugado sus 4 bombas. Por lo general, los concursantes suelen acertar las primeras bombas, mientras que las últimas las suelen fallar. Esto es debido a que en las primeras es más fácil y hay solo cuatro respuestas posibles, mientras que en las últimas aumenta la dificultad y hay cinco posibles respuestas.
Pikachu (Super Smash Bros. Duel)

## Pikachu

Gimmick: Power Points

Origin: Pokémon Red and Blue (1996)

Neutral Special: Thunder Shock

Origin: Pokémon Red and Blue (1996)

Side Special: Skull Bash

Origin: Pokémon Red and Blue (1996)

Up Special: Quick Attack

Origin: Pokémon Red and Blue (1996)

Down Special: Thunder

Origin: Pokémon Red and Blue (1996)

Shield Special: Command Selection

* Move #1: Thunder Wave

Origin: Pokémon Red and Blue (1996)

* Move #2: Thunder Punch

Origin: Pokémon Red and Blue (1996)

* Move #3: Thunderbolt

Origin: Pokémon Red and Blue (1996)

* Move #4: Agility

Origin: Pokémon Red and Blue (1996)

* Move #5: Light Screen

Origin: Pokémon Red and Blue (1996)

* Move #6: Spark

Origin: Pokémon Gold and Silver (1999)

* Move #7: Zap Cannon

Origin: Pokémon Gold and Silver (1999)

* Move #8: Iron Tail

Origin: Pokémon Gold and Silver (1999)

* Move #9: Discharge

Origin: Pokémon Ruby and Sapphire (2002)

* Move #10: Shock Wave

Origin: Pokémon Ruby and Sapphire (2002)

* Move #11: Charge

Origin: Pokémon Ruby and Sapphire (2002)

* Move #12: Lightning Rod

Origin: Pokémon Ruby and Sapphire (2002)

* Move #13: Magnet Rise

Origin: Pokémon Diamond and Pearl (2006)

* Move #14: Electro Ball

Origin: Pokémon Black and White (2010)

* Move #15: Volt Switch

Origin: Pokémon Black and White (2010)

* Move #16: Electroweb

Origin: Pokémon Black and White (2010)

* Move #17: Wild Charge

Origin: Pokémon Black and White (2010)

* Move #18: Nuzzle

Origin: Pokémon X and Y (2013)

* Move #19: Electric Terrain

Origin: Pokémon X and Y (2013)

* Move #20: Gigavolt Havoc

Pokémon Sun and Moon (2016)

* Move #21: Rising Voltage

Origin: Pokémon Sword and Shield (2019)

Final Smash #1: Volt Tackle

Origin: Pokémon Ruby and Sapphire (2002)

Final Smash #2: Catastropika

Origin: Pokémon Sun and Moon (2016)

Final Smash #3: Gigantamax

Origin: Pokémon Sword and Shield (2019)
Bomba Final

Tenemos la bomba dorada con el bote acumulado conectada a 15 pequeñas bombas, numeradas del 1 al 15. Cada minibomba es una pregunta de respuesta directa. Los concursantes tienen 2 minutos para responder las 15 preguntas de modo que, si las van respondiendo de manera correcta, la bomba se ilumina en verde y se pasa a la siguiente pregunta. Si no la saben o si la fallan, se debe decir *¡Boom!*, por lo tanto se queda parpadeando en amarillo y pendiente para la segunda vuelta. Así, esta fase cuenta con una primera vuelta, en la que si los concursantes responden las 15 preguntas se llevarían el bote, y una segunda vuelta para responder las preguntas que han quedado sin contestar (parpadeando en amarillo). Todas las preguntas pendientes que tienen la luz parpadeando, deben elegir por cuál quieren comenzar diciendo el número de la minibomba. Si la aciertan, se pone en luz verde fija y continúan con las que quedan. Al primer error en la segunda vuelta, la minibomba correspondiente numerada se pone en rojo y la bomba dorada explota. Sin embargo, el equipo vuelve al día siguiente y el bote habrá crecido en 5.000 € más. El número de preguntas: 15, hace que superar la bomba final (el bote), sea bastante complicado y que requiera mucha sabiduría. Cada vez que un equipo se lleva el bote en el programa anterior, al programa siguiente la bomba dorada parte con 5000 euros menos en referencia a la cifra anterior, es decir, como se han llevado el bote 3 veces; la primera vez partió de 55.000 € (llevándose el bote el equipo Boomeros en el programa anterior), la segunda vez de 50.000 € (llevándose el bote el equipo Furió en el programa anterior), la tercera vez de 45.000 € (llevándose el bote el equipo Rockcampers en el programa anterior) y ahora hubiera partido de 40.000 € (llevándose el bote el equipo Los Lobos en el programa anterior), pero volvió a partir de 50.000 €.
Desarrollo

Dos equipos (el equipo rojo y el equipo azul), de cuatro jugadores cada uno, tienen que desactivar un total de diez bombas (entre la primera, segunda y tercera fase cinco para cada equipo) respondiendo a preguntas cuyas respuestas están representadas en cada uno de los cables de colores. De este modo, los concursantes deben cortar los cables de aquellas respuestas que consideren erróneas en las bombas. Así, si el jugador responde correctamente, el dinero del premio se mantendrá intacto. Si por el contrario, el jugador corta el cable equivocado o se quedan sin tiempo (cosa que ha pasado muy pocas veces), la bomba explotará y el equipo perderá a uno de los jugadores y la cantidad asignada de esa bomba.

El concurso se desarrolla en cuatro fases:

* Fase Principal
* Bomba Estratégica
* Bomba Clasificatoria
* Bomba Final
Portada

***¡Boom!*** es la adaptación española del concurso israelí homónimo de Canal 2,​ producido en España por Gestmusic, del grupo Endemol Shine Iberia. El programa, presentado por Juanra Bonet,​ es emitido de lunes a viernes a las 19:15 horas en Antena 3, excepto en ocasiones como los días festivos. Se estrenó el 9 de septiembre de 2014.

El 8 de junio de 2016 se entregó al equipo de los RockCampers el mayor premio de la historia de la televisión en España hasta entonces,​ un total de 2.326.500 €, y además superó por primera vez, con 2.300.000 espectadores, a su competidor *Pasapalabra*. Por su parte, Los Lobos: Valentín Ferrero, Manu Zapata, Erundino Alonso y José Pinto (este último sustituido por Alberto Sanfrutos desde el 19 de diciembre de 2018), tienen el Premio Guinness a los participantes que más tiempo han concursado de forma ininterrumpida en un programa de televisión con un total de 505 programas.

El 8 de julio de 2019 Los Lobos, después de más de dos años de concurso (comenzaron el 16 de mayo de 2017), se llevaron un bote de 4.130.000 €, acumulando un total de 6.689.700 € sumando lo obtenido con anterioridad. Es el mayor premio jamás dado en un concurso de televisión en todo el mundo.

## Índice

* 1.Desarrollo
	+ 1.1 Desarrollo Actual
		- 1.1. 1Fase Principal
		- 1.1. 2Bomba Estratégica
		- 1.1. 3Bomba Clasificatoria
		- 1.1. 4Bomba Final
* 2.Récords
	+ 2.1 Permanencia
	+ 2.2 Dinero total
	+ 2.3 Dinero en ambas fases
	+ 2.4 Plenos
	+ 2.5 Veces que se quedaron a una pregunta en la bomba final
* 3.Salón de la fama
	+ 3.1 Saga de magníficos
	+ 3.2 Ganadores del bote
	+ 3.3 Semana de campeones
		- 3.3. 1Campeones extremos
* 4.Especiales
* 5.Audiencias
Claire

Special 2: Awakened Power

Special 3: Awakened Speed

Special 4: Yoki Release

R3 Form Change: Awakened Legs

Special 2: Awakened Power

Special 3: Awakened Speed

Status Effect: Yoki Unleashed

R3 Ultimate: Berserk Quicksword

Special 2: Windcutter

Special 3: Yoki Release

Form Change: Teresa of the Faint Smile

R3 Form Change: Twin Goddesses of Love

Special 2: Windcutter

Special 3: Dust Eater

Special 4: Yoki Field

R3 Ultimate: Full Power Quicksword

## Dust Eater

First Appearance: Chapter 152

Press the special button to do a low angle slice on the opponent's ankles. Breaks guards. Copied from Cassandra.

## Yoki Field

First Appearance: Chapter 153

Press the special button to surround yourself with demon energy. If hit, grabs the enemy's arm and stomps on it. Copied from Rafaela.
Opera

"**Opera**" is the 39th episode of the third season of *Lamput*, and the 106th episode of the series overall.

## Plot summary

The docs attempt to capture Lamput from the balcony below them during an opera.

## Characters

* Lamput
* Fat Doc
* Slim Doc
* Mr. Moustache
* Mr. Bald
* Old Lady

## Plot description

Fat Doc and Slim Doc are at a theater enjoying an opera performance when Lamput walks up to the balcony below them. The docs notice him and try to walk away to reach him, but Mr. Moustache happily reminds them to stay seated. The docs sit back down before Fat Doc produces a bottle of chloroform and pours a bit on a tissue; he tries to drop it on Lamput, but a fan next to them blows it onto someone in the audience below instead, causing them to fall sleep. Fat Doc grabs an umbrella he has with him and uses it to turn off the fan, after which he tries to drop another tissue with chloroform on Lamput. He succeeds this time, and the docs try to grab a sleeping Lamput from below them but can't reach him.

Fat Doc grabs the umbrella again and uses its curved handle to scoop Lamput up; Mr. Moustache suddenly appears behind the docs, so Fat Doc accidentally lets go of the umbrella, which opens and floats gently towards the audience below, with Lamput still on its handle. Fat Doc fails to keep the umbrella in his grasp as he tries to bring it back to him, and Mr. Moustache ends up being the one who puts Lamput back on his seat and turns the fan back on. Fat Doc uses the chloroform to make Mr. Moustache fall asleep when he angrily returns to the docs' balcony. However, Fat Doc placed the bottle on the edge of the balcony, so it falls down and the liquid spills all over the audience, making them all fall asleep. The docs do a face palm, with Slim Doc realizing he touched his face with the chloroform tissue and falling asleep; the tissue also hits Fat Doc and makes him unconscious before floating onto the opera's piano player and making him bang the piano right as he finishes his music. The lid of the piano closes, causing all the audience except for the docs to wake up and cheer at the performance.

## Trivia

### Cultural references

* The song played throughout the whole episode is supposed to be "Nocturne Op.9 No.2", a famous classical music by Frédéric Chopin.
Cartoon Network

**Cartoon Network** (abbreviated **CN**) is an American children's cable television station that was launched on October 1, 1992. The channel is owned by Warner Bros. Entertainment, a division of WarnerMedia which is itself owned by the telecommunications company AT&T.

As its name suggests, Cartoon Network focuses primarily on showing animated series, including some anime imported from Japan. They did experiment with airing live-action shows in 2009 with the launch of a block called CN Real, though this block was short-lived and its live-action programs did not do well with viewers. Among Cartoon Network's most successful original series are *Ed, Edd n Eddy* (1999-2008), *The Amazing World of Gumball* (2011-2019), *Teen Titans Go!* (2013-present), and *Steven Universe* (2013-2019).

Cartoon Network has a separate feed in India that shows different programming compared to the American feed, including several cartoons that are locally made such as *Roll No. 21*. The 2017 series *Lamput* is among these locally-made programs and is the only CN India original series to see international success.

Cartoon Network also has a sister channel called Boomerang that was originally made to show reruns of older shows from WarnerMedia's catalogue, though they have focused less on these shows in recent years. Certain international feeds of Boomerang are also known to air *Lamput*.
Chloroform

"**Chloroform**" is the 30th episode of the first season of *Lamput*, and of the series overall.

## Characters

* Lamput
* Fat Doc
* Slim Doc
* Mr. Moustache

## Plot summary

Standing behind a corner of a building, Fat Doc and Slim Doc spot Lamput and prepare to use a cloth with chloroform on it to knock Lamput out. Fat Doc nudges Slim Doc, causing him to get chloroform on him and knocking him unconscious. Fat Doc and the unconscious Slim Doc are seen by a woman, who screams at what has happened; Fat Doc, afraid Lamput will hear her, uses the cloth to knock her out. A dog barks at Fat Doc, and he uses the cloth on it; it turns out to be Mr. Moustache's dog, and Fat Doc uses the cloth on him; and Fat Doc rubs the cloth on himself by accident. Lamput sees all the people knocked out and stares bewildered at the "camera".
Recca Hanabishi

Special 2: Homura

Special 3: Rui

Special 4: Madoka

R3 Ultimate: Resshin

## Nadare

Mash the special button to shoot multiple balls of fire.

**Koku**

Hold the special button to shoot a beam of flame.

**Dual Tech: Nadare and Koku**

After using Nadare, use Koku, while the initial attack hits the opponent. The two techniques are combined to create multiple beams of fire from each fireball.

**Dual Tech: Nadare and Madoka**

After using Nadare, use Madoka, while the initial attack hits the opponent. The fireballs are contained inside of the barrier. Release the button to have them burst out, creating a nearly unavoidable attack.

**Triple Tech: Nadare, Homura, and Saiha**

After using Nadare, use Homura, while the initial attack hits the opponent. By combining all three abilities, you creates fireballs that contain whip blades in them.
Artist

"**Artist**" is the 45th episode of the first season of *Lamput*, and of the series overall.

## Characters

* Lamput
* Fat Doc
* Slim Doc

## Plot summary

An artist is painting a vase of orange flowers that is placed in front of him. Fat Doc and Slim Doc approach the vase, and Fat orders Slim to use some shearers on the flowers to check if they're Lamput in disguise. The docs are disappointed to find out they're just flowers and leave; meanwhile, when the artist sees what the docs did to his flowers, he becomes upset that it is now inconsistent with what he's painted, and he throws his artist's beret onto the ground. Lamput reveals himself to be the flowers in the painting and leaves, and the artists realizes that his picture does match the still life he chose and becomes happy.
Lamput Meets Tuzki

"**Lamput Meets Tuzki**" is the 43rd episode of the third season of *Lamput*, and the 110th episode of the series overall.

In this episode, Lamput meets a student named Tuzki when their class takes a field trip to the docs' lab.

## Characters

* Lamput
* Fat Doc
* Slim Doc
* Tuzki

## Trivia

* The episode features the Chinese emoticon character Tuzki as a main character, making this the first crossover episode in *Lamput*. Tuzki is partially owned by WarnerMedia, who also owns Cartoon Network which airs *Lamput*.