recursal/Fanatic-Fandom huggingface dataset:
Infobox Templates Overview

Infobox Layouts: I didn't include a layout of each one as some are long, but I did include a link to the template. If you click on that every infobox has detailed documentation that explains what each template is used for and what every box in that template is for.
We have created all new infobox templates. The are specific for the type of article that you are writing and display as a side bar to the right. Every page needs to have one of these infoboxes.

There is an insert function in the header in editing mode, on that header there is an “Insert” with a drop down arrow. When you click on the arrow choose “Infobox” and a list will come up.

When filling in the boxes of one of the infoboxes, you don’t have to put something in every box, just the ones that pertain to what you are doing. Much of the information isn’t known for every character for example, just do the best that you can.

Authors
this is just used for Terry Mancour page, it shouldn’t be used anywhere else
Event
This is used for any article that covers an Event such as a Battle, visitations of the Gods, etc.
Gods
This is a character box for Gods.
Image
This is used just for images. All of the infoboxes have a place for an image but you may want to have more. When you get really good you can even insert Gallery into the image area and display multiple images with tabs. If you want to do that, ask how on the Discuss area. You can have an image box and an infobox on the same page, but the image template needs to go after the main infobox.
Infobox
This will be deleted as soon as we get all of the pages with it on converted over, so no new pages should have it.
Location
This is for any article that is about a physical location. There are two image fields included.
UltraBook
This is used for all new books, ebook, audio and print. It is complicated and needs to have the fields defined in source mode at this time. There is a request to support about this issue so at this time it is best to let someone that can work in source mode add the infobox.
Character
This is for all character pages regardless of species, there is a species area. Just don’t enter anything in the boxes that don’t apply.
UltraShort
same as UltrBook but for short stories and novellas.
Sidebar
This is a new infobox and should be used when none of the others are appropriate. It bay still need some further tweeks, please post feedback on my message wall for anything that doesn't work or for ways to make it work better. It is meant to be generic with a wide range of uses. For Examples see Alshar the list of links on the right side and Forseti for more detailed info to display.
Creating new infoboxes or editing existing ones
There is a way to create new infoboxes very easily, but we have put a lot of thought and effort into these boxes so please do not change them or create new ones without first discussing it with the community in the Discuss area.
Mycin Amana

Mycin in Isily’s body

Originally an Alka Alon, her spirit fled her body in a bid for immortality and was imprisoned along with Korbal by the Alka Alan centuries before Humani came to Calidore.

## Biographical

### Personality and Characteristics

Mycin Amana is Korbal's love and right hand. She is vicious. Responsible for slaying Lady Fallawen's parents, first her mother then many years later during *Necromancer*, her father Lord Aeratas.

## Summary

### Necromancer

Mycin Amana was discovered in an underground chamber of “The Tower of Despair” in Olum Seheri by Minalan and the 'Scholars.' She apparently was building durable bodies for her and Korbal. After she slayed Lord Aeratas, Minalan captured her in a Hoxter pocket and then turned the wand over to Lady Fallawen for safe keeping and interrogation.
Narasi

## History

The Narasi were originally an equestrian barbaric society that developed in the region known as the Northern Steppes, lying north of the territory of Vore.

The Magocracy often hired them for their own wars against each other, Kamaklavan and his five sons organized the rest of the Narasi and invaded the Magocracy which brought about their downfall.

*Further information: Kamaklavan, The Fall of Late Magocracy, The Narasi Conquest, and Five Duchies*

### Origins

> *NARASI = Northern Area Research and Survey Institute.*
>
>

More than likely the people that were at the Research Institute at the time of The Inundation were unable to reach civilization as they new it, eventually formed their own society and culture.

## Overview

The primary culture across the Five Duchies.

Life as a Narasi in the Five Duchies is similar to life in any feudal culture: the land is held by a collection of militant nobles and the clergy, and worked by the peasantry which make up the great majority of the population.  The chivalry and various temples control most of the agricultural land, charging rents or insisting on service from various free peasants, villeins, and outright serfs.  Slavery, while officially illegal, is still practiced by the Sea Lords and other coastal nobles.  Elsewhere, free and semi-free peasants toil in return for part of the produce of the lands, using the rest as their rent.

Throughout the series, Minalan being Narasi, often refers to his cultural heritage of horseback riding barbarian ancestors.

*For more sub cultures, see Humani.*

## References

1. ↑ Author Terry Mancour's AMA discussion on discord - The Ghost Rock May 12, 2019
Peras

Peras - Imperial Goddess of Earthly Wisdom

Mentioned in *Magelord*, the town of *Robinwing* contains a Temple of Peras which has been responsible for the prosperity of the town.

Prior to the Narasi conquest the healing properties of the local herbs and fungi attracted 3 priestess of Peras and who established a Shrine.

> *After the Conquest when the land was settled by Narasi, the priestesses did what they could to save Imperial culture.  It became a repository for copies of records from eastern temples, in perfectly justified fear that my superstitious ancestors would burn them.*
>
>

See ***Gods of Callidore*** for pantheons.

#### References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 293). Kindle Edition.
Linta

## The Healing Goddess

>  Lelwen of Tiers, is a healing mage who is also a sworn sister of Linta, Goddess of Healing, an old Imperial deity. Her symbol was an owl, and she carried around a lancet and basin.
> She was mostly worshipped in Vore and Merwyn, but she did have temples in some of the larger western cities.
>
>

### References

1. ↑ Mancour, Terry. High Mage: Book Five Of The Spellmonger Series . Kindle Edition.

### Glossary

See ***Gods of Callidore*** for pantheons.
Orril Pratt

## Orril Pratt (The Mad Mage)

Once a mage in service to the Doge of *Farise*. He came to possess a thumbnail size piece of *irionite* and used it to dominate the lucrative sea trade lanes. This trade war escalated into a conflict that would later be known as the Farisian Campaign.

Unable to fully handle the power he controlled, Orril Pratt went mad, practicing proscribed magics and declaring war against the five duchies and their maritime interests.

> He hurled bolts of death at us that blew holes in the streets and started raging fires so hot that they burned the masonry.  He made the heads of my squadmates explode and sent huge chunks of ruined city flying out to smash our siege engines.  Had it not been for superior planning, pure desperation, and more luck that we were probably entitled to, it’s quite possible that that little green chip of stone would have defeated us.
>
>

Orril Pratt was killed in a final confrontation at the Doge’s palace. The assaulting force was comprised of Standard and Heavy Infantry (both magical and non-magical,) an elite team of W*armagi,* and several support teams. It culminated in an attack on three fronts: on the port, within the city, and on the Doge’s palace complex itself. The final assault was led by Loiko Vanaren —considered one of the best Warmagi of the era. The crux of their success was largely due to Vanaren’s strategy of misdirection and obfuscation. It took the combined power of the *Five Duchies* to subdue Orril Pratt, and came at a terrible cost.

## Family and Relationships

Orril Pratt is survived by several family members, including an unnamed sister (long since married, and not commonly known as part of his family,) and a nephew, Rellin Pratt.

## Summary

The events involving Orril Pratt happened four years before the Gurvani attack on Mindon’s Hall, but is referenced many times throughout the series. The downfall of Orril Pratt is seen as a cautionary tale by most— but is, just as often, leveraged for political expediency, most commonly by those against allowing Magi to possess irionite to contend with the newest threat to the Duchies.

## References

1. ↑ Mancour, Terry. Spellmonger: Book One Of The Spellmonger Series (pp. 60-61). Kindle Edition.
**Glossary**
Notes for David about the new pages added

**This page is currently in creation**
 It is a new article developing through collaboration and successive edits. If you have concerns about it, please comment on the **talk page** of the **this article**
To help avoid **Edit conflicts** and **other confusion**, the creator asks that **for a short time** this page not be edited unnecessarily, or **nominated for deletion** during **this early stage** of development.
I'm adding some pages that all need to be reviewed and edited so that they fit into the Policies of the Spellmonger's wiki. They should be shortened by a considerable amount.

>  *Is there a list of pages that still need updating, and were you happy with the ones I did shorten?*
>
>

These pages are copied directly from Wikipedia, so they are way to long for the fandom people to read them all. Some additional pages you may want to review and add here in the Help Category.

> *I think I'm good with what we have, unless there's anything else you've noticed, we need more people to come through before they can be tested with a community*
>
>

## New Templates from Wikipedia:

These templates can not be copied over directly from Wikipedia, they have to be recreated. The two aren't compatible. there are more that you may want, I am just recreating a few of them that I think are especially good. Wikipedia:Template\_messages/Maintenance I think the only other one that you need right now is "Under Construciton" and maybe "In Use". If you see anything else that you really, really want let me know.

Template:New\_user\_article - I added it to page Sigalan so you can see how it works. There is a new category that they are placed in just like article stubs it is Category:Article\_review.

> *I'm testing the Article Review with the Handmaiden page, if you get a moment, your feedback would be great.*
>
>

Template:In creation - it's above so you can see that I'm still working on notes to you! LOL :-)
Mison, Landbrother

## Mison

Our community needs more information on this page! Can you help out? Click here to add more.

## Summary

### Magelord

A monk who tended a small temple to Huin in Sashtalia, but who had been born and raised in Brestal Village.

He and his brethren ran a small hospital and school alongside the temple.

## References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 470). Kindle Edition.
Herus

Herus is also known as Brother Hotfoot and he becomes very invested in Minalan and often appears to help him whenever possible.

## Overview

Narasi god of travelers, messages, crossroads, thieves, commerce, magic, gambling, liars, storytellers, benevolent assistance, shoemakers, and a few others.

## The Iron Ring

In the Iron Ring, Short Story, Herus is mentioned having a Cloak of Invisibility.

*“Hopefully he goes with Herus’ cloak,” snickered Hastan, referring to the god of traveler’s famed cloak of invisibility."*

## Journeymage

Introduced in *Journeymage*. Appears on the March as Brother Hotfoot.

During Journeymage he is very instrumental to the success of the trip. He is always helpful with the refugees that join up and he just happen to be able to get enough sheaf's of parchment and ink to write out the passes for all of the children.

He also arranges to retrieve Anguin's seal of office from the vaults at the Ducal palace in Castal.

All of which made Minalan a bit suspicious that he wasn't dealing with a simple Monk.

At the end of Journeymage, Minalan made that iteration of him self sustaining with conscious control over his form and continuity of experience by using the Alaran stone discovered in the snowstone mountain.

## Enchanter

Brother Hotfoot arrives in Sevendor and arranges to go with Minalan on his inspection tour of his Barony. While visiting one of the domains, they meet up with a few Avital brothers. Over dinner he starts a discussion that eventually leads to the information that he wanted to make sure that Minalan received.

While viewing the stars Ruderal becomes aware that Brother Hotfoot is no ordinary humani.

## Necromancer

Herus is instrumental in bringing six other gods to Sevendor to bless the marriage of Lady Fallawen and Sire Ryff.

Trygg, Briga, Ishi, Couther, Slagur and Sisu.

## Road to Vanador

Along with Couther arranges to meet with Minalan and his father while they are on the Road to Vanador. Herus passes on news and warnings to Minalan while Couther makes them all comfortable.

## Thaumaturge

His first temple was built near Vanador on an estate on the eastern bank a ford along the wildwater. north of Yellen. Monks arrived and opened a temple for people considering clerical order. A three story wooden bell tower was built. Mostly a retirement community. No greater hospitality and ale was available in the northland.

## Origins

Per Lilastien there was originally a messenger service called "Herus" and after the inundation, the God Herus's first worshipers had taken refuge in an old Messenger service hut.

*See also: Gods of Callidore*
## References

1. ↑ Mancour, Terry. Necromancer: Book Ten Of The Spellmonger Series. Kindle Edition.
Imperials

## **Overview**

The Imperials were the people that made up the *Magocracy.* Their society and so their culture was absorbed by the Narasi when they conquered the old Empire during the period of the *Late Magocracy.*

The Narasi warriors quickly settled into the role of an equestrian aristocracy, intermarrying heavily with the native nobility in Vore, Merwyn, and Remere. In Castal and Alshar, the original Narasi bloodlines and culture were preserved more intact, though they, too, underwent a transformation.

### **Exception**

Within Merwyn is the territory of *Cormeer;* the Cormeeran strong maritime traditions have allowed that society to retain an entirely different cultural heritage, compared to their more Imperial and Narasi neighbors.
Necromancer (book)

* ebook
* Audio

## POV Information

**Gender**
**Char Name**

Male
Minalan

## Backcover summary

Company’s Coming!

Just when Baron *Minalan the Spellmonger* figured out there was a slim chance to restore his mind-shattered wife *Alya* (if he’s willing to journey to the undercaverns of *Olum Seheri* , the lair of *Korbal the Necromancer* ), things start to go awry: not only does Prince Tavard , his unloved liege lord, decide to conduct an official state visit to Sevendor on pilgrimage to the *Everfire* on the *Briga’s* feast day, but a mysterious seamage appears at his door with an intriguing offer from the *Sea Folk* who rule *Callidore* : they want to buy *snowstone*. An entire mountain of it.

Between feuding factions of *Alka Alon* and the contentious nobility of his own kingdom, Minalan is already in arcane intrigue up to his pointy hat, but when the foremost wizard of the age has problems, he also has resources.

Before the pilgrimage concludes it sets mighty actions in their courses, and even the gods elect to intervene publicly in Minalan’s life. Minalan realizes that he has little choice but to consider an impossible quest into the heart of his enemy’s realm, to the caverns of the dead, themselves, if he is to resolve the many conflicts in play.

He must recover an ancient artefact of the Sea Folk known as the *Handmaiden* , and in order to do so he will have to organize the most audacious raid on the most horrific foe in humanity’s history on *Callidore*! Who else but Minalan the Spellmonger has the magic stones to challenge the undead might of the Necromancer!
Forandal

## Personality and Characteristics

A warmage of good repute and a friend of Terleman's.

## Family and Relationships

Forandal of Scafford was born into an aristocratic costal family, but when he delved Rajira he lost his title and inheritance.

## Summary

### Warmage

He was enobled and granted lands by the Duke, he became Magelord of Robinwing.

*"...he had chosen one about three hundred miles southwest of Wilderhall, near the Alshari frontier, a fief known as the Domain of Robinwing. It was a small, out-of-the way land, much like Sevendor. But unlike Sevendor it had been fully functional and even profitable when Sire Forandal had become its Magelord."*

### High Mage

Fought in The Battle of Gavard Crossing and The Battle of the Red Ice

## References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 198). Kindle Edition.
Green Magi

A relatively innocuous sect of professional magi devoted to all things Flora both natava and importasta. As a relatively unknown and unrespected, by the majority of magical and mundane establishment whom do not see their worth, sect, the Green Magi have established a reputation within higher order magically sensitive and developed society, such as Remere among others. Most Green Magi specialize in particular niches within the world of cultivation.

**Known (Established) Green Magi**

* Master Olmeg - Expertise: Master of Systemic Horticulture
* Master Minnik - Expertise: Arborealist
* Mistress Ganada - Expertise: Flowers
* Master Daltren - Expertise: Grasses

### **Olmeg**

Most notable to the Spellmonger's story is *Olmeg the Green*, a large man specializing in mastery of systemic horticulture (using different types of plants in concert to achieve particular magical effects), the first Green Magi to be empowered with Irionite and successfully establish his magical speciality's potential benefit to society through demonstrable agricultural gains in Sevendor, both inner and outer. Most notable for his coordination with the *enchanting bouleteriat* of Minalan the Spellmonger to produce a variety of "*phytospheres*" which would passively, by harvesting the natural energy of the world about them, succor and provide for optimal conditions for the growing of flora within the region under their influence. Enchanted "phytospheres" have been aggressively utilized throughout Sevendor, Greater Sevendor, and the Magelaw and yielded optimal gains surpassing all known mundane (non-magical) means of planting and cultivation.

### **Summary**

Green Magi have gained significant social standing by proximity, favor to *Minalan the Spellmonger*, and consistent agricultural yields far superior to any and all historically established mundane agricultural processes. With Olmeg the Green's favor, Green Magi have begun utilizing their new social standing to explore and establish independent bases of influence in accordance with their specialities, most notably within Remere, a culture fluent and appreciative of the powers of specialized magi, as well extending to newly established provinces such as the Magelaw and other domains where, Magelords have established themselves and availed themselves of the Spellmonger's wisdom and advice. Currently, Green Magi continue to expand both their practical influences throughout emerging magically receptive domains as well as expand their advocacy through the Arcane Mercantile group which spans Sevendor, the Magelaw, and other domains headed by Magelords.

*See also: Arcane Mercantile group*

### References

1. ↑ Mancour, Terry. Enchanter, Book 7 of the Spellmonger Series
Article authored by Discord User: Thuggs the Scholar
Order of Horka

### Purpose

The Military arm of the Arcane Order, they spearhead all of the battles against the foes of Humanity.

## Origin

Named after brilliant warmage, fallen in the Battle of Timberwatch, focuses on waging war. *Horka* perished when attempting to kill a dragon.

> *The Horkan Order was the combat arm, the order of Knights Magi who would range the Penumbra lands and fight Shereul’s madness wherever they found it.  They took as their sigil the Ilnarsi death rune we’d been using since Boval, surrounded by five black stars.*
>
>

Minalan was named Lord Commander and he named

*Terleman* Knight Commander, the Executive Head of the order

1. *Azar* Commander of the North and charged him with defending the North side of the Penumbra
2. *Astyral* Commander of the East
3. *Curmor* Commander of the South

> *"...charged each of them with establishing a Commandery, building a garrison, and provisioning their fortifications in perpetuity."*
>
>

After King Rard's Cornation the Alka Alon gifted the Arcane Order with 21 special Scout stones, 7 of which were issued to this order. See *Horka's Seven*

## Membership

The Horkan Order accepts both High and Low magi. The High magi wear a Red sash and the unaugmented Magi wear a Yellow sash.

In the North they worked out of Megelini Castle with the Knights and under Azar with Bendonal as second in command.

## References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 304). Kindle Edition.
2. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 305). Kindle Edition.
Penumbra

Area the Penumbra covers

Boval Vale Original

## Umbra and Penumbra

These two zones were created by the manipulation of the *Boval Vale* *molopor* by *Shereul (The Dead God)**.* During *Warmage,* the zones were studied then named by *Taren.*

Both the Umbra and Penumbra spheres are expanding as Shereul feeds his power, primarily through humani sacrifice and mastery of the molopor.

### The Umbra

Shereul's direct sphere of influence.

The Umbra is a veil of magic cast by Shereul that allows him to know and see all within the domain of the spell, Shereul is omnipotent for all intents and purposes within this sphere of influence. It creates a zone of "darkness" that allows goblins to move about and live as if the world was permanently under the influence of night. It has a peculiar effect upon the environment, specifically certain types of imported plants and animals (Importasa) die under the influence of the Umbra, but plants and animals native to the planet continue to live.

### The Penumbra

Penumbra, is the precursor to entering the Umbra.

The Penumbra is a shadow of the Umbra, in that it is a zone that blocks out the sun and kills non-native fauna and animals, but it doesn't benefit from Shereul's direct oversight.

## Weather

As the Penumbra grows it effects the weather, making it much worse.

*“But you’re right about the weather,” he continued, as we got close enough to the front to start making out individual goblins.  “It’s a side-effect of the thing, apparently, is it attracts clouds and rain.  You can see the clouds moving across the face of it, sometimes, in an endless spiral clockwise around the perimeter..."*

## References

1. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 256). Kindle Edition.

### **Glossary**

Thanks to @Cpinder on Discord's "The Ghost Rock"
Lorcus

## Lorcus of Macana

* Portrait
* Device
* Serious

## Personality and Characteristics

Locus is friendly, outgoing and adventurous. He also has a deeply sarcastic wit and can effect the look of a "mad man" upon request.

He is easily bored so has taken direct service to Minalan as his main troubleshooter.

## Early years

Lorcus of Macana is from a small fief in western Merwyn, near the frontier with Remere. He was a youngest son and when he developed *rajira* he went to one of the eastern schools. He then went into the *Censorate* but left before taking his vows. He then became a court wizard at a barony and was forced to take up warmagic during a siege. Once he got a taste of it he found that it suited him.

## Summary

### High Mage

Lorcus is one of the warmagi candidates that earned irionite during *High Mage*. After his stint in the war he returns to *Sevendor* and takes service as the Spellmonger’s trouble shooter. It was during this interview that Lesana first appears in the series.

Lorcus is often sent off on missions for Minalan, such as visiting *Greenflower* to find out just what is going on there and report back.

## Amel Woods Map

In *Enchanter* when the Sashtalia Confederation took issue with Minalan for buying some of their domains and attacked Amel Woods, Minalan had Lorcus retaliate against Rolone and is deeded Amel Woods as well as ennobled when he was successful. As a noble he takes up the device of a bitten apple with half a worm sticking out.

He conquers Rolone but most of it is given back to the new Barony when the Confederation is defeated. Lorcus does keep two small estates in the south to add to Amel Woods domain.“*Granite Tower will become the abode of Lord Lorcus … He’s chosen as his vassal for the Barnor Tower to be Lanse of Bune, a warmage and brilliant dioramist*….."

*See also: Barony of Sevendor*
Additionally, Lorcus was part of the team that went to Castle Salaisus to collect Isily and Dunselen irionite which resulted in the Greenflower Mage War.

### Necromancer

In *Necromancer* among other adventures, Lorcus assisted Dranus in his bid to be Count of Moros, the first Magelord Count.

## References

1. ↑ Mancour, Terry. Enchanter: Book Seven Of The Spellmonger Series . Unknown. Kindle Edition.
Handmaiden

## History

On Callidore there have been many races of the sea, that the current Vundel are just a shadow of, one such race was the Ostolumak+1 that the Celestial Mothers belonged too. The *Celestial Mothers* ruled over all of the aquatic races of the sea and at that time there were no sentient beings on the land. There were several entities that tended each of the Celestial Mothers, each entity had a specific role and were instrumental to the Celestial Mother's continuous survival. One of those entities was the Handmaiden who repaired and maintained the Celestial Mother's *enneagram.*

## Summary

### Spellmonger's Yule

After *Minalan* takes *Alya* to see *Lilastien* to see if she could cure her, Lilastien told Minalan that if there was one being on the world that could cure her it would be the Handmaiden, but the Handmaiden was long extinct. But that the next best thing is that there was a chance that the enneagram of one of the Handmaidens might be in the Ghost Rock under Olum Seheri.

### Necromancer

Minalan set about to retrieve the Handmaiden's enneagram and was successful. He was also successful in transferring the enneagram to his new *Magolith*. Once the Handmaiden was awoken in her new body, she set about repairing Alya, Minalan and the Celestial Mother embedded in the Snowflake of Sevendor.

> *For three days Lilastien, Ulin, Onranion and Ruderal took turns watching Alya. Her bodily functions had slowed to a crawl, but Lilastien assured me she was still perfectly healthy. The consensus between the four seemed to be that the Handmaiden was repairing both the Celestial Mother of the Snowflake and Alya, at the same time. No one was certain how or why it was doing it, but they were pretty sure it would be a Very Bad Thing to interfere with the process.*
>
>

## References and Notes

1. ↑ Mancour, Terry. Necromancer: Book Ten Of The Spellmonger Series . Kindle Edition.

### Notes

+1. We're trying to get confirmation that is what the author met by Ostolumak.
### Reviewed

Reviewed by: David HedgeMage (talk) 20:46, March 6, 2020 (UTC)
Heeth

Known as "Heeth the Butler" and introduced in *Enchanter* when Minalan appoints him to Maddarch Tower in Karandal domain to assist the domain with magical protection and to help guard the Barony of Sevendor's borders.

## Personality and Characteristics

Heeth was one of the more scholarly warmagi, with a background in thaumaturgy. Good with people, Minalan had taken a liking to him and he quickly won the respect of both the nobility and the clergy of Karandal.

## Early years

Heeth was academy trained and did a tour of duty as a Warmage in Farise.

## Summary

### Enchanter

Min installed Heeth into his position at a meeting in Karandal:

### Arcanist

Heeth is summoned to Vanador by Minalan and interrogated about his hobby of minutia of the obscure. Then he is offered a new job as an Arcanist.

## References

1. ↑ Mancour, Terry. Enchanter: Book Seven of the Spellmonger Series
2. ↑ Mancour, Terry. Arcanist: Book Twelve of the Spellmonger Series (p. 168). Kindle Edition.
Perada

When human's developed *rajira,* the alka alon realizing that the humani could not sing their spells the way that they did, adapted basic phrases and tune's into glyphs which became to be known as the Perada.

But in the Novella *The* *Spellmonger's Yule* we learn more about it ..

> “The Perwyn Institute Rules for Abstract Directive Action,” she corrected.  “PIRADA is the acronym, in that dialect of Perwynese.”
>
>

The early Human's with their leanings toward sciences and scientific approaches called magic "Abstracted Directive Action" and appended that "ada" as an ending to almost everything to do with magic.

> *"The Perwyn Institute was tasked with investigating the manifestations and their source, and that lead to the recognition that Callidore’s soil had begun to change humanity."*
>
>

#### References

1. ↑ Mancour, Terry. The Spellmonger's Yule: A Spellmonger Series Short Story . Kindle Edition. 43%
Mage War

## **Overview**

A Mage War is a battle between Magi, however battles between Magi without access to *irionite* have not been classed as Mage Wars.

* Mage Wars were prevalent through the Middle and Late Magocracy, please see ***The Fall of Late Magocracy.***

* The first Mage War in recent times takes place during *Enchanter,* please also see ***The Taking of Greenflower.***
Knot Coral

## Coral

There are various types of Knot Coral. Each piece if usually just a sliver and it can only be obtained from the Sea Folk in the Shallow Seas.

**Blood Coral** - Allows for the object that it is embedded in to be tied to a specific blood line, once the coral is charged with a drop of blood.

**Yellow Coral** - Allows for the object that it is embedded in to be magically manipulated.

**Golden Coral** - A specific type of coral the Vundel prize over all other types.
Hance

## Lord Hance

Our community needs more information on this page! Can you help out? Click here to add more.

## Early years

As a boy he became friends with Lenguin the future Duke of Alshar, later Lenguin entrusted Hance with secrets to safe guard against the day that they may be needed.

## Family and Relationships

Hence is a descendant from a long line of Shadowmagi that reach back well into the Magocracy.

## Summary

### Necromancer

Hance shares with Anguin and Rardine one of the secrets that Lenguin had left with him.
Meta:How to help

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* If you're reading the very latest book *Thaumaturge,* you might go through your list of notes twice. Once when you finish the book, adding any non-spoilery information you can, and then a second time when it is no longer the latest book, to add spoilers from it.
* See the ***Meta:Spoilers*** page for details on what's spoilery and what isn't.

## **Simple strategies for editors!**

The Spellmonger series has a lot of words, it's best to work smart; here are our suggestions for how to help:

* As you read through a book or short story on your Kindle, keep an eye out for any of the following things. When you spot them, highlight them and make a note.
	1. First mention of a character, place, event, thing, etc.
	2. Physical descriptions of characters, place, things, etc. Terry doesn't write a lot of things like "Sandoval shook his dark hair before replying...", so we're not reminded over and over of what characters look like.
	3. Descriptive monologues of how things work, or historical events. We get some repetition at the start of books, there can be good material in there.
* When you're finished with the book, you can get the Kindle cloud reader to pull up a list of all of your notes. Then you can use your list, to help ensure that there's appropriate content for each one in the Wiki.
Parasemus

Grandson of Mel Thenreyal, cousin to Prince Maralathus, Emissary of the High Kings in the matter of the Beldurrazeko.

## Relationships

Parasemus was "grandson of a Spiritsinger." (Given that the only Spiritsinger to come to Callidore from Alonaral was Mel Thenreyal, it is she who is Parasemus' ancestor.)

He was cousin to Prince Maralathus. Parasemus sparred with the Prince, learned from him of the ancient theft of the egg of the Celestial Mothers, and discussed the degradation of the situation in the West caused by the Draolani.

## Summary

### Footwizard

Three generations after the Alon came to Callidore, about 3,000 years, Parasemus tried to negotiate some reduction in hostilities for two years, alas to no avail. The Draolani instigated the unrest in a vain attempt to recapture their deposed command of Alon on Callidore. The factions were using lower Alon as proxies in the fights, as well as the devastating powers from Alonaral. They also have begun using dragons. These, and other acts, risked bringing the wrath of the Vundel onto the Alon.

> "And worse," Parasemus said, grimly. "The Draolani have seized Castabriel from its rightful rulers," he reported. "They demand that they be recognized as the High Kings of the realm, over King Amistil." - Parasemus to Maralathus
>
>

About thirty-six hundred years later, as Emissary of the High Kings, ancient Parasemus ruled that the matter of the Beldurrazeko was to be forever stricken from the memory of all Alon.  The discovery (the last egg of the Celestial Mothers) would never be spoken of, and it was placed under the protection of the Aronen. By the Emissary's order, The Kilnusk king, held accountable for the actions of the clans, was executed.  The Karshak datavor was shorn of his beard and hair and sentenced to servitude to Szal the Yith. The Alkan realm of the West was stripped of its position and was made a principality.  Its king, Kanarthiel, was executed in ultimate accountability for the disaster.

## References

1. ↑ Mancour, Terry. Footwizard: Book 13 Of The Spellmonger Series. Ch 41
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## Tabber and Tab view:

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## References

1. ↑ Mancour, Terry. Necromancer: Book Ten Of The Spellmonger Series. Kindle Edition.
2. ↑ Mancour, Terry. Necromancer: Book Ten Of The Spellmonger Series. Kindle Edition.
Landrik

First appearance was in Warmage. Was a member of the Censorate that Minalan met at Duke Lenguin of Alshar's Court when his commander Censor Captain Farentine attempted to arrest Minalan.

## Summary

### Warmage

Was with Farentine (Captain of the Censorate) when he tried to arrest Minalan and the other High Magi at Duke Lenguin‘s palace at Verone. Minalan bribed him with a piece of glass to drop his cloak and join them right then as it was the only time that offer would be made.

At the end when all of the Magelords were being honored, Landrik was awarded the title to the domain of "Honneyhall" in Alshar Wilderlands.

### Thaumaturge

Pentandra promoted him to Captain of the Guard for the town of Vandor.

Landrik's domain is now part of the Magelaw and often visits Vanador. When Minalan calls his banner, he participates in the War of Winter. After the war he is often seen in the company of the Hermits of Cornivil as he is interested in their philosophy and perspective concerning nature.

### Arcanist

After inviting the Hermits to *Honeyhall* he prevails upon some of them to turn to battlefield medicine to contribute to Society.

## References

1. ↑ Mancour, Terry. Warmage: Book Two Of The Spellmonger Series (p. 498). Kindle Edition.
Journeymage (book)

* ebook
* Print
* Audio

## POV Information

**Gender**
**Char Name**

Male
Minalan

## Backcover summary

*Minalan’s* Summer Vacation!

What does the most powerful wizard in the world do after the war is over? Despite the hordes of *goblins* still ready to ravage human lands, King *Rard* has signed a treaty with them, so Minalan is forbidden from taking advantage of their weakened state. Most would take a well-deserved rest over the summer... but Minalan and his household are busy repaying a favor owed to the tribal Kasari for their help in the war, and the Spellmonger pays his debts. So Minalan spends his summer sneaking two thousand Kasari children through enemy lines, goblin territory, hostile Wilderlords, and through some of the roughest territory in the *Five Duchies* toward salvation.

But the Spellmonger soon learns that not even the help of a goddess is going to be sufficient to contend with the realities of the quest. Despite his best efforts and some of the most advanced magic seen since the *Magocracy*, the march attracts enemies... and far too many friends.

For when the desperate refugees of the war-torn Alshari Wilderlands see the well-fed legions of Kasari march by, they cannot help but follow, even if they have no idea of the destination. Any life is better than the hopeless existence they’ve lived avoiding starvation and the goblins’ stewpot. And the promise of hope the great march of the Spellmonger’s children offers is just too good to pass up. Security and the promise of a brighter future lie just on the other side of the border with the duchy of *Castal**.*

The problem is that the Duke of Castal, Prince *Tavard*, who is also Minalan's titular overlord, is dead-set against a single Alshari refugee crossing his frontier – and he’s assembled a small army to stop any from doing so. With political pressure high and the very gods maneuvering behind the scenes, it’s going to take some clever magic, some inspired legal maneuvering, and some serious effort to pull off this miracle... but that’s the kind of job the Spellmonger does in Journeymage!
Phytosphere

We learn about the spheres in Enchanter when *Olmeg* explains to *Min* what he has invented...

> Lying on the pad of raw wool were six small spheres, each no larger than fifty millimeters, and each a bright green, the color of newly-furled leaves in the spring.  “These are the result of my studies this winter.  With the help of the baculus, and access to snowclay and the *Everfire*, I was able to finally complete the construction of these simple enchantments,” he said, proudly.
>
>

> “They magically optimize the growth rate of plants in their sphere of influence,” he announced, proudly.  He picked one of the bright green spheres and handed it me.  It was light – clearly hollow – and hummed.
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> “The hum is a sonic wave at roughly 3000 cycles per second,” he informed me.  “It optimizes the growth rate.  There’s a number of secondary enchantments to discourage pests.  Another regulates soil water retention, magically holding enough water in the soil to optimize uptake.  Another magically aerates the soil and ensures sufficient oxygen to root systems to keep them properly respirated.  Another regulates beneficial ribosomes to increase the photosynthetic efficiency,” he said, proudly.  “All my skill as a green mage, distilled into this effortless enchantment,” he said, his deep voice awash in wonder.
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> “The smaller ones are designed for vegetables and shrubs, the medium size ones are for grain crops, and the largest ones are designed for arboreal settings.  I can customize them even further, if I know the particular crop.  I’ve crafted four of them just to succor those redwood seedlings I’ve started – if things go well, they should be leaping up out of the ground by Autumn.”
>
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Olmeg offers to teach the spell to the other Enchanters in Sevendor so that the sphere's can be produced on a bigger scale and sold around the Barony and beyond.

## References

1. ↑ Mancour, Terry. Enchanter: Book Seven Of The Spellmonger Series . Kindle Edition.
High Mage (book)

* ebook
* Print
* Audio

## POV Information

**Gender**
**Char Name**

Male
Minalan

## Backcover summary

Rock Star!

Things were starting to look up for Magelord *Minalan the Spellmonger* – the magic mountain in his domain not only made him a wealthy man and the most powerful mage in history, it also produced a lode of magical gemstones with unique properties – properties the *Alka Alon* , the masters of magic on *Callidore* , are fascinated by. When Minalan gets his chance to trade some of his magic rocks for *irionite* , he finds himself in a position to raise hundreds more magi with the stones . . . making them *High Magi* .

But as valuable as that bargain is for prosecuting the war with the *Dead God* and his sinister armies, such power comes with a hefty price. Every new High Mage Minalan raises presents potential new problems. The Magelords have inspired fear in their neighbors. The warmagi invent deadly new spells. The lower orders of magi are getting restless. The mage-led *Sevendor* Town wants a new charter. *King Rard* and the royal court are pressuring the nascent *Arcane Orders* politically. Some magi are crossing the Penumbra and taking stones from the goblins, as well as taking their service. And some are just starting to get a little crazy.

It makes a nice, normal little raid on his lands seem refreshing in its simplicity.

In trying to balance the needs of the war with the needs of a well-ordered Order, *Minalan* finds himself making compromises, cutting deals, and bargaining what power he has in a high-stakes game where Chaos seems to be the only player who knows the rules. The temptations of his position and the power he wields are great, but so, he discovers, are the responsibilities. But when his patience seems nearly exhausted and his alliances seem ready to crumble, a massive army emerges from the shadowy realms and strikes south, forcing the High Magi to rally around the Spellmonger in defense of the kingdom.

As the genocidal goblin army marches toward the once-prosperous cottonlands of *Gilmora* , Minalan and his High Magi must defend a single bridge against them at all costs. And they are ready to. But the plans of magi count little when the powerful and subtle mind of the Dead God opposes them. For when the die is cast and the first blow is struck, it becomes clear that nothing is as Minalan had foreseen. As disaster looms for the humani kingdom and even the Alka Alon are threatened, only a desperate appeal to divinity, a dangerously risky adventure and a little classy enchantment offer any hope against calamity. For the day has come when all that stands between ruin and survival is the bravery and cunning of the Spellmonger and his High Magi!
Festaran

## Festaran of Hosly

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## Biography

Festaran (Fes) is the son of Sir Fetalan of Hosly, a domain of West Fleria.

## Summary

He is first introduced in *Magelord*as one of the knights that accompanied Sir Ganulan to duel for Brestal Vale. He was defeated by Tyndal and was held for ransom along with the other knights and squires.

When the Snowstone was created Sir Festaran was effected. Because of this Minalan wanted to keep Fes in the Sevendor Valley to see if his talent emerge.

When the West Fleria delegation came to ransom the boys Magelord Minalan set his ransom at an extremely high price so that Sire Gimbal of West Fleria wouldn't pay it.

When his father Sir Fetalan came to discuss the ransom with Minalan, he explained why he didn't want the ransom paid. This resulted in Sir Festaran staying in Sevendor for his talent to mature. He ended up by having a Sport talent where he can estimate anything.

Sir Festaran ended up assisting the Westwoodsmen in holding Caolan's Pass after the Genlymen's betrayal. When Minalan conquered West Fleria, one of the domains that he kept for his self was Hosly and Sir Festaran was then released from his confinement and became the assistant Castilian to Sire Cei.

### Estasi order of Knight Magi

Sir Festaran plays many minor but important roles throughout the series, most notably he along with Tyndal and Rondal were the founders of the Estasi order of Knight Magi, when they accidently conquer the domain of Taragwen during the time of *Knights Magi* and *High Mage**.*

During Necromancer, Sir Fes goes off on errantry to expand his horizons and to make sure he knew what he wanted. He returns briefly during the fete and induction ceremony for the new Estasi Knight Magi.
Iyugi

A half breed footwizard with an uncanny ability to find information, no matter how well hidden. Serves as Minalan's chief spy.

## Book Appearances

### Books

* Magelord
* High Mage
* Necromancer

## Personality and Characteristics

Iyugi ista Sundalthain was a half breed (Narasi and some Northern tribe) footwizard who presented himself to the Spellmonger seeking to earn a witchstone.

> Iyugi had long black hair – and I mean black, the color of midnight – and wore a necklace of shells and bones.  But he also wore a perfectly serviceable travel cloak and a sturdy pair of boots, and he carried an impressive-looking staff.  All he lacked was the traditional four-pointed cap of our occupation to be instantly identifiable as a wizard. - Minalan upon meeting Iyugi
>
>

## Summary

### Magelord

Iyugi presented himself to Minalan seeking an irionite stone. He claimed an uncanny ability to discover key pieces of information from an unwitting – or unwilling – sources. So, Minalan set him three tasks to prove his worthyness:

> “I charge you with this task, then Iyugi, to prove yourself worthy of consideration.  I want you to bring me these three secrets: First, tell me the name of the daughter of Captain Arehel, of the Vorean caravel The Blue Lady. [...]
>
>
> “Next, bring me the name of the lover of Baroness Esetita of Corom. [...]
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>
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> “Finally, I desire to know the location and shape of the birthmark upon the person of Lady Pentandra."
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>

Iyugi returned with the correct answers within a month, but also brought tidings from across the duchies that Minalan found useful. Thus did Iyugi earn his witchstone.

Minalan next tasked Iyugi with finding out where Isily was and to learn more about his (Min's) bastard child.

> I have tracked the woman to Wenshar.  I have found her.  She . . . and her baby girl.  Mother and daughter are doing well, if the birthsister who tends her is to be believed.  They are at a castle in northwestern Wenshar, near to the frontier with the wildlands of the Kulines.  A domain called Norideth, in the County of Vorenshar.
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>

## References

1. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 371). Kindle Edition.
2. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 374-375). Kindle Edition.
3. ↑ Mancour, Terry. Magelord: Book Three Of The Spellmonger Series (p. 745). Kindle Edition.