recursal/Fanatic-Fandom huggingface dataset:
An Aching Displacement (Delaware quest)

## Chain

**Part 1:** The residents of Gumboro are worried about Lai. They know only that she's moved somewhere near Ellendale. You need to find her. **(this part is skippable if you find Lai first**)

**Part 2:** You need to find a way to either help Lai recover herself, or her house.

## Solutions

Lai has lost her home in Gumboro, and her personality while already sour before is only worse now.

Solutions:

* Give her money to rebuild her house. *(funds. 3,504)* - **unlocks house in Gumboro**
* Help her negotiate with her insurance company. *(charisma) (intimidation) (reputation)* - **raises disposition**
* Help her rebuild her house. *(carpentry)* - **unlocks customizable house in Gumboro**
* Help her move on. *(piety)* - **adds member to church**
* Reconnect her with her family. *(piety) (charisma) (disposition)* - **returns her to Gumboro.**

You can either give money to Lai, help her negotiate with her insurance company, or help her rebuild her house. Doing so contributes to the [Good Samaritan of Sussex County] achievement.

## Achievements

* Sussex County, Delaware Quests
* Gumboro House
* Good Samaritan of Sussex County (achievement)
Federalsburg (Delaware)

Federalsburg is a village north of Ellendale. A respawnable crate is found in the town.

## History

The area was originally known as Fleatown and was the location of the historic Fleatown Inn from circa 1740 until it was torn down in April, 1895. The community housed two taverns on the Old State Road that served stagecoaches and travelers on the road from Milford to Georgetown. These tavaerns were known to be fierce competitors and were highly disruptive, but the taverns closed and the community faded after the Junction and Breakwater Railroad depot was built in Ellendale in 1866.

## NPCs

* Richard Fenton
* Willie Mayfield

## Buildings

One.

Lincoln Concrete Plant (Delaware building)

## Items

One.

* Frog eyes.
* Stella Bella Wine (food)
Fire Brew (potion)

The Fire Brew is a vile concoction brewed by brewmasters, from various unsavoury animal parts. It is a thick bright red mixture, and when drunk causes violent mood swings and a marked increase of aggression in the drinker. For most people this just causes trouble, but combat oriented adventurers find this heightened state of anger of great use in their work.

## Statistics:

Requires skill of 4 in Brewing to create.

Increases critical strike chance by 2.

Increases strength by 2.

Stacks: Yes. Up to five.

**If stacked beyond three:** [Brewed Aggression buff] Decreases hit chance, but increased attack speed. Can't talk to NPCs. 12% chance upon each hit to enter [Frenzy]

## Found in:

Sowbridge Pond (Delaware) - in hollowed tree log
Barbara Coulter (Delaware NPC)

Barbara is a devout member and worker of the Bayshore Church. She has good morals. Her father is pastor there. She lives in and walks around Gumboro.

A cassette recording at the church reveals more of her backstory.

## Dynamic

One

* Graduating from the local university, if you too have gone there, your disposition is increased.
* Talks about local beauty pangent, and how she rightly refuses to go.

## Relationship

This character can be chosen for a possible marriage partner.

* Requires a high piety skill.

## Personality

1. Impatient
2. Casual
3. Restrained
Ranger

Far from the bustle of cities and towns, beyond the defenses that keep the farthest farms protected from the terrors of nature, amidst dense roadless forests and across vast, empty plains, the scouts keep their endless watch.

**Notes**

When a ranger gains access to spells, he swears to his god to use them correctly. A ranger who uses divine magic for purposes that go against his god's ethos is in danger of becoming a fallen ranger, losing all his magical abilities until he regains his god's favor. Such favor can be regained in various ways such as making donations to a temple, passing tests set by the god or his clergy.
Warlock

Warlocks are seekers of knowledge hidden in the multiverse. Through pacts made with powerful beings of supernatural power, warlocks unleash both subtle and spectacular magical effects and gather arcane secrets to enhance their own power. Witches are viewed with suspicion in almost all civilized lands, with the exception of Alkebu, where such practices are part of the local culture. In the lands of Castell, sorcerers caught performing their rituals often end up at the stake.

**Notes**

Warlocks are in constant conflict, on the one hand they want to please their patron, and on the other they are aware that every time they use their power, part of their mind surrenders to it. For each spell they cast, they must make a charisma roll, difficulty 10+ spell level. Each 3 failures they gain a level of exhaustion.
Fragment of New Market Mennonite Church sign (unique item)

This church sign is a unique item found in New Market Cemetery. It is a collectable item. It has a 26% chance of being discovered, and requires a Perception level of 3. The chance is increased by the percentage of piety skill.

## Statistics

Weight: 0.40 lb

Value: Medium to collectors and historians. (0.30 - $4.7)

Perception: 3
House Castramare

Guardians of the north, lords of Trizarbo, and perhaps one of the few families who dare to openly question the Dawnspear's hold on Castell. A constant source of intrigue and rumor, the Castramare hold the northern borders, often battling against the elves of Tel'Areth, challenging the crown of Castell.
The Dead Islands

In the heart of darkness lies the Dead Islands, an accursed and enigmatic realm teeming with undead and demonic creatures that hold dominion over these forsaken lands. Vampires, wraiths, ghouls, lesser demons, and other abominations roam the islands without restraint, sowing terror and despair in the hearts of any who dare approach.

Over a millennium ago, Nharazul the Lich was once a formidable human wizard named Narinthal, renowned for his unbridled ambition and unyielding pursuit of arcane knowledge. As age took its toll on him, Narinthal became consumed by the desire for immortality and delved into the sinister arts of necromancy, seeking methods to prolong his life and transcend his mortal existence.

Narinthal journeyed across the world in search of hidden secrets and shadowy relics that would grant him his wish. On his travels, he discovered an ancient grimoire called the "Book of Eternal Shadows," which held the knowledge necessary to transform oneself into a lich, an undead being of immense power. Enticed by the allure of eternal life and the chance to amass endless arcane wisdom, Narinthal resolved to enact the ritual contained within the grimoire.

To perform the ritual, Narinthal needed to craft an object known as the "Philotrapax," a vessel for his soul that would tether him to unending existence. After months of meticulous preparation and grisly sacrifices, Narinthal completed the Philotrapax and executed the dark ritual. His success saw him reborn as Nharazul the Lich, forsaking his life and humanity in the process.

With the passage of time, Nharazul gathered power and knowledge, attracting legions of demonic and undead beings to his side. He chose the Dead Islands as his abode, a haven perfectly suited to conduct his nefarious plans without the meddling of mortals. Upon these islands, Nharazul established a sanctuary for his dark studies and set about raising an army of the undead to safeguard his dominion.

In his bid for supremacy, Nharazul also erected the magical barrier that enshrouds the Dead Islands, confining his vile minions to the islands and averting the gaze of other formidable entities. Thus, Nharazul continued to expand his knowledge and might undisturbed.

In the present day, Nharazul the Lich remains an enigma – a being of immense power and ambition who governs the Dead Islands with an Ironfist. As his might swells, so too does his influence, and many dread that Nharazul will someday decide that the Dead Islands can no longer satiate his thirst for knowledge and power, turning his attention toward the mainland in search of new realms to conquer.

The dwarves of Dhon Mendor and Dhon Vondaral have had numerous encounters with these sinister creatures, particularly during their expeditions to the Dead Islands in their quest for lost lore and wisdom. These encounters have given rise to countless stories and legends among the dwarves, often passed down through generations, serving as both cautionary tales and records of their people's daring bravery in the face of unspeakable darkness.
Brick Hotel and Restauraant (Delaware)

The traditional inn is cozy and colonial, with Christian plaques and fireplaces. It has a soft fusion of both old and more modern music.

A turkey will spawn here during the Thanksgiving event.

## History

Well known gathering place for northern sympathizers during Civil War.

## NPCs

* Wild Dee (Delaware NPC) (character notifying players of hunting areas in Sussex County

## Items

* Coleslaw (food)
* Pineapple (food)
* French fries (food)
* Omelets (food)
* Sweet potatoes (food)
* Scotch whiskey (food)
* White wine (food)
* Jeremiah 29:11 Plaque (item)
* Boar tusk (item)
* Slate (item)
* Record 1 (item)
* Existing
* Mad Yankee's Dagger (treasure) (weapon)
Sorcerer

Sorcerers have an innate magic, conferred by an exotic bloodline, an otherworldly influence or exposure to unknown cosmic forces. One cannot study sorcery like one who studies a language, any more than one can learn to live a legendary life. No one chooses sorcery, the power chooses the sorcerer. In Amra, the magic of sorcerers is volatile and unpredictable, consuming them if they cannot control it. The High Towers of Magic do not allow Wizards to enter and, as a rule, Wizards regard them with a mixture of disdain and envy.

**Notes**

Sorcerers are in constant tension between mastering their instincts and the magical energies with which they have been endowed. For each spell they cast they must make a charisma roll, difficulty 10+ spell level. With each failure they have to score one level of exhaustion.
Bard

Whether a scholar, a poet or a scoundrel, a bard weaves his magic through his words and music to inspire allies, demoralize enemies, manipulate minds, create illusions and even heal wounds.

**Notes**

Due to their lack of rigorous training, bardic magic can sometimes be erratic. Each time a bard uses a spell, he must make a Charisma roll, difficulty 10+spell level. On a failure, he must roll on the wild magic table to determine the effect of the spell.
Barbarian

For some, their rage springs from communion with wild animal spirits. Others draw on their seething reservoir of rage in the face of a world filled with pain. For barbarians, rage is a power that not only gives them a blind frenzy in battle, but also extraordinary reflexes, endurance and feats of strength.

**Notes**

When a barbarian gains access to spells, he swears to his ancestors to use them correctly. A barbarian who uses magic for purposes that go against the traditions of his tribe is in danger of becoming an outcast barbarian, losing all his magical abilities until he regains the favor of his ancestors. Such favor can be regained by visiting the ancestral burial mound of the tribe to which the barbarian belongs and carrying out the mission entrusted to him by the spirits of the tribe.
Half-elves

Half-elves are the result of a union between elves and humans, and are a fairly common race in the eastern lands of Amra. Their diverse heritage provides them with an innate sense of wanderlust and a natural curiosity, driving them to explore and discover new lands and continents. With an adaptable nature and an affinity for diplomacy, half-elves easily find their place in the world, making them welcome in all civilized lands. They can be found traversing the length and breadth of Amra, embracing the best of both elven and human cultures.

However, in the elven realms of Tel'Donor, Tel'Dovan, and Tel'Areth, half-elves are viewed with scorn and suspicion, often regarded as the result of an indiscretion that should have been prevented. Despite their strained relationship with their elven kin, many half-elves still feel a pull towards their mystical heritage and long for acceptance from the enigmatic elven society.

Physically, half-elves display traits from both their elven and human lineage. They tend to have the slender frame and delicate features of elves, yet their stature is slightly more robust and closer to that of humans. Their eyes, often reflecting their vibrant spirit, can range from a striking green to a deep blue or even a mesmerizing mix of both.

With their elven ancestry, half-elves possess enhanced senses, a strong affinity for magic, and the ability to see in the dark. At the same time, they inherit the adaptability and resilience of humans, allowing them to navigate the challenges of the world with confidence and determination. This unique blend of qualities makes half-elves versatile adventurers, capable of excelling in various roles and professions.

In the realm of Amra, half-elves are valued for their ability to bridge the gap between different races and cultures. As natural-born mediators and diplomats, they often serve as ambassadors, traders, or emissaries, helping to foster understanding and cooperation among the diverse peoples that inhabit the world.

General characteristics of Amra's Half-elves:

* Skill Score Increase: Your Charisma score increases by 2, and your score for two skills of your choice increases by 1 each.
* Age: Half-elves reach maturity in their teens and can live to be 180 years old.
* Size: Half-elves are a medium-sized race, usually around 5 to 6 feet tall.
* Speed: Your base speed is 30 feet.
* Vision in the dark: You have darkvision up to 60 feet.
* Enchantment Resistance: You have advantage on saving throws against enchantment and cannot be put into a magical sleep.
* Versatile Ability: You can choose two abilities from any class. You are proficient in them.
Amrah Wiki

Amra: Land of Shadows

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Fighter

All warriors share a masterful command of weapons and armor, and a thorough knowledge of combat skills. In addition, they are closely associated with death, both dishing it out and staring it down, defiantly.

**Notes**

Warriors who have access to spells because of their class, must make an intelligence roll of difficulty 10 + the level of the spell to cast. If they fail, it is necessary to make a roll on the wild magic table to determine the effect of the spell.
Rogue

Rogues rely on their skills, stealth and the vulnerabilities of their opponents to gain an advantage in any situation. They have a knack for finding the solution to virtually any problem, demonstrating a resourcefulness and versatility, which is the cornerstone of any good group of adventurers.

**Notes**

Rogues who have access to spells because of their class, must make an intelligence roll of difficulty 10 + the level of the spell to cast. If they fail, it is necessary to make a roll on the wild magic table to determine the effect of the spell.
Druid

Whether invoking elemental forces or emulating creatures of the animal world, druids are the embodiment of nature's endurance, cunning and fury. They claim to have no dominion over nature. Instead, they see themselves as an extension of nature's indomitable will. The druids in Amra, follow the designs of Basaj and his court.

**Notes**

When a druid gains access to spells, he swears to Basaj and his court to use them correctly. A druid who uses divine magic for purposes that go against the ethos of his god is in danger of becoming a fallen druid, losing all his magical abilities until he regains the favor of his god. Such favor can be regained by seeking out a druidic circle and performing a complicated ritual to regain the favor of the god of the forests.
Half-orcs

The half-orc race is one of the most misunderstood in Amra. Hailing from the union of orcs and humans, half-orcs are often viewed as brutal and violent creatures, and are treated with contempt and mistrust in many parts of the world, with the exception of the lands west of Amra where, according to rumors, tribes Orcs have been able to coexist with the humans of Yamato and Banlaya for centuries. However, those who take the time to get to know the half-orcs discover that they are a hardy and tenacious race, capable of surviving in the most hostile and dangerous environments of Amra.

Half-orcs have a distinctive appearance, with tough, thick skin, pronounced jaws, and prominent fangs. Their strength and stamina are legendary, making them natural warriors. They are often drawn to martial arts and combat practices, and many become mercenaries or soldiers. However, half-orcs are also capable of showing great compassion and empathy towards their loved ones, making them loyal friends and fearless protectors.

Though often marginalized and discriminated against, half-orcs are an integral part of Amra's society, and can be found everywhere from the great cities to the darkest and most dangerous forests. Half-orcs have an adventurous and free spirit, and many are drawn to the wildest and most unexplored places on earth. In Amra's society, half-orcs often feel more comfortable on the fringes, where they can find their own path and make their own fortune without being judged for their appearance or lineage.

Characteristics of the half-orcs of Amra:

* Skill Score Increase: Your Strength score increases by 2 and your Constitution score increases by 1.
* Half-orc Resistance: You have resistance to damage from blows, cuts, and punctures.
* Vision in the dark: You can see in the dark up to 60 feet as if it were dim light.
* Intimidation Skill: You gain proficiency in the Intimidation skill.
Breiya Pimynn

Breiya is a human from the Allurian System. Not only was Breiya's family close, but the community she lived in was. They grew specialty crops for medicinal purposes. She always went with her dad to deliver their crops and her showed her the basics. Her family died when she was still young however and she finished learning how to pilot to feel closer to her dad. Since she already knew the basics, she was able to get a job as a copilot and learn the rest.

After her community suffered from a mysterious plague, she left and fixed up an abandoned and damaged Lancer pursuit craft and dubbed it *Summerhawk*, after a local medicinal plant.
Mage

Mages are the supreme practitioners of magic, defined and united as a class by the spells they conjure. From the subtle ripple of magic that permeates the cosmos, mages cast explosive spells of fire, voltaic arcs, subtle deception and brutal forms of mind control. The mages of Amra must undergo rigorous training in each of the High Towers of Magic, one for each School of Magic. The rituals that take place within the high towers of magic are secret. A mage who rebels such secrets could, at best, be prosecuted and imprisoned.

Wizards are regarded with respect in the human and elven kingdoms (although the latter consider them dangerous because of their uncontrolled ambition). Dwarves, while understanding the usefulness of magic use, tend to limit themselves to it when forging weapons and objects of great quality and value.

**Notes**

For each character level, the mage may choose one school of magic in which he is proficient. Mages may also attempt to cast spells from schools in which he is not proficient, but doing so may trigger a wild magic effect.
House Dawnspear

Rulers of Castell, the Dawnspear are the most powerful family in the region. With their family seat in unconquerable Castella, the Dawnspears administer Castell by making use of their vassals, paying attention to the threats coming from the Peaks of the Draken, the White Ice Clifts and the growing tension with the elven kingdom of Tel'Areth.
Cleric

Clerics are intermediaries between the mortal world and the distant divine planes. As different from each other as the gods they serve, clerics strive to embody the works of their deities. No ordinary priests, a cleric is imbued with divine magic. See Gods and Religions for a complete list of the gods of Amra and their domains.

**Notes**

A cleric who uses divine magic for purposes that go against the ethos of his god is in danger of becoming a disowned cleric, losing all his magical abilities until he regains the favor of his god. Such favor can be regained in various ways. For example by making donations to a temple, passing tests set by the god or his superiors in clergy.
House Dragonsbane

Guardians of the south, rulers of Darkgate and guardians of the Peaks of the Draken, the Dragonsbane are a family loyal to the Dawnspear. Recently, however, rumors about the Dragonsbane's loyalty have come under fire. Each time a family has to bury their fallen at the hands of the various monstrosities that plague the region, more voices are heard openly murmuring about the comforts in which the Dawnspear have surrounded themselves and questioning whether or not this loyalty makes sense.
Monk

Whatever their discipline, monks are united by their ability to magically utilize the energy coursing through their bodies. Whether channeled into a striking display of martial prowess or the subtle focus on defensive skill and speed, this energy drives everything the monk does.

**Notes**

Spend your damn Ki point
My place Wiki

**Welcome to my place**
It’s my wiki

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Saun Te

Saun Te is a Kaminoan refugee. She traveled with the Summerhawk crew in efforts to direct what business she could toward her fellow scientists in efforts to restart their cloning efforts. Both for business purposes as well as for the survival of her people. She also wanted to do everything she could to assist in clones, who she considered her children, who had become displaced since the formation of the Empire.
Gavos Oridium Mine

The Gavos Oridium Mine is a mining facility on the planet Gavos. It was also the site of a droid uprising when the mistreated droids attempted to take over the facility and murder the miners.

The ship jacker Dai Danu tried to steal raw oridium ore to power his scratch built freighter, but got trapped in the mine when the rebellious droids attacked.

Later, when the crew of the Summerhawk arrived following Dai's trail, they encountered the aggressive droids. After retreating deeper into the mines, they found the remaining miners and Dai holed up in a control center. The crew was able to defeat the droids and collect Dai to turn in for the bounty.
Roxanne Steele

Roxanne Steele is the daughter of Cassandra Steele, Duchess of the Allurian Sector.

She was tapped by COMPNoR to attend The Academy, a prestigious yet mysterious school for individuals the Empire deemed of special interest. Roxanne began having nightmarish visions of horrible things happening at The Academy. She confided these dreams to her brother, Quinn. Having learned to trust his sister's instincts over the years, he made arrangements to help her avoid attending The Academy.

Roxanne and Quinn escaped to Zantir, where Quinn attempted to use Roxanne's unique abilities to help them earn money to travel to the Core Worlds. While they were on Zantir, a bounty was placed on Quinn for kidnapping and murder. A bounty which the Summerhawk crew decided to pursue.
Dai Danu

Dai Danu is a Sullustan ship jacker.  Formerly employed by the SoroSuub Corporation, Dai felt under appreciated for his efforts and turned to ship jacking.  He later connected with Badin Dobah and joined his pirate band. He was using his expertise to scavenge parts from stolen ships to create an ultra-fast freighter that would be uncatchable. He planned to use the ship to steal from Badin Dobah and escape with his girlfriend at the time, Xora Fel.

Dai's luck ran out when he attempted to steal some unprocessed oridium ore from the Gavos Oridium Mine. The timing of his attempted theft unfortunately aligned with the mutiny of several of the facility's droids. Overwhelmed, he fled from the droids only to be captured by the miners who had taken refuge deep in the mining shafts. He was then handed over to the Summerhawk crew as thanks for helping quell the droid uprising. To further add insult to injury, Xora Fel informed Dai that she was the one who ratted him out was leaving him to be with Kalis Grond.
HK-411

HK-411 is a Hunter/Killer droid turned bounty hunter. He took a job from Argun Sibri to hunt down Breiya and Kalis (Merlon and Saun-Te had already left the group) for sabotaging a water processing plant on the planet Ikaar.

The crew managed to escape, although Ijjitar's vibrosword was shattered during the melee.
Star Wars RPG: Summerhawk Saga Wiki

**Welcome to the Star Wars RPG: Summerhawk Saga Wiki!**
We're a collaborative community website about Star Wars RPG: Summerhawk Saga that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

AggaaakkBreiya PimynnKalis GrondIjjitar QwanXora FelSummerhawk

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
School of Magic

## Abjuration

The School of Abjuration is the one focused on Defense and Protection. Any spell that warns of danger or protects us from harm belongs to this school. It may not be an overly spectacular school that will make your enemies explode into a thousand pieces, but it has some of the most versatile and useful spells in the repertoire of any sensible spell caster.

## Divination

The School of Divination focuses on the Occult, on knowledge beyond mortal bonds, on piercing the deceptions of the mind and seeing the truth of things, and even lifting the mists of the future and getting a quick glimpse. Its usefulness is far removed from combat situations, but it becomes a steely ally in social situations or to prepare for dangerous situations.

## Conjuration

The Conjuration School focuses on two types of spells: those that have to do with modifying time and space by traversing dimensions and planes of existence, and those that allow you to summon objects and elements from nowhere that harm your opponents.

## Enchantment

The School of Enchantment is also one of those that gets the most out of the combat field and can help a class a lot to obtain information, although at high levels it can prove to be decisive in a tough confrontation.

## Evocation

Evocation is the school that contains the largest number of offensive spells of all. It is the School of the Fireball, the Wall of Force, the Magic Projectile, the Prismatic Spray, the Lightning of Sorcery, the Earthquake, etc.

## Illusionism

Illusionism is the school that seeks to deceive the senses and convince them of the extraordinary. Again, it is a school more focused on what happens outside of combat and a good example of this are the spells of Invisibility, Disguise, Mirage, Silence, Simulacrum.... All of them seek to alter reality to affect the senses, hiding, camouflaging and deceiving the senses.

## Necromancy

Necromancy is the school dedicated to dealing with death and decay, the decay and weakness of the flesh. Contrary to what it may seem, it is not an evil discipline, although it is true that the tendency is to show necromancers as leaders of armies of the dead and that they enjoy exhausting their adversaries, taking away their vital energy.

## Transmutation

The school of Transmutation is the last of the Dungeons & Dragons schools of magic. With Transmutation the spell caster is able to alter the physical nature of things, to change their shape, color, nature and even affect the weather itself.

Note: Images are original art from redittor choren64
Corellia Stormbringer

Corellia Stormbringer is a Chiss former Jedi who travels the galaxy seeking to recover lost Jedi and Sith artifacts to prevent them from falling into the hands of the Empire.

She first met the *Summerhawk* crew on Cholganna where she was searching for a Jedi artifact on Darth Jadus’ crashed star cruiser.  While there, she witnessed Kalis Grond recover a Sith Holocron from Darth Jadus’ chamber.  In a desperate attempt to prevent Kalis from using the holocron, she revealed herself as a Jedi and offered to train Kalis.  She continually postpones in-depth training, while keeping Kalis close at hand to monitor her.  She enlisted the *Summerhawk* crew’s help in acquiring the Eye of Daka on Alluria and accompanied them to Xaroba to discover a Khyber crystal for Kalis.  She continues to travel with the crew.
Mostar

**Mostar** (Serbian: Мостар) is a city in Bosnia and Herzegovina, featured in the ProMods Europe for Euro Truck Simulator 2.

## Wikipedia information

Mostar (UK: /mɒˈstɑːr/, US: /ˈmoʊstɑːr, ˈmɔːs-/; Serbian Cyrillic: Мостар, pronounced [mǒstaːr]) is a city and the administrative center of Herzegovina-Neretva Canton of the Federation of Bosnia and Herzegovina, an entity of Bosnia and Herzegovina
Nardithi Cluster

The Nardithi Cluster is a large crystal formation created by Sith alchemy. The cluster was designed as a power source for the Force Harvester. It detects nearby fluctuations in the Force and absorbs them. Several pieces of the Nardithi Cluster have been broken off over the centuries. These individual pieces are called Nardithi Shards. While Nardithi Shards are not strong enough to absorb the Force on their own, they are capable of identifying when Force users are nearby by glowing a bright green.
Laura And Charlotte

**Laura Howlett** Is The Daughter Of Wolverine And Mystique And **Charlotte Cassidy** Is The Daughter Of Tom Cassidy.

## Relationship History

Charlotte And Laura were two of several children created by Transigen as part of their X-23 project in the first quarter of the 21st century.

A nurse named Gabriela, and she, like the other nurses, soon grew disillusioned with Transigen's treatment of the children under Dr. Zander Rice. When Rice deemed the X-23 project a failure, the children were all earmarked to be destroyed while he focused his attention on X-24. Gabriela and the other nurses rallied to help them escape, planning to take them first to a haven named Eden in North Dakota, and from there slip them across the border into Canada.
Charlotte Cassidy

*"She Bullied Us All But She Didn't Want To Mess With Us Since Raze Protected Us, Back In The Facility." -Charlotte To Wolverine And Professor X*

**Charlotte Cassidy** (designated as **X23-12**) is a mutant, artificially created by Alkali-Transigen to use as a soldier. She possesses the mutant ability to manipulate plants.

## Personality

Charlotte has a strong desire for social and corporate stability. She have a strong desire for extravagance, contentment, and great things, which can lead to intense neediness. She is like a Bull, they are prone to anger, but once enraged, they can be terrifying. Although, Charlotte Is Also A Kind And Loyal Soul And Is Sometimes A Fun Person To Be Around.

## History

Charlotte was created along with several Other Children by Zander Rice as part of the Transigen Project. Rice used genetic samples from mutants to create new embryos that were carried by captured women. Her biological father is Black Tom Cassidy, having been created with DNA samples acquired by Alkali-Transigen, and thus shares his ability to control plant life, she also shares His DNA With Three Other Girls April, Erica And Jamaica Which Makes Them Her Sisters.

The mutant children were supposed to become soldiers, but were deemed failures after the creation of X-24. After the X-24 project was a success, and the X-23 Project a failure, Transigen scheduled all the other subjects for termination. With the help of the nurses, who had grown attached to the children, the mutant children escaped to find Eden, a safe haven for mutants in North Dakota, while Laura And Raze was spirited away and adopted by their nurse, Gabriela Lopez.

## Physical Appearance

Charlotte Is A young girl with Brown Hair And Matching Bright Brown Eyes.

## Powers and Abilities

* **Plant Manipulation**: Charlotte has the power to manipulate plant-life. She is able to cause people to become wrapped in grass and vines, pinning them to the ground and allowing others to kill.

## Relationships

### Family

**Tom Cassidy (Father/Genetic Template)**

**April Cassidy (Sister)**

**Jamaica Cassidy (Sister)**

**Erica Cassidy (Sister)**

#### Friends

**Rictor Richter (Close Friend)**

**Raze Darkholme (Close Friend)**

**Delilah Drake (Friend)**

**Bobby Bradley (Friend)**

**Laura Howlett (Close Friend)**

**Joey (Close Friend)**

**Jonah (Friend)**

**Rebecca (Close Friend)**

**Julie (Friend)**

**Jackson (Friend)**

**Tamara Marko (Close Friend)**

**Tomás Allerdyce (Close Friend)**

**Mira (Friend)**

**Gideon Borkowski (Close Friend)**

**Stephen (Friend)**

##### Allies

**James Howlett**

**Gabriela Lopez**

##### Enemies

**Donald Pierce**

**Reavers**

**Zander Rice**

## Trivia

* Charlotte Is Portrayed By **Ashlyn Casalegno**

* Charlotte, Jamaica, Erica, and April all possess the mutant ability to manipulate plants
Just A Little Girl

**Just A Little Girl** Is The Second Book Of Laura And Raze.

After overhearing a shocking secret, precocious orphan Xandra Xavier trades her carefree existence roaming the halls of October College for an otherworldly adventure in the far North, unaware that it's part of her destiny.

## Leading Blurb Quote

`𝓐 𝓣𝓻𝓾𝓽𝓱-𝓣𝓮𝓵𝓵𝓲𝓷𝓰 𝓓𝓮𝓿𝓲𝓬𝓮, 𝓘𝓷 𝓣𝓱𝓮 𝓗𝓪𝓷𝓭𝓼 𝓞𝓯 𝓐 𝓛𝓲𝓪𝓻..`

**( *A Truth-Telling Device, In The Hands Of A Liar..* )**

## Lead Quote

*There are Many Universes..*

*And Many Earths..*

*Parallel To Each Other.*

*Worlds Like Yours...Where People's Souls live inside your bodies.*

*And Worlds Like Mine..*

*Where They Walk Beside Us...*

*As Animal Spirits We Call **Soulettes***.

*So Many Worlds..But Connecting Them All Is..*

***Dust**.*

*Dust Was Here Before The Witches Of The Air..*

*The Humaiches Of The Water..*

*And The Bears Of The Ice.*

*In My World, Scholars Invented An Aletheia..*

*A Golden Compass...*

*A Symbol Reader....*

*And It Showed Them All That Was Hidden.*

*But The Ruling Power, Fearing Any Truth But Their Own*

*Destroyed These Devices.*

*And Forbade The Very Mention Of Dust.*

*One Aletheia Remains, However*

***And Only One Who Can Read It.***
Bobby And Laura

**Bobby Bradley** Is The Son Of Bolt And **Laura Howlett** Is The Daughter Of Wolverine And Mystique.

## Relationship History

Bobby And Laura Are Very Good Friends And Trust Each other, Mostly Due To The Fact That Bobby Trusts Laura With His X-Men Comics And Figures And Often Lets Her Borrow Them Or The Fact That Laura Is Close With Bobby Enough For Her To Speak To Him in Full Sentences And Be Quite Open With Him.

Bobby And Laura were two of several children created by Transigen as part of their X-23 project in the first quarter of the 21st century.

A nurse named Gabriela, and she, like the other nurses, soon grew disillusioned with Transigen's treatment of the children under Dr. Zander Rice. When Rice deemed the X-23 project a failure, the children were all earmarked to be destroyed while he focused his attention on X-24. Gabriela and the other nurses rallied to help them escape, planning to take them first to a haven named Eden in North Dakota, and from there slip them across the border into Canada.
Delilah Drake

***"**My Ice Breath, It Will Help With Your Fever. **"***

*―Delilah Helping Wolverine*

**Delilah Drake** (designated as **X23-24**) is a mutant, artificially created by Alkali-Transigen to use as a soldier. She has the mutant ability to freeze anything with her breath.

## Personality

Delilah Is A Young Girl With A Cheerful And Humorous Personality Who Loves Her Friends And Promises To Protect Them, She Is Also Very Helpful And Loves To Help And Care For Others.

## History

Delilah was created along with Other Children by Zander Rice as part of the Transigen Project. Rice used genetic samples from mutants to create new embryos that were carried by captured women. At one point, the nurses and the X-23 children celebrated Delilah's birthday. After they sang happy birthday to Delilah in spanish, Donald Pierce arrived in the room, put out the candles on Delilah's birthday cake, and expressed disgust that they were celebrating an occasion by saying "A cake, really?". The mutant children were supposed to become soldiers, but were deemed failures after the creation of X-24. After the X-24 project was a success, and the X-23 Project a failure, Transigen scheduled all the other subjects for termination. With the help of the nurses, who had grown attached to the children, the mutant children escaped to find Eden, a safe haven for mutants in North Dakota, while Laura And Raze was spirited away and adopted by their nurse, Gabriela Lopez.

## Physical Appearance

Delilah is A Nine Year Old Female With Short Dark Brown Hair And Dark Brown Eyes.

## Powers and Abilities

* **Ice Breath**: Delilah has the ability to generate freezing cold temperature through her breath. She has great control over the intensity of her icy breath, as she was able to cool a towel without freezing it, and completely encase the arm of a Reaver in ice, allowing her to easily break it apart and escape. When she uses her abilities a high pitched screeching sound is produced.

## Relationships

### Family

**Robert Drake (Father/Genetic Template)**

**Madeline Drake (Paternal Grandmother)**

**William Drake (Paternal Grandfather)**

**Ronny Drake (Paternal Uncle)**

#### Friends

**Rictor Richter (Friend)**

**Raze Darkholme (Friend)**

**Laura Howlett** **(Close Friend)**

**Bobby Bradley (Close Friend)**

**Charlotte Cassidy (Friend)**

**Joey (Friend)**

**Jonah (Friend)**

**Rebecca (Friend)**

**Julie (Friend)**

**April Cassidy (Close Friend)**

**Jackson (Friend)**

**Jamaica Cassidy (Friend)**

**Tamara Marko (Close Friend)**

**Erica Cassidy (Friend)**

**Tomás Allerdyce (Close Friend)**

**Mira (Friend)**

**Gideon Borkowski (Close Friend)**

**Stephen (Friend)**

##### Allies

**James Howlett**

**Gabriela Lopez**

##### Enemies

**Donald Pierce**

**Reavers**

**Zander Rice**

## Trivia

* Delilah Is Portrayed By **Alison Fernandez**

* Although She Has An ice-based mutation she loves hot chocolate
Force Harvester

The Force Harvester was an engine designed by Sith alchemists. It was powered by the Nardithi Cluster. When activated, the Force Harvester would find and absorb all of the Force energy from its surrounding area. When combined with the Dark Reaper, this energy could be converted into an even more powerful weapon by using that Force energy to burn away all life in the same area.
Transigen Facility

**Transigen Research Facility**, Also Called The Transigen Facility And Just Known As The Facility, is a Alkali-Transigen Research compound in Mexico City, Mexico that serves as the headquarters for Project X-23. To the public, the compound is a pharmaceutical research facility focusing on cancer research.

## History

Alkali-Transigen set up a facility in Mexico because their unethical experiments were illegal in the United States and Canada. The X-23 Children were bred and raised in the facility which is where they lived their entire young lives until the nurses help them orchestrate their escape. It Is Also The Place Where They Created Mutant Serum And Trigger 42, They Also Run Many Mutant Experiments There.
Laura And Raze Wiki

***They're Not Monsters. They're Just Created That Way.***

In A World Where There Are People Born With Superhuman Powers That Are Known As Mutants, Two Mutant Siblings Have Been Running Their Whole Lives For A Place To Finally Call Home, They Are Believed To Bring The End Of Their World And The Ties To Heroes Known As The X-Men.

**Welcome to the Laura And Raze Wiki!**
My Name Is Usher And This Wiki Holds All The Information On My Personal X-Men AU (A Headcanon Universe). My Fanfiction/AU is my own personal (Headcanon Universe) re-make and my rendition may differ from other Fanfictions.

\*\*The Photos used do not belong to me and is what I have chosen for what my fanfiction/AU characters look (personal fancast)!

## **Characters**

Laura HowlettRaze DarkholmeRictor RichterJames HowlettXandra Neramani
## Recent Activity

### `***Fan fiction Stories!***`

All Fan Fiction Stories are Linked Here!

`***Laura And Raze***`
Delilah And Laura

**Delilah Drake** is The Daughter Of Ice Man And **Laura Howlett** Is The Daughter Of Wolverine And Mystique.

## Relationship History

Delilah And Laura were two of several children created by Transigen as part of their X-23 project in the first quarter of the 21st century.

A nurse named Gabriela, and she, like the other nurses, soon grew disillusioned with Transigen's treatment of the children under Dr. Zander Rice. When Rice deemed the X-23 project a failure, the children were all earmarked to be destroyed while he focused his attention on X-24. Gabriela and the other nurses rallied to help them escape, planning to take them first to a haven named Eden in North Dakota, and from there slip them across the border into Canada.

## Trivia

* Laura And Delilah Are Quite Close And Love Spending Time Together
Aren Shen

**Species:** Pantoran

**Career:** Colonist

**Specialization:** Entrepeur

**Home World:** Pantora

**Current Home:** Alluria

**Background:** A former financier, this middle aged Pantoran is the mastermind behind the Eye of Daka heist and employs the *Summerhawk* crew to steal the crystal.  For Aren it is both business and personal, given his grudge against Marus Grayson
Bobby Bradley

***"**Laura Said You Said All The Stories In The Comic Books Were Lies.**"***

*―Bobby To Wolverine*

**Bobby Bradley** (designated as **X23-44**) is a mutant, artificially created by the Alkali-Transigen to use as a soldier. His genetic template is of the mutant Chris Bradley, with similar powers, including control over electricity.

## Personality

Bobby Is A Child With A Loyal And Kind Personality, Out of all the X-23 children Bobby is the biggest fan of Wolverine And Sabretooth and the legend of the X-Men. Asking Logan questions about his adventures.

## History

Bobby was created along with several other children by Zander Rice as part of the Transigen Project. Rice used genetic samples from mutants to create new embryos that were carried by captured women. His biological father is Chris Bradley, having been created with DNA samples acquired by Alkali-Transigen, and thus shares his ability to control electricity.

The mutant children were supposed to become soldiers, but were deemed failures after the creation of X-24. After the X-24 project was a success, and the X-23 Project a failure, Transigen scheduled all the other subjects for termination. With the help of the nurses, who had grown attached to the children, the mutant children escaped to find Eden, a safe haven for mutants in North Dakota, while Laura And Raze was spirited away and adopted by their nurse, Gabriela Lopez.

## Physical Appearance

Bobby Is A Boy With Dark Chocolate Brown Eyes And Black Hair.

## Powers and Abilities

* **Electrokinesis/Electrogenesis**: Bobby has the mutant ability to control electricity, mostly performed by producing it from his hands. He has shown to have great proficiency in this ability, as he was able to create an electrical surge by channelling electricity through a truck in order to take out 2 Reavers, one standing on top of it, and the other standing next to it.

## Relationships

### Family

**Chris Bradley (Father/Genetic Template)**

**Marion Bradley (Paternal Grandmother)**

**Bill Bradley (Paternal Grandfather)**

**Cathy Bradley (Paternal Aunt)**

#### Friends

**Rictor Richter** **(Close Friend)**

**Raze Darkholme (Friend)**

**Delilah Drake (Close Friend)**

**Laura Howlett (Close Friend)**

**Charlotte Cassidy (Friend)**

**Joey (Friend)**

**Jonah (Close Friend)**

**Rebecca (Close Friend)**

**Julie (Friend)**

**April Cassidy (Close Friend)**

**Jackson (Friend)**

**Jamaica Cassidy (Friend)**

**Tamara Marko (Friend)**

**Erica Cassidy (Close Friend)**

**Tomás Allerdyce (Close Friend)**

**Mira (Friend)**

**Gideon Borkowski (Best Friend)**

**Stephen (Friend)**

##### Allies

**James Howlett**

**Gabriela Lopez**

##### Enemies

**Donald Pierce**

**Reavers**

**Zander Rice**

## Trivia

* Bobby Is Portrayed By **Bryant Tardy**

* Bobby Is Actually The Biggest Fan Of The X-Men Of All Of The X-23 Children, Having Figures And Comics.

## Gallery

Bobby's Alkali-Transigen FileBobby's Alkali-Transigen File (Full)Bobby And His Sabretooth FigureBobby And His Wolverine Figure
Uchwała Sejmu Republiki Osiedla Młodych z dnia 6 czerwca 2023 r. w sprawie utraty mocy uchwały Sejmu Republiki Osiedla Młodych z dnia 22 maja 2023 r. w sprawie wprowadzenia stanu wojny z Cesarstwem Wschodniego Kochanowskiego

Uchwała Sejmu Republiki Osiedla Młodych z dnia 6 czerwca 2023 r. w sprawie utraty mocy uchwały Sejmu Republiki Osiedla Młodych z dnia 22 maja 2023 r. w sprawie wprowadzenia stanu wojny z Cesarstwem Wschodniego Kochanowskiego ze względu napaść zbrojną owego podmiotu prawa międzynarodowego na terytorium Republiki Osiedla Młodych

tekst ogłoszony: d20230016.pdf

status aktu prawnego: akt jednorazowy

data wejścia w życie: 6 czerwca 2023 r.
Ustawa z dnia 28 grudnia 2022 o Kodach Identyfikacyjnych

**Ustawa z dnia 28 grudnia 2022 o kodach identyfikacyjnych.** Status dokumentu: obowiązujący.

## Treść

**Art.1** Kod identyfikacyjny jest podstawowym sposobem identyfikacji obywateli i innych osób, które miały lub mają styczność z władzą Republiki Osiedla Młodych.

**Art.2** Kod identyfikacyjny nadają organy określone w odrębnych przepisach.

**Art.3** Przypadki nadawania kodu identyfikacyjnego określają odrębne przepisy.

**Art.4**

1. Każdy kod identyfikacyjny jest na zawsze przydzielnony do konkretnej osoby.

2. Każdy kod identyfikacyjny jest inny, nie może być dwóch takich samych kodów.

**Art.5** Kod identyfikacyjny jest generowany losowo, składa się Z liter: A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, R, S, T, U, W, X, Y, Z i liczb: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 a jego długość wynosi 8 znaków.

**Art.6** Wraz z przydzieleniem kodu identyfikacyjnego osobie nieposiadającej dowodu obywatelskiego, jest także wydawany dodatkowy dowód tożsamości.

**Art.7** Wraz z przydzieleniem kodu identyfikacyjnego osoba, której przydzielono kod identyfikacyjny, jest zapisywana do rejestru. Zapis do rejestru zawiera imię i pierwszą literę nazwiska osoby, której przydzielono kod identyfikacyjny oraz przydzielnony do niej kod identyfikacyjny.

**Art.8** W przypadku utraty danych odnośnie przydzielonego osobie kodu identyfikacyjnego, jest nadawany nowy.