CP-Series Police Droid

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Droids*

*Affiliations: General Units*

The Cybot Galactica CP-Series Police Droid had been a common sight in metropolitan areas throughout the galaxy for decades before the Clone Wars began. Like the LE-Series Repair Droid before it, Cybot Galactica's CP Droid was simple, yet effective and versatile. After the Battle of Geonosis, security became an even larger concern on key Republic worlds such as Coruscant, and the Police Droid saw an increased presence.

CP-Series Droids patrolled the streets of Coruscant in droves, intent on keeping the Republic capital free from Separatist plots and those hoping to capitalize on the turbulent times. Eventually, anti-Droid sentiment bolstered by the Clone Wars led to many of these units being decommissioned. The void left by the absence of these Droids gave rise to heavier support for the creation of additional numbers in sentient police forces, such as the Coruscant Guard during the time of The Galactic Empire.

Fortunately, the exceptional design of the CP-Series Police Droid saved many of these units from the junk heap, and they were readily repurposed for other functions all over the galaxy. Many of these Droids became butlers, estate servants, and personal assistants due to their familiarity with bureaucracy, protocol, and linguistics, though they can be found in virtually any role.

### Encountering a CP-Series Police Droid

Most often, Police Droids can be found on their beat, patrolling the streets of densely populated areas on a number of civilized worlds. They are usually deployed in pairs, but encountering these Droids as a part of a squad or under the control of an organic inspector is not uncommon, especially in marketplaces and other busy city districts. Police Droids will patrol their designated area, searching for wanted criminals and deterring would-be law breakers.

If characters find themselves on the wrong side of the law and are spotted by Police Droids, the Droids immediately will utilize their Sensor Link Feat to inform their allies and a local dispatcher before giving chase. If a CP-Series Droid manages to catch up, it will attempt to subdue its target by wrestling them to the ground, stunning them, or cornering them and forcing them to surrender.

#### **Modification: Chauffer Droid**

With the visually appealing design of the Police Droid, and its inherent ability to pilot most vehicles and vessels, many of the CP-Series Droids were adapted to serve as personal drivers.

To create this variation, the Pin and Sensor Link Feats are replaced with the Skill Focus (Pilot) and Vehicular Combat Feats, and the **Sprint** Talent is substituted with **Improved Initiative**, each with a DC 12 Use Computer check requiring 1,000 credits and 1 hour of work.

#### **Modification: Concierge**

Popular among aristocracy and corporate executives, a Personal Assistant Droid is easily made from the stock CP-Series police unit.

With a DC 12 Use Computer check, 1,000 credits and 30 minutes of labor for each, the Droid's Pin and Sensor Link Feats are exchanged for Skill Focus (Gather Information) and Skill Focus (Knowledge (Bureaucracy)). The Translator Unit is often upgraded to a DC 5 unit for 2,000 credits, requiring a DC 15 Mechanics check and 1 hour of work to replace.

#### **Modification: Courier Droid**

With its sturdy chassis and Gyroscopic Stabilizers, the CP-Series Police Droid's systems convert fluidly into that of a Courier Droid used to navigate bustling cityscapes.

An Antitheft Comlink Locator and Diminutive-sized Courier Compartments are installed in the Droid for 300 credits and each requires a DC 15 Mechanics check and 1 hour of work. The Droid's Gather Information and Knowledge (Bureaucracy) skills are removed and the Endurance and Jump skills are put in their places with a DC 12 Use Computer check, 30 minutes of work, and 100 credits each. Finally, the Pin and Sensor Link Feats are exchanged for the Skill Focus (Climb) and Skill Focus (Jump) Feats for 1,000 credits each and a DC 12 Use Computer check.

#### **Modification: Gladiator Droid**

With the popularity of the Droid-based arena combat in the years preceding the Clone Wars, the simple chassis of the Police Droid became a favorite model to use as a base for Gladiator Droids.

The Locked Access and Translator Unit are removed, each with a DC 15 Mechanics check and 1 hour of work, to lower the cost of the units and to make them easier to repair in the stockade shop. A Quick-Release Coupling is installed on both arms and legs to allow for rapid change-outs from damage sustained, or occasionally for when certain combatants call for different appendages. Jump Servos are often installed with a DC 25 Mechanics check and 1 day of work at a cost of 360 credits.

Improved Coordination Circuitry, requiring a DC 15 Mechanics check, 1 hour of work, and 1,000 credits, is sometimes installed on higher-end Gladiator Droids to facilitate better teamwork in the arena. The Knowledge (Bureaucracy) skill is also replaced with the Knowledge (Tactics) skill and Gather Information is swapped out for the Jump skill, each with a DC 12 Use Computer check and 30 minutes of labor.

The Droid's Basic Processor was sometimes replaced with a Remote Receiver to further lower maintenance costs, however, this opened the door for organized crime syndicates and other unscrupulous types slicing the broadcast signal, sabotaging matches or possibly fixing games entirely. Rather than let this problem run rampant, many sponsors quickly instated policies prohibiting the practice.

#### **Modification: Riot Control**

During times of intense civil unrest, CP-Series Police Droids upgraded to serve as riot control units were deployed.

To create a Riot Control Droid, take the stock unit and include 2 levels of the Soldier class, choose the **Cantina Brawler** Talent, Armor Proficiency (Medium) as its bonus starting Feat, Power Attack as its bonus Feat, and Weapon Proficiency (Advanced Melee Weapons) as its character-level Feat. This upgrade costs 3,000 credits and requires a DC 12 Use Computer check.

At a cost of 6,000 credits and a DC 15 Mechanics check with 1 hour of labor, the Droid's Plasteel Shell is replaced with Duranium Plating. The Riot Droid has its standard Blaster Pistol replaced with a Stun Pistol, and a Riot Shield is added to its inventory.

CP-Series Police Droids can't be played as Droid Heroes.

## CP-Series Police Droid Statistics (CL 2)

Medium 4th-Degree Droid Nonheroic 3/Scout 1

**Initiative:** +3; **Senses:** Perception +8

**Languages:** Basic, Binary, 1 Unassigned; Translator Unit (DC 15)

### Defense

Reflex Defense: 15 (Flat-Footed: 14), Fortitude Defense: 13, Will Defense: 12; Gyroscopic Stabilizers

Hit Points: 20, Damage Threshold: 13

**Immune:** Droid Traits

### Offense

**Speed:** 6 Squares (Walking); **Sprint**

**Melee:** Unarmed +3 (1d3+1)

**Melee:** Stun Baton +3 (2d6+1 (Stun))

**Ranged:** Blaster Pistol +3 (3d6)

**Base Attack Bonus:** +2; **Grapple:** +3; Pin

**Special Actions:** Sensor Link

### Base Stats

**Abilities:** Strength 12, Dexterity 13, Constitution -, Intelligence 12, Wisdom 12, Charisma 12

**Talents:** **Sprint**

**Feats:** Armor Proficiency (Light), Pin, Sensor Link, Skill Training (Gather Information), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Gather Information +8, Knowledge (Bureaucracy) +10, Perception +8, Pilot +8

**Droid Systems:** Walking Locomotion, Gyroscopic Stabilizers, Basic Processor, Translator Unit (DC 15), 2 Hand Appendages, Internal Comlink, Locked Access, Vocabulator

**Possessions:** Blaster Pistol, Stun Baton, Binder Cuffs, Datapad, Holster, Plasteel Shell (Droid Armor; +2 Reflex)

**Availability:** Restricted; **Cost:** 4,872 credits

## CP-Series Police Droid Protocol Format

*See also: Protocol Format*

Medium 4th-Degree Droid

Hit Points: 20

Damage Threshold: 13

### System Actions

#### **Move (1 Swift Action, 2/Turn)**

The CP-Series Police Droid moves 6 squares (Walking).

#### **Avoid Surprise (Free Action)**

The CP-Series Police Droid makes a Perception check at the start of a battle. If the check is successful, the Droid's master avoids Surprise.

#### **Blaster Attack (1 Swift Action, 1/Turn)**

The CP-Series Police Droid makes a ranged attack at +3. If successful, the attack deals 3d6 points of damage.

#### **Patrol Duty (1 Swift Action, 1/Turn)**

The CP-Series Police Droid makes a Perception check against a target's Stealth check. If the check is successful, the Battle Droid detects the target.

#### **Sensor Link (1 Swift Action, 2/Turn)**

The CP-Series Police Droid broadcasts the input from its audio and visual receptors to its master's Comlink, providing a +2 bonus to its master's Perception checks if within 24 squares of its master.

#### **Stun Baton Attack (1 Swift Action, 1/Turn)**

The CP-Series Police Droid makes a melee attack at +3. If successful, the attack deals 2d6+1 points of Stun damage.

#### **Translator (1 Free Action)**

The CP-Series Police Droid translates to or from any language it knows.

### Base Stats

**Skills:** Perception +6

**Vital Systems:** Blaster Carbine, 2 Hand Appendages, Internal Comlink, Vocabulator