Level 1

## Level Classification

* Difficulty: 1/5

* Security System:4/5

* Entity Count:0/5

* Stability: 3/5

**Level 1**, also known as The Hallways, is the 1st level to be found in The FullRooms.

## Description

A photo of one hallways around 500m deep inside the level.

**Level 1** is the beginning of your journey into The FullRooms. The level takes on the appearance of a bunch of hallways that seem to be connected together, forming this labyrinth. The exact level is unknown, but it is estimated to be over 300,000 square kilometers. The hallways appear to have white concrete walls, a metal floor, and a ceiling with metal pipes on them. Once a wanderer passes 15 km, they will notice that the hallways will start to look more abandoned and destroyed. The ceiling will be made out of old, rotten wood, the walls are going to be exposed, and the floor will turn into pavement. The first changes can already be seen when a wanderer passes 5 km.

Every explorer starts out at the exact same place. It is said that it is extremely easy to exit **Level 1** and also extremely easy to come back to it. The buzzing sound seems to be coming from the lights, which may drive some explorers crazy. However, the further you go from the spawn, the quieter the buzzing will become, until you don't reach the point where you can't even hear it anymore. Navigating throughout **Level 1** may be difficult at first, but it will eventually get much easier. Some of the hallways may look completely stable; however, despite the looks, there is still a small chance that a pipe may fall on you. This has happened more commonly than you think.

A Photo Of One Of The Hallway After Passing The 15km Mark.

**Level 1** is the only main level to not have any entities. In addition to that, the possibility of finding another human inside of this level is extremely low, as most explorers have already moved on to higher levels. Once you have made it into The FullRooms, the explorer must accept one thing. The fact that they will probably never see their home again. It is extremely hard to get over at first; however, most people seem to get over this after a month or so, besides a few special cases. The level definitely seems like a pretty scary and isolated place, but it is actually recommended to stay for a while before moving on.

While exploring throughout the level, one may find bottles of water laying around on the floor. The liquid inside the bottles actually seems to be normal water, and it has been proven that it is completely safe to drink it. Along with that, random wooden crates can be found within the level. Those crates are known to appear only in areas where the hallways look completely stable. As you travel deeper into this level, it is more unlikely that you will find a crate. The crates can be filled with literally anything. However, the most common things are either supplies of food and water, weapons, or medical kits. It is recommended to take as much stuff as you can because you will definitely need it for the higher levels.

### History

**Level 1** is, as expected, a pretty old level. The first draft for this level dates back to 2020, and originally, it looked nothing compared to what it looks like today. In the beginning, the level used to look like a giant office building with yellow walls and a carpet of a brown color. The rooms are almost identical to one another; however, there is at least some kind of small difference that makes each room somewhat unique. Unlike the current **Level 1**, this one actually used to have some entities, which were Lurkings. To this day, lions are still the most common entities to be seen in The FullRooms. It was also extremely common to hallucinate many different things, like seeing objects or entities that weren't really there.

The only thing that seems to be exactly the same between this version of the level and the current one is that they both have objects that can be used against entities or as a way to help yourself. To this day, it is unknown why **Level 1** , along with many other levels, completely changed the appearance. As for now, we just know that it happens, but no one can really explain exactly why or even how. As for now, it does not seem that **Level 1** or any of the main levels will change their appearance any time soon; however, knowing that The FullRooms are a weird place, literally anything can be possible.

## **Entrances and Exits**

### **Entrances**

* **Level 1** can be accessed if you glitch out of the reality, or any dimension that is similar to The FullRooms. Some levels may even lead back to **Level 1**.
* **Level** **1** can also alternately be entered by going through a door in Level 1.2.
* Another way to enter this level is by entering and touching a mirror on Level 2.

### **Exits**

* Finding and entering a metal door will always lead to Level 2. The door will appear more commonly in hallways that look similar to what is shown in the second image.
* While randomly exploring the level, there is a small chance that you may end up at Level 1.2.
* Jumping into a hole brings you to Level 0. A bright glow seems to be coming out of this hole.« Level 0 | Level 1 | Level 2 »

## Author and Image credit

Written, re-written and re-re-written by FullCraft99(FullRooms Operator).

basement-cellar-basement-corridor is a file licensed under CC0 (Public Domain)

corridor-endless-passage-infinite-mounting is a file licensed under CC0 (Public Domain)