recursal/Fanatic-Fandom huggingface dataset:
Sommertal

In Phantasia, nestled amidst a picturesque valley near Damtondst, Sommertal is a quaint and idyllic small town that exudes a sense of tranquility and natural beauty. Surrounded by rolling hills and lush greenery, this charming settlement is a haven for those seeking respite from the hustle and bustle of city life.

As you approach Sommertal, you are greeted by a winding road that meanders through the valley, offering glimpses of the town's enchanting scenery. The air is filled with the sweet fragrance of blooming flowers and the melodic chirping of birds, creating a serene and inviting atmosphere.

## Geographical Features

The heart of Sommertal is its charming town center, adorned with charming half-timbered houses that exude a rustic and timeless charm. The houses are painted in warm hues, their wooden beams and intricate carvings adding character and a touch of nostalgia to the streetscape. Flower boxes adorn the windowsills, bursting with vibrant blooms that add splashes of color to the scene.

Sommertal's town square is a hub of activity, bustling with locals going about their daily lives. The square is adorned with a central fountain, its gentle cascading water providing a soothing soundtrack to the vibrant energy that permeates the area. Surrounding the square, quaint cafes and artisanal shops offer a delightful array of locally made crafts, delicious pastries, and aromatic coffees, inviting visitors to indulge in moments of relaxation and indulgence.

As you wander through the town's narrow cobblestone streets, you'll discover hidden gems at every turn. Lush gardens and pocket parks provide serene spots for quiet contemplation, while the sound of laughter and conversation emanates from the local tavern, where residents and visitors gather to enjoy hearty meals and local brews.

Sommertal's natural surroundings offer ample opportunities for exploration and outdoor activities. A gentle river flows through the outskirts of town, offering a tranquil setting for leisurely strolls and picnics. The surrounding hills and forests beckon adventurers, with hiking trails that lead to breathtaking vistas and hidden waterfalls.

The community of Sommertal is known for its warm and welcoming spirit. The residents take pride in their close-knit community, fostering a sense of camaraderie and neighborly support. Festivals and celebrations are frequent occurrences, where locals come together to celebrate the changing seasons, showcase their talents, and embrace the joy of community bonds.

Sommertal is a place where time seems to slow down, allowing visitors to reconnect with nature, savor the simple pleasures, and immerse themselves in the genuine warmth of a tight-knit community. Whether you seek solace in the beauty of nature or the simple joys of small-town life, Sommertal offers a haven of tranquility and charm that captures the essence of a peaceful retreat.
Caliburn

> *"Even the darkest hearts have someone they cherish"*
>
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## **Lore**

A red blade.

One of two swords associated with Paracosm. Depictions and statuettes of Paracosm are often seen with Calliupe and Caliburn.

It is rumored that Caliburn could destroy time itself.

Little do people know, he is a real sword.

## **Function**

???

His true form is Excaliburn**.**
Experiment DV853 - "Harpoon"

Experiment DV853, commonly known as the "Harpoon," represents a unique class of subnautical vehicles designed for rapid deployment and precision strikes. Created as a developmental project within the Ziz's research facility, these submarines were initially intended to be launched from the underbelly of the colossal Ziz vessel, akin to a harpoon being launched at its target. However, due to the challenges associated with retrieval, only a limited number of Harpoon vehicles remain in active service, both on the Ziz and as independent submarines.

## Function

The Harpoon was conceived with the primary purpose of providing a swiftly deployable craft for naval battles and sieges. Its innovative deployment method enables it to bypass conventional interception techniques, allowing it to reach its intended target with increased efficiency and effectiveness. The vehicular design emphasizes speed, agility, and maneuverability, enabling the Harpoon to navigate through various aquatic environments and evade enemy defenses.

The Harpoon's sleek and streamlined construction enhances its stealth capabilities, minimizing its acoustic signature and reducing the chances of detection. Its hull incorporates advanced materials and coatings, ensuring optimal hydrodynamics while providing protection against external pressures. The craft is equipped with state-of-the-art propulsion systems, allowing it to swiftly traverse the depths with minimal noise and disturbance.

Armed with a range of offensive capabilities, the Harpoon is designed to strike swiftly and decisively. Its arsenal may include torpedoes, advanced missiles, or other classified weaponry suitable for naval engagements. These armaments are tailored to engage and neutralize a variety of targets, from enemy vessels to coastal installations, with pinpoint accuracy.

Despite its formidable offensive capabilities, the Harpoon's defensive measures are equally noteworthy. Advanced countermeasures systems, including decoys, active sonar jamming, and stealth technology, contribute to its survivability in hostile environments. Additionally, the Harpoon's compact size and maneuverability enable it to exploit the topography of the ocean floor, utilizing natural cover and evasive tactics to evade pursuit.

Experiment DV853, the Harpoon, represents a significant advancement in subnautical warfare, offering a dynamic and innovative approach to naval engagements. While its deployment remains a rarity due to the challenges of retrieval, the few Harpoon submarines in existence continue to serve as a symbol of cutting-edge technology and strategic prowess.
Shade Corp. Operatives

Shade Corp. is the special ops. division of Watcher Faction that was created by Syndicate Dawn. Its original members were all elite Azimirov agents Syndicate Esper put together.

Various operatives work on their assignments. For a list of these operations, see Shade Corp. Operations.

Ad Vicni - one of the Heads of Shade Corp. Descendant of Moen Oarfyact.

Alset - one of the Heads of Shade Corp. Descendant of Wher D'Incandmond. He gives the command to try to contain Raimon, but Alset refuses to do much else, as doing anything more would draw attention to the problem - afraid that Syndicate Dawn may shut down the operation.

Sedem Ih'cra - one of the Heads of Shade Corp. Descendant of Demegionne D'Estaque.

Tess - She is a Communication Agent for Cynthia. She works amongst others who also communicate to operatives from the base. Her modified eye allows her to see through Cynthia's replaced eye, and the implant on her chest allows her to work constantly without tire or replenishment. Although she treats her assigned agent Cynthia coldly, she does care, and the two have a rather friendly relationship. However, when it is time for work, the two have a professional level of communication. Tess does not have to work until Cynthia is sent off on a mission, which is very often and usually very long, hence why she has the implant. When off the job, Tess and Cynthia will often be seen eating together (Tess insists on eating regardless of needing to, she cannot pass up a lovely parfait).

Cynthia - A field operative. Thinks of Tess fondly constantly. Is one of the operatives tasked with destroying Raimon. She and other operatives are working to solve the case, but little progress has been made.

Amy - A magically animated AI robot. It is rumored that Amy is based off of Tess, which is why Amy is often assigned to follow Cynthia when Amy is not tasked with collecting data or lab assistance.

Raimon - Originally an AI developed for unknown reasons, with source code based off the Apex Grey Drive. Raimon goes rogue, and creates Project: Aether (Grazemen Faction). A large chunk of human resources and funding are allocated to try to contain and eliminate Raimon. Alset believes Raimon to be a cognito-hazard of sorts. The more people who know of it only grows its power.
Arbor Regum: Knight’s Finest Hour

**One of Braum's Signature Spells**

Arbor Regum: Knight's Finest Hour is a PSkill.

>
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> *“With much plight, I rose to full height*
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> *Matching a hero*
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> *The atramentous sky beating down*
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> *And I was too proud to admit that all I had gained was a mess of dilemmas.”*
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## Function

Opponents entrenched in the Rose Field (created from For Every Rose) increases the vigor and strength of Braum and his allies for a short while.
Sh'ymeon

Nestled amidst rolling hills and lush landscapes in Phantasia, between the borders of Uilye and Amusani, Sh'ymeon Village stands as a serene and picturesque settlement, exuding a unique charm that blends the customs of the Old Dynasty with a touch of modernity. Located in a peninsula, this village is a cultural haven that embraces its historical roots while incorporating contemporary elements into its daily life.

Avari Glok's father and Neo Yim's paternal grandmother are both from Sh'ymeon

## Geographical Features

In the heart of the village, you'll find a bustling marketplace adorned with colorful stalls. Here, local vendors proudly display an array of fresh produce, handcrafted pottery, traditional artworks, and an assortment of spices and condiments. The market serves as a vibrant hub of commerce and community, where villagers and visitors alike gather to exchange stories, barter for goods, and immerse themselves in the lively atmosphere.

Surrounding the village, verdant fields and tranquil streams offer a picturesque backdrop, inviting visitors to explore the natural beauty that coexists harmoniously with the cultural heritage of Sh'ymeon. The villagers hold a deep respect for the land, and you'll often witness them engaging in agricultural practices or engaging in serene activities like meditation or tea ceremonies in serene gardens.

## Culture

### Architecture

As you approach Sh'ymeon, the first thing that catches your eye is its distinct architectural style. Traditional Old Dynasty-inspired houses line the streets, their elegant curved roofs and wooden structures harmonizing with the natural surroundings. The walls of these houses are adorned with intricate artistry, depicting scenes of nature, mythical creatures, and legendary figures, showcasing the village's appreciation for aesthetics and storytelling.

### Clothing

Walking through the village, you'll notice the villagers dressed in vibrant, flowing traditional attire. The clothing worn in Sh'ymeon are reminiscent of the regal garments worn during the Old Dynasty, displaying a kaleidoscope of colors and delicate embroideries. The villagers take great pride in preserving and showcasing their cultural heritage, and you can often witness traditional dance performances and music echoing through the streets.

### Food

One of the defining aspects of Sh'ymeon is its diverse and tantalizing culinary offerings. The village embraces both traditional and modern flavors, showcasing a delightful fusion of old and new. The tantalizing aroma of sizzling fried dishes wafts through the air, accompanied by the harmonious symphony of sizzling pans. The villagers have mastered the art of balancing spice and sweetness, incorporating chili peppers in their recipes while skillfully infusing sugar and sweets to create a harmonious and satisfying balance of flavors.
Marrowcoil Eel

In the depths of subterranean waterways, resides a formidable predator known as the Marrowcoil Eel. This monstrous creature, reminiscent of an enormous anaconda, lurks beneath the surface, patiently awaiting unsuspecting prey that ventures too close to the water's edge.

The Marrowcoil Eel is a master of constricting its victims, employing a relentless display of brute muscle strength. Once it ensnares its target with its sinewy coils, it tightens its grip, exerting an unyielding pressure that crushes bones and pulverizes flesh. The unfortunate creature is reduced to a macabre pulp, its skeletal structure shattered into a fine powder, easily consumed by the eel.

Feeding primarily on monkey-goblins, who, with their curious nature, often wander too close to the treacherous waters, the Marrowcoil Eel has become an ominous presence in the underground realm. Its reputation strikes fear into the hearts of those who dare to explore its domain, serving as a stark reminder of the perilous risks lurking beneath the surface.

Aside from its formidable physical prowess, the Marrowcoil Eel possesses a unique ability tied to the mana it absorbs from its prey. As it devours its victims, the eel's body processes the mana, converting it into a potent energy that infuses its own being. This mana-fueled strength boost grants the Marrowcoil Eel enhanced power and resilience, making it an even deadlier predator within its murky domain.

The Marrowcoil Eel, shrouded in shadows and hidden beneath the veil of darkness, is a creature of primordial instincts. Its serpentine form glides effortlessly through the labyrinthine tunnels and caverns, navigating its subterranean domain with an uncanny grace. Its sinuous body, covered in sleek, iridescent scales, serves as both a means of propulsion and a protective armor against potential threats.

Encountering the Marrowcoil Eel is a harrowing experience, as its presence exudes an aura of predatory dominance. The sound of its mighty coils constricting, accompanied by the sickening crunch of bones, sends shivers down the spines of even the bravest adventurers. Those who witness its raw power and survival instincts can't help but feel a mixture of awe and terror in the face of such a formidable predator.
Kotep

The Kotep is a unique and essential tool often carried by the Senorona, a subterranean race known for their remarkable tunneling abilities and their intricate underground cities. Resembling a shovel-like sidearm, the Kotep serves as a versatile implement, aiding the Senorona in their daily lives within the vast labyrinthine networks they call home.

Designed specifically for maneuvering through the intricate tunnels and passages, the Kotep possesses a compact and streamlined form. Its main body consists of a sturdy yet lightweight metal alloy, carefully balanced for optimal handling and control. The elongated handle provides a comfortable grip, allowing the Senorona to wield it with ease and precision during their excavations.

One of the primary functions of the Kotep is its role in the construction and maintenance of the Senorona's sprawling underground cities. Equipped with a sharp, wide blade, the tool efficiently removes debris, allowing for the smooth excavation of tunnels and the creation of new chambers. Its shovel-like design enables the Senorona to efficiently dig through the soil, gravel, and rocky terrain, aiding in the expansion and reinforcement of their subterranean dwellings.

Moreover, the Kotep serves additional purposes beyond construction. It doubles as a defensive weapon, providing the Senorona with a means to protect themselves within the depths of their tunnels. The sharp edge of the blade can be wielded skillfully, allowing the Senorona to fend off potential threats that may intrude upon their hidden realm. The compact size and versatility of the Kotep make it a reliable sidearm for the Senorona, ensuring their safety even in the darkest recesses of their underground world.

Adorned with intricate engravings and decorative elements, the Kotep reflects the rich cultural heritage of the Senorona. The handle often showcases ornate carvings and symbolic patterns, representing the individual or familial identity of its owner. These personalized designs not only serve an aesthetic purpose but also foster a deep connection between the Senorona and their trusty tool.

The Kotep holds significant cultural and practical value among the Senorona, embodying their resourcefulness, craftsmanship, and adaptability to the unique challenges of subterranean living. It stands as a symbol of their unwavering determination to thrive within the depths of the earth, serving as a testament to their remarkable engineering and survival skills.
Fissle Nature

One of Elder Dragon Naisoraz’s signature spells.

Fissle Nature is an HSkill.

It is Naisoraz's ultimate skill.

## Function

Naisoraz summons five magic circles (representing each Spellbook of Soraz) near him.

From each circle, comes forth a "Stone of Pure Energy" for each of the ancient elements: Smoke, Shadow, Blood, Ice, and Crystal. The stones are absorbed by Naisoraz and they amplify his magical abilities a thousand-fold (supposedly). His body however cannot contain such an immense amount of energy and after an absolute maximum of five minutes, his body will begin to crack and fracture, eventually killing him if he uses it for too long.
Judgement

Judgement is an ASkill.

Judgement is a potent spell that allows the caster to channel divine energy and pass judgment upon impure entities, such as undead or creatures of abyssal nature. The intensity and effectiveness of this spell vary depending on the caster's mastery of the skill.

## Function

When cast, Judgement unleashes a surge of intense glowing light that surrounds the target and engulfs them in a searing blaze. The radiant energy carries with it the weight of divine judgment, seeking to purify and eradicate the impurity within the target.

For those with low mastery of Judgement, the effect is limited, only potent enough to smite creatures of lesser significance, such as rats or small pests. However, even in such cases, the target is still engulfed in flames, causing them to suffer from the searing heat and potential burns.

In contrast, a caster who has achieved mastery over Judgement possesses the ability to unleash its full power. The intense glowing light becomes more radiant and searing, capable of smiting larger and more formidable abyssal creatures. The purifying flames that surround the target intensify, leaving them vulnerable to the righteous fury of divine judgment.

Judgement is most effective against impure beings, particularly those with ties to the undead or the abyss. Its purpose lies in purging darkness and unholiness, rather than causing direct damage. Thus, while the spell can inflict physical harm through the searing flames, its primary goal is to cleanse and eliminate the impurities within the target.

Judgement is a skill that draws upon the divine forces, representing the caster's authority to pass judgment upon those who embody darkness and corruption. Its mastery allows for the casting of a spell that strikes fear into the hearts of creatures of the abyss, offering a means to combat and vanquish formidable foes.
Gilthim, Valkyries’ Islet

Gilthim is a large floating island that drifts around on Phantasia.

> *“The veins of the rocks throb with mana, the crater below sprawling and deep. Mana is known to be incredibly dense in large amounts -- and incredibly lethal.”*
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Gilthim, also known as Valkyries' Islet, is a remarkable floating island that traverses the skies of Phantasia. Constantly in motion, it gracefully glides through the sky, its movement guided by unseen forces. This ethereal landmass is a sight to behold, defying the laws of gravity and captivating all who witness its majestic presence.

Perched atop Gilthim is a small grassland, adorned with lush green grass and dotted with gentle, rolling hills. The vibrant vegetation flourishes under the nurturing influence of the island's unique energy. The air is crisp and filled with the essence of nature, carrying whispers of ancient enchantments that seem to resonate with the land itself.

However, the most striking feature of Gilthim is the massive crater named Gilthichai. This enormous cavity serves as a poignant reminder of the island's connection to the earthly realm. Once firmly rooted in the landscape, Gilthim now drifts freely, leaving behind only the remnants of its initial attachment. Despite its separation, both the floating island and the crater retain an immense concentration of mana, the life force that permeates the realm of Phantasia.

The veins of the rocks that line the crater's walls pulse with vibrant mana, a visual testament to the raw power contained within. The mana within Gilthichai is known to be exceptionally dense, surpassing even the highest expectations. It courses through the land like a powerful current, saturating the surroundings and imbuing the environment with an otherworldly energy. However, such potent concentrations of mana come with a price. The mana within Gilthichai is not only immensely powerful but also potentially lethal to those who are untrained or unprepared to harness its might.
Taugift

It is one of the natural flora species that thrive on Appar Operis.

Its flower forms a miniature cup that catches rainwater. Arugasi discovered that the surface of the liquid is very reflective, however, it is not a perfect reflection, often warping the image wildly. The nectar produced by the flower reacts with the rainwater to create a moisturizer that was popular as makeup and was thought to treat many skin diseases. It became a new trend but it is actually highly toxic and is carcinogenic to the skin.

There is an entry within the Hazeltide Codex for the Taugift, documented by Arugasi in his travels.
Eona Jeyde

## General Information

### Personality

Passionate and intelligent. Not one to back down from a challenge, or forget a grudge. Has a looser side, enjoying nature and heavy techno music.

### Abilities

She primarily utilizes painful poisons during her travels as Pael. The toxins liquify victims internally. She collects various body parts of her victims, using them as some sort of odd camouflage.

## History

Meets Blake Vogel and Mikhav the Vth at a rave, eventually falling in love with Blake. The three of them continue traveling, and are introduced to Xaro Nias, a blind high-ranking general - exiled for having an affair with another male. The four of them settle on the Island of Lumia, and Eona marries Blake.

Eventually, Blake goes through some troubling times and ends up taking out his frustrations on Eona, continuously manipulating her, toying with her mental state. This continues for a few years, eventually leading Eona wanting a divorce. This broke Blake down, pushing him to attempt to take his own life with ice magic. Eona was able to stop him before he encased himself, taking back what she said. This however, seeds a deep resentment in her. The two of them move on, and the four continue to live peacefully.

A month passes and Eona snaps. Xaro, Mikhav, and Eona confront Blake about his emotional manipulation, and Blake accepts the confrontation. He cuts ties with the other three and leave the island. Mikhav and Xaro tend the island estate they have built, while Eona falls into a blood-rage, infuriated at Blake for all the pain he's caused.

### Pael

Eona vowed to kill Blake, and took went under the persona of Pael.

Pael's design is based off of a stag beetle crossed with an reduviidae.

Pael is informed about Blake's supposed death and finds satisfaction with it. However, in a cave, Pael is confronted by a very much alive Blake on his knees, who explains that a god took mercy on him. Enraged, Pael's blood boiled. Why would any god give such power to a monster like Blake? Blake went silent, finally accepting the bridges that have been burned all those years ago. A stalactite feel from the cavern's ceiling, impaling him through his back. Pael proceeds to shoot him in the head a few times for good measure.

Finally, Eona is free from the monster that haunted her mind.

After retiring Pael, Eona returns to the island where Xaro and Mikhav have been, falling in love with Mikhav. She picked up entomology, due to her lifelong fascination with insects.

On a dark day, dark figures broke into her home. An attempt on Mikhav's life failed, ending in him being defenestrated. However, the figures executed Eona in cold blood. Mikhav was unharmed outside of a few scratches and bruises.
Phophoribarst

The Phophoribarst is an extraordinary plant that captivates the senses with its explosive beauty, found in certain regions of Appar Operis. It derives its name from its unique ability to harness a powdery mixture akin to gunpowder within its structure. This specialized trait allows it to create mesmerizing displays of vibrant colors and wondrous fireworks-like explosions.

At the heart of the Phophoribarst lies its mortar-like core, a chamber that contains the volatile mixture resembling gunpowder. When the plant is ready to propagate, it initiates a fascinating process. With a sudden burst of energy, it forcefully launches a heavy seed into the air. The seed soars skyward, leaving a brilliant trail of radiant colors in its wake.

Upon reaching its zenith, the seed explodes with a dazzling array of vibrant hues, transforming the night sky into a breathtaking spectacle. This unique natural fireworks display is a remnant of a time when the Phophoribarst served as nature's own source of illumination during festive celebrations and gatherings.

As the seeds scatter from the explosion, they disperse far and wide, acting as vehicles for new life. Some seeds land in fertile soil, where they will take root and grow into new Phophoribarsts. Others may find themselves carried by the wind to distant places, spreading their magical displays across the land.

Beyond its dazzling fireworks, the Phophoribarst offers another remarkable gift to the world of horticulture. The gas released during its explosion possesses properties that rapidly ripen nearby fruits. Orchards and gardens often incorporate the Phophoribarst strategically to accelerate the ripening process, yielding bountiful harvests.

In the hands of early humans, the Phophoribarst's explosions were a source of wonder and enchantment, elevating celebrations and gatherings to unforgettable heights. While modern fireworks have taken over this role, the Phophoribarst's beauty and natural charm continue to be cherished by those who encounter it in the wild.
Naisoraz, Wings of Apocalypse

## General Information

### Personality

He tries to keep a stoic expression as he feels that he is the protector of the innocent, so any sign of weakness will be exploited by his enemies. He has moments when he shows emotion, but he tries not to let them cloud his mind.

### Abilities

Ancient Lightning

True Ancient Lightning Storm

Fissle Nature

## History

Murdered the Seven Dragon Brothers as he perceived them as a threat, which sets off the events that eventually become retold as Drakkniedheim (Folklore)

Was killed by Dessimyr, avenging the death of the Seven Dragon Brothers.
Watcher Blackhat

One of the Watchers. Watcher Blackhat's Successor was named Watcher Slyph.

## General Information

### Personality

He is very kind and has a confident demeanor. Is relatively laid back and selfless. Literally has zero shits to give. It is speculated that his laid back and low-key personality was from the sights and information he saw in the Archives of the Hexacombs.

Blackhat's Theme: Don't Mind Waiting

### Abilities

Has the ability to teleport himself and anything, as long as no living thing sees him do so.

Signature weapon is the Hexadecimator sword

## History

He founded the School of Foitych prior to being a Watcher, an elite and secluded university based on teaching time and space magic. Not many people know about the School, and the students are predominantly Tenphae. For his term as a Watcher, he still occasionally taught classes and lectures.
Bonds of Thalamyr

Bonds of Thalamyr is an ASkill.

Bonds of Thalamyr is a powerful spell that taps into the spirit of an ancient hero-king, invoking his presence to shield and safeguard allies in the face of danger. When casting this spell, the caster establishes a connection with the spirit of Thalamyr, who is known for his legendary feats and the blessings bestowed upon him by the gods.

## Function

Bonds of Thalamyr serves as a testament to the enduring legacy of a hero-king and his unwavering dedication to protecting his allies. It represents the unbreakable bond forged between past and present, as the caster channels the spirit of Thalamyr to ensure the safety and well-being of their comrades. Through the combined power of Thalamyr's Blessing and Thalamyr's Protection, the caster becomes a conduit of ancient heroism, exemplifying the virtues that he stood for.

In the midst of conflict and turmoil, Bonds of Thalamyr serves as a beacon of hope and resilience, reminding allies that they are not alone and that the spirit of a legendary hero-king stands with them. With his blessings and protection, they gain the strength to overcome adversity and emerge victorious in their endeavors.

### Blessing

Thalamyr's Blessing encompasses a small area surrounding the caster, suffusing it with the divine gifts and blessings once bestowed upon the ancient hero-king. Within this enchanted zone, allies find themselves rejuvenated and reinvigorated, their wounds mending and their spirits uplifted. The blessings granted by Thalamyr's ancient connection with the gods infuse the area, creating a sanctuary of renewed strength and vitality for those who stand within its protective embrace.

### Protection

Thalamyr's Protection takes the form of an ethereal manifestation of the hero-king himself. Summoned by the caster, this spectral embodiment of Thalamyr becomes a stalwart guardian, ever vigilant and ready to defend against threats. The caster can direct Thalamyr's ethereal form to guard a specific area, establishing a shield of protection around a vital location. Alternatively, the caster can designate a specific target to receive Thalamyr's vigilant protection, ensuring that individual remains shielded from harm.

Thalamyr's ethereal form radiates an aura of ancient power and wisdom. His spectral presence instills a sense of confidence and reassurance among allies, knowing they have the legendary hero-king watching over them. With every swing of his spectral weapon and every step he takes, Thalamyr repels and repulses any threats that dare to encroach upon the protected area or harm the designated target.
Ani's Songwriting Journal

Ani's (Watcher Coda) Journal, primarily containing lyrics and song concepts.

## Song I

The stars, aligned, from the moment that I saw your face

Emotions that I held in, I put them on this tape

These times be different, got to stop acting like a child

I look out over the ocean, yet all I see is you

[Chorus]

Where are you? My nibiru?

Can you see me? Or am I see through?

Was I a fool, for thinking I could break through

I’m guessing that you weren’t meant to be mine

[Chorus]

Wasn’t myself

Sorry that I didn’t get me some help

Frustrated as mars, brain gonna melt

You had to work with the cards you were dealt

But where was I when you needed some help?

Always bout me, narcissistic as hell

It was my fault, didn't see the tells

That we weren't ready to feel how we felt

I wish you well.

I'm getting angry like mars

I let you look at my scars

the space between us going far

unblock me bitch or I'm breaking some hearts

why is forgetting like so fucking hard

now I'm out here trying to piece back all the shards

of my heart that you shattered without thinking hard

should have seen it coming like straight up from the start

I’m out

CHORUS:

You're Venus in my eyes,

I'm wishing I wasn't the one you despised

Apologies for the lies

And I’m missing you 'cause

The space between us

is the difference between Jupiter and Venus

The space between us

is the difference between Jupiter and Venus

## Song II

A world apart, don’t go depart, I wanna go restart

I saw you dancin at the bar it fuckin broke my heart

You see, I thought we was a pair, I’m talkin Noah’s Ark

My black heart grows colder, baby cold as March

And when our eyes meet, my heart speeds like a race car

Don’t wanna close down all these doors like this was D-Mart

I thought we was something, now you going awol

I lead myself on, get heartbroken, same old, same old

My ice is cold but not colder than your mind

I'm not fine, I really wish you could be mine

Were you lying? When said you cared, nah it aint fair

You were so unclear, and now I'm gasping for air just caught up in despair

God why am I here, God why am I here?

Paid for

Same door

cold as March

Golden watch

Those are hot

These bitches hanging off me for my chains and my ice, ight

Wanna feel some love but these hoes can't make me feel alright.

I can’t pay no time, cause I’m averse to change

Saying I don't love you just so I could save face
Harmony Gives Night and Day

**Watcher Fury’s signature spell**

> *“Cold. Black. Hunger… the fleeting cause of a million.*
> *Warmth. Light. Fulfillment… the cause of a million more.”*
>
>

*-* Divinity of Time (folklore addition to Fare-Lion's Saga), *Unknown Author*

Harmony Gives Night and Day is an ASkill.

There are no tears to be shed in its glory. For its icy hell can never truly be retained. Harmony Gives Night and Day is just old folklore… right? No. Harmony Gives Night And Day is a sinister spell with a purpose unknown to most. Whatever the case- Harmony is a chaotic tome only to be used in dire situations.

## Function

From behind the caster, devastating hoarfrost, which freezes enemies, rushes forward. That very wave of frost and ice recedes, rushing back much like the tides.

As it returns, instead of bearing hoarfrost, it sears flesh with the heat of a rising sun.
Watcher Proxy

One of the Watchers. Apprentice to Watcher Distortion. Watcher Proxy's successor was named Watcher Catalyst.

## General Information

### Personality

Bubbly, Energetic, Charismatic, Confident, Lively, Upbeat, Outgoing, and Open-minded. Watcher Proxy is an explosion of emotion, like a tidal wave that sweeps those around her into her own pace. Despite her emotive personality, she somehow never falters, never flusters, and is never uncertain.

### Characterization

Watcher Proxy is best described as a "Jack of All Trades, Master of All" (A somewhat unusual twist on the "Master of None").
W. Catalyst Training Prep Scene

A small one-shot story snippet of Watcher Catalyst's interaction with Watcher Proxy before training.

### Characters

Watcher Catalyst

Watcher Proxy

Watcher Enigma

## Training Prep

“Time for some training.” That was the only warning I got. Proxy slammed the door shut, fully waking me up. I rubbed the sleep from my eyes as I sat up, pushing aside the collection of soft blankets crowding my bed. The room felt cold, with its bare walls, and its constant, dim light panels built into the ceiling. I rose from my bed, crossing the room to reach the single dresser. As I opened a drawer to grab a fresh shirt and shorts, the door burst open. “Oh, and wear this.” Proxy threw a clump of black cloth towards me. ‘Can’t she knock? I still don’t know what to think of her. And calling her master just seems a little…’

I struggle to put the robes on. Despite appearing floaty, the robes drag me to the earth, as though to swallow me. Weighted. Bet Proxy’s gonna make me run laps in this.’ I hustle my way out the door, feet dragging against the ground. ‘Even the cloth shoes are weighted.’ I make haste, knowing pain awaits those late to Proxy’s lessons.

I rush down the hallway. The tall stone walls tower over me, as if ready to fall: They do nothing to ease my claustrophobia. I’m still not used to this. I doubt I ever will be.

I pass through the grand archway leading to the training ground. The first thing that hits me is the smell. Something definitely burned earlier. Reminds me of when Proxy locked me in a burning building. Her excuse? Learn how to escape under pressure. I won’t dive through the fire again. The first time was enough, and that outfit still smells of smoke. As I search for today's trial, my eyes land on Watcher Enigma.
Even In Death

**Sarium Axis’s signature spell**

> *"You too will feel this same devouring hunger, you too will only be able to hate, and you too will long for death."*
> *-* Sarium
>
>

Even In Death is an HSkill.

## **Function**

Even in Death grants Sarium the ability to transcend the boundaries of mortality and manipulate temporal and spatial energies. This spell not only allows his body to persist even after being reduced to bones but also enhances his affinity for temporal and spatial magic.

The primary aspect of Even in Death is the ability to summon copies of Sarium from beyond time and space. These temporal duplicates possess similar skills and abilities as the original Sarium, allowing him to fight alongside his own replicated selves. This ability gives Sarium a unique advantage in combat, as he can outnumber and overwhelm his opponents with multiple versions of himself.

Additionally, Even in Death grants Sarium the power to manipulate time and space in a magic brawler style of fighting. By slightly accelerating time around himself, Sarium can move faster, react swiftly, and strike with enhanced speed and precision. This temporal acceleration allows him to outmaneuver his foes and gain an advantage in combat.

Furthermore, Sarium can "tear" through space, creating spatial rifts that allow him to traverse great distances in an instant or strike his enemies from unexpected angles. This spatial rending ability adds an element of surprise and unpredictability to his fighting style.

However, the use of temporal and spatial powers comes at a cost. When Sarium accelerates time for himself, he ages at an accelerated rate, experiencing the effects of time passing faster. This places a physical strain on his body and can lead to premature aging if used excessively.

Similarly, the spatial rending abilities damage Sarium's own body. The rapid tearing of space causes fractures and injuries to his limbs, making them more brittle over time. Sarium's skeletons, which he can summon and control, also bear the brunt of this damage. Their limbs may fracture or break off as they tear through space. However, the skeletons possess a dense core of mana hidden within their skulls. If the core is destroyed, the skeletons collapse and self-destruct in a small radius around the core.

Despite the drawbacks and risks associated with Even in Death, Sarium wields this powerful spell with mastery and strategic finesse, utilizing his temporal and spatial abilities to gain the upper hand in battles while being mindful of the toll it takes on his own body and his skeletal minions.
Abyssal Nature: Selfish Hope

**One of Camella Astaroth's Signature Spells**

Abyssal Nature: Selfish Hope is a PSkill.

## Function

Abyssal Nature: Selfish Hope manifests as a deep-seated desire within Camella to preserve and prolong the existence of the spirits she collects from fallen foes. When a foe with a Sigil of Fading dies, and Camella acquires their spirit, this passive skill activates, granting her the ability to extend the duration of all previously collected spirits.

With each new spirit she acquires, the lasting duration of the existing spirits is slightly extended. This extension allows Camella to keep the spectral manifestations of her fallen foes by her side for a longer period of time, enabling her to utilize their abilities and assistance in battle for an extended duration.

Through Abyssal Nature: Selfish Hope, Camella taps into her own selfish desires and manipulates the inherent magic of the spirits she possesses. By channeling her will and determination, she is able to delay the dissipation of the spirits, maintaining their spectral forms in the mortal realm for a more extended period than would otherwise be possible.

This passive skill serves to reinforce Camella's connection with the spirits she gathers and allows her to derive greater utility from their presence. It showcases her determination and selfish ambition to hold onto the power she acquires, even if it means prolonging the existence of those who have met their demise.
God-Artifacts

God-Artifacts were originally created as parts to a whole; a weapon to kill God.

The physical manifestation of an God-Artifact passively releases a massive surge of mana.

The God-Artifacts are often found stored in "Vaults" (nearly impenetrable chambers of pure mana), which were previously entirely inaccessible until the events of Collide. After the world changing event, the Vaults were maimed, exposing the God-Artifacts to the surface.

The resulting excess of mana spawned waves of monsters across the world.

People attempt to now put a stop to the constant waves of monsters by destroying the source- each God-Artifact. This destruction unknowingly returns it to Godrealm.

The final Artifact's physical form was used as the power source for True Blasphemy, True God
Watcher Vanguard

One of the original Watchers. Watcher Vanguard's successor was named Watcher Menhir.

## General Information

### Personality

Occasionally sarcastic, light hearted and loves to banter. Otherwise quiet and reserved, and soulless. Has a weird high pitched voiced little brother.

His signature armor is the Dragonic Armor

Vanguard's Theme: Mountain that Moves

### Abilities

Incredible Strength, his armor and sword pretty much weigh as much as mountains.

## History

### Watcher Vanguard

During a journey to Drakkniedheim, accompanied by W. Menhir, W. Vanguard finds the slain corpse of Vymythos, Son of Drikinyaoki. He takes the Draconic Armor off the corpse, taking it for himself.

W. Menhir takes The Resolute Fire from the corpse.

...

...

Eventually had to go to the ruins below Kraal with W. Menhir and Watcher Void for another objective. Rumors of cult-like (the Aryste) figures doing alchemical research under Kraal in attempt to extract mana from monsters. The cultists were easily dispatched of.
Stardust

Syndicate Tempest's signature weapon.

## Function

Stardust, the iconic weapon of Syndicate Tempest, possesses a remarkable versatility that aligns with her unique abilities and inner turmoil. As a result of her passive skill, Abyssal Peerer, Syndicate Tempest can transform the form of Stardust to suit her changing circumstances.

### Stardust Starlight (Swords)

> *"I realized and accepted my selfishness, but I'm still trying to live life regardless..."*
>
>

Stardust Starlight represents Tempest's default weapon. While her ego predominantly takes control, she possesses the power to manifest swords seemingly out of thin air, akin to the abilities of Watcher Syndicate. With these ethereal blades, she engages in close-quarters combat, wielding her inherent strength with grace and precision.

### Stardust Tactical Glaive (Sniperspear)

> *"Uncompressed Fury of a Raging God"*
>
>

When Tempest's id takes control, Stardust transforms into Stardust Tactical Glaive. This metamorphosis turns Stardust into a long-range sniper rifle, boasting a sharp, pointed blade at its end, which doubles as a deadly spear. With this form, Tempest harnesses her primal instincts and strikes with lethal accuracy from a distance, combining the prowess of a sniper with the ferocity of a spear-wielding warrior.

### Stardust Phantasma (Bow)

In contrast, when her superego assumes dominance, Stardust morphs into Stardust Phantasma (Bow). This transformation imbues the weapon with the qualities of a bow, allowing Tempest to unleash precise and powerful arrow strikes. This form embodies her refined and disciplined nature, combining elegance with deadly accuracy.

Through the shifting forms of Stardust, Syndicate Tempest symbolizes her inner conflicts and the complexities of her personality. As she confronts and accepts her own selfishness, she strives to navigate life and continue her journey, seeking balance amidst her inner turmoil. The adaptability and fluidity of Stardust mirror Tempest's ongoing growth and her unwavering determination to live life to the fullest, regardless of her internal struggles.
Molly Cook

Molly Cook ''(Born 24 November 1999) in Grimsby, North East Lincolnshire" is a former University of Salford Student from 2018 to 2021 along with Lucy Campbell of YouTube duo Moll and Luce and now a Visual Effects PA at Warner Brothers, A VFX Witness Cmaera Operator at Walt Disney Studios and later an in-vision TV presenter at CBBC.
Japudi

Japudi, the massive spider, is a creature of both fear and fascination, known to dwell in the dark cave system under The Gorge in Phantasia. Legends and stories abound about this imposing arachnid in Ramoora, and its appearance strikes terror into the hearts of those who encounter it.

## Appearance

### Size and Physical Attributes

Japudi is unlike any spider found in the natural world, defying the boundaries of typical arachnid proportions. It possesses a colossal frame, measuring several meters in length from leg tip to leg tip. Its body is robust, covered in a dense exoskeleton that glistens ominously in the dim light. The colors of Japudi's exoskeleton vary, ranging from deep ebony to shades of iridescent blue or purple, depending on the light's angle and the observer's perspective.

### Legs

Japudi's most remarkable feature is its legs, which are long and spindly, yet incredibly strong. There are eight legs in total, each jointed and equipped with a set of sharp, curved claws that enable it to move with both grace and menace. The legs end in wickedly barbed and venomous hooks, capable of delivering a potent toxin to its prey or adversaries. These limbs exhibit intricate patterns and markings that accentuate the spider's eerie appearance, a stark contrast against the dark backdrop of its exoskeleton.

### Eyes and Fangs

Japudi's head is dominated by its oversized, multifaceted eyes, which glimmer with an uncanny intelligence and malevolence. These eyes allow it to detect the slightest movements and perceive its surroundings with astonishing clarity, enabling the spider to be an exceptional hunter and predator. Positioned beneath its eyes are its fearsome fangs, large and sharp enough to puncture even the most resilient of armors. The venom injected through these fangs is known to induce paralysis and induce hallucinogenic effects on its victims, ensuring an agonizing demise.

### Web

Japudi possesses the ability to spin webs of immense strength and complexity. Its silky strands are not only used for trapping prey but also as a means of constructing elaborate lairs and trapping unsuspecting wanderers. These webs can span vast areas, weaving through the treacherous terrain of the deep chasms, creating an intricate network that acts as both a defense mechanism and a hunting ground.

Japudi's presence evokes primal fear and revulsion, and encountering this colossal spider is an experience that lingers in the minds of those unfortunate enough to witness it. The legends surrounding Japudi warn of its cunning and insatiable hunger, making it a formidable and terrifying creature that inspires both awe and dread.