Changelog: 1.2.8 - Hotfix

**[FIXES]**

* Fixed an issue where system scan view did not display production after loading a session
* Fixed an issue where editing ship design multiple times in a row resulted in warning screens following a recent improvement in ship slot UI
* Fixed an issue where the "Immune to Pacific Conversion" tooltip information displayed by "Celestial Vines" empires was confusing for players
* Fixed an issue where The Celestial Vines "immune to Pacific Conversion" icon and tooltip are displayed for empires which lack the Pacific Conversion technology
* Fixed an issue where the bonus from allied Unfallen vines displays debug text in the food production tooltip
* Fixed an issue where failed deeds did not display the icon of the winning empire in the Technology Screen
* Fixed an issue where attack module slots appear active after a Core Cracker module was put on a ship
* Fixed an issue where The Argosy ship design can be deleted, leaving the player unable to edit the Argosy anymore
* Fixed an issue where opponents could identify a pirate fleet on their system as privateers from another major empire because of an icon on the Fleet line
* Replaced "Coming Soon" by "This content pack is not installed" in the Content screen
* Fixed an issue where a skippable assert is generated when assigning a hero to a fleet in the Military Status screen
* Fixed Vodyani not brainwashing minor factions when they complete a minor faction quest while they have less than 100 relation points
* Fixed an error related to achievements and the Archivist hero
* Fixed an error when decolonizing a Vaulters system while the Argosy is docked and the camera is zoomed in on the system
* Fixed Vaulters being able to decolonize their home system
* Fixed custom Vaulters Argosy not having the Argosy wireframe model in galaxy view
* Fixed some situations where an empire could be in two alliances at once and cause critical errors
* Fixed the "join alliance" term tooltip being incorrectly displayed when the alliance is full
* Fixed auto-explore button being clickable for Argosy while it is setting up a portal
* Fixed a rare issue in space battle between AIs causing the game to get stuck
* Fixed an error when colonizing home as a custom faction with both Involuntary Nomads and Extreme Foremen
* Fixed players being able to decolonize all of their systems at once
* Fixed active trade route blockades not being updated when the Lumeris population collection bonus is gained/lost
* Fixed custom factions with Involuntary nomads trait being defeated if they do not own a system for 3 turns in a row, even if they still have the Argosy
* Fixed Vaulters not knowing the empires they have spawned next to
* Fixed quest "The lost expedition" being able to permanently destroy the Argosy
* Fixed rare error in diplomatic contracts
* Fixed population not appearing in Senate screen if it has been received via migration only
* Fixed civilian fleets being attackable by allies
* Fixed Argosy having a messed up visual if owned by a Cravers Prime custom faction
* Fixed empires keeping the Constellation control bonus on their systems when they leave an alliance which owned a constellation
* The politics representative hero is now the one with the most "On Senate" skills, instead of the oldest one
* Fixed United Empire not having a voice after if turned into Mezari or Sheredyn
* Fixed the color of the guard feedback for privateer fleets
* Fix guard feedback color remaining the same when having both normal and privateer fleets on a system, and moving all privateers out of the system
* Quests can now prevent a system from being converted
* Fixed an error on the technology helper when starting a game with a custom Riftborn faction with the "Involuntary Nomads" trait
* Privateers can now siege systems
* Fixed Argosy not being able to colonize Pirate Hunting Grounds
* Fix for Minor Factions keeping their Development Grants bonuses after being declared war upon
* Fixed force peace being available for everyone

**[QUESTS]**

* Vaulters Chapter 4 quest, "Reunification": it is now impossible to use Cultural Conversion to Capture Auriga 2.0
* Vaulters Chapter 4 quest, "Reunification": the reward has been improved with new anomalies and deposits on Auriga 2.0 System
* The lost expedition: Rescue path quest now fails if the quest planet is destroyed
* Ice Age: Empires with Riftborn affinity are no longer allowed to launch the quest
* The Founders Keepers. quest now also completes upon colonizing the targeted planet with the Argosy
* Horatio quest Chapter 3 Part 2 "Reason to disbelieve" can now be completed