Treasure Chest

*A treasure chest, full of gold or other rewards.*

**Treasure Chests** are objects that spawn randomly within the game world and can be looted for a variety of contents. Chests can be opened with the *use* button while standing next to them. Alternatively they are destructible using fire, explosives, or spells. When destroyed, their contents will become available as if opened with the use button.

When generating a new area, there are specific locations that can spawn an Extra Max Health or a chest. For each of these places, there's only a **2/5** chance it spawns a chest (instead of a heart pickup, or nothing). If that roll succeeds, **1/10** chest spawns instead spawn a Mimic, and **1/1,000** spawn a Great Treasure Chest instead.

## Loot Table

When opened, chests will roll randomly for their loot, which is generated according to the following table. Values in **bold** are the chance in that individual roll, values in *italics* are the overall percentage probability out of all other possibilities.

 33%
First roll (dropped as individual **10**  nuggets):
* **(80%)** **70**  *(26.4%)*
* **(15%)** **100**  *(4.95%)*
* **(5%)** **200**  *(1.65%)*

Second roll (larger gold nuggets):
* **(50%)** **50**  *(16.5%)*
* **(45%)** **200**  *(14.85%)*
* **(4%)** **1000**  *(1.32%)*
* **(1%)** 1-3x **50**  *(0.33%)* plus reroll twice for possible extra gold:
	+ First roll: **(50%)** 1-3x **200**  *(0.165%)*
	+ Second roll: **(20%)** 1-3x **1000**  *(0.066%)*

 10%
* **(2%)** One of:
	+ **(98%)** Secret Material Potion *(0.196%)*
 4%
* **(1/8)** Kuu *(0.75%)*
* **(1/8)** Ukkoskivi *(0.75%)*
* **(1/8)** Kiuaskivi *(0.75%)*
* **(1/8)** Paha Silmä *(0.75%)*
* **(1/8)** A random Runestone *(0.75%)*
* **(1/8)** Chaos Die or a Normal Material Potion *(0.75%)*
 5%
* **(20%)** 2 random spells *(1%)*
* **(10%)** 3 random spells *(0.5%)*
* **(10%)** 4 random spells *(0.5%)*
 19%
* **(25%)** Tier 1 unshuffle wand *(4.75%)*
* **(25%)** Tier 2 wand *(4.75%)*
* **(15%)** Tier 2 unshuffle wand *(2.85%)*
* **(6%)** Tier 3 wand *(1.14%)*
* **(2%)** Tier 3 unshuffle wand *(0.38%)*
* **(1%)** Tier 4 wand *(0.19%)*
 11%
* **(10%)** Large Extra Max Health *(1.1%)*
 3%
 1%

## Chest Rain

**This section contains content that could spoil gameplay secrets. Tread carefully.**

A treasure chest can be placed on the altar above the mountain to trigger the *Chest Rain* event. Getting a chest up to the altar can be very difficult, but there are a few viable methods of accomplishing it.

* Using a Kuu, the player can stand on a chest and slowly levitate in a direction, relying on the Kuu's gravity to pull the chest along. It's even possible to rest very briefly on the chest itself to restore levitation energy.
* Using the Telekinetic Kick perk is the easiest method, though it would also require either Stronger Levitation/Faster Levitation perks or very careful use of Teleport Bolt spells for the player to get the height required to place it on the altar.

There are other ways it could be done, usually involving flooding the area and simply kicking the chest around, but these methods take considerably more time and effort than the other available alternatives.

After placing the chest on the altar, it will disappear and the message ***"Your curiosity is rewarded"*** will appear, as 15 to 45 treasure chests start falling from the sky. Triggering this event awards an Achievement Pillar on top of the Tree.

This event can only happen once per game, even when using new altars in Parallel Worlds.

**This section contains content that could spoil gameplay secrets. Tread carefully.**
*Click to show/hide content.*

A treasure chest can be placed on the altar above the mountain to trigger the *Chest Rain* event. Getting a chest up to the altar can be very difficult, but there are a few viable methods of accomplishing it.

* Using a Kuu, the player can stand on a chest and slowly levitate in a direction, relying on the Kuu's gravity to pull the chest along. It's even possible to rest very briefly on the chest itself to restore levitation energy.
* Using the Telekinetic Kick perk is the easiest method, though it would also require either Stronger Levitation/Faster Levitation perks or very careful use of Teleport Bolt spells for the player to get the height required to place it on the altar.

There are other ways it could be done, usually involving flooding the area and simply kicking the chest around, but these methods take considerably more time and effort than the other available alternatives.

After placing the chest on the altar, it will disappear and the message ***"Your curiosity is rewarded"*** will appear, as 15 to 45 treasure chests start falling from the sky. Triggering this event awards an Achievement Pillar on top of the Tree.

This event can only happen once per game, even when using new altars in Parallel Worlds.

A treasure chest can be placed on the altar above the mountain to trigger the *Chest Rain* event. Getting a chest up to the altar can be very difficult, but there are a few viable methods of accomplishing it.

* Using a Kuu, the player can stand on a chest and slowly levitate in a direction, relying on the Kuu's gravity to pull the chest along. It's even possible to rest very briefly on the chest itself to restore levitation energy.
* Using the Telekinetic Kick perk is the easiest method, though it would also require either Stronger Levitation/Faster Levitation perks or very careful use of Teleport Bolt spells for the player to get the height required to place it on the altar.

There are other ways it could be done, usually involving flooding the area and simply kicking the chest around, but these methods take considerably more time and effort than the other available alternatives.

After placing the chest on the altar, it will disappear and the message ***"Your curiosity is rewarded"*** will appear, as 15 to 45 treasure chests start falling from the sky. Triggering this event awards an Achievement Pillar on top of the Tree.

This event can only happen once per game, even when using new altars in Parallel Worlds.

## Other Information

* Wands found in chests can be stronger than those that spawn naturally, especially in the Mines.
* **1/10** chest spawns are replaced with a Mimic. They can be distinguished by the way they float in water, if they have a stain icon above them, show no *Treasure Chest* tooltip when moused over or show damage numbers when attacked.
* 0.11% chance of finding Heart Mimic in treasure chests.
* If you make it to the Holy Mountain without directly killing any enemies in the area leading up to it, a chest will spawn above the perk altar in the left ceiling alcove. Indirect kills do not count.
* The contents of the chest is determined by the map seed and the chest's spawn position.

## Trivia

* During Early Access, the contents of the chest would change if you moved the chest around before opening it.

## See Also

* Matkija
* Great Treasure Chest

## Notes

1. ↑ Overall probabilities do not take the probability of getting one or more rerolls on the first roll(s) as that calculation is significantly more complex and somewhat beyond the scope of this article.
2. ↑ This roll cannot succeed unless the first roll also succeeds.
3. ↑ Random material potions can contain *any material in the game*, including materials that are otherwise unused or unobtainable, such as Creepy Liquid or Monstrous Powder.
4. ↑ The Chaos Die can only appear if Ylialkemisti has previously been defeated. If the player has never defeated him, this drop will be a Normal Material Potion instead.
5. ↑ Spells are randomly selected from the entire spell list, skipping any spells that have not yet been unlocked. If a spell is skipped, following spells that spawn may change.
6. ↑ 6.0 6.1 6.2 6.3 Unshuffle wands always spawn with their *Shuffle* stat set to **No**.
7. ↑ 7.0 7.1 Chests can roll the "reroll" option multiple times, though they are significantly less likely to do so than Great Treasure Chests.