Soldier Abilities

* Mana Usage: Mana subtracts for each point that is added. But since all points go up at once it takes less mana then most Physical Neni users.
* Limitation: Does not increase in Endurance.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User increases in every stat to boost the users stats.

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* Name: Basic Ability: Dual Wielding
* Trigger: Using two weapons at once
* Mana Usage: N/A
* Limitation: Only using two weapons at once, no more.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Launch
* Trigger: Increasing Mana when you jump.
* Mana Usage: -5
* Limitation: N/A
* Time Limit: 1 post rotations
* Cooldown: 2 post rotations
* Recoil/after effects:
* Damage: 5
* Defense: N/A
* Other effects/changes: This attack can be upgraded (See Norm for more information on upgrading attacks)
* Description: User Rises high from the ground and then slams his/her arms/legs to the opponent with increased damage.

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* Name: Launch: Neni Wave
* Trigger: Releasing mana once hitting the ground/opponent after using launch
* Mana Usage: -10 mana
* Limitation: N/A
* Time Limit: 1 post rotations
* Cooldown: 3 post rotations
* Recoil/after effects: N/A
* Damage: 10
* Defense: N/A
* Other effects/changes: This attack can be upgraded (See Norm for more information on upgrading attacks)
* Description: A giant wave of neni energy released by Mana shoots from the ground like a shock wave as it damages all around it (up to 4 people at once)

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* Name: Multi Strike
* Trigger: Attacking more than once in a post
* Mana Usage: -10 mana per attack
* Limitation: N/A
* Time Limit: N/A
* Cooldown: 3 post rotation
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The more will power the Warrior uses the more times he/she can attack

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* Name: Basic Attack: Parry
* Trigger: Having more Strength than the opponent
* Mana Usage: N/A
* Limitation: Can be done with Bullets, Shields, Weapons, and Physical attacks only.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: could push you back if your strength is the same
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Instead of taking an attack you can destroy the opponent attack by over powering it.

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* Name: Basic Ability: Multi Wielding
* Trigger: Using Multiple(more than two) weapons at once
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Contracting

* Trigger: Having more endurance than opponent
* Mana Usage: N/A
* Limitation: Must be able to restrain opponent. If opponent is somehow freed this ability is unactivated.
* Time Limit: 3 post rotations (For 3 post rotations the person you are contracting can not move.)
* Cooldown: 2 post rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes:
* Description Muscles squeeze opponent hard enough to restrain them from being able to move. (no Escape)

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* Name: Absolute Pulverize

* Trigger: Releasing Neni from body
* Mana Usage: 50
* Limitation: Level 60 or higher
* Time Limit: Last for 5 post rotations
* Cooldown: Once a spar
* Recoil/after effects: there is a 2 post delay. (user can not post for 2 rounds to regain energy)
* Damage: doubled
* Defense: N/A
* Other effects/changes: User can have an extra 2 moves per turn for 5 post
* Description: Allows user to be incredibly induced.

## Support Types

### Healer

* Name: Enhanced Health
* Trigger: Twist hand 180 degrees
* Mana Usage: Per Health Increased
* Limitation: N/A
* Time Limit: Once Per Battle
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: Increases Max HP
* Other effects/changes: N/A
* Description: Health Increases per mana given to it.

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* Name: Healing Harm
* Trigger: Hovering hand over chest
* Mana Usage: Per Health given
* Limitation: Can't increase health after 0 hp.
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Can Recover some damage on own self.

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* Name: Healing Allies
* Trigger: Hovering hand over Friends chest
* Mana Usage: Per Health given
* Limitation: Can't increase health after 0 hp.
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Can Recover some damage on own self.

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* Name: Basic Ability: Dual Wielding Staffs
* Trigger: Using two Staff at once
* Mana Usage: N/A
* Limitation: Only using two staff at once, no more. May be able to dual wield a staff and a small knife
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Healing Allies: Resurrecting
* Trigger: Healing a Dead Ally
* Mana Usage: 70
* Limitation: The Only Limitations are not for the user but the person being resurrected. No Matter what level the Person being resurrected was, the Undead person -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
* Time Limit: N/a
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: The Undead may act different...
* Description: The healer is able to resurrect dead Allies

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* Name: Healing Harm: Personal Resurrecting
* Trigger: At 0 Hp attempting to heal self.
* Mana Usage: 70
* Limitation: The Limitations are for the user. No Matter what level the user resurrected was, the user -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: May act a little different...
* Description: The Healer can resurrect him/herself

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* Name: Health Stealing
* Trigger: Infusing Staff with Neni
* Mana Usage: 25
* Limitation: Level 50 Healer
* Time Limit: N/A
* Cooldown:N/A
* Recoil/after effects: N/A
* Damage: Steal double the Health of you weapon
* Defense: N/A
* Other effects/changes: N/A
* Description: Whatever damage your weapon does is double when infused with Neni.

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* Name: Health Stealing: Infusion
* Trigger: Infusing Staff with Neni
* Mana Usage: 25
* Limitation: Level 60 Healer
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: Steals double the health of the weapon
* Defense: Half of the health stolen is regenerated to the user.
* Other effects/changes:
* Description: Stealing health from opponent and regenerating it.

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* Name: Health orbs: Harm
* Trigger: Shooting neni with staff
* Mana Usage: 10 per orb
* Limitation: N/A
* Time Limit: Last for 3 post rotations before disappearing
* Cooldown: 1 post
* Recoil/after effects: Hitting self with orb causes damage
* Damage: +10 to staff damage
* Defense: N/A
* Other effects/changes: Allows a maximum of 3 orbs to be created at once
* Description: An orb of Health stealing neni is sent out from a staff to harm opponents.

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* Name: Health Orbs: Healing
* Trigger: Without this Adjustment the health orbs will harm allies as well
* Mana Usage: 10 per orb
* Limitation: N/A
* Time Limit: Last for 3 post before disappearing
* Cooldown: 1 post
* Recoil/after effects: Hitting Self causes damage
* Damage: N/A
* Defense: Gives allies +10 Hp
* Other effects/changes: A maximum of 3 can be created at once
* Description: An orb of Health giving neni is sent out from a staff to heal allies.

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###  Swashbuckler

* Name: Basic Ability: Side Sweep

* Trigger: Running past your opponent and swiping at their feet
* Mana Usage: N/a
* Limitation: Having more luck than your opponent
* Time Limit: 1 post
* Cooldown: 4 post rotations
* Recoil/after effects: N/A
* Damage:N/A
* Defense: N/A
* Other effects/changes: Opponent looses a turn.
* Description: By sweeping your opponent to the ground they become unmovable for one post.

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* Name: Swift Movement
* Trigger: Using Luck to dodge
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/a
* Damage: N/a
* Defense: N/A
* Other effects/changes: -5 luck
* Description: Using luck allows you to dodge your opponent by being simply more lucky than him/her.

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* Name: Double Hit
* Trigger: Attack, Attack and Attack
* Mana Usage: 5
* Limitation: Must be a Melee attack
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/a
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Use mana to gain one extra hit to your opponent

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* Name: Critical Hit
* Trigger: Striking the head or heart with a melee weapon
* Mana Usage: 10
* Limitation: Must be a melee weapon
* Time Limit: 1 post
* Cooldown: 1 post
* Recoil/after effects:N/a
* Damage: +25
* Defense: N/A
* Other effects/changes: N/a
* Description: The Damage is increased when striking a vital place.

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* Name: Double Hit + Critical Hit
* Trigger: Attack, Attack and Attack
* Mana Usage: 25
* Limitation: Must be a Melee attack
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/a
* Damage: +25(x2)
* Defense: N/A
* Other effects/changes: N/A
* Description: Use mana to gain one extra hit to your opponent AND allow at least one critical hit.

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* Name: Flying Barrage
* Trigger: Hitting opponent upwards with a weapon
* Mana Usage: 30
* Limitation: N/A
* Time Limit: 2 post rotation
* Cooldown: 4 post rotation
* Recoil/after effects: N/a
* Damage: +15 for 2 post
* Defense: N/A
* Other effects/changes: Opponent can not post while ability is active.
* Description: As you and your opponent fly upwards after your first hit you strike him or her 4 more times in the air before landing.

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* Name: Dashing Barrage
* Trigger: Charging at opponent and attacking
* Mana Usage: 25(x2)
* Limitation: Melee weapons only.
* Time Limit: last for 3 post rotations (+2 Post rotation)
* Cooldown: 2 post rotations
* Recoil/after effects: N/A
* Damage: 10 (x5)
* Defense: N/A
* Other effects/changes: Is A constant attack this attacks speed does not change and doesnt stop till the end of the time limit.
* Description: User Runs down opponent slicing them every second they get.

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* Name: Fake
* Trigger: double stepping
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: Takes 3 post. (your post then the response of your opponent -if they are blocking or not.) Then you finish this attack.
* Cooldown: N/A
* Recoil/after Effects: N/A
* Damage: +10
* Defense:
* Other Effects/changes: N/A
* Description: Double stepping and pretending to attack a certain part of their body, the opponent in return trying to get away from your attack, then you're ready to fake it and attack a completely different part of their body.

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* Damage
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* Name: Fake: Faking a Fake
* Trigger: double stepping
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: Takes 3 post. (your post then the response of your opponent -if they are blocking or not.) Then you finish this attack.
* Cooldown: N/A
* Recoil/after Effects: N/A
* Damage: +10
* Defense:
* Other Effects/changes: N/A
* Description: Double stepping and pretending to attack a certain part of their body, the opponent in return thinks you're about to fake, then you're ready to actually complete the attack and ACTUALLY hit the part of the body you were aiming for.

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### The Knight

* Name: Basic Ability: Parry

* Trigger: Having more Strength than the opponent's damage
* Mana Usage: N/A
* Limitation: Can be done with Bullets, Shields, Weapons, and Physical attacks only.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: could push you back if your strength is the same
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Instead of taking an attack you can destroy the opponent attack by over powering it.

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* Name: Counter: Throw
* Trigger: Grabbing Opponent during an Attack (Counts as Defense First)
* Mana Usage: N/A
* Limitation: Opponent's Speed must be less than your Endurance
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/a
* Damage:+5
* Defense: N/a
* Other effects/changes: Disables opponents Previous Melee attack
* Description: The user grabs his opponent quickly and throws them to the ground to counter from their attack.

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### Warlord

* Name: Basic Ability: Dual Wielding
* Trigger: Using two weapons at once
* Mana Usage: N/A
* Limitation: Only using two weapons at once, no more.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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###  Pikeman

* Name: Astra Manipulation: Melee
* Trigger: Skin Touching Astra manipulating it from
* Mana Usage: 15
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage:+15
* OR
* Defense:+15
* Other effects/changes: N/A
* Description: Bending Astra's materials in melee combat makes your opponent one with nature too.

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* Name: Astra Manipulation: Ranged
* Trigger: Skin Touching Astra Throwing boulder sized materials from it
* Mana Usage: 15 for small 25 for medium sized 35 for large sized
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage: Small rock +15 Medium +25 Large +35
* OR
* Defense: Small rock +15 Medium +25 Large +35
* Other effects/changes: N/A
* Description: Bending Astra's materials in ranged combat makes your opponent one with nature too.

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* Name: Water Manipulation: Melee
* Trigger: Swiping the water in the air
* Mana Usage: 15
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage:+15
* OR
* Defense:+15
* Other effects/changes: N/A
* Description: Bending the water in the air can drown your opponents

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* Name: Ice Manipulation
* Trigger: Changing the water to the Ice
* Mana Usage: 25
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:N
* Damage: 35
* Defense: 35
* Other effects/changes: 1d4 chance of freezing opponent
* Description: When Ice comes into play you can freeze your enemies day by day.

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* Name: Wind Manipulation: Melee
* Trigger: Swiping the air in the direction you want it to go
* Mana Usage: 20
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects: Will knock back opponents
* Damage: 15
* Defense: 15
* Other effects/changes: N/A
* Description: Bending the air into razor blades will cut down your foes.

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* Name: Cyclone Manipulation
* Trigger: Circling the air
* Mana Usage: 30per Post rotation
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:N
* Damage: 40
* Defense:
* Other effects/changes: 1d4 chance of your opponent loosing a turn due to being stuck in cyclone
* Description: Cyclones rip your opponents to shreds.

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* Name: Flame Manipulation: Melee
* Trigger: Throwing a bouncy like flame from hands
* Mana Usage: 20
* Limitation: N
* Time Limit: 3 post rotations
* Cooldown: 1 post rotation
* Recoil/after effects: The flame Explodes onto the ground when finding its target or a response in heat. The fire spreads like gasoline around the surrounding area.
* Damage: 15 per post active
* Defense: Could be used like a wall to stop followers from getting through
* Other effects/changes: N/A
* Description: A bouncy fire ball spreads like wildfires

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* Name: Lava Burst
* Trigger: Rising motion with hands
* Mana Usage: 50
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:N
* Damage: 67
* Description: A Waterfall of Lava is constructed from the ground that makes you immobile.

```
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```

* Name: Basic Ability: Melee Infusion
* Trigger: infusing any of your weapons with any Melee ability listed for this class.
* Mana Usage: 10
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage: +10 damage
* Defense: n
* Other effects/changes: n
* Description: Using a melee weapon the user can manipulate the elements in his/her weapons.

### The Geomancer

* Name: Kanga Bounce
* Trigger: Left Leg morphs into that of a Kangaroo
* Mana Usage: 10
* Limitation: N/A
* Time Limit: N/a
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Allows you to bounce high into the sky

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* Name: Cheetah
* Trigger: Right leg turns to that of a cheetah
* Mana Usage: 20
* Limitation: N/A
* Other effects/changes: +15 to speed
* Description: Allows user to run at extreme speeds.

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* Name: Basic Ability: Combination
* Trigger: Stating "Combination"
* Mana Usage: 10
* Limitation: None
* Time Limit: None
* Cooldown: None
* Recoil/after effects:
* Damage: none
* Defense: None
* Other effects/changes:
* Description: Allows user to combine two mana using abilities together without using them as separate attacks, or defense.

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* Name: Crocca-Face
* Trigger: Pulling Mouth forward
* Mana Usage: 20
* Limitation: Level 15 +
* Time Limit: 5 post rotations
* Cooldown: 2 post rotations
* Recoil/after effects:
* Damage: +20
* Description: A Long crocodile mouth bites into your prey

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* Name: Dragon Skin
* Trigger: Hovering hands down skin
* Mana Usage: 20
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: +50 endurance
* Other effects/changes:
* Description: Reptile like skin protects you from harm.

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* Name: Monkey's Agility
* Trigger: Growing a monkey's tail
* Mana Usage: 20
* Limitation: N/a
* Time Limit: 5 post rotations
* Cooldown: 3 post rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: +15 luck
* Description: Can Easily Climb over obstacles and enemies with a monkey's tail for agility

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* Name: Gorilla's Strength
* Trigger: Increasing Muscles unhuman-like by hovering hand over body
* Mana Usage: 35
* Limitation: N
* Time Limit:N
* Cooldown: N
* Recoil/after effects:
* Damage:N
* Defense:N
* Other effects/changes: +60 strength
* Description: Your Gorilla like body increases your strength

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* Name: Falcon Sight
* Trigger: Closing Eyes for just a moment
* Mana Usage: 15
* Limitation: N/A
* Time Limit: n
* Cooldown:n
* Recoil/after effects:n
* Damage:n
* Defense:n
* Other effects/changes: +15 Accuracy
* Description: With Eyes of a Falcon you can increase your sight.

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* Name: Dove Wings
* Trigger: Hunching down.
* Mana Usage: 30
* Limitation: N
* Time Limit: 5 post rotations
* Cooldown: 3 post rotations
* Recoil/after effects: -10 speed
* Damage: N/A
* Defense: N/a
* Other effects/changes: Gives user the ability To Fly. If used to shield projectiles, User will not be able to fly but be fully protected from projectiles.
* Description: User Grows Wings Big enough to fly self around.

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### The Gunslinger

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### Azarath

* Name:Basic Ability: Tele-shadow
* Trigger: N/A
* Mana Usage:N/A
* Limitation:N/A
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: The ability to direct neni force using the manipulation of force and shadow neni.

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* Name: Shadow slicing
* Trigger: Swiping with hands.
* Mana Usage:10
* Limitation: N/A
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: +15
* Defense: N/A
* Other effects/changes: N/A
* Description:Uses shadows to slice through opponents with your bare hands.

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* Name: Shadow Explosive
* Trigger: Raise both hands out with palms up.
* Mana Usage: Per damage increased
* Limitation: N/A
* Time Limit: Explodes with in moments of next post.
* Cooldown: 2 posts.
* Recoil/after effects:
* Damage: Per Mana increased
* Defense:N/A
* Other effects/changes:N/A
* Description: Creates a large explosive out of shadows that deals the exact amount of damage per mana used in the attack.

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* Name: Dark Infusion
* Trigger: Physical contact with weapon or ammunition.
* Mana Usage: 1 mana per damage of weapon/Projectile.
* Limitation:N/A
* Time Limit: 2 post rotations.
* Cooldown: 2 posts.
* Recoil/after effects: N/A
* Damage: +per mana increase
* Defense: N/A
* Other effects/changes: N/A
* Description:Releases dark neni when infused with weapon.

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* Name: Wave Emission
* Trigger:Swiping
* Mana Usage:50
* Limitation:Can only reflect Bullets,projectiles,and people.
* Time Limit:N/A
* Cooldown:5 posts
* Recoil/after effects:If reflected does same damage to yourself.
* Damage:50
* Defense:N/A
* Other effects/changes: N/A
* Description:Sends out a wave of reflecting dark neni to push back projectiles,bullets, and people.

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* Name: Projecting Objects
* Trigger: Focusing neni over an object with hands
* Mana Usage: 5 Medium Objects use double mana, Large Triple.
* Limitation: Can not use against "Unwilling" object. (If someone is holding onto it in anyway)
* Time Limit: N/A
* Cooldown: 1 post
* Recoil/after effects: N/A
* Damage: Small Objects: 5 ][ Medium Objects: 15][ Large objects: 25]
* Defense: Same as Damage if used that way.
* Other effects/changes: N/A
* Description Being able to Throw an object from far distances to far distances.

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* Name: Shadow Armor
* Trigger:Make contact with shadow.
* Mana Usage:25
* Limitation:Armor can be dissipated with highly concentrated light.
* Time Limit:5 post rotations.
* Cooldown:2 Post rotations.
* Recoil/after effects:N/A
* Damage:+15
* Defense:+45
* Other effects/changes:N/A
* Description:The user can form armor around their body or a shape it from darkness/shadow for protection and physical boost, often including creation of tendrils to strike their opponents.

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* Name: Shadow Pulse Jump
* Trigger:Squatting then jumping.
* Mana Usage: 1 mana per foot of distance gained from jump.
* Limitation: Has a minimum of five feet of distance.
* Time Limit:N/A
* Cooldown: 1 Turn rotation
* Recoil/after effects:Upon landing the spell will activate again without using additional mana to soften your fall and create another knock back area of 5 feet.
* Damage:N/A
* Defense:N/A
* Other effects/changes: Enemies within 5 feet of you will be knocked back by the force of your jump but does no direct damage. Can use the ability once more while in mid air.
* Description:A powerful pulse that sends you flying upward or forward great distances.

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* Name: Spontaneous Combustion
* Trigger: Fetal Position.
* Mana Usage:50
* Limitation: Must be level 50, Must have more than 10 health to use.
* Time Limit:N/A
* Cooldown: 20 post rotations
* Recoil/after effects:Brings your health points down to 10.
* Damage: 1D100
* Defense:N/A
* Other effects/changes:N/A
* Description: Causes a huge explosion in a large area around you dealing large amounts of damage.

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* Name:Shadow Mine
* Trigger: Crouch and touch the ground.
* Mana Usage:10
* Limitation:Can only have a max of 3 mines active at once.
* Time Limit:N/A
* Cooldown: 5 post rotations.
* Recoil/after effects:N/A
* Damage: 1D20
* Defense:N/A
* Other effects/changes:
* Description: Place an invisible mine that when activated does direct damage and knocks the opponent up into the air with massive force.

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###  Monk

* Name:Basic Ability:Ceremonial Weapon
* Trigger:Active
* Mana Usage:N/A
* Limitation:Must use an un-bladed staff
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:+3 BPB

Description:By using the weapon of choice of your past monks you gain additional knowledge in the art of combat.

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* Name:Basic Ability:Beads of Worship
* Trigger:Active
* Mana Usage:N/A
* Limitation:Must wear beads of worship
* Time Limit:N/A
* Cooldown: 5 post rotations after first activation.
* Recoil/after effects:If not used after the first 5 post rotations must wait an additional 5 to be able to use it.
* Damage:2 per bead (5 per bead with buff)
* Defense:N/A
* Other effects/changes:N/A

Description:By wearing beads of worship in battle after 5 post rotations you are able to use them as a long ranged attack or reset the cooldown and wait another 5 post rotations to increase their attack damage and use it whenever you may need it.

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* Name:Worship
* Trigger: Kneeling and praying
* Mana Usage:N/A
* Limitation:Must be level 10 or higher to use,Must worship and pay respect to your god at least once a week for 1 month.
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:This ability will be replaced with the chosen ability.

Description:After paying respect to your god for an extended amount of time,allows you to gain an ability from any other class to replace this one.

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