Oleg

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Oleg is the seventh hero unlocked in Junkworld.

## Profile

An experienced driver who pilots a Mech Suit made from his old truck. The nuclear-powered mech provides Oleg with all the firepower he needs to deal with any menace, and it even has a bathroom!

## Skills

**Master Blaster**

Passive ability: Oleg fires two incendiary rounds from his mech, dealing area damage and igniting the ground for 6 seconds. This passive upgrades itself at certain levels. Each level of this passive improves the damage dealt and reduces cooldown time.

 2
 3
 4

**Radioactive Dome**

Skill ability: Oleg's mech periodically emits radiation from itself, hurting all nearby enemies for a period of time. Each upgrade level increases the area damage dealt per second.

 2
 3

**Going Nuclear**

Skill ability: Oleg's mech goes into overdrive, greatly improving its mobility and attack speed for a short while. Each upgrade level increases attack speed, movement speed, and total ability duration.

Increase (%)
Increase (%)
 2
 3

## Overview

* Oleg is a true powerhouse with lopsided characteristics. He possesses some of the highest attack damage among all the Heroes in the game, but also has horridly low mobility. Despite his low attack speed, his attack damage is still so high that his DPS is still far above nearly every other Hero.
* Unlike what his Hero Room description states, Oleg's regular attack range is actually very long; he can outrange nearly any ranged enemy in the game with few exceptions such as Cyborg Gator Riders. His basic attacks also deal area damage, albeit in a small radius.
* Oleg excels at dealing massive damage to single targets at long range, especially when protected by other allied units such as the Underground Warriors or Misfits. With proper micromanagement, however, Oleg can engage enemies on his own just fine.
* Oleg is not as proficient at taking out swarms of fast, fragile enemies. His high damage will often be overkill, and even Radioactive Dome may not be able to stop a sufficiently large number of enemies. Additionally, fast enemies might lure him into melee combat, where he is significantly worse.
* Going Nuclear is a core aspect of Oleg's gameplay, and he relies heavily on it. It is important to maximize the time Oleg spends firing while it is active, as the attack speed increase makes his DPS the absolute highest of any Hero. While the mobility boost can also be helpful, Oleg cannot fire while on the move, so it is best to let him find an optimal spot to remain stationary and benefit from the attack speed increase the most.
* Due to his high HP, Oleg can block enemies in melee combat in an emergency, but his extremely slow mobility and melee attack speed make him a very unreliable blocker.
* Oleg's passive ability is not very useful. The area of effect is small, and the damage is normally inconsequential to most enemies. Worst of all, Oleg will activate this ability even when Going Nuclear is in effect, wasting several seconds of it in the process. If Oleg is currently in Nuclear Overdrive, it is better to interrupt his passive ability by moving him during its execution. Only let Oleg use his passive ability if there are no possible targets within his regular attack range, as his passive ability's attack range is significantly longer.

## Quotes

* *"Let's get loud!"*
* *"No siege mode needed!"*
* *"Cancelling the apocalypse!"*