recursal/Fanatic-Fandom huggingface dataset:
Naginata

Naginata icon

The **Naginata** is a rare Melee Weapon that can only be found in the Chrysanthemum Chest in the Teahouse introduced in the v0.7.3 "*Awesome blossoms*" update.

## Background

The Naginata was originally invented in Japan around 1000 years ago as a Japanese polearm. It was used by the samurai class and is still often used in the naginata jutsu martial arts. It is known for its long blade and its efficiency. Its blade is similar to a katana's, while the long handle allows the weapon to be held with two hands.

## Pros and Cons

### Pros

* Very long reach
* Good damage
* Can Cleave
* [1]Armor Piercing (can destroy certain Obstacles, such as Ammo Crates)

### Cons

* Long swing delay
* Extremely rare
* Large world image
* Being a rare weapon, you may be targeted for having it
* 'Blind spot' on the handle

## Strategies

### Using

* The Naginata can be used similarly to the Katana in most situations. Think of it as an upgraded Katana, with higher damage and longer range, but a slower attack speed. Nonetheless, it is generally regarded as better.
* Its long reach gives a massive advantage in CQC situations, being the longest in the game. If an enemy switches to their melee as well, the Naginata user will almost always win the fight.
	+ Note that enemies very close to the survivr will not take damage, due to the long handle being a blind spot for the Naginata.
* The Naginata has the Cleave ability, allowing it to hit through multiple Obstacles at once. Combined with its almost doubled Obstacle damage, the Naginata can destroy most obstacles with ease.

### Countering

* As the Naginata is a Melee Weapon, use a gun instead of trying to melee.
	+ Shotguns and SMGs are good counters due to their high close-range damage.
* Having high Adrenaline can help flee from a Naginata user.

## Trivia

* It is the second Japanese-styled melee weapon in the game, with the Katana being the first.
* The Naginata is the first and only polearm melee weapon to be added to the game.
* Naginata means "reaping sword" in Japanese.
* It is the largest melee weapon in the game, beating even the Katana and the War Hammer.
* The blade of the Naginata is similar to the Katana's blade, but its long handle allows a player to hit an enemy from a further distance.
* Although the Naginata's Cleave can hit multiple Obstacles at once, it cannot hit behind Obstacles, but there will still be blood on hit.

## Gallery

2 Naginatas spawned on the Normal MapThe naginata on the groundA fellow survivr holding the Naginata and wearing the Tsukuyomi no KabutoTwo Naginatas in a game4 Naginatas on the Potato MapA survivr with a Naginata and a 15x scope
Shotguns

**Shotguns** are a type of weapon in surviv.io that use 12 gauge. Shotguns are used the most out of all the gun types in the game, due to their high damage, good general quality even for the more common ones, and the fact that they can be Quickswitched.

## Info

* Most shotguns are only useful close-to-mid range, with a couple of exceptions.
* Each shotgun fills a specific niche that depends on the player's skill and preference.
	+ The M870 is useful against opponents with weaker guns like pistols as long as you strafe or when an opponent is on low health.
	+ The MP220 is good against opponents who don't know you're there, so you can get two quick shots off and kill them before they know you're there.
		- More shots can be fired without reloading if you just ate a Gunchilada.
	+ The Saiga-12 is useful in almost any close-range situation.
	+ The SPAS-12 is useful against enemies that are slightly further away, at mid-range.
	+ The USAS-12 is good for medium to close-range combat and can be used as an MP220 or a Saiga-12 that has lower DPS.
	+ The M1100 is best used as a cross between the M870 and the MP220, meant to be used close up for maximum damage, but can fire fast. Very powerful in tight spaces, but quite weak in open and wide spaces.
	+ The Super 90 is best used for long-range, as it is basically a sniper rifle that shoots faster and uses shotgun ammo. Its high DPS makes it a powerful mid-to-close-range weapon, too.
		- Be careful at extreme long-range, as these shotguns fall short in engaging in ranges of the like Sniper Rifles such as the Mosin-Nagant or DMRs such as the M1 Garand.
* Watch your supply of 12 gauge ammo, as all shotguns use that ammo type. Even a military pack can't hold much 12 Gauge. 12 Gauge is also not as common, so in times where you can't find it, conserve it wisely.
Military Air Drop

* Normal
* Gold

* Landed
* Opened

* Landed
* Opened

***Not to be confused with Air Drop.***

The **Military Air Drop** was added in the "*Incursion recursion*" update to the 50v50 Map, and are like standard Air Drops, except bigger, tougher, and with a size of 4x4 in stead of 2.5x2.5 on its collision. They spawn much more loot, making them highly valuable to collect, and are notably bigger. Military grade airdrops come with a variety of weapons and armor, which can include rare weapons such as the M249, PKP Pecheneg, AWM-S, or USAS-12, though they are more likely to spawn in a Golden Military Air Drop, rather than a standard Military Air Drop.

## Strategies

* If you see an Airdrop on your side (on the 50v50 Map), and not many people on your team are around it (you can check this by looking on your Map, and seeing if there are any circles around it), go to it immediately, because you will probably get lots of good loot.
* You can use the air drop loot and crate as bait and frag any enemies that approach it.
* Go to the other side of the map early game with mines or grenades, and spam them at the air drop crate from far away while your enemies are crowding around it. Most will be too focused on getting loot that they do not notice, which may get you many kills.

## Trivia

* The Military Air Drop landed cover has a striking resemblance to the logo of Bunker 15: The Meteor. The meteor is a bunker built by PARMA that is responsible for the multiple Air Drops and Air Strikes that happen in Surviv.io. These happen even more times in not only the 50v50 game mode, but the Desert mode as well. In the Lore this could imply that there was a forceful takeover by the Soviets in the Meteor bunker to help with Air Drop supplies for Soviet soldiers and to attack the PARMA resistance more efficiently with Air Strikes. This could also hint the inclusion of the Meteor Bunker during 50v50 or Desert mode.
* On rare occasions, an M9 can be loot.
* As of the *Full Meal Deal* update on November 5, 2019, guns in Military Air Drops come packaged with their ammo.
Stifled Blue

Stifled Blue equipped on player

***Not to be confused with Blue Leader, The Commander variant of this skin.***
The **Stifled Blue** is a Gradient Skin added in the "*Danger close*" update on February 22, 2019. Its color is a blue gradient and is found in the Aged Faction Statue, similar to its counterpart, Red Victorious, along with an AN-94, a Lieutenant Helmet, and Tallow's Kukri.

## Trivia

* The skin represents the Blue Team or the PARMA Initiative side of the 50v50.
	+ The name "Stifled Blue," hints that PARMA lost the war with the Soviets.
Bugler

The **Bugler** is a Role added in the v0.8.81 "*Sound the charge*" 50v50 game mode added on December 15, 2019. Each round, 1 player from both red and blue team will randomly be chosen to become a Bugler. When promoted to the Bugler, you get two Perks, Inspiration, and Last Breath, as well as the Bugle which gives your teammates nearby a speed boost.

## Strategies

### Using

* If you let your bugle to be equiped on the first slot (by pressing t) and become the lone survivr, you will still have your bugle and you can use it for ONLY ONE time.
* Always stay near your teammates, since the bulk of your perks are only useful when allies are close.
* When you use the Bugle, you and nearby allies will get a speed boost for a few seconds, use this to your advantage.
* Once you use the Bugle, swap out to your other gun or melee weapon, as after you fire the Bugle you will be slowed for a short amount of time.
* If death is inevitable, try to get the nearest possible of your teammates, so when you die, The Last Breath perk is activated, granting several buffs to your allies.
* Since the Bugle permanently occupies one of your weapon slots, make sure the one firearm you do carry is a reliable weapon you can use at all ranges, and that you won't quickly run out of ammo for it.
	+ The MP5 is a great pick if you have no better options. It has an excellent balance of damage, range, accuracy, firerate and reload speed, and its 9mm ammo is extremely easy restock.
* If you're unlucky with no teamates on your sides and a few enemys is going to ambush you, use the Bulge and then quickswitch to the melee and then rushing into them. Alternative if you have low hp, dodge the bullets or run away instead of rushing into them. This will trick the enemys without a good scope and you will have some time to escape. The scenario is even better when you're in a building or you have >50% adrenaline.

### Countering

* Technically the Bugler only has one gun slot (the second one is always replaced by the Bugle) and because of this he/she can carry only one gun, making reloads more frequent and lowering the chance of the Bugler defending himself/herself with success.
* Although the Bugler uses an exclusive armor, the level of defence is the same as the full Level 3 gear, so don't be afraid of fighting an enemy Bugler just because him/her uses an unique armor.
* Remember that the Bugler is never alone, so instead of mindlessly charging at them, call for reinforcements. If you aren't the Commander just call your teammates, who will probably help you if they are still alive.
Red Pumptato

The **Red Pumptato** is a Crate that was added in the v.0.8.7 "*Trick or Treat*" update. It drops a Trick or Treat? perk which automatically swaps to a random Trick or Treat perk once equipped. They can also very rarely drop an XP Artifact, which gives you XP that works towards your Survivr Pass. However, these do not regenerate, unlike a Potato.

## Trivia

* The name can imply that it is a cross between a Pumpkin and a Potato.
* The Red Pumptato has a red light decal underneath it, which makes it look like it's glowing.

## History

* Oct 28, 2019 (between v0.8.7 and v0.8.71)
	+ No longer shown on the Minimap
* v0.8.7
	+ Added
Snow Fox

Snow Fox icon

The **Snow Fox** is a Perk available on the Snow Map that was added in the v0.9.0 "*Stay frosty*" update on January 13, 2020. This perk makes snow footprints not appear on the ground when the Player is walking.

## Strategies

### Using

* This perk makes it harder for enemies to chase you, so keep that in mind.
* If you are going to ambush someone, keep some flasks ready.

### Countering

* The Polar Bear perk can ambush a player with the Snow Fox perk, because you can camp longer with Polar Bear perk.
* Good enough scopes can spot someone with this perk, so use snipers to take a player with this perk out.

## Trivia

* This perk resembles a snow fox in terms of effects and perk image, as they can stalk the grounds in the Arctic without making much footprints.
Red Victorious

Red Victorious equipped on player

***Not to be confused with Red Leader, the Commander variant of the skin.***
The **Red Victorious** is a Gradient Skin added in Surviv.io during the "*Danger close*" update Feb 23. It is a red skin with gradient features, similar to its counterpart, Stifled Blue. It is found in the Desert Soviet Crate under the Aged Faction Statue along with the Lieutenant Helmet (Aged), the Machete and the Super 90 with 16 12 gauge ammo.

## Trivia

* It is referred to as "Weathered Red" in the internal name and "Red Victorious" in the translations.
* The name can suggest that the Soviets won the 50v50 war.
* This skin can be changed to another skin and don't despawn when changed like the commander's skin.
* This skin itself is identical to Red Leader, however, Red Victorious can be dropped while Red Leader cannot be.
* In the Lore, the Red Leader was actually killed, so he himself wasn't really victorious, just his army.
Roles

***Not to be confused with Classes, a similar game mechanic.***
**Roles** are special statuses of players in surviv.io that were all first originally added in the v0.7.0 "*Incursion recursion*" update when the Leader (now known as the Commander) was added for the new 50v50 Map. Almost all Roles grant Perks and Roles are defined by the Helmet a player is wearing, with the exception of the Kill Leader. Most roles are only for the 50v50 Map. Once promoted to a role, HUD items may automatically be given to you. Not all Roles are limited-time only, as the Kill Leader is the only role that occurs on the Normal Map. There are currently 17 Roles.

## Trivia

* Perks were just images, names, and descriptions, while the stats are actually decided by the Role you have. This was changed in the v0.7.95 "*All you can shoot*" update on August 9, 2019.
Storm Map

Solo/Duo

### Important Structures

LMGs and Shotguns only, Increased Frag Grenade/Smoke Grenade Capacity, Lightning
Logging Complex, Eye Bunker, Teahouse, Pavilion

## Biome Colors

### Background Hex

Dark Blue
2118510
#20536E

### Water Hex

Light Blue
3310251
#3282AB

### Beach Hex

Tan
15709019
#EFB35B

### Riverbank Hex

Reddish Brown
7812619
#77360B

### Grass Hex

Yellow-Brown
9339690
#8E832A

### Underground Hex

Black
1772803
#1B0D03

### Submerged Player Hex

Light Blue
2854052
#2B8CA4

## Map Stats

### Factions

80
N/A

The **Storm Map** is a map similar to the Woods Map, added in the v0.9.5 "*Storm Mode*" update, released on June 1, 2020. It is very similar to the Woods Map, but with changes regarding weather, such as rain, stronger river currents, lightning, clouds and bolts.

## Update Note

"Mysterious shifts in weather have thrown the island into chaos. Driving wind, rushing rivers, hail, and lightning strikes now pose mortal threats. Survivrs are advised to seek shelter, and avoid standing near static buildup."

## Changes

Compared to the Woods Map, it has several changes.

### Wind

The Storm Map has a wind effect that increases players' speed by unknown amounts when moving in the direction of the wind and decreases their speed when moving against the wind. Throwing a grenade into the wind makes it go a shorter distance, and throwing a grenade with tailwind will make it go a greater distance. The rain particles on the map will be moving in the same direction as the wind is, but will take a second or two to update after the wind changes direction. Being indoor ignores the wind mechanic.

### Water

Players moving on water in this map will be slower than those on other maps. Items on the river will move faster than in other maps. Additionally, water decals can be seen.

### Storm Clouds

Storm Clouds spawn on the storm map. They can move around and deal "hail" damage when a player is under them, releasing particles. The damage is affected by armor.

### Lightning

Periodically, lightning will strike the map, after showing sparks for several seconds. Officially, lightning strikes occur somewhere about every 20 seconds, however multiple strikes can happen at once or with very small delays between each other. Lightning strikes tend to happen in the safe zone and often near areas where lighting has already struck.

### Shader

The map has a black overlay to the map that is 80% transparent (color: #00000033 or rgba(0, 0, 0, 0.2)). The overlay disappears when indoors, and is purely cosmetic.

## Trivia

* Staying under a Rain cloud for too long, or getting killed by a lightning bolt, will result in death by "Weather".
* Being indoors or in bunkers can still take lightning damage.

## Gallery

The death message of a Survivr who stood under a cloud for too long
Poncho Verde

Poncho Verde equipped on player

The **Poncho Verde** is a Gradient Skin that was first introduced in the v0.6.1 "*Desert rain*" update on September 22, 2018. Its gradient colors are forms of dark green and olive colors.

The skin can only be found in the Desert Map, Woods Map, and the 50v50 Map.

## Location

The Poncho Verde can be found in Cattle Crates in the desert map. It is also found in the Hatchet Bunker on the Woods Map and in Tier Container in the 50v50 Map.

## Trivia

* It is always next to the Woodcutter's Wrap in the Hatchet Bunker behind the glass panes.
* "Poncho Verde" is Spanish for "Green Poncho".
* Due to the green and brown coloration of the skin, the Poncho Verde is very good at camouflaging under Trees on the Woods map.
Sneaky Leaf

Sneaky Leaf equipped on player

**Sneaky Leaf** is an Obstacle Skin that was released in the v0.6.4 "*Happy Spookiversary*" update on October 30, 2018. It only appears on the Halloween Map. This skin disguises the Player as a leaf pile. Any weapons a player is holding will appear outside the disguise.

## Strategies

* If you see a leaf pile but it does not appear on the map as an orange dot, immediately attack it for it is a disguised enemy player.
* In the early stages of the game, try going through a leaf pile and if you don't get loot it probably is a disguised player.
	+ This is not that ideal however because the enemy might have a close-range weapon or might even punch you to death.
	+ Sometimes players might have gotten the loot so it makes this strategy useless.
* If you see a Leaf Pile but are dubious about it, shoot it. If it shrinks and if the bullets go through, it is not a player, but if it does not shrink and the bullets do not go through, it is a player.
	+ This also applies for the Bush Wookie, the Yard Sale and the Lilyveil.

## Trivia

* It was once named "Leaf Pile Costume", but was changed later.
Mk45G

Mk45G icon

13
(26)

The **CMMG MkG45 Guard**, known in-game as the **Mk45G**, is a semi-automatic DMR chambered in the .45 ACP Ammunition. It was added in the v0.8.5 "*.45 in the chamber*" update on October 7, 2019. It can be found in the Desert Map, Savannah Map, and Potato Map. The Mk45G is one of only six guns in the game that has First-Shot Accuracy.

## Strategies

### Using

* Due to it having a very high fire-rate and decent accuracy (and despite its relatively small magazine), using it with a medium scope like the 4x Scope can be lethal. Using an 8x or 15x will result in missing more shots, and spam fire will be less destructive.
* This gun's bullets travel very fast; this can be used to steal kills, blow up Barrels faster, etc.
* Mobile users will find this weapon effective due to the auto-fire feature.
* Its high DPS can be used at mid-range very effectively.

### Countering

* Since this weapon has imperfect accuracy, try to take advantage of this, as at longer ranges, even with perfect aim, less Mk45G shots will connect than if using another, higher-accuracy DMR like the M1 Garand or a Sniper Rifle like the SV-98.
* Try to have high Adrenaline and a fast-firing weapon to go by. Since the users won't have time to dodge, take them down by zig-zagging quickly towards them.

## Pros and Cons

### Pros

* High fire rate
* It is First-Shot Accurate.
* Common ammunition
* Powerful bullets

### Cons

* Vulnerable at close range
* Decently rare in Desert
* Relatively small magazine
* Ineffective at long ranges or with a large scope

## Sounds

* Firing
* Reload
* Swapping to

## Trivia

* Its real-life name is actually the **MkG45**. Additionally, its internal ID is `mkg45`. It's possible this was changed in order to avoid copyright issues.
* It's the first .45 ACP DMR in the game, as well as the first .45 ACP weapon since the "*Gunfight at the Deadeye Saloon*" update.
* It's the third weapon with the start of Mk, the first being the Mk 12 SPR, and the second being Mk 20 SSR. However, unlike the other two, this one does not use a military designation, nor is it used by any military forces.
* It's the first "DMR" in the game to use a pistol caliber ammo, being a pistol caliber carbine. Even though VSS uses 9mm ammo, it uses a rifle caliber bullet (9×39mm).
* Its sprite shows a 13-round .45 ACP Glock magazine (the same magazine the Glock 21 uses) correctly. It can also use other .45 Glock magazines with different capacities.
* It is also an M16 derivative and uses an AR-15 bolt.

## Gallery

An Mk45G on the ground.An Mk45G spawn.3 Mk45Gs on the ground.A survivr holding the Mk45G.A survivr holding the Mk45G in Savannah
Speedo

Speedo equipped on player

The **Speedo** is a Skin added in the v0.9.5b "*Beach Party*" update on June 15, 2020 alongside the Water Gun, Water Balloons, and Popsicles. The Speedo is found exclusively in Ice Boxes found all over the island during this event. It allows the player to move at normal speed in water.

## Trivia

* The term Speedo comes from the American company Speedo, which makes swimsuits. The term was generalized to mean any kind of short, skin-tight swimsuit, usually those used by professional swimmers.
* The Speedo skin shows a typical Speedo brand swimsuit.
* The Sunburn skin was based off of this skin itself.
Splintered Wheat

Splintered Wheat equipped on player

The **Splintered Wheat** is a Pattern Skin that was added in the v0.8.1 "*Splinter shell*" update on August 21, 2019.

## About

The Splintered Wheat has pale yellow gloves, yellow camo body and a yellow Backpack. This skin spawns randomly from the Cloud Crate, which is found in the Savannah Map. It has a yellow camo pattern, similar to the Siberian Assault skin.

## Strategies

* Use this skin to blend in the Savannah environment.

## Using

* With the Splintered Wheat, it is easier to hide on the Savannah Patch due to its distinctively similar appearance that camouflages to the yellow ground.

## Trivia

* It is the fifth Skin to contain a pattern.
* This is one of five skins named after food.
* Splintered Wheat could imply a link to Splinter Rounds, a perk that was released in the same update (named Splinter Shell) for the same map.
Military

Military equipped on player

The **Military** is a Pattern Skin added in the v0.9.1 "*Keep Your Enemies Closer*" update. The skin seems to go with the Military Weapon Skin.

## Trivia

* This skin, along with Winter onesie and Geometric, doesn't drop upon death. This is likely a copy & paste error caused by Kongregate.
* This skin is the first to use actual camouflage-pattern in the game, while it doesn't really help blend in.
* It is the third skin to contain a camouflage-style pattern.
* The other skins are Siberian Assault, Splintered Wheat, and Urban Camo.
* It is possible that this skin will be added in a future Pass as it does not drop upon death and has lore associated with it.
Piñata

The **Piñata** is a moving Crate that is exclusive to the Sinko de Ammo/Cinco de Mayo Events.

## Info

It spawns in the middle of the map, facing N/E/S/W direction. It regrows every 30 seconds after being destroyed. It changes direction once hitting some obstacles. It drops Gunchiladas and can drop Golden Air Drop loot.

## Strategies

* Since the Piñata travels quickly, try trapping it into a wall so it may bounce right back to you.
* Get in front of it so it will push you, and you can easily use a melee like the Stone Hammer to break it.
* You can also try shooting it, but it can take quite a few hits before breaking.
* It first spawns near the Aged Faction Statues.
* During late game, don't get in front of the Piñata as it can push you into the Red Zone.
* The piñata has the ability to push players. You can use this to your advantage, for example if you are knocked and need to get closer to your teammates. However, the piñata can push you toward enemies or into the red zone, so be careful.
	+ However, you can take enemies by surprise by attacking them as you pass by from the piñata. Be prepared for an attack or escape plan if the piñata gets shot down.

## Trivia

* This was the first object to have the ability to move by itself.
	+ In comparison, real-life piñatas also move around on a rope/string.
	+ The only other obstacles that can move by themselves are Storm Clouds, Skittrs, and the Mothrship.
* Like Storm Clouds, Pinatas move with the `canMove` tag.
	+ The difference with Storm Clouds is that its movement is propelled by the wind direction.
* It is highly controversial for some, as they feel it "doesn't fit the game" or "Copying Fortnite/other games".
* This has the fastest regrowing rate out of all other crates that can regrow, having half the time for Potatoes and Eggs.
* The more damage it takes, the faster it goes. So stay in front of it or shoot it.
* There can be multiple of these in a single game, but only 2 spawn as the first shrink time starts.
* The pinata can clip through every single obstacle as it can avoid clipping, but it tends to turn before hitting one, yet when introduced it was (and currently when writing is still) able to clip through silo structures as Kongregate forgot to add structure in the avoid list, further updates need confirmation though!
* The Pinata can drop up to three of any Golden Air Drop gun, including three of the same one. This makes it arguably the 3rd best loot spawner in the game, behind the Logging Tree and Military Air Drop.
Planter

* Lotus
* Magenta
* Chrysanthemum
* Code Opener Unpressed
* Code Opener Pressed
* Aged
* Aged Code Opener

The **Planter** is a Crate found in the Chrysanthemum Bunker. All of the Planter variants are, or were, found in the Chrysanthemum Bunker. Variants 4 and 5 are no longer spawned, and the Aged variants 1 and 2 only spawn in Desert Maps. All variants drop common loot, similar to that obtainable by normal crates. In the survivr pass quest, Destroy Pots, this counts as a pot, along with the vases, bathing buckets in the bathhouse and the special pots in the SPAS-12 hut and the Scout Elite hut.

## Map Spawn

The Planter only spawns in the Greenhouse and the Chrysanthemum Bunker, which is located underneath the greenhouse. The Greenhouse can be seen on the Minimap as a light blue rectangle. In the Normal Map, Valentines Map, 50v50 Map, Spring Main Map, and Cobalt Map, planters aren’t aged. In the Desert Map or Snow Map the planters are aged. There are 8 normal planters in the Greenhouse. (Aged if in Desert Map or Snow Map). In the room behind the sliding door in the Chrysanthemum Bunker, 12 aged code opener planters can spawn, only in the Desert Map.
Rustic Sands

Rustic Sands equipped on player

The **Rustic Sands** is a Loadout Skin added in the v0.9.5c update on June 22, 2020. It can be obtained via Survivr Pass 3 on level 14 (Golden Pass).

## Trivia

* The only way to obtain Rustic Sands other than unlocking it in the pass is if another player swaps it for a different skin. If they are killed with it on it does not drop, just like any other Loadout skin.
* This skin was created by YT FrankzeeTank.

## History

* v0.6.5d
	+ Added lore "Created by FrankzeeTank"
* v0.9.5c
	+ Added to Survivr Pass 3
PARMA Jumpsuit

The **PARMA Jumpsuit** is a Skin added in the v0.8.0 "*Get a loadout*" update on August 17, 2019, and released in the v0.8.6 "*Give me a quest*" on October 17, 2019.

## Trivia

* It closely matches The Initiative Skin.
* There is a bug in the code where the internal name `outfitParma` displays instead of its actual name (similar to the Vernal Ghillie before it was fixed), and where the Acquired section displays a code as well.
* It is named after PARMA from the Lore.
* If obtained in the Test Server, it would stay on your account in the main game.
* As of June 22 2020 (v0.9.5c), this skin has been removed from the PARMA Crate and is now only obtainable through special offers, making this skin rarer than the more common skins such as The Professional.
* Parma is a city in Emilia-Romagna, Italy.
* This skin is great for hiding in trees and bush camping

## History

* v0.8.6
	+ Public Release
	+ Fixed loot image tinting from #C3AE85 to #FFFFFF
* v0.8.6 Test Server
	+ Released
	+ Added lore "Next generation inversion."
* v0.8.0
	+ Added, Unreleased
Potato (Throwable)

* Normal
* Heavy

Potato icon

###

###

###

###

10
20
30
40

Potato icon

###

###

###

###

10
20
30
40

***Not to be confused with Potato (Obstacle), an obstacle that shares the same name.***
The **Potato** is a Throwable added in the 0.7.4 "*Rotato potato*" April Fools update.

## Info

It has the same effects as a Snowball (slows down the target and drops one of their items), and is found commonly throughout the map mostly in grenade crates. It is only available on the Potato Map, both the Main map and Spring map variants.

## Tips

* Use similarly to the Snowball in the Snow Map as they're effectively the same to the snowball. It isn’t a high damage dealer, but rather should be used to slow down opponents, using a Melee Weapon or a Weapon to finish them off easily.
* Due to its special ability, be careful not to waste too many potatoes, as missing can lead to a life and death situation should you be surrounded.
* Throwing a potato, then shooting with a short range weapon (e.g. MAC-10 or Shotguns) is a risky but sometimes effective strategy as the potato may knock off armor or a weapon from the other survivr, weakening them and allowing you to deal more damage (if armor is knocked off), prevent the opponent from escaping (if Ghillie Suit is knocked off), or prevent retaliation (if the weapon is knocked off.)
* Don't waste the potatoes breaking the potato obstacles, as they do very low damage to break those for other throwables.
	+ However, you can punch them 4 times, then switch to a potato, cook it, and it will break the potato.
* When your enemy is trying to escape, throw a potato to slow the player down and finish him off with your gun.
	+ There is a possibility that the potato might even kill the player if he really is low on health.

## Trivia

* Potatoes are the second weapon in the game to forcefully remove an item from a player without killing the player, with snowballs being the first.
* It's the third throwable to be exclusive to an event, with Snowballs being first and Strobes being second.
* It is functionally identical to the Snowball.
* Even though it was originally intended as an April Fools Day exclusive item, it is available on Thursdays from the first week of Event Rotation. It is also available on Mondays and Saturdays from the second week of Event Rotation.

## Gallery

The effects of a potato on a survivrA survivr holding a potato
Red Emblem Case

The **Red Emblem Case** is a Crate that was released on May 30, 2019, in the v0.7.7 "*Clubbed to death*" update. It looks very similar to the Chrysanthemum Chest, but has a slightly different appearance; it has a red tint and a Crimson logo in place of the Chrysanthemum logo.

## Loot

The Red Emblem Case usually drops the Groza-S, but can also drop any of the following weapons:

* Dual OTs-38 (**Uncommon**)
* M79 (**Epic**)
* PKP Pecheneg (**Epic**)
* M134 (**Epic**)

In Potato, however, it gives different loot:

* Potato Cannon (**Common**)
* Spud Gun (**Rare**)

## Location

The Red Emblem Case only spawns once a game in the underground vault of the Crimson Ring Club.

## Strategies

* Throwing grenades (or better, Mines) inside the vault and near the entrance will trap the person looting inside. Due to the confined space and lack of cover to hide from explosions, this will usually kill the person inside.
* The Red Emblem Case will usually be the primary target for most players, so it can sometimes be a better idea to go for other loot, such as the Machete.
	+ Joining a game late will usually mean that this crate is taken, and it is usually not worth the time to check the basement.
* The Club often turns into a warzone, so quickly loot the Red Emblem Case and leave through the stairs leading directly outside.

## Trivia

* The leeks shown by Justin show the possibility that the symbol in the case did not exist until a specific time, as it doesn't show any part of the Crimson symbol in its central circle.
* The Groza-S only drops from the Red Emblem Case.
* The Red Emblem Case's very similar appearance to the Chrysanthemum Chest suggests that the Chrysanthemum Chest was used as the basis for the Red Emblem Case.
* The Red Emblem Case used to drop an M9 as a troll. However, that drop has been replaced with the M79.
* On the Potato Map, the case will drop either a Potato Cannon or a Spud Gun. This makes it the second way to obtain a Spud Gun, with the other way being the Silo Shack.

## Gallery

Leak by the Devs that contains the AK-47 Crate on the top, and the Red Emblem Case nearbyThe Red Emblem Case as seen in actual gameplay
One With Nature

One With Nature icon

**One With Nature** is one of the perks on the Savannah Map. It was added in the v0.8.3 "*The perks of being a survivr*" update. With this perk, the player can move through trees and move faster in water.

## Technical

With this perk, the player:

* Ignore collisions with obstacles with the isTree tag
* Have more speed when moving on Water - +2 speed compared to the standard -3 speed in water (so 5 more speed than normal in water)
	+ It is unknown how it works with the "Ice" form of water on the Snow Map which has you move at +3 speed while on it.

## Strategies

* Trees are your best friend when you have this equipped! Be super sneaky, hide in Trees whenever the red zone allows and play passively. Try finding a large pile of loot to camp near. In the Savannah, try to only hide in the large trees only, as they fully cover you. When an unsuspecting player wanders by, launch a surprise attack by cooking a Frag Grenade and lobbing it at them! Switch to a high rate-of-fire weapon (a DMR in the Savannah suggested) and finish the crippled player off. Alternately, use a Sniper Rifle to start a surprise encounter with a devastating blow. Works late-game, too, provided you possess an 8x Scope (or 15x) to ensure no one witnessed your sneaky antics when you hid in a tree. On the Savannah Map, even with an 8x, if there was a player in view at the time of your going undercover, assume your cover's been blown. 8x scopes are fairly common in the Savannah.
* If playing passive isn't your style, still know that trees are now your best form of protection! If you play in a tree properly, even if though your enemy knows you're in there, you can get the tree to soak some bullets for you, instead of your body. So long as the tree stands, that is.
* With this perk, instead of taking cover behind an Obstacle or Crate, you can run into a River or Lake and run away from enemies shooting at you.
* When your enemies are running away from you, you can get in a nearby river to chase after them faster.
* Paired with a Ghillie Suit, you can be virtually invisible, and travel virtually unopposed while outside.
* If you find yourself with a flare gun, try to fire it in the ocean or a river. You will have a huge advantage over anyone trying to fight you for the loot.

## Trivia

* This Perk is given to the Scout (Class) in Cobalt Mode along with the Small Arms perk. It can also be found on the Potato Map by destroying a potato.
* This also allows you to go through the Stump.
* To understand how much faster it moves on water compared to regular movement, a survivr with this perk would take about 185 seconds to go around the entire map on the oceans. A regular player would take about 250 seconds, almost 4/3% of the speed.
* In mobile, you see the message: "Tree Climbing picked up" when it is picked up.

## History

* v0.8.3
	+ Added
Popsicle

Popsicle icon

###

###

###

###

2
5
10
15

The **Popsicle** is a common Consumable that can be found nearly anywhere across the Beach Map. Upon use, it boosts the user's speed by 10% (stackable) for 10 seconds. It is also used instantly if the user has the Wet effect.

## Strategies

* You can chain Popsicles. Consuming another popsicle while already under the effects of one both stacks with the previous speed boost *and* resets the duration to 10 seconds. With a large amount of popsicles, you can continually increase and refresh your speed boost by consuming another popsicle about every 8 seconds.
* Melee rushing after eating a lot of popsicles is extremely effective. However, if you become too fast, fighting an opponent gets very challenging because it is hard to aim and control your movements.

## Trivia

* The developers had planned for the popsicle to be a different item (most likely a Watermelon) before the update was released, which is why its internal ID and images refer to it as a watermelon.
	+ On Nov. 11, 2020 the watermelon image was added to the Creator Kit, that image being shown below.
* It uses the same pickup sound as the Gunchilada.
* Since the popsicle is instantly consumed when the player has the Wet effect, it can be surmised that the popsicle is meant to counter the effects of the Water Gun and Water Balloon.
* When used, it creates multicolored particles shaped like popsicles.

## History

* v0.9.5b
	+ Added

## Gallery

The Watermelon image added to the creator kit.The particles after using a popsicle.The popsicle-shaped particles that appear when using a popsicle.
Split the diff

Split the diff icon

The **Split the diff** is a Melee Weapon added in the v0.9.2 "*Season 2 Has Arrived*" update on March 9, 2020. It can be obtained via Survivr Pass 2 on level 16. It has identical stats to Fists and consists of light and dark magenta vertically divided on each hand.

## Trivia

* Due to an overlooked server by Kongregate, several people acquired this Melee skin along with all Survivr Pass 2 items early without the use of cheats.
* This is one of the melee skins that cannot be dropped and stay equipped even after picking up another melee weapon.
	+ This is also the case for all Stock and Survivr Pass melee skins.
* The loot image and player hands image name are "loot-melee-SpliTheDiff.img" and "player-hands-SpliTheDiff.img" respectively. The missing "t" is likely a typo caused by Kongregate.
* When the player is wearing a Ghillie Suit and has Split the diff equipped, the player's fists will not be affected by the outfit. As Split the diff cannot be dropped, this will allow other players to spot you easily, negating the camouflage of the suit. This is most likely an oversight by Kongregate.
	+ This is also the case for all Survivr Pass 2 melee skins.

## History

* v0.9.2
	+ Added
Recon

The **Recon** is a 50v50 Role added in the v.8.81 update "*Sound the charge*" on December 16, 2019. It only appears in 50v50.

After the Commander is chosen, either a Grenadier, Lieutenant, Marksman, or Recon is chosen, not all four. Then the Medic and Bugler are promoted.

## Effects of being a Recon

 Guns become fully loaded

 Sound
 Map Icon
 Perks

## Strategies

### As the Recon

* Your small size allows you to get hit less often, use that to your advantage.
* To see more strategies, look under the Small Arms page, because that is the perk the Recon is assigned.
* Be sure to drink your Sodas before jumping into the fight. The regeneration and speed boost they provide enhance the Recon's playstyle.
* Since you are a reconnaissance class, a good strategy is to approach the main body of the enemy force, dump your Dual G18Cs onto as many people as you can, and make a hasty retreat. You don't need to get close in to point blank range for this since your objective is not to kill. While the spray fire won't deal a lot of damage, it will highlight everyone you tagged on the map for your teammates to see, effectively "scouting" the enemy position.

### Countering

* Stay in large group of allies (4-8) so when facing the Recon more bullets will hit him/her.
* Camp in a Bush and attack when the Recon can't see you, the MP220 is highly recommended for this.
* Don't be afraid to fight a Recon normally, as they have no perks that affect damage dealt, damage reduction, or healing. However, since they are also assigned Dual G18Cs, try not to attack them at short range, because Dual G18Cs can be deadly at close range.
	+ Their main advantage is full Level 3 Armor and smaller size, so use high DPS and moderate spread weapons such as the MAC-10, MP220, or Vector for maximum effectiveness.

## Trivia

* It is similar to the Scout, a Cobalt Map class, with the exception that the Recon lacks the perk One With Nature.
	+ Before the update when Recon is added, Scout's internal ID was "`recon`".
Sliding Door

* Manual
* Automatic

### Structures Found In

Storm Bunker, Hydra Bunker, Hatchet Bunker, Crossing Bunker, Conch Bunker, Twins Bunker, Crimson Ring Club, Saloon

### Destroyable?

Unknown
No

### Stone Plated?

No
No

### Collidable?

No
No
Yes

The **Sliding Door** is an Obstacle added after the v0.3.6 *Three heads are better than one* update.

## Info

There are two kinds of sliding doors: automatic and manual. The manual doors require the player to press a button or interact with the door itself, while the automatic doors open when a Player is in the vicinity.

## Location

Manual Sliding Doors can be found in Teahouse, Crimson Ring Club, Teahouse Complex, Saloon, and Pavilion while Automatic Sliding Doors appear in the Storm Bunker, Hydra Bunker, Hatchet Bunker, Crossing Bunker, Conch Bunker, and the Twins Bunker.

## Trivia

* Two of the Hydra bunker sliding doors are one-sided, meaning that they will only allow passage in one direction.
* The Twins Bunker has automatic doors that activate at a specific time during a match, similar to the scheduled Air Drops. These doors can only open, never shut, and cannot be interacted with directly.
* Only the Hydra Bunker and Crimson Ring Club have double automatic doors.
* The Teahouse, Teahouse Complex, and Pavilion all have manual doors that require the player to interact with them directly to open, but can be opened and shut freely. The doors are traditionally used in Japanese culture and are called *shoji.*
* One-way automatic doors in the Hydra Bunker sometimes generate a negative sound even when entered at the correct side, since you would pass the "X" on the other side, which causes the negative sound.
Melonwater

Melonwater is a skin that was added in the update “V1.8 Season 8 and Fall Tournament 21’” The skin has a body with a red gradient, with black spots that are supposed to represent melon seeds, but it seems like the designers made the seeds too small. The hands are a faded green color, while the backpack is a dark green color.

It can be obtained from the season 8 pass and is an epic skin.
SVD-63

SVD-63 icon

10
(20)

The **Dragunov Sniper Rifle Model 1963** (In Russian: **Snayperskaya Vintovka sistem'y Dragunova Obraz'tza 1963 goda [SVD-63], lit: Dragunov's sniper rifle**), known in-game as the **SVD-63**, is a high-damaging DMR that was added in the v0.8.3 "*The perks of being a survivr*" update on September 11, 2019. The SVD-63 uses 7.62mm (blue) Ammunition.

## Strategies

### Using

* Since this gun has a very low magazine, every shot should be aimed instead of spammed. It can be used similarly to the M1 Garand, as both weapons have extremely similar qualities.
* The high damage per shot makes this weapon extremely dangerous, meaning that utilizing Obstacles is very important when fighting an SVD user.
* Have a close-quarters weapon as a fallback in case you are rushed.

### Countering

* Being a DMR, it is recommended to get up close to a user, blasting your opponent with a Shotgun or SMG. Keep in mind that even at close range, the SVD-63 has a decently high DPS.
* Dodging will also prove effective due to the small magazine size.
* Being a single-fire DMR, using a Pan to block shots also proves effective.

## Sounds

* Firing
* Reloading
* Swapping to

## Trivia

* The world image of this gun is vaguely similar to that of the BLR-81 and the M39 EMR.
* Blue Faction Marksmen in the 50v50 Map receive this weapon, along with 300 7.62mm rounds.
* It was one of the Soviet Union's most well known Cold War guns. A modernized variant called the SVD-M is still in service with the Russian Federation today.
* Ironically, this weapon is designed to replace the Mosin-Nagant, while its damage is lower than it.
* It was the first sniper rifle in which the manufacturers' objective was to create a designated sniper rifle, instead of being an outdated infantry/battle rifle.
* It first saw limited service in the Vietnam War with the North Vietnamese Army, and quite possibly with Soviet special forces rumored to have been sent to Vietnam to test the rifle by killing Americans.

## History

* v0.8.4
	+ Added to the 50v50 Map
* v0.8.3
	+ Buffed Firerate from .34 to .25
	+ Buffed Damage from 30 to 36
	+ Buffed ammo spawns from 40 to 60
	+ Buffed shot spread from 1.25 to 1
	+ Buffed move spread from +5 to +4.5
	+ Buffed bullet speed from 116 to 127
	+ Buffed bullet range from 330 to 425
* v0.8.3 Test Server
	+ Added
Propane Tank

The **Propane Tank** is an Obstacle added in update v0.8.3 “*The perks of being a survivr*” on September 12, 2019. It is found exclusively on the Savannah Map and acts similarly to a Barrel. It is seen on the Minimap as a small blue circle.

## Strategies

* All strategies that apply with the Barrel also apply to the Propane Tank.
* The Propane Tank's low health means it can be quickly exploded in one or two shots by a high damaging gun.
* Unlike the Barrel, there is no Cache for the Propane Tank so there is no reason to be near it.

## Trivia

* The Propane Tank is the 7th exploding Obstacle.
* The Propane Tank smokes like the Barrel does.
Savannah Stone

The **Savannah Stone** is an Obstacle added in the v0.8.3 "*The perks of being a survivr*" update on September 11, 2019. It is similar to normal Stones, but is much larger and has different colors.

## Strategies

* The Savannah Stone is a breakable object. However, it drops no loot.
* Savannah Stones take 21 hits to break, while normal Stone only take 11 hits.
* Savannah Stones can be lifesavers while you are being shot. Hide behind it and keep the rock between you and the opponent.
	+ However, Frag Grenades can be thrown over the Stone, so be careful when trying to avoid the opponent.
		- This strategy can be similarly used against the opponent if they are healing behind the stone. You can cook them and throw them over, it will most likely kill them.
Obstacles

***Not to be confused with Crates, which drop loot upon destruction.***
**Obstacles** are spread across the Map, serving both as decorations and gameplay elements. Each obstacle has its own features; most of them are breakable and some explode. Certain obstacles you can even interact with, like the Control Panel and the Vault Door. Some Obstacles cannot occupy the same space as Players, while some Obstacles allow players to hide under them. Obstacles differ from Crates, as they do not drop loot unless they are a Cache.

## Trivia

* Tables used to have items hidden under them. This was removed early in the game's development.
	+ However, in the saloon, the green bottle for the cellar code is under a table.
* While the tree leaves are translucent, the overlapping section of two leaf sections becomes nearly opaque, making it ideal for players to hide under like bushes, especially since doing this does not change their scope.
* As a general rule of thumb, metal obstacles such as silos, hedgehogs, or barrels will cause bullets to ricochet.
* In the Easter April Fools update, *Egg-stravaganza*, players were able to wear skins that disguised them into obstacles and crates. More skins were added for the Halloween update.
* Rarely, a Tree, Stone or a Barrel Cache can be found. These look just like normal but slightly darker and with a decal under it, and they drop loot when broken.
	+ Unlike most other objects, caches don't change on different events, making them very easy to spot.
* During the Snow-Covered Island event, tables would have 3 cookies and a small glass of milk on them, replacing the orange and the banana.
* Obstacles don’t drop loot but when you have the perk Scavenger or Master Scavenger, you can get loot from them.
* Despite the fact that Obstacles are not the same thing as Crates, the surviv.io Creator Kit puts both true obstacles and crates under the same heading, "Obstacles," for the purposes of condensation.