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Profane Wiki/Seção 1

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Um guia do Profane contendo Tutoriais, Informações, Conteúdo e muito mais escrito e mantido por jogadores.
Por favor, sinta-se livre para contribuir criando novos artigos ou expandindo os já existentes.

Sobre o Profane

Profane é um MMORPG sandbox onde todos os jogadores tem total liberdade de explorar, construir e dominar um mundo persistente repleto de mistérios.

Semisus (o mundo do jogo) é um ambiente totalmente dinâmico portanto todos os encontros e aventuras são imprevisíveis.

Cidades, Guildas e PVP - Construa casas, barcos e forme cidades e domine territórios com seus companheiros, protega-se ou ataque outros jogadores. No mundo do Profane, não existem barreiras que limitam as suas ações, portanto jogar de forma cooperativa é essencial para sobreviver a ganância ou o caos causados pelos anseios de outros jogadores que disputam os mesmos objetivos que você.

Mundo expansivo - O mundo do Profane é composto de diversos continentes rodeados por mar. Aventure-se para descobrir novos locais, culturas e segredos. Novos continentes surgirão e Semisus (o mundo) irá se expandir conforme a base de usuários aumente.
Accelerated construction

**Accelerated construction** is a stub and needs your help. You can help by expanding it.

## Function

### Abilities

Targeted MCV builds units and structures faster for a short time

**Accelerated Construction** is a GDI support power that appears in *Command & Conquer 4: Tiberian Twilight*.

When used on a friendly Crawler, it constructs units and structures at a faster rate for a short time.

## Game effect

Accelerated construction reduces build time of units and buildings of targetted Crawler by a factor of 0.5

Only stacks with "crawler in Deploy Zone" reduction (25%) for a minimum of 3/4 \* 1/2 = 37.5% of original build time.

Example Kodiak: 20s \* 3/4 \* 1/2 = 7.5s (0.5s may be lost 'cuz integers)

Example Engineer: 8s \* 3/4 \* 1/2 = 3s

Effect lasts for 30s

## Gallery

* A Defense Crawler under the effect of Accelerated Construction
Alexandria

Alexandria in 2047

**Alexandria** was an Egyptian city on the Mediterranean coast.

## Tiberium universe

After the Second Tiberium War an EMP control center was located in the city. By the start of the Third Tiberium War the city was located in a yellow zone and much of the city was abandoned. Subsequently, Nod assumed control of the area. The port was used as a naval base and a distribution node for weapons of mass destruction (WMDs).

The opening Nod offensive of the Third Tiberium War was quickly followed by a GDI counterattack in North Africa aimed at crippling Brotherhood WMD production. A strike south of the city at Casabad revealed Nod's Liquid Tiberium Bomb to GDI and the attack on Alexandria took on greater urgency. Alexandria's capture by GDI stopped the flow of components for the weapon from the area.
21st Armoured Division

The **21st Armoured Division** is a GDI military unit.

## Background

During the Third Tiberium War the division was stationed in Germany. Able to avoid casualties from the Scrin invaders, they were sent to secure and scour Munich after local GDI personnel was evacuated. They completed their mission, saving numerous remnants of other GDI units scattered during the initial Scrin invasion wave.
Ammon

**Ammon** is a stub and needs your help. You can help by expanding it.

**Ammon** was the Mentat to House Ordos during the First Spice War.

## Biography

The Mentat Ammon was described as "cunning" by the Bene Gesserit. They considered the war a rare opportunity to see him in action.

## Trivia

The Dune 2000 manual mentions that Ammon once served as Mentat to House Ordos, but was executed on charges of embezzlement at some point.

## See also

* Cyril, Atreides counterpart
* Radnor, Harkonnen counterpart
Advanced turbines

GDI power plant upgraded with advanced turbines

## Notes

+10 power to the power plant in which it is researched; not a global upgrade

**Advanced turbines** increase the power output of individual GDI power plants from 20 to 30. As opposed to the power turbine upgrade from the Second Tiberium War, turbines are placed in pairs instead of one at a time, and once purchased, they do not need to be placed individually.

It requires a Tech Center for this upgrade to be available. In Kane's Wrath, this upgrade only requires a Command Post.

## Changelog

* *Tiberium Wars* patch 1.09: fixed an error that caused upgraded power plants and reactors to continue providing power for several seconds after being destroyed
* *Kane's Wrath* patch 1.01: advanced turbines now provide double the bonus power

## See also

* Liquid Tiberium core, Nod equivalent
* Fusion core, Scrin equivalent
Advanced aeronautics

## Function

### Abilities

Improves the durability, scan range, ammo capacity, and reload times of all Allied aircraft.

**Advanced Aeronautics** is an Allied Top Secret Protocol that improves all Allied aircraft. Aircraft affected by this upgrade (except for Harbinger gunship) are painted with white stripes.

## Effects

* All aircraft HP increased by 25%.
* All aircraft shroud clearing range increased by 25%.
* One extra bomb for Vindicators, three extra bombs for Century bombers.
* Reduced reload time for Vindicators and Century bombers.

## See also

* Grinder treads
* Fortified fleet
American Commander

## Classified

The United States sent an **American Commander** to attack GLA outposts an positions during the War against the GLA. Little is known about him or his life and his known allies during the war are Colonel Burton and Lieutenant Eva.

## Storyline

### Generals

The American Commander did some basic training, held in the Mazar Free Fire Zone where the GLA held a bio-chemical plant on a hilltop and near a crowded village. He sent infantry and tanks from his abandoned base at the start to the supply dock outside the village and then bashed through the GLA warriors until destroying the facility to a smoldering toxic waste.

He was sent to Baghdad, in Iraq where he took out a SCUD storm that launched on a crowded market place and ending the three day siege held there. He also rescued many US pilot who were shot down. GLA bandits in Al Hanad captured three US pilots but the American Commander rescued them before a GLA race can destroy his base but arrived safely home. Then, he went into Northern Kazakhstan where he sent most his units into action to rescue 100 evacuees of the UN convoy from GLA 'thugs'.

He took out two GLA bases at the Caspian Sea where the D-Day landings were achieved successfully. The Commander took out another two enemy bases after an assassination was made in the village on a UN peacemaker which the American Commander felt that he was court-martialed over the attempted trick by the GLA but the US President including the UN and the Chinese Commander gave him a second chance.

Another victory was held for him, which he took out the GLA and a rogue Chinese Commander in the South-East of Kazakhstan and used everything for both this mission and the final one. In the final one, he used China's army and his very own arsenal to bombard the GLA's main headquarters at Akmola and victory was celebrated.

### Zero Hour

The Commander went straight to destroy the Baikonur rocket facility with his forces, where the GLA planned to destroy major cities or US bases overseas which he gave his honor to American troops killed by a GLA rocket at a Naval Base in Northern Europe at the start.

The Commander met a UN diplomat who is now in charge of the Aral Sea case and recruited by the US Navy to destroy the GLA operation, held at the harbor in Mogadishu in Somalia and to remove the court-martial from the US Commander for the attack on a UN peacemaker in Kazakhstan. Then, the US Commander met Colonel Burton from the Generals' missions and the previous one to join Chinese agent, Black Lotus to destroy a GLA secret base in the mountains of Mount Elbrus in Russia.

The US Commander got to the Amisbad Oil Fields in Iran, to defeat Dr. Thrax, who is charge of making toxins as a scientist and the Commander went through traps and destroyed his base including a civilian radio tower. The Commander destroyed the scientist's base and captured four missile sites to prevent launching. ﻿

It is unclear what became of him afterwards. He hadn't overseen the campaign to defend Europe from the GLA, much less the final ousting leading up to America's recession as a global power.

## See also

* Chinese Commander
* GLA Commander
Allied naval shipyard (Red Alert 2)

## Naval Shipyard

The **naval shipyard** was the Allied ship construction and maintenance facility during the first and second iterations of the Third World War.

## Game building

### Production

The Allied naval shipyard can produce the following units:

Amphibious infantry and vehicle transport, can carry up to 12 unit slots

Anti-ship vessel, hosts an Osprey and detects submerged units

Anti-aircraft ship

Anti-ship support unit, submerged when not attacking, detects submerged units, and can free friendly ships from Giant Squid attacks

Heavy bombardment ship, deploys up to three Hornets in combat

## Changelog

* *Yuri's Revenge* patch 1.001: all naval shipyards can now assign rally points during the buildup animation.

## Gallery

* Alpha appearance
* In a snow theater
* Buildup animation

## See also

* Soviet naval shipyard
* Submarine pen
A-10 ground support plane (Renegade)

## A-10 Thunderbolt II

The **A-10 Thunderbolt II**, or the "**Warthog**", is a GDI ground support aircraft that appears in the singleplayer of *Renegade*.

## Background

The A-10 is built for survivability. It is armed with a 30 mm nose cannon that can easily destroy an enemy column, and rockets to take out ground targets.

## Overview

In-game, the A-10 is merely a background prop or part of scripted cutscenes. It is not available in multiplayer.

## Trivia

* In The Scorpion Hunters, despite having "titanium construction", one A-10 is shot down almost immediately after dropping it's payload (if it has ever dropped it).

## See also

* A-10 ground support plane, *Tiberian Dawn* version
* A-10 strike, *Generals* version
APA barracks

## Barracks

The **Barracks** is the APA's infantry production structure in the cancelled *Command & Conquer*.

## Game structure

### Upgrades

Increases the damage of Inferno squads.

Damage reduction vs. toxins/fire. Slows units, reduces vision range.

Adds a sergeant to Red Guard squads.

Increases the armor of Urban Assault Teams and allows garrisoned structures to be breached and cleared.

Adds an additional infantryman to all squads.

## See also

* EU barracks
* GLA barracks
Airstrip (Tiberian Dawn)

## Airstrip

* Remastered
* Classic

The **Airstrip** (also known as the **Airfield**) is a Nod vehicle deployment building in *Tiberian Dawn*.

## Background

While GDI produces vehicles at field bases with the weapons factory, the Brotherhood's field bases import completed units. The bases covered the cost of flying in goods by collecting Tiberium. The airstrip is the receiving area for the vehicles. This stems from Nod's nature as a new emerging force with somewhat inadequate war related industries but with excessive fund. They "cooperate" with any military industries available (nearly all black market deals), ordering in mass to lower the cost then store it in a secret place.

The large cargo plane does not land at the field. Instead it slowly flies in at an extremely low altitude and releases the vehicle from the aircrafts cargo bay as it passes over the gently inclined runway.

After the First Tiberium War the Brotherhood abandoned the airfield just to use war factories instead.

## Game building

It functions just like the GDI weapons factory: vehicles "emerge" from it once the plane has passed.

The more airstrips will be built, owned and maintained, the faster vehicles will be delivered.

It is also featured in *Command & Conquer: Renegade*. The cargo plane can kill players and destroys any vehicle in the red circle when flying in.

### Production

#### Tier 1

Tiberium resource gatherer

Anti-armor and anti-air recon vehicle

Anti-infantry recon vehicle

Main battle tank, can crush infantry

Artillery support vehicle

Armored infantry transport, carries up to 5 infantry units

#### Tier 2

Close-range support vehicle

Advanced support tank, stealth when not attacking, can attack air targets

#### Tier 3

Base construction, can deploy into a Nod Construction Yard

Artillery support vehicle, can attack air targets

Long-range artillery vehicle

## Gallery

* DOS manual render scan
* Coloured version of the former
* Cutscene render

## See also

* Weapons factory, GDI counterpart

1. ↑ Command & Conquer manual
Profane Wiki/Seção 2

Conteúdo

Links para Tópico B

**Subtítulo da coluna esquerda A**
* Sistema de karma
* Sistema de casas
* Sistema de habilidades
* Sobre a morte
* Atributos
	+ Força
	+ Destreza
	+ Inteligência

**Subtítulo da coluna esquerda B**
* Item de Tópico B 6
* Item de Tópico B 7

**Subtítulo da coluna esquerda C**
* Item de Tópico B 8
* Item de Tópico B 9
* Item de Tópico B 10
* Item de Tópico B 11

**Subtítulo da coluna esquerda D**
* Item de Tópico B 12

**Subtítulo da coluna direita A**
* Item de Tópico B 13
* Item de Tópico B 14
* Item de Tópico B 15
* Item de Tópico B 16

**Subtítulo da coluna direita B**
* Item de Tópico B 17
* Item de Tópico B 18
* Item de Tópico B 19

**Subtítulo da coluna direita C**
* Item de Tópico B 20
* Item de Tópico B 21
* Item de Tópico B 22
Alessio Bowles

## Alessio Bowles  "Dish"

**Alessio "Dish" Bowles** is a rifleman in the *Tiberium Wars* novel.

## Background

He was in the 22nd Infantry Division on the *Huron*, under the command of Michael McNeil. His entire family had left for Nod territory and severed all ties to him after he joined GDI. He hired a private investigator (who became a good friend of his) to help him track them down - with little success.

## Character development

He served with Ricardo Vega and Gallagher and became good friends of theirs during the war. He fought in San Diego, Madagascar, Australia, and many other locales during the war. He was a decisive part in saving Joseph Takeda from Nod Captain Al-Rashan. He also captured a Nod commando- but was too late to stop him from mortally wounding Bowles's friend "Angry Puppy" Momoa.

While he fought valiantly at all locales, he was never promoted from Private because GDI thought that if he had too high a rank he could leak information to his family in Nod. This caused conflicts between Vega and Gallagher, because Gallagher believed that Vega was being promoted because of his heritage, and Bowles was actually fighting and not getting promoted. Before the Scrin invasion, his private investigator thought they tracked down his mother, but it was not her and she advised him to give up the search. He did not.

During the last battle of the war, he was exposed to Tiberium. At his request Penny Sookdeo, a W3N reporter, recorded a final message to his family where he expressed his anger about them abandoning him to worship the very thing that killed him.

## Appearances

Bowles appears only in the Tiberium Wars novel.
American barracks

## Barracks

The **Barracks** is the American infantry training facility during the War against the GLA.

## Background

From the Barracks all infantry were trained for battlefield command. The Barracks also housed medical facilities where injured soldiers could return to be healed back to a battle-ready state. For the United States, the Barracks was one of the few buildings that did not require a power plant of some kind to also be in the vicinity. USA could train soldiers to capture buildings if the commander purchased the Capture Building upgrade at the Barracks. Barracks were quite fragile however.

## Game building

### Production

Basic infantry, can fire Flash-Bang Grenades and Capture Building.

Anti-armor/anti-air infantry, can Laser Lock for increased damage.

Stealth sniper, kills infantry with one shot.

Stealth commando, can stealth kill and plant explosive charges.

### Upgrades

Allows Rangers to capture enemy and neutral buildings.

Allows Rangers to launch flash bang grenades which deal great damage to infantry and can kill enemies in garrisoned buildings.

## Changelog

* *Generals* patch 1.05: lowered the number of Rangers spawned after the barracks is destroyed

## Trivia

* The Barracks' cameo shows the unused model of the USA Command Center instead of the model of the Barracks.
* As seen in the mission Pillage the Village, the United Nations also owned a barracks similar to the American one, they later evacuated it and gave control of it to the American forces.

## Gallery

* Prototype American Barracks
* Render
* Prototype American Barracks texture 1
* Prototype American Barracks texture 2

## See also

* Chinese barracks
* GLA barracks
Akmola

**Akmola** (also known as Akmolinsk, Tselinograd and Aqmola) is a large city in central Kazakhstan and is the country's capital city. In 1997, it was renamed as **Astana** and in 2019 its name was again changed into **Nur-Sultan**.

During the GLA War, the People's Liberation Army occupied Astana. A riot orchestrated by the GLA ended the Chinese occupation of the city as well forcing the evacuation of the American task force stationed around the airport. The city, known by its old name of Akmola, became major stronghold of the Global Liberation Army. The perimeter of the city was defined by huge fortress ramparts constructed by the GLA to defend their base. A Sino-American taskforce eliminated the GLA presence in the Battle of Akmola.

## History

### Astana riots

In order for the GLA to collect more funds for their war effort they orchestrated a group of protesters to run riot in the city. These angry mobs destroyed many civilian buildings and the ill-equipped Kazakh police division, plundering the city of its valuables. An American task force operating from the city's airport attempted to quell the riots using the Rangers' flash-bang grenades. The force was beaten back by GLA troopers however and were soon forced to evacuate the city.

After the Americans were removed, the Chinese garrison sent Dragon Tanks to forcefully burn the Angry Mobs to death. Jarmen Kell and GLA tanks would take out these units while the angry mobs continued their destructive path. The Chinese base was later destroyed.

### Battle of Akmola

The city, apparently rebuilt by the GLA and is now known by its old name, became the main headquarters of the Global Liberation Army in the Middle East.

During Operation Last Call, the US Army had the city besieged. A recon team watching over the city and its outskirts had spotted some SCUD launchers en route to the city. Calling in an air strike to demolish these WMDs, the team, after the bombing run, had to escape back into the main force since the GLA guards had spotted them.

Shortly after their return, the battle proper for the final GLA stronghold began. The Chinese government has authorized the use of their abandoned base and hardware south of the American position. GLA armored divisions had attempted to dislodge the American forces from their stronghold, but the US troops held, with the help of Chinese weaponry. Eventually, after tremendous casualties on both sides, the Sino-American forces powered through and destroyed, with their heavier firepower, what was then thought to be the last of the GLA.
Allied Information Network

The **Allied Information Network** was an international television news channel that existed during the Second World War, operated by Allied member states. During the war, the network covered the devastation of Greece by Soviet forces.

The newscaster also reported of a "unique military funding *initiative*" being approved by the United Nations, and a proposal that called for the "formation of a *Global Defense* agency", to be temporarily established in an as yet unnamed European capital.

This task force is heavily implied to have been "*Special Operations Group Echo: Black Ops 9*" -- the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative.

## References

1. ↑ Westwood Studios, *Command & Conquer: Red Alert*. Allied mission 5: "Tanya's Tale".
Allied Coop Mission 1

## Outcome

Soviet bases in Cuba destroyed

**Allied Coop Mission 1** is a stub and needs your help. You can help by expanding it.

Soviet bases in Cuba pose a threat to the Continental United States so they must be eliminated.
Commander 1 will take control of our secret Air Force Command near the coast.
Commander 2 will secure the city of Havana.*- Mission briefing*

This is the first cooperative mission of the Allied campaign in Command & Conquer: Red Alert 2: Yuri's Revenge.

The Tech Secret Lab unlocks the Desolator.
Advanced Power Plant (Red Alert)

## Advanced Power Plant

* Allied
* Soviet

**Advanced power plants** were a more developed, efficient method of providing power to military bases during Second World War, and were used by both the Allies and Soviets.

## Background

This large, high-yield structure handles the energy strains of some later, more power intensive structures and defenses.

## Game building

This power plant provides a large amount of power, a few of these are sufficient for a large base. Power output is directly related to the power plant's condition, so protect them during battles.

As advanced power plants generate 200 units of power for $500, they are more cost-efficient than standard power plants.

In the 0.09c beta version of *Red Alert*, the Advanced Power Plant has a cost of $700, equal to that of the *Tiberian Dawn* Advanced Power Plant. This made the Advanced Power Plant less cost-efficient than the basic Power Plant, while at the same demanding more build space.

## Behind the scenes

It bears a strong resemblance to Battersea Power Station.

## Gallery

* Cutscene render
* Soviet Tu-16s bombing Allied Advanced Power Plants in the mission Protect the Chronosphere

## See also

* Advanced power plant (Tiberian Dawn)
* Nuclear reactor (Red Alert 2)
* Super reactor
Aegis Shield

**Aegis Shields** are used by the Athena Cannon in order to protect vulnerable Allied forces from overwhelming Soviet infantry squad and armor division assaults. The Aegis shield itself is released to cover a large area and can absorb up to 2000 points of damage (equivalent to a direct superweapon strike). However the Athena Cannons cannot move or fire while the shield is active. This ability makes the Athena Cannons invaluable to Allied strike teams in the face of relentless waves of attack from Soviet and Imperial forces. When erected, the shield continues to lose potency, as the shield's area coverage is reduced sometimes after deployment.

The shield drawn its power from any connected Allied artilery satellite. When erected, the satellite projects its energy directly to the Athena Cannon. The Athena cannon then erects a specially designed energy transmission device that will spread its energy to the designated area. The shield does not affect ground units, but will destroy any incoming projectile by its sheer heat and energy. As the satellite is using its entire capability transfering its energy, it cannot perform its primary function of shooting the enemies designated by Athena cannon.

## Game effect

The Athena Cannon is usually thought of as another artillery piece. It is, however, a powerful base defense tool. Use of the Aegis Shield to shield the base from enemy offensive support powers like desolator airstrike or ballon bombs. Even superweapons can't pierce the aegis. Other uses are to let a unit prepare to fire, like other athena cannons, to let forces switch weapons, and to allow reinforcements to safely arrive( such as from a century drop). This ability further shows the Allies focus on survivability.

## Behind the scenes

Aegis literally means shield in Greek, therefore Aegis shield is redundant. Athena is a Greek goddess (explaining the female voice of the athena cannon) related to war, and by extension, shielding, which links the Athena Cannon's name with the Aegis Shield.

## Glitches

* If the shield is active right before the Athena Cannon is picked up by an allied Twinblade, and the Twinblade is destroyed before the shield collapses, the Athena Cannon would slowly descend to the ground unharmed.
	+ If the Twinblade is dragged down by Yuriko, the Cannon will simply bounce off the ground.
	+ If the Twinblade falls into a Vacuum singularity, the Cannon will be released when the Twinblade is destroyed but quickly fails back into the singularity, unless it was Iron Curtained before.
	+ If the Twinblade is frozen, it will fall but quickly fly up, still frozen mid-air. It can still Evacuate or pick-up units right under it, but cannot attack or move. If the frozen Twinblade is attacked while carrying a vehicle, the vehicle would mysteriously disappear while the Twinblade crashes.
* Like the Blackhole Armor, using Iron Curtain on an Athena Cannon with Aegis Shield active would cause a graphic glitch and make the shield invisible.
Agembe

## Agembe  "Salvo"

**"Salvo" Agembe** is the principal artillery general of the European Union who focuses on long range combat. Utilizing the Trident rocket artillery and the Howitzer base defense, Salvo can lay down heavy damage from a safe distance before closing in for the kill.

## Background

Born in a small village in war torn Sudan, at the age of four Agembe was orphaned and forced into servitude as a child soldier. Despite showing great battlefield prowess, at eight Agembe suffered a nervous breakdown and was abandoned by his compatriots. The wild, starving child was taken in by a passing EU Peacekeeping force and ultimately returned to Europe with their commanding officer, as his adopted son.

Agembe adapted quickly to western life, excelling in both school and later, as a military officer. Agembe’s early experiences, combined with his natural tactical brilliance, imbued him with both an edge on the battlefield and a genuine understanding of the human cost of war. In 2020, having used tactical artillery strikes to rout the remnants of the GLA from Afghanistan’s impenetrable mountain country, Agembe was chosen by the EU to form the specialized artillery division he leads today.

## Exclusive units and structures

* Trident rocket artillery
* Howitzer

## Tactics

Effectively a mobile turtle strategist, Salvo is a general who would lay a constant siege on his enemies from far away to weaken their defenses or assault forces. Only when they're exhausted would Salvo then overwhelm with his closer-range forces.

## Trivia

* Agembe appeared in several work-in-progress storyboards for *Generals 2*. He would have appeared to be a major EU character in the campaign.

## Gallery

* In the animatic "Betrayal"
* In the animatic "Catharsis"
Watering Tank

A tank that is created by the 3D printer. One is located by the plot west of the player's lot at the start of the game.

It has a hose with limited length that is used to water plants in a nearby plot.
The blueprints for an Upgraded Watering Tank can be purchased at a Blueprint Machine but will require an entirely new tank to be created in the 3D printer.
Advanced Guard Tower (Tiberian Dawn)

## Advanced Guard Tower

* Remastered
* Classic

## Notes

Detects stealth

**Advanced guard tower** (**AGT**) is a GDI defensive structure in *Tiberian Dawn*.

## Background

The big brother of the basic guard tower, the AGT boasts a fully armored metal structure with an enclosed viewing platform, an array of communication antennas, and a supply of Tomahawk guided missiles capable of taking out both air and ground targets with ease.

## Game building

The guard tower is GDI's answer to the Obelisk. It fires a pair of missiles per salvo, which have limited effectiveness against heavy vehicles, but are extremely deadly against light ones, infantry, and even aircraft. It's also very durable, making it a very effective area denial tool. Coupled with repairs and some support, it can stave off all but the heaviest of assaults.

For this reason, the AI with a Temple of Nod will prioritize the AGT for a nuclear strike over all other targets. The player can exploit this by building an AGT away from the base, so that the nukes fall away from critical targets. Sandbags allow for a cheap extension of the build radius.

## See also

* SAM site, Nod anti-air base defense
* Obelisk of Light, Nod advanced base defense
* Advanced guard tower, *Renegade* variant
Alyssa

**Alyssa** was a character mentioned in the unit profiles of *Command & Conquer 4: Tiberian Twilight*.

## Biography

Alyssa is a mysterious character, tied to the even more mysterious events tied to TCN Node #51. Before its construction began in 2072, a year earlier, GDI forces started mysteriously disappearing. Starting with a convoy carrying building materials, through an Orca recon group, all the way to a Mammoth tank-led strike force. At the same time, many troops on patrol duty near the Node construction site, reported seeing the silhouette of a woman, walking calmly through the snowstorm in the distance.

With morale running low and many soldiers outright refusing to patrol the TCN Node area, the local GDI commander was forced to request assistance from a Nod detachment. Out of the fifteen soldiers that left to scout the area, three returned, accompanied by The White Lady, as the mysterious woman came to be known. Records of the meeting were sealed by Kane post-factum and only reliable sources are eye witnesses. They agree that the woman introduced herself as Alyssa and that she has brought a gift for Kane. Immediately thereafter, a vehicle unstealthed behind her, a new, 4th generation stealth tank, painted snowstorm white, immediately relocated to a secret facility for reverse engineering.

Sometime after this event, she was tasked by Kane to raid the Echo storage facility that housed a functional Obelisk of Darkness. The White Lady was ultimately successful in her mission and made the attack appear as if it was an assault by Nod Separatists on the GDI installation.

It is unknown what happened to Alyssa after this, but, since she is part of Nod, it is reasonable to suggest she has probably now 'Ascended' with the rest of the Brotherhood.

### Identity

There are many theories concerning Alyssa. Some believe she was the commander of a Nod installation at TCN Site #51, where one of Kane's Vaults of secret technology was located. Another theory is that she is a Human-Scrin hybrid, born from Nod's twisted experiments in the frozen wastes, who integrated Scrin technology into her vehicle. Yet another proposed theory is that she is a descendant of Anton Slavik, raised in the shadows to one day become Kane's most brilliant general (which also tends to be the most popular).

Theories abound, but the White Lady remains a mystery, one to which only Kane himself holds the key.
Airfield (Red Alert 1)

## Airfield

The **Airfield** is an invaluable structure for the air-inclined Soviet commander in *Red Alert*.

## Background

The Airfield is a landing strip with a flight control tower that contains an armory as well as a fuel dump. It is used to maintain aircraft that require a runway in order to land: Yak attack planes and MiG fighter jets. The airfield is only able to perform reload and refuel functions, as repairing functions are instead done by specially constructed repair centers.

During the First Tiberium War, Nod dusted off the old design of the Airfield from Soviet archives and added various modifications that virtually changed its role to that of a vehicle drop off for their contracted transport planes, creating the Nod Airstrip. In the Red Alert Universe, it was abandoned due to the forced disbanding of Soviet air force after the war, but brought back in Red Alert 3 to maintain MiGs, Kirovs and Twinblades.

## Game building

Apart from supporting a single attack plane and reload their weapons after each attack, the airfield also allows for calling in paratroopers or parabombs aboard the Badger bombers. If an in-use Airfield is destroyed while its associated plane is still in the air, the plane will crash. It also provides the spy plane support power.

It should be noted that reload times for aircraft on an Airfield or Helipad is dependent on the number of rounds of ammunition the aircraft carries. The Soviet MiG, with three missiles, can reload on an airfield almost instantaneously. The Allied Longbow, with six missiles, can similarly rearm fairly quickly. The Hind and Yak however, which carry 12 and 15 bursts of machine gun fire, take much longer to rearm despite the fact that each individual shot from their weapons does is less powerful than the missiles used by the MiG and Longbow.

When a spy infiltrates the airfield, the owner of the spy is granted single-use parabombs.

### Production

Anti-infantry attack plane, undetectable by radar unless grounded

Anti-armor fighter-bomber, undetectable by radar unless grounded

### Support powers

Calls a Badger transport to drop five Rifle Infantry at a selected area over the battlefield

Calls a Badger bomber to drop five bombs at a selected area over the battlefield

Calls a spy plane to reveal shroud at a selected area over the battlefield

## See also

* Airstrip (Tiberian Dawn), shares the icon image
45th Infantry Division

The **45th Infantry Division** is a ground unit of the Global Defense Initiative.

## Background

In the last days of the Second Tiberium War, it attacked Nod's HQ in Kenya, led by Battle Commander Ilona Grunwaldt. Officially, it was the force responsible for Kane's defeat, though in reality this took place in Cairo.
Alamo

Alamo with the American flag standing on the left side of it.

The **Alamo**, originally known as Mission San Antonio de Valero, is a former Roman Catholic mission and fortress compound in San Antonio, Texas.

## Third World War

The Alamo was turned into an American fortress in 1972 as a heavily-defended base equipped with many Prism towers and anti-air defenses. The base was used by President Dugan to hide himself from the Soviets. However, the Soviets still managed to find him. The fortress was deemed too well-defended to mount direct attack on, even if it meant capturing the American President. Therefore, the Soviets decided to use Psychic Corps to break into the base instead. They first disabled the base's power, then busted into the base, causing major damage and even destroying the Alamo itself. With Dugan captured and brainwashed, the Soviet conquest of the conterminous United States was complete.

## In-game

It appears in the namesake Skirmish map and can be garrisoned by infantry.
Aftershock

**Aftershock** is a stub and needs your help. You can help by expanding it.

The **Aftershock** is a Nod Defense class area denial support unit, seen during the Fourth Tiberium War.

## Background

The Aftershock is an interesting addition to Nod's Tiberium-focused arsenal. The vehicle's weapon was derived from the research of former GDI scientist Alphonse Giraud during the Third Tiberium War after his "defection", which saw the creation of the Tiberium Vein Detonation support power. The technology behind this power, which violently detonated subterranean Tiberium deposits for massive damage, was eventually put into a mobile form: the Aftershock.

Due to the deep spread of Tiberium all across the planet, nearly any portion of the Earth's surface could be turned into a lethal weapon by these units. They, of course, were immune to the quakes and explosions they generated, and could watch with satisfaction as armored columns turned back or collapsed beneath the vein detonator's power.

## Game Unit

The Aftershock is a somewhat finnicky Defense-class unit, as it has to be deployed before it can attack. However, once it does, it lives up to its class assignment. Cycling between to highly damaging area-of-effect attacks, one corrosive vein-detonating shockwave and a second, powerful blast mode, they are truly a force to be reckoned with. The second mode is particularly deadly, being able to deal over 200 damage to any unfortunate enough to be struck with it. Groups of Aftershocks can easily destroy Crawlers and most defensive structures with but one strike.

The Aftershock shares an attack type with the GDI Rhino when it is unpacked, and similarly requires deployment to be able to strike. Unlike the Rhino, however, it does not strike periodically and at range, but continuously damages nearby opponents in addition to slowing them down. In a sense they both fill the role of support vehicle, though Rhinos are better suited for additional damage while Aftershocks allow allies to finish off enemies much more easily.

As it uses highly expensive and classified technology, the Aftershock will leave behind a husk in the event it is destroyed. This husk can be restored by an Engineer, or will be automatically revived with the Offense-class Backup Systems upgrade.

An achievement can be earned if the player uses it to destroy several units.

## Trivia

* The Aftershock's choice of weapon (Tiberium vein detonation) is rather odd for a unit.
	+ Contrary to their defensive nature, they would be unable to hold positions for very long due to their having detonated all the Tiberium crystals in a given area.
	+ Additionally, the weapon would become useless after the activation of the Tiberium Control Network.
		- It would also be useless in Tiberium-free Blue Zones.
	+ Tiberium detonation is extremely powerful, which would require highly resilient armor.
		- The support power it is based on was deployed remotely, and was thus spared this issue.
Amazon Desert

The **Amazon Desert** is a desert located in Brazil.

## History

### Background

The Amazon was once one of the largest rainforests on Earth, covering almost half of the South American continent. Due to global Tiberium proliferation and its rapid spread into warm equatorial climates after the First Tiberium War, ion storms devastated many of the Earth's forested regions, including the Amazon. One such disaster was the South America Firestorm, which had destroyed almost 5,000 square miles of forested area throughout Central and South America.

By 2047, the Amazon had become an arid desert and was designated as part of the Brazilian Yellow Zone.

### Third Tiberium War

During the Third Tiberium War, Nod had a secret R&D facility in the Amazon Desert focused on developing Tiberium-based weapons. When a similar lab was captured in Casabad by GDI forces, GDI discovered Nod's plans for constructing a Liquid Tiberium bomb. Kilian Qatar ordered the Nod Commander to defend the Amazon lab from a major GDI assault, even though Qatar was unaware of the exact nature of the research conducted there at the time.

Following the Third Tiberium War, much of the Amazon area became part of Red Zone R-6.

## References

1. ↑ *Command & Conquer: Tiberian Sun* official site. News Archive: "Planet Watch: Fires Charge Across Precious Forest Land". Las Vegas, Nevada: Westwood Studios, 1999.
2. ↑ Electronic Arts Los Angeles, *Command & Conquer 3: Tiberium Wars*. Nod mission 6: "Amazon Desert".
3. ↑ Electronic Arts Los Angeles, *Command & Conquer 3: Tiberium Wars*. Cinematic: "A Terrifying Discovery".
4. ↑ Electronic Arts, *Command & Conquer 3: Tiberium Wars*. Cinematic: "Seeds of Doubt".
Airfield (Red Alert 3)

## Airfield

* On land
* On water

### Armor type

BaseFactionStructureArmor (0% Melee, 0% Sniper, 100% Gun, 50% Auto Cannon, 100% Flak, 100% Rocket, 100% Cannon, 100% Concussive, 100% Prism, 100% Tesla, 125% Explosive, 0% Radiation)

## Function

### Produces

See § Production

The **airfield** is the Soviet aircraft production structure in *Red Alert 3* and *Uprising*.

## Background

The airfield consists of a central hangar and four landing pads for MiG fighters (two on each side of the hangar), an air tower, and a great statue of a Soviet pilot. Unlike the Allied Airbase, the planes cannot be repaired at the Soviet airfield. This is compensated through the Crusher crane.

## Game structure

### Production

Gunship and transport helicopter, can carry up to 5 infantry or one ground vehicle

Air superiority fighter

Heavy bomber, can switch to gastroburners for increased speed at the expense of hitpoints

## Gallery

* Concept art
* The central hangar opens to release a Kirov
* With four MiGs

## See also

* Airbase
* Mecha bay
American war factory

## War Factory

**War factories** were structures assembled on the battlefield by the United States and used to manufacture a large array of tanks and other vehicles.

## Game structure

American war factories are large, compact structures used to rapidly build and deploy vehicles directly onto the battlefield. They may also repair damaged vehicles.

### Production

#### Basic

Infantry support vehicle, can build a drone, clean toxins, heals infantry, and is immune to toxins and radiation

Fast infantry transport, can garrison up to 4 infantry and carry a drone

Stealth drone, can detect stealth

Main battle tank, can carry a drone

Main battle tank, can carry a drone

Advanced battle tank, can shoot down missiles and carry a drone

#### Advanced

Anti-infantry support tank, can clear garrisons, disable structures, and carry a drone

Artillery vehicle, can carry a drone

Anti-aircraft vehicle

### Upgrades

Adds a TOW Missile launcher to every Humvee

Arms every Sentry Drone with a machine gun

## Trivia

* Some textures for an early American war factory can be found in the game files.
* The small version of the building's icon (seen in the American construction dozer's command list shows a Leopard tank.

## Gallery

* Concept art
* Prototype
* Prototype texture
* Ditto
* Ditto
* Small version of the icon, residue from early versions as it features a Leopard tank

## See also

* Chinese war factory
* Arms dealer
Aegis tank

## Mk.217 Aegis Tank

The **Aegis tank** is the European Union's main battle tank in the cancelled *Generals 2*.

The Aegis tank was first seen in the *Generals 2* teaser trailer.

## Trivia

* The tank was originally called the **Paragon tank**, but it was later revealed that it was renamed to the Aegis tank during gameplay at Gamescom 2013.
* The tank seems to resemble the Crusader and Paladin tanks from the first Generals and a real world mix between the German Leopard 2, British Challenger 2 and the Israeli Merkava.

## Gallery

* Aegis on the official website
* Aegis tanks in the "Devil's Order" animatic
* Aegis in the gameplay trailer
* Aegis on the official Facebook page
* Aegis with urban camo
* EU unit design

## See also

* Warlord tank
* Scorpion tank
Acolyte

An Acolyte. Note extensive cybernetic upgrades.

The **Acolyte** is the first entirely successful result of Project ReGenesis, as the Initiate lacked the mental capacity to understand and obey complex orders.

## Background

The Acolyte is extremely skinny, with patches of muscle visible on his body. Most are amputees due to unknown reasons, with lost limbs replaced with mechanical prosthetics. Their heads are partially embedded in a metal helmet grafted onto the skull with a single red lens responsible for the sense of sight. In extreme cases, the brain is exposed and clearly visible. Being more advanced than their initial brethren, acolytes have better combat skills and improved cognitive processing.

### Related events

The Acolyte is capable of using weaponry like a regular soldier (most often a Tiberium Auto Rifle), but the command algorithms and augmentation process do not guarantee his loyalty, as is the case when mutants turn on their creators in a Nod research facility, when captain Nick Parker attempted to rescue doctor Ignatio Mobius.

## In-game

The Acolytes are mid-level mutant adversaries. They are fast and accurate with their Tiberium auto rifles and tend to come in packs. Fortunately, they aren't nearly as resistant to damage, making taking them down very easy.

In multiplayer, they are available to Nod on extras-enabled servers.

## Cut content

Interestingly, a GDI version of the mutant (complete with a skin and configuration) is present in the files, but not in the actual game. The mutant is stronger (with 200 hit points, as compared to the 150 for Nod), but is only armed with a pistol.

## Gallery

* In Renegade database
* Render

## References

1. ↑ Westwood Studios, *Command & Conquer: Renegade*. Acolyte database entry.
2. ↑ Westwood Studios, *Command & Conquer: Renegade*. Mission 10: "All Brains, No Brawn".
Airfield (Red Alert iOS)

## Airfield

**Airfield (Red Alert iOS)** has been marked for cleanup.

The **airfield** is the Soviet aircraft production facility in *Red Alert iOS*.

## Game building

The structure can build these three units. They include:

* Twinblade
* Kirov airship
* MiG

## Legacy

The Airfield cannot repair their aircraft, but Anatoly Cherdenko decided to build and maintain them. Being amphibious like the Airbase, Cherdenko created MiG Fighters, new Kirov Airships, KA-65 Twinblades and the use of Badger bombers for Natasha Volkova. He appointed Zhana Agonskaya to control the Soviet air force to defeat her rival, Giles Price who is the Commander of Allied air forces and later, Vera Belova by Dasha Fedorovich to rival Zhana's opponent, Giles as a new Allied governor and Director for the Office of Occupational Forces in Japan.

## See also

* Airbase (Red Alert iOS)
* Imperial airfield
Advanced nuclear reactor

The **advanced nuclear reactor** is an experimental improvement to the standard nuclear reactor, used only by General Tsing Shi Tao.

## Game structure

The advanced nuclear reactor produces 80% more power than its standard counterpart, yet it costs 20% more. Like the standard nuclear reactor, it can be overcharged to produce 50% more power but would damage itself in the process.

Aside from minor cosmetic, output, and price, these structures are technically no different from the normal nuclear reactor utilized by the China.

### Abilities

This switch allows the nuclear reactor to be overcharged for an additional 9 power units. Do not leave your nuclear reactors unattended with the switch on, since overcharging damages the structure over time and eventually causes the reactor to explode if Overcharge is not switched off.

### Upgrades

Deploys standard mines around the structure.

Upgrades land mines to neutron mines, increasing effectiveness against enemy infantry, and allowing them to kill vehicle pilots instead of destroying the vehicles.

## See also

* Nuclear reactor, standard Chinese counterpart
* Advanced control rods, Alexis counterpart
Advanced power plant (Tiberian Sun)

## Advanced Power Plant

**Advanced power plants** were Nod's superior power-generating structures during the Second Tiberium War and the Firestorm Conflict. They were essentially modified standard power plants with additional turbines.

## Background

Nod, unlike GDI, continued the use of advanced power plants. Although they were much more expensive than the standard power plants, they provided more energy, becoming a viable choice for Nod commanders willing to build an elaborate energy-consuming fort. It also gave Nod the ability to build laser fences, a more efficient (but power-consuming) defense than ordinary walls.

Advanced power plants were replaced by liquid Tiberium cores used on power plants following the Firestorm Conflict.

## Game building

They were high priority targets for enemy commanders if they wanted to bring Nod defenses down. Nod advanced power plants have a penalty of consuming more room, but enables them to produce power better than regular power plants to power hungry structures like the stealth generator.

## Gallery

* Buildup animation
* In a snow theater

## See also

* GDI power plant
* Nod power plant
Aircraft carrier (Tiberian Dawn)

## Aircraft carrier

A GDI aircraft carrier in the Mediterranean Sea, during the First Tiberium War

**Aircraft carriers** are massive warships of the Global Defense Initiative, seen in *Tiberian Dawn* cutscenes.

## Background

They serve both as support for their airforce as well as staging areas for commando raids, together with their smaller cousins, the helicopter carriers. The F/A-18C/D Hornets were often chosen as the carrier's fighters.

## Appearances

The carrier only appears in the *Tiberian Dawn* intro.