Bloody Mary

**Bloody Mary** is challenge #37. The goal is to defeat Satan. This challenge is unlocked by unlocking  Bethany,  and It Lives.

## Strategy

At the start of each floor,  sets Bethany's health to half a heart and grants increased damage and speed for each heart depleted. The key is to survive long enough to find hearts to refill her health so she won't die in one hit. As she starts with  and can charge up items with soul charges, it is possible to brute-force through most of the run with sheer damage alone much like  Judas, especially during the early floors. However, this will not help against certain rooms that can almost guarantee being hit (such as obstacle rooms with spikes, or rooms with large amounts of Leapers). The difficulty increases once Bethany progresses past Womb, as every hit will do a full heart of damage and can spell disaster if she is unable to gain at least two hearts consistently.

Bethany is granted  at the start of the run, and it is recommended to keep it instead of changing it for a different trinket, as heart drops will be significantly lower without it. It can be safely changed once Bethany is able to find a consistent source of healing.

Be aware that Blood Oath triggers the effect of taking damage multiple times depending on your hearts. This has an effect on some items:  will lead to spawning an enormous number of troll bombs on a floor start, while  will allow for massive amounts of drops with sufficient red health.

Devil Rooms and Angel Rooms can be hard to come by, as Bethany is unable to use Soul Hearts or Black Hearts to protect herself, and any damage taken will either reduce the chance of these rooms significantly, or kill her outright due to Blood Oath's effect. As a result, these rooms will usually only spawn if Bethany takes absolutely no enemy damage at all during a floor, which is already a challenge. Both rooms have their own ups and downs:

* Devil Rooms grant early offensive ability by exchanging heart containers that will usually be empty anyway. However, this prevents Bethany from gaining defensive items from Angel Rooms for the rest of the run.
* Angel Rooms have many defensive-focused items that are very useful for such a high-risk run. However, this requires Bethany to survive two entire floors without being damaged (and denying a previous Devil Deal), which is extremely difficult; additionally, she may have to deny some powerful tears/damage up items from earlier Devil Rooms.

Should Bethany have spare full heart containers or heart drops, there are a few options:

* If a Sacrifice Room spawns on the floor, it is recommended to spend all but one heart there for the chance to get rewards. This maximizes the use of her red health, and also allows Blood Oath to weakly trigger on the next floor since it requires her to have at least one red heart. With sufficient heart drops, this can also be done before the boss fight to force an Angel Room to spawn instead.
* Travel to the next floor and deplete as many hearts as possible to gain as high of a damage boost as Bethany can. This is risky, but makes it easier to clear a floor.
* Empty Bone Hearts can protect Bethany from losing Devil/Angel Rooms for one hit. However, if Bethany starts a new floor with a Bone Heart, all red hearts will he taken by Blood Oath.

Another good tactic is to constantly restart the first few floors till Bethany can find certain items:

* from a Shop.
* A good item from a Curse Room or Secret Room.
* from a Library.
* from a boss room.
* from a boss room.
* , a handful of coins, and a Shell Game. With enough patience and luck, Bethany can turn a few coins into almost endless pickups, which can then be used to purchase items from shops.

These items can give Bethany a huge head start for the run if time isn't an issue.

Even though Bethany cannot use soul hearts as health, it is still a good strategy to hoard them whenever you have the chance. In Repentance, effect now stacks an infinite amount of times (albeit with diminishing returns) so having a good stash of soul hearts during difficult encounters can make most fights trivial.

Note that  will not heal the damage dealt by  as its healing effect is applied beforehand.

## Good Items

### Defense

* Any item that can be charged with Bethany's soul charges to grant red health. Consistent examples include  (may be dropped by Super Lust), while luck-based examples include  (for  or ) or  (for Full Health pills). If obtained, the  can quickly allow Bethany to obtain a full rack of hearts if used with soul charges or at the end of a floor, though this value diminishes drastically once the player has 12 health containers and does not intend on spending them for devil deal items.
* Cards and pills that give health and/or invincibility, such as  and Power Pill. Bad Trip pills will turn into Full Health pills once Bethany is at half a heart (which is usually the case). Keep any one of these for emergency use.
* Any item that grants flight, such as , grants protection against accidental deaths from spikes and lets Bethany hover over objects to safely deal damage.
* Any item that gives defense (eg. or ), slowdown (eg.  or) or orbitals (eg.) will make it easier to avoid damage.
* Any item that grants bone hearts will act like pseudo-soul hearts, protecting Bethany's chance of spawning an Angel/Devil Room. However, Blood Oath will still cause her to die in one hit if she only has one bone heart, as it will deplete all of Bethany's red health and leave her with an empty bone heart.
* Any item or trinket that has a chance to spawn health resources upon taking damage such as ,  or  will have a chance to activate multiple times from Blood Oath at the beginning of each floor.
* /: Can reuse powerful healing cards and pills.
* : Can be activated to avoid being stabbed by Blood Oath. This does not trigger Blood Oath, so no damage and speed bonuses are received. This can also be used to protect yourself in dangerous early rooms if you haven't obtained any red heart drops after the stab.
* : Can be found in a Library. As Bethany starts with the Book with Belial, this allows her to start generating a protective circle of wisps just like her normal self.
* : Can be used to dodge Blood Oath each floor.
* : Provides a reliable source of health regeneration via killing enemies.
* : Every half heart gives a 50% chance of dropping a pickup, including red hearts. This allows Bethany to make use of red health that would immediately be removed in the first room anyway and potentially heal up some health.
* : Monsters may drop half a red heart on death, and soul hearts will be dropped if Bethany is healed and can take a hit. Soul hearts can be used to charge her active item.
* : Gives a set 50% chance to revive on death.
* : Champion enemies' drops and room drops are modified. By clearing rooms, Bethany will only find red hearts (or rotten hearts) until she's full healed. Pickups generated together with the room will not be replaced however.
* : Allows Bethany to take fatal damage till her hearts are replaced with broken hearts, while also granting a stat boost. This may stack up tremendously and kill her in the end if the player isn't careful.
* /: Can now take a hit until finding red hearts.
* : Allows for collection of spare hearts to be used on the next floor.
* : Grants half heart drops for every 3 rooms cleared.
* : Can bring your red hearts to the next floor if you have spare ones lying on the ground.
* : Makes Bethany immune to creep and spikes, which eliminates any accidental environmental deaths. Also grants a speed up and a few soul charges.
* : In theory, the player can simply stand in the starting room and recover all lost health, though this will take a significant amount of time.
* : Generates a large amount of coin drops every time Blood Oath is triggered.
* : As Treasure Rooms do not spawn in this challenge, this improves the effectiveness of shops. Bethany can purchase a large variety of items so long as she has sufficient coins and a way to gain them (such as Piggy Bank).
* //: Allows Bethany to keep Child's Heart and use other trinkets.
* //Percs: Can prove invaluable once in the Womb thanks to increasing her survivability.

### Offense

* Any active item that requires only one charge to use (such as ), as Bethany can eventually spam said item for a powerful offense boost.

* : Picking up red hearts (which there usually will be a lot of while Bethany is holding Child's Heart) will generate permanent familiars.
* : Blood Oath will count as taking damage, allowing her to expend her hearts each floor and generate permanent familiars.
* : Grants a huge damage boost if Bethany has a lot of heart containers and is stabbed by Blood Oath.
* /: Blood Oath will typically max these effects out at the start of each floor.
* /: Grants a large stat boost if Bethany is at half a heart, which she usually is.
* : Allows Bethany to create multiple meat cubes/meat boys if she has spare heart containers that she is unable to fill up, or has already taken too many hits to spawn a Devil Room.
* : Each red heart that is picked up increases Bethany's stats.
* : Provides one invincible wisp per half heart lost to Blood Oath, maxing out at 6.
* : Allows Bethany to keep highest damage acquired with multiple usages of Book of Belial combined with boost from Blood Oath and focus on Defense items.

## Bad items

* : Removes all but one heart container and leaves Bethany at half a heart in exchange for an offense boost. This prevents Blood Oath from triggering if she is unable to heal up to a full heart, and makes floors past The Womb kill Bethany in one hit if she cannot obtain new heart containers.
* : Completely unusable for Bethany.
* : Blood Oath will trigger a flood of troll bombs for each half heart removed, which will result in almost certain death.
* : Will snatch up red heart drops. As Bethany cannot use soul or black hearts, this item is extremely detrimental.
* : Removes a heart container for 6 soul charges, which is usually not beneficial.
* : Has questionable use as it is essentially a Book of Belial that requires red health as charges. It is recommended to ignore this item.
* : Not recommended as it has a high chance of converting red heart drops into soul hearts, making it far more difficult to obtain health.
* : Grants only a soul charge, and replaces potential health/healing items with Devil Deal items, which require expending a heart container.

## Neutral Items

* Any boss items that grants healing/a heart container but nothing else, such as  or . Bethany gains a larger damage/speed boost if she has as many full hearts as possible, but if she is unable to refill those hearts anyway, they are useless apart from Devil Deals.
* Any items that changes Bethany's tears to explosive ones (, , ) makes her even more powerful, but significantly increases the risk of hitting Bethany and ending the run.
* : At full health, changes any leftover red heart drops into blue flies if walked over. However, this can also trigger when Bethany isn't at full health, wasting the heart. It is recommended to drop the trinket each time Bethany needs to heal up.
* : The familiar drops red hearts for every 10 enemies killed while raging. Not recommended if the player does not have sufficient damage to deal with it afterwards.
* : Can be found in shops and will help with finding items you otherwise usually would not, including powerful healing-focused items that only spawn in treasure rooms (IE: , ), but also increases the amount of junk items that may appear since it pulls items from completely random pools.
* : Extremely high risk, as it doubles the amount of item pedestals Bethany can find through the run, but adds yet another risk of dying at any moment. It is only recommended to take Damocles is the player is extremely confident about not getting hit, or rushes through the run before the sword has a chance of falling. Note that Damocles falling chance is not affected by Blood Oath's stab.
* : Gives extra lives, granting a safety net if Bethany dies; however, this sets her at one heart every time she does, which will cause her to die on one hit in later floors (eg. The Womb).
* : Can be used to reverse rooms if Bethany takes any unintentional red heart damage, or enters a dead end room. This item loses a lot of effectiveness if Bethany cannot find any sources of healing, as any hit will kill her anyway and not allow her to reverse rooms. This item pairs best with  (or  supposing Bethany gulped Child's heart or accept finding less hearts overall) as Bethany can undo breaking the mantle, guaranteeing a safer run. Mind the soul charges.
* : Standing still when spawning in a new floor will negate the stab damage of Blood Oath. This does not trigger Blood Oath, so no damage and speed bonuses are received, however.
* : Acts similarly to Old Bandage and can spawn hearts after Blood Oath's stab. The bleed effect is more risky without the ability to gain soul hearts, however.
* : After death, Bethany revives as  The Lost. Transformation makes Blood Oath useless, so both risk and rewards are removed from the rest of the challenge, making it a standard run as The Lost.
* : Useful if Bethany has an activated item that grants protection (eg. ), as it will trigger before she takes damage. Otherwise, Child's Heart is more useful to hold onto.

## Reward

* Sigil of Baphomet - Complete **Bloody Mary (challenge #37)**.