Adamantine

Nearly indestructible, never rusting, incredibly dense yet only slightly heavier than bamboo, adamantine is the rarest and most sough-after metal in Amurel. Most of what is known of it comes from myths, where it is made into a weapon capable of dispelling all evil. In those very legends, it is also usually stated in some fashion or another that adamantine somehow supports the world, a reference to it being “The Pillar of the World” appearing repeatedly across various cultures. These legends may very well be inspired by its incredible magical properties, as adamantine can banish spirits and castrate their powers.

Adamantine is found around the core of the planet. Due o the conditions wrought by such depths - as well the adamantine's own resilience and complexity of refinement - this powerful metal is inaccessible even to the denizens of the Underworld. The few veins of adamantine that can be found at suitable depth are only the tips of the *roots*, which tend to form ore-rich mountains and Nemeas. Additionally, unlike most metals, adamantine forms naturally into pitch-black fibers, which must be extracted from the ore. These then need to be refined and carefully woven into strands, which then may be used to make cloth or pressed into tabs. As adamantine cannot be melt trough conventional means, only specialized Saints are able to effectively work the metal. These Saints are highly prized, especially so in gwarven cultures. In fact, forging an adamantine ingot is one of the highest achievements that can be conceived by a gwarf, and to mark it, they usually inscribe every ingot they make with the runes of their new clan.

Its material properties make it perfectly suited for edged weapons, but its near-weightlessness makes less appropriate for blunt weapons. Armor made of adamantine provides unmatched protection against physical attacks - as very few weapons would be capable of cutting trough a strand of of adamantine - and unlike most metals, adamantine can be made into durable clothing.

## Value

* ***Commercial Rarity.*** Mythical
* ***Crafting Difficulty Modifier.*** +7 DC.
* ***Enchantability Modifier.*** +1,5 Numen per Gold value.
* ***Tier.*** 8
* ***Cost Multiplier.*** x50 (Minimum of 1000gp)

## **Properties**

### **Crafting**

Adamantine can be used to make items of the following types:

* All Weapons || +2 to damage
* All Armor || +50%, rounded up, to Guard
* All Clothing || +1 to Guard
* All Apparel

### **Magical Properties**

All items made from adamantine possess the following property:

* ***Anchor.*** Interdimensional creatures that come into contact with adamantine must succeed on a Charisma saving throw of 15DC or be sent back to their home plane. If a creature that is charmed, frightened or possessed by another creature comes into contact with adamantine, it ceases to be charmed, frightened, or possessed by such creatures.

###  **Properties as a Weapon**

Adamantine is primarily used to make edged weapons, as sheets of adamantine can be made incredibly thin without ever breaking or losing sharpness. Usually, these take the form of swords, polearms and axes. Weapons made from this material have the following properties:

* ***Hardedge***. Adamantine weapons ignore all non-magical resistances to slashing and piercing damage.
* **Weightless.** Adamantine weapons that deal bludgeoning damage deal a base of 0 damage instead of their usual damage die.

### **Properties as Armor**

Due to the incredible density of adamantine armor, weapons have a harder time making a full impact. Armors made from this material have the following property:

* ***Durable.*** Critical hits scored against you must confirm a Critical Hit. When an attacking creature rolls a Critical Hit, it must re-roll the die. Weapons of a similar or higher Tier ignore this effect.