Awakening of the Rebellion Full Classic Campaign Guide: Rebellion

Welcome to the AotR Full Campaign Guide! These pages are to help new players answer some basic questions when starting the Full Campaign for the first time, such as "what should I buy first?" "What should I attack first?" "What are some general tips and tricks?" and so on. While not a full "play-by-play" guide since every campaign will be different, this should help new players figure out strategies to get started.

* Note, these tips are used for the galactic map only, and not so much how to win space or ground battles\*

## State of the Galaxy...

After the destruction of Alderaan and subsequent victory over Yavin, many worlds have seen how twisted the Empire has become and have declared open rebellion. Planets like Ryloth, Kashyyyk, Umbara, Sluis Van, Mon Cala, and Bothuawi have offered supplies and ships to the Alliance in an effort to take down the Empire. The Criminal Syndicates under the joint leadership of Tyber Zahn and Prince Xizor of Falleen have also started fighting against the Empire. However they have refused to work with the Alliance so they will also need to be dealt with as well. Other factions such as the CSA, Hapans, and Hutts have also been seen gathering forces to their boarders. The good news for the Rebellion is that our small cell’s have finally reunited.

When it comes to the current Navy of the Alliance here’s what we have:

* 3 Capital Grade ships in a Rahm Kota’s modifed Venator-class star destroyer the Liberation over Kamino, a Modifed Providence-class Destroyer called Rebel One, and an MC-80 Liberty Star Cruiser over Mon Cala.
* We have 11 Cruisers in the fleet, 1 Alliance Light Frigate under command of Captain Juno Eclipse at Kamino, an Alliance Assualt Frigate under Admiral Jan Dodonna at Munnilist, 3 Katana Fleet Dreadnaughts under Senator Garm Bel Iblis at Hoth, and 8 Dreadnaught heavy cruisers spread across the Galaxy.
* We also have an assortment of support ships like Bulk Cruisers, Nebulan B’s, CR-90s and GR-75’s stationed across the outer rim. We also have a number Star Fighter units and heroes of the rebellion like Rogue Squadron. In terms of Ground forces, it’s a little less pretty, we’ve got an assortment of light transports and attack hovercraft along with local Sec Force groups. We do however have a few exceptional officers in Jedi General Rahm Kota, Commander Luke Squadron, and General Rieekan, Garm Bel Iblis also has offered to provide his heavy transport in invasions called the Gargantuan.

## Choosing Priorities and prepare to defend yourself

Currently you have a few major priorities to attempt to solve

1. Unify your forces into fleets/strike groups and have ground armies ready.
2. Get your economy set up, without you’ll eventually be overwhelmed if you can’t keep up.
3. Be ready to accept territory loses, retreat and live to fight another day.

Unifying our Forces while also defending what territory we currently hold is Easier said then done, but still possible with a few ways of doing this, One very important thing is setting up Sector Fleets and building up our defenses on Major Hyperspace lanes.

* **Northern Front:** Up north your in a tough situation as you can be attacked by both the Black Sun and Empire. This also where you have the smallest amount of forces at your disposal. Your best option is to move all Naval Forces in the Sector to Muunilist and treat it as roaming fleet to also protect the shipyards at Mygeeto which can be used to help supplement our fleet.
* **Mon Cala/Rhen Var Sector:** This area is where the majority of our fire power is with 2 of our 3 Capital Ships bing located here. The best idea is to send Rebel One to the Kashyyyk defense force in an effort to secure your orders. Pulling out of roche is also a suggested idea and taking Kessel which has been seemingly abandoned by the Empire to connect the Bothuawi/Kashyyyk sector to the rest of our forces is a good idea.
* **Kashyyyk/Bothuawi Sector:** This is our biggest sector and one of the most important this sector and serves as good way to attack the empire, the empire knows this as well and will be attempting to take this planets we need unite our forces eventually if we hope of surviving. Moving the Naval Forces to Kashyyyk and Bothuawi is a good idea if you want to keep both planets since they both have solid defenses built up and protect the Umbara shipyard and allow for the the Nimban shipyard to be activated if we like to get access to Capital ships.
* **Hoth Sector:** Last but not least is the Hoth sector protecting Allyuen while so also getting the Tibana mines on Bespin are both do able and important to do if the allaince is to survive. Rumor has it an old friend of Captain Solo is willing to join our cause if offer to defend Bespin. Relocating the Ion Cannon off of Hoth to Allyuen is a good idea as it will help keep the entire sector safe from the empire.

Another Option is using our forces as Response Fleets and keeping the Empire on its toes this will allow us to remain more on the offensive but can be detrimental as we may lose territory

## Credits and How to maintain a growing Rebellion.

A major thing to remember is that the Rebellion has a far weaker economy then the Empire. However with the ability to get snub fighters and cheaper frigates to be the backbone of your navy early you can build up your economy to keep up with the Empire. The Rebellion relies of fleets surviving and being smart with your limited income. To get an economy that can keep up with the Empire.

* **Sell your Ion Cannons:** They are good for protection however at the start of the campaign they’re placed in on your back line worlds that shouldn’t be getting attacked directly. The 2 Ion Cannons you start off with are on Hoth and Mon Cala.
* **Upgrading Rebel Camps to Supply Bases and Manufacturing Bases:** This allows for the construction of Freighters and provides a solid income increase however this comes at the cost of defending troops for these locations so you’ll need to either get a defending outpost (replaces small and medium factory icons) or station a garrison to defend from raids from the Empire.

**Tibana Gas Mines:** These mines can drastically increase your the only issue is you only start with 1 location (Yavin 4) that can build them the other 3 are somewhat easy to reach in Bespin, Ord Ibana, and Zhar (Mission locked can’t be captured until Zhar mission is completed). All 3 start under Pirate control but shouldn’t be to difficult to get and build getting all can help your campaign in the late game as these 4 mines can make 350 per week each meaning you can get 1300 per week extra if you build all 4.

## Potential Offenses

* **Liberation of Sullest:** High Risk, High Reward. This plan can be done one way punching through the Empires hold of the Intersections and pulling the Bothuawi Defense fleet and Allyuen Fleets to attack the Inner Rim. This will unlock blueprints for the Quasar Fire Carrier, Liberator cruiser, and Dauntless class battleship. You will also receive a hero and start a chain that will provide some more Ships and another additional hero however this comes with some risk because of how close you are to the heart of the empire if the offensive works we may deal a blow to the Empire that will never be able to recover from or we may lose a large portion of our Navy.
* **Mandalore sector offensive:** Medium risk, high reward. This plan requires using the Mon Cala defense fleet to clear out the black sun forces in the region and establishing a connection with Jan Dodonna’s fleet in an effort to supply them additional ships and open up our supply lines however this can potentially leave the Mon Cala sector exposed to the CSA and Empire to attack if were not careful.
* **Minor Faction integration:** Low Risk, Medium Reward directing your attention with the Mon Cala and Bothuawi defense forces in a short attack to take the Hapes Cluster, Hutts, and CSA this surges up your supply lies gives an extra credit source from the Hutts and CSA and allowing the production of Hapan Battledragons at Hapes along with an additional capital shipyard that can be activated.
* **Outer Rim Offensive:** Medium Risk, High reward. Doing this plan along side the Mandalore offense will allow you to fully connect your territory and provide a good base for taking the fight to core against the Empire. This also allows for the activation of the Geonosis shipyards and a hero can be recruited from Tatoonie. This will help open supply lines and allow Mon Mothma the ability to leave Echo base to engage in negotiations with the Mon Calamari about use of their shipyards. Be wary of an Imperial counter attack at Bothuawi.
* **Establishing the New Republic:** Extreme Risk, High Reward. (Should only be done by experienced AotR players.) This plan to put it simply is risky almost to much so for my liking but it has potential if executed properly to end the war fast. The idea is to use the Mon Cala defense Fleet, Bothuawi sector fleet, and the Kashyyyk sector fleet to attack the Core of the empire by going through Onderon, The partisans recently destroyed the Imperial base on Onderon the idea is cut through Onderon on the way to Kuat and Corellia and eventually Coruscant to destroy the Empire in one swoop, this idea is risky as it leaves large portions of our territory undefended but can allow for us to deal a kill shot to the empire very early in this war.