Gambling

## Coinflip

Usage: **/coinflip heads/tails [$]**

Chances:

* 45% win *(100% of bet won)*

* 54% fail *(100% of bet lost)*

* 1% side *(500% of bet won)*

There is an EXTREMELY low chance in coin flip that the coin will be thrown too high and will land in the next area, resulting in you losing 1 coin.

## Dice

Usage: **/dice [amount]**

Roll amount:

* 1: lose all
* 2: lose half
* 3: lose a quarter
* 4: win a quarter
* 5: win half
* 6: win all
* 7: win 10x your bet

## Cups

Usage: **/cups [$]**

3 cups are displayed on the screen with the choice of picking cups 1-3 if the correct cup is chosen 175% of the bet is won, but if the wrong cup is chosen 100% of the bet is lost.

## Blackjack

Usage: **/blackjack [$]**

The player is pitted against the bot, each with 2 cards in hand while the bot only shows one card. The player must choose to either hit or stay to try and get the closest number to 21. If the player's number is higher than the bot then the bet is won, but if the number is lower the bet is lost. If the player draws 21 on the first hand the player will instantly win the bet. Getting a value of higher than 21 will make the player "bust" and result in an instant loss. The dealer may bust too and in that case, player wins the bet by default.

Special rule: 7 card charlie - this means that the player will win if they have 7 cards in their hand without busting

## Slots

Usage: **/slots [$]**

If the player has 3 or more out of the 5 images a certain percentage increase of the bet is won.

5 in a row:

* Diamond = 20x
* 100 = 17.5x
* Clover = 15x
* Gift = 12.5x
* Sparkle = 10x

4 in a row:

* Diamond = 5.5x
* 100 = 4.8125x
* Clover = 4.125x
* Gift = 3.4375x
* Sparkle = 2.75x

3 in a row:

* Diamonds = 2.0x
* 100 = 1.75x
* Clover = 1.5x
* Gift = 1.25x
* Sparkle = 1.0x

## Jackpot [Removed]

Usage: **/jackpot**

***Note: /jackpot** is a mini-size lottery minigame which was removed in November 2019. It **does not** exist in the game anymore.*

When the command is executed at least 3 participating players will have 30 seconds to either bet 5%, 10%, 25%, 50% and 100% of their current coin balance excluding the amount in their bank. The higher the number of coins bet, the higher the chances of winning.

## Lottery

Usage: **/lottery [#]**, **rpg lottery join [#]**, or **rpg buy lottery ticket [#]**

Lottery winners are selected every 12 hours and the winner will be announced in the support server or when using the command **/lottery**, where the previous lottery winner's name will be displayed at the bottom. The cost of the lottery ticket varies and the size of the pot is 2.5x each lottery ticket price.

Players can purchase up to **200 lottery tickets**, which will be removed from their inventory after the lottery ends.

## Multidice

Usage: **/multidice @player [amount]**

Unlocked in area 5, both players throw a dice and the player with the higher number wins the bet. Both players rolling the same number will result in a tie.

Multidice has a cap on coins depending on other user's max area and time travel but the cap is high. ( see coin cap )

## Wheel

Usage: **/wheel [amount]**

Unlocked in area 8, you roll a wheel and you can get various rewards. The minimum amount that you can bet in wheel is 25,000. The wheel will always consist of 4 blues, 4 browns, 4 oranges, 1 purple, 1 red, 1 green, and 1 yellow (meaning, just like other gambling commands, the chance to lose is always higher than the chance to win).

The rewards you get depend on the color of the tile you get.

* Blue: Lose 100% of your bet
* Brown: Lose 90% of your bet
* Orange: Lose 75% of your bet
* Red: Lose 100% of your bet and win 1x Life Potion\*
* Yellow: Lose 100% of your bet and win 1x Lottery Ticket\*
* Green: Win 100% of your bet
* Purple: Win 10x your bet

**\*Note:** You cannot gain a lottery ticket when hitting yellow if you already have 10. The same rule applies to life potions (but 10m instead).

## Big Dice

Usage: **/big dice [amount]**

Unlocked in Area 14, you roll a very big dice. This very big dice has a lot of sides. Every time you lose, half of what you gambled gets added to a global pot that any player can win. This pot never resets, even if a player wins. Even if you win the pot, you will still lose the amount you gambled. For instance:

* You gambled 800b Coins
* You won the pot of 13t Coins
* You make 12.2t Coins profit.

The amount of sides on the dice is reduced the more you gamble in a command. The dice will have more sides if you gambled 1 Coin, and less sides if you gambled 1m Coins. And the higher the pot gets, the more sides the dice will get.

Roll Amount:

* 1-6: Win the Pot
* 7+: Lose