Luck / Curse Stats

## Luck and Curse Events

The **Luck and Curse statistics** are displayed on the right side of the player's screen during a run. At the start of a run, they will both be set to 0 and can be increased / decreased to a maximum of **0 to 10**.

Both Luck and Curse directly correlate to **certain events** that can appear in a run, as well as effecting how certain **chance-based decisions** are calculated.

**Relics** such as the Emerald Clover and Fey Trinket can manually control the Luck and Curse stats. Otherwise, the Luck and Curse stats are manipulated outside the player's control.

## Luck Statistic

The Luck statistic controls how the certain, (mostly positive) **probabilities** are determined. Certain loot tables such as **enemy loot tables** have **no effect** when the Luck statistic is increased or decreased.

### Events Effected by Luck

* 1 to 2 = 3% increase
* 3-4 = 6% increase
* 5-6 = 9% increase
* 7-8 = 12% increase
* 9-10 = 15% increase
 **Trapdoor Spawns** | * 0 = 0% increase
* 1 to 2 = 5% increase
* 3-4 = 10% increase
* 5-6 = 15% increase
* 7-8 = 20% increase
* 9-10 = 100% increase
 **Scavenger in Holy Mountain** | * 0 = 0% increase
* 1 to 2 = 10% increase
* 3-4 = 20% increase
* 5-6 = 35% increase
* 7-8 = 55% increase
* 9-10 = 100% increase
 **Upgrading Scroll Drop Probability** | * 0 = 0% increase
* 1 to 2 = 3% increase
* 3-4 = 6% increase
* 5-6 = 9% increase
* 7-8 = 12% increase
* 9-10 = 15% increase
 **Quality Flasks Drop** **Probability** | * 0 = 0% increase
* 1 to 2 = 10% increase
* 3-4 = 20% increase
* 5-6 = 30% increase
* 7-8 = 40% increase
* 9-10 = 100% increase
 **Shop Machine in Spell Shop** | * 0 = 0% increase
* 1 to 2 = 5% increase
* 3-4 = 10% increase
* 5-6 = 15% increase
* 7-8 = 20% increase
* 9-10 = 100% increase

## Curse Statistic

The Curse statistic controls how the certain, (mostly negative) **events** are determined. Certain events such as **Fractured Portal spawns** will have no effect if the Curse stat is increased or decreased.

### Events Effected by Curse

* 1 to 2 = 10% increase
* 3-4 = 20% increase
* 5-6 = 30% increase
* 7-8 = 50% increase
* 9-10 = 100% increase
 **Dark Chests in Floor** | * 0 = 0% increase
* 1 to 2 = 5% increase
* 3-4 = 10% increase
* 5-6 = 15% increase
* 7-8 = 20% increase
* 9-10 = 25% increase
 **Memory Loss Event** | * 0 = 0% increase
* 1 to 2 = 2% increase
* 3-4 = 4% increase
* 5-6 = 6% increase
* 7-8 = 8% increase
* 9-10 = 10% increase
 **Forgotten in Floor** | * 0 = 0% increase
* 1 to 2 = 1% increase
* 3-4 = 2% increase
* 5-6 = 3% increase
* 7-8 = 4% increase
* 9-10 = 5% increase
 **Blood Pact in Floor** | * 0 = 0% increase
* 1 to 2 = 5% increase
* 3-4 = 10% increase
* 5-6 = 15% increase
* 7-8 = 20% increase
* 9-10 = 100% increase

## **Effects on Ancestor Impressed Event**

Both Luck and Curse stats also play a minor role in the Ancestor Impressed Event, the effects of each stat is listed below:

**Luck:**

* 5-8: Spawns a **Golden Chest** instead of a regular one.
* 9-10: Spawns a **Purity Chest** instead of a Golden Chest.

**Curse:**

* 5-8: Spawns a **Dark Chest** instead of a regular one.
* 9-10: Spawns a **Omega Chest** instead of a Dark Chest.

If the player were to meet both the Luck and Curse criteria during the Impressed Ancestor Event, then the game will randomly decide which chest will spawn, and destroys the other one.