recursal/Fanatic-Fandom huggingface dataset:
Kun Needs to Get Laid... Back

> A disturbing revelation in this episode as Claus learns... KUN DOESN'T KNOW WHAT A HOBBY IS!!! Oh, yeah. And something is wrong with King Horus.
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## Summary

Claus asks Laurana Clearsil for tutoring in the use of a bow. Laurana notes that it would be tricky but she wouldn't turn down a student. When asked why, Claus admits that he doesn't like feeling useless. Laurana understands needing to be proactive but brings up that she needs to head to the outskirts of Tagura. Claus asks Kun Anwyn if they have anything to do in the city and it turns out they have nothing to do before the end of the week. Laurana feels like she can arrange something since it'll take a while for Charrath Merick's message to get out. She makes some time to give Claus some training the next day before noon.

With that taken care of Claus asks Kun if he has any plans but Kun doesn't. When Claus mentions that Kun needs to get a hobby, Kun isn't sure what a hobby is. As Claus thinks of what hobby to get Kun, Whisper suggests horseback riding. Claus ignores Whisper and drags Kun all over Tagura to get him a hobby.

Back in Horus's room, Horus lies back in bed. Vell Ambrose jumps into Horus' mind and gently gets his attention. Horus is angry and then Vell remembers that he was the one who ordered the banishers to get rid of her. Vell promises that she isn't going to hurt him but she is concerned for his safety. She mentions that there were enemies within the walls considering Myr's power.

## Notable events

* Claus makes a plan to begin learning how to use a bow with Laurana Clearsil
* Vell Ambrose begins to converse with Horus in his mind
Southern Respite

## Summary

Jade and Salem lose their adrenaline from the escape at Argynvostholt and pass out. Krik spots a stable nearby and finds a small battered wheelbarrow to use. The rest of the party helps with putting them in the wheelbarrow. Warwick complains about Edmund's choices as they leave.

As they head down the path, the trees seem to creep in around the party as a mist rolls in. The party gets nervous as they find a corpse. Salem wakes up underneath Jade as Edmund tells him not to tamper with the corpse. They mark it's location on the map and continue down the path only to be tracked by wolves.

Krik runs ahead and gets the attention of the pack while Talice transforms into a bear herself. Salem gets filled with determination (we get the pun) and goes physical on the wolves. The last one leaves almost snickering.

The group returns to Vallaki and the town guard escorts them to the Blue Water Inn. It's clear that they've seen this before and the innkeepers take care of them. As they rest, Edmund realizes that he left his swords back at the fortress. Talice wakes up first and is unnerved by the skeletal owl. Once the rest of the party is up (minus Jade), they ask about weapons and find that their best alternative is the town of Krezk. The party gets a map from the stockyard along with Blinsky's commission after Edmund gives 10 gold to the innkeepers. Edmund also gets a lighter suit of armor that the shopkeepers got from the half elf in charge of the carriage. Talice wanders the town for a bit.

As the party reconvenes, Edmund makes Salem promise to not revive him if he can't protect the party and not to let Krik near his bones. Salem makes a 75% promise on that and also tells Krik that if he keeps the bones of an enemy he's killed, he can make it come alive.

The party leaves Vallaki and follows the magical flower down the river while marking places the party has been to on their map. They come across four uncivilized berserkers sitting around a campfire. Talice and Warwick slip into the trees while the others take point. The berserkers attack right away so Warwick fires some arrows from the trees. Most of them attack Sorin much to Krik's confusion. Edmund tries to get some information out of the last berserker but he refuses to talk so Edmund kills him.

Krik, Sorin and Edmund picks up great axes from the encounter while Salem reanimates one of the berserkers. He gets 60 copper pieces. Edmund also talks with Sorin about good battle formations while healing Salem. They also decide to take a short rest before going onward.

## Notable Events

* Keyframe was unable to attend this session
* AeonOfDreams was late to arrive
* The party has an encounter with wolves before they get back to Vallaki
* Edmund Edmer gets lighter armor while Krik gets a great axe
Last Dying Breath

## Summary

Rime's unit leaves the building pretending to be injured. They manage to fool the enemy into heading south so Jalerom asks Sylvester and Murphy to set up an ambush. Faerenduil's unit takes out one unit of cloakers. Oin sets up his curse while taking down another unit of cloakers. Nion's unit moves in next to kill another unit of cloakers. Lavendia's protector druids, Gareth, Nora and Zeadrel's evoker mages take out the last cloakers.

Over in the east, Jalerom figures out that taking out the next tower is their next goal. Utharion takes point as they head down the left path but run into more phantom fungus. Faerthurin suggests using fire so Amber volunteers but Faerthurin uses phoenixes instead. Ivan heals Ambers unit while the golden dragon breathes fire on the fungus barely eliminating all of it. As they move north, Utharion and his scouts gets confused. The cause is a bunch of gibbering mouthers and it tries to attack Jeminya's unit but they dodge. Vurdock begins the retaliation with Jeminya and they take out the gibbering mouthers.

Meanwhile Nephtys, Orkrimm and battle bards are approached by robbed drow that summon shadowy constructs of beasts and humanoids. They attack the group but Nephtys summons treants to attack the enemy with. Orkrimm and the battle bards joins the Treants in the attack.

Rime continues advancing to the back but comes upon a barricade and the detour could take a while. Jalerom orders her to stay put while the others join up with her. Oin turns the barricade into a pebble shocking his unit. Meanwhile the scouting drow unit looks for Sylvester and Murphy's unit but they ambush the drow squad.

The eastern team continues forward only for Ivan to come across his old house. There are also giant scorpions approaching the army. Faerthurin begins attacking them with hippogriffs.

## Notable Events

* Joshscorcher uses a fog-of-war style to accurately show what the party sees.
* Faerthurin and Amber take down some phantom fungus
* The drow are revealed to have reinforcements of their own.

## Trivia

* This episode title is based on the Last Dying Breath song by Sabaton
Lightning from Heaven

> Raavas has revealed his True Intentions, Ivan has been stabbed, and the rest of the Party is Hard Pressed to stop a TPK...
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## Summary

Jalerom breaks free of the grip of the drow and kills one while disarming another magic field.

When all seems hopeless, Beleen Spiderwing and Amarta show up with a new girl. They take the party away and get an astral diamond to revive Ivan Windstrummer. The new girl introduces herself as a fangirl called Nora.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* The party reunites with Beleen Spiderwing and Amarta
* The party meets Nora
Shopping Trip

> You got a license for that?
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## Summary

Korim leaves the throne room and picks up Vell Ambrose. Korim and Vell feel uneasy about this whole affair but are happy that it could have been worse. They decide to wait for Claus, Kun Anwyn and Whisper in Tagura.

Claus and the others wake up in the mansion with Claus noticing that Vell is gone. He panics right away and kicks down the door while yelling that Vell is gone. Kun rubs his head saying he'll stand to the edge of the door this time. He checks Whisper who came out with hot tea only to find that she's not in him either.

John Aetherion then comes by and says that Korim left with Vell earlier that morning. He also gives Claus a piece of paper to give to Korim concerning Mr. Thomas and Mr. Lee. He also mentions the lunch Claus is planning with his master. Claus hurries into town with Whisper and Kun behind him. They begin looking for Korim when they see a member of Claus' former clan watching them. Whisper's butler, Sebastian, gives Whisper a message from Khan that he is to meet the King at Tagura prison.

Korim and Vell continue shopping with a chill going up Korim's spine as Whisper stops by the alchemist. Whisper tries to get some poison but notes that there is a license needed to carry it. He buys a few more things and leaves.

## Notable events

* Claus chases after Korim and Vell Ambrose
* Lunacorva warns that the trek to the northern jungle will be a pivotal moment
Nillindim

Human Form

Nillendim is a minor character in Shadows of the Old World.

## Appearance

In her human form, Nillendim is a dark skinned woman with dark brown hair and a yellow tattoo on her forehead. She wears a skin-tight white and burgundy suit with a white cape. She also carries a staff with the top in the shape of a dragon.

## Personality

Nillendim is very cautious as her nickname suggests.

## Abilities

Being a dragon Nillendim can change between dragon and human. She can breathe fire and sleepy smog.

## Relationships

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**Missing relationship**

This section is missing a description about a relationship. You can help by editing this page.
Raquel

Raquel is a major character in Shadows of the Old World.

## Appearance

Raquel has ghostly white skin and long black hair. She wears jewelry including a gold circlet.

## Personality

Raquel enjoys the company of rats including Flint's.

## Early Life

Raquel and her family came from Fenrath looking to open up a trade network for the jewels on Mount Bolis. Naturally the culture shock surprised them but Raquel grew into it naturally. She was bullied a lot at school and her parents made them stop for a bit.

It's believed that she killed two of the bullies ten years prior to the start of the campaign.

## Abilities

Raquel is a oracle or a divine caster that doesn't get divine magic through deity, divine ancestor, or patron but from understanding of truth that goes beyond deity. For Raquel this is of the cosmos and like all oracles this power comes with a curse.

## Relationships

### Flint

Raquel and Flint bond right away over rats.

### Xaillen

Raquel admires Xaillen's kind personality. She's also quick to point out that he thinks with his heart more than his head.
Sleep's Healing Embrace

> Our Heroes have been cast into the Darkness Below! And being separated from each other is playing Right into the enemy's hands...
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## Summary

As Juel is tossed from the bridge she begins casting a big fireball spell on the bridge sending the group tumbling into the pit below.

Jalerom and Faerthurin are the first to awaken at the bottom with Faerthurin having a broken leg. Jalerom heals it a bit before checking on Nora. Amarta is close by as well and reverts to her human form. After healing her, Jalerom decides to find north using the weapons below. Faerthurin tracks down Lucid who's relived that she's okay.

Meanwhile Ivan awakens completely unharmed with Tantomile pawing at his face. He spots Valill holding a knife to Vurdock's throat. Ivan tries to talk some sense into Valill and it works. Vurdock crawls away and watches the beautiful scene. Eventually Ivan leaves Valill to ponder his thoughts. His group reunites with Jalerom's so Vurdock decides to divine the other's location.

Oin Lightbringer awakens in his dream world where Zeylin is leaving. Oin tries to wake up but can't. So he reaches out to Rime, Jeminya, Gareth and Amber. He manages to pull in everyone but Rime. Gareth is shocked while Amber is tempted to punch Oin. Oin talks about what happened and asks if they should go in. surprisingly everyone agrees to follow Zeylin. They find themselves in a dreamscape similar to the Directian streets. Apparently Zeylin made this dream too and the dreamer is still here. Oin deduces that this is Rime's dream.

They sneak around and find a child Rime hiding in a building. Amber reverts to her elven form to get her out. The child of Rime is scared so Amber promises to get her out. Oin creates a small Tantomile for her. As Rime calms down, the demons vanish. They eventually get her to leave with them as she returns to her adult form.

Nion and Juel awaken together next with Rime and Oin nearby.

## Notable Events

* The bridge to Optimarr collapses
* Joshscorcher gives the group the chance to end the session but they refuse
* Ivan reaches out to Valill
* Oin Lightbringer pulls Amber Hawthorne, Gareth and Jeminya Malum into his dreamscape.
* Oin's group helps Rime Bowerstone in her dreamscape.
Ria Ambrose

This article is about the character. For the episode, see Ria (episode).

**Ria** is a minor character in The Lost Island.

## Appearance

Ria is a slightly plump half-elf. Her hair is short, brown and curly.

## Early Life

Ria was born and raised in a town outside of Tagura. When her house caught on fire from a recent attack, her mother sacrificed herself to protect her. EVer since then she sought of a way to revive her.

## Abilities

She's known to carry a large amount of explosives for self protection.

## Relationships

### Kun Anwyn

Ria had a slight dislike for Kun Anwyn because he was a red tiger. Over time though she's grown to tolerate him.

### Vell Ambrose

Ria cares for her mother very deeply. When she's revealed to be in the mortal plane, she's overjoyed.
Point to the Past

> It seems our heroes have a new destination.
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## Summary

Everyone heads out minus Adrian Tanlaial. The six group members work together and track the specter to a tarped section of the poor district. Sybl goes in first and Pikria Thymos stirs. She sees the ghost and shrieks. Everyone gets between the ghost and Pikria. Seven and Sybl approach the spirit and it says that Pikria was a bully. The group realize that this is a ghost with unfinished business. It turns out to be Pedro and he's crying. Hoshimi steps forward to try and help but it ignores her. Seven talks with it and it says that it deserved to haunt the mortal plane. Xaillen says that the spirit didn't deserve to die after it did those terrible things. Seven eventually talks with the spirit but is nervous so she turns to Sybl for help. Sybl talks to it and they form a connection. Pedro asks them to help them.

Hoshimi then dances and joins her forehead with the spirit. She navigates some despair and self-loathing and sees the image. She notes that he doesn't want to remember what happened that night. Seven gives it a choice to remember and it points to Mount Bolis. Xaillen mentions that he wants to know why Pikria was in the asylum as the spirit vanishes in a puff of black smoke. Xaillen then talks with Pikria about what happened. It turned out Pikria's parents blamed her for bullying Raquel and she was punished for it. She blamed Raquel as did her friends and she talked about how the torches her friends threw were causing a forest fire. She put them out and her friends died. Xaillen confirms this with what he saw. Olwen comforts Pikria by saying that she did the right thing and Xaillen decides to take her to the university where she'll be given a room. Olwen mentions that she would only have to go to the asylum once a month or so but for two years was unthinkable. The party takes her back to the university with Olwen giving her a piggy-back ride. Everyone returns to the dorm pondering what will happen next.

## Notable events

* The party finds Pikria and the specter who's revealed to be Pedro
* The party talks with the spirit and Pikria and get Pikria to come with them
Iven-Lovas

* Human

## Appearance

In his human form he's a young boy with short brown hair and tattered clothing.

In his dragon form, he's a massive red dragon with skin like fire.

## Personality

Iven cares for his parents and also naïve at times. He's also adores his idols like Ivan and Amber.

## Relationship

### Valkatov and Visikra

Iven cares for his parents very much. However he doesn't like letting his parents know that he saved the party due to life-threatening situations
Making a Deal

> Bulk and Skull try to kill us. -gedditcausepirates-
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## Summary

Mr. White's guards, Mr. Thomas and Mr. Lee, apologize to Korim and Claus but they don't really mean it. They plan to kill Ria and Kun and frame Kun for her death, with themselves as the "rescuers" in the narrative. Framing the Red Tigers as villaionous traitors so that the Golden Lions and Black Hawks can form a "profitable alliance". Kun tries to use mind magic on one of the guards but it doesn't work, (Lunacorva reveals that the Black Hawks have shown a long-time immunity to mind magic).

They attack which forces Kun to challenge them while playing defensively. They throw flares blinding Claus as Mr. Lee blocks Korim's initial attack. Claus manages to get Vell to help him with a greater serendipity spell. Korim dodges Mr. Lee's attack and retaliates with lightning but it misses surprisingly. Vell summons her knight and lets him patrol to increase his retaliation range.

## Notable events

* Mr. White's guards attack in an attempt to blame Kun
House Farman

## House Information

### Sigil

Three silver ships on a blue field with a border of crimson and gold(Azure, three galleys argent within a bordure compony gules and or)

### Vassals

Clifton

House Farman of Faircastle is a noble house from Faircastle on Fair Isle, off the coast of the westerlands. They are sworn to House Lannister of Casterly Rock, and are considered among their principal bannermen. The Farmans are known for their hatred of the ironborn from the Iron Islands
Lan'raya

Lan'raya is a minor character in Welcome to the Show. She served as an innkeeper in both the Dragon Lands and Gatless Town.

## Appearances

Lan'raya wears a white and red tunic in her human form. She has medium length tan hair with lots of body.

## Personality

Lan'raya is hard working. That said she's very grateful when someone helps her out.

## Relationship

### Oin Lightbringer

When the tavern's oven was malfunctioning, Oin offered to provide food. Since then Lan'raya has liked Oin for his ability to create food out of thin air.
Sazaen

Sazaen is a dragon encountered by the party in Welcome to the Show. Oin Lightbringer and Amber Hawthorne fight him during the trial of prowess.

## Appearances

In his human form, Sazean has pointed ears and long white hair in a ponytail.

In his dragon form Sazean has blue scales and pale blue wings. He also has two horns on his head.

## Personality

Sazean is very blunt and stand-offish. That being said deep down he cares about others.

## Relationships

### Zeadrel

He cares very much for Zeadrel Phoenixtear to the point where he protects her. They also work as a tag team.

### Ivan Windstrummer

Sazaen sees a kindred spirit in Ivan Windstrummer. They end up talking while he takes the gnome to Cummelus to get away.

## Trivia

* He has nicknames for everyone he likes. They are as follows:
	+ Ivan Windstrummer: Pansy
	+ Rime Bowerstone: Gorgon
	+ Zeadrel : Banshee
	+ Faerthurin: Cow
	+ Jalerom Tanlaial: Rat
	+ Oin Lightbringer: Loser
	+ Amber Hawthorne: Whelp
	+ Kylem Oakvale: White Bread
* According to word of the author, Sazaen's nickname for Faerthurin was originally going to be "Breasts." This was changed... for obvious reasons.
Penetration

> Our Heroes are treading carefully, hoping not to set off any dangerous traps likely set by Asmodeus himself...
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## Summary

The party comes to two doors after going down stairs.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* The party continues to go through Asmodeus's castle
Layrun

Layrun is a minor character from Shattered Wilds. She is a scholar and magical enthusiast.

## Appearance

Layrun has watery hair and a beautiful expression.

## Personality

Layrun is very calm and collected. She likes to use organized chaos to sort everything.

## Relationships

### Eira

Layrun sees Eira as a rambuctious spirit that she has to keep an eye on.

### Saya

Layrun and Saya don't interact much but it's clear they can work together from how they try to clean up Aldcoast.
Liberation

> Raavas has Stabbed the party in the back. Literally! And Lolth can't help but enjoy the spectacle...
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## Summary

Realizing that Faerthurin has been stabbed, Jalerom runs over to heal her. Ravvas taunts them on thier goody-two-shoes act. Before Amber can attack Ravvas, Lolth holds them all down minus Ivan. The gnome is kicked down by Ravvas and he approaches Lolth.

Ravvas and Lolth explain how the Heroes of Directian got a lot of attention after Solonor's death. They wanted to make sure the group wasn't a problem any more so they let Ravvas take them down to Lolth. Ravvas gloats that he's about to do the one thing not even Lolth can do by killing the party. This however, angers Lolth and Ravvas' attempts to explain himself only anger her further until she decides she will simply kill him herself then and there.

As she says this, the bells ring out. Ravvas smirks, says 'you done goofed' and reveals himself to be Simula in disguise. Ravvas comes out from a dark corner and reveals his own trap as Lolth is cast into oblivion. A weight is lifted off the drow's shoulders and Ivan even comforts the one that was holding him.

Jalerom asks when the switch was pulled, and it was a little bit after everyone had dreams with Ravvas. Simula had been following the party polymorphed as a staff while Ravvas was talking to the party on the ride to Cania despite his slip-up on the call (if I may). Simula thanks Amber for her apology while she was pretending to be Ravvas and Amber gets angry. Faerthurin calls her down while Simula comments on how entertaining Jalerom is through his strategy using an unborn child. Ravvas talks about how he was hoping to trade places with one member of the party, preferably Jalerom. However, when Jalerom was unwilling to kill unnecessarily, Ravvas turned to Simula.

Simula also mentions that whenever a mortal says the name of a god, they know where they are. Simula then becomes the next goddess of the drow due to an order of succession when a god dies. Mephistopheles says that it was his plan because Oin Lightbringer put Ravvas to sleep. Her payment is to help him overthrow Asmodeus. He gives the party a styx coin as a portal back to Laath Nalore opens up. The drow begin to go through while Ravvas stays with the party. Simula gives the party Hana Wormwood's staff back after infusing it with more magic. The party goes back the way they came.

## Notable Events

* Lolth reveals her final game of the drow
* Lolth is killed for breaking the Primeval Pact
* Simula becomes the new goddess of the drow
Melomene Hollow

Melomene is a main antagonist in The Hallow's Carnival.

## Appearance

Melomene wears a purple and red dress under her green hooded robe. She wears golden jewelry and carries a crystal ball. She has long red hair and has a smile that's both friendly and unsettling.

## Early Life

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Relationships

### Cyrus

Melomene is a fan of Cyrus Ferdinand's wraith form

### Calliope

Melomene doesn't like Calliope Hollow at all. She would have killed her long ago if they weren't siblings.

## Trivia

* Melomene and her sisters were based off of the Sanderson sisters from Hocus Pocus
Pride and Prejudice

> Getting ready to leave on the journey, got some physical and emotional preparation to do first.
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## Summary

Viper Rhames wakes everyone up loudly and everyone but Adrian Tanlaial is groggy. Adrian mentions they're going to return library books so Rhames agrees to meet them soon. Seven is happy that they're going to Mount Bolis as Adrian changes into his adventuring gear. As everyone gets ready to leave, Seven asks why everyone is taken so long. Xaillen explains how humanoids need to get ready for the day. Adrian, Flint and Olwen Edgeworth head to the library to return the books and see Viper's carts filled with camping supplies. Hoshimi glares at Viper while Seven, Xaillen and Sybl wait by the carts. Hoshimi explains to Seven that she's annoyed with Xaillen.

Meanwhile Adrian explains his distrust at law enforcement to Olwen. Apparently he's been arrested for his discoveries as an adventurer and only got out of jail when lucky. For this reason he considers all cops amoral and asks Olwen why she joined the police if she's interested in the individual. Olwen responds that it was the only way to help people since she was a tiefling. She talks about an incident before she joined the police force where she saved a child and was almost linched for it. Flint says that Olwen uses the badge to protect others and comforts her. Adrian then mentions that the one who wronged him was Henrik Arpolian. Olwen says that she'll hunt him down too as she doesn't have anyone in her pocket. Adrian lets them in and signs off the books in his name in common. Olwen and Flint are starstruck when they learn Adrian's last name. Adrian then apologizes for being hostile to her before sending the letter he wrote that night.

Hoshimi and Xaillen note Olwen's excitement right away. As Olwen and Flint talk about the Dr. Metalmouth book, Hoshimi notes that Adrian told someone about his parents. They leave getting a few weird looks including from Pikria Thymos. They leave the city of Kord and head for Mount Bolis.

## Notable events

* Viper Rhames wakes everyone up
* Joshscorcher explains how resting works in Pathfinder 2nd edition
* Adrian Tanlaial, Olwen Edgeworth and Flint return some books
* Olwen and Flint learn of Adrian's parents
Sorn Maevalth

**Sorn Maevalth** is a major antagonist in season 4 of Welcome to the Show. He is a part of Venom.

## Appearance

Like most drow, Sorn has dark skin, white hair and red eyes. He wears small pieces of black armor, a black cloak with hood and a white mask. He also carries a energy scythe that uses a green light for the blade.

## Personality

Sorn is very sadistic. That being said he does show care for his companions by helping to save them.

## Early Life

Sorn began his life in the matriarchy. However when Albus Windbreath was killed, his mother lost all of her influence and was shortly killed. Sorn began living in the streets after that and turned to thievery.

He ended up trying to pickpocket Ravvas Arkanen at one point but the drow saw potential in him. There was some friction when Ravvas learned that he was half drow but he remained in the party. He did take charge of Venom when Ravvas was gone for a decade but handed it over when he returned.

He helped to kidnap Jalerom Tanlaial by using a ransom note concerning his mother and then poisoning him when he took the bait.

## Abilities

Like most assassins he can kill people without people knowing he's there. This is thanks to an advanced form of shadow-walk that he employs.

## Relationships

### Kruul

Sorn acts like an older brother to Kruul. He takes Kruul's admiration with good nature. He often challenges Kruul to challenges like who can kill the most enemies in a fight.

### Jalerom Tanlaial

Sorn despises Jalerom for indirectly killing his mother.

### Nora

Sorn only sees Nora as a tool to get back at Jalerom.

### Valill

Sorn grew up on the streets with Valill. Because of their similar circumstances they formed a close bond.
Kresk Abbey (episode)

This article is about the episode. For the location, see Kresk Abbey.

## Summary

The party is woken up by Salem pounding on the door to the tower they were resting in. Turns out he was teleported here thanks to Victor, the burgomaster's son. They talk about the treasures they found while Krik tested the green fire. Edmund suggests taking Gragarius with them but ends up leaving the sword with Jade.

They return to the Amber Temple with Warwick getting exhausted. He brings up the idea with the barbarians fighting the flaming skulls. The party also finds the second entrance into the Amber Temple. They begin executing the plan but one berserker and the gladiator get away to attack Warwick. Thankfully they're taken down thanks to Krik and the others arriving. One of the skulls is killed before the berserkers died so Krik puts it's ashes in the ewer hoping it won't revive when it's turned into wine. Salem revives the gladiator as a zombie and gets caltrops from him.

They rest up as they hope Krik's experiment pays off. Two skulls revive so the group heads downstairs. Unfortunately the skulls fire at them from the windows and knock out Talice. The group cutting their losses head back to the guard house through the freezing cold.

They take a super-long rest talking about their length of time in Barovia. During this time Ireena mentions a vampire hunter named Dr. Rudolph van Richten. The group decides to head to Krezk and make their way down the mountain with Edmund taking Gragarius for safety. They pass by some hunters on the way and bought some pelts just in case they needed to go back to the Amber Temple again. Talice also gets some apples from a nearby tree.

The party arrived in the farming village of Krezk. They are allowed inside thanks to Talice's noble status. Sadly there is no place to rest but there is an abbey there. They're followed by the guard from the gate, named Markus, who's trying to be sneaky. He offers to bring the mayor to them while the group offers to check out the abbey. Markus says that it's a bad idea because it's infested with creatures that aren't safe.

They decide to wait for the mayor. He arrives with his wife, Anna Kreskova. He's initially dismissive of the party but agrees to let them stay if they check out the local Abbey. He directs them to his empty cottage where they can stay for the night. The group turns in with Edmund having a nightmare about the fire that killed his brother. Something doesn't seem right about the dream but he does talk with Warwick and Krik about it while Talice makes a small healing potion.

## Notable Events

* Keyframe was unable to make it to this session
* The party makes another trip to the Amber Temple
* This session used the timer system
* The party arrives in Krezk
Read Between the Trees

> Now they must get through this magical, misty maze.
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## Summary

Ray, Tiuthi, Hyacinth, Hoopla, Fenix and Bata continue to the Maple Tree which is misty. Hyacinth talks with the tree asking about the whereabouts of Pelle and Iris. It doesn't know about the missing pair, but can answer Hyacinth's question in private. Hyacinth stays while the others go back. They find themselves walking up from the beach surprisingly and Fenix realizes that the misty forest is a maze. Bata leads the way with Fenix worried about Hyacinth. Hyacinth realizes the tree sent them to the beach and hurries back to the others with the thought that the pair might be in the maze somewhere.

They return to the beach with Ronan still unhappy that Pelle is missing. Ray is confused about the forest maze involving trees as it wasn't how it happened last time. Simon suggests following the trees while Bata is pleased with himself for learning the primordial language. They head into the forest and find another stone that reads 'Poplar'. The tree hasn't found anyone but mentions that four guardians will show the way. Bata reads the rune but it says 'departure' which is odd. The group follows it's path and ends back at the start. The party heads the northern path from the birch and the stone there reads 'Oak.' He looks at the east stone (Orange) and the north stone (Willow) as Hyacinth notes that the Birch and the Oak can send them on thier way through the maze. The group decides to head north as Fenix senses someone nearby but doesn't know which way it is.

They arrive at the willow tree with Hyacinth asking her questions. It says no along with the feeling of 'sending walkers away.' Hyacinth and Ray are frustrated that they went the wrong way. They back up to the start and head for the orange tree next. Bata's next rune reads that they have to see them in the right order. So Fenix writes down the order of the trees they saw. The southern route reads Elm while the norther route reads Kumquat (to the laughter of the players). Fenix says if they go to the Kumquat. Ray gets irritated as Simon goes over the various anagrams so they head for the Kumquat tree. Ray mutters over a 'stupid book' as they head past a pair of marked stones.

## Notable events

* The party navigate the misty forest maze
* Eliyora gives the party a tree maze box for the players to edit
Rejoice Zermeno

Rejoice is the tiefling warlock of the party in Princes of the Apocalypse. She is in-training when she joins the party. She has a tiny dragon named Piccolo perched on her head. She's played by Aramau. She also has a cameo in Shadows of the Old World.

## Appearance

Rejoice has curly red hair and wears glasses. She also has pointed ears and a dark blue tunic.

## Personality

Rejoice doesn't like adventures too much.

## Early Life

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Abilities

Rejoice has a hidden power within her which manifests as an orange aura when she gets angry.

She's able to cast spells such as mind spike to track enemies and eldritch blast.

## Relationships

### Gaia Valkyrie

Rejoice likes how Gaia doesn't like going forward without a set destination in mind.

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**Missing relationship**

This section is missing a description about the relationship to Grimnir, Holly, John Jacket and Johnny Vortex. You can help by editing this page.
Morgantha

**Morgantha** is a minor character in The Curse of Strahd.

## Appearances

Morgantha's human disguise is an old woman with white hair tied in a bun via a dagger. She wears ragged clothes in this form. She also has a long nose, bloody nails, warts and ragged teeth.

## Personality

Morgantha acts pleasant while disguised as a human. However she becomes very disturbing when she's pushed too far.
Of Dreams Faith & War

> Claus is having doubts about his role in the team while Vell goes to check on Horus.
>
>

## Summary

Claus talks with Ruvyn Syrrith about what happened in the tunnels. He asks for anyone who can teach him to use a bow. Ruvyn notes that not everyone can be a fighter and Claus' ability to heal is indispensible. He also mentions Claus' order and so Claus offers up the idea to use trick shots. Ruvyn then asks if Claus is ready to commit to training if he wants to use a bow. Claus is undeterred so Ruvyn recommends Laurana Clearsil. Claus is given her address and runs off with Kun Anwyn right behind.

Vell Ambrose finds Horus asleep in his room with the same guards protecting him. Vell notes the oddity as she jumps into Horus' dreams again. She notices that it's very foggy in the dream world and everything is discombobulated. Vell spots a jolt in the fog but knows that this sleep isn't natural. She calls out to him and the fog starts to form something similar to Horus. Her words seem to reach Horus and he mentions that he's tired. He got tired after seeing his mother in the last dream but doesn't remember much else. She tells Horus not to give up as his dream fades away.

Vell hides in the bed as Horus wakes up. The servant in the room sees Horus wake up and asks him to drink something. Quickly thinking, Vell summons illusions of war outside the window. The servant falls back spilling the tea and begins cleaning it up. Horus asks how long he was out and asks him to get a report from Charrath Merick. The servant complies and leaves as Claus catches up with Laurana.

## Notable events

* Claus talks with Ruvyn Syrrith
* Claus and Kun Anwyn seek out Laurana Clearsil for instruction on the use of a bow
* Vell Ambrose checks on Horus in his dreams
Michael Cienza

Michael is a minor character in Shadows of the Old World.

## Appearance

Michael has tanned skin and a short stature. He has a mustache and beard with a bald head. He wears golden equipment with blue jewels in them. He wears a blue and brown tunic that match his tools.

## Personality

Michael is very boisterous. Others call him pragmatic as well.

## Relationships

### Adrian Tanlaial

Michael is a good friend of Adrian Tanlaial.
Pastry Children

## Summary

The party leaves Vallaki with Warwick complaining about a lack of profit. They acquire some information from the Burgomaster about Morgantha's sorority and two guards. They also get a discount on health potions and caltrops with some forgery from Talice and Warwick.

The party heads for the Witch's Windmill passing a wolf-eaten corpse on the way. Warwick creates a distraction with a broken plate while disguising himself as a child. When Morgantha leads Warwick upstairs, he goes for the attack. Everyone joins him and they take part in an arduous battle. In the end, they put an end to Morgantha's child pastries even as she summons her coven to help. Sadly the guards perish due to a fear spell Morgantha put on them, so the party loots them. Jade ended up falling unconscious during the battle as well. Salem notices a rag mentioning mindflayers which he knows are very dangerous.

They begin investigating the rest of the windmill and find two children named Freek and Myrtle in crates on the third floor. They were being fed well and don't want to go home. They didn't like the witches either so Salem plays with them. While they search, they find a metal chest with some cheap jewelry worth 150 gold pieces in total and a tiny emerald worth 20 gold pieces. Edmund, Salem and Talice decide to take the children to the church in the Village of Barovia while Krik and Warwick show the bone arch to the kids. Edmund facepalms and picks up the profits from the cakes while Talice picks up the three potion bottles. She wants to set the windmill on fire but Edmund is against it.

As the party heads back to the Village of Barovia, Talice entertains the sisters with her dogs transformation. They stop by the Tser Pool Encampment. Warwick tried to do some shady business but it didn't end well. Madame Eva mentions that they fulfilled one of the prophecies.

## Notable Events

* Keyframe's Roll D20 works
* Morgantha is killed
Meet the Parents

> BEWARE THE LETHAL HUG
>
>

## Summary

Vell Ambrose eventually gets Korim to take them to his estate after a change of clothes in the Inn. As he changes, he explains how his family, the Aetherions, knows that he's in the military. Yet he tries to keep his military life and home life very separate. He took the name Korim as a nickname that Claus gave him. Kun, Whisper and Vell recognize the family name as a very influential and rich family in the golden lions. One of their homes is right on the border acting like a distraction to keep the civilians safe, as the Tigers were more likely to attack the mansion rather than the smaller settlements. He also reveals to have dyed his hair blond for his Korim persona, but in reality it's brown.

They go up to that estate with Korim and Whisper explaining that the Aetherions were wealthy before arriving on the island. They were the keepers of anything written while the empire was still around. Korim knocks on the doors and one of the servants, named Terence, answers it. Korim's parents runs into Korim, knocking him down, elated to see him. They then see Claus. Claus tries running as Kun holds out his spear to protect him, but before he can even register it, the mother has caught Claus in a tight hug without smothering him. They note that Kun and Whisper are Red Tigers but don't care.

## Notable events

* The party meets Korim's parents, the Aetherions
Bladebound

> The battle against the freakish dolls continues.
>
>

## Summary

Xaillen begins trying to divert the Babbling Freaks attention as Raquel nails three with a spray of stars dazzling them. In it's dazzle, a freak tries to swing at the gryphon but a shadowy claw pulls its arm off. The gryphon puts up it's shield and tries to scare a freak but fails. She ends up slashing it and makes it clumsy.

Flint puts up a smokescreen to hide himself and tries throwing a pyrobomb at one of them but misses. Hoshimi begins healing the gryphon as another freak tries to swing at the gryphon but misses and gets fatigued. Adrian Tanlaial uses electricity to attack two and while it misses one, it strikes the other hard. Another tries to attack the gryphon but fails and gets fatigued.

Olwen Edgeworth sets up the tripod and uses it to attack before reloading. Sybl sends fear into the southernmost freak scaring him as he moves towards it. A dazzled freak ends up killing his friend accidentally. Raquel then gets hit by another. Xaillen then throws the tangled freak in his cloak and tries to throw him on the other freak but gets knocked prone. Xaillen manages to recover and knocks the freak prone instead.

The Babbling Freak that wasn't targeted by Xaillen, strikes him once but dodges the other two attacks. The Babbling Freak that was tangled earlier misses his attacks as well. Raquel falls back and harms the freak attacking her with her magic. The gryphon ends up punching a hole in the severely injured freak chest and hurts the freak under Sybl's fear. The freak Xaillen knocked down, attacks him twice knocking down the swashbuckler. Flint runs back to Raquel and heals her with both of his minor healing potions.

Hoshimi begins soothing Xaillen's wounds stabilizing him as Adrian takes off his ring and pulls out a red sword picked up from Urzaban. He realizes it's glowing for a second before throwing it at the uninjured freak. He then uses electricity and magical missiles to badly injure the freak. As the freak attacking the gryphon whiffs another attack, Olwen shoots the head of the freak Adrian targeted and it explodes. She misses her second shot but she's okay with the head exploding.

Sybl reanimates one of the dead freak's hands. It leaps after the scared freak and chokes it to death. The freak closest to Flint and Raquel begins to make a break for it. Xaillen gets up and leaps over the closest freak still alive to him. He then kicks him in the back of the neck. He tries tripping up the final freak but fails. It doesn't matter though as the freak runs away.

Raquel continues to heal herself via potions but is revolted by the taste. The gryphon steps out of the cage hesitantly and takes out the last babbling freak.
One Last Breakfast

> Let's have one more nice meal with our hostess.
>
>

## Summary

That night, Bata leaves his room to see Hoopla. He asks if he's been improper in meeting the Seelie royalty and Hoopla replies that if he was improper, they would let him know. Bata then asks for lessons in Seelie etiquette but Hoopla takes the opportunity to teach him about different kinds of fae to keep him safe. The first lesson she teaches is not to take anything from fae that aren't Seelie otherwise they'll want favors. She also mentions to keep the true names hidden from these UnSeelie and that they might play with his mind. She also notes that the grand Seelie are their gods. Bata then asks how to differentiate between fae in disguise and humanoids and Hoopla replies that it's temptation. Bata thanks Hoopla for the lesson and heads to bed. Fenix feels a trickle of energy coming from wolfbite but ignores it to get some sleep.

The next morning Panne of the Silky Meadows leaves to work on her bread pockets as Hyacinth goes to check Ray's bandages. As Simon passes by Fenix's room, he hears a scream from Fenix's room. Everyone hurries to Fenix's room but it's locked so Bata leaves to get Panne. Fenix eventually unlocks the door and allows Simon, Hoopla and Panne in. Panne asks if the sword asked him to hurt them. Fenix says no and tells Hoopla that he's got a new face. It looks like a white-wash Ronan. Hoopla freaks out and it alerts the rest of the group. Simon notes that the sword isn't malevolent but is more chaotic. Fenix notes that this is disguise self and the sword did this so he wouldn't feel alone.

Panne leaves to make breakfast and Fenix decides to face the music with the rest of the group. Hyacinth is stunned as is Ray. Bata has many questions as Ronan states they could be twins. Panne's second attempt at Fenix's dish is a little better but still not perfect. Panne is bothered still as Tina notes that she'll be missing them. Simon asks if there's a quiet place to think but there's only the docks. Fenix takes Ray to the blacksmith for about 45 minutes. When they come back Ray has a big smile on his face ready to kill the next enemy he finds. Tina reminds them of a promise to visit one day. The party leaves Faykeep with Fenix asking about Tiuhti and arrive in Aldcoast. They see a plume of smoke rising from the city.

## Notable events

* Hoopla gives Bata a crash course on Unseelie
* The party witnesses Fenix's disguise self spell for the first time
* The party has one last meal in Faykeep before heading to Aldcoast
Seolic

**Seolic** is a minor character in Welcome to the Show.

## Appearances

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Personality

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

**Missing relationship**

This section is missing a description about the relationship to Amarta. You can help by editing this page.

## Death

Seolic was killed during the war between Directian and Sabaton.
Sacrifice of Self

> Rime reaches a decision which will bring Significant changes...Will the party be able to back her choice for the future?
>
>

## Summary

Rime, Ivan and Amber heads to the apothecary to get the duplicate frog statue. Amber is hesitant to leave with her gold so Rime pays five gold and stays behind to read.

As Amber and Ivan walk around town, Amber is unhappy that Jalerom's prediction could be correct while Ivan comforts her. Jeminya catches up with them with an idea seeing as how the note didn't say when to arrive. She hopes to find the general's documents in Laath Nalore first. She lets Rime, Faerthurin and Jalerom know of her idea and to get everyone together for an important announcement.

Jeminya lets the group know about the several missing persons reports over the last several years. Apparently Ravvas Arkanen has kidnapped those people for unknown reasons. Jalerom is worried about Sorn and how Ravvas knows the party well enough. Jeminya then suggests about asking 'them' for help before Jalerom asks Oin for breakfast. The group meets Nion agreeing to help out. She warns them of the anti-magic fields but Jalerom decides to call on Beleen and her magic that doesn't follow the rules. Oin makes some blueberry soup which is delicious to Beleen but she's unable to help because she isn't stealthy. Jalerom suggests using a forged rite of passage with a disguise. Rime decides to go with Beleen because she can disguise without magic.

Rime tries a disguise while Jalerom forges the documents but it doesn't work. Eilistraee offers to help by turning Rime into a drow permanently. Rime considers the offer but also thinks about the party's point of view. She sends Tantomile to see if Faerthurin is okay with it. Faerthurin screams for Rime telling her that she would have to hide her true self if she goes through with this. Rime admits that she wants to do more so she takes the deal. Faerthurin hugs her and decides to see the transformation firsthand.

## Notable Events

* The party agrees to help Nion get the records from Laath Nalore
* Rime Bowerstone decides to become a drow permanently thanks to Eilistraee's magic