Thievery

Thievery allows you to find out information about your enemies, steal resources, or kill their military and wizards. Performing thievery operations usually requires 3% Stealth per operation. Each day you gain 3% Stealth. If you reach less than 5% Stealth, you won't be able to perform any thief ops.

Thieves are commonly referred to as TPA, Thief per Acre. Your TPA can be affected by your Race, Personality, Thieves' Dens, Crime Science, Havoc Ritual, and Sapphire dragon. This modified thief per acre (mTPA) value is measured against your enemy's mTPA to determine success.

In regards to damage, the more thieves you send the more raw damage will be done. Watch Towers and the Havoc Ritual can modify damage.

## Espionage Operations

### Infiltrate

Available to: All

Relations Required: All

Effect: Gives an estimate of the number of thieves in the enemy province.

### Snatch News

Available to: All

Relations Required: All

Effect: Displays the province's KD News page.

### Spy on Military

Available to: All

Relations Required: All

Effect: Shows the enemy troops out as well as an estimate of troops at home and in training.

### Spy on Sciences

Available to: All

Relations Required: All

Effect: Gives an estimate of the bonuses an enemy province gains from its science.

### Spy on Throne

Available to: All

Relations Required: All

Effect: Provides information about a ruler's name, honor, personality, province's resources, military (except for thieves), modified offense and defense with their military home.

* Costs 1% Stealth

### Survey

Available to: All

Relations Required: All

Effect: Gives an estimate of the buildings in the enemy province.

## Sabotage Operations

### Arson

Available to: All

Relations Required: All

Effect: Destroys a small amount of enemy buildings.

#### Greater Arson

Available to: Rogues

Relations Required: Unfriendly

Effect: Destroys up to a max of unknown % of targeted enemy buildings at the rate of (currently unknown) buildings per thief.

### Assassinate Wizards

Available to: Rogues

Relations Required: Unfriendly

Effect: Kills up to a max of 1.4% target wizards at a rate of 0.007 wizards per thief.

### Bribe Generals

Available to: All

Relations Required: All

Effect: Effectively a 1 in 5 chance per attack to increase troop losses by 15% on all combat.

### Bribe Thieves

Available to: All

Relations Required: All

Effect: Reduces thief effectiveness by 10%

### Free Prisoners

Available to: All

Relations Required: Unfriendly

Effect: Releases up to a max of 12% (17% in war) of the targets prisoners at a rate of 0.06 (0.07 in war) prisoners per thief.

### Incite Riots

Available to: All

Relations Required: All

Effect: Decreases targets income by 20%.

### Kidnapping

Available to: All

Relations Required: All

Effect: Steals up to a max of 1.75% (2.5% in war) enemy peasants at the rate of 0.1 (0.27 in war) peasants per thief.

### Night Strike

Available to: All

Relations Required: Unfriendly

Effect: Kills up to a maximum of 13% enemy soldiers at a rate of 0.67 soldiers per thief.

Also kills a much smaller amount of specialists and elites. Will affect all troops, even those that aren't home.

### Propaganda

Available to: Rogues

Relations Required: War

Effect: Convinces wizards, thieves, or troops to leave the enemy and join you.

### Rob the Granaries

Available to: All

Relations Required: All

Effect: Steals up to a max of 31.5% (46% in war) enemy food at the rate of 95 (135 in war) bushels per thief.

### Rob the Towers

Available to: All

Relations Required: All

Effect: Steals up to a max of 24.5% (35% in war) enemy runes at the rate of 18.2 (26 in war) runes per thief.

### Rob the Vaults

Available to: All

Relations Required: All

Effect: Steals up to a max of 5.2% (14% in war) enemy gc at the rate of 40 (106 in war) gc per thief.

### Sabotage Wizards

Available to: All

Relations Required: Unfriendly

Effect: Reduces the target provinces mana by a small percentage.

### Steal Horses

Available to: Raider

Relations Required: All

Effect: Steals up to 20% of the targets horses at a rate of 0.35 horses per thief.

Note that you only gain half of this number as the rest are released.