Zacharas

### Worshipers

Some red dwarves and deep dwarves, morally questionable smiths, fanatical supporters of industrialization

### Teachings

"The fires of industry consume all"
"Your flesh betrays you"

### Edicts

Manufacture your gear yourself, find and take valuable minerals

### Anathema

Use tools, weapons or armor not made of metal, work for free

### Sacred Colors

Black, Orange, Dark metallics

> "*Reforged in my name*"
>
>

Zacharas, universally known as the Iron Devil and the Lord of Greed, is a Xal-Nuie obsessed with industry and metals. Within the Realm of Hell, the massive forges of Zacharas burn constantly and his minions work tirelessly in order to achieve his vision of a world ruled by industry. He claims whatever metals he can and melts them down, creating new tools and structures better suited for his personal use. Zacharas himself is said to be perpetually trapped inside a suit of blackened armor made of a mysterious and exceptionally strong metal; his body acts as a living furnace within it, with steam and smoke rising from small openings in the armor and his mouth being constantly open and aflame. The Black Plate, as it has been named, is unbelievably resilient and melts all metals that touch it. Zacharas' own special material known as blacksteel is used to equip his trusted soldiers, and the origins of this material are unknown to the mortals. He also commands a number of blacksteel golems, made by his own hands and used as symbols of what his industrious ways are capable of. As he is on the side of workers instead of rich aristocrats, his cults often cause peasant uprisings and like do dwell in dwarven lands, where all kinds of minerals are available for their dark purposes.

## Relations

> "*You cannot stand against the tide of iron*"
>
>

Zacharas seemingly has a comfortable position among the greater fiends. His skills in forging are highly valued but some can find them redundant as the demons and devils of Hell are already strong enough and do not need the help of manufactured armor or weapons. Also, as with all evil beings, his motives are entirely selfish and can clash with the goals of other Xal-Nuie. When speaking of other Gods, Torim and Nostales are possibly his chief rivals. Wood elves and other ecological beings are his worst mortal enemies and ones that he wants to destroy completely. Zacharas also hates the way that magic can sometimes wholly replace mundane work; some of his most devout followers are bitter blacksmiths who have been put out of business by skillful wizards. In addition, because of Malzarak and his demonic influence over the red dwarves, some of them have become rather familiar with Zacharas and would rather support him instead of a more chaotic lord. And even though Zacharas holds the title of Lord of Greed, he does not seek to amass wealth and would rather immediately spend it for the sake of advancement. However, there seems to be no end to his needs and that is why he is seen as extremely destructive and dangerous. Zacharas would like to see the Realm of Mortals stripped of all nature and replaced with his industrial cities, for that is how his reign of iron can be realized.

## Obedience

If you worship Zacharas and have the *Fiendish Obedience* feat, you can perform the following daily obedience in order to gain its bonuses.

**Obedience:** You must heat up a forge and take a hot piece of coal from it. While the coal is still hot, you must then eat it. The coal burns your insides and causes 1d6 fire damage. Performing this obedience takes 30 minutes. You gain a +4 profane bonus on saving throws against transmutation effects and any effect that deals fire damage.

**Boons:**

* **12 HD. Unholy Artificer (Sp):** *Detect Metal* 3/day, *Make Whole* 2/day, or *Heat Metal* 1/day (The save DCs are Constitution-based)
* **16 HD. Forged in Iron (Ex):** You gain a +2 profane bonus to your Constitution. In addition, you gain a +1 natural armor bonus (or increase your natural armor bonus by +1 if you already have a bonus).
* **20 HD. Blacksteel (Su):** Once per day as a full-round action, you can summon a magical blacksteel weapon, armor or shield of your choice. The blacksteel weapon or shield must be summoned into a free hand and the blacksteel armor overlaps with your worn armor, temporarily replacing it without any negative effects. You may also summon these items on other willing creatures by touching them. Weapons, armors and shields without metal parts cannot be summoned.

Blacksteel weapons have a +4 enhancement bonus and the *bane (constructs)*, *flaming*, *axiomatic*, and *unholy* special abilities. Blacksteel has a natural ability to bypass hardness when damaging objects, and such objects have their hardness reduced by 30 against blacksteel weapons. In addition, blacksteel weapons are immune to fire and harmful magic as well as nigh-invulnerable, having hardness 50 and hit points equal to ten times your total character level. The weapon lasts for 1 minute until it disappears.
Blacksteel armors have a +4 enhancement bonus and the *defiant (constructs)*, *expeditious*, and *fortification (moderate)* special abilities. Spell failure chance for blacksteel armors is decreased by 10%, maximum Dexterity bonus is increased by 1, and armor check penalty is decreased by 2 (to a minimum of 0). Blacksteel armor grants its wearer fire resistance 10 if it is light, fire resistance 20 if it is medium, and fire resistance 30 if it is heavy. In addition, blacksteel armors are immune to fire and harmful magic as well as nigh-invulnerable, having hardness 50 and hit points equal to twenty times your total character level. The armor lasts for 1 minute until it disappears.
Blacksteel shields have a +4 enhancement bonus and the *defiant (constructs)*, *arrow deflection*, and *fortification (moderate)* special abilities. Spell failure chance for blacksteel shields is decreased by 10%, maximum Dexterity bonus is increased by 1, and armor check penalty is decreased by 2 (to a minimum of 0). A blacksteel shield grants its wearer fire resistance 15 if it is a light shield, and fire resistance 30 if it is a heavy shield. In addition, blacksteel shields are immune to fire and harmful magic as well as nigh-invulnerable, having hardness 50 and hit points equal to ten times your total character level. The shield lasts for 1 minute until it disappears.
## Religion traits

* **Builder's Insight:** You gain a +2 trait bonus on caster level checks to overcome the spell resistance of constructs.
* **Forge's Flame:** Whenever you confirm a critical hit, you deal 1 additional point of damage to your target. This damage is considered precision damage.

## Cleric alignments

* Lawful Evil
* Neutral Evil