recursal/Fanatic-Fandom huggingface dataset:
Lost City - Day 3

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Lost City - Day 3 (Chinese version).*

## Rewards

### Replaying

Same as before

**Lost City - Day 3** is the third level of Lost City in *Plants vs. Zombies 2*. It is a Special Delivery level. Lava Guava, the gem premium plant tied to Lost City Part 1, is showcased in this level. There are no Gold Tiles on the lawn, as it is a conveyor-belt level and there is no sun. After completing this level, the player receives a money bag.

## Dialogue (intro)

(Crazy Dave and Penny appear)

Penny: We are facing considerable threats, User Dave. I suggest that we retaliate with tremendous force.

Crazy Dave: More forceful! That's it! We'll give them all a stern talking to.

Penny: I was referring to the Lava Guava. Its explosive blasts leave behind dangerous magma.

Crazy Dave: That sounds even better! First a stern talking, then some lava!

(Crazy Dave and Penny leave)

## Difficulty

* The large amount of zombies in this level is perfect for utilizing Lava Guava's lava tiles.
* Red Stinger's lack of an area of effect makes its attacks less useful for this zombie-packed level, but its defensive abilities and, when used at the right moment, Plant Food effect make it equally as important as Lava Guava.
* While it is usually redundant in normal levels, Lava Guava's Plant Food effect proves to be useful here. Its long duration is great for stalling zombies and finishing off Buckethead Zombies with lava pools after the effect wears off.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By ThisUserLikesOreoBy Electric PlantsBy JacobacranmerTwo columns of Red Stingers in this game screenshotBy EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By Someone456

## Walkthrough

Lost City Day 3Plants vs Zombies 2 - Lost City Day 3 - Lava GuavaPlants vs. Zombies 2 Lava Guava and Red Stinger - Lost City Day 3 (Ep.201)By Alex5432000

\*: Removed ~: Epic Quest
Legions of the Undead - Level 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 1

Pre-plant with limited sun to survive the zombie attack!

### Objective 3

Depends on difficulty

**Legions of the Undead - Level 3** is the third level of the Legions of the Undead event in Penny's Pursuit. It takes place in Modern Day, and is very similar to Modern Day - Day 37. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

Compared to Modern Day - Day 37, this level inatantly loses the creative freedom the level gave you by including zombies such as Torchlight Zombie. With those dangerous zombies, the player should use non-gimmicky strategies.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Chill 100 Zombies!
* Don't lose more than 3 plants

### Extra Hot Bonus Objectives

* Chill 100 Zombies!
* Don't lose more than 0 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized; , , and  appear at random.
Jurassic Marsh - Day 28

**Jurassic Marsh - Day 28** is the twenty-eighth level of Jurassic Marsh in *Plants vs. Zombies 2*. After completing this level, the player receives a money bag.

## Difficulty

This level has a well organized zombie layout, as well as a dinosaur appearing every zombie wave. Zombies come out in large numbers, instead of quickly appearing, which is usually seen in this world. Additionally, all the dinosaurs come in order, which repeats twice. The player can follow this pattern, and build on it for a reliable strategy.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by RaidingParty*
This strategy can beat the level without Plant Food, premium content, gemium plants, or losing any lawn mowers.

* **Required plants:**
	+ Primal Sunflower
	+ Perfume-shroom
	+ Primal Potato Mine
	+ Spikerock
	+ Primal Wall-nut
	+ Celery Stalker
	+ Sun Bean

The goal setup is a column of Primal Sunflowers, a column of Primal Wall-nuts, a column of Spikerock, and a column of Celery Stalkers.

Ignore the raptor that appears in the top lane at the start and plant the first column of Primal Sunflowers. Have Celery Stalkers planted in the third column to kill the first zombie pair and any others in the top two lanes that come by. After finishing the Primal Sunflower column, get ready for a stegosaurus to appear and keep blocking the zombies behind him at the ninth column with Primal Wall-nuts until the stegosaurus leaves (add an extra Primal Potato Mine to fully secure it). A pterodactyl will eventually appear in the center lane along with a Jurassic Buckethead; charm it immediately and feed the Jurassic Buckethead with Sun Beans until the pterodactyl kills him (the sun he drops will land at the edge of the lawn). The resulting sun loot will be enough to fill up the bottom three lanes with Spikerocks. As you accrue sun, build and rearrange you plants to complete the goal setup and use Primal Potato Mines to blow up groups of zombies (feed the armored ones Sun Beans first if possible). When you get surplus sun, start adding Spikerocks in front of the Celery Stalkers. Reserve Perfume-shrooms for any future pterodactyls and the ankylosauruses that appears at the bottom lane.

If you are confused with the layout, an image of it can be seen in the gallery below by Bonkchoy 150.

## Gallery

By ShroomstagramUserBy EpicGamer23468By SaveTheLawnMowerBy Bonkchoy 150By LegendofNicksonBy Someone456
## Walkthrough

Jurassic Marsh Day 28Plants vs. Zombies 2 - Shadow Peashooter, Plants Level Up - Jurassic Marsh Day 28 (Ep.378)By Alex5432000
## Trivia

* The dinosaurs go in a pattern in this level:
	+ Raptor on row 1
	+ Stegosaurus on row 2
	+ Pterodactyl on row 3
	+ T. Rex on row 4
	+ Ankylosaurus on row 5
		- Coincidentally, this is the order that the player meets the dinosaurs.

\*: Removed ~: Epic Quest
Iron Age Antics - Level 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 2

Depends on difficulty

**Iron Age Antics - Level 3** is the third level of the Iron Age Antics event in Penny's Pursuit. It is an Arena level and is similar to Snap Pea's Tournament. It has newly added objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are more zombies in this level.

## Difficulty

This Arena level is pretty restricting in terms of space. With tombstones popping up every wave, the player can barely plant past the sixth column. To add insult to injury, zombies get an initial speed boost upon entering the lawn, which makes them almost worthless, score-wise.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 -> ,  (triad), or can remain the same

 -> , , or can remain the same

 ->  or

 ->  or

 -> ,  (triad), or can remain the same

### Spicy

 ->  ,  (triad), or can remain the same

 ->  or

 -> , , or

 ->  or  (triad)

 -> ,  (triad), or can remain the same

### Extra Hot

 ->  or

 -> , , or

 -> , , or  (triad)

 -> ,  (triad), or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are duplicated and randomized; a flag happens every 24 waves
Marigold (PvZ2)

## **Marigold**

Marigolds give you rewards in Zen Garden.

Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon.

**Marigold** is a plant in *Plants vs. Zombies 2*. Unlike most other plants, she only appears in the Zen Garden to give the player coins and doesn't make an appearance anywhere else in the game.

## About

*For more information about this character, see Marigold*.
Marigold returns in this game, but only appears in the Zen Garden, and cannot be planted in-game. Unlike in *Plants vs. Zombies*, she does not have many different colored variants. The player starts out with the first Marigold as a tutorial.

When it grows to full size (hmin) it will spew out 500 coins in the form of 5 large gold coins. These each give $100, like small gold ones. The large shape is just cosmetic. After giving coins, the Marigold disappears.

## Almanac entry

Marigolds give you coin rewards in Zen Garden.

Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon.

**Marigold**

Marigolds give you coin rewards in Zen Garden.

Marigold has dedicated herself to the Zen lifestyle. She's a team player, and gives it her best there in the garden. But if she never has to confront another zombie on the lawn again it will be too soon.

## Strategies

Due to only being in the Zen Garden, there isn't too much to strategize around her. If you need coins fast, prioritize growing Marigolds if they appear in the garden, as she gives more coins than a normal plant.

## Gallery

Marigold as it appears in the Almanac (animated)Almanac entrySeed packetAnother Marigold seed packetA small Marigold in Zen GardenMarigold being watered in Zen GardenMarigold being watered in Zen Garden (animated)Marigold on the loading screenMarigold glitched on the loading screenHD MarigoldMarigold's textures, including its unused costumesLoading Marigold sprites alongside most of the core spritesHD unused purple Marigold
### Chinese version (China only)

A Marigold with a Potato Mine and Iceberg Lettuce
## Trivia

* There is a glitch in the loading screen where the petals will not animate correctly and results in her head looking like a snowflake. It happens when the device is lagging.
* There is a glitch in Zen Garden that when the player waters a Marigold, closes the Zen Garden, and then returns, she will disappear.
* According to the Almanac, the reason she is Zen Garden exclusive is because she dislikes fighting the zombies.
* Before the 2.4.1 update, her Almanac description said that she can sometimes give gems. However, she was not able to do so in any update.
* In a Gargantuar Party Week trailer *Plants vs. Zombies* Facebook page, she is seen in normal gameplay. However, this Piñata Party was never shown.
* She is the only plant that cannot be planted on the lawn normally.

## See also

* Zen Garden (*Plants vs. Zombies 2*)
* Money
* Sprout
Giddyup!

Unleash the Wild West Gargantuar

**Giddyup!** is an achievement in *Plants vs. Zombies 2*. It requires the player to unleash the Wild West Gargantuar, or more accurately, beat Wild West - Day 8. It is worth 25 points on Game Center for iOS devices and 2,500 XP on Google Play Games for Android devices.

Prior to the 1.7 update, the player had to complete all regular Wild West levels to unlock this achievement.

## Origins

The phrase "giddyup" means to command a horse to go ahead or move at a faster pace.

## See also

* Wild West - Day 8
* Gargantuar
Imperial Entanglements - Level 10

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 1

Pre-plant with limited sun and survive the zombie attack!

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 10** is the tenth level of the Imperial Entanglements event in Penny's Pursuit. It takes place in Wild West, and is very similar to Wild West - Day 18. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

In the Mild difficulty, this level is quite easy since Gargantuars aren't present. All the player needs are a lane full of piercing plants, and some hard hitters to kill Roman Shield Zombies. In higher difficulties however, the player should bring plants that can take care of Gargantuars.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->  (triad) or can remain the same

### Spicy

 -> , , or can remain the same

 -> , , or can remain the same

 -> , ,  (triad), or can remain the same

### Extra Hot

 -> , , or can remain the same

 -> , , or can remain the same

 -> , ,  (triad), or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Never have more than 10 plants

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Never have more than 10 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized;  and  appear at random
Modern Day - Day 15

**Modern Day - Day 15** is the fifteenth level of Modern Day in *Plants vs. Zombies 2*. This is a Save Our Seeds level which requires players to save two endangered Primal Wall-nuts, both located at the fifth column. When this level is finished for the first time, the player receives the Modern Day “note”, which is a taco trap.

## Difficulty

The zombies in this level are strategically placed that some zombies will be able to bite the endangered plants, while some entirely skip them. However, the endangered plants are defensive, meaning the player should have no worries keeping zombies at bay.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Blover is highly recommended, as it can take down every special zombie present in this level. However, the player will have to use the Blover at the right time in order to blow away the airborne zombies.

### Blover's strategy

*Created by DJViridian*
* **Required plants:**
	+ Blover
	+ Sun-shroom
	+ Spring Bean
	+ Primal Wall-nut
	+ Chard Guard
	+ Cherry Bomb
	+ Split Pea

Now, the plants seem weird together but lets face it. Place Sun-shroom on the fourth column, and also place Primal Wall-nuts and Chard Guards for defense. Then place Split Peas on the second and third column. After that, place a Spring Bean on the third row first column and Cherry Bomb for emergencies. This strategy involves Plant Food which can majorly help you to clear out zombies on the lawn; Use a Plant Food on the Spring Bean and then use Blover.

## Gallery

Done by PmhpcBy Dung Dinh AnhBy ThisUserLikesOreoYes, this is legit by ShroomstagramUserBy EpicGamer23468. I forgot to take a picture the first time round.By MyNameIsMyNameBy The Maverick HunterFinal wave by MognoxproxCompleted by MognoxproxBy LegendofNicksonBy Someone456By SerenityStars364
## Trivia

* This level has the same endangered plant layout as Jurassic Marsh - Day 15.
	+ Similarly, both levels have the same endangered plant, Primal Wall-nut, as well as taking place on the same day number.
Gargimp Legal

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## **Gargimp Legal**

Tiny but fierce, the Gargimp Legal department is the best and the beast in the business.

## In-game statistics

### Weakness

  (kills him instantly)
 (Plant Food effect)

### First seen

Penny's Pursuit - ZCorp Incorporated, Inc. - Level 3

Gargimp Legal delivers cease-and-desists the old-fashioned way: with a baseball bat.

**Gargimp Legal** is a zombie encountered in Penny's Pursuit. Gargimp Legal is different from most Gargantuars, being unable to kill most defensive plants in one smash, having the height of an Imp, and having less health. It can also be thrown by Head Office Impgantuar.

## Almanac entry

**Gargimp Legal**

TOUGHNESS: Average

SPEED: Hungry

Tiny but fierce, the Gargimp Legal department is the best and the beast in the business.

Gargimp Legal delivers cease-and-desists the old-fashioned way: with a baseball bat.

## Overview

Gargimp Legal absorbs 1100 damage per shot before dying and does not degrade.

## Strategies

He's much similar to other Imp variants, having less health than other Gargantuars. He's extremely easy to defeat, especially when being thrown by Head Office Impgantuar. Using Blover when thrown up into the air can blow him away off from the screen. You can also plant Spikerocks on the third column, so when he's thrown from Head Office Impgantuar, he will still walk over the Spikerock without smashing it.

## Gallery

Gargimp Legal's almanac entryGargimp Legal Almanac textureGargimp Legal sprites and assetsAlmanac iconLaunched Gargimp LegalGargimp Legal defeatedHypnotized Gargimp Legal
Later, Gladiator - Level 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Later, Gladiator - Level 3** is the third level of the Later, Gladiator event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level is mostly easy due to Electric Peashooter's excellent firepower. However, if used incorrectly, the player can easily get swarmed with zombies like Buckethead Pirates.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or

 ->

### Extra Hot

 ->  or

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Stall 15 Zombies!

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Stall 25 Zombies!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: , , and  appear at random.
Frostbite Caves - Day 6

*For the Chinese version of the level, see Frostbite Caves - Day 6 (Chinese version).*
*For the level before the v1.8 update, see Frostbite Caves - Day 6 (Chinese version: pre-1.8).*

## Level

### Objective

Survive the zombie attack with most plants picked for you

**Frostbite Caves - Day 6** is the sixth level of Frostbite Caves in *Plants vs. Zombies 2*. Five plants are picked for the player here. When this level is finished for the first time, the player unlocks Pepper-pult.

## Difficulty

The level starts off and escalates quickly, and the starting moments are the hardest. The player should consider bringing an instant-kill plant, preferably Ghost Pepper if they had bought it. If not, Potato Mines and Primal Potato Mines are also good plants to use.

As with other Frostbite Caves levels, sun-producing plants should be ideally placed behind the slider tiles. More can be planted in the first column if the player considers they will need it.

Tall-nuts are vital, but are fairly vulnerable. Planting Pepper-pults next to them is essential. Spikeweed is useful, but keeping them unfrozen is unviable. The player shouldn't focus on them too much. Hot Potato is excellent for unfreezing sun-producing plants in the topmost and bottommost lanes.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1 (Contains gem premium content)

* **Required plants:**
	+ The pre-selected plants
	+ Fire Peashooter
	+ Potato Mine
	+ If applicable, add insta-kill plants, they work wonders.
* Place Fire Peashooters in the second and fourth rows in the second spot you can. This will prevent your Sunflowers from freezing. Continue planting defensive plants as they get eaten, and you should win.

## Gallery

By Tekniknaldo1By MyNameIsMyNameBy Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By Someone456
## Trivia

* Frostbite Caves - Day 13 shares the same location of slider tiles.
* There is a modified version of this level in stage 2 and 6 of the Epic Quest, Electrical Boogaloo.

## Walkthrough

Plants vs. Zombies 2 Got a new Plant Pepper-pult - Frostbite Caves Day 6 (Ep.168)By Alex5432000Frostbite Caves Day 6

\*: Removed ~: Epic Quest
Head Banger

Use a magnet-shroom on a Punk Zombie

**Head Banger** is an achievement in *Plants vs. Zombies 2*. It requires the player to use Magnet-shroom to kill a Punk Zombie. It is worth 10 points on Game Center and 1,000 XP on Google Play Games for Android devices.

## Origins

The term "head banger" refers to a person that headbangs very often.
It may also come from the word "Banger" Which is a word for a unbelievably awesome song.

## Strategies

This achievement is very easy to earn. Simply go to a level with Punk Zombies and select a Magnet-shroom. Wait for a Punk Zombie to appear and then plant a Magnet-shroom to steal his head and get this achievement. However, beware of Buckethead Zombies that blend in with the Punk Zombies. Since both of them have magnetic headwear, the Magnet-shroom may attract a bucket instead of the head of a Punk Zombie. Using Plant Food on a Magnet-shroom attracts both buckets and Punk Zombie heads at the same time, making it useful if there are many Neon Buckethead Zombies and few Punk Zombies.

## Trivia

* It is the second achievement in *Plants vs. Zombies 2* to be centered around Magnet-shroom, the first being Your Hat, Sir!

## See also

* Magnet-shroom
* Punk Zombie
Jurassic Marsh - Day 29

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Dinosaurs

Two
One
One
One

## Level

### Objective

Survive the zombie attack with the given plants

**Jurassic Marsh - Day 29** is the twenty-ninth level of Jurassic Marsh in *Plants vs. Zombies 2*. It is a Locked and Loaded level. When this level is finished for the first time, the player receives a Jurassic Marsh piñata.

## Difficulty

The selected plants make this level difficult. The reason being the minimal plant choice and the fact that there is no defensive plant distributed to the player. This would not be much of a worry, except the only offensive plant is Primal Peashooter. In addition, Perfume-shroom is not given, forcing the player to deal with the dinosaurs legitimately. Luckily, there are only a few dinosaurs. However, the Jurassic Imp, Jurassic Bully, and the Jurassic Gargantuar are present on this level. The Jurassic Imp can easily take down the offensive, while the Jurassic Bully can act like a barrier and allow zombies to easily get through the player's plants. Finally, the Jurassic Gargantuar is a great threat, but can easily be dealt with final wave. The key to winning is the use Primal Potato Mine strategically, to take out huge crowds.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

1.Plant  on Column 3 and 4, But you should beware of .

2.Plant  on Column 1 and 2.

3. should be use in emergency times.

*Note : You should plant  more if you want*

## Gallery

By ShroomstagramUserBy EpicGamer23468By Bonkchoy 150By Someone456
## Walkthrough

Jurassic Marsh Day 29Plants vs. Zombies 2 - Three Plants VS Zombies - Jurassic Marsh Day 29 (Ep.379)By Alex5432000

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 17

**Jurassic Marsh - Day 17** is the seventeenth level of Jurassic Marsh in *Plants vs. Zombies 2*. Primal Sunflower is pre-selected in this level. When this level is finished for the first time, the player unlocks the aforementioned plant.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: ...sigh...

Penny: What troubles you, User Dave?

Crazy Dave: I just always wanted a primitive sunflower who gave big suns!

Penny: Prepare for satisfaction, User Dave.

*(Crazy Dave and Penny leave)*

## Difficulty

The player has the Primal Sunflower pre-selected. The Primal Sunflower acts like a third stage Sun-shroom, and is in the middle of Sunflower and Twin Sunflower's sun production. Primal Sunflower can yield lots of sun early on, which is useful for the early onslaught of zombies in this level. However, there are still dinosaurs to deal with, all of them having equal threat.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### [1]​​​​​​

**Required plants:**

Primal Sunflower (given)

Perfume-shroom

Magnifying Grass

Cherry Bomb

Chili Bean or Potato Mine

Any others to fill up

Fill up the first and second columns with Primal Sunflowers. Use Potato Mine/Chili Bean (whichever chosen) to defeat the first zombies. Plant Magnifying Grass on the third lane. Save up sun for Perfume-shroom and Cherry Bomb. Cherry Bomb should be used on the first and last waves or when the defences are getting overwhelmed. Plant food should be used on the Primal Sunflowers in the beginning and could be used to instantly recharge Perfume-shroom and Cherry Bomb later on (preferably Perfume-shroom, and if Instant Recharge is owned).

## Gallery

First flag by Electric PlantsSecond flag by Electric PlantsDone by Electric PlantsBy ShroomstagramUserBy EpicGamer23468By LegendofNicksonBy Satirelol200By LawnDefender072003By Someone456By SerenityStars364
## Walkthrough

Jurassic Marsh Day 17Plants vs. Zombies 2 Got a new Plant Primal Sunflower - Jurassic Marsh Day 17 (Ep.350)By Alex5432000
## Trivia

* This level is mistakenly labeled as a Brain Buster on the map.

\*: Removed ~: Epic Quest
Lost City - Day 18

*For the Chinese version of the level, see Lost City - Day 18 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 18 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Lost City - Day 18** is the 18th level of Lost City in *Plants vs. Zombies 2*. Stallia is showcased in this level. There are no Gold Tiles in this level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* As with many levels with a limited selection of plants, this one can also be difficult and hard-to-manage if the player does not react quickly to the dangers.
* Stallia is vital, but it can be unreliable due to its arrival rate on the conveyor belt. Either way, the player should prioritize the zombie groups closest to home.
* The biggest threat in this level are the Bug Zombies, as neither A.K.E.E. or Red Stinger can kill the bug before it carries the zombie deep in the lawn. This is even more dangerous when they are the single plants in their lanes. To avoid the loss of lawn mowers, the player should allow themselves to use Stallia on Bug Zombies even if there are other zombies that could otherwise need it more.
* The secondary threat is Buckethead Adventurer Zombie. It will absorb damage dealt by Red Stinger, and the small amount of A.K.E.E.'s given will not deal a lot of damage either. In dire situations, Plant Food should be used, preferably on A.K.E.E. Red Stinger's is a better option when the entire lane has accumulated zombies, particularly Bug Zombies.
	+ While the player will encounter Stallia for the first time in this level, its Plant Food is not particularly useful. It should only be considered if three or more lanes are in danger.
	+ Try to use Stallia's 3×3 range of slowing to slow down Bug Zombies that are coming into the player's defenses.
* Red Stinger can be good help here, both as offense and defense. Once you have two columns of Red Stingers in the first two columns, place it in the seventh column to be a very makeshift defensive plant.

## Gallery

By ThisUserLikesOreoBy EpicGamer23468By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By LegendofNicksonBy Someone456
## Walkthrough

Lost City Day 18Plants vs. Zombies 2 Stallia, A.K.E.E. and Red Stinger - Lost City Day 18 (Ep.216)By Alex5432000
## Trivia

* Although there are no Gold Tiles in this level, Imp Porters still appear, which is likely to showcase how the backpack can act as an obstacle as well as spawning zombies.
* Although this is a Special Delivery level, the Ultimate Battle theme does not play as it is usual in this Brain Buster. Instead, the regular Lost City theme plays.

\*: Removed ~: Epic Quest
Imperial Entanglements - Level 4

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 4** is the fourth level of the Imperial Entanglements event in Penny's Pursuit. It is an Arena level and is similar to Toadstool's Tournament. It has newly added objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are more zombies in this level.

## Difficulty

The level has a somewhat hard difficulty. While completing the second bonus objective sounds easy, doing so is not the case. The waves of zombies are randomized, making the level unpredictable, forcing the player to make countermeasures when their strategies are failing.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

 ->  or  (triad)

### Spicy

 -> , , or can remain the same

 -> , , or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->  or can remain the same

 -> , , or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Destroy 50 Ice Blocks
* Score to beat: 5,000,000

### Extra Hot Bonus Objectives

* Destroy 50 Ice Blocks
* Score to beat: 20,000,000

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized and duplicated; most zombies appear at random.
Far Future - Day 5

*For the Chinese version of the level, see Far Future - Day 5 (Chinese version).*
*For the level before the v1.8 update, see Far Future - Day 5 (Chinese version: pre-1.8).*

## Statistics

### Power Tiles

Seven (two ✕,
two □, three ＋)

## Rewards

### Replaying

A money bag

**Far Future - Day 5** is the fifth level of Far Future in *Plants vs. Zombies 2*. A new zombie is introduced here called the Robo-Cone Zombie. He is the toughest zombie except for the Gargantuar variants. When this level is finished for the first time, the player receives a Far Future pinata.

## Difficulty

The player must combat the Robo-Cone Zombie. This zombie has a huge amount of health, which the player could have difficulties dealing with. However, not many appear in this level. There is also a Shield Zombie, but only one, so he should not be much of a hassle to deal with. Overall the player should bring in powerful plants like Coconut Cannon. Use Power Tiles strategically too, as Robo-Cone Zombies appear in lanes with similar Power Tiles.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sunflower (or Twin Sunflower or Sun-shroom)
	+ Laser Bean
	+ Tall-nut (or Wall-nut)
	+ Cherry Bomb
	+ Potato Mine
	+ Winter Melon
* Do what you need in the first stage. Plant at least one column of Laser Beans and Winter Melons to attack both Robo-Cone Zombies and Shield Zombies.
* A Robo-Cone Zombie absorbs 2500 damage per shot. It does not crush your plants but it eats your plants instead. The only problem is its toughness. The Winter Melon will take care of them easily. You can also replace the Winter Melon if you think its cost is too expensive.

## Gallery

First time rewardBy Cavia porcellusBy ShroomstagramUserBy Aleksio567By MyNameIsMyNameAnother strategy by MyNameisMyNameBy Pinkgirl234 (note that one Iceberg Lettuce is initiating its Plant Food ability)By Pinkgirl234By Satirelol200By Someone456By WeebishlyDoneBy SerenityStars364
## Walkthrough

Far Future Day 5 - Meet Robo Cone - Plants vs Zombies 2Plants vs. Zombies 2 New Robo-Cone Zombie - Far Future Day 5 (Ep.240)By Alex5432000

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 13

**Jurassic Marsh - Day 13** is the thirteenth level of Jurassic Marsh in *Plants vs. Zombies 2*. After completing this level, the player receives a money bag.

## Difficulty

This level mainly focuses on the stegosaurus. However, unlike other levels, the stegosaurus is actually a formidable threat, bringing almost every zombie close to the house. There are also raptors that are present as well.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Instant plants like Cherry Bomb are great, as they can take care of the first onslaught of zombies, as well as getting rid of ammunition for the stegosaurus. Primal Wall-nut is also recommended, as its fast recharge can support early defenses.

### Strategy 1 (May contain gem premium content)

* **Required plants:**
	+ Sun-shroom (or any alternatives)
	+ Perfume-shroom
	+ Primal Peashooter
	+ Snapdragon
	+ Primal Wall-nut (you can use other alternatives, but Primal Wall-nut is recommended)
	+ Cherry Bomb (any alternatives are okay)

* **Optional plants:**
	+ Hurrikale
	+ Jalapeno

Plant two columns of Sun-shrooms (this can be reduced to just one if you're using Primal Sunflower or Twin Sunflower). Use Perfume-shroom to charm the first stegosaurus. When the pre-flag wave comes, plant a Snapdragon or two in the fourth column. Reserve the third column for Primal Peashooter and fifth column for Primal Wall-nut.

Prioritize charming raptors, unless there's a Jurassic Fossilhead in the same lane as a stegosaurus. Use Cherry Bomb for hordes and Hurrikale or Jalapeno for zombies knocked in your defense line. No Plant Food is needed, but using it on a Sun-shroom can help you set up defenses faster.

## Gallery

First flag by Electric PlantsSecond flag by Electric PlantsDone by Electric PlantsBy ShroomstagramUserBy EpicGamer23468Never have more than five plants! By Dung Dinh AnhBy LegendofNicksonBy Satirelol200By Someone456By Astephen542
## Walkthroughs

Plants Vs Zombies 2 Jurassic Marsh Day 13Jurassic Marsh Day 13Plants vs. Zombies 2 Primal Wall-nut, Bonk Choy - Jurassic Marsh Day 13 (Ep.344)By Alex5432000

\*: Removed ~: Epic Quest
Fuel

**Fuel** (also known as **Penny Fuel** or **Penny Pursuit Fuel**) is a consumable item in *Plants vs. Zombies 2*. It is used to play levels in Penny's Pursuit.

Similar to how Gauntlets function in Arena, Fuel is used to play a Penny's Pursuit level. 5 of them are required to play and are consumed as soon as the player enters a level.

A unit of Fuel can be obtained every 24 minutes. Additionally, 15 of them can be bought in the store for 30 gems. 5 of them can also be obtained by watching an ad. Fuel has maximum capacity of 15. If you watch an ad for more Fuel, it will go over 15.

## Gallery

Purchasing Fuel in the storeFuel SelectionA full bar of Fuel
Modern Day - Day 22

→  →

 →

**Modern Day - Day 22** is the twenty-second level of Modern Day in *Plants vs. Zombies 2*. This once again is a Beghouled level, the exclusive Brain Buster for Modern Day. After completing this level, the player receives a money bag.

## Difficulty

The absence of defensive plants in this level may allow the zombies to destroy some of the player's frontmost plants. However, due to the fact that four-to-five-plant combos appear regularly in the level, along with a relatively low goal, this level is quite easy.

## Strategies

This level is relatively simple. Just make sure to upgrade your plants, and never make a three match when there is a four or five. Use the plants that are there to your advantage. If you are going for Winter Melon, use the Threepeater route, not the Fire Peashooter. Especially make sure to upgrade Lightning Reed, as it is generally very weak, while Laser Bean is better, unless you want the multi-lane range. However, Melon-Pult and Winter Melon also have this, albeit weaker on adjacent lanes.

## Gallery

Day 22's intro dialogueMatch 40 by MognoxproxCompleted by MognoxproxBy LegendofNicksonBy AwkwardShota-kun237By Someone456
## Trivia

* This is the only Beghouled level that does not include defensive plants.
Lost City - Day 25

*For the Chinese version of the level, see Lost City - Day 25 (Chinese version).*

## Rewards

### Replaying

same as before

**Lost City - Day 25** is the 25th level of Lost City in *Plants vs. Zombies 2*. Gold Leaf is showcased in this level. There are four Gold Tiles in this level: one is in the first, two in the second, and one in the third column. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by Perin.evrankaya.3*
In this strategy, you do not have to use premium plants, Plant Food or lawn mowers.

* **Required plants:**
	+ Fume-shroom
	+ Stallia (not necessary, but may be useful)
	+ If you have the eighth seed slot unlocked, choose an instant use plant.

Start by planting a row of Sunflowers on the first column. When the first zombie comes, plant a Fume-shroom on the third column to kill the zombie. Then start filling the third and fourth columns with Fume-shrooms slowly. While doing that, you can also put Gold Leaves under the Sunflowers to earn sun quicker. Finally, plant Melon-pults between the Fume-shrooms and Sunflowers.

## Gallery

Final flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy ShroomstagramUserBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Final wave by MognoxproxCompleted by MognoxproxBy Satirelol200By LegendofNicksonBy Someone456
## Walkthrough

Lost City Day 25Plants vs. Zombies 2 Threepeater and Melon-pult - Lost City Day 25 (Ep.227)By Alex5432000

\*: Removed ~: Epic Quest
Far Future - Day 6

*For the Chinese version of the level, see Far Future - Day 6 (Chinese version).*
*For the level before the v1.8 update, see Far Future - Day 6 (Chinese version: pre-1.8).*

## Level

### Objective

Survive the zombie attack with the given plants

**Far Future - Day 6** is the sixth level of Far Future in *Plants vs. Zombies 2*. It is a Locked and Loaded level. When this level is finished for the first time, the player unlocks the Citron.

## Dialogue

*(Penny appears)*

Penny: You can pick your friends, but you can't pick these plants.

*(Crazy Dave appears)*

Crazy Dave: But some of my best friends are plants!

*(Crazy Dave and Penny leave)*

## Difficulty

With the given plants, the player has a counter for every zombie in the level. Using each and every one for their main uses properly should lead to victory.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Plant at least two columns of Sunflowers. When a zombie comes, plant a Bonk Choy to deal with it. Protect it with Wall-nuts.
* Plant one or two column(s) of Laser Beans, one column of Bonk Choys and Wall-nuts. If there are too many Jetpack Zombies, use Blover to take care of them. Remember to plant on Power Tiles.

## Gallery

First time rewardFirst flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy EpicGamer23468By Pinkgirl234By MyNameIsMyNameBy Satirelol200By Someone456Defense by Toxin...?By WeebishlyDoneBy SerenityStars364
## Walkthrough

Far Future Day 6 - Locked and Loaded - Plants vs Zombies 2Plants vs. Zombies 2 Got a new Plant Citron - Far Future Day 6 (Ep.241)By Alex5432000

\*: Removed ~: Epic Quest
Modern Day - Day 26

**Modern Day - Day 26** is the twenty-sixth level of Modern Day in *Plants vs. Zombies 2*. Raptors make an appearance in this level. When this level is finished for the first time, the player receives a money bag.

## Difficulty

* Pianist Zombie and Hair Metal Gargantuar are dangerous zombies. Pianist Zombies can crush plants with their piano when plants are in the way, while Hair Metal Gargantuars can also crush plants, constantly sending in sonic waves to kill any frontmost non-defensive plant, and can throw their Impunks into the defenses.
* The combo of Super-Fan Imp and All-Star Zombie can be devastating. Super-Fan Imps can incinerate plants in the first three columns when kicked by an All-Star Zombie, while All-Star Zombies can tackle a plant similar to a Gargantuar smash.
* Disco-tron 3000 can spawn Disco Jetpack Zombies. Blover can be used to instantly kill the flying zombies as well as Balloon Zombies.
* The raptors in the level can kick dangerous zombies such as a Newspaper Zombie, a Hair Metal Gargantuar, an All-Star Zombie, and a Super-Fan Imp into the defenses. However, they can also kick Disco Jetpack Zombies, which are of little threat if the player has brought Blover.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1 - Disorganized Setup but still pretty effective

(by Comicboss4000)

Required Plants:

* (preferably level 4 or higher)

Procedure:

* Start the level off by planting 8-10 Sun-shrooms.
* Kill the first Conehead Zombie using a Celery Stalker.
* Kill the Pianist Zombie using the Lava Guava.
* Kill the next Balloon Zombie with Bonk Choy + Celery Stalker combo.
* At the first huge wave, use Cherry Bomb on lane four to instantly kill the Pianist and Newspaper Zombies.
* Throughout the middle waves, use Bonk Choy, Celery Stalker, or Lava Guava whenever needed, and either use Cherry Bomb or use a Bonk Choy Plant Food (as the latter is basically equivalent to a Cherry Bomb) on the Disco-trons to prevent too many Jetpack Zombies from spawning. (Primal-Wall-nut + Prolonged Celery Stalker damage can work on the Disco-trons too.)
* At the second huge wave, defeat the Hair Metal Gargantuar by shrinking it and then using either Cherry Bomb or Bonk Choy Plant Food.
* Throughout the later waves, use Bonk Choy, Celery Stalker, or Lava Guava whever needed, and either use Lava Guava, Bonk Choy Plant Food, or Cherry Bomb to defeat the Pianist and Disco-trons Zombies.
* At the final flag, kill the All-star Zombie using Bonk Choy+Celery Stalker, and defeat the Hair Metal Gargantuars by first shrinking them, and then using either Cherry Bomb or Bonk Choy Plant Food in the middle.
* You win!

## Gallery

Done by PmhpcBy MyNameIsMyNameBy SaveTheLawnMowerBy EpicGamer23468Done by JacobacranmerBy LegendofNicksonBy LawnDefender072003By Someone456Complete by Comicboss4000
## Trivia

* All zombies (except for Boombox Zombie) in this level that come from other worlds play music.
Hammer Time

*Not to be confused with Hammer Time!, an achievement in Plants vs. Zombies.*

Unleash the Dark Ages Gargantuar

**Hammer Time** is an achievement in *Plants vs. Zombies 2*. The player can achieve it by defeating the Dark Ages Gargantuar in Dark Ages - Night 10. It is worth 20 points on Game Center for iOS devices and 2,000 XP on Google Play Games for Android devices.

## Origins

Its name is a reference to *Hammertime* from MC Hammer's "*U Can't Touch This"* and the phrase: "Stop! Hammer time!" However, it may be referring to how Dark Ages Gargantuars use hammers to smash plants, as all Gargantuars do just that.

## Trivia

* Dark Ages Gargantuar's clothes in the achievement icon are gray, unlike the ones in-game which are dark blue-green.

## See also

* Dark Ages - Night 10
* Gargantuar
Jurassic Marsh - Day 14

**Jurassic Marsh - Day 14** is the fourteenth level of Jurassic Marsh in *Plants vs. Zombies 2*. It is a Locked and Loaded level. Grapeshot, the premium plant tied to Jurassic Marsh Part 1, is showcased. Among all dinosaurs encountered in Jurassic Marsh Part 1, only the raptor makes its appearance in this level. When this level is finished for the first time, the player receives a Jurassic Marsh piñata.

## Difficulty

Raptors are the main focus again, like many early levels. Zombies are usually spread out, and tend not to be in the same row. However, Grapeshot deals with this, because of its projectiles. The Jurassic Gargantuar appears yet again, but like Day 12, can easily be stopped by a charmed raptor. The absence of defensive plants leaves the player without a blockade against the zombie horde.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Start by planting one or two rows of sunshrooms. Plant primal peashooters on the row after the sunshrooms. Save sun in the beginning for grapeshots. Try to charm all raptors. At the end, use perfune-shroom on the third lane when the raptor is in front of the gargantuan. This will make the raptor kick the gargantuar.

## Gallery

First flag by Electric PlantsSecond flag by Electric PlantsDone by Electric PlantsBeat the level with nothing on the screen! By EpicGamer23468EpicGamer23468's better renditionBy LegendofNicksonBy Someone456
## Walkthroughs

Jurassic Marsh Day 14Plants Vs Zombies 2 Jurassic Marsh Day 14Plants vs. Zombies 2 Survival in the attack of zombies - Jurassic Marsh Day 14 (Ep.346)By Alex5432000
## Trivia

* It is the only level in Jurassic Marsh where Jurassic Buckethead does not appear.

\*: Removed ~: Epic Quest