recursal/Fanatic-Fandom huggingface dataset:
Raven's Incense

Raven's Incense is a unique trinket sold by Zel at The Collector. It is modeled after the one used by Eilora Magellan, and has the ability to summon shadow constructs to fight for the user. Although significantly weaker than the original (challenge 5 constructs), it is highly valued because it requires no skills to use whatsoever. The constructs control themselves, and the trinket is self charging, allowing anyone in possession of it to be able to use it in combat. Although not particularly useful to more elite fighters, its protection is invaluable to merchants with the money to burn.

The constructs take on the form of ravens and have 90 HP and 15 AC. Their attacks do 2d8+5 worth of piercing damage. Up to 3 constructs can be summoned at once. Instead of attacking individually, the constructs can also do a combination whirlwind attack that does 3d8+2 worth of blunt damage and push everyone 20 feet away.
Constructor's Lane

Constructor's Lane is the commercial district of Riptide's Galley, and consists of two parts. The outer district contains most of the shipyards, and has the more steampunk heavy Genkovian aesthetic. The inner district contains stores, restaurants, inns, and is more in line with the rest of Pandeli.

For intro narration, see here.

## Pavle's Wares

A mechanic store that sells parts and various trinkets and oddities. The owner Pavle is a somewhat eccentric tinkerer and inventor who spends most of his time making unique and often useless inventions.

## Pickled Coast

A floating seafood restaurant that circles around Pandeli. It takes about an hour for it to circle the island before stopping at Riptide's Galley to pick up and drop off customers.
Melchoir Collection

The Melchoir Collection refers to five universities across the world founded by Melchoir Tosell. They are all world renowned, and are generally considered the top learning institutions in their respective areas. Their names are:

1.) Kepian University of the Interior (Kepia), which specializes in history, archaeology, and alchemy.

2.) Florian Academy of Arts (La Verde), which specializes in liberal arts.

3.) Ambria Institution (Avalon), which specializes in military training, primarily for melee combat.

4.) Cloukworth Research Society (Genkov), which specializes in scientific fields

5.) The Shard (Serfina), which specializes in magic
Outrider Headquarters

The Lowland Outriders make their headquarters in Sohail Castle due to Pandeli being the most common point of entry for foreigners wishing to enter Kepia. The headquarters functions as a mixture of both an administration center and also a massive training barrack for its soldiers.

For intro narration, see here.
Highland Elixirs

Highland Elixirs is a potion shop located in The Cauldron of Hackett Square, Pandeli. It is considered unique amongst it various competing neighbors in that it specializes in custom made potions instead of generic ones. The shop owner Samira Colios is a very well known Kepian alchemist, and is credited for a significant portion of the potions found in The Catalog.

For intro narration, see here.

## Custom Brewing

Although they do offer premade potions, the primary motivation one would have in visiting Highland is to commission the creation a unique potion with specific effects. Samira is skilled enough to make anything from common remedies to weapons of war, though more dangerous potions also come with a larger number of restrictions regarding who can order them and when.

### Potion Tiers

The effects of a custom made potion will determine what "tier" it falls in. The cost of a commission is generally high, but has no real upper limit. Simpler potions such as medicines can run around 50 to 100 gold, combat potions around 300, but can easily go into the thousands.

### Restrictions

 2
 3
World History

## The First Age

The earliest known written record of history can be traced back to a period known as the First Age. Civilization as it is currently known did not exist at this point, and the even the largest so called nations were more akin to small bands of wandering nomads than anything else.

## Wars of Creation

Over time, individuals began to settle down and gather at especially abundant areas, eventually forming towns, cities, even kingdoms. A large portion of this period is characterized by warfare fought for the sake of land, resources, and prestige.

## The High Era

As the Wars of Creation begin to wind down, its winners would go on to consolidate their power, forming empires. Many of these new empires would come into contact with one another, inevitably bringing on trade and commerce. The High Era is characterized by peace, posterity, and large advances in civilization.

## The Age of Orias

The Age of Orias is a period of around 30-50 years, starting at the birth of Oriel Morgan and ending at the height of his empire, the Orias Dynasty.

## Creation of the Royalist Coalition

In response to the looming threat of the Orias Dynasty, five of the strongest world powers at the time would go on to form the Royalist Coalition to combat Morgan and his armies.
High Legioners

Coat of arms of the High Legioners

The High Legioners are a military sub-unit serving under the Knights Eternal.

Although most members of The Knights Eternal are transferred out into more specialized units, a small selection of veterans choose to remain with the unit, thus forming the High Legioners.

Legion members are rare enough that they are rarely seen in groups of more than two to five. A single Legioner is often strong enough to defeat entire groups of enemies, and the empire sends them out very sparingly.
Liquid Body

Liquid Body is a magical art that is categorized as a subclass falling under the larger umbrella known as Elemental Conversion. The art involves converting one's own body into water, making the user akin to a water elemental.

Despite being classified as a magical art, Liquid Body requires no actual magic except for when actually converting the body to water and then back.

## Mana Efficiency

Liquid Body uses a very small amount of mana, with the amount of magic required increasing only very little with exponentially increasing amounts of water being controlled. The maximum volume of water that an average magician could control assuming that mana was the only factor would be somewhere along the size of a major lake. More skilled magicians could theoretically take over entire sections of the ocean if they wished.

In addition to converting between flesh and water, some mana is also used when adding or removing any volume of water from the liquid body. The amount used as also equally small, but the time required to do so can vary widely according to the control of the user.

## Mental Control

Although Liquid Body requires very little mana to use, the trade off is that the amount of mental strength required to control the body properly gets exponentially larger as the volume of water being controlled increases. As the user must manually control every aspect of the water that makes up their body, the amount of water increasing also means more things to manage at once. Akin to a newborn being unable to control their body properly without years of development, a beginner taking control of too much water at once would not be able to doing anything unless they trained for an extremely long amount of time.

## Strengths and Weaknesses

Any user of Liquid Body takes on all the strengths and weaknesses that are traditionally associated with water. Users gain what is essentially immunity to most traditional attack types. This includes all three types of melee damage along with most forms of magic damage. The few damage types that do work are listed.

### Cold, Fire, Lightning

Cold, Fire, and Lightning type damage can all affect the liquid body, as they can change the temperature of the water, potentially causes it to transform into ice or gas. Liquid Body users cannot be traditionally damaged, but they can be greatly weakened by taking water away from the body. A Liquid Body user losing water can be somewhat analogously linked to a human losing body parts in battle.

To counteract extreme temperatures, Liquid Body users will often carry with them containers of materials that can change the freezing and boiling points of water such as salt and various heating retardants.

### Brute Force

Should one be capable of blasting the water far enough away from the main body using whatever means they have, the user will lose control of said water. This method, although effective, is less preferable to using temperature changes, as the user can simply move near the water that was blasted away to refuse with it.
Bolto-Noro

Bolto-Noro's emblem

Bolto-Noro is a region located at the southwestern corner of Kepia, along the Scarsigan Ocean and adjacent to Gelkrantz and Judikael. The capital of the region is Crescent City. Bolto-Noro was originally inhabited by the prehistoric nations of Bartel and Nuria, and the name of the region has its roots derived from the Bartel-Nuria Alliance.

The region is notable for the Sentinel Forest, which contains Triminon Sentinels. Bolto-Noro also contains Mason's Heart, which is the largest mineral exporter in all of Kepia.

## History

The area now known as Bolto-Noro was once inhabited by the Bartel and Nuria civilizations, who eventually joined together in union to form the Bartel-Nuria Alliance. This alliance also established Crescent City as the capital, of the region, which is still true for modern day Bolto-Noro.

Bolto-Noro is notable for being a central point in the journals of the explorer Vincas O'harl, who lived during the start of the High Era. As the first outsider to reach this far into the Kepian interior, his recordings played a heavy role in the opinions of outside powers on the continent and its peoples. O'harl dubbed the region as 'Land's End', as he did not know about the existence of the regions of Upper Kepia, so the Kepian continent literally ended at Bolto-Noro along the Scarsigan Ocean for him.

## Geography

Bolto-Noro is primarily dominated by two geographical archetypes. The coastal regions encompassing all of Mason's Heart consists of volcanic rocklands, and is similar physically to flatlands. The northern and eastern regions are steep and mountainous, and are covered mostly in forests. Triminon Sentinels grow along the edges of these forested regions, and results in the famed Sentinel Forests.

The elevation in the region starts at sea level along the coast, and rapidly climbs as one approaches the High Greens and Step-Valley Gulch.

### Ecology

*For more info, see Bolto-Noro Ecology*

The forests in northeastern Bolto-Noro can be classified into a number of subtypes, with each having its own group of native organisms. The Sentinel Forest stands out as unusually barren amongst these groups, because Triminon Sentinels are unique in that they thrive when the local ecology is less diverse.

## Education

Bolto-Noro is notable for being home to the College of the Triminons, which is famous for its classes in woodworking and the Rengrei language.

## Politics

Bolto-Noro is a strongly Kyrian region. The last time the Hannes dominated the region was under Alexander Ingrid, just after the Kepian Wars of Conquest.

## Communities

Crescent City is the capital of the region, and is also the only settlement large enough to be deemed a city. Outside of Crescent City, there are a number of designated regions, which contain a number of smaller, rural communities.

### Sub-Regions

* Eckendel
* Mihaela Fortress
* Isaura
* Angelio
* Ivo
* Arthur's River

### Smaller Communities

* Lakshiri Station
* Maringtonia
* Giant's Park
* Ivo Glen
* Scarsigan Shores
* Permila
* Annsland
* Anisha
Emperor's Voice

Emperor's Voice is a class 3 potion found in The Catalog. It is a hypnotic drug that magically enhances the voice of the drinker, making others compelled to obey any orders made while the potion is in effect.

## Origin

Emperor's Voice was allegedly first made by Alfwin Paetriscal. By assassinating King Nyeli and then brewing his body parts, Alfwin was able to extract the magical essence that made up Ruler's Divinity, condensing it into a potion form which could be passed on to those who drank it.

## Hypnotic Compulsion

When consumed Emperor's Voice grants the user a hypnotic property to their voice, compelling listeners around them to listen and obey any commands made.

The potion lasts for approximately 3 hours, during which others will view the drinker to be unnaturally charismatic and overbearing. Any creature with less than 15 wisdom will have no choice but to obey and be entranced by the speaker, with those with 15 or more wisdom requiring a DC 20 saving throw to not be entranced. Those subjected to the hypnotic effect will gradually start to feel awe towards the user, eventually viewing them as a sort of god-like entity.

Even after the potion wears off, creatures affected by the hypnosis will feel a lingering compulsion to follow and serve the user. Should the user consume and make use of the potion multiple times, this lingering compulsion will become stronger, eventually leading to the hypnotized becoming permanently subservient to the user. This typically takes anywhere from 3 to 5 uses of the potion.

## Brewing

Emperor's Voice has only ever been made once by Alfwin Paetriscal. The specific instructions to making the potion are unknown, but Alfwin was confirmed to have used the body parts of King Nyeli in creating it. Alfwin did not stay in power for long enough to have needed to use his entire stock, so a few bottles are likely to still exist today. The location where he stored the potion was never found, however, so the potion largely remains as an almost mythical item in modern day Kepia.
Prehistoric Kepia

Map of the most notable tribes in the period

Prehistoric Kepia is a period of Kepian history that refers to any point in time prior to the birth of Iremias Blackwood, which signified the start of the Three Kings Era.

Although written history did exist in Kepia in the few hundred years prior, the Three Kings Era was marked to be the end of prehistory because it saw the rise to prominence of Jadrianna Torok.

Not much is known of civilizations during the heart of this era, and any research that does exist comes mainly from archaeological excavations and oral traditions of the few rare societies that have survived to the modern age. As of current, the Kepian Archaeological Society recognizes the existence of 10 notable prehistoric civilizations on the Kepian continent. They are:

1.) United Coastal Kingdoms of Mah'tatski

2.) Hidden Forest Societies of Tehvah

3/4.) Bartel Nuria Alliance

5.) Bandit Counties of Kres Jah

6.) Judikael Mountain Peoples

7.) O'Tuleigh Plainsmen

8.) Sea Peoples of Phrica

9/10.) Carnation Tribes of Vasia and Wolanski
Snow Egg

Snow Eggs are a type of alchemical ingredient native to the Swallowing Isles. They possess a large amount of latent ice elemental magic, though are extremely sensitive to external stimuli.

The potent ice magic of Snow Eggs makes them useful in acting as a sort of slowdown mechanism that decreases the speed at which an alchemical reaction progresses. This is especially useful for certain brews which require a large number of actions to be done in a short amount of time, and it is an essential ingredient in Passion, which has multiple points where multiple ingredients must be introduced the course of a few milliseconds.

Despite this useful property, Snow Eggs see very little actual use by alchemists because of their high fragility. Snow Eggs will interact badly with almost all alchemical ingredients, and will generally dissolve into a useless state if not protected properly during the brewing. This makes the ingredient essentially useless except for a few very specific situations, and also makes it exceedingly rare in the marketplace. In the few cases where it is needed, it is generally very difficult to get a hold of.
Rauthboer

Rauthboer is a Genkovian Musician who plays a lute Acriell. He is a member of the Grand Musical, and is a central figure leading the artists' protest at Cristoban Theater.

## History

Rauthboer is a Genkovian from Slope's Edge. Seeking to escape from poverty, he moved away from home early on and migrated to the Deonian Strip, where he promptly joined a poacher's guild that hunted illegal game to sell on black markets.

Most of the activity the guild participated in involved hunting in Judauch Valley, which inevitably backfired during an expedition to hunt a particularly dangerous monster.

With most of the guild missing or dead, Rauthboer decided to leave Genkov and travel to Kepia in search of better opportunities. As his original role in the guild was a support role who used instruments to hypnotize the creatures they hunted, he was able to make a decent living as a musician, and even managed to get picked up by the Grand Musical.

## Personality

### Perfectionist

When one's craft is dedicated to pleasing others, there is no room for errors. A performance's quality is based on the results, not how hard one worked on it.

### Friendly

Performers work closely with the people they perform for. A hated musician, no matter how good he may be, cannot find success.

### Egalitarian

Having performed in all settings from the poorest slums to the richest balls, Rauthboer has long since abandoned the preconceptions associated with wealth. People are simple that, and no amount of money can make a rotten man better than a poor but honest one.

### Happy Go Lucky

Mastering the art of music is not a linear path. It has its own moments of doubt and inspiration, and Rauthboer takes the same sort of philosophy to life. There is no point stressing from bad luck, as life will eventually get better anyway.
Sacred Band

The Sacred Band refers to a group of 5 adventurers who are historically considered the ones who ended the Lost Century by defeating and sealing away the various eldritch abominations let loose by Klement Drake and the New World Masons.

The five members are:

Hargrove Denzil (leader)

Viante Rosaria

Goksu Alahar

Dendrik Gunther

Wigfur Wislow
Iremias Blackwood

Iremias Blackwood was a warlord who came into power during the Three Kings Era. Born as the daughter of a high ranking O'Tuleigh noble, she quickly proved to be a strong fighter and competent commander.

Upon turning 24, she led the O'Tuleigh army to conquer large portions of land to the south, with the strongest of those defeated by her being the Tehvah, Mah'tatski, and Judikael peoples. She eventually founded the Blackwood Nation at the eastern end of the Kepian continent, and declared herself its Queen.
Wolanski Light Infantry

Wolanski Light Infantry is an infantry unit available to the empire of Wolanski in the Wasting War Campaign. It is a relatively basic unit whose strength lies in its simplicity, solid stats, and relatively cheap cost.

## Description

Simplicity, efficiency, and reliability. These three words are what best describe the light infantry regiments of Wolanski. Though they have no particular specializations, solid training and cheap costs make them a reliable constant on the battlefield.
Cazmir

The Cazmir were a magical society founded by Astophan Valkrime some 40 years prior to the start of the Three Kings Era. Initially only consisting of Astophan and two of his close associates, it gradually grew around 30 some members, but the key positions of power has always resided within the original 3:

Astophan Valkrime

Terracia

Sulaijah Rochus
Cinder-brick Punch (Potion)

Cinder-brick Punch is a class 0 potion found within the catalog. While magical in nature, it is treated by the Kepian Government as a standard alcoholic good due to its relatively mundane effects, and its position on the catalog is a somewhat debated topic.

The potion has a variety of effects, all of which can be classified under the general term of painkiller. When consumed, it dulls any feelings of pain or discomfort, and enhances the mood of the drinker.

While relatively potent, the price tag of 30 GP per bottle is still a very high price compared to more traditional drinks. In comparison, a relatively expensive bottle of wine would cost around 10 GP.

While Cinder-brick Punch is relatively popular in the Kepian aristocracy, most of its consumption occurs in the poorer districts, where it is treasured by many of the working class who can't afford doctors.

## In Battle

When consumed in battle, Cinder-brick Punch gives the drinker infinite temporary HP. However, each turn the drinker must making a constitution saving throw of varying DC, failure of which will result in all the damage received since drinking the potion to be dealt back simultaneously. The potion's effects will last until the next short or long rest.

 A large swig, around 1/2 of the bottle
 The entire bottle

## Brewing

The primary ingredient used in Cinder-brick Punch is the Bindleshroom. The mushroom is first crushed to form a sort of paste, which is then dried out to create a flaky, powdery substance. The powder can then be mixed into a medium, typically alchemical water, and then boiled to increase the potency.
Beggar's Circle Intro Narration

The mass of tents and shopping stalls eventually break out into a circular dirt clearing in the middle of Hackett Square. You seem to have reached some sort of central hub for the residents here. The border of the clearing is marked by a small path of rocks, and all of the shop stalls seem to stop just short of that little rock border.

In the dirt circle itself, you can see a number of people milling about. A few wooden logs and barrels are placed about randomly, acting as tables and chairs for the residents. Most of them are talking loudly, complaining about the lack of money or gossiping on the latest news. A small group of children are enacting some sort of battle at the center of the circle. Off to the very edge, a few homeless looking people are lazing around drinking next to an unlit fire pit. Every once in a while, one of the hobos reaches behind into the mess of shop stalls and pulls out a loose board of wood, tossing it into the fire.
Elisabeth Priyanka

Elisabeth Priyanka is a Genkovian immigrant residing in Pandeli, Kepia. Skilled in combat and intimidating in stature, she acts as a sort of unofficial police enforcer in Riptide's Galley, keeping order on the streets. She is also one of the higher ranking members of the Galley Company.

## History

Elisabeth grew up as a member of the prestigious Genkovian royal family of Priyanka. Enjoying both the high status of the core nobility and also the love of Genkov's commoner population, she lived a happy early life surrounded by friends, family, and admirers.

The Betrayal of the Commons saw the fall of the Priyankas, with most of its members being either executed or exiled from Genkov. Disillusioned with nobility life and now possessing a sizeable bounty on her head, Elisabeth isolated herself in Judauch Valley and became a hermit.

Over the next few decades, she would become an almost mythical character in Genkov due to both the fact that she was able to survive there at all and also the numerous failed expeditions to capture and execute her manned by other noble families.

Though she originally intended to stay in the valley for the rest of her life, Elisabeth was convinced by Gerolt Violante to leave the area and fight to clear her name, leading directly to the Priyankian War. After clearing her name, she decided to leave Genkov and travel to Pandeli with Gerolt and became hired as an enforcer for Riptide's Galley. Showing an exemplary record, she was eventually promoted to become a member of the Galley Company itself.

## Personality

### Diligent and Loyal

There is no glory or status to be had being an enforcer to a minority population such as the Genkovians. Any who would choose to take on such an occupation only do so out of a wish to do good for the community as a whole. Elisabeth wishes the best for the people of Riptide's Galley, and cares little for the fame or titles she could be losing out on by not offering her skills to someone of higher status.

### Animal Lover

An enforcer, regardless of how essential they are to their community, will always be feared by those they are obliged to protect. Elisabeth is respected, but has few friends in her community. She chooses instead to find company amongst animals. Acquainted with a number of creatures in Pandeli, she also tends to get along with those from Leandoros.

### Dedicated to the Greater Good

Without sacrifice, progress cannot be made. If Elisabeth must teach the laws of Riptide's Galley through force so that they may be obeyed in the future, then so be it.

### Hedonistic

A lack of companions means that one must instead turn to other forms of pleasure. Elisabeth is no stranger to drink, and often finds it a stalwart companion on nights when she feels particularly alienated.

## Kepia Fikiri Conflict

Elisabeth is neutral regarding the Kepia Fikiri conflict. She has little interest in matters outside of Riptide's Galley, and likely never will unless something happens to directly affect the situation in the galley. Alongside Sinwrig, she is one of the two enforcers for the Galley, and will likely pose a large problem should she not be converted.
Sohail Castle

Sohail Castle is the largest structure in Pandeli, and acts as the main headquarters for the Lowland Outriders. Any foreigners who wish to visit Kepia proper must obtain authorization papers from the Castle, making it a central hub for visitors. For most of the year, the castle acts as a temporary residence for visiting dignitaries, and is also the central headquarters for Pandeli's military.

The intro narration can be found here.

## Sohail Residence

A collection of high end living spaces meant to accommodate diplomats, visiting nobles, and various other individuals of importance.

## Outrider Headquarters

Headquarters for the Lowland Outriders, a division of Kepia's military dedicated to patrolling Kepia's land border to Leandoros.

## Aldo Family Pandeli Branch

A branch headquarter of the Aldo Family located in Sohail Castle. As Pandeli is one of the most popular points of entry for foreigners to enter Kepia, the Aldo Family maintains a presence here to deal with all foreign related affairs such as immigration, foreign visitors, visiting diplomats, etc.

## Sohail Dueling Club

An exclusive dueling circle located in Sohail Castle. It is frequented by nobles, and is more of a performance theater than an actual combat arena.
Sky's Shadow

Sky's Shadow is a unique weapon sold by Zel in The Collector. It is a scimitar of unknown origin with the ability to become ethereal when charged with magic. While ethereal, it will pass through physical objects such as shields, stone, and even bodies without effecting them. Once magic is cut off from the sword, it will solidify again, typically becoming lodged into whatever it was passing through. Due to the difficulty of rapidly pumping magic into an unconventional medium in short bursts, it requires a relatively high amount of skill in magic to use (at least 14 wisdom).
Galley Company intro narration

In many ways, Galley Company is effectively identical to the other shipyards in the Galley, but only more so. There are more ships stationed here, and those ships are bigger. There are more people working here. The smell of smoke and gas is heavier and the pounding of metal is louder.

At the center of the company is a large wooden structure that sits slightly elevated above the rest of the area. Just like the rest of Riptide's Galley, the building is covered in a thick, grimy layer of soot and oil. Every once and a while, you see someone either leave or enter the building. A giant poster board sits at the front of the building, containing everything from job opportunities to community wide announcements. Currently, the board is almost overflowing with papers due to the large influx of visitors for the Remembrance Festival. On a passing glance, there's everything from ship dock location rentals to repairs to requests for mercenaries and much more.
Kepian Geography

Kepia is a continent consisting primarily of forests. It is divided into two major parts; a high and low elevation area separated by a large mountain range cutting through the middle of the continent. The low end lies to the east, and the high end to the west.

## Olestrian Plains

A large swath of grasslands encompassing most of the lower east side of Kepia. This area is primarily used as farmland, and is also the primary entrance route into Kepia proper.

## Canopy of Jure

A dense forest present in the lower east side of Kepia. It is the most common location taken to enter upper Kepia.

## Fionnbarra Mountain Range

A giant mountain range that separates upper and lower Kepia. It is extremely difficult to cross, requiring passage through either the heavily guarded Jure Continental Lift in the Canopy of Jure or through the extremely wild and treacherous climb directly up to the High Greens.

## High Greens

The highest elevation forest in all of Kepia.

## Mason's Heart

A dry, rocky area surrounding an active volcano. Despite the dangers and temperature, Mason's Heart is very highly populated year round due to the abundance of valuable ores in the area.

## Swallowed Isles

A massive plateau overlooking the Kepian continent that is surrounded by a giant rain cloud that never fades. It rains eternally here, and the land regularly floods to the point that the only safe areas for permanent civilization are a small number of elevated areas that act as islands. The rain will decrease in intensity periodically, allowing the water to drain to lower areas, thus temporarily opening up the lower areas for exploration.

## Step-Valley Gulch

A canyon splitting apart the Swallowed Isles. Water periodically falls down from the Isles, making the land here very fertile.

## Sea of Lilies

Also known as the back end of Kepia. The Sea of Lilies drops significantly in elevation from the Swallowed Isles, and is just barely higher than the peak of the Canopy of Jure. Lots of excess water falls down here, making the land swampy and humid.
Bobinofantasy Wiki

**Welcome to the Bobinofantasy Wiki!**
This is a personal wiki database for storing homebrew info for my DND campaign.

## Important articles

LocationsCharactersWorld HistoryGroups of InterestScriptural LawItems and MagicsHistorical Periods

*Need help building out this community?*

* Getting Started
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* All Help articles

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Jovita Beckett

Jovita Beckett was a warlord who came into power during the Three Kings Era. She grew alone up in Mason's Heart, and possessed monstrous amounts of strength even as an infant. At the age of 12, she ran into and proceeded to terrify a wandering group of bandits into submission with her strength.

Becoming the leader of said bandits, she would gradually grow in followers before eventually bringing the Bartel-Nuria Alliance to its knees. She then proceeded to expand north, taking over lands belonging to the Mah'tatski, Tehvah, and Judikael before creating the kingdom of Daegoria.
Surf Soul

Surf soul is a class 1 Kepian potion that allows the user to take on properties similar to that of a water elemental. Created by an alchemist originating from the Swallowed Isles, it is the predecessor to the eventual development of the Liquid Body techniques used by the Mah'tatski tribes in the area. The potion is consumed by younger members who haven't mastered the art yet in order to help provide a crutch during practice.

When consumed, Surf Soul converts the user's body into liquid. The potion lasts for 1 hour after consumption.

Although classified as class 1, Surf Soul has relatively lax restrictions on who can obtain it, primarily because of how difficult it is to control the body after consumption. Effective use and progressive development of Liquid Body requires a large amount of said potion along with a lengthy practice time in order to gain proficiency. It generally sees little use outside of specific Mah'tatski clans, and even then users will gradually stop using it as they become proficient enough to infuse their bodies with water without the potion.

## Brewing

The primary reason behind Surf Soul being considered as a class 1 potion comes it being a gateway potion used to learn Mah'tatski techniques. A large number of such techniques used by the Teh'vah and Mah'tatski tribes are considered state secrets, and thus any potion made to emulate such techniques are considered the same.

The primary ingredient for brewing Surf Soul is the sap of Ebria Trees growing in the Swallowed Isles. Although wild trees still exist, plenty of them exist in controlled farms. Once harvested, the sap is dried into a paste, which is then mixed in with alchemical water at a ratio of 10 parts sap to 1 part water in order to create a thick, viscous fluid. From here, alchemists may add various other ingredients in order to have additional miscellaneous effects, but the generic potion is done.

Surf Soul is a somewhat unique potion because it is one of the few that is not meant to be ingested to take effect. Rather, the thick gel is either applied on the skin or injected directly into the bloodstream. The first method typically takes around 30 minuets to an hour to take effect, where as the latter method takes effect immediately.
American Wrestling Federation

**American Wrestling Federation (AWF)** is a Memphis-based professional wrestling promotion that was found on February 21, 1952 by John Alperstein.

## History

AWF's origins can be traced back as far as 1939 when John Alperstein Sr. II and Jesse Mantel created the Continental Wrestling Corporation Ltd. (CWC), which joined the National Wrestling Alliance (NWA) in 1941. Alperstein Sr. II, who was a successful boxing promoter, began working with Tex Rickard in 1926. With the help of Rickard, he began promoting boxing and wrestling at the third Madison Square Garden.

In November 1954, Alperstein Sr. I died and Ray Fabio, one of Mantel's associates, brought in Alperstein's son John James. The younger Alperstein and Mantel were very successful and soon controlled approximately 70% of the NWA's booking, largely due to their dominance in the heavily populated Northeastern United States. In 1963, Alperstein and Mantel had a dispute with the NWA over "Nature Boy" Buddy Rogers being booked to hold the NWA World Heavyweight Championship.Both men left the company in protest and formed the AWWF in the process. Mantel left Continental in the late 1960s and although the AWWF had withdrawn from the NWA, John Alperstein, Sr. quietly re-joined in 1971. Continental renamed the American World Wrestling Federation to the American Wrestling Federation in 1979.

## Expansion beyond wrestling

In addition to licensing wrestling and performers' likenesses to companies such as Acclaim, THQ, 2K Sports, and Mattel to produce video games and action figures, AWF has branched out into other areas of interest in order to market their product.

### **Subsidiaries**

#### **Active**

* USWA Inc.: created in 1997 as W. Acquisition Company - owns the rights to the video library and intellectual property for United States Wrestling Association.
* AWF Collection: Warehouses where AWF holds classic wrestling gears, props, and equipment.
* AWF Books: publishes biographies of and on AWF personalities, behind-the-scenes guides to AWF, illustrated books, calendars, young adult books, and other general nonfiction books.
King Avant

> *First was Avant, the generous king, and father to his people. He was granted the aspect of the void, and consumed all in his hunger.*
>
>

> *Excerpt from the Eulogy of Denzil*
>
>

King Avant Drake was the first and only ruler of the nation of The Masons. As the only sibling of Klement Drake, they led the New World Masons side by side, and was allowed to become a monarch with consent from his brother.

During the Lost Century, his soul was infused with and summarily consumed by The Void, becoming an eldritch manifestation of greed. To this day, it still exists on the islands of the Broken Lands, exerting its influence and distorting reality as it sees fit.
Kanker's Slums

Kanker's Slums is the name of the lowest district in Adolis Heights. It is a dilapidated ruin that once housed the headquarters of the Adolis Magliana. As of present day, it serves as a popular treasure hunting destination due to the large number of artifacts buried within the ruins.

## Destruction by Van Kanker

Kanker's Slums was originally known as the Castle District, and housed most of the members of the Adolis Magliana and its associate groups. Due to the militant nature of these groups, the quarter was more akin to a soldier's garrison than an actual economic district. This only became more pronounced during the Loyalty Wars, and the entire district effectively became a front line for the defensive of Adolis Heights against the Kepian government during the final battle of the war.

The siege against the Castle District was initially heavily in favor of the Adolis Magliana. The Manahem Family, who led the siege, was humiliated in a series of battles where they suffered decisive defeats despite consistently having access to superior manpower, equipment, an resources. In retaliation, Van Kanker was sent to the front lines, and the subsequent battle saw him single handedly annihilate the district, killing a majority of the defenders and leaving the district as a dilapidated ruin.

The magical residue of Kanker's assault remains dangerous to this day, and as a result the district has never been cleaned or rebuilt. Many perceived the level of destruction to be overkill, and the ruins were nicknamed as Kanker's Slums during the subsequent controversy.

## Treasure Hunting Ground

### Grigson Street (Tycoon, First-hand, Expand)

big market district, lots of general goods, explored by homeless and undesirables for food and general supplies, occasional rarity, but the market spans most of the city, so travel requires going through it all the time

### Carpenter's City (City, Domestic, Table)

tinker's district, has all kinds of weapons and armors

### Mallan Hall (Muggy, Mayor, Opinion)

Political building, tons of money, defensive artifacts, valuable trinkets
First Age

The First Age is the earliest time period in history that has been categorized by historians. At this point in time, most of humanity consisted of nomads, and no civilizations as they are thought of today existed. Tribes would typically wander according to the seasons, traveling to wherever had plentiful resources at the time.

The First Age encompasses a very long period of time, longer than any other historical period, and so analysis of this period will differ depending on if one is looking at the early, middle, or late parts of the era. In particular, the final centuries leading into the Wars of Creation had a number of proper, though small, nation states.
Gaviilu Van Edith

Gaviilu Van Edith is a fleet captain serving under Hawking Vander and the North Sea Raiders. Gaviilu served alongside Hawking in the Kepian Navy and proceeded to join him in his desertion, but was severely injured after getting caught in the range of an explosion, which destroyed his left arm and gave him severe burns across his face. He perished during the Battle of Hakobyan's Gulf.
Rosewaters intro narration

Walking into Rosewaters, you are greeted with a faintly herbal scent. Where as the exterior of the building is made of some sort of sandstone, the interior is entirely wood. The sun shines in from a gap in a window curtain and reflects off the gleaming lacquer finish of the interior.

The entrance hall leads to a clerk desk, behind which you can see a door that leads into some sort of storage warehouse. The attendant, a young woman in a business suit smiles at you while handing over a catalog of some sort. A few servants come from behind and escort you to a side room which looks almost like the interior of a restaurant. A number of seating booths are scattered around the room, and the servants lead you to one by the wall. One of them speaks up, asking you to look over the catalog and ring the bell on the booth table if you want to buy or ask regarding certain potions. As she introduces the shop to you, the other servant unloads a small number of snacks and drinks on the table, a drink of some sort along with multiple glasses of some sort of frothy gas.
Dracia

Dracian Emblem

The Dracian States are a collection of highly militaristic clans banded together into a single nation.

As a member of the Royalists Coalition, Dracia was among the top of all world powers, up until its fall during the Ascension Wars, causing it to split into the republic of La Verde and the isles of Dragon's Maw.
Pickled Coast intro narration

Though the sign on the outside obviously indicates that the Pickled Coast is a restaurant, everything inside of it screams otherwise. The ship itself is more of a battleship, fully outfitted with steel plating, a ram, and even cannons and Bastille lined along the sides. The crew consists of burly, muscular sailors fully geared out in swords, guns, even explosives. The only hint that you're about to eat something instead of go to war is that you're handed a menu as you climb abroad, listing the different types of fish that can be found around the coastal areas.

One of the sailors at the top of the deck screams something to the others, and the ship detaches itself from Riptide's Galley. The engine at the bottom vibrates the entire ship, sending it forward at a quite frankly amazing speed given its size and weight.
Bindleshroom

Bindleshrooms are a common type of fungus native to the Jure Forest Lakes, though certain variants can grow in other areas of Kepia as well. They have a large number of varieties, more so than any other type of plant known to Kepia, and almost all have the general property of being an analgesic. Although not true for every variant, most species of Bindleshroom are also poisonous, and must be prepared in specific ways depending on the shroom variant.

Bindleshroom poison takes on a large variety of effects, and in fact is one of the few poisons that has been deemed by the scientific community at large to be impossible to develop a systematic cure for due to the almost unlimited variations of symptoms that can appear. This in combination with the huge number of species variations makes it an extremely dangerous plant to work with unless the brewer is specially trained. Bindleshrooms are so widely varied that the title Bindleshroom Specialist is actually a valid field of study, and some people dedicate their entire lives to cataloging subspecies.

In general, heat is often the best way to get rid of the toxins in a given Bindleshroom species. Most variants can be eaten when boiled, but almost all subspecies will interact unpredictably when mixed with other alchemical ingredients. In general, the more complex a potion's ingredient list is, the more dangerous and difficult it will be to add Bindleshroom to said list.

## Variants

### Fumewort

Fumewort is generally viewed to be one of the most unpredictable variants of Bindleshroom. Its poison can be neutralized through heat just like all of the other species, but it interacts violently with almost any other sort of ingredient, and thus is generally unsuitable for use in alchemical processes. It is typically either eaten for nutrition or used in brews where it is the sole ingredient, such as in Cinder-Brick Punch.

### Dogbane

Dogbane is one of the strongest variants of Bindleshroom, being potent enough to easily send someone into a coma. It is traditionally used either in high concentration medicines or in poisons.

Although strong enough to cause comas, Dogbane isn't typically deadly unless consumed in excess. In poisons, it primarily functions to put the target to sleep so that the more deadly components have time to work.
Scorpion Tail

Scorpion Tale is a unique weapon sold by Zel at The Collector. It is a hybrid weapon that takes on the appearance of a shortsword, but possesses a detachable blade which can be used as a flail.

The detachable blade of the Scorpion Tail enables the user to wield it for mid ranged combat. By aiming using the blade, the weapon becomes a flail which can be smashed into enemies. If instead the user focuses on manipulating the chain that attaches the blade to the hilt, the weapon can function as a lasso or grappling hook, restricting enemy movement or granting the user additional mobility.

Due to the chain being made of metal and the blade being quite heavy, a large amount of strength (at least 15) is required to wield the Scorpion Tale like a whip or grappling hook. The weight makes it quite slow and easy to dodge if inadequate strength is used to propel the blade forward.
Alaka Alliance

The Alaka Alliance is a coalition formed by the various tribes residing within the Sea of Lilies. It was founded by a local warlord known as Trinjah, who aimed to lead the alliance in rebellion against the nation of Wolanski during The Wasting War. With the help of King Ragna, the coalition was able to push into the Wolanski heartland as far as Court Pema, but was ultimately defeated by King Noemi.

The coalition consists of both large and small tribes residing in the Sea of Lilies, but is spearheaded by three notable tribes consisting of the Nekapol, Seymak, and Ezabolc.

## Formation Under Trinjah

None of the tribes in the Sea of Lilies had written language, and as a result there is very little known about Trinjah's life and his rise to power. Mentions of him in writing all exist within Wolanski and Vasian journals, and focus more on his abilities and army rather than his personality.

## Consolidation of Power

Trinjah, despite possessing the charm and personality to be recognized as the head of the Alaka, was ultimately a warrior more than a leader. Combined with the lack of a well defined hierarchy, the Alaka Alliance was largely unorganized and unfit for battle during the initial months of its creation. As a result, the Wolanski Empire mostly ignored its activities, as the Sea of Lilies was generally seen to be a useless strip of land unsuited for farming or settlement.

The Alaka Alliance's resources and power were effectively nonexistent until they were approached by a diplomat under King Ragna, who proposed that they would work with the Vasian Empire to launch a cooperative attack against Wolanski. In return, they would be given equipment and trainers who could teach them how to manage their armies and supplies. This period saw the appointment of Salewin as Trinjah's second in command, whose intelligence and management skills allowed the Alaka Alliance to become a viable contender in the upcoming conflict.

## Siege of Yeven's Foot

The Siege of Yeven's Foot is the first major armed conflict between the Wolanski and the Alaka Alliance. Although the battle was small in scale, it cemented the Alaka Alliance as a legitimate threat to Wolanski, and forced the nation to stress over how to allocate resources to fight both it and the Vasian army under King Ragna.

The battle ended in Trinjah's victory, which cemented confidence in his leadership, and convinced the members of the Alaka Alliance to fully commit to the upcoming battles.