Galencourt

**The Desecration of Galencourt** is a Team Objective-mode map that was released as part of Content Update 1. The map canonically occurs after the Fall of Lionspire, and involves a Mason attacking force destroying the tomb of Feydrid Kearn. The map is generally considered to favour the defending Agathian force, On the final stage, up to 12 defenders take on the role of the Battle Monks, a VIP class.

* **Opening Description:** “The Mason Army lays brutal siege to the Great Walled City of Galencourt and seat of the Agathian Church”
* **Attackers:** Mason Order
* **Defenders:** Agatha Knights

### Capture the Fortifications

The game opens with a charge between the opposing forces outside of the city walls. As the fighting continues, four siege ramps will move up and extend to give access to the city walls. T The Masons must capture one of two points inside the city's walls. Two Catapults are also available, however these have limited ammunition (5 shots each). The left capture point is an open area and the approach is defended by two Ballistas. The right point is accessible both by a destructable gate (which can only be accessed after destroying some barricades) and by two siege ramps which provide access to a platform overlooking the capture point.

After the Agathian defenders are cleared from the outside of the walls, they will spawn between the two capture points and will need to travel between them to provide an effective defense.

Galencourt city walls, with the two capture points visible on the left and right sides. Two catapults and two ballistas are also visible.The right capture point (from Mason perspective). The barricade protecting the gate and the two moving siege ramps are also visible.The left capture point (from the mason perspective). The ballistas can be used to support its defence.
### Disable the Ships

> *No! The Lion's Roar is lost. It's mast is broken. Rally to The Gold Mane's defense! -* Voice line played after the Masons' successfully ignite the explosives on the right ship.
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The Masons must ignite the explosive barrels found under Agatha's two flagships, *The Lion's Roar* (right, from Mason's perspective) and *The Gold Mane* (left), which are moored in the Galencourt harbour. The ships can be destroyed in any order. The ships are nearly identical, though the explosive barrels for the Gold Mane can be accessed by walking through a room in the quarterdeck of the ship.
After the explosives on the Lion's Roar ignite, its mast will topple over toward the Gold Maid and kill any players caught under it.

The two Agathian flagships moored in the Galencourt harbour.The Lion's Roar can be accessed by multiple gangplanks on both sides of the ship.The Gold Maid also has multiple gangplanks, including one that leads to a passage through the quarterdeck.The two ships from Agatha's perspective.
### Place Explosives I and II

Following the destruction of the two ships, the Masons must destroy a series of two gates by bringing three explosive barrels into a zone immediately in front of each gate. These are two separate stages as the first gate must be destroyed before the Masons can access the second one.

The explosive barrels can be found scattered around the market in front of the first gate, as well as from a cart in the market. After the barrels are placed it will take a few seconds before they explode. The clock continues to run during this time and it is possible for time to run out if the Masons do not factor in this additional required time.

The first gate that the Masons must destroy. The cart containing an unlimited supply of explosive barrels is visible next to the fountain.The two gates that must be destroyed by the Masons.
### Desecrate the Relics

After both gates are destroyed the Masons gain access to a courtyard with 13 Agathian relics (statutes) scattered about that the attackers must destroy. Three relics are found under a cupola in the center of the courtyard and, when destroyed, the cupola will collapse killing anyone nearby. The objective is completed once 12 relics are destroyed.

The courtyard containing the Agathian relics.
### Assault the Church

The Masons must destroy the door guarding the Agathian cathedralby attacking it repeatedly. Prior to Content Update 2, it was possible for the Masons to run around the objective and attack the door

After the door has lost most of its health, Agathian defenders will be given a prompt to spawn as Battle Monk. If selected, the player will despawn after a few seconds and respawn as a Battle Monk inside the cathedral. Up to 12 defenders may choose to spawn as Battle Monks.

The Battle Monks wield heavy maces as weapons, and have unique voice lines. As with other VIP classes, the Battle Monks are taller, have more hit points, and cannot be interrupted when making an attack. If a player dies as a Battle Monk, they will respawn as their previously selected class.

The Agathian cathedral. The Masons must destroy the front doors to gain access.
### Desecrate Feydrid’s Tomb

The Masons must destroy Feydrid's tomb, which is found at the rear of the cathedral. In addition to the previously destroyed doorway, additional doors on the left side of the cathedral have opened to grant flanking access. The cathedral also has an upper deck which extends part way. Two chandeliers hang over the central path in the cathedral, and can be dropped on enemies.

Inside the Agathian Cathedral.Feydrid's Tomb.
## Strategy

### Attackers

#### Capture the Fortifications

* Two catapults are nearby the start of the map that must be fixed before utilizing. This catapult may serve two purposes: Clearing out the battlements on the objective area of Agathians or comically but effective airdrop of Masons into the battlements as a alternative to the siege ramps. These catapults are usually utilized early on for the left and opened battlement. This advantage can be a priority as it will greatly aid in capturing the area. However, there are limited catapult balls available so each shot should be aimed carefully.
* Shoot at either the left objective area and risk friendly fire or the walkway leading towards the area as it is more likely to kill Agathian reinforcements.

#### Place Explosives I and II

* It is a two rounds-in-one stage with the same objective of destroying the gates in order to access the courtyard. One Mason may throw focus on throwing explosive barrels to pass on to the gate while the others fend off the Agathians who will attack the ones holding the barrels.
* Focus on protect allies who are carrying the barrels.
* Have Guardians and Crossbowmen place their banners forward to obtain a foothold near the gate as they slowly advance.
* It may be possible as a very risky attempt to simply carry the barrel and rush to the gate while avoiding and ignoring the enemies.
* If carrying a barrel, throw them on flat elevation to keep it's progression to the gate and fend off the defenders.

#### Desecrate the Relics

* From this round to the last round forward, Engineers are a highly recommended class as they do bonus damage to the objectives. Focus on destroying the relics. If not, protect any Engineer who are making their way to the objectives.
* The statues can be easier targets as they can be attacked from the bottom facing towards them or on top of a elevation behind them.
* The center objective holds a heavy roof that will collapse on players if all the objective pillars holding it up. You may consider timing the roof collapse on any defending Agathian left behind.

#### Desecrate Feydrid’s Tomb

* Prioritize on staying alive near the tomb in order to damage it at a opportune moment or to defend your fellow attackers who may focus entirely on the tomb's desecration with reckless abandon. While it may be productive as damaging the tomb sets you closer to victory, dying and respawning in order to run back to the tomb can be time consuming.
* The flanks will lead towards the stairs that Masons can descend upon to surprise the defenders and be closer to the tomb. Run up the stairs and jump off the balcony to ambush the Agathians or head straight to damaging the tomb.

### Defenders

#### Defend the Fortifications

* Some Masons are guaranteed to be near the catapults in order to fix them. Defend the catapults at the start of the round for as long as you can before they are fixed. This will delay the Mason offense and can stall the timer off.
* Use the ballista to fire upon any Mason that may utilize either the siege ramp or catapult that may enter the right objective area

#### Defend the Relics

* While the Masons may use their engineers from here on, it is also recommended as Agathian to spawn as Engineer and protect the objectives by constructing barricades to halt off the Masons.

#### Defend the Church

* It may be wise to defend the ammo crate to the right of the church as it will provide barricades, bandages and ammunition for the defenders as it's very close to the doors.
* Build barricades near the door. This may be a round of attrition but the barricades in this type of stage is the ideal scenario for them. Stall the attackers for as long as you can.

#### Defend Feydrid’s Tomb

* Prevent the Masons from reaching the Feydrid's tomb at all costs. Unlike a final round with a VIP, the tomb can't be healed.
* Create barricades at the front of the tomb to deny the Masons of reaching Feydrid's tomb.
* Be wary of Masons jumping off the balcony to surprise the defenders.
* There is a chance to spawn as a Monk which comes with hyperarmor, a knight's health pool, bandage and a strong primary, the heavy mace. It is important to take full advantage of this class as the hyperarmor and health pool can be a great advantage to keep exploiting as long as possible to utilize the Monk's stats. If killed, you may spawn back to a previously selected class.
* Watch out for the flanks as they are the closest entrances of the church. This serves to protect the flanks of the church and to stop the Masons from going to the second floor to ambush or shoot at your fellow defenders. It can be useful to defend the doorways to prevent this and punish the Masons for taking the long route through the back.

## Trivia

* As part of Content Update 2, the Battle Monks were given silly hats,