recursal/Fanatic-Fandom huggingface dataset:
Key Locker

****Key Lockers** Key Locker** (also known as "Key Capsules") are Capsule-like items that can be used to store only 포탈 키s . Each **Key Locker** Key Locker can store up to one hundred (100) 포탈 키s  each, and any 포탈 키s  inside do not count toward the Inventory Cap. Just like Capsules Capsule, they have a unique identifier, and can be renamed for sorting. This means an Agent can hold up to six hundred (600) 포탈 키s  outside their inventory. The **Key Locker** Key Locker is the only item in Ingress where items placed inside do not count toward the Inventory Cap.

There are six purchasable **Key Lockers** Key Locker: a **white**, **yellow**, **red**, **green,** **blue** and **Onyx** **Key Locker** Key Locker. Each **Key Locker** Key Locker is purchasable for 3 700 CMU each. An Agent can also purchase all six at once in a discounted pack for 18 000 CMU, saving 4 200 CMU.

A special **Key Locker** Key Locker which was red with black edges was given out during the fifth anniversary of Ingress and can not be bought. During the #FieldArt Challenge, a new **Key Locker** Key Locker called "Onyx Key Locker" was introduced for purchase in the store for 3 700 CMU for all Agents that did not already own six **Key Lockers** Key Locker. After feedback from Agents, Niantic added the Onyx **Key Locker** Key Locker permanently to the store and raised the Cap from five to six.

**Key Lockers** Key Locker cannot be recycled, dropped or shared, since it is a premium item. Agents can purchase the same coloured **Key Locker** Key Locker multiple times, as long as the Agent does not already have six **Key Lockers** Key Locker in their inventory. This means an Agent could buy six yellow **Key Lockers** Key Locker.

같이 보기: Capsule 및 Inventory § Inventory Cap

## Strategy

Even though the **Key Locker** Key Locker is only limited to holding 포탈 키s , it still can play a huge role in inventory management and storage, proving a high value for Agents.

* Agents who frequently plan 컨트롤 필드 Δ can store 포탈 키s  in the **Key Lockers** Key Locker until it is time to field.
* Agents can store unused 포탈 키s  inside **Key Lockers** Key Locker, especially ones that serve as a memento.
* Agents can hide 포탈 키s  away to avoid throwing 링크 that will mess up a plan. (A **Key Locker** Key Locker is not strictly necessary for this since regular Capsules Capsule also hide stored 포탈 키s  from the linking screen)
* Agents can also quickly store away 포탈 키s  to make space for more items when on a hacking spree.

## References

1. ↑ Double AP, free Key locker (even if you already have 5), 2 L7 and 2 L8 Reso per player, 4 mod slots per player. | r/Ingress (reddit.com)

 Mods | * Portal Shield Portal Shield
* Force Amp Force Amp
* Turret Turret
* Heat Sink Heat Sink
* Multi-Hack Multi-Hack
* Link Amp Link Amp
 Weapons | * XMP Burster XMP Burster
* Ultra Strike Ultra Strike
* ADA Refactor ADA Refactor
 Other Items | * Power Cube Power Cube
* Capsule Capsule
* Media Media
* Quantum Capsule Quantum Capsule
 Store (Powerups) | * **Key Locker** Key Locker
* Apex Apex
* Fracker Fracker
* Beacon Beacon

ja:Key Locker（キーロッカー）
ru:Ящик с ключами
zh:Key Locker
Persistence

The **Persistence**-medal was a one-time medal earned by Agents who were at least 레벨 3​ during Year Nine of Ingress.

## Mechanics

This medal was awarded to all Agents who were 레벨 3​ or above on 30. November 2021. **브론즈** was set at 레벨 3​, **실버** at 레벨 9​, and so on. **오닉스**/**Black** was earned by all  Recursed recursed Agents, no matter their level. The Agent also had to have earned some AP since the **Persistence** Medal was distributed.

## Strategy

***This medal is no longer earnable, since it has been discontinued.***

Typically, there is a double AP event before these medals are released. Since this medal counts an Agent's Level, it is advised go for anything (legally and fairly!) that will make them level up quickly. Advanced fielding, destroying enemy 컨트롤 필드 Δ, capturing Portals will do. A plan will make it infinitely better and more efficient. An Agent can also use Apexs to achieve double AP (or together with the usual double AP event prior to the release of the medal "quadruple" AP), making their trips much more effective. If an Agent is at least 레벨 8​, an Agent can also aim for medals they are missing. By achieving higher-tier medals early, it removes the obstacle of needing to grind a specific medal. Otherwise, it can potentially put them a tier down on this medal.
Mind Unit

Timeline
**Mind Units** (**MUs**) are the primary scoring metric of Ingress. Mind Units (**MUs**) represent the population within a 컨트롤 필드 Δ. Mind Units (**MUs**) are calculated once at each Checkpoint for Cell scores every five hours and combined into the Global score. However, only Cycle ○ scores (35 checkpoints; 175 hours) will be recorded into global history. If a 컨트롤 필드 Δ covers multiple Cells at a scoring Checkpoint, the Mind Units (**MUs**) are divided proportionally between the regional Cells that the 컨트롤 필드 Δ covers based on the fraction of the area of the 컨트롤 필드 Δ that is in each Cell.

## Access

From the Scanner, touch OPS > INTEL to access the Global **MU** view.

## Regional Mind Unit scoring

This competition hinges on maintaining control of those Mind Unit (**MU**) 컨트롤 필드 Δ through key scoring Checkpoints that happen every five hours. Each competition period has a 175 hour duration. If a 컨트롤 필드 Δ is maintained through the Checkpoint time, then those Mind Units (**MUs**) are added to that faction's running score in that Cell. The faction with the highest average Mind Unit (**MU**) score at 175 hour Cycle end, wins that Cycle.

The 인라이튼드 and 레지스탕스 bar charts show the average Mind Units (**MUs**) scored during the current 175 hour competition Cycle. This score is not the same as the global Mind Unit count shown on the Intel Map, which reflects total Mind Units (**MUs**) held at that point in time.

### Regional Cell View

Each geographic Cell has a unique codename. For example, the Cell in the image above is identified as AM01-CHARLIE-02. Cell codenames currently cannot be nicknamed by Agents.

The 인라이튼드 and 레지스탕스 bar charts show the the average Mind Units (**MUs**) scored during the current 175 hour competition Cycle. This score is an average of the Mind Units (**MUs**) that are maintained by each faction through the scoring Checkpoints that occur every five hours.

Touching History will show the historical results of Cycles for that particular Cell.

### Top Agents

Touch SEE OTHER AGENTS from the regional Cell view to display the top 50 Agents per faction for the current Cycle and Cell.

The Top Agents are ranked by Mind Units (**MUs**) captured during the current Cycle. Only the Agent who creates the third 링크 and completes a 컨트롤 필드 Δ will receive Mind Units (**MUs**) credit toward the Top Agents list. If you created a 컨트롤 필드 Δ that was destroyed before a Checkpoint measurement, the Mind Units (**MUs**) would count toward your Top Agents ranking but not towards the total regional Cell score.

### View Other Cells

Touch CELL ACTIVITY to view a list of neighboring Cells that surround the regional Cell in which you are currently located. You can view Cell Activity for nearby Cells, but we do not currently offer an option to search for or view specific Cells.

ja:Mind Unit
zh:Mind Unit
Recycling

파일:Recycling Resonator.jpg
Most items in Agent's Inventory can be **Recycled** to replenish the XM bar or to get rid of unwanted items.

Most ordinary items have quite low recycle value and must be recycled in bulk to have significant effect on the Agent's XM bar. Exceptions to this are 파워 큐브  and 포탈 키s .

Some items cannot be recycled, most notably Lawson- and Circle-K Power Cubes and also, items purchased from the Store (Frackers, Beacons, Key Lockers).

## Recycle Value

* 레저네이터
* XMP 버스터
* Ultra Strike Ultra Strike
* 매우 희귀함 Portal Mods
* ADA Refactor 파일:ADA Refactor.png
* JARVIS Virus 파일:JARVIS Virus.png
Speed Lock

**Speed lock** applies when the Agent reaches speed of 60km/h (37 mph) or greater (for example by driving a car). It affects XMP and Ultra Strike shooting. It also denies remote charging. Further detailed information is unknown, however there has been some speculation on the way speed lock works.

## Possible mechanisms

Reddit user jecowa posted  about the bubble effect, also known as the ripple speed limit. When an action is performed in-game (ex. deploying Resonators or Mods), a figurative bubble is formed from the player's location that expands outwards at 60 km/h that vanishes after 15 minutes. Traveling outside this bubble will prevent the player from performing any actions.

Reddit user Bownage pointed out that Ingress will not track your location if the app is not open. This can allow players to travel quickly within 15 minutes without worry about speed lock activating.

zh:速度鎖
Portal Fracker

**Portal Frackers** are items that temporarily double a Portal's hacking output. As with all premium items, Frackers cannot be hacked, dropped, recycled, or inserted into Capsules Capsule. You can only obtain them by purchasing them from the store.

When deployed, a Fracker lasts for either 10 minutes, or 150 hacks total among all Agents, whichever comes first. Frackers are not Portal Mods, they do not occupy a mod slot and can be applied to a fully modded Portal.

During the time that the Fracker is active, the Portal's hack yield for all Agents is doubled. It is not simply that average yield of the Portal is doubled, but each item hacked from the Portal is then duplicated. Thus, with a Fracker you can hack *up to eight* 포탈 키s  with a single hack, which is not possible without one. The doubled items will not necessarily have the same rarity, however; you might end up with a 희귀함 and a 흔함 포탈 쉴드 rather than two 희귀함 포탈 쉴드, for example. A Fracker has no effect on the Portal's cooldown and burnout rules.

When a Fracker expires, it removes 50% of each 레저네이터  remaining health (a second Fracker would reduce that to 25%). This is occasionally used to tactical advantage, to reduce a well-guarded Portal's health, as Fracker damage does not send an alert to the Portal's owner(s) in COMM.

## References

1. ↑ Aspects of the Fracker — r/Ingress (reddit.com)

 Mods | * Portal Shield Portal Shield
* Force Amp Force Amp
* Turret Turret
* Heat Sink Heat Sink
* Multi-Hack Multi-Hack
* Link Amp Link Amp
 Weapons | * XMP Burster XMP Burster
* Ultra Strike Ultra Strike
* ADA Refactor ADA Refactor
 Other Items | * Power Cube Power Cube
* Capsule Capsule
* Media Media
* Quantum Capsule Quantum Capsule
 Store (Powerups) | * Key Locker Key Locker
* Apex Apex
* **Fracker** Fracker
* Beacon Beacon

ja:Portal Fracker (ポータルフラッカー)
ru:Фракер
zh:Portal Fracker
공격

개요
--

에이전트들은 다른 팩션의 포탈을 점령하거나, 링크와 필드 Δ를 파괴하기 위해 포탈을 **공격**하여 모드나 레저네이터 를 파괴할 수 있습니다. 레저네이터 가 두 개 이하로 남으면 해당 포탈에 연결된 링크와 필드 Δ가 파괴되며, 모든 레저네이터 가 파괴되면 포탈이 중립 상태로 변경되어 점령할 수 있게 됩니다. 이 때 포탈에 남은 모든 모드도 파괴됩니다.

무기
--

### XMP 버스터

XMP 버스터 는 넓은 범위의 레저네이터 에 피해를 입히며, 피해 범위 내의 모드를 일정 확률로 파괴합니다. 이 때 피해 규모는 에이전트로부터의 거리에 반비례하며, 포탈 쉴드로 인해 줄어들 수 있습니다.

### 울트라 스트라이크

울트라 스트라이크 는 좁은 범위의 레저네이터 에 큰 피해를 입히며, 피해 범위 내의 모드를 보다 높은 확률로 파괴합니다. 이 때 피해 규모는 에이전트로부터의 거리에 반비례하며, 포탈 쉴드로 인해 줄어들 수 있습니다.

### 리팩터

ADA 리팩터와 자비스 바이러스는 포탈에 피해를 주지 않고 포탈의 팩션만 변경할 수 있습니다. 이 경우 링크와 필드는 파괴되지만 파괴로 인한 AP가 주어지지는 않으며, 포탈의 레저네이터 와 모드는 파괴되지 않습니다.

전략
--

### 포탈 쉴드 파괴

포탈이 포탈 쉴드로 보호받고 있는 경우, 포탈에 최대한 가까이 근접하여 울트라 스트라이크 를 사용하여 쉴드를 먼저 파괴하는 것이 유리합니다. 또한, 레저네이터 가 공격받지 않는 한 포탈은 소유자에게 알림을 보내거나 반격하지 않기 때문에 레저네이터 를 공격하기에 앞서 정밀하게 포탈 쉴드와 다른 모드를 먼저 공격하는 것이 좋습니다.

### 공격 방어

포탈이 공격받는 경우 해당 포탈에 가까이 있거나 포탈 키 를 가지고 있는 에이전트들은 레저네이터 에서 소모되는 XM 에너지를 충전으로 다시 채울 수 있습니다. 포탈의 레저네이터 가 공격받으면 해당 포탈을 소유하고 있거나 레저네이터 를 설치한 에이전트에게 알림이 전송되며, 알림을 받지 않은 에이전트라도 포탈 키 를 가지고 있다면 다른 연락 수단을 통해 충전을 요청할 수 있습니다.
Builder

The **Builder**-medal is awarded for deploying or upgrading 레저네이터  on Portals.

## Mechanics

Even though the medal's description is to deploy 레저네이터 , upgrading another Agent's 레저네이터  counts toward it as well. Deploying one 레저네이터  yields one tick, and deploying eight yields eight. The level of the 레저네이터  deployed have no effect on the points earned.

## Strategy

If an Agent really wants to max out this specific medal, there is a specific way to, although it has a potential to require a hefty portion of one's inventory. It also appears to be time-consuming, and is not recommended while on bus or train. An Agent can place 레벨 1​ 레저네이터  to all eight 레저네이터  slots. Then they can upgrade half of those to 레벨 2​. Here is the full details:

1. Deploy 레벨 1​ 레저네이터  to all eight slots (L﻿1, L﻿1, L﻿1, L﻿1, L﻿1, L﻿1, L﻿1, L﻿1).
2. Upgrade four 레벨 1​ 레저네이터  to 레벨 2​ (L﻿1, L﻿1, L﻿1, L﻿1, L﻿2, L﻿2, L﻿2, L﻿2).
3. Upgrade the 레벨 2​ 레저네이터  to 레벨 3​ (L﻿1, L﻿1, L﻿1, L﻿1, L﻿3, L﻿3, L﻿3, L﻿3).
4. Upgrade the remaining 레벨 1​ 레저네이터  to 레벨 2​ (L﻿2, L﻿2, L﻿2, L﻿2, L﻿3, L﻿3, L﻿3, L﻿3).
5. Upgrade the 레벨 3​ 레저네이터  to 레벨 4​ (L﻿2, L﻿2, L﻿2, L﻿2, L﻿4, L﻿4, L﻿4, L﻿4).
6. Upgrade the 레벨 2​ 레저네이터  to 레벨 3​ (L﻿3, L﻿3, L﻿3, L﻿3, L﻿4, L﻿4, L﻿4, L﻿4).
7. Upgrade two 레벨 4​ 레저네이터  to 레벨 5​ (L﻿3, L﻿3, L﻿3, L﻿3, L﻿4, L﻿4, L﻿5, L﻿5).
8. Upgrade two 레벨 3​ 레저네이터  to 레벨 4​ (L﻿3, L﻿3, L﻿4, L﻿4, L﻿4, L﻿4, L﻿5, L﻿5).
9. Upgrade the 레벨 5​ 레저네이터  to 레벨 6​ (L﻿3, L﻿3, L﻿4, L﻿4, L﻿4, L﻿4, L﻿6, L﻿6).
10. Upgrade two 레벨 4​ 레저네이터  to 레벨 5​ (L﻿3, L﻿3, L﻿4, L﻿4, L﻿5, L﻿5, L﻿6, L﻿6).
11. Upgrade the last 레벨 3​ 레저네이터  to 레벨 4​ (L﻿4, L﻿4, L﻿4, L﻿4, L﻿5, L﻿5, L﻿6, L﻿6).
12. Upgrade the 레벨 6​ 레저네이터  to 레벨 7​ (L﻿4, L﻿4, L﻿4, L﻿4, L﻿5, L﻿5, L﻿7, L﻿7).
13. Upgrade the 레벨 5​ 레저네이터  to 레벨 6​ (L﻿4, L﻿4, L﻿4, L﻿4, L﻿6, L﻿6, L﻿7, L﻿7).
14. Upgrade two 레벨 4​ 레저네이터  to 레벨 5​ (L﻿4, L﻿4, L﻿5, L﻿5, L﻿6, L﻿6, L﻿7, L﻿7).
15. Upgrade a 레벨 7​ 레저네이터  to 레벨 8​ (L﻿4, L﻿4, L﻿5, L﻿5, L﻿6, L﻿6, L﻿7, L﻿8).
16. Upgrade a 레벨 6​ 레저네이터  to 레벨 7​ (L﻿4, L﻿4, L﻿5, L﻿5, L﻿6, L﻿7, L﻿7, L﻿8).
17. Upgrade a 레벨 5​ 레저네이터  to 레벨 6​ (L﻿4, L﻿4, L﻿5, L﻿6, L﻿6, L﻿7, L﻿7, L﻿8).
18. Upgrade a 레벨 4​ 레저네이터  to 레벨 5​ (L﻿4, L﻿5, L﻿5, L﻿6, L﻿6, L﻿7, L﻿7, L﻿8).

Doing this will yield 48 points, equivalent to fully deploying on six Portals. An Agent must manage their inventory and routes in order to pull this off for an extended long period of time. It is also worth to note that an Agent does not earn AP on upgrading their own 레저네이터 .

zh:Builder
Trekker

The **Trekker**-medal is awarded for walking long distances. The distance is measured as a straight line between points where the Agent performs actions in the Scanner, as long as the speed does not exceed 6 km/h.

To improve the counted distance, it helps to perform some action (e.g. opening Missions list) whenever making a turn.

## Mechanics

⚠
**This article or section contains information that is out-of-date.**

* Please replace the old information with up to date information.
* This may include rewriting sections to ensure they are clear and concise, and wikifying.
* **Reason:** With the introduction of the Kinetic Capsule, the tracking mechanics were changed to more closely match those of Pokemon GO. The exact mechanics are currently unknown.

According to community analysis most actions that can be performed in the Scanner transmit the Agent's current location to Ingress servers. The distance between these locations is then added to the "Distance Walked" stat, **if** it satisfies two conditions:

* The average speed between two actions may not exceed 6 km/h.
* The time between two actions does not exceed the unknown time limit.

Notably, inventory-only operations do **not** count: recycling and Capsule Capsule operations.

The following operations are counted: Scanning area (automatic periodic operation made by Scanner), hacking, deploying 레저네이터 /Mods, firing weapons, recharging, dropping/picking up items, and checking the missions list.

## References

1. ↑ Trekker badge: how? | r/Ingress (reddit.com)

zh:Trekker
Pioneer

The **Pioneer**-medal is awarded for capturing unique Portals.

## Mechanics

In order to count as a capture, you have to place the *first* 레저네이터  to the Portal. Using Flip Cards (ADA Refactor 파일:ADA Refactor.png or JARVIS Virus 파일:JARVIS Virus.png) to capture Portals do not count towards the **Pioneer**-medal.

## Strategy

Being a very difficult medal to obtain in 오닉스 (Black), it requires Agents to venture out to new areas, and even Portal-dense areas. Using the Intel map and the "Captured" layer in the Scanner, Agents can see which Portals they have already visited and plan routes accordingly when venturing to maximize the number of unique Portals they visit.

Any captured Portal using the Captured Layer on the Intel map and in the Scanner will be circled in red.

## References

1. ↑ Pioneer Badge | r/Ingress (reddit.com)
Engineer

The **Engineer**-medal is earned by deploying Portal Mods to friendly Portals.

The medal tracks the "Mods deployed" statistic in the *Building* category of an Agent's profile. Deploying a Portal Mod that increases the stat to the next threshold awards the medal immediately upon returning to the default Scanner view.

## Strategy

Engineer is a notoriously difficult medal to obtain, requiring a huge number of Mods. While deploying the Mods is trivial, acquiring them is another story. At least 2 500 000 item rolls must be made to acquire all 50 000 Mods for 오닉스 (Black) Engineer, equivalent to over 800 000 perfect Glyph Hacks on L﻿7 Portals!

As such, Agents seeking 플래티넘 or 오닉스 (Black) Engineer must enlist their fellow Agents to feed them unwanted Mods. Capsules Capsule filled with 링크 앰프, 흔함 Multi-Hacks, 흔함 Shields, and Turrets are surprisingly powerful bartering chips for Agents seeking Flip Cards, L﻿8 XMP Bursters, and other 희귀함 resources.

zh:Engineer
Seer

The **Seer**-medal was awarded for submitting new approved Portals. It was discontinued on 31. December 2014, coinciding with the introduction of Trekker, Engineer, and SpecOps.

While new Portals no longer count towards the medal, Agents who earned Seer before the cut-off still have the medal in their Agent Profiles. The medal's exclusivity grants the bearer a fair amount of prestige, similar to the Founder, Innovator, and Anomaly Medals. Should a Portal submitted before the 31. December 2014 be accepted today, it would however still count towards the medal.

## Criteria

Prior to the medal's retirement, each new Portal that was successfully approved by Niantic caused the Agent's Seer count to increment. The Medal was awarded upon restarting the Scanner once a threshold was reached.

While it no longer counts towards a badge or achievement, how many Portals an Agent has submitted is visible in the stats section of their profile under Discovery.

## Strategy

Because Portal density was initially low and many modern medals had yet to be introduced, Seer was once a key medal for Agents seeking Access Level requirements. Aggressively submitting numerous new Portals decreased the time required to reach the crucial 500 Portal threshold, and Agents often used software utilities to track their submissions and keep their pipelines full.

## Retirement

While Portal submissions were always brisk, the introduction of medals and higher Access Levels massively increased the quantity of submissions. By Ingress' second anniversary, over 3 000 000 Portals had been approved, averaging approximately 4 000 approvals per day.

The increased volume overloaded Niantic's approvals team, leading to an increased number of Portals which lacked pictures, notability, local flavour, and sufficient distance from others. This led to a community outcry and shaped much of Ingress' contemporary clustered topography.

On 16. December 2014, Niantic announced on Twitter and Facebook that Seer would be temporarily suspended. The suspension was never lifted, and the Medal is presumed obsolete. Coupled with Niantic's more aggressive approval process, new Portals now appear far less often.

## References

1. ↑ Tempoary suspention of the Seer medal | Ingress Twitter
2. ↑ Seer badge getting suspended | r/Ingress (reddit.com)
3. ↑ Whats wrong with Ingress? Part 2: Seer Medal (connortumbleson.com)

de:Seer
ja:Agent#◆Seer(先見者)
zh:Seer
ADA Refactor

본 문서: Flip Card

The ****ADA Refactor** 파일:ADA Refactor.png** is the 레지스탕스 Flip Card that instantly switches an 인라이튼드 Portal to 레지스탕스 control. It was introduced in Scanner update 1.26.0 and has 매우 희귀함 rarity. The item's functionality is identical to the JARVIS Virus 파일:JARVIS Virus.png, except it can only be used on 인라이튼드 Portals.

Despite its affiliation with the 레지스탕스, the **ADA Refactor** 파일:ADA Refactor.png can be used by Agents of both factions. Community studies suggest that the item's drop rate is always 1 in 2500 hacking rolls, regardless of the faction of the Agent and the Portal.

When an 인라이튼드 Agent uses an **ADA Refactor** 파일:ADA Refactor.png to flip an 인라이튼드 Portal, ownership of the Portal, its Mods, and its 레저네이터  will transfer to the \_\_ADA\_\_ special account.

## Lore

*Citation needed! This entire section has no citation and is likely not accurate. Please find the source of these claims and update the article. Reason: Multiple investigators have searched through the archives and could not find how the flipcards work storywise.*
Like other in-Scanner items, the **ADA Refactor** 파일:ADA Refactor.png is a construct made of XM that coalesces when a human hacks a Portal. The code that forms XM into an **ADA Refactor** 파일:ADA Refactor.png was developed and injected into Earth's XM fabric by researchers commissioned by the NIA to combat the fragmented Roland Jarvis.

Similarly to the XMP 버스터  and the Ultra Strike Ultra Strike, the **ADA Refactor** 파일:ADA Refactor.png contains a massive amount of compressed structured XM at its core. Unlike the other weapons, the **ADA Refactor** 파일:ADA Refactor.png's XM matrix is not a disruptive explosive, but a library of single-use code.

When an Agent pours massive amounts of XM into the item, it temporarily empowers the simplified ADA AI inside the Agent's Scanner and uploads it into the target Portal. The sentient AI goes to work, rapidly rebuilding the Portal's Mods and 레저네이터  to eliminate all traces of Roland Jarvis' 인라이튼드 influence. Other 인라이튼드 Portals reject the newly-flipped Portal, breaking any 링크 and 컨트롤 필드 Δ it supported.

If the deploying Agent belongs to the 레지스탕스, his or her affinity with the ADA AI encourages her to grant ownership of the newly-refactored XM constructs to the Agent. Otherwise, the ADA AI will subsume the Portal herself, for better or for worse.

 Mods | * Portal Shield Portal Shield
* Force Amp Force Amp
* Turret Turret
* Heat Sink Heat Sink
* Multi-Hack Multi-Hack
* Link Amp Link Amp
 Weapons | * XMP Burster XMP Burster
* Ultra Strike Ultra Strike
* **ADA Refactor** ADA Refactor
 Other Items | * Power Cube Power Cube
* Capsule Capsule
* Media Media
* Quantum Capsule Quantum Capsule
 Store (Powerups) | * Key Locker Key Locker
* Apex Apex
* Fracker Fracker
* Beacon Beacon

ja:ADA Refactor
ru:Преобразователь Ады
zh:ADA Refactor
Luminary

The **Luminary**-medal was a one-time medal earned by Agents who were at least 레벨 3​ during Year Four of Ingress.

## Mechanics

This medal was awarded to all Agents who are 레벨 3​ and beyond on the 01. December 2016. This counted by an Agent's level at the time. All actions counted, so long as the Agent was at a specific level, they will earn a tier. **브론즈** was set at 레벨 3​, **실버** at 레벨 9​, and so on.

## Strategy

***This medal is no longer earnable, since it has been discontinued.***

Typically, there is a double AP event before these medals are released. Since this medal counts an Agent's level, it is advised go for anything (legally and fairly!) that will make them level up quickly. Advanced fielding, destroying enemy 컨트롤 필드 Δ, capturing Portals will do. A plan will make it infinitely better and more efficient. If an Agent is at least 레벨 8​, an Agent can also aim for medals they are missing. By achieving higher-tier medals early, it removes the obstacle of needing to grind a specific medal. Otherwise, it can potentially put them a tier down on this medal.
Media

**Media** are items that contain hyperlinks to content outside of the Scanner. Unlike other items, **Media** Media can only be produced during certain timeframes, and some can only be produced from specific Portals.

All **Media** Media is listed with a 흔함 rarity, and can be recycled for XM. Like 포탈 키s , a **Media** Media will not drop if another **Media** Media with the same name is in the Agent's inventory. Dropping the **Media** Media or placing it in a Capsule Capsule will enable an Agent to receive additional copies, as long as the **Media** Media is not tied to a specific portal. No systematic community studies have been performed to determine the **Media** Media drop rate.

With the release of Ingress Prime, all **Media** Media lost their levels in the scanner. However, they still retain their level, which can be checked on the Intel Map with an active  C.O.R.E. member C.O.R.E. Subscription. While the vast majority of **Media** Media is 레벨 1​, some rare **Media** Media can be found up to 레벨 8.

## Contents

All **Media** Media have a title, an image, and a hyperlink.

**Media** Media have promoted official merchandise, such as the Ingress Origins **Media** Media that dropped from retailers and linked to a pre-order form.

Many of the videos and pictures linked from **Media** Media have contained well-hidden Passcodes.

## Strategy

**Media** Media generally do not have any gameplay utility. Many Agents consider them a nuisance, and drop or recycle them immediately to free up inventory space.

Some Agents collect the items. **Media** Media from the altered-reality games leading up to the #13MAGNUS and Shonin Anomalies contain obfuscated data used in side events and are particularly sought-after.

A popular prank is to load **Media** Media into a Capsule Capsule, then drop it near an enemy Agent to disappoint him or her and waste game time.

During anomalies, one of the challenges can involve hacking special portals which drop special **Media** Media items tracked by Niantic. Depending on the rules, an agent might have to collect "sets" of **Media** Media items to score points for their faction.

## Trivia

* **Media** Media and 포탈 키s  are the only items whose 3D models can not be viewed from the inventory.

* **Media** Media is the only item type without an in-scanner description.
* During the Tesselation, Agents had to solve puzzles which let to a specific portal with unique **Media** Media, called a Tesserae. Although it was still just a simple **Media** Media item in the scanner, a screenshot of that **Media** Media had to be uploaded to the Community Forum to claim the Tesserae for ones faction.

 Mods | * Portal Shield Portal Shield
* Force Amp Force Amp
* Turret Turret
* Heat Sink Heat Sink
* Multi-Hack Multi-Hack
* Link Amp Link Amp
 Weapons | * XMP Burster XMP Burster
* Ultra Strike Ultra Strike
* ADA Refactor ADA Refactor
 Other Items | * Power Cube Power Cube
* Capsule Capsule
* **Media** Media
* Quantum Capsule Quantum Capsule
 Store (Powerups) | * Key Locker Key Locker
* Apex Apex
* Fracker Fracker
* Beacon Beacon

zh:Media
ru:Медиа
인그레스

인그레스는 나이안틱이 개발한 위치 기반 증강현실 MMO(대규모 다중 사용자 온라인)게임이다. 2013년에 안드로이드 전용으로 출시되었으며, 2014년 7월 14일에 iOS 버전이 출시되었다. 게임의 서사는 공상과학 세계관을 기반으로 실시간으로 진행된다.

2018년 11월 5일에는 *인그레스 프라임*이 출시되었다. 인그레스 프라임은 기존 게임의 후속작이 아닌 대규모 업데이트 개념으로, 게임의 인터페이스, 음향, 기능, 이야기 등을 새롭게 다듬어 게임의 사용자 경험을 개선하였다. 2018년에는 세계관에 기반한 애니메이션 시리즈가 방영되었다.

서사
--

제네바의 CERN(유럽입자물리연구소)에서 LHC(대형 강입자 충돌기)를 사용하여 연구하는 과학자들이 미지의 입자인 이그조틱 매터(외계 물질; XM)를 발견한다. 이에 미국의 비밀 기관인 NIA는 '나이안틱 프로젝트'를 설립하여 XM과 그 성질을 연구하기 위해 CERN의 과학자들을 고용한다. 여기에서 프로젝트를 돕기 위해 AI인 ADA가 만들어진다. 곧 나이안틱 프로젝트는 인류의 문화적 거점에 다량으로 나타나는 XM이 자연적으로 발생하는 것이 아니라는 사실을 발견하고, 어떤 외계 문명(통칭 '쉐이퍼')이 XM을 들여온 것이며 이것이 인간의 창조성과 밀접하게 관련되어 있다는 결론을 내린다.

나이안틱 프로젝트가 진행되던 도중에 파워 큐브 프로토타입이 폭발하여 모든 참여자를 다량의 순수한 XM에 노출시킨다("Epiphany Night"). 이로 인해 참여자들이 도망치고 프로젝트는 폐쇄된다. 프로젝트에서 나온 구성원들 중 대부분은 곧바로 IQTech, Vizur, Hulong이라는 세 회사에 고용되어 XM을 상업적으로 활용할 방법을 연구하기 시작한다. 게임 내에서 얻을 수 있는 여러 가지 아이템은 이 회사들이 개발한 것이다.

한편 프로젝트 참여자들이 도망치는 와중에 한 사람이 휴대전화를 기차 안에서 잃어버린다. 어떤 평범한 일반인이 이 휴대전화를 손에 넣은 뒤 인그레스 스캐너를 구글 플레이 스토어에 유출하고, 이로써 인그레스는 게임의 형태로 세상에 나오게 된다.
Ingress Game Community Guidelines

## Community Guidelines

Niantic has published community guidelines for agents to follow when interacting with other agents and with non players. Agents are required to:

* Respect the community
* Treat other players and bystanders with respect and courtesy and conduct yourself in an appropriate manner while playing Ingress. In particular:
	+ Never do anything that can be perceived as harassment.
	+ Respect privacy. Do not reveal real names or physical addresses, even if the other player has put it out there. Do not reveal information about bystanders or others.
	+ Don't trespass while playing Ingress.
	+ Don't engage trolls, either physically or in game. Block and report to Niantic and/or the proper authorities. Don't troll other players, either physically or in game.
	+ Don't spam.
	+ Don't send inappropriate pictures or content via portal editing or COMM. Put simply: don't be a dick.
	+ Don't cheat.
* Niantic says they enforce these policies. Experience has shown that many different agents reporting a single agent multiple times may result in the company taking action against the offending player(s).

## Reporting rules violations

### Reporting to Niantic

Niantic's Help Pages have a link on the right side of every page where you can submit information about rules violations. If you are submitting a complaint for the first time, you will be asked to confirm your request via email. This will create an account with Niantic Support and submit your complaint for review. If you are reporting multiple agents, you will be asked to submit a separate complaint for each agent.

Niantic's request menu has several options for reporting different kinds of violations. Among them are:

* Report inappropriate gameplay
	+ Multiple accounts/account sharing
	+ Account buying/sellling
	+ GPS spoofing
* Report inappropriate behavior¹
	+ Excessive, unwanted @-messaging
	+ Excessive, offensive/inappropriate language
	+ Threats to report me for abuse/cheating
	+ Inappropriate Mission content
	+ Inappropriate codename
	+ Personal threats of violence
	+ Hate speech
	+ Revealing personal/confidential information
	+ Other
	+ Spam
* Report trespassing
	+ Your property
	+ Someone else's property

¹ A menu change now requires that you acknowledge the Niantic policy of never revealing sources of complaints or actions taken toward offenders. It also encourages victims to block abusive agents before reporting them.

### Reporting to legal authorities

If you are in physical danger from another player, get to a safe place and inform the authorities. If you fear physical or legal threats from another player, inform the authorities. You may need to provide screenshots of COMM interactions, private messages, or emails to support your claims.

List of emergency telephone numbers

How to take a screenshot

Documenting abuse in Ingress: Screenshots (US information)

1. ↑ http://knowyourmeme.com/memes/wheatons-law
2. ↑ https://support.ingress.com/hc/en-us/articles/206606858-Ingress-Community-Guidelines

zh:Ingress 社群規範
Anomaly Medals

**Anomaly Medals** are medals which are awarded for agent's participation during global anomaly events and displayed on the agent's profile.

## Gallery

Recursion-medal.pngRecursionInteritus-medal.pngInteritusInitio-medal.pngInitioHelios-medal.pngHeliosDarsana-medal.pngDarsanaShōnin-medal.pngShōninPersepolis-medal.pngPersepolisAbaddon-medal.pngAbaddonDarsana Prime-medal.pngDarsana PrimeAbaddon Prime-medal.pngAbaddon PrimeObsidian-medal.pngObsidianAegis Nova-medal.pngAegis NovaVia Lux-medal.pngVia LuxVia Noir-medal.pngVia Noir13MAGNUS Reawakens-medal.png13MAGNUS ReawakensEXO5-medal.pngEXO5Passage to Osiris-medal.pngPassage to OsirisCassandra Prime-medal.pngCassandra PrimeRecursion Prime-medal.pngRecursion PrimeRequiem-InAppMedal.pngRequiem
Checkpoint

**Checkpoints** are 5 hour MU progress checks for both the global and the Cell level. At every **Checkpoint**, the fields are assessed for their MU value and added together. They are not added to previous check points. The **Checkpoints** can be seen in the Intel Tab of the OPS menu. There are 35 **Checkpoints** for every Cycle where the average MU is taken for the final score.

zh:Check Point
Ouroboros

The **Ouroboros**-medal was a one-time medal earned by Agents who were at least 레벨 3​ during Year Six of Ingress.

## Mechanics

This medal was awarded to all Agents who are 레벨 3​ and beyond on the 26. November 2018. This counted by an Agent's level at the time. All actions counted, so long as the Agent was at a specific level, they will earn a tier. 브론즈 was set at 레벨 3​, 실버 at 레벨 9​, and so on. 오닉스/Black was earned by all  Recursed recursed Agents, despite their level.

## Strategy

***This medal is no longer earnable, since it has been discontinued.***

Typically, there is a double AP event before these medals are released. Since this medal counts an Agent's level, it is advised go for anything (legally and fairly!) that will make them level up quickly. Advanced fielding, destroying enemy 컨트롤 필드 Δ, capturing Portals will do. A plan will make it infinitely better and more efficient. If an Agent is at least 레벨 8​, an Agent can also aim for medals they are missing. By achieving higher-tier medals early, it removes the obstacle of needing to grind a specific medal. Otherwise, it can potentially put them a tier down on this medal.
일루미네이터

일루미네이터 메달은 인구 밀도가 높은 지역에 **컨트롤 필드 Δ**로 마인드 유닛 (MUs) 을 캡처하여 달성할 수 있습니다.

기능
--

마인드 유닛 (MUs)에 대한 구체적인 계산식은 없지만 일반적으로 **컨트롤 필드 Δ**에 있는 인구밀도에 비례합니다.

이는 뉴욕시와 도쿄 와 같이 인구가 많은 도시가 ㎡당 더 많은 MU를 산출할 가능성이 있음을 의미합니다.

이 도시에서 **컨트롤 필드 Δ**의 크기를 최대화하면 **컨트롤 필드 Δ**당 캡처된 MUs 수치가 더 커질 수 있습니다.

전략
--

더 큰 컨트롤 필드는 특히 인구가 많은 지역에서 더 많은 MUs를 얻을 수 있는 경향이 있습니다.

MUs를 최대화하려면 MUs가 다른 MUs 위에 겹쳐질 수 있도록 **컨트롤 필드 Δ**를 만들 수 있습니다.

**컨트롤 필드 Δ**를 겹치는 것이 지루할 수 있지만( 포탈 키  를 파밍하고 각각 포탈로 향하는 시간으로 인함 ), 종종 얻을 수 있는 AP로 인하여 이 행동에 대해 가치가 있을 수 있습니다.

**컨트롤 필드 Δ**에 따라서 MU의 양을 최대화하는 FanFields라는 IITC 플러그인이 있습니다.

계획된 포탈, **컨트롤 필드 Δ**및 경로를 이용하여 에이전트는 **컨트롤 필드 Δ**를 빠르고 시간 효율적으로 만들 수 있습니다.
Cycle

파일:Global Scores.png
**Cycles**, also known as **septi-cycles**, are 175 hour "finish lines" that average the MU from 35 Checkpoints. The score is counted at the Global and Cell level.

The ongoing tally can be seen under the "Intel" tab of the OPS menu. Previous cycle scores can be viewed by tapping "History" at the bottom left corner. In addition, the top 50 Agents from each faction are ranked by their MU control throughout the cycle, which can be seen by tapping "See other agents" under the cell map.

Cycles have no real effect on gameplay, other than acting as a scoreboard. However, in rare cases cell scores at the end of a cycle have been used to determine the outcome of an anomaly, such as during Helios.

## Gallery

Helios Cell Scores.pngGraphs of MU control over a cycle used to score the Helios anomaly.Cycle Top Agents.pngThe top agents of the cycle are ranked.

## References

1. ↑ 1.0 1.1 Stuart Davis's answer to "What is an Ingress global cycle? What happens when a cycle ends?" — Quora
2. ↑ "Regional Scoring - This Changes Everything" — DeCode Ingress
3. ↑ "So, what happens at the end of cycles?" — r/Ingress (reddit.com)

zh:Cycle
Explorer

The **Explorer**-medal can be earned by visiting unique Portals.

## Mechanics

Contrary to the medal's description a Portal does not need to be hacked in order to count. The Medal count ticks up when an visits that they have not visited before. Only the first visit on a specific Portal counts.

These actions count as visits:

* Hacking a Portal.
* Deploying/Upgrading a 레저네이터 .
* Deploying a Portal Mod, Beacon/Fireworks or Fracker.
* Creating a 링크/컨트롤 필드 Δ.
* Locally (not remotely) recharging a Portal.
* Successfully uploading a Portal scan.
* Successfully submitting a nomination, or Portal photo.

Any action with a Drone does not count toward Explorer.

## Strategy

Being a very difficult Medal to obtain in 오닉스 (Black), it requires Agents to venture out to new areas, and even Portal-dense areas. Using the Intel map, Agents (L﻿3+) can see which Portals they have already visited and plan routes accordingly when venturing to maximize the number of unique Portals they visit.
Counterattack

파일:Counterattack.png
A **counterattack**, also known as a **zap**, is event that causes an Agent to lose XM when he or she hacks or attacks a hostile Portal. The maximum counterattack distance and the amount of XM drained depends on the portal level. Counterattacks can be strengthened by Force Amps or made more likely by Turrets. Agents can prevent counterattacks by moving away from the Portal so that the Portal is outside his or her Action Radius before the action is completed.

Critical counterattacks may occasionally occur and are three times more powerful than regular counterattacks.

Counterattacks show up on the Scanner as multiple red beams coming from the top of the portal to the Agent's avatar. Red text in the format of **-nr%** (or **!-nr%** if the counterattack was critical) appearing above the Agent's avatar and a chat alert in the form of "*You've been hit and lost ### XM!*" indicate how much XM was drained from his or her XM reserves.

## References

1. ↑ 1.0 1.1 https://gaming.stackexchange.com/a/327930/61692
2. ↑ https://fevgames.net/ingress/ingress-guide/actions/attack/
Exotic Matter

XM
XM

**Exotic Matter** or ****XM**** is a transdimensional energy discovered by researchers at CERN (Switzerland) who were searching for a so called "God particle". It is a resource collected by the Scanner and drained with most actions made with the Scanner. **XM** is represented as glowing bluish-white dots throughout the world. **XM** tends to appear more around areas of high mobile phone usage, such as public transport stops and city centers. **XM** also appears clustered around a Portal. The scanner stores **XM** and uses it to perform most actions other than collecting more **XM** and restoring **XM** via a 파워 큐브 . If the **XM** stored reaches critical levels (below 1%) the scanner will become disabled until sufficient **XM** has been restored. In addition to being unable to perform any actions that require **XM**, a disabled scanner may not be able to perform other actions such as viewing 레저네이터  or Mods. A disabled scanner can still activate a 파워 큐브  and recycle items.

To acquire **XM** from the ground, the scanner needs to be brought within the action range (40 meters, shown by the orange ring); the **XM** will be drawn to the scanner and added to the total carried. **XM** can be collected about every 3 seconds.[Outdated] **XM** can also be obtained by using Passcodes, 파워 큐브  and recycling items The **XM** collected disappears from the game until it naturally regenerates after about 25 minutes.

The bar next to your level shows how much **XM** you have relative to your total capacity. Capacity increases along with your level. Once you have reached 100%, you cannot pick up any additional **XM**.

ja:Exotic Matter
ru:Экзотическая материя
zh:Exotic Matter
Raw Tag Team Championship

## Combined Reigns by team

(Riddle and Randy Orton)
 2
 3
 4
(Chad Gable and Otis)

## Hall of Raw Tag Team Champions

1st Champions- RK-Bro (Randy Orton and Riddle)2nd Champions- Seth Rollins and Kevin Owens3rd Champions- RK-Bro (Randy Orton and Riddle)4th Champions- Alpha Acaddemy (Chad Gable and Otis)5th Champion- The Miz and John Morrison6th Champions- The Street Profits (Angelo Dawkins and Montez Ford)8th Champions- The Street Profits (Angelo Dawkins and Montez Ford)
The Cat

* Inactive
* Activated

### Effects

Unleashes a yellow light which circles around and appears to show the timeline along with glowing green and purple lights representing various travelers who have used the bracelet to travel through time.

### Source

Unknown

**The Cat** is a mysterious artifact discovered buried inside a chest or jewelry box (el cofre). Its significance becomes apparent when Marco, wearing the bracelet, hears the meowing of a cat accompanied by a buzzing noise in his head. Driven mad by these strange sensations, Marco frantically seeks to locate the buried chest, digging multiple holes in a park during his search.

Eventually, Marco and Allegra successfully locate the casket containing a small figurine of a cat. Opening it in a dramatic fashion, Felix reveals the enigmatic artifact to the group. The Cat, however, possesses peculiar properties and effects that add to its intrigue.

When Marco activates The Cat while wearing the bracelet in close proximity, a remarkable phenomenon occurs. A vibrant yellow light emerges from the figurine, encircling the surroundings. This glowing light seems to reveal glimpses of the Timeline, showcasing events that have unfolded over time. In addition, the light exhibits circles of green and purple lights, representing different individuals who have utilized the bracelet to travel through time.

Felix, later studying Lucia's Diary notes alongside The Cat's effects, gains insight into the significance of these green and purple lights. The green lights symbolize individuals who adhere to the rules of the bracelet and its time-travel capabilities. On the other hand, the purple lights represent those who have broken the rules, potentially subjecting themselves to a curse or negative consequences.

* The Casket in Felix's room
* The Casket's lid with ornate decorations
* Felix opening the casket dramatically
* Felix staring at The Cat Figurine
* A green circle representing a time traveler along the timeline.
1/5
The Cat, with its ability to activate the yellow light and display the timeline along with the green and purple lights, holds a fascinating and mysterious power. It is expected to play an essential piece in unraveling the rules and potential risks associated with time travel using the bracelet in Season 3. Its discovery and examination contribute to the ongoing exploration of time manipulation and the consequences that may accompany it.

## Related Artifacts

The Bracelet

The Necklace

1. ↑ Disney Entrelazados 2 (Banda Sonora Original), 2023.
W2k22Universe Wiki

**Welcome to the W2k22Universe Wiki!**
This is my universe mode for WWE 2k22

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WWE Womens Championship

## Combined Reigns

 2
 3
 4
 5

## Hall of WWE Womens Champions

1st Champion- Angelica Michaels2nd Champion- Becky Lynch3rd Champion- Angelica Michaels (2)4th Champion- Beth Pheonix5th Champion- Mickie James6th Champion- Beth Pheonix (2)7th Champion- Mickie James (2)8th Champion- Trish Stratus10th Champion- Trish Stratus (2)11th Champion- Beth Phoenix (3)
Benjamín Amadeo

**Benjamín Amadeo** (born 22 April 1984) is an Argentine actress.

## Benjamín Amadeo

### Born

Benjamín Amadeo
April 22, 1984 (age 39)
Buenos Aires, Argentina

## Appearances

#### Season 1

* *The Bracelet (El brazalete)*
* *Back to the Past (Volver al pasado)*
* *CD Room*
* *Rewind*
* *Lucía's Secret (El secreto de Lucía)*
* *Light Years (Años luz)*

#### Season 2

* *Challenge (Desafío)*
* *B-Side (Lado B)*
* *Secret (Secreto)*
* *The Watch (El reloj)*
* *The Trip (El viaje)*
* *Reunion (Reencuentro)*
* *Dilemma (El dilema)*
파워 큐브

* 레벨 1
* 레벨 2
* 레벨 3
* 레벨 4
* 레벨 5
* 레벨 6
* 레벨 7
* 레벨 8

## XM 용량

파워 큐브에는 8개의 레벨이 있으며, 파워 큐브의 XM 용량은 레벨에 비례한다. 1.93.1 업데이트 이후 파워 큐브를 리사이클하여 용량과 동일한 양의 XM으로 변환할 수도 있다.

용도
--

인벤토리 창에서 '사용' 버튼을 누르면 파워 큐브가 소모되며, 용량만큼의 XM을 에이전트에게 제공한다. 에이전트의 XM 탱크를 초과하는 양은 사라진다. 리사이클 기능을 사용하여 여러 개의 파워 큐브를 한 번에 사용할 수도 있다. 에이전트의 XM 탱크가 가득 찼을 경우 파워 큐브를 사용할 수 없다.

전략
--

파워 큐브는 XM 소모가 심한 강력한 아이템을 사용하는 적극적인 게임 진행을 오랜 시간동안 지속할 수 있게 해 준다. 다수의 레저네이터나 모드를 설치하는 경우, 다량의 포탈을 충전하거나 공격하는 경우 XM이 떨어져 게임을 진행하지 못하는 상황이 발생하지 않도록 파워 큐브 재고를 잘 관리해야 한다.

파워 큐브는 특히 XM을 크게 소모하는 포탈 충전에 반드시 필요하다. 레벨 8​ 포탈 하나를 완전히 충전하는 데에 레벨 8​ 파워 큐브를 5개씩 소모할 수도 있다. 공격이 지속되는 상황에서 포탈을 방어할 때에도 공격으로 소진되는 포탈의 XM을 복구하기 위해 많은 양의 파워 큐브가 필요하다.

파워 큐브의 용량이 에이전트의 XM 탱크에 넘치면 여분의 XM은 사라지기 때문에, 파워 큐브를 사용하기 전에 포탈 키를 사용해 포탈을 원격으로 충전하여 파워 큐브가 넘치지 않을 만큼 XM을 소모해 두면 XM 낭비를 줄일 수 있다.

## Hypercube

### 리사이클 용량

160 XM

다른 파워 큐브와 달리 **하이퍼큐브**는 매우 희귀함 희귀도를 가진다. 하이퍼큐브는 일반 파워 큐브보다 훨씬 많은 양의 XM을 저장하며, 한 번에 에이전트의 XM 저장고를 충전하는 대신 큐브의 용량이 소진될 때까지 지속적으로 에이전트에게 XM을 공급한다. 때문에 일반 파워 큐브와 달리 하이퍼큐브는 XM 저장고가 가득 찼을 때도 사용할 수 있으나, 동시에 여러 개의 하이퍼큐브를 사용할 수는 없다.

하이퍼큐브를 사용하면 XM 저장고 옆에 작은 막대가 추가로 표시되어 하이퍼큐브의 잔여 용량을 나타낸다. 하이퍼큐브가 제공하는 XM 용량은 에이전트의 레벨에 비례한다.

## Lawson Power Cube

### 리사이클 용량

Not recyclable

**로손 파워 큐브**는 일본 로손 편의점과 홍보 계약을 통해 출시된 아이템으로, 계약 종료로 인해 2019년 12월에 단종되었다. 기능은 하이퍼큐브와 동일하며, 단종 이후 남은 로손 파워 큐브는 모두 하이퍼큐브로 변환되었다.

## Circle-K Power Cube

### 리사이클 용량

Not recyclable

**Circle-K 파워 큐브**는 미국 써클K 편의점과 홍보 계약을 통해 출시된 아이템으로, 계약 종료로 인해 2018년 5월에 단종되었다. 기능은 하이퍼큐브와 동일하며, 단종 이후에도 에이전트들의 인벤토리에 남아 있었으나 2019년 12월에 로손 파워 큐브와 함께 모두 하이퍼큐브로 변환되었다.

## References

1. ↑ 1.0 1.1 https://twitter.com/ingress/status/1205201667383287810

 Mods | * Portal Shield Portal Shield
* Force Amp Force Amp
* Turret Turret
* Heat Sink Heat Sink
* Multi-Hack Multi-Hack
* Link Amp Link Amp
 Weapons | * XMP Burster XMP Burster
* Ultra Strike Ultra Strike
* ADA Refactor ADA Refactor
 Other Items | * Power Cube Power Cube
* Capsule Capsule
* Media Media
* Quantum Capsule Quantum Capsule
 Store (Powerups) | * Key Locker Key Locker
* Apex Apex
* Fracker Fracker
* Beacon Beacon

ja:Power Cube
ru:Энергокуб
zh:Power Cube
NXT North American Championship

## History

Overall, there have been 5 reigns and 5 champions. Isiah "Swerve" Scott was the inaugural champion and has the longest reign at 104 days. Santos Escobar has the shortest reign at 42 days.

## Combined Reigns

 1
 2
 3
 4

## Hall of NXT North American Champions

1st Champion- Isiah "Swerve" Scott2nd Champion- Santos Escobar4th Champion- Carmelo Hayes5th Champion- Cameron Grimes6th Champion- Carmelo Hayes