recursal/Fanatic-Fandom huggingface dataset:
Fort Hopeshire

A fortress that serves as the primary base for the Emerald Claw Mercenary Company. It has served as their base of operations since they were outlawed by King Bryad XII in 614 AP. Since their reinstatement as royal protectors by King Robrand I, Fort Hopshire has served as their headquarters outside of Zingherra.

The fortress was overtaken by the eldritch giant Shaydar in 701 AP. He unites the tribes of gnolls, orcs, goblins and ogres with the plan to conquer Awbor; though this is foiled by the Hindenburg Ground Crew.
Barnabus Duce

The head of the Church of Saint Cuthbert in Awbor. He is a glorious mustached warrior priest; who helped out during the war against Kyuss.

## History

The son of a preacher of Saint Cuthbert,Barnabus followed in his father’s footsteps and rose to became the leader of the Church of Saint Cuthbert in Arbwor. He is known for going a step further than most and sporting the bowl cut and handlebar mustache of his deity; something very few of his flock are keep to do.

He was present at both the War Council of Hindenburg and played an important role in the 'Battle of Awbor' (714 AP), where he engaged the Pig Lady in melee alongside Marcus Sootbeard; however he kept hitting his allies with his mace by mistake.

Since then he has continued as the leader of the Church of Saint Cuthbert; and continued to rock the bowl cut and mustache.
Candlestone

The maritime port of Candlestone guards the mouth of the Glittergold River, and therefore Zingherra itself. It's the house of House Denneith.

The city is a strategic fortress and houses the largest military presence in Awbor - the standing army of House Denneith. It also commands a heavy naval presence, matched only by that of Caldor.

During the reign of Bryad IV, the Bismarck Frontier Force helped Lord Aston Denneith rid his castles of spies of the Lords of Dust. Following this, Aston Denneith was able to help rally the noble houses of Awbor against the undead forces of Saracen.

The city and surrounding regions were plunged into a permanent winter due to a Winter Wight around the time of the war against Kyuss. The winter wight had killed Lord Brevan Denneith's son, Robrand and turned him into a wendigo. The Hindenburg Ground Crew, with the help of the city's steward, Mithas Denneith, were able to kill the winter wight and restore Robrand to life.

In the aftermath of the war with Kyuss, Robrand was named king of Awbor to unite the three houses of House Denneith, House Canith and House Oren.

The standing army of House Denneith is often used as a peacekeeping force alongside the Emerald Claw Mercenaries.
Gerald Houndsley

## Gerald Houndsley - The Ghost Baker

A ghost and a master baker; Gerald has overseen one of the finest bakery's in Bruxia, based in Trapper's Grove, for over 150 years.

During the sacking of Trapper's Grove by the Unnamed Party; Otis tried to unsuccessfully recruit Gerald to their ranks, and instead burned down his bakery, much to the dismay of Gerald.

After losing his bakery, Gerald relocated to Hollowheart in order to restart his business. Soon afterwards, the Unnamed Party, having also traveled to Hollowheart, discovered his new bakery and almost ruined his business again with requests of constant pies. They paid him little for excessive amounts of pies; including some that were filled with a love potion - and later given to the forces of Sigmund Cross and Anastacia.

During the battle against the Skull Lord, an errant fireball cast by a Flame Skull landed in Gerald's Bakery, destroying the newly-opened shop.

He later left Hollowheart to open a market stall in Ravensdawn, only for the Unnamed Party to cause the destruction of his business - this time though it wasn't entirely their fault. Immediately following the loss of his market stall, Grakk managed to save Gerald from execution by Sir Byrant; so Gerald reluctantly decided to stay and work with the party at their newly acquired pub - The Blacksmith's Arms.

Gerald was later tasked with keeping Semaj II safe following the destruction of The Blacksmith's Arms, which he did before returning him to his father: King Semaj.

Following the death of Lord Wolton, Ivellios took the role of the first minister of Bruxia, and appointed Gerald as the Minister for Alchemy.

Following the end of the war between Bruxia and Rylandaria, Gerald set up a grand bakery and apothecary in Ravensdawn, and brought his pies to a whole new audience - all the while trying to appease the mad whims of Ivellios.

## History

Gerald never really amounted to much in life; other than a second-class baker. Though following his death and subsequent return as a ghost, he has risen to become of the finest bakers in Bruxia.
Deliah

A rogue and member of the Bismarck Frontier Force. Deliah joined the party in the town of Caldor, but turned on the party to help Gabriel Valentina and the forces of Saracen.

After fleeing from the party and the death of the lich Saracen; Deliah vanished and hasn't been seen for centuries. Though there were rumours that she was signed many years later in the city Hollowheart on the Negative Energy Plane.
Character Template

## Name

Go to edit and copy and paste this template onto the new page for you character. Feel free to change things. In edit mode, click on the purple infobox, then click "character", and then add the info that you would like to add in the relevant boxes.

## Character overview

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## Backstory

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## Abilities

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## Relationships

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Old Willow

"Sometimes if you wipe away the blood, you'll reveal the smile that is underneath." - Old Willow giving advice to a confused Marcus Sootbeard.

Old Willow is the owner of a small pond on the plane of Elysium, and an amateur artist and philosopher. He met Marcus Sootbeard there when he had been planeshifted during battle. Old Willow gave him some cryptic advice before sending him back to the Material Plane.

## History

Old Willow grew from a tiny sapling in on the shores of a great lake in the rolling fields of the plane Elysium. Called 'Old' even from a young age, on account of his large leafy beard, he has often pondered the nature of the cosmos - albeit with little understanding as his only company are the fish in his lake, who don't normally reply to him.

He took up an interest in art and painting around 500 years ago after seeing a passing Eladrin creating impressive sketches of the landscape. However Old Willow moves very slowly and also had to craft his own brushes, paints and canvases; so in those 500 years has yet to finish a single piece.

After meeting Marcus Sootbeard and helping him return home; Old Willow hopes to capture the dwarf's likeness on canvas and eventually gift him the painting - once it is finished in the next hundred years or so.
Djarana Qakarn

A travelling mystic and clairvoyant; who tried to dazzle unsuspecting peasants with his use of magic and parlour tricks. He joined up with the Bismarck Frontier Force in Ashcombe.

However while the party were investigating the manor of Lord Bleakstaff; Djarana was knocked unconscious by one of his scarecrow servants, and later killed by Khun'tee as she pushed his unconscious body down a large pit.

His body was buried by the party in the ground of Bleakstaff Manor.

## Trivia

This was the first of many of Arthur's characters to die in the adventures of the Bismarck Frontier Force.
Hefold Gadfow

Hefold Gadlow is a vagrant homeless human that travels across Awbor. A wizard by trade, Hefold seems little interested in putting his arcane powers to good use, preferring to live for free of the scraps and kindness of others. He was the mentor of Belgrin Farmer.

## History

Between 740 and 743 AP, Hefold lived in Ashford. During this time, he would often hang around several magical shops, attempting to steal scrolls while the shop owners were not looking. He enjoyed showing of to the more impressionable folk, including the young Belgrin. He taught Belgrin how to cast several cantrips, before getting chased out of Ashford by an angry mob, led by Wulfric Farmer.

Hefold's path led him to meet a young demonbinder called Damian, though what happened then is still untold.

The rest of Hefold's life is a mystery. Where did he come from? Where did he go? Where did he come from, Hefold Gadfow?
Drakal Draganwight

Advisor Drakal was the faithful servant and chief advisor the the duke of Caldor. He helped the Hindenburg Ground Crew on several occasions, and even helped them clear their name after they were framed by the House Tolstoff. Sadly Drakal was murdered and impersonated by Faceless, who had been hired to eliminate the Hindenburg Ground Crew and Mithran Ironwolf.

## History

Advisor Drakal had served the House Ironwolf for over 200 years, overseeing many different dukes of Caldor. Drakal has slowly risen through the ranks from foot servant, to butler and eventually to advisor to Duke Mithran Ironwolf.

Drakal was born on the seas, to a travelling naval family, however his mother did not wish this life upon her son and consequently he was left in the care of the leading noble family of Caldor, some close personal friends of his mother.

He was a strong man who was more willing to believe the Hindenburg Ground Crew when the claimed innocence over the death of Lord Sylethan Lucien and Jackson Armant; which was eventually proved to be the Tolstoff twins - Edgar and Katarin.

Drakal was sadly murdered by the assassin Faceless, who was working for the Twelve who had been hired to frame and eliminate the Hindenburg Ground Crew.

Drakal was buried in the House Ironwolf plot outside Castle Caldor; showing his importance to the family.
Black Knight

The Black Knight is The Skull Lord's right-hand and commander of his undead army in Hollowheart. His undead soldiers, Wight Lieutenants and Flame Skulls have been deployed throughout the city to keep order. Any information about him is scarce, though some speculate that he cannot be killed.

He was eventually killed by the Unnamed Party; when they cornered him in the basement of the Skull Lord's keep. Though he nearly killed half of them in the fight; they eventually triumphed.

Ivellios later tried to disintegrate his body with the Rod of Wonder; but instead summoned a chocolate cake that smashed into his face.

The Skull Lord later resurrected the Black Knight; only for him to be killed again by Grakk during the assault on the Skull Lord's castle.
Alice Oren

The daughter of Hamilton Oren. Alice Oren was murdered and impersonated by a rakshasa of the Lords of Dust to infiltrate the War Council of Awbor. She was later resurrected by Finlicke Kragmantle.

Sadly she later lost her life once again during the Desolation of Ashford.

## History

The second offspring of Lord Hamilton Orien, she did not have the cunning wit of her father and was content to live a partying lifestyle free from the troubles and worries of those below her status.

This would have been fine if it weren’t for a handsome stable boy who called himself Seran. They would meet up after everyone else had gone to sleep. After two months of these visits he took her to the old deserted windmill just on the hill away from the fortress so that they could be alone. She wasn’t to know that he was, in fact, a member of the Lords of Dust in disguise who slit her throat and buried her in the windmill only to assume her form and set itself up closer to Lord Hamilton.

Her body was later located and resurrected by the cleric Finlicke Kragmantle. With her second lease of life, she used her influence to expand the church of Pelor in Ashford, as a gesture of thanks to Finlicke.

Sadly she was again killed in the desolation of Ashford.
High Archmage of Awbor

The rank of High Archmage is a significant and important position in Awbor. Working in tandem with the political classes and the Churches, the High Archmage was the ultimate authority on arcane magic within Awbor, defending the country against magical threats and being at the forefront of magical innovation. Following the disappearance of Elero Kway in 736, the rank of High Archmage lies vacant, and is replaced by the Arcane Council of Zingherra.

## Duties & Responsibilities

The role of the High Archmage has been of a great benefit for the country of Awbor. The Archmage serves as an ambassador between the arcane community and the leaders of Awbor. He acts as an advisor and a guide, exercising considerable resources and influence for matters that he deems important.

His responsibilities are first towards the country of Awbor (and its people), then towards the arcane community.

His duties are:

* To defend the Kingdom of Awbor against magical threats and dangers.
* To stimulate innovation and discoveries in all fields of magic.
* To encourage positive interactions between people and magic.

## Electing the High Archmage

There's no official voting body to electing the High Archmage. The only official action is taken by the King, who formally approves whoever becomes chosen (a mostly ceremonial gesture). Otherwise, it simply is whoever is the most powerful caster available with the most backing by the rest of the magical community.

## Notable Archmages

Erikson Thunderstorm (-32 BP to 16AP): the First High Archmage of Awbor.

Lord Malakai (52-142 AP): The 3rd Archmage of the country, Malakai was an expert necromancer who eventually went crazy and turned himself into a Lich, due to a fear of death and being forgotten.

Durran the Builder (142-168 AP): The 4th Archmage of the country. During his time as archmage, Durran was tasked with creating the magical fortifications of Zingherra. Working in close tandem with the dwarves of House Kunderrak, he helped create the awesome might that is the Walls of Zingherra.

Mensar (168 - 197AP): The 5th Archmage of Awbor. He was much more obsessed with security than his predecessors; this was brought about by the paranoia from constant use of Mensar's Headband. He was also responsible for many of the palace of Zingherra's defenses, that still stand to this day.

Elero Kway (702-736 AP): The 24th Archmage, who was celebrated as the single most powerful abjurer on the continent. Designed the Epic Dimension Lock of Zingherra. Currently missing, and presumed dead.
House Lirander

One of the most important Minor Houses of Awbor, House Lirander have made a name for themselves as adventurers and warriors throughout the years. The current head of the house is Alfric Lirander. They are based in Ashcombe.

House Lirander were one of the leading houses to help the Bismarck Frontier Force unite Awbor against the undead army of Saracen, while Hawk Lirander was instrumental in defeating the dragon Dragotha and stopping Father Llymic.

House Lirander, under Alfric Lirander's rule, helped rally troops for the Hindenburg Ground Crew during the rise of Kyuss.

## Notable Members

There have been many notable members of House Lirander over the years, some of them are listed below:

* Alfric Lirander - the current head of House Lirander. He became a strong ally of the Hindenburg Ground Crew, and was present at the War Council of Hindenburg.
* Johan Lirander - the son of Alfric Lirander. He was sadly murdered by the Lords of Dust.
* Hawk Lirander - the head of the house during the time of the Bismarck Frontier Force; he helped them slay the dragon, Dragotha, and fought in the battle against Father Llymic.
Hjamar Kunderrak

## Lord Hjamar Kunderrak

The current head of House Kunderrak, Hjamar is a bulwark of dwarven spirit and courage. He holds the traditional values of the dwarves of the Vonkrul Mountains close to heart, but also allows the influences of Awbor within the town of Blightwall.

His body is riddled with deep scars and sores from an encounter with the dragon, Dragotha, however his hides them with illusionary magic. However they were revealed, much to his shame, by the antimagic passage outside of where the War Council of Awbor took place at Hindenburg.

Since the Hindenburg Ground Crew saved him from a death giant working for Kyuss, he has been a firm ally of them. He even rewarded Marcus Sootbeard with his own armour, a set of dwarven plate-mail.
Book of Blood

The Book of Blood is a mysterious item currently in the possession of Azrael. It was created out of blood and magic by Timothy Timworth nearly 6000 years ago. The powers of the book are currently unknown, as no-one has been able to read beyond the first page. A group of mysterious casters are currently trying to steal the book from Azrael.

## **History**

The Book of Blood was created with the blood of hundreds of hobgoblins and humans who died in battle in roughly -5000 AP. A Hobgoblin warband attacked a small human settlement. In the ensuing fight, a large detonation leveled the entire battlefield and killed any survivors. Timothy then appeared and used magic to create the Book of Blood out of all the blood on the battlefield.

It is
unknown what happened to the book afterwards. In the 8th century AP, Azrael came into possession of the book. For all his magic, he was unable to divine
the book’s purpose. The book itself could not be open by any means. In 744 AP, a group of casters attempted to steal the book from the Hindenburg Museum, prompting Azrael to restart his attempts in opening the book.

It was soon determined that a teardrop of Amaera, the Demigoddess of Sphinxes could open the book. The Cloppenburg Post-Truth Patrol were able to obtain the teardrop in the Masharni Isles.

Upon opening the book, the patrol was transported to the moment where the book was created. They attempted to save the human settlement but were eventually forced to watch the events play out. It is uncertain whether the patrol was just observing a vision or was transported through time.

It was soon discovered that the teardrop was only sufficient to read the first page of the Book of Blood. No one so far as been able to turn the first page to read the rest of the book.

## Abilities

Unknown, but the item radiates evil and blood magic.
Brendan Costrello

## The Impostor Brendan Costrello

Brendan Costrello was the son of Duncan Costrello, head of House Costrello. However Brendan was killed by an impostor working for the Cult of the Eveningtide, who assumed his identify for a number of years. He was responsible for the sickness that has left Duncan bedridden, and used his mansion for a secure meeting place for the cult members.

When the time was right and plans were set in motion in Zingherra; he murdered Duncan and Aimos; then tried to blame it upon the Forty Thousand Dragons. When this failed he fled to the capital to help with the planning of the attack upon the Council of Lords; only for this to be foiled by the Forty Thousand Dragons once again; he was then promptly killed by Qicoran and the Unknown Ranger while in the main council chamber.

## History

The real Brendan lead quite a normal and happy life with his father in Crookshire; until his untimely murder and burial in a trunk.

Little is known about the actual life of the impostor Brendan, save for his undying loyalty to the Cult of the Eveningtide.
Daruth Wintergreen

"SPIDERS IN YOUR MIND!" - Daruth Wintergreen, on his new found ideals since returning from the Far Realm.

A noted elven scholar from the Gindarian era; Daruth is famed for his studies of the outer planes. Many libraries throughout the continent house his notes and tomes on the denizens and customs of the outer planes.

He was driven insane by years trapped in the Far Realm. After several insane spider related incidences (including summoning a colossal sea spider); he was eventually killed by the Hindenburg Ground Crew.

## History

Daruth, in tandem with Duristanan the Wyrmbreaker, is responsible for the creation of the first Well of Tears. He had envisioned creating a portal to the other planes that could be varied from one location to another rather than fixed between two permanent points. However Duristanan had woven hidden runes into it that would allow it to contact the Far Realms.

It took several centuries for the denizens of the Far Realms to notice; but when Father Llymic did, he used the well to access the material plane and brought chaos and destruction to Gindaria. When Father Llymic came through the portal; Daruth was sucked into the Far Realm - ironically being one of the few survivors of Father Llymic's first appearance.

Daruth dwelt in the timeless depths of the Far Realm for many years; his mind slowly turning into literal spiders. It wasn't until the lich, Malakai, activated a portal to the Far Realm (in the hopes of using its raw energy to power his flesh colossus) that Daruth was freed.

Daruth, now totally insane, began to spread his madness around the continent of Awbor; mutating a pirate ship and it's crew to better suit his insane plans, as well as summoning a colossal sea spider. Eventually he was slain by Tardigrade IV who burnt him, and his mind spiders, to a crisp with a flame strike.
Darel Marven

The brooding half-elf second in command to the Emerald Claw Mercenary Company; Darel Marven is a force to be reckoned with. He constantly undermines the head of the company, Abel Dracken, but is always the first to defend him when others insult Dracken's honour. Despite his gruff exterior, Darel deeply cares about the Emerald Claw and wishes to see its continued success.

Since the reinstatement of the Emerald Claw in Zingherra, Darel has been assigned to maintaining a military presence at the border of No Man's Land, to deter any invading forces.
Grund Gorrage

A lowly orc guard who worked for a travelling book merchant. He quickly rose to become a hero of Awbor after joining up with the Bismarck Frontier Force. He became a good friend of Asreal Shackleton and would often fight side by side with him against the adventuring parties many enemies.

## History

Grund grew up in poverty in the city of Caldor. He learned to fight almost as soon as he learned to walk. To keep food upon his family's table, he took up guard duties from an early age.

While working as a guard for a book merchant, Grund had a chance encounter with the Bismarck Frontier Force; where he saved Hammond the bard from the assassin Thalian. From there he joined up with the adventuring party and never looked back.

Grund proved himself a hero of Awbor when he fought both in the Battle of the Caldor Plains and against the forces of Father Llymic and the Lords of Dust.

After the fall of Father Llymic; Grund left the adventuring life behind to become a bodyguard for King Bryad IV and his successor Brayd V. He continued with his duties up until his last day, where at the age of 81 he foiled an assassination attempt of Bryad V that sadly cost Grund his life.

An iron statue sits in the halls of the palace in Zingherra to honour the fallen orc bodyguard.
Cult of the Unblinking Eye

The Cult of the Unblinking Eye was pseudo-religious cult that offered enlightenment through the blinking of it's members and the offering of their eyes to their Blind God.

In reality, the cult was a front for the worship of the demonlord Demogorgon who Father Shamus was the high priest of in Awbor. Father Shamus would offer up the eyes to the beholder, Viscrag, who had crafted a scrying room, allowing both himself and Shamus to see through the eyes of all the blinded cultists.

The Bismarck Frontier Force came into conflict with the cult when it was revealed to them that Father Shamus knew the location of one of the gems from The Well Of Tears. Father Shamus also repeatedly insulted Scarntlat's faith outside the temple of Ehlonna.

After infliterating the cult's mansion in Zingherra, defeating Viscrag the beholder - who turned Fitz to stone - and the destruction of the scrying room; the party discovered that Father Shamus was using the gem to power a portal to The Gaping Maw - the layer of the Abyss which Demogorgon rules.

Travelling to the forest where the portal was spewing forth demonic creatures, the party sort to close it down and stop the cult. With the help of Sir Doggard (who they met in the forest, fighting demons), the party was able to close the portal and slay the Aspect of Demogorgon that emerged from it. Scarntlat was also able to kill Father Shamus with a stampede of celestial dinosaurs.

After the death of Father Shamus and most of the blinded cultists; the cult was disbanded and declared a criminal organisation by King Bryad IV.
King Under the Hill

## Gorstang Frostgrave - The King Under the Hill

"It's a tide of halflings. Like jam; but made of halflings." - Ajax Silverblade describing the destruction caused by Gorstang Frostgrave.

A terrifying undead storm giant that was once one of the leading politicians in the city of Hollowheart.

Gorstang and many others from Hollowheart followed Aramil of the Western Isles to attack Awbor; having been swayed by the prospect of power under the banner of Kyuss.

Gorstang lead a horde of ghouls to attack the town of Ashcombe, causing many of their halfling residents to flee. The Hindenburg Ground Crew soon arrived and Sparrow Treekeeper quickly silenced the giant undead.
Dentor Elmheart

Dentor Elmheart was the Captain of the Guards of Zingherra during the Kyuss Events in the early 710s. A loyal man to the throne, Dentor had little trust in politics, and thus was able to keep the guards of Zingherra relatively impartial to the many factions of the capital. In 714 AP, he was convinced to receive the memories of the elf Azrael, via Mensar's Headband. This turned out to be a badly thought out plan that almost drove him insane. In doing so, however, he verified the Hindenburg Ground Crew's account that Kyuss had well and truly returned.

## History

Dentor's family wished him to become a wizard, but he spurned their wishes, choosing to become a fighter instead. He quickly rose in the ranks of the Awborian army, and his charismatic personality quickly singled him out as a leader of men.

He was eventually offered a place in the Royal Guard itself, where he distinguished himself and finally became Captain of the Guard. A true man of Zingherra, Dentor's primary pre-occupation was ensuring that Zingherra remains safe so that he and his wife can happily raise his son.

Despite the consequences of absorbing 200 years' worth of tragic backstory, Dentor was able to successfully lead his men to defend from Kyuss' assault. It took several months of therapy, however, to fully recover from the ordeal. In the subsequent years he would occasionally have nightmares that were not his, and he possessed knowledge to rival any wizard.

## Abilities

Dentor was an experienced fighter and marshal, able to competently direct and empower his troops in battle. He was the wielder of Frostbrand, a +3 frost longsword.
Ancient Era

## -35 000 AP

* Creation of the Lords of Dust, a sinister organisation of Rakshasas.

## -30 000 AP

* The Ancient Elven Gindarian culture reaches its height during this period.

## -18 500 AP

* Thor is brought back to the year 710AP by Tardigrade IV.

## -17 000 AP

* Duristanan the Wyrmbreaker becomes the leader of the Lords of Dust.

## -15 000 AP

* The Gindarian Elf scholar Daruth Wintergreen and Duristanan the Wyrmbreaker construct the first Well of Tears.

## -12 500 AP

* The Gindarian Kingdom is destroyed as Father Llymic and his horde from the Far Realm emerged from the Well of Tears. The surviving Gindarians scatter amongst the other elven races, eventually creating Elairana.

## -12 498 AP

* Father Llymic is frozen under what would become Zingherra.

## -12 000 AP

* Humans are recorded for the first time in the land. They discover the ruined cities abandoned by the Gindarians, and move in. This begins the slow expanse of the Human race in the land.

## -10 000 AP

* Rise and Imprisonment of Kyuss, the Worm that Walks.

## -8 000 AP

* The Dwarves create a great empire throughout the Vonkrul Mountains.

## -5 500 AP

* The Jack of Tears and the Carnival of Shadows first appear on the Material Plane.

## -5 000 AP

* A man called Timothy Timsworth orchestrates a battle between a hobgoblin horde and a human settlement. He uses the blood spilt to create the Book of Blood.
Katarin Tolstoff

The twin sister of Edgar Tolstoff and the granddaughter of Edwin Tolstoff. Katarin became a willing servant of Kyuss after listening to the whispering of her grandfather from his timeless prison in the basement.

She set in motion a series of murders in the city of Caldor, which would ultimately lead to a plot to free Kyuss from his prison. However this caught the attention of the Hindenburg Ground Crew.

After a pitched battle on the roof of Tolstoff Keep, Katarin was beheaded by T.W. Badger.
Mordril

Mordril is the cousin and travelling companion of Belabryn the Battle Cleric. Along with his Uncle Yulgren, Mordril is assisting Belabryn on her quest to locate missing items from a world-renown dwarfsmith.

## History

This dwarf is a giant for his race, standing at just over 6 ft tall, and still well proportioned. Despite his imposing stature, he is always happy, and loves joking around and making friends. Story says that he didn’t cry when he was born: he was laughing. And ever since the echoes of his laughter could be heard throughout the city. His childhood was a devoid of any big problems or tragic misfortune. It was just one big happy party.

Fiercely loyal to his people, he trained as a deep warden, and developed excellent fighting skills, as well as many other useful skills for tracking and scouting. Both his humour and his skills made him the perfect choice to accompany Belabryn in
her adventures, especially since he is one of the 3 dwarves in the whole city of Kargoron that can survive Belabryn’s attitude. He dual-wields a dwarven waraxe and a hand-axe, and he is an expert at killing aberrations.

Mordril and his companions met the Hindenburg Ground Crew during their voyage to Zingherra, and were able to grant some assistance during the coup attempt of Zandykuil the Forlorn. They were later present at the Battle of Awbor, where they helped in the defence of the city.
House Tolstoff

House Tolstoff was the house that fell to give way to Hindenburg. Originally a minor noble house ruling over Tolstoff Keep in the northern region of Awbor, under the larger banner of House Ironwolf.

Edwin Tolstoff was a renowned scholar and sorcerer, who unfortunately fell under the sway of the elder evil Kyuss; and sort to free him, even turning himself into an unholy abomination in the process. He also corrupted his two grandchildren, Edgar and Katarin to follow the ways of Kyuss.

Edgar and Katarin were killed by the Hindenburg Ground Crew during a fight atop Tolstoff Keep; while Edwin was killed by Tardigrade IV during the Battle of Awbor; thus ending the line of House Tolstoff.

## Notable Members

There have been many notable members of House Tolstoff throughout the years, here are a few of them:

* Edwin Tolstoff - A leading authority on magical anomalies and a renowned sorcerer. Edwin was driven mad in his pursuit of lost texts that detailed the whereabouts of Kyuss and how to free the elder evil. Edwin eventually freed Kyuss plunging Awbor into a full scale war against the Worm that Walks. Eventually Edwin was killed during the Battle of Awbor.
* Edgar Tolstoff - The grandson of Edwin; he was driven mad by the whispering of his grandfather. Edgar was killed by the Hindenburg Ground Crew.
* Katarin Tolstoff - The granddaughter of Edwin; she plotted to frame the Hindenburg Ground Crew and help her grandfather free Kyuss. She was later killed by the Hindenburg Ground Crew.
House Canith

One of the three Dragonmarked southern families of Awbor; House Canith have been one of the guiding powers within the kingdom of Awbor for centuries. Operating primarily out of Stowerling; a large town near the Vonkrul Mountains; their large forges produce powerful weapons, artifacts and constructs that shape the future of the kingdom. House Canith's own private army is the second largest in Awbor; second only to House Denneith's.

## History

House Canith was founded in -270 AP by Jamerson Canith; a renowned inventor of his time. Since its founding it has risen to prominence as the main driving force for innovation within the kingdom.

During the Bismarck Frontier Force's battles against the Lords of Dust; Lord Butchen Canith offered many warforged to help in the fight and to provide a line of defense against the undead forces of Saracen.

Many years later; during the time of the war against Kyuss; the Hindenburg Ground Crew made a powerful enemy in Asinar Canith; as they freed several prisoners from his dungeons as well as refusing to kill the renegade warforged: the Lord of Blades.

## Notable Members

House Canith has had many leaders and notable members, some of them include:

* Asinar Canith - The current head of House Canith. He is also the royal advisor to King Robrand I. Asinar made a powerful enemy in the Hindenburg Ground Crew, and was also responsible for the creation of the Lord of Blades. He also fought on the front lines during the 'Battle of Awbor' (714 AP).
* Butchen Canith - the head of the family during the time of the Bismarck Frontier Force. after they helped him remove the Lord of Dust spies from within his castle; he helped them in their war against Saracen. He is also responsible for the creation of warforged. Butchen passed away in the year 23 AP, leaving his son Battersby Canith to become the new head of the family.
* Jamerson Canith - The founding father of House Canith. He was a strong man, with even stronger mutton chops. He lost his life while brawling with a bear in the woods near the Vonkrul Mountains.
Kelvar Rumnaheim

The dwarven ranger and investigator sent to recover the missing caravans from around the village of Fishhook. He also helped form the Unnamed Party.

When the party reached Ravensdawn on their mission to destabilise Lord Wolton's council, Kelvar noticed thirteen dwarves being rounded up by Samheim's men. He convinced the party to go and free the dwarves, which lead to a lengthy chase through the streets of Ravensdawn with fifty vampires in tow.

Following the end of the war between Rylandaria and Bruxia, Kelvar accepted a the role of head of security for King Semaj Bigaxe, and has since worked closely with Hennet.
Herald of Kyuss

The Herald of Kyuss was the representative of Kyuss to the world; and sort to free him from his imprisonment in the Black Obelisk. He disguised himself as the Hindenburg Ground Crew's butler - Garthrelyn - and helped free Edwin Tolstoff. The Herald of Kyuss was finally killed in the Battle of Awbor by an arrow to the head from Sparrow Treekeeper.
Hollowheart

### Population

Many including; Sigmund Cross, Jason Artimus, Anya Karatosnova, Kordaren, Garion the Godless and Aramil of the Western Isles

An immense city located in the Negative Energy Plane; it is governed by various factions of undead, all vying for power and control.

Several of the factions lent their troops to help Kyuss in his effort to conquer Awbor.

While working with Jason Artimus, the Unnamed Party passed through Hollowheart, as a quick way of getting to Ravensdawn. The city had been overtaken by a being known as the Skull Lord. He had locked down the city upon the orders of Lord Wolton, to prevent any forces getting through its portal to Ravensdawn - the capital of Bruxia.

## Landmarks

There are many notable buildings, structures and organisations within Hollowheart, some of them are listed below:

* The Hellhound - One of the finest taverns in the city; it is run by a gnome landlord and his vampire assistant; Jackie.
* The Church of Graz'zt - A church to the Demon Lord of lies and deception. It was run by a succubus and incubus known as Mother and Father; until they were killed by the Unnamed Party.
* The Church of Nerull - A church to the god of death; it is one of the largest churches to Nerull in the multiverse.
* The Church of Orcus - A church to the Demon Lord of undead; while worship of him is banned in most societies, it is one of the major religions here.
* Sigmund Cross' Mansion - The mansion of the vampire lord and disgraced knight, Sigmund Cross.
* Anastasia's Mansion - The mansion of the cambion, Anastasia.
* The Blackglider - The pirate ship of Captain Thaddeus. It was brought to Hollowheart against his will by the Skull Lord.
* Gerald's Bakery - The second bakery set up by the famous ghostly baker; Gerald Houndsley. After the first one in Trapper's Grove burnt down.

## Notable Citizens

* Aramil of the Western Isles - a vampire arcane archer, former member of the Bismarck Frontier Force and a constant thorn in the side of the Hindenburg Ground Crew. He led the armies of Hollowheart into battle in the Battle of Awbor.
* Sigmund Cross - a kasian vampire and ronin who leads a company of men known as the 'Black Knights'. He survived the Battle of Awbor and returned to Hollowheart.
* Jason Artimus - a phantom thief and assassin who leads a company of warriors known as the 'Dead Men'. He fled back to Hollowheart after the fall of Kyuss. He has since left Hollowheart and become the mayor of the town of Brenton.
* Anya Karatosnova - a shadow vampire who was killed by Tardigrade IV during the Battle of Awbor.
* Kordaren - a minotaur savage vampire and bear warrior who fought in the Battle of Awbor, he was beheaded by T.W. Badger.
* Garion the Godless - a quell ur-priest who led a company of soldiers known as 'Crucifiers'. He was killed in the Battle of Awbor by Marcus Sootbeard.
Mikhael Thurreni

## Lord Mikhael Thurreni

The current head of House Thurreni. Mikhael has been in the post for several centuries and has arguably done more to strengthen the ties between the elves and the kingdom of Awbor than anyone else.

Though his appointment of the lick Malakai as his arcane advisor in 714 AP has shocked and angered many of the noble houses of Awbor.

Mikhael attended the War Council of Awbor as well as leading his troops in the Battle of Awbor.
Supporting Characters

Supporting non-player characters played by MasterAtomsk.

* Alan, human owner of the "Crown Tavern"
* Badtz Hyadain, the Human Monk
* Biggs, Human Wizard
* Clorr, Goblin Cleric
* Daffy, Goblin Rogue
* Fennec Kindle, the Halfling Rogue
* Jack, Human Jester
* Freya, Elf Fighter
* Haskins, Goblin Wizard
* Kozaky, Human Mad Scientist
* The Living Prometheus
* Kryss, Dragonborn Carny
* Mugger, deceased Goblin Rogue
* Roland, Human Cleric
* Rosealina Hyadain, Half-Elf Girl
* Stripe, Goblin Fighter
* Tessa, Human head priestess at the Sweetwater "House of Tidan"
* Vaati Maximov, Mayor of Sweetwater
* Wedge, Dwarf Rogue
* William Hyadain, Half-Elf Boy
Book of Rhyming Metamagic

The Book of Rhyming Metamagic allows its owner to modify any spell they're casting with a minor metamagic effect. As a side effect, the spell is slightly modified to rhyme with the original spell name.

For example, a caster could change a *Explosive Runes* spell into a *Purified Explosive Prunes,* creating a prune with enhanced explosive properties versus evil creatures.

The current owner of the book is Belgrin Farmer, who uses the item with caution and respect, doing his best to ensure that his spells do not become too warped out of control.

## History

The book was initially created by Sellusa the Artificer, known for her creative (and experimental) items. The book remained gathering dust in Sellusa's Magical Emporium, situated on the edge of the Vonkrul Mountains. During the Cloppenburg Post-truth Patrol's offensive on the location in 744 AP, the book was claimed by Belgrin Farmer.

Since then the book is often used to create souped-up explosive ammunition in the form of spoons.

## Abilities

Once a day, the owner may tap the book as part of casting a spell, and add a single +1 metamagic effect to his spell. In exchange, the new spell is modified to rhyme with the original one.
James

## James - Elder of the Silver Dragonborn Clan

The elder of the Silver Dragonborn clan that live in the mountains near Blackenhall. James speaks for the clan and is the voice of the dragon, Maraxus.

He offered guidance to the Unnamed Party and informed them of the evil within Blackenhall, in the form of the Drow coup. After the drow had been defeated, James offered the services of two members of the clan to the Unnamed Party as a way of thanks - the two dragonborn were Geoff and Balthazar.
Archon

Archon is a former adventurer and the arcane advisor the King Semaj of Rylandaria. He is a fiery-red haired half elf, with burn marks to part of his face and a missing left arm - lost due to his own magical experimentation.

Archon helped the Unnamed Party against the forces of Father Inorias and was a firm ally of theirs since they saved the king. He even forgave Ivellios for his weird attempt to both sleep with Archon and steal books from him -as neither were successful.

Archon, alongside Hennet, recruited the Unnamed Party to infiltrate the kingdom Bruxia and destabilise Lord Wolton's inner circle in the hope of bringing a swift end to the war between Rylandaria and Bruxia. In this capacity he supplied the party with information and would meet them for updates at the World Serpent Inn. He also convinced Dandak to re-join the party to stop Father Inorias.

Archon was present for both the battle against Lord Wolton and against Father Inorias; where he used his fire magic to stop the party being swarmed by enemies.

Following the end of the war between Rylandaria and Bruxia, Archon returned to his role the magical advisor for Rylandaria, as well as keeping safe one of the pieces of the Orb Of Storms. He also occasionally goes off on adventures to relive his youth along with some members of his old party.

## History

Born to a travelling merchant family, Archon grew up on the road. Often picked on for being a half-elf, he quickly learned how to defend himself with magic and fire. After his family's caravan was destroyed by soldiers of Rylandaria for failing to pay the tolls at the town of Marlock, Archon set out to get revenge on the soldiers and to make life better for oppressed people like his family.

Joining up with an adventuring party that included Semaj BigAxe, Jozan, Sir Bayne, Hennet, Kerrith of Dreadwood, Cromwell, Gornock, Eceer and others, they took the fight to both the monsters that ran amok in Rylandaria as well as the forces that oppressed its people.

Archon and his allies eventually overthrew the previous tyrannical ruler of Rylandaria and set themselves up as the new lords and more liberal rulers.

Since becoming the arcane advisor of Rylandaria, Archon has spent a huge amount of time researching all manner of fire spells and ways to master the elements.

## Trivia

Archon was actually one of Rick's old characters from when he played back in high school.
Masharni Isles

The Masharni Isles is an archipelago situated far across the ocean west of Awbor. The archipelago consists of 50 odd islands, with drastically different habitats and climates on each one. The currents surrounding the each islands are strong and random, and the positions of each island changes each day. The result is a large archipelago that has defied proper exploration for centuries.

The isles were finally properly explored in 744 AP by the Cloppenburg Post-Truth Patrol.

## History

The Masharni Isles were discovered several centuries ago by trade ships blown of-course. The unusual features of the islands quickly drew the attention of many adventurers interested in exploring them. The magical geography of the archipelago confounded the explorers, and many lost their lives attempting to reach the centre. Over the years, the interest in the Isles has waned, and it has become just a minor curiosity for ships who happened to travel past.

In 744 AP, Azrael and Ajax discovered that a potent liquid called the Tear of Amaera could be found at the centre of island. They dispatched the Cloppenburg Post-Truth Patrol to explore the Masharni Isles once and for all. The patrol were initially confounded by the changing nature of the archipelago, until Belgrin used a series of trackers to discern the pattern in which the islands changed position. The patrol were finally able to map out the archipelago, and after a week of exploration were able to access the centre of the isles.

The centre of the Isles contains an inverted pyramid, home to Cavish and Amaera, the demi-gods of the Sphinx. After completing the sphinxes' puzzles, the patrol were able to obtain a single teardrop of Amaera.

Following the visit of the Patrol, the inverted pyramid vanished, and the magical force that changed the islands and currents of the Isles disappeared. The Masharni Isles became safer to traverse, and the unusual islands remain an interesting curiosity to this day.

## Geography

The Isles are located roughly 2 weeks journey by boat, due west of Awbor. There are 50 odd islands, each consisting of a distinct habitat and climate. Examples include snowy islands, jungle-covered islands, and lava islands. The currents traveling through these islands are complex and difficult to navigate. In the centre of the archipelago, the water takes on a yellowish tint.

Before the arrival of the Cloppenburg Patrol, the islands and currents changed position every day, and the centre of the isles was the home of the Demi-Gods of the Sphinxes. Once the the sphinxes departed, however, the pyramid vanished and the islands no longer changed their positions.