recursal/Fanatic-Fandom huggingface dataset:
Altamira/profile

> "*Hold on! Just another page...or another 10...Let me just finish this book and the next!*"
> ― Altamira
>
>

## Personality

- A bookworm.
- Not very good with human interaction since most of her life, she would rather read then converse with a human. Why talk when she could always read about them instead. Though she has read many many books, when it comes to speaking and writing her own words, she is just a fumble of incoherent speech. When she is able to let out a good flow of words, she is blunt and sharp with a hint of mannerism (from reading all those dang old books), like paper swishswish, and cuts to the chase in order to spend more time reading.
- Is very beautiful, but her looks are wasted on her airheaded self
- Sucker for the romantics like Jane Austens novels and etc.
- Cries when reading sad books even if she has read it hundreds of times
- Will sometimes forget to work/live/eat/sleep/.. if she is really into a book which is almost all the time
- The only people she can talk normally with are her grandparents, her dog henry, and other close family friends/relatives.

## Background

Altamira was 5y/o when her parents passed away. During an excavation in Egypt, her parents, both archaeologists, died during a collapse of one of the tombs they were digging at with their team. She didn't understand the concept of death at the time, so could only cry and wonder as to when her parents were coming back. She was taken in by her grandparents, who raised her as their own and provided the love that her parents would have given.  In time, she took to reading books in order to comfort herself since whenever her parents were home, they'd read her old classic books (even though she couldn't understand at that age-- well as long as it put her to sleep); so this was like a memory that would make it feel as though their presence was with her. As she kept reading, she learned to love books with a burning passion and would constantly be reading to the point she almost turned into a skeleton once from lack of food and sleep. When she was old enough to work, her grandfather's colleague invited her to work at an old antique bookstore that he owned. She accepted immediately with a shine in her eyes and drool at her mouth. While working, she found a gorgeous book with a letter between the pages that contained a location and timestamp. She thought this was so romantic and a literary journey to find a missing book perhaps? With that in mind, she set off for New York with book in hand.

## Trivia

* She was named Altamira after the Altamira caves in which her parents met and fell in love
* Smells like old scrolls and books
* Her vision isn't terrible, but she requires glasses in order to be face to face with a book and read it's contents thoroughly
* Has a ring of bookmarks on her belt that she carries around in case she can't finish a book. Never know when you gunna find a good book!
* Wants to be an archaeologist like her parents and search for rare antique books
* Eats book, smell book, hear book, see book. book

## Quotes

* > "*Say Something Here*"
>
>

― name & when / to whom
Isobel Crawley

### Résidence

Maison des Crawley, Downton, YorkshireFrance (pendant une partie de la Première Guerre Mondiale)

Manchester (anciennement)

### Titre(s)

Mme Crawley (anciennement)Lady Merton

Baronne Merton

### Famille

Reginald Crawley (époux décédé)Richard Gray (époux) 2Timothy GrayBeaux Fils

Matthew Crawley (fils)

Sir John Turnbull (père)

Lady Turnbull (mère)

Edward Turnbull (frère)

## Coulisses

### Doubleur VF

Sylvie Genty

**Isobel Gray** (anciennement Crawley, née Turnbull) est une ancienne infirmière. Elle est la fille d'un médecin, John Turnbull, et la veuve de Reginald Crawley, lui aussi médecin. Son fils, Matthew Crawley, était l'héritier du Comte de Grantham avant sa mort. En épousant comme second mari Richard Gray en 1925, elle devient la Baronne de Merton.
Sans

> "*take care of yourself, kid. 'cause someone really cares about you.*"
> ― Sans
>
>

by starosis

## Personality

Laid back and relaxed, Sans Undertale can be found taking more breaks than not, somehow managing to still scrape by on his meager income from his hot dog stand. Caught sleeping on the job a lot, people generally have to wake him up to buy his product, and even then he'd sooner give them away for free. Beneath that laziness is a deep-seated apathy and a rooted depression that is hard to shake, something he quietly resents about himself.

That said, it's not hard to get along with him. He's friendly, talkative, and tries his best to give advice whether silly or not. He's particularly observant, noticing the slightest change in expression or tone, though when this begins to effect things negatively he stays passive. It's not until his patience is tried and tried, pushed and pulled, does it run out and he takes action. He becomes eerily serious in situations like this, and would gladly tip the scales of justice if seen fit.

The last thing he'd want to do is break a promise he can't keep, so he generally doesn't keep them.

## Background

Sans Undertale took the role of becoming an elder brother in stride, and some of his first memories are of taking care of his precious sibling. He did everything for him, and was supportive of even the smallest endeavours. He was inspired to learn the trombone and to try his hand at comedy because of the bond the two shared, constantly encouraging each other to make ends meet. The two were the best of friends, and his brother was all he had for the longest time, giving him the ability to prosper even in such a hard life.

Life could only get harder, though. A bleak, cold day, his brother didn't come home. Sans wandered for hours, curious of what had become of his brother, but he could only find the telltale red scarf and signs of a fight.

He never saw him again. The other people in Sans's life, close or not, began to disappear as well. With each new disappearance, a renewed loneliness spurred forth in his heart, stronger than every time before.

It became his resolve to form less attachments, though kids are still a weak spot for him. If he could, he would do everything over again to make sure the bad didn't repeat itself.

## Trivia

* Hard to hit
* Very relaxed
* Likes puns
* May just get bored and fall asleep
* Gives too many chances
Yuhui/profile

> "*...*"
> ― Yu Hui
>
>

## Personality

A diligent student, and now a diligent office worker who has clawed her up the corporate ladder quicker than her peers, it has been ingrained in her to be quick and efficient in her work, analyzing to take the best route to accomplish her task. She keeps a professional front flawlessly, sometimes even in front of friends, so at times it can be hard to tell what are her true feelings and thoughts towards someone. Always striving for the best result, she is meticulous in every detail and planning. She lives her life with schedule and plans, and without them she pretty much flounders, unsure of everything. A person with a strong sense of responsibility, she’s a really dependable person, and it is extremely difficult for her to say no to a request for help.

## Background

Life is always a race. A race up a never-ending flight of stairs with as many things as you can carry, or you’ll lose the race. At least that’s what she learnt from her parents from young. The countless tuition classes and violin lessons she needed to attend in order to get a fighting chance into that elite school like what her parents wanted, so that she could advance to the best university, graduate at the top of her batch, and land a high paying job as the trusted secretary of a large corporate’s CEO. She was the eldest daughter after all, responsible for supporting her parents and giving them a better life, a life just like how they wanted. Now the next step is the perfect marriage. After going through blind dates arranged by her parents, she decided on a man who her parents seem to like best. All seems to be set for life, huh..

It was during her business trip to New York, that she received the invitation card. It seems downright silly, this was probably just some prank, her mind reasoned with her. But something inside her whispered.

"Why don’t we just go?’"

## Trivia

* Fluent in Mandarin, English and Korean due to her work
* Used to love reading fantasy storybooks as a child, but it was banned by her parents because it ‘’hinders her studies’’
* Her life has been pretty much all work, no play
* Vehemently does not believe in ghosts, but that’s just because she’s scared of ghosts

## Quotes

* > "*Say Something Here*"
>
>

― name & when / to whom
Suibne

> "*Just do as I say*"
> ― Suibne
>
>

by kolo-dragon

## Personality

Just a little bit pompous and a little bit stern. The sorts of things you earn the right to be when you hold the weight of responsibility in your hands. And quite a lot bit more deadpan, but that is simply their nature. Though often short with others and often not one for explanation, Suibne values truth and recognizes competence when it is proven to them, and does their best to keep order in their own way. They are also of the persuation that actions are worth much more of their time than piddlings words, idility has never done anything worth accepting. You take loses with the shortfall in order to benefit the long term sometimes, the end result may be fixed but it will be by their hands, under their terms.
Act 3/prologue

## Prologue

> ***TLDR;** After the humans are banished from Astrum, Meridian leads the group of humans to their 'new home' along with Lemon, Toy and Brie, aetherians also banished from Astrum for helping them, as well as two Astrum guards. They walk through the desert for seven days to get there. On the way they encounter aberrants which they have to fight off to survive. The only assistance Meridian provides them with are basic food and shelter.*
>
>

The seven day journey is strange.

Those deserts from shows and games really oversell the amount of sand there is, as you tread over grasslands, sunken lakes, and craggy stretches of mosaic rock just as often as you wade through a dusty dune sea. You pass by small pools of water from time to time, a pack of aberrants every so often, and on the third day some of you swear you saw some foxes.

The lakes are a nice respite and you get to forage fruit or even catch some fish to liven up the drab hiking rations Meridian provided you with. She never helps out aside from providing basic food and shelter so it’s up to you to dispatch of the aberrants and protect yourselves, her help doesn’t even extend to providing you with weapons.

More notable than all the other natural features of the land, you notice the ruins. The wasteland between Eden and Astrum had been littered with the ghosts of old buildings and the like as well, but they picked up in frequency as you went.

You swore you'd occasionally even see a few alarming artifacts as well. A plane wing, a modern watch buried in the sand, an out-of-place steel structure. Some of them were big enough to walk through, even providing some shade as you walked.

They weren’t all modern. You found plenty of ornamental structures borne out of masonry and woodwork as well. But wherever you saw those contemporary ruins wasting away in the sand, you’d notice the subsequent rise in aberrants in the area too.
Wasp

The **Wasp** is a very small Pirnat unit which chases players and shoots orange elliptical bullets (which deal 1000 damage at T4). Lobstors periodically spawn these units - Wasps that appear this way inherit any champion modifiers possessed by the spawning Lobstor.

## Variants

The Wasp has one basic variant and two deviant variants.

###  Basic Wasp

Basic Wasps are spawned by basic Lobstors and also appear on their own in all systems. In T1-3 systems, they shoot orange round bullets instead of orange elliptical bullets.

**Resistances**

* **Solid:** 0%
* **Explosive:** 0%
* **Electric:** 0%

###  Wasp Kamikaze

Wasp Kamikazes are spawned by Lobstor Molotofs and also appear on their own in T4+ systems. Proximity to players causes them to self-destruct after a time (dealing 2990? explosive damage at level 12 to all players caught in the resulting explosion).

**Resistances**

* **Solid:** 0%
* **Explosive:** 0%
* **Electric:** 0%

### Wasp Death Bullet

Wasp Death Bullets are spawned by Lobstor Minuteurs and also appear on their own in all systems. They shoot a slow-moving bullet on destruction (which deals 350 solid damage, 350 explosive damage and 350 electric damage at T4).

**Resistances**

* **Solid:** 0%
* **Explosive:** 0%
* **Electric:** 0%
Drake

The **Drake** is a medium Pirnat unit equipped with several weapons. Two of them, located on the wings, fire rapid bursts of orange oval bullets forward if a player is in front of the Drake, and the third, located in a turret on top, shoots orange oval bullets toward players on either side. (All bullets deal 1000 solid damage at T4.)

In low/mid/high-level sectors of a system (indicated by blue/yellow/red detailing), Drakes fire 2/3/4-bullet bursts from their wing weapons and 1/2/3-bullet bursts from their turret weapon.

## Variants

The Drake has one basic variant and two deviant variants.

###  Basic Drake

Basic Drakes appear in all systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 44%
* **Electric:** 44%

###  Drake Minuteur

When brought down to zero structure, Drake Minuteurs catch on fire, then harmlessly explode after several seconds. In addition, the turret weapon shoots pointy yellow bullets instead of oval orange ones (these yellow bullets deal 2100 solid damage at T4). They appear in T4+ systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 44%
* **Electric:** 44%

### Drake Debuff

Drake Debuffs shoot purple debuffing bullets from their wing weapons and light blue debuffing bullets from their turret weapon - both bullet types deal the same damage as a basic Drake's bullets. Purple debuffing bullets reduce shield solid resistance (-20% @ level 12, limit 3 stacks) while blue ones reduce speed (-9% @ level 12, limit 3 stacks). Drake Debuffs appear in T2+ systems.

**Resistances (Level 12)**

* **Solid:** 88%
* **Explosive:** 0%
* **Electric:** 0%
Ultra Blade

The **Ultra Blade** is a massive Pirnat unit which only appears once all sectors in a T4 or higher system have been conquered. As the Pirnat boss unit, the Ultra Blade has three phases, spawns other Pirnat units, is always visible on the system overview, and can drop boss items on destruction.

## Variants

The Ultra Blade has one basic variant and two "deviant" variants. It can also be a Champion variant.

### Ultra Blade

Red in color, the "basic" Ultra Blade is the only system boss in T4 systems and one of three possible bosses in T5 and T6 systems. It has a fixed gatling gun mounted on the underside of its nose which deploys yellow spheres reducing the speed of players trapped within them by 40% (overlapping spheres stack their effects).

Ultra Blade has 5 pairs of turrets mounted on its wings:

* One pair of 2-barrel purple turrets shoots purple debuffing bullets dealing 1000/1300/1690 solid damage at T4/T5/T6 and reducing shield solid resistance by 35/40/40% (limit 1 stack).
* One pair of 3-barrel blue turrets shoots blue bullets dealing 1000/1300/1690 electric damage.
* Three pairs of orange turrets, one pair with 1 barrel, one pair with 2 barrels, and the other pair with 3 barrels, shoot orange bullets dealing 1000/1300/1690 solid damage.

**Resistances (T4/T5/T6)**

* **Solid:** 70/80/90%
* **Explosive:** 0%
* **Electric:** 40/45/50%

### Ultra GreenBlade

Green in color, this Ultra Blade variant is one of three possible system bosses in T5 and T6 systems. It eschews the fixed gatling gun of Ultra Blade for a twin-gatling-gun turret on its top which rotates independently of the ship itself, allowing it to deploy yellow slowing spheres quickly to any location.

Ultra GreenBlade has 5 pairs of turrets mounted on its wings:

* Two pairs of blue turrets, one with 2 barrels and the other with 3 barrels, shoot blue bullets dealing 1300/1690 electric damage at T5/T6.
* Three pairs of orange turrets, one pair with 1 barrel, one pair with 2 barrels, and the other pair with 3 barrels, shoot orange bullets dealing 1300/1690 solid damage.

**Resistances (T5/T6)**

* **Solid:** 85/90%
* **Explosive:** 45/50%
* **Electric:** 0%

### Ultra BlueBlade

Blue in color, this Ultra Blade variant is one of three possible system bosses in T5 and T6 systems. The Ultra Blade's fixed nose gun is upgraded to a twin-gatling-gun rotating turret which rapidly deploys blue spheres reducing shield electric resistance by 75% (limit 1 stack) during the first two phases; a single-gatling-gun rotating turret installed on top of the Ultra BlueBlade is now the source of yellow slowing spheres.

Ultra BlueBlade has 4 pairs of turrets mounted on its wings:

* Two pairs of 2-barrel blue turrets shoot blue bullets dealing 1300/1690 electric damage at T5/T6.
* One pair of 3-barrel purple turrets fires dark blue debuffing bullets which deal 1300/1690 electric damage and reduce shield solid resistance by 20% (limit 3 stacks).
* One pair of 3-barrel orange turrets shoots orange bullets dealing 1300/1690 solid damage.

**Resistances (T5/T6)**

* **Solid:** 45/50%
* **Explosive:** 0%
* **Electric:** 80/90%
Miner

The **Miner** is a small Pirnat unit which orbits around players and shoots 2/2/3-bursts of slow-moving orange round bullets backward (which deal 1000 solid damage at T4) in low/mid/high-level sectors, indicated by blue/yellow/red detailing.

## Variants

The Miner has one basic variant and two deviant variants.

###  Basic Miner

Basic Miners appear in all systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 25%
* **Electric:** 40%

###  Miner Debuff

Miner Debuffs, rather than shooting orange bullets, instead shoot purple debuffing bullets which, in addition to dealing the same damage as orange bullets, reduce players' shield solid resistance significantly (-35% @ level 12). Player ships can only be inflicted with one copy of this resistance-reducing debuff at a time. Miner Debuffs appear in T3+ systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 32%
* **Electric:** 38%

### Miner Molotof

On destruction, the Miner Molotof creates a fiery sphere which deals large amounts of solid and explosive damage over time to players caught within it (100/300/800/1040/1352 solid DPS and 100/300/800/1040/1352 explosive DPS at T2/T3/T4/T5/T6). They appear in T2+ systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 32%
* **Electric:** 38%
Spike

The **Spike** is a small Pirnat unit which shoots 1/2/2 3-bursts (in low/mid/high-level sectors, indicated by blue/yellow/red detailing) of round orange bullets backward as it chases players (the bullets deal 1000 solid damage at T4). It can turn through a maximum of 180 degrees at a time.

## Variants

The Spike has one basic variant and two deviant variants.

###  Basic Spike

Basic Spikes appear in all systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 40%
* **Electric:** 25%

### Spike Debuff

Spike Debuffs, instead of shooting 3-bursts of orange bullets, shoot 2-bursts of purple debuffing bullets which, in addition to dealing damage, reduce the victim's shield solid resistance significantly (-35% @ level 12, limit 1 stack). They appear in all systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 32%
* **Electric:** 38%

###  Spike Death Bullet

Spike Death Bullets shoot a slow-moving bullet on destruction (which deals 350 solid, 350 explosive and 350 electric damage at T4). They appear in T4+ systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 40%
* **Electric:** 25%
Pickelhaube

The **Pickelhaube** is a medium Pirnat unit which wanders about, periodically stopping to shoot 1/1/2 radial 8-bursts of orange oval bullets (which deal 1000 solid damage at T4) in low/mid/high-level zones, indicated by blue/yellow/red detailing.

## Variants

The Pickelhaube has one basic variant and two deviant variants.

###  Basic Pickelhaube

Basic Pickelhaubes appear in T2+ systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 55%
* **Electric:** 55%

### Pickelhaube Molotof

Upon destruction, the Pickelhaube Molotof creates a fiery sphere which deals large amounts of solid and explosive damage over time to players caught within it (100/300/800/1040/1352 solid DPS and 100/300/800/1040/1352 explosive DPS at T2/T3/T4/T5/T6). These units appear in T3+ systems.

**Resistances (Level 12)**

* **Solid:** 28%
* **Explosive:** 55%
* **Electric:** 0%

###  Pickelhaube Minuteur

When its structure is reduced to zero, the Pickelhaube Minuteur catches fire, then harmlessly explodes after several seconds. These units appear in T4+ systems.

**Resistances (Level 12)**

* **Solid:** 55%
* **Explosive:** 0%
* **Electric:** 0%
Guide:Crews

## How to get Crews

Each time you level up your ship, you get the ability to choose a reward among three rewards proposed.

These rewards can be either :

* a subsystem (press O)
* an item
* a crew.

At level 10, you will have exactly 2 crews on your ship, no more, no less (the rewards will adjust in order to do that).

These crews will be locked on your ship until you reach level 10 with this ship. After that, you will be able to move them out of your ship to put them in a storage or in an other ship (like any item).

Remember, if your ship is killed, you lose your crew, so the only safe place is the Warehouse.

## How to level up Crews

You need to reach level 10 before being able to level up your crew.

After that, each DNA collected will level up your crew. Crew can't go above level 100.

Here a table listing the xp required for reaching the next level :

The formula to know the amount of xp for the next level is :

```
   45000 * ( 1 + 2 * ( 0.1 * ( level - 1 ) ) ^ 2.2 )

```

*You can click on the expand button at the right to see a table of required xp per level.*

## Bonus given by Crews

There is 11 differents crews, each giving differents bonus :

* Give 0.3% Shield solid restistance per crew level
* Give 0.3% Shield explosive restistance per crew level
* Give 0.3% Shield electric restistance per crew level
* Give +0.4% Solid damage per crew level
* Give +0.4% Explosive damage per crew level
* Give +0.4% Electric damage per crew level
* Give 0.1% Critical chance per crew level
* Give 0.25% DNA drop per crew level
* Give +0.2% Shield per crew level
* Give +0.2% Structure per crew level
* Give 0.25% cooldown reduction per crew level

The name of the crew is random, and is not related to the bonus he give.

## Crews comparaison

It is always better to choose a crew increasing damage of a type than a crew increasing critical chance (and it's better to have two crew increasing damage than one crew increasing damage and one crew increasing critical chance).
Lobstor

The **Lobstor** is a large Pirnat unit armed with a turret that quickly fires 2 5-spreads of orange oval bullets (which deal 1000 solid damage at T4) at a time with a refire time of 2/1.5/1 seconds in low/mid/high-level sectors, indicated by blue/yellow/red detailing. Lobstors distance themselves from players while spawning Wasps one at a time. Champion Lobstors pass on their champion modifiers to the Wasps they spawn.

## Variants

The Lobstor has one basic variant and two deviant variants.

###  Basic Lobstor

Basic Lobstors spawn basic Wasps. They appear in T2+ systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 90% (enemy resistance cap)
* **Electric:** 25%

###  Lobstor Molotof

Lobstor Molotofs spawn Wasp Kamikazes. Additionally, upon destruction, they create large fiery spheres which deal large amounts of solid and explosive damage over time to players caught within them (3000/3900/3900 solid DPS and 2500/3250/3250 explosive DPS at T4/T5/T6). They appear in T4+ systems.

**Resistances (Level 12)**

* **Solid:** 0%
* **Explosive:** 90% (enemy resistance cap)
* **Electric:** 25%

### Lobstor Minuteur

Lobstor Minuteurs spawn Wasp Death Bullets. Additionally, when their structure is reduced to zero, they catch fire, then harmlessly explode after several seconds. They appear in T3+ systems.

**Resistances (Level 12)**

* **Solid:** 25%
* **Explosive:** 90% (enemy resistance cap)
* **Electric:** 0%
Joe (character)

"**Joe"** is a character on the universe of Bat For Lashes' fourth album, The Bride. He is portrayed by Jeff Ward.

## Background

Joe is only seen and represented on the “Sunday Love” music video and is not featured in any more *The Bride* media, with only his name mentioned on “Joe's Deam”.

Natasha said:

> “He was supposed to die, but I feel like they made a spiritual contract, where he made a roadmap for her of this honeymoon they were supposed to go on but he knew he was never going to go on it. It’s almost the perfect journey that he knows as a soul she needs to go on to become a fully-fledged woman and to find happiness.”
>
>

## Physical appearance

Joe is introduced to the story like a handsome young man with brown hair and blue eyes, the music video for “Sunday Love” and the lyrics of the album reflect in him a loving and quite fearful personality, it also seems that he possessed a certain gift of premonitory dreams due to the fact that The night before their wedding he dreamed that he was going to die.

## History

None is known about Joe's life prior to his ill-fated wedding and death. The story of Joe can be divided into two parts (The Wedding Day and The Sadness).

### The Wedding Day

The night before his marriage with the Bride, he tells her he had a foreboding dream that something bad was going to happen, so he is comforted by her on “Joe's Dream”. On the day of their wedding, he leaves the Bride waiting on the altar until news broke that he died on a car accident in Piney Point on his way to the church. The Bride, brokenhearted, leaves the church and embarks on a honeymoon alone.

On “Never Forgive The Angels”, the Bride mourns the groom's death and blames it on the angels and the higher force.

### The Sadness

At the beginning of this new stage, The Bride presents a feeling of sexual desire with the “Close Encounters” track, a clearly loving feeling, but then she develops despair and sadness. Regarded as an avant-garde track, Natasha Khan explores a kind of mystical union that transcends any plane of both life and death.

## References

1. ↑ Jeff Ward portrayed Joe on the "Sunday Love" music video.
2. ↑ Nash, Ed (21 June 2016). "INTERVIEW: Bat For Lashes on the art of storytelling". *The Line of Best Fit*.
3. ↑ According to a car crash clipping featured on *The Bride* boxset. See it here.
Scott Walker

**Scott Walker** (born **Noel Scott Engel**; January 9, 1943 – March 22, 2019) was an American-born British singer-songwriter, composer and record producer. Walker was known for his baritone voice and an unorthodox career path which took him from 1960s teen pop icon to 21st-century avant-garde musician.

## Work with Bat For Lashes

Natasha Khan approached Walker to sing the low part of *Two Suns*'s closing song, "The Big Sleep." He agreed to do it, asking notes about the song and the character he would be. The collaboration was done by e-mail and they never met in person.

> “That song was meant to be drag queen’s dying song and I wanted it to be very theatrical. I was trying to sing the low part like a man but when I did, I just heard Scott Walker’s voice in my head,” she says. “It was all done by e-mail and we didn’t even meet. I sent him the song with some notes and he sent it back saying he really tried to get into character and that he hoped he had done it justice — which he definitely has! He also said it was the quietest he’d sung in years.”
>
>

## References

1. ↑ "Into Orbit with Bat for Lashes". 28 February 2009. *Dazed & Confused*.
2. ↑ "Bat for Lashes Return With Scott Walker, Multiple Personalities on April’s “Two Suns”". 22 January 2009. *Rolling Stone*.
Vampires (song)

"**Vampires**"is a song performed by Bat For Lashes. It serves as the sixth track on Natasha's fifth album, Lost Girls.

## Background

The song had been teased on a Instagram clip on June 18 and June 28, 2019, it is believed that the track could have a music video. It can also be noted that this is the first instrumental track on the main line of Bat for Lashes albums. It features saxophone by Alex White of Fat White Family.

On September 7, 2019, Natasha shared an artwork for the track.

## Music and composition

Natasha Khan, during her September 5, 2019 interview with *CR Fashion Book*:

> “I use descriptive words and scenes and colors,” she explains. “Like, I asked Alex White, who played the sax, [on “Vampires”] to imagine he was on the *Lost Boys* bridge in leather trousers during a rainstorm.”
>
>

Natasha on Facebook:

> ‘Vampires’ is the first instrumental track I’ve ever included on a Bat For Lashes record, in my dreams it would be on the soundtrack to a new David Lynch tv series or maybe my very own Lost Girls film!
> ‘Vampires’ features a sizzling saxophone solo by the delicious @alwhite
>
>

## Critical reception

The Guardian opined:

> “it’s hard to believe that the strutting saxophone of Vampires wasn’t actually recorded in the 80s. But it’s not nostalgia for nostalgia’s sake: the record is elevated by surreal moments and powerful songwriting that could only have come from Khan.”
>
>

Paste magazine opined:

> “It’s followed by “Vampires,” and though the track is an instrumental, it’s no less foreboding. Blaring saxophone billows around echoing drums, and effects-treated guitars playing ominous arpeggios intertwine with bright, slashing synthesizer parts.”
>
>

## References

1. ↑ https://www.instagram.com/p/By3DFCGnoB0/
2. ↑ https://www.instagram.com/p/BzQCfpeH\_ha/
3. ↑ https://genius.com/artists/The-fat-white-family
4. ↑ https://www.instagram.com/p/B2GmzW4HA52/
5. ↑ https://www.crfashionbook.com/culture/a28914667/natasha-khan-bat-for-lashes-interview/
6. ↑ "‘Vampires’ is the first instrumental track I’ve ever included...". 22 May 2020. *Facebook*.
7. ↑ https://www.theguardian.com/music/2019/sep/06/bat-for-lashes-lost-girls-review
8. ↑ https://www.pastemagazine.com/music/bat-for-lashes/bat-for-lashes-lost-girls-review/
Ryan McGinley

**Ryan McGinley** (born October 17, 1977) is an American photographer living in New York City.

He photographed *The Haunted Man*'s album cover. He was approached by Natasha Khan after she saw his photograph "Girl With A Wolf" and wanted to reproduce it but with a man on her shoulder instead of an animal. The photoshoot took six hours. The man she's holding is named Ivan and was chosen by Khan "because I thought that he looked right, also he was slim and the same height as me. The fact that I had to carry him for 5 or 6 hours had to come into consideration. It was pretty intense, but he was lovely."

## Session for *The Haunted Man* cover/artwork

*The Haunted Man* album cover"All Your Gold" single"A Wall" single

## References

1. ↑ "Bat For Lashes talks naked album cover for ‘The Haunted Man’ – video". 28 September 2012. *NME*.
2. ↑ Norris, John (22 October 2012). "Bat for Lashes: English Embrace". *Interview Magazine*.
3. ↑ "A Porfolio In Content Creation: Bat For Lashes interview". *hazalalkac.com*.
Hunter

The **Hunter** is a medium Pirnat unit which quickly chases players and shoots 3-bursts of orange oval bullets (which each deal 1000 solid damage at T4) from its two guns.

It turns and fires its guns for 2 seconds at a time, having a refire time between bursts of 1/0.75/0.5 seconds in low/mid/high-level sectors (indicated by blue/yellow/red detailing); this results in 2/2/3 bursts per 2-second active interval.

## Variants

The Hunter has one basic variant and two deviant variants.

###  Basic Hunter

Basic Hunters appear in T3+ systems.

**Resistances (Level 12)**

* **Solid:** 61%
* **Explosive:** 0%
* **Electric:** 0%

###  Hunter Kamikaze

Hunter Kamikazes move even faster than basic Hunters and explode after a time after getting close enough to a player (dealing 5850? explosive damage at level 12 to all players caught in the explosion). In exchange, their 3-bursts are replaced with 1-bursts. Hunter Kamikazes appear in T4+ systems.

**Resistances (Level 12)**

* **Solid:** 12%
* **Explosive:** 45%
* **Electric:** 0%

### Hunter Debuff

Hunter Debuffs shoot purple debuffing bullets which, in addition to dealing the same damage as orange bullets, reduce shield solid resistance significantly (-20% @ level 12). Player ships can be inflicted with up to 3 copies of this resistance-reducing debuff at a time. Hunter Debuffs appear in T3+ systems.

**Resistances (Level 12)**

* **Solid:** 25%
* **Explosive:** 75%
* **Electric:** 25%

## Strategy

Hunter are really fast and very powerful but they have some weaknesses.

1. They can only rotate slowly (at least more slowly than they go forward).
2. They are only going forward: they can't change trajectory like Pickelhaube.
3. Their incapacity to shoot more than two times in a row.
4. Their shot almost always very directional: their bullet spread very little.

If you know that, you can start using dodging strategies:

* face them while they have not shot two times,
* dodge their bullet by just moving laterally,
* then chase them since they can't do anything to you while you are chasing them.

When they try to shoot you, they will have to turn back which is a *slow* and predictable manoeuvre.

Slowing them is not always a good strategy because some other enemies can chase you and come closer to you than the Hunters and protect them from your shots. The key to survive well in front of Hunters is to kill them as quickly as possible. Use electric or explosive vulnerability of Basic hunters and Solid small, resistance for deviants(Kamikaze or Debuff) ones.

One you know how to behave with Hunters, you can try to slow them just a bit to move behind them and shoot them to death with their weakness element type weapon.
Astrolax

The Astrolax series includes three support ships with active abilities that can heal or significantly increase the damage output of other ships. New players cannot access this line of ships until they have leveled a Gemeter R to level 10.

## Astrolax Weapons

### Astrogun

"A standard weapon that fires solid projectiles."

### Astronom

"A weapon that fires solid projectiles that slow down enemies that are hit."

### Astrobang

"A standard weapon that fires explosive projectiles with a small area of effect."

### Astroblue

"A weapon that fires electric projectiles."

## Astrolax 500mg

*Build Cost: 0 (Level 1), 20,000 Credits (Level 10)*

The low-tier Astrolax ship, the Astrolax 500mg is unlocked for building once the player has leveled a Gemeter R to level 10. It has two turrets, located on the wings, which point forward.

## Astrolax 1g

*Build Cost: 2000 Credits (Level 1), 30,000 Credits (Level 10)*

The mid-tier Astrolax ship, the Astrolax 1g is unlocked for building once the player has leveled an Astrolax 500mg to level 10. It has three turrets - one, in the nose, points forward, and the other two, in the wings, point slightly to the sides, resulting in a spread shot pattern.

## Astrolax 2g

*Build Cost: 10,000 Credits (Level 1), 40,000 Credits (Level 10)*

The high-tier Astrolax ship, the Astrolax 2g is unlocked for building once the player has leveled both a Gemeter SX and an Astrolax 1g to level 10. It has three turrets, one in the nose and two in the wings, which all point forward.
I Do (song)

"A Wall"
"****I Do****"
"In God's House"

"**I Do**" is a song performed by Bat For Lashes. It serves as the opening track on Bat For Lashes' fourth album, The Bride. It was released as the first promotional single off the album on Febuary 19, 2016.

## Music and composition

In an interview with *The Guardian*, Khan revealed that she felt vulnerable when she first came up with “I Do”:

> “When I first sang it, I almost couldn’t get through it because I felt so vulnerable,” she admits. “Even though it’s not feminist, I want that feeling of being complete because I’m with someone. It’s such an uncool but desperate longing in all of us.”
>
>

In another interview, she said:

> I think that when I wrote “I Do,” which was the first song, I was still seduced by the idea of romantic love. We’re all seduced by the idea of romantic love and finding that person that completes you and that whole thing of *this person will rescue me and I’ll never be sad again*. It’s so ridiculous, but it’s something that we all pretend that we don’t think about but want.
>
>

## Critical reception

The Pitchfork opined:

> “The album’s opener, the idyllic “I Do,” is a bit of a red herring–its strummed harpsichord and simple melody harks back to *Fur & Gold*, Bat for Lashes’ debut album and first foray into the persona she's meticulously constructed over the rest of her career. It does its job, setting up the scene, but it feels pallid after her previous records, and stirs concerns that Khan’s storyline might be shortchanging her songcraft.”
>
>

## Lyrics

Tomorrow you will ask me if I do

And all of the sorrow will drop away

Like dew from a flower in bloom

When you say "I do"

When you say "I do"

Tomorrow you will take me for your bride

And all of the grey skies will blow away

With forever that I feel inside

When you say "I do"

When you say "I do"

When you say "I do"

## References

1. ↑ "Bat For Lashes: 'Even in Sex And The City, the single girls end up with someone'". 7 May 2016. *The Guardian*.
2. ↑ "Music Monday: An Interview with Bat For Lashes". 17 June 2016. *Lenny Letter*.
3. ↑ https://pitchfork.com/reviews/albums/22067-the-bride/
Two Planets (song)

"**Two Planets**" is the ninth track on Bat For Lashes' second album, *Two Suns*.

## Background

The song starts with Natasha quoting an ancient Chinese divination text called *I Ching*, also known as *Book of Changes*.

This is one of the most experimental tracks on *Two Suns*.

## Lyrics

*(We are strangers in a strange land*

*Wanderers in a vast and unknowable universe)*

Show me moonlight on the sunrise

I've seen so many planets dancing

I've seen too many people hiding

Show me sunset and I won't forget

That I am one of two planets dancing

I am one of two planets dancing

Shallow man!

Sign your name

On my sun!

The song of Solomon

Died in the battleground

The song of Solomon

Died in love's battleground

I am full

Shattered by this sinning time

For all your suffering by night

Oh warm, but under bright

And life is so much dark and light

Day cannot exist without a night

And you are not separate from me

I am a heart that's full of life

And to be shared

On this night

Feel my hands

Feel my life

For the Sun

And the stars

Are my Mother

And my sister

I know where the form is changing

I know that the stars will follow me...
Nikki Pink (character)

**Nikki Pink**, sometimes called just **Nikki**, is a character and a fantasy version of Natasha Khan created for her fifth album *Lost Girls*, also being the protagonist of the mentioned album.

## Background

Bat For Lashes, aka Natasha Khan, reveals the video for 'Kids In The Dark' and her Lost Girls gang as she directs and stars in this first visual for her fifth album. The video is shot against the hills of Los Angeles, with the mysterious light of the evening shading the proceedings, and features Nikki Pink alongside the Lost Girls. In June 2019, Natasha featured tantalizing clues on social media in the form of video and photography, and the mysterious Lost Girls phone line was flooded with strange and intriguing #batphoners messages about Nikki's whereabouts.

## Life

Like most of the characters created by Natasha Khan, Nikki's entire past is unknown, so the album focuses more on her relationship with her boyfriend Michael and the Lost Girls.

Nikki is obsessed with phenomena and alien sightings and goes on these forums online where people go and find out if these phenomenal things really exist.

Nikki kept in touch with Michael via online, so they never met personally until Nikki moves to Los Angeles and Michael is waiting for her at the airport. He picks her up from the airport and the two decide to go on a *X-Files*-esque trip trying to find out about the lost girls gang. Nikki suddenly disappears and then Michael decides to distribute flyers throughout the city to help him find out the whereabouts of his beloved.

Nikki, obviously disoriented in the city, meets the gang "Lost Girls" who join her to their group and finally end up turning her into a vampire. During the Kids In The Dark video, all the aforementioned happens, including that she finally manages to find Michael and both are now in love, only Michael does not seem to know that Nikki is now a vampire.

## References

1. ↑ "have you seen this lost girl?". *Instagram*.
2. ↑ 2.0 2.1 "Bat For Lashes Lost Girls Album Interview". 3 September 2019. *Refinery29*.
3. ↑ "#michael". 6 June 2019. *Twitter*.
4. ↑ "Have you seen this lost girl? Call +1 213-675-6673 now". 7 June 2019. *Twitter*.
Wilderness (song)

"**Wilderness**" is a song written and performed by Bat For Lashes released as a bonus track on the iTunes edition and special edition of *Two Suns*.

## Background

Natasha said during the *Two + Two* documentary that the song is about "going down to the ocean and swimming in the sea." For the chorus, she tried to record the sound of the ocean in Big Sur while the backing vocals were played in a record player. This wasn't embedded within the final song.

She said on a 2012 interview:

> There’s a song I wrote called Wilderness about my friends going for a naked swim in the sea.
>
>

## Lyrics

I took my lanes to the sea

We had just pressed the shells into our bones

And we saw the queen in the sky

Gently revealing the treasures of her crowns

We took off all of our armour

Every last single drop of gold

And we banished the land

Lifted our bodies right up into the cold

Wilderness

In the darkest light

I call out to my brothers

Come join me in flight

And the tears they did roll

From the salty sea, the rainy sky

And the wide eyes, the wide eyes

My heart it did swell

As the grandest of stars burst out names in the skies

I could see but a thousand

Of families and friends I have thought but long gone

And the thunder claps hands as I embrace them

And we howled out to every single last one

Wilderness

In the darkest night

I call out to my brothers

Come join me in flight

Wilderness

In the darkest night

I call out to my brothers

Come join me in flight

## Credits

* Natasha Khan - Lead vocals, backing vocals, drums, guitar
* Julia Thornton - Harp
* Dave Dix - Backing vocals
* Abi Fry - Viola

**Technical**

* David Kosten - Engineer, mixer
* Dave Dix - Engineer

## References

1. ↑ "New Bat For Lashes – “Wilderness”". 14 May 2009. *Stereogum*.
2. ↑ "Bat For Lashes Documentary (Part 6/8) Two + Two".
3. ↑ "Bat's Mouth". 8 October 2012. *Andy Welch*.
Gemeter

The Gemeter series includes three light fighters with abilities focused on speed and damage. New players start out with only the Gemeter R available.

## Gemeter Weapons

*Use the expand link at the right to show weapons stats.*

### G-Awl

"A weapon that shoots solid projectiles with a high probability of critical hits."

### G-Bulleteer

"A standard weapon that fires solid projectiles."

### G-Dual

"A slower projectile weapon that deals solid and explosive damage."

### G-Vulcan

"A weapon that spreads a lot of small solid projectiles very quickly."

## Gemeter R

*Build Cost: 0 (Level 1), 20,000 Credits (Level 10)*

The low-tier Gemeter ship, the Gemeter R is the first ship built by new players. It has two turrets, and both of them point forward.

## Gemeter SX

*Build Cost: 1000 Credits (Level 1), 30,000 Credits (Level 10)*

The mid-tier Gemeter ship, the Gemeter SX is unlocked for building once the player has leveled a Gemeter R to level 10. It has three turrets - one, in the nose, points forward, and the other two, on the wings, point slightly to the sides, resulting in a spread shot pattern.

## Gemeter DX

*Build Cost: 10,000 Credits (Level 1), 40,000 Credits (Level 10)*

The high-tier Gemeter ship, the Gemeter DX is unlocked for building once the player has leveled both a Gemeter SX and an Astrolax 500mg to level 10. It has four turrets - two, located on each side of the nose, point forward, and the other two, located on the wings, point slightly to the sides, resulting in a spread shot pattern, but with two shots in the middle instead of just one.
Live From L.A.

**Live From L.A.** is a livestream concert that Bat For Lashes streamed on Veeps on 16 May 2020. She decided to do it due to the COVID-19 pandemic and her pregnancy. It was streamed from her home in Los Angeles.

Natasha performed stripped back versions of her songs and explained the story behind them before playing each one. She played "Close Encounters" in its original version on the omnichord.

## Setlist

1. Kids in the Dark
2. Travelling Woman
3. Mountains
4. This Woman's Work (Kate Bush cover)
5. Sleep Alone
6. Close Encounters
7. Siren Song
8. The Hunger
9. Daniel
10. Lilies
11. Bat's Mouth
12. Desert Man
13. The Big Sleep

## References

1. ↑ "A message from Natasha X". 12 May 2020. *Facebook*.
I Do (short film)

"**I Do**" is a 15-minute short film written and directed by Natasha Khan as part of the feature film *Madly*. Presented by MTV World, *Madly* is "six stories of modern love in all of its dizzying, sweet complications," each directed by a different person. It premiered at Tribeca Film Festival in 2016.

The short film loosely inspired Bat For Lashes' fourth album, *The Bride*.

## Plot

> “Just in time for her wedding day, a young bride-to-be encounters a ghost from her past. She comes to welcome the encounter, allowing her to move forward with her new life.”
>
>

## Cast

* Tamsin Topolski - Nora (Bride)
* Emma Fielding - Mum
* Vincent Franklin - Phil
* Zoë Castle - Maddy
* Sarah Ridgeway - Sheryl
* Camille Ucan - Bridesmaid 1
* Leanne Flinn - Bridesmaid 2
* Debra Baker - Aunty Liz
* Barry Ward - Man
* Joe Dempsie - Matt (Groom)
* Gerald Kyd - Dad
* Betty Flind - Young Nora

## Production

### Development

Natasha wrote the script for *I Do* around 2014 and finished it in May 2015.

### Music

The short's soundtrack was composed by Abi Fry.

## References

1. ↑ "Bat For Lashes’ Natasha Khan directs short film about love". 29 August 2015. *NME*.
2. ↑ https://www.instagram.com/p/5W9r9vxPyR/
3. ↑ "Behind The Scenes With Natasha Khan". *Facebook*.
4. ↑ "Bat for Lashes Discusses Debut Sexwitch Album, Shares "Helelyos"". 24 August 2015. *Pitchfork*.
In God's House (song)

"I Do"
"****In God's House****"
"Sunday Love"

"**In God's House**" is a song performed by Bat For Lashes. It serves as the third track on Bat For Lashes' fourth album, The Bride. It was released as the first official single off the album on March 18, 2016.

## Music and composition

Within The Bride's story, this song is the moment where she is in the church waiting for her fiancé, but she feels a premonition that something bad happened. The album's novella describes this moment where she is standing at the church's altar feeling the "press of time" because her fiancé is not showing up for the wedding. Suddenly the news break that he died, implied by the sound of sirens and a commotion outside the church.

## Lyrics

In God's house I do wait

For my love on our wedding day

Dewy eyes and lashes long for my love

But I'm feeling something's wrong

What's this I see?

My baby's hands on the wheel

What's this I see?

Fire

Fire

Through this veil they can't see

The fog of death envelop me

Where's my boy? Why would he lie?

And leave me here in this church to cry?

What's this I see?

My baby dying on the beach

What's this I see?

Fire

Fire

Fire

Fire

## Credits

* Natasha Khan — songwriting, production, vocals, omnichord, keyboards, mandolin, drum programming, synths
* Simone Felice — drums
* David Baron — synths, programming

## References

1. ↑ "Woman's Hour, Bat For Lashes; Losing a baby in pregnancy or birth". 6 July 2016. *BBC Radio 4*.