recursal/Fanatic-Fandom huggingface dataset:
Camp Delta

Camp Delta was one of the camps in the Quarantine Zone

/wp dathomir -7149 -6945 Power Converter;

/wp dathomir -7137 -6930 Ammo Canister;

/wp dathomir -7154 -6933 A Basket;

/wp dathomir -7156 -6928 A Scout Pistol;

/wp dathomir -7148 -6923 A Pet Cage;

/wp dathomir -7150 -6917 Signal Scanner;

/wp dathomir -7163 -6916 Medical Scanner;

/wp dathomir -7164 -6915 Sleeping Cot;

/wp dathomir -7128 -6918 A damaged vibro sword;

/wp dathomir -7164 -6905 Human Remains;
Centaurea Incana

The Centaurea Incana is a very rare, tall plant and can be found in most tropical regions. It blooms twice a year, for 1 week.

It has thick, diamond shaped leaves, which are usually green and white. It also grows large flowers, which can be purple and dark blue.

These plants grow alone, but within a decent distance from each other, but it's fairly easy to control and maintain their growth.

They can be used as an energizer when drunk as tea.

As a defense mechanism the Centaurea Incana grows large thorns.

They rely on self pollination to reproduce. Once pollinated, they grow small, delicious nuts.
Bitol III

Bitol III

A supercontinent and some small, shallow seas that are constantly steaming. The land is a maze of steep valleys. The surface is covered in rubbery brown roots.

Giant many-segmented fuzzy creatures slide along, crushing everything in their path. The local life is enmeshed in a complex symbiotic network.

A constant wind whips around the planet.

Habitability: 60%
Size: 8
Industry: 3
Science: 5

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Biqum VI

Biqum VI

Apart from a few lakes and rivers, Biqum VI is dry. A network of tunnels extends under much of the surface. Some local plants hover in mid-air, held aloft by gas bags.

The "animals" on Biqum VI are heavily modified, mobile plants. When threatened, they release a noxious gas.

The planet is covered in small metal spheres of unknown origin.

Habitability: 60%

Size: 8

Industry: 4

Science: 3

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Beletes I

Beletes I

Red mud and small rivulets. Sinkholes dot the land. Clusters of blue fronds.

Vicious shimmering ambush predators lurk in the fronds. They use flashes of colored light to communicate.

There is a strange radiation source at the planet's core.

Habitability: 40%
Size: 6
Industry: 3
Science: 5

fb02e62d
Cepila VI

Cepila VI

Large continents. Sinkholes dot the land. The plants take the shape of giant red geodesic domes.

Giant scaly worms are rooted to the sea floor. They tend to patches of domes as a food source.

The ISS Undertaker vanished while exploring this planet.

Habitability: 80%
Size: 7
Industry: 3
Science: 3

45101634
Bicor III

Bicor III

A desert of sharp rocks. Towering columns of hexagonal black stone. The local plants take the shape of squat brown barrels covered with translucent black bubbles.

Giant feathered worms burrow in the stone. They use their heads in mating displays.

The gravity at the poles is much stronger than at the equator.

Habitability: 20%

Size: 7

Industry: 4

Science: 3

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Biqum II

Biqum II

A supercontinent and some small, shallow seas mostly covered with ice. There are deep water-filled cenotes. The plants are squat, rubbery trunks with shapeless dark orange boils.

The animals of Biqum II avail themselves of poisonous darts used both for defense and hunting. The air is filled with a thick haze of pollen.

The soil is poisoned with heavy metals.

Habitability: 40%
Size: 8
Industry: 4
Science: 3

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Century Hawk

random seed: yjkacz3fdbw8s

Century Hawk

Owner Type: smuggler

Manufacturer: Girodyne

Model: R-90 Mermaid

Hull Type: free merchant

Hull Class: frigate

Drive: Spike Drive-1
Maximum

Mass: 15

Mass Used: 15

Maximum Power: 10

Power Used: 7
AC: 14
HP: 20

Minimum Crew: 1

Maximum Crew: 6

Current Crew: 5

Total Ship Value: 625,000 credits

Total Crew Cost: 219,000 credits per year

Crew Skill: +1

Cargo Space: 220 tons

Fittings

- Smuggler's hold: Small amount of well-hidden cargo space
Advanced nav computer: Adds +2 for traveling familiar spike courses
Cargo space: Pressurized cargo space

Weapons

- Flak Emitter
Battery: 2d6 damage, AP 10, Flak

Defenses
Klasky1

*Uh.. What? - Glitch56*
This article or section is a **stub**. You can help with the CharacWORLD Wiki by expanding it with more useful information! (visual edit)

**Klasky1** - Friend of Unbojih. He is a numberblocks fan, BFDI and BonziWORLD Fan. He is a great modder of BonziWORLD! He also have a YouTube and FANDOM account. He is doing add rounds, annoying gooses, effects (also new), tutorials How to
make and MSAgent. He also do Pingu kills BonziBUDDY^?, Scratch, RaveDJ and Reacts to. He have IL Vocodex, Audacity, Speakonia, VideoPad. He has 8K Subs.

### Gallery

He with Unbojih, Fortran, Merlin, Bonzi, Peedy, Rover, MaxALERT.
Cepiam I

Cepiam I

There are scattered forests of spongy red trumpet-shaped plants. Noxious gases erupt from deep fissures.

Small, leathery, flying creatures zip between the trumpets. The air is filled with a thick haze of spores.

There are skeletons here that look almost human, but not quite.

Habitability: 40%
Size: 7
Industry: 3
Science: 4

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Belegon V

Belegon V

A planet-wide, deep ocean.

The local animals take their prey by engulfing it. They make quiet hissing sounds.

Much of the planet is heavily radioactive.

Habitability: 30%
Size: 3
Industry: 3
Science: 3

ebc1ab45

through a time portal

Belegon V

An icy desert. The local plant life takes the shape of small grey bubbles.

Vicious shimmering ambush predators lurk in the ice. They liquefy instantly when they die.

The air is thin.

Habitability: 20%
Size: 7
Industry: 2
Science: 3

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Chungus II

seed: ryfgqjc1ac3ol

Chungus II

The atmosphere is very thin and breathing apparatus is required outside.

Planet Type: arid

Population: 99.674 million

Government: absolute monarchy

Culture: progressive, matrilineal, and xenophilic

Distance from Star: 1.168 AU

Mass: 4.776 × 1024 kg (79% Earth's mass)

Diameter: 13,295 km (104% Earth's diameter)

Gravity: 7.214 m/s2 (73% Earth's gravity)

Orbital Period: 319 days
Cepipip VI

Cepipip VI

Large continents. Spires of sharp stone interrupt the otherwise flat terrain. There are clusters of waxy light blue tubules everywhere.

The animals of Cepipip VI avail themselves of poisonous darts used both for defense and hunting. The air is filled with a thick haze of hairs.

There are regular formations of plants that look like abandoned fields.

Habitability: 40%

Size: 7

Industry: 3

Science: 3

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Bitol II

Bitol II

Tundra and a few frozen lakes. There are sprawling black bogs. There are groups of tall, light blue stalks everywhere.

The planet's creatures have developed wheeled locomotion. A narrow strip of eyes wraps around their bodies, giving them 360-degree vision.

There are skeletons here that look almost human, but not quite.

Habitability: 60%
Size: 5
Industry: 3
Science: 5

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Cepivon IV

Cepivon IV

Tundra and a few lakes. The land is a maze of steep valleys. The plants are made of hexagonal yellow segments stacked atop each other, with hollow pink needles between the segments.

The rugose local animals are able to feed on radioactivity. They have a tendency to cling on to the hulls of visiting spaceships.

Certain very wealthy individuals are said to go hunting here.

Habitability: 60%
Size: 6
Industry: 3
Science: 5

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Bites V

There are scattered forests of brown fronds. Towering columns of hexagonal dark blue stone.

Some creatures are shaped like wheels, using their legs to roll themselves along. They bury unwanted young as a food reserve.

The planet is perfectly round, with no equatorial bulge.

Habitability: 50%
Size: 7
Industry: 4
Science: 4

5e70f7e9
Chrysogonum Serrata

The Chrysogonum Serrata is a common, tall plant and can be found in most subarctic regions. It blooms in early spring.

It has large, circular leaves, which are usually dark red. It also grows small flowers, which can be light orange, silver and dark gold.

These plants grow in tiny groups, but it's a bit tricky to control and maintain their growth.

They can be brewed as tea.

As a defense mechanism the Chrysogonum Serrata grows thick thorns.

They rely on cloning themselves by growing a new specimen to reproduce.
Chungesh

seed: hc3w9gmb0qmpm

There are numerous species of deadly predator living in the jungle.

Planet Type: jungle

Population: Uninhabited

Government: N/A

Culture: N/A

Distance from Star: 1.937 AU

Mass: 5.883 × 1024 kg (98% Earth's mass)

Diameter: 13,531 km (106% Earth's diameter)

Gravity: 8.579 m/s2 (87% Earth's gravity)

Orbital Period: 340 days
Cepites II

Cepites II

Red mud and small rivulets. Huge white rocks litter the land. The plants take the shape of giant yellow geodesic domes.

The armored local animals are able to feed on radioactivity. They exude a sticky slime when threatened.

There are many dormant volcanoes.

Habitability: 60%
Size: 5
Industry: 3
Science: 5

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Burial pod (LadyVader)

During Nightsister and Nightbrother funerary rites, cloth or rancor hide was washed in magickal water. Then the cloth was hand-braided together while reciting a spell of protection. Finally, the bodies of the departed were cleansed with fragrant oils, wrapped in their shrouds and hung reverently on the twisting branches of a Grave Thorn.

https://starwars.fandom.com/wiki/Burial\_pod
Cepigon III

The third world in the Cepigon system, Cepigon III was known for its meteor showers and crystal caverns

Cepigon III

Large continents. Tall mountains rise towards the sky. The plants are made of hexagonal white segments stacked atop each other, with red spines between the segments.

Large spiny creatures move across the land on trails of slime. They construct exoskeletons from special, rapidly hardening secretions.

The air pressure is very high.

Habitability: 70%
Size: 7
Industry: 3
Science: 3

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Beleoll VI

Beleoll VI

A planet-wide, deep ocean mostly free of ice, except at the poles.

Hundreds of translucent animals hunt in well-coordinated packs. They implant their eggs into the living tissues of animals they catch for this purpose.

Due to its location, many starships have crashed on this planet.

Habitability: 40%

Size: 3

Industry: 2

Science: 4

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Bive I

Bive I

A supercontinent and some small, shallow seas that are constantly steaming. There are sprawling brown bogs. An impassable thicket of crimson fungus covers the land.

Groups of striped creatures splash and frolic in the shallows. Unfortunately, they regard humans as suitable partners for mating.

Many moons can be seen in the sky.

Habitability: 40%
Size: 6
Industry: 3
Science: 3

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Ceanothus Punicea

The Ceanothus Punicea is a uncommon, small plant and can be found only in dark, shadowy places. It blooms in early autumn.

It has tiny, diamond shaped leaves, which are usually light yellow. It also grows decent sized flowers, which can be dark orange and light yellow.

These plants grow in large groups, but it's fairly simple to control and maintain their growth.

They have no use, but smell nice.

As a defense mechanism the Ceanothus Punicea grows thick thorns.

They rely on wind pollination to reproduce. Once pollinated, they grow delicious, small fruits.
Biqum IV

Biqum IV

Grey mud and small rivulets. Deep canyons cut into the planet's crust. There is the occasional light green shrub with broad light green leaves.

The "animals" on Biqum IV are heavily modified, mobile plants. They are able to emit laser-like blasts of light to hurt and disorient their enemies.

The sky is constantly cloudy.

Habitability: 50%
Size: 5
Industry: 5
Science: 5

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Camp Epsilon

Camp Epsilon was a camp in the Quarantine Zone

/wp dathomir -7410 -7329 Holodisk;

/wp dathomir -7446 -7355 Location Beacon;

/wp dathomir -7458 -7334 Backpack;

/wp dathomir -7452 -7331 Radio;

/wp dathomir -7443 -7336 A Medical Console;

/wp dathomir -7427 -7340 a camp fire;

/wp dathomir -7419 -7335 a computer toolkit;

/wp dathomir -7415 -7312 a carbine;

/wp dathomir -7449 -7318 a medical analysis console;

/wp dathomir -7456 -7313 Antidote kit;
Crekra V

Crekra V

An icy desert. There are extensive fossilized forests. The plants are squat, smooth trunks with dark green fruit.

Giant shimmering worms burrow in the ice. The local plants are actually the sessile phase of the animals' lifecycle.

There are skeletons here that look almost human, but not quite.

Habitability: 40%
Size: 6
Industry: 2
Science: 4

328f82e9
Cepiam V

Cepiam V

A sandy desert lit by a dim blue sun. Deep canyons cut into the planet's crust. There is the occasional green shrub with crimson thorns.

Herds of fast-moving four-legged animals stampede across the land. The local plants are actually the sessile phase of the animals' lifecycle.

Queen Xatarina IV was exiled here.

Habitability: 40%
Size: 6
Industry: 5
Science: 3

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Colocasia Hupehensis

The Colocasia Hupehensis is an uncommon, giant plant and can be found only near very large lakes. It blooms once a year, for 2 weeks.

It has thin, round leaves, which are usually lime green. It also grows quite small flowers, which can be dark yellow and red.

These plants grow in tiny groups, but it's easy, even without experience, to control and maintain their growth.

They have no use, but smell nice.

As a defense mechanism the Colocasia Hupehensis taste extremely sour.

They rely on winds to carry their seeds away to reproduce. Once pollinated, they grow small, inedible fruits.
Belebas II

Belebas II

A supercontinent and some small, shallow seas mostly covered with ice. The ground is covered in thick yellow slime. The yellow plants grow in elaborate mazes to avoid touching one another.

Vicious brain parasites lurk in the mazes. They exude a sticky slime when threatened.

The sunsets are especially beautiful.

Habitability: 40%
Size: 8
Industry: 3
Science: 4

380e95b5
Beleprim II

Beleprim II was a world in Imperial Space colonized by the Rebellion. They had a major base set up there

There are scattered forests of squat brown barrels covered with crimson tentacles. Spires of sharp stone interrupt the otherwise flat terrain.

The skeletons of deceased animals are re-used as shells by small rugose creatures. Their bodies are covered in sensory cilia.

There are regular formations of plants that look like abandoned fields.

Habitability: 70%
Size: 7
Industry: 3
Science: 3

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Caladium Ligustrina

The Caladium Ligustrina is a common, huge plant and can be found anywhere near the sea. It blooms once a year, for 2 months.

It has narrow, fan shaped leaves, which are usually bright green. It also grows quite small flowers, which can be dark bronze and dark grey.

These plants grow in large groups, but it's really tricky to control and maintain their growth.

They can be used to clean land.

As a defense mechanism the Caladium Ligustrina produces a thick, sticky wax.

They rely on water currents to carry their seeds away to reproduce. Once pollinated, they grow small, edible nuts.
Beleleuth II

Beleleuth II

A sandy desert lit by a bright blue sun. Tall mountains rise towards the sky. Some local plants hover in mid-air, held aloft by gas bags.

Small feathered creatures move in a concertina-like fashion. The local life is enmeshed in a complex symbiotic network.

The air contains pheromones that induce memory loss.

Habitability: 10%

Size: 7

Industry: 3

Science: 6

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Castle Pradeux (LadyVader)

**Castle Pradeux** was a castle on Prefsbelt IV named for Admiral Pers Pradeux of the Republic Navy. Located near the Twelve Mounts, the building was part of the Prefsbelt Naval Academy.

By the time of the Galactic Empire and the restructuring of the Academy system, the ancient stones of the castle were dwarfed by the soaring buildings and towers of the rest of the Naval Academy. A multi-kilometer-long passage linked Castle Pradeux to the Naval Crypt in the heart of the Twelve Mounts range, where Pers Pradeux's body was entombed. The night before graduation from the Academy, naval Midshipmen would walk the length of this pitch-dark passage in silence to the Crypt, where each would dedicate themselves to the naval service.

source: https://starwars.fandom.com/wiki/Castle\_Pradeux
Cepipip V

Cepipip V

Dense forests of crimson fungi cover Cepipip V. There are deep water-filled cenotes.

Massive herds of tentacular, black beasts move across the planet in time with the seasons. They implant their eggs into the living tissues of animals they catch for this purpose.

There are frequent shooting stars.

Habitability: 90%
Size: 7
Industry: 5
Science: 3

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Brodiaea Verna

The Brodiaea Verna is a rare, huge plant and can be found only in very dry region. It blooms in early autumn.

It has large, palmate leaves, which are usually emerald. It also grows large flowers, which can be light yellow, light grey and dark red.

These plants grow separated by a fair distance from each other, but it's really difficult to control and maintain their growth.

They can be used as an energizer when drunk as tea.

As a defense mechanism the Brodiaea Verna is poisonous for most creatures.

They rely on animal pollination to reproduce. Once pollinated, they grow small, delicious nuts.
Beletol I

Beletol I

A desert of crystalline rocks. There are extensive fossilized forests. The plants are brown, fibrous stalks with grey tentacles at the top.

The local animals build shells for themselves out of precious metals. They make loud braying sounds.

The ISS Hexagon vanished while exploring this planet.

Habitability: 40%

Size: 8

Industry: 5

Science: 3

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Chimish III

seed: x0iuvadnme7xi

Chimish III
The atmosphere is very thin and breathing apparatus is required outside.

Planet Type: arid

Population: 5.844 billion

Government: feudal monarchy

Culture: caste-based

Distance from Star: 1.417 AU

Mass: 4.345 × 1024 kg (72% Earth's mass)

Diameter: 16,216 km (127% Earth's diameter)

Gravity: 4.412 m/s2 (44% Earth's gravity)

Orbital Period: 373 days
Belemmon II

Belemmon II

A planet-wide, deep ocean that is constantly steaming.

Great swarms of wrinkled creatures inhabit the oceans.

This planet does not appear on any charts.

Habitability: 30%
Size: 3
Industry: 2
Science: 3

e54cb6bd

through a time portal

through a time portal

Belemmon II

Tundra and a few frozen lakes. Noxious gases erupt from deep fissures. Some local plants hover in mid-air, held aloft by gas bags.

Tall tripods peek out above the floating plants, keeping watch for predators. They can exude a rapidly-hardening slime to trap their prey.

Constant hurricanes ravage the surface.

Habitability: 30%
Size: 6
Industry: 3
Science: 3

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Biporr V

Biporr V

Apart from a few frozen lakes and rivers, Biporr V is dry. There are large plateaus with steep sides. Thin mats of orange moss cover the surface in elaborate patterns.

The air is filled with mottled fluttering creatures. They are colony organisms made from thousands of tiny worms.

Many moons can be seen in the sky.

Habitability: 60%
Size: 8
Industry: 3
Science: 3

5ca04313
Cepivim II

Cepivim II

There are scattered forests of thick white stems with massive flowers. Huge dark blue rocks litter the land.

Small smooth-skinned creatures move in a concertina-like fashion. They have large claws.

The ecosystem of the planet goes through a cycle of collapsing every few hundred years.

Habitability: 60%

Size: 7

Industry: 3

Science: 4

50950bf
Brazen Mistress

seed: vq64bm7ot3ysc

Brazen Mistress

Owner Type: smuggler

Manufacturer: Gokudyne

Model: ES-50 Amazon

Hull Type: patrol boat

Hull Class: frigate

Drive: Spike Drive-1

Mass: 10/10 (0 free)

Power: 9/15 (6 free)

Hardpoints: 1/4 (3 free)

Speed: 4

Armor: 5

AC: 14

HP: 25

Minimum Crew: 5

Maximum Crew: 20

Current Crew: 5

Total Ship Value: 2,925,000 credits

Total Crew Cost: 219,000 credits per year

Crew Skill: +2

Cargo Space: 40 tons

Fittings
Smuggler's hold - Small amount of well-hidden cargo space
Automation support - Ship can use simple robots as crew
Fuel scoops - Ship can scoop fuel from a gas giant or star
Cargo space - Pressurized cargo space
Weapons
Polyspectral MES Beam (2d4, AP 25)
Defenses
Hardened Polyceramic Overlay: AP quality of attacking weapons reduced by 5
Clarice Norris

Name: Clarice Norris.

Sex/Gender: Male / Female.

Age: 37 - Born 15th of February.

Appearance: 5' 2" tall with white skin, they have passive feel about them. They have puffy, brown eyes, puffy cheeks and a triangular face. They have short, straight, brunette hair. They have short arms, a short neck, broad hips, and a short torso with defined chest muscles and a straight waist.

Personality: Needs personal space, bad mannered, uncooperative and pathological liar.

**Personal Status**

Social Class: Working class.

Education: Can't write.

Marital status: Single (Heterosexual)

Job: Chemist - 63% satisfied

Financial status: Broke.

**Personal views**

Religious view: Polytheist - (Faith: 96%).

World view: Idealist.

Racial views: "Everyone is equal".

Gender bias: "I hate sexism".

Age preference: "Caring for the elderly is so time consuming".

Nationalism: "I enjoy living here".

Conflict: "I've never been in a fight".

Traits
Physical/Health: Sickle-cell disease.

Quirks: Talks with their mouth full, and sticks out their tongue when concentrating.

Likes: Going for long walks, meditating, and playing videogames.

Dislikes: Dirty fingernails, and people who don’t bring gifts for the host.

Afraid of: --

Self-satisfaction: 62% - Stable.

Fitness level: 59% - Stable.

Motivator: The desire for love.

Skills: Good at using technology.

**Favourites**

Colours: Likes Olive.

Music: Likes Jazz.

Foods: Organic food

Book Genre: Graphic Novels

Animal: Crane
Blood trail (LadyVader)

The blood trail was a technique developed by the Nightsisters of Dathomir. With this technique the nightsister would use her own blood to mark a target (often a slave) and track them through the blood mark in case they escaped. The shed blood used for a blood trail could not be removed once the trail was set.

Spell:

"Io comando le madri vecchie di darmi la forza, la spirita, la potenza necessaria per vincere la battaglia che sto per affrontare. Jaa le’mita, ozuye le’mita, mae siman ta. Si tratta di una grande potenza che ho bisogno adesso. Antenati mi danno la forza insieme. Ay'eyh ta nimawa, mae'wa. Ay'eyh ta wa, mie’yebo. Concedimi la mia richiesta in questo momento! Jaa’mae...

Translation: I command the old mothers to give me the strength, the boost, the power needed to overcome the struggle I am about to face. Love of mine, warrior of mine, I mark you. I require great power now. Ancestors give me the strength. Where you go, I go, where you are, I will follow. Grant me my request at this moment! I love you..."

## Appearances

Firmus Piett (LadyVader) is the only known non-Dathomirian to have used a blood trail to track someone. He set a blood trail on both of his children when they were little, during a hostage situation Firmus used his son's trail to track him and his captors two galaxies away.

Angel and Avaria were panicking, Firmus cut his hand and held it up in front of them,

"Avaria, it'll be all right. I know where he is."

"The. . . the blood trail," Alcina Beillane gasped.

"Firmus, I was right. You were born on another world, but your heart. . . ." Kurzhal Vyzhara grinned. "Your heart's Dathomiri."
Beleam V

Beleam V

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 File:Beleam V 7a6c4936 (1).png
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through a time portal
Cepiw VI

File:Cepiw VI 89d69bc4 (2).png

Cepiw VI

Dense jungles of tall trees cover Cepiw VI. There are large plateaus with steep sides.

Herds of fast-moving four-legged animals stampede across the land. They spend most of their lives in hibernation, punctuated by rapid bursts of activity when conditions are right.

A constant wind whips around the planet.

Habitability: 80%
Size: 7
Industry: 4
Science: 3

89d69bc4
Ceanothus Tetragona

The Ceanothus Tetragona is a extremely common, tiny plant and can be found in most highlands. It blooms in early autumn.
It has thick, needle leaves, which are usually forest green. It also grows small flowers, which can be gold, dark grey and grey.

These plants grow in decent numbers, but it's complicated to control and maintain their growth.
They can be eaten to relief a sore throat.

As a defense mechanism the Ceanothus Tetragona grows small thorns.
They rely on wind pollination to reproduce. Once pollinated, they grow fairly large, inedible nuts.
Caladium Arboreus

The Caladium Arboreus is an extremely common, large plant and can be found in most wet regions. It blooms twice a year, for 1 week.

It has thick, barb shaped leaves, which are usually dark orange. It also grows huge flowers, which can be bronze, light orange, pink, orange and light red.

These plants grow separated by a fair distance from each other, but it's easy, even without experience, to control and maintain their growth.

They can be eaten to relieve a sore throat.

As a defense mechanism the Caladium Arboreus is poisonous for most creatures.

They rely on winds to carry their seeds away to reproduce. Once pollinated, they grow fairly large, inedible nuts.
Bumelia Yannanensis

The Bumelia Yannanensis is a common, small plant and can be found on the borders of only a few lakes and rivers. It blooms in late summer.

It has thick, triangular leaves, which are usually bright green. It also grows quite large flowers, which can be blue, grey, yellow, silver and red.

These plants grow in tiny groups, but it's near impossible to control and maintain their growth.

They can be used to relax.

As a defense mechanism the Bumelia Yannanensis grows tiny thorns.

They rely on water currents to carry their seeds away to reproduce. Once pollinated, they grow fairly large, edible fruits.
Beleprim I

Beleprim I

Dense jungles of red segmented plants cover Beleprim I. Huge red rocks litter the land.

Symbiotic bands of creatures of multiple species live and hunt together. When it gets too cold, they freeze solid with no ill effects.

There are regular formations of plants that look like abandoned fields.

Habitability: 70%

Size: 7

Industry: 3

Science: 3

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Bigig II

Bigig II

A supercontinent and some small, shallow seas mostly covered with ice. Sinkholes dot the land. The plants are tall orange stalks covered in tiny hooked grey barbs, each with a single circular leaf at the top.

Striped fliers patrol the oceans, diving suddenly to catch their prey. The air is filled with a thick haze of pollen.

Much of the planet is heavily radioactive.

Habitability: 50%
Size: 8
Industry: 4
Science: 3

8f1c4560
Crebas I

Crebas I

Tundra and a few frozen lakes. Huge black rocks litter the land. Some local plants hover in mid-air, held aloft by gas bags.

The "animals" on Crebas I are heavily modified, mobile plants. Other creatures have specially evolved to make use of their shed exoskeletons.

Nearly all water on the planet contains micro-organisms that give it a jelly-like consistency.

Habitability: 50%
Size: 6
Industry: 3
Science: 3

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Belelm VI

Belelm VI

Shallow warm lakes and swamps. The grey plants grow in elaborate mazes to avoid touching one another.

Great flocks of feathered crimson fliers gather in the skies. When threatened, they use psionic powers to stun their potential attackers.

This planet is rumoured to harbour the treasures of Exarch Okkos.

Habitability: 60%
Size: 6
Industry: 2
Science: 5

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Bilm VI

Bilm VI

Shallow warm lakes and swamps. Thin mats of light green moss cover the surface in elaborate patterns.

Squat, wrinkled creatures use their psionic abilities to convince their prey to simply lie down and accept being eaten. Other creatures have specially evolved to make use of their shed exoskeletons.

Many moons can be seen in the sky.

Habitability: 40%
Size: 6
Industry: 2
Science: 6

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through a time portal

Bilm VI

Apart from a few frozen lakes and rivers, Bilm VI is dry. Basins of red dust. Deep, dark forests cover the land.

Groups of nervous dark grey hexapods graze on the trees. They can inflate large colorful sacs as a threat display.

There are deposits of a petroleum-like substance just under the surface.

Habitability: 50%
Size: 8
Industry: 7
Science: 3

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Cepive I

Cepive I

Brown mud and small rivulets. The ground is covered in thick blue slime. An impassable thicket of blue fungus covers the land.

The local animals build shells for themselves out of precious metals. They produce eerie but beautiful songs.

A nearby gas giant looms in the sky.

Habitability: 50%
Size: 5
Industry: 5
Science: 3

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through a time portal

Cepive I

A planet-wide ocean covered by a thick ice sheet.

The local animals build shells for themselves out of precious metals. They can re-code their genes.

Millions of tiny motes light up the night sky.

Habitability: 30%
Size: 3
Industry: 4
Science: 3

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Cepiprim II

Cepiprim II

The land consists of tundra and a few frozen lakes.   Some local plants hover in mid-air, held aloft by gas bags.

The "animals" on Cepiprim II are heavily modified, mobile plants. They carve perfectly fitting shells out of the local red rocks.

The air pressure is very high.

Habitability: 30%

Size: 6

Industry: 3

Science: 3

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Cregig III

Cregig III

A desert of smooth rocks. Huge dark green rocks litter the land. The plants are greasy black trumpets pointing up at the sky.

Massive herds of four-legged, glowing beasts move across the planet in time with the seasons. They build nests in the trumpets.

The ground is covered in translucent black slime.

Habitability: 40%
Size: 8
Industry: 4
Science: 3

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Camp Gamma

Camp Gamma was a camp in the Quarantine Zone

/wp dathomir -6842 -6469 Depleted Energy Cartridge;

/wp dathomir -6831 -6454 Cargo Pockets;

/wp dathomir -6807 -6459 Recording Rod;

/wp dathomir -6803 -6451 Ambush Detector;

/wp dathomir -6815 -6448 Radar Beacon;

/wp dathomir -6818 -6431 Cooking Utensils;

/wp dathomir -6819 -6431 Datapad Diary;

/wp dathomir -6854 -6472 Used Medic Kit;

/wp dathomir -6812 -6473 A Unused Shuttle ticket;

/wp dathomir -6791 -6438 Bloody Jacket;
Belew II

Belew II

Dense jungles of tall trees cover Belew II. Spires of sharp stone interrupt the otherwise flat terrain. Colonies of small red creatures live inside the trees. They produce eerie but beautiful songs.

This planet is rumoured to harbour the treasures of Emperor Tesselling.

Habitability: 90%

Size: 7

Industry: 4

Science: 3

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Cepimmon IV

Dense jungles of tall brown stalks covered in shapeless light green boils cover Cepimmon IV. Towering columns of hexagonal grey stone.

Variously sized rugose creatures brachiate and leap between the stalks. They compare heads to establish dominance.

There are many dormant volcanoes.

Habitability: 70%
Size: 6
Industry: 4
Science: 3

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Bell Rock

Planet Name: Bell Rock

Location: Garion System

Description: A dwarf planet at the outer edge of an asteroid field, in orbit around a pulsar. The tiny planetoid is a dull, roughly spherical rock, but it is home to an important asteroid tracking facility nicknamed the "Bell Rock Lighthouse". The facility tracks the millions of objects that make up the asteroid field and transmits navigational information to all ships in range. The asteroid field is mined for various rare materials, and mining ships rely on accurate information for their safety. The planet is named for the Bell Rock Lighthouse in Scotland on Earth (Lady Vader). Ships passing through the system rely on the facility for accurate information, especially the mining ships that work in the asteroid field. The "lighthouse" is largely automated and manned by a crew of two.
Bites VI

The sixth planet in the Bites system, populated by mynocks

Bites VI

Red mud and small rivulets. Large water-filled caves are present just beneath the surface. The plants are made of hexagonal light blue segments stacked atop each other, with shapeless pink boils between the segments.

The air is filled with dark orange fluttering creatures. They have a tendency to cling on to the hulls of visiting spaceships.

The remains of an ancient, massive impact crater can be seen all the way from orbit.

Habitability: 70%

Size: 6

Industry: 4

Science: 3

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through a time portal

Bites VI

A few islands are dotted around an ocean. There are gentle rolling hills. The yellow plants grow in elaborate mazes to avoid touching one another.

Every thirteen years, billions of feathered creatures hatch all at once and begin to swarm, eating everything in their path. They have to keep moving to be able to breathe.

This planet was a stop in the Lesser Migration.

Habitability: 60%
Size: 5
Industry: 3
Science: 3

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Cerule

Planet Name: Cerule

Location: Imdali Nebula System

Description: Cerule is a relatively small planet named for its blue colour. Although the atmosphere is distinctly toxic to homosapiens, there exists hidden in the blue fogs of The Great Mist the only reminder of a mystery: a tall, crimson cylinder, smooth to the touch and untarnished by weather.
Belecor II

Belecor II

A rocky desert lit by a harsh red sun. There are extensive fossilized forests. There are scattered green fungi.

The local animals take their prey by engulfing it. They track down their prey by scent.

There are deposits of a petroleum-like substance just under the surface.

Habitability: 20%
Size: 8
Industry: 6
Science: 3

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Chanterelle

Planet Name: Chanterelle

Location: Redland System

Description: A terrestrial planet with an extremely slow axial rotation. Days and nights here can last as long as an Earth-week (depending on the season). Forests of giant fungal organisms dominate much of the surface. The flesh of these huge mushroom trees dry out during the long, hot days, becoming tough and woody. Building upon this hardened material is what allows them to grow so tall. The planet is considered neutral territory, and several alien governments have established embassies here so as to negotiate peacefully. A small inter-species trade port has also sprung up in the shadow of the diplomatic outpost.
Belequa IV

Belequa IV

Shallow frozen lakes and swamps. An impassable thicket of white fungus covers the land.

The skeletons of deceased animals are re-used as shells by small mottled creatures. They use a biological radar to perceive the world around them.

This planet was first mapped by Pirate King Vulpis.

Habitability: 50%
Size: 5
Industry: 2
Science: 3

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Bicor V

Bicor V

Dense jungles of brittle dark orange tubules cover Bicor V. Tall mountains rise towards the sky.

Giant many-segmented muscular creatures slide along, crushing everything in their path. They have to keep moving to be able to breathe.

Frequent strong solar flares cause beautiful displays of light in the sky and make electronics all but useless.

Habitability: 60%
Size: 7
Industry: 3
Science: 2

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Callistephus Pallida

**The Callistephus Pallida is a common, tall plant and can be found virtually anywhere. It blooms twice a year, for 1 week.**

**It has thick, paired leaves, which are usually green and white. It also grows large flowers, which can be purple and dark bronze.**

**These plants grow in tiny groups, but it's tough to control and maintain their growth.**

**They can be used to relax.**

**As a defense mechanism the Callistephus Pallida grows thick thorns.**

**They rely on cloning themselves by growing a new specimen to reproduce.**
Belethor IV

Belethor IV

A supercontinent and some small, shallow seas mostly covered with ice. A network of tunnels extends under much of the surface. Clusters of red fronds.

Swift hunters with hexagonal symmetry stalk the sea. Their adult stage does not eat, and only mates and then dies.

The air contains pheromones that induce an insatiable desire to kill.

Habitability: 50%
Size: 9
Industry: 4
Science: 4

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Code cylinder (LadyVader)

**Code cylinders**, also referred to as **coded rank cylinders**, **coded key cylinders** and **data cylinders**, were security devices in the shape of short cylinders that were used by the Galactic Empire and, decades later, by the First Order. They contained coded information about their bearers and granted them access to secure areas.

The Galactic Empire used specific code cylinders to provide its officers with security clearance codes. In combination with the rank plaques, these code cylinders were also used to denote rank within the hierarchy. Imperial code cylinders were introduced since the early days of the new regime, and they remained in use among the Imperial splinter factions after the Empire collapsed at the Battle of Endor.

Imperial code cylinders were among the most common access tools employed by the Galactic Empire. Standing regulations demanded that every Imperial officer's code cylinders were in view at all time, and they were kept in narrow pockets on either side of the upper chest. However, only high ranking officers displayed them on their jacket; Imperial engineers and technicians wore them in special pockets around their neck or on their belt.

Imperial installations were divided into a variety of sectors, each separated from others by security checkpoints. At major checkpoints, officers who wished to access the next secured area had to prove their identity and rank by inserting individualized cylinders into a scomp link. The scomp link interfaced with a centralized computer, which determined whether the officer had the proper clearance before denying or approving their access request. Due to their use, Imperial code cylinders enforced discipline among the lower ranks and contributed to the insignia of officers and subofficers by indicating seniority.

All officers of the Navy and Army were issued with at least one cylinder, which they were ordered to display at all times. A second device was sometimes issued when an officer's duty spanned a number of unrelated sectors. Admirals of the Fleet were usually issued with three code cylinders, which enabled them to access the intelligence databanks carried by capital ships. Because each cylinder permitted access to only specific sectors, high-ranking officers carried up to four of them.

While some officers considered the cylinders a mere mark of their status, the devices were also programmed to give the Empire a detailed knowledge of its servicemen's actions. The Imperial computer network kept detailed records of every cylinder's activity, including every time a sensitive file was accessed or a high-security area was entered. Such logs were monitored by agents of the Imperial Security Bureau who scanned the records in search of suspicious behavior—including over-frequent access to a secured file or area.

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Cepigon II

Cepigon II

A supercontinent and some small, shallow seas mostly covered with ice. Spires of sharp stone interrupt the otherwise flat terrain. An impassable thicket of dark orange fungus covers the land.

Squat wrinkled heptapods move between the fungal towers. Some of the local plants have interesting pharmaceutical properties.

There are huge skeletons of animals seemingly unrelated to the local life.

Habitability: 80%
Size: 7
Industry: 3
Science: 7

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Crataegus Faasenii

The Crataegus Faasenii is an extremely rare, small plant and can be found in most hot regions. It blooms once a year, for 1 month. It has thin, triangular leaves, which are usually bright green. It also grows huge flowers, which can be red, dark orange, black and light red. These plants grow in small groups, but it's extremely difficult to control and maintain their growth. They can be used to help relieve pain. As a defense mechanism the Crataegus Faasenii grows tiny thorns. They rely on winds to carry their seeds away to reproduce. Once pollinated, they grow small, inedible nuts.
Biprim VI

Biprim VI

Shallow frozen lakes and swamps.   The local plant life takes the shape of small crimson bubbles.

The planet is home to a predatory creature that can turn itself invisible. The bodies of the local fauna are covered in sensory cilia.

The flow of time is distorted on the planet's surface.

Habitability: 30%

Size: 6

Industry: 2

Science: 9

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Beletes III

Beletes III

A few islands are dotted around an ocean mostly free of ice, except at the poles. Large water-filled caves are present just beneath the surface. The local plants take the shape of squat purple barrels covered with thin purple leaves.

Vicious leathery ambush predators lurk in the shallows. They make loud braying sounds.

There are skeletons here that look almost human, but not quite.

Habitability: 70%
Size: 5
Industry: 3
Science: 4

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Belegig VI

Belegig VI

A desert of smooth rocks. There are large plateaus with steep sides. There are groups of tall, black stalks everywhere.

Swarms of tiny six-legged animals hide in nooks and crannies. They are able to emit laser-like blasts of light to hurt and disorient their enemies.

There is never any wind.

Habitability: 30%

Size: 8

Industry: 3

Science: 5

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Bigig IV

A few islands are dotted around an ocean mostly free of ice, except at the poles. There are great tidal plains. The land is covered in vertical yellow sheets of plant matter. The planet is home to a predatory creature that can turn itself invisible. The local lifeforms have psionic powers they use to stun potential threats.

The SS Arrow is supposedly buried here.

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Belegig V

Belegig V

There are scattered forests of blue plants. Spires of sharp stone interrupt the otherwise flat terrain.

The local creatures live in tight-knit family units. They have a highly mutable body plan, differing in size as well as number and arrangement of limbs.

The air pressure is very high.

Habitability: 60%
Size: 7
Industry: 3
Science: 3

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through a time portal

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through a time portal

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Cladrastis Comosum

**The Cladrastis Comosum is a very common, giant plant and can be found in most forests. It blooms once a year, for 4 months.**

**It has thin, needle leaves, which are usually light orange. It also grows quite small flowers, which can be pink, grey, yellow and dark brown.**

**These plants grow in large groups, but it's fairly simple to control and maintain their growth.**

**They can be used as an energizer when drunk as tea.**

**As a defense mechanism the Cladrastis Comosum can collapse its flowers when it detects vibrations.**

**They rely on winds to carry their seeds away to reproduce. Once pollinated, they grow fairly large, delicious fruits.**
Belelia IV

Belelia IV

Apart from a few lakes and rivers, Belelia IV is dry. Deep canyons cut into the planet's crust. The surface is covered in thick mats of pink moss.

Light blue winged creatures spend their lives in flight, not even landing to reproduce. They have to keep moving to be able to breathe.

The tomb of Elector Axolotl is located here.

Habitability: 60%
Size: 8
Industry: 5
Science: 4

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through a time portal

Belelia IV

A world in the acklay hyperlane.

Black mud and small rivulets. Huge white rocks litter the land. Some local plants hover in mid-air, held aloft by gas bags.

Grazing red herbivores with no symmetry are held aloft by gas bags. They exude a sticky slime when threatened.

There is a constant hot wind.

Habitability: 60%
Size: 6
Industry: 3
Science: 3

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Beleam VI

Beleam VI

A supercontinent and some small, shallow seas mostly covered with ice. A network of tunnels extends under much of the surface. The local plants take the shape of squat orange barrels covered with hollow blue needles.

The ocean shallows are home to giant orange worms. They build decoy bodies from special secretions.

It's always snowing.

Habitability: 80%

Size: 9

Industry: 4

Science: 3

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Cregon II

Cregon II

A few islands are dotted around an ocean covered by ice everywhere except near the equator. There are gentle rolling hills. The plants are squat, smooth trunks with tiny hooked green barbs.

Hundreds of orange animals hunt in well-coordinated packs. They use flashes of colored light to communicate.

One of the local animals screams at night in a way that sounds eerily human.

Habitability: 70%
Size: 5
Industry: 3
Science: 3

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Bipip IV

Black mud and small rivulets. Spires of sharp stone interrupt the otherwise flat terrain. The local plants take the shape of squat black barrels covered with dark orange fruit.

The planet's creatures have developed wheeled locomotion. They use their stomachs in mating displays.

The air is almost unbearably hot.

Habitability: 60%

Size: 6

Industry: 3

Science: 4

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Through a time portal

 File:Bipip IV eb7b5df.png
Bipip IV

Tundra and a few frozen lakes. There are extensive fossilized forests. The plants are pink, greasy stalks with black spines at the top.

Grazing glowing herbivores with no symmetry are held aloft by gas bags. They reproduce by sporulation.

A giant moon looms in the sky.

Habitability: 60%
Size: 6
Industry: 3
Science: 3

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Through a time portal

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Belevon III

Belevon III

A few islands are dotted around an ocean mostly free of ice, except at the poles. There are sprawling red bogs. Thin mats of blue moss cover the surface in elaborate patterns.

Giant many-segmented shimmering creatures slide along, crushing everything in their path. They carve perfectly fitting shells out of the local dark green rocks.

The first expedition to encounter this planet marked it down as "entirely uninhabitable", no reason given.

Habitability: 70%

Size: 4

Industry: 3

Science: 3

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through a time portal

Belevon III

A few islands are dotted around an ocean that is constantly steaming. The ground is covered in thick blue slime. Some local plants hover in mid-air, held aloft by gas bags.

Great swarms of fuzzy creatures inhabit the oceans. The air is filled with organic compounds that induce hallucinations.

Certain very wealthy individuals are said to go hunting here.

Habitability: 30%
Size: 5
Industry: 3
Science: 3

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Bibas II

Bibas II

A few islands are dotted around an ocean mostly free of ice, except at the poles. Great plains stretch under the dull red sun. Deep orange grass covers everything.

The air is filled with crimson fluttering creatures. They track down their prey by scent.

There is a constant drizzle.

Habitability: 70%
Size: 5
Industry: 3
Science: 3

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Caquat

Fruit Tree type:

Deciduous (Sheds its leaves in winter)

This big fruit tree grows up to 43 feet (13.1 meters) tall and lives for up to 25 years, with the oldest known specimen being around 42 years old. It is not very resistant to disease and destructive insect infestation.

It has a thick, crooked trunk covered in fine, knobbly, black bark, and inside, the medium-dense wood is light brown.

The branches are short stubs and are covered with sparse amounts of huge, pleated leaves with toothed edges. The leaves themselves are found in black, white and pale purple varieties.

In early spring, it produces thick bunches of small, light green blossoms with cylindrical shaped petals. They detach easily and have a scent whose strength depends on external factors, such as soil quality and rain frequency that smells like cinnamon.

In early autumn it produces large, slender, 5 pointed fruit. The leathery sky blue skin is delicate and inedible, and the slightly crunchy beige flesh is spicy and sour and dry. The green seed is small and sits at the top of the fruit.

The roots are shallow and widely spread, and overall the tree is rigid and brittle.

Forests of this species feature the trees packed together, with clear space between them.

Fruit tree Facts

1 - It is said to be able to live for hundreds of years.