Mountain Cudgel Gi

http://www.battleon.com/aq-guardian.asp - Guardian

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Mountain Cudgel Gi

Also see  https://forums2.battleon.com/f/tm.asp?m=13606279 - White Gi,  https://forums2.battleon.com/f/tm.asp?m=13607011 - Swift Talon Gi,  https://forums2.battleon.com/f/tm.asp?m=13612491 - Ancient Spirit Gi,  https://forums2.battleon.com/f/tm.asp?m=13614549 - Serpent Fang Gi.

Level: 50
Price: 10,000 2,690
Sellback: 3,333 5,000 1,345
Location:  https://forums2.battleon.com/f/fb.asp?m=13824961 - Martial Artist Quest: Boog's Fist of the Troll Club Style Shop
Element: Earth

COMBAT DEFENCE
Melee: 28
Ranged: 23
Magic: 28

ELEMENT MODIFIER
Fire: 93%
Water: 93%
Wind: 98%
Ice: 93%
Earth: 88%
Energy: 93%
Light: 93%
Darkness: 93%

DESCRIPTION
The Gi of a martial artist trained in the Fist of the Troll Club Style which favours crushingly powerful attacks at the cost of accuracy.

NORMAL ATTACK
Hits: 1
Type: Melee
Element: �As Weapon�
Damage:
**Base: [125 + 6*ClassLevel]%
**Random: [125 + 4*ClassLevel]%
**Stats: 150%
BTH: [-10 + 0.5*ClassLevel]% + Stats each

 https://i194.photobucket.com/albums/z240/nmehta3/mountaincudgel.png SKILLS
 https://i194.photobucket.com/albums/z240/nmehta3/classability5.png Note: Weapon Specials will override these attacks.  You do not pay SP/MP if a Special occurs.

Level 1: Claw Slash - Active
An open-handed Melee strike mimicking the clawing attack of the Zard.
Cost: 20 SPHits: 1
Type: Melee
Element: �As Weapon�
Damage:
**Base: [125 + 2*ClassLevel]%
**Random: [145 + 3*ClassLevel]%
**Stats: 100%
BTH: [5 + 0.5*ClassLevel]% + StatsLevel 2: Leaping Strike - Active
A leaping Melee strike, modelled after the leaping attack of the Zard!
Cost: 40 SPHits: 1
Type: Melee
Damage:
**Base: [140 + 2*ClassLevel]%
**Random: [200 + 3*ClassLevel]%
**Stats: 100%
BTH: [0.5*ClassLevel]% + StatsLevel 3: Defense Boost - Passive
Improve your defensive stance!
Cost: Free!NEW COMBAT DEFENCE
Melee: 33
Ranged: 28
Magic: 28

NEW ELEMENT MODIFIER
Fire: 90%
Water: 90%
Wind: 95%
Ice: 90%
Earth: 85%
Energy: 90%
Light: 90%
Darkness: 90%Level 4: Chi Blast - Active
A basic chi technique that directs a magical blast at your opponent.
Cost: 30 MP & 30 SPHits: 1
Type: Melee
Element: �As Weapon�
Damage:
**Base: [200 + 2*ClassLevel]%
**Random: [220 + 3*ClassLevel]%
**Stats: 100%
BTH: [5 + 0.5*ClassLevel]% + StatsLevel 5: Zard's Bite - Active
A leaping 2-hit strike that symbolically represents the closing jaws of a Zard!
Cost: 70 SPHits: 2
Type: Melee
Element: �As Weapon�
Damage:
**Base: [110 + 2*ClassLevel]%; [120 + 2*ClassLevel]%
**Random: [130 + 2*ClassLevel]%; [140 + 2*ClassLevel]%
**Stats: 100% each
BTH: [10 + 0.5*ClassLevel]% + Stats; [5 + 0.5*ClassLevel]% + StatsLevel 6: Crushing Blow - Active
Deliver a crushing Melee Earth blow that may daze your foe!
Cost: 80 SPHits: 1
Type: Melee
Element: Earth
Damage:
**Base: [280 + 2*ClassLevel]%
**Random: [280 + 2*ClassLevel]%
**Stats: [150 + 10*ClassLevel]%
BTH: [-5 + 0.5*ClassLevel]% + Stats
Effect:
If the hit connects, the monster is dazed for [1 + 0.2*ClassLevel] rounds (rounded down).  If your class is Martial Artist, the monster is dazed for an additional [0.2*ClassLevel] rounds (rounded down).
While dazed, the monster takes -[5 + 0.5*ClassLevel]% BTH.
If dazed again while already dazed, the two effects do not stack.Level 7: Way of the Klonk - Active
Spend a turn in mediation, regaining health and then deliver a power Melee Earth strike on your next turn.
Cost: 90 SPYou heal [30 + 4*ClassLevel] HP.  On your next turn, you automatically perform the following attack:

Hits: 1
Type: Melee
Element: Earth
Damage:
**Base: [300 + 5*ClassLevel]%
**Random: [300 + 5*ClassLevel]%
Stats: [200 + 5*ClassLevel]% Damage and 100% BTH
BTH: [-10 + 0.5*ClassLevel]% + StatsLevel 8: Power Boost - Toggle
Focus your chi to mimic the troll, increase your base and random damage but decrease your accuracy
Cost: Free!While active, all attacks from the armour deal 125% Base and Random damage, but take -10% BTH.Level 9: Fist of Fury - Active
Deliver a crushing Melee Earth blow that deals a percent of your opponent's HP in damage
Cost: 100 SPHits: 1
Type: Melee
Element: Earth
Damage:
**Base: {6.67 + 6.67*[30 + 4*ClassLevel - MonsterLevel]/[30 + 4*ClassLevel]}% of the monster's base HP (minimum 0)
**Random: 0
**Stats: 200%
BTH: -[5 + 0.5*ClassLevel]% + StatsLevel 10: Stunning Fist - Active
Make a single powerful Melee Earth attack, that has a chance to stun your opponent!
Cost: 130 SPHits: 1
Type: Melee
Element: Earth
Damage: 350% Base, 350% Random, 280% Stats
BTH: -5%
Effect:  If the hit connects, there is a 50% of  https://forums2.battleon.com/f/tm.asp?m=9737296 - paralysing the monster for 1 round.  If your current class is Martial Artist, there is a 60% chance of the paralysis instead.Numbers from Rayf Drayson.  Images from ssjgoku5.  Corrections from insanedarkjedi and tempestofnight.  Guardianship from DaRK iMPuLSe.  Fist of Fury's minimum damage from pikid31415926535 and StinkySocks.  Skill descriptions from nuin.

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< Message edited by Balu -- 6/10/2012 11:16:54 >