Echoborn

## Info

Echoborn

by Prelude to Eternal Victory#6980

Waking up in an unknown place far away from where you last remember. Your body feels oddly sluggish and the world seems oddly enough a lot bigger or maybe your senses have just been expanded. Looking in a mirror you now understand why, you are nothing more than a ooze in a random location, be it outside or in a dungeon. Echoborn are special ooze creatures that have had a strong ego manifest itself within them either from the sea things they have eaten and or from fractured memories of their past lives and barely any of the events that turned them into such. Usually inside of dungeons or more darker places or even outdoor ruins, many try to seek a sense of camaraderie or general companionship from other living creatures but due to their appearance not many can if they cannot assume a facsimile of who they remember being from before. The ones who cannot simply fade into silent obscurity and over time lose their sense of self and the ego fades into the background as they become a simple ooze creature again.

Ability Score Increase:  Your Constitution score increases by 2 and Another ability score increases by 1.

Age: Echoborn age at an unknown rate compared to other races and it appears they do not have a terminal age, however the longer they live they run the risk of memory degradation and losing their sense of self. This rate and chance is much slower when around companionship.

Alignment: The Alignment usually consists of what memories they can gather from before the consciousness.

Size: You are counted as a Medium size creature and your normal height outside of armor is 4 feet tall.

Languages: Common, and one other language

Supposed Identity: You have proficiency in Deception checks, you can also assume the form your former self from your memories from before you gained consciousness as an ooze. You can only keep this form while conscious.

Gelatinous Figure: You count as Humanoid and Ooze

Blindsight: You have blindsight and can perceive your surroundings without relying on sight, within a 30ft radius, you are blind beyond 30ft.

Speed: Your base walking speed is 25 feet.

Adhesive Climb: You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free equal to your walking speed in Climbing Speed.

Corrosive Form: Your unarmed strikes deal acid damage equal to 1d6 + your Constitution modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, you are resistant to acid damage.

Dense Form: You have a natural armor class of 12 + Constitution Modifier

Amorphous Form: You can move through a space as narrow as 1 inch wide without squeezing when you aren't wearing armor and can don armor in half the normal time.

Aversion to Fire: If you take fire damage, you will have disadvantage on attack rolls and ability checks until the end of your next turn.

Adhesive Grasp: You have advantage on grappling targets when you are not wearing armor.

Volume Dilution: At the beginning of your turn, you gain temporary hit points equal to one-fourth of your max HP (rounded down) if you are unarmored and ended your previous turn standing in or submerged in a body of water. You must have remained in a body of water between the end of your previous turn and the beginning of your current turn. If you begin your turn outside of a body of water, you lose all temporary hit points gained through Volume Dilution.

Temporary hit points gained through Volume Dilution stack additively. However, if the total amount of continuous temporary hit points gained in this way exceeds your max HP, you drop to 0 hit points and all temporary hit points are removed.

If you die in a body of water, you can only be brought back via wish or true resurrection as your body will have dissipated into the water. (Examples of applicable bodies of water include a river or lake. A puddle does not count.)

Note: Gaining this temp automatically replaces temp hp from spells and or abilities that haven temp hp. (Also automatically ends armor of agathys once gained and vice versa.)

Lungless: You do not need to breathe, nor do you breathe.

Filter Feeder: You do not need to eat as much as other races and can achieve needed sustenance through absorbing things through the ground or from the air.