Bowser Jr.

## History

Bowser Jr.

**Bowser Jr.**, known in Japan as **Koopa Jr.** (not to be confused with Koopa Kid), is the secondary antagonist of the Mario series, and the youngest child of Bowser and the apparent heir of the Dark Land. He debuted in Super Mario Sunshine. He acts as the main antagonist of both Super Mario Sunshine, and New Super Mario Bros., with his father only playing a minor role in each. He is a playable character in various multiplayer Mario games. Since his debut, he has stolen the spotlight as the main villain from his father in a few Mario games.

## Background

* Full Name: Prince Bowser Koopa the Second/ Prince Bowser Koopa Junior
* Age: Unknown, presumably young
* Weight: Unknown (likely over 100 lbs)
* Height: 4'4" (compared to Mario who is 5'1")
* The only true son of Bowser, as the others were all adopted
* Skilled in a variety of sports

## Powers

* Superhuman Physical Characteristics
* Underwater Breathing (Type 2)
* Self-Sustenance (Type 1)
* Fourth Wall Awareness
* Weapon Mastery
* Vehicular Mastery
* Acrobatics
* Non-Physical Interaction
* Toon Force and Elasticity (Can survive being flattened and is able to recover immediately)
* Can create paint with different effects
* Emits sonar waves
* Can shrink opponents
* Breathing heat-seeking fire
* Skilled in machines and technolog
* Magic, Petrification
* Energy Manipulation
* Energy Projection
* Perception Manipulation
* Afterimage Creation
* Attack Negation
* Ability to Paperize
* Void Manipulation
* Healing
* Summoningenemies
* Turning into Shadow Mario which enables him to have superhuman agility
* Restricted Flight,
* Teleportation
* Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents)
* Resistance to Extreme Cold
* Heat Manipulation
* Radiations and Cosmic Radiations (Took a bath in a toxic waste)
* Transmutation

## Strength

* **Galaxy level** (Should be comparable to his mentor and official sources frequently states that he's almost as powerful as his father. Constantly fights with the Mario Bros).
* Vehicles and robots that are empowered by a Power Star/Grand Star are **Galaxy level**

## Speed

* **Massively FTL+** (As Shadow Mario, he is just as acrobatic and nimble as Mario, capable of keeping up with Mario in New Super Mario Bros)

## Durability

* **Black Hole Level** (Bowser Jr survived the black hole explosion in Super Mario Galaxy with Bowser, Mario, Peach, Luigi, Toads, and Rosalina)
* **Galaxy level** (Tanked several attacks from the Mario Bros)
* **Galaxy level** with the Grand Star

## Natural Abilities

* Can breathe streams and balls of fire
	+ Some fireballs home in on enemies
	+ Arguably can phase through walls
	+ He can also shoot fireballs that bounce across the ground like Mario's fireballs
	+ They've shown the ability to set the ground ablaze upon making contact with it
* Sonic Roar shrinks opponents for a temporary amount of time
* Can emit roars that can duplicate a soccer ball
* Impressive speed and jumping ability, being able to move at very fast speeds and jump 13 feet in to the air
* Capable of Flutter Jumping to slightly hover in Mario Hoops 3-on-3
* Acrobatics
	+ Has repeatedly performed flips of all kinds, can perform a headstand with a single arm, is incredibly agile and nimble and can compete in the Olympics
* He has a spiky shell that he can curl up and spin around in
	+ In the Sports titles, he was even shown to hover for a bit when spinning in his shell
* Heavy enough to stun opponents after performing a 'Bowser Bomb' butt-stomp.
* Said to have inherited his father's strength
	+ Supported by Bowser Jr.'s Journey where he fought his father for weeks without end, with each side getting around an equal amounts of wins and losses
* Faster than Bowser
* In quite a few games, Jr. will perform motions and gestures with his hands and body and the Clown Car or other machines follow after his actions perfectly, which might suggest some limited technopathy
* In Mario Tennis Aces, Jr. could manipulate time
	+ Should be noted this is debatable, as some ibterprer it as merely perception manipulation, although the official site pegged it as a time manipulation ability
	+ He also could project/manipulate energy as well
* Can create afterimages with his shell spin as well as when needing to travel to return a tennis ball
* He could tank being crushed flat by the stomp of Papercraft Peach and assume his 3D form shortly after being crushed
* In Mario Super Sluggers, Bowser Jr. petrified Daisy into stone.
* He could also turn a baseball into a Bullet Bill in the Baseball games, which could be a form of transmutation he could potentially apply toward any projectile within reason

* Healing Magic: Junior can heal a considerable amount of HP for him and any teammates around as well as increase his defenses
	+ His Paper self could heal naturally
* Menace: Jr. inflicts an enemy or multiple enemies with paralysis.
* Support: Bowser Jr. blinds/obscures enemy's visions.
* Junior Smash: Cuts an opponent's current HP in half
	+ Could be seen as durability negation, but one can also attribute this toward game mechanics as well.
* Deny: Negates specific actions from an opponent (Ex. Enemy special attacks)
* Status Barrier: Negates all status effects
* Supercharge: Hugely increases his power
* Rally: Raises the likelihood that he and his allies use Special Skills more often (likely Willpower Manipulation)
* Can emit a flaming aura which allows him to charge through multiple opponents to reach their captain as well as hit a bomb far higher and faster than normal
* A very fast learner, as he was able to pick up on the battle mechanics in Jr.'s Journey almost immediately and despite have little experience in fighting on foot, was able to best a few of the Koopalings and gather the ingredients for the Skeletone Formula:D after fighting hordes of enemies almost entirely on his own; also stated he got way stronger in the epilogue, a direct statement that his development was accelerated
	+ Also evidenced by him being able to push past his limits in a fight with Roy, beating him and then collapsing, being unable to be heales by Kamek's magic, and then getting up a few moments later in a hurry to fight more, with Kamek still worried about him so his magic still clearly wasn't the cause of Jr. being able to fight again
	+ Also shown by his boss fights that show him reacting quicker and performing more attacks in more frequent intervals
* Is able to read profiles on his opponents, even ones he's never encountered before like the Shroobs and plan a battle strategy accordingly
* Could hear Roy's thoughts in Jr.'s Journey, possibly showing limited telepathy
* His paper self could sniff out particular kinds of stickers
* Able to hack in Mario + Rabbids
* Skilled mechanic/engineer, beimg able to craft his mechs from scratch as well as fix up a busted Clown Car into his personalized Junior Clown Car within seconds
* Can pilot many vehicles and mechs and operate machinery with ease
* Resistant to being frozen
* Can deal with being near a black hole or surviving in space with no problems
* While somewhat inconsistent, he can survive being in burning hot liquids
* Resistant to transmutation
* Has really good pain tolerance and stamina
* Should have Longevity being that he's his dad's son and heir and should have the same life expectancy
* Is aware of the 4th Wall
* Can exist outside of his video game according to adverts
* Being a Mario character, it's likely he shares the verse-wide ability of having multiple lives which can exist at different points of time via Save Files and are all connected via a special bond, which may grant Temporal Permanence as well as a few Immortality types

## Attack Techniques

* **Graffiti:** Creates a potent toxic paint that creates polluted piranha plants and swoopin' stus.
	+ **Electric Graffiti:** Goop infused with electricity to shock enemies.
	+ **Lava Graffiti:** Goop infused with fire to burn enemies.

* **Glorpedo:** Spiny balls, serving as paint projectiles.

* **Forcefield:** Durable forcefields that block attacks that can only be dissolved with fruit juices.

* **Rainbow M:** Creates a multicolored "M" that acts as a portal.

* **Sonic Roar:** Emits a loud roar to shrink multiple opponents at once.

* **Sonic Scream:** Bowser Jr.'s Megastrike. He yells out powerful sonar waves from his mouth that has re-entry force.

* **Graffiti Shot:** Paints something three times to launch it in an established direction.

* **Paperize:** Bowser Jr. will stop time and turns the entire area into an album where he can manipulate the environment. If he removes an object or space that originally exists within the area, he will create a purple void that's traps the opponent and makes it impossible to escape or bypass unless the said removed object or space is placed back within the void.

* **Fire Breath:** Breathes a potent fireball out of his mouth. These are capable of homing into opponents and Bowser Jr. can breathe a large stream of it.

* **Magic Weapon:** Bowser Jr. forges a weapon of pure energy in shape of a hockey stick. It's only seen in Mario Sport Mix in a fight against the Behemoth.

* **Zone Speed:** By focusing and utilizing his energy, Bowser Jr. can make flow of time slows down from his perspective.

* **Deny:** Bowser Jr. negates the action or attack that his foes were about to use.

## Equipment

### Grand Stars

* The Grand Star may protect Bowser Jr. and the mechs they power from being effected by Time Manipulation, as Grand Stars should be more powerful than Power Stars, which can already be used to create a world who's concept of time changes with certain conditions as well as can revert the effects of Prankster Comets which can manipulate time to make enemies and contraptions in a galaxy move faster
	+ Grand Stars should also grant the "Power of the Stars" to their holders which is what Mario and Bowser had in Galaxy 2, the former of which could function fine in spite of activating switches that slow the surrounding area's time down to a crawl
		- Even further, Power Stars can revert Prankster Comet effects as well as hail from these Comets, and the Comets can send Mario back in time to challenge a boss again, and can even alter history via changing text on signs or having foes previously powered by Grand Stars be powered by Power Stars instead, and Grand Stars should be above Power Stars which can revert these effects and arguably cause them
* Via the same Prankster Comets = Power Stars logic, Grand Stars could scale up from resisting galactic reality warping, as Prankster Comets can completely change the form of a galaxy and stir up trouble within one, which includes adding things that weren't there before like Dark Matter that can erase other's from existence and altering existing elements including concepts like time as well as imposing new rules on the galaxy that anyone who enters has to abide by
* Grand Stars should scale above Power Stars which can passively affect the minds of others as well as can negate it
* Capable of enabling users, organic or machine, to be able to eat cosmic matter and absorb numerous Power Stars for their power
* Capable of granting their user an ever-increasing body and mass that grows more powerful as time heads along
* Capable of becoming pure energy to power a ship or when needed to make a portal and are implied to be able to assume their previous physical states again as they were stolen from Starship Mario (prior to the Starship earning it's namesake) and the Comet Observatory, both of which needed the Power Stars and Grand Stars to operate of which they all form a massive ball of energy akin to a small star
* Can grant a user the ability to create bubbles that can be used for Sealing and BFR
* Implied by and even shown as a direct result of a faulty machine they powered to be able to create and destroy universes, which may give them Quantum Manipulation among other things
* Grand Stars are capabale of "transcending time and space" and can create passages through space-time, effectively creating an intergalactic portal
* Should logically have all of the abilities of Power Stars but heightened due to being more powerful

### Power-ups

* Can throw Green shells, Bob-ombs, Hammer Bro Hammers, & Bowser Shells
* Has a squeaky hammer called the Eekhammer
* Lasso
* Hammer
	+ Can emit a large shockwave that hits multiple enemies at once
* His Paintbrush can whack people, lob many small projectiles of paint/goop, the same goop that can burn, electrify, cover vision, create portals which fragment/turn people into particles/paint balls should they try to enter as well as can give someone a live feed of the place on the other side, create enemies and bosses, pollute/intoxicate things, drain Mario's life, seal items like blue coins and buildings inside of his scribblings in the form of Juice Generators, Paired Graffiti, and common goop, summon Piranha Plants, create a veil of darkness over an island which cause fruits and vegetation to "look unappetizing", is implied to be able to cause death, can terraform the environmemt, make others sluggish and slip around, and can cut off technological connections to other places
	+ He'll also use it to tickle foes, distracting them long enough for him to steal an item from them
	+ In the Sports titles, he was capable of using his Paintbrush as a makeshift racket to deflect projectiles as well as could create fake duplicates of a ball with his paint.
	+ Can throw multiple projectiles from it at once
	+ It's also worth mentioning that he states his "wishes come true" when he paints with the Paintbrush.
* A mask that turns him into Shadow Mario
	+ It's possible that this gives Bowser Jr. Power Mimcry for being able to perfectly copy Mario's form and abilities
* Water gun
* Tennis racket
	+ Can deflect physical and non-physical projectiles.
* Mega Mushroom
* Boomerang
* Blue Shells which freeze people on contact
* Starman/Super Star
	+ Statistics Amplification
	+ Can instantly kill ghosts/souls
	+ High resistance to most of Bowser's artillery and army's abiilities
* Red Shells
* Bananas
* Chain Chomp
* Rapier
* Orbs
	+ Grant increased magical capabilities

### Shine Sprites

* Can emit a bright light that can light up dark areas
	+ Noted to be as bright as a star by Toadsworth
* Embody and are facets of the power of the sun which will dull out if they all scatter
* Can provide enough energy to sustain Isle Delfino
	+ This includes both technology and life itself
* Can be used to power partners up in Paper Mario
* Can stop rain from falling
* Could help Mario exit areas somehow
* Can heal Mario upon collection and could keep Isle Delfino habitable and retain it's vitality

### Power Stars

* Power Stars can passively affect the minds of creatures, as the Wiggler in Super Mario 64 states it "feels much calmer" without the Power Star it was holding and Mario upon collection of the Power Stars in a world saves it from having it's inhabitants become obedient monsters in Bowser's army, and "world" means at least a country but likely means universe, as Bowser was stated that he was gonna extend his paintings to encompass all of reality, one world in particular can be argued to be infinite in size, and his paintings could even house themselves in a mirror world to Mario's main world which legitimizes the claim he would encompass all of reality, including parallel worlds like one would find in a mirror world
* Power Stars are what Lumas can become, and Lumas can transform into galaxies
* Power Stars are directly linked to and likely hail from and/or are the Prankster Comets, which have galaxy-wide effects that can severely alter or completely rewwrite it's properties, impose new rules on it that others are forced to abide by, and can even alter history to an extent via having Mario go back in time to fight bosses empowered by Power Stars and with depleted health, and it has to be time travel because the dialogue from the bosses is the exact same
	+ Green Prankster Comets will not officially disappear until only after you've collected all of the Green Power Stars, greatly implying once again that Prankster Comets are the Stars themselves appearing within levels, and this is even shown by the cutscene for Green Prankster Comets showing Green Stars falling throughout the universe and landing in every galaxy for the "Prankster Comets" to be in orbit
		- This particular feat would likely net quadrillions c
	+ Should also be noted that even if you don't buy Powwr Stars scaling to Prankster Comets, upon collection, that galaxy is completely free of the Comet's effects (more implications that the Comet is the Power Star itself if the icon of a Power Star with a comet tail behind it weren't enough) which shows they can at least negate their effects
* Likely can manipulate time via Prankster Comet stuff, as they can manipulate the time in a level so that enemies and contraptions move at quicker speeds as well as can make Mario time travel
	+ In 64, a realm created by Power Stars could exist in different states of time dependent on where Mario entered the level, as it could have time move forward so that it's contraptions would move faster, could have time move at a slower pace, and could have it's time stopped completely as well as could function under standard time
* Could manipulate space
* Can manipulate life, as there have been statements that Bowser would have used his powers to turn Peach and her servants into zombies and Power Stars can negate this, Power Stars are capable of fully healing Mario, and should Mario fail a Pranskter Comet's missions, he instantly dies on the spot as well as can have his life lowered and depleted, and a Luma directly acknowledges the low health so it's no game mechanic
	+ Lubba also used one to help rebuild and reform a plain and busted up meteor into a mold of Mario's likeness now complete with abundant plant life
* Can impose new rules on galaxies that people arriving in a galaxy have to abide by lest they succumb to death
* Durability Negation as they can lower Mario's health, and thus durability, down low enough to be susceptible to OHKOs from any attack as Prankster Comets
* Possible Causality/Fate/Probability Manipulation, as a guidebook states that Daredevil Comets "tip the scales in favor of the bosses"
* Text Manipulation as Prankster Comets have been known to alter the text on signs you can read in order to further try and mess with Mario and Luigi
* Reality Warping via "altering" or "changing" how a galaxy can look and function
* Creation
* Dark Matter Manipulation
	+ Can erase things from existence
* Power Bestowal
* Flight even in space
* Statistics Amplification

### Vehicles

* Tank
* Plane
* Hover Board
* Submarine equipped with Bullet Bill launchers
* Bullet Blaster: A small, fast, lightweight race car
* Mecha-Bowser: A giant, robotic Bowser that breathes fire & shoots Bullet Bills
* Megaleg: A giant, 3-legged robot that shoots Bullet Bills
* Airship: A large, wooden airship that shoots cannonballs, fireballs, & Bullet Bills
	+ Also owns a fleet of Airships which can shoot projectiles that crystallize anything upon contact
* Air Flagship: A giant, wooden airship equipped with a giant mechanical hand, cannons, Mechakoopas, Targeting Teds, Mecha Cheeps, & rocket engines that can burn foes
* Megahammer: A giant, flying robot equipped with hammer hands, & bullet bill launchers. Can create electrical shock waves to damage enemies
	+ Is completely fine with being directly on top of a black hole
	+ Can still function despite having it's pieces scattered about and even lodged in the ground
* Boomsday Machine: A stone tower equipped with fire bars, electric cannons, & vacuums. Can reveal giant tank treads that grant it greater mobility & the ability to crush foes under tread
* Mecha Jr.: A Rabbid-looking mech with a cow-shaped mallet, bombs, & jet boosters. Immune to "Bounce"

### Junior Clown Car

* Can go between 68 and 128 mph
* Can drop Mechakoopas
* Has a submarine mode, walker mode, & car mode
* Can fly in space
* Has spike balls, hammers, bowling balls, wrenches, and Mushrooms stashed inside of it
* Has drills, saw blades, fork, a tongue (Yes you read that right), a giant mechanical hand, jet boosters, & wrecking balls
* Shoots cannonballs, fire, giant spike ball bombs, and Bullet Bills
* Has extendable boxing glove arms to punch people (no shit)
* Has a transparent dome that can cover Bowser Jr. that is strong enough to resist Mario's Ground Pounds, fireballs, and ice projectiles as well, and for the scope of such a resistance, his ice balls can completely freeze most foes solid, even if for a single centisecond with the more resistant foes.
* Is very durable, as it has tanked explosions from a falling rocket with no damage at all
* Can rapidly spin while descending or accelerating forward as a means of knocking into foes.
	+ The descent is strong enough to harm Giant Bowser
* Can carry Bowser & the Koopalings with some issue
* Can attach itself to a larger Clown Car with long arms & hammers
* Can fall into lava with seemingly no repurcussions
* Can let out a long mechanical arm and claw similar to the one used in New Super Mario Bros. U.

### Shadow Mario

* Bowser Jr. can obtain this form anytime by putting his Shadow Mario mask on
* This form gives him speed rivaling Mario's, even when he's holding Peach
* Can perform all of Mario's jumping abilities that he used in Super Mario Sunshine (Spin jumping, triple jumping, wall jumping, etc.)
* In this form, he's able to teleport.
* His body can also separate into many small particles and form together to make a ball that can phase through things.
	+ He can assume his physical form again from this ball.
* Possible Elemental Intangibility
* Inorganic Physiology
* Shadow Mario, despite being affected by F.L.U.D.D.'s nozzles, can actually swim in water just fine.
* Shadow Mario can levitate/fly.
* He can also seemingly manipulate water, as the Mecha Bowser cutscene shows the water below him rippling and ungulating before the floor opens up beneath the water for the mecha to appear as well as heavy implications that he was involved with the Plaza's flooding, with locals stating how the water receded "in a flash" after you pursue Shadow Mario inside of Corona Mountain.
* Shadow Mario could extend his tongue out really far, which is likely something he could apply to the rest of his body as well.
* He can shapeshift, as shown when he transitions from Mario"s physique to his own turtle physiology.
* His body appears to be made of water or some other liquid, especially given official art shows how transparent his body is
* Can appear as a shadow on TV and he had no body in a broadcast's live footage in the background when he wins a trophy in Mario Golf Toadstool Tour
* He could create burning goop beneath his very feet as he ran in Pianta Village's Shadow Mario mission.
	+ He also can create the brown sludge from Bianco Hills and the Pianta Statue underneath of him, and it seemingly can be done with a thought or is practically instantaneous magic since we don't see him actually physically paint these down.
* Despite several others falling victim to negative ailments when subjected to his graffiti/goop, Shadow Mario is completely fine just standing on it or even being completely encapsulated by it, as shown when he is on top of the Pianta Statue which previously had been submerged completely in his goop.
* It's possible that Shadow Mario might be the one responsible for the Secret levels, some of which contain vast expanses of space full of stars.
	+ Evidence can be found through the fact that the Dirty Lake was caused by gunk spilling out of the level's entrance, there's black goop surrounding the Ricco Harbor Tower, a Boo statue of which the Boos in that game were his creations led to one as well as needing a Yoshi which were also creations of his to magically enter one, he always knows when and what level you're entering and intercepts you mid-teleport, the fact that many childish things exist in these levels (colorful cubes and platforms, building blocks, scribblings of clouds, trains on train tracks, and airplanes flying about at the top of which almost all of these reappear in some form in Bowser Jr. Playroom in Super Sluggers), as well as the fact that his influence reached these levels, such as his creations spawning there from drawings and his Juice Generators directly blocking off access to a secret level that needed a creation of his—Yoshi—to bypass
	+ Moreover, Locals directly claim they see Shadow Mario enter the places where the Secret levels are found, and one local even states he tried to enter but only fell into some goop
		- However, despite this, it IS still unconfirmed and speculatory, and while Occam's Razor tells us to use the explanatiom with the least amount of assumptions, it's up to the persom to decide if this is legit.
* Shadow Mario could have ESP and/or Clairvoyance for being able to know exactly when and where Mario enters various portals throughout the Island and intercepting him

### Minions

* Has access to Goombas, Koopas, Mechakoopas, Swoopin' Stus, Broozers, Chargin' Chucks, & other basic minions
* Gatekeeper: A large Piranha Plant made of goop. Jr. can create these with his Magic Paintbrush
* Petey Piranha
* A different incarnation of King Boo
* Gooper Blooper
* A large Wiggler
* Plungelos
* King Kaliente: A giant, black, fire-breathing lava octopus from space that's capable of reflecting attacks
* Gobblegut: A giant, green, alien serpent capable of flying & digging. Has several "bellyache bulges" that serve as weak points

### Other Things

* Fairly stealthy
	+ Has deployed strategies which involved distracting foes as he makes his attack quite a few times
	+ A quote from Fortune Street shows that he gathers intel/recon on enemy's defenses
* Highly intelligent
	+ Is apparently a doctor along with having a proficient knowledge and dexterity with technology, machinery, architecture, and even magic.
	+ While arrogant and stubborm, he's shown the capacity to recognize a severe situation and intends to fix it however he can.
		- Very notable examples include distracting Mario with a decoy whilst he was accompanying Peach, owning up to his own faults and mistakes, taking the F.L.U.D.D. away from Mario in levels where he needed it most, framing and setting Mario up, and realizing the importance of a book because the Mario Bros. were after it and trying to warn Bowser as well as knew it could send their Paper versions back into the book.
* Can detect coins buried underground
* Hyperactive
* Superb Resilience
	+ Best exemplified by the fact that he's fought multiple times in practically every mainline appearance, and while tempprarily defeated in every encounter, he just gets back up again and makes a getaway to prepare another form of attack shortly after
		- This has been shown in Puzzles and Dragons where he fights you numerous times and has among the highest stats in the game, Mario & Luigi with his secret boss having among the highest stats again as well as BJ's Journey showing he can get back up again after exhausting himself and keep fighting as well as fighting his own father 800+ times non-stop, and in the main series multiple times, although the most explicit example is New Super Mario Bros. DS.
* Technically responsible for the Yoshi's that appear during the events of Sunshine, who can eat passively intangible ghosts and spirits made out of literal wind, which fully stops them from cominf back

## Feats

* Recognized by Bowser so much that he has earned his own airship and Kart Level based on him
* Learned to drive his Koopa Clown Car and use all of the gadgets it comes with at his young age
* Survived a fall that knocked Bowser unconscious
* Survived his Boomsday machine's explosion
* Can take on both Mario, Luigi, Blue Toad (Bucken-Berry), and Yellow Toad (Ala-Gold) at once
* Conquered the Baseball Kingdom
* Survived energy blasts from the Zeekeeper
* Survived being crushed by 6 clones of Mario and Luigi that got shot out of a cannon
* Polluted all of Isle Delfino
* Strong enough to drag Bowser along the ground
* Survived an explosion that launched him into Saturn
* Countered attacks from Dry Bowser
* Lifted a ~15 meter long Dragoneel, which should weigh around 27,000 lbs (12,000 kg)
* Threw a giant cannonball that weighed roughly 370,000 kg
* Bathed in toxic sludge

## Weaknesses

* The paint from his paintbrush can be washed away with simple water
* Can be stunned/harmed by his own attacks
	+ Worth noting that despite this, he's shown the ability to constantly get back up again and keep fighting with great resilience
* His Junior Clown Car can actually be used against him if an opponent commandeers the vehicle
* Reckless
* Stubborn
* Arrogant