Civilized Enkidu

Civilized Enkidu is the name given to the small part of Enkidu that acts in a more civilized, orderly manner similar to the places in Gilgander. The name is used differently by varying groups. People from Civilized Enkidu use the name honourably, taking pride in their heritage. People from Gilgander use it with sarcasm, as they do not view it as a civil place at all. Enkiduns from outside of Civilized Enkidu can use it with contempt, since they dislike the amount of structure that is associated with the term. While the name Civilized Enkidu is by no means perfect, there was no preexting name for the region it now covers. for this reason, the name has stuck. To think that life in Civilized Enkidu is akin to life in Gilgander is foolish however. Its laws and customs are still close to nature, and seen as savage by many Gilgandrians. The laws are loose, punishments are not strict and power struggles are handled with strength and money instead of words and poison. The power behind the region lies in the Fields of Enkidu. This rich and bountiful land has been put to efficient use ever since the construction of the Wall of Rafnan. Since then, the different clans tribes that inhabited that area have formed small villages, or moved to convenient locations. These locations have formed cities, creating the Great Cities of Enkidu. The other side of Civilized Enkidu is protected by Hevenin, a great keep. Hevenin stands against the Ataxia Plains, where chaos rules. Civilized Enkidu has grown rich in trade with Gilgander in times of peace and war, supplying food from the Fields of Enkidu, rare items from the deeper continent, as well as weapons and soldiers. It is governed by a council, delegations from each part of the realm.

### The Wall of Rafnan

The Wall of Rafnan is a defense structure, built to keep Civilized Enkidu safe from the minotaurs of the Minotaur Plains. The name derives from Rafnan Glowwing, architect of the design. It consists of three strong keeps on the edge of the Azure Barrier, looking out over the plains and the river. The goal of these keeps is to spot possible invasions, withstand attacks and warn the towers on the other side of the forest. The goal of the woods is to slow down the hordes. Several leagues on both sides are kept clear, as to avoid a surprise attack. The towers on the east side of the forest are meant to be a place from which attacks can be organized and launched, should the hordes pass the Wall of Rafnan. Together the three parts should slow down the hordes enough to secure the safety of the people behind it and organize an army. The Wall of Rafnan is dependent on two things. The first is the tendency of Lake Omichli to hinder any being that intends violence, by either setting up an intense mist, or throwing winds that would blow the ill-meaning party back to their shores. The Lake has never failed. The second condition is less stable. At the time of the creation of the Wall of Rafnan, there was a strong alliance with the Mountain Dwarfs in the Northern Arch. These would quarrel with the minotaurs often as well. Alliances change, however. Many generations have passed and the Mountain Dwarves have not always been in power, or willing to aid the other folk living in their realms.

### The Fields of Enkidu

The Fields of Enkidu are known as the most fertile lands in Enkidu. Before the Wall of Rafnan was constructed, it was a highly contested region, where many smaller kingdoms warred with each other over lands to control. These tribes would form alliances as quickly as they would break them and wore each other out. One time when the minotaurs of Minotaur Plains attacked, they had to combine all their forces to stop them. It became clear to them they were stronger together. After the construction of the Wall of Rafnan, these different groups came to find working together in many ways. The combined effort of keeping the lands safe increased friendship and trust, allowing for more progress in the agricultural field. With this, the Fields slowly transformed into a large field of agriculture, with small villages in between them. Many inhabitants moved to convenient trading and living locations, which transformed into the Great Cities of Enkidu. Currently protected from the minotaurs of the Minotaur Plains by the Wall of Rafnan, it is only under threat from raids coming from the mountains of the Northern Arch.

### The Great Cities of Enkidu

The Great Cities of Enkidu are four cities and the large fort of Hevenin in the region of Civilized Enkidu. The largest city, and in some ways considered the capital, is Warkah. The other cities are Hatra, Assur and Palmyra. Hevenin is added to this list due to its sheer size and population, despite it being a military location.

#### Warkah

Warkah is the largest city in Enkidu, and in some ways the capital of Civilized Enkidu. Its fast growth can be attributed to its close position to the most southern of the Isles of Secrets. This gives it a fast and safe route to trade with Gilgander, creating great amounts of wealth. Since it is both the most populous and the richest, it has the most votes in the councils that are held. The councils are held in Warkah as well, leading it to be perceived as the political capital, mostly by Gilgandrians and Warkavians. People from elsewhere in Civilized Enkidu will object strongly to this idea.

#### Hatra

The northernmost city of Civilized Enkidu is Hatra. It borders on the Northern Arch of the Broken Arch. Its income consists mainly of trading with the Isles of Secrets, northern Gilgander and The Cork. Due to it being the most isolated from any of the other Great Cities, it can be seen as odd by the inhabitants of Civilized Enkidu. It is actually more closely in culture to other regions of Enkidu.

#### Assur

Assur is the only Great City that is located more inland. While it is situated near a small river, not much trade goes over sea. It mainly has a ideal geographical location in transporting goods to areas near the Great Lake of Omichli, Hevenin and Palmyra. It is the city closest to the Fields of Enkidu, keeping it in touch with many of the developments that happen there. Of the Great Cities, Assur is the smallest.

#### Palmyra

Palmyra is the southernmost city of the Great Cities of Civilized Enkidu. Its the city that is most influenced by their trade with Gilgander, partly because its the most distant from any of the other Great Cities. It is only close to Hevenin, which is a keep instead of a city. Due to it's proximity to the Isles of Truth, it contains many scholars.

#### Hevenin

Hevenin is a huge keep, often considered as part of the Great Cities of Enkidu due to its size. Its intention is to protect the people of Civilized Enkidu from the savagery of the Ataxia Plains.