Piston Honda 1

## Fighter Data

* **Guaranteed Stars:** Every unstunned punch.
* **Lucky Stars:** N/A.
* **Star Punch Dodging:** 15th Star Punch, then 15th Star Punch once reset.
* **Special Move(s):** *Banzai Charge* (1:00 & 2:40 RD1, 0:40 & 2:20 RD2, 0:20 & 2:30 & 2:40 RD3) - Honda moves backwards, hops from side to side, then charges forward unleashing a flurry of jabs. Can be countered on any of the first 12 frames for an instant knockdown.
* **Refills Of Note:** Phase 3 - Low Fill Possible on 2 or 5 count only.
* **KO Conditions:** Get the 4th knockdown (Random). Get the 5th knockdown.
* **Win By Decision:** N/A - Cannot win by Decision.

## Fighter Behavior

Piston Honda 1 has extremely random patterns, but the speedrun strats for this fight manage to bypass the bulk of the randomness. Phase 2 benefits from Piston Honda rising on a 1 count which makes it simple. The main RNG for the fight comes into play with the refill Honda gets in Phase 3, as well as the chances for a "Skynet" at the end of Phase 1.

For Phase 3, if Honda 1 gets up on an 8 count it will be a Big Fill 100% of the time, otherwise it will be a 50/50 chance of Big/Low Fill. Overall, it's a 3/8 chance for the preferred Low Fill.

## Single Segment

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### **Beginner Strategy**

**Phase 1**

* At the beginning of the fight hold up to manipulate his guard up.
* With his guard raised, quickly throw three left gut-punches. (Buffer the 2nd and 3rd).
* Buffer up+star punch while holding up.
* Keep holding up and delay a 2nd star punch. (Wait for his head to snap back from getting punched).
* Keep holding up and buffer a 3rd star punch.
	+ Watch his guard, see if his guard stays up on this punch.
* Let go of up as the 3rd star punch is going off.
* When his guard drops, throw a face punch to get another star.
* Buffer another face punch.
* Dodge his next punch.
* If guard was not up on the third face punch earlier, throw three left face punches, otherwise throw one left face punch.
* Throw a star punch.

**Phase 2**

* Buffer a star punch

**Phase 3**

* Repeat phase 1 opening.

### **Normal Strategy**

Piston Honda 1 has a known RNG manipulation strategy; to execute it you must start the fight at 2:09.00 or 2:16.50 without having pressed right or down since power on/reset. Otherwise there is a 75% chance of this strategy working. This fight may also result in failure despite doing everything right. He could throw an uppercut (called a Skynet), or randomly block.

**Phase 1**

* At the beginning of the fight press up to manipulate his guard.
* Quickly throw 1 left gut and 2 right guts with his guard up. (Buffer the 2nd and 3rd gut).
* Buffer up+star punch.
* Delay up+star punch.
* Buffer a slow left dodge into a quick left dodge.
* Buffer 3 face punches.
* Buffer up+star punch, let go of up after the star punch starts going off.
* Allow Honda 1's guard to drop, then buffer three left face punches.
	+ Optionally, buffer a left and right face punch simultaneously followed by a left face punch. (E.g. Buffer Up+B+A, then Up+B on an NES Controller).
		- *Note: During this last portion of Phase 1, Honda 1 might throw a random block, an extra hook, or duck down and throw an uppercut (Skynet) even if you've done everything correctly. This is random and is an annoying reset point in a Single Segment run.*

**Phase 2**

* Buffer a star punch

**Phase 3**

* Press up to manipulate his guard.
* Buffer 2 right guts after his guard raises and take a look at his fill. (Low fill would have his health right at the middle).
* If low fill:
	+ Buffer all three star punches.
* If big fill:
	+ Buffer the first star punch while holding up, release up as the punch lands.
	+ Hesitate until Honda's guard returns to "Normal", then throw a second star punch.
	+ Buffer a third and final star punch, pressing and holding up after the punch goes off. (In a sense, a Reverse Max Damage Uppercut).
	+ The moment his guard raises, throw a left gut punch.

### **Advanced Strategy**

You can get a faster Phase 3 with this strategy.

**Phase 1**

* Same as Normal Strategy.

**Phase 2**

* Buffer Up+Star Punch.

**Phase 3**

* As his guard drops throw a reverse max damage uppercut, (however, continue holding up, rather than tapping up).
* While still holding up , buffer a face punch, release as the punch is going off.

* Check his fill during this sequence.
	+ ***Big Fill (5/8 Chance)***
		- Just as the punch hits, buffer another face punch holding up.
		- Wait for his face to return. (*Or, if still holding up after the second face-punch, wait until you see Honda's gloves move upward*).
		- Throw a star punch while holding up.
		- Buffer a 2nd star punch, release up as the punch connects.
		- If he's not down, punch him in the face when his guard drops.
			* *Note: If you throw the first star punch too soon and recognize that you did that, immediately buffer a left slow-dodge into a left quick-dodge into a star punch. This will send down Honda 1 at a low 0:47 on the clock.*
	+ ***Big Fill (5/8 Chance, Alternate Strat)***
		- Just as the punch hits, buffer another face punch holding up.
		- Keep holding up and the moment his gloves start moving upwards, release up and throw a Star Punch. (*2-frame window*).
		- Buffer a second Star Punch.
		- If not down, buffer a left gut-punch.
			* *Note: If you release up too soon but time the first star punch at the right time, it will still deal maximum damage but Honda 1's guard will remain low. Simply raise his guard and throw a left gut punch to send him down in this case.*
	+ ***Small Fill (3/8 Chance)***
		- **Option 1 (Less Risky, slower):**
			* As the face punch lands, buffer a left slow-dodge.
			* Hesitate, then perform a left quick-dodge into a face-punch.
			* Buffer a star punch.
		- **Option 2 (More Risky, quicker):**
			* As the face punch lands, buffer a left slow-dodge.
			* Hesitate, then perform a left quick-dodge into a star punch.
				+ *Note: you want to time the star punch so that it lands in-between Honda's two jabs. A good visual cue is to perform your slow dodge, and wait until Honda has "unflashed" after the red flash he does before a jab, to perform your quick-dodge into the star punch. If audio cues are more helpful, after the sound of the buffered left slow-dodge has completed playing, quick dodge into the star punch.*
			* Buffer a face punch.
		- **Extra face punch in Phase 1 (Big Fill):**
			* Let Honda's guard drop and throw a reverse max damage uppercut.
			* Buffer a face punch and release as the punch is going off.
			* Wait for his face to return.
			* Throw a star punch while holding up.
			* Wait for his face to return.
			* Throw a star punch while holding up to end the fight.
		- **Extra face punch in Phase 1 (Small Fill):**
			* Let Honda's guard drop and throw a reverse max damage uppercut.
			* Buffer a face punch and release as the punch is going off.
			* Buffer a star punch while holding up.
			* Buffer a second star punch while holding up to end the fight.

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## Individual Level

The Piston Honda 1 IL fight requires a few things to work; Honda must give the hook pattern and not delay before throwing the hooks. Honda must also not Skynet or give a big fill in Phase 3. You will also need the Final Face Punch in Phase 1 and the Final Gut Punch in Phase 3 to go through. It is random as to whether they will go through or Honda will block them. For Phase 3, instead of a left gut to finish off Honda 1, a slightly slower face punch can be used. It will just result in a slower time.

**Phase 1**

* Hold up to manipulate Honda's guard up.
* Buffer three right gut-punches as soon as Honda's guard raises.
* Buffer Up+Star punch.
* Allow Honda's guard to lower and quickly land a face punch. (Hold up to keep Honda's guard up).
* Dodge or Duck Honda's hook and buffer 3 face punches.
* Buffer Up+Star Punch. (Hold up through the punch landing).
* Delay at least 5 frames and throw a Reverse Max Damage uppercut.
* Buffer a face punch and release Up the moment Little Mac begins his punch. (RNG as to whether this punch goes through. If blocked, attempt is over).

**Phase 2**

* Buffer a star punch

**Phase 3**

Phase 3 requires a low fill (3/8 chance)

* Press up to manipulate his guard.
* Buffer 2 right guts after his guard raises.
* Buffer a star punch (Make sure to hold up)
* Delay your next star punch so it does Max Damage (Make sure to hold up. Time the star punch so it lands right after Honda's eyebrows stop wiggling).
* Throw a left gut punch to send him down. (1/16 chance of it going through).

A perfect time with this strategy is 40.25, (You can lose 1 frame throughout the fight and still achieve that time)

## Referenced Techniques

Guard Manipulation

Buffered Inputs

RNG Manipulation

Reverse Max Damage Uppercut

## Navigation

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