Unused Content

With much thanks from laine, Madz, and TopG from the FAITH Community Discord, they were able to data mine all used assets and audios for The Unholy Trinity. With this, I (Screamin' 'n Hollerin') organized all the assets and compared them to whether they appear in-game or not. Here's the collection, from Chapter I, II, Prologue, III, and Demon Siege.

## Chapter I

Originally, I thought there would be more unused assets in this one, but almost all of them were exclusive to the standalone version of Chapter I.

### Michael's Beta Audio

In an early development build that can be seen in the Goodies Folder, Michael originally did not have spoken lines when he appeared onscreen, instead making a distorted version of the Pokémon Murkrow's cry.

### Michael's Pause Screen Animation

In the standalone version, whenever you pause the screen while Michael is onscreen, animation plays where Michael crawls slowly/solemnly, stands up and shakes his head, crawls happily, and then stands up and sprints. ~~Unfortunately, this animation doesn't return in The Unholy Trinity and the game pauses as usual.~~ They have since been re-added through update 3.

### Unused Notes

Before The Unholy Trinity, there was three unique versions of Chapter I that varied on which website you downloaded the game from, Game Jolt, itch.io, or indie DB. The differences are relatively minimal and doesn't affect gameplay too much. The biggest difference is that it changes the note Michael drops after warding him off ten times.

For the GameJolt version, the note is about one of Cindy Martin's friends, Nancy, seeing a tall man in dark clothing during the Martin Twins' birthday party. The itch.io version has Cardinal Gifford instructing Father Garcia to release Michael back to his parents, and the indie DB version is a newspaper article released on the morning of Sept. 21st detailing how a Sterling local named Cherise saw a naked white man run on the side of Snake Meadow Hill Road on Sunday, Sept. 20th.

The Unholy Trinity uses the itch.io version because we get the note from Cardinal Gifford, meaning the other two notes are unused. Here they are:

A Sterling resident called the police last night claiming they saw a "naked white man" cross the road in front of her while driving home the previous night.
Cherise Wan, who owns a laundromat in Sterling, says she was driving on Snake Meadow Hill Road on Sunday night when she saw someone run out into the road in front of her car. "I saw the side of the road. I slowed down because I thought it could be a deer but it was this naked white man running across the road. The way he ran on all fours on the ground, he looked like a big white spider."
When asked how she knew it wasn't an animal, Wan told reporters, "It couldn't have been a deer or dog or any kind of animal. I saw its face. It looked right at me and it was a human's face."

ㅤ

### "Winners Don't Use Drugs" Screen

In the standalone version of Chapter I, in the boot-up sequence there was an image that reads "WINNERS DON'T USE DRUGS", seen here. It is a replica of almost identical screens that appeared in arcade games in the 80s, during America's "war on drugs". For unknown reasons, it was removed from Unholy Trinity's boot-up sequence but still remains in the game's files.

### Handlers

In the standalone version of Chapter I, the icon for the program would change occasionally to either Amy, Michael, or a Deer. These are unused since in The Unholy Trinity the icon stays the same, a red cross in a black background.

Amy.Deer.Michael.
### Title Screen

Before The Unholy Trinity, the basic title screen of FAITH was used in the standalone version. In the final, it was replaced with "FAITH Chapter I" in gold/yellow text.

## Chapter II Prologue

Due to how short Chapter II's prologue is, there aren't a lot of unused assets in this one.

### Cultist

Cultists were apparently supposed to appear in Prologue since they're in the folder for all the assets used in that game. However, they never appear. Their appearance is the same as we see in Ch I, II, and III.

### Cultist Boss

Gary was also supposed to appear in Prologue, but he doesn't make an appearance in this game.

Fun fact, prior to Ch III, Gary's filename was called Cultist Boss.

### John Sprites

The sprites seen in Ch I where John is split in half by Michael, ran over, and crawling to grab his crucifix in an ending are in this games files as well. It seems they were just assets dragged over to this game.

### Michael Splat

The sprite seen in Ch I where Michael is run over by a truck was supposed to be in this game but, it's unused. It's likely that it is just a left-over asset from Ch I. But, considering how Prologue seemingly starts right after Ch I's "When Faith Endures" Ending, it could've been used as a way to connect the two games together.

### "three days until profane sabbath" Title Screen

A title screen saying there's three days until the Profane Sabbath never appears in this game. This screen is slightly different than the final version of Ch III since in that game there's big text that tells you what date it is then how many days you have left until the Profane Sabbath.

## Chapter II

A lot of the unused assets from Chapter II were just carryovers from Prologue.

### "Winners Don't Use Drugs" Screen

A screen identical to the one found in Chapter I also existed in the standalone version of Chapter II.

### Pelo

There's a crude drawing of Sr Pelo, an internet comedian and illustrator, in the files. Probably there as a joke or for testing purposes. There's one graffiti in the Candy Tunnels that say Pelo on the walls, so maybe this drawing would've been used in there as well. But that's hard to say.

### Old Father Garcia Design Cinematic

After unlocking a door in Malphas' House, cinematic plays where Miriam tries to grab John's face/neck but she disappears in pain when Father Garcia comes in to save the day. In the standalone version of Ch II, Garcia is a less detailed reskin of John, where he's gray instead of blue. In The Unholy Trinity, it's an outline of a more detailed version of Father Garcia that we see in Ch III, reminiscent of the gray figure in Ch I.

This scene is no longer in the files of The Unholy Trinity, which makes it unique since all the other standalone-exclusive assets are still in the files for Ch I and II.

### Miriam Unused Distortion

During the fight against Miriam, she occasionally twitches. However, if John successfully performed all the conditions for the "Initiation" Ending, this sprite was used when she twitches instead. This doesn't appear in The Unholy Trinity, her poses stay the same regardless of what ending you get.

### Carryovers

A lot of assets are unused since they only appear in Prologue. The only reason this section exists is that they're renamed from "CH2P" to "CH2". These include the Shadow Crawler, Chalice Demon, Corn Maze Demon, Red Eyes in the Scarecrow, Pile of Rubble, and so on.

### Title Screen

Like prior, this title screen was used in the standalone release of Chapter II. The Unholy Trinity replaces it with "FAITH Chapter II" in silver.

## Chapter III

With how lengthy Chapter III is, there's more unused assets here compared to the others.

### Early Martin House 86'

This is an earlier version of the Martin House, where it has a smaller roof and house next to it. You would assume that this version would've been in Ch I since there's no reason for the design/layout of the house to change between games but here it is.

### Martin Twins Room 86'

During the nightmares of the first exorcism, John can enter any room in the Martin House except Nate and Jason's room, saying "I can't remember anything further." But there's an 86' variant of the twin's room. It looks almost the same as the room we see in Ch I, but there's a grayscale applied to it, and it's lacking the twin's beds.

### Pentagram 86'

This pentagram is the grayscale version of Amy's pentagram that she uses in Ch I. This could either be a carryover from Ch I or she was intended to attack John during the nightmare.

### Bob Martin's "Scary" Sprite

In a nightmare where John walks to the attic to confront Amy, you can see Cindy standing behind objects throughout the house and Bob trapped in a mirror in their bedroom. Due to how tall the mirror is, you cannot see his full face, only his bloody body. Here's the sprite in full:

### Cindy Martin's "Creepy" Sprite

In the same nightmare where we see Bob's "Scary" Sprite, we can spot Cindy hiding among furniture or mannequins. Because of this, we never see her sprite in full, so here it is:

### "finders" Audio

***Editors note: these audio files are not unused, as they can be heard when the power goes out in the apartments if John stands still for long enough.***

Personally, I find these audio files the most disturbing compared to all the other unused assets shown previously. These audio/.ogg files are titled "finders" and they're found in the folder for all audio used in New Haven Apartment Complex.

These audios consist of an unknown man (likely Airdorf) whispering quickly into a microphone. It sounds like the man is reading off of an unused note or article that John was supposed to pick up at some point in the game, giving backstory of the Daycare Center and why police officers from the Sterling Police Department are stationed outside on Oct. 31st, 1987. My support for this theory is that there's background noise of a mouse clicking and small commotion that you would typically hear from living in a house.

Due to how fast the man is whispering, I used Audacity to combine all .ogg files into one, increased the master volume, and slowed down the speed so that it's more comprehensible. However, I may have gotten some words wrong, so I will put **???** if I can't figure it out what's being said at all. Any other word that I'm not 100% sure is being said will be bolded and have a (?) next to it. Any notes I add in there will be italicized. Below are all of the files, they are unedited due to the edited version I made is about 8 minutes long and can't fit in the wiki.

**WARNING: There are heavy themes of Child Exploitation, Child Abuse, Human Trafficking, and Sexual Assault with a Minor.**

#### 1.

"The MPD file contained three documents which appear to be reports prepared by an unidentified U.S. custom service **USCSSA(?)** *(Note: I believe this is an abbreviation for United States Custom Service Agent)* agent. These documents include a memo dating 2787, a memo dated April 13th, 1987, and an undated document capturing 'Finders/Chronology'. The names of the USCSSA and the MPD detective were not contained in these documents as they were deleted prior to review by the FBI."

#### 2.

"The USCSSA accompanied the MPD on the execution of search warrants, at 3918/20, West Street, Washington D.C., at which time he was able to observe and access the entire building. No children were located during the search, the memo notes that during the execution of the search warrants by the MPD, the USCSSA reports having observed large quantities of children's clothing and toys, several computers, and numerous documents. Closer examination of the documents revealed details of instructions for obtaining children for unspecified purposes. The instructions include the impregnation of female members of the community known as 'Finders', purchasing children, trading, and kidnapping."

#### 3.

"The memo notes that on February 6th, 1987, the USCSSA had met an MPD detective at the warehouse on 4th Street. He was granted unlimited access to the premises, and he was able to observe numerous documents which described explicit sexual conduct between members of the community known as 'Finders'. The memo reports that the USCSSA saw a large collection of photographs of unidentified persons, some of which were nude and believed to be members of 'Finders'."

#### 4.

"At the meeting, the detective advised that no evidence of a Satanic cult was found beneath the residence at Washington, D.C. He was concerned about information he received from three separate sources concerning the basement of the house. He indicated that there had been a hole dug in the walls or the floor of the basement for unknown reasons. He stated that the reasons for being in Tallahassee is to interview the children and see if they have any information."

#### 5.

"Regarding the deception in general, the mothers indicated that they don't wish to give out information about the group and that a lot of people don't take time to understand them. They indicated that they don't particularly have anything to hide but they don't feel obligated to explain about themselves. Some of the mothers pointed out the group had suffered from the latest news blitz, which identifies the group as Satanic and sacrificing. They vehemently denied those accusations, and said they were better off to say little or nothing than give information that could be misconstrued."

#### 6.

"The central question being asked is, did the CIA have an association with this group and did it try to shut down their state and local officials' investigation of child abuse for the purposes of protecting one or more of its operations?"

#### 7.

"The tunnel proceeded south, then east 45 feet through Classrooms Four and Three and north, then east ten feet within Classroom Four. The tunnels were 30 inches wide, 44 inches to 46 inches deep, with top of the tunnel 30 inches under the classroom floor. The footing between Classrooms Three and Four were arched, where the tunnel passed underneath into a **12 inches(?)** **children** **depth(?)** *(Note: I think he said death??)* at this location. Then seven-footing twelve deep in the north, four large upright containers were found in the tunnel under the arch, obviously hand-placed."

#### 8.

"A nine-foot-wide chamber was found along the tunnel under Classroom Four. The top of the chamber and **upper(?)** section of the tunnel had layers of plywood covered with tarpaper that had apparently been supported by cinderblocks, in two-inch-by-two-inch and two-inch-by-four-inch wood posts found underneath. The tunnel features made it evident that the tunnel was hand-dug."

#### 9.

"A small, white plastic plate with three pentagrams hand-drawn on top with light-green paint was found by the archaeologists in the stratified dirt of the play yard. Per historical archaeologists, pentagrams were hand-drawn by an adult and not part of the manufacturer's design."

#### 10.

"No doorknobs were in Classroom Three Door, only a dead bolt lock. Each classroom had on-and-off light switch labelled 'Fire Alarm'. System did not connect to fire station, but was used as an alert within the school. More than two thousand artifacts were found under the school floor, including over one hundred animal bones."

#### 11.

"She thinks she's found the perfect diet, the perfect way to control her weight. She may eat very little, almost nothing, nearly starving herself at every meal, or she may eat huge amounts of food, then purge, and start all over again. Either way, she's in trouble; the diet she thinks is controlling her weight is really controlling her, and the strain it puts on her heart and body may even be killing her."

#### 12.

"U.S. passport showing travel by subject to North Korea, North Vietnam, and Soviet Union from 1956 through 1975 was turned over to State Department Security for investigation, but investigators were advised that travel wasn't legitimate and determined a further investigation."

#### 13.

"100-43190-127, Page 26, 29. Probably identical. The investigation of the Student Nonviolent Coordinating Committee, circa 1964 by its own description. The SNCC was, quote: 'an agency attempting to stimulate and foster the growth of local protest movements,' close quote. The FBI was investigating the organization because of numerous, although tenuous connections to the Communist Party."

#### 14.

"The Fair Play for Cuba Committee, or FPCC, was later described as a pro-Castro organization that had sponsored pro-Castro street rallies, and mass picket lines, and brought a propaganda bill highlighting illegal travel to Cuba campaigns. However it was only active a short time because, quote: 'ultimately, the bad publicity which the FPCC received from disclosure of activities on its behalf was suspected presidential assassin, Lee H. Oswald,' close quote, led to its demise."

#### 15.

"The investigator then asked about some of the games that they play. The child described one game as taking off the man's clothes then putting them on, then going through their pockets for money. When this investigator asked about the man, if all their clothes were off, both children said 'No', and they stated that they only removed the man's jackets. Another game was described as taking a shirt that had holes in it and running away with it then tearing it up. Both children advised that the women had come downstairs at Christmas time with no clothes on. Both children felt that this was very funny and went along with the concept of it being a game."

#### 16.

"This investigator attempted to investigate both suspects. They were read their rights per Miranda and had to sign an acknowledgment, both refused. Suspect asked what the charges were, he was advised of the charges of child abuse. Suspect laid on the floor of the holding cell and **???** his body. He refused to open his eyes or acknowledge his investigator."

#### Interpretation

Now, all of this sounds some kind of filler, creepy, atmospheric audio that you're supposed to hear while walking through the apartments. Originally, this interpretation was trying to apply this audio to the canonicity of the series, but I felt like there was something more to it since wiki editor VinillaVin pointed out The Finders is a real cult around the late 80s. So, I emailed Airdorf about the files to get some answers and he confirmed that it was supposed to be for atmosphere. All the dialogue is directly taken from public CIA documents regarding certain details about this cult. The audio wasn't used in the final probably because the sound design doesn't really fit with the series, it's placement in the apartment complex is out of nowhere, and it's a major shift in tone for the series because it's only ever dealt with demonic shenanigans.

In the end, it seems like these audio files influenced the concept of the Daycare Center (having the building located somewhere called 4th Street), police officers stationed outside the daycare, Garyland being underneath the daycare (one of the files mentioned a makeshift tunnel), and sort of explains the cult's weird fixation on children/infants. If the files ever were used, it would've painted Gary in a whole different light as being a trafficker, among other sensitive topics. Already, his behavior towards Amy leans into grooming-territory, so this addition would've made everything controversial. In some way, I feel like the audio could've been reworked to give the Daycare Center more weight to it. Although this sounds more like a "me" thing, the Daycare Center feels half-finished and placed out of nowhere compared to how much history certain locations have in the series, like the Candy Tunnels or Snake Meadow Hill Church for example. It's never really referenced or brought up again by Gary, the cult, or any other NPC. There are some other aspects of Chapter III that don't feel fleshed out and the daycare center is the biggest example I could think of but take that with what you will.

### "hey" Audio

A realistic sound of somebody knocking on a door is found right after the "finders" audio files. Its use is unknown, and it doesn't really fit with the series' sound design. Maybe it was used as a jumpscare tactic since when you listen to it with headphones it sounds like somebody nearby is actually knocking on your door. It's hard to say.

### Super Miriam Alternate

In the files, there's a different variant of Super Miriam that has her body shaded gray. It's never used in the game; her brown body and ragged black cloth stays the same throughout the fight.

Frame 1Frame 2Shoutout to VinillaVin to turning the frames into a GIF.
### Super Miriam's Mock Projectile

This is just a plain ol' white skull that's used by Super Miriam. In the final, the skull is yellow and green.

### Amy Cleansed

When Amy drifts down from the darkness after beating Super Miriam, she was supposed to display this sprite, but it's never used. It's tough to say if it is, though, because it's a complete black outline of Amy, which could have possibly been her shadow. The area we fight Super Miriam in is completely black, so there'd be no way to see this. But that's a stretch, I'm really not sure.

### Basement Freak

This one's unique, it looks almost like Jeffrey, but its neck is broken and is slightly taller than Jeffrey. It's found within the same assets used for the bad ending version of John's House. It was likely an earlier version of the Centipede Demon's functions where it tries to hunt John after he grabs a key. In the Goodies Folder, there's a rough draft of what John's basement was supposed to look like. It's a bit smaller and more secluded than what we see in the final, making this creature a perfect fit.

Frame 1Frame 2Shoutout to VinillaVin to turning the frames into a GIF.
### Other Basement Freak

Almost the same design as the other freak except its broken neck is in a different angle. It's not the same freak because the filename has "other" in it, possibly indicating that these two were supposed to team up and try to kill John. Not too sure about that, though.

Frame 1Frame 2Shoutout to VinillaVin to turning the frames into a GIF.
### Daycare Center Title Screen

Within the series, whenever you enter a new area or location there's a small title screen that gives you information as what's to come, like "enter the spirit house" in Ch II or "you feel watched" in Ch III. This one was supposed to be seen when you enter the Daycare Center for the first time, but the screen fades in as normal in the final. This line gives you a vague hint as to what you're supposed to do, finding the tunnel (Garyland).

### Ugly Demon

Uncategorized from the other assets, this demon is unique where it has its own separate files for its body and a face and hands emerging from it. A more detailed description of this demon can be found in the wiki page for it.

Body.Emerging.Full. Shoutout to NotGlowyswamps for turning these sprites into GIFs.
### Garyland Cage Mockup

This is an early/beta version of a room in Garyland. In the final, there's two cultists sustained in cages, a table, and a statue of Magog in the center. This unused one is interesting, there's nobody in the cages, a blood trail from a cage, no Magog statue, a tool with appliances on it, a thrall on the wall, and there's two pillars that are seen previously near a statue of St. Death. This room also shows that the layout of Garyland was different, since in the final you enter the room from the bottom screen but in the early version you come in from either the left or from the bottom.

### John's House Mockup

This is an early/beta version of John's house from outside. It's almost the same as the final, except that there are pebbles that lead you to his silver sedan.

### Gary Pondering His Orb

This is a gag on the "Pondering Your Orb" meme but, with Gary and John in it. This image is also found in the Goodies Folder.

### John aims at the UNSPEAKABLE

This one's also in the Goodies Folder; John points a Anti Tank Rifle at the UNSPEAKABLE.

Fun fact, Airdorf posted this same image but with Gary and Cultists in the background on his Twitter.

### PT Lisa GIF

This one's a pixelated edition of Lisa shaking uncontrollably from the cancelled psychological horror game, PT. This gif is also found in the Goodies Folder.

### Pelo

Like from Ch II, Pelo makes his return here. Nothing new, just a simple gag.

### Morbius Death Screen

A gag on the "Morbius" meme, where it says "morbius" instead of "MORTIS". It's also found in the Goodies Folder.

Fun fact, there's no audio of John saying "Morbius" in the files of Ch III unlike in the Goodies Folder.

## Demon Siege

This fan-game is relatively short and simple, so there's not much to say here.

### Rare Death Screen

It's hard to say whether this is used or not since I've yet to seen gameplay footage of somebody getting this or through my own playthrough of it, hence why this is here. Instead of the normal death screen, John's body shows his bare skull. The body is supposed to flash black and white repeatedly but, for everyone's sake, I refuse to put it in here due to how disorienting it is. There's also a red screen with a heart monitor that's supposed to accompany this.

Frame 1Frame 2Frame 3Frame 4BackgroundFun fact: John's skull is used as the Windows icon for this game.

## Reference List

1. ↑ Michael's audio origin
2. ↑ FBI Records: The Vault — The Finders
3. ↑ Here's the Twitter.