Monstrous Spider

Monstrous spiders come in two general types: hunters and web spinners.

Poison (Ex)
A monstrous spider injects poison into its victim with a successful bite. The victim must succeed on a Fortitude save or take the initial damage; a second Fortitude save must be made 1 minute later to negate the poison's secondary damage. The DC of the Fortitude saves and the effects vary depending on the monstrous spider's size, as shown on Table: Monstrous Spider Poison.
Speed
Hunting spiders are speedier than their web-spinning counterparts. Increase the normal speed of hunting spiders by 10 feet. Climb speed remains unchanged.
Resistance to Massive Damage
Monstrous spiders gain a +5 species bonus on Fortitude saves to negate the effects of massive damage.

Web (Ex)
Monstrous spiders often wait in their webs or in trees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spider and one creature of the same size.
Web-spinning spiders can cast a web eight times per day. Casting a web is a melee touch attack with a maximum range of 50 feet and a range increment of 10 feet, and the web is effective against targets up to one size category larger than the spider. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are attack actions whose DCs are given in Table: Monstrous Spider Webs.
Web-spinning spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a Spot check (DC 20) to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points listed on below and damage reduction 5/fire.
A monstrous spider can move across its own sheet web at its Climb speed and can determine the exact location of any creature touching the web.
Skill Bonuses
Monstrous spiders receive a +4 species bonus on Hide and Move Silently checks and a +8 species bonus on Spot checks. Hunting spiders receive a +6 species bonus on [Jump]] checks.
Bonus Feat
Medium-size or smaller monstrous spiders gain the bonus feat Weapon Finesse (bite).
## Tiny Monstrous Spider

CR 1/4; Tiny vermin; HD 1/2 d8; hp 2; Mas 10; Init +3; Spd 20 ft. (30 ft. for hunting spider), AP (Str) 10 ft.; Defense 15, touch 15, flat-footed 12 (+2 size, +3 Dex); BAB +0; Grap -12; Atk +5 melee (1d3-4 plus poison, bite); Full Atk +5 melee (1d3-4 plus poison, bite); FS 2 1/2 ft. by 2 1/2 ft.; Reach 0 ft.; SQ poison, webs, darkvision 60 ft., immune to mind-affecting attacks, resistance to massive damage; AL none; SV Fort +2, Ref +3, Will +0; AP 0; Rep +0; Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2.

**Skills:** AP (Str) +8, AP (Dex) +17, AP (Str) -4 (+2 for hunting spiders), AP (Dex) +9,  (Wis) +12.

**Feat:** Weapon Finesse (bite).

**Advancement:** None.

## Small Monstrous Spider

CR 1/2; Small vermin; HD 1d8; hp 4; Mas 10; Init +3; Spd 20 ft. (30 ft. for hunting spider), AP (Str) 10 ft.; Defense 13, touch 13, flat-footed 11 (+1 size, +3 Dex); BAB +0; Grap -6; Atk +4 melee (1d4-2 plus poison, bite); Full Atk +4 melee (1d4-2 plus poison, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ poison, webs, darkvision 60 ft., immune to mind-affecting attacks, resistance to massive damage; AL none; SV Fort +2, Ref +3, Will +0; AP 0; Rep +0; Str 7, Dex 17, Con 10, Int -, Wis 10, Cha 2.

**Skills:** AP (Str) +10, AP (Dex) +13, AP (Str) -2 (+4 for hunting spiders), AP (Dex) +9,  (Wis) +12.

**Feats:** Weapon Finesse (bite).

**Advancement:** None.

## Medium-size Monstrous Spider

CR 1; Medium-size vermin; HD 2d8+2; hp 11; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), Climb 20 ft.; Defense 14, touch 13, flat-footed 11 (+3 Dex, +1 natural); BAB +1; Grap +1; Atk +4 melee (1d6 plus poison, bite); Full Atk +4 melee (1d6 plus poison, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ poison, webs, darkvision 60 ft., immune to mind-affecting attacks, resistance to massive damage; AL none; SV Fort +4, Ref +3, Will +0; AP 0; Rep +0; Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2.

**Skills:** AP (Str) +12, AP (Dex) +9, AP (Str) +0 (+6 for hunting spiders), AP (Dex) +9,  (Wis) +12.

**Feat:** Weapon Finesse (bite).

**Advancement:** None.

## Large Monstrous Spider

CR 2; Large vermin; HD 4d8+4; hp 22; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), Climb 20 ft.; Defense 14, touch 12, flat-footed 11 (-1 size, +3 Dex, +2 natural); BAB +3; Grap +9; Atk +4 melee (1d8+3 plus poison, bite); Full Atk +4 melee (1d8+3 plus poison, bite); FS 10 ft. by 10 ft.; Reach 10 ft.; SQ poison, webs, darkvision 60 ft., immune to mind-affecting attacks, resistance to massive damage; AL none; SV Fort +5, Ref +4, Will +1; AP 0; Rep +0; Str 15, Dex 17, Con 12, Int -, Wis 10, Cha 2.

**Skills:** AP (Str) +14, AP (Dex) +5, AP (Str) +2 (+8 for hunting spiders), AP (Dex) +9,  (Wis) +12.

**Feats:** None.

**Advancement:** None.

## Huge Monstrous Spider

CR 4; Huge vermin; HD 10d8+10; hp 55; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), Climb 20 ft.; Defense 16, touch 11, flat-footed 13 (-2 size, +3 Dex, +5 natural); BAB +7; Grap +19; Atk +4 melee (2d6+6 plus poison, bite); Full Atk +4 melee (2d6+6 plus poison, bite); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ poison, webs, darkvision 60 ft., immune to mind-affecting attacks, resistance to massive damage; AL none; SV Fort +8, Ref +6, Will +3; AP 0; Rep +0; Str 19, Dex 17, Con 12, Int -, Wis 10, Cha 2.

**Skills:** AP (Str) +16, AP (Dex) +1, AP (Str) +4 (+10 for hunting spiders), AP (Dex) +9,  (Wis) +12.

**Feats:** None.

**Advancement:** None.

## Gargantuan Monstrous Spider

CR 7; Gargantuan vermin; HD 24d8+24; hp 132; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), Climb 20 ft.; Defense 18, touch 9, flat-footed 15 (-4 size, +3 Dex, +9 natural); BAB +18; Grap +36; Atk +20 melee (2d8+9 plus poison, bite); Full Atk +20 melee (2d8+9 plus poison, bite); FS 20 ft. by 20 ft.; Reach 15 ft.; SQ poison, webs, darkvision 60 ft., immune to mind-affecting attacks, resistance to massive damage; AL none; SV Fort +15, Ref +11, Will +8; AP 0; Rep +0; Str 23, Dex 17, Con 12, Int -, Wis 10, Cha 2.

**Skills:** AP (Str) +18, AP (Dex) -3, AP (Str) +6 (+12 for hunting spiders), AP (Dex) +9,  (Wis) +12.

**Feats:** None.

**Advancement:** None.

## Colossal Monstrous Spider

CR 10; Colossal vermin; HD 48d8+48; hp 264; Mas 12; Init +3; Spd 30 ft. (40 ft. for hunting spider), Climb 20 ft.; Defense 20, touch 5, flat-footed 17 (-8 size, +3 Dex, +15 natural); BAB +36; Grap +60; Atk +36 melee (4d6+12 plus poison, bite); Full Atk +36 melee (4d6+12 plus poison, bite); FS 30 ft. by 30 ft.; Reach 15 ft.; SQ poison, webs, darkvision 60 ft., immune to mind-affecting attacks, resistance to massive damage; AL none; SV Fort +27, Ref +19, Will +16; AP 0; Rep +0; Str 27, Dex 17, Con 12, Int -, Wis 10, Cha 2.

**Skills:** AP (Str) +20, AP (Dex) -7, AP (Str) +8 (+14 for hunting spiders), AP (Dex) +9,  (Wis) +12.

**Feats:** None.

**Advancement:** None.

## Monstrous Spider Swarm

**Vermin:** A monstrous spider swarm is immune to mindaffecting attacks.

**Poison (Ex):** Bite-Fortitude save (DC 14); initial and secondary damage 1d4 (Str).

**Resistance to Massive Damage (Ex):** A monstrous spider swarm gains a +5 species bonus on Fortitude saves to negate the effects of massive damage.

**Darkvision (Ex):** A monstrous spider swarm can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and the spiders can function with no light at all.

CR 2; Medium vermin (swarm of Tiny vermin); HD 4d8; hp 18; Mas 10; Init +3; Spd 20 ft., Climb 10 ft.; Defense 13, touch 13, flat-footed 10 (+3 Dex); BAB +3; Grap -; Atk swarm (1d6 plus poison, swarm); Full Atk swarm (1d6 plus poison, swarm); FS 5 ft. by 5 ft.; Reach 0 ft.; SQ swarm, vermin, distraction, poison, resistance to massive damage, darkvision 60 ft.; AL none; SV Fort +4, Ref +4, Will +1; AP 0; Rep +0; Str 1, Dex 16, Con 10, Int -, Wis 10, Cha 2.

**Skills**: AP (Str) +3, AP (Dex) +8,  (Wis) +5.

**Feats:** None.

**Advancement:** None.