Basic (Tower)

The simplest and cheapest tower. The basic tower is single target, copes well with Regular enemies, but is not effective in the late game.

## Unique Characteristics

Basic Tower has **Damage Multiplier** as its unique characteristic.

Damage Multiplier simply multiplies "**Damage**" stat by the "**Damage Multiplier**" amount to determine its tower damage.

*For every tower experience level, Damage Multiplier increases by 4%.*

**Damage Multiplier: 100% [+4%/Tower Experience Level]** *(without research)*

*For example, a level 20 basic tower with max upgrades will deal 57 \* 1.76 = 100.32 damage per shot.*

## Abilities

All values are base values (not including research)

 Large caliber
 Foundation
 Valuable experience

**Valuable experience** - Once Valuable experience is learned, the sell price is modified to 100% of the cost spent on upgrades and the tower itself. Upgrading the tower after Valuable experience is learned will still only add 50% of the upgrade cost to the sell price value.

**Ultimate** - Once Ultimate is learned, Basic tower will search for another tower within 1 tile distance of itself. If multiple towers are found, then a random tower is selected and will create another copy of the selected tower at an empty platform within 1 tile distance of the Basic tower.

* The Cloned Tower's Upgrade Level is set to 40% of the selected tower's upgrade level and its EXP is set to 100% of the Basic Tower's overflowed EXP accumulated after reaching Experience Level 20.
* If the cloned tower has Starting Level researched learned, it's experience level will be set first and then applies the transferred EXP
* Cloned towers cannot exceed their Max Upgrade Level / Max Experience Level. For example, If the cloned tower's max upgrade level is 3 and the selected tower is upgrade level 10, the cloned tower will be set to level 3.

* If no tower is nearby Basic Tower, it will select itself instead and will clone itself.
* If there are no space available for the new cloned tower to be placed at within a 1 tile radius, nothing happens wasting the ultimate ability.

* It cannot clone modifiers or resources
* Only activates once upon learning the Ultimate, nothing happens while the Ultimate is learned.

## Strategy

Basic Tower is a very cheap tower which costs 48 coins to purchase. Upgrading Basic Tower costs far less than most of the other towers, with L9 -> L10 only costing 1,100 coins.

With a grand total cost of 2,897 coins (excluding research), Basic Tower is one of the cheapest towers that can easily get to Level 10 when combining with Upgrade Price discount researches. At the beginning of the game, Basic Tower can be upgraded to Level 5 or Level 6 before the first wave starts.

Not only does it excel well against Regular enemies dealing 150% damage to them, but also most of the early waves spawn Regular enemies. It also does well against Toxic enemies also dealing 150% damage to them although you probably wouldn't use Basic towers on them.

It can deal with Fast/Light enemies well since it will do full damage to them but provides no support against Air enemies and dealing 50% damage to slow enemies

Basic Tower, as the description says, doesn't scale well into later waves. Not only because enemies have more health but also more complex enemies will spawn which basic tower won't cope with. It doesn't work well against clustered groups of enemies and its tower upgrades don't scale well into the later waves.

Later in the waves, it is best to sell it once the Tower Experience Level reaches 10 to buy another tower. With Tower Experience Level 10, it makes the transition to other towers much easier by giving you 100% of the coins spent on all upgrades and purchase cost before reaching Tower Experience L10.

Should Basic Tower be used as a primary tower (which is not recommended), it attacks very fast and scales very well with Tower Experience Levels as it indirectly increases the tower's damage output. Because of this Basic Tower is a strong choice against bosses without spending a large amount of coins for it. Against a group of enemies, it has a chance to be able to hit two enemies which has some small capability of attacking multiple enemies at once.

However Valuable Experience is essentially useless when used as a primary tower since it won't be sold at all.

Basic Tower's ultimate allows you to create another tower essentially for free with few upgrade/experience levels. This allows the cloned tower to gain a boosted headstart. Make sure you have a free space around your Basic Tower or else the ultimate will be wasted.

If the cloned tower if Basic Tower, it can essentially start a chain reaction as cloned Basic Tower can be cloned again once it reaches level 20. For best results, use a balance modifier to connect to the EXP L20 basic tower to quickly level up cloned Basic Towers to exp level 20 quickly.

If there are no space available to use the Ultimate and you need the modifiers/towers, it is better to get the Powerful Ultimate instead as it will have much better use than cloning ultimate.

**Best tile placement:** Damage, Attack Speed, or Bonus Coins

(Damage and attack speed tiles are the best, its the same reasoning as the optimal 2 abilities)

Bonus Coins tiles are also a good choice since you can generate more coins on kills with Basic and you are able to keep all money spent on upgrading Basic thanks to the Valuable Experience ability.

Optimal 2 **Abilities:** Double Gun and Large Caliber or Double Gun and Foundation

**Double Gun** and **Large Caliber** are self explanatory. Large Caliber gives 25% more damage alongside it's "Damage Multiplier" giving it a even greater damage boost. Double Gun is good since Basic has very good attack speed.

**Foundation and Double Gun** pair synergizes with one another. With 20% more attack speed, it triggers more Foundation ricochet effects allowing it to weaken a second enemy.

### These research are exclusive to Basic Tower only. To see all researches, see Researches.

**Damage** - Damage dealt to enemies.

*Increases the max. damage dealt to enemies.*

**Max. upgrade level** - Upgrade level limit.

*Increases the max. upgrade level of the tower. At level 0, the max tower upgrade level is 3.*

**Max. experience level** - Experience limit in levels.

*Increases the max. experience level of the tower. At level 0, the max tower experience level is 4.*

**Projectile speed** - Tiles per second.

*Increases the max. speed at which projectile can move.*

**Range** - Range in tiles.

*Increases the range in which the tower can shoot.*

**Price** - Tower price in coins.

*Reduces the cost to build the tower.*

**Attack speed** - Shots per second.

*Increases the number of projectiles the tower fires in one second.*

**Rotation speed** - Degrees per second.

*Increases the number of degrees the tower rotates in one second.*

**Experience multiplier** - Each EXP point is multiplied by this.

*Multiplies each EXP point the tower gains.*

**Upgrade Price** - Price of tower upgrades in coins.

*Reduces the cost to upgrade the tower.*

**Damage Multiplier** - All damage is multiplied by this.

*Damage Multiplier is multiplied by this value. This increases Damage Multiplier from 100% - 176% to 130% - 229% (based on tower EXP level).*

**Starting level** - Initial tower level.

*When purchased, tower will immediately start at higher EXP Level. At max level, towers will start at EXP Level 4 with 1 ability unlocked.*

**Passive XP at max upgrade level** - Amount of tower gets per second on max upgrade level.

*If not at max level, the formula of XP/second goes by (XP rate / 10 \* tower upgrade level).*

**Double Gun - Attack speed** - Tower ability upgrade.

*This uses the base value of Double Gun and adds it per level.*

**Large Caliber - Damage** - Tower ability upgrade.

*This uses the base value of Large Caliber and adds it per level.*

**Foundation - Rotation and projectile speed** - Tower ability upgrade.

*This uses the base value of Foundation and adds it per level.*

**Foundation - Ricochet Chance** - Tower ability upgrade.

*This uses the base value of Foundation and adds it per level.*

**Clone upgrade level - Ultimate** - Tower ability upgrade

*This uses the base value of clone upgrade level and adds it per level.*

**First generation** - Significant increase of characteristics

* Rotation speed +10%
* Projectile speed +10%

**Second generation** - Significant increase of characteristics

* Attack speed +10%

**Third generation** - Significant increase of characteristics

* Upgrade price -2%
* Damage +10%