Mobs

Placeholder description.

Mob Behavior:

* Ageing Spawners
	+ Spawners will automatically destroy themselves after reaching 10 spawn counts.

* cat\_jam
	+ Cats will now bounce their heads to the rhythm of music discs.
* ChickensShed
	+ Chickens will occasionally drop feathers on their own.
* Crying Ghasts
	+ Ghasts will occasionally drop their tears while alive.
* Despawning Eggs Hatch
	+ There is a 25% chance that a despawning chicken egg will hatch into a baby chicken.

* Dusk
	+ More mobs will spawn at night and they spawn earlier.
	+ Sleeping can now only be done a little bit later in the day.
* Ender Trigon
	+ Ender Trigon is a mod that enhances the Ender Dragon fight, giving the beast three heads and providing more of a challenge.
		- The dragon will now strafe the player more often then previously. It'll also shoot dragon fireballs more often as well. After a strafe attack, the dragon will choose a random attack to use against the player:
			* **Charge:** When doing the normal dragon charge attack, the dragon will shoot balls of glowing purple fire at the player with one of its extra heads in rapid succession.
			* **Snatch:** The dragon will charge towards the player and "snatch" them using one of it's extra mouths. The dragon will then carry the player above the end podium and drop them.
			* **Crash:** The dragon will dive towards the player, and "drill" into blocks, causing explosions and flinging blocks into the air.
			* **Dive bomb:** The dragon will fly above the player and drop eggs that spawn baby ender dragons that are hostile towards the player. Their AI is similar to the phantom.
			* Snatch, crash, and dive bomb will activate after a charge up animation has occurred. During the charge up the dragon will roar, stay motionless while pointing toward it's target, then activate one of the three attacks.[1]
* Just Mob Heads
	+ Adds a chance that all vanilla mobs can drop their heads.

* Let Sleeping Dogs Lie
	+ Dogs will now lay down.
* Llama Steeds
	+ Llamas can be tamed and ridden, saddled and adorned with carpet.

* Mob Crossing
	+ Mobs, in vanilla, will not walk across placed rails. This fixes that.
* Mooshroom Spawn
	+ Adds a small chance that a mooshroom can spawn anywhere in place of a cow.
* More Mob Variants
	+ Adds variety to the textures of many mobs in the game, including:
		- Cats
		- Chickens
		- Cows
		- Pigs
		- Sheep
		- Wolves
		- Zombies
* Mystical Oak Tree
	+ Very rarely, a random oak tree in the world can be a "wise tree", which you can speak to and gain trust with. He can be spoken to for words of wisdom by right-clicking.
* Nyf's Spiders
	+ Spiders will now climb walls.
* PiglinSafety
	+ Makes piglins and piglin brutes immune to lava and fire damage.

* Regrowth
	+ Animals and some monsters will eat plants and promote plant regrowth. Villagers will improve their villages.
* RevampedWolf
	+ Wolves now howl at night.
	+ Wolves will spawn as a pack, and there will be a pack leader, which the other wolves will follow.
	+ Wild wolves will only attack animals when they are hungry.
	+ Wolves can wear armor and have a variety of textures.
* Sapience
	+ Reputation:
		- Piglins now have a reputation system that works similarly to villagers. Help them in fights, trade with them, and give them gifts to increase your reputation. Opening their chests, hurting them, and unauthorized mining of their surroundings will decrease reputation.
		- At +50 reputation with a Piglin, you will no longer be required to wear gold armor around them. At +100 reputation, you will be authorized to open chests and mine gold around them.
		- At -50 reputation with a Piglin, you will no longer receive items from bartering. At -100 reputation, you will be attacked on sight regardless of whether or not you are wearing gold armor.
		- With an empty main hand, you can shift-right click a Piglin (or a Villager!) to receive a chat message detailing how much reputation you have with them.
	+ Food & Breeding:
		- Piglins seek out and pick up and eat food items (porkchops and cooked porkchops). Players can also feed piglins.
		- When piglins eat, their health will restore. Once they have a high enough food value and have recently eaten, adults will breed and babies will force-age.
		- Piglins will decline food if they are hostile or in combat.
	+ Gold & Bartering:
		- Piglins store gold ingots and nuggets in their inventories. Any non-bartered gold will drop when they're slain.
		- Piglins can craft and equip gold armor and weapons if they have enough gold for it. If already fully equipped, they will craft and give armor and weapons to nearby piglins.
		- Piglins can now barter with gold nuggets and gold blocks. Gold nuggets make you far more likely to receive common barter items, with all item stack sizes halved. Gold blocks make you far more likely to receive rare barter items, with all item stack sizes doubled.
		- Piglins will now accept gold non-bartering items directly from you, like gold equipment and gold horse armor.
		- Piglins will no longer drop bartering loot if the bartering item they received did not come from a living being
* Savage Ender Dragon
	+ Adds serveral new mechanics and difficulty scaling to the Ender Dragon fight, making it a challenge and fun experience for any player amount:
		- Scaling difficulty with player numbers: Scales mob spawn amount, dragon health and damage, crystal respawn frequency. Config static difficulty is added on top of it
		- Spawns aggressive endermen at players. Normal endermen spawn is disabled around.
		- Respawns crystals after a time interval.
		- Fireballs do some additional explosion damage.
		- Breaking crystals can cause some debuffs and mob spawns.
		- Dragon spawns lightning bolts
		- Dragon no longer can be cheesed with beds/explosions.
		- Dragon has an anti-flying cheese attack.
* Variable Mob Height
	+ Mobs will occasionally be smaller or taller than their normal default height.
* Villager Comfort
	+ Villagers now price their trades based on how comfy their lifestyle is:
		- Villagers need bedrooms, and the more space and privacy the better. They also want natural light and their workstation shouldn't be in their bedroom. A villager will be more comfortable if their bedroom and their workspace are further apart.
		- The workstation room should also have enough space, natural light, and be less cramped.
		- Villagers need to be able to sleep at night and go outside during the day. Fewer consecutive days of being attacked by monsters, the more their comfort will go up.

New Mobs:

* Alex's Mobs
	+ The following mobs are **ENABLED**:
		- Bear
		- Bone Serpent
		- Gazelle
		- Orca
		- Sunbird
		- Crimson Mosquito
		- Fly
		- Capuchin Monkey
		- Warped Toad
		- Mimic Cube
		- Raccoon
		- Blobfish
		- Seal
		- Elephant
		- Soul Vulture
		- Crow
		- Guster
		- Straddler
		- Cachalot Whale
		- Comb Jelly
		- Bunfungus
		- Catfish
		- Potoo
		- Screecher
		- Underminer
		- Spectre

* Canes Wonderful Spiders
	+ Adds 13 unique spider variants with unique abilities and spawns:
		- Sand Biter spiders blend into the sand
		- The End Lurker likes to eat blocks and throw ender pearls at you
		- The Diving Bell spider swims and lives underwater
		- The Jumping spider lives in the mountains and uses its big hops to climb the terrain
		- The Wolf Spider is vicious, attacking day and night and never stopping its hunt
		- The Hunter spider camouflages into its surroundings, going semi-invisible
		- The Molten spider lives in the Nether and has a fiery bite
		- The Hard Shell spider can't be pierced with arrows or tridents from afar
		- The Black Widow has an incredibly quick-acting, very poisonous bite
		- The Orb Weaver sends its webs flying at prey to wrap them up
		- Crimson Crawlers are found in crimson forests and will cover itself in blackstone before death to protect itself
		- The Warped Walker is neutral, but if provoked will deal great damage and cause nausea
		- The Soul Eater spawns in soul sand valleys, and will consume your soul to gain strength and resistance

* Creatures and Beasts
	+ Aims to fill all of the biomes with their own unique creatures, including the other dimensions.
		- Grebes: Cute little birds that live in rivers and lakes. They like to eat fish and carry their babies on their backs!
		- Lizards: A small friend from the jungles and deserts. If you find a sad one, you can cheer it up with apple slices, their favourite snack. They also like music!
		- Cindershells: Volcanic tortoises in the Nether that feed on fungus. When killed, they drop shards of their shell which can craft a sword that can imbued with lava. They can also be equipped with a cinder furnace for an unlimited fuel source.
		- Sporelings: Little mushroom creatures found throughout the Nether and the Overworld. They will do their best to remove any curses from your gear without breaking it too much, and can be tamed with bonemeal. When tamed, you can pick them up by equipping a sporeling backpack and shift right clicking them.
		- Lilytads: A shy little swamp-dwelling creature that likes to hide in shallow water, disguising itself as a lilypad. Its flower can be sheared and will grow back after 15 minutes.
		- Minipads: These are an axolotl-like subspecies of the lilytads. At night, they light up the swamps with their glowing flowers, which can be used to craft flower crowns!
		- Yetis: These powerful beasts spawn in snowy tundra biomes and will remain neutral until the player gets too close to their babies, but you can earn their trust with melon slices, or breed them with berries. If a baby yeti grows up while trusting the player, they will become tamed. Tamed yetis won't follow the player, but they will defend them.
		- Cactem: Prickly little desert friends that live in tribes lead by an elder. Cactem elders will pick up dropped totems and give you either something valuable, or something completely useless in return.
		- End whales: These giants roam the void of the end, and can be tamed and ridden with chorus fruit and a saddle. But tamed whales won't follow you unless you're holding food.

* Creeper Overhaul
	+ Replaces the vanilla game creeper with a variety of different biome-specific types. Some have altered behavior.
	+ Snowy creepers are neutral, and won't explode. Instead, they'll ram you with their horns. They are hostile toward strays.
	+ Bamboo creepers are neutral, camouflaged creepers. They also don't explode, but will try to smack you with their heads. They are afraid of pandas.
	+ Hills creepers spawny in hilly or mountainous biomes. They are neutral, have large health pools, and explode if provoked.
	+ Savannah creepers are a stack of three rotating heads. They do not explode, instead wacking you with their heads. They drop acacia logs.
	+ Mushroom creepers spawn on mushroom islands. They drop gunpowder. They will glow when about to explode, and their explosion causes a cloud of poison.
	+ Beach creepers are aggressive and will explode. They drop sand, prismarine shards, gunpowder, and seagrass.
	+ Spruce creepers spawn in taiga biomes. They drop gunpowder and spruce logs. They are aggressive and will explode.
	+ Dark oak creepers spawn in dark forests and are aggressive and will explode. They drop gunpowder, dark oak logs, and cobwebs. They will cause blindness if the player gets too close.
	+ Cave creepers spawn deep underground in caves. They can drop many ores and stone blocks. They are aggressive and will explode.
	+ Dripstone creepers spawn even deeper. They are aggressive and will explode. They drop gunpowder and pointed dripstone.
	+ Swamp creepers spawn in swamp biomes. They are aggressive and will explode. They drop bones and gunpowder.
	+ Badlands spawn in the badlands biome. They have large health pools and will drop gunpowder and golden nuggets. They are aggressive and will explode. Their heads can be sheared for a hat.
	+ The desert creeper spawns in the desert. They will drop gunpowder and cactus. They can be sheared for a cactus hat.
	+ Jungle creepers spawn in the jungle. They drop gunpowder.
* Enchant With Mob
	+ Adds the Illager from Minecraft Dungeons that enchants its allies to give them unique strengths. Can be found in Illager structures or in raids.
* Friends & Foes
	+ Adds outvoted or forgotten mobs from previous mob votes:
		- Friends:
			* Unaffected and exposed copper golems. They are little guys who will randomly press copper buttons. They will oxidize over time. At the final stage of oxidation, they will turn into statues. Lightning bolts and axes can remove the oxidation on copper golems. You can also use honeycomb to wax copper golems and prevent oxidation. Use a copper ingot on a copper golem to heal it. They can sometimes be found in copper golem workstations, a new structure in some villages.
			* Glares spawn in underground, lush cave biomes when there is light and only on certain blocks. They drop glow berries. They run from monsters and try to avoid dark areas. They will occasionally fly to blocks with 8 or less light level and become grumpy, letting their owner know monsters can spawn there. Glares can be tamed by feeding them glow berries.
			* Mooblooms spawn in flower forest biomes in herds of 2-4. They can be bred with wheat. Mooblooms drop leather and beef. Shearing a moobloom drops buttercups and turns it into a regular cow. Mooblooms have a chance to spawn yellow flowers where they walk. Bees will pollinate flowers on the moobloms' backs.
			* Beekeepers are villagers who generate in plains, savannah, and taiga villages and tend to beehives. They sell a variety of flower and honey related items.
			* Tuff golems are created by placing tuff as a bottom block, a wool block on top, and then a carved pumpkin or jack-o'-lantern on top. They are passive mobs which can hold items for you, which can be used to attract other mobs like a player. They can be died all colors. They can be glued in place using honeycomb.
		- Foes:
			* Iceologers can spawn in their cabins in snowy taigas, snowy plains, and groves.
			* Illusioners can be found in raids and in illusioner shacks, which spawn in taigas and old growth taigas. They also have training grounds in these biomes. They drop emeralds, banners, and arrows. They attack villagers and players, firing arrows and casting spells, either a blind or summoning illusions and cloaking himself.
			* Maulers are small neutral mobs exclusive to badlands, savannahs, and deserts. Maulers hunt chickens, rabbits, frogs, baby zombies and small slimes. Maulers also becomes hostile to a player or other mob that attacks it. Sometimes maulers can burrow down to the ground bellow and wait there for its prey. You can feed them enchanted items or books, which will store those experience points into the mauler. Right click on the mauler with a glass bottle to get Bottles o' Enchanting.
			* Wildfires are large blaze-like monsters who rule over Nether citadels.
* Friends & Foes: Beekeeper Hut
	+ Adds a structure that generates specifically to house the new beekeeper villager added by Friends & Foes.

* Goblin Traders
	+ Adds goblins that spawn deep underground who will give you unique trades. They can also spawn in the Nether! Hit them for a nasty response, or feed them some food for a fun animation.

* Guard Villagers
	+ Adds villagers that guard their villages, preventing villagers from dying off and forcing you to defend it endlessly.
* Rotten Creatures
	+ Adds many new zombie mods with a variety of unique appearances and abilities:
		- Frostbitten zombies spawn in cold biomes or when a regular zombie dies in powdered snow. They freeze their targets and can ice-walk on water. Baby frostbitten zombies will cause a snowy explosion when slain. They drop frostbitten flesh which can be used to brew freeze potions, and has an 80% chance to apply freeze when eaten.
		- Undead miner zombies spawn underground. They carry random quality pickaxes based on their variant, which each has unique loot. They are resistant to stun effects.
		- Swampy zombies spawn in swamps. They leap at their target when attacking. Adults will apply blinding and poison and babies will explode into a poison cloud. They move faster and water. When slain, they have a 50% chance to leave a cloud of poison behind.
		- Burned zombies spawn in the Nether or have a chance to spawn when a zombie dies in lava. There are normal, crazy, and obsidian burned zombies. They set their targets on fire and drop magma rotten flesh, which can be used as furnace fuel or can be eaten to apply fire resistance, or possibly setting the player on fire instead. When low health, burned zombies go crazy, dealing more damage and moving faster. Obsidian burned zombies spawn when a burned zombie comes in contact with water. They are slower, immune to fall damage, resistant to explosions, deal more damage, and have higher knockback resistance.
		- Glacial hunter zombies spawn in snowy biomes. They have a 40% chance to spawn with a spear and a 50% chance to spawn with a wolf companion. They apply slowness when hitting. Each time you hit a glacial hunter, they will drop fish. Glacial hunters who have a spear have greater range, but don't cause slowness.
		- The mummy spawns in desert biomes. They apply hunger when they hit a player, and while tracking a player can spawn beetles. When the mummy dies, they can spawn 2 to 3 beetles. Mummies have a chance of spawning as ancient mummies, who summon flying beetles instead.
		- The dead beard zombie spawns in beach biomes and drops a shipwreck's chest loot, 1 treasure chest, and 2-3 rotten flesh. If he died with a barrel of TNT, he can drop that block. He has knockback resistance. When moving, he has a chance to spawn skeleton and zombie pirates, which disappear after 30 seconds. When he has low health, he ignites his TNT barrel, which will explode in 5 seconds. If it does explode, he won't drop any loot.
		- The immortal can spawn anywhere in the overworld where a thunderstorm is happening, though it is extremely rare. They drop bones and rotten flesh and they always drop a trident. When slain during a thunderstorm, the trident is always enchanted.
* Snuffles
	+ Fluffy mobs with big tongues and unique frosty fur. They can be bred with potatoes. Use magma cream to remove the frost on their fur. Harvest their excess fluff with shears. You can make carpets with their fluff. Use slimeballs to change their hairstyles.
* Straw Golem Rebaled - Forge
	+ Put a pumpkin on top of a bale of hay to summon a straw golem, who will automatically harvest and replant crops and even deliver it to a nearby container. Shift-right click a golem with an empty hand and then a container to specify. Feed them wheat to heal them. They love apples and will follow you if you hold one!
	+ Iron golems will get curious and pick them up. Farm animals will monch on them, so be sure to keep their health up. Raiders really have it out for straw golems.
* Tiny Skeletons
	+ Adds baby variants for normal skeletons, wither skeletons, and strays. They use their bow from a distance, and equip their wooden sword when their target comes close. Baby strays have snowballs filled with pebbles! Baby wither skeletons are not dangerous, and will run from you, trying to protect the wither skull they hold. Give them a wither rose!