Bow & Sparrow

The **Bow & Sparrow** is a weapon that fires sparrows which upon contact with enemy Super Animals and  Giant Emus will track them for 6s / 7s.

For the sparrows to fly as far as possible, the weapon needs to be charged by holding the attack action. The weapon can be held in a charged state indefinitely, even during Super Jump Rolls. However, this reduces the Super Animal's move speed significantly.

## Sparrows

Tracked Super Animals are followed by a sparrow above their heads, seen even in the fog of war. Additionally, an indicator on the edges of the screen is shown for teammates. There is no limit on how many targets can be tracked simultaneously by the same Super Animal.

Unlike the projectiles of most  Guns, the sparrows always deal the same amount of damage regardless of distance traveled. They also deal 40% of the damage to Health Points of Super Animals with intact   Armor.

## Obtaining

* Floor loot includes    **Bow & Sparrow** with two boxes of 6  Specialty Ammo each.
* Secret Rooms may contain   **Bow & Sparrow** with two boxes of 6  Specialty Ammo each.
* Rebel Cache may contain   **Bow & Sparrow** with two boxes of 6  Specialty Ammo each.

## Strategy

It is recommended to keep to a safe distance when using this weapon, because of the charge up time and the travel time of the arrow. It works well in a group setting where your allies can follow up on it, dealing extra damage or being able to back off if the tracked target is setting up an ambush.

However, if you are playing solo, it is recommended to pair this weapon with something that has a high fire rate with a moderate range, such as the  Pistol or  AK, to be able to follow up and make use of the tracking function. Keeping this weapon out while you're walking around can help, as you won't have to switch to the weapon and then switch back to follow up on it, but be careful in close quarter areas.

You can also use this weapon as a determent of sorts, as tracked targets are less likely to take risks in a firefight, or close to a firefight. You can track one target, and then let your allies deal with the tracked target while you try to track another, or switch to your other weapon and assist them.

## Skins

Common
**Default Bow & Sparrow**
*Available to all players*

Common
**Orange Bow & Sparrow**
2 Bow & Sparrow kills

Common
**Green Bow & Sparrow**
5 Bow & Sparrow kills

Uncommon
**Blue Bow & Sparrow**
10 Bow & Sparrow kills

Uncommon
**Red Bow & Sparrow**
20 Bow & Sparrow kills

Uncommon
**Purple Bow & Sparrow**
35 Bow & Sparrow kills

Rare
**Banana Bow & Sparrow**
S.A.W. Shop
 **450**

Rare
**Cardinal Bow & Sparrow**
S.A.W. Shop
 **450**

Rare
**Cupid Bow & Sparrow**
S.A.W. Shop
 **450**

Rare
**Elf Bow & Sparrow**
Super Animal Pass Season 10

Rare
**Yellow Bow & Sparrow**
50 Bow & Sparrow kills

Rare
**Pink Bow & Sparrow**
70 Bow & Sparrow kills

Epic
**White Bow & Sparrow**
100 Bow & Sparrow kills

Special
**Peach Blossom Bow & Sparrow**
Year of the Super Bunny 2023
 **900**

Special
**Bone & Sparrow**
Super Howloween 2022
 **900**

## Trivia

* **Bow & Sparrow** was created by  Thomas Sledison.
* The weapon's name is a play of words with the word "Sparrow", the bird species, being substituted for the word "Arrow" in "Bow & Arrow".
* The  **Cupid Bow & Sparrow** skin produces heart effects upon launching a sparrow from it that is completely unique to that skin.
* The  **Cardinal Bow & Sparrow** skin has a custom projectile, a custom sparrow tracker, and a feathery impact effect, some of these features are client side to reduce possible competitive impact.

## Patch History

**v1.9.1**

* Sparrows fired from  **Bow & Sparrow** and  Sparrow Launcher now track  Giant Emus.

**v1.6**

* The Cardinal bow received a price increase.

**v1.1**

* Bow & Sparrow charge time lowered from 0.633s to 0.5s.
* Projectile speed has been increased from 175 to 178 for uncommon bows and from 180 to 182 for rare bows.
* Sparrow tracking time has been increased: from 5.5s to 6s for uncommon bows, from 6s to 7s for rare bows.

**v0.96.3**

* **Bow & Sparrow** as well as the  Sparrow Launcher received a significant damage buff.
* Pressing the reload button while holding a charged bow will cancel the charge.
* Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version.

**v0.95.2**

* Weapon introduced.
* Available in Uncommon and Rare varieties. The uncommon bow tracks enemies for 5.5s and the rare bow tracks for 6s.
* Pulling back all the way before letting go will give players the most range, speed and damage with their shots.

## Gallery

* **Bow and Sparrow** featured in the artwork for **v0.95.2** update.
* The **Cupid Bow & Sparrow** shot effect.

## References

1. ↑ https://store.steampowered.com/news/app/843380/view/4339732990378712945