Ceremony (Spell)

*1st-level evocation (ritual)*

**Casting Time:** 1 hour

**Range:** Touch

**Components:** V, S, M (25 gp worth of powdered silver, which the spell consumes)

**Duration:** Instantaneous (see below)

**Class List:** Cleric, Paladin

You perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting.

***Atonement.*** You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment.

***Bind Token (New).*** You touch one willing creature and one object that holds great personal importance to the target. The object becomes a "Personal Token" bound to the target's soul. A Personal Token can be used to lower the Resurrection Check DC of a dead creature.

***Bless (New).*** You touch an item, and bless it with holy power. Choose one of the following options:

* You touch one vial of water and cause it to become holy water.
* You touch one arrow and cause it to become an Arrow of Smiting.
* You touch one drained Flametouched Holy Symbol and restore it.
* You touch up to 25 strips of parchment and cause them to become Spirit Paper.
* You touch one non-magical desecrated object or a 5-foot area of desecrated ground, and you make a DC 20 Intelligence (Religion) or Wisdom (Religion) check. On a successful check, you purify it.

**Blood Brotherhood (New).** You touch humanoid participants (from two to thirteen,) each of whom contributes at least a drop of their blood to the ceremony. The participants all become bonded for life as blood brothers. In addition, for the next 24 hours, whenever any of the participants makes an attack roll while within 30 feet of one of his new blood brothers, he can roll a d4 and add the number rolled to the attack. A character can only benefit from this rite three times, and each additional time there must be at least one new connection being forged among participants.

***Coming of Age.*** You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.

***Dedication.*** You touch one humanoid who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.

***Funeral Rite.*** You touch one corpse, and for the next 7 days, the target can’t become undead by any means short of a Wish spell. The Resurrection Check DC for a creature that has received a Funeral Rite is reduced by 1.

***Investiture (UA).*** You touch one willing humanoid. Choose one 1st-level spell you have prepared from the Cleric or Paladin spell list and expend a spell slot and any material components as if you were casting that spell. The spell has no effect. Instead, the target can cast this spell once without having to expend a spell slot or use material components. If the target doesn’t cast the spell within 1 hour, the invested spell is lost.

***Wedding.*** You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.