Oil Refinery

## Introduction

This is another location associated with the militia, who call themselves the Texas Sons of Liberty. The place consists of what looks like a transit hall, a large warehouse and tents circumvented by a wire fence. There are guard towers and the fence is reinforced with trucks. In the back is a large oil tank, outside of the compound. There is a cage in front of the place that has a zombie inside it.

## Location

The oil refinery is located about 20 miles south of Junction along Route 83.

## Resources

This place is for fuel. There is mostly food, medicines and some ammo and weapons in the warehouse. Weapons and ammo also in Nashes tent. Some parts can be found in various containers.
The fuel is in barrels, canisters and some of the trucks. The bulk of the fuel is inside the transit hall.

#### Notable Loot

* about 57,5 gallons of fuel.
* Another antique revolver
* Tyre armors on some of the soon to be expired.
* Welding Torch in the transit hall

## Doors, locks and alarms

There is one way in, a large gate rated 100. All the other doors are unlocked. There are no alarms.

## Allies & Neutrals

If you did not attack the militia elsewhere, the people here are neutral, although not particular friendly. Unless you have Vic tag along they basically tell you to shove it. Vic has enough influence to get you to talk to Nash, who seems to be the leader here, although the way he talks about it suggests he is more one on sufferance.

## Enemies

If you attack the militia they turn hostile. Here is the list of adversaries

### Near the gate and drawn in when you start blasting away with a combat shotgun(and why not?)

* Gates (9 mm Pistol(8 bullets), 4 Bullets, Claw Hammer, Corrugated Tower, Swat gear, Welding Mast, Yard Gloves, Combat Boot, Molotov Cocktail, Protein Bar, Bandages, 4 Parts)
* Militia Gate Guard(9 mm Pistol(8 bullets), 4 Bullets, Claw Hammer, Corrugated Tower, Swat gear, Welding Mast, Yard Gloves, Combat Boot, Molotov Cocktail, Protein Bar, Bandages, 4 Parts)
* Militia Lookout(Compound Bow, 11 Arrows, Combat Knife, Flare Gun, Gas Mask, Wrist Guards, Sneakers)
* Militia Lookout(Level-Action Rifle(4 bullets), Torch, Tree Trimmer, Bola, Firefighter Helmet, Weightlifting Gloves)
* Militia Archer(Compound Bow, 11 Arrows, Bowie Knife, Gas Mask, Tactical Arm Guard, Combat Boots, Jerky, Chewing Tobacco)
* Militia Rifleman( AKA7(15 bullets), Snubnose(6 bullets), Combat Knife, Ballistic Vest, Marksman Gloves, Combat Boots, Potted Meat)
* Militia Guard (Crossbow (1 bolt), 5 bolts, Telescopic Baton, Tyre Armor, Weightlifting Gloves, Football Helmet, Combat Boots, Adrenaline Shot, Codeine, Cigar)
* Militia Commando (Crash Axe, Buckler, Swat Gear, Tactical Arm Guard, Gas Mask, Combat Boots, Molotov Cocktail, Bandages, Whiskey, 3 parts)

### Outside the transit hall

* Militia Sharpshooter (Hunting Rifle(4 bullets), 6 Bullets, Kukri, Ballistic Vest, Paintball Faceplate, Combat Boots, Candles, Purification Tablets)

### Inside the transit hall

* Militia Member (Antique Revolver(6 bullets), Combat Machete, Bola, Combat Boots, Wild Berries, Toilet Paper)
* Militia Member (Hunting Shotgun(2 shells), 5 shells, Pitchforks, Yard Gloves, Can of Chili)
* Militia Chemist ( Combat Machete, Spear, Jar of Acid, Gas Mask, Ballistic Vest, Cleats, Herbs, Mushrooms)

### Near Ken Nashes tent

* Militia Shotgunner(Police Shotgun( 5 shells), 2 shells, Claw Hammer, Tyre Armor, Paintball Faceplate)
* Militia Sharpshooter (Hunting Rifle(4 bullets), 6 Bullets, Kukri, Ballistic Vest, Paintball Faceplate, Combat Boots, Candles, Purification Tablets)
* Nash (Hunting Rifle(6 bullets), 1 Bullet, Telescopic Baton, Ballistic Vest, Combat Boots, Jerky, Towel, Protein Bars)

## Remarks

Zombies will certainly spawn at a rapid rate. This can be caused by the progress of the game. I am unsure. My attack was conducted at day 64. Note that I used a combat shotgun, the loudest of weapons, which might also cause the rapid spawning. More to loot.