Goblins

Created by the god Gug during His incursion on the Feywild, goblins were blessed with great agility and battle prowess. This war deeply affected the mundane world, as creatures gave birth not to babies of their own kind but to small, baby goblins, leading to the spread of goblinkind into every corner of the world.

Because every goblin is born to a god that no longer responds and to a world that looks down upon them, goblins live in the only way they are able to, thinking only of survival. This lack of guidance, combined with their primitive intelligence, lead the goblins to have an almost non-existent society, mostly living in small, warring tribal clans. However, their focus on power and survival forced the evolution of a great capacity for adaption, making their bodies and minds rapidly adjust to the surrounding environment.

#### **Appearance**

Due to their incredible capacity for adaptation, goblins can present many different characteristics. In general, however, goblins are small, with pointed ears and equally pointy teeth.

#### **Age**

Goblins mature faster than other races, being considered fully grown at the age of 3. Unfortunately, goblins are also a very short-lived race, but not because of a lack of natural lifespan; the majority of goblins live brutal and short lives, filled with cruelty, stupidity and overall bad decisions. On average, goblins are lucky to reach their thirties, but the oldest among them can live up to 100 years.

#### **Size**

Goblins are squat, lean creatures about 3 to 4ft tall. Your size is Small.

#### **Names**

Goblin are not given names at birth, as the average goblin life expectancy is incredibly short. Instead, they are assigned numbers until, if the goblin is lucky or resourceful enough, they reach the ripe old age of 4. These names are given by the being at top of their local hierarchy, and named goblins gain great respect among their comrades. If a goblin does something incredibly daring (or stupid) and gains renown, he may also be given a title describing the deed.

* **Common Goblin Names:**
	+ **Male -** Gungax, Makdox, Gizil, Bilnix Rukalog, Drax, Unkgil
	+ **Female -** Tiwin, Kawli, Wort, Ib, Drolaw, Marowa, Walow

#### **Speed**

Goblins are naturally fast, despite their small size. Your base walking speed is 30 feet.

#### **Senses**

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

#### **Racial Abilities**

* ***Nimble Escape.*** Goblins are adept at running when things get too heated. When you are the target of an opportunity attack, you may use your reaction to impose disadvantage on that attack.
* ***Fury of the Small.*** When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

#### **Languages**

You can speak, read and write Goblish. Goblish is a very simple and sharp language, rich in vowels. Words mainly consist of distinct sounds, without the subtleties of pronunciation and grammar.

## Sub-races

### **Greenskins**

This is the most common type of goblin. Their skin comes in shades of green or yellow, and their faces are squat and flat. These goblins are the most numerous and savage of their kin, warring against anything they chance upon.

#### **Racial Ability**

* **Savage Strike.** After you roll damage on a weapon, you may choose to instead treat it as if you had rolled the highest number possible on the damage die. Once you use this trait, you can't use it again until you finish a short or long rest.

* **Run for It.** When the odds are against you, at least you can trust your legs. When using the disengage action, difficult terrain doesn't cost you extra movement on that turn.

### **Gremlins**

T here were many goblins who were raised and trained in cities, either as pets or as slaves. Generations of living within civilized society proved beneficial, as their descendants are the longest lived of the goblins, with an intellect comparable to the other humanoid races. Their features are also more refined when compared with the rest of their kin, being closer to that of humans.

#### **Ability Score Increase**

Gremlins gain +1 Charisma *or* +1 Intelligence score.

#### **No Dark Vision**

After so much time of living in urban environments, these goblins have lost their dark-vision.

#### **Languages**

You can speak, read and write Common, in addition to Goblin.

#### **Racial** **Ability**

* **Fighting Dirty.** When an ally makes an attack against a creature you can see within 30ft of you, you may, as a reaction, use any manner of distractions to rob your enemy’s attention, giving a bonus 1d8 to the ally´s attack roll. Once you use this trait, you can't use it again until you finish a short or long rest.
* **Reared for Labor.** You gain proficiency with any one type of Artisan´s Tool.