Anubians

## BASICS

● Name: Anubian

● Homeworld: Anubi

● Lifespan: 80 years

## GENERAL INFORMATION

● Planet(s) Inhabited: Anubi

● Current Status: Dark Ages

## APPEARANCE

● Description: Anubians resemble humanoid jackals with pointed ears, bodies covered in fur and small claws on their fingers. Like humans they have two arms, two legs, a head and torso and also have two breasts for females.

● Height Range: 5ft to 6ft for females and 5ft 5in to 6ft 5in for males.

● Weight Range: 110 to 210 pounds.

● Genders: Binary

## Stat Bonuses

This species does not have any stat bonuses. However if two or more of them attack a target in melee then those players have advantage against that target.

## LORE

Anubians, named for their appearance, are from a planet called Anubi by humanity as their native word for the world does not translate. Upon being found by humanity in 2168, it was determined that the star system of the Anubians was going to go supernova at any moment in time. Thusly, they were mass evacuated from their homeworld by Sol Republic diplomats. Most found asylum within the Sol Republic as a result and a handful scattered themselves across the remainder of human space; the majority of those scattering finding themselves integrating into the Virginian Empire.

Most Anubians became enamored with Sol Republic technology upon seeing it firsthand. This fascination sparked many to become artists and many, many more to begin working on educating their young ones. The resulting population bloom in many parts as a result of accepting the scattered refugees caused many Anubians to adopt a kinship with one another while other societies that did not died out to infighting or moved away from one another and disbanded. Another population bloom began soon after the Anubians, whom were used to many of their children not surviving even to adulthood in their harsh world, had many children and thus overpopulated many of the refugee camps that they had been originally settled in.

## Religion

Anubian religion is varied much like humanity's. However the dominant religion in Anubian societies is Fenrism; the worship of the Great Wolf. It is closely followed by Christianity and then by Islamic religions due to missionary work performed even before the Anubians landed on Earth. Those who still worship Fenrir (loosely translated as Anubian language rarely translates properly; likely due to the number of languages spoken before they were evacuated) revere him as a deity whom created both Anubians as well as creatures similar in appearance to dogs. It is believed that Fenrir breathed life into the world the Anubians originated on by slaughtering a cosmic rabbit, laying the body near the sun and allowing it to rot into the substances that made up the universe. Part of the rabbit's leg, however, was chewed off and Fenrir did not allow it to rot; instead allowing that piece of flesh to become the first Anubians.

Fenrir's teachings under the Anubian pantheon decree its followers must be just, kind and live in peace with one another though this has been debated as many historians, even Anubian ones, do admit that many crusades were launched in the name of Fenrir in which other religions were entirely decimated. Nevertheless the majority of followers in this religion are relatively peaceful citizens. In this religion salvation comes through great and heroic action rather than devotion to Fenrir. Even those who do not follow the teachings of Fenrir are allowed into Heaven if they are heroic enough. There is no eternal damnation in this religion either; instead offering reincarnation to those whom have not yet proven themselves to enter Fenrir's hunting grounds and run with the Great Wolf. It is of particular note that many priests of Fenrir caution their acolytes against violence in Fenrir's name as the Great Wolf does not consider those whom seek glory in battle as worthy of entering his hunting grounds; leaving most to seek heroism in medical fields, law enforcement and similar fields.

## Knights

It is perhaps without surprise that Anubian Knights are not like knights from humanity's medieval era. Instead, Anubian Knights are often well trained much like humanity's knights but have a predisposition towards diplomacy. Markedly, Knights in Anubian society do not follow a lord or king and instead specifically give up their allegiances in times of peace for the sake of arbitrating disputes between kingdoms, land owners and even the general population. The courts ultimately have the final say but most arguments or claims were solved without their intervention if a Knight was available.

While Anubian Knights are more keen on negotiation between themselves and others they were also trained heavily for combat. Most Anubian Knights knew how to use gunpowder weapons mere days after they began to circulate through the economy and all Anubian Knights were expected to maintain themselves in 'fighting shape' in order to ward off potential threats. Additionally, Anubian Knights were often sent alone into bandit territory in order to route them and drive them from attacking innocent people. A typical Anubian Knight could go toe to toe head on with ten bandits and remain unscathed; butchering the lot of them in the process in close combat or picking them off before they could even close the distance in ranged combat.

During wartime, however, Anubian Knights were sent back to support their kingdoms namely by providing elite guards for the monarch or lord they pledged their loyalty to. It was frowned upon but many Knights in practice would even negotiate or arbitrate in favor of one side or the other; destroying an otherwise perfect system. There were also those who would impersonate Anubian Knights in order to gain favor or free room and board in various towns; moving on when their ruse was about to be discovered.