Operation Flux

"This snow hell is about to get real dangerous when the others get here!" - Clinton

Museum Entrance

## Operation Flux

Operation Flux is a map, in a series of operations following a similar name. It is the 4th map of the series.

It is featured alongside other maps such as Operation Fanciful, Operation Slick and others and does not have any special modes featuring it or remastered versions.

## In-Game Information

Operation Flux takes place in a museum, located in a snowy region. The area outside is hard to traverse in, due to the large amount of snow and mist. What can be seen around it is a river, other buildings and a garden around the sides and back of the building. The map's mode is an Objective style game, where attackers have to breach the building and open one of two different cases found in the building.

The map also features the introduction of Detectors into the map series, which create loud chiming when a player on either team has walked through it. These can be distinguished by sound, as different floors of the make different sounds.

### 1st Floor

The 1st floor of the map, considered to be the main floor, has 3 possible ways of entry. The main door provides a silent entry, as well as access to the main lobby room. The side door enters into the piano and shop room, also quiet entry and the garage requires a breach to be set off, which blows off the whole wall. The location of a **case** is found near the main lobby of the 1st floor, nearest the front door. It is found in a small room beside a fireplace and has a couple of hiding spots nearby it for attacking unsuspecting players.

There are a section of hallways connecting the main lobby to the garage staircase, and piano room however these contain detectors, as well as on key locations of the map.

The piano room also links into the 1st floor bar and dining area, as well as the shop, to the left of the side door, workshop and staff area.

### 2nd Floor

There are two stairs that lead to the 2nd floor and one possible way of entry through breaching a large metal shutter on the side of the building. Due to the lack of windows found in this map, spawnpeeking from the 2nd floor is a common way to pick off attacker's health early on.

The 2nd floor open area provides little to no cover from attacks up above on the 3rd floor balcony, however it does link into other rooms of importance like the hallway to the 3rd floor stairs and galleries.

The library can also be access through the open area, which provides a lot of different hiding places, outside peeking spots and clutter for avoiding fights and bullets.
Through the gallery, you can have access to the head office, statue room, gem display, shop and 3rd floor staircase in the corner of the building. This floor also contains one set of detectors.

### 3rd Floor

The 3rd floor has two staircases, and one way of entry through the skylight. The back stairs leads to a crammed section of the building, with two hallways going either to the bathroom and upstairs case location, or 3rd floor bar and balcony area.

The bar and balcony provides great areas for shooting below at enemies, and lots of cover, but lacks cover from attackers above on the skylight, as they have a large area that can be seen from the roof. The bar does have a back kitchen, for hiding however this provides few hiding places and can result in the player being trapped in there by enemy teammates as there is no escape other than the single exit.
The bathroom contains a health regeneration for defenders, and after it has been picked up, will display a message to all in-game that one has been claimed.
The case room on the top floor has a few hiding places, as well as a functioning piano that plays. Going through the case room leads to the opposite end of the bar, a broom closet and passageway through to the other staircase near the gem display.

### Roof

The roof can be rappelled onto from the front, sides, and back. There is no other way to access the roof without the use of rappelling, and though the feature of defenders rappelling up top too, it was removed on the 3rd of July, 2022. The roof provides the only entrance of the skylight to get inside, though there is a health regeneration located beside the skylight for attackers to claim.

### Operators Available In The Map

List Of Attackers Available In The Map...

* General Bombastic
* Agent Breacher
* Agent Flapper
* Agent Echo
* Agent Ratchet
* Agent Impulse
* Agent Spencer
* LT. Ranch

List Of Defenders In The Map...

* Agent Flux
* Agent Seeker
* Agent Overdrive
* Clinton
* Agent Revel
* Agent Tidy
* Agent Oxide
* Medic

## Picture Gallery

Main EntranceBack And Side Of Building3rd Floor Window To Attacker SpawnBar Room3rd Floor PassagewayArt Gallery1st Floor Case Room3rd Floor Case RoomRoof SkylightSide Entrance To Piano Room2nd Floor Open AreaAttacker Riverside Spawn