GRpgV3 Features

## Freeroam

### Towns + Buildings

52 Towns can be found around the world of Zasorath, each town can be interacted with and contain their own buildings

### Realms

Each realm has different monsters, environment and terrain. More info on biome specified monsters can be found here. They also house each race as each realm corresponds to one.

### Boat Travel

Boat travel can be accessed from any town that is connected to the ocean. In order to travel via boat you can either purchase a boat at a boat merchant or pay $2000 (per party) to take a bigger boat (can be attacked by ocean monsters).

### Fast Travel

The bus allows players to fast travel from 1 town to another. It costs $500 (per player) to board the bus and it will cost an EXTRA $500 (per player) for EVERY town you pass through before you reach your location (The bus will ONLY take the main road and will not go along pathways (the smaller looking roads)). Fast travel only works for towns you've previously been to.

### Day Cycle / Calendar

The day cycle when running GRpgV3 will be an hour total. 30 minutes for day, 30 minutes for night (night can be skipped). While the game isnt running the day cycle will be 1:1 with real life.

The year is made up of 90 days with 22 days in Pyros and Hydros and 23 days in Anemos and Dendros. Each month celebrates a different core element (which does not effect the actual power of that element)

### Evolution

The stages of evolution is what separates the weak from the strong. It is the path one must take to achieve god-hood. The stages of evolution must be done in order, even if you have completed the requirements of an evolution ahead of the one you're up to next.

Evolution just determines how fast you can gain strength. For example: A Magus will gain power twice as quickly as a regular Human would. This increases for each stage of evolution like with Warden being triple the speed of humans. Evolving doesn't mean that you change race/species, the names are just a title. The only exception being demons and angels where evolving does mean literal evolving (so technically a different race) but they are still treated the same as their base evolution.

#### Human

* 1xSP | Human
* 2xSP | Warrior / Magus / Paladin | Achieve 1500 in Phy / Mag / Hp
* 3xSP | Warden | Obtain mastery in a weapon OR Achieve 13000 PL
* 4x SP | Super Human | Achieve 10000 in Phy / Mag / Hp
* 5x SP | Demi-God | Kill an opponent with god-like power

#### Elf

* 1xSP | Elf
* 2xSP | Dark Elf | Achieve 1250 in Mag
* 3xSP | Great Elf | Obtain mastery in a weapon OR Achieve 13000 PL
* 4x SP | High Elf | Achieve 11000 in Mag
* 5x SP | Celestial Elf | Kill an opponent with god-like power

#### Giant

* 1xSP | Giant
* 2xSP | Kamen Giant | Achieve 1000 in Phy
* 3xSP | Demir Giant | Obtain mastery in a weapon OR Achieve 13000 PL
* 4x SP | Platin Giant | Achieve 11000 in Phy
* 5x SP | Almaz Giant | Kill an opponent with god-like power

#### Demon

* 1xSP | Lesser Demon
* 2xSP | Demon | Achieve Level 3 Demon Magic + Achieve PL 2500
* 3xSP | Greater Demon | Obtain mastery in a weapon OR Achieve 13000 PL
* 4x SP | Demon Lord | Absorb 100000PL worth of souls
* 5x SP | Akumim | Kill an opponent with god-like power

#### Angel

* 1xSP | Lesser Angel
* 2xSP | Angel | Achieve Level 3 Holy Magic + Achieve PL 2500
* 3xSP | Great Angel | Obtain mastery in a weapon OR Achieve 13000 PL
* 4x SP | Archangel | Absorb 100000PL worth of souls
* 5x SP | Seraphim | Kill an opponent with god-like power

#### Mechanoid

* 1xSP | Mechanoid
* 2xSP | Stage 2 Mechanoid | Achieve PL 3000 | Allows the modification of 1 arm. Can switch between regular and modified arm.
* 3xSP | Stage 3 Mechanoid | Achieve PL 12500 | Allows the modification of another arm. Can switch between regular and modified arm.
* 4xSP | Stage 4 Mechanoid | Achieve PL 18000 | Allows an extra modification of an arm. Can switch between regular and both modifications.
* 5xSP | Stage 5 Mechanoid | Achieve PL 25000 | Allows an extra modification on the other arm. Can switch between regular and both modifications.

## Combat

### Turn Based

Combat is turn based meaning that everyone in the fight takes turns performing actions. The Agility stat determines which order everyone takes their turn in.

### Dodging

When someone attacks you it is possible to dodge (unless the attack cannot be dodged). You can dodge an attack by rolling a number higher than what the attack rolled. Agility also helps in dodging attacks by adding to your dodge roll.

### Items

Items can be used in combat to give certain effects to allies or enemies. Potions can be used to enhance stats and heal hp. Any item can be used in combat (unless specific otherwise).

### Saving Rolls

upon reaching 0hp you will just fall unconscious instead of straight up dying. You will have the chance to stabilise yourself by rolling 10+ on a 20 sided die 3 times and rolling under 3 times will kill you.

(once 0hp, roll, if roll above 10 3 times you wont die but will still be on 0hp, if roll under 10 3 times you die)

## Out of Session

### Casino

Whenever no sessions are in play, a player can gamble with their gold. There are 2 games right now that can be played:

Texas Hold'em: Standard Texas Hold'em rules.

* Buy-ins consist of 100, 1000, 10000, 100000, etc and you will be able to choose to play in any of them. A random amount of players will be chosen to play.

Wheel Spin:

* There are 5 numbers that are on this wheel: 2, 3, 5, 10, 50 You may place bets on any of these numbers (can choose more than one). You will gain money if your selected number wins. The numbers also represent multipliers for your winning money. (for example: Bet 500 on 10, wheel lands on 10, 500 turns into 5000).

*These games are played in your solo chats.* *More games are planned to be added later, you may request games*

### Travelling

A method to travel towns outside of sessions. It will take 1 irl hour to travel 50km on the map. When travelling between towns, it will round to the closest hour.

## Game Features

### Magic Constellation

See info on the magic tree here, there's just too much to explain.

### Hidden Magic

A special kind of magic that cannot be obtained through the magic tree. For now there is no way for player's to upon said magic. It is possible to find NPCs who were born with special magics.

### Gold

Gold is the form of currency used in the GRpg series. It can be obtained from completing quests, selling items, killing monsters and events. Gold can be used to buy new gear, upgrade existing gear, buy goods and services, etc. >500000 gold is considered rich and <5000 gold is considered poor.

#### Catch-Up Exp

At a town center a group may register as a party (this must be done to accept party quests). In a party, if the highest levelled person's level is 1.5x higher than the second highest levelled person's level, they will be blocked from receiving exp. Under-levelled people will get exp boosts depending on far behind they are compared to the highest levelled person. The minimum boost is 1.25x exp. the maximum boost is 10x. These stack with global exp events which can exceed the maximum limit.

Formula for catch-up exp = (highest level / player level) / 2