Locations

## Scraptown

The first map location unlocked and also the safest location. This map gives access to usable(but invisible) structures such as safe/vault(items stored in it can be shared over all characters), Water pump(reduces thirst and produces water), Farm(reduces hunger and produces food), etc. Much a like a 'home' in this wasteland.

### Bunker

The locked bunker can be unlocked after a series of quests and is also a part of the main story.

## Plain of Bones

A plain which has a abnormally large quantities of bones in it and also a tribe named the "Skull Tribe" resides in an old building in plain of bones, they claim that the plain is their territory when you first encounter them, but it's inhabited by many mutants, raiders and others, also is the second map unlocked after Scraptown.

## Combat Zone

An area which seems to be the remains of many military equipment and a lot of fighting, this place contains high amounts of metals which can be gathered from the numerous broken vehicles present. Also home to an abandoned military bunker and a base of raiders.

### Abandoned Bunker

This is the bunker where Athena sends you to find the command code. There are enemies like troglodytes, cockroaches and mechs etc.

### Raider Base

The place where the Raider boss, Gloria resides, this place has many raiders and turrets.

## Valley of the King

The valley where the raider king Bobby B lives, there are numerous raiders but also a number of other enemies such as slavers, bandits, mutants, etc.

### Cave

The cave where the bear companion can be unlocked after giving it a bulgogi burger

### Palace of the King

The underground bunker in which the King Bobby B is waiting for the agent.

## Scorched Earth

As the name suggests, this is an area which seems to be filled with burnt ground and dead trees, this area has been recently started being controlled by the cult called "Children of the Lamb" and their main base, Holy Mountain can be accessed from here.

### Twin Skull Inn

A small inn owned by "Rose", there's a gambler present here and the owner "Rose" can tell you about some strange rumors(basically side quests) in exchange for 30,000 scraps.

### Cultist bunker

A quest limited area in which the cultist commander, Abbadon hides in. This place has many cultists and Abbadon, a tough boss.

## Holy Mountain

The main base of the cultists, this place has a LOT of radioactive materials and captured people being converted with all that strange green stuff(those behave similarly to normal acid puddles, dealing dmg when being walked upon). This is where the 6th boss main quest boss, The Lamb can be accessed from.

### Large house

This house has a vending machine and many cultists guarding it, the quest limited mini boss along with the Joshep's sister whom you have to rescue for him. You can either pay or bring Isabella and persuade or decide to fight and kill the mini-boss only for Jeina to return to Joshep.

### Mountain cave

The cave in which the leader of the cultists is hiding in. It contains some cultists and a small acid puddle from which tentacles can spawn.

## Oil Field

The oil field in which the red queen, Lilith and her army of arsonists reside. All of them have access to large amounts of fire weapons which makes them very dangerous to almost anyone. The place has spilled oil around which can be collected giving 10~20 oil per collection.

### Unknown Bunker

This weird bunker in which a ominous doll claims to have known the agent was coming and waiting for us... after first encounter a strange gas fills the room and you fall unconscious, after waking up you find yourself in a large hallway filled with death traps and you have to escape.

## Wild West

The place where the central branch of the Tarsus club is located in a small town named dead wood in this warm area filled with large and some dead trees, the town Dead wood is very well protected from threats compared to other small settlements encountered.

### Dancing Skeleton Inn

The inn in which there's an elevator leading to the Tarsus club underground "bunker", being filled with controlled zombie workforce and many well armed Tarsus club members, they seem pretty powerful as an organization.

### Mutants' Cave

The cave in which the out of control mutant horde hides in, if you choose to side with Tarsus club when facing Mando, after defeating him, the place will be locked down forever and if you don't then the cave stays unlocked for the rest of the time.

## Doom Plain

A very dangerous area which look like a war torn area with many dangerous foes crawling around. You will meet enemies such as many human faction hostiles, mutated scorpions, many different mutants variants(troglodytes, pukers, etc). The utterly destroyed city, Necropolis can be accessed from this plain.

## Necropolis

The city utterly destroyed by the Great War, Necropolis also referred to as "Dead City" by those who "greet" you first. This place has many enemies of all kinds and also a unique mutant variant, Brutes in here. This place is crawling with strong cockroach infested humans who seem to be possessed and friendly towards roachmen and roaches.

### The Queen's Lair

An underground bunker, which is also the main base of the cockroaches and home to the Cockroach Queen. They seem to have grown very strong due to the black pyramid they possess and also have the ability to talk similarly to a human being.