Ghost Pirate

## Glove Appearance

Ghost Pirate is a glove with a glass material with a dark blue color, with this it emmits a dark blue light when held.

## Stats

Power: 8 0 - 7 0 0 (80-700)

Speed: 2 0 (20)

Ability: H a u n t (Haunt) (Press E to use) (25 second cooldown)

## Ability

When the ability is used, everyone within a 50 studs of the user will have the arena darkened, until finally it is pitch black. They will be equipped with a flashlight that has a limited battery source and be able to run by the run button (if you're on mobile) or holding the shift key (if you're on PC), and sent into first person. You also cannot be slapped by others, but you cannot slap others as well. The arena, after 15 seconds of being in darkness, will return to normal with the flashlight being removed from the target(s). The user who activated the ability in the black out will become faster, while becoming invisible. When the user touches a target, they will get flung to the void. The user can kill *multipule* people with ease until the ability ends. The way to avoid being flung to the endless void is by running from the user until the ability ends.

Note: There is a faint breathing sound from the user that activated the ability while in the ability.

### Pros:

* You can travel with ease due to the extended walkspeed.
* **700** power during the ability.
* It's physically impossible to be slapped during the ability.
* A lot of people won't be expecting you behind them while they're in first person and for the area around them to suddenly turn pitch black.
* The regular power for the glove is 80, which is not a bad amount of power.
* The glove speed is 20, which is very fast.
* You're invisible during the ability.
* The only way others can detect you is by the faint breathing sound you would create. This is detectable but is still quite enough to not guarantee a direction it is coming from.
* A lot of players will participate in the ability on use, as 50 studs is not a small space.

### Cons:

* Like a lot of other gloves, people may start to target you just because your glove is rare and powerful.

## Badge Obtainment (Haunted soul)

Have two pirate cannons shoot each other at the same time, both of the out posts will be destroyed, and you will be flung to the void. When you reach the coid you will start to fade, then the two players will compete against each other, in a series of minigames. 8 minigames will be chosen. The person who wins a minigame will earn a point (only one person can win the minigame). At the end, when you battle each other with default, one minigame point will add on an extra 8 power to your glove. Note that if you lose, you have 500 slaps removed from your account, if you win, you will gain 500 slaps.

### Stealth Game

You will be teleported to a facility with a coin. The objective is simple: Get the coin and leave the building with the coin. It isn't the easiest because:

* There are robots wandering around with a big line of sight.
* The facility is huge with lots of those robots.
* Those said robots will become significantly faster when you get the coin.

### Power Game

Similar to one of The Eternal Bob phases, you will battle pirates who deal knockback to you on touch. When slapping the pirates off of the smallish circle you are in, they will die. There are five phases to this, each phase being harder, as the pirates will grow in numbers and knockback. If you are hit off the circle you're in, you will lose. If both players die before the end, the person who killed the most pirates will gain a minigame point. If the scores are equal, both get no points. If one person wins, they get a minigame point, if both win, they both get a point.

### Speed Game

This minigame is similar to Flood Escape 2, being that you are in an obby that is supposedly flooding. If you touch the water, you lose. Whoever loses first, has their opponent obtain a minigame point. There is no end to this, as the obby is randomly generated. If both players somehow die at the same time, no one will get a point. The water will gain speed overtime as well.

### Puzzle Game

As the name suggests, both players will have to complete 3 puzzles, ranging in difficulty. They can be math puzzles, pattern puzzles, and sea puzzles. Note that the puzzles are timed. These are the timers:

* 10 seconds for math puzzles
* 12 seconds for sea puzzles
* 30 seconds for pattern puzzles

### Memory Game

As the name suggests (again), you would have to complete memory related puzzles. This is quite close to the questions in obtaining Recall, as a ghost from the future asks you what your chances of winning will be and other questions. There are 10 questions. Here is the list of the questions.

* What'd be your chances of tipping your enemy over the plank? *(Answers: A good amount (If you have more points than your opponent, A bad amount (If you have less points than your opponent, Regular (If you have the same amount of points as your opponent.)*
* How many slaps will ye have soon? *(Answers: Most likely (x) + 500 (If you have more points than your opponent, Most likely (x) - 500 (If you have less points than your opponent.)*
* How many minigames will ye most likely be playin later on? *(Answer: 2 (the pirate only says **most likely,** as the opponent can still leave))*

(WIP)