recursal/Fanatic-Fandom huggingface dataset:
The Year of Perpetual Ash

The Year of Perpetual Ash directly followed Judgment Day (The Judgment) after the fallen star destroyed Kymal and the Ironseat Ridge in one fell swoop. It lasted from the 23rd of Thunsheer in 892 to the 5th of Unndilar in the year of 893. The never ending darkness that ensued allowed for creatures and monstrosities to walk out and free among the denizens of Tal'dorei. This was a nearly apocalyptic time for Tal'dorei where many fought day to day just to survive. Desperation, famine and drought ruled the land while monsters previously confined to story tales were now terrorizing the land. The Year Of Perpetual Ash still haunts those who lived through it to this day and it is much of the fuel that feeds the ideologies of The Federation of the Faithful. Fear is a powerful emotion and fear reigned higher than any god or government during this dark time. No one wishes to see anything of its like return and everyone does what they can to make sure it will never happen again.

The Year Of Perpetual Ash ended the following year at the start of Unndilar, when the world's most powerful arcanists, priests, and shifters came together and for 3 straight days performed powerful magicks and rituals

and finally cleared the skies of ash. The sky is still scarred from all the magic used that day and many people now where eye protection due to the fact that the sun shines brighter than before. The the sky has a noticeable orange tint to it as well. However this day is still seen as a glorious day where Tal'dorei was saved from certain doom. This day became known as Sunday, named for the sun finally appearing from behind the ashen skies and is still celebrated across Tal'dorei to this day.
Matrim Nabir

Dex: 17

Con: 15

Int: 15

Wis: 12

Cha: 10

**Matrim Nabir** is a male Fire Genasi rogue, played by PBnJammies.

## **Description**

### **Appearance**

Matrim is a male Fire Genasi with bright fiery red/orange hair and a tanned pale red skin tone. His eyes are a bright yellow colour.

### **Personality**

Matrim is very playful, but serious when he needs to be. He disregards most forms of authority unless he has no choice. He puts himself on number 1 at all times. If a job gets too dangerous, no matter what the pay, Matrim will do what is in his own best interest.

## **Biography**

### **Background**

Matrim spent most of his life as a thief and eventually ended up in a prison cell. A few years into his sentence he became cellmates with Kiseran Duadhe. After a romance started to develop and the guards caught on, they removed Kiseran from their cell and that was the last time Matrim saw her.

A few years later he got bought out of his prison sentence by a figure he did not know, in name of someone dubbed "The Master". He ended up doing recon missions for them and odd jobs here and there, and eventually, he moved up in the ranks of what is now known as "The Council of Raskil" and is now part of 1 of the 10. The 10 members in charge of tracking the different dragonborn and collect them for the sacrificial ritual.

Since he got into the more exclusive part of the council, he opted to change his appearance to that of a red tiefling and his name became Pyraah.

What Matrim didn't know is that after their intimacy in prison, Kiseran was pregnant with their child.

### **Chapter 2**

Matrim was seen in the room with all 10 members of the council when the party broke out of captivity by Rayson Miller. He was wearing his mask and robes so it was not known at that time that the man with the red mast was Matrim.

### **Chapter 4**

Matrim was exposed when the party got informed of a tiefling called Pyraah and went to find him in the copper mines under Drek'Mir. The party found him and decided to work with him after a long conversation, informing Matrim of his child with Kiseran. Matrim ends up traveling with the party to find Ooleth and track down his daughter.

## **Character Information**

### Rogue (Arcane Trickster) abilities

* Mage Hand
* Booming Blade
* Minor Illusion
* Produce Flame
* Burning Hands
* Charm Person
* Disguise Self
* Find Familiar
* Tasha's Hideous Laughter
* Uncanny Dodge
* Mage Hand Legerdmain
Port Sa'rim

**Port Sa'rim** is a city on the western shore of The Expanse, the most south western city in the region.

This city mainly thrives of trading with other port cities in The Expanse and Segalia up north along the coastline. The city itself is of medium size, and the guards all wear a tabard depicting three stars in a diagonal line. This city is mostly inhabited by humans, but other races are definitely welcomed with open arms.

## Notable Locations

* The Three Humped Camel
* Temple of Aros, the god of wisdom
* Arcana Emporium
* Hunter's Lodge
* Rayson's manor

## Notable People

* Thianell
* Elavantir
* Kaakas
* Rayson
* Mokin
* Medjurn
* Rhokul
Hysteria

**Hysteria** is one of the Artifacts of the Sundering. Hysteria is a greataxe currently owned by a drealord called Helnuces who resides in the Abyss.

Weapon
(Greataxe), Legendary (requires attunement)

This black greataxe has a purpleish hue to it when held in sunlight, rumor has it that when you kill creatures with this axe their soul get’s sent to an eternal nightmare, unable to escape.
Gwen

Dex: 13

Con: 16

Int: 14

Wis: 11

Cha: 16

**Gwen** is a Human Phoenix Sorcerer played by Ectomaster.

## **Description**

### **Appearance**

Gwen is a female human who stands 5'1" tall and is of a pretty slim build. She has copper red hair that is about shoulder length and green eyes. Her skin is very freckled.

### **Personality**

Gwen is very confident in her skills. She feels she doesn't need help and feels that people need her more than she needs them. This is all due to her background and the way she has been raised. She is dedicated, once she sets her mind to something, she sees it through.

## **Biography**

### **Background**

Not much is known about Gwen her background, she's hired as a guard for the Cirque Arcane but before that she comes from a small community that believes in a certain legend, and the staff she wields turns out to be more powerful than she realised, and is now set on a journey to find out more.

### **Chapter 3**

The party meets Gwen as they arrive at the Cirque Arcane. She ends up tagging along to help the group with Lord Iandek, after that she goes her seperate way to find answers for herself.

## **Character Information**

### **Abilities**

#### Sorcerer Abilities

* Mantle of Flame
* Control Flames
* Create Bonfire
* Fire Bolt
* Mage Hand
* Minor Illusion
* Chromatic Orb
* Detect Magic
* Magic Missile
* Detect Thoughts
* Scorching Ray
* Dispel Magic
Chapter 1

During the **first chapter (A Curious Quest)** of Dungeon Select, Archmage Brassbend asks The Party to find The Chromasphere, a trinket that could provide useful in the fight against the dragons up north.

## NPC's

### Allies

* Archmage Brassbend
* Mayor Dresbon
* Johnny
* Medjurn
* Rhokul
* Mokin Dragonrend
* Ilareth
* Elavantir
* Elder Craavor

### Antagonists

* Berserker Drow
* Orcus
* The Headless Horseman

### Other

* Jimmy and the Three Musketeers
* Thianell
* Navak Earthgrip
* Kaakas

## Places

* The Archmage Tower
* Valley Village
* Mystery Mountains
* YesterHearth
* Port Sa'rim
* Arcana Emporium
* The Three Humped Camel

## Creatures

* Yeti
* Illithid
The Burning Scar

**The Burning Scar** is the newest province in Kel'Dalar, it got created during The Sundering. When the meteors crashed and destroyed a big region of the world, and left it to become a charred, burning wasteland now roamed by Orcs and other creatures, the people of Kel'Dalar called this new province The Burning Scar.
SetoKoiba

SetoKoiba is a community member of Level Select who very occasionally streams. He is currently employed in sales and is not in higher education.

He enjoys reading fantasy novels as well as playing TTRPGs and JRPGS. He has experience with D&D 4.5 Edition and 5th Edition. He also enjoys to watch D&D streams including Critical Role and High Rollers.

Koiba has a continual growing collection of dice sets. Some say it is a problem however he believes you can never have too many dice. His current number of sets that he actively uses during sessions is at 14 with more to come. His total number sets of dice is unknown.
Deathsong

**Deathsong** is one of the Artifacts of the Sundering. Made by the first gunslinger in history, who's name has been long forgotten, Deathsong is a rifle similar in design to Bad News, and is rumoured to be hidden within the Order of the Obscure.

Weapon (Bad news), Legendary (requires attunement)

This white rifle with blue decorations and fine wooden finishes is the rifle that
belonged to the first Gunslinger in the history of the realm, name lost in history, a royal from a faraway city of stone and white.
Raskil's Blessing

**Raskil's Blessing** is a fortress located in The Underdark, far beneath the Copper mines under Drek'Mir. It is one of the hideouts of members of The Council of Raskil.

Raskil's Blessing is a dark stone brick fortress surrounded by a moat of lava in the Underdark. It is hidden beneath a deep and complicated mining network and riddles and puzzles. There is a lot of undead activity near the fortress, due to Ooleth's many necromantic rituals.

## **Notable inhabitants**

* Ooleth
* Matrim
Bag of Holding

The **Bag of Holding** is a magical bag the party found on Krampus. After Krampus was defeated and turned back into a normal Satyr, his big sack turned into a bag of holding.

Naurranc currently holds the bag of holding.

### Bag of Holding

*adventuring gear, wondrous item*

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
NPC's

On this page you can find all NPC's the party encounters per chapter, if an NPC has multiple appearances throughout multiple characters, they will be listed in all of those chapter lists. The NPC's are listed in no particular order.

## Gods/Godesses

 Aros | God of Wisdom
 Triful | God of Trickery
 Reno | God of Rebirth and Renewal
 Kel'Dalar | Father of the gods
Tramaris

Character art made for Tramaris

Dex: 10

Con: 14

Int: 12

Wis: 15

Cha: 15

**Tramaris** was a firbolg sorcerer who worshiped Aros, the god of Wisdom. He was played by HanzoKurosawa.

## Description

### Appearance

Tramaris was a 7 foot 6 inches tall Firbolg with blue tinted skin and fur. He had brown colored hair and beard to accompany that. He wore robes that depicted the antlers of Aros, the god of Wisdom and travelled around barefooted.

### Personality

Tramaris was kind hearted, to a fault. He was born and raised in a village hidden away by magic, so once he travelled beyond this sanctuary, he was often perceived as innocent or naive. Enjoying a good conversation with a tree or a bird, Tramaris was friendly to everyone, until his fellow adventurer Ashtaranu Gotar was killed in front of his eyes. From this point onwards, something in Tramaris changed, leading him to a more aggressive personality and his eventual pact with Yog'Sarin.

 Biography

### Background

Tramaris grew up in a traditional Firbolg village, hidden away in the woods. It was a small tribe of just 10 adults, who utilized their innate magical abilities to keep the village hidden from the rest of the world. From a young age Tramaris felt a stronger connection to magic than the rest of his tribe, and as he came into adulthood, that connection grew. He found himself able to perform magic at a higher level, and cast spells unlike anyone else in the tribe.

### Chapter 1

Tramaris joined The Party when he was invited to The Archmage Tower by Archmage Brassbend. Him and the others got sent to collect The Chromasphere so that it could be investigated and used as a weapon to fight off the dragons up north.

### Chapter 2

Tramaris stayed with the party after they were able to hand off The Chromasphere to Elavantir. After that the party got involved with Kel'Dalar's Hunters and uncovered that the secret Council of Raskil were kidnapping 10 colored Dragonborn for some type of ritual.

 Relationships

Tramaris grew up with a small group of around 10 adults in his tribe and when he got older he got sent away by the Elder of his tribe, to complete his duty to a greater power.

## Character Information

### Abilities

#### Firbolg abilities

* Firbolg Magic: Detect Magic
* Firbolg Magic: Disguise Self
* Hidden Step

#### Spells

##### Cantrips

* Mage Hand
* Message
* Prestidigitation
* Firebolt

##### 1st-Level

* Cure Wounds
* Shield of Faith
* Witch Bolt

##### 2nd-Level

* Prayer of Healing
* Suggestion

### Notable items

* Piece of cloth with a piece of a map printed on it, it seems...Incomplete.
* Ashtaranu Gotar his Ring of Truthtelling
* A deck of cards

## Quotes

* “I don’t want to loot corpses, it’s against my beliefs, but technically an ash pile isn’t a corpse…” - Tramaris after looting the ashy remains of one of his Firebolt victims (1x02)
Epic Sword Quickslot how does it work

quickslots are a mechanism in game that is available for epic skin swords only. it is used when pressing the "Q" button at the top right corner when found at the epic sword anvil.

## Where to find it

It can be found at sword next to stats and then when clicked on, it is found at epic sword and then when the

anvil is clicked on, it is also found where it has a "Q" Button. when clicked on at the top right corner, it

has three slots where you can choose a certain sword, when clicked on, the sword will show on the bottom right

corner of three slots and when chosen, it will only choose one sword at a time.
LauraK483

LauraK483's Twitch Logo

Laura is a variety broadcaster on Twitch and one of the founders of the community Level Select. Her favourite games include Overwatch, Kingdom Hearts, and Legend of Zelda franchises. Offline she is a Stage and Events Manager as well as a business owner with a health and wellness e-commerce business.

She has always been in love with fantasy novels, games, movies, anything that can transport her to another world. When she discovered Dungeons and Dragons a few years ago, it took her a little time to get into it due to how infrequently her first group could meet and some travelling and ocean hopping getting in the way. Now she plays in two campaigns, Dungeon Select being her primary campaign and is absolutely addicted! She is also working on turning her character Kiseran's backstory into a full-length novel, beginning work on it for NaNoWriMo 2018. It is currently over 51,000 words and just under halfway completed.

Laura is a major dog lover, plays piano and violin, and is mildly obsessed with the Harry Potter series. She also recently discovered Critical Role and is desperately trying to catch up on both campaign 1 and 2.
Arenjun

Arenjun, al igual que Yezud, recibe su denominación merced a su veneración por Bel, Dios de los Ladrones, siendo conocida como la Ciudad de los Ladrones. La ciudad hace honor a su nombre, alojando a la mayor cantidad de ladrones y asesinos que ningún otro lugar existente. El Mazo es la zona más fuera de la ley de Arenjun, y sus callejuelas en sombras vibran día y noche con un carnaval de asesinatos, robos, gritos y peleas. El distrito de los Templos de Arenjun alberga un sinfín de lugares de culto a dioses oscuros e incluso los criminales del Mazo se mantienen a distancia de este emplazamiento. La Torre del Elefante se ubicó una vez allí.
Lord Iandek

"Saruphis" (3x04)"Iandek's Estate" (3x05)

**Lord Iandek** is a human noble from Thur'Mogar. He was the 'owner' of Aktanis and he made her serve as a gladiator for him. When Aktanis ran away from him it drove him mad for revenge.

## **Description**

### **Appearance**

#### **Human Form:**

In his human form, Iandek is a fat, greasy looking man. He has a very bushy thick moustache and slick black hair combed over to one side. His face is dressed with a monocle. His eyes seem to have a very bloodshot, veiny look to them and his hands are horrible looking and clawlike

#### **Vampire Form:**

In his vampire form there are not many humanoid features left. He has big leathery wings, a very beastlike, almost bat shaped head, blood red eyes and a mouth full of horrible fangs. His body is very furry and muscular, and he is about 10ft tall in this form.

## **Biography**

### **Background**

Lord Iandek is a lord from Thur'Mogar, but he has various estates across the entire realm. He met Aktanis when he visited the Cirque Arcane and convinced her to come with him and be a gladiator under his employ. Aktanis accepted but eventually grew unhappy and decided to run away. Ever since that happened Iandek became hungry for more power, to take revenge on Aktanis for denying him.

### **"New friends and old enemies" (2x05)**

Lord Iandek and some hired muscle ambush the group at the graveyard in Kal'Zhir while they are having a ceremony for Ashtaranu Gotar. He walks away as his men attack the group, but hefore he does that, he reveals that Aktanis her real name is actually Saruphis.

### **"Saruphis" (3x04)**

In this episode Iandek uses a hat of disguise to look like Shep Hawthorne and meets the party when they arrive at the circus. In the middle of the night he confronts the party in the main tent, he has Shep Hawthorne and Bree strapped onto a board in the rafters and reveals that the Shep they have interacted with so far, was secretly him. He fights the group and reveals that he has some new powers, at the end of the fight Iandek turns into a mist, and flees towards his estate in Drek'vil.

### **"Iandek's Estate" (3x05)**

The party finds Iandek in a big tunnel system under his estate, as Iandek greets the group, he undergoes a transformation, revealing a much more beastial, feral vampire form.
ThatDutchGeek

ThatDutchGeek's logo

ThatDutchGeek is the DM of Dungeon Select as well as a variety caster on Twitch. Inspired by the popular D&D series Critical Role, he got inspired to give D&D a shot and started playing as a player, but soon after that he realised his passion for writing stories made him itch to try out playing as a DM.

Shortly after starting a D&D 5e campaign with some friends, he decided he wanted to get a group of his streamer friends together and do another 5e campaign, but livestreamed weekly on twitch. Thus Dungeon Select was born.

ThatDutchGeek is as the name suggests, Dutch, and a big geek. Currently 23 years old, playing video games for as long as he can remember, he grew up to be a fan of anything Gaming, Comics and especially Fantasy. When not streaming Dutch is a college student studying Commercial Economics.
Wood Sword

Wood Sword is the second weapon seen in evol skin swords.

## History

a little known about the weapon is that is the last wooden sword to evolve in evol skins weapons. it is upgraded after wood dagger and can be used as the second weapon after the dagger. it is the first sword the user has ever used during his adventures. Sometime after the weapon evolves to the next ego sword, it can be chosen or becomes an Iron Dagger

## Trivia

* it is the first actual sword to be used in the game since Wood Dagger was a dagger type weapon.
* it is known to be also the last wood weapon to evolve in evol skin swords.
* despite being a level 5-10 weapon, it can be upgraded to level 1025 and still become powerful like most sword skins seen in the game. if skills or artifacts are upgraded, it can still be used to make the sword more powerful since it is a sword skin.
Orcus

The official artwork for Orcus in 5e

Lord of the Undead

Prince of the Undead

**Orcus** is a demon lord and master of the undead.

## **Description**

### **Appearance**

Orcus was typically described as having the head and legs of a goat, although with ram-like horns, a bloated body, bat-like wings, and a long tail.

## **Biography**

### **Background**

Not very much is known about Orcus besides that he is the master of the Undead. He has armies of fiends, devils, demons and the sorts under his command working on a way to get Orcus out of the plane he is on and make his way onto the prime material plane.

### **"Yesterhearth" (1x03)**

Orcus was seen in a vision by Ashtaranu when he touched The Chromasphere. Orcus then marked Ash with the Mark of Orcus, making him a target for all his minions.
Dungeon Discourse

**Dungeon Discourse** is the name of the weekly talk show hosted on ThatDutchGeek his Twitch channel. On this show DM ThatDutchGeek goes in depth on the behind the scenes of the latest episode of Dungeon Select, answers questions from viewers and discusses what went into the creation of this episode. He is always accompanied by 2 castmembers of the show, typically castmembers whose character has been through a lot that particular episode.

You can catch this show every tuesday at 8pm CET/7pm GMT/2pm EST!
The Valenforest

**The Valenforest** is the province to the south east of The Burning Scar and to the south of The Flatlands. It is a giant, dense forest which houses many cities and settlements within. This province is mainly inhabited by Firbolg and Wood Elves. It is run by it's regent: Qineiros Taurdagelion, a wood elf residing in the city of Milrenlona.
Rayson Miller

"The Mystic" (2x03)

**Rayson Miller** is the current leader of the Port Sa'rim based lodge of Kel'Dalar's Hunters and member of the Council of Raskil.

## **Description**

### **Appearance**

Rayson Miller is a human male in his 30's. He has long brown hair and a very featureless face other than two very distinctive dark brown eyes.

## **Biography**

### **Background**

Nothing much is known of Rayson Miller, besides that he is not only a high ranking member of Kel'Dalar's Hunters, but also a member of the Council of Raskil. He is the one that lured Medjurn to his death in order to try and continue the preperations for a ritual they are planning.

### **"Kel'Dalar's Hunters" (2x01)**

The party meets Rayson at the Hunters Lodge in Port Sa'rim. He meets the group and offers them a contract to complete in order to make them official members of the hunters. After the party comes back from the contract he hands them their reward. Rhokul tells the group that Rayson is not to be trusted, he suspects him to be involved with Medjurn's disappearance.

### **"The Mystic" (2x03)**

After the group breaks into Rayson's office and mansion, they eventually get caught and Rayson puts most of the party to sleep. Upon failing to get Tramaris and Ashtaranu Gotar to succumb to the sleep effect, one of his men manages to grapple Tramaris, but Ashtaranu decides to put up a fight, which results in Rayson offering Ash that, if he goes down quietly, he would keep him alive. Upon declining this offer, Rayson slits Ash his throat and leaves him to bleed to death.

### **"The Breakout" (2x04)**

Rayson is shortly seen in a circle with all the other councilmembers before all but one of them teleport out as soon as the group enters the room.
Lozan Ariztar

Lozan's official artwork

Dex: 16

Con: 12

Int: 10

Wis: 15

Cha: 14

Lozan Ariztar is a Drow Ranger and played by Sirduke33.

 Description

### Appearance

Lozan is 5'6" tall and is a pretty standard Drow, Obsidian skin, long black hair and dark eyes. He is dressed in leather armour and always carries his bow with him. A unique feature to Lozan is that he wears a pair of glasses, the Goggles of Night.

### Personality

Lozan comes across as a cocky, arrogant and sometimes insufferable person to the rest of the group. Him and The Party had a rough start but eventually they started to get along a bit better.

 Biography

### Background

Lozan was born and raised in the Underdark by his Drow parents. Lozan knew nothing of life outside the dark but eventually got forced out of the dark due to losing his party while exploring tunnels. The tunnels collapsed and Lozan eventually found his way to the surface, forced to adapt to living in the sunlight.

### Chapter 1

Lozan joined The Party when he was invited to The Archmage Tower by Archmage Brassbend. Both he and the others were tasked with collecting The Chromasphere, so that it could be investigated and potentially used as a weapon to deal with the dragons in the north.

### Chapter 2

Lozan chose to remain with the party after they passed The Chromasphere over to Elavantir. Later on, the party became imbroiled with Kel'Dalar's Hunters and uncovered that the Council of Raskil were in the process of kidnapping Dragonborn. Specifically, one of each of the ten colors of Dragonborn, for some type of ritual. Lozan decided to aid Rhokul and the others in the search for the next councilmember and decided to leave The Party for the time being.

 Relationships

## Character Information

### Abilities

#### Drow abilities

* Fey Ancestry
* Dancing Lights
* Faerie Fire

#### Rangers abilities

* Hail of Thorns
* Hunters mark

### Notable items

* Goggles of Night
* Panpipes

## Quotes

* "My name is unimportant, and I will take my gold and trinket, and make off with it as soon as possible." - When asked his name by The Party. (1x01)
* "My arms hurt, do I shoot him or not? I really want to shoot him...I would REALLY like to shoot him..." - Aiming his bow at a trio of possessed Drow

## Trivia

* Based on the Revised Ranger
* Favorite Enemy: Beasts
* Favorite Terrain: Swamp
Alvyn

**Alvyn** is a halfling who works at the Cirque Arcane. He works around the entire terrain and is viewed as the one in charge in Shep Hawthorne his absence.

## **Description**

### **Appearance**

Alvyn is an average sized halfling. He has some stubble going on on his face and short blonde hair with brown eyes. Alvyn is in his 40's.

## **Biography**

### **Background**

Alvyn and Aktanis were pretty close when she was with the circus. Him and Aktanis would often pull pranks on the rest of the staff, currently Alvyn acts as the second in command of the Cirque Arcane.

### **"Saruphis" (3x04)**

Alvyn is met when the party first enters the circus grounds. Alvyn greets Aktanis and is excited to see her. He offers her and the party free entrance. He tells Gwen to show the group around as he is very busy with getting the people on the circus grounds.

### **"Iandek's Estate" (3x05)**

Alvyn is briefly seen comforting Bree in the morning, after that, him and Bree enter Shep Hawthorne's office.
Naurranc

Naurranc's official Artwork

Dex: 16

Con: 13

Int: 8

Wis: 16

Cha: 10

Naurranc was a Wood Elf Gunslinger played by Socoler.

 Description

### Appearance

Naurranc is a medium sized Wood Elf, tanned skin with some tattoos and his brown hair tied in a ponytail. Dressed in leather clothing to give him some protection in combat and always carrying his guns with him.

### Personality

Cocky, slick but at the end of the day he has his heart on the right side. Naurranc can get across as a silk tongued ladies man who thinks too highly of himself, but that is not a bad skill to have when working for The Order of the Obscure.

 Biography

### Background

Naurranc got seperated from his community as a kid and was forced to look after himself. Eventually finding his way to a city, he lived off food people would give to him, or that he stole from vendors. He then met a High Elf only a few years older than him, and together they joined an organisation together where he got taught how to handle guns and become a gunslinger, which is a rare trait in Kel'Dalar.

### Chapter 2

Elavantir told Naurranc to travel to Port Sa'rim and keep an eye on The Party to make sure they kept out of trouble. After saving the party out of imprisonment by the Council of Raskil, Naurranc stuck by their side.

 Relationships

* Lost his family when very young.

* Elavantir: Long time friend and fellow gunslinger.

## Character Information

### Abilities

#### Wood Elf abilities

* Fey Ancestry
* Darkvision
* Fleet of Foot
* Mask of the Wild

#### Gunslinger abilities

* Quick Draw
* Slinger's Reflexes
* Preserve
* Phalanx
* Leviathan Feller

### Notable items

* Bad News
* Pepperbox

## Trivia

* Based on the Arcane Artillery gunslinger.
Father Crazin

**Father Crazin** is a high elf Cleric, who functions as the leading cleric of the Temple district in Kal'Zhir.

## **Description**

### **Appearance**

Father Crazin is a High Elf cleric of average height. Pretty old, even for a High Elf, some clear wrinkles on his face and his hair is starting to thin and grey a bit.

## **Biography**

### **Background**

Not much is known about Father Crazin besides that he functions as the high Cleric of the Kal'Zhir temple district.

### **"New friends and old enemies" (2x05)**

Father Crazin comes walking out when he hears commotion on the graveyard. He pulls Abberan to the side to ask what happened. He later also speaks to Tramaris about The Sundering and hands him a piece of cloth that seems to connect to a piece of cloth that he already had on him.
Rhokul

"Kel'Dalar's Hunters" (2x01)"The Council" (2x02)

"The Mystic" (2x03)

"The Breakout" (2x04)

"New friends and old enemies" (2x05)

**Rhokul** is a red scaled Dragonborn Sorcerer. He is a member of Kel'Dalar's Hunters and is a good friend of Mokin Dragonrend and Medjurn. He is also an ally of The Party.

## **Description**

### **Appearance**

Rhokul is a tall red dragonborn. Deep red scales and beady green eyes covered with tiny spectacles. His head is dressed with several small jagged horns and he is often seen in blue robes.

## **Biography**

### **Background**

Rhokul grew up an orphan in the same orphanage as Medjurn. Together they decided to join Kel'Dalar's Hunters and become bounty hunters.

### **"Valley Village" (1x02)**

The party meets Rhokul and his friends as they are evacuating any survivors of the Drow attack.

### **"Kel'Dalar's Hunters" (2x01)**

Rhokul contacts the party about Medjurn, who seemed to have gone missing.

### **"The Council" (2x02)**

Rhokul accompanies the party as they search for Medjurn. The search brings them to a tomb dedicated to Raskil. Where they uncover the lifeless, shriveled corpse of Medjurn.

### **"The Mystic" (2x03)**

Rhokul and the party break into Rayson Miller's office to find out more about The Council of Raskil and eventually gets captured alongside the party.

### **"The Breakout" (2x04)**

Rhokul joins the party on their breakout and flees to Kal'Zhir with them.

### **"New friends and old enemies" (2x05)**

Rhokul accompanies the party to the graveyard to give Ashtaranu a proper burial.

### **"He sees you when you're sleeping" (3x01)**

Rhokul let's the party know that him, Mokin Dragonrend and Lozan Ariztar will stay behind in the city to track down the next member of The Council of Raskil

## **Relationships**

### **Medjurn**

Grew up in the same orphanage and joined the hunter's lodge together.
Sunlight

**Sunlight** is one of the Artifacts of the Sundering. Rumored to be made from a spruce tree that got directly impacted by one of the meteors falling from the sky during the Sundering. This staff's last known location is withing the Feywild, in a wandering forest.

Weapon (Quarterstaff), Legendary (requires attunement), functions as spellcasting focus.

This Spruce staff is infused with the power of the meteor that slammed into Kel’Dalar all those years ago.
Ras

**Ras** was one of the 10 members of the Council of Raskil. He was a Lizardfolk fighter.

## **Description**

### **Appearance**

Ras wore his Cultist robes, black robes with green finishes. He was wearing a golden mask that resembled a dragonborn. He carried a special sword with him called Flametongue. When he took his mask off it revealed a very reptilian face, bright green scales, beady eyes and very sharp fangs.

## **Biography**

### **Background**

Not much is known about Ras besides that he was one of the 10 members of the Council of Raskil and that he represented the Gold Dragonborn.

### **"The Breakout" (2x04)**

The party encounters Ras as they enter a room with all 10 members of the council present, everyone teleports out as Ras says: "Ras will handle this." After a fierce battle he eventually falls as Nakul Sparkbolt brutally slams his face with his maul, sending his lower jaw flying. Ras then falls flat on his back and slowly suffocates as his lungs fill with blood.
Gohan (Potential Awakened)

**Gohan (Potential Awakened) covers a character that exists in multiple different continuities and hence will have one or more articles of the same name.**

Please refer to here or the links to the disambiguation pages below, if specified.
 Do use search to find the page you were looking for if it is not listed there. If an internal link led you here, you may wish to change the link to point directly to the intended article.

## Gohan

* Super Saiyan
* Super Saiyan 2

## Trivia

* Credit for the base Gohan image goes to https://twitter.com/nobody661/status/1059607053843423233
Drek'Mir

**Drek'Mir** is a city located in The Expanse, north east of Kal'Zhir.

The city is of similar size as Port Sa'rim and is surrounded by blue coloured stone walls with banners hanging down from it depicting a big drop of water, but within this drop of water a fire burns. The surroundings of the city is mostly desert, but there are some more foresty areas due to the many oases in the area making the ground moist enough for plantlife to grow.

The city is mostly inhabited by Half-Orcs and Goblins, and most establishments won't serve anybody who does not share an Orcish or Goblin heritage. The city is very industrial, the entire north side of the city is a mining company along with some factories that pollute the sky day in, day out with a thick black smog.

The city has a district dedicated to small compact buildings stacked on top of eachother to house as many factory/mine workers as physically possible. There is a market district filled with Orcish and Goblin shops that don't tend to serve the other races. This district is heavily guarded, and most guards seem very eager to get into a fight.

There is one area that resides to the north of the market district, a small fenced in area that houses people that are not of Orcish or Goblin heritage. The area is small but houses a general store, a blacksmith and a tavern. A handful of people reside here.
Ring of Truthtelling

The **Ring of Truthtelling** is a ring granted to Ashtaranu Gotar by Archmage Brassbend as a reward for retrieving The Chromasphere for him.

This metal band has two powerful enchantments. To begin with, it allows its wearer to discern lies at will (Wisdom save DC 14). However, the wearer himself must speak the truth, as if he was under the influence of zone of truth. There is no save against this second effect. These rings are often used to force prisoners to speak the truth, but are also quite useful for characters engaged in espionage — although enforced honesty can prove to be quite dangerous for a spy.
Judge Elwynn

**Judge Elwynn** is in charge of immigration into the city of Kal'Zhir and also a very high ranked member of the governing branche of the Keep of the city.

## **Description**

### **Appearance**

Judge Elwynn is a young High Elf woman with long platinum blonde hair, bright green eyes and a very pale skin.

## **Biography**

### **Background**

Judge Halinore Elwynn is the daughter of the famous Lianore Elwynn. Judge Halinore Elwynn has been a high ranking officer in Kal'Zhir for a long time.

### **"The Breakout" (2x04)**

Upon arriving in the city of Kal'Zhir the party was lead to Judge Elwynn, who determined if they were not in violation of any rules regarding the immigration regulations of Kal'Zhir. She seemed to have seen Naurranc before.
Places

## Provinces

* Segalia
* The Expanse
* The Flatlands
* Thur'Mogar
* The Burning Scar
* The Valenforest

## Cities

* Port Sa'rim
* Valley Village
* Yesterhearth
* Kal'Zhir
* Drek'Mir
* Drek'Vil

## Places of Interest

* The Archmage Tower
* The Three Humped Camel
* The Hog's Belly
* The Warlord's Respite
* The Kal'Zhir Keep
* Haran's Hideaway
* Arcana Emporium
* Mystery Mountains
* Raskil's Blessing
* The Miner's Shack
* The Cirque Arcane
Kel'dalar's Hunters (faction)

**Kel'dalar's Hunters** are a faction of hunters stationed all around the province of Kel'Dalar. They are an organisation that take up bounties on creatures that are too dangerous to live near the population.

## **Culture**

The hunters are people of all sorts. The way people gain membership to this organisation is by going on a trial bounty, come back alive with the bounty and they will be accepted within the ranks and handed out a leather patch to show off at any Hunter's Lodge to prove their membership. Gold is a big motivation for these hunters, each bounty they do pays well and that is the reason they keep going.

## **Base of Operations**

The hunters have lodges all over Kel'Dalar. Each lodge has roughly the same layout, a wide porch area outside the front door with big banners with a white dragonclaw stitched on it. Green roof, red walls and the overall smell of sweat lingers in the air.

Inside there tends to be one main hall where the hunters relax, several bedrooms on either side of the building. Each hunter can hire a personal lockbox to put belongings in for safekeeping in a lodge. There is also a room dedicated to training and a big kitchen and dining area. Most lodges come with one office space for the leader of that specific branch of the order.

## **Notable Hunters**

1. Mokin Dragonrend
2. Rhokul
3. Medjurn
4. Rayson Miller
5. Matrim Nabir
Flametongue

**Flametongue** is a longsword that was used by Ras in his fight with the party. It's a longsword that when activated by the codephrase: "Ras", will set on fire, dealing extra fire damage.

After the party killed Ras, the blade became Nakul Sparkbolt's property.

### Flametongue

*Weapon (any sword), rare (requires attunement)*

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Calendar

The Calendar in Kel'Dalar works very similar to real life calendar. There are 12 months in a year, each month has 30 days. A week consists of 7 days.

## **Months**

1. Januan
2. Febris
3. Maan
4. Apnim
5. Min
6. Juuv
7. Jumes
8. Ausim
9. Septimon
10. Octabrien
11. Novin
12. Decion

## **Days**

1. Movdas
2. Tuendas
3. Wessendas
4. Thirdas
5. Firdas
6. Sasdas
7. Sandas
Roni'Durk

**Roni'Durk** is a Half Orc performer for the Cirque Arcane. His performance consists of swalling swords and spitting them at a target.

## **Description**

### **Appearance**

Roni'Durk is a Half Orc with a very bright green skin, he looks a lot more Orcish than the average Half Orc. He has long tusks and typically wears nothing but a loincloth.

## **Biography**

### **Background**

Roni'Durk is a new addition to the roster of performers in the circus. He got picked up by Shep Hawthorne in Drek'mir.

### **"Saruphis" (3x04)**

The party first sees Roni'Durk as he performs his act, swallowing a sword and spitting it at a target that has a Drow Elf attached to it.

### **"Iandek's Estate" (3x05)**

Roni'Durk is briefly seen in the backstage tent area as everyone wakes up to start their day.
Headless Horseman

**The Headless Horseman** is a friend that stars in a legend that involves Hallow's End.

## **Description**

### **Appearance**

The Headless Horseman looks like a headless knight in black leathery armour riding a black horse. The horse has bright green hooves and dribbles a greenish liquid. The knight on top of the horse holds a pumpkin that has bright green flames on the top and an angry face is carved into the pumpkin.

## **Biography**

### **Background**

The Headless Horseman is the antagonist in a story about Hallow's End. The story is that during Hallow's End, when the veil between realms is thinnest, this fiend crosses into the prime material plane from an unknown parallel plane. It thrives off the torture and fear of others, so he spends his time terrorizing innocent people until it is killed or until the sun rises, which automatically banishes this fiend from this plane.

### **"Jack-o'-Lantern" (1x05)**

The party is celebrating Hallow's End in Port Sa'rim when the party get's interrupted by The Headless Horseman and when it sees that the party is not running in fear, he challenges them in combat. Eventually the party defeats him, causing nothing but his pumpkin head to fly back into the sky as he says: "See you next year!"
사랑제일교회

설명
--

서울특별시 성북구 장위동에 있는 예장 대신교단의 교회이다. 담임목사는 전광훈 목사이며(천관웅 목사와 다르다) 198년 개척되어 2019년 현재까지 약 30여년 가까이 이어져 오고 있다. 문재인 정부와 서울시는 장위동 사랑제일교회를 철거시키기위해 온갖 비난,선전선동과 언론플레이와 함께 용역을 이용해서 사랑제일교회의 철거와 강제수용을 시도하고 있다. 법원까지도 문재인정부의 입장을 두둔해주며, 법원에 소송까지 냈으나 패소하였다.(당연하지만 법원도 문재인정부와 이미 한몸이다)

문재인정부는 납득하기도 힘든 헐값으로 매입하려고 서울시가 시도하는데 이를 반대하는게 돈에 환장한 목사와 종교인들로 만드는 것이다. 문재인 정부의 알바들에게 속지말자.

## 문재인 정권의 희생양

2020년 8월, 코로나19 감염자가 다수 발생하였다. 교회는 나름대로 방역을 하고 코로나19 예방을 하였음에도 확진자가 나오는 건 누군가가 고의적으로 전파하였거나 언론들이 한목소리로 선동하고 있다고 생각된다. 빨갱이들에게 속지말도록 하자. 네이버도 문재인정부가 적극적으로 영향력을 행사하려고 하면서 최근에는 네이버 뉴스와 블로그, 카페등지에서도 사랑제일교회를 비난하는 내용의 글들이 많이 올라오고 검색 알고리즘에서도 최상단에 노출이 되서 피해가 커지는 중이다

멀쩡한 교회를 세습교회로 비난하여, 사람들에게 증오심을 부추기도록 하고, 지금도 네이버와 다음등지에서 개신교와 기독교인들을 비난하며, 동성애를 지지하도록 강요하는데 댓글알바를 동원하는 등 이러한 움직임이 상당히 강해지고 있다.

## 강제철거 협박

법원도 문재인 정부의 편을 들며 문재인 대변인으로써 일방적으로 사랑제일교회 핍박에 공을 들이고 있는 중이다. 분명 기본적인 방역과 코로나 확산방지는 국가의 책임임에도 주사파 정부는 자신들의 책임은 나몰라라한채 뒤집어 씌워 죽일 대상만 찾고 있다. 2020년11눨기준 다행히도 코로나19로 인해 집행관들이 강제집행을 하지는 못하나 이들은 기회만 되면 철거시키려 할 것이다. 헐값으로 싸게 넘기려 협박함에도 이를 사랑제일교회가 떼를 쓰고 우긴다며 한국언론들은 거짓을 말하고 있다
Weave

Weave is a term that has come to identify the coming together of magic and invention. It's a broad term that describes most inventions and contraptions of the modern age. It also refers to any new breakthroughs or advancements past the invention of the firearm by Percival de Rollo. To date, it has furthered technologies in the following areas: transportation, widespread automatic lighting, sanitation, communication, medicine, and general industry making it possible to mass produce many things.

Weave is also the biggest contention between the Federation and Alliance powers. The Federation believing that it will be the source of Tal'dorei's destruction and the Alliance believing that weave is the next step for humanoids finally taking control of their destinies.
Sunday

Sunday is a holiday that is celebrated on the first weekend of Unndilar to celebrate the day that the individuals of power across Tal'dorei came together and healed the skies above Tal'dorei. Many consider it the last time there was a coordinated effort across the many differences that plague Tal'dorei today. It is a holiday that celebrates loved ones and the sacrifice made by many on that day to give life to others. It is a day of remembrance for The Year of Perpetual Ash but also of hope that together we can overcome anything. It celebrates peace, understanding, and working together to overcome what we could not on our own.
This is a day that is respected by both The Federation of the Faithful and The Alliance of Independent City States and as such is often a day of explicit peace and acceptance between the two factions. Many people from both factions cross over into the other seeking out relatives and friends split by their differences and for a time forget them to celebrate what is important. This is the only known exception to the Federations lethal policy on weave and it resumes the moment observations of Sunday are complete.

The actual celebration of Sunday largely revolves The Dawnfather and most cities and towns now have some iconography to praise him for his great assistance in bringing back the sun to Tal'dorei. Usually the weekend will start with smoke or fog organized by the event's head that will last until the break of day where the streets and houses are lined with the lights and the smoke and fog will disappear and the weekend of festivities will start with a great communal feast. The exact rituals vary upon region, but they greatly incorporate and emphasize the above ideals in their own way. It's even been said that traveling nomads and characteristically mobile communities will observe these days and celebrate Sunday and the Dawnfather in their own way as well.
Arcane Robe of Invulnerability

The **Arcane Robe of Invulnerability** is a magical robe, found by the party in Krampus his Bag of Holding. Tramaris is the current owner of this robe.

### Arcane Robe of Invulnerability

Blue robes with thick leather inner workings. Wearing this robe provides the wearer with a +3 to their AC and resistance to Bludgeoning, Slashing and Piercing damage of non magical weapons.

## Trivia

* Homebrew item made specifically for Tramaris to up his defense a bit, as the DM felt he was a little weak compared to the rest of the party.
Fenthras

**Fenthras** is one of the Artifacts of the Sundering. Fenthras is a longbow that was wielded by Lianore Elwynn and is rumored to be buried in her tomb, hidden behind various traps and trials.

Weapon (longbow), legendary (requires attunement)

This
gorgeous longbow made of everbark from the Feywild seems to flex and shift like
a living entity.

## **Trivia**

* Fenthras is one of the vestiges of divergence used in the D&D show Critical Role.
Weave of Legends Wiki

## General Knowledge and History

* Timeline
* The Known Fate of Vox Machina
* Age of Invention
* Weave

### Years 892-898

* Judgment Day
* Ashfall
* The Year of Perpetual Ash
* Sunday
* Echo Storms
* The Cleanse
* The Divide
* The Alliance of Independent City States
* The Federation of the Faithful
* The Rifenmist Pact
* Rifenmist's Surge

## Brass Belles

* Lieutenant Feyera Leore
* Ellie
* Providence
* Clarke
* An-amideach (Dee)
* Violet

## Whitespires

* Whitespires
* The Spires
* The Lodge
* Guardian Vex'ahlia de Rolo

## Kraghammer

* Kraghammer
* The Sundering
* The Summoning
* The Dark War

## Unique Monsters to this Era

* Vampire Courts
* Pseonolax's Creations

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
The Rifenmist Pact

The Rifenmist Pact was, put simply, is the alliance between several monstrous races that lived in the Rifenmist Peninsula to band together, organize, and assault the humanoid kingdoms to the north. The battle ready hordes of The Pact stay ever present at the southern borders as a constant reminder of their presence and that they can choose to strike the moment anyone's guard is down. Many reports say that the upper hierarchy of The Pact is made up of different dragons. This has caused many whispers and theories about the rise of a Second Conclave on Tal'dorei. needless to say, everyone in Tal'dorei will do whatever it takes to stop that from happening.

Tal'dorei found out about the pact during the Rifenmist Surge when The Pact seized several holdings along the southern borders of the main city states and captured countless citizens during the battle of The Divide. It caused the two sides to stop fighting and turn their attention to The Pact in the south. The Pact is the largest reason the conflict between The Federation and The Alliance stays behind the scenes. If one were to make a large move against the other, they'd leave themselves open to more attacks from The Pact. No one is powerful enough to take on their opposing faction *and* The Pact, yet.