Character Creation

Your first step in playing an adventurer in Memoirs of BoaVista is to imagine and create a character of your own. Wether Sparked or Unsparked; Your character is a combination of various statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of your character. Once completed, your character serves as your representative in the game, your avatar in the world.

Before you dive into info below, think about the kind of adventurer you want to play. You might be a courageous Fighter, a skulking rogue, a fervent cleric, or a flamboyant wizard. Or you might be more interested in an unconventional character, such as a Private Eye rogue who likes hand-to-hand combat, or a sniper who picks off enemies from afar.

Once you have a character in mind, roll on these steps in order, making decisions that reflect the character you want. Your conception of your character might evolve with each choice you make. What's important is that you come to the table with a character you're excited to play.

* Players can write a full backstory for their character If They Want.  However, they are REQUIRED to write a summary.  Aim for 50 words or less.

## ***Starting Level:***

- Boa Vista’s starting (and lowest) character level is 5.

## ***Races:***

In this setting, all fantasy races are common, but the magical component of them is not. They simply are like an average human without magic. Sparked PCs and NPCs are the only ones with racial benefits, innate magic, ect, as that continues the masquerade

Warforged and how they fit into this world: They are generally accepted, much like all the other races. Your background can be unique, as they have various ways of existing. However, here is a small list of things you could consider if you wish to play one:

* An Ancient Civilization created them.  Since the fall of that civilization, the warforged create their descendants, and guard the knowledge of how covetously. Perhaps even a Rogue AI, Magical Golem Creation, Combat Robots, or really however you want to go about it

Additionally You may use Custom Origin if you so desire (The ability to move around your stats & background choices) and Custom Lineage. However you you chose to do so you must get DM approval before implementing your Custom Lineage. (UA, Unearthed Arcana, is not approved unless stated otherwise in the Homebrew section of this document)

## ***Classes / Multiclassing:***

Every adventurer is a member of a class. Class broadly describes a character's vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. Any Class listed in the approved Sources is viable for active play.

Additionally If you are multiclassing into Warlock, Cleric, or Paladin, please have a role-play reason why. The reason doesn’t have to be complex, but it does have to exist and DMs need to be aware of it. This goes for both character creation as well as at any point in the campaign where you decide to level into any of the three stated classes

## ***Generating Stats:***

* Players can choose to roll for stats, or take standard point buy (found here: https://chicken-dinner.com/5e/5e-point-buy.html )

* If you choose to roll, the macro is [[4d6d1]] [[4d6d1]] [[4d6d1]] [[4d6d1]] [[4d6d1]] [[4d6d1]]

* You may choose to take this set of stats, or drop them and roll a new set (limit of one reroll per character).  If your second roll has a sum total of less than 72, you may choose to point buy instead.  Otherwise you're stuck with your second roll.

* You must have a DM present if you choose to roll for your stats.

* Please don not try to get your character killed off if you don't like your rolled stats.  If the risk of 'meh' stats is a problem for you, then use point buy

## ***Flavor Feat:***

When Creating your Character you are able to chose a Starting "Flavor Feat"

## ***Starting Gear/Money:***

Starting Equipment & level 5 starting gold (500gp + 1d10×25). PHB & items in this document available for purchase before start. (Located in Mechanics for Setting)

You may start with a Magic Item in addition to your Starting gear. Please choose from the following:

Choice between a Common Item, Uncommon Item, or 500gp in credit towards healing potions. (Unspent Credits do not go to your pocket gold and are lost if not spent before your first game with that character.)

Your character may begin with a basic cell phone at no cost - replacing it if it is broken or lost is another story.

## ***Alignment:***

You must choose and fill out your alignment

## Additional Character Creation Guidelines

***Housing:***

Players may start with a house, apartment, and/or small business. No one is homeless unless you choose to be. This home has no inherent value other than backstory/RP purposes, and you do not need to do anything actively to maintain it. (For larger buildings or ones with practical utility, you must purchase them according to our rules regarding the Strongholds and Followers document through the course of the campaign. You do not start with this.)

 ***Age:***

PCs are not allowed to create or RP child characters. Minimum starting age is 20, or Young Adult if playing a shorter-lived race. If you are playing a construct, or something that springs into existence fully formed, we expect that the PC will behave and act like an adult, regardless of construction or time awakened.

All races age like Humans, unless Sparked! Sparked age as the race initially describes (For better or worse! But remember, it is highly unlikely you’re going to reach old age for any race in this game unless you choose to start at that age.)

***Power Builds:***

We would appreciate when making and playing a character, that you remember that this is a collaborative game and we're all here to have fun. Please refrain from abusing this easily abusable system to make characters that take away from the fun and enjoyment of other players. If we receive complaints from multiple people about how your character is built or how you behave as that character, we may take a look at your character and/or review how you play. If so, we may ask for some adjustments, or worst case scenario, ask you to change/retire your character.