Feywild

## About

The mischievous and wondrous land of the Fae, and the birthplace of magic. Magic is so abundant in the Feywild that it seeps out and spills into the other universes. As such, having magic is expected in the Feywild. Those born without it are looked down upon and treated with a strong sense of distrust. The Feywild began as DND lore states – the home of Titania and the Seelie Court, a world divided into 4 major Kingdoms: The Autumn Kingdom, the Summer Kingdom, the Spring Kingdom, and the Winter Kingdom. However, this is all ancient history.

Thousands of years ago, mortal races began to inhabit more and more of the realm. Now, it's relatively common to see any race. Except humans, of course, those are still quite rare. As the Feywild is a land that has drawn in beings from a wide variety of universes, one is just as likely to see an enchanted flaming sword as they are to see a laser gun that spits out sassy one-liners whenever it kills someone.

## History

For millenia, the Feywild was a land of extremes caught in a never-ending war between 2 twin Goddesses. Titania was the creator of the Feywild and the head of the Seelie Court: a collection of deities that governed all the beings of light. Titania's twin was her absolute opposite in every way and ruled over the Unseelie Court, which governed all the beings of darkness. For thousands of years, the balance of the Feywild was ripped back and forth by these immortal powers, until Titania and the other Gods found a way to imprison the Dark Goddess in total isolation for 1,000 years. During this time, the Dark Queen poured all of her pain and all of her suffering into 1 single artifact: The Dark Crystal. This Crystal became so powerful, it could devour and trap even the Gods.

The evil Queen used that crystal to trap Titania and the Seelie Court, and the Feywild went to war against an unstoppable army of darkness. Without their Gods to protect them, there was no hope of survival. The remaining inhabitants of the Feywild signed the *Pact of Sacrifice and Redemption*. Each tribe sent their greatest members to hidden recesses across the universe, to create what would eventually become known as the Godslayer Gems. Over 98% of the population is slaughtered so these tribes can finish their task. Each of the 4 Gems was capable of channeling and controlling the raw elemental energy that seeps abundantly throughout the Feywild. With these artifacts in hand, 4 Heroes emerged and fought their way to the Queen herself.

In a moment of arrogance, she attempted to devour all 4 of the Godslayer Gems with the Dark Crystal. In doing so, the Crystal shattered, releasing Titania and the Seelie Court and ending the evil Queen’s reign. The Gods split the Dark Queen's soul into 5 pieces and trapped each within a shard of the Dark Crystal. The Dark Crystal and the Godslayer Gems were hidden at the farthest reaches of the globe, forever to be guarded so history couldn't repeat itself yet again. Titania orders her sister's name to be erased from all records. As such, she is now only referred to as “The Queen of Air and Darkness.” The Feywild slowly recovers and returns to its former glory.

These events lead to Nat One DnD's first campaign, The Godslayer Chronicles.

## Continents

* Willagia
* Pacifica

## Nations

* Haemblen Halls
* Mah'r
* West Mah'r
* Xetas

## Notable Towns and Willages

* Bellville
* Lynwood
* Hallstatt
* Moraan
* Old Frai
* Haemblen Halls

## Known Portals

* The Hallstatt Portal
* The Bellville Portal