recursal/Fanatic-Fandom huggingface dataset:
Codria

*"If there is a hell, that was Voice. If there is a heaven, it is definetely Coria"*

*-*Private Romoviz 22nd Ortus Rifles. Retired-

Known also as the "Green Pearl" and the "Northern Paradise", the planet of **Codria**is a Gaia planet belonging to the

   Commonwealth, located in their Northern territories. Known for its rich resources, fantastic climate and pleasant weather, Coria is one of the most sought-after worlds for those eager to retire or enjoy some well-deserved holidays. Moreover, its rich, fertile soil also makes this world one of the largest producers of food in the whole Commonwealth , to the point where most nearby systems get at least half their foodstuffs from Codria's crops.

Aside from its rich natural resources, the beauty of Coria's landscapes is also legendary. Most soldiers wounded in action in service of the Commonwealth, or suffering from deep psychological issues, are given a trip to the Green Pearl of the Commonwealth to rest and recover.

Unlike other planets to be found in Commonwealth space, the explotation of the world's resources has been done slowly, taking care not to alter Codria's climate or environment. Because of how easy and pleasant like in Codria is, those ctiziens living in it are considered to be lazy by the rest of the Commonwealth, yet also generous and welcoming to strangers and new arrivals.

As one of the newest colonies, and due to the Commonwealth's attempts to preserve Codria's natural resources, climate and beauty, cities in the planet are small and quite similar to the towns of old Earth. The capital, New Nile, is the largest city in the planet, with less than one million people living within its borders.
King Mezak

**King Mezak "The Wise"**, lord of Yadrani, master of banners and summoner of blades was sole monarch of the Kingdom of Yadra from 2209 to 2258. During his long reign, his realm saw both great advances, but also horrors never witnessed before, like the invasions of the Biluan Mind . He died in 2258 at the hands of Yaanari  assassins sent by his successor and future empress of the kingdom.
He was followed by The Scarlet Empress .

## History

Known as a wise, just and fair ruler who expanded the kingdom across the stars and tirelessly cared for the well being of his subject, Mezak was seen as a nearly-perfect king in times of peace. The same cualities of kindness, patience and honor however became useless however, if not downright harmful for the Kingdom of Yadra during its war against the Biluan Mind . With no combat experience and a stubborn refusal of sacrificing his banners in delaying tactics against the mind, Mezak was no rival to the Biluan hordes. After years of constant war and millions of Karthemas  either dead or fled to Commonwealth  territory, he was forced to retreat his remaining armies, leaving the mind to consume all those worlds the Kingdom left behind.

Scholars still debate about Mezak's performance during the war, some saying a younger, more vigorous ruler should have stepped forth to face the invaders, while others pointed out that, no matter what, the Kingdom of Yadra could not hope to defeat the endless hordes of combat biluan drones, only slow down the inevitable. Either way, the last years of King Mezak were spent in the rooms of corridors of his palace, all the energy and strength of her youth gone after seeing the death of so many servants and close friends and family members.

Even so, king Mezak still had enough strength in him remaining to refuse the attempts of his court's pro-Yaanari  faction to begin a war with the Commonwealth and recover all lost worlds. The future empress of the Yadrani Kingdom, getting in contact with the league , allowed a group of assassins to get in and surround Mezak in the interior gardens of the royal palace, where he was cut down by several blades. Tales of the moment speak of how the king did not try to stop the Yaanari murderers as they came in, showing a smile instead to the future empress as she came in behind them. Just as the assassins readied their blades, Mezak said his final words:

"At least I will not be forced to see the end of my beloved kingdom" - Articulated Last words of the King, before being shot hanged and then burned to ash by Yaanari Assassins.
Empress Linassa IV

*"I was born to serve my older brothers and sisters, not to lead a whole nation at the verge of collapse"*

**Empress Linassa IV,** mistress of banners, summoner of blades and healer of the lost, was sole monarch of the Kingdom of Yadra from the deposal of the Scarlet Empress in 2267 to her willing step down as ruler in 2277. Her reign saw the breaking of all relationships between the kingdom and the Yaanari league and several negotiations with the Commonwealth.

She was followed by Empress Hask'Valgam I.

## History

Born before the Fall of Yadra, Linassa was never expected to rule the kingdom, her studies focusing instead on the administration of the royal family's lands and armies. As head of the Yadrani royal guard, she took part of the fighting in Fal'Kaboss and nearly perished along with most of her guard before being rescued by Yaanari agents. Seeing the bloodshed and chaos brought by the rule of her older sister, she invoked her right as a member of the royal bloodline to force the Scarlet Empress to step down. Loathed by her courtiers, dukes and counts, no-one lifted a finger to stop Linassa's guards as they took Mezinda to her quarters, never to be seen again by the Yadrani people.

Due to their blatant betrayal during the peace negotiations with the Commonwealth, Linassa ordered the expulsion of all Yaanari agents and diplomats from the few planets which remained of her realm. During the rest of her ten-year rule, she spent much time and resources in disbanding Yadrani banners to settle abandoned cities and tend once more to forgotten fields.

One of her most controversial choices of the empresse's rule was the attempts to close ties with the Commonwealth. Lacking in resources to rebuild their spent territories, the kingdom needed materials and even some specialized workers. Moreover, the empress encouraged those Karthemas living in Commonwealth space to return to the kingdom and thus finally solve the problem of the Yadrani loss of population which had been tormenting rulers for decades.

Resourceful and determined as she was, Linassa was not able to solve the loss of trust of the remains of the Yadrani nobility. While she managed to keep peace for the most part, the empress was never able to solve the problem, one which would bring a new wave of chaos and war to the Kingdom in future years.

After ruling for ten years, to the surprise of many, empress Linassa IV stepped down willingly from her throne, giving it instead to one of her cousins, the future Empress Hask'Valgam I. Linassa herself left the royal court, drained and depressed after being unable to solve all the problems which infested her kingdom. She retired from public life to one of the colonies, some say taking her sister along with her.
Cint

Cint is the Alir homeworld. It lies within the center of Alir Commune space. The planet serves as the capital world of the Alir commune.

it's the closest, and only habitable planet to its parent star, Ezat-Akiu.

## Overview

The planet is the cultural, societal, and economic center of the Alir commune. Major industries on the planet include weaving, agricultural efforts that feed the planet and at least six other Alir world's and, surprisingly, a large supply of weapons and ‘Aeroglaves’ with which the Alir guard their halls.

The planet itself is made more like a planet-wide rice patty, where major crops grown like native Julbal Grits, rice, and seeds of which were traded for in the interactions with the first human Ciphers to open dialogue with the Alir. The only place untamed was the locally named, ‘Dreadmonte’, or as the Alir call it: ‘Dreaspik’dtrae’. A large jungle of sorts filled with so many poisonous animals, a bog that even the naturally armored Alir dare not enter. It holds a certain symbolic significance in addition to being frightening, and even after the development of chemical treatments that could theoretically clear the Dreadmonte.

With a booming population over the last few decades the Alir were trying to come up with solutions to grow their cities without starting more deforestation as 30% of the planet was already urbanized.

By turning too the Commonwealth for assistance. Delvers assisted Alir engineers in building underground sections to many of their urban areas with their capital city housing over 14km deep worth of underground urban installations.

The Alir's nature lets humans and all other species able to enter and intermingle with the Alir on most of their planets, but they are very protective of the sacred fields that cover Cint, and it takes a huge amount of trust to convince them to allow visitors to land, or even to come below the clouds. Only trusted xenos of the Alir can ever hope to get a look at the rice gardens of the Alir homeworld.
Haegen family

*"We are what makes this whole alliance work"*

The **Haekgen Thadrakos family**, the youngest of the main five, are masters of logistics and the one's responsable for making sure all the exchanges of resources, goods and even information are done well and on time. Due to this, this Thadrakos family tries to mantain equally good relationships with all the other families, a strategy which has resulted in a slow yet steady growth for the Haegens.

The family traces its roots to the time before the alliance between the five, main families. The leader of the family, Imaril Haegen, had just very recently managed to create a small empire of his own on the forest of islands which cover the South and South-West of the Thadrakos' homeworld, yet did not wish to face any of the older, far stronger families. Due to this, the leader and his advisors were some of the first Thadrakos to join the head of the Hadkan family has he asked for peace and cooperation between the main powers.

Seen as the weakest and poorest member of the five families, Imrail Haegen and his successors had to work hard and obtain favours from their "senior partners" to start to match them in power and wealth.

As Thadrakos left their planet to expand across the stars, the Haegen family managed to make sure many of its members were the captains, crews and colonizers who discovered new worlds for the families. Thanks to this, the Haegen family controls an important percentage of the Thadrakos fleet, forcing other families to trade and make deals with them if they want to begin campaigns of expansion or begin a war across the stars.

Members of the Haegen family tend to have close bonds, a fact which began only recently as Calesor Nomuriel became the head of the family.

Young yet shrewd, he managed to mantain an iron grip on the operations and deals of the Haegen family for the best part of 60 years, even if (as it happens with most Thadrakos) there is not a wrinkle to be seen on his face or body.

Family ties are quite important to Calesor, to the point where most of the highest positions in the family have his sons, daughters, grandsons and grandaughters on them. Having himself 11 sons and 8 daughters, Calesor is proud about his lineage, yet also quite patient, always waiting until all the other families have done something to make his own move.

Proud of his offspring as Calesor might be, that does not mean he is blind to assassination attempts in and outside his family. As shrewd as he is old, Calesor has managed to avoid all of them and swiftly get his revenge.
Drifters

-These pilots... these “Drifters” can bring us one step closer to understanding psionics-

-observer from Aasha industries-

The 38th Experimental Squadron, The Drifters (or just Drifters) are military personnel of the Commonwealth who were either voluntarily joined, or were conscripted to in order to be safe from anyone who want to harm them, especially after the Last Light event.

### Duties

The Drifters' main purpose is to help Aasha industries research The drift by collecting combat results from either simulators or real combat although they help with the development of the Shiranui plans are already in place to design a non-drift mech with similar specs to the Shiranui due to unreliability of psionics in general.

### Organization

Due to the nature of The Drift, pilots in the squadron are always piloting in pairs, be they siblings or paired at random results, since scientists are the only ones who can understand the data, it makes sense that they are randomly paired. As of the 24th century, the Drifters have 48 members.
Curacao Shipyards

The Curacao Shipyards are the most industrious and advanced void vessel construction grounds found in the Commonwealth and thus by extent the entire galaxy, the shipyard almost solely constructs military vessels for the Commonwealth Admiralty for the Curacao Shipyards produce the most advanced vessels conceivable; being the only location with access to galactically rare resources provided by the state, this shipyard not only produces the highest quantity & quality vessels but also vessels that are literally impossible to make anywhere else

### Made in Curacao

It’s not just the shipyards with a good reputation, generally anything manufactured on or above Curacao is of better polish and grade than the same object made elsewhere in the Commonwealth, the shipyards though long ago phased out production of civilian goods; it rather produces specialty and customary items for the state, whether it be carriers for diplomatic envoys, the escorts for said envoys, science ships etc etc. While it is not impossible for civilians to have their own personal void vessel they must be obscenely rich to afford it, Curacao Shipyards operate practically 24/7 filling out official orders… the shipyards might as well be directly owned by the council.

That said any orders or requisitions from the void task forces such as Task Force Manticore are always immediate priority
Earth

"Pale Blue Dot"

Earth is the original homeworld of humanity, found in the distant Milky Way Galaxy and countless light-years away from the cluster where surviving humanity resides today, in Ortus or New Earth.

*The planet is destroyed in the prologue of Second Chance, "The End of the World," in the first episode of the series, sending humanity into the period of history known as "the Exodus" and giving way to the start of the narrative of the series.*

By the year 2019, humanity had already been divided into a small number of major superpowers for over 300 years: the dominant and mutually aggressive Eastern Union and British Empire, as well as a number of smaller nations and satellite states such as the neutral United Provinces.
New Nile

*"Nobody knows where the city begins and the garden ends"*

The largest city and capital of the planet of Codria, **New Nile** stands on some of the planet's more fertile lands with shores bathed by the Eberen, the largest river in the whole planet. With a population of less than one million citizens within the city borders, New Nile is also one of the less populated capitals in a Commonwealth  world.

Lack of people does not mean lack of production thought. Wanting to make use of the extremelly fertile land of their planet, inhabitants of New Nile do not inhabit blocks of buildings which extend for miles without end, prefering instead tall buildings shaped like huge, steel "T's" which do not cover to much of the ground they want to grow and care for. Aside from a minority of administrators, builders and a number of traders, citizens of New Nile specialize in gardening, farming and medicine.

Nearly all the factories in Codria can be found in New Nile. Small in number, only half produce tools and machinery for the fields, gardens and hospitals of Codria. The rest focus on packages and machinery to preserve Codria's food surplus so it can be brought to other worlds in the Commonwealth.

## The Eberen

   The Eberen serves a wide range of functions for the people of the New Nile and the population of Codria  in general. Thousands of fishing boats bring their cargo to the city's harbours, cargo which later can be found in restaurants all across the Commonwealth. The "saluzon", a large, grey fish quite similar to the salmon of old Earth's rivers, is amongst the most common due to its flavour and how easy it is to keep fresh during travels between worlds.

Aside from its many natural resources, the Eberen's own lenght and trail across the world makes it the main road for those who want to bring their cargo of crops to the capital from the other side of the continent. Such is the number of ships coming up and down its current, a specialized force of marshals have to remain on the shores and in the river itself to organize the traffic and make sure no incidents occur.
Celestial Alliance

The Celestial Alliance is the alliance constituting the Thadrakos and their allies in the galactic south west.

## History

Although the concept of xeno cooperation with other was unfathomable to the Thadrakos confrontation with the Galactic Entente along with Eternal Empire activity forced them to reconcile.

The Alliance runs most of its affairs through the Celestial Committee. Although all members can participate and offer 'Suggestions', the agendas and votes the committee authorizes all go through or are controlled by the Thadrakos.

After the inconclusive end of the Beldross-Lagin'chuzz dispute the Thadrakos in order to avoid potentially losing influence to the Galactic Entente in their part of the galaxy they formed a Celestial Alliance in 2288 as a counter federation to the Entente.

Over the year the Celestial Alliance grew, however this growth presented a opportunity for the Thadrakos to influence it smaller allies to establish a sphere of influence in the region.

Many of the Alliance's members such as the Lagin'Cuzz Enlightened Kingdom can be considered a Thadrakos satellite state.

Over time the Alliance has ever gotten more bolder in asserting their strength, as in 2313 the Alliance in a eternal voted declared war on the Entente in the name of dealing with their greatest threat despite the Unbidden presence.

## Celestial partners

They manged to swipe the f'thgan's who were former Entente associates and other states such as.

* Thadrakos Families
* F'thgran Union
* Lagin'Chuuz Enlightened Kingdom
* Raxycodium Union
Acrisia

Surreal Landscapes

Acrisia is an irradiated hothouse hellscape of a planet orbiting Aasha. In 2201, CSV *Tesla* sent a dozen probes down to the surface as part of its initial survey of the Aasha system. While most of the probes had their instruments fried by the intense radiation and heat given off by the surface, a few of them survived long enough to send information back to *Tesla* waiting in orbit, including several photographs that would result in a complete reinvention of surreal landscape painting in the OCN.

Famously, during the final phase of his education towards the end of his uplift process, the Kithri poet Kglesh Ngar saw the surface images from that initial mission to Acrisia and locked himself in his room for two days, only emerging after completing his first ever book of poetry, titled, fittingly enough, *Acrisia of the Mind.* For many of the researchers working on the Kithri uplift process, this was the defining moment that marked the species' transition from animals to sapients.
Centrist's

"Stronger together, united through our unity and brotherhood."

Centrist's motto.

The centrist is a political ideology within the Entente council. Founded in the 2270's their goals has always stayed consistent, to untie the various species and state of the Entente in all aspects of society.

Huge supporter's of a strong federal alliance. Centrist's are often at odds with their Woxist counterparts who champion limiting federal powers. Though the centrist popularly have increased dramatically over the decades, as galactic conflicts rose during the end of the 23rd century.

## Politics

Centrist believe in a strong Entente, and the consolidation of various agency's to serve all the member states.

Many of their policy's are:

* Larger amount of powers vested in the president.
* Large federal miltary.
* Member state cooperation.
* Multi species societal advancement's through various departments.
* Egalitarianism.
* Pan-Entente identity.
Moorutu Kirtan

*“Sometimes one needs only the look of a lover, to find one‘s home in the stars.”*

Alir exploatori and later Schollar of history and anomalies, Moorutu Kirtan.

## Moorutu Kirtan

Moorutu kirtan was born within the Alir Commune he dedicated his entire life to exploring and currently works as a adventurist and scholar for the Commonwealth. Yet, by most means, he is something of a legend amongst Alir society. While the Commonwealth views their scientists with pride, the Alir love their adventurer-conquerors and none are as influential and interesting as Moorutu, nor as odd and deceptively lewd.

Moorutu Kirtan ul'madanachk Jan Rou, was born on Cint during the early days of Alir expansion at the birth of the southeastern empires. While Baroness Izill and Prime minister Ishii where born without power, Moorutu was never one who knew sickness nor poverty in youth, descended from one of the founding members of the Alir Commune and one whom was prior a billionaire philanthropist. In youth however, he was a terrible child, known for knocking up 'wenches' and getting away with acts that ranged from cruelties to rumored (though probably true) crimes that should have left him in prison for decades if not even his entire life.

Then, he pushed his luck to far, and ended up sleeping with a Commissar's daughter he was sent by his parents into the army tired of dealing with his unruly behavior sending him there as a punishment.

Moorutu's Luck

Sadly for his parents, this situation sped up the rise of our hero, as he quickly climbed the ladder of the navy and became a captain of a destroyer within the fleet. Primarily focusing his efforts into making a mark on his crew. he was feared and respected by his crew.
Idol-class cruiser

*"By the time they see us firing, it is far to late"*

   Unlike other races like the Karthemas, the Thadrakos  do not see fighting at close range like a matter of honor or pride. For them, the elegant destruction of their foe is all that matters. Be it from short range or long, what matters is the skill of the crew, the calm and cunning of their captain and the fine construction of the ship.

The **Idol-class cruiser**is seen by many as the long-range rifle of the Thadrakos fleet. Equiped with powerful, frontal weapons, a single, well-aimed shot from this ship can easily pierce through shields and obliterate decks in a matter of moments. Rumors say that, such is the power of this device, that a veteran captain can even pierce through two corvettes at once.

## Ship characteristics

**Dimensions:**

* Lenght: 340 meters
* Height: 35 meters
* Width: 60 meters

**Crew**

* 150 crew and engineers, half of which are chosen slaves.
* 40 Thadrakos  "marines"
* 20 officers of different ranks and performing various roles.

**Support systems and equipment**

Unlike other ships like thePerseverance-class corvette, the Idol trusts maneuvering, more than armor or shields, during void fighting. As the ship needs to turn to aim its main weapon, extra thrusters are placed at the sides to make quick, sharp turns at a moment's notice, as one mistake is often the difference between life and death in battles in the darkness of space.

**Weaponry**

The main weapon of the Idol cruiser is a couple of twin-linked, super-heavy lasers, their range easily surpassing that of weapons from even heavier, capital ships. Due to its immense power, the captain of the Idol cruiser often needs to rest its weapon after being fired, just so the systems can be cooled down and the device can fire again. Because of this, Thadrakos leading an Idol cruiser only fire when they know they will score a hit (or the foe is to far away to answer).

Aside from its main weapon, the Idol cruiser wields a few, smaller laser batteries on its sides, built to push back and damage incoming corvettes just so the cruiser can retreat and once more fire from a safe distance.
Uzema

Colonized by Aramathi  settlers, Uzema is currently a populus, industrialized world covered by a number of growing cities and industrial locations. While most of the wild lands which once covered the planet have been settled, Commonwealth  zoos still show many of the strange creatures which the first Aramathi explorers found on the surface.

In 2294, in one of the last remaining unexplored locations in Uzema, a pair of Aramathi explorers found the first Monarch Eagles, a species of avian predator which would soon become one of the most common pets in Commonwealth space.
F'thgran Union

## Ethics

Fanatic Materialist

Xenophile

Located in the Central Galactic West, the **F'thgran Union** is a technocratic haven headed by a science directorate that rules over a sizeable portion of the cluster. It was initially discovered by the Commonwealth in 2241, and diplomatic ties to the F'thgr government have been cordial, despite a noticeable lack of democracy in the nation.

Neighbouring nations such as the Yaanari League, Thadrakos Families and the Eternal Empire, the Union had always lacked enough foreign support to properly operate without constant military investments and build-up, despite their technological prowess in the early 23rd century. Manoeuvring around the political minefield that had become the Southern Galactic Sector was proving to become trickier every year; The F'thgrans had applied to an associate level within the Galactic Entente for the sake of protection, but in a purely pragmatic move the nation then entered in a pact with the Thadrakos Families, formalising its entry in the Celestial Alliance for the remainder of the century. With the downfall of the Thadrakos state and the consequent war that followed within the nation, the F'thgrans once more were left adrift to contend with an encroaching Eternal Empire and an Unbidden threat on their own. Swayed by the Entente and Commonwealth protection against the xenophobic West, the F'thgran Union officially joined the Galactic Entente in 2350.

The F'thgr tundra-like homeworld of V'dran is located in the S'javn System, centrally positioned within its galactic borders. The state, despite clear autocratic characteristics, is encouraging of free-thinking and technological minds to operate in the system - Which operates to what can be essentially described as a self-functioning laboratory complex, capable of producing, securing and providing for itself at all times. The military is capable and advanced for a nation of its size, used to fending off Yaanari onslaughts and the ever so encroaching Imperial border patrols. Its western fortifications are notable for their size and firepower, boasting numerous observation arrays capable to detect any intentions incoming to meet them head-on. Although the nation has not engaged in much conflict - Usually only providing material aid for stronger members of their alliances -, the navy is a very prominent branch of the state, often at the helm of discussions when compared to the smaller and underfunded ground assets of the army.

In 2350, the F'thgran Union is a centre of attention for many onlookers; Having applied for Entente aid, it has become a spark for many tensions between the Commonwealth and the Eternal Empire. The Union is modernising with the aid from the East, quickly becoming a fortified bastion in the backyard of Imperial geopolitics and a major thorn to Western Humans. For now, only time will tell if the tensions with Empire could escalate to a war, or peace will prevail at the fear of complete ruin.
Auto

Auto as he appears in Poppytail 3.

**Auto** is one of the fourteen monsters in Poppytail 3. He is secret character who has a 1% chance of appearing upon starting a new game. He is set to return as an antagonist in the upcoming Pixeltail.

## Behaviour

PIXELTAIL

His mechanic as described by NickamonPoppytail is:

"*He will always follow you around, however he is slower than you. while he cannot collide with you, if your x and y-positions match his, he will attack!*"

## Trivia

* His name and appearance may be based off of Otto, a cat owned by YouTube user ZackScottGames. This can be further supported as Otto's name was derived from the word "automobile".
Post Series: Divine Union

## A Holy Union

The Divine Union is a collections of nations united in worship of the Divine Lord, while the title alludes to these nations being unionized the "Union" is more akin to a single superstate with an inherent feudalistic structure; nations within the Divine Union are embroiled in competition as they seek to prove themselves more holy than their neighbors, in reality the Divine Union is the indirectly governed extension of the Cymoplean Empire.

### Foundation

The Cymoplean Empire founded the Divine Union out of necessity, the expanding number of assimilated nations under the Cymoplean flag was foreseen as a potential risk; the risk being that many nations may resent being officially ruled, to prevent this risk, the Cymoplean's created the Divine Union. This union was supposedly a federation of nations who were all equal, in reality the union was just a front for the Cymoplean Flag... kind of like taking their own flag, changing the colours, and calling it something else.

### Feudal

The fact that the balance of power remained unchanged was lost to the other nations though, the other nations had been indoctrinated into religiously devote zealots who quickly descended to competition; though this weakened the individual nations this was ultimately the most secured method of control, with all the nations busy fighting each other they could never single-handedly stand up against the Cymoplean Empire.

The infighting may reduce the overpower of the union, but the Divine Union is notoriously two-faced and many have fallen to its might; though the union is wrought with infighting the nations of the union are quick to settle differences and take up arms together against non-believers.

### Mandated Crusades

Hostilities with other nations outside the Union is common, many small nations band together in defence against the expansionist union which in turn leads to greater zeal within the union; in the majority of circumstances these scenarios play out the same...

* The Divine Union encounters a small alliance of nations who resist them
* The nearest nations within the Union stop fighting each other and unite to crush the resistance
* Though it is just a tiny fraction of the Union that unites, the alliance falls.

After the resistance is crushed the union nations who took part divided the territory and go back to infighting, expanding slowly until they meet the next obstacle.

However, not all obstacles are so small and in rare circumstances what would have been a simple small expansion can escalate into full blown galactic crusades as nations across the entire union take up arms against whomever they are called to fight. These instances are where the union is most powerful, united against an enemy besides themselves, any superpower of grand alliance who withstood a fraction of the union before often fell withing decades to a crusade.
The Shadow bull

*"Our crusade requires us to shatter the Shadow's hold over the galaxy, a task which, as many wars have shown us, we cannot do so alone"*

The Zracon Union is in a nearly-constant state of war against the "shadows" which, in their view,  threaten to destroy the galaxy. The wars, the purges and forced conversions are all necessary evils to make sure the Light  will be the one to stand triumphant in the end. Firm believers in their faith, Zracon  are always ready to make sacrifices for what they believe is the greater good.

The **Shadow bull**is one of said sacrifices. After their defeat at the hands of the Commonwealth  during the Aramathi liberation war and the creation of the Galactic Entente , the Zracon's high priesthood understood that they simply did not have the resources and manpower to face and destroy their foes. True, their soldiers would fight to the bitter end, but what would be of the galaxy once the last Zracon was slaughtered? Who would continue with the crusades and cleansing necessary to keep the great enemy in check?

After many reads of the holy texts, a group of the Zracon's high priesthood managed to find a way to interpret the holy writting which would allow them to fight side-by-side with other realms, even if they were also blinded by shadows. Seen as a necessary sacrifice, the shadow bull is often carried by those Zracon soldiers going to war alongside another race and nation. The Yaanari league is the best example of this. Despised as they might be by most Zracon, the fact that they were the Union's only possible ally convinced the priesthood to form a pact with them, to the point where Yaanari ships have been seen traveling across Zracon space without being shot at (something which was previously unheard of).
Raywater 2 Battledroid

The **Raywater 2 Battle-droid,**also called "R-2", is one of the most common front-line combat droids used by the Commonwealth  army. Manufactures by the Commonwealth's National Armoury and Raywater Tech Incorporated , it has seen service in many battlefields outside the nation's borders, including the Biluan world of Voice.

Unlike older designs, the R-2 is far more autonomous and able to perform basic tactics and operations without human assistance. Moreover, thanks to a more simplified design, the R-2 is cheaper and faster to produce than any former models, making it ideal for high-risk operations where lost of casualties are expected.

Sadly, while more effective than other combat droids in the Commonwealth's army, the R-2 still lacks two things, one being a complex mind able to resolve complex situations with no obvious answer, the other distinguishing an enemy soldier from a civilian. Due to this, R-2 are seldom deployed in urban areas, as tests show unacceptable amounts of civilian casualties.

## Specifications

**Designer**:Raywater Tech Incorporated

**Designed in**:2265

**Manufacturer**:Commonwealth's National Armoury and Raywater Tech Incorporated

**Produced**:2265-Present Day

**Number Built**:22,500,500

**Weight**:165kg

**Height**:198cm

**Power Source**:Longhurst-class personal reactor, 4 battery packs

**Armaments**: Heavy variants of AL-58, RG-66 and Ember Mk3 in-built Tengwar-type mortar.

**Defences**: Durantium Armour, Hohmann-class personal shield generator.

**Programming**: Autonomous, possible manual override and control.
Transportation Method's

## ***The Hovercar***

The Hovercar's inventor, certain Johannes Alexander Richter, created during the infancy of Hover-Technology the Hovercar. In 2213 he began his expensive project, creating in 2215 the first Hovercar , which he named the Johannes MK I. The MK I saw little success, costing him a huge amount of credits.

He soon found investors, who saw potential, and founded the Company ***Richter's H-Cars.*** Two years later he created, with the help of his Engineers the Johannes MK II , which saw moderate success as the middle classes modern car.

His Company grew and soon after came the Johannes MK III, which was so successful, that he needed to start creating more cars than possible and ended up selling IOUs to people, to keep his company afloat.

This soon halted, once the Johannes MK IV and the Alexander MK I , a luxurious car for the rich, came out and he expanded to Curacao. In the Year 2302 his company has hundreds of car dealerships on every planet under Commonwealth control, with the Richter's H-Cars Company being worth 110,000,000.000 EC and it's main manufacturing areas on Ortus and Curacao.

## ***The Bolt-Train***

On every Commonwealth planet there is at least one Bolt-Train. On Ortus there are thousands of lines and stops.

A typical Bolt-Train has twenty train cars, as well as a light shield generator on planets like Arvo, or depending on the planet specialized train cars for different species, for instance hydro train cars for Shalani.

The train-tracks are magnetic and work similar to railguns, hovering between the rails and being pushed forward by another magnet activated behind the train, once it must depart. The magnet behind the Bolt-Train is lowered before the train arrives, as to avoid major damage. The train can ,thanks to the magnets go up to 10kms, although in cities and suburban areas they usually don't go that fast.

The Bolt-Train floats between two large magnets, one on above and one on below.

## ***The Air-shuttle***

The Air-shuttle, a rival of the Bolt-train, is similar to the airplane of old earth, jet faster and more efficient. The Air-shuttle is used to fly from major cities to mayor cities and even from planet to star station, after some modifications had been added to allow that.
Zracon Union

## Ethics

Fanatic Spiritualist

Xenophobe

The Zracon Union was a highly zealous, militarized theocracy located counter spinward from the Commonwealth. Using subspace comms technology reverse-engineered from an ancient vessel, the Union constantly broadcasts a signal from every colony world and outpost in its territory, preaching their religion and philosophy in a neverending cavalcade of boasts and accusations. They see themselves as the one chosen people of The Light, and all other species in the galaxy are, according to them, manifestations of The Darkness.

Its founder species are the Zracon, a species of delicate-looking plantoids.
Violet rifle

*With this weapon the NOVA corps can now use the commonwealth‘s weaponry against them*

Developed from the commonwealth‘s AL-58 Laser rifle and other nations energy weapons, the violet rifle was a new but tested design in use by the NOVA crops by 2317 and is the most expensive weapon in the galaxy; the expense does not equate to value though, the cost is due to the massive technological gap between the Empire and the Commonwealth which makes the production of the weapon extremely expensive for nations who do not understand the science behind the AL-58.

## **Specs**

The Violet rifle uses a unique system to deliver its payload, on the side of the gun is a canister of highly ironized energy particles, when the trigger is pulled the canister releases some of the particles into the central chamber; using an advance propulsion system taken from Commonwealth AL-58 design the particles are propelled forward at great speed, several lenses refine and tune the particles into a single beam with great potential for devastation.

### **The violet rose**

A specialised long range variant of the violet the rose puts more effort into concentrating the particles in the barrel, the cannister releases more particles and the lenses are extremely refined, the results are a rifle that hit targets further away but needs more time to change.
The Old Guard

"You know, I remember a day when Ortus' seas where the furthest a man could go. Then Shen Kuo had to make us little guys have bigger boots to fill. Now, well, I can't imagine what the kids have to deal with, even with all the gene therapy we still are dying like flies.,." - Joadi Ramithal, a nearly 130 year old Delver from Ortus, mother of the three 'Fire Sisters' of the Under-hills northwest of the planetary capital.

## The First Generation in Space

Though most site the 'Venerables' as in people who had lived on Ortus prior to even Shen Kuo exploits as the first to truly journey the stars. Most, however, would truly state the Old guard as the generation that would embrace the present world and throw away the tethers to the old realms on earth. Those who would respect the ancient art and works of the humans on earth, but wish to make their own equal or greater contributions.

Known as the Old Guard by Biosoc, the generation consists of anyone older then 100 at the time of writing and consists of almost 43% of The Commonwealth's total population. Most of which, being Aramathis and Humans who had both taken on genetic therapies on early days of Shen Kuo's trips.

This generation has been noted for its extremely left leaning ideals and idealism that still rings of a galaxy that was a lot less violent and warlike. When humanity was ignorant of the terrors that draw blades at every boundary...

Out of the population 57% of which are woman, 43% being men.

This population is generally regarded for their belief of technocracy, Democratic thought, and general well-wishing given most families relation to the homeworld of Ortus...
Alicyborg

Alicyborg's death screen icon.

"*You and I both know you had no chance!*"

- Alicyborg after killing Selinger.

"*You and I both know you just lost on Easy Mode!*"

- Alicyborg after killing Selinger on Easy Mode.

**Alicyborg** is the forty-forth and second final boss of Rise n' Brawl. She is the boss fought after Quarrelia is defeated and the boss fought before Danton.

## Trivia

* She may be named after Alice Campbell from the main series games.
* She and Danton are the only bosses in the game who use gun bullets to attack.
Viper Class Alir Light Tank

"The Viper that rips into the enemy." Alir tank officer's

The Viper Class light tank is operated by the Alir Commune. Primary used for quick lightning warfare supporting friendly troops through hard gritty terrain, it's not really the most heavily equipped tank out there, but it's reliability and mobility provides a valuable asset for Alir ground forces.

Image link. [1]

## Specification's

Serving as the Alir main front line tank. Accounting for the marshy terrain of their worlds combined with a need for a quick maneuverable vehicle. The Viper possesses with four purpose terrain tracks, and a Riktlar fusion reactor with a max speed of 72.4Km. The viper allows for quick rapid movement's during offensive and defensive operations in a multitude of combat theater's.

Armed with a 90mm primary gun along with two 75mm guns for firing support supporting a effective firing range of 2,000 meters, and a maximum range of 3,000 meters. armored with 120mm of side armor and 90 mm of armor for the rest of the tank.

The tank can bring down IFV's and APC's along with a few tank's depending on size, however it's lii equipped to take on mechs and heavier unit's unless supported by other unit's.

Due to it's compact size. The Viper boasts around three crew members along side the commander serving as communication's with a loader, driver, and gunner.

## Opreations

Designed and manufactured by Riktlar industries in 2261. The Viper has serving in numerous conflict's for the Alir and their allies. Primary designed to served as a mobile defense and attack unit for Alir troops to help protect their worlds space, and to help their allies seize enemy world's quicker.

It first participated in the Shalani-Zracon war were the tank gained its reputation amongst the Alir, and their allies as a cutthroat tank easily tearing through Yaanari infantry positions helping contribute to Operation FireTorch's successful 8 month campaign in 2273.

it proved itself again during the Thandrakos-Entente war quickly occupying Uri slave colonies from their master's.

The Viper continues to serve the Alir Commune and the Entente well into the present day always ready to cut into their enemy's.
Sacoterum cur'Vandom

Sacoterum wearing typical Sondrithan civilian clothing

> *"This galaxy may have given up the hope of living under the universal right of freedom, but as I long I draw breath, that right shall remain a reality for all members of the Entente"*
>
>

> ***Quote atributed to Sacterum by shalani crew members.***
>
>

Sacoterum cur' Vandom is the current commander of the Sondrithan League Horizon Corps and was appointed by the Entente council as the supreme commander of Entente force's at the 2nd Battle of Avaconea.

## Background

Despite not coming from a family of known veterans. Sacoterum wanted to prove his worth when he enlisted into the Horizon Corps around the time of Thandrakos-Entente war.

He commanded a small corvette in several engagement's, quickly proving his worth to the brass and becoming popular with his crew for being a very down to earth commander. Though when the head Sondrithan admiral retired Sacoterum was appointed as commander, as his higher ups saw talent within the young Sondrithan.

Having little time familiarizing with command as the Yaanari-Entente war saw an end to peace and quick mobilization.

Around the time of the 2nd Battle of Avaconea. The Horizon Corps was only conducting patrols when the Yaanari fleet arrived high on their tails.

Upon being notified of an attack, to prevent the fleet's destruction he ordered a emergency burn for the fleet; however, the Yaanari ships had better engines quickly catching them forcing their hand in battle.

Sacoterum reluctantly ordered all ships to engage knowing victory was an impossibility, but that fact didn't stop his ship nor fleet from fighting bravely.

Though after several hits combined with high loses, and unfavourable odds, Sacoterum was forced to pull out. Despite losing the Sondrithan admiralty awarded him a promotion along side being commended by the Alir Prime Minster, and Sondrithan president for his actions at Avaconea.
Order of Curators

*"For 11,000 years the knoweldge of the universe has been preserved and it will continue to be so, for another 11,000 years more"*

Located at the Commonwealth's  South close to a dark hole, exists an ancient yet highly-advanced base inhabited by a race of short, yet hightly-intelligent avians. Secluded from what happens outside the fortified walls of their base, this race has seen empires great and small fall, the birth of species and their death. Known as the **Order of Curators**, these scholars feel the duty to preserve the lore of the galaxy for centuries to come, a duty they have performed for nearly 11,000 years.

   Unlike other races, the curators see science, lore and history to be sacred things which cannot be shared lightly, if at all. Always making sure to stay away from the many conflicts of other races and empires, the Order is completely neutral, to the point where they will try not to give their thousands of years of knowledge to the realms of the galaxy in fear of taking sides and thus making enemies. For a curator, knowledge, more than glory, wealth or conquest, is what truly matters.

Those few times the Curators share what they know, they do so for a great prize which would surpass a planet's production for a whole, solar year. This the Curators consider a fair trade, even for the smallest of scraps about the hidden secrets of the galaxy.

## Relationship with the Commonwealth

Humanity first met the Order of Curators in 2240, months after the end of the Aramathi liberation war. A nation known for their eagerness to discover new mysteries and solve them, they tried several times to trade their research with that of the Curators, only to find out they really had nothing to offer to the ancient order which would justify the sharing of their knowledge.

An incident involving a Commonwealth citizen eager to discover the Order's secrets nearly ended in tragedy as he was captured by the Curators while he attempted to discover their secrets. What the man saw in the Order's base was never known, as the Order took the knowledge from his brain right before delivering him back to Commonwealth space. Despite this, and thanks to the work of diplomats and traders, relations between the government in Ortus and the Order have been improving across the decades. While still refusing to share their secrets, many in the Commonwealth hope that, one day, the Curators will open their gates to their researchers and thus finally solve many of the secrets who have been tormenting humanity since they first reached this new, strange galaxy hundreds of years ago.