recursal/Fanatic-Fandom huggingface dataset:
Noorlund

Noorlund is the second largest continental mass of Caligos, at 9600 km or nearly 6000 miles east to west on the central mass. The additional inclusion of the island and archipelago landmasses doubles these lengths.

While warm oceanic currents and winds from the south keep the southern side of Noorlund's central mass temperate seasonally, a large portion of the territory ranges from tundra to frigid polar.
Aparun

TRADE CITY - Aparun is in west-central Whyl, a nation situated on the eastern edge of Meindra. It serves as a major trade circuit up through the westlands of Meindra. The people are called Aparunians, their possessive is generally the same, (i.e. Aparunian sword).

## Population

The population is diverse, but the primary people are an olive skinned human.

## Religion

Little is currently known of the faith of Aparunians.

## Economics

In its economy imports include stock animals, iron, various ores and various woods. Its major exports are animal by-products, Molybdena, weapons and a very active bondsman trade. The currency is the Golden Dree System, an ancient coin system originating from the western parts of the Noorlund Continent.

* - 1 cp - Cren - Depicts a ancient philosopher - Kurcutis.
* - 1 sp - Mark - Depicts an eagle in flight.
* - 1 gp - Dree - Depicts an ancient council.
* - 1 pp - Tendree - Depicts a heroic figure with sword upraised, some say it to be Hildwulf.

## Story Thus Far

The southern gates of the city would apparently fall to a band of gnolls. It would then, subsequently be defended by the Creatures of Nim, as the mostly human inhabitants fled north, through the river-gate, sealing the Trade Way temporarily.
Dragon

"Dragons are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns and pseudodragons."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6. ISBN 978-0-7869-6561-8.
Barlow Harold known as Blackbeard

Semi-notorious brigand, Barlow is known around Kelenor and the wider parts of Hilden. He is seen as something of a "Billy the Kid," style robber and lout. He is violent and murderous.

He was active, and sought be authorities during the early parts of the 4750 DE. After the civil strife of the Goldgrass Incident, and the incursion of Telan Heród his location and activities have become uncertain.
Elbaed (Location)

Elbaed is a small satellite world to Caligos, and second nearest of her moons. With a diameter of roughly 27 km, Elbaed is similar in size to its sibling moons Daetum and Zeadra. Gloam, the larger is hundreds of times larger. Elbaed is dull, but still quite visible, and is red in color. It is named for the deity Elbaed.
Hanzel

NATION - The Nation of Three Rivers, Hobbithome, Hobbitehus, The South, Mountsbase, the Green Valley, Halfling's Holes (Contieleze Slur).  Located on the southern, to southcentral heart of the Vaanth continent, between River Auere, and the Garthe Sea and Garthe River sits Hanzel.  On its northern border are the foothills of the Aestervholrs, with the gentle Banthian reaching up to meet the busy Meridian Ocean on its southern shores. Their demonymn is Hanzale /han zal ayy/, or the increasingly common Hanzelians, with Hanzelian being the possessive as well.

The nation is itself, primarily of hobbit people. The language, as such, is primarily Low Hianie, the cultural tongue of hobbits, with a strong reliance on New Hilde  for the purposes of trade and market.  Munrmál is rare, but not unheard with others being infrequent or used in certain enclaves.

## **Population**

Population: Estimated 6 Million (Hanzel is tight lipped about population totals)

* Dominant - Hobbit
* Minority - Dwarf, Elf
* Enclave - Human, Dragonborn
* Groups - Firbolg, Aasimar
* Individuals - Centaur, Minotaur

## **Religion**

Hanzelians are a religious people.  At virtually all times of life, some god or spirit is being called on for blessings.  Tiny statues, little altars, temples, alcoves, shrines and the like dot halfling towns, cities and even homes.  The still honor the old gods of the Ennea as well as a variety of other deities.  The Drenian Act and Law of Toleration 4238 DE, making it illegal to affront any faith, made way for a very hard polytheistic society with a hint of Kathenotheism.

## **Cities**

Cities

* Braendenburg - CAPITAL - Major
* Askerun - TRADE CITY - Major
* Heidig - RIVER CITY - Major
* Gotheholm - FARM CAPITAL OF HANZEL - Minor
* Jönmar - LAKE CITY - Minor
* Zonnvred - HISTORICAL CASTLE CITY - Small

Counties/Villages

* Burn's Ford -  Sørens Vrugede, Holmzburd, Kjeldbrix, Sholm River Town
* Starktvögg Fortess Isle - Little Starkt
* Two Rivers - Boetius , Zahavi, Hjarld
* Gothe Fields - Fort Kierkegaard, Høffding, Agerskov, Grundtvig
* Eastern Dereny Valley - Zonnvred Castle, Grevsdarp, Korsgaard Berkt
* Western Dereny Valley (Disputed) - Thielst

## **Economics**

In its economy some of its major imports include sheep, coffee, leather goods, ivory and ambergris.  Major exports are lumber, woodwork, coke, stone, cosmetic oils, and jewelry.  The currency is the Öat System, based around an silver economy:

* Tionöat- 1 cp - Depicts a forested scene.
* Öat - 1 sp - Depicts a mountain valley with a Hilde script 1.
* Tiöat - 1 gp - Depicts a beach with a Hilde script 10.
* Undöat - 1 pp - Depicts a fortress in the wood with a Hilde script 100.
Bonn

Bonn was an adventurer who join Cyrano Trade Company. He would travel with them and see some of their most extraordinary finds, including a massive sea serpent taking control of their ship, discovery of Shoah upon Gloam's surface and their entry to the impressive and deadly Dungeon: Flummox. In Flummox he would come to possess a frightening and terrible cauldron, which would ultimately drain his vitality, and would have seen him die of old age, if not for his leaping from a ship near the shores of Shov Dai, Meindra.
Hakim

Hakim is a short, wrinkled, sunburned, man who works as a guide in the Kingdom of Carithir and nearby regions. He has been hired by the Setee Spice Company, out of Port Muzcar, to aid North Asher, a recent mercenary hire, and another sailor, turned mercenary named Drazin. This trio, along with a donkey named Besh were to push to the interior of Cen-Yan to Bruush and establish trade routes.

Hakim is sharp, and spry but fearful. He has a mastery of a handful of languages and dialects used in the central interior of the Yan Supercontinent.
Ooze

"Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most recognizable oozes."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 7. ISBN 978-0-7869-6561-8.
Mount Param

**Mount Param** - One of the two largest mountains in Belore/Din’Yan Fang, to the north of Hurran and its famed Iron Gates, a far less well known gate, covered in golden rules, resides in a cave hidden in its depths.

On this gate, this "Bleeding Stone" is written, in a seemingly lost, impossible tongue:

*“I am called by a hundred names.  I have a thousand titles.  I have been ten thousand, I shall be a hundred thousand more. I am Lucifugus, Scion of Lucai, I am not Sent Forth, I am Older than Time, Yet I am Come Lately.  I have Seen the Tear in the Void and spoke with Hesh'bagh Heresh.  Twas the Whisperer who shewed me Tel Haaim.  I am He who took the Dead Land and made the Great Prison.  So the High Prince praised me, so the my Sweet Prince blessed.  I came to the Assembly with Egil at the Branheighe as the Baash'hol waged her wrath, and saw the foolishness of the Failed Scions and was undone.  I am Slave of The High Prince.  I am Spearbearer of Sytear.  I am the Wizard of Torvil.  I am Trickster Kog Noc Whaa.  I am the Gift of the College of Vhig Frome, and I have stirred the clouds and laughed at the Empty Moons.   I am Viscount of Shamooth, and I carry the axe Deneb.  I am Thog Hoki and I laughed at the assembly of Eph when Solar Johann’alam made accusation.  I slew Kobe’iyah, I poured him out like wine, and sipped the sweetness of the vintage.  I broke Hmmmruuk, last of the ancients, and made sport of his dangling, broken legs.  I am Duke Focar, and I saw the wretched flee when Baash’hol slew Hashmadahe’el, when Hesh'bagh Heresh fell and was made to be caged.  I am Lahwita, My Name is thus spoken."*

This text was read by Takvor Demirdjian, filled with the knowledge of his goddess, after a second encounter with the mysterious figures that appear when someone touches the stone.

Late breaking evidence seems to indicate that the language belongs to an inexorably old race of beings known as the Lahwita.
Giant

"Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants."

See also Þursar.

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 7. ISBN 978-0-7869-6561-8.
Deneer the Lady of Hunger

Also known as the Hungerer, the Devourer and the Lady of Hunger.  Deneer represents rapacious hunger, desire, and the predatory.  Deneer has thus far only been seen as a horrific, pale, ribbon-wrapped entity floating massively and menacingly above the Ungridge Jungles of central Betare.

Graetha the Impregnator and Chek’gaaak the Belly Scraper appear to be aiming to perform some ritual in Gren's Canyon.  After their efforts, travelers would find the shattered, near defeated form of the demi-god powered being called Valefor. The malicious being Deneer would go on to dismissively slaughter Mark Calloway as it probed the jungles in search of a way to open the "Play things of the gods."

Atarak would call Deneer, "a worm," citing its recent freedom from the Ænlic Bindh, and would go on to identify it as a Neetghyng. The Justicemaker would go further, claiming Valefor and the Hunger would do battle with one another because, "They are Law and Chaos, and are at antipathy with one another."
Korya Warrior

The Korya are a caste of warrior women sworn in sacred oath to Khat. Chosen via ritual after eight years the girls are taught spear, buckler, javelin and in the event of close combat short sword and dagger work. This rigorous training precludes more standard trades, physic, motherhood or seeking the priesthood - however the Korya are seen as an extension of the priesthood of the Khatti.

Milestones of life may see a woman leave the Korya, but the fierce loyalty of the women to their caste will rarely see one leave willingly. Many will go so far as to see leaving the Korya as a dishonor. As women age out, they tend to receive calls to the priesthood, serving as wise women, Parah geomancers, or healer women.

## The Ritual

The ritual to pick girls is a closely guarded secret. Women who are initiated are given rings. It is unknown what factors go into selection, and still further obscured is the ritual itself.
Oliah Lady of Death

Oliah, called the Lady of Death by her adherents, is a goddess worshiped by the of a cult of Oliah. Little is known of the cult by most, with it seeming to draw adherents from the poor and lower classes.

This cult has recently risen to prominence in Kelenor. An attempted assassination of a senator by one of its adherents has brought it ignominious and undue attention. The assailant, slain in the attempt by Leon Phelps of the Kelenor City Guard, had a pendant of the Painted Skull, a symbol of Oliah Lady of Death on his body, as well as a seemingly poisoned dagger.

The central island of Kelenor, recently experienced a terrible fire, gutting a warehouse. Authorities have uncovered the bodies of nearly a dozen adherents of the cult, most still wearing their regalia. The city guard are currently investigating this incident, trying to figure out what occurred.

"Oliah Lady of Death.  Empress of holy purpose, the divine walker.  She stands on the edge of Oblivion and invites the faithful to stand before the Cradle and cast out the last vestiges of stagnation.  She is the gift, she is the dream, dream with the Lady and walk the path.

I will walk with the Lady.  I will give her her foes.

I will walk with the Lady.  I shall die to live in her.

I will walk with the Lady.  She is the end and in the end the Beginning."The Painted Skull is the symbol of Oliah. It is usually depicted as a simplified representation of a human skull with splash of white over the forehead and brow.
Fae Invasion

The Fae are a wide category of beings first spotted in Caligos in the year 2957 DE. Their presence would precipitate into war, one which they were by no passive in starting. They have since grown a tense place in the ecosystem of the wider world.

The so-called Fae Invasion was actually several incursions into Caligos by creatures from the "Fae Realm," at different times. These incursions were, according to a handful of researchers, on multiple continents. In spite of a general tension and incivility between the races, it is now rather widely understood that the Invasion actually had the quality of being an accident, and by all accounts the Fae are now unable to return to their place of origin. The details of these realities are hidden, and mentioned by the fae themselves with nuance and caveats. The result of this obfuscation is sufficient to have created puzzlement and antagonism in those that write histories and make reports on such matters.
Militant Order of Dwoemerbana

Often simply called the Dwoemerbana, they are a monastic and knightly order of Telan Heród, based in the capital of Ornom. This order in particular is a politically and militarily powerful knighthood.  They are said to have miraculous powers in their pursuit of arcanists and magicians the world over.  The order hunts the *Godsthief* as they call them, those who use arcane magic, which the order claims steal their power from the Great and One, the creator being worshipped as god by the Church of St. Ageel.

The crest of the Knights Dwoemerbana is presented as a pale style shield, with a pierced three-eyed skull on left-hand, red field, and a burning scroll on a right-hand, black field. In the middle of the shield is a pale of gold, with a representation of the spear Crygorn, topped with the holy symbol of Ageel.
Gurncullen

Gurncullen is an organization involved in a multitude of trades. It appears to be ran by the tiefling, Levi Helestus Nunamir of Gwensbarren. They have interacted with Dusk in a Shady Vale, and appear to be involved in criminal trade.

Cyrano Trading Company also met the members, the massive human Joel of Hess Street, and their companion the tiefling, Inllies Nunamir, niece of Nunamir.
Beastmen

Beastmen is a broad category of monstrous humanoid creatures that includes beast-like traits wrapped into human-like traits. Creature types range from the nearly fully serpent-like yuan-ti, to rat-like fear dearg, to those like certain satyr, that depending on clothing may look quite human.

Most of these groups tend to look with disdain toward those that call them "beastmen."

## Groups

Beastmen groups include the following:

* Aarakocra
* Bovaur
* Dragonborn
* Fear Dearg
* Kenku
* Kobold
* Lizardmen
* Tabaxi
* Yuan-ti

Other groups have been suggested to the wider classification:

* Harpies
* Kuo-Toa
* Sahuagin
Caligos (Location)

Caligos is an earth sized world filled with a variety of biomes across five continents. Noorlund stretches across the north and includes its eastern and western archipelagos. The Yan Supercontinent stretches eastward from the center of the map across to the other side touching the rounded north central continent of Meindra, and south central of it the sprawl of the continent Vaanth. In the south, broken up in islands and archipeligos, is the continent of the Blorian Rise.
Koskyr Bay

**Koskyr Bay** - One of the double inlet bays of Kotesh, it sits on the northeastern edge on the nation, meeting with the Mithrlochr in its northern reaches.  Famed for being the The Bay of the Kosh or one of the two great bays upon which the nation is named.

Connecting with Hilden as well as the wider pool of nations connected to the Mithrlochr, Koskyr is a busy body of water, fostering millions in dran worth of business yearly for its wealthiest recipient, Melchiar.
Levi Nunamir

Levi is the uncle of the young woman, Inllies Nunamir. He is a powerful leader in the trade group, Gurncullen of Gwensbarren, Belgrieg. Initially, he sent his niece with Dusk in a Shady Vale, with the express aim to observe Cyrano Trading Company.

However, the curious and obstinate woman bucked her uncle's plans. She took the tabaxi as a lover, and chose to join him and his friends aboard their flagship, the Hesperornis. Their last interaction would see Levi in stark disapproval of their ongoing relationship, and the two young adventurers would flee Gurncullen to avoid further strain or trouble.
Gren's Canyon

Gren's Canyon is a massive natural phenomenon cleft deep into the bedrock of northeastern Betare in Meindra. In its depths there can be found one of the Bleeding Stone Gates devoted to the being Duke Valefor.

On its stone wall is written:

“I am called by a hundred names.  I have a thousand titles.  I have been ten thousand, I shall be a hundred thousand more. I am Valtherios, Scion of Lucai, I am not Sent Forth, I am Older than Time, Yet I am Come Lately.  I have Seen the Tear in the Void and spoke with Hesh'bagh Heresh.  I am the knight and the spear of the Prince, I am the hero of my liege and his warrior maid.  The prince gave me his cup and I was his cupbearer.  I came to the Assembly with Egil at the Branheighe as the Baash'hol waged her wrath, and saw the foolishness of the Failed Scions and was undone.  I am Slave of The High Prince.  I am his sword.  I raised the banners as the mountains of the fell.  I fought the servants of the Neetghyng.  I am the Marquis of Saloot.  I am Chok Haruum and I scoffed at the assembly of Eph when Solar Johann’alam made accusation.  I broke the First Born, tore their warriors from the sky in the land of light.  I am Duke Valefor, and I saw the wretched flee when Baash’hol slew Hashmadahe’el, when Hesh'bagh Heresh fell and was made to be caged.  I am Lahwita, My Name is thus spoken."
Artac Skywarden

One of the nine deities of the Ennea. These divine beings as a collective are often referred to as the Nine.

Depicted as a masculine figure and seen as chief deity among the Lucenea, Artac, is known as "the Fighter," an obscure reference from an ancient Ennean scripture. He is the god of order, faithfulness, champions, the skies, lightning and of the sun in the Ennean faith. He is typically honored on the second day of the week, Artadaeg or Arday - meaning Artac's day in Old Hilde.

During Ennean wedding celebrations he is evoked in the reading of vows. His blessing upon the couple would see them forever faithful, according to Ennean dogma. It was common practice during the height of Enneanism for a young couple to race to speak their vows on either a cloudless day at noontine, or during a fierce lightning storm, in order to be under his sign and thus, the fullness of his blessings.
Breo of Ægon

(pronounced /bRay-oh/ and /ehg Gon/ like agony). He bears this name, Breo of Ægon tattooed on himself, and this is of necessity. He seems empty of mind, and lost in himself, clearly suffering from amnesia.

Breo seems to cause absolute disruption of things around him. So much so, that one group of adventures chose to leave him, along with provision, on a seemingly abandoned isle.

## The Origin of Breo

Shoah, the creator goddess of humans, would identify herself as the origin of the curses of Breo. She would indicate that he was cursed, given the role of Gaoler of Ruin, that he quite literally has Ruin sealed within him.

He was tricked by a Lahwita being named Egil and Hashmadahe’el, a First Born Malach, into some grave act. This resulted in his curse, and his role as captor of evil essence.

She would tell Escanor that he possessed, by his blessing, the ability to slay Breo. She advised that such a thing would be very dangerous, for that which was within him would be made free, "Only do such a thing when you are ready to face the darkness."

## The Marks of Breo

Din, of the adventuring group of the Rocinante, was given to scribe his elaborate, body wide tattoos. The read the following:

Breo of Ægon's Tattoos:

### Right trapezius

Reads, "Beware this man, he brings ruin."

### Left under wrist

Reads, "You love chicken stock and soups."

### Written beneath the above

In a clearly different writing, "Sondura loves you!"

### Right beneath it smaller

"Do not dice for coin, you are poor at the game."

### Left thigh near genitals

Reads, "Don't trust wizard Mags Athartus Heige."

### Left bicep reads

"The Pouline of Mount Torvile aided me as a traveled, always trust the Poulina."

### Along the top of left foot

"My ship crashed on the southern coast of Taethir."

### Right calf

Written small, "You cannot die, but the trying hurts."

### Right wrist underneath

"Marthi and his family are kind, remember them."

### Right bicep reads

"Dorcian of Proce Donce College showed me the way to Suok."

### Shoulder and lat on his left back

Reads:

"Lo, ye oh First Born Offspring,

and you, oh Second Born Children,

heed ye too, oh Beasts of the Land and Sea and Sky,

and to you, Acursed, Untimely Born, children of Ruin:

This Antha, this Breo stands untouchable to all,

You who would strike him, be turned away.

Never shall death take him, nor grave seek him,

'til the gods' power strike him down.

In this man is innocence and sin in unity.

Though he was found guilty of sin, he was in ignorance,

Though he was judged his judgment was misled.

The Betrayers pervert justice, I set it right.

With him the collaborators came,

In his justice is their justice.

With him the Ruin came,

In his freedom is their jail.

He is both the jailor and the jailed,

Sin within imprisoned, mind set free

Heart eternally unburdened,

his flesh immortal."
Camisado's Ruinous Omen

**Cᴀᴍɪsᴀᴅᴏ's Rᴜɪɴᴏᴜs Oᴍᴇɴ**.  *Weapon (longbow), artifact*. Camisado’s Ruinous Omen is a magic, longbow that grants a +2 bonus to attack and damage rolls made with it.  On a critical hit it scores the maximum value of all hit dice.  Additionally, it does an added 3d6 piercing damage to Chaotic Evil humanoids.

## Story Thus Far

This weapon, long forgotten by the peoples of Caligos, has recently been recovered, the ancient magic seals stripped from it. It has fallen into the hands of a traveler named Finan.

Finan would hear two distinct voices within the bow, warring for his attention. One would call Finan to a just war, and incite him to take up the bow and be empowered. The other voice called the first a "Tyr child," and called it hideous evil, and strove to have Finan cast the bow away.

After some time, a terrible encounter between Finan and the paladin of Khat, Gadja, would ensue. Gadja would see for the first time, the evil of the bow, blessed by a vision from the goddess. Finan would engage in an internal power struggle that would result in him taking up the bow, and falling pawn to some terrible force within.

The bow, previously seen in the possession of the entity that had striven and taken over the body of Finan, would remain in his hands, as he took on the identity and moniker Finan Coelicaeus, a blurred being of Finan the Scout of Estovar's and Coelicaeus the elder Tyraloth.
Al-Radi Orz Sakenev

Al-Radi Orz Sakenev is the chief servant and vizir or adviser of Emir Deban Tarov Sucresh.

## Description

Al-Radi is a resident of the in the cliffside fortress of Hunyadigrád, overlooking Beşehir in western Bruush. He is an elderly man, appearing between sixty and eighty. Comparatively light-skinned to his countrymen, he dresses elegantly in silks, but simply, his only outstanding accoutrements being a gold ring hanging in his long, oiled goatee, and his nearly three-inch long lacquered fingernails.

## Personality

Seemingly clever, Al-Radi presents a less-than enthusiastic nationalism for the desolate countryside of western Bruush and the Surcreshi Emirate. He is a man willing to partake of some excesses and delights, but still maintains a business-like demeanor. He is friendly, curious and willing to take a measure of risk on his business.

## Story

He is met by representatives of Cyrano Trading Company: Volney Phoenixlash and the now seven-year old Escanor a they seek out the Emir at his fortress castle of Hunyadigrád, to exchange away their gold, instead they meet the Emir's Visir, Al-Radi, who after some negotiation entices the party to a trade deal of sorts.

Escanor belabors the ruse of being an outland prince, roaming the land.  Al-Radi seems dubious of this, but brokers a deal to exchange diamonds (and other gems) for gold.  Al-Radi challenges the party to buy gems and take them past the Paiynomian banditry of the south and to show their willingness to do business over the dangerous overland routes.
Construct

"Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6. ISBN 978-0-7869-6561-8.
Dintedgel

Dintedgel

CASTLETOWN - Defender of the Heart, Guardian of the Heartland.  Located in the central north of Hilden along the coast of the Telanian Sea. Its people simply use the Hilden idioms and demonyms.  The people are called Hildee or Hildenian (mostly as an exonym), their possessive is Hildenian.

## Population

Population:  632,000 - Common (New Hilde), Old Hilde (rarely), Munrmál, others infrequently.

* Dominant - Human
* Minority - Hill Dwarf, Halfling, Gnome
* Enclave - Tiefling
* Groups - Moon Elf
* Individuals - Tabaxi, Dragonborn

Unlike many other city-region populations, Dintedgel’s is largely confined within the city’s curtain walls.  The continual war front location prohibits much normal proximity farming and life activity.  Kelenor guards the Heartroad for both Adderite and Dintedgel fiercely.  This effort preserves a fairly normal city life for the people of Dintedgel and upholds the wartime efforts.

## Religion

The primary religion is Ennea, Three Dreamers, the Alrymic Temple, Animism, the Followers of Aeleam, Khatism.  Ageelianism is forbidden by order of Sovereign Tolen.

## Economics

The economics of Dintedgel are those of Hilden, and include imports of ship supplies, rope, coffee, weapons, herbs, incense, furs, venison, ale, and coke for weapon repairs.  Major exports are wood, fish/seafood, fish oil, ambergris, animal ivory and are limited due to serving as an active war front.  The currency is the Hildenian Gold Quatl System:

* Penny 1 sp
* Star 1 sp
* Quatl 1 gp
* King 1 pp

## Governance

The governance of Dintedgel is part of the Region-sovereigns system.  Tolen Grandart, a benevolent Region-sovereign, rules currently in Dintedgel.  A full regiment and an additional battalion of the Hildee’s Republican Army guards Dintedgel castle.  Additionally a dozen or better of the Republican Navy’s ships sit in the Telanian Sea near the city.  Finally, the Region-sovereign has his own city-region policing force of the Tedgelian Guard.  Block judges and Tedgelian Guard marshalls serve as the courts and enforcement, and will draw together a jury of 100 peers to hear a case.

Right along the Telanian Sea on the Heartroad sits the walled city of Dintedgel.  A city plagued by Telanian forces and constant warfare.  A curtain wall surrounds the city, well guarded and accounted for.  Even the sewer grates have guards.
Nebris Valley Region

A region of east central Turbish that sits at the foothills of the Sarack Mountains. Heavy snows from the deep mountains bring rich streams and rivers down from their heights, making the region fertile and beautiful. Nebris is dotted with dozens of villages, cities and towns, with farming being the main industry, and allowing it to serve as a breadbasket to Turbish as well as the surrounding trade partners.

The small town of Cyclada sits nestled in Nebris, in its northeastern reaches, near Mount Gruskt.
Epimaricage

CITY

Known by many Fae as Maricabouera, the Marsh Town in New Hilde, Epicaricage is a large eastern city of Austa Velnor. It is situated due east of the disputed Arru Velnor border, opposite the Skafloc Fjord. The Velnors are part of the larger Vaanth Continent landmass. Largely considered a coastal city adjacent to the Meridian Ocean, it is more accurately inland, with several satellite communities and towns scattering off from it as an effective suburban drift, part of a larger drifting metropolitan methodology largely tied up with Fae geographical placement and Fae living habits.

The people of Epimaricage, and its surroundings will generally accept the wider demonym Auveseri, and the common possessive is Auveserian.

### Economy

While Epimaricage is a more cosmopolitan city, in that it interacts more with the outside world than its norther compatriots, the Auveseri in general continue to be insular. Their connecting to outsiders is still a culturally odd experience. Even with these considerations, Epimaricage is an economic center and serves as a trade entry to the wider continent.

### Governance

The Duke Territule and Dutchess Salucia La'Qualisaar rule the city and the surrounding regions. They are enigmatic figures having ruled human lifetimes, and given to swings in policy.
Histories of St. Orbian

The Histories of St. Orbian are a collection of histories said to have been penned and passed down by St. Orbian himself. They are canonized scriptures of the Church of St. Ageel. While they purport to be the histories of the saints themselves they begin in earnest with a creation narrative and the rise of the spiritual antagonists of Ageelism, the "Dark Spirits." This leads to the work of the Great and One to call the Heavenwardens from the rest of humanity and send them on a course as his saints to defeat and seal these Dark Ones.
Atarak the Justicemaker

Atarak the Justicemaker is a creator being and deity. He was a being formerly sealed behind the Bleeding Stone Gate of Gren's Canyon, in the place he identified to the monk Sunny as being the Ænlic Bindh.

## Personality

Imperious, stern, and proud, Atarak is as of yet little understood, even by those that acknowledge him and call upon him. He appears to be a being given to a love of justice and law.

## Relationships

Atarak proclaims himself as a sibling to Shoah, goddess of humanity and seven other gods, the Ennea. He has referred to the Lahwita as "wayward children," though the nature of this relationship is unknown.

## Worshippers

The Justicemaker currently seems to only have one worshipper in the person of Escanor, an adventure and knight of Cyrano Trading Company. However, he has told him faithful paladin that he has other faithful who call on him, "by many names."

## History

Atarak proclaimed himself and his siblings to be sealed away by the Lahwita, who he called "betrayers," "liars," and "wayward children." When questioned by the precocious Sunny, the Justicemaker would explain that the Lahwita, led astray by the Ruin, would trick he and his siblings into rendering judgment on a "antha child," who himself had been led astray by the Lahwita. This trickery somehow led to the sealing of Atarak and his sibling gods within the Ænlic Bindh.

Escanor, blessed and guided by Atarak would slay the broken and weakened Lahwita Duke Valefor before he own gate, freeing Atarak who claimed he would, "seek out his sister, and grow in power."

Currently, Atarak's location is unknown. He is seen in vision by his servants rarely, and strange avatars of him have manifest in various places.
Drazin

Drazin is a Warlock Paladin sailor hired by Setee Spice Company of Port Muzcar, a large coastal city of the Kingdom of Carithir. He and North Asher were sent on an inland journey through Cen-Yan, to push trade up into remote Beşehir along the eastern edge of Bruush. These men would be accompanied by Hakim, a local guide, and a donkey named Besh.

At Beşehir they would see the excursioner members of Cyrano Trading Company emerge from a dungeon portal to Dungeon: Trapdoor, in the middle of the street. Enticed by their proposals to business, wealth and trade they joined the group.

## Background

Little is known of Drazin as of yet. His first foray into a Divine Dungeon Challenge: Ekkata Pyrgos showed him the vast wealth that could be earned with the party, but also saw him terribly cursed by the vargouille's kiss.
Kote

Kote - Koteshen Naming System

A semi-complex naming system exists to codify the hierarchy of Kotesh.  While inheritance plays a powerful role, adoption into a house is entirely possible, even desirable to those house masters in order to earn ‘Kadree’ a form of social currency or clout that individuals and houses may earn.

Proper name - Disha or Role (This must be earned) - House Mastery Modifier - Kahu or House (inherited), (Formal Titles) (State).

So the Satrap of Notheen would be Eliz an’ Brothat, Satrap ban Nothen - or Eliz (proper name) an’ (Satrap, female) Brothat (Kahu) Satrap (Formal Title) ban Notheen (of Notheen).  Her brother Khamut is the Mali - Khamut o’ mh’Brothat ban Innesha - for he serves the Emir as his Royal guard master.

Royal Disha

g’ - /guh/ - Emir - Royal personage (male or female)

b’ - /bae/ - Shahzadeh - Royal family (male)

c’ - /kaa/ - Shahzadeh - Royal family (female)

a’ - /aht/ - Satraps (male) - Governor

an’ - /ahn/ - Satraps (female) - Governess

el’ - /ell/ - Kan ban Ishel - Lord of Balance, “The Measures Kan”

ur’ - /url/ - Drankan - Royal Mint Master, “Coinstrike Kan”

er’ - /air/ - Kan Haakin - Royal Judges, sub-satraps & administers to the states

p’ - /pae/ - Chapar Kan - Royal Postmaster, “The Post Kan”

o’ - /ooh/ - Bangshra - Royal House Chief Guard

ip’ - /Ip/ - Bansra - Royal House Guard

Professional Disha (This is in order of actual Kadree society value - Priests and smiths are equal).  Societitally, production of textiles is more valuable than production of produce in Kotesh.  A whole is more valuable than parts.  However, a skillful farmer who produces gains more Kadree than a master carpenter who is seen as sitting about.

mo’ - /muh-o/ - Priest - (Kotesh remains quite religious to the Ennea)

maat - /muh-aht/ - Smith (Master smiths are more honored than nobles)

maath - /muh-ath/ - Coker (This is dirty but granted exultation - black hands are Kadree)

ma’nan - /muh-naan/ - Merchant

ma’go - /muh-gho/ - Brewer

ma’he - /muh-hey/ - Mason

ma’to - /muh-toe/ - Carpenter

con’ol - /coon owhl/ - Furrier

con’un - /coon oon/ - Cobbler

con’ull - /coon ool/ - Tailor

con’ut - /coon uut/ - Barber

con’van - /coon vaan/ - Baker

con’va - /coon vah/ - Miller

pra’as - /prah AAs/ - Manor/Boat Kan - (mngmt. of unskilled labor is seen as unskilled)

pra’cos - /prah kos/ - Fisher

pra’van - /prah von/ - Farmer

pra’o - /prah oh/ - Common Laborer

House Disha

mh’ - /may/ - Mali - House Master or Matron

mh’di - /may-die/ - Mal-cona - House Cupbearer - second in command, trusted

mh’lu - /may-luu/ - Mal-cala - House Recorder - maintains papers and house Kadree

mh’pe - /may-pay/ - Malin - House Guard - maintains the defence of the house in public and physically
Baatra a' Kulu

**Baatra a'Kulu** is the Potentate and Satrap ban Dabuul. He is the ruler of the city of Dabuul, and a known patron of arts and the faith of the Ennea. He serves in his Satrapy, or governorship the currented inheritor of Emirate, Halib g’ mh’Daneed, Emir ban Kotesh Ubulii, the Emir and leader of Kotesh Ubulii.

The Emir has granted him a stewardship and partnership with Buth o’qu Laman, Selcherian General ban Dabuul, the general and leader of the Selcherian Guard which are organized out of Dabuul.

His wife is Raaida an’-Taha, wife of Satrap a'Kulu. The marriage of the Kulu is a unique one among the Satrapies. Raaida came from a deep southern mountain family that was visited by Baatra's father Tosh o’Kulu, on behalf of a former Emir. Tosh was so impressed with Raaida's family, and her family's perfect estates that he requested a marriage between their children. However, he was unaware of an old custom of concubinage, held by her clan. The Kulu family, upon discovery of this southern custom, feared these would be seen as Koosh, or bondswomen by their cosmopolitan city-folk, a koff act, and thus began a delicate negotiation. The Kulu would discover that concubines were viewed as second-wives, while the first true wife chose them, and was their leader. Thus, after a careful effort, Kadree was maintained and when young Baatra was honored by the Emir with Satrapy, he would rise as the first Satrap to have concubines in centuries.
Hobbit/Halfling

Halflings as they are known by most other humanoids, or Hobbits, as they call themselves, have been on Caligos as far back as anyone can remember.  Hidden away in simple lives, and agreeable to a fault, they were seen as the most peaceable of all the races.  The last millennia have seen the hobbits brought to struggle with the elves and gnomes to regain their former peace and pastoral lives.

## **SotGoR Race System**

As with many of the typical D&D races and subraces, hobbits have experienced a number of small changes listed below:

The following is available to all persons of this race at character creation:

* When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll.  Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short rest.
Gal'undria

Gal'undria Allaire is an elvish captain, trained to sail from an early age. She formerly ghosted the costs of The Republic of Tógg with an existing train of sailors, Turbrock, a female Minotaur, Unthir, a Tiefling and an Aarakocra Astronav named Haasim.

## As Captain of the Rocinante

She and her crew at Tógg were hired by a series of adventures in Portune and given helm of the freshly renamed Rocinante.

Little is known of the crew of the Rocinante, however they have become rather close to their monied interests, the adventuring crew. Such to the point that the Astronav and she herself revealed much of their inner, hidden natures.

### Adventures at the Temple of Day's Light

Gal'undria would take a brief absence as captain, surrendering the crew to Haasim to pursue the cause of an old friend and a former shipping magnate named Tallah Cothrate.  She had discovered that Cothrate was being manipulated by a supposed wealthy benefactor who had turned on her and left her reputationally destroyed.

Setting forth from Dūnonbrīg, she would face down the wealthy Evergrabe family, a husband and wife duo who led a cult to the honor of the Ageelian figure, Saint Cytrian. The adventurers of Cyrano Trading Company, at the behest of Haasim, and on behalf of their companion Gal'undria, would venture to the temple and free her from the Evergrabe's clutches, along with two strange companions, the broken Breo and a second mysterious man.

## As Captain of the Hesperornis

Gal'undria has recently become an admiral or fleet commander on behalf of the Cyrano Trading Company. She has surrendered captainship of the Rocinante to another crew and took up the mantle of captain on the Hesperornis, the new flagship of Cyrano.
Duke Focalor

Duke Focalor is a powerful Lahwita. He possesses and has his seal upon one of the master Gates of the Ænlic Bindh.  His sits deep inside of Mount Param. The being known as Taeynev, as well as the being called Zeadra Who calls Herself Khat, sealed within the Gate Stone, would tell the the priest of Khat, Takvor Demirdjian that Seere was his captor, and that he must fall before his gate can be opened, and likewise of Zeadra.

On Focalor's Stone would read the following:

“I am called by a hundred names.  I have a thousand titles.  I have been ten thousand, I shall be a hundred thousand more. I am Lucifugus, Scion of Lucai, I am not Sent Forth, I am Older than Time, Yet I am Come Lately.  I have Seen the Tear in the Void and spoke with Hesh'bagh Heresh.  Twas the Whisperer who shewed me Tel Haaim.  I am He who took the Dead Land and made the Great Prison.  So the High Prince praised me, so the my Sweet Prince blessed.  I came to the Assembly with Egil at the Branheighe as the Baash'hol waged her wrath, and saw the foolishness of the Failed Scions and was undone.  I am Slave of The High Prince.  I am Spearbearer of Sytear.  I am the Wizard of Torvil.  I am Trickster Kog Noc Whaa.  I am the Gift of the College of Vhig Frome, and I have stirred the clouds and laughed at the Empty Moons.   I am Viscount of Shamooth, and I carry the axe Deneb.  I am Thog Hoki and I laughed at the assembly of Eph when Solar Johann’alam made accusation.  I slew Kobe’iyah, I poured him out like wine, and sipped the sweetness of the vintage.  I broke Hmmmruuk, last of the ancients, and made sport of his dangling, broken legs.  I am Duke Focar, and I saw the wretched flee when Baash’hol slew Hashmadahe’el, when Hesh'bagh Heresh fell and was made to be caged.  I am Lahwita, My Name is thus spoken." - The words written on the Gates of the Ænlic Bindh at the Mount Param, in the Vhargas Mountain Range
Arru Velnor

**Arru Velnor** - NATION

The northern landmass of the Velnors Region of Vaanth. Since the Fae Wars Arru Velnor has largely cut itself off from the remainder of the world. The population, largely fae, has a decidedly bad history with its neighbors in Vaanth.

Additionally, some six-hundred years previous, this Arru or "Northern" Velnor and its "Southern" Austa, half split from one another in a bloody civil war. In spite of their obvious division and antagonism, the sister states generally maintain a rough armistice in terms of details and information about their intermural conflicts and politics.

The crumbling remains of the Vaanth Empire would do its best to expunge further fighting by attempting to broker peace in the region. The accords, thus gained, would end major conflicts on the continent, bringing a tense, but unstable peace, until Telan Heród would rise up against Hilden in a series of wars.
Confederacy of Bemel

NATION - The Confederacy of Bemel, The Bemelian City-States, Melian or simply Bemel is a coastal nation on the central-west end of the Yan Supercontinent. To its immediate west is the Shuna Bay, which opens to the Strait of Corte, a body of water which connects the Ab Diogany on Bemel's north and the Meridian Ocean on its south. The people are generally called Bemelians, which also serves as their possessive.

Its proximity to multiple major waterways as well as an implacable navy, earned over centuries of wars and strife, have made it a veritable superpower in the east.

## Governance

Bemel is massive country, consisting of a number of powerful city-states acting in alliance. The alliance formed a parliament centuries ago, its dictates considered national law. However, each city state functions as an independent nation, and civil strife is not unknown.

Social status, standing and class divides are stark and significant. While meritocracy is acknowledged, and skill and understanding are lauded, money, standing and family rule from the shadows.

Bemel's major trade partner is Turbish, which is seen as the safest land route to inner Yan. The Westlands, a grouping of nations poised in western Yan between Boulince and Bemel are viewed by Bemelians as little more than puppet states, vassals or colonies.
Coelicaeus

Coelicaeus has been identified as the entity that shared the curse-bow, Camisado's Ruinous Omen.

As the gestalt Finan Coelicaeus, the being would inform Tyrion of the Estovar's Free Company, that he was/is a thing as old as time, called a Tyraloth, a type of elder fiend. He would expound that thousands of years ago he was sealed away with the punished spirit of Camisado, locked in the bow for eons.

Coelicaeus seems to have become something different than in was, a composite entity. No longer as "it" was formerly, in either previous case. He seems as confused by his new status as anyone, but seems peculiarly happy, as best as the traveling bard could discern.
Elemental

"Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds."

1. ↑ D&D Lead Designers: Mike Mearls, Jeremy Crawford, Monster Manual Lead: Christopher Perkins (Sept. 2014). *Monster Manual 5th edition.* (Wizards of the Coast), p. 6. ISBN 978-0-7869-6561-8.
House Evergrabe

House Evergrabe is a Heródian noble house, who's members include Heronis and Diana Evergrabe, a formerly powerful married couple who had resided in a manor and had maintained an Ageelian church in west-central Tógg. They appeared to be operating under the grace and acceptance of the local Tóggers.

Their lives would be disrupted after entangling themselves with Gal'undria and eventually her employers, the Cyrano Trading Company. The presence of the seemingly cursed, Breo, as well as a vicious, and vengeful woodsman would see their manor and countryside devastated. Their current whereabouts are unknown.

They had in their hire the assassin Melinda Draken, and appeared to be in cahoots with terrible, winged, draconic monstrosities. These beasts, as well as the assassin sought the Baatorian Green Steel orb Cyrano had collected from the remains of the hideous Duke Valefor, true identity of Saint Valefrain. Both the orb and the assassin would disappear for some time, appearing again at the sack of Kelenor by the Rosegold Empress in late Ghetn, 4751 DE.
Jocaster's Cloak of Rude Disguise

Bearing a legendary name, the flashy cloak practically looks magical, even to the most unobservant.

**Jᴏᴄᴀsᴛᴇʀ's Cʟᴏᴀᴋ ᴏғ Rᴜᴅᴇ Dɪsɢᴜɪsᴇ**.  *Wondrous item, uncommon*.  This is a flamboyantly green cloak, hemmed in cloth of gold and topped with a heavy hood.  While wearing it, you use an action to switch your clothing with one other set of clothing that you can see within 30 feet of you, or you switch any two sets of clothing you can see, within 30 feet of you. If any of that clothing is being worn by a creature that is not willing to be affected by this effect, they know immediately who is attempting this switch and can make a Wisdom saving throw of 14 or higher.

A successful save negates the effect. This effect does not exchange magical items or items that are held. Everything else that is nonmagical–armor, cloaks, rings, backpacks, sheathed weapons–is exchanged. Clothing is not resized for the new wearer. If an item can’t physically fit on the recipient, it appears on the ground adjacent to the recipient.

When this exchange occurs it is immediately preceded by a cloud of emerald green smoke that poofs out of any of the recipients of this effect.  The smoke lightly obscures the spaces they are in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

### Discovery

The cloak was found in the Dungeon: Subaqueous, it was in the hands of Tyrion Slavesh, but was then left with Takvor Demirdjian, and after his death, his body was wrapped in the cloak. He would carried, ritually it would seem, off into the darkness, along with the cloak itself.