Game Modes

SpiderHeck has 4 **game modes**, Wave Survival, Tiers of Heck, Versus and Parkour.

## Wave Survival

In Wave Survival, the objective is to survive for as many waves as possible. The players (up to 4) start on wave 1 with 3 lives. Wave 1 can happen on a small number of different maps to help the players get started. [LIST MAPS] In wave 1, a single yellow wasp will spawn. The game uses a budget system to progressively increase the number and difficulty of enemies throughout the game. The next wave starts when all enemies are killed, using the weapons that spawn on their dedicated spawn points periodically.

After a certain number of waves (depending on how many players are playing), the game enters slow motion, and three cards appear on the screen. These allow the player to choose the next map, and a new Perk. The next wave starts when a card is chosen. After every Perk has been acquired, the cards will no longer appear.

When you die in Wave Survival, the number of lives left decreases, and the wave restarts. At the same time that the cards appear, the player regains one life, if below max lives. When the life counter reaches zero, the game ends, and the player will be prompted to either restart or quit to Lobby.

## Versus Battle

In Versus, up to four players compete against each other. Versus is played in rounds, and a round ends when there is only one player standing. When that happens, a short timer begins before the round ends and if the last player dies before the timer runs out, the round is considered a draw; if not that player wins. In Versus, the Lava slowly moves inward to prevent rounds from taking too long.

Versus has 5 game types, Casual, a more beginner-friendly option with 2 lives instead of one, Standard, with no modifiers whatsoever, Only Blades, which is described perfectly by the name, One Shot, with every weapon only able to deal one shot (just like a Tiers of Heck level) and Custom, where players decide the rules, maps and modifiers. Versus uses all of the maps that can also be found in Wave Survival, however, it also has a few exclusive maps: Boxing Towers, Burial, Prisms, Hinges, Colosseum, Hammer Time, Excavation and Drill.

The game ends when a player reaches a specified number of rounds won (by default: 10). At which point, the players will be shown a leaderboard of the round and then be prompted to restart or quit to the lobby.

## Tiers of Heck

Tiers of Heck is a game mode in which you fight off specific enemies with one life. Each Tier has a theme. There are 27 levels and 9 Tiers in Tiers of Heck. There are no time limits apart from the lava that shrinks the map.

Here is a list of all levels in their tiers.

### Tier 1

* Basic Heck
* Boomstick
* RPG

### Tier 2

* Explosive Distancing
* No Ammo
* Accuracy

### Tier 3

* Wheel of Boom
* Fragile
* Highground

### Tier 4

* Losing Ground
* Hanging Mines
* Space Balls

### Tier 5

* Advanced Heck
* Explosive Distancing 2
* Highground 2

### Tier 6

* No Ammo 2
* Beaming
* Fragile 2

### Tier 7

* Shootout
* Storm
* Hecksaw

### Tier 8

* X ray
* Highground 3
* Sniper

### Tier 9

* Master of Heck
* Very Explosive
* Endurance

### Custom Tiers

The player can create their own custom Tiers of Heck. A player can change the map, frequency of weapons, number of waves and the enemies they contain, and the modifiers. A player can share maps with other players, and a total of 20 maps can be created each player.

### Limited Tiers

Limited Tiers are tiers that can appear from time to time throughout the year and give players that complete them exclusive cosmetics. As the name implies, there is a limited time during which these tiers are available to be played.

## Parkour

The levels of Parkour function similarly to the Tiers of Heck. Parkour has 6 tiers, each with 3 levels and a specific theme for each one. Players can also make their own Custom Parkour levels. To complete a parkour level, the player must destroy an egg with any weapon.

### Tier 1

* Basics
* Leap of Faith
* Geronimo

### Tier 2

* I Hate Trees
* Cells
* Super Nova

### Tier 3

* Tower of Pain
* Railjump
* Slope

### Tier 4

* The Tunnels
* No Web
* Switches

### Tier 5

* Upside Down
* Curves
* Tricky Swings

### Tier 6

* Close Cuts
* Momentum
* Tower of Suffering

### Custom Parkour

Players can make (or import) custom Parkour levels. This means that players get the freedom to choose where weapons spawn, where the egg spawns, what the modifiers are (if any) and, of course, what the level looks or plays like.