Grand Theft Auto 2

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Датотека:Quotation.png **Grand Theft Auto 2 Main Theme** Датотека:QuotationReverse.png

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Шаблон:Infobox game

**1961** – *London 1961*
**1969** – *London 1969*

**3D Universe**
**1984** – *Vice City Stories*
**1986** – *Vice City*
**1992** – *San Andreas*

**2D Universe**
**1997** – *Grand Theft Auto*

**3D Universe**
**1998** – *Liberty City Stories*

**2D Universe**
**1999** – ***Grand Theft Auto 2*** (Possible)

**3D Universe**
**2000** – *Advance*
**2001** – *Grand Theft Auto III*

**HD Universe**
**2008** – *Grand Theft Auto IV*
         – *The Lost and Damned*
         – *The Ballad of Gay Tony*
**2009** – *Chinatown Wars*

**2D Universe**
**2013** – ***Grand Theft Auto 2*** (Possible)

**HD Universe**
**2013 - present** – *Grand Theft Auto Online*
**2013** – *Grand Theft Auto V*

***Grand Theft Auto 2***, or ***GTA 2***, is the second major installment in the *Grand Theft Auto* series. It was released North America on October 22, 1999, by developer Rockstar North (then known as DMA Design), for the PC and PlayStation. A version for the Dreamcast console was made available, which included PC features omitted from the PlayStation version, and later a toned-down version for Game Boy Color.

Upon release, *GTA 2* was met with mixed reaction, but was a commercial success compared to the previous title in the series.

## Overview

*GTA 2* was the first title in the series to adopt early 3D graphics technology present on the PlayStation and some PCs. While the gameplay did not shift to the third-person perspective, as did *Grand Theft Auto III* with its full 3D environment, it utilised 3D graphics hardware/software to improve the visual quality.

*GTA 2* gameplay is presented via the top-down perspective, as in all *GTA 1* titles/expansion packs, but due to the employment of early 3D tech, it exhibits smooth dynamic camera zooming, smooth sprite rotation, and lighting effects from streetlamps, car headlamps, and emergency vehicle roof lighting. The game also included a unique gang reputation system, which remains unused in any other *Grand Theft Auto* game to this day.

## Setting

*GTA 2* takes place in a large metropolis only vaguely referred to as Anywhere City. The city is heavily stylized in a retrofuturistic design, displaying a contrast between a vivid color palette and advanced science fiction weapons and postwar architecture and transportation. All civilian vehicles are retro-modified versions of popular cars and trucks built up until the 1960s, further reinforcing its retrofuturistic influences. The player controls Claude Speed, an uprising criminal in the districts of Anywhere who works both with and against the many criminal syndicates of the city.

The year the game is set in is extremely ambiguous. There are police records on the *Grand Theft Auto 2* website showing the dates of July 7, 2013, and July 10, 2013, indicating the game may be set in July 2013. The weapons in the game are futuristic, and the website says "three weeks into the future," but as previously mentioned, all vehicles are distinctively old world. Johnny Riccaro, a in-game radio host, mentions that the millennium's coming, which could indicate that *Grand Theft Auto 2* is set in 1999, the year it was released, or possibly 2999; however, it's more likely that the game takes place in an unspecific year/time (anywhere from 1999–2999), fitting with the game's setting of "Anywhere City, USA".

## Gameplay

### City

Anywhere City is divided into 3 sectors: Commercial, Residential, and Industrial. In each of them are three gangs, whose bosses give the player missions via payphones. Each district also has a maximum wanted level that the player can acquire, likely to make later levels more difficult:

* The Commercial District allows a maximum wanted level of four, which results in the SWAT team chasing the player.
* The Residential District bears a wanted level of five in the PC version, with FBI agents pursuing the protagonist, and six in the PlayStation version, where the Army will chase the protagonist.
* In the Industrial District, the maximum wanted level of six in both versions, resulting in the Army chasing the player in Land Roamers, both armed and unarmed, Tanks, and Pacifiers.

Downtown.jpgDowntown DistrictResidential.jpgResidential DistrictIndustrial.jpgIndustrial District
### Saving

To save the game, the player needs to find the Jesus Saves church. It can only be found by listening out for the organ playing or by hijacking a TV Van (the antenna on top always points towards it). Once at the church, the player needs to pay $50,000 to save, so it's best not to save until turning off the game; however, completing two to three missions will easily reward the player with enough money.

The Game Boy Color version lacks a proper save feature, instead utilizing a password system. The password is given to the player when a mission is accomplished and entered from the main menu.

### Respect

Each of the three gangs within the three districts have a gang with whom they are neutral, and a gang with whom they war. The player will earn respect by killing other "enemy" gang members but naturally will lose respect with the gang that they attack—a gang with considerably low respect will attack the player if they enter their territory. In Downtown district, the gangsters wield only pistols, but in other districts, their weaponry matches the hatred towards the player, even though there are always some of those who wield only pistols. Respect is also earned by doing missions for each of the gangs, and a high level of respect is required to unlock the harder but more rewarding missions. The player can find out which gang is hated by other gangs by going to the blue phone in each gang's territory.

### Missions

There are three levels of mission difficulty: easy, taken from green payphones; medium, from yellow payphones, which pay better but require the player to have some respect; and hard, from red payphones, which pay very well, but usually are very hard, and require maximum respect. For completing a mission, the player earns money, respect and a money multiplier. Sometimes during a mission, the player is also given access to new parts of town, vehicles, or weapons.

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### Bonuses

#### Bonus Arenas

After completing each level in the PC version, the player unlocks not only the next district, but also one bonus arena. There are two different types, each with three arenas: Destroying Ice Cream Vans, and a time-attack mode where the player must race against the clock (killing pedestrians and gang members earns the player more time).

#### Bonus Missions

In every city, there are some "side" missions. Most reward the player with an extra life or money, but the Wang Cars side mission rewards the player with three special vehicles.
These missions are:

* Kill Frenzies – killing many people or blowing up many cars in the appointed time.
* *GTA 2* Tokens – collecting tokens with *GTA 2* signs on them (there are 50 tokens in each level).
* Wang Cars – finding eight GT-A1 cars in the Residential District.

### Gangs

There are seven gangs in the game:

* **Zaibatsu Corporation** (symbol: yellow "Z") – They appear in all of the areas and are a seemingly legitimate corporation who manufacture everything from cars and weapons to medication; however, beneath the surface, they are involved heavily in narcotics, contract-killing and shadowy politics. Their car, the Z-Type, is the second fastest gang car available. In the Residential District, they start attacking the player with Dual Pistols, later advancing to a Machine Gun. In the Industrial District, their weaponry upgrades from a Pistol to a Silenced Machine Gun to a Rocket Launcher. The Zaibatsu is apparently led by at least three leaders, or at least have three executives through whom they organize their criminal activities: Trey Welsh in the Commercial District, Red Valdez in the Residential District, and Uno Carb in the Industrial District. Their gang color is black. Their name comes from *zaibatsu*, the Japanese word for a Japanese business conglomerate.
* **Loonies** (symbol: winking smiley face) – They appear in the Downtown District. Their gang car, the Dementia, is a microcar with their mark painted on top and are named after their apparent insanity. Their small section of turf is in the vicinity of the city's mental institution, named "SunnySide" after the Mental Institution in Montrose, Scotland, near Dundee, where the game was originally created. Their boss is Elmo. Their gang colour is light green.
* **The Yakuza** (symbol: blue yen '¥') – They appear in the Commercial Area. They make drugs at the so-called J-Lab, one of their strongest "industries". Their boss is Johnny Zoo. Deep blue is their gang color, and their car is the Miara.
* **SRS Scientists** (symbol: a golden shield) – They are headquartered in the Residential District, and are a clandestine research institute involved in slightly questionable practices. Their business is advanced weapon development along with cloning, genetic engineering and robotics. Their leader, Dr. LaBrat, is Icelandic, and all of their "street" members appear to be genetically engineered clone soldiers. Their gang car, the Meteor, is the fastest gang car available. Their weaponry upgrades from Machine Guns to Flamethrowers. Their turf is the Scientist Research Center. Their gang color is pale gold.
* **Rednecks** (symbol: the Confederate battle flag) – Led by Billy Bob Bean, they appear in the second area, are rabid fans of Elvis Presley, and specialize in explosives and vehicles. Their business is the brewing, running and selling of moonshine. Their car is a wide Pickup truck. Their weaponry upgrades from Machine Guns to Molotov Cocktails. The Rednecks' turf is the trailer park at the northwest of the Residential Area. Their gang color is light blue.
* **Russian Mafia** (symbol: a red star) – They appear in the third area and specialize in contract-killing and gun running. Their car is the Bulwark, a station wagon, which is the most durable gang car in the game (capable of surviving one direct hit from a rocket-propelled grenade, hand grenade or Molotov cocktail, if the car is in perfect condition). Their weaponry upgrades from Shotguns to Machine Guns. They can be seen in the seaport areas. Jerkov is the name of their boss. They use red as a gang color.
* **Hare Krishna** (symbol: an orange flower) – They appear in the third area and their car, the Karma Bus, is a big love bus with flowers painted on its roof. Their weaponry upgrades from Molotov Cocktails to Flamethrowers. The Krishna's turf is around their temple. Their boss' name is Sunbeam. They use orange as a gang color. This gang also appeared in the first *Grand Theft Auto* game (the player would earn the Gouranga bonus for killing them), but they were not involved in criminal acts.

### Radio stations

Each area features five radio stations, from a pool of 11, to which the player listen while driving a vehicle. Changing radio stations for preference was also possible in the PC version by using the "F1" function key. "Head Radio" was present in the original *Grand Theft Auto*, *Grand Theft Auto III* and *Grand Theft Auto: Liberty City Stories*. Each gang also has its own radio station that transmits within a limited area. All radio stations only play music, unlike future games, which feature a talk radio station as well as music stations.

* **Head Radio** – The city's largest commercial radio station. It can be received in all areas of the game. The DJ's names are Phanny Joe Styles and Johnny Riccaro. Head Radio plays modern pop and rock.

* **Rockstar Radio** – A commercial radio station in the Downtown Area. Sammy Starock is the name of the DJ. The station plays pop and rock and occasionally features on-air phone calls from "listeners". The name is obviously a reference to Rockstar Games.

* **KREZ** – The Residential Area's commercial station which plays hip hop and rap. The DJ is Richie T.

* **Lo-Fi FM** – A commercial station in the Industrial Area that plays oldies and pop. The DJ (DJ Die/Dye—Dai is a Welsh abbreviation for the name 'David') is Welsh and seems to have no ties to gangs in the area.

* **Futuro FM** – The Zaibatsu gang's station. It can be received in all three areas. The DJ, Dean Franz, plays dance, jazz-oriented pop and funk. *Futuro* is Italian, Portuguese and Spanish for "future".

* **Funami FM** – The Yakuza gang's station in the Downtown Area. The music is drum and bass-type electronic music. The station is hosted by a Japanese man and a frantically screaming Japanese woman (in a varied high-pitch voice) calling herself Teriyaki-chan.

* **Lithium FM** – The Loonies' station. Features a totally insane DJ, Spaz Funbags, as well as some oldies and dance-music.

* **Rebel Radio/KING** – The Redneck gang station in the Residential Area. The DJ, Marshall Nash, has a thick Southern accent. The music of choice is modern and classic rock.

* **Osmosis Radio** – The Scientists' station, transmitting in the Residential Area. The DJ "Mama Doc." who is Icelandic or Scandinavian, plays modern dance music.

* **Heavenly Radio** – The Krishnas' gang station, transmitting in the Industrial Sector. The music is a mix of Jesus-pop and soft music. Listeners are continuously urged by the station's DJ, Venus Ordelia, to convert.

* **KGBH** – Radio station of the Russian Mafia with DJ Bomba Tomba. KGBH frequently encounters both technical and personal problems that interfere with their broadcasts. The station primarily plays classic rock.

### Multiplayer

*GTA 2* was the last PC *GTA* with built-in multiplayer until *GTA IV* and subsequent titles. It supported up to six players and connections via Internet, LAN, serial cable or direct modem connection. There are also three small multiplayer maps designed for smaller number of players, as well as three districts with modified locations of weapons and parked cars.

Playing via Internet using only built-in tools is quite difficult. First, you need to choose "tcp/ip connection", then enter server IP and you will be able to join only if host is in hosting menu. That's why programs like GTA2 Game Hunter, or GTA2 Gamer were made. They provide one-click joining without entering anybody's IP, chat and some other useful options that make playing *GTA 2* online as easy as any other modern game.

## *GTA 2: The Movie*

*Main article: GTA 2: The Movie*
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The opening of the game was pieced together from live film-material that was taken from an eight-minute *GTA 2* short film created for the purpose of advertising the game. This movie has since been made available to the public and is downloadable from the game's website.

Whether the movie can be considered canonical is debatable, as it shows Claude getting killed at the end (shot by a Zaibatsu hitman while trying to break into a sports car).

Despite the fact that *GTA 2* is supposed to be set in the near future, the movie was clearly shot in present-day New York City, and also featured a blue-and-white NYPD Chevrolet Caprice police car as a pursuit vehicle. Claude Speed was played by Scott Maslen, known for his role in the British crime show, *The Bill*.

## Reception

*Grand Theft Auto 2* was met with mixed to favorable reception, with most critics praised the game for its freedom and gameplay, while a major criticism was that the gameplay wasn't changed much since the original game.

GameInformer awarded the game with 8.5/10.

GamePro awarded the game with 7/10, stating, "It's twisted fun for a while, but then it starts to get old". Games Radar gave it a 6.9/10, stating "Carefully crafted, big and sprawling and, more to the point, fun and exciting, GTA2 retains the best qualities of its predecessors, and its new gang warfare element improves upon and expands upon the original idea, giving the gameplay a little more depth." IGN gave *GTA 2* a 6.8/10, "Here we have one of the few times that good gameplay has been badly hampered by control and graphic choices... Not a bad game, but essentially, it's more of the same." GameSpot gave the same score, stating "The graphics have been redone, the music is different, there is a slew of new weapons, the mission structure is a bit more complex, and the city feels a bit more alive. But at its core, GTA2 is the same old game."

*Grand Theft Auto 2* sold over 250,000 copies and was labeled as one of "PS1 Greatest Hits".

## Trivia

* This is the only *Grand Theft Auto* game that doesn't feature cutscenes.
* The PS1 and GBC versions of the game are rated T (Teen) by the ESRB, making them (along with the Game Boy Color port of the original *GTA*) the only *GTA* game with such a rating.
* It is the only numbered title in the series not to be definitively set in the year it was released.
* *GTA 2* was the only game in the series that featured articulated trucks, until *Grand Theft Auto: San Andreas* in 2004.
* If the game is really set in 2013, then it is the newest *GTA* game in chronological order, along with *Grand Theft Auto V* which also takes place in 2013.
* *GTA 2*, *GTA San Andreas* and *GTA V* are the only *GTA* games to be released on two different generations of consoles. PlayStation is Fifth Generation and Dreamcast is Sixth Generation. For San Andreas, PlayStation 2 and Xbox are Sixth Generation and PlayStation 3 and Xbox 360 are Seventh Generation. For *GTA V*, PlayStation 3 and Xbox 360 are seventh generation, and PlayStation 4 and Xbox One are eighth generation.
* It is also the only numbered *Grand Theft Auto* game to use an Arabic numeral (the most common numeral form used today) instead of a Roman numeral so far.
* Since *GTA 2* doesn't have its own method of in-game time, you have to manually change it from night to day or back in the Options menu: Options > Video Settings > Time Set (PC only)
* The announcer of the game, who says the famous line "And remember, respect is everything!" at the beginning of the game and also the infamous "Wasted!" whenever you die at any part of the Game aren't present on the PS version of the game, as also there isn't nighttime and the graphics are a bit more cartoonish. The reason for that is that the PS couldn't support as much mechanics as the PC and Dreamcast versions of the game.
* While the PC versions can accommodate both noon and dusk, the Dreamcast version can only support dusk, and the PlayStation/GameBoy Color versions only support day.
* A *GTA 2* style logo is featured on the back cover of *GTA V*.
* *GTA 2* is the only game that contains an exclamation "!" mark from all the missions given to the player.
* This is the last game in the *GTA* series to be released in the 20th century.
* *Grand Theft Auto 2* and the *GTA London* games are the only *GTA* games to use the *GTA* abbreviation on the front cover.
* The Game Boy Color port is currently the last *GTA* title to feature named female Protagonists (Gretchen and Candy), and the last one until the HD titles to feature more than one playable Protagonist throughout the story
* In the Game Boy Color version, the playable protagonists all have identical sprites to members of the Anywhere City Police Department: White-and-blue uniforms with red headgear.
* *GTA 2* is the first and only *GTA* game ported on the Sega sixth Generation console Dreamcast.

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