Rupus

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The **Rupus** are hostile creatures in *Last Oasis*.

## Summary

Rupus were once men.  Society began to collapse as the Earth’s rotation began to slow.  The long days caused extreme draught; everything burned including crops.  Below freezing temperatures on the long nights killed livestock and most wildlife.  Some nomads argue The Last Migration began when waters started to dry up.  Whole cities moved to new regions that had a reliable source of water only to quickly drink the rivers dry.   Men were weak then and did not know how to hold their water and so war broke out amongst all countries.  Once food became scarce it is said the true violence started.  Governments collapsed almost immediately as emergency response units started to form the first tribes.  Neighbors (neighbor: an archaic word meaning someone who permanently lived next to your walker) turned against neighbor.  Scholars on the Flotilla believe some went underground then but it has been many months and old years since The Last Migration began so it is widely believed that if anyone did go underground, they must have long since burned up in the heat of the day.  And as you know, several major religions believe the Prophets Musk and Bezos rode their walkers into the sky and will one day return to make the world spin again.

The rupus did not go underground, they did not go to the sky, and they did not join the Flotilla. They lived outside of society, but somehow did not die.  It is believed that they are what remains of tribes collectively known as “Polipubcrats,” the cannibalistic society formed by bureaucrats at the start of The Last Migration.  Rupus are hostile to players. Do not ever let a rupu capture you; crawl away if you must.  They will eat the flesh of a nomad and use your scalp to make a rupu suit.  Some may feel the need to criticize a nomad’s choice to wear “rupu pelt” armor, but you must do what you must to survive EVEN kill another nomad.  Remember, all the wealth you bring back to the Flotilla will be used to support your families aside from the small portion that goes to maintain the Colosseum Walker where our Monarch makes their home and where you will face your final test for citizenship when you return to the Flotilla.

There are 11 types of Rupus (White deaths are included in this count, despite not having the word 'Rupu' in their name), with a vast range of difficulty. All Rupus are the same in the way they use directional combat, similar to players. They live in small Rupu Camps with 1 or more stilt-style huts (i.e. on stilts), with a wooden fence around them.

## Types

There are 11 types of Rupus with varying levels of difficulty,.

Common traits of most Rupu:

Most Rupu will use nets to snare small walkers that linger near them. Quickly passing them or using a walker larger than a dingy will negate this. They will also throw rocks at players out of melee range however they aren't great at judging whatever they will hit which results in them often shooting into terrain or walkers.

All Rupu generally at this stage of the game development have poor pathfinding and will simply run at you in a straight line, sometimes leading to them getting stuck.

All Rupu will signal when you are too close to them, swinging their weapon around above their head and roaring/growling at nomads for a few seconds, leaving the area will cause them to become passive. Staying nearby will eventually cause them to run at you and attack. Coming very close to a Rupu while it's angered will cause it to become hostile immediately.

* Cowardly Rupu

This Rupu is only available via admin commands on private servers, they have very low health and do not attack, block or move. This seems to be some sort of testing Rupu.

* Rupu Scavenger

The weakest Rupu, with 60 health, is the Rupu Scavenger. This low-level enemy carries a wooden stick which resembles the old design of a Wood Shaft, and only does a small amount of damage. This type of Rupu should be an easy foe. These Rupu aren't found in camps and are only found wandering around easy maps, typically in the desert or near valley areas.

* Rupu Forerunner

The second, slightly more challenging Rupu is the Rupu Forerunner. Unlike the Rupu Scavenger, it carries a Beat Stick. This makes it do more damage than its predecessor. This type of Rupu also has slightly more health at 65 points. Rupu Forerunners are seen in small to medium sized Rupu camps in pairs or threes along with a harder Rupu Hazraki.

* Rupu Hermit

At this level Rupu Hermits start carrying more powerful weapons. They are equipped with an unspecified maul which does more damage than the beat stick the Rupu Forerunners carry. Often seen wandering around alone around valley areas on medium maps. Having 80 health and a modest speed they are a fairly standard foe, especially since they aren't any better than forerunners at blocking and are always alone.

Unlike most rupu, they have unusually good loot for their 'rank' compared to similar rupu.

* Rupu Sentinel

Rupu Sentinels carry clubs and come in larger camps in either pairs or threes. They have 100 health although by having clubs, they swing considerably slower than most previous Rupus. However they're much better at blocking than earlier rupu and due to coming in groups they can often be difficult to handle alone.

* Rupu Hazraki

Rupu Hazrakis are the first in a line of sort of 'miniboss' Rupus. These Rupus are the 'leader' of a camp and are a much more formidable adversary. While being the 'leader', they can also be found wandering around solo. They carry an axe which does a large amounts of damage, and coupled with having high health at 180, they are a target not to be taken lightly and are very competent fighters, being skilled at blocking. Rupu Hazrakis are easily identified by a sort of mane consisting of 3 tentacle-looking strands of hair on either side of their necks.

* Rupu Firebrand

Rupu Firebrand are one of the more difficult Rupu variants found only on the Spires maps. They occupy the large towers around the map and are never alone. They typically have more than one Rupu drudge and a few Rupu Hazraki with them in the tower. They used to throw firebombs at the player however that has since been removed and they throw stones instead. They cary a weapon very similar to the axe used by Hazraki. In the tight spaces of the towers with limited grappling points it is very easy to get overwhelmed by the Rupu Firebrand and his tribe-mates.

* Rupu Shaman

Rupu Shamans are the second type of miniboss rupus. Rupu Shamans are found exclusively in larger camps consisting of 3 or more buildings and a Rupu ritual site. They are accompanied by Rupu Sentinels in tight packs of 2 or 3. Rupu Shamans are unlike Rupu Hazrakis both in the way the latter can be found outside, and that Rupu Shamans can be seen in pairs in the largest camps. They carry a large, 2 handed Bonespike Sword and wield it with extreme proficiency. Being even more skilled than the Hazrakis, they can be deadly to unprepared nomads. It is highly recommended to single them out for best results.

* White Death

Despite not having the word 'Rupu' in their name, these are still classified as Rupus by their rupu-like appearance and behavior. These frightening Rupus are typically found in valleys or forests, and though they most commonly spawn solo, they can still be found in groups due to close spawn points. Their lighting fast speed and high damage, unbeaten by other Rupus, makes them the toughest Rupu around. Although their health isn't the highest, the damage and speed this monster possesses makes up for it.

White Deaths shouldn't normally be approached on foot unless you have a good grasp on blocking and melee combat as it's very easy to miss judge there swings as they often start swinging before you think they are in range, leading to a very swift death. They also have one of the longest agro ranges of any Rupu meaning you'll often hear these terrifying beasts before you see them or even leading to multiple white deaths coming at you at once.
Arguably one of the most dangerous Rupu on the medium and hard oasis.

* Yellow Rupu

The Yellow Rupu is found on the Hard Clay Map and has a large amount of Health, with comparable damage, however they are quite slow and their swings can be predictable. 1 Ceramic shard can be found after defeating them in addition to common Rupu loot.

* Rupu Drudge

The Rupu Drudge acts as a body-guard or minion to the Rupu Firebrand. They are smaller and share many characteristics of the Rupu Forerunner, however they are also able to throw stones that can do a solid bit of damage. They are also only found on the Spires maps in the large towers.

## Drops

All Rupus drop common to rare materials, weapons or consumables. They drop every item in the below list with varying degrees of rarity and amounts. In general stronger Rupus drop better material in larger quantities.

* Redwood Wood
* Fiber
* Wood
* Stone
* Wood Shaft
* Rupu Pelt
* Fiber Weave
* Fragment
* Rupu Vine
* Bone Splinter
* Red Banana
* Travelers Staff (somewhat rare)
* Bouldercut Battle Axe (Rare drop from Rupu Hazraki on Hard maps)
* Beat Stick
* Fiber Armor
* Bonespike Sword (Rare drop of Rupu Shaman)
* Vision Powder (Uncommon drop of Rupu Shaman)
* Desert Mule (Rare drop of Rupu Shaman or Rupu Hazraki)
* Iron Ore (Very rare drop on Hard maps)
* Ceramic Shards (Always drops on Yellow Rupu)

## Camps

Rupu Camps come in various sizes and types. They have chests/crates/vases that can be looted and are guarded by Rupu. Some Rupu Camps have turrets manned by Rupu and require a Walker to successfully engage the camp.