recursal/Fanatic-Fandom huggingface dataset:
Room Components

Only after completing a Boss Battle may you find a Component Pack among the Battle Rewards. Opening this will give you the opportunity to pick 1 of 3 random Room Components whose efficacy will have been randomly assigned between a minimum and maximum.

Added in **v1.8.0** these trinkets act similarly to Equipment but are instead given to Rooms to enhance them in a variety of ways not limited to enhancing their debuffing effects, increasing the battle power of the Monsters stationed within, or even passively increasing gold and soul acquisition.
Each Room may have only one component. Giving a Room an additional Component will, like Equipment, overwrite it.  Using a Room with a Component as material for another will destroy the Component.

In patch **v1.11.07** the Flag of Alliance component was added to the game. It is locked in the Abyss Pack which exclusive to owners of the Card Game DLC.

In patch **v1.11.10** six components related to Status Effects were added to the game, every Dark Lords' signature Status Effect is now represented with a component, except Rebecca.

A list of Room Components can be seen below.

Room Components
Green Lantern

**Green Lantern Powers And Stats:**

Name: Hal Jordan

Age: Unknown, likely 30

Origin: DC Comics

Gender: Male

**Powers And Abilities: Superhuman Speed, Durability, Stamina, Strength, Agility and Reflexes,** Space-Flight, Willpower Manipulation and Empowerment, Energy Manipulation (Can Project, Absorb and Create solid Energy Constructs), Matter Manipulation, Telepathy, Dimensional  Travel and Limited Manipulation, Healing, Limited Reality Warping, Time Slow, Automatic Forcefields, Intangibility (Must be activated), Hacking and Data Processing/Transmission, Information Analysis, Can open portals to other universes, Invisibility, Illusion Creation, Can create copies of the ring, Summoning of other Green Lanterns, Memory Manipulation, Limited Ice Manipulation, Resistance to Mind Manipulation and Fear Manipulation (Green Lanterns are selected for their unfathomable willpower and ability to overcome fear, allowing them to resist the effects of Yellow Lantern Rings and similar attacks), Can construct temporary Green Lantern Rings to give to others

**Destructive Capacity: Solar System level**

**Speed: MFTL+**

**Strength: Pre-Stellar**

**Stamina: Vastly Superhuman**

**Strike Power: Solar System Class**

**Durability: Solar System level**

**Agility: Superhuman**

**Reflexes: Superhuman**

**Intelligence: High**
Rebecca

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Shadow Arrow

Tap anywhere on the screen to inflict 27 (12+1.5\*ATK) damage to the nearest hero, and give 10 (1.0\*ATK) Corpse Explosion.

1 Mana:
Shadow Arrow

Tap anywhere on the screen to inflict 27 (12+1.5\*ATK) damage to the nearest hero, and give 10 (1.0\*ATK) Corpse Explosion, 3 Vulnerable, and 3 Panic. Gives double the amount of Corpse Explosion to enemies under effect of Panic. Damage is increased by 20 % per 1 Immortality stacked.
* Base
* Level 15

4 Mana:
Scream of Death

Inflict 42 (34+1.8\*ATK) damage to all heroes and grants 2 Panic and 2 Curse.

4 Mana:
Scream of Death

Inflict 42 (34+1.8\*ATK) damage to all heroes and grants 2 Panic and 2 Curse. Give 5 Vulnerable to enemies that were damaged.
* Base
* Level 15

10 Mana:
Life and Death

Give 5 Immortality to all monsters. Give 30 (3.0\*ATK) Corpse Explosion to all heroes.

10 Mana:
Life and Death

Give 5 Immortality to all monsters. Give 30 (3.0\*ATK) Corpse Explosion to all heroes. (No change)
* Base
* Level 15

20 Mana:
Death Command

Give 10 Immortal Rage, 40 Focus, and 100 (10.0\*ATK) Fury to all monsters.

20 Mana:
Death Command

Give 10 Immortal Rage, 40 Focus, and 100 (10.0\*ATK) Fury to all monsters. Fury given increases proportionally to target's missing LIFE.

**Rebecca**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

In the closed beta, her place at the table in the main menu screen was occupied by an Orc Girl.
 With her changes in **v1.8.2** Rebecca is the only Dark Lord to have a second Boss Skill, Scream of Death, that costs 5 Mana instead of 4 by default.

Her abilities also feature the debuffs Panic, Vulnerable, and gratuitous amounts of Corpse Explosion. Due to the characteristics of Corpse Explosion she is particularly dangerous to large groups of Heroes like those that might gather in her room.
Some say a certain ~~Black Cat~~ - Book and Crystal Ball are her favorite company.

Awakened Rebecca
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Rebecca
* Unit
* Appear
* Idle
* Attack
* FX
* Die

Grim Rebecca
* Unit
* Idle
* Attack
* FX
* Die

Rebecca in Fox Mask
* Unit
* Idle
* Attack
* FX
* Die

Rebecca the Dark Empress
* Unit
* Idle
* Attack
* FX
* Die

Lifeguard Rebecca
* Unit
* Idle
* Attack
* FX
* Die

Witch Rebecca
* Unit
* Idle
* Attack
* FX
* Die

Rebecca of the Snowy Field
* Unit
* Idle
* Attack
* FX
* Die

Little Rebecca
* Unit
* Idle
* Attack
* FX
* Die
Worlds

Detailed below is a list of variant worlds in the game of Dungeon Maker. These are only encountered when you play on Hard Difficulty or above.
Added in **v1.6.0**, after conquering a 'World' by surviving the Boss Battle that happens every 20 days you have a roughly 1/3 chance of spending the next 20 days in a world with a random unique effect. The effects may be beneficial or detrimental, but will only last until you conquer it (or fail to do so).

Including Another (Normal) World there are 20 different Worlds to encounter.

- In patch **v1.7.0** an additional 20 Locked Worlds were added to the game and must be unlocked through the Adventure Pack.  Rates with all worlds unlocked are shown in this color.

- In patch **v1.8.2** many Locked Worlds received buffs.

- In patch **v1.10.13** the Wise World and Sleepy World were changed to no longer appear if no books are available to read. The World of Shadow no longer appears below Trial Difficulty.

- In patch **v1.11.01** the Wise World was changed to allow reading of two Chapters when picking the Dungeon Card.

Worlds

Locked Worlds
Brody

**Brody**, labelled **The Surfer Bro**, was a houseguest on Big Brother Total Drama 1.

Brody is remembered for playing an extremely Under-the-Radar game after he won the first HOH competition; up until he was backdoored by HOH Scott in Week 5 by a near unanimous 10-1 vote with only his ally Miles voting to keep him, resulting in him finishing in 14th place.

## Biography

### Big Brother Total Drama 1

A close friend of Geoff's, Brody plans to make it far, and have a bromance. Brody knows he can dominate at this game as long as he stays low and goes steady with everything and doesn't let anyone see him as a threat. Brody definitely wants to be the life of the party and make a lot of friends with the other houseguests and have a good time.

## Big Brother Total Drama 1

### HOH History

 **Evicted**
Yggdrasil

**Yggdrasil Description**

 **v1.7.0** When a hero enters, give 30 (+10 per Lv) Armor, 30 (+10 per Lv) Fury, and 30 (+10 per Lv) Regeneration to all monsters in the dungeon.

**Yggdrasil Event**

 It is possible to obtain and place a Sapling of Yggdrasil room in the related event. For a total of 100 Battles the room containing the Sapling of Yggdrasil must not be entered by a Hero. It will then be replaced with this room. (The battles do not need to be in a row.)

**Trivia and Notes**
Sephiroth

* Unit
* Idle
* Attack

**Sephiroth Materials**

**Sephiroth Stats**

**Sephiroth Fusions**

**Trivia and Notes**

She has the highest base LIFE (400) of all normal monsters.

A vibrantly green haired girl, her decency protected only by leaves with her back set into the crown of a tree with yellow flowers. Her body from the thighs down and past her wrists transitions into thick wooden segments. While she bears the name Sephiroth, the Tree of Life that maps the beliefs central to the Hebrew religion she is monster that seems to literally be a tree that has become a girl.

The unique skill Deep Root gives the effect Chained which is a slightly less thorough Stun and opposite Panic.
The range of the effect encompasses the entirety of the dungeon when it activates, but only effects heroes that are engaged in battle. Its special form of targeting is similar to Elizabeth's boss skill Vampiric Impulse and Rebecca's boss skill Scream of Death.
Her odd range seems to be drawback in comparison to White Fang's Avalanche, Suparna's Fire Storm, and Bone Dragon's Bad Breath but it still has a greater than normal area of effect with damage that scales better.
Chained is an uncommon debuff that makes heroes unable to attack normally though the description implies that an active skill might still be used. Since it interrupts heroes in combat its effectiveness is guaranteed to increase the survivability of the entire dungeon even just a little bit.
Deep Root has a scaling of (+0.8ATK) which allows it to go beyond the damage dealt by the three dungeon hitters. Given a good deal of Acceleration the presence of her damage will be noticeable in every battle room.
Additionally her feature, Chained, is given to her attacker every time she is attacked. Shiva treats her attackers similarly. Presently it is difficult to observe if this is working as intended, Chained given upon taking a hit appears like it may be being consumed before the next action is taken. Regarding this point, I would like to append it depending on future verification.

Sephiroth's materials are shared with Fairy (Ent Girl) and Arachne (Ent) and, as is typical of a fusion, both are also excellent options to add to a dungeon, Fairy in particular. It will be up to the player's discretion which monster is most helpful at a given time when a conflict in material arises.
If you're playing as the Dark Lord Floria and she is level 9 or more you'll have an easier time making Sephiroth as she starts with an Ent Girl.
Patch 1.9.77

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/19095

* Translated ENG
* Original KR

Update 1.9.77
[Game play]

> Level
> Transcend Level

33% less experience required to increase the Transcend level up.
> Skill

Active skill's chance to increase to 40%.
> Divine Presence

To correct the problem that archangels and goddesses do not die easily, the function of the skill is changed.
No longer gains Regeneration when damaged.
Curses enemies that attack or be attacked.
> Narrow Escape

Trap Damage Reduction ~ 15> 30%
> Intuition

Trap Damage Reduction ~ 30> 60%
> Facilities
> Hatchery, Operation Room
The performance of a facility will iincrease significantly depending on its level.

> Battle

Improved processing speed by removing unnecessary logic when entering Battle.
> Interface
> Torture

If you have used the torture of the torture tool, the torture tool selection screen will change to show the time it takes to complete torture.
[Bug fix]

> Facilities

Fixed a bug where some facilities were not working properly under certain circumstances.

안녕하세요,
게임코스터입니다.

전투 시작 시 과도한 처리 시간이 발생하는 부분을 개선하고,
발동형 스킬의 효율을 증가시키기 위한 스킬 발동 확률 조정이 포함된 업데이트가 진행됩니다.

던전메이커 1.9.77 업데이트

[게임 플레이]

> 레벨

```
> 초월 레벨
 : 초월 레벨 증가에 필요한 경험치가 33% 감소합니다.

```

> 스킬

```
: 발동형 스킬의 발동 확률이 40%로 증가합니다.
> 신성한 존재
 : 대천사와 여신이 쉽게 죽지 않는 현상을 제거하기 위해 해당 스킬의 기능이 변경됩니다.
 : 더이상 피해를 입어도 재생을 획득하지 않습니다.
 : 대신 자신이 공격하거나 자신을 공격한 적에게 저주를 부여합니다.
> 위기탈출
 : 함정으로 받는 피해량 감소 ~ 15 > 30 %
> 직관
 : 함정으로 받는 피해량 감소 ~ 30 > 60 %

```

>시설

```
> 부화장, 작전실
 : 시설의 성능이 시설의 레벨에 따라 크게 증가하도록 변경됩니다.

```

> 전투

```
: 전투에 진입 할 때 불필요한 로직을 제거하여 처리 속도를 개선했습니다.

```

> 인터페이스

```
> 고문
 : 고문 도구의 상성을 확인한 상태라면, 고문 도구 선택 화면에서 해당 도구로 고문 완료까지 걸리는 시간이 표시되도록 변경됩니다.

```

[버그 수정]

> 시설

```
: 일부 시설의 효과가 특정 상황에서 정상적으로 적용되지 않던 문제가 수정됩니다.

```

감사합니다.
Patch 1.8.1

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/15727

* Translated ENG
* Original KR

1.8.1 Update
[Gameplay]
> Monsters (Build00272)

EXP required for level-up is greatly reduced.
> Myth Pack (Build00272)

The number of cards required to open a card pack decreases from 480 to 360.
> Facilities
> Myth Pack (Build00275)

All facilities included in the myth pack (except Prison) will be succeeded.
> Heal, Cleanse

LIFE recovery ~ 100% of maximum LIFE ▶ 50% of lost LIFE
> Explosive Arrow

Recipe ~ Magic Gear, Crossbow, Multishot (☆4) ▶ Magic Gear, Crossbow, Explosion (☆3)
> Arrow Bomb

Recipe ~ Magic Gear, Explosive Arrow , Arrows (☆5) ▶ Magic Gear, Explosive Arrow , Multishot (☆4)
> Magic Gear, Meat Wagon, Curse Wave

Increases the amount of EXP required per level ~ 110% ▶ 120%
> The Seal, Demonic Barrier

Charging when entering ~ 100% ▶ 50%
> Reading (Build00276)

The number of times required for reading is reduced by half.
> Interface
> View the Dungeon

You can check the components installed in the Dark Lord's room
> Monster Combination

If the [Add Enhance option in Combination] function has been unlock, you can now see the results immediately in the list when you select two monsters.

안녕하세요,
게임코스터입니다.

빠른 업데이트를 기다리고 있음에도 불구하고 iOS의 1.8.0 업데이트가 계속해서 지연되고 있습니다.
1.8.1 업데이트 또한 iOS의 1.8.0 업데이트 이후로 미루고 있었으나
애플측의 검수가 알 수 없는 상태로 계속 미뤄지고 있어 Android의 선행 업데이트를 결정했습니다.
iOS 유저분들께 사과의 말씀 전해드립니다.

아래의 변경사항은 일부 마이너 업데이트 내용을 포함하고 있습니다.

1.8.1 Patch note

[ 게임 플레이 ]

> 몬스터 (Build00272)

```
: 레벨업에 필요한 경험치가 크게 감소합니다.

```

> 신화팩 (Build00272)

```
: 카드 팩을 오픈하는데 필요한 카드 개수가 480개에서 360개로 감소합니다.

```

> 시설

```
> 신화팩 (Build00275)
 : 신화팩에 포함된 모든 시설(감옥 제외)이 계승 가능해집니다.
> 치유, 정화
 : 생명력 회복 ~ 최대 생명력의 100% ▶ 잃은 생명력의 50%
> 폭발 화살
 : 조합식 ~ 마법 톱니바퀴, 쇠뇌, 다발 사격(☆4) ▶ 마법 톱니바퀴, 쇠뇌, 폭발(☆3)
> 화살 폭탄
 : 조합식 ~ 마법 톱니바퀴, 폭발 화살 , 화살 비(☆5) ▶ 마법 톱니바퀴, 폭발 화살, 다발 사격(☆4)
> 마법 톱니바퀴, 시체 수레바퀴, 저주의 파동
 : 레벨당 경험치 필요량 증가 ~ 110% ▶ 120%
> 결계, 마계 장벽
 : 입장 시 충전 ~ 100% ▶ 50%

```

> 도서 (Build00276)

```
: 독서에 필요한 독서 횟수가 절반으로 감소합니다.

```

> 인터페이스

```
> 던전 보기
 : 마왕방에 설치된 부속품을 확인 할 수 있습니다.
> 몬스터 합성
 : [합성 시 강화 선택지 추가] 기능이 해금되어 있으면, 이제 두 몬스터를 선택했을 때 목록에서 즉시 결과를 볼 수 있습니다.

```

[ 버그 수정 ]

> 스킬

```
> 철권, 타락한 소룡
 : 회피가 부여되지 않던 문제가 수정됩니다.

```

> 유물

```
: 일부 반복 유물이 등장하지 않던 문제가 수정됩니다.

```

> 시설

```
> 거울의 방, 프리즘
 : 텍스트 오류가 수정됩니다.
> 지하 발전소
 : 인접 시설들을 충전시키지 않던 문제가 수정됩니다.
> 핏빛 안개
 : 격노 대신 갑옷을 부여하던 문제가 수정됩니다.

```

> 인터페이스

```
> 몬스터 융합
 : 일부 몬스터 융합 화면이 정상적으로 표시되지 않던 문제가 수정됩니다.
> 줌 인/아웃
 : 줌인 상태에서 던전의 상/하단을 볼 수 없던 문제가 수정됩니다.
> 독서
 : 도서 정렬이 정상적으로 작동하지 않던 문제가 수정됩니다.

```

플레이 중 발생하는 문제는 언제든지 고객지원 메일로 보내주시기 바랍니다.
support@gamecoaster.com

바쁜 업데이트로 답변이 늦어지고 있습니다만,
업데이트에 여유가 생기면 답변 드릴 예정입니다.

감사합니다.
Trial Card

During games played on or above Trial Difficulty you may rarely find a Trial card among the Fate Cards in your path.
In Trial this card becomes your only option on the 78th day and another every 40 days afterwards (158th, 238th, and so on).
Games played on Legend or above will have a Trial Card as your only option on the 38th day, and another every 40 days afterwards (78th, 118th, and so on).

Selecting a Trial card will force you to choose 1 of 3 random disadvantages described below to carry for the rest of the run.

When viewing your gained EXP at the end of a run it will also show what Rebirth EXP you would've gained without the effects of all the Trial Cards you've gathered so you can get an idea of their compounded impact on your score so far. The bonuses contribute to a multiplier that is separate from your Difficulty, Activated Challenge, and Select Difficulty multipliers. As a result going after Trial Cards are always a major contributor to score regardless of Difficulty level and an efficient way to increase Rebirth Levels and  Devil Stone gain, but only if you can survive...

As of **v1.11.07** trial card effects have been reworked for the third time. These are the current effects in-game.
For any disadvantage with three tiers the third tier only appears after the 1000th day.
The game files refer to these effects as part of 'Season 2'.
View old effects here.
View older effects here.
View the oldest effects here.

Disadvantages

 Armed Hero
 Blessing of the Winds
 Blessed Weapon
 Lucky Chance
 Divine Blessing
 Halo
 Denial of Light
 Curse of the Earth
 Strengthened Shrine
Patch 1.9.74

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/19013

* Machine Translated ENG
* Original KR

Hello,
Game Coaster.

An update is in progress to fix errors in the current version.

[Game play]

> Performance

```
: Game performance optimization is in progress.

```

[Bug fix]

> Demon Shop

```
> Card Pack
 : Fixed an issue where some users could not purchase a card pack.

```

Facility

```
: Fixed an issue where some facility effects were not applied properly after loading cloud data.

```

> Battle

```
> Skill
 : Fixed an issue that triggered skill was triggered only once during the battle.

```

Thank you.

안녕하세요,
게임코스터입니다.

현재 버전의 오류를 수정하는 업데이트가 진행됩니다.

[게임 플레이]

> 성능

```
: 게임 성능 최적화를 진행중입니다.

```

[버그 수정]

> 마계 상점

```
> 카드팩
 : 일부 사용자가 카드팩을 구매 할 수 없던 문제가 수정됩니다.

```

> 시설

```
: 클라우드 데이터를 불러온 뒤 일부 시설 효과가 정상적으로 적용되지 않던 문제가 수정됩니다.

```

> 전투

```
> 스킬
 : 발동형 스킬이 전투 중 1회만 발동되던 문제가 수정됩니다.

```

감사합니다.
Patch 1.10.13

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/20276

* Translated ENG
* Original KR

Update 1.10.13
[Gameplay]

> Interface

-The scroll direction of the screen where the mini card is displayed is corrected from horizontal to vertical.

-At Special Room Upgrade, it is modified to display whether the facility in the facility inventory is a material.

-Keyword filter is added to Monster List.

> Index

-Dark Lords have been added to the Index.

> World

> "Wise World" and "Sleepy World" will no longer appear if there are no books to read.

> "World of Shadow" does not appear below trial difficulty.

[Bug fix]

> Interface

-Fixed an issue where the remaining cooldown of the dungeon map was intermittently displayed incorrectly.

-Fixed an issue that prevented filters from being applied when assigning invading Monsters.

-Fixed an issue where Chinese display was not displayed properly on some devices.

게임코스터입니다.

편의사항 및 인터페이스 개선과 함께 일부 버그가 수정된 버전이

업데이트되었습니다.

[게임플레이]

> 인터페이스

```
- 미니카드가 표시되는 화면의 스크롤 방향이 가로에서 세로로 수정됩니다.

```

```
- 특수개조시 시설 인벤토리의 시설이 재료인지 여부가 표시되도록 수정됩니다.

```

```
- 몬스터 리스트에 키워드 필터가 추가됩니다.

```

> 게임도감

```
- 게임도감에 마왕이 추가됩니다.

```

> 세계

   > "슬기로운 세계", "졸린 세계"가 읽을 책이 없을 경우 더이상 나오지 않습니다.

   > "그림자 세계"가 시련 난이도 미만에서는 나오지 않습니다.

[버그 수정]

> 인터페이스

```
- 던전 구조의 잔여 쿨타임이 간헐적으로 잘못 표시되던 문제가 수정됩니다.

```

```
- 침략 부대 지정시 필터가 적용되지 않던 문제가 수정됩니다.

```

 - 일부 기기에서 중국어 표시가 제대로 나오지 않던 문제가 수정됩니다.
Basic Leather Helm

Basic Leather Helms are some of the most common armour pieces in the lands, it is constructed from the skin of cows or other large farm animals. It can be made by people who are trained in how to work with leather so many tailors and blacksmiths will have this armour in stock, commonly purchased by hunters and rangers because its lite weight and medium protection value. Using this armour will grant the player +X to defence and a defence to x magic
Patch 1.5.4

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/11832

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

An update is in progress to fix some errors in version 1.5.3.

- Fixed a problem that only changed skill with a single skill.

- Fixed an issue where banned monsters appeared at startup.

- Fixed an issue where a banned artifact could be acquired at the start.

- Fixed an issue where an automatic power setting error occurred after loading the cloud.

- Fixed an issue where the information on the equipment was not displayed even if the equipment being installed was selected from the list of monsters.

**~ 18.10.11 PM02: 00**

- Added the ability to ban monsters that have been destroyed.

- Fixed an issue where the Fallen Champion was not properly registered in the Book.

- To improve the driving speed of the recipe, we added the display function for each grade.

- Depending on the screen off time registered in the system, it will change to sleep mode when the game is left unattended. (temporary)

~

**We apologize for the inconvenience.**

I worked on normalizing the skills of the fallen scholar and the fallen nunner.

Corrected for Corruption Weapons acquired after version 1.5.4, but

has not been retrospectively applied to Corrupted Corps previously acquired.

If you want to use it as a fallen warrior who acquired normal skill, I would like you to fall down as a new warrior.

Sorry for the inconvenience.

Please contact support@gamecoaster.com for any inconveniences or problems encountered during use.

안녕하세요,
게임코스터입니다.

1.5.3 버전의 몇가지 오류를 수정하기 위한 업데이트가 진행됩니다.

- 점술가가 한가지 스킬으로만 변경해주던 문제가 수정됩니다.

- 금지된 몬스터가 시작 시 등장하던 문제가 수정됩니다.

- 금지된 유물이 시작 시 획득 가능하던 문제가 수정됩니다.

- 클라우드 불러오기 후 자동 권능 설정에 오류가 발생하던 문제가 수정됩니다.

- 몬스터 목록에서 장착중인 장비를 선택해도 장비의 정보가 표시되지 않던 문제가 수정됩니다.

**~ 18.10.11 PM02:00**

- 해금된 몬스터 장비를 금지시키는 기능이 추가됩니다.

- 타락 용사가 도감에 정상적으로 등록되지 않던 문제가 수정됩니다.

- 레시피의 구동 속도 향상을 위하여 등급별 표시 기능을 추가하였습니다.

- 시스템에 등록된 화면 꺼짐 시간에 따라 게임 방치 시 슬립 모드가 되도록 변경됩니다. (임시)

~

**이용에 불편을 드려 죄송합니다.**

타락한 마도학자와 타락한 수녀원장의 스킬을 정상화하는 작업을 진행했었습니다.

1.5.4 버전 이후로 획득한 타락 용사에는 정상 적용되도록 수정되어 있습니다만,

이전에 획득한 타락 용사에는 소급 적용되지 않고 있습니다.

정상적인 스킬을 획득한 타락 용사로 사용 하실려면 새로운 용사로 타락 부탁드리겠습니다. 번거롭게해드려 죄송합니다.

이용 중 발생하는 문제나 불편사항에 대해서는 support@gamecoaster.com으로 연락부탁드립니다.
Harea Leaf Shoes

The Harea Leaf shoes or boots depending how they are constructed are a piece of foot armour constructed purely from the leaves of Harea's sarleks trees, the leaves grown from these trees are thick but before treatment are still extremely saggy, to make these leaves into an adequate primitive armour they must be treated with the sap from the very same tree for at least one night by submerging the leave within it, after this the leaf hardens and becomes wearable and defensible, like the other primitive armours it is not as strong as leather or metals but can be easily repaired only if you are in the region of Harea, all lacerta are taught this at a young age but other races must learn this over time. The Armour gives the character +X to defence and armour points.
Harea

Harea, Land of the Lacerta, this is a humid densely wood, jungle like in some areas. The living environment for the lacerta that choose to stay in Harea if formed out of old crumbling trees, as is it for most lesser creatures. As the trees and natural living environments crumble the local wildlife  such as the Lacerta build refuge within. Because of this over the centuries the densely wooded and jungle area have now became highly populated cities high above the group in interconnected tree systems.
White Fang

* Unit
* Idle
* Attack

**White Fang Materials**

**White Fang Stats**

**White Fang Fusions**

**Trivia and Notes**

Along with Cleopatra and Baphomet she requires 3 monsters for synthesis.

A wild girl with bright red eyes and pointed ears. She has at least 6 fluffy white tails and wears a white wolf head with its jaw extending over her face. She is dressed lightly and in her hands she wields a massive icy axe.
Her unique skill has the impressive effect of dealing damage to all the enemies in the dungeon when activated. Currently she, Suparna, and Bone Dragon are the only normal monsters that have attacks that work on such an impressive scale.
Avalanche is the same as other attack skills in that it does not trigger if White Fang isn't engaged in battle despite its effective range.
Regardless of her position she can have a direct effect on the protection of the Dark Lord so long as she is fighting.
On top of the damage she deals, Avalanche applies 3 Slow to targets and 1 Stun if the target already has a stack of Slow allowing her to debuff heroes from afar.
By using Acceleration and the facility Tailwind you can increase the number of occurrences of Avalanche by raising the turnover rate of skills. Giving her consistent Fury can raise the raw power of the skill as well. It is an exciting prospect to release a mass of Fury stacked with the battle room Warhorn unto the whole dungeon.
The effect of her debuff differentiates her Avalanche from Suparna's Fire Storm. The Burn given by Fire Storm can be difficult to release the potential damage of, but White Fang will punish foes with Slow and possibly Stun for immediate crippling results.
There is a few relics like Net and Pearl Shell that can augment the effectiveness of White Fang's debuffs.
Although she can apply Stun it is only a single stack, so the synergy with the relics Shark Scales and Monster Horn is small.

Dark Lord Marielle is able to apply Slow to all heroes with her boss skill Undulating Wave and Spray or even a few stacks here and there with Frost Arrow. As she can start one Ice Golem at level 5 and a pair at level 9 it should be both easier and a desirable goal to fuse White Fang.
Three decently high-end monsters are required for her synthesis so preparing for fusion can be a trial, but she boasts a level of performance that is appropriate for it especially in beginner dungeons where the likes of Icebolt and Warhorn are crucial to the initial Difficulty climb.
Considering how troublesome her fusion is she would make a good candidate for Succession.

Aside: In the update of the build 10070 (10072), the name in the Japanese version changed from White Pan to White Fang. It was a misprint but it was considered charming nonetheless.
Metal Armour

Metal armour is the most common of all types, found getting worn by guards in larger cities, travellers, mercenaries and bandit crews. Most of all of these armour types will be found and crafted by blacksmiths and certain tailors. Like basic armours these can be obtained at the larger cities of zanrika.

### Iron

* Iron Helm
* Iron Chest Piece
* Iron Bracers
* Iron Greaves
* Iron Boots
Rooted Chest

Rooted Chest Pieces are strong vines and roots from trees that wrap around the user, though the armour itself it strong though due to it not being piece of armour that covers a whole section the body it leaves gaps that make the user vulnerable to well placed attacks, much like the wooden and leave covered armour it can be easily replaced and repaired and grants the user +x armour ratings.
The Imperium Of Zanrika

The Imperium Of Zanrika, the powerful central country for this world. The imperium is a large island nation directly connected to Rolsien. It is a wooded country with rolling hills, and a large strongly defensible hold in the centre with outlying towns and farms. the city itself is broken up into different districts at the top of the city there is the palace which the ruler or rulers of the imperium live and conduct there business of running the continent, down from that the city has the guild district, this is where all the heads of each guild reside meaning that they hold considerable power as they also run the guild for each country under the imperium, under them you have the market district within this district there is also the banking controller who backs the whole imperiums monetary supply, the market district in the imperium is the biggest in the continent it has the highest quality and most expensive market stalls and stores, directly to the left of this is the dock which surprisingly isn't the biggest under the imperium that goes to Rolsien below this there is the residential district
Svell

Svell is a country in the deep south of the continent, it is populated with huge spires of ice and the rarely spotted ice glosric. Apart from what the ice glosric have shared with the outside world little is known about svell, in recorded history there has never been an attack on svell, this is due to its difficulty to get to and from whats known about it there is not much known about the materials that could be gathered from there. What the outside world don't know is that is has an extremely rare and expensive crystal known as the centrilic gems these gems have multiply uses in, weapon and armour crafting and chemistry.
Harea Leaf Helm

The Harea Leaf Helm is a helm constructed purely from the leaves of Harea's sarleks trees, the leaves grown from these trees are thick but before treatment are still extremely saggy, to make these leaves into an adequate primitive armour they must be treated with the sap from the very same tree for at least one night by submerging the leave within it, after this the leaf hardens and becomes wearable and defensible, like the other primitive armours it is not as strong as leather or metals but can be easily repaired only if you are in the region of Harea, all lacerta are taught this at a young age but other races must learn this over time. The Armour gives the character +X to defence and armour points.
Airnac

Airnac, land of the haskells, also known as birdmen, They come from a highly mountainous and cliff laden country to the south-east of the continent, due to this it is highly difficult to navigate without an individual with the possession of flight or an understanding of climbing, the larger bulkier Haskell struggle more to get around due to there inability to fly but the are perfect to be merchants or travelling salesmen due to there slow travel speed and likely hood to stop off at every town.

## History

Through the natural environment that Airnac possesses it makes it highly difficult for it to attack, though that has not stopped the haskells neighbours to the north, the Piztia, from trying to attack them, they have launched many attacks on the haskell to try and obtain the rare minerals from the mountainous region. But over the years all the attacks have failed with little resistance from the haskell, due to the sheer inability to gain entry to the main living towns through the rocky mountains the Piztia have given up from loosing to many resources and soldiers on the way to the fight.
Fyrir

Fyrir, lands to the north, is a cold unforging location. In this place there is no one specific race that lives here, many are primtive creatures, such as large cats, birds, wolfs and many others all that prefare the colder climates. There is also towns and settlements formed by all the more advanced races in the world. They have all flocked here because the vast amount of unmined materials, rare woods and herbs making it idea place for the other nations to attack.
Primitive Armour

The simple primitive armour of the land of Zanrika is used by the the lesser wild races and those that live in the wind and rely on the environment around them. These armours are commonly made by taking things such as wood, pieces of roots and leaves. The armour itself isn't the strongest in the world but it can be easily repaired and relied on.

### Wooden

* Wooden Helm
* Wooden Chest
* Wooden Bracers
* Wooden Greaves
* Wooden Shoes

The Wooden armour set is a basic piece of armour made from any type of wood available that the maker is skilled enough to work with whilst wearing this armour piece you gain a small resistance to electricity and a +x to armour rating and can be repaired with other pieces of wood found in the wild.

### Rooted

* Rooted Chest
* Rooted Arms
* Rooted Leggings

Rooted Armour Pieces are strong vines and roots from trees that wrap around the user, though the armour itself it strong though due to it not being piece of armour that covers a whole section the body it leaves gaps that make the user vulnerable to well placed attacks, much like the wooden and leave covered armour it can be easily replaced and repaired and grants the user +x armour ratings.

### Leaves

* Harea Leaf Helm
* Harea Leaf Chest
* Harea Leaf Leggings
* Harea Leaf Shoes

The Harea Leaf Armour Pieces constructed purely from the leaves of Harea's sarleks trees, the leaves grown from these trees are thick but before treatment are still extremely saggy, to make these leaves into an adequate primitive armour they must be treated with the sap from the very same tree for at least one night by submerging the leave within it, after this the leaf hardens and becomes wearable and defensible, like the other primitive armours it is not as strong as leather or metals but can be easily repaired only if you are in the region of Harea, all lacerta are taught this at a young age but other races must learn this over time. The Armour gives the character +X to defence and armour points.
Patch 1.9.0

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/17116

* Translated ENG
* Original KR

Dungeon Maker 1.9 Patch Note
[New Features]

> New game mode < All-out Battle >

10 days pass when you play a fate card in the All-out Battle, and you can play for 1,000 days until the Day of Reckoning.
> Select difficulty

You can get more rewards if you choose the difficulty option.
> Corrupted Hero Costume

Corrupted Heroes can turn into what they were before the Corrupted.
> New cards pack
> New Costumes
> New Heroes
> New Corrupted Heroe

[Gameplay]

> Boss Skill
> Nutrient Absorption

Increased damage per consumed seed ~ 100 > 20 (%)
> Buff
> Betray

(Redesign) The next attack on ally deals double damage. Stat decreases by 1 per each time ally is damaged.
> Facilities
> Meat Wagon

Charge when entering ~ 50 > 10 (%)
Auto charge amount ~ 15> 5 (%)
> Curse Wave

Charge when entering ~ 100 > 50 (%)
Auto charge amount ~ 30> 10 (%)
> Skill
> Corpse Harvest(Original: Necromancy)

We have changed the name because there is a skill with the same name.
(Redesign) Get 2 Immortality every time someone dies in this room.
> Lava Skin

The amount of Burn given ~ 40% of the damage received > 8 (+0.4 damage)
> Sacred Jewel

(Redesign) Deals 200(+0.4 damage to all enemies in the dungeon and changes [B\_UNDEAD] possessed by the target to [B\_CURSE]. Bestows a curse to the enemy that killed you, and changes the [B\_UNDEAD] gained by the target to [B\_CURSE].
> C. Jeweler

Amount of Burn / Shock / Poison / Corpse Explosion Fury's 25% > 6 (+0.25 damage)
[Bug fix]

> Battle

Fixed an issue where NaN was displayed during battle and no damage was done.
> Interface
> Zoom

Fixed an issue where the Zoom button disappears during battle.

안녕하세요,
게임코스터입니다.

새로운 게임 모드를 포함한 컨텐츠 업데이트가 진행됩니다.

던전메이커 1.9.0 업데이트

[새로운 기능]

> 새 게임 모드 < 총력전 >

```
: 총력전에서는 1개의 운명 카드를 진행 할 때 마다 10일이 경과하며, 결전의 날이 있는 1000일까지 플레이 할 수 있습니다.

```

> 선택 난이도

```
: 난이도 옵션을 선택하면 더 많은 보상을 받을 수 있습니다.

```

> 타락 용사 스킨

```
: 타락 용사들이 타락하기 전의 모습으로 바뀔 수 있습니다.

```

> 새로운 카드팩
> 새로운 스킨
> 새로운 용사
> 새로운 타락 용사

[게임 플레이]

> 권능

```
> 양분 흡수
 : 소모한 씨앗 1당 공격력 증가 ~ 100 > 20 (%)

```

> 버프

```
> 배신
 : (재설계) 아군을 향한 다음 공격이 두배의 피해를 입힙니다. 아군에게 피해를 입힐 때 마다 수치가 1씩 감소합니다.

```

> 시설

```
> 시체 수레바퀴
 : 자동 충전량 ~ 15 > 5 (%)

```

```
> 저주의 파동
 : 입장시 충전량 ~ 100 > 50 (%)
 : 자동 충전량 ~ 30 > 10 (%)

```

> 스킬

```
> 시체 수확 (기존 : 사령술)
 : 같은 이름의 스킬이 존재해서 이름을 변경했습니다.
 : (재설계) 방에서 아군 혹은 적이 죽을 때 마다 불사를 2 획득합니다.

```

```
> 용암 피부
 : 화상 부여량 ~ 받은 피해의 40% > 8 (+0.4공격력)

```

```
> 사혼의 구슬
 : (재설계) 던전에 있는 모든 적들에게 200(+2.0공격력)의 피해를 입히고 대상이 지닌 불사를 저주로 전환합니다. 자신을 죽인 적에게 저주를 내려 대상이 획득하는 불사가 저주로 전환되도록 합니다.

```

```
> 타락한 보석술사
 : 화상/감전/중독/시체폭발 부여량 ~ 격노의 25% > 6(+0.25공격력)

```

[버그 수정]

> 전투

```
: 전투 중 NaN가 표시되며 피해를 입지않던 문제가 수정되었습니다.

```

> 인터페이스

```
> 확대/축소
 : 전투 중 확대/축소 버튼이 사라지던 문제가 수정되었습니다.

```

새로운 버전에서 발생하는 문제점은 언제든 고객지원 이메일로 보내주시기 바랍니다.

support@gamecoaster.com

감사합니다.
Rooted Arms

Rooted Arm Pieces are strong vines and roots from trees that wrap around the user, though the armour itself it strong though due to it not being piece of armour that covers a whole section the body it leaves gaps that make the user vulnerable to well placed attacks, much like the wooden and leave covered armour it can be easily replaced and repaired and grants the user +x armour ratings.
Osmorro

Osmorro, the land of the Piztia, is a dry arid sandy nation that is far east of Zanrika, it is loosely connected to the haskells home nation of Airnac via a small channel of ice that forms only during the winter months, this is the Piztia's most common way of them trying to attack the haskell, but nearly every time they attack they have failed due to the cold climate and the difficult task of scaling the high surrounding mountains.

## History

The country of osmorro is commonly known as the most aggressive nations and feel like the deserve something from the other nations and are highly against the the fact that the imperium has ultimate control of the country of osmorro, because of this they have mounted several attacks against The Imperium Of Zanrika to try get free of there rule as they believe that they could run there county better without the union of the imperium. These attacks have also spread against the country of Rolsien to gain access to the ruling nation.
Rooted Leggings

Rooted Leg Pieces are strong vines and roots from trees that wrap around the user, though the armour itself it strong though due to it not being piece of armour that covers a whole section the body it leaves gaps that make the user vulnerable to well placed attacks, much like the wooden and leave covered armour it can be easily replaced and repaired and grants the user +x armour ratings.
Basic Armour

Basic armour is much more common in the Zanrika's countries compared to the primitive armours all basic armours are seen being used by the general populous where as the primitive armour of years gone by is long forgotten. Player will find these armours getting constructed by blacksmiths and leather workers in the larger cites of Zanrika.

###

### Leather

* Basic Leather Helm
* Basic Leather Chest Piece
* Basic Leather Bracers
* Basic Leather Greaves
* Basic Leather Boots

Basic Leather armour is some of the most common armour pieces in the lands, it is constructed from the skin of cows or other large farm animals. It can be made by people who are trained in how to work with leather so many tailors and blacksmiths will have this armour in stock, commonly purchased by hunters and rangers because its lite weight and medium protection value. Using this armour will grant the player +X to defence and a defence to x magic.

#### Studded Leather Armour

* Studded Leather Helm
* Studded Leather Chest Piece
* Studded Leather Bracers
* Studded Leather Greaves
* Studded Leather Boots

Studded Armour is much like Basic Leather armour but differs by the thickness of the leather used and the materials its reinforced with. Every joint on every piece of armour is reinforced with thicker leather and ensured to stay fastened with the studs, but because of this the armour is much heavier and harder to move weapons or to be flexible. With its stronger leather the armour grants the player a +X to defence and the same defence to X magic.

### Padded

* Fur Padded Helm
* Fur Padded Chest Piece
* Fur Padded Bracers
* Fur Padded Greaves
* Fur Padded Boots

Padded Armour is common throughout the whole world but is most commonly seem to the far north and far south but will still be seen all around mostly by people who spend much other there time in the wild. If a player were to want to purchase a set or parts of the padded armour they would be best to visit a tailor as the armour is mostly made from animal fur. This then means that the armour only provides +X to defence but has +X defence to cold attacks or environments.

### Chainmail

* Chainmail Helm
* Chainmail Chest Piece
* Chainmail Bracers
* Chainmail Greaves
* Chainmail Boots

Chainmail armour is the strongest of the basic armours. It is constructed through connecting hundreds of chain linked iron rings these sheets of rings are then connected to a set of leather under armour. With the benefits of better damage protection of +X it isn't as quick or flexible to wear as the other basic armours. If a player were to buy a set of this armour they would be best to visit one of the many blacksmiths in the land of Zanrika.
Harea Leaf Leggings

The Harea Leaf leggings are a piece of leg armour constructed purely from the leaves of Harea's sarleks trees, the leaves grown from these trees are thick but before treatment are still extremely saggy, to make these leaves into an adequate primitive armour they must be treated with the sap from the very same tree for at least one night by submerging the leave within it, after this the leaf hardens and becomes wearable and defensible, like the other primitive armours it is not as strong as leather or metals but can be easily repaired only if you are in the region of Harea, all lacerta are taught this at a young age but other races must learn this over time. The Armour gives the character +X to defence and armour points.
Harea Leaf Chest

The Harea Leaf Chest is a Chest Piece constructed purely from the leaves of Harea's sarleks trees, the leaves grown from these trees are thick but before treatment are still extremely saggy, to make these leaves into an adequate primitive armour they must be treated with the sap from the very same tree for at least one night by submerging the leave within it, after this the leaf hardens and becomes wearable and defensible, like the other primitive armours it is not as strong as leather or metals but can be easily repaired only if you are in the region of Harea, all lacerta are taught this at a young age but other races must learn this over time. The Armour gives the character +X to defence and armour points.
Captain America

**Captain America Powers and Stats:**

Origin: Marvel Comics

Gender: Male

Age: 100s physically in his 40

Name: Steve Rogers, Captain America

**Powers and Abilities: Superhuman Speed, Agility and Other Physical Characteristics,** Longevity (Ages slower than ordinary men. Spent 12 years in the Dimension Z but didn't look a day older), Enhanced Senses (Has a sight and hearing far superior to that of ordinary humans), Precognition (Possesses a "Well-Honed Sixth Sense" which allows him to instinctively react to his enemies' movements, often moments before they occur), Genius Intelligence, Regeneration (Low; His wounds heal much faster than an ordinary human's, and he has even healed from a headshot, albeit it took plenty of time), Martial Arts Mastery (Mastered every single form of Martial Arts known to men), Pressure Point Combat Mastery, Weapon Mastery (A master at wielding virtually every weapon there is, be it melee or ranged. Can master new weapons in seconds just by holding them), Resistances to Poisons, Drugs and Toxins, Telepathy; Magic-based Mind Control, Empathic Manipulation, Illusions and Radiation

**Destructive Capacity: Large Mountain level+, higher with his shield**

**Speed: Massively Hypersonic+**

**Strength: Class M**

**Stamina: Extremely high**

**Durability: Large Mountain level+, Solar System level with his shield**

**Strike Power: Large Mountain Class+**

**Agility: Superhuman**

**Reflexes: Likely Superhuman**

**Intelligence: Genius**
Superman

**Superman Powers and Stats**

Name: Clark Kent, Superman Kal-EL

Origin: DC Comics

Gender: Male

Age: 35-40

**Powers and Abilities:**

Superhuman Strength, Stamina, Durability, Speed, Agility, Reflexes, Strike Power, Stellar Radiation Absorption, Flight, Super Hearing and Super Vision (Which he can focus up to a sub-atomic level or widen to a planetary scale. His heat vision can match Absolute Zero and replace the sun), Super Breath, Ice Breath, Energy Absorption (And is capable of converting biological energy into Solar Radiation), Limited Space-Time Manipulation (Capable of opening and closing holes in the fabric of Space-Time), Skilled Hand-to-Hand Combatant, Capable with alien technology, Under a blue sun his powers are boosted and he gains the ability to imbue others with his powers, Can temporarily increase his powers by immersing himself within a yellow star, Resistance to Reality Warping(Resisted Mister Mxyzptlk's realm without physics, gravity, reality as well as fractured space-time. Mxyztplk also attempted to erase Superman from all of reality and memory), Energy Manipulation, Soul Manipulation, Mind Manipulation (Through Torquasm-Vo, a Kryptonian mental technique, Superman can access his own inner consciousness and astral plane to build up psychic blocks and fight off telepathic attacks), Illusions, Empathic Manipulation, Matter Manipulation (Has survived Sub-Atomic destruction), Time Manipulation and Time Stop(Two Examples), and Existence Erasure (Can withstand Darkseid's Omega Beams), Immortality (Type 1, 2, 3, 8)

**Destructive Capacity: Solar System Level+**

**Speed: Massively Faster Than Light+**

**Strength: Immeasurable**

**Strike Power: Galactic**

**Stamina: Infinite**

**Durability: Solar System Level+**

**Agility: Superhuman**

**Reflexes: Superhuman+**

**Intelligence: Genius**
Toja

The underwater land of Toja is not well known by the surface world in the slightest, Toja is home to the little known race of the Water Glosric an elf like race of people. Through the little research that has been done on Toja it is known that the buildings are giant monoliths of the sea constructed partially through magical means and by the coral being reshaped by it inhabitants over hundreds of years.

## History

### Creation

Over millennia the underwater land of Toja turned from a normal coral fille, life infused world into the bustling subworld city that is now common in the world of zanrika. The change from common seascape to city took a great many years and began with the slow evolution of the water glosric, from an ordinary sea creature to the tall, slender humanoid elfs that now roam the world and waters of zanrika. With the advancements of the glosric the more advanced there cities became, originally starting off as the residents living instead in the reefs of coral already lain there there by the world and progressing from there the first change to the underworld was made by the coral changing how it formed. Such as forming large wide columns and smaller more residential living areas, with deep troughs the local residents used as a form of defence against other larger creatures that could cause devastating damage through accident or through malice and jelousy that the race is much more advanced than them and maybe endanger there way of life.
Scarlet Witch

**Scarlet Witch Powers and Stats:**

Gender: Female

Origin: Marvel Comics

Age: Unknown

Name: Wanda Maximoff

**Powers and Abilities:** Reality Warping, Probability Manipulation, Magic, Forcefield Creation

**Destructive Capacity: At Least Universe level+**

**Speed: Massively Relativistic+**

**Strength: Unknown, Class 50 with Telekinesis**

**Durability: Small Island level, higher**

**Strike Power: Unknown**

**Stamina: Very high**

**Agility: Above Peak Human**

**Reflexes: Above Peak Human**

**Intelligence: Gifted**