Technologies

Technologies are additional researches conducted in various buildings in order to unlock certain new crafting possibilities, improve existing crafting options, increase passive income, increase warehouse capacity or get some other benefit. Once resources are supplied to start learning a technology, another technology cannot be chosen in the **same** building until the current one is completed. While the technology is being developed (fully or partially), the building can't be used unless it can be accessed via tabs. Technologies can be learnt only when building is at maximum level. To be able to see how many items of each resource are required for a certain technology, the player must own at least 1 item of each resource.

 *Once you've invested resources, you won't be able to choose another technology until you complete the research.*

Sound of completing a technology.

## Airship

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Alchemist's Hut

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Bridge

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Field

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Food Stall

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Furnace

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Garden

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Outpost

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Rock Garden

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Shop

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Smithy

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Tailor

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Warehouse

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Workshop

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Prerequisites
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

 Unlocks/grants
 Time to complete
 Rewardedexperiencepoints
 50%
 75%
 100%

## Technology progress

When technology is being researched a blue potion, gear and blueprint (which may be a reference to  Potion of mental power (see Mental power), Gears and Blueprint) is wiggling left to right. After the research has been completed a green arrow point up can be seen upon the building (same arrow can be seen when the building has been upgraded). After tapping the building a single green firework can be seen upon the building.

## Trivia

* There is a total of 67 technologies.
* A total of 1080 Blueprints will be needed to complete all technologies.