recursal/Fanatic-Fandom huggingface dataset:
Dead World Rising

Title screen

**Dead World Rising** is a mod for registered Wolfenstein, made by Great Wasabi. It was released on December 6, 2003.

## Release history

The mod was made using The Final Solution v3.0's source code, and a 2-level was released on December 16, 2002. This version still has many sounds and graphics present from The Final Solution v3.0, including its title screen and Read This. BJ Blazkowicz is also present on the status bar. Only the maps and the VSWAP had been changed for the demo. Roger DuHamel (as Great Wasabi listed his name as being in the Read Me) credited WolfenDOOM and Evil in Iron: DOOM Graphics as the mods where the changed material was sourced.

The final version has an atmosphere much more reminiscent of DOOM, with a Space Marine as the protagonist. Though some of The Final Solution v3.0's atmosphere is still present, it is still very much a DOOM-inspired adventure which has very little common ground with Wolfenstein 3D. In October 2003, some screenshots were posted where the status bar from The Final Solution v3.0 was still present; however, upon December 2003 final release a new status bar was featured with a Space Marine protagonist. Many new graphics were also featured, some of which veered away from the DOOM atmosphere; secret areas show an anime-style texture and a written message in Japanese.

20 levels were made for the project. A follow-up was released the following year.

## External links

* Download Dead World Rising (demo) at The Wolfenstein 3D Dome (archived)
* Download Dead World Rising at The Wolfenstein 3D Dome (archived)
* Download Dead World Rising at The Wolfenstein 3D Vault
* Download at MediaFire: demo | full | patches
* News at the Dome: NOV/DEC 2003 SEP/OCT 2003 NOV/DEC 2002
* YouTube videos: Sunny Death Knight Adrian
Bunker Assault

Level 1

**Bunker Assault** is a mod for registered Wolfenstein 3D, made by Pedro Lopes, João Lopes and Luis Lorenco Lopes. It was released in December 1994. For many years it fluctuated under the title *Bunker11*, and it was also listed as such on the Wolfenstein 3D Dome.

## Description

The Lopes brothers put together 10 new maps, played on Episode 1. Though the graphics have been modified, most of these are not shown in the mod; a few of these are X-rated.

The download comes with a custom batch file which is need to run the files, though these can also be extracted manually, making it a port-friendly set.

## External links

* Download Bunker Assault on The Lost Archives
* Download Bunker Assault on the Wolfenstein 3D Vault
* Download at MediaFire
Clubey

Clubey was an influential modder for the Mac version of Wolfenstein 3D, and ran a website hosting various MacWolf scenarios. He also handed out awards and prizes to special scenarios on his site, similar to Schabbs on the Wolfenstein 3D Dome.

## MacWolf Scenarios

* Etude 1
* Etude 2
* Etude 3
* Etude 4
* Wolfenmania
* The Wolveslayer
* Doors Revised
* Double Detour
* Clubey's 4th Encounter
* KT Project 1997
* KT Project 1998
* KT Project 1999
* KT Project 2000
* KT Project 2001
* KT Project 2002
* Bobby Wolfenstein
* The Forth Reich
* Hell Wolfenstein
* Eucleidean Labrynth
* South/East Trick
* In the Wolves’ Lair
* When the Wolf Cries
* The Spear of Longinus (formerly Clubey's SoD)
* Why Kids Go Bad! (Tettsunstein)
* The Ghosts of Wolfenstein (Demo)
* Bride of Wolfenstein (Demo)
* Pussenbootzenstein (Demo)
* Smurfenstein 3D (Demo)
* Reptilian Revenge (unreleased)
* The Holocaust (unreleased ?)

## Links

* The Wolfenmania Chronicle on Wayback Machine
Devid NATION

Title screen

Devid NATION is a mod for Spear of Destiny, made by Devidon52. It was released on June 12, 2014 via ModDB.

## Description

The mod is a cartoon-like affair with most sprites, all actors and all weapons being new and made from scratch. New sounds and music is also featured. A number of the textures have also been changed or slightly edited to fit the *Devid* imagery. Coding changes are featured, though these have been based on a different EXE. Changes include increased ammo and health.

## External links

* Download Devid NATION at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome
ChaosEdit

Map editing in 3D

ChaosEdit is an editor for Wolfenstein 3D and Spear of Destiny, made by Chaos Software. It was initially released in May 2002 and would be updated continuously for the next few years.

The editor allowed the modder to edit pretty much any aspect of the game, including mapping, art, sounds, music, VGA, and even included the function to edit maps in 3D, making it possible to experience the map in real time rather than viewing it from above.

The editor has not been updated since 2007, and the current version, v1.27 runs relatively stable, though not without issues.

## External links

Download ChaosEdit v1.27 at The Wolfenstein 3D Dome
BnSodNew

Level 1

**BnSodNew**, also known as *Sodbutch*, is a map set for Spear of Destiny, made by Butch Nordstrom. It dates from February 1993 and is as such one of the earliest known Spear of Destiny modifications.

## Description

The set features 6 levels. Level 4 does not exit to level 5, but instead takes the player to level 19, where the Spear of Destiny is located. From here, the Angel of Death level is accessed. Though level 1 is very much based on the original game's opening level, the remaining maps feature plenty of pushwalls and an overall different approach than that of the original game.

## Release

The set was most likely available on select download sites and via BBS for the first few years.

Brian Lowe posted the set on the Wolfenstein 3D Dome in February 2001, after Nordstrom had sent him an e-mail containing the mod. This was also where he stated the original title, *Sodbutch*. Nordstrom also stated that he might be interested in making maps again, though this never came into fruition.

## External links

* Download BnSodNew at The Wolfenstein 3D Dome (archived)
* Download BnSodNew on The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2001
Der cHase

Title screen

Der cHase is a mod for registered Wolfenstein, made by Try Hard Wolfers. It was released on April 6, 2021.

## Description

The mod celebrates the madness of Easter. As with some of the previous sets it features a humorous take on Wolfenstein. This time blending it together with some type of Pac-Man easter egg chase. The colors and theme are vibrant while the gameplay revolves around collecting eggs.

No shooting or stabbing is involved so this mod can be played by kids, players preferring No Gore patches or people disliking any type of violence. The goal of each level is for the player to collect more than the anthropomorphic guards within a time limit. The maps come in various styles ranging from Pac-Man alike, over mazes to open arenas.

The mod doesn't feature the classical difficulty options but instead changes the artificial intelligence to behave differently on each difficulty. The A.I. can go from being a wicked maze expert to absolutely blind and lost inside the tiniest room.

### Difficulties

* Walk Straight: *Bot walks scripted path*
* Walk Random: *Bot walks random path*
* Walk Hard: *Bot goes for closest item and targets player or specific item if it fails*
* Walk Away: *Bot targets specific item and goes for player or nearest item if it fails*

Without boot commands episode 1 is only available on Walk Straight.

## External Links

* Der cHase on ModDB
* Der cHase at The Wolfenstein 3D Vault
* Download at MediaFire
Bones Alert

Episode 1, Level 1

**Bones Alert** is a mod for registered Wolfenstein, made by Dark Wizzie. It was released on January 1, 2008.

## Genesis

Initially released as a 2-level demo in March 2007 featuring only maps, a 13-level demo dubbed *v0.8* appeared on July 4, 2007 before the final version dubbed *v13.95* came out on New Year's Day 2008. Throughout the latter half of 2007 it was also stylized as a community project on the Haven forum.

The *v0.8* version features a new level on E6M1, though this was moved to E2M10 in the final version.

## Description

Coding changes are featured, and they include increased health and ammo and new demos. Graphical changes are kept at an absolute minimum (water puddle, bones, elevator rails and Aardwolf sign) and visually speaking, it is more or less a map set. Some of the maps rely somewhat on the original maps, including E1M5 and E2M3.

New maps are featured in episodes 1 and 2. In the final version, E2M1 and E2M2 were made by ack and E1M3 was originally made by Michael Collin. All three contributions were edited by Dark Wizzie. The *v0.8* demo Read Me stated that the final project was to have 60-70 levels, though this never came to be. *v13.95*'s Read Me stated 60 levels was the finite goal.

Though Episode 2 is listed as *Not in use*, it can be played.

## External links

* Download Bones Alert (2-level demo) at The Wolfenstein 3D Dome
* Download Bones Alert (v0.8 demo) at The Wolfenstein 3D Dome
* Download Bones Alert v.13.95 (Final version) at The Wolfenstein 3D Dome
* Download Bones Alert v13.95 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2008 JUL/AUG 2007 MAR/APR 2007
Dark Dungeon I

Title screen

**Dark Dungeon I** is a mod for registered Wolfenstein, made by Kenny Roels (also known as *RKS Kenny*). It was uploaded on the Dome on May 27, 2002 together with its sequel, though both might have been created earlier.

## Contents

The mod follows an episodic flow, featuring 9 levels on Episodes 1, 2, 4 and 5. Episodes 3 and 6 features 5 and 4 levels, respectively.

Similar to Wolfenken, it features unique sounds and in some cases, unique graphics. Otherwise, graphics emanate in other games outside Wolfenstein 3D, including DOOM. Other graphics originated in The Final Solution and Totengraeber; as did some of the maps.

A unique EXE is included, though the Read Me states that Roels did not make any source code changes. All files also use a different file definition, *.RKS*. By far and large the EXE is similar to that of Wolfenken.

As with Wolfenken, certain levels suffer from having too many visible objects and the *No free spots in objlist!* error occurs from time to time. After Wolfenken was ported to SDL in late 2013, which fixed these issues, a similar treatment was in the pipeline for Dark Dungeon I and II.

## Unfinished SDL port

Immediately after finishing the Wolfenken SDL port, Andy Nonymous started delving into Dark Dungeon I. As with Wolfenken, the mod was beta tested by Thomas Weiling, who at the time felt that necessary bug fixes were needed. Sadly these never came into being before Andy's leave of absence in February 2015.

Reevaluating the issues some seven years later, Thomas found that the "bugs" include simple mapping glitches (unavailable treasure etc.) and design problems, in addition to object/actor visibility glitches rather than severe bugs, so the SDL port is in many ways complete.

The unfinished SDL port was made available on April 19, 2021. As Dark Dungeon II uses the exact same EXE and only faced similar issues (design flaws mainly) it is likewise playable in SDL.

## External links

* Download Dark Dungeon I (DOS) at The Wolfenstein 3D Dome
* Download Dark Dungeon I (DOS) at The Wolfenstein 3D Vault
* Download Dark Dungeon I (SDL) at DropBox
* Download at MediaFire: DOS | SDL
* News at the Dome: MAY/JUN 2002
BrotherTank

## Contributions

* Beyond Mutantstein Special Edition (2 maps)

* Die Hard Wolfers TC (Status bar art and definitions)
* Map of the Month June 2007 (1 map)
* Map of the Month July 2007 (1 map)
* Map of the Month August 2007 (1 map)
* Map of the Month September 2007 (1 map)

## Websites

* The Die Hard Wolfers Message Board (external link)
Castle Wolfenstein Extension Set One

Level 1

**Castle Wolfenstein Extension Set One** (often listed as *Wlfset11*) is a map set for shareware Wolfenstein, made by Shannon Rysewyk and Mike Peters. It was released on March 9, 1993.

## Description

The set uses shareware Wolfenstein *v1.0*. The map set is a full ten level episode replacement. Its authors offered the possibility of registering it for the price of $6, which would then entitle you to any future versions of the map set and custom designs upon request.

## Later versions

As the older versions of shareware Wolfenstein became more and more obscure, the set was eventually converted from *v1.0* to *v1.4* by Andy Nonymous. This was released on December 18, 1999 and was now dubbed *Wlfset14*.

## Other appearances

The same day as Andy announced the conversion, he also announced that the maps had been reused in Wlfnewgr2, which utilized the VSWAP of one of the earliest known Wolfenstein 3D mods, WLFNEWGR.

## External links

* Download Wlfset11 via archive.org
* Download Wlfset14 at The Wolfenstein 3D Dome
* Download Wlfset14 on the Wolfenstein 3D Vault
* Download at MediaFire
Burgerstein

Title screen

**Burgerstein** is a mod for shareware Wolfenstein, made by Ross Williams. It was released on August 14, 2002.

## Description

The mod features 7 levels and an enemy assortment consisting of burgers and hot dogs. Treasure pickups are now soda cups and fries, among other things. The original sounds remain, however. Instead of BJ Blazkowicz, the protagonist is a runaway bun.

## External links

* Download Burgerstein at The Wolfenstein 3D Dome (archived)
* Download Burgerstein at The Wolfenstein 3D Vault
* Download at MediaFire
* Gameplay on YouTube
* News at the Dome: JUL/AUG 2002
* Youtube video: Die Discordische Welle
Confrontation

Title screen

### Awards

**Confrontation** is a mod for registered Wolfenstein, made by Lakota Bucksnort. It was released on January 26, 2010.

## Description

The mod came out more than two years after Bucksnort's previous mod, IRONY. 10 levels are featured, played in the EXE of 2nd.zip, originally compiled by BJ Rowan and used in countless mods by her husband.

## Ports

An SDL port was released on April 5, 2013, courtesy of Andy Nonymous. This port also fixed a few mapping bugs, particularly in levels 6 and 7.

## External links

* Download Confrontation (DOS) at The Wolfenstein 3D Dome
* Download Confrontation (SDL) at The Wolfenstein 3D Dome
* ~~Download Confrontation (SDL) at The Wolfenstein 3D Vault~~
* Download at MediaFire: DOS | SDL
* News at the Dome: JAN/APR 2013 JAN/FEB 2010
Daleks for Wolf 3D

Title screen

Daleks for Wolf 3D is a mod for registered Wolfenstein, made by Dr. Von Loon. It was released on November 12, 2006.

## Storyline

As an agent of the Time Lords' Celestial Intervention Agency operative, you are sent to Skaro shortly after The Fourth Doctor's failed attempt to prevent the creation of Daleks. Daleks are confirmed to be in the area protecting a new shell prototype. Your objective in the mission is to destroy the shell.

## Release history

The mod was released both as a shareware set as well as a full version. The original Wolfenstein EXE is needed in order to play the mod.

## External Links

* Download Daleks for Wolf3d at DoomWadStation
* Download at MediaFire: shareware | full
* News at the Dome: NOV/DEC 2006
Breakthrough

**Breakthrough**, also known as **Wolfenstein 3D: Breakthrough** is an early scenario for the Mac version of Wolfenstein 3D created by yyr and was last updated in October 2016. It is one of yyr's first big releases and also one of the many scenarios which were published by WolfAddict Software.

## Description

The main scenario sports 32 levels, broken up into eight "zones".

The levels are often fairly small and tightly mapped, reasonably populated by enemies. As the game progresses, maps get increasingly large in size, small rooms and tight quarters sometimes giving way to more spacious settings. It's worth noting that several Breakthrough levels are guest appearances: 4-1 was made by Bruce Ryder, 4-2 and 4-3 by Phil Safer, 5-1 by David Schiff, and 6-4 by Aaron's 7-year-old sister (a candidate for the youngest Wolf3D mapper ever; Adam Sandberg was nine, as was AReyeP's son when designing WolfenDOOM's E6M10).

In the readme, Breakthrough is described as "maybeware" - for $5 the player would get a 32-level mapset for the First Encounter, plus one of three bonuses *(Enhanced, Mini-Episodes, Lost Levels)* or all of them at the cost of $7.

Breakthrough Enhanced is listed among the bonuses one could get for ordering Breakthrough. It was also available via WolfAddict separately, for another $5. This scenario includes all 32 levels of vanilla Breakthrough enhanced with Second Encounter walls, guards and music. It also includes 8 new maps, pushing the overall count up to 40.

The Mini-episodes consists of the scenarios called Assassin, Dog Pound and Maze Mayhem II. Assassin contains maps similar in style to the main scenario; the other two are well described by their names. Mazes and dogs are what you will encounter. Each scenario contains four maps.

The Lost Levels are 12 new and old maps filled with disappearing enemies and other bugs.

## Links

* yyr's Wolf3D page
* Download Breakthrough at yyr’s Page of Wolfenstein Insanity
* Download Breakthrough (MacenWolf Port) at ModDB
* Mini Episodes for MacenWolf at ModDB
* Enhanced Edition for MacenWolf at ModDB
* Demo for MacenWolf at ModDB
Desperate Measures

Episode 1, Level 8

Desperate Measures is a mod for registered Wolfenstein, made by BJ Rowan. It was released on June 23, 2007.

## Description

The June 2007 release came as a surprise to many, as Rowan had kept silent since 2004. The June 2007 release featured one new episode and a unique storyline, much in the vein of Conflict in the Fatherland. For the first time, Rowan used music from outside Wolfenstein 3D; Blake Stone material is featured, and some AdLib sounds have also been replaced with sounds from Blake Stone.

## Website

For the purpose of Desperate Measures' release, Rowan opened a web site which, other than this mod, hosted his older work and contained a lot of interesting notes.

## Episode 2

After yet another number of years out of the loop, Rowan resurfaced with Episode 2 in April 2012. This also featured even more new graphics and Blake Stone material.

## External links

* Download Desperate Measures at BJ Rowan's Wolfenstein Records Room
* Download at MediaFire: episode 1 | episode 2
* Thread at DieHard Wolfers
* Episode 2 thread at DieHard Wolfers
* Polls: DHW 1 DHW 2 Haven 1 Haven 2
* News at the Dome: MAY/JUN 2012
Commando

The levels are competent, ranging from small to extensive, decently varied and solidly put together. Tons of enemies in close quarters. One unusual thing that stands out are rows of pickups hidden behind static objects, with no way to access them; only to tease the player. Numerous new graphics can be traced back to Doom or Laz Rojas mods, but there's also some new stuff, like one of the bosses actually shows two enemies in one sprite.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Dark Dungeon II

Title screen

**Dark Dungeon II** is a mod for registered Wolfenstein, made by Kenny Roels (also known as RKS Kenny). It was uploaded on the Dome on May 27, 2002 together with its prequel, though both might have been created earlier.

Similar in style to its prequel, Dark Dungeon II features some changed graphics and sounds, including the mutant actor which has been replaced by a marine from DOOM.

Similar to its prequel and Roels' previous mod Wolfenken, it suffers from heavy usage of numerous guards and objects, and often ammo is not sufficient to battle the many bosses and Hitler ghosts found in the mod. Several maps contain close to 399 static objects.

## Unfinished SDL port

Immediately after finishing the Wolfenken SDL port, Andy Nonymous started delving into Dark Dungeon I. As with Wolfenken, the mod was beta tested by Thomas Weiling, who at the time felt that necessary bug fixes were needed. At the same time, work had started on porting Dark Dungeon II as well seeing as the EXEs were identical, and all that had to be taken in consideration would be the episode lengths and design flaws (inaccessible pickups, pushwall glitches etc.); at one time, it was suggested to merge both Dark Dungeons into one EXE, though this idea was never properly pursued before Andy's leave of absence in February 2015.

Reevaluating the issues some seven years later, Thomas found that the "bugs" include simple mapping glitches (unavailable treasure etc.) and design problems rather than actual bugs, so the SDL port is in many ways complete.

## External links

* Download Dark Dungeon II (DOS) at The Wolfenstein 3D Dome
* Download Dark Dungeon II (DOS) at The Wolfenstein 3D Vault
* Download Dark Dungeon II (SDL) at DropBox
* Download at MediaFire: DOS | SDL
* News at the Dome: MAY/JUN 2002
Castle Claustrophobia

The 2nd Encounter variant offers four maps; the original one reappears, significantly improved in terms of decoration and some overall variety. Three new maps follow, providing lots of (obligatory) secret passages and familiar combat in close quarters.

## External links

* SE Version for MacenWolf at ModDB
* FE Version for MacenWolf at ModDB
* MacenWolf thread at DHW
Codename: Death

Screenshot of a WIP test level

Codename: Death was an unnamed ECWolf project being worked on by Dunkelschwamm from the end of 2018 through parts of 2019. It was full of gimmicks intended to test the capabilities of ECWolf, such as: tall sprites, high resolution graphics, and entirely new weapons and enemies. It also revolved around the gimmick of being entirely hand-drawn (similar to Drawn and Quartered), with sprites and other various graphics being put together from scans of drawings Dunkelschwamm made at his job at the time as a group home counselor. After he resigned the job in late 2019, Dunkelschwamm soon cancelled the project.

# The concept

The mod would revolve around a mage traveling through various realms to defeat the demonic warlords who have conquered them, freeing the universe from the grips of evil.

Instead of attacking using weapons, the player would instead use a recharging magic missile attack, similar to Catacomb 3-D. By obtaining medallions throughout the game, the player could use additional spells which acted much more similarly like traditional pick-up weapons with exhaustible ammo. In every level there would be a series of particularly difficult secrets that would reveal a hideout for an evil mage who would use the player's standard magic missile attack. By defeating the evil mage, the player would collect medallions that slightly upgrade the magic missile attack. Over time, by stacking these upgrades throughout the game the main attack would become extremely powerful.

## Other ideas for the TC

* An invincible demon enemy that would slowly follow the player throughout an entire episode and kill the player in a single hit, forcing the player to avoid situations that may back them into a corner.
* An eldrich squid boss composed of several actors.
* A level made of living flesh from which appendages would grow to attack the player.
* Treasure chests containing items.
* Several unique enemies introduced in every level.
* Enemies with randomized appearances.

# Released Content

With the project cancelled, Dunkelschwamm released all of the resources as well as the unfinished PK3 in a zip that can be found in the external links.

## Some of the scans

Frog personStatuesEaster EggsForest props
## Videos

* A test of a dungeon environment
* A test of the forest environment
* Weapons test 1
* Weapons test 2
* Test of an early attempt at making a first level
* A time-lapse of the process of making drawings into sprites

# External links

* Zip archive of the most up-to-date WIP pk3 file and all of the resources and original scans for the project
* Die Hard Wolfers Thread
Dead in Dresden

"the reports of my death..."

*Dead in Dresden* is the fourth released by Zanu\_AF, a Wolfenstein 3D game for LZWolf. Again coming on the heels of his previous mod (just a week between the two releases), it seems to place you in something resembling an old action movie this time. As far as the world knows, you're dead. In actuality, you're about to infiltrate the Fuchsbau with a mission to decimate the German V2 research threatening to force the Allies into settling for a separate peace with the Third Reich due to potentially unacceptable casualties. You have to kill SS-Brigadefuhrer Walter von Braun (what happened to Wernher?), but beware, he's not your only target - there's a dangerous Soviet dissident lurking about, and there are rumours that von Braun sometimes worked together with the infamous dr. Schabbs, which does not bode well. Never mind the myriad of cannon fodder thrown your way as usual.

Unlike previous mods by Zanu\_AF, *Dead in Dresden* features one very large map and offers a certain visual quirk: pretty much everything in the game is either a shade of grey, or red. A lot of red.

## Links

* WolfSource post
* Download at MediaFire
Custom Maps Pack

Episode 1, Level 2

Custom Maps Pack is a map set for registered Wolfenstein, made by The Maverick. It featured as *Set CC* in the Wolfmaster set, released in May 1994.

## Description

The set had already been available on its own, released between May and July 1993 entitled *WLFMP1*. There are 4 new levels in Episode 1, 10 new levels each in Episodes 2 and 3, and finally one new level in Episode 4. Each episode is its own separate set and storyline:

* Castle Mavstein (4 levels)
* Castle Blitzstein, Episode I: Breaking In (10 levels)
* Castle Blitzstein, Episode II: Escape (10 levels)
* Ochsenkopf Prison (1 level)

## Authorship

Credits in the Read Me name The Maverick. In Episodes 2, 3 and 4, overview maps (all including level names) state his real name, *Joe Scoleri*; in the Wolfmaster credit file he is listed as Joe "The Maverick" Scoleri.

## Other versions

As mentioned above, the set was available as *WLFMP1* before being featured in the Wolfmaster set, with the only real difference between the two being E4M1 which features numerous changes in its Wolfmaster guise. Confusingly, another set authored by The Maverick which featured in the Wolfmaster set as well, Ruins of Castle Wolfenstein, also went by the *WLFMP1* moniker; however, the sets are completely different. Holding up Castle Mavstein against Ruins of Castle Wolfenstein, however, there is a clear similarity in design ideas.

## External links

* Download WLFMP1 at DropBox
* Download Wolfmaster at MediaFire
Cool 1st Encounter Levels

Cool 1st Encounter levels and Cool 1st Encounter levels 2 clock in at 13 and 12 maps. The first one is dated December 1996 and the second one - March 1997 (as far as these timestamps can be trusted). Starting from some rather unsightly and irregular beginnings, it slowly progresses towards more structured designs. While mapping in the first set varies a lot as Vikram is looking for his identity, the second mapset is more consistent, with slightly smaller, tighter floors, with more symmetry, secret passages and somewhat more careful enemy positioning.
DOSn't Everybody

Title screen

DOSn't Everybody? is a mod for registered Wolfenstein, made by Thomas Weiling. It was released on February 19, 2023.

## Description

The mod features 4 levels. Some graphics and music have been changed. The mod uses Thomas' abandoned 2006 mod Wolfram as its base. The coding for this mod was put together by Dean and includes new menu/border colors, ammo box, seamless level flow and four keys.

The mod was inspired by Justy Zam's *sapling mods* and is Thomas' first mod made exclusively for DOS since 2008, as Wolfenstein 3D: The Old Testament remained exclusive to DOS only for a few months.

## External links

* Download at The Wolfenstein 3D Vault
* Download DOSn't Everybody? at MediaFire
* DHW thread
* Playthrough by Atina
Bushenstein 3-D

Title screen

**Bushenstein 3-D** is a mod for registered Wolfenstein, made by Michael Collin. It was released on July 7, 2005.

## Genesis

Initially released as a demo on October 24, 2004 during the upcoming 2004 United States Presidential Election, Collin took American political themes and put them into the mod. John Kerry was the main enemy, with other bosses being e.g. Bill & Hillary Clinton and Dr. Phil.

In July 2005, a 22-level version was released.

On September 6, 2005 a 60-level version was announced, entitled *Bushenstein V3*. This was never finished, but a 10-level version of this was released, which included more changed graphics and source code changes, among which were Increased health and a chainsaw weapon.

## Description

The protagonist is George W. Bush, encountering political foes along the way. Many new graphics appear, and most Nazi imagery has been replaced with likeness of John Kerry or merely the letter K.

## External links

* Download Bushenstein 3-D at The Wolfenstein 3D Dome (archived)
* Download Bushenstein 3-D Demo at The Wolfenstein 3D Dome
* Download Bushenstein 3-D V3 at The Wolfenstein 3D Dome
* Download at MediaFire: full | shareware | September 2005 release
* Download Bushenstein 3-D at The Wolfenstein 3D Vault
* News at the Dome: SEP/OCT 2005 JUL/AUG 2005 SEP/OCT 2004
* Youtube videos: AlphaStarDX
Commander Keen (Game)

Commander Keen is a side-scrolling game, made by an early incarnation of id Software in 1990, with several sequels being released in the following years.

Some of Commander Keen's resources have been used in Wolfenstein 3D mods, though not that many as it is not a 3D game. There is a loose connection between the game's protagonist, Billy Blaze, and BJ, however.
Dark Wizzie

The final Bones Alert version (post v.13.96) got merged into the Super Haven Mapset on 30th September 2009.

Notably the creator and main admin of The Wolf3d Haven forum.

## Wolfenstein 3D mods

* Bones Alert
* SOD, Haven Style
* This Spear

## Contributions

* Super Haven Mapset (20 maps)
* Super Haven Mapset Volume II

## References

1. ↑ Super Haven Mapset Forum Topic
2. ↑ The Wolf3d Haven
Castle WolfenDoom

**Castle WolfenDoom** is a *Wolfenstein 3D* homage created by Ulrich Seiffert using the 3D GameStudio engine. It was released on February 3, 2010 as part of the Ackex Unlimited Resource Site's Retro Game Remake Contest. It features textures from the original game, as well as 3D treasure to collect. Oddly, the game's enemies are models of the protagonists from *Doom* and *Quake* despite speaking German from *Wolfenstein*.

## External links

* Download
* AURS website
Countdown to Disaster

Level 12

### Awards

**Countdown to Disaster** is a mod for registered Wolfenstein, made by Gary Ragland. It was released on April 23, 2002.

## Description

The mod features a storyline based on Episode 6, and features General Fettgesicht as the final boss. Level design is very much in style with Gary's in Episode Four; more spacious and streamlined than the compact, hectic mapping designs of Schabbs 2000 and Assassinate Hitler. Levels 1-13 were standard levels, with level 14 being the boss level. Levels 15 & 16 were secret levels. Coding changes include seamless level flow, new ceiling colors, changed music order and two extra keys.

Some sprites were replaced to accommodate the fact that the mod featured 4 keys; the other gold and silver keys can be distinguished by their black edge. Textures were imported from Spear of Destiny, and the stained glass swastika from the Spear Mission Packs was also used in the mod. A texture first seen in Schabbs 2000, the checkered marble, also featured.

## Legacy

The mod was released with map definition files, making it viable for possible map packs or as a springboard for another mod, using it as a base. Only maps, VSWAP and EXE was included in the download. The only known mod to use Countdown Disaster as a base is Abandon 2: Purgatory!.

## Ports

An SDL port was released on July 2, 2013. It was ported by Andy Nonymous. The SDL release featured all files. Original DOS releases from the Dome and other sites only contained maps, VSWAP and the EXE. The mod was also ported to ECWolf by Executor.

## External links

* Download Countdown to Disaster (DOS) at The Wolfenstein 3D Dome
* Download Countdown to Disaster (SDL) at The Wolfenstein 3D Dome
* ~~Download Countdown to Disaster (SDL) at The Wolfenstein 3D Vault~~
* Download at MediaFire: DOS | SDL | ECWolf
* Thread at Haven
* News at the Dome: JUL/AUG 2013 MAR/APR 2002
* YouTube videos: Lingyan203 Korean guy
Castle Grom

Title screen

### Awards

Castle Grom is a mod for registered Wolfenstein, made by Raziel. It was released on May 4, 2008.

## Description

The mod features many new graphics, all in high resolution. Most actors have been lifted from Rise of the Triad. Many source code changes were also featured, including textured floors and ceilings and gun bobbing.

Some of the maps originated in Raziel's previous mod The Ultimate Evil. 9 levels were featured, but the mod itself was never properly finished.

## Legacy

The mod was used as the base for Acord Games' Gloom, released in 2010.

## External links

* Download Castle Grom at The Wolfenstein 3D Dome
* Download Castle Grom at The Wolfenstein 3D Vault
* Download at MediaFire
* Poll by Haven
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: MAY/JUN 2008
* YouTube videos: lilmanjs
Danger Action

Danger Action is a Wolfenstein 3D mod, currently in beta phase, released by Officer-Michael John mid-2017. It's based on SplitWolf and brings ten new levels along with a bunch of new sounds and graphics to the table.

A newer version was released later in OMJ's unfinished mods pack, which brings two new maps and some VSWAP changes.

## Story

*1961 July 5.  Finally succeeded  to get nazi Spear of Destiny again.  They want more control over now the World.  But that would not be good  to others. BJ! You need save the World from Nazis'  rule. You can save only. If you can't win then freedom is over! Good Luck BJ    spy!*

## Credits

* WSJ (Wolf Skevos-Jones):Graphics,sounds,Mauser sprite
* BJ Rowan:Graphics,sounds
* Laz Rojas:Texture
* Kyle Albert:2nd cellar textures
* Other mod makers:Graphics,textures,sounds
* ID Software:Wolf 3D/SOD,musics,graphics,textures,sounds
* Apogee Software:Jewelry and Chalice with Treasure sound
* LinuxWolf:SplitWolf

## External Links

* Download beta: Mediafire Dropbox
* Download unfinished: Mediafire Dropbox
* Youtube video: Protokol Cateko
Death Waits

Title screen

Death Waits is a mod for registered Wolfenstein, made by Harry Mass Sr. It was released on October 31, 2000.

## Description

The mod features 10 levels, along with some rudimentary coding changes. Graphical changes are also present, with a number of textures often used by Mass Sr, and the Ubermutant and Submarine Willie have been instated in place of the Grosse siblings.

A patch which fixed a mapping bug was issued on November 9, 2000. The patch was from then on bundled with the mod and replaced the original version.

## External links

* Download Death Waits at The Wolfenstein 3D Dome (archived)
* Download Death Waits at The Wolfenstein 3D Vault
* Download at MediaFire: base | patch
* News at the Dome: SEP/DEC 2000
Darkenstein v1.3

Episode 1, Level 1

Darkenstein v1.3 is a mod for registered Wolfenstein, made by Dan Young. It was released on January 13, 1997.

## Description

10 new levels are featured in Episode 1. Many graphics have been changed, mainly in a slightly cartoon-like vein. Some block objects were replaced by actor frames, making quite a challenge for the player to navigate through.

The download came with an extensive Read Me and a self-extracting batch file. The Read Me alludes to versions *1.0* and *1.2* existing, and that these versions included *invisible walls* (probably holo-walls) that were later removed due to the mod crashing because of this. These earlier versions have not yet been located.

Young ran his own Darkenstein site which is still active.

## External links

* Download Darkenstein v1.3 at The Wolfenstein 3D Dome
* Download Darkenstein v1.3 at The Wolfenstein 3D Vault
* Download at MediaFire
David O'Rafferty

Released a handful of mods in 2003 and 2004, all of which featured newly drawn graphics, usually inspired by movies or other games, some completely different from the world of Wolfenstein 3D.

## Wolfenstein 3D mods

* Aliens vs Predators
* Half Life
* Grand Theft Auto III
* Metal Gear Solid 1
* Metal Gear Solid 2

## External links

* Wolfer profile on the Wolfenstein 3D Dome
Castlestein

Level 1

**Castlestein** is a map set for shareware Wolfenstein, made by Daniel Patterson. It was released on October 12, 1998.

## Description

The set features 10 levels, most of which are quite large in size. Originally released by Patterson in October 1998, his version was dubbed *v1.1* and featured an extensive Read Me. In January 1999, Brian Lowe revised some of the maps in terms of their size for optimization on Acorn and Archimedes computers. This version was dubbed *v1.2*. This version would be the only one publicly available on the Wolfenstein 3D Dome.

## External links

* Download Castlestein at The Wolfenstein 3D Dome (archived)
* Download Castlestein at The Wolfenstein 3D Vault
* Download at MediaFire: January 1999 version | October 1998 version
* YouTube videos: Korean guy
Brutal Death

Title screen

Brutal Death was a Wolfenstein 3D project, announced by Conner94 on August 22, 2004 via the Wolfenstein 3D Dome News. A title screen was posted, but no further news were heard on the project.

Conner94 would soon turn his attention to War Storm.

## External links

* The Wolfenstein 3D Dome News: July/August 2004
Dawn

Title screen

Dawn is a mod for registered Wolfenstein, made by Acord Games. It was released on October 24, 2010.

A sequel to Gloom, the mod once again features a host of different enemies culled from Rise of the Triad, Blake Stone, DOOM and a host of Wolfenstein 3D mods, including the Hotel Romanstein series.

The set of maps used are similar to those from Gloom, though substitutions and a handful of changes were made. As with Gloom, it also features textured ceilings and floors and high-resolution graphics.
DOOM: Legions Revisited

Title screen

DOOM: Legions Revisited is a mod for registered Wolfenstein, made by Insurrectionman. Its first episode was released on Christmas Day 2010.

The mod follows in the footsteps of Insurrectionman's previous mod DOOM: Legions of Hell and features impressive coding making it hard to distinguish that it is in fact the Wolfenstein engine. A thorough and well detailed DOOM atmosphere is preserved.

Episode 1 was released in December 2010, and sporadic updates were heard on the project until early 2013, when Insurrectionman stated that work had resumed on the project, otherwise dormant for awhile. This has proved to be the last news on the project.

## External links

* ModDB page
* Download at MediaFire
B.J.'s Revenge

**B.J.’s Revenge** is a scenario for the Mac version of Wolfenstein 3D by Laz Rojas.

The maps are overflowing with enemies and bosses and somewhat simple in design, but there's a twist: the flow of combat is regulated by numerous barrel barricades, locked doors and secret passages.

## Story

B.J. returns to a castle he escaped from to wreak havoc Rambo-style, armed with full weapons and lots of ammo. The only trouble is, the Nazis are waiting for him. Lots of non-stop action, and two levels let you slaughter officers and mutants wholesale. But don't get too carried away, or they just might slaughter YOU!

## Links

* Download B.J.’s Revenge at lazrojas.com
* MacenWolf Port at ModDB
Devil Incarnate

Devil Incarnate

## The Devil Incarnate

The Devil Incarnate ("Abigor, demon of darkness" in The Ultimate Challenge) is the final boss of both of the Spear of Destiny Mission Packs.

To JPB he is Satan.

# Tactics

Devil Incarnate is identical in behavior to the Angel of Death. Refer to his tactics page to see how best to approach the Devil Incarnate.

## Instruction Booklet Description

From The Return to Danger Instruction Booklet:

Once he detects your presence, the Devil Incarnate will tirelessly attack with atomic weapon blasts! This dude is BIG, BAD, and UGLY!
Defeat the Devil Incarnate and you will have saved the Spear and foiled Hitler's plans for World Domination! Good Luck!
From The Ultimate Challenge Instruction Booklet:

Not of this world, the Devil Incarnate possesses supernatural powers! Bent on your destruction, he will attack you with atomic weapon blasts.
Sure, the Devil Incarnate has the powers of hell on his side! - but you have your trusty chaingun!
If you can defeat the Devil Incarnate, you will have broken the demon Abigor's spell and Hitler's plans will be useless! Good Luck!
# Trivia

* Devil Incarnate is the Mission Packs replacement for the Angel of Death.

# ECWolf DECORATE Definition

```
actor DevilIncarnate : AngelOfDeath 103
{
    seesound "devil/sight"
    deathsound "devil/death"
    states
    {
        Spawn:
            DEVL A -1 NOP A_Look(0, 0, 0, 0, 360)
            stop
        See:
            DEVL A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DEVL A 1.5
            DEVL B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            DEVL C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            DEVL C 1.5
            DEVL D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            loop
        Missile:
            DEVL E 5 A_FaceTarget
            DEVL F 10 A_FaceTarget
            DEVL E 5 A_CustomMissile("EnergyBall")
            DEVL E 0 A_Jump(127, "See")
            DEVL E 5 A_FaceTarget
            DEVL F 10 A_FaceTarget
            DEVL E 5 A_CustomMissile("EnergyBall")
            DEVL E 0 A_Jump(127, "See")
            DEVL E 5 A_FaceTarget
            DEVL F 10 A_FaceTarget
            DEVL E 5 A_CustomMissile("EnergyBall")
            // TODO: When sound attenuation is supported, make this play at full volume.
            DEVL G 20
            DEVL H 20 A_PlaySound("devil/breath")
            DEVL G 20
            DEVL H 20 A_PlaySound("devil/breath")
            DEVL G 20
            DEVL H 20 A_PlaySound("devil/breath")
            DEVL G 20
            DEVL G 0 A_PlaySound("devil/breath")
            goto See
        Death:
            DEVL A .5 A_Fall
            DEVL A 52.5 A_Scream
            DEVL I 5
            DEVL J 5 A_PlaySound("misc/slurpie2")
            DEVL KLMNO 5
            DEVL P -1 A_BossDeath
            stop
    }
}

```
Bösenstein

Level 9

**Bösenstein** is a mod for shareware Wolfenstein, made by Vincent. It was released on July 7, 2008 with a slightly edited version coming out five days later.

## Description

As mentioned on Vincent's website, the mod alludes to gay Nazis. *Böse* is reminiscent of the Danish word *bøsse*, which means gay. This is often made fun of, as the German phrase *Ich bin böse (I am mad)* loosely translates to *I am gay* in Danish.

For this purpose, the scantily clad SS guard from the Hotel Romanstein series was put into use. Further sprites have also been culled from other mods, though quite a few new graphics, courtesy of Vincent himself, appear.

## Ports

As the mod was available only in shareware, and did not feature any coding changes, it was bundled with an SDL EXE and re-released in June 2010 along with a handful of other shareware sets.

## External links

* Download Bösenstein (DOS) at The Wolfenstein 3D Dome
* Download Bösenstein (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL
* Poll at Haven
* News at the Dome: JUL/AUG 2008
* Youtube video: AlphaStarDX
Castle...

**Castle...** is a reliably frequent titling scheme for *Wolfenstein 3D* mods. It is derived from the original *Castle Wolfenstein* game by Muse Software.

## List of examples

* Castle Assault
* Castle Bismark
* Castle Grom
* Castle Hasselhoff
* Castle Mörder
* Castle of the Nazi Zombies!
* Castle Secrets, The
* Castle Totenkopf SDL
* Castle Totenkopf v1.2
* Castle Verdemoldt
* Castle Wilhelm
* Castle Wolfenstein 3-D New Game Map
* Castle Wolfenstein Extension Set One
* Castlestein
Death of Cartosa

Title screen

Death of Cartosa is a mod for registered Wolfenstein, made by Rocketboy680. It was released on August 2, 2004.

## Background

The mod was intended to be the finale of The Legacy of Kevin Cartosa trilogy and sequel to Cartosa Lives!; however, due to a hard drive failure Rocketboy680 ended up cancelling the mod. The demo containing the first episode remains the only available version of the mod.

## Description

The demo features 5 levels, played in Episode 1. Rudimentary coding changes, most likely made by Brian Lowe, are featured and these include changed floor/ceiling color and increased ammo and health rate. New graphics came from DOOM-influenced mods in addition to WSJ and a nighttime foliage texture found in Kristallnacht, among others.

## Story

*After the destruction of the occult aspect of Cartosa's cabal, the threat of General Cartosa's resurrection seemed to be extinguished. However, a small group of the technology and science branch of his cabal had escaped and planned in secret to recreate General Cartosa using cloning technology. Having created an army of imperfect Cartosa clones and a series of biological super weapons, this final faction must be destroyed to finally erase any threat of Cartosa's Resurrection.*

## Author's editorial

The mod also used plenty of very shamelessly ripped off sprites and wall textures from various WSJ and ISJ mods as well as Spiffaraneous's Astrostein and Spear Resurrection. - Rocketboy680

## External links

* Download Death of Cartosa Demo at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/AUG 2004 MAY/JUN 2004
Chemical Reaction

Level 1

**Chemical Reaction** is a map set for Spear of Destiny, made by Pablo Dictter. It was released on May 24, 2001.

## Ports

A port-friendly set due to it only including new maps, it was included in the Pablo Dictter Mapset Collection which was released in 2013.

## External links

* Download Chemical Reaction at The Wolfenstein 3D Dome (archived)
* Download Chemical Reaction at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: MAY/JUN 2001
Batman (series by ISJ)

Batman and Batman: Wrath of Mr. Freeze are two Wolfenstein 3D mods that make a short series of Batman-themed mods by Ian Skevos-Jones. Released all the way back in 2003, they feature plenty of new graphics, sounds and coding features, and although the mapping is rather simplistic at times, they were still admirable efforts at the time. Wolf Skevos-Jones helped with coding in both games.

## List of mods

* Batman
* Batman: Wrath of Mr. Freeze
Coming of the Resurrection

Title screen

Coming of the Resurrection is a mod for registered Wolfenstein, made by Justy Zam. It was released on February 18, 2023.

## Description

One of Justy Zam's *sapling mods*, only one new level is featured. A DOS mod, some minor changes are featured, such as new ceiling colors. Though some new graphics are featured, the majority originates from the mods of AReyeP and WSJ.

Aesthetically, the mod is a tribute to Spear Resurrection and Coming of the Storm, undoubtedly two of the most popular and well received Wolfenstein 3D mods to date. It is obvious that Justy Zam feels great kinship with the *halcyon days* of Wolfenstein 3D modding, particular that of the early-to-mid-2000's with much of the material from the aforementioned two mods being abridged here in a fluid style.

## Controversy

As the mod was released with a uniquely coded EXE, certain features are overridden or ignored when using a different executable or any port such as SDL or ECWolf. This created a topic of debate between Justy Zam, RussianStorm, Serpens and the DHW community in a still-ongoing spectacle of chaos concerning port-friendliness, artistic intent and making a clown of oneself in public view (see *DHW thread* below).

## External links

* Download Coming of the Resurrection
* Download at The Wolfenstein 3D Vault
* DHW thread incl. kerfuffle