Archive:Release 12.1

Release 12 < Go back

## WEAPON ADJUSTMENTS

DEV COMMENT: These small adjustments should bring the KOR and the Gorgon to a spot where they are good choices but not god-tier choices!

* Kor-47
	+ Decreased direct damage from 38 to 36
	+ Increased vertical recoil
		- KOR Burst Mod now has the proper recoil
* Archive:Gorgon
	+ Decreased direct damage from 42 to 38

## AI ADJUSTMENTS

* The Skulker now does 300 instead of 375 damage – Still packs a punch, so be careful!

## RANKED MODE ADJUSTMENTS

* Maximum rank points cost had been increased from 60 to 80 in R12. We tuned it down to 70 now, based on player feedback.

## BUG FIXES

* Fixed the squad issues from Release 12. (All players can start the search for a new game after a match again)
* Story Missions are working properly again, you can start them and you can complete old ones.

## MISC

* Dropping Credits from the menu is not possible at the moment.

## KNOWN ISSUES

* When you open the shop to fast after the game starts the currency values have not been properly loaded yet and will not show up.
* You might experience more crashes than usual, this will be fixed in the next release.
* Emotes don’t make sounds.
* Archive:Gorgon stops firing at random intervals when shoot button is held.
* MK2 weapons are still called MK2 and this will be fixed in a future release.
* Healing Aura first upgrade doesn’t work as intended.
* ZEUS and Archive:KARLA can have issues with visuals in 3rd person.
* K28 sound is ducked or not present.
* If your name contains special characters it is not shown properly.
* player can be facing one way, but shoot into another direction.
* Items still lose their upgrades when dropped, we’re working to remedy this in the future!
* When you die in a duo or squad match your team rank will not change until all of the players have either escaped or get foamed. We know that this can cause some confusion but the rank is shown at the end of the match will be the correct one.
* If you are using a controller, please note: There is no full controller support, yet.
* There are still some items that hover in the air while on a Laser Drill.
* Destroyed Rides might have collision issues and or weird texture behavior.
* If a lobby gets completely wiped the result screen might show wrong placements.
* Some Challenges might have a wrong language, that will be fixed with the next release.
* There are locations where Drop Pods might hover in the air.
* Some of the Paladin Icons and items have minor display issues when equipped in the station.
* Laser Drill still can have some texture issues.
* Sometimes the boxes of your Ride can hover in the air.

Please remember:

Even though we are now in Early Access and Season Two has started, the game is still in development. This means that bugs and crashes are to be expected.

If you find any issues during your session, please don’t hesitate to report it using the bug reporter tool in-game.

Please also keep in mind that queue times, especially late in the night might be longer than expected due to lower player count around these times.

We hope you have fun during your time on Fortuna III and look forward to reading your feedback!