Fractured World/Locations

This page lists all locations within Fractured World, Baryonyx's AU.

## Land of Mankind

### Mystic Island

A secluded island off the northern coast of the Mystic Forest. It is home of the Mystic Animals, animals possessing human sentience and incredible powers.

### Buffer Mountains

A row of towering mountains that serves as a barrier between the Barren Frontier and Ariden Desert. Despite the lush climate, the mountains are uninhabited by any civilization due to the rough terrain.

### Ariden Desert

The southern arid desert that constitutes the territory of the Ariden. Unlike the northern Barren Frontier, the Ariden Desert is more rich of civilizations scattered across the sand dunes, living simple lives near the lush oasis, which are more abudant compared to in Barren Frontier.

### Ariden Fort

The base of the Ariden and the main headquarters of the Ariden Council. It is a walled settlement surrounding the largest oase in the Ariden Desert.

### Coastal City

The southernmost known settlement in the main land, the Coastal City is also known as the "City of Education", due to the fact that many scholars were born or graduated from the city. Namely, Azura, who is appointed as the scholar of the Frostbourne, Chris, who is appointed as the scholar of the Ariden, and Nostra, a master in degree of alchemy and medicine.

### Drowned Forest

A relatively dense oak-birch forest unclaimed by any civilization. It was previously marked as the territory of the infamous Drowned Legion, however after its abrupt fall, the Drowned Forest became uninhabitated, eerie, and empty.

### Drowned Lake

A deep lake where Voltra laid dormant in its depths. The lake has a mystical power, capable of accumulating the souls of the damned and convert them into drowned zombies and sunken skeletons from the lake beds.

### Drowned Resting Grounds

A flat region unclaimed by any civilization due to its unsuitable terrain for buildings and the myths surrounding it.

### Ominous Woods

A dense dark oak forest, home of the Illagers.

### Woodland Mansion

A huge mansion within the dark woods, it is the main base of the Illager Resistance. It also houses much of the Illagers' magical items and relics.

### Wasteland

A barren land devoid of any life. With pale dirt floorings, withered flora, and dead animal skeletons scattered about, the region can induce fear even against the boldest warriors.

### Guardian's Landing

A secluded landmass that stretches from southern to southwestern coast of the Main Land. It is inhabited by several isolationist kingdoms.

## Land of Meraldia

The **Land of Meraldia**, or simply known as **Meraldia** is a region located in the eastern hemisphere of the overworld, bounded by a vast ocean that separates it from the Land of Mankind. The Meraldi Kingdom, a large nation of villagers, occupies almost the entirety of the continent. Unlike the Main Land, it is inhabited by villagers only and no humans ever settled on the land. The Meraldia region itself is divided into two major landmasses: Great Meraldia and Little Meraldia.

### Great Steppe

An extensive steppe covering a large area of the northern Great Meraldia. Despite its size, it is mostly uninhabited due to the lack of proper vegetation. Much of the population is centralized in the capital Emerald City.

### Northwind Tundra

The frozen tundra located in the northern peninsula of Great Meraldia. Due to the harsh temperature, the region is sparsely populated. Its capital is the Hailstone Citadel.

### Howling Mountains

A range of towering mountains located in the northeastern Great Meraldia. It is connected to the Great Steppe by a narrow isthmus. Its capital is the Windswept City.

### Squid Coast

A densely populated grassland located in the northwestern Great Meraldia. It is connected to the Great Steppe by a narrow isthmus. Its capital is the Nautilus Port.

### Oaken Woods

A dense oak forestry region. Much of the settlements are located within the clearings of the forest. Its capital is the Oakland City, nestled in the largest clearing of the forest.

### Cydonia Desert

A barren, arid desert stretching from the south of the oaken woods to the eastern peninsula. Much of the settlements are located in the coast or within oasis. Its capital is the Cydonia City that lies in the western coast.

### Cacti Canyon

The eastern region of the Cydonia Desert. Prior to Alexander's campaign, the area used to be infested by the Undead which originated from the Nameless' Lair. However, since the Nameless One's death, much of the Undead have since diminished.

### Felden Rainforest

A dense and humid jungle southern to the Cydonia City, rich of flora and fauna. The Felines, a race of human cats inhabit this region, who established the Kingdom of Felden, a nation independent from the Meraldi Kingdom. Its capital is Felora.

### Badlands

A desolate wasteland in the northern Little Meraldia. An active volcano, Mount Igneus, lies there, which its eruption is believed to be the cause of the split between Big and Little Meraldia.

### Barren Savanna

An extensive savannah in the southern Little Meraldia. Most of the region are uninhabited, safe for the southernmost cape, where the capital, Meridian City, is based on.

### Fungus Isle

A remote island eastern of the Oaken Woods and southern of the Howling Mountains. It is filled with strange, mushroom-based life, such as mycelium floorings, giant mushrooms, and mooshrooms. Neither the Villager Kingdom nor the Nether is aware of this bizarre island's existence.

## End

### Void Islands

A cluster of small end islands in the northern End. It is inhabited by a haunting of Enderlings, the leftover feral creations of Lance. It is used to be ruled over by Lord Lance prior to his banishment.

### Endersent's Landing

An extensive end island stretching from the northwestern to the western region of the End. It is home of the Endersent, the towering sibling species of Endermen, as well as the place where the mighty Giant Enderman lay dormant. It is ruled over by Lord Talos, the Grand Eyesent.

### End Barrens

A group of large end islands and several smaller ones in the eastern End. As the name suggests, the region is a desolate and uninhabited end region, except for several small packs of Endermites. It is rumored to be the headquarters of the infamous Orchid Fleet.

### Corrupted Archipelago

A chain of abandoned end islands in the northeastern End. It is used to be the home of the largest End City in the past, however it has since fallen after Lance's conquest of the End, leaving it as eerie islands with nothing other than the feral enderlings dwelling in it.

### Broken Citadel

A ruined citadel in one of the islands of the Corrupted Archipelago. It was the largest and most glorious End City during the ancient times, but sadly the city was the first one to fall during Lance's invasion due to being the closest end city from the Void Islands. Since then, the citadel is infested with enderlings and is also the place where the feral Heart of Ender is contained.

### Chorus Wilderness

A dense chorus forest in the southwestern End. It is filled with strange end life, such as endermites and shulkers.

### Central Island/Dragon Tower

The central island of the End, where the tall obsidian towers are situated. It is the original home of the majestic Ender Dragon before it was moved to Dragonspire. It is guarded by Lord Vordus the current Dragonseer.

### Shulkia

A flourishing end city southeastern of Dragonspire. It is the second largest current end city before Dragonspire itself. It is ruled over by Lord Rendorion the Great Endknight, and is also the place where the remaining End nations amass their forces to reclaim Dragonspire from the dark clutches of the Nether.

### Endstone Deltas

A cluster of islands in the southern End. It is inhabited by a haunting of endermen ruled over by Lord Zeganirn the End Dancer.