A Call From The Fragmentum

## Mentioned Characters

Alyssia Prince, Beatrice Prince, Scott

**A Call From The Fragmentum** is a two-part readable found in Jarilo-VI.

A Call From the Fragmentum: Clues From the Conversation is obtained after completing a hidden event in Backwater Pass. Investigate the phone booth across from the Calyx (Crimson): Bud of Abundance and choose to pick up the call. After the call ends, the Trailblazer records information about what they heard.

After obtaining the first part, enter the Fight Club in Boulder Town and investigate the box to the left of the entrance. A Call From the Fragmentum: Incident Report Compiled by the Guards will be obtained after the dialogue ends. The code is found in the Clues Form the Conversation: 0213.

## Gameplay Notes

* For the Investigate point at Backwater Pass Phone booth to appear, the player must first investigate the Phone booth at the Golden Theater near Celine.

## Clues From the Conversation

This note was used to record a bizarre phone call that took place inside the Fragmentum.

The caller's name is unknown. Female, estimated to be 40 years old by her voice. Her voice jumps around and sounds tired.

The caller seems to be arguing with someone named "Scott." Initially, we infer that these two are married, and that Scott's work situation is causing disharmony in the marriage.

The caller has a daughter named Beatrice whose birthday is on February 13 (0213).

These are all the clues from the phone call, recorded onto this note as a memo.

## Incident Report Compiled by the Guards

[Time]

February 15, 685 AF

[Type]

Traffic Incident Casualties Report

[Department]

Belobog Traffic Department

[Follow-up Coordinator]

Silvermane Guards Patrol Captain Pattinson Cooper
Belobog Traffic Department Officer Mary Bradley

[Incident Description]

At 19:33 on the evening of February 14, 685 AF, a car accident occurred in a business street of the Belobog Administrative District. A 675 Bronze Wall sedan collided with a mother and her daughter as they crossed the street.

The driver contacted the Silvermane Guards after, and the two victims were checked for vital signs once the guards arrived. The older woman was found to have died instantly, while the young girl suffered serious head trauma and was immediately sent to the hospital where she remained in a coma as of the date of the report. The driver and his vehicle had both been detained by the Silvermane Guards, pending further investigation.

The victims' identities have been confirmed. The deceased is Alyssia Prince (38) and the seriously injured is Beatrice Prince (5). As of 22:15 on February 15, the Silvermane Guards have contacted the surviving spouse, Scott Prince (40). Mr. Prince works in the Underworld, and expressed extreme distress upon learning of the situation. The Traffic Department will arrange for psychiatric support.

For any follow-up questions about this incident, please contact Mary Bradley at the Belobog Traffic Department.

## Dialogue

The following dialogue occurs during the hidden events related to these readables.

### Part 1

(Investigate the phone booth)
 Investigate
All's quiet in the Fragmentum. You feel like you're drowning in gooey cotton candy in the stagnant air that seems to congeal around the phone booth.
Cotton Candy, eh...? You begin imagining how it would taste based on the brief description, even though you're not sure if you've ever had it. Perhaps you should ask the conductor...
Wait, what's that sound? The phone rings, shattering the silence and ripping the cotton candy from your mind, not even leaving an aftertaste.
Only one question remains... Are you picking up the phone or not?
 I got no choice but to answer.
Yes! No true Trailblazer should ignore such an adventure!
Now, pick up that dirty phone and hear what stimulating story the Fragmentum has in store for you!
(Continues the event)
 No... this is a bad idea. Not going to touch it.
The impulse fades and sensibility takes over. It's just another Fragmentum illusion not worth your time.
Or maybe it's the filthy phone. Nothing good can come out of touching it...
(Does not proceed)
(Trailblazer enters the phone booth)
You're already inside and it's too late for regrets! You'll be mocked if you run away now.
You pick up the phone and carefully put it next to your ear...
**Voice of a Strange Woman:** ...Where are you?
You're not familiar with the female voice. Surprisingly, the voice sounds calm, just a bit weak.
**Voice of a Strange Woman:** ...Where are you?
She repeats, craving your answer.
 I'm... in the business district of Belobog.
 (Remain silent)
**Voice of a Strange Woman:** Don't come back. I don't want to see you.
**Voice of a Strange Woman:** Beatrice cried the whole night, but I know you don't care.
**Voice of a Strange Woman:** I'm tired and want to go to bed. I don't want to fight anymore... I don't have the energy...
She's livid but you don't even know why. You didn't do anything, but guilt still filled your chest like bubbling soda water.
**Voice of a Strange Woman:** ...I'm hanging up.
 No, don't!
 I—I'm sorry.
 (Remain silent)
**Voice of a Strange Woman:** All these years, you never once blamed yourself...
**Voice of a Strange Woman:** All you do is sell... You'd give up anything for the business...
**Voice of a Strange Woman:** If... If you think we can still reconcile, you're out of your mind.
You finally realize the woman is not interested in a conversation so much as venting her frustrations.
Just be quiet and listen. Maybe she's a spirit with something to say.
**Voice of a Strange Woman:** I'm leaving and taking Beatrice with me. Where to? I don't know and won't tell you, but I won't stay here anymore...
**Voice of a Strange Woman:** I wish Belobog could be larger, so I don't chance running into you.
Stay quiet, though it's becoming unbearable.
**Voice of a Strange Woman:** By the way, Beatrice turned five yesterday, February 13.
**Voice of a Strange Woman:** It's okay if you don't remember, not that you need to, anymore. So long, Sco—
The call is disconnected. The annoying beeps gnaw at your soul.
**(Trailblazer):** (She mentioned the name "Sco—" at the end, but it didn't sound complete...)
**(Trailblazer):** (Anything else worth noting... Oh, she mentioned their daughter... Beatrice? Her birthday was February 13.)
**(Trailblazer):** (Don't know what that's good for, but I'll write it down, anyway.)
(Obtain  Shield ×20 and A Call From the Fragmentum: Clues From the Conversation)

### Part 2

(Investigate the box)
There's an old box on the table with a combination lock that appears even older than the box.
Next to it is a memo with sloppy handwriting that reads, "Mr. Scott's box, containing nothing valuable inside. Do not open." Aha! He couldn't have advertised its value more clearly.
Should you open it? Frankly, you don't like Scott as it is...
 Try to figure out the combination.
(Continues the event)
 Never mind.
You suppress the urge. That's right, we are humans because we know right from wrong...
Come on, don't be too sure of it. You could be having a change of heart the next second.
(Does not proceed)
(Figure out the combination)
Sure, do it! It's all that gym owner's fault, anyway... At least that's your excuse.
You put your hands on the box. The ancient combo lock has four slots, which corresponds to four numbers. Now it's your turn. So, what's the first number?
 Zero.
\*click\* The lock clanged loudly and crisply. You've guessed the first number.
 One.
 Two.
 Three.
 Four.
(If an incorrect answer is given at any point)
Wrong. You hear a low buzzing sound as the numbers in all four slots return to their original random state. Shoot, looks like you gotta start all over again.
(After getting the first number correct)
Good job... Assuming it wasn't sheer luck. Now, on to the second number.
 Two.
\*click\* The lock clanged loudly and crisply. You've solved the second number too. Awesome!
(After getting the second number correct)
You're halfway there, but don't get cocky and try to figure out the third number...
 One.
\*click\* The lock clanged loudly and crisply. The third slot is done. One more to go for Scott's secret!
(After getting the third number correct)
Wow, guess it's not just luck, after all! Now get the fourth number right and open the darn box!
 Three.
You got it all figured out! The \*click\* heralds your victory. The greedy gym owner deserved this!
Take your spoils. You deserve everything inside.
**(Trailblazer):** (Is it... Scott's handwriting?)
(Opens A Call From the Fragmentum: Incident Report Compiled by the Guards)
Guilt overcomes you.
You put the gym owner's notes back into the box, gently close it, and lock the combination lock.
\*click\* Just pretending it never happened is perhaps the best conclusion.
(Obtain  Shield ×20)

## Change History

Released in **Version 1.0**[Create New History]