Update Histories

* VR
* AR
* Console/Mobile Ports
* Security Breach

The **update history** for *Five Nights at Freddy's VR: Help Wanted* is a list of updates added to the game over time.

## **Patch 1**

"Adding DRM to patch an exploit" was the only thing done in this patch.

## **Patch 2 (5 June 2019)**

This patch has fixed several bugs in the game, as well as some changes.

* Fixed a potential crash when obtaining the final Trophy.
* Fixed an issue where you could lose your hands and crash when eating items or throwing them in the garbage.
* Fixed issues with Freddy and Foxy at the door on the FNAF 1 Night 5 level.
* Office cameras update every frame.
* All prizes can be won on any minigame now.
* Fake coin removed in the Circus Baby level.
* Fixed an issue where coin prizes wouldn't unlock until you had one more than the required amount.

## **Patch 3 (22 June 2019)**

### Patch Note

Bugs fixed and changes done in this patch are listed out by Steel Wool Studios.

* Improved performance and reduced memory usage of cameras in FNAF 1, 2 and 3 for Oculus.
* Fixed possible crash when attempting to put on the Freddy mask in FNAF 2 levels.
* Fixed several animatronics still attacking after 6 AM.
* Fixed issue with 8 ball falling through the floor.
* Fixed 6 AM display screen for Night Terror levels and Plush Baby.
* Fixed issue with screen going black and not being able to use the flashlight when holding the door shut in Night Terror levels.
* Fixed possible instant jumpscare in Funtime Foxy Nightmare Mode.
* Fixed an issue in Mangle interacting with levers too quickly.
* Fixed possibility of throwing pizza in the trash resulting in failure on Repair Chica.
* Fixed an issue with the cupcake never reappearing in Repair Chica.
* Added player height adjustment using left stick on Oculus and left touchpad on Vive.
* Subtitles are stopped when audio is skipped in Mangle and Ennard levels.
* Fixed an issue that could cause the Freddy mask to get stuck on the player's head.
* Funtime Foxy will no longer clip through the wall.
* In FNAF 1 through 3 the phone can now properly be muted.
* In FNAF 1 Foxy will no longer attack after power outage.

### Unlisted Feature

In this patch, they also secretly changed the image appeared on the TV screen in Prize Counter once the player presses the button in the basket of Exotic Butter. An image of Lolbit with the text of "Please Stand By." now replaces the endoskeleton picture taken by Scott.

## **Language Support Patch (10 July 2019)**

As the title said, this patch added subtitles in the following languages: Simplified Chinese, Traditional Chinese, Japanese, Korean, Brazilian Portuguese, Spanish, French, German, Russian, Arabic, and Polish.

They also changed the image on the TV screen in Prize Counter that appeared when the player presses the button in the basket of Exotic Butter once again. They had replaced it with the image of the Withered Animatronics, teasing the Withereds Update that happened some time later.

## **The Withereds Update**

An additional hard mode challenge with the Withered Animatronics is added in the FNaF 2 challenge. Different difficulties can be chosen in this specific challenge: Easy, normal, and danger. The Withered Animatronics will be active along with the Toy Animatronics.

As the Withereds Update has been done, Steel Wool had replaced the teaser on the TV screen once again. This time, they replaced it with an image that seems to be a hand coming out from the grave. Some people speculated that this is teasing a Halloween Update, and is also teasing the return of Scraptrap from *Pizzeria Simulator*. However, when the first trailer of Curse of Dreadbear DLC, it is said that the teaser came from a frame of the trailer.

## **Flat Mode Update**

On December 18th, the game is majorly updated with a flat mode. This mode allows the player to play the game without using the VR headset.

In this update, the Pizza Party level is updated too, with a new secret area added into the final part of the level, teasing the new 2020 game by Steel Wool. The Pirate Ride has also been updated with two new areas to access, both being the Boiler Room.

The **update history** for *Five Nights at Freddy's AR: Special Delivery* is a list of updates added to the game over time.

*Note: The updates that only introduced events will not be listed here. For event updates please go to Events.*

## **Launch Update**

This update has officially launched the game from early access on 16th November 2019. This update has included some bug fixes as well:

* Fixed an issue where animatronics got lost and were not being recalled properly.
* Fixed an issue where players were going for a long time without receiving any animatronics.
* Improved inbox message management to reduce chances of crashing.

## **Friend Code Update**

This update is implemented on December 10th. The update is mainly to bring the new feature - friend code to the game. Some bugs are fixed as well alongside the new feature.

**New Features**
* Friend Code is here! You’ve now got a lovely little thing called a Friend Code to make it easier to friend others in-game and send out animatronics. So post on Twitter, text, get a billboard - it’s all up to you how and where you want to share it!
* On that note, when you send an animatronic to your friends, they’ll now be notified that it’s on it’s way. It’s always lovely to be notified when a friend is popping by for a visit...

**Bug Fixes**
* In our last update post, we mentioned there was an issue in the tutorial depending on which language settings were turned on - This should be fixed completely!
* We’ve managed to fix one of the missing item bugs from the Workshop (don’t worry, they should still be there, they just weren’t visible). We’re still working on other causes of this issue.
* Players who got stuck in the initial introduction video should find their experience improved - hopefully no issues at all!

## **Christmas Update**

On December 20th, a few days before Christmas, the game was updated with new content and bug fixes. The game was Christmas-themed, and Toy Chica is added into the game.

* The player can now encounter a new animatronic, Toy Chica.
* The player has the opportunity to get gift and goodies every few hours.
* The map is filled with snow to go along with the Christmas theme.
* The player is now able to rotate your animatronics within the Workshop.
* The player's animatronics now benefit from up to 100,000 Remnant.
* Remnant spawns have been adjusted to assist with clarity. It will be easier to determine which Remnant is more valuable.
* Animatronic repair costs have been significantly reduced so that the player should almost always see at least a little bit of Parts profit by sending animatronics out, even if the player is not defeating animatronics in camera mode.

## **January 2020 Update**

On January 15th 2020, Illumix pushed out their first update for 2020. The update was mostly bug-fixing, but there are some new changes to the inbox system. The player can now sort out the E-Mails received by New, Story, Notifications, Fazbear, and All.

## **Valentine Update**

To go along with the Valentine event, an update was pushed out on February 6 as well. They added Toy Freddy in the game (he wasn't available until the day after the update, however), and had added some new features as well.

* The player can now encounter the previously event-exclusive Toy Chica normally.
* The player can earn Faz-Coins by watching ads, 10 coins are given with each ad.
* Freddy's nose in the Shop section can be honked.
* Bugs causing undelivered rewards are being fixed.
* Presents in the later event will a broader range of gifts.

## **Mangle Update**

An event featuring Mangle was started on March 6, 2020. And to go along with the event, an update was pushed out earlier. Alongside the event, some new features are implemented as well:

* New Daily Challenges.
* New Push-Notification functionality (for turning on).
* You can buy devices straight from the Device Screen.
* Remnant acquired through the Gift Box now count towards Remnant Milestones.
* Salvage rewards are now batched together, if the player has multiple animatronics salvaging, they will only get one message per salvaging period with their combined discoveries.

Some bugs are fixed/addressed in the update too:

* Addressing errors from the workshop (broken animatronics still salvaging, etc).
* Fixed more 'Out of Order' issues (rewards not given).
* Addressing Balloon Boy's stalking time.
* Addressing higher-than-normal Crash Rates on some devices.

## **Easter Update**

The Easter Update was pushed out on April 8th, adding several features as well as removing some bugs. There is also a new skin of Bonnie being added which started appearing a few days later.

* New features have been added to the salvaging mechanic. Some of the big changes include:
	+ Being able to set a timer for how long will animatronic take to salvage for.
	+ Getting an automatic notification when it returns.
	+ Removing the Salvage emails so that the inbox is less cluttered.
	+ Everything the animatronics find is rewarded in the workshop when they return - retrieve it by tapping the gift box.
* A notification will be received saying which friend has sent the player an animatronic.
* The player now have the option to swap out one of the three daily challenges for another every day.
* More “Out-of-Order” bugs is fixed (rewards not given) so that it should happen with less frequency.

## **Arcade Mayhem Updates**

Several updates were pushed out on May 2020 in associate with the Arcade Mayhem Event. Four skins were introduced in their own updates, including VR Toy Freddy skin on May 8th, Highscore Toy Chica skin on May 15th, System Error Toy Bonnie on May 22nd, and lastly 8-Bit Baby as a standalone character on May 28th. On May 14th, a small update is pushed out as well:

* The workshop is updated with a whole new skins system to keep things organized.
* Bugs fixing and optimizations to keep everything running smoothly.
	+ A fix for the missing Bare Endo slot issue has deployed.
	+ Addressing the duplicate/broken slots issue that many are experiencing.

## **Scorching Chica Update**

On August 7th 2020, a bug resolution update was pushed out along with a new release of a Chica skin named Scorching Chica. The patch note is as followed:

* Fix for no animatronics spawning on map.
* Fix for lures that didn't seem to work.
* Fix for animatronics sent by friends not appearing.
* If you used lures awhile ago, they're still active, they were just stuck in a queue.

## **2020 October Update**

On October 7th 2020, a new update came to FNaF AR, bringing brand new features and bug fixes. The update came out just two days before the Halloween Event. The patch note is as followed:

* This update has both given the map a higher level of interactivity, and you as the player a lot more flexibility with your play style across FNAF AR. We know some of you are workshop fiends, some, dedicated remnant collectors, and still others of you do constant battle with animatronics. There are also those of you who are an awesome mix of all of the above!
* You’ll now see lots of blue question marks scattered across the map--which represent the wide range of special deliveries available to you if you tap on them, including animatronic encounters, remnant collection, and reward pick-ups.
* Animatronic encounters have been updated with a brand new scanning function that allows you to get up close and personal with different animatronics on the map before battling them. Each animatronic has a perception and aggression meter--and it will be up to you to receive your special delivery or make a quick escape...if you can...
* Remnant can still be collected as usual when you discover a remnant deposit on the map.
* Rewards now come in a delightful Fazbear Entertainment balloon parcel--pop them to receive your rewards! You’ll also be able to discover them from time to time on the map when you’re exploring the blue question marks.
* Friend-sent animatronics and lures will appear on the map as they did previously.

### **Catrina Toy Chica Mini Update**

Along with the arrival of a new skin, Catrina Toy Chica, Illumix reported on some small bug fixes.

* Restoring the missing Endoskeleton Slot to players who purchased the Funtime Starter Pack a while ago.
* Solving the visual store bug where people who bought the mini-packs in the store might see those packs reappear again.
* Also, adjusting the store so that players who already own certain plush suits, CPUs, or profile icons will no longer see the mini packs, skin packs, party packs, or profile packs available for purchase in store.
* Resolving the Halloween Event Rewards lure display bug
* Resolving highest reported crash bug on iOS--and continuing work on stomping out other crash bugs that pop up

## **Golden Freddy Update**

Along with the Community Quest character, Golden Freddy, a large update came to FNaF AR adding the following features and announcements:

* Golden Freddy is here to visit Winter Wonderland! We added him to this update as quickly as possible after everyone completed the community quest. The event tokens you’ve earned can be exchanged for his plush suit and CPU--quite a few of you have already gathered enough tokens to get these immediately!
* The first version of Fazbear’s Photo Booth has arrived--trade in your tokens to open it up and start taking pictures. Look forward to the many more features that’ll come with updated versions of the photo booth! 📸

*(Note: Photo Booth was later removed with the addition of Frost Plushtrap)*
* Get in the holiday mood with seasonal profile icons that can be redeemed with event tokens in the store.
* More bug fixes and optimizations for the game.
* One last skin will round out the Winter Wonderland event next week, and a few old friends will also be returning for a brief time!

## **Heart Stoppers Mini Update**

Along with the Heart Stoppers Event, the game saw the return of the Photo Booth Mode, now revamped and reworked to fit what fans had requested back when it was initially released.

## **The Big Spring Gameplay Update**

The Big Gameplay Update was announced in March of 2021, and initially planned for April. The update wasn't finished yet however, and ended up getting a small update on April 30th with Illumix explaining that it would be "coming soon" and that they were almost done.

The update finally released on May 18th, 2021. With it came the additions of:

* A new gameplay UI.
* A new type of prize balloons.
* An EXP leveling system.
	+ The system would grant the user prizes based off their level. All players began at level 1 when the update came out.
* Streaks reworked to give EXP.
* Health Bars for animatronics.
* The introduction of player buffs.

* New leaderboards.
* All characters can now have Plushtrap's CPU.
* Attack and Durability stats for animatronic encounters.
* Mangle, Ballora and Plushtrap are added to character rotation, and can be encountered normally once the player reaches a certain level.
* The announcement and teaser of a skin event the same week.

The update came along with quite a few bugs, and Illumix later addressed that they'd fix them in the future.

## **Upcoming Fall 2021 Update**

On July 15th, 2021, Illumix confirmed a large update coming in Fall of 2021 that would include;

- Dynamic asset loading to reduce crashes
- Apple account sync to help you recover your accounts
- Lengthy encounter fix
- Event reward fixes
- Battery fixes for Plushtrap encounters
- Golden Freddy noise meter fix
- Animatronic remnant assignment fix
- Updates to localized text for our players worldwide
- "And Many More!"

Illumix also confirmed a Blast from the Past event would be coming, as well as many more characters, an alternative to the microtransactions and more Mixed Reality gamemodes. This update would act as a sort've "DLC Expansion Pack" to the base game, and it is unclear if it's a limited time offer or an offer that will stay standing through AR's lifespan.

## *14.5.0 Update*

The 14.5.0 Update was a very small update fixing bugs and tweaking a few minor UI related things. The update includes;

* Frost Plushtrap and Piranha Plushtrap now use their environments when sent by friends.
* New asset loading.
* Some UI moved slightly upwards (specifically the plushsuit selector in the Workshop).
* Minor bug fixes.

As an editor of the wiki, do your part by adding confirmed and accurate information. Remove this notice once it hits a thousand bytes. Please help the *Triple A Fazbear Wiki* by expanding it.**Thank you!**

## *FNaF 1*

### iOS & Android

#### 08/07/2020

* Options screen which includes aspect ratio toggle
* Improved audio support
* Various fixes and improvements

## *FNaF 2*

### iOS & Android

#### Version 2.0.2

* New options
* New Toy Bonnie action figure for your desk (New and Shiny challenge reward)
* Improved panning method
* Improved Customize Night screen
* Improved virtual gamepad
* Improved audio support
* Fixed the issue that allowed Foxy to be active when his AI was set to zero
* The app can now switch from one landscape orientation to the other
* Various Fixed and improvements

## *FNaF 4*

### Nintendo Switch

#### Patch 1

* Fixed - Volume is overall low in app
* Fixed - Missing Honk
* Fixed - Delayed Jumpscares
* Fixed - Framerate issues
* Fixed - UI graphical issue
* Fixed - Flashlight working improperly
* Fixed - Access 20/20/20/20
* Fixed - Other misc issues

## *Sister Location*

### 07/31/2020

* Adding an option to change the speed of the cursor control for both analogs.
* Revamping certain parts of the Custom Night control scheme.
* Add quick camera pan shortcuts to D-Pad.

## *Pizzeria Simulator*

### 11/03/2020

* Fixed issues with liability stagnation.
* Fixed unlimited money exploit.
* Added more d-pad controls throughout the game.
* Restored some missing sounds on Switch.
* Fixed Candy Cadet.
* Fixed Mediocre achievement on Xbox One.
* Fixed unlimited playtests exploit.

The **update history** for *Five Nights at Freddy's: Security Breach* is a list of updates added to the game over time.

## *February 2022 Patch*

Upon release, the game received a bit of backlash for being buggy and poorly optimized, which Steel Wool began to fix almost instantly, releasing their first patch in February of 2022. The fixes were explained via a blog post on Steel Wool's website.
The fix list was initially rather small, but was updated greatly when the patch itself came out.

### General Changes

* Added a Save Station that can only be used in Overtime located on the 2nd floor of the Atrium
* Added a limit of 50 for manual saves
* Adjusted all cinematic cameras to receive current Gamma and Brightness settings
* Added the skip function to most major cinematics
* Added color coding to the Daycare Generators’ wires similar to Parts & Service
* Added in a Loading Screen when you start/load in a game, enter/exit arcades, or have a longer loading time between areas
* Added in Comedy Bot’s comedic routine
* Added in a Fazwatch camera instruction card in the Lobby to further encourage using cameras to plan routes through obstacles
* Added in new message icon art for when players pickup message bags
* Reduced S.T.A.F.F. bots’ and Animatronics’ stun length when hit with the Fazerblaster and adjusted the Fazerblaster’s cooldown
* Added in new spotlight and signage for the trash compactor in the Kitchen
* Added in new Atrium signage for Loading Dock Bathrooms
* Added in new ‘No Chica’ signs added to the gates that require her voice box to open
* Added in more hiding spots in the Lobby
* Adjusted Burntrap’s Boss Battle to be more balanced
* Adjusted light radius on all S.T.A.F.F. Bots be more performant
* Adjusted and optimized the Faz Watch to be more performant
* Adjusted the conveyor belt speed in Princess Quest 3

#### PS4 Specific Changes

* Adjust the default PS4 Gamma and Brightness to accurately reflect the intended lighting

#### PC Specific Changes

* Added in DLSS and Ray-tracing as separate options in the Video Menu settings
* Fixed an issue where the ‘TROPHY TIME’ achievement would not unlock after acquiring all other achievements on Steam
* Minor reduction in overall on-disk size

### Bug Fixes

* Removed the ‘Damaged Head’ item during Overtime that caused story time to revert back to 5AM with all save stations available.
* Fixed an issue where exiting the Upgrade Console before selecting an upgrade will disable all Save Stations
* Fixed an issue where entering Chica’s recharge station too quickly after receiving the Party Pass resulted in a hard lock
* Fixed an issue where jumping and quickly hiding would unload the level
* Fixed an issue where starting a Parts and Service upgrade while controlling Freddy caused a black screen
* Fixed an issue where repeatedly entering and exiting any hiding spot caused the player to get stuck
* Fixed an issue where you could not get caught by Chica if you went the wrong way in “Get Out”
* Removed Chica’s guitar riff audio after you come back to Rockstar Row
* Fixed an issue where the ‘Use the Prize Counter elevator’ appears despite choosing the Loading Dock route
* Fixed the hour indicator after completing the Daycare Mission and leaving the recharge station in Parts and Service
* Fixed the “Misc” category in the Inventory Menu
* Fixed an issue where the Kitchen Office door did not close upon entering
* Fix an issue where the Burntrap Boss Battle’s flame traps did not work
* Fixed pathing for Roxy’s and Monty’s AI during the Prize Counter Office game.
* Fixed an issue where the level could unload when Sun catches and returns the player to their initial position
* Fixed a soft lock when quitting to the Main Menu during the cutscene when Moon drags Freddy away
* Fixed an issue where the ‘SHATTERED DREAMS’ trophy does not unlock after shattering Chica in Overtime.
* Adjusted all message bags’ interactions to always be collectible
* Fixed an issue where triggering the Sun and Moon transformation cinematic while closing the flashlight instruction card softlocks the game
* Fixed performance issues while using the Fazwatch in the Mazercise control room
* Fixed an issue where Freddy would not enter the recharge station if he was at low power and was not hacked during the Burntrap Boss Battle
* Adjust the Backstage Office game so that the door buttons are only accessible to players once the dialogue and/or sequence are completed
* Fixed an issue where Freddy would not go to the recharge station if the player controls Freddy at low power
* Fixed an issue where players could repeat the Backstage Office Game after completing it the first time
* Fixed an issue where Shattered Roxy would slowly shuffle towards the players if they used the noisemakers in the fire maze
* Fixed an issue where end game credits could not be paused when the player pauses the game
* Fixed an issue where higher level security doors could be bypassed by entering/exiting Freddy
* Removed the debug menu in Monty’s Mini Golf so it is no longer accessible to players
* Fixed an issue where Chica would not path to the bathroom after completing the Loading Dock route
* Fixed an issue where AIs spawned right next to the player upon hitting ‘Retry’
* Fixed collisions in Kitchen, Backstage, Daycare, Monty’s Gator Golf and Rockstar Row
* Fixed an issue where Freddy does not despawn during Chica’s Boss Battle intro cinematic
* Fixed an issue where Freddy’s static reflection would stay facing forward in the mirror after the initial cutscene
* Fixed an issue where Moon’s end-of-the-hour hunt does not activate after the Voice Box Upgrade if the player left Parts and Service during the Freddy/Gregory dialogue
* Players can no longer skip the wire-connecting memory game portion during the Ocular Upgrade
* The ‘Retro CD’ and ‘All’ subcategories in the Inventory Menu can now be accessed with a controller
* Fixed egregiously misaligned walls and carpets in Rockstar Row.
* Fixed level loading issues in Kitchen room levels
* Fixed an issue where Shattered Chica could speak despite completing the Kitchen Office game after shattering her
* Fixed a graphical corrupt texture that pops in outside of the Prize Counter Office
* Fixed an issue where choosing to ‘Stay’ did not mark the already-completed Loading Dock objectives as completed
* Fixed an issue where Glamrock Roxy will patrol Prize Counter instead of Shattered Roxy after completing the Prize Counter office game
* Fixed an issue where DJ Music Man’s jumpscare would fade to black mid animation
* Fixed an issue where all of the “H”s in the cipher messages were incorrectly replaced with “N”s
* Fixed Monty’s patrol path during the West Arcade mission
* Fixed an issue where the mouse cursor was visible during the opening cinematic
* Fixed an issue where the audio slider’s position didn’t accurately reflect first time launch settings
* Fixed an issue where the in-game timer does not accurately reflect play time
* Fixed the duplicated Fazwatch CAM feed in the Kitchen Syrup Vat room
* Fixed Monty Gates with better collision and physics
* Fixed vent collision and level streaming issues leading into Monty’s Boss Battle
* Fixed collisions around the Atrium’s Party Check-Ins
* Fixed an issue where the “Survive until Freddy shuts down the alarm” objective does not get marked complete after finishing the Prize Counter office game
* Fixed an issue where the Prize Counter Office cameras did not appear on the Fazwatch during the Prize Counter office game.
* Fixed instruction card disappearance when pausing the game
* Fixed visual overlap when players switch between items too quickly
* Fixed issue where players could leave the security area without collecting the flashlight in Daycare
* Adjusted wall collisions in Fazer Blast’s play area
* Adjusted camera and clothing display in the Inventory Menu.
* Fixed an issue where S.T.A.F.F. Bots in the Laundry Room could discover the player inside hiding spots
* Fixed an issue where Moon’s jumpscare did not appear when controlling Freddy
* Fixed an issue where the player could skip the Vanny at the fountain cutscene by exiting Freddy outside the turnstiles
* Fixed an issue where players could get stuck at the bottom of the screen in Princess Quest 3
* Fixed an issue where closing the flashlight recharge instruction card required players to double click on buttons for Parts and Service minigame
* Fixed an issue where Freddy could be glitched into the Monty’s Boss Battle
* Fixed an issue where Monty could jumpscare players during the Chica appearance in the “Get Out” chase sequence
* Adjusted collisions, texture resolution, egregious LODs, and light bakes in Sewers
* Fixed an issue where the ending cinematic did not properly play when you completed Princess Quest 3
* Adjusted collisions between player and Mazercise’s controls panels
* Fixed an issue where two Chicas would spawn by playing the Kitchen Office Game at 4 AM
* Fixed clipping issues on the door leading into the Crash Cam Observation Deck
* Fixed an issue where the Main Pizzaplex entrance closed as the player reloads their autosave
* Fixed an issue where a S.T.A.F.F. bot teleported behind the Monty Golf sign in Atrium
* Fixed an issue where Freddy could be called and could jump scare the player during credits
* Fixed an issue where Freddy was missing after retrying in the Parts and Service minigame
* Fixed an issue where the “Let There Be Light” objective texts were missing
* Fixed an issue where the flashlight power runs out during the credits
* Fixed an issue where you can hear Prize Counter music during the Prize Counter ending credits
* Fixed an issue where Sun’s VO would play behind the Daycare Security Desk during “Let There Be Light” mission
* Fixed an issue where the Party Pass instruction card interrupts Freddy’s dialogue if the player chooses to stay
* Fixed an issue where a button on the Mazercise Control Panel had no functionality
* Removed the interact wireframe in front of Chica’s Feeding Frenzy Arcade Cabinet
* Removed ‘Force Restart’ UI when restoring default video settings
* Fixed Balloon World’s tiling issue disappearance
* Removed the Fazwatch interface while playing Monty’s Mini Golf
* Fixed gamepad interaction with the Main Menu and Options Menu
* Fixed an issue where remapped controls did not apply after relaunching the application on console

#### PC Specific Changes

* Fixed an issue where you can skip holes using brackets, “[“ or ‘]”, in Monty’s Mini Golf
* Fixed an issue where pressing <SPACEBAR> while climbing into Freddy unloaded the level

#### PS4 Specific Changes

* Fixed a crash that could happen when playing Princess Quest 1, 2, and 3
* Greatly reduced memory usage to prevent out of memory (OOM) crashes occurring on the PS4
* Increased  Freddy’s texture and dynamic lighting resolution on the PS4
* Increased environment light bake resolution on the PS4
* Fixed an issue so that the “Burntrap”  ending and “Gregory in the Alley” ending cinematics plays correctly
* Increased texture resolution of sprites animation and character models
* Adjusted textures that were not visible in Roxy’s Boss Battle
* Removed visible cursor found throughout the menus.
* Fixed an issue where remapped controls did not apply after relaunching the application on console

#### PS5 Specific Changes

* Fixed an issue where returning to complete the Prize Counter at 4 AM resulted in disabling player interaction with Freddy
* Fixed an issue where spamming <TRIANGLE> button will cause the screen to go black while playing Monty’s Mini Golf
* Removed ‘Force Restart’ UI when restoring default video settings
* Fixed the conveyor belt speed in Princess Quest 3
* Fixed Balloon World’s tiling issue disappearance
* Removed the Fazwatch interface while playing Monty’s Mini Golf
* Fixed gamepad interaction with the Main Menu and Options Menu
* Fixed an issue where remapped controls did not apply after relaunching the application on console

### Localization Changes

* French (FR) text for “Delete File” no longer bleeds off-screen
* French (FR) text for “Apply Changes” and “Restore Defaults” no longer overlap each other
* Fixed missing Freddy subtitles during Showtime

### Unmentioned Changes

The patch included various other changes that weren't mentioned by Steel Wool, such as:

* 4K textures for the hourly Glamrock textures, Glamrock Freddy's textures in general, the Shattered Glamrocks, the Endos, Wind-Up Music Man, Vanessa, Vanny and Burntrap.
* A new stickynote graphic that appears when collecting messages.
* The removal of unused rooms.
* The Endoskeletons in front of Pizza Place activating.
* A joke data string that references fans constantly datamining Security Breach.

## *Patch 1.11*

In May of 2022, Steel Wool shadow-dropped a patch for the Playstation versions of Security Breach, re-adding multiple previously unused features. Later on June 15th, the patch was officially dropped on all other platforms. The patch included the following changes:

### CHANGES (across all Platforms)

* Starting a New Game will no longer overwrite the last loaded manual save
* Movement controls can now be remapped
* Interaction action controls can now be remapped to ‘cross’ or ‘circle’ on controller and ‘F’ on keyboard
* Added in an alert for changing control inputs
* Updated the subtitle system to display multiple dialogue simultaneously
* Added camera posters in key areas
* Added camera assets to roughly reflect the faz watch cameras’ position
* Updated the ‘Thrill Seeker’s’ mission objective, “Use Mazercise controls…”, to now complete upon entering the vent to Gator Golf
* Updated the ‘Dumpster Diving’ mission objective, “Find out how to decommission Chica”, to now complete upon acquiring the Mystery Mix duffel bag
* Updated the ‘Monty Mystery Mix’ mission objective to now complete upon collecting the bowling ticket
* Removed tables and chair assets, collisions of the plush shapes and noisemakers in order to allow the Daycare Attendant to traverse the Daycare Play Area without getting stuck
* Updated Roxy’s patrol pathing in Roxy Raceway
* Updated Vanny’s patrol pathing in her Boss Battle
* Optimized Endo’s polycount
* Added in more Vanny audio files for variety of lines to play when encountering her in Lost and Found
* Added in color indicator for Fazer Blast flags to turn blue when players capture it and return to green if the enemy alien bots capture it
* Added in more STAFF Bots to patrol after the player acquires the Security Upgrade from the Gator Golf Office
* Added in an animation transition for when Endos pop down from their hooks in the Endo Warehouse
* Chica now enters hunt mode if she sees the player in the hallway during the Burntrap wave
* Updated Animatronics to be stunnable in Burntrap Boss Battle
* Updated Vanessa’s spawn position so that the flashlight popping in was less visible
* Updated ray trace reflections for particular shaders
* Updated lighting in some areas of El Chip’s Kitchen and Parts and Service
* Added in environmental fog
* Added a “Set your brightness, contrast, etc.” upon fresh game start
* Added in additional loading screens across several areas of the Map (primarily PS4 and lower-spec PCs)
* Optimized Freddy’s mesh, maintaining fidelity for high-end PCs but allowing him to appear to have more mesh density on the PS4. Also helps with CPU optimization across platforms.
* Updated the Fazwatch to indicate Party Pass quantity
* Updated the Collectible Categories in Game
* Removed the Security Badge instruction card after the first one has been collected
* Removed the autosave occurring at the start of Daycare Attendant’s Hunt when Party Pass is collected
* Added in additional Freddy dialogue lines during ‘Escape the Daycare’, when completing Monty and Chica’s Boss Battles, interacting with a gate without correct requirements, and in the Fazerblast elevator
* Updated the timestamp system to break subtitles into more readable lines. This has been done with all supported translations
* Comedy Bot is now sporting a lovely suit and bowler hat
* Added UI text that says “Mazercise Control Key needed”
* Updated lighting in Mini Golf Arcade for holes 6-9
* Added new randomized Elevator dialogues
* Adjusted timing when Freddy opens the vent at the end of Backstage Office Game to be almost immediate
* Added in title screen and updated all Game Over screens with new assets for Princess Quest 1, 2, and 3
* Updated Gregory saying “That moon thing's gonna get me! There! On the wall!” to no longer mention the wall.
* Players can no longer press buttons early during the memory sequence of Parts and Service
* Mazercise modules now have their position saved when players reload their saves
* Players can now toggle the Stealth Indicator ON or OFF
* Added an indicator audio when player’s pick up Monty’s claw

### CHANGES (PC)

* Updated UI icons for buttons, bumpers, and D-pad when using an Xbox controller on PC
* Added in more granular Video Options
* Adjusted mission hitboxes on the Fazwatch
* Adjusted the Upgrade Machine’s, Save Station’s, Pause Menu’s and Main Menu’s UI hitbox
* Adjusted Fazwatch camera hitboxes in the Gator Golf Security Office and in Fazer Blast
* Improved performance in front of the Main Stage in Atrium when RTX settings are ON

### CHANGES (PS4)

* Added in haptic feedback
* Improved CPU performance of Gator Golf on the PS4
* Improved the CPU usage overall for framerate, especially for the PS4 and lower min-spec PC machines
* Improved performance drops after picking up the Monty Mystery Mix and activating Endos
* Fixed an issue where sprint could not be mapped to <L2>

### CHANGES (PS5)

* Added in haptic feedback
* Improved PS5 FPS stability overall for framerate and proper memory budget allocation

### Bug Fixes (All Platforms)

* Fixed an issue where the Roxy’s eyes instruction card freezes when the player is entering/exiting Freddy at the same time it appears
* Fixed an issue where the flashlight recharge instruction card could not be closed as soon as the DJ MM cutscene starts
* Fixed an issue where Monty would not patrol in Gator Golf at all unless called
* Fixed an issues where Roxy would not patrol East Arcade in Overtime unless called
* Fixed an issue where Monty was unable to search hiding spots
* Fixed an issue where Roxy was unable to search hiding spots
* Fixed an issue where players could leave the Security Office when repairing the Damaged Head’ and not able to acquire the ‘Repaired Head’ item
* Fixed an issue where players could leave the West Arcade during the DJ MM chase sequence
* Fixed an issue where players could leave Fazer Blast with the incorrect fazer blaster item when losing the minigame and going through the exit door
* Fixed an issue where the ‘Error’ save station sprites would change between lower and higher quality
* Fixed an issue where levels can be seen loading/unloading behind airlock doors that are held open by frozen Endos
* Fixed an issue where players could get perma stuck by entering the Fazer Blast Play Area in Overtime after already completing it prior
* Fixed an issue where already-claimed prize boxes can appear as closed in the world when loading into some areas
* Fixed an issue where players could not complete the “Look Out Window” objective if they were already in front of the window
* Fixed an issue where Map Bot could appear during Daycare Attendant’s hunt time, allowing the player to collect the map and continue towards the warehouse early
* Fixed the majority of the jungle gym area where the Daycare Attendant could possibly clip
* Fixed an issue where a burst of UI sounds would play when using a controller analog stick to navigate the list in Fazwatch’s ‘Messages’ and ‘Missions’ tabs
* Fixed an issue where exiting a hiding spot did not return the player to prior crouched state
* Fixed an issue where Monty’s jumpscare animation would not play if the player is on a turret
* Fixed an issue where Monty’s jumpscare could be interrupted if the player is next to a working turret
* Fixed an issue where players could not click “Retry” or “Quit” after getting jumpscared on a turret by Monty
* Fixed an issue where the player could get out of Monty’s jumpscare with the hidden Fazcam mechanic, breaking his walk cycle animation
* Fixed an issue where Glamrock Animatornics visibly despawned at 12:55 AM when Daycare Attendant’s hunt time began
* Fixed an issue where the wall-crawling Endo can be retriggered if the player goes back up to the stairs to Rockstar Row
* Removed DJ MM’s leftover collisions after hitting the first breaker in West Arcade
* Fixed an issue where the player can get stuck on the Go-Kart after collecting Roxy’s eyes
* Fixed an issue where Freddy could be called and accessed during the ending ‘Stay or Leave’ sequence
* Fixed an issue where Gregory’s body can be seen stretching when entering the Prize Counter elevator
* Fixed an issue where loading after starting the performance disk removed Vanny from the Atrium and respawned STAFF bots
* Fixed an issue where a slight camera shake and jump landing sound effect can be heard during several in-game sequences
* Fixed an issue where players could activate the Service Elevators from outside the doors and unload the area
* Fixed an issue where Gregory could be seen poking out of the Photo Booth when viewed on the Fazwatch
* Fixed an issue where rapidly switching between Fazwatch camera nodes  can put the wrong camera on the mini-map selection
* Fixed a global issue where the player receives a pop-up UI for cameras in several office
* Fixed an issue where input action can be buffered while player is paused
* Fixed an issue where Freddy’s head can clip through the raised part of the maintenance door
* Fixed an issue where Freddy could get stuck in the air if the player shoots him with a fazer blaster while going down an elevator or stage lift
* Fixed an issue where Chica despawns when chasing Gregory through the Loading Dock
* Removed the ‘Requires Item’ UI item from the ATM in Glamrock Gifts
* Fixed an issue where generator textures are low-res when turned ON
* Fixed an issue where “New Mission” and “Mission Updated” titles disappear and reappear briefly
* Fixed an issue where Gregory always looks like he’s holding a flashlight in his left hand before he actually has one
* Fixed an issue where Roxy walked on top of the Prize Counter dome as she’s patrolling
* Fixed an issue where Freddy’s dialogue for the player reaching the syrup vats is very quiet or missing
* Fixed an issue where the camera position while hiding in strollers clips into its geometry
* Removed *hidden* Retro CDs’ collisions until found
* Fixed an issue where Freddy does not remain inside of the recharge station after retry or loading a save during the ‘Get Out’ mission
* Fixed an issue where Chica could get stuck in the plastic strip curtains of the laundry room
* Fixed an issue where the enemy stops attacking and follows the player if the player hits the enemy while the enemy is attacking
* Fixed an issue where the “CFF MAINT LOG” duffel bag was available in both East Arcade and Cupcake Shoppe
* Fixed an issue where the “Food Storage” duffel bag was available in both the West Utility tunnels and Kitchen Hallways
* Updated interaction collision for the “Freddy Mask” and “Freddy Piñata” prize boxes
* Fixed an issue where the “Chica Magnet” prize is available in two different boxes in Cupcake Shoppe and West Arcade
* Fixed an issue where Roxy’s line would consistently repeat at the West Entrance to Stage Controls
* Fixed an issue where Freddy can go through a portion of the wall in the secret room
* Fixed an issue where skipping the Monty Boss Battle cutscene before Monty lands on the catwalks could remove the gator rides
* Fixed an issue where Freddy’s lighting changes during the Ending cinematic
* Fixed an issue where the fazwatch can be opened during the Parts and Service Upgrade minigame
* Fixed an issue where the Skip Cutscene UI can remain on-screen after the Sun-to-Moon transformation scene finishes in Daycare
* Fixed an issue where the Sun-to-Moon transformation scene did not match the player’s brightness/gamma settings
* Fixed an issue where players could get stuck as Freddy when entering the Gator Golf trailer
* Fixed several issues where Freddy could sporadically teleport if called to certain areas
* Fixed an issue where ball pit animation and audio did not activate when moving through them in Gator Golf
* Fixed an issue where the Security badge instruction card still appeared after collecting Endo warehouse badge
* Fixed an issue where the Faz Cam power bar does not fill back up if quickly switched out
* Fixed an issue where the Damaged Head item would not show up in player inventory if voice volume is turned off
* Fixed an issue where players could cheese through Monty gates without the upgrade by exiting and entering Freddy
* Fixed an issue where the Fazer Blast’s winner elevator doors close and do not reopen if the player did not go in
* Fixed an issue where players can open the Upgrade Menu and Fazwatch watch at nearly the same time, causing the Upgrade screen to be non interactable
* Fixed an issue where Alien Bots’ blasters are visible through walls during the Fazer Blast minigame when player has already acquired the golden blaster
* Fixed an issue where Roxy could almost immediately attack players when loading a save at the Atrium 2F save station during ‘Showtime’ mission
* Fixed an issue where player’s POV gets elevated when getting jumpscared by a patrolling Security Bot and hopping into Freddy right after
* Adjusted additional environmental collisions in Roxy Raceway, Sewers, Kitchen, Gator Golf, Fazer Blast, Rockstar Row, West Arcade, Parts and Service, etc. that prevents players from getting stuck or falling OOB
* Added asset collisions in Roxy Raceway, Sewers, Kitche, Gator Golf, Fazer Blast, Backstage, etc.
* Adjusted and cleaned up environmental clipping
* Adjusted Roxy Raceway Boss Battle area to  prevent Roxy from getting stuck
* Fixed an issue where exiting a minigame overwrites the player’s manual save
* Fixed an issue where Shattered Roxy will get stuck mid-animation if she is stunned right as she is about to leap
* Fixed an issue where Players can unload the world if completing the Parts and Service Upgrade Games when Instruction Card options are turned ‘OFF’.
* Fixed an issue where players could not finish the ‘Repair Robot Head’ mission if they were to leave West Arcade, save, and load back in.
* Fixed an issue where players can retrigger Shatter Roxy’s cutscene in Overtime.
* Corrected typo on collectible prize box shirt, “Pizzaplex Logo Shirt”
* Fixed an issue where spamming “E” button in order to grab the flashlight in Daycare freezes the game
* Fixed an issue where players can unload the Fazer Blast sublobby in several areas by jumping
* Increased West Arcade’s waterfall texture resolution
* Removed the a White testing cube floating above the stairwell in Gator Golf
* Fixed several Roxy Raceway assets’ lightmap UVs to prevent LOD flickering
* Fixed an issue where loading a save after moving the Mazercise walls results in missing floor and z-fighting floor segments.
* Fixed an issue where Roxy’s camera movement and stinger from Prize Counter mission in Hour 6 plays despite her not existing prior.
* Fixed an issue where Roxy can infinitely spawn on the West Side of the Pizzaplex when the player walks into East Arcade
* Fixed an issue where the garage door remains closed after Freddy passes through in the Backstage Office Game.
* Removed Freddy’s “I’m going. I’m going” subtitles when the player enters Roxy’s Green Room as Freddy.
* Fixed an issue where projectile enemies in Princess Quest 3 would go underneath the conveyor belt when moving downwards
* Fixed an issue where players could get stuck on the conveyor belt next to the balloons in the top-right room in Princess Quest 3.
* Fixed an issue where turning off V-Sync causes screen tearing during gameplay (PC and PS5)
* Fixed an issue where the player can despawn the first Endo and respawn it as inactive b running towards the Parts and Service hallway
* Fixed an issue where Vanny did not spawn back in if the players exited Princess Quest 3 arcade without beating it
* Fixed an issue where Chica will chase the player but disappear if they enter the Loading Dock area.
* Fixed an issue where the Daycare Attendant sometimes did not appear on the Stage Lift at the end of the Showtime Mission
* Fixed an issue where the player marker disappears from the Fazwatch Map and Minimap in several areas before the first Endo.
* Fixed an issue where Chica will repeatedly follow the Two Ways Out mission pathing whenever the player visits the Kitchen until she is shattered
* Fixed an issue where the player can recollect the Mr. Hippo magnet any time after using it on the Upgrade Machine
* Fixed an issue where the players can retrigger the trash compactor cutscene with Chica and be sent to the sewers
* Fixed an issue where the Vanessa and Map Bot cutscene does not play when returning back to the Main Kitchen
* Fixed an issue where the player can infinitely trigger the Mission popup underneath the Vat Room’s vents
* Fixed an issue where Rockstar Row can be viewed unloaded on the Fazwatch cameras *during* the Backstage Office Game
* Fixed an issue where adjusting brightness on the ‘Adjust Brightness’ screen does not change in-game brightness settings
* Fixed an issue where players can get trapped in the recharge station as Freddy exits during the Burntrap Boss Battle
* Fixed an issue where players can skip Freddy’s dialogue by shooting him with the Fazerblaster or the Faz Cam item
* Fixed an issue where Freddy’s power level did not deplete during the Burntrap Boss Battle if Freddy was trying to eject Gregory as he was still entering
* Fixed an issue where using the Blaster Return in Fazer Blast mission unlocks the exit door permanently.
* Fixed an issue where Freddy could sporadically teleport around the Gator Golf catwalks during the Monty Boss Battle
* Fixed an issue where the Real-time save slots did not display the correct AM/PM at 12:00
* Fixed an issue where the button for the trash compactor did not turn green after the player placed the Mystery Mix and started the generator
* Fixed an issue where Freddy can use the trash compactor button, the flashlight recharge station, interact with noisemakers, and place the Repaired Head on the Staffbot
* Fixed an issue where players can use player inputs during the Vanny intro/ending scenes and the Burntrap Cinematic
* Fixed an issue where the stone door did not open for the second puzzle if the player cycles through all of the purple flames’ positions before changing the yellow flames’ position in Princess Quest 2
* Fixed an issue where pausing during the Parts and Service upgrade gamer results in control inputs to not register
* Fixed an issue where the ‘Clothes’ section in the Inventory Menu is empty and the clothes items are missing in the ‘All’ section
* Fixed an issue where the Atrium lighting unloads when standing at the far left corner of the stage
* Fixed an issue where the animation for removing Freddy’s eyes and replacing during the Parts and Service Upgrade game did not play, bypassing the second animation
* Fixed an issue where the vents in the Burntrap Boss Battle can still be closed despite having no power left
* Fixed an issue where the player icon disappeared from MAP and Camera Mini-Map after entering the vent to the Endo Warehouse, Salad Bar restaurant, Kitchen, etc.
* Adjusted the Utility First Aid’s Monty Gate to prevent blockage when opening from one direction
* Fixed Shattered Monty’s nav during the Vanny Boss Battle
* Fixed an issue where running past the stage before the Atrium has fully loaded caused the AI to not spawn during the Showtime mission
* Fixed an issue where the PQ3’s conveyor belts were appearing to move faster than it actually does during Gameplay
* Fixed an issue where the fazblaster/faz cam’s reticle and UI remains on certain cutscenes.
* Fixed an issue where Freddy Upgrade minigames ere not being affected by the player’s brightness/gamma settings
* Fixed an issue where Sun grabbing Gregory was not being affected by the player’s brightness/gamma settings
* Fixed an issue where the cutscene of Lil’ Music Man’s appearance in East Arcade Vent was not being affected by the player’s brightness/gamma settings
* Fixed an issue where the cutscene of Map Bot and Vanessa capturing the player in the Laundry Room was not affected by the player’s brightness/gamma settings
* Fixed an issue where the cutscene of Chica attacking the Pizzabot was not affected by the player’s brightness/gamma settings
* Fixed an issue where the player visibly teleports for the Gator Golf catwalks to the stage after the
* Fixed an issue where leaning Staff Bots are not holding onto their mops as they move
* Fixed an issue where if players shattered Chica and then completed the Kitchen Office game, Chica will be unshattered in the cutscene of her attacking the Pizzabot
* Fixed an issue where there were missing subtitle during the West Arcade game
* Fixed inconsistent spelling of “recharge” and “Fazer Blast” throughout Fazwatch missions and subtitles
* Fixed an issue where players can access the basement levels of the Faz Map immediately after obtaining it
* Fixed an issue where STAFF bot would disappear in front of players after taking the player’s Party Pass
* Fixed an issue where Monty’s jumpscare was interrupted if the player was next to a working turret
* Fixed an issue where various textures throughout the Pizzaplex bleeds onto Gregory’s hand and flashlight when approached
* Fixed an issue where Freddy fell through the floor is the player chooses to stay at the Prize Counter or Loading Dock
* Fixed an issue where the Loading Screen resizes itself when loading a save file
* Fixed an issue where a random elevator arrow was present on the ground in front of the Sinkhole elevator
* Fixed an issue where the left elevator doors in the Atrium will not be open if it’s already been taken to the Lobby
* Fixed an issue where the Fazwatch Camera viewing DJMM freezes his animation in view after a few seconds
* Updated the duffel bag hint for Mazercise to reflect the correct information
* Fixed an issue where Freddy would not pull down the vent cover if Gregory is standing on top of it at the end of the Backstage Office Game
* Fixed an issue where players were able able to interact with the noisemaker behind the wall of the Photo Pass cutout
* Fixed glowing arcade cabinet textures
* Fixed a zoomed-in Helpy Error texture appearing on the screens at the Build-A-Mangle set
* Adjusted several Monty gates across the environment to prevent swinging and blockages
* Adjusted the Vanny and Freddy video in the backstage office to fill the screen of the monitors
* Adjusted collision between Gregory and Party Pass Staff Bots
* Fixed an issue where Parts and Service doors clipped into the door frames
* Fixed an issue where the wrong language is displayed as selected in Options Menu when changed
* Added collisions to sick Freddy in Roxy Raceway sublobby
* Fixed an issue where Freddy’s grunge textures were inconsistent throughout the game
* Fixed an issue where the player can click to remove eyes before DreadUnit instructs to do so
* Fixed an issue where the first Endo respawns when reloading a save or retrying after he intro cutscene has already triggered
* Fixed an issue where the Prize Boxes were clipping into environment assets when unopened
* Fixed an issue where the Faz Cam only recharges only while the player has it equipped
* Fixed an issue where players can walk off the railings of the first staircase as Freddy and get stuck
* Fixed an issue where Freddy did not have upgrades on his model in the Burntrap Boss Battle
* Fixed an issue where Freddy swipes at already opened Monty fences
* Removed static Security Bots in Atrium and Bonnie Bowl
* Fixed an issue where the old mission update ‘Get to the Recharge Station’ UI text would pop up every hour after “Escape the Daycare” mission
* Fixed an issue where rule-explaining Fazer Blast STAFF Bot overlaps itself if players go straight into the equipment room
* Fixed an issue where there were duplicate cameras in the Backstage Office area
* Fixed an issue where Freddy’s West Arcade dialogue can be triggered early
* Adjusted interaction point to slide down the Food Court vents
* Fixed an issue where the camera nodes and player position on the Fazwatch mini map is extremely off from the actual location in Glamrock Salon
* Fixed an issue where Rockstar Row’s carpet was appearing black in the Fazwatch cameras
* Fixed an issue where Monty and Roxy favored one side of the Prize Counter for the entirety of the Office Game
* Updated interaction radius for elevators
* Adjusted the Daycare Attendant’s position in the Stagelift sequence to prevent being blocked by the button pillar
* Fixed an issue where fountain sound effects were missing in the airlock from Lobby to Daycare

### Bug Fixes (PC)

* Fixed an issue where pressing “Q” to call Freddy could also be used to enter Freddy
* Fixed an issue where players are unable to interact with ‘Missions’ and ‘Messages’ UI upon collecting the duffle bag for the first time
* Fixed an issue where the cursor is hidden at the top if the ‘Missions list is full when using a controller
* Fixed an issue where the Windowed setting does not work with 2560x1440 if extended displays are different resolutions
* Fixed an issue where the Windowed Mode will not work when changing the resolution settings to match the player’s exact resolution
* Fixed an issue where Windowed Fullscreen does not work
* Fixed an issue where some walls and floors had streaks when RTX is set on Medium
* Fixed an issue where the Lobby 2F floor would flash during The Daycare Attendant’s hunt while RTX is on.
* Fixed an issue where overhead lights in the West Arcade bathrooms flashes on and off while RTX is on
* Increased the flashlight recharge station’s resolution when the player's visual quality settings are set to Medium or Higher
* Increased the Atrium Island displays’ resolution when the player's visual quality settings are set to Medium or Higher.
* Increased the Security Badge Holders’ resolution when the player's visual quality settings are set to Medium or Higher.
* Increased the lobby’s large Freddy and Chica posters’ resolution when the player's visual quality settings are set to Medium or Higher.
* Fixed an issue where the player cannot go back to the other tabs without closing out of the inventory menu

### Bug Fixes (PS4)

* Fixed an issue where the game continues in the background if ‘PS’ button is pressed (applicable to PS5 as well)
* Improved performance when the player picks up the Mazercise Key, activating the Endos
* Fixed an issue where lighting wasn’t loaded in upon reloading save files in certain areas
* Improved loading Gator Golf when coming from Mazercise
* Improved loading Atrium when running in from the East and West Wing Airlocks
* Added ‘Accept’ and ‘Back’ buttons in the Retry Menu and Save Station Menu (applicable to PS5)
* Fixed an issue where pressing <ESC> on PlayStation invokes a PC related pop-up and causes a softlock

### Bug Fixes (PS5)

* Fixed an issue where Fazwatch cameras would first show non-moving image of an area when the camera is loading instead of static
* Fixed an issue where the game continues in the background if ‘PS’ button is pressed (applicable to PS4 as well)
* Fixed several system software crashes on the PS5 whenever the Quality Preference was set on Visual
* Fixed an issue where the “Visual” Quality preference mode is negated when player quickly raises and lowers Fazwatch Cameras
* Fixed an issue where the “Visual” Quality preference mode is negated when player pauses the game
* Fixed an issue where certain cinematics would get sped up if the player decides to skip the opening cutscene
* Fixed an issue where pressing <X> during the Opening Cinematic produced a menu select sound

### Localization Fixes

* Added subtitles to Roxy’s pep talk
* Fixed an issue where colorblindness sliders do not appear in Options for several languages when setting is enabled
* Fixed an issue where Freddy’s El Chips line is not localized in Italian
* Fixed an issue where the ‘Monty Golf’ and ‘Use Mazercise controls…’ mission objectives goes slightly out of bounds in Russian
* Fixed an issue where ‘Changes Have Not Been Saved’ text spills out of the box in certain languages such as German, French (FR), and French (CA)
* Fixed an issue ‘Quit to Title’ exceeds its text box in Italian
* Fixed an issue where jumpscare warning text exceeds screen edges when language is set to German
* Fixed an issue where Freddy subtitles would overlap the warning text in Stay Or Leave when the language is set to Portuguese (BR)
* Changed Sinkhole generator’s UI prompt to say ‘Press’ instead of ‘Hold’
* Fixed an issue where loading screen texts were not being localized
* Fixed several issues where prompts, options, and words were not being localized across different menus in Chinese Simplified and Chinese Traditional (Hong Kong)(Taiwanese)
* Fixed an issue where various option toggles do not get localized when the language is changed
* Added Russian language support on Princess Quest title screens
* Fixed an issue where the ‘All’ option in inventory is not localized
* Fixed an issue where the Dreadunit subtitles were not displaying in West Arcade
* Fixed an issue where Gregory’s dialogue were not displaying in the Gator Golf’s Office
* Fixed an issue where Map Bot’s “Thank you. Please Enjoy” subtitles were not displayed.
* Fixed an issue where Freddy’s dialogue was not displaying when heading over to El Chips for the first time.
* Fixed an a erroneous subtitle being displayed after Freddy gets dragged by the Daycare Attendant
* Fixed issue where texts would overextend outside of text boxes across several languages
* Fixed a typo in warning screen
* Fixed several punctuation errors in subtitles before,during, and after Freddy’s Power Upgrade, Vanessa and Freddy’s dialogue, and first entering Mazercise
* Added in subtitles for the announcer in Daycare Theater

### Unmentioned Changes

* Added in Magician Bot's performance in rotation with Comedy Bot's.
* Added in the whiteboard in the loading docks office area.
* Added in a Party Bot in front of the Fazcade.
* Added in the scrapped menu screen featuring Freddy Fazbear's Pizza Place.
* Added a slightly different filter for the camera system.
* Updated lighting for Freddy's 6am choice cutscene.

1. ↑ Steel Wool's Blog Post for the first Patch
2. ↑ The 1.05 Patch Notes