Level 0

**Level 0** is the 1st level of the Backrooms, and the first level many encounters.

## Description

Level 0 unfolds as a vast non-Euclidean expanse, resembling an infinite labyrinth of back rooms reminiscent of a retail outlet. Each room shares a common facade featuring worn mono-yellow wallpaper, aged and moist carpet underfoot, scattered electrical outlets, and an irregular arrangement of flickering fluorescent lights overhead. Despite these commonalities, the true nature of Level 0 lies in its inherent chaos.

Throughout Level 0, the rooms exhibit a bizarre individuality; no two are identical, creating an ever-shifting landscape of perplexing environments. Random objects litter the floor - chairs, scattered paper, and forgotten supplies - contributing to the disorienting atmosphere. The fluorescent lighting, ever-present and unyielding, emits a constant, intrusive hum, louder than typical lights. Attempts to locate the source of this peculiar sound have proven futile, adding an unnerving layer to the already unsettling ambiance.

The carpet, lightly saturated with an unidentified substance, defies consistent analysis. It neither resembles water nor proves safe for consumption, leaving its origin and purpose shrouded in mystery. Along the walls, electrical outlets exist in abundance, though functionality is a matter of chance; some outlets supply power, while others remain inexplicably dormant.

Linear space within Level 0 undergoes a profound distortion, confounding any attempts at coherent navigation. Walking in a straight line may lead one back to the starting point, only to find an entirely different set of rooms. The visual uniformity of each space compounds the difficulty of consistent orientation. Traditional navigation tools such as GPS locators and compasses are rendered useless within the level, and radio communications suffer from audible distortion, proving unreliable for any meaningful interaction.

## Entities

Three entities have been recorded with **Level 0.**

* Bacterial: Bacterial, a peculiar entity resembling an amalgamation of shadow and bacteria, dwells within the corners of hallways and walls that defy conventional placement, such as the perplexing pillars in Level 0. Due to its uncanny ability to blend seamlessly with its surroundings, it often goes unnoticed until it's too late. The Bacterial is stealthy, lurking in the shadows and awaiting the opportune moment to strike.
* Partygoers: The Partygoers in their dormant state, patiently hiding in the shadows of their favored habitat levels within Level 0. When prey passes by, they initiate a haunting nursery rhyme with supernatural properties. The haunting melody serves to tire and numb their prey, leaving them vulnerable. With inhuman agility, the Partygoers then sprint towards their prey, latching on and slowly transforming them into Partygoers. Beware the eerie tunes that precede their predatory pursuit.
* Phantom Lurkers: The Smilers are uniquely attracted to sources of light. Within the confines of Level 0, they relentlessly chase anything illuminated, making them a perilous threat to those carrying light sources. To escape their pursuit, one may temporarily distract them by throwing a light source in a different direction, creating a brief window for evasion. Beware the relentless pursuit of the Smilers, as they are drawn to the very beacon that exposes their presence.

## Colonies and Outposts

It is currently unknown if colonies or outposts can be founded here.

## Entrances and Exits

### Entrances

* Accidental no-clipping out of the bounds of reality sends you to Level 0.
* Going through a wooden door that smell of like mold in Level 283.

### Exits

* No-Clipping through a wall or the floor will send you to Level 1.
* Walking a great distance in any direction will send you to the Manila Room.
* No-Clipping through the ceiling will send you to Level Fun =).