Fuso vs.Nagato vs. Kongo: Which should you buy?

* Here I will go over the differences between Fuso, Nagato and Kongo and which one is right for you. Let's get started :)

Ok, so you've probably noticed this Japanese Dreadnought trio in the game. There is IJN Fuso, IJN Nagato and IJN Kongo. You're probably thinking Kongo is the best of them all, considering in the ship store they're organized as Fuso, then Nagato, then Kongo. But, don't be so sure. I have all three completely maxed out and I have used ALL of them many times, so I can provide you with a detailed description for each ship. First, let's start with Fuso.

IJN Fuso (IJN stands for Imperial Japanese Navy) is a dreadnought-class battle ship featured in the game. Fuso is literally a highly improved Arkansas, or as I like to call it, an Arkansas on steroids. Even though Fuso has the lowest damage per hit of the pack (40k per hit with flags) she is definitely not to be underestimated. Fuso is very large, very slow, and not the best brawler, so it's better to play her like an Arkansas. Stay behind your teammates and away from the front lines while providing your team with great firepower support, and go in for the occasional brawl if you know you can come out out victorious, since Fuso has pretty decent secondaries. Fuso is placed in low-tier battles.

IJN Nagato is a dreadnought-class battle ship featured in the game. Nagato is basically a HUGE Royal Sovereign upgrade. Nagato isn't the fastest of them coming in at around 36 knots with flags, but she boasts plenty of firepower to make up for it. There is a special quirk in Nagato's main batteries (Just like Yamato, Admiral Hipper, Mahan, etc) that allow it to receive double damage from flags, taking it's damage from around 36k (maxed without flags) up to 45k (maxed with flags). That's literally almost a 10k main battery damage increase just from flags due to the main battery quirk. Nagato's AA isn't very good, so try to steer clear of direct close-range contact with any Aircraft Carrier. Nagato should be played as a brawler. She is built for such a play style with her 254K HP and 45k damage per hit every ten seconds (254k HP and 45k damage per hit with flags), peppy secondaries, and her oval shaped frame and quick turn, allowing her to dodge torpedoes easily. Nagato is placed in low-tier battles.

IJN Kongo is a dreadnought-class battle ship featured in the game. Named the "Unstoppable Diamond" in real life, this warrior truly lives up to it's name. All should fear contact with a Kongo. She is the flagship of the trio, with her ultimate stats leading them all. Kongo is a ferocious brawler that should be treated as such. With 268k HP (with flags) she can take multiple massive hits and deliver even bigger ones. Her AA tops out at 1,100 DPS, which is incredibly high making her a struggle for carriers to sink, especially if her powerful interceptors are also activated. Her secondaries aren't the greatest, coming in at around 9k per broadside, but with her high speed of 41 knots and damage coming in at 44k per hit, she is the absolute king of close range combat in low-tier. Kongo is placed in low-tier battles.

Conclusion: So, as you have probably noticed, every one of these ships are powerful and unique in their own special way. Fuso leads the support role, with the armament to take on some close-range brawling if needed. Nagato has the highest broadside damage of them all thanks to the main battery quirk and flags, and Kongo is the ultimate brawler and the most all-rounded leader of the three. I hope you enjoyed this and found it helpful. Below are the exact stats for Fuso, Nagato and Kongo. I have also added one picture of each of them.

> Fuso, Nagato and Kongo statistics below. \*NOTE: These statistics were recorded with the Fuso, Nagato and Kongo fully upgraded and with Pirate flag equipped on each of them.\*
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Fuso

Secondary Guns: Range: 990m - Damage: 8,658 - Reload: 7sec

Main Guns: Damage: 40k - Reload: 11sec

Anti-Aircraft Gun DPS: 1,018

HP: 256k

Speed: 31.7 knots

Turn: 30sec

Interceptors: 5

Nagato

Secondary Guns: Range: 1,014m - Damage: 9,945 - Reload: 7sec

Main Guns: Damage: 45k - Reload: 11sec

Anti-Aircraft Gun DPS: 875

HP: 254k

Speed: 36.6 knots

Turn: 30sec

Interceptors: 5

Kongo

Secondary Guns: Range: 1,026 - Damage: 8,980 - Reload: 7sec

Main Guns: Damage: 44k - Reload: 11sec

Anti-Aircraft Gun DPS: 1,096

HP: 268k

Speed: 41.4 knots

Turn: 31sec

Interceptors: 6

\*These are not my pictures\*