History of Pihjard

## 1 YOH

The first god is born, Moradin, to look upon history

Moradin creates the rest of the Dawn War Pantheon, adding Torm and St. Cuthbert, allowing the evil to exist in his unlimited kindness.

The world of Pihjard is made, among the galaxies and solar systems made

## 4 YOH

The gods made all plains of existence and proceeded to inhabit them

## 6 YOH

The gods make all celestial and infernal life to rule the world

## 9 YOH

The gods create all other life to coexist with the celestial life and infernal life

## 20-40 YOH

The infernal life build the Saluim Dynasty in northern Clothgon to try and rid the world of the celestials

## 42 YOH

The Saluim Dynasty declares a holy war against the celestial life

## 43 YOH

The Saluim Dynasty makes massive gains against the celestials

In late 43 YOH the celestial life starts being rounded by an angel named Riskef to try and counterattack

## 44 YOH

Under Riskef, the celestial life formed the Komor Legion, in the south of Clothgon, defeating the Salium Dynasty in the Battle of the Fey

All infernal life was moved to other plains, except a select few who went on to make tieflings

## 45 YOH

Ioun then started the long tradition of granting extraordinary mortals the right of godhood, giving Riskef the right of godhood to continue their stories and keep their knowledge

Riskef tells the rest of celestial kind to leave Pihjard alone

Riskef creates the aasimar to represent the celestial life in Pihjard

## 50-1350 YOH

The humanoid races slowly start to learn from the Aasimar and Tieflings and start developing civilization

### 178 YOH

3 great humanoid tribes roamed the waste of Bentroph, clashing with each other constantly.

> The Khet Tribe
>
>

Made mostly of humans, half-humans, and halflings.

> The Ammek Tribe
>
>

Made of elves, and gnomes. They are the first humanoids to deal with magic

> The Tyraninfall Tribe
>
>

Made of drows and duergar, the tribe lives mostly underground

### 179 YOH

The Tyraninfall Tribe, threatened by the growth of the Ammek Tribe, launched a series of attacks on the Ammeks called the Brocatao, attempting to rid them from existance

### 180 YOH

The Ammeks, forced to retreat by the onslaught, retreated to the Feywild to start something on their own

#### Spring 180 YOH

The Khet, angered by the attacks on the Ammek, organized and lead by Meikon Ashton, tried to push the Tyraninfall away from them

### 181 YOH

Under heavy losses, The Tyraninfall fled underground and started building a series of grand catacombs called the Infinite Sub-Terrain

### 182 YOH

After apparent victory against the Tyraninfall, Meikon Ahston was brought to Ioun to become a deity

To the populous of the tribe Meikon seemed to be dead or lost

### 183 YOH

Two different leaders attempt to lead the Khet tribe after Meikon's disappearance.

> Aigulf Tunnely
>
>

A supporter of excepting new races and people into the tribe

> Hiklop Nurdiby
>
>

A hater of those who did not originate in the tribe, saying they did not have the birthright

### 186 YOH

Under pressure the Khet tribe split, into the Tun-Khet and the Nur-Khet

### 187 YOH

The Tun-Khet begin a pilgrimage away from the Nur-Khet and towards Claughton

### 190-670 YOH

Historical records from this era are lost

### 673 YOH

A woman in Triata named Heidveig Oktosdottir and her tribe, the Yektar Nacori, discover their inner sorcery powers, becoming the distant ancestor of every sorcerer.

### 678 YOH

A scribe from the Yektar Nacori tribe wrote down the teachings of his tribe and Heidveig into a book called the Frotorus Caporio, the basis of all magic teachings to this day.

### 679 YOH

Heidveig disappeared after a dragon attack on their tribe, and the Yektar Nacori tribe went into hiding

### 957 YOH

A wandering nomad named Hontari rouses tribes in Masko to attempt to build a city, a concept made by Hontari

The city of Duhnanhar is formed for Hontari and the various tribes who followed him. The city thrives

### 959 YOH

Hontari was asked to become a god by Ioun. He took the offer but asked he could still be in a human form and stay with his people

### 963 YOH

The Tun-Khet land in Claughton and start to move north on the continent

### 967 YOH

The Jigsanki tribe makes an eternal alliance with the Jigsai tribe, forever bonding the two as one

### 1000-1300 YOH

Warring clans fight for space in the world, no one advancing in technology

### 1302 YOH

Hontari leads Duhnanhar to start to expand and spread the idea of a city and a country

### 1304 YOH

Duhnanhar rules the entire island of Masko

### 1321 YOH

Heidveig returned to the Yektar Nacori, leading the tribe to a recovery after its 642 year dark age and settle in one spot

### 1341 YOH

The Tun-Khet settle in one area, creating the city of Iconforth to reside in

## 1350 YOH

3 great civilizations emerge

> Duhnanharki
>
>

From the island of Masko the city of Duhnanhar, the capital of this nation, sold weapons to tribes for skins and fished to survive.

> Tun-Khet-Iconforth
>
>

The tribe that wandered for years finally settled in north Claughton to begin something of their own

> Yektar Nacori
>
>

Recovering from years without their leader, she returned, allowing them to flourish again