Characters

## *Functions*

### Freddy

Freddy will appear in the left hallway and make his way towards your office. He will move faster with higher AI levels and higher office temperature. Keep an eye on him on CAM-01 in the monitor to see when he comes to your office, then close the left door when he's at your doorway. Failing to do so will result in Freddy jumpscaring you and ending your current night.

##### Tip:

Close the left door whenever you reset ventilation to prevent Freddy from getting you.

### Bonnie

Bonnie will always be on CAM-05 (Pirate's Cove) and won't come towards your office. If he is viewed on CAM-05, he will scream at you and disable your monitor's view for a somewhat short period of time. He can jumpscare you, but cannot end your night.

You can use the Death Coin against him (doing so will also remove *Foxy*).

##### Tip:

Unless you are using the Death Coin on Bonnie, stay off of his camera altogether so other animatronics like *Toy Freddy* don't become more of an issue.

### Chica

Chica will stay on CAM-04 and can't be seen due to CAM-04's lack of vision. She will make loud noises with pots and pans for a while until the current music selection playing bores her. When the sound of pots and pans stops, you have a short amount of time to either change the music (located under the "wind music box" button) or turn on the **Global Music Box**. She will jumpscare you if this is not done. **She will also jumpscare you if you change the music while the sound of pots and pans is still happening,** so only change the music when necessary.

##### Tip:

Turn the Global Music Box on whenever the monitor is up. You can have it off if the monitor isn't in use, as Chica won't be able to get you.

### Foxy

He will also be on CAM-05, but functions the opposite of how *Bonnie* does. Instead of getting agitated, Foxy will hide himself when viewed on camera. Check on him on CAM-05 frequently to make sure he doesn't leave. If you go too long without watching him, he will start to leave Pirate's Cove and come to your office piece by piece. Once even a piece of him is in, there's no way to make him leave, and he will jumpscare you once he is fully in your office. **If Foxy and Bonnie are in the same game,** you can use Bonnie againt Foxy. There will be a little figure of one of them on your desk, and who the figure is of is who is currently in Pirate's Cove. If Bonnie is present, Foxy cannot progress to your office until he's back in Pirate's Cove.

You can use the Death Coin against him (doing so will also remove *Bonnie*).

##### Tip:

If *Bonnie* isn't in the same game as Foxy, just be sure to visit his camera every 10-15 seconds or so so he doesn't progress.

### Toy Freddy

Toy Freddy is known to be one of the worst animatronics in UCN. He will sit on CAM-08 (Parts & Services) and play *Five Nights with Mr. Hugs* on his TV. Check on his TV to see where Mr. Hugs is, then close the appropriate door. If Mr. Hugs jumpscares Toy Freddy, you will get blamed for his skill issues. He will come to your office and jumpscare you with no way to calm him down.

You can use the Death Coin against him (however, if you use it when Toy Freddy is gone and his TV says "Game Over", he will still jumpscare you).

##### Tip:

It's best to Death Coin him, but if you don't want to, check on Mr. Hugs very frequently and keep your camera on CAM-08 if possible.

### Toy Bonnie

He will occasionally appear in your office, making a buzzing sound upon entering. Put on the Freddy mask to make him go away. If you don't do so quick enough, you will get jumpscared.

##### Tip:

If your monitor is up, listen for him. You can still block him off without being able to see him.

### Toy Chica

Toy Chica functions the exact same as *Toy Bonnie*, only she comes from the left side instead of the right. Throw on the Freddy mask when she appears in your office until she leaves.

### Mangle

Mangle is one of five vent animatronics. She will climb through the vents in attempt to enter your office. Unlike the other vent animatronics, she will not leave once she makes it to the door, whether it is closed or not. Use the vent snares to prevent her from reaching the door. You can alternatively close the front vent door whenever you open the monitor, as she cannot enter unless the door is open. If she gets in, you will see her on the top of the screen and she will create an audio disturbance, adding one notch to the noise meter. Shortly after, she will jumpscare you if the monitor is up.

##### Tip

If dealing with many animatronics, don't bother using the snare. Just close the front vent whenever you need to use the monitor.

### Balloon Boy

He will try to enter your office through the side vent. Close the side vent door when you see him at the door. If he enters, he will block flashlight usage temporarily. He cannot jumpscare you or end your night.

##### Tip:

If Balloon Boy's AI level is set to 20, you can use him effectively for coin farming. Open the monitor, then close it immediately. If BB spawns, block him off, and you will get a Faz-Coin. Repeat until you can purchase the desired item.

### JJ

JJ works the same as Balloon Boy, When you see her in the side vent, close the side vent door to block her. She will disable door controls if she makes it in. She cannot jumpscare you or end your night.

### Withered Chica

Withered Chica is one of five vent animatronics. She will try to make it to your office through the top vent. Use the snares to send her back to the start of the vent system. While the vent door does send her away as well, there is no sound cue to let you know she is there. If she enters, you will either get jumpscared or see Withered Chica stuck in the front vent, blocking *Molten Freddy, Ennard,* and *Springtrap*. *Mangle*, however, will not be affected by this. If she gets stuck, she can still wiggle free after a bit and will jumpscare you after.

##### Tip:

You don't need to use the vent snares against Withered Chica; the door works just fine. Close it periodically until you hear a thud that isn't from *Molten Freddy* or *Ennard*.

### Withered Bonnie

He has a chance to appear in your office during every 13 second interval if the monitor is up. You will hear buzzing and see the lights flicker when he arrives. Put on the Freddy mask to send him away, or you will get jumpscared.

##### Tip:

He can only spawn during the intervals above, so by having the monitor closed every 13 seconds, he won't be a threat.

### Marionette

Marionette will be on CAM-04, but like *Chica*, they will not be visible. The music box will start to unwind, and you must either wind it back up or counter it with the Global Music Box. If the music box fully unwinds, they will escape and jumpscare you. It depletes faster with higher AI levels.

You can use the Death Coin against them.

##### Tip:

If you need to conserve the power, you can still use the Global Music Box. Switch between that and the **Power Generator** frequently to save power and defend yourself against Marionette.

### Golden Freddy

He will occasionally appear in your office when the monitor is flipped down. Put on the Freddy mask or flip the monitor back up to make him disappear. He will jumpscare you if you are too slow.

You can use the Death Coin against him, but only for an easter egg. He must be set to AI level 1 with no other animatronics in play, otherwise you cannot Death Coin him.

##### Tip:

While the monitor works against him, it's best to use the mask to save power unless it is used for something immediately after.

### Springtrap

Springtrap is one of five vent animatronics. He will crawl in the vents and is not affected by the vent snares. He will be seen in the front vent peering down at you when he is about to attack. When you see him, close the front vent door to get rid of him, or he will jumpscare you the next time the monitor is up.

### Phantom Mangle

He has a chance to appear on your monitor when you open it. Either switch cameras or close the monitor, or he will appear in your office and make noise, adding a notch to the noise meter. He cannot jumpscare you or end your night.

##### Tip:

Change cameras if possible if you need to use the monitor. Otherwise, close it, wait a couple seconds, then check again.

### Phantom Freddy

He will slowly start to appear in your office. Shine your flashlight on him to make him disappear, or he will jumpscare you. He will appear faster as the office warms up. He can jumpscare you, but cannot end your night (however if he jumpscares you, it gives a chance for vent animatronics like *Mangle* to enter your office).

##### Tip:

Don't use your light on him until he is about to jumpscare you to save power.

### Phantom BB

Phantom BB may appear on your monitor when you open it. Close it or change cameras or he will jumpscare you. It won't end your night, but will let vent animatronics get in if they are able to.

### Nightmare Freddy

While the monitor is up, there is a chance for some Freddles to appear in your office. They will make a screeching sound that gets louder the more Freddles there are. Shine your light on them before too many accumulate to avoid Nightmare Freddy's jumpscare.

##### Tip:

Don't use your light on them the moment they spawn. You can let a few come in before dealing with them. If you're listening for them, let the screeching get a little louder before shining your light on them.

### Nightmare Bonnie

Nightmare Bonnie is one of three Plush Animatronics. He can appear in the right hallway at the 1 AM, 3 AM, or 5 AM interval. Buy his plush from CAM-07 to keep him from jumpscaring you.

##### Tip:

If he is set to 20, his plushie will cost 20 coins, which can be a little tricky to gather. If you can't get enough coins, **camera stall** him. This means keeping your camera on CAM-02. It'll delay the jumpscare until the moment you switch to a different camera. You can also do this when dealing with more than one Plush Animatronic.

### Nightmare Fredbear

He has a chance to appear in the left doorway when the monitor is up. He will let out a deep laugh and his eyes will be visible in the doorway when he is there. Close the left door when he makes it to avoid getting jumpscared.

##### Tip:

He can only spawn when the monitor is up. If he does spawn, don't try to look for the eyes, just listen. If the laughter is a slightly lower pitch, close the left door. If it's less deep, *Nightmare* has arrived. Close the right door to block him.

### Nightmare

Nightmare is the same as *Nightmare Fredbear*, only he will come from the right side. He has the same noise cue and his eyes will also be in the right doorway. Close the right door when he's there, otherwise he will jumpscare you.

### Jack-O-Chica

She will only appear if the office gets too hot. If she appears, she will be in both doorways simultaneously. To avoid her jumpscare, drop the heat to be below 100 degrees, then close the left and right doors. Unlike most animatronics, she can jumpscare you even if the monitor isn't up, so you need to be quick if she does spawn.

##### Tip:

Keep a very close eye on the heat. If it rises to 100 degrees, lower it immediately. Jack-O-Chica will evade the doors if the temperature is 100 degrees or above.

### Nightmare Mangle

Nightmare Mangle is one of three Plush Animatronics, and has the exact same function as *Nightmare Bonnie*. Buy his plusie before he appears and jumpscares you.

### Nightmarionne

He will appear in your office every now and then. To get rid of him, simply move your cursor away from his face. He will jumpscare you if your cursor is over him for too long and cannot get you if the monitor is up.

##### Tip:

Keep your cursor in one of the bottom corners of the screen so Nightmarionne can't get you. If you need to check the other side or protect yourself against *Scrap Baby, Bonnet,* or *Rockstar Freddy*, do it quickly, then return to the bottom of the screen.

### Nightmare BB

Nightmare BB will be slumped over in your office. If you see him standing up after you drop the monitor, shine your light on him to make him go back down. He will jumpscare you if you raise the monitor while he is standing or if you shine your light on him while he is still sitting.

##### Tip:

When also dealing with *Phantom Freddy* or *Nightmare Freddy* and need the flashlight, bring your cursor to the very left of the screen so you don't hit Nightmare BB.

### Old Man Consequences

He will appear on screen occasionally with a mini-game. Press the C on PC, X on console, or tap the screen on mobile when the fish is in the appropriate spot. If you don't do this quick enough, he will disable your monitor for a short time. He cannot jumpscare you or end your night.

##### Tip:

Your monitor is usually a must, so it's best to get him out of the way the moment he appears.

### Circus Baby

Circus Baby is one of three Plush Animatronics. She will appear in the right hallway during one of the odd-number hour intervals. Buy her plushie from CAM-07, or you will get jumpscared.

##### Tip:

See tip for *Nightmare Bonnie* or *Nightmare Mangle*

### Ballora

She will come from one of the hallways. The lights will flicker and music will play when she is coming. Listen for which side the music is coming from, then close the door that's on that side. If she gets in, you will get jumpscared.

##### Tip:

If you cannot listen for her, close both doors when she comes. She will hit the door almost instantly, so it won't waste too much power.

### Funtime Foxy

He will always be on CAM-06. There will be a sign there that has a specific hour on it. To avoid his jumpscare, you must be viewing CAM-06 once the hour shown hits. For example, if it says 1 AM, you must be viewing CAM-06 the exact moment 1 AM hits. Doing so will not only avoid the jumpscare but postpone the show by up to three in-game hours. If the sign says 7 AM, 8 AM, or 9 AM, you no longer have to worry about Funtime Foxy for the rest of the night.

You can use the Death Coin against him.

##### Tip:

He can be camera stalled if the next showtime is at 6 AM. Camera stalling against him can only be used to delay the jumpscare to be the next time the monitor is open.

### Ennard

Ennard is one of five vent animatronics, and is the only one that cannot be clearly seen on the vent cameras. He can also avoid the vent snare and will always take the middle path to the vent door. Close the vent door when you hear the sound of squeaking metal to dodge his jumpscare.

##### Tip:

Don't bother using the snares against him, and don't open the monitor if you hear the noise until he is blocked off.

### Trash and the Gang

Trash and the Gang has two functions. One of the members has a chance to appear in your office, and will whisper at you for a second before jumpscaring you. A random camera will also be blocked by the balloon, which can be very annoying when dealing with *Toy Freddy, Rockstar Bonnie,* or *Funtime Foxy*. They can jumpscare you, but cannot end your night.

##### Tip:

Just ignore them when they come. The only real threat they can bring is if the balloon blocks an important camera.

### Helpy

He will randomly appear in the back of your office when the monitor is flipped up. When he appears, click on him, or he will jumpscare you. It will not end your night, but it will agitate sound-sensitive animatronics and close your monitor if it is up.

### Happy Frog

She will climb through the ducts trying to enter your office. Use the audio-lure to keep her in place and keep her from jumpscaring you.

##### Tip:

She isn't affected by the heater like the other duct animatronics, so the audio-lure is a must. Set it up at the start of the night

### Mr. Hippo

He will also climb in the ducts. Use the audio-lure against him or use the heater to push him to the start of the duct system, or he will jumpscare you (if he does, he has 5 minute long dialogue, and even if you leave and rejoin, you still have to sit through it :I).

##### Tip:

He is always fooled by the audio-lure, so set it up as soon as possible. The best way is putting it in the middle-left and opening the right duct.

### Pigpatch

Pigpatch functions the same as Mr. Hippo, but he moves a little faster. Use the heater or audio-lure to keep him out of your office and to avoid his jumpscare.

### Nedd Bear

He is the fastest out of the duct animatronics. Keep him from jumpscaring you by using the heater or audio-lure. However, he is only fooled by the audio-lure 50% of the time.

##### Tip:

He isn't always fooled by the lure. In case he doesn't fall for it, turn the heater on for a couple seconds right before resetting ventilation.

### Orville Elephant

He is the last duct animatronic. He is stopped the same way and moves at about the same speed as *Pigpatch*. Although he is only fooled by the audio-lure 10% of the time, it can still be used for a chance to keep him in place. Use this and the heater to prevent him from jumpscaring you.

### Rockstar Freddy

He will sometimes activate when the monitor is flipped up. When it is flipped back down, he will ask for 5 **Faz-Coins**. You can either pay him or make him malfunction with the heater. If he is active for too long, he will jumpscare you.

##### Tip:

Only use the heater if you don't have enough coins to pay him to save power.

### Rockstar Bonnie

He has a chance to appear in your office every 13 second interval if the monitor is up. If he does, you must find his guitar to avoid his jumpscare. The guitar will spawn on either CAM-01, CAM-02, CAM-06, or CAM-08, and will always be in the bottom left corner. Click on it to send Rockstar Bonnie off.

You can use the Death Coin against him, but only when he spawns in your office.

##### Tip:

See tip for *Withered Bonnie*, but also find his guitar the moment you see him spawn to get him out of the way. Also remember to check the same four cameras as it won't spawn anywhere else.

### Rockstar Chica

She will appear in one of the hallways. When she does, move the wet floor sign in your office to the side she is on to make her despawn. She will jumpscare you if this is not done in around 10 seconds.

##### Tip:

Rockstar Chica can be camera stalled. By keeping the sign on the left side and having the camera on the right hall, she will have to go to the right hall and will fall into the trap.

### Rockstar Foxy

Rockstar Foxy's parrot may spawn in your office, even if his AI level is set to 0. Click on it, and you'll be offered some help, being either 10 Faz-Coins, setting temp to 60 degrees, +1% power, or removing all notches from the noise meter for a while. However, he has a small chance to jumpscare you instead. With higher AI levels, his chance to jumpscare you rises and his parrot spawns less.

##### Tip:

If his AI level is 10 or above, don't bother using the parrot at all. You have a much higher chance of getting jumpscared.

### Music Man

If your noise gets too loud, Music Man will start crashing cymbols that get faster the longer the noise is up. He will eventually jumpscare you if the noise is not brought back down in time. Lower the noise until the sound of cymbols stops.

### El Chip

He will cause an ad to appear on screen occasionally, blocking your whole screen. Close it when it pops up. He cannot jumpscare you or end your night.

### Funtime Chica

She has a chance to appear and distract you, spawning on your screen and causing a wavy effect. She cannot be avoided, and cannot jumpscare you or end your night.

### Molten Freddy

Molten Freddy is one of five vent animatronics. Like *Ennard*, he will always take the middle path to the vent door and is immune to the snare. Close the front vent door when you hear him laughing, or you will get jumpscared.

### Scrap Baby

She has a chance to appear in your office on the other side of your desk. If she has moved when you drop the monitor, shock her using the button on your desk, or she will jumpscare you. Once she has moved and is shocked, she will disappear the next time the monitor is lowered.

### Afton

He has a chance to attack during every 29 second interval. When he does, he will make a lot of noise and make the lights flicker. Close the side vent door before he jumpscares you. Once he is blocked off, he will not appear again for the rest of the night.

### Lefty

He will spawn on CAM-03 slumped over. If your noise or heat gets too high, he will activate and start moving toward your office. The only way to calm him after activation is by using the Global Music Box. If he is activated, he will have a few camera frames of him exiting CAM-03, then he will jumpscare you.

You can use the Death Coin against him.

### Phone Guy

You will occasionally get a call from him. Click the "Mute Call" button, or there will be an audio disturbance, adding a notch to the noise meter for a long while He cannot jumpscare you or end your night.

## *Secret Characters*

### RWQFSFASXC (Shadow Bonnie)

He will randomly appear in your office and cause the lights to go out, blocking sight to the doors and certain animatronics. They will come back on after 10 seconds and he will not reappear. He cannot jumpscare you or end your night.

### Nightmare Chica

Nightmare Chica will begin her attack immediately after being spawned, and will only attack once. A pair of jaws will appear on screen that will slowly close. Use the **AC** to repel her. If the jaws fully close, she will jumpscare you.

### Minireenas

They will appear randomly and block your screen for 45 seconds. Your monitor will not be affected; you will only lose sight of the office. After 45 seconds have passed, they will disappear and will not return. They cannot jumpscare you or end your night.

### Bonnet

Bonnet will appear on the right side of your office and move leftward. Click her nose to make her leave. If she goes off screen, you will get jumpscared.

### Plushtrap

He will spawn on CAM-06 in his chair. You must watch him on the cameras until he gets scared and runs away. He will jumpscare you if this is not done.

### Lolbit

He will appear once, partially blocking the screen and creating a noise disturbance that adds three notches to the noise meter. Type "lol" to send him off. If you do not have a keyboard, you must wait around 16-17 seconds for him to despawn. He cannot jumpscare you or end your night.

### Fredbear

Fredbear is an easter egg and has no function like the other animatronics. He can be triggered by using the Death Coin on Golden Freddy while he is set to 1 with no other animatronics in. This will activate a secret Fredbear jumpscare.

## *Five Nights At Freddy's 2*

Toy FreddyToy BonnieToy ChicaMangleBalloon BoyJay JayWithered BonnieWithered ChicaGolden FreddyMarionetteRWQFSFASXC (Secret)
## *Five Nights At Freddy's 3*

SpringtrapPhantom ManglePhantom FreddyPhantom Balloon Boy
## *Five Nights At Freddy's 4*

Nightmare FreddyNightmare BonnieNightmare ChicaNightmare FredbearNightmarePlushtrapJack-O-ChicaNightmare MangleNightmarionneNightmare BBFredbear (Secret)
## *FNaF World*

Adventure Endo-01 (Removed)Old Man ConsequencesShadow Dee Dee (Other)Dee Dee (Other)
## *Five Nights at Freddy's: Sister Location*

Circus BabyBalloraMinireenas (Secret)Funtime FoxyLolbit (Secret)EnnardBonnet (Secret)
## *Freddy Fazbear's Pizza Simulator*

Trash and the GangHelpyHappy FrogMr. HippoPigpatchNed BearOrville ElephantRockstar FreddyRockstar BonnieRockstar ChicaRockstar FoxyCandy Cadet (Removed)Music ManEl ChipFuntime ChicaMolten FreddyWilliam AftonScrap BabyLefty