Bender Nature: Flame

Focuses on the use of Fire, Radiant damage and burning things

## Features

### Heated

Starting at 1st level, when you deal fire or radiant damage, you can add a bonus to the damage rolls equaling your Wisdom Modifier.

### Scorched

Reaching 3rd level, you have resistance to fire and radiant damage. This turns into immunity at 8th level.

Additionally when you cast a spell or use an ability that deals fire or radiant damage you can apply one of the following effects as a bonus action:

* Your target is burned and takes 1d4 damage on the end of their next turn
* The target cannot take reactions until the start of it’s next turn.

You can use this ability equaling your proficiency bonus per long rest.

### Sunset

Upon reaching 6th level, once per long rest, as an action you can choose a number of creatures equal to your proficiency bonus within 30ft of you and grant them resistance to fire and radiant damage for 1 minute. This turns to immunity at 14th level.

Additionally, when you deal fire or radiant damage, you can ignore resistance to that type, and treat immunity as resistance.

### Blast radius

Upon reaching 10th Level, your fireballs and other AoE spell ranges are increased. When you cast a spell with a radius, line that deals fire or radiant damage, you double the radius, or width of the line. You can use this ability equaling your constitution modifier per long rest (Min of 1).

Additionally, your immunity to fire and radiant damage cannot be bypassed. You are immune to all effects that would reduce your fire and radiant immunity in any way. This does not apply to the resistance/immunity you can grant allies.

### Plasma

Upon reaching 17th level, you can deal a devastating blow. When you cast a spell that deals fire or radiant damage, you can choose to deal maximum damage with that spell. You can use this ability equaling your constitution modifier per long rest (Min of 1)

## Spell List

### Cantrips

* Fire Bolt - You hurl a mote of fire at a creature or object within range.
* Produce Flame - The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
* Sacred Flame - Flame-like radiance descends on a creature that you can see within range.

### 1st Level Spells

* Absorb Elements - The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack.
* Burning Hands - As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
* Chromatic Orb - You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range.
* Color Spray - A dazzling array of flashing, colored light springs from your hand.
* Divine Favor - Your prayer empowers you with divine radiance.
* Guiding Bolt - A flash of light streaks toward a creature of your choice within range.
* Hellish Rebuke - You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
* Searing Smite - Your weapon flares with white-hot intensity

### 2nd Level Spells

* Branding Smite - The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
* Conjure Minor Elementals - You summon elementals that appear in unoccupied spaces that you can see within range.
* Continual Flame - A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
* Flame Blade - You evoke a fiery blade in your free hand.
* Flaming Sphere - A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
* Heat Metal - Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot.
* Scorching Ray - You create three rays of fire and hurl them at targets within range.

### 3rd Level Spells

* Crusader's Mantle - Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures.
* Daylight - A 60-foot-radius sphere of light spreads out from a point you choose within range.
* Fireball - A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
* Flame Stride - The billowing flames of a dragon cover your feet, granting you explosive speed.
* Minute Meteors - You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration.

### 4th Level Spells

* Conjure Minor Elementals - You summon elementals that appear in unoccupied spaces that you can see within range.
* Fire Shield - Thin and wispy flames wreathe your body for the duration
* Sickening Radiance - Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range.
* Wall of Fire - You create a wall of fire on a solid surface within range.

### 5th Level Spells

* Conjure Elemental - You call forth an elemental servant.
* Dawn - The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius.40-foot-high cylinder of bright light glimmers there.
* Flame Strike - A vertical column of divine fire roars down from the heavens in a location you specify.
* Immolation - Flames wreathe one creature you can see within range.
* Wall of Light - A shimmering wall of bright light appears at a point you choose within range.

### 6th Level Spells

* Sunbeam - A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.

### 7th Level Spells

* Crown of Stars - Seven star-like motes of light appear and orbit your head until the spell ends.
* Delayed Blast Fireball - A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
* Fire Storm - A storm made up of sheets of roaring flame appears in a location you choose within range.

### 8th Level Spells

* Incendiary Cloud - A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
* Sunburst - Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.

### 9th Level Spells

* Meteor Swarm - Blazing orbs of fire plummet to the ground at four different points you can see within range.