Craftsmen's Guilds

Tailor

The Craftsmen’s Guilds are considered to be a single unit of guilds within Duilintinn, one of the three major guilds of Cordoire.

While this large “craftsmen” category covers a variety of distinct sub-guilds- each with a wide range of professions- the relatively smaller size of each individual craftsmen’s guild limits their influence individually. Therefore, all craft-related guilds come together under the unified banner of the Craftsmen’s Guilds in an official administrative context.

Generally, these smaller sub-guilds will focus on serving their own, only engaging with the greater whole of the guild when in need of advocacy or when coordinating with the government.

In addition, these guilds will come together each year to coordinate the logistical preparations for July’s Trading Season, specifically regarding hospitality and the myriad of traditional events between Duilintinn’s craftsmen and their foreign counterparts, who share a strong sense of camaraderie after years of annual cooperation.

## Guild Hubs

While there technically no singular “Craftsmen’s Guild,” dozens of smaller hubs dedicated to specific crafts can be found clustered together in Cordoire’s Craftsmen’s District. Meanwhile, the guild as a whole has a main hub in the city’s Administrator’s District that manages the overarching affairs of all craft-related guilds in the kingdom.

In addition to those located within the city, the Craftsmen’s Guilds have several secondary guild hubs across Duilintinn that all report back to the hub in Cordoire in some capacity. One of the largest of these secondary hubs is located in the Professional District of Mulladún to support House Jackie’s prosperous weapon and armor smiths.

## Apprenticeships

Like most other guilds in Duilintinn, the Craftsmen’s Guilds connect students pursuing higher education with members who need additional help and/or wish to pass on their knowledge to the next generation.

## Well-Known Crafts

### Jewelers

Jewelry is one common product created by craftsmen in Duilintinn. While these products aren’t cheap, they’re not solely reserved for the wealthy. Jewelry is easily affordable for middle-class citizens with the income of some sort of business, such as being a craftsman or owning a farm. Citizens with lower incomes, such as laborers or workers, might need to save up a while to afford jewelry.

### Tools for House Brody

House Brody contains few craftsmen; they harvest and distribute most of the kingdom’s natural resources, rather than create with them. Therefore, the regional government of this Noble House will often commission orders of tools directly from the Craftsmen’s Guilds.

### Traditional Mage Masks

There’s an entire industry around the creation of the traditional masks earned by mages when they reach journeyman rank. Many craftsmen can custom make really gorgeous masks for the right price, while others produce simpler ones for those with smaller budgets. It is, in part, the accessibility of such masks that has allowed the tradition to persist into the modern day, though observed to varying degrees of faithfulness.

### Smithing in House Jackie

As mentioned above, the smithing of weapons and armor is a thriving career path in House Jackie, largely because that’s where the need is greatest, thanks to the presence of both of Duilintinn’s militaristic guilds (the Guard Coalition and the Mercenary Syndicate). In fact, smithing is considered one of the major careers of House Jackie, despite the guild’s technical association with Cordoire. After all, a lot of House Jackie’s cultural ethic centers around doing something tangible to attack a problem head-on, and for those who can’t fight, but still want to be involved in a tangible, immediate way, smithing the weapons we use to fight the baddies is a pretty good option.

## Inter-Guild Dynamics

Since the Craftsmen’s Guilds and the Merchants Guild both play a role in coordinating aspects of the annual Trade Season, the two guilds will need to coordinate between each other from time to time. However, their roles are generally distinct enough that this cooperation usually only goes as far as trading information about their respective plans.

The Watch is a regular commissioner of the Craftsmen’s Guilds. While every garrison of The Watch seeks to be self-sufficient, this isn’t always feasible. While many Watchers have skills like artistry, carpentry, and smithing, supplementary purchases from the capital craftsmen are usually needed to keep all of The Watch’s volunteers and members fully supplied.

Additionally, some craftsmen are specifically hired by the Mages’ Guild to create masks for their members. However, most who practice the art of mask making tend to do so independently.
Finally, many of the skills practiced within these Craftsmens’ Guilds overlap with the mediums used by the Artisans Guild or the Inventor’s Guild. As a general rule, these three guilds all have unique focuses for their work: Artisans to create art, Inventors to create something new, and Craftsmen to produce a product for practical use. However, all three of these guilds will often exchange information and learn from each other as they each discover or improve upon techniques or products. For example, many inventions created by the Inventors Guild eventually circulate into production by the Craftsmens’ Guilds once they enter into the mainstream.