Game System

This page will introduce new players on how the game "mostly" works. This will only show the basics and a few tips on how to make the most out of your time in the game.

If you're looking for a guide on how to start with the game, you should click here.

## **The Game Menu**

**The image above shows the main menu of the game. It's what you'll always see when you hit the Menu button at the top right.**
**We'll use this as a reference throughout this guide.**

## **User Interface(UI) and Currency**

The upper left portion of the UI depicts these from **left to right**:
**Mobile Corps Rank(Quest Rank) -** This displays the rank/level that determines how much *unique* quests have you completed.

**Equipped Class Level -** This displays what your currently equipped class level is.

**Gems -** This displays how much Gems you have. This includes both **Free and Paid** Gems. Gems are the premium currency of the game, and can be used for various things such as Gacha, Tickets for training, and more.

Pressing this will open the gem shop which will display available options for you to buy Gems as well as tell you how much Gems are Free and Paid.

**Luca(Gold) -** This displays how much Luca(Gold) you currently have. Gold are mostly used in weapon and equipment upgrades.

**Battery and System Time** - Displays your battery charge and system time.

**Menu Button** - Pressing this opens the Game Menu UI.

## **Menu Screen**

Pressing the Menu button will lead you to the screen below. We will not go through this in detail as they are self-explanatory.

## **The Shop**

The shop can be accessed by pressing the "**Shop**" button in the game menu. This is where you can buy Gems, Item/Equip Packs and more with real life money. Stef will greet you here.

## **Social System**

**The game has a social system. This includes Friends, Party, and Guilds.**
### Friend and Party

The game allows you to call your friends when starting a quest or a mission. When you start a mission, you're prompted to either edit your party members for the quest or start the quest as shown below.

Pressing the "**Change**" button allows you to choose a party member from a pool of players. You would see your available friends at the top of the list(after the set party member). You would see them having a roundabout arrow on the top left of their player icon. **Note** that you cannot use the friend you chose after the quest finishes for a certain amount of time and that friends that you added that have been offline for a while will not be available for use until they come back.

For the Party Menu, you can view it by pressing the Party button. This will display a window with tabs for "**All**", "**Mutual Follow**" and "**Guild**". "**All**" views all parties that are available for you to join. "**Mutual Follow**" only shows parties that has someone from your Friends(Followers) list that follows you as well. "**Guild**" shows parties that has someone from your guild.

Each individual party listing shows who's the leader, what quest/mission the party is made for and a small message from the party leader. It also shows the power level and the level of the party leader as well as the classes of those currently in that party. Press the "**Join**" button a listing to join that party. Otherwise, pressing the "**Join Now**" button will randomly join you in any available parties on the tab that you're on.

Upon joining a party, you will see the screen above. "**Recruit**" allows you to check or edit the recruitment settings for the party, "**Change Equip**" allows you to change your equipment set without leaving the party. The screen on the left side shows the chat area as well as the details of the party(party comment, party quest/mission). Press the "**Ready**" button to allow the party leader to start. "**Leave**" to leave.

#### Party Creation

If you don't want to join a party and want to create one yourself, you can always do so by pressing the "**Party**" button on a quest confirmation screen(if it doesn't have a Party button then you cannot use a party in that quest) and then pressing "**Create Party**", this will lead you to the party creation window. You may also see a "Boost" button on the bottom right of these windows from time to time, you can use that to activate Boosters before going on a quest or a mission.

In the Party Creation window, you will see settings for the "party comment", the party's recruitment range and the conditions for someone if they want to change your party. You can also assign roles to each of the party's member. Each party can only have 4(four) members, you can assign a specific class on each of the slots(other than the one you occupy), you have to toggle it on before editing it. Note that **you cannot set AI members when you create a party yourself**.

## **Equipment System**

### Character Equipment and Appearance

You can access your equipment setup by pressing the "My Chara" button in the game menu. You can **change your equipped items**, **edit equipment sets**, **change your class** and **change your character's appearance**. Pressing the "**Equip**" Button will lead you to the screen below.

From this screen, you can get an overview of your stats as well as what equipment you're currently wearing. Below your class name and level, you would see a "**Power Rating**", this is calculated by combining your equipped items as well as passive skills and your stats. The **Main Equip** tab shows the following from **top to bottom**: **Main Weapon Grid, Sub Weapon Grid, Armor and Accessories**.

**Main Weapon Grid** - This is the first weapon grid you can see when you enter combat.

**Sub Weapon Grid** - This is the second weapon grid that you can access by pressing the switch weapon grid button during combat. More on Combat System.

You can also set your Class Skills by pressing the "**Skills**" button on the top right. It will lead you to this screen below.

In this screen, you can set your active Job/Class Skill(J-Skill). You may only have one active J-Skill.

You can also set your Class Passives by pressing the "**Passive**" button on the top right, below the "**Skills**" button. It will lead you to this screen below.

There are two tabs on this screen, "**Other Classes**" and "**Current Class**". In the Other Classes tab, you can select a passive from another class that is not your current class.

While the Current Class tab will show you passives that are active because of your current class.

If you press the "**Support Equip**" tab, you will see the screen below.

In this screen, you can set Support Weapons, Armors and Accessories. **Support Equipment adds additional stats on top of your Main Equipment**, however they are **reduced to 20% effective increase**, so you won't get the full stat bonus of an equipment set as a support. **You also do not get the Master Bonuses from equipment set as support**.
You can clear the support equipment slots by pressing the "**Clear**" button in on the bottom right or set them all at once by pressing the "**Change All**" button.

In both of the Equipment tabs, you can set your equipment automatically by pressing the "**Auto Equip**" button. In the Auto Equip screen, you can choose certain criterion to allow the game to automatically choose your equipment for you. You can select to only auto-equip your Main Equipment or Support Equipment, or select both of it.

Meanwhile, if you go back to the "My Chara" screen, you can select "Class SELECT" to choose your class.

Or if you choose "Chara MAKE", you can set your character's appearance as well as change their physical attributes just like creating a character again. All of this can be done for an unlimited amount of times and **FOR FREE**.

### Exchange Shop

The exchange shop is accessible by pressing the "**Exchange**" button in the game menu. Here, you can exchange for just about anything ranging for Enhancement materials, equipment(including weapons), gold and even gems. This is also where you will find the exchange for any event-related items.

The left side of the Exchange screen contains the different "exchange banners" which shows what kind of material it is used to exchange for items in that banner. Your exchange material item count is also shown at the bottom. On the right side you can see the items that you could exchange for, use the tabs to filter out which kind of items you want to exchange for.

### The Forge

The Forge can be accessed by pressing the "Forge" button on the game menu. You can access everything equipment related here and you'll be here most of the time, upgrading your weapons and armors.

You will see the screen above when accessing the forge.

#### Soul Tree

The **Soul Tree** is the game's way of boosting your class' stats. The tree is filled with different kinds of **Nodes** that can give different kinds of **stat increase** or **passive**, or even **max AP increase** and **skills**.

Below are images of the **Soul Orbs** used in the soul tree. These orbs are **obtainable** through hunting down **Thralls**, **doing quests** that are specifically for obtaining these orbs or by **exchanging them** in the exchange shop.

**(Note that Class = Job, Class/Job orbs are obtainable via Tower of Trials.)**

**(Note 2, AP Orbs are only obtainable in the Soul Tree module completion rewards.)**

For the 4(four) basic orbs(Attack, Defense, Battle, HP), there is a condensed version of them. The image below shows them(1 "container" = 999 orbs):

You will need these orbs in unlocking the nodes in the Soul Tree. Shown below are images of the kinds of nodes there are in the Soul Tree.

**Regular Stat Increase Node**

- Shows what stat/attribute it increases once unlocked.

**Global/Character Stat Increase Node**

- Shows what stat/attribute it increases once unlocked. Stat increase **affects ALL classes**.

**Max AP Increase Node**

- Increases the class' max AP once unlocked.

**Soul Tree Branch Unlock Node**

- Requires certain prerequisites before being unlockable. Once unlocked, opens up a "branch" of the Soul Tree.

**Job/Class Skill Improvement Node**

- Unlocks or improves the Job/Class Skill of the selected class.

**Job/Class Action Improvement Node**

- Unlocks or improves the Job/Class Action of the selected class.

**Job/Class Passive Improvement Node**

- Unlocks or improves a passive from the selected class.

#### Enhancement System

Your weapons and equipment(armors and accessories) are all upgradable and evolvable. The image below shows the Enhance Interface, which is also used by Limit Break, Skill Enhance, Evolve and Dismantle Interfaces.

You can select an item to **Enhance, Skill Enhance, Limit Break, Evolve or Dismantle**. You can filter which items you'd want to see by pressing the "**Filter**" button at the top right, as well as sort items by pressing the button beside it. You may select which kind of equipment you want to work on by choosing a tab on the right of the interface.

You may long-press an item to see its information such as **stats**, **level**(includes **Limit Break level** denoted by the diamond slots that are occupied in its icon), **A-Skill**, **W-Skill**, its **Master Bonus**(bonus passives unlocked when the equipment reaches a certain enhancement level) and its description.

##### **Difference between A-Skill & W-Skill**

**A-Skill(Auto-Skill)** is the skill that is used whenever you auto-attack. **The skill of the item in the first slot of your weapon grid is the A-Skill that you will use.**

**W-Skill(Weapon-Skill)** is the skill that is used manually. These are the skills that you activate in combat. It will depend on what weapon you have equipped in your weapon grid(including the weapon equipped in the first slot).

You may check the Combat System section for more information on skills usage in combat.

The list below shows which kinds of materials you can use for Enhancement:

**Enhance:** Corresponding Quartz type or all-equipment quartz. May use other equipment as well(**Note**, you cannot enhance an equipment if its already at max level without limit breaking it).

*(All quartz can go up to SSR. Accessory and All-Equipment Quartz do not have an "N" quality)*

**Skill Enhance:** Corresponding Scroll type or all-equipment scroll. May use other equipment as well(**Note** that only equipment with compatible skills can be used and will only give EXP to the compatible skill).

*(All scrolls can go up to SSR. All scrolls do not have an "N" quality)*

**(Scrolls increase both A and W skills. Using weapons will only increase whichever skill it is compatible.)**

  Accessory Scroll(no image yet), All-Equipment Scroll(no image yet)

**Limit Break(LB):** Corresponding LB Quartz type.

*(All Limit Break(LB) quartz can go up to SSR. All LB quartz do not have an "N" quality)*

##### **Enhancing/Limit Breaking/Dismantling Values**

 SSR= 7500exp /quartz

 SSR= 600exp /scroll

 SSR= 1000exp /LB quartz

 SSR= 100 materio /equipment

Notes on Dismantling: **Materio** is the output of dismantling an item. This is used to exchange items in the exchange shop.

#### Gacha System

You can enter the Gacha interface by pressing the "**Gacha**" button on the game menu. In the Gacha interface, you can select between Weapon, Equip(Armor & Accessories) and Limited Gacha Banners. Certain banners require you to use **Paid Gems**, but most gacha banners usually have an option to use **Free Gems**. Gacha is one of the main ways to get equipment in this game. **Note** that Free Gems Gacha prioritizes Free Gems first before using up your Paid Gems if you do not have enough Free Gems.

## **Levelling and Quest System**

Levelling in the game revolves mostly on doing quests or going out in the world and defeating monsters while on AUTO. You can do this by accessing the Quest menu by pressing the Quest button.

You will see the screen above when you access the quest menu. There are 5**(five)** categories of quests: **Story Quests, Battle Quests, Training Quests, Character Story Quests and Event Quests.**

#### Story Quests

The **Story Quest** will show the last chapter you accessed. You can view the World Map by pressing "**Chapter Select**". On Story Quests, you can do the main storyline of the game(Fighting the Light) or do side story missions(Corps Missions). Every mission cleared rewards you with a few materials depending on what enemies you beat during that mission and 5 Gems(Free), regardless of the difficulty(*Normal and Hard gives separate gem rewards, ex. clearing Chapter 1 normal Main Story gives 45 gems, 9 missions \* 5 gems. You can gain another 45 gems when you clear the story in Hard mode.*).

#### Battle Quests

The **Battle Quest** is *currently* categorized in **5(Five)**: **Trial Tower(also known as Laboratory Tower), Advent Quests, Wahrheit Continent(also known as Free-Roam/Reconnaisance), Calamity(Disastrous) Quests, and Hyper Advent.**

##### Trial Tower

The **Trial Tower** contains "Trial Floors" which you fight a certain monster to progress to the higher floors. **The Trial Tower is the main source for obtaining Class Orbs(Skill/Action/Passive)**. Clearing each floor rewards you with certain rewards.

##### Advent Quests

The **Advent Quests are a daily rotation of Advent Bosses.** Every day, the Advent boss that you can fight changes*(List will be included once the rotation has been finalized and confirmed)*. Advent Bosses are large Thralls that can be killed for their loot. One of its **guaranteed loot** is it's **"proof" cards** which you can use to exchange for items and materials in the Exchange Shop.

There are also **non-guaranteed loot** that has a **percentage to drop** whenever you defeat one of them such as **Advent Weapon Series** that corresponds to the boss(a certain boss drops a different advent weapon), an **accessory** that you can wear supposedly containing the "Soul" of the boss, and **Exchange Tickets** which you can use in the Exchange Shop for Advent Weapons or Armor*(Weapons and Armor tickets are different from each other and cannot be used to exchange for the other).*

You can also use the **(Replayable)** missions to **automatically farm these bosses for an hour** using Auto Battle/Combat.

Below is a table showing the information on the rotation of Advent Bosses each day:

**Monday**

**(Gilvan EXA)**
**Foul Gilvan**
 Normal
 Easy

**Tueday**

**(Chalios EXA)**
**Foul Chalios**
 Normal
 Easy

**Wednesday**

**(Zachrega Exa)**
**Foul Zachrega**
 Normal
 Easy

**Thursday**

**(Managal EXA)**
**Foul Managal**
 Normal
 Easy

**Friday**

**(Corsem EXA)**
**Foul Corsem**
 Normal
 Easy

**Saturday**

**(Mavilzaad EXA)**
**Foul Mablezade**
 Normal
 Easy

**Sunday**

**(Dradimos EXA)**
**Foul Dradimos**
 Normal
 Easy

##### Wahrheit Continent Quest/Recon Quests

The **Wahrheit Continent Quest, also known as Free Roam or Recon Quests**, is the main way for you to freely roam a certain location that you encountered while doing the **Story Quests**. In these locations, you can freely roam and fight any monster you see in the map. **Note** that the location needs to have been accessed/cleared by the player in Story Quests before they can enter it in Recon Quest. This is also the main way to freely AFK grind without limits. More on this in World and Combat System section.

**Disastrous Monsters(Bosses)** also roams these areas. They will drop specific loot as well as "**Soul Chips**" which are chips that you can obtain from killing these bosses and can be used to exchange items in the Exchange Shop. Check the Locations page to check what monster and bosses roams each area.

##### Calamity Quests

***Image WIP***

**Calamity Quests** are quests that allow players to automatically fight Disastrous Monsters seen from the Recon Quests for 30(thirty) minutes each run. These quests are only available for 2(two) hours every day at 2:00 and 13:00(UTC).

##### Hyper Advent

**Hyper Advent** are quests that pits players with Advent bosses that are much more powerful than the usual. These quests cannot be taken SOLO and you will need to form a team/party to beat this boss. Hyper Advent bosses will drop their "cores" as well as a chance to drop their "proofs" used for exchanging items.

#### Training Quests

**Training Quests** is split between 4 kinds: **Daily Training, Ticket Training, Free Training and Unit Training.**

**Daily Training** is a one time per day training quest that gives you a certain amount of EXP, Gold and a few materials(includes enhancement materials, soul tree orbs and monster drops). It rotates between 7 different quests(7 or Seven quests corresponding to the days in a week) but all of them have the same rewards. You get 5 gems upon clearing the quest for the first time.

**Ticket Training** is available permanently. You can use these to farm EXP, Gold, Soul Tree Orbs, Enhancement Materials(quartz) and Evolution Materials(Crystals). ***Basically everything*** you need to get powerful. The only downside to this is that it **requires you a "Pass Ticket"** per one quest clear.

**Free Training** is the same with Ticket Training in terms of what you can gain from its quests. The only difference it has is that you can only do **a specific type of quest per day**(*List will be added in once rotation is confirmed*). You can do Free Training quests without any Pass tickets, but you earn around half of what you can earn from it's ticket training version.

**Unit Training** are quests that **you need to do to unlock classes/jobs.** Think of it as a "certification" quest and you can only clear these kinds of quests once.

#### Other Quests

Other quests include **Character Story Quests and Event Quests**. Character Story quests are quests that follows the story of certain characters in the game while Event Quests are specific time-limited quests that are only available during certain events held by the game.

## **World and Combat System**

The world of Magatsu Wahrheit is vast and can be explored through accepting the Reconnaissance quest of the specific location you want to explore. The screen above is would you would always see during your time out in the field doing quests or just exploring.
The tab at the top left is the quest's timer as well as a short description of the current mission you're supposed to do to complete the quest. You can press this tab to auto-path find to the target where the mission is needed to be done.

You can see the **minimap** on the top right of the screen. You can **press this minimap to enlarge it and view the AREA's map**, or **press the Minus(" - ") button** to **view the entire location's map**(*The example above shows Geruhin Ruins Area 1, and the zoomed out map showing the ruins having 2 areas. Red icons are enemies, blue are allies, white are other players.*). You can move between areas in the map by passing through the lined blue dots(lined red dots are inaccessible areas).

You can automatically path-find to nearby monsters by pressing the "**Auto Battle**" button on the lower right of the screen. This is used by most of the players to fully automate grinding for materials, EXP or even Luca(Gold). This is called "**AFK Grinding**".

Meanwhile, you can press the "**Power Save Mode**" button while AFK grinding. This will allow your phone to last longer on your battery charge which allows you to grind longer hours in between charges.

##### Rest Bonus

The "**Rest Bonus**" button can be pressed. Rest Bonus gives your character a limited time bonus on **EXP Gain**, **Item Drops**(*drop increase, not drop chance increase*), **Luca(Gold) gain**, and **Rare Thrall** encounter boost(*increases your chances to encounter "rare" monsters, like their "silver" or "gold" versions which has higher drop amounts in terms of EXP, Gold and Items.*). **On or** **Below Corps Rank 20**, the bonus it gives is 50% to all of the mentioned boosts. **It will drop to 20% bonus when you reach Corps Rank 21**.

Out in the field, you can see monsters that you can engage in combat with. Sometimes some of them will be seen having dust clouds to indicate that they are currently in combat with another party/player. If you engage these monsters, you will join the ongoing battle which can either **affect you**(*reduced rewards as some of the monsters may have been killed already*) or **affect the party that was fighting it**(*a party running AI team thats more powerful than you and needs it to defeat the enemy*).

If you don't want to interrupt battles, you can find other monsters without the cloud and engage those instead.

##### Combat Interface

When you engage Thralls, you would see the interface above. It is very straight forward, you press skills on the right side of the screen, you have your status bar at the bottom. Below is a description of each of the areas in the combat interface:

**Top Left(Job Action & Misc.)** - Shows the **Job Action(JA)** button, Job Actions are "skills" that allow you to help your team or improve yourself in a way that is beyond the game's "stat system". For example, the image above shows a Knight class, knights have the "Change Posture" Job Action which allows them to increase their DEF(defense) or ATK(physical damage) on the go without any buffs. It also has the chat screen on its right and the "Flee" or "Auto Combat" button below it. The emote button is also there for "Stamps" that you can show during battle.

**Top Center(Awakening)** - Shows the **Awakening** meters for both you and the enemy. Gold/Yellow is your meter, Purple for the enemy. When your team fills up the meter, all of you goes into "**Awakening Mode**" which gives your entire team an AP refill as well as extra damage/stat boost, which also goes the same for the enemy. Some classes rely on Awakening Mode to truly deal damage at their maximum. Refilling the "Awakening" meter requires your team to accumulate "**Soul**", which is obtained by auto attacking the enemy or dealing W-skill damage that has soul gain included with it.

**Bottom(Status Bar)** - Shows the **HP, Status(ailments and/or buffs), and AP of the team.** It also shows a "eye" indicator, when it's red it means you are being targeted by an enemy due to accumulation of "hate"(or provoking them).

**Right Side(Weapon Grid)** - Shows all the W-Skill of your equipped weapons. It also shows AP cost of using the skill at the left side of the icon. You will also notice that their are 2 separate buttons from the main weapon grid. Those 2(two) buttons are your **Job Skill button(top)** and the **weapon grid switch button(bottom)**. Job Skill is a "skill" that would always have a 0(Zero) AP cost to cast, they can improve your stats or decrease aggro(hate) depending on which class you're using, check the Classes page for more information. Meanwhile, pressing the weapon grid switch will switch your weapon grid into the sub-weapon grid(unlocked when you get secondary classes). This wouldn't matter much during auto combat as the game will still activate skills even if they're not on the displayed weapon grid.

**Middle(You and the Enemy)** - In the middle of the screen, shows you and the enemy. You can press an enemy to focus your attacks on it.

You may see an icon in the map that contains a marker, this indicates where the current mission target is. You can also see a green allow at the ground near your character that points to the location of this, you can auto-path find towards this to progress or finish your mission.

##### Status Effects and Ailments

Below is a list containing explanations on various status ailments in the game.

*Enemies have differing stun resistances and some enemies gain additional stun resistance after successful stuns.*
 **Palsy** | *Also known as Paralysis or Paralyzed.*
*Actions may fail when used, causing them to go on cooldown, but do not consume AP when failing.*
 **Poison** | *Deals damage every second that ignores defenses.*
*The target is immune to further poison effects while poisoned and can only ever have one poison on them at a time.*
 **Burn** | *Deals damage every second based on target's max HP.*
*The target is immune to further burn effects while burning and can only ever have one burn on them at a time.*
 **Weak** | *Triggered whenever an attack was more effective than normal, Elemental Weakness. (Elemental Circle WIP)*
 **Blunting** | *Also known as "Slow".*
*Causes skill cooldowns to progress more slowly.*
 **Seal** | *Can be compared to "Silence".*
*Causes the target to be unable to perform or benefit from whatever was sealed.(eg. Critical Seal = The entity can't do a critical hit.)*
*The target is immune to further seal effects of the same variant while sealed.*

Stat Reductions are also in the game. They are self-explanatory such as "Phys. Def Reduction" which, as it name states, reduces Physical Defense.

##### Status Effects and Ailments Applications

Each status effect application is compared against the target's corresponding status resistance. The cumulative value of the effect must be higher than the target's resistance for the status to be applied. After the effect ends the value drops to zero and must be built up again, possibly against higher resistances this time.

For example, using a Light Shield with a stun value of 100 against Advent Hell difficulty as an example, the boss requires 2, 2, 3, 4, 6, etc. skill usages to be stunned. If the player were to use a Mechanical Shield with a value of 200, the boss would require 1, 1, 2, 2, 3, etc. skill usages to be stunned. **Note** that values from multiple players will stack.

\*The added effect value between multiple players stack. Player status resistance works mostly the same way except that if a passive or skill grants them %-based resistance, those grant %-based chance to resist the effects instead. Players can gain status resistances through various accessories, passives and job skills.

```
*\*Has not been fully tested and verified. However, it seems that this is how the game mostly takes it.*

```

## **Missions and Extras**

The three buttons below the currencies display are the place where you can find the "sort-of" music player, the "Missions" and "Gifts".

#### The Playlist

The "PLAY" button allows you to play your built playlist of songs/BGMs. In order to play it however, you have to set it first. You can do this by long pressing the button.

Opening the playlist window, you can see the display above. You can choose a song from a list of songs that are sorted in their own tabs. BGMs used in a map, in Battle or other places are sorted. **Note** that BGMs can only be used if you have unlocked them.

#### Missions and Gifts

You can access the "Missions" or achievements window by pressing the button. You can collect your rewards here. The Gifts window is like your mailbox in-game, however it only stores gifts, rewards from Gacha or events and items that couldn't fit in your inventory.

#### Emotes

You can also gesture a few emotions by using the Emote function in the game. There are a few selections of emotes that you can choose when out in the field or even just staying inside Metal Technica HQ.