Aunt Betty Industries Labs

The **Aunt Betty Industries Labs** are the secret research laboratories for Aunt Betty Industries, hidden under the clothing factory.

## Overview

The labs are the final area of the ABI segment and the final area of ForumPlanet. The labs lead to the space shuttle launched to access HTTP GameSpy. The area is at war when the player arrives, with fights happening between WorldCorp and ABI.

## Layout

Upon leaving the elevator there is a hallway where a firefight between WorldCorp and ABI occurs. Two offices are to the left and right of the fight that can be entered to sneak past. The offices to the right contain two WorldCorp Commandos while the left are safe. In the left offices is JC Monkey and a chest with an Augmentation Upgrade Canister. Past the offices is the other end of the hallway, with more offices to the left and right. The right route is safe and contains Ozmo while the left has a small fight between the two sides. The password to the previously mentioned chest can be found in the filing cabinet to the left. The final office cubical on the right has a vent behind the boxes, allowing the next area to be bypassed.

The two areas combine together towards a short hallway to a central area patrolled by ABI Elite Guards and a robot protecting the large door at the bottom of the stairs. To the right is Endar's office and the security console for the camera. To the left and up the stairs is a small lab area where a GEP Gun and the password for the closet next to the Leviathan can be found along with a hologram of the Gibinator.

Past the large door protected by the robot is a looping hallway. A fight between WorldCorp and an ABI Medium Security Bot is on the right. To the left is the locked door to the Space Tech labs. In the middle is a Repair Bot that can be used. Going forward leads to the Weapons Technology labs, secured by WorldCorp. To the right when entering the second room is a small loading bay where Agent Smith can be found along with a Medical Bot. A password can be found on the dead ABI elite in the corner, giving access to the Space Tech labs. The shipping container can be broken to find a reference to The Klystron Project inside.

Continuing through the weapons technology labs is optional and leads to another loading bay with a standoff between ABI and WorldCorp. The area doesn't need to be visited but gives access to the tunnels on both ends. If the player kills all ABI enemies while allied with WorldCorp they will get a telling off and congratulations from Scara B. King for doing something that his military could've handled by yourself.

The tunnels are optional but lead to an underground lab where the Gibinator can be obtained. A password in the lab also gives access to the vent at the end, leading to the Space Tech door, exiting right next to the Leviathan. The computer next to the Leviathan must be used to activate it and progress. The closet near it can be opened with a previously mentioned password and gives the login information for the computer account. Once at the end of the tunnel after the Leviathan has killed everything is a storage room that can be lockpicked open for another GEP gun. The end of the tunnel leads to the large area where Endar is waiting with a Space Shuttle. The elevator to the right must be taken where Ryan can be talked to. A button on the left upstairs can be pressed to open the doors to the surface. Once opened, the space shuttle's platform can be moved into position with the controls on the platform, then the shuttle launched to access HTTP GameSpy.

## Gallery

First hallway.R&D Hall.Security.Weapons Research GEP gun.Weapons Research gibinator hologram.Robotics lab.Weapons technology entrance.Weapons technology room 2.Loading bay 1.The Klystron Project easter egg.Weapons technology room 3.Weapons technology room 4.Loading bay 2 (WC).Loading bay 2 (ABI).Gibinator lab (1).Gibinator lab (2).Leviathan.Leviathan hallway.Endar.Space shuttle.Ryan.Shuttle in position.