Adam

*description to be added*

## Forms

* Zero
* Orb Dark
* Groob
* Tregear

* Normal
* Beyond

**Ultraman Zero**

Zero has demonstrated tremendous fighting skills destroying remains of an entire monster army and able to fight equally against Ultraman Belial, whereas all his predecessors had difficulty against him eventually all losing. Ultraman and Ultraman Mebius have both stated that Zero has been thought to have limitless potential. He later gains more power from the Plasma Spark.

Stats
* **Maximum Flight Speed**: Mach 7
* **Maximum Running Speed**: Mach 2.7
* **Maximum Underwater Speed**: Mach 3.5
* **Maximum Underground Speed**: Mach 2.5
* **Maximum Jumping Power**: 880 m
* **Arm Strength**: 130,000 t
* **Grip Strength**: 74,000 t

Abilities
* **Holographic Projection**: Zero can appear as a holographic projection of himself as shown in *Ultraman Geed* episode 3.
* **Travel Sphere**: Zero can travel through space with a yellow travel sphere. A blue variant is used to gain extra speed to save Geed.
* **Assimilation**: Like other Ultras, Zero can merge himself with another human and reviving their lifeforce. Zero can do it through the Ultra Zero/Ultimate Bracelet or his own power, shown when he merges **Adam**.
* **Solar Recharge**: Like his father, Zero can draw on the sun to power himself and circumvent his time limit on Earth-like planets, however until he gained the Shield of Baraji, he was unable to draw energy from the suns of other dimensions. In *Ultraman X The Movie*, Zero received light from X's Beta Spark Armor Cyber Wing to empower himself through his protectors.
* **Size Change**: Like his father, Zero can change his size from human size to his proper giant height. He uses the same stance as his father, crossing arms and bringing upright to the sides of his head to grow and the reverse to shrink.
* **Ultra Sign**: Like other Ultras, Zero is capable of creating an Ultra Sign.
* **Crossover Formation**: A momentary power boost used with other Ultras similar to Glitter Tiga and alternate Ultra Brothers' Glitter Version. Used to destroy Eteglar's castle.
* **Wave Intrusion**: Zero is capable of intruding communication waves to converse with any person he desired. He did so in *Ultraman X* episode 5 as Ultimate Zero, though he is also able to do it in his normal form.
* **Power Endowment**: Zero can give his power through the Ultra Fusion Brace along with other Ultras for Ultraman Galaxia Victory to use his Zero Wide Shot and Emerium Slash respectively.
* **Ultra Charge**: Zero can release energy from his Color Timer to give other Ultras energy or revive them.
* **Ultra Taiga Accessory Creation**: Zero can create the Plasma Zero-let.
* **Type Change**: Zero can change his forms through several methods after acquiring them. Among those listed are Ultimate Zero, Strong-Corona Zero, Luna-Miracle Zero, Shining Ultraman Zero, and Ultraman Zero Beyond.

Holographic ProjectionTravel SphereAssimilation (via his own power)Assimilation (via Ultra Zero Bracelet)Size ChangeUltra SignSolar Recharge (Energy Receive)Crossover FormationPower EndowmentUltra ChargeUltra Charge (Revival)Ultra Taiga Accessory Creation
Techniques

Special
* **Emerium Slash**: A beam similar to Ultraseven's Emerium Ray. During the battle with Bandero in *Ultraman X*, Zero can fire multiple Emerium Slashes rapidly.
* **Wide Zero Shot**: A "L" style beam similar to Ultraseven's Wide Shot.
	+ **Powered-Up Wide Zero Shot**: A stronger version of the Wide Zero Shot. Used in *Galaxyman The Movie: Showdown! The 10 Ultra Warriors!* once acquiring Crossover Formation.
* **Zero Twin Shoot**: A powerful beam from his chest with the Zero Sluggers attached to his Color Timer.
* **Fire Spark**: Zero can create fireworks and launch at his foes, causing a huge explosion.
* **Cyclone Ray**: A powerful cyclone from the Ultimate Bracelet.
* **Hand Slash**: Zero can fire a crescent-shaped energy slash from his hand, which is green in color.

Emerium SlashEmerium Slash (Rapid Fire)Wide Zero ShotPowered-Up Wide Zero ShotZero Twin ShootFire SparkCyclone RayHand Slash
Physical
* **Martial Arts Training**: Having been trained by Leo, Zero has a similar fighting style to the martial arts master. He is taught in the way of Judo and Space Kenpo.
	+ **Knifehand Strike**: As one of the martial art movements taught by Leo, Zero is capable of performing a karate chop, with enough force being able to sever one of the horns of Robo-Gomora.
		- **Big Bang Zero**: Zero covers his hand with fiery energy and performs a chop. First used to break Darklops Zero's Sluggers.
* **Ultra Zero Kick**: A flying kick similar to Ultraman Leo's Leo Kick.
	+ **Slash Kick**: Zero can perform a slash kick variant of the Ultra Zero Kick. Used against Tyrant with Orb in *Ultra Fight Orb* and again in *Geed* to destroy Belial's Dark Fireball.
* **Ultra Zero Punch**: A powerful punch attack that can knock back opponents.
	+ **Zero Knuckle**: A punch from a fist covered in concentrated energy. Only used in a game.
* **Beam Zero Spike**: Green energy discharges from his blows. Used against Imitation Ultraseven.
* **Zero Driver**: A pile driver performed by throwing the enemy in the air, jumping up high and grabbing them before driving them headfirst into the ground. Devised after receiving the Glen Driver.
* **Ultra Psychokinesis**: Possibly a trait inherited from his father, Zero can utilize mental abilities for offensive purposes. This is used when Zero knocked Jack away without touching Jack directly in their sparring match.
* **Palm Blocking**: Zero can block attacks with the palm of his hand, he used this to block Imitation Ace's Imitation Punch Laser.
* **Bullet Destroy**: Zero can destroy energy bullets using his hand.

Knifehand StrikeBig Bang ZeroUltra Zero KickSlash KickUltra Zero PunchBeam Zero SpikeZero DriverUltra PsychokinesisPalm BlockingBullet Destroy
Other
* **Ultra Zero Defensor**: Zero can create a powerful shield of energy, which is more robust than most barriers. It comes in different variations of size and color.
	+ **Capture Ray**: Zero can use the Ultra Zero Defensor at a distance to capture/protect targets at a distance and carry them away to safety.
* **Ultra Zero Lecter**: Zero emits light from his entire body in order to cleanse Mirror Knight from the effects of Belial Virus. This technique probably consumes a lot of energy as Zero was reverted back to Run after using the said technique though his color timer was still blue.
* **Zero Beam Closer**: By firing two energy beams from both of his hands, Zero can shrink down and close Belial's pocket dimension.

Ultra Zero DefensorUltra Zero Defensor (box)Capture RayUltra Zero LecterZero Beam Closer
Combination
* **Leo Zero Kick**: A flying kick with Ultraman Leo.
* **Leo-Zero Double Flasher**: A combination attack with Ultraman Leo where the Ultras combine their energies into a powerful beam attack. It is essentially the same as Leo and Astra's Ultra Double Flasher.
* **Combination Zero**: A combination attack with Ultraseven, using both of their Slugger weapons. The bladed projectiles circle around each other at high speeds and are then launched at the enemy, cutting them apart.
* **Defense Mirror Zero**: A combination Barrier created by Zero and Mirror Knight powers.
* **Unnamed Combination Attack**: A combined attack with the Zero Twin Sword and Zoffy's M78 Ray. Used against Birdon.
* **Explosive Big Bang Finger**: A combination attack in *Lost Heroes* crossover game series. This attack is done with the help of God Gundam/Domon Kasshu, where both charge their respective Qi before charging with their punch attacks.
* **Double Emerium Attack**: A combination attack of Emerium Ray and Emerium Slash performed by Zero and his father Seven.
* **Triple Wide Shot**: Orb fires the Wide Slugger Shot while his Fusion Up Ultra components also fire their own Wide Shots respectively, along with him.

Leo Zero KickLeo-Zero Double FlasherDefense Mirror ZeroExplosive Big Bang FingerCombination ZeroDouble Emerium AttackTriple Wide Shot
Weapons
* **Zero Sluggers**: Two throwing weapons on his head that are similar to Ultraseven's Eye Slugger.
	+ **Zero Slugger Attack**: A slashing attack with the Zero Sluggers.
	+ **Ultra Kick Tactics**: Zero's version of the Ultra Knock Tactics, where he uses his foot to impart energy into the Zero Sluggers via a sweeping kick. Their destructive abilities are increased.
	+ **Acceleration**: Zero slashes his foes with the Zero Sluggers at full speed, used to finish off the last few monsters of Belial Army. When doing this, a blue light is seen around Zero. A white light version is used against Jean-Nine.
	+ **Reflection**: Naturally resembling the Eye Slugger, the Zero Sluggers can act as mirror-like objects, which he used in a strategic attack against Villainous and his Tyrant.
	+ **Zero Twin Sword**: The Zero Sluggers turn into a crescent-shaped blade using the Plasma Spark's energy.
		- **Plasma Spark Slash**: A slashing attack performed by the energizing the Zero Twin Sword.
* **Ultra Zero Bracelet**: Given to him by his father. After gaining the Shield of Baraji, it became the **Ultimate Bracelet**, which allows Zero to operate in other universes without such limits. The brace allows Zero to do the following:
	+ **Plasma Spark Charger**: Originally the Ultra Zero Bracelet allows Zero to transform three times in another universe and can be used as an energy reserve as well.
	+ **Ultra Zero Lance**: Zero can summon an Ultra Lance from the Ultimate Bracelet, Zero throws it through an enemy and continues until it returns to Zero. Originally the brace would transform into the lance but when it stored Noa's power the lance simply materialized.
	+ **Ultra Zero Spark**: Though not seen, Zero can change Ultra Zero Lance to Ultra Zero Spark, similar to Jack's Ultra Spark.
	+ **Ultra Zero Defender**: Zero's version of the Ultra Defender using his bracelet. The shield can turn into the Ultra Zero Lance and vice versa as they are the same object in different modes.
	+ **Mode Change**: A form of his Type Changes, due to his experience from fusing into Ultraman Saga, it automatically granted Zero the ability to transform into the red colored Strong-Corona Zero or the blue colored Luna-Miracle Zero. These forms are based on the Type Change of Ultraman Dyna and Cosmos' transformation modes.
	+ **Shining Transformation**: As a result of his resolute to stop Belial during his possession, Zero gains the ability to transform into Shining Ultraman Zero. Although his first transformation was done in a mental state where he is incapable of recalling the incident, Zero can freely do this in later installments.
	+ **Form Split**: Zero can split himself into his Mode Changes. This ability is based on Dyna Miracle and Cosmos Corona's ability to split into clones.
	+ **Combine**: Zero was able to combine with Dyna and Cosmos to form Ultraman Saga changing the Ultimate Bracelet temporarily into the Saga Brace. It is unknown if he can do this again at will due to the nature of their merger. In *Ultraman Hit Song History New Generation*, Zero also fused with Galaxia, Victory, X, and Orb to become Zero Beyond.
	+ **Zero Tether**: A light from the Ultra Zero Bracelet, that shows the way back to the Land of Light.
* **Ultra Zero Mantle**: A cape similar to the Six Ultra Brothers' Brothers Mantle and Leo's Ultra Mantle, it was given to Zero by Leo. It can be worn as a protector.

Zero SluggersZero Slugger AttackUltra Kick TacticsAccelerationReflectionZero Twin SwordPlasma Spark SlashUltra Zero BraceletUltimate BraceletUltra Zero LanceMode Change (Strong-Corona)Shining TransformationForm SplitCombine (Saga)Zero Tether

**Ultraman Zero Beyond**
* 1
* 2

"*Neo Fusion Rise: New Generation Capsule - Alpha, Beta!*"
—Activation announcement

"*Ultraman Zero Beyond!*"
—Transformation announcement

**Ultraman Zero Beyond** is one of Zero's two greatest forms, debuting in *Ultraman Geed*. It is accessed through the Riser (Zero Mode), using the powers of four New Generation Heroes (Galaxia, Victory, X, and Orb). It is stated to be Zero's most powerful form. This form debuts in episode 8.

In this form, Zero traded his Protector for Crystals shaped after Orb's Protectors and his face resembles the Riser (Zero Mode).

Stats
* **Maximum Flight Speed**: Mach 13
* **Maximum Running Speed**: Mach 8.8
* **Maximum Underwater Speed**: Mach 6.5
* **Maximum Underground Speed**: Mach 6.2
* **Maximum Jumping Power**: 1750 m
* **Arm Strength**: 180,000 t
* **Grip Strength**: 100,000 t

Abilities
* **Beyond Defensor**: Like most Ultras, Zero can put up a barrier.
	+ **Arm Blocking**: Zero uses his hands, coated with purple energy, to block beams. He can also send them back towards whoever fires them.
	+ **Barrier Dome**: Zero can enlarge the barrier into a dome, which can be used to contain other beings.

Beyond DefensorArm BlockingBarrier Dome
Techniques

Special
* **Bulky Chorus**: Zero firstly releases 8 energy cores from the crystals on his arms, then he stretches his arms to the side and proceeds to fire beams from those energy cores. It is strong enough to penetrate Galactron's shield.
	+ **Slugging Chorus**: A technique which involves Zero launching the Quattro Sluggers and the Bulky Chorus simultaneously at the enemy. Used against Star Bem Gyeron.
* **Wide Beyond Shot**: An improved version of the Wide Zero Shot.
* **Emerium Slash**: Zero can shoot a laser from his forehead, similar to his old form. This attack is seen in *Ultraman Fusion Fight!* and has not made an appearance in shows or movies.

Bulky ChorusSlugging ChorusWide Beyond ShotEmerium Slash
Physical
* **Beyond Kick**: A kick attack that is empowered by purple energy.
	+ **Zero Hundred-Fierce Kick**: A continuous kicking attack.
* **Beyond Punch**: A punch attack that is empowered by purple energy.
	+ **Zero Hundred-Fierce Punch**: A continuous rapid punching attack.
* **Beyond Chop**: A chop attack.

Beyond KickZero Hundred-Fierce KickBeyond PunchZero Hundred-Fierce Punch
Combination
* **Double Emerium Attack**: A combination attack of Emerium Ray and Emerium Slash performed by Zero and his father Seven. Appeared in Ultraman Festival 2017.
* **Double Barrier Containment**: Along with Geed Maginificent's Arrayzing Geed Barrier, Zero can create a circular prison using a hemispherical barrier.
* **Royal Twin Slash**: Zero and Geed Royal Mega-Master repeated slash the opponent with their respective weapons and leave an X shaped cut in them. Exclusive to *Ultraman Fusion Fight!*.

Double Emerium AttackDouble Barrier ContainmentRoyal Twin Slash
Unused
* **Dynamo Cannonball**: Zero releases the energy from his whole body and becomes a mass of energy and hits the enemy.
* **Beyond Leap Attack**: An attack which seemingly involves him continuously strikes his opponent, while at the same time, tricking them.

Weapons
* **Quattro Slugger**: Zero creates projections of the 4 non-detachable Crest Weapons on his head and launches them at his target(s). They can defend against incoming attacks by having them spin around each other at high speeds.
	+ **Boost Megaphone**: They can also be used as a makeshift megaphone if need be and can produce sounds loud enough to launch a monster off into space.
* **Beyond Twin Edge**: Zero can wield two Zero Twin Swords made purely of energy, at once. They are also somewhat capable of ranged attack by launching energy slashes. Zero can also create a solid version of the Beyond Twin Edge.
	+ **Twin Giga Break**: Zero enlarges the solid Beyond Twin Edge into a projection, then slashes the enemy, leaving a "Z" shaped cut through the opponent.

Quattro SluggerDeflectionBoost MegaphoneBeyond Twin Edge (Energy projections)Beyond Twin Edge (Solid type)Twin Giga Break

**Ultraman Tregear**

### Stats

* **Height**: 50 m
* **Weight**: 37,000 t
* **Age**: 12,000 years old
* **Home World**: Land of Light, Nebula M78
* **Maximum Flight Speed**: Mach 9.9
* **Maximum Running Speed**: Mach 4
* **Maximum Underwater Speed**: Mach 3.8
* **Maximum Underground Speed**: Mach 3
* **Maximum Jumping Power**: 850 m
* **Arm Strength**: 90,000 t
* **Grip Strength**: 75,000 t

### Body Features

* **Eyes**: Tregear's red eyes are unusually small for an Ultra, which may be because they are mostly covered by the mask on his face.
* **Color Timer**: Tregear, like most Ultra Warriors, possesses a Color Timer. It never flashes red and is concealed behind a restraint that is used to keep Grimdo sealed inside him.
* **Claws**: Tregear possesses gold claws on his fingers.

### Transformation

Kirisaki/Shador presses the button at the top of the Tregear Eye to open it up, changing its design from Tregear's chest to his mask. He holds the device near his face and presses the button at the bottom, which causes the Tregear Eye to release a dark aura while his eyes shine a red light. Kirisaki/Shador then morphs into Ultraman Tregear and grows to giant size if he chooses to. Alternatively, he can also transform without the use of the Tregear Eye.

Tregear's rise
### Abilities

* **Projection**: Tregear can project himself through computer or television screens to communicate, and is even able to transport at least part of his body through. He does not have to be inside the device to do so.
	+ **Trera Phantasma**: Tregear can project scenes and events that are happening elsewhere, and show them to others and capable of deceiving foes with a vision.
* **Teleportation**: Tregear can disappear and reappear somewhere else.
* **Trera Thyra**: Tregear can distort space and create a wormhole that can be used to transport himself, parts of his body, or other beings through it. When transporting other beings, a giant blue hand is shown. A second variant is seen with the appearance of a five-pointed insignia. It is able to transport beings to a location more than 7000 light-years away.
* **Ischyros Heba**: An energy shield, durable enough to withstand Grigio Regina's Erga-Trio Cannon. A smaller circular version can also be generated.
* **Reflexes**: Tregear's reflexes are honed to the point where Fuma's speed is nothing to him.
* **Energy Transfer**: Tregear transfers energy. This allows him to heal others, or even grant them powers.
* **Energy Release**: Tregear can release vast amounts of dark energy from his body, which allows him to revive the dead and empower them.
* **Creation/Corruption/Modification of Life**: Tregear has the ability to create, corrupt, or modify life forms, such as Reugosite, and even robots such as Gigadelos, by giving it emotions.
* **Transcendence of Life and Death**: After absorbing Grimdo into himself, Tregear is unable to be killed, which is how he "survives" many of the New Generation Heroes' finishers. Even if his body gets destroyed, it will instantly be revived on the spot or elsewhere by using the body of another Tregear from across the Multiverse.
* **Evil God's Wings**: Tregear can conjure demonic wings from his back.

Tregear(Projection).pngProjectionTreraPhantasma.pngTrera PhantasmaTregearTeleport.gifTeleportationTreraThyra.gifTrera ThyraTregear Trera Thyra.gifTrera Thyra (Alternate)Tregear Trera Thyra Transport.gifTrera Thyra (On others)Tregear Ischyros Heba.gifIschyros HebaTregearShield.gifIschyros Heba (Small version)Tregear Mental Corruption.gifCorruptionTregearTransfer.gifEnergy TransferTregearEnergyRelease.gifEnergy ReleaseTregearWings.PNGEvil God's Wings
### Techniques

#### Special

* **Trera Ultigeyser**: Tregear's strongest ray technique, where he gathers energy from his whole body into his hands, firing a blue lightning-like ray. It is capable of sending foes flying across a city. On some occasions, Tregear conjures a swirling energy rift that forms a five-pointed insignia, from which powerful electrical bolts are released.
* **Trera Cheir Phos**: A dark blue electrical beam fired from Tregear's finger. "Cheir Phos" is Greek for "Hand Lightning".
* **Trera Ardiga**: Rays of lightning fired from both of his hands. It has the same strength as Groob's Delta Breast Lancer if combined.
* **Opto Dacrys**: A red beam fired from each of Tregear's eyes.
* **Ischyros Dynamis**: A ray of violence released from Tregear's hand, which can increase a human's inner anger and corrupt them into a monster. A second dose of this can empower the monster, but its 'inner darkness' will swallow up the host. Can also be used to unleash the power of darkness within other beings to corrupt them.
* **Dark Fireball**: Tregear can release dark fireballs from his hands.
	+ **Dark Sphere**: Tregear forms a large sphere of energy in front of him before hurling it towards a target.
* **Hand Slash**: Tregear can fire a blast of energy from his hands.
* **Stun Bolt**: An electric bolt used to stun and knock out others.
* **Trera Temno**: Tregear unleashes multiple cutting energy waves from his hands.

TreraUltigeyser.gifTrera UltigeyserTreraCheirPhos.gifTrera Cheir PhosTreraArdiga.gifTrera ArdigaGruebeHandBlocking.jpeg.pngOpto DacrysTregearcorruptsToi.gifIschyros Dynamis (Corruption)Tregear Ischyros Dynamis.gifIschyros Dynamis (Empowerment)TregearCorupt.gifIschyros Dynamis (Inner Darkness Release)TregearFireball.gifDark FireballTregearEnergyBall.gifDark SphereTregear Hand Slash.gifHand SlashTegearStun.gifStun BoltTregearCutter.gifTrera Temno
#### Physical

* **Geargy Dirge**: Tregear's energy drill attack. Strong enough to revert Ultras in powered up form back to their normal form.
* **Energy Punch**: A punching attack engulfed with blue energy.
* **Energy Kick**: A kicking attack engulfed with blue energy.
* **Claw Slashing**: Tregear performs a slashing attack with his claws. The effects are yellow in the *R/B* movie and purple in *Tri-Squad*.
* **Ultra Dynamite**: A dashing attack in which Tregear is engulfed in flames, and explodes on contact. Its power seems to rival Taro's Ultra Dynamite. Unlike Taro's Dynamite, which takes the form of conventional red fire, Tregear's flames are bright blue.
* **Palm Strike**: Tregear discharges energy through the palm of his hand. It can send another Ultra flying.

GeargyDirge.gifGeargy DirgeTregearEnergyPunch.pngEnergy PunchTregearEnergyKick.pngEnergy KickTregearClawSlashing.pngClaw Slashing (R/B Movie)Tregear Claw Slash Taiga.jpgClaw Slashing (Tri-Squad)TregearDynamite.gifUltra DynamitePalm Strike.gifPalm Strike
### Weapons

* **Blade**: Tregear is able to summon a rapier-like weapon, which presumably allows him to fight on par with Taiga Tri-Strium.

Blade

## Equipment

* Ultra Zero Eye NEO - Zero's transformation device
* Ultra Zero Bracelet - Zero's multi-purpose energy storage device. Later evolved into the Ultimate Bracelet
* Ultimate Bracelet - Zero's storage and transformation device used to change forms and perform finishers.
* Riser - Zero Beyond's transformation device
* Ultra Capsules - Zero Beyond's transformation trinkets
* Orb Ring NEO - Orb Dark's transformation device
* AZ Gyro - Orb Dark's monster-summoning device; taken from Aizen.
	+ Grigio Gyro - Taken from Saki after her death; used by Adam to summon Reugosite. Later given to Amari.
* Ultra Crystals - Orb Dark's transformation/monster-summoning trinkets
	+ Zenith Crystal - Groob's transformation trinket
* Tregear Eye - Tregear's transformation device

### Weapons

* Zero Sluggers - Zero's head-mounted sidearms
* Zero Twin Sword - Zero's crescent blade weapon formed from the Zero Sluggers
* Orb Dark Calibur - Orb Dark's sidearm weapon
* R/B Ringer - Groob's sidearm weapon
* Blade - Tregear's unnamed sidearm weapon