Wags Brightwater

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> Wags Brightwater
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> Art done by Chris Bjors (deviantart.com/chrisbjors)
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> ### Type
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> DMPC
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> ### Played by
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> Miller
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> Information
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> ### Name
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> *Wags Brightwater*
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> ### Pronouns
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> He/Him
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> ### Aliases
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> Ugs
> Wylien Valentine
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> ### Race
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> Goblin
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> ### Class
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> Rogue/Sorcerer
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> ### Age
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> 3 (as of 1491 DR)
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> ### Alignment
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> Chaotic Good
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> ### Languages
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> Celestial
> Common
> Elvish
> Gnomish
> Goblin
> Infernal
> Thieves' Cant
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> ### Place
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> Cragmaw Hideout
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> Status
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> ### Status
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> Alive
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> Statistics
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> ### Level
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> 3 (Rogue 2/Sorcerer 1)
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> *QUOTE BLOCK HERE*
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**Wags Brightwater** (formerly Ugs) is a Goblin sorcerer and an honorary member of the party. He is played by Miller.

The party met Wags for the first time when they were ambushed on the way to Cragmaw Hideout in 1491 DR. At this point; his name was Ugs. He was captured as the party quickly killed their ambushers, bound and questioned as to the whereabouts of Cragmaw Castle. He hadn't heard about such a place before. He was given an ultimatum: to die with the rest of his family in the Hideout or to renounce his heritage and join the party. He saw no choice but to opt for the latter.

## **Description**

### **Appearance**

Wags, being a goblin, is green-skinned, though on the paler side with long ears that hang to the side. He stands at a measly 3 feet, 3 inches tall, weighing just shy of 50 pounds. He has a scar that crawls from the left side of his neck to the left side of his nose. Beneath his left eye is an invisible brand that lights up a searing white whenever he casts a spell.

When the party gave Ugs the ultimatum, he promptly changed his name upon accepting but also sifted through the wagon they had pillaged prior to the ambush. Inside, the newly-dubbed Wags found a chic cream-yellow jacket that hung past his knees. Out of place in a place like this, it became apparent this was looted by a noble family, and that this was once a small boy's overcoat.

### **Personality**

Despite being a goblin that has lived, sheltered from civilisation unless it was the civilisation he was pillaging, Wags was surprisingly quite astute, choosing to save himself when all of his family had been slain and his home all but destroyed. Most goblins would choose to die fighting, but Wags had other ideas. His intelligence is shown when he informs the party about the Vistani people and their innate connection to the Weave.

He is also surprisingly charismatic and quite good at doing impressions and acting, provided his magic doesn't hinder his disguise. It is because of this that the party are barred from Barthen's Provisions. Worried that the town of Phandalin might see him as a villain, he changed his guise to that of a small half-elven boy, though the nature of his magics caused the form to be an almost-monstrous amalgamation of both Wags and the child, scaring Elmar.

He has a knack for stealth and isn't afraid of doing the dirty work when needed. When Leroz is otherwise preoccupied, Wags steps up to scout ahead or sneak after someone, as he is shown to do when he pursues the possible Redbrands in the town of Phandalin. That being said, he was promptly captured and held as a hostage by the shrewd townmaster, Harbin Wester and the mob of townspeople angry at the party that they thought was the Redbrands.

## **Biography**

### **Before the Campaign**

#### **Background**

Not much is known about Wags, or rather, Ugs, before the party met him on the Triboar Trail. He is 3 years old and has been known to pillage passing caravans as a form of sustenance for him and his tribe. It is also abundantly clear that he was the only spellcaster within the hideout and, thus, probably a well-respected member of the Cragmaw tribe.

### **Campaign Begins**

#### **Arc 1: The Black Spider**

The party first encountered Wags, or at this point in time, Ugs, when they traversed along the Triboar Trail to deliver wares to Barthen's Provisions. Ugs and a party of roving goblins ambushed the caravan in the hopes of easy loot. This was not the case. The party swiftly dealt with their attackers, leaving only Ugs alive, a hostage they could question. Upon interrogating the goblin, they found out the goblin's hideout was northwest off the trail and he was left with Alisan Redgrass, the mercenary hired alongside the rest of the party by Gundren.

When Klarg was killed and the hideout cleaned out, Alisan, Ugs in tow, brought the caravan to the entrance of the cavern where the party posed an ultimatum: to be killed alongside the rest of all that he had known his whole life or to forsake his primitive ways and join the party. Death or mercy, for Ugs, was an easy choice. He took on the mantle of Wags Brightwater, his surname matching that of Avarian's as a tribute to Wags' favourite author and adventurer, Wander Brightwater. He also dug through the caravan to find a noble-looking yellow overcoat, one that could fit a small boy and donned it.

On arriving at Phandalin, he disguised himself as a small half-elven child, worried about what the townspeople might think of a goblin wandering their streets. However, when Elmar's hands came out to move things from the wagon, they were met with a monstrous visage of a half-boy, half-goblin, and ran back inside scared. The party were subsequently barred from coming back into the establishment. He also proved handy in recalling information about the Vistani people when it was revealed that Remilia had somehow been brought back to life by her companion, Sorvia.

When the group decided to officially band together to take on the oppressive forces of the Redbrands, they were met with a resistance of townspeople, led by Harbin, Phandalin's ruthless townmaster, with Wags in his clutches. After miscommunication and a few civilian deaths, the party surrendered and were taken to a holding cell to await an envoy from Waterdeep, said to be a member of the Griffon Cavalry. But when they arrived, Wags was not with them and hasn't been seen since.

## Relationships

### Leroz Blazik

Wags has an incredibly antagonistic friendship with Leroz, both of whom seem to step on each other's toes. With a knack for the quieter things in life, they both often butt heads with one another as they both attempt to do similar if not the same, things when out and about. This is highlighted when Leroz throws some gold to Samor as thanks for covering for him, but Wags intercepts the package and pockets it for himself. Wags harbours no ill intent towards the leonin, in fact, seeing Leroz as his rival.

### Samor Cain

Samor, like Leroz, has an antagonistic friendship with Wags. Whilst Leroz and Wags can be seen as rivals, Samor tends to harbour a slight disdain for the goblin, as he is constantly wary that the sorcerer might turn on him at any moment. Despite this, they still share a friendly banter and Wags sees Samor as a formidable ally.

## **Character Information**

### **Quests**

Wags is along for the ride with the party, seeming to go wherever they go as he believes he owes his life to them.

### **Proficiencies**

* **Skills:** Athletics, Insight, Perception, Persuasion, Sleight of Hand, Stealth, Survival
	+ **Expertise:** Sleight of Hand, Stealth
* **Tools:** Thieves' Tools, Viol

### **Notable Items**

#### **Current Items**

* Yellow Overcoat
* Rapier

### **Abilities**

Wags is a fledging spellcaster with a knack for all things sneaky. His roguish ways allow for him to stealth more efficiently, as well as flee from combat by any means necessary. His spellcasting, however, leaves a sour taste in his mouth, sometimes literally. As a Wild Magic sorcerer, he is in tune, or rather, out of tune with the weave and has the ability to cast various spells, occasionally with underlying consequences.

#### **Goblin Abilities**

* Darkvision (60ft.)
* Fey Ancestry
* Fury of the Small
* Nimble Escape

#### **Rogue Abilities**

* Expertise
* Sneak Attack (1d6)
* Thieves' Cant
* Cunning Action

#### **Sorcerer Abilities**

* Spellcasting (DC 15, +7)
* Sorcerous Origin (Wild Magic)
	+ Wild Magic Surge
	+ Tides of Chaos

## **Trivia**

* Wags/Ugs is a homage to Igs Aumar, a player character and DMPC that Miller played in a previous campaign whom, Miller, sadly didn't get to play as much as, before the campaign was called off.
	+ Igs was a goblin Knowledge cleric in service of Mystra, goddess of Magic.
* When Ugs took on his new name, he became Wags Brightwater. The prefix and surname were chosen in admiration of his favourite author and adventurer, Wander Brightwater.
	+ Wander Brightwater is a character from a previous campaign, played by Harry. He was a rather lazy pirate who, in service of Shar, had saved the world, on two occasions. He wrote a book of his adventures, embellishing his feats in great detail. His stories are named *"A Wanderer's Journey"*.

## **External Links**

* Wags Brightwater on D&D Beyond
* "Shell" on Spotify