Defenders

## Guard

Guardians atack the first charakter on the way. The Range are 4 Rooms from standard Guard. If there are many melee defenders at exactly the same position, they will be attacked in their order of arrival. If the target of a guards attack dies, the projectile flies on until it reaches maximum range or hits another minion. The maximum range of these passing projectiles is 1 higher than the actual range.

**Rebuildable** (you can rebuild this defender in another one, all paid enchantments will be available on the new defender)

Also the Guardian can get an enchantments:

* Increase life by 110%
* Damage increased by 50%
* Increases attack speed by 0.75 seconds
* Freezes characters for 4 seconds
* The projectiles penetrate up to 2 targets. With each target projectile damage reduced by 22%
* 30% of the damage will return to the attacker
* Damage increased by 220%, but the attack speed is slowed down to 2.5 seconds

## Barricade

Barricades basically just stand in the way of the minions, causing them time and health (with the reflection enchantment) to break through. However they can also be enchanted with the lighning shield, which stops witches with the lightning enchantment from hitting units behind the wall. You can also use some normal buildings with high hitpoints (card shop, work bench) as a wall, but they are a little less effective and can not be enchanted.

**Rebuildable** (you can rebuild this defender in another one, all paid enchantments will be available on the new defender)

The barricades can be enchanted.

* Increased life by 50%
* 15% of the damage will return to the attacker
* Lightning does not pass through. Get 37% less damage by lightning
* Immunity to all spells. Also Traps in this room are immune to all spells

## Cannon

Cannons attack the farthest away minion that they can reach, hitting in a small area of effect. They can attack targets in a distance from 2 to 4 rooms, this can be increased up to 5 rooms with the range enchantment. This makes them very vulnerable to melee units, as they can't attack them if they are directly in front of the cannon or even behind a wall in front of the cannon. Cannons are also pretty inaccurate in trying to hit moving units, they will almost never hit their direct target.

**Rebuildable** (you can rebuild this defender in another one, all paid enchantments will be available on the new defender)

Also the cannon can be enchanted.

* Increase life by 110%
* Damage increased by 60%
* Increase attack speed by 1 second
* Freezes characters for 2 seconds
* Attack range increased by 1 cell
* 30% of the damage will return to the attacker
* Damage increased by 220%, but the attack speed slowed by 3 seconds
* Target cursed by 2 seconds. Cursed characters lose 15% of their health per second. Damage reduced by 90%.

## Hidden guard

Hidden Guardian becomes visible only when the first shot, or when taking damage (for example, kamikaze or ghost on adjacent floors). Until this moment, he masquerades as the heart of the castle.

**Not rebuildable**

Also on the Guardians can be enchanted

* Increase life by 110%
* Damage increased by 50%
* Increases attack speed by 0.75 seconds
* Freezes characters for 4 seconds
* The projectiles penetrate up to 2 targets. With each target projectile damage reduced by 22%
* 30% of the damage will return to the attacker
* Damage increased by 220%, but the attack speed is slowed down to 2 seconds

## Acid sprayer

Acid Spray periodically sprays acid in the room. The acid damages all the characters in the room. It can be frozen by spell "Freeze".

**Rebuildable** (you can rebuild this defender in another one, all paid enchantments will be available on the new defender)

Also Acid Spray can be enchanted.

* Damage increased by 50%
* Increases attack speed by 1.75 seconds
* Freezes characters for 0.5 seconds
* Damage increased by 220%, but the attack speed slowed by 5 seconds
* Targets cursed by 0.25 seconds. Cursed characters lose 15% of their health per second. Damage reduced by 90%.

## Portal

Characters comes out from the portal when destroyed all the buildings on the right. You need to place your cards into the portal for it. The amount depends on the level of the portal. The maximum level is 5. While the cards in the portal, you can't use it in your decks.

**Not rebuildable**

You can apply the magic immunity to all spells, while traps in the room with the portal will not be turned off using the spells "Lock traps"

 Max minions

## Shrines

* In combat shrines have the chance to add their own enchantment to up to a maximum of four defenders.
* Additional enchantments disappear when the shrine is destroyed.
* There are three different shrines:
	+ Shrine of the Barricades (available with level 8)
	+ Shrine of the Cannons (available with level 9)
	+ Shrine of the Guards (available with level 10)
* Some enchantments cannot be combined. E.g. fire + ice, curse + fire
	+ When a defender is randomly selected for the additional enchantment, but the enchantments cannot be combined, the additional enchantment is omitted.
* Building and upgrading a shrine **always** costs 600,000 Gold and takes 4 days 22 hours.
* Shrines are always active, even when they are under construction.

**Not rebuildable**

**Additional enchantments chance**
 1 level