recursal/Fanatic-Fandom huggingface dataset:
Albany Avenue

**Albany Avenue** is an avenue in *Grand Theft Auto IV* an *Grand Theft Auto: Chinatown Wars*, locatit in Algonquin, Liberty City.

## Description

The avenue starts in the north at an intersection wi Topaz Street, Union Drive East an San Juan Road in East Holland, an runs directly south, passin throuch the areas o Lancaster, Middle Park East, Hatton Gardens, Lancet, Easton, Lower Easton, Lower Easton, Chinatown an comin tae an end at an intersection wi South Parkway runnin along the edge o The Exchange an Castle Gardens.

Along the road are various landmarks, buildings an features, includin the Civilization Committee building, Africa Tower an no ane but twa police stations. It also passes beneath the Algonquin Bridge overpass an has several connections tae Union Drive East. At the northern end, a Terroil gas station is found.

After passin the CC building, the eastern side o the avenue opens up tae a look-out zone facin the Humboldt River an lookin ower Union Drive East, bein much hicher from the water than the ude. Along this span o the road, which spans between Nickel Street an Ruby Street, parkin areas, relaxin areas, benches an decorative trees an plants are found, along wi connections tae the waterfront at the other side o the ude throuch footbridges. The northern half o the avenue also runs above or closely adjacent ower tae the Algonquin Outer Line J/A line runnin beneath the road, which has three stations at intersections along this road.

It is also the second longest street in Liberty City, beaten only bi Columbus Avenue.

In *GTA IV*, middle park east safehouse is locatit on albany avenue, on the corner o Pyrite Street.

It is likely basit on Manhattan's first avenue, given its location an prominence at the east-most avenue within Liberty City.
Grand Theft Auto Multiplayer

The **Multiplayer** is a game mode exclusive tae the PC version o Grand Theft Auto.

## Features

The multiplayer uses the IP address o the player tae create or join the session. Once the session is created, the game will no start until at least ane player has joinit.

## Game Modes

Ilka city has 4 game modes: ane deathmatch an three cannonballs.

### Cannonball

a career mode where players must run throuch the city crossin checkpoints. At the start players will have several Flamer tae make the race.

### Deathmatch

It is a game o death where the player must kill his opponents. The game can be playit bi score or bi number o murders.
Tube Sign

* Equipment Name: Tube Sign
* Function: Designates a Missile or Torpedo Launcher with a Number
* Cost: None

## Overview

Tube Signs are component in use of Mk3 Missiles, Torpedoes and Base Sign launchers when their controlled by Firecontrol and Advancedradar/Passivesonar sensor signs.

The Tube sign gives a identity each individual weapon mounted in a launcher. A Firecontrol sign which shares the Tube's sign's unique number will take control of the weapon. This allows for any missile/torpedo style weapon to be remotely controlled.

## How it Works?

Any missile or torpedo style weapon has a space called a "Tube", this a reference to a submarine's torpedo tubes in real life. More advanced weaponry can be controlled using Firecontrol (what tells where weapon to go and when to fire) and an advanced sensor sign (finds targets and can lock-on to them for targeting purposes.)

The Tube sign gives a individual missile-style weapon a unique number which matches number on the Firecontrol. Firecontrol then be able tell the launcher to fire, and tell weapon inside that individual tube where to travel to to destroy the target found with either passivesonar (mk3 torpedoes) or the advancedradar signs.

Tube signs will work with both Horizontally fired Mk3 Torpedo & Mk3 Missile launchers and Vertically launched Missiles launchers. Tube signs will not work with other weapons nor different version of missile / torpedo launchers unless they Mark 3s.

## How Do i Build it?

All a player needs to do is place the Tube sign within 1 block away from the dispenser or dropper block where the missiles/torpedoes are controlled on the launcher.

Write on sign's first line "Tube" and second line a number. REMEMBER. These tube numbers MUST be unique or they will not work. Any firecontrol signs being used to control the Tubes, must have same number on the second line.
NavyCraft Minecraft Wiki

## Welcome to the NavyCraft Spigot Wiki

Welcome to NavyCraft Spigot wiki, for short NavyCraft.

## Description

Navycraft Spigot is a modification done to Java Edition version of Minecraft, which allows players to create function and moving vehicle out most Minecraft blocks with certain specialized receipts. The Spigot can allow you create typically World War II style vehicles or industrial age vehicles which include; Tanks, Planes, Helicopters, and Ships / Submarines.

This wiki is intended to instruct on how things operate, how to trouble shoot using vehicle, and descriptions of known active Navycraft servers and other branches of the Navycraft plugin, which do exist.

## Important Pages

* How to Drive: Vehicle
* How to Build: Cannons
* How to Build: Torpedo Launchers
* Vehicle Building Guide (Basics)
* How Vehicle Combat Works & How to Play
* Servers List - Of known Navycraft Servers.
* Navycraft History - Long term timelime of the development of the spigot and the servers.
* Glossary - Listings of terms and minor items do not require full article.

## Notable Links

* Videos of Navycraft past and present in use. - These videos are not instructive, but insightful how navycraft works.
* Known Navycraft Servers
* Review of Known Navycraft Servers

## Wiki Status

Wiki is work in progress, most missing items for any player to use to use on a server navycraft spigot.
Operating and setting up their own server instruction are still loose at best. Need consolation on how to.

## SourceCode

As of this moment, there only there two version of this spigot available for the public to download.
This code was created by Maximuspayne

* Navycraft Lite Link
* Navycraft Reloaded 2018 Link
* All Navycraft Files Known
* Mod Scheme Files
* Abandoned Navycraft Codes of Dabblecraft
* Navycraft Reloaded OLD VERSION Link - This version was coded by Solmex, which does have missiles in it, but they are not working perfectly since this was earlier public version. Texture Pack Link for Navycraft.
Ballasttanks

* Item name: Ballasttanks (sign)
* Function: Adjust vehicle weight in water
* Cost: 0

## Overview

This sign works in conjoint with Submarine Control Sign to help the vehicle to travel underwater. Only this sign allows any vehicle using it to operate certain levels in the water.

## How it Works

Ballasttanks can be though of a controls for water tanks inside a submarine.

When vehicle activates, the sign shows basic graphic. Which has simply indicator
will show where vehicle is in the water. As the vehicle descends this indicator will show it sliding to the left until the vehicle hits bottom.

When the player clicks sign, it will change through it's 4 settings.

* Flood - This brings in virtual water into the vehicle's endstone water tanks.

* Equalize - This setting stops weight increase and helps maintains vehicle at certain level in the water, preventing from slipping up or down.

* Blow - This lightens the vehicle up, blowing out the virtual water in the vehicle end stone tanks.

* Closed - This prevent further water entering the virtual water tanks.

## How to Use it

When submarine needs to drive. After the player activates Subdrive to enable to engines work underwater and the player click downward with the control sword.

The player need click sign until it shows "Flood" on bottom line of the vehicle's water tanks. A indicator on the sign will slide from showing it's is filling up.

Ideally wants keep their vehicle at "Periscope Depth" so they can peek with Periscope to see drive is. To stop the vehicle sliding down further, they will want to first click up ONE time and click Equalize. This stops filling the water tanks leveling submarine out.

To raise the vehicle, clicking the Ballastank sign until it says "Blow" to lighten the vehicle.

## How to Make it

Simply placing the sign on the vehicle and writing "Ballasttanks" on the top line will allow it to work.
Endstone MUST be onboard the vehicle for this sign to work properly.
Launcher Sign

File:NavalClash - Courageous (A Variant) Aircraft Carrier - Ship4 (Front View) 2.jpg
* Equipment Name: Launcher
* Function: Allows for Vehicles attached to another vehicle to separate.
* Cost: ?

## Description

This is a equipment sign used for sole purposes of launching other vehicles from others. Usually these vehicles your launching from are referred to as Carriers. Best known kind is know as a Aircraft Carrier.

## How it Works?

The vehicle launching the attached one must come to complete halt. Once announcement it's "Vehicle is Stopped", the launcher sign can be clicked to temporary disable the vehicle This is not full disabling, so no points are lost when using the launcher sign. Once Vehicle that's being detached is launched, the player using the mothership will click the launcher sign or just click on the Vehicle Control Sign resume using the vehicle. Then a player launching the vehicle will break what is called in this article as a connector block. This is a breakable block you can break quickly without a tool. Usually this is a glass block, others can be used. Once broken the detached vehicle can be activated safely.

## Steps on How to Use a Launcher Sign

The following are steps using a Launcher Sign. This example is when a Launcher sign used for a Aircraft Carrier.

* Step 1 - Stop the Ship
The ship will take minute to too complete stop. Once the the Message of "Vehicle stopped" is announced to the person driving it, the next step can be done.

* Step 2 - Click Launcher and Break Connector Block
Click Launcher sign, the sign will display "Active" from "Disabled". Active means the sign is turned on and vehicles to be launched from the carrier. Players will go to the aircraft or helicopter, they can break the connector block attaching it to the carrier. Then the player will shed their armor and activate fighter or helicopter. Other vehicles can be launched while the Launcher is still in "Active".

* Step 3 - Reactivate the Carrier
Once all vehicles are launched, the player left on the carrier may click the launcher sign again to disable it or click on the Ship sign to resume using the carrier.

## Troubleshooting Bad Launches

* Bad Launches - Periodically, vehicles leaving the carrier vehicle will touch. This is due to bad piloting or something happening with the carrier. All vehicles must be at least 1 block from main vehicle for it to safely leave, more is usable as well. Also beware of slabs, slab blocks count as full blocks though they visually don't appear to be touching. However, once the vehicle touches, it will MERGE and become one vehicle after resulting damage from vehicle "crashing" into the vehicle. To undo a bad launch if there no damage to the vehicle is break path around add a breakable block which is only thing touching it. Once repairs are done, take control of the carrier's sign and stop vehicle. Then click the Launcher sign to try to detach the vehicle your launching.
Subdrive

* Equipment Name: Subdrive
* Function: Switches Engines on Submersible Vehicles from Surface Running to Underwater.
* Cost: None

## Description

This equipment sign is a component in use of submersible vehicles, aka the Submarine. Traditionally real submarines using Diesel Engines, ran on batteries under water, the Subdrive performs this task by click of a sign. The sign is essential part of a submersible vehicle ablity to be able move properly under water.

## How it Works

Using a Submarine as example, the captain wishes to drive their submarine underwater. Once the ship been set to drive by clicking downward, the captain must click the Subdrive sign. The subdrive will read [Diesel]/[Surface] on it, once activated it will switch to [Electric]. Traditionally real submarines using Diesel Engines, ran on batteries under water, the Subdrive performs this task by click of a sign. The sign essentially is not unlike press a switch turn on the lights.

It should be noted, all engines other than Diesel, Motor, and Nuclear, will be shut off until vehicle return the to the surface of the water and the Subdrive is click to Surface movement.

## How to Build it

Player simply click the Subdrive sign, the vehicle will switch it's engines so they will work underwater.
Bofors

* Weapon: Bofors
* Function: Rapid Fire Machine gun / Autocannon
* Cost: $1,000

## Description

This is a weapon found on more advanced version of Navycraft Spigots. Based on the AA-Gun, this machine gun is a auto-fire weapon, but has half range of the AA-Gun.

## How it Works

Essentially a player clicks a Bofors sign, the gun will immediately FIRE bullets. The player must quickly take aim so not to damage their own vehicle (or crew) and shoot the targets. Bullets will wither down weak blocks of airborn vehicles and people if necessary.

Bofors are based on the real-life World War II, 40mm autocannon used as anti-aircraft battery on ships and aircraft.

## How to Make It

A player only needs a sign and block to place it on for this to be made. Type Bofors on 1st line of the sign, the weapon will work.

* Construction Note: DO NOT put this sign free standing, it must be mounted on a block of some kind.

## Related Items

* AA-Gun - Long Range, Manual-fire Anti-Aircraft weapon. More precise, can be used kill Sealing players.
* CIWS - Short-Ranged rapid-fire machine gun used exclusively to kill missiles & Torpedoes.

## Notes

* This weapon is not on Navycraft Lite, it is only found on Navycraft Reloaded or newer.
Helm

* Equipment Name: Helm (sign)
* Use: Backup Vehicle Controls, Gives information of speed/direct vehicle traveling.
* Cost: $100

## Description

Helm sign is essentially a back up controls for a vehicle. You can have as many as you wish to allow you steer/control speed of the vehicle when the main sign is inaccessible due to damage. Any vehicle may have this sign on it.

When in not in use, the sign will supply information about vehicle speed & direction.

## Construction

This is a simply sign, all needs to be done is the player to write "Helm" on top line of the sign. Once vehicle is active, information of vehicle's status will be displayed.

* Construction Tip: Having number these signs good especially if the vehicle takes heavy damage in course of a long battle. (especially on water base vehicles, like Ship & Submarines.) When a vehicle does not have enough crew/players to operate it, having helm sign near a main cannons or other weapons is useful if the player needs main a gun while steering a ship/submarine.
Carrier

## Description

Carriers are vehicle that can be any type (Ships, Aircrafts, Tanks, Submarines, Helicopter), that can if big enough have detachable vehicle mounted on it and be launched from them.

Typically carriers usually are Ships, which are used as Aircraft Carriers (launch flying aircraft) primary on navycraft servers.

## How It Works

To launch vehicles from other vehicles, you disable the carrier first, when this is done. A player will break physical connection to the intended vehicle itself. They must immediately drive the vehicle off the carrier and not collide or touch the carrier itself. Once the launched vehicle is gone, additional vehicles maybe launched or the carrier can be reactivated.

You can have MULTIPLE different type of detachable vehicle. Example: Aircraft Carrier can have Helicopter and Aircraft on it's flightdeck. A small boat / submarine can also be placed else where and detached. A small tank can be attached to Helicopter (it not recommended on aircraft) so it maybe flown to where the player wish to go, then detached from it.

A Submarine type Ship, may launch smaller Submarine / Aircraft / Helicopter as well.

Tanks can also launch from ships such as a Landing Ship used in WW2, however dependent on which version Navycraft use, (namely Navycraft: Reloaded) tanks will sink immediately after launching or crash into the vehicle it was launched from causing both vehicles to sink like a tank.

### How Use It

To launch any vehicle, there is a set-by-set process. The following is for launching vehicle.

* Stop Vehicle
* Click the Launcher Sign. (Carrier is now disabled, no longer a vehicle.)
* Break block connecting to the Vehicle to be launched. (Typically this is glass)
* Activate the Vehicle to be Launched and immediately drive it off the carrier. (Vehicle must not stall or stop while on the carrier.)
* Optional Steps: Any players/crew remaining on the carrier, may either launch additional vehicles or reactivate the carrier for use.

## How to Build a Carrier

The following example is for a Aircraft Carrier type ship, which launches planes.

* Depending on the size, the ship must have a flat surface for a aircraft to launch.
* The front of the plane/helicopter must be able have clear path to exit the vehicle.
* A sign marked "Launcher" **must be** placed on the carrier so to disable and enable the vehicle to allow for other vehicles to launch.
* Glass of at least 1 or 2 blocks must be placed in some manner between the vehicle to be launched and the main vehicle (the carrier).

## Trouble Shooting

* Vehicle Merging - Vehicles being launch can accidentally be merged with vehicle it launched from. To unmerged the vehicle, the Launcher sign must be clicked again. This also requires a gap of 2 blocks to be cleared around the desired vehicle to be launched.
Flak-Gun

* Weapon: Flak-Gun
* Function: Long-Range medium Anti-Aircraft, and 4 explosive damage Damage to Weak Minecraft Blocks.
* Cost: $500

## Description

The Flak-Gun is used as high-angle anti-aircraft weapon. It will not fire below 90 degrees. This weapon is used essentially as a Heavy Machine Gun. This is a "Sign" type weapon, thus only thing that matters is the sign itself. Its typically used against flying vehicles, which are normally restricted to slabs, terracotta, wool, wood, glass and other players. Unlike most AA-Gun like weapons, the FLAK-Gun causes 3-4 explosive effects that does significant damage to blocks such as concrete.

## How to Use it

To activate, Click the Flak-Gun sign itself, this will activate the weapon and you will have a Blaze Rod in your avatar's and. To FIRE the weapon, simply LEFT click the Mouse button to fire a single bullet. The weapon needs to load before fire can commence. After number shots it will pause 3-4 seconds to "reload".

Due to limitation on angle to shoot the weapon with, i will not shoot downward if its mounted high up. So it not always practical to use it as anti-personal weapon.

## How to Built It

This is a sign based weapon, thus you place this on ANY block and write FLAK-Gun on the top line of the sign. Remember, you MUST place this on a block of some kind, you will be teleported on top of this sign, thus the block it's mounted on. Does not require vehicle to power it, this sign can be mounted anywhere.

Construction Note
Remember, like all Sign base items on Navycraft. You MUST get the Spelling correct. Where there are capital letters, dashes, they must match exactly like the example in the Shipyard.
## Related Items

* AA-Gun - Long Range, anti-aircraft weapon. Deadly fire but rate fire is controlled manually.
* Bofors - Medium Range, rapid-fire Anti-Aircraft. Deadly fire, but not as long range as the AA-Gun
* CIWS - Exclusively anti-missile rapid-fire machine gun that must be mounted.
Andee

**Andee** (1972 -?) is the DJ o Lips 106 appears in Grand Theft Auto III an Grand Theft Auto: Liberty City Stories, in 1998 she shares wi Cliff Lane wha in 2001 is very vulgar wi teenagers. In 1998 Andee can no be expectit tae be the only DJ an in 2001 her wish comes true. In Grand Theft Auto V has its star on the Walk o Fame, an in the PC version o the game, returns as a DJ wi his partner Cliff Lane, on the radio station self radio. It wis expressit bi Shelley Miller.
AA-Gun

* Weapon: AA-Gun
* Function: Long-Range light Anti-Aircraft & Personal Weapon, and does Damage to Weak Minecraft Blocks
* Cost: $500

## Description

This is weapon is used essentially as a Machine Gun. This is a "Sign" type weapon, thus only thing that matters is the sign itself. Its typically used against flying vehicles, which are normally restricted to slabs, terracotta, wool, wood, glass and other players.

## How to Use it

To activate, Click the AA-Gun sign itself, this will activate the weapon and you will have a Blaze Rod in your avatar's and. To FIRE the weapon, simply LEFT click the Mouse button to fire a single bullet. Faster you click the LEFT button of your mouse, more rapid fire the bullets comes out. Like real life, bullets will arch and fall down. A gunner using this weapon must stay ahead and possibly above the target to keep bullets landing on them.

Typically you want use this against people attempting to Seal your vehicle, try kill you.

## How to Built It

This is a sign based weapon, thus you place this on ANY block and write AA-Gun on the top line of the sign. Remember, you MUST place this on a block of some kind, you will be teleported on top of this sign, thus the block it's mounted on.

Construction Note
Remember, like all Sign base items on Navycraft. You MUST get the Spelling correct. Where there are capital letters, dashes, they must match exactly like the example in the Shipyard.
## Related Items

* Bofors - Medium Range, rapid-fire Anti-Aircraft. Deadly fire, but not as long range as the AA-Gun
* CIWS - Exclusively anti-missile rapid-fire machine gun that must be mounted.
* FLAK-Gun - Heavy fire anti-aircraft gun, effective close range but with delay loading
Flare Dropper

* Equipment Name: Flare Dropper
* Use: Anti-tracking device, anti-homing weapon equipment
* Cost: Free

## Description

This article covers Flares Charges. These are devices can type of red flare from any vehicles. They are only found on Navycraft: Reloaded servers / spigots.

This device cause any radar or sonar tracking the vehicle its mounted on to disappear. This also can prevent inbound weapons which have locked-on to the vehicle such as "homing weapons" to loss their ability to track hit the vehicle.

### Flare Dropper: How it Works

Flare drops a red wool down no matter where it is mounted or what kind vehicle its found on.
Each Flare dropper has 9 flares that it can be dropped. Once depleted, a emeraldore box or "Ammo box" can be used to reload the dropper should if its mounted on the vehicle.

#### How to Build: Flare Dropper

Flare droppers can mounted on any vehicle or any part of it as long as it's assembled correctly.
It build almost identically to a Depth Charges or Bomb Dropper with exception of it's "key" block attached to bottom of the dispenser.

* Construction Materials
You need Dispenser block, redstone ore block, Stone Button, and Iron Block.
Assembly
You need place dispenser block and iron block (side by side), with iron block to the left. Place the Redstone Ore block below the Dispenser itself. Place the button on the iron block.

#### How to Use: Flare Dropper

To activate any Flare Dropper, you must punch the dispenser or right click it. This is similar to activation of a TnT Cannon. This will load the dropper for use. When ready left Click the stone button to release the flare.

It is difficult to detect incoming missiles or homing torpedoes. A player (or their crew) must keep on look out for a incoming missile or have a Jammer sign. Usually a Jammer can also be used to stop incoming missiles or torpedoes locked onto the vehicle, but it has cool down period. However, the Jammer can also be used to detect incoming missiles on it's sign face, even while it in cool down mode/recharging for use again.
Radar

* Item name: Radar (sign)
* Function: Detects active vehicles
* Cost: $500

## Overview

The Radar sign is basically vehicle locator. When a vehicle is activated, the Radar within certain distance, detect active vehicle. This used for purposes of combat and possibly finding friendly units.

## How it Works

When activated, the Radar will show a grid resembling a nautical compass where directions are representative by numbers. 0=Front, 90=right, 270=left & 180=behind.
Unlike a real compass, 0 (zero) will always be front of the ship, no matter which direction it's facing. A vehicle can appear anywhere on edge of this sign, sort of a square analog clock.

When Radar detects active vehicle, a simple graphic will appear replacing the numbered direction the detected vehicle is. As your vehicle get close to the detected vehicle, the graphic of the vehicle will grow larger. Denoted by a . to a X (almost next to it).

The following is explains what these graphics mean.

* "." a period : This is a target at Extreme Range.
* "\*" a asterisk : This is a target at Long range.
* "x" a small x : This is a target at Medium range.
* "X" a large X : This is a target short range, combat is now possible!

If the target moves, say to the right side of your vehicle, the graphic will shift over like a clock towards 90 and replace it.

## How to Use it

Usually done for combat purposes, radar signs will help you find a target to hunt (or avoid). So When vehicle is activated, click the sign from "off". Radar screen will appear. As you move or something else moves, if within range of the radar sign, it will show contact on screen. To go after it, you want turn your vehicle so the contact is at 0. Which is aiming your ship toward target to you can move to it.

As you close in, the contact will get larger as you close. Once you are in X, they will visible to a player on the vehicle and which means you could be in combat and use your weapons.

## How to Make it

Simply placing the sign on the vehicle and writing "Radar" on the top line will allow it to work.

You can have more than one these signs on your vehicle if you can afford it, each sign present on the vehicle added towards the cost spawning it. Having these a spare signs can allow for you to use Helm signs and steer your ship using radar or other sensor signs alone encase you do not wish to go to the bridge or where your vehicle's control sign is.
Mike Toreno

**Michael "Mike" Toreno** is a character in the *Grand Theft Auto* series wha appears as a central character in *Grand Theft Auto: San Andreas*.

## Background

Bittle is known aboot Toreno's background, other than the fact he is an undercover agent from an unknown government agency wha disguises himself as a drug supplier for an leader o the Loco Syndicate.

## Personality

Philosophically, Toreno is a hichly cynical american imperialist. He primarily uses Carl as a courier, saboteur, an assassin. Thouch he knows o Frank Tenpenny an Eddie Pulaski's corrupt natures, Toreno daes no use his power tae stop thaim. He tells carl in ane mission, *"We have tae make decisions, kid. Ye know, A try tae set bad people on other bad people. An sometimes, A let guid guys dee."*. Toreno, like Tenpenny, seems tae have gravitatit toward committin heinous acts in the name o a greater guid, but unlike Tenpenny, Toreno is no corruptit bi his power. He equates maintenance o the american socioeconomic system wi the continuit survival o the free world. Unlike many other bosses Carl works for, Toreno appears tae be a man o his word, as he fulfillit his promise tae Carl an securit his brother's early release from prison.

## Missions

* The Introduction
* Photo Opportunity
* Jizzy (Photae)
* Mike Toreno
* Outrider
* Pier 69
* Yay Ka-Boom-Boom (Post-mission phone call)
* Monster (Voice/Boss)
* Highjack (Boss)
* Interdiction (Boss)
* Verdant Meadows (Boss)
* Learning to Fly (Voice/Boss)
* N.O.E. (Boss)
* Stowaway (Boss)
* Vertical Bird (Boss)
* Home Coming (Boss)

## Trivia

* Durin missions, the number plate on Toreno's Washington reads "OMEGA" (outside o missions, the Washington encounterit at his ranch bears a standard plate).
* Due tae Toreno's involvement in Latin American politics an cocaine trafficking, it is likely thon the agency he works for is the CIA (or a similar agency), which has often been suspectit o involvement in drug trafficking, especially durin the Nicaraguan Contra Wars. Other indications towards this are Toreno's involvement in the Loco Syndicate, an organisation involvit in drug trafficking, an durin N.O.E., whan Toreno mentions the agencies watchin him, he daes no mention the CIA.
* Toreno has many similarities wi the United Liberty Paper Contact in *Grand Theft Auto IV*. Both have the same personality, both force the main characters o their stories tae dae dirty an dangerous jobs for thaim (Carl Johnson forcit bi Toreno, while Niko wis forcit bi the U.L. Paper contact) an they both hint towards workin for the CIA (althouch the U.L. Paper contact has been confirmit tae work for the IAA, the HD Universe equivalent o the CIA). Near the end o the storyline, ilka character receives whit he wantit (Sweet's release from prison for Carl an Darko Brevic for Niko), tae thank the protagonist for their cooperation.
* His texture names are *torino.txd* an *torino.dff*, hintin thon his original name coud have been "Mike Torino", or thon it wis possibly a spellin mistake.
CIWS

* Weapon: CIWS (Close-IN Weapon System)
* Function: Rapid Fire Machine gun meant only to kill Missiles & Torpedoes
* Cost: $2,000

## Description

This is a weapon found on more advanced version of Navycraft Spigot. It was developed to counter the biggest threat against vehicle are Missiles and Torpedoes, especially if their guided by Advancedradar & FireControl signs. There are only few defenses against these fast moving weapons, the CIWS is intended give a vehicle's crew fighting chance to kill these weapons. This weapon is based on the AA-Gun however, CIWS will automatic fire bullets which ONLY kill wool targets, which missiles and torpedoes are made out of.

## How it Works

Essentially a player clicks a CIWS, the gun will immediately FIRE bullets. Weapon is not-self guided, it depends on a player aiming at inbound targets and use this special machine gun to destroy 4 block long projectiles. Bullets will wither down blocks of the missile or torpedo and destroy it. However, it can not kill torpedoes operating deep under water.

## How to Make It

A player only needs a sign and block to place it on for this to be made. Type CIWS on 1st line of the sign, the weapon will work.

* Construction Note: DO NOT put this sign free standing, it must be mounted on a block of some kind.

## Related Items

* AA-Gun - Long Range, Manual-fire Anti-Aircraft weapon. More precise, can be used kill Sealing players.
* Bofors - Medium rapid-fire machine gun that must be mounted.

## Notes

* This weapon is not on Navycraft Lite, it is only found on Navycraft Reloaded or newer.
Vehicle Control Sign

## Description

Vehicle Control Signs are the means to active, steer, & control the navycraft based vehicle.

There are different types of Vehicle Control Signs that allows user to use different type of vehicles.

These Vehicles include

Ships
This is a water based minecraft vehicle. The user can steer and control direction of the vehicle and speed.
Submarines
A sub-type of the Ship, which can do virtually everything the ship can do, except this vehicle can go up and down in the water. However, Submarine sign needs the SubDrive and Ballasttank Sign to operate properly.
Aircraft
This is a air based vehicle to fly above the ground. They need to keep moving in order to remain a in the air.
Tanks
This is land based Minecraft Vehicle that can move over most normal hills and grounds. They can't go through woods or solid objects. Tanks move same as the ship, in directions. However they have different speeds.
Helicopters
Subtype of Aircraft, this vehicle moved manually. Does not use Engines unlike all other vehicles found on Navycraft servers. They can move any directions but they move slowly. They are sometimes mounted on aircraft to allow for the vehicle to vertically land.
## How to Make them and How they get Setup

### Steps

* Decide what kind vehicle you wish to make.
* You need make sure back of the sign faces direction of front of the vehicle. Imagine Vehicle Sign as a Steering wheel you would find in a car or truck.

* Write name you wish vehicle to become on the topline of the vehicle, Example: Ship.
* You should also give vehicle a name (optional) by writing name on the 2nd line of the Vehicle Sign. This will become vehicle individual name.

* Any line below Name of the vehicle can be filled out with description of the vehicle or anything else. However, once activated lines 3 and 4 of the sign will be replaced with the current owner and pilot of the vehicle.
DSS Indianapolis (Dooley)

## Overview

DSS ***Indianoplis*** is a *Portland* Class Heavy Cruiser, designed by the Dooley Shipbuilding Services (DSS).
The ship in intended to be general purpose combatant, able operate independently as well as part a task force providing fire support for ground and sea units. Ship primary focus is anti-ship, fire support, anti-aircraft support.

## Armaments and Capacities

The ship is powered by 8 Double Magma Boiler which feed steam into it's Steam Turbines, for 54,760 kilowatts of power to four screws. This gives the ship modest speed to keep up with other nations equivalent cruisers and lesser vessels.

Primary armaments come from it's nine 8 inch guns, two turrets forward and single turret mounted on the stern. It's secondary weapons include 8 5 inch guns, but not armored. The ship has considerable 40mm and 20mm autocannons and machine guns to keep enemy aircraft at bay. The ship also bolsters 4 depth charge racks and 2 K Gun anti-submarine projectors.
Movecraft

## Summary

Movecraft is the original spigot made for Minecraft which allows players to build and use vehicles. The spigot was originally created by Yogoda. It was then maintained for several years by BaccaYarro's (AKA: Loraxe42) after Yogoda moved on from the project.

The original movecraft spigot made by Yogoda was the one that was extensively modified by Maxiuspayne to create the original version of Navycraft. That spigot allowed for vehicles of all types to be made. Later ones used by BaccaYarro was refocus to use of Airships or Zeppelin type air vehicles, with minimum naval vehicles. No ground vehicles were made for the "Air Pirate" version of that spigot as of this writing.

Movecraft has not had a primary developer for many years, which original posted version has not updated beyond minecraft 1.12. However independent versions have continue to be made to work with 1.15.2 version Minecraft.
IronSeas

# Overview

Formally known as **Iron Seas Naval Battle Server Minecraft Server**, this was navycraft server started by former Classic Naval Battlezone player turn coder, Solmex. Using the original Naval Battezone's navycraft code, Solmex updated and experimented in improving the code which had not been updated since Maximuspayne left the server prior to 2015.

## Server History

### Origins

Iron Seas originally began in after April 2017. He was then Solmex struck bargin with NavalClash ower Sidewalk in forming partnership with DroopyStarfish to jointly operate one navycraft server under the NavalClash name.

However, should after few months Solmex would leave but not without his own copy of the navycraft codes and other essential codes including world maps, schems of Old NBZ ships/Spawns/buildings etc. Eventually a new server was created as a rival to NavalClash.

### Rival Servers

Disfranchised players and staff from NavalClash would join the small and low populated server, with Roka611 acting as head admin. The server while not popular, for it's brief two year existence, was important in the development navycraft. While NavalClash suffered lack of development and bad management, causing toxicity to become the norm among the players. IronSeas would be first place where Missiles would be introduced, with enhancement of radars guiding them. CIWS would also be developed there to try counter missiles. CIWS's ability shooting them down with auto-fire machine gun.

### Merger and of IronSeas

By 2018, the head admin, Sidewalk, would make copies of the Ironseas with new missile/ciws abilities claiming them for himself as being behind the development. However, the server would be threaten for closer with laws suits which would had been throw back & forth between the two servers. In November 2018, Clash was on verge of closure, and deal struck between DroopyStarfish and Sidewalk would effectively merge both IronSeas and Clash (for 2nd time) into one server, however this time with Sidewalk and with Solmex as it's co-owner.

The "New" Clash would feature a massive Tankspawn begun on IronSeas, along with missiles & guidance system for them and torpedoes.

## Gallery

Display ship - Battleship Irow moorned next to server's airfield island.Admiral Kuznetsov - Ship5 carrier built in the server's ShipyardTank production plane in the Iron Seas Tank SpawnEarly missile cruiser, Long Beach, showing off early versions of the Horizontal Missiles.Austincopper12's German Frigate test firing newly created Vertical Launch Missiles.Artemis (Ship2) Missile Cruiser firing on ancient DD-Wasp Class Destroyer.
Sonar

* Equipment Name: Sonar
* Function: Detects Targets on and Under the Water.
* Cost: $550 (per sign)

## Overview

Sonar is a type of sign used to detect active targets above and under the water.
When the target is detected, they will also detect the vehicle which sent out the signal.
This equipment sign is mainly used by Submarine & Ships. This is order to find one another to pursues and destroy one another.

## How it Works

Sonar is not unlike a compass when someone looks at the sign.
The sign when activated will show numeral directions in degrees. Zero is always front of the vehicle, thus 180 is the back, 270 the left and 90 is the right.

When a target comes in range of the sonar. The sonar will show a small dot "." on the screen in direction the sign see it from the vehicle. The dot shows the target at Long Range.
As the target closer, the dot will grow in size into asterisk "\*", which medium-long range.

As target closes in, the will become small x, which means it's medium range.
When the target is "X", this means the target is short range and your likely going to be able see it and enter combat with if it's hostile.

## How to Make It

Simply write "Sonar" on the first line of the sign and mount it.

Once the vehicle is spawn and activated. A player needs only click on the sign itself, it will show it's on.
Abby's Old Toys

**Abby's Old Toys** is the second half of the twenty-second episode in Season 2 of Abby Hatcher

## Summary

Abby finds her old baby toys in the attic but doesn't want to donate them, so she tries finding new ways which cause disasters.

## Gallery

*Click **here** to view the gallery for **Abby's Old Toys**.*

## Trivia

* This the second appearance of Lara after Bozzly and the Baby.
* Abby has a very good memory as she can remember what she did when she was a baby.
* This episode and its sister both aired on the tenth anniversary of the premiere of *Bubble Guppies*.
* This is the twelfth episode where Chef Jeff does not appear after "When Abby Met Bozzly", "Mo and Bo in the Snow", "Trick or Treat Otis" (but he is mentioned), "Mo and Bo and the Missing Button Trail", "Abby's Runaway Care Case", "Fuzzly Beach Day", "Princess Flug Goes Skiing", "Bozzly and the Baby", "Mo and Bo, Where'd They Go?", "Abby and the Rooftop Playground" and "Blossom Band On Tour".
	+ For the first time Chef Jeff was absent for both episode segments.
	+ This is the third time Curly appears without Chef Jeff.
* This is the first time Jeffery appears without Allen.
* During the Suit-Up Sequence, Georgie Bunny sits next to Bozzly.
Buoyancy

* Equipment Name: Buoyancy Sign
* Function: Shows Weight of a Vehicle
* Cost: $100

## Description

A Buoyancy Sign is designed to help players using Ships or a Submarine how heavy their vehicle is.
It measures weight of the water vehicle to determine if displacement or weight is too heavy to be in the water.

## How It Works

When active, the Buoyancy Sign gives three line of information.

* The Weight of the Vehicle - How much it weighs
* Displacement of the Vehicle - How much it floats
* The Balance - If the balance of both and if they equal out.

Essentially, weight is higher then the displacement it sinks, displacement higher then the weight it floats. When a Ballasttank is used, it causes displacement to be changed. Example of the picture, the balance is put into the negatives causing the submarine these signs are attached to to sink, helping the submarine to operate underwater.

The sign is with the Ballasttank Sign when in used on a Submarines.

## How to Use it

The sign turn automatically on once the vehicle is activated. It shows the two sets of measurements of weight of the vehicle and the balance between them. If those weights are out balanced, there a problem. The key to using this sign is to look at the **Bal** (balance) line, which shows if the weight too heavy or too light. Ideal reading for this when Bal is equal to 0.0. Should be higher than that, means the ship too heavy. It is not uncommon the weight of the vehicle as it moves should fluctuate as it moves, however if it continues to get heavy, the vehicle likely sinking.

### Detailed information on Uses of a Buoyancy Sign

The Buoyancy Sign can be used for three purposes.

* **Displacement Test** : If the Ship is new and player is uncertain if the weights too much. The sign can be used to determine if it's too heavy.

* **Status Indicator for Submarines** : A Submarine crew can use this sign to show if the ship is filling their water tanks correctly by seeing the weight changes.

* **Battle Damage** : While it does not show the health of the vehicle, however if crew is unable to inspect the ship, especially in combat. The Buoyancy sign can show if the ship is taking in water and getting heavier, thus sinking. So crew may be able to act before its fatal.

## How to add a sign

Writing "Buoyancy" on the top line of the sign is that all that's needed to make this works.

* Note: Common issue with using this sign is the name buoyancy is misspelled or the "B" is not capitalized.

## Notes

* Thanks to the assistance by DominicNikon and the writings of Maximuspayne on the signs works in navycraft made this article possible.
Nav (Sign)

* Item name: Nav (sign)
* Function: Gives Guidance & location to user.
* Cost: $200

## Overview

The Nav sign is basically a location indicator sign. That can be mounted on any vehicle. It will tell users where you are on map in 3D. Generally this Nav sign more useful on Ships and Submarines.

## How it Works

The sign basically tells the user three things.

**Direction of Vehicle**
Horizontally with direction of compass number wise: 0=North, 90=East, 270=West & 180=South.
**Depth of the Water**
This will indicate how deep water is for purposes of driving ship & submarine. This can used by aircraft to determine how high up in air you are from the ground.
**Grid Location (GRD)**
Older location information used on smaller maps, depending on size of the world, this indicator will tell you where you are in world map wise with alphabetic grid information. On large maps, this grid system does not work. However, can be used parts of the map it can see.
## How to Use it

When needing determine where your going, which direction your going. Unlike Radar, Sonar signs which use number directions, Nav signs tell you which way your world's north, which is 0. You can work out where you are. GRD data would need to be used to if your base or destination within area Nav sign determine is part the old grid system. Determining depths (Fathometer) is the most important function of the sign, so you don't run your expensive ship into land and wrecking it. The Fathometer can act as airborne measurement of how high the air vehicle is traveling from the ground. However, players using it must remember ground level on worlds using navycraft is level (Y) 62.

## How to Make it

Simply placing the sign on the vehicle and writing "Nav" on the top line will allow it to work.

## Gallery

Example of the World Map once used in 2016 by the original Naval Battlezone. The map was modified and adapted for use with the Nav Sign's grid system.Newer version of the Nav Sign used with Navycraft: Recoded. This map is blank due to world not setup for grid system.
Jammer

* Item name: Jammer (sign)
* Function: Detects and Disrupts Radar and Guided Missiles & Torpedoes
* Cost: 2500 (per sign)

## Overview

A Jammer is a equipment sign used to provide defense against advanced "homing" weapons. Homing weapons are Torpedoes or Missiles which have been enhanced with FireControl signs and AdvancedRadar. The combination of those two enhancements to a missile or torpedo make them extremely lethal in combat, giving a player firing it beyond visual a player see.

However, the Jammer is able to detect these guided weapons and briefly interfere with radar guiding these weapons protecting the vehicle from destruction.

## How it Works

A Jammer sign has two states. Active & Not Active.

Jammer will remain inactive until it detects in coming missile or torpedo using advancedradar or passivesonar. The sign will change sign with angry dot showing that there is a radar lock-on the vehicle and a guided weapon is coming.

To stop the missile with Jammer, a player need only to Click the sign which will give a 30 second interference to the incoming missile and cause vehicle to disappear from radar/sonar. This will NOT DESTROY IT INCOMING MISSILE. This jamming will give the player using the jammer sign enough prepare for use CIWS or other means to defending the vehicle or fire return fire at attacking vehicle if possible.

However, the Jammer will not function/cooldown for another 30 seconds after completes its disruption of missiles and enemy radar/sensors.

## How to Make it

A Jammer is a sign based equipment. A player needs mount the sign on a vehicle and only write "Jammer" on the 1st line of the sign.
Illegal Blocks

Typically these blocks are part of the world that vehicles operate in. Dirt, trees (log, not planks, etc) water and others part of the world.

If for example tank drives over smooth sand slab, if it were illegal (some version of navycraft it is, later ones it is not), these blocks would stick to a navycraft vehicle if one should touch the vehicle. This would eventually cause server to experience problems. Such as crashing or vehicle simply can't move.

Other blocks such as block that behave certain way such as "Falling" blocks such as sand, gravel, water, lava and so forth are not considered to be "solid" blocks. Thus can't be used on vehicle since they will "fall" once placed (or vehicle moves.)

#### List of Illegal Blocks & Possible Problems

* No Vehicle May use the following blocks. These are termed as "Illegal Blocks". This is because these blocks were determined to be either to be glitchy or cause the movecraft plug-in to malfunction and not work correctly.
* These "Illegal Blocks" also include anything introduced from 1.8 Minecraft Type Blocks and beyond.
* Illegal Blocks listed here are illegal for "Classic" or Navycraft Lite. Later versions of navycraft's list of illegal blocks may differ. Navycraft Reloaded version of original code, has newer blocks to allow for usage newer blocks. Blocks Listed here with {1} are usable in Navycraft Reloaded. Check your version of spigot carefully. Blocks that are listed with {2} are rules wise barred from certain vehicles. See below Block Notes Section.

* Note: Navycraft Recoded: This is a radically different Navycraft code. As this writing, it's not know (aside from natural blocks/falling blocks) what is considered illegal.

* Notes: A limited exception for blocks used on Movecraft vehicles are Sponges. One Sponge maybe used in Torpedo Room of a underwater vehicle. This is to keep water flooding the torpedo room during open and closing of tube doors.

## Additional Information

It is possible to add blocks to the master list of blocks handled by the Navycraft code. It does require a the code to be recompiled using Java. However items absolutely can not be changed include the following.

* Any block that "Falls" which would behave like : Sand, Water, Powder (all types), Gravel.