recursal/Fanatic-Fandom huggingface dataset:
GSO Plough

None

> *A new smaller plough, just two units wide.*
>
>

The **GSO Plough** is a plough melee weapon block, useful for pushing things.

It has 2 Attachment Points.

This block has about 400 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

This block was added very early in Terratech's development, and it was used for pushing resources to the player's base in the early game. Its usefulness now has decreased because of the collectors being given to the player earlier, and resources don't stay in it very well due to their shape being changed from cubes to more realistic chunks. It is useful as a shield and pushing junk and techs around, though.
Hover Race Track

**XP Reward**: 1000
 **Block Bucks Reward**: 2000
 **Blocks Reward**: 6 blocks

**Hover Race Track** is a Better Future racetrack mission. It involves the Better Future NPC, Hubl. In this mission, a racetrack must be completed, optionally with a purchasable Better Future tech.

# The Mission

### Objectives:

* Complete the track.
* (Optional) Purchase a Hover Tech.

### Events:

* The player enters the mission area.

* The Better Future Narrator gives dialogue.

 **Transcript**: Offering to sell tech.Click to Expand
Right click the terminal to purchase a suitable racing vehicle.
* The player is given the option to buy a hover Tech through a small shop interface opened by clicking on Hubl's screen. The shop offers "*Do you want to purchase a Hover Tech for the price of BB65,000?"*

**The mission forks** **here**
but don't have sufficient
Block Bucks.

 **Transcript**: Piloting tech dialogue (if hovercraft bought)Click to Expand
Move up and down with the Up and Down Arrow keys. Move forwards and backwards with the W and S keys.
* The player must complete the race course.
	+ The player must drive through the first race gate.
	+ Theplayer must drive through all subsequent race gates.
	+ If the player drives out of bounds, the Better Future Narrator will give dialogue.

 **Transcript**: Gone out of bounds dialogueClick to Expand
You went out of bounds. Try again!
* + If the player succeeds in driving through all race gates, the Better Future Narrator will give dialogue and a crate will drop. The mission will then end

 **Transcript**: Mission success dialogue
Click to Expand
You did it! Congratulations!
* + During the race course challenge, the pause menu will modify to show buttons offering to resume the challenge or to end it. Ending it will cause the Better Future Narrator to give dialogue.

 **Transcript**: Given up dialogueClick to Expand
Giving up? Come back and try again when you're ready.
# Notes

This race course is designed for hovercraft, and so includes features unique to hovercraft race courses such as suspended and sunken race gates.

There is a rare bug where upon closing the buy menu without enough cash, your BB can go into the negative.

### Tips:

Collecting this mission from Trading Stations in areas such as the Salt Flats will increase the chance of the mission taking place on gentler terrain, making

the controlling of your Tech easier.

The hover Tech that is provided is quite difficult to control, especially if the mission takes place in rough terrain. It's also unnecessary and expensive, so it may be easier to use a terrestrial Tech to complete the racecourse and abuse the Build Beam to float through the high hoops.

# Trivia

### Hoverbird Mk5:

The hover Tech that can be bought as part of this mission is called the Hoverbird Mk5. It is a small Better Future hovercraft equipped with a Better Future Radar. a Better Future Stabiliser Computer, a pair of Better Future Small Lights and pair of Better Future Small Skid Landing Gear. It can be viewed in 3D here.

# Gallery

* The Hoverbird Mk5 Better Future hovercraft. (Snapshot.)
* An overview showing the start gate and a Hubl.
* Hubl's shop interface,
GeoCorp Buzz Saw

This is a great tool for felling trees.

The **GeoCorp Buzz Saw** is a grade 2 Weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 6 cell(s).

## Usage

As the description implies, the Buzz Saw is great against trees. But that's usually the end of it's advantage. Though having a slightly longer reach than drills, it's outclassed by both them and plasma cutters, as both of them can deal with rocks and trees easily at a slight increment to cell count. Also unlike them, it deals significantly less damage, thus restricting it's purpose to logging only.

## Trivia

* The GeoCorp Buzz Saw was mentioned in the description of the GeoCorp Excavator, where it's stated that the latter is an upgrade from the former.
	+ This implied that either this model had significant commercial success or it's abilities were underwhelming, both being possibilities that prompted future development.

* It and the GeoCorp Excavator are the only two cutting weapon blocks in the entire game.
* Saw Blades usually take damage when cutting rocks in real life. This does not apply to the buzz saw nor it's larger kin, however.
GeoCorp Active All Axis Heavy Gyro

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 A really heavy duty gyroscope powerful enough to correct a tilt on very large Techs. This gyro is "active", meaning it will apply torque to force your Tech back to an upright position. And it's also "all axis", meaning it works in all three rotational directions.
GSO Small Battery Cell

A small power cell that can be recharged by a generator. Use this to power shields.

The **GSO Small Battery Cell** is a battery power block, useful for storing energy to power projectors.

It has 6 Attachment Points, one on every side.

This block is also very explosive when destroyed.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Battery

The **GSO Small Battery Cell** stores about 1500 energy units.

All batteries on a tech will combine their capacities, functioning as if they were a single battery. If you remove a battery, a fraction of the energy will be removed from the total. For example, if you have 4 full batteries, removing one will remove a quarter of the energy from the total. If you add a battery, the total energy in that battery will be added to the total energy as well as increasing the maximum total amount of energy that can be stored in that tech's batteries.

Every battery features 5 lamps which gauge what fraction of the maximum total energy capacity of the tech is full. As the energy is used up, the lights will blink and turn off depending on the amount left.

 No lamps on | 0 - 5.͞5%

Batteries have specific behaviour when powering a projector. Projectors have passive energy demands and will also demand more when starting up or being used (healing blocks or blocking munitions.)

 GSO Shield Bubble Projector | 2 Minutes(?)
 Venture Repair Bubble Projector | 20 Seconds(?)
 Venture Shield Bubble | 20 Seconds(?)
 GeoCorp Repair Bubble | 4 Minutes(?)

E.G. 2 **GSO Small Battery Cells** will power 1 GSO Repair Bubble Projector for 18 minutes. 10 minutes + 10 minutes - 2 minutes = 18 minutes.

## Trivia

The description of the GSO Small Battery Cell suggests it is not useful for powering repair bubble projectors. It, in fact, is.
GeoCorp Straight Jackhammer

Dugga! Dugga! Dugga! Bang! Bang! Bang!

The **GeoCorp Straight Jackhammer** is a grade 2 weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 8 attachment point(s) and takes up 24 cell(s).

## Usage

The Straight Jackhammer is not as versatile as the Angled One since it tends to bump into terrain and take impact damage, making it rather cumbersome. What makes matters worse is it's large size and low health, making it susceptible to most damage sources. However, it's statistics are identical to the angled jackhammer. Additionally, if mounted on different positions on a tech, it can be used as a powerful melee weapon offensively thanks to it's slightly longer range.

## Trivia

* The Straight and Angled Jackhammers have the highest DPS out of all weapons in the entire game, at 12000 (when tested at the DPS meter in RND Labs). In sharp contrast, the GSO Big Bertha Cannon and the Hawkeye Mk.3 Battleship cannon only deal 6500 damage per hit with a 5/4 second interval, which is 1300/1625 DPS respectively. This is effectively compensated by their extremely short effective range, however.
GSO Narrow Gauge COIL Laser

Small pew pew pew laser guns. You'll need a few of them to make an impact.
Professor Yum of the Personal Technology Institute (P-Tech, i-USA), happened upon the Narrow Gauge COIL Laser technology whilst attempting to pioneer a range of ion laser cookery ovens. The idea was to develop a faster method of cooking than conventional microwave ovens. Early tests were plagued with mishaps as the food being heated had a habit of charging with unstable kinetic energy. In one case Yum reportedly threw a piece of bacon at a target after exposure, the bacon turned red in the air and summarily exploded upon impact. The technology has since been repurposed for the defence industry, after a significant reduction in power.

The **GSO Narrow Gauge COIL Laser** is a laser weapon block, useful for fighting enemy techs.

It has 1 Attachment Point.

This block has about 165 HP and is mildly explosive when destroyed.

The GSO Narrow Gauge COIL Laser has average tracking speed (but limited elevation and azimuth), good projectile velocity, poor projectile damage, excellent projectile range, good fire rate and no splash damage.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Trivia

* According to the Lore relevant to trees and Fiberwood, Dr. Tony Penev was a known victim of this weapon. He was blinded after looking directly into the beam of the COIL Laser that he was using to collect samples with.
	+ Ironically, despite the weapon's effects, Penev is still capable of reading and playing computer games.
	+ This also implied that it was also used for resource harvesting.
Hawkeye Seeker Missile Pod

The "Seeker" guided missile system is loaded with 2 heat seeking "Warhammer" missiles. Seekers are a versatile tool, with ground-to-air, air-to-air and air-to-ground capabilities.

The **Hawkeye Seeker Missile Pod** is a grade 3 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 2 attachment point(s) and takes up 2 cell(s).

It is highly explosive when destroyed.

## Usage

Firing high-velocity missiles, the Seeker Missile pod's description accurately describes it. It's small splash radius makes it ineffective against shields, but regardless, it will make some significant impact. It is great against faster enemies with little protection as the damage per shot is quite significant and just a few would render one immobile.

One issue about this block is that despite how compact it is, the pod may still easily come under fire, so adequate protection and healing are required to keep it firing. Another problem with the pod is it's high velocity which effectively reduces it's turn rate and prevents it from hitting targets too close to the player's tech. It also cannot rotate on it's own, requiring additional weapons to cover all sides

Each missile has a one-second reload time and it occurs individually. It takes little time to fire two missiles quickly, after which there's a brief delay where the missiles cannot be fired until the reload is complete.

## Trivia

* Despite being one-block high, the technical hit box is 0.5 blocks tall, so weapons like the Venture Oozee SMG can fire over it, similar to how weapons can fire over most armor plates.
	+ The Hawkeye Cruise Missile and a few other blocks also share this aspect.
* The missile's tracking range is farther than the player's lock-on range.
* According to the description, the missiles were named "Warhammer Missiles".
* Although the pod can aim on it's own, it does not rotate, as it's not on a turret.
Hawkeye Straight Bike Wheel

None

**Top speed** = 72 mph.

"Perfect for scout vehicles. This wheel is fast and has plenty attach points to load up a smaller Tech with some reasonable firepower."

Takes up a space of 1x1x2

## References

1. ↑ Top speed based on 4 Hawkeye Straight Bike Wheel vehicle made up of 1 Venture POD Cab, 1 Venture Long Block and 1 Venture Speedometer
GeoCorp Octo Block

This is a very big Block. Possibly the biggest one. But that's been said before about other ones, so let's not get into that again. Anyway, this is a big one!

The **GeoCorp Octo Block** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 72 attachment point(s) and takes up 64 cell(s).

## Usage

The Octo Block functions well if you want to build massive techs, as it's size allows space to be filled in larger builds rather easily. However, it does not have as much attachment points as two stacked "The Big One" blocks will have, limiting one's choices on attachments unless they add other basic blocks to compensate.

## Trivia

* This is the largest Basic Block in the entire game.
* The description refers to "The Big One" Block, as that was the largest basic block before it was added to the game.
* The Octo block is hollow from the inside.
GeoCorp Battery Pack

A small battery. Has a capacity over 8x larger than a GSO battery, although it doesn't come cheap.

The **GeoCorp Battery Pack** is a grade 3 Power block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 24 attachment point(s) and takes up 8 cell(s).

## Usage

The GeoCorp Battery Pack has a massive capacity. True to the description, this is indeed higher than eight times of a GSO Small Battery Cell, as per block unit, it stores 1750 units while the GSO one only stores 1500. Unlike most GeoCorp blocks, it is not very tough and can't handle as much punishment as the rest of their standard blocks. However, the large capacity makes up for it, allowing chargers, shields, and repair bubbles to continue functioning for extended periods. This also enhances the efficiency of most Generators (save for the EXP dynamo generator, where smaller techs are more advantageous) and particularly, solar generators, as more of the generated energy can be stored, therefore maximizing the potential of their abilities to be saved for anytime when they can't function. The size of it restricts its usage to only larger techs and even just entire bases. From just a high-capacity charging station, to an impenetrable behemoth, the choice is yours.

## Trivia

* The GeoCorp Battery Pack is currently the second largest single-unit battery in the entire game and is tied with the Hawkeye Ion Battery for the second-highest energy stored per block unit, only barely surpassed by the Better Future Battery. In terms of attachment points, however, the GeoCorp Battery pack still beats the Hawkeye one - A single ion Battery has only six, effectively preventing them to be placed as a group without the interference of additional blocks. It is also lighter. The Ion Battery has a mass of 8 per unit, which makes 4 of them 32, while a single GeoCorp Battery Pack takes the same amount of space yet with only three quarters of the mass.
* The description claims that the Battery Pack is a "Small Battery", implying that batteries manufactured by GeoCorp comes in different sizes and they do make larger batteries with an even higher capacity.
* Before 1.3.10.0, it was the largest battery per single unit, taking up a total of eight blocks. This is tied with the GeoCorp Anchored Furnace Generator and the GeoCorp repair bubble as the third-largest power blocks.
	+ After that update, it became the second-largest battery due to the GeoCorp MegaReactor Battery being added to the game.
Hawkeye Six Block

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This handy six pack block helps to build larger Techs in shorter amounts of time. Stop fiddling around with those ones and twos and get on with it.

The **Hawkeye Six Block** is a grade 3 Basic block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 22 attachment point(s) and takes up 6 cell(s).

## Usage

While the Hawkeye six block does not have more health per cell than an equivalent number of its smaller counterparts, it is cheaper and takes up less of your computer's resources.
GeoCorp Girder Block

A strong and light and large block.

The **GeoCorp Girder Block** is a structural Standard Block. It weights half as much as a GeoCorp Basic Block, has only half of its health and only 4 Attachment Points on two opposite sides each.

Girder Block is not a meaningfully cheaper compared to Basic Block and there are better option for sturdier lightweight builds, so the main reason to not recycle them into Basic Blocks would be mostly an aesthetic one.
GSO Turbine Propeller

An enclosed propeller fan to propel you forwards and upwards!

The **GSO Turbine Propeller** is a grade 3 Flight block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment point(s) and takes up 4 cell(s).

## Usage

An average rotor, this is the first thing that makes flight possible. The red part of the block is where the thrust will push you, so keep that in mind when using it to construct a flying tech. While the thrust is reasonable, one should control the amount equipped, as too many of them will cause the rotors unable to support their own weight even with other flight blocks, and it also does not work when the number is too small. A few would be fine, but remember that it's best for thrust, and as for lift, it's better to use hover pads when at lower altitudes, as they are more efficient. Additionally, it can also be used to push grounded techs, so if the quantity of flight blocks is insufficient, this rotor will still have a spot. But in the late game, it's outclassed my most other propulsion flight blocks - Which are either much lighter, provides better thrust, or both.

## Trivia

* The turbine propeller resembles the rotors of a Hovercraft. It also looks like a conventional household fan with grating.
	+ The prefab name directly references this.
* It is the only GSO regular thruster flight block that is not an adjustment thruster.
GeoCorp Conning Tower Cab

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The conning tower takes its name from the word "conn." A variation of the word "conduct", in which the Tech is being conducted or directed.

The **GeoCorp Conning Tower Cab** is a grade 3 Control block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 18 attachment point(s) and takes up 18 cell(s).
GSO Mixed Lotsa Silo

A silo that can contain up to 90 resource chunks across 9 stacks. It's a mixed silo so can take multiple types of chunks at the same time.

The **GSO Mixed Lotsa Silo** is a manufacturing block, useful for storing chunks in a processing base.

It has 21 Attachment Points, one for every side except the top where the resources are held.

It, like all GSO Blocks, can be crafted with a GSO Fabricator.

## Silos

Silos are used in bases to store chunks for later use in crafting or selling.

While silos can be used on moving techs they will start losing items at the speed above 110 mph.

#### Silos will receive from:

* Refineries
* Scrappers
* Filters
* Alternators
* Receivers
* Collectors (excluding Venture Collector and Hawkeye Pack Collector)
* Component Factories

#### Silos push to:

* Conveyors (only if a crafting appliance along its chain requires a chunk the silo holds.)

#### Silo's output can be pulled by:

* Fabricators (only if the fabricator requires the chunk a conveyor carries.)
* Refineries
* Component Factories (only if the factory requires the chunk a conveyor carries.)
* Delivery Cannons
* Filters
* Alternators
* Droppers

The GSO Mixed Lotsa Silo holds 90 chunks across 9 stacks @ 10 per stack.

## Notes

The GSO Mixed Lotsa Silo has an excellent HP:Cost ratio and can be used as cheap armouring. Any chunks they hold can also be used to block munitions too.
GSO Tall Solar Generator

A good starting solar generator. It will convert sunlight into electricity whilst anchored, but becomes overburdened easily.

The **GSO Tall Solar Generator** is a grade 1 power block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 5 attachment point(s) and takes up 4 cell(s).

## Usage

As to its namesake, this block only works during the day, and will automatically retract during the night. It can only function when anchored and has low charging power (83,33 energy per second), though multiple generators do stack additively. Without batteries, it can still power shields and repair bubbles, but the excess energy will be wasted instead of being converted to electricity, and shields/repair bubbles will not be sustainable if their abilities come into play or if night falls - They will simply shut down due to a lack of electricity.

It is usually a good idea to attach multiple high-capacity batteries (GeoCorp Battery Packs are ideal for bases, and it's an anchored block) to it and protect it with repair bubbles and shields, therefore maximizing the generator's ability during the day while sustaining it in the night. Power depots can be forged with just a few more chargers.

Even in the late game, the Tall Solar Generator can be very helpful to players. As stated before it's particularly useful for grounded, anchored bases due to its low cost and cell count, allowing it to be placed en masse.

The GSO Tall Solar Generator can function in any orientation, given the tech is anchored by something else, while its own anchor will only function in upright position. The panels being in the shade has no effect on the power output.

## Trivia

* Despite the description suggesting that it's a 'Starting Solar Generator', other solar-based power blocks were not available before the Better Future Solar Panel was added. It is so far the only Solar Generator with an anchor.
* The GSO Tall Solar Generator first appears in a crater during the early stages of the game. The player is prompted to pick up the block and anchor it to the ground. This triggers an event that spawns a GSO Repair Bubble Projector, which can be attached to the generator and therefore allowing it to function.
* If an anchored tech becomes unanchored, the tall solar generators on it will collapse at the same time. However, when it becomes anchored again the solar generators will only expand one-by-one.
* When it contracts, this block takes only two cells. While this does not allow blocks to intersect with this empty space, weapons are able to shoot through it.
Hawkeye Z4 Explosive Bolt

A high explosive charge that you can detonate at any time. It will cause damage to enemies within range when it's triggered. This block is a single use item. When attached to a Tech, it will self-destruct when you trigger it. This allows you to build multiple Techs within Techs to be converted on the fly without damaging your blocks.

The **Hawkeye Z4 Explosive Bolt** is a grade 3 Accessory block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 10 attachment point(s) and takes up 2 cell(s).

Dimensions: 2 x 1 x 1

## Explosive Bolt

All explosive bolts on a tech will detonate when the key 'x' is pressed. The explosive bolts will be destroyed in the process but will not damage surrounding blocks. This is used commonly for splitting a single techs into multiple techs, as any parts of a tech that are not held on at any other point except for the explosive bolt will break off. If those parts are anchored or include a control block, they will not break into loose blocks instead remaining complete and a separate tech.

This block has about 300 HP, but this isn't terribly important considering it's designed to be destroyed.
Hawkeye Axis Shotgun

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Axle-shotgun is mounted on a fully rotating turret. It's slightly weaker than the Bayonet shotgun, takes up more space, and fires a bit slower, but for that it's very versatile.

The Axis Shotgun is mounted on a fully rotating turret. It has a little less power than the Bayonet Shotgun, takes up more space and fires a tad slower, but makes up for it in versatility.
GeoCorp Focus Spotlight

None

The **GeoCorp Focus Spotlight** is a Light block.

It has a powerful wide-focussed beam which it points at any enemies in range.

Approximately equal to the GSO SOS Searchlight and Venture Safari Spotlight but significantly brighter and physically larger.
This light is essentially a giant flood, combining both functions: range and area.

Probably the best choice for illuminating bases, as it covers a large area and avoids some of the problems with too many lights.
GeoCorp TB Thresher

The GeoCorp TB Thresher combines a flail/grinder with a collector. It's a great tool for harvesting and collecting resources all in one combined block. The original prototype for this block was developed by Mr T. Bear, although his blueprint was for a much smaller GSO model. GeoCorp saw the potential and took the project on, beefing the unit up significantly and got it to market first.

The **GeoCorp TB Thresher** is a grade 2 weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 32 attachment point(s) and takes up 96 cell(s).

## Usage

The TB Thresher is a weapon block with an integrated GeoCorp Picker Collector. The thresher itself is effective on its own due to the length of the flail itself. The integrated collector, however, only works as extra gravy. It is also quite cumbersome, so it would not work well later on. It is recommended to attach specialized collectors instead of many TB Threshers. Usually, a more effective combination would be smaller drills/plasma cutters with collectors instead.

When the fire button is held down, the flail will swing slowly while activating. If not, it will simply grind on contact with an enemy. As with all GeoCorp weapons, it works wonders in melee range, but may not survive prolonged combat due to its sheer size.

## Trivia

* As with the picker collector, GeoCorp collectors hold the highest capacities of every single collector in the entire game, having least 1.5 times more capacity per beam than collectors from any other corporation. In fact, they only lose to the silos in terms of carrying density.
	+ It is the only weapon block to have features from a collector.
* The design of this block resembles a combine harvester, which also matches with the definition of "thresher".
* According to the description, it was originally a GSO block, but never reached completion before GeoCorp stole the design and forged the block that is seen today.
Possible Spell Combinations

This is a list of all 1123 possible spell combinations.

This includes Lightning + Water spell combinations that are currently possible by conjuring Steam or Ice with Lightning and then cancelling the Steam or Ice back into Water. Note that the order in which the combinations are presented may have to be changed in order to actually cast the spell in these cases.
GSO Resource Receiver

The Resource Receiver takes new chunks into a base, ready to circulate them.

The **GSO Resource Receiver** is a grade 2 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Resource Receiver

Resource receivers act similarly to collectors in that they pick up loose resource and component chunks. Unlike collectors, they tend to have shorter grab ranges but can also pull chunks from collectors **on other allied Techs**. This makes them perfectly suited to input chunks into a base as they can pull chunks from collectors on harvesting techs.

The GSO Resource Receiver can hold 3 items and has a pick up range of 7 blocks.

While receivers can be used on moving techs they will start losing items at the speed above 110 mph.

#### Receivers pull from

* The environment (loose chunks)
* Collectors (on other allied techs)

#### Receivers' output can by pulled by:

* Silos
* Fabricators (only if the fabricator requires the chunk a conveyor carries.)
* Refineries (except for when a fabricator requires the chunk it carries to be unrefined.)
* Component Factories (only if the factory requires the chunk a conveyor carries.)
* Delivery Cannons
* Filters
* Alternators
* Droppers

The **GSO Resource Receiver** will hold 3 chunks in one stack. They need not be identical chunks. After admitting 3 chunks, they need to output chunks before they can input more.

## Trivia

The **GSO Resource Receiver** and GSO Large Resource Receiver share the same block description, the only difference being that the **GSO Resource Receiver**'s description includes an extra comma.
Bird of Prey

**XP Reward**:  ?
 **Block Bucks Reward**:  ?
 **Blocks Reward**:  ?

**Bird of Prey** is a unique Grade 4 mission assigned by GSO. It has been in the game since it's release.

## Synopsis

GSO has detected a mysterious thermal signature in a specified region. They request the player's help to investigate. However, the search doesn't go smooth......

## Strategy

Bird of Prey is a mix of "Crate Ambush" and the "Destroy Tech group" mission types. The initial objective is to investigate the thermal signature, which is really a crashed Hawkeye landing pod with a wrecked Tech inside. Nothing will be available to salvage. As soon as it's approached, however, three Hawkeye Techs spawn. They are all named "Cleanup Crew" and the rest of the mission revolves around defeating them.

There is not much in tactics, just bring many weapons and wear them down with enough electricity stocked for your defenses.

## Trivia

* This is the only License-Acquisition mission that does not feature the respective representative NPC, as Sergeant Smash is entirely absent and only appears multiple times in later Hawkeye Black-Op Missions.
* Bird of Prey is a term that is usually used to describe a Carnivorous bird, referring to Hawkeye directly.
	+ Since GSO knows nothing about this mission, it unknown why they are asking for the player to investigate. Though it can be assumed that the cleanup crew are supposedly covering up something that the GSO is not supposed to know.
Hawkeye Helios A.I. Sentry

This anchored A.I. Sentry is great for home defence. Even its own built in mini-auto cannon packs a hefty punch. Equip it with more firepower to really send those unwanted visitors packing.

The **Hawkeye Helios A.I. Sentry** is a grade 2 Control block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 5 attachment point(s) and takes up 2 cell(s).

## Usage

The basic functionality remains unchanged when compared to it's GSO counterpart, as both are used as a combination of a defensive AI and a turret. The main difference is the increased cell count in exchange for a much better weapon, reduced anchoring range, and a slightly larger fuel tank. The weapon is not very versatile (mostly due to being a directional mount), but damage-wise it can perform better than Hawkeye Machine Gun and even Hawkeye Auto Cannon when corrected for their sizes .

Even though it has low torque, it's still higher than the GSO counterpart. The main difference between this and a much larger anchored turret is that it allows lightweight, versatile turret designs that are able to dish out intense fire against enemies, while able to be deployed in much larger numbers.

This is the only cab that when it dies, blocks around it receive a small amount of damage instead of only being pushed away, likely due to it having a much heavier weapon than other cabs.

## Trivia

* Like all blocks with an anchor, the Helios A.I. Sentry takes more space when anchored.
* It, the Venture Dual Auto Cannons, and the Hawkeye Auto Cannon are the only three ranged weapons that require a short heat-up period before they can fire.
* Despite being a sentry gun, it can also work as a mobile AI when unanchored, but will be unable to move by itself, as it lacks any sort of internal propulsion.
GSO Mobile Furnace Generator

This handy Mobile Furnace Generator can be used on a mobile Tech to consume fuel chunks on the move and create electricity.

The **GSO Mobile Furnace Generator** is a furnace generator power block.

It has 3 Attachment Points and an anchor, if the player wishes to use it.

This block has about 2000 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

This block can only be placed upright.

## Furnace Generator

The **GSO Mobile Furnace Generator**, when supplied with fuel chunks, will generate power. It has low fuel effectiveness (50% of GSO Anchored Furnace Generator) but this is compensated by the abundance of Fiberwood Chunks and it's ability to even burn on the move. It has a single input node which can hold a chunk at lower speeds. It is also very compact, perfect for a light tech. Just make sure to make full effectiveness of it with other power blocks that consumes/stores energy, and you'll be good to go.

Fuel sources include:

Fibrewood Chunk, Fibron Chunk, Carbite Ore, Carbius Brick, Oleite Jelly, Oleus Capsule

The **GSO Mobile Furnace Generator** produces about 3500 energy units for every Oleus Capsule it burns, filling about 2.3 GSO Small Battery Cells, 0.25 GeoCorp Battery Packs, 2.3 Venture Batteries or 1 Hawkeye Ion Battery.
GeoCorp Cat Nine Flail Guard

The Cat Nine Flail Guard is a great defensive tool for clearing away any bits and bobs that get too close to your wheels when mining. They're also pretty handy for keeping any troublemaking Techs from attacking you from the sides or back.

The **GeoCorp Cat Nine Flail Guard** is a grade 2 Weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 4 attachment point(s) and takes up 20 cell(s).

## Usage

The Cat Nine is relatively small and compact. However, when talking about breaking rocks and trees, it is equally effective. Breaking them is just a matter of seconds. Just ramming them into them will work. It also serves as a good defensive weapon against techs that get too close as it deals a formidable amount of damage and quickly breaks the structure of smaller Techs. It has a circular AOE due to it spinning when activated and like all mining tools, contact with rocks can break them Overall, it's an effective harvesting block, combining the functions of a buzz saw and a drill/plasma cutter/jackhammer, and is just around the same size as any one of them. The range is still short, but regardless the much larger AOE compensates for that.

## Trivia

* The Cat Nine Flail Guard was formerly an EXP Block.
* It was mentioned in the description of the GeoCorp Windmill Flail Guard.
	+ The description of that Block states that the Windmill is a much larger, professional version of the Cat Nine, meaning that Cat Nine is probably a prototype version developed by GeoCorp, and was successful in it's area of expertise, which in turn prompted GeoCorp to develop the larger version.

* The name is a reference to the cat o' nine tails, a type of flail made from knotted cord and used for flogging.
* The name may also be a reference to one of GeoCorp's possibly inspirations, the construction equipment manufacturer Caterpillar Inc.
GeoCorp Wing-nut Arm

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 An armoured pylon arm block from the Wing-nut series. This is a very tough and versatile block.

The **GeoCorp Wing-nut Arm** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 6 attachment point(s) and takes up 16 cell(s).
GSO Pacemaker

Attach this block to a manufacturing base to let you slow down or speed up its rate of production.

The **GSO Pacemaker** is a grade 3 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 5 attachment point(s) and takes up 1 cell(s).

## Usage

The Pacemaker is an invaluable asset to all manufacturing bases due to it's ability to greatly accelerate manufacturing and crafting. It is compatible with blocks from other corporations as well, meaning only one is needed to enhance the production of a base.

It has an orbital menu which is accessed by right-clicking. The options include:

* **Pause (stops all actions)**

* **Slow Motion (4 s per tick, 1/4 of the normal speed)**

* **Normal Speed (1 s per tick)**

* **Turbo Speed (0.25 s per tick, 4 times of the normal speed, or 16 times that of slow motion)**

A single pacemaker will take effect on all blocks attached to a tech, most being manufacturing blocks. Adding more pacemakers will not stack the effects, but will offer more points of access to it's control options. If a block has a delay, then it will be kept, but the duration is also affected (**Marked with Bold**). Affected blocks include:

* Fabricators
* Scrappers
* Conveyors
* Component Factories
* **Refineries**
* Delivery Cannons
* **Filters**
* **Alternator Conveyors**

## Trivia

* Receivers and Droppers are excluded from it's influence.
* Accelerating certain blocks' processes may lead to inconsistent animations, causing a few frames to be skipped. This is most evident on Refineries and Delivery Cannons, but has no impact on gameplay.
* The Pacemaker's functionality derives from its real-life counterpart, where it is used to balance heart rates via electrical shock.
Hawkeye Medium Storm Rotor

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 The "Storm" is a mid-range rotor which will generate a significant amount of lift. The variable blades can shift to spin in either direction depending on placement, allowing for stability regardless of position. It also converts any linear axis that it is aligned with into a throttle input. Use the Helicopter Control Scheme’s Lift controls to Ascend and Descend when a Rotor is vertically aligned. If aligned to other directions (Acceleration or Strafe), then Rotors will work with those controls instead.

A Rotor blade. Quite useful in making helicopters.
GeoCorp Wing-nut Column

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 An armoured tower block from the Wing-nut series. This is a very tough and versatile block.

The **GeoCorp Wing-nut Column** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 36 attachment point(s) and takes up 24 cell(s).
GeoCorp Mighty Side Armour Block

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 The Mighty Co. would like to offer you access to their extended catalogue for platinum members only! This is block 2 of 3 and goes on the side.

The **GeoCorp Mighty Side Armour Block** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 10 attachment point(s) and takes up 4 cell(s).
Hawkeye Mobile Furnace Generator

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 This mobile generator will burn fuel resource chunks whilst on the move and doesn't need to be anchored. It's big and fairly tough, but it also gives a better output of energy than the GSO mobile generator. Let's go burn!

The **Hawkeye Mobile Furnace Generator** is a grade 3 Power block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 20 attachment point(s) and takes up 12 cell(s).

## Usage

The Hawkeye Mobile Furnace Generator is the ultimate choice for all your not-so-speedy charging needs, especially in the night where you need your batteries charged without stopping your tech for anchored furnace generators. You might need a resource receiver and a filter/dropper system for it to work. The advantage of it is that the efficiency per resource chunk is increased, but with the downside of taking more time to burn fuel, similar to the GeoCorp Anchored Furnace Generator.

## Trivia

* Unlike the GSO counterpart, the Hawkeye Mobile Furnace Generator has no anchor.
Hawkeye Large Jet Engine

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 Colloquially known as the "Pop Rocket", this air-breathing booster jet can generate thrust of up to 200,000 lbf.

The **Hawkeye Large Jet Engine** is a grade grade Flight block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 3 cell(s).

The Hawkeye Rocket Jet offers thrust to mass ratio of 2000.
Hawkeye Payload Terminal

This Payload Terminal specialises in selling Hawkeye Blocks.

The **Hawkeye Payload Terminal** is a grade 3 Accessory block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 2 cell(s).

## Usage

The Hawkeye Payload Terminal has nothing special other than functioning as a shop for all discovered Hawkeye blocks with an infinite stock.

## Trivia

* All payload terminals are a reference to the developers. The Payload Studios.
	+ They also refer to how enemies and supply crates are dropped: Via a payload bombshell.
	+ However, when buying from a Payload Terminal, the ordered block just spawns nearby.

* There is a minor typo in the description. A correct version would be "This Payload Terminal ***specializes*** in selling Hawkeye Blocks."
* When unanchored, the Hawkeye Payload Terminal will instantly contract without any animations, in a similar fashion to most of it's other counterparts.
* The interface vaguely resembles a targeting computer and the lower section an ATM.
* Like the GSO Payload Terminal, it takes two cells when expanded, but only one otherwise, allowing weapons to to shoot over it.
Geothermal Vent

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

The **Geothermal Vent** is a resource seam found exclusively in the mountains that emits steam. While the rock itself does not drop any resources, the steam vent revealed under it can be used by the GeoCorp Geothermal Generator to produce constant, endless power.

## Trivia

* Rubber, Fiberwood, Geothermal Vents, and Luxite are the only 4 resources in the entire game that are renewable.
	+ Unlike the other three, Geothermal Vents are inexhaustible in the first place, although the rest regenerate faster than the player can harvest them.

* It has lower health than other resource seams. Judging by the similarity of the Geothermal Generator to the Autominer, it can be considered that Geothermal Vents are programmed to behave like resource seams.
Hawkeye Scrapper

The Hawkeye Scrapper will take Hawkeye blocks and break them down into resource chunks.

The **Hawkeye Scrapper** is a grade 3 Manufacturing block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 18 attachment point(s) and takes up 18 cell(s).

## Usage

The Hawkeye scrapper functions identically to it's other counterparts and can be used to dismantle blocks for components/resources vital for crafting elsewhere.

## Trivia

* The Hawkeye Scrapper, like most manufacturing blocks, has a deployment animation, where the covering planks of the block slide up to reveal the hidden apparatus. It doesn't seem to be functional before the animation ends.
	+ This does not play when unanchored, however.
Hawkeye Zeus Laser Cannon

The eggheads in the lab have finally managed to produce this energy weapon that we can mount to a full rotation turret. This aint your average laser pointer, it will really ruin your day if you shine it into your eyes.

The **Hawkeye Zeus Laser Cannon** is a grade 2 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 4 attachment point(s) and takes up 8 cell(s).

## Usage

The Zeus Laser Cannon is comparable to a Sniper Rifle in terms with other lasers. It's high projectile velocity allows it to pick off enemies from afar and grants it increased range, though it will not offer a lot of firepower when the enemies get too close to the player. It also turns quite slowly, but is one of the only few laser weapons on a fully-rotational turret stand.

As it offers low DPS for it's space, the Zeus Laser Cannon can serve much better while attacking smaller, unprotected techs. It will, however, struggle seriously against shields and larger techs without the help of other weapons. It's size is also quite large despite the low DPS, so one should definitely consider their placement strategically.

## Trivia

* It was referenced in the description of the Venture Lance Laser Turret. An excerpt from it says "They said it couldn't be done. A laser weapon mounted to a rotating turret? "Nah, can't be done" said the boffins at GSO and Hawkeye. Well look who cracked it - Venture!"
	+ This implies that the Zeus Laser Cannon was created in response to Venture's success in developing a fully-rotational laser weapon. This claim is only contributed by the fact their structures appear similar minus the paint job and size.
* The weapon's overall round shape and large support system make it resemble an LRAD, commonly employed by law enforcement and sometimes the US Army to disperse crowds or ward off certain threats. This may be an intentional reference to Hawkeye's military theme.
GSO Rock Drill

This drill will serve any new prospector well enough in their mining efforts.

The **GSO Rock Drill** is a grade 2 Weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 2 cell(s).

## Usage

A common early-game weapon, this has a slightly longer range than the mini drill and will be more convenient when harvesting resources. It's also four times as heavy and deals slightly more damage. The advantages end there. It can only be used for prospecting and is unsatisfactory against enemy techs. But for when it can be obtained until one gets a Plasma Cutter or a bigger drill from GeoCorp, it does it's job nicely.

## Trivia

* The rock drill is the second-smallest melee weapon in the entire game, at 2 cells. It is only beaten by the mini drill, which is half the size.
GSO Mini Drill

A mini drill. This is a great starter drill for any budding off world prospector.

The **GSO Mini Drill** is a grade 1 Weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Notes

The GSO Mini Drill, like all drills, automatically cuts into trees, rock and enemy techs when pressed up against them. It will also drill when the fire button is held down.
GSO Small Armour Plate

A small armour plate. For defence against small threats.

> *A small armour plate. For defence against small threats.*
>
>

The **GSO Small Armour Plate** is an armour structure block, useful for protecting the superstructure of your tech.

It has 1 Attachment Point. It has an extremely low profile that allows weapons to fire through the space its construction hitbox occupies, provided the weapon has a visually clear line of sight.

This block has 600 HP, making it useful for shielding your tech from munitions.

It, like all GSO blocks, can be crafted with a GSO Fabricator.
GeoCorp Mighty Front Armour Block

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 The Mighty Co. would like to offer you access to their extended catalogue for platinum members only! This is block 3 of 3 and goes on the front.

The **GeoCorp Mighty Front Armour Block** is a grade 3 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 12 attachment point(s) and takes up 8 cell(s).