recursal/Fanatic-Fandom huggingface dataset:
Speed

These are the documented speeds in Granny 3, for everyone.

## Speeds

Aside from flying back to its Nest once the Smoke clears, Crow doesn't have a speed.

## Trivia

* Like in Granny Chapter 2, Granny and Grandpa's wandering speeds are different.
	+ However, in this game Granny is faster than Grandpa instead of the other way around
* All of their speeds were changed in this game except for Hard Mode.
	+ They are much faster at wandering, with Granny being a 1.1 gain in value and Grandpa being at a 0.5 gain in value.
	+ They are much slower in Easy and Normal chasing, both being decreased in value by 0.5.
	+ They are much faster on Extreme chasing, being a 1.5 increase in value.
* The Player's speed is the same as the previous games.
	+ Their speed when crouched appears to be a bit speedier, however.
Car

The **Car** is a structure in Granny 3.

Granny can afford a 3-Story House, but not a clean car?

## Appearance

The **Car** is Granny's car, retaining the look it had in previous games, being an old car model that is very rundown. It is rusty, and almost all devices are completely out of repair. The hood is propped up at a 45 degree angle, and the engine is completely missing. The driver's door is closed, while the passenger door is left open at an angle. The left backseat door is also torn off, while the right one is closed. There are a few seats in the car.

On Mobile devices, the car is simultaneously darker and brighter in some areas due to the lighting, and also has a low poly appearance.

## Behavior

The **Car** serves as a searchable structure that can house items. Items are usually found in the Trunk, which can be opened and closed (without the need of a Car Key in this game). The Car's doors and hood cannot be interacted with, however. Unlike Granny 1, it is not an escape method. The glove compartment's hatch is also not present in this game. You also cannot hide in the Car, unlike in Granny 1.

## Spawning

In general, Shotgun Ammo can spawn where the passenger seat would go.

Preset 3 - Firewood in the Trunk

Preset 4 - Train Key in the Trunk

Preset 6 - Weapon Key in the Trunk

## Trivia

* The car appears in all of Granny games (in Granny as a way to escape, in Granny: Chapter Two as a decoration in the Door Endings, and in Granny 3 as a searchable structure, as well as a death scene chamber)
* The car should break into pieces after the dynamite stick in the Dynamite Game Over scene, therefore making it unrealistic when it survives the cutscene with no damage.
* The Teddy used to spawn on the Passenger Seat on Preset 6 before V1.1 was released.
	+ It was moved due to the additional puzzles added in said version.
	+ Furthermore, only the Firewood spawned in the Trunk until V1.1.
* The car model is a GAZ-M20 Pobeda.
* It appears that in granny 3 the car is a bit deformed since the steering wheel is almost missing and the trunk is as thin as paper.

## Gallery

The car on mobile.The car on PC. (Brightened)
The Skulk Wiki

**Welcome to the The Skulk Wiki!**
It's about my story about foxes!

If you are wondering how I know so much about it, that is because I am the author! (Not Kidding)

Ok u don't know about it? Go here:
Links will be here once I've finished the first book!

Search some stuff

I'm done with:
Shining Ruby, Mole, Maple Tree, Ash Foot, Weasel Fur, Hazel, Cosmo Whiskers, Bat Wings, Lily Cloud, Twig, Oak Leaf, Daisy Petal, Moth Wings, Claw, Aqua Marine, Swimming Anchovy, Hare's Ear, Coyote's Howl, Dusk Sun

Current:
Dawn Bird, Deer's Antler, Graceful Deer, Bee Strike, Hound's Howl, Amber Drop, White Paws, Hawk's Talon, Falling Leaves

I'm still working on the 3rd chapter of the first book AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
\*STRESS ATTACK\*

Ooh... Do you need help reading the ALL CAPITALS? Ok
TBD - To be decided {Which means I haven't written to it}

TNM - The New Moon {The first book}

Ok, done. Start searching or else I will sing.
ya da da da da da da da da

bum dum dum dum dum dum dum dum dum

ya da da da da da da daaaaaaaaaaaaaaaaaa

ARE U STILL THERE...! Fine. Or else... (choose one):
1. Lily Cloud will delay your sharp ceremony
2. Ash Foot will make you eat last

WHAT ARE YOU DOING!?

Why do u want to break the skulk codeeeeeeeeeeee!!!!!?????

Ok fine: Please tap me

don't scroll down

don't scroll down

don't scroll down

don't scroll down

don't scroll down

TOP SECRET MEETING
Foxes that are attending are:

Lily Cloud, Ash Foot, Willow Cloud, Maple Tree, Twig, Mole, Hazel, Daisy Leaf, You

Megaphone~

"Please take your seats!"

Lily Cloud~

"<Your name> has been putting fire ants in my nest! Enough to anger me! I will delay <Your name>'s sharp ceremony!"

Ash Foot~

"<Your name> has been putting fire ants into my nest too! <Your name> will be the last to eat!!!!" \*Pounds paw on tree stump\*

Why did u read so far!?

Ok ok ok. Now that you are here...

Guess the emoji (Foxes taken literally):

🐰➕👂🏻

🏊🏻‍♂️➕🐟

💧➕🌊

🍎➕🌱

💧➕🐭

🐯➕☁

🌳➕🌿

✨➕💎

🌻➕☁

🌳➕🍁
Easy Mode

**Easy Mode** is the second difficulty of Granny 3.

## Official Description

* *Granny and Grandpa moves a bit slower*
* *No creaking floors*
* *The food elevator has electricity*

## Effects

* Granny and Grandpa are significantly slower than the Player when chasing them.
* The grandparents are knocked out for 2 minutes and 30 seconds whenever they are knocked out.
* Grandpa aims at a slow speed whenever he shoots.
* You can choose which grandparents are at the house.
* Slendrina's gaze knocks you out in 6 seconds.
* The Food Elevator does not need the Generator to function.
* 12 - 13 Shotgun Ammo can appear on the map.
* Creaking floors are not present on the map.

## Trivia

* **Easy Mode** is the only difficulty option that removes creaking floors, as well as the only difficulty that has the Food Elevator operable from the start of the game.
Slingshot

The **Slingshot** is one of the weapons that can be used in Granny 3.

## Appearance

The **Slingshot** is a tan wooden slingshot with wooden brown, crossbow-like attachments, attached by grey plates, with a grey band, which has a pad for Stones.

## Use

The **Slingshot** is a weapon that can be used to knock out the grandparents. Aiming and hitting the head will knock out Granny and Grandpa. Unlike the Shotgun, if the shot hits any other part of the grandparents, it will merely stun them for a few seconds, which is dependent on difficulty.

It can destroy the Robot with 3 shots, which yields the Door Activator when it explodes. It also pesters the Crow, making it jump, but this has no real effect on it. It does not effect Slendrina nor the Alligator at all.

It has extra utilities, being able to shoot down Granny's Vase and Grandpa's Vase from the Attic support beams. Furthermore, it can break the Reception Room's window. To have it loaded and ready to fire, you must have atleast one Stone in your inventory.

## Spawning

* Always: In the Weapon Safe.
	+ The Weapon Key is required to obtain it.

## Trivia

* There was a glitch where you can get the **Slingshot** without the Weapon Key; This was however patched out in Version 1.0.2.
	+ The Player simply had to crouch under the Weapon Safe and then stand up and try to quickly grab the **Slingshot** they were pushed out.
* If you stack the grandparent's (either through putting them in Rage Mode or luring them to a crawlspace), and then shoot them, you can effectively kill both of them with one shot.
	+ This does not work with the Shotgun, as it is a hit-scan based weapon, rather than a projectile based weapon.
* It used to be 100% unneeded prior to Version 1.1, even in Practice Mode, as both Vases had easy to perform exploits to obtain them, as well as the Coconut on Preset 6.
	+ You now need to break the glass with it to get into the Reception Room, which is always 100% required.
	+ Furthermore, the exploit for Grandpa's Vase has since been patched on PC and Mobile 100% in 1.1.1 and 1.1(respectively).
		- The Coconut was also moved to a completely different location on Preset 6.
	+ It is still not needed for Granny's Vase as you can straight up grab it from the regular flooring of the Outer Nursery.
* It is the first infinite ammo weapon in a Granny game to knock the grandparent's out for the same time as the Shotgun.
	+ It is also the first weapon where you need to knock the grandparent's out by hitting a specific part of their body, being the head.
	+ Furthermore, it is the first weapon to be able to stun the grandparents, although the Pepper Spray had a similar effect in Granny.
* The Stones can be collected without the **Slingshot**, unlike the Shotgun variations or previous infinite use weapons in the series.
* It is unknown how the Stones shot by the **Slingshot** do not break Granny's Vase and Grandpa's Vase, although you can drop them from great heights without them shattering as well as other items from previous games.

## Gallery

The **Slingshot** as it appears in the Weapon Safe,
Bat Wings

Bat Wings is a bat-eared fox dog with a torn ear and scarred muzzle

* Killed by Water's Wave in a battle
* Mentored to Shining Ruby and Coyote's Howl
* Was in the group that found Desert Sand and his family

Family:

Trainees: Shining Ruby, Coyote's Howl

Facts:

* He is a rogue when he first joins the skulk
* The author (Me, @Somebodyluvescats) is planning to write a Special Edition book that features him. May be called: Bat Wing's Loyalty, Bat Wing's Decision , Bat Wing's Destiny or Bat Wing's Wish
Granny's Vase

**Granny's Vase** is an item in Granny 3. It was added in Version 1.0.

## Appearance

**Granny's Vase** has a thick base, with a bottleneck that slightly tapers outwards. It is white and black zig-zag pattern painted all over it, and contrary to Grandpa's Vase, is not stained. It does however have small cracks and scratches on it.

## Use

**Granny's Vase**, along with Grandpa's Vase, is used to contribute to opening the Pedestal Safe. The Player must first fill it with the Water Barrel to make it heavier. Then they must place it on the corresponding pedestal, which would be the one on the right. Dropping the **Vase** while it is filled with water will empty it, which means you must visit the Water Barrel again.

When the pedestal is fully weighed down, the disk in the box will turn clockwise a little bit. If the **Vase** is not filled with water, the pedestal will not be weighed down, and therefore the disk will not turn. Both **Vases** are needed to be placed for the disk to fully turn.

## Sound

* When **Granny's Vase** is dropped

File:DropGranny's Vase.ogg

## Spawning

* Always: Outer Nursery - On the support beam above the broken flooring.
	+ You may use the Slingshot or Shotgun to obtain it, as shooting it is in the intended method.

## Trivia

* For some reason, Grandpa can hear his Vase, but not this one.
* **Granny's Vase** first appears in Granny, and its appearance is the same.
	+ It can be considered the opposite of Grandpa's Vase, as it is clean and slim-thick, rather than dirty and thick-slim.
* There is an exploit where you can simply grab it from the floor in the Outer Nursery and grab the **Vase**.
	+ Grandpa’s Vase also had a similar exploit, but it has been patched.
		- Furthermore, DVloper attempted to patch out this exploit, but he only patched out getting onto a support beam to grab it, when it can still be done from regular flooring.
	+ A video of this can be seen in the Gallery.

* The Blue Vase, a retexture of this **Vase** that appears in Granny, does not show up in this game.

## Gallery

**Granny's Vase** as it appears in the Attic.Vase Glitch 2The exploit that can be used to obtain **Granny's Vase** without weapons.
Matches

The **Matches** are an item in Granny 3.

## Appearance

The **Matches** are a small, rectangular, red colored box, with yellow text on the side reading "MATCHES" . The top and bottom of the box has an image of an unlit match.

## Usage

The **Matches** can be used on the Firewood once it has been placed in the Sitting Room's Fireplace. When used, the log will catch fire and smoke from the fire will go up the chimney and make the Crow fly away from the Bird's Nest, allowing the Player to collect whatever is in it.

The **Matches** are one of the few reusable items in the game; after some time or after being knocked out, the fire will go out and the Crow will return to the Bird's Nest, requiring the **Matches** to be used again to relight the Firewood.

## Item Locations

The following list regards each spawning location for the **Matches**. For more information on item spawning positions, see Item Locations.

* Preset 1: Foyer - In the cylinder drawer beside the staircase.
* Preset 2: Kitchen - In the middle drawer in the front.
* Preset 3: Bedroom 2 - In the desk's left drawer.
* Preset 4: Shed - In the tool cabinet, on the second from bottom shelf.
* Preset 5: In the Station Crate.
* Preset 6: Bedroom 1 - In the desk's left drawer.

## Trivia

* The **Matches** used to have a different spawning location in previous versions.
	+ Preset 5: Kitchen - In the cupboard in the front (changed in Version 1.1).
* This item is one of the few items in the game that is not necessary for every escape; if Grandpa is home, his Shotgun can be stolen and the Crow can be killed, freeing the item in the Bird's Nest.
* The **Matches** uses the same texture file as the Bird's Nest and Firewood.

## Gallery

The **Matches** as seen in the Foyer on Preset 1.The **Matches** as seen in the Kitchen on Preset 2.The **Matches** as seen in Bedroom 2 on Preset 3.The **Matches** as seen in the Shed on Preset 4.The **Matches** as seen in the Station Crate on Preset 5.The **Matches** as seen in Bedroom 1 on Preset 6.The texture that the **Matches** usesA demonstration of the **Matches** lighting the Fireplace.
Version 1.0

**Version 1.0** is the first version of Granny 3. It was released on June the 3rd, 2021, for Google Play only.

## Additions

### NPC's

* Granny
* Grandpa
* Slendrina
* Alligator
* Crow

### Items

* Fuse
* Bridge Crank
* Generator Cable
* Shed Key
* Safe Key
* Weapon Key
* Slingshot
* Stones
* Shotgun
* Shotgun Ammo
* Firewood
* Matches
* Plank
* Teddy
* Padlock Key
* Granny's Vase
* Grandpa's Vase
* Lockpick

### Rooms

* Cellar
* Player's Cell
* Previous Victim's Cell
* Pedestal Room
* Foyer
* Living Room
* Kitchen
* Outside
* Shed
* Piano Room
* Bedroom 1
* Second Floor Hall
* Bathroom
* Dining Room
* Sitting Room
* Attic Main Room
* Bedroom 2
* Gate Control Room
* Attic Hall
* Old Bedroom
* Outer Nursery
* Nursery
* Roof

### Structures

* Front Gate
* Drawbridge
* Car
* Water Barrel
* Pedestal Safe
* Food Elevator
* Generator
* Guillotine
* Weapon Safe
* Safe
* Fireplace
* Control Panel
* Crib
* Chimney
* Bird's Nest

### Game Over Scenes

* Car Explosion Game Over
* Roof Drop Game Over

### Game Options

* Practice
* Easy
* Normal
* Hard
* Extreme
* Low Quality
* High Quality
* Show Intro
* Music
* Granny, Grandpa, or Both
Main Menu

The Main Menu is the main menu of Granny 3.

## Appearance

The main menu shows the Grandparents on the Front porch.

The menu is much different from the previous games, the title is much bigger on the screen, and the 2 buttons Play and Quit are bigger as well, as well as not being in black boxes. When you click Play, it takes you to a menu that is more similar to the previous games, as well as shrinking the title into the corner instead of making it go away. The options for the classic 5 difficulties are there, as well as an option to toggle Quality(from low to high), turn off or on Slendrina, to choose which grandparents are active, to turn off the intro, and toggle the music on or off.

## Trivia

* This is the first Granny game to have a 3d live menu in the mobile version.
	+ The previous 2 games had still images on mobile, while their pc ports boasted the 3d menus.
* You can turn on Slendrina in Practice Mode
* You can turn off Slendrina in Extreme Mode
Granny 3 Wiki

## Hello And Welcome to Granny 3 Wiki!

### *About Granny 3*

*Granny 3* is an indie horror video game created by DVloper. It is currently available for Microsoft Windows and Android.

### *About Wiki*

The Wiki is in progress, and more information is being added. You can help this wiki grow by adding more information about the game. If you think you did something wrong or see someone break the rules, you can talk to Staff for help.

## Staff Members

You can contact any of these staff members for help! Keep in mind that they might not be able to respond immediately.

 Bureaucrats
 Administrators
 Moderators

## Related Wikis

* The official Granny Wiki
* The official Granny: Chapter Two Wiki
* The Twins Official Wiki
Grandparents' House

This is the new house in Granny 3.

## Appearance

On the outside, it appears to be a grand house made of gray molding wood planks. The doors are gray and have black handles.

The inside of the house is documented by the various room pages.

* This house appears to be significantly larger than the houses in the last two chapters which is actually true. Some people also refer this house as a mansion.
* It's still unknown how Granny and Grandpa got their new house.
* It's possible that they broke in and stole it from another person.
* The house's appearance looks similar to another house model on cgtrader. (albeit smaller) The link to the model can be seen here.
Normal Mode

**Normal Mode** is the third mode of Granny 3.

## Official Description

* *Granny and Grandpa moves at normal speed*
* *Creaking floors is ON*

## Effects

* Granny and Grandpa move at a moderate speed when chasing the Player.
* Grandpa aims at a regular speed whenever he shoots.
* The grandparents are gone for 1 minute and 30 seconds whenever they are knocked out.
* You can choose which grandparents are at the house.
* Slendrina's gaze knocks you out in 4 seconds.
* The Food Elevator needs the Generator activated to function.
* 10 - 11 Shotgun Ammo appears on the map.
* Creaking floors are present on the map.
DVloper

*This Page is in Progress. You can help Granny 3 Wiki by expanding it.*
Dennis Vukanovic (DVloper) is a Swedish game developer. He is the creator of the Slendrina series and Granny games.

## Games

* Slendrina (2013)
* Slenderman Rise Again (2013)
* Slendrina: The Cellar (2014)
* House of Slendrina (2014)
* Robot Hunt (2015)
* Slendrina: Asylum (2015)
* Slendrina 2D (2015)
* The Child of Slendrina (2016)
* Hotel Insanity (2016)
* Slendrina: The School (2016)
* Slendrina: The Cellar 2 (2016)
* Slendrina: The Forest (2017)
* Slendrina X (2017)
* Granny (2017)
* Granny: Chapter Two (2019)
* The Twins (2020)
* Granny 3 (2021)
Attic

The **Attic** is the highest floor in the house, and contains many puzzles to solve.

## Appearance

The main area of the **Attic** has dusty wooden flooring and dirty blue wallpaper, as well as tall wooden white wall moldings in most of its subsequent rooms. It contains the Gate Control Room, Bedroom 2, the Attic Hall, the Outer Nursery, the Nursery, and the Old Bedroom.

The **Attic** is also the name of the area with the stairs, which is the one of the only ways to get into the **Attic**. The stairs lead from the Piano Room. The stairs have wooden stair railings with chipping white paint. This room leads to the Gate Control Room and Bedroom 2.

## Item Locations

The following list regards on what can spawn in the **Attic** **(room)**. For more information on item spawning positions, see Item Locations.

* Always: Grandpa's Vase - On the support beam above the stairs.
	+ You must use either the Slingshot or the Shotgun in order to obtain this.

## Trivia

* Prior to Version 1.1, the Coconut had the ability to spawn next to Grandpa's Vase on Preset 6.
	+ It was the only item to spawn on the **Attic's** support beams that wasn't a Vase.

## Gallery

Grandpa’s Vase as it appears in the **Attic**.
Drawbridge

The **Drawbridge** is a structure that is used to get across the Moat which separates the main game location of Granny 3 and the outside of it.

## Appearance

The Drawbridge is a large rectangular slab of mossy pale wood planks, with small slopes on each end. It is connected to two large rusted gears, which in turn are connected to two separate red brick pillars. The right brick pillar has a rusty red security camera perched on it, constantly looking at the Gate. To the side of the Drawbridge, on the manor side of the Moat, is a small pillar with a peg sticking out of its side.

## Behavior

In the beginning cutscene, the Drawbridge is in its lowered state. However, upon reaching Granny's Car, it raises up, by an unseen force.

During gameplay, it is raised up until you place the Bridge Crank on the peg of the mentioned pillar, in which you must then crank it to lower the bridge. This allows you to cross the Moat, which in turn will get you safe access over the Alligator. This grants you freedom to the Front Gate, however, you still need to unlock the Gate itself to escape.

## Trivia

* It is unknown how the Drawbridge raises itself up during the cutscene, as no one is seen managing the Bridge Crank pillar.
	+ The Bridge Crank itself is not even present on the pillar during the cutscene.
		- It could be Slendrina Moving the cog herself
* When walking on the Draw Bridge, Granny and Grandpa's feet are clipping into the floor.
Generator

The **Generator** is a structure in Granny 3 located in the Shed. It is used to provide electricity in the house.

## Description

The **Generator** has a predominantly rustic pink frame showing early signs of yellowish rust. At the top front of this frame, a board with two plug sockets and a dark red switch is attached. The base of the frame features additional support structures connecting one leg of the generator to the other.

Encased within the frame, there's a large gas can with a black cap situated at the top. On the right front, a gray metal box stands out, serving as one of the attachment points for the Generator Cable. Directly below, a rusty Power Can, built from the same material as the frame, sits with a dark gray metal box on its top. This box is equipped with a plug socket on its facade, and its design complements the structure directly below the Power Can.

The Generator Cable connects to the underside of the Metal Box and the plug socket of the power can. Extending from the power can, a thick cord stretches to the Shed's doorway wall, then extends outside the shed, running up the side of the house before culminating at a rusted metal box nestled in an inset of the external Bathroom wall.

## Behavior

At the start of the game, the Generator lacks the Generator Cable. After the cable is placed, the player can flip the black switch and turn the Generator on. When turned on, the Generator will power the Elevator (except Easy because the Elevator is already on) and Control Panel with electricity.

## Trivia

* The Gas Can, Metal Box, and Power Can are not connected to each other (unless you count the Generator Cable hooking the metal box to the Power Can.)
* Despite providing electricity, it isn't required to power the lights in the house.
	+ It also isn't possible that there is another generator powering the lights, as it's the only generator in the game.
Extreme Mode

**Extreme Mode** is the last and hardest difficulty option in Granny 3.

## Official Description

* *Granny and Grandpa moves crazy fast*
* *Creaking floors is ON*

## Effects

* Granny and Grandpa move much faster when chasing the Player.
* The grandparents are gone for 30 seconds whenever they are knocked out.
* Grandpa aims at a very fast speed whenever he shoots.
* Both grandparents are always at the house.
* Slendrina's gaze knocks you out in 1 second.
* The Food Elevator requires the Generator to be running in order to function.
* Only 5-6 Shotgun Ammo is present on the map.
* Creaking floors are present on the map.
* The Shop Backroom's entrance has boards covering it up.

## Trivia

* **Extreme Mode** is the only difficulty that forces both grandparents to be present.
* Unlike Granny and Granny: Chapter Two, this mode does not force on a Darker Mode as Darker Mode does not exist in Granny 3.
	+ Furthermore, **Extreme Mode** does not change the size of the creaking floors either, unlike previous games.
* Prior to Version 1.1, **Extreme Mode** did not have a technical extra lock, as the Shop Backroom was not present back then.
Electric Switch

The **Electric Switch** is an item that is needed for the Train Escape.

## Appearance

The **Electric Switch** is a switch composed of two silver metal sticks connected together by a wooden cylinder with another metal stick jutting out of the top of it.

## Usage

The **Electric Switch** is used to complete the Electric Box. There are two switches already placed, on the middle and right boxes, respectively, which are identical to this item, although the left box is missing one. You will to find the other **Electric Switch** and place it on the box, and then flip it. You can flip the other two Switches at anytime, although you will eventually need to have all three flipped in order to restore the Train's power.

## Spawning

* Preset 1: In the Pedestal Safe.
* Preset 2: Piano Room - In the cylindrical drawer
* Preset 3: Shed - In the cabinet, on the second from top shelf
* Preset 4: In the Nursery Crate
* Preset 5: In the Bird's Nest
* Preset 6: In the Pedestal Safe

## Trivia

* This is the Train's version of the Gasoline.

## Gallery

The **Electric Switch** as it appears in the Pedestal Safe on Preset 1.The **Electric Switch** as it appears in the Piano Room on Preset 2.The **Electric Switch** as it appears in the Shed on Preset 3.The **Electric Switch** as it appears in the Nursery Crate on Preset 4.The **Electric Switch** as it appears in the Bird's Nest on Preset 5.The **Electric Switch** as it appears in the Pedestal Safe on Preset 6.
Creaking Floors

**Creaking floors** are one of the only obstacles in Granny 3. All **creaking floors** have existed since Version 1.0.

## Behavior

Stepping on a **creaking floor** will make a noise that attracts Granny to the location it was triggered. On Easy Mode, **creaking floors** are not present on the map.

## Locations

* Foyer: There is one placed to the left of the marble drawer set.
	+ You can avoid it by reaching for the drawers from afar, or hugging the wall the front door is on.
* Piano Room: There is one covering the front of the piano.
	+ You can avoid it by staying close to the stairs.
* Attic Hall: There is one in the middle of the hall, close to the doorway that leads to the Gate Control Room.
	+ Simply hugging the walls allows you to avoid it.

## Trivia

* Unlike previous games, the **creaking floors** do not expand when Extreme Mode is on.
* This game has the least amount of **creaking floors**, totaling up to three.
* The **creaking floors** were one of the only obstacles present in the game on Version 1.0, with the other being the Mannequin.
Version 1.1.1

**Version 1.1.1** is a patch update for Granny 3. It was released on September the 12th, 2021 for Steam, and on September the 13th, 2021 for Google Play.

## Official Changelog

* Fixed a problem with the elevator.
* Fixed a problem with Granny and Grandpa not showing up sometimes after they were shot.
* Fixed some other bugs and glitches.

## Changes

* The Food Elevator no longer has a chance of killing you if you are on top of it.
* The grandparents now show up after they are knocked out.
* The chair in the Reception Room was deleted. (Google Play only)

## Trivia

* For some reason, this update was released a day later on Google Play, with the removal of the chair.
	+ Furthermore, the removal of the chair is not mentioned in the update's changelog on Google Play.
Ticket Vender

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
**Ticket Vender** is a structure located in Station Entrance. It is used to obtain a Ticket. In order to obtain it, the Player must use Coin and then push the red button to get the ticket.

## Trivia:

* The ticket vender resembles the apple vending machine from an old game by DVloper: Hotel Insanity.
Firewood

The **Firewood** is an item that is needed to start a fire in the Chimney, which will scare the Crow away.

## Appearance

The **Firewood** has the appearance of a small log with some trimmed branches along the sides. It has greyish-khaki tree bark and a khaki log on the inside.

## Usage

The **Firewood** has one use, and that is to fuel the Fireplace in the Sitting Room. Simply place it in the Fireplace, and then use the Matches to light a fire. The smoke produced by the fire will make the Crow leave the Bird's Nest, allowing the Player to grab whatever is in it.

After 2 minutes or after being knocked out, the fire will cease and the Crow will return to the Bird's Nest. The **Firewood** can be relit at anytime, and as many times as the Player needs.

## Item Locations

The following list regards each spawning location for the **Firewood**. For more information on item spawning positions, see Item Locations.

* Preset 1: Kitchen - In the cupboard in the back, against the wall.
* Preset 2: In the Station Crate.
* Preset 3: Outside - In the Car's trunk.
* Preset 4: Roof - On the front edge of the tower's deck.
* Preset 5: Roof - Above the Porch, on the shelf directly above the front door.
* Preset 6: Kitchen - In the oven's right fuel space.

## Trivia

* The **Firewood** used to have slightly different spawning locations in previous versions.
	+ Preset 2: Previous Victim's Cell - On the second from top shelf on the storage rack (changed in Version 1.1).
* This item is one of the few items in the game that is not always necessary for an escape; If Grandpa is home, his Shotgun can be stolen and the Crow can be killed, freeing the item in the Bird's Nest.
* The **Firewood** uses the same texture file as the Bird's Nest and Matches.
* It is illogical that the **Firewood** doesn't burn out when lit, and instead, the fire simply dissipates, allowing for infinite use of the **Firewood**.

## Gallery

The **Firewood** as seen in the Kitchen on Preset 1.The **Firewood** as seen in the Station Crate on Preset 2.The **Firewood** as seen in the Car on Preset 3.The **Firewood** as seen on the Roof on Preset 4.The **Firewood** as seen above the Porch on Preset 5.The **Firewood** as seen in the Kitchen on Preset 6.A demonstration of the **Firewood** being lit by the Matches.The texture that the **Firewood** uses.The **Firewood** as it used to appear in the Previous Victim's Cell on Preset 2, prior to Version 1.1.
Disgusting water

## Description

The moat is filled with **disgusting water**, and it serves as a home to the alligator. When the player clicks on the water inside the moat, the text 'disgusting water' shows up, This is not a complete hazard, but it is semi-hazardous, because if the player jumps inside the moat, they cannot escape it. The only way is to get swallowed by the alligator.

## Appearance

The appearance of the 'disgusting water' is the exact same as the cellar swamp in Granny, and the sewer water in Granny: Chapter Two, that can be found in the backyard and the sewer deck. The color is unknown, but it appears to be a mixture of brown, yellow, and green-ish tones.
Subway Station

The **Subway Station** is a room that holds the docks for the Train. The Robot and Electric Box are also present, along with the main entrance for the Shop.

## Appearance

The walls and ceiling are mainly made of bricks. Hanging from the middle of the ceiling are giant hanging lamp lights that emit a white light. They are chipped metal. To the right of entry is a small caution painted zone with the Robot in it. To the far right front of the room is the Electric Box. To the left is the Shop, with a big flag sign that says, "OPEN." You can go down to the train tracks via stairs. The Train is in the middle of the tracks but a little more to the right.

## Trivia

* The Electric Box is positioned in a similar manner to the Switch Box in *Granny Chapter 2*'s Sewer. The room itself appears to parallel the Sewer in other ways, too.
	+ The tunnel out of where the vehicle is, to the left of entry, being blocked by a gate, which is the same arrangement the previous game has.
* The overhead lamps have no bulbs despite emitting bright light sources.
	+ Furthermore, aside from the lack of bulbs, the overhead lamps are the visible light sources inside the house.
Crowbar

The **Crowbar** is an item that is used to open the Crates in *Granny 3*.

## Appearance

The **Crowbar** is a steel crowbar with red rust on it. It has a sharpening at the bottom and an arched back, thinning into two teeth.

## Usage

The **Crowbar** can be used to pry open the Crates. When you use the **Crowbar** on them, the covers will fly off, exposing the contents. On Hard Mode and Extreme Mode, the **Crowbar** gains an extra use, where it can be used to pry the boards off of the Shop Backroom's entrance.

## Spawning

* Always: Reception Room - Propped up against the door.
	+ The **Crowbar** is what is holding the door closed, so you will need to pick it up to unblock the door.

## Trivia

* It shares its texture with the Generator Cable.
* This is the one of the only items that is (sometimes) required for the Player to unlock either Escape Methods, with the others being the Lockpick and the Shed Key.
* The **Crowbar** has the most uses in the game if the boards on the Shop Backroom are present, totaling it up to 3.
	+ If you count unblocking the Reception Room, it brings the count up to 4.
* The way it blocks the door is similar to the how one of the doors in *Slendrina 2D* is blocked.
* The **Crowbar** also make an appearance as an item in *Granny: Chapter Two* and *The Twins*, though it's appearances in those games were rusty orange and a dull yellow color, respectively.
	+ In *Granny: Chapter Two*, the usage is the exact same, where you can either pry two boards off a doorway (in this case, the Front Door), or open two crates that contain an item.

## Gallery

The **Crowbar** as it appears in the Reception Room.
Fun Facts

A few fun trivia facts

* The 7 books on the Bookshelf in the Dining Room have been carried throughout the 3 Granny games
	+ In Granny 1, they were on the Bookshelf guarding the Book Pedestal Room.
	+ In Granny 2, they were on the Bookshelf that guarded the Weapon Room, and too the side of them was Slendrina's diary, the trigger to moving the room.
	+ They originally appeared in Slendrina X(not actually sure)
* The Mannequin used to hold the role of being the obstacle in Granny 3. It has since lost the role after Version 1.1 because of the painting, vent cover, and chair in the Train Station area.
	+ It is still useless since it is positioned in a safe zone
* There is one painting in the game, being in the Shop. There was not a painting before Version 1.1 except the one in the Old Bedroom but it couldn't be knocked over.
* Slendrina is stored outside of the map in the corner opposite of the Gate Exit when she is not being used.
* It is very hard to strafe Grandpa in harder difficulties as the trajectories need to be very correct for the hitscan to fail.
* Like in the Twins, Granny's hair is black in this game. It is apparently due to how her model was exported in the newer games.
* Sometimes Granny will ignore or stop going to a sound.
* The Grandparents have "smart" A.I. in this game, being if they're chasing you, it is very likely they will still know where you're hiding even if you are way ahead of them
	+ A side note is when you drop the Teddy after holding it for sometime, the Grandparents may immediately either stop in their tracks a second after instead of going to the last known location of the Player, or hunting them down for some reason long after they drop the Teddy.
	+ This was not the case in the previous games.
	+ This may have been fixed in newer versions
* They rarely wait a bit when idling or searching, this was not the case in previous games. Sometimes they wait a super long time in contrast but this is rare.
Shop

The Shop is an abandoned Gift Shop inside of the Train Station area.

## Appearance

It has 3 old wooden shelves, one to the right of entry, on the wall, same but to the left behind the counter, and one on the back wall, in front of the door. There is a counter in this room, with a poster of candy on it, implying that they sold candy here before it was abandoned. On it is an old rusty basic cashier stand. On the back wall is a poster of regular food, which can be knocked over.

Outside of the place is a small banner that says "OPEN." There is a bell connected to the door to enter the Shop, which always creates sound.
Version 1.1.2(PC Version)

This is the second patch for Version 1.1, applied to the PC Port.

## Patch Notes

\* Now it's easier to smash the window with the slingshot's stones.

\* The chair has been removed in the subway.

\* Fixed a few minor issues with the ticket robot.

\* Fixed some other small bugs.

## Trivia

* The Mobile Version of 1.1.1 removed the chair from the Subway.
	+ It is unknown why DVloper is leaving the PC Port behind on a few things, but updating it quicker.
Old Bedroom

The **Old Bedroom** is a room located in the Attic, and it always houses a single item.

## Appearance

This room is entirely a homage to the starting bedroom in *Granny*, only being smaller (and therefore cramped), having a different wallpaper, a different window design, and wall moldings.

There is a table made of grey wooden planks, with "FIVE DAYS" etched onto the corner of its surface. There is also a skinny brown wooden locker with no door, opposite of the doorway to the room. There is also a painting that depicts an unknown reddish-yellow substance on one side of the room. There is also a brown wooden drawer set with three shelves, and two empty drawer holes.

In the back of the room is a bed made of a tannish-grey wood. It has desaturated dark red colored bedsheets, and a dirty grey pillow. There is a large cobweb in the back right corner of the room that connects to the bed.

## Access

To access the **Old Bedroom**, you need to obtain the Plank and place it over the hole in the Attic Hall to cross to the other side of said hole. You can then enter the doorway, walk along the opposite side of the Outer Nursery, and then enter this room.

## Item Locations

The following list regards on what can spawn in the **Old Bedroom**. For more information on item spawning positions, see Item Locations.

* Preset 1: Bridge Crank - On the table, propped against the wall.
* Preset 2: Accelerator - In the right drawer hole.
* Preset 3: Coconut - On the bed's pillow.
* Preset 4: Bridge Crank - In the locker.
* Preset 5: Fuse - On the drawer set's bottom shelf.
* Preset 6: Bridge Crank - On the bed.

## Trivia

* Different items used to spawn here in previous versions:
	+ Preset 1: Bridge Crank - On the table (changed in Version 1.1).
	+ Preset 2: Generator Cable - On the drawer set's top shelf (changed in Version 1.1).
* This room has the only bed that you cannot hide under, making it the old bed you cannot hide under in the trilogy.
	+ You can crouch under the table, however.
		- This is useless though, since the grandparents cannot access this area.
* Unlike the Mannequin in the Nursery, the painting can't be knocked over.
	+ Even if you could, it would be useless, since like the Mannequin, it too is located in a safe zone.
* The furniture in this room appears to either be shrunk, or the Player here is taller than the one in *Granny*.
	+ Furthermore, Granny's Vase does not appear here like in *Granny*, nor does the small table that it would usually spawn on exist.

## Gallery

The Bridge Crank as it appears in the **Old Bedroom** on Preset 1.The Accelerator as it appears in the **Old Bedroom** on Preset 2.The Coconut as it appears in the **Old Bedroom** on Preset 3.The Bridge Crank as it appears in the **Old Bedroom** on Preset 4.The Fuse as it appears in the **Old Bedroom** on Preset 5.The Bridge Crank as it appears in the **Old Bedroom** on Preset 6.The Bridge Crank as it used to appear in the **Old Bedroom** on Preset 1, prior to Version 1.1.The Generator Cable as it used to appear in the **Old Bedroom** on Preset 2, prior to Version 1.1.
Shed Key

The **Shed Key** is an item that unlocks the padlock on the Shed, granting access to atleast one item and the Generator.

## Appearance

The **Shed Key** has a circular handle with a circular hole in the middle. The handle is made of red, lightly scratched paint, with black paint in the hole. The key's blade is made of metal, and has only two teeth.

## Usage

The **Shed Key** can be used to unlock the padlock that keeps the Shed door locked. This gives you access to the Generator, as well as any item that may have spawned in the Shed.

## Item Locations

The following list regards each spawning location for the **Shed Key**. For more information on item spawning positions, see Item Locations.

* Preset 1: In the Bird's Nest.
* Preset 2: Reception Room - In the cabinet, on the middle shelf.
* Preset 3: In the Station Crate.
* Preset 4: Bedroom 2 - In the desk's left drawer.
* Preset 5: In the Safe.
* Preset 6: In the Bird's Nest.

## Trivia

* The **Shed Key** is similar to the Playhouse Key from Granny, but exists to unlock a whole Shed.
	+ The comparison stems from both the keys abilities to unlock a padlock on a structure in the backyard of a house.
	+ The Shed also contains a puzzle that needs another item to complete it, similar to the Playhouse.
* This is one of the cleanest keys, as well as items, in both the game, and all other Granny games.
* The **Shed Key** used to have slightly different locations in previous versions.
	+ Preset 2: In the Bird's Nest (changed in Version 1.1).
	+ Preset 3: In the Pedestal Safe (changed in Version 1.1).
	+ Preset 4: Bathroom - On the rim of the left sink (changed in Version 1.1).
		- It was moved to the current Bedroom 2 location for an unknown reason, despite not needing to be moved.

## Gallery

The **Shed Key** as it appears in the Bird's Nest on Preset 1.The **Shed Key** as it appears in the Reception Room on Preset 2.The **Shed Key** as it appears in the Station Crate on Preset 3.The **Shed Key** as it appears in Bedroom 2 on Preset 4.The **Shed Key** as it appears in the Safe on Preset 5.The **Shed Key** as it appears in the Bird's Nest on Preset 6.The **Shed Key** as it used to appear in the Bird's Nest on Preset 2, prior to Version 1.1.The **Shed Key** as it used to appear in the Pedestal Safe on Preset 3, prior to Version 1.1.The **Shed Key** as it used to appear in the Bathroom on Preset 4, prior to Version 1.1.
Padlock Key

The **Padlock Key** is the item that is used to unlock the padlock on the Pedestal Safe.

## Appearance

The **Padlock Key** is a small, dusty key with a wooden brown handle. The shape of the handle is a horizontal oval with an oval hole in the middle. The key's blade is made of scratched metal with large triangular teeth in it.

## Usage

The **Padlock Key** is needed to unlock the padlock on the Pedestal Safe, allowing you to gain access to the disk compartment, as well as the compartment behind that.

## Item Locations

The following list regards each spawning location for the **Padlock Key**. For more information on item spawning positions, see Item Locations.

* Preset 1: Bedroom 1 - In the desk's right drawer.
* Preset 2: Dropped by Slendrina.
* Preset 3: Dropped by Slendrina
* Preset 4: Dropped by Slendrina.
* Preset 5: In the Coconut.
* Preset 6: Dropped by Slendrina.

## Trivia

* Unlike *Granny* and *Granny: Chapter Two*, the **Padlock Key** is vastly different:
	+ The **Padlock Key** is only needed to unlock one padlock, instead of the usual two.
	+ The composition of the handle is an unpainted brown wood, instead of a chipping blue paint that the previous two iterations had.
	+ The padlock it does unlock is not correlated for an escape, but rather a puzzle.
* The **Padlock Key** used to have slightly different locations in previous versions.
	+ Preset 5: Dropped by Slendrina (changed in Version 1.1).
	+ Preset 6: Shed - In the cabinet (changed in Version 1.1).
* Prior to Version 1.1, the **Padlock Key** did not spawn in the Coconut. Despite this, it was coded so it had the ability to do so in the game files.
* It is one of the only items that appear throughout the entire trilogy.
	+ The other items are the Safe Key, Weapon Key, Shotgun, and Shotgun Ammo.

## Gallery

The **Padlock Key** as it appears in Bedroom 1 on Preset 1.The **Padlock Key** as it appears in the Slendrina Ritual on Preset 2, 3, 4, and 6.The **Padlock Key** as it appears in the Coconut on Preset 5.
Days

**Days** are a mechanic in *Granny 3* that functions as a counter of attempts (or lives) that the Player has left to use to escape the house, with each day equating to the number of the attempt. They were first added in Version 1.0, which was released on the 3rd of June, 2021.

## Mechanics

The game always begins on the **Day 1**, after which the number of the day will increase each time the Player gets knocked out. This happens up until **Day 5**, where after getting knocked out triggers a Game Over. The following are the ways the Player can get knocked out (thus spending a **Day**):

* Getting caught and hit by Granny or Grandpa.
* Getting shot by Grandpa.
* Getting eaten by the Alligator.
* Falling from a large height.
	+ The most common and easiest way to do this is to walk off/fall off of the Roof.

With almost every new **Day**, the Player gets put back into the Player's Cell, and both cell doors in the cellar get locked. On certain **Days**, the Player receives new injuries that visually affect the game, which may hinder their performance:

* On **Day 2**, the Player will gain a small limp.
* On **Day 3**, the Player will gain a bigger limp, and a bloodstain will appear where they wake up.
* On **Day 4**, the Player the Player will gain blood on their vision.

The game also shows an advertisement right before **Days 3** and **5** begin.

## Trivia

* The font used for the **Days** in this game is different from the font seen in *Granny* and *Granny: Chapter Two*.

## Gallery

The screen that appears when **Day 1** begins.The screen that appears when **Day 2** begins.The screen that appears when **Day 3** begins.The screen that appears when **Day 4** begins.The screen that appears when '*Day 5* begins.
Bedroom 2

**Bedroom 2** is a room located in the Attic, and occasionally contains an item.

## Appearance

**Bedroom 2** is a small room with a dirty blue wallpaper. There is a desk to the right of the doorway, with two drawers. There is also a bed in the corner of the room, with pinkish-red and white plaid bedsheets and a pillow. The room does not have a ceiling, so the Attic's support beams are visible.

There is a hole in the roofing directly above the bed, where the Player can fall in from the Roof.

## Item Locations

The following list regards on what can spawn in **Bedroom 2**. For more information on item spawning positions, see Item Locations.

* Always: Shotgun Ammo - On the overhang of the desk (2x).
	+ The Shotgun Ammo only appears on Easy Mode and Normal Mode, and as long as Grandpa is home.
* Preset 2: Coconut - On the overhang of the desk.
* Preset 3: Matches - In the desk's left drawer.
* Preset 4: Shed Key - In the desk's left drawer.
* Preset 5: Coin - In the desk's right drawer.

## Trivia

* The hole in the Roof, an area above this room, is a relatively unused shortcut as the stairwell in the Gate Control Room is already present, and most Players opt to use the Outer Nursery's shortcut instead.
* Prior to Version 1.1, nothing would ever appear in the right drawer of the desk.
	+ Furthermore, for some reason, on Preset 4, the Shed Key was moved from the lip of the Bathroom's left sink to this room's left drawer in Version 1.1.

## Gallery

The Coconut as it appears in **Bedroom 2** on Preset 2.The Matches as it appears in **Bedroom 2** on Preset 3.The Shed Key as it appears in **Bedroom 2** on Preset 4.The Coin as it appears in **Bedroom 2** on Preset 5.The Shotgun Ammo that appears in **Bedroom 2** on Normal Mode and under.
Second Floor Hall

The Second Floor Hall is the main hall on the house's second floor.

## Appearance

The hall is pretty baren, however, it connects the 2nd Floor's main room to the Bathroom(also the only way to access said room), Dining Room, and Sitting Room. You can also jump down into this room from the Plank Hall's hole.

## Trivia

* This is one of the 2 empty rooms of the house.