Game over

**Game over** happens in the *Baldi's Basics* series when Baldi catches the player in the Schoolhouse or the player runs out of lives in the Super Schoolhouse.

## Description

### *Baldi's Basics Plus*

#### Hide-and-Seek

When the player gets caught by Baldi, the game will take them back to the elevator, making them try the floor they are currently in again. Along with that, they will lose a tube that represents a life. If no tubes are left, the game brings the player back to the main menu screen. However, in field trips, when the player loses all three stars in field trips of Hide-and-Seek and Explorer Mode, a chalkboard will pop up, saying "**You lost?! Try better next time!**", and after left-clicking, they will be sent back to the Super Schoolhouse. Prior to V0.3, the player would be sent back when Baldi caught them and all of the items in their inventory were lost.

#### Endless Mode/Field Trips mode

    The player only has one life, but instead of leading to the main menu screen, the game will display a screen for the results.

#### Challenges

The player only has one life and they will be sent to the main menu screen when caught by Baldi.

### *Baldi's Basics Classic*

    There are a total of 6 images for the game over screen, unlike in *Baldi's Basics Plus*, which has no specific game over screen. A random image will display when Baldi catches the player before sending them back to the menu screen; a blue fidget spinner, a glasses case, pink scissors, a telescope, and a music box.

There is a 1 in 99 (1.01%) chance that a small, orange rectangle with the number "99" half-cropped away to look like a pair of eyeballs will appear after Baldi catches the player. After a couple of seconds, a jump-scare will occur with the half cropped away 99 box now in a reddish hue appearing close to the screen along with loud distorted noises (called "`ohno.wav`" in the asset files). The game crashes five seconds after the jump-scare.

All of the objects seen in the game over screens are not dithered, unlike most of the others in the rest of the game, except for the cropped "99" box.

### *Baldi's Basics Birthday Bash*

Unlike in *Baldi's Basics Classic*, the cropped "99" box will not appear in this game. However, other game over screens will rarely have a red-colored jump-scare before causing the game to crash like when the cropped "99" box appears in *Baldi's Basics Classic*. The jump-scare also has a different audio.

### *Baldi's Basics Classic Remastered*

Unlike in *Baldi's Basics Classic* and *Birthday Bash*, the images for game over screen will not appear after the player is caught by Baldi, and the player will simply get sent back to the menu. In place of this however, there is a rare chance that the game will load a fake error screen with a startling noise saying:

**Oh no!**

**A critical error has
occured!**

**The game will now close.**

After a few seconds, the game closes automatically.

However, after Null in NULL Style is defeated, when this error screen appears, instead of closing the game, it will begin to glitch out. A loud noise will play while Baldi says "*Welcome to Baldi's Basics in Education and Learning! That's me!*" in a random speed. After some time, the background will turn dark, the text will disappear, and random snippets of midi instruments and audio clips will play. A photograph of Null by a lake is seen afterwards, the photo will then begin to glitch out with Null's face and arms appearing in front of the screen screaming before disappearing. The photo will then appear with Null no longer in it. The photo will slowly disappear, and the game will close. It is noticeable that after the image completely disappears, a heavily darkened `PlaceFace` is hiding in the background, making it difficult to see. This only happens once.

In this game, Null/the red `Baldloon` in NULL/Glitch Style can cause a game over, but they will do a "jump-scare sequence" and close the game, forcing the player to start the game from opening a program again if they want another shot at this style. The sequence will also happen when the player moves their cursor over the 'Yes' option in the quit menu after collecting at least one notebook or, alternatively, if the player hovers the mouse over the question mark that appears after enabling Debug Mode on the pause menu. However these extra jump-scare conditions are exclusive to NULL Style and thus will not occur in Glitch Style

### *Baldi's Basics - Field Trip demo: Camping*

There is also no life system, but instead, the game will bring the player to the Kickstarter information screen.

### *Baldi's Basics Full Game Early Demo* / *Baldi's Basics - Challenges Demo*

There is no life system, and they will immediately go back to the title screen.

## Trivia

### General

* It is never confirmed if Baldi kills or simply hurts the player during the game over sequence, leaving the fate of the latter unknown.
	+ In the Kickstarter promotion video, it is simply stated that "*If he touches you, it's game over!*".

### *Classic*/*Birthday Bash*

* The music box is actually a real life product of the brand Yunsheng.
* The objects in the game over screen have better quality than anything else in the game. The "99" game over screen in *Baldi's Basics Classic* does not count towards this.

### *Baldi's Basics Classic*

* The "99" game over screen originally came from *Donkey Kong Country* corruption. There is the similar image as this game over screen at the bottom right.
* The "99" game over sound effect actually plays twice before the game crashes, as the audio is actually looped; though it gets cut off almost immediately.

### *Baldi's Basics Birthday Bash*

* The jump-scare that occurs uses the HALP audio. The HALP sound is actually *Baldi's Basics Classic*'s `.exe` file imported into Audacity as raw data, then slowed down 8 times.
	+ The jump-scare was made by accident.

### *Baldi's Basics Classic Remastered*

* Even though the *Classic* game over screens do not appear in this game, the objects that are featured in them appear on the conspiracy board in Baldi's Basement.
* Regardless of the player's in-game audio settings, the fake error screen will always play its audio at full blast.

## Audio

### *Baldi's Basics Classic Remastered*

After this plays, the game automatically closes.

## Gallery

### *Classic*/*Birthday Bash*

A telescope.A music box.A glasses case.A blue fidget spinner.A pair of pink scissors, vaguely resembling the Safety Scissors.
### *Baldi's Basics Classic*

A rectangle with the number "99" cropped in half, cropped to the circles to resemble staring eyes.
### *Baldi's Basics Classic Remastered*

The background of the fake error screen.The other half of Null's body as seen in the secret game crash sequence.A photograph of Null by a lake, seen in secret game crash sequence.Ditto, but without Null.A font texture for corrupted text in the secret game crash sequence.A conspiracy board featuring images in the game over screen from *Classic*/*Birthday Bash*.The hidden `PlaceFace` that can sometimes be seen hiding in the darkness of the secret game crash sequence.
## References

1. ↑ "*Thank you for changing my life.*" - mystman12. September 9, 2023. Twitter
2. ↑ "*I didn't mean to do that. it was actually an accident... The best kind of accident! :P*" - mystman12. June 11, 2019. Twitter