Alvalon

Iporis

This content refers to phenomenon on the continent of Iporis.

 Geographical Information

 Utility Ratings

### Economy

Alvalon exports game. One may find one or two bastion families who stubbornly still try to create luxury goods, but the majority of the town's exports are crabs, shrimp, fowl, rabbit, and fish. The bountiful wetlands have steadily provided the town with an income, though their limits on hunting are strictly regulated by the Kingdom of Bathysolus.

## History

Once upon a time, Alvalon was a proud town of tradespeople and craftsmen. Their main exports were lustrous treasures and sought after by many an aristocrat, just like the crafts from Corova. The secret behind their success was a natural resource called Emi, sourced from the Westguard Mountains to the northwest through a trade deal with Hiscove.

However, in the year 314, a mysterious dragonborn passed through the town, wreathed in a dark, tattered cloak. She was offered room and board, as she looked weary from her travels. This dragonborn, **Ahvahn Telikore,** was curious about the use of Emi, and asked to learn about it. Perceiving it as innocent inquiry, the craftspeople delivered, stating its use in their trade and where they sourced it.

The next night, Telikore left, traveled to Hiscove, and negotiated a better deal with the struggling mining town. She had rerouted all exports to her clan in hopes of salvaging their dying livelihood. The demand and deal was so great, that Hiscove felt that this was a better business partnership. They had cut off Alvalon.

Telikore may have saved her clan, but the town of Alvalon curses her name. No longer do they share their secrets with strangers. The marshy town tried to keep exporting crafts, the the durability and value just wasn't the same anymore. They needed a secondary export to back up the failing trade. They looked around, saw the bounty of the marsh, and began to export this, too. Over time, the youth have stopped taking apprenticeships with craftspeople, instead learning how to trap, fish, and hunt. Exporting game was more stable than a fluctuating craft market.

## Government

### Mayor

The mayor of Alvalon is noted to be pushing for Alvalon to return to exporting crafts, and is very forgiving. She is very charismatic, especially to the common people. She can speak many languages, has financial hold in other towns, as well as a reputation to her name outside of Alvalon. She tends to be subtle with her motives, and views herself as a messiah.

## Notable NPCs

### Sarkaya

Sarkaya is a lizardfolk crafter who is trying to make enough off of her woven and whittled goods to survive. Frequently mistaken for a green dragonborn, she has decided to paint her crest with bright red, orange, and yellow to distinguish herself. Her hands are permanently stained a slightly darker shade of green from dyeing things.

## Locations

#### Temple to Mielikki

Grand, well-kept marble columns support the main structure of this temple. Ivy decorates the walls and weaves its way into the interior. There is a central altar where offerings are placed and public cushions so that worshipers can kneel for extended periods of time without excess pain.

#### Sarkaya's Shop

Sarkaya's Shop is a hole-in-the-wall niche. The room is barely big enough to fit a workbench and what looks to be a large tub. As a result, most of her crafts are displayed outside of the shop. Inside of the tub are several hundred silkworms.

### Folklore

#### The Thunderbringer

Legends have it that in around 200 P.A, a tall, midnight blue elf-looking man with tentacles showed up on the marshy borders. Locals disagree whether there was an imp, a quasit, or a rat with him, but they unanimously confirm that this cryptid had been sighted carrying exploding sticks. He would light them and a volley of explosions and destruction would ensue. While there are no accounts of direct interaction with this figure, the loud noises and bright flashes frightened the townspeople. He has since been called **The Thunderbringer**, and remains a story that parents tell their young: "Don't go out into the marsh at night, or The Thunderbringer and his demons will get to you".