Five Nights at Freddy's

"Agony, metal... he knows what it feels like now"

## New Killer: The Attraction

William Afton, serial killer and owner of famous establishments has been trapped inside of one of his creations, merging and becoming one with it. Using his power, Design of The Dead, he can rush at survivors and deliver devastating assaults and trap his prey to make sure they never leave.

With his personal perks “**CRUEL ROBOTICS, SPRINGLOCKED SERVOS AND I ALWAYS COME BACK**” The Attraction can shut down objectives while coming back strong if times get desperate.

## Power: **Design of The Dead**

Years of getting away with his misdeeds have taught him to always act through pursuance even if it means disobeying orders.

Instead of a red light, The Attraction emits two big white colored spotlights from both of his eyes.

**Special Ability: Haywire Mode**

For each survivor The Attraction injures, the power gauge fills by 15%. It takes four successful injuries to activate Haywire Mode, however if survivors heal, the power gauge doesn't deplete overtime.

Press and hold the Power button to activate Haywire Mode. While in Haywire Mode, The Attraction's movement speed is increased by 10% for the duration of Haywire Mode, and his eyes change from White to Red. While chasing a survivor in Haywire Mode, all attacks will have a quick cooldown.

Any dropped Pallet or Breakable Wall that The Attraction collides with will ultimately break and will slow him down for a short duration

The Attraction will be granted with the ability to charge up Phantom Rush.

**Special Ability: Phantom Rush**

Press and hold the Ability Button to Phantom Rush at a survivor.

While Phantom Rushing, The Attraction screams out a horrifying sound and immediately rushes at a survivor.

Special Attack: Phantom Strike

In the Phantom Rushing state, you can perform a Phantom Strike and instantly put a survivor into the Dying State. Doing so will end Haywire Mode and put The Attraction into immediate Fatigue.

If The Attraction hits anything other than a survivor, he will start to go Haywire and be locked in place for a short duration.

**Special Ability: Springlock Suit**

At the start of the trial, four empty Springlock Suits will be scattered around the map, and will replace four hooks.

When downing a survivor, The Attraction can choose to stuff them in a Springlock Suit.

When placing a survivor inside of Springlock Suit, the suit will instantly close on them. If a survivor attempts to rescue the trapped survivor, they will be afflicted with the Oblivious Status Affect until removing the suit.

While attempting to rescue a survivor, the rescuer will help them stand up without setting off a Springlock.

If a generator is completed, the Springlock Suit will activate, causing the survivor to instantly be punctured with a Springlock.

For each generator that is completed, more Springlocks will be activated. Although, if a survivor attempts the Take Apart action, they will face a series of Great Skill Checks for each suit limb removed.

Successfully removing a survivor from a Springlock Suit will give a loud noise notification and killer instinct will activate for 4 seconds.

If all generators are completed, the trapped survivor will instantly be killed inside of the suit. However the trap Survivor will have only 30 seconds to remove the Spring Lock Suit.

## The Attraction's Perks

**Faulty Mechanics-**

Tampering with machinery has brought you tremendous benefits.

Upon damaging a generator, Cruel Robotics will activate.

When a survivor starts repairing the generator you kicked, each go check that they hit will progressively become smaller.

If a survivor misses a skill check, the generator will be blocked for 30 seconds.

This perk has an active duration of 30 seconds before deactivating.

This perk has a cool down of 60 seconds.

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**SpringLocked Servos-**

You've been trapped, and killed in your actions, now do the same to your prey.

When the last generator is completed, this perk activates.

While activated, any survivor who attempts to open an exit gate, they will be faced with numerous skill checks.

If all skill checks are completed successfully, this perk stays active, and if a gate is opened, the opposite gate opener will suffer from a series of difficult skill checks.

After both gates have been opened, SpringLocked Servos deactivates permanently.

\_

**I Always Come Back!-**

You show just how relentless you are, even when times are in need of rage.

For each survivor that is hooked, gain a token.

Each token you gain will decrease the time it takes to:

Break a Pallet or Breakable Wall

Damage a Generator

Pick up Survivors

Recover from stuns quicker

All of these actions are 5/10/15% faster.

## Mori:

The Attraction punches a survivor in the face, hard enough to send them in a daze, then slams his fire axe into their shoulder blade and keeps it there for a minute, then opens his mouth and stuffs their head inside as he crushes it.

## New Survivor: Charlotte “Charlie” Emily

Charlie had a dark past, especially as a little girl. Now, she is all grown up and protects the ones she loves, and if anyone gets in between her and discovering the truth, she will unleash hell.

With her personal perks, “**DARK PAST, PROTECTOR OF THE LOST AND TEAMWORK: MISGUIDED INFORMATION**” help her trick the killer, see the killer's aura and protect those in need of protection.

## Charlie's Perks

**Dark Past-**

Your dark past lurks throughout you like a pack of snakes.

While repairing a generator with one or more teammates, you see the aura of the killer when they come within 2/4/6 meters of the generator.

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**Protector of The Lost-**

After your death at the hands of a familiar face, you have gained the ability to protect yourself and those who have suffered the same fate.

When taking a protection hit for a healthy survivor, this perk activates.

- The protected survivors' scratch marks disappear, and the noises of their grunts of pain and footsteps are reduced by 100%.

- If the protected survivor is downed, within 3/4/5 meters of you, you immediately gain Endurance for 9/9/10 seconds.

- If the survivor goes down at a pallet, you see the aura of that pallet.

- Stunning the killer with that pallet will grant you with no scratch marks or pools of blood for 3/3/5

seconds.

\_

**Teamwork: Misguided Information-**

Distracting your enemy has been a speciality of yours for quite some time now.

After finishing a generator with another survivor, the killer will receive a false notification on a generator that has no survivor on it.

Teamwork: Misguided Information deactivates until you complete another generator.