Basic platoon creation

In the basic kickstart there will two different types of platoon to be made, which are regulars and militia, once the 6 month playtest period if over and the full book is published there will be the following.

* Royalist regulars
* Royalist militia
* Fascist regulars
* Fascist militia

* Communist militia

* Communist deserter regulars
* Anarchist militia

Yes I realise this is missing the international brigades, they have a expansion book specifically planned.

The game is designed on purpose to lean towards infantry rather than armour because the period had early tanks and obviously artillery, I find infantry battles much more fun (1) than set up, (2) get battered with artillery/overrun with tanks (3) one side wins!,

also I have replaced the Spanish civil war republicans with "royalists" which better fits my narrative, and the more fascist side with an actual declared fascist faction.

***The process***

Creating a platoon has 3 basic steps

1. Starting pool of models (different amounts of models based on faction type)
2. Spend Platoon points (PP) this will have been decided before the game, but also it can be defined if your playing certain scenarios.
3. Spend support points (SP) also will have been decided before game and can be varied by scenarios

**Divide starting pool of models**

The basic for regulars is 1 raw officer and 11 raw troopers (with std pistol and a choice of std lt calibre or hvy calibre rifles).

The basic for militia is 1 raw officer, 1 raw ensign and 16 raw troopers (with obsolete pistol and a choice of obsolete lt calibre or hvy calibre rifles).

*You can already see the difference between to 2 types regulars are smaller better equipped but militia is more numerous.*

So this the point you divide your models into a max of 4 squads (command squad for regulars is smaller).

Once you have decided one of the models in each of NON command squads becomes a NCO with a SMG (std for regulars, obsolete for militia).

The amount of squads is now locked onto stage 2.

**Spend PP**

You will decide the scale of the game before play the choices are 10pp 15pp or 20pp

There are different options between the two types of platoons and in some cases options only for command squads,

The first thing to do is add extra models to the squads you have for regulars its 1PP for 2 raw or 1 exp trooper and for militia its 1PP for 3 raw3 militia.

*Important note every model of a squad without the **Character** keyword has to be the same skill level but the models with **Character** can be higher or lower in skill level if you wish.*

There are lots of options including downgrading equipment of you want extra points but they will be slightly different depending on faction (and the supply ability of the faction)

*Regulars only, at this piont a single model with the **character** keyword gets a free skill upgrade, its tempting to give it to the Officer or S,NCO but the medic or radio OP could use it also.*

Once that is done its onto stage 3

**Spend SP**

There will be between 1-4 Support points based on scenario or pre game agreement,

The Support points are designed to simply add unusual units to the army to add variation, and represent special units on loan from higher command,

but they also cover artillery support/aircraft strafing runs and transport vehicles for the platoon.

a basic squad will be between 4-10 models (normally 8) and it will cost between 1/2 to 3PP and is composed of X models with rifles (or other base dependant on type) and one of the models is a NCO with the basic weapon type (rather than a SMG which is the std weapon I use to mark a NCO)

once that sqaud is bought you can use a 1/2 PP to add extra things to the squad

* 1/2 SP to provide a **Detachment** with a **Command upgrade,** this converts 3 the basic models into a 2 man LMG team and a medic and also gives the NCO a SMG
* 1/2 SP to provide a **Detachment** with a **Training,** this up's the training quality of the whole squad one level.
* 1/2 SP to Declare a **Detachment** to be **Reinforced,** this adds another 4 models to the squad
* 1/2 SP to Declare a **Detachment** with a **Equipment upgrade** (1sp for units in militia platoons) this takes the whole squads equipment up one level
* 1/2 SP to add 1 dog handler and 3 dogs to a **detachment**, this adds 1 extra model and 3 dogs to a support unit (not all units can add a dog handler)
* 1/2 SP to Give a single **Detachment** **Transport** this is any combination of cars trucks or motorcycles but it doesn't add drivers they have to be provided by the squad so the vehicles are left behind when they disembark, (this is different to transport for the wider platoon which is also bought at this time)

So this means that you could buy lots of basic units or you can buy one highly skilled unit or a mix of both, the system is called the "hard choices" system for a reason

Support units inspiration and model status