Element

## All eight Elements

### Second

15% of the world's population has the potential to develop an Elemental affinity.

### Third

*Unknown*

**Spellcasting**

Each person can draw from their own pool of magic inside their body to perform spells, depending on the size, precision, force, and prolonging effects, a certain amount of magic is consumed. The use of magic is divided into two categories.

* ***Outward***

Outward spells are cast from a distance, and can come in various shapes and sizes. Outward magic spells are usually guided through the palms of one's hands, but other means are not excluded.

* ***Inward***

Inward magic spells are cast inside or on the body of the user, usually in the form of an aura that can cover the parts of the user's body, or in some cases completely envelop them..

**Developing a Core Element**

Around 15% of the world's population is born with the potential to develop one, or in some rare cases, even multiple **Elements**, which starts to develop itself during the early stages of a person's childhood. The Element one gains is influenced by their environment and personal experiences as they grow up. Individuals living near the ocean, for example, have a much greater chance to develop a Water elemental alignment in comparison to other Elements.

***Core Element*** ***Development Chart.***

**Training an Element**

A person's Elemental prowess can be divided into two categories: Expertise and Resevoir. While both of these can be trained and improved upon, a lot of one's potential is determined on birth. Some spellcasters have much greater talent for casting complex and powerful spells, but run out of magic quickly, while others may have a large pool of magic available to them, but have a harder time concentrating their magic to cast more advanced spells.

* ***Expertise***

 Expertise determines how well a person is in tune with their Element, being able to much easier bend it to their will as their level of Expertise grows.

* ***Resevoir***

Resevoir determines the pool of magic one has available to them. Having a larger pool of magic means a person can cast more powerful spells before getting exhausted.

Any Element functions like a muscle, Expertise and Resevoir can be trained through prolonged use.

**Compatibility:**

***+** easy compatibility / **o** average compatibility / **-** hard compatibility / **x** Impossible compatibility*

**Secondary Element**

After the core Element is established, one has the rare potential of mastering a second Element by creating an additional, separate pool of magic in their body. Once a second Element has been developed, its pool of magic will be sharing this space with one's core pool of magic. Controlling more than one Element generally lowers the final potential one can reach with their core Element.

**Elemental Enigma**

Less than 1% of those able to use magic have the ability to harness the power of all Elements, not including Light and Darkness. These individuals are known as Enigmas. As a result of being able to control this many Elements at once, Enigmas have a very limited pool of magic, letting them rely much more heavily on their Elemental Expertise to make the most out of their abilities.

**Elemental mixing**

Once a second Element is mastered, it can be used separately from one's core Element. But with high enough Elemental Expertise, one may be able to mix together the two Elements they control to create extraordinary combination spells of which effects are only limited to the creativity of the user. Light and Darkness, in general, are considered the two easiest two elements to combine with any of the other Elements, since they don't conflict with any of them. Other combinations usually revolve around Elements that compliment each other, such as Lightning and Water. However, even conflicting Elements, like, Fire and Water can be used together with high enough Elemental Expertise to handle them.

***Known Mixed Elements:***

* Steam (Fire and Water)
* Meltwater (Fire and Ice)
* Mud (Earth and Water)
* Lava (Earth and Fire)
* Gravity (Earth and Darkness)

The only true exception to this are the mixing of Light and Darkness together, These two Elements conflict in every possible way, cancelling each other out when attempted to be mixed together, and can greatly upset the user's pools of magic, resulting in devastating effects when used carelessly.

**Enchanted Tools/Armor/Weaponry**

Various gemstones in the world are elementally aligned, and as such can be embedded with a portion of elemental power that can be used to enchant tools, armor and weaponry.

*for more information on enchanting go to the Enchanting page.*

**More on the elements Individually:**

* Earth
* Water
* Air
* Fire
* Lightning
* Ice
* Light
* Darkness