recursal/Fanatic-Fandom huggingface dataset:
Chaz's Picks

**This article contains potentially outdated content.**
 This page contains information about something that may have been removed from the game entirely, or was exclusive to the former Flash-based Bonk.io.
*Chaz's Picks has been removed to make way for Community Picks, as of May 29, 2019.*

Part of a series: Chaz's Picks

Previous: Twin Spin Next: Duck and Cover

Browse the full series here: Series Chaz's Picks

## History

Chaz's Picks is a legacy category of 37 maps when completed, selected by Chaz himself on August 24th 2016, and was completed over the course of several months. It has been removed on May 29, 2019, to be replaced by the Community Picks.

## Impact

The addition of Chaz's Picks helped dozens of unique maps swell in popularity soon after it's addition, which lead to all of the maps that were listed to become famous in their own respect. Currently, of the top 10 highest rated maps within the Flash-based Bonk.io, 8 of them were featured within Chaz's Picks.

## Chaz's Picks Map List

duck and cover by JonesReal

battle for the swing by JonesReal

DEATH by emil900

Pyramid by /\/ / /\/ \_/ /\

Meridian by Fantao

pirate ship 2 by JonesReal

Go Down Now by PuncherHammer

jones1 by jones

tallpendulum by JonesReal

Overhead by Official

battle for the swing smal by JonesReal

Hexagon of Death by Crabiki

Let's Capture! by manipulasi43

X by Darkness Knight

hit by bus by JonesReal

BoAt by FreeHugsDotOrg

declines by JonesReal

Altum by Fantao

Curse of bonk by przemek 1 ni

Night's Dreams by ShikiSoul

death hall by diamonds n cheese ---> Death Hall Fixed by Chaz\*

all men for himself by deneox

Balls 2 The Wall by Stashington

kys by JonesReal

Battlegrounds 2 by HeyListen

Planets by facetious

Just Fight by HeyListen

FlyingMap by Chaz

i came to drop bombs by JonesReal

Floors by Drupt

Keep Up by Lord Smokey

   Classic by Crabiki

Traptic by Fantao

V1 by jones

Sinking Pillars by Chaz

Climb by Fantao

Twin Spin by Chaz

**Known maps that were temporarily part of it but were later removed from the listing:**

Classic by Official → (transferred to the account Chaz) → Removed

*house of cards* by JonesReal → Removed

*shelves* by JonesReal → Removed

sea battle by JonesReal → Removed
ILoveDigimon

ILoveDigimon is a skilled veteran player who has been around since the dawn of the game. He is not one to initiate chat and has shown to have little patience with mouthy players. To his credit, he usually opts for the quick "mute" so as to avoid further distractions.

An older player, Digimon largely plays from his cubicle at work and often has to switch windows to hide the game. He is an incredible sportsman and can often be identified by his aggressive style coupled with his split second timing and masterful aim.

Although a serious player, he seems to possess a good sense of humor. With sayings like "nailed it" or "10/10" when he misses, Digimon is typically light hearted; however, he has no problem targeting ill behaved players or pulling off a quick spawn kill.

Today, he can commonly be seen in bonk2 quickplay using one of his alternate accounts.

In total, he has five accounts, with three over level 100, although the XP on his original account, ILoveDigimon, was reset. JustAWatermelon is currently his main account. When levels were first implemented in the game, he, along with BonkMan2k16, ChronicTonic, and Turkey505, were the first players to reach and surpass level 100.

**ILoveDigimon's accounts are listed below:**

ILoveDigimon | 123, XP reset

Just Be Kind | **Level 63 - XP: 390,125**

RegularGuy | **Level 116 - XP: 1,333,750**

AverageGuy | **Level 100 - XP: 980,250**

JustAWatermelon | **Level 83 - XP: 673,800**

In total, ILoveDigimon, excluding his original account, has an XP count of 3,377,925, resulting in a combined level of 184. However, since the level on his original account was level 123 before it was reset, ILoveDigimon had at least a total XP count of 4,866,325 with a combined level of at least level 221.
Season 4

September 30, 1991 – November 22, 1991

**Season 4** refers, collectively, to the 40 episodes that comprise the fourth season of the PBS series *Square One Television*.

## Season Overview

The series' fourth season possessed two major changes. The show's opening and closing sequences were completely remade, and Mathnet introduced detective Pat Tuesday as a replacement to George's former partner, Kate Monday. Several new segments were created, such as Mathcourt and General Mathpital, and Mathman returns to play all new levels. The most noticeable change brought about by the season was the shifting of the show's focus from describing the elements of mathematics to showing its necessity and applicability to everyday life.

## Cast

### Starring

* Arthur Howard
* Beverly Mickins
* Cris Franco
* Larry Cedar
* Luisa Leschin
* Reg E. Cathey

## Season Differences

* The series' fourth season brings about several changes, including the first change to the opening credits since the series' debut.
NexusP1

This is an image of his most upvoted map, Murdle Muito Hard Mesmo, being published on the former Flash-based Bonk.io, with a vote of +20.4k/-3.1k.

## Maps

### Map count

100+

NexusP1 is a well-known player best known for his multiple successful maps, primarily on the HTML5-based Bonk.io.

### Flash-Based Bonk.io

Within the former Flash-based Bonk.io, he published numerous maps that received varying amounts of community attention, with some of them being related to popular copy trends seen in the game at the time. His most upvoted map overall was published in this version, being an original flying parkour map.

### HTML5-Based Bonk.io

Shortly after the release of the Editor during the development of the HTML5-based Bonk.io, within Bonk 2 Beta in April 2020, NexusP1 published multiple maps which quickly took the positions as the most upvoted maps published within the entire version at the time. By summer of 2020, three of the top four maps published within the version were created by him. These maps included PvP 3Teams - BLACK Nexus, Queimada, and Football 1 respectively.

In order to increase the chances that one of his new maps would become popular, he used various tactics such as publishing multiple versions of each of his maps.

Due to his map's success at the time, many players created revisions or fully copied his maps. As a result, these maps over time grew to surpass his own original maps by October 2020, where today the majority of his maps are near a standstill in terms of gaining new upvotes, leaving them to continue being passed the revisions and the copy maps based off his own maps.

Regardless of this, his maps ended up creating multiple of the most well known map types seen in Bonk.io today.

This is an image of the map PvP 3Teams - BLACK Nexus, being the basis map behind the Death Arrows Arenas copy trend, with a vote of +10.7k/-799.This is an image of the map Football 1, being the primary map behind the Deathball copy trend, with a vote of +8.6k/-594.
Double Katana

This is an image of the map with spawn locations.

**Double Katana** is a map by katanaionninja, being the user's only map. The map is featured within Bonk 2'sArrow Picks.

## How to Play

The map features two large dark-grey vertical rectangles on either side of the map, along with a small rectangle of the same colour, being above each of them. Players cannot gain height through jumping on the dark-grey rectangles, due to them being set to -1 bounce.

However, there is also a red booster on each of the inner sides of the large dark-grey rectangles, that players can gain height through bouncing on.

There is also a centre vertical grey rectangle that is slightly smaller in size, compared to its dark-grey counterparts. Players can also gain height through bouncing on it. Lastly, there's three black circles at the top of the map, that kill players upon contact.
CDball

This is an image of the map with the spawn location.

**CDball** is a map created by MuadDib, being one of his lesser-known maps. It is his 18th highest rated map, and is featured within the Community Picks.

## How to Play

The map features two rotating platforms on their own, serving as rings that partially go around a non-moving inner circle. These rings swing back and forth, with the player's weight having virtually no impact on its motion.

The map's creation was inspired by Favorito, as listed within the Editor for the map, likely by their map, *go for it*.

### Map's Premise

The premise of the map is to push others away from the centre circle, to the rings, to push them off the map, through knocking them with momentum.

Along with this, it is best to knock others off the map, when the ring is moving backwards relative to the opponent. This way, the other player will be more likely to fall out of the map, instead of merely getting pushed to another ring.
Bullet Train

This is an image of the map with spawn locations.

**Bullet Train**is an art map created by TamHill, being his 5th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a scenery of purple mountains with shadows, along with snow peaks, overlooking a body of water, where the sun is low in the sky with stars higher up.

Aside from the visuals, players must avoid a bullet train with a long deadly top, that passes over the grass hills, going back and forth. This can be avoided through bouncing on the shapes found within the foreground.

It includes grassy hills, along with the sides of the snow-peaked mountain furthest to the right of the map. Both of these areas of the map provide ample amounts of bounciness to jump over the train.

###  Strategies

● Within the map, the train passes through the inside of the snow-peaked mountain furthest to the right. Stay on top of this mountain to avoid the risk of the train when it passes through.

● Take advantage of the map's bounciness, by knocking others off the map, or into the path of the train, by knocking into them at high speeds. Although, this can be risky if done on the angles of the mountain. This is due to them being at such a steep angle to bounce on top off, so abstain from landing on it with much force.
Dungeon Master

This is an image of the map with spawn locations.

1. REDIRECT Template:Maps Current

**Dungeon Master** is a map created by CatAndTie on the original Bonk.io. It was relatively unknown within the Bonk.io Community until it was added as part of Bonk 2's Arrows Picks, along with Bonk 2's Arrows Quick Play, when it became a commonly-played map within the player base.

## How to Play

The map features five spread-out small wide grey shapes, above two tall large also-grey shapes at the bottom, and a darker grey background with a green-grey streak through the middle of it. Players can hop between each of the grey shapes, which have visual outlines and no bounciness.

In order to bounce up within the map, or to break a fall, players must use one of the three bouncy green circles spread out at the bottom of the map.

### Tips

* It is important for players to position themselves well when impacting the bouncy circle, as incorrect positioning can throw a player in the wrong direction (possibly off the map).
* Generally, try to stay on the higher levels of the map when possible, so it is easier to break a fall with another shape when knocked off. However, it is important to try to kill those lower down than you, either through knocking falling on them, as it will potentially throw the impacted player off the map.
* If playing in Arrows Mode, make sure to land shots on other players off to the sides of the map, making it more difficult for them to break their fall or to merely be bumped up higher to another shape, and instead bumping them off the map.
Log Fight

This is an image of the map with spawn locations.

**Log Fight** is a map made by Raspy 667, being his highest rated map. The map is one of several created by him that are featured within the Community Picks.

## How to Play

The map is centred around a detailed, free-moving, log-shaped platform, which simulates a log floating in water. The log bobs up and down on two hidden springs. The log can also tilt slightly left or right, depending on how players distribute their weight - when this happens, visual-only waves will appear on the sides of the log,

There are some minor details within this map, including two fishes that both have physics, and can be jumped on. However, it is hard to do so, since they can be easily pushed after a player lands on one.

Along with this, there are clouds, a plane, and Raspy's logo, all of which are visual only and do not affect the gameplay.

### Gameplay tip

Due to the shape of the log, try not to hit the circular sides of it. This is because oftentimes, the players that bounce on those can bounce in an unintended direction, such as outside of the map.
Custom Game

A **Custom Game** is where you can play in rooms hosted by other people, or you can make your own room. It offers the ability to customise various game options. This includes commands that can be used either by hosts, or by all players in a Custom Game.

It is unlike Quick Play, where the game is fixed on a single mode, and maps are automatically selected from a rotation.

## Host Only Abilities

Only hosts of a Custom Game have the ability to:

* Choose game modes to play in the room.
* The ability to select and create maps to play. For more information regarding maps and how to make them, see the Editor page.
* Select how many rounds are in each game.
* Enable or disable teams mode.
* Remove (kick) users from the room, move players between teams, or to spectator mode.
* Set a password for the room.
* Set the name of the room.
* Use various other host-only commands, such as "/lock" and "/unlock."

### Within the Current HTML5-based Bonk.io Only

* Give up their host abilities to another player.
* To change certain player's size by (nerfing / buffing) them.

## Non-Host Only Abilities

All players within a Custom Game have the ability to:

* Vote and Favourite / Unfavourite maps.
* Move themselves between teams, or to spectator mode, if the host did not lock teams.
* Use various all-player commands, such as "/mute <username>" and "/unmute <username>."

All players who aren't host have to ability to:

* Suggest a map for the host to choose.

## Trivia

* Custom game was the only way to play when the Flash-based Bonk.io was first released in April 2016, as Quick Play was not introduced until a few months after its release.
Balls 2 The Wall

This is an image of the map with spawn locations

**Balls 2 The Wall** is a famous map made by Stashington, being his most popular map. It is currently the 26th highest rated map on all of Bonk.io.

It was formally featured within Chaz's Picks, and is currently within the Community Picks.

## How to Play

The map features a rotating arena that shifts slightly, depending on how the weight of the players and the ball are dispersed over it.

On top of the main arena is a deadly black ball, which falls towards the part of the arena which has shifted lower. Below the arena, is a static platform, to stop the arena from shifting in one way too much.

On both sides, of the arena, there are stoppers to stop the black ball from falling off the map.

### Strategies

● Try to bounce above the arena, to avoid touching the black ball. This way, you can also bounce on the arena with force, shifting it with ease. Which in return, will move the black ball, possibly killing others.

● By using the stoppers on each side of the arena, you try to bounce other players across the arena. Due to this, it is likely for them to impact the black ball, killing them.
Volleyball

**Volleyball** is a mode that was added within the former Flash-based Bonk.io on April 14th, 2016. The mode has not brought over to the HTML5-based Bonk.io at this time.

As a result of its simplicity and close design to Deathball, a map which caused a major copy trend around itself, many players created maps based off the former mode, making it popular branch-off of the Deathball trend in early 2021.

## **Objective**

The goal and skills used are similar to that of volleyball in real life. The objective of the mode is to bump the white ball that spawns between the two team zones, and can move freely between each side.

Once it is one's opponent's side, the goal is for the ball to impact the bottom floor of the map, for a point to be draw for the opposite side's team.

To prevent the ball from impacting the bottom on a team's side, teamwork is often required between teammates to bring the ball well above the floor, and to push it towards the other team's side.

## **Features**

*(Based on the completed version of the mode)*

* White volleyball in the center of the screen.

* A form of net, or line which cannot be crossed down the middle and around the screen. However, players can spawn outside of this area, if too many are within a single team. In this case, the player is trapped outside of the enclosures.

* A points system.

* Two teams both spawning of different sides, where the world size is set to massive.

*The mode features unique physics and allows users to move faster and have better control than the Football and Bonk modes.*
Itz ShiZa

Itz ShiZa is a russian player that started playing in mid 2018. Even though he is a Bonk.io 1 player, he is matched to Bonk.io 2 since his achievements were got there. Itz ShiZa has a bunch of alts, such as **totally not** or **Safizapi**. The combined XP of his accounts on 26.11.2023 is 4779000 and the combined level is 219.

## Bonk.io Flash Version

In the bonk.io flash based Itz ShiZa used to play **Duck and cover** map with his russian friends. He also was a member of some russian bonk.io servers like BONK PRO with **Ling Lg** account in 2018 and RBT2 in 2020. In the end of 2020 Itz ShiZa started editing bonk.io code and finally was able to create some simple cheat clients like MEGA-SKILL.

## Bonk.io HTML5

### Classic

Itz ShiZa started sharpening his skills with Superior\_ and HunterFF in 2021 and eventually became the best russian DAC player and also very decent in the rest of world. In the end of 2023 Itz ShiZa began playing **DEATH** on Safizapi account and got rather decent within 2 months.

### Grapple

Itz ShiZa was playing grapple in 2021 and was one of the editors of Grapple Skill Leaderboard. He managed to become top 5 **Simple 1v1** grapple player in early 2022 and then dropped it. Itz ShiZa also played **Deathball** and trained some G.O.A.T players there.

## Achievements

* Itz ShiZa is one of the few players that managed to get on the roof of **Duck and cover** map several times.

* Reached 999 wins in Arrows quickplay.

* Marked in leaderboards as the best or one of the best deathball players ever.

## Bonk.io community on discord

Itz ShiZa is one of BCD members and is also a member of some bonk.io classic servers. Now he develops his DAC tournaments server (DAC violence) where he runs his own discord bot.
Billioninjoe

## About Who He Is

**Billioninjoe** is a map maker and Bonk.io clan owner who is well known for his unique designs. He has fourteen maps that have surpassed 1,000 up-votes, and nearly seventy maps passing 100 likes. He is against copying maps and actively takes a stance against those who copy his maps. He has since moved over to the HTML5-based Bonk.io, as well as uploading occasionally on his YouTube channel which is centered around Bonk.io content.

## Billioninjoe

This is Billioninjoe's third most popular map, "Moto Moto Likes You." It has currently 4.8k up-votes.

### Location

United States

XP
--

## Maps

### His Clan

He has a clan called "Billioninjoe's Ninja Gang," or "BNG". It includes several ranks; Noobninja, Ninja, Ninjeo, Ninjoni, Ninjurai, Ninjsuyoi and finally Ninjangus. As of now the clan is run by the server admins with help from the mods who are lead by the co-owner LeShronk. There was some various problems with the clan, which resulted in him abandoning the clan only to come back to it later.

### His Logo

His logo is a cartoon ninja wearing a mask with only circular eyes being exposed. As members of his clan often use it in their maps and skins. The original logo of the clan resembled a shyguy mask which were used in the early days of the clan but later elvoved to the ninja skins we see today.

### His Skins

Billioninjoe tends to change his skins very frequently, sometimes to the point of multiple times a day. His skins typically include his ninja logo within it. The distinction between ninja skins and BNG Ninja Skins is that only billioninjoe and the staff members who make ninja skins are considered BNG Ninja Skins because only they can be earned by winning tournaments the clan often host.

\*\*\*Please note that sometimes it does not include the ninja mask.

### His Maps

Billioninjoe is generally well-regarded for the detail often found within them. He used to make maps regularly on Bonk.io, although never on a set schedule. Currently, he is inactive with creating maps.

He is best known for his 'Gang Grounds' maps, with Gang Grounds 2.0 being his most popular map by a large margin, having gained over +30.5k up-votes. This map has also sparked a widespread copy map trend around it, with dozens of copies surpassing 1k likes themselves.

### His Impact

His impact on the site as a whole is that people are more likely to make unique and detailed maps, instead of unoriginal ones. He has also become a bit of a celebrity on the site. A common example of which is whenever he joins a room, it fills up quickly. Billioninjoe's most popular map, Gang Grounds 2.0 is played religiously amongst a lot of players and spawned tons of copy maps.

## Trivia

* He made his first map a year ago, called "Battle Grassland."
* During his map-making career, he took a break from map-making from May 2019 - September 2019.

* Billioninjoe left the Flash-based Bonk.io on July 15, 2020 at 8:42 pm EDT and was spotted multiple times on the HTML5-based Bonk.io during its development and completed version but nearly 5 months later, he came back to Flash-based Bonk.io see its end which was on January 12th, 2021.
En wie niet springt...2

This is an image of the map with spawn locations.

**En wie niet springt...2** is a map by Querp, being their 3rd highest rating map. The map is also featured within the Community Picks.

## How to Play

The map features three rows of two flat rectangular shapes that diverge outwards from a single platform, serving as the base, making a "V" shape. There is also a slanted platform on either side of the map, letting players travel upwards with ease, if they impact it with considerable speed. All platforms within the map carry no bounciness with them, meaning that players can slide on them.

The primary goal of the map is to knock others between the base platform and either of the slanted platforms, to make them fall outside of the map, killing them. Players can also die within the map, by traveling too high up one of the slanted platforms, leading them go over it, then falling on the other side of it, killing them.

###  Strategy

● A simple way to defeat others when they are traveling upwards with the slanted platform is to hit them from above. This will most likely knock them downwards, possibly through the gap on either side of the base platform.
Pixar Lamp

This is an image of the map as seen from the Editor.

### Modes Playable In

Can be played in all modes aside from Football but is generally played in Classic.

## Categorisation Values

### Originality

(Re-5)

Pixar Lamp is a mechanism map created by *Amazing Squidd*, being their most upvoted map by a wide margin. As noted within the Editor for the map, The 9th Doctor, another player, also had a role in the map by helping Amazing Squidd when they worked on the map.

Currently, the map among the most well-known maps created within the current HTML5-based Bonk.io.

## Gameplay

The map consists of a flat bouncy surface, making it related in part to a 1v1 Flat Map, though it contains the notable addition of a player-controlled Pixar lamp. When a player spawns within the Pixar lamp, they can control it by their movements. Along with this, the player in the lamp can bounce into the air by applying force onto the floor of the map with the base, causing the lamp to be pushed back up.

### Map's Premise

The premise of the map is for the player within the lamp to use the underside of their base to stomp on top of other players, killing them. At the same time, other players can strike at the lamp, targeting its middle joints, to shove it off one of the flat platform's sides, along with being able to knock one another off using regular PvP combat over the flat floor.

### Possible Tips

* As one of the players outside of the lamp, try slamming into the middle of the lamp with force by landing onto it from an angle. This can disfigure the lamp, making it easier to push it and the player within it off the map.
* As the player within the lamp, try staying lower to the floor of the map to avoid becoming an easy target for other players. Also, aim to maintain balance and utilize the springy function of the lamp to make the lamp attached an advantage, not a handicap.
Classic (Craibiki)

Classic by Crabiki

*This page refers to the map Classic by **Crabiki**. If you were looking for a different Classic, you can refer to the disambiguation page.*

**Classic** is a well known made by Crabiki, it is his second highest rated map, only outdone by Hexagon of Death which is also featured in Chaz's Picks.

## How to Play

The map contains a rotating and shrinking red rectangle, on which the players spawn and six black circles.

At the beginning the rectangle is prevented from fully rotating by three rows with two black on both the right and left side of the map. With each row the size of the black circles gets smaller.

In most cases it is easier to stay alive by staying in the middle of the red platform and avoiding the edges as other players can hit the platform while heavy, therefore causing it to rotate rapidly.

Whilst hitting the red platform with momentum is a good way of killing your opponents, it is also dangerous as it increases the chance of failing and jumping into one of the black circles.
Mess

mess with spawns

**Mess** is a well-regarded map made by Querp, being their most popular map by a considerable amount.

It is featured within the Community Picks, and is a permanent fixture within the Quick Play map rotation.

## How to Play

The map features a total of 26 small platforms, all of the same size that are at varying slight angles that are spread throughout the map. These platforms are of various colours.

There is also a platform at the top of the map, coloured tan, which prevents players from going above the map.

### Tips & Tricks

● Within the map, it is easy to lose control and fall off the map. This is due to the bounciness and varying slant of the small platforms in it. Due to this, it is typically better to only make slow and steady movements in this map.

● Even with the risk of losing control in this map, knocking others is still a major part of it. Try to knock other players close to the sides of the map. This way, when they get knocked near the edge of the map, they will have nowhere else to go.

* It will also help to stay on the top half of the map. If you fall or get knocked down to the bottom, try to jump back up as fast as possible as it will be easier for others to push you off or to fall off one of the small platforms.
Forgotten Floors

This is an image of the map with spawn locations.

**Forgotten Floors** is a map made by GayfishDeluxe, being his 3rd highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a high-rise building set in a city setting. Within this building, players can access three floors that players can bounce on. These floors are connected by a gap through the centre of the building, with a lift that travels up and down between the floors.

Players can use this lift, however, they must avoid the 'cable', or the black line surrounding the lift's path, since it kills upon contact.

There are also windows on all of the floors that break apart easily upon touching. After they fall off, players can fall out of the building, killing them.

Aside from this, there are also many decorative elements within the map, such as the background buildings, elevator doors on the left side, and cardboard boxes in the bottom right side.
Balloon Fight

Balloon Fight by MuadDib

**Balloon Fight** is a map by MuadDib, being his 4th highest rating map. It is currently featured within the Community Picks.

## How to Play

In this map, there are 4 hot-air balloon shaped platforms placed evenly throughout the map, resting on a quickly sinking platform. After this sinking platform goes below the map, there are platforms below the hot-air balloon shaped platforms.

The goal of the map, is to jump between the hot-air balloon platforms, to knock players off of them, to their death. Players can also move their hot-air balloon, back and forth, by pushing on the slanted sides of the yellow parts of each hot-air balloon.

Players often do combat within close proximity in this map, due to the small size of the hot-air balloons. As a result, it is typically a "push-fight" to get others off their hot-air balloons.

### Strategies:

● When jumping onto hot-air balloons with other players on them, players should use the heavy key and have speed upon entering other's hot-air balloons.

This way, you can push the other player who is already in the hot-air balloon, possibly knocking them out of it. This also reduces the chances of other players knocking you out of the hot-air balloon that you were landing into.

● Although hard in modes which aren't Grapple mode, it is possible to get on top of the hot-air balloon. By doing so, players have an advantage, because it is difficult for others to reach them.
Constellations

This is an image of the map with spawn locations.

**Constellations** is an art map by iRedi, being his highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a scenery of stars overlooking the slowly-moving Earth, with representations of real-life constellations. There is also a moving comet with a tail following it within the map.

Aside from the visuals, players can bounce around on some of the lines between the stars within each constellation. They can also bounce on the Earth, as well as the comet.

The incentive of the map, is to knock others off the constellations, onto the spinning Earth below, where it is easier to fight with others. On the Earth, players can end up falling off the map, by going too far on one side of it.

The comet also has an effect on the gameplay, though minor. It can bump other players who get within it's path. However, due to its small size, this happens rarely within games, without it being done on purpose.
Didisiah

**Didisiah** is a bonk.io Player and Football player who has played since bonk.io's release.

He is a well known hacker and currently plays Bonk 2. He is not a mapmaker, but he has created various maps, his maps may have been deleted as there is only one up. He plays FFA, Volleyball, and Football mode. He plays extremely well in Football, and is considered by some to be in the top 10. He plans to reach #1 rank by beating the best player via tournaments. He also aspires to move on to become a #1 rank in either DEATH or DAC.

He has a discord by the name of  : ҉҉#6225. He was a BCD member but was banned by staff after another hacker on Discord used his account. More recently, he was unbanned from BCD.

In the early days, it would be common to find Didisiah logged into several lobbies at once in custom lobbies. He would join a lobby and join the match and then leave to join another rendering himself afk. Having down this daily for several months, he was able to passively farm XP....

He is also a Co Owner of the Mewtwo discord server made by Mewtwo/Bonkio Master.

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Didisiah: **Level 142**

```

```
*XP: 1,991,050*

```
Phantom Menace

This is an image of the map with spawn locations.

**Phantom Menace** is a map created by MuadDib, being his 9th most popular map. The map is featured within the Community Picks.

## How to Play

The map features a "tunnel" without bounce for players to fight within, with 4 fairly bouncy barriers that go up and down, separating players from each other at times.

These barriers only separate players for a few seconds at a time, thus keeping players in active play. Along with this, the barriers come down in a sequence, going back and forth.

### Tips & Tricks

● Players sometimes end up trapped, between the same barriers. In such a case, try to make the other player bounce back and forth between each of the barriers. With this, when one of the barriers goes back up, they will propel in one direction, possibly falling off the map.

● Even though the barriers add a risk, at times, note that they can also protect players from each other. This is due to it making it harder for others to push one another off the map, when the barriers are down. It is best to stay close to the centre of the map, where there are more barriers protecting players from the map's edge.

● It is possible to be positioned under one of the barriers before it drops down fully. The result of this is that the barrier cannot go down fully, but it goes back up normally after a few seconds. However, if one moves too far out from the barrier on top of them, players can be catapulted off the screen through the barriers' weight.
Apocalypse

This is an image of the map without spawns and with all of the buildings still present.

## Map Information

### Modes Playable In

Generally played in either Classic or Arrows Mode.

### Votes

+29.2k / -3.3k

1. REDIRECT Template:Maps Current

Apocalypse is a famous map created by MuadDib, being his 7th highest-rated and is featured as part of the Community Picks.

## Gameplay

The map features an apocalypse city scene, where there are several red buildings that players can bounce on and jump between, along with some background detailing in greyish blue.

Over time, meteors fall at an angle from the righthand side of the map, "striking" over a building, timed with a mechanism to cause the building to gain cracks from the impact spot, then to fall. After about 30 seconds, the meteors stop falling, leaving only four of the red buildings remaining for players to bounce on.

### Map's Premise

The premise of the map is to knock other players off the remaining buildings and into the gaps between them, so they fall out of the map and be killed.

### Possible Tip

When knocking other players, try striking them with as much momentum as possible to make it difficult for the other player to control themselves initially when they are bouncing between the buildings. As a result, it can increase the chances that the other player falls into one of the gaps between the buildings.
The Rising

This is an image of the map with spawn locations.

**The Rising** is a map created byraspy 667, being his 10th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a starting base platform, composed of 5 shrinking rectangles that slowly sink below the map. Before they sink below the visible area of the map, they break apart from each other, leaving gaps that players can fall through.

When the base platform falls under the map, four pillars with 3D detailing start to rise, with two centre red ones, and a green one on each far side of the map. They rise up at the same time, surrounding some of the gaps of the shrinking rectangles.

Shortly after this, two more pillars on either side of the map, now blue in colour, rise up, between the space of the red and green pillars.

The pillars stop and start moving multiple times, until the red and green pillars travel back down below the map, not to be seen again. This leaves only a blue pillar on either side of the map left standing, in front of a large dark-teal print of Raspy's logo over a black background.
Havpoc 2

Havpoc 2 IS a level 23 bonk.io player, he has many alts but has lost the password to all of them but one. He is a bonk.io map critic and reviews maps on a scale of 1 to 10 including halves. His first account named Havpoc was made around September of 2017 and got to level 33 in just 5 months! Sadly he lost his password because he was trying to get into a room that he was kicked out of and now he is locked out of that account. Then he made HJASDKD which got to level 20, But then. He got into hacking accounts, he found a website that has 100 accounts and there usernames and passwords, he then went on a hacking spree and hacked over 10 people, he then stopped hacking for now and then after that he made My password IS which is kind of a public account but 95% of the time u see My password IS its the real owner. He would eventually lose his account due to an unknown malicious actor changing his password while he was on hiatus, he is now known as Havpoc 2 and hosts Deathball tournaments regularly and has a league on challonge. He was also known for making top 10 worst bonk.io players of all time (not skill-based) and worst bonk.io maps of all time.
Lights

This is an image of two players playing within Bonk 2 Alpha, with an orange light directly above them.

**Lights** were a decoration-only feature within the Editor exclusive to Bonk 2 Alpha, being available from the Alpha's original release to public closure, spanning in total about a month within 2019.

They were a semi-transparent entity that had blurred edges towards the sides of it. They were also able to be attached to other Platforms, to have different colours, and to move around. These elements were also able to cast their colours over platforms and players playing in-game. Given that they were strong enough, players could also hide within them. Aside from this, not much is known about the Editor options the element had at the time.
Trocir

Trocir is a well known bonk.io Football player and hacker. He is one of the best players in the football gamemode and is very experienced. He is also known for crashing bonk.io rooms with an account named General Putin. Although this is universally disliked by other bonk.io players, he tends to use it to exact revenge on hosts that have been rude to him.

He was recently banned from the Bonk.io Community Discord for cloning the server and impersonating staff members. vAZz and Trocir raided BCD multiple times because of this.

In bonk.io, he can spoof accounts of other players and even change his level. He can impersonate other players in game at will, making him one of the most powerful hackers in bonk.io. Trocir can also do multiple other hacks which involve pranking users on bonk to have their account spam the chat. These are only the most notable out of the long list of hacks Trocir is capable of.

Some of these hacks are regarded as 'cool' by the bonk community, but some of them have led to disputes in bonk.io and in the BCD. This was seen when The \_ Llama, an admin of the BCD, banned Trocir on several alt accounts, due to pinging multiple names of bonk players, including staff members of the BCD server. After gaining much attention, he has been able to spam the BCD server daily without staff/admin responding to the misuse of the chat, until now.

Trocir says: 'also do not raid bcd, it's not worth it.'

Trocir has recently come back to Bonk since the start of 2021 and has changed his ways.
Dancing in the Moonlight2

This is an image of the map with spawn locations.

**Dancing in the Moonlight2** is a map byRoctorDush, being his better-known sequel to Dancing in the Moonlight. It is his 3rd highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a colorful background, of 5 colors, along with walls and a bottom platform that drops downwards quickly after a while, then later coming slowly back up, to repeat it once again.

There is also a hidden bottom slider at the bottom of the map, that goes back and forth, for players to stand on, where the bottom platform sinks below. This is along with stationary walls on either side of the map, that players can bounce off.

Players can tell where the slider is in the map, by an overhead grey platform at the top of the map. It shows the background color that the slider is over, in the centre of it.

### Note That

It is important to pay attention to the overhead slider, even when the bottom platform is still visable within the map. This is due to it falling quickly, and without warning.
Vanity Football League

Vanity Football League was originally made by SugraCube and was designed for the top Football players on Bonk.io. Current hosts for games in Bonk.io for Vanity include Bladene9, LaggedWasTaken + SugraCube.

The link to the spreadsheet is here: https://docs.google.com/spreadsheets/d/17Sv9rzBjAmFIz1d6QXr6IufDiWIUNaXpP1lkyQ6kBiU/edit?usp=sharing
Grappler PvP 1 - Nexus

This is an image of the map with spawn locations.

### Modes Playable In

Map is intended for Grapple Mode, can be played in other maps though with lost gameplay.

### Age

10+ Months Ago

1. REDIRECT Template:Maps Current

**Grappler PvP 1 - Nexus** is a well-known map published by NexusP1, within Bonk 2 Beta, a stage within the HTML5-based Bonk.io's development. The map is also the basis behind the map Parkour Grapple BR by *TioMizuki*, being one of the most upvoted maps published within the current version today.

## Gameplay

The map features a flat floating island in front of two snow-capped mountains. On the island, there are several scaffolding posts standing from the ground where the flat tops of which are physical; both the ground and the flat tops are able to be slid on by players, due to them both offering no rebound in bounciness.

There is also a rock that can be bounced off, a tree which its leaves are physical and can be slid on, along with a free-moving deadly circle with a black outline that can be thrown around the map using grapple in order to propel it at other players.

If the circle is thrown off the map, it will be launched back onto the island after a few seconds due to a contraption surrounding the visible map being present to accomplish this. These shapes are also not able to be interacted with directly by players, apart from risky grappling.

### Map's Premise

The premise of the map is to utilize the shapes that are present on the island to one's own advantage, with the main intention being to strike other players while they are grappling to take away their charge and knock them off the sides of the map.
107009

An image of 107009 within a Custom Game Lobby alongside other players. In this, his skin and level back then are visible.

### Location

Taiwan

XP
--

## Maps

### Most upvoted map

"Death arrow 3" with a vote of +27.7k / -3.1k.

**107009** is a Taiwanese mapmaker. He is best known for publishing numerous copied maps, especially during early 2021. However, he has also created a significant amount of original content as well with appearing in the Picks List 23 times. This is second only to Time G who has 32 curated maps\*.

*\*As of May 28th, 2022.*

## Copied Maps

Predominantly during early 2021, 107009 created numerous copied maps, oftentimes multiple per day. These maps were frequently successful, consisting making the Hot List with each map getting hundreds of upvotes in hours.

As a result of this, he became a target during the Anti-Copying Movement as part of the Era of Voting Manipulation during 2021. This resulted in many of his maps quickly being struck down with botted downvotes by other users, resulting in many of his maps being unable to be visible on the Hot List, limiting their success. This tactic had varying success as some maps were still able to slip though the cracks and still garner hundreds of upvotes.

An image of a portion of 107009's maps published during March-April 2021.An example of campaigners during the Anti-Copying Movement.He generally creates his copy maps in series, surrounding various copy trends, such as Snipers' Spot and Slingshot maps. His Snipers' Spot copy series continues to this day with over 50 published maps pertaining to it.

## Original Maps

Over time, 107009 began to create mostly original maps or remixed maps beginning in Late 2021. In all, he has accumulated over ten thousand of upvotes from his original maps. Despite this only being a fraction of his total upvotes across all maps, it is still significant. Many of his works have been featured in the Picks List, as discussed in the Introductory Paragraph.

The map Chase - cz with a vote of +681 / -316.An image of Volcano fight with a vote of +2.3k / -545.An image of Death move block with a vote of +616 / -173.
## Skin/Logo

As a skin, he uses a blue striped skin with the letter S. In addition, it can be seen occasionally as a logo within his maps.

An image of 107009's logo featured in one of his maps. It is near-identical to his skin.
BroKidSam2

BroKidSam2 is an American Bonk.io player, who originally began playing bonk.io when it was first released in 2016.

   He then played for 2 years on bonk.io, until 2018 when BroKidSam2 felt tired with the game and lost interest. About 2 years later he was introduced to bonk2.io by a friend.

He has played bonk2.io since April 2020 and is currently level 185. He mostly plays Classic, which he is above average at skillswise. He is about average in the Arrows and Grapple gamemodes. He is a member of the Bonk.io Community Discord and the Bonk Leagues Discord server.

His other accounts that he uses are:

* Rard\_Alert; Level 39
* Retard\_Alert; Level 28
* Meta\_Gay; Level 8
* 2maSdiKorB; Level 15

Total EXP: 3,046,250; Total Level: 175 (outdated since bonk xp checker died)

You can send him a message on Discord; *BroKidSam#1041*.
ICloudy

This article is a stub

Help the Bonk.io Wiki by expanding this article.

iCloudy is a Korean bonk.io mapmaker and bonk.io player.
He is mostly known for his famous maps. He has created many maps, totalling over 300.

Currently, iCloudy rarely plays bonk.io, but if you're lucky you can catch him in a Quick play, or AFK'ing in a Custom Game in Multiplayer.

## Level Progress

*(As of October 4, 2020)*

**iCloudy:** Level 113, - XP: 1,267,325

*Progress: **57.4%** (12.925/22.500)*
Lasers

This is an image of a laser within Bonk 2 Alpha as seen in-game, under two players.

**Lasers** were a feature within the Editor exclusive to Bonk 2 Alpha, being available from the Alpha's original release to public closure, spanning in total about a month within 2019.

They were a entity that emitted a glow onto nearby platforms, and killed players if they touched the entity. They were also able to be attached to other Platforms, to have different colours, and to move around. Aside from this, not much is known about the Editor options the element had at the time.
CatAndTie

**CatAndTie** is a map creator who is notable for creating many popular maps, such as Sobriety Check, Spike Island, and Decomposing Film. He is an accomplished map creator, known for his artistic talent and map playability. He is included in Community Picks, along with several of his maps being in the Bonk2 Arrow Picks and Arrows quickplay rotation. He is a favorite map creator of many notable players.

## Statistics

* Level: 149
* Level Progression: (5%)

* Total XP: **2,191,900 XP**

## Gallery

CatAndTie's Community Pick, *Sobriety Check*, with 7.4k upvotes.CatAndTie's most popular map, 'Spike Island*, with 8.6k upvotes.*CatAndTie's featured art map *Decomposing Film*, with 3k upvotes.