Emberwind

Founded upon the mountainous coast, at the eastern edge of the the Devilspine Mountains, **Emberwind** is connected to Courtwald in the west, via The Creator's Path and both the vast trade city of Yoln and the technologically advanced city of Whitestar to the east. Formerly known as **Heartsong** the Heart of the Mainland, the city of **Emberwind** was once at the very heart of the human **Lion's Alliance**. An imperial style Alliance of various united Human kingdoms that sought to conquer the whole continent. Very little else is known about this time in the cities history, or the humans that once inhabited it. Some time after the Severance, the city was ruled by Baimon, The Eternal Fire and renamed to **Emberwind** in tribute to his mate Emberscythe. In 504AS, Baimon was slain by Champions of Emberwind and the city won their independence.

At this time, a democratic governing council was formed. It was claimed by their opposition that the council had pacifists views, which ultimately lead to their downfall. With no significant defences to protect from invasion, the city once again came under attack by a dragon. Understanding the severity of the situation, The Felstriders came to the aid of Emberwind and protected the city by significantly wounding the dragon through use of dark necromantic magics. After The Seige of Emberwind, the council's failure was laid bare, and emergency complete power was given to Veragost. The now self-titled empress of Emberwind pledged to protect the city through ensuring public funding went to military appropriate defences. Some grow increasingly concerned at **Veragost's** seemingly endless power and unnaturally long life for a Tiefling, many even claim she is a Felstrider. In recent times however, The Consortium has declared they have investigated Veragost thoroughly, after she readily welcomed them to **Jadehall Keep** to help refute any suspicion. They have since declared her a protector of the people.

Today, the city stands to protect its people from the monsters that lurk in the volcanic mountain rage to the east, including the monstrous denizens of the towering Mount Verol and the creatures of The Void. A garrison of three different organisaastions make up ten thousand guards, soldiers and some voluntary militia, Emberwind's significant military force known as the **Ember Knights**, **The Bullguard** and **The Heartsong Watch**. It is the largest standing military within the mainland. Though the city does come under attack from time to time, the various defences put in place by Veragost and her generals ensure the safety and protection of its denizens. Over the last five decades a large Tauren community has grown to span quite a large portion of the outer perimeter of the city, now considered the first line of defence against intrusion and commonly referred to as the '**Bullguard**', though this term is considered by some as offensive. The Tauren of the Bullguard take pride in their role as protectors of the city, keeping an ever watchful eye on the horizon.

Councils of other cities grow concerned at Emberwind's massive military force.

The greatest threat to **Emberwind** in recent history was the Ancient Red Dragon known as Emberscythe, that lay siege to the city in 711AS in an event known as The Siege of Emberwind, though she died after being wounded in battle.

* Population: 750,000
* Imports: Potions, Firearms, Armour, Glass, Herbs, Literature and Art
* Exports: Coal, Black Powder, Fruit, Bows, Metals, Wine, Stone
* Ruler: Veragost (Self Titled Empress)
* Judicial System: Veragost's Court
* Religion: Mixed
* Taverns and Inns: The Miniature Fireplace, The Enraged Dragon, The Energetic Owl, The Fiery Lamb, The Broken Goat, The Hissing Troll Pub, The Revenant's Call, The Webbed Corner
* Landmarks: The Obsidian Tower, Jadehall Keep, The Grove of Renewal, Mount Verol, The Cliffside Hatchery, The Imperial Barracks

No Census Record of Races is kept in Emberwind.

**Unique Laws:**

Each city of Vari has its own series of unique laws that all citizens and visitors to the city are expected to abide by. These laws exist in addition to Varian Law, The Faction's Accord and The Covenent.

**Judicial System:** Veragost's Court

**Enforced by:** The Heartsong Watch / The Bullguard / The Ember Knights

**Major Crimes**

* Treason
* Prostitution
* Drug Abuse
* Abortion
* Public Nudity

**Punishments for Major Crimes include:**

* Trial by combat
* Death by hanging
* Death by beheading
* Death by burning at the stake
* Life Imprisonment
* Imprisonment for duration of determined Sentence
* Fines
* Community Service
* Using fire magic within the renewal quarter

**Minor Crimes**

* Verbal abuse
* Discrimination
* Public Alcohol consumption outside of Licensed Venues
* Brandishing Weapons indoors

**Punishments for Minor Crimes include:**

* A public apology
* Imprisonment for duration of determined Sentence
* Fines
* Community Service