Zebra Tank

The **Zebra Tank** is an Enemy Tank in Micro Tanks. It is introduced in Secret Mission 20. It is named because of its black and white colouring and stripe pattern, resembling a zebra. It is the only two-coloured tank encountered in the Classic Campaign. This tank is exclusive to Secret Missions, never appearing outside of them.

## Gameplay

### Musical Instrument

None; every other instrument of Classic Campaign tanks play

## Attributes

This tank can be thought of, and was designed to be, an "enemy tank on power-ups". Since this tank was created at a time before actual enemy power-ups existed, this tank was created to emulate what a tank would be like if it could collect the power-ups available to the player at the time (essentially most of the ones you can get from Wooden Crates). As such, its speed is similar to that of the un-upgraded player if it had collected the Speed Boost power-up. Its Bullets are all mega bullets, and move at a speed consistent with a player's bullet if they have the Bullet Speed power-up. The tank can lay mines, which are visibly larger than normal mines, and have the extended range you see when the player has the Range Boost power-up. Finally, the tank has a 1 in 5-x (x=number of players) chance of spawning with a shield.

Since this tank already comes equipped with range-boosted mines, it cannot collect this power-up. Interestingly, its "speed boosted" bullets can be sped up even further if it collects the Enemy Speed Boost power-up. It can pick up almost any other power-up, but since it can spawn with a shield, it can't pick up the Enemy Shield power-up.

Strangely, this tank has self-nerf behavior in its code (its firing rate will reduce when the player has died 3 times), but this will never be seen since this tank only appears in Secret Missions, where one death will lock you out of the secret mission.

Musically, this tank is peculiar. It has no instruments of its own, however, its presence causes every *second* instrument associated with tanks in the Classic Campaign to play (Snare 1 plays, Piccolo does not, Triangle plays, Snare 2 does not, etc.) This applies no matter how many Zebra Tanks are on-screen.

This is the only enemy tank in the game that can drop Medallions as a regular part of its loot table (note the Grey Tank in Mission 33 drops a Silver Medallion if it is blown up, but that's an exceptional case).

## Trivia

* This was the sixteenth tank to be created.
* This was the first new tank to be created after Cinnabar had already decided there were enough tanks in the game and there were not going to be any more.
* Zebra was originally meant to be an unlockable skin that the player could purchase.
* In creating this tank, Cinnabar violated a previous standing rule that no tank could be multicoloured except the planned Rainbow Tank. This rule would be violated again for the Fusion Tank.
* This tank awards 10 medals per kill, which is the most of any non-boss tank.
* This tank only appears in Secret Missions, where medal awards are doubled. This would suggest this tank would award 5 medals if it were somehow brought into a non-secret mission - however, the code shows this is not the case, and will still award 10 medals if killed in a non-secret mission.