recursal/Fanatic-Fandom huggingface dataset:
Hephaes Wayland

"Yeah, I can fix that. Probably. Once the fire's out."

The chief technician aboard the Fenrir. Wayland oversees the care, maintenance, and upgrades for your Mecha personally though somehow he finds time to pay attention to the Fenrir as well. Ship's rumor has it that Wayland is really a coffee-fueled Star League repair android won in a bet. The precise nature of the bet becomes more outrageous with every retelling.

## Personal History

### Early Life

Wayland is one of the original Dragoons to follow the brothers Wolf out of obscurity and into the business of being the known galaxy's top Mercenary outfit. Mecha under Wayland's care have been resurrected from everything short of an outright coring, lending him a reputation as something of a miracle worker. A few rival companies have made offers to hire Wayland out from under his employers though he insists he's dedicated to the Dragoon's cause more than their pay.

### Current Events

The Chief resurrected the Fenrir as a personal project with the blessing of Colonel Elizabeth Nicole for the Epsilon Regiment. Given his choice of assignments after he asked to be posted to the Fenrir in order to 'keep an eye on her'.

## Personality

Wayland is dedicated to his calling as a technician. Some think beyond the point of reason. The truth is he's a man in love with machines, making things work, and the mysteries of Lostech. While Wayland would never lie about his reasons for signing on to the Fenrir, he really does want to keep the ship flying, he does have an ulterior motive. The Chief dreams of being part of a crew to uncover some new piece of LosTech from the Golden Age of the Star League and all its wonders. A piece of a mech, a technical manual, or even just a coffee maker would do. Unfortunately he was born into the wrong era.

Ever the optimist, Wayland believes every problem has a solution. It's just a question of time, parts, and tools. Wayland is well known for his deference to the warriors of the Dragoons. In the world of the Chief their job is to do all the messy fighting and his job is to keep them fighting. If sometimes a warrior is a little hard on him then it's just part of life as a Tech. Solving problems is more important than creating them.

## Repair Crew

Wayland isn't the only technician on board the Fenrir, he's just the one you talk to if you need things done. The rest of the crew work under him to maintain the mecha and dropship. While it's true they're people, they're kinda extras in this story also. We'll just be tracking them here for game purposes. Wayland is included in the counts as an Expert Tech. After all he's been around a while.

 Competent
 Veteran
 Expert
Crystallizer

## Recipe

UI
--

The Crystallizer is a interactable block added by Abyssalcraft. Functionally, Crystallizers work the same as standard Furnaces but rely on their own fuel sources and are used to convert items into chemical crystals.

## Sources:

Crystallizers are crafted using 6 Dreadstone Bricks, 2 Blocks of Dreadium, and a Furnace.

## Recipes:

Below is a list of all Crystallization recipes. Crystals are usable in Transmutation and Materialization recipes.

## Fuels:

Below is a list of all items usable as fuel in Crystallizers and the duration of their effects.

 Blaze Powder
 Dreaded Chunk of Platinum
 Blaze Rod
 Methane
Little Gray

## About

He is a wolf beast a profound beast of rank tier 9 at first and next leveled up to a profound king tier rank. He fought Yang Ye and was subdued.

## Appearance

It was an enormous grey wolf that stood before him! The grey wolf’s size was three times his own, and it was around two meters in height. Yang Ye was simply like a baby facing an adult when he stood before this colossal figure! Besides possessing an enormous figure, the most striking features of that grey wolf were its claws, and the two fangs that were exposed from its mouth.

The grey wolf’s claws were around the length of an arm, and they emanated a ghastly and cold glow. Moreover, the grey wolf’s front claws would occasionally sweep past the ground, and a few extremely rifts would appear every time this happened.

On the other hand, its fangs were over an entire 10 inches in length, and they were slightly curved like the sickled utilized by the god of death to real the lives of man. It was quite terrifying.
Lucky

Lucky for you, not his mechanic.

Every lance has their own superstition for fortune in battle. In your lance it’s Ricky Cooper. No matter how many scraps he gets into, Lucky’s lance comes back in good shape, apart from Lucky. He’s been wounded every single time with some parts now replaced by cybernetics.

# Personal History

## Early Life

Lucky was raised among the noble houses of the Free Worlds League with a life of privilege before him and his father’s mech to inherit. Just how Lucky managed to screw that up isn’t known, he changes the story with every telling. Cast out from his family, Lucky stole the family Wolverine and struck out on his own. Life as a freelance mechwarrior has a certain romance to it. It also has bills. Bills for repairs, for ammo, for operating costs all piled up. Before long Lucky found himself signing over his heirloom mech to the banks just to break even.

The Dragoons are his chance to get back into the hotseat of a mech, any mech. While the Dragoons appreciate his training, they’re more comfortable with the idea of a one armed astech than a one armed mechwarrior. After all, he lost the original arm to an MG round through his cockpit. That’s fine by Lucky, he can wait for his second chance at glory.

## Current Events

The Fenrir is Lucky’s big second chance. The need for skilled pilots in Epsillon Regiment was severe enough that even a cybernetic mechwarrior is worth the risk. Lucky’s abilities are as sharp as ever which concerns some. There’s only so much good Lucky left.

# Personality

Lucky is the blind optimist, convinced that the ‘verse will provide any minute now. With that also comes the confident swagger of a seasoned Mechwarrior, even if he’s spent a few years on the Astech bench. His replacement arm is almost as good as an actual limb though he’s shifted himself towards being left-handed. The pistol he carries on his right hip is generally because he thinks it looks dashing. After all, a mechwarrior’s choice of weapon isn’t pistols at noon.
Tohora

# Description

Accounting for an estimated 46% of all registered JumpShips in the Inner Sphere, the popular, cost-efficient and widespread Invader class is the archetypal JumpShip. Despite its martial name, the Tohora is a civilian design and ill-suited for combat. It does, however, possess sophisticated communications gear and can maintain radio and laser-link feeds with up to ten transmitting stations, making it an ideal vessel to coordinate a task force.

The Tohora's most distinctive design feature is a pair of hydroponic garden domes. They produce food and oxygen for the crew, even a small surplus for trade with docking DropShips. Although normally fully automated, system failures mean that the gardens have to be maintained manually by the crew. Recent refits have corrected a design flaw that would cause the hydroponics booms to lock in the extended position, preventing the Tohora from jumping. Apart from this incident the Tohora has an impeccable track record of safe travels.

# Armament

The original design of the Tohora was not armed, but carried two special anti-meteor long range lasers. Maintenance problems saw these replaced with a pair of PPCs, but even these can barely match the firepower of a single Aerospace Fighter. This, and the thin armor, has led to the Tohora being regarded as a non-combatant, like all JumpShips in this age of LosTech.

# Cargo

The Tohora is able to carry between 522 and 526 tons of cargo in the cargo section, depending on the load configuration. The Tohora also has two hangar bays for Small Craft. These bays typically hold cargo as there are no standing craft to occupy the space.
Killjoy

The Most Dangerous Game, with 'mechs.

As a member of the second generation of Mechwarriors among the dragoons, Amari’s spent her life preparing for the day she’d take a mech’s controls. Yet no matter how high she tested the older Dragoon warriors always treat Killjoy like a second rate apprentice. Maybe that’s why she pushes herself so hard in every exercise. Each simulated kill means more than just a notch on her belt, and the vets won’t be able to dismiss her forever.

# Personal History

## Early Life

Rarely do the old Dragoons choose to have children. Not many are willing to ask why. Amari was one of those exceptions to the rule. While no one among the Wolf’s Dragoons has said anything against her, there’s still a definite gap newcomers can’t fathom. After all she applied herself almost fanatically to becoming a Mechwarrior. No one was surprised to find Amari made it to Apprentice though it was as an Apprentice to her mother. As time lagged waiting for a mecha of her own Amari became more aggressive in the simulators. Opponents started to find themselves not beaten so much as utterly crushed to Amari’s obvious delight.

The final indignity was a double blow. When her father was lost in a pirate attack his mech was still salvageable. The worn old Hunchback was put through the repair bay for over a standard month then assigned to another, younger warrior. Killjoy was told to return to her duties, that everything in the Dragoons was for the good of the Dragoons. She was told to serve, not demand. It’s hard to claim a Trial of Possession when you haven’t a mecha of your own to field.

## Current Events

Epsilon Regiment’s need for mechwarriors was Killjoy’s golden ticket. Even in a light mech, even if picked last, she would still be a mechwarrior. If there’s one thing the old Dragoons can’t, and won’t, deny it’s a warrior’s battle record. Now that she’s been assigned to the Fenrir the universe will have to watch out.

# Personality

Killjoy is used to being the underdog. That’s why she keeps her Battle Record posted over her bunk where she can see. Every opponent, every trial, is a new chance to prove herself. No longer satisfied with acceptance, Killjoy competes for the thrill of winning. This sometimes makes it difficult to work her into a group where individual success doesn’t always translate into victory.
Chea Soun

"Relax, it'll probably wash out."

Mechwarriors don't often need a medic. They usually return in glory or die in nuclear fire. Injuries are still common enough to make it worthwhile having someone that knows all the names of the bones and where they're supposed to fit. Chea not only knows what a spleen does but which device in the medbay patches it. Her time is split on the Fenrir between bandaging training accidents and reminding everyone they're not immortal.

 Personal History

## Personality

Chea exists as the self-appointed den mother of the ship. No matter the situation she knows best and crew who do otherwise have only themselves to blame. The topics of her expertise range from house politics to personal relationships. Granted everyone is free to do what they like outside of medical matters but the sound of a tongue clicking with disappointment is sure to follow.

The infirmary is open to everyone provided no one takes up a needed bed or minds drinking rice wine. Chea distills her own off the engine room with Wayland's technical help.
Jojovein Server Lore

### The Jojovein server has a dedicated lore section in the in-game compendium. Below you will find pages for each category of the lore.

Jojovein's lore is loosely adherent to the overall rules of the JoJo's Bizarre Adventure canon, but deviates largely in interpretation of some aspects of the story or mechanics of the world at large, resulting in a unique lore based on a combination of central mechanics within JoJo canon with features of mods within the pack interpreted in the context of the Jojo world.

## Categories of Lore

* Deities
* Origin Stories
* JoJo Stars Characters
* Stands
* Miscellaneous
Run Girls Run Song Themes 2020

Run Girls Run Song Themes 2020

 Go! Up! Stardom!
 Never-ending!!
 Diamond Smile
 Share the Light
 Kiralist Jewelist
 Kyūkyoku Unbalance
 Healin' Good♡Pretty Cure Touch!!
 Illuminage Land

## Track List

* Kiratto Start
* Go! Up! Stardom!
* Never-ending!!
* Diamond Smile
* Share the Light
* Kiralist Jewelist
* Kyūkyoku Unbalance
* Healin' Good♡Pretty Cure Touch!!
* Illuminage Land
Moro Ghan

Moro Ghan was a legendary figure who founded the castle-town of Richen and was the first ruler of the Kingdom of Riccia. According to legend, the Miles in the Lowlands were facing heavy incursions by Valusian warlords. Moro Ghan banded the Miles together and organized their succesful defense. Forever grateful, the Miles of the Lowlands crowned Moro Ghan their king. The Order of Morgan are descendants of Moro Ghan.
Umbra

## Recipe

*9 Umbra Scrap makes 1 ingot*

Umbra is a crafting material found in The Aurorian.

## Sources:

Umbra Scrap is obtained by deconstructing Umbra equipment using a Scrapper or smelting it in a furnace. Umbra equipment can only be found in certain dungeon chests in The Aurorian. 9 Umbra Scrap can be crafted into an Umbra Ingot, the main form of the material used for crafting.

Scrap Yield by Source and Method:
 Umbra Shield
 Umbra Pickaxe
 Umbra Sword

## Used to Craft:

* Aurorian Steel
* Spiked Chestplate
* Umbra Pickaxe
* Umbra Shield
* Umbra Sword
Docaria

Docaria is the capital city of the Valusian Sovereignty. The city was founded by the last King of the Romasi Dominion Alax IV Duno Valus, also known as Aldun Valus, when he and his followers abandoned the Dominion during it's decline. The city was established on a small bay in the Forest of Knives. What began as a small hillfort settlement has now expanded into a sprawling metropolis.

Docaria was originally the seat of the now-extinct Order of Valus.
VLK Wiki

Welcome to the VLK Wiki page, here we can answer all your questions about the VLK.

PlaceholderThe Valusian SovereigntyPlaceholderStan MorganPlaceholderRiccord ArthosPlaceholderThe LowlandsPlaceholderThe Civil WarPlaceholderThe Dominion

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
RunGirlsRun Wiki

**RunGirlsRun Wikiへようこそ！**
このWikiは、１つのテーマに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。

## 主な記事

PlaceholderトピックPlaceholderメインキャラクターPlaceholder第1話Placeholder主要な場所Placeholder重要なできごとPlaceholder欠かせないアイテム
Orders

Orders are an Antharean concept that was brought to Crygnos along the great migrations. An Order is a collection of families who have sworn fealty to the patriarch or matriarch of the Order. Lesser Orders will be a part of Greater Orders. Greater Orders generally serve the King directly, and the Heads of their Orders are often also Lord-Governors. While the Valusians, Rymians, and Mestirmers practiced the concept of Orders to begin with, the Miles, Sodians, and certain enclaves of Druids adopted it. There are a little more than a hundred Orders in the Sovereignty.

Most Orders have a Duke as the Head of the Order, however this is not always the case and certain Knights have been awarded their own Order.

## Orders of the Sovereignty

Below is a list of all the known Orders of the Sovereignty:

## Extinct Orders

The following is a list of Orders that have seen all of their family members die:

* Valus
* Mython
* Barter
* Dust
* Thoron

## Orders of the Pantheon

The Orders of the Pantheon are distinctive holy orders sanctioned by the Temple of the Pantheon. Members of the Orders of the Pantheon have relinquished their rights to bear the name of their original Order, and are barred from inheritence. They are mostly holy warriors who answered the call to protect the settlements of Port Cain and Port Avatus, and seek to reclaim the Sadroli desert, which they see as the birthplace of the Antharean religion and their rightful land.

* Order of the Temple of Docaria
* Order of the Knights of the Pantheon
Refined Coralium

Refined Coralium is a major crafting material from Abyssalcraft.

## Sources:

Refined Coralium can be obtained through mining in the Abyssal Wasteland or through materialization from crystals harvested in the Omothol. An Platinum Pickaxe or better is required to mine Liquified Coralium Ore. Liquified Coralium Ore can be made into dust using a Crusher, allowing 2 ingots to be made per block of ore. Alternatively, Refined Coralium can be smelted from Chunks of Coralium made from Meteor Gems, though this method is far less efficient than the other methods.

## Used to Craft:

* Block of Refined Coralium
	+ Opinium Star ()
The Mile Country

The Mile Country with roads, towns and places of note listed

The Mile Country is a vast area on the continent of Crygnos, and a province of the Sovereignty. It's inhabitants are known as Miles, however the province is also home to the Clayfolk around the Claywater, and Kanin Druids who originally inhabited the area. The Mile Country borders Sodir to the southwest, Valusia to the southeast, and the Kanin Mountains to the north.

The Miles are led by Lord-Governor Gideon Astor, who is seated in Castle Mython.

## History

The Mile Country was originally inhabited by the Kanin Druids, who were gradually replaced by Uccrans migrating from the east. The Uccrans existed relatively peacefully with their Druidic neighbors, and would eventually form three distinct kingdoms known as Miltir, Vestan, and Riccia. These three kingdoms would form a confederation known as the Mile Country. Today, only the first two are a part of the Mile Country as Riccia's lands have been absorbed into Valusia Proper.

## Geography

The Mile Country is predominantly covered by coniferous forests and marks the start of the boreal biome on Crygnos. To the west are two notable rivers: The Claywater and The Vastic. South of these rivers lies the rocky Gottun Terrain, an area of poor soil, small amounts of greenery, and a high yield of clay. To the east are two yet distinct mountain ranges known as the Mile and Blues Mountains.
Gear

The Jojovein Modpack has many different weapons, tools, and pieces of equipment. This page is intended to act as a compilation of such items for the purpose of comparison and study.

## Weapons

### Swords

These weapons all have 1.6 attack speed and are the standards for power scaling.

### Axes

These weapons deal heavy damage, vary in swing speed, and the majority can be used to stagger shields. When axes are used to chop logs, they will chop any adjacent logs.

### Bows

Used to attack enemies at a long range.

 Silentwood Bow
 Keepers Bow
 Coralium Longbow

### Yo-Yos

**\*The Yo-Yo mod was removed in Jojovein Version 5.0.2 due to balancing issues with offhanded Yo-yos**

Weapons activated by right-clicking. Yo-Yos extend to the length of a set string and deal damage over time as they remain on targets.

### Race-Specific Weapons

Weapons only usable by players of certain Races/Classes (Vampire or Hunter)

#### Hunter Weapons

Note: Any Vampires killed with traditional Hunter weapons (Axes and crossbows) drop a Vampire Soul

### Miscellaneous Weapons

Weapons that do not fit cleanly into any other category.

 Pitchfork
 Spear of Lucifer

## Armors

### Generic Armors

**Note: Defensive properties of some sets may not match default values (Gold>Iron).**

### Race-Specific Armors

#### Hunter Armors

Hunter equipment can be worn and used by Vampire Hunter and Human (Raceless) players without penalty. Vampires can equip the armors but will suffer severe ill-effects.

#### Vampire Armors

Vampire equipment can be worn and used by Vampire and Human (Raceless) players without penalty. Vampire Hunters can equip the armors but will suffer severe ill-effects.

**Note: Upgraded variants of the cloaks once existed, but were since removed to improve game balance.**

## Baubles

### Bauble (Head)

Head baubles are sources of permanent effects or stat changes. Only one can be equipped at a time. All head baubles are restricted by class.

### Bauble (Body)

Body baubles are sources of permanent effects or stat changes. Only one can be equipped at a time.

 Cloak of Asorah
 Cloak of Cha'garoth
 Cloak of J'zahar
 Cloak of Sacthoth
 Cyborg Chestplate
 Ball and Chain
 Toadstone
 Seashell Hairpin

### Bauble (Charm)

Charm baubles are sources of special attributes or stat changes. Only one can be equipped at a time.

 Knuckles
 Lisa Lisa's Scarf
 Portal Charm

### Bauble (Amulet)

Amulet baubles are sources of permanent effects or stat changes. Only one can be equipped at a time.

 Amulet of the Great Flame
 Heavy Barbell

### Bauble (Ring)

Ring baubles are sources of permanent effects or stat changes. Two can be equipped at a time.

 George Joestar's Ring
 Miner's Ring
 Ring of Haste
 Ring of Jump
 Ring of Night Vision
 Ring of Speed
 Ring of the Flying Squid

### Bauble (Any)

"Any" Baubles can be inserted in any bauble slot.
Stan Morgan

### Relatives

Arowin Morgan (nephew), Thracir Morgan (father), Flemin Morgan (brother), Susye Mester (mother)

## Physical description

### Eye color

Green

Stan Morgan was born to Thracir Morgan and Susye Mester. The War on the Waters was a pivotal time for Stan as his father died fighing in Sarazos, and his brother, Flemin, disappeared during the conflict. The absence of both these men elevated Stan to the Duke of Richen. He took over his father's post, and became a renowned marine, earning the nickname 'Seaslayer'; something he always thought sounded a bit strange as he never engaged in naval combat.

During the War on the Waters, Stan Morgan developed a close relationship Carim Eyris and with the late King Tylnir Ildyr, both of whom he regarded as brothers.

He is a direct descendant of the legendary Moro Ghan.

## Early life

Stan Morgan was born in 113:NA to his father Thracir and mother Susye at the castle-town of Richen. In adolescence he developed a good relationship with his older brother, Flemin. His class as the son of nobility afforded him good education, and Stan was taught poetry, history, and archery. In 129:NA he began attending the Cavalry School of Stormspire in Rymir.

## War on the Waters

The War on the Waters began in 131:NA while Stan was still in Rymir.
Vampire Hunter (Mob)

Vampire Hunters are a group of mobs added by Vampirism. They are naturally neutral towards classless and Vampire Hunter players, but are hostile towards Vampire players, undead mobs, and Vampire mobs (excluding animals).

If neither a Vampire or Vampire Hunter, right-clicking any Vampire Hunter with Garlic will transform the player into a level 1 Vampire Hunter.

## General Information:

This information applies to all Vampire Hunter mobs.

### Attacks:

Vampire Hunters always spawn with a Stake and, if not armed with a ranged weapon, will fight using melee attacks.

Vampire Hunters can spawn carrying a Crossbow or Enhanced Crossbow. If armed with a crossbow, they will not perform melee attacks and will strafe while shooting, allowing them to fight simple enemies, such as zombies, without taking damage in most cases. The crossbow variant used by the Hunter does not affect their damage or rate of fire, but it may be dropped when they are killed.

### Hamon:

Hunters are able to use Hamon, dealing significantly increased damage against Vampire players with both melee and ranged attacks.

### Leveling:

Vampire Hunters spawn with moderately low stats, but slowly gain levels the longer they exist within loaded chunks, granting them uncapped increases to their maximum health and damage over time. The level of a Vampire Hunter is able to be recorded on a Memory Disc using Whitesnake, allowing for it to be kept or transferred to other Hunters or to Vampires.

## Vampire Hunter:

### Spawning:

* Naturally spawn from Tents
* Can be summoned using a Ritual.
	+ Requires 1 Human Heart (placed within the outer ring) and 100 P.E.

### Hunter Levelling 2-4:

Right-clicking a Vampire Hunter opens a training menu in which the player can level up as a Vampire Hunter in exchange for increasing amounts of Vampire Blood.

 3
 4

### Hamon Battle Arts Training:

Vampire Hunters spawn knowing a Hamon Battle Art. If "Sneak + Right-clicked," it will open a menu where the art can be learned in exchange for 300 training points gained by damaging undead mobs in the Overworld with Hamon Battle Arts active.

## Vampire Hunter Coach / Hunter Trainer:

### Spawning:

* Vampire Hunter Coaches spawn naturally during world generation in "Hunter Houses" marked with a Stone Mask in an Item Frame next to the door. Hunter Coaches do not respawn if killed.
* Can be summoned using a Ritual.
	+ Requires 8 Vampire Blood (placed within the outer ring).

### Hunter Levelling 5-14:

Right-clicking a Vampire Hunter Coach opens a menu in which the player can level up as a Vampire Hunter in exchange for the appropriate Hunter Intel and increasing amounts of Iron and Gold Ingots.

### Hamon Battle Arts Training:

All Vampire Hunter Coaches are able to teach the "Hamon of the Heavens" Battle Art. If "Sneak + Right-clicked," it will open a menu where the art can be learned in exchange for 300 training points gained by damaging undead mobs in the Overworld with Hamon Battle Arts active.

## Hunter Prodigy / Advanced Vampire:

### Spawning:

* Hunter Prodigies...
* Can be summoned using a Ritual.
	+ Requires 8 Human Hearts (placed within the outer ring) and 1000P.E.
Heavenly Devil Physique

It could be said that if the 1st part of the **Heavenly Devil Physique** is cultivated to completion and combined with the original strength of the body, then it would probably be impossible for even a Spirit Realm expert to harm Yang Ye’s physical body!

There were three basic requirements in order to cultivate this technique.

* The first requirement was that one’s physical body had to be at a certain level of strength. At the very least, it had to be on par with a Spirit Rank Darkbeast.
* The second requirement was that it had to be supplemented by five spirit herbs, and they were respectively the Steel Fruit, Icy Dew, Fire Dragon Tendon, Azuresky Leaf, and Kindearth Mushroom!. All five of them were high-grade Heaven Rank spirit herbs!.
* The third requirement was one that asked for the Blood Essence of the four divine beasts. In other words, it needed the Blood Essence of the Green Dragon, White Tiger, Vermillion Bird, and Black Tortoise!.
The Lowlands

The Lowlands are a large area in the province of Valusia in the Valusian Sovereignty. The Lowlands are administered by the Duke Stan Morgan, who resides in the castle-town of Richen.

The people of the Lowlands are Milefolk by culture and ethnicity. They are commonly known as Marchmen.

## History

The Lowlands have historically been the core of an ancient kingdom known as Riccia, which was founded by the legendary figure Moro Ghan. Moro Ghan was a Druid that led the defense of the Miles in the Lowlands against invasive Valusian warlords.The Miles crowned him their king, and his descendants continued to rule Riccia as the Order of Morgan.

The Lowlands were originally settled by Druids. Before the collapse of the Romasi Dominion, many Uccrans [that would become the Miles] migrated from Veldrala and established their own petty kingdoms. These would later be contested by Antharean warlords, and united under the Druidic King Moro Ghan.

The Kingdom of Riccia eventually became a part of a union with the Kingdom of Miltir and the Kingdom of Vestan, known as the Mile Country.

The Lowlands were integrated into the Governate of Crygnos under Lysofonian rule. After the revolt, the elected King Ildyr reorganized the Sovereignty and the Dukes of the Lowlands would answer directly to the King, rather than the Lord-Governor of the Mile Country.

## Ecology

The Lowlands is home to a number of animals native to Crygnos, including the Valusian Varmint, a small fox-like canine. The Valley Hawk is native to the Lowlands, and does not migrate during winter.
Crygnos

Crygnos /'Krugnɒs/ is a small continent in the northwestern hemisphere of the known world. The continent extends from the arctic southward, some distance north of the equator. The continent is composed of four islands: [ordered from greatest landmass to smallest] Crygnos Proper, Skaland, Visgard, and Galdir. Crygnos Proper is the largest by a substantial lead. The continent is largely under the control of the Valusian Sovereignty, whereas the rest are controlled by Kanin petty kings. The Sovereignty and the Kanin have very limited contact due to tundra and mountains. The little contact that the Kanin do have with the Sovereignty is limited trade with Galdians and Miles. During recorded ages, there have been two large migrations to the continent, and one small.

## Pre-Migration Era

Crygnos was largely inhabited by the Druids before the arrival of the Uccrans and the Anthareans. The Druids lived in tribes and petty kingdoms, and saw little cultural change. The Druids worshipped various forest spirits and animal Gods, and lived in relative periods of harmony and peace with each other. During this age the kingdom of Sodir was the greatest and most influential in the region.

## The March of the Uccrans (First Migration)

As the Romasi Dominion began it's decline, so did too the Uccran's desire to remain. The migrators were mostly freemen, disgruntled soldiers, and servants who sought better life elsewhere. The Uccran nobility was intertwined with the Antharean ruling class, and were less inclined to leave their holdings. Despite this, some notable families did depart, such as the Mythons.

The Uccrans existed relatively peacefully with their Druidic neighbors. A hero known as Moro Ghan was elected king by the Druids of the Lowlands, whereas the Uccran kingdoms of Miltir and Vestan were more prone to conquering nearby Druidic tribes.

Over time, the Druids and the Uccrans would intertwine and develop the Mile identity, and unify the Mile Country.

## Candharean Migration

The decline and eventual dissolution of the Romasi Dominion left it's citizens in the Candhar Sea defenseless. The Sion Empire filled the power vacuum, and led to the exodus of most Candhareans due to the Sionite's relentless persecation of religious minorities and forceful conversions. The Candhareans sailed past Veldraal, and settled the rocky shoreline of what would become Mestirm, establishing the fortified towns of Citadel and Candaras.
Stormspire

Stormspire is the provincial capital of Rymir and the seat of the Order of Eigril. The construction of the city was begun by Rymos Eigril and finished by King Rheydon Eigril, and replaced Stagnig's Rest as the seat of the Eigrils. Stormspire is the largest stronghold on Crygnos, and it's namesake and defining feature Tower of Stormspire is over 800 feet tall. The stone used to build the castle is dark in color and was transported from Goodmine at the foot of Reynir Mountains. Thousands of slaves were put to labor on the construction under King Rheydon, and it is believed hundreds of corpses lie in the foundation.
Sion Empire

The Sion Empire is a large nation in the far east, on the eastern side of the Shining Sea. It is unclear when the Empire rose to prominence, but it has known to have existed alongside the Romasi Dominion, making it incredibly old. The Sion Empire is truly a theocratic monarchy; the State and Church are heavily intertwined and it could be argued that the Patriarch, the religious leader of the followers of Ubon and Fyshnaen [Sionites], is just as powerful as the Emperor.

Their citizens are called Sionites and they worship the Sun God Ubon and his wife, the moon, Fyshnaen. Eclipses are marked as the birth of a new age as the sun and moon copulate, and are usually followed by conquest.

The Sion Empire expanded greatly after the fall of the Romasi Dominion, and has come to encompass Cyperia, Parvaaka, and Uusmaa. Cyperian separatists have fought tooth and nail for most of their occupation despite their total domination by the year 151.

Until Parvaaka and their capital city of Farn'Kalash were conquered, the Sion capital was located in Cranagdaar [and Ryhaar before this]. Once subjugated, the city of Farn'Kalash was renamed Farn'Dyznak as a monument to Dyznaki hegemony. Some Kalashi escaped and established Farn'Uzkalash (New-Walled-Kalash). This settlement was also conquered.

Monarchs of the Sion Empire have been credited with exceptionally long lifetimes. The last emperor, Akhdaz Uru - lived for an estimated 211 years. The current emperor is Yvasz Urosh Uraz, who has reigned for roughly 48 years.

## History

The Sion Empire had already existed by the time the Romasi invaded the Candharian Islands [which today are a a part of the Sion Empire]. At this point, however, it was known to the Romasi as the Dyznaki Kingdom.

Following the decline of the Romasi Dominion, the Dyznaki launched at the opportunity, and quickly subjugated the Candharian Islands and Romasi Cyperia. They expanded south as well into Parvaaka, and then Uusmaa. They spread the religion of Ubon and Fyshnaen, whose disciples are known as the Sionites. Over time, the religioús caste grew stronger, to the point that its inhabitants have a unified identity; that of Sion.

## Sionite Cities:

* Farn Dyznak, Parvaaka
* Farn Uzkalash, Parvaaka
* Szhishrir, Parvaaka
* Ryhaar, Sion
* Cranagdaar, Sion
* Farn Byznaan, Sion
* Boshstir, Sion
* Boshmich, Sion
* Farn Virtash, Uusmaa
* Shiska, Uusmaa
* Toin, Uusmaa
* Smir, Cyperi
Thracir Morgan

### Relatives

Arowin Morgan (grandson), Flemin Morgan (son), Stan Morgan (son), Susye Mester (wife)

## Physical description

### Eye color

Green

Thracir Morgan was the Duke of Richen before his son, Stan Morgan, succeeded him. Thracir Morgan served as a commander in the War on the Waters, and perished near the Dark Creek when his host of 8,000 men were ambushed by Sarazosi forces.
Sodir

Sodir with roads, towns and places of note listed

Sodir is a province of Sovereignty on the continent of Crygnos. Sodir borders Dymia and Rymir to the south, Valusia to the east, and the Mile Country to the north.

The Sodians are led by Lord-Governor Iodrin Canoth, who is seated in Rockrise.

## History

Sodir is the oldest kingdom on Crygnos. It existed before the migrations and has maintained it's Druidic roots. The Dust dynasty ruled Sodir until they were betrayed by the Canoths. The Canoths feared King Roric Dust's ill-rule would lead to war with Rymir. Varris Canoth murdered the last Dust King and, as regent, Varris surrendered the Sodian Crown and swore fealty to Valusia. Canoth and his descendants would be given hegemony over Sodir and were awarded Rockrise as their home. These events would lead to what culminated as the First and Second Rush Rebellions. The First Rush Rebellion was led by the Wilde and Clant dynasties, who had been loyal vassals to the Dust Kings for generations and were not quick to accept Varris Canoth's betrayal. The Wildes and Clants refused to pay taxes, openly mocked their new hegemon and suzerein, and clashed with Valusian settlers. Varris Canoth sought assistance from the Valusian crown, and after bringing Valusian armies to the doorstep of the Wildes and Clants, brought them to heel. The Second Rush Rebellion was orchestrated by 'Red' Ronn Thoron, who raised his levies in rebellion. Varris Canoth, again, received aid from the Valusians, and the two armies clashed at the Battle of Edinstead. 'Red' Ronn Thoron was defeated, and his armies routed. Edriel Fare, one of Varris' commanders, was awarded 'Red' Ronn Thorons lands and titles.

During Lysofonian rule, Sodir was heavily settled by their new conquerors. The towns of Vinidil and Cinidil were established on the Isle of Wine and the Rush bay respectively. Both settlements prospered and became economic hubs on the western seaboard. After the Lysofonians were driven out of Valusia, many in Sodir chose to remain as the Sodians did not persecute them to the same extent as the Valusians.

## Geography

The geography of Sodir features grasslands known as the Great Plains, which is separated from the Forest of Steyr by The Rush; a grand river that runs west to east, almost completely dividing Sodir. South of the Forest of Steyr run the Reynir Mountains which create a natural border between Sodir and Rymir. The Isle of Wine is largely flat and turned into an agricultural hub for grapevines that have been originally introduced from the riverbanks of The Rush.
Fenrir

A Leopard-Class dropship which serves as both transportation and home to Able Company's First Lance. The old "brick" is kept in passable working condition through the efforts of its crew despite being manufactured almost five centuries ago. Externally the armor plating is kept welded tight but internally ducts and wires are periodically exposed as part of the never ending war against ship maintenance requests.

## Service History

The Fenrir was bought at auction by the Wolf's Dragoons to help rearm their Epsilon Regiment. Presumably the previous mercs had gone bankrupt and the banks collected their ship as collateral. The ship itself was mainly a hulk destined for a life of scrap parts in a warhouse somewhere. Wayland convinced Elizabeth Nicole the old ship was worth the time and effort to restore. So far the low operating costs of the Leopard class have enabled Fenrir to make good on Wayland's promise, even if his workweek is 50 standard hours.

The Fenrir was assigned to the First Lance of the new Able Company in the hopes that a little travel would net valuable experience for the newer recruits and demonstrate to other Mechwarriors that Able Company was a worthwhile unit on the rebound from Misery.

## Production

A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses. Its relatively low operating costs and abundant existing replacement parts (with the exception of the drive system) has allowed it to not only survive the Succession Wars as a ship class, but become the predominant entry vehicle for 'Mech recon, objective raid, and special operations missions.

Four 'Mechs and two aerospace fighters constitute a so-called AirLance under SLDF doctrine, where one in three lances was an AirLance. The fighter cubicles are often repurposed for cargo storage or other uses instead. In the case of the Fenrir the two aerospace hangars in the forward section serve as both cargo bay and machine shop.

In reference to its layout and allegedly also to its atmospheric handling, the Leopard is widely known by its nickname, "Brick".

## Armament

The Fenrir has an impressive weapons loadout for such a small DropShip, most useful to defend against aerospace fighters. It can be easily overwhelmed, however, if swarmed. While it does count on three Long Range Missile racks for heavy hitting, two PPCs, five Large Lasers, and seven Medium Lasers give it more than enough combat capability when its munitions run out.
Richen

The castle-town of Richen is a large settlement and minor port in the Lowlands, situated strategically by the Green Bay and protected on the west by the Valley Hawk fell. It was erected by Moro Ghan during the Mile and Antharean migrations, and served as the capital of the Kingdom of Riccia until the kingdom was absorbed into the Mile Country. The castle-town continued on as the seat of the Dukes of Richen, and was used extensively as a rebel stronghold during the war against Lysofonian hegemony.

Today, the settlement has fallen to disrepair and economic decline. The costly War on the Waters saw many of Richens ships lost to the conflict.

The current Duke of Richen is Duke Stan Morgan.￼
Sage Alliance

## Description

The Alliance of Sages is actually an alliance made jointly by all races, and its Sages come from all races. They established the alliance as a precaution against the four paths. Otherwise, if either path became unhappy, wouldn't the other races be reduced to slaves? So, they established the alliance, and if the four paths try to enslave them, they will choose to join forces against the four paths.
Immortal race

## **Description**

* **Nefarious** is from the immortal race and is an extremely powerful demonic beast of theirs. An adult Nefarious can destroy a Sage. When an Immortal and Nefarious cavalry join forces, they are called an Immortal Wargod, Immortal War God To a certain extent, they cannot die.
* This cavalry had around 1000 members and they are all the elite of the elite of the immortal race.
* The Leadership of the immortal Race is well divided, the one who commands everyone is the Patriarch and after him comes Lord Xiao Lou. Below Lord Xiao Lou are the three sages. They are in charge of training the army

## Powers and Their Members

* Feng Yihan - Patriarch
* Lord Xiao Lou - Dead
* Twin Elders - Died in the war against the Void Spirt Race
* Two guardians - Died in the war against the Void Spirt Race

###### **Three Sage**

* Master Tian - Dead
* Master Yuan
* Master Gui

###### **Immortal Chivalry - Immortal War God**

* Lord Exalt Dugu Juetian - Supreme Commander of the Immortal Cavalry

### Members

* Great Protector
* **Youth camp**
	+ Namo Qianyan
* **Great Universe Cultivators who surrendered**
	+ Weapon Progenitor - Surrendered to the Immortal Race - Killed by Yang Ye
	+ Devil's Progenitor - Surrendered to the Immortal Race - Killed by An nanquin
	+ Progenitor of Evil - Surrendered to the Immortal Race - Killed by Demonspawn
	+ Buddhist Progenitor - Surrendered to the Immortal Race - Killed by Yang Ye
	+ Shao Siyou Progenitor - Surrendered to the Immortal Race - Killed by Yang Ye

### Locations

* Tomb of the Gods
* Undead Tower - Place where the patriarch trains

## Tomb of the Gods

A prison for the top experts who once lost to the immortal race, there are many cells.
The Talisman Master’s Association

The Talisman Master’s Association is a special organization in the Southern Territory. Compared to the six great powers, their members could be said to be pitiably few. Even though their members were very scarce, their strength is extremely formidable. Even if it’s the Great Qin Empire or the Origin School, they wouldn’t rashly offend them! Not only would they not rashly offend the Talisman Master’s Association, the Grand Qin Empire and the six great powers provided the Talisman Master’s Association with all sorts of special authority!

It can be considered to be a power, but it’s very much unlike the other powers because its members have their own freedom. The members of the association can join the various great powers, but it wasn’t permanent, and it was a form of a contract instead.

The conditions to become a Talisman Master are extremely harsh. So, there are very few, pitiably few Talisman Masters. Because there are so few of them, the Talisman Masters are extremely united! They had no choice but to be united because they were already few in number, and if they didn’t remain united, then they would have probably ceased to exist since a long time ago!

### **Members**

**Bai Shan (President of the Talisman Master's Association)**

* **Divine Talisman Master**
* **Immortal Talisman Master**
* **Heaven Talisman Master**
	+ Senior hou
	+ Lin Shan
	+ Old Huang
	+ Shen Mo
	+ Feng Yang
	+ Ning Xiu
* **Earth Talisman Master**
	+ Zhang Yuan
	+ Bao'er
	+ Bai Qing
* **Grade Five Talisman Master**
	+ Xiao Yu'er
Diagrama de Miríades de Mundos

As for this scroll, it is called the Myriad Worlds Diagram. An all-powerful expert once condensed a myriad of worlds within him. In fact, it's just a map. But it's no ordinary map. In any case, no matter where you want to go, you will get there with strength when using it. Of course, it's better not to go to some places. Furthermore, it has another function, which is World Locking. When you face someone in battle and you don't want them to escape, you can use this diagram to trap the person in your diagram. It is more than enough to arrest an expert in the Four Worlds Realm. Of course, the precondition is that you can defeat such an expert.”
Meteor Pearl

## Recipe

Note: Meteor Gem Cluster smelting is the most effective early method of production.

Meteor Pearls are vital crafting and ritual ingredients from Abyssalcraft. Meteor pearls are primarily notable for being used to make Stand Arrows to obtain Custom Stands and for making Gateway Keys, the item needed to reach the Abyssal Wasteland.

## Sources:

### Smelting:

* Meteor Gem Cluster (9 Gems) -> 2 **(PRIMARY METHOD)**
* Meteor Pearl Ore -> 1

### /Vote:

* By doing the /vote command, the player can obtain a Meteor Pearl once each day. **(Official Server Only)**

## Uses:

### Crafting:

* Accessory Case
* Coralium Plate
* Fork
* Gateway Key
* Meteorite Tools (Hammer, Excavator, & Plow)
* ODB Core
* Opinium Star (Amazing)
* P.E. Statues (All)
* Sacrificial Altar
* Stand Arrow
* Unspeakable Bar Thing
Cosmic Star City

## Description

A commercial city where all races, clans and organizations are involved

## Powers

* Immortal Treasure Pavilion
	+ **Branch - Cosmic Star City** - Destroyed Divine Race - Ch 2087
		- Elder Li - Branch Master
		- Li He - Manager
		- Ying Hong - Manager - Expelled back to headquarters
		- Xiao Yue - Assistant manager - Left the organization
Bai Zhixian

## Appearance

She was very tall and slender, with a beautiful appearance. She could be described as being on par with any woman Yang Ye had ever met. However, she emanated an innate aura of arrogance, and it was like everything was no different than an ant to her. It was an extremely uncomfortable feeling.

She became a disciple of the Successor of the Immortal Killer Sect and therefore became a disciple of the Immortal Killer Sect when she entered the Eternal Secret Realm.
Guardian Alliance

## Description

* The strongest force in the Sky River Star Field. In charge of more than 30 small worlds in the Sky River Star Field
* Skyriver City is where the headquarters of the guardian alliance is, they have around 5 Deities, and initial estimates put their Demi-Deities at around 18 or more. Also, there were at least 30 or 40 true Voiders.
* It was almost destroyed by Yang Ye in chapter 1402

## Known Members

* **Deities**
	+ Elder Cang
	+ Old man in gray robe (Dead)
	+ Old man in a linen tunic (Dead)
* **Demigods**
	+ 5 demi deity (Dead)
	+ white hair old man (Dead)
	+ An Old Man who attacked him when he was taking his people to Star City (Dead)
	+ Old man in black robe (Dead)
	+ Old man in a luxurious robe (Dead)
	+ Old man dressed in violet (Dead)
	+ Old man dressed in black (Dead)
* **True Void**
	+ Elder Gu (Dead)
	+ Old man (Dead)
	+ Old man who kicked him out of the dimension the first time (Dead)
Vampire (Stone Mask Powers)

**Note: This content is not implemented in current versions of the modpack, nor is it planned to be.**

The Stone Mask is used to ascend players into a special type of Vampire. However, unlike the traditional Vampire system, this transformation is not at all exclusive to Vampires, as Vampire Hunters can use it as well.

## Acquisition

Attacking a villager while wearing the stone mask will complete the transformation. Dying will remove it.

## Powers

Stone Mask Vampire players have greatly increased speed, strength, jump height, night vision, and a special passive regeneration.

## Drawbacks

Stone Mask Vampire players take rapid damage in sunlight, regardless of biome/fog/beacon/weather/ultimate lifeform status. This can be totally nullified by the Dark Cloak set, which can be ascended to overcome its durability issues.

## Viability

When in their environment, Stone Mask Vampires are a force of nature. However, the sun restriction is so intense on this type of vampire that it is not viable without crafting a Dark Cloak Pack, which is underwhelming compared to other armor sets. Even so, passive regeneration partially eliminates need for blood to regenerate for normal Vampire Players which helps the issue of blood being too scarce. They can, however, be paired with any helmet and thus negate effects such as coralium or dread plagues when needed.

With Ascended or Heaven Vampire Cloak sets, the protection is high and the ability to equip helmets of any type makes them formidable. As hunters rely so much on their armor, this transformation is more useful for Vampires, go figure.