The Asylon

Asylon is a Vagabond faction, united by their hope that Digend will bring forth a better world. They are generally peaceful, but seek to spread their faith across Hireath. The faction has two capitals, Asylon and Dikos, and is centered around eastern Sirith and the island continent Allagi.

## History

After Digend gained physical form in early 1701, she set about changing the world. She appeared to Hedgewitches at the Wordsmith Gathering, and made a tower rise in Sirith that would act as a testament to her power - and the simple fact of her existence.

During the summer of 1701, Digend had gained enough power to create a small realm for herself and her followers. By using stolen arcane energies, she created Asylon, a city where her followers would be safe and protected, and she could exist among them.

In autumn 1701, Digend gained more power by adding another crystal to the city, and as a result, allowed her followers to summon more eager seekers into Asylon.

In summer 1702, Digend underwent a second metamorphosis when he created the continent of Allagi. With this new continent, Asylon too expanded, and now consists of several settlements.

## Culture

Asylon is the home of the lost souls of Hireath - those who were unsafe or unwanted in their homes, or who never had a home to begin with. It is a cultural melting pot, a place where all corners of Hireath come together in a celebration of life and freedom. They are unified by their worship of Digend, and their wish for a better world.

While Asylon itself has around 3000 permanent residents, and another 2000 or so reside in Dikos, the faction also includes many transient members.

## Herd relations

Asylon is still a very new faction, and has made no attempts at politics with other world powers. As such, most herd horses are not aware of its existence, and their governments even less so.

### Cult of Digend

Asylon and Cult of Digend share an origin, and a god. While the cultists can not be called true allies, they are also not enemies - their Incarnate is under instructions to avoid the area around Asylon unless called, and the cultists seek to not harm those who come from Asylon.

This does not mean one should try their luck by antagonizing the cultists - simply that they will do their best to leave Asylon alone to please their god.

## Settlements

* Asylon - Faction capital, the oldest and largest of Digend's cities
* Dikos - Continental capital, a grand settlement that rivals Asylon in size
* Alasi - A small port village on Sirith's eastern coast
* Choro - A small village on Allagi, acts as a resting spot on the land route between Asylon and Dikos

## Ranks

The following ranks are unique to Asylon:

* Knight
* Vicar
* Missionary
* Settler

Members of the faction may also belong to any of the unaffiliated Vagabond ranks **except** Ranger or Wanderer.

**Bards** provide entertainment, performing in the taverns and streets of Asylon. They also carry stories of the city with them where-ever they go.

**Hedgewitches** are mostly healers and brewers, while some others work as fortune tellers or mystics. Many of this profession have found a safe place to practice their craft in Asylon.

**Peddlers** act as merchants and craftsmen. They bring in much needed supplies from around Hireath, and sell goods created in Asylon to others. Traveling peddlers provide an information network for the city residents.

**Thieves** need to leave their criminal ways at the gates, but this does not make them any less welcome. Thieves will sell their loot in Asylon, and may also use their skills to benefit the city - whether it be by stealing or sneaking about.

**Mercenaries** provide muscle to Asylon residents moving outside the city. They also work as an impromptu police force, making sure everyone is safe.