recursal/Fanatic-Fandom huggingface dataset:
SVU

The **SVU** is a sniper rifle in BlastGen. It appears in all modes.

While hard to spot, SVUs are used by the Czech Militia and the Russian Army. However, it is impossible to obtain, as most snipers fire from unreachable areas. It is very worthwhile when it can actually be found. It can one shot kill any enemy, anywhere on the body. However, ammo for it is scarce, so it is ill advised to use this weapon consistently.

## Multiplayer

The SVU is unlocked at Rank 4, and is the first sniper rifle unlocked. It is semi automatic, and deals a rather low amount of damage. In terms of optics, the scope is a rather obstructive one, taking up about the entire screen. The reticle is rather simple looking and is easy to track enemies with. It has no firecap, giving it the highest fire rate in its class, however as a downside it cannot get one shot kills unless aiming for the head or neck area. Hollow Points remedies this weakness, allowing one shot kills from the chest up. The ACOG Sight is an excellent fit for the SVU, and essentially turns it into a marksman rifle. It has a large 10 round magazine, which is the highest in its class. Equipping Extended Mags will increase this to 15 rounds, negating the need to reload consistently, many players consider this as overkill, but it is a good option when holding a position. Overall, the SVU is a good weapon, but is often overlooked, however it can be powerful in the right hands.

## Zombies

The SVU appears in Zombies, available from the Strongbox for 950 points in all maps.

In terms of damage, its one shot kill profile is mediocre, and lasts only until round 8, or 11 if going for headshots. It has Extended Mags by default, giving it the largest clip capacity for a sniper rifle. However, it has a restricted firecap, being able to fire at a maximum of 650 RPM, similar to most pistols. This doesn’t make much of a difference, however. It has a very quick reload speed, which is about as fast as the M16. When upgraded in the Upgrade Machine, it becomes the **Lycanthrope** , gaining a large increase in damage and gains a Reflex Sight. It is effective until about round 27 if going for headshots, making it the best sniper rifle to upgrade.

## Trivia

* In the Campaign, it is possible to find a SVU with wooden furniture instead of synthetic. However, it cannot be picked up.
* Lycanthrope is a term for a werewolf.
* It is possible to get a one shot kill to the shoulder without Hollow Points.
* Technically speaking, the SVU has the fastest fire rate out of all weapons if the player fires the SVU fast enough.
* It shares ammo with the AK-47 and RPD despite being chambered in 7.62x54mmR.
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Colt

The Colt is a pistol that appears in BlastGen, appearing in all modes.

In the campaign, the Colt is named the **M1911**. It is seen holstered by Sergeant Baker in the mission Camp Texas, however, he is never seen using it. However, it can be picked up from dead Czech militiamen. It does very high damage, being able to kill many enemies with relative ease. However, it has a low magazine size of 8 rounds. However, ammo is almost easy to replenish for it.

## Multiplayer

The Colt is unlocked at the start, alongside the M4A1. It does mediocre damage, with a 3 shot kill profile in close range, however, a headshot can reduce the shots needed by 2. However, it's 2 - 3 shot kill range degrades over 100 metres, becoming a four shot kill. Unlike its campaign counterpart, it has a 7 round magazine, which is much lower than the other pistols. Many players frown on the Colt, mainly due to its low damage profile and low clip capacity, and replace it with the Beretta M9 immediately when it is unlocked.

## Zombies

The Colt appears in Zombies under the name **Colt M1911**. It can be selected as a starting weapon and taken into any map. It is very powerful, with headshots killing zombies instantly up until round 10, where its damage profile severely degrades, becoming a 4 or even 5 shot kill. However, it retains the 8 round magazine of its campaign counterpart, allowing a rapid 8 shots to be fired before reloading. When upgraded via the Upgrade Machine, it becomes the **Pain Box**, increasing its small 8 round magazine to 16, gains Dual Wield, and fires fully automatically. However, even while it is automatic, the fire rate is still slow
Anderson

Sergeant **Anderson** is a character in BlastGen. He is the tritagonist of the Campaign, often accompanying Miller in his team in missions and fills in Brooks as leader of Miller’s squad in a few missions, and after his death, presumably becomes the leader of Miller’s squad.

## Biography

### Eliminating the benefactor

Anderson’s first appearance is in the mission Revelations, where he served as second in command of the kill squad assigned to eliminate Koslov, Romeo Corporation’s main benefactor and supplier of weapons. Although his security detail put up a good fight against the squad, they were overpowered and killed by Miller’s squad and they proceed to kill Koslov who was trying to escape.

### Infiltrating the estate

Anderson serves as the leader of the Miller’s squad temporarily and they infiltrate the estate of Wesley, the CEO of Romeo Corporation. However, their cover was blown after the Elite PMCs operating there were alerted to the team’s presence, forcing Miller and his team to go loud. When they find Wesley, unfortunately, they find him face down on his desk, dead. Anderson assumes the PMCs killed him in order to silence him, but Lone Wolf believes that he committed suicide to avoid being questioned by them. Nevertheless, Miller’s squad leaves in disappointment as they extract from the estate.

### Stopping the nuke

Anderson’s final appearance is in the mission Final Assault, where he, under the command of Captain Sykes, launch an attack on a nuclear facility hidden in the mountains. They are met with heavy resistance, including a cloaking sniper and a heavily armed soldier, but managed to make it to the control room and disable the nuke, preventing it from launching. He doesn’t appear in Shot in the Dark, but after the events of the mission, it is possible that he becomes leader of Miller’s squad since Brooks dies in the mission.
SAS

The **Special Air Service** or **SAS** for short is a friendly faction in BlastGen.

## History

The SAS was commanded by Lieutenant General Harry Burton since 2027, and mainly recruited the most elite soldiers. Lieutenant Oscar Thomas was a key member of the team, who later joined the USMC to assist in their operations. He participated in several undocumented operations including Operation Wolf and Operation Lexington. In 2035, the SAS focused their attention on the Czech Militia, a terror organization that threatened the safety of many countries. They often engaged the Czech Militia in conflict, with the SAS losing about 10 of their soldiers a day. They apparently knew more about the Czech Militia than their US counterparts did, and in the end were the ones who killed Tomáš Svoboda, the leader of the terror group.

## Known Members

* LtGen. Harry Burton
* Lt. Oscar Thomas
* Sgt. Benjamin Kraft
* Sgt. Smith
* Pvt. Clarke
* Pvt. Lewis

## Weapons

* Priest
* M4A1
* UMP-5
* M249 SAW
* Mossberg 500A
* Beretta M9
* Five-seven
* M200

## Quotes

* "Let's show those bastards who's boss." When starting a match.
* "They can't know we're here." When starting a match.
* "Safety's off, let's go team." When starting a match.
* "We've taken the lead!" When the SAS is winning
* "We've lost the lead!" When the SAS is losing
* "We've got em' on their toes!" When the SAS is in the lead
* "Failure is not an option, bring this up!" When the enemy is in the lead.
* "Who dares wins." After winning a match.
* "They didn't know what hit 'em. Good job team." After winning a match
* "Good job team, report back for debrief." After winning a match.
* "You're not paid to lose! Bring it next time!" After losing a match.
* "Learn from this defeat, we'll come back stronger next time." After losing a match.
* "Learn from the loss, failure is a proper teacher." After losing a match
* "Stand down! It's a deadlock!" When the match results in a tie.

## Trivia

* Sometimes Clarke can spawn with a USMC helmet, though this is rare.
* The SAS are the only faction to not have any randomly generated soldiers.
Osvald

**Oswald** was a minor character in BlastGen. His only appearance is in Desert Recon, where he briefly served as an antagonist.

## Osvald

### Timeline

2035 Timeline

He was the lookout that the team was to eliminate. He seems to be an exceptional marksman, as he was able to shoot Kraft in the arm to incapacitate him. However, he was quickly intercepted when Hicks fired a Stinger missile at the lookout tower, destroying it and seemingly killing Osvald. However, at the end of the mission, he was revealed to be alive, and managed to wound Hicks with his M1911. However, he was shot in the head by Kraft in return.

## Trivia

* Osvald has plot armor until the end of the mission, where his plot armor is removed.
* His SVU has the sound of a L115. This was seemingly done to add dramatic effect.
* Osvald uses a unique nickel plated Colt, which is unobtainable outside of console commands.
Camp Texas

**Camp Texas** is the first Campaign mission in BlastGen.

Shoot the targets while ADS

Switch to your sidearm

Shoot the targets with your sidearm

Follow Baker

Throw a grenade

Pvt Chris Goldberg (K.I.A)

Sgt. Baker

Sgt. Emerson (only seen in cinematic)

Cpl. Arnett (only seen in cinematic)

Lt. McCoy (heard only)

Cpl. Fletcher (only seen in cinematic)

## Plot

The player starts in the barracks. The player may interact with some objects here. Baker later enters the player's bunk and tells them to follow him. He brings him to the firing range, where he teaches the player how to shoot. First Baker tells the player to fire from the hip. He tells the player about how inaccurate firing from the hip can be. Then, Baker tells the player to shoot the targets while aiming down the sights. Baker tells the player that firing a weapon while aiming down the sights is more accurate than firing from the hip. He then instructs the player to switch to their sidearm. He notes to the player that switching to a sidearm is much faster than reloading. He then instructs the player to shoot the targets with their sidearm. Then Baker tells them to follow him to the grenade range, where he then instructs the player to throw a few grenades. Baker tells the player that they have finished training, and they can go back to their bunk.

But as they are walking back to the barracks, the player is shot in the head and dies. A cinematic then plays, Baker is seen telling other Marines to evacuate the base immediately, as the base has been breached by unknown terrorist forces. His team, Sgt. Emerson, and Cpl. Arnett get into an armored cargo truck, with Cpl. Fletcher driving. The Marines escape from the overrun base, and then report to a command post where they are briefed by Lt. McCoy.

## Loadout

M4A1 with Reflex Sight

Beretta M9

Frag Grenades

## Seen in level

M16 (held by Marines)

UMP-5 (held by Marines)

M1014 (held by Marines)

Five-seven (seen on table in firing range, unusable)

HK418 (used by a Marine in the firing range)

Mossberg 500A (used by a Marine in the firing range\_

AK-47 (used by Czech Terrorists)

MAC-12 (used by Czech Terrorists)

Colt (used by Czech Terrorists)

## Trivia

* Baker has a holstered Colt on his torso, but in other missions it turns into a Beretta M9.
* It is possible to kill a solider without friendly fire penalty. They can also pick up his weapon and use it.
* No matter if the player was facing towards or away from the terrorist who shoots them, their body will be face down on the ground in the cinematic.
Thermal

**Thermal** is an attachment in BlastGen. It first appears in BlastGen II and appears in every subsequent game.

## Overview

Thermal is frequently portrayed as a low power zoom optic with thermal overlay that highlights enemies in white. Since BlastGen: Zero Ops, there have been perks that counter the effects of Thermal and other tracking devices. It always slows down ADS speed except in certain modes by about half of a second. In BlastGen: Modern Combat, it now has a bit of optic glint to counter the effectiveness of the optic.

## BlastGen II

### Campaign

The Thermal Scope is a common attachment in the British campaign, but isn’t as common in the American campaign. Its main use is to see enemies through smokescreens and kill them.
M30

The **M30** (known as the Luftwaffe Drilling in the game files) is a shotgun in BlastGen. It only appears in the Zombies mode of the first game and its remaster.

## BlastGen & BlastGen: Revitalized

The M30 only appears in Haus Der Untoten as a weapon available in the Strongbox. Like the Sawed Off, it is a double barreled shotgun that essentially acts as a reskin of the Double-Barrel. Unlike the Sawed Off, it sports more damage per pellet, dealing 70 damage per pellet, getting a one shot kill against all zombies on lower rounds if at least two pellets hit. The amount of damage is always consistent regardless of the round, maintaining a one shot kill as long as all pellets land, making it an extremely reliable weapon. However, it is severely let down by its ammo capacity, sitting at just 2 rounds, which means the player will have to reload frequently. The reload speed is slightly slower than that of the Sawed Off, making reloads even more painful. When upgraded in the Upgrade Machine, it becomes the **Sabertooth**, with the powerful ability to have the chance of firing either an explosive, incendiary, acid, proton, or nuclear shell, respectively. The chances of firing either shells are predetermined, and all have unique properties. Explosive shells explode on contact with a surface or zombie, killing them instantly on any round. Incendiary shells function similarly to the ones that come with the Trench Burner and burn zombies on contact. Acid shells corrode zombies and slowly kill them and if they are fired at the ground, they will produce a pool of acid with the same effect. Proton shells are energy based and deal double the damage and knock any zombies back should they survive. Nuclear shells are extremely powerful versions of explosive shells and generate a large explosion when fired that can damage multiple zombies, but it can damage the player as well. In addition, the Sabertooth also gains an additional round before having to reload. Overall, the M30 is a powerful weapon, and outclasses every single weapon in the game, even the Laser Pistol, but is impractical and sees little use.

## Trivia

* Despite it having a rifle barrel underneath the two shotgun barrels, it is never used, but when upgraded, it can be assumed that the third barrel is somehow repurposed and used to load the third shell, but this is not shown during the reload animation.
* It, alongside the Sawed Off, shares reload animations and sounds of the Double-Barrel, since they are technically reskins of the latter.
David

### Relatives

Mick Jagger (Father), Blizzy Jagger/Noone (Mother), Sandy Noone (Half-Brother), Marianne Jagger (Sister), Roy Jagger (Brother)

## Physical description

### Weight

105 llbs

David is a 16 year old British male born in '66. He is one of the main characters in 2 of the 3 main rps.

## Personality

David is a mixture of sarcasm, insanity, and all sorts of things. He has a dry, strange sense of humor, and often says things that make no sense except for him. David is more of a serious character, and is also very clever.

## Appearance

David has shaggy, fluffy brown hair. He has one blue eye, and one dark brown eye, along with a pair of plump lips. He is tall and lean, and quite lightweight, but is very weak. He is always seen wearing a black waistcoat, black pants, black shoes, and a white dress shirt.

## Abilities

David is a soul watcher, meaning he watches over souls and helps judge where they go after leaving the body. He will live for exactly a century before dying, so he can't be killed until then. He has the ability to separate souls from the body temporarily. Not much else is known about this power. David is also gifted with an amazing singing voice, and acting skills. He wants to be on broadway one day.

## Memorable Moments

The Man Who Sold the World- David sold the world's souls to Greatness.

Love you not- David used to have a crush on Marie, but gave up. Then she had a crush on him, and he did not anymore

Young Cossette- In the third rp, as a child he was always overworked, pushed around, or starved

Man and Rooster- David and the family pet rooster, Red are best friends
Anti-Adrenaline Grenade

The **Anti-Adrenaline Grenade** (known in the game files and early footage as the Cyanide Grenade) is a Special Equipment in BlastGen: Zero Ops. It is exclusive to Foxtrot.

## Overview

When thrown, it will immediately detonate upon hitting the ground and creates a gas cloud similar to the Tear Gas grenade that halves the enemy's movement speed when entering the cloud, leaving them vulnerable to gunfire. Foxtrot himself is immune to the grenade, so he will not be affected by an enemy Foxtrot's Anti-Adrenaline Grenade. It is good for stopping enemies directly in their tracks, buying the player time to either kill them or reach an objective. It does not have a fuse time, and only detonates once it hits the ground. If the grenade makes contact with walls, ceilings, or players, it will bounce off of them, dealing 1 point of damage to players similar to Frag Grenades and other equipment. It is functionally similar to the Stun Grenade, but has a larger radius and detonates immediately upon hitting the ground, unlike the Stun Grenade which has a brief delay before detonating. However, due to the fact that this grenade is only locked to Foxtrot, it makes use of it questionable.
Final Assault

**Final Assault** (known in the beta as Disarmament) is the eighteenth and penultimate mission in BlastGen. In the mission, Miller and his team assault Romeo Corporation’s nuclear launch facility with their only objective being to disable the nuke before it launches.

## Characters

* Cpl. Miller (playable)
* Sgt. Brooks
* Sgt. Anderson
* Capt. Sykes
* SSgt. Rivers
* Eagle
* Saturn (K.I.A)
* Dagger (K.I.A)
Makarov

The **Makarov** is a pistol in BlastGen. It is unusable outside of cheats but appears as a prop in some maps and holstered on some soldiers.

## Campaign

Prison Guards and Russian Army soldiers always have Makarov pistols holstered on them. However, whenever they switch to their sidearm, it becomes a Five-seven. Baker also has a holstered Makarov as part of his disguise.

## Multiplayer

It appears on a table in the map Port and in an armory in the map Prison. The player can pick up the Makarov on Port but it will not have any ammo and thus cannot fire. However, if the player is playing in a modded server on Port, the player can pick up the Makarov but with ammo in it and use it. It shares the same sound effects as the Five-seven with a 12 round magazine, though it has a poorly rendered model. It shares the same reload and pickup animation as the Colt and deals 60 damage per shot, resulting in a 2 shot kill at any range. However, the Makarov can only be used one per life and once the player dies, they will lose the Makarov and be forced to pick it back up again. Additionally, the player can obtain the Makarov in any other map via console commands. The Makarov can also be modded into the player's loadouts. However, if the player is found to have a Makarov in their loadout in a public match, they may be kicked from the match.
9-Bang

The **9-Bang** is a piece of equipment featured in BlastGen. It appears in Multiplayer, Battle Royale, and Survival

## Multiplayer

The 9-Bang functions similarly to a Flashbang, temporarily blinding and deafening targets caught in the radius. Unlike the Flashbang, the 9-Bang detonates three times and when fully charged, detonates nine times in a row, blinding targets for a much longer time and has an EMP effect on killstreaks and the HUD. It also slightly damages the enemy when fully charged, dealing 1 point of damage, though the player should not expect to get any kills with the 9-Bang. Charging the 9-Bang can cost the player valuable seconds, as they might be gunned down before they can throw it. It is best to charge the 9-Bang while behind cover and then throwing it at the enemy.

## Battle Royale

The 9-Bang can be found as Uncommon loot from chests or from the ground. It serves the same purpose as its Multiplayer counterpart.

## Survival Mode

The 9-Bang can be purchased at the Equipment Computer for 500 points like all other equipment. Unlike it's Multiplayer and Battle Royale counterparts, the Survival Mode variant instead acts similarly to a Stun Grenade, briefly stunning and incapacitating enemies. The longer the 9-Bang is charged, the longer enemies will be stunned for. The 9-Bang is one of the most reliable equipment in the Survival Mode, as one player can stun large tightly grouped enemies and kill all of them easily.

## Trivia

* If the player kills an enemy with a 9-Bang explosion, it will say the enemy was killed by a direct impact in Multiplayer or a headshot in Battle Royale.
* The 9-Bang at some point was supposed to replace both the Flash and Stun Grenades, though this idea was abandoned in favor of having all three in the game.
Baker

Master Sergeant **Baker** is a character in BlastGen. He appears in BlastGen: Zero Ops II, but only in one mission.

## Overview

### Capturing the General

Baker acts as a deep cover operative within the Wolves and helps the team in locating General Vinson. His patrol is identified and he is ambushed. Vinson is cornered and ordered to surrender, much to his disbelief. Vinson tells his soldiers to put their weapons down, though Baker executes each one. He then assists the rest of the team in extracting Vinson from the area for interrogation. After the conclusion of this mission, he is never seen again,
Armored Zombies

**Armored Zombies** are an enemy in the Zombies mode. They are first encountered at round 20.

## Armored Zombies

### Country

United States of America, Czechia, Russia

## Overview

Armored Zombies are equipped with a vest and a helmet that protects them from damage. They have double the health of normal zombies and have 50 armor points that must be depleted to deal damage to them. Their armor level steadily increases with higher rounds, with them gaining 25 more armor points every 15 more rounds with a maximum of 100 armor points.

They are dangerous in large groups like normal zombies and thus must be dispatched of quickly before they overwhelm the player. The most effective weapons against the Armored Zombies are shotguns, machine guns, the RPG-7, and grenades.

## Appearance

The Armored Zombies take on several different appearances depending on the map. On the maps Hotel and Prison, they will take on the appearances of zombified U.S Army soldiers and riot officers, respectfully. On the map Townhouse, they take the appearance of Russian Spetsnaz soldiers. On the map Castle, they take the form of Templar knights.

## Trivia

* Sometimes, a bugged Armored Zombie may spawn that ignores barricades, holds an invisible rifle, and instead of attacking the players normally, they simply stand in front of them, and will do no harm to the players. However, if players get close enough, the zombie will melee them with their invisible weapon, downing them in one hit, or two hits with Juggernaut.
* If the player goes prone in front of an Armored Zombie, they cannot be attacked. However, normal zombies can still target them.
* Rarely, an Armored Zombie may drop an attachment, which takes the form of the ACOG Sight. Picking it up gives the player a random attachment for their equipped weapon. These attachments are never removed even after upgrading weapons.
Grenade Launcher (attachment)

The **Grenade Launcher** is an attachment in BlastGen. It is the tenth attachment unlocked for assault rifles and the final attachment unlocked for the HK418.

## Info

It is an underbarrel grenade launcher with one grenade loaded and two in reserve. If the attachment is equipped, then the player will have a bandolier with spare grenades, and a blast mask. Damage wise, it does a large 500 damage within the explosion and 100 damage if its a direct impact. What is unique about the Grenade Launcher is that it has a set "safe arming distance". The grenades will only explode if it hits the ground from at least 4 feet away. It will not explode if it hits lower than that. The fact that it only carries one grenade at any given time is a risk factor, as the player will need to reload in order to fire another shot, which may end up in them being killed by stray gunfire while reloading. However, the reload time is quick, clocking at 2 seconds, so this shouldn't be much of a problem. It is one of the most popular attachments in the game, since it is fairly accurate and useful for clearing out rooms. However, the Masterkey is much more reliable in this case, as it carries more ammo, is a shotgun, and is extremely effective in close range. However, the Masterkey reloads slower, at about the same speed as the Mossberg 500A.

## Campaign

The Grenade Launcher is a default attachment for the unusable M4A1 Grenadier variant used by allies. The grenade launcher isn't actually used, so its merely cosmetic in this case.

## Zombies

It is attached to the upgraded M16 and is a random attachment that can be dropped by Armored Zombies. It is much rarer than the Masterkey. Unlike in Multiplayer, the Grenade Launcher in Zombies does not have a safe arming distance, meaning the grenades will explode no matter how close the grenade is fired. If attached to a weapon and not upgraded, the grenades do 800 damage with a 2x damage multiplier if its a direct hit, with one grenade loaded and ten in reserve. It is effective until roughly round 17, where it will take 2 direct impacts instead of one. The upgraded grenade launcher that comes with the the upgraded M16 deals a massive 1600 damage and will deal a gargantuan 3200 damage if a grenade directly hits a zombie. It carries 3 grenades and carries 24 in reserve. It is effective until round 33, where it will no longer kill with one direct impact. It is useful for clearing out swarms of zombies, but its better to use the RPG since it has more ammo, especially its upgraded variant, and deals more damage and has a larger damage radius.

## Trivia

* When attached to the AK-47, it will use the GP-25 model, and if it is attached to the ACR, it will use the M320 model, while other assault rifles and the HK418 will use the M203 model.
Attachments

**Attachments** are addons that can be attached to all weapons. In BlastGen, the player can unlock attachments for weapons by completing simple challenges. Attachments are also required to unlock certain Skins. Some attachments cannot be attached to certain weapons, while others can have any attachment. These attachments can increase the weapon's stats, such as range, accuracy, and even damage.

## Overview

Only 2 attachments can be attached to any primary weapon, and 1 attachment for secondaries. There are also some limitations. The player cannot combine Hollow Points with Extended Mags, and cannot combine two optical attachments. Certain weapons also cannot accept certain attachments, such as pistols being unable to equip optics, and sniper rifles unable to equip the Foregrip.

## List of attachments

### Optics

* Reflex Sight
* Holographic Sight
* ACOG Sight
* Sniper Scope

### Underbarrel

* Foregrip
* Grenade Launcher
* Masterkey

### Other

* Laser Sight
* Extended Mags
* Rapid Fire
* Hollow Points

## Trivia

* In the Campaign, there are numerous instances where certain weapons are seen equipped with attachment combinations that are impossible in Multiplayer, such as the L115 with a Reflex Sight secondary in the mission Desert Recon, and the M1014 with a Foregrip in the mission Prison Break.
* Occasionally, a Czech Militia shotgunner may drop a Double-Barrel shotgun with a Foregrip.
Jonah

> “You fucked with the wrong people, and now I’ll make sure you get the message.”
> - Jonah threatening Miller and his squad
>
>

**Jonah** is a character in BlastGen. He is the secondary antagonist of the Campaign, being the leader of the terrorist organization the Hell's Redeemers.

## Biography

### Early life

Even in his childhood, Jonah was always a criminal mastermind, orchestrating various robberies and even murders. He was suspended from school after he told a teacher that he wanted to be a terrorist when he grew up. This would eventually come to occur, as he founded his own terrorist organization known as the Hell’s Redeemers in 2029. It became infamously known for the various bombing attacks in Britain and holding various major corporate figures hostage for ransom.
Sawed Off

The **Sawed Off** (referred to as the Lupara in the game files) is a shotgun in BlastGen. Initially, it only makes an appearance in the Zombies mode and an optional attachment for the Double-Barrel, but appears as a usable weapon in all modes in BlastGen: Zero Ops.

## BlastGen & BlastGen: Revitalized

### Multiplayer

Sawed Off is an attachment available solely to the Double Barrel. It, like the name suggests, saws the barrel down to about half its original length. This significantly cuts down on range, but unlocks new close quarters potential and the reload speed is increased by 25%. The damage of the Double Barrel is also doubled in close quarters with this attachment, allowing potential one shot kills across the whole body in close to point blank range. However, since the Double Barrel already has the longest range in the shotgun class, using Sawed Off removes one of the Double Barrel's best qualities and trades it for more power in close range and is a questionable choice at best. Another thing to note is when using Sawed Off, the front sight is removed, making leading shots on targets extremely difficult outside of close range.

### Zombies

The Sawed Off doesn't appear as an attachment, but rather as a weapon and is only available in WW2 maps via the Strongbox. It is visually just a Double Barrel with the Sawed Off attachment, and as such, performs similarly to the former. Like the M30, it is a powerful double barrel shotgun that can eviscerate zombies in one shot on early rounds, but loses its reliability in later rounds, where it will take both shells to kill sometimes, but can maintain its power for longer if aiming for the head. Obviously, ammo capacity is a concern, as the player can only fire two shots before reloading, though it is much faster than the M30, negating the use of Reload Cola. It also has a faster fire rate than the M30, firing at 400 RPM. However, because of this, they can easily expend the two shells rapidly, forcing a reload. When upgraded in the Upgrade Machine, it becomes the **Snuff Box**, increasing its damage
Compound

**Compound** is a medium sized map featured in BlastGen. It was also featured in the first game as well as being added into BlastGen: Zero Ops II as a part of the DLC Map Pack 3. It takes place at the Czech Militia's compound in Prague.

## Overview

It takes place in Prague, Czechia about several days before the events of the Campaign. Compound is based off of the Campaign missions Hit Job and Final Fight, respectively. The map features close quarters fights and medium range fights indoors and mostly close quarters fights outdoors. Most of the rooms in the compound are inaccessible except for two dorms, a stairway, the conference room and Svoboda's office. The second dorm is a popular camping spot since it is near the Czech Militia spawn and it is relatively easy to spawn camp from there. This map mostly accommodates close quarters, so shotguns and SMGs will perform splendidly in this map.

## Description

Compound is a relatively basic map overall. It features cover indoors in the form of sandbags and piles of crates, but features little to no cover outside. There is a hidden area accessible by a staircase which features a small corridor with a hole in the floor which allows players to flank enemies from behind and have a high ground advantage at the same time. Camping is common indoors since they are harder to flank, but are easily flushed out with grenades. The key to winning a match on Compound is to eliminate spawn campers (if playing as Czech Militia) and try to attack aggressively.

## BlastGen: Zero Ops II

The map returned in BlastGen: Zero Ops II with the entire map being revamped. Two paths to the spawns were added and the compound now reflects how it became after the events of BlastGen. The roof is destroyed as well as the walls being destroyed and covered in graffiti. The dorms and office are still in good condition while the conference room is mostly destroyed. Now the map is more suited for medium range as well as some long range due to the extra paths.

## Trivia

### BlastGen

* One of the books in the bookshelf in Svoboda's office is titled "Jak být dobrým vůdcem" which translates to "How to be a good leader."
* There is a radio in one of the dorms that plays an unknown hip hop song. Uniquely, the player can press the Interact button to turn the radio on or off.
* There is a photo of Aleksei Voloshin, Svoboda himself, and Maxim Korenov on the wall in the conference room.
Schultz

**Lieutenant** Schultz is a minor character in BlastGen. He is the main commander of the police force and leads a SWAT team to breach a suspected Hell’s Redeemers hideout.

## Overview

Schultz is first seen briefing the officers and giving them Intel provided to them by the military. He doesn’t assist the team in attacking the hideout, but he is heard on the radio speaking to them. He isn’t seen again until the end of the mission, where he offers Harris a ride back to the station. What happens after the mission is unknown.
Davis

Corporal **Davis** is a minor character in BlastGen. He appears multiple times in the Campaign, starting with Ambush. He is also Miller’s squad mate.

## Biography

### Ambushed

Davis was present when Miller’s squad was ambushed by enemies in hostile territory. He avenges Hill by killing the enemy who killed him and follows the team around until extraction.
Rebels

The **Rebels**, sometimes known as Revolutionaries, are an unnamed faction in BlastGen. They appear as antagonists in the final mission of BlastGen, Shot in the Dark.

## Background

The rebels presumably took command of the remainder of Romeo Corporation’s forces to complete their agenda, and, under the leadership of the now ex-Marine Lone Wolf, executed a plot to assassinate the president of the United States and install Lone Wolf herself as the dictator of the US. However, their plans were foiled as a mass majority of the rebels were killed alongside Lone Wolf in a vicious fight against Miller’s squad and their allies. After the events of the Campaign, it can be assumed that all traces of the rebels and Romeo Corporation had disappeared, as they never reappear in BlastGen II or any later installments.

## Weapons

* AK-47
* M16A3
* UMP-5
* M1
* Colt
* Beretta 92

## Trivia

* Although they don’t have an official name, they are referred to as the Rebels in the game files, but are called Revolutionaries in cut code for them as a Multiplayer faction.
Armor

**Armor** (known as Body Armor), is a mechanic in BlastGen games. It appears in ProtoType, the remastered version of BlastGen, andBlastGen: Zero Ops.

## ProtoType

By default, all players in ProtoType in all modes spawned with 100 Armor Points (AP). AP is depleted when the player takes damage and when their AP is fully depleted, the player’s HP will start being depleted from damage. Armor pickups replenish AP. In addition, AP could be upgraded up to a maximum of 300 AP, which makes the player even more durable. AI enemies and bosses also have armor that has to be depleted in order for them to take damage.

## BlastGen: Revitalized

Armor is reintroduced in BlastGen: Revitalized, with some differences. Instead of spawning with it at all times, Armor has to be manually equipped in a class. There are three different types of armor, Lightweight, Medium, and Heavy armor. Lightweight armor provides 50 armor points and absorbs 30% of damage received without any movement penalties. Medium armor provides 100 armor points and absorbs 50% of damage received, but reduces the player’s movement speed by 10%. Heavy armor provides 150 armor points and absorbs 75% of damage received, but reduces the player’s movement speed by 25%. Heavy armor is the strongest armor available, with players who wear it being able to shrug off sniper shots and even direct hits by launchers, but even players who wear armor are still susceptible to melee users, who can completely ignore armor and still instantly kill them, with only Heavy armor actually protecting them from melee weapons, which makes most melee weapons kill the player in 3 hits. Armor was introduced in response to players complaining about the balance of the game, to which most guns can kill people in 2-3 shots. Players who wear armor can usually take 4 to even 7 shots from most weapons before dying. Armor *doesn’t* protect players from point blank shotgun blasts or headshots.
Aaron Fox

Specialist **Aaron Fox** is a character in BlastGen: Zero Ops II. He is one of the original members of Scout Team alongside Rook and Hill. He is the tritagonist of the campaign, and is always assisting Rook whenever possible.

## Biography

### Early life

Since he was born, Aaron always knew that he wanted to be in the military, as it was family tradition. He joined the Army at 18 and rose to the rank of Sergeant. However, he was demoted to Specialist after he assaulted a lower ranked soldier for allegedly cutting in line in the cafeteria. He was often ridiculed by his fellow soldiers due to his inability to control his temper. When the COS and Wolves began clashing across the globe, Aaron was one of many soldiers deployed to fight on the side of COS. He saw action everywhere, from Africa to Europe and even formed amiable relationships with some of the civilians there, including a German woman named Lina, whom he become romantically involved with.

### Operation Sabotage

At some point, Aaron was assigned to Scout Team alongside Rook, with Hill serving as leader of the team. Their first mission initially involved stealthily entering a Wolf compound in an unspecified country but the team went loud early and lost one soldier to a sniper. They recovered intel on the enemy, but lost another soldier to an ambush by the Wolves. Aaron then found a suitable vehicle for exfil and they left the area with the intel.
Kilo Force One

**Kilo Force One** is a small unit of USMC operators that was created by Lieutenant Daniel McCoy and also is the commanding officer for Kilo Force One. On May 27th, 2035, Sergeant Baker was given full leadership of the unit, while a fellow Marine, Sergeant Emerson was placed as second in command.

## Members

### Prominent members

* Lt. McCoy (K.I.A)
* GySgt. Thomas
* Sgt. Baker
* Sgt. Emerson (K.I.A)
* Cpl. Arnett
* Pvt. Hicks

### Other notable members

* SSgt. Vaughn
* Pvt. Jackson
* Sgt. McMillan
* MSgt. Taylor
* Cpl. Carter
* Pvt. Robertson

## Trivia

* While not appearing under the name 'Kilo Force One', Arnett is heard in BlastGen II, and is the one who trains the player. Baker reappears in BlastGen III as a deep cover agent.
M93X

The **M93X** (known as the **Raffica** in the game files) is a pistol in BlastGen II. It appears in all modes.

## Campaign

The M93X is the main sidearm used by Phantom Company. They use the M93X if their primary weapon runs out of ammo or if they are downed by the player. The M93X shares ammo with the M6A2, and if picked up while the player still has the M6A2, the reserve ammo of both weapons will be shared, but it will leave half a magazine for both weapons if the player runs low on ammo. In lower difficulties, the M93X kills in one shot to the head or chest, regardless if the whole burst connects, but in higher difficulties, the player needs a full burst to connect to secure a kill to the head or chest.

## Battle Royale

The M93X can appear on the ground as Uncommon loot or in Loot Chests. Unlike in other modes, the M93X *only* fires three round bursts if the player holds down the trigger, and if the player presses the trigger for a second, it will fire off a single shot. Each individual shot deals 20 damage, meaning a full burst deals 60 damage. While single shots are weaker, they have the advantage of having a faster firecap than burst fire and better headshot damage, with damage being increased by 200% if a single shot from the M93X hits the head. Meanwhile, bursts deal higher damage, but deal less headshot damage and have a slower firecap. The M93X has a plentiful magazine size of 20 rounds, capable of firing off 6 three round bursts and one 2 round burst before needing to be reloaded. Despite the advantages of the M93X over other pistols, many players prefer using the more accurate and powerful HK12, which deals more damage than the M93X, and has a Legendary scoped variant, while the M93X doesn't have a Legendary variant.

## Survival Mode

The M93X is a pistol that can be purchased in Survival Mode. By default, it carries 15 rounds and fires in 3 round bursts. One burst can put down an enemy in close range, but at longer range, the accuracy is a bit questionable. Snipers and shotgunners will pull out a M93X if they run out of ammo.

## Trivia

* The M93X is known as the *Raffica* in the game files, but it bears no visual resemblance to the latter. This may have been an error.
* Bursts dealt the headshot damage in Battle Royale as single shots did in the beta, which could two shot kill an enemy. This was nerfed in the full game to prevent players from abusing the extra damage.
Desert

**Desert** is a medium sized map in BlastGen II. While the map doesn't have an official name, it is named Desert in the game files.

## Overview

Desert takes place in a village in Algeria. Both the USMC and the Hell's Redeemers spawn in the corners of the map. There are major vantage points in several areas in the map which can be used as sniper spots, though some players like to place mines in these areas to deny enemies access to these areas. There is also a well located near one of the village houses, but if the player falls into the well, it will instantly kill them because there's no way out. In Survival Mode, enemies will spawn in several different predetermined areas; near the village hospital, near the SAM turret, or outside of the map.

## Survival Mode

Players will spawn near the village house and helicopter wreckage. The Gun Machine is located at the SAM turret. The Upgrade Machine is located at the watchtower, and the Perk Machine is located at the two story village house. Initially, Desert was the only map available to play on Survival Mode until other maps were added via updates. Enemies on this map will wear unique desert camouflage which are exclusive to this map.

## Trivia

* There are signs of forced entry in one of the houses, as blood splatters can be seen in some areas of the house as well as a bloodied knife on the floor.
* An unusable MP5KA1 can be found in a weapons cache in the safe house, alongside an AK-47, a SVU-78, and a VCR-M.
Port

**Port** is a large sized map in BlastGen. It appeared in the first game and was brought back in the sequel, BlastGen II. It takes place at a port in Russia.

## Overview

Port is a relatively large sized map. It features many shipping containers and a few large sized buildings the player can enter. There is plenty of cover and long sight lines suitable for snipers, though the only true sniping spot is the observation tower in the corner of the map which has a view of almost the entire map, making this map a sniper's paradise. The interiors of the buildings are about medium sized, with some cover and some tight hallways, allowing for some close quarters combat.

## Description

The main parts of the map are the shipping container pathways and the observation tower which serves as a key sniping spot, but snipers camping out in the tower can easily be intercepted by other snipers on the ground. The short hallways in the buildings are slightly cramped, allowing for the use of shotguns and SMGs. Most of the areas are oriented toward medium to long range combat, meaning assault rifles, LMGs, and sniper rifles will tend to dominate on this map. The map features water, but unlike Courtyard, if they enter the water, they will die instantly, resulting in a suicide.

## Trivia

* A Makarov can be seen on a table in the office in the second building. If the player shoot it, it will fly off of the table, though it cannot be picked up. This Makarov is absent in the BlastGen II version, instead being replaced with a snub nosed HK12 that cannot be interacted with.
	+ If the player melees near the table, the prompt "Press [ACTION] to pick up Makarov" will appear. If the player presses the action button. However, the weapon has no ammo when picked up and cannot be replenished, even with Scavenger.
	+ Strangely, the Makarov's slide is not locked back even if it has no ammo.
* If the player uses cheats on this map, the player can actually pick up the Makarov *with* ammo in it. It shares the firing sounds of the Five-seven and the statistics of the Colt and has a poorly rendered model.
Gabriel Carver

Staff Sergeant **Gabriel Carver** is a character in BlastGen. He is a major character in BlastGen: Zero Ops, being the leader of Matthew Anderson’s squad over the course of the events in the Campaign. A younger version of Carver appears in BlastGen: Modern Combat as a unique unit in Strike Team.

## Biography

### Early life

Prior to the events of Zero Ops, Carver and his family were aristocratic and wealthy people who practically had the entire world in their hands. At some point, after Russia attempted to annex China to prove how much of a superpower they are, the US sent troops to China in order to deal with the situation. Carver was one of the many people drafted into the US Army in order to fight the Russians. Initially, he opposed the idea, but as he served in China he soon realized that this was his calling and he, for once in his life, felt at home. Due to his honorable service in China, he was awarded a few medals and promoted. He became extremely dedicated to his role as a soldier and wanted more from his job.

At some point, he passed evaluation for induction into special forces after going through rigorous training and qualified for the most elite Army unit, Delta Force. Now a Sergeant, Carver gained command of a small group of soldiers which included a then Corporal Anderson and recently assigned Angelo Vasquez.

### Second Cold War

Later on, Carver would reach the rank of Staff Sergeant, and would maintain command of his squad. He is sent on many missions during the Second Cold War, frequently going toe to toe with Russian forces.
Eagle

**Eagle** is a character in BlastGen. He is a key Hell’s Redeemers lieutenant who is captured and eventually conscripted. He is a recurring character in the Campaign, appearing in several missions.

## Biography

### Police raid and capture

Eagle’s home, which served as his hideout, was raided by police forces led by Lieutenant Schultz. As the officers killed any opposition in their path, Eagle fled the area and attempted to escape, but was disoriented by a taser gun by a police officer and was subsequently arrested. However, little did Eagle know, he would end up in military custody.
Fast Mags

**Fast Mags** (also known as Fast Reload and Quick Load) is an attachment in BlastGen. It was introduced in BlastGen II and became a recurring attachment since.

## Overview

Fast Mags increases the reload speed of weapons by an overall 25%, allowing most weapons with slower reloads to reload much faster. This is good for weapons that tend to consume ammo rapidly, mainly because the player doesn’t always have time to reload, especially in the middle of a gunfight, and can be killed while reloading. This attachment is incapable with LMGs, launchers, and shotguns, though magazine fed LMGs and shotguns may equip this attachment. Revolvers also have a form of Fast Mags in the form of the Speed Loader.

## Trivia

* Most weapons equipped with Fast Mags will feature a magazine assist, though some will feature an another magazine clamped onto the loaded magazine for faster reloads.