Morticia Willow Duke

* 🔹 **Lore Producer:** *reserved for @\_Nefertitties of Twitter* 💓 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Allentown Oats**

This character's story began in the 1939 Allentown Oats inaugural season.

* Full Name: **Morticia Willow Duke**
* Jersey Number: **52**
* Position: **SF3** • **Emergency Small Forward** for the **Allentown Oats**
* Age in Chapter: **20 years old**
* Date of Birth: **August 19th, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Be a Media Darling**
* Struggle: **Freetapults**
* Alignment: **Harmonious Innocence**
* Height: **6' 6" | 1.9812m**
* Weight: **168 lbs | 76.20352kg**

### Play Style: **None**

Morticia Duke didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: **None**

Duke didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Harmonious Innocence**

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Morticia Willow Duke, born to a close-knit family in New Castle, Pennsylvania, began her journey with basketball due to an unfortunate accident. When a bowling tournament ended abruptly due to a lack of balls, Morticia suggested they use a basketball instead, sparking her fascination with synthesizing the sports into one.

Morticia's career was inspired by her love for the spotlight. Her goal was not just to be a great player, but also a darling of the media. The cameras, the interviews, the attention – she desired it all. However, she struggled with freetapults, which became a looming hurdle in her career. While Morticia lacked a formal Play Style or Player Class, her natural charisma and infectious energy made her a unique addition to the Allentown Oats. Despite her struggles, Morticia's proudest moment came when she was signed by the Oats. It validated her belief in herself and motivated her to work harder, both on and off the court.

Her journey to the BSofA was as unique as she was. During a local charity event, Allentown Oats assistant coach Max Popp noticed Morticia, who was running the event's basketball game stall. Coach Popp, drawn to her charismatic personality and unique ability to draw a crowd, offered her a chance to try out with the Oats. After an impressive showing, she was signed as a free agent a few weeks before Media Day and Fan Fest. Handling the media spotlight came naturally to Morticia, thanks to her desire to be a Media Darling. She embraced every interview, photo op, and press conference with open arms and a warm smile, quickly becoming a fan favorite.

## Details

* Favorite Food: Baked Ziti
* Favorite Color: Midnight Blue
* Favorite Animal: Peacock
* On-Court Habit: Tossing her hair in her face before a freetapult
* Piece of Trivia: Morticia can recite Shakespeare's entire "Romeo and Juliet" play by heart.
* Has a Fear Of: flat surfaces
* Diet Plan/Training Regimen: Morticia trains only under the cool cover of the night, coupled with a diet mainly consisting of foods that are round in shape.
* Pop Culture Interests: Jazz, Film Noir, and Mystery Novels
* Love Interest: A local radio host known only by his on-air name, "Otis Tizz Oats".
* Other Professional Interest: Creating a bowling/basketball hybrid sport that's fun to play

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Allentown Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Philadelphia Salt Oats*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Morticia Willow Duke*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access