recursal/Fanatic-Fandom huggingface dataset:
Necrons: Canoptek Wraith

## Lore

A Canoptek Wraith is another automaton used by the Necrons. The eyes and ears of a Necron Tomb World, these constructs patrol the Monoliths and nearby areas looking for any threats or intruders and tearing into them with their sharp claws until reinforcements can arrive.

## Unit Summary

Canoptek Wraiths are the scout unit for the Necrons, moving swiftly across the battlefield and detecting infiltrated units. Functionally identical to the Wraith of unmodded Dawn of War, this unit has simply been updated in name and appearance for modern lore. Though powerful in melee, they won't stand up long in a prolonged engagement, requiring careful management and use of their Phase Shift ability.

The Wraiths cannot capture points, but they can uncapture them.

## Weapons

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

* Improves Canoptek Wraith health by 25%
* Adds resistance to ranged damage to Canoptek Wraith
*Disruption Field* researched
*Awakened Necrodermis* researched
Greater Summoning Core
Engaged Monolith
Chaos Marines: Cultist Squad

## Lore

Heretics, renegades and rebels, Chaos Cultists can be found on every Imperial world. Recruited by other followers of the Dark Gods or victims of their dark whispers, these once ordinary citizens, guardsman and officials now serve to assist the Chaos Space Marines and their masters.

## Unit Summary

The Cultist Squad is the scout and meat shield for the Chaos Marines army. Crazed humans, they are cheap and numerous troops, but weak in all forms of combat. They are effective against Infantry and can be upgraded to be effective against Heavy Infantry. They can become more effective if equipped with special weaponry, but are mostly used for capturing points.

Cultist Squads can also worship for one of the 4 Chaos Gods or for the Pantheon as a whole, depending on which of the Icon Bearers of Chaos is currently fielded.

## Weapons

### Cultist

**Starting Weapons**
 Crude Combat Weapon

**Special Weapons**
 Notes

### Aspiring Champion

**Starting Weapons**
 Chainsword

**Warning. The table below is for advanced users only! Check the glossary here.**

## Passive Abilities

* Increases health regen of the Cultists in the squad by 1 hp/s
75
13th Company: Long Fangs

## Lore

Long Fangs are those Grey Slayers or Grey Hunters who have proven their skills to the Company. As such they are granted heavier weapons with which to strike their foes from afar.

## Unit Summary

Long Fangs are the heavy fire support teams of the 13th Company. Initially armed with Heavy Bolters, they can also be equipped with weapons suited to strike down more heavily armored targets. Although their best use is at long range, the Long Fangs can hold their own in melee combat longer than standard Devastators, but are slow to move.

## Weapons

### Long Fangs

**Starting Weapons**
 Notes
 Combat Weapon

### Long Fang Pack Leader

**Starting Weapons**
 Chainsword

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**
Chaos Marines: Greater Chaos Portal

## Summary

This structure acts as a dark portal directly to a corrupted Forge World under control of the Dark Mechanicus, allowing the Chaos Marines to requisition many types of powerful vehicles. The building may also be used to harness even more powerful energies of the Warp to allow even greater units to be acquired. It is here that Tier 4 is researched via Chaos Energies.

## Passive Abilities

* Enemy units near this building will have their morale regeneration reduced

## Unit Production

600
600
800
Captured Critical Location
Hell-Forge Research

## Researches

Researches
800
Dark Eldar: Khymera Pack

Is there a fresh meal nearby?

16s

 File:2021-10-26 02 32 16.png

19 sec

## Lore

Khymera are creatures of the warp that form and coalesce around vivid nightmares, but they are not aligned or associated with any chaos god. Beastmasters that seek to command khymeras must undertake special dream quests and hunt down and tame the beasts in these shamanistic expeditions. Failure means their souls are consumed, success means they bring back an entire pack of khymera into realspace to do their bidding.

Beastmasters belong to the wych cults and is responcible for acquiring and taming all manner of beasts and monstrosities for the arenas of Commorragh. They go to battle wearing shamanstical totems and masks, the latter harbouring sonic and pheromone emitters to enhance their ability to subjugate and dominate. Even without the totems and technologically enhanced masks the beastmasters are natural masters of domination said to be able to subjugate beasts with nothing but their glare.

In battle the beastmasters control packs of all manner of beasts, including clawed fiends, razorwings and khymera. Using their agonizer whips, lures and goading to direct their packs, tearing enemies to pieces. The same whip and splinter pistols, or splinterpods if mounted on a skyboard (which is the norm), are also employed with devastating effect on the foe.

## Unit Summary

Khymera packs make excellent fast paced ,general purpose, assault troops, with high general dps output against a lot of different kinds of targets, including daemons, commanders and medium armoured vehicles.

They come with one major flaw: when morale broken they will attack any nearby target, friend or foe until their morale is restored. The Beastmaster has the "tame warp beast" ability that immediately restore morale, it is highly recommended to get the Beastmaster before sending the pack into battle.

## Weapons

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Makes the pack immune to morale dmg for 10sec.

## Upgrades that Affect this unit

40
(None)

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases Hellion and Hellion Succubus ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (9 dmg/sec for 10s) to the agonizer

Wargear: Splinter Cannons (Haemonculus Laboratory)

* Arms the Hellion Succubus with a Splinter Cannon Pod

Wargear: Power Blades (Haemonculus Laboratory)

* Equips the Hellion Succubus with a Power Glaive

Wargear: Agonizers (Haemonculus Laboratory)

* Equips the Hellion Succubus with an Agonizer.

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Beastmaster HP by 300HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Beastmaster HP by 300HP
13th Company: Leman Russ

## Lore

One of the 20 Primarchs created by the Emperor, Leman Russ was sent to a hellish icy world known as Fenris by the Chaos Gods. There, he would eventually become the leader of the world and become known as the Wolf King. Later taking command of the Legion, which would later be known as the Space Wolves. Russ became known as the Emperor's Executioner, and it is rumored that he is responsible for the erasure of the two lost Legions. After the Horus Heresy, Leman Russ would pursue his brother Magnus into the Eye of Terror, only to return during what he called "The Wolftime."

## Unit Summary

Leman Russ is an extremely powerful commander, able to tear through his foes. He is able to attach to other squads, bolstering their strength and even call upon the tank that bears his name.

## Weapons

### Leman Russ

**Starting Weapons**
 Sword of Balenight

**Warning. The table below is for advanced users only! Check the glossary here.**
Necrons: Attack Scarabs

## Lore

Terrifying swarms of scarab like constructs, the Attack Scarab swarms are smaller variants of Builder Scarabs designed for the collection of resources. The resources it collects however is from any unfortunate victims they come across. Tearing metal and flesh alike, the scarabs will consume everything in their path, convert the material into raw energy, and bring it back to the tomb to feed the forces of the Necrons.

## Unit Summary

Attack Scarabs are a special light flying unit constructed by Tomb Spyders, at a cost of HP. They are flyer units meant to attack enemy fliers. Weak individually, their large squad size makes them able to swarm their opponents with sheer numbers.

## Weapons

**Starting Weapons**
 Notes

**Warning. The table below is for advanced users only! Check the glossary here.**
Dark Eldar: Haemonculus

Flying puts me in the mood for torture!

## Lore

Masters of both the physical and metaphysical the Haemonculi are the virtually immortal flesh sculptors, master artisans, scientists, drug distillers and master torturers of the Dark Eldar. They perform core services to the Commorrite society and are essential to it's functioning.

The Haemonculi can accommodate any request, including the avian desires of would-be-scourges and the creation of wracks, grotesques, pain engines and any other imaginable flesh construction.

No haemonculus that falls on a realspace raid is ever truly killed, as they will reconstitute via their elaborate "insurance policies" back in the Dark City deep in their lairs.

## Unit Summary

The Haemonculus the secondary commander of the Dark Eldar. The haemonculus can attach to most infantry squads and has the power to detect. He is one of two detecting units for the Dark Eldar, the other being wyches. He comes out-of-the-box with a crowd control ability: the "Torture Amp".

## Weapons

**Starting Weapons**
 Scissor Hand | Anti-Infantry

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

25

25
**Wych-Cult Arena**

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases Destructor ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (10dmg/sec for 10s) to the melee attacks of the Scissorhand

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Haemonculus HP by 300HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Haemonculus HP by 300HP

Stinger Research (Wych-Cult Arena)

* Grants the Haemonculus the "Stinger" ability.

Soul Destruction Research (Wych-Cult Arena)

* Grants the Haemonculus the "Soul Destruction" ability.
Bolter

## Lore

The **Bolter**, also called a **Boltgun**, and its variants are some of the most powerful, hand-held, ballistic anti-personnel weaponry in use by the military forces of the Imperium of Man. It is a powerful assault weapon that fires explosive kinetic rounds colloquially referred to as bolts.

The Bolter is a weapon synonymous with the Adeptus Astartes, and rightly so. However, although the Space Marines are its primary users, the Bolter finds itself in use in military organisations throughout the Imperium. The weapon is fearsome, with explosive rounds capable of ripping through or blowing apart a foe. The Chaos Space Marines of the Traitor Legions were issued their Legions' Bolters before the Horus Heresy, and therefore use generally older variants than the patterns available to present-day Loyalist Space Marines.
Necrons: Ancient Pyramid

## Lore

Great pyramid like structures act as a specialized base of operations for Necron Overlords and Phaerons. Here they make their grand plans on the galactic scale, while their loyal bodyguards remain close by. They even contain Infinity Gates to allow them to teleport to any battlefield that requires their grand presence.

## Summary

The Ancient Pyramid is a special structure for the Necrons. When build you may select between one of six Dynasties to represent your army; Sautekh, Nihilakh, Maynarkh, Pyrrhia Tomb World, Novokh or Nephrekh. Once selected, you are locked into that dynasty, so choose wisely.

## Unit Production

* Sautekh Dynasty
* Maynarkh Dynasty
* Nihilakh Dynasty
* Pyrrhia Tomb World
* Novokh Dynasty
* Nephrekh Dynasty
13th Company: Wulfen

## Lore

The secret shame of the Space Wolves, the Curse of the Wulfen, was something kept secret for millennia. If an aspirant failed the Test of Morkai, he will mutate into a ferocious, werewolf like beast and will be left abandoned in the wilds of Fenris to test future aspirants. During the 13th Company's long crusade in the warp, many of their own members, despite passing the Test in their youth, have fallen to the Curse, but remain within the ranks of the Company alongside their brothers.

## Unit Summary

Wolfen are an elite, dedicated melee squad for the 13th Company. Though they lack any ranged weapons (excluding their Pack Leader), their powerful claws and heavily mutated bodies make them formidable foes.

## Weapons

### Wulfen Marine Pack Leader

**Starting Weapons**
 Chainsword

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

45
30
35
Wolfgear: Power Weapons researched
Blood Angels: Listening Post

## Structure Overview

This is the primary building that will generate Requisition resources for the Blood Angels. Requires a captured Strategic Point to be able to build over.

## Active Abilities

**Power Grid**

* This building will provide a small power zone that will allow you to construct other buildings within it.

## Researches and Add-ons

Researches
 2
250
350

Addons
75
 3
150
Arbites Sentinel Powerlift

## Unit Summary

*"Another thing to repair?"*

Arbites Sentinel Powerlift

The Arbites Sentinel Powerlift is a unique builder of the Witch Hunters faction, the unit constructs and repairs all buildings of the faction, it is produced in the Arbites Local Headquarters (Main HQ) building of the Witch Hunters, a single unit is available at the start of a match near the Main HQ, only 4 Arbites Sentinel Powelift units can be produced.

Besides being the builder unit of the faction the Arbites Sentinel Powerlift is also a capable melee unit, powerful enough to deal with basic enemy units on its own and due to being a vehicle as well it is more durable against light attacks, with research this durability can be increased and also grant the unit the ability to self-repair, in addition the unit can use the Arbites Local Headquarters as a teleport building where it can be deployed to any visible part of the map allowing it to reach distant locations with ease, the unit is essential to begin forming an army and defenses.

The upgrades that grants additional bonuses to the unit are always available for research regardless of the branch selected for the faction, but the faction must be upgraded to Tier 2 onwards.

## Active Abilities

### ***Arbites Sentinel Powelift Power Claw (Toogle)***

* Allows the builder unit to become a combat unit, the Arbites Sentinel Powelift uses it's Power Claw as a melee weapon to dispatch light infantry enemy units, capable of dealing decent damage against buildings.
* The ability can be activated and desactivated at any time, but severely reduces the unit's movement speed while active.

### ***Vehicle Auto-Repair Protocols***

* Allows the unit to repair itself, restoring lost health at a fast rate.
* While active the unit cannot move and cannot active it's Power Claw ability, effectively leaving the unit vulnerable until it's health is restored.

## Upgrades that Affects this Unit

### ***Sentinel Extra Armor Research***

* Increases the unit's maximun health and armor rating.

### ***Vehicle Auto-Repair Protocols Research***

* Grants the unit access to the Self-Repair Protocols ability
13th Company: Leman Russ Exterminator

## Lore

The Leman Russ tank is the work horse of the Imperial Guard. Durable, adaptable, and bristling with weapons, it is a powerful tank. It's STC was first discovered by Leman Russ, and was named after him in honor. The Space Wolves are known to field these tanks on the rare occasion due to this connection to their Primarch.

## Unit Summary

The Leman Russ Exterminator is a special tank summonable by Leman Russ. It provides a powerful punch with its Twin Autocannons a Lascannon, and Heavy Flamers.

## Weapons

### Leman Russ Exterminator

**Starting Weapons**
 Lascannon
 Heavy Flamer x2

**Warning. The table below is for advanced users only! Check the glossary here.**
Necrons: Doom Scythe

## Lore

Doom Scythes are Necron fighter craft used both in space and in ground operations. These craft often operate independently, scouting ahead and terrorizing opponents in equal measure.

## Unit Summary

The Doom Scythe is the aircraft unit for the Necrons. It is extremely powerful against all types of enemies and can be upgraded to be even more devastating. This upgrade can also allow the Doom Scythe to summon an elite melee unit, the Triarch Praetorians.

## Weapons

**Starting Weapons**
 Twin Tesla Destroyer

**Special Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Jump cost: 80
* Recharge rate: 1/s
* 680 Doom Scythe HP
Dark Eldar: Tortured Slave

## Tortured Slave

A broken Mon’keigh slave, all too eager to please his masters to stave off the endless torture.

### Quote

No! Not the whip!

The Dark Eldar plunder the galaxy for raw materials, luxury goods, beasts for the arena and most precious of all: sentient slaves. These slaves are tormented and tortured in a multitude of ways, including physical torture, mental torment, emotional agony or soul excruciation.

Slaves are used for numerous purposes in the dark city: pleasure, labour, arena fighting, domestic servitude and soul succour.

This slave has been temporarily been released from a torture chamber to perform some manual labour for his captors.

## Unit Summary

The Tortured slave is the builder and repair unit of the Dark Eldar. Unlike other builders in the game the slave does not actually construct things. Instead the slave simply initiates the building process and the buildings will slowly materialize on their own. The Tortured Slave also possess the ability to repair damaged vehicles and buildings, the more slaves are put on the task the faster the repairs will go.

The tortured slave can also collect soul essence from the recently deceased, either on the battlefield or from those bodies deposited regularly from a slave chamber with a torture-pit add-on.

Slow and weak, the builder should be kept away from the fighting at all times.

## Build Information

 **Default Hotkey** | V

Maximum Limit: 5

Default Hotkeys:

Open the build menu: **B**

Open the advanced build menu: **N**

Harvest nearest Soul Essence: **H**

## Models

*Tortured Slave*

 **Starting Morale** | 150

## Active Abilites

**Harvest Soul Essence**

* The Slave will begin to harvest the nearest source of soul essence
Stepan

### **Compétences**

 **A** | **Jet de lance/Charge** | Projette une lance qui ignore 30% de la défense, inglieant 48/72/96/120/144(**+0.6PA**) points de dégâts physiques de base et 10% de dégâts supplémentaires par mètre parcouru. Si la lance atteint sa cible, la vitesse de déplacement du lanceur est augmentée de 30% pendant 1.5 secondes. La lance peut infliger des dégâts critiques.
Charge vers l'avant, infligeant 48/72/96/120/144(**+0.6PA**) points de dégâts physiques et réduisant la vitesse de déplacement de 30% pendants 2 secondes.
Recharge: 5.8/5.6/5.4/5.2/5
**Rossée/Taillade**
Attaque les ennemis à proximité, infligeant 64/96/128/160/192(**+0.8PA**) points de dégâts physiques et les repousant.
Recharge: 8.8/8.6/8.4/8.2/8
**Posture de mêlée/Posture à distance**
Adopte une posture en combat à distance, octroyant un buff de pénétration de 14/16/18/20/22 pendant 22 secondes.
Recharge: 6/5.5/5/4.5/4
**Engagement**
Dark Eldar: Trueborn

Did you just assume our obedience?

12s

 File:2021-10-26 02 32 16.png

12 sec

## Lore

Whereas the vast majority of the Dark Eldar are "born" from the vats of the Haemonculus Covens, the Trueborn are born the traditional way: naturally conceived and naturally birthed. Trueborn derive their higher status and prestige from this fact.

Although the old nobility and some Archons are also technically Trueborn, the squads of kabalites that are commonly referred to as Trueborn are essentially Kabalite Warrior elites, a form of lower nobility within the kabal. Using their wealth to field better quality armour and weaponry they derive particular delight in dramatic displays of firepower.

## Unit Summary

Trueborn are essentially warrior+. They have more morale, more HP, equivalent weaponry deals more dmg and they are affected by the same upgrades. They have more versatility than the warriors due to their wide selection of ranged weaponry and 4 weapon upgrade slots. The only drawback is higher cost and 3 squad cap usage instead of 2. Unlike their lesser warrior kin they cannot board the Raider, instead using the Venom as their transport.

If you want a squad that fullfills the Warrior role, or a scourge squad that sacrifices jump for faster movement and the ability to board a Venom, then Trueborn is the squad for you.

Note that the Dracon starts with a *Splinter Cannon*, and after researching *Wargear: Splinter Cannons* he replaces that with a Dark Lance.

## Weapons

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

Grenade
* Vision range is reduced by 90%
* One time hit of 25 morale damage.
* 4 points of morale dmg/sec.

## Upgrades that Affect this unit

40
* Increases Trueborn Dracon HP by 75.

50

Wraithbone Woven Battlesuits (Haemonculus Laboratory)

* Increases Trueborn hp with 50HP and Dracin HP by 75

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases Warrior and Sybarite ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (3 dmg/sec for 10s) to all Trueborn melee weapons.

Wargear: Splinter Cannons (Haemonculus Laboratory)

* Arms the Dracon with a Dark Lance

Wargear: Power Blades (Haemonculus Laboratory)

* Arms the Dracon with a Hydra Knife

Wargear: Agonizers (Haemonculus Laboratory)

* Arms the Dracon with an Agonizer

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Dracon HP by 150HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Dracon HP by 150HP
13th Company: Predator Infernus

## Lore

An old Deimos Pattern of Predator, the Infernus saw use in the Great Crusade among the Legions. The 13th Company maintains a number of these ancient tanks in their limited arsenal, but have modified them to carry Lascannons on the sponsons to take on enemy vehicles.

## Unit Summary

The Predator Infernus is the main battle tank for the 13th Company. It is a fairly unique configuration sporting Heavy Flamers to take out infantry, and a pair of Lascannons to strike at Vehicles and Buildings.

## Weapons

### Predator Infernus

**Starting Weapons**
 Lascannon x2
 Storm Bolter

**Warning. The table below is for advanced users only! Check the glossary here.**
Chaos Marines: Bloodthirster

## Lore

Bloodthirsters are the most powerful daemons of the Chaos God Khorne. These bestial daemons stride across the battlefield, destroying and killing anything in their path. Bloodthirsters only live to carry out the will of Khorne and feed of the thrill of combat itself.

## Unit Summary

The Bloodthirster is a powerful relic unit for the Chaos Marines army. It is effective against all unit types and can disrupt enemy infantry. Like the Daemon Prince, the Bloodthirster must be summoned via sacrifice. The Chaos Sorcerer, or the Aspiring Champion of a Tier 1 Infantry squad can be sacrificed. In the latter case, only the Champion will be lost, and the unit will remain intact. The summoning ritual will knock back and damage friend or foe, however.

## Weapons

### Bloodthirster

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Jump cost: 45
* Recharge rate: 1/s

## Upgrades that Affect this unit

from Cultist Squad, Chaos Space Marines or Raptor Squad to summon the Bloodthirster.
400
Captured Relic
Necrons: Canoptek Scarabs

## Lore

Terrifying swarms of scarab like constructs, the Attack Scarab swarms are relatively small variants of Builder Scarabs designed to the collection of resources. The resources it collects however is from any unfortunate victims they come across. Tearing metal and flesh alike, the scarabs will consume everything in their path, convert the material into raw energy, and bring it back to the tomb to feed the forces of the Necrons.

## Unit Summary

Canoptek Scarabs are a special light flying unit constructed by Canoptek Spyders, at a cost of HP. They are flyer units meant to attack enemy fliers. Weak individually, their large squad size makes them able to swarm their opponents with sheer numbers.

## Weapons

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**
Chaos Marines: Listening Post

## Summary

A simple Listening Post to defend a captured Relic or Strategic Point which will also increase Requisition gained from the point. Can be upgraded with a turret, more health, and increase to Req production.

## Passive Abilities

 **Chaos Corruption** | * Friendly units near this building will get increased health regeneration
 **Advanced Sensors** | The Listening Post will detect nearby infiltrated units.

## Researches and Add-ons

**Researches**
250
350

**Add-ons**
Adds Bolter Turret
75
additional 6
Adds Heavy Bolter Turret
Increases health to 4012
155

**Weapon Upgrades**
 Heavy Bolter Turret

**Warning. The table below is for advanced users only! Check the glossary here.**
Chaos Marines: The Iconoclast's Zealots

## Lore

It is extremely rare to find members of the Adepta Sororitas who have fallen to chaos. Far rarer than the humans and even the mighty Astartes, but in the galaxy spanning Imperium, there are always exceptions. Once a Celestian of the Order of the Valorious Heart, the woman known now as the Iconoclast was a fierce warrior consumed by bloodlust. Soon enough her work for the Imperium wasn't enough to sate her, and she was corrupted by the Blood God's whispers, and eventually possessed by a Khornate daemon. Now she and her Sisters of Slaughter, other fallen sisters working as mercenaries, only seek to tear a bloody path through the Imperium and any else who get in their way.

## Unit Summary

The Iconoclast's Zealots are an elite troop for the Chaos Marines army. They are effective against all Infantry types including commanders. They are summoned by The Thorn Princess and as such require a relic to be fielded, but cost no resources to deploy. The Iconoclast herself is the main unit of the squad and can be reinforced with her Sisters of Slaughter for a price.

## Weapons

### Iconoclast

**Starting Weapons**
 Skullreaper's Mace

### Sister of Slaughter

**Starting Weapons**
 Chainaxe

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

Restores Morale to full and prevents morale damage.
Increases speed by 20%
Decreases reload time by 20%
Deamon Hammer (Iron Priest)

## Lore

A **Daemonhammer** is a type of large, two-handed Imperial warhammer crafted from rare ores and composite materials from humanity's ancient and more technologically advanced past. The shaft of a Daemonhammer is covered in hexagrammic sigils and seals of warding, while its head is emblazoned with the burning sigil of the Inquisition, from which emanates a crackling power field.

Daemonhammers are extremely rare in the Imperium, and their use is granted only to the most trusted and respected Inquisitors of the Ordo Malleus, the Astartes of the Grey Knights, and sometimes to various Chapters of the Adeptus Astartes.

## Summary

-Grants the Iron Priest a heavy melee weapon against Chaos.

- A mighty mastercrafted Thunder Hammer blessed with holy oils and runes.

- Can overcome the unnatural resistance to damage that Daemonic enteties possess.

- Only used in close combat

- Effective against most units
Necrons: Charnel Lychguard

## Lore

The Charnel Lychguard are the elite shock troops and royal bodyguard of the Maynarkh Dynasty. Their ferocity in battle is unmatched and their savagery feared since the days of the War in Heaven. The Curse of the Flayer weighs heavily upon these mighty warriors, however, and many have fallen to it.

## Unit Summary

Charnel Lychguard are a special infantry squad buildable at the Ancient Pyramid after selecting the Maynarkh Dynasty. They are strong and have powerful melee strikes, perfect to follow their Overlord, Xun'bakyr, into battle.

## Weapons

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**
Dark Eldar: Hellion Squad

Death from above!

19s

8 sec

## Lore

Hellions are low rung gangmembers of the Dark City, stalking the lower air strata and the slums. Their numbers consists of youngsters not yet chosen to become kabalite warriors, outcasts from the kabals, those who prefer the freedom and anarchy of the ganglife, and any other form of Commorrite miscreants.

Hellions ride skyboards: sensitive anti-grav platforms that responds to the slightest pressure, the standard weapon of the hellions, the hellglaive, have razor sharp recurved hooks that are used to latch ontop objects for near instantaneous changes in direction.

Helliarchs (leaders of Hellion gangs) frequently cooperate with Wych covens and kabals and participate in realspace raids as high speed drugged up terror troops.

## Unit Summary

The Hellions are fast melee infantry with a jump ability of the Dark Eldar. They are very fast and the most durable tier 1 unit in the Dark Eldar's arsenal. They can be upgraded to be rather tanky by Dark Eldar standards. Hellions are excellent harassing units as well as superb in tying up enemy ranged squads in melee. They also fulfil an important role of blocking and tying up enemy melee units, keeping them away from the fragile Kabalite warriors.

## Weapons

### Hellion

**Starting Weapons**
 Hellglaive | Anti-Infantry

### Helliarch

**Starting Weapons**
 Punisher | Anti-Infantry

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**

## Active Abilities

* Jump cost: 45
* Recharge rate: 1/s
Note that this makes an infiltrated unit visible.

## Upgrades that Affect this unit

40
(None)

Soul Seeker Ammunition Research (Haemonculus Laboratory)

* Increases Hellion and Hellion Succubus ranged accuracy by 30%

Poisoned Blades Research (Haemonculus Laboratory)

* Adds a non-stackable DoT effect (3 dmg/sec for 10s) to the Glaives

Wargear: Splinter Cannons (Haemonculus Laboratory)

* Arms the Hellion Succubus with a Splinter Cannon Pod

Wargear: Power Blades (Haemonculus Laboratory)

* Equips the Hellion Succubus with a Power Glaive

Wargear: Agonizers (Haemonculus Laboratory)

* Equips the Hellion Succubus with an Agonizer.

Upgrade Leader Health I (Wych-Cult Arena)

* Increases Hellion Succubus HP by 175HP

Upgrade Leader Health II (Wych-Cult Arena)

* Increases Hellion Succubus HP by 175HP

Night Shields Research (Dark Foundry)

* Increases Hellion HP by 150HP
* Increases Hellion Succubus HP by 150HP

Shadow Fields Research (Dark Foundry)

* Increases Hellion HP by 150HP
* Increases Hellion Succubus HP by 150HP
Chaos Marines: Machine Pit

## Summary

This structure acts as a dark portal directly to a corrupted Forge World under control of the Dark Mechanicus, allowing the Chaos Marines to requisition many types of powerful vehicles. The building may also be used to harness even more powerful energies of the Warp to allow even greater units to be acquired. It is here that Tier 4 is researched via Chaos Energies.

## Passive Abilities

* Enemy units near this building will have their morale regeneration reduced

## Researches

**Researches**
Allows Predators to equip Lascannons
Chaos Marines: Chaos Terminator Squad

## Lore

The Terminator armor is a grand prize to any aspiring Chaos Space Marine. Many sets of this armor have passed on to new owners through deceit as much as personal skill. Chaos Lords and elite bodyguards of the various legions march into battle as walking tanks, able to equip heavy weaponry in one hand, keeping their Chainaxes in the other, truly being a force to be reckoned with.

## Unit Summary

Chaos Terminators are a versatile super heavy infantry option for the Chaos Marines. Unlike the Obliterators and Mutilators, they can fight well in melee and range at the same time, as well as equip various heavy weapons to focus against specific enemy types. Through research they can gain the ability to teleport. However, their elite status requires that only one squad can be fielded at a time.

## Weapons

### Chaos Terminator

**Starting Weapons**
 Chainaxe

### Terminator Sergeant

**Starting Weapons**
 Power Fist

**Warning. The table below is for advanced users only! Check the glossary here.**

## Upgrades that Affect this unit

25
100
125
13th Company: Wolves of Fenris

## Lore

Fenrisian wolves are the alpha predator of Fenris. Able to grow to the size of large horses, these fierce beasts roam the frozen wastes of the Space Wolves homeworld, posing great challenges to aspirants. Often times the Space Wolves will befriend these strangely intelligent beasts and bring them into battle. The wolves of the 13th Company are descended from those brought into the Warp during the Horus Heresy.

## Unit Summary

Wolves of Fenris are a dedicated melee squad for the 13th Company. They are faster and cheaper than Storm Claws, but lack their versatility and durability.

## Weapons

### Wolf of Fenris

**Starting Weapons**

**Warning. The table below is for advanced users only! Check the glossary here.**
Blood Angels: Veteran Assault Squad

## Unit Overview

Veteran Assault Space Marines are mostly members of the 1st Company of a Space Marine Chapter, the so called Veteran Company. They form the Chapter's battle hardened core and have wide access to its Armory. Recently, though predominately identified with the 1st Company, each Space Marine Company maintains its own Veteran Squads.

The Veteran Assault Squad is a mid tier melee option for the Blood Angles Chapter. They are effective against Infantry and can be upgraded to be effective against Heavy Infantry. They have Jump Packs and are highly mobile around the map. These veteran Assault squads can help hold the line through relentless close melee assault.

## Build Information

Wings of Sanguinius &
 Build Limit

Default Hotkey:

Starts with 4 Veteran Assault Squad models. After Upgrading HQ to Baal Fortress Tier 3, Can have a maximum of 9

Can add an Assault Veteran Sergeant. (Requires Sanguine Armory to be built)

## Active Abilities

Melta Bomb(Sanguine Armory)

Throws a Melta Bomb onto a target vehicle or building causing massive damage.

Jump

* Activate to have this unit fly to a designated location.

Rally (Assault Marine Sergeant)

* Restores lost morale to full

## Upgrades that Affect this unit

Melta Bomb (Sanguine Armory)

* Grants the Assault Squad the ability to launch a Melta Bomb onto enemy vehicles or buildings.

Wargear: Superior Bionics(Sanguine Armory)

* Increases the maximum health of Assault Squads
* Bionics also strengthen the squads resolve, increasing their morale

Terminator Honors Research (Sanguine Armory)

* Increase the damage resistance and fighting skill of all Veterans
* Increases their close combat damage potential and resolve, renders Veterans into Outstanding Opponents!

Wargear: Power Swords (Sanguine Armory)

* Equips Assault Marine Sergeant with a Power Sword, replacing the Chainsword. The Power Sword ignores armor.

Wargear: Power Fists (Sanguine Armory)

* Equips Assault Marine Sergeant with a Power Fist, replacing the Power Sword. The Power Fist ignores armor and is effective against most enemy types.

Wargear: Plasma Pistols (Sanguine Armory)

* Equips Assault Marine Sergeant with a Plasma Pistol, replacing the Bolt Pistol. The Plasma Pistol is effective against Heavy Infantry.
Blood Angels: Chief Librarian Mephiston

## Unit Overview

**Mephiston**, originally named **Calistarius**, and also called the "Lord of Death," is the Master of the Librarius and the Chief Librarian of the Blood Angels Space Marine Chapter.

He is the only member of the Blood Angels or their Successor Chapters known to have defeated the pull of the Black Rage not once, but twice in his life, regaining his sanity both times. He is a Librarian of potent ability, believed to be one of the mightiest psykers in the entire Imperium of Man.

Yet there are whispers that Mephiston paid a dreadful price for his resurrection, that when he mastered the Black Rage something altogether more terrible took its place.

Resently as Mephiston could no longer control his growing powers he was becoming a danger to himself and the Blood Angels chapter. In order to possible help control this power Mephiston crossed the Rubicon Primaris Procedure. Taking a Firstborn Marine and transforming him into a Primaris Marine.

Mephiston is the Librarian commander for the Blood Angels Chapter. He is effective Infantry and Heavy Infantry. Wields many powerful combat focused abilites that instill terror to his enemies. All of these are aquired at the Reclusiam.

## Passive Abilities

Detection

* Can detect stealth units in the area around Mephiston

## Active Abilities

Sword of Sanguinius

* Allows him to use the Sword of Sanguinius psychic ability to cause extra damage with his blade for a short duration.

Avatar of Sanguinius

* Allows him to use the Teleport psychic ability for instantaneously short range teleportation across the battlefield

Unleash Rage (Might of Sanguinius)

Quickening (Wings of Sanguinius)

* When activated he taps into the Red Thirst, increasing the movement and attack speed of all Blood Angels infantry for a duration.

## Upgrades that Affect this unit

Oath of Rage (Reclusiam)

* Decreases ability recharge time and grants immunity to mental control

Oath of Blood (Reclusiam)

* Greatly increases health, health regeneration and strength in melee combat

Wargear: Plasma Pistols (Sanguine Armory)

* Equips Mephiston with a Plasma Pistol, replacing the Bolt Pistol. The Plasma Pistol is effective against Heavy Infantry.
Crucible of Malediction Research

Location: Wych-Cult Arena

Tier: 2

Cost: 100 Req, 50 Power.

Research Time: 40s

Enables the Crucible of Malediction ability of the Archon

**Crucible of Malediction** **ability:**

* Target squad loses control and it's squad members attack themselves for 6s.
* Base cooldown: 120s. Each incubi decreases this cooldown timer.
Crozius Arcanum

A **Crozius Arcanum** is a mace or staff that is used as both a melee weapon and the primary badge of office of Space Marine Chaplains. This duality of purpose presents no philosophical conundrum for the Chaplains, as for them battle itself represents the most valuable form of worship of the Emperor of Mankind. It is normally shaped in the form of either a staff or a mace, topped by the double-headed Aquila of the Imperium or a winged skull that represents the Emperor's sacrifice for humanity.

A few versions use iconography from the Chapter they belong to, such as the blacksmith's hammer-version used by some Chaplains from the Salamanders Chapter. Chaplain Ortan Cassius, the Master of Sanctity of the Ultramarines Chapter, has fashioned his Crozius Arcanum in the form of a Tyranid head, in remembrance of Hive Fleet Behemoth's costly invasion of their homeworld of Macragge during the First Tyrannic War.

Incorporated within the shaft of a Crozius is a powerful gravitic energy field capable of disrupting matter much in the same way as a Power Weapon. The Crozius is the badge of office of Chaplains and is normally used in many Space Marine ceremonies and rituals across a vast array of Chapters. To show their faith in the Emperor of Mankind, the Crozius, along with the Chaplain, is most likely to be adorned by Purity Seals and other tokens of faith.
Chaos Marines: Warpsmith

## Lore

Warpsmiths are fallen Techmarines who refuse to worship the Machine God or see it as one of the Dark Pantheon. They do not revere technology, they bend it to their will and bind daemons to it for greater power. They maintain, build and design the horrifying Daemon Engines in use by the various warbands of Heretic Astartes and will often fight alongside their monstrous creations.

## Unit Summary

The Warpsmith is a Support Commander unit for the Chaos Marines army. He is effective against Infantry with his Bolt Gun and melee strikes and can be upgraded to carry a Plasma Gun as well to fight Heavy Infantry. He is a capable builder able to construct all of the same buildings that the Heretic can, and at a faster rate. Although you may only field one Warpsmith at a time, he is able to attach to other squads and his presence on the field is required to build the Decimator Walker in Tier 3.

## Weapons

### Warpsmith

**Starting Weapons**
 Melee Attack

**Weapon Upgrades**

**Warning. The table below is for advanced users only! Check the glossary here.**
Jump Pack

## Lore

A **Jump Pack** is a bulky, man-portable, vectored-thrust jet pack fueled by Promethium that can be worn by a single soldier, designed to be attached to the backpacks of the Space Marines' or the Sisters of Battle's suits of Power Armour. They are used to make powered jumps across the battlefield, allowing the warriors wearing them to cover ground quickly and unexpectedly drop into the midst of their foes to launch a close-combat assault.

Jump Packs are thus used by assault troops, primarily the Assault Marines and Inceptor Squads of the Space Marine Chapters, and the Seraphim of the Adepta Sororitas. All Space Marine Chapters have at least one Assault Squad equipped with Jump Packs, and even some of the more notable Chapters, such as the Soul Drinkers, only possess one Jump Pack-equipped team.

Unlike the other equipment used by the Space Marines, such as Assault Bikes, main battle tanks and Terminator Armour, Space Marine commanders do not use Command Squads that are equipped with Jump Packs. The exception to this general rule can be found in Astartes forces that are particularly oriented towards the use of assault tactics, such as the Blood Angels Chapter.

The use of a Jump Pack by Assault Marines is often paired with the ubiquitous Chainsword or some type of Power Weapon and Bolt Pistol, as the pack's ability to traverse great distances makes the use of long-ranged weapons pointless.
Chaos Marines: Chaos Predator

## Lore

The Predator has been the main battle tank for the Adeptus Astartes since the days of the Great Crusade, and the traitorous legions still use these engines to this day. Based off of the humble Rhino chassis, the Predator Destructor is armed with a powerful, turret mounted Autocannon as well as a pair of sponson-mounted Twin Heavy Bolters. They are also known to field many other variants such as Predator Annihilators which are armed with a turret based Twin-Linked Lascannon.

## Unit Summary

The Chaos Predator is a powerful tank for the Chaos Marines with fearsome ranged weaponry. It starts out in the Destructor pattern with an Autocannon and a pair of Twin Heavy Bolters for fighting Infantry and Light Vehicles. It can also be reconfigured to a different pattern at a cost in different Technology Tiers to fulfill various different roles. Only one variant can be chosen and this change cannot be undone.

**Infernus Blighter**: A Nurgle aligned variant with an Bile Spewer for the main turret and Gatling Heavy Bolters on the sponsons. This is a dedicated Anti-Infantry variant.

**Sonic Predator**: A Slaanesh aligned variant with a Blastmaster for the main turret and Sonic Blasters for the sponsons. This variant is effective against Infantry and Morale.

**Executioner**: A corrupted version of the loyalist's own, this variant gains a Plasma Destroyer for its main turret and Heavy Flamers for the sponsons. Use this against light to medium vehicles while providing close range support against infantry and morale.

**Annihilator**: The well known vehicle destroyer variant, the Annihilator replaces the main turret with a Twin-Linked Lascannon and the sponsons with single Lascannons.

**Incinerator**: Dedicated to the Chaos God Tzeentch, the Chaos Incinerator replaces the main cannon with a Volkite Demi-culvern and the side sponsons with warp infused Heavy Bolters similar to those used by the Thousand Sons. This variant is deadly against all targets.

## Weapons

**Starting Weapons**
**(Destructor Pattern)**
 Heavy Bolter x2

* Infernus Blighter
* Sonic Predator
* Executioner
* Annihilator
* Incinerator

**Variant Info**
80

**Weapons**
 Gatling Heavy Bolter x2

**Variant Info**
110

**Weapons**
 Notes
 Sonic Blasters x2

**Variant Info**
110
(Tier 3)

**Weapons**
 Heavy Flamer x2

**Variant Info**
120
(Tier 4)

**Weapons**
 Lascannon x2

**Variant Info**
150
(Tier 4)
Captured Relic

**Weapons**
 Warp Infused Heavy Bolter x2

**Warning. The table below is for advanced users only! Check the glossary here.**
Installation Guide

Please refer to the Written guide or any of these helpful videos if you need any assistance in installing the Unification Mod.

## Written Installation Guide for 6.9.25 (MODDB + Installer)

Step 0. 6.9 is a new FULL version, not a patch. Although the installer should take care of any old versions of Unification, it may be wise to delete any old versions first.

1. Delete any old Unification install files you still have or make a new folder to download to. If any of the files you download for 6.9 have (1) or something similar at the end of the file name, the install will not work properly and will use the old files.
2. Go here and download all 4 files. Installer (Part 1), Core Files (Part 2), Race Pack (Part 3), Music Pack (Part 4)
3. Make sure you have Dawn of War Soulstorm installed.
4. Don't merge. Ever. Don't do it. I know you're thinking about it.
5. Make sure all files are in the same folder (usually your download folder)
6. Tyranids are now included in the Race Pack so you do not need a separate download.
7. Run the main installer, Unification-v6.9.0-Full.exe. Do not unpack the Core Files or Race Pack downloads.
8. Unpack Unification-v6.9.0-Music.exe.7z and run the exe. (Optional but recommended)
9. Go here and download the 6.9.25 patch and run it. (Note that 6.91+6.925 is for new installations. Read the instructions for what patch is right for you)
10. Open the Mod Manager and select Unification\_New\_Races (Version 6.9.25).
11. Do Not Merge. Yes we have to mention this multiple times.
12. Click "Start Mod" in the Mod Manager.
13. Enjoy.

## 6.9+ Installation vids

By Caldaris

6.9.25 Installation Guide

By Lyzokiel

https://youtu.be/s8BFeKFWA2w
Chaos Marines: The Thorn Princess

## Lore

A deadly former Callidus Assassin hired by Alpharius, the Thorn Princess is shrouded in mystery. She is deadly on the battlefield, with a number of special abilities. Rumor has it that she maintains a civilian cover working within the local administratum of finance of the Imperium Hive World Tnilreb.

## Unit Summary

The Thorn Princess is a special assassin unit meant for attacking Infantry and Commanders. She is not meant for direct combat and is very vulnerable to attacks. Use her abilities so she can sneak into the battle and take out her targets.

She is also able to summon the dreaded Iconoclast, a traitor Sister of Battle.

## Weapons

**Starting Weapons**
 Phase Sword

**Warning. The table below is for advanced users only! Check the glossary here.**
Necrons: Canoptek Spyder

## Lore

Robotic constructs that have been created to watch over and defend the ancient tombs of the Necrons, Canoptek Spyders are formidable mechs. They often act as the first line of defense for the Necron tombs, as well as providing maintenance during the long slumber.

## Unit Summary

Canoptek Spyders are multipurpose vehicles that can engage in several roles. They can be used for attacking in melee, at range, or to collect the remains of fallen Necron infantry, which it can use to rebuild into new units. Canoptek Spyders are able to construct more advanced units than the Tomb Spyders or Ghost Ark. They can also summon swarms of Canoptek Scarabs at the cost of their own health.

## Weapons

**Starting Weapons**
 Automaton Claws

**Warning. The table below is for advanced users only! Check the glossary here.**