Achioc, the Glacier

**Achioc, the Glacier** is a unique totem boss which is found in maps.

## Location

* Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: *74*
Map Tier: *7*
Guild Character: *$*
Item Quantity: *(+120%-+200%)*(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

## Abilites

* Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: *(1-20)*
Cost: *(7-20) Mana*
Soul Gain Prevention: *0 sec*
Cast Time: *0.60 sec*
Critical Strike Chance: *6.00%*
Effectiveness of Added Damage: *80%*
Projectile Speed: *844*
Radius: *12*Requires Level **12**Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.*Per 1% Quality:*1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
* Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: *(1-20)*
Cost: *(11-28) Mana*
Cooldown Time: *3.00 sec*
Can Store *1* Use(s)
Cast Time: *0.85 sec*
Critical Strike Chance: *6.00%*
Effectiveness of Added Damage: *140%*
Radius: *16*Requires Level **16**Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.*Per 1% Quality:*1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
* Frost WallFrost WallSpell, Duration, Cold
Level: *(1-20)*
Cost: *(9-33) Mana*
Cooldown Time: *3.00 sec*
Can Store *3* Use(s)
Cast Time: *0.50 sec*Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.*Per 1% Quality:*1Superior2Anomalous3Divergent1% increased Skill Effect Duration3% increased DamageFreezes enemies as though dealing 5% more DamageBase duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.