recursal/Fanatic-Fandom huggingface dataset:
Isle of Song

**The Isle of Song** is an island country in the Pridish Isles that is part of the Pridish Empire but is self-governing. It is forty five miles off the western coast of the mainland, and is located in the Northern Sea.

## **History**

### **Pre-History**

Evidence suggests the Isle of Song is one of the, if not the, eldest humanoid culture on the Pridish Isles.

### **Vassaldom**

In the year 1001, eager to make his mark on the Empire, Pridish Emperor Kovreto Bendrax intended to invade the island and colonise it. The limited Song resistance hampered the naval invasion with gathered storms, sinking Kovreto's ship in the process. He was rescued and brought to shore by Songites, where he was nursed to health. Over this time the Emperor grew to understand and appreciate Song culture, and the elders knowing the limitations of Song resistance, accepted terms of a peaceful exchange of power that would allow for the preservation of Songite culture and autonomy.

## **Governance**

### **Politics**

The Isle of Song functions under a theocracy, lead by a single hereditary oracle figure who is attended by apprentices. In theory this oracle figure is the most skilled meteorolinguist in the nation, and they lead by assertaining foresight from the weather. In their tutelage at any one time are a small number of meteorolinguists, and upon their retirement from the position they will select any one of their previous students to ascend to the role.

## **Demography**

### **Population**

The Isle of Song has a population of roughly 261,800 people.

### **Language**

While an ancient Song language exists it is spoken only ceremonially in the current age. Contemporary Song naturally arose from the island's close trading relationships and cultural exchanges with it's neighbours, and the diverse polylingual linguistic space enabled by the learning of other cultures music. Because of this contemporary Song is a mess of borrowed grammar and loan words that only resembles ancient Song in its use of compound words.

### **Religion**

While some presence of the Crown Church can be found on the island, for the most part Song is left to follow its traditional practices. Songite worship traditionally focuses on the weather and is an incredibly personal thing, without much in the way of organisation. There are no places of worship, such as temples or churches.

## **Culture**

### **Architecture**

Songite buildings are typically squat with tall roofs, that are usually concave. A prominant feature of most Songite architecture is the presence of features that create sound via the weather, such as windchimes, tuned forks that sing with the rain, or complex series of tubes that direct the wind to create horn like effects.

### **Education**

By Pridish Empire standards Song is one of the least educated regions.
Perola

Pérola é uma NPC animal de estimação de Any, criada por Alisson e interpretado por Bento.

## Descrição

Pérola estava passando alguns dias na casa dos pais de Any quando foi resgatada no segundo dia do apocalipse. Essa ave é um animalzinho fofo e simpático sempre deixando os ambientes animados. Pérola não tem donos, apenas uma companheira de vida a qual compartilha momentos.
André

André é um personagem principal do rpg, jogado por Thiago Elias.

## Descrição

### Personalidade

Fala muitos palavrões e é fácil de se assustar, prefere ficar longe do perigo, por mais que não pretende abandonar seus amigos. É muito orgulhoso e sua opinião está afrente a dos outros. Aparenta depender bastante de sua inteligência e duvida dos outros. Adora musica eletrônica e escutava muito quando jovem. Atualmente está agindo como o líder do grupo.

### Aparência

André é um pouco velho com 41 anos, 1,77 cm de altura. Anda com uma calça preta e sapatos sociais, um casaco marrom e uma blusa polo, e está com uma cueca de patinhos.

### Crenças

Aparenta não ser tão fiel a uma religião, só que sempre recorre a deus em uma situação de perigo.

## Historia

### Antes de tudo

Quando jovem aparentava ir em muitas festas e usar drogas. Conheceu seu amigo J.J na Sotreq onde trabalha. Possui conexão com Ouro preto onde sua avó Soraia vive.

### No rpg

Se espantou com a ligação com sua avó, sem saber de começo se a mesma está viva. No iguatemi, acidentalmente atropelou sem querer diversas pessoas que tentavam fugir do apocalipse. Criou a teoria que todos os sobreviventes passaram mais ou menos 2 horas isolados, antes do apocalipse. Durante o ataque na sua casa no Alphaville, perdeu seu Camaro.

## Inventário

### Itens

* Mochila
* Notebook
* Estojo cheio
* Motorola (Quebrado após surto de raiva)
* Nokia
* Bolsa com comida
* Roupas
* Bolsa com itens de praia
* Comida de sua casa
* Itens de agricultura
* Esterco
* Álbum de fotos

### Imóveis

* Casa na praia do futuro
* Casa no Alphaville (Destruida)

### Automóveis

* Camaro amarelo (Explodido)
* Motorhome
Wren Badgers

**Wren Badgers** is an Anvilite raider, and half-sister of Galius and Helmus Morn.

## Family

### Siblings

* Galius Morn
* Helmus Morn

## **Biography**

Wren Badgers was conceived and born whilst her mother, Mei Morn, was on campaign in Otsø Wål during a border dispute between her homeland and Rutshire. According to her mother her father is some unknown Wåli soldier.

Wren was raised on the outskirts of the royal court, looked after by a series of nurses and nannies, and trained as a minor member of the court when she came of age. She grew up around her half-brothers, but was isolated from them socially for much of her childhood. After the assassination of King Barnacles and Helmus' ascension to the throne Wren was shunned by high society and fell somewhat into obscurity, many of her prospects falling off with the retirement of her mother from royal duties. Because of this, when she came of age she joined a raiding crew.
Seu Zé

Seu Zé é um Npc interpretado por Allan.

### Causa da morte

Empurrado aos zumbis por Roberto e devorado vivo. Como Zumbi atropelado por Hector

## Descrição

### Personalidade

Louco, desafia a moral podendo ferir outros pelo seu vicio no capitalismo, repetindo a palavra 'Capitalismo' varias vezes.

### Aparência

Um velho pequeno e magro corcunda, com um óculos em seu pescoço, pouco cabelo na cabeça e um grande bigode.

## Historia

### No rpg

Quando subiram no segunda andar na casa de André e encontraram esse velho que clamava que aquela casa era dele e que queria dinheiro. Tempos depois quando Nicole ligou ao Nathan para avisar sobre a horda fora da casa e quem atendeu foi Seu Zé que queria dinheiro em 10 minutos ou iria pegar uma cabeça de zumbi e fazer Nathan ser mordido.

André e J.J ligaram para Hector, avisando do ocorrido, ele, Samir e Roberto correram para salvar Nathan. Durante uma discussão árdua Seu zé tomou um tiro e arrombaram a porta do quarto onde estava, chutaram a cabeça de zumbi para longe e lutaram contra ele, porém Seu Zé esfaqueou a barriga de Nathan antes de ser jogado para fora da janela caindo na horda de zumbis e dizendo: ''EU SOU O REI DO CAPITALISMO!'' e foi devorado. Como Zumbi morreu atropelado por Hector durante a fuga do grupo.
Thunnis Froch

**Thunnis Froch** is a Rutten soldier-cum-bard who travels with his musical companion, Dafric Peaward.

## Family

### Parents

* Archidict Froch
* Gwelyn Froch

### Siblings

* Chadley Froch
* Rosami Froch

## **Biography**

Thunnis was born and raised in King's Fitzquay and joined the navy when he came of age. During his early twenties he spent a few years stationed in the Alvuz and Fezubla colonies guarding Rutten interests where he learned to play the guitar from the locals.

He was stationed in the Guddagger Wood encampment as a guard for the Academy of Anthrozoology, accompany Grix Nixer and his captured prize, the selkie princess, Peaby. During this time Thunnis grew fond of the princess and began to hatch an escape plan for her. This was interrupted however by the machinations of Galius Morn and Penerence Aster who assisted in her escape, taking him along with them.

After a short journey down the umbrian coast in a stolen boat Thunnis parted ways with the group, alongside Dafric, to make their own way as bards.
Nicole

Nicole é uma Personagem Principal do RPG, jogada por Ana Clara.

## Descrição

### Personalidade

Muito protetiva sobre seu irmão Nathan. Corajosa a ponto de correr na frente dos outros em meio ao caos. Tem uma tendência a estressar-se com facilidade, quando isso acontece acaba refugiando-se em seu cigarro. É muito carinhosa com seu irmão e quando está ao seu lado ela está sempre vigilante como precaução. Torna-se mais arisca e rude quando está com seu pai Hector.

### Aparência

Uma moça nova de 27 anos de 1,56cm de altura, com seus cabelos brancos, olhos verdes e as sardas em seu rosto, lhe dando um certo charme apesar de aparentar ser ranzinza a primeira vista.

### Crenças

Nicole é Umbandista. A umbanda é uma religião brasileira resultante da mistura de elementos de religiões africanas, indígenas, orientais e europeias (catolicismo e espiritismo kardecista). Por seu aspecto mestiço e sincrético, a umbanda é considerada uma **religião genuinamente nacional**.

## Historia

### Antes de tudo

Aparentemente, sua mãe abandonou sua familia a anos atrás. Sempre teve que ajudar Nathan pela falta de ajuda do pai. Tinha uma casa em Fortaleza.

### No rpg

Protegeu seu irmão e liderou nos primeiros combates. Teve de negociar pela vida de seu irmão com Seu Zé, e com a ajuda do grupo conseguiu salva-lo. Durante o ataque perdeu seu carro o abandonando por conta da situação. Após uma noite na de vigília entre Nathan e Hector soube por André que ouve uma briga ferindo ambos, então conversou com seu pai gerando uma briga que fez Hector ir embora.

## Inventário

### Itens

* Tazer
* Spray de pimenta
* Cigarro
* Isqueiro
* Guias
Galius Morn

**Galius Morn** is a male adventurer born and raised on Isla Anvil. He is the eldest son of the late King Barnacles Morn, and the elder brother of the current king of Isla Anvil, Helmus Morn.

## Biography

### Before 1642

Galius was born in 1614 as the first child born of King Barnacles Morn and Tythy Morn (nee lox Rani). He was raised alongside his younger brother Helmus, and his mother's bastard daughter Wren. Galius was groomed to rule from a young age, and was put before the public regularly in both social and combat situations. He was well known for his proficiency in the rare art of dual wielding weapons, which won him acclaim amongst the raiding class of the isles.

In 1632 Helmus assassinated their father and staged a coup, which he pinned on Galius and turned the public against him, forcing him to flee the isles. He spent the next decade hopping from place to place, keeping a low profile by working on ships and keeping lower company. Sometime not long before the new year of 1642 he found himself working aboard a ship with Penerence Aster which sunk mysteriously and left them stranded in a rowing boat for little over a week.

### 1642

On the first day of 1642 Galius washed up dehydrated in the rowing boat outside of Pebblefoot with Penerence where they were discovered by Moddeus Hulix and Jecily Bright. In Pebblefoot Galius assisted with freeing the town from its strange statis and bonded with a large draught goat named Yuge.

In the town of Elsett, after accidently consuming Blood of the Stone, Galius dreamt of sinking into the deep ocean and being confronted by a great driftwood anglerfish accompanied by a one eyed lady made of seafoam.

In the village of Scampley he broke into the reeve's manor and discovered incriminating letters pointing the queen's involvement in the murder of the previous owners.

In the city of Saltcaster Galius rescued Aelique Gramont, daughter of the reeve, from a group of Anvilite raiders before confronting his own half sister, Wren, in the shallows. She had no idea he had survived and chose to abandon the town instead of challenging him. She left him with a leaflet indicating a tourney would occur on the isles soon to create a new raiding crew, and a piece of driftwood that formed into a new weapon in his hands.

## Description

Galius is a large man with long, dirty blond hair and a muscular physique.
Jecily Bright

**Jecily Bright** is a female human adventurer who grew up cloistered within the walls of an obscure cathedral in the country of Cornumbra.

## Biography

### Before 1642

Born somewhen in the year of 1621, Jecily was raised within a druidic cult hidden within the walls of the Cathedral of Saint Aekolas the Drowned at Elsett. Early in life it was discovered that she had prophetic powers connected to cosmic bodies and the sect grew around her, heralding her as a prophetess of the celestial Pra Za.

Sometime in the final week of 1641 the cathedral was attacked by an aberrant force that dragged Jecily off the cliff on which the cathedral sits, taking the structure and the people within for itself. Jecily somehow survived the fall, landing in the village of Pebblefoot where she went into hiding, using an abandoned cottage on the outskirts of town for shelter.

### 1642

Jecily met Moddeus Hulix, Penerence Aster, and Galius Morn on the beach outside of the abandoned cottage and joined them in rescuing a woman in the village square. In Pebblefoot Jecily assistedin solving the village's strange statis. Additionally, in the gardens of Pace Manor, she viewed a cosmic abyss within a celestially possessed telescope which almost consumed her mind completely.

In Elsett, after accidentally consuming Blood of the Stone, Jecily came face to face with the chain bearing celestial only known to her as the Emissary.

In Scampley, Jecily assisted with rescuing the young bard Dafric Peaward from a gibbet. In the military encampment outside of Scampley Jecily witnessed countless divine eyes peering through the darkness and saw the chained shades of the twin behemoths, Gok Re and Vy Le. She also caught the eye of the theographer Ysach Hellige.

In Saltcaster Jecily was pulled into the Dreamt Realm by the celestial U We, dragging Moddeus and Penerence with her, for a test of mettle. Here they bested a chimeric dream, which fused with Jecily's dreamed form and granted her additional celestial power. Having proved herself worthy the Emissary forged itself into a blade for her to wield.
Dafric Peaward

**Dafric Peaward** is a Umbrian bard who travels with his musical companion, Thunnis Froch.

## Family

### Parents

* Shelrine Peaward
* Wester Peaward

### Siblings

* Brilette Peaward
* Imolian Peaward
* Jormin Peaward

## **Biography**

Dafric was born into a snailsquid hunting family in the town of Scampley. As a young man he took on the role of a shanty singer and picked up the concertina to accompany. During these hunting trips Dafric had tenuous interactions with the selkie community off the umbrian coast, usually ending in vague hostility. His songs however caught the attention of a selkie princess by the name of Peaby, with who he entered a brief romantic phase during her time upon land and for some time after when she could sneak away from her people.

Dafric was tricked by the new reeve of Scampley, Keth, into leading Peaby to land whereupon both were captured and separated. Dafric was hung from a gibbet in the town square, from which he was rescued by Jecily Bright and Penerence Aster. After Peaby's rescue he joined his rescuers on a brief journey down the umbrian coast, alongside Peaby's jailer-turned-confidante, Thunnis.

Dafric and Thunnis parted ways with their rescuers in Saltcaster and decided to become travelling bards.
Casa de Roberto

Na segunda sessão, o grupo se agrupou por algumas horas na casa de Roberto.

## Historia

### Antes de tudo

Roberto viveu por muitos anos nessa casa, antes dele o antigo morador foi Samir.

### No rpg

O grupo se abrigou naquela casa e passou horas lá, até que Samir, chegou na casa e fez barulho atraindo zumbis na casa. Além disso a Angélica se transformou em uma zumbi fazendo com que tivessem que sair daquele local.

## Estrutura

Uma grande casa com 4 quartos, 3 banheiros, 1 cozinha e uma sala de jantar. Na frente da casa está os espaços dos carros com um portão de correr.

### Quartos

Dois dos quartos possuem banheiros, com todos com camas e armadores de rede. Em um dos quartos Any, o usou para fazer um ritual para os espíritos da natureza, assim se acalmando.

### Cozinha

Foi lá onde Any e Jorge beberam vinho escondido. Usada por Any e Roberto para fazer um hambúrguer de feijão, infelizmente foram interrompidos pelo ataque dos zumbis.

### Sala de Jantar

Lá foi onde André estendeu sua rede rosa e ficou escutando musicas eletrônicas com Nathan, também foi onde a primeira reunião do grupo teve lugar.
Fractured Island (-2,-2)

The fractured island is an archipelago composed of the remains of a nation that worshipped a being from beyond the RIFT, an immense portal allowing free passage between the realms and planes.

The inhabitants gained more and more resources from the travelers, the nation grew bigger, and greedier. Forgetting about their offerings to their deity, forcing the RIFT to stay open longer and longer, until they never closed it back. But the Rift could not support such a toll and began failing. It stopped for weeks and could only function for a day. Until the day they tried fixing the Rift.

### **Landmarks**

Fractured Island, Cheshire Festival, Traveling Tavern, Harpy Island, Mushroom forest, Mushroom King Portal, Brave Sea Pirates Cove

### **NPCs**

Chester (Cheshire mayor), Riko the pleasant, Anna & Rachel, Black Jack & Hookers, Sasaki, Gardan, Bob, Vichous the Shroom, Mighty the pirate, Blahk Beerd, Brave Reon (Pirate fleet captain), Nanako the Gunslinger
Lore Log: Asmo’s Birth

Asmodeus hires Names are Hard to eat him and reincarnate him. After eating the steam cooked Asmo, Names reincarnates him. Surprisingly, Asmo, a guy, turned into a beautiful female half-elf girl with scarlet red hair and eyes as red as the blazing flame. The Mysterious Cultist thanked Names for resurrecting their Scarlet Queen and disappeared.
Sessão 03 Uma pequena Inconveniência

## Fuga

O grupo se encontra a caminho do Alphaville, logo após o sacrifício de Jorge Flores todos se veem em uma rua próximo a uma rodovia, André logo se vê pressionado por toda essa situação, estando cercado por mais de uma dúzia de zumbis, J.J estando na garupa da moto pede a pistola de Any emprestada e rapidamente mata 2 (dois) zumbis, chamando atenção enquanto os outros carros fogem, André, Roberto e Samir discutem pouco antes de decidir que eles devem parar para conversar com todo mundo para descobrirem oque fazer agora. André liga o radio para escutar algumas musicas e acaba escutando a mensagem: "Seu presidente está morto, e t##os serão os p####mos, o ### vai c##gar", deixando o grupo tenso.

## Problemas

Enquanto eles conversam, Any logo percebe que sua moto está praticamente sem gasolina, e esse rapidamente vira o assunto da conversa, o grupo decide que deve pegar gasolina, não apenas para a moto mas também pros carros, também contam sobre o anuncio do rádio.

Eles se dirigem a rodovia para ir atrás de carros com gasolina, assim que eles chegam André, Roberto e Any se aproximam silenciosamente dos carros, André logo percebe que um dos zumbis que está dentro do carro parece menos responsivo, apenas murmurando baixinho e batendo levemente contra a janela, Roberto consegue coletar um pouco de gasolina utilizando uma mangueira do carro de André, e eles rapidamente vão para o próximo carro, enquanto tudo isso acontece J.J parece estar parando o Hector de se aproximar dos carros, uma briga verbal leve acontece brevemente, André para pra perceber que na verdade quase todos os carros ali tem um zumbi dentro, mas todos eles pareciam muito calmos comparados com os outros zumbis que eles haviam encontrado, enquanto isso Samir e Nathan enxergam um galão de gasolina ao lado de outro carro, ao chegar no carro Nathan quase é atingido por um zumbi mas Samir é mais rápido, isso causa um pouco de barulho mas não parece chamar tanta atenção dos zumbis.

### Pesquisas

No ultimo carro que o grupo foi vasculhar, Any decide que seria uma boa ideia deixar um desses zumbis sair do carro, ao fazerem isso eles percebem que o zumbi começa a seguir as pessoas mas não parece ser agressivo, André aproxima sua mão do nariz do zumbi para sentir sua respiração, o que logo deixa claro que o zumbi esta ciente da presença de André ao ver que ele esta olhando fixamente para o dedo, André não sente respiração e acha que deve soca-lo para ver se ele reage, o zumbi não parece reagir de primeira mas logo ele se vira para o Roberto e tanta acerta-lo, Roberto rapidamente finaliza o zumbi e eles decidem ir embora, eles conversam um pouco sobre as ações incomuns dos zumbis e as aquisições antes de se direcionarem ao Alphaville.
Regiphine Fowlby

**Regiphine Fowlby** is a Decestrian socialite and painter who resides in Saltcaster.

## Family

### Parents

* Hemine Fowlby
* Ledeon Fowlby

### Siblings

* Celeselotte Fowlby
* Noentine Fowlby

## **Biography**

Regiphine is the eldest child of the Fowlby family, a minor house of Botrist patronised primarilly by the Hulix family. She is a close friend of Molexander Hulix as they attended school together.

Regiphine took up the family trade of painting when she came of age but broke the mould by focusing on landscapes rather than portraiture. She has accrued popularity in the noble circles of the mainland by approaching subjects that are usually taboo in her works, such as the sea and nudity.

Regiphine moved to Saltcaster a couple of years ago to get away from the stuffiness of the city and to meditate on the sea.
Isle of Ghosts

**The Isle of Ghosts** is a island country in the Pridish Isles. It is three miles off the soutern coast of Sombria on the border between the mid and northern seas.

## History

The isle was uninhabited until the year 722 when Prince Euleb Bendrax and his followers settled it after his banishment from the mainland. The isle was generally hostile to life, with little in the way of workable land for farming and had traditionally rebuffed any attempts to settle it. Prince Euleb was a talented necromancer and set his legion of undead to do all the backbreaking work needed to transform patches of the islands into farmable land. Over the years more and more necromancers would join him and heirs in transforming the entirity of the island this way.

## Governance

The Isle of Ghosts is a crowned republic to an extent with the monarchy performing social and diplomatic functions rather than ruling absolutely.

### Politics

The isle has a single elected official who acts as the Primancer. The primancer is always an educated mage of renown who serves for ten years at time or until they are ousted by the Ossuarium. This individual has the final say on all matters of state that involve the people but is intended to be advised by the members of the ossuarium.

##### The Ossuarium

The ossuarium is both a building in the center of Port Ergeist and the advisory body contained within. This building is a mausoleum that contains the remains of the previous primancers for one hundred years to the day of their death and where their souls remain until they are relieved of duty. When a decision must be made on a matter of state the current primancer will retire to the ossuarium to discuss and debate solutions with the assembled spirits.

## Demography

### Population

The population of the isle is roughly just over 100,000. Of these 13,000 are practicing mages.

### Language

The national language of Ghosts is a dialect of Pridgeon.
(3,2) Lake Weary Eyes

### **Landmarks**

Lake Weary Eyes, Stronghold of the Lost Gods, Shipyard of the Lost, The Golden City

### **NPCs**

Isvannahee The Wise (Ancient Void Dragon, Keeper of the Astral Portal), Captain Morgan and First Mate Bake, Solaphonos

## **Quest Lore**

 From the Steppes: | Part 4, Can't You Just Wash It Here?: Salazar, Jack, Shala, Zhang and Soveliss took the impure amulet to Lake Weary Eyes to learn the ritual which cleanses it. Along the way they took shelter in the house of the Slyvian Caretaker. They reached the entry of the main island in the lake, and learned the ritual without entering the main island. They did the ritual, killed the elemental that was affecting it and returned to Slyvian Caretaker to receive the 4th necklace alongside more information about the history of the Kaan's invasions.
(1,1) Feywillow Forest

### **Landmarks**

Dead Mage’s Underground Dungeon, Ogre Ritual Site, Papillion’s Grove, Forester’s Gatehouse, Black Inquisition Outpost, Subterranean Ring Forge, Remains of an Ancient Ring Forge, Papillon’s Grove, Abandoned Ogre Camp

### **NPCs**

Zandar the White, Papillion, Veldrin the Necromancer, Iris Gladale (The crying Satyr)
Thuzlo Zocke

**Thubouis ré Zankledè** is a Sombrian poet better known by his pseudonym Thuzlo Zocke.

## **Biography**

Thuzlo was born into a satellite family (the rés of Zankledè) to the reeves of Zankledè in 1605, the first child of two. He apprentinced with his mother as a bibliologist during his younger years. He took up writing and poetry in his late teenage years, gaining a cult following in the coffeehouses of southern Sombria before exploding into popularity in the rest of the mainland Empire.

Thuzlo spent the years 1635 and 1636 in Fowkverton playing to the wealthy and influencial before growing frustrated with their limited scope of interest, whereupon he fled to Saltcaster where he has lived in relative peace for half a decade.

## **Description**

Thuzlo is a male of average height and sinnewy build. He is pale, his green eyes are accented with heavy, dark bags, and he bears a number of serpentine tattoos on his chest.
Sunken City (-1,-1)

Located at the bottom of a steep ocean dropoff just off the coast of Jaytown lies a ruined city of unknown origin. The founding expedition was only able to explore just a fraction of this sprawling lost metropolis. Mysteries abound in this strange place, with multiple aboleths and their enslaved subjects patrolling the streets for reasons unknown and a creeping presence seeming to enter the minds of explorers who dare to tread these waters.

### **Landmarks**

Sunken City, Sunken Library, Coral Garden, Museum, Kraken Temple, Shrine to the Deep

### **NPCs**

Jeff Goldball, Dragon Turtle, Voice of the Deep, Aguo

### **Quest Lore:**

 Fathomless: | The party decided to explore the great castle underneath the surface of the waves. They discovered a neothelid and an ancient conspiracy involving mindflayers and the sunken city.
(3,0) Travar

Travar sealed itself off from the world 300 years ago because of the astral creatures, known as horrors, that were attacking it.  The city recently unsealed itself, although Horrors can still be found in the vicinity. They practice a different form of magic heavily involved with elements and blood.

### **NPCs**

* Epijoe: A solitary Horror Stalker Journeyman.  He is curious as to the magic of Jaytown and willing to help adventurers but is often cursed so he does not work too closely for fear of spreading the curses to them.
* Garlthik One-eye: Very old orc and de facto ruler of Travar.  Jaytown party assessment = “Seems shady”.
* Vistoch: (Dead) aka Black Rose,  aka Kellem.  Blood Efl and former leader of the Broocher’s Brood, the main resistance group in town
* Others: Nobleman of Said Homestead, Unmarked Homestead
Maesa Bright

**Maesa Bright** is an acolyte of the Stellar Sisterhood.

## **Biography**

Maesa was born into the Stellar Sisterhood and was raised alongside Jecily Bright. She served as Jecily's second in her oracular duties. When the Cathedral of Saint Aekolas the Drowned was attacked by Ge Orl she was impaled on a chain shortly before Jecily was dragged off the cliff.

Maesa was last seen being puppeted by chains within the cathedral by Ge Orl. During this incident she was the celestial's primary point of communication with Jecily.

## **Description**

Maesa is short and sleight, with long brown hair and a freckled face.
Lore Log: Bladesinging Ball

Jay hosted a party in celebration of bladesinging traditions. The party participated in an eating competition, a footrace, an improvised play, and an arm wrestling competition. This marked the first time adventurers entered Jay’s Mansion.

* Jesssssss- Quinn Quicklan — 01/03/2021
	+ **Mission Participants:** @Vishnu - Kayleigh Delamort @Chris - Luren @Sparicou @Krzysztof-Garson @Jesssssss- Quinn Quicklan @Hamza - Fey Countess Scarlet **DM:** @Brother - Arima/BROTHER **Starting Hex #:** 0.0 - Jaytown **Mission Description/Goal:** Jay organized a Ball(The bladesinger Ball) to celebrate the the tradtions of the bladesingers despite bladesingers have no tradtions regarding balls or dancing. However, it was an oppertunity for free food and entertainment at the expense of the richest man in Jaytown so a few adventurers took a bite at the offer. The 'ball' featured very little dancing however, and was mostly a series of competitions. First was the one-legged race in which all but @Hamza - Fey Countess Scarlet participated in. @Krzysztof-Garson and @Chris - Luren were locked in a fierce battle of who could cheat the best throughout the competition. However, in the end it was the pure and noble @Jesssssss- Quinn Quicklan who proved the most sure path to success was honestly and fair play. After the race was the archery competition in which @Hamza - Fey Countess Scarlet trounced all others. The pie-eating contest was another victory for @Jesssssss- Quinn Quicklan who showed the might of his righteously divine digestive system by eating 4 full pies. There was an arm wrestling contest in which a surprising upset occured by @Vishnu - Kayleigh Delamort using the power of chibi anime gifs to score a victory.
	+ [11:48 PM]
	+ The contests were broken up by a haphazard play written by Jay himself. The actors bailed upon reading the script leaving our heros to take their places and ad lib. @Vishnu - Kayleigh Delamort played the protagonist role in a spooky vampire thriller, @Krzysztof-Garson a psychological drama where he discusses his desire to burn things with a therapist, @Jesssssss- Quinn Quicklan played the role of master detective in a captivating film noir mystery, and @Hamza - Fey Countess Scarlet was the scrappy underdog turn crime boss in a gangster story. After that display of talent came the actual talent show, which was won by @Hamza - Fey Countess Scarlet and her host of disney princess animal friends. At the end of the Ball, @Hamza - Fey Countess Scarlet and @Jesssssss- Quinn Quicklan were nominated Miss and Sir Jaytown. Both of them can choose 1 person each, and get to go on a double date fully sponsored by jaytown on a later date TBD.
List of Pridish Heads of State

## Pre-Fenizian Period

There is little record of who exactly ruled the Pridish Isles before the Fenizian invasion; but a combination of verbal histories, folkloric tales, and fragmented translation work by scholars has revealed some possibilities.

## Fenizian Occupation

The Fenizian invasion of mainland Pridain began in -532 by the rekaduz Toliam Arezio in the name of eluz Dejzia Maxor and was finalised in -513 by his daughter Toliata Arezio, who was installed as the braveduz.

### Known Pridish Tribal Leaders

Fenize did not maintain total control of mainland Pridain and kept records with its dealings with the local tribes, both diplomatic and hostile. Family names were often ignored in place of monikers in Fenizian.

#### Osterwal

 Southern Rudshire, most of Osterwal
 Osterwal

## Dogwar Period

During the Dogwar Fenizian control of mainland Pridain faultered and communications between the eluz and the braveduz failed while attentions were turned to the homeland. The role of braveduz was still maintained but their influence significantly decreased as the local tribes and rebel Fenizians harried them.

### Fenizian Braveduz

 Zalfien Nofeliga
 Valzulia Nofeliga
 Braegoni Nofeliga

### Fenizian Seperatists

After the assassination of Caeson numerous Fenizian footholds entered open revolt against the braveduz and their homeland, claiming sovereign territory on the mainland for themselves. While these were numerous most fell into obscurity or were folded into larger forces over time. The largest of these groups was led by the Bendrua family from the stronghold of Borduz Tonae; the head of which laid claim to the title of Eluz of Pridain.

### Pridish Eluz

 Bruddum Bendrua
 Gastriga Bendrua
 Dalguim Bendrua
 Kalkonius Bendrua
 Arborikus Bendrua

## Arborikan Period

The Arborikan period began at the sacking of Bivolium and the destruction of the Nofeliga family by Arborikus Bendrua, who subsequently altered his family name to Bendrax to cut ties with his family's homeland. It also marks the foundation of Decester as a singular nation under one ruler.

## Madrimoic Period

The Madrimoic period begins in 203 with the ascention of Madrimo Bendrax, who joined the nation of Decester with its newly emerging neighbour Sombria through marriage.

## Triatic Period

The Triatic period begins in 445 when a conspiracy within Rudshire collapses the accord between the independant noble estates, allowing the Decestrian infantry and Sombrian navy to capture and colonise the land; folding Rudshire into their control. This period is marked by a time of peace and plenty for the early empire and extraordinarily long lived monarchs, aided by the burgeoning research of physurgic magics. These practices had unintended effects, leading to chronical illnesses of varying degrees within the progeny of the monarchs.

## Emirianic Period

The Emirianic period begins in 854 at the birth of Emiriana Bendrax.

## Galfinic Period

The contemporary period is known as the Galfinic period, after Galfino Bendrax.
(3,3) Whitewood Forest

### **Uncovered By**

Brother (DM), Panther, Scarlet Autumnblaze, Ezekiel Thundercloud, Velverelle, Alphonse DeRose

### **DM Location**

Nellon Dul (DM: Brother)

Once the home of wood elves and fey, the land was taken over by Whitewood Trees - their pale bark and scarlet leaves an amalgamation of radiant and necrotic magic. Forced from their home, the wood elves held out in Nellon Dul as they fought against Lucir and his aberrant amalgamations. With the help of adventurers from Jaytown, the Wood Elves are on the cusp of reclaiming their land.

### **Landmarks**

Cliffsides, Nellon Dul, Sanctuary of Seldarine, Ar Trae, Western Hotspring, Mysterious Clearing, Cavern of Souls

### **NPCs**

* Dottac: A brooding, massive Wood Elf who longs to see his people free. He is cold and unapproachable, yet he is often the point of contact for those looking to reach Nellon Dul (the hidden glade in the Whitewood Forest).
* Notah: A Fey spirit in the form of a Golden Stag. Polite and affirming, they often compensate for Dottac’s standoffishness.
* Arbres: Four elders who are in the process of joining the woodland of Nellon Dul. They are worldly and comforting, though their great age has made them aloof.
* Lucir: A Divine Soul Sorcerer Aasimar who has turned the home of the Wood Elves into his “garden”. Narcissistic, pompous, and sadistic, he wields his power with terrible cruelty.
* Zithok: An Adult Green Dragon who seeks to undermine the Ancient Blue Dragon Azul of hex (2,3). Cunning and deceptive, he has allied himself with Lucir in the hopes of furthering his ambition.
Ved

## Hyrocran Ved

### Aliases

Prince of Fey, Emperor of Arcadia, Fey Bullshit, The One Winged Butterfly, The Twin Prince, The Emperor of Nothing, King of Heroes

### Relatives

Oberron (Father), Titania (Step Mother), Sephira (Sister), Draxia (Adoptive Daughter)

## Physical description

### Height

5'11

What can be said about Hyrocran Almansi Julien Arven Aldrietch Ved? A lot to say the least. He existed, that much is for sure and in that existence it is safe to say that he stood out among the crowd. Born during the time of Heroes, Ved was one of the first adventurers to take the reigns of the worlds politics. He was a successor of the Ark earning his divine right to rule over the continet despite the opposition.

If his life was made into a story he would have certainly been the protagonist, he fought against evil, betrayal, gods, rescued the girl and came out the other end a Hero to many. These stories could be told one by one, but that is not my place, his impact on this world is wide. You will learn if you ever breath in it what the life of Hyrocran Ved did, and what it did not do.
Klop

## Kghaep (Klop)

“The power system in this world is to much to handle for most people, I’ve been in the world for less than six months and the struggles I see, the chaos and destruction that happens from power is ridiculous. It must be put to and end.”

## Apperance

A deep blue, with lighter belly and tips of his arms, feet, and snout, Kobold that wears blacks and silvers. He wears a cloak that covers his form from passerbyers, but under this cloak he is wearing scale armor that looks pristine. Under his hood his left side of his face, neck, and chest is scarred from a bolt of lightning that struck him. His left eye is completely destroyed and the spider web-like scaring runs all the way down from his eye to his abdomen front and back. He carries, slung to his back, a shortsword and strapped along his chest, dagger as his weapons of choice.

## Personality

Kghaep is a newcomer to the surface world. He still needs to learn social queues and other things but has gotten really good at reading peoples intentions. He is a Lawful Evil creature, but is not one to blatantly take life. He is willing to do morally wrong things if the cause in doing them is correct in his view of the world.

## Abilities

Has an affinity with lightning and storms. Uses his dagger and shortsword to dexterously carve up foes (will add more as he gets stronger).

## History

Kghaep's history is not long. He was born into a tribe of Kobolds underground on the continent of Aionoi. This tribe values the strong and adept in certain tasks. Kghaep was very good with medical practices and became a primitive doctor for the tribe. He was exiled from this tribe, due to his inability to save the tribe's elder's son from a spear wound he had gotten from his naming trial. This was his first injustice he saw with the power system of the world.

His exiled forced him to wander the caves and underdark, while doing so he stumbled across a beautiful crystal cavern that had a rift to the Elemental Plane of Air. Kghaep being inquisitive and unknowing of what this is, put his hand in it and was injested by the rift. Kghaep does not know what happened in the rift, but woke up in the crystal cavern, aching and not being able to open his left eye. He wandered about in the cave network before finding an exit to the surface where his journey began.

He died on December 19th, 409 AED. He went into the sewers to try to root out some of the vermin in there. He fought through a decent amount of beavers and direbeavers with his party. After they ventured forward, three large bats ambushed the party. Kghaep fought valiantly but ended up succumbing to his wounds shortly after being bit by one of these massive bats.

## Build

**Race: Kobold**

**Background: Far Traveler**

Ability Scores

**Levels: Tempest Cleric 1**

**Feats: None**

**Skill proficencies:**

## Relationships

Made a pact with two Tabaxi, Xahana and Rozsa. “What I propose is simple….we each vow here and now to grow stronger, whether we work together or not, and when the time comes, we destroy what comes at us….and we vow to live to see it through to the end”
Black Jack N'Hookers

A retired tiefling pirate who was shipwrecked on the pangaea after a battle at sea in which he lost his eye. He blew his family fortune on his hobbies (also the source of his nickname) and had turned to piracy after leaving home, but after the battle where he lost his crew and his eye decided to leave that life behind. Currently works as a fletcher in Jaytown out of his small workshop near the coast.
Sessão 02 All the people in the house

## Estacionamento

### A escapada

Assim que o grupo consegue alcançar seus carros e moto, eles percebem que toda a área está devastada, carros pegando fogo, explosões acontecendo, pessoas mortas e inúmeros zumbis correndo pelo estacionamento.

A saída é trabalhosa com André e Nicole atropelando vários zumbis e pessoas no caminho, é quando Any acaba caindo de sua moto, André percebe e freia rapidamente oque quase causa um acidente, mas Nicole consegue frear a tempo, ao tentar dar a ré Nicole trava em corpos de zumbis, enquanto isso 2 (dois) sobreviventes acabam morrendo para os zumbis que estão ao lado da Any, e mais 3 (três) vem correndo em direção ao carro implorando por ajuda, Any consegue buscar um deles e leva-lo na sua garupa mas o restante dos sobreviventes acabam sendo deixados para trás, enquanto isso André pergunta quem tem a casa mais próxima que eles possam ficar.

## Local Seguro

### Calmaria

O caminho do lado de fora do Iguatemi parece menos turbulento, é quando eles vão a caminho da Casa de Roberto, ao chegar lá tudo parece bem mais calmo, o grupo toma um pouco desse tempo para descansar, a maioria aproveita para tomar banho enquanto outros começam a pensar oque eles devem fazer.

Após fazerem algumas perguntas aos sobreviventes Jorge Flores e Angélica, André percebe que todos os testemunhos das pessoas apresentam um fato em comum, todos eles fizeram algo incomum do dia a dia por mais ou menos 2 (duas) horas, após pensar nisso André decide que todos devem relaxar um pouco, toda a situação foi bem estressante ao final de contas.

Roberto decide cozinhar algo para as pessoas comerem, Any para um pouco para realizar um ritual para limpar sua alma, após se sentir mais leve Any e Nicole foram ajudar Roberto a fazer um hambúrguer de feijão, André e Nathan se enturmam um pouco enquanto Angélica se deita para dormir, Nicole faz uma ligação para seu pai enquanto Any e Jorge bebem um pouco de vinho.

### Tempestade

De repente André e J.J escutam batidas e chamados de ajuda no portão da casa, quando todos chegam lá eles encontram Samir e 3 (três) zumbis, após lidarem com os zumbis eles percebem que estão vindo mais na esquina, todos correm e se preparam para sair rapidamente da casa, quando André volta para dentro de casa para chamar os restantes, Nathan e Jorge correm mas Angélica não parece responder.

Quando vão investigar o quarto em que ela está descobrem que ela acabou se transformando, ela agora era uma zumbi cuspidora de ácido, eles correm com pressa para os carros mas Nicole, Roberto e Jorge são atingidos pelo ácido e é quando os zumbis que estavam na esquina estão prestes a entrar, mas Pai da Nicole chega atropelando 5 (cinco) zumbis, assim que Samir consegue abrir o portão todos se preparam para sair mas Jorge decide ficar para trás e se sacrificar, chamando atenção e atrasando todos os zumbis enquanto o grupo começa o caminho para Alphaville.
Jay Town (0,0)

Effectively a spawn point for new adventurers. It started with some very basic NPC owned establishments, each featuring some notable figures within the town (see Jaytown NPCs). These establishments serve as shops where players are able to buy basic adventuring gear. As the settlement expands through player effort, players will be able to pay for hired labour to move into the town from the Old World and start setting up more buildings, businesses, workshops and even defenses if necessary. They may even convince any inhabitants of the Pangaea they find during their exploration to settle in Jaytown.

The settlement will be a fully cooperative zone, there are magical measures in place to ensure that any adventurers who are there are not able to injure / kill / steal from each other or its inhabitants while within its borders. This is to ensure there is always a safe haven for newly joining adventurers to feel comfortable and rest peacefully in. No matter whatever you do during your travels through the rest of the Pangaea, Jaytown will always welcome you with open arms and provide sanctuary, as long as you agree to abide by its rules.

Every new adventurer that arrives in Jaytown is given a tent to sleep in so they have somewhere to rest for the night. Characters that start at level 1 receive a single potion of healing from Trent Iun, and she will try to make sure they are sent on easier quests to try and ease them into the world.

### **Landmarks**

* The Everthonking Tavern: Where people gather around to plan their next quest.
* Magical Spring: A spring located within a short distance from Jaytown. The spring restores 1 Hp or grants 1 Temp Hp per long rest to the person who drinks it. It is located below a huge Oak tree hundreds of meters tall.
* White-Flagstone Cove: An abandoned cove near Jaytown once used for smuggling rum, it makes a nice place for a port.
* Jaytown Arena: A place for the characters for Jaytown to test their skills against each other. Afterwards the magical energies of Jaytown restore all involved players to full health and spell slots (and end any spell or other effects created as part of the fight).
* Shrine of Many Faiths: A place of worship where followers of any faith are welcome. The land 60ft around the shrine has been hallowed. Creatures can communicate with any other creature in the area, even if they don't share a common language.
* Other: Observatory, Jay’s Mansion, Various Arenas, Montagne's Point (Trading Post), Pelc's Curiosities, Iceberg island, Chwinga Town, Secret Tunnels.
* Player Buildings:

Mansions
 Velheim (Velverelle)

Houses
 Sliferia

Huts

### **NPCs**

JayTrent IunLena YulthWagnerBlack Jack N'hookersNicolai SanguiniVioletRoslynScrapTirnaDeep BabyUrgar UeravenVoksKira

* Dr F. Jupiter

* Baraka

* Gary

* Thief in Shade

* Other: Jordan, Gustave, Marielle, Night Masks, Amélie, Roland, The Gobbocs (Tyson, Aflack, Foster), Sander Sanderson, Tyson the Terrible, Dogen, Bo, Dahlia, Montagne Greymane, Terrowin Hillless, Gaylith, Roland (Citywatch), Ljon's Den Orphans, Chwinga Hat and Boot, Chwinga Chief, Freez-Treetz, Granny Cicle-tongue
Lore Log: A Playmate

Azshara spotted a strange creature in the forest. It was long and pale and reminded the deep baby a bit of itself and got its devoted kenku cultist to round up some people to help track it down. It turned out to be a white dragon wyrmling which was not as friendly as hoped. The party (and baby) survived and the baby got a new dragon skull to cuddle.
Lore Log: Let it Snow. Let it Snow. Let it Snow

Part 1: The party met on the Street of Jaytown and realized that the town was hit by a Winter Storm. They visited Lena and saw a Chwinga hiding among some Snowmen - which attacked them. They slayed the Snowmen in the alley and retired to the Tavern. Afterwards, Hao saw one Snowman staring at him from the Window.

Part 2: New Adventurers to JayTown came to town and were not expecting the cold. They got some new clothes and played with some children- building snowmen. They helped save them from some Ice Mephits that were after a hat on one of the recently created Snowmen. The Snowmen helped and together beat the Mephits.

Part 3: The party bought some winter clothes and witnessed the Mephit's be repelled by some adventurers. They questioned the Orphans about their living snowmen then followed a Mephit into the Forest. They slew the leader, the Infernal Mephit and put an end to his plans.

Part 4: The party bought some winter clothes and heard rumors about recent Mephit attacks. They saw a suspicious snowman and followed it- discovering that it was a Mephit in disguise. The Mephit tried to weasel its way out by talking, but the party took aggressive actions that resulted in combat. The Mephit died without completing its mission or the party fully understanding why it was incognito.
Galdori Plot (0,-1)

Originally founded by Sorik. This beautiful mansion is now embedded in the cliff sides along the coast line. Within the mansion lies a bloodied spartan helmet over the main fireplace. Every fur lining made from wolverine fur. The leather chairs made from elephant hide. The luxurious mansion has much to offer and never runs low on rum. Not only that, it seems to have a never ending source of goods running through it from what hides beneath.

### **Landmarks**

Ship Wreckage, Hidden City, Ship Graveyard, Wolf’s Memorial, The Cove of the Lost, Cliffside Caves, Thieves’ Guild, Gate to the Abyss, Seaside Fortress

### **NPCs**

* Aliysh: A mage that was once dedicated to the previous owner of the now mansion. She looks over all care taken of the mansion, but does not seem privileged to what lies beneath the stead.
* Others: Raggy Shogers, Ciaran, Sif, The Bright One