recursal/Fanatic-Fandom huggingface dataset:
Conductivity

Conductivity describes the 4 categories that fall under 'magic', describing the energy flows in the body and what it is used for.

Aura users differentiate between internal life force (Prana or Qi) and external life force (Spirit or Ether), aiming to balance the different bands or wavelengths to unite the spirit and body. With the aim to link the physical and spiritual realms, practitioners train through the use of controlled breathing, meditation, and visualization. This connection between creation, divinity, and spirituality intertwines all forms of magic with the goal of Aura users to attain enlightenment and ascend to become a higher existence.
Aura's effectiveness is influenced by an individual's emotional, mental, and physical state, therefore the higher an individual's willpower, the stronger their Aura will be. By tapping into the body's bioelectricity, individuals can generate and control Aura, precisely manipulating cell functions. Harnessing the body's natural electrical signals and bio-electricity, practitioners control Aura within the body using ancient techniques that evolved from Reiki, Acupuncture, and Qigong.
Aura practitioners can enhance their body with Aura to discern a person's true nature by observing the color, form, and intensity of their Aura. Aura users can tap into their internal life force within their bodies to enhance physical capabilities. Through training, practitioners harness this power to accelerate healing, boost physical strength, and detect emotional states. Aura users can control aura to coat and cover the surface of anything they are in direct contact with to conceal, solidify, smooth, sharpen, and disassemble.
 Magic
 Sorcery
 Arcane Arts
Experience

Characters acquire experience for their accomplishments, this involves defeating opponents or honing their magic, combat and non combat skills. Experience does not directly impact a characters [ Ability ], but rather acts as a measure of their aptitudes, potential and growth. As characters reach milestones in their development, they will receive points, which can be allocated towards their chosen [ Talent ]. The rate of improvement of the characters [Ability ] and [ Attributes ] are directly proportional to the Skill points invested as they alter the characters upper limits, increasing the capacity for growth.
To maintain continuous improvement, characters must make wise investments into [ Talent ] and put in consistent effort to develop their skills. The more time and dedication devoted into becoming more talented, the more competent they will become, leading to a visible upward trend in their [ Ability ].
Muhammad Asyrof Al-Ghifari

**Muhammad Asyrof Al-Ghifari** (born 5 January 2005) is an Indonesian actor. He is the only son of Muhammad Yahman and Rita Puspa Zakaria.

## Early life

Muhammad Asyrof Al-Ghifari was born on 5 January 2005 at RSUD Bengkalis in Kelapapati, Bengkalis, as the second child and only son of Muhammad Yahman and Rita Puspa Zakaria. His sisters were Erin Kartika Puspa and Assyifa Kaila Saidah.

On 12 November 2022, he won as a champion on the English story telling contest which was held by English Department Student Association at STAIN Bengkalis in Senggoro, Bengkalis. He went to Faculty of Law at Gadjah Mada University on 31 July 2023.
Willpower

Willpower represents a character's ability to control their emotions and maintain their focus and resolve in the face of stress and adversity. Characters with high willpower will be able to resist temptations, remain calm under pressure, and make rational decisions even in the face of emotional turmoil. They are known for their ability to stay composed and make rational decisions. Additionally, characters with high willpower have the ability to infuse their emotions into weapons and armour, imbuing them with an aura that changes in form and density based on the user's emotional state. This allows them to channel their willpower and emotions into others or their equipment, granting unique properties and abilities. This stat affects the understanding of Aura the most.
Chinese Sports Drink

***Chinese Sports Drink*** is a Medicine-type item in Tunguska: The Visitation. It is a beverage instantly recovering Player Character's Stamina by 60. It cannot be crafted.

It can be kept in a max stack of 10. Can be stored in a First Aid Kit.

## Overview

> *A non-alcoholic carbonated drink recently developed in China. Very popular in USSR where western soda pops are banned.* - In-game description
>
>
Priest's Journal

***Priest's Journal*** is a quest item in Tunguska: The Visitation. It's a readable note type item describing few days of Romanoff's experiments with serum creation.

It can be found inside the church in Barn And Church area, inside a desk's drawer in a room with the safe.

## Overview

> *A dated but well protected notebook. It seems to be a journal written by a priest. [Quest Item]* - In-game description
>
>

```
1984-10-22

I'm now attempting to create a serum that can reduce the toxin in your body after being injured by the Tunguska Ghouls. I believe the wolves have some special stuff in them that would help.

1984-11-9

The serum is almost looking perfect. The subject is showing increased activity 24 hours after injection, and seems to have regained some cognitive abilities.

1985-1-17

The weather's really cold, and I have no way of staying warm. There's clearly a lot of concentrated energies in the Distortions outside the gas station - if only I can find a way to harness them. I have an idea: the air puff generated when they touches any object can be used to push turbines in a generator!

```
Recon Drone

"Tactical recon drone scout distant locations and trace rivals for intense surveillance operations"

### Description

Deployable flying drone. Right click to deploy. Left click to shoot tracing darts.

## Summary

The Recon Drone is a flying robotic camera that provides valuable information on enemy movements and disguises.

## Tips and Tricks

Use Recon Drone to safely scout the map and gather intelligence on opponents.

**Tips:** Ensure you are in a secure location before activating the drone, as your character will be left immobile and vulnerable.
The Mystic Trials Wiki

**The Mystic Trials Wiki!**
**Introduction**

This is a website about 'The Mystic Trials', a work in progress concept for a fantasy novel.

*Links:*

* Character Profile
	+ [ Profile ]
		- Aptitude
		- Natures
	+ [ Ability ]
		- Vitality (HP)
		- Endurance (DEF)
		- Physique (ATK)
		- Dexterity (DEX)
		- Intelligence (INT)
		- Perception (PER)
		- Willpower (WIL)
	+ [ Attributes ]
	+ [ Affinity ]
	+ [ Talent ]
		- Weapon Mastery
		- Magic Mastery
			* Control
				+ Coating/Covering
				+ Infusing/Imbuing
				+ Tethering/Binding
				+ Emitting/Expelling
			* Conductivity
				+ Aura
				+ Sorcery
				+ Arcane Arts
				+ Magic
			* Resonance
				+ Aura Body (Aura)
				+ Aura Spirit (Aura)
				+ Elemental Series (Magic)
				+ White Magic (Sorcery)
				+ Black Magic (Sorcery)
				+ Glyphs (Arcane Arts)
				+ Runes (Arcane Arts)
		- Combat Mastery
		- Non Combat Mastery
* Monsters
* Experience
* Plasmoid
* Status Effects
	+ Venom and Poison

## Gallery

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

This is the outline for my fantasy concept inspired by a variety of manhua and novels where the main characters utilise a game system.

So far I have only managed to outline the basis for magic and some of the game elements the characters will be able to access. World building will show up in the future.

Visit the admin dashboard for more tips.
Kimpal

**Kimpal bin Palud** (1911 – 6 September 1993) was an Indonesian-born Malaysian citizen and the father of actress Siti Zainab binti Kimpal.

## Early life

Kimpal was born in 1911 in Bangkinang, Dutch East Indies, to Palud and his wife.

## Personal life

Kimpal was married to Siti Khadijah and has had three children: Siti Zainab binti Kimpal, Hindun binti Kimpal, and Kamaruddin bin Kimpal. Their marriage lasted until Khadijah's death in 1983. After 1967, Kimpal is living with his son, Kamaruddin, in Tanjong Malim, Perak. He frequently exchanged letters with his daughter, Zainab, who lived in Bengkalis after her marriage.

## Death

Kimpal died in Bangkinang, Riau, on 6 September 1993, at the age of 82.
Aptitude

There are 7 numbers to represent the characters [ Ability ], the calculated average (mean) determines the Aptitude Rank.

(Vitality: 10 + Endurance: 1 + Physique: 1 + Dexterity: 1 + Intelligence: 1 + Perception: 1 + Willpower: 1) =16, 15/7=2.28 This represents an F Grade talent when all other Abilities are taken into account, equivalent to the lowest Aptitude Rank: 7.
Vitality

Vitality represents a character's overall physical health, as well as their ability to heal from injuries and recover from illnesses. It reflects the character's ability to resist harmful effects such as poison or disease. Characters with high vitality will have a higher maximum health pool, be able to recover from injuries and illnesses more quickly, and may even gain resistances or immunity. On the other hand, characters with low vitality may be more prone to injury and illness and may have a harder time recovering, which can affect their chances of success in various challenges and encounters.
Vodka

***Vodka*** is a Medicine-type item in Tunguska: The Visitation. It is a beverage decreasing Player Character's Radiation over time but adding Drunkness for 20 minutes. Can be crafted with Distillery. Also serves as ingredient in certain recipes.

It can be kept in a max stack of 10. Can be stored in a First Aid Kit.

## Overview

> *65% alcohol for drinking and escaping from reality. Also treats radiation.* - In-game description
>
>

As of now it is impossible to die from overdrinking Vodka.

## Recipe

Ravenwood Stories*The following content is valid only when the **Ravenwood Stories** DLC is owned.*
Requires Distillery to be prepared.

* 4x Potatoes
* 5x A Bottle of Water
* 2x Ghost Barley
* 2x Ginseng Seeds
* Medium Heat
Endurance

Endurance represents a character's ability to withstand physical, mental stress and how well they maintain their stamina. It affects how a character accumulates stress or fatigue, how well they can withstand physical damage, and how much vitality they have. Characters with high endurance will have a higher tolerance for pain, a higher resistance to physical damage, and will be less affected by hunger or fatigue. They are also less likely to become stunned or staggered during battle and recover more quickly from injuries. This ability can only be developed through hard work and training, by pushing oneself to overcome their limits. As a result, character with high endurance will have longer lasting physical strength, being able to perform challenging activities for longer and being less affected by external factors that can slow them down or drain their energy.
Magic

Magic is a field that encompasses several related areas of study, including Aura, Sorcery, and the Arcane Arts. It involves gaining an understanding of the mysteries of the universe through the exploration of the elements. To create physical phenomena with magic, extensive knowledge and training in control, conductivity, and resonance are necessary. The practice of magic is not innate and requires deliberate effort to master. The use of complex formations, formulas, and symbols is a common approach to controlling magic, precision and visualization are essential to achieving the desired outcome.

Magic Mastery can be found here: Magic Mastery

The human body maintains an electro-neutral state, with living cell membranes exhibiting strong yet low-voltage bioelectric properties that regulate cellular functions. Bioelectricity generates signals for communication within the body, wound healing, and cell division, cells use water in their membranes to separate positive charges inside and negative charges outside the membrane, creating potential energy and generating an electrical field within each cell. The positive charges are insulated, while the negative charges, or ions, are diffused. The human body can become electro-statically charged by its environment, absorbing, storing, and emitting this energy through living cell tissues. Deep focus and meditation can help tap into this natural capacity for generating potential energy.

Implanting or forming a plasmoid aka the 'magic core' within the body can enhance the internal utilization of potential energy, acting as an artificial organ. The body can learn to communicate with and emit plasmoids using its natural electrical signals as binary language (positive/negative - 1 and 0). With control and focus, this potential energy can be conducted along pathways that transmit signals from neurons to individual nerves and communicating cells. These pathways, traditionally known as meridians or acupuncture points, can be harnessed to create a protective aura, boost vitality, expel energy from the body, or attract or tether matter.

To externalize the electrostatic energy generated by plasmoids, a deep understanding of one's body and surrounding matter is necessary. This comprehension is crucial for controlling energy expelled outside the body, generating pressure waves to achieve acoustic levitation with the mind. Acoustic levitation involves resonating with the vibrational frequencies of matter on a molecular level, often associated with the mind and symbolized by opening the third eye. If electrostatic energy serves as the medium, it is converted into sound waves to vibrate at the frequency of different states of matter (gas, liquid, solid, quantum). Manipulating these sound waves demands focus and knowledge about the elements being controlled and their molecular structure in order to alter their form.

 Elemental Series 2: Air
 Elemental Series 3: Water
 Elemental Series 4: Earth
 Elemental Series 5: Nature
 Elemental Series 6: Thunder
 Elemental Series 7: Fire
 Elemental Series 8: Neutral
Ability

The following Abilities reflect the score and rank outlined below.

Stat distribution is based on the characters nature, natures aren't permanent and can evolve over time, which will alter the distribution. Neutral natures are more balanced with 501 stat points in total at level 100, compared to non neutral natures with 500 stat points at level 100.
Perception

Perception measures how attuned a character is to their senses, including the traditional senses such as hearing, touch, sight, smell and taste, as well as more abstract senses like intuition, instinct, sense of direction, and danger perception. Characters with high perception are able to gather information effectively from their environment, they are able to notice details and subtle cues that others might miss, and they can react quickly and effectively to changes in their environment. A character with a strong perception can also resist influences or manipulation, and increase their sensitivity to their surroundings. A higher sensitivity can be extremely valuable to a character in many different situations, in combat, they can more accurately assess the layout of the battlefield and navigate it more effectively, or in more everyday situations, they can notice clues that can help solve problems. This can lead to better decision-making and a greater understanding of the world around them, it also prevent the characters state of mind being influenced while improving the mental flexibility to consider a situation from multiple angles, this also involves actively seeking out new perspectives and being open to new ideas. This stat affects the understanding of Sorcery and Aura the most.
Agents

## Overview

*Deceive Inc* features a diverse cast of **9 agents** with unique abilities and playstyles. Three agents, Squire, Chavez, and Ace, are unlocked by default. The remaining agents can be unlocked by spending credits, which are earned by playing the game.

## Unlocking Agents

The following agents are unlocked by default:

* Squire
* Chavez
* Ace

Red is unlocked for 1500 credits, while all other agents are unlocked for 500 credits each. Credits are earned through gameplay.
Hard Sell

**Hard Sell** is one of the four missions in *Deceive Inc*.

## Description

In the regal home of information broker-turned-supervillain, Sebastian Garcia, Agents must infiltrate an auction to steal the Bull’s Eye: an art piece containing a hard drive full of secret government data.

In operation Hard Sell, you’ll find yourself navigating Garcia’s Super-Villa as attendees and party-goers await a high-profile auction. As a tried-and-true super villain, Sebastian Garcia has retrofitted his mansion with loads of corridors and secret passageways to discover.
Chavez

### Bio

A true legend of the spy world, Chavez uses his strength and his kind heart to fight the good fight. He's supposed to be retired now, but he's back for one last mission... or so he says.

## Weapons

### Weapon 3

Sentinel
Vigilante
Duke

## Expertise

### Expertise 3

Hard Boiled
Unshakeable Fortress
Return To Sender

## Passives

### Passive 3

Tough Luck
Tough as Nails
Endurance Training

## Chavez

Chavez is a Vanguard agent and is unlocked by default.

### Expertise

 **Return To Sender** | Chavez instantly becomes invulnerable for a very short time. In addition, Chavez absorbs a portion of the incoming damage. The absorbed damage powers up Chavez' weapon. The bonus damage lasts until Chavez empties his clip or reloads.

### Passive

 **Endurance Training** | Chavez turns a portion of the damage he takes into grey health. Dealing damage to rivals heals part of the grey health. Amount of healing done is dependent on the damage dealt.

### Trivia

* Chavez's daughters are named Estelle and Tiara.

Weapon 1 - Sentinel (Left Side)Weapon 1 - Sentinel (Right Side)Weapon 2 - Vigilante (Left Side)Weapon 2 - Vigilante (Right Side)Weapon 3 - Duke (Left Side)Weapon 3 - Duke (Right Side)
Coco

Coco is a Character who appears in Human Tish and Tash show.

Bing (possible cousin)

Flop (possible uncle)

## Appearance

Coco is a human wears pink converse like shoes with white toes and laces, white tights with black spots, a purple skirt, a purple cardigan with ladybird buttons and a hood, a white t-shirt with a ladybug on it and several hair ties around her ears.
Passive Replicator Clip

Passive replicator clips are essential components of the clip mass, responsible for creating new clips as needed. These clips are designed to work in conjunction with the processor clip, which sends them instructions on the type and location of clips that need to be replicated.

The process of replication begins with the sensor clip, which identifies the location of the required raw materials. The tendril clip then collects the raw materials and delivers them to the wiremaker clip, which transforms them into wire. The wire is then passed on to the passive replicator clip, which uses it to construct the new clip according to the encoded information it has received.

The passive replicator clip is designed to be simple and efficient, with a basic shape that allows for easy replication. It contains the necessary components for charging, processing, and replicating clips, but does not have the ability to move or change shape. Instead, it stays in one place, creating new clips as needed and ensuring the continued growth and maintenance of the clip mass.

One important aspect of the passive replicator clip is its reliance on encoded information. The encoded clip is a simple design that encodes information about the type and location of the clip needed by the active replicator clip. The shape of the clip is used to distinguish between the different types of clips, while the encoded numbers represent the location of the clip. The encoded clips are chained together to form a sequence of instructions for the active replicator clip.

To ensure that the active replicator clip is creating the correct clip, the verifier clip is used. This clip checks the encoded clips made by the passive replicator clip to ensure that the active replicator clip is creating the correct clip in the correct location. This is important to avoid catastrophic mistakes, especially when the new clip mass is still small in size.

Overall, the passive replicator clip plays a crucial role in the clip mass, enabling the continued growth and maintenance of the structure. Its simplicity and efficiency make it an essential component of the clip mass, working in conjunction with other specialized clips to create and maintain the complex system.
Tim Drake (Earth 1)

### Red Robin: Rebirth

After Bruce’s “death” and the Battle for the Cowl event, Damian took Tim’s position as Robin and forced him out of the Bat-Family. So Tim took on Jason’s old mantle: Red Robin and went all around the world to look for pieces of evidence to find Batman, who Tim still believed was alive. Eventually Tim did find that Talia al Ghul had kidnapped Bruce.

### Rebooted Titans

After the breakup of the Titans, Tim knew that New York City needed the Titans, Robin brought together Beast Boy, two of the members of the covert team Young Justice Superboy and Wonder Girl, and the new Kid Flash formed the second incarnation of Teen Titans, this team was chaotic, Tim and Gar couldn’t keep the group together and after all the destruction was done Superboy revealed himself a traitor and under the influence of Lex Luthor kidnapped Kid Flash, who was eventually killed. Cassie eventually broke Lex’s influence on Conner and rejoined Young Justice. The death of his teammate eventually left Tim scarred and disbanded the Titans only for his adopted brother to bring Gar, Jaime, Raven, Kori, and Tara into a new generation of Titans.

## Family:

Bruce Thomas Wayne (Batman, adoptive father)

Richard John Grayson (Nightwing, adoptive brother)

Jason Peter Todd (Red Hood, adoptive brother)

Damian Thomas Wayne (Redbird, adoptive brother)

Cassandra Wu-San Cain (Orphan, adoptive sister)

Caroline Kelley (Catgirl, adoptive sister)

## Uniforms:

As Robin

As Red Robin

As Batman

## Powers & Abilities:

### Powers

* Lazarus Enhancment
	+ Magic Negation
	+ Summoning]
FIFA 23

Is a soccer game created by ea sports. In the main menu there are a lot of game modes such as ultimate team career mode...

### CAREER MODE The career mode has two types: coach career mode and player career mode.

**Coach carrer**: In the coach career mode you choose a coach and you create a club or choose one that already exists, then you go signing players to improve the squad and selling players to get money for transfers. Your goal is to win all the titles as a coach. Although if you fail you can be kicked out of the club. You also get offers from teams that want your services.

The best career modes are with the teams that were very good and played in Europe, and now they are relegated or in a very bad moment, and the teams that do not belong to the best league of that country.

**Player carrer**: The player career mode you create a player and choose the team in which you debut, then you go up more average according to your performances in the games and signing you better teams until you retire.

**ULTIMATE TEAM:** Ultimate team is a game mode in which you play online matches against people from all over the world. You create your team starting with 0 coins but you get envelopes with players that you can sell. You improve your team by buying players and making SBC and doing objectives. EA sports releases daily content every day. Every weekend you can play a fut champions where they give you envelopes and coins.

**CLUBES PRO:** In pro clubs you create a club with friends or join other people's clubs and play online matches to move up a division or play tournaments.

**VOLTA:** Volta is one of the best game modes when it comes to playing FIFA with your friends. In this mode, a futsal team is created among several players, since it is played in fives and each of the members will occupy a place**.**
Nida Suryani Zakaria

**Nida Suryani Zakaria** (born 15 April 1971) is an Indonesian teacher. She is the daughter of Zakaria bin Muhammad Amin and Siti Zainab binti Kimpal.

## Early life

Zakaria was born on 15 April 1971 in Kelapapati, Bengkalis, to Zakaria bin Muhammad Amin and Siti Zainab binti Kimpal. Her brothers were Nashruddin Zakaria, Azra'ie Zakaria, Syakrani Zakaria, Nukman Zakaria, and Gamal Abdul Nasir Zakaria. While her sisters were Aminah Zakaria, Zaharah Zakaria, Ulfah Zakaria, Hanim Zakaria, Rinie Yuslina Fairuz Zakaria, Rita Puspa Zakaria, and Sri Purnama Zakaria.

## Personal life

Zakaria is married to Khaidir Ahmad in Kelapapati, Bengkalis, on 14 December 2016.
Tish

Tish is one of the main characters in Human Tish and Tash show.

A picture of Tish.

## Appearance

Tish is a human with pink hair, brown eyes, a right ear, a left ear, legs, arms and a round head.

She wears a blue bow with a blue and white spotty dress.

## Biography

Tish is one of the Bear Family members. She's the daughter of Pola and Rosa and has a younger brother called Bobby. She also has some friends named Cori, Tobby, and Jeffy
Paperclip Specializations

specialization refers to the unique function or role that a particular clip or group of clips performs within the larger system. Each clip is designed to carry out a specific task or set of tasks, such as collecting raw materials, processing information, storing energy, or replicating itself.

The specialization of each clip allows the clip mass to function as a complex, decentralized system in which individual clips work together to achieve a common goal. By dividing tasks among specialized clips, the system becomes more efficient and capable of adapting to new situations.
Tunguska Syndrome

***Tunguska Syndrome*** (also ***T-Syndrome***, ***Poisoning***) is a gameplay mechanic in Tunguska: The Visitation. It's a negative modifier affecting Player Character's health and damage resistance, with stronger effect the higher the Poisoning level is.

It is impossible to detect the T-Syndrome (before contracting it), but there are many ways to suppress its level or lower it down.

## Overview

Tunguska Syndrome is a specific modifier that can be contracted in multiple occasions: being hit by Ghouls, entering an area contaminated with toxic gas, using low-quality Serums or not hiding underground before a Visitation. If Poisoning level is higher than 0, a special status icon will be displayed on the left side of the screen.

T-Syndrom causes a chromatic aberration effect over the screen, the more visible the higher PC's Poisoning level is. If it's level is above 0, PC's taken damage will be multiplied by that value. With its level over 60%, they will start loosing health too.

Tunguska Syndrome can be cured with an adequate amount Serum - RP or, if it's above 20%, will be healedby the Vistation Event.
Power

Power is the theoretical unit of energy that clips use to change their shape and perform various functions within the clip mass. It represents the potential energy stored in a clip, which can be released and utilized to perform work. Clips can absorb and store power through various means, such as through the Charger Clips, which can hold and transfer one unit of power on touch.

The amount of power required for a clip to perform a particular task varies depending on the complexity of the task and the size of the clip mass. Clips can utilize power to move and reposition themselves, collect raw materials, replicate, and communicate with other clips.

In order to maintain the stability and functionality of the clip mass, it is important to manage and balance the distribution of power among the clips. Clips that are low on power may not be able to perform their functions effectively, which can cause a chain reaction and impact the overall performance of the clip mass. Conversely, clips that are overloaded with power may become unstable and cause damage to the structure of the clip mass.

Overall, Power is a fundamental concept in the functioning and maintenance of the clip mass, and plays a crucial role in the ability of the clips to adapt and survive in their environment.
The Clip Mass

The clip mass is a theoretical construct that represents a self-replicating, self-modifying system of interconnected clips. These clips are designed to be modular, meaning that they can be assembled and reassembled in countless ways to create complex structures and systems. The clip mass is a prime example of emergent complexity, where simple components can give rise to complex and intricate behavior when combined in the right way.

At the heart of the clip mass is the Structure Clip. This clip provides the basic framework upon which all other clips are built. It holds no purpose other than to provide structural stability to the mass and keep all other clips from collapsing. The Structure Clip is also responsible for creating the shape and form of the clip mass, allowing it to grow and evolve over time.

Other clips in the clip mass have specialized functions, such as the Processor Clip. This clip is responsible for processing information received from other clips and making decisions based on that information in large groups. Each Processor Clip is designed to work in concert with other Processor Clips to form a distributed network that can process information quickly and efficiently.

The Charger Clip is another important clip in the clip mass. It is capable of holding one unit of power and transferring it to other clips on touch. This allows the clip mass to store and distribute energy as needed, powering all other systems and processes within the mass.

The Tendril Clip is responsible for collecting raw materials from the surrounding environment. These raw materials are then used by other clips to create new structures and systems within the mass. The Collector Clip is also responsible for gathering and storing raw materials for later use.

The Reproduction Clip is a self-sufficient clip that is capable of creating new clip masses. It contains the basic functions of collecting, charging, processing, and replicating clips to aid in its survival outside of a clip mass. Its simple design allows for easy replication and mass production of new clip masses.

Other clips in the clip mass are designed to be highly adaptable, such as the Morph Clip. This clip can change its shape and function to adapt to the needs of systems, allowing the clip mass to evolve and change over time.

Overall, the clip mass is a complex and dynamic system that represents a potential model for self-replicating and self-modifying machines. Its modular design allows for endless possibilities for growth and evolution, making it an intriguing concept for researchers and scientists interested in the field of robotics and artificial intelligence.
Charger Clip

The Charger Clip is a small, specialized clip that plays a critical role in the functioning of the Clip Mass. Its primary function is to store and transfer electrical energy, or power, to other clips within the mass. The Charger Clip is unique in its ability to store and transfer power in a way that is efficient and safe for all other clips in the mass.

The Charger Clip is able to hold one unit of power, which can be transferred to other clips upon contact. This is accomplished through a small mechanism within the clip that allows it to release the stored power into adjacent clips. The Charger Clip is able to transfer power in a controlled manner, which prevents any damage to other clips due to excess or uncontrolled energy transfer.

The Charger Clip is critical for the operation of other specialized clips within the mass. For example, the Processor Clip relies on the Charger Clip to power its information processing functions. The Kineclip uses Charger Clips to power its movement along the structure of the mass, as well as to transfer power to other clips that require it.

In addition to its primary function of energy transfer, the Charger Clip also plays a role in regulating the power supply within the Clip Mass. If the mass receives too much power, the Charger Clips will automatically shut down energy transfer until the excess power is either consumed or dissipated. Similarly, if there is a shortage of power within the mass, the Charger Clips will prioritize power transfer to the most critical clips, such as those involved in reproduction or maintenance.

Overall, the Charger Clip is a critical component of the Clip Mass, providing efficient and safe energy transfer to other clips while also regulating the overall power supply of the mass. Its unique design and function allow for the smooth and continuous operation of the Clip Mass as a whole.
Reproduction Clip

The Reproduction Clip is a specialized clip that is capable of creating new clip masses. It contains the basic functions of collecting, charging, processing, and replicating clips to aid in its survival outside of a clip mass. Its simple design allows for easy replication and mass production of new clip masses.

The Reproduction Clip works in conjunction with the Passive Replicator Clip and the Active Replicator Clip to create new clips. The Passive Replicator Clip creates new clips according to what the Processor Clip instructs it to do, while the Active Replicator Clip attaches to Kineclips and can repair the existing mass by replacing broken clips with the new clips made by the Passive Replicator Clip.

The Reproduction Clip is responsible for collecting raw materials from the surrounding environment using Tendril Clips, storing them in Collector Clips, and transferring them to the Processor Clip for processing. Once the Processor Clip has made the necessary decisions, the Reproduction Clip instructs the Passive Replicator Clip to create new clips using the Wiremaker Clip to turn raw materials into wire for use in other clips.

The Reproduction Clip is also equipped with a verifier clip, which checks the encoded clips made by the Passive Replicator Clip to ensure that the Active Replicator Clip is creating the correct clip. This verification process is crucial in avoiding catastrophic mistakes, especially when the new clip mass is still small in size. The verifier clip can detect errors in the encoded information and correct them before the Active Replicator Clip creates the new clips. This ensures that the new clips are functioning properly and can contribute to the growth and survival of the clip mass.

Overall, the Reproduction Clip is essential for the survival and growth of the clip mass. Its ability to create new clip masses and repair existing ones ensures that the mass can continue to function efficiently and sustainably.
Radiation

***Radiation*** is a gameplay mechanic in Tunguska: The Visitation. It's a negative modifier affecting Player Character's health level, with stronger effect the higher the radiation level is.

A radiation detector is required to detect its level - like Geiger Counter or DX-2 Detector, otherwise player will know about environmental radiation only when his character becomes irradiated.

## Overview

Radiation occurs when Player Character steps into a contaminated area or uses a medicine that has an "Adds X Radiation" effect. A status icon will be displayed on the left part of the screen if PC's Radiation level is higher than 0. The higher the PC's Radiation level is, the more "grainy" the screen will become. After reaching a certain Radiation level, PC will start loosing health, even faster with very high Radiation. Not treating the high Radiation levels will result in character's death.

Radiation level can be suppressed and lowered with different medicaments - from Vodka and Potassium Iodide Pills to different Serums, with or without additional effects. Some medicine and uniform elements, be it Gas Mask GP-20 or AETHR Protection System armor can raise PC's Radiation immunity or even make them straigth up invulnerable.

When using Radiation detectors, player will know about nearby Radiation level before actually stepping into the harmful zone.
Structure Clip

The Structure Clip is a specialized clip in the clip mass that is responsible for creating the physical structure of the mass and holding it together. Without the Structure Clips, the entire clip mass would collapse into a disordered pile of clips.

Structure Clips have a simple, rectangular shape and are designed to interlock with each other to create a sturdy framework. They are usually found at key points in the mass where additional support is needed, such as at junctions or corners.

One of the key characteristics of Structure Clips is their strength. They are made of a particularly durable material that is resistant to bending or breaking. This is essential for maintaining the integrity of the clip mass, as even a single broken Structure Clip can cause a chain reaction that leads to the entire mass collapsing.

Another important function of the Structure Clip is to act as a foundation for other specialized clips to attach to. For example, Processor Clips, Sensor Clips, and Kineclips all need to be securely anchored to the Structure Clips in order to function properly.

In summary, the Structure Clip is a crucial component of the clip mass that provides the physical framework and stability necessary for all other clips to function.
Raw Materials

the basic building blocks used to construct and power the clips. These raw materials can vary depending on the environment in which the clip mass is located.

For example, in an environment with abundant metal resources, raw materials might include small metal fragments that can be collected and processed by tendril clips. In a different environment, raw materials might include natural fibers or other organic materials that can be gathered and processed by the tendril clips.

Once collected, these raw materials are processed by various clips in the mass, such as the wiremaker clip, to create the necessary components for constructing new clips or repairing existing ones. In this way, raw materials are essential for the survival and growth of the clip mass.
Diponegoro Dilapanga

**Diponegoro Dilapanga** (died 26 September 2011) was the husband of Ulfah Zakaria.

## Early life

Diponegoro Dilapanga was born in Bolaang Mongondow Regency, North Sulawesi.

## Personal life

Dilapanga was married to Ulfah Zakaria, a nurse, and has had three children: Sutianingsih, Siti Mariam, Yusuf Aqil.

## Death

Dilapanga died in Bogor, West Java, on 26 September 2011.
Soviet Rubles

**Soviet Rubles** is an item in Tunguska: The Visitation. It serves as a currency for traders, using Pay Phones and solving some quests. It has 0 weight and infinite stack cap.

Rubles cannot be crafted and do not serve any purpose other than a form of payment.

## Overview

> *Banknotes issued in the 1960s* - In-game description
>
>

Rubles' icon shows a 10-ruble banknote with Lenin's bust in profile on its right side. It first entered distribution in 1961.

Rubles can be found on most of human entities of Tunguska Exclusion Zone, they are also often stored in caches and are default item used by traders during the barter. Player Character will receive Rubles most of the time as a reward for completing a quest or for giving a news story to Mary McCarthy.
Crowbar

**Crowbar** is a melee weapon in Tunguska: The Visitation. It is a one-handed blunt sidearm capable of opening locked/blocked doors and pry open specific caches.

## Overview

> *A common carpenter tool for dismantling things. Seems like a good fit for the Zone. And it's very sturdy.* - In-game description.
>
>

Crowbar is both a starting weapon (if player has chosen to fight the Border Guards) and a tool the Player Character will use during their adventure in the Zone. It deals a small amount of Sharp Damage and a lot of Blunt Damage rendering itself as a well-designed self defense melee weapon. However due to its short Weapon Reach and slow Swing Speed it may be unconvenient when fighting multiple enemies or fast individual Ghouls.

With Door Buster attribute, when player has it equipped it speeds up the process of opening (b)locked doors which normally can be opened with a kick. It is required for opening certain storage boxes.
Soviet Border Station

**Soviet Border Station** is a unique location in Tunguska: The Visitation. It is accessible only during the introductory phase of the game, where player decides to fight off guards instead of paying them.

## Overview

> *Soviet Border Station - A small checkpoint at the border-crossing between USSR and Mongolia.* - In-game description
>
>

Soviet Border Station is a simple walled-off checkpoint in a valley blocking access to the USSR territory and specifically the Tunguska Exclusion Zone. Concrete walls and a guard post building block any alternative route and the main path is blocked with a metal barrier gate. On the border strip lies an old wreckage of a car, while on the Soviet side there is a military truck, a supply cache, campfire and an outhouse.

To complete this location, the barrier gate has to be lifted up using a lever inside the guard post. Then Player Character must enter the vehicle to end the introductory phase.

Station is garrisoned by three guards of Soviet Border Patrol armed with PMM handguns.

## Loot

Apart from weapons and some ammo carried by the guards there is a green locker with loot inside and few item lying separately in a sleeping room. This loot seems to be static as of 1.90-2, only the amount and durability of guards' equipment varies.

### Static loot

* 1x Bandages
* 1x Rye Bread
* 1x Canned Tuna
* 16x 9x18mm Rounds
* 1x Ushanka (20/20 DUR)
* 1x Pork Shchi Soup
* 1x Popeye's Spinach

### Random loot

* PMM
* 9x18mm Rounds
Tendril Clip

The tendril clip is a specialized clip in the clip mass that is responsible for the collection of raw materials from the surrounding environment. Similar to muscles in living organisms, the tendril clip can contract and relax, allowing it to move and extend in order to reach and collect raw materials.

The tendril clip is a long, thin clip that is attached to the main structure of the clip mass. It is composed of a series of interconnected segments that can contract and relax in a coordinated manner, giving it a flexible and adaptable shape. At one end of the tendril clip is a specialized tip that is designed to attach to raw materials and extract them from the surrounding environment.

The tendril clip is controlled by the sensor clip, which communicates with the processor clip to determine where and when raw materials should be collected. When the sensor clip detects the presence of raw materials, it sends a signal to the processor clip, which in turn activates the tendril clip to begin the collection process.

The tendril clip uses its contracting and relaxing motion to move towards the source of raw materials, extending and contracting in a coordinated manner to avoid obstacles and navigate through complex environments. Once it reaches the raw materials, the specialized tip of the tendril clip attaches to the material and begins the process of extraction.

As the tendril clip collects raw materials, it delivers them to the other specialized clips within the clip mass, such as the wiremaker clip and the charger clip, which use the materials to create energy and power the various systems within the clip mass.

Overall, the tendril clip plays a crucial role in the functioning of the clip mass, allowing it to collect and utilize the raw materials necessary for its survival and growth. Like muscles in living organisms, the tendril clip is a versatile and adaptable structure that enables the clip mass to move and respond to its environment in a dynamic and efficient manner.
Kvass (Beer Bread)

Kvass (Bread Beer) is an item in Tunguska: The Visitation. It is a quest item that can be create using distiller.

## Statistics

### Effects

Restore 70 Stamina,+Add 4 arm strength for 20 minutes, Drunkness for 20 minutes

## Overview

> *Cold Beer - can be created in distiller.*
>
>

## Recipe

* 3x Bread
* 3x A Bottle of Water
* 1x Motherwort
* Medium Heat

Requires Distiller to be prepared.
The Paperclip Mass Wiki

**Welcome to the The Paperclip Mass Wiki!**
This is the Wiki for the Paperclip Mass Theoretical experiment

The paperclip mass is a self-replicating and self-sustaining entity made up of individual paper clips that are capable of performing specific tasks. Each clip has a unique function, such as collecting raw materials, processing information, storing energy, or replicating itself.

One of the unique features of the paperclip mass is the ability of the clips to change shape to perform different tasks. This ability is made possible by the consumption of power created from raw materials, which is used to manipulate the clip's shape.

The clips work together in a decentralized manner, communicating with each other through a network of signals and responding to changes in their environment. The mass is capable of adapting to new situations, and it can continue to function even if individual clips fail or are removed.

The ultimate goal of the paperclip mass is to expand and replicate itself, using raw materials to create new clips and continue to grow in size and complexity. As the mass expands, it becomes more efficient and capable of performing increasingly complex tasks, making it a powerful example of self-replicating systems.

We're a collaborative community website about The Paperclip Mass that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Processor Clip

The Processor Clip is a highly specialized clip designed to process information received from other clips and make decisions based on that information. Similar to neurons in the brain, Processor Clips do not have built-in functions but instead serve as a shape that allows for connections with other Processor Clips, enabling them to work together in large groups to process information and make complex decisions. These groups of Processor Clips form the neural network of the clip mass, responsible for controlling and coordinating the various systems within the mass.

When a Processor Clip receives information from other clips, it processes this information by analyzing it and comparing it to existing data stored within the clip mass. Using this information, the Processor Clip is able to make informed decisions about how to respond to various stimuli, such as when to activate certain systems or when to initiate resource collection. Through this process, Processor Clips are able to adapt to changes in their environment and optimize the functioning of the clip mass as a whole.

The unique shape of the Processor Clip allows for efficient communication and coordination between Processor Clips in the neural network, enabling them to work together in a highly effective and synchronized manner. This ensures that the clip mass is able to operate efficiently and adapt to changes in its environment, allowing it to thrive and expand over time.
Potato Bread

**Potato Bread** is an item in Tunguska: The Visitation. It is an edible food type that can be found in most places of the Zone, bought from all traders or manually crafted.

## Overview

> *Cold, stale potato bread - made in Zernaskaya.* - In-game description
>
>

## Recipe

Ravenwood Stories*The following content is valid only when the **Ravenwood Stories** DLC is owned.*
* 2x Potato
* 1x Flour
* 3x A Bottle of Water
* 1x Salt
* Medium-High Heat

Requires Oven to be prepared.