recursal/Fanatic-Fandom huggingface dataset:
Raydis

### Detailed Appearance

The top of his body is in wraps and the bottom is in harem pants and barefoot, he is wearing a peaky and fingerless gloves.

### History

He has seen horrors in the pale during an expedition, monstrosities physical acts of monsters, he had to abandon his master there (Rundis). He COsiders his crowning achievement PAM, his portable device that can listn to music from other planes, he favours music from a place called earth, especially Ska.

He wields the "Occult Core"
Ophelia Trem (The Green Hag)

### Detailed Appearance

wears her signature red overcoat with it's golden trim, loose baggy whire undershirt, tan pants with the bottoms rolled up to the top of her over-knee length boots buckled along the way. She has extensivelt pierced ears with gold all over. the has a determined look and is toned. The wears a wide brimmed hat with excessive plumage and is armed with 2 longswords.

### History

She used to be the captain of the green hag but now she usually spends her time on the shore pulling the strings of her gang, not getting her hands dirty is possible.
Bliss

### Description

The Capital of the Falklands, the biggest city in the country and the largest population of Halflings in the Empire. An old and tall city, it has less slums than the average city and most are happy. Bliss boasts it's own magic academy.

### Population

Total:20,000aprox

Halflings:17,000

Elves:2,000

Various:1,000

### Geography

Tall Buildings with many floors in the mid city and "hobbit holes" in the suburbs, basically half under ground homes that are still nice inside with wooden trimmings, just cozy and small.

### Guilds

Theatre Hearts: Opera, theatre, museums, art galleries etc.

Poachers: a "gang", really are freedom fighters fighting against compliance usage.

### Holidays

Unition day: the day the Falklanders believe the Empire was united under the Falk Lineage.

Spring Planting: All citizens plant food for them all.

Elvenvale Festival: sumemrtime festival with fires, mouning the loss of elvenvale.
The Wilds

### Description

This town has the same name as the island it resides on, recently an entrepreneur has began enterprising on the island, inviting people to come over and live there and experience a park he;'s begun working on. Once they get there, to experience the park they must rent an amulet that casts Otiluke's Resilient Sphere for protection. Then they can roam the grounds for 2 hours, basically a pop-up town on the edge of his park.

### Population

Total:2,500

Various: 2,500

This town is attracting all types from all over, and no race really is more common than any other yet.

### Geography

It is a compact city with narrow streets all enclosed in walls, and the gates close after 8:00 pm and reopen at 8:00 am, the only other way in or out is the dock. The rest of the Island is dedicated to the Zoo.

### Guilds

Draconic children: Dragon enthusiasts, elitists, Only allow in those having to do with dragons. Dragonborns, Draconic bloodline sorcerers, agreeable kobolds and half-dragons. Their leader is a Dragon in humanoid form.

### Holidays

Due to the variety of cultures here there seems to be at least one holiday a week, they seem to be making them up... but nobody is really complaining.

### Random Lore

The zoo is amazing, you have to see it

Apparently, the spell ends after 2 hours, I was too scared to find out if that

were true though

The bread here is to die for, I must thank the chef
Klein's Hourglass

The item is a malformed Hourglass:

It is an unusual item, the enchanter "Felix Klein" seems to have attempted to cast the haste spell onto one half of the bottle and the slow spell onto the other, this is of course, impossible. The process warped the hourglass into its non-symmetrical form, in fact the glass itself seems to be moving ever so slowly... The hourglass seems to cast the slow spell and the haste spell at the same time when it's used an unintended side effect. The hourglass seems to cast the spell inward and outward rather than the top or the bottom.

If the haste spell is cast on the outside, to the user, the slow spell is cast inside, causing the sand to fall ever so slowly, it seems to not lengthen the duration of the haste spell, however the sand rather than taking one hour to reach the other side, takes many hours (One use per long rest), also as long as the sand falls, a concentration check is unnecessary.

If the slow spell is cast on the outside, through the user to other targets, the haste spell is cast inward; sand inside the bottle falls quickly, lowering the slow effect to 12 seconds, (2 turns).

However since the sand falls quickly, the item is ready to be flipped again in 10 minutes rather than a regular 1 hour, , also as long as the sand falls, a concentration check is unnecessary.

It is unclear how to choose which spell is cast, if it is possible at all, one side may be smaller than the other, but looks are deceiving.

The bottle is slowly moving, the "top" is bending sideways and eventually will touch the side of the hourglass, then go into it, then reach the other side, then open making a Klein bottle. Once the transition is complete the user can choose which spell to cast when they want and the effects of the spell have normal durations. The unfortunate part is once it's open all the sand will fall out, a player can use one turn to refill the bottle but it uses their entire turn.
Exona

**Exona** is the **Month of Succession**, and the fourth month on the Validian Calendar. Exona occurs during and is the last month of **Rebirth**.

## **Traditions**

Exona is the final month of **Rebirth** and as such is often recognized as somewhat of a bittersweet month. Farmer's are still eager for the coming season of **Harvest** and are less gloomy. In regards to Exona's significance it is recognized on a celestial level as the month where some gods may pass down their power - either by offering it in a pact or simply abdicating their holy power to replace themselves with a new god.
Nessene

Nessene [CG] - Cunning, Passion, The moon, Autumn.
Domains - Guile, Desire
The god of autumn, and the moon above Nessene also holds dominion over cunning, trickery and illusions. She is close to Xuna within the The Old Faith. She favours those most strongly who use their guile to trounce those who attempt to steal their lovers from them. Thieves and charlatans also call upon her. When she calls back her words are as thus:
Destiny is forged as much as followed, find a purpose and pursue it.
Do not be defined by the scalding light of the zealous, or the frigid pit of evil. Instead find the place where you can benefit from both.
Hold onto that which makes you stronger, but be prepared to abandon that which dies.
Anathsoua

Anathsoua [CG] - Fortune, freedom, travel,
Domain - Trickery, Fate
The god of uncertainty, Anathsoua favours those that delve into the worlds of the free; travellers, adventurers, diviners and the frontiermen. Temples dedicated to her are few and far between but, shrines appear scattered in places sentient races are rare and respite is needed. Halflings, and all types of adventurers are drawn to her worship, and others who percieve themselves and are percieved a lucky. She's viewed as the god of luck. Her commandments are few:
Luck favors the bold.
Defend your freedom, and know when to strike.
Change is inevitable, but change doesn't have to result in chaos.
Druid Council of Canopy

## Contents

### Description

The council is in Canopy and is a governing council of Druids representing each circle (including spore) that convene to discuss issues in relation to druids, but mostly they just hang out inside their trees.

### Population

just a handful of permanent residents, however higher ranked druids are often coming and going to act out the wishes of the council
Amadeus (PC)

Amadeus is a citizen of Niddala, Born and raised in Fensted, he was hired to uncover a tomb in the scorching desert along with an archeology group from seaside. This journey was a massacre as a monster inside the tomb killed almost everybody. This event resulted in 3 survivors, Amadeus, 13, and Grondigg (PC).
The Muse of Spring

NAME: The Muse of Spring

ALIGNMENT: Wildcard, tending to the extremes

ELEMENT MOST ATTUNED TO: Water

CLASS:
Level 20 Druid
Level 20 Bard

DESCRIPTION:
Androgynous looking person thin and not particurlarly curved
music seems to follow them around. dressed in form fitting wraps and a green cloak of woven
silk

RELIGIOUS VIEWS:
essentially a god

REPUTATION:
Beautiful
androgynous
life follows them
pure (closest of the 4 greater fey to a celestial)

ALLIES:shallow alliances and rivalries with the other 3 greater fey

IDEOLOGY:
Beauty is in the eye of the beholder
Life is a gift
populate and expand, but don't choke out nature

IDENTIFYING STYLE/ACCENT/SYMBOL:
a blooming flower

VIEW OF MAGIC:
PArt of her

HOME:
The Spring domain of the feywild
specifically, the Beginningstree, the largest tree that migrates from one place to another
HOW POWERFUL:
level 40 character

MOTIVES:
Clean up after Empress of ice
spread life
music music music

VIEW ON HONOR:
it is a tool that may be used by some but isnt necessary to the strongest.

TRANSPORTATION:
Transport Via plants (unlimited range)

GEAR:
They use their clothes, have barkskin always and use a whip and a lyre

ABILITIES:
Level 20 Bard and level 20 Druid
Rundis

> Deceased
>
>

Learned how to cast the level 10 spell time loop, affirming the idea that there are spells above 9th level. however these spells require the energy of more than one person. He became recklace and created his own demise., due to his immense power his soul refused to die and he was thrown into the items he carrieed, nobody knowns what wull happen if they are reunited.

Item 1: Nightfang, the sentient Vampric Dagger

item 2: The Occult Core, a spell focus that can turn equivalent spell slots into each other, eg 2 level 1 spell slots into a level 2, or one level 9 spell slot into 9 level 1 spell slots

item 3: The Pocketwatch of eternity, he was attempting to bind the time loop spell to this item but the energy required for such an act exceeded his predictions. weather he succeeded or not is not known.
Lord Summer

NAME: Lord Summer

ALIGNMENT:Chaotic Good

ELEMENT MOST ATTUNED TO: Fire

CLASS:
Level 20 Druid
Level 20 Cleric

DESCRIPTION:
A Man dressed in Purple and Green suit made of Leaves
he has dark green hair that sticks out from under a tophat
He wields a Curved cane made of Birch.

RELIGIOUS VIEWS:
He is essentially a god

REPUTATION:
Mad fey
michevous
promiscous
easily distracted

ALLIES:shallow alliances and rivalries with the other 3 greater fey

IDEOLOGY:
Live life as long as it lasts
Eat much Cheese

IDENTIFYING STYLE/ACCENT/SYMBOL:
a Sun

VIEW OF MAGIC:
inate to him

HOME:
The Summer domain of the feywilds
Specifically "The Madhouse" a palace made of grass bent into the shape of a palace, prone
to moving around when you're not looking

HOW POWERFUL:
LEvel 40 character

MOTIVES:
To warm the hearts of those unwilling to live.
Show that independance is better that relying on others
Spread maddness

VIEW ON HONOR:
Pointless

TRANSPORTATION:
An unsidedown 30'tall golden goose.

GEAR:His clothing and His cane

ABILITIES:
Level 20 druid and Level 20 Cleric

Notes:
He, Unlike The Empress of Ice, does not use a number of followers and only has one, His Avatar
One being that has more power than her 5 invididually but is only one.
Jien

Jien [NG] - Time, Sunlight, Agriculture, Summertime.
Domains - Life, Light
Jien holds time in his hands. All that is evil is his enemy. He supports the weak, for which needs the assistance of the strong, the little seed within the ground, wanting to grow and experience it's time in the sun, or the mighty oak drinking in the sun, letting none shine below.

He is worshipped mostly be common folk, for his kind care of the simple rather than his domain over time. Priests that follow his teachings can expect a warm welcome into the arms of peasants they meet. His priests follow the preaching's below:
Halt the growth of pain where you find it, within the light comes healing.
Be sure your light within shines outward, so that those that seek it will find it.
Darkness comes in cycles, where one shadow is found, more hide nearby.
Thole

### Description

The Infamous city built in the same place Gimble used to be in, before it basted off into the sky. Infamous for smuggling rings and looters finding and moving illegal technology from the hole they live around. It's easy to disappear in this town, by your own hand or somebody elses.

The town consists mostly of what other city would call slums. It is a thief town, illegal technology, rebels anarchists, punk culture, but they do have the biggest record label in the empire, Purple worm.

### Population

Total: 15,250aprox

Dwarves:1,500

Elves:1,500

Halflings:875

Humans:4000

Dragonborn:750

Gnomes:1,000

Half-Elves:750

Half-Orcs:1375

Tieflings:3500

### Geography

The Land Surrounding the hole is farmland to support the people within. The actual city lines the upper walls of the hole; ropes stairs, pulleys and caves are used for ascending and descending within the city, more than horizontal travel. However on the surface the largest buildings are closest to the edge of the ring, and they get smaller as you get farther from the center.

### Guilds

Purple Worm: A record label, known for their infamous festival where they choose a new band to sponsor.

Danglers: A group of renegades that delve into the hole to retrieve artefacts.

Badgers: The local thieve's guild (Robin Hood types)

Eunuchs United: Exactly what you would expect.

### Holidays

Zehir Festival: a festival where people wear masks with fangs

### Religion

Orthedox: Most worship Avandra, however Sehaine, Zehir, Vecna, and Bane, Worship isn't unusual.

### General Outlook

If you're not useful, you're dead weight.

### Outlook of the Empire

Dislike taxes, laws, and nosy empirical representatives. They see the Empire as restricting, essentially a counterculture of whatever the Empire stands for.

### Magic Notes

Magic is just a tool to use like anything else, most people know a magic user, by reputation if not personally.

### Government System

The Danglers have the most useful tech and so they really pull the strings, the Mayor put in place by Gimble is a figurehead.
-

NAME: - (name changes every year, is named after the previous years champion.)

DESCRIPTION: a town that is assembled and disassembled each year, the only building that is permanent is a giant amphitheater which is the purpose of the town.

Admission free. If you can get to the front door, you can go in but there was still assigned seating, rich in the front, middle class in the middle and poor people at the top.

POPULATION: Varies wildly from about 200 during the off season, to about 50,000 during the peak.

GEOGRAPHY: about 1 km from the coast is the amphitheater, around it you can rent the land and build a business, there is always a tavern built, but other than those it's mostly thrown together homes of various lavishness.

GUILDS: There are groups throughout the empire that train to win the honour of the amphitheater games but only one is allowed to stay in - during the off season, the previous years winners. other "guilds" are often temporary like vendors working together but back stabbing each other secretly not sharing the full amount. or weaponsmiths.

HOLIDAYS: No holidays, but there are various events during the on season

RANDOM LORE: Dependent on world events at the time.

TAVERN GAMES: Mix and match due to the assortment of people coming through.

PEOPLE OF INTEREST:

RELIGIONS: Mix and match due to the assortment of people coming through.

GENERAL CULTURE: Mix and match due to the assortment of people coming through.

But those that come are often warriors, sportspeople, or merchants looking for easy money. many snake oil salesmen taking advantage of naive visitors.

GENERAL OUTLOOK: rich generally sponsor a group or individual to participate in events, mid class generally trying to make money or just be part of it. poor people usually just happy to be there or steal...

OUTLOOK OF THE EMPIRE: People who come often love the empire for setting up this event, competing amongst different races, countries, creeds, clans etc.

MAGIC SYSTEM: magic only allowed in certain events. outside the amphitheater magic is limited to level 1 spells or lower, getting away with it generally depends on who catches you and what you're doing.

GOVERNMENT SYSTEM: the guards are hied mercenary groups (usually the lowest bidder) and the nightshades generally are there in case of big problems. basically Money talks in -.

11 Arbitrators, one of each race: Dragonborn, Dwarf, Elf, Gnome, Half-Elf, Half-Orc, Halfling, Human, Tiefling, genasi, Warforged. (But the warforged is only used for tie breaking, otherwise they don't get to vote)

Bands that are signed to Purple worm generally play at -.

Exotic animals brought from all over the empire.

consessions,

Fruit, confections,
The United Empire

Vinmöl

Calm

Tranquil

Headstone

Spire

Gateway

Gimble

Seaside

The Wilds

Thole

Snowfell

Elvenvale

Peak of Heights

The Alpine Assembly

Thunderous Wall

Order of Balance

Shade Brethren

The Syndicate

The Warforged Autonomy Circle (WAC)

Bram Maxim Von Leben

Template

-Halfling's Luck: (enchanted coin, spins when fingers are snapped, even though two

 sides has 6 outcomes, on 1-3 lose coin, 4-5 get coin back, 6 double coin.

-Flumph: (similar to pazzak)

(Each player gets 3 cards for their hand), each player has a card flipped

from the deck, they must try to get closest to 31 without going over.

From the cards in their hand, Reds are subtracted from their total,

and blacks are added. loser must drink in addition to losing their bet

(Jokers can add OR subtract 1-3 from their total)

(Bet before looking at cards, and bet after looking at cards)
Fame&Infamy

Fame is calculated on a scale from 10 to -10, a 10 means you're loved in that area and a -10 means you're Hated

The effects of fame differs depending on the subject.

Faction fame

https://docs.google.com/spreadsheets/d/1t9bQUivkJ3ZVVpBHSM6p-aBTD6BELGmJelNsAb02oa8/edit?usp=sharing

Authority Fame

https://docs.google.com/spreadsheets/d/1c57nd9y3Fllcgflj2GrRb7mCyxaW8urXUTcjzJxe\_0U/edit?usp=sharing

Diety Fame

https://docs.google.com/spreadsheets/d/1eVlaKtHfDIvsClHFbPBxjG-30CliZAvme5ex\_xZkfGg/edit?usp=sharing
Bonwa

### Description

Bonwa is a Dwarven Coastal City perched upon The Thunderous Wall, there are large cranes, and small pulleys to descend the cliff face down to a dock. Citizens of Bonwa are seemingly dead-eyed. They nights seem extra dark, the moon extra large however shedding little light despite its size. At night wolves are heard and citizens often complain about eyes in the dark watching them. Due to its isolation and strange location, Bonwa is the subject of myth, however it really is a place where unexplained thing happen.

### Geography

Atop The Thunderous Wall, and bordering the Gloaming woods, it is a thin snakelike city but long and tall.
Ley Lines

Resurrections can only occur at ley line junctions. Ley lines are weaked barriers where the spirit world is "closer" to the mortal realm.

Necromatic spells having to do with resurrection or speaking with spirits and rituals are more powerful at leyline junctions, this is known among necromancers and powerful clerics.

(particularly these spells)

-Animate dead

-create undead

-gentle reprose

-magic jar

-raise dead

-reincarnate (druid spell)

-resurrection

-speak with dead

-true resurrection
Autumn's Baron

NAME: Autumn's Baron

ALIGNMENT: True Neutral

ELEMENT MOST ATTUNED TO: Earth

CLASS:
Level 20 Druid
Level 20 Wizard

DESCRIPTION:
A Man clad in Black leather, stylish with a cape of orange and red.
wielding a spellbook made from leathers and a staff

RELIGIOUS VIEWS:
Essentially a god

REPUTATION:
patient
brings death when it is time
Neutral
fear inducing

ALLIES: shallow alliances and rivalries with the other 3 greater fey

IDEOLOGY:
Patience is a virtue
Death comes for us all

IDENTIFYING STYLE/ACCENT/SYMBOL:
a single leaf

VIEW OF MAGIC:
Essential to him

HOME:
The Autumn domain of the feywilds

HOW POWERFUL:
level40 character
MOTIVES:
bring about change, when the time is right
protect his realm

VIEW ON HONOR:
indifferent to it

TRANSPORTATION:
specifically, a flying leaf (10',10')

GEAR:
spellbook
armour
staff

ABILITIES:
Level 20 druid
Level 20 wizard
The Pocketwatch of Eternity

## PC version

The existence of The Pocketwatch of Eternity, is up for debate, legend says it was the final creation of Rundis.

This infamous pocketwatch, during its transformation from a storable timepiece to a magical artefact of forbidden arcane tradition drained 4 wizards, including Rundis, of not only all their spell slots but their very life essence; For Rundis had miscalculated the amount of energy needed to bind the spell into the item, it was the last miscalculation he had ever made.

It is very unlikely that the spell was successfully transferred into the item, but because of this level ten spells have been outlawed in the empire due to the danger to the casters and the surrounding area.

## DM version

The spell did succeed, and it sucked the first part of Rundis is could into it, His body and personality, leaving behind his magical prowess, greed, and malice, and his sentience to the other items to split between themselves.

If somebody were to cast detect magic on it, the item gives off two auras, one of extremely powerful transmutation magic, the other of a trapped soul.

Rundis is trapped within his item suspended only semi-conscious but still himself. He experiences the outside world at one-quarter speed, and has only been stuck in this item, in his perspective, for 200 years. if one were to enter the item to talk to him, it would take him long to respond to anything, if one figures out how to communicate with him at all. He also is stuck in his own time loop, which he relives at 4 times the normal speed, he has relived his entire life many times as a bystander by now.
Keutus

Keutus [LG] - Justice, Steadfastness, Honour
Domains - Life, War
Called The Dragon of Might, Keutus is the god of Fair Play. Lawful good Paladins frequently follow his teachings, and metallic dragons worship him as the their creator. Squires are knighted in his name. His teachings are as follows:
Do not find yourself in a place of dishonour.
Be way of the evil within and without and it's many forms.
With much ability comes much responsibility
The Old Faith

The gods exist but the spirits that live in us all have more importance than a large cosmological scale, not that they are obsessed with the here and now, far from it, it's more than they dont focus on a large personality above when there are many and many personalities in each and every little thing, and since when we die we return to the dust our spirit either joins the ether or turns into the  spirit of the object, that coupled with the fact that high worship can turn mortals into gods means that the precursers dont have as much importance to these peolpe as others.

this is the OLD religion, for the gods used to interviene much and their Great personalities caused them to be reveared by some and humanised by others. Practioners of the old faith tend to not see as much of a difference in the little and the big picture, even large paintings are merely made up of many strokes, and why should any stroke be favoured over any other? The Old Faith has fallen out of popularity lately due to the Empire's wanton control over the populace. The Gimballians previously built Abbeys and populated them with driven individuals within their own borders easily converting their entire population, and after the unification of the rest of the empire missionaries were sent out to convert the rest of the population. Pockets of the Old religion still withstands the test of time, and this is the majority religion in the feywild, where the Archfey have been given reign over the terrain and the gods have mostly moved their attention to other planes.

Within the Empire, has the second largest following, and due to belief in the Precursers and no competing gods it is tolerated.
Erasmus Destiny

Erasmus is obsessed with the Dragon-like, he has a way with words while speaking to dragons. After being dishonorable discharged from guard duty due to "disorderly conduct with a Female Dragonborn" He made his way to the mountains where he came upon LOSS.

Erasmus, after keeping an eye on the league of the supreme skies, began to twist the emotions of a young wyrmling, and boldly in the middle of the night imprinted himself upon her in a ritual lost to time; this wyrmling was Zysmus (The Exiled), This unlocked his Draconic Sorcerer's potential.

As the Wyrmling aged she had an affinity towards humanoids, almost feeling their emotions as her own.

During this time, Erasmus was grooming her from the shadows. putting his plan in place, years in advance.

As Zysmus longed for companionship she always needed (due to Erasmus's imprinting ritual. she wandered. Erasmus guided her discretely to himself,  in her dismay she was easily manipulated and after an offering of gold, he gained her favour. Erasmus and Zysmus now travel in guise of lust for power, and gold.

Zysmus lives her life bonded to Erasmus, and he planned it all from the start.

Erasmus (secretly) searches for the secrets of Dragonkind, seeking to become one.

Although he Manipulates Zysmus, he is affectionate towards her. He would come to her aid if all possible.
Legality and Illegal activity

If one were to be looking to get a lay of the land, see who the big players are and potential job offerings, just look for the guy playing cards in the tavern with a feather in his hat. These are people who are willing to sell information for money. Illegal info, these are often people who do illegal work who are trying to make money on the downtime, and expect you to lose in cards as your way of paying for info.

### Illegal Activities

#### Severity of Activities

Depends on location/target obviously, but generally...

Slightly Illegal: Con Artistry, Intimidation, Fencing, lock-picking, pick-pocketing, trespassing, taking illegal bets (bookie)

Moderately Illegal: , Smuggling, Interrogation, theft, burglary,

Highly Illegal: Jail-breaking, Kidnapping, forgery, Counterfeiting, heresy, torture

Death Sentence: Assassination, Espionage, treason, witchcraft

#### Punishments

Fines often go alone with almost any crime in addition to the normal punishment

Mild:Stocks, Giblet, extra work

Medium:Flogging, hands-cut-off, trial by combat (no death)

Harsh:Branding, banishment Trial by combat (death)

Extreme:Gallows, burned at the stake, Chopping block
Compliance

Compliance, to the general public is just a word the authorities use to describe the way they wish criminals to act. Which is correct, to a degree. Compliance is also the name of the drug the Falklands uses to control it's population.

If you were to ask the people making compliance what it is, they would likely reply with, "mostly Lysergic Acid Diethylamide and Oxytocin, with a binding agent, catalyst with the scent of tulips for pleasantry.

But what Compliance really is, is a drug that increases trust and social behaviour. It was originally created to increase citizen compliance and trust in their government after all the panic caused by the reckoning, is still used to that effect today, however it is addictive and practically the entire population is addicted to it.
Burdahg

### Detailed Appearance

Dark green outside and a light green underbelly, black speckled face, wears patched muddy alligator hide armour underneath a tattered robe. wields a gnarled wooden staff made from a tree root.

### History

kicked out of his town for introducing them to the sladdi, feels a need to study the sladdi.

### Notes

can turn into a flightless owl, a toad, a frog, a fish, a constrictor snake.

Lives in the Wug Wetlands
Pandemonium

all souls used to go to "heaven" a land in the sky where souls could rest and be happy until they decided to go through life again and reincarnate. but some got restless in their afterlife wishing to be reborn but didnt want to worry about losing their status in the afterlife, so they created cults among the living focusing on different ways around this issue

There were Two cults

The cult of the covenant:

(make deals to become gods and never leave heaven)

A pyramid structured group of cultists that each were required to worship those above them in a complicated system that created ascended gods of various powers, they declared war on the gods in an attempt to dethrone them, they are the only mortal group credited with making Qiggok bleed. Once they lost this war a new realm was created to punish them Pandemonium a multi layered realm of punishment, a mockery of their pyramid system, each with its own punishments.

THE CULT OF the beast

(become strong enough that you'll never die, and never leave the mortal plane)

This cult was more secretive than the cult of the covenent and was formed from the reminenants of the original cult, this daughter cult abandoned the form of its predessor instead vying for "might is right" known for a few things, Firstly you earned your spot not by agreements and manouvering but by killing your competitors, soon they began to realise the limitations of their forms and recalled the stories of the unbridled chaos that was thefeywilds before the creation of the Archfey, the powerful hybrid animals used in battle against the other seasons, remembering the season that was, the flood and how it no longer exists they realised in the past the power of the hybrids helped destroy forever something the gods had made. So they began to experiment with various hybrid forms to give them advantages against their soon to be fellow demons, this cult grew quickly and would likely have not attempted to destroy the gods were it not for a few rogue Balor who could not best each other as they equalled each other in power. They soon had decided they must be the most powerful beings and gathered whichever beings would listen, however demons are not loyal beings, loose lips spilled plans and in the fighting that followed It became obvious that the gods were ready and there was a traitor that had told the gods of their betrayal. The demons were thrown into pandemonium for their betrayal and were laughed at by the previous members of their mother cult who had at least made the gods bleed. The demons declared rivalry on the devils and they have been feuding ever since.

Then was created Limbo, to hold the spirits of the dead  for 100 years until they would be reborn (or sent to pandemonium to be punished, or the heavens to be rewarded in rare exceptions, however most are reincarnated.) but the world was a wild palce and the grand city was filled to overflowing
History

## History of the United Empire

### System

An Oligarchy that is ruled by a shadow council that reside in the northern bulb of the mountain range that sends out representatives that let their wishes be known.

### History

Used to consist of a collection of city-states, Until Betsford (now known as Gimble) conquered the world via the hands of Orryn Gimble.

The City states Organised themselves into Countries to protect themselves from the Betsfordians. These alliances are more or less what the countries remain to be today. They also provided a stalemate until Gimble (then known as Betsford) made an alliance with the Country of Eln'Kidag to gain access to its vast minerals, in return for protection from Those from the desert (Niddala) and riches and then the natural Philosopher/engineer "Orryn Gimble" put his plan into effect. He built mechanical monstrosities, many rumours and myths surround his creations and few alive today were alive to witness his creations. His creations, known as automatons intimidated and brutalised the other city states growing the power of Betsford(now known as Gimble). Until the remaining city states fell in line, creating the empire. There are artefacts of the "Uniting" (also known as the reckoning) the event of Gimble conquering the known world, but they are rare.

### Orryn Gimble

-Orryn Gimble was a practitioner of Natural philosophy and the grand inventor of Betsford (now known as Gimble) He came from a family of watchmakers, upper middle class. His influence upon the empire is so vast, there isn't a child who doesn't know of him.

He is most well known for his creation of the Automatons (the precursors to warforged), and the other mechanical monstrosities he then used to conquer the continent. Gimble's best friend and sometimes lover "Jillian Scarletleaf." was his personal assistant, little is known about her, but she was known to he his conscience.

.Gimble Destroyed the Town of Elvenvale (a ruined city south of "Calm") Due to the hysterical reaction by a resistance leader. (For he had captured his assistant (Jillian) for bargaining power, and killed her in panic when his base was invaded.) In his rage Gimble ordered the entire population executed by His prize creation, his giant automaton created to conquer the tribes of what was to become Oshar. Gimble was known to be an excitable and eccentric individual. His genius revered, his quirks were accepted. Gimble (and his immediate family) single-handedly have ushered in an industrial revolution for the people of Gimble.

Vinm"ol Was rewarded for their efforts in supplying materials to build the Automatons, especially the giant one by being flooded with riches and their city spared devastation as long as they bowed.
Maydas

The first day of the week on the Validian Calendar is known as, **Maydas**, and is also often referred to as **"The Day of Peace"**.

## Traditions

Traditionally, Maydas is recognized as the peaceful, neutral day of the week. There are very few traditions or celebrations offered by Maydas and it is often used for work and hobbies. Religiously, Maydas is recognized as the best day to travel.
Женщины в красном

«**Женщины в красном**» (англ. *Ladies in Red*) — четвёртый эпизод первого сезона американского телесериала «Менталист».

## В ролях

### Главные роли

* Саймон Бейкер — Патрик Джейн
* Робин Танни — Тереза Лисбон
* Тим Кан — Кимбалл Чо
* Овайн Йомэн — Уэйн Ригсби
* Аманда Ригетти — Грейс Ван Пелт

### Гости

* Дениз Даус — детектив Карла Малви
* Лиза Бреннер — Дженнифер Сэндс
* Дэвид Ньюсом — Майкл Беннетт
* Анжела Сарафян — Адрианна Йонович
* Рейнальдо Росалес — Дитер Уэбб
* Джейд Петтиджон — Джули Сэндс
* Кон Шелл — Джейсон Сэндс
* Майк Гриф — судебный пристав
* Чарли Шин — Картер Луис

## Краткое содержание

Джейсон Сэндс, богатый банкир и политик, найден мёртвым в своей резиденции. Истёкший кровью труп обнаружен в потайной комнате, скрытой за дверью с кодовым замком. Патрик и его команда копаются в личной жизни Джейсона, чтобы найти убийцу.
Bygone

Bygone is the third season of the Validian Year. It is the time of year where flora starts to die off and the weather becomes more brittle in most regions. For tropical regions this is the closest thing to Rill as it gets.

## **Ecological Impact**

Bygone is the season where flora begins to wilt and animals begin preparing for their long hibernations and migrations.

## **Economic Impact**

**Trade:** Bygone is a great time to perform medial and artistic work as the weather gets colder, it is a good time to work on crafts. Food is still bountiful from the former seasons and is sold at a discounted rate.
Fermar

**Fermar** is the **Month of the Rising Sun**, and the seventh month on the Validian Calendar. Fermar occurs during **Harvest**.

## **Traditions**

Fermar is a rather warm month and is a wonderful month to host festivals and celebrations. Some argue this is the month of adventure and is represented as a compass nearly as much as the Dragon. There is a host of various holidays throughout Fermar but only one that is internationally recognized, that being the **Day of the Outcasts**.
Anima Avarum

An Anima Avarum takes the form of a Lantern, if you hear faint yells, and an eerie light, run as fast as you can because the loa after you is already brandishing their Anima Avarum.

Anima Avarum (plurl and singular is the same) have two purposes, to contain the dead, and to focus the loa's magic. a loa without their anima avarum is not powerless, but is significantly weakened.

If you look directly into the light of an anima avarum you must beat a constitution or wisdom save of DC 20 If the saving throw fails by 5 or more, the creatures soul is instantly trapped. Otherwise, a creature that fails the save beings to be sucked in and is restrained. The restrained creature must repeat the saving throw at the end of its next turn becoming trapped on a fail or ending the effect on a success. It is possible to purposfully fail this save to be trapped. Unless surprised, a creature can close it's eyes to avoid the saving throw at the start of its turn. If the creature does so it acts as a blinded creature, if it takes damage while its eyes are closed it must make a concentration saving throw of 15 to keep its eyes closed.
Wardas

The third day of the week on the Validian Calendar is known as, **Wardas**, and is also often referred to as **"The Day of Battles"**.

## Traditions

Traditionally, Wardas isn't only the day where wars are often declared, but any sort of dispute, duel, or conflict - when capable of being scheduled - is scheduled on a Wardas.
Vicdas

The sixth and last day of the week on the Validian Calendar is known as, **Vicdas**, and is also often referred to as **"The Day of Victory"**.

## Traditions

Traditionally, Vicdas is used to schedule parties and celebrations ranging from weddings to intense carousels! It is recognized as a reason to enjoy the week.
Precisco

**Precisco** is the **Month of the Flood**, and the nineteenth and final month on the Validian Calendar. Precisco occurs during and is the final month of **Rill**.

## **Traditions**

Precisco is the final month of the Validian year, and is an exciting time for people worldwide as it beckons the next year forth. It gets it's name from it's long monsoon for twenty days of the month, which even in desperate times, provides water to the droughts.
Forbrario

**Forbrario** is the **Month of the Nurse**, and the tenth month on the Validian Calendar. Forbrario occurs during **Bygone**.

## **Traditions**

Forbrario is recognized as the month of health by most people, as such it is widely blessed by doctors, surgeons, and apothecaries. This month is often a great month for the births of babies (Loosou being great for conception) as it is said the gods bless the health of the newborns.

This month also hosts the international holiday of Serrizhor.
Validian Calendar

File:Placeholder
The **Validian Calendar** was the standard measurement of time on Validon. Based off of the star cycle, the Validian calendar consisted of 19 months, 4 weeks per month, 24 days per month, and 6 days per week. There is only one active epoch since recorded history, that being the **Dragon's Exile**, being referred to as **Before Dragon's Exile** or **After Dragon's Exile**.

## **History**

The Validian Calendar was widely accepted as the primary calendar by most intelligent civilizations after the **Age of Wyrms** came to a close. Historians have primarily used the Age of Wyrms to set an epoch for further discussions of history and time. This became **The Dragon's Exile**, and is recognized on the calendar as **(B.D.E)** and **(A.D.E.)**

While other civilizations, primitive and otherwise, have created their own calendars and epochs, the Age of Wyrms is known to be the most significant epoch.

## **Days of the Week**

1. Altardas - The Day of Prayer

2. Levdas - The Day of Negotiation

3. Wardas - The Day of Battles

4. Scaledas - The Day of Trade

5. Maydas - The Day of Peace

6. Vicdas - The Day of Victory

## **Months**

Of the nineteen months of the Validian year, each one represents its own virtue and birthsign. These signs are often religiously recognized and in rare cases offer strange and mystical boons to those born to them. They are often associated with personality and destiny.

1. Animaca - Month of the Beast

2. Wahldannis - Month of Unpredictability

3. Ronnar - Month of Shadows

4. Exona - Month of Succession

5. Thanadan - Month of the Herald

6. Loosou - Month of the Harvest

7. Fermar - Month of the Rising Sun

8. Frozmar - Month of the Morning Dew

9. Thax - Month of the Golem

10. Forbrario - Month of the Nurse

11. Ikol - Month of the Trickster

12. Ordos - Month of the Hero

13. Umbra - Month of the Eclipse

14. Absonus - Month of the Scholar

15. Raquaza - Month of the Passing Clouds

16. Cosmonna - Month of the Endless Deep

17. Kren - Month of the Glorious Sun

18. Xaligos - Month of the Great Warrior

19. Precisco - Month of the Flood
Umbra

**Umbra** is the **Month of the Eclipse**, and the thirteenth month on the Validian Calendar. Umbra occurs during and is the first month of **Indaius**.

## **Traditions**

Umbra is a very peaceful month known for it's annual full eclipse of The Second. While the rest of the month is rather uneventful, it is known that magic is especially stronger during this month for some peculiar and unknown reason. Rumors link it to the Maelstrom of the Unknown.
Serrizhor

Serrizhor, also known as "Heartslave" in Saarigaasi is an international holiday recognized on the 13th of Forbrario every year.

## **Occurrences**

Serrizhor is recognized as the holiday of love around the world. All kinds of love actually. Platonic love, romantic love, intimate love. As such it is often as day to spend time with loved ones, and in many cultures, a day to conceive children.

## **Traditions**

On Serrizhor many festivals are held around Validon to encourage happy tidings and romance. Some cultures celebrate this differently, ranging from formal balls and parties to intense orgies.

This holiday often brings good couples together, toxic couples apart, and conceives many - many children. It is a personal favorite around Validon.

## **History**

Serrizhor interestingly enough was officialized and spread by **Haj Athiezar** of Saarigaas in memory of his beloved wife, Serri Zhora, in the old year of 38 A.D.E.

Travelers and gladiators in Saarigaas discovered the holidays prominence and spread it back to their homelands. Ever since many people have dedicated their time and money to making magnanimous gestures to their loved ones.
Thanadan

**Thanadan** is the **Month of the Herald**, and the fifth month on the Validian Calendar. Thanadan occurs during and is the first month of **Harvest**.

## **Traditions**

Thanadan is often celebrated in hopes of great tidings for the rest of the year, it has an international holiday called "**Herald's Day**" in which determines the quality of the following year. It is also a month of gift giving and deliveries in general. Couriers, heralds, and gofers are often blessed over the course of this month.
Absonus

**Absonus** is the **Month of the Scholar**, and the fourteenth month on the Validian Calendar. Absonus occurs during the season of **Indaius**.

## **Traditions**

Absonus is recognized as the month of the scholar primarily because it is this month that -most- universities or colleges graduate their ready students. You will often find that books are cheaper during this month and some superstitious folks look to advance their education at the same time - which is often counterproductive to their superstitious behaviours.
Animaca

**Animaca** is the **Month of the Beast**, and the first month on the Validian Calendar. Animaca occurs during and is the first month of **Rebirth**.

## **Traditions**

Animaca serves as a month to celebrate animals and wildlife. Many people will grow vibrant flowers in the gardens and deliver offerings and sacrifices to the local nature spirits. Also as the first month of Rebirth, farmers often use this month to begin planting their crops.

Nature is typically somewhat stronger or more plentiful during Animaca.
Scaledas

The fourth day of the week on the Validian Calendar is known as, **Scaledas**, and is also often referred to as **"The Day of Trade"**.

## Traditions

Traditionally, Scaledas is the day to go to the market. Not only is it usually when you can find the best sales around town, but it is also generally seen as the day of revenue. Workers usually see this as their payday, and leaders often use it as their day for taxing.
Indaius

Indaius is the fourth and shortest season of the Validian Year. It contains its own short weather cycle over the three months of its happening. It is known for it's unusual weather occurrences where magic rains down from the atmosphere, often dispersing mana radiation or causing unusual effects.

## **Ecological Impact**

Indaius is a mixture of all of the seasons with a magical impact.

## **Economic Impact**

**Trade:** Indaius is the ONLY time of year where Zepherus can be collected, which is an extremely valuable and magical resource. Otherwise it's trade functions the same as all other seasons.
Holidays

The world of Validon is rich with interesting and exotic holidays all around the world. While most holidays are not recognized internationally, they are all nonetheless significant to their people.

## **International Holidays**

These are the holidays recognized by multiple civilizations as an official holiday. They hold more significance than most:

- Herald's Day (13th of Thanadan)

- The Day of the Outcasts (20th of Fermar)

- Serrizhor (13th of Fobrario)

## **Saarigaasi Holidays**

- Athdrinat (24th of Wahldannis)

- Khezatachaf (3rd of Fermar)

- Askhek Ki Kazga Jalan (12th of Umbra)

- Vilajero Askhek (8th of Xaligos)

## **Baywinn Holidays**

- Brittlewave (11th of Frozmar)

- Laufsakar (10th of Forbrario)

- Hrinda (1st of Ordos)

## **Saito Holidays**

- Zurizi (2nd of Exona)

- Zude Pingchen (18th of Ordos)

- Chengnian Na (11th of Precisco)

## **Neveron Holidays**

Kalake U'i (4th of Loosou)

Hopo'oka'ono (10th of Ikol)

Kūlana Pōkole (15th of Raquaza)
Ronnar

**Ronnar** is the **Month of the Shadows**, and the third month on the Validian Calendar. Ronnar occurs during **Rebirth**.

## **Traditions**

Ronnar serves as the month with the most amount of clouds, day and night. As a result the world is often covered shrouded by this dense weather and offers shade in the day and total darkness at night. Sneaks of all kinds enjoy this month as it often provides them with a natural lack of visibility to perform their shadow dance.
Ordos

**Ordos** is the **Month of the Hero**, and the twelfth month on the Validian Calendar. Ordos occurs during and is the final month of **Bygone**.

## **Traditions**

Ordos is a very popular month as it is host to many local festivals and celebrations for the heroes of yore. It is also said that babies born in this month are meant for great things, though, like most of these traditions it is mostly superstition. It is also host to the Baywinn holiday of Hrinda, and the Saito holiday of Zude Pingchen.
One-Armed Sue (PC)

One Armed Sue was the captain of the Vendock Destroyer, but now has had an upgrade along with his crew, and now is aboard the Infamous Black Maw.

Lost his right arm when a spar dropped from the mizzen and shattered. Ironically its the splinters that festered and made the amputation necessary. Was a shipwright, but 'had a hard time finding work after the accident. Till he got kidnapped by a pirate crew who saw past his physical handicap and wanted him for his shipbuilding/repairing capacities.

Sick of hearing the 'mostly armless' joke. He will shank you.
Armajyras

armajyras is a piscine wyern found in countless fan games by me, usually in oasis area 8 or 9. it drops Armajyras scales, fins, cartilage (from carving), bones s- m+ (from carving), and one of its eyes. its origins are when a shark ate a tiny fish that carried piscanine andreicanine (a dead elder dragon).
Xaligos

**Xaligos** is the **Month of the Great Warrior**, and the eighteenth month on the Validian Calendar. Xaligos occurs during **Rill**.

## **Traditions**

Xaligos is recognized as the month of the Great Warrior for multiple reasons. Firstly, it is when officers typically graduate from their academies. Secondly, many of the greatest wars began in Xaligos. And Lastly, the greatest known warrior to exist so far, Azolax the Undauntable, made his name in this month. The whole month is typically widely celebrated in Saarigaas.