In-depth Playthrough

## Game Structure

Every game plays as a specific Adventure module which determines the map tile set and boss you will face. Each adventure will contain three maps with the first two maps requiring you to explore various points of interest while attempting to locate the key and the exit so you may proceed to the next map. The key is held by a monster somewhere on the map: so slay the monster, retrieve the key, and proceed to the next map! The third and final map of the adventure will contain a boss. Each boss is specific to the selected Adventure module.

### Advice for New Players

As Demeo is a party focus co-operative game it is recommended for new players to complete the tutorial and play the adventure The Black Sarcophagus via Skirmish (Single Player) until about Rank 5 or 6 with a mix of characters. This will prepare you for Multiplayer with others as well as ensure you have a firm grasp of the basic mechanics.

## Starting in different game modes

   You will always start by selecting your desired Hero class which will be placed at the entrance of the map and added to the end of the Player(s) turn order; exception being Skirmish (single player) where you set the entire turn order before you start.

When joining a multiplayer game you could end up in a map entry area waiting for more players or join a game already in progress, it is a good idea to check the current Heroes in play or check with the other players in the game before selecting your Heroes.

If starting a new Multiplayer game the Player turn order can be set by each player selecting their characters in the order they wish to play as each character is added to the end of the turn order.

## Sample Round

The game is played in rounds and scales in difficulty based on the number of Heroes being played by increasing the health and damage of the enemy creatures. There are no round limits and each round proceeds in the following order: Player(s) turn, then Allies turn, and finally Monsters turn before the round ends and starts over.

### Players' Turn

Each player, character for single player, is given two actions on their turn, unless their turn is skipped for some reason. Likely causes would be to a status effect such as Stunned or Frozen. A player can use an Action point to perform a number of actions such as move, attack, activate, or using a card from their hand. A player's remaining actions are noted above a

in text and via Action Point icons.

Each player takes a turn in the order the characters were selected when the last character completes their turn the Player turn ends. In the case of Single Player it would be each character would go then end the Players' turn.

### Allies' Turn

An Ally, commonly called companions, are AI controlled members of the party made up of summons created by the player(s) using various abilities. These are not Monsters marked as Friendly as those are still Monsters so still go on the Monsters' turn. What an Ally does is determine by the actions listed on the card and its behavioral AI instructions. Whether it is dealing damage, healing hit points, or taunting creatures an Ally can help the party out in a number of ways.

### Monsters' Turn

The Monsters will perform all of their actions on this turn including special abilities if available. Basic monster behavior is once seen (revealed) will be to move towards the players and attack. There are alterations to this behavior depending on the monster and other circumstances so pay attention to anticipate what they may do next.

#### Friendly Monster Allies

    Any Monsters marked as Friendly will also take actions during this turn. These are sometimes summons but also allies created by other game mechanics such as: Charm, Bone, and Wood Bone. These Monsters marked as Friendly will use their abilities on your behalf however you will not be granted their line of sight if they move beyond your own nor granted experience or rewards for their kills.

Once all turn phases are complete the round resets and starts over again with the Players' turn.

## Game Mechanics

There are several actions you can choose to perform on your turn however you are limit to two actions total by default. Your total remaining actions are indicated by your Action Points located above your card hand. Some actions you may choose to perform on your turn include:

* Move - each player can move up half of their maximum movement as a single action.
* Attack - a single melee attack on an adjacent monster by moving your character onto the monster from a given direction.
* Move & Attack - if you can move to square occupied by a monster you may end your movement there to melee attack it as a single action.
* Activate - as an action you can activate/interact with objects on the map.
* Use a Card - play a card from your hand to use a unique ability that costs the specific Action Point amount.
* Resurrect another player - a player who has been downed can be picked up and returned to 3 hit points by ending your turn on said player.

### Move

Movement is set for each character to 8 squares. To move simply pick up your character and note the blue circle that appears on the floor of the map, this is where you character will be placed when released. You may also Move & Attack using a single action point so long as the Monster is not further than your maximum movement away.

### Attack

An attack can be a single action, combined with movement, or accomplished using a card to perform a unique ability. For a melee attack you will pick up your character, note the blue circle that appears on the floor of the map as this is where you character will be placed when released. Place it over your target which will highlight then release. Pick up the dice and roll the dice that appears to determine your success.

### Move & Attack

On your turn you will pick up your character, note the blue circle that appears on the floor of the map as this is where you character will be placed when released. Then move the blue circle adjacent to a desired target while placing your character figure above the target which will highlight, then release your character figure. Pick up the dice and roll the dice that appears to determine your success.

### Activate

This is an action that activates an object on the map the most common being treasure chests, piles of gold, and rejuvenation fountains. You can activate these objects as a single action or as part of a move action like Move & Attack above. However no dice roll is required.

### Using a card

Each character has a unique set of cards they can use on their turn from their hand. Each has a specific action point cost and various effects as described on the card as well as some details about whether they affect just Monsters or all creatures.

To use a card take it from your hand and hold it over the target you wish to use it on. Typically a single target or spot on the map, should it be an area of effect spell it will state the grid size and display the effected area on the map. Any affected targets within the grid will be highlighted. You can view a list of character cards and global cards on the cards page.

#### Obtaining cards

To generate new cards you will need to open chests located on the map for universal cards and generate mana to earn Hero cards. Mana is generated every time you perform an action during play such as deal damage or use an ability cards. Once the meter located next to your card hand fills to 100 it generates a new Hero card before starting again at zero.

### Reaching Zero Hit Points

A player who reaches zero hit points will become 'downed'. A player who is downed will be placed at the end of the turn order to give party members a chance to reach them in order to pick them up or heal them (e.g. Healing Potion, Rejuvenation, or Healing Fountain). To pick up a downed player another player needs to spend an action to drop on the downed player to return them to 3 hit points. The picked up or healed player will then get their full turn at the end of the current turn order. Once the round is completed all players will be returned to their original spot in the turn order.

Each time a player is downed their down counter will be reduced by one reducing the number of turns available to pick them up each time. Upon the third time a player is downed if they are not picked up on that turn they will expire and be removed from the board.

While a player is removed from the board after being downed three times they may remain in the room until the party finishes the map so they can be resurrected allowing them to spend collected gold at the shop and start on the next map with 5 hit points. The exception being the third map where they will only be able to spectate in hopes of their party defeating the boss fight.

This means a player can be downed three times *per* map before they expire and are removed from the board except on the final map.

## Completing an Adventure

To complete an Adventure you must complete objectives on three maps. The first two maps are an exploration for resources while seeking out the Map Key held by a monster, and the Map Exit.

As you search for the monster with the Map Key you will want to make sure you discover the Points of Interest located on the map. One of these will be the Map Exit while others could be Treasure Chests or Healing Fountains both of which will aid you.

Once you locate the monster you will need to slay the creature to obtain the Map Key and then leave the map via the Map Exit. Should the Map Exit be surrounded by monsters you will need to defeat them or lure them away in order to use the Map Exit.

The third map will feature a boss fight specific to the Adventure selected. The sole objective is to defeat the boss fight to obtain the final Map Key to complete the entire Adventure.

An entire adventure can take a significant amount of time for new players or even veterans who encounter the unexpected. So you can save between maps while at Cleepto's Bazzar, more details can be found on the Multiplayer details page.

## Leveling & Progression

There is no individual Hero progression as you gain experience you gain Ranks on your account which unlock a number of cosmetic items for the player to use within the game. You can learn more about Ranks & Rewards here.