recursal/Fanatic-Fandom huggingface dataset:
Isappu Tagötöka

The eldest son of the infamous Tavibo the Mad, and the only one to wed and father children. A convert to Mormonism. He is a patient and diligent ruler of the Northern Basin. But what many consider his most unique quality is his honesty in regards to his blatant cynicism. As both his brother and sister are unmarried, Isappu stands a mere two heartbeats away from reuniting his father's empire. But surely even he wouldn't be cynical enough to murder his siblings. Despite being the High Chief or the Northern Basin, he holds very little of it himself, his brother holding most of it, and his sister does not hold any land in the Northern Basin.

**Rumors**

 -The Chieftain is alleged to have once told his wife that yes, he is utterly cynical enough to kill his siblings. The trick will be to get away with it, which he is not certain he can do.

-The Chieftain converted some of the followers of his father by showing the similarities he has with Joseph Smith, founder of the Latter-Day Saints.
Seattle

**Seattle** is a Gaian county of Cascadians located in what was the northern most duchy of the Kingdom of Cascadia.

## History

### Title of Count

The title of Count of Seattle was first held by Johnathan the Hammer in 2502 and inherited by his daughter Nance in 2561. Nance's daughter Ellen, the last Queen of Cascadia, then inherited the holding before it was past to her Grandson Cramer when he became Duke of Puget during the collapse of the Queendom of Cascadia.

## Religion

Seattle is and has traditionally been a Gaian county.

## Holdings

### Cities

* Bellevue
* Renton

## Unique Features

* **Big Lenin** - An ancient bronze statue in the village green, Big Lenin is the local patron of the poor and homeless. The inside of this statue is hollow, letting a single supplicant enter and take shelter for the night. A surprising number of poets, monks and philosophers have taken advantage of this.
* **Pike Place** - This humble marketplace has a long and storied history. It is said to be the oldest market of it's kind in the world, and it's operation was not interrupted by the Event. There are many old and ancient objects in this area that have become landmarks in their own right.

## Notes

* Big Lenin refers to the bronze statue of Vladimir Lenin in Seattle, Washington. The statue was commissioned by the communist government of Czechoslovakia where it was built. However the communist government was ended through a Violet (Peaceful) Revolution and a number of communist art works where put up for sale. This one of Lenin was purchase by an American who placed it on display upon private property where it has become a conversational piece of some controversy with like many works of art various interpretations regarding the symbolism of it being on display in an American city.
* Seattle's unique features (such as Pike Place), coastal access, and proximity to trade post locations make's it an ideal candidate for a Mercantile Republic not only with in the Kingdom of Cascadia but the entire Cascadian Empire if one forms it.
Calaotian

**Calaotian** is a Culture in After the End. It's part of the Californian Culture group.

## Description

After the Event, the refugee Hmong, said to be from far across the great ocean, farther even than Hawai'i or Nippon, were better adapted than their now extinct native neighbors to survive the hardships and misery of the dark ages. While they are still a fairly distrusted minority, they dominate the southern reaches of the San Joaquin valley and the hills around it.

## Cultural Retinue

The Calaotian culture has the Wheeler cultural retinue. It has 150 Heavy infantry and 150 Pikemen with combat bonuses of +10% Infantry Morale, +40% Heavy Infantry Attack, +10% Pikemen Morale, and +40% Pikemen Defense. It costs 825 retinue cap, monthly maintenance of 0.21, and 116 creation cost.

## Calaotian Characters in 2666

* Prefect Tubrog Ekam of Kern;
	+ Countess Valleyo May Ia of Avenal;
	+ Countess Pak Duabntxoo of Stanislaus.
Swif

Ex-vieweuse de l'ombre, Swif (ou Swouf) devient active sur les streams de Fildrong au moment de Soleil et Lune.

Fildrong, ayant augmenté son audience de 400% avec SL, se met à nommer des modérateurs à tour de bras. Swif qui n'avait rien demandé est catapultée modératrice car - je cite - "Bah je t'ai rencontrée en vrai et t'es cool donc t'es modo gg". Sur Discord, Swif devient vite la maman/babysitter/grande soeur de la communauté. Elle fit partie du Météno Gang, en tant que Météno Bleu.

Connue autant pour ses sautes d'humeur légendaires et ses grands moments de spammage de câlins, elle détient le record du nombre de petits copains trouvés via le discord salé. Souvent adorée, parfois détestée, tout le temps respectée, Swif s'est imposée comme un pilier de la communauté salée.
Pahayoko II Nokona

Pahayoko II is the ruler of the kingdom of Comancheria in 2666. He is a Catholic Comanche, named after the Peyotist first king of Comancheria. His culture is a minority in his own kingdom, and most vassals are Texan outside of Oklahoma. He is one of three Catholic Kingdoms, the others being Iowa and Platte. He is ruler of one of the 3 Native American ruled kingdoms in the US.
Flotilla of Suncoast

Prior to the introduction of Islam into the mod the Duchy tier realm of Suncoast was a pirate realm under the control of Commodore Macond Philippi as the Flotilla of Suncoast. After Islam was added to the mod the duchy tier realm of Suncoast was given over to the Orientalist though with one Brethren county spitting the duchy between Orientalist and Brethren.
Mountainer

**Mountainer** is a Culture in After the End. It's part of the Rockland Culture group.

## Description

The cattle ranching people of the "Land of the Shining Mountains" are now mostly scattered tribal territories following the Gaian faith of the east. The uniquely feminist religion spread from Oregon to the tribal lands near the Bitterroot Mountains supplanting the now extinct tribal faiths that had formed in the area.

## Mountainer Characters in 2666

* High Chief Trommel Stanberry of Clearwater, also known as The Ill-Ruler;
* High Chieftess Gretel Fairweather of Golden Valley, also known as The Cruel;
	+ Chief Angus Clayman of Treasure;
	+ Chieftess Jesseca Obsidd of Belknap;
* High Chieftess Hazel Garrard of Beartooth;
* High Chieftess Juniper Wootten of West Snake;
* High Chieftess Tamal Glass of Glacier, also known as The Bold;
* High Chief Lawrence Peter Gilbert of Highland Springs;
	+ Chieftess Winonmie Vailas of Teton;
* High Chief Armstrong Gunnison of Custer;
* Duke Nathaniel Rick of East Snake;
	+ Count Lyle Biggs of Bingham;
* High Chief Osborne Fontenelle of Deer Lodge;
* High Chieftess Sylvia Beall of Silver Bow;
* Captain Trommel of the Roughriders;
* Chief Hoss Daggett of Black Hills;
* Chief Malcolm Sheepeater of Freezeout, also known as The Chronicler;
* Chief Vrain Bent of Weld;
* Major Doane Gutson of Rushmore;
* Chief Perce Drips of Minot;

## Mountainer Titles

### Traditional Titles

* Kingdom of Yellowstone
* Idaho
* Big Sky
* Sweetwater
* Highland Springs
* Beartooth
* East Snake
* West Snake
* Northern Basin
* Clearwater
* Deer Lodge
* Silver Bow
* Golden Valley
* Custer
* Chouteau
* Glacier

## Trivia

Mountainers who form the empire of the rockies will get a bloodline and have a version the the hall of the mountain king play with ambient music on.
Duchy of Sept-Rivières

The **Duchy of Saint-Rivières** is an independent country. It's considered a de jure part of the Kingdom of Côte-Nord and the Empire of Arctica.

## Location

Located on the north coast of St. Lawrence Estuary, Saint-Rivières is the southernmost region of Côte-Nord. It borders St. Lawrence Estuary to the south, the Duchy of Saguenay to the south-west, the Chiefdom of Manitou to the east, the Chiefdom of Manicougan and the Arctic Territory to the north, and the High Chiefdom of Eeyou Istchee to the west.

## Geography

Saint-Rivières is a region of cold hills, where a few rivers flow from lakes up north into St. Lawrence Estuary. There is no location of interest in any county.

## De jure provinces

* Onatchiway;
* Haute Côte-Nord;
* Outardes;
* Sept-Îles;
* Manicougan (independent and ruled by Chief Mistapun Kwebek in 2666);

## Vassals

* Count Everett Mistha-masseku of Saint-Îles;

## History

Sept-Rivières, due to it's position, has received a strong influence from the countries of Quebec, followers of the Ursuline Church, which has become the majoritarian faith of all the inhabitants of the Duchy.

Since 2652, the Duchy is ruled by Duke Sunny Kitpoo. 45 years old, unmarried and with no heir, the Kitpoo line's survival is however in jeopardy.

## Maps

The lands considered de jure part of the Duchy of Sept-RivièresThe lands part of the Duchy of Sept-Rivières in 2666
## Trivia

* The Duchy of Sept-Rivières is the only area of the Kingdom of Côte-Nord that follows a Christian faith;
Bayfolk

**Bayfolk** is a culture in After the End. It's part of the Californian Culture group.

## Description

The inhabitants of the coastal regions of California from San Luis to Humboldt. Famous for their wine, wealth, and wise men. Their lands center on the remnants of the magnificent San Francisco Bay, the most important port on the west coast.

## Cultural Retinue

The Bayfolk culture has the Wheeler cultural retinue. It has 150 Heavy infantry and 150 Pikemen with combat bonuses of +10% Infantry Morale, +40% Heavy Infantry Attack, +10% Pikemen Morale, and +40% Pikemen Defense. It costs 825 retinue cap, monthly maintenance of 0.21, and 116 creation cost.

## Bayfolk Characters in 2666

* King Cullen Moore of Gran Francisco;
	+ Prefect Walter Parc of Salinas;
		- Count Laurel Silverter of San Benito;
		- Master Bertram Madonna of Obispo;
	+ Prefect Nicole Caymus of Wineland;
		- Count Potrero Entrenapa of Sonoma;
		- Count Gus Bravante of Lake;
	+ Prefect Stuart Woz of Hayward;
		- Count Tom Woz of San Jose;
		- Count Tim Woz of Contra Costa;
* Captain Barney of Burning Men;
* Captain Donald of Raiders of Oakland;
* Captain Getty of Golden Gate Galleys;
* Captain Gordon of Forty-Nine Giants;
* Captain Laird of Cult of the Apple;
* Count Shiloh of Bragg;
Beltway

**Beltway** is a Culture in After the End. It's part of the Mid Atlantic Culture group.

## Description

Beltway is a small culture only found in the three counties which collectively make up the DC metropolitan area, also known as the DMV (DC, Maryland, and Virginia). Arising from the existing pre-Event culture of the DMV area - which was distinct from that of neighboring counties - confusion after the Event has caused the people of the Beltway to turn to the Founding Fathers for aid. The people of the Beltway adopt old legal terminology in their names and are the core followers of old America and the american dream: to unite the continent under a single star-spangled banner once again.

## Beltway Characters in 2666

* President Franklin Ironwrit;
	+ Major Babbs Zappa of Frederick;
* First Lady Athena;
* Captain Stephen of Reilly's Ranger;
* Captain Theodore of the Talon Company;
062 Rainbow Dash

## Main Artwork

### Keywords

Air, Beast, Emotion, Fairytale, Fast, Love, Mythical, Quadruped, Rebel, Squad, Wings,

## Effects

### Effect 1

<Passive> Faster Than Air - When played; add a card with any of |Air, Fast| from the Offline Pile to your hand, except "Rainbow Dash".

### Effect 2

<Trigger> Weather Control - Once per turn, Scrap a card with any of |Air, Energy, Ice, Moon, Nature, Sun, Water| to target a different card with a different one of those Keywords in the Offline Pile, except "Rainbow Dash"; add it to your hand.

### Effect 3

<Attack> Sonic Boom - 08 - If this should deal more than 8 damage; it deals +3 more. After this resolves, you can target an Active card with |Fast| you control; the target becomes Dormant and this becomes Active.
Pinopiaa Omacatl

Queen Pinopiaa Omacatl is the ruler of the Kingdom of Mixteca. She is famous for her stunning beauty and kind nature. Both her father and grandfather are revered by Mictlantecs as Incarnates - earthly incarnations of the gods themselves. However, it seems as if the legendary Omacatl line is doomed to die out. Queen Pinopiaa has no male heirs, and she is married to King Zuangua of Michoacan. Their children are expected to unite their parents' realms into the most powerful Mictlantec kingdom seen since pre-Columbian age... under King Zuangua's dynasty of Iurhuri.
Marcos Lourenço

**Marcos Lourenço** is the High Chief of Gran Sabana in 2666.

## Personality

Marcos is a man of coin, with good knowledge of everything related to it. Despite this, he is a charitable man that does not hesitate to share with those in need. He is a proud man, but is very patient with those around him. He does not like sexual intercourse, something that puts him at odds with his lustful neighbor, Luciano Nogueira.

## History

Born in 2627 from parents whose name is unknown, but of Amazonense origin. In 26 Marcos became High Chief of the High Chiefdom of Grand Sabana, ruling over Gran Sabana, Canaima and Raposa Serra do Sol. His capital is located in Canaima. In 2660, three years after ascending to the High Chief status, he married a woman named Maria. The two don't have children, perhaps because of their chaste nature.

## Rumors

* The reason for Marcos chasteness is that his sister had died at the hands of Brazilian raiders

## Sigil

The Sigil of House Lourenço is a green crocodile on a white background.

## Trivia

* He is one of the two independent Candomblé rulers, the other being Luciano Nogueira;
* Marcos controls two Wonders of the Old World: the Tepui/House of the Gods in the province of Gran Sabana and the Salto Angel/Angel Falls in Canaima.
Florell Laggard

**Florell Laggard** is the Speaker of the Republic of New York in 2666. He was elected to the office six years ago which is also when Lady Liberty became part of his holdings. Speaker Laggard has yet to appoint anyone as Keeper of Liberty who will be responsible for maintaining the statue and it's torch light.
Inspirations

This is an article regarding material that inspired the mod and influenced it's development.

## Comics

* DC's Batman - The scripted events around House Wayne and events that see the emergence of the Copplepot and Enigma dynasties are derived form DC's Batman and Gotham City. Gothamite culture it's self derives from Gotham City.

## Movies

* Legion (2010 film) - The mod team's inclusion of the Falling Star religion seems to have been inspired by this film.

## Novels

* A Canticle for Leibowitz - A 1959 novel from which The Order of St. Leibowitz derives from in the mod. Following a nuclear war, and the rise of a group called the Simpletons who seek to bring about an era of renewed primitivism to start again a Jewish electrician named Leibowitz converts to Catholicism and works to preserve knowledge the Simpletons seek to destroy. He's latter canonized by the Church. The courter tier characters of Gerald and Georgia are both references to the novel.

## Video Games

* Far Cry 5 + Far Cry New Dawn - The Edenites of AtE draw loosely from the Montana based cult, Eden's Gate, featured in both of these games. Joseph Seed, in Far Cry 5 has foretold a coming catastrophe that will see the collapse of society and the arrival of a New Eden. Far Cry 5's canon ending is the eruption of a nuclear war with Far Cry New Dawn seeing the cultist begin to establish a new society after the war as plant life flourishes.
The Order of St. Leibowitz

**The Order of St. Leibowitz** is a monastic community that was founded soon after the Event. The Order dedicates it's self to the preservation of antediluvian knowledge, working diligently and tirelessly to achieve this goal. While the monastic community has existed for centuries it only formalized it's self under the present name following the canonization of Leibowitz in the 26th century.

## Membership Requirements

* Age is greater or equal to 16
* One of these must be true;
	+ Publicly follows the Catholic religion.
	+ All of the following must be true;
		- Is NOT a heretic.
		- One of the these must be true;
			* Publicly follows the Neo-Gnostic religion.
			* Publicly follows the Sedevacantist religion.
			* Publicly follows the Nestorian religion.
* Does NOT have the trait 'Excommunicated'
* Did not betray the society.
* Has personal wealth greater or equal to 11.76 gold.

## Ranking

* Donatus | Monthly Piety + 0.05% Fertility -15% | Power: Wisdom of Saint Liebowitz - Your wards have a chance to gain increased attribute points during their education and upon reaching adulthood have a chance to lose a wicked trait and gain a pious one.
* Oblatus | Monthly Piety +0.1% Learning +1 Fertility -15% | Power: Take Vow of Celibacy Power: Renounce Vow of Celibacy Power: Give Spiritual Guidance
* Commissus | Monthly Piety +0.2% Learning +2 Fertility -15% Culture Technology Points +0.05 | Power: Invite Holy Ascetic Power: Teach Virtue
* Conversus | Monthly Piety +05% Learning +3 Fertility -15% Culture Technology Points +0.1% | Power: Wisdom of Leibowitz - Upon reaching rank 4, you will be approached by a fellow member of The Order of St. Leibowitz who will help you become more learned. Power: Convert County - Enables right-clicking the title shield of a county to convert the local population to your religion.

## Leadership

* Bishop Tony of Chicago is the current head of the Order of St. Leibowitz.

## Other Members

* Gerald
* Georgia

## Notes

* The Order of St. Leibowitz comes from the 1959 novel 'A Canticle for Leibowitz' which chronicles a 3000 year history from the aftermath of a nuclear war on into Leibowitz's canonization and into the far future. The mod only uses aspects from the background presented in the novel and details from the first segment which follows Leibowitz's canonization.
* The characters of Gerald and Georgia are references to characters from the 1959 novel.
Chapin

**Chapin** was a Culture in After the End. It is part of the Centrolatino Culture group. It has since been split into the Trifinio and Nicoyano cultures.

## Description

The Chapin are the descendants of the people of Guatemala, and while some regional differences exist between the descendants of other previous Central American countries, they are minute enough that they can be ignored- at least until one reaches Costa Rica. While fairly large, the Chapin are divided into small realms due to differences in faith, with some ascribing to Mayan beliefs, and others to Mexican or Moskitian Christianity.

## Chapin Characters in 2666

* Duke Gilbratar Carbajal of Guatemala
* Duke Salazar Delgadillo of Salvador
	+ Count Osman Borja of Chalatenango
	+ Count Policarpo Dimayuga of Chinandega
* Duke Gustavo Adolfo Gallardo of Las Brumas
* Captain Anastasio of Catrachos
* Captain Modesto of Chapines
* Captain Robel of Salvatruchos
* Count Mario Arias of Tegucigalpa
* Countess Evelyn Revetria of Comayagua
Ontarois

**Ontarois** is a culture in After the End. It is part of the Gallomerican Culture group.

## Description

The people of ancient Ontario were not a single homogeneous culture, but just as varied as the rest of Canada. Nowhere is this more evident than with the Ontarois. While much of the province had English ancestry, the Ontarois had a more mixed culture- one that was equal parts French *and* English. Today they follow closer to the French side, with most following the Ursuline, rather than Anglican, faith, and inhabit the Aurora region.

## Ontarois Characters in 2666

* Duchess Anne des Pins of Shield
* Duke Kirk Montrose of Home
	+ Lord Mayor Hudson of Parry Sound
* Lord Mayor Gaston Chicona of Baawitigong
* Earl Philemon Cousineau of Hull
* Countess Angèle Montferrand of Nagagamisis
Papiamen

**Papiamen** is a Culture in After the End. It's part of the Caribeño Culture group.

## Description

While Dutch influence in America is rare, the places where they retained control have a markedly different culture than their neighbors, even to this day. Such is the case with the Papiamen. Isolated on the Leeward Antilles (the island chain north of Venezuela), the former Dutch have taken to the sea, largely adopting a life of raiding and piracy.

## Papiamen Characters in 2666

* Commodore Frensel Nuelsonzoon Overmars of Leeward Antilles, also known as "the Lash of Davy Jones"
	+ Captain Papito Molders of Aruba
	+ Captain Theric Schoolen of Bonaire
Rough River

**Rough River** is a Riverlander Revelationist county located in the High Chiefdom of Bluegrass whose high chief is a Catholic as is his son. High Chief Stephan of Bluegrass is the chief of each tribe in his holding, including the Rough River tribe. Rough River benefits from having an interstate run through it, an ancient well paved road of old America which connects it to a trade route between Catholic Cairo and Americanist Zinzinnati. Rough River is north of Mammoth where the Revelationist holy site of the Mammoth Caves are located.

## Trivia

* The county of Rough River consists of territory belonging to Kentucky's Hancock, Davless, McLean, and Ohio counties. This area seems to have been highly depopulated in the past.
Crusades

Crusades, like invasions, require the target ruler to control at least 6 counties in the target kingdom for the CB to be used. Catholic and Ursuline crusades use the new mechanics for Catholic crusades released with Holy Fury. Due to the fact that the pope can gain warscore in crusades or be the only particapant, the pope will sometimes gain a kingdom title this way, greatly strengthening the Catholic held area around it as the pope will join nearby holy wars against Catholicism with an extra 10k troops from its pontifical rustish guards. The same goes for the Ursuline See.

 Ursuline
Melungeon

**Meleungeon** is a Culture in After the End. It's part of the South Anglo Culture group.

## Description

Different in appearance to their cousins, it is said they emerged from the union of Native, African and Spaniard. Geographically they are very restricted even compared to their spread-out Appalachian brothers. They are mostly Charismatic.

## Meleungeon Characters in 2666

* Duke Wall Clampett of Clinch;
* Duke Micager Breedlove of Cumberland;
* Lord Proprietor Tatham Locklear of Watauga;
Cree

**Cree** is a Culture in After the End. It is part of the Plains Culture group.

## Description

The Cree are the original people of central Canada. Harsh conditions have forced some of them to take to nomadism, similar to their southerly Sioux neighbors, however they have an uncomfortable relationship with their neighboring Métis. They follow Peyotism and have brought the faith to their Métis neighbors.

## Cree Characters in 2666

* High Chief Rowtag Sakbwatsuk of Peck Lake;
	+ Chief Mingan Sakbwatsuk of Bowdoin Valley;
	+ Chief Chogan Sakbwatsuk of Garfield;
* High Chief Mukki Shemaukau of Chouteau;
	+ Chief Keme Shemaukau of Marias;
* Chief Kitchi of Stampede;
* Chief Kootomais Cipiwiniuuk of Banff;
* Chief Powahque Mataitaikeok of Piapot;
* Chief Pamoon Niopwatuk of Medicine Hat;
* Chief Shepen Kiaskusis of Fallon Prairie;

## Cree Titles

### Traditional Titles

* Peck Lake
* Kootenay
By Laurier

The ruler of the Kingdom of Ontario in 2666. He is a Ontarian Anglican King He also holds the District of Ottawa, Earldom of Ottawa, and the Earldom of Thousand Islands.

## History

By Laurier was born in July 1st of 2645 to King Lyon of Ontario and Adrianne Castel, granddaughter of Queen of Quebec Véronique Castel. By is a scarred, just, and cruel man who lacks a heir. He is married to Chelsea Groot, sister of the king of Hudsonia and a pretender to it. He is 21 and ascended in 2657 at the age of 9. He stands the possibility of his potential children inheriting Hudsonia, putting all of lake Erie under their rule, if he is willing to kill for it.
Nuyorican

**THE CONTENT OF THIS ARTICLE IS NOT CONSIDERED PART OF THE CANON LORE OF AFTER THE END, BUT IS INSTEAD A *POSSIBLE* RESULT OF EVENTS IN THE GAME**

**Nuyorican** is a Culture in After the End. It's part of the Caribeño Culture group.

## Description

If a Boricua character rules over Gothamite or Hudsonian lands, those regions will convert in the Nuyorican culture.

## Boricua Characters in 2666

There are no Nuyorican characters in 2666.

## Culture Sprawl

The Nuyorican Culture does not appear on the map.
High Chiefdom of Gadsden

the high chiefdom is the only competent power in the Arixo region with a northern slow king and west coast powers threatening the people of the desert Gadsden stands alone in these troubling times. against all aggressors against the region the Mormons, Comecharia, to the southern californian powers.

capital: two suns

religion: atomist

culture: arixo
Chrome Cultist

Chrome Cultist is one of the religions practiced in After the End. Chrome Cult is part of the Old World Cultist religious group and considered a heresy of the Rust Cultist faith.

## Description

> *The Chrome Cultists, unlike their Rustish counterparts, believe that mankind once built the great God-Machines worshiped by mainline Rust Cult. Furthermore, they believe that these men and women of Old America - Father Ford especially - had such power that they could become like those Machines by joining as one with the Engines and other Devices to transcend their fleshy bodies. One day, when mankind has regained this power, all of the Chrome Cult shall become like gods! --in game description.*
>
>

## Chrome Cultist Characters in 2666

There is no notable Chrome Cultist character in 2666 but spawn as a heresy events in game so you (could) take it.

## Holy sites

* **Palisades:** The great eastern factory of Palisades is one of the oldest of the Old World's manufactories; legends speak of ships the size of castles rolling from its shipyards in a matter of days. Today Palisades builds ships much smaller, but no less important.
* **Cuyahoga:** While pilgrims to the shores of Cuyahoga are gifted with many ruins and forges to pray in, the true point of reverence is the River of Flame. It is said that when the Machines Spirits grew angry with mortals, the very water itself had burned for days on end with the holy flame of industry.
* **Detroit:** The homeland of the Motowners, Detroit boasts more Old World ruins and finds than almost any other place in the world. It was recently liberated from Canadian rule by the great Coleman Kirkpatrick, and seems poised to retake its dominance in the world of building and shipping.
* **Chicago:** The great Queen of the West, Chicago sits at a crossroads of water and land, and those walking along the iron-roads of the Old World will always find themselves passing through. Chicago is hotly contested by many faiths, few of whom have reckoning for its wealth in technological relics.
* **Yohogania:** Heart of the steel industry, Yohogania built the cities and machines of the Old World. Though the means by which Old America turned Yohogania into an engine of engines have long been lost, the city's mines and waterways keep it a place of reverence for the faithful.

## In-game Features

Priests can inherit titles.

No opinion penalty against female rulers and heirs.

there is (and can exist) no religious head.

chrome cultist can take ambitions to remove irrational impulses.
Garinagu

**Garinagu** is a Culture in After the End. It is part of the Mesanglo Culture group.

## Description

The Garinagu have a very mixed ancestry, with native Carib, African, and European (mainly English) descent. While originally natives of St. Vincent, the English expelled them from the island. They fled to the coast of Honduras, where over many years, they eventually became the majority population. While they have very little Mayan ancestry as a people, their proximity to their Mayan neighbors led to them adopting the resurgent Uahomche faith with them.

## Garinagu Characters in 2666

* Marquis Gordito Marquis of Atlántida, also known as "the Thunderhand"
	+ Earl Vincento Nottwood of Colón
* Captain Luther Galley of Islas de la Bahía, often called "the Black"
* Captain Roman Herrera of Cozumel, often called "Half-Hand"
Filastino

**Filastino** is a Culture in After the End. It's part of the Centrolatino Culture group.

## Description

The Filastino culture is a minority originating from the palestinians refugees arriving before the event in Central America, with time and mixing the arabians formed a new culture named Filastino. the result of mixing made a branch of Filastino people embrace the local Falling Star religion, nonetheless many still follow their original Traditionalist faith.

## Rumors

The Filastino people remained in the unnoticed areas of the hills and mountains of the Honduras for many centuries until, one day, Bashar Balshe (a famous diplomat) worked his way through the high courts of Central America and in this way establishing the Balshe dynasty.

The Balshe then split up into the Battal, who crowned themselfs as independent counts of the High Honduras mountains thanks to the expeditions of Hussain ibn Bashar. One the other side the Balshe dynasty accepted the Falling Star faith and subdued (as counts) to the kings where the original head of the family succeeded.

## Filastino characters in 2666

* Hakim Osman of Comayagua
* Count Isma'il of Jinotega
* Countess Fatima of El Paraìso
Delawarean

**Delawareans** is a Culture in After the End. It's part of the North Atlantic Culture group.

## Description

Descendants of Delawareans, Jerseyites and Philadelphians. Whereas the Hudsonians became more Hollandic in customs and language, the Delawareans became more Anglic.

## Delawarean Characters in 2666

* Colonel Henry Midfield of South Jersey;
* Colonel Nicholas Derren of Delmarva;
* Colonel Dennis Reynolds of Philadelphia;
* Captain Ralph of the Philadelphian Eagles;
* Major Joseph Stewart of Baltimore;
* Major Xavier Bowser of Choptank;
Texan

**Texan** is a Culture in After the End. It's part of the Star-Folk Culture group.

## Description

Though the Lone Star State is divided among many kingdoms and cultures, the famous Texans spirit still survives. Texan culture is the more American remnant of the culture clash across the Rio Grande, and their stubborn pride is easily seen in the warring states of the Aggies and the Longhorn Realm. Texans are one of many cultures swayed to Catholicism in the aftermath of the Event.

## Texan Characters in 2666

* Duke Mack Rusk of Longhorn Realm;
* Duke Dwight Jiberry of Amarillo;
* Duke Floyd Zanco of Aggies;
	+ Lord Mayor Simon of Galveston;
* General William Stinson of Airmen;
* Duke Buffalo Taylor-Jones of Abilene;
* Duke Denton Wise of Metroplex;
	+ Count Hollis Hannegan of Waxhachie;
	+ Countess Elvira Marchison of Dallas;
* Captain Allan of the Hood Company;
* Colonel Cash of the Seventh Cavalry Regiment;
* Captain Clint of the Hood Band;
* Captain Emory of the Free Rangers Division;
* Count Abner Hannegan of Texarkana;
* Count Preston Fannin of Dal Paso;
* Count Tom Saltus of Lubbock;
* Prince-Bishop Karl of Plainview;

## Texan Titles

### Traditional Titles

* The Lone Star
* Longhorn Realm
* Aggies
* Texoma
* Airmen
Interesting Characters

This page is similar to the 'Interesting Character finder' on the base CK2 wiki;

## Event's Unfolding

* Imam Zakariyya II - A Sayyid and the head of the Abbas dynasty which ruled Socal for centuries before a series of suspicious deaths ended their governance. Circumstances of which may pull Zakariyya II into a civil war should they be revealed to him by the Celestrial Emperor of California...
* Patrician Thom of Wayne - An event causing this character's death will fire a few months into the game. The after effect is an event giving his successor, Bruce of Wayne- various traits and the nickname 'the Bat' making him a very capable character in the Republic of New York.
* Paul Mahonic - A feudal count subjugated by the Tribe of Nogad, Paul is the last decendent of the once mighty rulers of New England. Paul may attempt to restore his family's lands, but will he be able to gain independence, or be crushed and the land gotten by his grandfather been in vain.

## Last of the Bloodline

* Earl Henry of Benning - The only living bearer of the Yelverton bloodline.
* Duke Calvin of The Quad Cities - One of the last of the greatest house in the Midwest, some even say greatest in the world, surpassing even that of Brazil, the dynasty of Rodman.
* Earl Orpheus of Grand Strand - The only man with the blood of Leonidas the Great.

## The Strange

* High Chief Nagamo the Windigo - An Inuit Cannibal governing a bit of the frigid North whose heraldry is a hand, fork, and knife. A good start for anyone wanting to play as a dynasty of Cannibals.

## Interesting Character Achievements.

There are no custom achievements for After the End, so here are some goals to strive for using the interesting characters.

* Imam Zakariyya II: Blood of Conquerors/ The Bowed, either control the Empire of New California or restore imperial authority to strong emperor.
* Patrictian Thom Wayne: Bruce "The Bat" Wayne, Control the Kingdom of Gotham, slay 10 "evil" characters in battlefield combat.
* Paul Mahonic: The Restorer, The Great Mahonic empire was the greatest in the northeast, retake Hudsonia, New England, and the Maritimes.
* Earl Henry of Benning: Yelverton Wars, use a factional civil war to make yourself Holy Columbian Emperor.
* Duke Calvin of The Quad Cities: The Greatest in the West, Have Rodmans on the throne of Iowa, Platte, and The Papacy.
* Earl Orpheus of Grand Strand: The Wisest Men, Never let Evangelical Moral Authority go below 50, and continue the era of prosperity from your great ancestors.
* Celestrial Emperor Elton II: Close Enough - Survive a usurping of the throne of California and see a Yudcow become Pope.
Meshichist

**Meshichist** is one of the Religions practiced in After the End. Meshichist is part of the Jewish religious group and is considered a heresy of Orthodox.

## Description

> "*Meshichists believe that a legendary pre-Event rabbi, known to them as simply "the Rebbe", was the Moshiach - the Jewish Messiah. Mainstream Jews reject this view, pointing out that the Rebbe has been dead for centuries - a condition that would normally disqualify him from being the Moshiach. Nevertheless Meshichists remain steadfast in their belief that the Rebbe was-- and is-- the Moshiach, believing that he is still alive in a metaphorical sense. Meshichists frequently recite the Yechi an affirmation of their belief in a living "King Messiah", at prayer services and during holidays.*"
> ― In-Game description of Meshichist
>
>

## History

The history of the Jewish faith is long, and often filled with troubles. Their history in America is no different. To add to this, Meshichism was a fairly small movement to begin with, and very few (if any) follow the faith today.

## Meshichist Characters in 2666

There are no Meshichist characters as of 2666.

## Holy Sites

* Manhattan
* Brooklyn
* Washington
* Charleston
* Palm Beach

## In-Game Features

Priests can marry and inherit titles. There is (and can exist) no religious head.

As of 2666, Reform has 20.0 moral authority.

A temple holder of the Meshichist faith is called a Rabbi.

## Trivia

* Like many other religions in the game, Meshichism is based on an existing movement.
* Meshichism was added with version 0.4. While mechanically similar to Orthodox Judaism, there are a some unique flavor text for certain events.
Ozark

**Ozark** is a Culture in After the End. It's part of the West Anglo Culture group.

## Description

The culture of ancient Arkansas has survived through the event and is now embodied in the Ozark peoples. Their traditional culture is still a fringe compared to the encroaching Dixie, but with one independent duchy between the Arkansas and Mississippi rivers one suspects they shan’t be extinguished immediately. Like most West Anglos, the Ozarks are majority Catholic.

## Ozark Characters in 2666

* Duke Earl Danvorn of Waxhaw;
* Chief Henry McDaniels of Dardanelle;
Petty Kingdom of Illinois

The Petty Kingdom of Illinois is a Catholic Rostmann independent duchy within the Kingdom of Chicagoland. It is one of two non-Rustish Rostmann realms, the other being the Americanist Zinzinnati. The kingdom is surrounded by enemies to its east and south, and strong kingdoms to its west. The Duchy of Little Egypt is to its south, holding de jure territory and having the ability to play as a pretender to the Petty Kingdom's rulership over the former state. To the east of Illinois is the Tycoonship of Indianapolis, a fellow Rostmann realm but one that worships the machines of the old world instead of submitting the papacy. To the north of the petty kingdom is the Duchy of Cook, Catholic rulers of the holy city of Chicago. Illinois holds a county within the Duchy of Outerchicagoland, which is mostly controlled by the Duchy of Cook and can easily become a De Jure war over that county if they feel safe enough that they can make sure they do not get conquered by the Dellsmen while at war. To the east are the duchies of Quad Cities and Forgottonia, both prime targets for the Kingdom of Iowa just across the Mississippi. Illinois succeeding is largely dependent on the success of Catholicism and the power of the Rust Cultists or Norse being kept low. Its ruler in 2666 is Queen Amanda Steinbeck, who is a mighty, militaristic woman who is far past her prime at the age of 52.
Chicagoan

**Chicagoan** is a Culture in After the End. It's part of the Laurentian Culture group.

## Description

Though all major cities are shells of their former selves, Chicago still stands as an important axis of power. The Catholic lands most adjacent to and including the Windy City are most closely related to those in Michigan and Ontario but are also a mélange of cultures, from the pagans to the North and East to the traditional Catholics in the West.

## Chicagoan Characters in 2666

* Duke Robert DeSalle of Calumet;
* Captain Roscoe of the Michigan Chartists;
* Patriarch of the East Clarendon (the title-name of the Patriarch changes at each game, but the birth name remains Clarendon)
* Count Tadeusz Kosciuszko of Tombigbee;

## Chicagoan Titles

### Traditional Titles

* Chicagoland
* Calumet
Qimmiq Puvirnituq

**Qimmiq Puvirnituq** is the High Chief of Nunatsiavut in 2666.

## Personality

Qimmiq is a skilled tactician. Born naturally strong, he is a zealous believer in the Druidic faith and an ambitious man with great plans for his future. He is easily angered by even the smallest insult.

## History

Born in 2634 from unknown parents, Qimmiq ascended to the title of leader of the population of Nunatsiavut in 2642, at the age of only 8, in unknown circumstances. He had a daughter in 2652 and a son in 2658, from an unknown mother or mothers.

## Family

* Ikniqpalagaq Puvirnituq, his daughter (13).
* Pukak Puvirnituq, his son (7).

## Sigil

The Sigil of House Puvirnituq is a white wolf howling at a white moon on a red field.

## Trivia

* Puvirnituq is an Inuit town located on Hudson Bay. It is located outside the After the End Fan Fork map's scope, but the name could indicate that House Puvirnituq descends from someone from the town.
* Up to version 0.5, Qimmiq Puvirnituq was a Brethren chief.
Lokono

**Lokono** is a culture in After the End. It is part of the Arawak culture group.

## Description

As with many indigenous groups, when colonizers appeared to the Arawak people, they were presented with a choice- resist or cooperate. While their cousins, the Wayuu, famously fought back against their overlords with their own weapons, the Lokono (meaning "many people") chose to accept and trade with the Spaniards. While they still ended up as ill-treated servants, they were prosperous when compared to other tribes along the Orinoco.
Singaporean

**Singaporean** is a Culture in After the End. It's part of (and the only culture in) the Malay Culture group.

## Description

Singapore, the ancient city-state, is whispered to have survived the Event, and to still be ruled by mighty kings. What is true of this is unknown, but Singaporean sometime appear on the Western Coasts of the Americas.

## Singaporean Characters in 2666

* Commodore Long Wang of Channel Islands;
Acadien

**Acadien** is a Culture in After the End. It's part of the Gallomerican Culture group.

## Description

Strewn all over the Canadian Maritime lands for centuries, the often persecuted Acadien culture has survived up to and past the Event, against all odds. Their northern population is mostly pagan Occultist, but an Ursuline Acadien presence exists in southwestern Nova Scotia. Most of their holdings are vassals to the Maritime kingdom in Atlantic Canada, but a few rivaling fiefdoms continue to hold the lands north of what was once New Brunswick. An Acadien pirate captain has also established a smuggling haven in the Madeleine Islands and has her eyes set on the mainland.

## Acadien Characters in 2666

* Commodore Laurent de Graff of Miquelon;
* Captain Armédée of Foreign Legion;
* Chief Chenard d'Angeac of Chaleur;
* Captain Jacquotte Gallante of Madeleine, also known as "The Wolf of Madeleine";

## Acadien Titles

### Exclusive

* Acadien Empire
* Nouvelle-France
Ojibwe

**Ojibwe** is a culture in After the End. It's part of the Algonquian culture group.

## Description

The people of Western Ontario. The Ojibwe, despite some of them having a similar lifestyle as the Algonquin, are mostly feudal, and have expanded more than their cousins, pockets of them sometimes wandering among the Minnesotans as well. They follow various faiths, most prominently the Ursuline See and and the Nanissáanah.

## Ojibwe Characters in 2666

* Duke Kewinoquot Davieux of Algoma;
* High Chief Ogima Angeconob of Mushkegowok;
* Abbess Aazhawigiizhigowe of Blind River;
* Count Hache-hi DesJarlet of Manitoulin;
* Chief Obwole Nekesh of Mille Lacs;
* Chief Shamaga Asham of Akitaki;

## Rumors

### The Mille Lacs: carvers of wood

"Listen. While our people are known for our bravery in battle which the worshippers of the Nailed God only dream to have, there are some which have not written great sagas of their own but are worth talking nonetheless. Of these, I think I should start with the Mille Lacs."

"They look small on the great scheme of things. Their lands are far from the Lakes and are not large. Some even think they are ridicule for their shield bearing a lowly squirrel. But one would be a fool to dismiss them as unimportant. Their chieftain Obwole has much influence in the Jarldom of Pembina, and Jens Lundgren, who was an adventure from Minnesota before conquering Pembina, sometimes has to ask his advice about ruling the Ojibwe of his lands. More over, the shamans Mille Lacs travel far and wise long the western reachs of vikingdom, performing blots, recording deeds and carving runes woods."

"Only the jarls and the chiefs have the chiefs have the money needed to pay a runestone, but the common man also wants to eternize their achievements. So the Ojibwe shamans come and carve runes in birch bark to record the glories of a man or his family. Some of the most important achivements, such as a conquest, a great battle or the victory in a Bloodbowl are carved into living Birch trees. The shamans come back everytime the runes need to be carved again, and plant birches to make sure there will always be material for record."
Canuck

**Canuck** is a Culture in After the End. It's part of the North Pacific Culture Group.

## Description

Though the First Nations presence in British Columbia is much stronger after The Event, the native Cascadian culture remains. Though all Canuck lands on the coast of the Salish Sea and Puget Sound are ruled by First Nations realms, there are a scattering of Canucks further inland and north of the 49th parallel. The lands ruled by the Haida overlords are Xhúuyee K'iigaang practitioners, while the two inland pockets are Gaian and Christian.

## Canuck Characters in 2666

* Petty King Sukhman Neilson of Cariboo;
* Petty King Drake Messier of Great Valleys;
	+ Countess Claire Fraser of Beyond Hope;
	+ Count Picard John-Luke of Harrison;
* High Chief Wayne Strathcona of Januug Xaat'aay;
* Captain Alexander of Pike Place Pikemen;
* Count Alan Hendricks of Taanaadaan;
* Count Sullivan Whittaker of Kun;
* Count George Newell of Tawk'aanaay;
* Count Wallace Campbell of K'uhlgwaay;

## Canuck Titles

### Traditional Titles

* Grand Columbia
* Vancouver
* Vancouver Strait
* Cariboo
* Great Valleys
* Columbia Valley
Cherokee

**Cherokee** is a Culture in After the End. It's part of the Eastern Woodlands Culture group.

## Description

In spite of their centuries-long exile from their traditional homelands, the Cherokee still retain an independent culture in the area of Oklahoma, with a strong nostalgia for their old lands being prevalent. In spite of this, they are also a people of the plains by now, known for their horse archers. The majority of the Cherokee are Catholic.

## Cherokee Characters in 2666

* Duke Will-usdi Boudinot of Sequoyah;
* Chief Yonah Oolah of Keetowah Nighthawk Band
Neil Aldrin

The Chief of Canaveral, a county on the eastern coast of central Florida. Aldrin begins as a vassal of High Chief Elias Waltney of the Mouse.

**Rumors**

-Chief Neil and his people claim descent from the legendary Astronaughts who once ventured beyond the Earth to explore the distant Moon. Chief Neil in particular claims descent from the lines of the first and second men to walk on the moon.

**Trivia**

Neil Aldrin combines the first name of the first man to walk on the Moon (Neil Armstrong) with the last name of the second (Buzz Aldrin).
Saulteux

**Saulteaux** is a culture in After the End. It is part of the Anishinaabe culture group.

## Description

The Saulteaux (or Plains Ojibwe, a common exonym) people used to prosper along the banks of the lake Superior. When European colonizers claimed the land and fur trade for themselves, though, the native population was forced further from their homeland. Now settled in the western reaches of former Ontario (not to be confused with modern Ontario), the Saulteaux are split by religious differences- while those in the north hold to the faith of their ancestors, those closer to the violent Northmen of Minnesota hold to the more organized faith of the Exovedate.
Hindu

**Hinduism** is one of the Religions practiced in After the End. Hindu is the only religion within the Dharmic religious group.

## Description

> "*Hinduism is not a single religion so much as a blanket term for the successor faiths of ancient Indian polytheism as recorded in the Vedas. Post-Event Hinduism differs radically from pre-Event Hinduism in several key ways. For example, the vast majority of Hindus now reject the caste system, believing instead that all humans are spiritually equal. Proselytization towards non-Hindus has also become more common. Although Hindu minorities exist throughout the Caribbean, the only realm in the Americas that has Hinduism as a state religion in 2666 is the Kingdom of Guyana.*"
> ― In-Game description of Hindu
>
>

## History

Hinduism was brought to the Americas by English colonists, who imported the natives of India as slave labor in the Guyana colony. Ever since, Guyana and Suriname have had a sizable Hindu minority (until, that is, it became the majority after the Event).

## Hindu Characters in 2666

### Independent & Their Vassals

* King Geert-Jan Zonnebeld of Guyana
	+ Countess Bonita Consalvi of Essequibo
	+ Count Lucien Smits of Sipaliwini
	+ Count Jules Honenkamp of Marowijne

### Mercenary Bands

* Golden Jaguars, currently led by Captain Ian

## Holy Sites

* Trinidad
* Georgetown
* Paramaribo
* Canaima
* Travis

## In-Game Features

Hindu rulers may raid infidels for loot, and men may take up to 3 concubines. Priests can marry, and there is (and can exist) no religious head.

Rulers may pick one of six patron deities;

* **Shiva**
* **Vishnu**
* **Brahma**
* **Kali**
* **Ganesha**
* **Ganga**

As of 2666, Hinduism has 30.0 moral authority.

A temple Holder of the Hindu faith is called a Pujari.

## Trivia

* There are a few sizable Hindu minorities throughout the Caribbean, the largest present in Guyana.
* The Holy Site in Travis is a reference to the Radha Madhav Dham, one of the largest Hindu complexes in North America.