Flowey/In Battle

### ACTs

Check, Endure, Hope, Persist, Suffocate, Weep, Scream, Whisper, Beg, Hide, Plead, Frown, Weaken, Stress, Decay, Forget

**Flowey** is the final boss of the Neutral Route. The battle takes place in his mind after he kills Martlet and takes Clover's SOUL for abandoning their mission to go home.

Many of Flowey's attacks involve him grotesquely distorting his appearance to modify the form of his bullets.

## Attacks

* Before the player's first turn, Flowey throws 5 friendliness pellets at the player's SOUL, just as he does in the tutorial. The screen then glitches out for a moment before the real battle starts. This is the only time Flowey uses this attack.

### Phase 1: Your Best Friend

* Three rings of pellets move across the board.
* Flowey's face morphs into a single mouth spewing pellets from above the board.
* Cartoony clones of Flowey pop up from the edges of the board and shoot pellets in a pattern before being slashed to death. White SOULs will move around during this and the player's SOUL will sometimes swap places with them.
* White SOULs move onto the bullet board, shattering into six pieces each.
* A hand picks off Flowey's petals, which then split up and target the player's SOUL.
* Thin lines with spinning thorns appear on the left and right side of the board.
* Rings of bullets surround Clover before then homing in on them.
* Flowey's head morphs into a humanoid shape and moves from the left and right of the board spewing pellets and flowers in a pattern.
* Flowey's teary-eyed face appears above the board, dropping tears on the bullet board.
* Flowey morphs into a distorted version of a previously killed boss of the game and uses a faster version of one of their signature moves. These include Decibat, Dalv, El Bailador, Starlo, Ceroba, Guardener, and Axis.
* The bullet board covers the entire screen, with a distorted face in the background and a swarm of white hands rising from the bottom. Either the clones of Flowey appear at the edges again, Flowey heads rapidly spin in patterns, eyeballs are thrown up that shoot pellets from their irises, Flowey heads are thrown up and explode in a ring, or a spinning pattern of flowers with black petals will move across the board. When this attack is over, Clover is transported to a long maze resembling a random overworld area from either Yellow or the original *Undertale*. To make the fight progress, they will need to run to a SAVE Point at the end of the area while dodging vines that randomly protrude around them. This only happens three times.

### Phase 2: Meta Flowey

* Three guns appear on the screen in sequence, each shooting one bullet at Clover.
* Two cowboys run across the screen on horses with flower heads. One gets shot and explodes into a ring of pellets.
* Four spikes made out of corpses arise from the bottom of the screen.
* A quadruplet of venus flytraps appear and spew fireballs.
* A semi-realistically textured bomb explodes in a + or X radius.
* Waving hands move across the top and bottom of the screen while shooting pellets.
* A rapidly shifting face surrounded by circling spikeballs glides on-screen constantly follows Clover, circling around them upon arrival. It glides back offscreen after a few seconds pass.
* Towards the end of the battle, Clover is surrounded by a circle of bullets, which homes in on them after a few moments. Three individual bullets are then thrown quickly, followed by two thrown at a medium pace, finally followed by one moving at a slow pace.

#### Petal Phases

* After surviving Flowey's attacks long enough, the screen will quickly fade to black as the player's SOUL is retrained by vines. Flowey's face reappears with six new petals of different materials. The player is then prompted to shoot one of the petals. After shooting, Flowey will transform into a material corresponding with each petal, and a new phase will begin. After each Petal Phase, the player will return to Meta Flowey for another round of attacks. This will continue until all petals are destroyed and all Petal Phases are completed.

##### Patchwork Flowey

* Two hands consistently spawn and throw buttons vertically.
* A hand making a finger-gun gesture appears on either side of the screen and charges up, then fires a barrage of rusty nails horizontally and diagonally from its fingertips.

##### Organic Flowey

* Red blood cells float around the screen. They can be destroyed by being shot at.
* A purple virus occasionally dashes towards Clover's current position.

##### Clay Flowey

* A mold of clay slowly appears underneath Flowey's head, pulling in smaller clay pieces to increase its size. After nine seconds pass, the larger mass of clay morphs into an eyeball, firing either a blue beam from the left or an orange beam from the right, moving it either clockwise or counterclockwise respectively. The eyeball continues attacking for the remainder of the phase.
* Eyeballs fall from the top of the screen, bouncing across the bottom.
* Clay falls vertically from the top of the screen.

##### Paper Flowey

* Crumpled-up wads of paper are thrown across the screen.
* Paper airplanes glide across the screen.

##### Polygonal Flowey

* An arrangement of three blue spikes horizontally move across the screen.
* A gigantic blue spike moves diagonally across the screen from one of the upper corners.
* An arrangement of five red spikes vertically move down the screen from the top. These burst into six friendliness pellets when attacked.
* A Flowey-headed stickbug slowly crawls down the screen, attacking Clover if they're too close. These stickbugs can be defeated if they're shot at eight times.

##### Mechanical Flowey

* Flowey fires a barrage of bullets from his face.
* The drones next to Flowey shoot eight bullets in a formation.
* Sawblades appear and move from one of the sides of the screen, being indicated by an exclamation mark and sound cue. If they arise from the bottom, they move back down before reaching Flowey.

## Strategy

### Flowey

Flowey will continuously reload the SAVE FILE to prevent Clover from FIGHTing, using ITEMs, or using any negatively titled ACTs. Clover can heal by instead using the ACTs titled Endure, Hope, or Persist, which can each appear in an array of 3 randomly selected ACTs each turn.

In order to make the fight progress past this phase, Clover needs to clear Flowey's "maze" three times. Each time one of the mazes are cleared, the player is given a checkpoint they can restart from. Once the third maze is cleared, Clover is placed inside a hallway which they must run through. As Clover moves down this hallway, its environment constantly changes before eventually fading out, ending this phase.

### Meta Flowey

During this phase, it will remain Flowey's turn for the rest of the fight much like Photoshop Flowey's fight in the original *Undertale*. Each time Clover enters a petal phase, they need to use their SOUL's blaster ability to shoot down Flowey's weak points, which are indicated by them being red in coloration.

To complete this phase, Clover must surpass each of the six petal phases. Every two petal phases, the player is given a checkpoint they can restart from. Once the petal phases are cleared, Clover then has to survive for an extended period of time as the attacks eventually slow down to a halt, concluding the battle.

## Quotes

### Rooftop (Neutral)

* **[LV6 and above]**
	+ **[Martlet]** *Ah, you got my message.*
	+ **[Martlet]** *Look, I haven't been 100% honest with you...*
	+ **[Martlet]** *My whole life, I was taught that humans are the enemy.*
	+ **[Martlet]** *And... maybe they were right.*
	+ **[Martlet]** *I've been trying my best to act nice but...*
	+ **[Martlet]** *...for a while now I've sensed an alarming aura in you.*
	+ **[Martlet]** *I had this plan to stop your violence if needed.*
	+ **[Martlet]** *I'm...*
	+ **[Martlet]** *...I'm not sure if I should...*
	+ **[Martlet]** *...*
	+ **[Martlet]** *I just... can't do it.*
	+ **[Martlet]** *You're a good kid deep down, I'm sure of it...*
	+ **[Martlet]** *But truthfully, I can't allow you to visit ASGORE.*
	+ **[Martlet]** *He only needs seven human SOULs to destroy the barrier.*
	+ **[Martlet]** *So far he's collected five and I know he'd try for another.*
	+ **[Martlet]** *You would fight back and well...*
	+ **[Martlet]** *...*
	+ **[Martlet]** *I'm not certain this is the right decision but...*
	+ **[Martlet]** *Let's... put all this behind us. End the conflict.*
	+ **[Martlet]** *You can come stay with me. Live out a happy, violence-free childhood.*
	+ **[Martlet]** *You've gone through so much. More than any child should.*
	+ **[Martlet]** *I believe you can change for the better.*
	+ **[Martlet]** *...*
	+ **[Martlet]** *What do you say?*
	+ **[Martlet]** *I understand if you're hesitant but please... trust me...* **[...]**
	+ **[Martlet]** *Thank you, Clover.* **[...Okay]**
	+ **[Martlet]** *This is the best outcome for everyone.*
	+ **[Martlet]** *...*
	+ **[Martlet]** *Well, "roommate", let's go to Snowdin.*
	+ **[Martlet]** *W-What is this?*
	+ **[Martlet]** *Clover...?*
	+ **[Martlet]** *I should've k-known...*
* **[LV5 and below]**
	+ **[Martlet]** *Ah, you got my message! Great!*
	+ **[Martlet]** *What a view...*
	+ **[Martlet]** *That large facility in front of us is the CORE.*
	+ **[Martlet]** *...The main source of power for the Underground.*
	+ **[Martlet]** *Behind that is New Home. The capital city.*
	+ **[Martlet]** *...King ASGORE's Castle.*
	+ **[Martlet]** *Look, I haven't been 100% honest with you...*
	+ **[Martlet]** *My whole life, I was taught that humans are the enemy.*
	+ **[Martlet]** *But you... you never really came across as such.*
	+ **[Martlet]** *Though...*
	+ **[Martlet]** *During our journey, I did sense a faint, alarming aura in you.*
	+ **[Martlet]** *I had this backup plan in case you started a rampage but...*
	+ **[Martlet]** *...you never did.*
	+ **[Martlet]** *Phew... that feels liberating.*
	+ **[Martlet]** *I'm so sorry for keeping that from you. You're a good kid.*
	+ **[Martlet]** *Even so, there's another problem...*
	+ **[Martlet]** *I don't think ASGORE would agree.*
	+ **[Martlet]** *You see, he needs seven human SOULs to destroy the barrier.*
	+ **[Martlet]** *So far he's collected five and he might try for another...*
	+ **[Martlet]** *Now that we're this close...*
	+ **[Martlet]** *I'm afraid there isn't a peaceful way of confronting him.*
	+ **[Martlet]** *I'm sorry.*
	+ **[Martlet]** *...*
	+ **[Martlet]** *I know this isn't the path you intended but...*
	+ **[Martlet]** *Let's... put all this behind us.*
	+ **[Martlet]** *You can come stay with me. Live out a happy, violence-free childhood!*
	+ **[Martlet]** *I'll teach you craftsmanship...*
	+ **[Martlet]** *And you can teach me marksmanship!*
	+ **[Martlet]** *You don't deserve to die this young.*
	+ **[Martlet]** *...*
	+ **[Martlet]** *What do you say?*
	+ **[Sounds good]**
		- **[Martlet]** *Really???*
		- **[Martlet]** *Wow! We are going to have so much fun!*
	+ **[Martlet]** *TBA* **[...Okay]**
	+ **[Martlet]** *I promise this is the best outcome for both of us.*
	+ **[Martlet]** *Well, "roommate", let's go to Snowdin!*
	+ **[Martlet]** *W-What is this?*
	+ **[Martlet]** *Clover...?*
	+ **[Martlet]** *W-why would you...*
* *You gotta be kidding me!*
* *I just knew something like this would happen!*
* **[If the game was SAVEd at least once]**
	+ *And after all we've been through...*
* **[If the game was never SAVEd]**
	+ *Our friendship was always one sided, wasn't it?*
	+ *After all, you never bothered to save even ONCE!*
	+ *Still...*
* *I tried for so long.*
* *I tried to uphold a friendly persona but wow...*
* *You really brought me to my limit!*
* *Though, I gotta say, it did feel good to finally SNAP, ya know?*
* *She never saw it coming!*
* *Best of all, she thought YOU betrayed her in the end!*
* *What an IDIOT!*
* *I bet she even-*
* *Nuh-uh-uh!*
* *Trigger-happy are we?*
* *I think you forgot who's in charge here.*
* *We had a nice run, didn't we?*
* *Too bad I won't miss it.*

### Rooftop (Aborted Genocide)

* **[Martlet]** *So you found me...*
* **[Martlet]** *...*
* **[Martlet]** *My whole life...*
* **[Martlet]** *My whole life I was taught that humans are the enemy.*
* **[Martlet]** *And... it looks like they were right.*
* **[Martlet]** *But even with that prejudice drilled into my mind...*
* **[Martlet]** *I think I... I sense better in you.*
* **[Martlet]** *I had this plan to stop your rampage but...*
* **[Martlet]** *...I'm not sure if I should...*
* **[Martlet]** *...*
* **[Martlet]** *I just... can't do it.*
* **[Martlet]** *Gosh, I must be crazy!*
* **[Martlet]** *...*
* **[Martlet]** *If you're going to shoot me, do it now.*
* **[Martlet]** *You'll never get past ASGORE.*
* **[Martlet]** *He's our only guiding light and not one to be snuffed out.*
* **[Martlet]** *So go ahead... Mark your tally.*
* **[Martlet]** *...*
* **[Martlet]** *...*
* **[Martlet]** *You're... not attacking me...?*
* **[Martlet]** *Okay...*
* **[Martlet]** *...*
* **[Martlet]** *I'm not certain this is the right decision but...*
* **[Martlet]** *Let's... put all this behind us. End the conflict.*
* **[Martlet]** *You can come stay with me. Live out a happy, violence-free childhood.*
* **[Martlet]** *You've gone through so much. More than any child should.*
* **[Martlet]** *I think... I hope... you can change for the better.*
* **[Martlet]** *...*
* **[Martlet]** *What do you say?*
* **[Martlet]** *I understand if you're hesitant but please... trust me...* **[...]**
* **[Martlet]** *Thank you, Clover.* **[...Okay]**
* **[Martlet]** *This is the best outcome for everyone.*
* **[Martlet]** *...*
* **[Martlet]** *Well... let's go to Snowdin.*
* **[Martlet]** *W-What is this?*
* **[Martlet]** *Clover...?*
* **[Martlet]** *I should've k-known...*
* *Oops! Got to her first!*
* *Though I must say...*
* *The whole false sense of security bit? Very clever.*
* *...*
* *No way...*
* *Don't tell me you were ACTUALLY trying to turn this around.*
* *After what you did to all those poor monsters?*
* *Hahahaha!!!*
* *That's just too funny!*
* *I don't care how mind-numbingly sympathetic she was...*
* *There is no ticket to redemption for your actions.*
* *...Oh, right!*
* *Surprise! I betrayed you!*
* *Real sorry, but hey, thanks for abandoning your rampage!*
* *You were gettin' pretty strong for a second there.*
* *I'm not usually the worrying type but whew!*
* *Dodged a bullet! Haha!*
* *Whoa! Make that two!*
* **[The ending of the dialogue is the same as Rooftop (Neutral)]**

### Pre-Battle (Flowey)

* *MMMmm I shoulda done this earlier, huh!*
* *Oh?*
* *You're still holding on? So stubborn!*
* *Lighten up a little, pal!*
* *You do know this didn't have to happen, right?*
* *We had a plan. A simple one.*
* *Go. To. ASGORE.*
* *But I guess you're too stupid to follow directions.*
* *Don't know why I thought this would end any differently...*
* **[Fight 1]**
	+ *You've always been predictable.*
	+ *Oh? What do I mean? Well, buddy, let me show you!*
	+ *You see, I've been watching you for a while.*
	+ *Gosh, what run is it? Gotta be in the hundreds.*
	+ *I've almost lost count! Haha...*
	+ **[Toriel]** *Ah! Hello!*
	+ **[Toriel]** *Are you all right?*
	+ **[Toriel]** *You must be wondering what is going on...*
	+ **[Toriel]** *I am TORIEL, caretaker of the RUINS.*
	+ *I let you carry on your merry way so many times.*
	+ **[Interacting with Toriel]**
		- **[Toriel]** *Go on, press the switch on the left.*
	+ **[Toriel]** *You are learning so much, my child!*
	+ *I watched the same childish behavior play out over...*
	+ *And over...*
	+ *And over.*
	+ *Sure, small decisions here and there would vary but...*
	+ *The journey would always end with you ignorantly living with Toriel.*
	+ *I had to interfere.*
	+ *At first, my efforts seemed to work.*
	+ *Tensions rose and you left the Ruins.*
	+ *But then, other issues crept up.*
	+ *No matter how many times you journeyed on...*
	+ *You always died.*
	+ *I had to steer you off the path of failure as early as possible.*
	+ *So I tampered with a little switch and...*
	+ *Well, the rest is history!*
	+ *...*
	+ *Oh come on! You're still here?*
	+ *I thought at least my story might bore you so much that you'd give in!*
	+ *You really wanna do this the hard way?*
	+ *Haha, alright then!*
	+ *Let's have a little fun before I absorb your SOUL for good!*
* **[Fight 2+]**
	+ *You've always been predictable, heh.*
	+ *But enough about YOU.*
	+ *I wanna have a little fun before I absorb your SOUL for good!*
* *Now, remember what I taught you!*
* *Dodge the bullets!*

### Intermission

* *Clover?*
* *Where did you go, buddy?*
* *Get b a c k h e r e*
* *h-hello?*
* *where am i?*
* *mom? dad?*
* *anybody!*
* *help me...*
* *please... help me...*
* *no...*
* *nothing...*
* *useless...*
* *all of it...*
* *???????*
* *?*
* *ha!*
* *h-hello?*
* *could this be it?*
* *hahahahaha!!!*
* *it must be!*
* *yes, it has to be.*
* *it must be!*
* *it must be.*
* *what have i done.*

### Snowdin

*Martlet here is simulated by Flowey*

* **[Martlet]** *...Clover?*
* **[Martlet]** *Clover!!! It is you!*
* **[Martlet]** *I can't believe it!*
* **[Martlet]** *Come here!*
* **[Martlet]** *I was so scared!*
* **[Martlet]** *This place...*
* **[Martlet]** *It's Snowdin right? Sure looks like it.*
* **[Martlet]** *I haven't the slightest clue what's going on here.*
* **[Martlet]** *The last thing I remember was us talking on that rooftop...*
* **[Martlet]** *Oh yeah! We were going to my house!*
* **[Martlet]** *I don't quite know where it is from here but we'll search together!*
* **[Martlet]** *I'm so happy I found you!*
* **[Martlet]** *So happy I found you.*
* **[Martlet]** *I found you.*
* **[Martlet]** *I F O U N D Y O U .*

### Pre-Battle (Meta Flowey)

* *H O W D Y .*
* *Have fun with your friend back there?*
* *Hahahahaha!!!*
* *Thought you slipped away for a second didn't ya?*
* *You are quite a vigilant one...*
* *Bet you could've outlasted ASGORE if you bothered to reach him.*
* *Even though your choices in this timeline are useless to me now...*
* *I didn't outright HATE our time together. Not all of it.*
* *Two lost souls deciding on who lives or dies...*
* *Most of the time you were insufferable but when you gave in...*
* *...Gave in to your true violent urges. That was the best part.*
* *That's when I knew you had it in you to fight the King.*
* *But that was so long ago, haha. Just look at you now!*
* *Barely recognizable!*
* *You know, some say yellow is the color of justice.*
* *Close, but that's not the word I would choose...*
* *Yellow is the color of judgement.*
* *Consequence...*
* *You would know, wouldn't you?*
* *Ahhh, you're right.*
* *Who cares about all that?*
* *Life's all about the thrill! How fun your experiences are!*
* *Our time here has been way better than any interaction out there!*
* *And I'm not looking for it to end any time soon!*
* *Of course, it can't last forever.*
* *After I overtake your SOUL, I'll kill ASGORE.*
* *I'll absorb all those poor children you couldn't save!*
* *Then and only then, I will become GOD.*
* *But for now... this is only the beginning.*
* *So please, resist.*
* *Let's entertain each other a while longer.*
* *After all, in this world...*
* *IT'S KILL OR BE KILLED*

## Flavor Text

* *Your best friend!* **[Check]**
* *r3537 7ry 4641n r3537 7ry 4641n r3537 7ry 4641n r3537 7ry 4641n r3537 7ry 4641n r3537 7ry 4641n* **[Neutral]**
* *missing.* **[Neutral]**
* *howdy! i'm flowey! flowey the flower! hmmm you look confused! toriel ought have taught you h* **[Neutral]**
* *clover would like to cry but they have no eyes* **[Neutral]**
* *clover is giving fighting a try* **[Neutral]**
* *clover suddenly feels like taking a nap* **[Neutral]**
* *one two three four five six seven Seven sSevVen 7sEv=en sVen 0sE7n SevvevvVvvvvVVVV* **[Neutral]**
* *FILE 01 - [REDACTED]* **[Neutral]**
* *smells like Aa;1rW4, je2FpA,,.* **[Neutral]**
* *Recovered 30% of your HP!* **[Endure/Hope/Persist]**

## Trivia

* There are 80 possible groupings of previously killed bosses that can show up during Phase 1 (also counting where no bosses show up), with 16 being exclusive to failing Genocide route after you kill Ceroba.
	+ The most amount of bosses that can appear at once is six, these being Decibat, Dalv, El Bailador, Starlo, Guardener, and Axis.
	+ Starlo and Guardener will never appear along with Ceroba due to both Starlo and Guardener not able to be battled during a Genocide route, and Starlo already being force-killed beforehand.
	+ Despite being fought in the Wild East (and thus before meeting and potentially killing Axis), Ceroba will always appear as the last boss in Phase 1.
* Most of the flashbacks in phase 1 are based on Clover's experiences in the Underground.
	+ Flashback 1, Ruins, is based on Clover's time with Toriel in previous timelines.
	+ Flashback 2, Dark Ruins, is where Clover met Flowey.
	+ Flashback 3, Waterfall, isn't related directly to Clover, but instead takes place where the Integrity SOUL child died.
	+ Flashback 4, The Dunes, has the same western/cowboy theme as Clover, being where they fit in best.
	+ Flashback 5, Hotland, is the furthest Clover got when following the original route from Undertale.
	+ Flashback 6, The Steamworks, is simultaneously where Clover and Flowey's bond strengthened the most, and Clover's first interaction with one of the SOULs' killers, being Axis
	+ Flashback 7, Snowdin, is where Clover met Martlet, the monster they're most attached to in the underground, alongside the one who offers to take care of them prior to the Meta Flowey fight.
		- The exceptions to that there are True Lab (where Flowey was made) and New Home (where Flowey woke up).
* The name "Meta Flowey" comes from the names of two variables related to Flowey in the code, `global.meta_flowey_introduction_count` and `global.meta_flowey_fight_count`.
	+ Something worth noting is that the former is actually not related to the Meta Flowey fight at all; It's a 'meta' variable representing how many times Flowey has gone through his introduction in the Dark Ruins.
* Upon starting the fight, Clover's HP and Defense stats are overridden. Regardless of LV, their stats are set to 100 HP and 0 Defense. Due to how defense works, this actually functions as -10 defense.
* In the first of Flowey's flavor texts listed, he replaces certain letters with numbers. When translated from leetspeak, he is saying "reset try again" repeatedly.

### Unused Attacks

* The screen darkens and a live studio audience of ambiguous humanoids surrounds the bullet board. If the sign above it says "HATE", they will start throwing flowers. If the sign says "Joy", they will start throwing plushies of the main characters.
* A shoebox is emptied onto the bottom of the screen. The shoes come in pairs of two and at various different sizes.