Soulcasting

**Three**
Sacred Links Shield

**Progression:** The
Three Sacred Links Shield reduces damage by 10 Points per Rank (each rank is
gained every 2 character levels)

**Description:** A Three Sacred Links
Shield is an energy field around the character that protects against incoming
attacks.

A Three Sacred Links Shield can be
"up" or "down." When down, it does not stop any damage.
Three Sacred Links Shield status must be determined at the start of the
character’s actions for the round and cannot be changed until his or her turn
to act in the next round.

Attack damage is first applied to the Three
Sacred Links Shield , with any additional penetrating damage applied against
DR. Thus, if a weapon hit successfully penetrates a Three Sacred Links Shield ,
then DR can still protect against it. A Three Sacred Links Shield can be
reduced or even knocked down by a sufficiently powerful attack. If an attack
does more damage than the Three Sacred Links Shield prevents (even if the rest
of the damage is absorbed by DR), the Three Sacred Links Shield temporarily
loses one Rank of effectiveness. The character can only regain Ranks if the
field is down and regenerating.

A Three Sacred Links Shield recovers one Rank
every round it is turned off and not in operation ("down"). A Three
Sacred Links Shield that is knocked down to zero Ranks automatically shuts off
to regenerate. The Three Sacred Links Shield blocks attacks moving in any
direction, both inwards and outwards, thereby virtually preventing the user
from attacking when the Three Sacred Links Shield is up. This means that when
the Three Sacred Links Shield is active and the user makes an attack, the Three
Sacred Links Shield will affect their attack as it would an outside attacker’s
(reducing the damage inflicted and going down in Ranks if its protection value
is exceeded).

A Three Sacred Links Shield only protects you
unless you gain an ability to enable you to protect others. All shields will
block anyone who is not Insubstantial from moving through it. This ability is
supernatural.

**Twin Sacred Return Shield**

**Progression:**
**The**
character can restore up to 10 Hit Points/Rank to a target (each rank is gained
every 2 character levels)

**Description:**
**This**
allows a character to heal a target’s injuries (including him or herself).

The maximum number of Hit Points that a Healer
can restore to a particular person in any single day equals 10 per Rank. This
cannot be exceeded, even if multiple healers work on a subject; the combined
Hit Points restored cannot exceed the maximum Hit Points that the character
with the highest Rank could restore. The subject must have at least a full
day’s rest before he or she can benefit from any additional healing. Hit Points
are restored over a three round period, rather than instantly. This ability is
supernatural.

**Solitary Sacred Cutting Shield**

**Description:**
**A**
Solitary Sacred Cutting Shield deals 1d6 damage at first level and improves by
1d6 at each odd-numbered level after first. The Solitary Sacred Cutting Shield
is a ranged touch attack requiring a standard action with a range of 90 feet.
On a Critiacal hit the Solitary Sacred Cutting Shield deals 2x damage. This
ability is supernatural.

**Shun Shun Rikka Intelligence**

Shun
Shun Rikka are Intelligent Items. Roll 2d6+6 each for their Intelligence,
Wisdom and Charisma. Add their Modifiers together and add 1 per incriment of
cutting shield damage. That is your Shun Shun Rikka's Ego score.