recursal/Fanatic-Fandom huggingface dataset:
Russian incursion

**Russian incursion**

In April 2020, a Russian YouTuber with around 30,000 subscribers at the time posted about CPE, resulting in an influx of Russian players. The native player base responded by hunting and destroying Russian bases and players. The culmination of the Russian Incursion ended in May 2020 with Operation Putin (see separate entry), which included the near-simultaneous griefing of 9 Russian bases. *(27th May 2020)*

Lately, a new, much more skilled Russian group known as AoJ (Alliance of Justice) has been causing mayhem on cpe. For the past month, some of the most skilled pvpers on cpe have been actively hunting and killing AoJ members. So far, we have been winning, but some are starting to loose hope. Hopefully soon, some of the original people involved will return.

Shine was leading the initiative against AoJ until they disbanded, KeK was gonna finish what they started, but we sorta fell innactive. *(29th June 2020)*

There are a few of projects ppl are working on to stop the Russians for example "lava curtain" were there are ppl makeing a huge lava curtain around spawn.

There is also one more started by me were we plane on make tons of perimid lava cast and cover them in lava, we are makeing them close to gether to make it hard to navigate *(29th June 2020)*

Sorry for the timeskip, but now to jump back in time before all of the AoJ. After operation Putin, they were disorganized. Now the next step was to deal with solo and small groups of russian players. This needed to be done quick before they would inevitably enter the supplied era

I, went along many groups, and working on insiding and making sure they would disband. A few players helped during the griefs and raids, in order to make sure everything went smoothly

In total, 4+ different groups were taken down and disbanded with over 15+ bases ruined and many others scammed and killed

However I had to ease off my attack as my infiltrating method was no longer working with my increased notoriety, I was simply too well known as the one who will destroy you within their community. Sadly as there were not alot of players leading the attack, the war efforts died down, and they were able to multiply and get geared into the AoJ problem we have now

At somepoint they considered me their "popbob of cpe"

But now as you see above, the war is back in full force with the rise of the AoJ, and war efforts have been multiplied *(29th June 2020)*

In late June 2020 to July 2020, fighting with Russians spread to near spawn in the nether. *(2nd July 2020)*
Aviora 1

**Aviora 1**

Name: Aviora 1

Group: Shine

Founded:  2020-3-22

Status: Griefed

Members: EmXReka, macnamenone, Fnito, TheLastTruRick, Origami767, xoGunz, Ginjeet10, x291k, LaundrySauce872, TomCubes, Dragonflight55, Ing.

Summary:

This expansive base with several impressive builds was made by a collection of elite Shine members. The base's theme was creativity itself, with builds ranging from Fnito’s Nordic houses to an old-fashion temple to Macnamenone’s impressive Modern House. As a fun base, its video tour reveal helped make a name for the fresh Shine group. It grew to massive proportions in only 5 days before a member, LiquidTiFe, griefed it. After the griefing, Shine began work on Aviora 2.

Media

Aviora 1 tour by Fnito

https://youtu.be/Qw6GFLGTC5A
Amazing city

**Amazing city**

Name:Amazing City

Builders:Clan,Imperium Pantheon

Status:Building

Cords:Private

Bio Summary:The Pantheon clan was a lot offline but we started doing something. And thought why don't we make a base. The MacTep man gave us a very nice and beautiful biome to build. There will also be a video about Amazing City soon.
Salc1 hype

**Salc1 hype**

For months, there’d been rumors that famed 2b2t YouTuber,SalC1, would make a video about Bedrock anarchy servers. On February 20th 2020, he finally showed up at spawn on CPE. After being killed several times, he spoke with other players in chat, who asked him to pass on making a vid. At the time, SalC1’s channel had around 100,000 subscribers and would likely have drawn a fresh wave of players, upsetting the power balances on the server. On February 26, 2020, Mr. Malevolent messaged SalC1. In a screenshot below, SalC1 advised he no longer intended to make a video about Bedrock anarchy, though he might make a video about Bedrock in general and the differences about it he didn’t like. SalC1 left the community less than a week after he joined.
Arcadia

**Arcadia**

Name: Arcadia

Group: Council

Founded: 2020-06-08

Status: Griefed as of 2020-06-13

Member(s): Main Builders MrGhost2080(WhitePuca), Gabr2004 - others visited but only to look

Summary: Built as a new base after our last grief. Ghost and Gabr left to make a personal medieval farm base. After our main buidlings were founded we invited others but sadly a memebr of our clan griefed and we have since moved to remake a new version of the base

Last Updated: 2020-06-13
700 church

Name: 700, 0 Church

Group: no one (carbs used for suppling people on thanksgiving)

Founded: ~2019-11-?

Status: greifed, no traces, buried under a lavacast/cobblemonster

Member(s): anyone

Summary: Small wooden church facing up the x highway, had wooden/stone tools, food, leather armor. outside of the door there was a fountain made of glowing obi, cobble, birch. may or may not be remade in a safer location for this halloween.

https://www.youtube.com/watch?v=8KjEX5NOXbU

LaundrySauce video of Slimebubba and LilPepe222 at the 700, 0 church (you can see how close the church is to the highway)

ame: 700, 0 Church

Group: The Carbs (carbs used for suppling people Thanksgiving themed food)

Founded: ~2019-11-27

Status: griefed, no traces, buried under a lavacast/cobblemonster

Member(s): anyone

Summary: The day before Thanksgiving, Laundry had a nice idea for the Carbs. Instead of killing anyone on sight at spawn and building at their bases, he decided to get some members and a shit ton of food that was renamed to food you would see at a Thanksgiving feast, such as Turkey, Ham, and Sweet Hawaiian Bread Rolls. For the entire day, the carb members would hang out at 700, 0 horsing around and giving every passerby Thanksgiving food and allowing them to continue on their journey. This would actually be the place I met Slimebubba, it was her first time on the server and she just happened to pass by 700 0. She liked the fact no one was killing her and giving her food, so she wanted to join the Carbs, along with another newfag that liked our hospitality, so me and the carb bois said "fuck it why not" and let em join. As an initiation, Slimey and Lil Pepe fought to the death with Turkeys in hand. Ricefarmer also showed up and I dueled him to the death. Other people who dropped by was GoldFracture, Mvet and Golaith. Once the day was over, we blew the church up lmao. Overall, it was a very fun day and i'm glad i was there to host it. Here's to next thanksgiving.

[00:11]

[00:11]

[00:11]

Laundry's describtionds and stuff
1YA

**1YA**

Name: 1YA (1st Year Anniversary)

Group: N/A

Founded: 2020-01-01

Status: Griefed

Members: Ginjeet, Baahcuse, GrimReaper, Hopen111, Jermak, MortalVet, Macnamenone, Mondo\_goh, Reka, Sem1245, Tofu, Visser

…

Summary:

Begun by Ginjeet, 1YA celebrated CPE’s first anniversary by encouraging a hand-picked group of old and new players to reproduce iconic builds from across the server.

Many of the builds paid tribute New Umbra, including a reproduction of some Stone City high rises and surrounding streets, bogdanface’s shrine, the Eye of Umbra set in a tall stone brick wall and the New Umbra Villager.

Other features included a massive dragon, several elegant skyscrapers, a triangular library build from Aterna 10, the original near-spawn church, a windmill, a treehouse and many others.

The coords were released to the public on February 9, 2020, and the base griefed as part of the celebration.
Full history of end world

**Full history of end world**

First:End was reached 06/08/20 by Bored,KiLiriks,SteweVoyage153.

Second:Old Covboy,GODRI,gigilo20068043 visited end world.

Third:f attempt to destroy the end of the world. But managed to dissuade.

Fourth:Coordinates were sold for rare items to an elite player. And the coordinates become public.

Fifth:Meeting between players. And also after meeting with Ginjeet10 and gigilo20068043,SnakyHectorYT also PettereM1 at creative mode.

Sixth:The end was destroyed by Old Covboy,GODRI,gigilo20068043.

Seventh:Water project that was successfully made by the players:Kalzae(Name),gigilo20068043,Old Covboy,CRASHERXXX(GODRI)

Eighth:Public end portal was destroyed by Old Covboy.
Auction base 1

**Auction base 1**

https://youtu.be/ou6A-GhxGJw

react to dis if u want me to do recaps of each auction that I havent done yet

woah i forgot to do this sorry

didnt realize so many people reacted

I'll see if I can chug through the auction 1 recap tonight, but if not I can always do it in a month or so when I remember again lol

Okay so basically the first auction went like this. It was sort of an after thought, as I had the idea formulated in my head for a while, but couldn't figure out how to make it a reality, so I talked with Charginguv a bit and decided I would do cpe's first Auction. The auction used diamonds as currency, which was okay at the time I thought of the idea, but the economy of cpe had just crashed from dupes and shulkers being recently added, so muchwow dominated the auction, duping diamonds at the actual site

The auction in my eyes was a huge success, because although it got griefed, it brought a good chunk of the community together to do something fun that had never been tried before! And this auction would be the starting point for a new idea that would spark to become the auctions we all love and hate today :p

i just said hate because there's always people who don't enjoy things like this as much as others

oh yeah also I lost a full shulker of original spring 2019 swords to a player who quit right after, so that's cool

whenever you can could I have access to auction base 2 and 4?
Wither party

**Wither party**

On the 4th of June2020, several players started out to flood the bottom of the spawn, since the majority had been nukered down to bedrock level. This was in part to make it easier to kill new players, yet also stopping them from being caught in an endless death cycle caused by fall damage. Slowly, more and more geared players started showing up, and hanging around 200 200, where the water was and still is. The vc in cpe live grew to almost 20 people towards the end, if not more. All was relatively calm, besides the player #deleted-channel attempting to kill a few players. When we ran out of blocks, people started to spread out, some minor fights began, and i took the opertunity to test a wither. Normally, u can’t spawn them. but by placing the blocks in a specific order, (not just heads last) the wither will be summoned, ai included. upon the successful summoning, i decided to empty a shulker full of soul sand and wither skulls by summoning withers. Withers are not immune to the 15 minute entity clear cycle, though for 1 hour they never seemed to leave, as i summoned more. The withers sparked much action, there were many deaths including my own, most were caused by #deleted-channel potting everyone into oblivion. During the chaos, Many notible figures joined the vc,including ginjeet himself. Talk of 32ks also began, sending most players scattering. #deleted-channel also made an appearance, only to be potted shortly after joining by forest “like 6 times”.Below are the players that i can recall, there were likely more.
William

## Overview

William (*Уильям* in Russian) is an enemy added in v0.2.0.0. They fly quickly and attack by hitting any baby, creating a Fire Pit in their place. This fire pit removes a tile for a short while as babies cannot be placed on top.

Because of its fiery like appearance, William is immune to any fire type damage. They can also be charged blue similar to Revenant as this baby can also charge fire types and William respectively.

## Strategy

William has a weakness against Pegasus, and freezing type babies, Freezer Baby and Snowball. Once it gets hit, it runs the other way, signaling you have defeated William. But, it may deem unnecessary to bring a freezing type due to his low health.

Babies that spawned charmed enemies, Parasitoid and Mystery Egg would be the best way to kill Williams as they can fill up the screen and protect your babies from being turned into fiery pits.

Blue Fire hits William Can cause it to turn blue.

## Trivia

* William is a reference to the enemy Willo from the Binding of Isaac: Repentance.
Steam Sale

## **Overview**

The Steam Sale decreases the amount needed to buy an Item by 33%. This means that Tier II items will cost 66 coins and Tier I items along with cursed items will cost 22 coins.

## **Strategies**

This item should be bought the first moment you are able to buy it, in order to save as much coins as possible on other items.
Freezer Baby

## Overview

Freezer Baby (*Ледяной малыш* in Russian) is a baby that is unlocked by default.

Freezer Baby shoots icicle tears that do moderate damage and apply the freeze debuff on enemies, slowing their movement and attack speed by 50%.

Icicle tears turn into normal tears after passing through Paschal Candle, nullifying their freezing effect.

The freeze debuff wears off immediately if the afflicted enemy gets struck with a fire-based attack, such as Crispy Baby's projectile.

Some enemies are naturally immune to freezing, these include Hardies, Stonies and Sperm Whales.

On the contrary, Mullibooms' bombs will be extinguished if hit by Freezer Baby.

## Strategy

Freezer Baby is a great support unit for almost every loadout. While it lacks direct damage, it makes up for it with an excellent stalling debuff. However, you may not want to bring it in a level with the aforementioned immune enemies or if you wish to use a fire-based baby in your loadout.

It is not a good idea to place more than one column of Freezer Babies, as the freeze debuff doesn't stack with itself and the Freezer Baby's own damage per second is quite subpar for its' cost.

## Trivia

* Freezer Baby is a reference to an item, Freezer Baby, from The Binding of Isaac: Repentance.
	+ In the original game, Freezer Baby doesn't actually slow the enemies down. Instead, if it deals the fatal blow, the enemy gets turned into an ice statue, which explodes into a ring of icicle tears after being destroyed.

* Its functionality and its interactions with fire are similar to Snow Pea from Plants Vs Zombies.
Psychic Baby

## Overview

Psychic Baby (*Малышка-телепат* in Russian) is a baby that is unlocked by completing Challenge #3.

Psychic Baby attacks by shooting piercing tears that can hit all enemies or obstacles in a line, then return to Psychic Baby, damaging every enemy and obstacle on its way back. Psychic Baby must wait for the tear to come back before firing again.

Psychic Baby's attack speed depends on her tears' travel time; the closer the enemies, the faster Psychic Baby attacks.

Mr. Shy's mask cannot be pierced by Psychic Baby's tears, making Mr. Shy somewhat of a counter against Psychic Baby, as it can protect the enemies behind it for a long time.

## Strategy

Psychic Baby is most effective against groups of weaker enemies, due to her piercing capabilities. She shines at quickly clearing the lane of Gapers and Flies, making the way for the other babies to shoot.

Psychic Baby has mediocre stats for her cost, making her not as useful against tanky enemies, such as Hardies and Stoners. Paschal Candle and Multidimensional Baby somewhat help remedy this issue. Having a more single target-oriented baby in deck with her, such as Abel, is also a good idea.

Psychic Baby could be seen as an alternative to Ghost Baby, as they can both pierce enemies. Mei has more damage per second and pierce more enemies than Ghost Baby, as her tears hit the enemies twice, though she costs a little more.

## Trivia

* Psychic Baby is a reference to the modded character Mei, who attacks using psychically-controlled steel balls (Mod Link).
* Psychic Baby's attack style is similar to Bloomerang in PvZ 2, with the difference being that if Psychic Baby is moved, the tear will home in on her when returning, and Psychic Baby can hit more than 3 enemies.
Race to the end

**Race to the end**

After coords went public, tons of people raced to the end..Everyone killed each other, trapped the end portal, and nuked spawn. Spanish players, Russian players, and English speakers tried to dominate. In the end, spawn is getting destroyed as we speak. The end spawn platform is almost gone and ozark is controlling it right now.
Revenant

## Overview

Revenant (*Ревенант* in Russian) is a baby that is unlocked by completing any level with only red colored babies in deck (Little C.H.A.D., Lil Loki, Cube of Meat, Spike Baby, Tooth & Nail, Double Baby).

Revenant attacks by breathing fire 3x2 tiles in front of it, dealing high AoE damage to all enemies within range.

As with all fire-themed babies, Revenant is immune to freezing, taking damage instead of being frozen if hit by a Frosty, and it can melt nearby ice floes.

If Revenant is fed a Power Pill or comes into contact with blue fire (for example, from Blue Candle or from another powerpilled Revenant's attack) it changes its' visuals and starts spewing blue fire, dealing higher damage and potentially buffing other Revenants.

Revenant's fire breath attack can thaw chilled enemies and relight Mullibooms' fuses.

If Telepathy for Dummies is used on Revenant, it gains an additional 3 tiles of range in front of it, making it 3x3 instead of 3x2.

## Strategy

Revenant is a great unit to bring to many levels, due to its high coverage and damage, as well as pretty forgiving cost. Just two of them, correctly placed, can destroy any non-champion Gaper on the board, making it extremely easy to set up a lot of Little C.H.A.D's at the beginning of a level.

Revenant's low range forces the player to place them closer to the enemies, making it a dangerous pick if the level has Hardies, Mullibooms or Sperm Whales. That can be somewhat remedied by using powerful backliners, such as Crispy baby.

It is not recommended to put Revenant and freezing babies, such as Freezing Baby/Snowball, in the same deck for reasons mentioned earlier. Spider Baby works fine, however.

Blue Candle has an amazing synergy with Revenant, turning a whole column of them blue with just one use. Blue fire then spreads to other non-powered Revenants, making a powerful chain reaction.

## Trivia

* Revenant is a reference to Dark Esau, Tainted Jacob's vengeful brother in The Binding of Isaac: Repentance. Its name comes from Dark Esau's card in The Binding of Isaac: Four Souls.
	+ Its fire based attack and limited range is similar to Snapdragon from PvZ 2.
Teleporter

## Overview

**Teleporters** is an obstacle that commonly appears throughout The Ark. It has many colours to choose from such as Red, Pink, Hot Pink, Purple, etc. Sets of teleporters will never have the same colour. Pairs of Teleporters will never be on the same lane or will ever appear with Spikes.

Babies cannot be placed on top of a teleporter but, Monsters can come in contact with a teleporter. This will send them to the opposing teleporter with the same colour. When monsters are teleported, they face the same way they came from. Regular monsters face to the left and Charmed monsters face to the right when coming out of a teleporter.

All Monsters who can fly will not be teleported as they will float over the teleporters and will continue moving throughout the lane.
Everlore Wiki

**Welcome to the Everlore Wiki!**
Welcome to Everlore, Rhode Island. The small, picturesque town spreads from sprawling forests to the beaches of the long island sound. The community is made up of mainly rich and upper middle-class families. Most of their teens attend Everlore Preparatory, a boarding school on the outskirts of town... and their secrets are all about to come to light. When the Instagram account "everloreexposed" starts to post the student's deepest secrets and regrets, their futures might be doomed.

We're a collaborative community website about Everlore that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Poop

* Poop
* Blizzard Poop
* Golden Poop

Poop is a common obstacle found in The Blue Room and Its All Mine. When enough damage is done to it, the poop is destroyed and projectiles can pass through. Poop may occasionally drop coins when destroyed, and will spawn friendly Dips if you have Dirty Mind. If you make the shape of an F with it you will unlock Fiend Baby (the poop will get destroyed and imps will be spawned there instead).

## Blizzard Poop

### Effect

Freezes everything around it in 3x3 area

Blizzard Poop is a blue variation of Poop that rarely can replace it. It freezes both babies and enemies around it when it is destroyed. Normal Poop can be turned into Blizzard Poop if you use Snowball on it. Unlike normal Poop, it can't be used to unlock Fiend Baby. It spawns Blizzard Dips if destroyed with Dirty Mind.

## Golden Poop

### Effect

Drops several pennies when destroyed

Golden Poop is a golden variation of Poop that rarely can replace it, it spawns a few pennies when destroyed. It can't be used to unlock Fiend Baby. It spawns Golden Dips when destroyed with Dirty Mind.
Multidimensional Baby

## **Overview**

Multidimensional Baby (*Многомерный малыш* in Russian) is a baby that is unlocked by default.

Multidimensional Baby duplicates projectiles that come from babies as the projectile passes through.

Lobbed projectiles do not get duplicated as it goes over the baby and not through.

You cannot use multiple of it in order to quadruple or further multiply the number of shots.

## **Strategy**

Multidimensional Baby is a double-edged sword as it can double (or triple with Power Pill) other babies' firepower, but can also double shots from enemies such as Hardheads and Frosties. It's recommended to place Multidimensional Babies behind a defensive baby to prevent the enemies from having their shots duplicated.

It also has double the average offensive babies health, though that does not mean it's viable as a defensive baby.

## **Trivia**

* Multidimensional Baby is a reference to an item (Multidimensional Baby) from The Binding of Isaac: Afterbirth.
* Multidimensional Baby has one of the longest names amongst babies.
Blue Candle

## **Overview**

Blue Candle is an active item which can be obtained from any boss. By using it, you spawn a column of blue fire that instantly kills every monster in range unless it has resistance to Explosion Damage.

By using Blue Candle on column with fire babies they will get their effect of Power Pill, (those fire babies being, Revenant, Crispy Baby and Paschal Candle). If such babies attack in the radius of where other fire babies are located, it will get the effect of its Power Pill too.

The effect of Blue Candle is used similarly by the item Salvation which also creates a line of blue fire, and can also light up fire type babies.

## **Strategy**

Blue Candle should be used mostly when enemies are lined up together near the beginning of the level or stuck behind defensive type babies. But babies that take up space or push enemies around shouldn't be used as they can mess up Blue Candle.

Stronger type enemies can't be easily killed with Blue Candle such as Stoner and Hardy so it's better to not use Blue Candle when dealing with those enemies, (unless they are at half/low health). But it's good for enemies like Hardhead as they can clump up easily and set ablaze by this active item.

## Trivia

1. Blue Candle is a reference to an item (The Candle) from The Binding of Isaac.
2. Blue Candle works like a plant (Jalapeno) from Plants vs Zombies
Gaper

## **Overview**

The Gaper (*Зевака* in Russian) is the first and the average enemy in I.RULE. They are pretty weak in comparison to other enemies, but more often than not, they usually come in about groups of 2 to 3 per lane, so they might block any damage dealers from dealing damage to an important enemy. They can also weaken your defenses so that stronger attackers can kill your damage dealers.

## **Strategies**

Piercing babies such as Ghost Baby can deal with a large amount of these guys. Since they have a generally slow walking speed and average health, any attacking unit can kill them. All in all, they aren't really a threat, but they are used as a meatshield by much stronger enemies.

Spike Babies are generally a good pick against Gapers as they cannot be hurt from the bite of a Gaper, so the best case scenario is to setup two rows of them for dishing out some damage.

## Trivia

* Gaper is also a common enemy from The Binding of Isaac.
Aviora 2

**Aviora 2**

Name: Aviora 2

Group: Shine

Founded: 2020-04-10

Status: Griefed as of 2020-05-06

Member(s):

Fnito, macnamenone, reka, succy, dragonflight, x291k, origami767, Rick, xoGunz, TomCubes.

Summary: The second shine elite base, large in size and stunning builds, unfortunately it was griefed about a month after it was founded. I’d say the size was equivalent if not smaller than Aviora 1.

The base was built on a futuristic theme, so big and a lot of concrete used.

Last Updated: 2020-05-27
Farting Baby

## Overview

Farting Baby (*Пердячий малыш* in Russian) is a baby that is unlocked by default.

Farting Baby diverts enemies to adjacent lanes using its farts every time an enemy attacks it. It can divert more than one enemy at once if several are piled up together.

## Strategy

Due to Farting Baby's ability to move enemies to other lanes, it has a great synergy with attackers like Wiz Baby, Harlequin Baby or Lil Loki. All of them can attack enemies using their projectiles without getting killed. Farting Baby can also be used to move enemies to lanes with Spike Babies or to simply focus all enemies onto lanes with more attackers. You can also place Lil C.H.A.D.s behind it and place attackers on other lanes.

Unfortunately, Farting Baby is often discarded by most players due to its great synergies requiring certain babies already. Some enemies, like Plum or Mr. Shy, cannot activate Farting Baby's fart by themselves and require another enemy that can activate it, leading to piles of enemies that can endure your defences if you're not careful. It's also not very practical during Boss fights like Ragdoll and Middle Horn, which have limited space.

## Trivia

* Farting Baby is a reference to an item (Farting Baby) from The Binding of Isaac.
* Farting Baby works similarly to Garlic from the Plants Vs. Zombies series, with the added ability to push more than one enemy to other lanes at once.
* Farting Baby's negative pill effect animation could be a reference to the vomiting emoji, adding to the excremental theme of the baby.

## Gallery

IdleDiverting an EnemyPillsIn HandIn Deck
Gurgle

## **Overview**

Gurgles (*Хрипун* in Russian) are enemies that start appearing in Its All Mine and occasionally spawn in loops.

After spawning, Gurgles walk forward a few tiles and then stop. If a Gurgle doesn't take any damage, it will, after a while, start firing an Ipecac shot to the very back of your babies, dealing slight splash damage. Dealing any amount of damage to a Gurgle will prevent it from attacking for some time. When every enemy is defeated, Gurgles will turn around and retreat, eventually ending the level.

## **Strategy**

Because Gurgles stay at the back of the level, it is very hard to hit them. They are usually protected by Gapers, Trites and Hardies. The best babies to counter Gurgles are piercers, like Ghost Baby, Abel's clone or using an insta-kill like BBF or Bob's Brain.

If the player has Spike Baby, it is best to have a bunch of them on the 3rd column to do damage over time, also preventing them from attacking.

## Trivia

* Gurgles are enemies that appear in The Binding of Isaac and TBOI: Rebirth. They occasionally spit out an Ipecac shot toward Isaac.
* Their method of attacking babies is similar to the Catapult Zombie from Plants vs. Zombies.
* It is extremely hard to differenciate between walking Gurgles and green champion Gapers.
Crispy Baby

## **Overview**

Crispy Baby (*Хрустящий малыш* in Russian) is a baby that is unlocked by default.

Crispy Baby fires flaming tears that deal high damage and have a slight AoE range.

As with all fire-themed babies, Crispy Baby is immune to freezing, taking damage instead of being frozen if hit by a Frosty, and it can melt nearby ice floes.

Crispy Baby will be extinguished and shoot regular, red tears if Pegasus' wind gust passes through it. The same will happen if Snowball happens to catch Crispy Baby in its range.

Using a Power Pill will make Crispy Baby's flame blue, dealing more damage.

The slow down ability of Freezer Baby can be negated by Crispy Baby's flaming projectiles.

## **Strategy**

Despite the high cost, 2 rows of Crispy Babies will do the player well. However, do keep in mind the interactions of Crispy Baby with other babies such as Pegasus and Freezer Baby.

Using a Blue Candle will empower all Crispy Babies caught, making their flames blue, allowing you to use Power Pills on other babies instead.

## **Trivia**

* Unlike most babies, Crispy Baby is not based on any particular Familiar or Co-op Baby from The Binding of Isaac.
* Crispy Baby's minor splash damage and inherent fire without the need for Paschal Candle makes it similar to Fire Peashooter from PvZ 2.
Dry Baby

## Overview

Dry Baby (*Сушёный малыш* in Russian) is a baby that is unlocked by destroying 10 enemies in one explosion, The most common way of achieving that is by using either BBF or Doctor's Remote on a huge wave.

Dry Baby doesn't deal direct damage, acting like a wall for other units. It has the same health and recharge time as Cube of Meat. Upon death, it explodes in a 3x3 area, potentially killing every enemy caught in range.

Some enemies may survive the explosion, these include Hardies, Stoners, Sperm Whales. These enemies instead will lose half of their maximum health. Bosses will lose only 10% of their health upon being blown up.

## Strategy

Dry Baby is a defensive unit, just like Cube of Meat. While costing higher than the Cube, Dry Baby has the ability to explode after dying, which, most likely, will kill every enemy standing near. This retaliation ability works wonders on huge waves, when the most enemies of the level appear.

Dry Baby can be compared to Tooth & Nail, another defensive baby with the ability to hurt attacking enemies. The difference between these two is that Tooth & Nail works better at the beginning of a level, before tanky enemies such as Stoners and Sperm Whales appear, as it can single handedly defend a whole line for an excessive amount of time. Dry Baby, on the other hand, works best in later waves, due to its extremely potent death explosion that instantly kills most enemies and heavily damages the others, while not being the most cost-efficient choice against single Gapers and Flies.

Dry Baby could be seen as an alternative to BBF, due to its 3x3 death explosion. Dry Baby costs 25 hearts cheaper than BBF and can stall the enemies for some time due to its high health. BBF, on the other hand, explodes immediately after placing, which might save the player in urgent situations.

## Trivia

* Dry Baby is a reference to Dry Baby from The Binding of Isaac: Rebirth.
	+ Its functionality is similar to the PvZ 2 incarnation of Explode-O-Nut.
* Dry Baby doesn't explode after being shoveled.
Lil Loki

## **Overview**

Lil Loki (*Малыш Локи* in Russian) is a baby that is unlocked by default.

Lil Loki shoots in all four cardinal directions, dealing moderate damage to enemies.

Lil Loki counts towards the "Complete any level with only red babies in deck" achievement.

## **Strategy**

Lil Loki shoots almost twice as fast as Brother Bobby and deals slightly more damage, making it an already good offensive baby, and it can be further enhanced by Multidimensional Baby and/or Paschal Candle for even more damage. If you want to make use of Lil Loki's cross shooting pattern, then go for Farting Baby or Ball of Bandages, along with Spike Baby.

Lil Loki is able to kill a Mom's Hand before it it taken away, as all four shots hit the hand.

## Trivia

* Lil Loki is a reference to an item (Lil Loki) and a boss (Loki) from The Binding of Isaac.
* Lil Loki is used in Challenge #5, Limited Edition.
Double Baby

## Overview

Double Baby (*Двойной малыш* in Russian) is a baby that is unlocked by completing every chapter in a loop without placing heart-producing babies on the board (currently the only heart producing baby besides Double Baby is Little C.H.A.D. and Red Maw).

Double Baby is an alternative version of Little C.H.A.D, that has a higher cost but produces twice as many hearts.

## Strategy

Due to Double Baby's high cost, it is usually a good idea to accompany it with Little C.H.A.D. as the latter can be placed more frequently due to its cheaper price, which boosts the player's amount of hearts faster. When you have enough hearts then the Little C.H.A.Ds can be shoveled and replaced with Double Babies. Although having 2 heart-producing babies in a deck severely limits the options the player may have for bringing other babies, it can be somewhat remedied with the use of Schoolbag item.

Due to Double Baby only giving out 100 hearts while costing 125, it's going to be more difficult to build up enough hearts for the later rounds of a level rather than Little C.H.A.D., which can be placed again as soon as it produces a heart since it costs 50 hearts while also giving 50. This also means that relying on Double Baby as the only heart producer may prove to be quite dangerous on later loops due to only having a limited amount of hearts you can carry at a time.

Experienced players often use Little C.H.A.D. as a makeshift Cube of Meat due to its cheap price, quick recharge rate and the possibility of it paying for itself. It also works great for quickly disposing of Mullibooms and Sperm Whales. Double Baby lacks most of these traits, making it another reason to bring Little C.H.A.D. along with it.

## Trivia

* Just like Lil C.H.A.D, Double Baby is a reference to an item, Little C.H.A.D, the boss C.H.A.D. from The Binding of Isaac and C.H.A.D. from Super Meat Boy.
	+ Its name is a reference to a co-op baby in The Binding of Isaac: Repentance.
* It bears a resemblance to Twin Sunflower from Plants Vs. Zombies, specifically its PvZ 2 incarnation since it exists as a separate unit from Lil C.H.A.D.
Paschal Candle

## **Overview**

Paschal Candle (*Пасхальная свеча* in Russian) is a baby that is unlocked by beating Challenge #2, Unmatchable.

Paschal Candle empowers most other babies' projectiles when they pass through it. Pegasus' projectile will extinguish the flame of Paschal Candle, rendering it completely useless.

Using a power pill will make Paschal Candle's flame blue, further empowering tears that pass through it.

### Interactions between Paschal Candle and straight-shooting babies:

Brother Bobby/Lil Loki/Mongo Baby (alone)/Demon Baby/Abel/Crispy Baby (extinguished)/Fistuloid/Imp: Normal tears become fire balls.

Harlequin Baby/Wiz Baby: Normal tears become fire balls, but the Candle must be placed within their respective ranges instead of in front of them.

Freezer Baby: Frozen tears become normal tears when passing through Paschal Candle, and fire balls if passing through another Candle.

Little Steven/Ghost Baby/Psychic Baby/Brain Worm: Tears become fire balls and retain their respective attributes, i.e. Psychic Baby's fire shots still hit 3 enemies twice.

Rainbow Baby: Unreliable due to the possibility of Rainbow Baby shooting gusts of wind or frozen tears.

Crispy Baby: If Paschal Candle is empowered, Crispy Baby's shots will become empowered too.

Pegasus: Extinguishes the Paschal Candle.

Parasitoid: Egg tears become normal fire balls and don't spawn charmed flies on hit, making Parasitoid work poorly with Paschal Candle.

#### Other notable interactions:

Snowball/Snowglobe: Extinguish all Paschal Candles within range or on the screen, respectively.

Multidimensional Baby: Duplicated shots can become fire balls without losing any properties, and fire balls can be duplicated normally as well.

Frosty: Ice shots do not make contact with the Candle and pass through, becoming normal shots and hitting babies behind the Candle.

Hardhead: Shots can become fire balls.

Mulliboom: Fire balls can reignite Mullibooms.

Fire balls, the Blue Candle, and the Revenant can reignite a Paschal Candle. If an empowered fire ball reignites the Candle, said Candle becomes empowered. If an empowered fire ball passes through an ignited, normal Candle, nothing happens. However, if an empowered Revenant or the Blue Candle hits a Candle, whether ignited or not, that Candle will become empowered.

## **Strategies**

Paschal Candle and Brother Bobby can be used together as a makeshift Crispy Baby. One should be aware of the detrimental interactions with Freezer Baby and Pegasus.

Paschal Candle and Multidimensional Baby share a very similar support role and functionality, naturally making them a good pair. However, this will take up two columns of space so be wary.

## Trivia

* Paschal Candle's appearance is a reference to an item (Paschal Candle) from The Binding of Isaac: Repentance, while its function is a reference to Torchwood from Plants Vs. Zombies, as well as its Power Pill effect being a reference to Torchwood's Plant Food effect from Plants Vs. Zombies 2.
* Paschal Candle is used in Challenge #2, Unmatchable, along with Freezer Baby and Pegasus, showcasing their anti-synergies.
A Charlie Brown Christmas/Version Differences

## General

* The original broadcast featured two very brief scenes that included references to Coca-Cola. In the opening, immediately after the title screen where Charlie Brown crashes into a tree after being tossed into the air by Snoopy, Linus crashes into a sign that reads "Brought to you by the people in your town who bottle Coca-Cola" (An alternate take, in which the sign instead said "Danger", was made and used in early promos advertising the special, but it is unknown what happened to this version.); and during the closing credits, following the United Feature Syndicate credit, "Merry Christmas from the people who bottle Coca-Cola" fades in. Both scenes were removed following the original broadcast as a result of subsequent FCC laws precluding sponsor plugs in the context of children's programs; as a result, in all current prints, including CBS' 1997 remastered print, it quickly fades out after the opening title and the singing in the closing credits fades out.
	+ The can that the gang throws snowballs at has always been a generic can, even in the original broadcast. The removal of this particular scene was part of the edits done by CBS when it aired the special during the early 1990s until it was remastered in 1997, and as a result, it spawned a myth in which the reason it was edited out was that the can was a Coca-Cola can.

## Animation

* The first three years the special aired, from 1965 to 1967, the closing singing of the lyrics to "Hark! The Herald Angels Sing" included Snoopy mouthing the words; this was corrected in 1968 for all subsequent broadcasts. (Another change, not strictly for a goof, is that in the first three years, Charlie Brown was shown deeply blushing after the others said, "Merry Christmas..." before he joined in the singing.)
	+ The changes made in 1968 also introduced a new error that occurs earlier in the whole scene, right after the humming of the "newborn king" line. For two frames the back-row characters in the shot are superimposed over those in the middle row: Patty appears over "Pig-Pen", Shermy appears over Linus, plus just a small bit of Violet over Frieda.
	+ During the final scene, the gang is singing "Hark the Herald Angels Sing". Shermy, the boy in the yellow on the right side of the screen, disappears after the gang greets Charlie Brown. In Shermy's place is the boy in a blue coat who is still on the right side of the screen. So Shermy disappears and out comes a clone of the blue boy.
Charger

* Waiting
* Attacking
* After killing enemy
* Waiting with Wind-Up Key
* Attacking with Wind-Up Key
* After killing enemy with Wind-Up key

**Chargers** are the player's last line of defense. When an enemy gets too close to the end, i.e. past the leftmost column, chargers automatically activate and kills all the monsters in that lane. At the end of the level, the player gets 10 coins for each charger left. You can buy a charger token for 99 coins at the end of each floor.Can be manually activated by using Wind-Up Key.

They are the equivalent to Lawn Mowers in Plants vs. Zombies.
Brain Worm

## **Overview**

Brain Worm (*Мозговой червь* in Russian) is an unlockable attacking baby. To unlock him, you need to complete Challenge #5 "Limited Edition".

He shoots homing tears, similar to Little Steven's, but unlike him, Brain Worm's tears only changes their direction when there's no enemy in the lane, so then he goes for the closet enemy to your chargers. Because of his damage and shoot speed, he can be called an upgraded and better version of Little Steven. But, it's worth mentioning that Brain Worm's target mechanic stops once there's an enemy in their respective lane meaning he loses it until all enemies are gone.

## **Strategy**

Brain Worm will always target the closest enemy (that isn't behind him) making him a good last minute baby if you lose one or all of your chargers and can't afford any more babies. He should be placed at the very back as to prevent any enemies who get past most babies.

He also has a special mechanic that allows him to shoot enemies before they're on screen. This tells you there is an monster that needs to be taken care of. This works similarly to the Evil Charm as they both can show a monster before appearing on screen.

## Trivia

* Brain Worm is a reference to Brain Worm from the Binding of Isaac: Repentance
Mongo Baby

## **Overview**

Mongo Baby (*Малыш Монго* in Russian) is a baby that is unlocked by default.

Mongo Baby shoots normal shots if no offensive Baby is behind it. If there is an offensive Baby behind it, however, it will mimic that Baby's attack instead.

## **Strategy**

Its relatively low cost means it's best used with higher-cost offensive babies, effectively reducing the overall price for a two-column defense.

A Mongo Baby placed in front of another Mongo Baby that is mimicking another baby will not mimic said baby, and will instead shoot normal shots.

## Trivia

* Mongo Baby is a reference to an item (Mongo Baby) from The Binding of Isaac: Rebirth.
* Mongo Baby's ID is 13 in the game's files.
Pills

Pills are consumables that are found when defeating a green colored champion enemy. They can be used on babies to grant them special effect. The player can hold only 3 pills at a time (4 if they have Little Baggy). There are currently only 6 pills in the game.

The pills that the player can get are:

* Speed Up: Increases a baby's attack or heart producing speed. Doesn't affect defensive babies.

* Speed Down: Decreases a baby's attack or heart producing speed. Doesn't affect defensive babies.

* Full Health: Restores a baby's health.

* Percs!: Protects baby with a shield similarly to the Book of Shadows item.

* Power Pill: Increases the amount of damage a baby deals or the amount of hearts a baby produces. Restores health.

* Something's Wrong: Changes the baby's attack pattern to another random one. Doesn't affect non-shooting babies.

If the player has PHD, then the only pill that they won't get is speed down since it is the only negative pill in the game.

## Trivia

* The way that pills are used is similar to how plant food is used in Plants Vs. Zombies 2.
BBF

## Overview

BBF (*БКМ* in Russian) is a baby that is unlocked by default.

Upon use, BBF arms itself, and, after about 2 seconds, explodes in a 3x3 area, potentially killing every enemy caught in range.

Some enemies may survive the explosion, these include Hardies, Stoners, Sperm Whales. These enemies instead will lose half of their maximum health. Bosses will lose only 10% health upon being blown up.

## Strategy

BBF is a powerful instant use baby, capable of severely weakening huge waves of enemies. Due to its 3x3 range, it is best used against groups of enemies.

While BBF can't kill the aforementioned tanky enemies in one blow, it is capable of halving their health, making it easier for other babies to finish them. The Battery passive item allows BBF to be used two times in a row, making it possible to instakill these enemies for the cost of 300 hearts.

## Trivia

* BBF is a reference to BBF from The Binding of Isaac: Rebirth.
* BBF works similarly to Cherry Bomb from the Plants Vs. Zombies series.
Snowball

## Overview

Snowball (*Снежок* in Russian) is a baby, that is unlocked by defusing a Mulliboom, for example, with Freezer Baby's projectile.

Upon placing it, Snowball arms itself and, after about 1.5 seconds, explodes, instantly freezing every non-immune enemy in the 3 columns around it. Frozen enemies remain solid for about 7 seconds, then start moving at 50% of their speed for 2 seconds.

Any fire-based attacks or abilities instantly thaw frozen enemies, rendering Snowball's ability obsolete.

Some enemies are immune to freezing, these include Hardies, Stonies and Sperm Whales.

## Strategy

Snowball is a fine addition for most decks, due to its cheap cost and powerful effect. While it may not deal direct damage, its ability gives other babies more than enough time to deal with the enemies. Because it covers 3 whole columns, Snowball can freeze entire waves of enemies, which can be compared to the powerful Ice-Shroom from Plants vs Zombies.

Any fire-attacking baby has a poor synergy with Snowball, with fire attacks thawing frozen enemies, and Snowball potentially weakening said fire-attacking babies.

Snowball, as mentioned earlier, doesn't work against some enemies. If these immune enemies are seen on the baby selection screen, it may be a good idea to not bring Snowball to that level.

## Trivia

* Snowball used to freeze monsters in a 3x3 area.
Spike Baby

## Overview

Spike Baby (*Колючий малыш* in Russian) is a baby that is unlocked by default.

Spike Baby is completely stationary and doesn't move. It deals damage to enemies that walk above it.

They also count towards the Red babies category.

## Strategy

Spike Baby is used for its great defense, especially when used in front of defensive babies such as the Cube of Meat.

Since Spike Baby can't be damaged normally and can't be picked up by Mom's Hand, they can also be placed in later columns without many major consequences. However, Spike Baby may be destroyed if an obstacle, such as poop, gets pushed onto it, which happens most often at the rightmost column.

A single Spike Baby can fully kill a non-champion Gaper if it walks from start to finish on its tile, though Gazing Gapers will pass the Spike Baby with little health left.

## Trivia

* The cursor, while planting Spike Baby, will hold it with its spikes up, likely to not damage itself.
* Creating two vertical rows full of Spike Babies will unlock Tooth and Nail.
* Spike Baby's design and purpose is similar to the Spikeweed and the Spikerock from the Plants vs Zombies series.