Nerida/Abilities and Powers

### 1st Tier

* **Magic Arrow**: A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. The amount of arrows is equal to the highest tier of magic accessible by the caster, meaning 10 arrows when used by Nerida. This spell can be enhanced with at least these Meta-magic Enhancements: Twin/Triplet Magic, Maximized Magic, and Boost Magic.
* **Ray of Frost**: A 1st tier spell that allows the user to unleash a frigid beam of blue-white light that freezes anything hit.
* **Shape Water**: A 1st tier spell that allows the user to control a body of water near them, moving it, animating or shaping it into various forms.
* **Create or Destroy Water**: A 1st tier spell that allows the user to create or destroy up to 10 gallons of water.
* **Ice Knife**: A 1st tier spell that allows the user to create and fling a shard of ice.

### 2nd Tier

* **Frost Wave**: A 2nd tier spell that allows the user to unleash a freezing wave that freezes those nearby.

### 3rd Tier

* **Sleet Storm**: A 3rd tier spell that allows the user to create freezing rain and sleet that can make others fall or be pelted by the sleet.
* **Tidal Wave**: A 3rd tier spell that allows the user to create a wave of water that crashes down on an area.
* **Wall of Water**: A 3rd tier spell that allows the user to create a wall of water that blocks projectiles and halves the power of fire spells.
* **Iceball**: A 3rd tier spell that allows the user to shoots out a big ball of ice.

### 4th Tier

* **Control Water**: A 4th tier spell that allows the user to control surrounding water and can flood existing sources, part water, redirect a water's flow or create a whirpool.
* **Ice Storm**: A 4th tier spell that allows the user to create a vortex of ice shards.
* **Control Cloud**: A 4th tier spell that allows the user to manipulate the clouds.
* **Freeze Lance**: A 4th tier physical spell that deals ice damage.
* **Dehydration**: A 4th tier spell which the caster can use for dealing great damage to all living beings apart from Water Elementals and other creatures closely aligned with the element of water.

### 5th Tier

* **Animate Objects**: A 5th tier spell that allows the user to animate one or multiple objects, turning them into whatever creature the user wants.

### 6th Tier

* **Wall of Ice**: A 6th tier spell that allows the user to create a wall of ice on a spot they see.
* **Investitute of Ice**: A 6th tier spell that clads the user's body in ice, giving them immunity to ice while they can unleash a freeing wind from their hand that slowly freezes things and reduces speed.

### 8th Tier

* **Tsunami**: An 8th tier spell that allows the user to create a towering tsunami. The spell is stronger if generated from an existing water source.

### 9th Tier

* **Polar Claw**: An 9th tier spell that allows the user to create claw that emits air as chilled as the poles clawed at the target. It has no secondary effects but deals a lot of damage, the highest DPS of any ice-based spell in fact.

### 10th Tier

* **Mist of Super Acid**: A 10th tier spell that which is an AoE spell that creates a mist of strong acid that engulf the target. After being surrounded by the mist, the target will not only sustain damage by it but also their equipment and weapons as well, albeit only a small amount of damage to those.

#### Unknown Tier

* **Acid Javelin**:Fires a bolt of caustic acid towards an enemy.
* **Acid Splash**:A spell that launches a pool of acid at a targeted area.
* **Drown**:A spell that infuses the lungs with water. It is a magic that progresses in a countdown. It is useless towards those that have the ability to breathe underwater. There is a long-delayed before it is able to cause the death of the target. In Yggdrasil, it was not terrifying magic, as there were ways to counter it.

#### Skills

* **Summon Mount**: A skill with which Nerida summons a horse with blue eyes. The horse is known to be a Kelpie and when she rides it, Nerida can become one with the water, with her being able to teleport at any spot of a body of water. The Kelpie remains summoned for fifteen minutes.
* **Purifying Blade**: It is a class skill used by Nerida to cover her sword in an aura of holy element, creating a huge sword of energy. It is a holy-based physical attack that can inflict a curse on the target upon hitting them, with them receiving more damage from slashing attacks. Most importantly, she can spend the extra amount of MP to imbue it with the ability to ignore everything between her and her chosen target. However, it can only be used three times per day.
* **Elemental Bloodline**: A skill that Nerida dislikes to use. When activated, her whole body becomes watery and her water spells become two times more powerful, with a 5th tier spell doing damage equal to a 7th tier spell for example, but her personality changes dramatically and her spells spend more MP.If near a source of water,she can teleport and heal faster. Finally, she can freely use Shape Water as a passive skill.The skill is active for 30 minutes and has a 24h cooldown while her equipment can't be used.

## Main Equipment

* **Necklace of Freya**: A gold necklace with a red gem on the middle. A Divine Item that boosts magic attack.
* **Aegis**: A gray shield with gold trimmings and a golden phoenix symbol. A Divine Item that can halve a physical attack up to two times. The skill has a five minute cooldown.
* **Sword of Thalassa**: A sword with a red gem on the middle of its golden guard while it also has a golden hilt. A Divine Item that boosts physical attack, with said effecting becoming stronger if she is in a water source.