recursal/Fanatic-Fandom huggingface dataset:
Aht Urhgan Mission 31: Shades of Vengeance

File:TOAU31 map.jpg
* Once the cutscene is over you will receive the Periqia Assault Area Entry Permit Key Item.
* Return to the Dvucca Isle Staging Point in Caedarva Mire.
* Enter Periqia by using the Periqia Assault Area Entry Permit just received.
	+ Uses Periqia Map 6.
	+ Even though this is an uncapped fight, like all Assault missions **you will lose buffs when entering**.
	+ Kill 3-4 of the 10 K23H1-LAMIAE (Located at H-9) for the next cutscene to automatically start.
	+ They are about as tough as an average level 65 party exp monster.
	+ They are grouped tightly and link very easily, so SMN or /SMN is useful for Carbuncle pulling.
	+ This fight is Very easy, if you beat the fights before it you can win this. it might seem so easy that when the cutscene triggers you think you screwed up and lost somehow.
	+ They inflict intense poison with every melee and ranged attack.
	+ Their poison overwrites the weaker poison of Poison Potions.
	+ They have a cone shaped AOE poison attack that does around **80 HP** per tic.
	+ Amongst the party you should have dipersed'1-2 stacks of Antidotes if you are entering as a really low level party. It is also suggested to macro the use of the Antidotes.
	+ They are very weak to magic and **easily slept**; however, they are resistant to Lullaby.
	+ A safer option is to "sac pull" the Lamia, having other members pull one or two away from the group to fight. You do, of course, require a volunteer.
	+ Be prepared to Poisona/Antidote yourself/party members after exiting the cutscenes as the intense poisoning will last outside of the assault.
	+ If the mission is a failure, your Periqia Assault Area Entry Permit will be exhausted; if necessary you can receive another permit from the Immortal Nahshib stationed at the Staging Point. If you fail again after using the second permit, Nahshib will not issue you another permit until the next 'game-day' from when you failed.
	+ If you already completed the mission but are helping someone out, you do not require a new permit. The person with the permit has to start the Assault mission, the other party members will be pulled in automatically.
	+ Even though this functions as an Assault mission, like the Battlefield missions, you do not lose any experience points if you die here.
* As the cutscene begins, you will be on Mission 32.

### Game Description

Mission Orders
You have been ordered to participate in the search for Aphmau by the Immortal, Amnaf. You are to begin in Periqia, ancestral land of the corsairs.
Template:Spoiler2
Diorama - Ghelsba Outpost

File:Diorama abdhaljs.jpg

**Table of Contents:**
Rules | Connecting Areas | NPCs

A perfect minature reconstruction of Ghelsba Outpost created by the great mage Abdhaljs hidden on an island somewhere in the Tavnazian Archipelago. The Diorama was created by Abdhaljs for Conflict so that players could enjoy private matches of Ballista. Anyone wishing to use the Diorama is shrunk down to a fraction of their normal size by the forbidden magic "Mini" and transported there.

This area is only accessible if the Chains of Promathia expansion is installed.Template:Verification

## Rules

For changes and updates to the Diorama Abdhaljs battlesystem see the **update history** under Ballista. For detailed information read under April 2005 Updates

* In game this area is referred to as Diorama Abdhaljs Ghelsba.
* Diorama -Ghelsba Outpost can only be accessed after being reserved.
* To reserve the area, a Ballista license and a small number of Ballista Points are required. There are no race or nationality restrictions.
* Diorama -Ghelsba Outpost can be reserved for “blocks” of two hours (Earth time).
* Reservations can only be made for the two-hour block that comes exactly two days (Earth time) after the current date.
* For example, if a player wishes to reserve the Diorama on April 29 from 10:00 to 12:00, she would have to make her reservation between 10:00 and 12:00 on April 27.
* Upon completing a reservation, players will receive a copy of the Ballista redbook. This item is needed for entry into the Diorama. It also can be used to create “Redbook Pages” which may be passed out to fellow adventurers, which will allow them access to the area as well.
* In the event that no one reserves a certain two-hour block, or a reservation is not reconfirmed (reconfirmation is required 15 minutes before a reservation begins), other adventurers can immediately occupy the current block.
* In this case, the new applicant will receive a copy of the Ballista whitebook. Just as with the redbook, this item is used for entry into the Diorama, as well as for making Whitebook Pages which can be passed out to others.
* At the time of reservation, the area’s level restriction is chosen. This level will be “printed” on the red/whitebook and all of its pages.
* All Diorama-related services (including reservations, transportation, and information) are handled by Tillecoe, who is situated in front of the Ru'Lude Gardens Residential Area entrance.
* All services are free except for reservations (which require Ballista Points) and transportation (which requires a small gil fee).

## NPCs Found Here

 Pursuivant | F-7
 Pursuivant | G-10
 Pursuivant | G-6
Bastok Mission 9-1

* Get the mission from the gate guard and then talk to Alois in the president's office (through the door to the "Conference Room" on the left as you face the President's Office) for a cutscene.
* Talk to Dancing Wolf (G-7) in Rabao.
* Go to Gustav Tunnel and go to G-6 on the second map. Spawn the NM by clicking on the ???.
It is recommended that one person pops the NM slime by targeting the ??? in the water, and a BLM sleeps it right away to avoid aggro by the skeletons in the room.
Do not attempt this fight without having at least a balanced party of 6 level 75 members or more. One has to be incredibly careful when handling the slimes. However, 2 BLM and 2 RDM can complete this mission, if sleeps are cast immediately.
* After popping the mob, sneak up again if necessary and run back to the camp (you will not lose sneak by popping the mob, unless you get hit). *\*\*H-7 tunnel is a safe fighting area\*\**
* The fight starts off with one Gigaplasm. Once you kill it, it turns into two Macroplasms. Each one of those turns into two Microplasms and each one of those turn into two Nanoplasms.
* Be sure your mages target only one plasm at a time, and have your black mages sleep the rest.
* After you defeat all the Plasms, sneak everyone and run to the ???. Touch it to aquire the Miraclesalt (key item).

* Anyone who is KO'd at this point and is not quick enough getting raised, cured, and sneaked, will not be able to get the key item and have to fight the NMs again. If people are dead, it is best to sleep the last nanoplasm, raise everyone, then kill it off.

* After you aquire the key item, return to Rabao and talk to Dancing Wolf for a cutscene.
* Return to the president's office and talk to Alois again to complete the mission.

* Optional: You can speak to Iron Eater for a short CS dialogue about the new Talekeeper.

### Game Description

Mission Orders
You have been assigned to an investigation in the Vollbow Region. Speak with senator Alois for further details.
Buburimu Peninsula

Connecting Areas | Quests/Missions | NPCs

This relatively small peninsula is located on the east side of the Pamtam Straits. In comparison to the dry weather that plagues much of the Kolshushu Region, Buburimu is often visited by occasional squalls that provide enough water for certain grasses to grow. Also, on the eastern tip of the peninsula, a strangely shaped rock formation can be found. At night, the ore deposits within the formation give off a fluorescent light that acts as a marker for passing ships. The Tarutaru call this place the Kibubu Lighthouse.

## Connecting Areas Edit

* Mhaura: I-9
* Tahrongi Canyon: D-7
* Maze of Shakhrami: G-6 (access to this area is very limited from this entrance)
* Labyrinth of Onzozo: K-6
* Bibiki Bay: E-10

## Notorious Monsters Found HereEdit

 Helldiver
Wingedge

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Bibiki Bay

Connecting Areas | Quests/Missions | NPCs

This inlet in the southeast of Mindartia looks out on the Gugru Blue. Sheltered by a multitude of tiny islands, its tranquil waters were once used by Tarutaru fisher folk to farm vast quantities of shellfish and seaweed. After the Great War, the cultivation of Bibiki Bay was abandoned as the Mithra brought their expertise in fishing to the mainland. However, many of the bounties of aquaculture, including the magically enlarged shellfish known as uragnite, remained untouched. The Fishermen's Guild, seeing the bay's potential, recently paid for the right to begin fishing in the area. The guild intends to make their small fishing vessels, or manaclippers, as they are called, available for use by adventurers in the near future. Also, in order to bring in ordinary sightseers, the Fishermen's Guild is attempting to gain permission to land on the beautiful beaches of Purgonorgo Isle. They are currently conducting negotiations with the isle's mysterious and wealthy owner. This area is only accessible if the Chains of Promathia expansion is installed.

## Connecting Areas Edit

Buburimu Peninsula: I-6
Manaclipper to Bibiki Bay - Purgonorgo Isle: H-7
## Involved in Quests/Missions Edit

 Mission
   Mission 7-4: Calm Before the Storm

## Notorious Monsters Found HereEdit

*Spawned: Mission* | Unknown
 Intulo
Eft Skin
Magic Slacks

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

Categories:

* Areas
* Kolshushu

BackPublish
Dynamis - Bastok

Quadav NMs in Dynamis have an additional TP attack:

* **Wrath of Ghu'Dha:** AoE damage, Knockback and Weight

### Bastok Mines

**Ulrich:** I betrayed him... And now I am needed, the one who cut down poor Cornelia. The man cursed with the brand of traitor... Sure, I got everything I wanted, but what was left to me in the end? For one rash action, all I gained was an empty title and irreconcilable guilt... I doubt you'll listen to the words of a traitor, but please, help free him from the bonds of his eternal night...

Template:Dynamis Notes
Boost

## Job Ability

* Enhances user's next attack.
* **Obtained:** Monk Level 5
* **Recast Time:** 0:15
* **Duration:** 3:00

* Wears off upon next attack, or when user speaks to a NPC.
* Does not wear when the user counters an attack.
* Usage while engaged in combat will slightly delay the user's next attack. (Note that using any ability for any job causes a one second delay.)
* **Boosting** multiple times without attacking will further increase attack.
* If no attack is made within three minutes of a user's first **Boost**, the entire effect wears off.
* Adds to the user an amount of enmity equal to one sixth of a Provoke.
* Directly increases the damage output of Chi Blast.
* If the Temple Gloves are equipped, all properties of **Boost** are enhanced, making the attack rise by 18.75%.
* Some people prefer to use one macro to Boost multiple times:
	+ /ja "Boost" <me>
	+ /wait 15
	+ /ja "Boost" <me>
	+ /wait 15
	+ /ja "Boost" <me>
	+ /recast "Boost"

de:Boost
Airship, Jeuno - San d'Oria

Connecting Areas | Quests | NPCs | Daily Schedule

Providing access from The Kingdom of San d'Oria to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. This route was established shortly after the Bastok route.

This area is only accessible if you have the Airship Pass Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 03:10
 09:10
 15:10
 21:10
Mutants

**beings that mutate at anytime in their lives and manifest abilities (super powers). They are thought to be the next step in evolution of a race. They can also appear through genetic interference/manipulation which change the user for better or worse. They are outcasts and usually set up to be minority’s because they are feared. They usually end up in families of other outcasts or weirdos.**
Guard

This is a Combat Skill that Monks and Puppetmasters have. It decreases the amount of damage that the player takes from a melee hit when it activates, similarly to a Shield Trigger.

Guard only works when the player is using a Hand-to-Hand weapon, or no weapon at all.

The higher your Guarding Skill, the better the chance that it will activate.

 Puppetmaster | Template:Sort | 5
Eye of the Tiger

**Zone:** Horlais Peak
**Restrictions:**
          **Level:** 50
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Comet Orb (50 Beastmen's Seals)

## Notes

* Gerjis uses Tiger special attacks, Crossthrash (high damage and knock-back), and a debuff attack.
* It has extremely high melee evasion, but can be debuffed.

Source

Roar - AoE Paralyze

Gerjis' Grip - Stun
Chakra

## Job Ability

* Cures certain status effects and restores a small amount of HP to user.
* **Obtained:** Monk Level 35
* **Recast Time:** 5:00
* **Duration:** Instant

* If the Temple Cyclas is equipped, this ability will restore an amount of HP to the user equal to three times the character's VIT.
* If the Melee Gloves are equipped in addition to the Temple Cyclas, this ability will restore an amount of HP equal to 3.6 times the character's VIT.
* Cures the user of poison and blind.
* If the Temple Cyclas is equipped, this ability will also cure paralyze if successfully used.
* If the Melee Gloves are equipped, this ability will also cure disease.
Derfland

This massive peninsula, located on the eastern side of the Quon continent, jets out into the Bastore Sea. It nearly reaches the Grand Duchy of Jeuno at its tip. However, far from the reach of Jeuno and within the marshlands at the base of the peninsula, the Quadav continue the construction of their new city of Beadeaux.

## Outpost

The outpost of this region is located in Pashhow Marshlands at K-6

## Regional Vendor

 BelkaPort Bastok E-7
* Ginger 142 - 161
* Gysahl Greens 62 - 70
* Olive Flower 1656 - 1872
* Olive Oil 14 - 16
* Wijnruit 110 - 124
Airship, Jeuno - Bastok

Connecting Areas | NPCs | Daily Schedule

Providing access from The Republic of Bastok to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. This route was the first regular route established, in 875 CE.

This area is only accessible if you have the Airship Pass Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 00:10
 06:10
 12:10
 18:10
Charming Trio

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 20
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Cloudy Orb (20 Beastmen's Seals)

## Mobs

 Prune x 1
 Phoedme x 1
 Pepper x 1

## Historical Background

The names of the 3 leeches in this BCNM are parodies of the three main characters of a TV show called "Charmed" about 3 witches: Piper, Phoebe and Prue.
Grove Guardians

**Zone:** Waughroon Shrinea
**Restrictions:**

**Level:** 30
**Members:** 6
**Time:** 30 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Metsanhaltija x 2
 Metsanneitsyt x 1

## Notes

* All have the Sapling's special attacks and are resistant to sleep.
* Metsanneitsyt also casts Stonega, Stone II and Aspir.
* All are susceptible to Bind and Gravity.
* Saplings have a tendency to spam cast Sleepga.
Hare Meat

File:Hare meat.jpg

**Slice of hare meat**
*This meat is from a small wild rabbit.*

**Stackable:** 12

**Food Effects:** (5 minutes, Galka)
* Strength +1
* Intelligence -3
**Used in Quest:** A Taste For Meat

 Synthesis Recipes
*None*
* Grilled Hare - Template:Craft
* Meat Broth - Template:Craft
* Meatball - Template:Craft
* Pet Food Alpha Biscuit - Template:Craft
* Rarab Meatball - Template:Craft
 Desynthesis Recipe
*None*
Aht Urhgan Mission 38: Stirrings of War

* Watch the cutscene that began at Salaheem's Sentinels.
* You must wait until Japanese Midnight for the next Cutscene.
* After Japanese Midnight head to the Sharahat Teahouse for the next Cutscene and beginning of the next mission. You need to zone before entering the Sharahat Teahouse or else the cutscene may not trigger.

(Note: This mission triggers upon receiving the first cutscene and the next triggers automatically upon entering the Sharahat Teahouse.)

### Game Description

After delivering Nashmeira's "message" to President Naja, you learn of an allied forces military council to be convened in the near future...

Template:Spoiler2
Gusgen Mines

File:Gusgen-mines 1.png   File:Gusgen-mines 2.png   File:Gusgen-mines 3.png   File:Gusgen-mines 4.png

Connecting Areas | Quests/Missions | NPCs

Large amounts of mythril were extracted from these twisting caverns long before the discovery of the Palborough Mines. Complete with a railway system for mine carts, Gusgen was heavily mined for many years. However, as the veins of ore were depleted, the miners packed up and moved away. Now the mines remain abandoned.
Connecting Areas
Konschtat Highlands at (H-10)
Oldton Movalpolos at (I-9)
Food

**Armor**
**Scrolls**
**Medicines**
**Furnishings**
**Materials**
**Food**
**Crystals**
**Others**

**Meals**
**Ingredients**
**Fish**

Although there are some exceptions, generally speaking meat dishes will increase strength and attack, sweets will increase the mage stats (INT, MND, MP, and MP while healing), seafood will generally boost either tank stats (VIT, HP), or accuracy, ranged accuracy, and ranged attack. Juices will give a refresh effect, and milks will give a regen effect.

## Food Categories

For a more comprehensive list of food items and the stats that go with them, see Food Effects.

## Food Guides

* Suroot's Food Guide

Template:CategoryTOC
Airship, Jeuno - Kazham

Connecting Areas | NPCs | Daily Schedule

Providing access from Kazham to The Grand Duchy of Jeuno, the airships provide a fast, reliable mode of transport for both travelers and cargo. The reopened route to Kazham has recently seen an explosive increase in the number of passengers.

This area is only accessible if you have the Rise of the Zilart expansion installed and if you have the Airship Pass for Kazham Key Item.
Connecting Areas
Port Jeuno

## Daily Schedule (Vana'diel Time)

 01:35
 07:35
 13:35
 19:35
Davoi

File:Davoi.png  |**Table of Contents:**

Connecting Areas | Quests/Missions | NPCs

During the Great War nearly twenty years ago, an attack was made by the Orcish troops on this peaceful Elvaan monastery left the tiny sanctuary in ruins and under the control of the beastmen. The Orcs transformed the area into their main stronghold, delighted by the layout of the surrounding area, as well as the protection that the monastic caverns provided. While there have been many attempts by the San d'Orian Royal Knights to reclaim this area, the ever-weakening forces of the kingdom remain powerless in this fight and often rely on hired adventurers to assist them in their campaigns.

## Connecting Areas

Jugner Forest: J-6, Escape
Monastic Cavern: G-7, H-8, H-11, J-9, K-7
Blade of Darkness

* Travel to the Palborough Mines, and go to the top floor (by walking or taking the elevator).
* Proceed to the river boat at (H-8), get on the boat, and pull the lever to activate it.
* This takes you back to the Zeruhn Mines, and activates a cutscene with Zeid.
* He presents you with a sword (Chaosbringer), tells you to satiate its thirst for blood, and to then seek him out again in Beadeaux.
* To satiate the blade, you must kill 100 monsters with it. They can be anything, even the level 0 mobs in the starter zones.
* The game won't tell you when you've reached the 100 kills. Keep track of your kills.
* Once you kill 100 monsters, take the blade with you to Beadeaux for a cutscene. You will now be able to become a Dark Knight.
* **Important Notes About Your 100 Kills:**

* For it to count as a kill, the finishing blow must be made by a normal attack with the sword.
* Weapon skills that kill the mob **DO NOT** count as a kill.
* Mobs that self-destruct will not count as a kill. (see Goblins, Bombs, and Bees)
* It is recommended that you kill the easiest mobs to make this go faster. (Although its upgrade, Deathbringer is perhaps the best greatsword of its level, it is highly recommended you get this when leveling Dark Knight; see Blade of Death for upgrade details)
* Kills **DO**  count if you first bring the mob down to a tiny sliver of health with a real weapon and then switch to the Chaosbringer for the final blow. (Note: The use of some skills, even with Chaosbringer equipped, such as Jump, will not count towards the 100 kill count.)

### Game Description

Zeid, the sole master of the way of the dark knight in Vana'diel, has been sighted in the Palborough Mines. If you seek him out, he may make you an apprentice...
Dropping Like Flies

**Zone:** Horlais Peak
**Restrictions:**

**Level:** 30
**Members:** 6
**Time:** 30 minutes
**Orb:** Sky Orb (30 Beastmen's Seals)

## Mobs

 Huntfly x 1
 Houndfly x 8

## Treasure

 Wrestler's Aspis
 Elm Log
 Beater's Aspis
 Insect Wing
 Mannequin Body

## Notes

* Houndflies only use Venom.
* Houndflies are resistant to Horde Lullaby, but can be slept with Sleep.
* Huntfly uses Cursed Sphere, and Somersault (single target damage).
* Huntfly casts Aero, Gravity, and Choke.
* Huntfly can be Gravitied, Bound, and Silenced.
* Huntfly cannot be slept.
* Sleepga being level 31, it is unavailable for this fight. Diabolos' Nightmare should be able to land, but it has not been tested. Sheep Song seems to have no effect.
* Houndflies have around 900HP, Huntfly has about 1800.
* The Huntfly and Houndflies have shared hate. Actions taken against one will generate hate from the others at a reduced rate.
Clamming

Hobby in which various items can be dug up at a Clamming Point.

* Go to Bibiki Bay - Purgonorgo Isle via the Manaclipper and talk to Toh Zonikki to receive a Clamming kit (key item) including a clamming bucket that holds 50 pz (ponzes).

* Your first kit is free, subsequent kits cost 500g.

* There are 4 clamming beaches, one for each cardinal direction. You land from the Manaclipper at the north beach, and there is one clamming point there. East and west beach each have 2 points, and south has 3.

* The points do not move and are reusable after 10-15 seconds.

* Initially the goal of Clamming is to dig up 50pz without going over. If you go over, the clamming bucket breaks, all items are lost, and you are forced to start over with a new kit.
* When ready, find and click on Clamming Point and select the option to "dig".
* Upon digging you can find the items listed below. Each weighs a set amount of ponzes. You can continue to dig until either you turn your bucket in and collect your catch, or your bucket gets too heavy and breaks.

* At any point prior to your bucket breaking, you may turn the bucket in to Toh Zonikki, at which point you will receive your catch. You will need to get another kit from Toh Zonikki for 500g to go clamming again.
* If you catch at least 45pz in your 50pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 100pz bucket and continuing to clam.
* If you catch at least 95pz in your 100pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 150pz bucket and continuing to clam.
* If you catch at least 145pz in your 150pz bucket, Toh Zonikki will offer you the option of upgrading your bucket to a 200pz bucket and continuing to clam.

* If you keep clamming past this point it is possible that you will get the message: "Something jumps into your bucket and breaks through the bottom! All your Shellfish are washed back into the sea..." If this happens you lose everything. The "something" that jumps in your bucket is only seen very momentarily but looks a lot like the Alraune that inhabit Bibiki Bay - Purgonorgo Isle.

* You will always start over with a 50pz bucket, even if you handed over a 200pz bucket.

* The sale prices listed below are to Pohka Chichiyowahl, the mithra who sells Fishing Rods near the Manaclipper dock. Some items, most notably the Coral Fragment, are typically worth more at the Auction House.
* To keep track of how many ponzes your bucket is holding, see: The Clamming Kit, Clam Bucketeer!, Clam Digger or Clamcorder.

* Abundance data can be found at Bibiki Bay - Purgonorgo Isle/Clamming.
Halvung Territory

File:Halvung1.png   File:Halvung2.png   File:Halvung3.png   File:Halvung4.png

Connecting Areas | Quests/Missions | NPCs
Weather | Mining | NMs | Mobs

Surrounding the base of Mount Zhayolm, the city of Halvung is a military fortification built by the Troll Mercenaries. While defensive foundations and mercenary barracks constructed from heat-resistant materials can be found above the surface, the bulk of Halvung is concentrated underground. The subterranean complex is favored by the mercenaries' employers--a faction of Moblins that splintered from Movalpolos in the distant past. The design of Halvung was based on the mobile homeland of the Moblins, with several modifications to allow for the towering frames of the Trolls. The location of Halvung also brings other benefits--cast metal and jewelry crafted using the abundant geothermal energy of the volcano provide a valuable source of black market income.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas
Mount Zhayolm at
Bhaflau Thickets at
Wajaom Woodlands at (I-13)
Forge Your Destiny

File:SanctuaryofZiTah.png
 File:Konschtat highlands.jpg
### Walkthrough

* Talk to Jaucribaix, in Norg on the upper level at the end of the hallway, who will tell you about the ways of a samurai. He requests a Bomb Steel and Sacred Branch and will tell you that if you want to know how to get those items to go talk to his assistants.
* Go down the long steps and talk to Aeka, (I-8), who will give you the Oriental Steel. Next talk to Ranemaud, (I-7), who will give you the Sacred Sprig.
* **Note**: If, for any reason, you need to drop either item, you can repurchase them. Aeka will demand one Darksteel Ore for payment, and Ranemaud will want one Platinum Ore and two Gold Ore.
* Grab at least one hatchet and go to the far east end of The Sanctuary of Zi'Tah. At K-10 there is a pathway which leads to an unmapped area and L-9. Use your hatchet on a ??? on a huge tree and a Guardian Treant will spawn. Kill the Guardian Treant and trade the Sacred Sprig to the ??? to receive the Sacred Branch.
* Next go to point D-8 in Konschtat Highlands and look for the ???. Trade the Oriental Steel to the ??? and Forger will spawn. When killed, Forger will drop the Bomb Steel.
* Return to Norg and talk to Jaucribaix. After trading him the Sacred Branch and Bomb Steel, he will inform you that your reward will be ready in 3 in-game days (nearly 3 real life hours).
* Return later and speak with Jaucribaix for a cutscene, in which Gilgamesh will hand you your Mumeito and give you the ability to become a Samurai.

### Game Description

**Client:** Jaucribaix (Near the Captain's Quarters, Norg)

**Summary:**

A lump of bomb steel and a sacred branch are required to make a new katana. You will have to ask Jaucribaix's pupils to find out how and where you can get these items.
Fire

**Deals fire damage to an enemy.**

**Spell cost**: 24 MP
**Spell element**: **Fire**
**Magic skill**: Elemental Magic
**Jobs**:
* Level 13 Black Mage
* Level 19 Red Mage
* Level 20 Puppetmaster Automaton Magic Skill 60‡
* Level 23 Dark Knight

‡Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.
**Casting Time**: 2 seconds
**Recast Time**: 10 seconds

### Merchants

 Aroro | Port Windurst (H-8)
 Zaira | Bastok Markets (H-5)
Aht Urhgan Whitegate

Connecting Areas | Quests/Missions | Fishing | NPCs

 File:AhtUrhganWhitegate.png

## Connecting Areas

Al Zahbi at (E-8/9)
Mhaura via Ferry - Mhaura/Al Zahbi (H-12)
Nashmau via Ferry - Nashmau/Al Zahbi (I-5)
Bhaflau Thickets via tunnel at (H-7)
Wajaom Woodlands via tunnel at (H-10)
Chocobo Circuit via gate at (G-6)
The Colosseum via gate at (K-11)
Mount Zhayolm (Halvung Staging Point) via Chamber of Passage (L-7)
Caedarva Mire (Azouph Isle Staging Point/Dvucca Isle Staging Point) via Chamber of Passage (L-7)
Bhaflau Thickets (Mamool Ja Staging Point) via Chamber of Passage (L-7)
Arrapago Reef (Ilrusi Atoll Staging Point) via Chamber of Passage (L-7)
Alzadaal Undersea Ruins (Nyzul Isle Staging Point) via Chamber of Passage (L-7)
Jeuno or your current Nation via Kaduru-Haiduru (G-10)
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## Fishing

 Denizanasi | 5
 Kalamar | 48
Beaucedine Glacier

File:Beaucedine glacier.jpg

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | NMs | Mobs

A severe ground where snow storms always rage. Deep crevasses abound in this region; falling here is likely fatal to a traveler. Around the glacier, ruins of the same type as the Horutoto ruins of Sarutabaruta were discovered. Controversy over the specific creators of these structures continue among archaeologists of Windurst and the priests of San d'Oria.
Connecting Areas
Ranguemont Pass
Batallia Downs (to the isolated NW area)
Xarcabard
Fei'Yin
Pso'Xja (multiple entrances, via the six towers)
Claustrum

File:Claustrum.png

**Claustrum** Template:RareTemplate:Exclusive
**(Staff) All Races**
**DMG:** 72 **Delay:** 390 **Accuracy** +20
**"Gate of Tartarus"**
**Additional effect: Dispel**
**Lv.** 75 **BLM / SMN**

**Damage Per Second:** 11.08
**TP Per Hit:** 10%

*Hidden Effect*
* Attacks will occasionally do 2.5 times normal damage.
**Used in Quests:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

Template:AH

## Historical Background

In Latin, a *claustrum* refers to an "enclosed space" or a "barrier". In medicine, it is a thin layer of grey matter within the brain. Its function is not completely known, but it is theorized to be a key component of consciousness.
Kazham

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

After crossing the Pamtam Straits, Kazham is the final spot to rest before entering the Yuhtunga Jungle. The village, a mixture of huts, simple bridges and caves, is home to a number of Mithra and tamed Opo-opo. There are a few shops which cater to the adventures about to seek fame and fortune in the jungles, but otherwise the village has a residential atmosphere. Due to its close ties with Windurst, there are a few Windurstian auction house representatives here who are able to provide access to that nation's auction house.

This area is only accessible if you have the Rise of the Zilart expansion installed and if you have the Airship Pass for Kazham Key Item.

Connecting Areas
Airship, Jeuno - Kazham at (G - 6) to Port Jeuno
Aero IV

**Deals** [[wind|Template:Wind]] **damage to an enemy.**

**Spell cost**: 150 MP
**Spell element**: [[wind|Template:Wind]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage lvl 72
* Puppetmaster Level 75‡

‡Note: Automatons learn this spell automatically with the following setup: Spiritreaver Head, Stormwaker Frame, Automaton Magic Skill 276. They do not need to use a scroll.
**Casting Time**: 7.5 seconds
**Recast Time**: 33.25 seconds
Bastok Missions

These missions are available only to those currently in allegiance with Bastok

Note: Unlike expansion missions, most of these missions require rank points to undertake. All missions will award some rank points upon completion, but trading crystals is often required to unlock additional missions.

### Types

* **Quest** is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting is required.
* **Repeat** is a mission that can be taken multiple times to gain rank points, and are usually optional.
* **Fight** requires you to fight a Notorious Monster.
3, 2, 1...

**Zone:** Waughroon Shrine
**Restrictions:**
          **Level:** 50
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Comet Orb (50 Beastmen's Seals)

## Treasure

 Steppe Belt
 Ocean Belt
 Scroll of Regen III
 Petrified Log

## Notes

* Countdown begins at 60 seconds.
* The bomb has 9999HP, and must be killed before it self-destructs, doing 9999 damage to everyone.
* During the countdown it doesn't attack at all.

Source
??? Necklace

File:Unknown Necklace.png

**Description:** This necklace looks just like anyother old necklace to you.
**Stackable:** No
**Guild Points Value**: *None*

**Used in Quests**: Appraisal

**NPC Sell Price**: ???~??? gil

*None*
 Desynthesis Recipe
*None*
*None*

### Assault

**Note:** Darker background denotes the unique appraisal for this area.
Inner Horutoto Ruins

File:InnerHorutotoRuins1.png   File:InnerHorutotoRuins2.png   File:InnerHorutotoRuins3.png   File:InnerHorutotoRuins4.png

Connecting Areas | Quests/Missions | NPCs
Chests/Coffers | NMs | Mobs

The term "Horutoto Ruins" refers to the set of ancient towers that are spread across the plains of Sarutabaruta. While no one is certain why these massive structures were built, the powerful magical energy that emanates from them has been the center of Tarutaru scientific investigation for decades.
Connecting Areas
East Sarutabaruta at (I - 7), Escape
Toraimarai Canal at (H - 5)

## Involved in Quests/Missions

Horutoto Chest Key
Treasure Chests
 Gil: 480 - 840
Amber
Amethyst
Lapis Lazuli
Moth Axe

## Notorious Monsters Found Here

 **Maltha (NM)**
* Trailer's Tunica
Evasion

Stat that is compared to an enemy attacker's accuracy to determine the chance that a character has of avoiding an attack.

**Evasion** is directly affected by a character's evasion skill, and AGI. For every two points of AGI a character has, their **evasion** is raised by one point.

When checking a monster, low evasion occurs when your accuracy is twenty or greater than the monster's evasion. High evasion occurs when your accuracy is twenty lower or less than that compared the monsters evasion. Within plus or minus 19 accuracy, neither will show.

## Evasion Skill

A character's natural evasion skill gained via actual combat experience. Different jobs have different evasion potentials.

### Job Ratings

See: Combat Skills for more Skill information.
Acting in Good Faith

**Next Quest:** |   None.

## Walkthrough

* Gantineux will give you the key item: Spirit Incense and ask you to travel to Eldieme Necropolis.
* Head to Eldieme Necropolis and look for a brazier with a flame that wavers from time to time.
* Inside Eldieme Necropolis there is a ??? that spawns in one of four locations. (Positions are G-7, H-7, and I-6 for 3/4 on Batallia Downs map, F-5 being the 4th accessable via Beacedine.) The map to the right displays the location of each. Once someone lights the Spirit Incense, the ??? will spawn in a new location. One of the spawn locations is accessible only through Beaucedine Glacier.
* After touching the ???, you will get the message "*The spirit incense emits a putrid odor and burns up. Your attempt this time has failed.*"
* Go back to Gantineux. He will give key item: Gantineux's Letter and tell you to deliver it to Eperdur.
* Head to Northern San d'Oria and see Eperdur, upstairs in the Cathedral, for your reward.

## Game Description

**Client**: Gantineux (Upper "Rarab Tail") (E-10)

**Summary**:

Gantineux wants you to help him in his study of white magic. Go to the Eldieme Necropolis and offer up "spirit incense" at the dimly flickering candle to try and appease the spirits of the dead.
## Notes

* In very rare cases, the Spirit Incense will burn brightly, and the attempt will succeed. This has no effect on the outcome; you will still receive the scroll of Teleport-Mea.
Carpenters' Landing Quests

# Carpenters' Landing

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

[1]

Accessible directly from Northern San d'Oria, this area is comprised of a series of unconnected docks providing access to the barge that travels down the Phanauet Channel. While a small zone in area, getting around on the barge can be rather time-consuming.

This area is only accessible if the Chains of Promathia expansion is installed.

## Connecting Areas Edit

Northern San d'Oria
Jugner Forest
Phanauet Channel
## Involved in Quests/Missions Edit

   Promathia Mission 7-4:Calm Before the Storm

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Flood II

**Deals** [[Water|Template:Water]] **damage to an enemy and lowers its resistance against** [[Lightning|Template:Lightning]]**.**

**Spell cost**: 287 MP
**Spell element**: [[Water|Template:Water]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 75

**Casting Time**: 10 seconds
**Recast Time**: 90 seconds

## Other Information

Each additional Merit upgrade increases Magic Burst damage by 3 and Magic Accuracy by 5.

The magic burst bonus is an extra 3% to the final damage. This is factored outside of MAB
Black Mage

# Job Overview

Through devastating magic spells, Black Mages (BLM) bring tremendous firepower to the battlefield. A Black Mage's job is simply to cast offensive spells and destroy enemies. In battle, Black Mages are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding even more destructive power to a party's repertoire.

Abilities, Traits, Spell List, Combat Skill Ratings

# Spell List

See Black Mage Spell List for where to find spells as well as other information.

See Black Mage Skill Caps for a by-level breakdown of weapon skill limits.
Bastok Mission 5-1

### Walkthrough

* Head back to your hometown and speak to your mission NPC who will inform you that you are needed in the President's Office.
* You must speak to Naji to get a cutscene and receive the Key Item: New Fei'Yin Seal.

* Note - this quest cannot be completed without the New Fei'Yin Seal.

* Form a level 50 party. You may use anyone from any nation currently on Mission 5-1, as it is the same for all 3 nations.
Everyone will need level 50 gear as this is capped at level 50.
* The location of Fei'Yin is in the northeast corner of Beaucedine Glacier. Upon entering Fei'Yin your party will encounter another cutscene involving Zeid.
* Upon entering, head east towards (K-8). At (K-8) you will see 2 dolls. There is a cermet gate on the east wall. Click on this gate and you will zone into Qu'Bia Arena. While in the waiting area, prep up for the fight.

* The majority of the mobs in Fei'Yin detect by sound, but there are several mobs that aggro to magic.

* The boss is the Archlich Taber'quoan with 6-8 minions. Concentrate on the Archlich and once he is dead you are done. There is a level cap of 50 for the boss and only 6 people (one party) can enter at a time.

* Archlich Taber'quoan is a BLM type skeleton with Sleepga II and Freeze, and will use the 2hr ability Manafont.
* He is susceptible to most enfeebles including Silence.

* After defeating Archlich, a cutscene will take place. At the end of the cutscene, you will receive the Key Item Burnt Seal. Return to Bastok and talk to Naji, in front of the president's office.

### Game Description

Mission Orders
You are to head north to a place called Fei'Yin on the Beaucedine Glacier. Go to the President's Office for a full briefing. Naji will show you in.
Caedarva Mire

Connecting Areas | Quests/Missions | NPCs

This vast stretch of swampland covers two main islands (Azouph Isle, Dvucca Isle) and 2 small islands (Sharug Isle, Hediva Isle). "Caedarva" means "illusion" in the language of Ephramad. The mire is a dreary place covered in dense fog nearly all year round, yet it is also home to a multitude of animals and aquatic plants such as wild rice, lotuses, and thickets of shrubs. **Caedarva Mire** is well known as the ancient site of a great battle between the Empire of Aht Urhgan and the Kingdom of Ephramad. Now the area is enveloped in a struggle for supremacy between the Lamiae and their Undead Swarm, the Qiqirn of Nashmau, and the Near Eastern Fomors.
This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

## Connecting Areas Edit

Nashmau at (H-9), (H-10), (F-10)
Arrapago Reef at Map 1: (K-5),(I-7), (K-5) Map 2: (G-6), (G-7), (G-8), (G-9),
Aht Urhgan Whitegate at Map 1: (K-9) via Azouph Isle Staging Point, at Map 2: (I-9) via Dvucca Isle Staging Point
Talacca Cove at (G-10)
Hazhalm Testing Grounds at (D-9)
Alzadaal Undersea Ruins at Map 1: (I-10) and (G-10), Map 2: (I-10) and (G-10)

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Chocobo's Wounds

## Walkthrough

* You might get Chocobo on the Loose! first, instead of this quest. If so, you want to get **Chocobo's Wounds** but you don't want to finish Chocobo on the Loose!. To by-pass Chocobo on the Loose!, Talk to Brutus again, talk to Silver Tail, and than talk to Brutus once more. He should ask you a question if you want to ride a chocobo.
* You will need 4 Gausebit Grasses. These can be obtained in Meriphataud Mountains from defeating Crane Flies or in Dangruf Wadi from Wadi Hares. They can also be bought from the Auction House.
* Talking to Brutus starts the quest.
* Trade a clump of Gausebit Grass to the Chocobo next to Osker. (It will not accept the grass.)
* Come back the next game day (about 1 hour real life time).
* Come back again for the third time and feed it. (This time you will be successful.)
* Successfully feed it three more times (once daily) to complete the quest.
* This quest takes approximately 6 hours real time.

**Note:**

* You are not required to give the Gausebit Grass to the Chocobo in succession - i.e. you can skip several days between the feedings.

## Quest Description

**Client**: Brutus (Chocobo Stables, Upper Jeuno)

**Summary**:

Help nurse the chocobo back to health. It seems to have suffered both mentally and physically. Gausebit wildgrass may do the trick.
Bastok Mission 1-3

### Walkthrough

* Accept the mission and head to Palborough Mines in the northeast corner of North Gustaberg. This has the densest population of low-level Quadav to find the Fetich items. The Fetich items may also drop from Quadav in Konschtat Highlands, Pashhow Marshlands and Beadeaux.
* Kill Quadav until you get the items: Fetich Head, Fetich Arms, Fetich Torso, and a Fetich Legs. These items can also be purchased from the Auction House.
* After getting the four parts go back to any Bastok Gate Guard and trade him the four parts to complete the mission.

### Game Description

Mission Orders
Hunt the Quadav in the Palborough Mines and collect the four parts of a Quadav fetich.
Chains of Promathia Missions

These missions are unlocked upon installation of the Chains of Promathia expansion pack.

### Types

* **Cutscene** is a single cutscene or multiple cutscenes in town.
* **Quest** is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting required.
* **Fight** requires you to fight a Notorious Monster.

From FFXIclopedia, a Wikia wiki.
Hall of Transference, Dem

## Large Apparatus

The Large Apparatus is found within the Hall of Transference.

**Hall of Transference, Dem**
Hall of Transference, Holla
Hall of Transference, Mea
The Large Apparatus is used for the following:

• granting access into a Promyvion zone for the first time (left apparatus)
• sealing your memories of a Promyvion zone (left apparatus)
• transportation to Ru'Aun Gardens (right apparatus)
Bastok Mission 3-2

* It is recommended to finish the quest A Foreman's Best Friend to obtain map of Gusgen Mines
* Only Sneak is required in Gusgen Mines.

* Enter Gusgen Mines from Konschtat Highlands.

* The ??? is at J-7 of Gusgen Mines.
* Directions:

* At first intersection make a right turn
* At second intersection make a left turn.
* At the fork in the road, take the right fork.
* At the next intersection, take a right turn.

* Clear the area of Bandersnatches, Ghouls, and if necessary Smothered Schmidt. Ore Eaters do not aggro.
* When the area is cleared, trade the Hare Meat to the ???. Blind Moby will appear.

* Pull Blind Moby away from the water where Smothered Schmidt spawns every 30 minutes.

* Once you defeat him he will drop an Rare/Ex item called Glocolite. You will need to defeat this NM for each person that needs this item.
* Trade this item to the gate guard to end the mission.

Notes
* Smothered Schmidt will destroy anybody below level 50. It is best to find someone to dispose of this NM or at the very least take this NM out for a walk around the mines. Alternatively, you can wait a while for it to depop.
* You may skip this mission, as the Gate Guard may offer Mission 3-3 as well.

### Game Description

Mission Orders
Bring back a rare ore from the Gusgen Mines on the Konschtat Highlands. First ask Davyad, an adventurer residing in the Mines District, how he acquired his load of the ore.
Ferry - Nashmau/Al Zahbi

File:FerryNashmauAlZahbi.png

**Table of Contents:**

North of Al Zahbi lies the trecherous Arrapago Islands. Needing to wind its way around the various islands and outcroppings, the ferry ride is long, but Nashmau provides a resting place for those adventurers looking for fame and fortune in the Arrapago Islands.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.
Connecting Areas
Nashmau

## Daily Schedule (Vana'diel Time)

 00:00
 08:00
 16:00
Jaggedy-Eared Jack

**Family:** Rabbit
**Crystal:**
Earth **Weak** Water, Lightning & Dark
**Notorious Monster**

 West Ronfaure
* Rabbit Charm
* Rabbit Hide
 Nyzul Isle
* ??? Necklace
* Rabbit Hide

**Notes (West Ronfaure):**

* Located around G-9, H-9
* Lottery Spawn of Forest Hare, minimum of 50 minute wait, if all 3 hares are continually killed.
* Place Holder is the 3rd Forest Hare of three in the widescan, seen above a Carrion Worm found in the spawn area. The hare can spawn in G-10 and H-10 as well, which could be responsble for percieved long Jaggedy-Ear Jack spawn times.
* Killable by 1 level 12 player
* Rabbit Charm appears to be a very rare drop, estimated 1-5% drop rate.
* Forest Hare repop time is 5 minutes.

**Notes (Nyzul Isle):**

* Appears in the following Assault mission: Nyzul Isle Investigation.