Gron Xavier

## Image Gallery

**Gron Xavier** 「グロン ザビエル *guron zabieru*」 is an aspiring Magic Knight from House Xavier. After the passing of his mother, Gron and his father moved into House Xavier's estate in Raque. Whilst a promising magic user of the family, it is his intellect that makes him stand out amongst the rest, a mind that he dreams to use for the betterment of both his Kingdom and his family.

He is a user of Cube Magic, and a member of Aqua Deer.

## Appearance

Gron is quite a short teenager with light skin, with a great lack of blemishes besides on his hands which have taken the brunt of his many scientific and magical experiments. He also has a large bruise on the top of his head which he had received from when he was a child, but it is covered by a large bush of emerald green hair that sticks out in every direction, left in a mad scientist-esque manner with very little care for grooming and tidiness. Despite its untidy look, however, Gron's hair never falls out of place, and bares a silky shine to it that glimmers in the sunlight. His eyes are noted to be a very bright red, contained within narrow eye shapes that bare an inquisitive look to where-ever they stare. These eyes sit under where his eyebrows had used to be, hairs that were seemingly waxed off to leave nothing but the muscle structure underneath the skin. He is noted for having a slightly rounded jawline, though it is hard to tell due to him keeping a mask tucked under his chin at all times. Gron is not one to show too many emotions besides apathy and boredom in his casual life outside his family, but on rare occasions, Gron may show great excitement and joy when faced with promising results from his work or others that he finds interesting enough. It is when he is with family that he opens up with a smile, especially when he is with cousins and siblings around his age.

His debuted attire consists of a prominent brown coat with a large collar that sticks up around his neck, baring a four pointed star symbol on his left chest. This coat reaches down to the back of his shins, with sleeves that reach over Gron's hands when held out at full length. Just like his mask, Gron is never seen without this brown coat, wearing it at all times on his person. The coat has many pockets on the inside that allow Gron to store small items such as knives, medicine and other apparatus for safe keeping. Underneath, Gron wears a simple combination of a black top and black pants, a top that reaches down a bit below his neck to reveal the top of his collarbone above his chest. Gron switches between sandals and barefooted depending where he goes: when travelling outside in the public, opts to take footwear while keeping bare-feet for more personal or work spaces. Besides his coat, the more prominent part of his attire is the bag that he wears to his side, which seems to be attached to not just his pants but by the belt as well. This bag holds an assortment of vials on the outside for easy access, whilst other things such as Gron's grimoire are kept on the inside.

## History

### 500XR

#### Mystic Origins Arc

Main article: Mystic Origin
Gron was the last person to make it to the chamber during the Magic Knight's gala, arriving just in time for the announcement and introduction of the squad representatives. When arriving, Gron is distraught by the fact that he is the only one of his House to be there, a worry that he had shared with Maaya Xavier on the day he left.

During the event's 'meet and greet', Gron first approaches Aqua Deer's Vice Captain, Loholt Pendragon, who is attending in place of the squad's captain, Madelynn, due to attending other business. Gron introduces himself as a member of House Xavier and proceeds to ask Loholt several things about the squad, their work and their relationship with the other squads in the kingdom. Gron attentively listens to Loholt's answers, learning that the squad work both in-base and out by travelling all around the kingdoms to gather what they need, and noting that some of their work can cause conflict with the operations of other squadrons due to how they work. Nearing the end of the conversation, Gron displays his Cube Magic firstly to use as a seat, but proceeds to stand on top when addressing Loholt and departing. Gron finally asks what it would take for Aqua Deer to consider taking him in, to which Loholt responds by pointing to his temple and sending Gron off on his way. While their conversation was brief, Loholt's words seemed to had spark a determination in Gron and quell a portion of nervousness about the upcoming exams.

#### The Right Day Arc

Main article: The Right Day
On the day of the Magic Knight Exams, Gron enters the coliseum with an already distasteful perspective on everyone attending. Looking at both the commoners that attended the exams as well as the commoners that climbed up to see all the attendees below, Gron expresses a moment of jealousy and realisation to their fascination with the event. He is, however, caught in the thought by Bishop Quintrell, who greets the young noble from behind. Gron responds apathetically, and immediately questions Bishop on his behaviour that Gron had spotted in the Gala the previous day, having noted Bishop's relaxed behaviour when sitting with Dion and Fen Monroe. Even though Bishop defends himself and states them little more than just lackeys, Gron seems to be headstrong otherwise, asking Bishop what if such a relationship was actually true and known.

As the exams move forward with the first event of archery, Gron takes his place and begins to use his bow after learning from watching the other participants use their own. It takes him a while to prepare the shot, weighing the bow in his hands while also measuring the angle his body was on in order to raise the chance of hitting his target, which he vocally thinks out to himself as he does so. Taking the shot, Gron manages to hit the board but in the middle of its upper region. Gron is visibly neutral about the result, and rather thinks about improving his chances for future circumstances with such tool.

For the last event of the day involving a scavenger hunt, Gron is grouped up with Judas Eisenheart and Xiomar Blaze. Making his way between the two examinees, Gron takes a swig of one of the potions he had on his bag, before insisting that they continue on with the event seeing as how many participants were already going through. Judas' response of mistaking Gron for a child, was more or less taken as wasted time by Gron, who continued to insist that they take the exam a bit more serious like the other participants. With the group moving through, they were introduced to a large labyrinth dungeon with brown brick walls and blue floating lights to guide the way, finding themselves in a long hallway that only allowed them to go back or forth. In the background, monstrous giggles and a beastly roar could be heard far off in the distance, sounds that were brought up as trouble by both Gron and Judas as the team talked about how they wanted to proceed with the situation. As the group moved on, the source of the disturbing giggling revealed itself to be a Hobgoblin, a Magic Beast that broke through the surface of the hallway and immediately attacked Xiomar. Gron was the first to react by creating a barrier around Xiomar from the incoming claws that the hobgoblin attempted to strike Xiomar with, but instead of letting Xiomar free to attack, Gron instead used the moment to study the Magic Beast. Waving off Xiomar's requests to let him out and fight, Gron waved them off to see how the hobgoblin behaved, before exclaiming that he had wanted certain body parts off the creature, particularly their claws after taking a keen interest in them. His thought process was interrupted by Judas, who wanted to get rid of the hobgoblin and continue the maze. After an unsuccessful hit on the creature by Judas, Gron released Xiomar from the barrier he created to protect him and allow the mage to use his Explosion Magic. As a ring dropped from the hobgoblin, the group was teleported back to the coliseum to join the others.

When given the choice to pick the squads, Gron was presented with the opportunity to join either Aqua Deer or Coral Peacock, with Gron choosing the former.

## Battle Prowess

### Magic

Main article: Cube Magic
**Cube Magic** 「立方体魔法 *Rippōtai Mahō*」: Gron's primary magic is Cube Magic, a magical attribute that allows him to create fixed cubes of Mana of different sizes.

### Physical Prowess

**Incredible Intellect and Intelligence**: Besides his magic, Gron's mind is one of his biggest strengths off and on the battlefield. While still only a few months old, Gron had exhibited standard behaviour for those around his age; it was only until he fell from a tree in his parent's estate that his true intellect emerged, showing signs of adult intelligence whilst still only months old. In the fourteen and some years it took to grow from then on, Gron's mind has only developed further, continuously growing and enhancing Gron's mental capacity and capability. Because of this, however, Gron does tend to feel intellectually alone, holding back the full extent of his capability until it is needed.

### Equipment

**Grimoire**: Gron's grimoire is of average size with a three leaf clover on the front, and contains many of his Cube Magic spells.

**Potions**:

## Trivia

* Images are of Heidi from Hungry Joker, coloured by the author.
	+ Grimoire was put together and edited by the author.