recursal/Fanatic-Fandom huggingface dataset:
Level VII

# Level VII "The Phobia Of Drowning"

## Description

Level VII also known as the phobia of drowning is a alternate version of level 7 from the backrooms. This level looks like a abandon ship resembling a ship close to the titanic. All the windows are perfectly intact and when one looks out the window they see what looks like the bottom of the ocean and was later confirmed to be the bottom of the ocean when wanderer decided to put a diving suit and swim out the doors to the outside with a flashlight to see sand and rocks on the ground and being able to swim when he left the ship. Strangely enough the water did not flood the ship when he opened the doors instead it just stayed in place. The ocean in this level seems to be infinite with some theorizing that if you swim to the surface it will lead to level 7 of the backrooms but as no one has tired or even attempted to get to the surface it is unconfirmed. Though the ship can't really flood the ships floors are covered in a thin layer of water around a foot deep. Because this levels main area is not that big and the fact that this level has cruise like rooms some wanderers have started to live in the rooms even forming friends and families if one goes to this level it is advised to stay and become part of the communities that have formed on the ship.

## Entities

As of right now no entities have been seen or confirmed on this level though the ocean is big and some new sea type entities could exist.

## Entrances and Exits

### Entrances

* Finding a lake in level I and swimming in it for awhile will lead you to the ocean of this level
* if you trip and land in water in level VI you will end up here

### Exits

* If you find a little settlement by a cave like entrance and get permission by the guy in the settlement to go through you will be brought to level VIII
Jacob Collier Wiki

**Welcome to the Jacob Collier Wiki!**
We're a collaborative community website about Jacob Collier that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Jacob Collier
* In My Room (album)
* Djesse Vol. 1
* Djesse Vol. 2
* Djesse Vol. 3
* List of Jacob Collier songs
Level V

# Level V "Dangerous Hotel"

## Description

Level V also known as dangerous hotel is an alternate version of level 5 in the backrooms. It resembles that of a average hotel in the 2000's but all the lights are red and flashing like alarms, fire alarms can be heard behind the walls which can be annoying. A herd of entities are running down from the top floor to the bottom floor when you enter you need to leave fast and if you need more time you can go downstairs to the basement where you get more time to leave. The rooms in this level have not been investigated so the looks or overall the rooms are still unknown and are under investigation. The entrance has a frowner as the cashier and will tell you your room is on the 5th floor and the number is random each time we don't know what happens when you go to your room because no has dared to face the entities to get there. The basement looks like level nulla with the brownish yellow wallpaper, there are boxes that contain supplies for if you escape like canned foods and drinks.

## Entrances and Exits

### Entrances

* Finding this hotel in level IV
* finding a hotel in level III

### Exits

* Turning the lights off in the basement will lead to level VI
* entering a door in the basement will lead to level nulla
The Rooms To The Left Wiki

**The The Rooms To The Left Wiki**
When you are not careful and fall out of the backrooms you will end up here and god help you if you hear something cause the backrooms would be much safer right then and their

## Main Links

Main levels

Negative levels {NO DATA YET PLEASE DON'T MAKE ANYTHING ON THIS PAGE YET}

Levels with no numbers (mostly symbols like this ₦₥♣₭ and also levels with just names and example is level fun in the main backrooms)

The Backrooms

We're a collaborative community website about The Rooms To The Left that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Level IX

# Level IX "Enlightened suburbs"

## Description

Level IX also known as enlightened suburbs is a alternate version of level 9 from the backrooms. Level IX is a neighborhood with any source of light being very bright almost damaging to the human eyes. Some houses in this level are pitch black with no light in them and are great places to have hideouts with the human eyes not really being in danger. Some houses are no-clipped into each other and on touch will merge with said thing that touched it. An event happens sometimes in this level where when the sun is out it will be so bright and hot the wanderer will be blinded then melted alive and any belongings or street items will also me melted and dissolved. Sometimes in the streets you can find little stores that sell sun protection which does indeed block the effect of the sun event when worn these items are sunglasses, sunscreen, umbrellas, water bottles, and inflatable pools.

## Entrances and Exits

### Entrances

* exiting a mineshaft in level VIII will lead here
* find a house glitched into a wall in level nulla and breaking in will lead here
* entering a house that is not broken down in level III will lead here

### Exits

* if fog starts surrounding you and the brightness goes down you are now in level X
* finding a broken down home and entering it, it will lead you to level III
Level III

# Level III "Electrical Home"

## Description

Level III also known as electrical home is a alternate version of level 3 in the backrooms. It is a home filled with electrical equipment such as outlets, circuit breakers, electrical boxes, etc. The walls are made out of bricks with very withered wallpaper exposing the inside of the wall. The floor also seems withered with the carpet and wood being torn and ripped. The electrical equipment does not function but warmth does emit from them for no known reason. The sinks and faucets in the house all still work but produce this liquid similar to liquid pain and should not be drinken. Due to this level being very withered the roof may collapse which is a very common event and every wanderer should be careful when wandering this level. Even though the electrical equipment is not functional it still should not be touched as it will most likely shock you and make you unconscious for a few days. The windows in the house lead out to streets which can be entered but the road goes on forever with more houses being visible down the road. Cars may drive by but they will have no drivers and will not stop if you are in the way so it is advised to be careful when crossing the street.

## Entities

As of we know there are no entities on this level

## Entrances and Exits

### Entrances

* Finding a door in level II will sometimes lead you here
* entering a house that looks abandon on any level will lead you here
* if you find a broken wall in level IV and it leads to a abandon house and entering it will lead you here

### Exits

* Finding a office room in any house in this level and closing the door behind you and exiting you will be brought to level IV
* going back the way you came in level II will lead you back to level II
* going far enough on the road will take you to level IX
Level VI

# Level VI "Dark Out"

## Description

Level VI also known as dark out is a alternate version of level 6 from the backrooms. This level is pitch black with all light being destroyed if one wishes to explore this level one must bring a flashlight or a source of light to see. The level seems to be a factory with concrete floors and walls and boxes, forklifts, and other factory equipment are found around the level. This level is mostly unknown as the levels that lead to here don't give you a source of light to use in this level. Along with that no entities have been spotted on this level as they could be on other floors that we would not know about. This level seems like it has a end with there being garage doors and other exits to get outside though no one has opened any of these as they are pretty far out from where most wanderers enter in this level and to the fact that it is pitch black in the factory and no light is really found in this level. Some say that if you open the doors it will lead you to level I but this is unconfirmed.

## Entities

As we know there are no entities on this level.

## Entrances and Exits

### Entrances

* Having the generator off for to long in level nulla will bring you here
* Passing out in any level has a chance to make you wake up here

### Exits

* Finding a light switch and turning it on will take you to level I
* Find a pond indoors and swimming in it will take you to level VII
Level Alone

# Alone

"You are all alone"

Level alone also known as nothing is a original level for the rooms to the left. Level alone is a house devoid of furniture, life or anything beyond just walls and carpeted/tiled floors. *You feel lost with the feeling of dread.* When one enters this level they will begin crying as all bad memories are suddenly brought back to them and all those memories and filled with the feeling of sadness and the feeling of being alone ***forever***. Once one calms down over the memories then can you start wondering the level once one spends an hour in this level the walls will begin crying as they slowly melt and disappear. 2 hours in the floor will start to melt as the wanderer falls into a different room this time with a office desk in front of them with a paper saying "Do you agree?" with a signing area below. If you sign the paper a frowner will appear and start talking to you about all the bad memories before after their down talking you will begin crying again. The frowner will then say his suggestion for your problem he will then pull out a gun and ask "Do you agree?" if you say yes he will give you the gun and you will be forced to kill yourself. If you say no to any questions in the room you will be brought to what looks like level VIII but with no exits. Spiders will then be filling the room and will end you in a slow and painful death.

Entering is simple just say "I Agree to the conditions"
Level nulla

# Level Nulla "The Entry"

## Description

***Level nulla***, nulla means zero, also known as “The Entry” seems to be a different version of level 0 “The Lobby” with it almost looking the same except the walls are more worn out and brownish and the lights are dimmer than level 0’s. Instead of the lights humming there seems to be an engine room that plays noise throughout the whole level, there is also no sanity draining effects like level 0 so ***level nulla*** is completely safe. It also seems like this level is slowly getting more abandoned as there are walls that are completely demolished, wooden beams are exposed and there is some wildlife growing on some of the walls and floors. The engine room has an engine in the middle of the room. The walls are lined with pipes that lead inside the walls. We currently don’t know what the engine is powering or where the pipes go but we do know that if you turn the engine off all the lights turn off so it could be for powering all the lights. Instead of the feeling of nostalgia you get the feeling of being lost, confused and empty, because this place is further from reality then The Backrooms it seems emotions are really tampered with as you can’t really understand stuff with emotions, it’s like you play a game over and over again it will get dull and you know what to expect, when you really don’t in this version of the backrooms. Besides that this is about the same as level 0.

## Entities

There are no entities in this part of The Rooms To The Left.

## Entrances and Exits

### entrances

* Entering this level also means entering The Rooms To The Left and to do so is when falling into The Backrooms you immediately need to no-clip through the floor of level 0 and fall further and then you will end here.

### Exits

* Having the engine off for a long period of time will lead you to Level VI The Rooms To The Left’s version of level 6
* Finding a hole in the wall that leads to a jungle and going through it will lead to Level I The Rooms To The Left's version of level 1.
* Trying to no-clip is impossible when you're in The Rooms To The Left so trying to do so will send you to the original backrooms though this is not confirmed.
Djesse Vol. 3

***Djesse Vol. 3*** is the fourth album by Jacob Collier, and the third in the *Djesse* series. It was released 19 July 2019, almost 13 months after the release of Vol. 2. It is the first album by Collier to contain all original songs.

Five singles were released before the album: "Time Alone with You" (29 Noc 2019), "In My Bones" (25 Mar 2020), "All I Need" (14 May 2020), "He Won't Hold You" (10 Jul 2020), and "Running Outta Love" (31 Jul 2020).
Level I

# Level I "Vegetation Zone"

## Description

Level I also known as A City With One Building is very different from the original level 1, it has a jungle outside of the warehouse you typically start in or by. The warehouse is actually fully operational with boxes full of bottled water. This water is very different from almond water. It still gives you some good properties like curing loss of sanity but this water can make you more energized and keeps you awake. We have called this water the almond energy drink. Sometimes the lights will go out in the level and when this happens strange entities appear and as of we know their emotions are very mixed as some are very aggressive and some are very nice and can be easily approached. The Frowners, the rooms to the left’s version of smilers, look almost the same as their original counterparts just instead of smiling their frowning. They are typically friendly and just float around sad but if you aggravate one they will become very hostile and deadly ripping the thing that pissed it off to shreds. The level’s jungle is like a typical jungle found in the frontrooms but it is very foggy and goes on for miles in seems infinite but it could be finite but we have not confirmed that is or isn’t.

## Entities

As we know there are only frowners on this level

## Entrances and exits

### entrances

* Entering a hole in the wall in Level nulla will lead you here
* Finding a light switch in Level VI and turning it on will reveal you are in the warehouse of this level

### Exits

* Finding a hall with pipes on the walls and following it will lead you to Level II the rooms to the left’s version of level 2
* Going back in the hole you came from will take you back to Level nulla
Level VIII

# Level VIII "Cave Of Spiders"

## Class 5 - Unsafe - Unsecure - Entity Infestation

Level VIII also known as cave of spiders is a alternate version of level 8 of the backrooms. Level VIII is a cave system filled and littered with spiders most from the frontrooms but some are original entities no other creatures are in this level. All the spiders are very big as this level make all spiders 3 times their original size. They are also very poisonous as one bite has enough venom to kill 5 humans. The cave seems to have special properties with its cave with gems and crystals forming out the sides of the cave which these gems produce light with the light being the appropriate color of the gems. If one can be at a place not filled with spiders and are not being chased you can take time to breath and take sight of all the beautiful colors brought out by the gems. Mineshafts can be found in this level which if wanderer finds one they can and should walk down the path of the mine as it will lead to a town which is the town of level IX. Though these mine shafts are not stable and can sometimes collapse on top of people which will kill said person.

## Entities

Spiders roam this level all over with only some areas not crawling with them. Some spiders being as big as the wall of the cave.

## Entrances and Exits

### Entrances

* Going in the cave type entrance in level VII will lead here
* finding a mineshaft and entering it will lead here

### Exits

* Finding a mineshaft and going through it will lead to level IX
* Some pools of water can lead to level XXXVII
Republic of End Dwellers (R.E.D)

The R.E.D was a settlement that was in the main island of the end during November of 2022, before it was reset. It was a collection of small buildings, not fully counting as a town due to the lack of claimed chunks, however, it became the temporary home of many players of interest, such as McShinyShoe, DikkeReet, and the admins DummyThiccDan and Nadie. The settlements logo was a red amongus character, featured on the town sign and scattered around the settlement's houses. Unlike most versions of the end island on The Cavern, the end exit portal was destroyed by DummyThiccDan to prevent the R.E.D from being destroyed by the Ender Dragon.

### Points of interest

R.E.D has a few minor POIS, as follows:

**Town sign -** Giant floating text in the background of the town, reading out the words "Republic of End Dwellers"

**Pond -** A simple fishing pond, filled with sea grass and other things

**Tunnels -** An underground system of tunnels connecting most player-made houses

**Biome ring -** A circle on top of one of the end island's obsidian pillars featuring small versions of the features of different biomes, such as the end, badlands, snowy tundra, plains, the nether, etc

**Houses** - The main feature of R.E.D, these houses contained the various inhabitants of the island, such as DikkeReet, McShinyShoe and many others
Level II

# Level II "Flooded Dreams"

## Description

Level II also known as flooded dreams is the rooms to the left's version of level 2 in the backrooms. Instead of the pipes lining the walls the pipes are on the ceiling leaking water into the hallway which is flooded with water, almost knee deep. There are rooms to the side that are also filled with water there are only electrical panels and other electrical equipment that one should not touch as they will be electrocuted. There is a pretty high count of entities in this level with them slowly following you down the long flooded hall and it is advised to get out of this level as fast as possible as when they see you they start running. There is objects that are left out in the halls mostly tables, push carts, and other equipment found in a office or parking lot. This level seems to have an infinite amount of water in it so we advise to use this level as a way to stock water. The entities in this level act weirder than normal being slow and only going fast when it spots you.

## Entities

There are a good amount of entities in this level including frowners, and other common entities found in the rooms to the left

## Entrances and Exits

### Entrances

* Being in a lake for 1 minute in level I will lead you here
* if you feel like you are in water and blink in level VI you will appear here

### Exits

* Entering any door has a chance to to take you to level III
* if the floor changes to moist carpet and you keep walking you will end up in level nulla
Level ¡

# Level ¡ "A Confusing Place For Your Life"

## Description

*What if i told you this level will cast you into a spiral of confusion and emotional trauma. What if i told you that this level does not make sense to the human mind. What if i told you that this level is beyond your understanding. Would you believe me?*

Level ¡ also known as A Confusing Place For Your Life is a alternate version of level ! from the backrooms. This level appears to be a similar appearance to level ! from the backrooms but instead of a hospital hallway it looks more like a prison with cages on either side each one with a entity inside. The weird thing is some of the entities are from the original backrooms included with the rooms to the lefts entities, all entities seem docile and just really confused. if you encounter a faceling from the backrooms they will begin asking the wanderer questions about what it is like out their. These questions can vary but the most common are "hey you're new do you know a way out?" "what's it like out their you know not locked up" "are you responsible for putting me in here!?". Sense the entities don't seem to know what or why they are here it seems someone put them there in their cells.

*You're research is pathetic all you're claims are wrong. You're attempts at solving are plan are all wrong. We don't know how you got here but we want you out so...*

## *GET OUT!*

The cells look like a average prison cell with only bare minimum requirements for living. There is a event that happens when one spends ten minutes in this level, alarms will start blaring and all entities cells will open and they will be very aggressive it is advised to run or leave immediately from this level as when this happens as it will always end in death.

## Entities

all entities from the rooms to the left or the backrooms can be found in cells in this level.

## Entrances and Exits

### Entrances

* entering a prison like area that looks infinite in any level will lead you here
* sleeping on something uncomfortable has a high chance of you waking up in one of the prison beds of this level
* trying to noclip in the rooms to the left will take you here

### Exits

* finding a courtyard in this level will lead to the backyard of one of the houses in level IX
* finding a end to the hall and entering a door will lead you to any level in the rooms to the left
* If the entities start talking and making you confused you will pass out and wake up in level nulla
ZenoBlaze

[page is rough draft, needs editing]

ZenoBlaze, referred to as Zeno or satirically Zeno the Chimp, is one of the many Towny Exalted migrants who became one of the most well known players in the Cavern server. He is generally known as the owner of the Cavern's official museum of items, collectables, arts, heads, maps and much, much more. He is also the owner of the Cavern Archives Discord that stores an even greater amount of community content, not only including stuff mentioned above, but videos, pictures, and memes that are both community and committee created.

His first appearance was on May 4th 2021, when he joined the server for the first time. In the first week of playing on the server, he founded the town Devon after another town fell on that same location. The name of this town is unknown. Devon would be his main base and The Cavern Museum later on. Eventually the Empire nation spawn and nation farms were built here.

In the first months of playing on the Cavern, ZenoBlaze was mastering the Pyromining plugin, and collecting items for the Cavern Museum. He was also helping out other towns, like Dixin, Ark and Citadel.

ZenoBlaze established the Cavern Museum on August 1st, 2021. The main building was built by him, and it is inspired by a French château. The second museum building was designed by PrussianLemmings, a good friend of ZenoBlaze. It is inspired by the Prussian architecture, it was built by Rowen01, and finished on April 18th, 2022.

Through the many connections with other Exalted migrants, the town of Karthwasten was established. This was the main town after the fall of Dixin, for Towny Exalted migrants who were new to the Cavern. ZenoBlaze was crucial in bringing many of these migrants into the server to which they began to dominate and expand. Not long later the town name was changed to Citadel.

On August 17th 2021, ZenoBlaze established the nation of Empire. That same day it became the biggest nation on the server. A week later, on August 24th 2021, Empire merged with the nation of Eternal.

A year later, on August 20th 2022, ZenoBlaze was appointed mayor of Citadel. His town Devon and Citadel merged into one town, but Devon's town flag was still going to be used in buildings and for decoration.
Events & 3D items

In the cavern we have a lot of events, usually around Christmas, Halloween and Easter. The goal of these events tends to be killing a boss in return for rewards that are spent in the event's shop. You are also able to buy keys for the event' crate from the cavern webstore, with buying the keys you will support the cavern, and get an 3D item. we have an few different 3D items into categories: **event items**, **webstore items**, **wings**

## **Event items**

Event items are items that you can get for free ingame. You need to search for things, fight an boss. You could get points and exchange for an 3D item.

## **Webstore items**

Webstore items are most of the times keys that you will be able to buy at the cavern webstore. You will get the keys ingame and can use them at /warp crates. The items are limited edition and are worth more in-game currency than event items.

## **Wings.**

Wings are also limited edition items. They are available in the webstore, with a small amount available at a time. Because of this, wings have a high and volatile price.

## Collector items

Collector items are a set of items that change each month, always following the theme of what that month is typically associated with. Collector items are found in vote crates, and can be traded with the collector NPC for tags or 3D items. Each collector item typically goes for 2.5k each, with the complete item collection or 3D item being worth around 20-40,000 coins.
故事1

1

春独自一人踏上旅途，心中怀揣着向世界证明自己的愿望。她经过无数山河，历经千辛万苦，终于来到了一个神秘的地方。这里被称为黑日之地，据说是黑日族曾经支配的领域。

春进入这片土地后，立刻感受到了一种难以言喻的压抑感。她看到了很多黑日族的遗迹，其中一个特别引人注目。这是一座庞大的城堡，看上去似乎已经被废弃了很久。春不禁好奇地走了进去，却被里面的一只巨大的怪兽袭击了。她拼尽全力才击败了怪兽，但自己也受了伤。

就在她无助的时候，一位名叫浩的年轻人出现了。浩看到春受伤的样子，马上施展治愈术，将她的伤口治愈了。春很感激浩，于是她决定和他一起旅行。浩告诉春，他也是来到这个地方历练的，他的目标是探寻黑日族的秘密。

2

春，一位年轻的黑日族女孩，决定踏上旅程，展开一段充满冒险和挑战的历程。她的目标是在旅途中寻找自己的过去，而她的旅途将与浩、悠左和奥拉法交织在一起。

春背着她的行囊走在荒地之上，身旁是一位看起来只有二十四岁的年轻男医师浩。浩一脸自信地说，“春小姐，如果你受了伤，别担心，我会为你治疗。”

“谢谢你浩哥哥。”春微笑着回答道。

浩是一个神秘的男人，虽然看起来并不像是一个医生，但他的技能却是无人能敌的。他还拥有着一身异常强壮的身体和强悍的拳法，不管遇到什么危险的情况，他都能够保护春和其他伙伴的安全。

随着旅途的深入，春遇到了悠左，一名拥有改造人身份的女孩。悠左不喜欢说话，常常用毒舌对待她的伙伴们，但她却是队伍中非常强大的一员。她可以操控浮游炮进行攻击，是队伍中的主要火力支援。

最后，他们遇到了奥拉法，卡奥斯的妹妹，也是已故之人。奥拉法拥有一头乌发和非常美丽的容貌，她操控着闪烁微弱蓝光的灵碟进行攻击。同时，她也可以将自己的身形化作无数的灵碟。她是浩最大的粉丝，而浩也对她颇有好感。

这支队伍并不平凡，他们在旅途中遭遇了许多危险的魔物和未知的气象。但是，在春的带领下，他们始终团结在一起，共同克服了每一个难关。他们还探索了荒地中的许多秘密，发现了一些隐藏的城邦和遗迹。

在旅途的最后，春最终找到了她的过去，并得知了她的真实身份。同时，浩也表达了自己对奥拉法的感情，并最终成为了她的男朋友。

3

春望着天空中的血月，心中有些不安。她与浩、悠左和奥拉法一起旅行，探索着这个充满未知和危险的世界。

他们正在穿越一片永久冰封的森林，被一群魔物包围。浩挥舞着双拳，悠左控制着浮游炮，奥拉法则将自己化作无数的灵碟攻击魔物。春则运用自己的黑日族特有的感官，轻松地躲过了魔物的攻击，并将其击败。

“大家都没事吧？”春走到众人身边，关心地询问道。

“当然没事，有你在我们很放心。”悠左笑着回答道。

“呼，吓死我了，还好我们有浩兄弟这位大力士。”奥拉法轻轻松了一口气。

“没错，这次是多亏了浩兄弟的英勇无畏。”悠左也不忘夸赞浩。

浩却谦虚地笑了笑：“没什么，只是运气好。”

他们继续向前走，穿过森林来到了一片荒地。这里天气异常恶劣，风暴肆虐，雷电交加。他们只能依靠彼此的力量才能生存下去。

在荒地中，他们遭遇了卡奥斯和他的手下。卡奥斯并不想和他们发生冲突，他只是想要招募春，因为她是黑日族的后代，有着很强的力量。春拒绝了他的邀请，但卡奥斯并没有放弃。

他们继续向前走，来到了直通地狱的深渊。在深渊中，他们遭遇了更加可怕的魔物，但他们依然没有退缩。最终，他们成功地找到了深渊中的秘密，这个秘密可能是拯救世界的钥匙。

回到城邦，春回忆起了自己的过去，原来她是黑日族的公主，但在黑日族覆灭之前，她被送到了人类的世界。她带着这个秘密来到了浩等人的身边，他们决定一起前往天空浮游的陵墓，寻找拯救世界的真相。
Killer (Orca) Whale

The **orca** or **killer whale** (***Orcinus orca***) is a toothed whale belonging to the oceanic dolphin family, of which it is the largest member. It is the only extant species in the genus *Orcinus* and is recognizable by its black-and-white patterned body. A cosmopolitan species, orcas can be found in all of the world's oceans in a variety of marine environments, from Arctic and Antarctic regions to tropical seas.

Orcas have a diverse diet, although individual populations often specialize in particular types of prey. Some feed exclusively on fish, while others hunt marine mammals such as seals and other species of dolphin. They have been known to attack baleen whale calves, and even adult whales. Orcas are apex predators, as they have no natural predators. They are highly social; some populations are composed of very stable matrilineal family groups (pods) which are the most stable of any animal species. Their sophisticated hunting techniques and vocal behaviours, which are often specific to a particular group and passed across generations, have been described as manifestations of animal culture.

The International Union for Conservation of Nature assesses the orca's conservation status as data deficient because of the likelihood that two or more orca types are separate species. Some local populations are considered threatened or endangered due to prey depletion, habitat loss, pollution (by PCBs), capture for marine mammal parks, and conflicts with human fisheries. In late 2005, the southern resident orcas, which swim in British Columbia and Washington waters, were placed on the U.S. Endangered Species list.

Wild orcas are not considered a threat to humans, and no fatal attack on humans has ever been documented. There have been cases of captive orcas killing or injuring their handlers at marine theme parks. Orcas feature strongly in the mythologies of indigenous cultures, and their reputation in different cultures ranges from being the souls of humans to merciless killers.
悠左

## 角色设定

幼年时曾被还是人类的春救过，自此以寻找春的线索为人生目标，即使她死掉的概率远大于找到她的概率。

身负重伤的幼年悠左因觉醒了惊人的能力，被凤凰计划的项目人相中并收养。成为了末日机甲中的一员。

身为经历过一次末日的末日机甲，悠左虽然看着像少年，实际年龄其实早已超过了百岁。

由于经历过数次的背叛与欺骗，悠左不会轻易相信他人。

## 相关设定&剧情大纲

极夜城是属于大都之内的成都之一，悠左出身于极夜城的正常家庭。因一次恶魔游行，人间遭到了恶魔无情的攻击。悠左的父母因此离世，自己也身负重伤。自此发誓要杀光所有的恶魔。

悠左的身体超过80%被替换成了机械。虽然除了肤色和体重与人类不同以外，其余的都跟人类一模一样。

【末日机甲】是为对抗末日专门研发的装甲，是极夜城所创造的神明。末日机甲上限五部，分别都有不同的功能。末日机甲如果未能完成任务就会被认定为残次品而被摧毁。少了就会重新制造。机甲不会反抗人类。

【末日机甲】的小队队长与另一部【末日机甲】曾在一场战役中被击毁，对悠左的性情造成了极大的影响。

## 与他人的关系

【恋&陵光&队长】悠左被机械军队中的仿生机甲所歧视，被生活在极夜城的人民所仇视。所以精神情感崩溃过无数次的他学会了冷漠，这是他的自我保护机制。好在恋和悠左所在编队像**大哥**一样的队长对他都颇有关照，像是家人一般照顾着悠左。恋对悠左颇有好感所以遭到了小队中的另一位队员陵光所仇视，陵光作为末日机甲在仿生机甲中算是小有名气，不仅如此，在人类的视野中陵光也是仅次于恋受欢迎的那个。众人一并歧视悠左但悠左对着一切不顾一屑。悠左知道恋的好感，但他对此无感，只带恋为自己的**救命恩人**报以感激而已。

【春&浩】悠左暗杀春失败后先是身体被扣押被迫做了家用机器人，再是因自己的OO被二人扣押所被威胁，成为了二人的保姆机器人。算是春对自己暗杀的行为所做出的报复。虽然三人的相遇过程很操蛋但是经过长时间的相处，彼此之间也孕育出了难以衡量的感情与牵绊。

【星辰】悠左虽决定担任护卫护送春到星辰的所在之地，但星辰身为大都的领袖，人类的代表，自然在悠左的对立面。星辰接受悠左护送的春后明确的表示感谢悠左的帮助，但再见面就是敌人了。星辰表面表现得很通情达理但实际上却已经布置好暗线准备制裁悠左了。
RULES (WIKI)

RULES:

**Any breaking of these rules, unless otherwise specified, will result in a strike against your account. Get two strikes and you will get your editing permissions will be removed.**

1. No shitposting.
2. Regarding Town entries, they must have a population of at least 10 players OR be led by a famous person OR have significance to the server; e.g. Citadel, Nibel, Devon, and Dixin. SmellyFarts, Looonsland, dirt, and spawn with one player that stays for three days does not qualify.
3. Regarding players, notable players OR players with payed ranks may be wikied; e.g. ZenoBlaze, McShinyShoe, Dan, Mads, PrussianLemmings. However, players such as Dirtlover123, LenderMulan1, Chukcstek239, and G\_Y10s3r111 that are on the server for 30 seconds and never return do not qualify.
4. Unlike towns, nations can be documented no matter how small or large they are. Any biases used to describe nations will not be tolerated.
5. Wars and conflicts SHOULD be documented as such. Two nations in hostile conflicts should be called wars, towns in conflicts should be called conflicts, and staff against players should be called staff-player conflicts. Please do not use obvious biases.
6. Jokes are only allowed in small amounts. Using jokes to talk about an important server subject will not have action used against you on the wiki, but the jokes will be removed if they cause drama on the server.
7. Ruins are allowed to be documented so long as there is a posted name somewhere (which requires effort and detective work) and there is enough info to generate a page. There is a page (or will be a page) for small bits
8. Do not edit pages with a biased view (judged on a case-by-case basis). Using a heavily biased view in writing about anything will result in your editing permissions removed, as well as the page being reverted back to its pre-edited state. Creating pages for the sole purpose of causing drama will get the page deleted and your account blocked from the wiki.
9. Lore is allowed, however please do not show obvious biases towards certain partaking sides.
10. Discussing events and items in game is allowed.
11. Any of these rules may change as time goes on and pages are added. Contact TheHistoricalWriter (themasterdalek), SirRoboBob, or any other wiki staff for help if you are unsure.
Level IV

# Level IV "Habited Office"

## Description

Level IV also known as habited office is a alternate version of level 4 in the backrooms. This level looks like a average office filled with furniture and separate rooms for meetings and private studies. Most rooms are invested with entities but strangely enough all entities are passive and act like the colonies and outposts originally in the backrooms. They also take the roles of office workers as if the level makes all entities here act like humans. This office is also connected to a hotel which if entered will lead to level V but all entities can enter and exit freely without going in between levels which we have not found out how. When interviewing some the entities they say the hotel is called the high floor hotel and each room feels and looks like a prison and they say they are being forced to do everything their doing and if they don't they will be killed. This office has a bunch of water jugs that can be used to stock up on water and supplies here but not stay for to long as the entities say that they force wanderers to do the same thing, what they make at this office is unclear.

## Entities

There are many entities in this level that are not documented yet (we need to make more)

## Entrances and Exits

### Entrances

* finding a office room in level III and exiting it will lead you to this level
* sitting in a office chair in any level has a chance of leading you here

### Exits

* entering the hotel porschen of the level will lead to level V
* falling out the windows will lead to the void
* Finding a door that looks like a house door will lead you to level III
Highways

# **Cavern Highways**

As the Cavern grows older with every year, many of the largest towns have established routes across the world to bring towns together or to establish more direct routes. Many routes exist and some are still explored and used to this day. Some highways are bent around towns while some towns built on or by them.

On of the most common things for these roads to have are dated signs showcasing when someone has visited that area. It acts sort of as a time capsule as the road ages.

Here are the highways currently existing:

## Citadel-Skaro Highway

This highway stretches from (X: -13089 Z: 3319) to (X: -13036 Z: 12319), but it officially starts from Skaro (what is now Sleepy Hollow)o to Citadel. As of 9/10/2023, the highway passes through/by the towns of Amazonia, axolotl, Capybara Town, Redwood, and Columbia. The project was conceived of by themasterdalek and was built during late 2021 to early 2022. It served a very short purpose of connecting Citadel to North Citadel (When skaro became part of Citadel during its merge), until it was left to ruins to which the highway's use was limited.

## Labeshka-Mirage Hill Highway

This highway project spans between the town of Labeshka and Mirage Hill, from the coords of (X: 3204 Z: 5736) to (X: 3938 Z: 4536). While it's name is derived from the stretch of road between the two cities, it was on 9/10/2023 when themasterdalek let the Labesh Highway merge with this highway, gaining a stretch of road form Mirage-hill to the Skaro-Citadel highway.

## Citadel-Mirage Hill Highway

This highway spans between the two metropolises at (X: -12522 Z: 12712) and (X:4146 Z:4584). Significant towns that this highway passes through/by (as of 9/10/2023) include Autumn Valley and Whispering Wisp.

## The Iceway

This world length highway is a partial ice highway that spans from one side of the world to the other. This highway is a whopping () blocks and centers itself at the coords (). There is no towns that it directly goes to, however some towns have built near it or on it.

## Spawn Highway

An old highway that spans from the old spawn area, mainly by boat. It starts at the spawn area and ends at the coords of ().
Galaxy

## Current status of town

The town of Galaxy is currently 2nd largest town with over 200 members and has been a prominent town for over 8 months now sailing through /t list to second and even first place for a little while. The mayor is primarily owned by *UtmostPlanet573, and has three co-mayors;*CYB3RCLXWN, *Th3K1ng* and massacure.

## General information about the town

Galaxy was founded by three large towns merging together on the 16th of August 2022, with MilkyWay (the larger more populated area of town) being over a year old on August 29th 2021. The town coordinates are around -1013, 76, -10255 for MilkyWay, -14517, 70, -12873 for Skyemere and -9296, 91, 16424 for Insurrection.

## Landmarks

Galaxy has landmarks such as the Pogomid at /pw mid built by C8p3r in the Insurrection region, massacure's bell collection in Skyemere and a large dragon and dirt dinosaur in MilkyWay.

### Gallery of images relating to Galaxy

A birds eye view of part of galaxy
Server Plugins

The Cavern MC is most famous for its plugins and slimefun addon, CavernTech, that change gameplay by a decent amount. The server currently has five plugins: CavernTech, dungeons, MoFood, black market and collector's items.

## CavernTech (slimefun addon)

Slimefun is a massive part of The Cavern, becoming a past-time and even full-time occupation for some players, it is highly lucrative and time consuming, involving using energy to make machines work. The CavernTech addon was made by EzCoins and aims to provide more end-game content, such as the mob chamber which virtually spawns and kills mobs, and to be the most optimized slimefun addons (some addons in the past, like exotic garden, have been removed as they were highly unoptimized).

## Dungeons

The Cavern's dungeon system is a grinding extravaganza that requires the player to find dungeon keys, whether that be from the vote party pinata, or from the small drop chance from mobs. Because of how rare they are to obtain; the dungeon keys and dungeon-related items have a very high worth. Dungeon items are items with a custom model that you can obtain via buying them with drachma from the dungeon shop. Drachma is gotten by killing certain mobs inside the dungeon.

## Collector's items

Every month, a set of collectors' items are released that can either be traded in at the collector npc for either a tag or for a 3D item. More on 3D items can be found here or in the events and items category!

## The Black Market

The Black Market (/blackmarket or /bm) is a plugin that allows you to sell goods for money.

## MoFood

MoFood is a plugin made by EzCoins designed to redo the entire way food and crops are grown and used on the cavern, making the player plant crops to grow and sell for noms, or to cook for food and XP. MoFood is one of the cavern's more grindy plugins, making it a favourite among more dedicated players.
TheCavern Wiki

**Welcome to the TheCavern Wiki!**
Hi, and welcome to the unofficial wiki for the "Cavern MC" Minecraft server! I'm SirRoboB0b, and I've been writing articles here since I helped start it around half a year ago, although as of late we haven't had much activity. As of late I've been trying to get the wiki back up and running, and I, along with the rest of the Cavern Wiki staff are looking forward to getting things going again. But don't forget, we're always open to contributions, so if you're interested, make sure to read the rules, and then get writing!

## Important articles

PlaceholderGeneralHistoryTownsEvents & 3D itemsServer Plugins
Towns

The Cavern's numerous towns and nations feature their rich history, and occasional participation in conflicts. A list of several major towns are listed below.

Nibel, major Empire city, founded by DikkeReet.Citadel, biggest city in The Cavern.Mainstreet - A small but affluent town owned by DummyThiccDan.Stoneheart - A fast growing town founded by Painter & Nightbear.Galaxy - a popular town made up of Milkyway, Insurrection and Skyemere.
Main levels

# Main/positive levels for The Rooms To The Left

```
Feel Free to Add any levels to keep the page updated just go to a level in edit mode highlight what level you want by dragging the cursor over the level then press the chain icon at the top then as soon as you do that a window will appear click done then title your level something like this "level name" then press save go to your level on the regular page (not in edit mode) then click on the level you linked with the red text and begin creating and when your levels done press save and it's now official thanks for reading this tutorial! (Oh and make sure the level is based off of the original level number in the backrooms so you know how to alternate it, speaking of which go check out the backrooms wiki page they are a amazing community)

```

## Cluster I

### Main IX

* level nulla "The Entry"
* level I "Vegetation Zone"
* level II "Flooded Dreams"
* level III "Electrical Home"
* level IV "Habited Office"
* level V "Dangerous Hotel"
* level VI "Dark Out"
* level VII "The Phobia Of Drowning"
* level VIII "Cave Of Spiders"
* level IX "ENLIGHTENED Suburbs"

### IX-XC

* level X
* level XI
* level XII
* level XIII
* level XIV
* level XV
* level XVI
* level XVII
* level XVIII
* level XIX
* level XX
Eurhinodelphis

***Eurhinodelphis*** ("well-nosed dolphin") is an extinct genus of Miocene cetacean. Its fossils have been found in Belgium, France, and Maryland.

*Eurhinodelphis* was around 2 metres (6.6 ft) in length. In most respects, it would have looked like a modern dolphin or porpoise, but its upper jaw was elongated into a sharp tip similar to that of a swordfish. Most likely, *Eurhinodelphis* used it in a similar manner to swordfish, hitting or stabbing prey. It also had long, sharp teeth.

Compared with earlier fossil species, *Eurhinodelphis* had complex ears, suggesting that it already hunted by echolocation like modern whales. Its brain was also asymmetrical, a trait found in modern dolphins, and possibly associated with the complexities of navigating its environment.
Simocetus

Simocetus, dolphinlike toothed whale (or odontocete) from the late Oligocene (28 million to 23 million years ago) known for its unusual facial characteristics. The fossil remains of *Simocetus* were found in the Alsea Formation, a geologic marine sequence made up of fine muds and sands on Oregon’s Pacific coast near the mouth of the Yaquina River. Despite its dolphin like characteristics, *Simocetus* was not a true dolphin. It is considered to be a member of the early radiation of toothed whales and may be equally but distantly related to both dolphins and sperm whales. The skull of *Simocetus* was about 45 cm (17.7 inches) long, which would make it comparable in size to the living bottlenose dolphin (*Tursiops*). Unlike modern bottlenose dolphins, however, the face of *Simocetus* was unusually small, and its shape was compressed and curved, somewhat similar to skull modifications found in short-faced dog breeds, such as bulldogs and pugs. In addition, its jaws were short and downturned.

The dentition of *Simocetus* was very different from that of most odontocetes, including modern dolphins. For example, it had no teeth at the front of the mouth, and the teeth farther back in the mouth were widely spaced, with small cusps around the margins of the crown, quite unlike the closely spaced, sharp teeth of living dolphins. When *Simocetus* closed its mouth, its teeth could have acted as a sieve for straining food out of the water. In contrast, modern dolphins use their sharp teeth much like a steel trap, snapping and killing fish or other fast-moving aquatic prey before swallowing. The specialized teeth and strangely shaped face may have allowed *Simocetus* to use suction to capture food on the bottom of the seafloor or to capture and eat squid, octopuses, and other cephalopods that lacked shells. Since *Simocetus* is known from a nearly complete skull, a single chevron (a bone from the underside of the tail), two incomplete lumbar vertebrae, and several ribs, it is unknown whether it had other unusual specializations associated with bottom feeding or squid capture.

Features of the nasal area (nose) of the skull indicate that *Simocetus* probably used echolocation. Modern whales and dolphins have a “melon” composed largely of fatty tissue in the nasal area through which sound is projected. The shape of the skull of *Simocetus* suggests that the melon was present. In addition, an analysis of the skull shows that the attachment points for the muscles needed to produce the sounds used in echolocation were present, along with the air spaces necessary to detect sound waves after they reflect off objects in the environment and return to the animal. The melon structure of *Simocetus* indicates that echolocation evolved in toothed whales early in their history, and their various feeding adaptations suggest that the group had already achieved a broad range of ecological lifestyles by the late Oligocene.
Sei Whale

The **sei whale** (/seɪ/ *SAY*, Norwegian: [sæɪ]; ***Balaenoptera borealis***) is a baleen whale, the third-largest rorqual after the blue whale and the fin whale. It inhabits most oceans and adjoining seas, and prefers deep offshore waters. It avoids polar and tropical waters and semi-enclosed bodies of water. The sei whale migrates annually from cool, subpolar waters in summer to temperate, subtropical waters in winter with a lifespan of 70 years.

Reaching 19.5 m (64 ft) in length and weighing as much as 28 t (28 long tons; 31 short tons), the sei whale consumes an average of 900 kg (2,000 lb) of food every day; its diet consists primarily of copepods, krill, and other zooplankton. It is among the fastest of all cetaceans, and can reach speeds of up to 50 km/h (31 mph) (27 knots) over short distances. The whale's name comes from the Norwegian word for pollock, a fish that appears off the coast of Norway at the same time of the year as the sei whale.

Following large-scale commercial whaling during the late 19th and 20th centuries, when over 255,000 whales were killed, the sei whale is now internationally protected. As of 2008, its worldwide population was about 80,000, less than a third of its prewhaling population.
False Killer Whale

The **false killer whale** (***Pseudorca crassidens***) is a species of oceanic dolphin that is the only extant representative of the genus *Pseudorca*. It is found in oceans worldwide but mainly in tropical regions. It was first described in 1846 as a species of porpoise based on a skull, which was revised when the first carcasses were observed in 1861. The name "false killer whale" comes from having a skull similar to the orca (*Orcinus orca*), or killer whale.

The false killer whale reaches a maximum length of 6 m (20 ft), though size can vary around the world. It is highly sociable, known to form pods of up to 50 members, and can also form pods with other dolphin species, such as the common bottlenose dolphin (*Tursiops truncatus*). It can form close bonds with other species, as well as have sexual (both heterosexual and homosexual) interactions with them. But the false killer has also been known to eat other dolphins, though it typically eats squid and fish. It is a deep-diver; maximum known depth is 927.5 m (3,043 ft); maximum speed is ~ 29 km/h (18 mph).

Several aquariums around the world keep one or more false killers, though its aggression toward other dolphins makes it less desirable. It is threatened by fishing operations, as it can entangle in fishing gear. It is drive hunted in some Japanese villages. The false killer has a tendency to mass strand given its highly social nature; the largest stranding consisted of 805 beached at Mar del Plata, Argentina. Most of what is known of this species comes from examining stranded individuals.