Alard Jones

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 *A Wereboar Drifter*

* Overview
* Sheet
* Background
* 'Ships
* Logs

Alard is a drifter who tends to work random manual labor jobs here or there. He keeps to himself and doesn't try to get involved in local troubles. The problem is that trouble tends to find him! He has learned how to resist the gift (or curse depending on how you see it) that he was born with. Finding a balance between man and beast has been difficult but he is resolved to live in harmony with the world around him rather than allowing himself to become a monster. If that means chaining himself up on a full moon then so be it. But he's often found hunting deer on those nights lately. Does a manbeast really need to hunt humans?

Alard does not believe so. But the chains and a prepared basement cell are ready just in case he slips back into old habits. He has learned however to shift at will when he has to. The full moon will inevitably force him into his other form but he has retained lucidity for the most part of late. It's not easy but willpower can do amazing things. He prefers not to bother others with his problems but relying on friends to keep him on firm ground may be something he needs to consider...

## Personality

Quiet, pushes down his emotions until he bursts, keeps to himself, not much of a sense of humor. Private, does not like to talk about himself, suspicious of people who ask too many questions. Slow to make friends but is willing to trust after a time.

## SKILLS

While no master of fighting, he can hold his own in any form. His fighting style is a mixture of bar brawling, backyard wrestling, and MMA. It's not pretty, it's not flashy, but it gets the job done. In boar or man-boar form he relies on claws, teeth, and tusks for an even more straightforward style.

Alard can cook basic things. It won't be five star by any means but it won't get you sick. He likes Ramen soup and chicken patties most nights but does love to fry up some cubed steak every so often.

Alard can fix things like his truck, the faucet, the sink, the dishwasher, the floor. He's a jack of all trades when it comes to fixing things. He is no master craftsman but at least once he's fixed it there shouldn't be any problems for several years. It just won't look like a professional job!

Alard has been around various supernatural creatures although he rarely makes he presence known. He's conversed with some, killed others in self defense, but overall knows what he's dealing with, and how to survive, or defeat it if necessary. He can't tell you much at all about their history but getting through an encounter is something that he has done many times.

Need a plan? Alard can definitely come up with one but he's no master of strategy. If there IS such a person present then they would be a better choice to rely upon. However if necessary Alard can put together an attack or defence that will work. The problem is that there might be enemies even better at strategy than he is. If that's the case then get ready for a fight!

Alard is a master of wilderness survival. It's something that he was taught from a young age and it's nothing for him to survive in various climates without any modern technology.

## POWERS

In all forms Alard has enhanced level agility and speed up to several times that of human norms, allowing him to catch arrows with moderate effort or dodge bullets with a bit of luck. This also allows for visibly enhanced running speed and reflexes twenty times human norms.

Should Alard bite someone they have a good chance of becoming a wereboar themselves! Unless of course certain magic or power prevents such.

Tusks, teeth, and claws up to the potency of a sword or firearm, such as a rifle or shotgun.

Alard has the senses of a boar in all forms, able to smell and hear everything clearly within a 200 yard radius, even through buildings. (This may apply to hearing only. Smells are less potent when they are coming from a closed building, if they are detectable at all. If there is no opening for smell to waft out, there is nothing to smell.) He can identify smells and sounds at this distance with great detail, including supernatural nature via scent. His eyesight is at the upper limits of human potential in all forms except that he can see in complete darkness clearly. He has learned to tune out random sounds and smells so that they do not overwhelm him. This allows him to avoid unwanted encounters or to dodge enemies, or be prepared for them if need be.

Alard can shift at will between man-boar, boar, and human form although it can tax him greatly if he does this too often, resulting in mandatory rest. He can shapeshift his fingernails into claws without changing the rest of his body, or grow tusks from his canines if need be.

Alard will probably live to almost two hundred years and will typically look ten to fifteen years younger than he is from this point forward. This is due to his regeneration power. It will not make him immortal however.

In Man-Boar form Alard has a strength rating of supernatural. He can bend and twist metal girders, smash through armored doors or stone walls, and break through a bank vault with sustained moderate effort. He can push up to 2 dozen tons and dead lift a large motor vehicle.

In human or boar form his strength is at enhanced level, and he is able to bend and twist metal bars, smash through most non-armored structures, and break through a brick wall with sustained moderate effort. In these forms he can push up to a few tons and dead lift a small motor vehicle. Obviously in "normal" boar form his ability to lift things is restricted as he can only lift things with his mouth which is problematic. So his strength would be used differently in that form.

In Man-Boar form his toughness and regeneration are at supreme levels sufficient to be completely unharmed by personal-level weaponry (even heavy blades or military-grade firearms) and either shrug off or endure even heavy weapons fire (such as armor-piercing fire or RPGs) for non-lethal wounds (as defined by the character type) without great loss of ability. Even serious wounds may heal in seconds.

In human and boar form his toughness and regeneration are at enhanced levels sufficient to either shrug off or endure non-lethal wounds (as defined by the character type) from personal-level weaponry (swords, rifles, shotguns) without great loss of ability. Minor wounds heal almost instantly, and even severe wounds heal within a few hours to a few days, usually "off screen."

## ADVANTAGES

Alard has a decent savings due to years of working without spending too much. He has about $15,000 saved up and suplements that with temporary work.

Alard has a reliable brown pickup truck. It doesn't look like much but he knows how to keep it going.

Alard has a strong willpower which enables him to resist his baser urges and some mental powers. It is more difficult to use mental powers on him but not impossible. At the higher end of enhanced level such powers will inevitably overwhelm him unless he is in a berserker rage since his mental faculties will be diminished.

## WEAKNESSES

If Alard is angered enough he will be forced into his man-boar form and will lose control of himself. It takes a lot to do this, such as threatening a loved one, or especially killing a loved one. At that point even his willpower will not be able to stop him from losing all semblance of himself to his beast nature until the rage episode ends and he shifts back to human form. This might last three to four hours.

Alard has loved ones back in South Carolina. He has an ex-girlfriend and two children, along with extended family. Should these people be threatened it would be a way to coerce him... unless he flies into a berserker rage. (See Berserker Rage weakness)

Like werewolves, wereboars are affected by the phases of the moon. His emotions get heightened the closer to the full moon it gets. He will be more easily angered especially. He is forced into his man-boar form at 9 PM on the nights of the full moon, and his mind threatens to completely shut off everything human about him. While Alard has learned to keep his lucidity to enough of an extent not to attack humans during this shift, it is still risky to do so, and there is always the chance that he could lose control, and give in to his base nature until he shifts back to human form at the end of the night.

Alard is vulnerable to several things due to his nature, including wolfsbane/monkshood, mountain ash, total lunar eclipse, moonstone, and low-amp electricity. Like werewolves these have a serious effect on his health/well-being, or affect his ability to shift.

Alard was born into a pretty decent family and lived a relatively normal life until his first change at the age of seventeen. He has two sisters, neither of which are wereboars. In fact he has no known family who are wereboars which led him to believe that his family simply carries the curse in their ancestry a ways back. He always had anger problems, got into fights, but never showed any supernatural ability until his first change. He isolated himself after he realized why he was blacking out on the full moon. He set up a video camera in his room to find out why this was happening and what he saw freaked him out.

After that he stopped talking to people for the most part, even family. Eventually he simply left home and wandered until he got to Florida. That is where he met Angela, the only person who he would be able to connect with for a long time. She happened to be a witch and she was able to accept what he is. She even taught him to focus his will and resist losing himself to his beast forms, and even shift at will. He has a son and daughter with her but he was forced to leave Florida after a pack of werewolves figured out that he was there. They didn't realize that he'd been well established there for a time. As such he chose to leave before they found out that he had a lover and children. Should his children turn out to be wereboars it would be best that they do not know about it. By this time he was twenty three.

Since then he has been wandering, doing odd jobs, temp work, anything to earn money, and saving it all up wherever he can, never spending money without need. He has encountered various supernatural beings and has learned how to deal with them if need be. Three years later he comes into the current game's setting without any knowledge of the area except for some key, famous supernatural beings such as Angel, or Buffy.

Logs featuring Alard Jones:

*Coming soon!*