Rogues, The

## **The Rogues Faction Strategy**

The Rogues are a group of Flash villains. Individually few are a threat, as they're all fairly low point cost heroes. But together, the Rogues can be quite the force!

**Leaders**

You typically want one of either Captain Cold (II) or Blacksmith in your army at typical point values. Captain Cold is a bit easier to play & more consistent while Blacksmith has slightly higher potential.

* Captain Cold (II) (200) - Keeping the Rogues together is the trickiest part about playing Rogue armies with Captain Cold. Ideally he'll be somewhat in the back of your little 5-space Rogue network and you'll have some stronger blockers in the front for opponents to deal with before they can get to Captain Cold. Timely Flash Freezes can help keep him protected against melee attackers or force opponents into suboptimal positioning. Another thing to keep in mind is that unlike most other leaders, Captain Cold doesn't require all the Order Markers to function well (and you typically shouldn’t put all Order Markers on him - he’s not the faction’s best attacker). Captain Cold lets any Rogue bond with any Rogue, as long as both start their turn within 5 clear sight spaces of him.
* Blacksmith (210) - The key with Blacksmith is keeping her safe and using her as an OM dump. Don’t feel like you have to attack with her each turn, as that puts her in danger, then you lose your Rogue leader. Keep her in the back and utilize her OM flex and dice re-rolls. Girder is an especially good combo with his high attack stat, which benefits from the re-rolls. Captain Cold (I) also is an excellent combo due to his special attack allowing chain bonding with more Rogues.
* Gorilla Grodd (Injustice League) (285) or Reverse-Flash (Eobard Thawne) (295) - These are useful (but expensive) additions to a Rogue army while not being Rogues themselves. If you’re playing high point cost games (1000+ points) or playing with an ally, definitely consider these cards (usually in addition to one of the above leaders), but you can’t go wrong with just more Rogues too.

**Important Rogues**

* The Top (185) - Top is one of the best Rogues, both for his support abilities and his attack potential. *Making the World Spin* reduces the defense of nearby enemies, which essentially increases the offensive potential of your Rogues. Do everything possible to keep Top alive as long as possible as the offensive boost he gives your army is huge. Plus, Top’s *Spinning Top* special attack can deal a lot of damage on its own. Don’t be afraid to hit one of your own Rogues with it if you’re hitting a couple enemies as well.
* Weather Wizard (I) (100) - Also one of the best Rogues, again for both support abilities and his attack potential. He protects himself and allies against ranged attacks with *Fog Cover* and helps allies reposition with his *Blinding Rain*. His special attack is very strong, as at minimum you get two attacks of 4. But Weather Wizard is very fragile, so try and keep him safe!
* Tar Pit (150) - Tar Pit doesn’t do much other than make figures *Stuck*, but that’s his role. He’s got high defense and traps opponents so they can’t go after your more important & fragile Rogues.
* Magenta (130) - Magenta is a figure you never want to take a turn with after she’s moved into position. If she’s ignored, you’ll get a lot of passive d20 rolls and possible autowounds & enemy figure movement. If she’s attacked, then your more offensive Rogues aren’t being targeted. Combos well with Tar Pit for his lockdown ability.
* Abra Kadabra (160) - Abra Kadabra has a lot of tricks to disrupt the enemy. Any figure that relies on specific defense dice rolls like Nightwing (I) or Flash is a good target for Abra Kadabra to go after. Don't be afraid to park Abra Kadabra on low ground just to switch him with an enemy figure on high ground next turn using his *Smoke And Mirrors* special power.
* Mirror Master (Sam Scudder) (160) - Handy for moving your Rogues up in a group. Mirror Master’s *Through the Mirror World* is a very versatile power, especially when combined with *Rogue Retreat*. Its most obvious use is to ferry some Rogues to high ground at the start of the battle, but don't discount using it for a quick escape or teleporting an enemy away at an opportune time! It works especially well if you teleport a lockdown figure like Tar Pit (or even himself) adjacent to an enemy to protect more valuable Rogues.
* Plunder (165) - Plunder’s double attack and long range is super handy for forcing opponents to come to you. Combos well with Mirror Master (Sam Scudder) as Plunder really wants high ground. Plunder loses value massively once your leader falls.
* Girder (190) - He’s got the highest offense and defense of any Rogue. Send him out early so that *Rusting* doesn’t have a chance to affect things much. Combos well with Blacksmith and The Top due to their support abilities being more useful the more attack dice you have.
* Captain Cold (I) (90) - He’s cheap and has the potential to “chain bond” as his special attack can allow you to take a turn with a Rogue while lacking the usual “no additional turns” language. His *Frozen Molecular Field* can help protect himself and allies against opposing melee figures by slowing them down. Combos very effectively with Blacksmith, Golden Glider, and Gorilla Grodd (Injustice League). If you're not bringing Captain Cold (II), you should probably bring Captain Cold (I).
* Golden Glider (110) - Her special attack has the potential for easy wounds against high-defense figures. She also provides a secondary bonding option in case your leader falls prematurely. Combos well with Captain Cold (I) due to the potential for chain bonding.

All the Rogues can be useful, I just highlighted some key Rogues who work particularly well within the faction. Captain Boomerang (George "Digger" Harkness) (90) or Murmur (85) provide some cheap offense, Pied Piper (80) or Heat Wave (110) provide some crowd control. When putting together an army try to get a variety of skill sets (range & melee, high-offense & high-defense, at least one special attack and autowounder, etc.). That will ensure you don’t have a huge weakness against certain armies.

**Army Build Examples:**

600 Points

* Captain Cold (II), Murmur, Rainbow Raider, Pied Piper, Mirror Master (Leg Swap), Weather Wizard (I)
* Captain Cold (II), Captain Boomerang (Digger Harkness), Tar Pit, Abra Kadabra
* Blacksmith, Captain Cold (I), Girder, Golden Glider

700 Points

* Captain Cold (II), Trickster (James Jesse), Captain Boomerang (Owen Mercer), Weather Wizard (II), Abra Kadabra
* Captain Cold (II), Plunder, Rainbow Raider, Weather Wizard (I), Abra Kadabra

800 Points

* Captain Cold (II), Abra Kadabra, Tar Pit, Weather Wizard (I), The Top
* Blacksmith, Captain Cold (I), Girder, Murmur, Rainbow Raider, Tar Pit

900 points

* Captain Cold (II), The Top, Weather Wizard (II), Magenta, Mirror Master (Sam Scudder), Murmur
* Blacksmith, Captain Cold (I), The Top, Girder, Plunder, Mirror Master (Leg Swap)

1000 Points

* Captain Cold (II), Girder, The Top, Abra Kadabra, Weather Wizard (I), Plunder
* Captain Cold (II), Weather Wizard (I), Heat Wave, Mirror Master (Sam Scudder), The Top, Captain Boomerang (Owen Mercer)
* Reverse-Flash, Captain Cold (II), Tar Pit, The Top, Pied Piper, Captain Boomerang (Digger Harkness)

1100 Points

* Captain Cold (II), Plunder, Golden Glider, Tar Pit, Weather Wizard (I), The Top, Girder
* Blacksmith, Weather Wizard (I), The Top, Captain Cold (I), Girder, Mirror Master (Sam), Plunder
* Gorilla Grodd (Injustice League), Captain Cold (I), Rainbow Raider, Tar Pit, Abra Kadabra, Weather Wizard (I), Magenta, Golden Glider

**Important Links**

* Captain Cold
* Captain Cold (II)
* Abra Kadabra
* Blacksmith
* Captain Boomerang (Digger Harkness)
* Captain Boomerang (Owen Mercer)
* Girder
* Golden Glider
* Heat Wave
* Magenta
* Mirror Master (Sam Scudder) (Leg Swap)
* Mirror Master (Sam Scudder)
* Mirror Master (Evan McCulloch)
* Plunder
* Pied Piper
* Murmur
* Rainbow Raider
* Tar Pit
* The Top
* Weather Wizard (I)
* Weather Wizard (II)
* Trickster (James Jesse)
* Trickster (Axel Walker)