Gem Skill

## Introduction

Gem Skills are passive skills that can be unlocked when heroes equip gear with gems of matching color.

You can select and use one of many gem skills.

## How to activate Gem Skills

and the skill level is decided the minimum number of the required gem.
If the number of all required gem is above 2, the skill level would be 2. Skill level can be up to 3.

To make a gem skill Lv. 3, all gear must have 3 gems, and the gems must be exactly same as the requirements. Use convert stone, and wish a luck :)

 Obtain Gear with Gems

Complete gem upgrade at Laboratory to obtain gear with gems.

After the upgrade, you can get gear with gems from crafting, hunting or from any other methods.

cf. However, gems are not added to gear obtained before completing gem upgrade.

You can get up to 3 gems on each gear depending on your gem upgrade research.

## Gem Skill Description

\* Revive: Revives after caster falls the first time.

* Lv. 1 Revive: Revives caster with 20% HP when fallen. (Skill cooltime does not reset.) Activates once per battle.
* Lv. 2 Revive: Revives caster with 25% HP when fallen. (Skill cooltime does not reset.) Activates once per battle.
* Lv. 3 Revive: Revives caster with 30% HP when fallen. (Skill cooltime does not reset.) Activates once per battle.

\* Grace: Obtains a shield at the beginning of a battle.

* Lv. 1 Grace: Obtains 15% of caster's HP as a shield at the start of a wave.
* Lv. 2 Grace: Obtains 20% of caster's HP as a shield at the start of a wave.
* Lv. 3 Grace: Obtains 25% of caster's HP as a shield at the start of a wave.

\* Revenge: Counterstrikes at a certain chance when attacked by an enemy.

* Lv. 1 Revenge: Counters at 15% chance when attacked by an enemy.
* Lv. 2 Revenge: Counters at 20% chance when attacked by an enemy.
* Lv. 3 Revenge: Counters at 25% chance when attacked by an enemy.

\* Lifesteal: Heals a portion of the damage dealt.

* Lv. 1 Lifesteal: Heals caster for 20% of the damage dealt.
* Lv. 2 Lifesteal: Heals caster for 30% of the damage dealt.
* Lv. 3 Lifesteal: Heals caster for 40% of the damage dealt.

\* Anger: Resets caster's turn at a certain chance.

* Lv. 1 Anger: Resets caster's turn at 10% chance.
* Lv. 2 Anger: Resets caster's turn at 15% chance.
* Lv. 3 Anger: Resets caster's turn at 20% chance.

\* Confusion: Stuns an enemy at a certain chance.

* Lv. 1 Confusion: Stuns enemies hit for 1 turn(s) at 10% chance.
* Lv. 2 Confusion: Stuns enemies hit for 1 turn(s) at 15% chance.
* Lv. 3 Confusion: Stuns enemies hit for 1 turn(s) at 20% chance.

\* Illusion: Sleeps an enemy at a chance.

* Lv. 1 Illusion: Sleeps enemies hit for 1 turn(s) at 15% chance.
* Lv. 2 Illusion: Sleeps enemies hit for 1 turn(s) at 22% chance.
* Lv. 3 Illusion: Sleeps enemies hit for 1 turn(s) at 30% chance.

\* Cure: Heals caster's HP at the end of the turn.

* Lv. 1 Cure: Heals caster for 5% of the caster's HP at the start of the caster's turn.
* Lv. 2 Cure: Heals caster for 8% of the caster's HP at the start of the caster's turn.
* Lv. 3 Cure: Heals caster for 11% of the caster's HP at the start of the caster's turn.

\* Thorn: Reflects a portion of the damage back to the attacking enemy.

* Lv. 1 Thorn: Reflects 20% of damage taken.
* Lv. 2 Thorn: Reflects 30% of damage taken.
* Lv. 3 Thorn: Reflects 40% of damage taken.

\* Desperation: Decreases caster's skill cooltime by 1 turn at the end of the turn.

* Lv. 1 Desperation: Decreases caster's skill cooltime by 1 turn(s) at 20% chance at the end of the turn.
* Lv. 2 Desperation: Decreases caster's skill cooltime by 1 turn(s) at 25% chance at the end of the turn.
* Lv. 3 Desperation: Decreases caster's skill cooltime by 1 turn(s) at 30% chance at the end of the turn.