recursal/Fanatic-Fandom huggingface dataset:
Konamele

**Magma Lord - Konamele**

**Rarity:**Rare ★★

**Role:** Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Shalehusk Manica**

When appointed as Leader, grants all allies 15% Magical and Physical Defense for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Mitigation**

Basic Attack Damage taken reduced by 15%. (Purge Immune)

**Abilities:**

Konamele roars with the power of a magmatic eruption, spewing lava into the air that becomes a protective coat of cinder as it cools.
**Lv.1: Gains 59.7% Magical Defense and Physical Defense for 10 seconds.**
Konamele blesses the ally backing him with a gift of splendid obsidian that enhances spells to deftly pierce their marks.
**Lv.1: The ally deployed behind Konamele has their Magical Penetration increased by 13.8.**
Basaltic lava seeps from his body and hardens as Konamele is wounded, building upon the layers of rock that frame his molten core.
**Lv.1: For every 45% health lost, Konamele gains 13.4 Magical Defense for 18 seconds.**
A plume of volcanic ash rises from the caldera left in Konamele's wake and envelops his chosen ally in an insulating barrier.
**Lv.1: Upon death, the ally initially deployed behind Konamele gains a 5.9K Health Shield for 12 seconds.**
Upon the death of any ally, Konamele gains a 50K Health Shield for 12 seconds. (stackable)

**Lore:**

First summoned by the inhabitants of an isolated island to defend their home from the wave of destruction that followed Poseidon's wrath, the lord of magma and consort of Gaia has come to Atlantis with the intent of protecting its denizens from further devastation.

Although amiable by nature, Konamele leaves a searing trail as he moves and is seen by Atlanteans as more of a monster than the primordial demigod he is. When Konamele bellows with the might of an erupting volcano, blasting steam and rocky debris skyward, only the foolhardy would still choose to contest him.
Heavy Warthog

**Engine Buster - Heavy Warthog**

**Rarity:** Legendary ★★★

**Role:** Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Shalehusk Manica**

When appointed as Leader, grants all allies 15% Magical and Physical Defense for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Magical Endurance**

After falling below 50% health for the first time, the hero gains 100% Magical Defense. (Purge Immune)

**Abilities:**

**Burns all enemies in the frontal line, dealing certain Magical Damage and causing all stats to be reduced by certain percentage for certain seconds.**
While operating at peak efficiency, anyone that strikes Heavy Warthog will find their blows mirrored back at them.
**While above 50% health, Heavy Warthog reflects certain Magical Damage back to enemies when receiving damage.**
**While below 50% health, Heavy Warthog heals for certain health every second.**
**For every 30% health lost, Heavy Warthog gains certain percentage Magical and Physical Defense for 10 seconds.**
Furnace Fire now also grants 100 Resilience until the end of battle. (Purge immune)

**Lore:**

A monster on the battlefield and just as stubborn as its namesake, the mighty Heavy Warthog is both an immovable object and an unstoppable force.

The A2 Heavy Char Warthog, or the Heavy Warthog for short, is the pride of Talos engineers. Custom-built for brutal head-on assaults, Heavy Warthogs are meant to demolish and incinerate anything that stands in their way, but few still remain in service since the rebellion. Inhabiting the borders of the Gaian Groves, the last of the Heavy Warthogs now serve as a first line of defense in protecting the automata jungle.
Hero Evolution

Once a Hero has been summoned to the Hero Citadel, additional Hero Relics can be collected and used to evolve the Hero. Evolution is a system of Hero upgrading that increases a Hero's Star Rating, boosting a variety of stats.

### Star Rating

Heroes are unlocked at a starting Star Rating that represents their rarity and power relative to other Heroes. However, all Heroes can be improved through Evolution to gain better Star Ratings and improve stats across the board.

### Evolving Heroes

Heroes are evolved in the Hero Citadel once a sufficient count of additional Hero Relics for that Hero have been collected. Hero Relics can be gathered through battle in Elite difficulty mode of the Campaign, and are also rewarded as loot in other game modes. In addition, Hero Relics can be found for purchase for Gold or Gems in various Item Merchants and other Shops in the City, like the Conquest Shop or the Bazaar of Champions.
Cecilia

**Vampire Great General - Cecilia**

**Rarity:**Legendary ★★★

**Role:** Physical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Pressing Assault**

When appointed as Leader, grants all allies 15% Basic Attack Damage. (Purge Immune)

**Primal Force: Outburst**

Upon landing a critical chance, the hero gains 15% all stats for 2 seconds. (Non-Stackable, Purge Immune)

**Abilities:**

**Cecilia deals certain Physical Damage to the target and remove all of his Physical Defense for certain seconds.**
P[urge Immune
The charm released by Torture Axe will weaken the enemy and inspire Cecilia.
**Every basic attack has a 30% chance to reduce her target Basic Attack Spped by certain percentage or grant herself Basic Attack Speed by certain percentage for 3 seconds.**
Stackable
As the vampire general, Cecilia joins the battle and deters the enemy.
**Every basic attack can reduce the current target Basic Attack Damage by certain percentage and Critical Damage by certain percentage for 2 seconds.**
Stackable
**Upon landing a critical strike, Cecilia steals the current target enemy's Physical Penetration for 5 seconds.**
Stackable, Purge Immune
Upon landing a critical strike, Cecilia can cleanse one debuff from herself.

**Lore:**

Cecilia has shown amazing fighting talents since she was a child. She repeatedly made great achievements in the war against otherkin and was promoted by the king to the great general at a young age. The experience of becoming famous in her youth magnified the recklessness and arrogance and gradually she became arbitrary.

As the most powerful vampire holy artifact, torture axe has always been the coveted weapon of all warriors. But its huge power will also devour its master. Cecilia turned on the torture axe without listening to the dissuasion from others. Suddenly firestorm wrapped her and burned her eyes. The blindness did not wear down Cecilia's morale. With her super strong sense and the great power given by the torture axe, she was still the great general who can deter all enemies.
Iola

**Serpent Witch - Iola**

**Rarity:** Rare ★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Battle Charge**

When appointed as Leader, grants all allies 15% Basic Attack Damage for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Active DIspel**

Active ability also purges all buffs from a random target.

**Abilities:**

Iola charms her serpent staff, unleashing a poisonous aura of souls to damage her enemy over time.
**By sacrificing 20% of her current health, Iola poisons her target, dealing 340 Magical Damage every 2 seconds until the end of battle. (stackable)**
Iola whispers an ancient beguiling charm to the ally protecting her, emboldening them in battle.
**Ally deployed in front of Iola gains 370 Physical Ability Power and 370 Magical Ability Power.**
Near death, Iola lends a nearby ally a conjured serpent spirit, strengthening the ally for a few final moments.
**Upon taking any damage, Iola increases the nearest ally's Magical Penetration and Physical Penetration by 10.1 until the end of battle.**
The Venom of Souls suffocates the target's spirit, making them susceptible to ethereal assaults.
**Venom of Souls now decreases the target's Magical Defense by 13.3.**
Venom of Souls now additionally purges all buffs from her target.

**Lore:**

Iola summons the spirits of her darling serpents from her spellstaff with an indolent wave of her hand.

The master necromancer Iola gained notoriety early on as a teenager when her father and brother were seen returning home to her village after the Atlantean Civil War's bloodiest battle, despite multiple witnesses to their deaths in the field. She is said to be able to speak an ancient language understood by snakes.
Farad Prime

**Electron Soldier** **- Farad Prime**

**Rarity:** Legendary ★★★

**Role:** Magical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Piercing Ice**

When appointed as Leader, grants all allies 60% Magical Penetration. (Purge Immune)

**Primal Force: Revenge**

For every 30% health lost, the hero gains 30% Basic Attack Speed for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

**Deals certain Magical Damage to the target and all nearby enemies and also reduces Basic Attack Speed by certain percentage for 10 seconds.**

**Each basic attack steals certain Resilience from the target for certain seconds and also has a certain chance to purge one beneficial buff.**

**Upon the death of any ally, Farad Prime will heal himself for certain health every second for 5 seconds. If the fallen ally is a Talos hero, the healing will be doubled.**

**While above 60% health, Basic Attack Speed is increased by certain percentage. While below 60% health, Farad Prime gains certain Magical and Physical Defense.**
For every 30% health lost, Farad Prime gains stun immunity for 15 seconds.

**Lore:**

Specifically created for the purpose of protecting the leader of the Talos, Farad Prime is considered to be the best soldier of his type.

Few can withstand repeated attacks by a Talos automaton for very long, let alone from the personal guard of Talos Queen Kahara herself. Farad Prime is a technical marvel of Talos engineering - a living embodiment of lightning and steel, capable of mass destruction when allowed freedom on the battlefield. He exists solely to serve the Talos and defend the Gaian Groves and his Queen by any means necessary.
Upgrading Heroes

Heroes in Wartide are improved through a variety of upgrade mechanics.

### Hero Leveling

By bringing a Hero into combat, the player earns Hero XP for each Hero which gradually results in the Hero gaining new XP levels. A Hero's level is gated by the Player's level. Hero abilities can be upgraded only to the level that a Hero has attained.

#### XP Elixirs

Heroes can also gain XP through the use of XP Elixir items, which are gained during Raid combat mode. XP Elixirs can also be looted in Chests from the Treasury as well as purchased from various Item Merchants.

### Hero Promotion

Heroes are promoted by collecting Supplies looted in Campaign encounters and equipping them on a Hero's Main page in the Hero Citadel. By attaining new Color Ranks a Hero gains boosts across many stats including HP which is represented by soldier troops in a Hero's unit. At certain Color Ranks the Hero unlocks new Hero Abilities.

Learn more about Hero Promotion and Color Ranks here.

### Hero Evolution

Heroes are evolved by collecting Hero Relics, primarily through battling in Elite difficulty mode of the Campaign. Hero Relics are also used to summon new Heroes, and can be found in Treasury Chests and various Item Merchants as well.

Learn more about Hero Evolution and Star Rating here.

### Runes

Heroes can be equipped with Runes that add great stat enhancements and boost the power of basic and special attacks. Runes offer base benefits and can be upgraded to improve the base stats and unlock additional bonus stat boosts. When equipped individually a Rune offers benefits but Runes can be strategically equipped in sets based on God Carvings that activate greater stat bonuses.

Learn more about Runes and God Carving Sets here.
Hero - Sejiwan

**Resilient Conqueror - SEJIWAN**

**Rarity:** Legendary ★★★

**Role:** Physical Defender

**Abilities:**

Sejiwan rears back on her trusty mount Gristle, then releases a shockwave crippling her enemies.
**Lv.1: Hits enemies at her sides and in front of her for 2.75K Physical Damage, stuns primary target for 2.5 seconds.**
As her life force is lost, Sejiwan invokes her inner strength gaining more offensive power.
Sejiwan’s trusty steed can inspire her to persist in battle, granting her extra defenses.
**Lv.1: Each basic attack has an 50% chance to gain a 9.37 Physical Defense for 6 seconds. (stackable)**
At the defeat of an enemy, Sejiwan is fueled to finish the fight, delivering a crushing blow to her foe.
**Lv.1: When an enemy falls, her next basic attack will deal 2.25K additional Physical Damage and stuns the target 4 seconds.**
Scales with Physical Ability Power and Physical Defense

**Lore:**

Hailing from a far-flung hilltop village, Sejiwan and her mountain ram Gristle ride into war with a combined fury of steel and stone-hard horns, destined to smash aside all challengers in New Atlantis.

It is traditional in Sejiwan’s village for riders to choose their own mounts when they have reached maturity. Knowing that no normal goat would suffice, she went searching for a truly worthy companion, eventually happening upon a large ornery ram beset by bandits. Joining the battle, Sejiwan leapt onto the beast and together they fended off the attack, sending the outlaws hurtling. They have been inseparable ever since.
Sejiwan

**Resilient Conqueror - SEJIWAN**

**Rarity:** Legendary ★★★

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Tundra Bulwark**

When appointed as Leader, grants all allies 15% Maximum Health. (Purge Immune)

**Primal Force: Toughness**

Basic Attack Damage taken reduced by 15%. (Purge Immune)

**Abilities:**

Sejiwan rears back on her trusty mount Gristle, then releases a shockwave crippling her enemies.
**Hits enemies at her sides and in front of her for certain Physical Damage, stuns primary target for 2.5 seconds.**
As her life force is lost, Sejiwan invokes her inner strength gaining more offensive power.
Sejiwan’s trusty steed can inspire her to persist in battle, granting her extra defenses.
**Each basic attack has an 50% chance to gain a certain Physical Defense for 10 seconds. (Stackable, Purge immune)**
At the defeat of an enemy, Sejiwan is fueled to finish the fight, delivering a crushing blow to her foe.
**When an enemy falls, her next basic attack will deal certain additional Physical Damage and stuns the target 4 seconds.**
When battle stats, Sejiwan gains 100% Magical Defense for 12 seconds.

**Lore:**

Hailing from a far-flung hilltop village, Sejiwan and her mountain ram Gristle ride into war with a combined fury of steel and stone-hard horns, destined to smash aside all challengers in New Atlantis.

It is traditional in Sejiwan’s village for riders to choose their own mounts when they have reached maturity. Knowing that no normal goat would suffice, she went searching for a truly worthy companion, eventually happening upon a large ornery ram beset by bandits. Joining the battle, Sejiwan leapt onto the beast and together they fended off the attack, sending the outlaws hurtling. They have been inseparable ever since.
Hadrian

**Horned Deadeye - HADRIAN**

**Rarity:** Legendary ★★★

**Role:** Physical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Raging Torrents**

When appointed as Leader, grants all allies 15% Life Steal. (Purge Immune)

**Primal Force: Rampage**

Each basic attack has a 10% chance to increase 10% Basic Attack Damage for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

Hadrian Winds up to unleash a deadly attack that also allows quicker follow-up shots from his repeating ballista.
**Deals certain Physical Damage to his enemy, and grants himself certain percentage Basic Attack Speed for 8 seconds.**
As a veteran of combat, a steady barrage of attacks gives Hadrian more opportunities to exploit an enemy's weakness.
**Every basic attack has a 30% chance to grant Hadrian certain percentage Critical Damage Bonus for 3 seconds. (non-stackable).**
Every enemy death serves to blister Hadrian's power and memorialized as a skull on his beetle's carapace.
**Whenever an enemy falls, Hadrian Gains certain percentage Basic Attack Damage for 45 seconds. (stackable)**
By upgrading to armor piercing broadheads, Hadrian further improves the performance of follow-up shots after his Polybolos Punch.
**Hadrian's active ability grants certain percentage Physical Penetration for 10 seconds.**
Upon landing a critical strike, Hadrian gains 80 Physical Penetration for 8 seconds. (stackable)

**Lore:**

A hot shot pilot with years of experience, Hadrian is the highest scoring aviator in New Atlantis, boasting his confirmed kills by applying victory decal skulls directly onto his beetle. With renewing turmoil in the kingdom, Hadrian is yet again conscripted into service and has high hopes of once more serving alongside his old compatriot, the Vainglorious Champion Leandros.

Hadrian flies into action riding a rhinoceros beetle mounted with a unique type of deadly repeating ballista known as the Polybolos. Enemies that oppose him on the battlefield find themselves buried in a hail of furious bolts, followed by a distant sound that can only be described as ominous buzzing.
Atalanta

**Icewinds Clericain - ATALANTA**

**Rarity:** Rare ★★

**Role:** Magical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Soaring Surge**

When appointed as Leader, grants all allies 15% Basic Attack Speed for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 15% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities:**

Calling on her divine ancestry, Atalanta summons a burst of soothing snow that relieves her comrades of their suffering.
**Heals all allies for 1.63k point.**
Atalanta strikes her foe with such righteous fervor that nearby allies are granted a boon of divine healing.
**Following 3 basic attacks, her next attack will deal 1.75K Magical Damage to the target, and heal allies around the enemy target for 553 health.**
Atalanta's celestial power imbues an ally with additional defenses against eldritch powers.
**The Ally deployed in front of Atalanta gains 6.18% Magical Defense.**
The whirling shards of Atalanta's Divine Frost gather to create formidable shields of ice and wind around her allies.
**Divine Frost now grants all allies a 927 point Health Shield for 8 seconds.**
Upon landing a critical strike, Atalanta heals the most wounded ally for 15K health.

**Lore:**

With a wave of her blizzard staff, the cool-headed mage Atalanta brings healing restoration to all soldiers that travel with her.

A direct descendant of King Atlas, Atalanta possesses the same poise and judicial mind of the legendary Atlantean ruler. With her lineage she was destined from birth to play a role in the politics and power structure of her immortal ancestor Poseidon’s beloved land. As a high priestess of the kingdom, she legislates with a maternal fierceness, ready to defend her people from any threat or foe with beautiful but forceful ice spells.
GROND MK IV

**Siege Machine- GROND MK IV**

**Rarity:** Legendary ★★★

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Shalehusk Manica**

When appointed as Leader, grants all allies 15% Magical and Physical Defense for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Magical Endurance**

After falling below 50% health for the first time, the hero gains 100% Magical Defense. (Purge Immune)

**Abilities:**

**Deals certain Physical Damage to all targets in a frontal line and reduces Physical Defense and Magical Defense by certain percentage for 12 seconds.**

**For every 20% health lost, Grond Mk IV reduces the Basic Attack Damage of nearby enemies by certain percentage, for 12 seconds.**

**Grond Mk IV permanently gains certain percentage Physical Defense. After falling below 30% health for the first time, every basic attack will cleanse one debuff until the end of battle.**
Purge immune

**Battering Ram now permanently grants certain Resilience.**
Battering Ram also stuns all targets for 3 seconds.

**Lore:**

Built to break down the walls of Atlantis itself, Grond Mark IV was the last in its series before the conclusion of the Talos rebellion.

In an odd twist of fate, shortly after production assembly was completed, the rebellion was called to end. With no walls to smash and no enemies to crush, Grond Mk IV found itself isolated and alone, still waiting for instructions from Talos Queen Kahara. In the years that followed, Grond Mk IV cleared out a portion of the Gaian Groves, where it mostly kept to itself… that was until the day Kahara and her personal guard discovered the clearing. Overjoyed to have purpose again, Grond Mk IV is ready to break down whatever stands in the way of the Talos Queen.
Megara

**Mera Explorer - Megara**

**Rarity:**Common ★

**Role:** Magical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Raging Torrents**

When appointed as Leader, grants all allies 15% Life Steal. (Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 15% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities:**

Megara appeals to her underwater origins, calling forth a beautiful but deadly tidal wave that engulfs all in its path.
**Deals 833 Magical Damage to enemies in front, reducing their Magical Defense by 15.7 for 10 seconds.**
With each slash of her blade, Megara renders her target vulnerable to her practiced magical attacks.
**Every attack reduces target magic defense by 25.3 for 4 seconds. (stackable)**
From the distant oceans, Megara summons the spiritual forces of her dynastic legions to grant magic to her allies.
**All allies gain 55.6 Magical Ability Power.**
Megara selects an ally to be her knight and protector as she completes her conquest of the land
**The Ally deployed to th left of Megara starts the battle with a Health Shield, absorbing 1.57K points of damage.**
Ocean's Embrace now applies mortal wounds to enemies, reducing all healing by 75% for 15 seconds.

**Lore:**

Megara's conquest of dry land gives her ample opportunity to broaden her mystical alchemical abilities in battle.

From the waters off the shores of Gaian Grove, Megara developed her land-traversing capabilities over many years. Over time it became as easy for her to glide across the ground as it was to swim across an expanse of ocean. It has always been a secret affinity for the culture of the Atlanteans that made Megara want to join their cause in battle above water.

**Stats:**
Ariadne

**Silversong Minstrel - ARIADNE**

**Rarity:** Legendary ★★★

**Role:** Physical Supportive Artillery

**Inspiration**(Star 5): Grants all allies 7% Basic Attack Damage Reduction and 10% Energy Generation Rate. (stackable, purge immune)

**Leadership: Galetorn Slicers**

When appointed as Leader, grants all allies 30% Damage Shield Penetration. (Purge Immune)

**Primal Force: Enhancement**

At the start of battle, the hero gains 100% Physical Ability Power for 60 seconds. (Purge Immune)

**Abilities:**

Ariadne voices the chorus of the Nine muses to create a melody so sublime that it quickens the pulse of her surrounding allies.
**Creates an aura around her that increases energy generation to nearby allies and herself by 20.8% for 6.35 seconds.**
Pushing towards victory, Ariadne invigorates her allies sounding a song that summons the Second Wind.
**When an enemy falls, Ariadne grants 9.89% Energy Generation Rate for 6.35 seconds to all allies.**
Ariadne plays a silversong so sweet and irresistible, it’s melody pacifies even the most belligerent mortals.
**Each of her basic attacks debuffs the target's Energy Generation by 19% for 4 seconds (non-stackable).**
Ariadne adds the primeval resonances of the forest to her hymn, creating an otherworldly harmony that invigorates her allies’ mortal bodies.
**The first cast of Hymn of the Muses now heals all allies for 341 health every second for 5 seconds.**
Hymn of the Muses now additionally cleanses all allies debuffs and also grants herself stun immunity for 3 seconds.

**Lore:**

The playful Ariadne was once celebrated as the bard of the gods, until she stumbled upon one of Briarus’s hunts. His prey, a young unicorn, was a life she could not see diminished. She stepped through the astral threshold and paralyzed Briarus with an ethereal lullaby. Her intervention saved the innocent creature, but forever cast her from the realm of immortals.

While she was ousted from her divine home, she retained the ability to mimic the sounds and voices of the celestial realm. With her enchanted chime, Ariadne amplifies her songs with otherworldly resonances. The force of her music can either hearten her allies’ spirits or devastate her mortal foes.
Kahara

**Automaton Queen - KAHARA**

**Rarity: Rare** ★★

**Role:** Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Brazen Defender**

When appointed as Leader, grants all allies 30% Magical Defense. (Purge Immune)

**Primal Force: Magical Endurance**

After following below 50% health for the first time, the hero gains 100% Magical Defense. (Purge Immune)

**Abilities:**

The colossal machine Kahara activates the latent functions of her weapon, critically striking an enemy to its core and energizing her own outer shields in the process.
**Lv.1: Deals 717 Magical Damage to her target and increases her own Magical Defense by 21.6 for 10 seconds.**
Kahara arrives on the battlefield, and her magnificent, gleaming form leaves her foes in paralyzing awe.
**Lv.1: Reduces the Magical Ability Power of nearby enemies by 139.**
Kahara unlocks her Talos Collider's dormant abilities and turns incoming attacks into devastating energy pulses.
**Lv.1: The Talos Collider deploys a reflection shield dealing 393 Magical Damage to all ranged attackers for 6 seconds.**
Kahara calculates the time required to defeat her remaining enemies, and projects a powerful shield.
**Lv.1: All allies gain 9.21 Magical Defense.**
Talos Collider now additionally heals Kahara for 5K every second for 10 seconds.

**Lore:**

Standing tall over the heads of human soldiers, Kahara the Automaton Queen rules her loyal followers with a steady hand rather than her iron fist.

Once the ruler of a Children of Talos tribe, Kahara was well-known as a fair and judicious leader among her automaton subjects. In the aftermath of the Talos Rebellion, Kahara emerged as a sensible and rational matriarch who could lead the Children of Talos to freedom and independence far from the watchful eye of their human creators. But her fate seemed sealed after a cowardly ambush by fearful Atlanteans left her beaten and broken. Fortunately, her tribe was able to repair her, infusing her with a crystalline energy matrix that gave her more strength than any Child of Talos had known before.

**Stats:**
Eryx

**Haunted Venturer - ERYX**

**Rarity:** Rare ★★

**Role:** Physical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Earthen Impalement**

When appointed as Leader, grants all allies 60% Physical Penetration. (Purge Immune)

**Primal Force: Rampage**

Each basic attack has a 10% chance to increase 10% Basic Attack Damage for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

In a fit of nihilistic blood rage, Eryx imbues a crossbow bolt with a toxic payload of his own cursed blood.
**Sacrifices 25% of current health, causing target to bleed for certain Physical Damage every second for 3 seconds.**
After being wounded, Eryx loses control of his fiendish urges and feasts on the blood of his foes to replenish his vigor.
**Gains certain percentage Life Steal of damage dealt for 12 seconds when health falls below 50%.**
Eryx's corrupted blood causes those afflicted by his Rupture Shot to become lethargic and listless.
**Causes Rupture Shot to reduce the target's Basic Attack Speed by certain percentage for 8 seconds.**
Losing himself in the carnage of combat, Eryx imbibes the life essence of a fallen ally to reinvigorate his own blighted soul.
**When Eryx deals a critical hit, he heals himself for certain health.**
Upon landing a critical strike, Eryx reduces target Physical Defense by 200 for 5 seconds. ( non-stackable)

**Lore:**

Bearing the weight of passing from this world to the next before returning, Eryx has seen more of life and death than most can claim.

It is a rare Hero that walks among the living yet has glimpsed the world of the dead. Slain before attaining the true glory he believed he could grasp, Eryx made his passage to the underworld as all fallen men must do. Arriving in Hades, he looked into the face of the welcoming shades and, beset with fear of being lost to history, fled back to the world of the living. Upon return it became clear that he had become forever corrupted by the gaze of the shades and the darkness of the underworld’s embrace.
Sarpedon

**Undead King - Sarpedon**

**Rarity:** Legendary**★★★**

**Role:** Magical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Opening Strike**

When appointed as Leader, grants all allies 20% Critical Strike Chance. (Purge Immune)

**Primal Force: Rampage**

Each basic attack has a 10% chance to increase 10% Basic Attack Damage for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

Sarpedon screams a damaging dark magic incantation from deep within, shattering the will of his enemy and growing his power.
**Deals certain Magical Damage to current target. Sarpedon gains certain Magical Ability Power for 60 sendons.**
Sarpedon feeds on fallen enemies, dealing damage to one foe upon another's death.
**Upon any opponent's death, Sarpedon deals certain Magical Damage to a random opponent.**
Snatching the life force from his enemy, Sarpedon gains back a sliver of his own living essence.
**Upon the first ally death, Sarpedon gains certain Basic Attack Damage.**
Sarpedon's power grows with every flash of pain and fear felt by his foe, shattering their hope and bringing them to their knees before their once and future king.
**Following 3 basic attacks, Sarpedon's next attack deals certain additional Magical Damage to his target.**
Soulful Shriek now additionally reduces target Resilience by 300 for 8 seconds. (cleanse immune)

**Lore:**

Cursed in his last moments in battle, the doomed king Sarpedon still fights, unaware of his own demise.

The great king Sarpedon was said to be finding his way as a just and respected leader when the time came for him to ride his treasured war mount into battle at the head of a battalion doomed to fall at the hands of the Warriors of Ares. As Sarpedon felt the sword blade pierce his ribs he felt an odd calm and did not fall, and now he and his ghastly mount fight to this day.
Leandros

**Vainglorious Champion - Leandros**

**Rarity:** Common ★

**Role:** Physical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

Leandros is one of the starting three Heroes in Wartide: Heroes of Atlantis. He is a Physical Defender and represents the 'tank' role in the trio of initial characters.

**Leadership: Soaring Ward**

When appointed as Leader, grants all allies 30% Physical Defense. (Purge Immune)

**Primal Force: Toughness**

The hero gains 30% Maximum Health. (Purge Immune)

**Abilities:**

Leandros issues a shield stun, followed by a few confident swings of his blade to cut down his enemy
**Gains a 4.75K point Health Shield and stuns target for 2 seconds, dealing 509 physical damage.**
A great leader inspires bravery and morale in his troops from the first call to arms.
**Ally to the left of Leandros starts the battle with 498 added to Maximum Health.**
Seasoned veteran Leandros motivates his allies with bravado and strength.
 **All allies gain 327 Maximum Health.**
Leandros raises his gladius and inspires his allies with additional tenacity.
**Allies start with 9.2 bonus Physical Defense.**
Champion Clash now stuns all enemies for 1.5 seconds.

**Lore:**

The commander Leandros has gained a reputation for rushing into fights and asking questions later.

A dauntless hoplite and occasional lothario, Leandros was born and raised in the kingdom and always knew he would serve the army as a fearless leader. He did lose some ground with the elder military council early on as a young officer when he planned and carried out a midnight ambush on a squadron of his own men.

**Stats:**
La Maldad de Vonvora

**La Maldad de Vonvora**es el episodio 21 de la serie

## Sinopsis

Cuando Vonvora captura a Gubo, lo obliga a trabajar con ella

## Trama

Unidiata, Gubo y Dinalian estaban jugando a un rompecabezas de un Pato pero Gubo escucha unos ruidos raros, al intentar ver que era ese sonido es capturado por Vonvora. El Intenta escapar pero Tatatana usa su poder de control Mental en Gubo haciendo que Gubo trabaje para Vonvora.

Unidiata no sabia donde estaba Gubo hasta que vio un mensaje de Vonvora en CorPlus que estaba controlando a Gubo con poder mental, cuando Gubo vio que sus mejores amigos estaban sufriendo, intento ir por ellos pero empezo a hablar en acento español españa pero vio que sus mejores amigos estaban a punto de morir, se recistio y los salvo, ataco a Vonvora y Tatatana y salio con sus mejores amigos
Goruk

**Skullcrusher Grunt - Goruk**

**Rarity: Rare ★★**

**Role:** Physical Supportive Defender

**Aura of Protection**(Star 5): Gains 15% Basic Attack Damage Reduction and also grants entire team 5% Basic Attack Damage Reduction. (stackable, purge immune)

**Leadership: Soaring Ward**

When appointed as Leader, grants all allies 30% Physical Defense. (Purge Immune)

**Primal Force: Revenge**

For every 30% health lost, the hero gains 30% Basic Attack Speed for 60 seconds. (Stackable, Purge Immune)

**Abilities:**

Inflating his acid-filled dewlap, Goruk retches forth a torrent of pungent bile capable of hindering the rate of his enemies attacks.
**Lv.1:** **Hits all enemies in a line in front of him for 702 Physical Damage and reduces their Basic Attack Speed by 16.5% for 10 seconds.**
The more Goruk fights, the harder he wants to win and by employing ancient tribal tactics, can sometimes pummel his target with a devastating strike.
**Lv.1:** **Following 3 basic attacks, his next attack deals 610 Physical Damage and applies mortal wounds, reducing all healing by 40% for 8 seconds.**
Goruk does not know the meaning of defeat and when his life force is diminished, delivers a ferocious blow permanently crippling his opponent.
**Lv.1:** **For every 40% health lost, his next basic attack reduces his target's Magical Defense and Physical defense by 8.34% for 12 seconds.**
With every swing of his spiked battle axe, Goruk seeks the next opportunity to drain the fighting spirit from his foes.
**Lv.1:** **Every basic attack has 10% chance to grant Goruk 37% for 6 seconds.**
Goruk permanently gains Magical and Physical Defense by 20%. (cleanse immune)

**Lore:**

A bumptious grunt with an axe to grind, Goruk is feared among the Skullcrusher tribe for his quarrelsome attitude and savage bloodlust.

As one of the reptilian humanoids known as the saurian, his imposing body, massive jaws, and dermal scales make Goruk a perfect fit for combat against the softskins. His perceived superiority over other fighters would often get Goruk into trouble with the tribal elders for terrorizing his own forces. Demoted from a prestigious warrior to a grunt for abhorrent behavior unbecoming of his caste, Goruk now battles harder than ever to prove his dominance.
Sekhmeta

**Daybreak Diviner - SEKHMETA**

**Rarity:** Legendary ★★★

**Role:** Magical Supportive Defender

**Aura of Protection**(Star 5): Gains 15% Basic Attack Damage Reduction and also grants entire team 5% Basic Attack Damage Reduction. (stackable, purge immune)

**Leadership: Brazen Defender**

When appointed as Leader, grants all allies 30% Magical Defense. (Purge Immune)

**Primal Force: Toughness**

The hero gains 30% Maximum Health. (Purge Immune)

**Abilities:**

Invoking the ancient power of Ra, Sekhmeta channels the sun itself into a celestial beam that siphons the energy of any foes that stand before her and returns their life force to her.
**Lv.50: Hits all enemies in a line in front of her for 25.19K Magical Damage and heals herself for 26.17K.**
Always in sync with the cosmos, Sekhmeta uses the secret cycles of the stars to hone in on her enemies’ weak phases while seizing power during her states of elevation.
**Lv.50: Following 4 basic attacks, her next attack deals 15.62K Magical Damage and heals herself for 14.58K health.**
Sekhmeta’s devotion runs so deep that she carries a tangible power that inspires the ally behind her with divine awe.
**Lv.50: The ally deployed behind Sekhmeta has their Basic Attack Speed increased by 30.7%.**
There can be no waste in the desert, so when her first ally dies, Sekhmeta cannibalizes their spirit and gains their cosmic energy.
**Lv.50: When her first ally falls, Sekhmeta gains 315% Basic Attack Speed and 76% Life Steal for 8 seconds.**
Invocation of Ra now additionally reduces targets' healing 100% for 10 seconds.

**Lore:**

Once known as the “Devourer of the Unworthy”, this Sphinx used to roam the Badlands, devouring any who failed to answer her riddle. One day, she crossed path with a humble servant of the Sun. To the Sphinx’s surprise, the servant not only answered her riddle, but presented her with a new riddle, a divine riddle, for she had unwittingly challenged the Daybreak Oracle.

Bewildered and humbled, the once ravenous Sphinx was tamed by this higher, celestial power and soon became his closest disciple. The Daybreak Oracle gave her glimpses into the underworld and taught her to read divinity in the stars. Filled with the divine ardor of the sands, the Sphinx adopted a new identity: Sekhmeta, High Priestess of the Daybreak Oracle.
Ku-tengu

**Dark Tengu Wizard - Ku-tengu**

**Rarity:** Rare ★★

**Role:**  Magical Artillery

**Preemptive Strike**(Star 5): The first Attack on each target deals 2X damage and stuns them for 2 seconds.

**Leadership: Living Flame**

When appointed as Leader, grants all allies 40% Magical Ability Power. (Purge Immune)

**Primal Force: Outburst**

Upon landing a critical strike, the hero gains 10% all stats for 2 seconds. (Non-stackable, Purge Immune)

**Abilities**

**Deals certain Magical Damage and curses all enemies for the next 12 seconds. Cursed enemies will take certain True Damage (ignores defenses) upon landing a critical strike.**
**Creates an aura around him, granting nearby allies enhanced basic attacks that deal a bonus certain True Damage. (ignores defenses)**
**Upon any ally death, Ku-tengu deals certain True Damage** (ignores defenses) **to all enemies.**
**Dark Enso of Reckoning now enhances Ku-tengu's basic attacks, dealing a bonus certain True Damage for the next 12 seconds. (ignores defenses)**
Dark Enso of Reckoning now also reduces Critical Damage Bonus by 50% for 10 seconds.

**Lore:**

Mad with overwhelming and destructive energy that radiates from within the red mask that Ku-tengu wears, his allegiances to the Budo Clan are as enigmatic as his dark power. He came to Atlantis by order of his daimyo lord, but Ku-tengu’s reasons for staying are his own.

Ku-tengu was once a neophyte wizard employed by the imperial shogunate. Originally named Kurama, he helped the grand wizard, Abe no Seimei, oversee matters of divination and protecting the Kunai emperor with rituals to banish evil spirits. But he was also impatient and hungry for power, and when the grand wizard was occupied with other matters, Kurama stole an ancient Tengu goblin mask from the royal vault, transforming himself into a twisted, demonic wizard upon placing the mask over his face. Now known as Ku-tengu, he defeated Abe no Seimei in a wizard duel and absconded from the imperial palace, making his way through the forests of Kunai until he arrived in Budo Clan territory. While considered an enemy of the shogunate, Ku-tengu was allowed to remain in Budo lands so long as he pledged his power to their daimyo lord, Takeda. It remains unknown if his loyalty will be as strong as his dark Tengu powers.
Tu lo Haces, el Hielo tambien

**Tu lo Haces, el Hielo tambien** es el episodio 17 de la serie

## Sinopsis

Unidiata le enseña a Hilin como los Frozistes hacen su poder

## Trama

Unidiata estaba pensando en mostrarle a Hilin la tecnica de los Frozistes al hacer su hielo haci que hace un holograma para mostrarle, se ve un video que muestra como utilizan su poder y despues Hilin canta la cancion Esto esta helado
Nouri

**Fortune Seeker - Nouri**

**Rarity: Legendary** ★★★

**Role:** Magical Defender

**Toughness**(Star 5): Gains 25% Basic Attack Damage Reduction. ( purge immune)

**Leadership: Shalehusk Manica**

When appointed as Leader, grants all allies 15% Magical and Physical Defense for 180 seconds every 30 seconds. (Stackable, Purge Immune)

**Primal Force: Toughness**

The hero gains 30% Maximum Health. (Purge Immune)

**Abilities:**

Gesturing with her hands, Nouri directs her cache of enchanted reliquaries to protect herself from harm... but only for as long as she remains focused
 **Enters a defensive state, granting herself a certain Health Shield for 12 seconds.**
Every so often, the floating sabre beside Nouri begins to gleam, temporarily endowing her with a burst of unparalleled agility.
 **Each basic attack has a 10% chance to grant Nouri a certain percentage Basic Attack Speed for 8 seconds.**
Through her travels in Atlantis, Nouri has learned new ways to augment her reliquaries, empowering their protective barrier to also restore her vitality.
 **Aegis of Splendor additionally cleanses one debuff from Nouri and heals herself for certain health.**
By invoking a familiar magical phrase during combat, one of her assorted treasure chests may open and bestow Nouri with additional endurance.
**: Every basic attack has a 20% chance to grant Nouri a certain Health Shield for 5 seconds.**
Aegis of Splendor now additionally grants Nouri Magical and Physical Defense by 100% for 12 seconds.

**Lore:**

Armed with a cache of enchanted treasure, ranging from weapons and equipment to antique trinkets, the search for fortune and excitement has lead Nouri to the war-torn lands of Atlantis.

Although she had an opulent lifestyle at home, Nouri longed for wealth and success in her own right. Not content to just wait around for her inheritance, she absconded from the family estate and began to plunder burial places of the affluent. Nouri reasoned that the belongings of the deceased were free for the taking and she saw their tombs are her personal emporium. It wasn't just riches she discovered in the crypts, but also powerful relics that could aid her in combat.
Matilda

**Battle-mancer - Matilda**

**Rarity:**Common ★

**Role:** Magical Fighter

**Flanking Power**(Star 5): Gains 20% Movement Speed Bonus and deals 3X damage on flanking attacks.

**Leadership: Piercing Ice**

When appointed as Leader, grants all allies 60% Magical Penetration. (Purge Immune)

**Primal Force: Enchantment**

At the start of battle, the hero gains 100% Magical Ability Power for 60 seconds. (Purge Immune)

**Abilities:**

Matilda channels a concentrated orb of mana in the palm of her hand until it reaches a crescendo and explodes in a radiant blast of arcane power.
**Lv.1: Deals 331 Magical Damage to enemies in an area around her.**
Matilda has seen more than her fair share of battles and magically enhances herself with an initial burst of speed and precision to quickly gain the upper hand.
**Lv.1: Gains 60% Movement Speed and 8.28% Critical Strike Chance for 6 seconds at the start of battle.**
Seizing opportunity when it is most advantageous, Matilda evokes a sudden tempest of potent energy whenever her cutting attacks pierce hardest.
**Lv.1: Upon landing a critical strike, Matilda deals 208 Magical Damage to enemies around her.**
The presence of Matilda on the battlefield opposite of her former comrades leaves them in a state of disarray and vulnerable to her attacks.
**Lv.1: Creates an aura around her that reduces nearby enemies Magical Defense by 6.56.**
Upon landing a critical strike, Matilda reduces target's Resilience by 50 for 6 seconds. (non-stackable)

**Lore:**

Once a member of the prestigious (and evil) Darkwood order of Mages and a former enemy to the Heroes of Atlantis, Matilda the Battle-mancer now fights for the good of the realm.

While the Darkwood Magus performed his Mana rituals, Matilda and her cohorts would be tasked to defend him, but after repeatedly witnessing Atlantean forces defeat her fellow Sorcerers, she began to question her own ambitions. Following her instincts, she decided to track the adventurers and gauge their capabilities but was caught out by bandits mistaking her for a Atlantean hero! Swift to the rescue, Leandros and his company had a profound effect on Matilda and she switched allegiances to fight beside her newfound comrades.

**Stats:**
Runes

Runes are a system that allows specific stat enhancement by equipping Heroes with up to six Rune stones on the Hero's Trident Seal. Runes are randomly generated and can be found as loot in certain gameplay modes as well as purchased from Shops and Item Merchants.

## Finding and Equipping Runes

Runes are found as loot in the Realm of Legends gameplay modes. Runes can also be purchased from certain Item Merchants. Equipping a Rune to a Hero applies that Rune's stat benefits to the Hero's base stats. Rune bonuses can be in the form of numeric stat additions (+X) or percentage increases (+X%). A Hero must already have an active stat in order for a percentage-based Rune bonus to apply.

### Rune Positions and Shape

There are six positions on the Trident Seal that correspond to differently-shaped Rune stones. A Hero can have one of each shape equipped at any time. Runes can be browsed by Shape for quick access.

## Upgrading Runes

Runes can be improved by upgrading them for a cost of Gold. Runes can be upgraded when they are in storage or when they are equipped to a Hero. Runes gain greater stat benefits and unlock additional stat bonuses at higher upgrade levels. A Rune's upgrade potential is limited by its star rating.

## God Carvings and Sets

Every Rune has a God Carving representing one of twelve Olympian Gods. When multiple Runes of one God Carving Set are equipped simultaneously, large additional stat bonuses are unlocked. Some God Sets require equipping four Runes of a God Carving, while others require only two. This allows for multiple active God Set bonuses to be applied to a single Hero through strategic Rune equipping.