Farmland Valley

The Farmland Valley is the seventh location and, as of the 10.0 update, the last location in Zompiercer. It is by far the largest, most complex, and most dangerous location in the game, divided into several areas with objectives that must be accomplished in proper order to advance.

## Valley Entrance and First Swamp

The entrance to the valley consists of a dirt path littered with wood crates and metal barrels leading away from the train tracks towards a rocky ledge. Leading up the higher ledge is a broken wooden stairway. Another stairway leads down the lower ledge, but halfway down, the boards will break, causing the player to fall to the ground and preventing them from getting back up to the train, thus forcing them to move forward through the valley to find a way back. Because of this risk, it is strongly recommended to equip top-level weapons and armor, and pack as much ammunition and supplies as one can carry; the Robo-Dog can allow players to carry even more if properly upgraded. A Sleeping Bag is also recommended so players can sleep through the night without their bed aboard the train. It is also recommended to create a backup save file before heading down the stairs in case one needs to start over back on the train without starting a new game.

The path from the stairs leads through a swamp in which sulfur can be found and collected as a resource for crafting explosives. At the far end of the path is a large wooden wall, with an opening leading into the farmlands.

## Farmlands

The farmlands is a vast expanse of wheat and corn fields with irrigation canals and several buildings scattered about. Zombies of every kind lurk in the fields, which makes cutting across them dangrous in addition to the reduced visibility.

There are five buildings in the farmlands that can explored. Three of them are large farmhouses, where the bulk of the food, medicine, ammunition, and other supplies are found. The fourth building is a small shed that contains all the workbenches in the game, allowing players to craft new items away from the train, along with wooden crates containing some starting materials. The last building is a large barn wich mostly contains crates.

The path leading way from the barn leads to another large wooden barricade with a gate that cannot be opened. In order to get past the barricade, players need to craft a dynamite bundle to destroy the gate, using sulfur found in the swamps, the shed's Charcoal Barrel to craft charcoal from wood, and the Weapons Bench to craft gunpowder and dynamite sticks.

After the gate is destroyed, the path leads through a short stretch of woods to another large wheat field, with one last farmhouse on the far side. There are no clear paths straight to the farmhouse, so players are forced to walk through the field, which is more heavily infested with zombies than the others. The Automatic Pistol is found in a military trunk in the very last room in the farmhouse.

As of the 13.0 update, a log cabin is found nestled deep in a small canyon adjacent to the field before the last farmhouse. A partially overgrown dirt path diverging from the main road leads through the woods to the canyon. The cabin is similar in layout to the one found in the forest back in the Zombiebaters base location, with a lone Walker zombie inside a cage in the basement. However, this zombie uses a different model from the others, and was possibly put in as a means for the developer to tease the upcoming new zombie designs.

## Poisonous Swamp

Past the farmhouse is a large expanse of swampland shrouded in green mist. The water is poisonous and can kill players almost instantly if they stand in it too long, forcing them to stay on dry land and follow a meandering path through the swamp to the village.

## Swamp Village

The swamp village consists of several ramshackle wooden houses on elevated platforms connected by wooden walkways above the swamp. Navigating the village is fraught with peril as not only is it crawling with zombies (including a very large number of Spittoons), but it also carries the risk of falling off the platforms into the poisonous water, which essentially results in instant death.

On the tallest platform in the center of the village is a mechanical water pump, which will allow players to drain the water and create a safe path out of the swamp. However, the pump only runs for a short time before shutting off, so players have to run it several times (at least 15 to 20) to completely drain the swamp. Also the noise made by the pump triggers a zombie horde, which will cause any zombies in the village to converge on the player, so it recommended to clear out every building before starting the pump.

Once the water is completely drained, players can safely jump off the village platforms onto dry land and walk over to the far side of the swamp. A wooden staircase leads up the cliff face, and a path at the top leads across the cliff to the broken staircase back at the entrance and the train.

## End of the Line (For now)

If players decide to take the train further down the line, they will eventually reach a point where derailed freight cars block the tracks. At this point, the train will automatically stop and a message from the developer will pop up, saying that the end of the game has been reached and the option to start a "New Game Plus" is unlocked, which will restart the game from the beginning, but allow players to keep their current progress and train build.