recursal/Fanatic-Fandom huggingface dataset:
Flashbang

The Flashbang is an item in BlockTanks.

## Description

The Flashbang is a discontinued weapon in blocktanks. It was never very popular and generally annoyed players while slowing down play. It was the only weapon in BlockTanks that does not do damage. Instead, it temporarily blinds the player, making them see only white for about 3 seconds. It blinded for longer the closer you were to it. The weapon also tends to make an annoying ringing noise when under the effect of the flash.

## Strategy

Use a flashbang to blind players, and then while they can't see, attack them. Note that although they can't see, they can still shoot, and most people spam shoot like mad, so there is still a chance that they can hit you. The best thing to do would be to throw a weapon with an area attack like a Hand Grenade.

## Trivia

Flashbangs are often regarded as the most annoying weapon in Blocktanks.io, and the only one that can affect teammates.

The Flashbang, probably due to it's annoyance, is limited to one ammo capacity.

The Flashbang is also the only weapon that is in Private Matches, but not in normal.
Kenyon, D.

## Early Life & Service

**Darren Kenyon** is a security operative employed as a **Specialist** to Sigma Security Group. Born in the city of Los Angeles, California, it became apparent to Kenyon that he wished to pursue some career in the film industry. Thus, Kenyon enlisted for 6 years in the United States Army as a Combat Production Specialist (25V) straight after high school.

However, his time in deployment seemed to shift his interest into infantry-based combat and leadership. Sigma Security Group initially hired Kenyon as a firearms instructor, videographer, and radio traffic operator in 2019.

## Career

For the beginning few months, Kenyon trained over 300 operators in firearm manipulation and maintained Sigma Security Group's media & public affairs. But as his interest in leadership grew paramount, Kenyon wove his way into field command positions, assuming leadership of other operators in Sigma security operations.

As his confidence grew, Kenyon took the opportunity to be a Squad Leader for **Operation Tempest** as the Kurdish Rebellion grew amidst the Iran-Iraq War in 1984. There, he led one of the two squad-sized Sigma units to secure Iraqi FOBs and strongholds for the Kurdish Democratic Party to help establish Kurdistan.

In **Operation Thunderhead**, Kenyon commanded a squad-sized element alongside other key members to the offensive of Kalae Noowi. There, he witnessed the death of the primary operations lead **John Cooper.**
Fixed Wing Certification

Fixed-wing pilots are qualified to operate fixed-wing aircraft in an offensive and transport capacity. They may be required to fly air-to-air or air-to-ground support, transport and airdrop supplies via parachute, or serve as jumpmasters for HAHO and HALO insertions via C-130.

## Fixed Wing Certification Grade

The certification will be accomplished in 4 phases.

### Phase 1: Knowledge Check

* Candidate will be asked a series of questions to check that he indeed understands important aspects of a Fixed Wing Pilot.
* Candidate must correctly answer 3 out of 4 questions to pass. GO/NO GO

### Phase 2: Basic Flight Maneuvers

* Daytime Takeoff/Landings: Candidate must successfully complete 3 take off and landings during the day. Touch and Go’s are acceptable for take off/landings.
* Candidate must accomplish all take off and landings without damaging the aircraft. GO/NO GO

### Phase 3: Weapons Employment

* Demonstrate Proficiency with Gun Run: Majority of rounds must hit within 50 meters of the target. 2 attempts MAX
* Demonstrate Proficiency with GBU 12: Bomb must hit within 15 meters of the target. 2 attempts MAX
* Candidate must accomplish all surface attacks within parameters within the maximum amount of attempts per weapon system. GO/NO GO

### Phase 4: CAS practical Exercise

Practical Exercise will consist of a JTAC on the ground talking the aircrew on to a target and then passing a 9 line for prosecution.

* Demonstrate Proficiency with targeting pod: JTAC will establish a ROZ, clear the aircraft in, and pass a 10 digit grid to the candidate and they must get on target in under 2 mins. 2 attempts MAX.

* Demonstrate Proficiency in Close Air Support: JTAC will pass an abbreviated 9 line on the target they previously talked the student on to. Candidates have 3 mins to prosecute the target upon being given the “Good Read Back” call by the JTAC. Candidate must read back target location, remarks/restrictions, adhere to restrictions, call “In” for clearance, and successfully destroy the target. 2 attempts MAX.

* Utilize Counter Measures: Ground personnel will utilize a MANPAD to fire a single Surface to Air Missile at the candidate pilot. They must successfully utilize countermeasures and evasive maneuvers.

 **Candidate must accomplish all attacks within parameters. GO/NO GO.**

\*If a student grades a “NO GO” in any category the certification is over. The candidate may request to continue the scenario as a WORKSHOP only.

Recommend you run the following mods

 https://steamcommunity.com/sharedfiles/filedetails/?id=1845100804

https://steamcommunity.com/sharedfiles/filedetails/?id=929396506

https://steamcommunity.com/sharedfiles/filedetails/?id=930903722

https://steamcommunity.com/sharedfiles/filedetails/?id=1623498241

https://steamcommunity.com/sharedfiles/filedetails/?id=1397683809
Ball, W.

**Willard "Wiful" Ball** is a security contractor employed as a **Specialist** for Sigma Security Group. Ball was born in Richland, Washington, to parents who worked at the Pacific Northwest National Laboratory.

Ball graduated Washington University on an ROTC scholarship in 2014, and was commissioned as a 2LT in the US Army. In December he deployed to Iraq with the 82nd Airborne Division as a Platoon Leader.

With his commission complete in 2019, he joined a now-defunct security contracting firm, beginning his career in the private sector. Problems with leadership led Willard to join Sigma Security Group, along with many other operators. He now serves as a Specialist, assisting with training and performing battlefield leadership roles.
Oliveira, L.

## Early Life & Service

**Luis "Soapy" Oliveira**is a security contractor employed as a **Technician** in Sigma Security Group.

Oliveira is the son of a former military agregate to the Spanish embassy in Caracas, Venezuela, where he was eventualy born. Due to rising tensions between the European and the Latin American nations, Oliveira's father was sent back to Spain with his family. At 18 Oliveira joined the officer candidate school for the Ejercito de Tierra.

## Carreer

In his time in the Spanish Army, Oliveira served two tours in Mali as an advisor to the Malian army, where he met Sigma Operatives working near the city of Gao. Having seen the effectiveness with which Sigma operated, these operatives made Oliveira consider moving on to private security as his line of work.

Convinced that he would see more out of his deployments, Oliveira retired from the army and went on to be employed in Sigma Security Group in March 19th, 2019.

Currently, Oliveira teaches operation and deployment of various weapon systems to Sigma operatives.
Ng, Z.

## Early Life & Service

**Zachary "BigBear" Ng** is a security contractor employed as the **Executive** with Sigma Security Group. Originally from Singapore, Zachary was born to a Eurasian middle-class family in 1973.Throughout his childhood, Zachary was heavily exposed to the aviation industry which meant that he had his sights set on becoming a pilot early on in life.

In 1988, Zachary joined the Singapore Youth Flying Club which further cemented his passion for aviation. At the age of 18, he enlisted in the Republic Singapore Air Force (RSAF) and accumulated thousands of hours flying the Bell UH-1H and eventually the AS332 Super Puma. After flying with the RSAF for 11 years, Zachary went on to explore other avenues and opportunities in the industry. In 2002 he flew with the UN in Sudan, supplying aid during the genocide period. In 2004, he flew with the Red Cross in the aftermath of the Indian Ocean earthquake and tsunami. Zachary continued to fly various rotary-wing aircraft assisting in humanitarian disasters until mid-2019.

In mid-2019, Zachary was approached by Sigma Security Group to provide training and consultancy services in rotary-wing operations. He also executes his duties as the **Executive** in back end administration and project development.
Gilian, A.

## Early Life & Service

**Andrey "Giland" Gilian** is a security contractor employed as an **Operator** at Sigma Security Group. Andrey was born to a military family in north-western Russia on February 9th, 1994. He joined the Russian Air Force in September 2013 at age 19, and after completing basic training, he left the country and moved westward. Eventually, he ended up as a contractor with Sigma.

When in his teenage years, Andrey had no intention to join the military but instead studied as a medical student and EMT. Due to the influence of his late father, he was convinced instead to join the Air Cadets Program. After the death of his father on October 22nd, 2013 in a munitions explosion at Strugi Krasnye firing range, Andrey decided to leave the Air Cadets and move to the UK. Over the next couple years he would be passed from company to company, training all the while as a combat medic before eventually moving to the USA and being picked up by Sigma Security Group in 2019.
Russian Vehicle Identification

This document is a basic look over the vehicles typically used by opfor. The following topics are grouped in part by the classifications 'APC', 'Tank', 'IFV', and 'AA' but does not use these classifications in their individual descriptions.

## **Light Armor**

This segment focuses around vehicles marked as APC's and IFV's in the Arma Zeus interface.

## **Medium and Heavy Armor**

This segment focuses on vehicles marks as Tank's in the Arma Zeus interface.

## **Other Vehicles**

This segment covers other commonly used Opfor vehicles that don't fall into the above catagories.
Technician

# **Techician**

Technicians are equivalent to Specialists and are expected to be mentors and subject matter experts in at least one area, qualified by an SME Certification. They are held to the same skill requirement as an Operator. They are also expected to run workshops and certification courses in their field of specialty to maintain this position. Technicians are promoted to Advisor based on effective combat leadership on par with Specialists.

## Communication

* Effectively utilizes a long range radio with appropriate brevity, and usage of pro-words

* Calls for casualty reports when team members are unresponsive
* Makes effective callouts directing movement
* Communicates pertinent information up and down the chain of command

## Tactics

* Understands the four F’s of a firefight. Can Fix and Flank effectively
* Reads topographical maps to utilize terrain features in planning
* Confidently calls for appropriate disengagement and is able to coordinate a retreat.
* Utilizes cover and suppressive fire on a team level to minimize casualties
* Utilizes concealment and defilade on a team level to minimize detection
* Utilizes fire team formations appropriately based on the scenario
* Understands squad level formations

## Performance

* Recognizes deficiencies in security
* Takes initiative at a team level to make decisions

* Organizes bounding effectively within the team
* Utilizes weapons and ammunition effectively
* Reacts to contact appropriately on a team level
* Takes the team lead role on their own initiative
* **Runs workshops and certifications as a Subject Matter Expert**

## Medical

* Knows basic medical (can revive his medic when they are unconscious)
* Allows the medic to control a casualty or mass-casualty situation

## Mentorship

* **Instructs new members as a Subject Matter Expert on the basics of their chosen specialty.**
* Teaches new members controls and keybindings
* Assists with loadout creation and advises new members on essential equipment
* Advises team leaders with movements, but respects decisions
* Serves as 2IC for new or junior team leaders, to assist them with understanding the role
Davis-Knight, J.

## Early Life & Service

**Jesse Davis-Knight** is a security contractor employed as a **Specialist** in Sigma Security Group. Born to a middle-class family in Australia, Davis-Knight (‘Two-Dads’ by his adolescent friends) showed an interest in joining the Australian Defence Force from a young age, with a focus on combat aviation. Growing up, Davis-Knight often played recreational and semi-competitive paintball, a sport he found helped hone his ‘tactical abilities’. Davis-Knight was also a member of a nearby Australian Air Force Cadet squadron, through which he earned his private pilot’s license.

This carried into his service with the Royal Australian Air Force, where he was disqualified from being a combat pilot due to not possessing the requisite educational background. However, Davis-Knight shifted into a more hands-on capability, enlisting as a combat engineer with No. 65 Squadron, an airfield engineering and explosive ordnance disposal unit. Davis-Knight served with this squadron for seven years, attaining the rank of corporal, before leaving the RAAF and moving into the private sector as a consultant for both government and non-government entities with regards to mine clearance and explosive ordnance handling.

Davis-Knight joined Sigma after protracted conversations with another contractor that he had met and befriended after crossing paths with during operations in North Africa. His expertise in combat engineering and explosive ordnance disposal has already proved fruitful for Sigma during Davis-Knight's short career with the group.

During his service, Davis-Knight quickly developed as an adept team leader, and is routinely seen acting as either a team leader for one of the subordinate "Echo" combat teams, an assistant team leader within the Command element "Echo One", or even as the field commander of a given mission as "Echo Actual".
Diano, A.

## Early Life & Service

**Alex "Turnstone" Diano** is a security contractor employed as a **Specialist** at Sigma Security Group. Diano was born in Dallas, Texas in 1995. Son of an entrepreneur, Alex’s youth saw him travel around the world as his father consistently sought new projects and ventures. With this kind of experience, Alex learned many languages and became particularly good at blending in and adapting to varying cultures and mannerisms from around the globe.

While Alex would begin his career at Sigma Security Group with little field experience, his patience and ability to adapt by learning from his peers enabled him to take part in smaller operations as a rifleman. This affinity for adaptation was noted by teammates during a raid gone bad in which Alex helped Sigma operators escape an insurgent-controlled city unnoticed. This earned him a role in many operations worldwide, where he participates as a Team Leader and Combat Medic.
Wulfen, A.

August “Wolfer” Wulfen is s security contractor employed as an **Operator** in Sigma Security Group. Wulfen was born to a middle-class family in Bonheiden, Belgium. In his childhood years he spent most of his time gaming and frequented trips with his father to the local shooting range. In his teenage years ,he grew interested in aircraft-- both military and civilian, and his newfound passion would flourish in 2018,when he enlisted in the Belgian Defense Force as a pilot. Unfortunately, his dream soured, and he was not permitted to fly due to an acute medical condition in his eyes.

This proved to slow Wulfen's dreams, but through his determination, he enlisted as logistical personnel and was quickly assigned to a military airport in Belgium. After just a few short months in Wulfen's service, he became good friends with one of the pilots on base and over the next year this pilot would mentor Wulfen on everything relative to fixed-wing aircraft.

While appreciative of all he had learned under his mentor, Wulfen would continue to pursue his desire to become a pilot. In 2019, his dream came true when he contacted a representative from Sigma Security Group, and entered their flight program at the young age of 19. Wulfen would go onto excel at the program, and graduate as the youngest pilot in Sigma Security Group.
Operator

Operators have demonstrated that they are proficient leaders. They are expected to be able to lead one to two teams in an operation. They are promoted to Specialist based on effective leadership of up to four teams, or to Technician through acquiring a SME Certification. Operators are permitted to lead both fireteams and squads.

## Communication

* Effectively utilizes a long range radio with appropriate brevity, and usage of pro-words

* Calls for casualty reports when team members are unresponsive
* Makes effective callouts directing movement
* Communicates pertinent information up and down the chain of command

## Tactics

* Understands the four F’s of a firefight. Can Fix and Flank effectively
* Reads topographical maps to utilize terrain features in planning
* Confidently calls for appropriate disengagement and is able to coordinate a retreat.
* Utilizes cover and suppressive fire on a team level to minimize casualties
* Utilizes concealment and defilade on a team level to minimize detection
* Utilizes fire team formations appropriately based on the scenario
* Understands squad level formations

## Performance

* Recognizes deficiencies in security
* Takes initiative at a team level to make decisions

* Organizes bounding effectively within the team
* Utilizes weapons and ammunition effectively
* Reacts to contact appropriately on a team level
* Takes the team lead role on their own initiative

## Medical

* Knows basic medical (can revive his medic when they are unconscious)
* Allows the medic to control a casualty or mass-casualty situation

## Mentorship

* Teaches new members controls and keybindings
* Assists with loadout creation and advises new members on essential equipment
* Advises team leaders with movements, but respects decisions
* Serves as 2IC for new or junior team leaders, to assist them with understanding the role
Game Modes

Game Modes are configurations for the server that varies gameplay and affects how other game mechanics behave. There are currently three in public matches and two discontinued modes. Various other game modes and variations have been used for events.

## List of modes

* Free-For-All
* Team Deathmatch
* Payload
* Battle Royale (Not available in public matches)
* Control Point (Discontinued)
* Other event game modes
Ward, S.

## Early Life & Service

**Scott "Venom" Ward** is a security contractor employed as an **Advisor** at Sigma Security Group. Ward was born in 1992 to a small farm family in Idaho Falls. Looking to get out of the farm life, Ward took up an interest in aviation, and with time, enlisted in the U.S. Military.

Ward would serve his 4-year contract in the Army, eventually getting out and entering the contracting field. While he much enjoyed his time as a ground pounder doing tours in the Middle East and Europe, his passion for aviation drove him to join Sigma Security Group's Flight Program.

Over his six years working for the company, he has recovered over two-dozen aircraft, making a safe landing to make emergency repairs. With most of these recoveries consisting of main engine failure or tail rotor failure, he has earned a reputation as one of the luckiest pilots in Sigma Security Group.

Citing personal grievances, Ward took an indefinite leave of absence from Sigma Security Group in late 2020, focusing on his life at home and away from his work.
DeNoir, B.

## Early Life & Service

**Basile "Blackwater" DeNoir** is a security contractor employed as an **Technician** in Sigma Security Group. DeNoir was born into a family of farmers in 1989 in Tours, France.

DeNoir grew up as the youngest of four, spending the first eighteen years of his life helping on the farm and going to school in a small village south of Tours. Once Basile turned of age, he enlisted into the French Armed Forces and spent the next 10 years of his life as career military, serving as a paratrooper. On his final year, he retired at the age of 31, and was offered a position with a private security agency.

Basile began his private security career as a contractor for a security detail that later became obsolete. Following a change in leadership, DeNoir and a number of other operators later renewed their contracts with the rebranded agency.
Bots

Bots are computer-controlled tanks that come if there aren't enough players on a map.
Small maps need at least 1 player on each team.
Big maps need at least 2 players on each team. If you kill bots, at the end of the game you won't get as much XP from them than killing players. They look like normal, uncustomized tanks. They also get better the worse their team is doing. They also have a tag similar to a clan tag but there were no [BOT] clans, the method of having a tag but not a clan is unknown by far.

## Names of Bots

[Bot] Nathan

[Bot] Hunter

[Bot] Kevin

[Bot] Vladmir

[Bot] Xavier

[Bot] James

[Bot] Ryan

[Bot] Van

[Bot] Alex
Briar, D.

## Early Life & Service

**David "Police" Briar** is a security contractor employed as an **Technician** in Sigma Security Group.Briar was born into a middle-class family in Stockport and was well supported whilst growing up. He looked up to his father who was a PCSO for the Greater Manchester Police, and as soon as Briar could, he joined the police force and tried to do something great for the community. Quickly, Briar rose through the ranks and landed in the UK's CTSFO counter-terrorism force.

However, Briar's career in counter-terrorism was short-lived after the government cut funding to the unit Briar was in. Lack of funding and bad decisions being made from up high, along with him needing a viable way to support his family, would begin to grow his interest in the private security industry. Briar would go on to contact a representative of Sigma Security Group and accept the offer of a much larger paycheck that he couldn't refuse, and an opportunity to learn new skills and put his old skills of counter-terrorism to use. He now teaches new pilots how to fly rotary wing aircraft.
Ambush

## Introduction

Ambush is a very old, very big map with a lot of roofs, as well as a bizarre structure and placement of team spawns. It's generally a very open-spaced map, so it's easier dodge weapons fired your way. It also has a lot of weapon spawns, so you can have fun testing them out and using them on your opponents.

## Details

Ambush is infamous for its unique structure, tactical design, and in-game experience. Although very disturbing when played in the Free-For-All gamemode, the red team's spawn area is heavily fortified with hiding spots and weapon spawns to obtain massive defensive properties that compensate for its chokepoint exits. This design seems to surround the red team's spawn area to form a heavily fortified base. It's debatable about whether this was the map's purpose, that the blue team would have to "ambush" the red team's base, hence the map's name. Based on these observations, it is believed that Ambush was specifically designed for Team Deathmatch.

However, Ambush has been infamous for having negative gameplay in its roof areas in Free-For-All matches. This is due to new players camping inside the roofs, which degrades everyone's gaming experience on the map. Due to these reasons, Ambush has been removed from the gamemode.
Emery, G.

## Early Life & Service

**Gideon "Emerich" Emery** is a security contractor employed as an **Operator** at Sigma Security Group. Emery was born to a lower-class family in 1996 in Virginia Beach, Virginia, US.

Emery's primary goal in life was to become a war reporter and see truly what the world was like. In October of 2016, he got his wish as a cameraman to special correspondents for Vice News. He spent the next few years reporting scenes in active war zones and hot zones in the Middle East and in the Ukraine, meeting all sorts of individuals from all walks of life.

Emery originally began his employment in the private sector as a translator with no military background, his only experience being the languages he had learned as a special correspondent. His affinity for extracting information from locals garnered attention from the other Advisors in his division. After almost four years of cutting his teeth for the company, and under heavy training and reference from his friend and mentor, Cameron **"Donut"** Williams, he began working alongside other contractors in active operations across the globe.
Contractor

Contractors have demonstrated consistent performance during operations. They are entrusted with being capable team members in any given role. Contractors are not permitted to lead more than one team, or five persons, and are promoted to Operator following effective leadership and advanced combat knowledge.

## **Communication**

* Utilizes additional channels on the PRC-152.
	+ **Setting additional channels is covered under section 4B**
* Calls out contact reports with the 3D’s (Direction, Description, Distance)

## Tactics

* Understands basic infantry formations.
* Understands and uses the concept of suppressive fire
* Utilizes effective smoke for cover, advancing, maneuvers or retreats

## Performance

* Takes individual initiative to further mission success.
* Bounds effectively with a buddy on a given order.
* Maintains spacing and team cohesion
* Travels in the prescribed formation.
* Reacts to contact appropriately on an individual level.
* Understands the basics of vehicle and convoy security.
* Is confident with their abilities on the majority of weapons carried by a ground team.

## Medical

* Stabilizes players
* Secures medical casualty sites
* Carries stable players to casualty collection points (CCPs) or to a medic
Medic Certification

# Leading SME: Voldy

## Theory

* Candidate is able to differentiate between the various types of bandages, medications, fluids, and other medical supplies and can describe their use, advantages, and disadvantages correctly.
* Candidate is able to describe normal vital signs and appropriate treatment for any abnormalities.
* Candidate is able to describe the steps to treat wounds, fractures, cardiac arrest and other injuries.
* Candidate is able to diagnose and treat airway problems and pneumothorax.
* Candidate is able to describe the steps required to triage patients and different between high and low priority patients.
* Candidate is able to describe appropriate Casualty Collection Points (CCPs) and LZ’s for CASEVAC.

# Practice

* Candidates are able to successfully handle an isolated case of traumatic cardiac arrest.
* Candidates are able to successfully handle a mass casualty incident while under fire.
Alemdar, D.

## Early Life & Service

**D."Brown" Alemdar** is an **Advisor** employed by Sigma Security Group. He was born into an upper-class family in Istanbul, Turkey. Starting from his early teens, he aspired to join the armed services and become apart of the special operations community. After graduating with honors from Brown University in Rhode Island, he returned to Istanbul and enlisted in 1996. While his family did not approve of his service, he was committed to pursuing a career in the military.

Brown would spend three years in the infantry before being offered the opportunity to join the elite special operations unit known to the public as the "*Maroon Berets.*" Spending the following two years in the unit's grueling selection process, he earned his maroon beret at the age of 26.

During his time as a special operator, he would be deployed to Iraq, Afghanistan and Libya serving five tours in total. Throughout these tours he'd become proficient in marksmanship, explosive ordinance, and radio communications. He would go on to be recruited by the **National Intelligence Service**, and serve as a field operator internationally.

In 2019 he began contracting for Sigma where he was given the nickname "*Brown,*" after being ridiculed for going to an ivy league school. As an expert in marksmanship and team-leading, Brown primarily plays the role of Marksman within the unit. To this day Brown continues his career in Sigma Security group hoping to spend his retirement back home in Turkey.
UBGL Munitions

## **Introduction**

This reference page will allow you to discern the purpose of each ammunition type that most UBGLs will have in common. The munition types will be separated by mod-pack for an easier frame of reference. I will be including the 3CB munitions with their accompanying launcher found in the RHSUSAF portion of this page.

## **RHSAFRF Munition Types (GP-25)**

### **Smoke Grenades**

* GRD-40 - Marking smoke grenade, most comparable to vanilla 40mm marking smokes. Used for marking friendly or enemy positions. Colors include; White/Red/Green/Blue/Orange/Purple and Yellow types. No functional difference between RHSAFRF and NIArms GD-40s.
* VG-40MD - Impact detonated white smoke grenade, used solely for concealment. Most comparable to 3CB L123 40mm concealment smokes in size of plume.
* GDM-40 - Fast activation white smoke grenade with a *two-second fuse*. Short fuse allows you to vary your concealment placement, but lacks the range of most other loads. Most comparable to 3CB L123 40mm concealment smokes in size of plume.

### **High Explosive**

* VOG-25 - General purpose High Explosive round. Used for infantry.
* VOG-25P - High explosive bouncing shell on a timed fuse. Best used for bouncing grenades into enemy-occupied windows and doorways. **Fuse too inconsistent to recommend. Do not use these.**
* VG-40TB - Thermobaric shell use to purge enemies from softcover. Will damage wheels on vehicles and cause damage to light armor and structures. *Wide-damaging incendiary smoke radius, so use with caution.*

### **Flares**

* VG-400P - Non-parachuting flare shell. Colors include; Green/Red/White types.

### **Misc Shell Types**

* VG-40SZ - Disorienting stun grenade shell. Best used for non-lethal encounters.
Specialist

Specialists are our most proficient combat leaders. They are senior mentors that can competently lead four or more teams in an operation. They are also expected to shadow junior leaders and aid in improving their leadership effectiveness. They are promoted from Operator for exceptional leadership, and to Advisor after acquiring a SME Certification in their preferred area of expertise.

## **Communciation**

* Brevity in communication, utilizes and understands the majority of pro-words
* Provides commander's intent in all communications to his teams
* Calls for supporting fire on appropriate targets and utilizes assets on hand

## **Tactics**

* Utilizes squad level formations and tactics effectively
* Organizes effective bounding between two or more teams in a firefight
* Assesses engagements and makes effective tactical decisions accordingly
* Understands the strengths and limitations of ground assets, attempts to deploy them effectively
* Understands player enjoyment, ensures that all players have a meaningful operational job

## **Performance**

* Formulates and executes effective plans on all scales
* Delegates appropriately to a 2IC or junior leaders
* Utilizes air and ground transports to increase operation tempo
* Reacts to contact appropriately on a multi-team level, calling for fire, advances, and retreats
* Enjoys the leadership role and routinely takes these roles, and takes Actual of their own initiative

## **Mentorship**

* Mentors aspiring team leaders, assisting with tactics in game and in AAR
* Offers tactical advice, but respects decisions
* Assists team leaders with tactics and navigation
* Holds players accountable to their rank
Associate

Associates have demonstrated baseline performance during operations. They are expected to be competent team members. They are promoted to Contractor based on the minimum criteria listed under Contractor. Associates are not permitted to lead teams.

## **Communication**

* Communicates by name in third-person (not I or me)
* Understands how to use the short range radio (basic channels, pro-words, brevity)

	+ **Understanding the AN/PRC-152 (Section 4B)**
* Answers A.C.E. and Casualty/Medical Reports by Name

## **Tactics**

* Basic Combat Movement: i.e. stays in formation, follows the team, sticks with battle-buddy at all times.
* Maintains tactical spacing from other team members.
* Understands effective individual cover and concealment.
* Stays within visual and auditory contact with the team.
* Secures a sector when halted with the team.

## **Performance**

* Carries and utilizes all essential first line gear.
* Clears backblast for any rockets or missiles.
* Uses weapon safety.
* Uses earplugs & entrenching tools effectively.
* Uses ACE Interact with vehicles, equipment, explosives, strobes and chemlights, etc.
* Uses map, compass, and GPS to navigate and maintain team cohesion.
* Achieves Positive ID (PID) before engaging; understands basic IFF (Identification of Friend or Foe).

## **Medical**

* Performs basic self-aid to bandage wounds and stop bleeding.
* ​​​​​​​​​​​​Performs medical in cover and ensures there are no active threats.
Axelsson, E.

## Early Life & Service

**Erik "Spitzer" Axelsson** is a security contractor employed as a **Manager** in Sigma Security Group. Axelsson was born to a middle-class family and grew up hunting and fishing in the Canadian wilderness, with the ultimate goal of serving his country through a career in the armed services. Being adept in marksmanship and fieldcraft, he honed his skills through his childhood by participating in shooting competitions, eventually becoming a Black Badge certified IPSC shooter before enlisting with the Canadian Armed Forces at 18.

After a short three-year career, he enlisted in a police studies program, eventually transitioning to private security. His analytical personality and natural leadership qualities proved to be an asset in the private sector, and his marksmanship and familiarity with a variety of weapons platforms served him well in multiple overseas deployments. He was most notably recognized for being the only contractor to hold a confirmed kill over 1,250m while providing site security in Libya. Unfortunately, his Company was disbanded a few months later due to legal issues, and Axelsson was laid off.

Axelsson then went on to instruct police tactical teams through Colt Canada and volunteer as an auxiliary law enforcement officer. Eventually, he reconnected with his former contractors through his close friend and co-worker Gideon Emery, and found himself returning as a Manager with Sigma Security Group. He has since distinguished himself as a premier marksman under the callsign "Hitman" as well as the senior instructor for the Company on breaching and MOUT scenarios.
Red Team

The **Red Team** is a team in BlockTanks.
They are rivals to the Blue Team.
There is currently a **Red Team** and a **Blue Team** in every game mode except for free for all mode, which does not include either team. In small maps, there can be 3 at most red players, in normal maps, 8 at most, and in big maps the most is 16.
Chaos

An 8v8 Team Deathmatch and Payload map. This is one of the biggest maps in the game.

## Strategy

Snipers and rapid bullets are useful on this map. Large spaces with little cover ar good for these weapons. In the middle area and around some of the top roofs, try to use more rockets and hand grenades. People often fight for the middle, so try to grab the many weapons under the roof when nobody is fighting.
Laksa

Laksa dengan udang, kek ikan, telur

### Bahan-bahan

Udang, sayuran, kek ikan, telur, dan mie (dan jangan lupa untuk menambah beberapa sayuran juga)

### Masakan

Malaysia, Singapura, dan Indonesia

**Laksa** merupakan makanan Malaysia dengan udang, kek ikan (juga mie), dan telur. Laksa merupakan bermula dari Malaysia, Singapura, dan Indonesia. Rakyat Melayu makan dengan garpu dan sudu, manakala orang Cina memakannya menggunakan sudu.
Fortress

This is a map where one team can easily get overrun and spawn camped if they are not careful. Similar to the map corridors, players can take advantage of the bouncing property of bullets to completely surround and defeat the other team. The middle section is where most people go. Thus it is often packed with players and bullets flying around randomly. A good strategy if you are on the invading team is to use the horizontal walls next to the fortresses as places where your bullets can bounce. You can stay relatively far away from the action but still shoot right into it. The opposite is true if you are on the side being invaded: stay close to your team's fortress and shoot at the horizontal walls. This way your bullets go right into the middle section but you are still protected by the people that spawn. If the two sides are in an equal position a good idea might be to shoot into the middle section from below or above (obvious vertical corridors going into the middle allow this to happen). But be aware of a stray bullet finding its way into these corridors. Since the middle is dangerous and the sides are taken by people who just spawned, you can go to the bottom or top to stock up on powerups and fire them into the middle. In a full game, dodging is key in the open middle area.
Christmas Mission

A yearly mission that rewarded a Christmas tree in the past, also during this time decorations are added to the game.

###  Previous Rewards

* [Christmas 2019] Awarded a "Tree" arm.
* [Christmas 2020] Awarded a "Reindeer" sticker.
* [Christmas 2021] Awarded a "Nico" sticker.
* [Christmas 2022] Awarded a "Christmas Tree" sticker.
Splinter

## Description

Splinter is an active 8v8 Team Deathmatch map. The middle area is very tight with many roofs. Each team's spawn area is large with good camping locations on both the top and bottom of the map.

## Strategy

There aren't many items spawning on the outside of the map, so you want to venture into the middle for them. This is dangerous, so be careful and spam standard bullets into roofs when approaching. Firing up and down the columns close to each team's spawn can get kills along with controlling the top and bottom areas with sniper bullets and rapids.
Join the red team if you can, as many experienced players often find that the red side has a slight advantage. This is one of the maps where differences on the sides of the map lead to noticeable unfairness in-game.

The map was created by Ryan Yarborough-Glober.
May Mayhem Mission

May Mayhem is a mission to get the most amount of kills with certain weapons. These weapons change every week, cycling through them all two at a time. There is a global leaderboard just counting kills with the weapons of the week. It ran through May of 2020.

## Rewards

Getting a certain number of kills with any weapon awards you 1000 XP. Getting in the top 100 overall gets you an army-style badge sticker. A camo tank arm is also available.

###  Previous Rewards

* [May Mayhem 2020] Awarded a "Insignia" sticker and a "Camo" arm.
Rocket

The Rocket is an item in BlockTanks.

## Description

Rocket is an item that can be fired a long-distance and instantly kills players when they get hit.

## Strategy

On small maps, fire rockets down long corridors they can hit by anywhere it easy to use a rocket and get out of the way of your enemy's bullets. They are generally trapped, and due to its long width, they will almost certainly die. Rockets have area damage so if a bunch of enemy players cluster together, you can kill all of them with a rocket. On big maps, it's probably best if you abstain from using rockets as there is much more room and you are more likely to miss.
Strange Dust

## Description

Strange Dust can be played in 3v3 Team Deathmatch. The map can support 6 players, 3 per team. Blue spawn is at the top of the map whilst the Red spawn is at the bottom. The map is described best with the main alleyway fork through the middle leading to both spawns, with two other alleys at the sides of the map. The left alleyway leads to a small room with weapon spawns.

## Strategies

* If on the red team, firing bullets up the center can kill Blue tanks in spawn.

* If on the red team, the rightmost top corner allows for extremely effective spawn camping.
* Bombs and grenades are useful when fighting in the right room.
Four Corners

Introduction

Four Corners is a big map designed for radial Team Deathmatch and Free-For-All. Its structure consists of an armory area in its center, 2 wide pipes that horizontally divert from the center, empty space combat areas on the top and bottom, multiple maze pathway areas, elongated roof structures, and its infamous size-varying squares made on the corners, hence the map's name "Four Corners".

Four Corners is considered a very fun map that typically exhibits the action-packed vibe BlockTanks was made to have; this is due to the perfect blend of contrasting spacial terrains present in the map. The open space parts of Four Corners define its spacial structure while the narrow, maze-like pipes carved into the walls of the map make for a multi-terrain game experience. Although Four Corners was removed from team modes and altered over time to improve player quality-of-life, it has been left ideally the same, and it is known today to be one of the game's most popular Free-For-All maps.
Powerups

Powerups are weapons the player can use to kill the opposing team. The player can select powerups either by scrolling through them with the mouse wheel, pressing Q or E, or using 0-9 on your keyboard **(Settings)**. The user has to find them in-game as ground loot as they spawn or by killing another player with powerups and then looting them. Players can only have 5 bullets out at a time. To shoot more bullets, players have to wait until one of their bullets break.

## List of Items

* Standard Bullets
* Bomb
* Bottle Bomb
* Flashbang (discontinued)
* Hand Grenade
* Rapid Bullets
* Rocket
* Shotgun Shells
* Sniper Bullets
* Minigun
* Volcano Bomb (discontinued)
Town of Nukes

## Introduction

Town of Nukes is an 8v8 Team Deathmatch map in BlockTanks. It was made to be based on Nuketown from Call Of Duty Black Ops. Heavily featuring empty space to give players freedom to dodge bullets, the original Town of Nukes is widely considered a both a fun map that is good for practicing defense in the open, and an annoying map that magnifies the ability for the larger team of players to spawn camp the other.

## Design

Town of Nukes was built with simple wall structures featuring a war-themed design. The blue flags (where the teams spawn) are stored in fortified bunkers, which marks the teams' spawn areas. Next to those bunkers are long pipes, or trenches, that both have narrow entrances at the bottom. Closer to the middle, you can find 2 rectangular-like structures. There are 2 medians sticking out of the top and bottom sides of the map that can be used as forts to hide from enemy fire.

## Gameplay

Town of Nukes has generally open-spaced gameplay. In addition, the map is more skill-based due to shortage of weapon spawns. Spawn camping is considered a problem in this map because the bunker exits are narrow, and players usually take advantage of the narrow entrances to the empty space in the top and bottom and spam between them so players can't get past the space without dying. However, there are fun parts to the map, such as horizontal snipe lines that span across the map through the entrances. The trenches are usually spammed at by the opposing team as players that spawn from the bunkers nearby spawn through. The cubby in the middle is a dead end where players can be easily trapped after being baited by a weapon spawn. Because of this mix of problematic and fun gameplay, there has been a mix of people who love and hate Town of Nukes.
Maze

## Description

A medium-sized FFA map. It has many randomly placed roofs and 1 block wide passageways. It creates very chaotic, close-quarters gameplay. It is also the newest blocktanks.io map. It was the first community made map to be added.

## Strategy

Shotgun bullets are very useful on this map with bombs also being a good option. Spamming normal bullets under roofs will guarantee kills and protect you from getting surprised. If you get multiple rockets, using them on walls next to players is a good idea. This is one of the few maps where miniguns and sniper bullets are not very useful. Try keeping shotgun shells selected when going into combat.
Payload

Payload is an updated variation of Control Point.

Control Point originally worked out as a mode where 2 teams would try and get on the control point until it turned 100% red or blue. However, the developer Kevin Champagne found that many were in favor of updating it, thus creating Payload.

There is a point and your team wants to control the point until it is 100%. To make things more difficult, the control point gradually moves closer to the enemy side if you are controlling it and to your side if the enemy side is controlling it. That makes it easier to get annihilated once you get too close on either side. The way you control the control point is by being inside the the zone and waiting for it to get to 100%

   It is easier to win a normal Deathmatch than Payload :(
Velocciraptor (Divine Beasts)

### Species

*Velocci**Agile*
*Brute*
*Defence*
*Elegant*

## Information

### Developer(s)

theDoctorTHE11th, Sadech

***Velocciraptor*** is a large Deinonychus that is a Mascot to the Youtuber Velocci. It is a large Dromaeosaurid and it has no basis in reality. It is however still an oversized Deinonychus and thus it has a similar playstyle. It has been modded in by Sadech and put in with theDoctorTHE11th help, and over time the Divine Beasts team.

## Survival Tips

Velocciraptor is an almost creepy Raptor that is able to utilize its abilities to perform better in a variety of ways. It can be a scout or a skirmisher of a pack. It can also be the hunter, using one of its senses to either bleed or infect the victim so it may not run away from its packmates for too long. It has a long jump and it can even glide the longest of all the raptors ingame. It can scale tall objects, climbing high places one jump at a time.

Velocciraptor is a menace to most of the roster as it is capable of bleeding them out significantly with the right senses equipped. It is best used as an offensive attacker and its defense is best left alone. Far better to avoid and evade all incoming attacks. It can do many tasks excellently as a small 2-slot creature.
Halloween Mission

A yearly mission that grants a few rewards each year, also during this time the volcano bomb is replaced with a pumpkin, and the map Spooky is active.

### Previous Rewards

* [Halloween 2018] Awarded a "Your Spooky Prize!" sticker.
* [Holloween 2019] Awarded a "Ghost" sticker, "Frankenstein" sticker, and "Leaves" explosion.
Carnivores

**Carnivores** are a category of dinosaurs available to players in Path of Titans. These prehistoric animals can form groups (otherwise known as 'packs') regardless of species, and have a metabolism that generally consists of meat, fish, bones, or shellfish (with some exceptions). The roster contains a wide variety of creatures, both large and small, with distinct play styles.

At the start of the game, the only carnivores available are Deinonychus and Latenivenatrix, unless the player has bought full access or unlocked other dinosaurs via the in-game store.

## Playable Carnivores

Current carnivore roster in Path of Titans.

AlioramusAllosaurusCeratosaurusConcavenatorDaspletosaurusDeinonychusEurhinosaurusHatzegopteryxKaiwhekeaLatenivenatrixMegalaniaMetriacanthosaurusPycnonemosaurusSarcosuchusSpinosaurusSuchomimusThalassodromeusTyrannosaurus
## Carnivores in Development

Upcoming carnivores in Path of Titans.

LeedsichthysAchillobatorRhamphorhynchusTylosaurusMicroraptor