recursal/Fanatic-Fandom huggingface dataset:
Research Level 3

## Age of Agriculture

> To farm and prosper through labor...
>
>

Research level 3 introduces farming and defensive walls, allowing players to build a self-sustaining colony at this point.

In order to continue to Research Level 4, the player mush gain **10 more influence**, and **3180 more research XP** in this research level. any influence or Research XP obtain in previous research levels *do not* count towards these new requirements.

#### Events

Upon reaching Research Level 3, the player receives a transmission from Ark Acolyte Hayden, who tells the player that he's going to destroy their colony. the player is then locked out of the Research Directive tab, and must prepare for an incoming Holy Crusade. The Quantum Computer provides the player with an Objective to build a Bodge Bomb, which will prove helpful in defending against the Ark.

#### Constructs Unlocked

construct names in *italics* are not immediately unlocked when reaching this research level, but can now be unlocked

Plant Spot
Well
Trap Spike
*Trap Spikes*
*Bodge Bomb*
Chair
Wall Fabric Variant 2
Blacksmiths Room

#### Crafting Recipes Unlocked

crafting recipes in *italics* are not immediately unlocked, but can *now* be unlocked at this research level. the Life Elixir requires a colonist with the Herbalist hat perk.

Wood Rod
Throwing Spear
Packed tree leaves

#### Other Unlocks

objectives, CUDS orders, and CUDS requests in *Italics* are not initially unlocked, but can now be unlocked in this research level.

Fallout Bunker #1
Old Tree
Red Ibex Hunt
Scrap Yard
Caravan Showdown
Blueprint - Lumber Mill
Stone Golem
Burial of Worm
Tower of Rust
First Skirmish
Skill Capsule Lv3
Lost and forgotten 2
*Bodge Bomb*
*Helping Fallout Bunker #1*
Strong Happy Pills
Remedy
*Fertilizer Container*
*Seed Potato Container*
MINING
*Scrap x15*

Defense milestones enabled.

Colonists can sharpen certain weapons at a Grindstone.
Human

Humans adapt. Constantly exploring and expanding to the point where humans have come to inhabit every climate, and completely dominating the western world. However, humans as are also fiercely competitive, violent, and factionalized. Their nations strive to dominate all those around them, settling most disputes on the battlefield.

**Physical Description:** Humans are a very diverse race. Human appearance varies wildly from place to place. Skin ranging from the dark tones of the equator to the pale skin of the north, and everything in between.

Human
 Average Height
 Average Weight
 170lbs | 130lbs

### Standard Racial Traits

* **Ability Score Bonus:** Humans gain a +2 racial bonus to wisdom score and a +2 racial bonus to another ability score of the player's choice.
* **Size:** Humans are medium creatures, and suffer no penalties.
* **Base speed:** Humans have a base speed of 30 feet.
* **Language:** Humans start with the language of their heritage. Humans with an intelligence score of at least 10 can choose a second language (except secret languages). High intelligence allows for extra languages.
Lillian Hines

## Lillian Kani Hines

* current
* extra

**Lillian Kani Hines**, formerly **Hayley Bane**, is the main protagonist in the *Daughter Of A Demon* series and a student of the *PIA*. She is the paternal half-sister of *Magnus Bane,* the biological daughter of *Asmodeus* and *an unnamed woman*, the foster daughter of *Oliver Yamashiro* and the foster cousin of *Ren Yamashiro.* She is also the adoptive daughter of *Jennifer Hines* and the late *Louis Hines*, the adoptive sister of *Alex Hines* and *Abe Hines.*
Daston

Oligarchie die reichsten Händler herrschen

Hauptstadt: Daston

There are multiple villages in the northern mountain regions, for each lake one of them. They all pray to the Lake Kami, but use individual names. They believe that they are different ones and fighting about who is the better one.

## Liste aller Städte in der Bundesrepublik Daston

* Betham
* Coniston
* Daston
* Florin
* Hideguard
* Jaland
* Nestin
* Nolk
* Prinas
* Sol
* Wuhlberg
Hat Perks

Hat parks are a permanent buff given to colonists when they perform certain tasks in-game, such as chopping trees or killing certain enemies. Hat Perks can only be obtained once per save file, even in a colonist with a Hat Perk dies.

The Lucky! event increases all chance-based hats probabilities by 40% *linearly*, greatly increasing the chance of a hat perk dropping
Julie

**Julie** est un personnage féminin de la bande dessinée. C'est la meilleure amie de Chloé.

## Informations biographiques

### Famille

* Sa mère, dont le prénom est inconnu.
* Hugo, son frère.

### Apparence

Julie, jugée très belle par Louca, a des cheveux ondulés très sombres et des yeux verts. Elle est assez menue et porte des boucles d'oreille dorées de forme circulaire dans tous les tomes de la série.

### Caractère

Julie est de nature aimable et attentionnée, mais possède également son caractère, comme celà peut-être visible à certaines reprises.

### Relations

Louca
Chloé
Adel
Rémi
Antin
## Histoire

### 8. E-Sport

Dans ce tome Julie aide Louca et Adel a gagné la compétition pour que Joe revienne joué avec les Phoenix.

## Apparition(s)

Julie apparaît dans tous les tomes, en tant que personnage majeur.

## Notes et références

1. ↑ ***Tome 1. Coup d'envoi*, acte 1, page 7** – Elle vient en aide à Louca alors qu'il est tombé dans un escalier dans le premier tome : « Ça va ?... Tu t'es fait mal ?... »
World NPCs

***For the similar NPCs that approach your colony each Cycle, see Event NPCs***

World NPCs are (typically neutral) Humanoids found in Ragnorium. World NPCs typically have dialogue when interacted with, and some can be traded with or recruited to the colony.

## Behavior

Most World NPCs are stationary, whether in a specific part of a Planet's map, or spawned in from a Shared Objective. If attacked or otherwise provoked, they permanently become hostile and will attack your colonists.

## Trading

Certain World NPCs allow to trade items. World NPCs that spawn at Trader Stalls can have their trading automated. Trading requires a colonist to bring the resources to the NPC, at which point they are replaced with whatever the NPC will trade them for. Very likely, the colonist will then store the received items.

## Bugs

* World NPCs can sometimes become hostile even if not attacked. For example, carrying portable objects near world NPCs can make them hostile. Certain ranged weapons can also upset world NPCs unintentionally.

## Notes

* It is highly recommended *not* to kill or accidentally provoke Trader NPCs, as they are unique and do not respawn when killed, and can make gaining race resources like Scrap easier.
* Because of this, its suggested to manually move any Portable Objects in a away that avoids World NPCs until the unintended behavior is fixed.
Tome 2. Face à face

***Face à face*** est le second tome de la série *Louca*.

ado paresseux et maladroit,

est une véritable catastophe,

jusqu'au jour où débarque

Nathan, un fantôme qui se

propose d'être son coach.

Entre l'ado timide

qui cherche à séduire

Julie, la fille de ses rêves,

et le revenant qui cherche

à savoir comment il est mort

va se nouer une solide amitié.

Mais avant tout cela, une seule

priorité : remporter le match

de la dernière chance contre

la redoutable équipe

des Condors !

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Personnages (par ordre d'apparition)

* Cornélius
* Joe
* Alberto
* Hugo
* Nathan
* Louca
* Julie
* Mme Kahl
* M. Clément
* Chloé
* Adel
* Sidney
* Rémi
* Kara
* Matt
* M. Ripaton
* Antin
* Coubi
* Antonin
* Mme Michaude
Bruno Dequier

**Bruno Dequier** est l'auteur et dessinateur de la bande-dessinée *Louca*.

## Histoire

C'est à Bordeaux, en Gironde, que nait Bruno Dequier le 7 septembre 1980.

Après l'obtention de son baccalauréat, il devient élève de l'Ecole Emile Cohl de Lyon en 2000. Il suivra les enseignements d'art graphique de cet institut pendant trois ans jusqu'en 2003, année où il réussit le difficile concours d'entrée à l'école des Gobelins de Paris, dans la discipline Animation. Il est diplômé de cette école en 2006.

Dès sa sortie d'école, il est remarqué par Bibo Bergeron (réalisateur notamment du film d'animation « Gang de requins ») qui lui propose de participer à l'élaboration du storyboard du film « Un monstre à Paris » produit par Europacorp©. Il rejoint alors la petite équipe constituée par Bibo à Nice en 2007 et collabore étroitement à l'élaboration du projet de ce film.

En 2009, les studios Universal Picture recrute Bruno pour travailler en qualité d'animateur sur le film « Moi, moche et méchant ». À l'issue de cette collaboration, il est de nouveau sollicité par Europacorp et accepte d'assumer une responsabilité de chef animateur sur le film « Un monstre à Paris ».

C'est également en 2009 qu'il élabore les premières esquisses du projet de la bande dessinée consacrée au personnage de Louca. Soumis aux éditions Dupuis, ce projet est d'emblée accepté par l'éditeur. S'engage alors une coopération étroite qui débouchera sur la signature d'un contrat entre l'éditeur et l'auteur en 2010.

Parallèlement, Bruno poursuit sa carrière au cinéma en travaillant en 2010, comme animateur, sur le film « Le Lorax » produit par Universal Picture. Cette collaboration s'accentue encore en 2011, puisque c'est cette fois, en qualité de directeur de l'animation, qu'il poursuit ses activités artistiques chez Universal Picture, en travaillant sur le second volet de « Moi, moche et méchant ».

Il termine en même temps le premier tome de Louca et en 2012 dessine les planches du deuxième tome de la saga.

`src`

## Œuvres littéraires

### Saga *Louca*

**Bruno Dequier** est l'auteur et dessinateur des tous les tomes de la bande-dessinée *Louca* :

* Tome 1. Coup d'envoi
* Tome 2. Face à face
* Tome 3. Si seulement...
* Tome 4. L'espoir fait vivre
* Tome 5. Les Phœnix
* Tome 6. Confrontations
* Tome 7. Foutu pour foutu
* Tome 8. E-Sport
* Tome 9. Game over (à paraître)

### Saga *Anto et Antin*

* Tome 1 : Même pas peur !
* Tome 2 : Père Noël, qui es-tu ?

## Liens externes

* Bruno Dequier sur Wikipédia ;
* Le compte Instagram de Bruno Dequier ;
* La chaîne YouTube de Bruno Dequier.
Tome 3. Si seulement...

***Si seulement...*** est le troisième tome de la série *Louca*.

ado paresseux et maladroit,

est une véritable catastrophe,

jusqu'au jour où débarque

Nathan, un fantôme qui se

propose d'être son coach.

Entre l'ado timide

qui cherche à séduire

Julie, la fille de ses rêves,

et le revenant qui cherche

à savoir comment il est mort

va se nouer une solide amitié.

Mais avant tout cela, une seule

priorité : remporter le match

de la dernière chance contre

la redoutable équipe

des Condors !

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Personnages (par ordre d'apparition)

* Hugo
* Alberto
* Nathan
* Joe
* Cornélius
* Julie
* Louca
* Kara
* Adel
* Antin
* Chloé
* Antonin
* M. Ripaton
* Sidney
* Rémi
* Père de Nathan
* Premier voyou
* Second voyou
* M. Clément
* Mère de Louca
* Matt
Tome 6. Confrontations

***Confrontations*** est le sixième tome de la série *Louca*.

ado paresseux et maladroit,

est une véritable catastrophe,

jusqu'au jour où débarque

Nathan, un fantôme qui se

propose d'être son coach.

Nathan charge Louca

de retrouver ses anciens

coéquipiers pour reconstituer

une équipe de foot digne de

ce nom. Pour y arriver, Louca va

devoir affronter chacun d'eux dans

son sport de prédilection !

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Personnages (par ordre d'apparition)

* Premier voyou
* Second voyou
* Nathan
* Hugo
* Cornelius
* M. Ripaton
* Julie
* Mère de Julie
* Iceman
* M. Brane
* Gervais
* Louca
* Sidney
* Remy
* Adel
* M. Clément
* Joe
* Xavier
* Noéra
* Jordan
* Mathis
* Chloé
* Alpha
* Antin
* Antonin
Tome 5. Les Phœnix

***Les Phœnix*** est le cinquième tome de la série *Louca*.

ado paresseux et maladroit,

est une véritable catastrophe,

jusqu'au jour où débarque

Nathan, un fantôme qui se

propose d'être son coach.

Entre l'ado timide

qui cherche à séduire

Julie, la fille de ses rêves,

et le revenant qui cherche

à savoir comment il est mort

va se nouer une solide amitié.

Et leur complicité sportive

a permis de battre la redoutable

équipe des Condors !

L'équipe de foot du

lycée est sauvée.

Logiquement...

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Personnages (par ordre d'apparition)

* Cornelius
* Nathan
* Louca
* Antin
* Antonin
* Père de Nathan
* Mme Dubonheur
* Julie
* Chloé
* Adel
* Remy
* Sidney
* Iceman
* M. Ripaton
* M. Clément
* Coubi
* Xavier
* Premier voyou
* Second voyou
* Gervais
Nathan

Nathan sur la couverture du tome 5, au dessus de Louca.

**Nathan** est un personnage récurrent, qui apparaît sous forme de fantôme dans la bande dessiné.

## Informations biographiques

### Caractère

Selon Bruno Dequier, Nathan est l'ado que tout les garçons rêvent de devenir. Avant sa mort, il était la "star" du lycée Quanfrin. Il est séducteur, intelligent, mature et sûr de lui. Ce dernier point le rend d'ailleurs vantard. Ce n'est pas son seul défaut : il est complètement obsédé par la gent féminine.

Contrairement à ce que pourrait penser le lecteur, quand Nathan se met à aider Louca, ce n'est pas par altruisme, comme le fait remarquer l'auteur. En effet, si le jeune fantôme était toujours vivant, il ne porterait aucune attention à Louca ; ici, les deux adolescents se parlent uniquement parce que le jeune lycéen est la seule personne qui arrive à voir Nathan.

## Apparition(s)

Il apparaît dans tous les tomes, en tant que personnage principal (avec Louca).

## Notes et références

1. ↑ 1,0 et 1,1 **Relevé tome 1, galeries en fin d'album**
Tome 4. L'espoir fait vivre

***L'espoir fait vivre*** est le quatrième tome de la série *Louca*.

ado paresseux et maladroit,

est une véritable catastrophe,

jusqu'au jour où débarque

Nathan, un fantôme qui se

propose d'être son coach.

Entre l'ado timide

qui cherche à séduire

Julie, la fille de ses rêves,

et le revenant qui cherche

à savoir comment il est mort

va se nouer une solide amitié.

Mais avant tout cela, une seule

priorité : remporter le match

de la dernière chance contre

la redoutable équipe

des Condors !

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Personnages (par ordre d'apparition)

* Iceman
* M. Ripaton
* Louca
* Hugo
* Nathan
* Cornelius
* M. Clément
* Julie
* Chloé
* Matt
* Antin
* Antonin
* Alberto
* Adel
* Kara
* Sidney
* Rémy
* Coubi
* Second voyou
* Premier voyou
* Policière
Numbertimes Wiki

**Welcome to the Numbertimes Wiki!**
This is a wiki for the soon to be released numbershow, Numbertimes.

## Cast from 0-10

(everything here was made by MixelsFan Toons/Mixel 5.)Enchant MintFirecrackerMintySpongeForxelMixelFireRaininAlexPingSquar

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tome 9. Game Over

***Game Over*** est le neuvième tome de la bande dessinée *Louca*, paru le 8 octobre 2021.

## Couverture

La couverture du tome laisse apparaître trois personnages de la saga. Au premier plan, Louca et Nathan courent dans la direction de l'observateur, une expression d'angoisse, voire de peur, peinte sur le visage. Des flammes oranges, derrière eux, semblent les poursuivre. Une épaisse fumée s'élève du brasier, formant une silhouette, celle de M. Brane.

## Synopsis

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Personnages

* Antin
* M. Iceman
* Mère de Louca
* Louca
* Nathan
* Julie
* Adel
* Simon
* Jorge
* Karl
* Kilian
* Joe
* Cornélius
* Chloé
* Gervais
* Pierre
* Sidney
* Remy
* Patrick
* Frère de Jorge
* Noéra
* Mathis
* Présentateur
* Matt
* Jordan
* M. Brane
Mixel

Mixel is a recurring character in the Numbertimes timeline.

## Characters

Mixels resembles the TWOW book, OB, but as a Numberblock. he has 2 soft cyan blocks, 2 moderate red blocks; and a half moderate red half soft cyan block in the middle. Grey eyes, lips, and legs. He has one dark moderate red and one dark soft cyan arm, which has has 5 fingers.
Artbreeder UI: Compose

This page lets you do all the stuff you do on Artbreeder UI: Edit single Image, but to multiple pictures at a time

As you can see below, the 3 images in a vertical line on the left are getting merged all at the same time, and having the results "aged" by 0.3, resulting on 3 different temporary images on the right: 2 in the same row, the last one in the bottom.

 Click on an image to save it or on the little reload icon under the results, to spin the merging odds again

A Composed image shows as the "child" of all it's parents, regardless if the style / face sliders were on or off. Push sliders to the right to use that particular portrait, or to the left to ignore it. For instance, in this case, use the style of the red headed girl (push slider all the way to the right or leave it in the middle) but none of her facial features (push face slider under her picture all the way to the left) and your results won't have any portrait with hair parted in the middle.

### Results

The bottom image pictured below in it's Genealogy view has the red female's eyes (from her "mother") and hair parted in the middle like her, but the hair color is a mix of her fire red with the ash blonde from the top portrait and the marble white from the bottom image. The chin seems to be from the bottom image, while mouth / nose look a combo between top and bottom images.
Noéra

Noéra face à Louca

 Un spoiler est, selon le Wiktionnaire, une « divulgation prématurée d’un élément clé (d’une intrigue, d’un jeu, etc.) susceptible de gâcher, de spolier d'une partie du plaisir. » (voir l'article)

Attention !

Cet article contient des spoilers au sujet du tome 7.

**Noéra** est un personnage secondaire de la série *Louca*. Très impulsif et peu aimable, il apparaît pour la première fois dans le tome 7, où Louca le défie en boxe.

## Informations biographiques

### Famille

Aucun des membres de la famille de **Noéra** n'est connu à l'heure actuelle.

### Apparence

Noéra et très grand, massif et musclé. Il a la peau mate, des cheveux bruns et des yeux de la même couleur. Noéra a aussi plusieurs tatouages, un sur son épaule droite, un autre sur son avant-bras gauche et un sous son œil droit.

### Caractère

Noéra n'est pas quelqu'un de très aimable. Il est plutôt impulsif, se met très rapidement en colère et est assez provocateur.

### Relations

Nathan
On en connaît très peu sur Noéra, néanmoins, on sait que Nathan était son ancien chef d'équipe de football de Noéra. Les deux jeunes hommes devaient certainement bien s'entendre.
Louca
Noéra rencontre pour la première fois Louca lorsque celui-ci lui propose de rejoindre son équipe de foot, les Phœnix. Les deux jeunes hommes se sont ensuite affrontés dans un duel de boxe que Noéra a perdu. Noéra semble avoir une relation plutôt tendu avec Louca depuis qu'il l'a battu lors du combat de boxe.
## Histoire

### Tome 7 : Foutu pour foutu

Noéra apparaît pour la première fois dans le tome 7 lorsque Louca le défie en boxe pour qu'il rejoigne son équipe de football : les Phœnix. Durant le duel, Noéra se moque souvent de Louca et cherche à le déstabiliser en faisant des réfléxions sur Julie. Néanmoins, Louca réussit atteindre Noéra plusieurs fois et à gagner le duel, ce qui met Noéra très en colère.

### Tome 8 : E-Sport

Noéra est présent dans le tome 8 pendant le tournoi de E-Sport. Il assiste à la compétition en tant que spectateur et est là pour soutenir, Louca, Adel et Julie. Durant le tournoi de E-Sport, Noéra est assis à côté de deux "nabots" comme il les qualifie. Ces deux personnes agacent Noéra qui ne va pas cesser de leur faire peur.

## Galerie

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Apparition(s)

* Tome 7
* Tome 8

* Page 12 (première apparition)
* Page 13
* Page 14
* Page 15
* Page 16
* Page 17
* Page 18
* Page 19
* Page 20
* Page 21
* Page 22
* Page 23

* Page 11
* Page 20
* Page 21
* Page 26
* Page 35
* Page 37
* Page 44
* Page 45 (dernière apparition)

## Voir aussi

* Boxe
* Tome 7. Foutu pour foutu
* Phœnix (équipe)

## Notes et références

1. ↑ 1,0 et 1,1 **Relevé tome 8, page 21** « [...] un boxeur d'1 mètre 95 et 110 kilos. » *Noéra au frère de Jorge et Patrick*
2. ↑ **Relevé tome 7, page 15 à 23**
3. ↑ **Tome 7, page 23**
4. ↑ **Tome 7, page 17, 20, 21 et 22**
5. ↑ **Tome 7, page 22** « Louca est déclaré vainqueur par KO technique ! » *arbitre*
6. ↑ Tome 8, page 11
Tribes

*There are four tribes: **Shizun** (season), **Yoso** (element), **Hoko** (direction) and **Iro** (colour) . Each tribe has four clans, in the category of the tribal name. Every tribe is in a different location, and the clans stay with their tribe. Only the tribal masters know where the other tribes are. The Shizun Tribe is located in the mountains, near an unknown village in Japan. The Hoko tribe is located underground, in a bunker underneath London. The Yoso tribe is located in a secret factory complex somewhere by Los Angeles. The Iro tribe is located in a forest treehouse town in Brazil.*

*The Tribal council is made up of the tribal masters of each tribe. They meet monthly in a different location every time and make decisions. The tribal council consists of Owen Yamashiro from the Shizun Tribe, Aaron Blackthorn-Penhallow (aka The Professor) from the Hoko tribe, Eden Robertson from the Yoso tribe, and Davi Carvalho from the Iro Tribe.*

*Most clans have around 10 people, from the least being 6 and the most being 12. Altogether there are 150 hidden Shadowworlders. As of LKH: The Shizun tribe has 42 people, 11 in Natsu, 9 in Haru, 12 in Aki and 10 in Fuyu. The Yoso tribe has 39 people, 7 in Kaji, 11 in Kaze, 9 in Mizu and 12 in Asu. The Hoko tribe has 30 people, 10 in Jo, 6 in Duan, 8 in Hidari and 6 in Tadashi. The Iro tribe has 39 people, 11 in Rezzu, 8 in Berusu, 8 in Midori and 12 in Gorudu.*
Chloé

**Chloé** est un personnage récurrent de la saga *Louca*. Cette lycéenne est la meilleure amie de Julie et une camarade de classe de Louca.

## Informations biographiques

### Famille

Les membres de la famille de Chloé sont inconnus.

### Apparence

Chloé est une jeune fille aux cheveux roux mi-longs, dotée d'une légère frange. L'iris de ses yeux est vert.

## Notes et références

1. ↑ 1,0 1,1 et 1,2 **Relevé tome 1, acte 1, page 9**
Research Level 4

## Personal Space

> Personal Quarters...
>
>

Research Level info.

In order to reach Research Level 5, the player must gain **11 Influence** and **5305 Research XP** in this research level. Influence and Research XP earned in previous research levels do not count towards these new requirements.

#### Constructs Unlocked

Meat Container
Wooden Post

#### Crafting Recipes Unlocked

Leather Shirt
Leather Shoe

#### Other Unlocks

Wheat Seeds
Time Traveller's Log #1
Defribrilator
Fat Raid
Cloth Bolts
Fence Build-up
Personal Room
Right to Exist
Skill Capsile Lv4
Lost and forgotten 2
Trashed Electronics
Computer Repair Kit

Colonists need a room.
Chicken

Chickens are a small Critter in Ragnorium.

They can be tamed with Wheat Corns, and live in Chicken Coops.

When tamed, chickens lay an egg each morning if they have a Chicken House.

## Spawning

Chickens can be obtained via the Chicken Pod x2 in the spaceship builder.

## Drops

Stonehorns with Skill Capsules drop them when killed, and stonehorns with the Water Seeker portable object drop 2 Water Bottles. Stonehorns *cannot* be cannibalized.
Bear

Bear's are neutral lvl 3 Critter. They do not spawn right at the start of the colony and need to spawned by the **Bear Pit**

It's not recommend to fight them off in early stage!

### Bear (sleeping)

The bear is a LV3 Critter - Neutral and keeps laying around after the 2nd day it roams in the wildlife.

Bears have 160 HP and deals 7dmg on Leather Vest each attack. It's not recommended to deal with a bear

without leather vest AND wooden spears/lumberjack axe!

### Bear Pit

Once the bar is filled the Pit gives you 1 bear. It starts on the 2nd day and continues.

Can give you around 1-2 bears per day.
Research Level 2

## Odyssey Begins

> Starting gears of progress...
>
>

Research Level 2 is the ... second research level.

In order to reach Research Level 3, the player must gain **10 influence** and **1565 Research XP** in this research level. any Influence or Research XP earned in the previous research level does **not** count towards Research Level 3.

#### Events

Upon reaching Research Level 2, the Clone Union Distribution Station, or CUDS, is unlocked. it lets the Player order resources using Likes or Dislikes, which are generated by different colonist interactions.

Additionally, Colonists now need shoes, and lose happiness if they do not receive them.

#### Constructs Unlocked

construct names in *italics* are not immediately unlocked when reaching this research level, but can *now* be unlocked

*Carpenter Table*
*Critter Crafting Table*
Rugs 1-3
Plywood Terrace
Plywood Sheet
Plywood Plank
*Wind Chimes*
Workshop Room

#### Crafting Recipes Unlocked

recipes in *italics* are not immediately unlocked when reaching this research level, but can now be unlocked. Recipes in **Bold** require a colonist with a Hat Perk to craft it.

*Fishing Rod*
Cloth

Leather Skirt
Primitive Wraps
Sandals
Wooden Armor Lv1
Wooden Backpack
Stone Plate
Rally Flag
Primitive umbrella

Antidote
Heavy Foliage Bandage
Primitive Surgery Kit
Rabbit Cage
Goose Basket
Squirrel Bar

#### Other Unlocks

Survival - Carpenter Table
Lost Cargo
Clone Pod Debris
Boar Hunt
Critter Homes
Carrot Stash
Construction Initiative
That Smell
Empty Barrels
Skill Capsule Lv2
Fishing Fantasy
Wind Chimes
*Survival - Workshop*
Scrap
Stone
Soap
Happy Pills
Sumerian Wars
MEND
Old Ruins
Vegetation - Pine Trees
Colonists need Shoes.
Stonehorn Ember

Stonehorn Embers are a special stonehorn variant. they have a torch and have increased health and damage.

All stonehorns have a chance to drop the Stonehorn Hat Perk when killed.

Almost all stonehorns have a chance to spawn with a special portable object or a Skill Capsule.The other portable objects are as follows:

* **Brute:** Provides 45% increased health, and 45% decreased incoming damage.
* **Water Seeker:** 45% increased ability to stagger. also drops 2 Water Bottles on death.
* **Capturer:** on hit, stuns the target for 2 seconds.

Stonehorns will be Cage-able in a future update[probably]

## Spawning

Stonehorns Embers do not spawn during world-generation, but are spawned for a few Shared Objectives

## Drops

Stonehorns with Skill Capsules drop them when killed, and stonehorns with the Water Seeker portable object drop 2 Water Bottles. Stonehorns *cannot* be cannibalized.
Tome 8. E-Sport

***E-Sport*** est le huitième tome de la série *Louca*.

ado paresseux et maladroit,

est une véritable catastrophe,

jusqu'au jour où débarque

Nathan, un fantôme qui se

propose d'être son coach.

Nathan charge Louca

de retrouver ses anciens

coéquipiers pour reconstituer

une équipe de foot digne de

ce nom. Pour y arriver, Louca va

devoir affronter chacun d'eux dans

son sport de prédilection,

y compris en E-sport !

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Personnages (par ordre d'apparition)

* Louca
* Julie
* Adel
* Nathan
* Présentateur
* Matt
* Noéra
* Jordan
* Mathis
* Cornélius
* Chloé
* Gervais
* Sidney
* Pierre
* Rémy
* Frère de Jorge
* Patrick
* Morgan
* Joe
* Kilian
* Employée des E-Sport Masters
* Jean-Bernard
* Jean-Claude
* Marie-Christine
* Simon
* Jorge
* Karl
* M. Brane
Metallica

**Overall Information** - Drain a percentage of your opponent's power, then attack - Attack is undodgeable

**Level 1**

Energy Cost: **7** Description: *Drain a small amount of your opponent's power, then hit your opponent with an undodgeable attack* Traits - Drain 10% of your opponent's power

**Level 2**

Upgrade Cost: **10000 XP Tokens** Energy Cost: **8** Description: *Drain some of your opponent's power, then hit your opponent with an undodgeable attack* Traits - Drain 15% of your opponent's power

**Level 3**

Upgrade Cost: **50000 XP Tokens** Energy Cost: **9** Description: *Drain a large amount of your opponent's power, then hit your opponent with an undodgeable attack* Traits - Drain 20% of your opponent's power
Research Level 1

sdwa

The first Research Level. your colony starts at this level.

To be able to enter research level 2, you need to earn **8 influence** and **330 Research XP** in this Research Level.

#### Events

Shortly after landing, the Quantum Computer talks about how long it took to get here, in human terms. A few minutes later, it also comments on the fact that the Clone Union has given the player \*extremely primitive\* blueprints and technology, and that the player must obtain influence and Research XP in order to gain Research Levels.

#### Constructs Unlocked

construct names in *italics* are not immediately unlocked, but are *now* unlockable at this research level.

Ramp
Wall
Door Frame
Windowed Wall
Roof
*Homeopathy Table*

#### Crafting Recipes Unlocked

recipes in *italics* are not immediately unlocked, but can *now* be unlocked at this research level.

in addition do the recipes below, the player can also obtain recipes from events, but in some cases cannot yet craft them with the tables available.

Wood Stick
Leaf Wristband
Primitive Foliage Skirt Lv.1
Empty Pee Jar
*Large Torch*
Green
Yellow
Blue
Brown
Red

#### Other Unlocks

objectives in *italics* are not immediately unlocked, but are *now* unlockable at this research level.

Survival - Campfire
Survival - Homeopathy
Wood Hoarder
First Cut
Survival - Flint
Skill Capsules LV1
Challenge - Stone Wars
Shrine of Fire
*Stick Warriors*
*Bandages*
*Happy Pills*
*Multiverse Machine*
*Inverted Multiverse Machine (Zen Mode only)*

Likes and Dislikes can still be earned.
Fatman

Fatman is a Mini-World Boss on Sahron-03 beside Anubis. He protect 2 Skill Capsule and 2 Road Cone.

The Skull above his character model shows you that he is a World-boss and should be avoided at all cost.

He don't move around! Only attacks your colonist if they in his aggro-range.

Fatman has 1001HP and a spear as weapon.
Research Lab

The research Lab has since been removed from Ragnorium. it has been replaced with the new Launch Menu.

The Research Lab is a menu option that appears when the player is preparing a new colonization vessel for deployment to their planet of choice. The player will have the option of upgrading their access to technology by spending research points. As of update 2020.9.20, the only way to access the research lab is by selecting "new launch" from the in-game tool bar, and deploying a new colony vessel. There are currently 18 technologies to choose from.

### Research Points

Research Points are generated by the colony's loyalty to the Clone Union. In-game, this is represented by base research point gain of one per ship launch, and an additional Research Point for every six influence points earned. These influence points are directly related to accomplishing objectives, so every six objectives completed yields one Research Point.

The player can postpone ship launches as they see fit, allowing them to stockpile numerous influence and Research Points to rapidly accelerate their ship design and capabilities in one launch.

### Research Options

There are currently 18 options for technologies, which are explored in a grid-fashion similar to the "tech trees" of many other games.
Louca (bande dessinée)

Logotype de la série.

***Louca***, parfois stylisé ***LOUCA***, est une série de bande dessinée écrite et illustrée par Bruno Dequier, aux éditions Dupuis. Elle est composée à l'heure actuelle de neuf tomes, et deux suivants sont amenés à paraître.

## Synopsis

### Résumé officiel

Piètre sportif, mauvais élève, menteur, et maladroit avec les filles, Louca est une catastrophe ambulante. Heureusement, il va recevoir un coup de main de Nathan, beau garçon, super doué au foot, intelligent, drôle... bref, le coach idéal pour permettre à Louca de se reprendre en main et de remporter le match sur le terrain comme dans la vie. À un détail près : Nathan est mort et c'est son fantôme qui va entraîner Louca...

`src`

### Résumé détaillé

  Ohoh, cette section est vide ou peu détaillée... Votre aide est la bienvenue ! Comment faire ?
## Tomes

### Saison 1

* Tome 1. Coup d'envoi
* Tome 2. Face à face
* Tome 3. Si seulement...
* Tome 4. L'espoir fait vivre

### Saison 2

* Tome 5. Les Phœnix
* Tome 6. Confrontations
* Tome 7. Foutu pour foutu
* Tome 8. E-Sport
* Tome 9. Game Over

### À paraître

* Tome 10. L'histoire de Nathan
* Tome 11. La coupe du Griffon

## Notes et références

1. ↑ **Relevé site officiel Dupuis** (https://www.dupuis.com/seriebd/louca/5127)
2. ↑ **Relevé site officiel Dupuis** (https://www.dupuis.com/louca-l-integrale/bd/louca-l-integrale-tome-1-integrale-de-la-saison-1/73110)
3. ↑ **Relevé tome 9, page 58** « fin de la deuxième saison »
4. ↑ **Relevé tome 9, quatrième de couverture** « À paraître »

## Liens externes

* Le site officiel *Louca* ;
* La page dédiée à *Louca* sur le site officiel Dupuis ;
* La page Facebook officielle de la série ;
* La vidéo de présentation de la série sur YouTube.
Native Creatures

there's probably a better name for this, oh well.

also, the information on this page is an *assumption* based off of the new map, Sahron-03

Each planet in Ragnorium has its own unique Native Creatures, consisting of one Humanoid and one Critter. The native critter is spawned en-masse or something on world-generation, and the native Humanoid can periodically raid the colony due to Events. Both Native Creatures can be spawned from Shared Objectives.

### Critters

Native Critters are spawned on world-generation and are also spawned for some Shared Objectives. They are typically a good source of food early on, but can also be dangerous in large groups.

#### List of Native Critters

Garnworm (ESMA-01)

Lizard (Sahron-03)

### Humanoids

Humanoids can be spawned from Shared Objectives and can also spawn from periodic raids caused by events.

Events can also permanently upgrade native humanoids, such as increasing their health or giving them weapons.

Native Humanoids have a chance to spawn a copy of itself with a special portable object or a Skill Capsule.The other portable objects are as follows:

* **Brute:** Provides 45% increased health, and 45% decreased incoming damage.
* **Water Seeker:** 45% increased ability to stagger. also drops 2 Water Bottles on death.
* **Capturer:** on hit, stuns the target for 2 seconds.

Additionally, Native Humanoids can have special attributes applied to them for Shared Objectives. They are as follows:

* Ember: Gives the native humanoid a torch, extra health, and armor.
* Rider: Allows the humanoid to teleport towards a target once. increased health and armor
* Siren: has more health and armor.

Native Humanoids will be Cage-able in a future update[probably]

#### List of Native Humanoids

Stonehorns (ESMA-01)

Sludge Nomads (Sahron-03)

### Notes

* There's likely an unnamed modifier for Native Humanoids that just adds a bit more health. maybe.
* Because humanoids can spawn copies of themselves when they make a humanoid with a special back item, Objectives can spawn with up to twice as many enemies there were supposed to be originally. Special enemies like King Ramek and Bone General can also spawn copies, making those objectives very dangerous.

### Trivia

* King Ramek and his Stonehorn Astronauts still appear on other planets, for the King Ramek Shared Objective. This is probably because he has a spaceship.
* If a humanoid with one of the special portable objects is knocked down but not killed outright, their back item can be obtained by saving and reloading the file. it cannot, however be equipped.
Cloning Lab

**Reworked Content**

This page is about a gameplay feature or other type of content that have since been altered or removed.

*The cloning lab has since been removed from Ragnorium. However, these base clones are still used in the new Launch Menu, along with their augments. Choosing a clone race randomly selects one clone from that race. if a clone receives a random augment, one of their two[unconfirmed] augments are chosen at random.*

The Cloning Laboratory is where the player can create clones to send to colonies. Creating clones costs Biomass. Different clones and special Clone Augments can be unlocked in the Research Lab using Research Points.
Characters

Here you can mix genes of different "genes" to create your humanoid soldier. This area does not let you upload any input

In this option you can make avatars with arms, legs, weapons, clothes, and helmets.

This page has 2 modes: A  Compose mode and Animate. You can get to the regular Artbreeder UI: Edit single Image by clicking on an image

### Gallery

Add yours below!

Character created with ArtbreederCharacter created with ArtbreederCharacter created with ArtbreederCharacter created with ArtbreederCharacter created with ArtbreederCharacter created with ArtbreederArtbreeder Characters, all from the same baseArtbreeder CharacterArtbreeder Character
Wolf

Wolves are a hostile Critter in Ragnorium.

## Behavior

Wolves attack colonists on sight. They also seek out dead Critters, and will eat their bodies in order to fully heal themselves and raise their maximum health.

## Notes

due to their ability to fully heal after eating a dead Critter, wolves can be extremely dangerous to lone colonists sent out to skin dead critters that are far away from the colony, as whoever goes out next to revive the colonist would then have to face a *stronger* Wolf.

## Trivia

* Wolves have glowing yellow eyes, similar to a Colonist's eyes when they have the Grooved Status effect.
Artifacts

Artifacts are items that can be bound to your stand that grant additional passive or active ab. Stands start out with a single artifact slot at prestige level 0 gaining another slot at prestige levels 2,4 and 6 for a total of 4 slots.

##### Obtaining

The main way of obtaining artifacts is through the /explore command which will give the player a random artifact which they can then decide to either bind to their stand, replacing the artifact currently in that slot or dismantle to gain a few artifact shards.
Roll Chances -

* Common: 38%
* Uncommon: 30%
* Rare: 20%
* Legendary: 10%
* Exotic: 2%

Artifact shards can also be obtained from the /skirmish command in which the player will have to fight a group of weak stand users.

Shards can be used to craft any desired artifact with the cost depending on the rarity of the artifact. Using the /craft command. The amount of shards required is based on the rarity of the artifact:

* Common: 80
* Uncommon: 160
* Rare: 240
* Legendary: 320
* Exotic: 400
Skill Capsules

Skill capsules are permanent buffs that can be applied to colonists, and usually provide a small boost to a stat. As of **Build 2020.7.30**, clones start with one skill capsule when created in the Cloning Lab.

Before being installed into the Quantum Computer, Skill Capsules are a Portable Object. It is unknown what a specific skill capsule is before it is installed. Wearing a skill capsule on a colonist's back does not grant the colonist the skill it would provide.

### Obtaining

skill capsules can be obtained from Shared Objectives, Challenge Rewards, some Stonehorns,or Sludge Nomads reaching Defense or Prestige milestones, and killing Raid Aliens.

One skill capsule also spawns on ESMA-01

### CUDS

The Mend skill capsule can be ordered from CUDS at research level 2, and the Mining skill capsule at research level 3.

### Notes:

According to the developer. all percent increases/decreases stack linearly, meaning it is possible to reach 100% energy use reduction.

Survivor and Grit are probably functionally identical. I hope.

A total build speed bonus of about 700% should allow a colonist to build a structure in one hit unverified
Humanoids

Humanoids are non-player characters in Ragnorium that resemble humans, although their species is not always confirmed.

## Ark Empire

The Ark Empire is a religious community that formed after the Ragnorium. The Ark Empire is in conflict with the Clone Union and has been trying to eradicate them. They represent the main antagonist of the game. Due to Ark Empire interference and possible military supremacy, the Clone Union sends very little research information directly to the player and their colony, requiring the player to unlock technologies through the Research Directive.

## Clone Union

The Clone Union is a scientific conglomerate consisting of cloned humans that formed after the Ragnorium. The player is a Clone Commander who guides Clones during their colonization efforts.

## Stonehorns

Stonehorns are the most common humanoid enemy on ESMA-1, although they can be found on other planets as part of certain late-game objectives. Currently, they only spawn from Shared Objectives. It is not specified if they are native to ESMA-1 or if they are technically human. Stonehorns are all hostile to the player and will attack if clones come within range. Their relation with the Ark Empire is unknown, and although they are not observed attacking Ark Empire units, they are believed to be neutral.

Text within the game as well as their leaf-based clothing suggests they are a primitive society, and they are only seen wielding spears, clubs, and other primitive melee weapons. Some higher-level Stonehorns carry skill capsules that they have likely found in the desert of ESMA-1, but it is not known if they actually benefit from the advanced equipment.

There are several variants of Stonehorns.

## Sludge Nomads

Sludge Nomads (and their variants) are the most common humanoid enemy on SAHRON-03. They are analogous to Stonehorns. Hostile and primitive humanoids, they only spawn from Shared Objectives and will attack the player if any clones move within their range. Like Stonehorns, they carry primitive melee weapons and occasionally skill capsules. Unlike their cousins on ESMA-1, they are typically seen in green pants and shirts/vests, with green helmets or caps featuring two prominent, backward-facing horns.

## Raiders

Raiders (and their variants) are the most common humanoid enemy on ERAN-02. They are analogous to Stonehorns and Sludge Nomads, typically carrying spears or large staves and dressed in tan or desert camouflage outfits.

## Experiment 1

Coming from an unknown species, the so-called "Experiment 1" is a hostile humanoid that features during the "Fishing Fantasy" Shared Objective. It is an ally of the main "native" faction of humanoids on whichever planet the player is colonizing, fighting against the Clone Union when the player moves near it or the objective site. It is dressed in tan rags with a heavy helmet or facemask, and it emits an ominous buzzing noise until it is killed. Notably, it carries a small water tank that can be claimed by the player and taken back to their colony.
Tasks

Tasks are actions that colonists can perform. Most often, Colonists assign their tasks automatically based off of what commands have been given and the resources available to the colony. Most tasks are categorized so the commander can prioritize certain categories per-colonist.

## Task Grid

The task grid is where the commander can assign what tasks a colonist should prioritize over other. Top-level tasks are almost always sought after first. Certain types of tasks can also be completely disabled,

## Personal Tasks

Colonists can perform tasks that keep them alive, such as easting food, drinking water, or standing near a fire. These kinds of tasks cannot have their priority changed.

Besides e*ssential* personal tasks, colonists can also greet, talk to, and insult one another, urinate, and poop.

## Notes

* A colonist's desire to urinate or poop increases over time. Because of this, a commander can lower the rate of Crap generation by assigning many commands such as Tree Harvesting or Construction commands, and giving those tasks top-level priority.
* Alternatively, colonists lacking work will likely poop as soon as they can, quickly covering the colony in Craps
* It is likely that Critters and non-colonist Humanoids also use a form of Task System.
Garnworm

Garnworm is Lv1 Critter. It's the similiar to the Lizard from SAHRON-03. The worm has 12 HP and easy to take down - even with bare hands.

That Critter provide in early-game Raw Red Meat and Leather.

Garnworm's have 12-18 HP and deal 3dmg on non equip colonist.

Garnworm spawns from eggs and seems to be limited on a map. Some objective spawns more worms.

Garnworm have no movement pattern and roam free around the world. It can happen that some of them find

a way into your base.
ESMA-01

ESMA-01 is a planet in Ragnorium. It was the first map made available.

## Regional Creatures

ESMA-01 is infested with Garnworms. Besides spawning in mass when starting a save, Garnworm Eggs also generate that, after the first day, will hatch when colonists walk by them.

Stonehorns inhabit ESMA-01 as well. They seem to be tribe-forming humanoids, and in recent updates have been attempting to create permanent structures on the planet.

## World NPCs

Shanton stands near a broken spaceship and suggests that the commander completes the "Survival-Flint" Objective.

## Minibosses

Hammerhead and his four Stonehorn Riders guard two Skill Capsules near one of the lakes.

## Notes

* Building a colony near water is greatly suggested as colonists can fish for food and skill capsules, and collect water from the lake.

## Trivia

* Shanton gives advice to new commanders, despite being the sole-survivor of his previous colony.
* A massive slab is located on one of the far edges of the map, with the usernames of some active Ragnorium players during the time it was added.
Colonist

***This page pertains to Colonist behavior and interaction. For information on clones, see Clones.***

Colonists are the Humanoids that the Commander controls in their colony. They are autonomous and typically not directly controlled by the Commander.

## Types of Colonists

### Clones

Clones are the main type of colonist in a colony. They can perform any task (when requirements are met) and wear Equipment.

### Humanzees

Humanzees can be 'tamed' by a colonist wearing an ABC For Dummies. Once tamed, humanzees can do a very limited set of tasks, most of which are available only if the humanzee wears a specific Portable Object.

## Behavior

Colonists perform Tasks to complete commands given out by the Commander. They also perform tasks that keep themselves alive and healthy, such as eating and sleeping

## Status

Colonists usually have some permanent statuses that describe their personality, physique, origin and what they do when they have a Meltdown.

## Equipment

A Colonists equipment can be assigned in their inventory tab. once assigned, a colonists will seek out the designated item if it is available in the colony's storage. Portable Objects can be assigned the same way, but instead of checking the colony's storage, the colonist must be close enough to the portable object to have it assigned
Research Level

**Reworked Content**

This page is about a gameplay feature or other type of content that have since been altered or removed.

*Progression has been largely reworked. see the new Research System.*
> The Research Directive is a protocol that is used to reward loyal colonies with technologies that follow the Clone Unions' narrative in colonization efforts.
>
>