recursal/Fanatic-Fandom huggingface dataset:
Undertale AU Offspring Wiki

## Welcome to the Undertale AU Offspring Wiki

Wiki Administrators
Greetings, everyone! Welcome to the fan-made wiki that’s dedicated to documenting the non canonical offspring of Undertale AU characters!

We currently have 223 pages, 12 active users, and 622 files on this Wiki! We hope you enjoy your visit here :)

## Disclaimer

This Wiki is a fanon site that revolves around the AUs (Alternate Universes) of a video game known as ***UNDERTALE***, made by Toby Fox.

As such, this site serves as a type of common ground for others to create pages of either their own—or others—fan-made offspring.

### Necessary Information

This Wiki is not reliable in any way (unless the creator of a certain fan-made offspring says so) when giving out information about a certain creator’s child.

The Undertale AU Offspring Wiki is managed by either the fans, or creators of non-canonical UnderTale children; meaning that the information here is incorrect or unreliable, half the time.

## Offspring

### Basic Information

The offspring displayed in this wiki are fan-made, and are not canon to the actual game of UnderTale. The offspring themselves are capable of being created through any means; it isn’t mandatory for a child to be biologically created.

Examples of this are offspring like PaperJam, Blueprint, and Cassis. Children like these could be created through the remnants of a past battle, through some type of magical substance, or from the fusing of two SOULs, the possibilities of being created are endless here.

## Manual of Style

The pages listed below are merely examples of what a page of an offspring should look like. It’s not mandatory to follow the style of this page, but it is highly recommended, as it grants better organization for the allotted information.

* Stärke
* Manuel of Style (Inaccurate, but still kind of a guide)
* PaperJam

## Warnings

* Some of the topics and/or ships in this wiki may be controversial; DustBerry, ErrorInk, etc.
* All of the children in this Wiki are not canon to the main game, UnderTale. All rights of the offspring made here are entitled to their own respective creators.
* While this Wiki is open to everyone who wants to share or create pages of their favorite UnderTale AU children, it is highly advised for you to not create anything that includes anything severely illegal; anything immoral is not supported. (We can’t stop you, however, if you try.)
* Try to keep your own opinions to yourself! Do not be toxic to anyone here, and if you have a nasty thing to say.. well, better keep that in your head.

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

KellenaKroeckel
5 January 2022

 0

## Months of delay

Sorry I haven't been updating for months. A lot of things occurred during the end of 2021 and the start of this year.

My health has spiraled and I'm t…

Read Full Post

Se.52190
30 March 2021

 0

## Epic!Sans do be cool sans doe

yes

Read Full Post
Chronicles of the Six Sages Wiki

## Welcome to the Chronicles of the Six Sages Wiki

This epic JRPG saga by Daybreak Studios

takes you on a journey full of blood sweat tears and happiness

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Parker Winchester

Parker (Woods) Winchester is a hunter and Nephilim. He is the adoptive son of Dean and Eli Winchester and older brother of Rosie and Luke. He is the biological son of Norah.

## History

### Early Life

Parker was born Parker Woods to Norah Woods and an unknown Angel in Maine. Blind from birth, he was abandoned at the hospital hours after his first breath. Taken into the foster system after his biological mother was found deceased, he bounced between homes for awhile before taking off at the age of 12 and deciding to take control of his own life. Being independent despite his disability, he only lasted so long on his own but quickly found a group of kids like him who helped guide him through the world.
Among those kids were
Avia, Jack, Sophia and Krissy. This group was made up of Hunters, and so Parker followed suit after realizing that being blind didn't hamper his ability to hold a weapon and wield it.

After almost four years of staying with this group of now teens that had become something like family to him, he was prompted by a string of misfortunes to leave.

The following weeks he relied on help from strangers for food and shelter. One night Parker heard a car pull to the side of the road he was walking on and was offered a ride by a man who turned out to be
Samuel Winchester.
Polley

Polley is the ship child of Dancetale and Underlust Sans.  ((NOT FINISHED; WIP))

## Personality

Polley is a very motherly person. She loves helping others and she is at her core a very kind person. She is confident in herself and her body. She is also pretty strict about safety.

Sometimes she can go a bit to far in helping others though. She also has a habit of worrying to much.

She has a weakness for anything cute, especially animals.

She also practices karate and sometimes gymnastics.

## Trivia

* Polley's biggest wish is becoming a mom
Mare

Mare is the offspring of Nightmare!Sans. She is the twin sister of Baku.

## Personality

Mare is manipulative and evil. She is less serious than Baku though. Mare destroys dreams alongside Baku and sometimes Mare even tries to leave Baku to die in those dreams. Mare never succeeds in this though.

## Abilities

Just like Baku, Mare can teleport to other AUs and dreams but she cannot enter AUs that are positive. Mare can actually become invisible but she does show up in mirrors and anything reflective. Destroying dreams makes Mare stronger.

### Kinetic Abilities

#### Pyrokinesis

Mare can summon flames and manipulate them. She uses this power to burn down stuff in dreams.

#### Gladiokinesis

Mare can summon knives and manipulate them.

## Trivia

* Mare is named after an old folklore that is based on an evil spirit or goblin that rides on people's chests while they sleep, bringing on Nightmares.
Stone

This is the first elemental you meet on your quest. He is half orc and half dwarf, leading to him not having a right arm from a birth defect. He has a sister named Ember who is the fire elemental, but she is half elf half dwarf. They are master blacksmiths. You can upgrade his arm to shoot arrows at enemies. Once you get to the trials, he will finally get a stone arm and become an elemental.
Lord of Darkness

The Lord of Darkness, AKA LoD, is a major antagonist who is in every game and DLC pack. He was born from Darkreus, the Sage of Darkness. During The Great War of the Sages, Darkreus left him to die. Alone and abandoned, he went on to kill every Sage except the Great Sage, who banished him to the Titan ARC, which stands for Artificial Robotic Creator. ARC is a dark and mechanical Titan, unlike its counterpart Elysium, which is good and full of life. In *The Chapter of the Masked Assassins,* it is revealed that the Staff of Darkness was his prison and that without it his body could only die, not his spirit. He is resurrected in the 4th chapter, is the final boss of the fifth chapter, and because they couldn't kill him, your party locks him in a prison of stone. he is freed in the sixth game and is a boss in every one, only the tenth one can he be killed from the weapon of saints, and his weakening body from aligning Elysium and ARC.
Termination of Magic

The Termination of Magic was a major war when the Great Sage had to watch as the LoD destroyed any form of magic. All Elementals and scrolls were destroyed along with soothsayers and Oracles. The rivival of magic brought back many of these things, but many older languages were destroyed, making the trials impossible to do, and the elementals had to be revived in another incident
Weapons

Weapons increase stats for each of your characters, and only one type can be equipped. for instance, the orc can only equip axes, the draconis can only equip spears. All the weapons have the same skills, but not the same stats. For instance the best axe in the game can be maxed at level 70, but the whip has to be at level 90. This is balanced out because the mage has some of the best magic attacks early on in the game.
Orc

Orc is a creature in the Chronicles games. They are characterized by their lust for war. At birth they are separated into brutes and strategizers. At the age of 18 the Brutes fight each other in a battle to see who is fit and the strategizers present a battle strategy and the winners get to be a part of the army. Both the losing Brutes and Strategizers are banished and take up their own apprenticeships with humans and Elves. They tend to be good with their might and wits but not with magic
Shadow

Shadow is the child of Undertale Sans and Undertale Chara.

## Appearance

* Wears a gray Jacket
* Has a scar (history box)
* Short hair like Chara
* Black shirt
* Jeans
* Glowing eye ([white]right eye)
* Wears grey shoes
* Has Sans’ smile
* hair usually covers right eye when not agngered or ready to fight

## Powers and Abilities

* red knifes ( When the knifes hit the victim the hp that was taken is doubled in an instant, shadow will then take the knife and strike her arm so their doubled hp goes to her hp)
* bones
* gaster blasters ( Shadow’s gaster blasters have a scar on the right eye)
Equipment Gilding

## Intro

This category should be used to list everything which can be equipped to the character. It should later include subcategories to differentiate armor, tools, and weapons.

for a list of Legacy equipment see Legacy Equipment

* Unless otherwise stated, all information on this wiki refers to items with a quality-value of 10.
* simply overview of advantages: Equipment

}}

}}
Thresher Maw

**Thresher Maw** são carnívoros subterrâneos que passam a vida inteira comendo ou procurando algo para comer. Eles são criaturas enormes e violentas que surgem do chão quando perturbadas.
Eles se reproduzem através de esporos que podem ficar dormentes por milênios e são robustos o suficiente para sobreviver a períodos prolongados no espaço profundo e na reentrada atmosférica. Como resultado, os esporos de debulha aparecem em muitos mundos, espalhados por gerações anteriores de viajantes espaciais.

## Biologia

Thresher maws são criaturas solitárias; dois ou três, no máximo, podem ser encontrados em um único planeta. Eles vivem sozinhos em ninhos que abrangem grandes áreas subterrâneas. Eles podem crescer mais de 30 metros acima do solo, com um corpo quase duas vezes maior que o tamanho abaixo da superfície. O corpo de um homem adulto de debulha nunca sai inteiramente do solo; apenas a cabeça e os tentáculos saem do chão para atacar.
Richard L. Jenkins

O Cabo **Richard L. Jenkins** é um fuzileiro da Aliança sob o comando do Capitão David Anderson e um membro da tripulação da SSV Normandy.

Jenkins nasceu num distrito rural de Eden Prime e sonhava em visitar mais áreas urbanas antes de ter decidido se tornar um Fuzileiro, declarando que "até mesmo o paraíso fica chato." Depois de se alistar, ele quis provar a si mesmo o quão notável era como soldado e se testar em combate.

Jenkins inveja o impressionante registro do ou da Comandante Shepard. Ele também admira os Espectros, apesar que sua visão deles parece ser mais colorida por vídeos que por experiência própria. Ele está especialmente impressionado por Nihlus Kryik, após ouvir a história que Nihlus uma vez derrotou um pelotão inteiro sozinho.

## Mass Effect

Jenkins é atribuído ao time de campo de Shepard durante a missão em Eden Prime. Ele é morto por drones Geths assim que o time pousa na superfície. Sua morte é um golpe à moral da tripulação da Normandy, a qual se lembraria dele pela sua exuberante coragem.

## Mass Effect 2

Dois anos após sua morte, Jenkins é lembrado pela Doutora Chakwas durante uma sessão com Shepard. A doutora reconta a história na qual Jenkins foi jogado por um "aparato biótico" de Kaidan. Chakwas estava preocupada que Jenkins houvesse quebrado suas costas até ele pular e gritar "Isso foi incrível!"

Jenkins foi uma das razões que a Doutora Chakwas considerasse incrível a Aliança, comparado a ela e ao atual patrocinador de Shepard, a Cerberus.

## Mass Effect 3

Em 2186, a Normandy SR-2 obtém uma parede memorial inscrita com os nomes dos membros da tripulação que morreram em serviço e que serviram na SR-2 e sua predecessora, a SSV Normandy SR-1. O nome de Jenkins está incluso nela.

Se Shepard revisita Eden Prime, enquanto está pousando no planeta, o ou a Comandante e alguns dos seus integrantes do esquadrão podem se lembrar de Jenkins brevemente e o modo que ele encontrou seu fim no seu planeta natal.

## Trivialidades

* Se Jenkins for atribuído uma arma que não seja seu rifle de assalto padrão, ele será mostrado segurando sua   arma padrão na cena da sua morte.
* Jenkins pode usar qualquer armadura no jogo, incluindo armaduras kroganas, quarianas e turianas. Entretanto, não há diferenças visuais se ele é equipado com estas.
* Josh Dean também dublou Jonn Whitson em Mass Effect 2 e Henpecked Hou em Jade Empire, outro jogo da BioWare.
* Curiosamente, o nome de Jenkins pode sumir da parede memoria na SR-2 durante a sequência da cena final do Mass Effect 3 Extended Cut.
關於 Haven and Hearth

If you've never played **Haven and Hearth** before, your first impression will most likely be "This is the most god awful looking thing I've ever seen. Why would anyone play this?" Even world 8 is clunky.

## What is Haven and Hearth?

Haven and Hearth is an indie game developed using Java and Microsoft Paint, which is notorious for lacking any desirable features a graphical artist would want. To make up for it, the gameplay is very out-of-the-box in comparison to mainstream MMORPGs.

## Persistent World

In MMORPGs, what you see is developed by some guy who spends his entire career making maps. You play as an avatar in a static world that will be no different tomorrow than it is today. In Haven and Hearth, this is different. You (yes, as soon as you spawn) have the capability to alter the world around you. Individuals, and communities, can morph and craft a village, raking the land around them for resources. Watch as a remarkable forest succumbs to deforestation and the ground under them is mined out for iron! Everything you do leaves a mark that others can see.

## Player versus Player

Unlike most MMORPGs, you will become attached to your character. Death isn't measured in an EXP loss, but a loss of an entire portfolio. Death is also persistent. Not to mention destructive elements that can bring even the the most defensive villages to their knees, ruining countless hours of teamwork, friendship, and clicking.

## It's in Alpha

The developers are donation-fueled and constantly working on their game. In combination with their tight-knit player base, your suggestions, demands, and threats carry more relevant meaning to them than it would in any other game you play with fancy graphics. Oh, and it's a freemium model.

## Useful Links

Ships and boats.

What gear should I use?

List of village jobs
Curiosity

**Curiosity** is a mechanic introduced in World 5 and further modified in Hafen, that allows hearthlings to gain Learning Points at the cost of Experience Points. It is implemented by studying peculiar objects either found or created in the game.
The Study Report, found by pressing the Abilities button on the Character Sheet, is where curiosities can be placed for study.
You can't study more than one curiosity of each type at the same time, but you can restudy the same curiosity as many times as you want, as long as you have enough Experience.

The sum of the Mental Weight of your curiosities cannot exceed your Attention Limit, which is equal to your modified Intelligence. Thus, the more intelligence you have, the more curiosities you can study.

The Qualities of each curiosity affects amount of LP gained by studying it.

As of Hafen, the formula for the LP gained is:

L
P
G
a
i
# n
B
a
s
e
L
P
×

Q
u
a
l
i
t
y

10

{\displaystyle LP Gain = BaseLP \times \sqrt{\frac{Quality}{10}} }

Do note that not all curiosities are created equal. Cat Gold, for instance, has a very long study time; but contrary to what was first thought, it also has a low LP gain. The concept is that as the Intelligence of a character rises, you will have attention to spare, so that you can also study the lesser curiosities along with the better ones (unless, of course, you're rich enough to have access to the best ones constantly). And because quality effects the potency of curiosities, as the world becomes established and item qualities begin to rise, some items may gain popularity due to their potential for creating higher quality curiosities.

An example of the quality issue is the Cone Cow versus the Dandelion. Dandelions take twice as long for the same base LP gain. However, to counter for this you can find higher quality Dandelions quite easily, whereas it takes a fair amount of effort to get higher quality Cone Cows (planting and growing high quality trees).

Base LP should be given for the Curiosity with all Qualities at 10.

**NOTE:** Some of the information listed here is outdated. A google doc table detailing some, but not all, of the updated values of curios can be found here [1]

## Curiosity Tables

### All Curiosities

}}

### Crafted Curiosities

}}

### Forageable Curiosities

}}

### Miscellaneous Curiosities

}}

## Usage Notes

* All curiosity articles should be in one of the following categories:

These (now hidden) categories are currently semi-automatically added based on the information in the infobox (*infobox metaobj*).
Any object containing a "lpgain" setting in the infobox is tagged as a curiosity.
* Category:Curiosity\_crafted - On "ccrafted" setting. (and No "perexp" setting)
* Category:Curiosity\_foraged - On "perexp" setting.
* Category:Curiosity\_miscellaneous - Default. (no "perexp" or "ccrafted" setting.)
The Great War of the Sages

The Great War of the Sages, referred to more commonly as The Great War, was a war that was fought between The Children, The Remnants and Sages. Once the Remnants were created the Godhand summoned the Sages. The Children had grown so powerful that it was concerning. Both Flodria and Stonra sided with the Godhand to destroy the Remnants, but everyone else sided against them. This sparked tensions as many of the Children had a strong bond with their masters. Once the meeting was over, Malgeus, Flamebourne, and Aria were outraged about how Godhand was acting. They planned to overthrow the Godhand by gathering the Children and the Remnants to kill Godhand. All of the Children except for Brightra were on board and she went and told Godhand about the attack. Godhand then prepared for the attack by making a construct of himself. The Lord of Darkness ended up leading the Children to talk him out of killing the Remnants, but when they arrived the Children all attacked the construct. The lord of Darkness tried to stop them, but he couldn't stop the attack. Godhand took this opportunity to enslave the Children, and he locked them each in a pit. He was so enraged he made some of the Remnants enraged and locked them with the Children.The Sages were almost wiped out, leaving just The Children and the Sages. the Sages were all killed except for The Great Sage and Malgeus. After the battle, The Lord of Darkness and Malgeus were banished to ARC, where they spent the next 1,000 years planning their revenge on The Great Sage.
Stardust!Sans

(idk if this is a canon ship but i think its cute-) Ink x Outer ship Child

Stardust is a cOmBiNaTiOn (or child) of Ink!Sans and Outer!Sans.

Appearance

Stardust is Female with Pearly white fluffy hair (Like Clouds ^w^). She always wears several layers of coats that usually consist of a Blue and Lavender color. Her pupils are always yellow stars and she almost always has Headphones on.

(i ApOlOgIsE fOr ThOsE oF yOu WhO dO nOt AgReE wItH cErTaIn AsPeCtS oF tHiS pAgE)

Alliances and Personality

She is usually shy and quiet, but she's rather protective. Most of her friends consist of Inks flood of children (hAhA rip ink) and Napstablook, who's music she usually listens to -w-

Weapons

Stardust (in a fight) Is usually found using two blasters; whomst she has given the names Twilight and Sparkle (yEs Im A pEgAsIsTeR dEaL wItH iT) and stars as surikens.

Yo im sorry i don't have a pic of this girlie yet but eh ill get a pic soon :) have a good day and i hope ya like my new OC Stardust :))
DANTDM

dantdm is crystal sans and inks kid he's named after dantdm the diamond minecart he has the powers createting islands with his icecle he wears a winter jacket he has inks face and his babysitter is artic sans and his best friends are Nova and **Morrigan.**

## DANTDM

### Relationships

crystal sans (father)ink (dad)nova (best friend)Morrigan (best friend)artic sans (babysitter)
Samuel Winchester

## Samuel Winchester

### Alias

* Sam
* Sammy

## Family

### Family members

* John Winchester † (Father)
* Mary Winchester † (Mother)
* Dean Winchester (Brother)
* Natalie Winchester (Sister)
* Parker Winchester (Adopt. Nephew)
* Rosemary Winchester (Niece)
* Lucas Winchester † (Nephew)
* Elizabeth Winchester (Sister-in-law)
* Castiel Winchester (Brother-in-law)

### Relationships

* Jessica Moore † (Ex-girlfriend)
* Senara † (Ex-girlfriend)
RolePlay

* Normal
* RoyYay

Frisk

Thara

Asriel

RolePlay is a character from a fanfic of a Brazilian named Universomagico, better known as Coelho10!

## Appearance

### RolePlay

She is a purple cat with pink hair, a black coat with a blue dress! In the middle of the dress has a black belt with the soul of a monster! And she wears a black boot!

### RoyYay

She lost her cat's mouth and nose, but continued with her ears! She has a black left eye and a black blouse with a Determination heart and a monster soul underneath the heart equal determination to Mettaton Neo!

## Personality

She is very excited and loves her friends, always cares about them and wants to see them with a smile on her face even with the person in a bad mood! She hates when the person is not honest with her!

## Powers

It can turn into a strong form equal to Undyne and Mettaton with Undyne Undyig and Mettaton Neo!

## Secrets

* She has a great defense but does not have many powers! But she says she has several powers!
Errp Wiki

## Character Directory

#### Main Characters

* Camille Lochwood
* Castiel
* Dean Winchester
* Elizabeth Winchester
* Natalie Winchester
* Parker Winchester
* Perseus Lochwood
* Rellus
* Rosemary Winchester
* Samuel Winchester

#### Humans

* Amelia James
* Avia James
* Camille Lochwood
* Charlie Bradbury
* Colleen James
* Connor James
* Daniel James
* Dean Winchester
* Deana Campbell
* Elizabeth Winchester
* Garth Fitzgerald IV
* Gregory James
* Henry Winchester
* Jake Reyes
* Jennifer Morrison
* John Winchester
* Kevin Tran
* Logan Morrison
* Lucy Morrison
* Mary Winchester
* Natalie Winchester
* Parker Winchester
* Persues Lochwood
* Richard Clark
* Rowena
* Samuel Campbell
* Samuel Winchester
* Sara Morrison
* Sarah Jefferson
* Seth Campbell
* Sophia Rhea
* Vera James
* Alenda

Demons

* Abaddon
* Aisling
* Atticus
* Cain
* Camille Lochwood
* Crowley
* Lincoln
* Lucifer
* Olivier
* Perseus Lochwood
* Rhys
* Theoden
* William Lochwood

Angels

* Balthazar
* Castiel
* Devin
* Ezra
* Mut
* Parker Winchester
* Ramiel
* Rellus
* Senara

## Locations

Earth

* Bunker
* Compound
* Crowley's hideout

Heaven

* Mail Room

Hell

* Cage
Avia James

Aviana "Avia" James is the daughter of Diane James and an unnamed American man.

## History

### Early Life

Avia was born in Victoria, Australia to Diane. She moved to the States with her mother when she was only a year old.

When she was 14, her mother was mauled by a werewolf. When no one believed what she had witnessed, she began her own journey to find out what had happened. Along the way she met Jack,  Sophia and later,  Parker.
Ant Hill

Template:Infobox metaobj

Ant hills are found on forest terrain, and can be raided by right clicking the mound and selecting Raid. Ant hills are a source for low FEP edible insects; Ant Soldiers and Ant Larvae are commonly found, Aphids and Ant Pupae are uncommonly found, while the Ant Empress and Ant Queen are rarely found. Be aware, it is common for wandering swarms of Ants to be guarding the Ant Hill, and raiding the ant hill results in the ant swarms attacking. For this reason, if you wish to combat the ants, it's best to fight them one-on-one first before beginning your raid on the anthill.

If you are fairly new, there are a number of good strategies to employ if you need ants to eat or study from an Ant Hill:

1) If you have some combat skills and have raised your combat abilities, simply kill the ants guarding the Ant Hill one by one before raiding it. This is a fairly easy fight, but don't be afraid to back off if things go wrong. You may wish to review combat mechanics here on the wiki before fighting.

2) A reliable way for newbies to raid ants involves starting the raid, then quickly run far away before the guard swarms can hit you, and then let them start to catch up to you again. Once you have drawn the ants far enough away from the Ant Hill, run back and continue raiding it. Ants are slow, and as long as you ran far enough away, you should be done raiding and gone by the time they get back. If you attempt this method, note that it takes approximately 10 seconds to fully raid an Ant Hill, so give yourself enough distance between the guard swarms and the Ant Hill when running back to finish the raid.

3) A variation of number 2. Have a friend raid the ant hill and run away, as soon as he starts the raid, you raid the anthill yourself. After which both of you can escape on foot or by boat.

It is not recommended to ignore the Ants while trying to raid the Ant Hill as they will interrupt your raid.

## Notes

* The base quality of edible ants recovered in a raid is directly related to soil quality.
* The final quality of the ants is hardcapped by Survival. With a fixed minimum quality of 10 (for last part).
Colleen James

Colleen James is a former Witch who is married to Gregory James and mother of Vera , Connor  and adoptive mother to Eli.

## History

### Early Life

Born centuries ago, Colleen was a Witch who was hungry for power. She started practicing magic at a young age, being taught by her mother and went on to be accepted into the Grand Coven, where she met Rowena.
Being that Rowena was born with magic while Colleen was taught, Colleen became poisoned with envy. Her life soon revolved around being Rowena's equal. Rowena promised Colleen all the power she desired, but only for the price of her first born. Colleen accepted these terms without a second thought and went on to became an influential witch. After that, the two became good friends.

As the years passed, Rowena had been expelled from the Coven and the two had lost touch. Seeking adventure, Colleen found herself in Australia where she met a man by the name Gregory James. Their affection for each other grew with each day and later Colleen left the Coven herself after deciding to pursue a normal life with a human. Soon after that she was with child and gave birth to her firstborn, Vera and two years later gave birth to Connor. Colleen and Greg feared that one day Rowena would come for Vera, however as time passed the couple was at ease, believing that perhaps because Colleen no longer practiced magic the covenant was obsolete.

Colleen and Greg's marriage hit a rough patch after Connor was born, Greg had finished his education and became a lawyer and had to travel a handful for work. The distance slowly tore them apart and Greg found comfort elsewhere.

Following Greg's affair, him and Colleen were on a path to reconciliation. It wasn't till months later they found out a child was a result of the affair. It was then when it was revealed that the woman Greg had lain with was Rowena. Weeks later the child was born and given the name Elizabeth. Greg and Colleen asked for the Grand Coven's help as the child was one born of magic and were given custody of Elizabeth as Rowena's past reflected poorly on her. Rowena flew into a fit of rage and swore to finish the deal her and Colleen had made centuries ago and captured Vera at the age of 5, to only make her her apprentice and teach her the ways of magic.

Losing Vera strained the couples' relationship and the two dealt with the ordeal in their own ways, however, Colleen projected some of her anger onto their youngest daughter. Colleen spent most of her time away from home, desperate to find her firstborn and so she began to practice magic once again.
Project Offspring

## Summary

Project Offspring is the creation of multiple Sans variations using Sans the Skeleton as a template. The main goal is to create an army powerful to overthrow the protectors of the Multiverse as well as controlling them for mass weapons of destruction. Transplanting two of Sans the skeleton's variations' DNA making it compatible then fusing both DNAs to create a new Sans variation. A Mad Scientist with a lab coat and a cracked skull who creates and surveys his experiments is another Sans variation working for the King of Negativity Nightmare from Dreamtale.

Nightmare is the main manager for Project Offspring as he has extended knowledge about the Multiverse and had faced many opponents during his corrupted state. Recently Nightmare is starting to collect DNA from either his victims or his opponents as he cannot vanquish Ink, Error, X-Gaster, or Dream alone. Nightmare visiting many universes with genocide timelines locating the Sans variation using every strand of DNA he could find in him. Bringing the variation back to the Mad Scientist putting him in a medical pod, so that he can be extracted and used in a number or experiments.

Sometimes, the variants use members of the Star Sanses, and have their powers accordingly. They also often escape as many just dislike killing, and make an escape, or try to, at least.
Atticus

Atticus was born from the darkness within Dean Winchester by Crowley's hand. Crowley created Atticus to serve him with the idea of making him a powerful demon who'd only obey him. Soon after Atticus was created, he developed a mind of his own and quickly overthrew Crowley by appealing to the demons in a way he couldn't. Atticus rallied an army of demons on his own, and temporarily reigned until he was thrown into Purgatory by  Nate and Rellus, with the help of Crowley.
Months later he appeared in one of  Nate's visions alongside a woman with dark hair and skin, which was quickly dismissed due to everyone's disbelief. Surely enough, the rise of Atticus was imminent and he and Ramiel joined forces when the prophecy was fulfilled.
Demon

"***Demons** are malevolent spirits. They are created from human souls that have endured extensive torture in Hell by Alastair and other demons. In this process, they become corrupted, extremely evil, and also very powerful. Similar to*[[Angel|Angels]*, they require a vessel to walk the earth, though are able to roam in their smoke form.*"
Elizabeth Winchester

Elizabeth "Eli" Winchester (neé James) is an Australian hunter.

She's the wife of Dean, adoptive mother of Parker and biological mother of Rosie and Luke. Eli is the youngest daughter of Greg and adoptive mother Colleen and half-sister to Vera and Connor. She's the biological child of Rowena and Greg.

## History

### Early Life

Elizabeth is thought to be born on July 7th, 1983 in a small town in Victoria, Australia, to lawyer Greg and Colleen. Elizabeth's father had to travel to Sydney for work and would often go days if not weeks away from home. Her mother was away quite a bit as well, often going on short day- or weekend trips. Her family owned land on which her childhood home stood on. It was a three-story Queen-Anne style house located a little ways outside of Warracknabeal.

She was homeschooled till the age of 13, where she briefly attended public school for a year before returning to homeschooling. The second time she attended public school was from the ages 16-18 which she was required to attend to receive her HSC. At the age of 19 she fled Australia and attended Emory University in Atlanta, Georgia, where she met Nate. She studied visual arts for a year before dropping out to join Nate on her adventures and pursue hunting.
Knights of Hell

The Knights of Hell are demons who were handpicked by Lucifer from among the first fallen humans to be made into demons, the first of which was Cain, who in turn trained the Knights and raised an empire all on his own.

Besides their leader, Cain , there are six Knights, which were picked by Lucifer in the following order: Olivier, Abaddon, Link, Theoden, Will and Rhys.

They were chosen for their strength and ability, each one
William Lochwood

## Family

### Family members

* Perseus Lochwood (Son)
* Camille Lochwood (Daughter)
* Olivier (Fellow Knight)
* Abaddon (Fellow Knight)
* Lincoln (Fellow Knight)
* Theoden (Fellow Knight)
* Rhys (Fellow Knight)
* Robin (Sister)

### Relationships

* Sarah Jefferson (Ex-girlfriend)
* Charlotte Blake (Ex-girlfriend)
* Rellus (Best friend)
* Aisling (Mentee)

## Appearance

### Height

* 6'0" (Feet)
* 1.82 (Meters)

### FC

Chris Pine

William "Will" Lochwood is the fifth of the six Knights of Hell.
Dean Winchester

## Family

### Family members

* Elizabeth Winchester (Wife)
* Parker Winchester (Adopt. Son)
* Rosemary Winchester (Daughter)
* Lucas Winchester † (Son)
* John Winchester † (Father)
* Mary Winchester † (Mother)
* Natalie Winchester (Sister)
* Samuel Winchester (Brother)
* Castiel Winchester (Brother-in-law)
* Vera James (Sister-in-law)
* Connor James (Brother-in-law)
* Colleen James (Mother-in-law)
* Gregory James (Father-in-law)
Connor James

## Family

### Family members

* Colleen James (Mother)
* Gregory James (Father)
* Vera James (Sister)
* Elizabeth Winchester (Half-Sister)
* Diane James † (Aunt)
* Avia James (Cousin)
* Daniel James † (Uncle)
* Amelia Avianne James † (Grandmother)
* Dean Winchester(Brother-in-law)
* Parker Winchester (Adop. Nephew)
* Rosemary Winchester (Niece)
* Lucas Winchester † (Nephew)

## Appearance

### Height

* 0 (Feet)
* 0 (Meters)
Aglomerado de Heleus

O **Aglomerado de Heleus** é uma região do espaço aparentemente rica em recursos nos arredores da galáxia de Andrômeda.

Consiste em 38 sistemas estelares e centenas de planetas. Em seu centro aparente está um enorme buraco negro, cuja formação pode ter sido a causa dos ricos depósitos Elemento Zero do aglomerado. Os viajantes extragalácticos da Via Láctea, conhecidos como "Iniciativa Andrômeda", planejam estabelecer moradias no aglomerado de Heleus, estando em sete locais viáveis conhecidos como mundos dourados.
Elcor

Os **Elcor** são uma espécie da cidadela nativa do planeta de alta gravidade chamado Dekuuna. Eles são criaturas enormes, de pé sobre quatro pernas para maior estabilidade. Os Elcor move-se lentamente, uma resposta evoluída a um ambiente onde uma queda pode ser letal. Isso tem colorido sua psicologia, tornando-os deliberados e conservadores.

## Biologia

Os Elcor evoluiram em um mundo de alta gravidade, tornando-os lentos, mas incrivelmente fortes. Seus corpos grandes e pesados ​​são incapazes de se mover rapidamente, mas possuem uma estatura bastante imponente e imensa força, além de uma pele grossa. Eles se movem usando todos os quatro membros para apoiar e equilibrar seus corpos massivos. Dado seu método de comunicação, eles provavelmente têm sentidos olfativos altamente sintonizados.

## Cultura

Os Elcor geralmente preferem ficar em suas colônias em vez de viajar no espaço, o que pode ser o motivo pelo qual poucos são vistos na Cidadela ou em outros planeta. Possivelmente por causa de seu tamanho ou evolução ao ar livre, os elcor acham os limites necessários da viagem espacial desconfortáveis, e muitos elcor modernos realmente preferem o céu aberto ao primeiro. Evoluir em um ambiente de alta gravidade, onde uma queda pode ser letal, tornou a psicologia da mente profundamente cautelosa e conservadora. Sua cultura é construída em pequenos grupos unidos, e sua natureza conservadora significa que o governo é extremamente estável. Apesar disso, eles são sempre receptivos a pessoas de fora.

Elcor são tradicionalmente migratórios por natureza. Isso reflete sobre a escolha de capitais gêmeos em seu planeta natal, um para a estação chuvosa e outro para a estação seca. A tecnologia moderna tornou a tradição obsoleta, embora ainda a observe.

## Economia

A economia dos elcor é pequena, apenas ligeiramente maior que a da Alliance, mas extremamente bem desenvolvida. Eles não vêem sentido em apressar as coisas, e gostam de fazer planos de desenvolvimento completos, que duram um século. Eles não precisam negociar por nenhum recurso - eles têm tudo o que precisam para suprir suas próprias necessidades e negociar apenas com produtos acabados. Qualquer tentativa de embargar seu espaço seria infrutífera.

## Governo

O governo dos elcor é conhecido como os Tribunais de Dekuuna. O elcor segue as recomendações de seus anciões, que passam anos examinando antigos registros de jurisprudência para determinar o precedente que deve ser seguido em qualquer situação. Os Elders registram de perto e minuciosamente instruções detalhadas sobre o curso a seguir em qualquer crise teórica. Estes são arquivados em enormes bibliotecas de discos de dados e são consultados quando necessário. Isso torna as políticas de elcor muito previsíveis, desde que se tenha feito uma grande quantidade de pesquisas.

## Elcor conhecidos

* Calyn
* Harrot
* Petozi
* Xeltan

## Planetas Elcor

* Dekuuna - Planeta natal
* Ekuna
* Oltan
* Sangel
* Thunawanuro
Talentos

*Para habilidades em Mass Effect 2, ver Poderes.*
*Para habilidades em Mass Effect 3, ver Poderes (Mass Effect 3).*
As **skills** ou **habilidades** em Mass Effect são chamadas de **talentos**. Estão disponíveis para cada classe 12 talentos (quatro talentos iniciais e oito talentos desbloqueáveis). Abaixo está uma lista de talentos, separados por tipo e acompanhados de quais classes podem usar cada talento.

Para avançar os níveis dos vários talentos, os jogadores recebem 100 pontos entre os níveis de 1-60 para colocar onde acharem adequado, além dos 2 pontos que são atribuídos automaticamente a duas habilidades iniciais (um ponto cada). O jogador recebe automaticamente pontos adicionais por se tornar um Espectro e ganha pontos em Feitiços e Intimidar para avançar os medidores Paragon e Renegade, respectivamente. (Veja Moralidade para mais detalhes.)

Cada personagem do seu grupo, por outro lado, recebe 80 pontos entre os níveis de 1-60 para o lugar onde os jogadores o consideram adequado, além dos 2 pontos que são atribuídos automaticamente a duas habilidades iniciais.

Quando Shepard ordena que um membro do grupo use um de seus talentos ofensivos de biótica ou tecnologia, ele entra em vigor como se o comandante tivesse o talento pessoalmente. O membro do grupo não precisa ter a linha de visão normal para o alvo ou local de destino pretendido. Desta forma, Shepard pode levar o ponto, deixando o resto da party em segurança para trás.

## Progressão

**Shepard:**

* Levels 1-5: 3 pontos por level
* Levels 6-35: 2 pontos por level
* Levels 36-60: 1 pontos por level

Total: 100 pontos

**NPCs:**

* Levels 1-20: 2 pontos por level
* Levels 21-60: 1 pontos por level

Total: 80 pontos

## Classe Específica

### Classes

**Soldado**

**Engenheiro**

**Adepto**

**Sentinela**

**Infiltrador**

**Vanguarda**

### Classes de Especialização

**Shock Trooper** - Soldado, Vanguarda

**Commando** - Soldado, Infiltrador

**Operative** - Engenheiro, Infiltrador

**Medic** - Engenheiro, Sentinela

**Bastion** - Adepto, Sentinela

**Nemesis** - Adepto, Vanguarda
Mass Effect: Retribution

**Mass Effect: Retribution** é o terceiro romance de Mass Effect, escrito por Drew Karpyshyn. O romance foi lançado em 27 de julho de 2010 e é definido após os eventos de Mass Effect 2.

## Descrição

"*A humanidade alcançou as estrelas, unindo-se à vasta comunidade galáctica de espécies alienígenas. Mas além das franjas do espaço explorado, espreitam os Reapers, uma raça de naves estelares sencientes empenhadas em “colher” as espécies orgânicas da galáxia para seu próprio propósito sombrio.*

*O Illusive Man, líder do grupo black ops pró-humanos Cerberus, é um dos poucos que sabem a verdade sobre os Reapers. Para garantir a sobrevivência da humanidade, ele lança um plano desesperado para descobrir os pontos fortes e fracos do inimigo, estudando alguém implantado com tecnologia Reaper modificada. Ele conhece o assunto perfeito para suas terríveis experiências: o ex-agente da Cerberus Paul Grayson, que arrancou sua filha do controle da cabala com a ajuda do diretor do Ascension, Kahlee Sanders.*

*Mas quando Kahlee descobre que Grayson está desaparecido, ela se volta para a única pessoa em quem pode confiar: o capitão David Anderson, herói de guerra da Aliança. Juntos, eles partiram para encontrar a instalação secreta da Cerberus onde Grayson está sendo mantido. Mas eles não são os únicos depois dele. E o tempo está se esgotando.*

*Conforme os experimentos continuam, a sinistra tecnologia Reaper torce a mente de Grayson. Os sussurros insidiosos ficam cada vez mais fortes em sua cabeça, ameaçando assumir sua própria identidade e libertar os Reapers em uma galáxia desavisada.*"
Keepers

Os **Keepers** são uma raça insectoide, com engenharia biológica, encontrada apenas na Cidadela. Eles são completamente dóceis e inofensivos e parecem existir apenas por manter a Citadel e seus sistemas.
Acredita-se que os guardiões tenham sido criados pelos Protheans para servir como zeladores da estação e se tornaram essenciais para a operação da Citadel. Muito pouco se sabe sobre eles, já que eles não se comunicam com outras espécies, e é contra as regulamentações do C-Sec interferir na atividade dos Keepers.

## História

As Asari encontraram pela primeira vez os keepers quando descobriram a Cidadela em 580 aC. Quando a primeira asari chegou a bordo, os keepers já estavam lá, e rapidamente fizeram tudo ao seu alcance para ajudar as asari a se instalarem na estação. Esse comportamento foi comparado aos servos surpresos pelo retorno repentino de um mestre e lutando para deixar tudo pronto.
Dois cientistas, Chorban e Jahleed, interessaram-se pelos keepers e criaram um scanner para analisá-los. Embora suas descobertas fossem muito preliminares, eles teorizaram que eles eram tão antigos quanto a própria cidadela.
Poderes (Mass Effect 3)

As **skills** ou **habilidades** em Mass Effect 3 são chamadas de **Poderes**.

## Mecânica

Cada poder, com exceção dos Primeiros Socorros, recebe dois níveis adicionais e segue o mesmo algoritmo que Poderes de Mass Effect 2. Como com o Rank 4 do Mass Effect 2, o Mass Effect 3 classifica 4-6 escolhas de poder com o sexto sendo sempre passiva.

## Comandante Shepard

Shepard pode ganhar até 181 pontos de progresso para alocar aos poderes. Um novo jogo começa Shepard no nível 1 com 3 pontos predeterminados.

A tabela a seguir mostra a quantia que você ganha por nível com o valor total, uma vez que você atinge 60. Os níveis que são agrupados dão a mesma quantidade de pontos de progresso com o valor total desse grupo.

 Total | - | 181

Isto dá-lhe a opção de maximizar todos os 8 poderes de classe com 13 pontos restantes.

### Base dos poderes

Cada classe de jogador tem acesso ao Primeiros Socorros, um poder que usa medi-gel para reviver os companheiros de esquadrão caídos e restaurar uma parte da saúde de Shepard; Fitness, para aumentar a saúde, escudos e danos corpo a corpo; um poder de classe passivo, para aumentar a reputação e outros bônus específicos de classe; e 6 poderes ativos.

A seguir, uma lista de poderes disponíveis para cada classe. Os poderes disponíveis desde o início são marcados com um ✓, enquanto os poderes que precisam ser desbloqueados ao subir de nível são marcados com um •.

## Poderes de Classe

Além de seus poderes de iniciais ativos, cada classe tem um poder de classe passivo que concede um bônus à Reputação, bem como outros bônus exclusivos, dependendo da classe.
Space Beetle

**Space Beetle** são uma espécie que pode ser encontrada no planeta Ontarom em 2183 e provavelmente está sendo estudada como parte da cuidadosa catalogação da vida nativa de Ontarom. Ao contrário dos Space Cows, que também são nativos de Ontarom, os Beetles não têm opção de diálogo. Existem besouros maiores e menores que podem ser juvenis.

Eles podem ser encontrados perto de uma sonda caída em Ontarom, e perto de um turião morto e dos destroços em que ele é descoberto. Os Besouros podem ser despachados com alguns tiros. Ao contrário de outros animais benignos, atirar neles não provoca comentários de desdém do esquadrão do Comandante Shepard.

Eles também são encontrados em Haestrom, Zorya e outros mundos em 2185. Ao contrário dos membros das espécies encontradas em Ontarom, estes "besouros espaciais" imediatamente fogem da área quando Shepard e o esquadrão se intrometem.
Palaven

Via Láctea / Apien Crest / Trebia /

**Localização:** Via Láctea / Apien Crest / Trebia System / Terceiro planeta

## Descrição

"*A única coisa neste planeta que não é de prata são os Turianos. É muito claro que eles são feitos de aço.*"
―Jon Grissom
Estas foram as impressões do herói da Aliança Jon Grissom sobre o planeta natal Palaven, visto pelos humanos pela primeira vez após a Guerra do Primeira Contato. A atitude marcial dos turians permeia todos os aspectos da sociedade Palaven, da arquitetura à arte e à política. Não é surpresa que seu planeta natal nunca tenha sido ocupado por uma força invasora até agora.

Os Reapers, cientes da reputação de seus inimigos, trouxeram uma força esmagadora para Palaven e não hesitaram em bombardear cidades que resistiram - e todos resistiram. A poeira e a fumaça das cidades pulverizadas são agora um risco de respiração em grande parte do planeta. A água e as fontes de energia praticamente desapareceram. Ainda assim, a luta aqui custou caro aos Reapers.

CONSULTORIA DE VIAGEM DA ALIANÇA: O campo magnético fraco de Palaven significa que os níveis de radiação solar são maiores do que aqueles encontrados em outros mundos habitáveis. Os visitantes humanos são aconselhados a usar roupas de proteção ambiental ou outras proteções contra radiação quando visitarem Palaven.

## Entrada no Codex

Quando os turians foram apresentados à comunidade galáctica, uma diplomata Asari descreveu poeticamente seu mundo natal, Palaven, como “um mundo prateado de fortalezas e fogo”. Como o fraco campo magnético de Palaven é um escudo pobre do sol, a maior parte da vida animal do planeta carapaças metálicas desenvolvidas como defesas contra a radiação solar. Sua vida fotossintética é igualmente impressionante, desligando processos metabólicos vulneráveis durante o dia e reparando o dano celular durante a noite.

As fortificações visíveis das cidades dos Turians refletem sua sociedade marcial, mas desde que se juntaram à comunidade galáctica, os conflitos internos tornaram-se assuntos ligados à honra com poucas baixas entre os não-combatentes. Essas fortificações da cidade não são páreo para os Reapers e seu agressivo bombardeio à Palaven.

## informação adicional

Pouco depois da Primeira Guerra de Contato, os três primeiros humanos a pisar em Palaven foram os mercenários Jack Harper, Eva Coré e o modificado Ben Hislop. Os três foram exibidos por Desolas Arterius em uma tentativa de convencer a população a usar a Arca Monolith.

Há uma empresa na Cidadela nomeado após este planeta. Localizado no distrito de Mid-Wards de Zakera Ward, esta empresa está localizada no 28º andar de um edifício.

Garrus Vakarian cresceu em Palaven - segundo ele, apesar da imensa radiação, Palaven não é tão quente quanto Therum e semelhante a Virmire.

Palaven (ou Palavan) tem uma rota de transporte regular para Illium, com partida prevista para as 15.20 Nos Astra a partir de 2185.