Elves

The Elves of Amra are an enigmatic and ethereal race, boasting a unique form of immortality and a strong resistance to disease. This singular heritage has shaped their culture and philosophy, fostering a deeply ingrained connection to the natural world and a fluid approach to the passage of time.

These are a diverse and enigmatic people, their innate connection to the natural world giving rise to a wide variety of subraces, each with their own distinct traits, abilities, and inclinations. From the sun-kissed heights of the mountains to the moonlit glades of ancient forests and the dark, mysterious depths of the world's subterranean realms, the Elves of Amra have adapted and flourished, leaving their indelible mark on the lands they inhabit.

General characteristics of the Elves of Amra:

* Ability Score Increase: Your Dexterity score increases by 2.
* Age: Unlike other elves, the Elves of Amra are immortal, reaching maturity around 100 years and living indefinitely.
* Size: Amra Elves have an average height of 4.5 to 6.5 feet and a weight of 100 to 150 pounds. Your size is Medium.
* Speed: Your base walking speed is 30 feet.
* Darkvision: Thanks to your elven heritage, you have superior vision in dark conditions. You can see in dim light at 60 feet as if it were bright light and in the dark as if it were dim. You can't discern color in the dark, only shades of gray.
* Disease Immunity: Elves of Amra are immune to natural diseases.
* Trance: Amra's Elves do not need sleep. Instead of sleeping, they meditate deeply, remaining semi-conscious, for 4 hours a day. After resting this way, you get the same benefit that a human would get from 8 hours of sleep.
* Elven Weapon Training: You have proficiency with long swords, short swords, longbows, and shortbows.
* Languages: You can speak, read, and write Common and Elvish.

With the DM's permission, the following elf subraces are available in the world of Amra:

##### Sun Elves

Sun Elves are attuned to the radiant power of the sun and possess an innate mastery over its light and warmth. With their golden hair and eyes that shimmer like liquid gold, Sun Elves are natural leaders and diplomats, known for their wisdom and charisma. They typically reside in the sunlit mountains and hills, their homes interwoven with the landscape, blending seamlessly into their surroundings.

* Ability Score Increase: Your Wisdom score increases by 1.
* Solar Knowledge: You learn the Light cantrip. Wisdom is your spellcasting ability for this spell.
* Sun Blessing: You can cast the Protection from Evil and Good spell once per long rest without using a spell slot. Wisdom is your spellcasting ability for this spell.

##### Moon Elves

Moon Elves are tied to the mysterious power of the moon and its ever-shifting cycles. Pale-skinned and silver-haired, with eyes that seem to reflect the moon's phases, Moon Elves are often contemplative and introspective, delving deep into the arcane arts and other intellectual pursuits. They inhabit secluded glades and forested sanctuaries, drawn to the allure of moonlit nights and the soothing songs of nocturnal creatures.

* Ability Score Increase: Your Intelligence score increases by 1.
* Lunar Knowledge: You learn the Prestidigitation cantrip. Intelligence is your spellcasting ability for this spell.
* Moon Blessing: You can cast the Disguise Self spell once per long rest without using a spell slot. Intelligence is your spellcasting ability for this spell.

##### Green Elves

Green Elves are intimately connected to the vibrant, living heart of the world, their very essence bound to the primal forces of nature. With their richly-hued hair in varying shades of green and eyes that mirror the verdant hues of the forests they call home, Green Elves are consummate druids, rangers, and guardians of the wilds. They dwell among the ancient trees and lush meadows, attuned to the living rhythm of the earth itself.

* Ability Score Increase: Your Wisdom score increases by 1.
* Green Knowledge: You learn the Druidcraft cantrip. Wisdom is your spellcasting ability for this spell.
* Nature Friend: You can cast the Speak with Animals and Plants spell once per long rest without using a spell slot. Wisdom is your spellcasting ability for this spell.

##### Gray Elves

Gray Elves have embraced the darkness that lingers in the hidden corners of Amra, adapting to life in the world's deepest, most foreboding caverns and tunnels. Their skin ranges from ashen to pitch black, and their hair is usually either black or white, although other tonalities sometimes occur. Their most striking trait is their gray eyes, which set them apart from their surface kin, while their heightened senses and mastery over the shadows make them formidable opponents. Gray Elves are secretive and elusive, guarding their subterranean homes against the perils that lurk within the depths.

* Ability Score Increase: Your Charisma score increases by 1.
* Superior Darkvision: Your darkvision range increases to 120 feet.
* Shadow Knowledge: You learn the Mage Hand cantrip.
* Underground Adaptation: You have advantage on saving throws against poison and resistance to poison damage. Additionally, you can move through difficult terrain created by rocks, debris, or the like without spending extra movement.