recursal/Fanatic-Fandom huggingface dataset:
Rage Hound

The Rage Hound is a secret boss encounter that can only be found in the Companions Room.

## Encounter

In order to encounter the Rage Hound, you must first obtain the Fur Coat from a Companions room with Sam in it. Then, you must enter another Companions room while wearing the Fur Coat and kill all the friendly creatures in the room again. After defeating the last creature, you will be automatically transported to a new room with the Rage Hound and the fight will begin.

## Mechanics

The Rage Hound will summon Puppers, Big Puppers and occasionally Huge Rot Hounds into the Ring, as well as occasionally buffing the attack of all creatures in the Ring. These Puppers can occasionally drop Potions when slain.

The Rage Hound will also transform Puppers and Big Puppers into Rot Hounds and Huge Rot Hounds respectively if they are left alive for too long.

Otherwise, the Rage Hound will move towards the player and attempt to attack if in front of the player.

When the Rage Hound is defeated, the boss will drop the Hello Friend spellbook; after the run, the spellbook will also be unlocked for future runs and can be found regularly in the Ring (Mimics, Corpses, etc.)

## Notes

* The player *must* have the Fur Coat equipped to start the fight with the Rage Hound.
* The Rage Hound will *always* drop a Hello Friend spellbook when defeated.
	+ The spellbook does have to be picked up to continue the run, but it can be discarded if the player does not want it.
Chuck

Chuck is sometimes the main character an example is in episode 2 of Angry Birds Go! He is featured in Angry Birds Visit The Mushroom Kingdom, Angry Birds Space Special, Bad Piggies 2, and Angry Birds Epic. Like all other characters he is voiced by Arno.

## Trivia

His is sometimes known as Chuck The Hasty.

His Angry Birds Space plush is actually his future son.

In Angry Birds Visit The Mushroom Kingdom Episode 1, Red says he speaks in triplets but only in that episode.
Camp Lazlo

Camp Lazlo（CAMP LAZLO！として定型化）は、カートゥーンネットワークのためにジョーマレーによって作成されたアメリカのアニメテレビシリーズです。それは、ピンプルバック山脈のボーイスカウトのようなサマーキャンプであるキャンプキドニーに通う擬人化されたクモザルのラズロに続きます。 Lazloは、仲間のBean Scouts Raj（インドゾウ）とClam（ピグミーサイ）と一緒に「JellyBean」キャビンに住んでいます。ラズロはしばしば彼の悲観的なキャンプリーダーであるスカウトマスターランパス、副司令官のスリンクマン、そして他のキャンパーと対立している。キャンプ腎臓は、すべて女性のリススカウトのキャンプ場があるエイコーンフラッツの真向かいにあります。これは、元々フルスクリーンのアスペクト比4：3で放送されていたにもかかわらず、16：9のワイドスクリーンアスペクト比で作成された最初のカートゥーンネットワークスタジオシリーズの1つでした。

キャンプラズロはカートゥーンネットワークスタジオによって制作されました。そのユーモアのスタイルは、マレーも作成して取り組んだニコロデオンシリーズのロッコーのモダンライフに似ています。このシリーズは、2005年7月8日の午後8時にカートゥーンネットワークで初公開されました。 ET / PT。このシリーズは、61のエピソードと1時間のテレビスペシャル「Where'sLazlo？」からなる5シーズンにわたって放送されました。最終回は2008年3月27日に放映されました。その実行中に、シリーズは3つのエミー賞と3つのプルシネラ賞を受賞し、さらに別のエミー賞とアニー賞にもノミネートされました。スピンオフメディアには、DVD、レストランプロモーション、ビデオゲーム、デジタルダウンロードリリースが含まれます。

前提
--

このシリーズは、多くの種の擬人化された動物だけが住む宇宙を舞台にしており、キャンプ・キドニーとして知られる、運営が不十分なサマーキャンプに参加する3人のキャンパーに焦点を当てています。このトリオは、奇行で楽観的なクモザル、ラズロで構成されています。臆病なインド象のラージ。アサリ、静かなアルビノのピグミーサイ、そして彼らの複数のシュールな不幸。

他のキャラクターには、利己的で気性の悪いムースのスカウトマスター・ルンパスと彼の温厚なアシスタントのスリンクマン、バナナナメクジ、不機嫌で無愛想なカモノハシのエドワード、2匹の賢くない、汚れを愛するフンコロガシのチップとスキップを含む仲間のキャンパーの男の子の品揃えが含まれます、そして無愛想で事故を起こしやすい、こっけいなモルモットのサムソン。 Acorn Flatsと呼ばれるライバルのサマーキャンプもあります。このキャンプには、主にLazlo、Raj、Clamのそれぞれの女性のカウンターパートが参加する女の子だけが参加します。ラズロに大きな恋をした冒険好きなマングースのパッツィ、短気なオオカミのワニのグレッチェン、医者であるピンクのコモリザメのナース、そしてSFを愛する本好きのキリンのニーナ、そしてスカウトマスターのランパスの愛情の対象、ミス・ドー、エイコーンフラッツの頭。

マレーは、ロッコーのモダンライフで行ったように、キャラクターの個性をさまざまな動物に合わせたと述べました。

いくつかのエピソードは、キャンプの伝説の背後にある真実を明らかにしたり、道化したり、仲間を激怒させたり、伝統的または架空の奇妙なキャンプ活動に一般的に基づいたさまざまな奇妙な状況に身を置いたりするビーンスカウトの試みを伴う場合があります。

## キャラクターと吹き替えキャスト

* Lazlo - Kunihiro Kawamoto
* Raj - Masakazu Suzuki
* Clam - Tomokazu Seki
* Pasty - Mamiko Noto
Did You Find

Did You Finds are secret items or plush hidden about certain videos. The Did You Finds are featured in Angry Birds Go!, Angry Birds Visit The Mushroom Kingdom, and Angry Birds Space. The first Did You Find was in Angry Birds Space and was an Eggsteroid. Some of the items are Plush, Eggsteroids, and Objects created by Arno.

## Trivia

Angry Birds Epic and Bad Piggies do not have Did You Find items.

One of the items was a bird made out of a tomato and a carrot and is named Tamatobird
Angry Birds Visit The Mushroom Kingdom Episode 5

This is the fifth and final episode of the series. The plot is that Mario is battling Bowser Jr. and Ghost Bowser.

This episode continues the last episodes story. Luigi is finally recovering from the poison. Then Red asks the doctor what was in the potion. He says the most important ingredient was urine. Then Red hits him away. Then Luigi wakes up and is feeling better. Red asks where is Bomb. Laser Bird said to not to worry and focus on helping Mario. Then Mario starts fighting Bowser Jr. and Ghost Bowser. Then Mario retreats with Bomb. Bomb then exploded knocking Bowser Jr. back. Bomb and Mario start fighting Bowser Jr. After Mario was knocked out the birds and Luigi start fighting Bowser Jr. Mario then turns into Fire Mario. Mario then fights again. Then Bomb then scares off Bowser Jr. In this episode there is a Did You Find where you can try to find three different Pokemon.

## Trivia

This is the only episode in the series to be a parody.

Arno the director laughs after throwing Bowser Jr. and missing the chair.

This is the first time Fire Mario appeared.
Crooked Loombird (Large)

Not to be confused with Crooked Loombird (Small), a weaker version that appears earlier on.

## Traits

### Trait

Attacks you if creature is a front card after your action

The Crooked Loombird is a stronger version of its smaller brethren; this creature begins appearing around the Ruins floors (Floor 11+); it also makes an appearance in the Reckless Alt Path.

## Mechanics

The Crooked Loombird will attempt to move towards the player every turn. If the Crooked Loombird is in front of the player at the end of the turn, they will attempt to perform an attack against the player; they will not move when attacking.

## Strategy

The larger Crooked Loombird shares similar stats, strengths and weaknesses to its smaller brethren; the only major difference is its increased Max Health, making it a much more formidable foe and significantly more dangerous in an extended fight.

## Notes

* If the player attacks a Crooked Loombird directly, the Loombird will perform two attacks (one from combat retaliation, one from their own effect).
* One Large Crooked Loombird appears in the Reckless Alt Path, alongside two of its smaller brethren.
* Luminous Crooked Loombirds can show up in both Endings.
	+ Luminous Crooked Loombirds regularly appear in the Light Ending, while in the Dark Ending Owl transforms summoned Hatchlings into Luminous Loombirds.
The World Of The Supernatural Wiki

**Welcome to the The World Of The Supernatural Wiki!**
The shared universe of multiple TV shows and movies in the Supernatural Genre - Includes BTVS, Teen Wolf, Charmed, Supernatural, TVD, The Secret Circle and many more...

Almost everyone will be recast with an age appropriate actor who I'd like to see in the parts.
Soldier Pig

Soldier Pig is a side character. He is featured in Angry Birds Go!, Angry Birds Epic and, Bad Piggies. Like Other characters he is voiced by the director Arno.

## Trivia

He has been featured the least.

He was the first pig to find eggs according to Bad Piggies.

He is featured as an enemy multiple times in the Angry Birds Epic series.
Quick Draw Gloves

The Quick Draw Gloves are a Rare-tier item that is equipped in the Arms slot.

While equipped, the Quick Draw Gloves will grant +1  Speed with every 3 uses of a Spellbook or Scroll.

## Notes

* The Giant's Wrap and the Giant's Club both have similar effects to the Gloves, and Spellbooks or Scrolls will activate all of these items.
Bert Porter Wiki

About the plush videos featured on the Bert Porter Youtube channel

**Welcome to the Bert Porter Wiki!**
We're a collaborative community website about Bert Porter that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Barbie Princess Adventure Wiki

**Welcome to the Barbie Princess Adventure Wiki!**
We're a collaborative community website about Barbie Princess Adventure that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hollower

The Hollower is a creature that begins appearing around Floor 12, and will continue to appear until the end of the run.

## Mechanics

Whenever the player is one space away from or standing next to a Hollower, the Hollower will steal about 5% of the player's total Souls and add it to its own Soul count.

After the Hollower has siphoned the player's Souls at least 4 times, the Hollower will launch a Soul attack on neighboring spaces whose damage is equal to the Hollower's Soul count; after 2 turns, the attack will damage the player if one of the attacked spaces is in front of the player's view.

## Strategy

The Hollower is a dangerous creature; even just standing near it will allow it to siphon away the player's Souls, and its hefty Health count and high Piercing damage can make getting them back a pain. After taking enough Souls, it'll launch a unique attack that will force the player away lest they take massive damage if not guarantee death when it lands.

## Notes

* The Hollower's Soul attack does not deal damage to any creatures it may highlight; it will only harm the player when the timer runs out.
Reckless

Reckless is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

Reckless always spawns two smaller Crooked Loombirds and one large Crooked Loombird; from the moment the player enters this path, they'll be assaulted by these feathered fiends. High-tier Mimics and Scrolls can potentially appear within Reckless as well.
Daily Dungeon

The Daily Dungeon is a unique run that is generated every day and is consistent for all players. Each Daily Dungeon features two unique modifiers that will affect your run. A new Daily Dungeon is created every 24 hours at 5:00 PM (Pacific Time).

## Mechanics

* Daily Dungeons only feature 7 main Floors, and is completed when you exit the 7th floor (or when you exit an alternate Path after the 7th floor).
* The Difficulty is set to Normal difficulty, and you always start with the baseline Candle.
* Finders Keepers and Oh, A Visitor! only appear once in a Daily Dungeon; either can appear after Floor 3 or 5.
* Paths appear and function as normal, barring the exclusion of ? (Darkness).
* Two random modifiers are applied each day.
* Some creatures may spawn as their Luminous counterparts on the 6th and 7th floor.

## Modifiers

In addition to the aforementioned, each Daily Dungeon features two randomly chosen Modifiers that can affect the player, the available items and the dungeon itself.

## Score

When you die or finish a Daily Dungeon run, you will be scored based on a number of variables, such as how many main Dungeon Floors you completed, how many creatures you killed and how many turns you took.

 Dungeons Completed
 Creatures Killed
 Time
 Final Dungeon Bonus
 Total Souls Collected
 Turns Taken

Leaderboards are split into two categories; the first one is the final score from your first attempt in a Daily Dungeon, while the other is your top score across all runs of that Dungeon.

## Gallery

The modifiers of the daily run when starting a new runScore screen at the end of a Daily Run attempt; includes 1st Attempt and Best Attempt leaderboardsUnique exit door that marks the final exit (and thus, the end) of the Daily Run
Huge Shackles

Huge Shackles are creatures that start appearing around the Ruins (Floor 11+), as well as in certain alternative Paths.

## Mechanic

Huge Shackles have the Blocker trait, preventing you and other creatures from moving past them. Certain items such as Endurance can allow you to bypass them.

## Strategy

Unlike their smaller brethren, the Huge Shackles are significantly more durable, which makes them even more dangerous if you're being chased by other creatures since they'll take longer to kill.
Deflection

Deflection is a Legendary-tier item that is equipped in the Arms slot.

While equipped, Deflection grants an increased 20%  Parry Chance independent of your  Defense stat.

## Strategy

Deflection can either be used to top off a high  Defense stat for better  Parrying Chances, or provide additional Parry Chance for lower Defense values that barely break the threshold for being able to Parry.

## Synergy

* Guards, Parrying Shield: Items that also provide additional Parry Chance
* Extractor, Glacier, Goblet: Provides beneficial effects on Parry

## Notes

* Additional  Parry Chance only works if you have enough  Defense to Parry a creature's attack.
* Deflection's additional Parry Chance will stack with other items that grant extra Parry Chance.
	+ Unless a creature's  Piercing Damage is 0, your Parry Chance cannot go above 80%.
Cartoon and Movie Dubbing Wiki

**Cartoon and Movie Dubbing Wikiへようこそ！**
このWikiは、１つのテーマに関するウェブサイトを、同じテーマに興味を持つインターネット上の仲間と協力しながら作り上げていくための場所です。まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

## 主な記事

PlaceholderトピックPlaceholderメインキャラクターPlaceholder第1話Placeholder主要な場所Placeholder重要なできごとPlaceholder欠かせないアイテム

## ご利用の手引き

* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Confidence

Confidence is the first of the five bosses you fight in the Light Ending.

## Mechanics

While within Confidence's shooting range, he will spit a ranged projectile at the player at the end of the turn, dealing damage to the player. These shots ignore the player's Defense stat, but can be avoided with Dodge Chance.

When the player is in Melee range of Confidence, he will leap away to the opposite side of the floor at the end of the turn.

## Strategy

On his own, Confidence is a dangerous ranged foe that can easily cut through your Health if you allow him to continually shoot at you; coupled with the Floor filled with dangerous creatures on all sides, the general opposition mixed with his projectiles can bring down even the hardiest player.

However, his direct combat stats are *very* low; getting into Melee range is an easy way to cut him down. The only downside is that he will hop away to the other side of the Floor whenever this happens, making it a constant chase to bring him down.

Items that protect against Projectile-shooting creatures will also work on Confidence; Cover of Darkness and Dissipating Mist can help protect you from his ranged attacks. Even better, Camouflage *completely prevents him from hitting you with ranged attacks;* this singular item can turn this otherwise dangerous boss into a cakewalk.

## Notes

* Confidence is the only Light Ending Boss that is resistant to Ensnare effects.
Crooked Loombird (Small)

Not to be confused with Crooked Loombird (Large), a stronger version with increased Health and Speed.

## Traits

### Trait

Attacks you if creature is a front card after your action

The Crooked Loombird is a creature that starts appearing around the Swamp floors (Floor 7+); it also makes an appearance in the Reckless Alt Path.

## Mechanics

The Crooked Loombird will attempt to move towards the player every turn. If the Crooked Loombird is in front of the player at the end of the turn, they will attempt to perform an attack against the player; they will not move when attacking.

## Strategy

Crooked Loombirds will quickly move towards the player when they first enter a floor, and will continue to hound them until they're defeated. While Loombirds aren't very durable, their Speed, Piercing Damage and general persistence makes them a continual nuisance; especially if the player doesn't have the Defense or Health to withstand their attacks.

## Notes

* If the player attacks a Crooked Loombird directly, the Loombird will perform two attacks (one from combat retaliation, one from their own effect).
* There is a stronger version of the Crooked Loombird (which we've titled "Large") which shares the same name but features increased Max Health and Speed.
* Two smaller Crooked Loombirds will spawn in the Reckless Alt Path, alongside one of their larger brethren.
Fire Breed

The Fire Breed is a creature that starts appearing around the Ruins layer (Floor 11+).

## Mechanics

The Fire Breed moves around the Dungeon clockwise, moving one space each turn. Every 4 turns, the Fire Breed will summon a Roaming Firebead behind it.

## Strategy

The Fire Breed creates a constant supply of Firebeads, and with its constant movements make it a hard creature to track and kill.  Freeze or  Ensnare can stop a Fire Breed in its tracks, making for easy pickings.

Alternatively, if the player is using  Explosion-synergy items (or even just the Hungry Sun), it may be handy to keep the Fire Breed alive as it provides an endless source of Firebeads to feed off of.

## Notes

* The Fire Breed does not attack if it passes by the player.
* Fire Breeds can be blocked by creatures with the Blocker trait.
* Killing three Fire Breeds with  Explosions grants the "Explosive Betrayal" achievement.
Ensnare

Ensnare is a Rare-tier item that is equipped in the Spellbook slot.

When used, creatures in front of the player are  Ensnared, halving their damage and preventing them from moving.

## Strategy

Ensnare is one of the most reliable ways to apply the  Ensnare condition to opposing creatures, and with a low cooldown time to boot.

Being able to half an opposing creature's damage on a whim is great against high-damage enemies like Skulkers and Phase Fiends. In addition, the ability to keep creatures from moving makes it great for locking down mobile creatures like Drifters and Breathless Snares.

## Synergy

* Bear Trap, Frost Root, Gripping Mantle, Overgrowth, Vine Grip Shoes: Other items that can Ensnare creatures.
* Creeping Roots, Vine Grip Gloves: Items that benefit from the Ensnare effect.
Gluttony

Gluttony is an Epic-tier item that is equipped in the Body slot.

While equipped, Gluttony also provides +5  Defense if the player has more than 50% of their total  Health.

## Notes

* Gluttony's Defense buff can be permanently gained if the item is destroyed via the likes of Soul Craft while Gluttony's effect is active.
Flailing Mound

The Flailing Mound is a creature that only appears in the Nest when playing on Hard difficulty.

## Strategy

The Flailing Mound is a fairly durable enemy for the early game, beating out even Scroungers and Restless Triads for  Max Health. However, it also has no  Piercing damage; if you have a high enough  Defense, you can freely wail on the Flailing Mound without it being able to retaliate.

## Notes

* The Flailing Mound only appears when playing on the Hard difficulty.
	+ Unlike other creatures that are also withheld on lower difficulties, there is no Alternate Path where the Flailing Mount can appear in, meaning the only way to encounter them is playing on Hard difficulty.
Ambush

# Contents

This room contains 4-8 Enemies as well as an Item.

You have to defeat all enemies to reach the item and leave the dungeon.

The Item will be of blue or better rarity.

Make sure to be strong and healthy enough before entering Ambush since the likeliness of dying is high because there are no potions to heal yourself.
Poison Dagger

The Poison Dagger is a Common-tier item that is equipped in the Weapon slot.

While equipped, your attacks will also apply +2 stacks of  Poison.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.

## Notes

* Since  Poison applies its damage at the end of the turn, you can still be attacked even if the total damage kills the creature.
Chills

Chills is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

The player will spawn in a random location in a room with many very strong monsters. The room is characterized by an Ancient Ice Beast, with the cold blooded trait, and several of its smaller variant Ice Beasts. The player can expect to find several very high level Treasures.

It is advised to only enter this with high defense/stealth and pass through, unless you are well equipped to fight the most difficult, yet rewarding path choice.
Angry Birds Visit The Mushroom Kingdom Episode 3

Episode 3 is about the birds and Mario trying to find Luigi after he has gone missing and get help from Laser Bird.

## Plot

The Angry Birds are staying at Mario's house. The decide to put their eggs in a freezer. Then Luigi gets captured by Bowser Jr. Bowser Jr. complains to the Robot Goomba's that they had to steal Mario instead of Luigi. Then Ghost Bowser appears offscreen. Mario then finds a note in Luigi's DS. After reading the note Chuck has the idea to get help from Laser Bird. Then they see Laser Bird in a vehicle. Chuck says to Laser Bird that they need help but Laser Bird cannot help because he lost his device. He also found a map from the Koopa's that stole it. Then Red says they should split up and find Laser Bird's device. Then Ghost Bowser says to let Luigi go and poison him.

## Trivia

The note has Blue's paw print from Blue's Clue's.

Bowser Jr. swears near the end of the video and is the only time a swear has been said on the channel.

This is the only time that Laser Bird is mentioned as Chucks son.
Power Glove

The Power Glove is an Epic-tier item that is equipped in the Arms slot.

While equipped, the Power Glove grants a 40% chance to  Intimidate enemies when attacking, preventing them from striking back.

## Strategy

Intimidate is a powerful effect, especially when stacked with other Intimidation items, as it allows you to strike enemies with much lower chances of retaliation. A high  Speed stat is necessary to take advantage of the  Intimidate effect.

## Synergy

* Berzerker Relic, False Confidence, Smoke, Trophy Amulet, Wading Rags: Other items that can Intimidate creatures.

## Notes

* Each  Intimidate item equipped has its own separate chance to activate.
	+ Only one Intimidate effect needs to activate to stop a creature from retaliating.
Infected Necklace

The Infected Necklace is a Rare-tier item that is equipped in the Necklace slot.

When equipped, the Infected Necklace will inflict 10  Poison to the *player.*

## Strategy

While the stats on the Infected Necklace are fairly good, the large amount of self-inflicted  Poison makes it a hard pick-up; without an immediate way to cure or remove the Poison, the Infected Necklace will easily kill you.

## Notes

* The safest opportunities to pick up the Infected Necklace are when it's offered by Finders Keepers or Oh, A Visitor!, as the  Poison stacks won't actually be applied to the player and thus will nullify the danger of the Poison stacks.
* Extreme caution should be exercised when facing a Viscid Union; the Viscid Union can take the Infected Necklace from you, and when re-equipped it'll inflict the 10  Poison once again, likely killing you as a result.
Huge Roaming Firebead

Huge Roaming Firebeads are a creature that begins appearing around Floor 10, along with appearing in a number of alternative paths.

## Mechanics

Every turn, Firebeads will move toward the player. Once the Firebead ends the turn in front of the player, it will begin an arming phase. It will start a two-turn countdown, preparing to explode on the second turn after and dealing its  Explosion damage to both the player (if in front) and to any other creatures beside it.

## Strategy

While the strategies for avoiding their smaller brethren remain the same, the Huge Roaming Firebeads feature both significantly more  Health and *greatly* increased  Explosion damage, making it a much greater danger to both the player and to the surrounding creatures.

At the floors that you'll encounter these, you'll also be encountering other creatures that are much more likely to pop them early, such as Wretched Amalgams or Huge Firehives. Keep watch for other creatures that can set them off early unless you want your runs cut short.
Chaos Flower

The Chaos Flower is a Legendary-tier item that is equipped in the Charm slot.

While equipped, the Chaos Flower adds +8  Splash Damage to your attacks.

## Synergy

* Crystalline, Enrage, Quaking Hammer, Battering Shield, Thunderstep, Final Form: Adds additional Splash Damage to your attacks.
* Impactful: Increases the range of Splash Damage.
Burial Grounds

Burial Grounds is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

The Burial Grounds primarily feature Poisonbeads and a Plague Bearer.

In addition, the Burial Grounds uniquely feature Graves; the player is able to dig them up for Souls, but it also has a chance to damage the player with either Curse damage or 2 stacks of Poison.

## Notes

* If the player digs up a Grave while equipped with the Shovel, the player will instead dig up the Bone Pearls.
	+ The player can only get this item once in each instance of Burial Grounds.
	+ After the Bone Pearls have been dug up, the rest of the Graves will act like normal.
Generosity

Generosity is a Legendary-tier item that is equipped in the Charm slot.

While equipped, Mimics will give you an additional choice of an item.

## Notes

* Generosity gives you an additional selection of items once you've chosen (or discarded) the first choice. This second choice cannot be re-rolled, but it can still be discarded.
* Generosity's extra choice can give either 1 or 2 options to pick from.
* While Generosity specifically mentions Mimics, it will also affect Corpses as well.
Evasive

Evasive is a Legendary-tier item that is equipped in the Gem slot.

## Strategy

While it doesn't provide any other stats or benefits, the large  Dodge Chance boost from Evasive is one of the *largest, unconditional boosts* in the game. Evasive is a strong item on its own; when combined with items like Betrayal, it becomes incredible.

## Synergy

* Betrayal, Possessed Robe: Items that activate on a successful Dodge.
Darkened Blade

## Special Effect

### Effect

The Soul gain bonus from killing is boosted by negative Clarity instead of positive

The Darkened Blade is an Epic-tier item that is equipped in the Weapon slot.

While equipped, the Darkened Blade causes  Soul gain to be increased by *negative*  Clarity instead of positive Clarity.

## Strategy

The Darkened Blade helps offset one of the major problems that occur when playing with negative  Clarity; limited  Soul gain. In addition, it encourages further pushing your Clarity into the negatives as it'll further *increase* the amount of Souls gained as long as the Darkened Blade is equipped.

## Synergy

* Dealer's Hood, Gambler's Reward, Nefarious, Nightmare Walker, Tainted Cleaver: Other items that benefit from negative Clarity.
* Grim Seal: Doubles Soul gain if Clarity is below a certain threshold.
Momentum

The Momentum is an Epic-tier item that is equipped in the Necklace slot.

While equipped, Momentum will cause your attacks to deal  Knockback on the next turn after you move.

## Strategy

Unlike other items that just give you  Knockback, the Momentum gives you some control over when the Knockback occurs as it only occurs the turn after you move or pass a creature.
Absorb

Absorb is a Legendary-tier item that is equipped in the Spellbook slot.

Absorb allows the user to destroy any equipped item and apply its primary stats to the player.

## Strategy

Absorb allows you to turn an item into direct stats for the player; destroying an item can allow you to free up a slot while still keeping an item's Primary stats. Be aware of the item you want to destroy if it has a Special Effect you want to take advantage of.

## Tips

* Some items' Special Effects that grant additional stats will also be granted to the player when destroyed, such as Gluttony (if the buff is active) and the Black Opal; however, others like the Scale Top and Dasher's Cloak will **not** provide their Special Effects' stat boost when destroyed this way.
	+ A good way to determine if this is the case for an item is to hover over it in the equipment HUD; if the effect's stats appear on the item card, then the stats will be applied when destroyed. Otherwise, the stats will **not** be obtained when destroyed in this method.
* Stat increases from stat multipliers on items such as the Stacked Plate and the Crown of Clarity will **not** be applied if destroyed and converted into stats.
Putrid Incense

The Putrid Incense is a Rare-tier item that is equipped in the Weapon slot.

While equipped, Putrid Incense will inflict 2 stacks of  Poison whenever you pass by a creature.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.

## Notes

* Putrid Incense's effect does not require a successful  Stealth roll to activate.
* Putrid Incense makes passing by Roaming Firebeads and Poisonbeads very risky as depending on the Difficulty, it may be impossible to pass by them without the  Poison killing them.
Restrained Heart

Restrained Heart is an Epic-tier item equipped in the Jars slot.

When equipped, Restrained Heart will immediately set your  Health to *1*. After completing three floors while still equipped, Restrained Heart will great you +5  Attack.

## Strategy

An incredibly risky item; while the +5  Attack is a nice boost, instantly being put at 1  Health can be a run killer if the player is unable to quickly recover from it.

## Notes

* Restrained Heart's effect will also count Alternate Paths towards completion, including Crossroads.
* Using a Replenish scroll will add three additional uses to the jar but will not decrease your  Health again.
	+ Doing this will add an additional +15  Attack after 9 floors total; +5 Attack every 3 floors until the Uses run out.
* Caution should be taken when fighting a Viscid Union if you have this item. If the Viscid Union swallows the Restrained Heart and is then defeated, your  Health will be decreased to 1 again when you gain the item back, but it will still have the same number of uses as before (potentially 0 if you've already gained the +5 Attack).
Inner Fury

Inner Fury is a Rare-tier item that is equipped in the Arms slot.

While equipped, Inner Fury will grants all your attacks  Knockback and push creatures away.

## Strategy

While pushing creatures away will not stop them from striking back if the player attacks first, Inner Fury makes it possible to kill enemies with dangerous Death Effects like  Exploding creatures and push them away before they detonate or even knock them into other creatures.

## Notes

* Inner Fury cannot push enemies past creatures with the Blocker Trait, and will remain in place if attacked.
Leaking Bilebag

The Leaking Bilebag is a creature that starts appearing late into the Swamp layer (Floors 6-10) and will continue appearing for the rest of the run. They also appear in the Overwhelm Alt Path.

## Mechanics

While within the Leaking Bilebag's shooting range, the Leaking Bilebag will spit a ranged projectile at the player at the end of the turn, dealing damage to the player. The Leaking Bilebag's ranged shots completely bypass your  Defense; these shots can be  dodged, however.

## Strategy

Compared to its smaller brethren, the Leaking Bilebag deals considerably more damage with its ranged attacks, which makes staying in its range significantly more dangerous. However, its combat stats (besides its increased  Health) are even *worse* than its predecessor, making for easy pickings if you can get in close range.

## Notes

* The Cover of Darkness, Dissipating Mist and Camouflage can help protect against the Leaking Bilebag's ranged shots; with the latter completely nullifying their ability to shoot.
* Leaking Bilebags also appear within the Overwhelm Alt Path.
* Shuffling the dungeon can possibly move around Bilebags, if not possibly put them into melee range.
* While Bilebag shots can't be blocked, they can be dodged; thus a high  Dodge Chance can help with avoiding Bilebag shots.
Mist Walker

The Mist Walker is an Epic-tier item that is equipped in the Feet slot.

While equipped, Stalker items will not count towards the number of items the player has equipped.

## Strategy

If the player is wielding a lot of Stalker items, the Mist Walker can allow them to use items whose item effects would've been disabled by having too many items equipped (such as the Hermit's Tiara). In addition, the Mist Walker can allow items that boost stats based on the number of open inventory slots to be much stronger (such as the Misting Vessel or Oil).

## Notes

* Items that either activate when only a limited amount of items are equipped or based on the number of empty slots count themselves when counting the number of equipped items. With the Mist Walker, Stalker-class items with these effects won't count themselves for their item effects.
Battering Shield

The Battering Shield is a Legendary-tier item that is equipped in the Off-Hand slot.

While equipped, the Battering Shield causes excess lethal damage to be turned into  Splash Damage.

## Strategy

Unlike most other sources of  Splash Damage - which remain consistent regardless of your stats - the Battering Shield is at its best with a high  Attack stat or when targeting creatures with low amounts of  Health.

## Synergy

* Chaos Flower, Collateral Damage, Crystalline, Enrage, Quaking Hammer, Thunderstep: Items that also provide Splash Damage
* Impactful: Increases the range of dealt Splash Damage
Fountain of Life

The Fountain of Life is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

The Fountain of Life allows the player to restore  Health at the cost of the player's  Max Health. Each use of the Fountain of Life restores 8 Health and reduces the player's Max Health by 1.

## Notes

* Reducing your Max Health to 1 by using the Fountain of Life grants the achievement "Fragile Mortality".
	+ This also grants the achievement "Flesh Wound".
* The Fountain of Life's ability to reduce  Max Health can also be helpful for getting the achievement "Near Death Experience".
Ice Bird

Ice Bird is a Main character in Angry Birds Space and Angry Birds Epic. He is featured in Angry Birds Space, Angry Birds Indoor Race, and Angry Birds Epic. Like all other characters he is voiced by Arno.

## Trivia

He is the only character that breaks the fourth wall. In Angry Birds Epic Episode Three he explains to the viewers that he is the replacement for Matilda because Arno did not own the Matilda plush.

In Postman Pig's Q and A he says that the newer videos lines are practiced so that there is no mistakes but in Angry Birds Epic episode 6 Ice Bird said Chucks line.

That Ice Birds eggs have changed from being made out of paper to Easter eggs.

He has made the least amount of appearances out of all birds.
Onion Suit

The Onion Suit is a Rare-tier item that is equipped in the Body slot.

When equipped, your attacks will also deal 4 damage to a random enemy target.

## Strategy

While the Onion Suit does reduce your  Attack and  Speed stats, the free random damage can make up for these stat reductions and help deal with durable enemies like Whisperers and Phase Fiends. Caution should be taken as the random damage can hit an enemy you'd rather not strike, such as a nearby Firebead.

## Notes

* The random damage from the Onion Suit will not cause Thorns effects from Spinebacks to activate.
* The random damage can also target the enemy you are currently attacking; even if it is the only enemy remaining.
Polearm

The Polearm is a Legendary-tier item that is equipped in the Weapon slot.

While equipped, you will attack any creatures you pass into.

## Strategy

The Polearm is a powerful item that enables you to attack simply by moving around; as long as you have the space to move around, you can continually attack enemies without retaliation. However, Firebeads, Spinebacks and enemies that can attack on their own accord like Drifters can still harm you; you'll need to take these new threats into account to be successful with the Polearm.

## Notes

* On-hit effects, such as Brittle Seed, will apply on the Polearm's passing attacks.
	+ This also means items that can  Freeze creatures when attacking can be used, even if a creature's  Speed is higher than yours.
Ring of pain Trailer

View the video here!

You made this world in your image.

It’s a sick joke.

An affliction.

A creeping cruse that swallows you whole.

Fallen, broken, lost control.

And now a choice is in your hands.

The ring of pain and its demands!

Plan your moves with watchful eyes.

Engage, attack or sneak to sides.

Forge a path with choices wise,

Observe the ring and strategize!

Mix and match, within confines,

Of items’ types and slots defined.

Seeking treasure, strength compound!

Passive

Powers

Some profound!

When death approaches, readjust!

Your final choice

Is who to trust?
Poison Damage

Poison is a type of damage that is available in Ring of Pain.

## Function

In the game it appears as a status effect that can be stacked on both creatures and the player dealing damage equivalent to it's amount at the end of a turn and then diminishing by one.

Poison damage bypasses defense entirely

### Calculating damage

The total damage poison will do if allowed to fully expire can be calculated with the formula

(

p
∗
(
p
1
)

2

)

{\displaystyle \left ( \frac{p\*(p+1)}{2} \right )}

with p being the amount of poison

## Other items

These items have other special interactions with poison

Active Items
 Poison Transfer | Book
 Plague | Book
Haunted

The Haunted is a Rare-tier item that is equipped in the Necklace slot.

While equipped, Haunted causes  Curse Damage taken by the player to be dealt to neighboring creatures as well.

## Notes

* The effect of Haunted will only activate if the player would actually take Curse damage; meaning that Haunted will *not* work while equipped with either the Masochist or the Soul Glass as they convert Curse damage into either  Healing or  Souls respectively.
* Curse Damage cannot kill anything, so another source of damage will be required to deal the finishing blow.
Poison Fiend

The Poison Fiend is an Epic-tier item that is equipped in the Head slot.

While equipped, you can only take a maximum of 2 damage from  Poison regardless of the number of Poison stacks you have on you.

## Strategy

The Poison Fiend is an excellent item when you're struggling to deal with high  Poison stacks, especially on Medium and Hard difficulties where a single monster can stack a significant amount of Poison in just a couple attacks.

## Synergy

* Cure, Poison Transfer, Porous Shell, Slime Cells, Time Rift, Toxic Lump, Wading Rags, Venom Guard: Other items that protect against or benefit from Poison stacks on the player.
Mega Pig

Mega Pig is a side character and was first from Bad Piggies. He is featured in Bad Piggies, Angry Birds Go!, Angry Birds Go! Indoor and Outdoor Race, Angry Birds Space and Angry Birds Epic. Like the others he is voiced by Arno

## Trivia

The Mega Pig is King Pig in Angry Birds Epic.

He was in the Outdoor race as a hazard.

The only time he is seen in a car is in Angry Birds Go!.

He is seen with a bowler hat in Bad Piggies 2
Poison Shield

The Poison Shield is an Epic-tier item that is equipped in the Off-Hand slot.

While equipped, the Poison Shield inflicts 2 stacks of  Poison on any creatures that attack and damage you.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.

## Notes

* Similar to the Spike Suit and Spiked leggings, the Poison Shield only applies its  Poison when the player is damaged; a creature whose attack is  Dodged or  Parried will not be poisoned.
Crushing Concoction

The Crushing Concoction is a Legendary-tier item that is equipped in the Jar slot.

While equipped, the Crushing Concoction inflicts  Petrify to *all* creatures whenever the player restores  Health equal to the amount healed.

## Synergy

* Sculptor, Feed: Item effects that activate off of Petrify.

## Notes

* The Crushing Concoction's effect only activates when the player actually *restores* Health.
Candle

The Candle is the first starting Light that you will have access to.

The Candle gives you 1 extra point of  Clarity and a 20%  Stealth Chance to start with.

## Strategy

There isn't any particular strategy or playstyle that is best employed when taking the Candle, compared to some of the later unlocks. As such, the basic Candle is fairly open-ended in terms of where you can go with it.

The 20%  Stealth Chance can be helpful in evading dangerous fights without being attacked, while the +1  Clarity will primarily help in gathering extra Souls.
Plague

Plague is an Epic-tier item that is equipped in the Spellbook slot.

When used, Plague will apply 3 stacks of  Poison to the target, then double *all*  Poison stacks the target creature has.

## Strategy

Plague is basically an upgraded form of the Poison spellbook, applying 6  Poison stacks minimum with each use and a greatly reduced cooldown. Its ability to double Poison stacks with each use makes it incredibly powerful when combined with other Poison items.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.
Icy Touch

Icy Touch is an Epic-tier item that is equipped in the Spellbook slot.

When used, Icy Touch will  Freeze any creatures in front of the player.

## Strategy

 Freezing completely stops any creature from moving, taking action or retaliating when attacked, making it excellent for softening up stronger late-game creatures or allowing you to slip by creatures you can't fight against.

## Synergy

* Blizzard, Boots, Cold Blooded, Cryokinesis, Freeze, Freezing Aura, Frost Root, Glacier, Hermit's Tiara, Seeing Double, Tipping Point, Turbulence, Volatile Crystals: Other items that can Freeze creatures.
* Chilled Crystal, Frostbite, Ice Breaker, Scale Top, Shatter: Items that benefit from Freezing or interacting with Frozen creatures.
Cure

Cure is a Common-tier item that is equipped in the Spellbook slot.

When used, Cure will restore 3  Health and cleanse all stacks of  Poison on the player.

## Strategy

While the amount of  Healing is small and the cooldown time is long, the main benefit of Cure is the ability to cleanse stacks of  Poison as most other Spellbooks and Scrolls that restore Health do **not** remove Poison stacks.

## Synergy

* Poison Fiend, Poison Transfer, Porous Shell, Slime Cells, Time Rift, Toxic Lump, Wading Rags, Venom Guard: Other items that protect against or benefit from Poison stacks on the player.
Focus

Focus is a Legendary-tier item that is equipped in the Head slot.

While equipped, melee attacks will deal +1  Soul Damage for every 3 points of  Clarity the player has.

## Strategy

Focus allows you to turn your Clarity into increased damage;  Soul Damage also ignores the enemy's  Defense, so it can easily defeat enemies with high Defenses like Phase Fiends or finish off hardy and durable foes.

With the number of ways that the player can increase their  Clarity, the Focus' damage boost can potentially rival your  Attack damage with the right set-up.

## Synergy

* Skirt of Visions: Doubles your Clarity.
* Scavenger, Black Opal: Can provide early-game increases to Clarity.
* Soul Charger: Increases total Soul Damage dealt.
Ascension

Ascension is a Legendary-tier item that is equipped in the Feet slot.

While equipped, Ascension will cause your attacks to inflict 1  Petrify for every 4  Max Health you have.

## Strategy

Similar to the Focus helmet, the Ascension rewards you for having a high  Health stat by imbuing your attacks with  Petrify; and with the number of ways to increase your Maximum health, Ascension's Petrify boost can easily rival your  Attack damage.

## Synergy

* Bindings, Brittle Wreath, Tome of Stillness, Setting Grasp, Sculptor, Stone Caller, Feed, Crushing Concoction, Crushing Dash: Other items that inflict or benefit from the Petrify status.

## Notes

* Despite how Ascension's special effect is written, the amount of  Petrify inflicted is based on your  *Maximum* Health.
Diceverse

It’s 2 dieverses. Yeah, nothing special. It’s actually reaaaaalllly lame, there is actually nothing different about this verse and 2 dieverses. It shouldn’t even be considered a seperate verse from the later verses in it’s chain except for that they orbit around each other. If you don’t know how 2 things could orbit around each other, well, it’s possible, have you ever heard of 2 stars that orbit around each other? That’s a thing. These dieverses rarely even interact with each other, other than how they orbit around each other. I don’t even have to explain this anymore. So yeah...
Companions

Companions is one of the possible Paths that can appear in a dungeon floor.

Companion paths contain Friendly Froggies and Puppers, as well as Normal Potions. These creatures can be befriended with the Hand Of Dog or the Friend of Frog, by clicking on the Froggies and Puppers' cards (as if you were attacking them normaly).

Sometimes, the room will instead contain the entity Sam. If you talk to Sam, he will ask you to kill **all** of the companions in the room; for doing so, he will reward you with a Fur Coat.

## Notes

* If you have a Hand Of Dog or Friend of Frog equipped and befriend any of the animals, he will give you nothing and tell you he is disappointed.
* Unlike his appearance in Ravaged, Sam will not drop the Tiny Crown if killed in this path.
* If you kill all the animals inside a Companions room with the Fur Coat equipped, a special boss fight will occur.
Impactful

Impactful is an Epic-tier item that is equipped in the Legs slot.

While equipped, Impactful increases the *range* of your  Splash Damage by +1.

## Strategy

While the Impactful doesn't deal any  Splash Damage on its own, it greatly amplifies the effective area of any Splash Damage the player has; with it equipped, you can hit up to 2 tiles away in either direction and, with optimal positioning, can damage 5 creatures in one attack. Plus, with the Legendary-tier offering powerful options for  Splash Damage, the Impactful can easily push your lethality to ludicrous amounts!

## Synergy

* Crystalline, Enrage, Battering Shield, Thunderstep, Quaking Hammer: Adds Splash Damage to your attacks