recursal/Fanatic-Fandom huggingface dataset:
Shadow

Shadow is a reoccurring character that appears throughout the Ring. They are called Shadow by Owl and the player. Shadow almost always speak in a similar rhyming pattern. Unlike Owl, Shadow cannot be fought directly or accidentally. Shadow will also never directly aid the player. Instead, they can be encountered in a visually glitched out path that is unique from all the other areas in the dungeon, ? (Darkness). In the darkness, players may speak with Shadow. They can also speak to Shadow during the endings, either as they are fighting their way through bosses, or after killing Owl.

## Dialogue

**-!- Spoilers Ahead -!-**

Shadow is a regular character throughout your journey in the Ring, and can be talked to at multiple points in your runs.

Shadow's dialogue that the player can find in ? (Darkness) is available on the ? (Darkness) page.

Light Ending (5 of the following will appear, one for each ball as it is destroyed):
 "I've made my choice. "
 "We're coming"
 "Leave me. "
 "You'll never consume me"
 "I hate you."
 "Do you feel it?"
 "You're alone."
 "You're weak."
 "You're pathetic."
 "I will destroy you."
This divide is your construct.

Dark Ending:
 "What happens next?"
 "Where do I go next?"
 "Why did you do this?"
 "What will you do now?"
 "Have I done the right thing?"
 "What have I done?"
 "I still don't understand."
 "Goodbye"

## Notes

* Shadow is the only character in game to break the speech pattern of all the other character. They only do this once, in the Dark Ending if the player chooses "Goodbye", Shadow will simply respond "Journey well." Prior to this point, this was a speech pattern only the player could use.
* Shadow appears in a space that seems to be outside of the dungeon. Visually, the cards are gone and it is only the player and Shadow present.
* While Owl claims the Shadow is a curse, and Shadow says they would not help Owl, Shadow also does not claim to be enemies with Owl. Instead, Shadow says the two are rivals.
* While Owl and the Player both call Shadow, "Shadow", when asked if they have a name, Shadow responses "*Bestowed on me by your kind. / A sombre breath on tiresome mind.*"
Vitality Robes

The Vitality Robes are a Rare-tier item that is equipped in the Body slot.

While equipped, the Vitality Robes will grant +1  Max Health whenever you equip an item

## Strategy

The Vitality Robes are best gotten early on, as it increases your Max Health with *every* item picked up, including Scrolls. The longer you're willing to wear it - and the more items you pick up while doing so - the more you can get out of the Robes' effect.

## Synergy

* Hermit's Pockets: Every equipped item from the Pockets' effect activates the Vitality Robes' effect.
Stacked Plate

The Stacked Plate is a Legendary-tier item that is equipped in the Body slot.

When equipped, the Stacked Plate increases your  Defense by one-third of your current Defense value.

## Strategy

The Stacked Plate is a perfect end-game item to take advantage of a high-Defense stat - and with a hefty boost of  Health to boot.
Swapper

The Swapper is an Epic-tier item that is equipped in the Weapon slot.

While equipped, your attacks with swap the cards in front of you.

## Strategy

The Swapper lets you change the position of cards in front of you as long as you can attack something, letting you move creatures like Shackles or Drifters out of your way.

## Notes

* The Swapper's effect will still activate and swap positions, even if the target creature dies.
Upgrade

Upgrade is an Epic-tier item that is equipped in the Scroll slot.

When used, Upgrade will consume *all* of the player's  Souls. For every 30 Souls that were consumed, the player will gain +1 to a random Primary Stat.

## Strategy

If the player is able to accrue a large number of  Souls, Upgrade can be an easy way to gain a quick power boost. This is especially true if the player is facing the Light Ending, where the stronger Luminous creatures give *way* more Souls than ordinary creatures.

## Notes

* Upgrade can grant +1 to any of the player's Primary stats -  Health,  Attack,  Defense,  Speed and  Clarity.
* Upgrade can be handy for unlocking achievements tied to having very high stat numbers (Berzerker, Juggernaut, Willing the World, Predator and Gigantic) by using it in the Light Ending.
Switchblade

The Switchblade is a Rare-tier item that is equipped in the Weapon slot.

While equipped, the Switchblade will grant a stacking +2  Attack for consecutive attacks against the same creature.

## Notes

* Two attacks on the same creature are required to activate the Switchblade's effect.
* Note that the Switchblade's effect does not mean the same *type* of creature but the one entity you attack; for example, if you activate Switchblade's effect on a Whisperer and then attack a different Whisperer, the  Attack buffs from the Switchblade will reset after the first attack on the new target.
* The Switchblade's stacking effect only resets when you attack a different creature. This also means that any  Attack boosts generated from the previous target can be used on the first attack against a new target.
Hand Of Dog

The Hand of Dog is a Rare item and is equipped in the Gauntlet slot.

Hand Of Dog can pacify Rot Hounds, transforming them into Dogs. This effect is unique to this item and cannot be duplicated by another item. Note, that pacifying Rot Hounds will not yield Souls.

The pacify effect will work on a Rot Hound regardless of its stats, which can be helpful in (the room with the boss that accumulates stats) as a Rot Hound will sometimes spawn in there.

Dogs can be pet 3 times, each counting as a turn, before they bounce off the screen

Notes

* this item is required for the Good Boys achievement.
Rot Hound

The Rot Hound is one of the first creatures encountered in the Ring, appearing as early as the very first floor and remaining until the player exits the Nest layer (Floors 1-5).

## Strategy

Rot Hounds are a fairly common threat in the first couple floors, especially on Hard with the additional Piercing Damage; with their limited Health and Defense, being able to out-Speed them turns them into easy Soul fodder.

## Notes

* The Hand of Dog allows you to turn Rot Hounds into friendly Puppers and send them off without killing them.
Setting Grasp

The Setting Grasp is a Rare-tier item that is equipped in the Arms slot.

While equipped, activating a Spellbook or Scroll will inflict 2  Petrify on any creatures in front of you.

## Synergy

* Bindings, Brittle Wreath, Tome of Stillness, Sculptor, Stone Caller, Feed, Ascension, Crushing Concoction, Crushing Dash: Also apply or benefit from the Petrify status.
Soul Hourglass

Soul Hourglass is a Legendary-tier item that is equipped in the Jar slot.

While equipped, Soul Hourglass will deal  Soul Damage to a random damaged creature equal to the amount of  Souls the player gains.

## Strategy

Coupled with any items that can either randomly deal chip damage to creatures or harm entire floors and a high  Clarity stat, the Soul Hourglass can possibly *sweep* through entire floors; especially in the Light Ending where the creatures drop *way* more Souls than normal.
Soul Cannon

Soul Cannon is a Legendary-tier item that is equipped in the Spellbook slot.

Soul Cannon allows the player to spend 30  Souls to deal 30  Soul Damage to a target creature in front.

## Strategy

Soul Cannon is rather unique due to its cost of  Souls and incredibly low Cooldown, making it a powerful end-game Spellbook as once you reach either of the endings there's very little else to spend your Souls on. Plus, the Cooldown only requiring 1 *Turn* instead of *Attack* means that this Spellbook can be used *every turn* as long as you can continue to afford the Soul cost.
Weightless

Weightless is a Common-tier item that is equipped in the Mask slot.

While equipped, Weightless grants +10  Speed; however, for each item the play has equipped, Weightless' Speed is reduced by -1.

## Strategy

Unlike the mechanically similar Oil, Weightless'  Speed stat is actually capable of going into the negatives (down to -5 Speed). Therefore, you'll either need to replace it or destroy it before you have too many items equipped and start dipping into the negatives.

## Strategy

* Backpack: Acts as if you only have 3 items equipped (+7 Speed).
* Soul Craft, Transcendence, Absorb: Can permanently apply the item's stat buff.
Rockhead

* Form 1
* Form 2

The Rockheads are a friendly pair of creatures found only in the Separation Alt Path.

## Mechanics

Two Rockheads will appear in the Separation Alt. Path, and ask to be brought together. When the two Rockheads are next to each other, they will reward the player with the Bludgeon weapon.

## Notes

* If a Rockhead is killed before the two have been brought together, their quest will fail.
* If a Rockhead survives an attack from the player, they will not retaliate.

## Dialogue

The player can talk to the Rockheads, who each have different dialogue. They are also required to talk to one of the Rockheads once they are brought together to complete the quest and be given the Bludgeon.

When First Encountered:
 "..."
Too harsh alone, return again.
A little lost, and separate, too.

Quest Completed:
 "..."
Reunite, continue on.
Maybe in other worlds we'll meet.

When One Has Died:
 "..."
Leave your wake of discontent.
Do you even seek forgiveness?
Shellback

The Shellback is a creature that starts appearing around the Swamp Zone on the Medium & Hard Difficulties; it also makes an appearance in the Positioned to Strike Alt Path.

## Mechanics

The Shellback will spawn facing either left or right. If the player is on the Shellback's protected side, it will be immune to all damage and status effects. I.E. If a Shellback is facing "right", then the Shellback will be immune if the player is to the left of the Shellback, and vice versa.

## Notes

* The Shellback's immunity is based on the direction it's facing and the position of the player within the Ring.
	+ This also means that if a Shellback is protected from the player's actions, Item Effects and Scrolls that affect or damage the entire dungeon floor will have no effect on the Shellback.
* The Shellback will be shown hiding in his shell if the player approaches them from their protected side.
* Positioned to Strike will always have 2 Shellbacks spawn.
	+ This is the only way the player can encounter a Shellback when playing on Normal Difficulty.

## Gallery

An example of the Shellback's immunity when the player is on their protected side
Target Dummy

Target Dummy is a Rare-tier item that is equipped in the Scroll slot.

When used, Target Dummy summons a 6-Health Target Dummy on the field which the player can attack. Attacks against the Target Dummy will only deal one damage to the Dummy, and the Target Dummy is immune to *all* Status Effects and non-physical damage types.

## Strategy

The Target Dummy can be quickly placed to allow the player a space to move around or away from another creature. However, that's not the only use for the Target Dummy; the player is able to attack the Target Dummy 6 times total, allowing the player to activate item effects based on attacking creatures *and* reduce Spellbook Cooldowns that count Attacks.

## Notes

* Item effects that activate when the player attacks will activate when attacking the Target Dummy.
* Spellbook cooldowns will reduce when attacking the Target Dummy.
Weaken

Weaken is an Epic-tier item that is equipped in the Scroll slot.

When used, Weaken will reduce the  Defense of creatures in front of the player by -15.

## Strategy

Not only is this scroll handy for breaking through creatures with high Defense values like Whisperers and Phase Fiends, it can also cause creatures to take increased damage as  Defense can go *below* 0 and into the negatives.
Shields Up

Shields Up is a Common-tier item that is equipped in the Spellbook slot.

When used, Shields Up grants +20  Defense until the player is attacked by an opposing creature.

## Notes

* The  Defense boost from Shields Up is consumed at the end of the turn in which the player is attacked by a creature.
	+ This also includes when the player fails to pass by creatures.
Stone Skin

Stone Skin is a Common-tier item that is equipped in the Scroll slot.

When used, Stone Skin will convert one point of  Max Health into a point of  Defense.

## Strategy

Stone Skin should almost *always* be picked up and used as the  Max HP cost is minimal compared to the free  Defense boost that the scroll grants.
Dissolution of Poroguay

The **Dissolution of Czechoslovakia** took effect on January 19, and was the self-determined split of the federal republic of Czechoslovakia into the independent countries of the Czech Republic and Slovakia. Both mirrored the Czech Socialist Republic and the Slovak Socialist Republic, which had been created in 1969 as the constituent states of the Czechoslovak Federal Republic.

It is sometimes known as the **Velvet Divorce**, a reference to the bloodless Velvet Revolution of 1989, which had led to the end of the rule of the Communist Party of Czechoslovakia.
Time Weaver

The Time Weaver is a unique creature that only appears when continuing a run.

## Mechanics

If you continue/reload your game twice on the same Floor, the Time Weaver will show up; since it is a Blocker with *humongous* stats (and an ungodly amount of Piercing Damage), it is essentially a consequence for attempting to abuse the save system.

Despite this, Time Weaver can actually be beneficial in certain situations. Because of its Blocker capabilities, and the fact that you're not forced to kill it, Time Weaver is able to stop enemies that move towards you from advancing counter-clockwise (until you move to a position where they'll change direction). This can be especially helpful if you enter a dungeon with a Drifter, as it won't be able to move past the Time Weaver.
Tiny Crown

The Tiny Crown is a Common-tier item that is equipped in the Head slot.

## Acquisition

This item cannot be acquired by normal means; to obtain the Tiny Crown, you must kill Sam in the Ravaged room. Note that you **can't** obtain this item by killing Sam in the Companions room.

## Notes

* This item cannot be chosen when starting with the Double Candle.
* Tiny Crown is one of three items needed to unlock Pocket Frogs.
Transformer

The Transformer is an Epic-tier item that is equipped in the Weapon slot.

While equipped, the Transformer has a 25% chance to  Transform your attack target when attacking, turning it into a Froggy.

## Synergy

* Changeling Crown, Goblet, Soul Raiser: Item effects that activate off of the Transform effect.
* Hunter's Formula, Mimicry Formula: Items that can affect the outcome of the Transform effect.

## Notes

* Unlike the Dark Defiance or the Dark Pact, the Transformer's  transform effect will *always* turn enemies into Froggies.
	+ The outcome of Transformer's effect can still be influenced by the Hunter's Formula and the Mimicry Formula.
* Creatures that have already been  transformed cannot be transformed again.
Silver Spoon

Redirect to:

* Spoon

The Silver Spoon is a Grey item that goes in the Weapons slot

The Silver Spoon is an upgrade to the Bronze Spoon and will replace it once a run has been completed with the Bronze Spoon in the players inventory.

The Silver Spoon can be upgraded to the Gold Spoon upon completion of a run.

When doing a Silver Spoon challenge run know that your damage becomes 0, and you will be very squishy. And it depends on RNG if you can find an item that will give you dmg or survivability.

*Born with a silver spoon in your mouth.*
Touch of Decay

The Touch of Decay is an Epic-tier item that is equipped in the Arms slot.

While equipped, your attacks will apply +1 stack of  Poison to both front creatures.

## Strategy

While the single stack of  Poison isn't enough to start building Poison on a secondary target without additional support, it can help maintain one creature's Poison stacks while building up Poison on another nearby creature or can weaken or help kill off highly defensive creatures like Whisperers and Phase Fiends.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.
Shadowstrike

Shadowstrike is a Common-tier item that is equipped in the Scroll slot.

When used, Shadowstrike will guarantee that your next 3 Attacks are  Critical Hits.

## Notes

* Shadowstrike will put your  Critical Hit Chance at 100% while its effect is active.
* This scroll can be used immediately as the uses will remain even between floors.
Tainted Belt

The Tainted Belt is a Rare-tier item that is equipped in the Legs slot.

While equipped, the Tainted Belt will add +3  Curse Damage to your attacks for every Soul Kin item you have equipped.

## Notes

* Because  Curse Damage cannot kill creatures, and Tainted Belt's Curse damage is applied *after* regular damage, you will need a different source of damage to be able to finish off a creature in a single hit.
Sadistic Will

Sadistic Will is an Epic-tier item that is equipped in the Mask slot.

While equipped, creatures will transfer their  Poison stacks to neighboring creatures on death.

## Strategy

An undeniable boost to spreading  Poison, allowing you to throw large Poison stacks onto creatures and watch it sweep through crowds. It can also work the other way, throwing Poison onto smaller creatures so they stack across deaths and get dropped onto a much stronger foe.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay, Toxins: Items that inflict Poison stacks.
* Dark Aura, Swamp Matter: Other items that benefit from Poison stacks.

## Notes

* If two creatures are besides a slain creature with  Poison, both creatures are given Poison stacks equal to what the original creature had.
Treasure

**Treasure** cards refer to any cards that offer items to the player, such as Corpses, Mimics, Scrolls, and more. They can appear in any rarity as is indicated by the color overlay.

## Mimics

Mimics are the primary source of equippable items in the game, randomly appearing in Dungeon Floors and in almost all alt Paths.

Mimics require Souls to be able to open them, depending on their rarity. When opened, Mimics will provide two options to choose from. You can take one item, or re-roll for a small amount of Souls; this can be done indefinitely, but the price will increase for each re-roll (along with the rarity of the Mimic).

The prices are as follows:

 Rare
 Epic
 Legendary

## Corpses

Corpses function identically to Mimics in providing items, however they have no cost to open unlike Mimics. They can regularly appear in the main Dungeon Floor, as well as inside alternative paths; as the difficulty gets higher, less Corpses will show up. A Corpse will also be rewarded for completing an Ambush.

Items can still be re-rolled and discarded like Mimics, and the re-roll cost remains the same as Mimics depending on their rarity.

## Items

Stray items can also be found within the Ring. When picked up, you will only have the option to either equip the item or discard it; you will not be able to re-roll it.

## Scrolls

Scrolls can be regularly found in the Ring; they either appear as a singular Scroll you can pick up, or you will presented with a set of three that you can choose from. When not revealed, Scrolls will have a green background with a star shape instead of the usual Treasure card back.
Time Rift

The Time Rift is a Common-tier item that is equipped in the Charm slot.

While equipped,  Poison damage will not be taken on turns you pass.

## Synergy

* Cure, Poison Fiend, Poison Transfer, Porous Shell, Slime Cells, Toxic Lump, Wading Rags, Venom Guard: Other items that protect against or benefit from Poison stacks on the player.

## Notes

* While Time Rift will keep you from taking damage, it won't reduce the  Poison stacks on the player when activated. Thus, the Time Rift will essentially delay the damage rather than fully negate it, allowing you to either get to a potion or exit the dungeon to properly remove it.
* Sneaking past an enemy will activate the Time Rift's effect, even if you fail the  Stealth roll.
Vision

Vision is the fifth and final boss encountered during the Light Ending.

## Mechanics

Every four turns, Vision will move one space away from the player.

Whenever Vision takes an instance of damage, a random card on the Floor will be obscured.

## Strategy

Vision's floor is filled with creatures that are dangerous to attack or kill like Spinebacks and Phase Fiends, and Vision's effect can obscure these potential threats. Vision itself is also a formidable foe, possessing rather high Melee and Piercing damage.

## Notes

* While you can't see an obscured creature or item you may be interacting with, the HUD will still display the outcome/potential outcome on your Health bar.
* Every separate *instance* of damage against Vision will activate its effect.
	+ Example: A player that deals damage to Vision with a Physical attack that also deals Soul damage and Poison damage will obscure three cards.
Soul Craft

Soul Craft is a Epic-tier item that is equipped in the Scroll slot.

When used, Soul Craft allows you to destroy one of your equipped items; you will gain the Primary stats of the destroyed item, as well as  Souls equal to its Soul cost.

## Strategy

Soul Craft is one of the most reliable ways one can destroy their items and siphon its stats in the Ring; it can also give a good amount of  Souls if you destroy a high-tier item.

## Notes

* Some items' Special Effects granting increased stats will be gained when the item is destroyed, such as Gluttony (when the buff is already active) and the Black Opal; however, others like the Scale Top and Dasher's Cloak will **not** provide their Special Effects' stat increase when destroyed this way.
	+ A good way to determine if this is the case for an item is to hover over it in the equipment HUD; if the effect's stats appear on the item card, then the stats will be applied when destroyed. Otherwise, the stats will **not** be obtained when destroyed in this method.
Roaming Poisonbead

Roaming Poisonbeads are creatures that primarily appear between Floors 7 and 12; they also show up in the Overwhelm Alt. Path.

## Mechanics

Every turn, Poisonbeads will move toward the player. Once the Poisonbead ends the turn in front of the player, it will begin an arming phase. It will start a two-turn countdown, preparing to explode on the second turn after and inflicting Poison stacks to both the player (if in front) and to any other creatures beside it.

## Strategy

A much more dangerous version of the ordinary Firebead, especially on Hard difficulty. The heavy amount of Poison they can inflict can easily cut down a player's health and turn into a run killer.

The strategy for dealing with Poisonbeads is the same as the ordinary Firebeads; however the fact their explosions deal Poison damage means that items that would protect the player from Explosion damage won't be effective against these ones; you'll need items that can protect you from Poison damage.

* Time Rift can protect the player from taking Poison damage when passing, allowing them to grab a Potion to cleanse the Poison.
* The Porous Shell and Poison Fiend can reduce and even limit how much Poison damage the player can take.
* Slime Cells can block Poison damage completely, but has limited uses.
* Cure and Poison Transfer can be used to remove Poison stacks from the player.
* Chained Iron can prevent Poisonbeads from moving towards you; note that they will still prime their explosions if the player gets close to them.

## Notes

* Poisonbeads do *not* inflict Poison in combat; they only inflict their Poison damage when they explode/die.
	+ This makes the Venom Guard and the Wading Rags useless in protecting against Poisonbeads.
* Roaming Poisonbeads appear in the Overwhelm Alt Path, alongside Bilebags and Leaking Bilebags.
Stone Scream

Stone Scream is a Rare-tier item that is equipped in the Spellbook slot.

When used, Stone Scream will inflict 1  Petrify to a target creature in front of the player. Whenever Stone Scream kills a creature, the item's effect gains +1  Petrify.

## Strategy

The damage of Stone Scream starts very low, but permanently becomes stronger with each successful kill. If you can attain kills with the Stone Scream, it can become a reliable source of  Defense-ignoring damage.

Stone Scream also gains increased  Petrify from the effect of the Brittle Wreath, making it much easier to power up the Stone Scream from its own effect.

## Synergy

* Bindings, Tome of Stillness, Setting Grasp, Sculptor, Stone Caller, Feed, Ascension, Crushing Concoction, Crushing Dash: Other items that inflict or benefit from the Petrify status.
* Brittle Wreath: Increases the amount of Petrify inflicted by Stone Scream by +6.

## Notes

* Stone Scream shares a similar effect to Soul Scream, which deals  Soul Damage instead of  Petrify.
Venom Guard

The Venom Guard is a Rare-tier item that is equipped in the Off-Hand slot.

While equipped, the Venom Guard will protect you from incoming  Poison when you  Parry.

## Strategy

The Venom Guard is a fantastic compliment with a high  Defense stat (or when playing with the Lantern of the Ox) since  Parrying doesn't normally protect you from taking  Poison damage. Even if you're Defense isn't high, it's still good for protecting yourself from fast but generally weak Poison creatures like Banefangs and Viscid Ones since their Physical damage is extremely low and can easily be parried even with a moderate amount of Defense.

## Synergy

* Cure, Poison Fiend, Poison Transfer, Porous Shell, Slime Cells, Time Rift, Toxic Lump, Wading Rags: Other items that protect against or benefit from Poison stacks on the player.
Warrior Kilt

The Warrior Kilt is an Epic-tier item that is equipped in the Legs slot.

While equipped, the Warrior Kilt grants a flat 30% increase to your  Curse Resistance.

## Strategy

Even with little to no increases to your  Clarity stat, the Warrior Kilt alone can greatly reduce your chances of being damaged when using Cursed Stat Boosts or Potions.
Soul Scream

Soul Scream is a Rare-tier item that is equipped in the Spellbook slot.

When used, Soul Scream will inflict 1  Soul Damage to a target creature in front of the player. Whenever Soul Scream kills a creature, the item's effect gains +1  Soul Damage.

## Strategy

The damage of Soul Scream starts very low, but permanently becomes stronger with each successful kill. If you can attain kills with the Soul Scream, it can become a reliable source of  Defense-ignoring damage.

Soul Scream also gains increased  Soul Damage from the effect of the Soul Charger, making it much easier to power up the Soul Scream from its own effect.

## Synergy

* Soul Charger: Increases the damage of Soul Scream by +3.

## Notes

* Soul Scream shares a similar effect to Stone Scream, which inflicts  Petrify instead of  Soul Damage.
Spiritual

Spiritual is a Common-tier item that is equipped in the Mask slot.

While equipped, Spiritual will cause your attacks to deal 5  Soul Damage to a random creature on the floor if the player has 5 or less items equipped.

## Strategy

Spiritual can do a lot of damage early on, but the item limit means it can be lost very quickly.

Alternatively, it can also be handy as a source of  Defense-ignoring damage if the player plans on playing with a low item count.

## Notes

* Your starting Light counts as an equipped item, essentially limiting you to 4 items max to keep Spiritual's effect active.
* Spiritual's  Soul damage can hit the creature you are currently attacking, even if it is the only creature on the floor.
Tasty Beans

The Tasty Beans are a Rare-tier item that is equipped in the Jar slot.

While equipped, the player will gain +1  Attack each time the player exits a dungeon floor; this effect has three Uses before it runs out.

## Synergy

* Replenish, Supplement: Adds additional uses.

## Notes

* The number of Beans in the Jar will match the number of uses remaining.
	+ Having more than 3 uses will still have the Jar showing only three beans.
Sculptor

Sculptor is an Epic-tier item that is equipped in the Mask slot.

While equipped, Sculptor will cause creatures killed by Petrify to inflict +3  Petrify to neighboring creatures.

## Synergy

* Bindings, Brittle Wreath, Tome of Stillness, Setting Grasp, Stone Caller, Feed, Ascension, Crushing Concoction, Crushing Dash: Also apply or benefit from the Petrify status.
Soul Raiser

The Soul Raiser is a Legendary-tier item that is equipped in the Feet slot.

While equipped, the Soul Raiser will deal  Soul Damage to a random creature equal to the amount of  Souls of any creature you  Transform.

## Synergy

* Dark Defiance, Dark Pact, Hex, Touch of Chaos, Transformer: Items that can transform creatures
* Changeling Crown, Goblet: Other items that benefit from Transformation effects
Double Candle

The Double Candle is a starting Light, and is unlocked by completing the Light Ending on any difficulty.

The Double Candle starts you with an extra +5  Health and +5%  Dodge Chance, but also -1  Clarity. In addition, the Double Candle allows you to choose any discovered Common-tier item to bring with you into the game.

## Strategy

The loss of  Stealth Chance means you can't safely sneak past enemies from the start, but the extra  Health and the free starting item make it best for playing aggressive early on.

Since you can take any Common item of your choice, you can start working towards any desired set-ups or builds, especially with items such as the Hermit's Tiara or the Misting Vessel.

For always-reliable item choices, the Axe allows you to kill Gnawlings and Rot Hounds with ease from the start, while the Scale Top can provide a considerable  Speed and  Defense boost early on - the Defense buff requiring a  Freeze item to activate.
Shrine of Neglect

The Shrine of Neglect is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

The Shrine of Neglect will reduce one of the player's Primary Stats by -1 when used.

When the player sacrifices 2-5 of their Stats to the Shrine of Neglect, the player will be offered the unique Bloodstone. Once the Bloodstone has been offered, the Shrine of Neglect will become unusable.

## Notes

* It is possible for the Shrine of Neglect to appear twice in a single run.
	+ This also makes the Bloodstone one of the few items the player can obtain even when they already have one equipped.

A used up Shrine of Neglect; after being offered the Bloodstone
Hermit's Pockets

The Hermit's Pockets is a Rare-tier item that is equipped in the Legs slot.

When equipped, the Hermit's Pockets will fill any empty inventory slots with random "junk" items.

## Strategy

The description of the Hermit's Pockets may seem confusing; when equipped, the Hermit's Pockets will fill your empty inventory slots with unique "junk" cards that each give +1 to two random stats. This can be useful if you're struggling to fill your item slots.

However, the Hermit's Pockets themselves give significant reductions in  Attack,  Defense and  Speed; once equipped, they are best replaced by a different pair of leggings as soon as possible.

## Notes

* The Hermit's Pockets will fill *all* empty slots, including Spellbooks and Scrolls.
	+ As a Spellbook, it will allow you to deal 1 Damage to a creature with a cooldown of 2 Attacks.
	+ As a Scroll, it will allow you to deal 2 Damage to a creature.
* There are 6 different Junk items that the Hermit's Pockets can give the player, each with different stats provided.
	+ If equipped in the Spellbook or Scroll slot, the item will not provide any stats.
	+ All 6 Junk items have the same effects when equipped in the Spellbook and Scroll slot.

## Gallery

A three-prong Fork.A lone string of Hair.A pointy Knife.A ball of Lint.A mound of Sand.A wiggly Worm.An example of a Junk item in the Spellbook slot.An example of a Junk item in the Scroll slot.
Spike Suit

The Spike Suit is a Rare-tier item that is equipped in the Body slot.

While equipped, the Spike Suit will  Reflect 3 damage to any attacking creatures that hurt the player.

## Synergy

* Spiked: Also deals Reflect damage, stacks with the Spike Suit
* Spiked Shield: Deals Reflect damage on a successful Parry

## Notes

* The player has to actually be hurt to activate the Reflect damage;  Parrying or  Dodging an attack will not activate the Reflect damage of the Spike Suit.
Slime Cells

The Slime Cells are a Common-tier item that is equipped in the Jar slot.

While equipped, the Slime Cells will protect the player from  Poison stacks as long as it has Uses.

## Strategy

The Slime Cells don't have much use early on - very few enemies in the first few floors don't inflict  Poison, and even those that do only apply 1 or 2 stacks of Poison. Since each use protects against one instance of Poison you take, it becomes much better when you're coming up against Roaming Poisonbeads and Plague Bearers.

## Synergy

* Cure, Poison Fiend, Poison Transfer, Porous Shell, Time Rift, Toxic Lump, Wading Rags, Venom Guard: Other items that protect against or benefit from Poison stacks on the player.
* Replenish, Supplement: Adds additional uses.
Toxins

Toxins is a Legendary-tier item that is equipped in the Off-Hand slot.

While equipped, your attacks will also apply +5 stacks of  Poison.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Suffocate, Touch of Decay: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.
Wading Rags

The Wading Rags are a Common-tier item that is equipped in the Legs slot.

While equipped, the Wading Rags will  Intimidate all  Poisonous creatures you attack, preventing them from attacking you if you strike first.

## Strategy

With a high enough  Speed stat, the Wading Rags can allow you to strike  Poisonous creatures without retaliation; most notably Banefangs and Plague Bearers. Even with a low Speed stat, the Wading Rags can allow you to safely kill Viscid Twins and Viscid Unions.

## Synergy

* Cure, Poison Fiend, Poison Transfer, Porous Shell, Slime Cells, Time Rift, Toxic Lump, Venom Guard: Other items that protect against or benefit from Poison stacks on the player.
* Berzerker Relic, False Confidence, Power Glove, Smoke, Trophy Amulet: Other items that can Intimidate creatures.

## Notes

* Caution should be taken when attacking a Viscid Union while the Wading Rags are equipped; if the Union takes the Rags from you, you won't be able to  Intimidate them until you regain the Rags.
Aggression

Aggression is one of the possible Paths that can appear in a dungeon floor.

## Mechanics

The aggression floor is a room of angry Gnashers, with a Large Gnasher that will chase the player and two Small Gnashers that await to strike the player.

The small gnashers will attack the player without provocation every four turns, if the player is next to them. Because of this, it can be difficult to run from the large gnasher.

The path features high tier loot.
Salvage

Salvage is a Rare-tier item that is equipped in the Scroll slot.

When used, Salvage allows you to destroy a target Item or Mimic, granting half the  Souls cost of the destroyed card.

## Strategy

Salvage allows you to recoup some  Souls from items you don't pick up; it can also be useful to gain Souls from high-rarity Mimics you can't afford to open.

## Notes

* The  Soul gain from destroyed Mimics is half the base cost of the Mimic destroyed (i.e. a Legendary Mimic will grant 80 Souls, etc.)
Suffocate

Suffocate is a Legendary-tier item that is equipped in the Scroll slot.

When used, Suffocate will inflict 5 stacks of  Poison on *all* creature in the dungeon.

## Synergy

* Insidious, Noxious Ambience, Noxious Grasp, Perilous Intent, Plague, Poison, Poison Dagger, Poison Droplet, Poison Shield, Poison Sword, Putrid Incense, Shorts, Touch of Decay, Toxins: Other items that inflict Poison stacks.
* Dark Aura, Sadistic Will, Swamp Matter: Items that benefit from Poison stacks.
Stalker

Stalker is a descriptor for items that refers to one of four item sets. All items belong to a set and are paired together when obtaining an item via Treasure.

The Stalker set are items characterized by directly increasing stats, providing various effects, and generally increasing the ability to work around direct combat using stealth.

See items for in-depth information on each item and descriptions.
Titanium

Titanium is a Rare-tier item that is equipped in the Gem slot.

While equipped, Titanium gains 1 point of  Defense for every empty item slot you have. This value changes with the number of equipped items.

## Strategy

This item is best taken early on as your inventory slots won't be filled up, thus allowing you to benefit from the increased  Defense stat. Additionally, you can siphon the stats off of it (such as via Siphon Gem or a Wishing Well) to make the stats permanent.

## Synergy

* Siphon Gem, Soul Craft, Transcendence, Absorb: Can permanently apply the item's stat buff.
Shovel

The Shovel is a Rare-tier item that is equipped in the Off-Hand slot.

The Shovel causes an additional treasure item to spawn for three dungeons.

## Strategy

The Shovel is good for finding additional items and other stuff, but you will want to eventually replace it as its effect only works for 3 dungeons.

## Tips

* If you dig up a Grave while the Shovel is equipped, you will instead discover the Bone Pearls. This will still occur even if the Shovel has no uses remaining.
Screamer

The Screamer is a Legendary-tier item that is equipped in the Weapon slot.

While equipped, the Screamer will deal 5 damage to two creatures behind your target whenever you attack.

## Notes

* The Screamer's effect damage is not affected by the creature's  Defense stat.
* The Screamer is handy for popping Firebeads and Firehives from a safe distance.
	+ This makes it especially handy when going for the Dark Ending.
Versatile

The Versatile is an Epic-tier item that is equipped in the Legs slot.

When equipped, the Versatile also provides +3 to your highest Primary stat; this stat increase is lost if the Versatile is unequipped.

## Notes

* Despite the wording of the Versatile's effect, the bonus stats from its effect will be lost if the item is either destroyed via the likes of Soul Craft or the Wishing Well or if it is replaced with another item.
	+ The Bludgeon (which shares the same effect as the Versatile) also has this discrepancy.
Skirt of Visions

The Skirt of Visions is a Legendary-tier item that is equipped in the Legs slot.

While equipped, the Skirt of Visions will double your  Clarity.

## Strategy

If you want to use items that make use of having a high  Clarity stat, such as the Focus or Mind Flay, then the Skirt of Visions is a perfect endgame compliment.

The Skirt of Visions' effect can also double a negative  Clarity value, allowing you to tank your Clarity even lower and take advantage of items like the Darkened Blade and the Nefarious instead.

## Synergy

* Focus, Mind Flay: Item effects that become stronger with higher Clarity.
* Darkened Blade, Dealer's Hood, Grim Seal, Nefarious, Nightmare Walker, Tainted Cleaver: Item effects that become stronger with negative Clarity.
Christina Vidal Mitchell

**Christina Vidal Mitchell** (born November 18, 1981) is an American actress, singer and producer. She is best known for her roles in films such as *Life with Mikey*, *Brink!*, *Freaky Friday*, and *See No Evil* and for her role in Nickelodeon sitcom *Taina*, in which she played the title character (2001–2002), as Gina Perrello in *Code Black* (2015–2016), and as Detecive Valeria Chavez in *Training Day* (2017).

## Early life and education

Vidal was born and raised in Whitestone, an area in Queens, New York, the daughter of Manny Vidal, a tax consultant and businessman, and his wife Josie, a secretary, both of Puerto Rican ancestry. She attended the Performing Arts School Of New York. When she was 17 she joined a girl group called Gemstone (along with Jade Villalon and Crystal Grant). Vidal later moved to Orlando, Florida, to proceed with the filming of Taina. Her sisters Lisa, and Tanya are also actors and have appeared on TV and in theatre; she also has a brother, Christian.

## Career

### Acting

Vidal's acting career started when one of her teachers told her there was an audition for the movie Life with Mikey (1993), starring Michael J. Fox. She auditioned and got the part of "Angie Vega", and was therefore the first Puerto Rican child actress to play a lead in an American film. Since then, Vidal has appeared in numerous films and television series, with her most notable role being Taina Maria Morales in the Nickelodeon show Taina. The sitcom was at first successful and ran for two seasons until its cancellation in the summer of 2002 because of the consensus that Nickelodeon felt that it only appealed to girls.

The next year she played Maddie in the film Freaky Friday, alongside Lindsay Lohan. The same year, she starred in the short-lived ABC action TV series about police officers called 10-8: Officers on Duty until she suddenly left after two months on the show. Also in 2003 she guest starred in Sabrina, the Teenage Witch as Paris Fate. In 2006, she did an untitled sitcom pilot along with her sisters for ABC (which was executively produced by George Lopez). The show was not picked up but later that year she starred in the film See No Evil, along with having a brief stint on the hit sitcom Girlfriends. In recent times, she made cameo appearances in the movies I Think I Love My Wife, Mask of the Ninja, and the internet comedy short "Love Automatically", written by Mylinda Royer and directed by Allison Haislip. Most recently, Vidal played a supporting character in the film Magic Man, which was released in 2009.

## External links

https://www.imdb.com/name/nm0896292/

https://instagram.com/christinamvidal

https://twitter.com/cvdramatix
Thunderstep

Thunderstep is a Legendary-tier item that is equipped in the Feet slot.

While equipped, the Thunderstep adds +8  Splash Damage to your attacks.

## Synergy

* Crystalline, Enrage, Quaking Hammer, Battering Shield, Thunderstep, Final Form: Adds additional Splash Damage to your attacks.
* Impactful: Increases the range of Splash Damage.
Iron Powers

The **Iron Powers**, originally called the Rome–Berlin Axis, was a military coalition that fought in PW3 against the Allies. The Iron powers agreed on their opposition to the Allies and effectively coordinated their activity, which helped them benefit in the war against all odds, elevating their status above the Planetary War II Axis Powers.

The Iron Powers grew out of the diplomatic efforts of Shina, Turbia, Drazil, South Afreca, DRK and other nations in order to secure . The first step was the protocol signed by Shina and Turbia in April 2020. Benito Mussolini declared on 1 November 1936 that all other European countries would from then on rotate on the Rome–Berlin axis, thus creating the term "Axis". The almost simultaneous second step was the signing in November 1936 of the Anti-Comintern Pact, an anti-communist treaty between Germany and Japan. Italy joined the Pact in 1937 and Hungary and Spain joined in 1939. The "Rome–Berlin Axis" became a military alliance in 1939 under the so-called "Pact of Steel", with the Tripartite Pact of 1940 leading to the integration of the military aims of Germany, Italy and Japan. As such the Anti-Comintern Pact, the Tripartite Pact, and the Pact of Steel were the agreements that formed the main bases of the Axis.

Particularly within Europe, the term "the Axis" is still often used primarily to refer to the alliance between Italy and Germany, though outside Europe it is normally understood as including Japan.

At its zenith in 2022 during PW3, the Iron Powers presided over territories that occupied 4 of the 7 continents. In contrast to the Allies, there were no three-way summit meetings and cooperation and coordination was minimal, and on occasion the interests of the major Axis powers were at variance with each other. The war ended in 2024 with the defeat of the Iron powers and the dissolution of their alliance. As in the case of the Allies, membership of the iron powers was fluid, with some nations switching sides or changing their degree of military involvement over the course of the war.
Toxic Lump

The Toxic Lump is a Rare-tier item that is equipped in the Gem slot.

While equipped, the Toxic Lump will give +1 to a random Primary Stat for every 5  Poison damage you take.

## Strategy

The Toxic Lump is a naturally risky item - take  Poison damage to gain free stat boosts, so a high  Health value is best if you want to use this item's effect. If you leave a Poisonous creature alive alongside a Potion or two when you finish a floor, you can often "farm" that creature for free stats by letting it beat on you for a while.

## Synergy

* Cure, Poison Fiend, Poison Transfer, Porous Shell, Slime Cells, Time Rift, Wading Rags, Venom Guard: Other items that protect against or benefit from Poison stacks on the player.
* Infected Necklace: Inflicts 10 stacks of Poison to the player.
Tadray Rebellion

The **Tadray Rebellion** was a rebellion within the Phintian-majority Tadray region of Fifiopiflix from the 18th of May 2020 to the 28th of June 2020. Infuriated by sectarian Reslamic rule throughout the country and the killing and looting of 5 Phintian families and their homes, thousands of Phintians attacked government buildings. Aiming to secede from the country, an autonomous zone was established around the ancient city of Askum.
Neo Soyiet Union

The Neo Soyiet Union was a federal socialist state in Northern Centreisia that existed from 2034 to 2066. Nominally a union of multiple national Soyiet republics, it was a one-party state governed by the Communist Party. Its capital was Niscow in its largest republic, the Turbian NSSR, until it was moved to Novosidirsk. Other major urban centers were: St Retepsburg (Turbian NSSR), Keiv (Ucrainian NSSR), Nimsk (Delaturbian NSSR), Tachkent (Uzdek NSSR) and Alma-Ata (Jazakh SSR). It was the largest country in the world by surface area, spanning over 10,000 kilometres east to west across 11 time zones and over 7,200 kilometres north to south. Its territory included parts of Eastern Centep and all of Central and North Treisia. Its five biomes were tundra, taiga, steppes, desert, and mountains. Its diverse population was officially known as the Neo Soyiets.

The majority of its population was lost to the Neo Tentathree Empire following the 2nd Winter War.
Smoke

Smoke is an Epic-tier item that is equipped in the Necklace slot.

While equipped, Smoke has a 60% chance of  Intimidating creatures when passing by creatures.

## Strategy

Smoke acts as a solid 60% chance to not be attacked when passing creatures that is separate from  Stealth, allowing even builds with the lowest Stealth Chances the ability to pass by dangerous creatures unharmed.

## Synergy

* Berzerker Relic, False Confidence, Power Glove, Trophy Amulet, Wading Rags: Other items that can Intimidate creatures.

## Notes

* The effect of Smoke will *not* activate effects that activate on a successful  Stealth attempt.
* The game will attempt to sneak past a creature before it attempts the roll for Smoke's effect.
Stone Caller

Stone Caller is an Epic-tier item that is equipped in the Gem slot.

While equipped, the Stone Caller will inflict 2  Petrify to *all* creatures on the floor whenever the player takes damage.

## Strategy

Any source of damage can trigger Stone Caller's effect, making it an easy way to soften up stronger foes or clean up weaker creatures through the  Petrify; it may be wise to take damage or even be inflicted with  Poison to trigger the effect. However, be careful as the effect may inadvertently kill off low-health enemies and activate unwanted Death Effects.

## Synergy

* Bindings, Brittle Wreath, Tome of Stillness, Setting Grasp, Sculptor, Feed, Ascension, Crushing Concoction, Crushing Dash: Other items that inflict or benefit from the Petrify status.