Rebel Galaxy Wiki/Outlaw Main Page

Welcome to the *Rebel Galaxy* Wiki
the *Rebel Galaxy* compendium by the players, for the players.
We are currently maintaining 1,453 pages (486 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Characters
* Ships
* Weapons
* Defense
* Components
* Systems
* Mission board
* Factions
* Minigames
* Subspace radio
* Playstyles
* System requirements
* Patch notes
* 3D printing

Wiki

* Community portal
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* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Links

* Official site
* Epic Games Store
* Facebook
* Twitter
* Double Damage Games

Participate
Have a page you'd like to add to the Rebel Galaxy Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
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About

Crank the volume
Chamber another round
and burn like hell

**Last Chance on the Final Frontier, Back Into the Life...**
Juno Markev was an outlaw and smuggler who went straight and settled down, until her husband was murdered on what should have been a simple shipping run. She's on the trail of the guy that did it.
Things don't go as planned, After an encounter in a shady watering hole goes bad, her ship is destroyed. She finds herself in debt to an old friend and casino owner who gives her a rustbucket and some words of advice.

**Time to dust off and take another swing.**
Rebel Galaxy Outlaw takes place in a greasy, blue-collar world of outlaws, truckers, cops and thieves. Nobody's saving the universe around here. They'd settle for saving their own skin.
Slide into your cockpit, switch on the Subspace Radio and listen to one of 7 stations with over 21 hours of music, DJs and commercials.
Drop by a seedy dive bar and play a round of 8-ball or dice poker for credits or gear. Or just sweat a few rounds of StarVenger. But don’t waste too much time, those Tachyon Lasers aren’t going to buy themselves.

**Kickass Combat**
Some people are preoccupied with realism. We are preoccupied with explosions. Pulling hard turns and raking the hull of your target with 45mm lead while fire billows from their engine housing. Dragging a cluster of magna-mines into an imposing pirate cruiser. Seeing the glass crack on your windscreen as a minitorp detonates just off your port side. Flaming and sparking debris tumbling into the black. That's our thing.
Let's face it, space sims have always had a bit of a problem. Six degrees of freedom means lots of folks end up lost, and half the time you're spinning in a circle trying to find an angle on a deeply unsatisfying space joust. We think we've got a pretty good solution to that. Every ship comes with an autopursuit mechanism which can be engaged at will to get your target onscreen. Spend your time fine tuning your weapons lead and dodging wreckage, not spinning in circles like an idiot.
The focus here is on getting where you want, shooting what you want, and not having to screw around.

Release date: 2019 August 13 (PC on Epic Games Stores), 2020 August 13 (PC on Steam), TBA (PS4 and Switch)

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