recursal/Fanatic-Fandom huggingface dataset:
The Mercykillers

The Mercykillers are a faction that believes in the law being upheld at all costs and that justice should be free of all distractions, such as mercy. The Mercykillers uphold the eight tenets of their code at all times:

* I: I will uphold Justice before all else, purging the multiverse of those who break the law.
* II: In all situations, I shall weigh the rights and wrongs with a fair and impartial mind.
* III: I shall decide where Justice must fall under the law, and I will mete out that Justice with a firm and unyielding hand.
* IV: I believe in the righteousness of my Faction; we alone answer to the higher law of Justice.
* V: I will not pass judgement on good or evil, only on law-abiding and law-breaking, for therein lies wrongdoing.
* VI: I will punish the guilty as the crime demands.
* VII: I will be diligent in my pursuit of the guilty, and while so engaged I will remain innocent of any wrongdoing in the eyes of others.
* VIII: I will never release a lawbreaker until their sentence is carried out.

### Relations with Other Factions

The Mercykillers reformed after the Faction War, but some members remained splinters in the Sodkillers and the Sons of Mercy, two groups founded in homage of the original parent groups of the Mercykillers. Many members of the Mercykillers who had initially joined one of those two groups during the war found that they still identified more with the eight tenets than the ancient creeds of the other two groups.

### Ranks of the Mercykillers

Membership is extended to those who can prove their willingness to live by the Eight Tenets, but true rank and status is awarded to those who are zealous in their enforcement of the tenets and are especially keen on enforcing the ideals of justice. The current factol of the Mercykillers is a mechanatrix named Propriety.

### State of the Mercykillers

Immediately following the Faction War the Mercykillers had disbanded, replaced instead by its two original parent factions. During the reconstruction period the Mercykillers were encouraged to return (primarily because the Fraternity of Order was concerned with a prison system run exclusively by the Sodkillers) and so many members did rush to reconfigure their faction (although not all saw this as positive).

Currently, the Mercykillers run the prison system with the same zealous attitude as before the Faction War (minus their mutinous attitude towards the Lady of Pain).
Thoth

Thoth is the scribe of the Heliopolan gods, devoted to debate and scholarship. He is the counterpart of his wife Ma'at and they stand on opposite sides of Ra-Horakhty while he sits in his Sun-Barge.

### Relationships

Thoth is close to most of the pantheon, and is good friends with Oghma, Deneir, Gond, Azuth, Mystra, and Savras.

His only true enemy is Set.

### Worship

The prime temple of Thoth is manned completely by descendants of Thoth himself and is called the House of Tholaunt. Most of these descendants are locked into constant study sessions.

The largest temple of Thoth is called the Arcanum Supreme and functions as a school of magic and architecture for any of those who pass their entrance exams.

Clerics of Thoth and clerics of Oghma have playful competitions in villages and cities where both are present, often engaging in contests of artisan skill and structured debate.

The Order of the Ibis Feather is an organization of scribes that directly serves the line of pharaohs.

The Brothers and Sisters of the Quill are an organization of scribes, clerics, and wizards who are entrusted with destroying enemies of the faith and retaining the secrets of the Heliopolan pantheon, plugging 'leaks' of information before they can happen.

During the Ceremony of introspection on the solstices, the followers of Thoth bathe in cold water and fast in order to symbolize their resolve.
The Negative Quasi-Elemental Plane of Vacuum

The Plane of Vacuum is on the border of the Plane of Negative Energy and the Plane of Elemental Air. The plane is notable for its lack of features. It is a void, almost empty space if not for the debris that floats here from long-lost civilizations and lands all over the multiverse. Occasionally ships travel through its space in between portals, but no traveler wishes to stay long and those who visit must be equipped to bring their own oxygen for the voyage.

There are a few, scattered fortresses and free-floating cities although almost all have been abandoned. The plane of air's boundary is bright as a star inside Vacuum, making it the only primary light source and landmark all visitors must travel by.

### Hazards

The plane's primary hazard is a lack of oxygen, but for those who have no need to breathe this is easily overcome. The plane is especially hazardous for living constructs, who experience a phenomena known as 'vacuum welding' under exposure to open space, which causes their parts to seize- possibly permanently.

Free-floating Spheres of Annihilation that have naturally formed on the plane exist and are nearly-impossible to see.

One must be vigilant in preventing exposure to Egarus, a terrifying fungi that feeds on negative energy and is actively aggressive.

### Natives

The original mephits, archons, and most elementals were slain long ago by some unknown entity, leaving behind only disparate villages of genasi.

Some of the former structures belonging to these elementals are now occupied by lich, beholders, or powerful incorporeal beings.

### Locations

There is a dead city that even the lich and beholders refuse to go near. The local genasi claim it to be the seat of their empire, but it is always empty.

The largest genasi settlement is on a half-frozen meteorite called Aephis. The inhabitants cultivate a strain of the Egarus that is harmless here, the only source of sustenance most of them have. They have very little room to move around and as such very rarely engage in serious physical activity.

The Doomguard had a fortress on the plane named Citadel Exhalus that is the final reminder to its members of what true entropy will look like, anchored by its connection to the Plane of Negative Energy. It is ruled by a rogue Doomlord named Nagaul who refuses to cease his mission of accelerating entropy.

The Doomguard has a massive, sealed ship mobile on the plane that serves as their current fortress on the plane. It is capable of moving between planes intact, which is impressive for such a large craft.
Skerrit

Skerrit is the fey patron deity of centaurs and a member of the outer circle of the Seelie Court. Skerrit moves with nature, and nature bends out of the way to accommodate his presence. Skerrit leads a band of hunters throughout the planes that are always on the move. His followers in the Feywild are numerous and their movements make the name of the Plains of Echoing Thunder.
Xan Yae

Xan Yae is a goddess renowned for her mastery of the mind and for her invention of an entire school of spycraft.

### Relationships

Xan Yae has had some dealings in the past with the Shen Pantheon, but mostly she keeps to herself, choosing not to be involved in matters of rivalries between deities (the wars between Law and Chaos and Good and Evil are equally arbitrary to her).

She strongly dislikes Apollo, Amaterasu, Pelor, Pyremius, and Pholtus because their light banishes shadow. She has a mild dislike for Zagyg because one of his God-traps captured her charge Zuoken for centuries before his eventual release.

### Worship

Xan Yae's church is known for their cultivation of Black Lotus, one of the most potent poisons in existence and an exceedingly powerful and expensive magic focus. They alone hold the secret knowledge of how to grow the plant fully. Beyond that her church operates like a spy network with no clear allegiance other than their goddess, collecting information and using it for whoever is willing to pay the highest amount. Clerics of Xan Yae are typically masters with the falchion and dadao, able to wield two at once in most cases. They are intellectual, skilled at both brewing potions and in the basics of shadow magic.

Xan Yae's followers are known for their ability to turn the tide of battle single-handedly.

The Order of the Channeled Will is the sect of the church formerly led by Zuoken. The order is composed of monks and psions, most of whom have been trained from childhood.
Tuxil, the Trinket Lord

Tuxil is a lesser Archfey but they were once an ordinary gnome who was on the run from slavers before they stumbled upon the Cave of Lost Things in the Feywild, a place of such powerful fey energies that it transformed the one who found it into something greater (some say warping his mind in the process). Tuxil's realm functions like a planar beacon for lost things, and he is like a divining rod for the lost. In the form of a gnome or that of a fox, he roams the Feywild, searching for more treasures to bring to his cave.
Rodielle

Rodielle is an Archfey of the Court of Winter who enjoys her position in court immensely. She considers herself somewhat of an aristocrat and holds herself with regal stature yet has no desire for 'real' power in the Court. Rodielle at her heart is still one of the fey, and while she is serious has a love of trickery and deception, sometimes leaving the court for years at a time to live among mortals. She is, however, famously cruel to those who offend her. The city of Uralinda was completely wiped out when its crown prince decided to slight her, a mistake that cost the entire populace their lives in a sudden, cruel winter (later this tale was related to a cautionary fairy-tale that is still told in Enterris).

She is the leader of the Frostwind Viragos, for she is greatest among them, and it is her word that keeps them aligned to the Prince of Frost and Koliada.
Wemic

### Abilities

Strong Nose: You gain advantage on any Perception check that benefits your powerful sense of smell.
Wild attacks: Once per short rest you can inspire yourself to make two extra attacks with disadvantage as a bonus action. After, if two or more of your attacks this turn missed you gain one level of exhaustion, if all three hit roll an extra 1d8 of crushing damage, upgrading to 2d8 at tenth level and 4d8 at 17th.

A nomadic people that are close to nature and live on the far reaches of the world, as far as possible from society and civilization. The Wemic resemble centaurs with the upper-body of a minotaur with fierce horns and an impressive mane, and the lower body of a lion.

Characterized by some as monsters, brutes, illiterates, or ignorant they often surprise those they come in contact with by being surprisingly insightful. They find themselves at home in dusky grasslands and flat areas, which they claim increases the distance scent can carry for their daily hunts.
Pun-Pun

Pun-Pun before achieving the status of Demigod was a fairly typical kobold until something within him snapped. He devoted himself to skirting by, following just enough rules to not be hunted down by society and growing his power in the fastest ways possible, with the smallest amount of effort. He went from apprentice, to wizard, to archmage in a manner of months and then his physical strength became compounded as well. After a year's end he could crush a lump of coal between his fingers and create a diamond. Everywhere he went he and his gigantic python familiar were treated at first with confusion, then apprehension, until finally they succumbed to Pun-Pun and became either his slaves or food for the snake.

After two years of running havoc on villages in Enterris and finally attempting to destroy the city of Parke, Pun-Pun felt as Mystra herself disconnected him from the weave, taking his power away. In an act of desperation he called upon a different kind of force and invoked the spirit of Pazuzu, who instead of helping the kobold seized him and added him to his court where he quickly would become a respected figure and a more refined demigod who could be represented in the Kobold Pantheon.

Pun-Pun instills in kobolds a sudden urge for adventure, but tends not to direct them down the paths that led to his own destruction. Clerics of Pun-Pun tend towards neutrality or even good, using their master's example as directives on how not to live, lest the cosmos turn on them.
Titanomachy

The Children of Gaea and Uranus, the Titans were the original beings to take a serious interest in ruling the multiverse in its original state and they wrested control from the primordials in their infancy and steered the direction of creation before even the Outer Gods took an interest in existence. While their parents had been content to create them, they were not content with merely existing and so they needed to create and shape and rule over what they had created. Unfortunately they were also incredibly possessive of what they had created, obsessed with the idea of rule, and so when the Gods began to form they were seen instantly as a threat to what they had. Even the Olympians who had been borne of their own flesh were viewed as a threat and so it began- the Titanomachy, the first war- with the mighty Kronos devouring his young whole and Perses razing entire sub-planes, trying to rid them of those whom Jupiter and Gaea had predicted would one day sit in their thrones. There was an uprising among the Titans, a series of debates and finally a decision was made. Upon the birth of Zeus the wife of Kronos, Rhea hid away the boy and for the next ten years the young Zeus awaited the day of prophecy. When the day came horns were blown that pierced the heavens themselves and streams of other gods- hidden as Zeus was were now raging towards the Titans. Kronos was split in half by Zeus- freeing his siblings from his belly and the three powerful Hecatonchires swung wildly across the lands, ridding them of the Titans and their influence.

With the war ended some Gods banded together, others split ways, and then it was decided what would become of the Titans who were deemed unfit for cohabitation with the gods yet were too mighty for the gods to destroy (the destruction of Kronos had taken nearly seven gods and the help of a titan) and so, the recently awakened primordial Tartarus was put in charge of a place in the Carceri (named after himself) where they could be held for all eternity, while still others were bound to the material plane, and another several were bound in chains under Olympus itself. The methods used for binding the Titans would later be the very same used to bind the Great Old Ones.
Talona's Inquisition

Talona's Inquisition was an early historical event of the Third Age that was a purge of planeswalkers, inspired by Talona's personal goal of becoming more like the Lady of Pain. Clerics of Talona, assisted by Loviatar, began destroying the clergy of Portal gods and beings with the capability of travelling planes, making those with the innate ability to do so more and more scarce among the races.

Certain gods like Dalt were forced during this twenty year period to go into hiding, and thousands who had knowledge of the planes met untimely ends.

Talona's Inquisition was ended when Loviatar became bored of the endeavor, but Talona would like to begin a second, much larger inquisition in the future.
The Plane of Elemental Earth

The Plane of Elemental Earth is made up of solid matter broken up by bubbles of other elements and riddled with tunnels, chasms, and fissures. The plane moves like tectonic plates, in constant motion. It is possible in this plane to find a river in the bottom of a canyon, filled with a strange mud and called the Pale River. This river functions as a portal to the Plane of Elemental Water. The existence of every variety of mineral, gem, and precious metal is a very attractive prospect for many miners.

### Hazards

Many of the chasms and chambers in the plane have no air or means for mortals to breathe. There is little light except for that created by gas lamps or luminous gems, and travelling through the plane can be anywhere from slow to impossible. Earthquakes and cave-ins are inevitable, as well as the potential to break into pockets of poisonous or flammable gas. Many of the native beings of the plane are hostile to would-be thieves of its resources.

### Natives

The Plane of Elemental Earth is home to all manner of Earth Elementals, most commonly animentals, Genasi, Archons, crysmals, Khargra, Mephits, Xorn, and the Xaren.

The immigrants to the plane include the Shardmind, Basilisks, Chaggrin, Dao, Dwarves, Blue Dragons, Copper Dragons, Li lung, Pan lung, Galeb Dur, Gargoyles, Jann, Lava Children, Gnomes, Korred, Pech, Sandlings, Stone Giants, Thoqqua, and Wraiths.

### Locations

The **Great Dismal Delve** is the home of the Dao, led by the Great Khan Kabril Ali al-Sara al-Zalazil. It is in fact a labyrinthine chasm filled with mines and slave-camps, which lead to the hidden **Sevenfold Mazework,** an incredibly complex series of puzzles that hold the immense wealth of the Dao and their people's true home. At the very center of the Mazework is the Hidden Fulcrum, the Khan's personal realm which is nearly impossible to find.

Near the Sevenfold Mazework there is a large metal furnace-like structure filled with molten metal called the Iron Crucible that takes one to the Elemental Plane of Fire, and the ocean of lava that lies around the City of Brass. The passage goes both ways, but the Dao installed a toll-way run by Yak-men that charge the efreeti ships exorbitant prices to pass into Dao lands. This is something that angers the efreeti and greatly amuses the Great Khan.

There is an empty area, the negative space where the mountain-sized Grumbar once lived. A lonely cavern where one who listens can almost hear the stone cry out in its loneliness.

In another cavern, inhabited by Geb, there is an expanse of glittering gems with the spirits of stars inside them, glittering and shining for as long as the star they are tied to shines.

Near the plane of Magma is a gigantic plateau encased in vacuum, and on top of the plateau is the citadel formerly occupied by Ogremoch called Stonemire. The citadel may no longer be in use, but is still occupied by the avatars of the Prince of Elemental Evil.

A fortress called Sandfall is located on the plane and is the home of Sunnis.

A large pocket of air and vacuum is the location of a city called the Aviary, and is heavily populated with Avariel.
Tenjin

Tenjin is a kami that was formerly a human scholar and statesman who was disgraced by a political rival and then died in exile. In the week following his death the Sendoru Emperor's capitol city was bombarded with heavy lightning storms that burned buildings to the ground and caused floods, interestingly enough many of those who had died had come from the clan that disgraced Tenjin while he lived.

Tenjin was in love with the Ume trees of the capitol, and on the day the storms ended and his rivals were slain the trees blossomed. Scholars like to congregate underneath the trees and talk about their recent discoveries, particularly in late winter when they bloom.
Quaggoth

Quaggoth are humanoids originating from the Underdark. They loosely resemble bears with long limbs and long shaggy white hair.

Quaggoth were originally created by the Drow as slaves, but they broke free and at one point had two kingdoms of their own. One is rumored to have fallen to a coalition of dwarves and sun elves (which would explain their hatred of surface-dwellers) while the second fell much later to a Duergar army.

Quaggoth are fearless and strong hunters, although in the Underdark many creatures find them tasty as well. By necessity the Quaggoth are nomadic, living in smaller units and keeping central villages safe from incursion, since infants of their species are commonly abducted to train as guards or soldiers for other Underdark races.
The Mathematicians

The Mathematicians are a sect that was originally comprised of members of the Fraternity of Order who began studying the patterns and rules of Mechanus, hoping to understand fully the nature of the plane. They are among the only beings in the universe to understand the functions of the Labyrinthine Portal, or the ancient travel system of Mechanus that is facilitated along the cogs of the Grand Primus. Their level of knowledge is simultaneously great and impairing, and generally they keep their knowledge secret to any non-members.
Shan Nikkoleth

Shan Nikkoleth was once a cambion of some renown and fame before falling under the influence of a balor named Grintharke, who was an exile cast out of the Abyss. After being banished time and time again from the prime iteration of Faerun, the two crossed over into Nexxis where they have recently began amassing an army in the ruins of Rohne. Shan Nikkoleth ascended to become one of the Death Knights after a botched assassination by the forces of Demogorgon, where one of their number fell.

Shan's past is incredibly muddled before he met Grintharke.
Puck

Puck is a powerful Pooka and arch-fey that is the direct subordinate of Oberon. Puck does the work asked of him without question, putting forth his skills of subterfuge and trickery at the employ of the Seelie Court.

Pooka are beings of pure chaos and Puck is no exception, he upholds the more reviled fey traditions of spiriting away children and replacing them with morphs and changelings, as well as upholding the more honored fey traditions of establishing brownies in households and protecting the defenseless in fey-touched lands.

Above all else Puck revels in confusion, using it to accomplish his ends before anyone is aware of what exactly happened. Titania is wary of her husband's ward.
Trithereon

### Favored Weapon/ Artifact

Rune of Pursuit (an altered Triskele), Freedom's Tongue (sword), Krelestro the Harbinger of Doom (Spear), Baton of Retribution (Staff)

### Patron of

Summoners, Binders, Rebels, Freedom-fighters

Trithereon is an enemy of evil and oppression but also of law that prevents and restricts personal liberties and freedoms.

### Worship

The clergy of Trithereon are hardened in their conviction against tyranny and many have devoted themselves to overthrowing the system of monarchy. Those who operate in cities train the underclasses in self-defense, while those in the rural areas of the world act as spies and scouts on the borders of kingdoms and plot for the eventual downfall of the monarchs and oligarchs.

His clergy is completely devoted to ending both slavery and serfdom and as his followers are considered extremists the religion is very heavily censored and forbidden in much of the world.

### Relationships

Trithereon's closest allies are his summoned companions Nemoud the hound, Harrus the falcon, and Carolk the sea lizard.

He is an ally of Pelor, Kurell, Lydia, and Krovis and has sometimes found his ideals aligned with Alzrius.

He is often at odds with Freyr, Heironeous, and Pholtus and is outright hated by Bralm and proponents of slavery and subjugation like Bane.
Witch of Fates

The Witch of Fates is one of the Gloaming. She is said to have spelled out the doom of the city of Cendriane before its sudden collapse. She is reviled by those in positions of power and security, for they see her as an instrument of the forces that could destroy them, but is revered by those who are in great need and desperation as a place to turn when fighting for a lost cause.
The Abyssal Bazaar

The Abyssal Bazaar is the Abyssal Layer of Aensarior. The majority of the layer is taken up by the bazaar itself, a cacophonous mess of demons and outsiders buying and selling to their heart's contents, with the West-most area of the plane is intersected by a small portion of the river Styx (with all too many eager potential ferrymen vying for your gold) and the plane is surrounded by darkness which it floats in. The key points of the Bazaar include Aensarior's palace where the most expensive and rare goods can be found, the carnarium where all kinds of rare and dangerous foods can be found (the freshest meat in the multiverse), the Infernal Carnival (on loan from the Nine Hells), The Slave Pits, The Scrapheap (where countless broken machines can be scavenged from), and the Boneyard (a necromancer's swap meet). The plane is full of different factions, such as the slavers of the Burning Hall (outsiders from the City of Brass) and the planeswalking thieves known as the Enviara yet no faction questions the highest authority of Aensarior. If something is lost, there's always a more than good chance that it can be found in the Abyssal Bazaar.
Ring of Protection From Positive Energy

Rings of Protection from Positive Energy are artifacts distributed fairly freely among planeswalkers' communities for travel in the Positive Energy Plane.

Those who wear the ring are immune to the effects of positive energy including healing. By wearing the ring one protects their soul from damage in the Positive Energy Plane but runs the risk of suffocation without supplied air.
The Second Wave

The Second Wave is a faction based on the destruction of all order and authoritarianism. The Second Wave is made up primarily of the descendants and former members of the Revolutionary League, but have set their sights on all establishment instead of just the faction system.

### Relations with Other Factions

The baggage from their affiliation with the Revolutionary League means they started out with a bad reputation, and that has hardly changed (it's difficult to forgive accelerating the Faction War and assassinations of factols). It probably doesn't help that the Second Wave still wants to destroy the other factions eventually, even if this time it's more of a plan B.

### Ranks of the Second Wave

The Second Wave operates in Cells, but its members are rewarded for their skill in infiltration and destruction. A member who can prove themselves a master of obstruction and subversion can rise ranks very quickly, but most of the devoted members prefer to play the long game, infiltrating major planar governments outside of Sigil or infiltrating the other factions.

### State of the Second Wave

Where the Anarchists were always treated as a serious threat by the Lawful factions, the Second Wave has been especially shocking in the Outlands from their ability to get results.
Raiments

Raiments are simple undead created by lingering psychic energy from a dead creature. Raiments are are made of clothing like coats, dresses, pants, and sometimes sheets that drape over the form of the original creature. Raiments are echoes of souls and are prone to following patterns that fit what the wearer would have done in life, tending to fields in the night or sitting outside of their favorite pub. It is when these patterns get disrupted that raiments lash out at those around them, hiding as clothing upon the ground then tripping unsuspecting interlopers or moving the furniture in their old homes back the way they liked it in the middle of the night. At their worst they have been known to attempt to strangle their victims, but there is no particular evil or malice from these deeply lost beings.
Sobek

Sobek is a complicated figure, being a rogue Great Old One and a member of the Heliopolan Pantheon. He is a vicious enemy, an aggressive lover, and a powerful protector. He is called by his worshipers "He who loves robbery", "He who eats while he mates", "The Pointed of Teeth" and yet he is renowned for his good nature.

It is said that Sobek came first to Isis, noticing that she did weep the Crocodile-King listened to her mourning cries for Osiris and he too felt her pain. The pain, caused by Set, was too much for her to bear and so he took it upon himself and pushed himself to find the pieces of Osiris, bringing the dead god back to life by sacrificing some of his own power.

### Relationships

Sobek is passionate yet reckless and impulsive. He is an emphatic soul who protects those who are not strong enough to protect themselves as a crocodile does their young, shielding them from pain with their piercing jaw. He does what he feels like doing yet is not hedonistic, he lives as a crocodile- spending his time in periods of feast and famine, gorging and fasting from all of his vices in moderation.

He is beloved by Osiris, is very close to and respected by Ra who considers him an equal (and looked up to him in his previous incarnation as Horus).

He is despised by Set and so does he despise him. If it were not for Horus the two would fight to the death.

### Worship

The common prayers to Sobek are those for protection and for male fertility. He is venerated by new fathers on the day their children are born, each of them swearing to defend their children with the ferocity of a crocodile.

Sacrifices to Sobek are made in the form of artwork or objects of sentimental importance that are left in his temples. His clerics are a mix of lizardfolk and humans and they keep crocodiles as pets in his honor. When these crocodiles die they are mummified and left inside his tomb as offerings. Infant crocodiles that perish are mummified as well and placed within the mouth of an adult mummy, a symbol to how crocodiles protect their young and how Sobek protects them.
Shami-Amourae

Shami-Amourae is one of the first succubi and a Demon Lord, the sister of Lynkhab, Malcanthet, and Xinivrae. Her sphere of influence is upon the aspects of sexual depravity and total debasement. When she declared herself the Queen of the Succubi she triggered the War of Ripe Flesh in which every powerful succubi (and Bale) competed to hold the title. Shami-Amourae, at this time the consort of Demogorgon, learned that his heads thought independently and began to manipulate one against the other to goad him into invading Malcanthet's realm and removing her greatest threat. This plot was soon discovered and neither head was satisfied with what had transpired.

She was imprisoned by Demogorgon and Malcanthet in the Wells of Darkness and ever since has been plotting for her release.

### Relationships

Shami-Amourae has no allies in the Abyss or outside of it. She has made herself an enemy of Sune, Aphrodite, Freyja, Fierna, and even Rao with her perversion of love and beauty. She sees herself as the dark echo of Eros himself.

### Worship

Shami-Amourae is worshiped in cults that are generally made up of males who feel wronged by all of society for refusing to be their consorts. They conduct sacrifices in her name of handsome male creatures whom they consider to be their ultimate rivals for the affection of their succubi queen, whose return they will one day herald. In recent years they have become considered something of a laughing stock among the cults of other succubi, for even the succubi followers of Shami-Amourae feel discomfited with their master's mortal followers.
Python

Python was created by a fragment of Jormungandr that was trapped in the Elemental Plane of Earth at his destruction and comingled with the blood of Gaea. Python became a guardian of a portal into the plane of Earth from the Material Plane, calling his domain the Omphalos of Gaea. At the urging of Hera, Python became a steward and guardian of Typhon. Python was able to reach Typhon emotionally and restrain his violent tendencies, giving discipline to the chaos. Hera, furiously jealous of the relationship between Leto and her husband Zeus, ordered Python to set the Earth itself against Leto. Leto was forced to give birth on an island in the Astral Plane created by Asteria, thwarting Python’s attempt to prevent the pregnancy from coming to term. After Apollo and Artemis came of age, Apollo hunted Python down to the Omphalos and slew him. Apollo usurped the portfolio of Python. After the Gods essentially rewarded Apollo for destroying Python, who had always been a loyal servant to Olympus, Typhon saw the truth. Law meant nothing if it could be bent to suit the needs of the Gods. This hypocrisy would be the foundation of his rebellion.

Gaea saw the destruction of a creature born of her blood to be an ultimate betrayal and demanded to no avail for Apollo to be exiled to Carceri.
Silvanus

Silvanus is an enemy of industry and society and a protector of the wild places of the planes. Silvanus is the master of the House of Nature.

### Relationships

Silvanus is a cousin of the Daghda, but never inhabited the Feywild. He was formerly known as Sucellos and he sought the hand of the Morrigan, back when they were known as Nantosuelta, falling out with both when she ultimately chose the Daghda as her partner.

Silvanus never picked a permanent partner after this experience, but is a close ally (and possible consort) of Chauntea and has two daughters, Mielikki and Eldath. Lathander often allies with Silvanus directly, along with Gwaeron Windstrom, Lurue, and Shiallia.

Silvanus is an enemy of Talos, Talona, and Malar.

### Worship

Silvanus is worshiped by druids who make oaths to protect nature but also by peasants who make shrines to the god to apologize for their incursion into the wilds, using small stone shrines to line the borders of their modest farms (usually three per household), leaving offerings of beer and bread upon the stones (which are usually stolen by fairies or small animals but Silvanus appreciates the sacrifices all the same).
Raven Queen

Her true name is long forgotten but she is the current Reaper of Souls for Hades and the manifestation of Death incarnate. She is more traditional than her predecessor Nerull and takes the position of a reaper to be that of a guardian of the deceased. She marks the deaths of mortals and guides them in their path to the Underworld, ensuring that no harm comes of them. Her holy time is winter and it is believed that she is present in the material plane when the last leaf of autumn falls. In Ravenholdt she has become the patron goddess of the city and they have grand festivals in her honor. It is traditional in many parts of Nexxis to perform the Rabe-lied, a song that is believed to protect the soul from the curse of undeath (which has become a pressing fear in the surrounding areas around Ealguelle). The Raven Queen is responsible for the renewed veneration of the vestige of Aurom through the Enclave of Dust and she follows his philosophy (in a more modern incarnation) in her own rule.

### Dogma of The Raven Queen

Those who die deserve no pity, for death is a natural part of a cycle and is only the end of life. Bring down the proud and shun those who believe themselves above others, for a true instrument of the Raven Queen punishes hubris. You can neither own nor be owned by anyone, for in the end all belongs to death. Seek out and destroy the followers of Orcus, for the dark lord of Tenebrous is ever-present and wants more than anything to take the Raven Queen's throne.

### The History of the Raven Queen

Much of what is known of the Raven Queen is secondhand, including the story of the death of Nerull which was spread by the members of the court of Hades the Plutarei. It is known that she is the master of Huginn and Muninn, the former pets of Odin. It is also known that in her past life she was a sorceress and a queen renowned by elf and human alike, but her true name has been etched away and forgotten. She was once a student of Corellon Larethian.

While she is the true ruler of the Reaper's palace and former home of Nerull, she spends most of her time in a black palace she has created for herself in the Shadowfell in the mountains of Letherna, a place where none dare to tread. The visage of her palace resembles two unfolded wings reaching upwards and its shadow hangs over the valley in Letherna, as always the shadow of death hangs over us all.
Una

The secrets of Una and Finvarra are known almost exclusively by the very oldest among the fey.

It is said that they were the first queen and king of the fey and that they will also be the last. All fey are of their blood but the most noble of their children were the twins Titania and the Queen of Air and Darkness.
Tsukuyomi

Tsukuyomi is the Yomi Pantheon's god of the moon, and is one of the three mightiest Kami. The nights of Sendoru belong to him and he paints the islands with shadow, dulling the colors of the waking world.

Tsukuyomi is a son of Izanagi, born of his right eye during his purification ritual after visiting Thanatos. Izanagi, preoccupied with the challenge of his former wife, gave control over the realm of Takamagahara to Amaterasu and her siblings. Amaterasu married her brother Tsukuyomi and the two together ruled over the skies while Susanoo was given control over the seas and oceans.

To celebrate their control over the heavens they invited all of their kin to a feast. When everything was underway, the goddess Uke Mochi came to Amaterasu and Tsukuyomi to give a gift, and she pulled a bounty of food from her genitals, mouth, and rectum (a party trick that disgusted everyone in attendance). Tsukuyomi killed Uke Mochi on the spot and Amaterasu, disgraced by his behavior, cast him out of the heavens for his evil.
Tawaret

Tawaret is a Heliopolan goddess of childbirth and was the midwife who delivered and later raised a young Horus. She often takes the form of a Giff dressed in a simple cloth gown. Wards of Tawaret's image are often used to protect houses and shrines from potential curses.

### Relationships

Tawaret is the wife of Vergadain and the two watch over the children of their followers, working to protect the innocent. Isis seems to regard Tawaret with a surprisingly cold indifference, often joking about Tawaret's role in raising her son by saying Horus was 'reared by a dwarf and a sow'.

Tawaret had a close relationship with Neith.
The Carrion King

The Carrion King is a mass of rotting flesh and fungus with multiple faces. He is an archfey that may have ties to the myconids. The Carrion King has grown so immense that each of its faces has created its own personality, meaning he is often working against his own interests or in completely different directions from himself.
Swanmays

Swanmays are humanoid women who accept enchanted tokens that change their biology, giving them an enchantment that functions similarly to lycanthropy, yet allowing them to turn into giant swans, geese, cranes, or storks. The enchantment makes them fey in nature, connecting them to the fairy-folk for all time. Most swanmays live in insular covens where their magic abilities can be honed and, in the name of Fionnghuala they protect the natural world.

### Swanmays of Importance

* Fionnghuala
* Mother Goose
* Ezzebett Fennes
The Para-Elemental Plane of Ice

The Plane of Ice is on the borders of the Elemental Plane of Water and the Elemental Plane of Air. The plane goes from wave-like fields of rigid ice to hills of pure powdery snow.

### Hazards

The plane is constantly well-below freezing which means travelers to the plane need to be protected against the cold. Another challenge is keeping an active light source on the plane for longer than a few moments (there is not a lot of natural light on the plane, save for the occasional aurora).

### Natives

The plane is home to the usual elementals, and a slew of genasi, archons, and mephits. Among the natives of the plane are the Barbegazi, Chraals, White Dragons, Immoths, Frost Salamanders, Frost worms, Yeti, and Shivhads, Malasynep, and natural arctic creatures.

### Locations

Cryonax, the Elemental Lord of Ice has a fortress called the Chiseled Estate, where he lies in wait for a great battle. He leads his army of followers (made up of nearly every type of creature on the plane) from the Estate, which is miles large and made of quartz, ice, and glass. Cryonax has a council of human wizards which answer to his beck and call, and in this palace he has experimented with planar portals, seeking ways to free Levistus from his prison.

Cryonax's sworn enemy and the reason for all of this plotting is the great white wyrm Albrathanilar who has an equally fine palace made of black ice (the former home of Aseroth the Winter Warlock). Albrathanilar is an incredibly formidable spell-caster and her brood is an ever-present threat.

There are small camps and villages of creatures where rebels plot against the evil forces that rule the plane.
Pit Fiends

Pit Fiends are the highest order of devils, created by a ritual involving a pit of pure hellfire known as the Pit of Flame. The ritual requires a high-level devil to sit in the pit for 1,001 days, emerging as their desired sex in a body that suits them. To change their physical attributes again takes another three days within the pit. The most common devils to ascend in this process are the erinyes and the gelugons.

They are the quintessential embodiment of everything the Nine Hells represent: bureaucratic, hateful, and evil beyond measure. They stand twelve-feet tall and resemble large red gargoyles. Their wings are long and wide, able to wrap around their bodies. Their teeth leak acrid poison and their tails are ended with barbed whips.

The Pit Fiends are second only to Asmodeus and his Arch-devils in stature and lord over those beneath them with pride. Even outside of the Nine Hells devils often end up in the service of Pit Fiends, as they are such strong fighters that they can successfully raid the Abyss or even the upper planes and survive with forces intact.

### Notable Pit Fiends

* the Dark Eight
* Baalzephon
* Tanetal
Vatun

Vatun is a deity of barbarians and warriors lost to the ages. He was formerly the patron deity of the city of Rohne before he was sealed away by Belial, who had entered into a pact with jealous Telchur who wished to have no rivals.

Vatun is the brother of Dalt, and is currently the portal god's only motivation. Dalt leads a small cult of barbarians across the planes, looking for answers to Vatun's disappearance.
The Negative Energy Plane

The Plane of Negative Energy is a plane of un-life energy, it is that which destroys, consumes, and ends life. It is the source of the pain of decay, and it chills the fires of the soul.

### Hazards

The negative energy pulsing through the plane is the biggest hazard and requires some sort of protection (such as a charm or enchantment) to survive (unless you're undead, since they can move through the plane no problem). Anyone who dies on this plane becomes some sort of wraith, spectre, revenant, or otherwise unhappy undead.

Breathing is particularly difficult on this plane, so oxygen must be brought with you. Movement is actually easier on this plane however, since movement here is based on willpower.

### Inhabitants

There are beings of negative energy living on this plane, like the Xeg-yi but the plane has other natives, such as nightshades, blackballs, and trillochs. Undead of every variety litter the plane, as do necromancers of every race.

### Locations

The Great Necron is a sentient cloud of negative energy that gives form to the Xeg-yi. Supposedly the Positive Energy Plane has its own positive equivalent.

Monoliths of pure elemental earth dot the landscape called Doldrums. These monoliths are used as focal points in necromantic rituals due to their accumulation of negative energy.

Shiva controls the mountain realm of Kaish with their partner Parvati. This realm is host to dozens of monasteries and realms of meditation, and is where the powers go to reflect themselves upon the cycles they are masters of. Together they create balance between all things, even destruction- that which to so many is so horrible- which fits into the larger plans of creation. In the very center of their realm is the Vortex, a black hole in which matter goes in but does not leave, the ultimate source of all entropy and devastation. They and their followers teach that destruction can be a good thing and that change is always positive. It is said that this spot is where the dust of souls from Yomi finally settles, and from here that souls are reformed and returned to the blossoming fruit of the Plane of Radiant Energy.

The Dustmen hold a citadel called the Fortress of the Soul, where they provide refuge to travelers in the plane who are lost or burdened with life.

The Deathheart is a city trapped inside of a metal sphere, filled with the greatest evils. The undead that live here rule with a secret agenda and hold dark secrets. Not even the Doomguard are brave enough to explore it.
The Weave

The Weave is the source of all magic, a plane of pure energy that permeates the other planes and is overseen by the goddess Mystra.

When one casts a spell, they are borrowing from the 'fabric' of the Weave, pulling the thread and rearranging it into a new shape. In truth, the name for this is archaic, but its name has stuck in most major schools of spell-casting and thought, indeed even the Church of Mysteries uses this terminology when describing use or misuse of magic.

The Weave works on its own constantly, creating strange patterns of energy and moving as though it has a conscious will at times, which is reigned in by Mystra (and Mystryl before her). When there is no servitor or guardian of the Weave, disaster is almost always imminent, and in periods where iterations of Mystra have been killed strange things have happened.

The creation of the original Mystryl in an 'accident' orchestrated by Shar (caused by the divine power of Selune and Shar creating a planar tear), caused the creation of an entire other Weave, called the Shadow Weave, which some powerful mages (such as Lolth) took to studying immediately for disastrous consequences across the multiverse. The Shadow Weave piggybacks on the original, sometimes corrupting places touched by the ordinary Weave (although this is rare).

### The Weave and Nexxis

The energy of The Weave is untraceable at most times, being ever-present in constant levels, but there are some areas where the threads cross, causing the creation of more powerful areas called Wells. The Wells in Acheron were tapped into for the purposes of power, creating much of their current conflict. Outside of Acheron, where the method of 'tapping' the Wells is long forgotten magic, one may still recognize the occasional Well, in a particularly healthy and ancient tree, a planar gate, or a strange abundance of magical creatures localized to one area.

There are also areas where the Weave has been damaged, usually through terrible misuse or as a result of one of Mystra's deaths. In these areas the concentration of the Weave is either too much or not at all, creating Wild Magic Zones and Dead-Magic Zones.

Wild Magic Zones allow for greater spell-casting but it becomes reckless and strange, with the intended effects of spells never actually happening and something else always happening instead. Some Wild Magic Sorcerers claim to have been born in one of these zones.

Dead-Magic Zones are completely removed from the Weave, preventing spell-casting entirely, as well as preventing any magical effects from having any power. Much to the misery of spell-casters any wide-spread damage seems to be nearly irreversible, with even a Wish or Miracle spell restoring only a thirty foot radius.
Seed of Evil

The Seed of Evil was a creation of the Outer God Azathoth in an attempt to corrupt the Primordials that nearly succeeded. The corrupted primordials surrounding the Seed were called Obyrith and their corrupted visages were a scourge to the multiverse until the exile of the Outer Gods and sealing of the Great Old Ones left them impotent and dormant. All that they had left was their seed and they became too weak to plant it themselves. The seed once planted would create a homeland for them and a constant source of power and an evil as great as that would not stay undisturbed forever. When Tharizdun found the seed and the Obyrith, he was almost instantly corrupted. Their promise was too good to give up. They pleaded with Tharizdun to plant the seed in the Astral Sea, but he relented, planting it instead within the elemental chaos. Despite this not being their wishes, and the corruption of their promised land by chaos, the Abyss proved sufficient and the Obyrith got to work.

The Seed of Evil remains in the Abyss, but was acquired by Codricuhn, a primordial corrupted by Tharizdun that was chosen by the Seed for an unknown purpose. Codricuhn now is in constant battle with the seed itself, now a part of him as he moves through the Abyss, running ever closer to the edge of the bounds of the Abyss and spreading its infinite influence. Only his will prevents the seed's corruption of the rest of the multiverse and it is failing.