Master Fighter VI'

* name = Master Fighter VI'
* image = Master Fighter VI'
* caption = Master Fighter VI's title screen.
* publisher = Yoko Soft
* developer = Hummer Team
* console = Famicom
* date = 1993
* engine = Street Fighter II Engine
* sound = Hummer Sound Engine
* alt = *Master Fighter VI' Street Fighter VI Pro 12*
*Street Fighter II'*
*Street Fighter VI' Yoko Soft 1993*

***Master Fighter VI*** is a port of the *Street Fighter II: Champion Edition* to the Famicom, made by Hummer Team & published by Yoko Soft in 1993.

## Overview

 File:MFVIGameplay.png
This game is like an upgraded version of Yoko's *Street Fighter II: The World Warrior* port. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). The game includes all the stage music from Yoko's original *Street Fighter II* port, being used several times for other characters. The game provides three difficulty settings, however the ending is the same on any setting -- a black screen with "congratulations" on it.The AI also seems to be easier compared to *Street Fighter II*. One notable thing about this game is that the graphics for most of the fighters and stages were taken from *Super Fighter III*, while some of them are from Yoko's *Street Fighter II*. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in *Street Fighter III* at all (however, Zangief uses his graphics from the original *Street Fighter II* while E.Honda and M.Bison are custom).

## Roster

The following is the complete roster and their recolors in the order they appear on the select screen. Two of the same character cannot be selected, therefore they only have one palette. Strangely, Bison(Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident.

## Movelists

Note: Any characters that originally used charge commands don't require the first direction to be held down.

**Ryu**/**Nan** and **Ken**/**King**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Blanka**/**Animal**

* Electricity - Press a repeatedly.
* Beast Roll - Back, Forward, a
* There's a glitched move where Blanka just uses his punch animation but with a different sound effect. This is only used by the AI.

**Guile**/**Car**

* Sonic Boom - Back, Forward, a
* Sommersault Kick - Down, Up, b

**Chun-Li**/**Amy**

* Lightning Kicks - Press b repeatedly.
* Spinning Bird Kick - Down, Up, b
* Stomp - Back, Forward, b

**Dhalsim**/**Earsy**

* Yoga Fire - Down, Down-Forward, Forward, a
* Yoga Mummy - Back, Forward, a
* Yoga Spear - Back, Forward, b
* Yoga Mummy (Glitched) - While jumping straight up, Down+B

**Sagat**/**Markus**

* Tiger Shot (High) - Down, Down-Forward, Forward, a
* Tiger Shot (Low) - Down, Down-Forward, Forward, b
* Tiger Uppercut - Forward, Down-Forward, Down, a

**Vega**/**Houbout**

* Psycho Crusher - Back, Forward, a
* Scissors Kick - Back, Forward, b
* Head Press - Down, Up, b

**Balrog**/**Carlock**

* Rolling Crystal Flash - Back, Forward, a
* Flying Barcelona Attack - Down, Up, a

**E.Honda**/**Daiwoo**

* Hundred-Hand Slap - Press a repeatedly
* Forward, Down-Forward, Down, a - Bear Hug (needs to be close)
* Back, Forward, b - Knee Bash (needs to be close)

**Zangief**/**Big Gun**

* Lariat - Press b repeatedly
* Groud Throw - Forward, Down-Forward, Down, a

**Baik**/**Bison**

* Dash Straight - Back, Forward, a
* Dash Upper - Back, Forward, b
* Turn Punch - Down, Down-Forward, Forward, b

## Gallery

MF6c.jpgCartridge.MFVIBox1.jpgBox (Front).MFVIBox2.jpgBox (back).IMG 5492.JPGMaster Fighter 6 (1).IMG 5493.JPGMaster Fighter 6 (2).IMG 5491.JPGMaster Fighter 6[p1].
## Trivia

* The original cart art is based off of Capcom's promotional flier for *Saturday Night Slam Masters*. Which was originally done by *Tetsuo Hara* the illustrator for *Fist of the North Star*.
* M.Bison's(Balrog elsewhere) and E.Honda's sprites from this game appear in the *Super Fighter III* hack, *Mari Street Fighter III Turbo*.
* A Cony Soft game uses the exact same cartridge cover, except the text color is orange instead of green/blue.
* Zangief's,Chun-Li's,Blanka's,Ryu's,M.Bison's(Balrog elsewhere),Vega's(M.Bison elsewhere),E.Honda's,Dhalsim's,Sagat's,Ken's,Balrog's(Vega elsewhere),Guile's sprites from this game appear in the ***Master Fighter VI'*** hack, *Street Fighter II'*.

## *Street Fighter II'*

* name = Street Fighter II'
* image = Street Fighter II'
* caption = Street Fighter II's title screen.
* publisher = Yoko Soft
* developer = Hummer Team
* console = Famicom
* date = 1993
* engine = Street Fighter II Engine
* sound = Hummer Sound Engine

***Street Fighter II*** is a port of the *Street Fighter II: Champion Edition* to the Famicom, made by Hummer Team & published by Yoko Soft in 1993.

### Overview

 File:MFVIGameplay.png
This game is like an upgraded version of Yoko's *Street Fighter II: The World Warrior* port. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). The game includes all the stage music from Yoko's original *Street Fighter II* port, being used several times for other characters. The game provides three difficulty settings, however the ending is the same on any setting -- a black screen with "congratulations" on it.The AI also seems to be easier compared to *Street Fighter II*. One notable thing about this game is that the graphics for most of the fighters and stages were taken from *Super Fighter III*, while some of them are from Yoko's *Street Fighter II*. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in *Street Fighter III* at all (however, Zangief uses his graphics from the original *Street Fighter II* while E.Honda and M.Bison are custom).

### Roster

The following is the complete roster and their recolors in the order they appear on the select screen. Two of the same character cannot be selected, therefore they only have one palette. Strangely, Bison(Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident.

### Movelists

Note: Any characters that originally used charge commands don't require the first direction to be held down.

**Zangief**

* Lariat - Press b repeatedly
* Groud Throw - Forward, Down-Forward, Down, a

**Chun-Li**

* Lightning Kicks - Press b repeatedly.
* Spinning Bird Kick - Down, Up, b
* Stomp - Back, Forward, b

**Guile**

* Sonic Boom - Back, Forward, a
* Sommersault Kick - Down, Up, b

**Ryu**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Ken**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Blanka**

* Electricity - Press a repeatedly.
* Beast Roll - Back, Forward, a
* There's a glitched move where Blanka just uses his punch animation but with a different sound effect. This is only used by the AI.

**E.Honda**

* Hundred-Hand Slap - Press a repeatedly
* Forward, Down-Forward, Down, a - Bear Hug (needs to be close)
* Back, Forward, b - Knee Bash (needs to be close)

**Dhalsim**

* Yoga Fire - Down, Down-Forward, Forward, a
* Yoga Mummy - Back, Forward, a
* Yoga Spear - Back, Forward, b
* Yoga Mummy (Glitched) - While jumping straight up, Down+B

**Bison**

* Dash Straight - Back, Forward, a
* Dash Upper - Back, Forward, b
* Turn Punch - Down, Down-Forward, Forward, b

**Balrog**

* Rolling Crystal Flash - Back, Forward, a
* Flying Barcelona Attack - Down, Up, a

**Sagat**

* Tiger Shot (High) - Down, Down-Forward, Forward, a
* Tiger Shot (Low) - Down, Down-Forward, Forward, b
* Tiger Uppercut - Forward, Down-Forward, Down, a

**Vega**

* Psycho Crusher - Back, Forward, a
* Scissors Kick - Back, Forward, b
* Head Press - Down, Up, b

### Stage Select

* Stage 1 桑杰尔夫(U.S.S.R.)
* Stage 2 春丽(China)
* Stage 3 小兵的战士男Guile(U.S.A.)
* Stage 4 日本帅哥Ryu(Japan)
* Stage 5 肯(U.S.A.)
* Stage 6 巴西电猪布兰卡(Brazil)
* Stage 7 本田(Japan)
* Stage 8 小姐的Dhalsim先生(India)
* Stage 9 拳王拜森(China)
* Stage 10 西班牙帅哥巴罗克小姐(Spain)
* Stage 11 萨卡特(Thailand)
* Stage 12 警察维嘉(Thailand)
* 背景(以玩家2为准)。
* 通关：恭喜你(中文)。Congratulation(英文)。

## *Street Fighter VI'*

* name = Street Fighter VI'
* image = Street Fighter VI'
* caption = Master Fighter VI's title screen.
* publisher = Yoko Soft
* developer = Hummer Team
* console = Famicom
* date = 1993
* engine = Street Fighter II Engine
* sound = Hummer Sound Engine

***Street Fighter VI*** is a port of the *Street Fighter II: Champion Edition* to the Famicom, made by Hummer Team & published by Yoko Soft in 1993.

### Overview

 File:MFVIGameplay.png
This game is like an upgraded version of Yoko's *Street Fighter II: The World Warrior* port. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). The game includes all the stage music from Yoko's original *Street Fighter II* port, being used several times for other characters. The game provides three difficulty settings, however the ending is the same on any setting -- a black screen with "congratulations" on it.The AI also seems to be easier compared to *Street Fighter II*. One notable thing about this game is that the graphics for most of the fighters and stages were taken from *Super Fighter III*, while some of them are from Yoko's *Street Fighter II*. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in *Street Fighter III* at all (however, Zangief uses his graphics from the original *Street Fighter II* while E.Honda and M.Bison are custom).

### Roster

The following is the complete roster and their recolors in the order they appear on the select screen. Two of the same character cannot be selected, therefore they only have one palette. Strangely, Bison (Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident.

### Movelists

Note: Any characters that originally used charge commands don't require the first direction to be held down.

**Zangief**

* Lariat - Press b repeatedly
* Groud Throw - Forward, Down-Forward, Down, a

**Chun-Li**

* Lightning Kicks - Press b repeatedly.
* Spinning Bird Kick - Down, Up, b
* Stomp - Back, Forward, b

**Guile**

* Sonic Boom - Back, Forward, a
* Sommersault Kick - Down, Up, b

**Ryu**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Ken**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Blanka**

* Electricity - Press a repeatedly.
* Beast Roll - Back, Forward, a
* There's a glitched move where Blanka just uses his punch animation but with a different sound effect. This is only used by the AI.

**E.Honda**

* Hundred-Hand Slap - Press a repeatedly
* Forward, Down-Forward, Down, a - Bear Hug (needs to be close)
* Back, Forward, b - Knee Bash (needs to be close)

**Dhalsim**

* Yoga Fire - Down, Down-Forward, Forward, a
* Yoga Mummy - Back, Forward, a
* Yoga Spear - Back, Forward, b
* Yoga Mummy (Glitched) - While jumping straight up, Down+B

**Baik**

* Dash Straight - Back, Forward, a
* Dash Upper - Back, Forward, b
* Turn Punch - Down, Down-Forward, Forward, b

**Balrog**

* Rolling Crystal Flash - Back, Forward, a
* Flying Barcelona Attack - Down, Up, a

**Sagat**

* Tiger Shot (High) - Down, Down-Forward, Forward, a
* Tiger Shot (Low) - Down, Down-Forward, Forward, b
* Tiger Uppercut - Forward, Down-Forward, Down, a

**Vega**

* Psycho Crusher - Back, Forward, a
* Scissors Kick - Back, Forward, b
* Head Press - Down, Up, b

### Humen Select

* FC-01：**Zangief**
* FC-02：**Chun-Li**
* FC-03：**Guile**
* FC-04：**Ryu**
* FC-05：**Ken**
* FC-06：**Blanka**
* FC-07：**E.Honda**
* FC-08：**Dhalaim**
* FC-09：**M.Bison(Balrog)**
* FC-10：**Balrog(Vega)**
* FC-11：**Sagat**
* FC-12：**Vega(M.Bison)**

Street Blaster 2 Pro 12(System：FC、NES)

## *Master Fighter VI' Street Fighter VI Pro 12*

* name = Street Fighter II'
* image = Master Fighter VI' Street Fighter VI Pro 12
* caption = Street Fighter II's title screen.
* publisher = Yoko Soft
* developer = Hummer Team
* console = Famicom
* date = 1993
* engine = Street Fighter II Engine
* sound = Hummer Sound Engine

***Master Fighter VI' Street Fighter VI Pro 12*** is a port of the *Street Fighter II: Champion Edition* to the Famicom, made by Hummer Team & published by Yoko Soft in 1993.

### Overview

 File:MFVIGameplay.png
This game is like an upgraded version of Yoko's *Street Fighter II: The World Warrior* port. Instead of other bootleg versions of the game, it has the whole roster from the original game along with a clone for each character (the clones having different names, changed portraits and different palettes). Some of these characters have different commands for the special moves compared to the original game. (EX: Dhalsim's spinning attacks are done by doing a back-forward motion on the ground and not holding down in the air). The game includes all the stage music from Yoko's original *Street Fighter II* port, being used several times for other characters. The game provides three difficulty settings, however the ending is the same on any setting -- a black screen with "congratulations" on it.The AI also seems to be easier compared to *Street Fighter II*. One notable thing about this game is that the graphics for most of the fighters and stages were taken from *Super Fighter III*, while some of them are from Yoko's *Street Fighter II*. E.Honda, Zangief and M.Bison (Balrog everywhere else) are in this game despite not appearing in *Street Fighter III* at all (however, Zangief uses his graphics from the original *Street Fighter II* while E.Honda and M.Bison are custom).

### Roster

The following is the complete roster and their recolors in the order they appear on the select screen. Two of the same character cannot be selected, therefore they only have one palette. Strangely, Bison(Balrog)/Baik's portrait and palettes seem to be swapped, most likely by accident.

### Movelists

Note: Any characters that originally used charge commands don't require the first direction to be held down.

**Zangief**

* Lariat - Press b repeatedly
* Groud Throw - Forward, Down-Forward, Down, a

**Chun-Li**

* Lightning Kicks - Press b repeatedly.
* Spinning Bird Kick - Down, Up, b
* Stomp - Back, Forward, b

**Guile**

* Sonic Boom - Back, Forward, a
* Sommersault Kick - Down, Up, b

**Ryu**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Ken**

* Hadouken - Down, Down-Forward, Forward, a
* Shoruken  - Forward, Down-Forward, Down, a
* Hurricane Kick - Down, Down-Back, Back, b

**Blanka**

* Electricity - Press a repeatedly.
* Beast Roll - Back, Forward, a
* There's a glitched move where Blanka just uses his punch animation but with a different sound effect. This is only used by the AI.

**E.Honda**

* Hundred-Hand Slap - Press a repeatedly
* Forward, Down-Forward, Down, a - Bear Hug (needs to be close)
* Back, Forward, b - Knee Bash (needs to be close)

**Dhalsim**

* Yoga Fire - Down, Down-Forward, Forward, a
* Yoga Mummy - Back, Forward, a
* Yoga Spear - Back, Forward, b
* Yoga Mummy (Glitched) - While jumping straight up, Down+B

**Bison**

* Dash Straight - Back, Forward, a
* Dash Upper - Back, Forward, b
* Turn Punch - Down, Down-Forward, Forward, b

**Balrog**

* Rolling Crystal Flash - Back, Forward, a
* Flying Barcelona Attack - Down, Up, a

**Sagat**

* Tiger Shot (High) - Down, Down-Forward, Forward, a
* Tiger Shot (Low) - Down, Down-Forward, Forward, b
* Tiger Uppercut - Forward, Down-Forward, Down, a

**Vega**

* Psycho Crusher - Back, Forward, a
* Scissors Kick - Back, Forward, b
* Head Press - Down, Up, b

### Stage Select

* Stage 1 桑杰尔夫(U.S.S.R.)
* Stage 2 春丽(China)
* Stage 3 小兵的战士男Guile(U.S.A.)
* Stage 4 日本帅哥Ryu(Japan)
* Stage 5 肯(U.S.A.)
* Stage 6 巴西电猪布兰卡(Brazil)
* Stage 7 本田(Japan)
* Stage 8 小姐的Dhalsim先生(India)
* Stage 9 拳王拜森(China)
* Stage 10 西班牙帅哥巴罗克小姐(Spain)
* Stage 11 萨卡特(Thailand)
* Stage 12 警察维嘉(Thailand)
* 背景(以玩家2为准)。
* 通关：恭喜你(中文)。Congratulation(英文)。

## FC Game

FC的《街头霸王》是5人街霸的强化版，部分人物的人物模型是取自于9人街霸的。

追加了7名角色，完美的还原了街机12人街霸的全部阵容，且指令、招式也都基本不差，背景也全部还原了，不过音乐方面就不敢恭维了，依然是采用5人街霸的那几首背景音乐“反复循环”。

街头霸王8合1，第五个游戏就是和《街霸20人（10人的TURBO版）》、《9人街霸》、《12人街霸（6人版）》、《16人街霸（8人版）》、《18人街霸（9人版）》、《20人街霸（10人版）》、《街霸60人（10人的TURBO版）》合在了一起变成了某些版本，它就是FC格斗游戏的第一个、第二个、第三个、第六个、第七个、第四个、第八个节目。

### 2P Stage

* 1．ZANGIEF　2．CHUN，LI　3．ANIMAL　4．RYU
* 5．BISON　6．HOUBOT　7．E，HONDA　8．EARSY
* 9．SAGAT　10．KEN　11．CARLOCK　12．GUILE
* 13．BIG，GUN　14．AMY　15．BLANKA　16．NAN
* 17．BAIK　18．VEGA　19．DAIWOO　20．DHALSIM
* 21．MARKUS　22．KING　23．BALROG　24．CAR

### FC Roms

* ROM1：File:街霸24人（Master Fighter VI'）.nes(文件大小：640.11KB)
* ROM2：File:街霸12人（Street Fighter II'）.nes(文件大小：640.14KB)
* ROM3：File:Master Fighter VI'【p1】.nes(文件大小：640.11KB)
* ROM4：File:街霸24人（Street Fighter VI' Yoko Soft ）.nes(文件大小：640.14KB)

## FC Roms

* ROM1：File:Master Fighter 6 Turbo 24.nes(文件大小：640.11KB)
* ROM2：File:Street Fighter 2 Pro 12.nes(文件大小：640.14KB)
* ROM3：File:Master Fighter 6 Turbo 24【p1】.nes(文件大小：640.11KB)
* ROM4：File:Street Fighter 6 Yoko Soft 1993.nes(文件大小：640.14KB)