recursal/Fanatic-Fandom huggingface dataset:
Cataclysm Bolt

**Catalysm Bolts** are magical, dwarven-made, crossbow ammunition that have a random unpredictable additional area effect damage bonus. These crossbow bolts were first created during the Scattered War by the Jaggenstrike Clan founders of the Kraghammer.

## **Description**

The bolts act as normal crossbow bolts, but on impact, the user rolls a d6 to determine the kind of additional damage that may occur. On a roll of 1-2, the bolt explodes, dealing fire damage to the creatures within 5 feet of it; on 3-4, the bolt freezes and damages nearby creatures, with the chance to restrain them.; on 5, the target takes necrotic damage and can be stunned until the end of their next turn; on 6, the bolt splits in 7 parts, unleashing a burst of shrapnel.

Once the bolt hits, the enchantment ends and it becomes a normal piece of ammunition.

## **History**

The Mighty Nein found three Cataclysm Bolts inside a case in Vokodo's lair, and Veth took them. She used the first one against Gelidon in Eiselcross, but the additional damage roll was for cold, which Gelidon was immune to. The remaining two were used against the fire guardian on the Elemental Plane of Fire, and both additional damage rolls were for fire, which the guardian was immune to.

## **Trivia**

All three times Veth used the Cataclysm Bolts, the target was immune to the extra damage from the bolts.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 See *Tal'Dorei Campaign Setting Reborn*, p. 194.
2. ↑ See "A Fog Lifted" (2x106) at 2:18:42.
3. ↑ See "Between a Ball and a Hot Place" (2x129) at 1:55:53.
4. ↑ See "Between a Ball and a Hot Place" (2x129) at 1:54:13.
5. ↑ See "Fair-weather Faith" (2x123) at 0:50:31.
6. ↑ See "Between a Ball and a Hot Place" (2x129) at 1:53:53.  The second bolt was also for fire damage, at 1:56:07
7. ↑ See "Fair-weather Faith" (2x123) at 0:50:31.  Veth rolled cold damage, which Gelidon is immune to
8. ↑ See "Between a Ball and a Hot Place" (2x129) at 1:53:53.  Veth rolled fire damage, which the fire elemental was immune to. The second bolt was also for fire damage, at 1:56:07

**Art:**
Clair McFuzz

Official art of Clair McFuzz, by Joana Carvalho.

**Clair McFuzz** is a bear played by Brittany Walloch-Key in "Honey Heist 3: Tova’s Honeys" (Sx39)

## **Relationships**

* Tova - Heist Partner
* Grizz Leigh Bayer - Heist Partner
* Drew Bearymoore - Heist Partner
* The Midnight Maven - Heist Partner
* Bearah Pawcett - Heist Partner

## **Appearances and mentions**

* Specials
	+ "Honey Heist 3: Tova’s Honeys" (Sx39) (first appearance)

## **Trivia**

* Unlike her the rest of her team, Clair is the only party member to not be depicted as wearing a wig in official artwork.

## **References**

**Art:**

1. ↑ Official art of Clair McFuzz, by Joana Carvalho (source). Used with permission.
Christopher Sabat

Photograph of Christopher Sabat at GalaxyCon Columbus in 2022, by Super Festivals.

## General Information

### **Born**

April 22, 1973 (age 50)
Washington, D.C.

## Internet Presence

###  **Twitter**

@justchrissabat

**Christopher Sabat** is a prolific voice actor and director best known for voicing Vegeta, Piccolo, and others in the Dragon Ball franchise, and All Might in *My Hero Academia*, although his list of credits is extensive. He has worked mainly on the English-language versions of international anime and video games. He is also the founder and director of the OkraTron 5000 audio production company in Richardson, Texas.

Chris is married and has two children.

About his involvement in *The Legend of Vox Machina*, Travis Willingham said: "We did have TV's Christopher Sabat to come in. He's the guy that they slay at the beginning of nine. It's a bunch of big Herd members, so Chris was like, "Oh, am I going to play a big barbarian type?" We were like, no, you're the guy they're going to hit. "Okay, cool."

## **Appearances on *Critical Role***

* *The Legend of Vox Machina* - Farmer
	+ "A Test of Pride" (LVM2x09)

## **Other Works**

For a list of Chris's extensive credits, see his listing on IMDB.

## **External Links**

* Christopher Sabat on IMDb
* Christopher Sabat on Wikipedia
* Christopher R. Sabat on the Anime Voice-Over Wiki

## **References**

1. ↑ 1.0 1.1 1.2 1.3  Christopher Sabat on IMDb
2. ↑  (@JustChrisSabat) on Twitter.
3. ↑ Christopher R. Sabat on the Anime Voice-Over Wiki.
4. ↑ See "The Legend of Vox Machina Season 2, Episodes 10-12 Q&A" at 0:24:34.

**Art:**

1. ↑ Photograph of Christopher Sabat at GalaxyCon Columbus in 2022, by Super Festivals (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Campaign One Arc 3: The Chroma Conclave

The **third arc** of Campaign One of *Critical Role* begins shortly after the defeat of the Briarwoods. As Sovereign Uriel Tal'Dorei II announces his abdication, four dragons calling themselves the Chroma Conclave attack the city of Emon. After saving whoever they can and resettling them in Whitestone, the members of Vox Machina gather the power of the Vestiges of the Divergence and rally their allies to kill the dragons and take back their home. Raishan, a member of the Chroma Conclave, proposes an alliance with Vox Machina to take down the leader, Thordak, and although the party does not trust her, the dragon's strength and knowledge would be a great asset to them. As Thordak swells with madness and power from his position within Emon, time is running out until the final confrontation with the Cinder King.

⬅ Arc 2: The Briarwoods / **Arc 3: The Chroma Conclave** / Arc 4: Taryon Darrington ➡
* The Conclave AttacksGo to Desperate Measures
* The Raven Queen's BargainGo to The Sunken Tomb
* KevdakGo to The Kill Box
* UmbrasylGo to In the Belly of the Beast
* AmbushedGo to Duskmeadow (episode)
* The FeywildGo to The Feywild
* MarquetGo to The Streets of Ank'Harel
* Anna RipleyGo to Cloak and Dagger
* VorugalGo to Vorugal (episode)
* ThordakGo to Thordak (episode)
* RaishanGo to Raishan (episode)
* The Conclave's EndGo to The Deceiver's Stand
1/12

**Art Credits**
1. Thomas Brin
2. Lap Pun Cheung
3. David Rodrigues
4. Jet
5. Lap Pun Cheung
6. Thomas Brin
7. NLN4
8. Truffery
9. Thomas Brin
10. Joma Cueto
11. Joma Cueto
12. Lap Pun Cheung
Caper Cards: Bells Hells

Box cover for "Caper Cards: Bells Hells", by David Rodrigues.

***Caper Cards: Bells Hells*** is a blackjack-style strategy and cooperative card game designed by Manny Vega.

## **Publisher's summary**

“
Assemble Critical Role Campaign 3's adventuring party Bells Hells to pull off a legendary heist! In this cooperative card game, bring together the members of Bells Hells to pull off a heist for the ages! You'll aim to play your Crew cards strategically as a team, hoping to exceed the value of the treasure you're pursuing without going over 21. Each Crew card bears gorgeous art of the teammate, the card's numerical value, and an ability, such as Chetney's ability to be played as either a 6 or a 9. Play is quick, with gameplay lasting around 20 minutes, and you can play it with up to 4 players, including a solo mode as well as two difficulties to test your mettle.
”

–
Publisher's summary
[!h]

## **Gameplay**

### **Contents**

* 24 Crew Cards – 3 of each Bells Hells member: Laudna, Chetney Pock O’Pea, Fresh Cut Grass, Orym of the Air Ashari, Imogen Temult, Ashton Greymoore, Dorian Storm, and Fearne Calloway
* 1 Risk Card
* 9 Unique Reward Cards
* 1 Rules Sheet
* 1 Reference Card

## **Creative team**

* Game Design: Manny Vega
* Graphic Design: Matt Paquette & Co.
* Art: David Rodrigues

## **References**

1. ↑ 1.0 1.1 1.2 1.3  *Caper Cards: Bells Hells* on the Darrington Press official website
2. ↑ See Darrington Press's tweet.

**Art:**

1. ↑ Box cover for "Caper Cards: Bells Hells", by David Rodrigues (source). Used with permission.
Catlyn Delafin

**Catlyn Delafin** is the half-elven owner of Catlyn's Clothier, a high-end clothing shop on the Volition Disc of Uthodurn. As an NPC, she is played by Matthew Mercer.

## **Description**

Catlyn was a half-elf woman in her forties, with her blonde hair worn with a large curled wave to one side, and square glasses. She wore a sharp business blazer and "immaculate" make-up.

## **Biography**

### **"Hope Within History" (3x55)**

Catlyn was initially very suspicious of the party but when shown the warrant from the King and Queen covering the costs of the clothing they ordered, she became warm and welcoming. Everyone got a new custom outfit, signed unobtrusively with Catlyn's name.

## **References**

1. ↑ See "Hope Within History" (3x55) at 2:34:54.

**Art:**

1. ↑ Fan art of Bells Hells in Catlyn's shop, by Lap Pun Cheung (source). Used with permission.
Chapter 18

⬅ Chapter 17 / **Chapter 18** / Chapter 19 ➡
The **eighteenth chapter** of *Critical Role* continues the Wildemount campaign. With Traveler Con completed and Vokodo defeated, the Mighty Nein return to the mainland of Wynandir to pursue the political threads of the web of intrigue at the heart of the Dwendalian Empire, and what eyes may be looking as they travel to the Biting North of Eiselcross where cold circumstances could lead to even colder complications...

 **Art Credits**
1. BlackSalander
2. Rose
3. Kageyama Satsuki
4. Bethany Berg
Champ

Fan art of Champ, by Kileigh Gallagher.

**Champ** is a human man who works at The Landlocked Lady, a brothel owned by the Mardoon Family. As an NPC, Champ is played by Matthew Mercer.

## **Description**

### **Appearance**

Champ is a human man in his late 30s with a very short hair starting to show signs of male pattern baldness and a well kept handlebar mustache that curves out very wide over a van dyke beard. When he met Mighty Nein he was wearing a vest and a light green, billowing shirt with a white collar

## **Biography**

### **"Converging Fury" (2x27)**

Champ was manning the front desk at the Landlocked Lady when the party arrived. He offered them rooms and "companionship". Beau rented a room for the night and a companion for an hour, and the rest of the party (Caleb, Nott, Nila, and Keg) spent the night in two separate rooms. Champ also told them that the Mardoon family was currently at their estate.

## **Appearances and mentions**

* Campaign Two
	+ "Converging Fury" (2x27) (first appearance)

## **References**

1. ↑ See "Converging Fury" (2x27) from 1:37:47 through 1:38:31.
2. ↑ See "Converging Fury" (2x27) from 1:36:33 through 1:53:18.
**Art:**

1. ↑ Fan art of Champ, by Kileigh Gallagher (source). Used with permission.
Children of Malice

The Children of Malice symbol, by Claudio Pozas.

### Goals

To dismantle and subjugate the Luxon-worshiping Kryn Dynasty dark elf society, bringing them back under the rule of Lolth.

## Membership

### Races

Multiracial; primarily goblinoids and drow.

## Relationships

### Enemies

Kryn Dynasty

The **Children of Malice** are a small, secret faction of spies and assassins in service to Lolth who hope to overthrow the Kryn Dynasty and return the drow to their previous worship. They work in secret, primarily as sleeper agents scattered throughout Xhorhas or as outlanders raiding Kryn settlements and building forces for when they strike. As a result they have no formal alliances and tend to gather information through normal interactions with the residents of the Wastes and Rosohna.

## **History**

Following the Divergence, Lolth spent her time in the Abyss plotting to take her revenge on the dark elves who had left her control in favor of worshiping The Luxon. She slowly gathered followers from the various goblinoids and the residents of the Wastes of Xhorhas with anti-Dynasty sympathies; and with members of the Kryn Dynasty frustrated by various actions of the Dens, particularly those with xenophobic tendencies who opposed the open inclusion of Luxon followers from other races.

In 843 PD, while the Crown Keepers were in Kymal, the Spider Queen talked to Opal, the current bearer of the Circlet of Barbed Vision, and told her that members of the Children of Malice resided in that city, being interested in interacting with them. However, the warlock didn't do that, although she did become the goddess' champion.

That same year, Beauregard Lionett mentioned the Children of Malice as being active during the Apogee Solstice in an effort to "splinter tunnel" the Divine Gate. However, it appeared that this had been merely a front for the Ruby Vanguard.

## **Notable members**

* **Head Matron Vivurk Tonn**: Drow commander of Dumaran
* **Zyn Daev'yana**: Respected drow strategist and writer in Den Daev'yana
* **Ereldra Icozrin**: A talented harpist turned spy who spreads lies to undermine the Dens
* **Ironeye Jaglord Brukk**: Warlord leading a nomadic band of hobgoblin warriors who, as of 836 PD, had reached the Ghostlands outside Rosohna

## **References**

1. ↑ 1.0 1.1 1.2 See *Explorer's Guide to Wildemount*, p. 47.
2. ↑ See *Explorer's Guide to Wildemount*, pp. 46–Lolth "developed a new network of scattered worshipers, spies, and assassins".
3. ↑ See *Explorer's Guide to Wildemount*, pp. 46–47.
4. ↑ See *Explorer's Guide to Wildemount*, pp. 46–48.
5. ↑ See *Explorer's Guide to Wildemount*, p. 46.
6. ↑ See "Exandria Unlimited: Kymal, Part 2" (E2x02) at 1:14:16.
7. ↑ See "Red Moon Rising" (3x50) at 3:14:48.
8. ↑ 8.0 8.1 See *Explorer's Guide to Wildemount*, p. 48.

**Art:**

1. ↑ The Children of Malice symbol, by Claudio Pozas (source). Used with permission.
Claire

## Claire

Official art of Claire, by Joana Carvalho.

## Appearances

### First seen

"Critical Role and the Club of Misfits" (Sx38)

### Stream

Specials (1 episode)

**Claire Sittish** is a student in Schmogwarts school played by Sam Riegel.

## **Character Information**

### **Abilities**

#### Wizard Spells

##### Cantrips

* *Acid Splash*
* *Prestidigitation*

##### 1st level

* *Mage Armor*
* *Magic Missile*

## **Appearances and mentions**

* Specials
	+ "Critical Role and the Club of Misfits" (Sx38) (first appearance)

## **References**

1. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 43:02.
2. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 44:43.
3. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 44:39.
4. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:01:00.
5. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:31:33.
6. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 36:25.
7. ↑ See "Critical Role and the Club of Misfits" (Sx38) at 1:43:56.
**Art:**

1. ↑ Official art of Claire, by Joana Carvalho (source). Used with permission.
Chapter 4

⬅ Chapter 3 / **Chapter 4** / Chapter 5 ➡
The **fourth chapter** of *Critical Role* begins shortly after the defeat of the Briarwoods. As Sovereign Uriel Tal'Dorei II announces his abdication, four dragons calling themselves the Chroma Conclave attack the city of Emon. After saving whomever they can and resettling them in Whitestone, the members of Vox Machina rally their allies to kill the dragons and take back their home.

**Art Credits**
1. Thomas Brin
2. Lap Pun Cheung
3. David Rodrigues
4. Jet
Calis Krishtan

**Calis Krishtan** was an entrepreneur from Ank'Harel who founded The Maiden's Wish casino in Kymal.

## **History**

Around 766 PD, Calis moved to Kymal and opened a small casino called The Maiden's Wish, giving the rural city's stagnant economy a needed boost. As of 812 PD, Krishtan operated the casino and had a son, Jaktur Krishtan, margrave of Kymal and heir to The Maiden's Wish. In or before 836 PD, Jaktur also inherited the ownership of the casinos previously managed by his father, meaning Calis Krishtan might transferred this responsibility or passed away.

## **Appearances and mentions**

* *Critical Role: Tal'Dorei Campaign Setting*, mentioned only (first mentioned)
* *Tal'Dorei Campaign Setting Reborn*, mentioned only

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 See *Tal'Dorei Campaign Setting*, p. 54.
2. ↑ See *Tal'Dorei Campaign Setting Reborn*, pp. 84–As of 836, the casinos owned by Jaktur, his heir.
3. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 83. "some seventy years" before 836 PD.
4. ↑ See *Tal'Dorei Campaign Setting Reborn*, p. 84.
CelebriD&D with Game of Thrones' John Bradley

"**CelebriD&D with Game of Thrones' John Bradley**" thumbnail featuring John Bradley

### Transcript

Transcript

"**CelebriD&D with Game of Thrones' John Bradley**" is a semi-canon special episode of *Critical Role*. Like the canonical one-shot "CelebriD&D with Joe Manganiello", it features two members of Vox Machina adventuring with three other individuals: Vex'ahlia, Vax'ildan, Mankum, Dietrich, and Dupont Dupont. Matthew Mercer leads the adventurers through the dangers and the stench of a cannibalistic orc camp.

## **Synopsis**

### **Introduction**

*When traversing the open road of the Black Valley Path from Jorenn Village to Westruun, it's best to travel in numbers, if those numbers are large enough that is. For not two days travel with the caravan southward the sounds of war drums and savage battle cries suddenly fill the air. Hired guards encircle the patrons, only to be cut down by a hooked blade and poisoned arrow. Ravagers, the scattered orc raiding band, bear down on you and your traveling companions. You fight to the best of your ability, harnessing the fight side of your fight-or-flight, but the orc numbers are overwhelming. You hear a terrible roar, a deep resonant bellow in the distance behind you. You turn to see—[whack]—a sharp pain in the back of your skull, then darkness. Time passes, an almost infinite-seeming period of time without thought... dreams... and groggily you find yourselves awakening, your body sore and stiff. You instinctually tug and pull, and you find your wrists and ankles bound by ragged dry rope that scrapes against the exterior of your skin as you try and tug against it. Your eyes slowly widen and in the small flickers of firelight that enter this medium-sized tent, seemingly covered from a night-based exterior, you see piles of spoils: jewelry and dried meats, and what appears to be a number of other individuals that are not moving. You glance around to see five others who are also finding consciousness at seemingly in the same level of pain, the life that you're currently finding yourselves in, begin to rouse, quietly acknowledging with eyesight who is around you and awake.*

## **Featured characters**

### **Player characters**

*(all 6th-level characters)*

* Dietrich, a tiefling warlock
* Dupont Dupont, a dwarven rogue
* Mankum, a gnome bard
* Vax'ildan, a half-elf rogue and member of Vox Machina
* Vex'ahlia, a half-elf ranger and member of Vox Machina

## **References**

1. ↑ See "Vox Machina Go to Hell" (1x91) at 6:26.  "in a one-shot that is technically Exandria-canon."
2. ↑ Arkhan recognized Percy and Keyleth, and vice versa, from an adventure some two years earlier.  See "The Final Ascent" (1x113) at 1:04:34.

**Art:**
Cary

Fan art of Cary (right) and Darmin, by Kileigh Gallagher.

**Cary** is a human barkeep in Kamordah. As an NPC, Cary is played by Matthew Mercer.

## **Description**

### **Appearance**

Cary is a rather rotund heavy-set figure of a gruff man with strong stubble across his heavy squared jaw. His hair is receding in the back, like a Friar Tuck bald spot where he has a bit of a bowl cut around the sides. He has a series of minor scars and one discolored eye on the right side of his face.

## **Biography**

### **Background**

Cary grew up in Kamordah and is the owner of the Gemmed Hearth Inn, a seedy inn with three rudimentary sleeping rooms upstairs. It looks like a mud-spattered warehouse built of simple, bland woods. It has five tables and a beautiful, well-polished curved bar.

### **"Misery Loves Company" (2x93)**

The Mighty Nein rented rooms at the Gemmed Heart for the night following Beau's confrontation with her family in "Home is Where the Heart Is" (2x92).

## **Relationships**

Cary has a brother who runs a livery in Kamordah.

## **Appearances and mentions**

* Campaign Two
	+ "Misery Loves Company" (2x93) (first appearance)

## **Quotations**

**Cary**: “All right, there you are. Here’s your keys. Welcome to the Gemmed Hearth. *(to Beau)* You look familiar.”

## **References**

1. ↑ See "Misery Loves Company" (2x93) at 0:17:55.
2. ↑ See "Misery Loves Company" (2x93) at 0:29:28.
3. ↑ See "Misery Loves Company" (2x93) from 0:14:55 through 0:17:55.
4. ↑ See "Misery Loves Company" (2x93) at 0:30:21.

**Art:**

1. ↑ Fan art of Cary (right) and Darmin, by Kileigh Gallagher (source). Used with permission.
Charm of Plant Command

* For the duration of the spell, advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants.

## Historical Information

### Owners

* Caduceus Clay (formerly)
* Jester

The **Charm of Plant Command** is a magical item used to communicate with plants.

## **Description**

The Charm is a leather choker-like necklace worn around the neck, with a fist-sized bundle of dried herbs or roots bound to it with silver thread. It is typically worn around the neck or attached to a belt. When attuned to the item, the user can cast *Speak with Plants* three times a day and plants can communicate back to the user. The user has advantage on charisma checks to influence plants' behavior, demeanor, and attitude.

## **History**

### **"Dark Waters" (2x98)**

Sheila Bobsnopper was wearing the charm when Caduceus went to her shop, Seafloor's Bounty in Nicodranas. He persuaded her to sell it to him along with several other items after offering her cash and some of the pink lichen that grows on him.

### **"Mysteries, Memories, and Music" (2x101)**

Caduceus offered the charm to Jester since he wasn't using it. She used it to ask the trees to move their branches out of the way to make the party's passage easier.

### **"The Ruined Sliver" (2x104)**

Jester used the Charm to ask a tree near the Ruins what had happened to cause their unhealthy appearance. The tree didn't know, but said it had been a long time.

### **"The Chase Begins" (2x112)**

When the Mighty Nein found that Mollymauk's grave was empty, Jester used the Charm to ask a nearby patch of crabgrass about what had happened and how long ago. In its sudden sapience, it asked Jester to give it a name ("Henry Crabgrass") and it told the Nein that about fifty days prior, a small group of people came and dug up the body. Henry also said that there was "a lot of chanting" immediately afterward, but did not know what language it was because Henry does not know any languages.

### **"Malice and Mystery Below" (2x119)**

While traversing the underground arboretum of A2, Jester used the Charm to better convey Caduceus' offer of help to the twisted, broken trees that grew in the lightless chamber. Upon reaching out, the tree emanated nothing but malevolent hunger and desperation. The feeling of drawing back from the tree's consciousness was like "pulling her hand back from a hole filled with insects."

## **References**

1. ↑ See "Mysteries, Memories, and Music" (2x101) at 2:17:47.
2. ↑ See "Dark Waters" (2x98) at 1:12:07.
3. ↑ See "Mysteries, Memories, and Music" (2x101) at 2:17:46.
4. ↑ See "Mysteries, Memories, and Music" (2x101) at 2:17:46.
5. ↑ See "Dark Waters" (2x98) from 1:10:05 through 1:17:03.
6. ↑ See "Mysteries, Memories, and Music" (2x101) at 2:16:19.
7. ↑ See "Mysteries, Memories, and Music" (2x101) at 3:10:42.
8. ↑ See "The Ruined Sliver" (2x104) from 1:42:22 through 1:44:57.
9. ↑ See "The Chase Begins" (2x112) from 24:20 through 27:20.
10. ↑ See "Malice and Mystery Below" (2x119) from 3:15:10 through 3:16:25.

**Art:**
Chapter 14

⬅ Chapter 13 / **Chapter 14** / Chapter 15 ➡
The **fourteenth chapter** of *Critical Role* continues the second campaign, set in Wildemount. From their new home base in Rosohna, the Mighty Nein explore Xhorhas, finding more links to the Abyss and losing one of their own to a servant of the Chained Oblivion.

 **Art Credits**
1. Son of Joxer
2. BlackSalander
3. Rammaru
4. BlackSalander
Catyurit family

The **Catyurit family** are human farmers living in the Shoreline Farms of Emon, where they farm chellerum gourds. One member of the family was replaced by a doppelganger around 812 PD.

## **Members**

The members of the family were:

* **Helina:** single mother
	+ **Rych:** son of Helina
	+ **Empi:** son of Helina
	+ **Foryuna:** younger daughter of Helina, replaced by a doppelganger

## **History**

The doppelganger who replaced Foryuna had delusions of grandeur, and around 812 PD began poisoning Emonian produce. Those who ate poisoned chellerum gourds occasionally vomited uncontrollably for several days.

## **Trivia**

The chellerum gourd is a briny, hearty vegetable used as a meat substitute; one roasted gourd cost 5sp and could feed a family of six for a day, and these gourds had fed the people of Emon in lean times since before the first sovereign.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 See *Tal'Dorei Campaign Setting*, p. 94.

**Art:**
Clarabelle

→ *This article is about Caduceus's moorbounder. For information about his sister, see Clarabelle Clay.*

## Clarabelle

Fan art of Caduceus and Clarabelle, by Sam Hogg.

## Character Information

### Connections

* Caduceus Clay (Owner)
* Yarnball (Pack mate)
* Jannik (Pack mate)

## Appearances

### Stream

Campaign Two (9 episodes)

**Clarabelle** is Caduceus' moorbounder. As an NPC, Clarabelle is played by Matthew Mercer.

## **Description**

### **Appearance**

Clarabelle was the youngest and smallest of the three moorbounders purchased by the Mighty Nein.

### **Personality**

Clarabelle acted the most like a kitten, such as when Caduceus tried to get it to sit and it instead gave him a big lick up the side of his face.

## **Biography**

### **Background**

Clarabelle was raised by Zorth, a goblin who trained moorbounders for a living in Asarius, the City of Beasts, in Xhorhas. She was bonded to and trained by Caduceus.

### **"Wood and Steel" (2x58)**

Moorbounders are voracious eaters and are not cheap to maintain as they require food every day, unlike many predators. However, they are also rather independent and do not need to be restrained when traveling with the group as they hunt for themselves at night, returning to the camp to rest once fed. They also provide extra security, as demonstrated when the Mighty Nein awoke one morning to find their mounts feeding on a large wolf that had ventured too close to the camp.

## **Relationships**

* **Caduceus**: Owner/rider.
* **Jannik**: Caleb's mount and part of the hunting pack.
* **Yarnball**: Jester's mount and part of the hunting pack.

## **Appearances and mentions**

* Campaign Two
	+ "Cornered" (2x53) (first appearance)
	+ "The Favor" (2x56)
	+ "Wood and Steel" (2x58)
	+ "Perspective" (2x59)
	+ "Agreements" (2x61)
	+ "A Dangerous Chase" (2x64)
	+ "Chases and Trees" (2x65)
	+ "Beneath Bazzoxan" (2x66)
	+ "The King's Cage" (2x69)

## **Trivia**

* Caduceus named Clarabelle after his sister.

## **References**

1. ↑ See "Cornered" (2x53) at 59:20.
2. ↑ See "Cornered" (2x53) at 57:53.
3. ↑ See "Cornered" (2x53).
4. ↑ See "Wood and Steel" (2x58) at 3:04:45.
5. ↑ See "Cornered" (2x53) at 1:06:33.

**Art:**

1. ↑ Fan art of Caduceus and Clarabelle, by Sam Hogg (source). Used with permission.
Chapter 19

⬅ Chapter 18 / **Chapter 19** / Chapter 20 ➡
The **nineteenth chapter** of *Critical Role* concludes the Wildemount campaign. With the threat of the return of Cognouza looming ever closer, the Mighty Nein consolidate their alliances and goals as they travel from Eiselcross to Wynandir and back again, ultimately embarking on a collision course with the Nonagon Lucien to determine the fate of their home and those they hold dear...

 **Art Credits**
1. HeartofPack
2. Jake Wennik
3. Kieran Slate
4. Olivia Hintz
Chapter 2

⬅ Chapter 1 / **Chapter 2** / Chapter 3 ➡
The **second chapter** of *Critical Role* begins after Vox Machina says goodbye to Pike Trickfoot temporarily in the holy city of Vasselheim. Trouble with the law splits the party into two separate groups as they attempt to make amends, and during their stay, they encounter new friends, new enemies, and new revelations before eventually returning home.
Chapter 10

⬅ Chapter 9 / **Chapter 10** / Chapter 11 ➡
The **tenth chapter** of *Critical Role* continues the second campaign, set on the continent of Wildemount.

The party comes together as a group in the aftermath of the twin attacks on Dayana Prucine and the Zauber Spire, exploring the underbelly of Zadash...

 **Art Credits**
1. Galactic Jonah
2. NLN4
3. Anna Janiszewska (Rammaru)
4. Alexa/Tyrtato
Campaign Two Arc 4: Swords and Angels

The **fourth arc of Campaign Two** of *Critical Role* continues the adventures set in Wildemount. The Mighty Nein seeks to free Yasha from Obann's control while Fjord struggles to free himself from Uk'otoa's. Meanwhile, the Angel of Irons cult has their own plans to release their god. Complicating things further, the party finds themselves drawn deeper into the tangled webs of intrigue between the Dwendalian Empire and the Kryn Dynasty with the fates of both territories hanging in the balance. *Crit Recap Animated* calls this sequence of episodes "The Sword & The Angel".

⬅ Arc 3: The Bright Queen's Favor / **Arc 4: Swords and Angels** / Arc 5: Family Ties ➡

 **Art Credits**
1. BlackSalander
2. Shalizeh7
3. Nikki Dawes
4. Olivia Hintz
Cathy Le

**Cathy Le** is the colorist for *The Mighty Nein Origins: Jester Lavorre* and *The Mighty Nein Origins: Mollymauk Tealeaf*. In addition to her work with Dark Horse on *The Mighty Nein Origins*, she has also worked with Boom! Studios and IDW Comics, and credits her artistic style to her love of anime and fantasy.

## **References**

1. ↑ 1.0 1.1 1.2 https://www.artstation.com/diastrons/profile
2. ↑ 2.0 2.1 https://www.diastrons.com/about

**Art:**
Candela Obscura Original Soundtrack

Official art of the Candela Obscura Original Soundtrack album cover, by Bryan Weiss.

### **Producers**

* Maxwell James
* Steve Failows

## Publication Information

### **Tracks**

12

The **Candela Obscura Original Soundtrack** is a soundtrack album of original music published by Critical Role Productions LLC's record label Scanlan Shorthalt Music. The music was composed by Colm McGuinness and features album art by Bryan Weiss. It was produced by Maxwell James and Steve Failows.

The album includes the following twelve tracks, all by Colm R. McGuinness:

1. *Welcome to Candela Obscura (Main Theme)*
2. *Welcome to Newfaire*
3. *The Fourth Pharos*
4. *Let Them In*
5. *Lullaby for the Lost*
6. *No Way Out*
7. *The Last Scar*
8. *Grayslate*
9. *Swift Escape*
10. *Halls of Oldfaire*
11. *Forbidden Ritual*
12. *The Eaves*

## **References**

1. ↑ 1.0 1.1 See the announcement on critrole.com.

**Art:**

1. ↑ Official art of the *Candela Obscura Original Soundtrack* album cover, by Bryan Weiss (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Cedargaunt

**Cedargaunt** was an ancient treant. In the adventure hook *Seed of Life* in the *Critical Role: Tal'Dorei Campaign Setting*, set in 812 PD, he was deceased; his last bloom, the Seed of Life, was being used as decoration around the neck of a pet remorhaz of an unidentified frost giant jarl.

So far, Cedargaunt has not appeared or been mentioned onstream.

## **References**

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 See *Tal'Dorei Campaign Setting*, p. 69.
Chapter 8

⬅ Chapter 7 / **Chapter 8** / Chapter 9 ➡
The **eighth chapter** of *Critical Role* begins with the return of an old foe leading a band of cultists as they seek to raise the archlich Vecna to godhood. In their final adventure, Vox Machina must race against time to stop this new threat as the ascension of Vecna looms ever closer.

 **Art Credits**
1. Thomas Brin
2. Lap Pun Cheung
3. BlackSalander
4. Tyrone Andersen
Cincture of the Stone King

Fan art of Cincture of the Stone King, by DungeonScribe.

The **Cinture of the Stone King** is a gray leather belt with square opals which was found on the corpse of the undead dwarf king in Thomara. It was given to Percival.

## **Properties**

The belt requires attunement. Once attuned, it grants the following:

*The attuned gains resistance to psychic damage. In addition, they are immune to being paralyzed or petrified and cannot be knocked prone.*

*As an action, you can channel your anger to produce a shock wave of thunderous energy, as with the Thunderwave spell. The spell has a DC of 16 and is considered to be cast at fifth level. Once used, you cannot use this feature again until you complete a short rest.*

## **References**

1. ↑ See "The Climb Within" (1x110) at 2:07:00.
2. ↑ See "The Climb Within" (1x110) from 2:26:30 through 2:27:10.

**Art:**

1. ↑ Fan art of Cincture of the Stone King, by DungeonScribe (source). Used with permission.
Campaign One: Pre-stream Arc

Before the **first arc of Campaign One** of *Critical Role*, Vox Machina had many adventures. The team met in the swamp town of Stilben as a ragtag group of mercenaries in search of work. After doing a few odd jobs they traveled to the city of Emon, where they managed to halt a demonic insurrection within the royal family, gained a reputation as heroes, and had a keep built in their honor.

**Pre-stream** / Arc 1: Kraghammer and Vasselheim ➡
Cloen

**Cloen** is a crownsguard in Zadash. As an NPC Cloen is played by Matthew Mercer

## **Biography**

### **Background**

Some time before the Mighty Nein killed the phase spider, the crownsguard investigated the sewers themselves. Cloen was the only survivor of their expedition to the sewers. He was later called by Herald of the Hall Voloshin to identify the spider's corpse.

## **Appearances and mentions**

* Campaign Two
	+ "Waste and Webs" (2x10) (first appearance)

## **References**

1. ↑ See "Waste and Webs" (2x10) at 0:35:36.
2. ↑ See "Waste and Webs" (2x10) at 3:17:19.
Clive Binz

Fan art of Clive Bens, by Kileigh Gallagher.

**Clive Binz** is a dwarf who runs the Evening Nip. As an NPC, he is played by Matthew Mercer.

## **Description**

### **Appearance**

**Clive** is an old dwarf with half of his beard burned away. He has a perpetual grimace on his face.

## **Appearances and mentions**

* Campaign Two
	+ "Waste and Webs" (2x10) (first appearance)
	+ "Lost & Found" (2x13)
	+ "Fleeting Memories" (2x14)
	+ "The Gentleman's Path" (2x19)
	+ "The Threads Converge" (2x85)
	+ "New Homes and Old Friends" (2x111)
	+ "Between a Ball and a Hot Place" (2x129)

## **References**

1. ↑ See "Waste and Webs" (2x10) at 3:53:33.

**Art:**

1. ↑ Fan art of Clive Bens, by Kileigh Gallagher (source). Used with permission.
Chuul

Depiction of a chuul, by Kate Pfeilschiefter from *D&D: Monster Manual, 5th edition*, p. 40.

## Sociocultural Information

### **Planes**

* Material Plane (Exandria)
* Netherdeep

### **Locations**

* Diver's Grave
* Frigid Depths

### Environment

Underwater
Near water

### **Language**

Deep Speech (understood, not spoken)

**Chuuls** are large aquatic aberrations created by the ancient aboleths for the purpose of collecting sentient creatures, magic items, and other treasures.

## **Appearance**

Chuuls are large crustacean-like creatures that have heavy pincer claws. Their faces descend into small tentacles that writhe and curl under the mouth. They have a pair of four legs, very arachnid-like, that scurry across the ground.

## **Traits**

Chuuls are amphibious, able to breathe on both land and water. They are immune to poison and the poisoned condition. They are able to grapple and poison their prey.

Chuuls can sense the presence of magic within 120 feet of them at will. This trait is not magical, though it functions much like a *Detect Magic* spell.

## **Known chuuls**

* The Mighty Nein encountered four chuuls, along with a deep scion, near the Diver's Grave in "The Second Seal" (2x47).
* The Mighty Nein fought more chuuls aboard the *Midnight Hammer* in the Frigid Depths.
* Chuuls are known to exist in the Netherdeep.

## **References**

1. ↑ 1.0 1.1 1.2 See *D&D: Monster Manual*, 5th ed., p. 40.
2. ↑ See "The Second Seal" (2x47) at 0:24:45.
3. ↑ See "The Chase Begins" (2x112) at 3:59:56.
4. ↑ See "The Second Seal" (2x47) at 0:26:13.
5. ↑ See "The Chase Begins" (2x112) at 3:51:19.
6. ↑ See *Call of the Netherdeep*, p. 163.

**Art:**

1. ↑ Depiction of a chuul, by Kate Pfeilschiefter from *D&D: Monster Manual, 5th edition*, p. 40. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Cloak of Elvenkind

Depiction of a Cloak of Elvenkind, by Conceptopolis from D&D: Dungeon Master's Guide, p. 158.

## General Information

### **Properties**

* Perception checks against the wearer have disadvantage
* Advantage on stealth checks

## Historical Information

### Owners

* Vax'ildan
* Veth Brenatto

A **Cloak of Elvenkind** is a cloak that makes it difficult for others to perceive the wearer.

## **Traits**

### **Appearance**

The cloak offered by Pumat Sol was a fine bluish-purple that gave off a faint shimmer. Along the hood were faint Sylvan runes. The cloak's color shifts to camouflage the wearer.

### **Effects**

Once attuned to the cloak, the wearer has advantage on stealth checks, and attempted perception checks to see the wearer are at disadvantage.

## **References**

1. ↑ 1.0 1.1 1.2 1.3  Cloak of Elvenkind on D&D Beyond
2. ↑ See "The Throne Room" (1x07) at 0:48:35.
3. ↑ See "Commerce & Chaos" (2x31) at 1:55:09.
4. ↑ See "Commerce & Chaos" (2x31) at 0:44:46.
5. ↑ See *D&D: Dungeon Master's Guide*, 5th ed., p. 158.

**Art:**

1. ↑ Depiction of a Cloak of Elvenkind, by Conceptopolis from *D&D: Dungeon Master's Guide*, p. 158. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Chapter 15

⬅ Chapter 14 / **Chapter 15** / Chapter 16 ➡
The **fifteenth chapter** of *Critical Role* continues the second campaign, set in Wildemount. The Mighty Nein seeks to free Yasha while Fjord struggles to free himself from Uk'otoa. Meanwhile, the Angel of Irons cult has their own plans to release their god...

 **Art Credits**
1. BlackSalander
2. Shalizeh7
3. Nikki Dawes
4. Olivia Hintz
Cloaker

Depiction of a cloaker, by Mark Behm from *D&D: Monster Manual*, page 41.

**Cloakers** are elusive, flying aberrations typically residing in the Far Realm or in the Underdark.

## **Description**

They resemble shadowy manta rays with long, barbed tails and red eyes. They have thick, leathery skin somewhat resembling a bat's or lizard's. They are nearly invisible when holding still due to their natural abilities.

## **Abilities**

Cloakers usually prefer to ambush or sneak up on their prey, blending in the environment with their camouflage hide. To attack, they unfurl their fins, attempt to wrap around their prey, and use their long whip-like tails to defend against any creatures that may try to intervene.

* **Light Sensitivity**
* **False Appearance**
* **Phantasms**
* **Moan**
* **Bite**
* **Damage Transfer**

## **History**

Vox Machina encountered a couple of cloakers during their travels. The first time, before the stream, the creature proved very difficult to defeat.[*citation needed*] The second time, during the events in the Underdark, they more easily beat the creature by forcing the cloaker to pursue them over water while using long-ranged attacks. Percy skinned the creature and wanted to use its hide to camouflage the carpet by making the bottom of the carpet invisible. However, it is unclear whether he actually ever did.

In the *Critical Role: Call of the Netherdeep* adventure module, Alyxian can summon an aquatic variation on a cloaker to attack a character who speaks against him.

## **References**

1. ↑ See "K'Varn Revealed" (1x10) at 1:19:25.
2. ↑ See "K'Varn Revealed" (1x10) at 1:19:21.
3. ↑ See "K'Varn Revealed" (1x10) from 47:00 through 49:01.
4. ↑ See "K'Varn Revealed" (1x10) at 1:09:33.
5. ↑ See "K'Varn Revealed" (1x10) at 1:19:36.
6. ↑ See "K'Varn Revealed" (1x10) at 46:42.
7. ↑ See "K'Varn Revealed" (1x10) at 1:02:06.
8. ↑ See "K'Varn Revealed" (1x10) at 1:06:07.
9. ↑ See "K'Varn Revealed" (1x10) at 55:07.
10. ↑ See "K'Varn Revealed" (1x10) from 46:42 through 1:18:27.
11. ↑ See *Call of the Netherdeep*, p. 156.

**Art:**

1. ↑ Depiction of a cloaker, by Mark Behm from *D&D: Monster Manual*, page 41. This page contains unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Cheech Marin

Photograph of Cheech Marin, by Gage Skidmore.

**Cheech Marin** is an actor and comedian who provides the speaking voice of Trinket in *The Legend of Vox Machina*, Season Two. He is best known as half of the "hilariously irreverent, satirical, counter-culture, no-holds-barred duo Cheech and Chong", which became famous in the 1970s for their parodies of stoned marijuana users.

He has admired and collected Chicano art since the mid-eighties. In 2021, his collection found a permanent home at the Cheech Marin Center for Chicano Art & Culture of the Riverside Art Museum, in Riverside, California, affectionately known as "The Cheech".

## **Appearances on *Critical Role***

* *The Legend of Vox Machina*
	+ "The Fey Realm" (LVM2x07)

## **Other Works**

For a complete list of Cheech's roles, see his IMDb listing.

## **External Links**

* Cheech Marin on IMDb
* Cheech Marin on Wikipedia
* Cheech Marin (@cheechmarin) on Twitter.
* CheechMarin.com

## **References**

1. ↑  Cheech Marin on Wikipedia.
2. ↑  Cheech Marin on IMDb.
3. ↑  Cheech Marin (@cheechmarin) on Twitter.
4. ↑ See Cheech's web page.
5. ↑ See Maximilíano Durón's article "How Cheech Marin’s Forthcoming Art Center Is Changing the Game for Chicanx Art" at *ARTnews.com* dated November 9, 2021.

**Art:**

1. ↑ Photograph of Cheech Marin, by Gage Skidmore (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
Circlet of the Hidden Eye

Fan art of Imogen wearing the Circlet of the Hidden Eye, by PryingBlackbird.

* Scrying or location of the wearer must succeed on a DC 16 saving throw or fail and take psychic damage

## Historical Information

### Owners

* Yunis
* Imogen Temult

The **Circlet of the Hidden Eye** is a thin, lightweight silver circlet with a coiling design around the edges. The wearer is immune to magic that allows other creatures to read their thoughts or determine if the wearer is lying. Creatures can communicate telepathically with the wearer only if allowed. If someone attempts to locate or scry upon the wearer through divination magic, they must succeed on a DC 16 Wisdom saving throw to do so, or fail and suffer psychic damage.

## **History**

Bells Hells bought the circlet from Yunis in Bassuras after Jiana Hexum recommended they check with him for items to help them in their quest to destroy the Malleus Key. The circlet was originally priced at 5000 gold pieces, although the party received a discount due to the number of items they purchased.

While Imogen Temult wore the circlet, she discovered she could drop the guard around her mind without being overwhelmed by the thoughts of those around her, for the first time. However, she removed it after Ashton Greymoore's attempt to absorb the Spark of Rau'shan, feeling as though she would have sensed his plans in time to stop them if she hadn't been wearing it.

## **References**

1. ↑ See "The Aurora Grows" (3x49) at 3:58:48.
2. ↑ See "The Aurora Grows" (3x49) at 3:33:11.
3. ↑ See "The Aurora Grows" (3x49) at 3:38:09.
4. ↑ See "Red Moon Rising" (3x50) at 0:40:16.
5. ↑ See "To Hurt Is to Heal" (3x79) at 1:09:50.

**Art:**

1. ↑ Fan art of Imogen wearing the Circlet of the Hidden Eye, by PryingBlackbird (source). Used with permission.
Chapter 3

⬅ Chapter 2 / **Chapter 3** / Chapter 4 ➡
The **third chapter** of *Critical Role* begins as a mysterious couple known as the Briarwoods arrive in Emon for a formal feast. Knowing that they were responsible for the deaths of his family, Percy decides it's time to achieve his vengeance. Following his lead, Vox Machina is accused of destructive behavior and kicked off the Tal'Dorei Council. Now they need to clear their names, but the cost might be Percy's soul.
Chris Northrop

**Chris Northrop** is a comic writer, production artist, and colorist, and worked as a letterer, penciller, and colorist for *Vox Machina Origins Series I*.

He has previously worked for Top Cow and Dark Horse Comics, and currently works as the production artist for Magnetic Press.

## **References**

1. ↑ 1.0 1.1 Chris's twitter bio
2. ↑ Chris on ComicVine
Clarota's helmet

Fan art of Clarota's Helmet, by DungeonScribe.

**Clarota's helmet** is a helmet that was designed and enchanted by the mind flayer Clarota as a shielding device. It protected him from being sensed and influenced by the elder brain and other illithid while they were under the control of K'Varn. After Clarota was killed for betraying and attacking Vox Machina, Vax'ildan grabbed the helmet and placed it on his own head.

Vax eventually had it identified by Sherri, who told him it guarded the wearer against magic spells that would affect the mind. When Vax later put on skull cap in Whitestone, he got the feeling that it would help him be less susceptible to charm effects.

Years later the helmet was gifted to Lionel Gayheart after he was denied metal boots as a gift.

## **Appearance**

The helmet is pieced together from various patches of metal, including iron. It is shaped like a skullcap and has a dull blue metallic glow.

## **References**

1. ↑ See "Thar Amphala" (1x101) at 0:26:00.
2. ↑ See "Attack on the Duergar Warcamp" (1x04) at 0:32:49.
3. ↑ See "Escape from the Underdark" (1x13) at 1:13:53.
4. ↑ See "The Path to Whitestone" (1x27) at 2:17:30.
5. ↑ See "The Sun Tree" (1x28) at 2:01:31.
6. ↑ See "Thar Amphala" (1x101) from 0:24:11 through 0:26:44.
7. ↑ See "Attack on the Duergar Warcamp" (1x04) at 33:15.

**Art:**

1. ↑ Fan art of Clarota's Helmet, by DungeonScribe (source). Used with permission.
Chris Lockey

Chris Lockey's portrait on the Critrole website, by Megzilla87.

**Chris Lockey** was the social and content producer at Critical Role. He did much of their in-house photography, and has also worked as a writer, producer, editor, director, and RPG designer on a freelance basis for such companies as Kobold Press.

Lockey was a contributing writer to the *Explorer's Guide to Wildemount* and created much of the lore for Blightshore. He describes it as being influenced by the gothic horror, dark fantasy, and post-apocalyptic fiction works he has enjoyed since childhood. He has not appeared as a player on the channel, but he hosted episode 29 of *Handbooker Helper*, Sorcerer (Quick Build).

Chris announced on 2 January 2023 that after five years he had completed his final project with Critical Role.

## **References**

1. ↑ Chris Lockey's profile on Critrole.com
2. ↑ 2.0 2.1 "Exclusive Interview: Chris Lockey" by Adam Bassett. *Worldbuilding Magazine*, volume 4, issue 3, June 2020, pp. 16-22.
3. ↑  Chris Lockey (@ChrisLockey) on Twitter: "Major life update! After 5 rad years, I've wrapped up my final project with Critical Role. I'm looking for the next adventure and I hope you'll come with me. In addition to some personal endeavors, I'm actively seeking new professional opportunities. Spread the word + hit me up!" (2023-01-02).

**Art:**

1. ↑ **Chris Lockey's** portrait on the Critrole website, by Megzilla87 (source). Used with permission.