recursal/Fanatic-Fandom huggingface dataset:
Magol Corporation

**Magol Corporation** is an industrial corporation that is operated and owned by Octigi, Grell, & Vykker, Steve. The Conglomerate is the Grell & Steve's equivalent to the Vykkers' Conglomerate and Glukkon's Magog Cartel. They specialized in alchemy, magic, research and development, archaeological expeditions, and other operations.

## Operations

Magol Corporation has incorporate technology from Vykkers' Conglomerate into their businesses while also working on their own projects such as Inserds, Snats, and the project they claim to be a failure the Tweows.

One of their major operations was mining resources to the point of exhaustion such as ferram was exhausted as they used to make their weapons, armour, equipment, airships, blimps, trains, and other items. Another major operations was the theft a sacred artefacts from natives for their own use.

## Magol products

* Swarm Grenades
* Swarm Mines
* Rattling Mines
* Water Grenades
* Gatone Grenades
* Gatone Mines
* Whistling Grenades
* Whistling Mines
Oddworld: Meritine's Serendipity

**Oddworld: Meritine's Serendipity** is a prequel to Oddworld: Abe's Oddysee/New N' Tasty in which sees the player taking control of a Slig that was imprisoned for past transgressions against the Glukkons.

## Story and Setting

### Setting

*Meritine's Serendipity*, like all games in the Oddworld series, is set on the planet Oddworld and the continent of Mudos - central Mudos to be accurate. An massive prison built upon a Scuba Toad burial ground in Central Mudos host many undesirables from Mudos. One of these prisoners is a slig named Meritine.

### Story

Oddmax is a massive supermax prison located in Central Mudos. Many have been condemned to the prison for a variety of grievance across Mudos. One prisoner in particular named Meritine became one of the first Sligs to ever be imprisoned. The prison is run by Vykkers and guarded by their genetically modified Hybrids called Warders. On the night of a Full Moon; the prison's entrance was struck by a meteorite that sent a powerful shockwave causing the prison's power to temporarily shut-off allowing Meritine to Serendipity from his holding cell.

## Gameplay

Meritine's Serendipity continues the playstyle of New N' Tasty. In place of "jumping" mechanics are a device called Chutes which allows Meritine to traverse small-to-large gaps. In place of Sligs and Interns as traditional enemies are new creatures called Warders. Some areas; devices similar to the claw variant of chant suppressors are stationed to prevent prisoners from interacting with Security features called Prison Orbs.

## Enemies and Obstacles

* Warders
* Prison Orbs
* Slags
* Electrobees
* Rattling Mines
* Stun Mines
* UXB Mines
* Motion Detectors
* Electrified Floors

### Levels

#### Holding Cells

Side-Scrolling Level

* Holding Cells 1
* Holding Cells 2
* Holding Cells 3

#### Security Rooms

Side-Scrolling Level

* Security Rooms 1
* Security Room 2

#### Lake Botron

3D Level

* Slag Kennels
* Lake

#### Gooey Desert

3D third-person/first person shooting during Gooey Desert. Cinematic Side-Scroller during the Mudomanchen Vault levels.

* Gooey Desert
* Mudomanchen Vaults
	+ Vault 1
	+ Vault 2
	+ Vault 3
	+ Vault 4
	+ Vault 5
	+ Vault 6
	+ Vault 7
* Mudomanchen Nest
Mudomanchen Nest

The **Mudomanchen Nest** is the sacred nesting ground of the desert meeches and the third half of the Third Level involving Meritine's final test of Mudomanchen Trials.

## Plot

Meritine enters the Nest and begins the run and flight of his life as gets past a varying number of packs of meeches whilst avoiding a variety of traps until his miracle pants malfunction once again forcing him to stick to running for his life before using the chutes to help across the gaps before eventually making to the exit in which doing so - the Vykkers' Miracle Pants finally gives out as Meritine fell to the ground before the platform where Noddy was standing with a large number of Mudokons in which he gesture for the Mudokons to bring him as he stated to get rid of his Vykkerz stuff including his visor in which they get to have view of a slig without a visor.

The Mudokons dragged Meritine to the center of the platform and helped him grip the hanging vines to keep hanging in places as they began their chant in recognition of his success sending a jolt of energy through his system and into his DNA. Slowly his cells begin to change in which Meritine began floating as he looked as his hand beginning to change form with his vestigal legs growing out to fully developed muscular appearing legs as posture changed along with his head becoming more proportionate to his body with his hands morphing into a finger-digit hand before suddenly the ceremony stopped with him at first lying on the ground as he was getting the hang of his hang of his new features before standing for the first time without pants. Noddy told him that it was his destiny to become an evolved Slig in which he told Noddy that he was doing it for his follow sligs, but was willing to rescue to Mudokoads for them in which he was give a meech handscar and told him to use when he has cleared an area to summon one of them to open a bird portal for the Mudokoads where they'll remove the inhibitor.

They opened a portal for him to use to get back into the prison in which he said that he'd be back if they lied about everything.

## Traps

* Pitfalls
* Boulders
* Falling Rocks
* Swinging Rocks.
Kwakker

**Kwakkerz** are a sentient duck-like species that live in Southern Mudos. They are one of the main consumers of industry-made products on Mudos. They often work in freelancer labor and are agriculturists.

## Anatomy

Thwakkerz are avians that are typically between 6'0" and 6'5" tall. Their physiology is mixture of variety of real-life Earth creatures with orange duck bills, webbed feet like a duck as well as feather wings for arms, but with eagle-like feet for hands plus a dewclaw. They have small, duck-like nostrils, and much like pigs, they possess a pair of floppy ears on top of their heads, and adults and adolescents have beige, hairless skin. Unlike either animals, however, Clakkerz walk in a plantigrade posture, and their eyes face forward, providing them with binocular vision.

## Behaviour

They are very cynical and jaded who are usually irritated and frustrated by the world around them. They are also money-obsessed, perfectly illustrated by his unquenchable thirst for monetary gain.

## Appearances

* Oddworld 3 Stories
	+ Hand of Odd Storyline (first appearance)
Bat-Mirim

File:4977416-batmite siloed 900 556e2410b70589.78214207.png

## Características Pessoais

**Nome**: Bat-Mite, "Bat-Mirim" (na versão brasileira), "Duende Morcego"

**Idade**: Inaplicável.

**Sexo**: Masculino.

**Classificações**: Duende Pentadimensional, "Herói".

**Obra**: DC Comics

## Sobre

**Bat-Mirim** é um Duende Pentadimensional introduzido em *Detective Comics* #267. Como o Senhor Mxyzptlk, Bat-Mirim é apenas outro duende da quinta dimensão, mas diferente do Senhor Mxyzptlk, ele é um herói (ou nem tanto).

## Mentalidade

**Inteligência**: **Desconhecida**

**Moral**: **Bondoso Caótico**.

## Ficha de Combate

**Dimensionalidade**: **5D** (Os seres da 5° dimensão como Mxyzptlk e Bat-Mite são pentadimensionais, tendo "altura, largura, profundidade e algumas outras coisas") **|** **N.A**(Os seres da 5° dimensão transcendem a totalidade do espaço-tempo dentro da Criação, com a 5° dimensão sendo a imaginação que flui através de todos os reinos)

**Status Existencial**: **Concreto |** **Abstrato**

**Ataque**: **Infinito** (Do mesmo nível que o Senhor Mxyzptlk) **|** **Infinito** (O poder da 5° dimensão é a imaginação flui através de todos os reinos do Multiverso, e o Mxy é capaz de manipular tudo isso. Capaz de se manter contra Mxyzptlk enquanto ele apagava toda a existência. Os poderes dos seres da 5° dimensão são descritos como ilimitados e inquantificáveis)

**Defesa**: **Infinita** (Escalando o ataque) **|** **Infinito** (Foi dito como equivalente ao Mxyzptlk, e conseguiu impedir o mesmo de acabar com toda a existência)

**Velocidade: Desconhecida**  **| N.A** (Transcende o espaço-tempo, estando além do conceito de velocidade)

**Força**: **Desconhecida**

**Vigor**: **Infinito | Infinito**

**Alcance**: **Infinito | Infinito**

**Fraquezas Físicas**: Nenhuma.

**Fraquezas Psicológicas**: Não possui.

**Variações**: Pré-Retcon | Pós-Retcon.

## Poderes

Características Físicas Sobre-Humanas, Voo, Imortalidade (Tipos 2, 7 e 8), Toon Force, Manipulação Espacial, Manipulação Temporal, Manipulação Material, Quebra da Quarta Parede, Manipulação da História, Manipulação da Memória, Manipulação Energética, Manipulação da Alma, Manipulação da Mente, Manipulação da Vida e da Morte, Magia, Manipulação Tecnológica, Telepatia, Telecinesia, Teletransporte, Levitação, Metamorfose, Neutralização, Criação, Incorporalidade.
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Wyldmite

**Wyldmites** are Arachnid species that are native to Northern Mudos and share a nigh-Symbiotic relationship with Darogs in which they provide nesting grounds and water to them in exchange for poisoned prey.

## Anatomy

Wyldmites are eight-legged Arachnids with a spider-like body and the ability to scale walls and spin webs and silk. They have three eyes on each side of their face with bumpy and spiked pincers that carry a potent venom.

## Behaviour

Wyldmites are typically carrion feeders in which they will commonly eat any prey that died by poison by the Darogs' poison rather than hunt for themselves in which they provide nesting grounds and water in return. They will attack any Native or Industrialist that gets too closet to them and envenom them.
Rekktor

Rekktors are a genetically engineered Mudokon-Slurg Hybrids. They were created from the cells of Mudokons and feral slurgs.

## Anatomy and physiology

Like the Warders, Rekkotrs don't have access the chanting abilities of the Mudokon race, however, they inherit the mudokon agility, reflexes, and durability while also capable of making loud squelching noise to alert allies to their position or of enemies.

Rekktors are purplish-blue avian/slug humanoids with turtle-like facial features with two long slug-like eye sockets. Rekkots have pointed, elf-like ears and human-like teeth and lips.
Slag

**Slags** are one of Oddworld's equivalents to a dog. They're distant relatives to Slogs and Slegs

## Anatomy

Slags are slightly more robust than Slegs but slower. Their skin as a greenish hue instead of red or purple, and having similar heads to Slogs while having tusks like a Sleg.

## Behaviour

They are fiercely loyal to their owners will protect them at any cost.
Darog

**Darogs** (portmanteau *Dart* and *Frog*) is an amphibian creature native to Northern Mudos in which they live in damp, wet caves with Wyldmites in which they have an almost symbiotic relationship.

## Anatomy

Darogs are small creatures with frog-like hind legs with a horizontal posture, and they has two short arms with webbed feet. They have bright blue skin, usually darker around its limbs and stomach, serves as a warning to predators. The glands of poisonous alkaloids located in the skin serve as a defence mechanism to potential predators. These poisons paralyze and sometimes kill the predator. They also have red spots.

They are capable of surface-scaling via their toe pads.

## Behaviour

Darogs are omnivorous will eat insects, worms, and other invertebrate as well as a few vertebrate in which they bring any prey that died from their poison for the Wyldmites to eat as part of their nigh-symbiotic relationship with them as the Wyldmites provide their nest grounds in return and locate water for them. When a Wyldmite is killed Darogs hunt the killer relentlessly.
Nothyp

**Nothyps** (N-OH-TH-IP) are one of the forms of wildlife of Oddworld.

## Background

Nythops are native to the Candanal Wets and often swim in murky swamps in which they hide in as a means to catch the prey by surprise. Their preferred prey are Scrabs.

## Anatomy

Nothyp have a single pair of jointed legs which they mainly uses to aid them in swimming with a six-digit human foot-like head with an eye on each digit and lamprey-like eel mouth which they use consume a large quantity of devour smaller prey or partially devour larger prey. They are slow and sluggish on land but agile swimmers.

## Behaviour

Nothyps are opportunistic predators that will hide under murky water or camouflage themselves before lunging at that prey. They ravenous carnivores and prefer Scrabs most of all but won't turn down a Mudokon foolish enough to enter their territory.
Webs

**Webs** is the first level of the Making a Glockstar storyline of Oddworld 3 Stories and location in Eastern Mudos. It was populated by native shepherds until they were overfished leaving Munch as sole remaining Gabbit.

## Opening Cutscene

Abe, Alf, Toby, Ace, and several other Mudokons were excited to finally be able to gain access to The Almighty Raisin and rushes in which it tells Abe to step forward as he has a tale to tell him before it switches over to Munch narrating "One time there was lots of us".

## Gameplay

Munch was swimming around deep within the ocean in which the player was given a tutorial on how to swim underwater before moving around when a sea rex began chasing Munch in which player has to evade the Sea Rex using the caves to their advantage with the first **secret area** being located well hidden in the third cave in which gives the first orange crystal. After evading the Sea Rex - Munch was able to make it the shallows in which the player was advised to stay away from the Sting Rings to avoid taking damage.

A brief cinematic of Munch's narration continued with "that's before they started sending the webs" as large nets webbed swept across the gulf capturing a large number of gabbits as Munch was shocked to see the so-called webs in which gameplay resumed with the player forced to evade the webs as Munch was trying to reach the others in which the player can take short detour to get to **secret area #2** and acquire the second crystal. However, just as he was about to reach the last net - it left the sea in which Munch was knocked out by one of the cables in which sometime after he surfaced and tried singing as he continued to narrate that "no one has sung back ever since as he continued to swim alone in the ocean.

## Closing Cinematic

Munch was swimming along the surface of a river when he received answer back to his singing in which he went to the source of the singing which was on land which turned out to be a trap as he was abducted before flashed forward to the present in which Alf sympathised for Munch while Ace called him a "poor schmuck" in which the Almight Raisin told Abe that if he'd have any hope on reaching Nolybab and his mother he will need to rescue Munch and bring him back to him for them to know there intertwined destinies.
Bioelectrical Suppressor

The **Bioelectrical Suppressor** is a security and surveillance mechanism that are created and used by the Magol Corporation. Bioelectrical Suppressors are mainly harmless unless they detect a creature harnessing their bioelectrical field that are in range of its sensors. If the device detects a bioelectrical field it, it will create a field of energy that prevents it from utilising their bio-electrical field to either cling to surfaces or attacking security.

## Variations

**Floating:** A hovering variant of the Bioelectrical suppressor unlike Chant Suppressors - they have a green photoreceptor eye that will light up and turn blue when they detect a bio-electrical field nearby.

**Mounted:** A stationery version of the Bio-Electrical suppressor.
Wired Ring

**Wired Rings** is a new type of **Spirit Ring** available in the Hand of Odd storyline in Oddworld 3 Stories.

## Function

In place of laughing gas - Wired Rings can make any nearby Mudokon become wired and require Abe to use the action button to slap some sense into them, however, unlike the gas. The rings can also used to put sligs in a wired state which cause them to neglect their duties and leave Abe alone. The ring will lost its effect if the effect slig is knocked out.

## Weaknesses

Ring Sensors will cause Abe to lose any spirit ring he acquires about passing through even if he had additional times to use them in his inventory wheel.
Inserd

**Inserds** are an race of artificial created lifeforms created through alchemy and magic to create an insectoid creatures that can act as henchmen for the Industrialists.

## Physical anatomy and characteristics

Inserds are tall Insectoids with 2 pairs of arms and 1 pair of legs. They have humanoid arms and legs in terms of muscular appears with yellow and black exoskeleton along with mantis-like heads and facial features, dragonfly-like wings, and were plantigrades. Their hands have four digits each.

They have incredible physical endurance, strength, agility, and capable of sustained flight. They are loyal to those that they serve but slightly smarter than the average slig.

## Variants and Purposes

### Trackers

The common variant that are found outside of the businesses and industrialist facilities in which they were armed with shotguns and have blackjacks as their melee weapons.

### Shockers

The common security variant that operate in industrialist facilities in which they were armed with less-than-lethal weapons and batons.

## History

Inserd were used as henchman for Magol Corporation as trackers, law enforcement, security, and other types roles the Magol runs the largest Alchemy and magic organisation in Northern Mudos.
Snowk Forest Village

**Snowk Forest Village** is the fourth level of Oddworld: Frodd's Advent.

## Opening Cinematic

After making his way down the cliffs; Frodd was suddenly transported into an area in the Tapyrans.

## Playthrough

The level implements crafting and collecting moolah as well as introduces the Thwakkers in which they act as enemies in which they can't be attacked and require Frodd to learn their passwords before progresses. It also includes a 3D esque would be retains the 2.5D left and right playstyle. A new mechanic is not introduced in which Frodd can alter change his the path he is on by double press the square button giving a semi-3D playstyle.

A few small gaps in the ground give access to the underground which Frodd can crawl into to access the passwords allowing him to move forward as well as add rocks and scraps to his inventory. The underground includes pitfalls, spike pits, and Spiked Twisters. The Spiked Twisters require Frodd to use his static discharge on the columns to force the twisters to retract before continuing forward.

As he continued; Frodd entered another underground section with spiked rollers on the floors and ceiling as well as blocking certain paths downwards or upwards. After getting through the security and finally getting to the Snowk Village Chief, Phelix. A cinematic plays where Phelix asks for Frodd to meet with the elders for passing through security and trials in which he agreed and made he way further into village.

## Closing Cinematic

Frodd arrived at the Elders' Hut in which it was empty until he in the direct center of it in which below him was a large symbol on the ground in which the Elders appears as ghosts in which they send jolts of static into him which they inform him that the Magol Corporation has been stealing their sacred artefacts to be auctioned off to their investors. They show him a vision of a Chronicler by known only as the Financier advise them to taking the sacred treasures in order to potential moolah they'd make and would be to raise their stocks especially since RuptureFarms was burnt down. The Elders told Frodd that they consulted with the Others and were told that he, himself would save these sacred treasures and end the threat to the lands. Frodd was shocked in which he told them that it was just an ordinary person that survived a slaughter by luck in which the Elders said that it wasn't luck - it was fate.
Bloomug

**Bloomugs** are wildlife creature that were conceived with genetic modifications a population of Meetles.

## Anatomy

Bloomugs are large arthropod-like creatures that have eight legs and a set of four very mammalian eyes. Their bodies are largely armoured and bear a triangular shape. They also have large slit-like mouths lined with shard razor-like fang structures. Their armour is bio-luminescent along with its head.

## Behaviour

They will not attack Sligs, Slogs, or other Industrialists but will be hostile towards Abe or any other Mudokon and while hunt him down and either consume him or gun him down with a weapon attached to their backs.

## Appearances

* Oddworld 3 Stories
	+ Hand of Odd storyline
Sneech

**Sneeches** are one of the new creatures that are native to Snowk Forests, Alpines, and on mountains.

## Physical Appearance

Sneeches are medium-size, snow white creatures with leech-like mouths, azure blue lips, noses, and eyes. They have blood red, long tongue with a sharp hook on the end. Their skin is smooth as they were bipedal, gastropod creatures. They use this skin colour to camouflage themselves as a means to ambush potential prey.

## Behaviour

Sneeches are ambush predators that prefer a solitary living style as their reproduce asexually.
Intrusion

**Intrusion** is the first level of Oddworld: Frodd's Advent.

## Description

After spotting Frodd; Grell and Steve attack Frodd's Landing destroying his monument to his fallen Tweow members forcing Frodd to leap out of the way and begin evading capture. The player is introduced to most of Oddworld: Frodd's Advent mechanics, such as running, jumping, rolling, throwing, wallcrawling, and swinging. frodd must avoid fires, outrun enemy fire to escape to evade capture and get to tunnels below..
Lance (New Year's 2021)

For more information from the Pokémon Wiki, see Lance.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Lance (New Year's 2021) and Gyarados are a Flying-type sync pair who have been available since 1/1/21.

Their expanded sync grid has also been available since 1/1/21.

Lance (New Year's 2021)'s 6★ EX has also been available since 1/1/21.

 It fires hyper beams in all directions, burning the surrounding area to ash. There are some regions where it's called "the deity of destruction."

## Stats

 HP
 98
 HP
 635

## Passive Skills

 Reduces the sync move countdown by one the first time the user's sync move is used each battle.

## Theme Skills

 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
Rattling Mine

**Rattling Mines** are a unique type of mines only found in Oddmax and possibly other prisons. They resemble bowling pins but with a blinking button atop the mines. They are similar to UXBs, but the main difference is that whenever a rattling mine is disarmed it let's out a distinct and land rattling noises which can get the attention of nearby threats such as Electrobees and sleepings Warders.
Heetle

**Heetle** is an arthropod native to the Southern regions of Mudos and predominantly resides in Mudokon sanctuary. Protecting it from intruder that they don't recognise which includes Abe.

## Description

They are pentapedal arthropods, a vertical slit-like mouth, five eyes, and three sharp fangs. Their large carapace hides a pair of fine fly-like wings.

## Behaviour

Heetles are hostile to any trespassers that venture in a Mudokon sanctuary will chance the trespasses away and devour them whole. They are flight capable and as such climbing to higher levels won't help Abe escape from being hunted down forcing him to simply to run away until the heetle(s) chasing him to give up.
Naurum

**Naurum** is an alkali metal which reacts violent to exposed air when combined with heetle dung

## Description

Naurum is a dark yellowish alkali metal which was soft enough to be cut with simple knife. It can be found in certain locations underground and is mostly used to combine with heetle dung to create an air-reactive explosive that was powerful enough to destroy cave walls but has a risk causing cave ins.

## Trivia

* Naurum is loosely based on Sodium and Gold in which Naurum is a combination of Na (chemical symbol for sodium) and Aurum (which refers to gold).
Rocksaw

**Rocksaws** are a type of hazard featured in Oddworld: Soulstorm and Oddworld 3 Stories' Hand of Odd storyline.

## Soulstorm

They are encountered in the Sorrow Valley in which they are side-moving saws that will kill Abe instantly. They move along pipes in the cave walls/cliff walls. Later an industrial version is encountered in Necrum that move vertically instead of horizontally.

## Hand of Odd

They return for the Hand of Odd storyline in the Sanctuary Sacrilege level in which Abe as to navigate best them while also avoiding moving bombs.

## Appearances

* Oddworld: Soulstorm
* Oddworld 3 Stories
	+ Hand of Odd storyline
Susgris

Susgris are native wildlife creatures with their names being a reference to real-life pigs and tigers respectively.

## Description

Susgrises have a large head, with a long snout which is strengthened by a special prenasal bone and a disk of cartilage at the tip with large feline-like teeth. Four hoofed toes are on each foot, with the two larger central toes bearing most of the weight, but the outer two also being used in soft ground. They are orange with black stripes and a tiger-like tail.

## Behaviour

Susgrises are territorial creatures in which they will attack any Mudokon, Slig, Slog, or Slag that enters areas that they've marked as their territory. They are extremely protective of their breeding grounds and will attack in rather foolhardy fashion rather in their more cautious fashion.
Tweow

**Tweows** are near-extinct artificial life forms that were created through a combination of alchemy and genetic engineering.

## Anatomy and Physiology

Tweows were black and white Feline/Raptor Humanoids with a feline-like facial features. Having being created through genetic engineering froma variety of feline and raptors with sharp eagle-like eye sight, cat-like reflexes and speed, light-footed, and the ability to control their own bioelectricity in which they can use its cling to surfaces via static. They are lean and agile beings with long cat-like tails while having no visible ears. They have a cluster of feathers on their elbows, kneecaps, ankles, and shoulders. Their hands are small and hexadactyl (six digits) while they had a sharp talons as they feet were raptor-like and walk digitigrade.

They have strong leg muscles that allow for powerful leaps and can leap further than even the most agile Mudokon. They are highly resilient to certain types of temperature in that Frodd wears only a loincloth in the tundra biomes of Northern Mudos.
Dragon King

## Summary

**Dragon King** (ドラゴンキング *Doragon Kingu*) is a kaiju created by Toho that first appeared in episode 7 of the 1973 tokusatsu kaiju series, *Zone Fighter* titled *Zone Family's Critical Moment!*

The Dragon King was deployed by the Garogas to destroy a dam and flood the city. His mission, however, was cut short when he was stopped in his tracks by Zone Fighter. After a short battle, the monster was defeated.

## Power and Stats

**Powers and Abilities:** Superhuman Physical Characteristics, Self-Sustenance (Type 1), Natural Weaponry (Pincers), Large Size (Type 1), Fire Manipulation, Heat Manipulation, Resistance to Cosmic Radiations and Cold

**Dimensionality:** **3-D**

**Existential Status:** **Concrete**

**Attack Potency:** **Planet level** (Fought with Zone Fighter)

**Durability:** **Planet level** (Took blows from Zone Fighter)

**Speed:** **Subsonic** travel speed (Comparable to Zone Fighter), **Massively FTL** Attack, Combat and Reactions speed (Scaling from Zone Fighter)

**Lifting Strength:** **Class MN**

**Stamina:** **Extremely High**

**Range:** **Tens of meters** by sheer size, **Hundreds of meters** with ranged attacks

**Weaknesses:** None notable.

## Arsenal

**Notable Attacks/Techniques:**

* **Flamethrower**: From its maw, the Dragon King can breathe a steady stream of intense fire, capable of reaching temperatures of 10,000 degrees. In addition to igniting objects, this flamethrower is capable of causing large boulders to virtually explode upon impact.
Chute

**Chutes** are a transportation system used in Oddmax Prison which essentially replaces the Lift and somewhat of an inverted Well.

## Gameplay

Since Meritine is a slig and can't jump; Meritine is forced to use Chutes in place of jumping, however, after getting the Vykkers' Miracle Pants; he'll no longer require the use of chutes to traverse gaps. Chutes are also used to get floors below or above Meritine.
Falkner and Pidgeot

For more information from the Pokémon Wiki, see Falkner.

## Trainer Poses

* Normal Style
* New Normal Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Falkner and Pidgeot are a Flying-type sync pair who have been available since 8/28/23.

Their expanded sync grid has also been available since 8/28/23.

Falkner's 6★ EX has also been available since 8/28/23.

 This Pokémon has a dazzling plumage of beautifully glossy feathers. Many Trainers are captivated by the striking beauty of the feathers on its head, compelling them to choose Pidgeot as their Pokémon.

## How to Obtain

 Battle Points | Since 8/28/23

## Stats

 HP
 98
 HP
 611

## Passive Skills

 Accuracy cannot be lowered.

## Theme Skills

 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
Filson

**Phlint von Filson** is a Glukkon and one of the antagonists of Oddworld 3 Stories. Phlint started a fracking company as pud known as PhaultGas.

## Background

As a pud, Filson was desperate any amount of moolah and as such when opportunity came in the form phatoline and gas he took it and began developing his fracking operation in which he was able to hire a slig force as he used the sinkhole in the Mudorow Windmill to get to the Mulletokon Sanctuary to steal the gas that was underground. Driving the villagers from Mudorow village out of the area by force.

## Hand of Odd=

Abe arrived in the South in the ruins of Mudorow by the Grizgrin Forest shaman in which following Abe's arrival Filson was dejected that his supply of Labor Eggs where being stolen and ordered that his security force be strengthened in the Sanctuary which resulted in him accidentally awaking the heetles.
Cobra Rei

Template:Infobox de Personagem

## Resumo

**Cobra Rei**é um kaiju cobra mutada gigante criado pela TriStar Pictures que fez sua primeira aparição no décimo terceiro episódio da série animada de 1998, *Godzilla: A Série*.

## Ficha de Combate

**Dimensionalidade**:**3D**

**Status Existencial**: **Concreto**

**Ataque**: No mínimo **Ilha**(Pode se manter com Godzilla)

**Defesa**: No mínimo **Ilha** (Pode resistir a Respiração Atômica de Godzilla)

**Velocidade**: **Subsônica**, Ataque e Reações **Supersônicas** (Equiparado a Godzilla)

**Força**: **GN** (Equiparado a Godzilla)

**Vigor**: **Alto**

**Alcance**: **Dezenas de metros**pelo tamanho, **Centenas de metros** com veneno.

**Fraquezas Físicas**: Nenhuma notável.

**Fraquezas Psicológicas**: Nenhuma notável.

## Poderes e Habilidades

Características Físicas Sobre-Humanas, Sentidos Melhorados, Manipulação de Veneno, Burlar a Durabilidade, Respiração Subaquática, Armamento Natural (Dentes e cauda)
Categoria:Masculinos
Categoria:Godzilla
Categoria:Kaijus
Categoria:Monstros
Categoria:Répteis
Categoria:Serpentes
Categoria:Antagonistas
Categoria:Verdadeiramente Neutros
Categoria:Personagens de Cartoons
Categoria:Toxomantes
Categoria:Burladores de Durabilidade
Categoria:Seres Concretos
Categoria:Classe C/3
Categoria:FE GN
Categoria:Modelo (Novo)
The Astral Plane

### Rules

Игрок имеет возможность пропустить ход в Астрале, чтобы потерять 2  и выбрать одну из трех карт.

### Icon

Астрал - труднодоступное и самое не посещаемое место на карте, т.к. для того, чтобы попасть в него нужно пройти через шесть клеток взятки, а после выйти через клетку Неприятности. Второй способ попасть в Астрал это розыгрыш карт:

* Астральный извоз
* Астральный лифт
* Почетный эскорт
* Следственный Эксперимент
* Тайный ход
* Телепорт
* Башня Гремлинов

Но из-за своей сложности, карты разыгрываемые в этой локации очень дешевые, либо крайне сильные.

После пропуска хода, игрок имеет возможно выбрать. Отдохнуть ли ему в Астрале. При согласии, игрок пропускает ход, и при достижении хода игрока, который отдыхал в Астрале, он вытаскивает из колоды три карты и может обменять одну из своей руки на одну из трех карт. ( *Прим. Депутат единственный персонаж в игре, который способен отдыхать в Астрале и получать вместо трех карт на выбор, пять.).* Если игрок был насильно перемещен из Астрала до того, как начнется его ход, то свойство локации отменяется и игрок продолжает играть так, как если бы не отдыхал в Астрале. Астрал находится наверху карты ниже Банка.

Положение Астрала на картеИнформация в чат-логе об отдыхе игрокаВыбор карт игроком, который отдохнул в АстралеОкно взаимодействия с Астралом

### The Astral Plane

A Fortunate Encounter

 +8
 +2

The Presidential Suite

Move Point:

Cost:   300

You get:

 +5
 +5

 Special Rule:
If you're the Governor, get 300
 and 3

A Quest from Beleth

Move Point:

Cost:  7

You get:

 +7

A Quest from Oinor

 +5
 -1

A Quest from Adrageron

 +200

 +6
 +4

A Quest from Vianta

Move Point:

Cost:   300

You get:

 +8
 -2

A Quest from Stenya

Move Point:

Cost:   250

You get:

 +4
 +7

Well-deserved Holiday

A player with highest  lost: 3 , 2, 150  and teleport to the Inferno, where change their cards. If you remained in the Astral Plane, you can play one more card.

A Quest from Dorikos

Move Point:

Cost:   500

You get:

 +9
 +3

 Special Rule:
All players pays you 1

A Quest from Dariol

Move Point:

Cost:  7

You get:

 +7
 -4

 Special Rule:
All players lost , equal  \*20

Amulet of Do-Gor

 +4
 +4

 Active Rule:
Every time, you participate in a Player Conflict, get 1 .
Emmet

For more information from the Pokémon Wiki, see Emmet.

## Trainer Poses

* Normal Style
* 6★ EX Style
* New Normal Style

## VS Icons

* Normal Style
* 6★ EX Style

## Co-op Emotes

* Nice!
* Watch out!
* Let's do this!
* Thanks!

## Mindscape

Emmet and Archeops are a Rock-type sync pair who have been available since 6/30/21.

Their expanded sync grid has also been available since 6/30/21.

Emmet's 6★ EX has also been available since 6/30/21.

 This ancient Pokémon's plumage is delicate, so if anyone other than an experienced professional tries to restore it, they will fail.

## How to Obtain

 Emmet Poké Fair Scout
 Ingo and Emmet Poké Fair Scout
 Type-Specific Poké Fair Scout

## Stats

 HP
 86
 HP
 664

## Passive Skills

 Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

## Theme Skills

 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
 Level 1
 Level 2
 Level 3
 Level 4
Gooey Desert

The **Gooey Desert** is a reference to the Gobi Desert and large red sand desert Central Mudos.

## Description

The Gooey Desert gets it name for the fact that several deposits of cyan-coloured goo exist within the desert that are apparently toxic to Mudokons, Sligs, Gabbits, and other lifeforms. They appear to be used as a means to place calcified remains of deceased mudokons or other creatures for religious reasons.

Mudokons act as the only source of Security in the area in which they'll either uses Mudarchers and Tomahawkers to prevent trespassers from reaching the Mudomanchen Vaults.

## Oddworld Meritine's Serendipity

After being sent on his quest by Noddy, Meritine became the first and only slig to ever be granted the right to take a trial in the Mudomanchen Vault as such - he set out to cross the desert as the first part of the desert avoiding Mudarchers and Tomahawkers after being prohibited from killing them in which Noddy told was part of the test to be able to cross a hostile area without killing anyone and as such used his sleeping rounds against them instead.

He avoided many of the susgrises and tykkerz while also in which he conducted a Paramite Run across a field and nest consisting of protective paramites attempt to kill him as part of the next trial before conducting a scrab run. After escaping the desert Paramites and Desert Scrabs; he reached the entrance to the Mudomanchen Vaults in which after lighting the Flint Locks and physically ringing the bells in the correct order the doors opened.
Abelha Mutante Gigante

Template:Infobox de Personagem

## Resumo

As **Abelhas Mutantes Gigante** são kaijus mutações de abelhas gigantes criados pela TriStar Pictures que fizeram sua primeira aparição no nono episódio da série animada de 1998, *Godzilla: A Série*.

## Ficha de Combate

**Dimensionalidade**:**3D**

**Status Existencial**: **Concreto**

**Ataque**: **Parede** (Podem matar humanos e destruir paredes sem esforço) | No mínimo **Ilha**(Pode ferir Godzilla)

**Defesa**: **Parede** | No mínimo **Ilha**

**Velocidade**: **Subsônica**, Ataque e Reações **Supersônicas** (Pode desviar dos ataques dos OVNIs Tachyon)

**Força**: **kN**| **kN**

**Vigor**: **Alto**

**Alcance**: **Dezenas de metros**pelo tamanho, **Centenas de metros** com ferrões.

**Fraquezas Físicas**: Nenhuma notável.

**Fraquezas Psicológicas**: Nenhuma notável.

## Poderes e Habilidades

Características Físicas Sobre-Humanas, Manipulação do Som (Pode emitir ondas sonoras que podem causar dano a audição), Autossustentação (**Corporal**), Sentidos Melhorados, Voo, Armamento Natural (Ferrões)
Categoria:Godzilla
Categoria:Kaijus
Categoria:Monstros
Categoria:Masculinos
Categoria:Femininas
Categoria:Mutantes
Categoria:Verdadeiramente Neutros
Categoria:Personagens de Ficção Científica
Categoria:Audioplastas
Categoria:Auto Sustentadores
Categoria:Voadores
Categoria:Insetos
Categoria:Seres Concretos
Categoria:Classe C/3
Categoria:Classe D/2
Categoria:FE kN
Categoria:Modelo (Novo)
Canhão de Maser

File:Maser Cannon.jpg
## Introdução

O **Canhão de Maser**(**メーサー兵器 *Mēsā Heiki*, lit. *Maser Weapon***) é uma arma apresentada em vários filmes da Toho, fazendo sua primeira aparição no filme de 1966, *The War of the Gargantuas*. Existem várias variedades que funcionam de uma maneira semelhante e possuem uma aparência semelhante. Variações do Maser apareceram em 13 filmes. Os Canhões de Maser são mostrados como armas anti-kaiju, devido a inefetividade do arsenal militar convencional contra eles.

## Poderes e Características

**Nome**: Canhão de Maser

**Obra**: Godzilla | *The War of the Gargantuas*

**Idade**: Variável

**Classificações**: Veículos Anti-Kaiju

**Usuários**: Vários

**Dimensionalidade**: **3D**

**Ataque**: No mínimo **Construção**(Matou Gaira) | **Arquipélago** (São efetivos contra Gigan)

**Velocidade**: **Sobre-Humana**, Ataque **Mais rápido que a luz**(É mais rápido do que monstros como Gigan podem reagir)

**Defesa**: No mínimo **Construção**| No mínimo **Construção**

**Vigor**: **Ilimitado**

**Alcance**: **Centenas de metros**

**Fraqueza(s)**: Nenhuma notável.

**Variações**: **The War of the Gargantuas**| **Série Godzilla**

## Poderes

Danmaku, Projeção de Energia (Via canhão de laser), Eletromagnetismo (Via raio de calor atômico eletromagnético), Resistência a Manipulação de Calor e Manipulação de Radiação
Categoria:Godzilla
Categoria:Objetos
Categoria:Veículos
Categoria:Classe D/1
Categoria:Classe C/3
Cryptocledius

Template:Infobox de Personagem

## Resumo

**Cryptocledius**(**クリプトクレディアス *Kuriputokurediasu***) é um kaiju plesiossauro criado pela TriStar Pictures que fez sua primeira aparição no oitavo episódio da série animada de 1998, *Godzilla: A Série*.

## Ficha de Combate

**Dimensionalidade**:**3D**

**Status Existencial**: **Concreto**

**Ataque**: No mínimo **Ilha**(Pode se manter Godzilla em combate)

**Defesa**: No mínimo **Ilha** (Pode sobreviver a golpes de Godzilla)

**Velocidade**: **Subsônica**, Ataque e Reações **Supersônicas** (Pode capturar um OVNI Tachyon)

**Força**: **GN** (Equiparado a Godzilla)

**Vigor**: **Alto**

**Alcance**: **Dezenas de metros** pelo tamanho.

**Fraquezas Físicas**: Nenhuma notável.

**Fraquezas Psicológicas**: Nenhuma notável.

## Poderes e Habilidades

Características Físicas Sobre-Humanas, Sentidos Melhorados, Imortalidade (Tipo 2), Respiração Subaquática, Armamento Natural (Dentes e cauda)
Categoria:Godzilla
Categoria:Kaijus
Categoria:Monstros
Categoria:Répteis
Categoria:Verdadeiramente Neutros
Categoria:Imortais
Categoria:Seres Concretos
Categoria:Classe C/3
Categoria:FE GN
Categoria:Modelo (Novo)
Darkseid

## Personal Characteristics

**Name:** Darkseid (Formerly Uxas)

**Origin:** DC Comics

**Gender:** Male

**Age:** Between 15,000 (min) and over 245,000 (max) | Billions of years | Unknown; exists beyond normal time

**Classification:** New God

**Height:** 8' 9" [1]

**Weight:** 1815 lbs (823 kg) [2]

**Allies:**

* DeSaad

**Enemies:**

* High-Father
* Orion
* Superman

## Summary

**Darkseid** is one of the most powerful New Gods and the tyrannical ruler of Apokolips, an archetypal world beyond the boundaries of time and space. His everlasting goal is the utter domination and enslavement of all life in creation, when all is ordered according to his will.

Darkseid was formerly known as Uxas, the brother of Drax and son of Yuga Khan and Queen Heggra, the former rulers of Apokolips. Drax attempted to gain control over the Omega Effect, an infinite source of energy residing in the Infinity Pit, that would grant immense power to whoever used it, but at the last second Uxas betrayed his brother and took the Omega powers for himself, becoming Darkseid. Darkseid sired one son with his beloved, the sorceress Suli, but she was killed by his mother so he could be forced to marry the wife of her choosing, Tigra. When Suli died, so did Darkseid's soul, and he sired a single son by Tigra before having her imprisoned in solitude while he focused on ruling, having had his mother assassinated. That son, Orion, would be destined to kill Darkseid in a final duel to the death.

Darkseid manufactured war against Apokolips' rival world, New Genesis, but was later convinced by Metron to agree to a temporary peace treaty. He swapped sons with Highfather of New Genesis, trading Orion for the child who would later become known as Scott Free. Darkseid would continue plotting to gain complete control over creation, researching ways to harness the power of the Anti-Life Equation and the Source.

It was later clarified that Darkseid and the other New Gods are not simply alien beings from an extradimensional realm, they are living ideas from a higher, archetypal realm; every storyline except for Final Crisis simply deals with emanations of the higher-dimensional deities touching the lower-dimensional multiverse. During the events of Final Crisis, Darkseid's Godhead was shattered into fragments, and the Post-Flashpoint emanation of Darkseid is one of those fragments.

## Mentality

**Inteligência: Muito Alta**

## Powers and Stats

**Weaknesses:** Darkseid is vulnerable to radion, a lethal substance for New Gods. It should be noted, however, that powerful New Gods like Kalibak are able to easily survive normal radion shots. When Darkseid was shot and weakened by the radion bullet, he was already dying.

**Key:**

## Arsenal

**Standard Equipment:** None (varies depending on the circumstances). Darkseid usually creates technology for the purpose at hand - for example, he created a capture device that stole a piece of the Anti-Life Entity's power. Due to his ability to summon boom tubes at will, Darkseid has instant access to all of Apokolips' technology and armies, should he need them.

* **Optional Equipment:**

* **Can Create/Summon:**
Aisha

Template:Infobox de Personagem

## Resumo

Após Ray tentar matar Jerga, ele tenta fazer com que 10.000 Zeshias explodam, mesmo Ray tentando cortar todas ele não consegue, assim Ivis aparece com Sasha e Misha e junta suas origens, fazendo com que elas façam uma fusão formando Aisha a forma original das duas

## Mentalidade

**Personalidade**: É uma mistura da personalidade de Sasha e Misha

**Inteligência**: **Alta** (como é uma fusão das duas deve ter o mesmo nivel de intelecto de ambas)

## Ficha de Combate

**Dimensionalidade**: **3D**

**Status Existencial**: **Concreto**

**Ataque**: Pelo menos **Montanha** (Após a fusão seu poder aumentar exponencialmente, mesmo antes da fusão Sasha ja era considerada um dos demônios mais fortes dessa geração. Deve ser extremamente superior a Ray. Pode parar a explosão de 10.000 Zeshias com seus olhos)

**Defesa**: Pelo menos **Montanha** (Escala com o ataque)

**Velocidade**: **Relativistica** (90%c; desviou dos teo trias de Jerga)

**Força**: **Desconhecido**

**Vigor**: **Alto**

**Alcance**: **Vários Quilômetros**

**Fraquezas Físicas**: Nenhuma

**Fraquezas Psicológicas**: Nenhuma

## Poderes

**Todos os da Sasha e Misha em escala mais poderosa**
Categoria:Personagens de Animes
Categoria:Personagens de Novel
Categoria:Femininas
Categoria:Fusões
Categoria:Bondosos Ordeiros
Categoria:Modelo (Novo)
Categoria:Maou Gakuin no Futekigousha
Cable

File:Cable render by staindhand-d5v8alh.png
## Sobre

**Cable** é filho de **Scott Summers** e **Madelyne Pryor** portador de grandes poderes psíquicos, após ser infectado por um vírus de Apocalypse, Cable é enviado ao futuro para ser curado, após um tempo ele retorna na série de quadrinhos "Novos Mutantes". Depois disso tem diversas aparições em diversas sagas da Marvel Comics

## Características Pessoais

**Nome**: Nathan Christopher Charles Summers, também chamado de Cable

**Idade**: Desconhecida, aparenta estar nos 30 anos

**Sexo**: Masculino

**Classificações**: Humano Mutante

**Obra**: Marvel Comics

## Ficha de Combate

**Classe**: **3-B/3**

**Talentos**: Características Físicas Sobre-Humanas, Telecinesia, Telepatia, Projeção de Energia, Rajada Ótica, Projeção Astral, Voo, Levitação.

**Dimensionalidade**: **3D**

**Ataque**: **Supernova** (Pode extinguir uma estrela com um pequeno esforço, mesmo sem o seu poder total foi capaz de causar problemas ao Surfista Prateado, inclusive destruindo a sua prancha com um ataque)

**Velocidade**: **Velocidade da luz** em reações (Reagiu a diversos ataques do Lightmaster)

**Força**: **Classe TN** pelo menos com telecinese (Levitou uma ilha enquanto lutava com o Surfista Prateado, ao mesmo tempo que reparava danos dela)

**Defesa**: **Supernova** com escudos

**Vigor**: Alta.

**Alcance**: Planetário com telepatia.

**Inteligência**: Possui experiência em combate, tanto físico como de armas de fogo.

**Fraqueza(s)**: Nenhuma (Se desconsiderar o vírus tecno-orgânico).

**Variações**: Potencial máximo.

## Notas

1. Esse perfil leva em conta apenas o potencial máximo de Cable.

Categoria:Masculinos
Categoria:Personagens de Quadrinhos
Categoria:Humanos Mutantes
Categoria:Heróis
Categoria:Marvel Comics
Categoria:Telepatas
Categoria:Telecinetas
Categoria:Ergocinetas
Categoria:Classe B/3
Categoria:Voadores
Categoria:Levitadores
Categoria:Formato antigo