recursal/Fanatic-Fandom huggingface dataset:
Captain Boomerang

**Tatum George Reedus** better known as **Boomer** is a notorious criminal from New Zealand and a member of the Dark Knights. Tatum was raised in wealth in New Zealand, the illegitimate child of Martha Reedus and T.J. Perkins. Tatum learned early how to develop boomerangs into weapons. Having moved to the US, Harkness undertook a string of jewelry heists in Gotham City which brought him to the attention of the Belle Reve, who eventually apprehended him during another robbery.

Earning the name **Captain Boomerang** from the previous villain, Digger Harkness, later in his life, Tatum became an infamous serial killer and bank robber, renowned to be among the most lethal robbers in the world with 54 counts of manslaughter and 98 counts of burglary and aggravated assault to his name.

During his time in Belle Reve, Tatum was serving three life sentences when he was recruited by Amanda Waller to enlist in the government-sanctioned Dark Knights, where he was assigned to neutralize the threat of Maggaurd and The Joker in Midway City, shortening his prison sentence as a result.
Onyx

## Powers and Abilities

### Powers

**Raw Power Absorption**: Teddy is able to stockpile and release an enormous amount of raw power. Teddy can focus the stockpiled energy into a single body part, or spread it across his entire body evenly, though, focusing the power in a single part puts a greater strain on that part of his body. He is also able to control what percentage of his full power that he uses. He is currently able to handle 45% of his full power without suffering collateral damage, with 30% being his output.

* **Unlimited Strength**: One of Theodore's primary abilities is his tremendous superhuman strength. He is stated to be the strongest man in the world, according to his father. In *Brand New Day*, Theodore demonstrates his strength when he uses his strength impale his arm through Tyson's torso and instantly kill him within a second with a single punch. He can become powerful through sheer force and strength alone.

* **Flight**: Due to the energy, Theodore is capable of high speed flight. He could control his own motion-based force to move through the air at great speeds and instantly stop moving while in the air by completely freezing his motion. In addition to flight, Theodore is able to levitate off the ground without flying. As a result, Onyx can seamlessly float in the air and prevent his body from making contact with the ground below.

**Bionic Enhancements**: After being captured by U.L.T.R.A. Industries, Onyx was implanted with bionics granting him enhanced abilities. As a result, his true powers were awakened by the bionic enhancements, making him the only bionic-superhuman hybrid.
Bart Allen

## Abilities

### Bionic Abilities

* **Superhuman Strength**:
* **Superhuman Stamina**:
* **Superhuman Durability**:
	+ **Regenerative Healing Factor**:
* **Superhuman Speed**:
	+ **Superhuman Reflexes**:
* **Enhanced Senses**:
	+ **Enhanced Vision**:
	+ **Enhanced Hearing**:
	+ **Enhanced Smell**:
* **Time Manipulation**:
	+ **Time Travel**:
	+ **Chronostasis**:
A

## What is A?

A is a class -1 (or class negative) difficulty that is easier than ifinite-ifinite-ifinite. You don't even need to be a freaking particle of dust to pass. Nothing is easier than this, or will ever be EVER. Don't even TRY to make anything easier, or else the universe will collapse. Besides, to beat this you can even be nothing. If you didn't even exist, you could beat this. It's easier than ANYTHING. Oh, and guess what? The universe collapsed, thanks to True Ease and Ifinite-Ifinite-Easy-Ifinite-Easy-Alpha-Easy-Null-Ifinite.

## Trivia

* A difficulty that has a similar icon is COMMUNISM, which is 1,000,000,000,000,000 times harder.

## Continuing on From This Point

You can move on to Ifinite-Ifinite-Ifinite, and if you really want to challenge yourself, (in rapid teleportation terms, of course) Disco Ifinite-Easy.
Tiered Obby

## What is a Tiered Obby?

A tiered obby is based on a chart of "tiers" with one being a certain difficulty.

### Tier 1

* Marathon
* Aobyoshibon Parallelepiped
* TFT Super Nerfed
* Glowing Pillars
* Cavernous Elixir
* Rocky Room
* White Tunnel
* Beamed Fractal
* Beginner's Voyage
* Stairway to Exposition
* Acrophobia

### Tier 2

* Marblic
* Easy Obby
* Obby Island
* Calm Sea
* Peaceful Jumps
* Bunny Runs
* Hazy Dayz
* Deep Blue
* Advancement
* Sakura
* Tier II obby
* Sandstorm
* Purplish
* Scattered Segments
* Stars and Sprockets
* Humble Ravine

### Tier 3

* Obbying
* Summer Valley
* Path of Happiness
* Sunrise
* Underworld Contraption
* Haemophobia
* Serenity Valley
* Cataclysmic
* Eloquent Evil
* Daydreams
* Arctic Sceneries
* Over Limits
* Towering Up
* Cloudy Palace
* Beginner's luck
* Alien Infrastructure
* A Dark Place
* Sponge Grip
* Precision Colosseum
* Avalanche Expedition
* Nature's Obstacle

### Tier 4

* Malicious
* Reverse Merriment
* French Toast
* Wannabe Obby 2.0
* Sub-Zero
* Some Place
* Green Woods
* Blue Woods
* Seasonal Island
* A World of Stasis
* Pixelated
* Crimsoned Valley
* Epic Jumping
* Daydream Cannon
* Elegant Gold
* Grey Heaven
* Insight
* Orange Facility
* White Cubes
* Golden Pillar
* A Very Long Obby
* Twice Lines
* Colorful Cliffs
* I Suck At Making Good Gameplay
* Daydream Valley

### Tier 5

* Yellow Beans
* Big Shaq
* Longinus
* Silent Struggles
* Swamp Lands
* Swedish Fish
* Aquatic UnderToe
* Mint Pillars
* Headquarters
* Vibrant Islands
* Floral
* Electricity Outpost
* Shattered Hope
* V-sauce Obby
* Atlanta
* The Palace Of Gold
* Fjords' Winds
* Green Mountains
* (insert chinese name here) (also if u find the name just replace this with that)
* Blue Void
* Green Void
* Greenish
* Em's Place
* What The Truss?
* Sakura Tree
* Ionic
* Wild West
* A Beautiful Autumn Day
* Rock Jumping
* Your Journey Through Paradise
* First Confluence
* The Performance
* Wrapping
* Rice
* Path Of Skies
* Cookies
The Trickster

**Kurt Kurzewski** (born April 1st, 1980) is a former magician who became one of the most notorious crimelords in Gotham City after taking control of the Prairie Dogs and, with his magic expertise, is greatly feared by all other crimebosses and criminals, including his long-time rival, Joseph DiMaggio (aka Scarface).

While working as a magician in Gotham City, Kurzewski was struggling to make ends meet which led to him taking loans from the International Bank of Gotham. However, after failing to pay off his loan debts, Kurzewski was forced to work as a bodyguard for Scarface. Under the instruction of Joseph DiMaggio, Kurzewski was forced to kill his opposing candidates in order to become the mayor of Gotham. Suddenly, Kurzewski hesitates and refuses to kill them which leads to Scarface killing his wife in front of him.

Fueled with revenge, Kurzewski swears to kill Scarface for killing his wife. Through a self-imposed exile in the Himalayas, Kurzewski teaches himself in the arts of Magic and plans to return to Gotham City to rid the world of crime and start a new empire under the moniker of **The Trickster**. After returning to his hometown, The Trickster attacks the Prairie Dogs and manages to subdue DiMaggio until Samaritan interferes and prevents Kurzewki from killing him. The Trickster is charged with a dozen counts of murder and is sent to the Arkham Asylum.
Magguard

## Powers and Abilities

### Powers

* **Power Absorption**: Magguard has the ability to absorb the energy of a superhuman allowing him to utilize the target's powers.
	+ **Superhuman Strength**
	+ **Superhuman Speed**
	+ **Superhuman Stamina**
	+ **Superhuman Agility**
	+ **Enhanced Senses**
		- **Enhanced Vision**
			* **X-Ray Vision**
			* **Telescopic Vision**
			* **Microscopic Vision**
		- **Enhanced Hearing**
		- **Enhanced Smell**
	+ **Flight**
		- **Levetation**
	+ **Psychokinesis**
		- **Telekinesis**
		- **Telepathy**
			* **Mind Reading**
			* **Empathy**
		- **Clairvoyance**
			* **Precognition**
		- **Extrasensory Perception (ESP)**
	+ **Energy Manipulation**: Magguard can create, shape, and manipulate energy, the capacity or ability to cause change or do work, one of the most basic quantitative properties of a system, such as an object or a field of energy.
		- **Energy Absorption**:
Douglas Davenport

## Powers and Abilities

### Powers

**Bionic Enhancements**: After injecting himself with his own bionics, the serum greatly enhanced all of Douglas's bodily functions, such as his strength, durability, speed, agility, stamina, reflexes, senses, healing, and lifespan to enhanced levels. He is muscular, athletic and physically capable. The bionics also healed all of his ailments, physical and genetic imperfections instantly, giving him a perfect body better than that of a man in his physical prime. It also prevents him from getting intoxicated by alcohol, meaning he cannot get drunk.

* **Enhanced Strength**
* **Nigh-Invulnerability**
* **Enhanced Speed**
* **Enhanced Agility**
* **Enhanced Reflexes**
* **Enhanced Stamina**
* **Flight**
* **Enhanced Senses**
	+ **Enhanced Vision**
		- **Heat Vision**

### Abilities

* **Genius-Level Intelligence**: According to Sudeys Osman, Douglas is stated the most smartest being in the world.
	+ **Master Engineer**: His most famous and important work was creating the bionics which was continuously trying to be recreated as nobody knew his original form.
	+ **Expert Tactician**
	+ **Expert Combatant**

## Relationships

* Louise Davenport - Mother †
* Vincent Davenport - Older Brother
* John Davenport - Younger Brother
* Annie Davenport - Ex-Wife †
* Matthew Davenport - Son
* Henry Davenport - Nephew
* Ted Davenport - Nephew

Allies | Enemies
Grant Matthews

## History

### Early Life

Grant Matthews was born on July 4th, 1987 in New York City, New York to Roger Matthews and Avery Stillwell after the two of them hooked up together in Las Vegas, Nevada. According to Douglas Davenport, Grant was born with immense bionic abilities (such as: strength, invulnerability, speed/reflexes, heat vision and high-speed flight), making Grant one of the strongest superhumans in the world. As a result, Grant was experimented on by U.L.T.R.A Industries, however, the experiments were called off by Kellan Stillwell, who then was raised Grant as his own son.

#### Becoming a Hero

After Grant turned 13 years old, he witnessed a convinence store being held up by a superpowered villain.
Sinister Squad

## Members

* The Trickster
* Nightcrawler
* The Feline
* Scarface
* The Jokester
* Harlequin
* El Macho
* Boogieman
* Purple Man
* Crowbar Jones
* Medusa
* Doctor Plague
* Ratman
* Winter Soldier
* Mockingbird
* Queen of Hearts
* Bloodstain
* Boomerang Man
* Frankenstein
* The Sparrow
* Questionnaire
* Invisible Man
* Swordsman
* The Puma
* Pigman
* The Gamemaster
* Mannequin
* The Mask
* Dogman
* The Hawk
* Syndrome
* Dr. Helsing
* Bizarroman
* The Colonel
* Madhatter
* The Prankster
* Hammerhead
* Beast-Man
* El Diablo
* Zorro
* The Emperor
* Comicman
* The Crusher
* Rankore
Super Moves

## List of Ultimate Moves

### Sinister Squad

#### Onyx

* **Delta Smash**
	+ **Delta Smash 10%**
	+ **Delta Smash 20%**
		- **Delta Smash 20% Full Cowl**
	+ **Delta Smash 100%**
* **Omega Smash**
	+ **Omega Smash: 1,000,000%**

#### Thunderman

* **Mega Beam**
	+ **Megasonic Beam**
* **Flashfire Blast**
* **Eye of the Flaming Sun**
	+ **Thousand Eyes of the Flaming Sun**
* **Phosphor**
* **Meteorite Smash**
* **Welding Torch**

#### Plasmic

* **Eclipse**
	+ **Eclipse: Beam of Light**
	+ **Eclipse: The Rays of God**
* **Angel's Beam**
	+ **Angel's Beam: Palisade Fang**
* **Devouring Sabre**
	+ **Devouring Sabre: Fault in Our Stars**
* **Supernova**

#### Soundwave

* **Heavenly Monarch**
* **Heavenly Monarch: Angel's Sonic Boom**
* **Sound Trek**
* **Sound Trek: Divergent Scream**
* **Chant Shadow Doom**
* **Echolocation**
The Crusher

## Powers and Abilities

### Powers

* **Transformation**: Klaus Bautista subjected himself to a recreated version of the Formula X serum in an attempt to replicate the same results to the original Project Rebirth from World War I, albeit substituting vita radiation with gamma radiation. As a result, Bautista was able to transform into Crusher when his heart rate increases to high levels or when he loses control of his emotions, thus transforming back to his original human form when calmed or rested. The process involving gamma energy that abates in his body, with an initial pulse in his amygdala and a chemical reaction that produces a myostatin primer, changes his metabolism, musculature, bone structure, skin, size, color and durability, which results in his superhuman powers. As the Crusher, Bautista is a giant silver-skinned humanoid with immense strength and is one of the most physically powerful beings on Earth. Amanda Waller, director of Belle Reve, classified Crusher as **THREAT LEVEL RED**, only to be dealt with using surveillance in the future. The Crusher is a distinct personality from Bautista, with both having memory lapses from each other. Despite Bautista over time being able to control Crusher, his alter-ego was slowly becoming more self-aware and developing a mind of his own. After the events of the first film, Crusher left America and became the protector of Germany, keeping Bautista suppressed for two weeks. After meeting Hermacules, Bautista re-emerged and, despite realizing that transforming again would mean that he might not change back, willingly unleashed Crusher to aid the Olympians.
	+ **Superhuman Strength**:
	+ **Superhuman Durability**:
		- **Regenerative Healing Factor**:
		- **Self-Sustenance**:
	+ **Superhuman Speed**:
	+ **Superhuman Agility**:
	+ **Superhuman Reflexes**:
	+ **Superhuman Stamina**:

### Abilities

* **Genius-Level Intelligence**:
	+ **Master Scientist**:
	+ **Master Engineer**:
	+ **Expert Tactician**:
	+ **Skilled Physician**:
* **Master Combatant**:
	+ **Expert Martial Artist**:
* **Indomitable Will**:
Megamind

## Powers and Abilities

### Powers

* **Mental Manipulation**: Sebastian possesses the ability to develop a mental link with any person which remains as a connection to that individual. He also has the ability to place large amounts of information in another's mind.
	+ **Telepathy**: Xavier is able to read minds and project his own thoughts into the minds of others within a radius of 1,000 miles. With extreme effort he can greatly extend that radius. When synced with the cerebral system, he can connect to every mind in the universe. According to U.L.T.R.A Academy, he is considered to be the strongest psychic in the universe.
Matthew Davenport

## Physical Description

### Nationality

File:Flag of United States of America.png American

## Personal Status

### Relatives

Douglas Stillwell (creator)
Franklin Chambers (foster father)
Scarlett Chambers † (foster mother)
Alexander Chambers (foster brother)
Alexis Chambers (foster sister)
Ezekiel Smirnoff (foster brother)

## Abilities

### Supernatural Abilities

* **Connection to The Grid**: To Be Added
	+ **Superhuman Strength**: To Be Added
	+ **Superhuman Endurance**: To Be Added
	+ **Superhuman Speed**: To Be Added
	+ **Superhuman Agility**: To Be Added
	+ **Superhuman Reflexes**: To Be Added
	+ **Superhuman Stamina**: To Be Added
Masami Yoshida

## Abilities

### Bionic Abilities

* **Spider Physiology**: Masami was born with the proportionate physical capabilities of a spider. With her newfound heightened abilities, Masami deliberately holds back from participating in sports to avoid being suspicious, such as football due to having a superhuman advantage.
	+ **Superhuman Strength**: Masami possesses considerable superhuman strength, due to it being the proportional strength of a spider. Due to being highly trained by the U.S. Government, her strength alone is sufficient enough to catch a 1.5-ton car that was moving at 40 miles an hour when it was just inches away from hitting a bus, and she claimed to Ted Davenport to be able to move a bus with her bare hands. She was also able to casually overpower the Matthew Davenport and his cybernetic arm, pushed Captain Man to his limits for a prolonged period of time, breakthrough a bulletproof glass window with only a few blows, lift up rows of school buses, slightly topple a gigantic A.T.O.M, as well as to support the weight of a jet bridge, and was even able to lift a considerable portion of concrete roof that Nina had collapsed on top of her, though both feats visibly strained her. During the Villain League's arrival in New York, Masami was able to catch the Jailbreaker's punch moments before it struck Iron Man, and swing a car at Cull Obsidian. her strength is sufficient enough to stagger Thanos, though she was outmatched and subdued swiftly when facing the Mad Titan on her own. Parker's strength helped him overcome Mysterio's drones. She was able to punch and kick through them with ease while simultaneously dismembering mechanical components to use them to her advantage in a sophisticated fashion. He was able to hold and slightly pull together a Ferry cruise boat before Iron Man come to assist him. During the Ambush in Berlin, she punched a depression into a concrete wall. Peter can also easily hold the case containing his suit with one arm, whereas a grown man like Happy Hogan struggled to lift it up with both arms. Her incredible strength also allowed him to knock out Flash Thompson with only a slap even though she was completely unintentional. Parker was able to viciously and relentlessly hit Green Goblin, staggering him with each blow and knocking him to the ground, as well as lifting him up completely and slamming him down with considerable force.
	+ **Superhuman Durability**:
	+ **Superhuman Speed**
	+ **Superhuman Agility**
	+ **Superhuman Reflexes**
	+ **Superhuman Stamina**
	+ **Enhanced Senses**
		- **Spider-Sense**
		- **Night Vision**
		- **Infrared Vision**
	+ **Wallcrawling**
	+ **Web Generation**
	+ **Body Manipulation**
		- **Arm Manifestation**
	+ **Regenerative Healing Factor**
Turbo

## Powers and Abilities

### Powers

* **Immense Metabolism**: Turbo possesses a highly efficient and incredibly quick metabolism; unlike regular humans who only use about 25% of the caloric energy present in the consumed food, Turbo metabolizes an estimated 99.5% of the caloric energy content of foodstuffs. While working out, he had to consume 3,000 calories per hour to maintain his energy without passing out. He drinks vanilla milkshakes with extra whipped cream from Shake Shack because he needs 30,000 calories a day, and Thunderman has seen him consume 100 cupcakes and nine servings of truffle risottos during the gala.
	+ **Immeasurable Speed**
		- **Accelerated Perception**
	+ **Superhuman Stamina**
	+ **Accelerated Healing Factor**
* **Superhuman Strength**
* **Superhuman Durability**
* **Superhuman Agility**

### Ultimate Moves

* **Recipro**
	+ **Recipro Burst**
	+ **Recipro Motor**
	+ **Recipro Turbo**
* **Quicklash**
	+ **Quicklash: Extend**
	+ **Quicklash: G-Force**
* **Acceleration**
Questionnaire

**John Nimbus**, also known as **Questionnaire**, is the former host of *Truth or Dare* and a member of the League of Villains. Prior to becoming a supervillain, Nimbus was fired from Nigma Studios after suffering a mental breakdown on live television, which resulted in the death of one of his contestants.

## Abilities

* **Genius-Level Intellect**: Nimbus is one of the smartest villains to face Dogman. He is known for using his intellect to challenge the latter in various ways, such as devising a set of torture methods to eliminate his victims or stumping with a slew of mysteries around town. One of his greatest tactics include an elaborate series of death traps which enables the victims to participate in a set of challenges in order to survive. Nimbus is also an expert in utilizing torture methods. Along with his death traps, Nimbus has rigged all of them to torture in case one of them does not win. For example, after winning a game against Ted Nigma, one of the machines spat out a bucket of acid on Nigma's face, which caused him to trip into a pit of sharks and be slowly eaten alive.
	+ **Master Engineer**: To Be Added
	+ **Tactical Genius**: Nimbus is known for creating the most perfect strategies. His trademark strategy is his series of death traps garnished with a series of torture methods. While interrogating his former boss, Nimbus was able to lure the latter through a single phone call (using his wife's voice to act like he was holding her hostage). After luring the latter into a death trap, Nimbus was able to create a trivia of questions where he was the only one who knew the answers and proceeded to drop the latter in a pit of chloric acid after he lost the answers.
* **Master Manipulator**: To Be Added
* **Expert Combatant**: To Be Added
* **Multilingualism**: To Be Added
Marksman

## Powers & Abilities

### Powers

* **Metahuman Physiology**:
	+ **Superhuman Strength**:
	+ **Superhuman Durability**:
		- **Regenerative Healing Factor**:
		- **Self-Sustenance**:
	+ **Superhuman Speed**:
		- **Superhuman Agility**:
		- **Superhuman Reflexes**:
	+ **Enhanced Senses**:
		- **Enhanced Vision**:
		- **Enhanced Hearing**:
		- **Enhanced Smell**:
	+ **Electromagnetic Pulse Generation**:

### Abilities

* **Master Marksman**: To Be Added
* **Swordsmanship**: To Be Added
* **Knife Mastery**: To Be Added
* **Superior-Level Intellect**: To Be Added
* **Expert Tactician**: To Be Added
* **Sign Language (ASL)**: To Be Added
Primal monster: Volar Butter

## Volar Butter

Volar Butter was once a farmer with his father, but...he doesn't love that. Instead, he loves spying over his neighbores. One day, when he spied Colina, he was spotted, but Colina really appreciated his spying skill. So she recruited him as a professional spy of Fysi. But still, don't do something personal when you are in Fysi or Butter is with you.

## Stats and Information

**The stats are taken from Metropolitan monsters**

* Writing

★ ⭐ ⭐⭐⭐

## Skills

 Flying...
 ...As a Butterfly
 Fly Fast!
 You Can't Focus
 Blue and Yellow Colors
 Annoying Spy
 You Can't Catch Me
 We Are Fast!
 Butterflies Are Flying
Plasmic

## Powers and Abilities

### Powers

* **Plasma Absorption**: Malcolm can absorb plasma, while removing it from the source, into his body and convert it into energy. Due to this energy, Malcolm becomes much more stronger, faster, more durable, etc. Malcolm can convert the energy into any type of energy and vice versa meaning to absorb any type of energy and turn it into one of the lesser energies which comprise of plasma. By utilizing charged particles, Malcolm can produce and manipulate electricity, which he often uses in combat. These can be in the form of electrical discharges that are capable of sending full monsters flying backwards with enough force to knock them through concrete walls. He has also shown to use them as a sustained blast of energy that incapacitates even other superhumans while inflicting pain.
	+ **Plasma Blasts**: This ability allows Malcolm to release plasma over a specific target area causing great damage and/or delivering great shock waves of pure force. Malcolm is capable of drawing raw power from his reactor to fire beams of intense plasmic energy from his chest. This beam was incredibly powerful, enough to slice down an airport tower in a matter of seconds, and even damage U.L.T.R.A Tech's most powerful sentries.
	+ **Telekinesis**: Malcolm can create a force using his plasma energy and use it to move any object/person with his energy.
* **Flight**: Malcolm has the ability to levitate and propel herself through the air at great speeds. When taking off and landing he generates plasma discharges towards the ground. This indicates that Malcolm's ability to fly might be connected to his plasma manipulation.
Edward Nigma

## ***The Riddler***

   Edward Nigma AKA The Riddler is an enemy of Batman and a resident of Gotham City who leaves riddles and clues at his crimes. He is dedicated to creating a riddle or puzzle that Batman won't be able to solve.

### ***Origin***

Edward Nigma was abused by his father at a young age. One time his school was holding a competition on who could beat the puzzle in under 1 minute. Edward broke in at night and solved the puzzle over and over again till he could solve it in under a minute. After winning his father claimed he had cheated and bet him for it. Edward later went to Gotham and became "The Riddler".

### ***Batman*** ***Zero Year***

In Zero Year Riddler serves as the main antagonist of the story an is only just starting his criminal career. He sends his thugs to attack Gotham citizens to lure Batman in. After his thugs are defeated one of them tells Batman Riddler's location. Riddler then expresses his surprise that Batman took so long to find him. He then try's to give Batman a riddle but Batman just shoots his grappling hook at his shoulder and knocks him out.

### ***Batman - Under The Red Hood***

He doesn't appear in the story but Red Hood mentions him along side Two-Face and Penguin.

### ***Justice League - Infiltration***

He does not physically appear but his hat appears on the ground of the fighting pit. It is later revealed that the hat did not belong to him and he was in Gotham for the events of the story.

### ***Justice League - Injustice***

When Batman, Nightwing and Flash are traveling through Gotham he appears in a bar still in a Arkham uniform, his bowler hat and mask. He then throws a dart at a dart board. One of his Riddler trophies are also in Batman's Batcave on display.

### ***Appearances***

Batman: Zero Year

Batman - Under The Red Hood (Mentioned only)

Justice League - Infiltration (Easter egg)

Justice League - Injustice (Non speaking)
The Hawk

**Wilson Hawke** is a former United States Air Force first-class airmen who operating under the codename of **Talons**. After his comrades were killed in action due to his recklessness, Hawke was discharged from the Air Force and forced to hide in Gotham. In order to balance his financial struggles, Hawke decided to complete a heist for the Prairie Dogs. Following a successful heist on Wayne Enterprises, Hawke forms his own group of theives with his former colleagues and decides to start a career pulling dangerous heists for a cash exchange. During one of his heists, Hawke discovers an experimental wingsuit and decides to use the wingsuit to fight off a squad of police officers and uses the moniker of **The Hawk** to operate his heists.

## Abilities

### Supernatural Abilities

* **Powers via Wingsuit**: TBA
	+ **Flight**: To Be Added
	+ **Superhuman Strength**: To Be Added
	+ **Superhuman Resilience**: To Be Added
	+ **Superhuman Speed**: To Be Added
	+ **Superhuman Agility**: To Be Added
	+ **Superhuman Stamina**: To Be Added
	+ **Superhuman Reflexes**: To Be Added
	+ **Enhanced Senses**: To Be Added

### General Abilities

* **Gifted Intelligence**: To Be Added
	+ **Master Tactician**: To Be Added
	+ **Expert Engineer**: To Be Added
* **High-Level Fighting Skills**: TBA
* **Master Marksman**: To Be Added
Холм

**Холм** — метафизическое пространство между пространствами, лишённое влияния на другие миры, но сохраняющее с ними связь. Холм не имеет чёткой общей физической формы, как планета или кусок земли, — его физическое устройство в корни отличается от людского понимания вселенной.

## Общественный строй

...

1. ???
2. ???
3. Кураторы
4. ???

## Причастные персонажи

* Констант
* Валере
* Антониус
* Г
* Йажжрин
* Ырценъ

## Произведения Холмолиона

1. «Павшие на небо» — Денис-младший;
2. «Диалог на Холме» — Денис-старший.
Magie

**Elementar Magien**

Elementar Magien sind einer der ersten Magie Arten, die entdeckt wurden und sich weiterentwickelt haben in Elementar Magie Kombinationen und weitere Sachen. (Eis, Pflanze, …)

**Physikalischen Magien**

Die Einwirkung von Magie zur Beeinflussung von physikalischen Gegebenheiten

**Unique Magien**

Sind Magien, die in ihrer Art einzigartig sind und auch nur von wenigen beherrscht werden.

**Psychische Magien**

Die Einwirkung von Magie auf das mentale Bewusstsein wie Wahrnehmung

**Handwerk Magie**

Die Wirkung von Magie im Handwerklichen Bereich

-hauptsächlich nur im Ritual wirkbar und verbraucht je nach anderen oder zusätzlichen Ressourcen

**Arkane Magien**
The Adventure Academy RP Wiki

**Willkommen auf der Adventures Academy**
Komm zu uns, auf die beste Akademie und werde einer der besten Abenteurer. Wir lehren euch was ein wahrer Abenteurer wissen muss. Komm, lerne neue Leute kennen und finde neue Freunde oder vielleicht auch deine große Liebe. Hab Spaß, aber lasst euch nicht täuschen, denn es geht auch mal streng zu. Dennoch steht der Spaß ganz oben. Lass mich nochmal wiederholen:

Willkommen, willkommen auf unseren Schule ^^

**Wichtige Artikel**

* Rassen
* Charaktere
* Magie
* Lore
Равнина

Равнина — привычный людям мир, представленный для них на момент XXI века планетой Земля и малоизученным космосом. Равнина практически точь-в-точь отражает реальный мир: никаких аномалий в ней нет, все научные законы действуют так же. С Канавой и Холмом равнина связана лишь соответственно Ямами и Склоном. Без помощи этих проходов границы миров не может пересечь ничего, кроме информации.

## Причастные персонажи

* Алиса
* Тим
* 188-ой
* Артур Алмазов
* Джек
Mr. Invincibles

## Powers and Abilities

### Powers

**Mutant Physiology**: To Be Added
* **Superhuman Strength**: *To be added*
* **Superhuman Durability**: *To be added*
* **Superhuman Speed**: *To be added*
* **Superhuman Agility**: *To be added*
* **Superhuman Reflexes**: *To be added*
* **Superhuman Stamina**: *To be added*
* **Superhuman Vision**: *To be added*
	+ **Heat Vision**: *To be added*
	+ **X-Ray Vision**: *To be added*
	+ **Telescopic Vision**: *To be added*
	+ **Microscopic Vision**: *To be added*
	+ **Infrared Vision**: *To be added*
* **Superhuman Hearing**: *To be added*
* **Superhuman Smell**: *To be added*
* **Regenerative Healing Factor**: *To be added*
* **Longevity**: *To be added*
* **Flight**: *To be added*
* **Superhuman Breath**: *To be added*
* **Shapeshifting**: *To be added*
	+ **Density Manipulation**: *To be added*
		- **Intangibility**: *To be added*
	+ **Invisibility**: *To be added*
	+ **Elasticity**: *To be added*
	+ **Self-Duplication**: *To be added*
	+ **Size Manipulation**: *To be added*
	+ **Matter Absorption**: *To be added*
* **Teleportation**: *To be added*
	+ **Interdimensional Travel**: *To be added*
* **Telekinesis**: *To be added*
* **Telepathy**: *To be added*
	+ **Mind Control**: *To be added*
	+ **Empathy**: *To be added*
	+ **Memory Manipulation**: *To be added*
	+ **Dream Manipulation**: *To be added*
	+ **Mental Projection**: *To be added*
	+ **Clairvoyance**: *To be added*
* **Wallcrawling**: *To be added*
* **Enhanced Bite**: *To be added*
Фиалковый дуб

Фиалковый дуб (Фиалковое дерево) — единственное растение, произрастающим во всех трёх мирах — Холме, Канаве и Равнине, хоть в последнем отыскать его и является задачей практически невыполнимой. Растение выступает в роли связующего звена между мирами, однако, из-за его древности, никто доподлино не уверен в причинах этого факта, как и о точном его назначении и качествах. Дерево обладает характером и, что служит массе домыслов, возможно даже интеллектом, проявляя к существам, осмелившимся к нему подобраться различные эмоции. Если существу не удаётся убедить дерево в своей силе, оно в ту же секунду начинает его душить, убивая тем самым просто за факт, что то имело наглость к нему приблизиться. Визуально дерево выглядит ровно так, как можно понять из описания — дуб, плотно заросший фиалками вместо листвы. Во все времена растение становилось вдохновением для творцов, причиной долгих дум для философов и азартом для искателей приключений.
"Туманный бал"

"Туманный бал" — мероприятие, проходящее по велению Лёни во "Дворце Ночи" каждые сотню Канавных лун (в переводе на Равнинное времяисчисление 235 дней и 10 часов), на котором собираются все самые могущественные или значимые существа Канавы, такие как Высшие демоны, в первую очередь Лорды, Целестиалы и прочие, для того, чтобы отчитаться перед Императором о происшествиях прошедшего времени. "Бал" состоит из набора странных "Действ", назначение которых в полной мере известно одному только Лёне, а разными частями — Лордам.

**"Действа":**

* Полуночная симфония
* Трапеза воплей
* Разрыхление
* Переливание крови
* Салют вопящей тишины
* Онемение
* Восхваление изысков
Samaritan

## Abilities

### Supernatural Abilities

* **Half-Vampirism**: To Be Added
	+ **Superhuman Strength**: To Be Added
	+ **Superhuman Resilience**: To Be Added
	+ **Superhuman Speed**: To Be Added
	+ **Superhuman Agility**: To Be Added
	+ **Superhuman Stamina**: To Be Added
	+ **Superhuman Reflexes**: To Be Added
	+ **Enhanced Senses**: To Be Added
		- **Enhanced Hearing**: To Be Added
		- **Enhanced Vision**: To Be Added
		- **Enhanced Smell**: To Be Added
	+ **Regeneration**: To Be Added

### General Abilities

* **Genius-Level Intellect**: To Be Added
	+ **Master Detective**: To Be Added
	+ **Master Tactician**: To Be Added
	+ **Master Engineer**: To Be Added
	+ **Master Scientist**: To Be Added
	+ **Master Businessman**: To Be Added
	+ **Multilingualism**: To Be Added
* **High-Level Fighting Skills**: To Be Added
	+ **Master Swordsman**: To Be Added
* **Master Marksman**: To Be Added

## Relationships

### Relatives

* Patrick Wayne - Paternal Grandfather †
* Constance Wayne - Paternal Grandmother †
* Victor Vega - Maternal Grandfather †
* Elizabeth Vega - Maternal Grandmother †
* Thomas Wayne - Father †
* Victoria Vega - Mother
* Bruce Wayne - Half-Brother
Булавочные заросли

Булавочные заросли — локация, находящаяся в Иглоне, провинции под покровительством Кукольного Графа. Отличительной чертой Булавочных зарослей является богатая флора, переполненная условно съедомными растениями, а так же использующаяся Графом и его поддаными как неиссякаемый ресурс для добычи приспособлений для создания кукол и автоматонов. Изначально фауна как таковая в ней отсутствовала, однако теперь, как и во всех провинциях Графа, она переполнена условно живыми объектами его собственного создания.

## Примеры растений:

• Бронзовая стручковая фасоль

• Шпаклеватель

• Кистотряс

• Шерстянные пионы

• Рубиновые гранаты

• Синецвет

• Прядильные клёны

• Проволочный саулье

• Костянная зубковина

• Дикий шёлковик
Charaktere

Hier findet ihr die bereits bestehenden Chraraktere. Diese werden in 4 Kategorien eingeteilt:

Die Schüler

die zukünftigen Abenteurer die in die Akademie gehen oder geschickt werden, um stärker und gebildeter zu werden. Manche werden wirklich Abenteuerer, andere werden vielleicht zu Helden und wieder andere werden auch was komplett Anderes.

Die Lehrer

Ihre Position ist klar und der Titel auch. LEHREN, LEHREN und noch mehr LEHREN, aber auch den Schüler eine Sicht auf die Zukunft geben. Muss ich noch mehr sagen?

Die Abenteurer

Die Namensgebenen Leute die diese Schule besucht haben (oder auch nicht) und ihre Berufung gefunden haben. Nun gehen sie auf Reisen, erledigen Quests und beschreiten jeden Tag neue "Abenteuer". Deshalb auch der Name "Abenteuerer".

Die NPCs

Not-Player-Character trifft hier nicht ganz zu. Sie werden von anderen Mitspieler gespielt und sind von Händler bis Stadtwächter alle Personen die nicht Abenteuerer sind.
Произведения

Прямо сейчас пишется несколько литературных произведений, касающихся вселенной Канавы и Холма. Их все сообща пишут разные авторы, придерживаясь общепринятого канона и при этом добавляя частичку себя в эти миры.

## Авторы

* Денис-старший
* Денис-младший
* Стась
* Настя aka Mommy
* и другие

## Произведения

* «Дети Канавы» — авторства Дениса-старшего — в процессе;
* «Души Канавы» — авторства Дениса-младшего — в процессе;
* «Существа» — авторства Стася — в процессе;
* «До Канавы» — авторства Настя aka Mommy — заморожено;
* «Павшие на небо» — авторства Дениса-младшего — в процессе;
* «Диалог на холме» — авторства Дениса-старшего — закончено;
* Неизвестная пьеса — Арсений — в процессе;
* Неизвестная пьеса — Василина — в процессе;
* «Смертный» — авторства Дениса-младшего — закончено.
Prof. Abigail Blumenstiel

Name: Prof. Abigail Blumenstiel

Geschlecht: weiblich

Alter: 35

Rasse: Halbdämon

Herkunft: Umgebung der Wälder in Trista

Status: Lehrer

Zugehörigkeit: Leiterin Club der Kräutervernatiker

Vorgeschichte:

Prof. Abigail Blumenstiel hat nie viel Gutes in ihrem Leben erlebt. Sie wurde von ihrer Familie immer unter hohen Leistungsdruck gepeinigt und sie war ein sehr aufmüpfiges Kind, dadurch um den Druck zu entkommen. Es folgten dann Strafen bei nicht Einhaltung ihres Studiums. So musste sie stundenlange Sätze schreiben, „man muss fleißig und gehorsam zollen um erfolgreich und perfekt seine Fähigkeiten zu erlangen. Diese wurden mit einem bestimmten Stift geschrieben die die Worte in die Haut einritzten. Verschwanden aber auch wieder nach jedem Satz. So wurden Strafen effektiv und im geheimen ausgeführt um sie zu einer hervorragenden Heilkräuterlehrerin auszubilden. So hat sie irgendwann ihre Perfektion in Blutschwur und Heilkunde abgeschlossen und führte weiter experimentelle Forschungen an sich durch und andere.
Daher interessiert sie sich für hochbegabte Schüler und an schwächere, um ihre Künste an ihnen weiter zu geben oder eben zu strafen, gewisse sadistisch so wie peinliche Umstände an andere auszuüben, hat sie durchaus ihren Spaß. Und finden sich in ihrer Persönlichkeit wieder.

Fähigkeiten/Fertigkeiten:

1. Blutschwur, kann mit bestimmten Füllfedern, dafür sorgen, dass das geschriebene auf die Haut geritzt wird, verschwindet aber nach jedem Satz. Als wäre nie was gewesen, jeder neue Satz wird dann erneut in die Haut eingeritzt. Bis die Feder des strafenden weggenommen wurde.
2. Der Strafende kann die Feder nicht selber entfernen durch einen Zauber (Blutgebunden)der die Hand um den Füllfeder wie ein Magnet anzieht und nicht los gelassen werden kann. Die Lehrerin selber kann den Füllfeder nur wieder dem Strafenden entnehmen. (experimentelle Eigenkreation).
3. Kann bei leichten und mittelschweren Verletzungen mit Hilfe einer Heilsubstanz die Wunden der Person komplett versiegeln und heilen. Muss aber die Substanz bei sich haben. (Eigenproduktion)
4. Kann Wunden vorrübergehend versiegeln, sofern keine medizinische Klinische Raum Möglichkeit vorhanden ist (Exkursionen und Ausflüge / Abenteuer) wenn sofortige Hilfe notwendig ist um Leben zu retten. Vergiftungen kann sie verlangsamen das sie sich nicht so schnell ausbreiten im Körper.

Schwächen: Fürchtet sich zu versagen, muss immer die Kontrolle beibehalten, steigert sich zu sehr rein, wenn man ihren Unterricht und andere stört und will für Ordnung und Disziplin sorgen, sorgt für seltsame Erziehungsmethoden durch Triggerpunkte.

Nebeninformation:

Besitzt einen Rucksack mit diversen Kräuterpulver und Essenzen, die sie selber hergestellt hat, nutzt den Hauswirtschaftsraum für ihre Experimente und leitet dort auch den Club der Kräutervernatiker. Man findet Prof. Blumenstiel hauptsächlich draußen bei den Blumen und Beeten. Auf einem Tisch befinden sich dort einzelne Reagenzgläser, ein Bunsenbrenner Petrischalen und Becher zum Erhitzen eine kleine Destillerie „Club der Kräutervernatiker.“ Steht auf einem kleinen Schild Geschrieben.
Демоны и Целестиалы

Не считая детей и редких залётных взрослых, всех жителей Канавы можно разделить на два подвида — Демоны и Целестиалы. Абсолютное большинство существ являются частью первой группы (пр. Лорды Канавы, Кролы, Инфожоры), делясь по условному порядку силы и интеллектуального развития (пр. Лорды — Демоны высшего порядка, Кролы — среднего-низшего порядка, Инфожоры — низшего порядка) . Ко второй группе относятся редкие, но практически всегда крайне могущественные, представители.

Демоны — сущности Канавы, появившиеся вместе с ней и являющиеся основной частью её фауны. При тщательном изучении всегда можно будет понять для какой, хотя бы изначальной, цели они были нужны.

Целестиалы — сущности, родившиеся внутри Канавы много позже её появления. Причиной их появления принято считать регулярное влияние Канавы на Равнину, и взаимодействие первой с чуждыми организмами, такими как взрослые. Большинством Демонов Целестиалы не принимаются и не уважаются, а также чтутся аномалией, неудачной ошибкой системы и даже вредом для фауны. Важного назначения внутри Канавы у них нет, однако есть предположения, что они служат куда более глобальным, межмировым целям.
Designated Weapon

**Designated Weapon** (指定武器, *Shitei buki*), also known as **Combat Weapon** or simply called **weapons** are weapons that Emphasis can obtain, generally by using a **Copying System** (コピーシステム, *Kopīshisutemu*). Those weapons usually are more powerful than the player's starting weapon or have additional functions, such as the ability to open paths or paralyze enemies.

## In the series

See also: List of Designated Weapons
In the series, Emphasis obtain a Designated Weapon from the boss (usually other Combat Robots) he defeats. Most games contain eight Combat Weapons, each from a boss during the game's progress. The player can only obtain eight known weapons, as stated by Dr. Shiro, that if Emphasis were to grab more weapons from the eight, it could actually lead him to going rogue.

The way a Designated Weapon is obtained usually has Emphasis grabbing a colored key to open the door and exit the boss room, the key is actually the chip of the Designated Weapon Emphasis collects, usually when obtaining it allowing access to proceed forward.

As the weapon obtained is not being used by the original user, sometimes the weapon may be less powerful and have differences. Despite this, the sheer versatality of the Designated Weapons makes them very powerful and threatening. A user who can clever enough to obtain the appropriate weapon can target an opponent's exact weakness, usually during the Gamma Fortress levels.

## Gallery

Crimson BusterDangerous CutterSpear PiercerFlame PillarFreeze ShotR-008 Magical Sparkle.pngMagical SparkleR-009 Blood Fang.pngBlood FangR-010 Electron Bolt.pngElectron BoltR-011 Sound Note.pngSound Note
## Trivia

* Usually Emphasis will often discard the eight designated weapons at the end of each game. This usually allows him to find ways to start over again from the beginning whenever Gamma returns.
Персонажи

Перечень всех когда-либо появлявшихся в рамках вселенной персонажей.

## Главные персонажи

* Алиса
* Тим
* 188-ой
* Лёня
* Арс
* Джек
* Констант

## Второстепенные персонажи

* Иннокентий Ковров Крол
* Жанна Сплетнева
* Пастила
* Карамельный Барон
* Принц Ночных Кошмаров
* Кукольный Граф
* Маркиз Сказаний
* Л. Ё. Н. Я.
* Стасэн
* Ли-Юрий
* Кузнец
* Артур Алмазов
* Г
* Валере
* Антониус
* Йажжрин
* Ырценъ
Лорды

Лорды Канавы — обозначение четырёх могущественнейших демонов Канавы, между которыми в начале времён Лёня поделил территории, назначив их следить за порядком в провинциях — Карамельный Барон, Принц Ночных Кошмаров, Кукольный Граф и Маркиз Сказаний. Важной отличительной особенностью Лордов является наличии в распоряжении каждого из них самого сильного и редкого артефакта из всех возможных — "Чистовика". Лорды являются воплощениями самой сути Канавы, а потому их мировозрение, восприятие и мысли всегда оказываются самыми запутанными и сложными для понимания людей Равнины.
Quantum Bee

## Powers and Abilities

### Powers

* **Quantum Bee Suit Capabilities**: Although he does not possess any innate powers of his own, Max used an advanced suit of armor which provides him with increased strength, durability, and a wide variety of weapons. His original advanced technology combined with his extraordinary intelligence and adaptive combat skills makes Quantum Bee one of the most formidable superheroes in the world. While the suit is exposed to cosmic radiation from the Time Stone, Quantum Bee's powers were enhanced to signifcant levels, allowing him to manipulate the temporal flow of time.
	+ **Superhuman Strength**: While wearing the Quantum Bee suit, Wilfred's physical strength is increased to significant levels, allowing him to perform superhuman feats, such as bending metal bars with his bare hands and punching through solid concrete walls. His strength allows him to easily toss and drag normal humans like ragdolls. Quantum Bee can break bones with a swift punch, break guns in his hands, knock a person unconscious with a slap to the head, kick down almost any door and lift massive concrete blocks and heavy objects with relative ease, such as washing machines and refrigerators.
	+ **Superhuman Durability**: To Be Added
	+ **Superhuman Speed**: To Be Added
	+ **Superhuman Agility**: To Be Added
	+ **Superhuman Reflexes**: To Be Added
	+ **Superhuman Stamina**: Due to the suit producing no fatigue toxins, Max is able to exert himself for prolonged amounts of time without showing any signs of fatigue.
	+ **Enhanced Vision**: To Be Added
		- **X-Ray Vision**: To Be Added
		- **Telescopic Vision**: To Be Added
		- **Night Vision**: To Be Added
	+ **Regenerative Healing Factor**: TBA
	+ **Size Manipulation**: To Be Added
	+ **Flight**: To Be Added
	+ **Energy Blasts**: To Be Added
	+ **Time Manipulation**: To Be Added
* **Longevity**: To Be Added

### Abilities

* **Genius-Level Intellect**: To Be Added
	+ **Master Engineer**: To Be Added
	+ **Expert Scientist**: To Be Added
	+ **Expert Tactician**: To Be Added
	+ **Master Pilot**: To Be Added
	+ **Multilingualism**: To Be Added
* **Peak Human Condition**: To Be Added
	+ **Master Combatant**: To Be Added
	+ **Expert Acrobat**: To Be Added
* **Master Marksman**: To Be Added
Канава

**Канава** — метафизическое пространство между пространствами, лишённое влияния на другие миры, но сохраняющее с ними связь. Канава не имеет чёткой общей физической формы, как планета или кусок земли, — её физическое устройство в корни отличается от людского понимания вселенной. Известно, что Канава разделена на множество провинций, а её повелителем является Лёня.

## Предназначение

Канава существует по воли Лёни (ака Императора Канавы), являющегося её создателем и полноправным повелителем, а также благодаря детям, которые попадают туда с помощью курьеров, проходя жестокую селекцию, для того чтобы их неким образом разделили на группы и разослали в разные концы Канавы для неясных целей. Некоторые дети становятся просто пушечным мясом, некоторые — прислугой, а некоторые — ещё хуже... Каждому ребёнку при попадании в Канаву присваивается индивидуальный номер и стирается память об имени. В Канаву обычно попадают дети в возрасте от 0 до 14 лет. Как ни странно, местные физические условия и аномальность течения времени не позволяют им расти и взрослеть.

## Локации

### **Провинции:**

* Дрёмный край
* Иглон
* ...

### **Места:**

* Ямы
* Большая Яма
* Часы
* Поток мысли
* Промзоны
* Газетная роща
* Инфополе
* Булавочные заросли
* Газированный водопад

## Общественный строй

Хоть на первый взгляд и может показаться, что Канава воплощает в себе чистый хаос, там присутствуют строгие правила. В первую очередь они касаются полноценных её жителей, — не детей, который в Канаве воспринимаются, как домашний скот и не больше.

1. Лёня — полноправный и всемогущий создатель и повелитель Канавы.
2. Арс — загадочная личность, по всеобщему мнению являющаяся правой рукой Лёни.
3. Лорды — повелители отдельных канавных провинций, демоны, уполномоченные самим Лёней и одарённые частью его силы.
4. Кролы — антропоморфные животные, напоминающие равнинных кроликов, призрачные посланники, свободно перемещающееся по Канаве.
5. Прислуга — любые существа на службе у лордов или самого Лёни, безвольно выполняющие поручения хозяина.
6. Курьеры — агенты Канавы, живущие на Равнине и осуществляющие транспортировку детей.

## Флора и фауна

...

* Кролы
* Инфожоры
* Натоптыши
* Четыре

## Причастные персонажи

* Лёня
* Арс
* Иннокентий Ковров
* Жанна Сплетнева
* Пастила
* Карамельный Барон
* Принц Ночных Кошмаров
* Кукольный Граф
* Маркиз Сказаний
* Л. Ё. Н. Я.
* Стасэн
* Ли-Юрий
* Кузнец

## Произведения Канавалиона

1. «Дети Канавы» — Денис-старший;
2. «Души Канавы» — Денис-младший;
3. «Существа» — Стась
4. «До Канавы» — Настя aka Mommy
Oswald Cobblepot

Oswald Cobblepot AKA The Penguin is a gangster and mob boss in Gotham. He is one of Batmans oldest foes and cares about nothing but money.

### ***Origin***

Oswald was teased as a child for his size, pointed nose and obesity. He was an outcast from his rich family. Their rejection led him to become a gangster mob boss.

### ***Batman - Under The Red Hood***

Penguin is only mentioned by Batman that Jeremy and Red Hood where trying take control of Penguin's men. He is also mentioned by Red Hood alongside Two-face and The Riddler.

### ***Appearances***

Batman - Under The Red Hood (Mentioned only )