Bard/LoL/Gameplay

de:Bard/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statisticsBard**Edit**

 Health**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** +**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

**Edit**

* At *5 chimes*, *Meeps* start  slowing damaged enemies by <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="6" data-values="25 to 75" data-label1="Number of Chimes" data-key2="%" data-start2="25" data-end2="75" data-values1="☂5☂25☂45☂60☂75☂85" data-values2="☂25☂35☂45☂55☂65☂75" >25% − 75% (based on number of Chimes) for 1 second.
* At *15 chimes*, *Meeps* deal splash damage to enemies within 150 units of his target as well as those in a cone behind them.

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* Map-Specific Differences

**Info**

## Damage type

### Sub-type

See Notes

Magic

## Counters

### Projectile

See Notes

Missing

Blocked

Notes
* Primary target takes  spell damage, while secondary ones take  area damage.
* Meeps grant additional stacks of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.
* Chime spawns are weighted towards the areas of the map that **Bard** is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on  Summoner's Rift, which spawn only one.
	+ *Chimes* will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.
* Only **Bard** can see a *chime* that is in the fog of war. All other players must have  sight of a *chime* for it to be visible to them.
	+ Only **Bard** can see a minimap icon for uncollected *chimes*, regardless of whether other players have vision on it or not. The minimap icon will turn red when the *chime* is one minute away from expiration.
	+ **Bard** cannot see chimes while  nearsighted.
* Only *Meep* cone attacks are absorbed by  spell shields. Those that deal damage together with the basic attack don't.
* **PENDING FOR TEST**: On-attack interaction with *parrying* effects ( dodge,  block,  blind).

de:Vorlage:Glockenliste

**Map-Specific Differences**

 Howling Abyss differences

* Chime spawn rate changed to every 40 seconds instead of 50 seconds (initial spawn unchanged).

 Nexus Blitz differences

* Increased chime spawn rate.

 Ultra Rapid Fire differences

* *Meeps* thresholds reduced to one each 2 *Chimes* from each 5 *Chimes*.
* *Meep* respawn time set to 6 seconds.

**Edit**

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* Details
* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

See Notes

Blocked

Notes
* Spell shielding the ability as the first target will still have the energy pass through them, and, upon hitting a second target, only the second target will be stunned.
	+ If the ability is only *spell shielded* by the second target, the first target will still be stunned.
	+ **PENDING FOR TEST**: The first target *spell shields* the stun only.
* The  stun will apply even if the first target becomes  untargetable.
* *Cosmic Binding* will take into account player-created terrain such as **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* The  stun is still applied even if the first or second target dies to the ability itself or before the projectile can bind them.
* In  Summoner's Rift, the allied base entrance gates will not interact with *Cosmic Binding* as they are only considered terrain to the enemy.
* *Cosmic Binding* does not grant  sight of enemies hit, but a hit can be seen and heard to indicate that at least one enemy is there.

**Video**

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**Info**

## Damage type

### Type

File:Heal power.png
Heal

Notes
* *Caretaker's Shrine* can be cast directly on an ally and it will be treated as a unit-targeted ability for effects such as **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.
	+ If **Bard** has 3 *shrines* on the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because the *shrine* is used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.
	+ The spell indicator of *Caretaker's Shrine* shows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.
* Leveling up *Caretaker's Shrine* will update the healing of existing shrines.

**Video**

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**Info**

## Counters

### Knockdown

N/A

See Notes

Interrupted

Notes
* Terrain also includes structures.
* *Magical Journey's* tunnel has a max range of 2600 units (about two screens long).
* *Magical Journey* will score assists for **Bard** if an ally that uses it scores a kill or assist shortly after.
* *Magical Journey* cannot be taken while  grounded or  rooted. **Bard** can still cast the ability.
* There is no limit to how many times a given instance of *Magical Journey* may be used.
* *Magical Journey* cannot interact with player-created terrain due to its short lifespan.
* Any abilities that continue during normal movement, such as point blank area of effects and various forms of  stealth, will continue during the travel within *Magical Journey*.
* If a champion's  dash is  interrupted while inside terrain using *Magical Journey*, they will be immediately displaced out to the nearest open space, but are not rendered  airborne.
* Taking *Magical Journey* is considered a  dash, and so will interact with effects such as **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** and  knockdown.

**Video**

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**Info**

## Counters

### Projectile

Blocked

N/A

Notes
* *Tempered Fate* will affect all targetable  champions,  minions,  monsters,  turrets,  wards, and jungle plants.
* *Tempered Fate* has no effect on  untargetable units or enemy champions that are  unstoppable or  cc-immune.
	+ *Tempered Fate* cannot put an allied or enemy **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** into  stasis while she is winding up her leap attack and during her leap.
	+ *Tempered Fate* has special interactions with allies that are *cc-immune*. For example, it does not affect an allied **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** while he is in **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** but it does to an ally with **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ *Tempered Fate* cannot put allies that are *unstoppable* into *stasis*.
* *Tempered Fate* grants  sight of all enemy units affected by the stasis.
* All  champions (including allies) during the  stasis are prohibited from activating  cleansing effects for its duration.
	+ It will not disable  Quicksilver and instead put it on a 3-second  cooldown.
* *Tempered Fate* triggers in-combat effects such as drawing turret aggro and monster aggression, or applying **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** deals damage before the target is put into stasis.
* If **Bard** dies while *Tempered Fate* is still casting, it will go on  cooldown and have no effect.
* *Tempered Fate's* travel time varies between ~0.65 at point blank and ~1.8 at max range, resulting in an overall delay of ~1.2-2.4 seconds including the cast time depending on distance covered.

**Video**

## References

1. ↑ Bard Q&A comment by Rabid Llama
2. ↑ Bard Q&A comment by Rabid Llama