Super Macho Man

## Fighter Data

* **Guaranteed Stars**: 4th unstunned punch, every 2nd punch after.
* **Lucky Stars**: 37.5% chance.
* **Star Punch Dodging**: 3rd Star Punch, then 4th Star Punch once reset.
* **Special Move(s)**: *Mini-Spin Punch* (1:00 & 2:00 in RD2 and RD3) - Super Macho Man will pause, then quickly unleash a single spin punch that will deal 46 HP of damage if it connects. *Super-Spin Punch* (Any time Super Macho Man gets knocked down) - Macho will pause a random period of time, then retreat to the back of the ring before unleashing 3-8 spins (if left dodging in round 1) and 3+ spins (uncapped) in Rounds 2 & 3.
* **Refills Of Note:** N/A.
* **KO Conditions**: Get 4th knockdown (Full HP). Get 5th knockdown (Full HP). Get 6th knockdown (Full HP). Get 6th knockdown (random).
* **Win By Decision**: N/A - Cannot win by decision.

## Fighter Behavior

* **Right Hook** - Macho will swing his right arm to the side before throwing a hook at you. Dodge, counter, then throw a delayed gut-punch to earn a star.
* **Uppercut** - Macho will squat down and throw a quick uppercut from either the left or right side. Dodge, counter, then throw a delayed face punch to earn a star.
* **Mini Spin-Punch** - Macho will pause for a period of time before quickly spinning around and throwing a punch that deals 46 HP worth of damage. The Mini Spin-Punch is typically preceded by a right-handed uppercut immediately followed by a left-handed uppercut. (Unless it is one of his timed Mini Spin-Punches in Rounds 2 and 3). Macho will take Max Damage and Reverse Max Damage uppercuts during the waiting period, as well as dizzy destroyers.
* **Super Spin-Punch** - Macho will perform this move after he is knocked down, and it will knock down Mac if it connects. Super Macho Man will either back up quickly, or after waiting a bit. Once he backs up, Macho will spin a minimum of 3 times before coming to a stop. When Macho is spinning for the final time, the clock will start moving again as it pauses while Macho is spinning.

## Single Segment

### **Phase 1**

#### **Beginner (35-46 sec)**

* Perform a Dizzy Destroyer
* Dodge Macho's next punch.
* Throw a face punch, then buffer a right quick dodge into a right gut/face punch (depending on punch thrown) to get a star.
* Repeat the previous steps to get up to two stars.
* Dodge Macho's next punch, throw a face punch, then throw a star punch.
* Dodge Macho's next punch, throw a face punch, then throw a star punch. (Pay attention to what type of punch Macho throws here).
	+ If he threw a right uppercut, this is the ***Good Pattern***.
	+ If he threw a hook or delayed after throwing a right uppercut, this is the ***Bad Pattern***.
		- ***Good Pattern***
			* Dodge Macho's left uppercut.
			* Throw a face punch.
			* Buffer a right quick-dodge into a face punch for a star.
			* Perform a Dizzy Destroyer.
			* Throw a Max Damage Uppercut to send Macho down.
		- ***Bad Pattern***
			* Continue to dodge Macho's punches and counter with a face jab followed by a delayed punch to earn stars.
			* Repeat this until Macho is sent down to the mat.
			* Take note of the final punch Macho throws before going down.
				+ **Uppercut -** If Macho throws an uppercut, open Phase 2 with a Max Damage Uppercut.
				+ **Hook** **-** If Macho throws a hook, open phase 2 with a Reverse Max Damage Uppercut.

#### **Advanced (30-and-3)**

* Perform a Dizzy Destroyer
* Duck after a very slight delay. (Do not buffer).
* Throw a face punch.
* Buffer a right quick dodge into a right gut-punch.
* After Macho returns to normal, quickly tap Up+Punch. (Note if you get a lucky star here, or if you get blocked).
	+ ***Lucky Star***
		- Quickly tap Up+Punch to land a second face punch.
		- Dodge the next punch and hit him in the face.
		- Throw a star punch.
		- Buffer a slow left dodge into a quick left dodge into a right gut-punch. (Watch what Macho does when you slow left dodge).
			* If he throws a right uppercut, this is the ***Good Pattern***. Macho should also do a short 'hop' on the right gut-punch. If he does not, and it was an upper, this is the 'fakeout' pattern and you should proceed as if it was the bad pattern.
			* If he throws a hook, this is the ***Bad Pattern***.
				+ ***Good Pattern***
					- Throw a reverse max damage uppercut.
					- Throw a max damage uppercut.
					- Perform a Dizzy Destroyer.
				+ ***Bad Pattern***
					- Dodge the first punch after the right gut-punch, hit Macho in the face and throw a star punch.
					- Dodge Macho's next punch, hit him in the face, then quick dodge into a face/gut punch to get a star. Watch what Macho does.
					- If Macho goes down to throw a right uppercut (Bad-Good Pattern):
						* Cancel the uppercut with a left gut punch.
						* Buffer another left gut punch to cancel the following left uppercut from Macho.
						* Throw a max damage uppercut to send Macho down. (~0:36).
					- If Macho throws a hook or left uppercut instead of a right uppercut (Bad-Bad Pattern):
						* Continue to dodge, face punch, quick dodge, and face/gut punch (depending on if a hook or an uppercut).
						* Repeat this process until Macho goes down. (~0:4X).
	+ ***Blocked On First Face Punch***
		- Continue on as above up until Macho prepares to throw his mini-spin punch.
		- Throw a reverse max damage uppercut.
		- Perform a Dizzy Destroyer.
		- Throw a max damage uppercut.
		- Perform a Dizzy Destroyer to send Macho down (~0:31)
* Quickly tap Up+Punch to land a second face punch.
* Cancel the next punch with a left gut shot.
* Dodge Macho's next punch, face punch, quick dodge and face punch. (If Macho does NOT throw a right uppercut here, then it's the bad pattern).
* Buffer another left gut to cancel Macho's next punch.
	+ If Macho immediately goes down to throw a left uppercut, this is the ***Good Pattern***.
	+ If he does anything else or delays, this is the ***Bad Pattern***.
	+ ***Good Pattern***
		- Throw a max-damage uppercut.
		- Throw a second max-damage uppercut.
		- Raise Macho's guard and throw a right gut punch.
		- Buffer a misdirected left gut punch.
		- Wait for his guard to drop and quickly tap Up+Punch.
		- Quickly tap Up+Punch to send him down at 30-31s with 3 stars.
	+ ***Bad Pattern***
		- Dodge the first punch after the canceled punch, hit Macho in the face and throw a delayed gut/face punch to get a star.
		- Dodge the next punch, hit him in the face and throw a star punch.
		- Dodge Macho's next punch, hit him in the face, and throw a delayed gut/face punch to get a star. Then watch what Macho does.
		- If Macho goes down to throw a right uppercut (Bad-Good Pattern):
			* Throw a left gut punch to cancel Macho's right uppercut.
			* Buffer another left gut punch to cancel the following left uppercut from Macho.
			* Throw a max damage uppercut.
			* Throw a second max damage uppercut. (~0:36).
		- If Macho throws a hook or left uppercut instead of a right uppercut (Bad-Bad Pattern):
			* Continue to dodge, face punch, quick dodge, and face/gut punch (depending on if a hook or an uppercut).
			* Repeat this process until Macho goes down. (~0:4X).

### **Phase 2**:

#### **1 Star**

* Buffer a max-damage uppercut as Macho returns to the fight.
* Raise his guard and throw a left gut-punch. Check to see if Macho backs-up here.
	+ Backs Up
		- Dodge his Super Spin Punch and wait for Macho to stop spinning.
		- Dodge one extra time and buffer a face punch.
		- Quick-dodge right into a right gut-punch to earn a star.
		- Buffer a reverse max-damage uppercut.
		- Dodge Macho's next punch, throw a face punch, then quick dodge into a face/gut punch. Take note of whether a Hook or Uppercut was thrown.
	+ Doesn't Back Up
		- After the left gut-punch lands, quickly tap Up+Punch to land a face punch.
		- Wait for Macho to back-up to perform his Super Spin Punch.
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Wait for Macho's guard to drop and quickly tap Up+Punch to land a face punch.
		- Quickly tap Up+Punch to land a face punch.

#### **2** **Stars**

* Buffer a max-damage uppercut as Macho returns to the fight.
* Raise his guard and throw a left gut-punch. Check to see if Macho backs-up here.
	+ Backs Up
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Wait for Macho's guard to drop and quickly tap Up+Punch to land a face punch.
		- Quickly tap Up+Punch to land a face punch.
		- Hold Up to raise his guard and throw a left gut-punch.
		- Duck to dodge his next punch and throw a face punch.
	+ Doesn't Back Up
		- After the left gut-punch lands, quickly tap Up+Punch to land a face punch.
		- Wait for Macho to back-up to perform his Super Spin Punch.
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Wait for Macho's guard to drop and quickly tap Up+Punch to land a face punch.
		- Quickly tap Up+Punch to land a face punch.

#### **3 Stars**

* Buffer a max-damage (or reverse max-damage depending on his guard) uppercut to open Phase 2.
* Buffer a left gut punch and check to see if Macho blocks it or backs up immediately.
	+ Backs Up
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Buffer a reverse max-damage uppercut to end the phase. (Macho's guard will be Down).
	+ Doesn't Back Up
		- After the left gut punch is blocked, buffer a max-damage uppercut.
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch. (Macho's guard will be Up).

### **Phase 3**:

#### **0 Stars**

* Macho's Guard Is Up:
	+ Wait for Macho to come back to the fight.
	+ Quickly tap Up+Punch to land a face punch.
	+ Quickly tap Up+Punch to land a face punch.
	+ Raise his guard and throw a left gut punch and wait for Macho to Back-Up.
	+ Dodge his Super Spin Punch and look at the clock as you are dodging.
	+ When the clock starts moving again, throw a star punch.
	+ Buffer a reverse max-damage uppercut.
* Macho's Guard Is Down:
	+ Wait for Macho to come back to the fight.
	+ Raise his guard and throw a left gut punch.
	+ Buffer a misdirected left gut punch.
	+ Wait for his guard to drop and throw a face punch and wait for Macho to Back-Up.
	+ Dodge his Super Spin Punch and look at the clock as you are dodging.
	+ When the clock starts moving again, throw a star punch.
	+ Buffer a reverse max-damage uppercut.

#### **1** **Star**

* Buffer a max-damage uppercut as Macho returns to the fight. (Reverse Max-Damage if Guard is Up).
* Raise his guard and throw a right gut-punch. Check to see if Macho backs-up here.
	+ Backs Up
		- Dodge his Super Spin Punch and wait for Macho to stop spinning.
		- Dodge one extra time and buffer a face punch.
		- Quick-dodge right into a right gut-punch to earn a star.
		- Buffer a reverse max-damage uppercut.
	+ Doesn't Back Up
		- After the right gut-punch lands, wait for Macho to back-up to perform his Super Spin Punch.
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Wait for Macho's guard to drop and quickly tap Up+Punch to land a face punch.

#### **2** **Stars**

* Buffer a max-damage uppercut as Macho returns to the fight. (Reverse Max-Damage if Guard is Up).
* Raise his guard and throw a right gut-punch. Check to see if Macho backs-up here.
	+ Backs Up
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Wait for Macho's guard to drop and quickly tap Up+Punch to land a face punch.
		- Quickly tap Up+Punch to land a face punch.
	+ Doesn't Back Up
		- After the right gut-punch lands, wait for Macho to back-up to perform his Super Spin Punch.
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Wait for Macho's guard to drop and quickly tap Up+Punch to land a face punch.

#### **3 Stars**

* Buffer a max-damage uppercut as Macho returns to the fight. (Reverse Max-Damage if Guard is Up).
* Buffer a left gut-punch to see if Macho blocks it.
	+ If Macho Blocks It:
		- Immediately throw a max-damage uppercut.
		- Wait for Macho to back-up to perform his Super Spin Punch.
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
	+ If Macho Backs Up:
		- Watch Macho back-up to perform his Super Spin Punch.
		- Dodge his Super Spin Punch and look at the clock as you are dodging.
		- When the clock starts moving again, throw a star punch.
		- Buffer a reverse max-damage uppercut.

## Individual Level

The IL Strategies for Super Macho Man, like with all other fighters, requires specific patterns to occur otherwise the attempt will fail. For the 23 second Phase 1 strategy, the opening gut punch of the dizzy destroyer must land within the first 4 frames or you will get hit by his subsequent hook/uppercut.

#### **Phase 1 (25 sec)**

* Perform a Dizzy Destroyer
* Duck after a very slight delay. (Do not buffer).
* Throw a face punch.
* Buffer a right quick dodge into a right gut-punch.
* After Macho returns to normal, quickly tap Up+Punch. If you get randomly blocked, the attempt is over. (Lucky Star Chance #1).
* Quickly tap Up+Punch to land a second face punch.
* Buffer a left gut-punch.
* Buffer a slow left dodge into a quick left dodge into a right gut-punch. (Lucky Star Chance #2). (Watch what Macho does when you slow left dodge).
	+ If he throws a right uppercut, this is the ***Good Pattern*** and the attempt can continue. Macho should also do a short 'hop' on the right gut-punch. If he does not, and it was an upper, this is the 'fakeout' pattern and the attempt is over.
	+ If he throws a hook, this is the ***Bad Pattern*** and the attempt is over.
* At this point, you should have 3 stars in your possession, if you did not get lucky stars from Macho up to this point, the attempt is over.
* Throw a Reverse Max-Damage Uppercut.
* Throw 2x Max-Damage Uppercuts.
* With Macho's Guard Raised, throw a right gut-punch.

#### **Phase 1 (23 sec)**

* Perform a Dizzy Destroyer
* Quickly tap Up+Punch to land a face punch. (1/4 chance it goes through).
* Buffer a misdirected right gut-punch.
* Dodge Macho's next punch, then buffer a left gut-punch as you return to center.
* Hesitate a slight bit and throw a right gut-punch to invoke the "Stun Glitch". (RNG).
* Buffer a star punch as the Stun Glitch occurs. Quickly press and hold up as the punch goes off.
* Release up as Macho drops down and cancel his uppercut with a left gut punch.
* When Macho returns upright, quickly tap Up+Punch.
* Quickly tap Up+Punch to land a second face punch. (If you don't have two stars after the second face punch, attempt fails).
* Throw 2x Max-Damage Uppercuts.
* With Macho's Guard Raised, throw a right gut-punch.

#### Phase 2

* Buffer a left misdirected gut-punch.
* Quickly tap Up+Punch to land a face jab. (If you don't get a star here, the attempt is over).
* Quickly tap Up+Punch again to land another face jab.
* Throw a Max-Damage Uppercut. (If Macho backs-up as the punch is going off, the attempt is over).
* Raise Macho's Guard and throw a left gut-punch.
* Dodge Macho's spin punch and throw a star-punch immediately after he stops spinning to send him to the mat. (You should have two stars in your possession).

#### Phase 3

* Buffer a reverse max-damage uppercut.
* Throw a guard-manipped right gut-punch. If Macho doesn't back up, the attempt is over.
* Dodge Macho's spin punch and throw a star-punch immediately after he stops spinning.
* Wait for Macho's guard to drop, then quickly tap Up+Punch to land a face punch.
* Quickly tap Up+Punch a second time to send Macho to the mat.

#### \*Phase 3 (Fast P3).

* Buffer a reverse max-damage uppercut.
* Buffer two left gut punches.
* Buffer a right slow dodge.
* Buffer a left slow dodge.
* Buffer a left quick dodge.
* Buffer a star punch.
* Quickly tap Up+Punch as Macho's guard drops.
* Quickly tap Up+Punch a second time.

The Fast Phase 3 strat requires that Macho Man spin the minimum of 3 times, otherwise Little Mac will get tagged by the Super Spin Punch.

## Referenced Techniques

Buffered Inputs

Dizzy Destroyer

Guard Manipulation

Max Damage Uppercut

Reverse Max Damage Uppercut

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