Scout

Starter loadout:

* Primary: Assault Rifle
* Secondary: Hunting Rifle
* Hand: Mines
* Armor: Light
* Equipment: Flares

Exclusive weapon: Sniper Rifle, .

Companion: Scanner Drone.

Progression Unlocks:

* Level 1: Starter
* Level 2: Sniper Rifle
* Level 3: Oxygen mask
* Level 4: Personal Pistol
* Level 5: Communication Relay
* Level 6: Grenade
* Level 7: Scanner Drone Companion
* Level 8: Medium Armor
* Level 9: Motion Scanner
* Level 10: Heavy Armor
* Level 11: Toolkit
* Level 12: Uzi
* Level 13: Backpack
* Level 14: Grenade Launcher
* Level 15: Hacking terminal
* Level 16: Explosives
* Level 17: Veteran Skin

## Abilities

* Inefficient Repair (Passive): Negative buff that increases facilities repair time to 250% and increase the cost of repair to 135%.
* Grappling Hook: Allows the Scout to "jump" small distances as well as go up and down cliffs and ledges.
* Elevator Rope: Used on Ledge Platforms to allows players to go up and down platforms. Each platform can have up to 5 ropes installed.
* Place scanner drone: Places drones that stay in the area and scan it, revealing enemies in the minimap giving info to the team.
* Recon Drone: Deploys a controllable drone with 40s duration that can be used to scout the area around the Scout, can be used in dangerous areas to scout them and look for items. The drone can move willingly up and down cliffs but will self destruct if moves to far from the Scout.

## Beginner tips

* You can jump cliffs, that means you are the fastest class on the map
* Place Scout Drones around main facilities and in corridors around them and creature spawn points
* Usually a single scout can make half the map covered with scout drones, that means that second Scout is somewhat redundant
* Make sure that Communication Tower is up and running before Escape Ship arrival, you can then fast access Landing Zone via backdoor

## Advanced tips *by Arta and IgRA*

**Strategy:**

-Deploy Scanner Drones wherever you go (V+click somewhere on the ground).

-Deploy Ropes on ledges (C) to allow your team to traverse the map around faster, very useful between monstrosity containment and reactor core, main computer and bc hallway.

-Combat: AR HR is a versatile and strong weapon setup, making you a good fighter if you switch weapons correctly. With light armor you have to avoid getting hit due to your light protection, you can kite enemies (repeating move away+shoot), or use Grappling Hook (X) to get away and avoid getting wounded.

-Use Flares to provide Vision through fog, in darkness and to high ground.

**Heavy Sniper Scout:**

* AG+SR
* Heavy armor
* Explosives
* Any equipment, based on other players’ setups

**Strategy:**

-You don’t have to be afraid of nearly any enemy. Just keep them in sight, via both types of your drones, fire your guns, and in the extreme cases, use Explosives to deal with them.

-Use explosives to blow up non-evolved nests that Demos can’t get to right now.

-Use the grappling hook to jump over the cocoons, but if they block your way completely, it might be worth it to explode them.

-Use Sniper defensively, and jump away from the enemies that still managed to get too close.

-Avoid too large enemy groups, but try to clear the rest of them, unless you have a more important task at hand.