Patch Notes 1.0.0.10

SEPTEMBER 25

**Bug Fixes:**

* Fixed bug that could generate unbreakable blocks in rare circumstances

* Fixed issue where shots buffed by explosive bolt and big bolt couldn't pass under 1 unit gaps
* Fixed Potential Collision Issues in CavesToFactory01, CavesToBuriedCity01, FactoryToBuriedCity01, Cave2x2MouthMeat01, Cave1x2Jump01, Cave1x2VeryHighDownLeft01, Cave1x2VeryHighDownRight01, Cave1x2VeryHighLeft01, Cave1x2VeryHighRight01, Cave1x2VeryHighRight02, Cave1x2VeryHighUp01, Factory1x2Jump01, Factory1x2VeryHighLeft01, Factory1x2VeryHighLeft02, Factory1x2VeryHighRight01, Factory1x2VeryHighUp01, Factory2x1Jump01, Surface2x1SmallGap01, Surface1x3AllExits01, Cave1x2LeftRight01, Cave2x1SmallGap01, Cave2x2SmallGap01, Cave3x1NoDown01
* Fixed typo in Gunsmith's out of stock text
* Fixed fleshening issues in Cave2x2AllExits03, Factory2x3AllExits01
* Fixed issue where pre-boss music could play in rooms not connected to a boss room
* Fixed bug where collection and achievement screens wouldn't refresh if you changed slots
* Fixed bug where Damage (Boost) Aura would often not work
* Fixed floating tentacles in Cave2x2SmallGap01
* Wall Launcher's spawn pickups now
* Fixed bug where tentacles always spawned pickups in ceiling

* Fixed minor item block in Factory1x3AllExits01

**New Items:**

* Master Map\*
* Artifice Helm\*
* Shot Speed Module
* Attack Boost Aura
* Speed Boost Aura
* Mothorb

\*Has new achievement

**New Rooms:**

* CaveStart03
* Cave1x2AllExits05
* Cave2x1AllExits03

**Difficulty / Balance Changes:**

* Abomination stops at edges
* Abomination can no longer puke when not visible on screen
* Abomination has longer tell animation before puking
* Nanobots will deal damage equal to your shot's damage
* Activated items can be crafted by allies
* Revenant Stations unlock after your first death. I hope this makes the game more enjoyable to new rogue-like fans and teaches them that the game unlocks content to more you play. They unlock eventually regardless, so it shouldn't make the game much easier in the long run.
* Enemies and bosses now drop a mixture of pickups, not just one kind
* Explosions created by the player or enemies deal DPS and are uneffected by aegis frames.
* Shield Orb no longer damages enemies or breaks eggs
* Aura Bolt inherits size from main bolt.
* Increased health of Polyphemus slightly
* Reduced aegis time on most enemies
* Scatter Gun bullets do 0.75 damage instead of 1 damage

Room Changes:

* Fixed potential unavoidable damage in Cave2x2SmallGap01, Cave2x2NoDown01, BuriedCity1x1AllExits02
* Made minor power up in following rooms reachable without jump power up: Cave1x2SmallGap01, Cave1x3AllExits01

**General Changes:**

* Rolled off high-end on default blaster sound
* Collection / Time will appear with red border in credits if you've unlocked Beast Guts
* Nanobots orbit the player more quickly than orbs
* Renamed Damage Aura to Damage Boost Aura
* Added Option to Toggle VSync in display settings
* Moved run time and collection rate to the beginning of the credits
* Modified Player jump and shoot animation to better match collision bounds
* Map/Stats screen now shows actual stats in addition to modules collected
* Added two alternate palettes for the Surface area

-Added two alternate palettes for the Buried City area