recursal/Fanatic-Fandom huggingface dataset:
Gunslinger

**Gunslinger** is a class which can be recruited after the first mission. They can use Dual weapons or Sniper rifles. They cannot use Blades (melee weapons) for their secondary weapon.

The **Gunslinger** symbol resembles the cylinder of a revolver.

## Description

Gunslingers are sort of hybrid offensive-support class. They have powerful offensive power, but also possess supporting abilities that boost the offensive power of the entire team. These killstreaks are RoF Boost and Critical Boost. Critical boost increases chance for critical shots. The Gunslinger has two possible traits: Gun Play and Inspire.

They use dual weapons and sniper rifles, allowing for long range damage. However, most of their weapons have low rates of fire. The exceptions, however, are the Uzi or FMG9 SMGs. Gunslingers cannot use the melee secondary weapons.

With a maximum of 50% chance to crit, Gunslingers possibly the highest chance to do critical damage. Although they have access to snipers, they are better suited for close combat due to access to powerful duals like the Avengers and Ballers.

AI gunslingers have the worst aim in the game, which suits their intended weaponry. Duals are solely intended for barraging bullets at enemies, not precise, accurate shots.

## Killstreaks

RoF Boost - Increases fire rate of allies by 50% for 8 seconds.

Critical Boost - Like RoF boost, but it increases critical chance instead.

## Traits

Inspire - Walking near allies increases their critical chance.

Gun Play - Killing an enemy instantly reloads the other weapon.

## Upgrades

**Column 1 (level 5) Utility Upgrades**

**Column 2 (level 10) Offensive Upgrades**

**Column 3 (level 15) Utility Upgrades**

## Unlock

Gunslinger class is unlocked after the first mission so that makes them the second class available to play in Strike Force Heroes 3, after the Engineer.

## Unique hero

Calamity, previously a sniper rifles expert in Strike Force Heroes: Extraction, is the unique hero for Gunslinger class.

Sanchez is another unique Gunslinger. As part of the tutorial, she is recruited after the first mission. Although her appearance isn't unique, she has a distinct upgrade order. She is the only Gunslinger who uses defensive upgrades. However, it results in weaker offensive power, so Calamity is far more powerful than her.

## Appearance

Gunslingers is a female class. They all have hats/berets and wear gloves.

* **Gunslinger 1 Variant -**Leotard type outfit with stripes on the legs. Inspired by Cammy from the *Street Fighter*franchise.
* **Gunslinger 2 Variant -**Police type outfit. Inspired by Jill Valentine from the *Resident Evil*game franchise.
Nitrogen Rounds

**Nitrogen Rounds**is an Attachment and one of 4 elemental rounds.

## Effect

Equips both secondary and primary weapons with Nitrogen projectiles, that have chance to affect enemies with Ice. If the affected enemy stays frozen for long, they will be captured in an ice rock. It also decreases damage dealt to enemies by 5%.

## Tips

These rounds are best used with weapons that already apply status effects, for double effect.

They are also good with a shotgun, as more bullets mean more chances for freezing.
Deathmatch

Deathmatch is a game mode in SFH3.

Like original Team Deathmatch, but a little different, is a **single player team** game mode. No team exist in this game mode. Player gain point by kill another person while everyone do the same. Once you reach the target points, the game end.

Becareful because suicide will lower your points, like Team Deathmatch
Goo

**Goo Goo Ga Ga** is a regular guest of Foster's Home for Imaginary Friends. She came to the home one day while following Mac and Bloo, attempting to see where they were going. When she got there, her overactive imagination created hundreds of imaginary friends which proceeded to flood the home. Since then, she continues to be a visitor of the home, though advice from Mac allows her to know each friend before sending them to be adopted.

## FusionFall

Goo was not in the original game, implying that she was either lost or in hiding during Fuse's attack.

## FusionFall Legacy

### Pre-Fuse

During a battle between the PowerPuff Girls and Mojo Jojo in Townsville, Mojo's giant robot endangered many lives by wrecking multiple buildings and a Slider track to distract the girls from trying to stop him. One of the buildings destroyed was a Game Hive, where Goo, Terrence, and Mitch were playing games. Luckily, they were able to see the forthcoming danger and run out of the building before Mojo could collapse it.

### War On Fuse

It is unknown what Goo will contribute to the fight against Fuse, though it has been speculated by numerous fans that she will use her abilities to fight Fuse with a large amount of Imaginary Energy, a Fusion's natural weakness.

## Gallery

### Design

Goo as she appeared in *Foster's Home for Imaginary Friends*.Virt's official redesign of Goo.
Funds

## Description

Funds is what you use to buy and sell things, and spin the slot machine. You can win funds by doing campaign battles, custom battles, and the daily rewards. The type of battle that awards you the most funds is capture the flag. A 15 capture the flag can award you more than $10,000 in game funds, depending on your kills, you could win up to $30,000. Funds are the building blocks to building your team and getting good weapons, new recruits, and unlocking blueprints.

## Trivia

* Funds have been the official name of money in all the Strike Force Heroes games
* The highest amount of funds you can have is $999,999, even if you can go above that.
Canyon

The **Canyon** is a map. Set in a desert, most likely by its smaller cousin, the Gorge, this is perhaps one of the most complex and dangerous maps in the game, if not *the* most.

## Overview

The Canyon is an asymmetrical map, separated into many piecemeal segments. There is a large gap in the bottom left of the map that must be jumped over. There are all 3 types of pick-ups: 2 health packs, 2 ammo packs and 1 armor pack.

Environmental Effects

There are several lamps in the map, that move around and provide little light but they have no effects. Desert wind blows all the time during the gameplay, which causes lamps to swing and carries some dusty objects that you can't collide with. It also moves dead bodies, so you can't always rely on their cover from enemy bullets on this map.

### Enviromental Hazards

Most of the map is free from enviromental hazards, but there is a deep gap in the bottom left, which can take your life if you jump in it. Avoid jumping over it and try to take the safe way by crossing the bridge above it. Jumping over it is often hard, and AI soldiers can fall into it, like on many other maps that contain holes. It is best to cross the wooden bridge over it instead of jumping, but if you are sure you won't fall, you can lead your enemies into the trap. Be careful, because enemies can lead you into the trap too!

## Strategies

It is easy to get lost in the Canyon because there are many similar tunnels. The highest point of the map is excellent for sniping because it is open at boths sides and you can see enemies coming. It is also a point in Domination mode, so you can stay there and easily defend. If you are in the middle of the map, you need a lot of jumps to get out and it can get tricky if you want to escape from Wall Hack.

## Trivia

* Canyon is a re-skin of the Raze 3 map The Falls.
Sniper (Weapon type)

**Sniper rifles**, officially known as **Snipers,** are a type of primary weapons used by Snipers and Gunslingers.

## Description

Two things all sniper rifles have in common: long range and high accuracy. Snipers usually are long rifles with scope attached to them even in normal status. Their long range makes them perfect for defending objectives, and killing off close range combat classes such as Juggernaut with ease. Some of them are also capable of one-shot-kills.

But they also have weaknesses, such as fire rate. Most of them are semi-auto or even require locking before another shot. If you have problems with this, attach Burst Module. Exception is G36R. It is actually an assault rifle in real combat, and therefore it is full-auto with fire rate of FAL OSW with auto trigger, but also slightly decreased accuracy.

Snipers are the best choices for Sniper class, as they are very vulnerable to close combat due to their low health. Rail Gun is the only better choice. Gunslingers are powerful with Snipers too, especially Calamity. Rate of fire boost killstreak increases Sniper's low RoF (But Gunslingers have terrible accuracy and therefore not suitable for sniping. Also, Gunslingers cannot use Rail Gun). Combined with Burst Module, you can score kills with one shot (although Burst Module isn't always the best, as there is too much ammo expended per click). Always aim for the head for headshots and quick kills.

## Weapons

### Standard snipers

* Intervention
* Lynx
* L115
* MK14
* G36R

### Custom snipers

* Rehab
* Farsight
* AWP
* Marksman
* Wildcat
Aim Assist

**Aim Assist**is one of two Sniper's traits.

It gives +50% accuracy to all weapons. This doesn't have much effect with sniper rifles with perfect accuracy (and there are lot) but it improves Lynx much because it has low accuracy for a sniper rifle. Aim Assist has the best effect on Ion Cannon and Laser Cutter, because they have the lowest accuracy of all weapons that sniper can use. It also improves many weapons in gun games, but snipers aren't recommended to fight in gun games due to their low health.
Elemental Weapons

Elemental weapons are a type of primary weapon. They can be used by the Juggernaut (as default) and Elite classes.

## Overview

Elemental weapons are unique because they don't fire bullets, rockets, rays or grenades like as other weapon types. Instead, they spray hazardous clouds which affect soldiers with status effects. There are 4 status effects: fire, ice, poison and electricity. Elementals are the only weapons in-game that affect soldiers with status effects automatically, others only have chance to inflict an effect or don't have that ability at all (unless you equip them with elemental Rounds). Like shotguns, Elemental weapons have a very short range of fire, but their great advantage is lot of ammo and no reloads. Custom versions of Elementals all have reduced ammo consumption.

When using Elementals, beware of enemy Snipers as most of their weapons can quickly eliminate you before you can reach them. Crouch under barriers to make them unable to shoot at you. Charge at those enemies when you see them distracted to fight them back.

Like Explosive Weapons, Elementals can easily hurt you if you don't use them properly. Don't fire below yourself or while standing too close to the enemy you're aiming at, as status effects can affect you and your teammates too and they are deadly. If you can't control Elementals, use Shotguns for Juggernauts and Experimental Weapons for Elites instead.

Elemental weapon Tesla is the default weapon for Juggernauts.Tesla is a short range weapon that has a status effect that lasts about 5 seconds but is not very powerful against enemies.

## Weapons

* Tesla
* Flame Thrower
* Acid Hound
* Freeze Ray
* Microwave

### Custom Elementals

* Edison's Bane
* Afterburner
* Liquifier
* Sub Zero
* Bad News
Katana

Type
Elite
Juggernaut
Mercenary
Ninja
 Blueprint No.
 Custom Version

**Katana** is a Blade secondary weapon. It can deflect projectiles and it's the only weapon with that power except its custom version, the Hattori Hanzo.

## Appearance

Katana is the traditional Japanese blade used for samurais and military officers in WWII as a symbol. The blade in-game lacks the curvature of a real katana, with a black, futuristic-like hilt, a gray cap, and a thin, slender, long silver-colored single-edged blade. The blade lacks the guard (tsuba) seen in casual katana blades, resembling a shirasaya.

## Description

Katana is a silver sword with a deadly impact: its average alpha of a level 30 blade usually falls about 200, and that is too enough to slice most of your opponents in half with one single swing-that number can even be as high as almost 2x for a custom one, and easily be the blade with the highest alpha in the entire game out of all blades. It is amazing and different than other blades because it can deflect bullets. When you swing it, a circle appears around you identical to the shield of killstreak I'm The Juggernaut. If anybody fires to you in the moment when the shield appears the bullet or the projectile will be deflected back to the enemy. Try to deflect bullets only from sniper rifles, explosives, or other weapons that have low fire rate because weapons with high RoF can hit you between swings.

Only disadvantage of katana is the low fire rate. If you want to pass missions only with melee weapons, choose katana. Katana is a great secondary weapon which you can use as primary. You can even use it when running a flag. Just don't use it if the enemy is trying to run away, unless he is shooting at you.

Making shield with katana
## Trivia

* Hattori Hanzo is the custom version of katana.
* The shield created by the Katana has a sad emoji on it.
Gorge

**Gorge** is a map in Strike Force Heroes 3. It is the smaller version of Canyon.

## Description

Gorge is a small and low map. It has the same design and background as the Canyon. In the center there is a hole which kills the player. The player can fall off the rocks and die in the very left part of the map, so the map isn't closed, unlike Canyon. To pass from the one side of the map to another, the player needs to jump, and Gorge is the only map in the game with that design along with Factory because their design is almost identical. Like in the Canyon, a desert wind blows all the time which carries corpses.

## Tips

Because this is actually re skin of Factory map, you should use same tactics. Take advantage of enemy AI who kill themselves by jumping in the hole on normal. Just be careful, on the left side the map is open unlike the Factory, and falling off from it results in death.

## Secret Achievement

Tin Man mod is unlocked if the player blows up the hero with Explosive weapon in way that they fly so high that they disappear from the map. make sure you are at the far left side of the map, where you will find a skull wearing nathan's "future soldier" headgear from SFH2. Set game mod to Sky9 Mod and that will give super physics necessary for completing this

## Trivia

* On normal mode, multiple enemy soldiers sometimes walks in the hole and commit suicide.
* This map is actually modified reskin of Factory, which is re-skin of Foundry from SFH 1.
MK48

Type

```
Mercenary

 Blueprint No.
 Custom Version

The **MK48** is the first Machine gun available in SFH3. It is the default weapon for the Medic class.

## Description

The MK48 is pretty much an average machine gun. DPS is a average for a Machine Gun. Rate of Fire and Impact are mediocre, but Accuracy is on the high side for a Machine Gun. Normal magazine size is 70.

## Tips

Being a default weapon, it is best to replace early. The SAW, with a much faster Rate of Fire, is a good replacement.

Best secondaries are Pistols. Best choice is P99 (Licence To Kill) to have something accurate and relatively effective on long range. Or if you are not satisfied with their damage rate, Crossbow.

If you use it with Mercenary class, best SMG to backup this weapon, and all other Machine guns is UMP 45 or MTAR. They have good impact and great accuracy, which is importrant.

## Trivia

* The MK48 is also seen in SFH2. It seems to be the replacement for the SFH SAW.  However, the SAW is completely different weapon in this game and appears to be based on KAC Chain Saw machine gun.
* Mayday's "enemy version" uses MK48 as the primary weapon in Next Generation.
Fatale

Nationality
 Class

*A descendant of Egyptian royalty. Wears SPF 100 and likes her steak very, very rare.*

 -*Strike Force Heroes: Extraction description*

**Fatale** is a unique hero of the Elite class and is the final unique character to be unlocked in the game. She is unlocked after completing Elemental Fury on Insane difficulty.

## History

Fatale first appeared in *Strike Force Heroes: Extraction* and is over 708 years old. She is also said to be a vampire.

## Abilities and Upgrades

**Trait:** Energy Ammo

**Flaw:** Squanderer

**Killstreak:** Death Ray

### Upgrades:

Fatale only has Defensive upgrades.

**Upgrade Column 1:** Pride/Iron Will

**Upgrade Column 2:** Resistant/Bomb Squad

**Upgrade Column 3:**Burn Resistant/Hard Headed

## Overview

Fatale really has the short end of the stick when it comes to Elites. Not only does she have the problematic Energy Ammo trait, she also has the Death Ray killstreak which is usually considered completely inferior to Satellite Beam. The ammo regeneration from Energy Ammo is simply too slow to counter the high fire rate of most Experimental and Elemental weapons. Fatale's completely defensive set of Upgrades is possibly her best aspect. Pride allows her to use Elementals in close range with less consequence while Resistant and Burn Resistant improve her durability against Experimentals. Overall, Fatale is easily replaced by a normal Elite and is a candidate for the worst unique hero in the game.

## Trivia

* Her appearance resembles Ada Wong from the *Resident Evil* franchise
* In Strike Force Heroes Extraction, Fatale has a drastically different appearance. She has brown skin, white eyes, and white fangs. She also wears a sort of Egyptian headdress.
Disliked

**Disliked** is a flaw. It's effect is opposite of Charismatic utility upgrade.

Soldiers with Disliked flaw need to score one more kill to activate their killstreak. With this flaw, killstreaks are earned 20% slower.

## Tips

The flaw can be fixed with Charismatic utility upgrade, which can be unlocked by raising hero's level or winning the upgrade on Slot Machine.

Dex, the unique Mercenary has this flaw and is the only unique hero with it. His killstreak is Ghost Weapon.

## Trivia

* The flaw has similar icon art as Cut Short.
* Both flaws affect killstreaks.
Precision Shot

Type
 Special Effect

**Precision Shot** is a custom Experimental Weapon, the custom version of the DSR1.

## Appearance

Precision Shot appears to be modeled as a futuristic gun of sorts, yielding a golden barrel and a laser sight, along with a computer screen on the side.

Just like it's normal counterpart, the Precision Shot fires small, glowing, white balls that bounce off scenery and dissipate upon contact with enemies.

## Description

The Precision Shot has the second-highest impact of all the Experimentals and is tied with the Fortune's 500 in terms of accuracy. It has an average rate of fire and ammo capacity.

### Special effect:

All shots have an additional 30% to be a critical hit.

## Overview

This weapon is good for both Elites and Snipers, but it could be better with Snipers due to their higher critical hit chance and better aim. Laser Sight is the best attachment, because it adds +15% damage to critical shots, and you will get many of them with Precision Shot.

It is dangerous for use in close combat, so a powerful close range weapon like the Righteous Bizon or any Blade.
Cut Short

**Cut Short** is a flaw.

The effect is 20% shorter duration of Killstreaks. This can be fixed with Long Lasting utility upgrade. However, the duration will be only 10% longer because that upgrade extends it for 30%.

Mercenaries with Betsy and Ninjas (with Deadly Shurikens or Smoke bomb) are unaffected with this flaw, because those two killstreaks are actually weapons, without duration (but with limited and low ammo).

This flaw is very dangerous when a Medic has this flaw and has the Rapid Regen killstreak, because then the whole squad wouldn't be able to heal for long before the killstreak wears off. However, medics with Kevlar Vests are unaffected too as this killstreak wears off immediately when the whole squad is equipped with full armor.

## Trivia

* Cut Short is one of two flaws that affect soldier's killstreak, other being Disliked.
Fire

**Fire**, or **Ignited**, is a status effect.

## Effect

When a soldier is on fire, he or she glows in orange while burning in flames and rapidly starts losing health. However, it lasts only 6 seconds. Like with other status effects, you can easily accidentally commit suicide if you fire below yourself, too close to the ground where you are standing or too close to the enemy you're shooting at.

## Weapons

For weapons that have a chance to Ignite enemies, it is written as "Chance to Ignite enemies". For weapons that Ignite with every shot, it is written as "Ignites enemies".

* Flamethrower
* Afterburner
* Decimator
* Laser Cutter (Chance)
* Old Yeller
* Dragon's Breath
* Chain SAW (Chance)
* Avengers (Chance)
* Righteous Bizon (Chance)
* Weapons with the attachment Phosphorous Rounds

## Killstreaks

* Death Ray
* Flame Armor

## Trivia

* Ignited is the most frequent elemental ability found on weapons. 9 weapons have a chance, or always Ignite enemies.
Laser Sight

**Laser Sight**is a weapon Attachment.

## Effect

Laser Sight increases damage with critical hits for 15%. It works for any weapon since all can make critical hits, even Elementals (despite it shooting out clumps of elemental stuff). You can use it best to additionally power weapons that already have increased chance for doing criticals. It will increase their damage. For example, Tequilas have low damage, but increased chance for doing criticals, so with Laser Sight their damage is better.

Tip: Use a Gunslinger for this attachment since their critical chances are high.
Poison

**Poison** is a status effect. It works similar to Fire. The elemental weapon which always causes poison is the Acid Hound. Elemental rounds that give weapon chance to poison enemies are Poison Rounds.

## Effect

Poison causes enemy to lose health while being affected, similar to Fire, however, poison lasts 12 seconds, which is long period of time. But health decrease goes very slow, but fast enough to kill the enemy if he/she is below 10% HP. When a soldier is poisoned, the body and weapon glow in light green.

While being affected by the poison, the soldier can also get critical hits, even though he isn't being hit. Strangely, soldiers affected by poison can also get headshots.

## Weapons

If a weapon fires projectiles with chance to affect enemies with poison, it is written "Chance to poison enemies" below it. If it poisons enemies with every shot, it is written "Poisons enemies"

* Acid Hound
* Liquifier
* Paralyzer
* Sick Stick
* Ion Cannon (Chance)
* Iron Curtain (Chance)
* Greaser (Chance)
* Ratatouille (Chance)
* Weapons with the attachment Poison Rounds.

## Killstreaks

Deadly Shurikens, Flame Armor (Flame Armor inflicts fire AND poison on enemies).
Explosive Weapons

Explosives are a type of weapon. They can be used by Engineers and Mercenaries.

## Description

Explosive weapons usually deliver high damage with explosions. There are two types of Explosives: rocket launchers and grenade launchers. Rocket launchers launch projectiles which do very high damage to enemies. They have low rate of fire except Bennett's Doom which has very high projectile speed. Rocket launchers are best on long range, because on short range they cause explosions too close to the hero which can be very dangerous and suicidal.

Grenade launchers fire grenades which bounce, like the MK32, or stick to objects, like the GL06.

Caution: Explosive weapons can easily harm you and your squadmates if you use them incorrectly. Avoid close combat, don't shoot blind if you don't know where your squadmates are moving. Also, be aware of enemy Juggernauts as they can deflect the projectiles back, which is enough to vanquish you or your squadmates instantly.

## List

### Standard weapons

* GL06
* MK32
* SMAWG
* Panzer
* M202

### Custom weapons

* Thumper
* Bam Bam
* Dragon's Breath
* Tank Buster
* Bennet's Doom

## Trivia

* Explosives and Elemental Weapons are the only weapon types that you can harm your squadmates with.
* Explosives are only weapon type that cannot be used by female characters.
Gun Play

**Gun Play** is one of Gunslinger's traits.

Killing an enemy with gun play trait instantly reloads the other weapon. If she kills the enemy with primary, secondary will be reloaded, and vise versa. This is can be tricky to use, and actually requires timing and a good situation. And since AI can't use melee weapons and doesn't use secondary weapons unless completely out of ammo or has a flag, Gun Play has almost no benefit or effect for them. However, if used properly, it is one of the strongest traits in the game. The bullets reloaded into the magzine do not come from your spare ammo, indirectly giving you infinite ammo. This trait is used by Calamity.

In the lastest versions, this trait is partially glitched. If you kill an enemy with your primary weapon, it does not reload your secondary weapon. However it does reload your primary if you kill an enemy with your secondary.
Auto Trigger

**Auto Trigger** is an Attachment.

## Effect

The Auto Trigger makes the primary weapon auto-fire, which means that keeping the fire button pressed automatically makes the weapon fire until the player decides to stop. This doesn't affect fire rate. It also reduces damage dealt by 20%.

## Tips

This attachment is useless on Machine Guns, Submachine Guns, and all automatic Rifles, Shotguns, Duals  and Experimentals. It's highly recommended to equip the Gunslinger with this, as they use duals and sniper rifles, whhich usually have low RoF and are not automatic. Attaching this to non-automatic duals saves lot of time firing. Combined with the RoF Boost killstreak, it can make snipers very powerful. However, you shouldn't attach it to weapons that have low damage, because -20% side effect will make them very weak.
Reverse Perfection

Reverse Perfection is the second side mission. It is a Gun Game, but reverse.

## Setting

It is played on Street map as every other side mission.

## Description

Reverse Perfection is reverse mode of Gun Game, played with one soldier. Unlike ordinary Gun Game which gives you a stronger weapon after scoring a kill, reverse Gun Game gives you weaker. All weapons in the match are custom, except Deadly Shurikens and Betsy, which are killstreaks, and Golden Betsy which is the golden version of normal Betsy.
Bad News

**Bad News** is a custom version of Microwave.

## Appearance

Bad News appears very similar to the Microwave, but with golden accents here and there. It fires a laser beam that deals splash damage in a concentrated area.

## Description

Bad News has the highest DPS of all the elemental weapons, but it has no elemental properties.

### Pros

* Superior DPS compared to other elemental weapons.
* Ammo is consumed at a slower rate, allowing it to be used for longer periods of time.

### Cons

* Like all Elemental weapons, the user may risk killing themselves with Bad News if they hit something too close.

### Special effect:

Ammo is consumed at a slower rate than normal.

## Overview

Bad News is arguably the best elemental weapon in the game. Its DPS far outclasses the other Elementals and its huge ammo reserve ensures that the user will not have to reload for a long, long time. It is also quite accurate for an Elemental weapon. This weapon is useful for fighting at medium ranges.

Bad News has very low range; use it together with a long range secondary weapon. Bad News also carries a risk of suicide if the player is too close to the target they are aiming at. Great attachments for this weapon are Poison Rounds, adding an element to this weapon, and Advanced Rifling, increasing the weapon's range. Overall, Bad News trades elemental properties for vastly increased performance in general. The weapon sports strong DPS and shines at medium range where the user does not face the chance of suicide.
Laser Cutter

**Laser Cutter** is an Experimental weapon.

 Type
 Class
 Blueprint No.
 Custom Version

## Description

Laser Cutter fires red laser rays. It has high rate of fire, similar to a machine gun. But it has short range (similar to Ion Cannon), low impact and you need to use it for few seconds to kill the enemy. Laser Cutter is still excellent support weapon because of high fire rate, and it has chances to ignite enemies. The Elite class and the Sniper class are able to use it.

## Tips

This weapon is actually a Machine Gun, as it fires extremely fast and has short range and weak accuracy. It is the most similar to Chain SAW because it has chance to ignite enemies.
Since the Laser Cutter is a close range weapon, it is NOT recommended for the Sniper class because of its below average health. If you are going to use this weapon, equip a secondary weapon with a decent range and accuracy like the P99 or Desert Eagle.
Drum Mag

The **Drum Mag** is anAttachment.

## Description

The Drum Mag has some pros and some cons:

1)When your Primary Weapon's ammo is depleted, you cannot reload the magazine. Instead, the only way to replenish it is through ammo crates or the Scavenger upgrade. This effect does NOT apply to Secondary Weapons. They still reload when empty.

2)For both your Primary and Secondary, the magazine size is increased to 210% (rounded up/down) of its original value. This applies even to weapons that never need to be reloaded, like the XMG, Vulcan, all Elemental Weapons and Experimental Weapons. Weapons that reload no longer have backup ammo, which means that their total ammunition is reduced by 30%.

For example, a Honey Badger goes from 30 mag size and 90 total bullets to 62 mag size (more than before), which is also its total bullet amount, less than before.

A DSR1 normally has 60 shots and never reloads. With Drum Mag, it has 125 shots (more than before).

## Strategy

Primary weapons that would reload when emptied no longer need to, removing a window of opportunity for your enemies to kill you. However, you now run out of total ammo faster than before and may need to pick up ammo crates more often. Be careful with secondaries, because even if they have much more ammo than before, they still have to reload.

While Elementals already have too much ammo to worry about running out, Experimentals greatly benefit from this Equipment with NO DRAWBACKS.

Combined with the Scavenger Upgrade or Equipment (cannot be bought, only won at the Slot Machine), you will never run out of ammo as long as you are not too wasteful. For powerful weapons like the Iron Curtain or Bennett's Doom, this is one of the most overpowered combinations of the whole game.

## Trivia

* Possibly mean as a replacement for the SFH2 Mercenary's Skill Ammo Feed, which gives his MG one massive clip with no reloads. However, the Drum Mag can be equipped for any weapon in SFH 3.
* Before V20.8, Drum Mag had a glitch when it was used with rocket launchers: it would give unlimited ammo along with no reloads.
GL06

Type
 Blueprint No.
 Custom Version

**GL06** is an Explosive weapon grenade launcher.

## Appearance

GL06 consists of a long shiny grey barrel tube equipped with traditional iron sights. It has a white grip, white skeleton stock, white handguard, a black receiver with pins of various size holding the components together.

## Description

GL06 is a single grenade launcher. It has a low rate of fire, but once the grenade hits enemy, it sticks to their body and explodes after a few seconds. There is no way to remove stuck grenades. Grenades stick to walls, floors, corpses and all other objects as well.

It is accurate, but only on short ranges. Like the other grenade launchers, this weapon fires projectiles in an arc affected by gravity, so keep that in mind.

## Overview

GL06 is an underwhelming weapon which is only good for killing single targets. The easiest way to use it is to climb to high positions on any map and shoot your enemies from above; the grenades are affected by gravity and this way you get more accuracy. Their speed is also extremely slow. You can buff it with Burst Module as it fires both grenades in a burst.

However, the GL06 has a slew of problems. It has low ammo and does not deal damage immediately on contact, meaning that it can't get you out of a troublesome situation right away. In addition, the stickiness of the grenades may be inconvenient at times where they accidentally get stuck on objects in the line of fire, such as a corpse. As with all Explosives, using this weapon comes with a risk of suicide, although the weapon's delayed explosions make this less of an issue. If you are looking for a good, versatile grenade launcher, try the MK32 or DSR1 instead. It is notorious for accidental kills, such as when an unit stuck with one or more grenades returns to their team and blew up one or more personnel.

## Trivia

* GL06 is the replacement of Thumper from *Strike Force Heroes 1* and *2.*This time, Thumper is the name of GL06's custom version.
* Its real life counterpart is a grenade launcher of the same name, made by B&T.
Desert Eagle

The Desert Eagle is a Pistol weapon in the game. Its custom version is the Jericho.

 Type
 Class
 Blueprint No.
 Custom Version

## Appearance

This weapon is a large, silver pistol. (insert more visual description)

## Description

The Desert Eagle is a pistol; it has the second highest damage, but low fire rate and ammo capacity. Its accuracy is average.

## Overview

The Desert Eagle is quite powerful, hitting harder than almost every other pistol in the game. Its good accuracy makes it suited for long range battles and its high damage can kill off weak targets such as Snipers. However, this weapon gets outgunned in close range fights due to its low rate of fire.

Burst Module can make this weapon stronger at the cost of it chewing through its already low ammo even faster.

## Trivia

* The game's description incorrectly states the Desert Eagle has the highest impact. That honor goes to the Crossbow.
Inventory

**The Inventory** is a base feature in SFH 3 where all player's items are stored. It can have maximum 264 items.

## Overview

Inventory is split into 11 sections. Each section can has 24 spaces for items. Those items can be Primary Weapons, Secondary Weapons, Equipment items and Attachments.

Items get into the inventory after you buy them in Store, win them on the Slot Machine or win them after battles. While equipping hero with weapons or mods, you can acess 6 sections: 4 for weapon types and 2 for equipment and weapon attachments. However, Elite and Engineer have access to 7, because they can use all 3 secondary weapon types unlike other classes.

If you win a weapon by Slot Machine or after battles but your inventory section is full, don't worry, you CAN access inventory and sell items you want at any time.

## Sections

### **Primary weapons**

* Rifles
* Duals
* Explosives
* Snipers
* Shotguns
* Elementals
* Experimentals

### **Secondary weapons**

* SMGs
* Pistols
* Blades

### **Mods**

* Attachments
* Equipment
Fatigued

**Fatigued** is a flaw.

Fatigued makes the hero get tired 20% quicker after successful battle. This also applies with injuried and critical states. This flaw can often be annoying because the soldier can't win much battles in a row without becoming tired. Heroes can be rested by winning quick-matches with other heroes quick, but the quickest way to fix this is Energized utility upgrade.

Tower, the unique Juggernaut has this flaw.
Calamity

Nationality
 Class

*Can shoot the crumbs off the whiskers of a mouse from 400 yards out. Needs reading glasses, though.*

*-Strike Force Heroes: Extraction description*

**Calamity** is a unique Gunslinger. She is unlocked after completing Reverse Perfection on Insane difficulty.

## History

Calamity first appeared in *Strike Force Heroes: Extraction.* There, she was an expert sniper.

## Abilities and Upgrades

**Trait:** Gun Play

**Flaw:** Loud

**Killstreak:** RoF Boost

### Upgrades:

She has Utility and Offensive Upgrades.

**Upgrade Column 1:**Muscle Memory/Quick Initiative

**Upgrade** **Column 2:**Extreme Focus/Pickpocket

**Upgrade** **Column 3:**Confidence/Long Lasting

## Overview

Calamity is an interesting Gunslinger who doesn't particularly excel at using either Duals or Snipers. Her flaw makes it difficult for her to play like a Sniper, but choosing the Extreme Focus upgrade can make well-aimed shots hit hard. Calamity's utility upgrades also improve her support capabilities; the combination of Muscle Memory and Long Lasting in particular makes her RoF Boost considerably more effective. Gun Play is a complex trait that is best used with low-ammo primaries such as the L115, but it can never used effectively by the AI, making it less useful compared to Inspire. Overall, Calamity is not a super impressive Gunslinger, but can definitely run along with or replace Sanchez.

## Trivia

* Like Tower and Nathan, she is unlocked in a mission which doesn't unlock her class when won on normal mode for the first time. Rather, the Gunslinger class is unlocked after mission 1.
* Her appearance and name is most likely a tribute to the western outlaw Calamity Jane.

## Gallery

Calamity in actionCalamity with the FMG9.Calamity wielding the Ballers.Calamity armed with a Popper.
Machine Guns

**Machine Guns** are a weapon type. They are used by Mercenary and Medic classes.

## Description

Most machine guns have extremely high rates of fire. It is their primary strength. SAW and Chain SAW have especially high RoF. However, machine guns have very bad accuracy. For most of weapons of this type, accuracy is the worst in the game. Because of this, Machine guns are best at close range. They have longer range than Elemental Weapons, but due to the bad accuracy most of the shots you fire probably won't hit the enemy.

There are some exceptions.  HMG50 and its golden version, the Ratatouille, is more accurate, but have low rate of fire for a machine gun.

Default machine gun for both Medics and Mercenaries is MK48.

## List

Standard Weapons

* MK48
* SAW
* HMG50
* XMG
* Vulcan

Custom Weapons

* LAW Giver
* Chain SAW
* Ratatouille
* Mobile Turret
* Raven

## Tips

Use Pistols and SMGs as secondary weapons to make long range combat easier.
Satelite Beam

Satelite Beam is one of the two Killstreaks used by Elite class.

## Effect

Requires 5 kills to activate.

Satelite Beam fires blue lasers from the sky which, after a short delay, instantly Freeze all enemies in the game. This Killstreak is generally considered superior to Death Ray as the immobilization from Freeze is far more useful than the insignificant damage that Fire deals.

## Trivia

* This Killstreak is misspelled. It should technically be "Satellite Beam", spelled with two L's.
Marksman

The **Marksman** is the custom version of the MK14.

## Appearance

The Marksman is a battle rifle with a golden barrel and a stock with golden accents. It has a scope on top of the barrel and a grip attached underneath.

 Type
 Special Effect

## Description

Like the MK14, the Marksman has an unusually high rate of fire but has less power than most of the other Sniper rifles. As a custom weapon, its bonus is perfect accuracy. Its ammo capacity is also above average.

## Overview

The Marksman is arguably the worst custom Sniper rifle in the game. Even when upgraded, its impact is nowhere near high enough to actually kill enemies in one hit. Its bonus of "perfect accuracy" is rather moot considering that other Sniper rifles can achieve the same level of accuracy when upgraded while dealing considerably more damage. Overall, there is no real reason to use the Marksman when there are other weapons that can get the job done faster.

## Trivia

* Both the Marksman and its normal version, the MK14, are actually select-fire weapons in real life and not purely semi-automatic.
Crazy Badger

Type
 Special Effect

**Crazy Badger** is the custom version of Honey Badger Rifle.

## Appearance

The Crazy Badger appears similar to it's non-custom counterpart, the Honey Badger, but has some extra attachments. It has a golden hull and a gold stock. The model also has an extra angled grip under the barrel cover and a red dot sight located at the top.

## Description

The Crazy Badger is the Custom version of the regular Honey Badger. It has a magazine capacity of 30, and a total magazine capacity of 90 (3 total magazines).

### Special effect:

One bullet is turned into three bullets, meaning that one magazine fires 90 total bullets which, coupled with its quick rate of fire, can deal an immense amount of damage.

## Overview

The Crazy Badger is so powerful that even a low level player can win a 1v5 Team Deathmatch on Insane mode (if player chooses only one hero). The Crazy Badger can easily wipe out a whole team rushing towards you due to the fact that three bullets are fired at the same time instead of one, and that its impact per one bullet is fairly high for a rifle.

This weapon is extremely useful against Medics and Juggernauts, however, this weapon does not have a very long range and is best not used against Snipers or other CPUs with explosives, this weapon works best with an Engineer. However, because it has a low magazine capacity and such a high fire rate, it is recommended to gather ammo frequently and reload whenever you aren't getting shot at since it chews through magazines in just a few seconds. Also, using a weapon mod attachment is highly recommended for the Crazy Badger. If paired with Drum Mag and Scavenger, this weapon is extremely powerful.

The Crazy Badger is also very accurate in comparison to other Rifles and even Sniper Rifles. With Crouch Master and Foregrip, the accuracy of the Crazy Badger increases from 77 to an amazing 96.25. This accuracy is almost equivalent to melee weapons. This makes the Crazy Badger undoubtedly one of the best weapons in the game.

The rifle itself also have a very decent reload time, so it's a jack-of-all-trades weapon, means that you'll get almost no cons getting your hands on this thing at all.
Mike

**Mike** is an enemy Mercenary and one of the two bosses of the game along with Justin.

## Gameplay

Mike is GlobeX's most powerful clone along with Justin, who are supposed to be unstoppable. The player fights against Mike in the final mission, Devs De La Muerte. He uses custom Defriender shotgun and Hattori Hanzo, the custom version of Katana, as the secondary weapon.  Although he is a Mercenary, him and Justin use killstreaks of other classes. His normal killstreak is Rocket Sentry. Also, shotguns normally can't be used by Mercenaries.

### Special abilities

Like Justin, Mike uses unlimited killstreaks of other classes, which he changes as player scores more kills.

Those unlimited killstreaks he uses are: (in order)

* I'm The Juggernaut
* Chameleon
* Rapid Regen
* Wall Hack
* And finally, all these classes mixed as his True Form.

After he activates his True Form, he adds on the Ghost Weapon killstreak, which is normally used by this class.

When player defeats him and Justin, they can be seen lying dead on the floor of the Street covered in blood. That cutscene indicates fall of GlobeX clones.

## Quotes

*"We're taking damage, Defensive Stance!"* - Activating the "I'm the Juggernaut" killstreak

*"I'm in pain, here comes the Heal Train!"* - Activating the "Rapid Regen" killstreak

*"Time for our TRUE FORMS!"* - activating all abilities at once

## Tips

Since Mike's Defriender achieves maximum damage up close, it is recommended that you stay away from him as he can be much easier to target than Justin. The special abilities that he activates are mostly harmless as his weapon lacks accuracy. However, he is extremely deadly when he activates Chameleon as he can suddenly ambush you from anywhere and leave you unprepared to take him out.

It is recommended that you play as a Engineer or a Mercenary with an Explosive Weapon to deal high damage to them. Snipers are also good choices, especially if you equip them with Lynx, L115 or their custom versions. Just stay up on higher platforms and Mike won't be much of a problem. You can also use Elites as their killstreaks will help take them out, especially the Satelite Beam.

Note: Unless you equip them a R870 or its custom version, do not use Juggernauts as they can only attack from a close range.

## Trivia

* Mike's name and appearance are reference to Mike Sleva, the developer and artist of Sky9 games.
* His appearance and face design are unique and can't be found in normal heroes.
* His Defriender shotgun has seemingly infinite range.
Iron Curtain

Type
 Special Effect

The **Iron Curtain** is a custom Rifle. Its normal version is the AK12.

## Appearance

The Iron Curtain appears similar to the AK12 but with golden metal. It has a scope on the top of the body along with a grenade launcher attached below the barrel.

## Description

The Iron Curtain is a fully automatic Rifle with an incredibly high rate of fire and above average damage. It has average accuracy and ammo capacity.

The Iron Curtain's special effect gives each bullet a chance to poison enemies/

## Overview

The Iron Curtain is a killing machine at short to mid range. Its high rate of fire combined with strong impact allows it to shred through enemies incredibly fast. Unfortunately, the gun chews through its ammo just as quickly, but using an Extended Mag can help alleviate that. Its accuracy is not the best, but is very good compared to other guns with a similar fire rate.

The Iron Curtain faces stiff competition from the Crazy Badger for being the best Rifle in the game. Both are very similar weapons in terms of statistics and the only real differences are present in their special effects. Ultimately, determining the better weapon is up to personal preference. Overall, in spite of its rivalry with the Crazy Badger, the Iron Curtain is an excellent Rifle and one of the best weapons in the game.

## Trivia

* Its name may be a reference to the "Iron Curtain" that split Europe. The AK12 is a Russian rifle, and the Iron Curtain was associated with Russia.
* The Iron Curtain is also a Machine Gun in *Strike Force Heroes: Extraction*.
Credit Card

**Credit Card** is an utility Equipment item.

## Description

Credit Card gives +15% funds per kills that the soldier who uses it scores. Give this equipment to an offensive class hero like Mercenary, who will most likely score most kills. This is good at nullifying the **Modest**Flaw.

It's Upgrade version is**Pickpocket**.

## Trivia

* The word "SLEVA" is on the card. This is a reference to Michael Sleva, one of the developers of the game from Sky9 Games.
* In design, the Credit Card seems to be based off a standard VISA card.
FMG9

Type
 Blueprint No.
 Custom Version

The **FMG9**is a Dual fully automatic weapon.

## Appearance

FMG9 appears as a set of dual submachine guns. They have a boxy appearance and a mainly gray color on almost the entirety of the gun except the grips and the bolt/mag release buttons where they maintain a darker shade of gray. On each FMG9 includes a long, extended folding stock in the back, a carrying handle on top, and a folding internal foregrip under the barrel. A small pin can also be seen in each of the grips.

## Description

FMG9s have the longest range than any other dual. They are actually two SMGs, with more effect of Pistols. They fire full-auto like the Uzi, but have slower fire rate. Their accuracy is much better and more similar to any pistol than SMG.

Impact is low, smilar to BM9. However, faster fire rate, improved accuracy and longest range makes FMG9 more effective than most of duals in combat. Their custom version Ballers have increased damage.

## Tips

Best used on mid to long range, because slow RoF can cause problems. This is possibly one of the best duals if you want to score headshots and hunt someone trying to run away from you. Ballers is even better.  But they can be used for all types of combat. If you like BM9, and think they are too weak, switch to FMG9.

## Trivia

* FMG9 was a secondary weapon in SFH 2. It had weaker accuracy and much shorter range.
* FMG9's size is abnormally high compared to it's version from SFH 2 and real life.