recursal/Fanatic-Fandom huggingface dataset:
ТЭМ18(ДМ)

**ТЭМ18 — маневровый тепловоз с электрической передачей с осевой формулой**

Тепловоз ТЭМ18 выпускается Брянским машиностроительным заводом (БМЗ) с 1992 года. Тепловоз предназначен для маневровой, вывозной и лёгкой магистральной работы на железных дорогах и промышленных предприятиях.

**БМЗ строит тепловозы данной серии в исполнении для колеи от 1435 до 1676 мм, для умеренного и тропического климата.**

**На тепловозе установлен четырёхтактный дизель 1ПД-1А.**

**Тепловоз оборудован:**

* **устройствами управления по системе двух единиц**
* **устройствами системы управления одним лицом**
* **установкой искрогасителя на выхлопе дизеля и экранным глушителем шума на всасывании воздуха в дизель**
* **подогревом наддувочного воздуха дизеля**
* **второй ступенью очистки воздуха, поступающего в дизель**

**В различных вариантах локомотивы данной серии поставлялись и поставляются в Казахстан (10 единиц в 2006 году), Польшу и Гвинею (2 тепловоза в 2006 году — в тропическом исполнении, с соответствующей модификацией дизеля, влагостойкой краской и специальными кабелями). Ещё один тепловоз (ТЭМ18KZ-0001) был изготовлен при участии БМЗ на новом совместном российско-казахстанском предприятии «Казахстанский локомотив» в Павлодаре в 2006 г.**

**Успешно эксплуатируются тепловозы ТЭМ18 и в нашей стране. В частности ОАО «РЖД» после 10-летнего перерыва, в 2004 году, вновь стало закупать маневровые тепловозы (ТЭМ18Д).**

**В декабре 2004 года БМЗ получил сертификат, удостоверяющий соответствие нормам безопасности односекционных маневровых тепловозов типа ТЭМ18.**

**В связи с планируемым завершением производства тепловозов серии ТЭМ18 завод переходит на выпуск маневровых тепловозов ТЭМ18ДМ. Продление сертификата соответствия ССФЖТ для тепловоза ТЭМ18 на 2011 год не планируется.**
KZ4A (C)

**Электровоз KZ4A — магистральный пассажирский электровоз переменного тока, разработанный компанией Siemens Mobility и созданный в Чжучжоуском локомотивостроительном заводе. Проект создания электровоза KZ4A в АО «НК „Қазақстан темір жолы“» в 2001—2002 годах подразумевал высвобождение электровозов ВЛ80C из пассажирского движения. А также целью проекта являлось достижение в пассажирском движении скорости близкой к 160 км/ч, поскольку на тот момент единственным локомотивом на Казахстанских железных дорогах, способный развить данную скорость был тепловоз ТЭП70.**

   **В 2012 он побил рекорд скорости 200 км/ч**
ОПЭ1АМ

**ОПЭ1А (Однофазный, Промышленный Электровоз, Автономный) — тяговый агрегат, состоящий из промышленного электровоза, дизельной секции автономного питания и одного моторного думпкара. Предназначен для работы на железных дорогах открытых горных разработок, электрифицированных на однофазном переменном токе промышленной частоты 50 Гц при напряжении в контактной сети 10 кВ, с возможностью автономной работы с пониженной мощностью на неэлектрифицированных участках. Тяговый агрегат выполнен на базе тягового агрегата ОПЭ2, от которого отличается наличием моторной дизельной секции вместо одного из думпкаров.**

**Тяговые агрегаты ОПЭ1А выпускались Днепропетровским электровозостроительным заводом с 1973 по 1988 годы; начиная с 1988 года по настоящее время завод выпускает модернизированную версию ОПЭ1АМ. Впоследствии заводом также выпускаться агрегаты, состоящие из электровоза и двух моторных думпкаров, аналогичные ОПЭ2. Всего было выпущено более 300 тяговых агрегатов, которые поступили на карьеры различных горно-обогатительных комбинатов России (Карельский окатыш, Качканарский ГОК, Коршуновский ГОК, Лебединский ГОК, Стойленский ГОК, Михайловский ГОК), Украины (Докучаевский флюсо-доломитный комбинат, Ингулецкий ГОК, Полтавский ГОК, Северный ГОК) и Казахстана (Соколовско-Сарбайское ГПО).**
ТЭМ3

**ТЭМ3** (тепловоз с электрической передачей, маневровый, 3-я разработка Брянского машиностроительного завода) — советский 6-осный маневровый тепловоз.

В 1979 году Брянский машиностроительный завод изготовил тепловоз ТЭМ3-001, у которого тележки были выполнены с бесчелюстными буксами. На этом тепловозе сохранено все основное оборудование (дизель-генератор, тяговые электродвигатели, вспомогательные машины) тепловоза ТЭМ2; остались такими же сцепная масса, запасы топлива, песка, воды и масла, а также тяговые параметры тепловоза ТЭМ2.

В 1980 году ВНИТИ провел сравнительные динамические испытания двух тепловозов: ТЭМ2 с челюстными и ТЭМ3-001 с бесчелюстными тележками. Тележки тепловоза ТЭМ3-001 были выполнены по типу тележек, изготовляемых производственным объединением «Ворошиловградтепловоз» для магистральных тепловозов. Статический прогиб рессорного подвешивания тепловоза составлял 90-100 мм. Испытания показали, что тепловозы с бесчелюстными тележками имеют более высокие динамические свойства по сравнению с тепловозами на челюстных тележках.

В последующие годы завод изготовил партию тепловозов ТЭМ3, которые поступили для эксплуатационных испытаний на железные дороги.

В 1986 году завод изготовил тепловоз ТЭМ3М-001, который демонстрировался на международной выставке «ЖД транспорт-86». На этом тепловозе применены одинаковые с тепловозами ТЭМ3 тележки и использована однотипная с тепловозами ТЭМ2М дизель-генераторная установка 17ПДГ-2.
ОПЭ1

**ОПЭ1 (Однофазный,** **Промышленный** **Электровоз, с** **1 (одним) моторным думпкаром) — промышленный электротепловоз переменного тока и тяговый агрегат производства Новочеркасского завода, первый тяговый агрегат переменного тока советского производства. В базовой составности агрегат состоит из двухсекционного электротепловоза, включающего электровозную и тепловозную секцию с кабинами управления, и одного моторного думпкара; после модернизации возможна эксплуатация электровозной секции с двумя моторными думпкарами. Предназначен для работы на железных дорогах открытых горных разработок, электрифицированных на однофазном переменном токе промышленной частоты 50 Гц при напряжении в контактной сети 10 кВ. Также предусмотрена возможность работы и на неэлектрифицированных участках.**
Flooded Caves (Traveler's Rest)

### Purpose

It's just. There. It's not particularly useful to the Clan, and cannot be explored for now.

## Overview

The Flooded Caves, unlike the rest of the Clan's territory, have no light coming from anywhere. It is dark, unexplored, and dangerous.

Only people who have been let in with a pass from the leaders are allowed to enter.

Go in at your own risks. Cave Mirrors are not the only things stalking the shadows...

## Letters asking for a pass

please let us into the Flooded Caves. We have very important reasons. We must pet the cave mirrors. Sincerely,
The Eyes

I am sorry, but I will not be able to let you do this at the moment. You will have to come in my office, and then we can see how to try and keep you safe if you still want to get into the Flooded Caves. I hope this is not too much of an inconvenience. I must warn you : the cave mirrors do not like company, and they are fierce fighters. Please reconsider.
Choas

do it. It'll make him mad.
Denyze

## Inhabitants

Unbeknownst to the Clan, the Cave Mirrors do have leaders, and names. They simply don't wish to share them.

* Blank Paper
* Kandel
* Eros
KZ8A

**Электровоз KZ8A — магистральный грузовой электровоз переменного тока, разработанный компанией Alstom Transport по заказу АО «Национальная компания „Қазақстан темір жолы“» (КТЖ), национального оператора Казахстанских железных дорог. Прототип первого электровоза создан в 2010 году и имел рабочее название Prima-Ru, затем Prima-Kz. Целью создания данного электровоза является замена 520 единиц грузового электровоза ВЛ80 в Казахстане до 2020 года.**

**Был построен электровоз KZ8AT-0001 в единственном экземпляре для Каз.жд , на данный момент он не работает KZ8AT-0001 https://trainpix.org/vehicle/81332/**
ТЭМ9

* **ТЭМ9 — четырёхосный маневрово-вывозной тепловоз с электрической передачей переменно-постоянного тока и индивидуальным приводом колесных пар, предназначен для маневровой и вывозной работы на железных дорогах колеи 1520 мм ОАО «РЖД» и промышленных предприятий чёрной и цветной металлургии, химической отрасли, энергетики, предприятий промышленного железнодорожного транспорта, строительной отрасли и других. 7 тепловозов ТЭМ9 работают в АО КТЖ**
Herbs and Witchcraft: Harnessing the Magic of Nature for Love Spells

Herbs and Witchcraft: Harnessing the Magic of Nature for Love Spells

In the world of witchcraft, herbs hold a special place as powerful tools for casting spells and manifesting intentions. One of the most popular and captivating aspects of herbal magic is its application in love spells, where specific herbs are believed to enhance attraction, passion, and romantic connections. Let's delve into the enchanting world of herbs for love spells.

#### The Magic of Herbs:

Witches and practitioners of the craft have long recognized the potent energies and properties that various herbs possess. These plants are not only valued for their medicinal and culinary uses but also for their spiritual and magical properties. The belief in the magical properties of herbs dates back centuries and spans cultures worldwide.

#### Herbs for Love Spells:

When it comes to love spells, certain herbs are frequently employed to help kindle or deepen romantic feelings, enhance personal allure, or attract a specific person into one's life. Here are some of the key herbs associated with love spells:

1. \*\*Rosemary:\*\* Often referred to as the herb of remembrance, rosemary is used to strengthen the bond between lovers and foster fidelity in relationships.

2. \*\*Lavender:\*\* Lavender is known for its calming and soothing properties, making it ideal for spells that aim to bring peace and harmony to relationships.

3. \*\*Rose:\*\* The ultimate symbol of love, roses in various forms (rose petals, rose oil, etc.) are used to infuse spells with passion, romance, and desire.

4. \*\*Jasmine:\*\* Jasmine is revered for its ability to enhance sensuality and attract new love into one's life.

5. \*\*Damiana:\*\* This herb is believed to ignite lust and passion, making it a popular choice for spells that focus on sexual desire and intimacy.

6. \*\*Vanilla:\*\* With its sweet and comforting scent, vanilla is used to add warmth and sweetness to relationships, making it an excellent choice for love spells.

#### Using Herbs in Love Spells:

To harness the magical properties of herbs for love spells, practitioners often incorporate them in various ways. This can include creating herbal sachets, infusing oils, brewing teas, or even simply scattering dried herbs around a sacred space during spellwork.

#### Caution and Ethics:

It's important to note that love spells, or herbs for witchcraft are like any form of magic, should be approached with caution and ethical consideration. Manipulating someone's feelings or infringing upon their free will is generally discouraged in the witchcraft community. Love spells should focus on self-love, self-improvement, and attracting healthy, consensual relationships.

In conclusion, herbs play a captivating role in the realm of witchcraft, especially when it comes to love spells. Whether you're seeking to deepen an existing connection or invite new love into your life, the use of specific herbs can add a touch of natural magic to your rituals. Remember to approach love spells with responsibility and respect for the feelings and autonomy of all involved parties.
Spells for Forgetting and Healing

there is many spells for forgetting and healing

Forgetting Spell:

In moments of pain, when memories haunt your soul,

Seek solace in the shadows, where healing takes its toll.

To forget the hurt, the scars, the past's relentless sting,

Recite these words with intent, let your heart take wing:

"Let memories fade, like echoes in the night,

Release their grip, restore my inner light.

With this spell, I bid them to depart,

A fresh start awaits, a mended, healed heart."

Healing Spell:

In times of anguish, when your spirit's torn and frail,

Embrace the magic within, let your strength set sail.

To mend the wounds, restore your inner grace,

Chant these words with hope, in this sacred space:

"O, healing light, descend upon my soul,

Make me whole, restore me, make me whole.

With each breath, with each beat of my heart,

Healing energy, I now impart."

May these spells bring you peace and renewal in your journey toward healing and inner peace.
To Apply For Mod or Admin

## Requirements for Mod

~You need to be active on the wiki for at least a week and a half (This time may change when the wiki picks up more people to join).

~You need at least one other user to nominate you as well (You are allowed to ask them to nominate you) (The creator of the wiki can also nominate you) OR create a page that has fact information and isn't a copy of another page.

~The creator of the wiki or another qualified admin will ask you a few questions revolving around wiki pages to see if you agree with the topic of this wiki and to see if you should be a mod.

## Requirements for Admin

~You need to be active on the wiki for at least a week and a half (This time may change when the wiki picks up more people to join).

~You need at least one other user to nominate you as well (You are allowed to ask them to nominate you) (The creator of the wiki can also nominate you) OR create a page that has fact information and isn't a copy of another page.

~The creator of the wiki or another qualified admin will ask you a few questions revolving around wiki pages to see if you agree with the topic of this wiki and to see if you should be a mod.

~You need to have edited at least 3 pages with fact information. (these edits cannot just be grammatical fixes, you have to add actual facts and information that fits with the page).

~You need to have past experience being an admin or mod on another wiki, or a mod on this wiki OR show some sort of maturity when communicating with others, and show you have emotional control.

(THESE MAY CHANGE AT ANY TIME, YOU NEED TO MEET THE REQUIREMENTS OF THE CURRENT PAGE)

(ONLY THE CREATOR OF THE WIKI IS ALLOWED TO CHANGE AND EDIT THIS PAGE: Breaking this rule will result in a ban -Kar)
External Resources

## Intro

This page will contain websites, books, shops/stores, and more external resources for your use! This includes meetup websites, witchy dictionaries, helpful correspondence pages, ect. Feel free to add some of your favorite resources. (Just make sure they are user friendly and obey the rules of this wiki and the overall wiki rules!) -Kar

## Websites

https://pinecone.pub/?ref=start\_button

https://www.spellsofmagic.com/

https://www.astrology.com/us/home.aspx

https://witchipedia.com/

https://wiccanow.com/

https://1lib.us/s/witchcraft?

https://www.whichspellswork.com

https://www.prophet666.com

## Books

https://www.google.com/aclk?sa=L&ai=DChcSEwin9ITx2b30AhWXkWYCHfByDdQYABARGgJzbQ&ae=2&sig=AOD64\_20UTlKUEgKx\_KcBlGdf3p9Ng9gFA&ctype=5&q=&ved=2ahUKEwj7kPzw2b30AhVoxzgGHSE3C8sQwg96BAgBEB4&adurl=

https://www.google.com/aclk?sa=L&ai=DChcSEwin9ITx2b30AhWXkWYCHfByDdQYABASGgJzbQ&ae=2&sig=AOD64\_3TWdVEESTDZLzC5q9rUp9zJELFEQ&ctype=5&q=&ved=2ahUKEwj7kPzw2b30AhVoxzgGHSE3C8sQwg96BAgBECg&adurl=

## Podcasts

https://open.spotify.com/show/7KkH2NJ1WM9vUGINoZLzpr

https://open.spotify.com/show/6iiA82z3FifrurhoJZZQXa

https://open.spotify.com/show/4MQfGvlXppaKZqU4uIdX3r

https://open.spotify.com/show/08k0beW3iQmeaCgW5J0c9B

https://open.spotify.com/show/2nLTnu1dR8hIGiJEUWFbKq

https://open.spotify.com/show/4eG7BliA3u8oiXTPwzwJnn

https://open.spotify.com/show/7L5rlcW9iHxj18MLFoFlfw

https://open.spotify.com/show/5cgHnpdpJMg4HtlGiVcioO

https://open.spotify.com/show/0D38EjKHTsjx99kRa5e5wq

https://open.spotify.com/show/79Ux4kKD4TnF9fQxbYqvrr

https://open.spotify.com/show/7oqoLgN5xNI3qUsIUohtCK
Altars

## What Altars Are Used For

~Rituals

~Holding your magic items

~Worship areas for deities or spirits

~Casting Spells

~Meditation

~Etc.

(Or just do what I do and keep all your witchy stuff on the top of your bookshelf and call it an altar -Kar)

## What are on Altars Usually

### Candles

These are used in most altars and rituals. The candles are generally used to represent the God, Goddess or the four elements. The colors represent different things for the ritual user. Mostly candles are used to open or close a ceremony.

### Chalice

They can range in looks depending on the ritual and the altar. They represent Yin energy rather than the Athame's Yang energy, this means they are usually on different sides of the altar. The Chalice is mostly used for a ceremonial drink or offerings but can also hold a salt water solution.

### Bell

The Bell represents the Goddess' voice and will call healing energy to the user. It may also be used to clean and cleanse energy.

### Crystals Crystals

Each crystal represents a different thing depending on the type of crystal. Most crystals can be used for grounding in rituals but there are also many other uses for the crystals.

### Feather

The feather represents the air and can be used to cleanse the air and smudge incense.

### Incense Incense Correspondences

Generally, what it is used for depends on what type of incense is used. These can be used to cleanse an area, call certain powers and help with meditation. You will often smell incense in temples too.

### Pentacle

This is the five-pointed star on the table and probably the most sacred of all the symbols. It offers power and protection in magick, rituals and spells.

### Other Things You May Find

~Dirt for Earth

~Things found in nature such as wood, plants, or bones

~Tools such as a wand or lighter (or matches)

~Things of meaning to the user

~Objects like shelves, drawers, or bowls to hold things

~Incense sticks/cones

~Tarot cards, pendulum, and other forms of divination

~Random rocks and crystals and herbs and spell jars..... ***cough cough*** me ***cough***.....

((((Depends on user))))
Saturnalia (Breezewings)

## Saturnalia

Saturnalia is a Fae dragon who is part of Clan Breezewings.

## History

* He is a generation one dragon hatched from the very first Unhatched Egg TuxedoFloracat scavenged.
	+ This was during the site's first Wavecrest Saturnalia.
		- This is why his name is "Saturnalia."
* Saturnalia was featured in the site's Theme Week Dragon Share Spotlight for the Beastclan Allies theme in May 2015 (under TuxedoFloracat's previous username).

## Gallery

Saturnalia's usual appearance.Saturnalia and Snowhoof.
Discord: Link And Rules

## Basic Rules

~All Fandom Rules Apply to the Discord Server

~All Discord Rules Apply to the Discord Server

~All Magik Users Wiki Rules Apply to Discord Server

~(Any other rules will be on the rules channel on the server)

~YOU MUST be 13+ to join (One of the discord rules)

## Link to Magik Users Wiki Discord Server

To get the link, please message Horizon~Hybrid on their message wall.
This is to ensure no trolls get the link, thanks for understanding! :)
User Gallery: Videos and Images

## Rules

~Edit this page and post your video or picture under the right category

~Everyone is allowed to edit this page, but only Mods are allowed to delete other peoples edits!

~NO Posting inappropriate videos or pictures

~ONLY post things related to the wiki and magic!

~NO Fluff magic

~YouTube Videos are ok! (As long as you credit the channel

~Home Videos are ok! Make sure all people in the video are ok with you sharing the video

~Google pictures are ok! As long as they are free and you aren´t claiming you took the picture ect.
The Sabbats

## Foreword

Feel free to add any information as well as rituals, or what you do to celebrate! Or just more information, this is the very limited version of what these are.

## **Yule** *(Date: on the winter solstice):*

This is the Sabbat for celebrating rebirth. Many people celebrate it similarly to Christmas, with gift giving, feasting, and wreath making. People will often kiss a consenting partner under a sprig of mistletoe for good luck.

## **Imbolc** *(Date: February second):*

This Sabbat celebrates the return of spring. People make corn dollies and set them in a basket next to a symbol of masculinity. Many Witches will clean out their homes during Imbolc.

## **Ostara** *(Date: on the vernal equinox):*

This Sabbat celebrates the coming time of fertility. Egg decorating is common during this time.

## **Beltane** *(Date: May first):*

This Sabbat focuses on fertility. Many Pagans choose to conceive children at this time (or just to enjoy themselves sexually with a partner--who consented and is of age, of course). Beltane festivals are often high energy, with plenty of dancing and bonfires. This is the Fair Folk's festival.

## **Litha** *(Date: on the summer solstice):*

A Sabbat for celebrating the longest day of the year, as well as for mourning the shortening days after. Some Witches burn bonfires or light candles to represent the Sun.

## **Lughnasadh** *(Date: August first):*

This is the first of the three harvesting Sabbats. There are festivals of grain and bread. People make gingerbread men during this time.

## **Mabon** *(Date: on the autumnal equinox):*

This is the second of the three harvesting Sabbats. Witches give thanks to the Earth and the harvest. Celebrators will make and drink wine at this time.

## **Samhain** *(Date: November first):*

This is the last of the three harvesting Sabbats. It is also the festival of the dead. The veil is at its thinnest at this time. Witches will sometimes hold a dumb feast during Samhain.
ВЛ60

**ВЛ60 (Владимир** **Ленин, тип** **60, до января 1963 —** **Н6О, —** **Новочеркасский** **6-осный** **Однофазный; прозвища — *Шестидесятка*, *Малыш*, *Утюг*, *Лохмашка*) — первый советский магистральный грузо-пассажирский электровоз переменного тока, запущенный в крупносерийное производство. В 1960-х наравне с ВЛ8 и ТЭ3 являлся одним из основных локомотивов на советских железных дорогах.**
War Frenzy

* After your Stronghold reaches Lv. 8, whenever you **scout, attack or start a rally** (excluding Mad Outpost), you will enter *War Frenzy* mode for an initial period of time.
* While in *War Frenzy*, every additional Act of War will stack extra time to that initial period.
* The initial and stacked time for War Frenzy mode will increase as Stronghold level increases, with **a max of 30 minutes**.
* Peace Shield can only be used when that time elapses
* When rallying only the rally leader will trigger war frenzy, participants do not
* Cross-server teleports are available during war frenzy
Horde Plunder

Added Wolves of six different colors which are corresponding to the Horde colors

Players can only attack Wolves of other Hordes' Colors. This rule also applies to Wolf resource points.

Defeat Wolves and occupy resource points to gather Meat

March speed of attacking Wolves or gathering Wolf resource points will increase by 500%. Marching time can't be more than 5 minutes.

Players who don't have "Friendly Teleport" will get one for free

During the event, "Friendly Teleport" won't get deducted after using it for the first 5 times.

Note: There is a high chance that wolves will appear on corresponding Horde territory. But it's also possible that wolves will appear at other locations.

## How to score:

Gather a Wolf resource point for 1 second = 1 point

Gather a Wolf resource point to 0 resource left = 5 point

You need at least 60 point to get rank reward.
Lucid Dreaming

Lucid dreaming is active, conscious dreaming. Not just knowing you’re dreaming, but taking on an active role in your dream. Dreaming is a very important part of many Pagan spiritualities. Ancient lore is full of the messengers of God(s) visiting people in their dreams to give advice, commands and general knowledge. If dreaming wasn’t important to the people who first began to repeat these stories, there would be no story, or at least, the messenger wouldn’t come in a dream but would knock on the door.

Many believe that dreaming is an Astral state. Your soul leaves your body and experiences things in other places. Sometimes in other worlds, and sometimes in this world. The dream world is part of the Astral Plane and it is is not limited by linear time, so your spirit can experience things that happened years ago or that have not yet happened. Also, because your conscious mind is relaxed, all of your filters are down while you are dreaming, which makes it easier for spirit beings to contact and communicate with you.

## How to Lucid Dream

There are many techniques, and different people can do it different ways but here is one was to do it.

First, keep a dream journal, and when you wake up every morning, write down everything from the dream you remember. This will get you in the habit of remembering dreams, and being more conscious in your dreams. Next, while you are sleeping, try doing reality checks. Look at a clock, and if the time is all wonky, or it changes times faster than it should, you know you are dreaming. Look at mirrors, and if the reflection is wonky, you are in a dream. If there are no mirrors of clocks, look for other things that would be moving or show reflections or things outside the room you are in, such as windows. Basically look for anything that doesn´t look right.
Journaling/Shadow Journal

## What is Journaling?

Journaling is an exercise practiced by many magic-users for a variety of purposes and in many different methods. Journaling can be an exercise in focus, it can help us broaden our view of things, helps us make connections and helps us keep track of our growth or lack thereof.

## Book of Shadows

The Book of Shadows is probably the most well-known journal that a witch keeps. It is generally a book outlining a witch’s magical experiments, reference notes, and observations, though many witches keep a scrap journal for day-to-day notetaking and only record the highlights in the Book of Shadows to keep things organized. Thus, some witches' Books of Shadows are more journal-like than others, or perhaps more like a formal scientific journal, than a personal journal. A witch may have many Books of Shadows in her lifetime, starting new ones as they enter a new stage in their practice, or as they run out of room to write in the old one.

## Dream Journal

Another journal that many magic-users keep is the dream journal. This may be part of a personal journal, the Book of Shadows, or it may be its own thing. Keeping a dream journal helps us to remember our dreams and to stay in touch with our unconscious minds. One of the most important things witches must learn is to know themselves and a dream journal helps with this. For those of us that engage in dreamwork, it becomes even more important and more like a Book of Shadows, recording our experiments and insights as well.

## Divination Journal

A divination journal keeps track of messages received via divination. Some magic-users draw a single runestone or tarot card daily while others may give themselves a complete reading. Writing down the results of these exercises helps us better apply whatever wisdom is imparted and helps us remember what was learned on any given day and relate it to our activities. Keeping a divination journal also helps to strengthen our divination skills.

## Other

Many magic-users also keep a personal journal. In this journal, we can free write, brainstorm, make lists and charts of pros and cons in order to clarify our intent and elaborate on our magical practice. It also helps us to “unpack” our feelings about things, so we can stop thinking about them for a while and focus on what’s important, or at least within our control.

Depending on the personal interests of a magic-user, a number of journals may be kept. I keep a plant journal, and a kitchen journal in addition to a personal journal, a Book of Shadows and a dream journal. Others may keep an Astrology journal, a meditation journal, a journal related to any of the physical or mental exercises they practice as part of their Craft.

## **What can be in the Magickal Journal:**

* Day, Date, Time
* Daily Horoscopes
* Emotions of the Day
* Important parts of the day
* Divination results
* Spell Outcomes
* Dreams

## **Book of Shadow Set up**

* Cover page
* Dedication Page
* Reference Tab
* Prayer/Song Tab
* Ritual Tab
* Spell Tab

## **Herbal Book of Shadows Set Up**

* Cover Page
* Herbal Lore Tab
* Cooking & Baking Tab
* Drink Making Tab
* Potion Tab
* Incense & Oil Tab
Scaith Kahir

## Personality

Scaith is the Kahir Clan Leader. She is fierce, stubborn, protective, and strong. To threaten her clan is to bring about the wrath of Scaith. Named for the shadows she was born in, Scaith does not take kindly to those that would do her clan harm. She can often be found either in the center of her clan’s territory, surrounded by other clan members, or she could be found prowling the shadows with Neamhni. Scaith founded the Kahir clan with her first mate, Breacadh. The two of them could not have been more opposites. While Scaith was hot-tempered, impatient, stubborn, and dark colored, Breacadh was calm, patient, easy-going, and bright pink. Yet somehow the two of them became friends, and eventually, mates. Together, the two of them started a small clan of their own.

Notes: if someone could please explain how I can upload pictures in the info box, that would be extremely helpful.
Menhurn

Menhurn är en nation begåvad med bördig mark och närhet till både dvärgarna i Khága Môre samt alverna i Eonishmir och Synluna. Dessa handelsrutter har gett den en avundsvärd rikedom, dock är den samtidigt besatt av krig med Neunnier, Obria, Gruiv, dvärgarna i Muira Dûn och ett konstant flöde av onda varelser från Eonishmirs skogar. Tack vare sin starka armé har de dock kunnat behålla sin självständighet.

Huvudstaden är *Riontir*.
The Stuttering Dog

**The stuttering dog** is an Ignum dog that Step killed during the events of *Rising Moon.*

He has cerulean eyes and a pronounced stutter, which were the only two features prominent enough to be mentioned beyond the fact that he was also an Ignum dog.

He only had two lines in the entire book, giving him the most lines of any unnamed character.

## Trivia

* **The stuttering dog** could have survived his encounter with Step, as it is never explicitly stated that he is dead. Step assumed that he was dead because he believed that Prophet couldn't have possibly healed him. Considering what happened to the dog with the broken jaw from *First Light*, there is still hope for his return.
* **The stuttering dog** was the second dog that Step ever killed.
* **The stuttering dog** stutters in both of his lines.
* Step felt powerful after killing **the stuttering dog**.
* **The stuttering dog** was entirely defenseless and did not stand a chance against Step's ability.
Altar Pirate

Players can attack other Hordes' Ancestral Altars.

If you win the battle, 3% of the current Ancestral Altar's progress will be decreased.

The system will send a certain amount of Offerings to the attacker according to the decreased progress.

For each Ancestral Altar, progress points under 50% will be protected. Players can't plunder progress points of the protected part.

Troops of attacking and garrisoning Ancestral Altars will only be hospitalized after taking part in battle

During the event, a player can plunder up to 500x Offerings

## How to score:

Hospitalized 1 Tier 2 Troop of Player = 10 point

Hospitalized 1 Tier 3 Troop of Player = 20 point

Hospitalized 1 Tier 4 Troop of Player = 35 point

Hospitalized 1 Tier 5 Troop of Player = 70 point

Decreased Enemy's Progress by 1 Point = 30 point

You need at least 500 point to get rank reward.
ТЭМ11А

**Тепловоз построенный в Казахстане Если кратко, то 2 прототипа отечественного маневрового тепловоза изготовлены по лицензии американской компании Wabtec Company-General Electric при применении новых инновационных технологий, мощность ДГУ от 1100 до 1500 кВт, нагрузка на ось 24,3 тонны. Новым двигателям не требуется ТО-2 (?), межремонтные пробеги увеличены до 180 суток.**
Charles

### Dead:

*Rising Moon (mentioned), Blackest Night (mentioned), Heart of Darkness (mentioned)*

**Charles** is a character from the Original Series of The Dogs of the Spires.

**Charles** is a Solum dog with a brown coat that is darker on the top but gradually lightens towards his paws. He has beady, black eyes and a notably large body for a Solum dog.

He was born before the Three Packs War to an unknown set of parents. He fought in the Three Packs War and was present for the defeat of Ignum at Sparrow's Point. It was during the war that he first met Sirius and served under Falcon. Following the war and Duke's birth, he inherited the position of Alpha from Lily.

**Charles** allowed Step to join Solum and was killed during the final battle of Duke's war.

## Trivia

* **Charles** was originally intended to be Step's real father before the Spirit of the Air was chosen instead.
* Despite having no relation to **Charles**, Twig shares certain traits with him.
Free substitutes for special partners

Not every player can afford special partners. This small guide is supposed to show you which special partners can be replaced by other non special partners that every player can obtain.

   Blue Bape can taunt and heal your team, both are amazing making him one of the best support partners in the game. If you don't have him and feel like you can also live without his taunt abilities, choosing Blue Colonel is your best bet, because she is also one of the best healers in the game. If you don't have her either, Blue Panda, Blue Bearspaw and Blue Berserker all have taunt abilites too and can effectively fulfill the support role.

Blue Chacha and Red Prophet are great, when it comes to dealing with buff reliant partners. They both remove buffs and so do Blue Double Blade Girl and Blue and Red Lil' Tyrant. So when you face a team that has a ton of debuffs, you should consider using these 3. However be aware, that the Lil' Tyrants also remove your own teams' buffs, so usually a Blue Double Blade Girl is a better choice:)

Just like Green Tusk, Red Colonel, Red Jello and Blue Fierce Beast can also can give your team immunity, making them invulnerable to almost all debuffs. Red Colonel is the best of the 3, then Red Jello and lastly Blue Fierce Beast.

Green Fox's main purpose is to build up his stacks, stay alive and ignore damage till late game, so then he can kill off the entire opponent's team. These 3 partners aren't as effective as him, but they are really good counters to partners such as Red Ursa and Green Prince, just like Green Fox is.

   There is no real substitute to the capability of Green Prince being able to stun that effectively, but Green Berserker, Blue God, Red God, Blue Black Shaman and Red Marksman can come close if built with Saya.

Red Woody is great at 1 shotting a key partner in your opponent's team. However if you don't have him, Blue Mr. Dagger also has this ability, so does Red Nomad King, although latter does more damage once more partners are defeated, so he usually does significantly more damage late game.

If you don't have Red Ursa Huntress, Green Dragonman, Red Colonel and Red Smilodon all boost the action bar of your team making them a good replacement for her, if you want your team to go first in a battle.

Red Valor the Tusk and Red Bape are really good counters to high tier partners that rely on hitting their opponents many times. Such partners are Red Ursa and Green Prince both used a lot in top ranks. These 4 partners also profit of getting hit by strikes often, making them a good replacement for those if you want help to deal with Red Ursa Huntress and Green Desert Prince teams.

   Red Desert Prince and Blue Desert Prince both help your team by increasing their damage output by buffing your team and debuffing the opponent's team. However if you don't have these, try going for Red Drum Beater and Red Smilodon, they also increase your team's damage output. Red Drum Beater increases your team's damage by 50% and increases their chance of landing a critical hit by 30%, while Red Smilodon also increases critical strike chance and also boosts your team's action bar.
ЖД депо

**Железнодоро́жное депо́** — депо, в котором производится техническое обслуживание или ремонт железнодорожного подвижного состава. Железнодорожные депо разделяются по виду обслуживаемого подвижного состава: локомотивное депо, мотор-вагонное депо, вагонное депо. Также существуют депо смешанного типа, которые одновременно обслуживают разные виды подвижного состава, например электровозы и электропоезда.
Step

## Book Appearances

### Living:

*First Light, As Night Falls, Raven's Call, Rising Moon, Blackest Night, Heart of Darkness*

**Step** is the main character in the Original Series of *The Dogs of the Spires*.

**Step** is a half-Solum and half-Caelum dog with a tan coat and brown eyes. He exhibits traits from both packs, although appears most similar to a Solum dog.

He was born to Lily and the Spirit of the Air roughly two seasons before the events of *First Light.* In order to avoid persecution from the pack for being unfaithful with Charles, Lily fled Solum with **Step** and his brother, Twig.

**Step** returned to the Spires when he was about two seasons old. He joined Solum and went into training under Falcon alongside Hope. He later led Delta to Solum camp, inadvertently sparking a war between Solum and Caelum. **Step** also helped rescue Charles from Delta and forced Duke out. He entered Alpha training under Charles, eventually becoming the Alpha of Solum after Charles was killed in the final battle of Duke's War. He killed Duke to end the war and avenge the death of Charles.

**Step**'s role as Alpha was challenged by Jack as soon as he took over. He later fled Solum after being tricked into killing Flint, taking refuge in Ignum territory. He made several deals with Guardian while outside of Solum, leading up to his abilities being taken from him.

Following this, **Step** obtained the ability to control starflame and journeyed into Tenebrum territory in search of the Heart of Tenebrum. He was successfully able to destroy the Heart following a final conflict with Guardian.

## Trivia

* Step's name was originally going to be Steppe but was shortened to Step before *First Light* was written.
* Shep and Trip were also considered as possible names for Step, with the latter actually making it into the story as a nickname used by Hope.
Medusa (Green)

Partner Role: Damage Dealer with strong healing ability to counter debuffs

Poison Kiss：Attack an enemy; it has a 75% chance to inflict Poison on the enemy for 2 rounds.

Venom Indulgence：Restore own and a teammate's 50% HP and 30% Action Bar. Both targets' debuffs will be replaced with Poison for the same number of remaining rounds.

Fair Trade：Attack an enemy and deal damage that ignores the target's DEF; it can also move all own debuffs to the target, and for each debuff moved, it can steal 10% of the Action Bar from the target.

## **Skill Details**

### **Poison Kiss**

A very useful 1st skill. It can not only inflict Poison to deal more damage, but also play well combos with her other skills

### **Venom Indulgence**

Restores the 50% HP and the Action Bar by 30% and replaces debuffs! As a Support, few skills that can bring 3 different positive effects together exist. With the ability to restore HP and replace debuffs, it can get these controlled teammates with low HP out of danger. In addition, restoring the Action Bar by 30% will greatly help teammates take actions before enemies. It's really a useful Support skill.

### **Fair Trade**

Deals great damage that ignores DEF! Moves debuffs and steal the Action! Ignoring DEF is always the strongest damage dealing setting in Brutal Age. With this, it's much easier to knock out enemies! If there are enough debuffs, it can even steal the Action Bar by 100% to take action at once!

## **Tips**

The Green Medusa is a Damage Dealer along with Support skills. Due to her weakness, teammates with the ability to protect her are good choices (Red Drum Beater, Green Valor the Tusk, Blue Marionette, Green Catfish Fighter, etc.).

The Green Medusa can deal damage that ignores DEF, which makes her useful while facing enemies with low HP.

## **War Pattern**

Wolf 2-Piece Set Bonus: CR +12%

Badger 4-Piece Set Bonus: CRD +40%

First thing first, she is a Damage Dealer. And she can also be a Support. So it's recommended to focus on ATK, CR and CRD. As for other stats, she might need SPD, HP, DEF and so on for survival.

Her 3rd skill can help her dish out some serious damage.
Equipment Hunt

Go hunt for valuable treasures among the ruins!

During the event, use Goblin Keys to hunt for treasures and get amazing rewards.

Each Hunt grants event points and increases Crit. When Crit progress is full,the next Hunt will produce 5x the rewards!

During the event, Lapis Dusts, Lapis Stones, Lapis Crystals, and Equipment Fragments produced by Hunts across the server will also accumulate in a Jackpot Prize Pool. There's a chance to win the Jackpot Prize with each hunt and you'll get a quarter of all the rewards from the Jackpot Prize Pool!

In your first 10x Hunt of the event, you're guaranteed to receive one of the three shining prizes.

When the event ends, each unused event item will be converted into 3,000 Meat x1.

## Notice about Goblin:

1. Attacking Goblins only produces wounded units;
2. Attacking Goblins uses stamina;
3. A Goblin must be defeated at once or it will recover all of its HP immediately ;
4. You can only obtain a certain amount of Lapis material from Goblins per day.
Malcolm

Malcolm, also known as the Doctor, is a character from *The Dogs of the Spires.*

## Book Appearances

### Living:

*First Light, As Night Falls, Raven's Call*

### Dead:

*Rising Moon (mentioned), Blackest Night (mentioned), Heart of Darkness (mentioned)*

## Trivia

* Malcolm was actually immune to the Madness, making his use of the cure unnecessary. This is why he was able to quit without succumbing to the disease.
* Malcolm's daughter, Hope, is also immune to the Madness.
* The Alchemist was considered as a name instead of the Doctor, although the latter was chosen because it made more sense within the continuity of the series.
* Malcolm's cannibalism could have contributed to him losing his mind in addition to the side effects of the white berries.
* Originally, Malcolm was supposed to have been visited by Guardian in the epilogue of *First Light*, who would have offered to give him the gift of healing in order to save Delta's life. This ending was discarded when it was decided that Duke, Delta, and the Madness were enough antagonists for the first trilogy. Guardian was additionally reworked to become the main antagonist of the second trilogy.
Guitarist (Green)

```
SUP healer with the ability to control enemies

```

## Skills of Green Guitarist

Skill 1 - Rapid Chord: Attack an enemy with sound wave.

Skill 2 - Wind Melody: Deal damage to an enemy and increase the CD time of the enemy's skills which are in CD.

Skill 3 - Song of Flag: Dispel all debuffs and recover HP by 20% for the team, also inflict Immunity effect on the team for 2 rounds.

Leader Skill: Increase Partner (Wild Attributes) with DEF 40%.

## Skill Analysis

Skill 1: A quite common attack skill, but it could deal a slightly higher damage compared to other partners, even though there is no additional effect.

Skill 2: Wind Melody, the core skill of Green Guitarist. By extending CD time of enemies’ cast skills, their damage can be considerably reduced, therefore teammates are protected from further damage.

Skill 3: Song of Flag, another core skill of Green Guitarist. Dispelling debuffs, providing Immunity & recovering teammates’ HP can be really helpful when teammates are desperate for a safety.

Tips: With the ability to extend CD time and dispel debuffs, Green Guitarist is the best countermeasure when confronted with enemies that are strong at controlling, but be aware that she won’t a wise choice when enemies have high HP and healing skills.

## Recommended War Pattern

For Green Guitarist, you really need to focus on SPD first. Besides, a little more DEF can also extend her on-field time.

Bull [Set of 2] + Cat [Set of 4]

[Head] Main Stats - HP Percentage Sub Stats - HP/RES/SPD/DEF

[Left Arm] Main Stats - SPD Sub Stats - HP/RES/SPD/DEF

[Right Arm] Main Stats - DEF Percentage Sub Stats - HP/RES/SPD/DEF

[Body] Main Stats - ATK Sub Stats - HP/RES/SPD/DEF

[Left Leg] Main Stats - DEF Sub Stats - HP/RES/SPD/DEF

[Right Leg] Main Stats - HP Sub Stats - HP/RES/SPD/DEF
Rune Resonance

Excellent Runes will greatly help you! In the event "Rune Resonance", you’ll be able to quickly collect all the Runes for the Runewords you want to activate. The event rules are as follows:

1. The Rune Resonance event has 2 types of summons: Common Summon and Rare Summon. They will consume Common Summoning Stones and Rare Summoning Stones, respectively.

2. During the event, you can select any set of Runewords to summon using Common Summon or Rare Summon. Switching Runewords doesn't cost anything, and has no cooldown.

3. You can tap "Summon" to use a Summoning Stone and get a Rune. Tap "x10" to spend 10x Summoning Stones and get 10x Runes. You will only get Runes which are in the displayed Runewords in the Hercuit.

4. You'll have 150 Summoning chances for each set of Runewords. When you have used up all your Summoning chances, you can switch the current Hercuit to get different Runewords.

5. Runeword summoning chances refresh daily at 00:00 UTC.

6. Common Summoning Stones can be purchased with Gems. Rare Summoning Stones can be obtained from purchasing Rare Summoning Stone Packs.
Good beginner partners

**TIER 1**

**Easy to get partners that you want to get and level up as soon as possible. Great capabilities in both PVP and PVE combat. Even capable of beating limited/special partners.**

**TIER 2**

**Partners worth leveling and prioritising early game if you don't have TIER 1 partners. Still good partners but they often get outclassed against T1 and other limited/special partners often requiring certain lineups to make them work well.**

**TIER 3**

**Do not level up. Use as food for your partners later in game. These partners aren't worth building. You will be better off feeding these to Tier 1, Tier 2 and special partners to awaken them further or use them as food for your artifacts.**

ANY NON SPECIAL 1-5 STAR PARTNERS THAT AREN'T ON THIS LIST SHOULD AUTOMATICALLY BE CONSIDERED AS FOOD UNLESS USED IN VERY NICHE LINEUPS!
Cave Exploration - Basic Introduction

Send troops to explore caves. No casualties will result from cave exploration.

## How to enter the Cave?

Tap on the volcano behind the stronghold in City

## What’s inside the Cave?

-         Each Cave level is protected by a dragon

-         Power of dragon increases with cave level

-         Attack and defeat the dragon to move on to the next cave level

-         Player can’t attack own clan members

-         Each cave level has a separate crystal zone

## How to defeat the dragon?

Try to get as much buffs as you can by using…

-         Highest tier troops (e.g. T5)

-         March capacity boost

-         Troop attack boost items

-         Morale boosting partners

-         Powerful dragonkin

-         Runes & Talents

(Preference: Single type troops with max buffs)

\*Active skills cannot be used during cave exploration, but all other combat boosts will remain effective.

## Crystal zone

-         Divided into sub-zones

-         Player can farm crystals or attack other player’s gatherings

-         First 10 cave level crystal zones are Safe Zones, which means you can’t attack other player’s pile

-         Crystals obtained in a Cave Crystal Zone will only be calculated when you leave the Crystal Zone

### How to use crystals?

-         Tab on the crystal amount at top right corner to open the exchange store

## Important Notes

-         Once you start gathering, you cannot leave and return to the cave for 1 hour

-         After leaving, you cannot enter the same cave level again for 12 hours ; But you can enter other cave level and farm crystal

-       When you press the “back” button,

Return to Cave = you are leaving that zone and you can enter other cave level

Leave = Return to the city

-       The Crystal you get from looting other player’s pile will be counted

in total owned crystal only after finishing that pile or returning the troops (not instantly counted)

-       Failed attacks will produce fatigue. Once fatigue reaches a certain level, you cannot attack until the fatigue dissipates.

(Content by Night 353)