Operation Whirlwind

"Whenever they come for us, they won't find us." - Agent Whirlwind.

Operation Whirlwind Building

Operation Whirlwind is one of many maps, in a series of Operations, made in Fortnite's Creative mode. It is the 8th addition to the collection and is the first Hide & Seek style gamemode.

This map comes after Operation Rambunctious in the collection and does not have an alternate version.

## In-Game Information

Operation Whirlwind takes place in one of the Desurgant agency's buildings. It's surroundings consist of plain grass fields and trees, with the only visible way in, through the main gates to the parking lot. However there is an unseen back entrance which leads to the basement car park.

The mode Hide & Seek gives the defending team a limited prep phase time to find a place in the building to hide from attackers. The attacking team have around 6 minutes to locate all of the defenders and eliminate them or else they lose. As the match progresses, the lighting becomes darker and darker, making the map harder to move around in.

When Attackers load into the map after selecting their operator, they will be placed in a bulletproof box until the prep phase is over. However, defenders who posses weapons can shoot at attackers after this time is up.

This map also features an exclusive room known as the 'camera room' which can be found on the top floor of the building, and has 8 different television screens with different rooms on them. When either an attacker OR a defender walks past the cameras in these areas, a message appears onscreen until the player exits the area. If a player is hiding in one of these places that is visible to the camera, the message will stay on the screen, giving a hint that the player is either hiding or lost. Looking at the cameras, even if not in proximity of them, will still display a message. Agent Hunter is the only operator that can avoid this, by using Hunter's Cloak while in the area and avoiding to look at the camera will not show a message.

### 1st Floor

The first floor can only be accessed through the two main doors at the front, and one side door to the right side of the building. Either of these will still lead to the front entrance. The front of the building has two extensions, these are open rooms that are looked at from above by the 2nd floor balcony. The right extension also has the diner room, which has a rope on the entrance but can still be accessed. The main entrance room has two hallways that lead straight forward. The left side contains a break room that leads eventually into the meeting room. The right side hallway has a staircase leading down to the basement.

The back area of the 1st floor can be understandingly difficult to understand because of it's similar looking hallways. The middle back of the building has a sneaky staircase that leads directly down to the basement car park.

### 2nd Floor

The second floor has no way of entering from outside. It has one ways of getting into it from the 1st floor, two ways from the 3rd floor and 2, one-way methods of getting to the 1st floor by jumping from the balcony. The 2nd floor contains many offices and insurance rooms, with many more locked doors than the other floors.

When entering from the back stairs on the 1st floor, you arrive at the 2nd floor locker room. There is also a staircase that has cones in front of it, that way is blocked off by an invisible barrier. This area has a camera visible and a hallways which leads past the insurance offices to a large collective office room. Turning right from there leads to the 2nd floor main offices and office hallway as well as bathrooms and a staircase leading up to the 3rd floor.

Turning right will bring you to two rooms, only one of them has a way through to the 2nd floor storage hallway. Going straight through there leads to the outside staircase entrance for attackers, a path through to the far right balcony and a staircase to the 3rd floor.

The 2nd floor office hallway also contains broken windows for spawnpeeking.

### 3rd Floor

The 3rd floor has two ways of entrance from outside, from the outside porch area. Going up the stairs by the bathrooms leads directly to the tech room or 'data room' as some people call it. This connects to a long hallway, leading to the opposite side of the building. Through the hall, on the left side is a small room of offices, one of these has a large window overlooking the outside side staircase entrance and 2nd floor staircase. The other side contains the camera room.

### Basement

The basement has only 1 way of entry, through the left side door hidden away by the drop down one level.

Entering through there leads to the basement entrance, which contains a large amount of shelves and a construction room, which has a wall that can see through to the basement car park. Going down the hallway opposite from the doorway will bring you to the main basement staircase, a passageway through to the car park and the basement office room.

The basement car park is the largest room in the map, and also contains a Detector. There is a staircase in the car park room which leads to the 1st floor back hallway and a camera is visible in this room too.

### Operators Available In The Map

List Of Attackers Available In The Map...

* Agent Hunter
* General Bombastic
* Agent Breacher
* Agent Trapper
* Clinton
* Agent Visual

List Of Defenders Available In The Map...

* Agent Nighthawk
* Hacker
* Agent Warden
* Agent Flux
* Agent Fanciful
* Agent Whirlwind
* Agent Echo
* Agent Seeker
* Agent Sticker

## Gallery

Front Of The BuildingBasement DoorMain Entrance1st Floor Back HallwayPolice CarsTech RoomBasement Construction RoomOutside StairsDiner RoomMeeting Room Library1st Floor LockersBasement Car ParkBasement Doorway EntranceCamera RoomBasement Cameras1st Floor Back Office2nd Floor Blocked Off StairsBack Basement StairsOffice Open RoomBasement StairsMeeting Room3rd Floor Offices