recursal/Fanatic-Fandom huggingface dataset:
The End

**The End** Is the 6th level Of the backrooms all seeing you will Encounter Either in Hard Mode, Or Story Mode. (not Including Sub Rooms)

## Appearance

The End takes the appearance of an empty library flourished with empty book shelfves, an 80's or 90's computer (basically a computer from the future based off the fact that the game takes place in 1973), buzzing lights, dull carpet, And a giant sign of text spelling out "THE END" alongside for-sale posters hung up on the pillars and attached to the walls.

## Goal Of The End

The main goal of this level to continue the storyline is to crack the code to unlock the employees only shaft exit. In order to do so, the protagonist must enter unauthorized into the employees-only room in the end by the right side of the area, and solve the morse code puzzle. Once you solve it, you'll be left with the results ***7182***. Inputting that into the keypad of the shaft exit will unlock the door. Allowing you to escape Sphere 05 (yes, The End and Level 5 are in the same Sphere, pay attention to detail and you'll realize I'm right)

## Exit

Upon unlocking the employees-only shaft exit, you'll have to rush your way through the suspended catwalk to exit Sphere 05, before shortly later getting caught by Miller right outside the sphere.

## Trivia

* **The End** Is Originally from The Original backrooms.
* In **The End**, You will be met with a character named Miller that speaks to you through a speaker by the entrance of the end.
* Miller is an employee left in the abandoned shaft for months by Ozzkee Inc. and his only way to exit was if a person had successfully made it to the end, then he would be brought to the surface.
* **The End** Is also known As level 6 by some. Not to be Confused with This Level. Although it actually belongs to Level 5 in Sphere 05.
The Stitched

A fanmade Render of the Stitched.

**The Stitched** is an entity that appears on **Level 2** of **The Backrooms All Seeing.**

## Appearance

**The stitched** Appears to be A black squid like creature with 4 arms, with a stitched smile resembling the smiler from the original backrooms, Its Ability to fly makes Its Height limitless, it can no long go through walls in the new version Of **level 2.** **(THANK YOU OZZIE FOR DELETING THAT UNFAIR FEATURE)**

## Lore

Old lady Susan or **The stitched** is one of the 6 or 8 known victims Of Ozzkee INC. **SPECULATION COULD BE FALSE, CREDITS TO THE PERSON OF THE THEORY.** So the rumor goes on **the stitched** was a old lady who was one day knitting clothes most likely outside, but then Most Likely Same Kidnapper Who Kidnapped us In the City Level Kidnapped her and drove her away to the Ozzkee INC Foundation, she was then experimented on and most likely tortured multiple times when turning into the now known **stitched.**

## Trivia

* **The Stitch's** Height is confirmed to be Limitless.
* **The Stitch's** Real name Is Susan.
* **The Stitch** Used to be Able to go through wall's, thankfully, It can no longer do that in the updated version of **level 2.**
* **The stitched** is the 2nd monster in order you will encounter within **the backrooms all seeing.**
* **The Stitched** Isn't hostile, it just prefers you wearing sweater material, although. It doesn't know it is killing you, or its being controlled by Ozzkee INC.
Terry the Eye

Terry's Fan Made Render.

**Terry The Eye** Is the third Entity you will encounter in either hard mode or Story mode within **The backrooms all seeing.**

## Appearance

**Terry the Eye** appears to be a floating eyeball with a mouth in the middle of the eye revealing sharp teeth, it has 2 eyes that are at the top and bottom part of the entity's mouth.

## Lore

**Terry the Eye** Or **Terry Turner,** Is one of the many victims of Ozzkee INC used for experiments. Terry Tuner wasn't transformed like the rest of the entity's, In fact they grabbed his eyeball for the actual testing, they used some kind of fungus that was used to turn them into hideous monsters. After that, they left his actual body strapped to the testing bed to rot, and **Terry's eye** as his new body.

## Trivia

* As mentioned before, **Terry's** Real name is **Terry Tuner.**
* **Terry** was 4'10 before being transformed.
* **Terry The eye's** design resembles the Neighborhood watch from the actual backrooms.
* **Terry The Eye** Is **4'5** In creature form.
* **Terry The Eye** Is The only entity that can noclip through walls in the final version of the game.
* **Terry The Eye's** Hostility Is Caused by pure Anger, According to Creature Gallery.
* **Terry The Eye** Is a confirmed Male.
Ozzkee Inc.

* 2021-present
* 2021-2021

**Ozzkee Incorporated** (formerly known as Ozzkee Productions) is a fictional Canadian company founded by The fictional character Ozzie, whom is based off MsOzz. The videogame company was established on January 25, 2021, however, has now been replaced by Greenway, the NEW Ozzkee Inc videogame company. According to a specific photo taken by MsOzz on rec.net, the company was created during 1956.

Greenway's first game was called *Everywhere At The End of Time*, a game in which the player explores various deserted liminal spaces

The team attempted to create more rooms that in hopes to become popular, but most of them got the same amount of visits. That was until they made the popular RecRoom game titled *The Backrooms All Seeing,* which gained 2 million visits in 4 months.

The reason *Ozzkee Inc* was replaced by *Greenway* is because of many reasons, with one of them being because *MsOzz* and her friends didn't want to make that many backrooms games anymore, and since *Ozzkee Incorporated* was about the backrooms, they changed the team name, with the goal to make the most enjoyable and "replayable" experiences, instead of the backrooms. However, according to the fictional lore, The *Ozzkee Inc* production factory was blown up when an employee had accidentally slept on the self destruct button. So, the survivors had no other choice but to resort to starting over from the beginning, thus; *Greenway* was born.
Level 2

March 17, 2022 (official)

**Level 2's** the 3rd level you will encounter In either Story mode Or Hard mode In the Backrooms All seeing.

## Appearance

**Level 2** Appears to be like **Level 2** from the backrooms, Having metal pipes and pipe bursting noises and buzzing lights. Along with metal doors that can be used to avoid the entity in the level however, these doors don't always open, only a few of them work, within these rooms are machines and more pipes and no lights, yet not so dark.

## Goal

The Goal of **level 2** Is to find one of the 2 elevators that work to activate then escape to the Sub Room that Serves as A entrance to Level 3. however, there Is A entity known As The Stitched That will try to end your run/escape to Level 3. Luckily, The stitched Can no longer Bypass Through walls like it did in the old and older version of **Level 2.** The Stitched Is only a little bit slower then the player, but also has the smart ai, so don't get your hopes to high. More Info On the Entity can be spotted By clicking the link on the light yellow word "the Stitched"

## Trivia

* **Level 2** Is The 3rd level In the backrooms all seeing. despite being called **level 2**, not to be confused with Level 3.
* **Level 2's** Official Nickname In every backrooms game Is "Pipe Dreams"
* **Level 2's** Design and Every Other backrooms Game Is Inspired And Directly Originated from This Image.
* **Level 2's** Entity Is Confirmed to be Not hostile, It just Prefers you Wearing sweaters and Clothing Made from Cloth.
* **Level 2's** Entity Is one of the many Victims of Ozzkee INC In the Lore.
* **Level 2's** entity's Official Name Is Old lady Susan before she got turned.
* **Level 2's** Entity Is most likely Six arms And the Smiler combined due to the similar Look.
Level 5

February 17, 2022 (official)

**Level 5** (also called *"Terror Hotel"*) is the 6th level of The Backrooms All Seeing.

## Biography

Level 5 is a modern hotel from the 30's, it has golden walls and several red pillars at the entrance, at the entrance there is a wooden table with several lanterns, around the entire level there will be unimportant rooms.

### Boiler room

The boiler room is located below the hotel going down the elevator, it is a dark place with cables, it has two boiler and a skeleton that will come in handy when you're trying to escape.

## Exit

To get out of this level you need to find a key, for that you must go forward where there is a new room, when you are go to the right which will be a narrow place with rooms, keep going and you will find a place where the wall digs in a little, go in where there will be a door, there you will find the elevator, when you press the button the elevator will go down in a moment it will stop and the elevator will fall until it reaches the boiler room. There you must find the key, for that go forward and go to a narrow entrance with cables, then you will go into the boiler room, where you can find a skeleton with a note on it, it's just lore though, so ignore it and pick up the key next to it, go back to the elevator and climb on a fallen part, when you go up go to the stairs and a hatch will open, go to the door and go back to the entrance and go to the right where there will be rooms, go through an open door and there will be a door where you must put the key, there will also be a sequence of colors that you must find, the sequence is blue, green, purple and red, to find the code you must go to the entrance and go to the place with the narrow ceiling, go to the left, continue and you will find an open room with the code in a box, go back to the exit place, open the door and it will take you to a short hallway that leads to the bonus level called The End.
Ozzkee

**Ozzie** (born 2007) is the founder of Ozzkee Inc in a fictional sense, and is known for creating *The Backrooms All Seeing*.

She joined Rec Room on June 6, 2019 and started experimenting with building. On January 25, 2021 she created her first room called Everywhere At The End of Time which had over 500 views, she kept making rooms so that at some point time became recognized until she released *The Backrooms All Seeing* with some of her friends, which quickly blew up.
Level 0/Beta

Image of the exit

The beta testing level 0 was the old design of level 0 in The Backrooms All Seeing, the old lobby of the game had the same appearance as this level.

## Appearence

The old level 0 had a more orange tone, very different from the new level 0. In this level, Something appeared, which is a creature that is not known much. In this level they added an "entity" which was a black humanoid creature that didn't kill you, it just scared you while walking through a hallway near the exit.

## Exit

Not much is known about how to get to the exit but it was on the other side of the map, you just had to walk straight.
Demonic fluff

## Appearance

The Demonic fluff appears to be a floating face with white glowing eyes A red mouth and Sharp white teeth.

## Strategy

Not Needed, As The Demonic Fluff Is removed Currently, however When it Wasn't removed, It would appear in the Maze In level 5 Hard Mode, It's Purpose was to stop you from getting the key, however, if it catched you, you wouldn't be killed, Instead you would be teleported back to spawn, with a text reading, "It was a Bad Dream".

## Trivia

* The Demonic Fluff Is one of the Only entitys that cant Instant kill you.
* The Demonic Fluff Made A Limited time Return In The Halloween update in Level 0, It would appear in a false exit and jumpscares you.
* The Demonic Fluff Is making A return In Hard mode Once Story mode Is Completely Finished.
* The Demonic Fluff Is Probaly a backrooms smiler, due to it being a smiling floating face, only appearing in the dark depths below level 5 or the area where you get the key, and Has a barrier where it cant meet light.
World Map: Current Claimed Regions

This is the current status of the world (updated: Y125).

Two official factions currently exist:

* Strondholm (In Dark Red)
	+ Regions: Strondholm (capital, town), Orstad (village)
* Vinterfold (In dark blue)
	+ Regions: Vinterfold (capital, town), Sorbyen (village)

All white-grey areas are presently unclaimed wilderness.
Lokacje w Grze

* Atron (7)
* Parking (7)
* St. Petersburg (11)
* Winter St. Petersburg (9)
* Springstone (8)
* Nring (6)
* Red Rock (8)
* Airfield (7)
* Milton Drive (6)
* Mondello Park (9)
* Castle Road (6)
* L.A. Block (6)
* Kami Road (6)
* San Palezzo (8)
* West Coast Arena (8)
* Red Ring (6)
* Winter Red Ring (7)
* East Touge (7)
* Pacific HIlls (8)
Fani

## Rola fanów w grze

Zwyciężając we wszelakich wyścigach w grze możemy zdobyć pewne ilości fanów. Im większa jest liczba naszych wirtualnych kibiców tym większy bonus do wygranych dostajemy (maksymalna liczba fanów daje nam +100%). Bonus za liczbę fanów jest określany w % i liczony od zarobku za wyścig. Liczbę wymaganych fanów do poszczególnych stopni bonusu znajdziesz poniżej.

## Jak zdobyć fanów?

1. **Zakup pojazdu**
	* Każdy pojazd zarówno zakupiony jak i zdobyty daje nam pewną ilość fanów (od 2 000 do 12 000)
2. **Udział w wyścigach**
	* **W trybie jednoosobowym** na każdym torze widzimy dostępną ilość fanów do zdobycia oraz liczbę fanów którzy w danym momencie znajdują się na torze. Przeważnie znajdziemy ich jedynie w kilku losowych konfiguracjach danego toru. Zależnie od oceny (R1, R2 itp...) jesteśmy w stanie zdobyć ich różną liczbę ale również każdy z pojazdów posiada ograniczenia odnośnie liczby fanów możliwych do zdobycia w trakcie jednego przejazdu. W dalszej części znajduje się informacja jak ten "limit" można w pewnym stopniu zwiększyć.
	* **W trybie kampanii** za zdobycie pewnej ilości punktów (DK) w rozdziałach: "Trening umiejętności", "Duże kąty" oraz "Pościg za widmem"
	* **W wydarzeniach** podobnie jak w trybie kampanii za osiągnięcie odpowiednich progów punktowych (EP) również zostajemy nagrodzeni całkiem niezłą grupką kibiców
	* **W trybie wieloosobowym** grono fanów możemy powiększyć poprzez awans do kolejnych dywizji
	* **W trybie driftu w tandemie (XDS)** podobnie jak w trybie jednoosobowym mamy wiele torów, konfiguracji oraz liczbę fanów zależną od końcowego wyniku przejazdu oraz stopnia modyfikacji pojazdu
3. **Warsztat**
	* W warsztacie fanów możemy zdobyć udostępniając malowania swoich samochodów. Udostępnione przez nas malowania (oraz prawdopodobnie w przyszłości setupy tuningowe samochodu) może zobaczyć każdy inny gracz. Jeśli ktoś "kupi" nasze malowanie otrzymamy nagrody w postaci waluty z gry, natomiast aby fani do nas przyszli malowanie musi zdobyć polubienia (♥). Na chwilę obecną każdy samochód otrzyma maksymalną nagrodę w postaci 30 fanów za 30♥ za malowanie i 0 :) fanów za max 5 polubień udostępnionych przez nas ustawień mechanicznych samochodu więc jeśli chcemy zacząć szybko więcej (chodź i tak mało) zarabiać to zdecydowanie opcje numer 1 i 2 są o wiele bardziej opłacalne

## Zależność fani > modyfikacje pojazdu

Twórcy gry nieco utrudnili graczom zabawę. Każdy z pojazdów dostępnych w grze posiada w tabeli informacyjnej rubrykę która informuje nas o maksymalnej liczbie fanów mogących się nami zainteresować w trakcie jednego przejazdu. Poniżej rubryka na przykładzie Falcona RZ

Na chwilę obecną Falconem RZ w pojedynczym przejeździe możemy przygarnąć maksymalnie 736 fanów. Jednak ta granica jest możliwa do przesunięcia, maksymalnie do 1 000 fanów na jeden przejazd (jeśli oczywiście taka grupa kibiców znajduje się na danym torze i w konfiguracji po której zamierzamy latać ;) ) Wystarczy przejść do naszego garażu, wybrać samochód w którym chcemy zwiększyć możliwość podbijania serc fanów i pojawia nam się możliwość jego modyfikacji.
Jeden Gracz

## Tryb Jednoosobowy

* W trybie jednoosobowym mamy do wyboru 19 torów w 17 różnych lokacjach:
	1. Atron (7 konfiguracji)
	2. Parking (7 konfiguracji)
	3. St. Petersburg (11 konfiguracji)
	4. Winter St. Peterbsurg (9 konfiguracji)
	5. Springstone (8 konfiguracji)
	6. Nring (6 konfiguracji)
	7. Red Rock (8 konfiguracji)
	8. Airfield (7 konfiguracji)
	9. Milton Drive ( konfiguracji)
	10. Mondello Park ( konfiguracji)
	11. Castle Road ( konfiguracji)
	12. L.A Block ( konfiguracji)
	13. Kami Road ( konfiguracji)
	14. San Palezzo ( konfiguracji)
	15. West Coast Arena (8 konfiguracji)
	16. Red Ring (6 konfiguracji)
	17. Winter Red Ring (7 konfiguracji)
	18. East Touge (7 konfiguracji)
	19. Pacific Hills (8 konfiguracji)
Landon Kirby

**Landon Kirby** was a young teenager who worked at the Mystic Grill before he and his foster siblings were dragged into the supernatural world. Originally believed to be a simple human, it is later discovered that he is in fact a Phoenix, reincarnated into a human form. He is the foster brother of Rafael Waithe and Jessica Parker, and the biological brother of Edythe Crane, who is his older twin sister, the younger brother of Ryan Clarke, and an unknown number of others. He is the 'son' of Knull, the manifestation of Malivore, and Seylah Chelon, a human and former Hunter in service to Triad Industries.

## Biography

### Early History

Not much is known except his biological mother is Seylah Chelon, a human that worked for Triad Industries. Landon was conceived when his mother was consumed by Malivore and subsequently impregnated with the essence of a captive phoenix, making Knull himself, Landon's biological father. After she gave him up for adoption, Landon and his twin sister, Edythe, went through the foster care system. Due to being separated from each other when they were only babies, Landon had no idea that he had a twin. While with one foster family at a young age, he would be punished by being forced to sit within a small closet; as a result, he developed claustrophobia which has persisted throughout his adolescence. Eventually, he was fostered by Hector and Maria Gonzales who would go on to foster Rafael Waithe and Jessica Parker.
Steam6607

**Steam6607** (born possibly on June 6, 2007) is the prop dept. and staff of Ozzkee Inc.

He made the objects and minorities that appear in the Backrooms, for example the furniture or objects that usually appear in level 0.

## Social media

* Discord: Steam#7116
* Rec Room: @Steam6607
* YouTube: Steam

## Trivia

* On March 24, 2022, Nathan6607 said that **Steam6607** is his brother in real life.
The Backrooms: Beyond The Walls

> *Escape the facility*
>
>

***The Backrooms: Beyond The Walls*** (formerly called *Ozzkee Corrupted*) would've been a Rec Room strategy horror game created by Ozzkee Inc. It would have been the second part of The Backrooms All Seeing, It was going to be the continuation of David Miller's story in the facility of Ozzkee Inc. after escaped the Backrooms. This chapter was already thought of since the arrival of the new lobby since under the title it said "Chapter 1".

It was first mentioned on October 31, 2021 when one of the developers send an image with a binary code (now eliminated), an user called *Err0r* deciphered it and it said *Escape the Facility*.
Caster

**Caster**, also known as **Mage** or **Practitioner**, is a generic term for an individual who can use magic, with no reference to the user's power or skill. There are a number of other terms, however, which *do* have such connotations. Most human beings cannot use magic at all, and the percentage of practitioners diminishes with the increase in the power they can command.

* **Witches:** Witches are the most well-known and powerful Casters in existence. They are a race of supernatural beings outwardly similar to humans, but have some unique genetic factors that distinguish them from mortals. Male witches are sometimes known as Wizards.
	+ **Warlocks:** Warlocks are witches with demonic DNA as part of their genetic makeup. The majority of warlocks are born to a witch parent and a demon parent, though it is also possible for a witch to become a warlock by selling their soul to a demon, thus gaining infernal characteristics. A warlock who has a child will always be a warlock.
* **Sorcerers:** Sorcerers are human mages born with magic. They are similar to witches, but are not a separate race of supernatural beings, as sorcerers are still human. They are often the spawn of magicians or other sorcerers.
* **Magicians:** This is the term applied to ordinary humans who have accessed magical powers through either study or contract. One is not born a magician, you become one. A magician who has dabbled in magic long enough, can go on to produce a familial line of sorcerers.

## Adepts

Adepts are individuals who are born with a certain magical ability, like teleportation, elemental manipulation, shapeshifting, etc. A person must be born with these powers, called Talents, and can manifest in just about anyone.
Sidebar/install

Dependencies

Images

* File:Something.png
* File:About.png

Templates

* {{template}}
* {{template}}
* {{code}}

CSS

* MediaWiki:Code.css

Installation
After you copy x, you need to change the following code:

```
...
{{Documentation}}
{{CODE}} <-- Remove Code
<div>...

```

Notes
* A **does not work** in b
* You might need to do c for this to work.
Guide: How to Add Lore

## How to Add your Lore

All lore for Warlords of Forsvär is written and archived on this wiki. Any player is allowed to add their own lore to the world, provided it fits with the lore and is lore-friendly.

To add a new lore page:

1. Make a Fandom account (bottom left corner)
2. Go to the Warlords of Forsvar Wiki page
3. Click on the ... on the top right, and on the drop down click 'Add a new page'
4. Enter a name for the page (this cannot be changed later. The page will have to be deleted and re-created to change the name)
5. Click on 'Edit Page' and fill out as needed, save your changes when finished
6. Drop down the category box at the bottom of the page and add it to the correct category

To edit an existing lore page:

1. Make a Fandom account (bottom left corner)
2. Navigate to the relevant page
3. Click on 'Edit Page' and fill out as needed, save your changes when finished

## Guidelines for New Lore

To avoid having lore removed, it must fit with the existing lore. Your lore should not conflict with existing lore (unless it is specifically an alternative perspective on existing lore - in this case it should be clear that the lore is written in someone's or some group's perspective).

If you are not sure if your lore fits, please ask staff to review your page. You may still write your page on the wiki prior to review.

### Categories

New pages must fit in the correct category.

* Living characters from the WoF era should be written in the Category:Characters category.
* Living factions should have pages in the Category:Factions category.
* Living towns, villages and cities should have pages in Category:Locations category.
* Characters from previous historical eras (i.e. Skardoving era, Velosian Era) should be written in the Category:History category. If a character, town or faction dies, their page should be moved to this category - the page should be edited into past tense. Any historical event, saga, story, legends or distant peoples may also be written about in this category.
* Any maps may be added as individual pages with descriptions in the Category:Maps category. Maps can be made in anyone's perspective - and it should be clearly described on the page.
Klarion

**Klarion** was an ancient and extremely powerful Nogitsune. At the height of his power, he reigned as one of the Lords of Chaos, but later left the group when he sensed the conception of a new power. Drawn to the awakening of Samael within the Original, Cassian Mikaelson, Klarion found the latter and a young werewolf named Hayley Marshall together, and then used their coupling as a conduit to be reborn into an immortal physical form, making their child, Chance Mikaelson, part-Kitsune.
Kampania

W trybie Kampanii odnajdziemy kilka różnych podgrup zadań,

Każda z grup posiada kilka zadań za których wykonanie zdobywamy punkty (DK) a wyznaczone progi punktowe dają nam różnego rodzaju nagrody. W każdej kategorii zobaczymy wymaganie odnośnie pojazdu użytego do przejazdu oraz informacje na temat poszczególnych zadań, punktacji i nagród

Widzimy tam podgrupy:

1. Szkoła Driftu
2. Pierwszy Start (Stopień 1)
3. PIerwsze Zakręty (Stopień 1)
4. Trening Umiejętności (Stopień 1)
5. Duże Kąty (Moc powyżej 500KM)
6. Clipping Pointy
7. Pogoń Za Widmem (Moc poniżej 600KM)
8. Gymkhana (Waga poniżej 1800Kg)
9. Atak Na Czas
Osiągnięcia

W grze do zdobycia jest 35 osiągnięć. Każdo z nich posiada również kilka stopni zaawansowania. Pierwsze zaliczenia osiągnięć nie dają zbyt dobrych nagród, ale po chwili okazuje się, że wytrwałość owocuje całkiem hojnymi nagrodami ;)

W poniższej tabeli znajduje się lista osiągnięć, wraz z warunkami ich zaliczenia na każdym ze stopni i nagrodami
World Map: Subcultures

For more info on subcultures, see Subcultures Overview.

These lands are not claimed lands, but the map above indicates the traditional ancestral boundaries associated with each Forsvarian Subculture.

In addition, the regions in the south outlined in blue shows the lands colonised by Forsvarians since the Velosian Era. The Forsvarians that live in these areas are of mixed ancestry, but often still associate with their origins.
Profil

Sekcja "Profil" jest główną bazą danych. Tutaj możemy zobaczyć zarówno swoje statystyki jak i również informacje o postępach oraz listę osiągnięć

### Profil

Tutaj widzimy swój "ulubiony" samochód oraz:

* avatar i nazwę użytkownika wraz z możliwością modyfikacji
* aktualny poziom doświadczenia
* ilość zdobytych punktów doświadczenia/ilość potrzebna do awansu na kolejny poziom
* wynik najlepszego dotychczasowego przejazdu
* ilość samochodów dostępnych/całkowitą
* ilość dostępnych lokacji
* ID gracza

Tabela poziomów

### Info

W tej zakładce znajdziemy informacje o czasie gry, przejechanej liczbie wyścigów oraz przebiegu w Km.

Obok widzimy tabelkę "DRIFT" gdzie znajdziemy informacje o naszych wyczynach w grze, pod spodem w "STATISTICS" widzimy liczbę spalonych opon, zainstalowanych ulepszeń, ilość srebra zdobytą od początku gry oraz liczbę odblokowanych samochodów
The Distorted

The Distorted Is a Entity you will Encounter In level 4 In Story mode Or Hard mode Within the Backrooms All Seeing.

## Appearance

**The Distorted** Appears to be A 5'11 Foot tall creature With a black skin tone, with long arms, short legs, a thin yet medium-sized torso, a damaged mouth, and Sharp white rusted teeth in its mouth.

## Lore

**The Distorted** Or **Hugh Mans** Is the 5th Victim In order Of Ozzkee INC within Lore. It Is Unknown which lab he is in Due to him not appearing in Lab-01 Within The game. His Hostility Is caused By His Lunar Frenzy As Seen In the Creature Gallery.

## Trivia

* As Mentioned Above, The **Distorted's** Real Name Is **Hugh Mans**, Apparently.
* **The Distorted** Is the first And 2nd Last Entity In the Backrooms All seeing that doesn't Chase you without being Seen.
* **The Distorted** Is 5'11 In creature form, it is Unknown How tall he is when in human form However.
* **The Distorted's** Cause Of Aggression Is caused by His Lunar Frenzy Mentioned above And In the Creature Gallery.
* In the old, Older, And Oldest Version of **Level 4**, This Does not Apply to **The Distorted** Within the fact above this one.
* **The** **Distorted** Makes a **Distorted Screech** (skip to 4:43) when spotting a victim. If you hear this but don't know where it's coming from, you will die. Unless you are incredibly lucky.
* **The Distorted's** Enraged Audio Is a heavily Edited Version of **Tyler 1 Screaming For One Hour.** Yes, this is serious.
* **The Distorted** Is A Confirmed Male.

## Gallery

The Distorted Seen In Creature GalleryThe Distorted's Info And Why He is Hostile.The Distorted Seen With The Night Vision Game Pass Activated.Ditto But Level 4's Environment Is Cropped Out.
The Miðju

*Page Status: Accepted Canon*

## Geography and Customs

The Miðju folk have been conditioned by war and disagreement. Caught in the very centre of Forsvar, the Miðju have faced raids from powerful warlords of both the east and west Forsvarian cultures.

In the open plains, the Miðju excel in agriculture, and in the dense forest lands, they practice expert hunting and navigation. Miðju farmlands are envied for their abundant cultivation of wheat, potatoes and carrots, as well as sheep and cow pastures. Hunting and farming have been a staple to Miðju prosperity since ancient times. The Miðju became excellent traders, extending trade routes throughout Forsvar and beyond.

Critical to the survival of the Miðju, a number of hidden trails and routes through the forests and Suovirke mountains have enabled them to transport goods, hide from enemy raiding parties and to bring about deadly ambushes. Miðju battle doctrine revolves around stealth, reconnaissance, and tracking enemy movements at all times. Spears, bows and seaxes are staple weaponry for Miðju warriors.
The Backrooms All Seeing Part 2

> God save you if you actually believe this.
>
>

**^TheBackroomsAllSeeingPart2** is a joke game created by Ozzkee Inc. for the April Fools 2022. Characters from The Backrooms All Seeing and The Backrooms Online appear in this game, this game also includes people like Ozzie and the El Barto meme, this map is based on the next game of The Backrooms All Seeing which is chapter 2.

In this game, all the characters from The Backrooms All Seeing and The Backrooms Online appear dancing in a joking way, it also includes Ozzie with her friends and El Barto.
Grimsburg

*Page Status: Accepted Canon*

Grimsburg was a village that with time developed into the city now all traders of the Vestrian Sea visit. The short lived Kingdom of Grimsburg was founded by King Aquiles. Aquiles was known for his strong sense of justice and fairness, however, in the aftermath of the Blackmore War King Aquiles was forced to abdicate in favor of the establishment of The Republic of Grimsburg.

Due to rising Kosbian aggression and Nivoan pressure, Grimsburg joined the Federation of Eshdal.

For a short time peroid Grimsburg was conquered by Vinterfold however the city rebelled after Skard Rolfsson died.
Guide: Siege Engines and Inventions

## Siege Engines

Siege engines are for use in battles, typically for tearing down fortifications or for defensive action for wall-mounted siege engines. Currently there is one type of siege engine implemented.

To construct a siege engine, you must build its exact blueprint. Once built, it must be bought with currency using:

*/cannons buy*

Once you have entered this command, simple left-click on the siege engine. You can then load it by holding the projectile in your hand and right clicking on the siege engine. Once it is loaded, simply press the button to fire.

To aim the cannon, right click continuously on it with no item in hand - if you right click many times on the upper surface it will aim further up, if you right click on the left surface it will aim further left, and so on. A line will be displayed to show the trajectory of the projectile as the aim is adjusted.

### Simple Spruce Ballista

A simple ballista costs 100 Krona. It must be built as follows:

It should contain:

* 1 stone button
* 6 stripped spruce logs
* 12 spruce slabs
* 4 spruce stairs
* 2 grindstones
* 3 chains

Its projectiles include:

* Cobblestone
* Ballista Bolts

## Inventions

For characters who are craftsmen, engineers or have experiences with sieges (i.e. have been involved in in-game battles), there is an opportunity to invent new and more powerful siege equipment and projectiles - within reason. If a moderator deems an invention to be viable (i.e. a nice build for a siege engine or a good texture and recipe for a projectile), and the character to have reason for invention, it will be added to the game restricted to the knowledge of that player, unless they choose to show others.
Varstad

*Page Status: Accepted Canon*

Varstad was a Svearian village, It's most notable rulers were Rolf Sigurðsson and Kalf Rolfsson, Varstad was also home for Skard and Halvard Rolfsson.

Varstad was a dominant village between the years -11 to 32 until it was vassalized by another ruler, its power and influnce in Svearia declined and in 57 it was razed to the ground.
Wulfgar Hellström

*Page Status: Accepted Canon*

**Wulfgar Hellström**

Wulfgar Hellström, also known as Jarl Wulfgar the Berserker, is a 6'3, 26 year old warrior who was the heir to his father's village. He has two sisters, Astrid, and Tyra. Wulfgar does everything in his power to make sure both of his sisters are safe at all times, even if it means going up against an army. Wulfgar has a very short-temper and enjoys fist-fighting with random strangers. He is a Njorskr along with his sisters and the rest of his clan.

**Wulfgar's Childhood**

Wulfgar is 2 years older than his sister Astrid, so he was just 2 when she was born. One day when Wulfgar was 13 and Astrid was 11, a group of boys started harassing Astrid and pushed her to the ground. Wulfgar saw this happen and instantly started attacking the boys, nearly killing them in the process. He decided to train his little sister in fighting.

**The Attack**

One night, there was a raid on the Hellström's village by a rival clan. Astrid and Wulfgar desperately wanted to fight to protect their clan, but Tyra dragged them onto a longboat to evacuate with Skarde Ragvaldsson, a family friend. As they were sailing away, their father, Jarl Ragnar, leader of their clan, was beheaded by the rival clan's leader, King Borg.
Guide: Resources and Recipes

## Recipes and New Items

In Warlords of Forsvar, various vanilla recipes are removed or replaced, and new items and recipes have been added. To see all new or altered recipes, a recipe book can be crafted in-game which contains all new recipes in organised sections:

## Resources

### Minerals

As the Nether is currently unreachable, the majority of nether minerals and blocks are found in the overworld. Even ancient debris can be found, but quite rarely. Some vanilla minerals have been changed as follows:

* emerald ores -> silver ores (as a currency base)
* iron ores -> low grade iron ores
* nether quartz ore -> high grade iron ores (available in overworld)

Minerals are found less frequently than vanilla but in much larger deposits. This means that factions may sit on large reserves of certain ores, and that large ore deposit locations may be a critical secret. Since mine plots will increase the drops of ores, there should be a significant emphasis on deposit-based mining and mine plots being important locations for factions.

### Smelting

Smelting with iron is as follows:

* low grade iron ore -> furnace -> cast iron ingot
* low grade iron ore -> blast furnace -> wrought iron ingot
* high grade iron ore -> furnace -> wrought iron ingot
* high grade iron ore -> blast furnace -> steel ingot

Nivoan steel ingots (legendary-grade) can be crafted from netherite scraps and steel ingots.

### Crops

Crop growth rates are biome-dependent - in some unsuitable climates, crops will not grow. Cotton is a custom crop that has been added which can be used to craft cotton armor or string.

### Mob Loot

Some new mobs drop important loot. These include fur, tallow and blaze rods, and all can be obtained in the overworld.
The Paper Mask

**The Paper Mask** Is the 1st Entity you Will Encounter In story mode Within **The backrooms All seeing.** He is first seen as a showcase plushie in Transitional-space-01.

## Appearance

**The Paper Mask** Appears to be A 7'2 ft creature with Long Limbs, his ribcage is visible through his torso (obviously being the source of starvation), goat feet, And Finally A Paper Mask Brutally Forced On his face with A Red Smiley face drawn with a substance resembling Human Blood.

## Lore

**The Paper Mask** Also Known As John Shedleskty Is One of the Many Victims Of Ozzkee INC. He Was Estimated Around to be 6ft Tall Before getting mutated, being most likely the 2nd Victim In Order, Due to Burney Appearing in the Same lab he was Experimented In. The paper mask has immensely advanced Schizophrenia, which Is the Cause of his hostility towards the player.

## Trivia

* **The Paper Mask** Is 7'2 Feet tall In the events of the game.
* **The Paper Mask's** Real name is **John ShedLeskty**, as mentioned Above.
* **The Paper Mask** In the Beta Version Of the game used to crawl on all fours.
* **The Paper Mask** along with the other victims were taken for testing in the early 60's to early 70's.
* **The Paper Mask** Is the Only Entity To have Its own Animated Cutscene within Sub levels that Lead to the level the entities lurk within.
* **The Paper Mask's** Mask Resembles the face of a **partygoer**.
* **The Paper Mask** Has the Same Audio, And Jump Scare Audio As Burney.
* He was the first ever creature created for the game!

## Gallery

**The Paper Mask** Seen In Its Sub Level. **The Paper Mask** Seen In **Creature gallery.** reason of **The Paper mask's** hostility.
Guide: WoF Combat

## Changes to Combat - Intentions for Changes

In Warlords of Forsvar, weapons, armours, and a number of combat features have been changed from vanilla Minecraft. The intention of these changes is to better suit the WoF world, to open up more opportunities in combat, and to shift from the vanilla PvP-focused style to a formation-focused battle style.
Weapons and armour are produced with new types of ores derived from different grades of iron. Weapon materials include wood, stone, cast iron, wrought iron, steel and Nivoan steel (legendary-grade equipment). Not all weapons are available in all material types. Armour materials include cotton, fur, leather, and the iron/steel grades mentioned. Tools are produced with similar materials as weapons.

## Weapons

### Swords

Swords are a wealthy man's weapon - they require a lot of iron to produce in comparison to other weapons. Swords are moderately fast and deal moderate amounts of damage, much like in vanilla.

### Seaxes

Seaxes are much like a short-sword or dagger. They are faster than swords, deal much less damage and require far less material to produce. However, the speed of a seax can be lethal.

### War-axes

Not to be confused with wood-axes, war-axes are slow-moving weapons that deal more damage than swords and are more likely to land critical strikes. Requiring only a small head, war-axes are cheap to produce and are the most common weapon in Forsvarian culture.

### Spears

Spears are designed as a ranged combat weapon, being lethal when thrown. Spears can be used in melee combat, however they are slow to wield. Spears are cheap to produce and are a staple weapon used widely across Forsvar. Carrying too many throwing spears will weigh heavily for the warrior who tries.

### Bows

Bows are generally considered to be a support weapon in combat. While they can deliver significant amounts of damage, shields are widely used as a measure to protect from ranged attacks. Bows are not as powerful as in vanilla. A number of different bow types are available.

## Armours

### Armour Sets

Armour sets have been altered from vanilla, and now include:

* Cotton Gambeson
* Fur Cambeson
* Leather Lamellar
* Iron Lamellar
* Mail Brynja
* Nivoan Steel Plate (legendary-grade)

Higher tiers of armour provide better protection, but are heavier and reduce movement speed.

### Shields

In WoF, players are able to move more quickly with their shield up. In addition to this, a 'dash' can be performed by releasing the right click when a shield is lowered. Attacks can be used in conjunction with this dash. A range of shield types are available. Higher quality shields can be produced from better quality metals.

## Horses

Opportunity for melee-based horse combat has been provided as melee damaged is increased depending on the movement speed of the player on the horse when riding.
Subcultures Overview

*Page Status: Accepted Canon*

## Introduction to Subcultures

Warlords of Forsvär takes place in continent known as Forsvär, named after its inhabitants, the Forsvärian people. They are thought to have occupied the continent for thousands of years. The continent itself is geographically segregated, resulting in distinguished Forsvärian subcultures that have existed beyond known history. There are six subcultures.

Subcultures themselves are not factions, and usually within a subculture many different warring factions may exist, led by warlords, chiefs or jarls. The subcultures are simply an ancestral lineage that have minor cultural distinctions and histories.

## Subcultures Overview

Forsvarians: The common people that live all across the continent, split into six different subcultures.

### Forsvarian Subcultures:

1. The Miðju: A people 'caught in the middle' - in central Forsvär, skilled hunters, traders, agriculturalists.
2. The Njorskr: People of the snow and forests in the east - warriors and raiders closely connected to the Suovirke mountains and Eastren sea.
3. The Skógurmenn: People of the north-west green lands - forced to look outward beyond Forsvär to contend with their Vestrian rivals; known for their colonization of Malmfjell and deals with Nivoa.
4. The Svearians: Brutal people of the far north east tundra lands, feared raiders and sailors of the lakes and rivers
5. The Vestrians: People of the Vestrian coast in the west, famed for being the seat of the Velosian Empire that almost conquered all of Forsvär, but have since been a scattered people since its destruction
6. The Vílið: The people of the Norðskeldr Mountains in the north, mysterious and isolated warrior people
Horik Guthredsson

*Page Status: Accepted Canon*

Horik Guthredsson is the current Hersir in Vinterfold, son of Guthred Halfdansson and grandson of Astrid Skardsdottir.

## **Early life**

In his childhood and early youth Horik travelled with his father's warband, a ruthless group of warriors called the Ulfheðnars, they raided and subdued villages across Svearia and the Njorskr. Most of the times Horik stayed at their camp, they had many enemies and it was dangerous to travel alone, he learnt how to hunt and gather food from the age of 14 and he supplied the food and pelts, when he reached the age of 16 his father took him to battle, a Njorskr village refused to pay tribute to the Ulfheðnars so they faced the consequences, Horik killed his first man in this battle.

## **Fleeing Svearia**

When he was 18 an aurgement broke at camp, it was tensions that developed over time, Skorpa Orrinsson took his axe and killed his father in cold blood, chaos broke out in the camp, shield brothers killed eachother when the warlord died and Horik fled knowing he will most likely be killed by Skorpa's supporters.

## **Home in Vinterfold**

Knowing his ancestry he fled to Vinterfold, His great grandfather was Skard Rolfsson the founder of Vinterfold. Horik swore fealthy to Jarl Bjorn Colbornsson, embracing Vinterfold as his new home and served as an Huskarl. When the recent Hersir passed away Horik was promoted to the rank of Hersir, Bjorn's right hand man.

Horik found home in Vinterfold and he is ready to die for it if needed but the will for revenge keep ringing in his ear, recently he heard the Skorpa is still alive and lives Svearia, will he remian in Vinterfold and abandon his past or will he honor his kin by aveneging his father's death, only the gods know what is planned for his future.
Ovrangr Strøndholm

*Page Status: Accepted Canon*

## Ovrangr Clan History

The Ovrangr clan is a Vestrian noble clan, branching from the Orche clan that ruled the Empire of Velos. After the fall of the Fenvikr Clan that ruled Strondholm for three generations, the Orcheans from Maligrad seized power uncontested, as they already held notoriety in Strondholm after aiding the wars with Vinterfold. However, their control over both Maligrad and Strondholm would be short-lived, as the clan split into two; Ovrangr being in control of Strondholm and Orvergard controlling Maligrad.

## Ovrangr Clan in Strøndholm

After 60 years of Ovrangr rule in Strondholm, the local perception of the clan has become complacent and accepting. Originally, having exerted itself from Maligrad, the clan had not been welcomed warmly by Strondians. The Ovrangr seek to continue to advance the security of their position in Strondholm, as they perceive that the Forsvarian continent is becoming more chaotic once again. Major war may be on the horizon.

### Political Structure

The Ovrangr have continued the Strondian political system of a high council with a Jarl at its head. The high council may include noble citizens, military figures and regional chiefs.

### Military Policy

The Ovrangr have abolished compulsory military service as was policy during Fenvikr Clan rule, largely as a result of the unpopularity of the war with Vinterfold that has dragged on for decades.

The Ovrangr have led minor skirmishes against the Vinterians, but the war has become uneventful and quiet, with neither side willing to come to any formal agreement.

## Social Hierarchy

1. Freemen - citizens of Strondholm who are entitled to own land and businesses.
2. Huskarls & Nobles - notable citizens, often coming from powerful clans or distinguished military positions (Huskarls). Entitled to sit on the high council.
3. Chiefs - Regional leaders in control of vassal villages or fortresses. Entitled to sit on the high council.
4. Jarl - The head of the faction.
Sidebar/doc

Plik:Edit-copy green.svg
**This is a page documentation subpage for [[::Sidebar]].**
It contains usage information, categories, interlanguage links and other content that is not part of the original article.
This template is intended to be a metatemplate for templates, which are vertically-aligned navigation templates. The is usually positioned on the right-hand side of a page, in the same way as infoboxes are.

## Usage

```
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(parameters with infrequent use omitted)
<pre style="overflow: auto;">
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## Parameters

No parameters are required unless {{navbar}} links are to appear at the bottom of the , in which case the `|name=` parameter is needed (see entry in the table immediately below).

### Other parameters

 * `|bodyclass=` (or `|class=`)
* `|outertitleclass=`
* `|topimageclass=`
* `|pretitleclass=`
* `|titleclass=`
* `|imageclass=`
* `|aboveclass=`
* `|headingclass=`
* `|contentclass=`
* `|belowclass=`
 * `|bodystyle=` (or `|style=`)
* `|outertitlestyle=`
* `|topimagestyle=`
* `|topcaptionstyle=`
* `|pretitlestyle=`
* `|titlestyle=`
* `|imagestyle=`
* `|captionstyle=`
* `|abovestyle=`
* `|headingstyle=`
* `|headingnstyle=`
* `|contentstyle=`
* `|contentnstyle=`
* `|belowstyle=`
* `|navbarstyle=` (or `|tnavbarstyle=`)
 `|navbar=` (or `|tnavbar=`)
 `|navbarfontstyle=` (or `|tnavbarfontstyle=`)

## Full blank syntax

(omitting sections 4 to penultimate)

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