CODENAME: Goat

*This is an outdated update. This update was followed by CODENAME: Billy Goat*

The "GOAT" update was released on Xbox One and Windows 8.1 on Thursday, May 21st.

## Release Notes

*GOAT includes many improvements and bug fixes to the Project Spark beta on Xbox One and Windows 8.1 versions. It also includes our phase one release of Lineage.*

* Updated and improved the save system to address issues and confusion involving the auto-save and cloud save system.
* Improved asset loading performance to increase speed.
* Added phase one of the Lineage system.
* Improved overall game performance on Xbox One and Windows 8.1.
* The Rate button on the UGC screen will now bring up the UGC rating screen.
* Renamed the “Skip” button to “Don’t Rate” for clarity.
* Added a new icon to the Rate button for Unrated UGC.
* Resolved an issue that would sometimes cause the game to crash immediately after an auto-save.
* Made several changes, updates, and improvements to the Challenge System.
* Fixed a bug that prevented some levels from not properly appearing in search results.
* Resolved an issue that could cause the game to crash upon launch in some rare circumstances.
* Fixed some minor issues related to empty slots in character studio.
* Resolved a bug that would sometimes cause users to incorrectly receive the message "Sorry we can't sign you in. Try signing in at Xbox.com, then start this app again" when launching the game.
* Improved overall stability by resolving several different issues that could sometimes cause crashes for certain players.

***Lineage** - The GOAT Update includes the first step towards the Lineage system revealed on our Twitch Stream a few weeks ago. In the world information screen, the lineage tab has been updated to more clearly highlight the original creation and parent of a remix. Contribution Value and Download Rewards are still coming. We’re targeting the next patch but stay tuned for details.*

***Save System** - Last patch we introduced a brand new save system. This system introduced the concept of a “project” (a collection of versions that are treated as a single world) and improved the autosave experience. This update, we’ve worked out a lot of the kinks in that system. Autosaves now save properly to a project and we’ve fixed all of the known bugs with the projects losing their link to a published world (making republishing impossible).*

## Issues

*Update: Known Issues - May 23, 2014*

* Terrain Issue: Characters can get stuck in a stuttering movement animation and rapidly vibrate in-place. (movement)
* 1st Person Camera: The location of the 1st person camera is far too low
* Selecting a Save Scrambles the Displayed Screenshots of Multiple Saves [Thumbnail, Duplicate]
* Noticeable Hitch After Assuming Player Control When Entering Test / Play Mode from Edit Mode [1-2 Seconds]
* Audio corruption can be heard when opening the Profile Menu from the Main Menu as well as in the marketplace.
* Crossroads: Woman near Well roadside encounter doesn't have dialogue set up properly and blocks progressionChallenges: Prod: Daily: Flame Knight no longer exists in client and should not be a daily challenge
* Challenges: Prod: Goal: First Crossroads Chapter: User completed first crossroads level and did not earn challenge
* Challenges: Telemetry: Zombies (AND other Enemies! like some Bandits) do not appear to have the "Enemy Telemetry" brain added - Affects at least6 challenges in Prod - Zombie Rampage and the 3 First Encounter Zombies (First Encounter Bandit Rogue)

## References

1. ↑ http://forums.projectspark.com/yaf\_postst54246.aspx