A Bonte Games Flashback: The Bonte Room

**October 30, 2007**

**NOTES:**

* The post is designed in a user-friendly fashion. To see the original, go here.
* ***This post contains the walkthrough of the game. The game is no longer available since Adobe Flash Player has been disabled after 2020, and it did not manage to place in the Bart Bonte Collection. If you still have not played* The Bonte Room 2 *but know you may play it somewhere, reading beyond the fourth paragraph is ill-advised.***

In the Bonte Games Flashback posts, I would like to look back on past Bonte games. I often get mails from people asking me for hints, solutions, or walkthroughs for past Bonte games. The Bonte Games Flashback posts will provide me a nice opportunity to write down the solutions on my blog, and perhaps it might also be interesting for Bonte games fans—which, of course, you all are :)—to get some inside notes on the games from me.

I'll start the series with *The Bonte Room*, the first Bonte game that saw daylight back in December 2005. This was my first attempt at a Flash game. Inspired by the popular escape games, *MOTAS,* *Crimson Room,* and all following escape games, I really wanted to have a go myself at the escape game genre. The idea behind an escape game is very simple: you are stuck in a room and need to find a way to escape.
*The Bonte Room* is a very simple room as I just started with Flash development: just 4 screens for each wall. I focused on the room's appeal, as I wanted it to look attractive, and I wanted to enter some life into the otherwise almost always very clinic escape games by introducing a live animal, in this case, a little fishy. With this introduction of animals and interaction with them to solve the game, I would keep on doing in almost all my games. So there you have it: You find yourself dropped in a strange room, but are you smart enough to get out? No doubt!

The solution of *The Bonte Room* was perhaps somewhat hard, judging from certain reactions I got, and my future games I didn't try to make as hard, but on the other hand, there still needs to exist a challenge. I did get a lot of positive feedback on *The Bonte Room*. It was featured on the popular game blogs JayIsGames and lazylaces, and the game even made it into a very popular printed magazine here in Belgium, Humo magazine.

Now, if you haven't played *The Bonte Room* before, please stop reading here, as I will reveal the solution in just a moment!

## Here's what you've all eagerly been waiting for, the *The Bonte Room* walkthrough by Bart Bonte himself :)

Click the dog painting three times, and you will notice a small piece of paper sticking out at the bottom left corner. It reads, "You won't get a drink when the lights just blink." Turn left, and you'll see a coke machine. As you try to order a drink, you'll notice the little green light for each drink will just blink, except for the power drink (fifth button)! Selecting another drink after the power drink just blinks again, except for when you select a diet coke (second button) next! You have probably caught on by now: you should find the correct sequence to light all the drink buttons. That correct sequence is 5, 2, 4 (beer), 7 (water), 6 (juice), 1 (regular coke), 3 (lemonade). This sequence should reward you with a power drink! Now, what could we do with that? How about trying to feed it to the little fish: turn left again, and use the power drink on the fishbowl. You get a message saying the fish would surely not survive this: wow, there must be seriously strong contents inside!

Turn left once more! Let's play *Dogg Hop*! To solve the puzzle, you need to get all the doggs to the other side (dark doggs to the right and light doggs to the left). The doggs may only hop one space forward or jump over one opponent dogg. There are many solutions to this puzzle, so here's one possible solution (I'll give a sequence of the squares, with 1 being the first square on the left, you need to select with the arrow buttons when hopping the doggs with the yellow button): 3, 6, 4, 5, 7, 2, 4, 3, 8, 6, 4, 1, 2, 5, 4, 7, 5, 3, 4, 6, 5. I hope somehow this was a clear way to explain the solution :) When you complete this, you should get a congratulations screen. Notice the message at the bottom of this screen: "DOGG HOP - a one to one square game." Well as you all know, nothing is happening for nothing in point-and-click games, so you'd better note this :)

Let's go back. Next to the fishing bowl, there seems to be a locker that obviously needs a code, but there's no code to be found here, except maybe for the *Dogg Hop* completion message, "a one to one square game?" That's right, sounds like 121² (14,641 for the lazy), doesn't it! Enter 14641 on the locker, and press the large button. Great, you found a rusty key! But it does not work on the door. Perhaps we should remove the rust? Perhaps with the power drink from earlier? We could do this in the fishbowl, but obviously we need to bring the poor little fish to safety first!

When you look under the red couch next to the arcade machine, you should find a small fishing net. You could catch the fish now, but shouldn't we look for a place to put it first? Right! On the left side of the coke machine near the ground, you should find a silver shiny tube. You can put this tube into the sink and fill it! Now you can catch the fish and put it here, where it will swim happily ever after! Now, you can safely pour the power drink into the fishing bowl and pop the rusty key in. Once you take the key out, the power drink will have removed all the rust, and the key will now perfectly fit the door! Congratulations, you have successfully escaped the Bonte Room!

As a bonus you can go watch the fish now :)

I hope you enjoy these Bonte Games Flashbacks! Please feel free to leave your comments! I'll keep on flashing back in the weeks to come on the past Bonte games :) but of course there'll be new ones as well!