Dominator

<color=Gold>**Dominator**</color>
The dominator is an individual who finds satisfaction in reaching into the depths of a person's psyche and finding a desire within them to submit. Dominators are intimately familiar with techniques that cause a being to enter into a mindset of submission including bondage, pain (physical and psychological), humiliation (public and private), ritualistic behavior, and fetishes. For the dominator, the willing submission and subservice of other intelligent beings is a source of immense satisfaction. Those who do not easily bend to the will of the dominator simply require more intense attention and all the more satisfying when they do succumb.

<color=Gold>Requirements:</color>

**Feats:** Iron Will, Weapon Focus (Whip, Dagger, Mace, Morningstar, Flail (Light, Heavy, or Dire), or Unarmed).

**Skills:** Intimidate +6

**Spellcasting:** Must be able to cast 3rd level Divine Spells.

<color=Gold>Class Features:</color>

- **Hit Die:** d8

- **Base Attack Bonus:** Medium.

- **Spellcasting:** You gain +1 Divine Spellcasting Level each Level except for 1st and 8th.

- **High Saves:** Fortitude

- **Weapon Proficiencies:** Exotic Weapon Proficiency.

- **Armor Proficiencies:** None.

- **Skill Points:** 2 + Int Modifier.

- **Skills:** Bluff, Craft Alchemy/Armor/Trap/Weapon, Concentration, Diplomacy, Heal, Intimidate, Listen, Lore, Spellcraft, Taunt.

- **Secrets of the Strict Master:** At 1st level, you may attempt to dominate another humanoid. There is a 2 minute cooldown between activations and you can only dominate one creature at a time. DC [10 + levels in Dominator + WIS/CHA modifier (whichever is highest)]. The duration lasts a number of rounds equal to DC.

- **Pain or Pleasure:** At 2nd level, once per day the Dominator can cast on their weapon their preferred method of domination. At 6th level this increases to twice per day and at 9th level this increases to three times per day. The effect lasts for 30 minutes.

Lust (+1 vampiric regeneration, 1d8 massive criticals) - Vampiric regeneration bonus increases to +2 at 4th level, +3 at 7th level, and +4 at 9th level. 1d8 massive criticals becomes 2d8 at 10th level. [Stacks with Cruelty Domain]

or

Torment - 13% chance of AOE damage on hit. Chance increases by 0.5% every level of Dominator up to 18%. Damage is d10 ( 1/2 levels of Dominator) divine damage to a maximum of 3 targets around you.

- **Aura of Authority:** At 3rd level, your presence creates an aura of authority for your party. They gain +1 will saves for 1/2 your levels of Dominator that you have. At 6th level they also gain +1 regeneration and at 8th level they gain +1 attack bonus. You also gain a +1 bonus to Bluff and Diplomacy for 1/2 your levels of Dominator that applies only to yourself. At 10th level your aura also applies an additional +1 AC.

- **Secrets of the Harsh Master:** At 4th level, you strike your target and those around them in a dashing move with your melee weapon or fists. This ability has a 10 second cooldown.

- **Secrets of the Knowledgeable Master:** At 5th level, you gain a bonus feat of your divine casting class of choice:
Cleric - Extra Turning.
Paladin - Extra Smiting and becomes High BAB.
Favored Soul - Extra Spell Slot 5 and 6.
Ranger - 1/2 levels in Animal Companion scaling & class becomes High BAB.
Druid - Extra Wild Shape.
Spirit Shaman - Practiced Spellcaster Spirit Shaman.

- **Secrets of the Severe Master:** At 7th level, you can strike your target and those around them with your melee weapon or fists, inflicting bleeding damage that ticks every round for 2 rounds. This ability has a 15 second cooldown.

- **Secrets of the Subtle Hand:** At 8th level, you gain Weapon of Choice automatically for these weapons: Whip, Dagger, Mace, Morningstar, Gloves, or Flail when equipped. Your threat range doubles with these weapons.

- **Secrets of the Wise and Charismatic Master:** At 10th level, your weapon or gloves automatically apply 1/2 your Wisdom or Charisma (whichever is higher) bonus to your damage rolls as divine damage.