recursal/Fanatic-Fandom huggingface dataset:
Newton Abbot Saga Wiki

**Welcome to the Newton Abbot Saga Wiki!**
Welcome to the Newton Abbot Saga wikia, the wikia dedicated to the fantastic series produced by ButterflyCoffee, discussing the episodes and engines of Newton Abbot. Join Caitlyn (4760), a brave young Jinty as she navigates her way around her new home of Newton Abbot, making New Friends and Enemies along the way. Other characters include, Hercule, Joe, Louise, Lizzie, Duchess and Julie as they argue, bicker but help one another through the the tough wartimes of Newton Abbot.

## Episodes:

1- The Genesis

2- Prolonged Encounter

3- Reclaim

4- Dark Cloud

5- Crest Collision

6- Tempest

7- The Interloper

8- Bite the Bullet

9- Bombshell

10- Cash in the Cache

11- Home Front

12- Blackout

13- Running On Empty

14- Star Spangled

## Characters

Mr.Turner: The Shed Master at Newton Abbot who's job it is to assign the crews and engine's to each job daily. He brought Caitlyn in from Bath-green Park, and had Louise put in the "out-of-use siding" when she spat back at him.

Louise- A Dramatic and haughty 14xx Auto Tank that Works the Morton Hampstead Branch line. In the first couple of stories Louise was a Prairie Tank engine, but by the 3rd episode she became an Auto Tank.

Joe- Engine 6719 who first appeared in Episode 7 "The interloper", An LNER Industrial engine who came from Falmoth Docks. He soon found a friend in Caitlyn in Episode 9 "Bombshell" and found his voice against Louise in Episode 11 "Homefront".

Caitlyn- Engine 4760 who first appeared in Episode 1 "The Genesis", A Fowler 3F "jinty" from Bath Green park in the Midland region thus, gaining the nickname "Midlander" until gaining her name in Episode 6 when she returned a little girl to her mother.

Duchess- A Motherly Midland 2P who handles passenger-commuter trains. She originally hailed from the Somerest & Dorset Railway whilst also serving on the Hospital Trains in the Great War (World War 1).

Lizzie- A 43xx Mogul built for The Great War (World War 1) and returned with a scar on her right cheek. She's grumpy and tough in her War veteran manner.

Julie- A kind LMS Black 5 who handles the odd passenger train with her main goods trains.

Hercule- the 42xx Resident goods engine. He's sarcastic, tough but carries a heart of Gold for his fellow shed mates, especially Caitlyn.

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important Location
Kingdom

Kingdom was a cruel hearted, and old fashioned cabless Pannier Tank who helped build the line. He since has been scrapped.

## History

Kingdom was built in 1874 as one of the original Pannier tanks, who helped build the railways leading out of Newton Abbot. Since then he had an accident and was therefore scrapped and cut up in 1941.

## Personality

Kingdom is a cruel hearted and cold Pannier Tank who enjoys taunting other engines and reminding them of how important he was during the lines construction. In particular he bullies and taunts poor Caitlyn in both life and death though Hercule won't tolerate his nonsense.

## Class

Kingdom is a GWR 645 Class Pannier Tank with double frames, outside cranks and an open cab. However, it has been revealed that in one story, he was referred as 'the old Buffalo tank', meaning Kingdom is actually one of the early 1076 class engines, and may have been one of those built for the broad gauge lines, and subsequently converted to the 'narrow' gauge version upon retirement of the broad gauge in 1892.
Mr Turner

Mr Turner is the Shedmaster who runs Newton Abbot.

## History

Mr Turner took on the role of shedmaster allowing engines to work the Newton Abbot line.

## Personality

Mr Turner is a very strict man, keeps all his engines in order, and does not tolerate nonsense from the likes of Louise. Despite this, he adores all his engines and ensures that they are kept well in steam.
Caitlyn

Caitlyn (or No. 44760) is a hard working, brave and courageous young Jinty who works as station pilot of Newton Abbot.

## History

No. 44760 first arrived as a station pilot, at Newton Abbot where she faced many Difficulties most notably from a horrid Pannier tank named Kingdom. However, after saving a young girl, she was named Caitlyn and has proven herself to be a hardworking and pleasant tank engine.

## Personality

Caitlyn is at first nervous and shy but grows into a far more confident tank engine. She is humble helpful, kind and above all, hardworking.
Duchess

Duchess is a kind, warmhearted and caring LMS express engine who looks after the principle passenger trains along the LMS parts of the line.

## History

Duchess is one of the oldest engines on the line built in 1928 and serves as Newton Abbot's primary express locomotive pulling passengers round the Midland regions.

## Personality

Duchess is a caring, kind-hearted and gentle engine who acts as a mother figure towards the other engines, most notably Caitlyn, when she first arrives. She tolerates no-nonsense from engines of the likes of Louise and Lizzie.

## Class

Duchess is an LMS 2P 4-4-0 express locomotive.

The LMS 2P's were modified versipns of the Midland Railway 483 class with modified fittings and reduced boiler mountings, most of them were built at the Derby railway works. They, like the 483 class, were ment for light passenger work.

between the years 1954 and 1962 the 2P's were withdrawn and none suvived into preservation.
Domestic Cat

The Domestic Cat is a Feline that Lives in the Alley, The Houses and Also the Farms. He Likes to Chase Mice.

Appareance

He Will Be White, Orange, Grey, White with Black Details Grey with Dark Grey Stripes ,Brown or Black . He Likes to Make Meow Sounds. He Has Pointy Ears and Long Tail. and Likes to Drink Milk and Sleep in Beds.
Joe

Joe (No. 6719) is a good hearted but mysterious LNER tank engine who has square buffers and claims to be an Industrial Engine. He primarily works shunting trucks for goods trains in Newton Abbot

## History

Not much is known about (6719) Joe's past only that he claims to have been an Industrial Tank Engine.

## Personality

Despite being unknown Joe is a hardworking and Friendly tank engine who gets on very well with Caitlyn and has even won the respect of Hercule. He also knows how to stand up to engines such as Louise.

## Class

Joe is an industrial LNER J88 Tank Engine.
Hercule

Hercule is a firm but friendly GWR Heavy Freight Tank engine who works as station pilot as well as an occasional mixed traffic engine.

## History

Hercule is the second oldest engine at Newton Abbot and helped construct the Newton Abbot station yard alongside Kingdom and his brothers.

## Personality

Despite his tough exterior, Hercule is a warm hearted and kind tank engine who looks out for the little engines such as Caitlyn and Joe. He stands no nonsense and loves to wind up egos such as Louise and Lizzie.

## Class

Hercule is a GWR 4200 Tank Engine, and himself is based on the engine who carried that very name (in preservation) - 4277.
Hyperdrive

## Overview

A Hyperdrive, named after the prefix for shapes extruded into the 4th dimension, is a form of propulsion that utilizes extradimensional forces to accelerate a ship to high velocities. A form of exotic matter exists that has slightly less attraction to membranes, formed in the birth of new membranes and ejected into the Continuum and surrounding membranes. Such matter attracts matter of its own kind but repels matter and membranes slightly which creates a fine gap between its membrane and itself.

## Fuel

Exotic matter be harvested from intergalactic gases using large gravitational scoops and processed into pure exotic matter that can be used to fuel Hyperdrives, and once that's done, exotic matter in the fuel tanks will pull more exotic matter from the Continuum, allowing the drive to passively refuel itself. A tank cannot be capped off as that would require four dimensional creation and engineering beyond current technology, and this leads to the tank always pulling in more exotic matter. If it were to pull in too much, it would burst, so hyperdrive tanks have to be vented occasionally to prevent a massive pressure explosion.

## Physics

Since an exotic matter field pulls on a ship with equal force, it can accelerates it at a massive speed without the repercussions of typical high-acceleration propulsion. As the exotic matter repels matter, it acts like a buffer between oncoming debris and the ship it carries. This is extremely useful as military grade Hyperdrives are capable of tens of thousands of Gs of acceleration, and such acceleration would make any sort of interplanetary debris deadly.

The current understanding of Hyperdrives is that when an exotic matter field is created, it lifts matter up off the membrane slightly, creating massive force from the attraction of the Membrane that can be converted into acceleration by weakening certain areas of the exotic field, similar to a maglev. Imagine a flat magnetic object above a metal sheet being suspended by a layer of air. The magnet will accelerate very fast to reach a low density pocket of air, and will keep accelerating if that pocket of air is always escaping.
Hari Peringatan

****Hari Peringatan****
**Galeri**
**Transkrip**

Hari Peringatan

Informasi Penyiaran

**Tanggal siar**
 14 November 2020 21 November 2020

**Kode produksi**
115a

Kredit

**Penulis**
Adam Long

**Papan cerita**
Hugh La TerriereDenzel De Meerleer

**"Hari Peringatan"** (Inggris: **"Annie-versary"**) adalah segmen pertama dari episode ke-15 musim pertama *It's Pony*, dan episode ke-29 secara keseluruhan.

Sinopsis
Saat Pony merayakan hari istimewa, Annie perlu mencari tahu apa yang spesial dari hari itu.

Karakter* Annie Bramley
* Pony
* Heston
* Clara
* Fred
* Polly
* Helen Bramley
* George Bramley (Cameo)

Video
It's Pony - Annie-versary - Nickelodeon UK
Louise

Louise is a snobby, haughty and very arrogant prairie auto-tank who runs her own Branchline and pulls occasional mainline stopping trains.

## History

Louise was built at GWR Swindon Works as one of many GWR Auto prairie tanks. She first arrived at Newton Abbot in 1934.

## Personality

Louise is arrogant, stubborn, and very snobbish. Due to her branch line work and her own passenger trains, it's clear that the Fame got to her smokebox and made her very arrogant and haughty. She is also quite lazy and does whatever jobs she wants. Despite this she is a good hearted engine and will back down when over confronted.

## Class

Louise is a GWR 1400/4800 Auto Tank (Originally No. 4820, but changed to No. 1420 when the class was renumbered in 1946.)
Domestic Horse

The Domestic Horse is an Equine that Lives in Farms, Countrys, and Praires.

Appareance

This Animal Will Be Beige, Black, White, White with Brown Spots, Grey, Brown or Brown with a White Patch on his Front. His Equine Loves to Run And Eat Hay and Grass. He Likes to Make Neigh Sounds. and Loves to Gallop. He is the First Equine in the Current World.
Animals Wiki

**Welcome to the Animals Wiki!**
We're a collaborative community website about Animals that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arrows for Words

**Arrows for Words** is a general all race trait in *Lionheart*.

## Characteristics

Pick 'em off first, and when they're wounded and dying in the dirt, put the hard questions to them. You have a 15 point bonus to Ranged Weapons but suffer a 10 point penalty to your Diplomacy skills.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
African Bush Elephant

The African Bush Elephant Is a Big Land Animal That Lives in the African Savannah.

Appareance

He has a Trunk, Big Ears, and It's Grey with White Tusks, and Likes to Make Trumpeting Sounds. He is the Third Big Land Animal After the Hippopotamus and the Rhino. He Likes to Bath in Water and Some Times in Mud.
Power from Beyond

**Power from Beyond** is a perk in *Lionheart*. It is unlocked at level 5 and requires 5 Intelligence. It can only be taken by Demokins and Sylvants.

## Effects

Your spirit has given you access to a mysterious pool of magical energy. Your secret power source provides you with a +2 Healing Rate bonus and 1 extra skill point per level.
Chameleon

> You have the uncanny ability to adjust your skin color and blend in better with your surroundings. Unfortunately, your skin is also frail and more susceptible to damage.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Chameleon** is a Feralkin racial trait in *Lionheart*.

## Characteristics

The player gets a 20-point bonus to Sneak. However, Armor Class is reduced by 5 and Crushing Resistance suffers a 5% penalty. This trait, like all feralkin traits, will mark the player as tainted by magic and will cause some people to react negatively to them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Shroud of Darkness

> Your demonic heritage causes shadows to gather around you.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Shroud of Darkness** is a Demonkin racial trait in *Lionheart*. It requires a Perception of 4 or above.

## Characteristics

This trait grants 20 points to Sneak and increases the player's Armor Class by +5, but the shadowy shroud lowers Perception by -1. This trait will mark the player as tainted by magic, causing some people to react negatively towards them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Gameplay

As *Lionheart* implements the SPECIAL system, the character creation is inherently similar to the *Fallout* series. A player begins by setting the values of his or her character's strength, perception, endurance, charisma, intelligence, agility and luck, and selecting "traits," which alter a character's inherent abilities for either better or worse, for the duration of the game. In addition, the player must distribute points to "skills" – abilities which a character uses to achieve various effects. One skill, "diplomacy," allows the player to talk their way out of situations gone awry, while another, "sneak," allows the player to move undetected by enemies. Unlike the *Fallout* series, *Lionheart* also allows the player to select magical skills – an example being "discord," which turns hostile enemies against one another.

A player also selects "perks" during the course of the game – abilities similar to traits, which affect a character's abilities in some form; for example, the ability "Superior Senses" grants the player character a +1 bonus to his or her perception and +15 skill points in the "find traps/secret doors" skill.

Another element newly introduced by Lionheart is the player's selection of a "Spiritkind" for their character, which is done during the "character generation" at the game's start. A "Spiritkind" is a spirit, which is either demonic, elemental or bestial, that resides in the player character and occasionally rouses to explain happenings or gameplay mechanics, or advance the plot.

Notably, the character generated by the player is the only character a player has direct control over, and though characters will occasionally join a player's adventuring party, they are AI-controlled without exception.
Weapon Finesse

**Weapon Finesse** is a perk in *Lionheart*. It is unlocked at level 2 and requires 55 One-Handed or Two-Handed Melee.

## Effects

Practice makes perfect, or at least substantially better. This perk increases your One-Handed Melee or Two-Handed Melee skill by 10 points. It can be taken once for each of the Melee skills.

## Notes

Weapon Finesse is incompatible with the Heavy Handed trait.
Forked Tongue

> The impish blood in your family has given you a barely noticeable bifurcation on your tongue. The forked tongue allows you to charm your way through difficult encounters.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Forked Tongue** is a Demonkin racial trait in *Lionheart*.

## Characteristics

Forked Tongue gives the player +15 Speech skill. However, the player's reliance on diplomacy caused them to neglect their combat training, and as such the player will have a -5 penalty applied to all combat skills. This trait will also allow the player to pass as a human.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Bonus HtH Damage

**Bonus HtH Damage** (also known as **Bonus Hand to Hand Damage**) is a perk in *Lionheart*. It is unlocked at level 5 and requires 6 Agility, 6 Strength, 50 Unarmed and the Pugilist perk.

## Effects

With each rank (3 total) of this perk, the player character will gain +2 points of damage with hand-to-hand and melee attacks.
Tough Hide

**Tough Hide** is a perk in *Lionheart*. It is unlocked at level 11 and requires an Endurance less than 9. It can only be taken by Feralkin and Sylvants.

## Effects

Exposure to extreme conditions has hardened you against the elements. You gain 5 to armor class and 7% to all resistances. Only feralkins and sylvants can pick this perk.
Elysium

> *"The Soul of the Federation, the Heart of Liberty and Equality for Humanity in a sea of emptiness and loneliness, where the strong prey on the weak. The Capital of our Glorious Nation is in charge of bringing light into the darkness, the most holy of all the worlds of the Intergalactic Federation, where all our values come together to protect the very essentials of human dignity and live"*. **- Miriam Ulrich, Parliamentarian**
>
>

## Physical Characteristics

### Highest Peak

Mount Terkondar ( 14 234 meters // Active Volcano)

## Political and Social Data

### Denomination

Elysians

Elysium is the Capital World of The Intergalactic Federation and was also the Capital of its former ancestor, the Lewis Federation. It is a terran world, located in the Albis System of the Akai Nebulae.

The Planet was one of the first 13 planets to be colonized and forms currently the Core Center of the Nation due to its strategic location within the Nebulae. The Planet was terraformed by a joined effort of Mirdanians and Novans to create a suitable home for the massive amount of refugees coming over to the area from the conflicts between the Empire of Mankind and the Union, in order to stress out their own homeworlds.

This planet was the Third oldest planet to be settled and one of the most suitable for life. The planet was soon settled by many refugees, outnumbering pretty quickly Nova and Mirdan. The location of the planet was also ideal since it was located in the middle of the founding planets and this is why it was chosen as the capital (alongside is population and economic importance). Nova and Mirdan had already some scientific outpost on the planet prior to the arrival of the first refugees from the Empire. Elysium has turned into a very dense populated planet ever since and one of the most populated in the Lewis Galaxy. It is the Capital of the Federation and a place for many business activity, scientific and technological progress in the nation.

The Planet is known for its attractive beauty and its diverse fauna. The planet had some life forms of its own that have survived the terraforming and have thrive, adapt or even evolved to suit the new environment.

## History

Colonized in the early 40 000 CE, by refugees from the Imperial-Unionist War, it grew considerably in the Akai Nebula, among the so called 12 founding worlds.

## Culture and Society

Being the Center of the Federal Executive Powers, it is highly populated and the heart of the nation. Althought the federation has been for many years decentralizing is and scattering some of its power structures. Elysium is the de facto capital world of the nation. This has meant a massive influx of settlers from all over federal space as well as some minor xeno races. Migration into the capital has lately been limited to prevent massification and overpopulation.
Polyelemental Ancestry

> Your family has been tainted by multiple elemental spirits throughout the years, mixing powers and passing down various abilities.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Polyelemental Ancestry** is a Sylvant racial trait in *Lionheart*.

## Characteristics

Adds 10% to your Acid, Cold, Disease, Electrical, Fire, and Poison Resistances, but suffer a 5% penalty to your Crushing, Piercing, and Slashing Resistances. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Renaissance Man

> You're a connoisseur of the arts and a deep thinker. You are willing to give new ideas a go, but all your high-brow intellectualism doesn't mean much when you get punched in the face.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Renaissance Man** is a general all race trait in *Lionheart*.

## Characteristics

You're a connoisseur of the arts and a deep thinker. You are willing to give new ideas a go, but all your high-brow intellectualism doesn't mean much when you get punched in the face. You gain a +1 to Intelligence, but a 10 point penalty to One-Handed. Feralkins may not take this trait.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Cold Soul

**Cold Soul** is a perk in *Lionheart*. It is unlocked at level 2 and requires the Thought Magic Cold-Branch skill to be at 40.

## Effects

You wandered off into the woods as a child and were rescued by an odd creature of ice and frost. Most of your memories of the event were erased - until now. Images too numerous and peculiar to categorize are flitting at the edge of your consciousness, but one thing is certain: you have a bond with the cold that you can use to enhance any items or spells that deal cold-based damage. This perk allows all cold-based spells and items to do +15% damage due to your unusual affinity with cold.

## Notes

You cannot take Mark of Fire if Cold Soul has already been selected as perk.
Flamingo

The Flamingo is a Pink Bird with Long Legs and Lonk Neck and Light Pink Beak with Black Tip. He Lives in Waters of Rivers in the African Savannah.

Appareance

He has a Long Neck and Long Legs. Beak with Black Tip. He Likes to Stay Up in 1 Leg and Like to Live in Waters of Rivers in the African Savannah.
Scaly Hide

> Your skin is covered with protective scales. Unfortunately, the scales make you look sinister.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Scaly Hide** is a Demonkin racial trait in *Lionheart*.

## Characteristics

The scales add +5 to Armor Class, +5 to Piercing Resistance, and +10 to Fire Resistance. However, the player loses 1 point of Charisma. This trait will mark you as tainted by magic, causing some people to react negatively to them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Serpent's Tongue

> Snake spirits have coiled into your family line, entrenching themselves in your mannerisms and bodily defenses.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Serpent's Tongue** is a Feralkin racial trait in *Lionheart*.

## Characteristics

Snake spirits have coiled into your family line, entrenching themselves in your mannerisms and bodily defenses. Their cunning grants a 15 point bonus to your Speech skill, but your Acid, Fire and Electrical Resistances are decreased by 8% due to your skins odd spiritual makeup. This trait, like all feralkin traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Venom Ward

**Venom Ward** is a perk in *Lionheart*. It is unlocked at level 11 and requires 5 Endurance.

## Effects

The spirit inside you has learned to convert poisons into healing energy, allowing you to walk fearlessly through the dens of vipers. Rather than harming you, damage dealt by poison is added to your Hit Points.

## Notes

Venom Ward is incompatible with the Disease Ward and Snake Eater perks.
Mark of Fire

**Mark of Fire** is a perk in *Lionheart*. It is unlocked at level 2 and requires the Thought Magic Fire-Branch skill to be at 40.

## Effects

You have a bond with fire that you can use in your casting. This perk allows all fire-based spells to do +15% damage.

## Notes

You cannot take Cold Soul if Mark of Fire has already been selected as perk.
Wolf Hide

> You have a thick coat of fur covering your entire body.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Wolf Hide** is a Feralkin racial trait in *Lionheart*.

## Characteristics

You have a thick coat of fur covering your entire body. You gain +7 to Armor Class, and +5 resistance to Piercing and Slashing damage. However, your lupine features are very noticeable and lower your Charisma by -1. Your fur is also a haven for ticks and fleas, decreasing your resistance to disease by -7 and fire resistance by -5. This trait, like all feralkin traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Skin of Thorns

> Thorny growths erupt from your body at odd angles and in uncomfortable places. Luckily, these thorns break off and grow back easily and give anyone that attacks you a face full of pain.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Skin of Thorns** is a Sylvant racial trait in *Lionheart*. It requires a Charisma of 3 or more.

## Characteristics

10% of all physical damage given to you is given right back to your attacker. You also receive 10% bonus to your Crushing, Piercing and Slashing resistances. The down side is that your Charisma is reduced by 1 and your Acid, Cold, Disease, Electrical, Fire and Poison Resistances are all decreased by 10%. This trait, like all sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Disease Ward

**Disease Ward** is a perk in *Lionheart*. It is unlocked at level 11 and requires 5 Endurance.

## Effects

Binding with your spirit has made disease your friend. You eat the plague for breakfast and vacation in leper colonies. Your body immediately converts any Disease damage dealt you into Hit Points.

## Notes

Disease Ward is incompatible with the Venom Ward perk.
Gain

**Gain** is a perk in *Lionheart*. It is unlocked at level 11 and requires a SPECIAL statistic to be less than 10. There is one rank for each statistic.

## Effects

This is a series of perks (Gain Strength, Gain Perception, etc.) which will modify the selected primary statistic by +1. Each statistic can only be boosted once, and only to your racial maximum.
Bloody Talons

> You have fiendishly razor sharp claws that allow you to rip into your opponents.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Bloody Talons** is a Demonkin racial trait in *Lionheart*.

## Characteristics

The player gains +4 to Unarmed Skill and +1 to Unarmed Damage. However, manipulating these razors can be difficult for the player. The player thus suffers -8 to Ranged Weapon and Lockpick skills. This trait will mark the player as tainted by magic, causing some people to react negatively to the player.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Dark Majesty

**Dark Majesty** is a perk in *Lionheart*. It is unlocked at level 11 and requires both Intelligence and Perception to be less than 7. It is unavailable to Sylvants.

## Effects

Last night you had the strangest dream. A shadowy being approached you with an offer that sounded too good to be true. For simply signing a blank piece of paper, he will make you a warrior of unparalleled puissance. You gain +3 skill points in all of your melee skills, +10% to Poison Resistance, +1 skill points per level, and a house in a very warm climate in your old age. What a deal!
Pugilist

**Pugilist** is a perk in *Lionheart*. It is unlocked at level 5 and requires 25 Unarmed.

## Effects

When the fists start flying, you're willing to punch, kick, and gouge your way to victory...and you do it pretty damn effectively. This perk grants an additional 1-4 points of damage to your Unarmed attacks.

## Notes

Pugilist is required to take the Bonus HtH Damage perk.
One-Handed Melee

> *The ability to fight with any weapon wielded by one hand, such as a sword or a mace.*
>
>

**One-Handed Melee** is a skill in *Lionheart*. It is governed by Agility and Strength.

## Characteristics

This represents your ability to use and fight with any weapon that needs one hand to wield, such as a sword or a mace. Those who specialize in one-handed weapons may not be as strong as Unarmed or Two-Handed Melee fighters, but they have the advantage of being able to carry a shield. When one chooses between One-Handed and Two-Handed Melee, the choice is between higher AC versus higher attack power. You rely on your ability to prevent damage, rather than eliminating enemies to minimize damage. One-handed weapons are also faster and lighter than their larger cousins. A major advantage to One-Handed Melee versus Unarmed combat is that the fighter can switch between Slashing and Crushing weapons to take advantage of enemy weaknesses.

## References

1. ↑ *Lionheart: Legacy of the Crusader Prima's Official Strategy Guide*
Good Natured

**Good Natured** is a general all-race trait in *Lionheart*.

## Characteristics

Your combat skills start at a lower level, but barter and healing rates are substantially improved. Barter gets a 25-point bonus. You also get a negative 5 point modifier to starting melee combat skills (one-handed, two-handed, and unarmed).

## Notes

This trait is incompatible with Nasty Disposition.
Lionheart: Legacy of the Crusader Wiki

**Welcome to the Lionheart: Legacy of the Crusader Wiki!**
***Lionheart: Legacy of the Crusader*** is an action role-playing game, developed for Microsoft Windows by Reflexive Entertainment, published by Black Isle Studios, distributed in Europe by Avalon Interactive and released in August 2003. The game is viewed from a 3/4 isometric camera angle. It focuses on a protagonist, controlled by the player, as he travels on a quest that constitutes the central focus of the game. The plot stipulates a rift in reality that drastically altered medieval history by allowing demons and other similar beings to enter the mortal realm. During the game, the protagonist encounters and interacts with numerous historical figures such as Joan of Arc, Leonardo da Vinci and Galileo Galilei who are represented as non-player characters.

*Lionheart* utilizes the SPECIAL role-playing system, which was first used in the *Fallout* series, and in this game functions primarily in adding points to specific skills in separate trees to strengthen a character's "Spiritkind", which has a personality and nature chosen by the player at the start of the game.

We're a collaborative community website about Lionheart: Legacy of the Crusader that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Superior Senses

**Superior Senses** is a perk in *Lionheart*. It is unlocked at level 14 and requires 7 Perception.

## Effects

You have been given a gift of superior senses owing to the ancient tribal worship of your ancestors. This perk gives you a +1 bonus to Perception and +15 skill points in Find Traps/Secret Doors.

## Notes

This perk cannot be taken with 10 Perception. In order to maximize Perception, one must take Gain Perception and Superior Senses perks before looking through Galileo's telescope and before advancing in Inquisition initiation quests.
Fiery Ancestry

> One of your parents passed down fire elemental traits to you. Elemental magic exudes from you.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Fiery Ancestry** is a Sylvant racial trait in *Lionheart*.

## Characteristics

All fire based spells are cast with +10% damage bonus and you have a +20 resistance to all fire damage. You also suffer -20 resistance to all cold damage, and all cold damage you do is reduced by 10%. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Undead Glory

**Undead Glory** is a perk in *Lionheart*. It is unlocked at level 2 and requires 6 Intelligence and 50 Raise Undead.

## Effects

A vision during meditation has given you a wondrous insight into the machinations of life after death. This perk grants all skeletons or zombies that you raise 15% more Hit Points and an increased chance to hit.
Nasty Disposition

> Your quick temper always got you into fights while growing up.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Nasty Disposition** is a general all race trait in *Lionheart*.

## Characteristics

Your quick temper always got you into fights while growing up. Your Speech and Barter skills are decreased by 15, but your Unarmed, One-Handed and Two-Handed skills each get a 9 point bonus.

## Notes

This trait is incompatible with Good Natured.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Eagle Eye

> You have the eyes of an eagle, but unfortunately its lightweight bones as well.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Eagle Eye** is a Feralkin racial trait in *Lionheart*.

## Effects

The player receive a 15-point bonus to your Ranged Weapon skill, but your carrying capacity is reduced by 30 pounds. This trait, like all feralkin traits, will mark the player as tainted by magic and will cause some people to react negatively to them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Earthen Contact

**Earthen Contact** is a perk in *Lionheart*. It is unlocked at level 2 and requires 6 Perception, 6 Charisma, and any Tribal Magic to be at 100.

## Effects

Your connection with nature has long been cultivated, and has finally borne fruit. This perk attunes you to the ways of the earth, decreasing the casting cost of all Tribal Magic spells by 15%.
Wind Ancestry

> The taint of a wind elemental in your blood grants you swiftness.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Wind Ancestry** is a Sylvant racial trait in *Lionheart*. It requires a Strength of 2 or higher.

## Characteristics

You gain +1 Agility and +10 to Armor Class. But you are less substantial than normal humans, so you suffer -1 to Strength and your Carrying Capacity is reduced by -20. This trait will mark you as tainted by magic, causing some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Dark Gift

> Your family line has been touched by the Dark Beyond. This closeness to the dark side gives you a deeper understanding of others.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Dark Gift** is a Sylvant racial trait in *Lionheart*.

## Characteristics

You receive a 15 point bonus to your Speech skill because of this. However, your dark affinity has separated you from some magical presence. All Thought Magic spells cost 10% more Mana to cast. This trait, like all sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Weapon Specialization

**Weapon Specialization** is a perk in *Lionheart*. It is unlocked at level 2 and requires 100 One-Handed or Two-Handed Melee, as well as the Weapon Finesse perk for a Melee skill.

## Effects

You have mastered the art of fighting with two-handed weapons. This perk gives you +3 damage with two-handed weapons, and your Two-Handed Melee or One-Handed Melee skill is increased by 5. It can only be taken if you already have the Weapon Finesse perk for this skill. It can be taken once for each of the Melee skills.

## Notes

Weapon Specialization is incompatible with the Heavy Handed trait.
Mana

**Mana** is a derived statistic in *Lionheart*. It is governed by Intelligence.

## Characteristics

A character's Mana is displayed numerically and also in the large blue globe. If you are a melee character, this should be of little concern to you, but if you are a wielder, pay attention to this at all times. Mana is spent every time you cast a spell. If you run out, you won’t be able to cast spells until you acquire more. Overcharging can occur when you pickup more Mana than you are allowed to carry. The overcharged amount will steadily decrease until the normal maximum has been reached.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Vampiric Fury

> You draw strength from the blood of others.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Vampiric Fury** is a Demonkin racial trait in *Lionheart*.

## Characteristics

For every 10 damage points the player inflicts, they will heal 1 Hit Point. All healing spells and potions, however, are only half as effective for the player. This trait will allow the player to pass as human.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Bond of Nature

> Your magical connection to the Earth is exceptionally strong.So strong, in fact, that casting Tribal Magic spells is easier.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Bond of Nature** is a Sylvant racial trait in *Lionheart*.

## Characteristics

Tribal Magic spells cost 10% less Mana to cast. However, this connection makes it more difficult to cast Divine Spells. All Divine Magic spells cost 10% Mana more to cast. This trait, like all sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Lucky Devil

> Some dark angel has always watched over your family, and things usually seem to go your way. When they don’t, things go really wrong, but no matter what you say, you usually put your foot in your mouth.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Lucky Devil** is a Demonkin racial trait in *Lionheart*.

## Characteristics

The players Luck attribute is increased by +1 and Speech skill is reduced by -15, but this trait will allow the player to pass as a human.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Necrosage

**Necrosage** is a perk in *Lionheart*. It is unlocked at level 8 and requires 5 Intelligence.

## Effects

Your morbid fascination with the countless corpses you've left in your wake has led to a deeper understanding of their peculiarities. When fighting undead, you do 2 extra points of damage per melee attack. Any undead you summon do +1 damage when they attack.
Observant

**Observant** is a perk in *Lionheart*. It is unlocked at level 2 and requires 5 Perception and 50 Find Traps/Secret Doors.

## Effects

Call it a sixth sense, paranoia, or just an overly cautious nature, but you tend to notice when things are out of place. You are always subconsciously checking for traps in the vicinity, giving +25 points to your Find Traps/Secret Doors skill and +5 points to your Lockpick skill.
Earth Ancestry

> Your skin is crusted over with Earthen stone and your hands are as hard as rock.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Earth Ancestry** is a Sylvant racial trait in *Lionheart*.

## Characteristics

You gain +2 to Unarmed damage, but your movement rate is decreased by 10%. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Gossamer Skin

> Your skin is very fair, almost translucent. This allows you to sneak exceptionally well.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Gossamer Skin** is a Sylvant racial trait in *Lionheart*.

## Characteristics

Grants a bonus of +15% to Sneak. However, the player character's skin is more vulnerable to attack, so they take more damage against slashing weapons. Slashing resistance is reduced by -10. This trait, like all Sylvant traits, will mark the player character as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Pyromaniac

**Pyromaniac** is a perk in *Lionheart*. It is unlocked at level 8 and requires 5 Intelligence.

## Effects

You have a natural affinity for fire and a knack for setting things ablaze - especially other people. You get +10% damage with fire-based weapons or spells.

## Notes

Pyromaniac is incompatible with the Fire Evasion perk.
Rabid Fervor

> In combat you rely on your bestial instincts.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Rabid Fervor** is a Feralkin racial trait in *Lionheart*. It requires an Intelligence of 4 or higher, as well as a Perception of 3 or higher.

## Characteristics

The player gains +15 skill points in One-Handed Melee, Two-Handed Melee and Unarmed combat skills and +5% to critical, but suffer -1 to Intelligence and -1 to Perception. This trait, like all feralkin traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Beast of Burden

> Because of your massive hands and strong back, you have a greatly increased ability to carry things, which has only fed your nearly neurotic compulsion to hoard useless gear, but all of the random equipment you’ve stuffed in your pockets and tied to your pack tend to make a lot of noise.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Beast of Burden** is a Feralkin racial trait in *Lionheart*.

## Characteristics

The player character's Carry Weight is increased by 20 pounds, but suffers a 10-point penalty to Sneak. This trait, like all feralkin traits, will mark the player as tainted by magic and will cause some people to react negatively to them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Elephant Hide

> Your skin is unusually calloused. Your pain threshold is higher.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Elephant Hide** is a Feralkin racial trait in *Lionheart*. It requires an Agility of 3 or higher.

## Characteristics

+1 to Slashing and Crushing Damage Thresholds, and the player gets a 5% bonus to your Slashing and Crushing resistances, but suffers a -1 penalty to Agility and Lockpick skill is reduced by 10 points. This trait, like all feralkin traits, will mark the player as tainted by magic and will cause some people to react negatively to them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Monkey Brains

> A whimsical monkey spirit passed on an uncanny magical cleverness to your family.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Monkey Brains** is a Feralkin racial trait in *Lionheart*.

## Characteristics

Adds 5 points to Speech, Find Traps/Secret Doors, and Lockpick skills, but the players inability to control there primate mannerisms lowers their Barter skill by 10 points and Ranged Weapons skill by 5 points. This trait, like all feralkin traits, will mark the player as tainted by magic and will cause some people to react negatively to them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Frost Ancestry

> A frost spirit entered your family many years ago. Elemental magic exudes from you.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Frost Ancestry** is a Sylvant racial trait in *Lionheart*.

## Characteristics

All cold damage you deal receives a 10% bonus and your Cold Resistance is increased by 20%. You also suffer -20 resistance to all fire damage and all fire damage you do is reduced by 10%. This trait, like all Sylvant traits, will mark you as tainted by magic and will cause some people to react negatively to you.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Ascetic

Template:Infobox trait

> You spent part of your childhood in the care of a group of stern monks. Living several years with an austere monastic order taught you focus and patience.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Ascetic** is a general all race trait which appears in *Lionheart*.

## Characteristics

You spent part of your childhood in the care of a group of stern monks. Living several years with an austere monastic order taught you focus and patience. The monks encouraged you to study for long hours. This arduous training grants you +10 skill points, reflecting the broad range of studies you pursued at the monastery. However, you never forgot the hard, frugal lifestyle of the monks, so you never feel right about accumulating too much gold. If you see ten gold pieces on the ground, you take nine, and leave one piece for someone less fortunate over the course of your adventure, you will find 10% less wealth.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Acid Blood

> Your body courses with acidic blood. If you are wounded, acid splashes onto your opponent
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Acid Blood** is a Demonkin racial trait in *Lionheart*.

## Characteristics

Causes 1 point of damage for every 10 inflicted on the player in a single strike. Crushing and Slashing resistances are decreased by 5%. Your odd skin pallor will mark you as tainted by magic, causing some people to react negatively towards the player.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Studious Tinkerer

> You spent your formative years hunched over a workbench, tinkering with random bits of magical things that nobody else would touch. Trouble is you've ruined your eyes!
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Studious Tinkerer** is a general all race trait in *Lionheart*.

## Characteristics

You spent your formative years hunched over a workbench, tinkering with random bits of magical things that nobody else would touch. Trouble is you've ruined your eyes! All spells gained start out at skill level 4 instead of skill level 1 due to your long experience with the way things work. However, you suffer a -1 penalty to Perception,you have a 15 point penalty to Lockpick,and your ranged weapons skill has a 10 point penalty.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Two-Handed Melee

> The ability to fight with any weapon wielded by two hands, such as a Two-Handed Sword.
>
>

**Two-Handed Melee** is a skill in *Lionheart*. It is governed by Agility and Strength.

## Characteristics

This represents the player character's ability to use and fight with any weapon that requires two hands to wield, such as a Two-Handed Sword or Battle Axe. Two-handed weapons cause a great deal of damage, but they're slow and cumbersome. They also prevent the user from carrying a shield, so the user must sacrifice some AC for a high attack power. Two-handed prowess is best chosen by strong fighters who can handle the extra weight and have the endurance to go toe-to-toe with fierce beasts and mighty warriors. A wise warrior carries both a hammer and an axe, to be able to switch between Crushing and Slashing damage and take advantage of various enemy weaknesses.

## References

1. ↑ *Lionheart: Legacy of the Crusader Prima's Official Strategy Guide*
Demonic Frenzy

> Sometimes demokins go stir-crazy because of their need to be alone and away from the rest of society; these solitary demokins are called “crazies.” You’re not there yet, but you’re on the edge of losing it.
>
> Game manual, *Lionheart: Legacy of the Crusader*

**Demonic Frenzy** is a Demonkin racial trait in *Lionheart*. It requires an Intelligence of 2 or higher, as well as a Charisma of 3 or higher.

## Characteristics

The player suffers a 1 point penalty both to Intelligence and to Charisma, but Strength is increased by 1 and adds 15 points to the players One-Handed Melee skill. This trait will allow the player to pass as a human.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*