Prefab Editor Export Import

This guide will walk players through minimal steps to export a ***Prefab*** from the ***PREFAB EDITOR*** in the ***EDITING TOOLS*** menu and import it into a playable game world such as ***Navezgane*** or a ***Random World Generation***. The intended audiences are players that already know the basics of how to create buildings with blocks from the ***Creative Menu***.

## Video Tutorial

Guide how to import a prefab into a new/existing game world.

Note: These steps are for standard ***7 Days to Die*** (`Alpha 17 b240`+) without any modifications on the `PC`/`Steam` platform.
## Disable the EasyAntiCheat Setting

* Start `Steam` and launch ***7 Days to Die***
* Click on **`Show game launcher`** button from the ***Launch Options***
* Remove tick from the **`Use EasyAntiCheat (EAC)`** checkbox
* Click on the **`Run`** button to start the game

Note: Disabling of **`EAC`** is required to save an imported ***Prefab***

## Open the PREFAB EDITOR

* Click on ***EDITING TOOLS*** from the main menu

* Click on ***PREFAB EDITOR*** from the ***EDITING TOOLS*** menu

## Create a Prefab

* Press the **`ESC`** key to open the ***DEBUG TOOLS***

* Click on the ***PREFAB BROWSER*** icon in the ***DEBUG TOOLS***
* Click on the **`CREATE NEW PREFAB`** button

* Click on the ***LEVEL TOOLS 2*** icon
* Place a tick in the **`SHOW GROUND LEVEL`** checkbox
* Press the **`ESC`** key to exit the ***DEBUG TOOLS***

* Press the **`U`** key to open the ***Creative Menu***
* Put any building blocks into the Player ***Toolbelt*** and ***INVENTORY*** grid
* Press the **`ESC`** key to exit the ***Creative Menu***

* Press the **`1`** key to make the first block on the ***Toolbelt*** active
* Press the **`Z`** key to start a selection

* Move the cursor about one block east/right and press the **`Z`** key again to expand the selection

* Press the **`L`** key to fill the selection with the current active block in the ***Toolbelt***

* Press the **`CTRL+C`** keys to copy the selection
* Press the **`SHIFT+CTRL+V`** keys to create a movable preview of the selection

* Press the **`X`** key to rotate the preview

* Press the **`G+SPACE`** keys to move the preview up

* Press the **`SHIFT+CTRL+V`** keys again to place the moved blocks thereby ending the preview

## Export a Prefab

* Focus the cursor on the corner block and press the **`SHIFT+Z`** keys expanding the existing selection to encompass all the placed blocks

* Press the **`ESC`** key to open the ***DEBUG TOOLS***
* Click on the ***LEVEL TOOLS 2*** icon
* Place a tick in the **`SHOW BOUNDS`** checkbox
* Click on the **`UPDATE BOUNDS`** button

* Click on the ***PREFAB BROWSER*** icon
* Click on the **`SAVE`** button

* Type in a desired ***Prefab*** **`NAME`**
* Click on the **`SAVE`** button
* Click on the **`EXIT`** button to quit the ***PREFAB EDITOR***

## Start a NEW GAME or CONTINUE GAME

* Click on ***NEW GAME*** or ***CONTINUE GAME*** from the ***Main Menu***
* Type a new **`GAME NAME`** or click on an existing game entry if continuing
* Click on the **`ADVANCED`** tab
* Click to set **`CHEAT MODE`** to **`ON`**
* Click on the **`START`** button

Note: **`CHEAT MODE`** is required to be **`ON`** during ***Prefab*** import and may be disabled afterwards
## Enable Debug Mode

* Press the **`F1`** key to open the ***Command Console*** window
* Type `dm` and press the **`ENTER`** key to enable ***Debug Mode***
* Press the **`ESC`** key to quit the ***Command Console*** window

## Import a Prefab

* Find a fairly flat ground area
* Press the **`Z`** key to select one block
* Press the **`K`** key to open the ***Prefab Properties*** menu
* Click on the **`DynamicPrefabs`** button

* Click on the previously saved **Prefab** name from the list
* Click on the **`Load into prefab`** button

* Press the **`K`** key again to open the ***Prefab Properties*** menu
* Click on the **`DynamicPrefabs`** button again
* Click on the **`Apply BB position`** button

* Click on the **`Save all prefab positions`** button

* Press the **`ESC`** key to quit the **`DynamicPrefabs`** window

* Press the **`ESC`** key again to open the ***DEBUG TOOLS*** menu
* Click on the **`RECALC STABILITY`** button from the ***DEBUG TOOLS*** menu
* Click on the **`EXIT`** button to quit this game world

* Lastly, ***Continue the Game***