Map

The **Map** is used to navigate throughout the islands of Wellington Wells. It is accessed through the inventory, and is located between the Crafting and Quest inventory tabs.

## Overview

The map is obscured by mist and is only revealed when the player has travelled into it. As the player discovers things such as quests, water pumps, houses and hatches, they will be displayed on the map with a unique icon. The location of the player is shown as a triangle, with the tip of the triangle indicating where the player is heading.

The map is randomly generated on every playthrough and between each Act, meaning the layout and location of things will be different every time. This doesn't apply to Barrow Holm, Ravensholm, Ratholm and the Parade District, meaning they will always look identical.

The map shows the current location of the player, and can highlight notable things for the player to discover, marking quests with an exclamation mark. The player can also right click anywhere on the map to apply a custom waypoint, represented in the form of a small diamond.

## Legend

    This list shows all notable things on the map and their icon so that the player knows exactly what they're looking at. The player can check and uncheck the things that they do or don't want highlighted.

The player can hover over the icons to get the name of the location. This makes it easy to find what the point of interest is, or, for example, the name of the shop the player is looking for.

If zoomed out far enough, all icons will become white dots, except for hatches, encounters and black points of interest.

The player can click on any of the hatches to fast travel to that location, as long as are they not inside of a building or in combat.

It should be noted that certain things will not be located on the map; set pieces such as abandoned fountains, graveyards, dud German bombs, etc. won't show on the map. There are many oddities for the player to find on their own, especially in the Garden District.

## Trivia

* During the 11915 build, it was very common for the terrain to generate strangely, with islands connecting to other islands when they're not supposed to, roads going underwater, and land mass stretching further out than necessary to spawn a set piece. These oddities could be seen on the map.

## Gallery

### Current

Eel Pie Holm, Act I (Random)Lud's Holm, Act I (Random)Maidenholm, Act I (Random)St. George's Holm, Act I (Random)Holm of Uskglass, Act IApple Holm, Act ILud's Holm, Act II (Random)St. George's Holm, Act II (Random)Ratholm, Act IILud's Holm, Act III (Random)St. George's Holm, Act III (Random)The whole appearance of Britannia Bridge in Act I (console commands were used for full display)
### Old

Pre-Alpha build 10447
(Screenshot taken from this video)Bottom, the Garden District. Pre-Alpha build 11219Middle, the Village of HamlynTop, the CityVaried isles of the Districts, Pre-Alpha build 11915Pre-Alpha build 17956PAX East build 21735Early Access build 27755Early Access build 27755 map once the player reaches the end
### Concept

Early Map design by Sarah Hamilton, was immediately shut down by the programmers for being too abstract.Final Map design, inspired by the WWII plane images.