Bessie Maya Tolsen

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Bessie Maya Tolsen**
* Jersey Number: **54**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **PG2** • **Off-Pine Point Guard** for the **Chicago Redbeans**
* Age in Chapter: **20 years old**
* Date of Birth: **October 9th, 1918**
* Modern Country of Origin: **United States 🇺🇸**
* Career Goal: **Maximum Power**
* Struggle: **Reading Sheet Music**
* Alignment: **Contrarian Arrogance**
* Height: **5' 9" | 1.7526m**
* Weight: **132 lbs | 59.87419kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Bessie Tolsen didn't develop a Play Style in time for the Genesis 1939 Season.

### Player Class: None

Tolsen didn't earn a Player Class in time for the Genesis 1939 Season.

### Alignment: **Contrarian Arrogance**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Arrogance** = characters who are overly confident and believe that they are superior to others. They may be dismissive or disrespectful of others.

## Biography

Bessie Maya Tolsen, born and raised in Cape Girardeau, Missouri, had always been rambunctious from a young age. Her parents, John and Eleanor Tolsen, were relatively successful street musicians for the time, but Bessie showed no interest in following their dirty busking footsteps. Instead, she was inspired by the basketball games she watched in the local gymnasium, following her older sister Eustice wherever she went. Motivated by her desire for a high level of power and her tendency to go against the grain, Bessie decided to pursue a career in basketball. She joined a local street team and quickly displayed her knack for defying the norm. She believed she could excel in a sport dominated by taller people, and it fueled her drive.

Bessie's proudest moment came during a neighborhood basketball game when she single-handedly took on a team of taller players and won. Her biggest hope was to bring her ridiculous approach to the Basketball Syndicate of America and reshape the game with her original style.

In 1939, Bessie had mixed feelings about the team. Her Contrarian Arrogance ***Alignment*** often put her at odds with her teammates and coaches, but they recognized her unique potential. Dealing with the media spotlight had been a challenge for Bessie. Her blunt and sometimes dismissive responses to reporters created many reactive headlines, making her a controversial figure in the league.

The Chicago Redbeans' Assistant Coach Bobby Giddens discovered Bessie while he was scouting Eustice. Her Contrarian Arrogance was on full display as she openly criticized her own sister's game, which Coach Giddens took for active leadership. he saw the potential in her unorthodox approach and offered her a try-out with the Redbeans while ignoring Eustice altogether. Bessie, all too happy to get away from dusty sheets of music, impressed the Redbeans management and was signed as a free agent a few weeks before Chicago's Media Fay and Fan Fest in January of 1939.

## Details

* Favorite Food: Buffalo Cauliflower
* Favorite Color: Eggshell
* Favorite Animal: Beaver
* On-Court Habit: Bessie put anti-glare paint under her eyes like a football player.
* Piece of Trivia: Bessie believed she was the fastest and strongest player in the BSofA at all times, regardless of all the hardcore evidence antagonistic to her perspective.
* Has a Fear Of: Whistling Tea Kettles
* Diet Plan/Training Regimen: Bessie Tolsen are a relaxing diet of chopped broccoli and steak and practiced dribbling drills blindfolded for enhanced ball-handling skills.
* Pop Culture Interests: Symphonic Jazz, Avant-garde Films, and Classic Horror Novels.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Collecting rare and unusual hats

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Bessie Maya Tolsen*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access