recursal/Fanatic-Fandom huggingface dataset:
Allaeric the Conqueror

King Allaeric III of the House of Saerindrake, known as Allaeric the Conqueror, was a Damarian king ruling from 1259-1298 who was pivotal in consolidating the Damaria empire. Allaeric would expand his realm and conquer Penreach, the lower Rinlands, Widae and the duchy of Vaskia during his lifetime, making Damaria the most powerful state in the northern Midrealms.

## Biograhpy

### War against Penreach, Geldis and Widae

In 1261, a triple coalition consisting of the Duchy of Penreach, Geldis and Widae attacked Damaria in order to weaken the state and take land. Allaeric managed to intecept the armies of Geldis and Widae early whilst they were looting Kavaerin, taking them off-guard. Allaeric would win the decisive Battle of Kavaerin, crippling Geldis and Widae and afterwards force them out of the war and pay heavy war reparations. Allaeric would then turn his eyes towards Penreach. By this time, the Penreach armies returned to their home, knowing they could not challenge Allaeric's army. Penreach tried to negotiate peace, but Allaeric knew he had the advantage and thus laid siege to the Penreach capital of Eameir. After 4 months siege, Allaeric's forces breached the walls of Eameir and the Penreach royalty was subjugated and dethroned, giving the duchy to Allaeric in 1262. The war would ultimately make Allaeric more powerful.

### War against the southern coalition

Shortly after the war, a new coalition known as the southern coalition formed against Damaria, consisting of Widae, Vaskia, Vealand and the Rinland states. The coalition demanded that Penreach be released. Allaeric, high on his morals from his victories, denied, resulting in the War for Penreach starting in 1263. The war would again be in Allaeric's favor, much owed to the fact the Vealand, the strongest actor in the coalition, had remakably low enthusiasm for the war and couldn't muster the full strength of its armies. Allaeric would crush any opposition and quickly occupied Widae and Vaskia. The bloodiest battles were in the forested Rinlands, where the Rinfolk would fight a guerilla war against Allaeric. The war would end in 1268, with Allaeric having conquered all of Widae, Vaskia and the Lower Rinlands and deposing the hostile nobility, making Damaria the largest state in the Midrealms.

### Consolidation of power and final years

Allaeric would spend his remaining reign consolidating his power over his new domains as well as establishing ties with neighboring countries to secure against another war. During these years Allaeric would be nicknamed "the Conqueror" due to his impressive conquests. Allaeric died in 1298, leaving the throne to his son Karagon I.

## Legacy

Allaeric is one of the most beloved figures in Damaria history and statues of his likeness are found in most major Damaria cities. His decisiveness and strategic thinking, as well as his craft for building strong institutions, is viewed as key factors that allowed Damaria to rise as a major power.
The Core of Life

**The Core of Life** is the 4th expansion of Pocket Hackerz.

The Front of The Core of Life.

### Q = Quadra's Space

When you land on this space, roll the dice. If you get a 1 or a 2, get a laptop OR steal one.

## Returning Spaces

### 8) Space

Next time you roll the dice, it will be a number of your choice

## Features

When you get to the Core, you roll the event dice and are teleported back to start.

## Board

The straight line splits off into two. There are paths on the bottom and top and 2 next to the core. There is a path leading to the core, which is in the middle. There is also a path that is on the rightmost side.
Pomz

Pomz is the northernmost duchy of the Principality of Vloblin. The reigon is defined by flat fertile grassland, with the Blackwood forest covering most of the southeastern part. It is the main agricultural region of the country, producing a large surplus of food which supplies the rest of the country. Its capital is Ledz.
Lucky Space

The **Lucky Space** is a space in Pocket Hackerz.

The Lucky Space in the Base Game.

## Description

The **Lucky Space** makes the person who lands on it roll the lucky dice. The following is a list of every outcome of the lucky dice:

1. You get a laptop
2. Choose someone to roll the unlucky dice
3. You get flown to an event space
4. You roll the dice again
5. You steal someone's laptop
6. Choose someone to get rid of their laptop

## Appearances

The **Lucky Space** appears in the Base Game, The Futuristic Future, The Line to Victory, The Island of Entrophy, The Core of Life, The Climb, The Meshed Reality, Money Mine, The Time Realm and Pocket Hackerz Travel Version.
Konos

Konos is a duchy in Akarros. Located on the tip of the Konos Peninsula, the duchy sits at the Heroes Strait. Its location makes it a vital region for naval trade and is thus the seat of major trade ports, the biggest being Cirinia and Servia. Thanks to its strategic importance, the region is exceptionally wealthy and prosperous, enjoying an exceptional standard of living.
Manakos

Manakos is a duchy within Akarros. It is located in the far east of the country, bordering Messilia and the city state of Estorion to its east and the Upper Rinland to the north.

Manakos is commonly viewed as the most autonomous of the Akarrosian duchies. It pays less taxes and supplies fewer levies to the kingdom compared with other duchies.
Rinfolk

Rinfolk is a cultural group inhabiting the central Midrealms, consisting mostly of elves, dwarfs, halflings and gnomes. They inhabit the region known as Rinland, a heavily forested region to its north and mountainous to the south.

In recent times, much of the Rinfolk lands have fallen under the rule of the Damaria empire. Many Rinfolk feel animosity towards their Damarian rulers viewing them as occupiers and oppressors.

## Culture

### Melting Pot

Many races are part of the Rinfolk culture. Although racially diverse, the Rinfolk have developed a mutual culture between them, making the Rinlands a melting pot of races that live together in harmony with each other.

Although Rinfolk states have existed throughout history, the Rinfolk maintain a high degree of autonomy and independence. The rough terrain in which the Rinfolk dwell has made it hard for larger states to emerge. Instead, Rinfolk have historically sought to live a life in mutual coexistance, not united by a state but through shared culture and a respect for one's neighbor.

### Stewards of nature

Rinfolk live in harmony with their natural surroundings. The forests of the lower Rinland and the highlands of the upper Rinland both boast remarkable beauty, bountiful resources and great mystery, as well as it's own set of challenges, such as dangerous creatures and natural disasters like earthquakes and forest fires. Rinfolk have through time adapted especially well to this landscape and are experts of navigating and surviving in this environment. Some of the best hunters, rangers, trackers and explorers of the Midrealms hail from Rinland, thanks to their affinity for the wild.

Elven Rinfolk rangerRinfolk halfling travellerDwarven knight of Upper RinlandElven Rinfolk wizardHalfling fighter from Sagamaedon
Norhafn

Norhafn is a major city in Jarnland. It contains a large port and has access to rich mines that produce iron, copper, tin, and silver. Norhafn is well known for its large smithies and well-crafted armaments, jewelry and plate ware, and is regarded as a center for art in northern Maravia. Its wooden houses are ornamented with intricate woodwork and carvings that depict mythical monsters, sea creatures and gods.
Caraella

The goddess of luck and opportunity. Caraella is known to be joyous and spirited. Worshippers say that they can hear Caraella’s whisper when feeling lucky, bold or certain. Has golden yellowish skin, red hair and large feathery wings.

## Relations

Caraella is the twin sister of Panaea, the goddess of virtue. Whilst Caraella is known to be much more liberal with how and to whom she bestows blessings, Panaea only rewards those she deems truly worthy of her blessings. This creates tension between the two, as Caraella often sees Panaea of acting below her status as a goddess.

Caraella is the mother of Valdefax, Avatar of the Ster. Legends say that she befriended a unicorn named Naurus of the Ster River and shapeshifted into a unicorn herself to live with him. She eventually fell in love with Naurus in her unicorn form, giving birth to Valdefax, a somewhat controversial event amongst the gods.
Kordobia

Kordobia is the easternmost country of the Midrealms. It is located on a peninsula which borders Damaria to its west by a thin strip of land. Kordobia’s geographic position grants it a great position in trade which has allowed the state to become very wealthy. Kordobia’s geography, being connected only via a small land bridge on its western border, makes the country hard to invade. This has allowed the realm to opt for a neutral approach to politics, staying out of major conflicts and maintaining a defensive position. It is the only truly neutral state left in the Midrealms.

Kordobia is the largest known republic. It has no official figurehead, instead being ruled by the Kordobian Council, which holds elections for its offices. The high positions are elected only by the nobility of Kordobia, although commoners are able to participate in regional elections to elect a "prefectural representative" for their region.

## History

### Early History

Kordobia was originally inhabited by various tribes known as the Proto-Kordobians, but was then settled by Azurites from the southern Midrealms. The newly arrived Azurites would intermarry and integrate the locals, eventually forming a culture that is unique compared to other Azurite states. It is believed that Kordobia got its republican traditions through a mix of the Azurites culture and the flat hierarchical structure of Proto-Kordobian society.

### Region of the Azurite Empire (921-1135)

Kordobia would be conquered by the Azurite Empire in 921. There was relatively little bloodshed as the Kordobians where too fractured to put up any real resistance and thus surrendered quickly. The Azurites decided to not abolish the Kordobian council in order to maintain stability in the region. After the empire crumbled in 1135, Kordobia regained its independence and the council would resume political control.

### Independent state (1135-present)

After gaining independence in 1135, Kordobia went through a long period of internal integration, creating a strong society. The state pursued a policy of neutrality with its neighbors, invested in strong defenses and started utilizing their strategic geographic position to become a trading power. The Trans-Kordobian Trade Company would be established in 1210, quickly growing to become a global trading giant within mere decades of its founding.

## Noble houses and patricians

The elite of Kordobia are split into two categories: the noble houses and the patricians. The noble houses are the old families that have controlled land before the establishment of the modern independent republic in 1135. The patricians are the new elite that have amassed power through wealth and political influence and are not of noble origins. In modern times the patricians have slowly gained the upper hand in Kordobia and more land has been relinquished from the nobles to the control of the republic itself.

Noble houses of Kordobia

Patrician families of Kordobia

## Locations

### Towns

Towns
 Kavamaro | 4,400

## Known Characters

* Dimo Ceafani
* Porto Gradenius
* Maviano Gradenius
* Frederica Chironius
Baladin Dwarfs

The Baladin Dwarfs are a culture group inhabiting the mountainous highlands of Aeboria, stretching from the Harkrast Plateau in the north through the Arenghar Highlands ending at Titan's Peak in the south. The Baladin are supposedly one of the most ancient settled dwarven cultures in Cintias.

## Baladin States

* Barathia
* Garmhold Kingdom

## Culture

### Mountainfolk

The central Aeborian mountains are high in elevation, often exceeding 6000 feet in the Harkrast plateau. The air is less dense, often giving the uninitiated traveller altitude sickness. The Baladin, having inhabited the region for millenia, are used to this atmosphere and are able to maintain their composure at extreme altitudes. The Baladin are also efficient climbers and mountaineers, learning from a young age to traverse the rough and dangerous of the Harkrast and Arenghar mountains.

### Mining

The Baladin are famous miners and excel in extracting the many valuable metal resources and gemstones which their homeland is rich in. Trading in these valuable resources have made Baladin society infathomably rich and prosperous.

Elite Baladin soldierBaladin mageBaladin master smithBaladin noble woman
Karolessian Elves

The Karolessians are elves inhabiting northern Aeboria along the expansive river valley of the Karolessian river all the way to the edges of Dwinvale in the east. Karolessian elves come in many shapes and sizes, although wood elves tend to dominate. The densely forested homeland and northern latitude of the Karolessian homelands means they receive little sun, giving the Karolessians a pale look.

## History

The Karolessians are descendants of the earliest migrant waves from Vindalaeris. These were migrants who left due to overpopulation, persecutions, strife or simply out of a lust for adventure. Many Karolessians would venture further away from home and settle in far away lands, spreading the heritage of Vindalaeris far and wide.

Much of the Karolessian lands have in recent times been subjugated by the Damagorian hordes from the north. Karolessians are treated as second rate citizens, facing much hardship from their orcish overlords. They are often forced off their homeland, driven into exile or bound to toil and slavery. Resistance movements within Karolessia exist that seek to drive off their ruthless occupiers.

## Culture

### The Karolessian free spirit

Karolessians are known for their free-spirited, openminded and instinctive attitude, something that stands in stark contrast with their Vindalaeran cousins more conservative and gentle approach to life. Despite their differences, Karolessians and Vindalaerans maintain good relations due to their shared heritage, even if Vindalaerans view them as somewhat boisterous. Karolessians value freedom to a high degree and are known travelers who seek out adventure. A common saying goes: "It is unlikely that you haven't meet a Karolessian." which reflects how well-traveled Karolessians are.

### Face Painting

Face paint and tattoos are an integral part of Karolessian culture. Most Karolessians get a tattoo on their backs during childhood which displays their heritage. More tattoos are often acquired during their lifetime, often symbolizing personal development, familial ties and significant experiences. Face paint is often used during rituals and for battle.

### Survival spirit

Due to the harsh conditions of their homeland, the Karolessians are well adapted to surviving the threats that come from flora, fauna and hostile civilizations. Karolessians learn from a young age how to be self-sufficient and adaptive. Hunting, foraging and knowledge of nature is highly valued during the education of a Karolessian youth. The Karolessian tradition for self-sufficiency means that Karolessians are not afraid of migrating and adapting to a new life in a different part of the world compared to most other cultures.

Noble WomanKarollesian wildlingWild druidKarolessian Mystic
Serneria

Serneria is the southeasternmost continent of Cintias. It boasts a warm and generally very humid climate. especially in its interior where the Wajani Jungle, the largest expanse of forest anywhere in Cintias, is located. Due to the inhospitable nature of the Wajani, most civilized areas exists on the rim of the jungle, where the weather is milder and slightly more dry.

## History

### The Kiljavan Apocalypse

In 1242, a cataclysmic event, known as The Kiljavan Apocalypse took place in southeastern Serneria, when the volcano known as The Eye of Ellasil erupted, causing the surrounding lands to flood, creating the Sunken Sea of Karadesh.
Patraeus Caio

## Biographical information

### Marital status

Sallessa (1432-1434)Arma (1435) Felinia (1435) Sabine (1437-1439) Jessia (1439-1440) Nefia (1442-1444)

## Physical description

### Gender

Male

Patraeus Caio is the current king of Messilia. He has ruled from 1434 after the death of his father, king Metros Caio.

Patraeus has gained a reputation as womanizer and a libertine, having been engaged and divorced from multiple spouses and being caught in many extramarital affairs. Patraeus have been known to flirt with certain beliefs considered to be heretical, such as making positive statements about the Cult of Pandemonium. He is known to have delegated much of his kingly responsibilites to his advisor, Beniamon Kubis, who has gained considerable influence in the country.

## Personal life

### Marital affairs

Patraeus havebeen through multiple short-lived marriages. His first marriage to Sallessa, a countess from Essa, was arranged by his father Metros. The marriage produced a daughter named Simea, but Patraeus quickly had his marriage annulled upon taking the throne in 1434, as he and Sallessa disliked each other.

Patraeus would quickly fall in and out of love with multiple women. In 1435, he spontaneously married Arma, a courtesan, only to have the marriage annulled after a few months and marry Felinia, another courtesan, which he also annulled after a few months, ending 2 marriages within a single year. In 1437, he would marry Sabine, a daughter of the count of Pylemos. The marriage produced 2 daughters named Ameria and Annessa. The marriage was annulled in 1439 by Sabine's family after Patraeus was caught in an extramarital affair with a courtesan named Jessia. Patraeus would go on to marry Jessia, whom he percieved to be the love of his life. However, she would die in childbirth in 1440. Under pressure to produce a male heir, his advisor Beniamon advised the young king to marry again. In 1442, Patraeus would marry Nefia, the daugther of a wealthy merchant of Dinaros. The marriage would produce another daughter named Fida. Patraues would once again annul his marriage in 1444, returning to his libertine lifestyle once again.
Kaede Oikawa

**Kaede Oikawa** (及川 楓 *Oikawa Kaede*) is a second-year student at Nadan Sports Girls' Academy.

## Description

A second-year student at the golf club of Kochi/Nadanan Sports Girls' Academy. She is paired with Mizuho in doubles. She is a self-confident person.

## Appearance

Kaede is a women with short dark blue hair with blue eyes. Looking from afar some people might mistake him for a boy due to her androgynous appearance.

## Personality

Kaede is an arrogant and self-confident person.

## Matches

* Kaede Oikawa and Mizuho Himekawa vs. Tojima Girls High: **Win**
* Kaede Oikawa and Mizuho Himekawa vs. Shozuka Girls High: **Win**
* Kaede Oikawa and Mizuho Himekawa vs. Kagawa Girls High: **Win**
* Kaede Oikawa and Mizuho Himekawa vs. Eve and Aoi Amawashi: **Lose**

## Tournaments

### All-Japan Girls High School Golf Doubles Championship

#### Match Play Tournament

* Status: **Runner-up** (w/ Mizuho Himekawa)
	+ Round of 32: **Win** (10up)
	+ Round of 16: **Win** (9up)
	+ Quarterfinals: **Win** (No Score Shown)
	+ Semifinals: **Win** (6up)
	+ Finals: **Lose** (4down)

## Etymology

* The name **Kaede** means "maple" (楓).
* Kaede's surname **Oikawa** means "reach out, exert, exercise, cause" (及) (**oi**) and "river, stream" (川) (**kawa**), which could possibly mean "reaching the river" altogether.
	+ She shares her surname with **Tōru Oikawa**, a third-year student at Aoba Johsai High in the *Haikyu!!* series.
Gartavah

Gartavah is a major port city in the Sultanate of Izhmat. Sitting on the borderlands between the Axor River and the Droza Highlands, it is an important hub for travel and trade. Much travel and trade by ship enters Gartavah first before shifting to smaller boats to travel down the Axor River.

## Places

### The Azurite District

A large district inhabited by Azurite merchants, sailors and mercenaries exist on the harbor front. The Azurite district is an important place for commerce, with high-value goods unique to Azurite culture being exchanged for local wares and produce. The district contains various quarters, such as the Akarrosian quarters, the Messilian quarters and the Kordobian quarters. The district occasionally invites trouble due to anti-Azurite sentiment amongst parts of the population.
Calchas Diakos

Chalcas Diakos is an Aasimar Cleric. He is a protagonist of the Myths of the Forgotten campaign. He works as a cleric of Ellasil, leading a small church in the town of Anemone.

## Biography

### Early

Calchas was born on Epros island within the kingdom of Akarros. He was found on the street as a baby and was picked up by a local priest in the area, who took him into the Church of Ellasil. Much to the priest’s surprise, he was found without blood or umbilical cord, seemingly unaffected by the harsh surroundings he was found in and was instead radiating with a bright light. This was part of what sealed Calchas’ fate, as the priests had considered him a sign from Ellasil himself.

While the priests were kind to him, it was an isolated childhood without much time for leisure and mostly in the company of religious scriptures. His solace was a woman named Myriam, the head priestess at the time, who saw him for the person he was rather than a priest in the making and would often tell him wondrous stories of fate, war, and justice. To him, she was both a motherly figure in a church mostly filled with elderly men unexperienced with children, as well as a stern teacher when he would slack with his studies. When he grew up, his radiant looks from his infancy only proved to grow stronger. At most times, he would look like a regular human, with long blonde hair reaching his chest, warm green eyes, and a pale tint to his face. Yet at times, when he was particularly caught in a prayer, he would glow like the sun. This would lead to conflicting reactions – while some believed him to be a descendant of celestials and would wish for him to cure all their ailments, other children visiting during his sermons would mock him for “shining like an oil lamp”. This would lead him to suppressing the aasimar side of himself to this day and would be instincts that would only arise when he was truly upset.

When Calchas reached 18 years of age, he was to assist in the Orcish migration wars as a medic, fighting in the region of Peria. Here, he gained a reputation of being able to keep calm even during the worst circumstances and keep the gravely injured soldiers’ company in their final moments.

## Notable Kills

**Kills**

* Vix Rotjaw
* Errantiel the Accursed
* Denetios the Viper
* Kulag the Decapitator

**Non-lethal**

* Victarius
Droza Highlands

The Droza Highlands is a mountainous region located on a peninsula east of the Axor River estuary. It stretches from the city of Nias in the far north to the Kiva Oasis in the south.

The highlands is characterized by its rough red hillsides and a dry climate. The land in the Droza is generally of poor quality for agriculture. However, the region is blessed with mineral wealth, being rich in gold, copper, tin, iron and gemstones. In spite of its poor food output, the region contains many major cities which exploit the wealth of the regions resources.
Sagamaedon

Sagamaedon is a Damaria city and the largest city within the lower Rinland, located on the Blue River portion of the Saerin River. Inhabited mainly by Rinfolk, it is the largest city in Damaria with a human minority, with elves, halflings and dwarves collectively making up a majority of the population. Aldvair elves also constitute a sizable minority within the city.
Grand Duchy of Holvist

Holvist is a Duchy in western Maravia. It is rich and prosperous thanks to its arable land and trade. Holvist is ruled by the Grand Duke Klavian Goldenvale.

## History

The lands of Holvist have been settled by many different tribes and people before the establishment of the duchy. The Indaegh Elves were originally the first inhabitants. Rhionlander explorers would later settle and dominate the lands. The people who would establish the duchy were conquerors from Vealand, who migrated from their country after being subjugated by the Damaria empire. Officially the Vealanders would establish the title in 1355.

Holvist contains Maravia's largest magic academy called the Kantmark Academy.

### First War for Maravian Supremacy (1426-1430)

The First War for Maravian Supremacy was initiated by Klavian Goldenvale against the Duchy of Orcidia in 1426. The young amibtious king noticed weakness amongst the Orcidian nobility who remained disunited in this period and choose to strike. Klavian besieged the walled city of Hykantis, managing to conquer it within less than a year, shocking the Orcidian society.

The rest of the war resulted in a stalemate situation with no side gaining ground. Klavian managed to hold onto Hykantis and gained the city through the peace treaty signed between the two countries.

### Second War for Maravian Supremacy (1440-1445)

In 1440, Klavian Goldenvale claimed that the peace treaty signed between Holvist and Orcidia had been breached due to Orcidia giving support to the rebel freefolk of Deepvale who had been harassing Holvister soldiers and caravans. Klavian used this supposed breach as his casus belli to start the Second War for Maravian Supremacy in order to subjugate Orcidia and establish himself as the undisputed main power of Maravia.

In 1445, the Holvisters managed to overrun Orcidia, dethroning the Karavos family. The entire domain of Orcidia came under Holvister rule. Klavian Goldenvale would declare himself as "the Great" following his victory.

## Known Holvisters

* Klavian Goldenvale
* Kai Haggard
* Dask Pilgarlic
* Shaera Stratharch
* Joevyn
Lake Baerkan

Lake Baerkan is the largest lake in the Midrealms, located in the eastern portion of the lower Rinland. The lake is defined by its long narrow shape and deep depths. The Blue Saerin River originates from the lake's western tip.

Baerkan holds much significance from a historic, strategic and mythological perspective. It provides the region with fresh water and is rich in sealife, with plenty of good fishing spots. Many tales surround the lake, as various aquatic monsters roam the depths of the lake and are known to emerge from time to time and become a threat.
Nisus

Nisus is a major port city in Akarros. It is the capital and largest city of the duchy of Manakos. The city sits a the estuary of the Paga River, giving it access to the interior of the duchy.

## Culture

### Food

Nisus is known as the birthplace of Akarrosian Rum, a popular type of golden rum, favored by sailors of of the Midrealms, with its popularity spreading as far as from Aeboria to Eolainn.
House of Aedeldrake

The House of Aedelsdrake is a Damaria noble house who possess the Duchy of Saerinia. They are amongst the most loyal and long-lasting houses within the empire and are held in high regard by the ruling House of Saerindrake.

Originally a minor house which controlled the county of Aedelshead, the house was elevated by King Araedis I the Beautiful and gained the Duchy of Loraein in 1080 from the rebellious House of Saewern after Araedis deposed and banished the Saewerns.

## Relations

The Aedeldrakes maintain good ties with most houses of Damaria. The maintain particularly good ties with House of Merrygold and House of Sewellyan. They ocasionally feud with House of Cantabrion for being the most favored noble house of House of Saerindrake. The Aedeldrakes are on bad footing with House of De Monae and they have a hatred for House of Windaine whom they view as an uncouth upstart family.

## Coat of Arms

The Aedeldrake coat of arms consists of Red symbolizing loyalty towards Damaria and orange symbolizing joy, health and warmth. Four gauntlets overlay the heraldry, indicating fraternity, trust and strength.
Kaali Xochitli

Art by Alexis

Kaali Xochitli is a Tiefling Monk of Tehuan descent. She is a player character of the Myths of the Forgotten campaign.

## Biography

### Early life

Kaali was raised as part of the Yaka clan in Tehua.

In 1428, during Kaali's early adulthood, Yaka was attacked by the Ankol clan who enslaved and killed many fellow kinsmen. Before Ankol’s initial victory, Nezza, monk brother of Kaali, managed to disassemble Dawn’s Bloom, Yaka’s most precious treasure, and scatter Dawn’s Tears (Dawn’s Petals). Nezza gave one of the petals to Kaali, before his brutal death, at the hands of the champion of Ankol. Kaali managed to conceal the petal, even though she was captured.

Following the siege of Yaka, Kaali would plan her retribution on the Ankol. A coalition against the Ankol gathered which she participated in. The coalition would lay waste to Ankol, lasting almost a month. Kaali's revenge led her to commit blasphemous acts of violence against the Ankol. The remains of the Yaka Clan managed to reassemble Dawn’s Bloom. Nevertheless, the violence tainted the people of Yaka and their allies’ hearts, as well as Dawn’s Bloom. Ashamed of herself, Kaali would depart with the Dwan's Bloom to escape from her sins, with the Dawn's Bloom taking the new form of the Crimson Bloom.

## Notable Kills

* Gulp
* Molysménos
* Pauly Skewer
* Zadis the Scaled King
Aeboria

Aeboria is the largest and westernmost of the continents of Cintias. Its covers a wide range of climates, from frozen tundras and expansive taigas in the north, temperate forest and plains in the center, to subtropical steppes and deserts in the south.

## Etymology

The name "Aeboria" comes from elvish and roughly translates to "Wast Lands".

## Locations

### North

#### Frostend

Frostend is the northwesternmost region of Aeboria. It is heavily forested and has freezing temperatures, making it a highly inhospitable region. Only the Frostend Elves have managed to permanently settle the region.

### Middle

#### Vindalaeris

In western Aeboria lies Vindalaeris, the sacred lands of the Vindalaeran Elves. This region is heavily forested and features many of the oldest elven settlements in Cintias and is one of the world's most wealthy regions. Kelestia, a Vindalaeran island kingdom, lies west off the shores of the mainland.

#### Chernavia

In the east lies the lands of the Chernavians, who inhabited many different states. The region known as the Chernavian Bridge connects Aeboria with the Midrealms.

### South

#### Mankhegi Steppes

The Mankhegi Steppes are a vast steppelan covering a large part of southern Aeboria, mostly inhabited by nomads.

#### Ulin Desert

The Ulin Desert is the largest desert of Aeboria, located southwest of the Mankhegi Steppes. It features similar nomadic life as seen in Mankhegia, with settlements located along the Denbek River.
Battle of Haeranberg

The Battle of Haeranberg was a decisive battle of 1388 that would end the Troubled Times in Damaria. The battle pitted the Damaria army against the Vealander uprising led by the Brotherhood of Vea.

The battle is infamous for its high casualties and its ruthless and merciless fighting, resulting in the death of most of the influential Vealander nobility, and the Brotherhood of Vea would escape from Damaria, becoming a mercenary gang.

## Prelude

The Brotherhood of Vea decided to fortify and prepare for battle at the town of Haeranberg due to the towns strategic and defensible position. The Vealanders utilized high ground positions together with longbows and crossbows to hail projectiles at the invaders.

## Forces

The Damaria forces were at 50.000, whilst the Vealander forces were at 40.000. However, more than half of the Vealander forces were conscripted peasants, making their forces much lower in quality.

## Casualities

Damaria would lose 6.000 soldiers, whilst the Vealanders lost more than 12.000.
House of Redvaine

The House of Redvaine is a noble house of Damaria which rules the duchy of Penreach.

## History

The Redvaine served under Allaeric the Conqueror during the war against Penreach and conducted the siege of Eameir, conquering the city. Their servitude awarded them the duchy in 1268 after the Penreach nobility was deposed by Allaeric.

## Relations

House of Redvaine maintains a decent relationship with the imperial House of Saerindrake. They maintain an alliance with House of Cantabrion. The Redvaine have a rocky relationship with House of Windaine to the south as Penreach and neighboring Ealric duchy clash over border disputes.

## Coat of Arms

The Redvaine coat of arms shares the color scheme and design of the the traditional Penreach coat of arms, consisting of white with a diagonal blue stripe, symbolizing the Pen River. A symbol of a white castle was added on top, symbolizing Castle Eameir, the most prized possession of the Redvaine which they conquered.

The Redvaines originally wanted to include the color red in their coat of arms but decided to use the color blue which is the color associated with Penreach culture.
Narkis

The god of chaos. Narkis is a crude and riotous god who seeks to create mayhem and change in the world.

Narkis is the younger brother of Ardras, the god of order. Feeling spite towards his elder brother, Narkis strayed from his brother's path and set out to upset the stringent codes of Ardras. The two have remained bitter rivals ever since.

## Narkis' Sin of Transgression

During The Age of Division, Narkis has consistently been the god who questions The Divine Law of Division the most. Growing bored from being detached from the material plane, Narkis would become the first god to commit The Sin of Transgression when he decided to set foot within Cintias in 1313. Narkis would remain within Cintias for a week lasting from August 13 to August 20 before the other gods discovered his transgression and sent their divine servants to apprehend him and bring him back to the divine realms. During Narkis' time in Cintias, his presence was seen by a travelling part of 13 humans. Inspired by Narkis' presence, these 13 humans would become known as the 13 apostles of Narkis and would lay the foundation of a cult known as the Cult of Pandemonium. One of the apostles, a woman named Cashera, was claimed to have been romantically involved with Narkis and would carry a child that would be known as the demigod Nebbia of the Blackbark.

Narkis was set on trial by the other gods. According to the divine laws on the Sin of Transgression, Narkis was to be exiled like Taremtis to an abandoned plane and never allowed to leave. However, Narkis' brother Ardras unexpectedly pleaded for the gods to be lenient and inflict a less punitive sentence. Why Ardras did so remains a topic of much debate. Some view that Ardras was influenced by his brotherly relation with Narkis in spite of their rivalry. Others view that Ardras' sense of justice made him realize how punitive the laws surrounding the Sin of Transgression really was.

Narkis' sentence would be that he was to be shackled in the Tower of Repentance for a 1000 years, not to be released before 2313. The leniency shown by the gods brought the entire validity of the Divine Law of Division into question. If the law could not be applied as written, would this mean that the law could be transgressed upon by the other gods? The law of the Sin of Trangression would be reaffirmed by the other gods, stating that Narkis' transgression would serve as a warning and any future transgressions by any god would be punished as written in the law.

## Appearance

Narkis takes the form of a man with sharp expressive features, pale skin, red eyes with yellow irises and wild multicolored hair consisting of red, black, and yellow. He is said to often wear a grin on his face.
Lethis Redvaine

### Relatives

Loris Redvaine (father) Marsha Cantabrion (mother) Aric Redvaine (brother) Sylvia Redvaine (sister) Lysaera Redvaine (sister) Starvys Cantabrion (uncle)

## Physical description

### Gender

Male

Lethis Redvaine is the duke of Penreach and the current head of the House of Redvaine.

Lethis is a skilled fighter and a capable commander. He often participates in jousts and duals, of which he has enjoyed many victories. He is known to lead an extravagant and careless lifestyle for a duke, something which has drawn him criticism for neglecting his higher duties. He is also a bachelor and has a track record for being a womanizer.

## Family

Lethis is the son of Duke Loris Redvaine and Lady Marsha Cantabrion. He is the nephew of Starvys Cantabrion, duke of Steria, from his mother's side of the family. Lethis is the eldest of four siblings. He has a younger brother named Aric and two young sisters named Sylvia and Lysaera.
Ba’an the Betrayer

Ba’an embodies deceit and betrayal. A slender tall demon with long white hair and blackened purple skin, Ba’an enjoys taking the form of a humanoid to gain the trust of individuals, only to betray them and destroy what they hold dear.

## Appearance

Ba'an appears as a cloaked tall and slender demon with long angled horns. His hands are delicate with long fingers and sharp claws. His skin is a blackened purple and his eyes shine with a cold orange tone.
Plane of Air

The Plane of Air is a seemingly endless expanse of clouds and skies. Countless flying islands of various shapes and sizes are located throughout the realms. The weather an be very sporadic, ranging from calm gentle winds to heavy downpour and violent storms. Any person who freefalls for a long period of time will eventually reach the bottom layer of the realm, called the Furor. The Furor consist of endless tempests and wild winds so powerful that even hard objects made from metal will be shreaded and torn apart. No one knows if anything exists deep within the Furor.

Compared to the other realms, the Plane of Air is known to be the most hospitable of the elemental planes. It is one of the few planes hosting actual settlements inhabited by races from the material plane. A flying island in the plane may consist of resources necessary for survival, such as fruit, vegetables, water, trees and even animals which can be hunted.
House of Goldenvale

The House of Goldenvale is the ruling house of the Grand Duchy of Holvist. It is amongst the most powerful and influential dynasties of Maravia. The family traces its lineage back to Vealand and are nobles who fled from Damaria persecution.

## Coat of Arms

The Goldenvale coat of arms is a saltire consisting of red and black, the traditional colors associated with Vealand. Two golden swords cross one another, with one blade symbolizing Vealand and the other Maravia. The gold color symbolizes Goldenvale glory and honor.
Balenka

Balenka is a Chernavian liquor made from rye. It is cheap to produce and heavy on alcohol, hitting the drinker hard.

## Variations

### Weznian/Black Balenka

Weznian Balenka is known for utilizing grapes, giving it a more flavorful taste akin to wine. Milder alcohol level compared to other types of Balenka.

### Northern/White Balenka

Common in Ryablinsk, northern Balenka is known to be the most heavy-hitting and addictive type of Balenka. It has little taste, but intoxicates more easily.

### Yellow Balenka

Common in Zarkorzkia. Contains lime or citrus, giving it a sour taste.

## Addiction

Due to its affordability and ease of production, as well as its intoxicating effects, Balenka is known to be rather addictive. It is not uncommon to find drinkers who freeze to death during winter, as the warm feeling given by the drink makes the drinker not pay attention to frostbite.
Grom

### Relatives

Yek (1st son from 2nd wife) Grik (2nd son from 2nd wife) Trog (3rd son from 2nd wife) Skash (4th son from 2nd wife) Wrog (5ft son from 2nd wife) Gurm (6th son from 2nd wife)

### Affiliation

Band of the Crow (mercenary leaderKeepers of Eirene (guild member)

## Physical description

### Eye color

Brown

Grom is a bugbear barbarian and mercenary leader of the Band of the Crow. He is a protagonist of the Myths of the Forgotten campaign.

## Biography

### Early life

Grom grew up in a bugbear tribe that once lived in the Kaibo Forest east of Anemone. At age 24 he found a mate and sired several children with her, though he quickly abandoned her in search of more gold and glory. Grom became a mercenary, taking any jobs he could. His reputation grew enough among the people of Isuraea that he was hired for some less pleasant monster disposal jobs by the townsfolk of the region. At age 35, Grom was hired by the town of Anemone to take out a coven of hags that had been plaguing the region of Isuraea and grew a reputation after slaying the coven. By age 40 Grom had built up enough of a network of allies that he formed the Band of the Crow, a group of mercenaries (primaly goblin, hobgoblin, bugbear and other races) that are willing to take on practically any job, no matter how morally questionable. Similar to how Grom operates, they most often take on jobs for criminals, but are well respected enough for their fighting prowess that they are sometimes hired by politicians and other more "law abiding" characters for jobs they cant find anyone else to handle and came to be regarded as a hero by some, such as by some bugbears who shared his ideals. At age 37 he took another mate, only to follow the same pattern of siring children with her and abandoning her.

## Notable Kills

* Chomp
* Dark Kaali
Garmhold

Garmhold is the capital of the Garmhold Kingdom, located in the vast cavern underneath Titan's Peak. It is among the richest dwarven cities in Cintias, thanks to the abundance of valuable natural resources located underneath the mountain it is located in.

Garmhold is known for its magnificent dwarven architecture and its rock-cut architecture, with many of its buildings, monuments, passage and bridges carved from the original layout of the caverns it is located in. The city is well-defended, as there are only a handful of entrances to the city, all of which are heavily fortified and defended by the city guard. Fresh mountain water runs through Garmhold, providing the city with clean drinking water.
Dakhazians

The Dakhazians are an ethnic group inhabiting the land of Dakhazia in western Kesrica.

## Culture

### Face concealment

Dakhazians are known for their face concealment. While face concealment is practiced throughout many cultures, it carries much weight and significance in Dakhazian society, where you rarely see a persons face in public. The face is considered highly intimate and sacred amongst the Dakhazians and only shown to those whom a person trusts or views as a friend or lover. Furthermore, the face concealment help protect the face from the searing sun in Dakhazia, keeping the skin clear and pale which is valued and perceived as beautiful by most Dakhazians. In general, most Dakhazians tend to have a lighter skin tone compared to most neighboring cultures such as the Izharians and the dark-skinned Tegrissians.

### Masters of the blade

Dakhazians are known to be some of the finest blademasters in Kesrica, known for their graceful sword and knifefighting techniques and styles, of which many schools exist. Dakhazians often carry a blade regardless of the situation, be it sword or knife, and it is considered highly inappropriate to ask a Dakhazian to remove his or her blade from their person. Dakhazians who travel abroad are often hired as fencing tutors and combat instructors. Many Dakhazian athletic practices derive from their sword culture, such as their many dances where dancers perform with swords, spinning and juggling them in daring fashion.

### Regional variance.

3 major subgroups of Dakhazians exist: the northern Masan, the central Aban and the southern Zerand. The Masan live rugged lives in the hilly northern forests of Dakhazia. They are known as Dakhazia's fiercest warriors due to their proximity to other people groups who on occasion go to war with Dakhazia, promoting a martial culture in the north. The Masan are known for their many forts constructed on strategic hillsides. The Aban are the most cosmopolitan of the Dakhazians, thriving in large cities and doing trade. The Zerand occupy the deserts in the south and live a somewhat reclusive semi-nomadic tribal lifestyle. A large tabaxi population exist in the Zerand Desert, known for their independent way of life.

Dakhazian Elite WarriorDakhazian BladesmanDakhazian RogueZerandi TribesmanDakhazian Blade DancerAbani Noble
Kiva Oasis

The Kiva Oasis is located at the southern end of the Droza Highlands. It is one of the few areas in the interior of the Qoz’t Desert suitable for settlements, as the oasis provides the area with plenty of water and some limited agriculture.

The Kiva oasis is currently administered by the Sultanate of Izhmat, although the remoteness of Kiva allows it to maintain a somewhat more independent way of life compared to the heartland of the Sultanate. It is not uncommon for criminals, deserters and gang leaders to escape to Kiva to seek asylum from the law. Due to its location in the interior of the Qoz’t, the Kiva has become a hub for trade with the nomadic peoples of the Desert. The Maurog and Bed’hi tribes often trade goods with Kiva, and historically the nearby Maurogis have been able to claim and subjugate the area.
Cintias Wiki

**Welcome to the Cintias Wiki!**

The world of Cintias, a D&D setting.

## Important articles

Campaigns
* Myths of the Forgotten
* The Lost Prince

Finished
* Maravian Adventures

World
* Locations
* Pantheon
* Factions
* Races, Ethnicities and Peoples
* Historic Timeline

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.