The Guardian Dragon

> "*The Guardian Dragon has been summoned... but by whom? And why does he look so mad...?* "
>
>
>

**The Guardian Dragon** is the fourth challenge on the *Dragon Challenges 2* board. He appears alongside Gorgok, the Relentless in Willowshire Burns (Arena).

## Attacks

1. The Guardian Dragon breathes flames at his target.
	* (First use) *The Guardian Dragon: 'Extra crispy.'*
	* Attacks for 8 hits of 250% Stone Melee damage (2000% total).
2. The Guardian Dragon breathes a flame at his target.
	* *The Guardian Dragon: 'A flame to light the way!'*
	* Attacks for 1 hit of 200% weakness seeking Melee damage.
	* Inflicts 'Spellbound Flame' for 2 turns.
		+ -25 Boost.
		+ -60 Bonus.
3. The Guardian Dragon flaps his wings at his target.
	* *The Guardian Dragon: 'You cannot hide!'*
	* Attacks for 1 hits of 200% Wind Melee damage, with +600 Bonus.
	* Inflicts 'Off Balance' for 2 turns inclusive.
		+ -140 Melee/Pierce/Magic.
		+ -140 Block/Parry/Dodge.
4. The Guardian Dragon claws his target.
	* Attacks for 1 hit of 100% Stone Melee damage, with -1200 Crit.
	* If the hit connects and the target is still alive, sets his target's HP to 1.
5. The Guardian Dragon gathers orange energy and breathes flames at his target.
	* Attacks for 10 hits of 40% Stone Melee damage (400% total).
	* Applies 'Avatar's Blessing' for 99 turns.
		+ Reduces direct damage taken by 50%.
		+ Gains 5 stacks of Blessing (see Mechanics).
6. The Guardian Dragon gathers green energy and breathes flames at his target.
	* Attacks for 10 hits of 40% Stone Melee damage (400% total).
	* Applies 'Avatar's Grace' for 99 turns.
		+ Reduces direct damage taken by 50%.
		+ Gains 5 stacks of Grace (see Mechanics).
7. The Guardian Dragon breathes a flame at his target.
	* Attacks for 1 hit of 200% weakness seeking Melee damage.
	* If the player is not affected by 'Waiting Flame', and a hit connects:
		+ Purges the player of 'Doubled Flame' if it is active.
		+ Inflicts 'Waiting Flame: ???' for 99 turns (no effect).
8. The Guardian Dragon gathers energy before breathing a flame at his target.
	* Attacks for 1 hit of 200% weakness seeking Melee damage.
	* If the player is affected by 'Waiting Flame', and a hit connects:
		+ Purges the player of 'Waiting Flame' if it is active.
		+ Inflicts 'Doubled Flame: ???' for 99 turns (no effect).
9. The Guardian Dragon breathes flames at his target.
	* Attacks for 10 hits of 40% Stone Melee damage (400% total).
	* Inflicts 'Searing Flame' for 3 turns, a 100% Fire DoT.
10. The Guardian Dragon claws his target.
	* Attacks for 1 hit of 400% Stone Melee damage.
	* Inflicts 'Crushing Claw' for 3 turns inclusive.
		+ -20 All.
		+ +40 Health.
11. The Guardian Dragon flaps his wings at his target.
	* Attacks for 1 hit of 200% Wind Melee damage.
	* If the player is affected by 'Waiting Flame', and a hit connects:
		+ Purges the player of 'Waiting Flame'.
		+ Inflicts 'Scattered Embers' for 4 turns.
			- -60 Melee/Pierce/Magic.
			- -60 Block/Parry/Dodge.
	* If the player is affected by 'Doubled Flame', and a hit connects:
		+ Purges the player of 'Doubled Flame'.
		+ Inflicts 'Flaming Maelstrom' for 5 turns inclusive.
			- -60 Melee/Pierce/Magic.
			- -60 Block/Parry/Dodge.
			- +25 Boost.
			- +60 Bonus.
12. The Guardian Dragon summons earthen spikes at his target.
	* Attacks for 4 hits of 50% Nature Melee damage. (200% total).
	* If the player is affected by 'Waiting Flame', and a hit connects:
		+ Purges the player of 'Waiting Flame'.
		+ Inflicts 'Quickened Flame' for 4 turns.
			- -25 Boost.
			- -60 Bonus.
	* If the player is affected by 'Doubled Flame', and a hit connects:
		+ Purges the player of 'Doubled Flame'.
		+ Inflicts 'Ashen Eruption' for 5 turns inclusive.
			- +60 Melee/Pierce/Magic.
			- +60 Block/Parry/Dodge.
			- -25 Boost.
			- -60 Bonus.
13. The Guardian Dragon claws his target.
	* Attacks for 1 hit of 200% Stone Melee damage.
	* Inflicts 'Grasping Claw', a 1-turn stun.
14. The Guardian Dragon gathers energy before clawing his target.
	* Attacks for 1 hit of 400% Stone Melee damage.
	* Applies 'Guardian's Fury' for 3 turns inclusive.
		+ +25 Boost.
15. The Guardian Dragon breathes flames at his target.
	* *The Guardian Dragon: 'A gift for you.'*
	* Attacks for 8 hits of 250% Melee damage (2000% total).
		+ Element is determined by the most recent element the Guardian Dragon has been overloaded with (see Mechanics).
	* Inflicts an 'Elemental Diffraction' effect.
		+ See Mechanics.

## Rotations

* If the Guardian Dragon has been overloaded (see Mechanics), he will pause his rotation to use Attack 15 once.
* In phase 1, The Guardian Dragon's rotation is 1 -> (2 OR 3) -> 4 -> transition to phase 2.
	+ If the target has an effect that increases Avoidance or Defense, The Guardian Dragon uses Attack 3 instead of Attack 2.
* In phase 2, The Guardian Dragon's rotation is one of the following:
	+ Blessing: 5 > (7 OR 8) > 9 > 10 > 11 > 13 > (7 OR 8) > 9 > 14 > 11 > (1 OR 4\*)
	+ Grace: 6 > (7 OR 8) > 9 > 10 > 12 > 13 > (7 OR 8) > 9 > 14 > 12 > (1 OR 4\*)
		- If neither Blessing/Grace are active, the Guardian Dragon will randomly choose one. If either effect is active, the same attack will be used.
		- If the player is affected by 'Waiting Flame', the Guardian Dragon uses Attack 8. Otherwise, he uses Attack 7.
		- Attack 1 is used at the end of the first rotation, and Attack 4 is used on the second rotation.

## Mechanics

### Confidence

* The Guardian Dragon applies 'Confidence' for 99 turns inclusive at the start of every turn.
	+ +15X Boost.
	+ +15X Bonus.
	+ If The Guardian Dragon did not receive a hit from the player on the previous turn, X increases by 1.
	+ If The Guardian Dragon receives a hit from the player, X is reset to 0 at the start of his turn.

### Elemental Absorption

* If the Guardian Dragon is hit with 1 of the 8 elements he has a negative resistance to, he will apply a corresponding Elemental Absorption effect. These effects get stronger the more times the Guardian Dragon is hit with the corresponding elements.
	+ Light: Applies 'Light Absorption' for 99 turns, a 0.1X% HoT.
	+ Darkness: Applies 'Darkness Absorption' for 99 turns.
		- +10X STR/DEX/INT.
	+ Wind: Applies 'Wind Absorption' for 99 turns.
		- +2X Bonus.
	+ Nature: Applies 'Nature Absorption' for 99 turns inclusive.
		- +4X Melee/Pierce/Magic.
	+ Water: Applies 'Water Absorption' for 99 turns inclusive.
		- +6X Block/Parry/Dodge.
	+ Energy: Applies 'Energy Absorption' for 99 turns.
		- +4X Crit.
	+ Ice: Applies 'Ice Absorption' for for 99 turns inclusive.
		- +X All.
		- -X Health.
	+ Fire: Applies 'Fire Absorption' for 99 turns.
		- +2X Boost.
	+ In all cases, X is equal to the number of times The Guardian Dragon has been hit with the corresponding element.

#### Elemental Diffraction

* If the Guardian Dragon is hit with the same element a total of 21 times or more, he will pause his rotation to use Attack 15 once, which inflicts the corresponding Elemental Diffraction. This can only occur once per element.
	+ If the Guardian Dragon is overloaded with multiple elements in one turn, he will use the **last** element that was overloaded with, discarding all other elements.
	+ *The Guardian Dragon is overloaded with <element>!*
		- Light: Inflicts 'Light Diffraction' for 5 turns, a 5% HoT.
		- Darkness: Inflicts 'Darkness Diffraction' for 9 turns.
			* +100 STR/DEX/INT.
		- Wind: Inflicts 'Wind Diffraction' for 9 turns.
			* +20 Bonus.
		- Nature: Inflicts 'Nature Diffraction' for 10 turns inclusive.
			* +40 Melee/Pierce/Magic.
		- Water: Inflicts 'Water Diffraction' for 10 turns inclusive.
			* +60 Block/Parry/Dodge.
		- Energy: Inflicts 'Energy Diffraction' for 9 turns.
			* +40 Crit.
		- Ice: Inflicts 'Ice Diffraction' for 10 turns inclusive.
			* +10 All.
			* -10 Health.
		- Fire: Inflicts 'Fire Diffraction for 9 turns.
			* +20 Boost.
		- Bacon: No effect.
			* Only 1 hit of Bacon is needed to trigger Attack 15, rather than 21.
			* *The Guardian Dragon is overloaded with... Bacon?!*

### Avatar's Blessing/Grace

* Upon using Attack 5 or 6, The Guardian Dragon applies 'Avatar's Blessing' or 'Avatar's Grace', alongside 5 stacks of their corresponding name. This status will permanently apply 50% Damage Resistance until it is purged, with conditions needed for either status.
	+ The Guardian Dragon loses 1 stack of Blessing when he is hit by a critical hit from the player.
		- *Your critical hit weakens the Avatars' Blessing!*
	+ The Guardian Dragon loses 1 stack of Grace when he takes damage from a DoT.
		- *Your DoT effect weakens the Avatar's Grace!*
	+ Upon losing all stacks of Blessing/Grace, the status is purged.

## Resistances

* Light: -50
* Darkness: -50
* Wind: -50
* Nature: -50
* Water: -50
* Energy: -50
* Ice: -50
* Fire: -50
* Health: -50
* Immobility: 600
* Shrink: 600
* All: 50