recursal/Fanatic-Fandom huggingface dataset:
Hit Probability

The **Hit Probability** refers to the chances of a skill successfully landing on a Coromon.

## Chances

The probability of a skill landing is calculated with the following formula:

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{\displaystyle Probability = Skill Acc. \* (Acc. / Evasion)}

Where

* Skill Acc. is the Skill's accuracy
* Acc. is the user Coromon's accuracy stat.
* Evasion is the target Coromon's evasion stat.

### Example:

If the **skill** the enemy uses has **100** **Accuracy**, and the **Attacking** Enemy Coromon has **-4** stages of **Accuracy**, while your **Receiving** Coromon has **+6** stages of **evasion**, then the calculation is 100 x (0.6 / 2.2), resulting in = 27.27% chance the move will land successfully.

If the **skill** the enemy uses has **100 Accuracy**, and the **Attacking** Enemy Coromon has **-6** stages of **Accuracy**, while your **Receiving** Coromon has **+4** stages of **evasion**, then the calculation is 100 x (0.4 / 1.8), resulting in = 22.22% chance the move will land successfully.

In both examples, both of the numbers in the brackets are obtained from this table here. Currently, Evasion or Accuracy stats seem to only be affected by increases or decreases applied from skills during battles by 1 to 6 stages; the stat is *not innate* or present in a specific Coromon permanently as a variable. It simply only defaults to 1x multiplier in the calculation if there is no temporary stat modifications applied during battles.
Milestones

**Milestones** are a game mechanic that rewards players with Promotion Bonuses for completing goals or "milestones". It is introduced by Peter in the game's Prologue as an incentive for Lux Solis employees to keep researching.

## List of Milestones

There are several milestones and when they are completed they can be claimed by the player and they will reward Lux Solis XP. Some milestones have multiple levels with increasing XP rewards and difficulty and can only be completed once per level, while others, marked by an infinity symbol, can be completed multiple times.

## Promotion Bonuses

Promotion Bonuses are rewards that become available to claim for every 100 XP gained. Only the first 14 Tiers are available in the demo version of the game.
Water Type

The **Water Type** is one of the seven elemental types of Coromon. Aquatic Coromon have this typing and manipulate water for their attacks.

It's very effective against Fire Type and Sand Type, but it's not effective against itself, Electric-, or Ice Type Coromon. It resists attacks from itself, Sand-, and Fire Type, and is weak to Electric-, Ice-, and Foul Type.
Sand Type

The **Sand Type** is one of the 7 elemental types of Coromon. Coromon of this type have an affinity with the ground or underground, and their skills usually involve throwing sand or rocks. It's very effective against Electric Types and resists Electric-, Sand-, and Foul-Type attacks. It's not very effective against itself or Water Types, the latter being its weakness.

## Sand Type Moves

 Pocket Sand | 0
 Sandball | 3
Gold

*Our community needs more information on this page! Can you help out? Click here to add more.*

**Gold** is the currency used in Velua. It is used to buy items and pay for services, and can be obtained, among other ways, by battling Trainers. The in-game icon of gold is a round, golden coin. It's value is still unknown compared to dollars ($)
Blizzian

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Evolution Line

Blizzburd
**Blizzian**

**Blizzian** is an Ice Type Coromon. It evolves from Blizzburd.

## Biology

Blizzian is an avian with icy features. It has sharp icy feathers protruding from the top of its head and on the tips of its wings. It has a proportionally huge beak that is covered in ice and has formed icicles. It stands perched on its 3-clawed talons.

## Gallery

#### Beta

Standard Beta DesignPotent Beta DesignPerfect Beta Design
Citadil

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Citadil

### Pronunciation

si-tə-dil

* Standard
* Potent
* Perfect

## Evolution Line

**Citadil**
Castledile
Fortigator

**Citaldil** is a Sand Type Coromon. It evolves evolves into Castledile and Fortigator.

## Biology

Citadil is a crocodile or alligator with a long snout and large jaws. It has stubby little limbs each with two fingers, and it has six bricks lined up along both sides of its back as if they were forming a castle's battlements.

## Trivia

### Origins and Etymology

Citadil is based on a crocodilian and its name is a portmanteau of citadel and crocodile.
Pawbury

Pawbury is a small town between the Soggy Swamp and the Wostin Dessert. It contains a community sculpting center, Lux Solis health center, shop, Furclaw Manor, and the Monastery of Illguin. It has much imagery of Purrgy. It is the only known place to purchase Purrgy Nibbles.

### Music Theme

This theme is teased by the official Coromon YouTube channel on their Pawbury teaser soundtrack video. (*For Mobile Users, click here*)

## References

1. ↑ https://www.youtube.com/watch?v=7fIyrlD5mNQ&t
Houndos

* Standard
* Potent
* Perfect

## Evolution Line

**Houndos**
Hountrion

**Houndos** is an Electric Type Coromon. It evolves into Hountrion.

## Biology

Houndos is a blue two-headed dog. It has yellow stripes around both of its necks and one stripe on their back. Their tail appears to be made out of lightning.

## Database

*"The two heads of Houndos fight with each other everyday over who the better boy is."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Brave | 25 / 70 | This Coromon is so brave that it can not be affected by curse.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

### Origins and Etymology

Houndos is based on the mythical three-headed dog Cerberus (minus one head), and its name is a portmanteau of hound and dos, the Spanish word for two.

## Gallery

### Back Sprites

Back view, StandardBack view, PotentBack view, Perfect
Toravolt

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Evolution Line

Bittybolt
**Toravolt**

**Toravolt** is an Electric Type Coromon. It is the evolution of Bittybolt.

## Biology

Toravolt is a tiger. It has a large, spiky mane of fur, along its neck. It retains the M shaped stripe on its head and electricity can be seen surging through its several lightning bolt shaped stripes that are present across its body, hind legs, and tail. The fur tufts on the size of its face have become large and the end of its tails gained more spikes of fur compared to its previous evolution.

## Trivia

* Toravolt's name was submitted by a user named Ria in a naming contest.

### Name Etymology

* Toravolt is a portmanteau of Tora (虎), meaning tiger in Japanese, and volt.

## References

1. ↑ https://namecontests.com/u18qvrlp
2. ↑ https://twitter.com/CoromonTheGame/status/1488521713579171840
Voodoo

### SFX

**Voodoo** is a Magic Type Special Skill with low Priority that damages a random Coromon on the enemy team. In Trainer battles, it can effect Squad members not in battle. In wild Double Battles, a random target on the field is chosen.

## Description

*"Inflict damage on a random target, including opponents not in battle. This attack always goes last."*
Shock

The Coromon affected by shock also suffers from lowered Speed, due to the current running through its muscles.

**Shock** is a Status Condition that is inflicted by certain Electric Type Skills. When a Coromon is shocked, they will be unable to use a Skill every 4th turn, and suffer from a lowered Speed Stat.

## Items that Cure Shock

* Cuco Fruit
* Ground Cake
Normal Type

The **Normal Type** is one of the seven elemental types of Coromon. Several Coromon that aren't associated with any elemental power have this typing.

**Normal type** is a fairly neutral typing as it isn't very effective against any other type. It's ineffective against but also resists the Ghost Type, and its only weakness is Poison Type Skills.
Megalobite

* Standard
* Potent
* Perfect

## Evolution Line

Nibblegar
Sheartooth
**Megalobite**

**Megalobite** is the final evolution of the Water Type Starter Coromon Nibblegar and Sheartooth. It underwent a design change after v0.1.16.

## Biology

Megalobite resembles a bipedal Megalodon. Its scales are a slate color and are gray along its belly and nose. Its ring is attached to its top fin behind the head. A cross-shaped scar pattern is on its arm. Each hand splays out into an anchor shape with three claws. It has small legs to support its large body.

## Database

*"Megalobite is able to store air in its belly, making him able to float despite its massive body."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Fully Rested | 45 / 70 | When a Coromon has full HP, any damage is reduced by 40%

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Nibblegar's evolution line's names were coined by Christopher as part of a naming contest.

* The new design as of August 20th, 2020 was inspired in part by a fan design from discord user Yokaiju

### Origins and Etymology

Megalobite is based on a megalodon and its name comes from the Latin megalo, meaning large (perhaps referring to the megalodon, a prehistoric shark) and bite.

## Previous Design

Up to v0.1.16, Megalobite's design was different; it had an always open mouth and a large belly. Its ring was attached to its tail. Its arms were flat and flappy with no digits. A new design was revealed on Coromon's social media sites on August 20, 2020.

Normal, frontPotent, frontPerfect, front
## References

1. ↑ https://coromonthegame.tumblr.com/post/188769187226/congratulations-to-christopher-with-the-winning
Titan

A **Titan** is an elemental creature of immense power. There are six Titans known to exist in Velua. The collection of their Titan Essence is the objective of Project Chimaera.

## List of Titans

*Our community needs more information on this page! Can you help out? Click here to add more.*
* Voltgar, the bender of storms | lv. 25
* Illuginn, the bender of reality | lv. 35
* Sart, the bender of sands | lv. 45
* Hozai, the bender of flame | lv. 55
* Vørst, the bender of ice | lv. 65
* Chalchiu, the bender of water | lv. 70

## Info

The existence of a seventh, as of yet unknown Titan was confirmed by Professor Spruce, which has the power to brainwash people.
Umbra Noctis

Prior to version 0.6.0, **Umbra Noctis** were the main antagonists of the game. They were described as a shady organization who rivaled Lux Solis. The organization consisted of several grunts led by 6 captains under the reign of a supreme leader and his son.

## Story

### Donar Island

The player character would have their first run in with the evil team at Donar Island where they have already invaded Thunderous Cave in a search for the scientist Thomas in order to get their hands on the Potential Reader he created. The player must defeat the grunt blocking the cave in a Coromon battle to get inside. That's where they will find Thomas, who's locked himself in a room to hide from Umbra Noctis.

After defeating the grunt and blowing the Fusebox in the Fuseroom, the player receives the Potential Reader temporarily and must escort Thomas back outside. However, both of them are suddenly surrounded by Umbra Noctis in front of the Buzzlet Lab where Amon demands that Thomas hands over the Potential Reader. Thomas confronts him and claims he hid the device deep in the cave where no one will be able to find it. Amon then snaps and uses a Gauntlet Power on Thomas that seemingly controls his mind to follow the captain's orders to go with Umbra Noctis to make a another Potential Reader as they leave the island.

After completing the Power Tower and acquiring Voltgar's essence, Professor Rigel calls the player back to the Buzzlet Lab to explain they found evidence that Umbra Noctis is using the power of an elusive 7th Titan to brainwash people.

## Gallery

### Captains

AbaddonShivaAmonLilithIshtarKaliLeaderLeader's son
## Trivia

* Umbra Noctis is Latin for "Shadow of the Night"
* The captains of the organization are all named after gods and goddesses from various mythologies.
Smart gem

## Biology:

The **Smart Gem** is a golden gem, used to get more XP after fights for the equipped coromon. It is found on three different locations

## Locations:

### 1. Behind the Radiant Park [Surfboard required]:

Behind the Radiat Park, infront of the Bridge to Hayville, there is a footbridge. On it sits a fisher. Now you have to **surf** to the **footbridge** on the **other** **side** of the **river**. Then you have to get trough the **maze of trees** and when you get trough it, you can see a **golden chest**. In it is a Smart Gem

### 2. In the Power Tower of the Donar Island [Drill Shovel (s)/Drill Shovel (g) required]:

**In the first floor** there is the "L" Room. go to its **middle** and use your **Drill Shovel**. You will get a **Smart Gem**

### 3. In the Mine of Flamma [Tremor-module required]:

You have to go on the **"*below 1"* floor** and go the all the way until you see the **three minecarts**. take **the 1. (top)** one to a **empty room**. use the **Tremor-module at the collapsed wall** at the top of the room. You are now going to be able to get to **another room** with a **Smart Gem, sticked into the top wall.**

### [Buyable in Flamma:

go to the **Shop** in **Flamma** and buy a **Smart Gem]**
Skarbone

## Evolution Line

**Skarbone**
Skuldra
Skelatops

**Skarbone** is a Sand Type Coromon. It evolves into Skuldra and Skelatops.

## Biology

Skarbone is a lizard-like creature, and has two claws on each of its feet. It wears the top half of a creature's skull to cover its head, snout, and eyes. It also wears pieces of bones on its back, tail, and on the knees of its hind legs.

## Database

*"Can often be found in deserts, around excavation sites. It seems to have a passion for ancient artefacts."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

* Epiphany
* Sandman
* Chomp
* Poison Chomp
* Boulder Barrage
* Pocket Sand
Ghinx

## Evolution Line

Purrgy
**Ghinx**
Purrghast

**Ghinx** is a Ghost type Coromon. It evolves from Purrgy and evolves into Purrghast at level 54.

## Biology

Ghinx is a ghost resembling a cat. It has yellow glowing eyes, and two pointy, triangular tufts of fur point out from each sides of its face. Its squiggly tail points upwards. Where its arms would be are empty sleeves and the rest of its body is skirt-like and spins.

## Gallery

StandardPotentPerfectfrom the Coromon Twitter page
Taddle

## Evolution Line

**Taddle**
Fibio
Chonktoad

**Taddle** is a Water-type Coromon. It evolves into Fibio and finally into Chonktoad.

## Biology

Taddle resembles a tadpole. It has a big head, small body, two webbed feet, and a long swishing tail.

## Traits

 Toxic Skin | -
 Prepared | -

## Known Moves

These moves are observed from enemy Taddle from Trainer battles in Woodlow Forest.

* Slam
* Ignore Pain

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Gallery

Back, Commonfrom the Coromon Twitter page
Skelatops

## Evolution Line

Skarbone
Skuldra
**Skelatops**

**Skelatops** is a Sand Type Coromon. It evolves from Skarbone and Skuldra.

## Biology

Skelatops is a large dinosaur like creature. It's covered in bones, its head is covered by a skull. It's back with covered with a spine and ribs. It's arms, legs, and stomach are also covered.

## Database

*"Nicknamed the scourge of the deserts. They traverse deserts in packs, while surrounding themselves with sandstorms."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Ucaclaw

## Evolution Line

Fiddly
**Ucaclaw**
Megachela

**Ucaclaw** is a Water Type Coromon. It evolves from Fiddly at level 34 and is the final evolution.

## Biology

Ucaclaw is a crab with a rocky shell covering the two halves of its body. Its face is visible underneath its head shell. It has 6 legs connected to the lower half of its body and two arms connected to the top. It has a large pincers and it arms are covered in a rocky plating.

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*
Volcadon

* Standard
* Potent
* Perfect

## Evolution Line

Toruga
Embaval
**Volcadon**

**Volcadon** is the final evolution of the Fire Type Starter Coromon Toruga and evolves from Embaval at level 36.

## Biology

**Volcadon** is a large turtle-like Coromon. Like its pre-evolutions, it's mostly red and yellow but now its shell has become bigger and more jagged. It now has a yellow mane of some sort and has small rocks on the top of its head and the back of its legs' joints. Its shoulders now have openings where fire blasts out of.

## Database

*"Volcadon often get so hotheaded, they heat up their surrounding area to high temperatures."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Toruga's evolution line's names were coined by Vince Nicholas Dirks as part of a naming contest.

### Origins and Etymology

* Volcadon's name may be a portmanteau of volcano and the Latin suffix -odon, referring to teeth, a common part of dinosaur names.

## References

1. ↑ https://namecontests.com/cqqxjezr/activity
Velua

**Velua** is the region in which the story of Coromon takes place.

## Description

The map of Velua can be seen in the monitors within the Coromon Lab and on a table in the Restricted Lab. The region has varied biomes pertaining to each of the Coromon Types in the game, a stormy island representing Electric, a haunted swamp representing Ghost, a desert representing Sand, a volcano representing Fire, an icy mountain representing Ice, and a whirlpool just offshore representing Water.

### Areas

* Lux Solis Campus
* Radiant Park
* Hayville
* Woodlow Forest
* Woodlow Harbor
* Donar Island
* Thunderous Cave
* Soggy Swamp
* Pawbury

For a more detailed look at each individual area, see List of Maps.

## Trivia

* The name Velua comes from the Veluwe woodlands in the Netherlands.

## References

1. ↑ https://coromonthegame.tumblr.com/post/190182523751/fun-fact-velua-is-an-old-dutch-name-for-the
Starter Coromon

The term **Starter Coromon** refers to the three Coromon offered to the player by Nelson in the Coromon Lab, which are Toruga, Nibblegar and Cubzero. Of these three, the player may choose only one.

## Description

The three Starter Coromon share some traits with one another; all have three evolutionary stages and are Rare.

Starting with v0.2.0, the Starter Coromon are not the first Coromon the player owns, rather a greatly weakened Patterbit used as Spinner training by Larry.
Voltgar

* Battle
* Overworld

**Voltgar** is an Electric-type Titan that is encountered at the top of the Power Tower on Donar Island. It is also known as the Bender of Storms. It is the only titan available as of the demo.

## Description

Voltgar appears as a collection of 5 parts held up in the shape of a bipedal with a center piece, 2 arms and 2 legs held together by electricity. The arms and chest hover over the ground. It speaks directly to the player in a strong tone, referring to them as "human".

### In game

When the player enters the top floor of the Power Tower, four power cells connected to an unknown source are being drained. In a flash of light Voltgar appears, asking the player what business they have entering its domain. Despite the player explaining their good intentions, Voltgar battles them. After Voltgar is defeated it becomes willing to listen to the player, who promptly extracts the Electric Essence from it. Despite thinking the player cannot comprehend the power of the essence, it accepts this and disappears in another flash of light.

## Strategy

It is highly recommended to catch a Moffel in Thunderous Cave and evolve it to Digmow while investing in its HP and Attack stats and use its strongest Sand Type skill, Boulder Barrage against Voltgar. Additionally, Embaval can also learn Boulder Barrage and Cubzero is a strong choice since it has access to Scratch and other powerful moves. Armadil can do the most damage with Cut Type skills at this point of the game with Double Slash. Beezel can inflict Poison and raise its evasion with Precision Eye. Lampyre is also a good candidate because it has survivability against Voltgar's attacks and can use Swarm Diversion to lower the titan's accuracy.
Traitformator

The **Traitformator** is a device located on the upper floor of Donar Island's Trainer Hub. It changes the trait of a Coromon for 1000.

## Mechanics

To use the **Traitformator**, the player must speak to Roman and pay 1000. The selected Coromon will be temporarily removed from the Squad. After taking 1000 in-game steps, Roman will inform the player that the process is complete.
Traits

**Traits** are abilities that are triggered by specific conditions in or out of battle that do not consume SP. This is what differentiates them from Skills, which require SP to use. Most Traits trigger in between turns or before or after a battle.

## Description

The concept of Traits are discussed by Professor Nelson in the Traits handbook. In it, he describes Traits as slight differences between Coromon of the same species resulting from small genetic mutations. Each species of Coromon can only have a specific set of Traits. From this set, each individual Coromon has just one Trait. Not every individual Coromon will have a Trait, despite its species having access to Traits. Evolving a Coromon does not change its Trait, but this Trait can be changed using a Traitformator, which can be found on the second floor of Donar island Trainer hub.

## Trait Odds

The Trait that a Coromon has is determined using an in-game mechanic which is not yet known. However, values are assigned to traits, which are presumed to increase the more likely a Coromon is to receive it. The following values are taken from v0.3.0.

## Gallery

Nibblegar using Raindance (undiscovered Trait) against Otogy
Cubzero

## ⚠️ - Important Notice - ⚠️

⚠️ - Important Notice - ⚠️

The information you see here may be innacurate or outdated. Please visit the Official Wiki for up-to-date information!

## Cubzero

### Pronunciation

kUHbzIUH-roh

* Standard
* Potent
* Perfect

## Evolution Line

**Cubzero**
Aroara
Bearealis

**Cubzero** is an Ice Type Coromon and one of the three starter Coromon. It evolves into Aroara at level 16 and later Bearealis at level 34. It is also refered as a "Jack of all trades"

## Biology

Cubzero resembles a polar bear cub. It has white fur and stands up on two legs. It looks like a large snowball as most of its body is covered in a layer of snow. Only its paws and head stick out of the snow.

## Database

*"Cubzero cover their body in a thick layer of snow to stay warm throughout the whole year."*

## Locations

* Starter Coromon from Professor Nelson at the Coromon Lab
* Frostpeak

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Clumsy Power | 40 / 70 | Increase the Power of its attacks by 25%, but reduce Accuracy by 10%.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Cubzero's evolution line's names were coined by SovereignSyd as part of a naming contest.

### Origins and Etymology

Cubzero is based on a polar bear cub and a snowball, and its name is a portmanteau of cub and sub-zero.

## Gallery

### Back Sprites

Back view, StandardBack view, PotentBack view, Perfect
## References

1. ↑ https://twitter.com/CoromonTheGame/status/1119672319717326849
Type Proficiency

**Type Proficiency** is a damage boost applied to Skills used by a Coromon of the same type.

If a Coromon uses a damage-dealing skill that has the same type it has, the skill's damage is increased by 25%. If a Coromon has the trait Amplified, the boost is 56.25% instead. This boost is also applied to skills that don't use the standard damage formula, such as Splash. Type Proficiency will not boost status inflicted damage (poison, burn, etc.) or affect status skills.
Lazy Gem

The **Lazy Gem** is a held item that grants the Coromon holding it 20% of the XP gained by the active Coromon in battle, when not participating in one. It sells for 10  Gold.

## Mechanics

The XP received by the holder Coromon is 20% of the XP received by the participating Coromon, rounded down. If the Coromon holding this item enters battle, the effect is completely nullified. In the event two Coromon besides the holder participate in the battle, the holder only gets 20% XP of one of the Coromon which is already halved. Hence when Lazy Gem is held by a Squad member, it is recommended to battle with only one Coromon to increase XP gain. XP multipliers such as the Ber Fruit do not boost the output of Lazy Gem.

### Sample Calculations

 Defeated one Coromon using one Coromon that ate a Ber Fruit.
 Defeated one Coromon using two Coromon, switched out mid-battle.
 Defeated one Coromon using two Coromon, switched out mid-battle, the first one holding the Lazy Gem.

## How to Obtain

* Pass the quest "Battle of Wits" by clearing Jebediah's quiz in Hayville's library.

## Description

*"Earn some XP when the holder did not participate in the battle."*
Slitherpin

* Standard
* Potent
* Perfect

## Evolution Line

**Slitherpin**
Serpike

**Slitherpin** is a Normal Type Coromon. At level 25 it evolves into Serpike.

## Biology

Slitherpin is a poisonous snake-like creature. It's scales are tan and are white along its belly. It has magenta crystals growing out of the top of its head and on its back.

## Database

"*A bite from Slitherpin's sharp teeth will barely hurt. But its poison can be dangerous.*"

## Locations

* Woodlow Forest
* Woodlow Harbor

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Molter | 25 / 70 | The Coromon sheds its skin after each round, giving it 30% chance to cure status problems.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Gallery

Back view, StandardBack view, PotentBack view, Perfect
Sideverse-1

*Sideverse-1* is our reality to start all the others.

## List of Inhabitants

### Sidemen

KSI/Olajide William Olatunji

Miniminter/Simon Edward Minter

Wroetoshaw/Harry Christopher George Lewis

Behzinga/Ethan Payne

Zerkaa/Joshua Bradley

TBJZL/Tobi Brown

Vikkstar123/Vikram Singh Barn

### Non-Sidemen Members

Talia Mar/Natalia Margaret Haddock

Freya/Freya Julia Grace Nightingale

Rosie Lewis

AshleyMarieeGaming/Ashley Mariee Surcombe

Kirsty Austin/Kirsty Danielle Austin

Fangs/Jessica Campana Duban

Emily Geere/Emily Sarah Geere

Lois

Saoirse Alicia/Saoirse Alicia Behzadi

seanyyy/Seana Cuthbert

Yinka Olatunji/Yinka Atinuke Olatunji

Callux/Callum Aaron McGinely

Ali-A/Alastair Aiken

AnEsonGib/Ali

BajanCanadian/Mitchell Donnell Ralph Hughes

Baka Prase/Bogdan Ilic

Balderdash

Bateson87/Jamie Bateson

Big Shaq/Michael Dapaah

Calfreezy/Callum Leighton Airey

Caspar/Caspar Lee

Castro/Edwin Castro

Charlie Morley

ChrisMD/Christopher Michael Dixon

D-Dot Shifty/Andrew Matthews

DEECO/Daniel Smith

Deji Daniel Olatunji

DJMariio

DramaAlert/Daniel Keem

HurderOfBuffalo/George Benson

Gudjondaniel/Daniel Guðjónsson

Hughwizzy/Hugh Wizzy

Jake Paul/Jake Alexander Paul

Jelly/Jelle Van Vucht

Jide Olatunji/Olajide Adamulla Olatunji Sr.

JME/Jamie Aboro Adenuga

JMX/Joel Lucas Morris

Joe Weller/Joseph "Joe" Martin Weller

AstroJordz/Jordan Richards

Joshlewisgsy/Joshua Lewis

King Bach/Andrew B. Bachelor

Kwebbelkop/Jordi Van den Bussche

Lachlan/Lachlan Ross Power

Logan Paul Vlogs/Logan Paul

Manny/Emmanuel John "Manny" Brown

Marcus Butler

Mo Vlogs/Mohamed Beiraghdary

NepentheZ/Craig Douglas

NetNobody/Adam Dahlberg

Nick Minter

OliWhiteTV/Oliver White

PointlessBlog/Alfie Deyes

Ricegum/Bryan Quang-Hoang Le

Rudy Mancuso

Slogoman/Joshua Robert Temple

Stephen Tries

Tank

ThatcherJoe/Joseph Graham Sugg

TheBurntChip/Josh Larkin

TheSyndicateProject/Tom Cassell

TobiiasGaming/Tobias Dobson

WillNE/Will Lenney

Wizzite/James White

Randolph/Andrew John Shane

Lewis Redman

P Money/Paris-Moore Williams

TheGamingLemon/Bradley Leman

Marcus Butler

Woodsy921/Harry Woods

Spencer FC/Spencer Owen Carmichael-Brown

FaZe Adapt/Alex hamilton

FaZe Clan

nigahiga/Ryan Higa

Konstantin/Konstantin PimpjuiceK

Reev/Oliver Fletcher

RackaRacka/Daniel Phillippou

RackaRacka/Michael Philippou

Phil
Status

**Status** is one of the three category of skills. Unlike other categories, status skills do not deal damage, instead they inflict status conditions, stat boosts, debuffs, weather, or other types of battle effects. Most of these skills do not make contact, and skills that affect the user are not affected by accuracy while skills affecting the opponent are.

## List of Status Skills

*Headers are shortened to save space. Legend: Acc. = Accuracy*
Supersensory

**Supersensory** is a passive trait that raises one of the Coromon's highest stats with battle modifiers applied when one of its stats are lowered. It is the signature trait of the Nibblegar evolutionary line.

If two or more stats are tied for being the highest, one is selected randomly to boost. In the case that its highest stat is lowered, one of the next highest stats will be boosted. Regardless of how many stages the Coromon's stat is being lowered, the boosted stat will always increase by one stage.

## Description

*"The Coromon raises its most proficient stat when one of its stats are lowered."*
UnknownCreature

Oh no!

An **unknown creature** who is cautious of everything, yet leaves behind a small about of dust in its trails.

## Dialogue

Walking towards an NPC will trigger a dialogue sequence. All NPCs talk IDs are set to their first encounter and certain conditions will alter the talk ID leading to different dialogue.

## First Encounter

 43 -> 48
 44 -> 48
*Flies upward*
Skuldra

## Evolution Line

Skarbone
**Skuldra**
Skelatops

**Skuldra** is a Sand Type Coromon. It evolves from Skarbone and evolves into Skelatops.

## Biology

Skuldra is a lizard-like creature resembling a dinosaur. It has 3 claws on each paw and wears bone plates on its back legs. It also wears a skull covering its head and it has rib bones along its back.
Chonktoad

## Evolution Line

Taddle
Fibio
**Chonktoad**

**Chonktoad** evolves from Fibio at level 38 and is the final evolution of Taddle.

### Biology

Chonktoad is a large, plump toad Coromon. Like its previous evolution, it stands on two feet and has blades on its elbows. It also has three spikes on its back. It can be seen catching and swallowing a fly in its battle animation.

## Traits

 Toxic Skin | -
 Prepared | -

## Known Moves

These moves are observed from enemy Taddle from Trainer battles in Woodlow Forest.

* Slam
* Ignore Pain

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Swurmy

* Standard
* Potent
* Perfect

## Evolution Line

**Swurmy**
Beezel
Humbee

**Swurmy** is a Normal Type Coromon. It evolves into Beezel at level 14 or if its attack is fully raised by 6 stages in a single battle. Its final evolution is Humbee.

## Biology

Swurmy is a bug-like creature that seems to be part larva and part pupa. Its face has a cute expression and sticks out of an armored cocoon that it wiggles around in.

## Database

"*Swurmy eat leaves almost all day, in hopes of growing bigger and stronger than their siblings.*"

## Locations

* Radiant Park
* Hayville
* Woodlow Forest

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Antidote | 15 / 70 | The Coromon builds up an antidote over time which can cure Squad members from poison.

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* When starting a game with Custom Difficulty, Swurmy Only Mode appears as an option. When enabled all Coromon appear as Swurmy and Titans will take the appearance of a special cobalt blue swurmy.

## Gallery

### Back Sprites

Back view, StandardBack view, PotentBack view, Perfect
Strategist

**Strategist** is a passive trait which makes a Coromon have a doubled crit chance if it moves later than its target. It is the signature trait of the Swurmy evolutionary line.

## Description

*"When the Coromon moves later than its target, it strategically finds weak spots and attacks with double Crit chance."*

## Previous Versions

Prior to v0.3.0, the trait was named Analyst with the description: "When the Coromon attacks last, it can analyze its opponent and attack with double Crit chance."
Skills

**Skills** are the primary moves or actions that Coromon utilize in battle to deal damage or inflict conditions or battle effects.

## Mechanics

Each species of Coromon have a set of skills that vary greatly from other species. Certain species may even have signature skills that only they can learn. Skills are unlocked when a Coromon reaches certain levels and a Coromon may equip up to four skills to use in battles.

During battle, each Coromon may use one skill each turn, each skill requiring SP to be cast. Some skills have high or low priority that determine the order Coromon carry out attacks.

## Categories

Skills are split up into three categories: Physical, Special, and Status.

Physical skills deal damage based on the user's Attack and the target's Defense. Most Physical skills also make contact which may cause interactions with certain battle field effects and traits.

Special skills deal damage based on the user's Sp. Attack and the target's Sp. Defense. Most of these skills do not make contact.

Skills in the Status category do not deal damage but rather inflict status conditions, stat boosts, debuffs, summon weather, or other types of battle effects. Most Status skills do not make contact.

## List of Skills

*Headers are shortened to save space. Legend: Acc. = Accuracy Ctgry. = Category*
TRAGsoft

**TRAGsoft** is an indie game company, they are responsible for the development of Coromon. Based in Zevenaar, The Netherlands, the company was founded in 2016 by Two Ridiculously Ambitious Guys Marcel and Jochem.

## Coromon Development Team

Jochem Pouwels

* CEO / Programmer / First Ridiculously Ambitious Guy

Marcel van der Made

* CEO / Story Writer / Second Ridiculously Ambitious Guy

Maarten van Aken

* Creative Director / Tileset designer

Tim Wendorf

* Icon designer / character designer / UI designer

Davi Vasc

* Composer

Trevor McAleese

* Attack move animator / Voice actor

Daniel Reis

* Monster designer/animator

Marcus Dewdney

* Monster designer/animator

Manon Dreijer

* Monster polisher

Roman Gonzo

* FX animator

Sebastien Carrier

* Editor

Matthew Ryan

* Concept artist

Nauris Amatnieks

* Battle background designer

Kyle van Sistine

* Tileset designer

Oleg Klishin

* Character / effect designer

Izzy Aminov

* UI designer

Shiz Godsu

* UI designer

Jason Perry

* Tileset designer
Soggy Swamp

**Soggy Swamp** is a marshland between Woodlow Harbor and Pawbury. In the Demo is blocked first by Roy, then by the developers Marcel and Jochem after defeating the titan on Donar Island.

### Music Theme

This theme is teased by the official Coromon YouTube channel on their Soggy Swamp teaser soundtrack video. (*For Mobile Users, click here*)

## Items

* Gold x800 - Chest to right after entering from harbor
* Phoenix Stone x1

## References

1. ↑ https://www.youtube.com/watch?v=2TqQq4bBNW0&t

  Phoenix Shard x1
Shimshell

## Evolution Line

**Shimshell**

**Shimshell** is a Water type Coromon. It evolves into an as of yet unknown Coromon.

## Biology

Shimshell is a sea turtle Coromon that has a shell lined with three shiny gems along the top. It also has a gem on the top of its large head and has a long neck.

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Purify

Purify

**Purify** is a strong brew that can be purchased or made using a Stewpot.

## Usage

The Purify potion is used to cure the  status inflicted by  Reapers.

## Obtainment

Purify can sometimes be sold from the Shopkeeper or it can be crafted.

Crafting

×

{\displaystyle \times}

25

×

{\displaystyle \times}

25

×

{\displaystyle \times}

10

## Trivia

* Originally, the  Antidote was used to cure the Death status. This has been replaced by the Purify potion.
Woodlow Harbor

**Woodlow Harbor** is a small area connecting to Woodlow Forest and Soggy Swamp. A boat can be taken from here to reach Donar Island.

### Music Theme

This theme plays when the player is on **Woodlow Harbor.** It is also the music played when the player is on Radiant Park, with the difference of the absence of the chirping bird sounds and a different loop. (*For Mobile Users, click here*)

## Coromon Located Here

  Slitherpin | 9-10
  Moffel | 8-11
  Buzzlet | 7-12
  Mino | 7-10

## Items

  Silver Spinner x1
  Ground Cake x1
  Gold x5000
  LuxRecall Plus ×1
Zombeen

## Evolution Line

**Zombeen**

**Zombeen** was a Ghost Type Legendary Coromon.

## Biology

Zombeen is a ghostly serpentine with a long and thin body. It has a reptilian head and snout, its jaw its stitched to its face. It has two thin rubber-hose like arms, its left arm has mummy paper loosely wrapped around it.

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Stinky

**Stinky** is a passive Trait that may inflict haziness onto the opponent upon the Coromon's entry into battle. It is the signature trait of the Gauslime evolutionary line. Outside of battle it lowers the encounter rate for wild Coromon if the leading Coromon has this trait.

## Description

*"The Coromon's stinky scent has a 20% chance to make the opponent hazy. Outside of battle it has a chance to repel wild Coromon."*
Splash

### SFX

**Splash** is a Water Type Special Skill. It is a skill that deals damage equivalent to the target Coromon's level before additional modifiers are applied to damage calculation.

## Description

*"Splash the target, dealing damage equal to the target's level."*

## Learnset

  Nibblegar Sheartooth Megalobite |  Water | 18

## Previous Versions

* Prior to v0.5.0, Splash was a High Priority skill.
Spinners

A **Spinner**is a device used to catch Coromon. Spinners are made by the blacksmith Perrin at Hayville.

## Description

Spinners are human-created circular discs that have three thin fan-like blades hidden inside them. These blades emerge from the spinner when thrown. The spinner itself flashes brightly and disappears when the Coromon emerges from it. Concept art shows the rotary force plays a part in the summoning process for Coromon.

## Types of Spinners

*This section is a stub and needs expansion.*

## Gallery

In-game screenshotCell for how you can obtain spinners. Heal via the (luxlocator) closest stone support pillar in thunderous cave
Spinner Problems

**Spinner Problems** is a quest that takes place in Radiant Park.

## Description

When the player first leaves Lux Solis Campus and enters Radiant Park, they will pass Jerome walking through the left patch of tall grass with Fred observing him. Talking to Jerome will initiate the quest; Jerome says that he can't seem to catch a Coromon and asks the player to give him any Coromon. After catching a Coromon and talking to Jerome, he responds that his supervisor "will be so impressed" and the selected Coromon will temporarily leave the Squad, but Fred will chastise him, saying that he was supposed to catch one for himself. Jerome returns the Coromon to the player and gifts the player two Silver Spinners, completing the quest.

## Logbook

* Before completion: "Jerome in Radiant Park can't manage to catch Coromon. He asked me to catch one for him."
* After completion: "I caught a Coromon for Jerome, but he learned a wise lesson instead."
Shop

**Shops** are areas in each town where items can be purchased. They're typically their own buildings marked by a sign and will have a cashier inside to buy and sell items to. However, in Hayville, there are no shops and items are bought at a vending machine in the Trainer Hub instead.

### Music Theme

This theme plays when the player is inside a **shop**. In Donar Island's local shop, the sound of falling rain is also heard while it is playing. *(For Mobile Users, click here)*

## Shop Layouts

Typical shop layout.The vending machine in Hayville
Project ANIMA

*Our community needs more information on this page! Can you help out? Click here to add more.*

**Project ANIMA** is a competition that encourages professional and amateur writers to pitch original story ideas to have an anime created about it. It was supported by DeNA, Sotsu, and Nippon Cultural Broadcasting. Project ANIMA accepted submissions from February 2018 through April 2018. Möbius Dust was announced as the winner in the "Kids/Games" category on March 6th, 2019.
Tweegon

## Evolution Line

**Tweegon**

**Tweegon** was an Ice Type Legendary Coromon. It is also known as the frozen one.

## Biology

Tweegon is an ice amphiptere, a serpent-like dragon with only 2 wings. It head has two icy spikes jutting out from the top. Its wings are covered in ice and the rest of its body has icy spikes protruding out along it.

## Base Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.
Thomas

**Thomas** is a scientist who works for Lux Solis.

## Description

Thomas is a man with grey hair, he wears a brown suit. He is known for inventing the Potential Reader. He seems to be close friends, at the very least, with Nikola. He's clever in how he dissuades Umbra Noctis, who he hates, from finding his original device. He continuously runs away from the evil team but when he is finally cornered, he stands up for himself and claims he is not intimidated.

## In game

Thomas is initially found in Fuseroom of Thunderous Cave where he sought refuge from Umbra Noctis grunts by locking himself in. After the player character escorts Thomas and are cornered by Umbra Noctis, he confronts the captain which results in him getting brainwashed.

## Trivia

* The scientists of Donar Island are named after real scientists. Thomas is likely named after Thomas Edison.
Möbius Dust

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Anime Information

### Status

Pre-production

***Möbius Dust*** is about a police fighting unit in Japan fighting terrorism after meteorites disrupt the county. The story was submitted by Hajime Shinagawa through Project ANIMA in the "Kids/Game" category. It is tentatively slated for 2022.

## Synopsis

*On February 29, 2000, the Möbius meteorites fell on Earth. These meteorites brought a new form of matter known as Möbius Dust to Earth. The dust permeated Earth's atmosphere, leading to a miracle. The day the meteorites fell, nicknamed "2.29," accelerated the economic disparity in Japan.*

*Before long, the Bloody War Alliance, discontent with this disparity, began committing acts of terrorism. Amidst all this, the police established the anti-RC special mobile unit and a joint anti-RC training school for the initial training of the unit members.*

## References

1. ↑  Anime News Network
2. ↑ MyAnimeList
Archer

**Archer** mercilessly hunts down enemies along their path with potent arrows that can be unleashed from variety of bows. Any enemy facing a skilled Archer can expect an arsenal of stuns, slows and knockback, keeping them out of reach. Due to their smaller physique, Archers do 20% reduced damage when using Melee weapons and suffer 20% extra damage from snake poison.

The archer starts with a toggleable attack. This active is disregarded if a Melee weapon is equipped.

ON: arrows are released when moving in the direction of an enemy if they are within 3 spaces (default), in the current turn. *\*Range can be increased by equipping different bows*

OFF: archer enters melee combat (similar to other Heroes). *\*Attack value includes damage stat on bow and Range Damage Boost%*

\***Bows** only spawn when playing as **Archer** class, alongside melee and MP Damage weapons

 Skill Scale Chart

 Critical Damage | 5% | inf.

## Professions

### Marksman

"Utilizes variety of arrow types and active skills effective for different scenarios".
Weather

*Weather* Conditions impact the battlefield and have a variety of effects on the Coromon in battle. They may occur naturally in certain areas of Velua or are triggered during certain battles such as with the Titans.

## Types of Weather

### Rain

The damage of Water Type skills are boosted by 50% and the damage of Fire Type skills is reduced by 50%. Additionally, Coromon can't get Burned in the rain.
This type of weather occurs in humid places such as Donar Island

### Twilight

The battlefield becomes dark and all Coromon, with the exception of Ghost Types and blind Coromon, suffer a 10% Accuracy decrease.
This occurs naturally in dark places like Thunderous Cave.

### Sandstorm

During a sandstorm all Coromon that aren't Sand Type will take 10 points of damage each round. Additionally, the damage of Sand Type skills are boosted by 50%.

### Snow

When it's snowing, non-Ice Type Coromon have a 20% chance to freeze each turn, and the damage of Ice Type skills are boosted by 50%.
Sheartooth

* Standard
* Potent
* Perfect

## Evolution Line

Nibblegar
**Sheartooth**
Megalobite

**Sheartooth** is the evolution of the Water Type Coromon Nibblegar. It evolves into Megalobite.

## Biology

Like its previous evolution, Sheartooth resembles a bipedal shark. Its scales are a slate color and are gray along its nose and belly. It has a rather chubby belly and two fangs are always sticking out. It also has two fins on the top of its head. The ring it carried as a Nibblegar is now worn on its longer tail.

## Database

*"Known as the pirate of the seas. Sheartooth's sharp teeth can easily tear through is prey."*

## Stats

Values for bars are calculated from base stats, in-game bar values are indicative of the Coromon's last evolution if applicable. Observed values have no Potential influence.

## Traits

 Fully Rested | 45 / 70 | When a Coromon has full HP, any damage is reduced by 40%

## Skillset

***Bold**: this move does 25% more damage due to Type Proficiency.*

## Trivia

* Nibblegar's evolution line's names were coined by Christopher as part of a naming contest.

### Origins and Etymology

Sheartooth is based on a shark and its name is a portmanteau of shear and tooth.

## References

1. ↑ https://coromonthegame.tumblr.com/post/188769187226/congratulations-to-christopher-with-the-winning