recursal/Fanatic-Fandom huggingface dataset:
The Fleash Beast

An image of Agent Swan being swallowed by the floor of the Fleash Beast.

An approximate map of the Fleash Beast. A truly accurate map is sadly, impossible, as it's not entirely linear, and changes quite frequently.

### Inhabitants

Muppy (deceased?), Muppy's Owner (deceased), Cowboy (temporarily), Bone Vulture (deceased?), The Memories (deceased?)

The Fleash Beast or Fleashverse is where the story takes place. A living world of constantly changing interior, determined to devour those that enter it. It lives in close relationship with The Entity.

The Fleash Beast has eyes that it uses to watch newcomers. Injuring these tend to encourage it to lash out in response, however, its the only reasonable way to delve deeper into it. Entirely blinding it will kill it.

## The inhabitants of the Fleash Beast

Page links, so you don't have to go through the effort of searching them up one by one! Ain't that convenient!

* Muppy
	+ Muppy's Owner
* Cowboy
* Bone Vulture
* The Memories
Agent Swan

The first ever image drawn depicting Agent Swan.

### Aliases

Swan, Agent Swan, Corporal Swan, His birth name is not known but we know it starts with a T.

## Physical description

### Height

5'7-5'8

**Agent Swan** (also known as just "Swan") Is a character who has been sent to the Fleash- introduced earlier in the story, he has been an important part of many events in-universe. Unique to him is his origins in the timeline; as one of the only characters working for the agency being unknowledgeable about Zoraxis- owing to the fact his universe is currently before the conception of the company itself.

   He is a middle aged man most commonly depicted in a blue 3-piece suit, leather driving gloves and a mask likened to his namesake- a swan. his hair is a darker, de-saturated brown- graying at the temples and the little seeable of his skin is pale.
God

God (also known as Jesus) is a reoccurring character in Fleashverse. Introduced in Nerves, it appears most commonly in a form reminiscent to a stereotypical depiction of Jesus Christ. Despite this, it is not actually Jesus nor God, however, it still seems to hold a lot of sway over the strange phenomena that take place within the Fleash Beast. It comes across as nonchalant about the problems of Fleash Beast residents, however, its favor is easily swayed by pennies, insisting they're symbolic. It will also accept coins it finds interesting, however, it can be a bit fickle about this.
Spicy Marshmallow

A charred marshmallow on a stick. The marshmallow is on fire.

A delicacy of Fleashverse. Discovered by Azure before the place's true nature was revealed, Spicy Marshmallows are made by setting a marshmallow on fire using any source of heat inside the Fleash Beast. After its been lit, the flame becomes primarily harmless, however, it tastes incredibly spicy to the person consuming it. Unlike true capsaicin, the affect is nullified by drinking water. It's unknown why this occurs.
Countdowns

## This page reflects on the BBC News Countdowns, for BBC News & BBC World.

There are 9 Countdowns for the BBC News Channel Currently, including a countdown with no numbers called a Filler.

There are 4 Countdowns for BBC World News, There is 1 random one though which went away randomly.

Countdowns have Short Names, so its easier to remember them.

**Lets Start with the BBC News Channel Countdowns, there are two 90 Second Countdowns, Six 57 Second countdowns and the Filler.**

**Here are the Names**

* **90 Second Day (90A)**
* **90 Second Night (90B)**
* **A1**
* **A2**
* **B1**
* **B2**
* **C1**
* **C2**
* **C3**
* **Filler**

### **The C Countdowns are different, C1 is the 'Dusk Countdown', C2 + C3 are other 'Day Countdowns'**

These Countdowns run of a Timetable, although the C3 got discontinued in 2020, the A1 & C1 vanished.
Annelle

## Biography

A member of The Drachenfeld Surveyor's Guild. She is originally from southern Drachenfeld.

## The Story So Far

> The party originally meets Annelle at The Drachenfeld Surveyor's Guild. They show up looking for advice on the scroll rods they obtained, hoping they might be able to identify what they are and why people are so eager to get them back. Annelle is a little wary of the group initially, and sticks with fellow guild member Ursin, but ultimately decides to help them because she trusts Misha, a fellow Druid. She invites Misha to join her for lunch - with Ursin tagging along as security.
> While only briefly mentioned, Misha returns from a not-date where Annelle offers a lead on a person named Keelo Ornus, a friend of hers who works at the Library, who might have some information on the scroll rods The Bake Shop Irregulars have acquired.
>
>

## Relationships

### Player Characters

* Hazzo and Tamaska (fellow adventurers)
* Ludyn (fellow adventurer)
* Misha van Dyne (went on a not-a-date together)
* Valen Aloro (acquaintance)
* Mirabella Rosehip Heartblossom (acquaintance)
* Brox (acquaintance)

### Non-Player Characters

* Nilkas (boss)
* Ursin (fellow surveyor)
* Keelo Ornus (friends)
Armor Corps

The Armor Corps will use a variety of cold war era armored vehicles to either provide armored transport or mechanized assaults for the rest of BUDCOM. They will also assist with operations involving mechanized infantry.

## Armor Corps Sections

**11th Company “Zealots”** - Saw extensive combat in all theaters except Takistan and Isla Duala. The most veteran armor Company.

## Mechanized Infantry

A joint section element composed entirely of RegFor forces, focused on being mobile and self sufficient. RegFor infantry make up the majority of the force, carried in Armor Corps IFVs/BTRs/APCs etc, manned by Armor Corps crewmen. Recon’s light armor acts as a supplementary flanking and forward element. The Trucker Corps and Engineer Corps bring up the rear with continued logistical, maintenance, and combat engineering support. Mobile RegFor artillery is also attached.
Recon

## Recon Sections

> **9th section “Mantis”** - Served with distinction in all official theaters of war.
>
>
> **14th section “Heartbreakers”** - served with distinction in both Chernarus crises and in the ongoing insurgency there.
>
>
>
> **94th section “Royale”** - Fought alongside 25th RegFor during Altis, now assists them in COIN operations.
>
>
History of The BUDDIES

The BUDDIES was formed on Feb 25, 2018, on the island of Malden. How the group initially came together is unknown, some say the leader, Saucy Salmon, just posted some joke fliers about forming a mercenary band with his "buddies", but evidently the joke stuck and the crew would go on to become an organization to be reckoned with, having influence and bases stretching all across the Mediterranean and Eastern Europe.

Just link these articles to larger articles about the specific conflict, include the iconic operations within said specific conflict's individual article

CONFLICTS

Contracts on Malden

1st Altian War

Sahrani Civil War

2nd Altian War

1st Chero-Russian Conflict

Isla Duala Crisis

2nd Cherno-Russian Conflict

Takistan Oil Crisis

with skirmishes in Altis, Malden, and Stratis happening regularly, with bases scattered throughout them, and the HQ on Rahmadi

Past -

Great Meme War on Altis

Sahrani Civil War

Ruso-Cherno Conflict

Isla Duala Conflict

Present -

Insurgency on Altis

Insurgency on Chernarus

Sahrani Reunification Conflict

Takistan Oil

Upcoming -

Some Guerilla Jungle Shit (Africa/Tanoa)

Waffle House
BBC News (UK & WORLD) Wiki

**Welcome to the BBC News (UK & WORLD) Wiki!**
This wiki is about BBC News. It is a fresh wiki page from March 2023 when the BBC News Channel went into a merger with BBC World News.

## Important articles

BBC News ChannelBBC World NewsCountdownsProgrammesPresentersMusic

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Buddy

Buddy is the mascot/SgtMaj of the fictional PMC group known as “The BUDDIES”. Buddy is depicted in the logo. Buddy was “born” when the BUDDIES was created almost 5 years ago (just sort of poofed into existence). They are very loving but also bloodthirsty during military operations, this is meant to be intentional juxtaposition. They are very cheerful but also a dumbass, and they are also Asexual (sexual posts are not canon). In terms of skill, Buddy is a master of Krav Maga (we outsourced to Israel because they gave us a discount on account of war crimes) and MCMAP. Buddy is an expert shot as well and can strengthen their own resolve and boost their own abilities for a brief period of time through “the power of love and friendship” or some shit. Buddy lacks drawn out strategic thinking as well. Buddy lives in the barracks alongside the BUDDIES wherever they are operating and acts as a common soldier. They are best friends with another reoccurring character, Sgt “Default” Daniel. They are very feminine presenting but are gender fluid/non-binary so she/her, they/them, and he/him pronouns work. Is a war criminal, but bad at it. Fav colors are black, pink, and red, favorite shape is hearts, favorite food is lunchables and hugs juice barrels (or goonade), fav animal is bunnies.

Physically in their 20s B+ Blood Type. Fav flower - Lavender Callsign - Amore.

Buddy just popped into existence when the group was created, like giving flesh to an idea.

Buddy's canonical everyday carry is the derringer used to assassinate Abraham Lincoln

Buddy's favorite 40K chapter is the Lamenters.

Buddy is too dumb to understand the physical intimacies of romance.
Branches of The BUDDIES

# Operational High Command

BUDDIES Operational High Command is like the BUDDIES Pentagon, has high ranking members from all branches represented within it

* OPCOM Members

# REGFOR

The main force in many buddy operations. Comprised of the majority of the fighting force enlisted in the B.U.D.D.I.E.S. Elements that are listed under "REGFOR" are as follows.

* REGFOR Infantry
* Recon
* Airborne
* Armor Corps
* Artillery
* Engineer Corps
* Trucker Corps (Logistics)

# Intel

Intel works closely with BUDCOM and OPCOM to gather any vital information that they may need for their ongoing campaigns. Not typically found on the frontlines.

* Intel

# BUDCOM

BUDCOM is the **BUD**DIES Special Operations **COM**mand of the B.U.D.D.I.E.S. Essentially the "Special Forces Branch", BUDCOM has no active members in and of itself, but instead utilizes the special forces of other branches to achieve its missions. BUDCOM specializes in intelligence gathering and other forms of special forces operations. They tend to work closely with OPCOM and Intel. The BUD is the Special Forces of the Intel Branch, Taskforce HYDRA is the AQUABUD's Special Forces, the EQUITES SOG is the AIRBUD's Special Forces, and Taskforce AQUILIFER is the REGFOR's Special Forces.

* BUDCOM Forces

# AIRBUD

AIRBUD has reliably supported every soldier enlisted into the B.U.D.D.I.E.S. Whether their mission is to supply FOBs, provide troop transport, or assist BUDCOM with close air support. AIRBUD will be there to assist at a moments notice.

* AIRBUD Forces

# AQUABUD

Utilized for naval related operations

* AQUABUD Forces

# Mixed Forces

These branches are either reserves/garrisons or mixed with other sections and branches.

* 8th Eternal LOVE
Regfor Infantry

The main force in many buddy operations. Will be on the front line spearheading any assault that OPCOM sends their way.

## RegFor Infantry Sections

* **1st section “Olive Spears”** - saw extensive deployment in Sahrani, Altis, Chernarus, Isla Duala, and Takistan, all theaters of war. One of the most veteran sections. On rotation at global HQ.
* **25th section “Quarter Pounders”** - Saw extensive combat in Altis and is now attached in COIN operations to combat the insurgency on the island.
* **54th section “Skaters”** - Has never served with distinction but has been everywhere, skating.
* **77th section “Lucky Ducks”** - Served with distinction in Sahrani and Isla Duala. Has a flawless operational history, but only due to sheer luck.
* **100th section “Centurions”** - serves as permanent honor guard at the BUDDIES HQ and guards all HVTs on the island and sacred ground such as the BUDDIES cemetery.
BUDDIES Bases

HQ - Rahmadi, our largest base, as it encompasses an entire island, and our HQ. Was given to us by the New Sahrani Republic for our actions during their civil war. Secondary HQ is on Malden due to it being the OG OG base.

Holdover Bases - We have small bases scattered on Isla Duala and Chernarus from our conflicts there.

Reserve Bases - We have peacetime bases in the greater archipelago due to the great Meme War, on Altis, Stratis, and Malden.

LOVE attached LHA - Mobile Base used for Coastal Operations/initial assaults

Oil Rig - Base in the middle of the Mediterranean Sea
Sedarra

## Description

A goddess of joy and light and laughter, all festivals, and good fortune. She appears as a beautiful strawberry blonde woman, dressed in light clothing for summer and sandals, decorated in flowers, often depicted holding a lantern with a warming glow said to be part of the sun itself trapped in the container. Symbolism sometimes depicts the sun as an icon of her followers.

One of her temples is located in Drachen Falls (The Temple of Sedarra).
Artillery

# Artillery Section

The Artillery regiment goes hand in hand with recon sections as they will often work together to provide accurate artillery barrages for any troops who have been overwhelmed in battle.

## Artillery Sections

**81st section “Thunderspear”** - Served with distinction in Altis and Chernarus, with moderate involvement in all other conflicts. Most veteran artillery section.
BUDCOM Forces

BUDCOM is the special forces of the B.U.D.D.I.E.S. Typically comprised of members of other branches BUDCOM specializes in intelligence gathering and other forms of special forces operations.

## BUDCOM Sections

**2nd Taskforce “Lotus”** - Saw extensive combat in the 2nd Cherno Crisis.

**4th Taskforce “Spears of Longinus”** - Played a minor but very important role in the climax of the Isla Duala conflict.

**6th Taskforce “Monarchs”** - Served with distinction during the wars in Altis and conducts COIN operations on the island.

**7th Taskforce “Vipers”** - Has served with distinction in every official theater of war. The best of the best.
Mixed Units

## Mixed Unit Sections

**8th LOVE “Eternal”** - Served with distinction in Takistan and Chernarus.

**15th Garrison Section “Watchmen”** - Garrison/Reserve force tasked with guarding Malden, Stratis, Altis, and Rahmadi.

**16th Garrison Section “Drive-by”** - Garrison/Reserve force tasked with guarding forward deployed bases in Isla Duala and Chernarus.

**20th Mechanized Infantry Section “Paradigm Shifters”** - Served with distinction in all theaters of combat except Isla Duala.

**99th Joint Honor Guard section** - Composed of members of all branches, located at global HQ and performs parades and funeral services alongside the 100th Centurions, but for more branch specific duties.
A page about your topic

# RegFor Infantry

## RegFor Infantry Sections

> **1st section “Olive Spears”** - saw extensive deployment in Sahrani, Altis, Chernarus, Isla Duala, and Takistan, all theaters of war. One of the most veteran sections. On rotation at global HQ.
>
>
> **25th section “Quarter Pounders”** - Saw extensive combat in Altis and is now attached in COIN operations to combat the insurgency on the island.
>
>
> **54th section “Skaters”** - Has never served with distinction but has been everywhere, skating.
>
>
> **77th section “Lucky Ducks”** - Served with distinction in Sahrani and Isla Duala. Has a flawless operational history, but only due to sheer luck.
>
>
>
> **100th section “Centurions”** - serves as permanent honor guard at the BUDDIES HQ and guards all HVTs on the island and sacred ground such as the BUDDIES cemetery.
>
>
List of Locations

## Landmarks

* 300 Block, Springville
* Aegis Labyrinth
* Better Change University, EverChanging City
* EverWood Forest, EverChanging City
* Wellington School for Gifted Children, Punto Ciego

## Towns/Cities

* Badapple City, United States of America
* Colombera, Italy
* Crescentfall City, United Kingdom
* Delsangue, Italy
* EverChanging City, United States of America
* Grotthaven, Italy
* Issho, Japan
* Middlefield, United States of America
* Mythton, United States of America
* Springville, United States of America

## Regions

* Chronohagen
* Kingdom of Gortmund
* Punto Ciego

## Noble Kingdoms

* Alhambra
* Andarta
* Aztallan
* The Confederacy of Four Winds
* The Danann Archipelago
* Wen-Mung

## Extradimensional

* The Dreaming
* Umbra
The BUDDY-verse Wiki

**Welcome to the The BUDDY-verse Wiki!**
Dedicated to chronicling the exploits of The B.U.D.D.I.E.S. and the greater BUDDY-Verse as a whole

We're a collaborative community website about The BUDDY-verse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

# The BUDDIES

The BUDDIES are an Arma 3 PMC group that have been around since February of 2018 and since has morphed into expansive universe filled with many different characters and events that have been thoroughly documented.

# History of The BUDDIES

The BUDDIES was formed on the island of "Malden" from the infamous "Malden Incident". Ever since then they have been involved in many different conflicts throughout the world while being hired as paid mercenaries.

# Branches of The BUDDIES

The BUDDIES consist of many different Branches and Sections under them. Each of them are designated their own roles in combat and work hand in hand with each other to accomplish whatever task they are required to complete.

# Important Characters

The so called "Main Cast" of the BUDDIES. Some were the founders of this organization, others joined during the groups ongoing conflicts. Regardless, they are an integral part of the BUDDIES universe.

# Side Characters

These men, women, fish, and other creatures have played minor roles throughout the various conflicts the BUDDIES have been in. Each one of them has either helped or hindered them in there campaigns.

# The BUDDY-Verse

The BUDDIES universe is an expansive list of the various conflicts, settings, and events that the BUDDIES have been in.
*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The BUDDIES

The B.U.D.D.I.E.S. (BOIs (Battle Operative utilizing Intelligence) Under Direct Democratic Implementation to Expedite Skirmishes) are a chaotic neutral/morally gray mercenary organization within the BUDDY-Verse. Their HQ is located on Rahmadi, and they are often involved in conflicts within the Mediterranean, Eastern Europe, and occasionally Africa and the Arctic circle. They are characteristically only interested in how much money they can make, and making sure they maintain good relations with their employers. They most commonly sport olive colors with a white heart decal.

Include links to the BUDDIES branches article and where the BUDDIES have bases as well as the history of the BUDDIES article
Death Has Many Names: The Michael Michaels Story

**Death Has Many Names: The Michael Michaels Story** is a one-off episode and the sixth installment overall in the Band of Fools series. It will consist of only one session and will feature Michael Michaels.

## Plot Synopsis

A well-seasoned contract killer Michael Michaels is a man of many names and faces. When his best friend betrays him, Michaels finds himself walking on the line between life and death and forges an unlikely alliance.

## Cast

* **Michael Michaels:** The main player character of the campaign.
* **Joe Biden**: A geist who bonds and forges a contract with Michaels to bring him back to life in exchange for attending to Joe's unfinished business.
Episode 13: Gratha the Shaman

## The Story

Shortly after Ludyn and Hazzo arrive at the outlander camp, Gratha the Shaman of the Sabre Tooth Tiger Clan speaks with Rarrsta about the dire cave bear attack. As the families of the wounded help them to their tents, shouts herald the return of the chieftain and the arrival of another outlander tribe, clan Dragon. The Dragon Clan is smaller with about 40 members. We are escorted to a tent to await meeting with the outlander leaders. Hazzo and Ludyn share a sip of gnomish whiskey while the rock gnome inspects the damage to Ludyn’s armor and tries to keep Tamaska calm.

Ludyn and Hazzo are summoned to a tent for an audience with Gratha. After friendly greeting, Ludyn offers her the Claw of Skokul as a gift. She thanks them and praises Nilkas for the thoughtful gesture. Gratha takes a moment to focus magically on the Claw and sees a mental vision of the Twisted Fey actively scrying on them. She quickly reaches for a Cloaking Bag which she uses to deftly scoop up the Claw of Skokul. Gratha explains that it was being used to scry on them and that the bag will block that magic.

Hazzo eagerly inquires if Gratha knows anything about the prophecy concerning the Claw but gets a sharp rebuke. Hazzo reveals that he has seen the Claw before and that it causes him to react badly. Gratha seems intrigued as Ludyn skillfully moves the conversation toward the prophecy and reminds the shaman that we are friends of the outlander tribe. Gratha seems pleased to talk about it yet remains guarded as she tells us that the return of Skokul is the sign for the outlander tribes to unite. However, it is not yet clear what role the Claw will play. Before she has a chance to elaborate, the tent flap opens and the chieftain enters.

## Notable Characters

* Hazzo Quickbolt Goodwidget Symbeth and Tamaska
* Ludyn
* Gratha
* Rarrsta

## Listen Here

* Natural Geekery Official Site
* Spotify
* Apple Podcasts
Purifying Bracelet

Reference Picture (Got it from Google) (P.S not making money out of this.)

**Purifying Bracelet** is an endowment of Chitose and this was revealed in episode 5.

### Description

This endowment imparts a momentary shield against adverse influences, emanating a radiant energy. By merely wielding it, the user is instilled with the courage to confront any obstacle that comes their way (Gain +3 on Resolve Attribute).

### Abilities

* Gain immunity to any negative normal conditions or negative persistent condition for 5 mins. Roll Resolve + Composure to activate. Reflexive Action.

### Cost and Blacklash

* Cost one willpower
* Random part of the users limb will be in pain. Gain the following Tilt, Arm Wreck or Leg Wreck depending on which limb is affected
Sunny

## Biography

A rogue and a member of The Thieves' Guild, they are a friendly acquaintance of Valen's and the mentor of Mouse. Sunny lives in an apartment building downtown run by the guild.

## The Story So Far

In Test Play Episode 2: Guard Shack, Baby!, Valen approaches them to learn more information about the copied information on the scroll they stole.

## Living Situation

Sunny lives in one of the apartments in one of The Thieves' Guild apartment buildings that they use as a safe house.

## Relationships

* Valen (fellow member of The Thieves' Guild, friendly acquaintance)
* Mouse (mentee of The Thieves' Guild)
The Scroll Rods of Viz Kadesh

## Description

One to two feet in length and made of dark wood, the finials of the scroll rods are intricately carved dragons of Dwarven make and cannot be magically tracked. However, the scroll attached to it *can* be.

The scroll itself is written in ancient Draconian on aged paper and is instructions for how to place the rods in the greater assembly. It indicates a religious ceremony and a "culmination of the triad", likely meaning the combination of the rods with the other two artifacts. The other two parts are The Cup of Command and The Crown of Viz Kadesh. The end of the ceremony will "bring the winged boon," meaning the combination of the artifacts can summon and control a dragon.

## Origin

Created by Viz Kadesh, a Dwarven mage, several hundred years ago.

## Story Events

In Test Play Episode 1: Roll for Bento, it was in an unattended satchel stolen by Valen at The Rotten Goose. Upon returning to their apartment at The Half-Baked Tart, Misha was able to identify that the scroll rods, and not the scroll itself, were magical. Likewise, Brox was able to identify that the scroll rods were of Dwarven make.
Dragon

## Description

Dragons are large winged lizards, capable of a variety of different magics. Often, they can breathe fire. Most dragons that come to the area of Drachenfeld are stand-offish and don't want to interact with other beings. For this reason, they don't usually fly to where people are to antagonize cities or towns. However, some dragons are fully capable of communicating with people. The older dragons are far more likely to be more capable of communicating, and sometimes have motives and agendas.

## Mating Habits

Dragons are seen in Drachenfeld roughly every 33 years. They breed in the breeding grounds in the mountains near Drachen Falls and cause quite a ruckus when they do.

## Cults

Black dragons have particular meaning to the outlander tribes of the Drachenfeld region that the return of Skokul is a sign to come together as one and rule the region.

There is also The Dragon Cult, which is mostly non-existent these days but was once a prominent force that splintered due to a power struggle.
Scholar Tunnels

## Description

Under the surface of Drachen Falls lies a twisting labyrinthian layer of tunnels knows as the Scholar Tunnels. Because of the nature of scholars and the regular threat of dragons in the area, the city of Drachen Falls has a series of tunnels beneath the city that were built by the scholars living in the area, some of which are built around structure of the older incarnation of city which is now buried beneath modern Drachen Falls. There is a 60% chance that any building with scholarly origins has such a tunnel beneath it and a 50% chance that any of those tunnels is part of the greater interconnected network beneath the city.

These tunnels are a fairly well kept secret and is not common knowledge. The Scribal Order is very much aware of them as many of their buildings interconnect via this underground maze. Maps to the Scholar Tunnels exist in the possession of The Scribal Order, but none of them are complete.

Some portions of the maze are lit by magical light orbs that are placed along passage ways that illuminate with a dull white-orange light when someone comes into proximity of it. However, not all the lights are in the best shape and could use maintenance after years of disuse and lack of refreshing of the magic done to create them. There are stretches were the passages are quite narrow, where one can only move single file, and other stretches where two people could comfortably walk side by side. Room range in size from cubicles to caverns. Some areas have shallow freshwater streams which run under bridges.

It is also somewhat dangerous to traverse as there are things living within the tunnels and there are traps that remain active. Other traps have been either recorded, disarmed, or have accidentally been set off previously. Many of the traps are fairly fatal and magical, but some are as simple as a flagstone trap that drops a portcullis (as seen in TBSI Episode 4: The Scholar Tunnels).

## Notable Tunnels

* The Drachen Falls Library has a hidden passage known as the Hall of Marks which leads to a tunnel that goes under the street in front of the building and into an alley on the other side.
* The Fangs Respite Library has a door under the stairs leading to the greater network of tunnels.

## Notable Locations Within the Tunnels

* The Basement Tradesman Temple
* Mooshrim Cavern
Nilkas

## Biography

An old, uneducated drifter, he initially came to the area as a prospector and became a member of The Drachenfeld Surveyor's Guild back when Drachen Falls was still Grey Stone Keep. He is now the leader of the guild.

## Relationships

* Hazzo and Tamaska (fellow adventurers)
* Ludyn (fellow adventurer)
* Annelle (fellow adventurer)
* Ursin (fellow adventurer)
* Gratha (friend)
Tevin

## The Story So Far

In TBSI Episode 4: The Scholar Tunnels, Tevin is sent to greet The Bake Shop Irregulars by Augustus after the Mooshrim informed Augustus they were coming. He isn't particularly thrilled to have been sent on this task. Once the party agrees, he leads them to their commune and introduces them to Augustus in TBSI Episode 5: He-That-Carries. He lingers with the group, eventually eating the cookies given to him by Mirabella, and joins them in walking to the tunnel with automaton, though he chooses not to eat the cookie with the Mooshrim spores.

## Description

A teenager, around 16 years old, who wears ragged, patchwork clothes and a cloak. One the sides of his face is scarred from a burn and the eye on that side is white with damage. He is approximately 5' 6" tall.

## Personality

Doesn't like being assigned tasks to do, gets a little whiny and exasperated when he does so. He is wary of strangers.

## Living Situation

Tevin lives in Augustus's Commune in the Scholar Tunnels.
Gratha

## Biography

The shaman of the Sabre Tooth Tiger Clan of the Outlanders. She is second in command to the Chief and is left in command of the clan when he is away.

## The Story So Far

She is the shaman Nilkas sends Hazzo and Ludyn to go meet. While they are getting ready to go meet with her, she summons elementals to announce the presence of the Dragon to the other tribes. The arrival of the Dragon Skokul symbolizes that their tribes should unify and rule the region as one massive tribe.

## Description

Gratha's face is tattooed and her hair is styled in dreadlocks. She wears bone jewelry, particularly a bone necklace. She has a very intense gaze.

## Relationships

* Chief
* Rarrsta (friends)
* Nilkas (friends)
* Ludyn (acquaintances)
* Hazzo and Tamaska (acquaintances)
Brox

### Appears in

Test Play Episode 1: Roll for BentoTest Play Episode 2: Guard Shack, Baby!Test Play Episode 3: Captain Says It's Snack TimeTest Play Episode 4: Drachenfeld's Finest Shortbread CookiesTest Play Episode 5: A Hairy SituationTest Play Episode 6: Crazy Cat Lady

## Biography

A sword for hire, she has come to The Bake Shop Irregulars after having worked with them before. She now lives with them in the apartment above The Half-Baked Tart.

## The Story So Far

### The Test Play

* Test Play Episode 1: Roll for Bento
* Test Play Episode 2: Guard Shack, Baby!
* Test Play Episode 3: Captain Says It's Snack Time
* Test Play Episode 4: Drachenfeld's Finest Shortbread Cookies
* Test Play Episode 5: A Hairy Situation
* Test Play Episode 6: Crazy Cat Lady

## Description

Brox has blonde hair with a braided beard. She carries an ancestral mace.

## Living Situation

Brox lives in the apartment above The Half-Baked Tart with her three best friends, Mirabella, Misha, and Valen.

## Relationships

* Mirabella (friends and housemates)
* Misha (friends and housemates)
* Valen (friends and housemates)
* a cousin in the city who has whiskey

## Abilities

* Precise Strike
* Bottle It Up
Episode 12: Barbarian Allies

## The Story

In the aftermath of an epic battle, Ludyn, Hazzo, and Tamaska manage to drive off a dire cave bear and hope to lend aid to the outlander survivors. Ludyn administers a healing potion to help stabilize one of the most severely wounded outlanders. Hazzo and Rarrsta, the female half-orc outlander, bind up wounds and help patch up the other survivors. The outlanders reveal that they are emissaries from the Sabre Tooth Tiger Clan who have been sent to escort us to the outlander encampment. The group travels slowly and arrives at the camp in the late afternoon. They are greeted by 70 members from a nomadic outlander camp representing various races. There are rough banners with the skull and fangs of a fearsome sabre tooth tiger rippling in the breeze. The families of the wounded take care of them as they eye our heroes with curiosity. The chief is away and has left Gratha, the shaman, in charge. Gratha steps forward and looks at Ludyn and Hazzo with a deep sense of knowing.

## Notable Characters

* Hazzo Quickbolt Goodwidget Symbeth and Tamaska
* Ludyn
* Rarrsta
* Gratha

## Listen Here

* Natural Geekery Official Site
* Spotify
* Apple Podcasts
Leorin Briarspear

## Biography

Cheiftain of the Sabre Tooth Tiger Clan, he is a leader of one of the clans of the Outlanders.

## Description

A muscular male half-elf with a poofy mohawk. He carries a briarwood spear with thorns in his rugged hands. His arms are adorned with tattoos of roses, briars, thorns and blood.

## Relationships

* Gratha (shaman)
* Rarrsta (warrior)
* Hazzo Quickbolt Goodwidget Symbeth and Tamaska (acquaintances)
* Ludyn (acquaintance)
Juniper (Agency Traitors)

Look at the bastard. Dream lookin ass

### Relatives

Hatsune Miku, sans undertale, Nagito Komaeda (god i am so sorry for even WRITING that)

## Physical description

### Eye color

Hazel-ish Green

**Agency Traitors Juniper,** otherwise known as AT!Juniper, Juniper, or simply just AT, is one of the very first characters introduced, and the cause of one of the most chaotic and insane events in Fleashverse, the Sansmaeda Siblings Incident. He used to be- let's be honest here: *A giant fucking bastard.* He had a character arc partway through the events of Fleashverse, and now is.. well. Still a criminal, but with friends and patheticness. Close enough to a reformation arc, I guess.

His universe is one in which Agent Phoenix switches to Zoraxis before the events of the first game, and betrays the EOD in the final mission.

He is, like most other Junipers, a man with brown hair, hazel-ish green eyes, and is most commonly shown in a dark green suit. Agent Swan has described him as having gray hair, but that is most likely a result of Fleash-induced hallucinations, as he is 23 years old, as of the time of his universe.
Episode 4: Tooth and Claw

## The Story

While returning to see Nilkas at The Drachenfeld Surveyor's Guild, Hazzo falls into a dark mood for a brief moment. Ludyn notices using his ability to detect evil and Hazzo explains that around ten years in the past, he had a horrible experience with the dark fae where he was made to witness and even possibly participate in the torture of someone. He states that from time to time he can fall into dark moods, triggered by memories. Ludyn offers to be a person on whom Hazzo can rely should he fall into a dark mood again.

They return to Nilkas at The Drachenfeld Surveyor's Guild to ask for a piece of a Dragon to present to Gratha, the shaman leader of The Outlander Camp. When Nilkas gives them an item to bring, it happens to be the dragon claw weapon that Hazzo brought back from his bad experience with the dark fae. Hazzo steadies himself by holding onto Tamaska while he recovers from his shock at seeing the weapon again. Ludyn steps forward, eager to handle the weapon, and accidentally drops it on the desk, damaging the desk. Our heroes may not recognize the object as The Claw of Skokul. Despite some nervousness, Nilkas insists they take it to Gratha.

## Notable Individuals

* Hazzo Quickbolt Goodwidget Symbeth and Tamaska
* Ludyn
* Nilkas

## Listen Here

* Natural Geekery Official Website
* Spotify
* Apple Podcasts
The Halfling Mafia

## Description

There is a rumor has it that there is a Halfling run crime organization in the city of Drachen Falls - a rumor which got out of hand fast thanks to Mirabella. If something goes improbably well or poorly, it's usually attributed to The Halfling Mafia, sometimes jokingly and sometimes seriously.

It has slowly begun to evolve into a mutual aid organization through the spread of free baked goods by Mirabella Rosehip Heartblossom, a Halfling who is all too happy to lean into the rumor and use it to her advantage in social dealings. In a way, she's manifesting The Halfling Mafia and making it her own. Valen has been helping with it by providing muscle, though The Thieves' Guild would rather Valen not get involved.

## Notable Members

* Mirabella Rosehip Heartblossom (leader?)
* Valen Aloro (muscle)
Hall of Marks

## Description

Located in the secret passage behind the offices in The Drachen Falls Library, the Hall of Marks is a joking title for a hidden room where all those who have taken the hidden passage have left their names, sigils, and marks to indicate their prior passage.

## Notable Marks

* Misha van Dyne
* Valen Aloro
* Lumi
* Pelvis Hesrey
Episode 8: The Battle at the Ferry

## The Story

While Hazzo, Tamaska, and Ludyn are hunkering down in the stables near the Ferry, some members of the Thieves Guild show up to try to get the prisoner out of the hands of The City Guard.

Tamaska hears a noise and growls which alerts Hazzo and Ludyn. Ludyn looks out the stable door and notices shadows at the back door of the house where the prisoner is being held. Ludyn and the stable guard head toward the house to check out the disturbance. As they near the back door, they notice three rogues struggling in their attempt to pick the lock. Hazzo, with a loaded crossbow, hides in the shadows near the back door with Tamaska.

Suddenly, shouts and commotion break out at the front door. Two of the rogues from the back convince Ludyn that they are checking the back door, but the stable guard is not fooled. The third rogue manages to get the back door open while the other two attack Ludyn and the stable guard. Ludyn counters the rogue's surprise attack with his trusty shield of Sedarra and takes out a rogue with a mighty blow from his sword. Hazzo shoots his crossbow and waylays the rogue just as he opens the back door. The stable guard also overcomes the other rogue clearing up all three Thieves Guild rogues at the back of the ferry house.

The donnybrook at the front door continues and the rogues gain entry. The stable guard pushes in the back door with Ludyn, Hazzo and Tamaska following close behind. The prisoner breaks loose as Ludyn dashes into the room and shield bashes a rogue into the wall hard. Hazzo and Tamaska take up a defensive position blocking the back door. As the prisoner makes a break for the front door, Hazzo shoots him with his crossbow but he is still crawling for the door so Tamaska grabs him by the leg and keeps him from getting away. Ludyn skillfully disarms the leader of the Thieves Guild rescue party and who surrenders to the City Guards. The leader of the raid and the original prisoner are captured by the City Guard. The quick actions of Ludyn, Hazzo, and Tamaska keep the Thieves Guild rogues from springing the prisoner and they become friends of the City Guard.

## Notable Characters

* Hazzo Quickbolt Goodwidget Symbeth and Tamaska
* Ludyn

## Notable Locations

* The Ferry
* The Greystone River

## Listen Here

* Natural Geekery Official Site
* Spotify
* Apple Podcasts
The Rotten Goose

## Description

A dive bar located in the city of Drachen Falls, they are patronized by the more seedy types of the city, such as relic hunters.

## The Story So Far

One of the bouncers is a dwarf, which Ludyn avoids a brawl with. The owner offers him a job after he broke up the fight and told a bawdy joke involving a blind barmaid.

## Notable Individuals

* Rona (barmaid)
* Unnamed Dwarf Bouncer
The Basement Tradesman Temple

## Description

The Underground Temple is an abandoned temple of an unknown deity. It is believed to be a deity which members of guilds would pray to for success in their crafts. Sage Keelo Ornus is leading the study of the temple, but little is known about it. There is not much funding being sent for the purposes of excavating the temple.

There is some old draconic imagery, probably of Skokul when he was a much younger dragon, on the walls of the temple.
The Inkstone Tavern

## Description

The Inkstone Tavern is a nicer drinking establishment in Drachen Falls near The Drachen Falls Library. It is a modest two-story structure with a classic brick facade adorned with wooden shutters painted in a deep blue hue. There is a simple wooden sign hanging above the door bearing the symbol of a quill and an inkwell. As you enter the tavern, the aromas on freshly baked bread and brewed coffee fill your senses. The interior is cozy and welcoming with wood tables and chairs arranged around a circular, central fireplace. Shelves and reading material line the walls for the patrons. The books do not appear to be there for purchase. There are a few tables set aside for table games. There is also a dart board in the corner of the common room.

It is a known place for scholars and writers, performers and artists, to come have a drink, work on your manuscripts, or simply hang out in a relaxing atmosphere.

Prices here are much higher than The Rotten Goose, and the baked goods are less tasty and more expensive than those found at The Half-Baked Tart.

## Notable Individuals

* Barnes (bartender)
* Noble (bartender)
* Keelo Ornus (regular)
Episode 9: Across the River

## The Story

Ludyn, Hazzo, and Tamaska seek shelter from a fierce storm in the ferry stable and help thwart a rescue attempt by the Thieves Guild of an important prisoner being held by the City Guard.

Hazzo and Tamaska help detain the rogues with their intimidating presence. Ludyn is able to make friends with the City Guard. Several additional City Guard arrive to secure the prisoners and the ferry perimeter. A City Guard Captain questions Ludyn and Hazzo extensively about their participation in the fight and reasons for being at the ferry. The storm rages on as Hazzo cooks up some tasty vittles for the City Guard. Ludyn continues to cooperate with the City Guard and they pass the early morning resting in the stables. Hazzo laments his poor call on the quick passing of the storm as he shares a chuckle and some gnomish whiskey with Ludyn.

As the sun rises on the next day, the Greystone River is running a little high, however, Ludyn, Hazzo, and Tamaska manage to get across the river on the ferry without incident and hike into the Drachenfeld wilderness. Meanwhile, the Dark Fey are able to use the Claw of Skokul to secretly scry on Ludyn and Hazzo and follow their movements through the arid landscape as they journey onward to meet with the outlander tribes.

## Notable Characters

* Hazzo Quickbolt Goodwidget Symbeth and Tamaska
* Ludyn

## Notable Locations

* The Ferry
* The Greystone River

## Listen Here

* Natural Geekery Official Site
* Spotify
* Apple Podcasts
Sabre Tooth Tiger

## Description

A large tiger with massive fangs that hang out of their mouths.

## The Outlanders

A clan of the Outlanders, known as the Sabre Tooth Tiger Clan, have taken their skull as an image for their banners. Fangs of the sabre tooth tiger are given as a reward for surviving the Rite of the Cave, as seen in Episode 16: The Rite of the Cave.
Wild is Plus Wiki

# **Welcome to the Wild is Plus Wiki!**

This is a community dedicated to the details of Wild is Plus, a TTRPG setting on the podcast Natural Geekery.
We're a collaborative community website about Wild is Plus that anyone, including you, can build and expand.

Please consider joining our Discord community or following us on Twitch for our live games every other Wednesday at 8 PM EST!

You can also catch our episodes later on our Youtube channel!

Listen along to our podcast on our website or wherever podcasts are available!

Episodes • Characters • Classes • Factions • Creatures • Races • Religion • Items • Locations • Sectors
Lumi

## Biography

Lumi has been staying at different establishments by playing for her keep.

## The Story So Far

**TBSI Episode 1: Our Story Begins...**

Updating later!

**TBSI Episode 2: Inkstone Meetup**

## Description

A young Kenku, she has the appearance of a raven. However, unlike most ravens, she is mostly white with a scattered freckling of black feathers. She has has no wings but has feathery fur all over her body and appears quite cute and fluffy. She has hands and her feet are talons. Her clothes are fashionable and of high quality but well worn. Tucked between her feathers are shiny bits and bobs of little value. She carries a lute with her, which she plays during her performances. She carries a wide drawstring pouch for accepting tips for her playing, often fastened on her hip. An adventurers bag holds all she needs to travel from place to place sharing her music.

## Living Situation

Lumi has been staying at different establishments by playing for her keep.

## Relationships

* Valen Aloro (friends)
* Mirabella Rosehip Heartblossom (friends)
* Misha van Dyne (friends)
* Phoebe Leandre (friends)
* Keelo Ornus (friendly acquaintances)

## Likes and Hobbies

* Performing, singing, and playing the lute.
* Listening to travelers and children.
* Reading
* Writing Music

## Abilities

* Has magical abilities, unknown to her. She just thinks she's lucky.
The Drachen Falls Library

## Description

The main branch of the library is located on a nice plaza in a nicer area of the city, it is a two-floor building filled with books with an ornate stone exterior. There is a small courtyard outside.

There is a narrow hidden passage, dimly lit by unknown means, behind the second floor offices that leads to the Hall of Marks and a continuation of the hidden passage. After a disused store room and a tunnel under the road, the secret tunnel will exit across the street from the library via a door in an alleyway from a one story building.

There are also smaller libraries in other districts, such as The Fangs Respite Library.

## Notable Individuals

* Sage Keelo Ornus - second floor, main branch
The Half-Baked Tart

## Description

A bakery in Drachen Falls, the Half-Baked Tart is located on the edge of a few gang territories. Because it's rumored to belong to any number of gangs, no gang actually claims this. It is also rumored to be the propert of "a very mysterious Halfling-run organized crime syndicate" - The Halfling Mafia. Even the people who own it and work there think they're a front for a mob, but they have no idea which one.

Brox, Misha, Mirabella, and Valen live in the upstairs apartment and often make various confectionaries in the bakery downstairs.
Episode 10: Anger Management

## The Story

Ludyn, Hazzo, and Tamaska have crossed the Greystone River and hiked into the Drachenfeld wilderness on their journey to meet with the outlander shaman, Gratha, at the outlander encampment.

Unbeknown to our heroes, the Twisted Fey are using the Claw of Skokul to scry on their progress for the purpose of destroying the Claw. The Twisted Fey are sending a delightfully graceful fey to retrieve the Claw of Skokul. The scrying energy puts Hazzo in a foul mood and he feels the need to have some alone time to manage his growing anger. Ludyn urges caution but Hazzo gruffly brushes him off muttering something about listening for Tamaska’s howl if they run into trouble. Ludyn takes a few moments to meditate – asking for guidance from Sedarra about what direction to take. He feels a sense of warmth as he basks in the Light of Sedarra for a brief peaceful moment. Hazzo and Tamaska scout the area and Hazzo takes a few moments to tune into the natural area to connect with its denizens. He senses the outlander emissaries are nearby, but in trouble – they are being chased by a dire cave bear! Hazzo looks at Tamaska with concern and she howls which breaks Ludyn out of his meditative trance. Ludyn rushes toward Hazzo and Tamaska who explains the dangerous pursuit nearby. They share a long drag of gnomish whiskey and dash off toward the chaos. As the heroes approach, they see three outlanders down and two more being pursued by a fierce dire cave bear!

## Notable Characters

* Hazzo Quickbolt Goodwidget Symbeth and Tamaska
* Ludyn

## Notable Locations

* The Greystone River

## Listen Here

* Natural Geekery Official Site
* Spotify
* Apple Podcasts