Guild of Shadow

> "*We are the shadow- the border between light and darkness. We are not simply spies or assassins. We are agents of balance, and through our dance, we shape the future".*
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> — Kaleth Shol d'Phiarlan, ghost of the Serpentine Table.
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> *“The illusions that I weave dazzle and deceive. Sometimes that deception eases your burdens, letting you forget your troubles for a moment. But I can also ease your burdens by ending your life.”*
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> — Lady Elara d’Thuranni, shadow dancer
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## Houses of Shadow

The Houses of Shadows lets one weave illusions from shadows, crafting sounds and images to distract or delight. The bloodline also can draw on the shadows, making it an easy matter to avoid detection or even disappear while in plain sight. It is a valuable tool for an entertainer, a spy, or an assassin.

The shadow dragon bloodline has existed for thousands of years. They are the finest entertainers in the land, giving them access to all manner of places and secrets. But they do more than entertain. There has always been an elite force of spies and assassins within the house. Common folk know nothing of this. Only special clients — powerful nobles, merchant lords, and the like — have access to these shadow spies.

At one point, a bitter feud broke out between the major families of the house. Known as the Shadow Schism, it resulted in a split within House Phiarlan — and the foundation of House Thuranni. As a rule, House Phiarlan are the better spies and Thuranni agents are superior assassins. On the surface Thuranni and Phiarlan maintain a peaceful relationship, but rivalries run deep.

## Racial Traits

* **Ability Score Increase:** Your Dexterity score increases by 2 and your Charisma score increases by 1.
* **Natural Talent:** You gain proficiency with one musical instrument or the Performance skill.
* **Gift of the Shadows:** When you make a Charisma (Performance) or Dexterity (Stealth) check, you can roll one extra d4, and add the number rolled to the ability check.
* **Shape Shadows:** You know the *minor illusion* cantrip. Charisma is your spellcasting ability for this trait.
* **Slip Into Shadow:** You can use the Hide action as a bonus action, even if you have no cover or if you’re under observation. Regardless of whether you succeed or fail, once you use this ability, you can’t use it again until you finish a short or long rest.
* **Darkvision:** Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
* **Keen Senses:** You have proficiency in the Perception skill.
* **Fey Ancestry**: You have Advantage on saving throws against being charmed, and magic can’t put you to sleep.
* **Languages:** You can speak, read, and write Common and Draconic.

## Feat: Shadow Training

* Your Gift of the Shadows bonus die increases by one size to a maximum of d10. (d4, d6, d8, d10)
* Increase your Charisma or Dexterity score by 1, to a maximum of 20.
* You learn the spells *Nondetection* and *Mislead*, each of which you can cast once without expending a spell slot or using a material component. Charisma is your spellcasting ability for these spells. You regain use of this ability after a long rest.

## Other Guilds

 Guild of Death Guild of Detection Guild of Finding Guild of Handling Guild of Healing Guild of Hospitality Guild of Making Guild of Passage Guild of Scribing Guild of Sentinel Guild of Shadow Guild of Storm Guild of Warding