Lantern of Recall

The Lantern of Recall is unlocked at Wave 7.

This item is useful when semi-active: keeping the game open and checking in, from time to time (ideally, collecting the contents of the Lantern after 10-18 deaths, and no later than an hour after Lantern Mode activates, unless you don't mind your game partially counting as running in offline mode, aside from with a few small differences of earning offline gains with the game closed).

The Lantern of Recall, causes Lantern Mode to activate, which automatically Rewinds the Wizard out of the Chronozone; the Lantern Mode only activates, if the Wizard has been idle, in Chronozone, for 30 seconds, without manually re-entering the Battlefield.

In Lantern Mode, any Souls and Gold looted on the Battlefield, will be stored inside the Lantern.

At each Rewind, whilst the Lantern Mode is active, the Lantern of Recall loses 25% of its current contents (Souls and Gold); this amount of loss can be reduced, by the Lantern Light Loop Ring (makes the Lantern lose only 20% of Souls & Gold per Rewind).

In Era 4, a Magic Coin can increase the amount of Souls and Gold collected from the Lantern; at the Coin's max level (50), it increases these collection amounts by 20% (x1.20) More Souls and Gold; at level one, by 1.38% (x1.0138).

You can claim the Lantern's contents by clicking the Lantern icon above your inventory, or by selecting the Lantern item, and clicking the "Collect" button.

**After an hour in Lantern Mode, the Lantern of Recall enters its "Offline Mode" (which is slightly from the one related to the Vase of Accumulation); the Lantern will no longer store additional Gold and Souls from enemy kills, nor lose any percent of its current contents per Rewinding; instead, from thereon, you gain XP at 20% of the Online rate, as well as Gold and Souls at the Offline Rate, stored in the Lantern of Recall (Research Projects complete at the normal pace, and Timeshards/Runic Essence earned from the Runic Cauldron, are earned at the normal rates).**

**Offline Gold and Power earned, are based on the drop value of enemies at the highest Wave you've beaten (you can see what that highest Wave is, in your Staff of Knowledge); in Lantern of Recall's offline mode, it** **stores Gold and Power, as if you loot one Gold and Power drop per 60 seconds. In other words, offline mode's Gold and Power gains, are roughly equivalent to killing 5 enemies per minute, at your highest Wave.**

**(For reference, in active play, enemies have a 20% chance to drop either Power, or Gold.)**

**The Lantern is not extremely effective for collecting Souls and Gold, after a few Rewinds, due to the fact it decreases its overall contents by a percentage. It is, therefore, better to be in Online Mode & active, for these resources, but the Lantern allows you to progress on Waves, to get Troves, to fulfill Achievements, et cetera...**

Remember that you will always gain less Gold & Souls, with the Lantern Mode, rather than by being active.

* The gist of the above table, is meant to show how the diminishing returns work. On your first death in Lantern Mode, you only effectively will have earned 75% of your Online Gold and Soul gains (down from 100%, if you were active).
* By your 2nd consecutive death in Lantern Mode, you'll have earned the exact same amount of Gold and Souls as the last run, but the 75% effectively earned (after losses) in that first run, plus the 100% you earn in the 2nd Run, adds up to 175%; 25% of that amount of Souls and Gold, equals 43.75%. So, that second death, you lose 43.75% of your collected Souls and Gold, meaning you only effectively earned 131% of the Souls and Gold you'd have earned from active playing and dying twice, without Lantern Mode.
* Also, consider that your Souls are stored in the Lantern, so the Chronozone doesn't convert them into Power, to multiply your damage; the Gold is stored, too, so it's not being collected to spend on Researches, to multiply the 5 Research-buffed stats. So, your gains will generally stay the same, each run (ignoring the effect of diminishing returns in that assumption). This is part of what makes the diminishing returns so impactful.
* **By the 8th or 10th death in Lantern Mode, it might be definitively ideal to collect the Lantern's contents, unless you don't mind letting Lantern Mode be active for an hour, so you end up going into offline mode.**
* **Ideally, you want to collect from the Lantern close to when you're about to die, but pre-emptively, so that you don't actually die and enter Chronozone, which would make you lose another % of the contents. This will effectively maximize your earnings from the Lantern.**
* **If you collect your Lantern's contents by roughly the 13th consecutive death in Lantern Mode, specifically collecting the contents before you would die, you may earn about 4 active Runs worth of Gold and Souls.**
* If you own the Lantern Light Loop, it's possible for you to get ~398% cumulative Souls and Gold by your 18th consecutive Lantern-mode death; 500%, if you reach 18 deaths, and collect the Lantern's contents before your 19th death.
	+ Likewise, with Lantern Light Loop, it's possible that, from your 10th death, you could collect ~350% cumulative Gold and Souls; 450%, if you reach 10 consecutive Lantern-mode deaths, and collect the Lantern's contents before your 11th death.
* It's not definitive, whether or not you would reach 18 deaths/runs in Lantern Mode, before the hour mark has passed, and the Lantern would enter offline mode. It somewhat depends on your build, and if it's conducive to survivability, or quick deaths. Not every run may be necessarily equally-productive, either (in some runs, you may earn more Gold and Souls, than other runs).

You can disable the Lantern of Recall in its options, if you want to stay in the Chronozone, rather than being automatically sent back into the Battlefield.