Grux

**Release Date**: December 12, 2015 (OT1)

**Difficulty**: Intermediate

**Base Stats Overview**:

**Basic Damage** - 7

**Ability Damage** - 5

**Durability** - 5

**Mobility** - 5

**Base Stats**:

**Base Health**: 780 (+77)

**Health Rege**n: 1.3 (+0.13)

**Base Mana**: 246 (+15)

**Mana Regen**: 1.22 (+0.05)

**Ability Defense**: 30

**Basic Defense**: 24.6 (+2.7)

**Basic Attack Damage**: 67.4 (+3.8)

**Attacks Per Second**: 1.05 (+0.4%)

**Movement Speed**: 670

Grux
Traits
Release Date
December 12, 2015 (OT1)
Codename Grux
Difficulty
Intermediate

Basic Atk

Ability Atk

Durability

Mobility

Base Stats

Base Health

Health Regen

Base Mana

Mana Regen

Movement Speed

780 (+77)

1.3 (+0.13)

246 (+15)

1.22 (+0.05)

670

Ability Defense

Basic Defense

Basic Attack Damage

Attacks per Second

30

24.6 (+2.7)

67.4 (+3.8)

1.05 (+0.4%)

**Grux** is a melee fighter who uses his abilities to tear through his opponents. His versatility allows him to lock down enemies and terrorize the battlefield.

## Abilities

* LMB
* RMB
* Q
* E
* R

 **Basic Damage**: 120/130/140/150% + 35/40/45/50**Mana Cost**: 20**Cleave**: 100%

 **Ability Damage**: 88/129/170/211**Mana Cost**: 60**Stun Duration**: 0.75

 **Ability Damage**: 47/70/94/117**Stun Duration**: 1.2/1.4/1.6/1.8**Cooldown**: 12

 **Basic Attack Damage Bonus**: 50%/100%/150%**Cooldown**: 110/95/80

## Background

* Has crushed the skull of every challenger in his tribe.
* Still cannot defeat his grandmother in single combat.
* Seeks the forgiveness of his gods.

### Emotes quotes

* Grux bangs his hammers and unleashes a mighty warlord's roar.
* Not all challenges take the form of combat. Grux is ready regardless.
* Grux's hammers are perfect for those hard-to-reach places.

### Extra lore

*“Once the Chieftain of his tribe, Grux disobeyed the wishes of his gods by waging a brutal war against a neighboring tribe. Soon after, plague and pestilence hit, and Grux was cast out. Now he wanders Zechin, seeking the forgiveness of his gods.”*

## Gallery

### Skins

* Default Skins
* Tier I Skins
* Tier II Skins
* Special Skins

* Default
* Challenger
* Rival
* Master

* Default
* Cobalt Default
* Blush Default

*Grux in traditional war-paint and loin cloth*

**How to Unlock:** Unlocked by default

*Grux in traditional war-paint and loin cloth*

**How to Unlock:** Obtain as a Loot Crate drop.

*Grux in traditional war-paint and loin cloth*

**How to Unlock:** Obtain as a Loot Crate drop.

*Grux paints his flesh with blood-clay and ash, entering a death trance for the slaughter ahead.*

**How to Unlock:** Begin Grux's Master Challenge

*The Gortack make blue ceremonial paint from the clay found on their northern shores.*

**How to Unlock:** Begin Grux's Master Challenge

*Liquid flame rushes through Grux - a magic not seen since the time of the first songs.*

**How to Unlock:** Earn the title of *Master* with Grux

* War Chief

* War Chief
* Emerald War Chief
* Cobalt War Chief

*Grux fully adorned in the traditional warpaint of his tribe.*

**How to Unlock:** Purchase at the Store for 500  or obtain as a Loot Crate drop

*Grux fully adorned in the traditional warpaint of his tribe.*

**How to Unlock:** Obtain as a Loot Crate drop

*Grux fully adorned in the traditional warpaint of his tribe.*

**How to Unlock:** Obtain as a Loot Crate drop

* Ruby Scarab
* Galactic Raider
* Dragon Sage

* Ruby Scarab
* Onyx Scarab
* Gilded Scarab
* Magma Scarab

*The heart of a warrior in the red shell of a titan.*

**How to Unlock:** Purchase at the Store for 1000  or obtain through Gold and Diamond Chests or as a Rare Loot Crate drop

*The best warriors inspire fear. Staring out from inside his black armor, Grux is death itself.*

**How to Unlock:** Was obtainable as an Epic Mega Rare Loot Crate drop. The skin is vaulted

*Come for the gold! Stay for the blood!*

**How to Unlock:** Was obtainable as an Epic Mega Rare Loot Crate drop. The skin is vaulted.

*"A beast of Zechin can be wrapped in cloth and metal, but fireblood will always reveal the truth." - Ashurite scroll*

**How to Unlock:** Found in the July 2017 Mega Vault or purchase at the Store during the "returning from the vault" period

* Galactic Raider
* Military Galactic Raider
* Molten Galactic Raider

*"Page 14, Panel 1: A towering figure with glowing energy horns launches himself from the shuttle." – Rejected Script for Space Gecko Comic Book Vol. 2*

**How to Unlock:** Purchase at the Store for 700  or obtain as a Loot Crate drop

*"Page 14, Panel 1: A towering figure with glowing energy horns launches himself from the shuttle." – Rejected Script for Space Gecko Comic Book Vol. 2*

**How to Unlock:** Obtain as a Loot Crate drop

*"Page 14, Panel 1: A towering figure with glowing energy horns launches himself from the shuttle." – Rejected Script for Space Gecko Comic Book Vol. 2*

**How to Unlock:** Obtain as a Loot Crate drop

*"The creature's scales shone like opals, and its eyes were full of ancient wisdom. I had never seen anything like it." - Ancient Changdi bestiary*

**How to Unlock:** Unreleased skin found in Grux's assets on Unreal Engine under the name "Qilin".

* Franken-Grux

*A mighty beast, raised from the dead by thunder and lightning - Grux likes this story.*

**How to Unlock:** Shadow's Eve 2016 event. Purchasable from October 25 to November 6 2016 for 600
### Images

* Grux main picture
* Grux in his teaser reveal
* Grux concept art
* Grux stats
* Former in-game avatar
* Franken-Grux
1/6
## Videos

* Grux Teaser Reveal
* Grux Overview
* Grux Skins
* Grux Voice Lines

## Change Log

 **Update V44.4 - December 5, 2017**

* Minor animation improvements to the Galactic Raider Grux Skin.

 **Update V44.3 - November 20, 2017**

* Double Pain
	+ Can no longer critically hit.
	+ Tooltip now indicates per level multiplier growth.
	+ Mana cost decreased from 40 to 20 at all levels.
* Crush
	+ Now additionally Stuns for a duration of 1.2/1.4/1.6/1.8s.
* Smash & Grab
	+ Fixed an issue where ability was not pulling enemy Heroes who were on an elevated surface and towards the side of targeting wedge.
* Warlord’s Challenge
	+ Can no longer be interrupted mid-cast from Crowd Control.
* General Balance
	+ Mana per level increased from 12 to 15.
	+ Mana regen per level increased from .04 to .05.
	+ Base Basic Defense decreased from 34.8 to 24.6.
	+ Basic Defense per level increased from 2.3 to 2.6.
	+ Base Basic Attack Damage increased from 64.8 to 67.4.
	+ Basic Attack Damage per level decreased from 4 to 3.8.
	+ Movement Speed decreased from 710 to 670.
* Polish and Bug Fixing
	+ Fixed a visual issue where Grux’s lower body animation would get stuck while spamming Basic Attack and Crush.

 **Update V44 - November 1, 2017**

* New Ability: Crush
	+ Grux lunges forward a short distance dealing 47/70/94/117 Ability Damage and a short duration knockup to enemies within 250 units of his destination.
	+ Cooldown: 12 seconds.
	+ Mana Cost: 75.
	+ Replaces Charge.
* Reworked: Double Pain
	+ Now an attack with 100% cleave that deals 120/130/140/150% of Grux’s base damage + 35/40/45/50 bonus damage to all affected enemies.
	+ Cooldown increased from 3 to 8.
* Smash & Grab
	+ Adjusted all visual effects.
	+ The pull and damage are now synced up with the visual effect wave.
	+ The effective range has been increased from 700 to 850.
	+ Mana cost decreased from 90 to 60.
* Warlord’s Challenge
	+ Bonus Basic Damage changed from a flat bonus to a percent increase (+22/44/66 to +50/100/150%).
	+ Area stun has been removed.
	+ Mana cost reduced from 75 to 50.
	+ Duration increased from 8 to 14 seconds.
	+ Cooldown increased from 90/70/50 to 110/95/80.
* General Balance
	+ Base Mana decreased from 276 to 246.
	+ Mana per level decreased from 13 to 12.
	+ Base Mana Regen decreased from 1.32 to 1.22.
	+ Base Attack Damage decreased from 68 to 65.
	+ Attack Damage per level increased from 2.9 to 4.
	+ Health per level from decreased 85.8 to 77.2.
	+ Health Regen per level decreased from 0.14 to 0.13.
	+ Basic Attack timer increased from 0.85 to 0.95.

 **Update V43 - September 21, 2017**

* Minor improvements to basic attack animation
* Smash and Grab
	+ Should now targets more reliably around difficult terrain.
	+ Corrected an issue that could sometimes cause spikes for double damage

 **Update V42 - August 8, 2017**

* Polish and Bug Fixing
	+ Minor visual improvements to the Magma Scarab Grux skin

 **Update V41 - June 27, 2017**

* Polish and Bug Fixing
	+ Corrected an issue causing Grux's Charge audio to play even if the ability was interrupted

 **Update V38.3 - March 14, 2017**

* Double Pain
	+ Card Scaling reduced to 0.6 from 0.7
* Smash & Grab
	+ Card Scaling reduced to 0.3 from 0.4

**Update V38 - February 21, 2017**

* Polish & Bug Fixing
	+ Fixed a bug where Grux could fly off ledges by using **Charge**.

**Update V37.1 - February 7, 2017**

* Smash & Grab
	+ Grux's Smash & Grab maximum pull height increased to 800 from 500 and minimum pull height to 800 from 500.

**Update V37 - January 31, 2017**

* Polish/Bug Fixing
	+ Fixed a bug with Grux’s bleed being inconsistent against wards.
	+ Emote audio adjusted.

 **Update V36 - January 10, 2017**

* Double Pain
	+ Now applies damage correctly to wards.
* Warlord’s Challenge
	+ Now applies damage correctly to wards.
* Smash & Grab
	+ Now scales correctly with cards.
* Polish and Bug Fixing
	+ Camera of Charge has been polished.
	+ Audio added to Grux’s recall.
	+ Audio added to the “Back Scratch” emote.

 **Update V35 - December 6, 2016**

* Smash and Grab
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased significantly.
	+ Reduced range from 1250 to 700.
	+ Width has been increased into a wedge shape instead of a cone shape.
	+ Cooldown has been reduced from 19 to 14 seconds at all levels.
	+ VFX has been adjusted.
* Charge
	+ Damage type adjusted from "Physical" to "Ability."
	+ Animation speed has been increased.
	+ Cooldown has been reduced from 16 to 12 seconds at all levels.
* Double Pain
	+ Damage type adjusted from "Physical" to "Ability."
	+ Cooldown has been reduced from 10 to 5 seconds at all levels.
* Warlord’s Challenge
	+ Animation speed has been increased.
	+ Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.

 **Update V34 - November 8, 2016**

* Polish & Bug Fixing
	+ Fixed an issue where Stampede would sometimes retain velocity when charging off of a ledge.

**Update V31 - September 6, 2016**

* Polish & Bug Fixing
	+ Reduced knockback distance when Grux is stunned out of his charge.

**Update V30 - August 11, 2016**

* Ruby Scarab Grux skin added to in-game store.

**Update V29 - July 26, 2016**

* Smash & Grab
	+ Extended the stun duration from .125 seconds to .75 seconds. “To prevent bad ability interactions.”

**Update V28 - June 30, 2016**

* Warlord’s Challenge
	+ Bleed is now applied correctly to weapons even if silenced or stunned after ulting.
	+ Grux’s basic attacks now correctly do full damage instead of being reduced slightly during the ability.

**Update V27 - June 14, 2016**

* **Passive - Only the Strong Survive**
	+ This ability has been removed.
* **Smash & Grab**
	+ Range increased from 1000 to 1350.
* Polish / Bug Fixing:
	+ Audio added to “Battlecry” emote.

**Update V26 - May 24, 2016**

* Double Pain
	+ Fixed a bug where the ability would not show that it was dealing damage to a structure.

**Update V25 - May 10, 2016**

* Camera animation polish: Reduced intense camera tilt on targets hit with stampede.
* Fixed a bug where Grux's Smash & Grab consumed less mana than was specified in the tooltip.

**Update V24 - April 21, 2016**

* Updated Select Screen animations for Sparrow, Grux, Howitzer and Gideon.
* Grux melee impact sounds improved enemy impact sound volume reduced.
* Added animation noise to Grux while Warlord’s Challenge buff is active (in order to make him feel more frenzied/tense).

**Update V23 - April 6, 2016**

* Updated lobby animations for Sparrow, Gideon, Grux and Steel.

**Update V22 - March 29, 2016**

**Passive - Only the Strong Survive**

Players could consistently gain 1000 or more health from his passive. This has been reduced, but should still favor early-to-mid game.

* Reduced health gain from passive from 4 per kill to 2 per kill.
* Passive now caps at 100 stacks or 200 health.

**Warlord's Challenge (R)**

Players routinely got 120 Physical Damage, which is equivalent to 15-16 card points of physical damage. This has been reduced.

* Removed move speed bonus from Warlord's Challenge.
* Reduced damage bonus on Warlord's Challenge from [60, 90, 120] to [15, 30, 45]
* Removed duration scaling from Warlord's Challenge from [6, 7, 8] to [8]
* Increased coast of Warlord's Challenge from [-100] to [-100, -125. -150]

**Smash and Grab (Q)**

* Increased base damage scaling on Smash and Grab from [80, 108, 136, 164, 192] to [80, 115, 150, 185, 220]
* Reduced card scaling of Smash and Grab from .525 to .5.

**Charge (E)**

* Reduced base damage scaling on Charge slightly from [50, 82, 114, 146, 178] to [50, 70, 90, 110, 130]
* Reduced card scaling of Charge from 1 to .5

**Additional Changes**

* Reduced Max Health scaling of Grux slightly from [0.9] to [.85] to compensate for passive.
* Affected tooltips updated.

**Update V21 - March 21, 2016**

* Updated targeting modes for the Smash and Grab ability.
* Added a team-colored timer decal to Smash and Grab ability.
* Fixed a couple of issues with Grux's character model.
* Added voice effort audio to include attacking, jumping and landing.

**Update V20 - March 14, 2016**

* Feng Mao, Grux and Kallari are unlocked at Level 7.

**Update OT7 - February 13th, 2016**

* Resonating Blow (R) now stuns exactly when the sword animation clangs above his head.

**Update OT6 - February 4, 2016**

* Rippling Smash (Q): Reduced Cooldown.
* Charge (E): Reduced Cooldown.
* Whirlwind (RMB): Reduced Cooldown.

**Basic Attack (LMB)**

* Increase base cleave damage.
* Increased card scaling.

**Update OT4 - January 23, 2016**

* Grux, Howitzer, Muriel, Steel, and Twinblast are recommended for now.

**Update OT3 - January 15th, 2016**

* Increased Base Health and per level Health scaling.
* Increased Base Resistances.

**Update OT2 - January 9th, 2016**

* Improved and polished various animations.
* Fixed pop while jumping.
* Added melee twist curves to the attack animations to fix excessive twisting while playing the upper body animation of the attack.

**Q - Rippling Smash**

* Increased base damage scaling.
* Increased card scaling.

**R - Resonating Blow**

* Increased base physical damage