Squadron System

While some brave souls fight in the world alone, there are many who want companions with them. Sometimes their actions can gather supporters, while other times the person has to pay to have the armada they need. Regardless of the outlet chosen, the fact remains that you have chosen to have a squad.

A squad is a force of ninja who accompany you on your mission. The squads in this case can have anywhere from five to eight ninja. You may give them personalities and goals if desired, or they can be nameless faces who enact your will. Regardless of the path chosen, a squad will remain mostly in the shadows during a fight. They will come out to perform their single action and then disappear without causing any further complications to a fight. This can either be done with them literally appearing and disappearing for the needs of the fight, firing their attack at an angle to intercept, or any other manner of which you need to justify that the squad does not provide more than the benefits described below. This is still your character's journey, and they must be allowed to fight it on their own. However, even though they have to progress their tale, a squad can provide benefits both in combat and outside of it. The following are examples of what squads can provide you on your journey toward fame or infamy.

## Universal Perks

Universal perks are benefits squads give regardless of the one you purchase. The following are the benefits innately given to a squad. An RPC can only operate with one squad at a time.

* Flowing Gold: You gain double the Ryo from missions. In addition, fights engaged with your rpc give reward ryo equal the XP granted.
* Enhanced Ego: You are able to have a [1] point increase in any one stat.
* Even Playing Field: You are able to have your squad directly counter an opponent's squad. Doing so sacrifices any specific abilities your squad provide, but in return negates your opponent from the activation of any of their squad specific perks.

## Specific Perks

The following are unique perks you may choose to have your squad provide you. Unless stated otherwise by another mechanic, your squad can at most only provide two benefits.

* United Strike: You can have your squad korabo one of your ninjutsu based attacks. This ninjutsu based attack must be two ranks below your body rank, and cannot go lower than E-ranked. The squad may either korabo the technique to make it one rank stronger, or make the technique gain overwhelming properties. This benefit can only be used once every three post. Bloodline ninjutsu is also allowed for this perk, as are other types of niche forms of ninjutsu, (puppetry, medical, etc).
* Honorable Guard: You have one of your squadmates appear from the shadows to block an attack aimed at you. This defense is small scale and cannot perform any block which would retaliate by attacking the opponent. If the defense is through tai or bukijutsu then the squadmate appears and uses their body or weapon to intercept the strike before slipping away again. If it is through ninjutsu then the barrier or chakra shield must only be in scale to protect against the attack. The rank which this block can occur is two ranks below your body rank. This defense is treated as having overwhelming properties. This can be used once every three post. Stats are irrelevant in this collision.
* Purification: Your squad mate will materialize solely to cure the user of either one genjutsu, or all of the statuses stacked against them. This squad perk can only be called in once per battle.
* Reckless Rookie: One of your squadmates will launch an attack at the opponent. If the squad mate is tai or bukijutsu then their passive offensive stats are treated as equal to the opponent's passive defensive stats. This is done so that the npc strike is not treated as two ranks below the passive benefits of the opponent. These attacks are treated as generic strikes. If ninjutsu based then the attack will be a generic kind of strike, (small fireball, small blades of wind, etc), which cannot have range greater than five feet in diameter. Strikes used by this perk are two ranks below the user's body rank. This perk can be used once every three post. Once chosen, you must specify if the squad focuses on tai, buki, or ninjutsu. If ninjutsu then you also must specify which two elements the squad may use.
* Right Hand Man: You have one squad mate launch an attack at an opponent. This follows all of the regulations of, "Reckless Rookie", with the difference being that the strikes used by this squad mate are one rank lower than the user's body rank instead of two. Buki and taijutsu ninja are able to have their squad mate's attack gain a [2] point boost to speed and strength. Ninjutsu squad mates are able to apply hazards to their ninjutsu and increase the size of their techniques to ten feet per rank. Can only rely on the unit two times per a fight.
* Morale Boost: Your squad inspires you to take a dramatic action, which gives you one free activation. This perk can only be used once per battle.
* Due Diligence: Your squad focuses on sensory support, and provides you with a generic sensory range of five feet per body rank of the user. This sensory allows you to know if there are any chakra based entities in the area. In addition, once per battle you may also use this perk to analyze one opponent. This analysis details their elements, their chakra and stamina pools, body rank, and bloodline.
* Red Cross: Your squad focuses on medical support. They are able to heal yourself or one person of your choice from any life threatening wound once per battle. This cures the target for one S-ranked supply of trauma and replenishes their battle for further combat. Can only use once per battle.
* Followers of the Sage: Your squads have studied well in the art of nature chakra. They are able to house up to one hundred additional reserves of nature chakra. Once per battle the squad can channel their nature chakra to you, and give you the additional boon. This is only usable by sages and curse marks, as well as bloodlines which rely on sage mode chakra.
* Tinkering Teammates: Your squad is better suited to assist you in the crafting and job worlds. The squad assist in reducing crafting missions and job missions by two post. In addition, the crafting ninja may also make one additional of any item created below legendary. This decreases the total amount of crafting missions required to advance through tiers.
* Die For Me: You require a sacrifice. A squad mate will throw their lives to take the blow for you. This can allow you to dodge out of any and all attacks aimed at you at one given time. Once you use this perk, your squad will immediately stop following you.

## Squad Maintenance

As with most things in life, squads have a cost in order to maintain them. A squad begins their cost at 30k. However, for every tier of job your character has completed, their work allows them to naturally gain more followers, and thus reduces the cost by 5k. In addition, reaching grand master in any crafting branch reduces the cost further by 5k. The minimal cost a squad may cost is 5k.

In addition, a squad must continually be paid for in order to continue their services. For every five fights your rpc gets into, the cost for the battalion must be replenished. If you cannot afford to replenish the squad, then the squad will leave you. This is known as the Squad's Stamina. The only exception to this is if no perks of the squad were used during the fight. In that case the squad does not lose any stamina.

Finally, a kage or rogue equivalent is allowed to have one free squad assigned to their character. This squad bypasses stamina meters. Certain classes and jobs may also provide free squads based on certain criteria.

## Squad Skeleton

```
[size=10]▰[color=slategray]▰[/color]▰[b]Squad Name:[/b]

[b]Aesthetic:[/b] (A group of police officers, a squad of librarians, a platoon of sexy maids, etc)

[b]Universal Perks:[/b] [color=transparent]___[/color][color=transparent]___[/color]• [u]Flowing Gold:[/u] You gain double the Ryo from missions. In addition, fights engaged with your rpc give reward ryo equal to half the XP granted.

[color=transparent]___[/color]• [u]Enhanced Ego:[/u] You are able to have a [1] point increase in any one stat.

[color=transparent]___[/color]• [u]Even Playing Field:[/u] You are able to have your squad directly counter an opponent's squad. Doing so sacrifices any specific abilities your squad provide, but in return negates your opponent from the activation of any of their squad specific perks.

[b]Specific Perks:[/b] {Choose two perks from the list and place them here.}

[/size]

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