Trapper

> *"Does he not fucking land? What the fuck?"* - ChainsawNinja
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### Location

Secret lair in the South wall of the lowered area containing Shard and the Duel TNT sign

### Items

TNT Trap, Short Blast, Fast Trap, Detonator, Mine, Temporary Platform, Tracking Bomb

### Class ID

4

**Trapper** or **Plane** is the first secret class in Duel TNT, and was part of the original Season 1 character roster, which also included Soldier, Assassin, Ghost, and Wizard. Despite its name, Trapper's play-style is characterized by mobility, air control, close-ranged attacks, and combos of quick moves.

## Items

### TNT Trap

TNT Trap occupies the first slot of Trapper's hot-bar, and can be swapped with Short Blast by throwing (default key: 'Q') it and Fast Trap by moving it to the offhand. (default key: 'F'). Like most classes' first slot items, TNT Trap fires arrows, but unlike most other first slot items, it is not a bow. Instead, when the item is used, it will consume one of the player's arrows and instantly create an arrow entity in front of them.

TNT Trap arrows are not affected by gravity, travel slowly[FEV], and will play a sound to the Trapper who fired them upon hitting a tile. If a player is near[FEV] a TNT Trap arrow, a sound will be repeatedly[FEV] played to the Trapper who fired it. TNT Trap arrows will despawn after being in the ground for a certain time[FEV].

When the Detonator is used, all TNT Trap arrows belonging to the Trapper who used the Detonator will explode, creating 1 TNT with a 2-tick fuse. Once an arrow is detonated, it will immediately despawn. Arrows can be detonated while in a block as well as mid-air.

#### Tips

> - Fast Trap is generally better for long-range situations, as its speed allows Trapper to apply constant pressure to its opponents. However, TNT Trap can be used to great effect at medium range by firing both arrows in quick succession and detonating them once they reach an opponent; because these arrows travel so slowly, they will be very close together, effectively creating a 2-TNT blast.
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> - Because they can be detonated mid-air, TNT Trap arrows are very effective at punishing opponents who are airborne nearby. For longer-range aerial opponents, Fast Trap is more or less required, though, as TNT Trap will rarely reach them in time.
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> - By firing both arrows at its feet and quickly detonating them, Trapper can do 2-TNT jumps in quick succession. In some niche cases, this can even be performed mid-air, albeit to a lesser effect.
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### Short Blast

Short Blast is the alternative fire to TNT Trap by dropping the item (Q). When used, Short Blast will consume an arrow and spawn TNT 3 blocks in front of the direction you are aiming. This TNT has a fuse of 2 ticks and will knock the user back. This can be used downwards to boost yourself up by first jumping, then using Short Blast to boost yourself up with the TNT. (Going to finish this later; feel free to add more)

## Playstyles

Various ways it has been used competitively and can used.

## Competitive History

How the class has been used in tournaments throughout the year. May require a fair bit of research and interrogation of Tristan.

## Version History

How it's changed throughout versions. A list, more or less. Also may require some research, since patchnotes weren't always publicly posted.

(Yes, I am going to now force you all to do both of these pages for every single class in the game because this is a model for how character pages will look.)

## Trivia

Random facts about the class. It goes at the bottom because nobody cares :troll: