recursal/Fanatic-Fandom huggingface dataset:
Confederal Kingdom of Pierlotte

## Royaume Confédéral de Pierlotte

### Head of State

Her Magnificence Empress of Cannille, Monarch of Lourreux, Queen of Cercotia, President-Queen of the Chabians, Honored Queen of Numineux, Queen of Pierlotte, Princess of Catrinia, Honored Princess of Montreat, Duchess of Vérony, Duchess of Thieilles, Governor-Duchess of Chatevia, Honored Duchess of Martois, Duchess of Sirdour, Commander of the Armed Forces, and Defender of the Realm, Hélène, the First of Her Name, of the Most Noble House d'Celice, represented by Her Excellency, Amélie Courrine-Doiselle, the Governor-General
Revaria Wiki

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Bahari Party

The **Salvation Committee for the Popular Republic**, **SCPR**, (Yasraic: لجنة الخلاص للجماهيرية, *Lajnat al-Khalas lil-Jamahiria*) also known as the **National Salvation Committee**, **NSC**, (Yasraic: لجنة الخلاص الوطنية, L*ajnat al-Khalas al-Watania*) formed on 16 June 2108, is an umbrella organization of mass movements and smaller political parties and organizations, with the political parties forming a pro-national popular front in Bahari made up of [Number] of constituent parties. It was formerly known as the **Alliance for the Preservation of the Popular Republic**, the **Popular Revolutionary Alliance**, and the **Exalted Revolutionary Alliance**.

The current Chairwoman of the Unity Council Presidium of the LKJ is [Name] and the current First Secretary of the LKJ Secretariat (commonly the second-in-command) is [Name].

## Constituent parties

The National Salvation Committee is formed of 9 constituent parties, each with a distinct ideology, which all align with the Unity Council of the NSC altogether. Larger parties often have more sway than smaller parties, but traditionally all are seen as equal within the NSC with the exception of the Unity Council of the NSC, which serves dually as an independent political party as well as a *de facto* leadership organization for the NSC.

## Leadership

Presiding Officer of the Unity Committee since [Founding Year]:

* [Name 1] (year–year)
* [Name 2] (year–year)

First-ranked Secretary of the NLC Secretariat since [Founding Year]:

* [Name 1] (year–year)
* [Name 2] (year–year)
Political Parties of Kahari

The current system of the Reonamic and Socialist Directorate of Kahari is controlled by two major parties, one in power and the other forming the opposition. Since the advent of the modern Exalted Republic, these two parties have traditionally stayed in the positions they are in now.

Conservatism
to Right
Lotronbian Republic

## Government

### Form

Federal Presidential Republic (Theocratic Constitutional Monarchy/Oligarchic Autocratic Presidential Republic)

### Legislature

Grand Council

The Lotronbian Republic is a historically long-lived nation, despite its internal struggles. A history of rich-versus-clergy conflict remains to this day. The current civil war between the two sides has yet to become violent, but both sides are prepared and have split the country's land under each side's control.

## Government

The government of Lotronbia has not changed much in the 373 years the Republic has been established, and the deeply entrenched sides still exist today, however altered.

### Executive

The Grand President (Grand Presidente), the head of the executive branch, is directly elected by the people and presides over the cabinet and Grand Council as its speaker. The current Grand President Leunardu Orsucci, from the centre-left Party of Secessionists, was elected in a surprise election with 18.9% of the popular vote, beating out the Unionist candidate Divota Giacomi by a narrow margin of 0.4%. The Grand President may veto any bill, and that veto may be overruled by the Grand Council with a 2/3s majority vote. Vetoes have historically been uncommon in Lotronbia as it was traditionally one side or another that won the Council and the Presidency, but with Orsucci's election, as a member of a non-aligned party, the number has increased greatly.

### Legislative

The unicameral Grand Council of the Republic (Grand Cunsigliu di a Republica) is made up of 250 Deputies, elected in varying ways across the national Regions. The multi-party system is split into coalitions, or sides, as the chamber of the Grand Council is in the "opposing benches" style, with a cross bench at the end for any non-main group parties. There are nine current political parties in the Grand Council, and more minor parties not seated.
Quest Guidelines: Crash Landing

**Quest** **Framework**

* Only main quest have to be completed, but depending on side quest completed different options or events will become available.
* Side quest may have multiple endings but have a default ending should they not be completed
* Every quest will have an affect on the world in some way
	+ The way you complete them will affect your standing within the Kalamali Tribes and The Colonist internal factions which will affect your overall support from them in negotiations
	+ Certain Quest will have environmental effects
	+ Every action committed by the colonist will affect their overall standing with the Kalamali
	+ Quest that have an affect on personal relationships will also have an affect on your relationship with the faction that person is affiliated with, depending on their own status/rank within the faction
* Main quest should follow the immediate goals set by the colonist
	+ establish local communications and find survivors
	+ scavenge the wreckage and build a colony
	+ establish a rapport with the Kalamali people
	+ fend off the inevitable war
	+ re-establish extended communications and call for help
	+ survive
* Player actions affect the personal relationships of those who witness them and in turn affect the players standing with the factions the people are associated with
Manteonism

### Leadership Positions

Popal (head), Eparch (regional head), Diarch (national head), Fyarch (local head)

Manteonism is the second of the of the four Aphlan religions of the world. It's the largest religion in Amentia, and prominent in the regions of Southern Amentia and the Far Coast of Neviellande, where it has been adapted into Neo-Manteonism.
Country Infobox Setup

Name: Leave Blank

Name Native: Self-explainatory

Flag: "-"

Caption 1: Blank

Anthem: obvious

Capitol: If one, just fill in. If multiple, put them in as "first (side)/second (side)". Then add province (if not unitary state. "City, Province".

Main/Other Languages: Should be one of the following-

Main/Other Ethnic Groups: Should be one of the following-

Main/Other Languages: Should be one of the following-

Demonym: Self-explanatory, base off of nation name unless... fun.

Population/Area: To come as map is developed.

Form: Should be in the following order- "Party system (Multi-Party, Two-Party, One-Party, Non-Partisan), Centralization (Unitary, Federal, Confederal, Imperial {Unequal devolution}), Authority (Autocratic, Libertarian, Colonial) {Not necessary}, System (Presidential, Semi-Presidential, Parliamentary, Constitutional Monarchy, Religious {Fill in religion}, plus any extra details i.e. 'Semi-Presidential Consular Republic'".

HoS: Should be "Title Name Name2". People with Firsts or Thirds should be "Title Name Number Dynasty/Last Name".

HoG: Should be "Title Name name".

Legislature: Name of the overall legislature.

Upper/Lower/First/Second/Third/Fourth House: Name of the Houses of the legislature. Shouldn't include "of the blank blank".

Subn. entity title: State, province, etc.

Subn. entities: list them.

Established/Collapsed: simple dates.
Antillean Triarchy

## Tríarkarin d'Antilaik

Sulās̤ī-Rawān al-Antil Triarchie du Antillais Antileach Tríarcacht

**The Antillean Triarchy** (Ashanai: Tríarkarin d'Antilaik), formally "The Triarchy of the Antilleans in Shimalii, Instaratue, and Arravael", and commonly just "Antille", is a historically long-lived nation that had been divided for almost 3 eras under the control of different forces. Only after the downfall of the Grand Raisdom of Azar to both Baltan forces and revolutionaries in Shimalii, the peoples of al-Shimalii joined with separatists of a fallen Larthuai principality of Arravael and the dictatorial 4th Cannillean state of Instaratois to reform the long-lost unified nation of Antille.

## Government

### Executive

Executive power in Antille is separated into the Heads of State in the Council of Nonarchs; and the Head of Government, the National General Secretary.

#### The Council of Nonarchs

The Council of Nonarchs (Konsiarles dia'Nonarkanni/Daiwān al-Tāsi'Rawāni/Conseil des Nonarques/Comhairle na Nonarc) is the directive and consular Head of State body in Antille. The Nonarchs (Nonarkanni/Tāsi'Rawāni/Nonarques /Nonarcanna) are elected simultaneously, 3 per State, every nine years, and take turns each year being the "President of the Triarchy" (Présiddim di'Tríarkarin/Mutaqaddim al-Sulās̤ī-Rawān/Président du Triarchie/Uachtarán na Tríarcacht), which is just a ceremonial title, and applies no further power other than the enhanced diplomatic weight on the person. The powers of the council include the ability to veto any bills passed by the National Parliament, to appoint diplomatic officials (confirmed by the National Guardian Council [NGC]), to make executive decrees in times of emergency or need, and to form and preside over the Council of Deputies (Konsiarles dia'Nutaínni/Majlis al-Nūwāb/Conseil des Députés/Comhairle Teachtaí). Each Nonarch is also elected as one of the 3 Nonarchs that make up the State Councils of Nonarchs, and are Heads of State there as well.

#### The National General Secretary

The National General Secretary (Ginulkirúnaíren Náisonal/Mulkī Majlis-Nawīs/Secrétaire Général National/Rúnaí Ginearálta Náisiúnta) is the Head of Government of the Triarchy, and a member of either the National Assembly of Delegates (NAD) or the National Assembly of Representatives (NAR), and appointed to their position by the Council of Nonarchs when they present a government (with a proposal for the Council of Deputies, and confirmed by the NGC). Alongside the General Secretary there are the speakers of the 3 assemblies of National Parliament, of which the speakers of the NAD, the First Delegate (Príodelekairís/Auwalā Muktafil/Premier Délégué/An Chéad Toscaire); and NAR, the First Representative (Príorekilaith/Auwalā Wakīl/Premier Représentant/An Chéad Ionadaí) are considered "Deputy Secretaries". The powers of the NGS include acting on the advice of the CoD, and making bills to reflect their advice.

### Legislative

The National Assembly of Antille (Mulkī Mala'Mahfal)

#### National Assembly of Delegates

Notes: Shimalii- 84M, Instaratois- 52M, Arravael- 44M, Ashanni- 3M

729 NAD seats, 306 NAR seats, and 27/9 NGC seats
Grand Collective Republic of Danchang

## Dān-chéng Dà Jítǐ Gònghéguó

**The** **Grand Collective Republic of Danchang** (Xinshi (心事): 丹昌大集体共和国, Dānchāng Dà Jítǐ Gònghéguó), commonly known as just Danchang, is an ancient and well historied nation, surviving for thousands of years through various names and governments.

## Etymology

The name of the nation comes from the two characters that make up its native name: 丹, dāng, and 昌, chāng. 丹 means red, coming from the cinnabar commonly found in the mountains of the nation, and 昌 means prosperity or a flourishing time. Therefore together 丹昌 means "red prosperity".

## Language

The national language of Danchang is Xinshi, 心事, meaning "heart thing".
Kalamali

**A Description of the Kalamali**

* 7-8ft tall, slender, agile, much stronger than humans
* Tribal markings on entire body, base skin tone can vary greatly but colors are muted and neutral while at the same time being warm with a slight glow
* Technology is mostly primitive, with primary weapons being bows and spears however, they use razor sharp shards of an obsidian like mineral for tips, making them formidable against basic armors
* Most tribes still practice basic hunting and gathering but, the Nakbe practice farming and more advanced architecture

**Kalamali Tribes**

* Huya- Wilderness/Wanderers(base camp in Mystical Rain Forest)
* Kawi- Isolated in the Mountains
* Vawe- Live in the Underwater Caverns
* Teeka- have tamed Sky/Flying creatures(nest in the Towering Trees)
* Tuka- Night Dwellers(live in the Caves)
* Tenku- Dream Walkers(live in the Misty Valley)
* Yaku- Live on and traverse the Rivers
* Nakbe- Temple Builders/Architects(have settlements in Mystical Rain Forest and the Mountains)

**Kalamali Shamans/Spiritual Leaders**

* Kalamali Shamans are spiritual leaders and shapeshifters, they can take the form of a creature unique to each individual shaman and are considered the "original" from the creature race. They also have control of Wirki Crystals which act as reservoirs of power that they can bend to their will however they almost always attack from animal form switching back and forth between forms to evade and confuse/intimidate.

**Arch Shamans**

* Much Stronger than any other shamans
* Alt forms are huge leviathan creatures/monsters, although they are capable of taking many lesser forms
Satellite Socialist Queendoms of Deltaria and Davogard

## Satellit Socialistiske Kongeriger af Deltaria og Davogard

Royaumes Socialistes Satellites de Deltaria et Davogard

### Head of State

Ruling on the Behalf of Her Majesty, the High Queen of Deltaria and Davogard, First Consul of the Nation, and Noble Princeps of the Dovanian People, Isabelle I d'Prévost-Doisselle, The Queen Regent and Princeps Honored, Evylin II d'Prévost-Doisselle

### Head of Government

Elector-Premier and Second Consul of the Nation Lílý Mosadóttir

### Upper House

Presidium of the Grand Representative Council

### Subnational Entities

Davogard, Davoya, Tarohnia, Verrato, Darkuth, Muronia, Kivonia (disputed)

Current Queen is Isabelle I, daughter of the conqueror of the nation, Evylin I. Effectively ruled by the Queen Regent, Evylin II, as Isabelle grows older. Evylin II, Royal Princess of Blood, Royal Princess of Trois-Rivières, and Royal Duchess of Davoya, has two daughters, Gracelyn I, Princess of Davostag and Duchess of Davogard; and Annalise I, Princess of Muronstag, Duchess of Muronia, Rightful Princess of Kivonah, and Rightful Duchess of Kivonia, and Princess of Vermillion. The nation exists as a satellite of the MSR of N&M, and therefore the HoS of D&D is appointed by the HoS of N&M. The HoS signs off on all bills and acts on the authority of the Regent-Protector of N&M. The Queen also approves the appointments of members of the National Assembly to the Presidium.

Important cities in statskantons:

Trois-Rivières, Davoya (capital)

Davostag, Davogard (state capital)

Muronstag, Muronia (state capital)

Kivonah, Kivonia (state capital)

Tashken, Tarohnia (state capital)

Daurinstad, Darkuth (state capital)

Celendus, Verrato (state capital)

Naryna, Tarohnia (important monarchist place; Evylin I landing place)

Luziferstad, Davogard (important religious place)

Satinilestad, Davogard (important religious place)

Vermillion, Tarohnia (important city)
Council of Deputies (Antille)

Portfolios:

* Head of Government

* State (Foreign Development/Aid)

* Foreign

* Interior (Immigration)

* Defence

* Justice

* Health (Social Affairs, Sports)

* Personal (Family, Youth, Women)

* Finance (Economy)

* Development (Infrastructure, Housing, Transport, Communications)

* Education (Higher Education)

* Culture

* Technology (Science)

* Environment (Agriculture)

* Industry (Labour, Economy)

* Natural Resources (Energy)

* Intergovernment

Note: Each Department is either known as "The XX Department" or "The Department of XX Affairs". It depends on which you're speaking of. To list them: State, Interior, Defence, Justice, Health, Education, Industry, and Natural Resources are all typically denoted as the XX Department, whereas the others are denoted as Department of XX Affairs: Foreign Affairs, Personal Affairs, Financial Affairs, Developmental Affairs, Cultural Affairs, Technological Affairs, Environmental Affairs, and Intergovernmental Affairs. In official government documents they are all listed as "Department of XX Affairs".
Scion's Worlds Wiki

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## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Political Factions of Antille

Political Parties in the Antillean Triarchy are banned, with the law only abiding political Independents and the six government-monitored political "factions" as they are called. Each faction does not have a set ideology or voter base, and should the members choose, the can rebrand their ideology and completely reshape the faction. Each faction also has an unofficial "nickname" given by party members and voters.

\*National Assembly of Delegates/National Assembly of Representatives. (The National Guardian Council does not allow any faction-aligned politicians.)

\*\*State Assemblies of Delegates/State Assemblies of Representatives- there are 666 and 306 seats respectively, split up among the 3 States: 304/140 for al-Shimalii, 188/87 for Instaratue, and 174/79 for Larthuai.
Religion

https://en.wikipedia.org/wiki/Caliphate#Government

https://en.wikipedia.org/wiki/Hierarchy\_of\_the\_Catholic\_Church

https://en.wikipedia.org/wiki/Eastern\_Orthodox\_Church\_organization

https://en.wikipedia.org/wiki/Ahmadiyya\_Caliphate

https://en.wikipedia.org/wiki/Shiromani\_Gurdwara\_Parbandhak\_Committee
Unitary Kingdom of Cercotia

## Royaume Unitaire de Cercotia

### Head of State

Her Magnificence, the Empress of Cannille, Monarch of Lourreux, Queen of Cercotia, President-Queen of the Chabians, Honored Queen of Numineux, Queen of Pierlotte, Princess of Catrinia, Honored Princess of Montreat, Duchess of Vérony, Duchess of Thieilles, Governor-Duchess of Chatevia, Honored Duchess of Martois, Duchess of Sirdour, Commander of the Armed Forces, and Defender of the Realm, Hélène, the First of Her Name, of the Most Noble House d'Celice, represented by Her Excellency, Elise De Senneville, the Governor-General
House of Prévost-Doisselle

### Ancestral House

Prévost (Numineux), Doisselle (Pierlotte), Kolstad (Reyko- via cadet branch), Arrainessen (Reyko- via cadet branch)

## Titles

### Titles

High Queen, Noble Princeps, and First Consul (and all other subordinate titles), High Lady and Regent-Protector of the Nation (via cadet branch)

### Styles

Her/His Exalted Majesty, Her/His Serene Highness

## Members

### Cadet Branches

Kolstad-Arrainessen-Prévost-Doisselle (N&M), Courrine-Doiselle (Pierlotte), Villayn-Doiselle (Extinct)

### Estates

Maison de Brume, Kanjois, Numineux Château de Fin du Nord, Fin du Nord, Silliers, Montreat

Vermillion Palace, Vermillion, Tarohnia, Deltaria

Dammonlund Palace, Højlund, Muronia, Deltaria

Fönixstein Castle, Trois-Rivières, Davoya, Deltaria

Avantsborg Palace, Davostag, Davogard, Deltaria
Augustin Pelham

### Residence

Premier's Residence, Ashan d'Antille, Ashanai, Antille;Augustin Pelham's House, Ashan d'Antille, Ashanai, Antille

### Alma Mater

Antillean University of Sciences- Social Science Campus, Ashan d'Antille, Antille;Halassa Institute of Political Sciences, Halassa

### Occupation

Premier of the NGC of Antille, Councillor on the NGC of Antille

### Ethnicity

Coric, Nordo-Sersic

**Augustin Ænden Sylvain Pelham**, initialed **AÆSP**, and frequently going by Ænden or Anden, is the Premier of the National Guardian Council of Antille and former Delegate in the National Assembly of Delegates of Antille.
Librarians

The Librarians of the Great Uruk Library a sister guild of the cartographers collect and maintain an immense library of maps. This is the third function of the cartographers- to feed the obsessive and ongoing collection of the library. They buy interesting and unusual maps at any opportunity.

Maps not only help in the future but also serve as a record of progress and inform us of the past. The detailed maps in the library explain to those who can read them tricks and secrets necessary to keep the city alive.

The oldest maps are dated before the guild existed and are though to document a place at a time not long after the event. Of course so much time has passed that this place is unlikely to be recognisable by this map now.

Time moves as the city does but the maps capture a snapshot of time past and act as a moving history of Uruk as a whole.

This began as an mark on the prison cell wall - documenting time passing in hopes of an eventual end. But this was long ago, now the map keeping has become an almost ritual component of society and its worth is rarely questioned.
Nasiha

## ܕ݁ܽܐܘܚܕ݂ܳܢܶܗ ܕܐܦܛܪܘܦܐ ܕܢܰܨܺܝܚܳܐ

Dūhdānēhe d-Eppītrāwpe d-Nasīhā

**Nasiha** (Nasihac: ܢܰܨܺܝܚܳܐ, *Nasīhā*) officially the **Guardian Dominions of Nasiha** (Nasihac: ܕ݁ܽܐܘܚܕ݂ܳܢܶܗ ܕܐܦܛܪܘܦܐ ܕܢܰܨܺܝܚܳܐ, *Dūhdānēhe d-Eppītrāwpe d-Nasīhā*), is a country in [continent]. The nation holds diverse ecosystems, from fertile plains to rolling mountains, and diverse peoples, with the majority being of Sharīr ethnicity but many others being [Iranian], [Arabic], [Kurdish], and [Azerbaijanis]. Religiously, the vast majority of the nation is of the [whatever its called] denomination of [main religion], with a small population of [Druze equivalents] living in enclaves in the far southeast of the nation.

Nasiha is a federal nation, consisting of [somewhere in the teens] Dominions and 3 Guardian States, which hold almost full autonomy from the federal government. [talk about internal political structure, religious jurisdiction, and autocracy/1-party state-ness)

## History

Ramsina - f

Aurhai - m

Rashomta - f

Nasibin - m

Shalmanisar - last king

Ram eil - last prince

Imshu - m

Shu-Ninua - m (noble?)

Awidan - m

Wardiya - L

Arbella - L

Pari - L

Yaeeta - L

Guardian Council of the Dominions has three main committees: the Steering Committee (like ROC National Assembly, can edit the constitution, but also sets the goals for the council's term), the Legislative Committee (which does the real parliamentary work, according to the goals set by the Steering Committee), and the Control Committee (which approves the cabinet and Director-Premier, as well as other figures like judicial and diplomatic positions).
Alvan Imperium

## Imperium Alvanum

### Head of State

Honorary Empress Theodora I of the Most Ancient and Noble House of Zorona, Honorary Empress of Alva, Empress of Vengria, Queen-Consort of Catrinia and Norta, and the Mighty Protector of the People and Power of the Great Empire that is Alva

### Head of Government

Imperial High Council:Akmon Louperkos, Alator Duellona, Angitia Marsi, Dares Scanea, Mania Ossipago, Pontina Opus, Pyramus Durida, Remus Sivart, Sentinus Augustine, Tagus Suada, Vesper Peta, Virgo Peta

### Lower House

Senate of Merit

Notes: in senate, all members are ind. as parties are banned, "upper house" of aristocrats are appointed by emperor/council or hereditary (but the hereditary seats are being taken away by the council in a "reform"), "lower house", candidates are vetted by council and districts are heavily gerrymandered to keep those that the council secretly supports in power. The emperor is defunct as the revolution installed a council that is just as bad but looks good. The nation is very stable after the revolution as most people see the council as a good thing. (revolution like 10-20 years prior to present.
Guilds (list of)

List of active and discontinued guilds of Uruk.

* Stonecutters (formally the Urban Confraternity of Masons, Engravers, Carvers, and Lapidists)
* Mappers (cartographers)
* Librarians (sister guild of Mappers)
* Growers

Suggestions

trade

police

religion

animals

no specific magic guild but rather magic elements to other guilds ie druid in grower and enchanting/runes and sigils in stone cutters. Scrying in mappers.
Republican Kingdom of the Chabians

## Government

### Form

Semi Autonomous Federal Autocratic Constitutional Monarchy (Breakaway State/Partially Recognized)

### Head of State

President Queen Hélène I d'Celice (Full Title: Her Magnificence, the Empress of Cannille, Monarch of Lourreux, Queen of Cercotia, President-Queen of the Chabians, Honored Queen of Numineux, Queen of Pierlotte, Princess of Catrinia, Honored Princess of Montreat, Duchess of Vérony, Duchess of Thieilles, Governor-Duchess of Chatevia, Honored Duchess of Martois, Duchess of Sirdour, Commander of the Armed Forces, and Defender of the Realm, Hélène, the First of Her Name, of the Most Noble House d'Celice)

### Head of Government

High Vicereine and Chancellor-Minister Iréne I Lyvelines

### Second House

Council of the Representatives of the Chabians

### Third House

Council of the Representatives of the Cannilleans
Guild

List of active and discontinued guilds of Uruk.

* Stonecutters (formally the Urban Confraternity of Masons, Engravers, Carvers, and Lapidists)
* Mappers (cartographers)
* Librarians (sister guild of Mappers)
* Growers
* The Anthropologists Guild of Uruk is presumably what's meant by 'scholars')

Suggestions

trade

police

religion

animals

magic
Unitary Kingdom of Lourreux

## Royaume Unitaire de Lourreux

### Head of State

Her Magnificence Empress of Cannille, Monarch of Lourreux, Queen of Cercotia, President-Queen of the Chabians, Honored Queen of Numineux, Queen of Pierlotte, Princess of Catrinia, Honored Princess of Montreat, Duchess of Vérony, Duchess of Thieilles, Governor-Duchess of Chatevia, Honored Duchess of Martois, Duchess of Sirdour, Commander of the Armed Forces, and Defender of the Realm, Hélène, the First of Her Name, of the Most Noble House d'Celice
Los vicios de ella.

El sábado fui a una fiesta con mis tíos, a su comunidad. Me anime por que hay una amiga de mi prima que stalkee, me gusto mucho y se convirtió en mi crush. nunca antes había tenido comunicación con ella, pero mi prima prometió presentármela.

ya en el baile, mi prima me la presento, pero ¡oh sorpresa¡ ella maneja un lenguaje con muchas carencias y palabras extrañas, te cuento parte de la conversación:

-prima: migue te presento a mi amiga

-yo: hola, es un placer conocerte

-ella: hola amigo, tu prima dice que te la pasaste hablando de mi en en el camino. ¿te gusto?, puedes decírmelo sin ningún problema

-yo: jajaja, es verdad, si hable de ti, pero es solo por que quería conocerte.

-ella: ¡enserio¡ yo pensé que por que estaba bonita

-yo: bueno, si te confieso que estas muy guapa y quiero conocerte mejor, espero que antes de que termine esta velada podamos intercambiar Whatsapp, facebook. instagram y de mas redes sociales

-ella; ay eres bien lindoo, me caes super bien, te dare la oportunidad de que me conozcas mejor, soy callado, timida, inocente.. jaja mentira, te voy a contar algo, la mascota de mi tío trato de morderme que hasta me saco un gran susto, es gracioso por que lo entrenaron para que solo entendiera el ingles pero yo no lo hablo muy bien,

-yo: yo puedo enseñarte un poco de ingles seguramente para indicarle al perro que hacer, utilizaras el cannot (no puedo), algo asi como you cannot bite me (no puedes morderme), jajaja

-ella: vale, te paso mi teléfono, para que tengas mi Whatsapp y en el facebook me encuentras como ¨Prinfresita imperfekta¨ por hay vamos hablando, mientras vamos a la fiesta, que alrrato me tengo que meter a mi casa.

-yo; me parece perfecto, te busco en redes y para apoyarte con el ingles voy a crear una herramienta digital y te paso le link.

-ella: no te entendí muy bien, pero si, me parece muy bien.

en ese momento no sabia que pensar pero les confieso que me emociono conocerla mejor, esa es mi anécdota del fin de semana. ahora debo aprender como hacer un blog, un wiki o un archivo en la nube para apoyarla con el ingles y, sin que se de cuenta, ayudarle a mejorar su forma de expresarse en el español.
Options

Options is a special content that appears up on Level Select if you play Sound 0 three times. This comes up with some new special settings.

Flight: Enables Tails' new ability like the same in Sonic 2 (2013)

Speed Caps: Makes the screen move left while peeling out.

Player ID: Makes the player play as whatever they play as.

Leader: Makes Sonic, Knuckles or Tails the leader meaning having Sonic as your sidekick as Tails and Sonic.

## Options

The same special cheat code in Sonic the Hedgehog 2 (2013).
Annalise I Prévost-Doisselle

### Relations

Isabella I Prévost-Doisselle (grandmother), Gracelyn I Prévost-Doisselle (sister), Evylin II Prévost-Doisselle (mother), Evylin I Prévost-Doisselle (great-grandmother)

### Residence

Dammonlund Palace, Højlund, Muronia, Deltaria

### Alma Mater

Vermillion University, Vermillion, Tarohnia, Deltaria

### Full Name

Annalise Grace Victoria Prévost-Doisselle (the First)
Bloodride Wiki

Six Twisted
Stories

*Bloodride* is a Norwegian anthology series, a genre romp where dark comedic stories relish in twists and turns, mysteries, absurdities, and morbid humor. These elements are key to an original series brimming with surprises. Each episode has a running time of approximately half an hour.

*Bloodride* is a journey into the unknown, where participants are clueless as to where their travels will lead them. Each episode is a self-contained story with their own character gallery and unpredictable universe. The only thing they share is the prologue where we are on a mysterious bus driving through a desolate landscape. The passengers who get off are the various main characters entering their respective episodes.

*Bloodride* will be chilling, yet jam-packed with humor, and set in a realistic, yet weird universe. A series for family members who enjoy eerie stories and are entertained by blood-curdling horror.

The
Episodes

"Ultimate Sacrifice""Three Sick Brothers""Bad Writer""Lab Rats""The Old School""The Elephant in the Room"

Watch
The Trailer

Bloodride Wiki

We're a community run and maintained by people just like you! Created by fans, for fans, **Bloodride Wiki** is dedicated to creating a comprehensive and informative resource about *Bloodride* on Netflix.

We also have a place for getting to know each other and to talk about *Bloodride* in our Discussions. Whether you are here to start editing or to chat with fellow users, you are welcome to **sign up** for an account!

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Tel Amstar

A large and unusually populous lamassu, Tell Asmar is the easternmost district still considered a part of 'central' Uruk. It lacks prestige, but a number of essential trades and services are practised there: Uruk's largest slaughterhouses and tanneries are on Tell Asmar, as well as the principle guilds comprising the city's (relatively small) timber and woodworking industries

It has also been a source of building stone - Lamassu stone being favoured for important masonry, and limited in availability - due both to its size and the extensive excavation work carried out in its depths.

### The Mystery of Tell Asmar

This work is largely the consequence of the 'Mystery of Tell Asmar' - the identity of the lamassu itself. Heavily dilapidated, the only feature of the beast that can be agreed upon is that it has four limbs; even these are oddly-jointed, and (according to some theories, at least) so worn down that most scholars balk at calling them 'legs' (some academics having made a case that Tel Asmar's true form is that of a great bird, or four-limbed dragon of some description).

The weathering is so great that external examination is widely considered useless, and so many research teams have conducted quarrying missions into the beast in attempts to shed some light on the matter. Early finds, of a sunken tomb or temple as well as a cache of primitive 'golems' (perhaps even lesser lamassu!) encouraged this trend, but sadly there were few subsequent findings to justify the initial enthusiasm. Today the Masons do not consider this 'Mystery' a question of great importance, leading to its general neglect by the academic community.

Small-scale research continues, and enthusiasm and funding can occasionally be mustered for larger projects, but most of the tunnel network within Asmar is now used for quarrying or has already been converted into living space for the district's ever-growing population of labourers. The original temple complex has itself long been overrun by a subterranean shanty town that, while considered a slum by most Urbanites, also possesses a certain cultural cachet. A number of popular bars and theatres have been established there, and a unique genre of music originating in its burrowed streets is gaining popularity throughout Uruk.
Sky Knight

(Sky Knight is a fighter subclass)

Sky Knights, also known as Dragon Hunters in X, where the techniques originated from are fighters who excel in taking down

### Strong Throw

At 3rd level, you learn how to throw your weapons further than others, any weapon you wield with the Thrown property has it's ranges doubled.

### Disabling Hit

At 3rd level, when you hit a flight capable creature with a weapon attack, you can force that creature to make a strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice), if they fail, their fly speed is reduced to 0 until the start of your next turn.

### Jump to the Heavens

At 7th level, you learn to jump to impossible heights, and land without breaking your legs.

When you jump, the distance you cover is 3 times what it would normally be.

Additionaly, when you fall after jumping in this way, you reduce any Falling damage by three times your fighter level.
Monarchical Socialist Republic of Numineux and Montreat

## République Socialiste Monarchique de Numineux et Montreat

### Head of State

Ruling with the approval of Her Magnificence, the Empress of Cannille, Monarch of Lourreux, Queen of Cercotia, President-Queen of the Chabians, Honored Queen of Numineux, Queen of Pierlotte, Princess of Catrinia, Honored Princess of Montreat, Duchess of Vérony, Duchess of Thieilles, Governor-Duchess of Chatevia, Honored Duchess of Martois, Duchess of Sirdour, Commander of the Armed Forces, and Defender of the Realm, Hélène, the First of Her Name, of the Most Noble House d'Celice, Her Grace, Reyna Kolstad-Arrainessen-Prévost-Doisselle, the High Lady and Regent-Protector of the Nation and Kingdom of Numineux and Montreat

### Upper House

Presidium of the Grand Representative Council

### Subnational Entities

Oléri-des-Grâces, Martois, Argentes, Oustres, (Numineux) Deims, Silliers (Montreat)

Notes: most seperation-ist of the new world colonies, was closely allied to the Northern Protectorate of socialist nations until their decline, still allied but not economically bound anymore, swiftly rising power.

History: After being denied the queendom by the Cannillean Empress, Evylin I Prévost-Doisselle took a Numenorean army and invaded the fascist kingdom of Deltaria & Davogard (National Military Salvation Council; NMSC), and become leader, taking a few other family members with her.
Gourds

There are 3 different gourds.

Small Gourd

-Costs 100 dollars

-Brings breathing time down from 10 secs to about 7

-Takes about 3-5 minutes to break

Medium Gourd

-Costs 200 dollars

-Brings breathing time down from 7 secs to about 4

-Takes about 5-7 minutes to break

Big Gourd

-Costs 400 dollars

-Brings breathing time down from 4 secs to about 2

-Takes about 7-15 minutes to break

You can only buy a gourd when you aren't a demon, but can only use it if you have a breath.

To use a gourd, breathe and fill up the bottom bar. When it's above 50% filled, you can left click with the gourd in hand to breathe into it. After you repeat this several times, it'll break, meaning that you've completely used the gourd and can now move onto a bigger one.
Evylin II Prévost-Doisselle

## Evylin II Prévost-Doisselle

### Serving with

Elector-Premier and Second Consul of the Nation Lílý Mosadóttir

### Constituency

Satellite Socialist Queendoms of Deltaria and Davogard

### Office

President of the Second Noble Socialist Party

### Children

Gracelyn I Prévost-Doisselle, Annalise I Prévost-Doisselle

### Residence

Fönixstein Castle, Trois-Rivières, Deltaria

### Alma Mater

Narseille University, Narseille, Martois, Numineux

### Full Name

Evylin Myrcella Éléonore Prévost-Doisselle (the Second)

### Ethnicity

Coric, Nordo-Sersic

/
Bloodride

***Bloodride*** (***Blodtur*** in Norway) is a Norewegian horror anthology series on Netflix. The series released on the platform on March 13, 2020.

## Premise

The doomed passengers aboard a spectral bus head toward a gruesome, unknown destination in this deliciously macabre horror anthology series.

## Cast and characters

* Ine Marie Wilmann
* Bjørnar Teigen
* Emma Spetalen Magnusson
After War Gundam X

After War Gundam X (機動新世紀ガンダムX Kidō Shin Seiki Gandamu Ekkusu?, lit. Nueva Era Móvil Gundam X), es una serie animada japonesa de 1996 perteneciente a Gundam, la legendaria franquicia mecha de los estudios Sunrise. La serie contó con 39 episodios y fue transmitida originalmente en Japón a través de la compañía televisiva TV Asahi desde su estreno el 5 de abril de 1996 hasta su final el 28 de diciembre de 1996. La serie está ambientada en una línea de tiempo alternativa conocida como After War (A.W.; アフターウォー o 戦後 Sengo?). La serie fue dirigida por el veterano de Sunrise Shinji Takamatsu (Mobile Suit SD Gundam, The Brave of Gold Goldran, School Rumble) y escrita por Hiroyuki Kawasaki.
Shadow the Hedgehog

**Shadow the Hedgehog** is a playable character in *Sonic vs. Mario: Battle.* He was created as the Ultimate Life Form as a hedgehog/Black Arms hybrid by Gerald Robotnik, using the DNA of Black Doom, and is the end result of Project Shadow. He is the arch-rival of Sonic the Hedgehog.

## Moveset

### Command Normals

* **Slide:**Shadow performs a quick slide which knocks the opponent into the air.
* **Swift Strikes:**Shadow delivers two quick crosses whilst standing firm.
* **Somersault Kick:**While in midair, Shadow performs a somersault kick.
* **Overturn:**Shadow grabs his opponent and throws them away.

### Special Moves

* **Chaos Arrow:**Shadow fires a straight small bolt of chaos energy at his opponent.
* **Chaos Attack:**Shadow homes onto his target and when he hits them, he unleashes a series of attacks.
* **Spin Dash:**Shadow curls up into a ball and remains stationary while charging up the attack, then will roll forward at a rapid speed to knock the opponent skywards. It can be charged for more damage, speed and range.
* **Spin Kick:**Shadow performs a spinning kick on the ground and he can follow up with a combo of additional spinning kicks.
* **Edge Attack:**Shadow uses his legs to trip the opponent over.

### Hyper Moves

* **Chaos Control:**Shadow teleports behind his opponent.
* **Chaos Blast:**Shadow creates a devastating explosion of chaos energy that launches the opponent.
* **Chaos Spear:**Shadow fires a larger and more powerful bolt of chaos energy while in midair.
* **Shadow Boost:**Shadow propels himself forward at an incredible speed to launch his opponent.

### Support Moves

* **Chaos Arrow:**Shadow performs his Chaos Arrow to assist his partner.
* **Chaos Attack:**Shadow performs his Chaos Attack to assist his partner.
* **Spin Dash:**Shadow performs his Spin Dash to assist his partner.

### Super Move

* **Super Shadow:**Shadow uses the power of the Chaos Emeralds to enter his super state and he gains a mobility boost as well as takes less damage and his Chaos ability-based moves have a damage boost.
Custom Haori

In order to get a Custom Haori you need to buy the custom Haori from final selection and find the Tailor NPC in the snow.

When you talk to the tailor(with the gamepass), he will ask you if you want to customize your haori then he will show you a type of menu of customization of your Haori, you can change it color, transparency, horizontal/vertical size and you can put a pattern in it by inserting an ID in the text box
Demon Basics

## **Demon Blood**

To obtain demon blood, you need to kill a player demon, (Not NPC), you can also receive them from other players. [Check out 'Bottled Blood' For more Information.]

## **Basics**

* The Sun now greatly damages you. [Try Staying in Caves or Going out at 'Night']
* You get more powerful by defeating enemy demon slayers (See Combat)
* You spawn in the Demon Cave

## **Spawn**

A demon spawns in one of two locations, both will be inside a cave, and the exit will lead to a waterfall. This can be tricky to find. An issue with spawning in Caves is that players [Mainly Slayers] tend to crowd around the Demon spawn since Demon NPCS spawns there. Depending on the player, most will tend to ignore you as long as you don't bother [i.e. Attack] the players, but it is recommended to head for the exit if you have no combat abilities.

## **Attacks**

* Light Attack = Left Click
* Heavy Attack = Right Click
* Block = F
* Dash = Q
* Demon Art Abilities = 1 - 9

When you start as a demon, the Demon Art you get will not be strong, so beginners tend to use hand to hand combats. It is recommended to attack with light attacks and use a heavy attack when the target blocks.

### Tips

* Don't fight players unless you have plenty of skills.

*Don't take on any players, as soon as Demon Slayers have a katana they will have an advantage on you, until you have two or three Demon Art abilities.*

* Don't fight more than one AI.

*They tend to tag team you into infinite combos. Once you have some attacks that hit multiple targets (AOE) you'll be able to take them on, but it can still be risky.*

### **Demon Arts**

You gain a demon art by killing demon slayers, they can be found at many places. The first demon arts is obtained rather easily, with the later ones being hard to obtain. 40 kills are needed to unlock demon arts.

Moves need to be updated

Overdrive-

Void-

Ice-

Explosion-

Wood- Branches grow and trap the targets.

Drum-

### Death

You lose some cash when you die. No abilities or progress is lost but it doesn't matter for demons because we can't buy anything anyways. The downsides are the fact that you are sent to a cave, which they tend to be far away from most locations, and your inventory goes back to default, basically meaning everything you picked up will be lost.

### Inosuke

A few extra skills can be brought from him in the main town. A recommendation is the lowkick since the move can stun the enemy which helps you prevent them from using their ability.

## Ranking up

There are five Demon Ranks in the game each harder to obtain than the last. The Demon part of the rank's name gets cut off on the HUD because it's too long for all the ones after the basic Demon rank.

You can view all the Demon Ranks and how many kills are needed for each here.
Severance

> "Like a **vampire**, he just absorbs whatever he can get his hands on. He's **obsessed**. Don't let him near any energy supplies, or we might all be toast." - *Reynar about speaking about Desta*
>
>

**Severance** also referred to as **The Gluttony**, is one of the Ten Continuance. Severance is considered to be one of the most versatile but least understood of the Ten.

Severance, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Severance is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Severance is often associated with the aspects of darkness, greed and energy.

## Abilities

### Energy Absorption (Awakened/Active Stage)

Beginning at the awakened and active stages, the holder is able to absorb all forms of energy into their body. Anything from radiation to electricity can be freely absorbed. The holder is not harmed by this energy, no matter how lethal it might prove to others. The holder can only absorb one energy type at a time however, and too much energy at once may overwhelm the holder.

### Energy Stockpiling (Awakened/Active Stage)

Also beginning at the awakened and active stages, the holder is able to take the absorbed energy and stockpile it within their body. All energy types are converted to neural energy upon entering the holder's body. The stockpiled energy can then be used to augment the holder's physical abilities. The more stockpiled energy, the faster and stronger the holder will become. The holder can release stockpiled energy to further augment their abilities.

### Trait Absorption (Evolved Stage)

Beginning at the evolved stage, the holder gains the ability to absorb abilities and traits from others. This can be virtually any power or ability that the target holds. The holder must make physical contact with the target as if they were absorbing energy. The holder can only absorb one ability at a time and will be temporarily fatigued after absorbing as the holder's body becomes accustomed to the new absorbed trait. The holder can return absorbed abilities at any time, again requiring physical contact.

This ability can also be used to absorb the other Continuance (excluding Convergence).

### Neural Energy Field (Mastered Stage)

Beginning at the mastered stage, the holder gains the ability to project a semi-visible field of neural energy through their hands. The field, roughly 10ft on all sides, can be used to block virtually anything. From energy, to weapon fire, to physical attacks. The holder is able to project one field out of each hand, or connect their two fields together, forming a much larger 25ft field. This field can block the effects of the other Continuance (excluding Convergence).
Rank Up

*Mizunoto* >

+ Buy the Katana [Found in the Main Village, Cost:0 Yen]

+ Talk to Corp Recruiter

+ Complete the Final Selection

***Mizunoto*** > 1 Kill;

***Mizunoe*** > **5** Kills;

***Kanoto*** > 20 Kills;

***Kanoe*** > **40** Kills;

***Tsuchinoto*** > 65Kills;

***Tsuchinoe*** > **69** Kills;

***Hinoto*** > **100** Kills

***Hinoe*** > **225** Kills;

***Kinoto*** > 467Kills;

*Pseudo Hashira* > 1000 Kills

Kills in Total: **420**