recursal/Fanatic-Fandom huggingface dataset:
Freeman Wiki

## Welcome to the Freeman: Guerrilla Warfare Wiki

This is the community wiki for Freeman: Guerrilla Warfare, which is a new type of first-person shooter combined with strategy and RPG elements. Raise money, build an army, siege towns, manage your towns, maintain your alliances, wage wars and conquer the world with fine marksmanship and elaborate strategies.

### Description

A new type of first-person shooter combined with real-time strategy game and RPG elements. Raise money, build an army, siege towns, manage your towns, maintain your alliances, wage wars and conquer the world with fine marksmanship and elaborate strategies.
Makarova

## Overview

The Mararova is the starting pistol in the game. It's useful basically only for last-ditch defense, and should be replaced with a rifle as soon as possible.

## Strategy:

As stated above, this is the gun you pull out if the situation has gone out of your control, you're separated from your men, and you're either without a rifle or you've run out of ammo. Stay low to the ground and don't fire at targets more than 50 meters away due to how innacurate the gun is.
Greekgodx

**Greekgodx** is a British Twitch streamer. He's best known for his *League of Legends* gameplay and IRL streams, though his videos stretch out to any and every genre.

Sometimes he doesn't even do gaming videos, such as one stream where he parodied Bob Ross's *The Joy of Painting*. Perhaps the most amusing thing about him is his fanbase, who ridicule and mock him at every single turn, which is why there's almost always a Twitch chat taking up a sum of the video.
Twitch Streamers Wiki

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Pozna Battalion

The Pozna Battalion's Flag.

The **Pozna Battalion** is one of the five default factions in Freeman: Guerrilla Warfare, by default it occupies six towns. Chernivka, Antopil, Minov, Babin, Litvin, and Kalinovka.

The Pozna Battalion provides the best snipers in the world, they are very accurate and if used correctly, extremely fierce and deadly. Despite having such a fierce sniping force, they lack Heavy Infantry to assist them in Close Quarter Combat efficiently.

**Strength:** Consists of very powerful snipers.

**Weakness:** Lack of support firepower and heavy infantry
Tortue de mer

### Taille

Deux à trois mètres pour les adultes; bien plus grosses pour les tortues antiques.

Les tortues de mer sont des créatures vivant dans des milieux tropicaux et qui ont la particularité d'avoir une grande carapace sur le dos; capables de nager sur de très longues distances; il s'agit d'un animal paisible mais qu'il ne vaut mieux pas courroucer.

## Habitat et mode de vie

Les tortues vivent dans des endroits chauds et humides; A proximité de la mer pour être exact puisque ce sont des animaux amphibies. L'espérance de vie des jeunes tortue est très faible de par leur environnement hostile; plus de trois quart des jeunes tortues qui vont sortir de leurs œufs enfouit dans le sable n'atteindront jamais l'âge adulte... Néanmoins une fois adultes elles sont capables de résister et de survivre seules face à de nombreux dangers, plus une tortue est âgée plus sa carapace et sa peau sont solides.

## Ce qu'ils peuvent apporter

Les tortues peuvent apporter énormément, leur chaire est savoureuse et leur peau ainsi que carapace peuvent servir de matériaux très efficaces. Mais par dessus tout ils peuvent servir de monture; nombreux sont les pandarens qui utilisent de gigantesques tortues comme montures.

## Caractéristiques

(Il faut savoir que les PV des PNJ peuvent varier pour un évent; en fonction du nombre de joueurs pour faciliter ou rendre le combat plus intéressant, encore plus rarement leurs rands d'attaque et de défense peuvent aussi varier.)

**Tortue ancestrale:**

Type du PNJ: *Epique*

Dextérité et Esquive/parade: 50-150

Volonté: 40-140

Vigueur: 4

PV: 15

**Tortue marine matriarche:**

Type du PNJ: *Rare*

Dextérité et Esquive/parade: 35-135

Volonté: 30-130

Vigueur: 3

PV: 9

**Tortue de mer:**

Type du PNJ: *Commune*

Dextérité et Esquive/parade: 15-115

Volonté: 0-100

Vigueur: 2

PV: 4

**Jeune tortue:**

Type du PNJ: *Spammable*

Dextérité et Esquive/parade: 0-90

Volonté: 0-90

Vigueur: 1

PV: 2
Coral-74 SMG

## Overview

The Coral-74 SMG is a Sub Machine Gun that fires 9mm Ammunition. It has a decent sight, but the ammo isn't very common. It seems to be based off of the Tec-9 SMG with a bunch of bits added on.

## Strategy:

Good for engagements within about 100 meters, but should not be used outside of that. Best fired in short, aimed bursts of 1-3 rounds for the highest probability of hitting the target.
Twitch Streamers Wiki:Rules

Welcome to **Twitch Streamers Wiki**! This page includes a set of rules, which everyone should follow when editing on this wiki. Breaking the rules may result in a consequence. This rules also apply to Chat and Discussions. The following are **forbidden** on this wiki:

* **Abusing** two or more accounts. If a user wants to change accounts, they must contact an administrator.
* **Advertising** content that is not related to the wiki.
* **Discriminating** against a user on the grounds of their race or ethnicity, religious beliefs, sexual orientation, gender, etc.
* **Impersonating** other users or famous people.
* **Plagiarizing** content from others wiki. Write the articles with your own words.
* **Editing** others' userpages, this includes grammar corrections, userboxes, etc. Admins, however, have the rights to edit others' userpages for cleanup purpose, like fixing a red link.
* **Insulting or flaming** other users. Problems between users can be solved without insults. Leave a polite message if you have a dispute.
* **NSFW files**
* **Removing** administrators' warning from your Message Wall.
* **Vandalizing** pages. A good example of vandalize is intentionally deleting an entire article.
Atov Revolution Forces

The Atov Revolution Forces' Flag

The **Atov Revolution Forces** are one of the five default factions in Freeman: Guerrilla Warfare, by default it occupies three towns, Lipno, Dubno, and Sencha.

The Atov Revolution Forces or the ARF for short is a friendly faction and will not attack you unless provoked.

The Atov Revolution Forces offers the heaviest infantry units in the world which specialize in both Medium to Long Distance Combat, they lack Close Combat Units.

**Strength:** Has heavily armored infantry and high fire power.

**Weakness:** Lack of artillery support and close combat units.
Changelogs

## Changelogs of previous versions.

### Patch V0.104

1. Added a loading screen and optimized the launching process to reduce overhead.

2. Bug: Soldier stuck in the equipment box

3. Bug: Falling down from the edge

4. Bug: Flying troops

5. Bug: AI don’t die or fight after relationship is changed from hostile to neutral

6. Bug: Squad name out of the box.

7. Bug: Inventory can’t be scrolled down when there are a lot of items in it.

8. Bug: can´t scroll to the top of my inventory in the trade screen.

9. Bug: Defending garrison don’t join the combat

10. Bug: Some armor do not increase armor value

11. Added confirmation window when pressed save/load/start a new game

12. Added Standard launcher to select resolution and overall quality before launching the game

13. Rebind lean keys

14. Rebind Aim and Fire keys

15. Button to reward individual squad

16. Reduced fleeing chance when morale is low

17. Hide UI keybinding

18. Reduced grenade affecting area

### Patch V0.103

1. Bug: Weird sounds effects

2. Bug: SFX slider doesn't work

3. Bug: Gun has no sound sometimes

4. Bug: GUI Window overlapping each other.

5. Bug: Inventory disappear on load

6. Bug: Can’t hit the enemy when they are prone.

7. Bug: Can’t load/save unit experience

8. Bug: Shadow of hand on the ground removed

9. Bug: Blood screen doesn’t disappear.(Need to check if it still exists)

10. Bug: Can't find all squads in party window (Slider not big enough)

11. Tweaked saving/loading DLL so it will get less flagged by antivirus software.

12. Remapping quick save/load keys

14. Lowered army salary

15. Slightly lowered weapons prices

16. Highlight selected units
Arcana

**Arcana**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with forbidden lore, arcane knowledge, ancient mysteries, lost information, hidden and secret things, etc. are governed by this Ability Score. Each five Ability points possessed adds one point of Activation Energy to the pool of points available to the Avatar--an Arcana Score of 46 provides 9 AEPs, for example.

**Starting Equipment List:** Magical. (Only general equipment, memory tablets, and/or specific selections of other possessed Extraordinary Abilities, excluding Psychogenic, can be chosen.)
Original Meme Formats

## Here is an alphabetical list of CLC's original meme formats

Chris' Corndog

http://lostcontext.wikia.com/wiki/Chris'\_Corndog

Gayest Thing I've Ever Read Meme

http://lostcontext.wikia.com/wiki/Gayest\_Thing\_I've\_Ever\_Read\_Meme

I Have No Line Meme

http://lostcontext.wikia.com/wiki/I\_Have\_No\_Line\_Meme

I've Seen Breast Before Meme

http://lostcontext.wikia.com/wiki/I've\_Seen\_Breast\_Before\_Meme

When They Gather Meme

http://lostcontext.wikia.com/wiki/When\_They\_Gather\_Meme
Gosu

**Gosu**, also known by his in-game name **hi im gosu**, is a *League of Legends* streamer for Team SoloMid.

## Background

Gosu plays *League of Legends* in the North American region, usually reaching Challenger at the end of the Season. He signed up with Team SoloMid at the start of 2016. He is better known by playing ADC, Vayne being the most recurrent one. Gosu usually starts his stream at 4:00 AM EST.

### Nicknames

Gosu has been playing *League of Legends* with multiple accounts. Below is a list with all the nicknames he's been playing with.

* hi im gosu
* G U CK F O S U
* PleaseDontCampMe
* 45620
* NeverHonor4Head
* urekaK
* AD1234
KJ Trash Doves

There was a time when KJ confessed that he hates the Trash Dove meme. For about a week after that (and occasionally thereafter) people began posting trash doves on all of his posts and threads.

Brian also made a couple gifs.

Here is the link to the gif of KJ with trash doves dancing on him

https://media.giphy.com/media/3oFzmtapsN8IGCohi0/giphy.gif

Here is the link to the gif of a trash dove with KJ's head

https://media.giphy.com/media/l49JS7pZrSM0oPFTy/giphy.gif
Meme Lord Brian

From the very first CLC Meme Tournament, this meme was made as a remix in the final round between Brian and Tim. Brian made the meme quickly as the time was running short for the submission deadline.

The meme only received one like in several hours, before Brian decided to take it down and replace it with another. It was certainly one of two factors that caused Brian to lose the final round and place 2nd in the tournament rather than 1st.

The meme is now used to remind Brian that he is a failure.
Base Ratings

A Base Rating is simply a measure of a character’s capability in a general area of activity. The standard ratings reflect the Avatar’s abilities in the areas of Health, Precision and Speed. These ratings reflect both physical and mental capabilities under the same rating.

**Health**—Health is the measure of a character’s physical body and its operation, including the mind and will. At zero Health, any creature is unconscious, comatose, and near death. When Health is negative and falls below a negative 10% of the full, normal total, the individual is dead. The human average is a rating of 20 points.

**Precision**—Precision is the measure of the ability to perform actions that require accuracy, whether physical or mental. The concentration required to move precisely and focus on mental activities is the key element of this rating. The average human rating is 20.

**Speed**—Speed is the measure of the Avatar’s physical ability to act, react, and generally move. It deals with both mental and physical raction, perception, and mental response being an important part of physical reaction. The average human rating is 10.

**Intellect**—Intellect is the measure of the Avatar's sum total mental prowess. This covers mental clarity and focus, mnemonic and reasoning capacities, and the ability to resist mind-control and mind-influencing powers. The average human rating is 20.

**Adjusted Speed**—An Avatar wearing restrictive garments or armor will have an adjusted Speed lower than the Avatar’s actual Speed BR. This affects movement, reactions, and disaster avoidance.
Movement Speed—As with adjusted Speed, movement Speed is not a separate BR in itself. It is an adjustment to the Speed BR used strictly to determine how quickly the character can move from from one place to another.

**Initial Avatar Intellect**-For Avatars, initial Intellect BR is computed by adding the Avatar's other three Base Ratings, dividing by 5 (or by 10 for Oafs and Orcs), and adding 2 for any of the following abilities possessed: Arcana, Commerce, Enchantment, Evaluation, Geourgy, Learning, Mechanics, Metallurgy, Necrourgy, Pantology, Planning, Ranging, Scrutiny, Sorcery, Stealing, Theurgy, or Tricks.
Enchantment

**Enchantment**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with the activation of enchantments, enchanted objects, enchantment effects, etc., are governed by this Ability.

**Starting Equipment List:** Magical. Only Enchantment, general equipment, and memory tablet selections can be chosen. See the Enchantment Ability section of the rules for details
Idris

```

```
***~Idris***

```

Idris desbloquea diferentes estilos de combate únicos al obtener 100 de AD o AP:
Melee (Arma): *Paso Sudario* se convierte en un parpadeo instantáneo. Sus ataques básicos también restauran 10 puntos de vida y reducen los tiempos de reutilización de sus habilidades *Paso Sudario* y *Golpe Trémulo* en 1 turno.
A distancia (Cristal): Idris gana un ataque a distancia de 4 casillas con un escalado de AP del 80%.

**H1: Paso Sudario**

**H2: Chakram**

**H3:**
CLC Laugh Reacts Record

## Current Reacts Record

As of 1/7/2018, the current record in CLC3 is held by Dennis O'Connell, at 43 reacts, for his post about the dude sliding into a lady's DMs.

https://www.facebook.com/groups/lostcontext3/permalink/1062510393909963/

## Previous Records

There are currently no previous records.

https://www.facebook.com/groups/lostcontext3/permalink/1064260617068274/

## Rules

* The reacts of known alt accounts and the OP do not count towards the score if the post was already reacted to by said person. So no reacting to a post as your main account, and then again as your alt account.
Michael Hotdog Face

There is a classic gif of a girl getting hotdogs hurled at her face. Brian made a parody version, in which he replaced the girl with Michael. The gif is used in relation to classic Michaelness as well as that gay shit.

Here is the link to the gif

https://media.giphy.com/media/3o6fIXZaofddq1F2vK/giphy.gif
CLC Snitch Hunt

In its first year, the rumor circulated throughout the CLC group that there was a snitch in our midst, reporting posts and requesting take-downs.

For months, people made jokes, accusing other members of being The Snitch™.

Eventually, a post was reported to the group admins by Travis P. and the group's theme was changed, to feature his report. He was declared to be the snitch, even though he wasn't guilty of reporting anything to Facebook, so Brian made a gif that parodied a witch hunt scene from Monty Python and the Holy Grail.

Here is the link to the gif:

https://media.giphy.com/media/3oxHQDKINXmhNU5Xvq/giphy.gif
When They Gather Meme

This is the template used to create the white supremacist memes. The quote is usually placed above an image and is used to remark on any gatherings or types of people, as a joke to imply that this is always the way they are.

The *When They Gather* meme was originally written by Andrew in response to a Facebook video by the New York Post that showed several black women fighting, during which, another black woman pushed her child's stroller into the middle of everything.

The New York Post video: https://www.facebook.com/NYPost/videos/10161197358965206/

Here is the original CLC post link. You will need to be a member of the CLC group to view it.

https://www.facebook.com/groups/482926195387524/permalink/552947935052016/
Hinkle Exercise Bike

There was a time in the group when Justin began posting three different videos of himself on an exercise bike, in various threads, without any explanation.

The video quickly became a masturbation meme, due to the nature of where his moving hand is cropped and that he isn't visible below the waist.

Here is the link to the animated gif:

https://media.giphy.com/media/xT0xeFgzVVgB93na9i/giphy.gif

Blake also uploaded the video to pornhub. Just copy/paste this link text to the end of the pornhub web address. (WARNING: This link is NSFW.)

/view\_video.php?viewkey=ph5a2f4e38729b8
I've Seen Breast Before Meme

This meme format features a quote by Avery, which he posted in response to a video shared by Rameen. The video, originally published by ATTN, talks about women's bodies being so sexualized that men might be afraid to touch them even in life-saving situations.

Here is the original ATTN video: https://www.facebook.com/ATTNVideo/videos/1778184605819826/

And here is the original CLC thread. You will need to be a member of the CLC Facebook group to view it.

https://www.facebook.com/groups/482926195387524/permalink/538772266469583/
The Lady Bunch Meme

There was a time in the CLC group where the members began using FaceApp to turn themselves into the opposite genders and alter their ages. As the images began to trend within the group, many of the guys began ranking each other's female versions and discussing whether they were hot or not.

By the end, a Brady Bunch parody collage had been assembled, featuring the most popular trans images, and titled The Lady Bunch.

Since then, Oliver's female version was generally deemed to be the hottest, and the fictional character of female-Oliver was created and named Olivia. (Olivia is in the bottom right corner.)
Savagery

**Savagery**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with forest tribes, primitive living in forests, survival therein, native flora and fauna, crafting necessities and weapons, camouflage, concealment, hunting, fishing, building small watercraft, trapping, snares, deadfalls, pits, traps, etc. are governed by this Ability. Each 10 points of Ability Score possessed adds one point to Weapons Ability, and also provides a bonus point of Harm inflicted with a successful attack when employing missile or striking weapon.

**Starting Equipment List:** Low.

Note: This Ability can not be selected during Avatar creation if Nomadic is chosen as another Ability.
Chris' Corndog

Chris posted a series of photos, depicting him eating a foot long corndog. The series of pictures made it appear as though he was sticking the entire foot long corndog down his throat.

This particular photo has since been used as a format where people replace the corndog and photoshop other items in its place.

You can make Chris deepthroat whatever you want! :D
Gabriel Tatcher

## Informații Generale

### Reședință

Londra, Marea BritanieJeremias Square, Elementaria

### Ocupație

* Membru al Consiliului Elementaria
* Student la Academia St. Jeremias
* Student la Colegiul National Winston Churchill (formal)
* Student la Colegiul de Corecție Robert Baden-Powell (formal)

## Relații

### Prieteni

* Maze Loubalu
* Jason Elson
* Elizabeth Elson
* Rhiannon Fonth
* Rebecca Matthews
* Randi Matthews
* Kenzo Huron
* Renato Zabinsky
* Ianna West
* Azza Loubalu
* Chase Pelvrose
Learning

**Learning**—Add two points to Health when initially selecting this Ability. All activities having to do with knowledge, learning, information, astronomy, geography, history, language, law, mathematics, medicine, philosophy, religion, etc. are governed by this Ability.

**Starting Equipment List:** High.
Mrdjsilva

**Dylan**, also known by his alias name **MrDJSilva**, is a musical artist and *IRL/Gaming* streamer on Twitch for the ExitiumTV Network.

## Background

MrDJSilva is an Australian Streamer both on YouTube and Twitch for the Exitium.TV Network, Silva created his account in 2012 but didn't start streaming on Twitch till late 2017 after being inspired to do so by his friend at rsgloryandgold. MrDJSilva streams till this day being streaming gaming related streams to Twitch and irl/music production streams on YouTube and also uploading highlight clips and other videos on to the channel!
RQNEDL PBE Wiki

Bienvenidos y tal

## Expositor de Campeones (SECRETO)

Aquí están los campeones que están en proceso de creación.

## Expositor de Villanos (SECRETO)

Aquí están los enemigos y antagonistas que están en proceso de creación.

## Expositor de Almas (SECRETO)

Aquí están los jefes finales que aún siendo espíritus, harán lo que sea para ganar la batalla final.

## Localizaciones

Éstos son los sitios donde se jugará y la información al respecto.

## Saco de puta mierda

Aquí hay mierda metida. Manolo no te metas pls xd :(
Original Memes

http://lostcontext.wikia.com/wiki/Chris'\_Corndog

CLC Gets Infiltrated

https://lostcontext.wikia.com/wiki/CLC\_Gets\_Infiltrated

CLC Snitch Hunt

http://lostcontext.wikia.com/wiki/CLC\_Snitch\_Hunt

http://lostcontext.wikia.com/wiki/Gayest\_Thing\_I've\_Ever\_Read\_Meme

Group Admins Field Complaints about Group Names

https://lostcontext.wikia.com/wiki/Group\_Admins\_Field\_Complaints\_about\_Group\_Names

### H

Hinkle Exercise Bike

http://lostcontext.wikia.com/wiki/Hinkle\_Exercise\_Bike

### I

I Have No Line Meme

http://lostcontext.wikia.com/wiki/I\_Have\_No\_Line\_Meme

I've Seen Breast Before Meme

http://lostcontext.wikia.com/wiki/I've\_Seen\_Breast\_Before\_Meme

### K

KJ Explains Hot Memes

https://lostcontext.wikia.com/wiki/KJ\_Explains\_Hot\_Memes

### M

Michael Hotdog Face

http://lostcontext.wikia.com/wiki/Michael\_Hotdog\_Face

### W

Welcome To CLC Caption Generator

http://lostcontext.wikia.com/wiki/Welcome\_To\_CLC\_Caption\_Generator

When They Gather Meme

http://lostcontext.wikia.com/wiki/When\_They\_Gather\_Meme
Jérôme d'Antoine

Jérôme d'Antoine est un informateur et messager qui travaille pour la résistance Alfheim, ami de longue date avec Bohémond d'Aragon, puis par la suite avec Elysio Dale.

Jeune homme capable et très discret en plus d'avoir l'esprit vif, il sait se montrer narcissique par moment.

## Description physique

Jérôme arbore une taille moyenne, environ 1.75. Il arbore les cheveux blonds et les yeux bleus, il possède une coupe de cheveux courte ainsi qu'un corps très mince avec très peu de musculature.

Il semble arborer un faciès chaleureux qui ne laisse trop peu paraître son coté potentiellement perfide. Il s'habille de manière généralement riche, soignant son apparence au possible; mais sans trop en faire non plus il ne voudrait pas être la cible des pickpockets.

## Histoire

Jérôme est le dernier enfant d'une famille de bourgeois dans un village nommé Oréliance, il à vécu pourtant au nord des royaumes de l'est très peu après le décès de sa mère dans son village natal, une fois arrivé à Stratholme il avait du mal à se faire accepter par les jeunes et était souvent victime de nombreux groupes, c'est pourquoi il se plongea dans l'alcool et dans les mauvaises actions.

Un jour qu'il était en train de vendre des plantes médicinales dans les bas fonds, il s'est fait capturé par trois jeunes qui étaient plus âgés et surtout très agressifs; c'était la première fois car il avait toujours été discret jusque à présent, mais ces derniers ont réussis à l'appâter avec une jolie damoiselle, il décida de ne rien dire à personne malgré la perte de ses pièces de cuivres et les coups subis... Le lendemain les jeunes retentèrent de lui dérober à nouveau des pièces de cuivre (voir d'argent avec un peu de chance) ou même sa nourriture...

Cette fois-ci un jeune homme tout juste âgé de 16 ans (soit seulement quelques années de plus) vint à sa rescousse alors que les trois gaillards commencèrent à le rouer de coups, le jeune les mis en déroute très rapidement... depuis ce jour, il changea du tout au tout, préférant user son cerveau et ses talents pour quelque chose de plus grand que lui.

Grâce au sire d'Aragon, il eu l'occasion de devenir écuyer... néanmoins ce n'était pas sa tasse de thé et il finit par travailler dans la bibliothèque et en tant que messager personnel de sire Hokan. Il vit d'ailleurs le changement brutal de caractère du patriarche, ce qui l'incita à soutenir Elysio plutôt que ce dernier, l'ayant vu sombrer petit à petit dans la folie.

Désormais il use de ses talents et de son expérience acquise pour soutenir la résistance contre les partisans de la maison Alfheim qui cherchent à nuire à Aragon et Dale.
Tyne-Class Super Freighter

Concept art of the Tyne Class

The **Tyne class** is a series of super freighter vessels built at the Newcastle Orbital Docks, funded by Protol Ltd. The class is named for a river on Earth that Newcastle Orbital Docks' namesake sits on; the ships of this class are named for the towns along this river.

These freighters were designed as a less expensive solution to get vast amounts of cargo across interstellar distances without using typical Furray Gates. Their immense size and sheer amount of cargo that can be transported makes up for the relatively slow speed that they travel.

The first ship of the class was commissioned on 5 March 2454. To date 8 ships have been constructed with another, *The Hexham*, currently under construction and estimated to be completed in June 2461. This will be the final ship of the Tyne class to be constructed.

## History

#### **Background and funding**

The Tyne class was originally designed as the Perceville class (named for the designer Perceville Rothchild) by Protol Ltd due to the increasing expense on using Furray Gates to ship small amounts of cargo. In 2452, Protol started approaching many different ship builders with their plans for the new super freighter and, after a year of negotiation, came to an agreement with Newcastle Orbital Docks to fund the cost if they would build and outfit the ships.

Some unconfirmed sources have stated that many terms changed in the negotiations, but Newcastle Orbital Docks refused to let Protol name the ships or even the class of ship, something the ship builder is known for.

#### **Construction**

Construction on the fleet started in early 2453 with the flagship, *The Newcastle*. After completion, Newcastle Orbital Docks started building the ships two at a time with an offset of roughly 4 months to keep work going constantly. This came to a head in 2455 when, after the completion of *The Prudhoe,* an overworked construction union went on strike, refusing to outfit the ship or continue building *The Ovingham* until they got better working hours and pay.

The strike lasted 9 months 12 days and concluded with the construction union achieving their demands. This strike caused the delay of *The Ovingham* and all subsequent ships by 2 years.

*The Stocksfield* was outfitted twice as fast as any other vessel in the fleet, but was deemed satisfactory by an investigation shortly before launch.

## Ships in class

In 2453, Newcastle Orbital Docks and Protol Ltd agreed to name the class, and ships, after the Tyne river.
Panprobability

**Panprobability**—Add two points to Health when initially selecting this Ability. All activities having to do with the specialized study of other dimensional matrices, including those existing in different times, adjacent universes, and otherwise in being are governed by this Ability. Independent travel to any other-dimensional matrix not guided by a specific device for transportation there and/or therefrom to the individual's own mundane world requires this Ability.

**Starting Equipment List:** Special.
Lost Context Wiki

## Welcome to the Wiki

This is the OFFICIAL home of the Lost Context Wiki, designed to provide ... context. Hmm. Fuck. Oh well.

If you aren't sure where to start, how about checking out the main page about our Facebook Group? That should direct you to other pages and help you find what you are looking for.

### CLICK HERE TO GET STARTED

Here's a link to get started:

https://lostcontext.wikia.com/wiki/The\_Lost\_Context\_Facebook\_Group

## Describe your topic

CLC is a community of shitposters, meme makers, and friends. The group is primarily found on Facebook and has some of its own Podcast series (serieses?) and a Patreon page. It also has a Discord channel, and it once had a MeWe group but then people lost interest in it. lmao, just kidding, there was never any interest in it.

Feel free to contribute to this Wiki or forward any suggestions to Brian if you'd like him to make the changes. If you'd like to get in contact with him (or others) feel free to email: **lostcontextgroup@gmail.com**

E-mailing us is also a good way to request access to the Facebook group, because its name changes frequently and sometimes it is set to secret.

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Ehna

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***~Ehna***

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Cada vez que un enemigo sea afectado por alguna habilidad de un aliado, dejará una marca en la cabeza del enemigo, que se activa cuando Ehna ataca con un ataque básico o con alguna de sus habilidades, absorbiendo en ese ataque un 25% de la armadura del enemigo y otro 25% de su resistencia mágica. Cuando pasen 3 rondas de turnos, Ehna devolverá las defensas robadas a su dueño.

Enfriamiento: 5 rondas de turnos

**H1: Retina Analista**

Ehna lanza uno de sus ojos recorriendo una distancia de 5 casillas. Al impactar en el primer enemigo que se encuentre, el golpe infligirá 50/75/80/100/110 (+60% AD) de daño físico y reducirá la velocidad del enemigo un 40%. Cuando el ojo vuelva a Ehna, su AD incrementará un 40%.

**H2: Córnea Cristalina**

Ehna eleva sus ojos y éstos empiezan a disparar destellos cegadores que afectan a los enemigos que estén en un área de 7×7 casillas alrededor de ella, sufriendo 70/90/110/140/190 (+100% AD) de daño físico.

**H3: Intercambio de Fotones**

Ehna carga dos ojos de energía eléctrica y los lanza al enemigo que ella desee en un área de 9×9 casillas. Los nervios oculares enredarán al objetivo e infligirán 30/35/40/45/50 (+30% AD) de daño físico. Tras eso, Ehna tirará de su objetivo y saltará por encima de él intercambiando posiciones. Cuando el enemigo ocupe la posición de Ehna, habrán un 25% de probabilidades de que quede **paralizado**. No puede usarlo con enemigos dentro del territorio enemigo.

Ehna también puede cambiar de posición sin depender de un enemigo, aunque no puede encontrarse con ningún enemigo en su camino.

**Habilidad Final: Horizonte de Pupilas**

Ehna selecciona a un enemigo en un área de 11×11 casillas e invoca un agujero negro en el suelo de 5×5 casillas que absorbe a los enemigos, pareciendo una pupila dilatándose. Los enemigos caen en el agujero y este se cierra, entonces Ehna se eleva un poco en el aire y alarga los nervios de sus ojos para agruparlos y hacer una bola de ojos desagradable. Ehna comienza a girar a una velocidad de vértigo y en ese momento el agujero aparece delante de ella y lanza por los aires a sus enemigos, los cuales son brutalmente golpeados por la bola de ojos, sufriendo 300/350/500 (+20% AD) de daño físico. Tras el ataque, los enemigos salen disparados de vuelta a sus respectivas posiciones. Los enemigos que estén delante de Ehna antes del ataque no sufrirán ningún daño ni cambio.
Ragnek

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***~Ragnek***

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Si Ragnek recibe algún ataque cuerpo a cuerpo, su corazón de dragón se resistirá al ataque y su piel emitirá una onda de calor que infligirá un 100% de daño físico en base a la vida que tenga en un rango de 3×3 casillas. Solo podrá ocurrir 5 veces en la batalla.

**Habilidad de Rol: Manos a la Obra**

Ragnek tiene la peculiaridad de conseguir máquinas al final del combate. A veces no recibirá ninguna máquina.

Ragnek podrá colocar hasta un máximo de 5 máquinas en el mapa, que si él desea puede sustituir por otra máquina y recuperar la anterior. Las máquinas tienen sus propias barras de vida y podrán ser destruidas por el enemigo.

La lista de máquinas y sus usos aparecerá aquí.

**H1: Profecía del Constructor**

Con esta habilidad, Ragnek puede utilizar una máquina que él haya construido anteriormente.

Enfriamiento: 8 rondas de turnos

**H2: Flecha Ígnea**

Ragnek prende fuego a su arco e invoca una flecha de llamas. Después, la dispara, recorriendo una distancia de 10 casillas, y atraviesa a todos los enemigos que estén en el camino, infligiendo 70/80/100/130/150 (+50% AD) de daño físico a todos los objetivos. También hay una probabilidad de **quemar** a los enemigos en base a su lejanía del origen de la flecha. Si un enemigo está en la primera casilla de impacto, tendrá una probabilidad del 10% de quemar al objetivo y así se irá sumando un 10% más por cada casilla que se aleja de Ragnek.

Enfriamiento: 5 rondas de turnos

**H3: Disparo Embestida**

Ragnek dispara una flecha de fuego al aire en una casilla cualquiera en un recorrido de 7 casillas. En el transcurso de la flecha, Ragnek se prende de fuego y corre hacia el objetivo de la flecha, infligiendo 50/60/80/90/100 (+20% AD) de daño físico a todos los objetivos. Si la flecha impacta en un objetivo, esta infligirá 60/70/90/100/110 (+20% AD) de daño físico. Ragnek impacta en el objetivo herido por la flecha infligiendo el doble de daño del impacto normal de la carga.

Enfriamiento: 10 rondas de turnos

**Habilidad Definitiva: Luvia de Brasa**

Ragnek apunta al cielo y lanza una enorme flecha, que mientras va elevándose en el cielo, se manifiesta la silueta de un enorme dragón que ruge hacia los enemigos, lanzando miles de flechas que impactan a todos los enemigos que estén en el área enemigo. Las flechas infligen 100/150/175 (+30% AD) de daño físico y hay una probabilidad del 30% de **quemar** a los enemigos afectados de forma masiva.
Equipment

Equipment can be anything from Clothes, Armor, Knee Pads, and Gloves, Equipment may be purchased at any town.

While all of the previously mentioned pieces of equipment provide armor, a few pieces of armor may also provide some camouflage.

Eye-wear

Gloves

Headgear

Bodygear

Vests

Leggings/Pants

Knee Pads

Healing Items
Alchemia

**Alchemia**—Add two points to Health when initially selecting this Ability. All activities having to do with the addition of Extraordinary capacities of any sort to items or materials that are applied to, or ingested, by an individual so as to impart magical energy is governed by this Ability. This covers the making of ambrosias, balms, elixirs, philters, potions, salves, simples, tonics, unguents, etc. The use of the chemical and/or herbal ingredients in this Ability must be done in conjunction with an Extraordinary Ability that possesses Powers that can be activated, and for which a specific Power has a result similar, in whole or in part, to the effect of the desired substance's own is known to the pharmacologist.

**Starting Equipment List:** Special.
Newcastle Orbital Docks

Newcastle Orbital Docks

Newcastle Orbital Docks is a space station orbiting Sharron 3 that is designed for ship building. It does not fund the building of the ships but relies on investors who contract the ships to be constructed.

Most notably, the Tyne class super freighter was created at this station, funded by Protol Ltd.
Árog

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*~Árog*

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Cada vez que Árog mata a un enemigo, acumula 20 de AP que queda para siempre en sus características.

**Habilidad de Rol: Muerte Oculta**

Esta habilidad permite al asesino ser **invisible** al principio de cada batalla hasta que aseste su primer golpe. Además, esta habilidad permite al asesino moverse por el **área enemigo**sin ningún problema durante toda la batalla.

**H1: Puñal Traidor**

Árog saca su puñal mágico y selecciona a un enemigo en un recorrido de 9 casillas. Entonces, se dispone a abrir un pequeño portal de sombras que utiliza para apuñalar violentamente al enemigo desde su ubicación, infligiéndole 100/140/160/180/210 (+100% AP) de daño mágico. Al terminar el ataque, Árog lanza su puñal desde la casilla del enemigo hacia su ubicación infligiéndole a todos los enemigos la mitad del daño normal.

**H2: Hojas Maestras**

Árog saca de sus mangas dos espadas afiladas que hace crecer con su magia oscura. Tras sacarlas, hace un ataque semicircular afectando a los enemigos que estén en un área de 2×3 casillas delante de él infligiéndoles de daño mágico. Hay un 50% de probabilidades de que Árog ataque por segunda vez e inflija en ese ataque el doble de daño mágico del ataque anterior.

**H3: Caída al Olvido**

Árog salta y cae al suelo en forma de una nube de sombras que lo hace **inalcanzable** durante 3 rondas de turnos. Mientras está en su forma de sombra puede moverse libremente por el mapa, aunque no puede llevar a cabo alguna otra acción. El efecto puede terminar si él lo desea en un turno intermedio cualquiera o cuando termine el tiempo límite. Cuando el efecto termina, Árog vuelve a su forma física asestando cuchilladas a todos los enemigos en un rango de 3×3 casillas, infligiéndoles 80/90/120/130/150 (+60% AP) de daño mágico.

**Habilidad Final: Cosecha Demoníaca**

Árog invoca a los espíritus malignos que emanan de su locura invocando una gran mano que sale de su boca, posteriormente esta mano agarra a un objetivo y lo arrastra hacia él llevando consigo a los enemigos que se encuentre. Tras agruparlos alza su guadaña y le asesta un golpe magistral de X de daño mágico. Los enemigos volverán a sus respectivas posiciones.
Jumai y Siru

Cada 10 rondas de turnos, Siru prestará su poder para mejorar las habilidades del dúo.

**Habilidad de Rol: Muerte Honorable**

Solo se activa cuando Jumai y Siru estén a punto de morir con 1 PS.

Jumai y Siru resistirán cualquier ataque destructivo y quedarán siempre a 1 PS durante 15 turnos. A consecuencia de esto, Jumai y Siru se volverán **invulnerables** a cualquier tipo de daño mientras dure la habilidad. También aumentará ambos tipos de daño y su velocidad de movimiento un 50% más y no podrán recibir ningún cambio positivo en ninguna de sus características, sólo negativo, eso implica que tampoco podrán ser curados en ningún sentido. Todo volverá a la normalidad cuando se acabe el efecto de la habilidad.

**H1: Luna de Agua**

Sin Siru: Jumai abre su paraguas en una dirección específica y comienza a cargar una bola de luz de un color azul muy claro que posteriormente dispara al enemigo. Al impactar en el primer enemigo, la esfera explota, infligiendo 80/90/100/110/120 de daño mágico (+80% AP) en un área de 3×3 casillas.

Con Siru: Mientras Jumai está cargando la esfera, Siru se desliza hasta el casquillo y utiliza su aliento para mejorar la potencia de la bola, aumentando el daño inicial un 50% más, y su rango, alcanzando las 10 casillas de alcance.

Enfriamiento: 5 turnos
Waterfaring

**Waterfaring**—Add two points to Health when initially selecting this Ability. All activities having to do with personal diving, knotting, rope-climbing, and swimming, aquatic flora and fauna, as well as with barges, boarding action, boats, buccaneering, cargoes, navigation, piracy, rafts, sailing, ship actions, ships, scows, etc. are governed by this Ability. This ability is a broad catchall for working on or in both fresh water and marine environments.

**Starting Equipment List:** Low.
Wylf

**Physical Description:** A typical Wylf, or elf, stands slightly taller than an average human and is generally of small bone structure and willowy build, with sinewy strength and great agility. Grotto elves are near-albino, with pale to fair hair, large, light-colored eyes, and large, pointed ears, but relatively small noses and mouths. Thicket elves are much like that in appearance but have fair, tanned, or even wood-hued skin with hair color that ranges from fair through the spectrum of leaves in autumn.

**Initial Base Rating Guidelines:** The player may initially assign no fewer points, and no greater number of points, to the Base Ratings than the following:

**Health:** 40 to 70
**Precision:** 20 to 50
**Speed:** 8 to 14
**Random Increase Dice:** The player will roll the following dice to determine the amount of increase for each Base Rating:

**Health:** add 3d4+2
**Precision:** add 1d8+4
**Speed:** 1d3+2 half-points
**Excluded Abilities:** Wylfs are not excluded from learning any Ability.

**Restricted Abilities:** Wylfs may not begin play with the following Abilities: Arcana, Chivalry, Commerce, Evaluation, Mechanics, Metallurgy, Nomadic, Planning, Urbane, and Waterfaring.

**Mandatory Abilities:** Wylfs automatically begin play with three Abilities. The Ability Scores are based on the associated Base Rating.

Ranging at 60% of Health
Scrutiny at 50% of Precision
Stealth at 70% of Precision
**Chosen Abilities:** The player will choose two Abilities for the Avatar and rank them in
importance. The Ability Scores are then figured off the applicable Base Rating at the following percentages:

**First Ability:** 100% of Base Rating
**Second Ability:** 80% of Base Rating
**Racial Capacities & Handicaps:** Wylfs have the following special capacities and handicaps:

1. Wylfs begin with one of the following Psychogenic Abilities known: Alter Vibrations, Material Sensitivity, Mind Over Matter, Power Sensing, Premonition, Sixth Sight, or Thought Reading.
2. The visual capacity is that of the Psychogenic Power of Nictoscopy for grotto elves, with bright light not enhancing vision. Thicket elves see in twilight as if in full daylight, but full sunlight and total darkness enable only sight as if in twilight, and in total darkness they see as if illumination were dim twilight.
3. All other senses perform as in the description of the Psychogenic Power of Sensory Acuity.
4. All Wylfs have a tendency to be suspicious, xenophobic, irascible, nervous in crowds, and uncomfortable in urban settings.
5. Shock Harm of 10 or more points in a single blow, occurring when current Health is less than 70% or normal, is likely to induce unconsciousness in a wylf. The player must check for the consciousness using the current Health as a base. If the check fails, the wylf blacks out one second of realtime for each point of Harm taken in excess of 10.
Unarmed Combat

**Unarmed Combat**—Add one point to Health and to Precision and one quarter-point to Speed when initially selecting this Ability. All activities having to do with defense and attack when without armor, and typically using body weapons (elbows, feet, fists, hands, etc.), are governed by this Ability. Boxing, brawling, grappling, kick-boxing, martial arts (sans weapons and spiritual teachings), street fighting, etc. are included in this Ability.

This Ability confers the use of hands and feet as weapons and adds 10% of its base Score to Weapons Ability. In addition, Unarmed Combat Ability provides a bonus point to Harm inflicted by attack with body weapons per 5 points of base Score possessed. The Ability also provides 1 point of armor protection per 10 points of base Score when unclothed or clad in light garments. For example, an Avatar with a 50 base Score in Unarmed Combat and a 10 in Weapons Ability could attack unarmed with a base check at 50, with a weapon at 15, would inflicted 10 bonus Harm with body weapons, and would have natural armor protection of 5 points when not encumbered with
armor or heavy clothing.

**Starting Equipment List:** Low.
Pantology

**Pantology**—Add two points to Health when initially selecting this Ability. All activities having to do with general knowledge of broad, but shallow, nature, available materials, basic building, composite devices, contraptions, ingenuity, jack-of-all-trades work, jury-rigging, make-do solutions, makeshift devices, salvage, tinkering, unlikely repairs, etc. are governed by this Ability. For example, a normal carpenter will have both Mechanics and this Ability at a relatively low Score totals and performing rough work very well, and with a higher Mechanics Ability Score would be a fine-work carpenter or even a cabinetmaker. An Avatar with this Ability can attempt something such as repairing any sort of armor, building a trap, etc. along the gimcrack lines indicated by the nature of this capacity. The check against Ability should be made only when the seemingly fixed or working item is put to the test!

**Starting Equipment List:** Low.
Psychogenic

**Psychogenic**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with any form of extraordinary mental perception, sensitivity, and understanding, hunches, precognition, and mental and physical sensory acuity are governed by this Ability.

**Starting Equipment List:** Magical. Only Psychogenic selections and general equipment can be chosen. See the Psychogenic Ability section of the rules for details.
Minstrelsy

**Minstrelsy**—Add two points to Precision when initially selecting this Ability. All activities having to do with acrobatics, ambidexterity, balancing, climbing, clowning, contorting, entertaining, gymnastics, knife throwing, jesting, juggling, jumping, leaping, manual dexterity, miming, musical performance, prestidigitation, singing, swinging, sleight of hand, training performing animals, trick riding, tumbling, ventriloquism, etc. are governed by this Ability.

Minstrelsy may be used in combat. Each 10 points of Ability Score allows the Avatar to deduct up to one point of Harm from incoming physical attacks, but using the Ability in this fashion incurs a penalty of 2% per each point of Harm reduction to the Avatar’s chance of successfully attacking the opponent. An Avatar with Minstrelsy adds 1 point to Weapons Ability chance to hit per 10 base score in Minstrelsy when throwing a belt axe, cleaver, club, dagger, hatchet, knife, or shuriken. Any hit with such a thrown weapon also adds 1 point of harm for each 10 of the attacker’s Minstrelsy Ability.

An Ability Score of 81 or more provides, at the LM’s option, the capacity to attack with two weapons if the individual’s adjusted Speed Base Rating is not too low—at least 15 after all penalties are subtracted. An Ability Score of 51 to 80, with an adjusted Speed BR of 13 or higher, enables the Avatar to use a second weapon to parry one attack in addition to attacking with another weapon normally.

**Starting Equipment List:** Low.
Ranging

**Ranging**—Add two points to Health when initially selecting this Ability. All activities having to do with hazardous travel, scouting, scavenging, smuggling, and also outdoors craft, survival in the outdoors, camouflage, concealment, deadfalls, pits, poaching, traps and trapping, etc. are governed by this Ability. When using this Ability to locate game, a check is made, and if successful, one sort of animal will be discovered, although it might be a predatory sort rather than a purely game animal. If Hunt Ability is also possessed, the individual adds 10% of that Score to the Ranging Score in regards to checks against this Ability and vice versa.

This Ability can be used to surprise an individual or group if the Avatar employing it knows or suspects the presence of the other(s) and could logically use the Ability at the time of the encounter. It can also be used to attempt to avoid being surprised in an encounter situation if the Avatar employing it could logically use it at the time of the encounter. The base Score is used, with the LM making situational and Avatar characteristic modifiers according to circumstances.

**Starting Equipment List:** Middle, Military if chosen first.