Heavy

Starter loadout :

* Primary: Gatling Gun
* Secondary: Combat Pistol
* Hand: Claymore
* Armor: Heavy
* Equipment: Backpack

Companion: Ammo Carrier.

Progression Unlocks:

* Level 1: Starter
* Level 2: Medium Armor
* Level 3: Motion Scanner
* Level 4: Knife
* Level 5: Toolkit
* Level 6: Flamethrower
* Level 7: Ammo Carrier
* Level 8: Heavy Shotgun
* Level 9: Hacking terminal
* Level 10: Raid Shotgun
* Level 11: Communication Relay
* Level 12: Light Armor
* Level 13: Oxygen mask
* Level 14: Molotov Cocktail
* Level 15: Flares
* Level 16: Uzi
* Level 17: Veteran Skin

## Abilities

* Heavy Weapon Specialist (Passive): Reduce reload costs by 40%. Reduce movement speed penalty from weapon weight. Reloads 50% slower.
* Equip/Unequip Shield: When Shield is equipped the Heavy is heavily slowed, but grants high protection against incoming attacks from the front.
* Sandbag: Places a Sandbag that acts like a barricade (the sandbag is weaker than the barricade, but heavy's HMG can't be placed on barricades).
* HMG "Shredder": Must be placed on the sandbag and has to be used by player. It is the best turret in the game, it also requires power, but it requires a player to use it. Can quickly be set up by heavy to deal with hordes if power is available.
* Ammunition Box: Places a box with 4 charges which on use grant an instant reload with 40% reduced cost. Gunner can give ammo type to the boxes for extra mayhem. All players can use it to reload. Should be used mainly on sieges. (After ~3 minutes the boxes will dispawn)

## Beginner tips

* Escort your demo/engi.
* Your Gatling gun is your bread and butter, use it on everything
* Place ammo boxes and use them instead of reloading manually, your reload time is long without them
* Use your shield when shooting, it greatly reduces damage taken from front
* Use sandbags to make choke points, so zombies come to you one at a time, but be careful to not mess up other players
* If you escort Demo, his job is to destroy nests, make sure to position yourself in such a way so you can kill everything spawning from nest. Do not let them come close to Demo.
* One HMG placed on the right place can defend against horde very efficiently, but it is better to be used by classes without good weapon like medic or agent at the event of siege, since heavy always has strong weapon.

## Advanced tips *by IgRA*

**Strategy:**

Heavy has one of the better starting setups and it’s not very hard to learn his basics. As a beginner, just use a+click when there are no allies between you and the enemies, and you will be decently useful. When fighting singular weak enemies, swap to Combat Pistol.

**My roaming solo setup:**

* GG+RS
* Heavy armor
* Molotov
* Motion Scanner

**Strategy:**

A very reliable setup, purely for going from one hotspot to another without interruptions. Areas in which you might have trouble fighting solo:

-Air plant - has a lot of hot steam pipes and also small spawning caves are all over the place (you are partly prepared for smoke).

-Hallways between LZ, Containment Field and Generator - same reasons, tends to have sudden bursts of enemy spawn, which can leave you no time to respond.

-Any place with a Seducer.

**Engineer escorter:**

* Uzi+Flamethrower
* Any armor, depending on your ally’s
* Knife
* Toolkit

**Strategy:**

A setup to use with a roaming Engineer in the team. You are supposed to follow him by default, but can also help with protection of facilities with your shredder and repairs, leaving the Engineer alone. Not the most satisfying way to play: you don't get too many kills by the end and Engineer does the main job. But, the important part is you keeping him alive, as on his own Engineer eventually almost certainly will face his death if he is trying to be an effective protector of facilities.

The same setup but with the Backpack or Scanner works with Demo or Medic as well.