recursal/Fanatic-Fandom huggingface dataset:
Followers of Set

The **Followers of Set**, also called **Setites** or **The Ministry** in 5th Edition, are a clan of vampires who believe their founderwas the Egyptian god Set. Orthodox Setite belief dictates that Set will one day return to rule or consume the world, and devout Setites prepare the way for his resurrection. To this end, the clan remains independent of the sects of other Kindred, and practice with great skill the arts of corruption, deceit and ancient sorcery. They refer to themselves as the **Mesu Bedshet**, the "Children of Rebellion".

Due to their inherent clan weakness, Followers of Set are extremely susceptible to sunlight (double damage) and have great difficulty acting while under bright light (spotlights, strobes, etc). On the other hand, Followers of Set are curiously immune to Basilisk's poison.[1]

In 5th Edition, the Bane of the Ministry is that their Blood abhors the light. When exposed to direct illumination – whether natural or artificial – members of the clan recoil. Ministers receive a penalty equal to their Bane Severity to all dice pools when subjected to bright light directed straight at them. Also, they add their Bane Severity to aggravated damage taken from sunlight. In addition, they have the Compulsion of Transgression: Set teaches that everyone's mind and spirit are bound by invisible chains of their own making. Their Blood chafes at these bindings and the Minister suffers a burning need to break them. The vampire receives a two-dice penalty to all dice pools not relating to enticing someone (including themselves) to break a Chronicle Tenets or personal Conviction, causing at least one Stain and ending this Compulsion.
Tintop Press

The Tintop Press is a sort of comic shop located in the Market Ward of Tintop. It has a forest green exterior with a hand-painted sign. Inside the shop, there is a selection of fiction books and comics. The shop is said to smell of noodles, oil, and old books.

The proprietor of the shop is Bastir Chavot, a large human.
Клео Мэсси

**Кле́о Мэ́сси** (англ. Cleo Massey; 19 ноября 1993, Лонсестон, Тасмания, Австралия) — австралийская актриса и помощник производства. Наиболее известна ролью Ким Сертори из телесериала «H2O: Просто добавь воды» (2006—2010). Дочь актрисы Анны Уотерс-Мэсси и старшая сестра актёра Джоуи Мэсси (род.2000), которые также снимались в этом сериале.
Odd Debauchery and Friends

The comic book series based on the adventures of The Professor, Elenya, Ivellios, and friends.

Issue No.1 Series 2: The Professor and friends meet Babbit. He take a very powerful chair from an orc, and the orc kills him. The professor does not abide, banishing the orc to the Nine-Hells.

Issue No. 2: The Professor invents a new kind of pants that eliminates waste as it comes out, uses them to defeat monsters in the sewers.

Issure No. 3: In his hubris, the Owl bets it all on the ponies but gets in too deep. The Professor, Angel, and Wolf dress up in a horse costume and break him out of the gang hideout.
Аннабель Стивенсон

**Аннабель Стивенсон** (англ. Annabelle Stephenson, род 12 апреля 1988, Лондон) — австралийская актриса. Наиболее известна по роли Мириам Кент в сериале «H2O: Просто добавь воды»

## Биография

Аннабель Стивенсон родилась в Лондоне, Англия. Ее семья эмигрировала в Голд-Кост, Австралия, когда Аннабель была маленькой. Аннабель начала выступать с юных лет, увлекалась школьными играми, танцами и музыкой. Ее первая профессиональная работа была в 2006 году, когда она получила роль «Мириам Кент» в популярном детском телешоу «H20: Просто добавь воды». После окончания средней школы Аннабель была одной из немногих избранных, поступивших в престижную школу NIDA (Национальный институт драматического искусства) в Сиднее. После окончания NIDA Аннабель сделала звездную карьеру на телевидении, в кино, театре и на радио в Австралии. Сейчас она живёт в Лос-Анджелесе.
Episode 2: Horrors in the White Pines (Part 1)

## Intro

Intro music plays to 06:47, before the video fades in and a madman turns to stare into your soul (he definitely wants to steal it).

The cast gets reintroduced. There are no announcements but apparently, there is some kind of Charisma Saves discord server, maybe check that out. It is confirmed that Hugo is an eldritch horror.

## Timestamp References

0:06:47 - Soul Stealing Fade-in

0
Gnarlwood

## Description

This creature resembles a treant but instead of the kindly, gentle face of the tree-folk its face is twisted into a grim scowl. Its deep-set eyes and jagged mouth give it an almost skull-like grimace and its four twisted arms are tipped in sharp woody claws. Its leaves are deep green, almost black, and have ghostly white markings on them. Behind it, the skeletal remains of unfortunate animals shamble through the undergrowth.

## Ecology and Background

Environment: Temperate forests (Known to be found in the Blackwood south of Tintop ).
Organization solitary or band (2–4 plus 1d6 skeletons or zombies per gnarlwood)

Gnarlwoods are grown from the seeds of treants that had the misfortune of sprouting in land cursed by an unhallow spell. The good nature of the treant is subverted by the very nourishment it gains from the earth, and the evil of the spell suffuses into its every fiber.

Most gnarlwoods die before they are much larger than twiggy saplings, since few creatures of nature can survive on a diet of pure evil. Those that do survive grow into menacing, twisted mockeries of treants, with four knobby arms that end in cruel barbed claws. Gnarlwoods are spiteful, hateful things that seek to destroy everything they see. Bereft of any compassion, gnarlwoods tear through forests accompanied by the shambling corpses of its victims, rending and clawing anything that moves.

Some evil druidic temples secluded deep in ancient forests are protected by entire groves of gnarlwoods. Unfortunately for the worshippers, not even they are spared the psychotic wrath of the gnarlwood.

A gnarlwood usually begins combat with its protection from good in effect (especially when facing good-aligned opponents) and normally sends its minions (if any) into battle to distract or soften up its foes. In the first round it attempts to use its slay living spell-like ability against a creature it deems highly susceptible (usually a wizard or sorcerer since they have poor Fortitude saves). In the next round it assaults its opponents with its claws, rending any opponent it hits with at least two of its claws. It sprinkles combat with its spell-like abilities throughout. During battle, if possible, it tries to keep any undead minions it has with it within the confines of its unhallowed aura so enemy clerics find it hard to affect them with their channel energyability.

A gnarlwood constantly howls and wails during battle and always fights to the death.

## References

1. Charisma Saves Ep. 1: Four Fights at the Noxidrome
2. d20PFSRD. https://www.d20pfsrd.com/bestiary/monster-listings/plants/gnarlwood-tohc/
Places

Primarily Charisma Saves takes place on a world is known as Kadoor, which is inhabited by a great many races of all shapes and sizes. Kadoor has a deep a varied history but most recently it has been under the governance of the Lasting Council for over 800 years.

## Cities and Towns

* Brown-cedar Hold
* Dison
* Gygax
* Ivory Drift
* Marengo
* Nightstone
* The Nest (city)
* Tintop

## Businesses and Shops

* Bergus' Apothecary
* Earwell's Scriptorium
* Exum's Armaments
* Gezella's Wonderous Leather and Chain
* Polo Featherbottom's Resplendent Repitour
* Tintop Press
* Dragon and Serpent
* Konchetto's Ropes

## Dungeons

* Pine Barrow
* Gygax Sewers

## Notable locations

* Blackwood
* Crypts of Bilika
* Elven tower
* The Fey Gate of Marengo
* Necromancer's tower
* The Noxidome
* Skypoint
* The White Pines

## Extraplanar Locations

* Carbomac Subterain
* Esylegroth
* Home of Black Matilda Frogwart
* The Meat Dimension
* Tomb of Fannihilation
Кариба Хейн

**Кариба Сесилия Элиза Хейн** (англ. Cariba Cecilie Elize Heine, род. 1 октября 1988, Йоханнесбург, Южно-Африканская Республика) — австралийская актриса, танцовщица, фотомодель и фотограф. Наиболее известна ролью Рикки Чедвик в сериале «H2O: Просто добавь воды» и ролью Бриджет в сериале «Большая волна». Кариба присутствовала на награждениях Nickelodeon Choice Awards 2007 и DOLLY Teen Choice Awards 2008 в Австралии.

## Биография

Кариба родилась в Йоханнесбурге, в семье Мишель (бывшая танцовщица) и Кевина Хейн. У неё есть старший брат Кайл (род. 1985). В 1991 году её семья переехала в Австралию, в город Канберра. Кариба начала профессионально заниматься танцами, также выступала в театре и занималась вокалом. Она принимала участие во многих театральных постановках. Стала самой молодой танцовщицей, участвовавшей в Stargazers Convention в Сиднее.

Вскоре она попала в австралийскую танцевальную программу «Strictly Dancing». Участие в проекте открыло Карибе дорогу в мир телевидения. Затем она попала в сериал «H2O: Просто добавь воды». Ради роли Рикки Чедвик она наняла личного тренера по плаванию.

В 2007 году Кариба получила маленькую эпизодическую роль в сериале «Глупый, глупый человек», а в 2008 году она сыграла Бриджет Санчес в 3-м сезоне австралийского сериала «Большая волна». В 2009 году Кариба снялась в заглавной роли в телевизионном фильме «Дитя моды: Убийство Кэролайн Берн», в котором рассказывается о трагической жизни австралийской модели Кэролайн Берн.

В 2010 году Кариба вместе с Индианой Эванс, своей партнёршей по сериалу «H2O», снялась в короткометражном фильме «У татуировщика», а также сыграла роль Изабеллы в популярном австралийском сериале «Танцевальная академия». В дальнейшем Хейн снялась в мини-сериале «Тихий океан» (2010), где сыграла маленькую эпизодическую роль. Также Хейн вместе со своими знакомыми снялась в интернет-сериале «Машина будущего».

В 2011 году сыграла эпизодическую роль в телефильме «Братья по крови», который транслируется в Австралии. 24 ноября 2011 года вышел фильм «Цунами 3D», где Кариба исполнила роль Хизер.

Кариба Хейн не только снимается в фильмах и сериалах, а ещё рекламирует одежду, книги, снимается в рекламе, в клипах.
Basteer Chevot

The noodle-loving, sole proprietor of the Tintop Press in Tintop. He is described as a large human male weighing around 450lbs, with a neckbeard and no moustache. He has long, unwashed hair tied back into a ponytail and glasses. He often wears a shirt with a Bird Logo, although in episode 1, he had switched to a shirt bearing the logo "OD" for Odd Debauchery. He is known to speak with a lisp and is somewhat excitable.
NPCs

File:Placeholder
The Keepers of 8 have encountered many people throughout their journeys, some friendly, others not so much.

## Friends and Allies

* Alea
* Ansen
* Armadyl
* Alexander
* Bestir Chevot(sp) - From Tintop Press
* Bleor
* Blue
* Cico
* Ceileo
* Delrick
* E.J.
* Grum
* Gwar
* Hansel
* The Herald
* Jurdan
* Kasdin
* Kadie
* Nurdelay(sp)
* Pimpch
* The Praetorians
* Sam
* Sarris
* Scala
* Sig
* Vala
* Ziwi

## Pets, Familiars, and Utilities

* Crigga
* Harper, Theologian in Marengo
* Jeremiah
* Myconids
* Pascal, Bijou, and Papillon
* Rose
* The Hartnell Emergency Alert and Response Technician (H.E.A.R.T.)

## Deceased Relatives and Friends

* Gregor
* Julia (npc)
* Lucillia Oiseau

* Tatian Oiseau

## Miscellaneous

* Allamada
* The Bird
* Brierre
* Cosimo Bistro
* Karl
* Linette
* Jiuzotszushk

## Enemies

* Alaric
* Babbit
* Caius Oiseau (deceased)
* Crosly
* Fearsmith
* Hags of Chakkrazath
* Hydra Cultists
* Meindorian
* Pine-Barrow Cultists
* Proclus Videuceus (deceased)
* Rugo
* Saldra
* Valentinian
* Xilbane
Clan Giovanni

The **Giovanni** are the usurpers of Clan Cappadocian and the youngest clan of Caine. Clan Giovanni is both a clan and a family. They Embrace exclusively within their family and are heavily focused on the goals of money and necromantic power.

The clan weakness of Giovanni dictate that when a Giovanni bites a living being, they deal more damage than normal making it difficult to keep people alive after feeding from them.
H2O: Mermaid Adventures

Эрик-Пол Марэ

Холли Дж. Франкель

**H2O: Mermaid Adventures** — анимационный сериал, основанный на сериале *«H2O: Просто добавь воды»* от Джонатана Шиффа. Сериал был спродюсирован Денисом Оливьери и срежиссирован Тянь Сяо Чжаном. Релиз первого сезона, состоящего из тринадцати серий, состоялся на Netflix 22 мая 2015 года.

## Персонажи

### Рикки Чедвик

Язвительная и эгоистичная девушка, любит экстрим. Лучшая подруга Эммы и Клео. После становления русалкой, Рикки получила способность кипятить воду.

### Эмма Гилберт

Более благоразумная и ответственная среди ее друзей в разы, бывшая синхронистка. Став русалкой, Эмма приобрела способность замораживать воду.

### Клео Сертори

Застенчивая девушка, которая очень заинтересована в изучении морской биологии. Став русалкой, Клео получила возможность управлять водой.

### Льюис МакКартни

Технически подкованный молодой человек, который является близким другом девушек и влюблен в Клео. Он помогает девушкам в их приключениях: от отвлечения внимания до технической поддержки.

### Берни

Краб-отшельник, который был спасен Клео в первом эпизоде. После того, как девушки становятся русалками, Берни может поговорить с ними и регулярно призывает девушек, чтобы помочь ему, когда есть проблемы в океане.

## Второстепенные персонажи

### Зейн Беннетт

Смутьян (временами) и имеет шаткий роман с Рикки.

### Мириам Кент

Избалованная дочь мэра Дельфин-Сити, которая доставляет неприятности девушкам.

### Банда "Вандал"

Группа нарушителей спокойствия: Муррей - муреновый угорь, Дэнни - осьминог и Берк - акула-молот. Они, как правило, вызывают проблемы для обитателей в районе залива.
Armadyl

Armadyl is Ivellios' significant other. She currently lives with Ivellios in his mansion in Gygax.

## Appearance

Armadyl is a brown owl Aarakocran with deep blue eyes. She is shorter than Ivellios, standing at around 5 feet tall.

## History

-Worked in a nursery in the Nest

-Bonded to Ivellios, despite being low-born. Aarakocrans bond for life.

-Life-bonded to Ivellios' brother, Caius after Ivellios was caught in the explosion at Gygax. While Ivellios was missing she carried the Oiseau surname.

-Had memory wiped due to an enchanted mirror that drained her memory the longer she stared at it.

-Nearly died after being held at knifepoint by Alaric, who poisoned her efter stealing Ivellios' crown.
Xoruk

Xoruk is a Half-Orc Storm Barbarian from the Cracking Isles who left his home after the Isles were being invaded by Aarakocrans. He had an affinity for woodworking, specifically chairs, and didn't understand the concept of money.

He was with the party after they encountered the silver dragon, and stayed with them until they were betrayed by Quentus and taken captive at Skypoint . He gave his life to collapse a tunnel where the Hartnell was being kept, separating the party from The Black Hand and a horde of undead.
Quickwood

## General

A Quickwood was the first creature earnestly engaged in combat by the party in Episode 1 of charisma saves in the Noxidome in Tintop.

The quick wood presents as a dark barked oak tree with an eerily humanoid like a face made of bark and its mouth is host to razor-like, bark teeth. It has riggling branches that reach out from the trunk into the air around it.

## Other Info

"Apparently subjugated to fight birds. Their natural...predators?" - DM Jake, Episode 1
Биг-Бен

**Биг-Бен** (англ. Big Ben) — популярное туристическое название часовой башни Вестминстерского дворца. Официальное название башни с 2012 года — **Башня Елизаветы** (англ. Elizabeth Tower). На данный момент часы Биг-Бена реставрируются до 2020 года. Изначально «Биг-Бен» являлось названием самого большого из шести колоколов, однако часто это название расширительно относят и к часам, и к самой часовой башне в целом.

На момент отливки Биг-Бен был самым большим и тяжёлым колоколом Соединённого Королевства. Его вес при этом составлял 13,7 тонн. В 1881 году уступил первенство колоколу Большой Пол (17 тонн).

## Башня

Башня возведена по проекту английского архитектора Огастеса Пьюджина в неоготическом стиле в 1859 году, башенные часы запущены 31 мая 1859 года.

Высота башни, включая шпиль — 96 метров (315 футов от основания до шпиля, источники называют также 316 футов — 96,3 м — от верхней отметки уровня воды (и 320 футов). Нижняя часть часового механизма располагается на высоте 55 метров.

Наклон башни к северо-западу составляет 0,26 градуса; отклонение от вертикали: 43,5 сантиметра. Отнести к падающимможно сугубо условно, но сказать, что «башня *совсем* не отклонена» тоже нельзя.

## Часы

Большие часы Вестминстера являются третьими по размеру в мире (после часов Абрадж аль-Бейт и Ратуши Миннеаполиса) четырёхсторонними часами с боем.

Спроектировали часы сэр Эдмунд Бекетт, и королевский астроном Джордж Эйри. Создание часов было поручено часовых дел мастеру Эдварду Джону Денту, после смерти которого в 1853 году строительство возглавил его приёмный сын Фредерик Дент. Фредерик завершил работу в 1854 году.

Маятник часов установлен внутри ветронепроницаемой коробки, расположенной ниже комнаты с часовым механизмом. Его длина составляет 4 метра, вес — 300 кг. Ход маятника составляет 2 секунды. Точность хода часов регулируется с помощью монет, которые кладут на маятник: старая (додесятичная) монета в 1 пенни ускоряет его движение на 0,4 секунды в сутки.

Общий вес часового механизма — 5 тонн.

Диаметр циферблата — 7 метров.

Длина стрелок — 2,7 и 4,2 метра.

В основании каждого из четырёх циферблатов часов располагается латинская надпись «Domine Salvam fac Reginam nostram Victoriam primam» (*«Боже, храни нашу королеву Викторию Первую»*).

По периметру башни, справа и слева от часов, находится другая фраза на латыни — «Laus Deo» (*«Слава Богу»* или *«Хвала Господу»*)

27 июля 2012 года с 8:12 до 8:15 часы пробили 30 раз в честь открытия XXX Олимпийских игр. Впервые с 1952 года куранты работали вне расписания.

21 августа 2017 года в 12:00 часы прозвучали в последний раз перед большой реставрацией башни, которую планируют закончить к 2021 году. До этого колокол не прекращал отбивать время с момента её создания, не считая реставрации 1983—1985 годов и планового ремонта в 2007 году.
Tintop

## Overview

Tintop is a series of tall islands clustered in a bay and connected to one another by a series of bridges. Tintop consists of several districts. The district closest to the mainland is a sort of market ward. The second is a hive of scum and villainy which has object fencing and is home to the Noxidrome. At the very end of the Chain of islands is a bank, which pre-stream the party once kept from being robbed and Elenya accidentally killed a man.

Tintop can in many ways be thought of like a smaller scale Gygax. Businesses and markets tend to be at the top of everything, with residences and mining operations below them digging into the sides of the islands.

Tintop was first mentioned in Charisma Saves Episode 1, unfortunately it is stated that there is no place in Tintop called "Sex Hole."

## Businesses and Attractions

* Bergus' Apothecary
* Earwell's Scriptorium
* Exum's Armaments
* Gezella's Wonderous Leather and Chain
* Polo Featherbottom's Resplendent Repitour
* Tintop Press
* Noxidome
* Tin Bank
* Dawnlord Linet's Temple
* Kensei Arbol's(sp) Forge
* The Dragon and the Serpent
Kasdin

Kasdin is a High Elf Rogue who specializes in political subterfuge. He met the Keepers of Eight when they captured the airship he was being held prisoner on. He then revealed himself as a member of The Oath and, finding their goals aligned, agreed to help them. Kasdin is described as being an older looking elven man with typically pulled-back white hair, somewhat olive-toned skin, and a small triangular goatee.

### Relationships

Kasdin and The Professor are officially an item as of the latest episode (5/6/19).
The Hartnell

The Hartnell is a vessel owned by The Professor that acts as the main base for The Keepers of 8. The exterior of the Hartnell can be disguised to fit the environment, however, The Professor often keeps it looking like an outhouse. The Hartnell can fly and, once per day, can use the teleport spell at the behest of The Professor.

The interior of The Hartnell uses a pocket dimension to allow it to be bigger on the inside. It has many rooms and can be expanded at will.

## Console Room

The console room is the room directly at the entrance of The Hartnell. It is the room in which The professor Pilots and performs maintenance on the Hartnell.

## The Greenhouse

The greenhouse is a room in which plants are able to grow. This room is home to Elenya's rose bushes and a highly magic flower. The greenhouse also acts as a makeshift bedroom for Egnir.

## Bedrooms

The Hartnell has at least 3 bedrooms, one for Elenya, one for Ivellios, and a now empty one that belonged to Icilius.

## The Workshop

The professor has a workshop on The Hartnell in which he can invent and tinker on things.

## The Bar

The bar is a room in The Hartnell with a machine that duplicates food and liquid. The Professor keeps many alcohol recipes stored in it.

## The Hookah Lounge

The Hookah Lounge is a room with a hookah and many chairs in it.

## The Meeting Room

The meeting room is a round room with a large, slightly oblong round table in the middle. The room also has a display that can be moved 360 degrees along the wall and can display any information stored in The Hartnell.
Factions

Factions have roots all over the place.

## The Oath

The oath is a faction that performs politically motivated crime. It is unknown what their end-goals are or their power structure. They seem to be allied with The keepers of 8.

### Members

* Ziwi
* Kasdin
* Pimpsh
* Scala
* Bleora

## Tintop Crime Syndicate

The Tintop Crime Cyndicate operates out of Tintop and seems to be a simple crime syndicate with wide-reaching influence. The organization is led by a beholder by the name of Santrark and his "son", a gauth beholder named Thurdo.

### Members

* Santrark
* Thurdo
* K'taani

## The Watchdogs

The Watchdogs are an adventuring party from the East.

### Members

* Naria

* Orana

* Vas

* Vesnias

* Sophie

## The Golgari Swarm

The Golgari are a druidic faction concerned with the natural balance. They operate out of a swamp and are led by a woman they call The Matriarch.

### Members

* Egnir
* The Matriarch

## The Ivory Drift Underground

This criminal faction is based in the Ivory Drift and seems to have great wealth and power. It is not clear if there is a clear power structure.

## Jimbo and the Boys

Jimbo and the Boys are a group from Morengo.

### Members

* Jimbo
* The Boys
Esulfa

## Esulfa (ee-sool-fuh)

Goddess of the Grain, Maiden of Matrimony, Darling of Riches, Mother of Festival. The Goddess of Bounty has many names, but no one name really puts into perspective what she affects. “Bounty” is a loose term, as she represents not just bounties in wealth, harvest, or food, but also in family, property, and happiness; anything that represents excess, even drunkenness, is credited to Esulfa. Depicted as a many-armed, mother-like figure, and often holding offerings of bounty in each hand.
Arguably the most popular God in the Pantheon, her followers are often agrarian in nature, but many Nobles from around Kadoor venerate her and she is often depicted in great halls or banquet rooms.
Every Spring, when the White trees of the Council Gardens bloom, the Bountiful Day occurs and a great feast is had in the Citadel, and much of Kadoor, as word spreads of the blooming. People exchange gifts representing the bounty that person has experienced since the last Bountiful Day. Some people “ride” the festivals as far out as they can, first attending the Citadel's celebrations, and traveling outward as word travels in an effort to celebrate (drink and eat and revel) in as many displays as they can.
Esulfan priests don't have formal titles, and many are affectionately called Carer. Most Esulfan “churches” are more like farming communes, and they come in all types, but all of them have Esulfan Silos, which are often painted green and are prayed over during times of harvest, festival, and right before winter.
Bone Mask

## Description

the Bone Mask is a mask made of various bones of unknown origin with straps made of putrid flesh. It was acquired by the Keepers of 8 after defeating The Surgeon in White Pines along with its Dire Troll and cult followers (referred to as the Pine-Barrow cultists). anyone who gazes upon the Bone Mask is compelled to put it on.
Clan Nosferatu

The most visibly cursed of all Kindred, the Embrace warps each **Nosferatu** into a hideously deformed creature; the archetypal Nosferatu resembles Max Shreck's Count Orlok, though the curse has any number of variations. The Nosferatu are the spymasters of the dead, collecting information and selling it for a dear price. They are also the masters of the underground, living in the sewers for protection.

Due to their inherent clan weakness, all Nosferatu have Appearance ratings of zero. They may not improve Appearance with experience points. Most Social actions based on first impressions, except intimidation and the like, fail automatically. In Fifth Edition, where Appearance is absent, this translates into all Nosferatu having the Repulsive Flaw, being unable to increase their rating in the Looks Merit, and being penalised by their Bane Severity on any attempts to disguise themselves as human.
Clan Brujah

The **Brujah** are one of the thirteen clans of Kindred in Vampire: The Masquerade. Quick to anger and always passionate in the Modern Nights, they have been regaining their position as a clan of lofty philosophers and activists and are often pointed to as a clan of unruly rebels and roughnecks that should not be messed with.

Due to their inherent clan weakness, all difficulties to resist Frenzyincreases by two for Brujah characters, to a maximum of 10. The Brujah's Compulsion is that the vampire takes a stand against whatever or whomever they see as the status quo in the situation, whether that is their leader, a viewpoint expressed by a potential vessel, or just the task they were supposed to do at the moment. Until they have gone against their orders or expectations, perceived or real, the vampire receives a two dice penalty to all rolls. This Compulsion ends once they have managed to either make someone change their minds (by force if necessary) or done the opposite of what was expected of them.
Clan Assamite

The **Assamites** are one of the thirteen vampire clans of the World of Darkness. Based in their hidden fortress Alamut in the Middle East, they are traditionally seen by Western Kindred as dangerous assassins and diablerists, but in truth they are guardians, warriors, and scholars who seek to distance themselves from the Jyhad. Throughout their history, they have remained a self-sufficient and independent clan.

Due to their inherent clan weakness, Assamites grow darker with age.

*Warrior Caste Weakness:* The Warrior Caste suffers from an addiction to vampire vitae and an aura stained by diablerie. Even if they have never actually engaged in diablerie, their aura shows their blood lust clearly.

*Sorcerer Caste Weakness*: Any use of *Aura Perception* on the Sorcerer Caste reveals that he practices blood magic, even if the character has no knowledge of Thaumaturgy or Assamite Sorceryand even if the observer fails on the static mental challenge required to read the Sorcerer's emotional state.

*Vizier Caste Weakness*: The Vizier Caste has an Obsessive/Compulsive derangement that is related to the creative or intellectual ability in which he has the most Ability traits.
Ivellios Oiseau

Ivellios Oiseau (played by Alex) is a snow owl (Highborn) Aarakocran, member of The Keepers of Eight, and current emperor of the Aarakocrans. He has white feathers with the tips of his wings and claws becoming black from his blood hunter mutations. Currently holds the title Ivellios Oiseau, Ibis of Air. Prior to his reign as Emperor, the Aarakocrans were lead by his brother, Caius, and his father, Tatain.

In hatch order, Ivellios is younger than Caius despite being from the same clutch. However, he had always been favoured by his father to be his successor which only deepened the resentment held by Caius against Ivellios.

## Personality

Ivellios is the emo of the party. He often has to deal with angst. He is willing to do what has to be done and really cares for his friends.

While his brother was alive, Ivellios had a deep-seated and mutual resentment of his brother, Caius.

He is ok with the Professor having taxidermied and kept his cousin's wings in his collection for academic purposes, totally not weird.
Universal Church

The **Universal Church**, also known as the **Orthodox Catholic Church**, is the largest faith by total numbers. It is among the oldest and largest international institutions, playing a prominent role in the history and development of international civilisation. The church consists of 2 *sui iuris* churches, including the Legionnaire Church, which comprise at least 16 dioceses and eparchies located around the world, which comprises Churchdom. The Holy See, is the central governing authority of the church, as an administrative body of the Holy See, the Legionnaire Curia, has its principal offices in Palatine City, of which the pope is head of state.
Heraldry

**Heraldry** is a discipline relating to the design, display and study of armorial bearings (known as armory), as well as related disciplines, such as vexillology, together with the study of ceremony, rank and pedigree. Armory, the best-known branch of heraldry, concerns the design and transmission of the heraldic achievement. The achievement, or armorial bearings usually includes a coat of arms on a shield, helmet, and crest, together with any accompanying devices, such as supporters, badges, heraldic banners, and mottoes.

Although the use of various devices to signify individuals and groups goes back to antiquity, both the form and use of such devices varied widely, as the concept of regular, hereditary designs, constituting the distinguishing feature of heraldry, did not develop until UY 7-8.
LA by Night Wiki

The offical wiki of the roleplay subreddit LA by Night, a collaborative writing experience set in the World of Darkness universe created by White Wolf.
Read about the lore, characters, history and more!

* Welcome
* Introduction
* L.A. by Night

Hello and welcome! This is the wiki of the LA by Night subreddit; a forum-style roleplay based upon the World of Darkness by White Wolf. This wiki details the history and character pertinent to our storyline.

Most pages on the wiki are open for editing, so feel free to add your character, house or organization to the archives! Keeping this site up to date is a priority; it serves to keep our members active and involved in the story. Questions can be directed to an administrator, or you can hop on the Discord to chat with the whole community!

A few brief rules:

* Metagaming in any shape or form shall not be tolerated. This includes using out-of-character knowledge to influence in-chracter events, attempting to coerce writers into performing certain actions or to change their IC decisions and trying to control someone else's character without their explicit consent.

* Respect your fellow writers, especially in OOC settings. We do not discriminate based on race, gender, sexual orientation or religious background and we will strictly enforce this policy among all of our members. Chat concerning any of these things should be kept to a minimum within the Discord server.

* Graphic content of a violent or sexual nature must be consensual and responsibly written. Anyone involved in this sort of content should be of legal age, and the post in which it is contained must be marked NSFW. Characters may not be killed without writer consent or moderator approval.

* Clan AssamiteGo to Clan Assamite
* Clan BrujahGo to Clan Brujah
* Followers of SetGo to Followers of Set
* Clan GangrelGo to Clan Gangrel
* Clan GiovanniGo to Clan Giovanni
* Clan LasombraGo to Clan Lasombra
* Clan MalkavianGo to Clan Malkavian
* Clan NosferatuGo to Clan Nosferatu
* Clan RavnosGo to Clan Ravnos
* Clan ToreadorGo to Clan Toreador
* Clan TremereGo to Clan Tremere
* Clan TzimisceGo to Clan Tzimisce
* Clan VentrueGo to Clan Ventrue
1/13
WetterTek Station

WetterTek Station is a small ice-water mining facility in the Cerberi system, located in region R1

## Features:

* Bounty Board
* Prisoner Exchange
* Cargo Shop\*
* Parts Shop

## NPCs of note:

* Arman Moynihan
* Administrator Elriot
* Averyx Broggs - Cargo Shop\*
* Vassa Korin - Prisoner Exchange
* Malcam Braylin
* Kira Cowles
* Burke Seliah\*\*

\*Unavailable until after completion of local quest

\*\*Does not appear until after completion of local quest

## Cargo Shop:

NOTE: Cargo shop unavailable until after completion of local quest

## Parts Shop:

### Aviation

* Cockpit MK2 (x1)
* Cockpit MK3 (x1)
* Small Chemical Engine (x4)
* Small Ion Engine (x4)
* Small Plasma Engine (x4)
* Side Engine MK1 (x4)
* Side Thruster MK1 (x4)
* Wing Reverse Thruster MK1 (x4)
* Reverse Thruster MK1 (x4)
* Gyro MK1 (x4)

### Combat

* Roof Turret MK3 (x2)
* Shield Generator MK2 (x2)
* Shield Generator MK3 (x2)
* Rocket Pod MK2 (x2)(x4? There is a duplicate entry in-game)
* Rocket Pod MK3 (x2)
* Mine Launcher MK2 (x2)
* Mine Launcher MK3 (x2)
* Autocannon MK2 (x2)
* Autocannon MK3 (x2)
* Minigun MK2 (x2)
* Minigun MK2 (x2)
* Scattergun MK2 (x2)
* Scattergun MK3 (x2)

### Auxiliary

* Cargo Storage (x5)
* Docking Port (x2)
* Small Door (x10)
* Fuel Storage Small (x4)
* Heat Sink MK2 (x2)
* Heat Sink MK3 (x2)
* Heat Sink Wall MK2 (x3)
* Heat Sink Wall MK3 (x3)
* Capacitor MK1 (x2)
* Capacitor Wall MK1 (x3)
* Power Generator MK2 (x1)
* Power Generator MK3 (x1)
Second Varenese Crisis

The Second Varenese Crisis is a term used by Duke Judoc Jaco to describe both the fall of Varenmark and Varenheim's colony. Only months after the Frist Crisis had resolved itself, the economic and social foundation under the colony was rapidly crumbling as the capital could not defend nor support itself. The crisis itself lasted several weeks before Duke Jaco's home was hit by two hurricanes. Though effort was made to make a last ditch attempt to save it by Rommel, it was all in vain. With all support gone from it, the capital fell a mere day later. This crisis lasted less than a week and yet had pronounced impact on Varenmark. In the end, the remains would be looted and destroyed by its neighbors and used as a race track by them.
March

In medieval Eurusia, a **march** or **mark** was, in broad terms, any kind of borderland, as opposed to a national "heartland". More specifically, a march was a border between realms or a neutral buffer zone under joint control of two states in which different laws might apply. In both of these senses, marches served a political purpose, such as providing warning of military incursions or regulating cross-border trade.

Marches gave rise to titles such as Marquis (masculine) or marchioness (feminine) in Santhringia.

## Cadestia

Varenmark means "the march of Varen", *Varen* being a corruption of Varela.
Second Siege of Varenheim

On United Year 7, July 13th, at 12:52 AM IST, the Dutch military began an assault on Varenheim, Varenmark, AEdestia, Isantium. The assault opened with the capture of the Western region of the city. The Dutch military, in conjunction with the Dutch East Indies military, slaughtered Soldier Buttermilk (aka Buttermilk67) several times. The current status of the siege is in favor of the Varenese Imperial Minutemen (VIM).

The second day of the siege saw the entering of allied forces into the conflict. The forces involved were the ISDF including Germans and Serbians. The ISDF's allies and reinforcements pushed back and recaptured the outskirts of the city.

## Second Siege of Varenheim

### Location

Varenheim, Varenmark, Caedeyeme, Isantium

## Belligerents

### Belligerents

Grand Duchy of Varenmark, German Empire, Serbian Empire

## Combatants

### Combatants

Emperor Freyr (Kanzelin\_Link), Soldier Buttermilk (Buttermilk67): Daddy Muhammad (Caliph\_Muhammad), Governor Autosax (autosaxphone01), Stadhouder Hubreqht (Hubreqht)

## Commanders

### Commanders

Emperor Freyr (Kanzelin\_Link), King Hugh (Some\_British\_Guy), Kaiser Wicker (KaiserWicker), IRemove (IRem0ve)

## Casulties & Losses

### Casulties & Losses

~8 Isantine Casualties; 0 Dutch Casualties
Clan Ventrue

The **Ventrue** is one of the thirteen clans of Kindred in Vampire: The Masquerade. The Ventrue has long been one of the proudest lines of vampires. Its members work hard to maintain a reputation for honor, genteel behavior, and leadership. A sense of *noblesse oblige* has long pervaded the clan, accompanied by the genuine belief that the Ventrue know what is best for everyone. They not only consider themselves the oldest clan, but see themselves as the enforcers of tradition and the rightful leaders of Kindred society.

They have long been Embraced from the ranks of nobility and privilege, whether kings or merchant princes, but they have also been known as knights and warlords who sought to live by the laws of chivalry and duty. If anything, the Ventrue have adapted to fill the roles of leadership over the ages, and in the Final Nights are more politician than noble warrior, more CEO than baron lord. They remain the largest supporters of the Camarilla and the Masquerade, believing both institutions to be the surest means of protecting vampires from the growing mortals masses, and of guarding their own power.
Isantine Calendar

System of Year & Date Format: How to write the year:YYYY/MM/DD (Ex: 2020/5/26)

(For Gregorian Calendar) How to tell what year it is:

The year is determined by the amount of years the monarch has been reigning (Example: UY 6 of the Franciscan Era)

According to all records, the Empire of Santhringia was originally founded in 2013 A.D. (Georgian Year) 20XX - 2013 = Current Year

The Current Date and Year under the Imperial Calendar is: 6/5/26

Isantine Zodiac Animals of a Dozen Years

* 1st Year - Year of the Wolf
* 2nd Year - Year of the Rabbit
* 3rd Year - Year of the Lion
* 4th Year - Year of the Snake
* 5th Year - Year of the Eagle
* 6th Year - Year of the Dragon
* 7th Year - Year of the Leviathan
* 8th Year - Year of the Horse
* 9th Year - Year of the Ox
* 10th Year - Year of the Fox
* 11th Year - Year of the Hawk
* 12th Year - Year of the Monkey
Clan Toreador

The **Toreador** are a clan of vampires known for being some of the most beautiful, sensual, seductive, emotional and glamorous of the Kindred. They are responsible for the legends of vampires who seduce and entice their prey with beauty, love and sensuality. Famous and infamous as a clan of artists and innovators, they are one of the bastions of the Camarilla, as their very survival depends on the facades of civility and grace on which the sect prides itself.

Due to their inherent clan weakness, although lovely and seductive, the members of this clan are as much prisoners of their artistic vision and sensitivity as they are its beneficiaries. They are often overcome by the beauty they see around them and can become immobilized with fascination. Such things as paintings, neon signs, or even sunrises can captivate them. It requires a successful Willpower roll to break the fascination quickly; otherwise, the Toreador will stand, awed and helpless, for minutes or even hours. This trait explains why Toreador so often fall in love with mortals and other vampires. This trait, however, also bans them from ever reaching perfection in their chosen form of art and makes them callous and disregardful once the experience becomes banal, resulting in trails of heart-broken mortals and discarded projects behind every Toreador.
Mardo

## Mardo Sector

Mardo is the sector in which the player starts the game.

## Sector Information

The Mardo sector is the central hub of the quadrant. Most of the trade routes of the Landinar Quadrant come through here and much of the populace is located in many stations of Mardo. Mardo is a very rich sector, and the large number of wealthy citizens make security a high priority. Pirate attacks in Mardo are mostly executed by those who are the craziest, thirstiest or both, because of this The Landinar Security Forces keep the sector heavily secure. Additionally, the bounty hunter system put in place by Landinarian rulers makes it so that pirates and other subversive elements cannot get any meaningful foothold in the sector.

The Shipyard at Mardo Asett Station is one of the greatest feats of engineering om the quadrant, able to produce battlecruiser class vessels for The Landinar Empire. The shipyard is so immense that it has become something of a torest attraction in the quadrant
Landinar: Into the Void Wiki

**Welcome to the...**
**Landinar: Into the Void Wiki**
**12 articles • 3 files • 171 edits**

**ABOUT THE WIKI**

This is the wiki about the video game *Landinar: Into the Void* that anybody can edit. It plans to document all of the content that can be found in the game.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Dicsosegia

Greater Dicsosegian Flag

Dicsosegian Coat of Arms

**Dicsosegia** was formed in mid-June of 5 to replace the failing Holy Legionnaire Empire (successor to the Legionnaire Imperium after the fall of the New Legion). The nation was officially a monarchy but was *de facto* fascist with monarchist elements which remained from the beginning of the monarchist era in December, UY 4. Dicsosegia is known as the most militaristic and militarily powerful empire run by Emperor Francis Stephen to date with a total military strength of 300 and 50 active service soldiers at its height in UY 5 August.
Kingdom of Varenmark

Arms of Varenmark

Imperial King Kristóffer I

The **Kingdom of Varenmark** (Old Yarlic: Tøndemark) was a March elevated to Kingdom and a fundamental state within the borderlands of the empire. The Kingdom was declared in UY 6 by Emperor Francis Stephen and was governed directly by imperial governors until the 10th year of the imperial calendar.

## History

The precise date of the Kingdom's foundation is unknown, however it was known to be during UY 6. The seat of power of Varenmark has always been Varenheim, which once was the imperial seat of power, briefly during UY 7-8. The last Imperial Governor of Varenmark was Judoc Jaco who in UY 10 was replaced with Kristoffer, a man of Tjudic descent who became the first Imperial King of Varenmark

## Geography

The lands encompassing **Varenmark** is generally flat with forests commonly dotting the lands, yet also is host to an abundant amount of fjords, peninsulas, lakes, and coastal regions.

## Society

[This is incomplete; you can help by expanding it]

## Culture

[This is incomplete; you can help by expanding it]

## Politics

The Kingdom was ruled by a series of short-lived Imperial Governors until UY 10, with the installation of King Kristóffer of Varenmark.

### Grand Title of the Imperial Kings of Varenmark

the Style of address for the Imperial Kings of Varenmark goes as forth.

*His Serene Yarlic Highness*

*By the Grace of God Imperial King of Varenmark.*

*Lord-Protector of the Yarlics and Prince of the Tjuds etc. etc.*

*Lord of Varenheim and Lord over all Yarlia etc.*

*Chief of the Tjuds etc. etc.*

## Military

The army of Varenmark has waxed and waned over the years as a result of various factors including but not limited to: manpower shortages, supply shortages, economic booms, and colonial expansionism.
One Hour War

Berlin Cityhall, Post-War

The One Hour War was a conflict in which the Polish government provoked a war with the German Empire. The Imperial German Army nor the Polish Army marched on each other's lands as the Polish government began suing for peace. The Treaty of Berlin was then signed in which the Polish government offered unconditional surrender.
Conantro (genus)

**Conantro** (*Konnantrien* in Austugric) is the name of a *gens* (Latin for "clan") in the Santhringian Empire. The powerful Conantro, Alrichtheim, Hohenalheim, Linúc, Kaisershof, and Burgham ascended from this genus.

The Conantro clan was founded on the 21st of December, UY 3. The clan takes its name from the founder's alias (originally "Archduke Conantro"), a monicker which was developed in UY 3 and has been used by the dynasty into modern times.
Libuscha Shipyard

A small station located in the Libuscha sector, located at the K14 grid box.

## Features:

* Parts Shop
* Cargo Shop (x2)(is there a third? I see another marker on the map in the bottom right)
* Ship Builder
* Prisoner Exchange (locked behind door?)

## NPCs:

* Cisco Fletcher
* Mysterious Woman
* Chiselle Marther
* Gavn Marther
* Aaaron Beam
* Dr. Lawson

## Cargo Shop (lower area):

 Food
 Livestock
 Parts
 Micro Organisms
 Explosive Rounds
General Gabriel Military Academy

The **General Gabriel Military Academy**, or simply **the Academy**, is a service academy which also aims to advance the fields of military tactics and military strategy. The General Gabriel Military Academy offering courses in Officer Training, Military Engineering, Military Sciences, Military History, & Military Philosophy. The research and experimentation aspects of the academy seeks to create innovations in the disciplines of Military Development, Military Training, Military Strategy, & Military Doctrine.

The General Gabriel Military Academy was founded in UY 7, as the successor to a primitive military academy.
Siege of Varenheim

On United Year 7, June 20th, at 12:44 PM (GMT -0500), the Spartan military began an assault on Varenheim, Varenmark, AEdestia, Isantium. The assault opened with the capture of the South-East region of the city. The Spartan military, in conjunction with the Ayrinthelan military, slaughtered King Hugh (aka Some\_British\_Guy) five times. The current status of the siege is in favor of the Varenese Imperial Minutemen (VIM).

The second day of the siege saw the coming of allied reinforcements for the ISDF including Germans, Russians, Illyrians, Turks, Japanese, Turkmenistanis, and Poles. The ISDF's allies and reinforcements pushed back and recaptured the outskirts of the city.

## Siege of Varenheim

Emperor Freyr (Kanzelin\_Linuk) & King Hugh (Some\_British\_Guy) occupying the invasion point in Varenheim.

### Location

Varenheim, Varenmark, Caedeyeme, Isantium

## Belligerents

### Belligerents

Varenheim, German Empire, Japanese Empire, Russian Empire, Poland, Turkey, Turkmenistan, Illyria; Sparta, Ayrinthel

## Combatants

### Combatants

Emperor Freyr (Kanzelin\_Link), King Hugh (Some\_British\_Guy), Kaiser Wicker (KaiserWicker), 18Plus (18Plus), Kale (GiveMeYourKale), IRemove (IRem0ve), VCrusty (VCrusty), deqa Pasha (PashaSlash), Skorpion (SkorpionDeath), Mentalist (Mentalist0), King Offlined (Offilined), bizzy (bizzycoen), Raja Mame (MAME1022), Count Stebbi (stebbi\_litli), Raja Fol (FolYx), Batman (OMGitsBatMan), krshams (krshams), Goosius (Goosius1), Pedro (Superpedroj), Pixa (pixa\_crafter), AGS (AGS5624); Neky (NekyTheBest) Nabsin (Nabsin), Fatal (FatalDeath), Sinyphus (Sinyphus)

## Commanders

### Commanders

Emperor Freyr (Kanzelin\_Linuk), Kaiser Wicker (KaiserWicker), Kale (GiveMeYourKale), King Offlined (Offlined); Neky (NekyTheBest)

## Casulties & Losses

### Casulties & Losses

17 Isantine Casualties, 2 German Casualties, 2 Russian Casualties, 1 Illyrian, 1 Mexican Casualty, 0 Japanese Casualties, 0 Polish Casualties, 0 Turkish Casualties, 0 Turkmenistani Casualties; 0 Spartan Casualties
Achievement

In heraldry, an **achievement**, **armorial achievement** or **heraldic achievement** (historical: **hatchment**) is a full display or depiction of all the heraldic components to which the bearer of a coat of arms is entitled. An achievement comprises not only the arms displayed on the escutcheon, the central element, but also the following elements surrounding it (from top to bottom):

* Slogan or war-cry
* Mantle and pavilion
* Crest placed atop a:
* Torse (or Cap of Maintenance as a special honour)
* Mantling
* Helm of appropriate variety; if holder of higher rank than a baronet, issuing from a:
* Coronet or Crown (not used by baronets), of appropriate variety.
* Console
* Supporters (if the bearer is entitled to them, generally in modern usage not baronets), which may stand on a Compartment
* Motto, if possessed
* Order, if possessed
* Badge, if possessed