Update history

Below is the game update history. Updates are added in reversed order - the first one being the latest updates.
Older updates will be gradually added to the list.

## 2021

### August

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠ0.4.1.5248 - 19 August 2021

```

🔶Some minor tweaks to certain UI appearances
🔶Adjust some family secret rewards (further balancing will happen in the future)
❌Fix for creeping vines crash in combat if the hag dies before it reaches the player the first time it is used
❌Fix for crash with certain patient ailments in certain circumstances
❌Fix for fishing rod sometimes not being obtainable after the end of summer
❌Fix for certain mails appearing automatically in archive. This retroactively fixes existing saves with this problem
❌Some fixes around animals not behaving as expected
❌Fix for various UI screens having the mouse highlight appear while the gamepad is in use
❌Adjusted secrets in chat system to exhaust all potential info before falling back to lines stating there is no more info to find (at least right now!)
❌Toggling follow for animals no longer raises the relationship opinion Fae shop owners go straight into selling when interacted with
❌Fix for debug message on entering the wrong combination for a family secret box
❌Prevent exclamations appearing on wanderers

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**0.4.2.5237 - 10 August 2021

```

❌Fix for statue room getting stuck
❌Fix for crash during combat tutorial with certain key presses
❌Fix for shelf items not being removed by workers in certain circumstances
❌Fix for crash on apothecary patient in rare timing circumstances
❌Fix for reduced flow of patients

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠ0.4.1.5227

```

🔶Added timer to statue puzzle room
🔶Some extra text instructions/guidance for combat
🔶Some player stats get a small boost at adult age
❌Prevent time moving forward while in combat to new year's day
❌Speculative fix for issue with apoth worker
❌Fix for good store shop rebuying crash in certain circumstances
❌Fix for crash on parrying certain attacks

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.4.0.5212 - **Hag & Slash Update**

```

🔷Combat completely redone into a Reactive Realtime Combat system

* Head to Simplewood, at the top of Rivermoor to meet Jogon, Master of Combat and learn the way of the sword
* Fight against 5 enemy types with multiple abilties to figure out
* Equip a loadout of two swords, a ward/charm, 10 combat items and a meal
* Take your dog into battle for help
* Pick Combat items in paused mode to aid in attack, defense and healing
* Travel deeper into the forest for tougher difficulty with better rewards
* Some areas allow for rest and little minigames for additional loot
* Choose your strategy carefully where death can cost you fairweather tax years of your life!

🔷Drownhill, a new region in Summerdown to explore

* Includes Moon - learn how to use a bow from our latest Master

🔷Can order some fresh goods for the good store
🔷Good store selling table reused for storage when player owned (items will be placed out automatically each hour while the shop is open if you have a worker)
🔷Shop reputation levelling reworked with perk points unlocked as reputation goes up with 10 perks per shop
🔶Apothecary crafting adjusted to be easier.
🔶Branded or offbrand results from curing all or partial traits
🔶Apothecary ailments/maladies based on season along with shop reputation level
🔶Apothecary crafting with no patient and recipe set now crafts combat items
🔶Setup for blacksmith orders to be based on reputation level and also cover all 5 available ore types
🔶Ledger UI updated
🔶Various level tweaks mainly for collision, nav and layering
🔶Counter staff should display thinking dots while deciding the response to customers
🔶Blacksmith orders collected with self service due to a closed shop will still provide some rep
🔶Blacksmith shelf browser customers served by a worker when you have no shelf items will provide a placebo item with similar 50/50 chance of gaining a little rep and brass or losing a little rep
❌Fix for blacksmith npc crafters mostly only making the first order in the list
❌Storage shows star rating next to stock
❌Fix for out of level apothecary workers being lazy to help patients
❌Fix for some spelling errors in text
❌Mushrooms have proverbs
❌Radishes no longer have the gassy trait
❌Offering points are retained on leaving the goddess statue prompt to avoid exploitation
❌Afternoon is counted from 1pm to 6pm to overlap with Dusk for one hour
❌Speculative fix for rare crash when raining from certain level changes
❌Heartroot icon correct size ingame
❌Fix for shop skill and relationship appearing altered when setting different staff for the currently active shop hours
❌Stopped customer countdown going up while bartering
❌Fix for rare softlock in Evergreen at the end of the year
❌Fix for Dusk Cherry being treated as a recipe
❌Dusk Cherries and Sugar Plums spawn in winter as intended
❌Prevented White Rose/Rose of Romance from being requested in favours
❌Fix for good store and apoth shops where the camera would snap inside when close to the walls outside
❌Tavern will still open if the player marries one of the staff
❌Blacksmith apprentice crafting can use some ore from the npc owned store if they have any spare (one added per day). Any brass from crafting these is reduced compared to the player providing their own ore
❌No pollen weather appearing inside shops
❌On selling a Good Store it restocks when you next enter the level
❌Purchase of multiple recipes from sellers like Mellowbrook Apothecary
❌No more freebie premade cures if the player serves patients!
❌Fix for follow points of followers that meant they got in the way more frequently
❌Count next to ore in ledger should be what is in stock for workers rather than include the player's inventory
❌Blacksmith worker should be able to craft shelf items if not all orders are complete due to missing ore
❌Followers should follow in interiors
❌Lemonade stand profit info should only include gains from the lemonade stand
❌Shouldn't be able to access the options screen while changing level
❌NPCs should recover from getting into non-navigable spots
❌Fixed many star rating placeholder gossip lines
❌Babies shouldn't start conversations

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### May

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.3.0.4564 - **Gathering Storm Update**

```

🔷Lighting system upgraded

* Interiors and Exteriors separated
* Time of day clearer based on the colour
* New, improved lanterns, lamps and candles

🔷Weather system upgraded

* Cycles of weather over the course of a day
* Different intensities and mixes of weather possible
* Added atmospheric audio and effects
* Some special weather for certain levels

🔷Reworking of first season in-game

* New intro and additional cutscenes help set up the slowly unfolding mystery
* Amended story and dialogue throughout the first season
* Tasks reordered for better pacing

🔷New Fae region accessible

* Unlock access to gain new items and visit new folks
* A new pet can be acquired from this area

🔶Adjusted visuals for activation of monument stone and Goddess statues
🔶Blacksmith apprentice money is given on start of chat with Jeremie
🔶Lantern beam can be controlled while using another item
🔶New, smoother region transition system Setting an item on gamepad that is already used on a different button will swap the items round
🔶Added a repeat option to the chat system to repeat the last important line of dialogue
🔶All buckets/jars should show the correct contents in the inventory and tool/action bar
❌Fix for case of game slowdown on the farm caused by a goddess curse of eternal winter
❌Various fixes around navigation and npc behaviour
❌Fixed time still passing when game window is not in focus
❌Fixed situation where endless bartering could occur
❌Fixed situation where time could get stuck if the game was returned to the title screen at certain points
❌Fixed stuck on spot situation when trying to gift animals when you have no food
❌Fixed default avatar appearance on prompt when loading a save
❌Fixed default avatar appearance in cutscenes
❌Fixed riding animals stuck in only one direction when following at the same time
❌Adjusted riding animal positions to adjust for different characters
❌Summoned pets shouldn't appear in non-navigable places
❌Fix to sleeping position by dismounting when trying to sleep
❌Fixed some proverbs not showing icons
❌Some apothecary recipes have changed types to match intended type
❌Fix for butterfly collection task not detecting completion
❌Older saves past year 1 but less than year 6 are autoaged up to year 6
❌Various minor text and level fixes
❌Baking heat level fix
❌Prevent potential blank noticeboard tasks
❌Prevent unachievable noticeboard tasks in the first season
❌Falling asleep while blacksmithing will clear the screen (materials refunded)
❌Fireplaces animating and trough fillable under new texture system No camera jolt when climbing beanstalks
❌Indicator on new day should show the correct amount of tasks added
❌Player save in bed loads them in bed
❌Shoulder buttons used on skill screen
❌Display container contents in inventory
❌Poop in buckets is saved correctly
❌Crops correctly removing on the first day out of season
❌Neatened display prompts for gifting tasks when gifting

❌NPC overhead prompts don't appear unblurred in certain menus
❌Lemonade stand doesn't overcharge on the last hour
❌Animal racing bookie should still show up if the level is left and returned to
❌Adjusted auction camera position
❌Should get like/dislike unlock when gifting towards task
❌Should get friendship rating for first gift other than a task related one per day
❌Breadcrumb trail should point to areas via regular walking travel means rather than mine shortcuts
❌No Quill fish in Fae areas

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### February

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.2.2.3808 - **Apothecary Update**

```

🔷Apothecary is now open for business

* Serve patients to cure 22 ailments (these unlock as your reputation gets higher)
* 3 minigames to help craft powders, creams and potions
* Discover branded and off-brand cures that can be made and stored for future customers
* Order stock of common ingredients
* Send your spouse to gather rare ingredients from ‘Other’ as a temporary measure
* Fob customers off with a placebo that has a 50% chance of helping them feel better
* Hire a worker to take over running the shop (but remember they need premade items or ingredients to craft with for the best results)
* Help is available on most screens with F1 or pressing the left stick in on gamepad which will give both text instructions and an overlay showing controls

🔷Rework of the Clockwork Clock visuals and functions
🔷Major reworking of the texture system in progress.
🔷Game currently uses more graphics memory which should be reduced soon to be more efficient.
🔷6 new fairweather items are available, up to 3 appear per year

* A lovely vase to keep your spouse sweet
* A pendant that lets you buy gossip from those who don’t like you
* A magical mirror that increases your charm
* A Reminder system that attaches to your clock
* Forget-Me-Yet seeds that grow a flower that makes any opinion neutral
* Introducing TURDIS – Get around the world from outhouse to outhouse via a quick flush

🔶Several books rewritten
🔶Additional items available from shops/traders and gathering for the apothecary
🔶Gossip and proverbs from apothecary owning npcs has a bias towards relevant items
🔶Changed logging to show attempted resolution and current resolution
❌Fix for keybinding crash
❌Fix for unresponsive characters in tavern levels when there were no spaces to fill
❌Further navigation and AI upgrades to fix current issues
❌Fix for rare crash in racing event levels when the event closes
Fix for Willowdown Farm map screen not drawing correctly at the start

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

## 2020

### December

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.2.1.3062

```

🔷Npcs will occasionally now have mini conversations with each other
🔶Npc navigation has had some further upgrades for avoiding one another and correctly positioning
🔶Various level fixes for layering and navigation
🔶Mouse scroll works for changing time on the sleeping UI
🔶The sack on the farm groups items from gathering and orders them to see all star rating versions next to each other if there are any
🔶Adjustment to npc talk range to be a bit closer to the player
🔶New npc behaviours setup with state machine to gradually replace and simplify the existing system
❌Fix for sequence triggering early on day 13 meaning the sibling wasn't at North Gate Preventative fix for crash related to npc dates
❌Fix for crash around closing time for certain events on festival levels
❌Fix for possible cause of partner delay after gathering
❌Fix for Fine Fayre and Fest Field navigation around stalls
❌Fix for Marshtyt getting out of position rarely
❌Fix for pets stuck on sale when they shouldn't be
❌Fix for create custom task task only working on the player farm level
❌Lower left icon set is correct for all seasons
❌Teleports in Candlewych West/Loverwood/Naida's Glory now work as intended
❌Fixed an issue where having a certain item would unlock all portals!

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### November

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.2.0.3005

```

🔷Original dog now ages ingame
🔶Some menus and the shortcuts for gamepad changed

* Map is on the back button now
* Status is now on dpad left and contains the overview of npcs
* Skills is now on dpad right on its own separate to npc overview

🔶Lute is back as a minigame prize but has lost its power to make people sleep
❌Moved eat marker for Boots/Winters house so they should appear in different spots
❌NPCs will no longer buy items for crazy prices at the Good Store if you are out of the level and have a worker
❌Reduced instances of landfish and made fish move a bit more often
❌Fix for animals resetting opinion after loading a savegame from now on
❌Adjust throwing position for adult while riding
❌Fix for goddess offering stacking items disappearing
❌Fix for left mouse down facing direction not working correctly while in a fixed camera position such as the Good Store
❌2 preventative fix for potential navigation crashes while changing levels
❌Fix for extra exit appearing on Burial Grounds map
❌Reduced player snapping out of position from riding and dismounting. Some cases of issues may still persist
❌Reduced player wall glitch on leaving bed potential
❌Preventative fix for crash on trying to go through a level exit to a level id that does not exist

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### October

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.2.0.2985

```

🔶Switched dog in Vale to be a puppy
🔶Aging version of villagers used in preference to old version. Initially sleep anims will be missing due to this.
🔶Options on options screen a bit more spread out so you can't select two at once
🔶Adjusted some nav in Candlewych Village to get the npcs moving around more
🔶Some debug to help figure out screen freeze problems
❌Various nav fixes to improve overall navigation positioning, erratic movement paths, one frame character flickering and an occasional crash caused by threading
❌Fix for softlock on level changing while alt-tabbing
❌Fix for dates in Mellowfield not working for the go to show step
❌Fixed missing Pott greeting text
❌Fix for normal apples sometimes acting like gassy now that the two are separate, apples on trees show as normal apples
❌Fix for extra exits showing in Mellowbrook
❌Fix for Rosie Crust animations being the wrong way round
❌Fix for Roger side idle sprite size difference
❌Crash fix for pinning invalid task in the calendar
❌Crash fix for wheel with certain stats
❌Can remove tasks of noticeboard/gift item/delivery type in the prologue
❌Can no longer gain milk at random locations on the levels

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.2.0.2961

```

🔷 Switch to Monogame 3.7, this should hopefully bring improvements to game compatability and stability
🔷 Game can now handle different aspect ratios. It currently stretches the image at 720p as before but keeps 16:9 with a letterbox effect round the outside
🔷 Game window is resizable (as above this still keeps the game at 720p)
🔷 All Mellowfields villagers aging
🔷 Initial pass on context dialogue system which will reduce repeated lines and provide more dialogue for npcs
🔷 Minimaps rendered in the game, this has a slight load on going into the map but brings with it always up to date maps, different season versions and accurate coordinates within it
🔶 Cunning plots music has been updated
🔶 Improved presentation of npc opinions and a few more cases where they will display them
🔶 Mailbox archive handles scrolling
🔶 Level transitions using new system
🔶 Mouse input using hardware mouse which should be more responsive
🔶 Adjustments and improvements for letter presentation
🔶 Some additional letters or variants may show up
🔶 Gift letters can contain items from additional loot tables
🔶 Calendar events should show their region now whether they are first in the list or not
🔶 Loot table balance allows weighting towards common and rarer items (initial use for apples vs gassy apples)
🔶 Fireplaces in various homes including the players should now function and be turned on by npcs in the evenings
🔶 Some farmable areas added to the greenhouses
🔶 Adjusted the balance for the blacksmith shop

* ᅠLess reputation loss for declining an order
* Shelf orders more common based on having items on the shelf
* Orders soft capped for the blacksmith at 10 if you have shelf items (for further balance later on) ᅠ
* Blacksmith crafter will make items with the mould least used for the shelf
* NPC owned blacksmith shops have a growing pile of ore per day to buy

🔶 Message for spouse return from gathering
🔶 Some minor level improvements to collision/navigation/layering across several levels
🔶 Housekeeping book adjusted layout similar to the ledger

🔶 Some text fixes for tasks/dialogue

🔶 Shelf/stock for blacksmith control prompts made clearer
🔶 Calendar task screen has indicators for the different filters which shows which have items in and skips ones without for quick selection
🔶 Completed tasks have their own section filter
🔶 Larder UI is clearer on the gamepad controls to select and remove items from the larder
🔶 Several more screens have help for them using the help key (f1 and clicking the left stick by default to access)
🔶 Improved chat boxes for showing task items npcs are waiting for
🔶 Recipes in the inventory show the item and description
🔶 Rebalance of prices for newer items and blacksmith crafted ones
❌ Improvements to the spouse pet behaviour where it could often get stuck if a pet was near a collision
❌ Fix for some npcs disappearing on hit while shopping
❌ Fix for blacksmith customers staying around after being server by a worker if the player is in the crafting minigame nearby
❌ Fix for Homestead pub inactivity
❌ Gamepad thumbstick deadzone added for player movement and the switch to gamepad controls
❌ Date setup improved to not teleport to location if already in the level
❌ Cats now should follow after the player when holding items when they are after food
❌ Fix for incorrect count of star rating items on first viewing in the offering system
❌ Adjustments for the butterfly task to make it easier to complete
❌ Fix for wheel UI being broken depending on stats
❌ Fix for out of season crops still looking like they grow
❌ Fix for collect/store/let go prompts not being mouse clickable
❌ Fix for let go with insects not resetting the glass jar state properly
❌ Fix for performers not staying on the stage
❌ Fix for peggy soup recipe listing the wrong ingredients
❌ Fix for certain recipes resulting in the wrong result due to not properly checking ingredients
❌ Fix for repeated shop region popups after loading a save
❌ Fixed tile issue for cliff pieces on a few different levels
❌ Adjusted post eating toilet delay to be random 1-6 hours to avoid entire families going to the loo at once
❌ Player shouldn't understand babies and they also no longer give favours

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### September

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2672
ᅠ

```

🔷 Quite a few new recipes added to the game

* These are obtainable from exploring, spending, and some are unlocked rewards as well!

🔶 Burial Grounds in the Vale has undergone some reworking (some assets awaiting custom replacements)
🔶 Stove/baking interacts work differently so that a recipe is required and random ingredients cannot be used

* The star rating of items can be picked and affects the result quality

🔶 Show known likes/dislikes in the gifting screen
🔶 World map has bounds and scrolls when the cursor is close to the edge
🔶 Added a "Return to Title" menu option
🔶 Region name now displays when entering a level
🔶 Options menu rearranged into sequential order with sections
🔶 Choosing a volume on the SFX slider should play a sound to test audio levels
🔶 Some small changes around the early game tasks to not require home offerings in the first season and dandelion task until after the father is spoken to

❌ Fixed a few infrequent issues with shoppers getting stuck
❌ Melee combat skills now acquired the same way as other skills to fix recent issues with them
❌ Prevented lost items in Simplewood
❌ Wedding spirit benefit is random rather than appearing to come from the top
❌ Prevent exploit of levelling slingshot from hitting permission locked bushes/trees
❌ Prevented slight exploit of cooking involving multiple items of the same type where you previously could get away with only one
❌ Fixed bug where skill progress wasn't shown in the skill menu
❌ Fixed attempting to drag proverbs in the inventory causing it to hang until a different tab was chosen
❌ Fixed issue loading a save game taking the customisation options from another save game onscreen
❌ Cutting wheat shouldn't sometimes give apples
❌ Fixed multi-line intros only showing one line in the chat system
❌ Fixed old gate in Willowdown for old saves
❌ Favours in the first season limited to available items in that region
❌ Fix for Hazel not giving out a task due to recent changes with intros going via the chat system
❌ Poops no longer magically appear at a location in the current level if the animal actually isn't in that level

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### August

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2645
ᅠ

```

🔷 All NPC's in Vale and Summerdown will reach old age in looks!

🔶 Level improvements

* Moved the Vale's blacksmith house and made the mine more pronounced
* Bigger houses for the Poppyhill blacksmith, Weed's, and Crust's
* North Gate now leads directly into Candlewych Village
* Cuckoo Wood now leads into Candlewych West
* Cowpat Farm now leads into Candlewych Cottage
* Numerous navigation, collision, and layer fixes throughout many levels
* Lots of prettying and level design tidying thoughout the Vale and Summerdown

🔶 Chat UI presentation improved
🔶 Character's intros now flow directly into the chat system

❌ Fix for birthday showing the wrong date in some cases during chat
❌ Fix for pig balloon minigame using the wrong intro line
❌ Fixed circumstance where tavern entertainment didn't end at night

➕ Various behind-the-scenes work on balance that should surface in the next build

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### July

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2626
ᅠ

```

🔷 Any time the player sleeps at the farm it should autosave progress
🔷 Can now receive gift mails from NPC's in certain circumstances
🔷 New ambience for one of the Fae realms
🔷 Several more characters in the Vale now age further

🔶 The mailbox has had some presentation improvements (and you can now delete shop mails from the archive section)
🔶 Tool level-up presentation improved
🔶 Friendship rating presentation improved when gifting NPC's
🔶 Rating now shown for all picked up items
🔶 Inventory category highlights improved for mouse
🔶 Improvements for the task list to now have filtering and slightly improved presentation
🔶 Monument stone UI comes up on first interact
🔶 The proverb for discovering the Gassy trait is no longer required to find gassy apples
🔶 Expanded pool of gossip to have more variety (including per haven)

❌ Prevent certain NPC's walking away while being talked to
❌ Fix for combat where the level-up box would get stuck onscreen
❌ Stopped the clock's Sun/Moon position from moving while in the Options menu since time should pause in that menu
❌ Time no longer changes when visiting certain Fae regions which allowed the player to loop in time
❌ Prevent riding in combat areas
❌ Can put slingshot in combat hotbar while in combat area
❌ Prevent exploit in combat for quick gaining of XP from projectiles
❌ Prevent duplicate recipes from showing up in shops
❌ Fix for shop worker status not being cleared when selling a shop
❌ Fixed the selling box's left/right mouseover star ratings from being offset
❌ Fix for the mouse cursor disappearing on interact while over the hotbar (the mouse has to be outside the hotbar to trigger an interact now)

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### June

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2607
ᅠ

```

🔷 Gossip and secrets can now give out info on how to obtain higher star rated items (this info gets recorded in a summary in the inventory)

🔶 Bees now hibernate in winter
🔶 Updated icons for inventory subcategories
🔶 NPC's given food can get buffs from them similar to the player
🔶 Updated a few proverbs to show up in the right category
🔶 Tweaks to improve delivery box setup and the player status screen
🔶 Some small tweaks to buildings to improve their setup for layering and tiling

❌ Preventative fix for crash interacting with growables
❌ Handling shoppers consistently of them not stopping for target by the player
❌ Corrected order of text for boons and blessings on offering
❌ Fixed circumstance where extra weekly reports could be made for shops
❌ Hooked up some proverbs to the correct items
❌ Fix for extra sprites drawing above the heart for NPC's when they are at values in excess of the cap
❌ Fix for transaction log showing the wrong season in a certain situation

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2595
ᅠ

```

🔷 Player skin tone options now available on the intro screen
🔷 Proverbs are now standardized to contain either a hint for item location or a hint for item effect/use

* Many proverbs have also been spread across the levels to find

🔷 Fish setup has undergone a reworking to match their proverbs and split them up into appearing in rivers/pools/ponds

🔶 Seasons and timings for growables and fish rebalanced according to proverbs
🔶 F1 help key now remappable for keybindings
🔶 Added in an all star item filter as default for various screens
🔶 Altered equipping via inventory for gamepad to initiate via A to equip and accept like on pickup, so B isn't treated as both assignment and closing the menu
🔶 Various minor tweaks to presentation across the UI's
🔶 Various level changes
🔶 Some price data balance adjusted
🔶 Home/End keys as shortcut for transaction log if not otherwise used as a keybinding
🔶 Can gift multiple of the same rating item at once for the delivery box
🔶 Gossip can now tell other NPC birthdays and the rate of mentioning their age is reduced

❌ Fix for softlock when Hazel interacting when no cats to buy
❌ Fix for crash on trying to gift when no item is selected with an active noticeboard cooking task for the same NPC
❌ Prevent double yield from fishing rod by picking it up while it is on the line
❌ Fix for new rootway to be a both-way teleport
❌ Prevent certain UI elements sticking when forced to sleep
❌ Shrunk animal shadows and layering adjusted
❌ Fix for hair color not completely changing on player due to customisation changes
❌ Lantern offset on pig fixed
❌ Rain shouldn't cause funflower animation to stutter
❌ Should be able to buy up to 3 animals for the farm of each type as intended

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### May

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2561
ᅠ

```

🔷 Setup for most growables and fish to now reach higher star ratings

* Across current items, approximately 140 of 260 possible extra stars are obtainable through certain conditions being met
* Future builds will make more stars obtainable and give players more guidance on how to obtain them!

🔶 Growable indicators have had further UI refinement
🔶 Old crops updated to draw the new versions
🔶 Various minor tweaks to presentation across the UI's
🔶 Auctions, races, and markets drawn on the local map when visible and text for offscreen exits should be a bit more visible now
🔶 After getting a skill there's an option to jump back to gifting state for the next skill
🔶 New sound effects for star rating in gifting

❌ Refined hitbox for hitting trees/bushes with slingshot and no XP from repeated hits!
❌ Gifting inaccessible if left on a blank star rating tab
❌ Goddess offering gets greyed out if left on a blank star rating tab
❌ Clicking a star rating can gift an item for the NPC gifting screen
❌ Pig riding animation alignment and tool holding positions improved
❌ Fix out of hours crash with animal racing while riding a pig

➕ Mostly hidden work on item traits setup for over 70 items

* Some of these will affect the player in the current build and the next build will expand this much further

➕ Hidden work on customisation for player skin tones which should be available in the next build

🔷*Addition*ᅠᅠ🔶*Improvement*ᅠᅠ❌*Fix*ᅠᅠ➕*Internal*

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2548
ᅠ

```

🔷 Various level adjustments across the Vale haven
🔷 Status info and Goddess offering and Inventory have had additional visual presentation polish
🔷 Slight rebalancing of goddess offering for one and three star items to only affect one of the adjacent Goddesses

* There's a help screen via F1 key or clicking the left stick on controller which describes the current balance of points in case it changes further

🔷 Various minor tweaks to presentation across many UI's
🔷 Noticeboard showing on the local map
🔷 Tweaks to the pixel font to be hopefully even clearer
🔷 Tweak to display adult hero on the load save screen if applicable
🔷 Only the first unexpected gift per day to an NPC affects their friendship rating as intended

* Favours and noticeboard tasks will still allow more friendship rating to be obtained per day

🔷 Poop effects adjusted

❌ Fix for workers not working when loading from a save if the shop is not visited
❌ Fix for bug where certain items weren't drag as mappable
❌ Fix for larder not being accessible if you have no items but there are items in it
❌ Fix for crash using triggers on gifting where no categories are present

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.18.2540
ᅠ

```

🔷 Goddess offering system reworked

* Now happens on the Solsday, the last day of each week, and has had a complete change of points setup to use star ratings and UI to be clearer of the consequences
* Missing weeks will start to stack up random negative effects.

🔷 Local map has several more bits of information labelled on the map with icons
🔷 Status info has a bit of extra info to help with discovered growables and when they'll replenish

🔶 Level tweaks to Tir Na Nog and Mellowbrook
🔶 Improvements for targeting priorities so growables are above NPC interact, object interacts are above follower interacts, and the interact sign should clearly show when it is the priority
🔶 More goddess boons/jinxes setup where possible
🔶 Shop's transaction view now includes the date
🔶 Shops have a weekly mail summarising what has happened
🔶 Gifts subcategory populated in the inventory with some stuff from the Other subcategory
🔶 Secret info limited per NPC per season
🔶 Blacksmith shops on buying show what you'll get on buying them (the exact items are still due a balance pass)
🔶 More reputation effects are tracked in the transaction log to make it easier to pinpoint reputation losses
🔶 Presentation tweaks for filtering based on star rating
🔶 Up/down can be used on buying screen when there are sufficient items
🔶 Keyboard input boxes converted where newer gamepad boxes are used
🔶 Glutton trough handles star rating items and doesn't auto add item on interacting

❌ Fix for inventory where select dragging an item to use/discard would actually lead to selecting and using/discarding a different item the mouse went past
❌ Fix for workers not always using their current sprite if they had aged
❌ Fix for crash on gossip with NPC with no other NPC's of that region to gossip about
❌ Fix for transaction when you run out of money paying staff not being included correctly
❌ Fix for Silver Skipper icon
❌ Fast travel to Naida's Glory was going to the level start rather than statue
❌ Calendar should only show birthday rather than age if you don't know that info for NPC's
❌ Wheat now usable for baking as per the recipe
❌ Pet up for sale won't appear outside the shop level if it was following
❌ Fix for some tasks not being creatable
❌ Fix for crash when trying to view inaccessible NPC's during the first season
❌ Removing last task in the list doesn't select previous one
❌ NPC's for lemonade stand and racing weren't set up correctly with their stats
❌ Adjustment for pig riding collision that should make interactables targetable as intended
❌ NPC's don't teleport to appear at their beds just after waking in their routine
❌ NPC's don't start moving at 6 in the morning while targeted

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.18.2520
ᅠ

```

🔷 Ash and Boots Winter now age, making Ash eligible for dating after he reaches adulthood

🔶 Heat/cool range for blacksmith is more challenging while matching better with the onscreen gauges
🔶 Some materials for blacksmith can have moving heat/cool targets to hit
🔶 Noticeboard's 'big requests' limited so they will only show up based on how many active big requests you have (typically less than 6 depending on the type)
🔶 Books now split into 3 subcategories
🔶 Various level fixes
🔶 Updated map screens for most of Summerdown
🔶 Partner gathering UI has slight tweaks to have a bar for stamina once active and footsteps to show it is working (progress only occurs in game hours while the menu is not active)
🔶 Selling a blacksmith shop will give you a percentage rate for any shelf items and return ore to the player
🔶 Selling the goods store will give the items from the store back to the player
🔶 Tweaked presentation of the inventory subcategories

❌ Crash when swapping to selling the pig you are riding
❌ Properly preventing buying more than 3 of each animal type in the auction
❌ Fix for some white pixels in certain grass sprites
❌ Fix for gamepad not handling shop closing with staff correctly
❌ Fix for handling shop closing where it wouldn't close again after already sending the workers home
❌ Fix for trader intro repeating incorrectly based on the player's location

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### April

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.18.2511
ᅠ

```

❌ Fix for songstrell audio persisting if gathered with the sickle
❌ Fix for old packs of seeds being sold in Summerdown
❌ Fix for duplicate recipes showing up in the goods store if you already have it and cleared any duplicates from the inventory of recipes/proverbs
❌ Fix for pet whistle crash from trying to access it while having no pets and then again with a pet
❌ Prevent partner putting up noticeboard tasks
❌ Speculative fix for shop changing crash and issue with selling shops
❌ Fix for animal selling in shops if they had turned invisible (though the cause behind the invisible animals is still at large!)

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
**ᅠ**
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]** v#0.1.18.2509
ᅠ

```

🔷 Setup for family secret boxes:

• Uncover the keys by raising your relationships 'til they tell you their secrets
• Only some families currently have secret boxes to unlock
🔷 Partners can now go gathering via the housekeeping book:

• Allows them to leave the farm to gather items based on equipment given and location chosen
• Items gathered will appear in a sack outside your farm building
🔷 First pass of new noticeboard task for watering NPC farm areas
🔷 New skills relating to Fishing and Farming
🔷 Certain animals now poop, which can be collected in the wooden bucket and used as fertiliser (placeholder graphics in use for now)

🔶 NPC gossip/secrets are now geared towards learning more about other NPC's you don't already know info for
🔶 Use and discard confirmation from the inventory
🔶 Dandelions no longer accepted by NPC's as gifts
🔶 Adjusted growable position on farm soil and made its height relative to objects moving past
🔶 Now able to sell a shop via the Select Shop option (which only offers some of your money back and all stock is lost currently)
🔶Improvements made to Mellowfield regions:

• Additional area in Outlane
• New hut in Testy Acres
• Many other fixes and subtle level improvements/prettying
🔶 Slightly more pronounced blacksmith difficulty based on material and more reward based on star ratings
🔶 Apprenticeship balanced to give slightly more reward scaled to star rating
🔶 Trader now shows up in 6 different locations with different goods available in each haven
🔶 Baking and stove recipes are properly divided (the range of recipes is filtered when going to the two different workstations and indicated in the inventory)
🔶 Pressing escape during the intro sequence will skip to the next image instead of jumping all the way to ingame so it feels a little nicer (and helps quicker testing of the later parts for further refinement)
🔶 Some improvements to spouse behaviour
🔶 First pass of a better pickup screen for sack on the farm contents
🔶 Various UI improvements to the player status, trader buying, and skill screens
🔶 Pinned tasks for larger item requests now show the details of items required
🔶 Adjusted interaction priorities so that books and bedside money will have higher priority than nearby characters

❌ Target interaction corrected while riding
❌ Riding won't offset the player's position when getting on
❌ Item star ratings should all default to 1 star as intended
❌ Fix for workers not always matching NPC friendship rating
❌ Fix for task list not always scrolling down properly with a certain number of tasks
❌ Fix for a rare shopper trade crash depending on the item they want to trade in
❌ Fixed new animals not loading their appearance correctly from a savegame
❌ Gifting option is now correctly inactive when you have no items to gift
❌ Fixes for shop customer spawn points to occur offscreen and for shop owners departing when the shop is bought
❌ NPC's now have individual start locations where possible so they don't clump up on certain activities
❌ Fixes around animals being sold at the goods store which could lead to a temporary duplicate or stuck animations
❌ Fix for the pickaxe's level up message getting stuck onscreen
❌ Fix for text bug when hiring a blacksmith worker
❌ Fix for an issue when changing which pig you're riding caused the first pig to be untargetable
❌ Local shoppers should now work in Mellowbrook
❌ Fix for problems with dates while gifting items
❌ Prevented player getting stuck if crafting during the end of year (though will lose any item currently crafted!)
❌ Fixed a case where the cat in the tree wouldn't appear
❌ Fixed a case where duplicate key messages could appear after buying the last cat
❌ Fixed crash when claiming an item from an owned blacksmith shop
❌ Fix for Freyl blessing affecting fruit rather than vegetables as intended
❌ Fix for the ledger's yearly accounts not scrolling and potentially containing blank entries
❌ Chickens now practice good hydration habits and no longer spontaneously explode from drinking water

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### March

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.17.2461
ᅠ

```

🔶 Slightly more hair options at the start

❌ Fix for offering sim order crashing if initiated outside the level
❌ Fix for crash on making Zinc Bucket
❌ Fix for glutton trough, including the current highlighted item on left clicking the trough
❌ Fix for market event incorrect dates on noticeboard in Mellowfields
❌ Fix for lettuce not growing on watering
❌ Removed old toggle functionality from lantern
❌ Pig not hit while riding and facing down

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.17.2459
ᅠ

```

🔷 Several new regions forming most of Mellowfields are now accessible (first pass implementation)

• New NPC's
• New music
• Additional shops with the option of player ownership
• New items and collectables
• New animal featured in the typical haven events
🔷 Billy and Milly now change to adults when they reach the right age
🔷 First pass of a new Status Info screen available via Back button controller or L on keyboard (by default):

• This gives access to player info including active buffs from food, Goddess effects, and partner info if you've married someone
🔷 Marriage cutscene includes interactive section where you pick a spirit which gives a bonus to stats for both the player and their partner (for existing marriages prior to this version, a random one is currently assigned)

🔶 Mellowfields seasonal assets setup
🔶 Interact range adjusted to make it easier to interact with a single character in close proximity, even when not facing them
🔶 Farm growables now updated with newer art
🔶 Partner has dialogue while doing some orders and can follow once married instead of seeing info
🔶 Split up NPC status by Vale/Summerdown/etc and arranged by name
🔶 Some polish/refactoring of auction and racing events
🔶 Confirm dialogue for quitting via the Options Screen

❌ Various fixes for problems with animals not returning to the correct locations on the farm:

• It is known to resolve several problems that were in the implementation but without having got the exact problem reported it is difficult to be sure it has caught them all
❌ Fix to improve throwing items into water as used in one NPC request
❌ Fix for Mr Fairweather cutscene getting stuck when no audio device is present to play sounds
❌ Fix for loaded saves incorrectly handling multiple glass jars
❌ Adjustment for contents of jars to show in hotbar/radial slots and the inventory screen to show details of the contents on the selected item panel
❌ Jed/Ned aging doesn't revert temporarily with loaded savegame
❌ Fix for cat task being given the day after rescuing a cat but not actually owning one
❌ Fix for receiving bedside money for tasks that shouldn't (eg. noticeboard/dating/marriage)
❌ Fix for delivery box image of some NPC's stretching
❌ Fix for lost items potentially duplicating
❌ Fix for tavern orders always leading to Candlewych Village
❌ Loverwood player position now determined via surveying
❌ Fix for magic bean not growing after being watered
❌ Fix for tooltips being difficult to read on Options Screen by moving them to the bottom of the screen
❌ Fix for tool XP not working in some situations with some slight balancing and adjustments to the display
❌ Fixed several bugs with animal auctions with the auctioneer and bidders (mainly from leaving and returning to the level while in progress)
❌ All market seeds should now be sold in packs of 4
❌ Feeding pigs from other farms no longer completes the Feed Pig task
❌ Reduce doubled up animal names during races

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### February

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.16.2415
ᅠ

```

🔷 Equipment experience system added so each applicable equipment can earn XP to improve its rank (up to Legendary) which makes some small improvements to its ability

• This shows in the inventory currently and also in a small bar when XP is gained
• For example, the fishing rod will get improved range, line length, and faster reeling in
• Plus the sickle will provide greater rewards (including seeds) from harvesting
🔷 Additional noticeboard triggers setup with money rewards balanced based on their worth to be more rewarding and ones that target items the player may not have found yet
🔷 Jed and Ned now change to adults when they reach the right age (which also unlocks dating/marriage as an option for them)
🔷 Setup for items to have star rating changes based on certain conditions

• Fish are the first case of this where 2-star fish can now be found depending on matching time conditions
🔷 Three new recipes added
🔷 Two NPC traits now functional

🔶 Gifting via NPC's should show what the item is used for and for big requests should show the total items given/required and allow you to gift multiple items for tasks in one go
🔶 Inventory item tab organised by type and herbs/vegetables split into their own types
🔶 Adult player age adjusted to 18, similar for NPC's as well (this should retroactively apply to existing saves)
🔶 Star ratings noted when picking up repeated items when you don't have an item at that rating in your inventory
🔶 Experiment of dandelions picked up in quick succession going in the inventory to make them available to the player earlier
🔶 More farmable areas setup for NPC's

❌ Can't use sickle on farmable areas the player doesn't have permission for
❌ Fix for linkup between inventory and slots not saving correctly
❌ Fix for extra data getting added each time the game is saved (and this should also clean up the extra data)
❌ Slingshot on same initial target now works as intended
❌ Fixed an issue in Festival Green where interacting with the lemonade stand could cause keybindings to map which then would cause warnings on the next object interacted with
❌ Fix for crash caused by interacting with customers on the first day of a newly bought shop
❌ Some farmable areas were not assigned the right permissions
❌ Error for larder interaction in other NPC's houses

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### January

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.16.2397
ᅠ

```

🔷 Switchover of noticeboard behind the scenes to use new system of triggers that will over time allow a more dynamic variety of requests to appear based on the player's actions
🔷 Two new noticeboard triggers for tasks introduced to test the system in addition to copying the existing setup for initial testing (currently one might happen on the first day of winter and the other might happen on the 4th/11th of any season)

🔶 Various minor UI/graphical improvements
🔶 Extra logging for keybindings to track down an issue

❌ Fix for crash at end of year change
❌ Fixed an issue where NPC's without homes should not have favours and prevented a crash when trying to get the route to their non-existent home
❌ Fixed an issue where fishing animations wouldn't always play responsively
❌ Duplicate pets shouldn't show up if on sale in the shop
❌ Crops can only be planted when in season and will disappear when they go out of season
❌ Adjusted start locations for pets when loading from a save and when bought

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.16.2384
ᅠ

```

❌ Should now be able to rename Truffles the pig
❌ Pigs will not resurrect after loading a save game after being popped
❌ Fixed issues with pig racing and auctions to do with paused time
❌ Fix for Poppyhill Blacksmith where queuing customers could get stuck
❌ Can feed potions to animals via gift option
❌ Fix for created items like flour or a pie not counting correctly on certain tasks
❌ Fix for crashing on feeding pet in player owned store
❌ Fix for player owned pet interact options not always displaying
❌ Wooden key now working on the Mellowfields level as intended
❌ Prevent menu access during pig race viewer mode where the camera could get offset from the player if the player exited via a menu
❌ Message boxes no longer obscured by other UI elements

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.16.2378
ᅠ

```

🔶 Growables to pick up should have higher priority over planting seeds
🔶 Mouse hover over D-pad icons & tips shouldn't show placeholder rectangle outline
🔶 Pigs no longer eat eggs

❌ Fix for residents of Mellowfields taking over the noticeboard with their tasks
❌ Time correctly pauses during the hour and NPC's while most menus are showing (whereas current exceptions are freely moving around, selling at a stall, and being in the blacksmith minigame)
❌ Fix for crash with dates in regions without date locations
❌ Fix for ESC not working on the ledger after changing tab while a choice was in progress (such as hiring, firing, editing values, etc.)

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

## 2019

### December

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.16.2374
ᅠ

```

🔷 Pixel font option that avoids antialiasing to provide a cleaner/easier to read font option

• The setting is in the Options menu under 'Pixel Font'
• Some text may still need converting to display in that font
🔷 Setup to grind wheat and create flour in a windmill
🔷 Sack outside player's house is the dropoff point for items collected by your family when the larder is full
🔷 Initial divorce option now available from the priest (at the cost of some Brass)
🔷 Housekeeping book has a routine set per day of the week

🔶 Larger weekly request noticeboard task available
🔶 Digging minigame UI updated
🔶 Reward chance per level of digging and ability based on the quality of your spade
🔶 World map centers on the region you are in when opening
🔶 Housekeeping book UI improvements, including a dropdown list to choose from for activities
🔶 Discord and Twitter buttons added to the Options menu
🔶 Pig riding player animations now work correctly with 'always run' setting and while walking
🔶 Larder stack count up to 5
🔶 Various minor UI/graphical improvements
🔶 Lemonade stand balanced to have less customers per hour

❌ Fix for portals in some regions not functioning correctly
❌ Fix for larder items being mistakenly removed in a different UI screen
❌ Fixes for a few minor control issues with cooking
❌ Fix for SFX incorrectly playing on the goddess statue map screen
❌ No 'hang on' prompt while crafting as a blacksmith apprentice
❌ Preventative fix for crash on noticeboard tasks

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.16.2360
ᅠ

```

🔷 Road to marriage setup in place where the player has a seven step tradition in proposing to eligible characters
🔷 Wedding cutscene placeholder draft
🔷 After marriage spouse should live on the player's farm (first pass)
🔷 A new region is accessible via Rivermoor (first pass)
🔷 Larder added next to stove in player's home

• Can store up to 10 items usable by the player's family
🔷 Scheduler for spouse activities with some additional behaviours to start helping out around the farm
🔷 Digging has a minigame and is no longer luck based to get a reward (first pass)

🔶 Many region adjustments including:

• Mine/cave lighting
• Navigation
• Dressing the regions
• Vistas (near region exit areas)
• Layering fixes, and more
🔶 The above adjustments also include the Loverwood region, which got sneakily added a few updates back
🔶 Added additional books covering marriage and some tweaks to existing ones
🔶 Tweaks to goddess offering UI
🔶 Status info tweaks to not overlap icons with text and to show current activity for spouse

❌ Fix for crash on going to region with date where time has run out
❌ Fix for holding object positions for the adult player
❌ Fix for grouped objects not drawing based on a collision location
❌ Correct navigation in Loverwood near Roger's house
❌ Fix for error in old gifting screen which results in unintended purchase from shopkeepers
❌ Improved alignment of Cowpat Farm player mapping
❌ Prevented create task for monuments for homes that don't have monuments
❌ Fix to prevent setting wedding day to the current day
❌ Fix to shop closing every hour if you have workers but there is nobody working in the opening hours for that day

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### November

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.15.2332
ᅠ

```

🔷 Added changelog option to the options screen to see this changelog!

🔶 For noticeboard tasks, if the reward is money it should still give a little friendship boost
🔶 Make day of date clearer

❌ Fix for audio memory leak when entering and leaving shops
❌ Fix for crash on ledger when no transactions are present
❌ Player shouldn't revert to kid after shrinking finishes
❌ Player hair colour should change correctly when loading a save as an adult
❌ Collected proverbs should show the correct item image on the collect screen
❌ NPC age correctly moves on a year on various screens after the NPC's birthday
❌ Delivery tasks shouldn't reflect negative friendship if the NPC doesn't like the item but has still requested it for whatever reason!
❌ Created tasks that repeat should repeat correctly after the first repeat
❌ Created tasks shouldn't reward brass when not expected to
❌ Characters should handle multiple dates correctly
❌ Rose of Romance can be delivered as part of a task
❌ Adjusted burial ground map player offset
❌ Stop pig riding sound happening in certain menus

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.15.2326
ᅠ

```

🔷 Adult player change at 20
🔷 Life mirror
🔷 Dating first pass work including locations to discover
🔷 Can create some extra custom task types (Goddess/Brounie Offering/Feed Pet)

🔶 Animal food likes and dislikes improved on
🔶 Some improvements around following navigation (though more to be done)
🔶 Improvements to offering statue 'worship' state
🔶 New SFX for several player actions
🔶 Monument stoneUI update (in progress)
🔶 Glow for home offering shrines gifted
🔶 World map background scrolls with movement
🔶 Updates for some of the level maps to a higher resolution version
🔶 Some task tidyup after the first season
🔶 NPC status now shows friendship level and an indicator of how far the level is from going up
🔶 Adjustment of shadow offset for NPC's
🔶 Adjusted frequency of illnesses from lack of food to be a bit slower

❌ Fixed the screen judder when hitting collisions, particularly noticeable while riding the pig
❌ Speculative change to allow large address aware memory. This allows the game to use some more memory (3gb/4gb cap based on availability and a 32/64 bit OS respectively) which may be helpful in reducing instances of out of memory issues.
❌ Fix for Druida Cross lost item tasks having nowhere to place the item
❌ Can assign swords to combat hotbar using number keys
❌ Friendship point consequence for not completing a task with an expiry time
❌ Cleared NPC quest markers if a task is removed
❌ Fix for NPC's wandering off from playing the lute (they should fall asleep if not immune to it!)

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### October

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.15.2296
ᅠ

```

🔶 Goddess point offerings now correctly matched to the Goddess
🔶 Some further Goddess boons/jinxes/blessings/curses setup
🔶 Offering on Goddess day counts as a top up for that day only, with it resetting the following day
🔶 Adjusted pig riding speed down a bit

❌ Fix for animated tile collision occasionally not working as expected, allowing the player out of bounds in several places
❌ Fixed a crash between certain levels when the player has a follower
❌ Fixed a crash with pig racing when the player's ride competes
❌ Fixed a crash when riding a pig and trying to interact with the Goods Store animal stall
❌ Object shadows should no longer pop in when moving upwards
❌ Throwing minigame costs 1 Brass to replay and you can't play if you don't have enough Brass
❌ Adjusted the shop buying UI controls to be more consistent (though this UI is still due to change)
❌ Fixed an issue where gifts for tasks wouldn't work because they were in the midst of shopping
❌ Adjusted position of holding object while riding a pig
❌ Adjusted position of player riding pig while selling at a stand
❌ Improved riding pig player position while next to characters

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### September

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]**ᅠv#0.1.15.2286
ᅠ

```

🔷 Initial noticeboard setup ᅠᅠ

• Three types of tasks to start with "Cook wanted", "Lost item" and "Item Wanted" that generate each day
• Cook wanted has a limited time limit of the current day and then will run out of time
• Each haven has their own board with tasks relating to the residents of that location
🔷 Adjustments to Prologue that will add some extra content to it and include near daily 'autodad' messages to help guide the player
🔷 Each house for families should have a delivery box where you can deliver requested items and leave gifts
🔷 NPC's waiting for gifts (relating to the noticeboard and favour tasks) have an exclamation mark for them
🔷 Going into the gift option for an NPC has any items that fulfil gift requirements appear first in the list and with sparkles to highlight them
🔷 A task can now be set as the 'active task'.

• Where applicable, this will mark it on the world map with a location to go to.
• Pressing F1 or Clicking Left Stick will briefly trigger a trail from the player in the direction of the exit you need to go towards
• (Though this might not always be the shortest route, as many shortcuts are hidden all over the world!)
🔷 There's an 'Add New Task' option at the top of the task list after the Prologue now, due to the Active Task using the A button to set it
🔷 Added the 'Wottyzit', a small faery that draws your attention to new interactive elements and then flies away
🔷 New pet whistle, activated via Dismount mapping (default Tab/LB on gamepad)

• This allows you to summon, send home, and get your pets to stay where they are (until you leave the level)
• Their status also lets you know whereabouts they might currently be!
🔷 Goddess statues upgraded experience currently underway.

• Gift to each of the 6 Goddesses during the week and on the last day of the week you can assign 'grace' (which can offer boons)
• Failing to give sufficient offerings over time will incur a negative grace, which will lead to curses if not careful
• Not all boons/curses are added as yet and are marked 'TBD' if not yet implemented
🔷 Mailbox UI first pass to include archive and new mails that can be from NPC's (alongside dev updates)

🔶 Music for blacksmith extended in both regions
🔶 New item popup UI improved
🔶 The first slot for setting an item in the shop is blank so you can remove items already placed without having to replace them
🔶 Nav fix for house in Candlewych West
🔶 Minor minigame score screen UI polish
🔶 Various minor level updates
🔶 When apples go rotten from not providing an offering, it makes a visible change to the apples on the trees
🔶 Various minor level improvements and fixes made
🔶 Market stalls now have more seeds available for sale
🔶 Chat boxes have different colours for NPC's to highlight their friendship rating with the player
🔶 Chickens can now lay eggs on a daily basis through a more friendly manner
🔶 Tasks no longer clear on sandbox, but their reward may have changed
🔶 Improvements for proverb/recipe popup UI
🔶 Improvements around mailbox
🔶 Improvements with noticeboard event and cooking task presentation
🔶 Interact on items that you don't have permission should now show red
🔶 Sped up the continue button appearing for the new day box
🔶 Equip and close now has a keyboard shortcut
🔶 Some extra chats in a few situations

❌ Fix for exploit in fishing where leaving and returning to the area immediately spawned in new fish that had been caught
❌ Shop owners should appear in their shops when you enter the level after they have already started work
❌ End of year tax setup now puts the player back at Day 1 of Spring
❌ Fix for autosave happening prior to being placed in bed, leading to offset positions on reloading a save
❌ Fix for mapping to slot not working when the hover highlight was over a unmappable item even though the dragged item was
❌ Can use shortcuts to go between the skill/NPC status and the other 3 UI screens for consistency
❌ Fix for lantern not being detected correctly due to the second lantern taking over the active slot
❌ Shoppers should appear with correct exclamation and question marks when they are for existing NPC's
❌ Shoppers should retain opinion of actions carried out while they are shoppers
❌ Book pauses NPC's in the background as intended
❌ Fix for Esc key not working correctly on backing out of creating tasks
❌ Fix for infrequent crash on teleporting between levels due to NPC's trying to pick a new navigation spot while the new level is partly loaded
❌ Fix for trader not appearing in Candlewych Village
❌ Fix for farm monument map not being completable
❌ Fix for nightly object updates not always happening
❌ Fix for stall exploit where you could sell a new item by changing it while a customer waited for a higher price
❌ Brounie offering works from any offering bowl by a house as intended
❌ Player must have sufficient friend rating to use a bed/oven/stove from another household, similar to their trees
❌ While riding a pig you can't target them
❌ Crash fix on changing certain levels
❌ Fixed situation where Twig wouldn't do his intro correctly
❌ Fixed sibling not showing up as expected to progress the story
❌ Fixed case where task might be deleted mistakenly and limited the ability to delete tasks to after the Prologue
❌ Navigation fixes for a few levels
❌ Fixed some delivery boxes that were the wrong way round

🔷 Additionᅠᅠ🔶 Improvementᅠᅠ❌Fixᅠᅠ➕Internal

### July

```
ᅠ
**[𝖢𝖧𝖠𝖭𝖦𝖤𝖫𝖮𝖦]ᅠ**v#0.1.14.2219
ᅠ

```

🔷 New ownable business: The Goods Store !
🔷 Pick items and set their prices at each podium.

• Customers will browse and comment on items, giving you hints on what they are after and if the price is right.
• Sell any animals you own as well. Make sure to feed them to keep them healthy enough for sale!
🔷 Customers will occasionally come by with items to trade-in which might get you a bargain to sell on
🔷 Hire staff to run the counter by choosing from existing NPC's in the local haven.

• Each has their own unique stats making them more or less suited to the role and affecting what level of pay they expect.
• Over time they'll gain experience and level up to improve their stats.
• Be aware that they'll expect wage increases when their stats level up and when the shop is doing well!
• Workers have a stamina gauge that will go down each hour that they work.
• If stamina gets too low, their ability to work will be impacted - balance their workload and feed them to boost their stamina back up.
🔷 Gain Reputation with good customer service and reasonable prices, all of which raises your region and world Reputation.

• Reputation will slowly rise for your shop's local region and will eventually spill over into world reputation.
• Higher Reputation unlocks various perks to get more customers, allow higher prices, better bartering skill, unlocks customers from faraway regions, among other perks.
• Each region has their own preferred items which, along with the price of an item and stats of the worker, will affect how much Reputation you gain or lose. These might swing the balance of how often that region visits your store.
• (The Reputation system is still Work-In-Progress and will likely change to a more player customisable system in a future update.)
🔷 The Blacksmith Shop now allows a second worker to carry out the crafting! Their stats affect the success and quality of the results.
🔷 To aid with the second worker, the Blacksmith Shop now has its own stock of ore which you can order for when you don't want to contribute your own. Higher levels of Reputation will unlock better ore to buy.
🔷 The Goods Store and Blacksmith Shop are now available for purchase in Poppyhill (with their own music variations as well).
🔷 Ledger has had some improvements for the additional sections now available.

• You can access a transactions list from the Accounts tab to track exactly what has gone on in your shop recently.
• For help on any screen, you can press F1 or click the left thumbstick to bring up an info panel.
🔷 First pass noticeboard added to Candlewych. For now this just adds events to the calendar of things that happen in Festival Green.
🔷 Setup for strawberry and blueberry jam recipes.

🔶 NPC owned Goods Stores and Blacksmith Shops now more closely match the way player owned versions work.
🔶 Blacksmith crafting now uses a balance of ore quality and sharpness/durability.
🔶 With the 4 moulds currently available for Blacksmith crafting only, the sickle and sword now require sharpening with the grindstone.
🔶 Bartering minigame now varies in speed/size of the target plus the number of rounds based on the item in question and the customer's skill.
🔶 Goods market and chicken racing now available in Festfield.
🔶 Shops can handle a queue of up to 6 people now.
🔶 The item screen should now group items by star rating and the inventory should now show count per star rating in the selected item panel.
🔶 New keyboard bindings used for Blacksmith minigame.
🔶 Shop queuers now take a bit of a break between complaining about queues.
🔶 Various minor UX tweaks with options screen, XYB slot assignment, calendar, mailbox gamepad controls, money notification, and SFX for various shop screens.

❌ Fix for keybindings not saving and loading correctly in some cases.
❌ Fix for shop prices not always changing based on season.
❌ Lemonade stand should stop at the correct number of hours spent there and won't allow you to start it without having any items to sell.
❌ Fixed some NPC's getting stuck near the tavern when there was no available place to sit in the tavern.
❌ Fixed returning through a portal at a certain point in the game causing a hang where the player couldn't reactivate the portal and continue.
❌ Fixed all known icons not having in-game versions that highlight in the Goods Store.
❌ NPC's now gather what drops from their trees.
❌ The local map should now show the player's name for stores they own.
❌ NPC info on querying should show all likes/dislikes instead of 'To fill in'.
❌ Luminium goods will be ordered by customers if the player has found some.
❌ Offerings switched to the new gifting setup.
❌ Shoppers coming to the lemonade stand should match the current haven only.
❌ Fix for Blacksmith Shop customers not always paying for pre-ordered goods.
❌ Made the game write to the error.txt file in cases where the error is not on the main thread.
❌ Fix for rare circumstances where a crash could occur going between levels from navigation threads.
❌ If the player hasn't initiated the Blacksmith sickle task, it will automatically start upon reaching Day 14.
❌ Fixed some screens where left click on the mouse would make a sound when not over an option.

🔷 Additionᅠᅠ🔶 Improvementᅠᅠ❌Fixᅠᅠ➕Internal