recursal/Fanatic-Fandom huggingface dataset:
Declare

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* **German**: Deklarieren
* **Italian**: Dichiarare
* **Korean**: 선언 (宣言) *Seon-eon*
* **Portuguese**: Declarar
* **Spanish**: Declarar
* **Chinese**: 宣言 *Xuānyán*

To **declare** (宣言 *Sengen*) is to announce a attack or to choose a property as part of a cost or card effect.

## Attack declaration

A player declares an attack by targeting an opponent's monster or announcing that the monster will perform a direct attack. This can only be performed during an open game state during the Battle Phase, and doing so automatically starts the Battle Step.

If a replay occurs, targeting a monster during the replay is not considered declaring an attack. Even if the monster's attack is negated or cancelled due to a replay, it is still considered to have declared an attack.

## Property declaration

Some costs and card effects require player to declare a card property or the result of a die roll. Properties that are declared for costs and/or card effects include card name, card type, Type, Attribute, Level, and Extra Deck monster type.

If a player is required to declare a card name, in place of declaring a full card name a precise description of a card's stats, appearance, and/or effects is considered acceptable as long as both players are in clear agreement over which card is being described. Likewise, for different cards with homophonic names, such as "Rai-Mei" and "Raimei", the player must make it clear which card they are referring to when declaring the card name.

When declaring a card name, only the names of existing cards in that game (the *TCG* or *OCG*) can be declared; cards that cannot be used in an official Duel (i.e. cards with Limitation Text and non-game cards) cannot be declared. A player cannot declare the name of a Token Monster or a card that's name is always treated as a different name rather than their own name (so "Cyber Harpie Lady" cannot be declared, but "Neo-Spacian Twinkle Moss" or "Proto-Cyber Dragon" can be). A player can declare the name of a Forbidden card.

Likewise, when declaring a Type or Attribute, only Types/Attributes that exist in that game (the *TCG* or *OCG*) can be declared.

## References

1. ↑ Konami Judge Program Forum: Question / Mind Crush / Prohibition / ETC. vs Card Names
2. ↑ Konami OCG Card Database: When you declare the card name of "Rai-Mei" or "Raimei", is it necessary to distinguish between the two?
3. ↑ Template:Cite book
4. ↑ Konami OCG Card Database: Can a Token Monster be declared by "Prohibition" or "Psi-Blocker"?
5. ↑ Konami OCG Card Database: Can "A Legendary Ocean" be declared by "Prohibition"?
6. ↑ Konami Judge Program Forum: Mind Crush- Declaring Banned cards
7. ↑ Template:Cite web
Extra Deck Zone

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* **German**: ExtradeckzoneFormerly: Fusionsdeckzone
* **Italian**: Zona dell’Extra DeckFormerly: Zona del Fusion Deck
* **Korean**: 엑스트라 덱 존 *Ekseuteura Dek Jon*Formerly: 융합 덱 존 (融合 Deck Zone) *Yunghap Dek Jon*
* **Portuguese**: Zona do Deck Adicional
* **Spanish**: Zona de Deck ExtraFormerly: Zona de Deck de Fusión
* **Chinese**: 特別牌組區 *Tèbié Páizǔqū / Dak6 bit6 Paai4 zou2 keoi1*Formerly: 融合牌組區 *Rónghé Páizǔqū / Jung4 hap6 Paai4 zou2 keoi1*

The **Extra Deck Zone** (Japanese: エクストラデッキゾーン *Ekusutora Dekki Zōn*, abbreviated ＥＸ（エクストラ）デッキゾーン in card text since *Code of the Duelist*), previously known as the **Fusion Deck Zone** (融（ゆう）合（ごう）デッキゾーン *Yūgō Dekki Zōn*), is where the Extra Deck (previously known as the Fusion Deck) is placed. It is located in the bottom left corner of the playmat.

Game mats often depict the Extra Deck Zone as dark gray, or purple when it was called the Fusion Deck Zone.

## Game mat

File:Playing area with Extra Monster Zones.png

fr:Zone Extra Deck
EARTH

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* **German**: ERDE
* **Italian**: TERRA
* **Korean**: 땅 *Ttang*
* **Portuguese**: TERRA
* **Spanish**: TIERRA
* **Arabic**: تراب
* **Chinese**: 地 *Dì / Dei6*
 Lists
* members
* support
* anti-support

**EARTH** (地（ち） *Chi*) monsters are powerful cards focused on both brute strength and rock-solid defense. EARTH monsters tie with DARK for being among the most numerous and widespread; unless a deck is specifically themed around a particular Attribute, it will almost always have a few EARTH monsters. Decks dedicated to EARTH will often be able to pound an unprepared opponent into the dust; though they rely less heavily upon special effects to win the day, what effects they do have often enhance their combat abilities, such as "Ultimate Tyranno"'s ability to attack every opposing monster in one turn. Dinosaur, Warrior, Rock, Beast, Beast-Warrior, Psychic, and Plant are the most common EARTH monsters, although Insect, Zombie and Machine are also quite frequent, there are others of many different Types. Earth is usually thought of as the opposite of WIND, although there is no direct advantage other than in certain video games (even if this idea also appears in the effects of some cards like "Desert Twister", "Milus Radiant", or "Bladefly"). In a few other contexts it is also seen as the "neutral" element between DARK and LIGHT, as seen in cards like "Sky Scourge Invicil", "Warrior Dai Grepher", and "Warrior of Zera".

EARTH monsters are not greatly supported by other cards, although they have a few. These include: "Giant Rat", "Milus Radiant", "Missus Radiant", "The Rock Spirit", "Gigantes", "Gigastone Omega", "Redox, Dragon Ruler of Boulders" and "Warrior Lady of the Wasteland" (for EARTH Warrior monsters). They also have some, albeit not much, Spell and Trap support such as "Gaia Power" and "Spiritual Earth Art - Kurogane".

"Amazoness" cards are all EARTH Warrior monsters (except for "Amazoness Tiger") and as a result they can use many of the cards that support EARTH monsters, as well as those designed specifically for Warriors and specifically for themselves. The "X-Saber", "Iron Chain", "Naturia", "Ancient Gear", "Machina", "Gem-Knight", "Karakuri", "Scrap", "Geargia", "Madolche", "Traptrix" and "Qli" archetypes are also EARTH.

## Examples

GiantSoldierofStone-SDMY-EN-C-1E.pngNormal MonsterBOXer-WSUP-EN-SR-1E.pngEffect MonsterToonGeminiElf-DPBC-EN-C-1E.pngToon MonsterAmorphactorPaintheImaginationDracoverlord-SHVI-EN-SR-1E.pngRitual MonsterNaturiaGaiastrio-WSUP-EN-SR-1E.pngFusion MonsterGeoGenex-HA02-EN-ScR-1E.pngSynchro MonsterSoulofSilvermountain-REDU-EN-SR-1E.pngXyz MonsterDeskbot008-MP16-EN-C-1E.pngPendulum MonsterMissusRadiant-COTD-EN-1E-OP.pngLink Monster
Dexter Stryker

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

**Dexter Stryker** (デクスター ストリカー, *Dekusutaa Sutorikaa*) is well known online hacker and presence, going by the alias of **Ace** (エース, *Eesu*). He was expelled from the Dueling Academy, and he utilizes a deck known as Cyber Domain.
Fukitsu Kirimoto

Fukitsu Kirimoto (不吉 きりもと *Fukitsu Kirimoto*) is the younger sister of Ken Kirimoto. Unlike her brother, Fukitsu wasn't enrolled in the Duel Academy, much to her relief. Fukitsu attends an all-girls school in Okayama Prefecture. Whenever she is on a break of some sort, Fukitsu will visit Ken at the DA. She also enjoys challenging the duelists of the school, showing off her skilled use of Malefic monsters.
Attack Position

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* **German**: Angriffsposition
* **Italian**: Posizione di Attacco
* **Korean**: 공격 표시 (攻擊形式) *Gonggyeok Pyosi*
* **Portuguese**: Posição de Ataque
* **Spanish**: Posición de Ataque
* **Chinese**: 攻擊表示 *Gōngjí Biǎoshì / Gung1 gik1 Biu2 si6*

 File:BlueEyesWhiteDragon-GLD5-EN-GGR-LE.png
**Attack Position** (Japanese: 攻（こう）撃（げき）表（ひょう）示（じ） *Kōgeki Hyōji*; English-dubbed anime: Attack Mode) is a Battle position in which a Monster Card is face-up in a Vertical Position. In this position, the ATK value is used to represent this card, except where a card effect requires a specific examination of the DEF value.

Attack Position monsters should always be face-up. The only time when a face-down Attack Position Monster Card is acceptable is when it is placed that way by the effects of the anime-only card, "Miracle Silk Hat"; there are no other cards involving face-down Attack Position.
Battle position

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* **German**: Kampfposition
* **Italian**: posizione
* **Korean**: 표시 형식 (表示形式) *Pyosi Hyeongsik*
* **Portuguese**: posição de batalha
* **Spanish**: posición de batalla
* **Chinese**: 表示形式 *Biǎoshì Xíngshì / Biu2 si6 Jing4 sik1*

A **battle position** (Japanese: 表示形式 *Hyōji Keishiki*, "display mode") is a position in which a monster is placed to determine how it behaves in battle. The two battle positions are Attack Position and Defense Position. Attack Position monsters are placed vertically on the field, while Defense Position monsters are placed horizontally.

A player may change its battle position once per turn, during its controller's Main Phase, unless it was Summoned that turn or declared an attack that turn. Flip Summoning a monster is considered both a Summon and a battle position change.

## Relation to damage calculation

Attack Position monsters are able to declare attacks.

If an Attack Position monster is attacked, the monster with lower ATK is destroyed by battle and its controller takes battle damage equal to the difference in ATK. If their ATK is equal, both monsters are destroyed.

If a Defense Position monster is attacked and the attack target's DEF is less than the attacking monster's ATK, the attack target is destroyed by battle, but neither player takes battle damage (unless the attacking monster inflicts piercing battle damage).

If a Defense Position monster is attacked and the attack target's DEF is greater than or equal to the attacking monster's ATK, then the attacking monster's controller takes battle damage equal to the difference between the attacking monster's ATK and the attack target's DEF, but neither monster is destroyed.
Creator God

Template:Unknown name

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 Lists
* members
* support
* anti-support

**Creator God** (創（そう）造（ぞう）神（しん） *Sōzōshin*) is an exclusive Type, used only by the DIVINE monster "Holactie the Creator of Light". Its exclusive distribution implies a greater importance over other DIVINE cards, namely the Egyptian Gods.

"Holactie the Creator of Light" appears in the Yu-Gi-Oh! anime and manga, summoned by Atem once he declared his name and combined all three Egyptian Gods ("Obelisk the Tormentor", "Slifer the Sky Dragon" and "The Winged Dragon of Ra").

## Example

File:HolactietheCreatorofLight-YGOPR-JP-UR.png
Archetype-exclusion condition

An **archetype-exclusion condition** is a condition that specifies a card as not being part of an archetype when its printed name says it would be. This condition effectively has the opposite effect of an archetype condition.

These conditions are only found in the *TCG*, used in lieu of renaming a card, either due to the card being too well-known to rename, or the name being difficult to translate otherwise.

Currently, all uses of an archetype-exclusion condition are unprinted.

## Text

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## Cards with archetype-exclusion conditions

{{ #ask: Class 1::Official Misc::Archetype-exclusion condition Card type::Monster Card
}}
{{ #ask: Class 1::Official Misc::Archetype-exclusion condition |Trap Card
}}

## See also

* Archetype condition
* Name condition
Alignment

**Alignment** is a card property used in some video games. Cards or particular Alignments have strengths and weaknesses against cards or other particular alignments.

Although not referred to as Alignments, their earliest mention is in the manga during Dark Yugi and Maximillion J. Pegasus' TV Duel. Alignments are used in some video games. The *Bandai OCG* adopted some the mentioned Alignments as Types. Konami's *OCG* and *TCG* have adopted some as Types and some as Attributes.

The Alignments are as follows:

In the manga, the four types of Magic users, Fire, Water, Thunder are mentioned. All of the above ones are used in video games. Some English video games refer to Black Magic, White Magic, Demon Magic, Illusion Magic, Water, Fire and Divine as Shadow, Light, Fiend, Dreams, Aqua, Pyro and Devine respectively. In the Bandai game, the four Magic users are used as Types. In the *OCG* and *TCG*, Water, Wind, Fire and Earth are used as Attributes, although Earth uses different kanji, Thunder and Demon have Type equivalents; Thunder and Fiend, while the other Magic users are classed as Spellcaster-Type.

Template:Card types
Ashly Moody

> "*Suicide has a scary truth. Our society points out the people who kill themselves and label them cowards. You know how much courage it takes to throw yourself off a cliff? The reality behind it is that there are people in this world so strong...people so determined that their willpower surpasses that of any human. I want people like that. Society needs people like that. That’s the truth. If you fear that truth, then you fear me, and that fear is what will bring about the change that is necessary in order for us to* thrive*.*"
> ― Ashly Moody
>
>

**Ashly Moody** (藻墮委阿諏腹鮪) is the leader of the Ittarikitari, and one of the few modern-day wielders of dark magic. Despite living in the midst of a society that has forgotten all about the origins of Dueling Monsters, Ashly holds tight to the old, and quite barbaric practice of Shadow Games. His ties to ancient Egypt and its magicians remain unknown, the only clue to his origins being the cryptic tattoos lining his shoulders. Cloaked in a mantle of mystery, Ashly’s movements within the shadows of the dueling world have remained completely under-wraps. Only those within his own secret civilization, the Ittarikitari, are aware of his existence. Even those within this cult-like following are unsure of his true motives, and follow him blindly in the hope of gaining even a fragment of his magic. His manipulative nature, shrewd intellect, and the necessary heartlessness that one needs to lead his followers to their own self-destruction — that is what makes Ashly such a threat to the world itself. He will not stop until his ideals have been fulfilled. His truth will become reality, and the world’s clock will turn back; back to the time that the vicious monsters depicted on playing cards could run free in the streets. Anarchy — Ashly’s greatest desire.
Common

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* **German**: Common
* **Italian**: Comune
* **Korean**: 노멀 *Nomeol*
* **Spanish**: Común
* **Chinese**: 普通 *Pǔtōng / Pou2 tung1*

A **Common** (Japanese: ノーマル *Nōmaru* "Normal"; Korean: 노멀 *Nomeol* "Normal"; Chinese: 普通 *Pǔtōng* "Common") card is identified by having a black (white for Spells, Traps, and Xyz Monsters) card name, and does not have any holofoil on the card name or image. Some common cards are short printed by Konami. A listing of all super short or short prints can be found in Beckett's Official Magazine.

For Booster Packs from "Legend of Blue Eyes White Dragon" to "Light of Destruction", packs always contained 8 Commons, from "The Duelist Genesis" onward, it is possible to have a pack with only 7 Commons, since it is possible to get a Rare and a Holo in the same pack; Duelists Packs and reprint packs contain a different amount of cards in each pack. Because they're so easy to find and are often much less powerful than rarer cards, commons are worth much less than other cards. That doesn't mean commons can't be powerful and valuable, though.

On the Official Card Database, this rarity is unmarked.

## Example

File:ReleaseReverseBurst-LVAL-EN-C-1E.png
## Other games

* In *Yu-Gi-Oh! BAM*, Common cards and are identified by Template:BAM-Icon (Series 1), Template:BAM-Icon (Series 2) or Template:BAM-Icon (Side Series). These cards have a cost of under Template:BAM-Icon 75000 or under Template:BAM-Icon 15.
	+ Before the new shop update on August 8, 2013, these cards had a cost of under Template:BAM-Icon 100000 or under Template:BAM-Icon 20.

Template:Rarity
Cole Renac

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

**Cole Renac** (コール レナク, *Kooru Renaku*) is the leader of the Artful Dodgers, an organized gang of thieves and scam artists that use actual scams and duelling to rob others of their money, using it for their own purposes. Cole is the only known user of the **Architect** archetype, using a deck composed of them known as Architect Army.
Defense Position

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* **German**: Verteidigungsposition
* **Italian**: Posizione di Difesa
* **Korean**: 수비 표시 (守備形式) *Subi Pyosi*
* **Portuguese**: Posição de Defesa
* **Spanish**: Posición de Defensa
* **Chinese**: 守備表示 *Shǒubèi Biǎoshì / Sau2 bei6 Biu2 si6*

 File:BlueEyesWhiteDragon-JMP-NA-UR-UE-Defense.png
**Defense Position** (Japanese: 守（しゅ）備（び）表（ひょう）示（じ） *Shubi Hyōji*; English-dubbed anime: Defense Mode) is a Battle position in which a Monster Card can be either face-up or face-down, in a horizontal position. In this position, the DEF value is used to represent this card, except where a card effect requires a specific examination of the ATK value.

In Defense Position, a Monster Card is always placed horizontally in its Monster Card Zone, rotated 90 degrees counterclockwise from its Attack Position as seen by its owner. When a monster is Set, it is played in face-down Defense Position. Monsters cannot be Normal Summoned in face-up Defense Position, except by a card effect that allows them to be Summoned that way (such as "Light of Intervention"). During a battle involving a Defense Position monster, the DEF value of **that** monster is used to calculate Battle Damage, rather than the ATK value.

Usually, Defense Position monsters cannot attack, but some monsters such as "Elemental HERO Rampart Blaster" and "Total Defense Shogun" have effects that allow them to attack while in Defense Position; some "Superheavy Samurai" monsters can attack in Defense Position, but apply their DEF instead of their ATK as their ATK during damage calculation.

Also, the controller of a Defense Position monster takes no damage if it is destroyed in battle, even if the attacker has higher ATK than his monster's DEF. Exceptions do exist, as some cards grant the piercing ability, which lets a monster inflict damage in this way. Examples include monsters such as "Spear Dragon" and "Gaia Soul the Combustible Collective", as well as Spell and Trap Cards such as "Big Bang Shot" and "Dragon's Rage". If the attacker has lower ATK than the DEF of the attack target, the attacker takes Battle Damage, but neither monster is destroyed. If the attacker's ATK is equal to the target's DEF, neither player takes Battle Damage and neither monster is destroyed.

As Link Monsters do not have DEF, they cannot be changed to Defense Position.

In the various anime, a player is able to Normal Summon their monsters in face-up Defense Position without the aid of card effects. Also, the materialized Monster Cards in face-up Defense Position have their said position illustrated; in *Yu-Gi-Oh!* and *Yu-Gi-Oh! GX* the monsters will crouch into a defensive pose above an enlarged likeness of the actual card placed in the conventional Defense Position. In *Yu-Gi-Oh! 5D's*, they become blue-colored. In *Yu-Gi-Oh! ZEXAL*, the monsters return to simple defensive poses. In *Yu-Gi-Oh! ARC-V*, they glow with a blue aura. In *Yu-Gi-Oh! VRAINS*, the monster's appearance remains unchanged regardless of battle position.
Dark Synchro Summon

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A **Dark Synchro Summon** is a method of Summoning a Dark Synchro Monster. Both the Summon method and the monster category exist only in the anime and in the later members of the *Tag Force* series of video games. Its mechanics are somewhat the antithesis of a Synchro Summon, as instead of requiring a Tuner monster whose Level is added to the Level(s) of a non-Tuner monster(s) to equal the Synchro Monster's Level, it requires a Dark Tuner monster whose Level is *subtracted* from the Level of a non-Tuner monster to equal the Dark Synchro Monster's Negative Level. Therefore, in order to Summon a strong Dark Synchro Monster with a high Negative Level, the Dark Tuner must generally have a very high (positive) Level and the non-Tuner a very low Level, barring the activation of cards such as "Dark Wave".

In the anime, Dark Synchro Monsters have only been used by the Dark Signers and their possessed servants. When a character performs a Dark Synchro Summon, the Dark Tuner first transforms into its Level stars, which pierce the non-Tuner monster making it appear in pain. The non-Tuner monster then transforms into its own Level stars, which 'cancel out' some of the Dark Tuner's stars, disintegrating the non-Tuner monster in the process. The remaining Dark Tuner's stars then turn black and spin in a circle, before merging into a column of darkness that reveals the newly Summoned Dark Synchro Monster. Each character recites a Summon chant while performing the Summon; while this generally varies between characters in the original Japanese anime, all Dark Synchro Summon chants have been the same in the dubbed anime: "*When the shadows are devoured by even darker shadows, the curtain pulls back and reveals a world without light!*".

In the *Tag Force* games, the first part of the Summon animation is skipped, and the dark stars appear from nowhere before spinning in a circle and merging as before.

## How to Dark Synchro Summon

BlizzardLizard-JP-Anime-5D.pngA Level 3 non-Tuner monster -DarkTunerCatastrogue-JP-Anime-5D.pngA Level 8 Dark Tuner monster =FrozenFitzgerald-JP-Anime-5D.pngA Level -5 Dark Synchro Monster
Direct attack

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* **German**: direkt Angriff
* **Italian**: attacco diretto
* **Korean**: 직접 공격 (直接攻擊) *Jikjeop Gonggyeok*
* **Portuguese**: ataque direto
* **Spanish**: ataque directo
* **Chinese**: 直接攻擊 *Zhíjiē Gōngjí / Zik6 zip3 Gung1 gik1*

A **direct attack** (Japanese: 直（ちょく）接（せつ）攻（こう）撃（げき） *Chokusetsu Kōgeki*) is the process where a monster's current ATK value is subtracted from the opponent's Life Points, either when there are no monsters on your opponent's side of the field, or if the attacking monster has the ability to attack directly (either by its own effect or the effect of another card). Battle damage inflicted this way was formerly referred to as "Direct Damage", but now the term "Direct Damage" refers to Effect Damage instead.

Many monsters have the ability to perform a direct attack, even when there is a monster on the opponent's side of the field. However, to balance this, they typically have very low ATK values and/or a hindering effect (such as "Crystal Beast Amethyst Cat"). One major exception to this "rule" are "Earthbound Immortal" monsters, which have high ATK, but destroy themselves when there is no face-up Field Spell Card on the field.

Inflicting battle damage through direct attacks is a primary win condition for most Decks.

## See also

* Direct attacker
* Allows direct attacks
Arcadia Academy

**Arcadia Academy** is a Duel Monsters school, located in the Pacific Northwest. It is situated in Summit Falls, Washington and students can begin attendance starting at Age 13. This academy was created when the smaller Dueling Schools of North America decided to merge into one institution, leading to a centralized curriculum. Like its partner schools in Japan and Europe, the academy is dedicated in churning out the next "King of Games".

## Notable Students

* Maxwell Hart
* August Hart
End Phase

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* **German**: End Phase
* **Italian**: End Phase
* **Korean**: 엔드 페이즈 *Endeu Peijeu*
* **Portuguese**: Fase FinalFormerly: End Phase
* **Spanish**: End Phase
* **Chinese**: 結束階段 *Jiéshù Jiēduàn / Git3 cuk1 Gaai1 dyun6*

Template:Turn Structure

The **End Phase** (Japanese: エンドフェイズ *Endofeizu*) is the final phase of the turn. It occurs after Main Phase 2 (or Main Phase 1 if no Battle Phase was conducted) has been completed.

Many card effects apply during the End Phase, such as "Change of Heart" and "Power Bond". The turn player gets to decide the order to apply their maintenance costs and/or effects that apply or activate at this time.

At the end of the End Phase, if the turn player has more cards in their hand than the hand size limit (normally 6), they must discard cards until their hand satisfies the hand size limit.

Any action that states "at the end of the turn", such as the expiration of the effect of "Effect Veiler", is done at the very end of this phase, after discarding cards to adjust to the hand size limit if the number of cards exceed this.

## Trivia

* The End Phase is the only phase that cannot be skipped by a card effect in the *TCG*/*OCG*, unless the entire turn gets skipped.
Double Attack (mechanic)

File:GX-056 Masked Hero Double Attack.jpg
**Double Attack** is a gameplay mechanic existing in the *Yu-Gi-Oh! GX* manga, where two monsters can attack the same monster at once.

This is done through card effects which allow it, such as "Double Attack (Team Strike)".

## Events

Jaden Yuki performed a Double Attack using "Double Attack (Team Strike)" in conjunction with "Dark Law" and "Acid" to defeat Adrian Gecko's "The Despair Uranus".
Cassandra Rey

This article, Cassandra Rey, is property of **the Dark Magician**. Do not modify or use any of its content without her express permission.

**Cassandra Rey** (レイカサンドラ, *Rei Kasandora*) is a second year student of the Obelisk Blue dorm at Duel Academy, well-known for her shrewd dueling style and her powerful Galaxy's Cosmic Wrath deck. She is regarded as one of the top duelists in the Academy, as well as one of its strongest (and most sarcastic) personalities. Notoriously difficult to get along with, Casey, as she prefers to be called, has an infamous talent for annoying her peers, especially those she doesn't particularly like.
Field advantage

**Field Advantage** also refered as **Field Control** follows the same basic principles as Hand Advantage, but with a few key differences and variations.

Field Advantage usually does, but not always mean, how many monsters you have on the field, compared to your opponent. Protection Spell and Trap Cards such as "Starlight Road" are also needed to determine this as there are quite a few Mass Monster Removal cards.

Field Advantage also extends to when a player has more dominance than the other due to his cards giving him a key advantage. Examples include Legendary Six Samurai - Shi En with his ability to negate a Spell or Trap during either player's turn those reinforcing the offense and defense of the Six Samurai. Evilswarm Ophion that blocks Special Summon of high-level monsters while being a strong monster itself and can search cards for protection or more offensive. Evolzar Dolkka and Evolzar Laggia that can make most plays difficult to perform.
DEF

Japanese
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* **German**: DEF (Verteidigungspunkte)
* **Italian**: DEF (Punti Difesa)
* **Korean**: 수비력 (守備力) *Subiryeok*
* **Portuguese**: DEF (Pontos de Defesa)
* **Spanish**: DEF (Puntos de Defensa)
* **Chinese**: 守備力 *Shǒubèilì / Sau2 bei6 lik6*Formerly: 防守力 *Fángshǒulì*

**DEF** (守（しゅ）備（び）力（りょく） *Shubiryoku*; Chinese: 守備力 *Shǒubèilì / Sau2 bei6 lik6*, formerly 防守力 *Fángshǒulì* on the old Chinese-printed Japanese "Dark Magician" and "Blue-Eyes White Dragon") are the points that determine a monster's **defense** when defending against your opponent's Monster Cards. DEF is short for **Defense Points**.

If a monster attacks another with an ATK that is greater than the DEF of that monster, the Defense Position monster is destroyed, but the controller of the Defense Position monster takes no Battle Damage unless the attacking monster has a "piercing" effect where the difference between ATK and DEF is dealt as Battle Damage.

If the same situation is reversed, where the ATK is lower than or equal to the opponent's monster's DEF, both monsters remain on the field, but the controller of the attacking monster takes Battle Damage equal to the difference between the ATK and DEF values.

Link Monsters do not have DEF and thus cannot be changed to Defense Position.

## Notes

1. ↑ Abbreviated as 守（しゅ） in the card text of Trap Monster Cards and cards that Summon a Token.
2. ↑ The "full" forms put in parentheses here are mentioned in the official rulebooks as reference, but never actually used in the *TCG* as proper terms.

es:DEF
Dormin

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*"Those who learn a lot about the evil side of humans... will join my side. The side where everything will change for the world."*

Dormin is a ancient demon who rules his homeworld The Netherworld who is urging and trying to bring back his army for a new world order.
Chaining to your own Cards

Template:Merge
You can chain to your own cards (example: chain "Backup Soldier" to "Backup Soldier") even if your opponent doesn't have any "intermediate" steps. However, you cannot do so without waiting to know whether your opponent will respond to your first card.

Example #1:

* Player A attacks.
* Player B activates "Enchanted Javelin".
* Player A does not respond.
* Player B chains another "Enchanted Javelin".

Example #2:

* Player A attacks.
* Player B activates "Gravity Bind".
* Player A does not respond.
* Player B chains "Enchanted Javelin".

Example #3:

* Player A attacks.
* Player B activates "Mirror Force".
* Player A does not respond.
* Player B chains "Magic Cylinder".

Example #4:

* Player A Summons a monster.
* Player B activates "Trap Hole".
* Player A does not respond.
* Player B chains "Chain Destruction" to "Trap Hole".

Example #5:

* Player A activates "Ring of Destruction".
* Player B does not respond.
* Player A chains "Barrel Behind the Door" to "Ring of Destruction".

Example #6:

* Player A Summons a monster.
* Player B does not respond.
* Player A chains "Torrential Tribute"

These are all legal moves.

Remember that a Counter Trap can only be chained to negate the step immediately preceding its activation.

Example #7:

* Player A activates "Ring of Destruction".
* Player B chains "Waboku".
* Player A cannot chain "Barrel Behind the Door" to "Ring of Destruction" because "Ring of Destruction" was not the immediately preceding step of the chain.
Continuous Spell Card

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: Permanente Zauberkarte
* **Italian**: Carta Magia Continua
* **Korean**: 지속 마법 카드 (持續魔法 Card) *Jisong Mabeop Kadeu*
* **Portuguese**: Card de Magia ContínuoFormerly: Card de Magia Contínua
* **Spanish**: Carta Mágica Continua
* **Chinese**: 永續魔法卡 *Yǒngxù Mófákǎ / Wing5 zuk6 Mo1 faat3 kaat1*
 Lists
* members
* support
* anti-support

A **Continuous Spell Card**, known as a **Permanent Magic Card** (Japanese: 永（えい）続（ぞく）魔（ま）法（ほう）カード *Eizoku Mahō Kādo*) in the *OCG*, is a Spell Speed 1 Spell Card that stays on the field once it is activated. *Spell Ruler*, previously known as *Magic Ruler*, was the first *TCG* Booster Pack that contained Continuous Spell Cards.

The effects of most Continuous Spell Cards do not start a Chain, but there are some which do, for example "Soul Absorption" has a Trigger-like Effect, and "Valhalla, Hall of the Fallen" has an Ignition-like Effect.

These card are required to summon "Hamon, Lord of Striking Thunder"
Gold Rare

Japanese (base text)
 Japanese (romanized)
 English

* **German**: Gold Rare
* **Italian**: Raro Oro
* **Spanish**: Dorado Raro

**Gold Rare** (ゴールドレア *Gōrudo Rea*), or simply **Gold**, is a rarity introduced in and exclusive to the *Gold Series* series of packs. A Gold Rare card has gold foil over the card name and holographic gold foil artwork like an Ultra Rare, but also features gold foil over the artwork frame, text border, and card border. Originally these gold highlighted features used a holofoil similar to that of Super Rare cards, giving them a light-catching, holographic sheen, but from Premium Gold onwards, the golden features started using an almost fully reflective gold foil, similar to that used on the card names of Ultra Rare cards. Starting from *Gold Series 3* in the *TCG*, Monster Cards also feature gold foil over the Level/Rank stars, similar to an Ultimate Rare. Additionally, starting from *Premium Gold*, all Gold Rare cards have a golden prismatic foil pattern over the card names (similar to Prismatic Secret Rare), rather than 'flat' gold foil. In the *OCG*, all Gold Rare cards from the first *Gold Series* onward have always had gold foil over the Level/Rank stars (for monsters) and a prismatic foil pattern over the card name.

Two variants of Gold Rares exist: Gold Secret Rares (introduced in *Gold Series 2013* in the *OCG* and in *Premium Gold* in the *TCG*) feature the Secret Rare textured pattern over the gold foil, and Ghost/Gold Rares (exclusive to *Gold Series: Haunted Mine* in the *TCG*) feature the hologram-like artwork of a Ghost Rare card in place of the gold-foiled artwork.

## Example

File:PotofDuality-PGL2-EN-GUR-UE.png
Template:Rarity
Flip effect

Japanese (romanized)
 Japanese (translated)
 English

* **German**: FlippeffektMarked with "FLIPP: "
* **Italian**: Effetto ScopertaMarked with "SCOPRI: "
* **Korean**: 리버스 효과 (Reverse 效果) *Ribeoseu Hyogwa*Formerly marked with "리버스: " *"Ribeoseu: "*
* **Portuguese**: Efeito de VirarMarked with "VIRE: "
* **Spanish**: Efecto de VolteoMarked with "VOLTEO: "
* **Chinese**: 反轉效果 *Fánzhuǎn Xiàoguǒ / Faan2 zyun3 Haau6 gwo2*Formerly: 亮牌效果 *Liàngpái Xiàoguǒ / Leong6 paai4 Haau6 gwo2*Marked with "反轉：" *"Fánzhuǎn: " / "Faan2 zyun3: "*

A **Flip effect** (リバース効果 *Ribāsu Kōka* "Reverse Effect"), formatted **Flip Effect** prior to the version 9.0 *TCG* rulebook, is a kind of Trigger Effect possessed exclusively by Flip monsters. This kind of effect activates when the Flip monster is flipped face-up (by battle, a Flip Summon, or a card effect). In card text, Flip effect is marked with the all-caps text "FLIP: ".

If the monster is flipped up and destroyed by battle, the card is destroyed first, then its effect is activated and resolved on the field in the Damage Step after damage calculation; since the card is already destroyed, effects like that of "Hane-Hane" cannot target themselves.

Not all monsters with effects that activate upon flipping face-up are Flip monsters; some monsters have Pseudo-Flip Effects, which function identically to Flip effects other than the monsters not being considered Flip monsters (so their effects can activate if flipped by cards like "Ceasefire"). In addition, not all Flip monsters' have effects that trigger upon being flipped face-up, such as "Worm Linx" and "Aroma Jar".

Previously, Flip Effects were considered a distinct kind of effect from Trigger Effects, and several card effects specifically affected Flip Effects; such cards now instead affect all effects of Flip monsters.

In *Yu-Gi-Oh! The Duelists of the Roses*, a *Flip Effect* is a one-time effect that is activated only when the card is manually flipped face-up or as a result of another event, such as battle.

see: *List of Flip monsters*
Chimeratech Greg

## Chimeratech Greig

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 **Description** | Cyber Dragon + 1 or more monsters, including at least one tuner
This card's name becomes "Cyber Dragon" while on the field or in the graveyard. This card gains 1000 attack for each "Cyber Dragon" monster in the graveyard. This card may not attack directly. When this card is sent to the graveyard (quick effect): you may pay 100 lp for every 2000 attack points this card had on the field; special summon this card (from your graveyard) and any number of "Cyber Dragon" monsters in your graveyard. You may only activate this effect during your opponent's turn.
Fire (Alignment)

**Fire**, known as **Flame** (炎（ほのお）, *Honō*) in the Japanese version and **Pyro** in the North American version of *Yu-Gi-Oh! Dark Duel Stories* and the English version of *Yu-Gi-Oh! The Sacred Cards*, is an Alignment.

It is strong against the Forest Alignment and weak against the Water Alignment.

It appears in the games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, and *Yu-Gi-Oh! Reshef of Destruction* and is briefly featured in the manga. In the *OCG* and *TCG*, FIRE and Pyro are Attribute and Type versions of this Alignment respectively.

## Example

File:CommandAngel-ROD-EN-VG-card.png
Template:Card types
Demon Magic (Alignment)

**Demon Magic** (悪（あく）魔（ま）, *Akuma*), also translated as **Demon** or **Devil** and known as **Fiend** in the English version of some video games, is an Alignment and one of the four types of Magic users.

It is strong against the Illusion Magic Alignment and weak against the White Magic Alignment.

It is briefly mentioned in the manga and found in the games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, *Yu-Gi-Oh! Reshef of Destruction*, and *Yu-Gi-Oh! Duel Monsters 4: Battle of Great Duelist*.

The Type, Fiend, is based on this Alignment.

## Example

File:GateSword-ROD-EN-VG-card.png
Template:Card types
Detach

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: abzuhängen
* **Italian**: staccare
* **Korean**: 제거 *Jegeo*
* **Portuguese**: desassociar
* **Spanish**: desacoplar
* **Chinese**: 移除 *Yíchú / Ji4 ceoi4*

File:SpaceCyclone-PHSW-EN-C-1E.png
To **detach** (取（と）り除（のぞ）く *Torinozoku*) refers to a method of sending an Xyz Material attached to an Xyz Monster to the Graveyard.

When an Xyz Material is detached, it is not treated as leaving the field, since Xyz Materials are not treated as being on the field; as such, the effects of monsters like "Sangan" and the conditions of monsters like "Plaguespreader Zombie" are not applied.

However, a detached Xyz Material is treated as being sent to the Graveyard, so effects of monsters such as "Heraldic Beast Leo", "Dandylion" and "Needle Sunfish" will activate when detached. In addition, Xyz Materials are not treated as any particular card type, so are unaffected by cards such as "Dimensional Fissure" and "Brotherhood of the Fire Fist - Bear" when detached.
Banished Zone

Template:Rename

 File:PlayingField-WC11.png
The **Banished Zone**, known as the **Removed from play Zone** or **Removed Zone** prior to the PSCT update, is a semi-official term used to refer to the location where a player's banished cards are placed. It has also been referred to as the **banished pile**, or the **removed from play pile** (sometimes formatted as **removed-from-play pile**) prior to the PSCT update.

The Banished Zone is not actually a zone, and as such, it is not included on official playmats. Instead of using the term "Banished Zone", card texts directly refer to "cards that are banished" or "the player's banished cards" (previously "the player's removed from play cards" or "the player's cards that are removed from play").

Banished cards are left face-up, unless an effect specifically banishes them face-down. Cards that are banished face-down are not public knowledge and can only be looked at by their possessor.

Most video games place banished cards either to the right of or above the Graveyard Zone. The artwork of one particular card, "Chain Material", explicitly shows an example of where banished cards may be placed.

The *Yu-Gi-Oh! GX* anime often shows Duelists utilizing their pockets for banished cards due to the lack of any place on a Duel Disk to put them.

## Game mat

File:Playing area with Extra Monster Zones.png
## References

1. ↑ Yu-Gi-Oh! TRADING CARD GAME » Round 5 Feature Match: Astro Marc Hahn vs. Botanist Willie Newsome
2. ↑ Yu-Gi-Oh! TRADING CARD GAME » Round 6 Feature Match: William Erker vs. David Sanville
3. ↑ Yu-Gi-Oh! TRADING CARD GAME » Sunday’s Dragon Duel: Tombkeeper-Initiate Nathan Swaim VS Zealous Cole Agan
Cara Hitori

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

This article, Cara Hitori, is property of **Fracenata**. Do not modify or use any of its content without his express permission.

## Design

### Appearance

Long red hair that matches her red eyes. She is frequently seen wearing armor but seldom is she carrying her sword with her. She likes to wear revealing outfits.

### Personality

She likes to have fun and can be quite a prankster when she wants to be.

### Abilities:

Mock teleportation. Came from her demonic lineage.

## Bio

Her childhood was quite peaceful for a demon child. She grew up under constant gang warfare, which is actually how she met Clarissa, and by extension Blaine. She dated several people, but ultimately almost all her relationships ended with tragedy.
Effect damage

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Effektschaden
* **Italian**: danno da effetto
* **Korean**: 효과 데미지 (效果 Damage) *Hyogwa Demiji*
* **Portuguese**: dano de efeito
* **Spanish**: daño de efecto

**Effect damage** (効（こう）果（か）ダメージ *Kōka Damēji*), often colloquially referred to as **burn damage**, is damage inflicted by means other than battle. Examples of cards that cause effect damage are "Poison Mummy", "Ookazi", and "Ceasefire".

Not all means of decreasing LP are damage. Paying LP for a cost, card effects that cause a player to lose LP without using the word damage (such as "Soul Charge"), or changing a player's LP to a specific value (such as "Life Equalizer") are not damage.

While piercing battle damage is inflicted due to a card effect, it is battle damage rather than effect damage (as its name makes clear).

Some cards specifically counter or prevent effect damage, such as "Barrel Behind the Door" and "Des Wombat". "Prime Material Dragon" causes all effect damage to increase a player's LP by the same amount instead.
Divine (Alignment)

**Divine**, known as **God** (神（かみ）, *Kami*) in the Japanese version and spelled **Devine** in the English *Yu-Gi-Oh! Dark Duel Stories*, is an Alignment.

Unlike other Alignments, it gains no advantages or disadvantages when battling other Alignments.

It appears in the games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards*, and *Yu-Gi-Oh! Reshef of Destruction*.

It is the Alignment equivalent of the DIVINE Attribute.

## *Yu-Gi-Oh! Reshef of Destruction*

In *Reshef of Destruction*, all Divine monsters have a cost of 999. Most Ritual Monsters in the game are Divine.

The following are all the Divine monsters in the game: "Black Luster Soldier", "Blue-Eyes Ultimate Dragon", "Chakra", "Cosmo Queen", "Crab Turtle", "Dokurorider", "F. G. D.", "Fiend's Mirror", "Fortress Whale", "Garma Sword", "Gate Guardian", "Hungry Burger", "Javelin Beetle", "Magician of Black Chaos", "Mask of Shine & Dark", "Master of Dragon Soldier", "Millennium Shield", "Obelisk the Tormentor", "Performance of Sword", "Psycho-Puppet", "Relinquished", "Sengenjin", "Serpent Night Dragon", "Skull Guardian", "Slifer the Sky Dragon", "Super War-Lion", "The Winged Dragon of Ra" (Phoenix, Battle, and Sphere modes are all treated as separate cards), "Thousand-Eyes Restrict", "Tri-Horned Dragon", and "Zera the Mant".

## Example

File:TheWingedDragonofRaImmortalPhoenix-ROD-EN-VG.png
Template:Card types
Alex Vísosópoulos

> "*Believing in yourself is half the battle. The other half is having the guts to keep going.*"
> ― Alex Vísosópoulos
>
>

 Image Gallery

**Ozymandias Alexander Vísosópoulos II**, more commonly referred to as **Alex**, is a young duelist at the Okasawa Dueling Institute, having recently transferred in from the Atlantis Academy in Greece. Since his transfer, he's made a name for himself as the "Greek Magician" - due to the usage of his unique Spellcaster Decks that feature a new archetype of cards centered around the religion of the Greek people and his own heritage of a direct descendant of Ancient Grecians.

Born on the isles of Greece, Alex is the adopted son of an archeologist and a historian; having spent his life being taught about ancient civilizations and their cultures, he dreams of following in the same footsteps as his adoptive parents and learning all of the worlds lost and hidden secrets.

## Abilities

* **Unstable psychic abilities**: Alex is blessed with extra sensory perception, which allows him to channel psychic energies. That said, it is not a power that he has control over and he is unable to activate and deactivate it at will. To that end, Alex takes medication that suppresses his abilities; allowing him to live a completely normal life.

## Deck

Alex runs a Spellcaster-based deck that he refers to as "Might of Olympus." The deck focuses on setting up a field that gives him as many as advantages as possible, through the use of spellcounters that give him protection from any type of effect. Upon collecting enough spellcounters, he can summon his most powerful cards with little to no trouble to wreak havoc on his opponents.
Alternate artwork

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**Alternate artwork** is used to describe the artwork of any card that is different from that of its Original Print. Alternate artworks are typically available in the form of promotional cards, and are usually of cards popularized by characters in the anime.

For example, "Dark Magician Girl" has four alternate artworks in the *OCG* (three of which are present in the *TCG* and one Original Artwork).

Note that "alternate artwork" is different from artwork changes from the OCG to the TCG. For example, "Axe of Despair", "Barrel Dragon", "Blowback Dragon", "Exodia the Forbidden One", "Harpie Girl", "Mystic Tomato", "Soul Release", etc. are not considered to have alternate artworks.

All alternate artwork cards have the same password as their originals, except "Polymerization" (the other version being Polymerization (Fusion)) and one version of "Dark Magician" (the Arkana version).

Currently "Blue-Eyes White Dragon" and "Dark Magician" have the most alternate artworks, with seven and six (excluding their original artworks) respectively.

## A list of cards with alternate artworks

* Acid Trap Hole
* Amplifier
* Arcana Knight Joker
* Big Shield Gardna
* Blue-Eyes Ultimate Dragon
* Blue-Eyes White Dragon
* Borreload Dragon
* Buster Blader
* Celtic Guardian
* Clear Wing Synchro Dragon
* Crush Card Virus
* Cyber Dragon
* Cyber End Dragon
* Dark Magician and Dark Magician (Arkana)
* Dark Magician Girl
* Dark Paladin
* Dark Rebellion Xyz Dragon
* Elemental HERO Avian
* Elemental HERO Burstinatrix
* Elemental HERO Sparkman
* Firewall Dragon
* Flame Swordsman
* Gaia The Fierce Knight
* Gemini Elf
* Gilford the Lightning
* Gouki The Great Ogre
* Gyakutenno Megami
* Harpie's Feather Duster
* Jinzo
* Kunai with Chain
* Kuriboh
* La Jinn the Mystical Genie of the Lamp
* Launcher Spider
* Mad Lobster
* Metalmorph
* Millennium Shield
* Number 34: Terror-Byte
* Obelisk The Tormentor
* Odd-Eyes Pendulum Dragon
* Panther Warrior
* Pendulum Machine
* Polymerization and Fusion
* Red-Eyes B. Dragon
* Red-Eyes Black Metal Dragon
* Red-Eyes Darkness Metal Dragon
* Slifer the Sky Dragon
* Summoned Skull
* Starving Venom Fusion Dragon
* Stronghold the Moving Fortress
* The Winged Dragon of Ra
* Thousand Dragon
* Tiger Axe
* Toon World
* Trickstar Holly Angel
* Viser Des
* Vorse Raider
* Widespread Ruin
* Winged Kuriboh
* XYZ-Dragon Cannon
Forest (Alignment)

File:Forest.png
**Forest** (森（もり）, *Mori*), also known as **Wood**, is an Alignment.

It is strong against the Wind Alignment and weak against the Fire Alignment.

It is mentioned in the manga and appears in the games *Yu-Gi-Oh! Dark Duel Stories*, *Yu-Gi-Oh! The Sacred Cards* and *Yu-Gi-Oh! Reshef of Destruction*.

## Example

File:LeopardGirl-ROD-EN-VG-card.png
Template:Card types