Billie Logan Spice

* 🔹 **Lore Producer:** *Reserved for Mary-Claire Fitzpatrick of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 San Francisco Buoys**

This character's story began in the 1939 San Francisco Buoys inaugural season.

* Full Name: **Billie Logan Spice**
* Jersey Number: **35**
* Position: **SF2** • **Off-Pine Small Forward** for the **San Francisco Buoys**
* Age in Chapter: **20 years old**
* Date of Birth: **September 15th, 1918**
* Modern Country of Origin: **England 🏴󠁧󠁢󠁥󠁮󠁧󠁿**
* Career Goal: **to at least make the team**
* Struggle: **other languages outside of English**
* Alignment: **Ignorant Sleaze**
* Height: **6' 4" | 1.9304m**
* Weight: **167 lbs | 75.74993kg**

### Play Style: **None**

**Billie Spice** isn't known for a distinct play style yet.

### Player Class: **None**

Billie isn't known for a distinct player class yet.

### Alignment: Ignorant Sleaze

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Billie Logan Spice was born in Leeds, England in 1918, and moved to the United States with her family when she was young. Growing up in San Francisco, she was always a fan of basketball and dreamed of playing professionally. Despite not having the experience or skill of other players, Billie was determined to make it in the BSofA. Motivated by her love for the game and her desire to prove herself, Billie worked tirelessly to improve her skills and catch the attention of the San Francisco Buoys during their scouting phase in late 1938. She attended every open tryout, street game, and scrimmage she could find, sneaking onto the roster if she had to.

Billie's proudest moment came when she was invited to try out for the San Francisco Buoys, and even though she didn't make the starting lineup, she was thrilled to be on the team. Her biggest hope is to prove herself as a valuable player and earn a permanent spot on the roster. Despite being a newcomer to basketball, Billie brings a unique energy and enthusiasm to the atmosphere as a player. Her determination and willingness to work hard inspire her teammates, while her humor and lightheartedness keep the mood light.

Billie is not used to dealing with the media spotlight, but she is always willing to answer questions and talk about her experiences. She is excited to share her love of basketball with others and hopes to inspire other young players to follow their dreams. Billie was discovered by the San Francisco Buoys during their initial scouting for the team when she showed up to an open tryout and impressed the coaches with her energy and determination.

## Details

* Favorite Food: Curry
* Favorite Color: Saffron
* Favorite Animal: Hedgehog
* On-Court Habit: She speaks to opponents in a horrible American accent sometimes
* Piece of Trivia: Billie once won a San Francisco freetapult contest by shooting with her eyes closed.
* Has a Fear Of: Going back home to England.
* Diet Plan/Training Regimen: Billie's diet plan consists of lots of protein and vegetables to help her build muscle and stay in shape. Her training regimen includes running and weight lifting to improve her strength and endurance, as well as practicing her basketball skills every day.
* Pop Culture Interests: Billie loves classic Hollywood movies and swing music from the 1930s.
* Love Interest: None - focused on her career
* Other Professional Interest: Billie is interested in fashion and hopes to one day start her own clothing line.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The San Francisco Buoys*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Floaters*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Long Beach Yachts*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Malibu Yachts of Los Angeles*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Billie Logan Spice*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access