recursal/Fanatic-Fandom huggingface dataset:
Fencer Enemy Data

Although not to the same degree as Armorers, these enemies have low Initiative, but high Maximum HP and Physical Defense. In terms of classes, they are similar to Samurai. They should be given skills to protect their allies as well as strike back against the PCs. Put these enemies in a combat if you want the PCs to have to focus on them first. They make relatively good solo Bosses. An example enemy of this type in the core rulebook is the Vampire.

## Fencer Enemy Data by CR

### Type-2: Fencer (CR1)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (4+2D vs Evasion) / Single / Close / Deal [12+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 23G

### Type-2: Fencer (CR2)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [16+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 28G

### Type-2: Fencer (CR3)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [19+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 35G

### Type-2: Fencer (CR4)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (5+2D vs Evasion) / Single / Close / Deal [23+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 42G

### Type-2: Fencer (CR5)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [26+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 52G

### Type-2: Fencer (CR6)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [30+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 63G

### Type-2: Fencer (CR7)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (6+2D vs Evasion) / Single / Close / Deal [33+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 75G

### Type-2: Fencer (CR8)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [37+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 89G

### Type-2: Fencer (CR9)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (7+2D vs Evasion) / Single / Close / Deal [40+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 104G

### Type-2: Fencer (CR10)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 2) / [Melee Attack] / Major / Opposed (8+2D vs Evasion) / Single / Close / Deal [44+2D] physical damage.

**Drop Items**

Drop Item Expected Value: 120G
Dracurouge:NPC - Margrit Gelgjanna Hellsgarde

**Apparent Age**: 10
 **Features**: Not given to showing her emotions, has an intense personality

Princess Margrit, the head of House Hellsgarde to which judgment so often falls, appears to be a young girl, and is rarely seen in her own castle or dominion. Decorated by the Progenitor Gelgjanna herself, she was once one of the knights tasked with subduing the Sun Dragon, and thus one of those closest to the Progenitors.

She is renowned for her seemingly supernatural ability to be present whenever she is needed. When a fallen or misguided knight must be defeated, when judgment must be meted out, she and other knights of House Hellsgarde will often be nearby to see to the task personally. A knight fiercely dedicated to her ideals, she is present wherever justice is needed. How she accomplishes this is unknown. Whether the forces of justice are required in government, society, or on the battlefield, she has represented them for over a thousand years.

Though Margrit is best known for her deeds, there is nobody who doubts her ability as administrator of her own House. Since over a thousand years ago, she, as perhaps the most direct successor to the Progenitors, has directed her knights as if they were puppets. Those whom she has found wanting have all been sealed away. Though the anecdotes of her wrath are already the stuff of legend, there are few knights that dare to test her. Thus, despite the fact that she is hardly ever present in her own domain, none dream of usurping her position as its Princess.

Her countenance is youthful, but for over a thousand years Princess Margrit has been remarked upon for her lack of expression; there is little to betray her emotions except the cold fury sometimes seen in her eyes. Forgiveness and mercy are unknown from her.

It is said by some that she has lost that which once made her human. That she is nothing more than the concept of judgment itself. That, perhaps, she has passed into the realm of the divine, like our great Ancestor.
TNX:TOS New Skills - Charisma

```
Agitate II
Combo: <Agitate>
Max SL: 5
Timing: Major
Target: Area (P)
Range: Extreme
Difficulty: -
Versus: -
You're able to subdue even large groups.
When you use this Skill in a combo with <Agitate>, it becomes [Target: Area (P)]. However, it can only target Troops of a Level lower than this skill's [SL].
This skill cannot be used in a Combo that would inflict a Wound.
Limit 1/Scene.

Crusade II
Combo: <Crusade>
Max SL: 4
Timing: Setup Process
Target: -
Range: -
Difficulty: -
Versus: -
You spur your comrades on, instilling them with the fervor for battle.
When you use this Skill in a combo with <Crusade>, the targets get +[SLx2] to the Wound Ratings of Physical Wounds they inflict.
This effect lasts until the end of the Cut.

Man of the Hour
Combo: None
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
The world's attention is always on you. You hardly have to gather information - you just have to wait for others to offer it up to you.
You gain a [SL] bonus to the Result of <Society: High> or <Society: Media> Checks.

Target of Hatred
Combo: <Psychology>
Max SL: 4
Timing: Setup Process
Target: Single
Range: Medium
Difficulty: Control
Versus: <Will>
You instill a fierce hatred of yourself in your opponent, making it impossible to pay attention to anything else.
If successful, the target takes [BS: Hatred]. The target of the hatred is you.
This skill cannot be used in a Combo that would inflict a Wound.

Hands Off
Combo: <Psychology>
Max SL: 4
Timing: Setup Process
Target: Single
Range: Medium
Difficulty: Control
Versus: <Will>
You strike terror into your opponent. Only the strongest wills can still draw a blade against you.
If successful, the target takes [BS: Fear]. The target of the hatred is you.
This skill cannot be used in a Combo that would inflict a Wound.

†Bodyguards
Combo: None
Max SL: 4
Timing: Major
Target: Refer
Range: None
Difficulty: None
Versus: None
This is a [Troop Summon Skill] that calls your skilled bodyguards to your aid.
When you acquire this skill, choose a Style from among Kabuto, Katana, Chakra, Kage, or Kabutowari. You get Troops of the chosen style. If successful, you can summon them to your side.
You can acquire this skill up to [Style Level] times with different Styles of Troop.

†Military Legend
Combo: Other
Max SL: 4
Timing: Setup Process
Target: Area (P)
Range: -
Difficulty: -
Versus: -
You apply your unmatched knowledge of strategy and tactics to expand a skill's effect.
When this skill is used in a Combo, it becomes [Target: Area (P)].
This skill cannot be used in a Combo that would inflict a Wound.

※Eminence
Combo: <Zealot>
Max SL: Style Level
Timing: Reaction
Target: -
Range: -
Difficulty: -
Versus: -
Your mere presence is enough to inspire loyal sacrifice from your retainers.
When you use this skill in a Combo with <Zealot>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR.
Limit [SL]/Act.

```
GM EX Powers

The following are what are known as GM EX Powers. Essentially, if a GM sets the difficulty of a scenario higher than Normal (see V. GAME MASTER in the Release Document.txt), or if an enemy with the [Boss] tag appears in a scene, the GM will be granted a certain number of Fate Points. These Fate Points can be spent exactly like a PC can spend them, but these EX Powers allow a GM a wider variety of effects. Use them to enhance the difficulty of scenarios however you see fit--simply pay the Fate Point cost during the listed Timing, and apply the effects. Remember however that the goal of Log Horizon TRPG is to create a fun atmosphere. If your players are not comfortable with high difficulty in combat, you should rethink using these.

If an effect stipulates to treat it like an Other Status, this means that the effects cannot stack.

### Scenario Actions

As a quick note, Scenario Actions do refer to actions undertaken through attributes such as Athletics or Perception. However, typically the actions are designed to be more specific to the scenario at hand, and often are tailored to the party's subclass, such that having an appropriate subclass can offer a bonus to the attempted roll. I've went ahead and translated three example Scenario Actions from the book's pre-made scenario. They apply specifically to a scene wherein the party must navigate through a forest.

 Type
 Timing
 Check

The scene is set up like a literal board game, with 11 spaces arranged somewhat like an S-shape with a few branches. When a player makes this action, they move the party marker one space (if they're successful), and up to three spaces if they're really successful. The players never quite know in which direction they need to travel, and the spaces may contain 'Happenings', or events, such as fighting a Cave Spider, finding a locked treasure chest, or picking refreshing berries. They begin in the Start space, and must find their way to the Goal space.

 Type
 Timing
 Check
 Limit

Remember those Happenings? Well, if they hit a monster encounter like the Cave Spider, it's not a combat encounter so much as an abstracted scene of fighting. Afterwards, the players get +1 Exhaustion Counter, rather than making an Exhaustion Roll like they might otherwise do. At the end of the scene, whether the players have successfully found their way out or not, the players add their Exhaustion Counter to the Exhaustion Table: Stamina roll. So if they have 2 Exhaustion Counters, they roll 1d6+2. This action lets players remove counters.

 Type
 Timing
 Check

Finally, a simple enough thing, an action that boosts another one.

In the end, Scenario Actions used in this way are somewhat like skill challenges in D&D games. So now you know what the use of the Increase Mission Difficulty EX Power is, and also how to design your own Scenario Actions!
Dracurouge:NPC - Claudead Dracul Nosferas

```
"Queen of the Dead" Claudead Dracul Nosferas

"I care not what happens to me. Not if it means that they will be--"

Arms: Sable, scythes Gules crossed in saltire, in chief a skull Argent and in base a dragon skeleton Argent. (Red scythes crossed over a black field, with a white skull in the center, encircled by a dragon of white bone)

Sex: Female
Bloodline: House Nosferas
Apparent Age: 24
Years of Service: Around 2400

Hair color: Ashen like the pallor of the dead
Eyes: As red as the moon above
Features: Eyes that seem to melt and an alluring figure

Princess Claudead of Nosferas was known to be the most gentle and devoted of the Progenitors. But she is no longer a knight. She fell long ago, despite being a Princess, and is now neither knight nor beast... but a unique existence of her own. Known now as the Queen of the Dead, she continues to reign over the former territory of House Nosferas, where all is a slave to her will. The dead kneel before her. Twisted and fallen knights stand at attention before her. When Nosferas fell, the very presence of Dracul himself was erased from its domain.

The tragedy of Princess Claudead... no, of Queen Claudead, has inspired many a bard's lament over the ages. It began when Nosferas was struck by an epidemic that killed three out of every four of the common folk who became infected. The Princess strove to save her people by decorating as many as she could, changing them into undying knights, with no regard to her own limits. She sought to sacrifice herself for her people. But in the end, her actions caused far more suffering than they alleviated, as Claudead's ceaseless acts of decoration caused her to fall.

When she, a Progenitor, fell... it warped the very earth. Nosferas is now a land of the dead, of monstrous knights and skeletal soldiers. It frequently launches incursions into the neighboring domains of Drac and Hellsgarde, and has become nothing more than a plague upon the land.

Within the grand hall of its keep that stands still, how does the Queen of the Dead now spend her days? Not a single knight knows.

```
Into the Theldesia

**Into the Theldesia** is the segment of *LogHora Wednesday*, Web contents to provide the informations for the Log Horizon TRPG players.

This segment puts a special emphasis on introduction of background settings of Theldesia and Elder Tale.

*Note: There is a possibility that correct spelling of Theldesia is **Celdesia**, but for the time being, Theldeshia is to be used in these articles consistently.*

## Index

* Into the Theldesia : The Eight Neighbors in YAMATO (1) --- Human and Half-Alv
* Into the Theldesia : The Eight Neighbors in YAMATO (2) --- Wolf Fang and Elf
* Into the Theldesia : The Eight Neighbors in YAMATO (3) --- Dwarf and Werecat
* Into the Theldesia : The Eight Neighbors in YAMATO (4) --- Foxtail and Race of Ritual

## External link

* Into the Theldesia : The Eight Neighbors in YAMATO (1) Japanese ver.
* Into the Theldesia : The Eight Neighbors in YAMATO (2) Japanese ver.
* Into the Theldesia : The Eight Neighbors in YAMATO (3) Japanese ver.
* Into the Theldesia : The Eight Neighbors in YAMATO (4) Japanese ver.
TRPG Sub-Classes

This page will list the sub classes found in the Log Horizon TRPG rule book and other official material. The names of classes may differ from those listed on this wiki but for the purposes of our TRPG translation, we will be using this list. Each entry will include the English name, the Japanese name, what (if any) skills within the TRPG that sub class benefits from, as well as any other miscellaneous notes (such as examples of characters with those sub classes, or noting a common translation from other sources). Note also that the TRPG book doesn't really add any new information for sub classes as is. However, the Into the Theldesia : The Ancient Arts and Crafts (2) article released on October 29th 2014 may contain some information, but for now, remains untranslated.

If a skill is listed in *italics*, then the class is referenced as a Connection in the skill, granting a benefit to the owner if they have a Connection to someone with that sub class. Otherwise, it requires the sub class in order to function, or otherwise provides a benefit for having that sub class yourself.

## Sub Classes A - F

A note on Astrologer: This sub class is likely a direct reference to Star Sibyls from FFXI, whose prophecies are known as 星詠み in Japanese, and take the form of poetry as is implied by Situation Box: High Society.

 Blacksmith
 Bombardier
 Brewer

A note on Prostitute: 娼 is an archaic word meaning 'woman who sings and dances to entertain others' (somewhat like a geisha.) Nowadays it means 'prostitute,' but Mamare has stated that in Log Horizon it has the classical meaning.

 Devotee
 Diva
 Doctor
 Duelist

 Engineer
 Explorer

## Sub Classes G - L

 Gemsmith
 General
 Gladiator

 Hero
 Housekeeper
 Hunter

 Instrument Crafter

## Sub Classes M - R

 Maid
 Man-Slayer
 Mercenary
 Miner

 Negotiator
 Noble
 Nomad
 Novelist

 Pharmacist
 Pirate
 Poison-User

 Rose Garden Princess
 Ronin
 Rune Knight

## Sub Classes S - Z

 War Priest
 Weaponsmith
 Woodworker

 Viking
Społeczna odpowiedzialność biznesu

### **(ang. *Corporate Social Responsibility*, CSR)** – **odpowiedzialność przedsiębiorstw za ich wpływ na społeczeństwo**.

Inną aktualną definicją jest jest definicja zawarta w normie NORMIE PN-ISO 26 000 - "odpowiedzialność organizacji za wpływ jej decyzji i działań na społeczeństwo i środowisko zapewniania przez przejrzyste i etyczne postępowanie które:

* przyczynia się do zrównoważonego rozwoju, w tym dobrobytu i zdrowia społeczeństwa;
* uwzględnia oczekiwania interesariuszy;
* jest zgodne z obowiązującym prawem i spójne z międzynarodowymi normami postępowania;
* jest zintegrowane z działaniami organizacji i praktykowane w jej relacjach."

CSR jest bardzo szerokim pojęciem, pod którym kryje się szereg różnych inicjatyw czy procedur. Najlepiej obrazują go obszary tematyczne, wyróżnione w NORMIE PN-ISO 26 000.

Bibliografia:

[1] http://odpowiedzialnybiznes.pl/hasla-encyklopedii/spoleczna-odpowiedzialnosc-biznesu-csr/
TNX:TOS New Skills - Neuro

```
Weapon Follow
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Long
Difficulty: None
Versus: None
You tune a cyberized weapon to assist your attacks, or act independently of you.
Use this Skill when you make an Attack with a Weapon that does not have [Hack: -]. You get +[SL+1] to the Wound Rating.
Limit 1/Cut.

Fake Account
Combo: <Cybertech>
Max SL: 4
Timing: Major
Target: Self
Range: None
Difficulty: 10
Versus: None
You hack a bank to counterfeit illicit funds that exist only on the Web.
You get [Result/2] Credits.
Treat this Skill as an Action Skill.
Limit 1/Act.

Cyber Crack
Combo: <Cybertech>
Max SL: 4
Timing: Major
Target: Single*
Range: Long
Difficulty: Refer
Versus: <Cybertech>
You skillfully crack a cyberized Outfit and disable it.
Target an Outfit that does not have [Hack: -]. If your Result exceeds the Hack Rating, the outfit becomes [Damaged].
This skill cannot be used in a Combo with skills that attempt to inflict a Wound.
Limit [SL]/Act.

Tap Mastery
Combo: None
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
By linking yourself to a Tap with vast processing power, you accelerate your cyber prowess to new heights.
If your Tap has [Hack: 15] or higher, you get +[SL/2+1] to the result of <Cybertech> checks you make.

Master Hacker
Combo: Free
Max SL: 1
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You're not just an ordinary Neuro, but a legend whose ability is incomparible.
You can only take this skill if you are Neuro Style Level 2 or above. You can acquire one extra Neuro Secret Skill. If you are Neuro Style Level 3, you can acquire a second extra Neuro Secret Skill.

†Spider Silk
Combo: <Cybertech>
Max SL: 3
Timing: Setup Process
Target: Area (P)
Range: Long
Difficulty: 10
Versus: None
As if wrapping them in silken threads as strong as steel, you dull the movements of your opponents' weapons.
Weapons that the Target has equipped with a Hack Rating of [13+(SLx3)] or lower gain -2 to any Hit Checks made with them during this Cut.
This Skill cannot be used in a Combo with any skill that attempts to inflict a Wound.

†Power Surge
Combo: <Psychology>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Will>
You short out your foe's cyberware or Tap, causing harm to their body rather than their mind.
When you use this Skill in a Mental Attack Combo, you get a bonus of +[SLx2] to the Wound Rating, and the Combo inflicts a Physical Wound instead of a Mental Wound.
This skill has no effect on Wets.

※Emergency Barrier
Combo: <Poltergeist>
Max SL: Style Level
Timing: Reaction
Target: Self
Range: None
Difficulty: None
Versus: None
You've tuned your defense software to react automatically to dangerous attacks from others.
When you use this skill in a Combo with <Poltergeist>, you don't lose an AR as a result of the Check, and may use it even if you have 0 AR.
Limit [SL]/Act.

```
TNX:TOS New Skills - Mannequin

```
Once in a Lifetime
Combo: <Negotiation>
Max SL: 4
Timing: Setup Process.
Target: Single*
Range: Medium
Difficulty: None
Versus: None
Though your meeting may have been brief, it is the stuff told of in legends.
Use this skill in a combo with <Fated Encounter>. <Fated Encounter> becomes [Timing: Setup Process].
This skill cannot be used in a Combo that would inflict a Wound.

Patron
Combo: <Contact>
Max SL: 4
Timing: Major
Target: Single
Range: None
Difficulty: 15
Versus: None
You receive financial support from your benefactor.
If successful, you get [<The SL of the Contact skill> + 2] Credits.
Limit 1/Act.

Retort
Combo: <Will>
Max SL: 4
Timing: Reaction
Target: Single
Range: Short
Difficulty: Control
Versus: None
Whenever someone goes after one of your friends, you always have a rebuttal handy.
Use this skill as a Reaction against a {Mental Attack} targeting another character.
After, you lose an AR.

Witch's Touch
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Short
Difficulty: Control
Versus: None
You distract someone with a mysterious caress. None can stand stalwart against a witch's touch.
Use this skill when the target declares a Check. The target takes a -2 penalty to the Result of their Check.
Limit 1/Cut.

Mascot
Combo: <Negotiation>
Max SL: 4
Timing: Major
Target: Single
Range: Medium
Difficulty: Control
Versus: <Will>
You behave so lovably that your foe loses the will to attack you.
If successful, the target takes [BS: Fear]. The target of the hatred is you.
This skill cannot be used in a Combo that would inflict a Wound.

†Witch's Words
Combo: <Melee> <Ranged>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Evasion>
Your fierce attack is accompanied by biting words, adding insult to injury.
When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by your <♣Passion>. However, this skill has no effect unless you have a <Contact> skill named for the target.

†Love Recall
Combo: Alone
Max SL: 4
Timing: Setup Process
Target: Single*
Range: Medium
Difficulty: None
Versus: None
Your affectionate words spur your comrade into action.
The target may immediately move 1 Range Step. They choose the direction, and may refuse this effect.

※Heart Steal
Combo: Alone
Max SL: 3
Timing: Refer
Target: Single
Range: Medium
Difficulty: Control
Versus: None
With but a single movement, you capture the heart of your target.
Use this skill after the target makes a Reaction to one of your Actions. If your Check is successful, the Target takes a -[Your <♣Passion>] penalty to the Result of their Reaction.
You do not lose an AR for using this skill.
Limit SL/Act.

```
Syndrom grupowego myślenia

#### **Syndrom grupowego myślenia -** (ang. *groupthink* – „gromadomyślenie”) – termin w psychologii społecznej oznaczający uleganie ograniczającej sugestii i naciskowi grupy, której jest się członkiem.

W wyniku narzuconej autocenzury członkowie grupy podlegającej temu zjawisku zubażają dobrowolnie swoje zdolności intelektualne. Myślenie grupowe prowadzi w skrajnym stadium do zupełnej utraty przez grupę poczucia rzeczywistości, przecenianie własnej siły i możliwości działania. Syndrom ten oznacza również izolację grupy od otoczenia i zamknięcie się grupy we własnym świecie.

**Bibliografia:**

[1] https://pl.wikipedia.org/wiki/Syndrom\_grupowego\_my%C5%9Blenia

[2] https://www.google.pl/search?hl=pl&biw=1366&bih=626&tbm=isch&sa=1&ei=Bu\_SW9u\_MoOLsgHusr\_QBQ&q=syndrom+grupowego+my%C5%9Blenia&oq=syndrom+&gs\_l=img.1.0.35i39k1j0l9.1473.3472.0.5537.9.9.0.0.0.0.116.549.7j1.8.0....0...1c.1.64.img..1.8.547.0..0i67k1.0.mu7b19UCL8s#imgrc=kyVMnTAa\_9YRdM:
Prawa własności przemysłowej

**Prawa własności przemysłowej** pozwalają uprawnionemu zakazać innym korzystania z dóbr intelektualnych wykorzystywanych w działalności gospodarczej. Ich istnienie powoduje, że korzystanie to wymaga uzyskania zgody.

**Najnowsze zmiany w prawie własności przemysłowej**

W 2015 r. miała miejsce ważna reforma europejskiego systemu znaków towarowych. Wydana została nowa dyrektywa dotycząca znaków towarowych oraz rozporządzenie w sprawie unijnego znaku towarowego. Między innymi funkcjonujące dotychczas pojęcie wspólnotowego znaku towarowego zostało zmienione na unijny znak towarowy a rejestrujący je Urząd Harmonizacji Rynku Wewnętrznego (OHIM) zmienił nazwę na Urząd Unii Europejskiej ds. Własności Intelektualnej.

Bibliografia:

[1] https://prawokultury.pl/kurs/prawa-wlasnosci-przemyslowej
Dracurouge:NPC - The Apostle of the Sun

```
The Apostle of the Sun

"This lightless world is one of despair. You must be freed from the curse of this eternal night."

Arms: The sun, and below it an impaled dragon
Sex: Unknown
Bloodline: Unknown
Apparent Age: Unknown
Years of Service: Unknown

Hair color: Unknown
Eyes: Unknown
Features: Brilliant shine, wings of light

The heresy of Sun worship was once widespread throughout the land. After our great Ancestor destroyed the Sun, many of its fragments retained wills of their own and changed into monsters most foul. They possessed the dreaded light of the Sun, the bane of all knights. Countless heroes were incinerated by this light, becoming well and truly dead as a mortal would. And despite the horror of this, fools among the common people continue to extol the Sun, forming secret cults in order to preserve their heresies. That is why in our Everdark, our glorious land without light, the Apostle of the Sun remains.

The Apostle of the Sun typically appears suddenly in a peaceful village that has briefly been left unsupervised by the knights, where it leads the common people astray and re-establishes the worship of the dreaded Sun. It is an elusive creature, able to sway the will of even the most stout folk and induct them into its vile heresy. If the village is overseen by a lord of sound character, they will doubtless attempt to expose the Apostle of the Sun as the monster it is. But the Apostle of the Sun has the power to corrupt hearts with its cunning words and foul light. The common folk inevitably fall victim to its machinations.

The Apostle of the Sun is in fact a fragment of the Sun that possesses consciousness and knowledge. In destroying the Sun, it is said that Dracul also imbued it with a soul akin to that of humans. It is that which allows its fragments to so easily corrupt hearts and rekindle heresy. Should any fragment receive the worship of the people without interruption, it will become larger and larger until, it is feared, the Sun itself would be resurrected. Like the existence of fallen knights, this is something that cannot be permitted. Destroy the Apostle of the Sun wherever it is seen, and restore the faith of the people in our glorious Ancestor.

```
TNX:TOS New Skills - Kaze

```
Glory Road
Combo: Free
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You've grown up listening to the legends and tales of the pros. Mere words can't avert your eyes from your dream of attaining glory.
You get +[SL] to Reactions you make to Mental Attacks. In addition, you can use <Exodus> against Mental Attacks.

Turnover
Combo: <Operate>
Max SL: 4
Timing: Refer
Target: Self
Range: None
Difficulty: None
Versus: None
You quickly recover from an impact that shakes your composure.
Use this skill when you take [BS: Confusion]. If successful, immediately
remove [BS: Confusion].
You must be operating a Vehicle to use this skill.
Limit 1/Cut.

Direct Roll II
Combo: Free
Max SL: 2
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
No matter what speed you're going at, you maintain perfect control of your vehicle.
You can use <Direct Roll> as [Timing: Major]. When you do, you gain [<Direct Roll>'s SL+(SF of the vehicle you're operating)] to the Result of <Operate> Checks.
In addition, <Direct Roll>'s Limit becomes [This skill's SL+1]/Cut.

Pick Up
Combo: Declare
Max SL: 5
Timing: Minor
Target: Refer
Range: Close
Difficulty: None
Versus: None
You pull a buddy or customer aboard your vehicle in a flash without slowing down.
Up to [SL] targets become Passengers on the Vehicle you are operating. The (Seating) of the Vehicle cannot be exceeded. The targets may refuse this effect.
In addition, if the target is restrained or otherwise unable to move, the Director can rule that this skill has no effect on them.

Burnout II
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You rev your vehicle higher than ever before.
Increase the [Max SL] for your acquired <Burnout> by [SL]. Note that this does not increase the current SL of that skill.

†Night Horse
Combo: Alone
Max SL: 5
Timing: Before Wound
Target: Single
Range: Close
Difficulty: 10
Versus: None
As a driver, you specialize in giving your passengers the best vantage point from which to fight.
Use this skill when the target calculates the Wound Rating of their <Physical or Mental Attack>. They get +[SLx2] to the Wound Rating.
You must be operating a Vehicle, and the target must be a Passenger on that Vehicle, to use this skill.

†Feint Turn
Combo: Alone
Max SL: 4
Timing: Refer
Target: Single
Range: Close
Difficulty: Control
Versus: None
You change your vehicle's speed or trajectory to throw off your opponent's action.
Use this skill when the target declares a Check. The target takes a -(SF of the vehicle you're operating) penalty to the Result of their Check.
You must be operating a Vehicle to use this skill.
Limit [SL]/Act.

※Shooting Star
Combo: <Ride Fight>
Max SL: 5
Timing: Major
Target: Single*
Range: Weapon
Difficulty: Control
Versus: <Evasion>
You sacrifice your beloved vehicle and risk your own life to achieve victory.
When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by +[(SF of the vehicle you're operating)x10] (max [SLx10]).
At the end of this Main Process, your vehicle becomes (Broken), and your AR becomes 0.

```
TOKYO N◎VA: The Axleration

Forum Thread

# General Information

This is a mirror of old translation wiki. New wiki is here.

# General Information

* Errata for the translated PDFs - Updated 8/14/2017
* NeuroTung, the variety of English spoken in Tokyo Nova
* Personnel Data mainly from the core rulebook

# The Other Side

The first supplement for TOKYO N◎VA: The Axleration.

* Rules
	+ Troop Summoning - Rules for players using Troops.
* New Styles
	+ Arashi - Pilots of mecha and other armored vehicles.
	+ Ayakashi - Vampires, werewolves and more.
	+ Hiruko - Mutants.
	+ Kagemusha - Doppelgangers.
	+ Kurogane - Sentient machines and robots.
* New Skills
	+ Kabuki
	+ Vasara
	+ Tatara
	+ Mistress
	+ Kabuto
	+ Charisma
	+ Mannequin
	+ Kaze
	+ Fate
	+ Kuromaku (+ Right Hands)
	+ Exec
	+ Katana
	+ Kugutsu
	+ Kage
	+ Chakra
	+ Legger
	+ Kabutowari
	+ Highlander
	+ Mayakashi (+ Enigma)
	+ Talkie
	+ Inu
	+ Neuro
* Other
	+ New Outfits (includes 'Bio-Outfits' and 'Walkers' text files)

# Cross the Line

The second supplement for TOKYO N◎VA: The Axleration.

* Focus System - A gameplay system to represent chases, bomb defusal and other time-sensitive actions.

# Behind the Dark

The third supplement for TOKYO N◎VA: The Axleration.

* Random Scenes (RS) - A way for the Scene Card to have a greater effect on the scene, as well as for players to interact with it using skills and outfits.

# Heaven Down Below

The fourth supplement for TOKYO N◎VA: The Axleration.

* Factions - Organizations that grant access to exclusive skills and items.

*Note: The categories below are for organizational purposes and should not be relied upon when finding out which cross-faction skills and items you can take. Refer to the 'Category' list on each Faction's individual page.*

* Corporate Factions
	+ Chihaya Group
	+ Iwasaki
	+ TerraWare
	+ Heilong
* Security Factions
	+ Black Hounds
	+ CHERUBIM
	+ SSS
	+ Knight Wardens
	+ N.I.K.
	+ True Freedom
* Media Factions
	+ MarionNet
	+ N◎VA Sports\*
* Government Factions
	+ Society of True Teachings\*
	+ N◎VA Administration
	+ Duchy of Fessler\*
* Criminal Factions
	+ Kawato-rengou
	+ Triads
	+ Carlyle Syndicate\*
* Other Factions
	+ Neverland
	+ Salon Dolphan\*
	+ Temple of All Elements\*
	+ White Wolves\*
	+ Rashomon\*
	+ Hiruko Town
	+ Japanese Army\*
	+ Purification Faction\*
	+ Freelance\*

\*This faction's translation is unfinished and likely contains only Outfits or Skills.
TNX:Faction - Salon Dolphan

File:TNX Logo SalonDolphan.png
# Faction Skills

```
Executioner
Combo: Free
Max SL: 3
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
This [Position Skill] marks you as a member of the Executioners, those who slay all whom break the commandments of the Salon.
You get +[SL] to the Wound Rating of Physical and Mental Wounds you inflict. If the target has the Ayakashi Style, you get +[SL+3] instead.

```
Shooter Enemy Data

These enemies have high Accuracy and Initiative, but low HP and Defense. They focus onmagic attacks against single targets. In terms of classes, they are similar to Sorcerers and Summoners, as well as the Archer enemy type. They should be given skills that enhance their damage or inflict Bad Statuses. Enemies of this type are most effective when supported by other enemies to defend them. An example enemy of this type in the core rulebook is the Kobold Caster.

## Shooter Enemy Data by CR

### Type-8: Shooter (CR1)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (2+3D vs Resistance) / Single / 4 Sq. / Deal [17+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 23G

### Type-8: Shooter (CR2)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (3+3D vs Resistance) / Single / 4 Sq. / Deal [23+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 28G

### Type-8: Shooter (CR3)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (3+3D vs Resistance) / Single / 4 Sq. / Deal [29+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 35G

### Type-8: Shooter (CR4)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (3+3D vs Resistance) / Single / 4 Sq. / Deal [35+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 42G

### Type-8: Shooter (CR5)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (4+3D vs Resistance) / Single / 4 Sq. / Deal [41+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 52G

### Type-8: Shooter (CR6)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (4+3D vs Resistance) / Single / 4 Sq. / Deal [47+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 63G

### Type-8: Shooter (CR7)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (4+3D vs Resistance) / Single / 4 Sq. / Deal [53+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 75G

### Type-8: Shooter (CR8)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (5+3D vs Resistance) / Single / 4 Sq. / Deal [59+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 89G

### Type-8: Shooter (CR9)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (5+3D vs Resistance) / Single / 4 Sq. / Deal [65+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 104G

### Type-8: Shooter (CR10)

 Evasion
 Max HP

**Skills**

(Basic Attack Measure - Type 8) / [Magic Attack] / Major / Opposed (6+3D vs Resistance) / Single / 4 Sq. / Deal [71+2D] magical damage.

**Drop Items**

Drop Item Expected Value: 120G
TNX:TOS New Skills - Chakra

```
Fisticuffs
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You're a master of unarmed and uncybered combat.
You gain an +[SL] bonus to the result of Melee checks.
This skill only has an effect if you are Wet and, if attacking or parrying, unarmed while doing so.

Hard Qigong
Combo: Declare
Max SL: 4
Timing: Minor
Target: Self
Range: None
Difficulty: None
Versus: None
You focus your qi in order to steel yourself against attacks.
During this Cut, you get +[SL] to your (S/P/I) defense ratings. You can use this Style Skill at the same time as <Qi Tempering>.

Stamping Foot
Combo: Declare
Max SL: 4
Timing: Move
Target: Self
Range: None
Difficulty: None
Versus: None
Using an ancient technique, you trample the ground with your feet in order to focus your qi.
During this Main Process, you gain a bonus of +[SL] to the effects of <Hard Qigong> and <Qi Tempering>.

Indomitable Spirit
Combo: Alone
Max SL: 5
Timing: Cleanup Process
Target: Self
Range: None
Difficulty: Refer
Versus: None
Your will shall never falter, no matter how many wounds you take.
Choose a Physical or Mental Wound you are suffering from. The Difficulty of the Check is the Wound Rating of the chosen wound. You get +[SL] to the Check. If successful, you heal the chosen wound.
Limit 1/Scene.

Street Fighter
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You're famous on the streets as a mighty Chakra.
You gain a +[SL] bonus to Appearance and Info Gather Checks made with <Society: Street>.

†Breath Control
Combo: <Melee>
Max SL: 4
Timing: Reaction
Target: Self
Range: None
Difficulty: Refer
Versus: None
You control your breathing in order to strike back with perfect timing.
Use this skill as a Reaction to a {Physical Attack}. If successful, after the attack is resolved, you may immediately take a Main Process. You must use this Main Process to attack the character who attacked you with a {Physical Attack} based on <Melee>.
You do not lose an AR at the end of this Main Process, and you may take it even if you have 0 AR.
Succeeding at this Reaction does not cancel the original attack; it hits you as normal.

†Madness
Combo: <Melee>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: -
You unleash your qi upon your opponent, shaking them to the bone.
When you use this skill in a {Physical Attack} Combo, if the target is forced to make a Self-Control Check, they automatically fail it.

※Aiki
Combo: Dodge
Max SL: 4
Timing: Reaction
Target: -
Range: -
Difficulty: Control
Versus: None
You simultaneously evade an attack and strike back in perfect harmony.
When you use this skill in a Dodge Check Combo and are successful, after the attack is resolved, you may immediately take a Main Process. You do not lose an AR at the end of this Main Process, and you may take it even if you have 0 AR.
Limit 1/Cut.

```
Dracurouge:NPC - Wahrheit Gerlinde Drac

**Apparent Age**: 25
 **Features**: Smooth white skin and an alluring figure

The present head of House Drac is Princess Wahrheit, a bewitching noblewoman with black hair. As the head of the lineage that possesses the largest amount of Ancestor Dracul's blood, and thus the most authority, she commands the most knights of any of the princes and princesses. Her position confers upon her great responsibility, but as she is an uncommonly adept governor, her name is renowned far and wide through all the principalities. Under her rulership, the Principality of Drac has seen unrivalled peace and prosperity.

Her formal title, "Dragon," marks her as the worthy successor of Dracul. As of late, however, the heads of House Drac have seen the title altered to note their individual characteristics. Wahrheit's moniker of "Black Dragon" denotes not just her ebon hair and preference for dark clothing, but her infinitely subtle rulership that makes it seem as if the night itself keeps her lands in order.

Princess Wahrheit is aggressive in decorating those she believes to possess the talent and qualities necessary for a knight. No small number of the knights currently serving in the Everdark were decorated by her. The power bloc she has built with these loyal retainers is the source of her authority.

As she sees herself as a stateswoman, the Princess rarely takes to the battlefield herself. However, if she is greatly dissatisfied by the deeds of arms wrought by her knights, it is said that she may assume personal command of her brigade of fox-women and hexers within the shadows.

The head of House Drac traditionally rotates every hundred years, and Princess Wahrheit has only one year left in her term. The rivalry to become her successor is fierce and as of yet undecided. In addition, when she abdicates her position and embarks on the traditional pilgrimage... which heroes have proven their valor enough to accompany her? That, too, is a question which is the cause of much discontent.
TNX:TOS New Skills - Katana

```
Iai II
Combo: Free
Max SL: 5
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Through diligent training, you've become even more skilled at striking with what moments before was an empty hand.
Increase the [Max SL] for your acquired <Iai> by [SL]. Note that this does not increase the current SL of that skill.

Nobility
Combo: Free
Max SL: 1
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You don't just favor blades; you live to wield them. Your pride harkens back to the knights and samurai of old.
To acquire this skill, your Katana Style Level must be 2 or more. Increase the limit on the number of Katana Secret Skills you may acquire by 1. If you have Style Level 3, then increase it by an additional 1.

Might
Combo: Free
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
Your mighty arms can swing even the largest weapon in one hand. Is it thanks to traditional strength training, intense practice with heavy blades, or some less Katana-esque method?
You may equip [Slot: Two Hands] melee weapons as [Slot: One Hand]. However, you may only equip as [One Hand] in this fashion up to [SL] number of melee weapons simultaneously.

Desperado
Combo: Declare
Max SL: 4
Timing: Refer
Target: Self
Range: None
Difficulty: None
Versus: None
A veteran warrior like you knows how to wield their reputation as skillfully as their blade when it comes to information gathering and negotiation.
Use this skill when after you make a Check not based on <Melee>. You get +[Your <Iai> SL] to the Result of the Check.
Limit [SL]/Act.
This skill may not be used during Cut Progression.

Dual Wield II
Combo: Free
Max SL: 4
Timing: Constant
Target: Self
Range: None
Difficulty: None
Versus: None
You wield two blades as naturally as one.
Increase the [Max SL] for your acquired <Dual Wield> by [SL]. Note that this does not increase the current SL of that skill.

†Merciless
Combo: <Melee>
Max SL: 4
Timing: Major
Target: Single
Range: Weapon
Difficulty: Control
Versus: <Evasion>
Even when you're not in perfect condition, you don't hold back. Those who make an enemy of you deserve to taste your full strength.
When you use this skill in a Melee Attack Combo, you can ignore the effect of any Bad Statuses you are suffering from for that Check only.

†Hayabusa II
Combo: <Hayabusa>
Max SL: 3
Timing: Setup Process
Target: Self
Range: None
Difficulty: 10
Versus: None
Your swiftness verges on the divine. You truly strike with the speed and power of a bird of prey.
Use this skill in a combo with <Hayabusa>. You get +[SL] to the result of Melee Checks you make. This effect lasts until the end of the Cut.

※Kessen
Combo: <Melee>
Max SL: 4
Timing: Setup Process
Target: Area (P)*
Range: Close*
Difficulty: Control
Versus: <Evasion>
You turn the ground you hold into a place of death, vowing that you shall be the last one standing.
If successful, the targets cannot leave your Engagement. This effect lasts until the end of the Cut.
In addition, the targets take [BS: Weakness].

```
Dracurouge: Knights of the Everdark

File:DracurougeCover1.jpg

## PDFs

This is a mirror of old translation wiki. You can download up to date translation of Dracurouge books here.

## Description

Within the embrace of the great night, the common people rest, at ease. The heavens too remain still, maintaining their blessed promise to the earth.

From the six Progenitors arose the six Principalities, which have made the land fertile and prosperous. The people know hunger no longer.

Under the ever-watching eye of Ancestor Dracul, the barbaric warfare of the past is no longer, and the people live in contentment.

But not all is peaceful in the depths of the night.

Foul faeries must be driven back.

The risen dead must be laid to rest.

Fallen knights must be vanquished.

And the fragments of the Sun must be destroyed.

The enemies of the knights know no end.

That is why ye, too, must rise to become a knight.

Defend the people, prove your honor, and vanquish the fallen...

Beneath the watchful eye of our Ancestor, engrave your legend into the soil of the Everdark.

## Table of Contents

Rulebook:

* Introduction
* Replay - Waltz for a Blistered Flower
* World Section
* NPCs:
	+ "The Black Dragon" Wahrheit Gerlinde Drac
	+ "The Beautiful Prince" Glanz Rosenburg
	+ "The Princess of Judgment" Margrit Gelgjanna Hellsgarde
	+ "The Learned Princess" Seidmarie Dracul Dustheim
	+ "The Fairy Prince" Arielle Rosalind Avaloma
	+ "The Knight of Green Fire" Gertrude Odile Paire von Nosferas
	+ "The Keeper of Secrets" Faden
	+ "The Slaughterer" Samuel Barten von Drac
	+ "The Count of Purging" Andreas Ludger Valholl von Hellsgarde
	+ "The Blasphemer" Saskia Felsenstein von Dustheim
	+ "Queen of the Dead" Claudead Dracul Nosferas
	+ The Apostle of the Sun
* Rule Section
* Character Section
	+ Table: Character Names
	+ Table: Lifepath - Origins
	+ Table: Lifepath - Accolade
	+ Table: Lifepath - Knighthood
* Bloodlines:
	+ House Drac
	+ House Rosenburg
	+ House Dustheim
	+ House Avaloma
	+ House Hellsgarde
	+ House Nosferas
* Paths:
	+ Lord
	+ Guard
	+ Pilgrim
	+ Sage
	+ Hunter
	+ Nightbeast
* Renown:
	+ Victory
	+ Elegance
	+ Courage
	+ Honesty
	+ Passion
	+ Scandal
* Dracul Section
* Scenario Section

## Links

* Official Website
* Official Blog
Zarządzanie

**Zarządzanie** - jest to proces doprowadzenia do wykonania określonych rzeczy sprawnie i skutecznie wspólnie z innymi ludźmi i poprzez nich.

Zarządzanie składa się z 4 podstawowych elementów:

1.planowanie

2.organizowanie

3.motywowanie

4.monitorowanie

Bibliografia:

[1] *https://www.google.pl/search?q=zarzadzanie%20&tbm*
Procentowa rezerwa czasowa

**Procentowa rezerwa czasowa**

Procentowe wyznaczenie rezerwy czasowej powinno być zmienne ze względu na złożoność projektu oraz doświadczenie zespołu. Przy dużym stopniu złożoności oraz świeżym zespole może to być nawet 50%. Oszacowane czasy zadań należy kontrolować w czasie rzeczywistym oraz w przypadku odchyleń zaplanować rozwiązania naprawcze i w przypadku wydłużania się zadania należy wdrożyć. Uzyskane dane należy zachować na poczet przyszłych projektów.

Bibliografia:

[1] https://mfiles.pl/pl/index.php/Rezerwy\_w\_projekcie