recursal/Fanatic-Fandom huggingface dataset:
Cobalt Hammer

**Cobalt Hammer** is a gun that fires piercing blue lasers. When fully charged, the Gungeoneer will strike the gun against the ground, damaging all enemies in a short radius and firing lasers in four to five directions which can electrify water.

## Notes

* **Hammer and Anvil** - If the player has Anvillain, firing the Cobalt Hammer's charge attack also sends out anvils in all directions.
* **Nailed It!** - If the player has Nail Gun, its nails deal triple damage.

## Trivia

* This gun is a reference to the streamers Cobalt Streak and Richard\_Hammer, who before the release of *Enter the Gungeon* were known for playing *The Binding of Isaac*, another shooter rogue-like. They were also known to "break" games or exploit game mechanics to a ridiculous, often beneficial degree.
	+ The item description refers to their several day long stream leading up to Enter the Gungeon's release, where the two would take turns streaming and sleeping.
	+ This may also be a reference to the final level of *Cave Story,* where the protagonist ties his passed out companion to his back.
* The thunder effect and sound are a reference to Mjolnir, the hammer used by the Norse God of Thunder, Thor.
* When firing a charged shot with an item that increases amount of bullets fired (example: Scattershot) the ammo usage per shot also increases.
Bullat (Exit the Gungeon)

Bullats are typically small enemies that launch themselves at the player, dying in the process. They also appear in Enter the Gungeon, in more variety.

## Bullat

Bullats drift down or across the elevator shaft for a time, before firing themselves at the player in the form of a single bullet, dying in the process.

### Notes

* Bullats will drop  if they are killed before being able to launch themselves.
* Bullats will not always choose to launch themselves before drifting off screen. This is more common the closer Bullats spawn to the bottom of the elevator.

## Shotgat

Shotgats drift around the elevator shaft much the same as the regular Bullat. Their uniqueness comes from their attack, where instead of launching into a single bullet, they launch into a whole shotgun spread.

### Notes

* Like the Bullat, Shotgats will drop  if they are killed before they are able to attack.
* Like Bullats, Shotgats may also drift off screen before they are able to attack.
* The behaviour of Shotgats in Exit the Gungeon is very different to their Enter the Gungeon counterparts. Whereas Shotgats in XtG fire a shotgun blast, Shotgats in EtG instead fire only two bullets in a V shape to either side of the player.

## Spent Bullat

Despite their diginomicon entry, Spent Bullats do not fire themselves at the player at all, instead simply drifting down or across the elevator shaft, moving slightly left or right. Their only method of attack is contact damage should an unwary gungeoneer stumble into them.

### Notes

* Despite the fact that Spent Bullats do not actively attack the player whatsoever, the attack method described in their diginomicon entry is identical to that of the Shotgat in Enter the Gungeon.
* Spent Bullats are likely a Bullat version of the Spent.
* Spent Bullats are one of the few enemies in Exit the Gungeon that do not also appear in Enter the Gungeon.

## King Bullat

King Bullats fly around the elevator shaft, occasionally pausing to release a ring of bullets around themselves. These bullets are able to bounce off of walls once before stopping.

### Notes

* Unlike their Enter the Gungeon counterparts, King Bullats in Exit the Gungeon do not spawn random Bullats upon death.
Bosses/fr

Les Boss sont des ennemis plus résistants et plus forts que l'on trouve à la fin d'un étage du Gungeon. Battre un boss permet au joueur d'accéder à l'étage suivant.

Lorsqu'il est tué, un Boss donne au joueur un item et une arme aléatoire, quelques Crédits Hégémoniques, et de un à trois pickups tels que des cœurs, des armes ou des clés. Les Boss donneront toujours une arme si le joueur n'en a pas encore récupéré durant l'étage. Si l'un des boss des 5 premiers étages est battu sans que le joueur n'ait pris un dégât, le boss donnera un item supplémentaire : la Balle Conquête, qui donne un réceptacle de cœur supplémentaire.

## Notes

* Quand le joueur entre dans le passé de son personnage, il perdra tous ses objets et armes mais il gardera les ballablancs et les points d'armure.
	+ Certains objets sont quand même toujours transférés dans le passé, dont la Légion d'honneur galactique et la Photo furieuse.
* Les boss ont un plafond de dégat qui varie selon l'étage:
	+ Forteresse du Seigneur du Plomb: 25
	+ Gungeon Supérieur: 35
	+ Mine de Poudre à canon: 50
	+ Limbes: 58
	+ Forge: 65
	+ Enfer des Balles: 70
* Le plafond de dégat est ignoré par le Canon artisanal et le Lance-roquettes Yari.
* Dans le mode Spécial Boss, les boss n'ont pas de plafond de dégat.
* Le plafond de dégat est ignoré si l'arme effectue plus de 1000 dégats.
Black Powder Mine

The **Black Powder Mine** is the 3rd chamber of The Gungeon. As the name suggests, it is a mining facility where gunpowder and perhaps other compounds are extracted. This floor contains pits of acid, minecarts, and all types of barrels.

Some rooms have streams of acid on the ground, indicated by their yellowish glow. These hazards act like poison goop, except all enemies are immune to them; only the player can be harmed if they stay in it for too long. However, the acid will stop acting like poison if water is sprayed on it, such as from the Mega Douser.

The Black Powder Mine is decorated with oil-filled lamps on the sides of the walls. These lamps leak small puddles of oil if destroyed, which can be ignited.

## Notes

* Before being given to the Blacksmith in the Forge, there is always a room in the containing a series of flying minecarts in the Black Powder Mine with several explosive barrels surrounding a pedestal of Arcane Gunpowder on the other side. These minecarts must be dodge rolled in and out of in order to reach the Arcane Gunpowder.
	+ This room is always a dead end.
Blue Guon Stone

The Blue Guon Stone, or the Stone of Critical Perception, increases its bearers reaction times in dangerous situations.

**Blue Guon Stone** is a passive item and a Guon Stone.

## Effects

* Upon taking damage, decreases enemy shot speed by 33% for 5 seconds.
* Orbits the player, blocking enemy shots on contact.
	+ The stone orbits around the player faster than the other Guon Stones.

## Notes

* **Bluer Guon Stone** - If the player has +1 Bullets, Amulet of the Pit Lord, or Bullet Time, the size of the Guon Stone is increased, it rotates at a fixed distance from the player while they are moving instead of on a slight delay, and it rotates faster but orbits farther from the player. If the Guon Stone blocks a bullet, it deals 15 damage to all nearby enemies.
	+ This synergy is very effective against bosses, due to the large sprays of bullets most bosses fire.
* **Tile Match** - If the player also has Tetrominator, whenever the player shoots, Blue Guon Stone will occasionally shoot a J Tetromino.
* Since the Farewell to Arms update, the Blue Guon Stone now rotates twice as fast compared to other Guon Stones, and therefore no longer affects the location of other Guon Stones that orbit around the player.
* If duplicates of this item are somehow obtained, further decreases enemy's shot speed and adds another Blue Guon Stone to the player.

## Trivia

* The Blue Guon Stone, like all the other guon stones, is based on the [1], popularized by Dungeons and Dragons.
* The tagline may be a reference to the idiom "time is on my side", as the item deals with the slowing of time.
Bow

**Bow** is a gun that fires arrows. When fully charged, arrows will pierce through enemies. Arrows can be released early to deal less damage.

## Notes

* **Cerebral Bros** - If the player also has Bullet Bore, Bullet Bore turns red and fires two drills at a time.
* **Diazepam** - Muscle Relaxant increases this gun's damage by 50%.
* **Fairy Bow** - If the player also has Bomb, charge time is halved and the Bow has a chance to fire an extra arrow, similar to the Shadow Bullets effect. It also gives Cat Bullet King Throne the same effect when the bow is held even though it's not part of the synergy.
* **Slings and Arrows** - If the player has Sling, the Bow can be charged longer to fire a special arrow that deals 50 damage.
* **Sniper Woof** - If the player has Wolf, Bow's reload time is decreased by 30%. Standing still for long enough causes the player to glow yellow, making the Bows shots deal 50% more damage. Sniper Shells and Professionals that spawn while Bow is held become permanently charmed.

## Trivia

* **Altered - Fairy Bow** - Originally,  **Fairy Bow** increased damage to bosses by 20%.
* The charge effect is likely a reference to the game "Titan Souls".
	+ It could also be a reference to the Light Arrow from The Legend of Zelda games.
* The  **Fairy Bow** synergy may be a reference to The Legend of Zelda series, as both Bombs & Bows are present in most titles.
* The  **Sniper Woof** synergy is a reference to the game Metal Gear Solid, which contains a boss named Sniper Wolf.
* Arrowkin wield this as their weapon.
* The  **Slings and Arrows** - synergy maybe is a reference to The Legend Of Zelda Breath Of The Wild as the shot from the charge of this synergy is close to one of the arrows from The Legend Of Zelda: Breath of the Wild.
Clear Guon Stone/fr

La Pierre de Guon Claire nettoie continuellement le sang de son porteur de toutes les impuretés.

La **Pierre de Guon Claire** est un objet passif ainsi qu'une Pierre de Guon.

## Effets

* Donne l'immunité au poison.
* Orbite autour du joueur en bloquant les tire qu'elle touche.

## Notes

* **Clearer Guon Stone** - Si le joueur a les Balle +1, la Bouteille ou l'Amulette du Seigneur des Trous, la Pierre de Guon Claire devient plus grande, tourne à une distance fixe du joueur au lieu de le suivre avec un léger délai et donne une immunité au feu et à l'électricité en plus de l'immunité au poison. De plus, tirer sur des ennemis en se tenant sur du feu ou de la glace les brulera ou les gèlera, respectivement.
* **Gungeonite** - Si le joueur a aussi le Rayon gamma, le rayon laissera une trainée de poison.
* **Tile Match** - Si le joueur a aussi le Tétrominator, quand le joueur tire, la Pierre de Guon Claire tire de temps en temps un Tétromino ligne.

## Anecdotes

* La Pierre de Guon Claire, comme les autres Pierre de Guon, est basée sur les Ioun Stones, popularisées par Donjons et Dragons.
* La Pierre de Guon Claire ressemble à un Crân'os.
* L'utilisation du terme 'claire', son sous-texte 'pure' et la teinte bleutée de l'objet font référence à la méthamphétamine, une drogue de rue, aussi appelée Crystal Meth, et en particulier sa très haute fidélité (zéro impuretés) et sa teinte bleue, exemple créé par le maître chimiste Walter White dans la série télévisée à succès Breaking Bad.
* Avant la mise à jour A Farewell to Arms, la Pierre de Guon Claire était un objet de qualité .
Briefcase of Cash

Yes.

**Briefcase of Cash** is a passive item.

## Effects

* Grants 250 .
* Grants 3 Hegemony Credits.

## Notes

* **Cash Rules Everygun Around Me** - If the player has Brick of Cash, firing any gun occasionally fires money which charms enemies.
* **Wicked Sister** - If the player also has Magnum, it gets 200 max ammo and a knife on the front of the gun that will block bullets when reloading.
* Picking up the Briefcase of Cash grants the rewards permanently, which means the Briefcase of Cash itself can then be sold to a Sell Creep for an additional 41 .
	+ Alternatively, if the player has the Ring of the Resourceful Rat, the player can exchange the Briefcase of Cash with the Resourceful Rat for a different -rank passive item, as long as they haven't already exchanged an item or gun with him on the current floor.
* If the item is for sale in a shop, purchasing it will result in a net gain of money, as it grants more money than it costs.

## Trivia

* Its synergy with Brick of Cash is a reference to Wu-Tang Clan's "C.R.E.A.M." quote "Cash rules everything around me".
* The item may be a reference to Reservoir Dogs, with the item description being directed towards Mr. Pink.
* The 3 Hegemony Credits that spawn when the item is first picked up can be obtained multiple times in a single run. If the game is continued after saving and exiting from using the Save Button, the credits will appear on the floor the player resumes at. This can be done multiple times per run.
Black Revolver

**Black Revolver** is an unused gun that seems to be similar to the Magnum, but with a substantially higher rate of fire. It is unobtainable in the current version of Enter the Gungeon, even using game mods.

During development, there have been two separate forms of the Black Revolver with different appearances and ammonomicon entries.

## Notes

* The Black Revolver is likely an in-development form of the Finished Gun, based on the fact that the Finished Gun's projectiles are internally referred to as 'Black Revolver' projectiles.
* The second version of the Black Revolver bears striking resemblance to the Slinger.
* There are unused smoke effects, and an unused ash smear called 'Black Revolver Smite' effects. It is unclear what 'smiting' was, or how it triggered.

It is cold to the touch. A dark wind blows.

## Gallery

* The unused projectile of the Black Revolver.
* The Black Revolver's second version.
* The 'Black Revolver Smite Smoke' sprite.
* The 'Black Revolver Smite Ash' effect.

## See also

* Guns
* Unused and Cut Content
Derringer/zh

**Derringer** is a gun.

## Trivia

* In real life, Derringers were very small, concealable pocket pistols that became very popular from the 19th century onwards. Also known as *palm pistols*, they bear the name of their inventor, Henry Derringer. Most of them were single shot or - as in the model portrayed in game - double shot.

* This gun is among those Gunsling King and Manservantes can challenge you to clear a room with.

* The derringer was commonly used by ladies of the night as an easy way to hide and protect themselves, their "johns" were also known as tricks, hence the flavor text "One last trick".

* The characters in game reload the Derringer through the use of a sleeve rig causing the weapon to disappear into their sleeve and reappear fully loaded a fraction of a second later.
Buzzkill

**Buzzkill** is a gun that fires piercing, bouncing sawblades.

## Notes

* **Get Equipped With -M-** - If the player has Megahand, enables Metal Blade mode on Megahand, which fires Buzzkill shots while uncharged. Modes can be switched by reloading the Megahand with a full magazine.
* **I Studied The Blade** - If the player has Super Meat Gun, the two guns are dual wielded.
* **Not So Sawed-Off** - If the player has Rattler, Regular Shotgun, or Winchester, Buzzkill's saw blades move slower and are linked with lightning.

## Trivia

* Buzzkill is slang for someone who ruins fun (in this case, the gun's designer from the Ammonomicon entry), and the gun's name is also a portmanteau of buzzsaw and kill.
* The pickup text "Sawed On!" is a play on words, based on a "sawed-off shotgun."
* May be a reference to the Disc Gun in the game Nuclear Throne which also fires ricocheting saw blades.
* This item may be a reference to the buzz blades from Ratchet And Clank: Tools Of Destruction.
* I Studied The Blade is a line from an infamously cringey post saying that while you were doing X, Y, and Z, the poster had been "studying the blade," in reference to a katana.
* Strangely, Not So Sawed-Off does not synergize with the Sawed-Off despite its name being in the title of the synergy. This might be because it is one of The Convict's starting items, although it is always unlocked for other characters to use.

## Gallery

* Buzzkill's appearance with the  **Not So Sawed-Off** synergy.
Demon Head

**Demon Head** is a gun that fires a continuous beam that slightly curves towards enemies and has a chance to burn enemies.

## Notes

* **Hail, Satan!** - Gains piercing if the player also has Pitchfork.
* **There Is Only War** - If the player also has Jolter, the Demon Head will float around the player while Jolter is held, and will automatically fire at enemies when Jolter is reloaded; this won't consume the Demon Head's ammo.
* Prior to the Supply Drop Update, Demon Head did not curve towards enemies.

## Trivia

* This gun is a reference to the Guardian Head weapon from Shadow Warrior.
* The synergy  **There is Only War** is a reference to the tagline for Warhammer 40,000 by Games Workshop.
Budget Revolver

The **Budget Revolver** is The Convict's starting gun.

## Notes

* Cannot be dropped.
* Cannot be obtained by any Gungeoneer other than The Convict or The Paradox.
* This gun fires faster when manually pulling the trigger, as opposed to holding it down.
* After defeating The Convict's past with her Alternate Skin, an alternate skin for this gun is unlocked.

## Trivia

* The gun appears to be modeled after a variety of snub-nosed revolvers.
* Upon reloading, six casings are being ejected despite the gun only holding five rounds.
* While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Budget Revolver has a maximum ammo of 350.
* Its object/sprite name "SNS" likely refers to the term "Saturday Night Special", a nickname for a cheap, easily disposable handgun normally purchased in a hasty decision to commit a crime or suicide.
Det

Dets fire lasers in four directions (either in a + or x formation) and explode upon death. Depending on the room they are found in, they will either slowly drift around in a set pattern or they will remain stationary. Dets look slightly different depending on which formation they fire lasers in; Dets with normal eyes fire lasers in a + formation while Dets with X eyes fire lasers in an X formation.

## Notes

* A Det's laser can be reflected by a shielded Minelet.

## Trivia

* The blurb "Add and Multiply" is in reference to their attack patterns, + and x respectively, being the mathematical signs of addition and multiplication.
* The name is possibly a play on words, combining "detonate/detonation" and the mathematical term "determinant", which involves long sequences of addition and multiplication.

## Gallery

* A Det that fires lasers in an X formation.
* An unused Ammonomicon entry for the X Det.
Bug Boots/fr

Les **Bottes insectoïdes** sont un objet passif.

## Effets

* Faire une roulade laisse une trainée de poison par terre.
* Donne l'immunité au poison.

## Notes

* **Buggin' Out** - Si le joueur a aussi la Fourmi du Gungeon, quand elle est tenue en main, les Bottes insectoïdes déposent de l'huile au lieu du poison et le joueur devient immunisé au feu.
* Si le joueur a aussi l'Éponge, le poison laissé par les Bottes sera immédiatement absorbé, rendant les Bottes inutiles.
* Il est possible d'avoir des munitions avec le Moteurgun en roulant et en absorbant les trainées de poison.

## Anecdotes

* Utiliser cet objet permet de laisser une trainée de poison par dessus l'entrée de l'Enfer de Balles, même s'il n'y a visiblement pas de sol sur lequel laisser une trainée.
Battle Standard

Before the advancement of Gundead society, belligerent bands of Bullet Kin would rally around these banners before their raids upon the upper chambers.

**Battle Standard** is a passive item.

## Effects

* Increases the damage of companions and charmed enemies by 80%.
* Increases the duration of the charm effect.
* Increases the chance of finding companions.

## Notes

* Having the Clown Mask along with the Drill and/or the Loot Bag will unlock this item.
* Doesn't increase Dog's chance of finding pickups.
* Doesn't increase Blank Companion's Ring's damage.
* If duplicates of this item are somehow obtained, further increases companions' damage.

## Trivia

* This item, when picked up, appears on the character's back, making it one of the few passive items that affects the character's model.
* Battle standards, also known as war flags, were carried by numerous land armies throughout history. This item likely references the Aquila in particular, an eagle symbol carried by the Roman Legions.
	+ A large number of video games also have similar flag or banner items that can buff and support allies. The Battle Standard is possibly a reference to one of them in particular, like the banner of command , a removed item from the videogame "League of Legends".
Agonizer

**Agonizers** are stationary enemies that spew bullets randomly in all directions, as well as a stream of bullets aimed at the player from the hole on their head, pausing for a short duration after each burst of bullets. Upon death, they explode.

Agonizers are often positioned in the center of large rooms to cover the most space with their attacks.

## Trivia

* Prior to the Supply Drop update, Agonizers could be instantly killed through contact with pits, which was nearly impossible under most circumstances due to their immobility.
* In the final scene in The Bullet's past, a gleeful Agonizer can be seen in the group of monsters, rolling back and forth in the grass.
* Agonizers are currently the only enemy encountered outside boss fights which are completely immobile on their own.
* The design may be a reference to the stone masks (specifically Kars') from JoJo's Bizarre Adventure.
Creech

**Creeches** crawl towards the player, occasionally opening up and releasing high-velocity bouncing bullets in random directions. This makes them especially dangerous in enclosed rooms. On some occasions they spawn with regular Shotgun Kin to fake the player out.

## Trivia

* In its attack animation, when the Creech fires its projectiles, its eyes disappear. This implies that its bullets are actually its own eyes.
* The way the Creech opens its casing to shoot out a cluster of bullets is a possible nod to how real Shotgun Shells work, but instead of containing scatter pellets it instead contains eyes.
* In the Portuguese translation of the game, they are known as "Monstrarma", a portmanteau of the words "Monstro" (Monster) and "Arma" (Gun).

## Gallery

* Creech in-game.
* A Creech revealing its eyes before firing.
Copper Ammolet

This enchanted copper amulet was forged deep in the Forge. Warm to the touch.

**Copper Ammolet** is a passive item and an Ammolet.

## Effects

* Blanks have a chance to ignite enemies.
* Grants an additional Blank at the start of each floor.

## Notes

* **Backdraft** - If the player has Armor of Thorns, touching enemies sets them on fire.
* **Don't Worry About The Vase** - If the player has The Kiln, destroying small breakable objects (vases, barrels, etc.) has a small chance to activate a blank effect.
* **Firing With Flair** - If the player has Flare Gun, the Flare Gun turns green and sets green fire, which leaves enemies permanently burning.
* **Hot Ones** - If the player has Hot Lead, the chance to shoot fire bullets is significantly increased.
* **Phoenix Up** - If the player has Phoenix, summons a phoenix companion that fires at enemies.
* **Relodestar** - If the player has Relodestone, after Relodestone's effect ends, all bullets absorbed during its use will be shot out in random directions, dealing damage to enemies.
* The blanks activated by Owl and Hoxton will also have a chance to ignite enemies.

## Bugs

* If a large quantity of duplicates are somehow obtained (e.g. around 7 Copper Ammolets), saving and quitting to the next floor and continuing grants the player a far higher quantity of blanks than what the ammolets should give.

## See also

* Items
* Ammolets
AC-15

**AC-15** is a gun that becomes more powerful if the player has armor. If the player has no armor, it fires low-damage purple bullets with a high rate of fire. If the player is armored, it fires fast, piercing, high-damage blue bullets with a slower rate of fire and strong knockback.

## Notes

* **Armored Corps** - If the player also has Void Core Assault Rifle, both guns gain increased fire rate and shot speed.
* **Steel Skin** - If the player also has Nanomachines, it will remain in its powered-up form without having armor.
* If all armor is lost while AC-15 is in its armored form, it plays a short breaking animation when returning to its original form.
* The Robot will always have the armored form due to The Robot having armor instead of hearts.

## Trivia

* ***Unused:* Constitution Check** - If the player has Gunknight Armor, it causes an unknown effect.
* The gun's old pickup quote, "Metalled Gear", is a reference to the Metal Gear series.
* The gun's name and pickup quote are a reference to the Armor Class (AC) system, used since the 1st Edition of Dungeons & Dragons to denote characters' defensive capabilities. Wearing armor would increase the AC, making a character harder to hit, which is why armor increases the gun's power.
	+ The gun's description of an "unintuitive system" refers to the THAC0 (To Hit Armor Class 0) system used in 2nd Edition, which gave numbers to each character class that they would have to roll on a die to hit an armor class of 0, reducing the "to hit" number if the AC was greater than zero, and raising the "to hit" number if the AC was less than zero. The system was complex, which led to later editions having players roll dice against the AC value itself, rather than using the THAC0 number.
	+ The unused  **Constitution Check** synergy also refers to Dungeons & Dragons, in which Constitution is one of the core six "ability score" stats whose value applies bonuses or penalties to various values and rolls, such as hit points. More specifically, it refers to an ability check — a d20 roll whose result is modified by an ability score (Constitution in this case) and must exceed a certain result for the check to succeed.
* If the player has no armor and opens a chest containing the AC-15, it will briefly take on its upgraded appearance before changing to its normal form.
* The gun's synergy with Void Core Assault Rifle may be a reference to the Armored Core series of videogames.
* AC-15 shines while the player is armored.
* Lich's Eye Bullets will cause the AC-15 to always be in the powered up form due to the  **Steel Skin** synergy.

## Gallery

* The AC-15's appearance while the player has no armor.
C4

5/6 | 525
More useful than a standard time bomb, but less convenient than a proximity mine, plastic explosives can be manually triggered.

**C4** is an active item.

## Effects

* Places explosives on the ground which then can be detonated by using the item again, dealing 60 damage to nearby enemies. Unlike Bomb, does not open secret rooms.

## Notes

* The C4 in game is based on the real-life plastic explosive. C4 is often known for its moldable clay-like quality; however, this doesn't appear in-game.
Box/fr

5/6 | 210
Personne n'est assez perspicace pour déjouer une ruse aussi sophistiquée.

Le **Carton** est un objet actif.

## Effets

* Quand le joueur porte le carton pardessus lui, les ennemis ne visent plus le joueur. La plupart des actions, en dehors de se déplacer normalement, comme tirer avec une arme, charger une arlme, faire une roulade, retourner une table et utiliser un téléporteur.
	+ Tirer en dessous du carton fait deux fois plus de dégâts et retire le carton.
	+ Recharger n'enlève pas le carton, même si le joueur a Holster.
	+ Ne fonctionne pas en rentrant dans la salle du boss.
* Le Carton peut être utilisé pour voler dans les magasins tant qu'il est activé avant d'entrer dans le magasin.

## Notes

* **Apiary** - Si le joueur a la Ruche, elle se transforme en rucher et régénère automatiquement des munitions au cours du temps.
* **Flat Stanley** - Si le joueur a aussi la Boîte postale, la taille du chargeur de la Boîte postale est réduit de 50% et son temps de recharge est réduit de 33%, ce qui permet aux paquets d'être tirés plus souvent.
* **I need scissors! 61!** - Si le joueur a aussi le M9, le M9 change d'apparence, sa cadence de tir est réduite, ses dégâts et son temps de recharge sont augmentés, et ses balles infligent un ralentissement et un étourdissement.
* **Pretty Good** - Si le joueur a aussi l'AAU, la coolitude est augmentée de 2 points.
* **What A Thrill** - Si le joueur a aussi le Patriote, il a une chance de transformer les ennemis en serpents inoffensifs.
* N'a pas d'effets si les ennemis visent déjà le joueur.
* Même si, comme dit précédemment, cela n'a pas d'effets sur les boss normaux, vous pouvez l'utiliser pour vous cacher lors de la première phase du combat avec le Rat Rusé.
* Quand vous tirez avec le Pistolet vorpale en utilisant le Carton, le tir sera forcément un coup critique.

## Anecdotes

* Cet objet fait référence au déguisement-carton très connu dans le jeu Metal Gear.
* La synergie  **Pretty Good** est une référence à la phrase populaire de Metal Gear Solid, "You're pretty good".
* La synergie  **Flat Stanley** est une référence à ***Flat Stanley***, une série américaine de livre pour enfants Jeff Brown.
* La synergie  **What a Thrill!** est une référence au thème musical de Metal Gear Solid 3: Snake Eater.
* La synergie  **Apiary** pourrait être une référence au personnage The Pain de Metal Gear Solid 3: Snake Eater, un opérateur spécial pouvant contrôler les abeilles et les utiliser en combat.
* La synergie  **I need scissors! 61!** est une référence à une phrase de Metal Gear Solid 2: Sons of Liberty.
All moding in one page

## Why?

When you play with any number of mods (more than two, I think), it is very inconvenient that each list of items from each mod on different pages (sometimes even on different sites), from this have each time to look for where the mod, then look for a list of items from this mod, and then only what the item and what it does.

For this reason, I thought it would be more convenient to make an alternative page with mods, which will have all the same tables with items, but on one page. Just press "search page" (Ctr+f), and enter the name of the item (or weapon) you're looking for, and you'll find your description.
Bullet Hell

**Bullet Hell** is the secret 6th chamber of The Gungeon. It contains no shops or treasure rooms, although pickups and chests can still be found upon clearing rooms.

Bullet Hell always contains a secret room with an Evil Muncher.

## How To Access

* Bullet Hell is accessed in the Aimless Void. After killing the pasts of the 4 main Gungeoneers, walking onto the large platform just before the chest that contains The Gun That Can Kill The Past will cause a skeletal hand to appear and drag players down into **Bullet Hell**.
	+ It is **unavoidable** to enter Bullet Hell the first time the player enters the Aimless Void after defeating the pasts of the 4 main Gungoneers, unless in Blessing or Challenge mode. The player cannot dodge it even if they walk around the area where the rift would be in future runs. Prepare for a run to it accordingly.
	+ After entering Bullet Hell at least once, a large rift will appear in the platform that will take the player to Bullet Hell. The rift can be walked around to avoid going to Bullet Hell.
	+ Note that the player cannot enter Bullet Hell for the first time when in Blessing Mode or Challenge Mode, but it is always accessible once the rift is opened.

## Layout

Bullet Hell always follows the same basic layout:

* The starting room has three paths. Two of the paths will merge and lead to the second junction, while one of the paths will consist of a single dead end room.
* The second junction has three more paths. Two of the paths will form a loop, while one of the paths will lead to the third junction.
* The third junction has three more paths. Two of the paths will reach dead ends, while one of the paths will lead to the Lich.
Bottle

**Bottle** is an active item.

## Effects

* Upon use, stores an extra pickup.
	+ Using the Bottle again consumes the pickup.
* By using it in a room with a Gun Fairy, it's possible to capture it.
	+ Using the Bottle with a captured Gun Fairy will spawn a friendly fairy that heals in half-heart increments.
	+ The more health the player has, the faster the healing will be.
	+ After the player reaches full health and the delay between heals passes, the healing will permanently stop.
	+ After a few seconds of the fairy orbiting the player, it will disappear. Even if the fairy disappears before the player reaches full health, they will still be healed.

## Notes

* **Clearer Guon Stone** - If the player has Clear Guon Stone, it grants immunity to poison, fire, and electricity and it rotates at a fixed distance from the player while they are moving instead of on a slight delay. Shooting enemies while standing on fire or ice will burn or freeze them, respectively.
* **Empty Vessels** - If the player has Holey Grail, if damage is taken while Bottle is empty, it fills with a purple soul that deals 100 damage to all enemies in the room upon use.
* **Mak Pak** - If the player has Makarov, its maximum ammo is increased by 30%, and while holding Makarov, it occasionally fires a homing bullet at an enemy for free.
* When playing as The Robot, Patches and Mendy may give this item to The Robot even if it has not yet been unlocked.
* When playing as The Robot, the friendly fairy will do nothing and will disappear after a while, due to the fact that he has no heart containers.
* The item can be used on a health dispenser. If the dispenser holds two half hearts or more, the bottle will store a full heart.
* It is possible to use it in rooms with pickups locked in a cell to avoid opening the door.

## Trivia

* This item's ability to catch fairies is a reference to The Legend of Zelda.
* The line "heart container" is also a reference to the heart containers obtained from bosses in the Legends of Zelda series.

## Gallery

* Bottle containing ammo.
* Bottle containing a blank.
* Bottle containing a fairy.
* Bottle containing half a heart.
* Bottle containing a heart.
* Bottle containing a key.
* Bottle containing a soul.
Ammoconda

**Ammoconda** is a boss found in the Gungeon Proper.

## Behavior

The Ammoconda will constantly slither around the room, usually towards the player. It has many attacks, and all of its segments can perform these attacks at around the same time.

* Fires bullets outwards.
* Fires a burst of bullets in all directions.
* Fires a waving line of bullets.
* Fires a line of bullets in a cardinal direction that can make a 90 degree turn.
* Briefly stops moving, then simultaneously fires a wavy bullet from every segment.

If one of the Ammoconda's segments takes enough damage, it will no longer be able to attack.

Small turrets will pop up periodically, which shoot triangular bullets at the player. These turrets can be destroyed. If the Ammoconda eats one, it will gain health and a temporary increase in movement speed. Even if they are not destroyed, damaging the turrets will decrease the amount of health that Ammoconda gains from eating them.

If the Ammoconda eats a turret, it will grow a new segment. New segments always appear directly behind the head.

## Notes

* The Ammoconda is immune to electrified water; however, the turrets spawned are vulnerable.
* After eating a tower, the Ammoconda has a very low chance of growing a golden segment.

## Trivia

* The Ammoconda gaining health from eating things and growing new segments (as well as the bullet line attack) is in reference to the game *Snake*.
* The Ammoconda can grow indefinitely.
* Bowler says: "...I wonder if I can stop the Ammoconda from showing up on RAINBOW RUNS!?!."
* The Ammoconda is considered by many to be the most annoying boss in the game due to its somewhat random attack patterns, its ability to heal itself, and the earliness of its appearance compared to its difficulty.
	+ This is made fun of in the physical copy of the Ammonomicon, where a doodle on the page of the Ammoconda's entry depicts it crying itself to sleep after being harassed by a mob of angry bullet kin.
	+ It is also shown under the item Lies, where one bulletkin is telling another that they love the Ammoconda, implying that it's a lie.

## See also

* Bosses
* Enemies
Banana Jam Hands

Banana Jam Hands is an item in Exit the Gungeon. It is the starting item of the Cultist.

## Effect

* Causes the player's gun to switch much, much more often (about 5s).
* Upon switching guns, the previously held gun will be thrown at enemies in the form of a projectile.

## Notes

* This item simultaneously makes bad guns less detrimental, and good guns less beneficial, as both will only be a problem or boon for an extremely limited time.
* This is one of the few items in Exit the Gungeon that does not appear in Enter the Gungeon.
Bracket Key

5/6 | 682.5
A remnant from when the Gungeon was being built. Gungeon architects would use these artifacts to quickly make their way through Gundead infested chambers. Though this one has lost a portion of its power to the ages, it is still a potent weapon.

**Bracket Key** is an active item.

## Effects

* Deals 150 damage to all enemies in the room.
* Prevents additional enemy waves from spawning when used.
* Increases curse by 1 while held.

## Notes

* **Hacker** - If the player also has Lower Case r, its damage is increased by 25%.
* **Square Brace** - If the player also has Polaris, it gains 20% increased damage, higher ammo capacity and magazine size, faster fire rate, and a new appearance.
* The Bracket Key can hit bosses such as Cannonbalrog and High Priest during attacks where they are normally invincible.
* The explosion cannot travel to other rooms (e.g. using the item in a room adjacent to a chest room containing a Mimic will not damage it).
* Unlike Big Boy, the damage done by Bracket Key will not contribute to its own recharge.

## Trivia

* The Bracket Key's description and functionality suggests that the right bracket key on the keyboard was used during development of Enter the Gungeon to automatically clear rooms for debugging purposes.
* The synergy  **Square Brace** is a reference to the character Curly Brace from the game Cave Story, where the gun Polaris is also from.
Dart Gun/zh

**飞镖枪**是把可以发射飞镖的枪。它是宗教徒的初始枪。

## Trivia

* ***Removed:*** - 如果玩家有Mega Douser，此枪伤害增加25%。本组合或许因为包含初始枪而被移除。
* The Dart Gun may be a reference to the Nerf Maverick Rev-6, a dart gun that has the same shape, same color pattern, and also holds six darts.

* 飞镖不会粘在秘密墙上，可以用来有效地找到秘密房间。
	+ 在update 1.0.8加入这个补丁。
* The Dart Gun is a replacement toy for The Cultist. As the Ammonomicon states, they originally used the Light Gun. They eventually dropped it, and now it's in The Gungeon.
* The alternative skin of the gun looks like a worm to complement the apple costume.
Backup Gun

Another incredible use of tape in the Gungeon, this backward-facing gun has been charmed to fire in solidarity with any equipped gun.

**Backup Gun** is a passive item.

## Effects

* Guns simultaneously shoot forwards and backwards. The backwards firing shots will be significantly less accurate.

## Notes

* **Gruber's Bane** - If player also has Shadow Bullets all backward shots have an additional projectile.
* **Like Shooting Fish** - If the player has Barrel, a fish pops out of the Barrel and fires bullets. The last shot of each magazine fires fish who flop around on the ground and fire at enemies.
* Interacts strangely with Double Vision - Instead of doubling the backwards shots, a player that activates Double Vision with Backup Gun equipped will fire three shots forwards, and one shot backwards.
* With Backup Gun, Dark Marker's charged shot's accuracy is decreased, which can cause it to fail as the two projectiles have a chance to miss each other.
* Negates the recoil of the Mutation and the Grasschopper.
* Synergizes extremely well with weapons that can bounce shots on walls or release homing projectiles such as The Scrambler, the Bee Hive or the Moonscraper.
* Works well with Orbital Bullets, as shots fired backwards which would normally miss will instead orbit the player.
* For some reason, Backup Gun seems to cause the forward shot of the Prize Pistol to be inaccurate. It's recommended to drop the item in the room before speaking to Winchester to start the game, although it's possible to drop it during the game by backing up to a wall.
* The backward shot originates from the front of the gun, in the same pixel as the forward shot.
	+ This works well with extremely close range weapons, like Blasphemy and Quad Laser, and weapons with very large bullets.
* With the Alien Engine, the gun will also fire an invisible flame backwards, though recoil is not affected.
* Does not affect Composite Gun's charged shots.
* Does not affect the Zorgun's final shot.
* The backwards shots can trigger the multi-shot effect of the Y.V. shrine.
* Chance Bullets triggers independently for forwards- and backwards-firing rounds.
* Guns that fire forwards and backwards at the same time like the Directional Pad and Face Melter have their damage doubled.

## Trivia

* This item is a reference to the movie Die Hard, where the protagonist John McClane tapes his Beretta 92F pistol to his back.
	+ The synergy  **Gruber's Bane** - is a reference to the primary antagonist of the film, Hans Gruber
Clear Guon Stone

The Clear Guon stone continuously cleanses the blood of its bearer of all impurities.

**Clear Guon Stone** is a passive item and a Guon Stone.

## Effects

* Negates poison damage.
* Orbits the player, blocking enemy shots on contact.

## Notes

* **Clearer Guon Stone** - If the player has +1 Bullets, Bottle, or Amulet of the Pit Lord, the Clear Guon Stone becomes bigger, rotates at a fixed distance from the player while they are moving instead of on a slight delay, and grants immunity to fire and electricity in addition of the poison immunity naturally granted. Additionally, shooting enemies while standing on fire/oil or ice/water will burn or freeze them, respectively.
* **Gungeonite** - If the player has Gamma Ray, the beam will leave a trail of poison.
* **Tile Match** - If the player also has Tetrominator, whenever the player shoots, Clear Guon Stone will occasionally shoot a line Tetromino.

## Trivia

* The Clear Guon Stone, like all the other guon stones, is based on Ioun Stones, popularized by Dungeons and Dragons.
* The Clear Guon Stone resembles a Skullet.
* This item's use of the word clear, its subtext "pure" and the blue tint of the item are cumulatively a reference to the street drug methamphetamine, or Crystal Meth, and in particular the high fidelity (zero impurity,) and blue tinted, example created by master chemist Walter White in the hit television show Breaking Bad.
* Prior to the A Farewell to Arms Update, Clear Guon Stone was a  item.
Kruller Glaive

**Kruller Glaive** is a gun that throws a boomerang-like projectile that homes in on multiple enemies, damaging and sometimes stunning them.

## Notes

* **blade** - If the player also has the Blood Brooch or the Ring of Chest Vampirism, Kruller Glaive's damage is increased by 20%, enemies hit will visually bleed, and jammed enemies and bosses will be reverted to normal on hit.
* **Crave the Glaive** - If the player also has the Boomerang, the Glaive will try to hit every enemy in the room before returning, similar to the Boomerang.
* The Kruller Glaive is one of the three weapons in the NONE gun class that can be obtained in normal play, the others being the Chamber Gun and the Slinger.
* If the player has Helix Bullets, glaives lose their homing.
* Due to the weapon's movement pattern, Gunjurers can't reclaim the projectile to throw it back at the player, making it useful to deal with them.

## Trivia

* Both the name and weapon are a reference to the science fiction film Krull. Unlike the Glaive in the film, the Kruller Glaive cannot disperse energy blasts, go through solid substances or kill in a single hit.
* The weapon's tagline is a reference to an internet meme, "I studied the blade."
* The weapon's description may be a reference to the term "Mall Ninja," a derogatory term used to describe individuals who purchase useless items or specialty equipment purely to look more threatening. The stereotypical Mall Ninja owns bladed weaponry that has little application in an actual combat situation.
* The  **blade** synergy may be a reference to the superhero movie Blade.
* The Crave The Glaive synergies’ function and design may be a reference to the Glaive Ricochet from Bloons TD.
BSG

**BSG** is a gun that slowly charges up to fire a large green projectile that, upon reaching its maximum distance, will detonate and severely damage all enemies in the room. The projectile itself will also deal impact damage, pierce enemies, and bounce off a wall once before detonating. However, if the projectile bounces off a wall more than once, it will dissipate without detonating.

## Synergies

* **Big Shotgun Gun** - If the player has Big Shotgun, it fires five projectiles instead of three.
* **In The Mood!** - If the player has Thunderclap or Strafe Gun, shot speed is increased by 25% and the player's movement speed is slightly increased.

## Notes

* Items that increase shot speed (such as Rocket-Powered Bullets) will allow projectiles to reach their maximum distance quicker and thus detonate in less time.
* Projectiles will detonate instantly if they come in contact with a black hole created by either the Black Hole Gun or Singularity.
* The explosion's effect is identical to that of the Bracket Key, with the exception that it does not stop additional enemy waves from spawning; it can damage certain bosses during attacks where they are normally invincible, and cannot travel to other rooms.
* The damage of the explosion is unaffected by passive items.
* The explosion does not crack walls leading to secret rooms.
* Because the gun's fire rate is slower than its reload time, the gun cannot be charged immediately after it is reloaded.
	+ Similar to other guns with a magazine size of 1 (e.g. Stinger), dropping the gun and picking it back up will instantly reload it and reset the fire rate delay, allowing it to be charged immediately.
* If used with the Bloody 9mm, it has an almost 100% chance to fire a berserk bullet if fully charged.

## Trivia

* With more than double the charge time of the Molotov Launcher, the Big Shooty gun has the slowest fire rate of all guns in the game.
* This gun is a reference to a weapon called the BFG 9000 from the DOOM series.
	+ The In The Mood synergy likely references the high walking speed of the character from Doom. The Thunderclap resembles another gun from Doom, whereas the STRAFE gun may refer to how fast the Doom Marine can strafe. The synergy name is likely because 'mood' is 'doom' spelled backwards.
	+ Similarly to how BSG stands for Big Shooty Gun, BFG stands for Big F\*cking Gun.

## Gallery

* An old, unused appearance for the BSG, the only surviving sprites of which are a segment of its reload animation.
Bundle of Wands

**Bundle of Wands** is a gun that fires spreads of three magic bursts that have a chance to transmogrify enemies into chickens.

## Notes

* **Cast Iron** - If the player has Big Iron, each of Big Iron's bullets are replaced with one from Bundle of Wands, Witch Pistol, and Hexagun.
* **Chicken Arise** - If the player has Magic Bullets, the chance for Bundle of Wands to transmogrify is increased.
* **Special Delivery** - If the player has Owl, Bundle of Wands's and Owl's shots bounce. The Owl turns skeletal and fires letters.
* Each magic burst has a 10% chance to transmogrify.
* Bosses and Mimics are immune to transmogrification.
* Despite being a shotgun, the Bundle of Wands is not in the SHOTGUN gun class, and as such does not benefit from the  **Shotgun Affinity** synergy.
* Shooting walls with the gun leaves rune-shaped indentations.
* Gunreapers can be transmogrified.
* If a jammed enemy is Transmogrified, the chicken it is transformed into will also be jammed, and do contact damage.

## Trivia

* The  **Special Delivery** synergy is a reference to Hedwig, the snowy owl that accompanies Harry in the Harry Potter book series.
* The  **Chicken Arise** synergy is a reference to the Aqua Teen Hunger Force episode "Video Ouija", in which a witch doctor uses the same phrase.

## Gallery

* An old, unused appearance for the Bundle of Wands