Leodis' Mages Tower

Leodis Mages Tower aka The Mage’s Tower is the premier magical learning institution in the North of the Ridings, Mages of all skills levels flock to this institution to hone their skills. It was once seen as a threat to the city of Leodis but now seen as one of the main jewels in the crown of the Leodis. This large tower is the home to some of the most eager spell casters in all of the Ridings and has one of the biggest collections of magical knowledge in the entire Ridings and the doors are open to anyone who is willing to learn and can prove their worth. Quite a large amount of buildings have popped up over the years as it has drawn in more and more mages.

## History

Leodis Mages Tower aka The Mage’s Tower, was one of the old towers from the Age of Dragons, the king of the time refused to have the tower built inside the walls for fears of the magics being flung around. Little is known about the original owner of the tower but now it is used to teach and hone the skills of mages of all levels. The tower has a dedicated floor for each school of magic as well as one of the largest repositories of magical books in the Ridings. The top floors are filled with apartments for the professors with the Barron getting the highest room. There are an unknown number of expansive basement levels that contain teleportation rooms and arcane prisons for unknown horrors and miscreant mages. The higher levels of the basement are connected to the library and used as archives and study rooms but occasionally things crawl up from the forgotten levels below and people go missing.

One of the most interesting features of the tower is the elevators, a series of permanent Tensor's Floating Disks that can be operated by Mage Hand to change their elevation. The large campus also has many other buildings within the walls including many dorm rooms for those students who wish to stay on site, magical laboratories containing magics that are not safe to be experimented on within the Tower itself and a Magical Foundry which forges magical items for Mage Guild Members. Many of the magical items adventurers find in the local area in the hands of monsters or scavenged off the unfortunate dead, bare the mark of the Tower who will pay for their safe return.

## The Mage's Tower

The main build, which the whole institution has built around over the years, it was previously owned by ~~Redacted~~ but their whereabouts is unknown but their former dwellings have been massively repurposed for for it's current iteration. The tower is magically larger on the inside than what it looks like on the exterior which has been used to give many levels dedicated to particular purposes.

The tower has a dedicated floor for each school of magic as well as one of the largest repositories of magical books in the Ridings. The top floors are filled with apartments for the professors with the Barron getting the highest room. There are an unknown number of expansive basement levels that contain teleportation rooms and arcane prisons for unknown horrors and miscreant mages. The higher levels of the basement are connected to the library and used as archives and study rooms but occasionally things crawl up from the forgotten levels below and people go missing. One of the most interesting features of the tower is the elevators, a series of permanent Tensor's Floating Disks that can be operated by Mage Hand that span all the levels of the.

**Main Entrance**

Entering the tower's main entrance for the first time tends to throw off visitors as their sense of scale is thrown into question, the area is far larger than what the exterior of the tower would let on. A series of permanent Tensor's Floating Disks are in the center of the room circling a Teleportation Circle that can be used by all who have the sigils memorised and the skills to use such a thing. The permanent Tensor's Floating Disks are used as elevators to gain access to the upper levels above, they can be operated by Mage Hand.

On the far end of the main hall there is a counter flanked with two sets of stairs leading to the door of the library. Behind the counter there usually is someone to help you sign up to courses, direct you where to go or pass on messages to the faculty. They are the first port of call for anyone coming to the tower.

**The Lock Box - Abjuration Magic Level**

This floor is dedicated to the study of Abjuration magic.

> ***Abjuration** spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.*
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**The Planar Eye - Conjuration Magic Level**

This floor is dedicated to the study of Conjuration magic,

> ***Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.*
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**The Seeing Pool - Divination Magic Level**

This floor is dedicated to the study of Divination magic.

> ***Divination** spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.*
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**??? - Enchantment Magic Level**

This floor is dedicated to the study of Enchantment magic.

> ***Enchantment** spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.*
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**??? - Evocation Magic Level**

This floor is dedicated to the study of Evocation magic

> ***Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.*
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**??? - Illusion Magic Level**

This floor is dedicated to the study of Illusion magic.

> ***Illusion** spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.*
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**??? - Necromancy Magic Level**

This floor is dedicated to the study of Necromancy magic.

> ***Necromancy** spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.*
> *Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.*
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**??? - Transmutation Magic Level**

This floor is dedicated to the study of Transmutation magic.

> ***Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.*
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**??? - Mage Battle Arena**

This floor is dedicated to testing ones combat prowess and is heavily used by practitioners of the Evocation school of magic. The area is covered in enchantments that converts magic into nonlethal damage. If anyone goes down to magic they are knocked unconscious as long the damage doesn't fall under the massive damage rules.

**??? - Professors Apartments**

**??? - The Baron of Mages Living Quarters**

## Notable NPCs

* Far-Flung the Quick, a Tabaxi: The Baron of Mages, high mage of the tower, and member of The Landed Barons of Leodis.

* Dendrik Taylor the Extra-Planar Inviter Adept: Dendrik is the human master of Conjuration at the Mage Tower. Generally cordial he's a little bit forgetful and not entirely with it. Describes himself as a 'Demon Man', a 'Fey Man', an 'Elemental Man' and all other manner of summoned creature's man but he does struggle when it comes to people as shown when he got 3 traumatized young apprentices out of their rest beds just to talk to a group of adventures from the Otha's Rest Adventurers Guild

## Appendix

### Appearances

Adventures
Insert session name here • A Night in the Library • The Plunge for Knowledge I: Into the Unknown •

### Mentions

Adventures
Insert session name here • Insert session name here •