recursal/Fanatic-Fandom huggingface dataset:
Vult Skerris (TIE/in Interceptor)

***Languages*** : **English** Français

**5**
Init
**Vult Skerris**
*Arrogant Ace*
Limited: 1

***Vult Skerris** was a human male pilot who served as a captain in the Galactic Empire's naval forces during the Imperial Era. As an Imperial pilot, he flew a TIE/IN interceptor with red markings, and wore a TIE pilot flight suit with yellow stripes on the helmet and arms. Skerris was stationed at the elite Skystrike Academy, where he trained TIE pilot cadets as a flight instructor. In 2 BBY, he engaged Rebel Alliance forces near the planet Teralov and destroyed a transport delivering supplies to civilians and its escorts.* read more

## Card Text/Abilities

**Action**: Gain 1 strain token to recover 1 .

Before you engage, you may spend 1  to perform an action.
Unkar Plutt (Quadrijet)

***Languages*** : **English** Français

**2**
Init
**Unkar Plutt**
*Miserly Portion Master*
Limited: 1

## Maneuver Chart

Maneuvers

*Unkar Plutt, a member of the male Crolute species, resided on the remote, lawless world of Jakku approximately 30 years after the Battle of Endor. The Crolute was a junk boss who bought weapons, gears and scraps of Rebel and Imperial ships which had crashed during the Battle of Jakku. The ruthless Unkar used hired thugs to enforce his stranglehold on barter, sending them to punish any scavenger who dared dabble in unauthorized trades or negotiated too aggressively. The Blobfish—as scavengers called him behind his broad back—had collected all manner of weapons, gears, and ships over the years, including a battered Corellian freighter he kept under a tarp on the outskirts of Niima Outpost. From his Concession Stand at Niima Outpost, he ruled over the lives of the scavengers, buying and selling scrap and doling out survival rations.* read more

## Card Text/Abilities

At the start of the Engagement Phase, if there are one or more other ships at range 0, you and each other ship at range 0 gain 1 tractor token.

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Slave I

**This article is a disambiguation page for Slave I**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Slave I can refer to the following pages:

* Slave I (Scum) (upgrade card)
* Slave I (Separatist/Scum) (upgrade card)
Veteran Turret Gunner

***Languages*** : **English** Français

## Card Text/Ability

After you perform a primary attack, you may perform a bonus  attack using a  you did not already attack from this round.

## Card Text/Abilities

After you perform a primary attack, you may perform a bonus  attack using a  you did not already attack from this round.

## Squad Points

This is a variable-cost upgrade that changes price based on ship size.

## Availability

* BTL-A4 Y-Wing Expansion Pack
* Galactic Empire Conversion Kit
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* VT-49 Decimator Expansion Pack
Precognitive Reflexes

***Languages*** : **English** Français

## Card Text/Ability

After you reveal your dial, you may spend 1  to perform a  or  action. Then, if you performed an action you do not have on your action bar, gain 1 strain token.

If you do, you cannot perform another action during your activation.

## Card Text/Abilities

After you reveal your dial, you may spend 1  to perform a  or  action. Then, if you performed an action you do not have on your action bar, gain 1 strain token.

If you do, you cannot perform another action during your activation.

## Availability

* BTL-B Y-Wing Expansion Pack
* Hotshots and Aces Reinforcements Pack
Supreme Leader Snoke

***Languages*** : **English** Français

## Card Text/Ability

During the System Phase, you may choose any number of enemy ships beyond range 1. If you do, spend that many  to flip each chosen ship's dial faceup.

Force: +1▴

### Extended Legal :

Yes

*Snoke, a Force-sensitive humanoid alien male, was a mysterious being who rose to become Supreme Leader of the First Order during the New Republic Era. Although he was a master of the dark side of the Force, Snoke was not a member of the Sith Order, which became extinct as a result of the deaths of the last two Sith Lords, Darth Sidious and Darth Vader. Like the Sith, he regarded the Jedi Order as a threat to his plans, and sought to complete their destruction while pursuing an agenda of galactic conquest.* read more

## Card Text/Abilities

During the System Phase, you may choose any number of enemy ships beyond range 1. If you do, spend that many  to flip each chosen ship's dial faceup.

* Force: +1▴
Vectored Cannons (RZ-1)

***Languages*** : **English** Français

## Card Text/Ability

Gain a  indicator. Treat the arc requirement of your  primary attack as .

Replace your ***Vectored Thrusters*** ship ability with the following:

***Vectored Cannons:*** During the System Phase, you may perform a red  or red  action. You can rotate your indicator only to your  or .

## Card Text/Abilities

Gain a  indicator. Treat the arc requirement of your  primary attack as .

Replace your ***Vectored Thrusters*** ship ability with the following:

***Vectored Cannons:*** During the System Phase, you may perform a red  or red  action. You can rotate your indicator only to your  or .

## Deckbuilding

* ***Vectored Thrusters***
	+ RZ-1 A-Wing
* Standardized

## Strategy Guides

* Strategy: Sensitive Controls and Vectored Cannons
Tomax Bren (SSP)

**5**
Init
**Tomax Bren**
*Brash Maverick*
Limited: 1

Tomax Bren was a Human male Imperial Navy captain who was active during the Galactic Civil War. Bren commanded the Scimitar assault wing, also known as the White Death, attached to the Qeimet fleet based in the Hook Nebula. *read more*

## Pilot/Ship Abilities

### Pilot Ability

After you perform a  action, you may recover 1  token on 1 of your equipped  upgrade cards.

## Loadout

* **Elusive**: While you defend, you may spend 1  to reroll 1 defense die.

After you fully execute a red maneuver, recover 1 .
* Charges: 1
* **Barrage Rockets**: Attack (): Spend 1 . If the defender is in your , you may spend 1 or more  to reroll that many attack dice.
* Charges: 5
* **Proximity Mines**: During the System Phase, you may spend 1  to drop a Proximity Mine using the [1 ] template. This upgrade's  Cannot be recovered
* Charges: 2
Kylo Ren (Crew)

***Languages*** : **English** Français

## Card Text/Ability

**Action:** Choose 1 enemy ship at range 1-3. If you do, spend 1  to assign the **I'll Show You The Dark Side** condition to the ship.

Force: +1▴

### Extended Legal :

Yes

*Kylo Ren, a Force-sensitive human male, was the Supreme Leader of the First Order and Master of the Knights of Ren during the era of the Resistance. Once a promising student of Jedi Master Luke Skywalker, the former Ben Solo was neither Jedi or Sith but a product of both orders' teachings. Though he embraced the dark side of the Force due to the machinations of his predecessor, Supreme Leader Snoke, Ren remained vulnerable to the pull of the light side of the Force. Nevertheless, he was determined to destroy the last remnants of the Jedi Order and also charted his own path to power, believing it was destiny to rule the galaxy.* read more

## Card/Text Abilities

**Action:** Choose 1 enemy ship at range 1-3. If you do, spend 1  to assign the **I'll Show You The Dark Side** condition to the ship.

* Force: +1▴
U-Wing

**This article is a disambiguation page for U-Wing**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

U-Wing can refer to the following pages:

* UT-60D U-Wing (ship)
* UT-60D U-Wing Expansion Pack (speculative name; not announced yet)
TIE Advanced x1

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*In designing the starfighters of its TIE line, Sienar Fleet Systems drew heavily on the designs of Kuat Systems Engineering ships such as the V-wing and Eta-2 interceptor. Sienar also experimented with advanced models featuring localized improvements and secret technological breakthroughs, including the TIE Advanced v1 prototype, based on Sienar's Scimitar Star Courier. This prototype led to the TIE Advanced x1, which boasted a hyperdrive and deflector shield generator. A modified early prototype of the Advanced x1 line was flown by Darth Vader himself.* read more

## Available Through

* TIE Advanced x1 Expansion Pack
* Galactic Empire Squadron Starter Pack
* Galactic Empire Conversion Kit (Pilot Cards and Dials Only)
* Battle Of Yavin Scenario Pack (Pilot Cards Only)

## Pilots

* •Darth Vader (Battle Of Yavin) (Marksmanship, Hate, Afterburners)
* Darth Vader (SSP) (Shield Upgrade, Hate, Ion Missiles, Afterburners)
* •Darth Vader
* •Juno Eclipse
* Maarek Stele (SSP) (Elusive, Outmaneuver, Afterburners)
* •Maarek Stele
* •Ved Foslo
* •Zertik Strom
* Storm Squadron Ace
* Tempest Squadron Pilot
Strategy Guides

This is a list of links to useful Strategy Guides to help players learn and improve at X-Wing.

### Tutorials and Guides

Top Gun: Tournament Academy: A series of tutorials on the basics of x-wing (new episodes are still in production, as of this writing)

Mental Measuring and Spatial Reasoning: This guide is from 7 years ago but the basics still apply today. The bottom part is a treasure trove of links to other guides as well.

Epic Strategy: A guide for how to build and fly a successful list in Epic play. Swarms, Wings, Huge Ships, the works.

Earning Your Wings: A tutorial from the FFG Forum archives that explains where a maneuver template will place you, by using the small ship base as a unit of measurement. Great way to learn to visualize maneuvers.

### Other Useful Links

An Index of Useful Links: A 2019 list of podcasts, streams, blogs, etc that may interest new and old players alike. Great for those who love to learn from podcasts and streams.
Strain

A ship is strained while it has at least one strain token. While a strained ship defends, it rolls 1 fewer defense die. The strain token is a red token.

* After a strained ship applies the effect to roll 1 fewer defense die this way, it removes 1 strain token.
* After a strained ship executes a blue maneuver, it removes 1 strain token.
Tractor Technicians

***Languages*** : **English** Français

## Card Text/Ability

During the End Phase, each other ship at range 0-1 cannot remove its tractor tokens.Before a tractored enemy ship at range 0-1 reveals its dial, you may spend 1 . if you do, while that ship executes its maneuver this activation, it reduces the speed of that maneuver by 1, to a minimum of 1.

## Card Text/Abilities

During the End Phase, each other ship at range 0-1 cannot remove its tractor tokens.

Before a tractored enemy ship at range 0-1 reveals its dial, you may spend 1 . if you do, while that ship executes its maneuver this activation, it reduces the speed of that maneuver by 1, to a minimum of 1.

## Availability

* Trident-class Assault Ship Expansion Pack (x3)
Trick Shot

***Languages*** : **English** Français

## Card Text/Ability

While you perform an attack that is obstructed by an obstacle, roll 1 additional attack die.

## Card Text/Abilities

While you perform an attack that is obstructed by an obstacle, roll 1 additional attack die.

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Mining Guild TIE Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Saw's Renegades Expansion Pack
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* TIE/sk Striker Expansion Pack
Tactical Scrambler

***Languages*** : **English** Français

## Card Text/Ability

While you obstruct an enemy ship's attack, the defender rolls 1 additional defense die.

## Card Text/Abilities

While you obstruct an enemy ship's attack, the defender rolls 1 additional defense die.

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Ghost Expansion Pack
* Lando's Millennium Falcon Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* VT-49 Decimator Expansion Pack
Targeting Computer

***Languages*** : **English** Français

## Cart Text/Abilities

*Targeting computers are standard features on many vessels, especially those designed to deliver ordinance. Some light starfighters and transport craft lack such weapon guidance, though it can be installed as an after-market modification.*

* +

## Availability

* BTA-NR2 Y-Wing Expansion Pack
* Fireball Expansion Pack
* Hotshots and Aces Reinforcements Pack
* Nantex-class Starfighter Expansion Pack
* Skystrike Academy Squadron Pack
Veteran Wing Leader

***Languages*** : **English** Français

## Card Text/Ability

You are a **wing leader**.
Your wingmates must be 2, 3, 4, or 5 other ships of your ship type.

While you defend, up to 2 of your wingmates in the attack arc may suffer 1  or  damage to cancel a matching result.

## Card Text/Abilities

You are a **wing leader**.
Your wingmates must be 2, 3, 4, or 5 other ships of your ship type.

While you defend, up to 2 of your wingmates in the attack arc may suffer 1  or  damage to cancel a matching result.
TIE/fo Fighter

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The TIE/fo space superiority fighter, commonly known as the First Order TIE fighter, was a starfighter used by the First Order. A product of Sienar-Jaemus Fleet Systems, the TIE/fo carried the appearance of its predecessor, the TIE/ln space superiority starfighter, though it featured internal advancements that provided it with greater defensive capabilities.* read more

## Available Through

* TIE/fo Fighter Expansion Pack
* First Order Conversion Kit (Pilot Cards and Dials Only)

## Pilots

* •"Midnight"
* •Commander Malarus
* •DT-798
* •"Longshot"
* •"Muse"
* •Lieutenant Galek
* •Lieutenant Rivas
* •Lin Gaava
* •TN-3465
* •"Scorch" (TIE/fo Fighter)
* •"Static"
* •"Null"
* Omega Squadron Ace
* Zeta Squadron Pilot
* Epsilon Squadron Cadet
Zari Bangel

***Languages*** : **English** Français

**3**
Init
**Zari Bangel**
*Aerial Exhibitionist*
Limited: 1

## Maneuver Chart

Maneuvers

*Zari Bangel was a female human pilot who flew in the New Republic's starfleet. In 28 ABY, she was stationed on the Republic's capital world Hosnian Prime. There she and several of her colleagues took note of how close their fellow pilot Joph Seastriker had come to the senatorial staff of Princess Leia Organa, with whom he was secretly working on an investigation into the criminal Rinnrivin Di* read more

## Card Text/Abilities

You do not skip your Perform Action step after you partially execute a maneuver.
Tractor Beam

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 1–3

**Arc:** Forward Arc

## Card Text/Ability

Attack: If this attack hits, all  /  results inflict tractor tokens instead of damage.

## Card Text/Abilities

Attack: If this attack hits, all  /  results inflict tractor tokens instead of damage.

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Hound's Tooth Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Sith Infiltrator Expansion Pack
* Skystrike Academy Squadron Pack
* TIE/D Defender Expansion Pack
Wes Janson

**5**
Init
**Wes Janson**
*Wisecracking Wingman*
Limited: 1

## Maneuver Chart

Maneuvers

***Wes Janson** was a human male pilot from Taanab who served in the Alliance to Restore the Republic. During the Galactic Civil War, Janson was a member of Rogue Squadron and participated in the Battle of Hoth as the gunner for Wedge Antilles. After the battle, Lieutenant Janson helped Antilles, who was promoted to commander, assemble Red Squadron. read more*

## Card Text/Abilities

After you perform an attack, you may spend 1  to assign the defender 1 jam token.

After you defend, you may spend 1  to assign the attacker 1 jam token.

## Availability

* Hotshots and Aces II Reinforcements Pack
Treacherous

***Languages*** : **English** Français

## Card Text/Ability

While you defend, you may choose a ship obstructing the attack and spend 1 . If you do, cancel 1  or  result, and the ship you chose gains 1 strain token.After a ship at range 0-3 is destroyed, recover 1 charge.

Charges: 1

## Cart Text/Abilities

While you defend, you may choose a ship obstructing the attack and spend 1 . If you do, cancel 1  or  result, and the ship you chose gains 1 strain token.

After a ship at range 0-3 is destroyed, recover 1 charge.

* Charges: 1
V-19 Torrent Starfighter

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The V-19 Torrent starfighter, also known as the V-19 Torrent Interceptor, was a model of starfighter manufactured by Slayn & Korpil. They were used by the Republic Navy during the Clone Wars.*read more

## Available Through

* Guardians of the Republic Squadron Pack
* Siege Of Coruscant Scenario Pack (Pilot Cards Only)
* Hotshots and Aces II Reinforcements Pack (Pilot Cards & Dials Only)

## Pilots

* •"Odd Ball" (V-19 Torrent)
* •"Kickback"
* •"Kickback" (Siege Of Coruscant)
* •"Swoop"
* •"Axe"
* •"Axe" (Siege Of Coruscant)
* •"Tucker"
* •"Slammer"
* Blue Squadron Protector
* Gold Squadron Trooper
Striker

**This article is a disambiguation page for Striker**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Striker can refer to the following pages:

* TIE/sk Striker (ship)
* TIE/sk Striker Expansion Pack (expansion pack)
Wartime Loadout

***Languages*** : **English** Français

## Card Text/Ability

Gain 1  slot and 1  slot.

Replace your ship ability with the following:

***Devastating Barrage:*** While you perform a  or  attack, if the defender is in your , your  results cannot be canceled by  results.
Add Stat  +2 shield
Add Action
Add Action

## Card Text/Abilities

Gain 1  slot and 1  slot. Replace your ship ability with the following:

***Devastating Barrage:*** While you perform a  or  attack, if the defender is in your , your  results cannot be canceled by  results.

* +2 shield
* +
* +

## Deckbuilding

* BTA-NR2 Y-Wing
* Standardized
TIE/rb Heavy Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

The TIE/rb Heavy is one of the largest TIE variants produced for the Galactic Empire and is often assigned to patrol routes where it is expected to fight without the support of a carrier or escorts. Thanks to its robust armor, swiveling laser cannons, and integrated MGK-300-series droid intelligence, this vessel lives up to its nickname: the "Brute."

The *TIE/rb Heavy Expansion Pack*includes everything you need to add one of these imposing ships to your Galactic Empire squadrons, beginning with a beautifully detailed, pre-painted miniature and a medium plastic base. Four ship cards give you the freedom to choose your pilot, while 12 upgrade cards invite you to customize your ship to fit your needs. Finally, two Quick Build cards offer helpful combinations of pilots and upgrades to get you into the fight right away.

## Included Components

### Pilots

* •"Rampage"
* •Lyttan Dree
* Onyx Squadron Sentry
* Carida Academy Cadet

Ship tokens are dual sided and have the following front/back combinations:

* "Rampage" / Onyx Squadron Sentry
* Lyttan Dree / Carida Academy Cadet

### Upgrades

#### Cannon

* Heavy Laser Cannon
* Ion Cannon
* Synced Laser Cannons

#### Configuration

* Maneuver-Assist MGK-300
* Target-Assist MGK-300

#### Talent

* Deadeye Shot (x2)
* Ion Limiter Override (x2)
* Snap Shot (x2)

### Tokens

* Calculate Tokens (x3)
* Charge Tokens (x2)
* Critical Hit Token
* Focus Tokens (x2)
* Reinforce Token
* ID Token #13 (x3)
* Ion Tokens (x3)
* Medium/Large Single Turret Arc Indicator
* Lock Tokens #13 (x2)
* Strain Tokens (x3)
* Stress Tokens (x2)
* Dial ID Token
* TIE/rb Heavy Dial

## Additional Information

* Medium Base
* Medium Base Pegs (x2)
* TIE/rb Heavy Quick Build Cards (x2)
Sun Fac

***Languages*** : **English** Français

**6**
Init
**Sun Fac**
*Archduke's Enforcer*
Limited: 1

*Sun Fac was an upper-caste Geonosian who lived in the Stalgasin hive on Geonosis. He served as chief lieutenant to Archduke Poggle the Lesser, and ensured that his master's will was carried out across Geonosis. He was unusually intelligent and creative for his species and possessed the versatility to play whatever role was required to increase productivity, ranging from a sympathetic listener to a heartless executioner.* read more

## Card Text/Abilities

While you perform a primary attack, if the defender is tractored, roll 1 additional attack die.

## Availability

* Nantex-class Starfighter Expansion Pack
Valen Rudor (SSP)

**3**
Init
**Valen Rudor**
*Braggadocious Baron*
Limited: 1

*Baron Valen Rudor, operating number: "LS-607", was a male human TIE fighter pilot from Corulag in service to the Galactic Empire on Lothal 5 years prior to the Battle of Yavin. He and several stormtroopers were assaulted by Garazeb Orrelios when the latter became lost in the streets of Lothal's Capital City. Rudor then attempted to call for reinforcements, but his request was met with indifference by his commanding officer. Sometime later his TIE/ln space superiority starfighter was defeated by the Ghost and found in the fields by local con artist Ezra Bridger, who pretended to try to help him in order to rob him, and sell pieces of the ship in the black market. Years later, he was given ownership of Old Jho's Pit Stop by the Empire after Jho was arrested during an Imperial raid and executed for treason.* read more

## Pilot/Ship Abilities

### Pilot Ability

Before a friendly TIE/ln fighter at range 0-1 would suffer 1 or more damage You may spend 1 . If you do, prevent that damage.

## Loadout

* **Disciplined**: After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the **Disciplined** upgrade, you may perform a  or  action.
* **Precision Ion Engines**: Before you execute a speed 1-3 Koiogran Turn () maneuver, you may spend 1  to execute that maneuver as a Segnor's Loop ( or ) maneuver instead.

* Charges: 2
T-70 X-Wing

***Languages*** : **English** Français

*The T-70 X-wing fighter was the successor to the T-65B X-wing starfighter, manufactured by Incom-FreiTek for use by the New Republic Defense Fleet.*

More expensive and complex than the former T-65B, the T-70 featured advanced weaponry and proved more versatile than its predecessor, and was essential in both dogfights and capital-ship scale combat operations. *read more*

## Available Through

* T-70 X-Wing Expansion Pack
* Resistance Conversion Kit (Pilot Cards and Dials Only)
* Heralds of Hope Squadron Pack

## Pilots

* •C'ai Threnalli
* •Ello Asty
* •Jaycris Tubbs
* •Jessika Pava
* •Joph Seastriker
* •Kare Kun
* •Lieutenant Bastian
* •Nien Nunb
* •Nimi Chireen
* •Poe Dameron (Resistance Commander)
* •Poe Dameron (Trigger-Happy Flyboy)
* •Temmin Wexley (Snap)
* •Temmin Wexley (Black Two)
* •Venisa Doza
* •Zay Versio
* Black Squadron Ace
* Red Squadron Expert
* Blue Squadron Rookie
Tractored

A tractor token is an orange token. A ship is **Tractored** while it has equal or greater than a specific number of tractor tokens, according to its size: a small ship requires one tractor token, a medium ship requires at least two tractor tokens, and a large ship requires at least three tractor tokens.

The first time a ship becomes tractored each round, the player whose effect applied the tractor token may choose one of the following effects:

* Perform a (non-action) barrel roll using the 1  template. The player applying the effect selects the direction of the barrel roll and the ship’s final position.

* Perform a (non-action) boost using the 1  maneuver template.

This move **cannot** cause the ship to move through or overlap an obstacle. Other barrel roll and boost restrictions also apply (fails if move would cause ship to flee the battlefield, etc).

After a ship is moved this way, if an opponent moved it, the ship's player may choose to have the ship rotate 90˚ to the left or right. If they do, the ship gains one stress token.

While a tractored ship defends, it rolls one fewer defense die.

*(Errata: "During the Engagement Phase, a tractored ship rolls one fewer defense die. Medium ships become tractored with 2 or more tractor tokens. Large ships become tractored with 3 or more tractor tokens.")*

*(Errata: Added "After a ship is moved this way, if an opponent moved it, the ship's player may choose to have the ship rotate 90˚ to the left or right. If they do, the ship gains one stress token.")*

* Some special weapons inflict tractor tokens instead of dealing damage.
* Huge Ships have additional rules for tractor tokens.
Zuckuss (G-1A Starfighter)

***Languages*** : English Français

**3**
Init
**Zuckuss**
*Meditative Gand*
Limited: 1

## Maneuver Chart

Maneuvers

***Zuckuss** was an insectoid male Gand findsman who worked as a bounty hunter prior to and during the Galactic Civil War. A skilled tracker who often worked with 4-LOM, Zuckuss had a run-in with Han Solo that left his ship, the* Mist Hunter*, powered down on a strange planet. He was later among the hunters assembled by Darth Vader to find the* Millennium Falcon *following the Battle of Hoth, although Boba Fett ultimately earned the bounty by delivering Solo to Jabba Desilijic Tiure.* read more.

## Card Text/Abilities

While you perform a primary attack, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die.

 Titles

* •Mist Hunter ?

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Tracking Torpedoes

***Languages*** : **English** Français

## Card Text/Ability

During the System Phase, you may spend up to 3  to launch that many tracking torpedoes using the 3 , 4 , and 3  templates. Each device must use a separate template. Then each device may acquire a lock on a object you have locked, ignoring range restrictions.

### Extended Legal :

No

During the System Phase, you may spend up to 3  to launch that many tracking torpedoes using the 3 , 4 , and 3  templates. Each device must use a separate template. Then each device may acquire a lock on a object you have locked, ignoring range restrictions.

**Errata** (Oct 27, 2021): This card's charges cannot be recovered.

Remote's Abilities are as follows:

System Phase: At this remote's initiative, its controlling player relocates this remote forward using the 3 bank or 4 forward template.

Activation Phase: No effect.

Engagement Phase: At this remote's initiative, if an object on which it has a lock is in its forward arc at range 0-1, this remote detonates.

End Phase: During the End Phase, if this remote does not have a lock on any object, this remote must acquire a lock on an object in its forward arc at range 1-3, if able.

Other Rules: After this remote is destroyed, roll 1 attack die. On a hit or crit result, this remote detonates.

When this remote detonates, each ship, remote, and structure at range 0 or in its forward arc at range 1 rolls 4 attack dice and suffers 1 damage for each matching hit or crit result.

## Availability

* Trident-class Assault Ship Expansion Pack
The Iron Assembler

**1**
Init
**The Iron Assembler**
*Scintilla Scavenger*
Limited: 1

## Card Text/Abilities

After a friendly ship at range 0-1 skips its execute maneuver step, you may spend 1 . If you do, if there is an asteroid or debris cloud at range 0 of it, that ship may repair 1 damage.

* Charges: 3

## Availability

* Hotshots and Aces II Reinforcements Pack
Target-Assist MGK-300

***Languages*** : **English** Français

## Card Text/Ability

Before you engage, if you have no green tokens and you are not stressed, gain 1 calculate token for each enemy ship at range 2 - 3 in your firing arc, to a maximum of 2.

Add Action: .
Add Action:  ► .

## Card Text/Abilities

Before you engage, if you have no green tokens and you are not stressed, gain 1 calculate token for each enemy ship at range 2 - 3 in your firing arc, to a maximum of 2.

* +
* +  ►
TIE Reaper Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

### Wave 0

Engineered as a high-performance troop transport for in-atmosphere missions, the TIE reaper made its debut in *Rogue One*. Equipped with advanced ailerons for precise atmospheric maneuvering, thick armor plating, powerful laser cannons, and the capacity to carry elite infantry, this menacing vessel struck fear into Rebel forces across the galaxy.

***This is not a complete game experience. A copy of the* X-Wing Second Edition *Core Set is required to play.***

### Wave 6

Designed to deliver specialized soldiers such as Director Krennic’s death troopers into the raging heart of battle, the TIE reaper is the Empire’s premier high-performance transport. Equipped with advanced ailerons for precise atmospheric maneuvering, thick armor plating, powerful laser cannons, and the capacity to carry elite infantry, this menacing vessel struck fear into Rebel forces across the galaxy.

Within the *TIE Reaper Expansion Pack*, you’ll find a beautifully detailed and pre-painted TIE reaper miniature alongside four ship cards, ten upgrade cards, and the Optimized Prototype condition card. These cards are identical to the Second Edition content originally released as part of Wave XIV for the First Edition of *X-Wing*. Finally, this expansion also includes two new Quick Build Cards providing exciting predefined combinations for you to begin experimenting with your TIE reaper.

## Included Components

### **Pilots**

* •Major Vermeil
* •Captain Feroph
* •"Vizier"
* Scarif Base Pilot

Ship tokens are dual sided and have the following front/back combinations:
* Major Vermeil / "Vizier"
* Captain Feroph / Scarif Base Pilot

### Crew

* •Director Krennic
* •Death Troopers
* ISB Slicer (x2)
* Tactical Officer (x2)

#### Talents

* Swarm Tactics (x2)
* Juke (x2)

### Tokens

#### Wave 6

* ID Token ?? (x3)
* Jam Tokens (x2)
* Lock Token ??
* Optimized Prototype Condition Marker
* Shield Tokens (x2)
* Dial ID Token
* TIE Reaper Movement Dial

## Additional Information

* Medium Base
* Medium Base Peg (x2)
* Movement Dial Peg
Techno Union Bomber

***Languages*** : **English** Français

**1**
Init
**Techno Union Bomber**
'

*Hyena-class bombers, also known as Hyena bomber droids, were droid starfighters designed for heavy ordnance bombing runs. Based on vulture droid designs, hyena bombers had wider and sturdier hulls with huge wings to gain stability during flight. Like vulture droids, it could transform its shape into walking mode. These were used by the Confederacy of Independent Systems, against the Republic forces during the Clone Wars.* read more

## Card Text/Abilities

*Baktoid Armor Workshop developed the Hyena as a strike craft compatible with Trade Federation Vulture swarm tactics.*

## Availability

* Hyena-class Droid Bomber Expansion Pack
TIE/sk Striker Expansion Pack

***Languages*** : **English** Français

## Publisher’s Description

Screaming through the atmosphere on nimble ailerons, the TIE/sk Striker is a unique starfighter designed to excel at both air and space assaults. Its atmospheric capabilities give it unique and flexible movement patterns that can surprise even veteran opponents, as its heavy firepower lets it wear down nearly any foe.

With the *TIE/sk Striker Expansion Pack,* you have a new option for rounding out your imperial squadrons. In addition to the fully assembled, pre-painted TIE/sk striker Miniature, five pilots stand ready to swoop into battle and protect the Empire, while five upgrade cards give you the chance to further customise your squadron. The ship and upgrade cards in this expansion can also be found in the *Galactic Empire* *Conversion Kit.*

## Included Components

### Pilots

* •"Duchess"
* •"Countdown"
* •"Pure Sabacc"
* Black Squadron Scout
* Planetary Sentinel

> Ship tokens are dual sided and have the following front/back combinations:
>
>

* "Duchess" / Black Squadron Scout
* "Countdown" / Planetary Sentinel
* "Pure Sabacc" / Black Squadron Scout

### Upgrades

#### Devices

* Conner Nets
* Proton Bombs

#### Talents

* Intimidation
* Trick Shot

### Tokens

* Charge Tokens (x2)
* Conner Net Token
* Critical Hit Token
* Evade Token
* Focus Token
* Ion Tokens (x3)
* Proton Bomb Token
* Stress Token
* Dial ID Token
* TIE/sk Striker Dial

### Additional Components

* Small Base
* Small Pegs (x2)
* TIE/sk Striker Quick Build Cards (x2)
T-70 X-Wing Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

Upgraded for maximum tactical flexibility, the Incom-FreiTek T-70 X-wing can equip a wide variety of astromechs, weapons, and other customizations preferred by individual pilots. These heroes of the Resistance Starfighter Corps have used their X-wings to great effect in countless missions against the First Order.

In addition to the beautifully detailed, pre-painted miniature, the *T-70 X-Wing Expansion Pack* contains twelve ship cards, including nine unique pilots, six upgrade cards, and the tokens, base, pegs, and maneuver dial you need to grow your Resistance forces. Additionally, this expansion contains a few entirely new cards not seen in the first edition. These cards and associate punchboard are also included in the *Resistance Conversion Kit* for the benefit of veteran players.

## Included Components

### Pilots

* •Poe Dameron (Trigger-Happy Flyboy)
* •Ello Asty
* •Kare Kun
* •Jessika Pava
* •Temmin Wexley (Snap)
* •Nien Nunb
* •Joph Seastriker
* •Lieutenant Bastian
* •Jaycris Tubbs
* Black Squadron Ace
* Red Squadron Expert
* Blue Squadron Rookie

Ship tokens are dual sided and have the following front/back combinations:
* Poe Dameron / Black Squadron Ace
* Ello Asty / Lieutenant Bastian
* Nien Nunb / Red Squadron Expert
* Temmin Wexley / Kare Kun
* Jessika Pava / Blue Squadron Rookie
* Joph Seastriker / Jaycris Tubbs

### Upgrades

#### Astromechs

* •BB-8 (Astromech)
* BB Astromech
* •M9-G8

### Tokens

* Critical Damage Token
* Evade Tokens (x2)
* Focus Token
* ID Tokens 12 (x3)
* Ion Token
* Lock Tokens 12 (x2)
* Shield Tokens (x3)
* Standard Charge Tokens (x4)
* Stress Token
* Weapons Disabled Token
* Dial ID Token
* T-70 X-Wing Dial

## Additional Information

* Small Base
* Small Base Pegs (x2)
* T-70 X-Wing Quick Build Cards (x4)
TIE/wi Whisper Modified Interceptor

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The TIE/wi modified interceptor, also known as the TIE whisper or simply the whisper, was a First Order TIE line interceptor used during the war against the Resistance by Kylo Ren. During the war, Ren used his TIE whisper to confront Rey on Pasaana.* read more

## Pilots

* •Kylo Ren
* •"Wrath"
* •"Nightfall"
* •"Whirlwind"
* 709th Legion Ace
* Red Fury Zealot
Tansarii Point Veteran

***Languages*** : **English** Français

**3**
Init
**Tansarii Point Veteran**
'

## Card Text/Abilities

*The defeat of Black Sun ace Talonbane Cobra by Car'das smugglers turned the tide of the Battle of Tansarii Point Station. Survivors of the clash are respected throughout the sector.*

## Availability

* M3-A Interceptor Expansion Pack
* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
System Phase

The System Phase is the second phase of a round. During this phase, the sequence of play starts with the ship with the lowest initiative and continues in ascending order.

During this phase, each ship gets an opportunity to choose and resolve any abilities that are explicitly resolved during the System Phase.

* Without having specific upgrades, abilities, or tokens, most ships have no effects that can be resolved during this phase. Some abilities that can be used at this time include dropping and launching devices, decloaking, and deploying and docking ships.
* If a player has multiple ships with the same initiative value, the player resolves abilities in any order; resolving any abilities for one ship before resolving abilities for another ship of the same initiative value.
* If multiple players have ships with the same initiative value, player order is used to determine the sequence. The first player resolves any abilities of their ships with that initiative value in any order, then the second player resolves any abilities of their ships with that initiative value in any order, and so on.
* Each ship cannot drop or launch a device during the same phase that it decloaked.

After this phase proceed to the Activation Phase.
Vult Skerris

**This article is a disambiguation page for Vult Skerris**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Vult Skerris can refer to the following pages:

* Vult Skerris (TIE/D Defender) (pilot)
* Vult Skerris (TIE/in Interceptor) (pilot)
Trials of the Darksaber

## Card Text/Abilities

While you perform an attack at range 0-2, you may spend 1  result. If you do, if the opposing player has scored more  (victory points) than you, they lose 1 scored . Place that  on this card.

After you defend, if you are destroyed by an enemy ship at attack range 0-2, assign the **Trials of the Darksaber** condition onto the attacker (all  remain on this card).

At the end of the game, this ship scores all  on this card.

Limited: 1
Supernatural Reflexes

***Languages*** : **English** Français

## Card Text/Ability

Before you activate, you may spend 1  to perform a  or  action. Then, if you performed an action you do not have on your action bar, suffer 1  damage.

## Card Text/Abilities

Before you activate, you may spend 1  to perform a  or  action. Then, if you performed an action you do not have on your action bar, suffer 1  damage.

## Availability

* TIE Advanced x1 Expansion Pack
* X-Wing Core Set
TIE/fo Fighter Expansion Pack

***Languages*** : **English** Français

## Publisher's Description

Developed using technologies pioneered for the Empire’s TIE Advanced program, the TIE/fo fighter is a shielded, mass-produced TIE fighter that the First Order can use to spread terror across the galaxy.

The *TIE/fo Fighter Expansion Pack* includes one fully assembled and beautifully painted miniature and all the ship cards, upgrade cards, and tokens you need to add one of these frightening fighters to your First Order squadrons. The strikingly detailed, pre-painted TIE/fo fighter miniature in this expansion is accompanied by twelve ship cards—including nine unique pilots—and five upgrades, giving you all the raw power you need to begin rebuilding the Empire.

## Included Components

### Pilots

* •"Midnight"
* •Commander Malarus (TIE/fo Fighter)
* •"Scorch"
* •"Static"
* •"Longshot"
* Omega Squadron Ace
* •"Muse"
* •TN-3465
* Zeta Squadron Pilot
* •Lieutenant Rivas
* Epsilon Squadron Cadet
* •"Null"

Ship tokens are dual sided and have the following front/back combinations:
* "Midnight" / Omega Squadron Ace
* "Scorch" / Zeta Squadron Pilot
* "Null" / Lieutenant Rivas
* "Static" / Commander Malarus
* "Longshot" / TN-3465
* "Muse" / Epsilon Squadron Cadet

### Upgrades

#### Talent

* Fanatical
* •Squad Leader
* Swarm Tactics

#### Tech

* Advanced Optics
* Targeting Synchronizer

### Tokens

* Critical Damage Token
* Evade Token
* Focus Token
* ID Tokens 13 (x3)
* Lock Tokens 13 (x2)
* Shield Token
* Standard Charge Tokens (x3)
* Stress Tokens (x2)
* Dial ID Token
* TIE/fo Fighter Dial

## Additional Information

* Small Base
* Small Base Pegs (x2)
* TIE/fo Fighter Quick Build Cards (x4)
Lock

A Lock (also called a Target Lock) is one of the Actions available in the game.

Ships can lock to use their computer to acquire targeting data on environmental hazards or other ships. When a ship performs a  action, it acquires a lock. A locking ship is a ship that is attempting to acquire a lock by performing the following steps:

1. Measure range from the locking ship to any number of objects.
2. Choose another object at range 0–3.
3. Assign a lock token to it with the number matching the ID marker of the locking ship.

An object is **locked** while it has at least one lock token assigned to it. Lock tokens are red tokens. While a ship has another ship locked, it follows this rule:

* During the Modify Attack Dice step of a ship’s attack, it can spend a lock token that it has on the defender to reroll one or more of its attack dice.

Additionally:

* When a ship is instructed to **break** a lock it has, the lock token corresponding to its ID token is removed.
* While acquiring a lock, it fails only if there is no valid object to choose.
* A ship cannot acquire a lock on itself.
* An object can be locked by more than one ship.
* A ship can maintain only one lock.
* If a locking ship already has a lock, before the chosen object would be assigned a lock token, the ship’s former lock token is removed.
* If an ability instructs a ship to acquire a , this is different than performing a Lock action. A ship that acquires a lock without performing the action can still perform the  action this round.
	+ If a ship is instructed to acquire a lock, the object it locks must be at range 0–3 unless otherwise specified.
Tractor Tentacles

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 2
**Range:** 1–2

**Arc:**

## Card Text/Ability

**Setup:** Equip this side faceup.

**Bonus Attack**
**Bonus Attack:** Spend 1 .
**Bonus Attack:** Spend 1 .
**Bonus Attack:** Spend 1 .

### Extended Legal :

No

**Setup:** Equip this side faceup.

**Bonus Attack**

**Bonus Attack:** Spend 1 .

**Bonus Attack:** Spend 1 .

**Bonus Attack:** Spend 1 .

## Card Text/Abilities Tractor Tentacles (Offline)

***Offline***

**Action:** spend 1  to flip this card.

## Availability

* Trident-class Assault Ship Expansion Pack

## Card Text/Ability

***Offline***

**Action:** spend 1  to flip this card.
TIE Reaper

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The TIE Reaper was a TIE line starfighter manufactured by Sienar Fleet Systems, and used by the Galactic Empire as a troop transport. In particular, it was designed specifically to ferry elite troops to flashpoints on a battlefield, such as Orson Krennic's Death Troopers on Scarif.* read more

## Pilots

* •Major Vermeil
* •Captain Feroph
* •"Vizier"
* Scarif Base Pilot

## Errata / FAQ

**Q**: Do TIE Strikers (and Reapers) skip their perform action step if they overlap an asteroid or another ship with their Aileron’s ability maneuver?

**A**: No. It is only during the Execute Maneuver step that a ship skips its Perform Action step for overlapping a ship or obstacle.

* Rules Reference 1.0.3 (released April 10, 2019)
Warhead

***Languages*** : **English** Français
## Card Text/Abilities

After this remote is destroyed, roll an attack die; on a  or  result, it detonates.

After this remote detonates, each ship in its  at range 0-2 suffers 1 ; each ship in its  at range 0-2 suffers 3  damage instead.

* Initiative: 0
* Agility: 3
* Hull: 4

### Notes

See the Remote page for more information on this card and other Remote rules.
Starkiller Base Pilot

***Languages*** : **English** Français

**2**
Init
**Starkiller Base Pilot**
'

## Card Text/Abilities

*The Upsilon-class command shuttle serves as a base of operations for many of the First Order's senior officers and agents. Its powerful sensors and communications equipment allow them to orchestrate the spread of terror across the galaxy.*

## Availability

* First Order Conversion Kit (Cards and Dials Only)
Valen Rudor

**3**
Init
**Valen Rudor**
*Braggadocious Baron*
Limited: 1

## Maneuver Chart

Maneuvers

*Baron Valen Rudor, operating number: "LS-607", was a male human TIE fighter pilot from Corulag in service to the Galactic Empire on Lothal 5 years prior to the Battle of Yavin. He and several stormtroopers were assaulted by Garazeb Orrelios when the latter became lost in the streets of Lothal's Capital City. Rudor then attempted to call for reinforcements, but his request was met with indifference by his commanding officer. Sometime later his TIE/ln space superiority starfighter was defeated by the Ghost and found in the fields by local con artist Ezra Bridger, who pretended to try to help him in order to rob him, and sell pieces of the ship in the black market. Years later, he was given ownership of Old Jho's Pit Stop by the Empire after Jho was arrested during an Imperial raid and executed for treason.* read more

## Card Text/Abilities

After a friendly ship at range 0-1 defends (after damage is resolved, if any), you may perform an action.

## Availability

* X-Wing Core Set
* Galactic Empire Squadron Starter Pack
Tallissan Lintra

***Languages*** : **English** Français

**5**
Init
**Tallissan Lintra**
*Deadly Approach*
Limited: 1

## Maneuver Chart

Maneuvers

*Tallissan Lintra, nicknamed "Tallie," was a human female pilot who served as a lieutenant and squadron commander in the Resistance. Before joining the Resistance, she lived on a farm with her father on Pippip 3. During the war against the First Order she piloted an RZ-2 A-wing interceptor, serving as Blue Leader during the evacuation of D'Qar until her demise at the hands of missiles fired by Kylo Ren's TIE Silencer, taking out the rest of the Resistance Starfighter Corps alongside her.* read more

## Card Text/Abilities

While an enemy ship in your  performs an attack. you may spend 1 . If you do, the defender rolls 1 additional die.

* Charges: 1▴
Z-95-AF4 Headhunter Expansion Pack

***Languages*** : **English** Français

## Publisher’s Description

Widely produced across the galaxy, the reliable, easy-to-acquire Z-95-AF4 Headhunter has become integral to numerous criminal cartel fleets—from large operations like Black Sun to small-time raiders like the Binayre Pirates. When outfitted with missiles and other illicit technologies, a single Z-95-AF4 can be dangerous, but a swarm can be devastating to anyone unprepared to face it.

Now, you have the chance to continue growing your Scum and Villainy squadrons. The *Z-95-AF4 Headhunter Expansion Pack* comes with everything you need to add one Z-95-AF4 Headhunter ship to your squadron, including a miniature with a stunning new paint scheme, four ship cards, five upgrade cards, and a handful of tokens. All the ship and upgrade cards included in this expansion are also included in the *Scum and Villainy Conversion Kit.*

## Included Components

### Pilots

* •N'dru Suhlak
* •Kaa'to Leeachos
* Black Sun Soldier
* Binayre Pirate

> Ship tokens are dual side and have the following front/back combinations:
>
>

* N’dru Suhlak / Black Sun Soldier
* Kaa’to Leeachos / Binayre Pirate

### Upgrades

#### Missiles

* Cluster Missiles
* Concussion Missiles

### Tokens

* Calculate Token
* Charge Tokens (x4)
* Critical Hit Token
* Focus Token
* ID Tokens 9 (x3)
* Ion Tokens (x3)
* Lock Tokens 9 (x2)
* Shield Tokens (x2)
* Stress Tokens (x2)
* Dial ID Token
* Z-95-AF4 Headhunter Dial

### Additional Components

* Small Base
* Small Pegs (x2)
* Z-95-AF4 Headhunter (Scum) Quick Build Cards (x2)