Bonded Creatures

The following are Bonded Creatures for the Beast Tamer class.

WILD CANIS COMPANION
Hit Points 6 (1d8 + 1)
 STR
12 (+1)
15 (+2)
12 (+1)
3 (-4)
12 (+1)
 Saving Throws Strength, Dexterity
Skills Perception, Stealth
Senses passive Perception 13
 Pack Tactics. The canis has advantage on an attack roll against a creature if at least one of the canis' allies is within 5 ft. of the creature and the ally isn't incapacitated.
 Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 8 + canis strength modifier + proficiency Strength saving throw or be knocked prone

Recommended Creatures: Wolf, Wild Dog, Jackal, Coyote

Hit Points 7 (1d8 + 2)
 STR
16 (+3)
14 (+2)
14 (+2)
6 (-2)
12 (+1)
 Saving Throws Strength, Constitution
Skills Athletics, Perception
Senses passive Perception 11
 Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 3) bludgeoning damage.

Recommended Creatures: Gorilla, Orangutan, Chimpanzee, Golem

Hit Points 6 (1d8 + 1)
 STR
16 (+3)
10 (+0)
12 (+1)
3 (-4)
11 (+0)
 Saving Throws Strength, Dexterity
Skills Athletics, Performance
Senses passive Perception 12
 Beast of Burden. The equidae is considered to be a Large animal for the purpose of determining its carrying capacity.

Recommended Creatures: Horse, Unicorn, Mule

Hit Points 6 (1d8 + 1)
 STR
13 (+1)
11 (+0)
12 (+1)
3 (-4)
9 (-1)
 Saving Throws Strength, Constitution
Skills Athletics, Intimidation
Senses passive Perception 9
 Charge. If the sus moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 8 + sus strength modifier + proficiency  Strength saving throw or be knocked prone.
 Tusk. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d6 + 1) slashing damage.

Recommended Creatures: Boar, Warthog, Swine

Hit Points 6 (1d8 + 1)
 STR
13 (+1)
14 (+2)
12 (+1)
3 (-4)
12 (+1)
 Saving Throws Dexterity, Charisma
Skills Perception, Performance
Senses passive Perception 11
 Keen Hearing and Smell.  The canis has advantage on Wisdom (Perception) checks that rely on hearing or smell.
 Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 8 + domestic canis companion strength modifier + proficiency Strength saving throw or be knocked prone

Recommended Creatures: Mastiff, Fox, Great Dane

Hit Points 8 (1d8 + 3)
 STR
13 (+1)
10 (+0)
16 (+3)
2 (-4)
12 (+1)
 Saving Throws Strength, Constitution
Skills Athletics, Perception
Senses Darkvision 30 ft., passive Perception 11
 Keen Smell. The mustelidae has advantage on Wisdom (Perception) checks that rely on smell.
 Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (2d4 + 1) slashing damage.

Recommended Creatures: Giant Badger, Wolverine, Giant Weasel

Hit Points 8 (1d8 + 3)
 STR
13 (+1)
15 (+2)
11 (+0)
1 (-5)
9 (-1)
 Saving Throws Strength, Constitution
Skills Athletics, Perception
Senses passive Perception 9
 Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 8 + giant crustacean strength modifier + proficiency). The crustacean has two claws, each of which can grapple only one target.

Recommended Creatures: Giant Crab, Giant Lobster, Giant Crayfish

Hit Points 5 (1d8)
 STR
12 (+1)
13 (+1)
11 (+0)
2 (-4)
10 (+0)
 Saving Throws Strength, Dexterity
Skills Athletics, Perception
Senses Darkvision 30 ft., passive Perception 10
 Amphibious.  The amphibian can breathe air and water.
 Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. The target is grappled (escape DC 8 + amphibian strength modifier + proficiency) Until this grapple ends, the target is restrained, and the amphibian can't bite another target.
Swallow. The amphibian makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the giant frog, and it takes 5 (2d4) acid damage at the start of each of the amphibian's turns. The amphibian can have only one target swallowed at a time. A target can escape with a successful Strength saving throw vs the amphibian’s Strength check. If the amphibian dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.

Recommended Creatures: Giant Frog, Giant Salamander, Giant Toad

Hit Points 5 (1d8)
 STR
14 (+2)
15 (+2)
10 (+0)
3 (-4)
14 (+2)
 Saving Throws Strength, Dexterity
Skills Athletics, Acrobatics
Senses passive Perception 12
 Keen Smell.  The panthera has advantage on Wisdom (Perception) checks that rely on smell.
 Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Recommended Creatures: Panther, Tiger, Lion, Leopard

Hit Points 8 (1d8 + 3)
 STR
15 (+2)
10 (+0)
14 (+2)
3 (-4)
12 (+1)
 Saving Throws Strength, Constitution
Skills Athletics, Intimidation
Senses passive Perception 11
 Keen Smell. The ursa has advantage on Wisdom (Perception) checks that rely on smell.
 Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4 + 2) slashing damage.

Recommended Creatures: Black bear, Brown bear, Polar bear

Hit Points 6 (1d8 + 1)
 STR
10 (+0)
14 (+2)
12 (+1)
3 (-4)
12 (+1)
 Saving Throws Dexterity, Constitution
Skills Acrobatics, Intimidation
Senses passive Perception 11
 Natural Immunity. The giant insectoid is immune to the paralyzed condition.
 Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage plus 2d4 poison damage. The target must make a Constitution saving throw (DC = 10 + proficiency), taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Recommended Creatures: Giant Wasp, Giant Beetle, Swarm of Locusts

Hit Points 5 (1d8)
 STR
8 (-1)
14 (+2)
10 (+0)
8 (-1)
16 (+3)
 Saving Throws Dexterity, Wisdom
Skills Perception, Survival
Senses passive Perception 13
 Keen Sight. The giant ave has advantage on Wisdom (Perception) checks that rely on sight.
 Talons. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d4 +2) slashing damage.

Recommended Creatures: Giant Owl, Giant Eagle, Giant Hawk, Wyrmling

Hit Points 6 (1d8 + 1)
 STR
10 (+0)
14 (+2)
12 (+1)
3 (-4)
10 (+0)
 Saving Throws Dexterity, Constitution
Skills Acrobatics, Stealth
Senses Darkvision 30 Ft., passive Perception 10
 Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: (1d8) piercing damage plus 2d4 poison damage. The target must make a Constitution saving throw (DC = 10 + proficiency), taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Recommended Creatures: Giant Scorpion, Giant Spider, Giant Tick

Hit Points 6 (1d8 + 1)
 STR
15 (+2)
13 (+1)
12 (+1)
3 (-4)
8 (-1)
 Saving Throws Strength, Dexterity
Skills Athletics, Stealth
Senses passive Perception 9
 Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) piercing damage.
Constrict. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) bludgeoning damage. The target is grappled and the reptile cannot constrict another target until the grapple is broken.

Recommended Creatures: Anaconda, King Cobra, Crocodile