Emotions AU

***The Emotions AU is a world created by UwUgen (Also known as WiFi), it contains mainly abstract landscape using basic shapes. Emotions in physical manifestation reside here.***

# Terrain

*The terrain consists of basic shapes, forming things such as ponds with simple circles, or trees with isosceles triangles. The grass is normal, water is the same, simply the shape they come in.*

*Different emotions (Awe, Lust, Depression, etc.) reside in this area, using different abilities to fight and having natural allies/foes (Such as, Depression, Despair, and Disease, Joyful and Pleased)*

# Effects Of Visitors On Terrain

*Certain areas are infested with certain emotions, which may begin to alter the terrain.*

*One example is of this odd alteration is represented by areas infested with Greed, normally demented shapes will be found near here. Darker overall areas will also be seen if you go near a pack, an easy indicator to notice.*

*Areas with more spazzed out emotions like Paranoia nearby will have more grass, the ground will be covered in pads of sound-muffling recording foam. Mist sometimes surrounds areas Anxiety has populated. Paranoia less often has a darkened version of other landscapes.*
*Many other examples are known, but listing them all would take a good sum of this page.*

# Categorizing Visitors

*Emotions are commonly categorized for sorting files, or simply attempting to make sense of them. There are many ways to do this, such as overall effects, Positive or Negative, alphabetical order, etc.*

*One of the more often used methods, and more recommended, is Negative and Positive. It is a simple and easy way to sort out certain Visitors. Disease and Lust would be Negative, while on the Positive spectrum we may have Joyful, or Bliss. However you may sort in any way you prefer or any way it makes it easier for you overall.*

# Effects Of Living Near Certain Visitors

## Greed

As some lands of Greed have lots of demented shapes and what appears to be like modern pollution, Greed could negatively damage your mental mind by a bit, While others do not have the ability to damage mental nor physical minds.

## Joyful

Lands of Joyful have been known to be bright pink with blossom trees , It heals damaged mental parts or physical parts of the brain. Causing of what is called “Joyburst” which many victims of Joyburst have described “You could feel it as you were back in your younger days, unlike the unpleasant days.”

## Lust

Lands of Lust also known as “Lustlands” have dark grounds with bright waters, With fog covering the air, It gives you some amounts of fear, which is called “Lustful Fear” Causing you to run of what victims of Lustful Fear have described “It was almost like you were begin chased, You ran for your life as some kind of black giant goo-like mysterious thing was chasing you, You almost felt like you had no stamina, You just began to rest near the entrance or exit of the Lustlands as you hallucinate of the mysterious thing just looking at you almost like you were begin lusted at.”

## Paranoia

Lands of Paranoia also known as “Paranoid Lands” have pads of sound-muffling foam, With paranoia visitors known as “Miniparanoid” which look like a crystal with chubby small legs. Effects include of what people said “It feels like you were actually paranoid, As If you were scared”. This land described as what people said “Cutest visitors, but the ground is quite scary, including the foam-like trees..”

## Disease

The visitors are shaped like bacteria but with eyes and chubby small legs. You are more likely to get deadly diseases like rabies and Spanish flu in this place. As the objects and air are more filthier, And in caves, you can suffocate from lack of air.

## Gentleness

Gentleness is commonly shaped as an echidna with a water-storage beak, Though gentleness’ lands consist of bright lush, lively lands, Sometimes famine comes, causing gentleness’ land population to dramatically rise up and go down low, Which many gentle visitors (also known as gentil) kill anything in their path to feed their pack, and after famine ends, it also later ends in a stable population.