recursal/Fanatic-Fandom huggingface dataset:
Kickstarter/Legend: Soul of Arboreus

\*all previous rewards already included

\*all previous rewards already included
The **Legend: Soul of Arboreus** pack had a regular pledge of €5,000 or more with 1 regular backer.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* Soul of Arboreus

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal
* Governor
* Aristocrat
* Creator
* Soul of Arboreus

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Royal

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst
* Sapphire
* Emerald
* Ruby
* Royal

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4
* Ghost Butler
* Earth Dragon

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace
* Founder Manor
* Founder Castle

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue
* Custom painting of your character to be displayed in your home

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin
* Exclusive Governor Armor Skin and Horse Armor Skin
* Exclusive Aristocrat Armor Skin and Horse Armor Skin
* Personal Soul Armor Skin with your own Sigil

## Reservations

* Reserve unique character name
* Reserve guild name

## Town and World

* Start the game as Governor of one of the towns of any planet
* Name the town you’re governing
* Permanent stone statue placed in the center of the town commemorating you
* Custom personal Druidic Sigil to be displayed in all the NPC-controlled villages of Arboreus and on the bodies of the Guardians of Arboreus
* Permanent giant statue placed in the center of all NPC-controlled villages commemorating you
* Work with the dev team to include your personal history in the lore of Arboreus

## Design

* Design your custom, unique Guild Crest
* Design one of the Minor Deities of the Pantheon of Elysium
* Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
* Design one of the Relics of Power, granting bonuses to the town that stores it
* Design one of the creatures inhabiting one of the three planets
* Receive concept art prints of your creations signed by the Art Director
* Personal contact with the Dynamight Studios team
* Design your own weapon
Ogre Mage

Ogres are giant creatures with a quick temper that makes them aggressive in response to any kind of offense. They live in small bands that roam mountain territories where they extract minerals and use them to forge metal weapons and armor. In battle, Ogre Mages stay on the sidelines and cast spells that both empower and heal their allies and lower the defenses of their opponents.

## Locations

* Syndesia
	+ Myr
Luck

Luck influences every combat related roll in the game that is chance related, from evading attacks and afflictions, to scoring critical hits, determining the final damage between a "min-max" range, performing successful stealth or detection actions, haggling with NPCs, and so on. Every time a chance is "rolled", that chance is biased by the creature’s luck, which can either be positive (better chances), or negative (worse chances), and ranges between -1000 and +1000. Luck is determined by a creature’s Charisma.

**Luck does not influence the loot drop probability.**

# Luck
[
B
a
s
e
(
C
H
A
∗
25
)
]

\color[RGB]{180,160,140} \text{Luck} = [Base + (CHA \* 25)]

*Base = -250* for Human players, but can vary depending on creature type.

Assuming a random roll with a certain *Chance* to succeed (e.g. 25%, represented as 0.25), *Biased Chance* is the actual success chance altered by the player's Luck.

# △
C
h
a
n
c
e
−
C
h
a
n
c

e

(
1

L
u
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k

1000

)

\color[RGB]{180,160,140} \triangle = Chance - Chance^{(1 + \tfrac{Luck}{1000})}

# Biased Chance
C
h
a
n
c
e
△

\color[RGB]{180,160,140} \text{Biased Chance} = Chance + \triangle

## Items with Luck

1. ↑ Prometheus on Discord 10.04.2022 / 10:45 CEST

luck has no impact on mob loots, it increases the chance to get better numbers in all combat related dice rolls
Planet

2. Syndesia
3. Arboreus
4. Tartaros

# The Elysium System

After the Fracture, the One Planet, Elysium, was split into three worlds: Arboreus, Syndesia and Tartaros. Put into motion by the same magic that created them, they started revolving around the sun, giving birth to the proper **solar system** known as the **Elysium System**.

As one might expect, the amount of magical energy required to perform the Fracture was beyond imagination and impossible to harness faultlessly, not even by sorcerers endowed with quasi-divine powers. As Elysium was torn apart, countless **fragments** of its own mass were scattered around the universe – some as small as a little hill, others as large as a whole region of the planets to be. Over time, pulled by the gravity of the sun, they started aggregating in the space between the orbit of Arboreus and that of Syndesia and Tartaros – and so the **Elysium Ring** was formed.

# Time Cycles

When it comes to the time cycles of the three planets, their behavior is quite similar – 1 **day** (a full rotation of the planet around its axis) lasts roughly as long on Arboreus as it does on Syndesia and Tartaros, and so does 1 **year** (a full rotation of the planet around the sun). Below you can find a table showing the duration of different time cycles in Fractured Online compared to real world times.

 2 days
 1 week
 1 month

**Day/night** cycles behave realistically on each world, with half of the surface of a planet being in day time and the other in night time, sunrise and sunset moving smoothly along the surface. **Seasons** act in a similar way, being opposite in the two hemispheres, but less noticeable at the equator, where temperatures are more or less constant.

## Syndesia

### Read more about Syndesia

Syndesia, the cradle of human civilization, is a medium sized planet, boasting the largest environmental **variety** of the whole Elysium Ring. While the lack of Elysium’s primal energy makes its vegetation not as lush as that of Arboreus, it is still a fertile and **resource-rich** world, providing favorable conditions for the development of the human race and its ambitions.
## Arboreus

### Read more about Arboreus

**Arboreus** is the world of the wildfolk races. The society here is peaceful and in tune with nature. Gameplay on this world is cooperative. Arboreus is the **largest** planet of the Elysium Ring, with a surface twice as wide as that of Syndesia – although the area of continents above sea level is roughly equivalent to that of the other planets.
## Tartaros

### Read more about Tartaros

**Tartaros** is the hostile world of the demonic races. The society here, if it can be called a society, is brutal and violent. Gameplay on this world is largely competitive. Tartaros is the **smallest** of all the planets of the Elysium Ring. It’s a hot, **arid** world, plagued by a constant volcanic activity and scarce in edible resources.
Cirquiem

**Cirquiem** is a Psychic Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Cirquiem
* *Italic* indicates a move that gets STAB only when used by an evolution of Cirquiem
Skeletal Priest

Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Priest were raised from skilled clerics and field medics, and retain some of their past combat and medical abilities

## Stats

This creature doesn't get affected by

Paralyzed Debuff
Bleeding Debuff
Chilled Debuff
Frozen Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Kickstarter/Immortal

\*all previous rewards already included

\*all previous rewards already included
The **Immortal** pack had a regular pledge of €350 or more (€300 early bird) with 2 regular backers and 69 early bird backers.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1
* Alpha Phase 2
* Alpha Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal

## In-game Titles

* Recruit
* Pioneer
* Founder
* Artisan
* Patron
* Proprietor
* Knight
* Immortal

## Forum Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst

## In-game Avatar Badges

* Iron
* Bronze
* Silver
* Golden
* Gold
* Amethyst

## Pet Companions

* Baby Dragon Evolution 1
* Baby Dragon Evolution 2
* Baby Dragon Evolution 3
* Baby Dragon Evolution 4

## Construction Plans

* Founder Cottage
* Founder Villa
* Founder Palace

## Personal House

* 1 set of Crafting Stations to be placed and used in your plot of land
* 1 Mule mount plus a Wagon to carry heavy materials
* Exclusive Founder Statue

## Skins

* Exclusive Knight Armor Skin and Horse Armor Skin

## Reservations

* Reserve unique character name
* Reserve guild name
Kickstarter/Founder

\*all previous rewards already included

\*all previous rewards already included
The **Founder** pack had a regular pledge of €60 or more (€50 early bird) with 13 regular backers and 214 early bird backers.
## Access To

* Release
* Beta Phase 2
* Beta Phase 1

## Forum Titles

* Supporter
* Recruit
* Pioneer
* Founder

## In-game Titles

* Recruit
* Pioneer
* Founder

## Forum Badges

* Iron
* Bronze
* Silver

## In-game Avatar Badges

* Iron
* Bronze
* Silver
Neutral

**Neutral** flagged players are allowed to perform hostile actions against Evil players, just like Good players can, but also against fellow Neutrals, without losing Karma.

This makes it the perfect alignment for those of you who are looking for a chance to PvP against like-minded players. Considering the Neutral alignment is also required to engage in end-game PvE events on Syndesia such as Legend summoning, we expect most **competitive guilds** will choose to be Neutral.
Goblin Warchief

Goblins are chaotic humanoid creatures, highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to outnumber and ambush their enemies. Goblin warchiefs are chosen among their kin for their unrivaled strength, and are feared by their enemies and allies alike.

## Locations

* Syndesia
	+ Myr
	+ Aerhen
Primitive Handaxe

A simple 1-hand axe made from a sharpened stone. Deals damage to all creatures in a medium-sized cone in front of you and enjoys a higher chance of performance more effective critical hits.
Can also be used to chop trees to produce logs.

Weight Class: Light

## Version history

 1.2.4 | * Name changed from Primitive Axe
 2.1.0b | * Damage adjusted
* Speed adjusted
Perception

Perception measures a creature precision, ability to pick on details, and overall awareness of its surroundings. Creatures with high perception are extremely good at landing their attacks and spells with accuracy and steady hand on their targets, often spotting and hitting their weak spots, inflicting critical damage. Additionally, creatures with high perception are more likely to detect hidden enemies, traps and treasures around them.

Some people need years of study and practice, others just get it naturally. Instinct, keen sight, and acute intuition are essential for bounty hunters, rangers, and assassins. Their senses give them a natural expertise with most weapons and combat techniques, and allow them to quickly identify the best magical items and valuables among unclaimed treasures and the corpses of their victims.

The following schools are affected by the Perception of the user to determine the effects of the skills:

 Divination
 Assassination

## Game Mechanics

Affected modifiers
 Detection | +25

# Accuracy
(
B
a
s
e
)
(
P
E
R
∗
25
)

\color[RGB]{180,160,140} \text{Accuracy} = (Base) + (PER \* 25)

Base Accuracy vary on creature type.

### Critical Chance

Critical Chance
(
%
# )
(
B
a
s
e
)
(
P
E
R
∗
1
%
)

\color[RGB]{180,160,140} \text{Critical Chance }(\%) = (Base) + (PER \* 1\%)

Base Critical Chance vary on creature type. The result cannot go below 0%.

### Critical Damage

Critical Damage
(
%
# )
B
a
s
e

\color[RGB]{180,160,140} \text{Critical Damage }(\%) = Base

Critical damage is affected only by item bonuses and talents.

Base Critical Damage vary on creature type. The result cannot go below 50% or above 300%.

# Detection
[
B
a
s
e
(
P
E
R
∗
25
)
]

\color[RGB]{180,160,140} \text{Detection} = [Base + (PER \* 25)]

Base Detection vary on creature type.
Pet Companions

Never walk the roads of Syndesia, Arboreus or Tartaros alone. Pet companions follow you faithfully during all of your adventures, even in the most dangerous circumstances!

## Kickstarter

### Baby Dragon Evolution 1

This pet companion was introduced during Kickstarter as part of the Pioneer pack.

### Baby Dragon Evolution 2

This pet companion was introduced during Kickstarter as part of the Artisan pack.

### Baby Dragon Evolution 3

This pet companion was introduced during Kickstarter as part of the Patron pack.

### Baby Dragon Evolution 4

This pet companion was introduced during Kickstarter as part of the Knight pack.

### Ghost Butler

This pet companion was introduced during Kickstarter as part of the Aristocrat pack.

### Noxious Cockatrice, Golden Howl

The Royal Eagle pet companion first appeared as a kickstarter pledge reward for the Duke of Syndesia pack.

The Noxious Cockatrice pet companion first appeared as a kickstarter pledge reward for the Warlord of Tartaros pack.

The Golden Howl pet companion first appeared as a kickstarter pledge reward for the High Druid of Arboreus pack.

<

### Earth Dragon

The Earth Dragon pet companion first appeared as a kickstarter pledge reward for the Soul of Aboreus pack.

### Imperial Griffon

The Imperial Griffon pet companion first appeared as a kickstarter pledge reward for the King of Syndesia pack.

### Skeletal Dragon

The Skeletal Dragon pet companion first appeared as a kickstarter pledge reward for the Tyrant of Tartaros pack.

## Fractured Store

These items are available in the Fractured Store.

### Shadow Kitten

From the darkest corners of Tartaros, a creature of vicious cuteness emerges. Will you dare to be its master?

### Royal Kitten

Born and raised in the royal court, this snobbish cat won't engage in mundane tasks. A companion for true aristocrats only!

### Mini Earth Elemental

The forgotten powers of the ancient mountains of Elysium, the size of a pet companion.

### Baby Forest Dragon

Banished from the dragon society for being too small and too cute, this baby is looking for a new place to call home.

### Winter Fox

A lovely pet companion with a perfect camouflage when snow's falling hard or we've forgotten a terrain texture.

### Infernal Fox

Nobody knows what it says, but we know what you'll say if you pet it without a fireproof suit!
Race/it

Su Fractured, la tua scelta della razza determina:

* Il tuo pianeta di partenza: Arboreus per i Ferini, Tartaros per i Demoni e Syndesia per gli Umani. Ciascuno di questi pianeti presenta risorse ed ambienti radicalmente diversi.
* Quali Abilità, incantesimi e Capacità produttive saranno più facilmente ottenibili.
* Quale sarà l'aspetto degli insediamenti e dei villaggi, come anche quali saranno gli edifici costruibili e gli NPC assoldabili.
* Il tipo di società in cui vivrà il personaggio, che regolerà il modo in cui potrai interagire con gli altri giocatori, come ad esempio quali siano le conseguenze per rubare od assassinare.
* Le Divinità a cui potrai offrire le tue preghiere e come queste interferiranno con il mondo dei mortali.
* Quanto sia facile viaggiare verso altri pianeti, e quanto bene sarà ricevuto dalle altre razze.
* Alcune razze hanno diverse velocità di movimento
* Alcune razze sono carnivore, mentre altre erbivore.
* Ogni sottorazza possiede 1-2 abilità passive che la contraddistinguono. Alcune anche delle abilità attive.

# Umani

### Scopri tutto sugli umani

Gli **umani** su Fractured sono una razza nativa di Syndesia con una cultura feudale. Macchiatasi del peccato del Grande Tradimento, essi sono i responsabili ultimi degli eventi che hanno portato alla Frattura. Gli umani abitano su **Syndesia**, una brutta copia della gloriosa Elysium, ricca di risorse ma priva di ogni forma di energia primeva.

## Lich

### Scopri tutto sui Lich

I Lich sono umani che si sono spogliati delle loro spoglie mortali in cerca di potere e conoscenza, aiutati in questo da rare risorse, potenti artefatti e magie proibite.

# Ferini

### Scopri tutto sui Ferini

I Ferini sono gli abitanti nativi del lussureggiante e selvaggio Arboreus, che è tutto ciò che resta di Elysium, un tempo casa di tutte le razze di Fractured. Anche se sembrano animali alla nascita, il corpo di un Ferino muta radicalmente durante la pubertà, sino ad adottare la postura bipede umana.

## Abomini

### Scopri tutto sugli Abomini

Gli Abomini sono creature crudeli, Ferini che sono stati corrotti e consumati dalla malvagità. Sono espulsi da Arboreus e banditi su Tartaros.

# Demoni

### Scopri tutto sui Demoni

Banditi su un pianeta ostile e privo di risorse creato per loro dopo la Frattura, Tartaros, i Demoni i demoni sono creature **malvagie** ed assetate di sangue per natura. La struttura dei loro corpi può ricordare quella degli umani, ma sono tipicamente più alti, fisicamente più forti e dotati di un paio di grosse che possono presentarsi in milioni di forme diverse, anche se il loro aspetto varia notevolmente a secondo della loro famiglia./div>

## Angeli

### Scopri tutto sugli Angeli

Gli **Angeli** sono Demoni ascesi, i quali grazie alla loro virtù sono stati in grado di abbandonare le devastate desolazioni di Tartaros e trovare una nuova patria su Syndesia.

‎

‎
Skeletal Warrior

Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Warriors were raised from skilled fighters, and retain some of their past combat abilities.

## Stats

This creature doesn't get affected by

Paralzed Debuff
Bleeding Debuff
Chilled Debuff
Frozen Debuff
[[Status Effects#{{{debuff5}}}|{{{debuff5}}} Debuff]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Scholar Clothes Set

The Scholar Clothes set is a Tier 2 Category:Light armor set.

Thanks to its generic bonus to spell damage and mana cost reduction, it is a set commonly used by casting builds which use Category:Light armors.
It is composed of cloth materials and offers a very good insulation toward heat (20), and a good insulation toward cold (10). Users of this set may have troubles when traveling in very cold areas, like the North of the Aerhen continent.

It offers a minimal physical (100) and a minor  magical (220) protection. The resistance increases to 580 against Magic Damage.

Each part of this set offers the wearer a Mana Cost Reduction bonus. 5% on the chest piece and 2% on the others. In total, the wearer gains an 11% total mana cost reduction.

Once you wear all the 4 parts of this set, you unlock the Empowering Wards set bonus:

"Whenever you cast a magical ability, you gain a cumulative Spell Damage Increase bonus of 3% for 5 seconds. The bonus stacks up to 30%."

It is composed by Scholar Clothes, Scholar Boots, Scholar Hood and Scholar Gloves. In total it has an Armor Encumbrance of 10.

The components of this set have a base durability of 250.
Ruenight

**Ruenight** is a Fairy and Dark Pokemon.

## Base stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Moves

### By tutoring

 * **NOTE:** Only 4 tutor moves are available: Mega Kick, Knock Off, Draco Meteor and Heat Wave.
* **Bold** indicates a move that gets STAB when used by Ruenight
* *Italic* indicates a move that gets STAB only when used by an evolution of Ruenight
Martial Arts

The school of Martial Arts includes a set of fighting techniques typically adopted in **unarmed combat**.

Martial Arts abilities are close-combat, quick-blocking and counter-attack maneuvers that take advantage of the strength of the opponent to catch it off-guard and land critical hits. Most of the abilities in this group require a high degree of mobility from the fighter, which forces it to wear light to medium armor sets. To overcome this lack of protection, the users of Martial Arts have developed several techniques to strengthen their bodies, allowing them to compete with heavily armed (and armored) opponents.

The power of most abilities belonging to this school depends on the Dexterity and Strength of the fighter.
Necromancy

The school of Necromancy mastered several ways to **steal, extinguish** or manipulate the energy flowing within living creatures.

Necromancy spells deal with powers that bring death or decay, but they’re also able to corrupt Elysium’s primal energy and infuse it into the bodies of fallen creatures and mechanical constructs, animating them into new, twisted forms of life. Moreover, thanks to blood magic techniques, the caster can link its own energy to that of other creatures in order to create powerful connections to spread curses and ravage its victims from within.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.

## Abilities

Back

	+ Myr: Crawling Horror, Legendary Goblin Death Shaman Utabogg, Skeletal Dragon
* Arboreus
Nelena

Nelena is the goddess of the wild and mother of all Wildfolk.

Nelena is a Good God, which means offerings given to Nelena will have a positive effect on your Karma.

## Notes & Trivia

After the Fracture, Arboreus was put under the protection of three of the Six Gods: Elysium, which is thought to be the source of Arboreus’ primal energy; Tyros, god of light and justice; **Nelena**, goddess of the wild and mother of all Wildfolk.
Pet companion

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

Never walk the roads of Syndesia, Arboreus or Tartaros alone. Pet companions follow you faithfully during all of your adventures, even in the most dangerous circumstances!

Imperial Griffon, Earth Dragon, Skeletal Dragon

Royal Eagle, Noxious Cockatrice, Golden Howl

Evolution #1, Evolution #2

Evolution #3, Evolution #4

Ghost Butler
Restoration

The school of Restoration grants its user several ways to **fortify**, **restore** and **purify** the energy flowing in all living creatures.

Restoration spells are used to **heal** wounds, remove negative effects, and in general to restore the energetic balance within the body of the target. Due to their nature, they tend to be harmful if used against undeads and other creatures animated through Necromancy. Some of the spells from this school have seemingly divine powers, such as the ability to completely heal a creature, bring it back to life, or even infuse it into constructs and other inanimate objects – without the corruption created by Necromantic spells. The Restoration school has abilities that allow you to animate items and constructs.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Heals can't crit.

## Abilities

	+ Myr: Goblin Medic
* Arboreus

Back

	+ Myr: Ogre Mage
	+ Aerhen: Jotunn Cleric
* Arboreus

	+ Myr: Greater Woodland Wisp, Legendary Woodland Wisp Zephyr
* Arboreus
Save Throw

**Save Throws** determine how likely a creature may be able to reduce or negate the effects of physical afflictions and body system attacks, or spells and magical afflictions; or how likely a creature may be able to mitigate or dodge incoming melee attacks and some AoE spells or abilities. The list of all possible effects can be found here.

# **Fortitude**

Fortitude determines how likely a creature may be able to reduce or negate the effects of physical afflictions and body system attacks, like Poisoned, Diseased, Burning, Frozen, Shocked, Sickened, Stunned, Crippled, Bleeding, Blinded, Deafened and Silenced. It is contrasted by the attacker’s Accuracy and is determined by a creature’s Constitution.

# Fortitude
[
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(
C
O
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]

\color[RGB]{180,160,140} \text{Fortitude} = [Base + (CON \* 25)]

*Base = -150* for Human players, but can vary depending on creature type.

The chance to avoid an effect through Fortitude is:

# Chance

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\color[RGB]{180,160,140} \text{Chance} = \frac{Target Fortitude}{Attacker Accuracy + 1250}

# **Evasion**

Evasion determines how likely a creature may be able to mitigate or dodge incoming melee attacks and some AoE spells or abilities. It also helps at avoiding traps and at reducing or negating the Snared status effect. It is contrasted by the attacker’s Accuracy, and is determined by a creature’s Dexterity.

# Evasion
[
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D
E
X
∗
25
)
]

\color[RGB]{180,160,140} \text{Evasion} = [Base + (DEX \* 25)]

*Base = -150* for Human players, but can vary depending on creature type.

The chance to evade an attack or avoid an effect through Evasion is:

# Chance

T
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E
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A
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1250

\color[RGB]{180,160,140} \text{Chance} = \frac{Target Evasion}{Attacker Accuracy + 1250}

# **Willpower**

Willpower determines how likely a creature may be able to reduce or negate the effects of spells and magical afflictions, like Confused, Dazed, Feebleminded, Frightened, Paralyzed, Slowed, Unlucky, Weakened and Petrified. It is contrasted by an attacker’s Accuracy, and is determined by a creature’s Intelligence.

# Willpower
[
B
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(
I
N
T
∗
25
)
]

\color[RGB]{180,160,140} \text{Willpower} = [Base + (INT \* 25)]

*Base = -150* for Human players, but can vary depending on creature type.

The chance to evade an attack or avoid an effect through Willpower is:

# Chance

T
a
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g
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t
W
i
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l
p
o
w
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A
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A
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1250

\color[RGB]{180,160,140} \text{Chance} = \frac{Target Willpower}{Attacker Accuracy + 1250}
Ogre Witch

Ogres are giant creatures with a quick temper that makes them aggressive in response to any kind of offense. They live in small bands that roam mountain territories where they extract minerals and use them to forge metal weapons and armor. In battle, Ogre Witches stay on the sidelines and cast spells that both empower and heal their allies and lower the defenses of their opponents.

## Locations

* Arboreus
	+ Terra
Rise of the Guardian Fixes 1

These are the patch notes for **Rise of the Guardian Fixes 1** released by Dynamight Studios.

This version is part of Early Access.

## Bugfixes

* Horses can now spawn on Terra.
* Tailors can now be used in starting areas of Terra.
* Made minor improvements to client framerate when in an overcrowded area.
* Wildfolk corpses are no longer displayed as Humans.
* The cooldown of Hunter's Mark now resets when killing a marked victim.
* Minor fixes to spell VFX.

## References

1. ↑ https://forum.fracturedonline.com/topic/15514/september-16-fixes-and-improvements
Package Station

Package Stations are used to convert crop and meat into feed sacks which can then be turned in to the city for building it up and maintenance.

## How to use

1) To craft a feed sack, you need 20 of each of the following items:

* Wheat
* Beans
* Rice
* Roasted Bear Meat
* Roasted Venison
* Roasted Wolf Meat
* Roasted Mammoth Meat
* Roasted Moose Meat
* Roasted Reptile Meat

to then convert them into Dried Meat Sack or into Wheat, Beans or Rice Sack.

2) The converted food is stored in the attached storage and can be removed from there.

3) These sacks can now be brought to the city of Halle to finance either maintenance or construction.

Tip) It must be considered that the feed bags are heavy goods and the use of a cart should be considered accordingly.
Rogue Armor Set

The Rogue Armor set is a Tier 2 medium armor set.

This set is used by melee specialists which sport an high attack speed.

It is composed of leather materials and offers an average insulation toward heat (10), and a very good insulation toward cold (20). Users of this set enjoy a good freedom in their travels.

It offers an average physical (330) and a minor  magical (200) protection. The protection increases to 610 against Slashing damage and 300 against Fire or Shock Damage.

Once you wear all the 4 parts of this set, you unlock the Quick Trigger set bonus:

"Each succesful melee hit reduces the cooldowns of your Combat Abilities by 0.5 seconds."

It is composed by Rogue Armor, Rogue Boots, Rogue Gloves and Rogue Helmet. In total it has an Armor Encumbrance of 20.

The components of this set have a base durability of 300.
Skeletal Dragon

Raised from the bones of the majestic and imposing creatures, skeletal dragons retain a good portion of the strenght they once had. Corrupted and fueled by the necromantic powers, these creatures are extremely evil and among the most frightening opponents an adventurer may end up to face.

## Stats

This creature doesn't get affected by

Paralyzed Debuff
Bleeding Debuff
Stunned Debuff
Chilled Debuff
Frozen Debuff
[[Status Effects#{{{debuff6}}}|{{{debuff6}}} Debuff]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}} Debuff]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}} Debuff]]

## Locations

* Syndesia
	+ Myr
Lost Tales

**Lost Tales** are among the hardest items to obtain in the world of Fractured Online. Fragments of a Lost Tale are only awarded to the players who manage to defeat one of the Legends, mighty world bosses that can be summoned in the remotest locations of each planet. Reading a fragment for the first time consumes it and awards you with a fixed amount of Knowledge Points according to its rarity.

## Regions

Lost Tales are divided into different regions and each lost tale need 8 different pages to be completed.
A legend loses the sides for this one region.

### Region 1

* Legendary Goblin Death Shaman Utabogg
* Legendary Ghoul Malakar
* Legendary Spider Lich Axfitmithiss

#### Lost Tale Drop

* The Sacrifice of Neia
* The Fall of Hollowgrove
* The Dark Ascension

### Region 2

* Legendary Earth Elemental Groove
* Legendary Treant Eoronn
* Legendary Woodland Wisp Zephyr

#### Lost Tale Drop

* The Rightteous Flame
* The Coming of Tyros
* The Shattering

### Region 3

* Legendary Giant Spider Xeretrixx
* Legendary Grizzly Bear Crimson Claw

#### Lost Tale Drop

* The Arrival of Men
* The Day Of The Fracture
* The Long Hunt
* The Sack of Olissa
* The Clash of the Tribes

### Region 4

* Legendary Colossal Crystalline Construct
* Legendary Colossal Ice Construct
* Legendary Colossal Fire Construct
* Legendary Colossal Storm Construct

#### Lost Tale Drop

* The Birth of Fire
* The Birth of Ice
* The Birth of Thunder
* The Crystal Dominion

### Region 5

* Legendary Arctic Wolf Fenris
* Legendary Jotunn Argadr
* Legendary Mammoth Syr

#### Lost Tale Drop

* Hard Home
* The great extinction
* The Revenge of the Jotunns

### Region 6

* Legendary Jungle Runner Po Co
* Legendary Plague Bringer Gurgle
* Legendary Swarm Queen Tremora
* Legendary Wild Predator Rex

#### Lost Tale Drop

* The Gift Of Nelena
* The Wild Ride
* The Memeory of Peace
* The Beast Within
Rise of the Guardian Fixes 4

These are the patch notes for **Rise of the Guardian Fixes 4** released by Dynamight Studios.

This version is part of Early Access.

## Minor Changes

* The spawn of monsters on Terra has been rebalanced.
* The gold withdraw / deposit slider now uses 9 digits instead of 5.
* The location column in the guild menu has been removed.

## Bugfixes

* Fixed a bug that would prevent the Arboreus version of the Carpenter and Food Stockpile to be built in full.
* Fixed a issue where it was not possible to turned all types of cooked meat into dried meat sacks in the Packaging Station.
* Fixed a bug that would sometimes cause Wildfolk to have the wrong weapon animation on login.
* The respawn time of the Toxic Dartfrog is now correctly 10 minutes instead of 6 seconds
* Duplicate monster spawners in the volcanic area have been removed.
* Harbor travel costs on Terra are now correct.
* Fixed a bug that would “break” characters dying of hunger.
* Disconnecting when dead because of “execute” or “suicide” no longer causes a character to log back into the game alive.
* Several fixes to “friendly fire” have been implemented.
* Fixed a issue where character respecs was not functional.
* Fixed a issue where it was not possible to travel from Myr to Aerhen via harbor.
* The missing fireplace has been added to start taverns on Aerhen.

## References

1. ↑ https://fracturedonline.com/bug-fixes-september-22-2022/
Move Speed

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

Move Speed determines how fast a player moves. It is expressed as a percentage of the base movement speed of a creature.

# Move Speed Modifier
B
a
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A
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r
E
n
c
u
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5
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\color[RGB]{180,160,140} \text{Move Speed Modifier} = Base - (Armor Encumbrance/5)

*Base = 100%* for Human players, but can vary depending on creature type.
Seer Stone

A stone that symbolizes ancient customs and is only carried and dropped by beings of everlasting tradition.

## Aquired from

* Jotunn Berserker
* Jotunn Cleric
* Jotunn Warrior
* Jotunn Stormborn
* Grokoton Sage
* Ogre Watcher
* Legendary Arctic Wolf Fenris
* Legendary Colossal Crystalline Construct
* Legendary Colossal Fire Construct
* Legendary Colossal Ice Construct
* Legendary Colossal Storm Construct
* Legendary Earth Elemental Groove
* Legendary Ghoul Malakar
* Legendary Giant Spider Xeretrixx
* Legendary Goblin Death Shaman Utabogg
* Legendary Grizzly Bear Crimson Claw
* Legendary Jotunn Argadr
* Legendary Jungle Runner Po Co
* Legendary Mammoth Syr
* Legendary Plague Bringer Gurgle
* Legendary Spider Lich Axfitmithiss
* Legendary Swarm Queen Tremora
* Legendary Treant Eoronn
* Legendary Wild Predator Rex
* Legendary Woodland Wisp Zephyr

## Seer Stone as an ingredient

Seer Stone is used in the following recipes:

* Ranger Armor
* Ranger Boots
* Ranger Gloves
* Ranger Helmet
Sea Troll

Trolls are the physical manifestation of the forces of chaos that exist within the Primal Energy that flows through Elysium. Although they appear in different shapes, they all share the same predisposition towards the complete destruction of any other living being and show strong territorial behaviors. Sea trolls are big, dangerous, and can kill their opponents with powerful electric discharges.

## Locations

* Syndesia
	+ Myr
Relic

*This article is a stub. You can help Fractured Online Wiki by expanding it.*

Relics are rare pieces of the lost knowledge of Elysium that have survived the Fracture and can be recovered from the most remote locations and dangerous circumstances. When consumed, they can trigger the discovery of a new ability or raise the strength of one you know above its maximum theoretical level.
Race/de

In Fractured entscheidet deine Wahl der Rasse:

* Den Planeten, auf dem du beginnst: Tierwesen auf Arboreus, Dämonen auf Tartaros und Menschen auf Syndesia, die jeweils völlig unterschiedliche Umgebungen und Ressourcen haben.
* Welche Art von Fähigkeiten, Zaubern und Handwerksfertigkeiten für dich leicht zugänglich sind.
* Wie Dörfer und Städte aussehen werden; welche Gebäude gebaut werden können und welche NPCs angeheuert werden können.
* Die Gemeinschaft, in der dein Charakter lebt und die vorgibt, wie du mit anderen Spielern interagieren kannst, wie z.B. feindliche Handlungen wie Stehlen und Morden. Außerdem, was, wenn überhaupt, die Konsequenzen dieser Handlungen sind.
* Die Götter, zu denen man beten kann und wie sie sich in die Angelegenheiten der Sterblichen einmischen.
* Wie einfach es ist zu anderen Planeten zu reisen und wie gut man von anderen Rassen aufgenommen wird.
* Nicht jede Rasse hat die gleiche Laufgeschwindigkeit.
* Einige Rassen sind Fleischfresser, andere Pflanzenfresser.
* Jede Unterrasse hat 1-2 charakteristische passive Fähigkeiten. Einige werden auch aktive Fähigkeiten haben.

# Menschen

### Lese mehr über Menschen

**Menschen** in *Fractured* sind eine in Syndesia beheimatete Rasse mit einer feudalen Kultur. Befleckt von der Sünde des Großen Verrats und die letzten Übeltäter der Kette von Ereignissen, die zum Bruch geführt haben, sind die Menschen die Bewohner von Syndesia, einer armen Kopie des Ruhms von Elysium, reich an Ressourcen, aber beraubt von aller Urenergie.

## Lichs

### Lese mehr über Lichs

Lichs sind Menschen, die auf der Suche nach Macht und Wissen mit Hilfe seltener Ressourcen, mächtiger Artefakte und verbotener Magie ihre fleischlichen Hüllen abgestreift haben.

# Tierwesen

### Lese mehr über Tierwesen

Tierwesen sind die Ureinwohner des wilden und üppigen Planeten Arboreus – was von Elysium übrig geblieben ist, einst die Heimat aller Rassen von Fractured. Während die Körperform eines Wildvolkes direkt nach der Geburt einem echten Tier sehr ähnlich ist, ändert es sich während der Pubertät dramatisch und nimmt schließlich die gleiche zweibeinige Haltung eines Menschen an.

## Abscheulichkeiten

### Lese mehr über Abscheulichkeiten

Abscheulichkeiten sind grausame Kreaturen, Tierwesen, die vom Bösen verdorben und verzehrt und dadurch aus Arboreus vertrieben und nach Tartaros verbannt wurden.

# Dämonen

### Lese mehr über Dämonen

Auf den feindlichen und ressourcenarmen Planeten Tartaros verbannt, der nach dem Fracture für sie geschaffen wurde, sind Dämonen von Natur aus eine blutrünstige Rasse mit einer natürlich bösen Ausrichtung. Die Struktur ihrer Körper mag der eines Menschen ähneln, aber sie sind normalerweise größer, körperlich stärker und mit einem riesigen Paar Hörner ausgestattet, die es in Millionen verschiedener Formen gibt – obwohl gesagt werden muss, das sich ihr Aussehen sich je nach Unterrase stark ändern kann.

## Engel

### Lese mehr über Engel

**Engel** sind die aufgestiegenen Dämonen, die aufgrund ihrer Freundlichkeit und Güte der trostlosen Einöde von Tartaros entkommen konnten und ihre neue Heimat auf Syndesia fanden.
Mountain Dragon

File:Mountain Dragon.png
A giant dragon with the strong power of earth and tremors and is due his hard skin resilient against many attacks.

## Resistances

Snare
[[Status Effects#{{{debuff2}}}|{{{debuff2}}}]]
[[Status Effects#{{{debuff3}}}|{{{debuff3}}}]]
[[Status Effects#{{{debuff4}}}|{{{debuff4}}}]]
[[Status Effects#{{{debuff5}}}|{{{debuff5}}}]]
[[Status Effects#{{{debuff6}}}|{{{debuff6}}}]]
[[Status Effects#{{{debuff7}}}|{{{debuff7}}}]]
[[Status Effects#{{{debuff8}}}|{{{debuff8}}}]]
[[Status Effects#{{{debuff9}}}|{{{debuff9}}}]]
[[Status Effects#{{{debuff10}}}|{{{debuff10}}}]]
[[Status Effects#{{{debuff11}}}|{{{debuff11}}}]]
[[Status Effects#{{{debuff12}}}|{{{debuff12}}}]]
[[Status Effects#{{{debuff13}}}|{{{debuff13}}}]]
[[Status Effects#{{{debuff14}}}|{{{debuff14}}}]]
[[Status Effects#{{{debuff15}}}|{{{debuff15}}}]]
[[Status Effects#{{{debuff16}}}|{{{debuff16}}}]]
[[Status Effects#{{{debuff17}}}|{{{debuff17}}}]]
[[Status Effects#{{{debuff18}}}|{{{debuff18}}}]]
[[Status Effects#{{{debuff19}}}|{{{debuff19}}}]]
[[Status Effects#{{{debuff20}}}|{{{debuff20}}}]]
## Locations

* Arboreus
	+ Terra

## Gallery

* Mountain Dragon 2.png
* Mountain Dragon 3.png
* Mountain Dragon 4.png
* Mountain Dragon 5.png
Sea Troll Leather

Sea Troll Leather is crafted by tanning Sea Troll Skins in a Tanning Tub.

## Crafting Sea Troll Leather

Sea Troll Leather is crafted via Tanning Tub.

## Sea Troll Leather as an ingredient

Sea Troll Leather is used in the following recipes:

* Leather Armor
* Leather Boots
* Leather Gloves
* Leather Helmet
* Ranger Armor
* Ranger Boots
* Ranger Gloves
* Ranger Helmet
* Rogue Armor
* Rogue Boots
* Rogue Gloves
* Rogue Helmet
Rise of the Guardian Fixes 2

These are the patch notes for **Rise of the Guardian Fixes 2** released by Dynamight Studios.

This version is part of Early Access.

## Bugfixes

* Fixed a issue where to create and invite people to guilds, parties, groups of settlers could failed.
* Fixed a issue where the global chat not showing, and messages not being sent.
* Failure to be registered as citizens of a city or be promoted / demoted / kicked solved.
* Harbors are working again properly.
* Horses on Terra, which spawned only in the Bandit camps, now spawn in the jungle as well (by design, only in the South/Western half of the planet).
* Mineral deposits on Aerhen, which were accidentally not included in the first world build, are back.

## References

1. ↑ https://fracturedonline.com/bug-fixes-september-19-2022/
Primal Form

The Primal Form is the form wildfolk take when fully infused with the power of Primal Energy.

In doing so, the various Wildfolk races gain new looks and powers, but in return lose some of the less wild traits and capabilities.

Iridra as humans who are also imbued with this energy dont have that and instead receive a buff when releasing these energies.

## Mechanic

In order to harness the energies, one must first charge oneself with the energy of Arboreus.

For this you have to absorb these energies at a Primal Crystal.

You can save up to five charges.

After pressing the designated hotkey (default Z), the energy is released after a short delay.

While transformed, all armor base bonuses and set bonuses are lost, except for imbued properties, which remain active.

Both Chadra and Erwydra use unarmed melee attacks when transformed.

The damage type of attack counts as “any”, so all the abilities that require a melee weapon can be used, disregarding the type of damage required to perform them.

When a Wildfolk character is transformed, it can only perform actions related to combat.

A transformation only last a maximum of two minutes and can be ended faster by pressing the transformationbutton again.

## Primal Form User

### Iridra, The Blessed Humans

By activating the primal form, the Iridra enjoy +200 mana regeneration and +200 health regeneration per second.

A VFX is displayed on the character to indicate that it’s making use of this power.

Unlike their wild relatives of the wildfolk race, the Iridra are the only ones unaffected by the negative problems of the Primal Form.

### Erwydra, the Deer-kin

 Upon transformation, the otherwise peaceful Erwydra transform into crude creatures of magic capable of wreaking havoc with their arcane abilities.

They receive the following stats and bonuses:

* +25% Cooldown Reduction
* +25% Lower Mana Cost
* +500 Health
* +200 Evasion
* +200 Willpower

Erwydras use their claws while transormed, which boast the following stats:

* Damage: 4.8x STR/DEX
* Damage Type: Slash/Pierce/Crush
* Speed: Medium
* Range: 2m in a 90° cone
* Special: 20% Bashing
* Weight Class: Light/Medium

Erwydras resistances are also set during the transformation to:

 Armor (Pierce)
 Armor (Crush)

### Chadra, the Tiger-kin

 During their transformation, the Tiger-kin transform into bulky and ferocious killers, ready to smash their targets with devastating claw attacks.

They receive the following stats and bonuses:

* +25% Critical Chance
* +500 Health
* +5% Movement Speed
* +400 Accuracy

Chadras use their claws while transformed, which boast the following stats:

* Damage: 6.8 x STR/DEX
* Damage Type: Slash/Pierce/Crush
* Speed: Medium
* Range: 2m in a 90° cone
* Special: 25% Armor Penetration
* Weight Class: Light/Medium/Heavy (No casting restrictions).

Chadras resistances are also set during the transformation to:

 Armor (Pierce)
 Armor (Crush)
Rise of the Guardian Fixes 3

These are the patch notes for **Rise of the Guardian Fixes 3** released by Dynamight Studios.

This version is part of Early Access.

## Bugfixes

* In-game attribute respecs (from the Character menu) now work correctly and no longer cause players to “lose” attributes.
* Fixed a issue where Marketplaces on Terra was not fully functional.
* Crop fields on Terra now have the correct fertility instead of 0%.

## References

1. ↑ https://fracturedonline.com/bug-fixes-september-19-2022/
Mountain Troll Leather

Mountain Troll Leather is crafted by tanning Mountain Troll Skins in a Tanning Tub.

## Crafting Mountain Troll Leather

Mountain Troll Leather is crafted via Tanning Tub.

## Mountain Troll Leather as an ingredient

Mountain Troll Leather is used in the following recipes:

* Leather Armor
* Leather Boots
* Leather Gloves
* Leather Helmet
* Ranger Armor
* Ranger Boots
* Ranger Gloves
* Ranger Helmet
* Rogue Armor
* Rogue Boots
* Rogue Gloves
* Rogue Helmet
Slayer Armor Set

The Slayer Armor set is a Tier 2 heavy armor set.

It pairs the incredibly good physical protection of the Plate Armors, with a set bonus which increases the offensive power of the user. As such, it is aimed at aggressive heavy armor builds.

This set bonus depends on the use of Combat Abilities, which are the ones from the schools of: Warfare, Hunting, Assassination , Martial Arts, Musicianship and Leadership.

It is composed of metallic materials and offers a good insulation toward heat (15), and an average insulation toward cold (10). Users of this set will experience issues only in the most extreme climates.

It offers an excellent physical (800) and a minor  magical (220) protection. The protection is the same against all types of damage.

Once you wear all the 4 parts of this set, you unlock the Destructive Tempo set bonus:

"Whenever you use a Combat Ability, you gain 50% bonus Critical Damage for 10 seconds. This bonus stacks up to a maximum of 200%, but is lost after the first Critical Strike you score."

It is composed by Slayer Armor, Slayer Boots, Slayer Gauntlets and Slayer Helmet. In total it has an Armor Encumbrance of 80.

The components of this set have a base durability of 400.
Nheedra

**Nheedra** are a bear-like family of the Wildfolk race in *Fractured* and native to Arboreus.

Also known as **Bear-Kin**, the **Nheedra** are the largest and bulkiest of all wildfolk, endowed with the greatest strength and **endurance**, but also slower and clumsier compared to the members of other families. Even more than the average wildfolk, **Nheedra** are exceptional **druids**, able to harness the natural energy of Arboreus and shape it into elemental manifestations.

When transformed into their primal form, the bear, the **toughness** and regenerative abilities of **Nheedra** become even more impressive. Plus, they gain several abilities designed to overwhelm their opponents with raw power, stunning them or cleaving them with their immense strength.

## Attributes

Legend: Decrease soft cap, Increase soft cap, Increase soft cap with affinity