Big Band

**Big Band** plays as the archetypal “tank” character. With the highest base Health among all characters, Big Band is extremely durable in battle and most of his variants are best placed on defense. Many of Big Band's abilities grant him ARMOR, further bolstering his defensive capabilities.

However, he has very low Attack and his large body makes it easy for opponents to chain combos against him. To compensate, a lot of Big Band's moves can be chained together into long strings of combos. He also has several abilities that can inflict STUN, providing him with an easy way to start combos.

Click here to view his Prize Fight.

## Biography

Ben Birdland has seen a lot in his time, including the worst of the Grand War. But nothing was worse than what he saw as a beat cop in New Meridian. When he ran afoul of his crooked unit he was given a violent early retirement, and his broken body was left to spend the rest of its days in an iron lung.

That would have been the end of Ben’s story if it hadn’t drawn the ears of the Anti-Skullgirl Labs. With little left to lose, he agreed to be rebuilt with their experimental procedures. Melded with the machinery that allows him to breathe and a powerful an array of pneumatic weaponry, he was reborn as “**Big Band**.”

Now a senior member of Lab 8, he’s become a father figure of sort to the younger ASG soldiers. A firm believer in their cause, he has stayed with the project through its controversies and still sees his place on the front lines against the Skullgirl. His technology may be dated, but he more than makes up for it with experience and fortissimo.

## Abilities

**Character Ability**

**Marquee Ability: MAESTRO**

**Prestige Ability**

CHARGE RATE: 17% per 10th COMBO HIT.

## Variants

On mobile devices, tap on the variant **text** to navigate to their page, not their card.

## Combo

### Notes

* *L5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)*
* *Up or Launcher means the normal move that sends your opponent in the air (usually by swiping up)*
* *A3 means a chain of 3 normal air attacks. (tap once after launching your opponent)*
* *Dash means a dash attack (swipe right once)*
* *Grab means a grab attack (swipe with 2 fingers)*
* *Trip means a trip attack (swipe down once)*
* *Mid Screen means attacking an opponent when exactly in the middle of the fighting ring.*
* *Right Corner means attacking an opponent when his back is touching the right wall.*
* *3/4 Screen means attacking an opponent when exactly between Mid Screen and Right Corner*
* *Be aware that some combos may be character-specific due to character weights or hurtboxes.*

### Standard combos

* Dash > L5 > Launcher > A3
* Dash > L5 > Launcher > Dash > L4 > Super Sonic Jazz > D2 (lights only)
* Dash > L5 > Cymbal Clash > L5 > Launcher > L4 > Beat Extend > Dash > L3 > Sweep
* Dash > L5 > Giant Step > L4 > Beat Extend > Cymbal Clash > L3 > Sweep
* Dash > L5 > Giant Step > L4 > Super Sonic Jazz > Dash Dash > Dash > L3 > Brass Knuckles
* Dash > L5 > Launcher > L4 > Super Sonic > Jazz > (delay if lightweight) Cymbal Clash > L3 > Beat Extend > Dash > L3 > Sweep
* Dash > L5 > Launcher > L3 > Sweet Clarinet > L3 > Super Sonic Jazz > (delay if lightweight) Cymbal Clash > L3 > Beat Extend
* Dash > L5 > Launcher > Dash > L4 > Beat Extend > D1 > L4 > Super Sonic Jazz > Tympani Drive (Lights only)
* Launcher > L3 > Super Sonic Jazz > (squigly/painwheel/[delay] eliza) tag in
* Tympani Drive > Super Sonic Jazz > Cymbal Clash > L4 > Beat Extend > Dash > L3 > Sweep

### Situational combos

* (1/2 range) Dash > L5 > Launcher > Dash > L4 > Super Sonic Jazz > Dash Dash > Cymbal Clash > L4 > Beat Extend > Dash > L3 > Sweep (lights only)
* (1/2 range) Dash > L5 > Launcher > Dash > L4 > Beat Extend > Cymbal Clash > L3 > Super Sonic Jazz > Dash Dash
* (3/4 range) L5 > Up > A3 > (Wall bounce) > L5 > Sweet Clarinet > Brass Knuckles (very character specific)
* (3/4 range/corner) L5 > Up > A3 > (block cancel) L4 > Beat Extend > Dash > L3 > Sweep
* (3/4 range/corner) L5 > Up > A3 > (block cancel) L4 > Super Sonic Jazz > Tympani Drive > (dashup) L4 > Beat Extend > Cymbal Clash > L3 > Sweep (lights only)
* (3/4 range/corner) L5 > Up > A3 > (block cancel) L4 > Super Sonic Jazz > Dash Dash > Cymbal Clash > L4 > Beat Extend > Dash > L3 > Sweep (lights only)
* (3/4 range/corner) Tuba Tuba > Take the 'A' Train
* (3/4 range)Charge > Dash > L3 > (any blockbuster except Timpani Drive)
* (Right corner) Dash > L5 > Launcher > A3 > (block cancel)
* (Right corner) Tuba-Tuba > (wall bounce) > Dash > L4 > Super-Sonic Jazz > Timpani Drive > (dashup) L3 > Beat Extend
* (Right corner) Dash > L5 > Launcher > A3 > Dash > L4 > (Any block buster Except Timpani Drive)
* (Right corner) Charge > Burst
* (Right corner) Charge > L3 > Beat Extend > Dash > L4 > Super Sonic Jazz > Tympani Drive > (dashup) L3 > Sweep
* (Right corner)Dash > L5 > Launcher > A3 > Tympani Drive > Beat Extend > L3 > Super-Sonic Jazz > Dash Dash (very character specific)
* (Right corner)Dash > L5 > Launcher > Dash > L4 > Super-Sonic Jazz > Tympani Drive > Dash > Take the 'A' Train (lights only)
* (Right corner) Strike Up the Band > L3 > Super Sonic Jazz > (delay) L3 > Beat Extend

## Gallery

►BIG BAND COMBOS - SKULLGIRLS MOBILEGuide by LeonhyBig Band - All Variants Discussed (Skullgirls Mobile)Guide by Kevin Pepino