Assist Trophy

When an Assist Trophy is picked up, it will summon a character that will help the summoner.

There are 88 Assist Trophies total.

### Returning

Bold means the Assist Trophy cannot be KO'd.

* Alucard
* **Andross**
* **Arcade Bunny**
* **Ashley**
* Black Knight
* Burrowing Snagret
* Chef Kawasaki
* Dillon
* **Excitebikes**
* **Ghosts**
* Gray Fox
* Guile
* **Jeff**
* **Kapp'n**
* **Katt & Ana**
* Krystal
* Lyn
* Metroid
* Midna
* **Moon**
* Mother Brain
* Phosphora
* Rathalos
* Ray MK III
* **Riki**
* Rodin
* **Sable Prince**
* Samurai Goroh
* **Sheriff**
* Shovel Knight
* Spring Man
* Sukapon
* Takamaru
* **Tiki**
* Vince
* Waluigi
* **Yuri Kozukata**
* Zero

## New

### AiAi *(Super Monkey Ball)*

AiAi will charge into players. However, AiAi will not move on its own. Rather, the stage will rotate, allowing AiAi movement.

*Cannot be KO'd*

### Angry Sun *(Mario)*

Will fly around and charge into fighters.

*Cannot be KO'd*

### Birdo *(Mario)*

Will walk back and forth and shoot eggs. These eggs are weak, and can be picked up and thrown back at her.

### Cranky Kong *(Donkey Kong)*

Jumps around and uses his stick as a pogo stick, which either buries or meteor smashes fighters depending on if they're in the air or not.

### Daroach *(Kirby)*

Daroach can teleport around the stage, slash with his claws, shoot out Ice Lasers, and throw Fire Bombs.

### Deathborn *(F-Zero)*

Hops into the Dark Schneider, drives through one of the blast zones, then comes back charging through the background.

*Cannot be KO'd*

### DJ Octavio *(Splatoon)*

Flies into in the background and shoots ink lasers.

*Cannot be KO'd*

### Doc Loius *(Punch-Out!!)*

Doc Louis will run around, delivering powerful flurries of punches when he approaches an opponent. His attacks end with a powerful uppercut, and his final attack will end with a KO uppercut. Before disappearing, Doc Louis will throw a chocolate bar onto the stage.

Doc Louis is incapable of jumping, so he can be avoided by staying in the air or moving to another platform.

### Erik *(Dragon Quest)*

Erik will use Rubblerouser to create a spire that damages opponents.

### Felicia *(Fire Emblem)*

Will heal 50% of the summoner's health (and 25% of the summoner's allies) then disappears.

*Cannot be KO'd*

### Funky Kong *(Donkey Kong)*

Jumps around, either punching fighters or using the Flame Runner to tackle into them.

*Cannot be KO'd*

### Kamek *(Yoshi's Island)*

Kamek will drop magic dust onto the stage, which can do any of the following:

* Reverse the controls of the opponents.
* Place flowers on the heads of the opponents.
* Increase the gravity of the opponents.
* Shrink the opponents.
* Enlarge the summoner.

*Cannot be KO'd*

### Knight *(Hollow Knight)*

The Knight walks and slashes with his nail. He can slash upward, and he can also jump high, with him being able to slash downward in the air. Sometimes, if he is badly damaged, he will use Soul to heal.

### Mallow *(Super Mario RPG)*

TBD

*Cannot be KO'd*

### Qudy *(BOXBOY)*

Extends his body to produce blocks and drop them onto the stage.

### Rabbids *(Rabbids)*

A swarm of Rabbids will jump around the stage, damaging opponents.

*Cannot be KO'd*

### Sans *(Undertale)*

Sans will appear at the top of the stage, and he will summon bones that travel across the ground, as well as using Gaster Blasters to shoot lasers.

*Cannot be KO'd*

### Silver *(Sonic the Hedgehog)*

Will use Psychokinesis to push opponents away.

### Sirius *(Bomberman)*

Will lay down bombs that explode in cross patterns.

### Sothis *(Fire Emblem)*

Will use her time rewinding powers to grant the summoner enhancements that they had previously in the match, such as equippable items (Back Shield, Rocket Belt, etc.) and certain fighter abilities (refilling Cloud's limit meter, granting Incineroar a revenge boost, etc.). She can also rewind stage elements.

*Cannot be KO'd*

### Space Invaders *(Space Invaders)*

The Space Invaders appear and the laser cannon shoots them. All of this can damage opponents.

*Cannot be KO'd*

### Tom Nook *(Animal Crossing)*

A miniature version of Villager and Isabelle's final smash, he will build Nookington's on the stage, and anyone caught in this attack will be trapped in there until it explodes.

*Cannot be KO'd*

### Tora & Poppi α *(Xenoblade Chronicles)*

Tora will use Steady Drill, which traps foes hit by it into a third stage blade combo, Poppi's Sandstorm.

*Cannot be KO'd*

### Wingo *(Mario)*

Appears at the side of the stage and will flap its wings, creating strong wind that affects opponents.

*Cannot be KO'd*

### Yooka & Laylee *(Yooka-Laylee)*

Yooka will use Slurp Shot to eat enemies then spit them back out. He and Laylee travel with Reptile Roll, which is capable of damaging opponents.