recursal/Fanatic-Fandom huggingface dataset:
Quarantine Point

## Description

Convalescence, Care for the Sick, Preparation of Medications and Dressing

## More Information and Strategies

* Construction of a decently upgraded quarantine point should be considered mandatory for game victory.
* Upgrading your Quarantine point with medical tools, followed by a the caretaker post in the early game is a sound move.
* Antidotes and other special services may also be be vital to saving survivors during certain endgame scenarios.
* Having a survivor with the medic trait will be a huge asset towards game victory. Be sure to take advantage of the many saved action points from your medic character, while still ensuring they get proper rest.
* With a decently upgraded quarantine point, gather strength and care actions can go a long way towards maintaining your survivors across a broad variety of conditions. Once the quarantine point is fully upgraded, a single gather strength or care action can reduce cold, fatigue, while also improving health, morale, and removing certain bad statuses, all for the cost of a single action point. In addition, the care action is one of the best ways for building friendship meters between characters, making it even more useful for morale, obtaining hidden conversations from certain characters, as well as the trophies that go with them.
* The first time any character is cared for, the character receiving the care gains 30 friendship points for the character who cared for them. They gain an additional 10 friendship points for that character for every care action they receive from them after that. Check the relationship section of the character sheet to watch the effects.
Sink

## R.E.O. Speedwagon

The bot profile picture

Speedwagon is one of the main characters in the Milk in the Coca Cola Glass series. He lives with Jonathan Joestar and their pets, Danny and Diego. He was part of the beginning of the series when he and Jonathan went to the 7/11 to buy doughnuts. Speedwagon's "stand" is the Ogre Street Shits which are just Kempo Master and Tattoo spawned out of nowhere.

Speedwagon is the "real" Speedwagon, as he has multiple clones: FTM Lesbian Speedwagon, Crusty Eyepatch Old Speedwagon, Speedtaur, Rare Albino Speedwagon, Mermaid Speedwagon, MTF Speedwagon, and Screamwagon.

## Personality

Speedwagon's personality is basically the same as he is in JJBA but slightly more impeccable because the RP makes no sense to begin with. He yells and screams a lot, and also swears, and he hates the crusty people or the ones that spam fetishes. He is slightly obsessed with Jonathan, and follows him everywhere. Speedwagon often threatens to kill anyone crusty or being annoying with a hat.

## Relationships

### Family

* Jonathan Joestar: Their true relationship is unknown.
* Danny: Pet
* Diego Brando: Pet

### Enemies

* FTM Lesbian Speedwagon
* Grease Pit DIO

## Story Actions

### 7/11 Arc

* Speedwagon was one of the first characters to appear in the series as he was apart of the 7/11 arc with Jonathan.

### Non-Existent Slushie Arc

* Speedwagon defended Jonathan in this arc when Jonathan was accused of stealing slushies that never actually existed. He even checked the garbage can for evidence because he didn't want Jonathan to have to provide evidence in the way they were asking.

### New Neighbours Arc

* Speedwagon unintentionally gave Jonathan a migraine because of his stand clipping through the doorway and making really loud noises that hurt Jonathan's ears. Later, he makes it worse by screaming at Screamwagon for screaming.

## Trivia

* Speedwagon doesn't really seem to like most of his clones, and usually is weirded out by any of them when he encounters them.
Final Fantasy VI

Final Fantasy VI (III in America) is a anime game/JRPG played on The Gopher & Tuk Show that was requested by TJ and was played by Giggity Gopher on The Gopher & Tuk Show.

## Let's Play

The in game currency Gill is abbreviated to GP which Tuk calls Gangsta Points.

## Characters

Wedge (Voiced by Gopher)

Vicks (Voiced by Tuk)

## Quotes

### Episode I - A Potion

Tuker Lucy: Like Star Wars six and three at the same time.

Giggity Gopher: What do you think is super effective against a dog?

Giggity Gopher: This game is fucking easy!

Giggity Gopher: You know what movies Tom Cruise was good in? Tropic Thunder and that's it!

Giggity Gopher: Not Were-Rats!

Tuker Lucy: They're a common problem in my home.

Giggity Gopher: We got 66 more gansta points!

Giggity Gopher: Are you going to get out of the fucking shell? Don't be a bitch!

Giggity Gopher: I got a potion for that. I didn't get experience . I'm upset already.
Palisade

## Description

Protection against wind, securing the area, setting snares and collecting brushwood.

## More Information and Stategies

* While not as essential as the Quarantine Point, Campfire or Workshop, the Palisade can still help ease later game burdens by reducing time and materials spent on repairs.
* The palisade will not prevent stations from being snowed on.
* The camouflaged area can be a nice upgrade for players struggling to manage their camp visibility.
* When a building material cost is listed twice, you have the option to pay each cost with different building materials.
* Whether the gathering brushwood/check snares actions and related upgrades will be a good investment of action points and materials is debatable, and will probably depend largely on your character traits and scenario.
Hatchet

As mentioned in the item description, the hatchet will increase yields of wood type items when seaching a tile during an expedition. The hatchet may also add many additional options to various game events, particularly hunting, although it is assmumed to be less effective than the bow/pistol/rifle with the relevant ammunition type. The hatchet may also increase yields during several breaking materials actions. For instance, perfoming the break materials action on a log with the hatchet will increase the yield from 4 planks to 6 planks. The hatchet may also be used as an optional tool during construction, similar to the knife or hammer.

The hatchet is built in the actions section of the workshop. The metal workshop upgrade is required.
Epitaph

## R.E.O. Speedwagon

The bot profile picture

Speedwagon is one of the main characters in the Milk in the Coca Cola Glass series. He lives with Jonathan Joestar and their pets, Danny and Diego. He was part of the beginning of the series when he and Jonathan went to the 7/11 to buy doughnuts. Speedwagon's "stand" is the Ogre Street Shits which are just Kempo Master and Tattoo spawned out of nowhere.

Speedwagon is the "real" Speedwagon, as he has multiple clones: FTM Lesbian Speedwagon, Crusty Eyepatch Old Speedwagon, Speedtaur, Rare Albino Speedwagon, Mermaid Speedwagon, MTF Speedwagon, and Screamwagon.

## Personality

Speedwagon's personality is basically the same as he is in JJBA but slightly more impeccable because the RP makes no sense to begin with. He yells and screams a lot, and also swears, and he hates the crusty people or the ones that spam fetishes. He is slightly obsessed with Jonathan, and follows him everywhere. Speedwagon often threatens to kill anyone crusty or being annoying with a hat.

## Relationships

### Family

* Jonathan Joestar: Their true relationship is unknown.
* Danny: Pet
* Diego Brando: Pet

### Enemies

* FTM Lesbian Speedwagon
* Grease Pit DIO

## Story Actions

### 7/11 Arc

* Speedwagon was one of the first characters to appear in the series as he was apart of the 7/11 arc with Jonathan.

### Non-Existent Slushie Arc

* Speedwagon defended Jonathan in this arc when Jonathan was accused of stealing slushies that never actually existed. He even checked the garbage can for evidence because he didn't want Jonathan to have to provide evidence in the way they were asking.

### New Neighbours Arc

* Speedwagon unintentionally gave Jonathan a migraine because of his stand clipping through the doorway and making really loud noises that hurt Jonathan's ears. Later, he makes it worse by screaming at Screamwagon for screaming.

## Trivia

* Speedwagon doesn't really seem to like most of his clones, and usually is weirded out by any of them when he encounters them.
Hare Trap

Hare Traps are an item that can be built at the Workshop. The Traps upgrade is required. Some unique events may award a hare trap. There is also a unique conversation during which Alexey Rabinovich will build a Hare Trap with 3 sticks. Hare Traps are placed by expeditions. An expedition returning to a tile with a hare trap may receive up to 3 hares. This resource may become depleted, but unlike most map resources, may regenerate over time.

To see more on skinning and meat yields from hares, see the skinning guide and prey items chart.
Trevor "Doom" Buck Huntley

## R.E.O. Speedwagon

The bot profile picture

Speedwagon is one of the main characters in the Milk in the Coca Cola Glass series. He lives with Jonathan Joestar and their pets, Danny and Diego. He was part of the beginning of the series when he and Jonathan went to the 7/11 to buy doughnuts. Speedwagon's "stand" is the Ogre Street Shits which are just Kempo Master and Tattoo spawned out of nowhere.

Speedwagon is the "real" Speedwagon, as he has multiple clones: FTM Lesbian Speedwagon, Crusty Eyepatch Old Speedwagon, Speedtaur, Rare Albino Speedwagon, Mermaid Speedwagon, MTF Speedwagon, and Screamwagon.

## Personality

Speedwagon's personality is basically the same as he is in JJBA but slightly more impeccable because the RP makes no sense to begin with. He yells and screams a lot, and also swears, and he hates the crusty people or the ones that spam fetishes. He is slightly obsessed with Jonathan, and follows him everywhere. Speedwagon often threatens to kill anyone crusty or being annoying with a hat.

## Relationships

### Family

* Jonathan Joestar: Their true relationship is unknown.
* Danny: Pet
* Diego Brando: Pet

### Enemies

* FTM Lesbian Speedwagon
* Grease Pit DIO

## Story Actions

### 7/11 Arc

* Speedwagon was one of the first characters to appear in the series as he was apart of the 7/11 arc with Jonathan.

### Non-Existent Slushie Arc

* Speedwagon defended Jonathan in this arc when Jonathan was accused of stealing slushies that never actually existed. He even checked the garbage can for evidence because he didn't want Jonathan to have to provide evidence in the way they were asking.

### New Neighbours Arc

* Speedwagon unintentionally gave Jonathan a migraine because of his stand clipping through the doorway and making really loud noises that hurt Jonathan's ears. Later, he makes it worse by screaming at Screamwagon for screaming.

## Trivia

* Speedwagon doesn't really seem to like most of his clones, and usually is weirded out by any of them when he encounters them.
The Final Showdown

***SPOILERS AHEAD. You have been warned!***

The Final Showdown is a scenario that focuses on strategically confronting the renegades who derailed your train. If you put out the fire in a panic when shots are heard nearby on day 17, you are doing this scenario.

This scenario permanently shuts off your campfire, so it is can be good to have a supply of food already cooked, dried, or otherwise made non-perishable before day 17. It is very possible to survive on raw foods, but could make it harder to manage your survivors morale and morale skill checks.

During this scenario, 2 Renegades will be located directly outside your camp on the map. Directly confronting these renegades is not advised.

The first quest in this scenario is to build a decoy at the workshop, and have an expedition bring it to a tile indicated in the northeast. This should be completed on the first day so the following quests can be recieved shortly after.

After some time in the scenario, camp member will express concerns that renegades plan to derail a second train, thereby creating more victims, and preventing a rescue of the current survirors.

This scenario will involve several quests given by campfire conversations revolving around placing traps on the map, to later be tripped when a renegade is standing on them. This requires an expedition to reenter the square when a renegade enters a trapped square. The renegade behavior does not guarantee all trapped squares will be entered.

Strategy involving killing renegades usually depends on guile rather than direct confrontation, however a trap set up in a northeast section of the map depends on a more direct attack with rifles. (there was some text in the event about waiting for renegades to lean on trees)

You will receive up to 4 different quests to set up traps to kill renegades this way. These quests are all launch by their own campfire conversations. You have different dialogue options to choose from, and depending on how the survivors react to them, you could end up with different trap quests, offering this scerio a small amount of variety between playthroughs.

In addition to these trap quests, there will be an extra quest recieved by a random event triggered by exploring. A dying renegade will discuss details of the renegade leader, and his outpost in the cave to the southeast. One of the incorrect options for this quest involves throwing stones at the guards, so it is reccomended to pick other options after arriving at the cave.

A count of the number of renegades killed will be displayed towards the end of the scenario, and no doubt plays a role in obtaining the best ending. A positive ending has been achieved with as few as 3 renegade kills with a 4 survivor team. (the renegade killed in the spotted event if you did that earlier on should count). The rifle is mentioned in the endgame story, and may be involved in victory conditions.

Day 25 is the day of reckoning, where you will discover if you have done enough to hamper the renegades plans . If conditions have been met, you will get to watch the unique endgame cutscenes for the The Final Showdown.
Mary Petrenko

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Mary Petrenko

### Family

Unnamed father
Unnamed mother
Pietia (brother; condition unknown)

## Traits

### Trait 3

Socialist

**Mary Petrenko** is one of the nine survivors of the train wreck. She starts the game as a Revolutionary.

## Background

Maria became an orphan when her father, a social activist was beaten cruelly by the police and her mother was overcome by disease. The train was the girl's home and the railway crew her family. She worked as a guide and maid, while her little brother helped the conductors and carried luggage. The disaster left a huge mark on her, but she still believes that little Pietia has survived and they will meet again- although we never get to see him in the game no matter what we do.

Although usually cheerful and polite, Maria recognizes neither the state authorities nor the Eastern Orthodox Church. The harsh fate that deprived the girl of her parents, the heavy drudgery and poverty that the weakest always experience, convinced her that a stratified society is rotten and needs changes. Preferably fast and violent...

## Possible Traits

**Insomniac**

* Sleep doesn't come easily to everyone. This character has a chance to increase fatigue at night and to fail the rest action.

**Tailor**

* This character has a chance to recover AP while making clothes and the sack.

**Socialist**

* This character rejects capitalism and promotes the ideas of social justice.

**Weak (very common)**

* This character loses energy much faster.

**Likable**

* This character is the soul of the party. The friendship of other characters towards them increases constantly.

**Cook**

* This character has the chance to regain PA while cooking food.

**Insomniac**

* Sleep doesn't come easily to everyone. This character has a chance to increase Fatigue at night and to fail the Rest action.
Arrows

Arrows serve as ammunition for the bow, and must be paired with it during expeditions for a high chance at successful hunting events. Arrows can be crafted at the Workshop, they require the Hardened Table Upgrade. Arrows can also be harvested on the map, though this will depend on the RNG from when your map was created at the start of the game.
Difficulty

Difficulty is the level of challenge that you set for yourself on the new game screen in Help Will Come tommorow. It is selected on the left side of the new game screen. You have 3 levels to choose from.

Passenger

The passenger level is the least demanding experience.

* Milder initial condition of the characters
* More resources and animals in the Taiga
* Less threat and aggression from the Renegades
* Milder Weather and Events

Survivor

The survivor level is an optimally balanced experience where aspects of survival and the story are equally important.

* Diversified character traits and initial character's condition
* Average number of resources and animals in the taiga
* Renegades and weather can give a hard time

Resident of Siberia

The resident of Siberia level is an experience directed to the most persistent players, whre the aspect of survival and telling the story is extremely demanding.

* More negative character traits
* Poor initial characters condition
* Less Resources and animals in the taiga
* Ruthless Renegades and Siberian Weather

More Info

Most of the extra challenge of the game is pretty much as advertised. The extra challenges to managing your frost levels are particularly noticeable, having a big impact on what makes up advisable early game moves. There are several character traits that only appear on higher difficulties. The traits your characters end up with are all RNG, ending up with a character trait like incompetent could make gameplay quite tricky. The lessened character states on harder difficulties can also push you to build your quarantine point quickly, so you can deal with a character who starts out sick or with a sprained ankle. On the highest difficulty, you might have a character missing an action point, with an injury that will auto heal after a day. There is also a chance for on higher difficulties for characters to start hallucinating on a given day, seemingly at random.

It's worth noting that as of early December, 2022, Less that 17% of people who purchased Help Will Come Tommorw have managed to win the game (measured by looking at the help did come trophy). So despite what the text may allude to, new players should feel no shame on playing on the game's easiest difficulty for the first time while they are absorbing information about all of the game's mechanics such as expeditions and morale.
Help Will Come Tomorrow Wiki

**Welcome to the Help Will Come Tomorrow Wiki!**
! Special Note: **This wiki has been OVERHAULED**! Be sure to check out our many new articles on stations, tools, weapons, and various gameplay elements!

Help Will Come Tomorrow is a survival strategy game from Arclight Creations, published by Klabater Games, and funded through Kickstarter. In this game, the player must build a camp, manage scarce resources, deal with survivors from different social backgrounds, and struggle to stay alive in the harsh Siberian environment until help arrives. It was one of Ars Technica's top indie game picks from Pax East 2020. Read more...

Featured Video

Dramatis Personae
### The Aristocrats

Anna Mikhailova KhilkovDmitry SokolovZofia Butienieva
### The Revolutionaries

Wadim BielovMary PetrenkoAlexey Rabinovich
### The Uncommitted

Siergiej IvanovSir Edward GreyGrigory Demitrievich
The Stations
CampfireWorkshopQuarantine PointShelterPalisadeWe're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Social Media

Editors
*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Events

Events are a game mechanics which drive forward the game's story, add flavour to the game, and relay both minor and major changes related to the success of survivors. Events can trigger for a broad variety of reasons, but happen most often at the start of a day, or in response to choices made during expeditions. Events during expeditions can often be related to hunting, fishing, quests, or triggered by proximity to renegades or other hazards. Tools frequently add additonal options during expeditions. For example, once per game an event will trigger where a player comes across a beehive, having a torch adds an additional options where the honey can be safely extracted.

Event screens take place during survivor deaths, game overs, as well as just prior to victory screens.
Health

Introduced in the tutorial section of the game.

Every survivor in Help Will come Tommorow has a health bar, serving as a indicator of their overall wellness in the game. Health may decrease in response to hunger, fatigue, dehydration, untreated injuries, cold, or certain game events. More severe hunger, fatigue, cold and dehydration may result in more severe health loss at the end of any given day.

Health is only visible on the character sheet.

Health may increase by performing certain action in the Quarantine Point, such as Care, or Gather Strength. These actions will restore proportionally more health on characters missing larger amounts of health.

If a character's health reaches zero at any time, they will of course die and be removed from the game. Being mindful of a character's health in general, and during in game events will be critical for meeting the games' Victory Conditions.
Statuses

**Under Construction**

Statuses are the negative effects that are automatically triggered by the daily needs of a character (Hunger, Frost, Thirst and Fatigue), and are also triggered by consuming food items with varying levels and types of toxicity. Additionally statuses can be triggered by certain in game events, or accidents that regularly happen during makeshift construction. Most statuses in the game can be scrolled over, and have a clear explanation for how they can be resolved. Preventing and managing bad statuses is a core gameplay mechanic in Help Will Come Tomorrow.

Most statuses do not carry an immediate consequence. Some statuses, like injuries, will remove health every time an action is done while the status is untreated. Most statuses carry consequences only if untreated at the end of the day. Having numerous statuses may result in the character losing an action point the following day if they fail a morale test. Gameplay difficulty has a strong effect on this mechanic. Some statuses may deplete health. Statuses that deplete health usually have varying levels of severity, causing larger health drops the more severe they get. Some statuses may be more minor and only affect morale, and still others may affect both health and morale. Some statuses like the hallucinating or drunk statuses may cause actions to fail, while propping up morale. Some untreated statuses like poisoned or certain sicknesses may automatically kill the survivor if left untreated for several nights.

Help Will Come Tomorrow has 3 different end game scenarios, which may affect which statuses you have to deal with.
Shelter

## Description

Fatigue reduction, protection against the cold.

## Actions

 Rest
[Uses anywhere from 0 to all 3 action points. Benefits at end of day. Action can be cancelled.]

## More Information and Strategies

* The rest function make it significantly easier to make certain survivors are not suffering from fatigue
* The first level of shelter is a very small investment for some easy fatigue removal.
* The blankets upgrade also reduces frost levels during rest.
* Using rest will reduce fatigue levels at the end of the day, and appears to help survivors even with no action points remaining.
* Be sure to always get in the habit of picking your most tired survivors and having them rest.
* Survivors that do have action point remaining that rest when the day ends will have significant levels of fatigue reduction.
* Building the isolated bed upgrade is a solid early or mid game move.
* The insomniac character trait interferes with sleep. A character may need multiple days attempting to rest, or extra care at the Quarantine Point.
* On an easier difficulty, it is possible to go the entire game without ever building the shelter, relying on care and gather strength functions in the Quarantine Point. While these functions in the quarantine point serve a much broader range of uses, that doesn't remove value from building a shelter, as efficient fatigue removal is certainly useful.
* Characters just look so cute when they are sleeping.
Help Will Come Tomorrow

**Help Will Come Tomorrow** is a survival strategy game from Arclight Creations, published by Klabater Games, and funded through Kickstarter. In this game, the player must build a camp, manage scarce resources, deal with survivors from different social backgrounds, and struggle to stay alive in the harsh Siberian environment until help arrives. It was one of Ars Technica's top indie game picks from Pax East 2020.

## Setting

Imperial Russia, 1917: In the uninhabitable Siberian wilderness, in the wake of the October Revolution, a group of passengers survives the malicious derailment of a Trans-Siberian train. They must endure in a harsh ice-clad climate until rescue arrives, facing many dangers, their own weaknesses, and, above all, their own prejudice. People from different social classes have to unite and make decisions that often go against their beliefs. If they survive and at what cost is up to the player.

## Activities

The basic mechanics of the game focus on the survival of the characters (meeting their needs, gathering resources, expanding the camp, taking care of security, exploring surroundings), but the player will quickly find out that in order to win, they need much more: to learn the personality of the characters and work out relations between them, mitigating conflicts, and keeping up morale. You may choose to act selfishly, but it is cooperation that will allow you to win and keep clear conscience.

## Game Features

* An innovative class relations building system.
* Search and gather scarce resources to stay alive until help arrives.
* Nine unique characters coming from different social origins and three social classes.
* Discover intimate stories and past histories of all party members
* Build and expand your camp to increase the chances of survival.
* Dynamically changing weather conditions and unforgiving Siberian wildlife.
* In-game event system based on the characters' relations and morale.
* Immerse yourself in a touching story set in 1917 pre-Bolshevik Imperial Russia

## Video Gallery

Help Will Come Tomorrow Dev Diaries -1 - InspirationHelp Will Come Tomorrow Dev Diaries -2 - Manage & SurviveHelp Will Come Tomorrow Dev Diaries -3 - People & RelationshipHelp Will Come Tomorrow (PC-Xbox-PS4-Switch) – Announcement Trailer
## Picture Gallery

Disaster!Barely escapedBuild a fireCreate a workshopTreat the sick and injuredAn early established campIndividual statsRelationships with other survivorsSend out an expedition for suppliesThe wilderness to exploreAt night, there is talkUse your skillsThe aristocratsThe revolutionariesThe uncommitted.
Skinning and Prey Items Chart

Skinning is an action possible at the workshop after the game flaying point upgrade has been built. Skinning may also require a sharp tool such as a knife. During trapping, hunting events, or other random events, you will end up with various items designated as prey. Like all actions, skinning consumes an action point. A character with the butcher trait has a chance to save action points when peforming the skinning action.

Once a skinning action is performed, the prey item is removed from your inventory, yielding bones, pelts, fat, and raw meat (and feathers from birds). These yields vary by prey type, and possibly character traits as well.

Prey items are perishable. When a prey items is skinned, the resulting meat has its own perishing timer, based fresh from the time it was skinned. If in possession of many prey items, strategically planning the time of the skinning can help extend the life of your meat if you are not ready to spend action points on cooking.

Details about raw meat and fat are included in the raw food items list. Cooking meat efficiently is discussed in the cooking chart and in depth guide. Details on bones, pelts, and feathers are discussed in the building materials guide.
Knife

Description: Sharp and Reliable in the wilds. Helps with processing the resources.

The knife is one of the many tools buildable at a basic workshop. The knife is one of several tools that can be used to help in construction , boosting the quality of all structures made. It is also required required to have a sharp tool like the knife for skinning. In addition to all this it can have a positive impact on several events, and may grant additional options when hunting small game in expeditions. (bow and arrow is still far superior for hunting). The hunting knife may also increase the yield on breaking down canvas into rags or string (+2 yield per item when breaking canvas into string).

For all these reasons, building a knife is solid early game move.
Traits (List)

**Under Construction**

Character Traits are the properties of the game's survivors. They can generate advantages for the characters while performing certain tasks, participating in events, or even in response to something like drinking alcohol. The advantages, such as the ones related to preserving action points can be very powerful. It is also possible for one character to have more than one of these powerful traits, for instance a Grigory Dmitrevich on medium difficulty had craftsman and hewer.

Certain traits can also serve as disadvantages. On higher difficulties, there is a wider variety of negative traits possible. Some traits like the incompetent trait can severly limit what activities are safe to do on a character.

Traits also help to add flavor to the game and can be related to campfire discussions at the end of the day.

Most of a given characters traits are hidden at the beginning of the game, to be discovered when performing a related action. It is very possible to go an entire game without discovering all of a given character's traits

Some traits may be consistent on a given character across playthroughs, with other being randomly generated.

Recorded traits are as follows:
Workshop

## Description

Manufacture of tools, traps and weapons, animal flaying, processing raw material.

## More Info and Strategies

* Mandatory for Game Victory
* Mandatory for Hunting and Skinning
* Be sure to click links on tools for more details. Some item description may undersell their importance, particularly the knife.
* Building a knife is a solid early game move, making the workshop and attractive early pick for building
* The construction cost of the solid workbench is exhorbitantly high, meaning you will almost always be looking at constructing the makeshift version
* Examining the costs of many items in the workshop will give you a good idea of what to do with regard to building materials, particulary string and sticks
* The Traps upgrade could be considered lower priority, and its usefulness could vary depending on character traits
* The Traps upgrade does not appear to be required for the Bear Trap
* Be sure to remember your character traits when performing various actions. For instance be sure to use character with the butcher trait when skinning animals, or tailor when making clothes or the sack. Remember that character traits can be uncovered during construction, or when performing an action for the first time.
* While clothing can be useful, it would make sense to save up resources until one can afford the Warm Durable Clothes
* When a building material cost is listed twice, you have the option to pay each cost with different building materials. For instance the Warm Durable Clothes have a cost of 15 Material, 6 Material, and 4 String, and therefore could be paid for with 3 Pelts, 1 Canvas, and 4 String.
בן לאדן

אוּסַאמַה בן לאדן נולד ב 10 במרץ 1958 היה טרוריסט סעודי, שהקים והנהיג את ארגון הטרור אל-קאעידה, והאחראי לפיגועי 11 בספטמבר. במשך השנים 2012 - 2019, חשבו שנהרג, אבל התגלה כי התחבא בתור ניר עידו.

## היסטוריה

ב21 באפריל, 2012, בן לאדן מצא באינטרנט דרך לעשות הפעלה טבעית. אבל לאתר לא הייתה הבטחה גבוהה והFBI הצליח לאתר את בן לאדן. ארה"ב התחילו באיתור בן לאדן. ב22 באפריל מצאו את מיקומו המדויק והתחילו לשלוח צבא לפקיסטן. החיילים של בן לאדן עדכנו אותו במידע

ב1 במאי, הצבא של ארה"ב תקף את הבית של בן לאדן. באותו יום אושר המוות של בן לאדן ופורסם על ידי הצוות שתקף במקום. אבל למעשה בן לאדן זייף את מותו וברח לישראל.

בן לאדן החל במסה שינוי זהות מוחלט: ניתוח פלסטי, השגת זהות חדשה (ניר עידו) וכדומה.

בתור ניר עידו בן לאדן מצטרף לרשימה המשותפת, התפרסם, נכנס לממשלת החירום 2019-2020, יצר קשר טוב עם רון נשר ועוד.

ב14 בדצמבר, 2019, בן לאדן חושף את זהותו האמיתית לרון נשר. הוא משכנה את רון לעזוב את בית"ר, לעובר לרשימה המשותפת ולרעות לאבא קריר בברך. אבא קריר לא יכול לכהן כראש ממשלה ובן לאדן מוקדם לראש הממשלה אוטומטית.

ב20 בדצמבר, בן לאדן חושף את בצצת האטום שבראשותו בשידור חי ואוסר כניסה ויציאה מוחלטת מ/לישראל.
Map

The map is the explorable area outside of your camp. It is accessed via expeditions, which begin on Day 2.

Every player begins with a map largely covered in white, which is uncovered as players move their expeditions across the map. Every new day may see prey animals spawn or move around, as well as the dangerous renegades move around, influenced partially by the danger levels of individual map tiles. Bad weather can affect visibilty and safe traversal on the map, possibly mitigated by expeditions that bring a torch.

More info:

* Thoroughly read the page on expeditions to understand safe map traversal and harvesting
* Water can be reliably farmed in the river, from three of the most northwestern tiles on the map
* The river is the only section of the map that can trigger unique fishing events. A fishing rod or harpoon are required
* The cave at the far southeastern pat of the map may trigger a unique event if a torch and rope are equipped by an expedition member
* A tile 1 square away from the most northeast part of the map is an unoccuped house that often contains high yields, and more unique items, like bandages and arrows
* Tiles in the far southwest part of the map often contain maral root neccesary to make power tinctures
* Renegades tend to avoid the northwestern part of the map in general
* Renegades may begin the frequently occupy train track tiles during the midgame, and may be related to certain quests being completed
* Renegades also often favour the east side of the map
* Scenarios will heavily influence conditions on the map between days 17-25
Power Tincture

1 Vodka/ 1 Maral Root | Siberian Cocktail will put everyone back on their feet. The mixture reduces fatigue, brings back to consciousness and increases the number of action points. Thirst : Moderate Decrease, Frost: Slight Decrease, Fatigue: Moderate Decrease

This item is perishable, and will leave you inventory after several days of not being used.

More Info:

A character taking a power tincture receives 2 actions points and is relieved of a good level of fatigue and thirst. This can be quite powerful. You can potentially save on action points if a medic is handy to make this.

While not mandatory for a game victory, forming strategies around gathering power tincture ingredients, and creating power tinctures during the most optimal times could be very effective.

Made in the Quarantine Point. Requires Medical Tools Upgrade.
Fishing Rod

The fishing rod is one of many tools that can be constructed at the Workshop. It requires the metal workshop upgrade to build, and may trigger fishing specific events when brought to the river in the northwest of the map. The success rate of the events will increase if bait items like bugs or rotten meat are brought along on the same character holding the fishing rod.
Dmitry Sokolov

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## Dmitry Sokolov

### Sex

Male

**Dmitry Sokolov** is one of the nine survivors of the train wreck. He starts the game as an Aristocrat.

## Potential Traits

**Distrustful**

Initially, this character has lower trust confidence in all other characters.

**Perfectionist**

The character prefers to do things precisely. The quality of their construction is higher and often gains credit, while their moral increases when making solid structures. Unfortunately, moral drops during the makeshift action. And after each small action they have a chance to waste an additional AP.

**Combat Training**

This character served in the army and is familiar with combat, firearms and strategy.

**Alcohol Resistant**

This character has a lower chance of getting drunk.

**Warmonger**

This character likes when something is going on. Even if it doesn't have a positive effect.

**Medic**

This character knows about treatment and has a chance to recover AP from the Care action.

**Well-Educated**

This character has received extensive education and can share useful curiosities in conversations.
Anna Mikhailova Khilkov

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## Anna Mikhailova Khilkov

### Sex

Female

**Anna Mikhailova Khilkov** is one of the nine survivors of the train wreck. She starts the game as an Aristocrat.

## Potential Traits

**Sparing**

* This character has a chance to regain some of the ingredients from construction and development recipes.

**Mender**

* The character has a chance to recover AP from the repair of camp structures or tools.

**Tailor**

The character has a chance to recover AP while making clothes and the sack.

**Focused**

* The character likes repetetive actions. They increase morale when performing the same actions in a row.

**Sneaky**

* Quiet sneaking can save live in many cases.

**Incompetent**

* This character does not know the tasks entrusted to them. There is a small chance that any action will fail (loss of both AP and resources)

**Conservative**

* Keeping to old, established rules is crucial for this character.

**Starveling**

* This character's hunger increases faster than others.

**Team Worker**

* This character likes to cooperate. When they perform an action together with another character, they increase their own and their comrade's Morale.

**Compassionate**

* This character feels compassion for creatures affected by misfortune and wants to relieve their suffering.

**Weak Drinker**

* This character is not a drinking partner. They have a higher chance of getting Drunk status.
Rifle

The rifle is a weapon craftable at the Workshop. It requires the Well Equipped Workshop upgrade to build, as well as a broken rifle, 5 scrap metal and 2 String.

A broken rifle can be located during certain unique in game events, such as the spotted event. In addition, Sir Edward Grey offers a unique quest to locate his broken rifle that was left on the derailed train.
Moose Nugget

Moose Nugget is currently a tier Oh Fuck Plus 3 patron of Gopher & Tuk. He's been a special guest on both Crackin' A Cold One and has done several lets plays with Gopher. He also makes appearances on the Twitch channel playing Super Smash Bros. Ultimate.

Smash Record

## Special Guest Appearances

Moose Nugget has made guest appearances on Gopher Plays during Moose Week playing a verity of games with Gopher. He also popped in Gopher & Tuk's Super Smash Bros. Ultimate streams on Twitch.

* A Way Out
* Mario Kart 8 Deluxe
* Octodad: Dadliest Catch
* Puyo Puyo Tetris
* Super Smash Bros. Ultimate
* Ultra Street Fighter 2

## Video Requests

Moose Nugget has often been a Oh Fuck Plus 1 tier patron and has a tendency to request Gopher to play weird titles. There are times when he increases his tier to requests a full series such as Back In 1995.

* Back In 1995
* Blair Witch
* Dead By Daylight
* Doki Doki Universe
* Hentai Shooter 3D: Christmas Party
* Resident Evil
* Make America Great Again
* Sakura Santa
* Secret Santa
* Sketch Tales
* Zombi

Smash Record
Camp Visibility

Camp Visibility is a gameplay mechanic in Help Will Come Tomorrow. If your camp has a high camp visibility with an adjacent renegade on the map, an event may trigger which could potentially lead to a Game Over. This is a risk with the spotted event, but there is also an oppurtunity to kill and loot a renegade. Being spotted by more than 1 renegade will likely lead to a game over.

The Camp Visibility bar at the top of the camp screen can be scrolled over for further details.

Methods for reducing camp visibility include: Lowering the heat on your Campfire by clicking the minus sign. building the camouflage upgrade in the Palisade, or getting survivors lost in an expedition (this last one is generally not reccomended).

Weather and other events may affect Camp Visibility, but these are outside of the player's control.

As lowering the campfire fuel levels also decreases heat available to survivors, balancing the risks of cold and camp visibility are risks the player needs to weigh against one another. Increasing campfire fuel on stormy days may be safer than on clear days.

***Spoilers Ahead***

The camp visibility bar will become redundant during all the endgame scenarios, which take place between days 17 to 25. During the Shatun and Wind of the Damned scenarios, the renegades are gone, and the campfire can receive as much fuel as you like. During the Final Showdown scenario, your campfire is shut off by default.
Shovel

The Shovel is one of several tools that can be constructed at a basic Workshop.

When survivors unsnow a section of the camp, they have a high chance to not use an action point if this tool is used. A very handy item to have, especially during the Wind of the Damned Scenario, where your stations will be frequently snowed on. As mentioned in the item's description, this should increase quantities of roots and mushrooms harvested during expeditions, making it handy to be carried on short expedition trips. The shovel may also have utility during certain quests and events, such as when searching for the woodcutter's trove.
Uncharted 3: Drake's Deception

Uncharted 3: Drake's Deception is a game currently being played by Minkaro for Mink Monday.

## Lets Play

Minkaro plays the game on easy mode and the game starts in London, England where he points out he's been to before. He gets in a huge brawl before getting shot and left in a gutter. We're giving a flashback and he plays as the young Nathan Drake.

## Quotes

### Episode 1 - Origins of a Nate

Minkaro: I always like a bit of quotation to start a game off.

Minkaro: Little known fact everybody in London has a shaved head.

Minkaro: No don't give him the precious! No!

Minkaro: I wanted to do the action!

Minkaro: I know this! I know how to fight!

Minkaro: They clearly like that table.

Minkaro: This is good! This is good! I might change my mind if I lose this fight though.

Minkaro: I don't need the Lou!

Minkaro: Why were you just hanging around in the kitchen? What's wrong with you people?

Minkaro: Well this was a very short lets play.

Minkaro: NPCs get out of his way! We have a story to progress!
Gopher Plays

Gopher Plays was the original show on Giggity Gopher's YouTube channel having run from November 24th, 2015 to December 5th, 2018. All the episodes were hosted by Gopher with an occasional guests appearing. Originally the show was part of The Phunky Sheet Network from the beginning of the show up to June 25th, 2017. The show was eventually replaced with The Gopher & Tuk Show.

## History

Inspired by Game Grumps, Minkaro and Rob of Ages' Let's Play videos Giggity Gopher decided to start his own gaming channel and posted his first video of himself playing Super Mario World on November 24th, 2015. Gopher joined The Phunky Sheet Network along with Minkaro and Rob and stayed with it until it dissolved in 2017. Gopher Plays was the flagship show of the YouTube channel for over three years until it was replaced by The Gopher & Tuk Show in December 5th, 2018. The change was decided while Tuker Lucy was making guest appearances on Gopher's Super Mario Bros. 3 let's plays and both men decided to make a brand new show together.
Hunting

Hunting is the act of moving an expedition onto a tile occupied by an animal to trigger a hunting event. Animals that can be hunted include hares, musk deers, reindeers, wolverines, foxes, an elk, and stags (listed as deer in your items).

A hunting event can have many additional options that are added when specific weapons or other tools are carried during expeditions. This includes a bow with arrows, a rifle or pistol with ammunition, the harpoon, the hatchet, the knife (smaller game) as well as rope (used as a lasso on specific game). Every hunting event is somewhat dependent on luck, however hunting with guns or the bow has a significantly higher probability of success than other tools. When hunting hares or foxes, there is also an option to try hunting with a stone on the ground (no tools needed, expect a low chance of success).

Hunting with a bow or gun consumes the arrows or ammunition, regardless of whether a hunt is succesful or not. Hunting with other tools never consumes the tool, however, arrows and ammunition makes up a relatively small amount of resources. Arrows only take 1 action point and a small amount of resources to craft, and can sometimes be easily scavenged from the map. Ammuntion cannot be crafted, but can often be found in large amounts for free during expeditions and in game events. Reliably acquiring the food and building materials that prey offers is usually a better use of time than trying to protect an easily replaced ammo supply.

The best use of prey items from hunting is to have them skinned at a workshop that has the game flaying point upgrade built. This will yield valuable bones, pelts, fat and meat. To see more on efficiently skinning, as well as the yield quantities from various animals, be sure to look at the skinning and prey items chart.

The odds of a succesful hunt can be considerably lowered when using a character that has the incompetent character trait (higher difficulties). This can be mitigated partially if the tools for hunting are not placed on the incompetent character in question.

A special note about the elk, this prey always appears on day 15 a couple tiles northwest of the camp. You will have a relatevily high chance to hunt the elk succesfully if you do the following: Form an expedition with a gun and at least 2 ammuntion. Move onto the tile to the northwest. The proper event choices are move closer, shoot with gun. The elk will be hit and flee to another nearby tile, where you will need to repeat the process. After your second time shooting the elk, you should be awarded with the elk prey item and well as the trophy/achievement.

Finding prey may become difficult during certain endgame scenarios.