Settlement System

Factions will focus on upgrading their settlements by building structures. The more struct are limited to a certain number of structures, dependent on their HQ tier. Higher tiers will provide more allowances to structure limits. Factions may build more than is required, but additional structures will not grant benefits beyond the structure limitations. This forces factions to prioritize certain buildings in their settlement which becomes a unique settlement experience. There will be some guidelines as to what would pass for a qualifiable settlement structure, please do your best.

**All settlement perks and HQ Tier allowances are subject to change:**

* HQ Tier 1: 4 Settlement Structures max
* HQ Tier 2: 7 Settlement Structures max
* HQ Tier 3: 9 Settlement Structures max
* HQ Tier 4: 11 Settlement Structures max

**Settlement Structures providing Shop Benefits**

* Unlocks Faction 0: Base:  General and Faction Specific Items
* Unlocks Faction 1: Restaurant:  Food Supplies
* Unlocks Faction 2: General Shop: Tools and Supplies
* Unlocks Faction 3: Main Gate: Security and Weapon Attachments
* Unlocks Faction 4: Infirmary/Hospital:  Medical Supplies
* Unlocks Faction 5: Mechanics Shop:  Vehicle Tools and Faction Vehicles
* Unlocks Faction 6: Armory: Weapons and Ammunition
* Unlocks Faction 7: Greenhouse: Farming Supplies
* Unlocks Faction 8: Fishing Dock: Fishing and Swimming Supplies

**Settlement Structures providing Perk Benefits**

* (Constant): Barracks/Living Quarters: Custom NPCs can be added
* (Constant): Prison/Interrogation Room: PDA Silence X Hours - (idea: use tokens to add hours)
* (Constant): Blockaded Checkpoint: CCTV at the Blockaded Checkpoint. Small safezone added as a claim to the spot.
* (Once) Tavern: Three additional 10x5 Safehouse allowance
* (Once) Basement/Dungeon: Have a basement with your settlement
* (Once) Church/Shrine:  Create a portal from your faction settlement to somewhere
* (Weekly) Entertainment Room/Fighting Pit:  Get an additional X tokens for weekly objective rewards
* (Weekly) Shooting Range:  Spawn a horde of 300 per person for target practice
* (Weekly) Communications Room: Expose one weekly objective of a target faction
* (Weekly) Library: You may request 1 set of books
* (Weekly) Laboratory:  Set a 10x10 radiation zone, except on HQ Structures. Change weekly.
* (Weekly) Workshop: Fully repair X parts for vehicles
* (Weekly) Bank: Give up tokens to increase sell value by X%
* (Weekly) Watchtower: Pay X tokens to see a screenshot of an admin map.

**Settlement Structures providing exclusive Faction perks**

* Devoted: Shrine: (Weekly) - Record and bring a sacrifice back for a skill bonus for each member
* Devoted: Dungeon: (Weekly) - Receives X corrupted cores per member
* XSS: Hospital: (Weekly) - Record and abduct a player for medical research for a skill bonus for each member
* XSS: Laboratory: (Weekly) - Receives X cures per member
* Reavers: Fighting Pit: (Weekly) - Record and have players settle disputes in this pit for a skill bonus for each member
* Reavers: Workshop: (Weekly) - Receives X spare engine parts per member
* Atlas: Communications Room: (Weekly) - Record and complete a reconnaissance mission for a skill bonus for each member
* Atlas: Shooting Range: (Weekly) - Receives X box of ammo per member
* Order: Interrogation Room: (Weekly) - Record and complete a inspection of a player for a skill bonus for each member
* Order: Blockaded Checkpoint: (Weekly) - Receives X premium credit cards per member

## References

1. ↑ https://discord.com/channels/1115275511476789289/1153563260562444318