Hero Skills

There are about 160 different Hero Skills in Merge Quest.

We have 3 ways to manage them:

* Evolve heroes.
* Choose one of 3 Skills when we level up a hero to next 100\*x level.
* Chose a Hero Skill to relearn.

To get help on how to chose skills for better game progress, please refer to **Hero Skills Selection Guide**.

On this page we will explain how Skills work and list all Hero Skills in sortable tables.

> *Materials on this page are based on guides published by DZK312, leader of Server-2 Guild #1 Galactic, on #guides channel of Guild Discord: https://discord.gg/7h2ZUHnKqZ*
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## **Skill Values**

Every single skill (with one exception) is either:

* ***Additive*** (adds a specific amount with each level) or
* ***Multiplicative*** (multiplies the prior value by a certain amount).

**Additive** (**+**) skills have formulas that look like **N\*(L+1)**. Each level adds one half of the Level 1 skill’s value to its prior value.

* Example: ***Alchemy Focus*** at Level 1 is 180%, at Level 2 is 270%, at Level 3 is 360%, and so on. You can see that every level up adds 90%. The formula is **0.9\*(L+1)** (values in the game are shown in percent format: 0.9 = 90%).

**Multiplicative** (**x**) skills have Power sign (^) in their formula. In most cases, it looks like **N^L** which means that with each level the prior level value is multiplied by the skill’s Level 1 value **N**, with exception for ***Hero Type Skills*** that are also Multiplicative but have little different formulas.

* Example: ***Master of Armor/Weapon** at Lvl. 1 is 400%, Lvl. 2 is 1600%, Lvl. 3 is 6400%, and so on. Every skill level up multiplies the prior value by 4 (400%)* The formula is **4^L** (values in the game are shown in percent format: 4 = 400%).

* Example: ***Stimulant - Defense*** at Lvl. 1 is -70%, Lvl. 2 is -48.99%, Lvl. 3 is -34.30%, and so on. Every skill level up multiplies the prior value by 0.7 (70%) The formula is **(-1)\*0.7^L**

**Exception**: **Hunter** - secondary Skill: (Passive) max Sidekicks +L, where L is Skill level.

Some skills have two features that may sometimes be Multiplicative and Additive (**x/+**), in which case the primary skill value is *always* the multiplicative one, and the secondary skill value is *always* the additive one.

All tables below have one row per Skill Feature to show separate formulas for each Skill part.

## **Skill Types**

We will divide all Hero Skills into 4 categories:

* **Hero Type Skills** which levels up with each evolution. These start at level 1, along with the hero. Each Hero Skill is tied to the hero’s rarity: Common, Rare, Epic or Legendary. Hero Type Skills cannot be relearned.
* **Unique Skills** that cannot be upgraded or relearned. Those Skills belong to certain Hero and always stay at Level 1.
* **Event Skills** that are received only from *Blacksmith*, *Mystic Power* and *Powerful Boss* events and can be relearned into common Hero Skills (which in general is not recommended). These Skills *cannot* be obtained via relearn.
* **Common Hero Skills** - all other Hero Skills that we can chose on Hero Level-Up. These Skills also may be obtained via relearn.

All tables below are sortable. Click little Up/Down arrows to the right of column name to sort table by this column values. Click again to sort descending.

## **Attack and Defense Skills Breakdown**

* Click [Expand] to see the table.