Kickstarter Details

**Fall into INSANITY** with the first game from **ScreenCrow** **Studios**.

Experience the unique story of **The** **Boy** as he explores his mental health and his relationship with **The** **Girl**. Take the reins of **The** **Boy** during a vivid dream and experience his thoughts, feelings and emotions in an experience inspired by the popular title **LIMBO**.

**ScreenCrow** **Studios** are a close group of friends from around the world, who have teamed up to realize **Hector Angelopoulo's** vision for making games. We are a collective group of friends, some of us know each other in person, while others met each other online. But we all enjoy playing and talking about games, hence why we teamed up to help **Hector.**

Right now, we all volunteer our time, because we love what we do. But we hope that one day we can see some success from our hard work.

**Our game has been deeply inspired by the popular title LIMBO**, but of course we have added our own twists! A lot of our game's story has been inspired by real life events experienced by our team members. From day zero, we have always considered this to be a deeply personal story and we are very excited to share it with the world.

The main themes we wished to explore are:

* Betrayal
* Loss
* Hopelessness
* Mental Health Journey
* Fear
* Confronting Negative Emotions

**INSANITY** is built using the **Unity Game Engine** and is best described as a 2D Platforming Game. The game has been broken down into seven chapters, with two endings. Throughout the game you will **Platform**, **Fight**, **Solve** **Puzzles**.

Each chapter has been handcrafted by our Level Designers and all the assets have been lovingly created by hand, by our fantastic Art team.

I love that I can put this story out there with an amazing team of very talented people.

**~ Hector Angelopoulos**

I've always wanted to make a game since I first started playing them, being able to design sound and art for a world makes me appreciate what goes into developing a game.

**~** **Jackson** **Sage (Nikatto)**

I'm glad that I am part of the team. I met lots of interesting people and i can show my creativity and talents through my work.

**~ Leonidas Drakos**

We are a small team, who are working on this project for our own enjoyment. But, we are incurring start-up related costs, that we must finance from our own pockets. The entire team is made up of young people, many of whom are full time students. Therefore, we need some support!

We are launching this **Kickstarter**, along with a **Demo**, in the hopes that the word will spread about our game and we can generate some hype and excitement for things to come, thus motivating our fantastic team to keep working hard! However, we also hope that we can also recoup our losses related to start-up, and be able to invest further funds into the future of **INSANITY** and **ScreenCrow Studios**.

## Risks And Challenges

As with any start-up game studio, ScreenCrow Studios is in a relatively vulnerable space. Our team is composed entirely of volunteers, with other responsibilities in their lives. Unfortunately, this means that while we love developing INSANITY, we all have other, frankly more priorities. However, we are all a successful group of friends and collaborators who enjoy working on this title, as often as we can. We work asynchronously with ease, thanks to fantastic management tools we have in place. But with any indie game, there is always the risk that INSANITY will remain unfinished.

We also face the challenge of working in a world that does not know who ScreenCrow Studios are. What we stand for. We have the daunting task ahead of us of marketing our game, of letting the world know who we are. This is something that takes a lot of time, experience and energy. There is always the possibility that INSANITY does not become successful, which could hamper future projects.