recursal/Fanatic-Fandom huggingface dataset:
Memes

Memes have always been present on the sim thanks to the initiative of some players.

The amount of funny stories and conversations soon contributed to the parallell creation of a gallery of memes all about the sim and sim players.

## Memes examples

#### *"Sim Cars"*

   A recent meme which has been gaining popularity is the "sim car" memes. Random pictures of cars are assigned to each sim member, and sometimes to a group of them. Famous examples include prem's car (an old saab 95) and Imre's car (a german branded car with nazi symbology). This meme is known to annoy a lot of sim members who just think of it as absolute shitpost.

#### *"Someone wrote word "Dick" on the plant."*

   One of the memes that still sticks to everyone's mind to this day is the *"Someone wrote word "Dick" on the plant."*  meme.

The meme started at 3:28 PM CET on the 7th of March 2019 when Vitaly sent a picture of a plant with the russian word for dick "хуй".
Soulscorcher Dragon

## Description

During the Hand of the Third, when the Striped Conjurers of Karmithyash conquered nearly all of Omeria and its people, they had only one known weakness: Shred, their fortress at the center of the Obsidian Plain. Shred was the Gateway to the Cruel, the danaavrakt's ultimate source of power. The danaavrakt knew that if the humanoid alliances were to reach Shred and the Cruel, they could stop the fiends once and for all. Thus, the danaavrakt turned to conjuration and transmutation magics to create the soulscorcher, a nigh-unkillable fiendish dragon.

The soulscorcher combined the most ferocious elements of an ancient red dragon with a balor. It exuded fiendish flame that could wither the souls of those who came too close it. And its annihilating breath weapon was capable of instantly destroying any creature it hit; only the greatest warriors of Omeria could withstand the assault.

All who challenged the soulscorcher were handily defeated by the creature. Even the danaavrakt who survived the Conquest of Omeria feared the soulscorcher as its power continued to evolve through the end of the age. It continued to fulfill its purpose as Shred's immortal gatekeeper.

***Immortal Nature***. The soulscorcher did not require food, drink, or sleep.

## References

1. ↑ For full stats see 366 Days of Monsters: 67 - Soulscorcher Dragon (access to DMDave's Patreon required).
Dark Mode Tribe 2

**Dark Mode Tribe 2** is a tribe in The Peachy Show. They all appear in the cameo of The Legends Ahoy!. And in What Happend to the Money?. Joe created all of them.

## Members

* Evil Jamie (boss)
* Evil JAND (Evil Jamie’s Sidekick)
* Evil Doctor Patrick
* Evil DoodleMattia
* Evil Peachy (Another one of Evil Jamie’s sidekicks)
* Evil Suprem
* Evil BSponge
* Evil Robski
The ESB Crew Visits Bikini Bottom Part 2: Meeting...

***The ESB Crew Visits Bikini Bottom Part 2: Meeting*** is the Second Episode of *The Krusty Series!*

## Synopsis

King Puma and his friends reach Bikini Bottom and try to have a good time, but Dyaboy has other plans.

## Cast

* King Puma
* The Krusty Krab
* Idroppedmypen
* Bigtimersh5
* League2004
* Squiddypop
* Persondudes
* BookFandumb
* TwoBrainsAreBetterThanOne (Debut)
* Cmcgrath26
* DyaboytheSBSPfanboy
* SpongeTron D
* The Flying Dutchman

## Transcript

See *The ESB Crew Visits Bikini Bottom Part 2: Meeting's* Transcript Here!

## Project Remaster

*For more info on **Project Remaster**, click here!*

*For more info on this episode's **Remastered Edition**, click here!*

## Trivia

* This is TwoBrainsAreBetterThanOne's First Appearance.
The Cuban Empire

* video

Flag of the Cuban Empire

* The Cuban Empire was formed out of the shadows of the Republic of Cuba in 1940. It's current emperor is Fulgencio Batista of Cuba, who has been given the title of Cuba because of his great expansions.
* The most interesting and controversial part of the history of now the Cuban Empire is when they were in the Comintern and it's main rival, the American Alliance at the same time. It's well known that Cuba shared information regarding the Comintern with the Americans, And that Argentina gave away this info, when the KDEE kicked it out of the alliance.
Sim 2

## History

Sim 2 was the evolution of sim one, which ended in the beginning of 2019 due to various tensions. Sim 2 saw its rise after various months of development by the group chats that were created spontaneously to solve the major issues.

## General Info

Sim 2 was a Sim with way more rules and systems than Sim 1. We establised a system with economics, resources and way more than that.
Ömer Karayıldız

Ömer Karayıldız Los Santos Polis Departmanı'nda görevli komiser olarak hayatını sürdürmektedir.

## Genel Bilgiler

Ömer Karayıldız 21 Mayıs 1990 yılında Alexianer St. Hedwig Kliniken'te dünyaya gelmiştir.
Babasının adı Umut annesinin adı Annabel'dir. Kendisi Boğa burcudur.Sabırlılığı ve soğukkanlılığı ile rütbeleri hızlıca atlayıp komiserliğe kadar yükselmiştir.
Emir Talay

Emir Talaytarafından oynanmaktadır.

## Genel Bilgiler

**Emir Talay** 18 Temmuzda 1996 yılında istanbul dünya geldi babası adı kazım olup ve annesinin adı buse dir kendisi yengeç burç olup okularını hızlı ça bitirip polis olmuştur kendisi rekabet duygusunu sever türkiyede üst düzey bir polis özel harekat olan Emir sonra emir gelmeden adamı vurunca polislikten atılır ve parası bile kalmaz ailesinden yardım istemeden bir yerde çalışır los santosa para biriktiri uçak için orda para biriktirip los santos parası bitince ve dilenmeye başlar ve para biriktir ve lspd sınavları girer ilk 10 girer akademi 1 inci olup LSPD los santos karakolda memur olur başlar 2.5 sene memur olur sınavlara girer ve başarılarından dolayı ve sınavı kazanır komiser yardımcısı rütbesine gelir ve hayatına devam eder ...
S.W.A.T (Özel Silahlar ve Taktikler Birimi)

## LSGTF

### İş ortakları

**Los Santos Polis Departmanı****Los Santos County Sheriff****Los Santos Eyalet Polisi**

## Genel Bilgiler

Amerikan eyaletlerinde teşkilatlanan seçkin bir milis taktik birimidir. Düzenli bir eğitim ile yüksek riskli işlemleri gerçekleştirmek için eğitilmiştir. Görevleri rehine kurtarmak ve yüksek riskli tutuklama, arama ve terörle mücadele operasyonlarıdır. Bir SWAT timi genellikle hafif makineli tüfekler, saldırı tüfekleri dahil olmak üzere özel silah, av tüfeği ihlal, kargaşa kontrol ajanları, sersemletici el bombaları ve keskin nişancı tüfekleri ile donatılmıştır. Ayrıca gece görüşü için özel donanıma ve özel kurşun geçirmez yeleklere sahiptir.

İlk SWAT timi, 1968 yılında Los Angeles Polis Departmanı'nda kuruldu. *SWAT* birimleri kurulduğu tarihten itibaren başarılı performansları ile Amerika'nın dikkat çeken birimlerindendir.

## Tarihsel gelişimi

New York'ta 1925'te kurulan Acil Servis Birimi, bugünkü çağdaş SWAT birimlerinin temeli sayılabilir.
Alley Jhonson

## Genel Bilgiler

Alley 1998 yılında Amerika Los Santos'da doğdu.189 Boyunda,92 Kilo,Kahverengi saçlı,ela gözlü.Alley genelde agresif ve sinirli olmasına rağmen duygusal bir yönü de vardır.Aileye çok önem verir.Babası eski bir holding sahibi.Holdinglerinin batmasıyla dağılan Jhonson ailesinin annesi olan Allison Jhonson oğullarını terk ederek Fransa'da farklı bir hayat yaşar.Fransa'da Jonathan ve Allison ayrıldıktan sonra Allison zengin bir adamla evlenerek hayatını orada sürdürür.Alley bu yüzden de çocukluğunda bir travma geçirmiştir.Çocukluğunu Los Santosun en güzel mahallerinde geçirmiş,bir sürü arkadaş edinmiştir.Annesiyle yaşamayı çok istese de hem babası hem de gururu buna izin vermemiştir.Yine de çocukluk dönemini mutlu bir şekilde geçiren Alley.Okul hayatında başarılı bir öğrenci olmuştur.Lise zamanlarında arkadaşları yüzünden uyuşturucuya başlamış ve bağımlı olmuştur.Aynı dönemde araba hırsızlığı,adam kaçırma adam yaralama gibi suçlar da işlemiştir.Ama sonrasında bazı psikolojik destekler alarak toparlanmayı başarsa da hiçbir şey eskisi gibi olmamıştır.Alley üniversitede daha düzgün arkadaşlar etmeye özen göstermiştir. Bu yüzden de üniversitede tanıştığı arkadaşları genelde iyi insanlardır.Üniversite yıllarında tanıştığı arkadaşlarıyla hala daha görüşmektedirler.Sonrasında çalışma hayatına atılışında büyük rol oynayan biriyle tanışır.O adam sayesinde ülkenin en önemli iş adamlarından birinin şoförü olur ve adeta hayatı kurtulur.Kariyerinde emin adımlarla ilerlerken yine her ay olduğu gibi şoförlüğünü yaptığı iş adamını bir iş toplantısına götürürken bir trafik kazası geçirirler.İş adamı ölür,Alley ağır ama çokta ciddi olmasa da yaralanır.Sonra Alley yine bir yıkıma uğrar onca yıl birlikte geçirdiği.Ona o kadar destek olan o adam gözlerinin önünde ölmüştü.Alley onun yüzünden öldüğünü düşünür ve kendini suçlar.Bu yaşadıklarından ve yaşadığı yerden uzaklaşmak ister.Bir süre psikolojik bakımdan zorlansada hayalindeki mesleğe yönelir kendini hala suçlayan Alley yaşadıklarını biraz da olsa bastıracağı düşüncesiyle hayalindeki mesleği hedefler ve polis akademisine başvurur ve kabul edilir.Polis olduktan sonra hala yaşadıklarının kırgınlığı dolayısıyla bir durgunluğu ve bir öfkesi vardır çeşitli zamanlarda agresif olmasının sebibi budur.
Le Peachy Show

**Le Peachy Show (The Peachy Show)** is the French dub of The Peachy Show

## List of Episodes

Premier Jour dans le Spectacle! (First Day in the Show!)

L’épisode de Memeing (The Memeing Episode)

Les Légendes Ahoy ! (The Legends Ahoy!)

Qu'est-il arrivé à 'argent? (What Happened to the Money?)

La maladie suspecte (The Suspicious Disease)
Ender Döşer

Ender Döşer tarafından oynanmaktadır.

Yakın Dövüş

Paraşüt

Helikopter

## Genel Bilgiler

**Ender Döşer** 9 Nisan 1992 yılında City Hall Hospital'ta dünyaya gelmiştir. Babasının adı **Willie**  annesinin adı Nergiz'dir. Kendisi Koç burcu olup, yükseleni ise Kova'dır. Kendisi Koç burcunun özelliklerini çok yüksek düzeyde barındırmaktadır. Rekabetçi, dayanıklı, çesur ve öncüdür. Kendine güveni tamdır ve toplum içinde kolayca fark edilir. En nefret ettiği şey, başkalarından emir almaktır. Ayrıca narsist eğilimleri, zaman zaman kibirli, sinirli  ve stresi kontrol edemeyen davranışlar göstermesine sebep olmaktadır.

## Ailesi

Babası, Willie L. Williams (1 Ekim 1943 - 26 Nisan 2016) 1992-1997 yılları arasında Los Angeles Polis Departmanı'nın (LAPD) şefiydi.

1992 Los Angeles isyanlarının ardından şef Daryl Gates'in istifasının ardından devraldı. LAPD şefliği döneminde, departmanın olumlu bir imajını yaratmaya ve 1991'de Rodney King'in şiddetli tutuklanmasıyla polis ve siyah mahalleler arasında yaratılan çatlağı kapatmaya çalıştı.

## Kariyer

2010 yılında US-Air Force Academy'den mezun oldu 2012 yılında ise Navy SEALs personeli olup Suriye iç savaşı ve Irak iç savasını bitirmek içim gönderilen timdeydi. Gökhan Mete ile burada tanışmışlardır. Silahlara olan ilgisinden dolayı, orduda silah eğitimlerini hiçbir zaman kaçırmamaya özen göstermişti. Özellikle uzun mesafeli silahlarda gösterdiği başarı sayesinde SEALs'de ismini duyurmuştu. Teröristleri hayati bölgelerini vurmaktan kaçınmaması ile tanınıyordu. 2016 yılında Babasının vasiyeti ile **LSPD** kadrosuna katıldı. Departman ve devriye arkadaşlarının tavsiyesi ve onun için yaptıkları olumlu bildirimler sonucunda Commander rütbesine yükselmişti. 2020 yılı ile beraber George Floyd isyanlarını bastırmak için LAPD Metro SWAT'a geçici olarak tayin oldu isyanları başarılı şekilde bastırdıktan sorna LSPD 'ye geri döndü.
Kayn Allen

## Genel Bilgiler

Daha önceden çalıştığı şehirde kendisine yapılan haksızlıklardan sonra o şehirdeki rozetini bırakıp Asgard Santos şehrine gelmiş. Tekrardan polis olmamaya karar vermişken açılan polis alımları ona cazip gelmiştir. Bu şehirde de halkına hizmet vermek için tekrardan Asgard Santos şehrinde polis olarak görevine başlamıştır.
The Storming Ones (Warlock Patron)

## Patron: The Storming Ones

Storming ones are powerful beings from the elemental plane of air. They are generally Djinni, but may be any powerful air elemental. They tend to remain calm knowing that wind and water can level even the tallest mountains, but when they do anger, they can level those mountains in mere minutes. They tend to be impressed when they find a person who has both potential for calm and great anger in it. Those who work for them are marked. They have a serene appearance and a generally windswept but still fashionable look all the time.

#### Expanded Spell List

The Burning Ones lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Burning Ones Expanded Spells
 2nd
 3rd
 4th
 5th

#### Bonus Cantrip

At 1st level, you learn the gust cantrip. It counts as a warlock cantrip for you, but doesn't count towards your number of cantrips known.

#### Any Way the Wind Blows

At 1st level, you can use an action to change the direction of the wind. Creatures fly speed is increased by 5 feet in the direction of the wind or decreased by 5 feet when flying into the wind. This increases by 5 feet at 6th, 10th, and 14th level. Thus cannot increase a creature's speed past double its original fly speed nor decrease it below half.

#### Rising Wind

Starting at 6th level, you gain a fly speed equal to your walking speed, but you cannot move upward with this. If you end your turn more than 5 feet above ground, you descend to ground level at a rate of 30 feet per round unless the wind is blowing upwards.

#### Ill Wind

Starting at 10th levels, you can manipulate the winds as part of casting your weather based spells. When you cast a spell that deals cold or lightning damage or that has cloud or wind in the name, you can manipulate the control the wind to make it harder for opponents to resist the effects causing any affected creatures to make the save with disadvantage, once you use this, you cannot use it again until you finish a short or long rest.

#### Instantaneous Quasi-Normal Atmospheric Phenomenon

Starting at 14th level, you can create a massive storm centered at a point you can see within 60 feet of you as an action. Every creature within 20 feet of the point you choose must make a Dexterity saving throw against your spell save DC. If it fails it takes 5d8 cold and 5d8 lighting damage and is knocked prone.

### The Storming Ones Eldritch Invocations

#### Sky Steed

**Prerequisite:** The Storming Ones patron, 9th level

You can cast find greater steed using a warlock spell slot. You must choose a form that has a fly speed for the steed. Once you use cast this you cannot do it again until you complete a ling rest.

#### Fly like the Wind

**Prerequisite:** The Storming Ones patron, 18th level

You can now use the fly speed from Rising Wind to move upwards and you don't sink downwards when you end your turn in the air.

#### Eye of the Storm

**Prerequisite:** The Storming Ones patron, 7th level

You are most dangerous when you appear calm, you have advantage on initiative checks.
It's a Peachyful Christmas: The Musical

**It's a Peachyful Christmas: The Musical** - is a musical Christmas special for *The Peachy Show*, as well as the third episode of the show.

## Synopsis

Peachy is getting ready for Christmas and has a lot of plans. But are they going to be realised?

## Characters

* Peachy4872
* SpongeTron D
* Lana Loud is in the House
* Cmcgrath26
* Mavnol333
* Robski10
* BSpongeSM02
* Doctor Patrick
* Peachy's mother
* Peachy's grandmother
* Peachy's dad (debut)
* Omma Clyde
* Mrs. White
* Peachy's Cat

## Production

The episode was confirmed on October 13, 2020. As of October 22, 2020, the script of this episode was ready, and the episode went in production.

## Trivia

* This is the first Holiday-Special in *The Peachy Show*.
* This is the first episode, to air after Peachy leaving FANDOM.
	+ However, Peachy4872 is listed as Director of the episode.
Gökhan Mete

## Genel Bilgiler

Gökhan Mete 6 kasım 1990 yılında new jersey de dünyaya geldi. Babasının adı POYRAZ annesinin adı ANNAdır. Kendisi akrep burcudur.Genellikle espirili ama yeri geldiğinde bi o kadar sinirli ve çekilmez bi hale gelmektedir.Hiç bir zaman ikilemde kalmaz kafasında ki neyse onu yapar. Ve hiçbir zaman yarıda bırakmaz .Bu yüzden çokça vukaatı bulunmaktadır.En nefret ettiği şey saçmalıktır.Saçma olan her şeye karşı nefret duygusu barındırır.

Genellikle espirili bir tavrı vardır ama bu sadece arkadaş çevresinde geçerlidir
başkalarına karşı çokça sert ve her zaman mesafeli konuşmaktadır.Zaman zaman sinirlerine hakimiyetini kaybedebilmektedir.Bu yüzden üstlerinden çokça azar işitir.

## Ailesi

Babası Poyraz M.(3 Şubat 1942-9 EKİM 2010) türk kökenli olan babası doğma büyüme amerikalıdır.O yüzden türk gelenek ve görenerklerine hakim değildir. 1990-98 yılları arasında LSPD US-Motorcycle Academyde çalışmaktaydı.Daha sonrasında LAPD ye atandı.2010 yılında hain bir terörist saldırısında şehit oldu.Annesi Anna i se doğum sırasında kaybetmiştir.

## Kariyer

2009 yılında US-Motorcycle Academy'den mezun oldu.2011 yılında ise Navy SEALs personeli olup Suriye iç savaşı ve Irak iç savasını bitirmek için gönderilen timdeydi. Ender Döşer ile burada tanışmışlardır.Babası şehit olduğu için kendine hakim olamayıp çokça terorist avlamıştır.Kendisinin hep motorsikletlere karşı bir ilgisi olmuştu.Motor akademisini başarı ile tamamlamış fakat daha motorlu ekip olarak göreve çağırılmamıştı.Kendisine genellikle AVCI denirdi.Çünkü Suriye iç savaşı ve Irak iç savasında sniper silahı ile çokca başarı elde etmiştir.Bu başarı sayesinde SEALs'de ismini duyurmuştu.2015 yılında ise şehit babası poyraz ın en yakın devre arkadaşı Michael TOMMY nin vasitei üzerine LMT (LSPD MOTORCYCLE TEAM) e dahil olmuştur.2017 yılında ise LSPD ye atanmıştır.Departman ve devriye arkadaşlarının tavsiyesi ve onun için yaptıkları olumlu bildirimler sonucunda Komserliğe yükselmiştir
Qiu Xiang

## Description

Qiu Xiang, a dragonborn, was a retired adventurer and former paladin of the Four Generals. He was also the owner/curator of the Pressonian History Museum. Although he believed himself to be one of the wisest creatures alive, Qiu constantly feared that someone or something was out to deceive him. During the War of the Burning Plains, Qiu was a celebrated hero. One of the so-called Children of Tostrasz, Qiu turned against his brethren to aid the Pressonians. Sadly, Qiu had since fallen from grace.

## References

1. ↑ For full stats see 366 Days of Monsters: 61 - Qiu Xiang (access to DMDave's Patreon required)
Çelik Çetin

## Genel Bilgiler

Çelik Çetin, 01.04.1993 tarihinde Eskişehir/Türkiye’de dünyaya gelmiştir. Çocukluğundan itibaren askeri dizi, film ve belgesellere ilgili birisiydi. Üniversite eğitimi dahil olmak üzere hepsini doğduğu ve büyüdüğü, acıyı tatlıyı yaşadığı şehri Eskişehir’de tamamladı. Koç burcudur ve koç burcunun özelliklerini taşımaktadır, koçlara ne kadar inanmasa dahi… Hayatında yaşadığı travma sebebiyle ciddi, samimi olmayan, hayatını işine adamış, ailesine saygı ve sevgi duyan, namusu, değer verdiği, çalıştığı yerler için canını dahi verecek birisidir. Kibirli bir şekilde emir verilmesinde hoşnut olmaz ve o kişiye karşı hoş tavırlar takınmaz.

## Ailesi

Babası (Şennan Çetin) balıkçı, annesi (Derya Çetin) ise ev hanımıdır. Babası onun asker olmasını istiyordu ve bu vatanseverlik duygusunu kendisine çocukluğundan itibaren aşılamaktaydı. Babası, askerleri sever fakat polislerden nefret ederdi çünkü dönemi Emniyet Genel Müdürü’nün ismi, yasadışı/illegal suçlarla anılmaktaydı ve hepsi kanıtlıydı. Çocukken polislere karşı önyargısı olan Çelik, kuzeninin polis olmasıyla bu önyargıyı kırmıştır ve Emniyet Müdürü gittiğinden beri daha temiz bir sistem olduğuna inanıyordu.

## Kariyer

2012’de Eskişehir POMEM’den mezun olmuştur ve görevini Kıdemli Polis rütbesine kadar yükselmiştir fakat yaşadığı travma sebebiyle, kendisine zarar vermemesi adına mesleği askıya alınmıştır. Dönüş yapmak istediğini söylediğinde ise Çelik’e yeni şehrin gerektiğini, buradaki anıları unutması gerektiği söylenip Los Santos’a LSPD’de çalışması üzerine bağlantıları sağlanarak gönderilmiştir. LSPD’de Stajyer olarak göreve tekrar geri dönmüştür.
The Krusty Series: The Quest for Milk!

***The Krusty Series: The Quest for Milk***is an Interactive Videogame based on a Scrapped Idea for an Episode.

## Production

The Game was Annouced on July 28, 2020 and the Unfinished Version was Released the Next Day. The Game is Expected for the Full Release in October 2020.

## Play the Game

The Game is Unfinished but can still be played here!
Mehmet BLACK

**Los Santos Gang Task Force**

2012 yılında US-Air Force Academy'den mezun oldU.Almanyaya gitmiştir almanyaya gitme sebebi ise mezun olmadan önce kullandığı MG adlı silah o zamanlar çok dikkatini çekmişti bu yüzden almanyaya gitmiştir.Almanyada yaptığı silahlar sonucu los santos şehrine gidip LSPD karakolunda görevine başlamıştır bundan önce görev yaptığı şehirde gang ünit ekibinde olan arkadaşı Ender döşer ile o zamanlarda tanışmıştı ve los santosa gittiğinde onun orda görev yaptığını ilk çete baskınında fark etmiştir o günden sonra güzel zamanlar geçirdiği şehirde birgün bomba ihbarıda gitmiştik bomba motel önünde bi arabadaydı o arabaya yaklaşırken bi his ile bi anda sesler patlamalar bir oldu ama patlayan şey o araba değildi bomba hastane bahçesindeydi bunun üzerine şehirden kısa bir süre uzaklaşıp kendini los santosun uzak köşelerinde bir kasabaya gitmiş kafasını dinlemek üzere orada 1yıl kalmıştır ve o 1yıl sonra görevine başlayıp şehrin adaletini sağlamak üzere eski arkadaşı enderin yanına dönmüştür.
Ourobra

## Description

Ourobras were giant celestial creatures formed from both darkness and light. They served the Goddess in Light as the leaders of the Collectors in the Endless Ocean of Shadow within the Other. Ourobras ensured that the traveler orbs were safely delivered to Eqqaros.

***Former Behemoths***. The ourobras were created from the remains of shadow behemoths destroyed by radiant energy and light. As such, they were the mortal enemies of those creatures, specifically designed to combat the horrors of the endless shadow that drenched the Other.

***The Ourobra's Sacrifice***. Should the life of a living creature come under mortal threat, the ourobra would not hesitate to risk its existence to save the endangered creature. And as creatures who owed this existence to the Goddess in Light, this sacrifice was the ourobra's final repayment.

***Immortal Nature***. The Ourobra did not require food, drink, or sleep.

## References

1. ↑ For full stats see 366 Days of Monsters: 64 - Ourobra (access to DMDave's Patreon required).
Cold Root

## Description

Trees and shrubs destroyed by necrotic energy sometimes rose as cold roots. For all intents and purposes, these creatures were undead plants. A typical cold root resembled a shrub or small tree that lacked leaves. These mindless creatures fought in great packs, seeking to overwhelm trespassers into their dark, wintery woods.

***Servants of Vapul***. During the Amber Wars, cold roots served the demonic god of ice and undeath, Vapul. The undead plants marched alongside the Anorian elves. Many giant cold roots came dangerously close to crossing the River Mythse Anor (modern day Fairknot) and infecting the Wallingmiotta with their waves of blight. Fortunately, they were driven back by Owezen Aiqua's elves.

***Undead Nature***. Cold roots did not require air, food, water, or sleep.

## References

1. ↑ For full stats see 366 Days of Monsters: 161-162 - Cold Root (access to DMDave's Patreon required).
Pressonian Abjurer

## Description

Bearing the silver and white banners of Presson's Enclave, Pressonian Abjurers were what most Omerians pictured when they heard the term "knight." These storied warriors of The Summer Land were the first true legends of Omeria. The Pressonian Abjurers traversed the Basilisk's Spine to face the Anorians at the Siege of Imfe Mythse Anore. They tackled the danaavrakti hordes during the Hand of the Third. And they persevered through the War of the Burning Plains, eventually turning the Great Chromatics away from the long continent.

And while Presson's Enclave had lost some of the sheen it once boasted following their triumphs in the Fairknot Region over one thousand years before, the Pressonians were still a respected and beloved part of Omerian history and lore at the end of the age.

Pressonian Abjurers were eldritch knights whose spellcasting ability was as sharp as the greatswords they carried. As per the laws of The Summer Land, Pressonian Abjurers limited their spellcasting talents to the paths of abjuration and evocation with a touch of divination, illusion, and necromancy. Pressonian Abjurers were strictly forbidden from using magic from the schools of conjuration, enchantment, and transmutation.

## References

1. ↑ For full stats see 366 Days of Monsters: 69 - Pressonian Abjurers (access to DMDave's Patreon required).
Summer Drake

## Description

Summer drakes are a breed of dragon found almost exclusively in the Summer Land. They are smaller that most dragons, never reaching more than 25 feet in length from snout to tail. Although they have flight ability typical for dragons, summer drakes prefer walking, climbing, and burrowing. It's rare they ever fly for ranges greater than a few hundred miles at a time. Like their red-scaled ancestors, summer drakes breathe fire.

Unlike the chromatic and metallic dragons of legend, summer drakes are extraordinarily prolific. A summer dragon matron can lay up to three clutches of eggs per year with six to ten eggs per clutch. Although the mortality rate for young summer drakes is high, they grow fast. The high population numbers of summer drakes are what created the original demand for the equally prolific knights of Presson's Enclave.

Until the War of the Burning Plains, summer drakes were close to extinction. After over half of the humanoid population of Presson's Enclave was eradicated by Tostrasz the Enormous and his chromatic hordes, the summer drakes' numbers returned in full force. In recent years, the remaining knights of Presson's Enclave with help from Vaskilish vaqueros, the griffon riders of Kuzhuk, and the Goun-to-gen brasugas, the drakes' numbers have once again become manageable. Still, they are an active threat that requires constant monitoring.

Like the chromatic reds, summer drakes prefer to make their homes in high mountains and hills. Many of the summer drakes also make their homes in the ruins of Pressonian cities, those charred by destructive breath of their larger cousins.

Summer drakes only live for 200-300 years, and never achieve "ancient" status. Although they have innate sorcerous powers, they dislike magic and find its practice a waste of time.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-33586114
Blaine County Şerif Ofisi

Blaine County Şerif Departmanı, San Andreas Eyalet Polisi ve Los Santos Polis Departmanı ile birlikte şehrin güvenliğini sağlayan kolluk kuvvetidir. Birlikte yasanın yerine getirilmesini ve uygulanmasını sağlarlar.

Los Santos Polis Departmanı ve Blaine County Şerif Ofisi dahil olmak üzere Alper Yılmaz tarafından yönetilmektedir.
The Summer Land

The Summer Land was the name of the countryside that lay between the eastern side of the Basilisk's Spine Mountains, the Ocean of Warna, and the north side of The Wound. The oldest civilization in all of Omeria, Presson's Enclave, was founded in The Summer Land. In the year 965 AT, much of The Summer Land was destroyed by an army of dragons and dragonkin led by an Ancient Red Dragon named Tostrasz the Enormous.

It had two major population centers:

## Presson's Enclave

Presson's Enclave was the largest city in all of The Summer Land and the oldest human city in all of Omeria. The city was best known for its legendary knights, the Abjurers, the first of whom was Libby of the North.

## Greatwell

Greatwell is one of the largest cities in all of The Summer Land. Narrowly surviving the War of the Burning Plain, Greatwell thrived thanks to the strong trade connections it has with the city-states of Central Omeria, particularly the Tadju Confederacy.

*(For more information see Greatwell.)*

## References

1. ↑ 1.0 1.1 1.2 Hand of the Eight, Chap 7: The Summer Land (requires DMDave Patreon access)
Aukfolk Elite Warrior

## Description

The frozen lands of Husweagua were home to the aukfolk, a race of squat, tundra-dwelling humanoid birds known for their large, colorful beaks and close-knit culture.

***Power of the Tribe***. Although some Pexian anthropologists considered aukfolk culture simple and lawless, these birds demonstrated a proclivity for unification. An aukfolk tribe, when pitted against a threat that pushed the limits of what a lone tribe could normally handle, would work with sister tribes to combat the threat.

***Followers of Imes***. Most aukfolk revered a god named Imes, the God of Strength. In aukfolk mythology, Imes stood against Vapul and beat back the demon's chill winds by playing his Great Drum, Astus. Although the wounds Vapul caused never fully healed, Imes rid Husweagua of the demon's destructive presence. Life in the north continued unhindered.

## References

1. ↑ For full stats see 366 Days of Monsters: 157-158 - Aukfolk (access to DMDave's Patreon required).
Cmcgrath26 (Character)

**Cmcgrath26** is a character in The Krusty Series! He Frequents as a Narrator in Episodes.

## Role in Episodes

* Pen X Krusty- As The Narrator, Tells the Entire Story.
* The Krusty Movie- As a Character and The Narrator, He is part of the main crew.

## Trivia

* He is normally the Narrator in most Episodes, But he also plays as a Character.
Los Santos Police Department

Los Santos Polis Departmanı, şehrin güvenliğini sağlayan kolluk kuvvetidir. Yasaların yerine getirilmesini ve uygulanmasını sağlar.

## Komuta Zinciri

Departman yönetimi Şef Arda BARAN tarafından yapılmaktadır.

*`**Department Command**`*

> `**Police Detectives**`
>
>
>

 Detective III

*`**Sergeants**`*

 Sergeant II

## ***Sertifikalar***

**Eğitimi**
**Sertifikası**
evanterinde olan hava
araçlarını kullanmaya yarayan
 **SWAT**
**Sertifikas**ı
Eğitim
Görevlisi
eğitiminden ve
değerlendirilmesinden
 K9
Sertifikası
polis köpekleriyle (K9)
ortaklık yapan kolluk
 Motorlu
Polis
Birimi
envanterinde olan iki veya üç
tekerlekli kara araçlarını
kullanmaya yarayan belge
Flying Spider

## Description

Flying spiders, like their cousins, the giant wolf spider, are intelligent, pony-sized arachnids that hunt in the dark. Whereas wolf spiders prefer caverns and underground places to find their prey, flying spiders take to the outside world on mountainsides and dark forests.

A stealthy predator, flying spiders prefer to fly by and grab their targets with their strong foreclaws. Soon after, they bite the creature and inject it with a paralyzing agent. Once paralyzed, the flying spider delivers the creature to its hundreds of young who dine on the creature while it is still very much alive.

Flying spider wings are a favored spell component of many hags.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-32867021
Sorcerer

## Description

As descendants of the dragonkin of Aegraya and the Great Chromatics of The Summer Land, sorcerers were creatures born with innate magical powers. Anthroposcopic features such as yellow eyes, scales, and sharp features often betrayed the sorcerer's origins. As such, those who were without an innate ability to obscure such features were often viewed as outcasts, just as if they were half-dragons or dragonborn.

***Children of Tostrasz***. Of all the Chromatic breeds who mixed with humanoids, reds were by far most prolific. Tostrasz the Enormous alone was rumored to have over 100 half-humanoid progeny.

***The Drakeblood Colony***. Maer was a cliff-side, coastal colony found east of Vaskil on the other side of the Spine. There, the drakebloods lived free from persecution of the Pressonians who remember all too well the War of the Burning Plains.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-34344488
Subterranean Drake

## Description

Another prolific offshoot of the Great Pressonian Chromatics, subterranean drakes (also called *zogo-ba-inak* by the Spine inak) are dragons that have adapted to life in the Low. In these labyrinthine tunnels, the drakes are safe; Omeria's spellcasters fear to enter their domain mostly due to the wild dokh nuzeghs who hunt within. Although vile towards those who dwell aboveground, the zogo-ba-inak share a somewhat symbiotic relationship with the other races of the Low, particularly the inak.

Less aggressive than the flying drakes, subterranean drakes instead rely on camouflage and hit-and-run tactics. They prefer to hunt in packs of three to five, as well, ambushing those who wander through the Low without knowledge of how to avoid the creatures.

Although zogo-ba-inak are nowhere near as intelligent as their chromatic ancestors, they still maintain a semblance of society. The drakes make their homes in subterranean ruins such as abandoned dwarven holds, undead-filled tombs, and cleared-out dungeons. There, they are ruled by the strongest of their pack, the Grand Drake.

The typical zogo-ba-inak clutch consists of two to four egg and a female can lay up to two clutches per year. Like the summer drakes, zogo-ba-inak have shorter lifespans than great wyrms, living no more than 200 years.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-34282882
Failabra

## Description

Failbras (FIE la bra) were gargantuan, 100-foot-long, hyperintelligent whales that could fly as well as swim. They lived in the Other and were the acting guardians of Eqqaros and the Goddess in Light's subjects. Maaso, Onet, and Imidio were the last three of their kind.

***Beings of Celestial Energy.*** During the genesis of the Other, rogue celestial energy traveled across the infinite nothingness at light speeds. Too powerful for consumption by the shadowstuff, the energy settled, collapsed in on itself, and became the first failabras. Once the failabras came into being, other celestial creatures reborn within the Other turned to them for protection. The Goddess in Light herself was one of the first such creatures protected by these great psychic whales.

***Friends of the Narbos.*** The narbos of the Glow Motes were close allies of the failabras. In fact, the narbos cherished their relationship with the failabras more than they did the Goddess in Light. It was not uncommon to find a bevy of narbos in the gullet of a failabra.

***Immortal Nature***. The failabra did not require food, water, or drink.

## References

1. ↑ For full stats see 366 Days of Monsters: 66 - Failabra (access to DMDave's Patreon required).
Giant Wolf

## Description

Giant wolves are to dire wolves what dire wolves are to regular forest wolves. Measuring nearly 30 feet in length, these colossal lupines are the genuine kings and kings of the forest.

As a "divine figure", they are looked up to by their smaller kin. Giant wolf packs include dozens of smaller wolves, dire wolves, and even the odd warg or winter wolf. Some werewolf clans even run with giant wolves.

Tribal humanoids also pay their respects to giant wolves through prayer and reverence. Lands guarded by a giant wolf are usually seen as "off-limits" by outsiders.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-32867077
Ice Geist

## Description

When a group of travelers became stranded on a dangerous, snowy pass with no way to escape, sometimes they would turn to murder then cannibalism. These evil deeds tainted the terrain around it and the souls of the unfortunate became a single powerful, undead entity: an ice geist.

An ice geist appeared as a huge, black cloud with screaming humanoid faces boiling to its surface. Supernatural blue light flashed through it like lightning. As in its last moments, the geist still hungered for bloodshed and the flesh of living things. It sought other creatures who shared in the same misfortune as it did. Living creatures killed by an ice geist joined its cloud, adding to the fiendish cloud's strength.

***Undead Nature.*** The ice geist did not require air, food, water, or sleep.

## References

1. ↑ For full stats see 366 Days of Monsters: 89 - Ice Geist (access to DMDave's Patreon required).
Tethered

## Description

Tethered are creatures cloned from humanoids. They were originally developed to take control of the humanoid from which they were modeled. Unfortunately, the experiment failed as the connection between the tethered and the living being was far too weak. However, some rare tethered have shown a tenuous ability to take control of their originators.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-33256407
Giant Cold Root

## Description

Trees and shrubs destroyed by necrotic energy sometimes rose as cold roots. For all intents and purposes, these creatures were undead plants. A typical cold root resembled a shrub or small tree that lacked leaves. These mindless creatures fought in great packs, seeking to overwhelm trespassers into their dark, wintery woods.

***Giant Cold Roots***. Treants who became cold roots returned as giant cold roots. Imbued with necromantic energy, these dangerous creatures were capable of creating more of their ilk.

***Servants of Vapul***. During the Amber Wars, cold roots served the demonic god of ice and undeath, Vapul. The undead plants marched alongside the Anorian elves. Many giant cold roots came dangerously close to crossing the River Mythse Anor (modern day Fairknot) and infecting the Wallingmiotta with their waves of blight. Fortunately, they were driven back by Owezen Aiqua's elves.

***Undead Nature***. Cold roots did not require air, food, water, or sleep.

## References

1. ↑ For full stats see 366 Days of Monsters: 161-162 - Cold Root (access to DMDave's Patreon required).
Wailing Wind

## Description

Often referred to as "The Winds of Vapul", wailing winds were deadly elementals that existed only to eradicate life. The northern Omerians, particularly those who lived beyond the Rasgax Highlands, gave continual thanks to the other elemental powers who kept these demonic forces at bay.

***Elemental Evidence***. Vapul, the demonic god of winter and undeath, was a subject of hot debate among Pexian scholars. Some believed that Vapul was one of the enigmatic dulons, the creators of Casar and The Real. Others thought that it was more likely that Vapul was a rogue elemental, and pointed to the existence of the wailing winds as proof. No matter what the truth, these horrid creatures worked exclusively as servants of Vapul.

***Elemental Nature***. The wailing wind did not require air, food, drink, or sleep.

## References

1. ↑ For full stats see 366 Days of Monsters: 159 - Wailing Wind (access to DMDave's Patreon required).
Llorona

## Description

The legend is said that in a rural Arruquetan village there lived a young woman named Maria. Maria came from a poor family but was known around her village for her beauty. One day, an extremely wealthy nobleman traveled through her village. He stopped in his tracks when he saw Maria. Maria was charmed by him and he was charmed by her beauty, so when he proposed to her, she immediately accepted. Maria’s family was thrilled that she was marrying into a wealthy family, but the noble man’s father was extremely disappointed that his son was marrying into poverty. Maria and her new husband built a house in the village to be away from his disapproving father.

Eventually, Maria gave birth to twins: a boy and a girl. Her husband was always traveling and stopped spending time with his family. When he came home, he only paid attention to the children and Maria knew her husband was falling out of love with her. One day, he left and never returned.

Years later, as Maria and her twins were walking by a river, she saw a familiar carriage with a younger, beautiful woman next to her husband. Maria was so angry and confused that, without thinking, she picked up her two children and threw them into the river, drowning them. Only after she saw their bodies floating in the river did she realize what she had done and she then jumped into the river, hoping to die with her children. Now she spends eternity looking for her children around that river. It is said that if you hear her crying, you are to run the opposite way. If you hear her cries, they could bring misfortune or even death.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-33134669
Entozooze

## Description

Terrifyingly fast and horrible to behold, entozoozes are 20-foot-long, formless tentacles of sweet-smelling sludge. These horrors slide through dungeons, caverns and other underground lairs feeling around for organic material to consume. Their protoplasm exudes a strange magic-dampening quality that disables the magical properties of magic weapons and armor. Dungeon lords find this particularly amusing as adventurers—having had their weapons coated in the pink residue—assume the weapon is worthless and toss them away in frustration. Had they spent the time it takes to remove the residue, they would quickly discover their weapons continue to function.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-34081519
Corpse Ball

## Description

Rolling through dungeons, graveyards, and battlefields came the corpse balls. And they were exactly what they sounded like: a huge wad of zombies that could bowl over even the strongest adventurer.

***Undead Nature.*** The corpse ball did not require food, air, drink, or sleep.

## References

1. ↑ For full stats see 366 Days of Monsters: 87 - Corpse Ball (access to DMDave's Patreon required).
Move day

Move day is the day in which every player needs to submit their move on "Moves chat".

Move days are usually once per week but they varied accondingly to the Sim speed and needs. In the past move days have been smoothed to allow players to have more time and allow admins to improve the sim and some of its mechanics.

Sim 1 had 2 movedays per week, on Saterdays and Wednesdays.

Sim 2 had movedays on Saturdays.

Sim 3 officially has moveday on Saturday, but they are usually held on Sunday's or Monday's.
Casar

Casar was the name of the planet on which the Omerian continent was located.

## Creation

Casar owed its existence to the random arcane energies that pervade the Cosmos. Those arcane energies consisted of twelve major types:

- the four core elements: air, earth, fire, and water; and

- the eight energies of reality: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation.

First the energies created the dulons. It was the dulons, with assistance from the four major elements, that created Casar and later the four progenitor species: titans, danaavrakt, elves, and humans.

## In The Age of Triumphs

While the continent of Omeria was mostly safe for humanoids in the Age of Triumphs, much of Casar was still young and chaotic. Though the dulons were extinct, Casar was still home to the elementals who helped shaped the Cosmos and the world. West of Omeria, Suen’s wrath prevented both sailing and flying ships from traveling too far from Omeria’s western coastline. Similarly, the Qhek marids who ruled the Ocean of Warna prevented creatures from sailing beyond Xenem Dynasty. Anyone traveling too far north or too far south would have had to face the Winds of Vapul.
Brasuga

## Description

Brasugas are mountain-dwelling giants that live among the peaks of the Basilisk's Spine. They look similar to ogres, except that they have four arms and are much more intelligent. Plus, they are less prone to temper tantrums.

The roaming gangs of the Summer Land's northern plains often hire brasugas as muscle. Brasugas grant little value to money and gold. Instead, they appreciate good company and amusing anecdotes. As such, they are fond of adventure, no matter which end of the moral/ethical spectrum those adventures may land them.

Brasuga clans generally consist of 30-50 brasugas led by a single chief. It's not uncommon for a mountain brasuga chief to have powers granted by daos. A brasuga camp with a earthshaping chief are easily identified by the prevalence of stone habitats and walls therein.

The largest clan of Brasuga were the Goun-to tribe of Vaskil Valley. When the Anorians were pushed from their homelands east of the Basilisk's Spine, the Guon-to accepted the exiled elves into their community. Although Guon-to is largely extinct now, victims of the War of the Burning Plain, their descendants maintain their strong ties with the dark elves of northern Omeria.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-33540756
Qoleg

Qolegs are small, horrific creatures that resemble black, severed heads with toothy maws, four eyes and tentacles growing from their jaws. Black, necrotic energy radiates from the tops of their "heads" like colorless fire.

Despite their intelligence, qolegs do not view themselves as individual creatures, rather, a part of the universe (or non-existence, as it were). Their absolute origins are unclear. Although they've been squarely defined as undead creatures,

a notion with which Pexian aberrationists would adamantly disagree, their necromantic presence does not start with a deceased creature.

Qolegs frequently appear in desecrated areas with high concentrations of undead leading some to expect that one may precede the other. They are particularly prevalent in and around the area north of the Fairknot River in Northern Omeria.

***Undead Nature***. The qoleg does not require air, food, water, or sleep.

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-33446619
Maestro

## Description

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. Of all the bards, the greatest of their kind are the maestros who are to bards as archmages are to wizards.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-32780614
Man and Boy

## Description

For twenty-five years, Man has lived on The Skeleton Key as a prisoner of the Serpent Whisperers. The warrior women used him as a *zukterin*, or breeder, to help propagate their race. He remembers very little before then, but he does remember the tunnels below the temple and the monsters that live there. The only other clue to his history was the large scar on the back of his neck.

One day an explosion erupted from the temple. When the dust settled, a boy emerged, his eyes aglow. Flames shot from the boy's hands and his flesh swirled like water. The Serpent Whisperers, fearful of the supernatural, backed away. The boy then fled into the forest, and Man, seeing his opportunity to escape, followed him. The two have protected each other since. Hundreds of miles from civilization with no formal knowledge of the world beyond the small island, they have very few options.

Like Man, Boy has marks on the back of his neck; but instead of a large scar, Boy's markings are symbols in a language Man does not recognize.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-34172882
Lantern Zombie

## Description

Xenem's greatest defense is the sheer uninhabitable nature of the volcanic ash and poisonous gas that surrounds the island. Of course, that hasn't deterred creatures from trying to storm its beaches in hopes to overthrow the Blood Lords and Emperor Xenem. Thus, the vampires rely on other defenses to protect their lands. Case in point: the Lantern Zombies of the Whistling Shores.

Creating a lantern zombie is a gruesome process. First, the necromancer must hollow out the zombie's skull, removing

all non-essential elements such as its jawbone, sinuses, and brain. Next, the nose, mouth, and ears are sewn together and painted over with a hardening resin. The eyes are also removed, but the eye sockets themselves are left in place, and often, widened. Then, the necromancer inserts a magical lantern. Not only does the lantern stop those who would dare enter Xenem uninvited dead in their tracks, but it also acts as a *zone of truth* which allows the Blood Lords to interrogate trespassers.

***Undead Nature***. The zombie does not require air, food, water, or sleep.

## Appendix

For more stats/abilities visit https://www.patreon.com/posts/366-days-of-day-34236414