Cogger Hive Guard

The Insignia of the Cogger Hive Guard

Cogger Hive Guard Concept

The **Cogger Hive Guard** are the Astra Militarum regiments that hail from the industrial hive world of Cogger. Primarily recruited from the planet's factory workers that fail to uphold their industrial quotes or from the most incorrigible hive gangers, these recruits are rounded up by the hive cities local Adeptus Arbites and forced to undergo neural-conditioning. After being "programmed" with the necessary knowledge and skills needed, they are inducted into the ranks of the Cogger Hive Guard.

## Cogger Hive Guard

The PDF of the Hive World Cogger are made from those factory workers that don’t meet quota or particularly troublesome Gangers arrested by the Arbites, they then go through a variation of mind wipe and are implanted with new memories and training and are used to protect the great Hive Cities. The most promising of these mind-wiped PDF are formed into the regiments of the Cogger Hive Guard. Cogger Hive Guardsmen undergo a variation of mind wiping known as Neural Programming provided by Mjorn Techpriests that is for the mass use of training their soldiers. A subject endures multiple sessions in a Neural Programming tank where they were "programmed" with knowledge and skills needed for the desired occupation. Cogger Hive Guard commanders preferred "obedient" over "improvisational" and use of Neural Programmed soldiers possessing little or no initiative a fodder for the grinding wheels of the Imperial wars. These Cogger Hive Guard are known for the Line Infantry, Armored, and Mechanized Infantry Regiments they produce from the foundries and factories of the Hives on the planet Cogger. Cogger also produces a small number of Penal Legions of those that resist Neural Programming but fill up the over flowing prisons of the Arbites.

Those workers who commit minor offenses are given neural programming to quickly render them combat capable and to ensure obedience, at the cost of some of their memories, prior skills, personality, and initiative. They are led by non-programmed officers drawn from the nobility that runs the massive Factorum-Cities. These soldiers form the PDF of Cogger, which are under the direct command of the Planetary Governor, as well as forming the bulk of forces seconded to the Imperium as part of Cogger's Tithe, in the form of Cogger Hive Guard Mechanized Regiments.

The second kind of regiment is the Cogger Hive Guard Armored Regiment. Using the Leman Russ Exterminator as it's primary vehicle, it is one of the most common Leman Russ variants, and although it surrenders the ability to effectively combat enemy armour, it is an extremely effective anti-infantry vehicle. The Leman Russ Exterminator is capable of laying down a withering hail of fire. The Exterminator's Autocannon shells can tear through a lightly armoured chassis as easily as they rip through flesh and bone. Though lacking the long range of some other tank variants, the Leman Russ Exterminator is capable of devastating whole ranks of enemy infantry before they have reached the Astra Militarum lines.

The final kind of regiment that is produced is more of a way to get rid of the worst scum of the hives. These individuals are those that resist Neural Programming but are the worst kinds of criminals and heretics the Hives produce. Coming from the various prison facilities that each hive has for those that cross the nobility, the Cogger Hive Penal Legions are massed light Infantry given explosive collars and shock cuffs, are transported as mine sweeper support for the regiments in which Cogger Hives pride themselves on. Also those who have committed greater crimes, rather than taking up space in prisons, are subjected to far more intense levels of neural programming, completely washing away their former selves until the subject is barely more than a servitor. These programmed criminals are then sent to the Legiones Penatante for use as cannon fodder.

## Regimental Organisation

### Officer Ranks

* **Colonel**
* **Major**
* **Captain**
* **Lieutenant**

### Non-Commissioned Officers

* **Sergeant Major**
* **Master Sergeant**
* **Sergeant**
* **Corporal**

### Typical Cogger Hive Guard Mechanized Regiment

**Major (Executive Officer)**
**Regimental Sergeant Major**
**Command Staff**
**Munitorum Clerks**
**Chief Surgeon**
**2nd Mechanized Infantry Company**
**3rd Mechanized Infantry Company**
**4th Mechanized Infantry Company**
**5th Mechanized Infantry Company**
**6th Mechanized Infantry Company**
**7th Mechanized Infantry Company**
**8th Mechanized Infantry Company**
**9th Mechanized Infantry Company**
**10th Mechanized Infantry Company**
**1st Mechanized Infantry (Griffon) Support Company** | **11th Mechanized Infantry Company**
**12th Mechanized Infantry Company**
**13th Mechanized Infantry Company**
**14th Mechanized Infantry Company**
**15th Mechanized Infantry Company**
**16th Mechanized Infantry Company**
**17th Mechanized Infantry Company**
**18th Mechanized Infantry Company**
**19th Mechanized Infantry Company**
**20th Mechanized Infantry Company**
**2nd Mechanized Infantry (Griffon) Support Company** | **21th Mechanized Infantry Company**
**22th Mechanized Infantry Company**
**23th Mechanized Infantry Company**
**24th Mechanized Infantry Company**
**25th Mechanized Infantry Company**
**26th Mechanized Infantry Company**
**27th Mechanized Infantry Company**
**28th Mechanized Infantry Company**
**29th Mechanized Infantry Company**
**30th Mechanized Infantry Company**

## Regimental Recruitment & Training

A significant proportion of the Cogger Hive Guard was manned by "culturally challenged" individuals who had undergone neural programming via brain surgery, implants such as aggression inhibitors, and programming tanks. Counseling and drug therapy were also used to help overcome criminal and/or anti-social tendencies. Despite this source of manpower, it was not always sufficient to replace battlefield losses, and instances of law-abiding persons being conscripted and subjected to "programming" were not unknown. In any case, volunteers are few. Recruits and conscripts considered too scrawny or weak for the Cogger Guard are given steroid and stimulant treatments in order to increase their muscle mass. Criminal recruits were given no R&R time.

## Regimental Combat Doctrine

The Cogger Hive Guard Mechanized Infantry is the Militarum Regimentum of the Astra Militarum that fights as mechanized infantry alongside Chimera and Chimerax armoured personnel carriers in defense of the strategically-located Imperial Hive World of Cogger and its surrounding star systems. Cogger, located in the Segmentum Ultima, is a planet blighted and poisoned by millennia of heavy industrial output, though it is also a major manufacturing centre of Autocannons.

In addition, Guardsman from Cogger make fine assault troops for fighting in urban and hive city environments as well as heavy industrial zones, chemical sumps, and other such toxic regions. Their equipment and experience with such acrid environments make them invaluable for trudging through all sorts of polluted or otherwise noxious wastelands, from underhives filled with the toxic residue of ancient atomic generators to ruin-filled swamps rife with hallucinogenic flora, quicksand, and near-invisible pockets of lethal gas.

## Wargear

### Cogger Hive Guard Infantry Regiments

* **M416c Mjorn Pattern Lascarbine**: Standard for Cogger Hive Guard Mechanized Infantry which makes them excel in close environments. Designed purely for close range assaults, a variant of the Merovech Pattern Lasgun is heavily reinforced and has a bayonet built into its short and heavy frame. Slots for two power packs are included so the gun can switch to a fresh pack with no reloading. Since the firefights it is designed for are typically over long before two packs are exhausted, it serves its intended function perfectly.
* **4 Mjorn Pattern M1 Power Packs**: Charge packs are the powerful batteries used for all Imperial laser weapons, which varies in both size and output, depending on the classification of the weapon. M1 works by having several firing chambers arranged in a circle in a cylindrical block that are brought into alignment with the firing mechanism and barrel one at a time. As each energy camber is align the others charge giving the firer much longer length of time of usage before replacement. This provides a low power capacity per power cell in the pack and a low shot rate for las designs but ability for continuous precise fire over a long engagement.
* **Mono-Knife** - The Mono-Knife is a one-handed melee implement that is one variant of the ubiquitous back-up melee weapon for warriors all across the Imperium, be they lowly hive scum or the elite soldiers of a Planetary Governor. Some, such as the Catachan Fighting Knife, are designed for a specific purpose, whilst others are more generic in nature.
* **2 Frag Grenades** - Frag Grenades use a combustible charge and special fillers of shrapnel fragments which make them potent anti-personnel weapons. Imperial Frag Grenades are roughly the size of a clenched fist and covered with a heavily notched shell, both to increase the shrapnel produced and provide a more secure grip for throwing.
* **3 Smoke Grenades** - Smoke Grenades release a dense smoke which only obscures basic eyesight and optical based systems. They do not block detection systems that use heat or other spectral bands outside of normal human eyesight, but are much more widely available and easier to construct.
* **Cogger Pattern Flak Armor**: A light and relatively simple form of body armour used by the military forces of the Imperium of Man. It is used as standard issue body armour. Many layers of ablative and impact absorbent material go into making each suit, enough to deflect or negate most low-level attacks such as small arms, shrapnel, and proximity blasts.
* **Respirator** - A simple breathing mask that covers the nose and mouth or entire face, these offer much better protection than filtration plugs and are used by the troops of the Cogger Hive Guard in hive and toxic environments or during attacks by chemical or even biological weapons.
* **Webbing** - A Cogger Hive Guard soldier's webbing and belts are made of whatever material is readily available, while officers are made of leather. This harness is used to hang general equipment, pouches, water canteens, scabbards and holsters.
* **Micro-Bead** - This short-range communication device is worn in the ear and is utilised for short-range communication (usually about one kilometre, depending on weather conditions and terrain). These devices fit securely and discretely in the ear and often cannot be detected by a casual inspection.
* **Magnoculars** - Magnoculars are powerful vision aids that magnify distant objects. More advanced, high-quality magnoculars can also do such things as give range read-outs, detect heat sources, calculate target location positioning, and take pict-captures of a view for later analysis.
* **Poor Weather Gear**
* **Rucksack**
* **Basic Toolkit**
* **Mess Kit**
* **Water Canteen**
* **4 week's Rations**
* **Blanket & Sleeping Bag**
* **Rechargeable Lamp Pack** - Sturdy and reliable, these portable devices are used to help illuminate the darkness of a battlefield during inclement weather or occluded conditions, shining a highly luminescent, yellowish beam of light a dozen or so metres in width. A Lamp-Pack can be utilised for roughly five hours before its portable power pack needs to be recharged or replaced.
* **Grooming Kit**
* **Dog Tags**
* ***Imperial Infantryman's Uplifting Primer*** - This is the standard-issue field manual that covers a myriad of topics as it relates to the upkeep and care of standard-issue equipment and covers a wide variety of topics; from the various Imperial Guard ranks, organisation and structure, drill-and-ceremony as well as topics on survival, battlefield medical instructions and combat tactics. Those Imperial Guard troopers found without possession of this vital field manual often face severe punishment at the hands of their supervisors or attached Commissar.

### Cogger Hive Guard Mechanized Infantry Regiments

Same as above, with the following additional wargear and equipment:

* **Cogger Pattern Autocannon**: Cogger is the main producer of Autocannons and as such can outfit all their heavy weapon platoons with Autocannons. An automatic, self-loading heavy ballistic weapon that fires a high velocity hail of solid shells, and is used by the military forces of the Imperium of Man. Autocannons are considered ideally suited for attacking enemy vehicles and fortifications from long range. Though they lack the heavy punch of a Lascannon, they can fire more rapidly and are less prone to overheating.
* **Mortar**: A muzzle-loaded, indirect-fire ballistic weapon and it is popular for its simplicity of construction and maintenance compared to more sophisticated weapons. The Mortar has the ability to bombard enemy positions from behind cover.

#### Vehicles

* **Cogger Storm Chimera**: The most common Chimera in the Cogger Hive Guard Mechanized Infantry Regiments, every squad has the heavy firepower of an Autocannon supporting their advance. A minor Chimera variant based on Gryphonne IV Pattern used by the regiments of Cogger Hive Guard. This configuration is simply an up-armoured standard Chimera with extensive ablative armour plating to increase its endurance. The Storm Chimera is also always armed with a turret-mounted Autocannon in place of the standard Multi-Laser, for both its increase in firepower and its ease in munitions resupply.
* **Chimerax**: Used by the Heavy Weapon Platoons of the Cogger Hive Guard, the Chimerax acts as a heavy support to main advances. The most widespread variant of the Chimera, armed with turret-mounted, quad-linked Autocannons. Its design was intended to serve as a mobile anti-aircraft artillery piece in extreme situations where no other anti-aircraft capability was present that could also carry a squad of Imperial Guardsmen and provide close fire support for them. While the Chimerax's quad-linked Autocannons actually fared poorly against aircraft they proved more than capable of supporting the ferried troops. This variant has been mostly replaced with the much more effective Hydra anti-air tank by other Regimentos but still favored with the Cogger Hive Guard.
* **Griffon**: A light artillery tank of the Imperial Guard that is equipped with a Heavy Mortar Cannon and is based on the Chimera chassis. The tank is the lightest of the Imperial Guard's artillery and siege tanks.

### Cogger Hive Guard Armored Regiments

* The **Leman Russ Exterminator** variant is armed with turret-mounted Twin-linked Autocannons and is generally deployed in an anti-infantry role. Sometimes the Exterminator is also utilised as a stop-gap measure for anti-air defence due to its rapid firing speed. Favored of the Autocannon Centric Armies of Cogger Hive Guard.

## Notable Regiments

* **18th Cogger Hive Guard Infantry Regiment:** Took part invading of a string of asteroids and planets controlled by Ork Pirates.

* **105th Cogger Mechanized Regiment:** In 164.M33, 105th among other Cogger Hive Guard Regiments took part in the Imperial Crusade to end the Edo Sector Rebellion under Lord General Martin Van Gothen. The Cogger Hive Guard quickly took the Pleasure World of Inari through threat of force and then the nearby Forge World of Akaboshi by allying with Imperial loyalists. But this progress came to a halt when the armies of Taishu, the Sector Capital, were deployed. Van Gothen was forced into a war of attrition for the next ten years, waiting for reinforcements that should have been there within weeks. He made his last stand on the Agri-World of Jomon before his men retreated back to Akaboshi and made it their fortress for three years. Holding out on Forge World Akaboshi until the arrival of the rest of the Crusade fleet in 174.M33.

* **252nd Cogger Hive Guard Infantry Regiment:** In 76.M42, On Frontier World F-6744e was the initial response forces against a rebellion against Imperial rule. 43rd Sanguinum Guard, 148th Cogger Hive Armored, 512th Lunar Venatorii Light Cavalry, 91st Arali Siege Sappers, 37th Ishtar Rangers, 14th Dumizid Felinid Hellcats Auxilia, and the 58th Inanis Thrashers supported as Second wave.

## Notable Cogger Hive Guardsmen

* **Lady General Tamlia**: The commanding general of 92nd Cogger Hive Guard Mechanized Infantry Regiment and 45th Cogger Hive Guard Armored Regiment supported by 53rd Lunar Venatorii Light Cavalry Regiment commanded by Colonel Vanhiem Therrica and 78th Ishtar Ranger Light Infantry Regiment commanded by Colonel Beachan Therian. A Scion of House Therrica on Cogger, has used her connections within the Militarum to place family and those loyal to her in critical roles of the combined forces in service to Forgeworld Mjorn supposedly.
* **Bone'ead Cog**: A notable Abhuman attached permenantly to the Cogger Hive Guard. His exploits are famous among the various Cogger Hive Guard Regiments earning him free beer among them. Cog defeated a Plague Captain of the Death Guard in single combat while on fire.

## Regimental Appearance

The Cogger Hive Guard's appearance is marked by the fusion of high-tech elements and functional design. Soldiers don highly mechanized uniforms that combine practicality with a touch of industrial aesthetics. The core of their attire is a sturdy, steel-colored flak plated armor that provides essential protection in the midst of battle. Over this, they wear striking red leather gear, adding a splash of color to their otherwise utilitarian appearance. The red leather gear serves both as a protective layer and a distinctive hallmark of their regiment.

### Regimental Insiginia

The badge of the Cogger Hive Guard is a symbol that captures the essence of their duty and the environment they defend. It features a striking lightning bolt, signifying the power and intensity with which they execute their missions. This lightning bolt crosses over an industrial factory, representing the hive world's industrial might and the vital manufacturing centers that produce essential war materiel for the Imperium.

At the heart of the badge, running down the middle of the factory, is a lasgun, an iconic weapon of the Imperial Guard. This lasgun symbolizes their role as defenders and warriors, ready to wield the Imperium's firepower in the Emperor's name.

## Allies

### Adeptus Astartes

 Bloodmoon Hunters |  | Often working with this mysterious chapter, Cogger Hive Guard find enemies dead or vanished as works of this chapter. Those of the Lupine school are usually deployed in Tactical Marine patterns. In keeping with their willingness to make use of every available resource, the Lupine School Journeymen often takes direct charge of any Imperial Guard units available in a given theater. Rather than deferring to the organisation's intrinsic leadership, these Space Marines deploy their members among the merely human forces and then take a direct hand in their disposition and tactics. In this the biddable Cogger Hive Guard make great fodder.

### **Astra Militarum**

 Sanguinum Sentinels | Pict-File Unavailable | These soldiers are raised from the mercenary and defense forces devoted to the Navigator house of Lunar Sangua. These soldiers are a tithe paid more for honor than anything else as the true resource of the planet is the navigators themselves. Deployed usually as guards for the navigators or as swamp warfare experts these soldiers are average for the Astra Militarum.

## Enemies

 Dahk'ash Dynasty | Pict-File Unavailable | Discovered in the Frozen Maw Mountains otherwise known as the Yankor Region of Cogger, these Xenos have complicated the Seperatist movement even more than it already was.

### By the Cogger Hive Guards

"*They don't understand the benefits of Neural Programmed Learning, they called it Mind Wiping for some reason but I remember everything.*"
— Cogger Hive Guard Private said in confusion about Agents of Liberty
*Feel free to add your own*

### About the Cogger Hive Guard

"*Back on Battlement when I worked at a car factory in Michigus city we were docked wages for not meeting quotas. You mean to tell me your place MIND WIPED you for that? I'm gonna tell my old co-workers to never complain again...*"
—Corporal Alex of the Agents of Liberty in a conversation with a Cogger Hive Guard.
## Gallery

Cogger Hive Guard Concept using Winter Assault Game (original concept).Cogger Hive Guard Concept using Dawn of War 2 Retribution Game (original concept).
## Acknowledgements

* Thanks to OldKingCole77 for reviewing and helping consolidate and refine the Regimentos.