recursal/Fanatic-Fandom huggingface dataset:
Nekrose und das altägyptische Verständnis von Leben und Tod

**Nekrose und das altägyptische Verständnis von Leben und Tod** ist eines der vielen Interviews aus *Death Stranding*.

## Inhalt

Die Ägypter glaubten, dass wir Menschen aus zwei Elementen bestehen: dem Ha und dem Ka. Dem Körper und der Seele. Diverse Texte erläutern ihre Natur auführlich, aber vielleicht ist es am einfachsten, sie sich folgendermaßen vorzustellen: Die Seele ist das, was in der Gebärmutter zum Kind stößt und dem Körper das Leben schenkt. Sie ist auch das, was sich beim Tod vom Körper abkoppelt. Demzufolge ist der Körper bloß ein Gefäß. Kehrt die Seele zu ihm zurück, erwacht er wieder zum Leben. Genau das beobachtet man auch bei Nahtoderfahrungen: eine Seele, die - wenn auch nur kurz - von ihrem Körper getrennt ist. Die Ägypter sahen im Tod keinen unmittelbaren Zustandwechsel, sondern einen Prozess - einen Prozess, durch den die Seele sich vom einen Reich zum anderen bewegt. Doch dieser Prozess selbst hat sich dank des Gestrandetetn Todes verändert. Beim normalen Lauf der Dinge verlässt die Seele beim Eintritt des Todes den körper und geht in die Fuge über. Von dort aus wandert sie zum Strand und erst dann weiter in die Welt der Toten. Aber nach dem Gestrandetet Tod kann eine bereits zum Strand gereiste Seele versuchen, zu ihrem Körper in dieser Welt zurückzukehren.

Zuerst war es schwer zu glauben, aber der Vorgang der Nekrose lieferte kaum widerlegbare Beweise für dieses Phänomen. Deshalb ist es zwingend notwendig, dass wir Leichen verbrennen. Der Körper muss zerstört werden, um die Verbindung mit der Seele zu trennen. Nur dann kann die Seele frei ins Jenseits übergehen.
Richard Barnekow

**Richard Barnekow**

[*The middle brother, following Thomas around like a puppy and together their resentment for their youngest brother Eisteynn has been famed during the current years. Famously tried to have Eisteynn assassinated with Thomas's financial aid. Now fled to Kalimdor with a bunch of Mercenaries and a Southern witch*]
Temperance

**Temperance** is a Gilnean woman and enforcer currently in the employ of Lauwens, however can be usually found in the company of Ibram Wellersby.

A quiet woman by nature, little to nothing is known of Temperance's history, most of which has become the product of elaborately crafted speculation by the denizens of the Ratways. One story has her as the last surviving daughter of a Gilnean merchant family, slaughtered during the bloody civil war that once engulfed the peninsula. Others say she is the product of a mad wizards experiment, that she was born into the world without a soul. Whatever her true history is, it is known to only her, and a very few select individuals.

After coming to Stormwind in 29 ADP, Temperance earnt a reputation for her ruthless efficiency, slowly rising up the rungs of the Beggar King's Court. How she came into the company of Ibram Wellersby is as much as mystery as her background.

During the Scourge assault on Stormwind in the winter months of 35 ADP, her and her companion Ibram weathered the worst of the assault bunkered up in Wellersby's Old Town practice, storing enough ammunition and food to last them for a month or two.

## Appearance & Personality

Temperance is a tall woman, standing at a rough height of 5'10' with a lean, athletic build. Scars mar her face, though from whence they come are a complete mystery. It is said by some, on hushed voices, that they were the result the rough hands of Royalist soldiers during the civil war. Rare is it that she can be found smiling, her expression impassive similarly to her personality. To most the woman comes off as cold and distant; almost like an automaton, unfeeling and uncaring. Though the woman's hardened exterior seldom betrays it, she cares, deeply, for those few she holds close; Ibram Wellersby held highest among those few.

## Equipment

Dressed in Temperance is known to wield a concealed Welling's Pistol on her person.

## Rumour

* It's said on hushed mouths, that the woman known as Temperance is the last survivor of a wealthy merchant family from the Headlands of Gilneas; the family slaughtered during the Civil War.
* The woman was a frequent patron of The Smiling Servant.
* It is said that the woman known as Temperance is affiliated with the court of the infamous "Beggar King" Lauwens.
Loss of the Final Gift

In an odd turn of events, a few of the Bloodied Goats had found themselves visiting the dream vision of another member, Ricki. Not only did the things they saw here cause a confrontation that later caused Ricki to flee the ranks of the Goats, but they also saw something else - a hint of another Relic location, in Stormheim.

More discrepancies occurred. In another vision the Bloodied Goats found themselves in audience with Amon, wearing the garb of Twilight cultists.Though as Amon forced upon them obedience and visions of the end, some of the Goats found his powers in the Twilight Realm fading. Able to break his control they charged at their enemy, and this time their attacks had effect on the shocked cultist, even in his own realm.

But through these odd happenings, Amon discovered what was also revealed to the Goats - the location of the final Relic. Hoping to reach it before he can, the Goats set out once more for what they believe might be their last chance at stopping his plans.

At the ruins in Stormheim they encounter one of the last high-ranking cultists of Amon's, attempting to slow their advance. They promptly defeat her, heading into the ancient deeps for their prize. After deciphering their way in, they find the vault chamber empty, apart from the Relic at its center - an odd puzzlebox with a familiar set of runes etched on its surface.

As Gavin Vossler takes the box to attempt to destroy it, Ricki appears from the shadows behind him, knocking him down to take the box for her own. As the others rush to stop her the box is triggered, pulling them all into its own realm where it's puzzle waits to be solved. Upon doing so the Goats find themselves returned to the Vault chamber, where the box has now been opened, its contents in Ricki's hands. She flees into the Twilight Realm, the relic now out of their hands once more.

All seems lost.
Inspector Bidet

**Inspector Bidet** was a Private Eye in the city of Stormwind, an old enemy of Roderick Ward, and a persistent, if bungling investigator looking into a spate of horse thefts perpetrated against the City's noblesse. Accompanied by his cat, Cucumber, Bidet sought to uncover the relative insignificance of these crimes, inadvertently stumbling into a far greater, and far more pervasively illegal cabal orchestrated by Ward.

In 31 ADP Bidet was among a collective of inspectors assigned to the murder of Elizabeth Merrigot, the first victim of the Merrigot Murders.

Bidet met his end on the Stormwind Docks, beset by wounds and slain by an unknown killer. Reports of Bidet's murder confounded Stormwind investigators, with eyewitnesses reporting a series of strange and increasingly bizarre sightings, amongst which they claimed to see two Dwarves, a man, a wolf, and a single hooded spectre, armed with a broadsword and a small cat, covered in blood.
Aldus of Ruthwell

**Aldus of Ruthwell** is a disgraced survivor, indentured to a curse from the depths and burdened with an eldritch relic.

A savage brute of a man, Aldus was well known in certain circles for his cruelty and prowess in battle having taken part in the majority of the Silver Sun Company’s conflicts. It was under his command that the Rough Wooing; or the Borgue Massacre occurred. Ruthwell was one of the few survivors following the Battle of the River Dee.

It is said the man haunts the paths and roadways of the Eastern Kingdoms in search of his quarry; the remaining survivors of the River Dee battle.
Escape from Tol Barad

The **Escape from Tol Barad** was a prison breakout from the island stronghold of Tol Barad by the Bloodied Goats on the 2nd May, 35 ADP. After half of the Bloodied Goats had been locked up on false charges of occultism and treason, Captain Eisteynn Barnekow and a fateful few broke into the bristling stronghold, navigating the depths of the prison's sewer systems, whilst the prisoners under the command of Raes Longshanks incited a prison riot.

Though a victory for the beleaguered Bloodied Goats, the escape from Tol Barad had taken its toll on those forced to suffer behind the grim walls of that towering prison; and the lingering death of its Captain, Phyzelbang, hung in the air like a fetid stench.
Loreseeker's Society

The **Loreseeker's Society**, officially the **Royal Loreseeker's Society of Ironforge**, is a archaeological organisation affiliated with the Explorer's League, based of the Forlorn Caverns of Ironforge.

The Goats first came across them when investigating a missing expedition team of the Explorer's League.

At first suspicious of the members they met, Captain Barnekow inquired about the organisation at High Command. There were no suspicious activities or shady businesses reported, and the Loreseekers ended up as loyal and well-paying employers of the Bloodied Goats.

## Known Members

* Wilheim Davison
* Renfred Parkinson
* Palmar Frewer

## Vault

Objects of interest, delivered to the Loreseekers by the Goats:

* Unknown Titan Relic
* The Vessel of Night
* The Withering Flower
* The Eye of Twilight
* The Puzzle Box
Void Undivided

The **Void Undivided** is an unorthodox philosophy of Twilight Worship most common among the lower rungs of society. Considered to be the "purest" form of eldritch worship by those who practice it, those that follow the Void Undivided do not dedicate themselves to a single "god", or emissary of the Void, but dedicate themselves to the worship of the void itself. Of all the worshipers of the Void they follow the Void in its purest form.

It is impossibly to truly track the history of the Void Undivided's worship and philosophy, but the earliest available evidence date its beginnings, at least among humanity, to the waning days of the Arathorian Empire. In the years preceding the First War, underground shrines were excavated across the extent of the old empire, predominantly among its frontiers. If word of mouth is to be believed, these practices are still in use today.

## Affiliated Organizations

* The Cult
* Dredgers
* Siderealists (allegedly)

## Literary Works

Though considered "speculative fiction" by many scientific and magical organizations, numerous literary works based upon the philosophy of the Void Undivided have been seized by the Kirin Tor. It has become increasingly more difficult to find certain volumes pertaining to the subject.
Gifford Virris

Archmage **Gifford Virris** is a dwarf mage and one of the heads of the Violate Hold. One of the heads of the Violet Hold, Archmage Gifford Virris holds dominion over a large portion of Investigators and Battle-Mages. As a senior member of the Kirin Tor, he is as old as the towers themselves. Known for being rotund and robust, he is famously as wide as he is tall.

Known to have meddled in many a Battle-Mages deployments and postings, Virris' latest blunder is to post the Battle-Mage Cynthel Stelen with investigator certain Argyle Pembrooke. He has coined them the 'Dynamic Duo'. This stroke of genius coming about due to Argyle's love of paperwork, and Cynthel's love of aggression.
Verloth Stonesage

**Verloth Stonesage** is a wizard of limited renown in the circles of Ironforge and the violet city of Dalaran. A reputed scholar of the abjuration arts he enjoyed a long career in the Kirin Tor, taking to the cloak and dagger politics of the sorcerers' senate just as easily as the arcane arts, and no surprise seeing that his family has since long enjoyed a position in the Ironforge Senate to match.

His fall from grace is a shameful stain upon the lineage of his esteemed clan and an event shrouded in much gossip in the political circles of the wizarding world. It is suggested one of his apprentices murdered a fellow student before stealing away with a relic of particular value to the Kirin Tor. With the thief gone it was Verloth's proverbial head that was offered on the chopping block.

In the years since he has been exiled from the political games of Dalaran and works on the outskirts of polite society. Banished to the service of the less reputable he has given counsel to men both criminal and simply sinister, his own web of associates slowly regrown in the wake of his fall.
Mocking Hands

The **Mocking Hands** is a piece of artwork created by the renowned and reclusive painter Hieronymous Brabent, sometime between 33 ADP and 35 ADP. Though the painting technically goes without a name, when asked what the piece was off by the Lion's Roar, Brabent cryptically responded with *"The hands that mock and the hands that feed, the hands that take and never cease"*. Thus, it has become known as the "Mocking Hands". Numerous theories circulate the artistic community and beyond about what these mocking hands might be, but Brabent has yet to make a statement.
Battle of the Blackwolf River

The **Battle of the Blackwolf River** was a fierce engagement between the retreating forces of the Alliance Vanguard in Stonetalon, and the forces of the Horde harrying them out of the mountains. Notable one of the bloodiest engagements in the history of the Bloodied Goats mercenary company prior to that point, they made a name for themselves for holding the line against such surmountable odds, earning recognition among the bureaucrats of High Command.
Ricki A. Beckett

*"I put on a mask and it stuck."*

After coming to the city Ricki was under brief employment by a worgen warlock, helping sell his wares and take care of his belongings. After he disappeared, she returned to the streets of Stormwind, peddling her charms and trinkets for money until she was taken in by another group of misfits, posing as "merchants".

*"I am a thousand voices, all saying different things."*

This also did not last long, however, as the group quietly ceased to exist, and Ricki once more found herself without a place to go, or any income to speak of. Thus she returned to Stormwind once more.

But things were never to be the same again, for in that group had come a fateful encounter with a would-be paladin that would change everything...

## Appearance:

Ricki is a short girl, usually dressed in simple clothes and a red hood. There is nothing particularly special about her figure and her face is rather plain, apart from the short, white hair hidden under her hood, and oddly dark-purple eyes.
Newbury

*"They thought they were worthy, under the heavy weight of the empty iris, yet they were found wanting. Now they, and their followers, languish; the tides of time lapping at their feet, anchored to that place, never to leave."*

**Newbury**, also known as **Newbury Fort**, was a Kul Tiran outpost in the Great Sea, established some time prior to the opening of the Second War, deep into uncharted waters.

Some time prior to the outbreak of the First Great War, Newbury Fort disappeared under mysterious circumstances. A cast away was found adrift on a solitary piece of driftwood off the coast of Newbury Island by the crew of the HMS *Pendennis;* a man claiming to have been stationed in Newbury Fort. The man retold tales of abhorrent horror to the crew of the Pendennis, of wicked rituals and men falling to madness.
The Clinic

A humble clinic, presently maintained by the resident physician, Doctor Vern. Although it has passed through hands and leadership over the term of the Bloodied Goats existence.

Whilst only a select few individuals beyond the doctor wield a key, the clinic is frequently open for access.

The interior is crammed and stuffy, the air thick with incense and perfume that permeates through every nook and cranny. Old curios and relics line the shelves and cupboards, mixed with more expected reagents for the intention of mending whatever ails come through the door.

~~Whilst otherwise sparsely decorated in terms of decor, upon the far wall directly opposite the front door, a large looming painting hangs. Patrons of the arts, or those keyed in to local gossip may understand this to be an original of the reclusive artist, Heironymous Brabent.~~

The painting has been relocated to The Blooming Rose, in circumstances unknown.
Teresia Wellersby

**Teresia Wellersby** born **Teresia Benish**, was the wife of Ibram Wellersby and an associate of the Rose Thorn Gang until her untimely death in the winter months of 17 ADP. The circumstances of her death have remained a mystery to the present day, and her death led to the fracturing of the Rose Thorn Gang.
Matron

Before the fall of Gilneas, 'The Rose Cottage' an institution for unwanted children and unfortunate orphans sat nestled within a tucked away bosom of ill-repute in the merchant’s district.

The proprietor, a staunch matron who made little of herself known beyond her professional title was scarcely seen.

Rumours of the time suggested that both she and her young charges were heavily involved in the criminal underbelly of the city.

After the fall of Gilneas a handful of disparagingly named street-waifs and runaways came under the dominion of the Rat King, most of these young unfortunates have since renamed themselves in the spirit of a higher regard. All of them still speak bitterly of a ‘Matron’ from the fallen kingdom.
Hieronymous Brabent

**Hieronymous Brabent** is a Lordaeronian artists based out of Stormwind. Brabent was born to a lower middle-class family in Lordaeron in 13 BDP. He studied painting from the age of 14 under Borsch Goya. He married Margret Wellersby in Brill, their life was characterised by an almost constant series of pregnancies and miscarriages. Brabent saw the horrors of the Second Great War first hand. As the need for men grew with every death suffered in battle, Brabent was drafted into the Army of Lordaeron. He was commissioned as a second lieutenant in the NorthdaleFusiliers.

After the end of the Second Great War in 8 ADP, Brabent moved to the city of Stratholme. There he produced "Thy Broken Sword", a piece depicting the death of Anduin Lothar during the Battle of Blackrock Mountain. Following its release, Brabent began to amass a small following.

In 20 ADP, Prince Arthas Menethil and his men sacked Stratholme, killing the diseased and undiseased alike. Brabent escaped the massacre, fleeing south to Stormwind with thousands of other refugees. Brabent was a changed man when he reached the walls of Stormwind City. The plague and what he had witnessed in Stratholme had changed him, and his art dramatically.

In 27 ADP, he was commissioned by the Church of the Holy Light to create a piece depicting the final stand of Uther the Lightbringer against the undead scourge of Lordaeron. Unveiling his peace the "Last Dance of the Lightbringer", it is said to have instilled fear into the heart of the Clergy, so much so that it caused one Bishop Brandberry troubles of the heart.

Brabent has become more reclusive of late and although his output of work remains the same, if not more voluminous, critics feelings are mixed on his more recent works. Brabent, once famed for his architectural prowess in documenting the great constructs of Lordaeron has taken a distinctly more humanistic turn to his artwork, dividing his audience. Some welcome the change, whilst others quote, "feel no compulsion to take pleasure in the images" citing the depiction of plague victims as particularly exploitative and insensitive.

## Appearance & Personality

A waif of a man, Hieronymous Brabent is a relatively short man in the main standing at a height of 5'9', with thin, almost sickly features, dressed in hair of blond. His eyes are sunken from days, if not weeks with little sleep, and his skin lacks the kiss of the sun; a byproduct of his recent reclusive nature.

Though once a very social person, Brabent at one time was the life of any party; but those days are long behind him. The man dwells in almost constant solitude, working on one piece of artwork after the other. His mind has become a morbid place after the years of blood, battle and death, even more so after the death of his wife. He claims to see figures of an other worldly nature in his dreams; figures that whisper to him though that ethereal plain. Whether there is credence to these claims is otherwise unknown, and the man seldom talks of it.
Claire Ashwood

**Claire Ashwood** is a mage of unknown origin who hired the Bloodied Goats for a task in 32 ADP, to recover an important scroll from a band of rogue mages. Little is known of the woman, apart from her clear prowess in the arcane, her name, and her eagerness to see debts paid.

## Biography

### Claire's Errand

Claire contacted the Bloodied Goats as she needed help recovering a scroll that had been stolen from her. The scroll in question was known as "Endra's Note", a result of long and expensive study, and while she had been able to track down the rogue mages who stole it, she was unable to take them all on by herself.

Claire led the Goats to the Arathi Highlands, pointing them towards the lair of the mages in Faldir's Cove. The mercenaries were succesfull in fighting off the mages's defenses on their way down to the cage at the bottom, trapping the last few remnants of the self-proclaimed "Red Robins". In a desperate attempt to save themselves the mages called out Claire herself, accusing her of being a witch that should not hold the scroll.

As Claire stepped forward to answer the accusation, Gilliam Aldrington promptly turned to shoot the woman. The scroll was reclaimed, and the Red Robins chased away.

As the case seemed closed, the remains of Claire dissolved, turning into clay. The woman had taken her precautions, not being present in the flesh.

### A Woman Scorned

Although angered by the betrayal by her hired sell-swords, Claire soon sent a letter to the Goats, pleading that the situation could yet be resolved. She suggested the scroll still be handed to her, the Goats receiving the pay they had been promised, and the unfortunate ending to the mission forgotten.

As no response was given, the woman approached one of their number in Stormwind, offering a quiet resolution one more time. Here she was informed that such was impossible, as the scroll had been promptly burned as their mission ended.

Claire left, her patience spent. This was not to be the last time they would see her.

## Appearance

Claire looks to be in her forties, with curled black hair and grey-green eyes. She appears to favour the colour blue. The woman is well-spoken, her accent a blend of many lands travelled.
Brawler's Guild

Knuckles – ranking system, number of wins/streak. Slang between players.

Melting pot; building. Inn/tavern. Origin of sport

Crucible; 1st fighting arena in the melting pot. “Brawlers Basins” are arenas in different locations. Some do earn their own names.

THIS IS A NATIONAL SPORT - Teams, with sponsors, from towns/cities, or organisations.

Betting illegally and legally

Hooligans; Ruin matches for other viewers,

Famous Fighters:

99-win streak; Old Man Mc-Knuckles
Maximus The Brave: Fan favourite,

Teams: examples
Pirate team; “The Pirates” wanted, escape via invisibility
Danamede Team: “Danamede Decimators”: Down on their luck, haven’t won a single game, underdogs.
Dawnsreach Team: “Radiance” Champions every year. Popular.
Dirk Team: “Backstabbers” loses to dawns reach at the final every time.
Plyth Team: “Marsh Mashers” trains in the swamp every day.
Gale Team: “Flower”
Castle Pillar: “Castle”

Sponsors: examples

Chaep Horses - Danamede
Granny Wickerman’s Pickle Orchard – Dirk
The Beer Baron – Castle Pillar
House of Conyngham

Sir Amory Conyngham - Founder of the Black Sun Mercenary Company

Sir Amory Conyngham V - Last Conyngham

The House of Conyngham is an extinct noble family from the Northern reaches of Lordaeron. Their founder was Amory of Conyngham Forrest, a semi legendary figure of Lordaeron folklore. The family line went extinct following the Battle of the River Dee and its subsequent fallout.

The family seat was at Bright Sun Hall, some fourty miles from Andorhal.

## Founding

House Conyngham was founded by Amory of Conyngham Forrest. A now semi legendary figure who's real history has been lost to the mists of time, it has been claimed that Amory was either a brigand, soldier or a warrior king.
Uric Malicard

**Uric Malicard** is a Gilnean luthier, known throughout the Kingdom for his construction of extraordinary stringed instruments, including lutes, violins, cellos and others. Uric's works were known most predominantly amongst the nobles of Gilneas and it's more popular artists.

Early in his life, Uric married twice, though both of his wives died due to complications in childbirth, leaving him without a spouse and a child. He never remarried after the second death.

A handful of years before the ignition of the Northgate Rebellion, he abandoned his old workshop in the capital city and wandered off with only the bare minimum necessities. His whereabouts were then unknown for long and he was thought to have died, until he reappeared among the Gilnean populace during their escape from the peninsula.

Following the Gilnean exodus, Uric settled in a small cottage within Duskwood, though his exact whereabouts only known to the few people he trusts and welcomes in his home, as well as a friendly giant who takes care of the now elderly man.
The Silver Sun Company

**The Silver Sun Company** were a disreputable mercenary organisation with a reputation of extreme violence and bloodshed. Founded by Sir Amory Conyngham several decades before the fall of Lordaeon, at the Battle of the River Dee the company was shattered forever, its surviving members scattered across the Eastern Kingdoms.

## Composition

At its peak, The Silver Sun company could field up to two thousand men at arms, with five hundred archers and five hundred horsemen. At its downfall it could only muster three hundred and fifty men.

## Notable members

* Sir Amory Conyngham V - Leader
* "Blackquill" - Paymaster
* "Unknown" - Spymaster
* Aldus of Ruthwell - Sergeant
* Red Molle - sergeant
* Sir Estienne - sergeant
* Amice Fox - sergeant of the companies archers
Franklin Brindleby

**Franklin Brindleby** is a military theorist and former gnomish military commander. He was noted for his leadership at the Siege of Ironforge during the Second War. He has recently released a book on military theory controversial among the armed forces of Gnomeregan, arguing against individiual military innovations in favour of streamlining and standardising gnomish weaponry and machinations. It has been criticised among leading gnomish figures for potentially strangling innovation and going against the gnomish identity.

## Family

He has four sons and two daughters together with his wife Margaret. His eldest son, Arnold sr., was awarded the Hero of Khaz Modan medal as a flying machine pilot in the Second War.

Franklin currently has thirty-six grandchildren.
Mr Ling's Pandaren Takeaway

**Mr Ling's Pandaren Takeaway** is a restaurant found on the outskirts of Stormwind's Dwarven District that deals in Pandaren cuisine, run by Mr Fookem Ling, patriarch of the Ling family and an emigrant from Pandaria. It is also known for playing a distinctive style of foreign music, much to the chagrin of local residents.
Beddingham Bridge

The **Beddingham Bridge** was one of the major causeways across the Northgate River. Spanning the north and south banks of the river, it was an integral part in the greater Gold Road.

The Beddingham Bridge has been a strategically significant location for centuries. In 479 BDP the Kingdom of Gilneas established Beddingham Castle to protect the northern bank of the road and guard the river crossing in the case of a Lordaeronian invasion. The bridge would become the sight of a major battle during the Gilnean Civil War, pitting forces of the Royalists and Rebels against each other for control of the crossing, and likewise in the King's campaign to retake the peninsula, with the Gilnean military establishing itself in the city to secure a crossing into Gilneas proper, and onto the Capital.
Deep Elm Hills

The **Deep Elm Hills** are a series of pronounced hills and glens covered in dense elms and pines just off of the western shores of the Lordamere River, deep in the heart of Silverpine.

In 35 ADP, the Bloodied Goats were forced to brave the dense woodland in order to escape roving bands of Forsaken Loyalists and push on through to the Parkinson Estate.
Brant Darby

*"Having a smooth head and a bad temper isn't a curse, Alb, it's a life choice." - Cpl. Raes Longshank*

**Brant Darby** is a sellsword of little repute currently in the employment of the Bloodied Goats mercenary company.

## Appearance

Brant Darbyis of fair height and formidable build. His features are worn beyond what is to be expected of thirty years and often bare the splits and bruises of a redoubtable thug.

His head is shaven down to a militant grain and a stark contrast to the unkempt beard that engulfs his chops. He isn't much to look at and heeding all bellicose clues, is likely best avoided.

## Biography

Son of Kendall and Henrietta Darby, Brant was the youngest in a family of six. The years between the siblings was steady; the eldest, his sister Ruby being twelve at his time of birth. Followed by his brother James who was six and then finally Mitchell, who was nearing two. In a family struggling for mouths to feed already Brant was a bittersweet blessing.

By the time he reached adolescence his father Kendall was crippled with the shakes and his mother, notorious for her blues, was sustained only by the bottle. Throughout his youth Brant formed a fierce bond with his sister, as it was she who picked up the parental mantle when it was dropped by hands too frail and minds too weary.

When first the Defias Brotherhood rose it was with fair cause – impoverished masons left unpaid for honest work. Stone and ore carved out by the Darby family themselves was carted off to the capital to rebuild the city. The rebellion was assuredly righteous; tempting the downtrodden and starving with a promise of restitution. Of justice. But soon earnest cause was muddied with banditry and greed.

Ultimatums were issued; allegiance or ruin. Homesteads were razed, farmland salted and sullied. With no support from the crown it was in the calloused mitts of those who owned the land to defend it. Mitchell having disappeared in the formative period of the Brotherhood was long gone by the time James and Brant decided to make their stand. But it came too late and upon returning from the covert gathering of local lads, the two brothers rounded up on the blaze raging through their home, family minus the betrayer inside.

Shortly after Brant and James pledged themselves to The People’s Militia and saw the long and bloody conflict through to the end. Somewhere along the way the affable lad had been lost, for when he emerged from his time in Stoutmantle's cohort, Brant was a man. One unrecognisable to those that had known him before.

In the many years since Brant has continued on his crusade; slaying brigand and beast alike as a sellsword.

## Rumours

* It's alleged Brant is no stranger to the Stockades; short stints ranging from assault to participation in city riots.
* Thought to be known to some as 'Glint Brandy' - a moniker shared with the protagonist of the Westfall classic.
* Seen recently on frequent excursions to and from Westfall in a covered cart, often riding with an accomplice toting an unwieldy boomstick.
Anansi

**Anansi** is the strange proprietor of the relic and curio shop The Dog and Mandrake.

Originally situating his business in Booty Bay, unknown circumstances have led the mage to travel northwards and around the continent on the intention of collecting and selling more wares.

The man shows a mischievous aptitude illusory magic and a penchant for making little to no sense in conversation.
Beddingham Castle

**Beddingham Castle** was a large fortification overlooking the town of Beddingham and the Northgate River. Originally constructed in 479 BDP, when the Northgate River marked the border between the Kingdom of Lordaeron and the Kingdom of Gilneas, Beddingham Castle has stood watch over the flowing waters of the Northgate, and acted a warden over the Beddingham Bridge.

Originally occupied by a member of Gilneas' lower rung nobility, which ever line once held sway over its walls died out generations ago. The castle fell began to fall into ruin as Gilneas' borders expanded. For generations it lay nigh abandoned, manned by only a small token force of Gilneas' military.

During the Gilnean Civil War, it became a focal point during the Battle of Beddingham. The Royalist 14th Rifle Regiment had established its headquarters here, and it was from the castle's overlook that its staff officers commanded the battlefield.

The castle laid abandoned for nearly seven years, before the Blood War. King Genn's peninsula campaign saw Beddingham Castle become a strong point for the Gilnean advance southward. Once again, it became home to the 14th Rifle Regiment, who once again used it as a bastion during a second Battle of Beddingham.
Packer Trading Company

The **Packer Trading Company** joint-stock company formed in Boralus, Kul Tiras some time before the Second Great War. The company was managed by the Packer Family until the last of the Packer line, Hiram Packer, was forced to liquidate company assets after several bad turns. Most of the Packer Trading Company assets, such as the Rodmell Dockyards, now belong to the Neptulon Trading Company.
Fyfe & Sons Shipwrights

**Fyfe&Sons Shipwrights** is a famed Kul Tiran shipwrights, based out of Stormsong Valley, with a cutter and small boat workshop, and shipping office operating out of the Rodmell Dockyards in Boralus.

Specializing in the construction of small to medium-sized warships. From Cutters, Clippers Schooners to Frigates.Most recently moving their skills and mastery to the civilian market in constructing small recreational vessels and vessels for merchant shipping.

Known for their no-nonsense and spartan ornamentation. A family belief that perfected craftsmanship is all the decoration needed. They also boast having all trades mastered in their shipyard, sailmakers, riggers, shipwrights and draftsmen.

## Notable Vessels:

* The Vagrant - War-schooner - Privately owned
* The Duke - Frigate - Kul Tiran Navy, largest ship built by the Fyfe's.
* The Crestbreaker - Schooner - Privately owned, finest ship to have left the yard. Known to be one of the swiftest.
* Lady Katherines Ire - War-Schooner - Kul Tiran Navy, scuttled at Nazjatar.
The Vanishing of Pate Halden

The **Vanishing of Pate Halden** was a City Watch investigation launched during the early months of 35 ADP after the disappearance of Constable Pate Halden after responding to a reported disturbance at the Golden Keg. According to witnesses, and City Watch records, two vagabonds had taken up arms against each other, leading to the supposed death of Pate Halden. However, no body nor evidence of his murder were found at the scene or on any of the suspects, leading to the inconclusive end of the case. Allegedly, Wilbert Hrusch, director of the Right and Honourable Gunsmiths Guild was the perpetrator of the murder, however due to inconclusive evidence and disappearance of witness testimonies these allegations can only be considered rumour, and therefore are unable to be held in a true and proper court of law under the Crown of Stormwind.
Battle of Agamand Forest

The **Battle of Agamand Forest**, also known as the **Battle of Agamand**,was a major confrontation between the Alliance Army Group Centre and the forces of the Horde around the Agamand Forest in Tirisfal during the Siege of Lordaeron.

Under the temporary command of Sir William Lawes in the absence of Marshal Ortellus Falheim, the Battle of Agamand was one of the bloodiest engagements of the Alliances campaign in Tirisfal. The true number of casualties are unknown on both sides, many being lost within that cursed woodland, but officials have estimated them to be in their thousands on both sides. The Bloodied Goats acted as a crucial lynch pin in the Alliances battle-line, often witnessing some of the bloodiest fighting among the pines.

The battle came to a conclusion after the Army Group Centre managed to break through the Horde's battle line and push forward to the Carlston Estate, pushing the war front further into Tirisfal.
Welcome to Freddy's

**Welcome to Freddy's** is a song sung from the perspective of the animatronics. In the song, the animatronics describe stalking the night guard.

## Lyrics

Hey everyone, and welcome to Freddy Fazbear's Pizza! So let's strike up the band

1... 2... (Kill) 3...

Is everyone enjoying some delicious (delicious flesh)

I can see you there, warmth and life why don't you share?

It's been many years stuck here living with our fears

Please do pardon me, I can't help it, can't you see?

In this misery, you can join our family

Why'd you lock the door? Don't you like us anymore?

This game's lots of fun, you look funny when you run

Eyes up on the wall, well that's just no fun at all

Watching us in there, using cameras hardly seems fair

Stalking hallways, getting closer

Got you now, it's nearly over

Found your blind spot, lurking within

Sooner or later we'll get in

Careful not to waste your power

You've still got to last an hour

I can hear your heart pound heavy

Here we come I hope you're ready

Shouldn't have come here to this house of fear

Pray that those doors hold steady

As the clock ticks on you pray to reach dawn

Can you last five nights at Freddy's?

They don't let us out, all the people scream and shout

After they go home, that is when they let us roam

Once we got a taste, but they shut us down in haste

Called us things of hell, blamed it on the rotting smell

Who's that on the phone? You're supposed to be alone

You're not playing fair, we'll just have to break in there

You can join the crew, we have got a suit for you

With you I'll confide, it's no use to run and hide

Stalking hallways, getting closer

Got you now, it's nearly over

Found your blind spot, lurking within

Sooner or later we'll get in

Careful not to waste your power

You've still got to last an hour

I can hear your heart pound heavy

Here we come I hope you're ready

Why'd you come back here? You should have fled dear

Pray that those doors hold steady

You've made it quite far it's rather bizarre

Can you last five nights at Freddy's?

Hey kids! Where do you think you're going?

Aye! You'll be walking the plank for that

I just want to go home

Don't want to be alone

Please don't cry or scream out

You won't ever get out

Shouldn't have come here to this house of fear

Pray that those doors hold steady

As the clock ticks on you pray to reach dawn

Can you last five nights at Freddy's?

Why'd you come back here? You should have fled dear

Pray that those doors hold steady

You've made it quite far it's rather bizarre

Can you last five nights at Freddy's?

What have we here?

Wow! I sure am (kill them) am hungry! Let's eat

Thanks for coming to Freddy Fazbear's! I'll see you next time
The Battle of the River Dee

***The Battle of the River Dee***, also known as the ***Fall of the House of Conyngham*** or ***The Dee Massacre***, was a battle on 10 October 15 ADP between the last surviving members of the Silver Sun Company and the soldiers of the Lordearon army based at Buittle.

A group of fifty men at arms, including the Company’s spymaster acted to lure the Company into an ambush. Nearly all 350 men under the command of the fifth Sir Amory Conyngham were killed by the soldiers, those that survived were sent to the gallows a small time later.

It is said a small group of mercenaries escaped the massacre and scattered across the Seven Kingdoms.
Underbelly

The **Underbelly** is a shadowy place deep within the bowls of Stormwind City, and the current seat of the Beggar King Lauwen's.

From Defias Brotherhood to less cohesive organisations such as Lauwen's Court, the Underbelly houses all rogues and ne'er-do-wells of disrepute.

### Beggar's Court

Main Article - *Beggar's Court*

The Beggar's Court is a rigid and formal group based on the stylings of King Anduin's own court. Each beggar is provided with their own position when they join and it us up to themselves to better that standing through any means neccessary. It is not unknown for the various factions to errupt in full scale warfare, all in an effort to gain favour with Lauwens.

Access to the Court and to the man himself follows the strict lines of homage; that is when seeking an audience an expensive gift must be brought. Gifts that do not meet this required standard are declined and the gifter thrown out.

### Bazaar

Main Article - *Bazaar*

[Coming Soon]

## Notable Individuals

* Lauwens
* Matron
* Eustace Pickering
* Casimir Galen
* Ibram Wellersby
* Temperance
* Wretch
Argander

Father **Argander** was a human priest from the Kingdom of Lordaeron, and a member of the Church of the Holy Light. He operated a civil parish just outside the township of Lakeshire during the decades leading up to the opening of the Dark Portal and the initiation of the First Great War.

Born to the humble township of Northdale, nestled in the foothills of the mountains of Quel'Thalas, Argander spent his days studying in the venerated halls of a local abbey, learning the credo of the Church of the Holy Light, and eventually learning how to harness its power for the good of all humanity. Young and eager to see the world, Argander traveled south across the great content of the Eastern Kingdoms to the far flung human kingdom of Stormwind, where among the high hills and verdant fields of the Redridge Mountains, he attached himself to the local church.

In the years immediately preceding the bloody advent of the Orcs migration to Azeroth, Argander had come to lead the civil parish of Redridge. During the ensuing war, the Father did all he could to aid his adopted people, yet the powers of the Light paled in comparison to the dark arts wielded by the barbaric Green Skins. Argander was slain during one of many raids that preceded the Orcs campaign against the human province of Redridge in 1 ADP. Following his death, the people of Redridge buried in on the shores of Lake Everstill.

Argander slept peaceful in death for almost thirty five years until forces unnatural disturbed his slumber, forcing his spirit back into the moral plain. Had it not been for the sacred wards set upon that cemetery, his spirit along with the spirits of countless others would of no doubt been devoured by the flickering agents of death. He convinced a young traveler to remove the cursed object that had been so haphazardly placed among the dead; after which, he returned once more to his eternal slumber.
Matron Hogflesh

**Matron Hogflesh** is a Crimsonwood Matron and a long-standing member of the Heartsbane Coven.

Possessing the cunning intelligence she claimed in life, post-ascension Hogflesh is a plague upon the locally residing Thornspeakers.

Rumour and conjecture at the village well claim Hogflesh first held dominion over a respectable farm, deep in the untamed wilds of the forest. There are further suggestions that the Hogflesh family still reside there, apparently unfettered by the worsening situation in Drustvar. Although thus far, no expedition has been enacted to verify the validity of these claims.
Rose Thorn Gang

The **Rose Thorn Gang** was the notorious youth gang of Gilneas' slums formed by orphans of the Rose Cottage. The gang eventually fractured after the mysterious death of Teresia Wellersby in November of 17 ADP.

## Members

* Wilbert "Drudge" Hrusch
* Vern "Wretch" Eare
* Owen "Craven" Trimble
* Ibram "Glint" Wellersby
* Teresia Wellersby (by association)
Gold Road

The **Gold Road** was a highway in northern Gilneas that ran from Gilneas City to the town of Pyrewood, passing through the towns of Beddersfield and Wellerstead.

Established during the height of the Empire of Arathor, or perhaps even before, the Gold Road has been a route for merchants and travelers moving in and out of Gilneas for millennia, which is where it's name is derived from.
Mahin

*"You forget my dear, how many secrets come to light in my company."*

**Iseult Summerbee** or **Mahin**, is a a Lordaeronian madam based in the Blooming Rose Bordello in Stormwind. Formally of the Unblinking Eye Brothel in Andorhal, Mahin took over the Blooming Rose following her arrival in the city.

## Appearance

Mahin is regarded as beautiful and eye-catching, with an exotic flair. A good woman with a gentle heart, she is kind to those that she calls friends and those that she deems requires help.

## History

Born to a lowly prostitute and an unknown father, Mahin was plucked from obscurity to learn her mothers trade. A immediate hit with the Unblinking Eyes clientele, Mahin quickly became one of the highest paid workers at the bordello, soon taking over from a Melissa Dalton the title of "Blooming Belle."

Following Lordaeron's fall, Mahin establised herself within the Blooming Rose in short order, taking over its ownership several years ago.

Many in high society boast of having spent a night in the woman's company, however many of those boasts have been proven to be false, as it appears Mahin only hosts one person in particular.

## Clientele

The people on the list below all claim to have spent a night in Mahin's company.

* Lord Edmund Summerport
* General Hademar Ulrich
* Miles, Lord D'Este
* Aldus of Ruthwell
* Rafe Loftus, Guild Master of the Guild of Armourers
* Uriah Darnley, Mage
* Captain George S Patton, 6th Battalion, Swords Regiment
Cartwright Family

The **Cartwright Family** are a notorious family of middling aristocrats within Stormwind's nobility. Formerly part of the city's upper crust elite, one scandal after poor economic investment during the life of Mortimer Cartwright lead to the steady decline of the Cartwrights, seeing them relegated to the lower rungs of Stormwind's aristocracy.

The Cartwright Family have been in the pockets of Willbert Hrusch for the past three years. Allegedly, Hrusch uses his monetary influence over the family's patriarch, First Officer Isidus Cartwright, in his clandestine "corporate wars" with rivals and enemies.

## Notable Cartwright's

* Isidus Cartwright
* Lady Henrietta Cartwright
* Doris Cartwright
The Cult

## The Beddersford Cult

**The Cult**, also known as the **Beddersford Cult**, is a shadowy organisation active within Azeroth, who's goals at large are unknown. Who heads the organisation and where their headquarters are located is also unknown.They are known as the Beddersford Cult after their initial appearance in the town of Beddersford in Westfall.

The Cult was first encountered in 34 ADP by the Bloodied Goats, after returning to Stormwind with the Book. The Cult preceded to attack the mercenaries through the use of human familiars, before outright setting upon them at the Battle of Beddersford. The Bloodied Goats encountered a singular cultist controlling multiple human familiars. The battle ended with a victory for the mercenary company, but what answeres they found only asked more questions.

It was discovered later on that this Cult had established themselves within ancient ruins buried under the hills of Elwynn; connected in part with Stormwind's sewer system. Since their excursion into the ruins, the Cult have not been seen, and are suspected to have been eradicated or gone to ground.

The Beddersford Cult truly perished when its last surviving member, Theron Carinus, was killed in the depths of the Dead Mines by undercover mercenaries.
Methylated Nomadic Group

An agent of the M.N.G. navigates one of the many thoroughfares in Stormwind.

**The Methylated Nomadic Group** are an enigmatic group of fiscally-challenged individuals residing in the alleys and gutters of Stormwind.

Distinguished from their lower-borne fellows in their more debonair attire, sporting an average of five less patchwork holes in their rags in comparison to the greater population of Stormwind waifs. The M.N.G. are reported to frequent clandestine meetings and to be the benefactors behind many a Stormwind burger-cart.

Rumours circulate in some circles that the M.N.G. and the Rat King have been warring for years.

'The Lion's Roar', a propaganda newspaper sold exclusively on street corners by forlorn street waifs and their dogs, is reportedly sponsored by the M.N.G.

They also sanction the traditional sport of bum racing and play a key role in the running of the Formula Bum.