The Moonlit Poets' Gathering

## Introduction

   *As the moon shines high in the sky, dubious footsteps approach the gathering hall of the poets.*

Senbura's 7th Event [月下の句会に潜む影] [A Shadow Hidden in The Moonlit Poets' Gathering] ー featuring a special guest and the Oda Army, will run from 31st October maintenance end until 9th November 14:59 JST

Players who successfully complete the destruction of raid bosses after event battle attempts will gain event points (in the form of letter sets) for two sets of rewards - ranked rewards and personal point rewards.

## Gameplay

Access the Event Battle via the **yellow Event Battle button**. The set-up is similar to all battles you have played so far.

Each attempt of battle has a chance of summoning the raid bosses. Battles requiring higher BP will have a chance to summon raid bosses with more points. Each attempt to fight a raid boss uses 1 SP. Multiple attempts to kill the boss can be carried out as long as it is within the boss' timer.

Raid bosses do not return to full health on subsequent attempts if you fail the first. Bosses also have a chance to evolve to a tougher (higher stats) copy of themselves which offer more event points (in the form of letter sets) if destroyed.

You are allowed to change team members before you attempt to fight the raid boss.

### Battle 1

**BP Cost** 10
**Area Bonus** 10 points
* Clear the map
* Activate at least one unit skill (Unit skills can be found here)
* Clear with only N-rarity and below members

### Battle 2

**BP Cost** 25
**Area Bonus** 30 points
* Clear with no more than two members dying
* Activate at least two double attacks
* Clear with only R-rarity and below members

### Battle 3

**BP Cost** 40
**Area Bonus** 50 points
* Clear with no more than one member dying
* Activate at least three cards' skills
* Clear with only SR-rarity and below members

### Battle 1 (Mysterious)

**BP Cost** 20
**Area Bonus** 10 points
* Clear the map
* Activate at least one unit skill (Unit skills can be found here)
* Clear with only N-rarity and below members

### Battle 2 (Mysterious)

**BP Cost** 35
**Area Bonus**  30 points
* Clear with no more than two members dying
* Activate at least two double attacks
* Clear with only R-rarity and below members

### Battle 3 (Mysterious)

**BP Cost** 50
**Area Bonus** 50 points
* Clear with no more than one member dying
* Activate at least three cards' skills
* Clear with only SR-rarity and below members

## Changes

* Changes have been made to the rice balls and candies.
* A single rice ball will heal you for a small amount of BP (30% of your current maximum BP).
* A single candy will recover 1 SP.
* There will be 3 timings for 2-hour long Bonus Raids on the last 2 days of the event. These raids have a higher rate of summoning the raid boss and evolved raid boss.

## Tips

* Raid Bosses (厄魔 *yakuma*) are of **the red element**.  Bring warrior cards of the **opposing element green** will gain you an advantage in the fights.
* You can select friends and non-friends to fight in the event battle only. Raid bosses can only be fought by your team alone, you will not be allowed to select any friend for help.
* Mysterious (玄) level battles have a higher chance to spawn raid bosses.
* Battles requiring a greater amount of BP have a greater chance to spawn higher level raid bosses.
* Warriors can be healed up to 3 times upon suffering extreme damage.
* Non-friend event cards can also affect rate up. Refresh to look for new support cards to use.
* War Carving Stones (rainbow gems) or rice balls can be used to regain your BP.
* SP can be regained via war carving stones or candies.
* As regaining BP does not carry over, do use up all your BP before regaining.

* **Bringing the following warriors in your team will boost your event point gain. If you bring a UR and an SR event, the total point boost you obtain is 2 times + 1.8 times = 3.8 times.**
* **In addition, the following warriors in your team will boost your attack on the raid bosses. If you own a UR event, the additional damage it can do is 2.0 times.**

 Point Boost
 Damage Boost