Inspirations

## **Synopsis**

Inspirations adds a whole bunch of vanilla style upgrades to Minecraft. This includes things like carpeted stairs, unobtainable potions, and climbable ropes.

## **Building**

**Bookshelves:** there are four types of bookshelf. Right click on bookshelves with a book in hand to place it on the shelf. Right click on books on the bookshelf to take them off the shelf. Shift right click the bookshelf with an empty hand to open its inventory, accessing all of the slots that can store books.

Bookshelves add enchanting power to enchantment tables that are one block away depending on how many books are stored on the shelf. Bookshelves can be made of any type of wood; the type of wood used will determine what color the bookshelf is.

* **Bookshelf:**  books appear with random heights and brown bindings
* **Rainbow Bookshelf:** books appear with random heights and random colored bindings
* **Tomes Bookshelf:** books appear a standard, uniform height and have a similar red binding; looks very official
* **Ancient Bookshelf:** books appear with random heights and a variety of traditional white, brown, and red bindings

**Enlightened Bushes:** a variety of decorative leaves which emit light. Variants include White, Red, Green, Blue, Rainbow, and “Christmas” Enlightened leaves.

**Glass Doors:** you can now craft both a **glass door** and a **glass trapdoor.** Functions exactly like vanilla versions, but enable the player to see through the block. Requires silk touch to be picked up once placed.

**Mulch:** a gravity affected block (like sand or gravel) which is largely intended to be decorative by this mod. Most plants can be placed on mulch but saplings cannot. Mulch is used with Bonsai Trees’ Bonsai Pots in Skyfactory 4. There are seven different variants of mulch: brown, yellow, amber, ruby, red , black, and blue.. Because of their use in Bonsai Pots, their recipes have become rather expensive and are less useful for decorative purposes.

**Paths:** path blocks are decorative blocks which do not really have a hitbox (similar to carpets). They take up a block’s worth of space, but when they are walked over it is like they are not there. There are four path variants: Cobble, Round, Tiles, and Bricks. Paths are semi transparent, making them optimal for use outdoors.

**Ropes:** rope blocks are decorative blocks which can hang from the underside of most other blocks. They come in three variants: Rope, Chain, and Vine. The player can climb any of these rope blocks by walking into them like a ladder. Right click on Ropes or Vines with sticks to turn them into rope ladders. Right click on Chain with iron nuggets to turn it into a metal ladder. Both these changes make the hitbox more like a solid ladder than a rope.

**Flowers:** four flowers are added to the game by Inspirations. These flowers can be obtained by using shears on the bottom half of vanilla 2-high flowers of the same color. Rose bushes will yield 2 Roses, Lilacs will yield 2 Syringas, and the Peony will yield 2 Peonies (singular Peonia). Bonemealing small flowers will result in the large variant, allowing for duplication of flowers. Roses can be placed in a cauldron with cyan dyed water to make Cyan Flowers.

## **Recipes**

**Anvils:** anvils landing on certain blocks will have new effects. Some examples include turning concrete back into concrete powder, turning polished stones into their unpolished variants, crushing cobblestone into gravel, and breaking glass. A complete list can be found in the JEI by hitting U while hovering over the anvil and navigating to the *Anvil Smashing* tab.

**Cauldrons:** Inspirations makes many upgrades to cauldrons. Cauldrons can now hold 4 bottles of fluid instead of 3. The player can now brew potions directly by right clicking on cauldrons with ingredients while over a fire. They can also make stews, make tipped arrows, or dye items. For a complete list press U while hovering your mouse over the Cauldron in the JEI and navigate to the *Inspirations* tab.

## **Tools**

**Axes:** axes now support additional combat enchantments like looting and fire aspect.

**Beacon Compass:** right click on any active beacon with the Beacon Compass. This will link the Beacon Compass to the beacon so that it will always point towards it.

**Charged Arrows:** an arrow which powers the block that it hits for about 1 second. The arrow is consumed and cannot be picked up afterwards.

**Crooks:** breaking leaves with crooks increases the drop rate of saplings. This is very useful in the early game for multiplying new tree saplings. Additionally, hold right click with the Crook in hand while looking at a mob to pull the mob towards you. You can do this while you move. You need to be relatively close to the mob. There are five varieties of crook: Wooden, Stone, Bone, Blaze, and Withered Bone. Blaze sets mobs on fire and Withered Bone applies wither to mobs.

**Shearing Vines:** breaking vines with shears now drops all vines below the vine you broke, in addition to the vine you broke. Saves a lot of time and makes vine farms much more bearable.

**Shearing Melons:** breaking a melon block with shears drops all 9 melon slices.

**The Photometer:** changes color in the players inventory based on the light level. Darker colors means less light. The bottom of the Photometer will be yellow if the current light level is safe or red if hostile mobs can spawn.

**Shield Enchanting:** you can now enchant shields.

## **Potions**

No new potion effects have been added by Inspirations, but a bunch of unobtainable potions have been given a recipe. All of these potion variants come with normal potions, splash potions, lingering potions, and tipped arrows. These potions include:

* Potion of Haste
* Potion of Fatigue
* Potion of Hunger
* Potion of Levitation
* Potion of Resistance
* Potion of Blindness
* Potion of Decay (wither)

Inspirations also adds two new bottle types; **Splash Potion Bottles** and **Lingering Potion Bottles**. This allows the player to get to splash or lingering potions faster and more directly,

## **Tweaks**

**Flower Pots:** support holding any type of flower, included modded flowers

**Enchanted Book Ribbons:** enchanted books now have colored ribbons depending on how rare the enchantments on the book are. From most common to most rare; red, orange, green, purple.

**Colored Fireworks:** a firework’s item model will have the same colored stripes as the firework’s firework star.

**Desaddling Pigs:** you can now take saddles off of pigs by shift right clicking on saddled pigs with an empty hand.

**Dispensing Anvils:** dispensers can now dispense anvils. This can be used for automatically smashing blocks with anvils

**Carpets on Stairs:** carpets can now be placed on stairs. They take the shape of the stairs and it looks absolutely amazing.

**Comparators and Flower Pots:** comparators can now take output from Flower Pots. Below is a list of plants and the strength of the redstone signal that the flower pot emits.

* Empty Flower Pot: 0
* Mushroom: 1
* Fern: 4
* Flower: 7
* Dead Bush: 10
* Sapling: 12
* Cactus: 15

**Heartbeets:** beetroot crops have a random chance of yielding Heartbeets, which give 5 seconds of regeneration when eaten.

**Bonemeal Upgrades:** you can now bonemeal sand to produce dead bushes, mycelium to produce mushrooms, and dirt to cause adjacent grass or mycelium to spread.

**More Seeds:** cactus seeds, sugar cane seeds, carrot seeds, and potato seeds are all now obtainable by breaking tall grass. They grow into their respective vanilla crops as you would expect.

**Skeleton Heads:** skeletons have a low change to drop their mob head on death

**Spider Webs:** cave spiders have a chance of dropping cobwebs on death

**Stackable Dispenser Crafting:** there is a new crafting recipe for the Dispenser that allows it to be crafted by the stack. Literally a life saver for redstoners.

## **Utility**

**Brick Buttons:** there is a full brick block with a slight indent in its center. Pressing this indent will emit a redstone pulse like a normal button press. Comes in normal brick and nether brick variants.

**Carpeted Trapdoors:** there are now trapdoors with carpet on top. The trapdoor has to be in the floor for the carpet on its top to line up properly with other carpet on the floor.

**The Collector:** pulls items from the inventory which it is facing each time that it receives a redstone pulse. It pulls items from closer to the top left of the inventory first. Can face all six directions, but cannot move items into inventories. Can also pull items from the world (dropped items, not placed items).

**The Torch Lever:** a torch with a slightly red tint at its base. Right click on the torch to toggle it like a lever, emitting a redstone signal.

**Trapped Book:** placing a trapped book in a bookshelf will cause the bookshelf to emit a redstone signal based on the slot it is placed in. This ranges from a signal strength of 2 to a signal strength of 15 (top left to bottom right).

**Pipes:** a cheaper version of a hopper which cannot extract items from inventories. This means that you have to do the extraction with a different kind of pipe or a hopper. Pipes are placed directionally like hoppers, facing into the block you click on when placing them. For this reason I recommend laying your pipe lines from the destination to the input and not the other way around.

**Redstone Torch Lever:** a lever that only powers the block that it is on. This lever also toggles on or off when it receives a redstone pulse from another source.