recursal/Fanatic-Fandom huggingface dataset:
Ardus Ix'Erebus

* Unit Card
* Command Tool

## Card Info

Unique

**{Melee Attack}** This attack is treated as having the  {Surge} abilities (both **{Melee Attack}** and **{Ranged Attack}**) of allies at range 1-3.

**Brutal  1**

**Steadfast  [Doubt, Fear]**

**Host of Crows**

Each unit in your army is treated as having the available upgrades in the row of its costing table with the next highest cost (ignore this, if there is no higher-cost row in that unit's table).

## FAQ

Ardus also gains the **{Melee Attack}** attack and **{Ranged Attack}** attack surge abilities from nearby ally units that are on upgrade cards equipped to those units.

Ardus can also resolve a surge ability on an ally’s upgrade card that must be exhausted or discarded. That ally must then exhaust or discard that upgrade card.

If an effect such as Combat Ingenuity reduces the number of  {Surge} icons preceding an ally’s surge ability, the number of  {Surge} symbols is also reduced when Ardus resolves that ability.

Ardus does not gain the  {Surge Unique} abilities of nearby allies.

## Lore

*When the Sundermen accompanied Timmorran Lokander back to Terrinoth to confront Llovar Rutonu, they were led by the greatest warriors Al-Kalim could boast. Their commander, Waiqar Sumarion, gathered about himself a small cabal of captains who formed a company of brave comapnions. Ardus Ix'Erebus was one of that elite band.*

*Ardus Ix'Erebus was a cold, methodical commander. His victories were many, but often more costly than some might have hoped. Throughout that terrible war, Ix'Erebus was often tasked with the most difficult objectives. In the climactic battle for Thelgrim Pass, his legion relieved the Dwarven city, shattering the besieging Uthuk Y'llan forces from behind their lines.*

*When Waiqar led his forces onto the Charg'r Wastes in search of Llovar's citadel, Ardus Ix'Erebus was forced to remain behind, recovering from grievous wounds. Thus he was not at his lord's side when the Sunderland armies were destroyed in the distant wastelands.*

*Ardus fought among Timmorran's forces that finally captured Llovar's citadel and freed Waiqar. He announced that he would never leave his lord's side again. Ix'Erebus's harsh, unyielding command style blended seamlessly with Waiqar's newfound, anger-fueled penchant for destruction.*

*When Waiqar's oath before Meringyr shattered his host, remaking them into the Deathborn Legion, Ardus Ix'Erebus was beside him. Since that day, he has been one of the Mistland's most renowned generals.*
Novac

**Novac** je predmet koji nema nikakvu vrijednost ali ga ljudi žele jer ima veliku vrijednost. Wane je uvijek imao malo novca jer bi ga trošio na nasumične gluposti, ali otkad je postao montažer trailera također ima malo novca. Dario ima mafijašku baku koja ima milijun kuna ispod kreveta, ali usprkos tome Dario uvijek prigovara kako mu fali para, iako nije poznato za što, pošto ne troši na ništa. Nixa ima novaca ali ih potroši na putovanja pa mu ne ostaje puno za kupovinu Star Citizena. Krešo ima tisuće vrijednih Pokemon karata koje čuva u kolibi u šumi za crne dane.

## Opis

Novac je prije bio više vrijedan u Doba studiranja, jer su tad svi bili švorc. Bilo je bitno ići u kafiće u kojima je kava samo 7 kuna kako bi se uštedila svaka lipa. U parkićima se pila loša graševina, a nakon druženja Dario bi otišao na Savski most kupiti hambi ili kebab. Nixa je volio uzeti dva Tasty Cheesea i dva mala pomfrita jer je to koštalo 26 kuna zajedno, a Wane nikad ne bi ništa jeo jer mu je doma Matija ostavio špagete u frižideru i po kauču. Krešo je štedio na način što nije pio kavu ni pušio cigarete, a Borna je pušio jeftinu bosansku škiju. Novac je bitna karakteristika svake osobe, jer po novcu znaš tko je dobra osoba, a tko loša. Oni koji imaju skupe markice i zlatni sat su dobri ljudi, a oni koji cugaju u parku su loši ljudi. Novac pokreće svijet, a pogotovo kad ga Nixa baci po podu u Veneciji, jer se onda svi pokrenu kako bi ga ulovili. Nia je jednom našla 30 eura na podu, ali ispostavilo se da je to fejk novčanica što se dalo zaključiti po tome što piše "FAKE" na rubu novčanice i po tome što je to novčanica od 30 eura. U kafiću Hamlet, gdje je Ekipa provodila dane davne 2011. i 2012. godine, je kava koštala samo 5 kuna, što je ujedno i njena ocjena na imdb-u. Prema Wanetu, kasino je uvijek dobro mjesto za "podignuti novac", pa nerijetko ode tamo i stavi 100 kuna na crno. Začudo, uvijek dobije i potom izađe van s 200 kuna. Nixu je to uvijek frustriralo, jer je želio da Waneta stigne pravda, ali to se nije desilo sve do Noći Pohlepe.

## Slični članci

* Traileri
* Talog
* Wane fiksacije
Dice Pack

The fields of Terrinoth will soon know the restless tramp of warring armies, as the Daqan Lords take up arms to battle the encroaching threat of Waiqar’s undying legions. The great battles of this war will not be decided by small groups of individuals, setting on the battlefield by chance, but by massive blocks of trained warriors, fighting and maneuvering as one. In *Runewars Miniatures Game*, you have the chance to command one of these armies and lead your forces to victory on the field of battle.

Still, you need to make sure your troops are properly equipped when it’s time to launch a flanking attack or a volley of arrows. To that end, Fantasy Flight Games is proud to announce the *Runewars Miniatures Game Dice Pack*!

Your set of custom dice is essential to claiming victory during a game of *Runewars*. After all, you may be able to maneuver and wheel your troops perfectly into position, but you’ll want to have your dice close at hand when it’s time to attack. The *Runewars Miniatures Game Dice Pack*offers you a tool of convenience: another set of custom attack dice, identical to the set that you receive in the *Runewars Core Set*. When you’ve added the dice in this *Dice Pack*to your dice from the *Core Set*, it’ll be easier than ever to keep your focus where it belongs—on the deeply tactical movements and combats of *Runewars Miniatures Game*.

## Contents

* 2 red dice
* 2 blue dice
* 2 white dice
Overlapping

When a game component would occupy the same physical space as another game component, those components are overlapping.

* When a unit would overlap an obstacle  as part of a **{March}** or **{Shift}** action, it resolves a collision.
* When a unit is performing a **{Reform}** action, it cannot complete the action in a position where it would overlap or touch an obstacle.
* The templates and rulers used during the game will often overlap with other components of the game (units, terrain, etc.). When this happens, the players should hold the template or ruler directly over the position it would be on the play area, looking straight down at the ruler or template to approximate the measurement.
Maegan Cyndewin

* Unit Card
* Command Tool

## Card Info

Unique

**{Melee Attack}****{Ranged Attack}** {Surge}+: Each enemy at range 1-{Unstable Energy} of the defender suffers 1 damage per  {Surge} spent.

**Lethal**{Natural Energy}

**Protected**{Stable Energy}

**High Circle at Lithelin**

Each infantry units from Latari Elves in your army can equip 1 upgrade from the Latari Elves with "Sorceress" in its name, in additional to its available upgrades.

## Lore

*How can the last known heir to the Ynfetaar and a halfblood daughter of the Twice-Fallen Elves sit beside the King Aeoneth of the Latari in the white halls of Caelcira? She is believed to be a ruthless schemer at best, or an agent of the Ynfernael at worst.*

*Every word to escape her lips, every step she takes within her former prison, is weighed closely by the noble houses of Lithelin. Although the high court of the Latari is known for it's subtle intrigues and deadly plots, few know the same danger that Maegan Cyndewin faces while treading the line between blasphemy and redemption.*
Morale Deck

The morale deck is used to resolve morale tests from morale results, panic  tokens, and other effects. It contains 30 Morale Cards consisting of 10 different cards.

*Each player uses their own morale deck.*

## Card quantities

* Betrayal (3x)
* Communication Breakdown (3x)
* Disarray (4x)
* Discipline Breakdown (2x)
* Flee in Terror (2x)
* Frozen with Dread (3x)
* Loss of Faith (3x)
* Rising Panic (5x)
* Uncertainty (2x)
* Wavering Resolve (3x)

## Card list by types

* Doubt (20%)
* Fear (40%)
* Confusion (40%)
First Player

The first player is the player who has the round counter.

* If both players have effects with the same timing, the first player resolves all of his effects with that timing first.
* If multiple units have the same initiative, the players take turns activating them one at a time starting with the first player.
* During the End Phase, the first player casts all the tokens in the energy  pool.
Heraldic Surcoats

## Card Info

When you suffer a morale test, your opponent draws 1 fewer card, to a minimum of 1.

Upgrade Type - Heraldry

Faction - Neutral

Cost - 5

## Available From

* Death Knights Unit Expansion
* Latari Elves Infantry Command Unit Upgrade Expansion
* Oathsworn Cavalry Unit Expansion
* Uthuk Y'llan Infantry Command Unit Upgrade Expansion
Kari Wraithstalker

* Unit Card
* Command Tool

## Card Info

Unique.

**{Melee Attack}** {Surge}+ Choose another enemy unit at range 1-5. That enemy suffers 2 damage per  {Surge} spent.

**Brutal  1**

**Precise  1**

## FAQ

Kari’s surge ability does not require line of sight.

## Lore

*"Looking for Kari, Marshal? Well, you'll either want to head into the mist - hah! - or wait until she returns at dusk. The woman has no shred of fear, I'll swear to you, but even she has the sense not to pursue her dangerous prey at night when they are strongest. Yes, of course I mean the undead. Skeletons, spirits, you name it - she seems to have a knack for hunting and destroying them. If it ought to be dead, but isn't, you can bet she's found a way to remedy the error. The fiery hand of Kellos himself protects her, they say. Some say her own hands burn with his fire when she strikes down the foul undead. You've a few hours yet until dusk, Marshal. I recommend you wait at the inn yonder; she'll usually stop there for supper before going home, after a day of hunting. It's a better chance than tromping off into the mists to get yourself stuck in a bog. 'Course, then Kari might happen by to pull you out, so try your luck if you like! Hah!"*

-Old woman doing laundry, when asked by a Marshal of the Citadel about the whereabouts of Kari Wraithstalker.
Bonecaster

## Card Info

*Kethra A'laak only.*

You may perform your **{Melee Attack}** as a **{Ranged Attack}**.

Upgrade Type - Unique

Faction - Uthuk Y'llan

Cost - 8

## FAQ

A unit equipped with this card that performs its **melee attack** as a **ranged attack** cannot resolve **{Melee Attack}** {Surge} abilities during that attack.

If another ability causes a unit equipped with this card to perform a **melee attack**, this card’s ability can be resolved to perform that **melee attack** as a **ranged attack**.
Latari Elves Army Expansion

The *Latari Elves Army Expansion* ushers in a brand-new faction to the world of *Runewars Miniatures Game* in the form of the Latari Elves. The expansion includes four new units, the Deepwood Archers, the Leonx Riders, the Aymhelin Scions, and a new hero Aliana of Summersong, enough to field an army of Latari Elves. The expansion also includes tokens, new mechanics, and twelve upgrade cards for further customization.

## Models

* Aliana of Summersong
* Aymhelin Scions
* Deepwood Archers  (16x)
* Leonx Riders (4x)

## Units

* Aliana of Summersong
* Aymhelin Scions
* Deepwood Archers
* Leonx Riders

## Upgrades

* Aliana of Summersong (Cavalry\_Upgrade)
* Ambush Predator
* Frontline Aymhelin Scion
* Master-Crafted Weapons
* Moment of Inspiration
* Packleader's Spear
* Rank Discipline
* Raven Tabards
* Support Aymhelin Scion
* Trumpets
* Wildcall's Instinct
* Wind Rune

## Terrain Cards

* Latari Memorial/Dimoran Fissure
* Wildroot Patch/Thorn-choked Circle
Kethra A'laak Hero Expansion

The Uthuk's forces are fueled by the dark magic enacted by witches of the Blood Coven. Among their ranks, none are more ruthless or more feared than the mighty Kethra A'laak. Riding into battle astride her monstrous flesh ripper, Hurokk, Kethra controls the chaos of the Uthuk Y'llan army to spill as much blood as possible, whether it be that of enemy forces, innocent villagers, or even the weakest of her own infantry.

The *Kethra A'laak Hero Expansion* includes one cavalry figurine and one infantry figurine, as well as one plastic siege movement tray. This pack also comes equipped with one terrain card, objective card, deployment card, and two condition cards, as well as six available upgrades and a collection of markers and tokens.

## Models

* Kethra A'laak (Infantry Figure)
* Kethra A'laak (Cavarly Figure)

## Upgrades

* Bonecaster
* Dragonjaw Focus

* Kethra A'laak (cavalry upgrade)
* Kethra A'laak (infantry upgrade)
* Kingsbone Armor
* Shield of Margath
Fire Rune

## Card Info

**{Skill}** Perform a **{Ranged Attack}** rolling 1 red die. Each **{Hit}** of this attack causes the defender to suffer damage equal to {Unstable Energy} instead of your threat.

Upgrade Type - Equipment

Faction - Neutral

Cost - 7

## Avaiable From

* Carrion Lancers Unit Expansion
* Daqan Infantry Command Unit Upgrade Expansion
* Deepwood Archers Unit Expansion
Betrayal

## Card Info

Morale icons: 3

DOUBT

If the unit has more than 1 tray, it immediately performs a **{Melee Attack}** targeting itself. The dice for this attack cannot be rerolled, and only the **{Hit}** results are spent (ignore all other icons). The unit's front edge is treated as the contacted edge for this attack.
Beastmaster Th’Uk Tar (cavalry)

## Card Info

*Unique. Linked Name: **Th’Uk Tar and Gorgemaw***

Before you reveal your command tool, this unit may suffer 1 wound, then perform a speed-1 **{Shift}** or a **{Reform}**.

This unit does not receive panic  tokens, when performs a **{March}** or **{Shift}** and collides  with an enemy.

Figure Stats - 2 Defense, 3 Wound Threshold

Figure Upgrade - Beastmaster Th’Uk Tar Figure

Upgrade Type - Champion

Unit Type - Cavalry

Faction - Uthuk Y'llan

Cost - 14
Aggressive Shrieker

## Card Info

When you perform a **{March}**, treat it as modified by **{Charge}**. You do not receive panic tokens for failing to collide with an enemy during a charge.

**Extra info by official FAQ:**

A unit equipped with this card that performs a **march** with a **turn** or **wheel** modifier treats that as modified by a **charge** in addition to the other movement modifier.

Figure Stats - 1 Defense, 1 Wound Threshold

Figure Upgrade - Shrieker

Upgrade Type - Music

Unit Type - Infantry

Faction - Uthuk Y'llan

Cost - 5

## Available From

* Uthuk Y'llan Infantry Command Unit Upgrade Expansion
Close Quarters Targeting

## Card Info

**{Ranged Attack}** You can perform this ranged attack while engaged.

You do not suffer the morale test for being engaged with the defender of this ranged attack (other allies engaged with the defender suffer the morale test as normal).

Upgrade Type - Training

Faction - Neutral

Cost - 3

## FAQ

A unit equipped with this card can perform a **ranged attack** against any unit at range 1–5 and in line of sight, even while it is engaged.

## Available From

* Deepwood Archers Unit Expansion
* Heavy Crossbowmen Unit Expansion
* Reanimate Archers Unit Expansion
* Viper Legion Unit Expansion
Army Building

To play a standard game of the Runewars Miniatures Game, each player must create a custom army by choosing the units he wishes to use and enhancing them with upgrade  cards.

## Points

Each army consists of units and upgrade cards. Units and upgrades both cost points, and the total point value of everything in an army cannot exceed 200.

### Units

   An army can include any number of units of any types from the same faction. Each unit can be added to an army in different configurations, each of which costs a different number of points. The possible configurations for a particular unit are shown on the back of its unit card in its costing table.

The “Trays” column indicates the possible tray configurations for that unit. Each entry in that column indicates a number and an arrangement of trays. The bar along the top of a tray arrangement represents that unit’s front edge. The “Cost” column indicates the point cost for the configuration in that row of the table.

### Upgrades

Upgrade cards are equipped to units in an army. However, some upgrade cards have a unit type or faction icon, denoting that these cards can only be equipped to a unit of the matching type in an army of the matching faction.

Each upgrade card costs the number of points shown on the lower-right corner of its card. The costing table on the back of each unit card has an “Available Upgrades” column that includes icons that match those found on upgrade cards. Each tray configuration has its own “Available Upgrades” entry, which indicates the type of upgrades that a unit with that tray configuration can equip. For each icon shown in an entry, a unit with the corresponding configuration can equip one upgrade card that has a matching icon.

### During Play

During a game, players do not need to continually check if their army is legal. For example, if a unit has an upgrade equipped during setup based on its configuration, it keeps that card, even if its configuration changes during the game.

## ID Tokens

If an army has multiple units of the same type but with different upgrades, place a unique ID token on each of them.

## Characters

Some characters’ unit cards include rules that alter what is allowed in an army. If that character is included as a unit in an army, those rules override any army-building rules described in this section. Each army can only include one unique  unit for every 100 points. So, for a complete 200-point game, each army can include up to two unique units.

## Small Collection

If players only have a small collection, such as an army box and a few expansions, play with Skirmish Rules.
Lay of the Land

## Card Info

After you perform a **{Shift}**, you may perform a speed-1 **{Shift}**. This shift may not be used to disengage. Limit once per round.

Upgrade Type - Training

Faction - Latari Elves

Cost - 4

## FAQ

If a unit equipped with this card performs a **shift** as part of another ability, it may resolve Lay of the Land, but must do so before resolving any other actions granted by that other card’s ability.
Lord Hawthorne Hero Expansion

As a young man, Lord Hawthorne’s home of Seragart was beset by a horde of barbarians led by a mysterious warlord wielding foul sorcery. As a descendent of Sir Rodric the Strong, Hawthorne was not one to sit idly by. Though badly outnumbered, Hawthorne charged out of the gates with the city’s remaining troops, taking the barbarians by surprise, in the process uncovering the malicious power behind the attacks: the renegade sorcerer Ankaur Maro. Though the defenders of the city were eventually able to break the siege, Maro was able to escape.

Hawthorne was knighted for his bravery in the defense of Seragart, and vowed to never again let a foe escape his blade. Now, rumors swirl that Ankaur Maro has made his return as a servant of Waiqar, and Lord Hawthorne rides forward, determined to defeat his old foe once and for all.

The *Lord Hawthorne Hero Expansion* includes two different figures for Lord Hawthorne to add to your Daqan army, a cavalry version and an infantry version, as well as six new upgrade cards, four of which will improve any army and two that are exclusive to Lord Hawthorne.

Lead the Daqan forces to glorious victory with the *Lord Hawthorne Hero Expansion*!

## Figures

* Lord Hawthorne Cavalry Figure
* Lord Hawthorne Infantry Figure

## Upgrades

* Lord Hawthorne (Cavalry Upgrade)
* Lord Hawthorne (Infantry Upgrade)
* Might of Daqan
* Shield of Margath
* Sweeping Strikes
* The Dawnblade
Activation

Units are activated during the Activation Phase. When a player activates one of his units, he resolves the following steps in order:

1. **Reveal Command Tool:** The player reveals his unit’s command tool by tipping it over so the icons on the dial are faceup on the play area.
2. **Perform Action:** The unit performs the action selected on its action dial, applying the effects of the modifier selected on the modifier dial.
3. **Perform Bonus Action:** If the selected modifier is a bonus action, the unit performs this action after the first action is resolved.

* After a unit has activated, its command tool remains revealed to indicate that the unit has activated.
* Each unit can activate once per round.
* If, after revealing its command tool, a unit is engaged with a single enemy unit but not aligned with that enemy, the active unit attempts to square up with that enemy unit.

## FAQ

* **When does a unit’s activation begin?**
A unit’s activation begins when the player controlling that unit declares that they activate it. The player then reveals that unit’s command tool.
Latari Elves Infantry Command Unit Upgrade Expansion

Enhance your Latari Elves army with the *Latari Elves Infantry Command Unit Upgrade Expansion* for *Runewars Miniatures Game*. Rally your forces with the Latari Champion, Herald, Sorceress, and Starling, all of which allow you to customize your Latari Elves Army with powerful upgrades.

The *Latari Elves Infantry Command Unit Upgrade Expansion* includes four new figures to be added to infantry units, as well as 18 new upgrade cards. Customize your army and lead the Latari Elves to victory!

## Models

* Champion
* Storm Sorceress
* Starling
* Herald

## Upgrades

* Avenger of Latariana
* Blackthorn Assassin
* Dreamweaver Sorceress
* File Leader
* Firstblade of Lord Aenoth
* Fortuna's Dice
* Greenwatch Herald
* Herald of the Twisting Gale
* Heraldic Surcoats
* Marching Starling
* Rallying Starling
* Simultaneous Orders
* Storm Sorceress
* Tactical Starling
* Terrifying Heraldry
* Verdant Sorceress
* Warsong Herald
* War Crier
Avenger of Latariana

## Card Info

After defending against a **{Melee Attack}**, if your command tool is unrevealed, you may exhaust this card to perform a **{Melee Attack}**. If you do, reveal your command tool and you cannot activate during this round.

Figure Stats - 3 Defense, 1 Wound Threshold

Figure Upgrade - Champion

Upgrade Type - Champion

Unit Type - Infantry

Faction - Latari Elves

Cost - 5

## Available From

* Latari Elves Infantry Command Unit Upgrade Expansion
Column Tactics

## Card Info

**{Melee Attack}** You may apply the following:

Your threat is equal to the number of your partial and full ranks. Your number of ranks for rerolls is equal to the number of trays in your front rank.

Upgrade Type - Training

Faction - Neutral

Cost - 4

## FAQ

The player controlling a unit equipped with this card must declare whether to resolve this card’s ability during an attack before Step 4 – Reroll for Extra Ranks.

## Available From

* Death Knights Unit Expansion
* Heavy Crossbowmen Unit Expansion
* Leonx Riders Unit Expansion
* Obscenes Unit Expansion
Lord Hawthorne

* Unit Card
* Command Tool

## Card Info

Unique

**{Melee Attack}** {Surge}x2: Receive 1 inspiration token.

After you perform a **{Melee Attack}**, you may perform a **{Melee Attack}** against another enemy that has not been targeted by your **{Melee Attack}** during this activation.

**{Skill}** Each other ally at range 1-3 receives 1 inspiration token.

**Brutal 1**

**Lessons of Seragart**

You may reconfigure the trays in each of your units before setup. No unit can be more than 4 trays wide or 4 trays deep after reconfiguring, and each rank must be a full rank.

## FAQ

Lord Hawthorne can continue to perform additional melee attacks against enemy units that Lord Hawthorne has not targeted during the same activation (each attack is an additional instance required to trigger Lord Hawthorne’s ability).

Lessons of Seragart is resolved after building armies and defining the play area. In tournament play, this ability is resolved before game setup.

## Lore

*When he was a young man, Lord Hawthorne's home of Seragart was beset by a horde of barbarians led by a mysterious warlord wielding foul sorcery. As a proud descendant of Sir Rodric the Strong, Hawthorne knew his hero and ancestor would not have stood idly by. Although Seragart's rugged people were besieged and badly outnumbered, Hawthorne drew courage and strength from the tales of Rodric's bravery. Unwilling to let the horde pillage his people, Hawthorne led the troops that poured from the gates in a final desperate sortie, catching the barbarians by surprise. During the battle, Hawthorne uncovered the dark power behind the attacks: the renegade sorcerer Ankaur Maro. After longs hours of battle, the defenders of Seragart broke the barbarian siege, yet through dark magic, the evil sorcerer was nowhere to be found.*

*When Hawthorne was knighted for his bravery in the defense of Seragart, he vowed that never again would he allow a foe to escape his blade. Now, as rumors spread that Ankaur Maro has descended from the Mistlands to threaten Terrinoth, Lord Hawthorne rides forth to confront the dark sorcerer and defeat him once and for all.*
Ankaur Maro (Infantry Upgrade)

## Card Info

*Unique.*

**{Skill}** Add  up to {Stable Energy} full trays to another Waiqar infantry unit at range 1-5. Then, this unit suffers wounds equal to the number of trays added.

Figure Stats - 2 Defense, 3 Wound Threshold

Figure Upgrade - Ankaur Maro (Infantry Figure)

Upgrade Type - Champion

Unit Type - Infantry

Faction - Waiqar the Undying

Cost - 20
Daqan Infantry Command Unit Upgrade Expansion

With polished armor glinting in the sunlight, the armies of the twelve baronies and the Free Cities are a stirring sight. Master wizards from the circles at Greyhaven and Nerekhall bolster their ranks, wielding destructive power and an arsenal of runebound shards to devastate their foes. Battle standards with histories as long as the Baronies of Daqan swirl in the wind, while the roar of lion horns stiffens the backs of wavering soldiers. Every company is led by a champion, one who has faced death time and again, yet has survived and now invites others to draw strength from his own stolid bravery.

The *Daqan Infantry Command Unit Upgrade Expansion* introduces four brand-new figures to the armies of the Daqan Lords—a Banner Guard, a Wizard, a Champion, and a Cornicen. Alongside these figures, you’ll find eighteen new upgrade cards, many of which include ways to bring these new figures into your armies. For instance, you may choose to support one of your units with the Lance Corporal upgrade card, implanting the Champion figure into the ranks of your unit. As long as the Champion figure is alive, you gain the benefit of the Lance Corporal card, which significantly boosts your tactical flexibility!

## Figures

* Banner Guard Figure
* Wizard Figure
* Champion Figure
* Cornicen Figure

## Upgrades

* Eagle-Banner Bearer
* Lion-Standard Bearer
* Raven-Pennon Bearer

* Greyhaven Channeler
* Nerekhall Hexer
* Uncontrolled Geomancer

* Artifact Bearer
* Citadel Weapons Master
* Lance Corporal

* Aggressive Cornicen
* Marching Cornicen
* Rallying Cornicen

* Flank Guards
* File Leader
* Fire Rune
* Fortuna's Dice
* Rank Discipline
* Simultaneous Orders
Nerekhall Hexer

## Card Info

**{Skill}** Choose an enemy at range 1-3 and in line of sight. That enemy suffers a severity-{Natural Energy} morale test.

Figure Stats - 1 Defense, 1 Wound Threshold

Figure Upgrade - Wizard

Upgrade Type - Champion

Unit Type - Infantry

Faction - Daqan Lords

Cost - 7

## Available From

* Daqan Infantry Command Unit Upgrade Expansion
Berserkers Unit Expansion

Make your enemies cower in fear with the *Berserkers Unit Expansion* for *Runewars Miniatures Game*!

The *Berserkers Unit Expansion* includes eight unpainted miniatures, five upgrade cards, and a collection of tokens to further develop the forces of the *Uthuk Y'llan Army Expansion*.

## Upgrades

* Bloodrage Conduit
* Corruption Rune
* Dispatch Runner
* Metered March
* Terrifying Heraldry
Deployment Area

A player’s deployment area is the portion of the play area in which he is allowed to place units at the start of the game.

* Deployment areas are specified by the deployment card chosen during the “Choose Deployment and Objectives” step of setup. After choosing the deployment card, the players mark the deployment areas by placing deployment markers at each corner of the deployment area that is within the play area.
* Each player must deploy each of his units within a deployment area that matches his deployment area color (red or blue).
	+ Each unit must be deployed entirely within an eligible deployment area.
	+ If a unit cannot fit within a deployment area, the unit must be deployed so its back edge is touching a part of the 6' edge of the play area inside the deployment area.
	+ If a unit cannot be deployed, it is destroyed.
Deepwood Archers

* Unit Card
* Command Tool

## Card Info

**{Ranged Attack}** {Surge Unique}x2: After this attack, perform a speed-1 **{Shift}**. This **{Shift}** cannot be used to disengage.

**Precise  1**

## Available From

* Latari Elves Army Expansion
* Deepwood Archers Unit Expansion

## Lore

Even the Harazan Skirmishers of Al-Kalim and the Sagittarii of Lorimor cannot match the skill of the Deepwood Archers. No other race can spend the time the Latari Elves dedicate to honing their craft, making these warriors the undisputed masters of bow. The careful study of the Deepwood Greatbow is more than just a discipline: it is a way of life. Once committed to the Path of the Arrow, these archers train until their bow is an extension of their hand and their arrow is an extension of their eye, Centuries may seem to pass as swiftly as the season, but the Latari archers feel that no amount of time will be enough to completely master their craft.

Latari archers must develop incredible strength and skill to use the Deepwood Greatbow, a weapon of legend to the younger races. Made from the fallen boughs of Deepwood - some of the strongest and ancient trees in the Aymhelin - these greatbows can withstand draw weights of over a hundred and fifty pounds. The shots from these weapons are so strong that a single shaft can pierce through the flesh and bone of multiple targets. While common timber would snap from such tension, only giants, fiends and dragons are known to be able to break the limbs of a Deepwood Greatbow. Bows from the time before Malcorne's treachery are still being wielded by the descendants of the greatest Elven archers.
Accuracy

Accuracy is a die icon that allows attackers to wound  figure upgrades  during an attack.

* When resolving an attack, for each accuracy icon the attacker rolls, he chooses one of the defender’s figure upgrades and assigns that accuracy icon to that figure.
* A figure upgrade can have multiple accuracy icons assigned to it.
* If the defender has no figure upgrades, the attacker cannot assign any accuracy icons; they are ignored.
* During the “Spend Mortal Strikes” and “Spend Hits” steps of an attack, the attacker can assign wounds and damage to figures that have been assigned an accuracy icon, even if they are in a tray that cannot normally be assigned wounds or damage.
* Each time a wound is suffered by a figure that has an accuracy icon, one accuracy icon on that figure is spent.
* When a figure upgrade is removed from a unit, any remaining accuracy icons assigned to it are ignored.
Greyhaven Channeler

## Card Info

*Unique.*

After energy  tokens are cast during setup and the End Phase, you may exhaust this card to recast up to 2 energy tokens in the energy pool.

Figure Stats - 1 Defense, 1 Wound Threshold

Figure Upgrade - Wizard

Upgrade Type - Champion

Unit Type - Infantry

Faction - Daqan Lords

Cost - 6

## Available From

* Daqan Infantry Command Unit Upgrade Expansion
Energy

Magic is represented by an energy pool consisting of five energy tokens, each of which contains one or more icons representing magical runes.

* Players cast energy tokens during the End Phase of each game round and during setup  before the game begins.
* To cast the tokens, a player takes the five energy tokens, shakes them in his hand, and tosses them near the play area, randomizing the side that is shown on each token.
* “Energy pool” is the collective term for the five energy tokens placed near the edge of the play area.
* Each side of an energy token contains one or more icons depicting magical runes. The large runes on a token are the active runes for that side while the smaller runes indicate which runes appear on the opposite side of that token.
* Each rune belongs to one of the following types: unstable energy, stable energy, and natural energy.
* Each magic type has a value that changes throughout the game. When a rune appears anywhere on a game component, that rune is treated as the number equal to the number of times that rune is shown as an active rune on the faceup sides of the energy tokens in the energy pool.

## Inactive Runes

Each side of an energy token contains one or more icons depicting magical runes. The large runes on a token side are the active runes for that side. The small runes on a token side are the inactive runes for that side — inactive runes indicate the active runes that appear on the opposite side of that token.
Initiative

Initiative determines the order in which units activate during the Activation Phase.

* Each unit has an initiative value for the round that is determined by the action selected on its action dial.
* An action’s initiative value is the white number to the upperleft of that action’s icon.
* During the Activation Phase, players activate each of their units, starting with the unit that has the lowest initiative and continuing in order of ascending initiative.
* If multiple units have the same initiative, the players take turns activating them one at a time, starting with the first player.
Objective Cards

## Objectives Overview

   Objective cards provide a way for players to score additional points during the game.

* Players choose one objective card during the *Choose Deployment and Objective* step of setup.
* Each objective card has a name, a point value, and one or mmore sets of instructions, as follows:
	+ **Setup**: Players resolve *Setup* instructions during the *Resolve Objective* step of setup.
	+ **During Play**: Players resolve *During Play* instructions by following the instructions on the cards.
	+ **End of Game**: Players resolve *End of Game* instructions after the final game round, before determining scores.
* When an objective card instructs a player to *score an objective token*, he takes the indicated objective token and places it in front of him.
	+ If the instructions do not indicate a specific objective token, one is taken from the supply.
* At the end of the game, for each objective token a player has, he gains a number of points equal to the point value shown on the upper-right corner of the objective card.

## FAQ

* **What happens if there is no legal placement option for an objective token?**
If players need to place objective tokens but cannot satisfy all conditions, satisfy those conditions to the extent that is possible. For example, if an objective requires four tokens be placed but there is no legal placement option for the fourth token, that token is not placed.

## Tournaments

All Formal and Premier tournaments must use pre-determined objectives unless otherwise specified in the tournament’s Event Outline. The organizer chooses randomly from the available objective cards that have yet to be used that event and everyone uses that objective. These have been the ones chosen so far:

Season One (starting July 19th, 2017): Bounty, Break Their Defenses, and Supply Raid

Season Two (starting in October, 2017): Bounty, Supply Raid, and Demoralize Their Forces.

Season Three (starting in January 1st, 2018): Bounty, Supply Raid, and Demoralize Their Forces.

Season Four (starting in April, 2018): Supply Raid, Demoralize Their Forces, and Confluence of Magic.

Season Five (starting in July 23, 2018): Demoralize Their Forces, Confluence of Magic, and Volatile Runes.

Season Six (starting in October, 2018): Confluence of Magic, Volatile Runes and Seize the Artifacts.
Cunning Strikes

## Card Info

*Unique. **Beastmaster Th’Uk Tar** only.*

**{Melee Attack}** If you are not engaged  with the defender and are not in the defender's line of sight, you may exhaust this card to treat your front edge as touching the defender's back edge for this attack.

Upgrade Type - Unique

Faction - Uthuk Y'llan

Cost - 5
Obstacle

An obstacle is any game object on the play area that units can
collide  with while moving.

* Obstacles include:
	+ Other units, both enemy and allied
	+ All terrain
	+ The edges and all area outside of the play area
* Obstacles block line of sight when a unit is performing a **{Ranged Attack}** action.
* If the unit would overlap  no more than a single tray of an allied unit during a move and does not overlap any part of that allied unit at the end of the move, that allied unit is not treated as an obstacle and does not cause a collision.
Ankaur Maro (Cavalry Upgrade)

## Card Info

*Unique.*

**{Skill}** Add  up to {Stable Energy} full trays to another Waiqar infantry unit at range 1-5. Then, this unit suffers wounds equal to the number of trays added.

Figure Stats - 2 Defense, 3 Wound Threshold

Figure Upgrade - Ankaur Maro (Cavarly Figure)

Upgrade Type - Champion

Unit Type - Cavalry

Faction - Waiqar the Undying

Cost - 20
Lord Hawthorne (Cavalry Upgrade)

## Card Info

*Unique.*

**{Melee Attack}** Add 1 white die.

After you perform a melee attack, you may perform a melee attack against another enemy that has not been targeted by your melee attack during this activation.

*See also FAQ.*

Figure Stats - 3 Defense, 2 Wound Threshold

Figure Upgrade - Lord Hawthorne Cavalry Figure

Upgrade Type - Champion

Unit Type - Cavalry

Faction - Daqan Lords

Cost - 22
Firing arc

Each tray has four firing-arc lines used to measure a unit’s firing arc. A unit’s firing arc is the area formed by extending the firingarc lines from the two firing-arc lines on the front corners of a unit’s front rank. A firing arc extends across the entirety of the play area.

* If any part of a unit’s tray is inside a firing arc, the entire unit is treated as being inside that firing arc.
* The lines that compose the boundaries of a firing arc are treated as being inside that firing arc.
* When a unit is determining line of sight, both points by which line of sight is determined must be within that unit’s firing arc.
Flesh Rippers Unit Expansion

Tear your enemies to shreds with the *Flesh Rippers Unit Expansion* for *Runewars Miniatures Game!*

The locust swarm of the Uthuk Y'llan Army calls upon dark forces to exact revenge on the people of Terrinoth. The *Flesh Rippers Unit Expansion* features four plastic figures, a collection of tokens, and five upgrade cards to further strengthen the demons of the Ynfernael.

## Upgrades

* Dead Sprint
* Feeding Frenzy
* Flank Guards
* Moment of Inspiration
* Rank Discipline
Prince Faolan

* Unit Card
* Command Tool

## Card Info

Unique

**{Melee Attack}**: Add {Stable Energy} blue dice. After rerolls, you must remove 1 dice.

When you perform a **{March}**, you may treat it as a modified by 1 of the following **{turn}, {wheel}** or **{charge}**.

When you would perform a speed-3 **{March}**, you may perform 3 speed-1 **{March}**, instead. If you do, cancel your modifier dial.

**Precise  1, Brutal  1**

**Champion of the Starplain**

After setup, each ally that is a range 1-5 of Prince Faolan or has a **{champion}** upgrade equipped receives 1 inspiration token.
Bloodrage Conduit

## Card Info

**{Melee Attack}** You may exhaust any number of your "Bloodrage Conduits" to gain **Lethal  1** during this attack for each card exhausted this way.

Before you are destroyed, you may ready 1 "Bloodrage Conduit" in your army, even if this card is exhausted.

Upgrade Type - Heraldry

Faction - Uthuk Y'llan

Cost - 4
Leonx Riders Unit Expansion

None exemplify the primal, wild nature of the Verdelam more than the Leonx Riders. Charging into battle atop the their ferocious Leonx, large felines native to the Aymhelin, these Elven warriors pierce through enemy lines with the force of a storm, only to use their lightning speed to evade counter-blows and change their angle of attack with the swiftness of a gale.

The*Leonx Riders Unit Expansion*for *Runewars Miniatures Game* comes with four Leonx Riders figures, two plastic cavalry movement trays and five upgrade cards to enhance your Latari Elves forces!

## Upgrades

* Bull Pennon
* Column Tactics
* Dispatch Runner
* Flank Guards
* Metered March
Deployment Cards

## Deployment Overview

   Deployment cards are chosen during setup and determine both where players can place their armies during the *Deploy Units* step of setup and how much terrain is placed during the *Place Terrain* step of setup.

* The player who chose the deployment card selects which color of deployment areas he will use for the game, and his opponent uses the deployment areas of the other color.
* The deployment card indicates the amount of defensive terrain and dangerous terrain that is used for the game.

## Tournaments

All Formal and Premier tournaments must use pre-determined deployments unless otherwise specified in the tournament’s Event Outline. The organizer chooses randomly from the available deployment cards that have yet to be used that event and everyone uses that deployment. These have been the ones chosen so far:

Season One (starting July 19th, 2017): Battle Lines, Careful Approach, and Hammer and Anvil

Season Two (starting in October, 2017): Careful Approach, Hammer and Anvil, and Standoff

Season Three (starting in January 1st, 2018): Careful Approach, Hammer and Anvil,and Standoff

Season Four (starting in April, 2018): Careful Approach, Standoff, and Unprepared

Season Five (starting July 23rd, 2018): Standoff, Unprepared, and Meeting Engagement

Season Six (starting in October, 2018): Unprepared, Meeting Engagement, and Maelstrom
Community Links

## Army Builders

* BattleScribe
	+ BattleScribe Runewars files
* Tabletop Admiral
* Tabletop Miniatures Runewars Army Builder

## Battle Reports

* The Rune Cast
* Runewars Battlecast

## Blogs & Vlogs

* Want to learn more about the factions?
* BattleCast Unboxing

## Painting and Hobby Tutorials

* Sorastro's Quick Painting Guide (PDF)
* Sorastro's Guide: Rune Golem (Video)
* Sorastro's Guide: Carrion Lancer (Video)

## Podcasts

* The Runecasters Podcast
* Initiative One Podcast
Baron Zachareth Hero Expansion

Although he assumed power under suspicious circumstances, Baron Zachareth brought forth streams of silver from long-abandoned mines and resolved to return peace to the borders, earning him the love of his people and acclaim throughout the land. The silver barony of Carthridge shares an ancient border with the cursed thirteenth barony. As such, Baron Zachareth is one of the few Daqan leaders to speak regularly of the threat posed by the Mistlands. He continually pushes for a preemptive invasion of the Mistlands, which he volunteers to lead himself. The other barons refuse to support such an endeavor, but as reports of unnatural creatures and the walking dead continue to pour in, their resistance may ultimately prove foolish.

Perhaps due to this rare control over the arcane, it is whispered among the people of Terrinoth that Baron Zachareth has fallen to the lure of sorcerous power. His enemies claim that now he is little more than a self-serving warlock, almost reminiscent of a young Waiqar. As a young man, Zachareth studied magic at the Colleges of Greyhaven. There, he passed the Trials of the Elements in rapid succession and developed theories regarding the runebound shards, claiming that the magic used to animate Rune Golems could be used not only to offer vitality to stone sentries, but to increase the strength of living soldiers.

While the scholars dismissed his request to experiment with this idea, claiming it was too rash and dangerous for anyone involved, Zachareth decided to attempt the rituals using himself as a test subject. Despite the experiment’s success, this act of disobedience would have been cause for his expulsion from the college, had it not been for his father's timely death forcing Zachareth to return to Carthridge to assume the mantle of power.

Take charge of Carthridge and defend the barony’s borders from the grotesque monsters lurking in the mists. Add Baron Zachareth to your ranks and show Terrinoth the strength of true leadership!

## Figures

* Baron Zachareth Cavalry Figure
* Baron Zachareth Infantry Figure

## Upgrades

* Nerekhall Training
* Shard of the Shadow Rune
* Lord of Subterfuge
* Greyhaven Runelore
* Baron Zachareth (infantry)
* Baron Zachareth (cavalry)

## Conditions

* Betrayer of Carthridge
* Savior of Carthridge
Flank Fire

## Card Info

You can draw line of sight and perform **{Ranged Attack}** using your side firing arc.

**{Ranged Attack}** If you drew line of sight from your side firing arc or terrain you occupy, your threat  is equal to the number of your partial and full ranks. Your number of ranks for rerolls is equal to the number of trays in your front rank.

Upgrade Type - Training

Faction - Latari Elves

Cost - 5
Kethra A'laak

* Unit Card
* Command Tool

## Card Info

Unique

**{Melee Attack}** {Surge}: The defender suffers 2 damage.

**{Skill}** Choose an ally and roll 1 white die. That ally and each enemy at range 1-2 of that ally suffers wounds equal to the **{Hit}** results.

**Brutal  1, Precise  1**

**Twist Bone**

After deployment, choose up to 2 allies. Those allies receive the "Unnatural Growths" condition.
Compare units

***T:** Type (Infantry, Cavalry, Siege)*

***AP**: Min-max cost (Army Points)*

***Dice:** Dice colors*

***Hit:** Hit per roll, **without** modify tool*

***Dmg:** Average damage per roll against Defense 1 with skill or energy (second vaue:modify tool)*

***Thr:** Max threat (damage multiplier, Brute skill applied)*

***Rer:** Max damage reroll (by ranks and Precise skill)*

***Spd:** Speed, initiative of attack (x/y : optional initiatives)*

***Def:** Defense modified by skill or energy (second vaue: modify tool)*

***Wnd:** Wound Threshold*

***Move:** Maxiumum movement on wheel, initiative in bracet (second vaue: modify tool)*

***Asterisk:*** *Effected by active energy runes*
Defended Pass (Objective)

### Setup

The player who chose this card choose to be either the escorter or the interceptor. Then, the escorter places 1 objective token on 1 of his or her unit's cards and 1 objective token on the play area within range 4 of the short play area edge opposite the red deployment area. Each player deploys within the deployment area corresponding to that player.

The unit with the objective token on its card gains the following:

**{Skill}** Take the objective token on this unit's card and place it on the unit card of another ally at range 1-3.

### After Each End Phase

After each End Phase, for each objective token, if a player has a unit at range 1-2 of that token and his or her opponent does not, he scores 1 objective token from the supply.
Fear Incarnate

## Card Info

*Ravos the Everhungry only.*

After an enemy at range 1-5 suffers a morale test, it suffers damage  equal to the number of morale symbols on the chosen card.

Upgrade Type - Unique

Faction - Uthuk Y'llan

Cost - 5

## FAQ

This card’s ability does not inflict additional damage to units with the “Steadfast” keyword based on the additional morale icons granted by “Steadfast”.
Bannerscamp

## Card Info

When an enemy at range 1-5 would suffer a morale test , you may instead cause it to receive panic tokens equal to the severity of that test. Limit once per round.

After an enemy at range 1-5 performs a **{Rally}**, it receives 1 panic token.

Figure Stats - 2 Defense, 1 Wound Threshold

Figure Upgrade - Warsprinter

Upgrade Type - Heraldry

Unit Type - Infantry

Faction - Uthuk Y'llan

Cost - 4

## Available From

* Uthuk Y'llan Infantry Command Unit Upgrade Expansion
Blackthorn Assassin

## Card Info

After deployment, place 3 blight tokens on this card.

**{Melee Attack}****{Ranged Attack}** You may remove 1 blight token from this card. If you do, the defender receives 1 blight token.

Figure Stats - 1 Defense, 2 Wound Threshold

Figure Upgrade - Champion

Upgrade Type - Champion

Unit Type - Infantry

Faction - Latari Elves

Cost - 7

## Available From

* Latari Elves Infantry Command Unit Upgrade Expansion