recursal/Fanatic-Fandom huggingface dataset:
Crean

Industries: Sky Fishing, hunting and weapons crafting

No one knows why the largest, most vicious monsters make their homes in the southern soars of Crean, but hunters are made and broken here, as are most new forms of weaponry. To the north, Crean boast of spires flush with agriculture and lake fishing. Most of its settlements are in HighSky, and ships are recommended to fly above LowSky, where endless fishing lines dangle from hidden fishing trawlers and rigs.

## Major Settlements

### Keybluff

-descriptions

1. Dock
2. Hold (underground)
3. Farm
4. Crafters
5. Mine (underground)

### Arishaven

-descriptions

1. Dock
2. Hold (underground)
3. Farm
4. Crafters
5. Mine (underground)

### Waywind

-descriptions

1. Dock
2. Hold (underground)
3. Farm
4. Crafters
5. Mine (underground)

### Creafell

I am told that the inhabitants of Creafell, though they may only admit so once deep in their cups, is a city of mistakes. The habit of diverting water flowing drown from waterfall through aquaducts and narrow, curbside rivers was a mistake; the architect that laid out the city in origin was attempting a bay. The sturdy bridges linking the districts and wards were meant to be hewn of stone, but that never came to be. The nobles living fat and warm above the flat squalor where dwell their  impoverished peers would call the confused organization of shacks and shanties a mistake, but those homes of miners, farmers, sailors, and more claim the same of how the nobles live. Claiming the city is made of channels is even a mistake. A scribe long ago misunderstood an explanation of the Vein Canal for the varied channels merchants used to move their cargos of nutmeg, ramson, and juniper, bottles of water cress, sacks of onion, and casks of bee’s and gale wax. These mistakes and more were made long ago, and mistakes yet to be made will no doubt add to the city’s timeless nature. Those oneiric streets linger in one’s mind like any other trifling regret, where dampness clings to every article, if not from the canals beside one’s steps than from the dense mists that appear each dawn to roll over the city in a golden swirl.

-descriptions

1. Dock
2. Hold (underground)
3. Farm
4. Crafters
5. Mine (underground)

## Settlements

* Hold of Kipling

A folding city that creaks with bone, rope, and rock. Like an umbrella in lagur, the Kipling folds in and hugs its knees in autumn as the the leaves fall. The Hold shakes the snow off in winter and stretches out its legs come spring, offering birds and boats and travellers alike a place to perch.

1. Dock
2. Hold (underground)
3. Farm
4. Crafters
5. Mine (underground)

* Dime’s End
* Spire of Elm
* Toyfoycroft
* Throne of Ronoor
* Tark’s Landing
* Therra’s Gate
* Crestmount Reach
* Port of Farry
* Enessa
* Barrow’s Hall
* Marranba
* Erobd
* Argen Atoll
* Argen Batica
* Maidport
* Palcecrea
* Sandfall
* Pucreamios
* Lucreanna
* Toble
* Salcrea
* Jafton

## Soars

* God’s Harrow
* Soar off the West
* Long Spire Rise
* Larknest
* The Edge Downstream
* Soar of Emerald Sky
* Stark Sparrow Grove
* Lostfound
* Soar of Hands
* Long Lagur Soar
* The Curtain
* Jyangel Soar
* Toothnest
Fourth Origin

**Fourth Origin Activation** is a magical ability exclusive to those who possess absolute control and understanding of their magic, thus giving them the power to bring out the utmost of it also known as the Fourth Origin.

## Description

A mage who have reached the absolute highest degree in the use of their own powers become capable of tapping into what practically feels like an infinite amount of power. After the entire process of transformation is done, they can spontaneously increase their own power to match those of superior opponents and overcome insurmountable hardships that once stood in their way. This adaptation applies to all personal parameters (physical, magical, mental and spiritual). While in this form, the mage in question can survive and recover from lethal injuries in the matter of a few seconds. In the end, no matter how huge the gap in power, no matter how impossible the odds, they will always find themselves standing victorious against their defeated enemies. The duration of this form is relative to the base power of the user.

Similarly to Second Origin and Third Origin, In order for one's Fourth Origin to activate one must firstly impose a sealing condition onto the said magic. The Pact, in this case, is one that the user makes upon reaching the full level of potential of themselves, which in itself takes a indefinite amount of time to achieve. When doing so, the Pact automatically causes this newborn "future" magical power to be sealed in a series of magical seals that can only be unlocked with the fulfillment of the Pact. Even after unlocking the seal, the activation of the Magic art can be delayed of several minutes. The amount of minutes exponentially increase if they are not focusing all their attention on its activation.
Vinces Tageslichtring

Einer der ersten Tageslichtringe, der es in San Francisco außerhalb das Reich der Feenwesen geschafft hat. Er ist ein Geschenk von Kieran an Vince, in der Hoffnung, dass dieser ihn auch einmal tagsüber besuchen kommt. Zudem rettet der Ring Vince vor dem Tod, als er sich ausversehen durch ein paar Stunden in der Sonne schlimme Verbrennungen zuzieht.

Im Laufe der Geschichte nimmt sich Lorcan allerdings dem Schmuckstück an, weil Vince ihn nicht benutzt.

Der Ring ist vom Feenkönig. Der Stein, der darin eingearbeitet ist, ist zwar dafür geeignet, dass man als Vampir an die Sonne gehen kann, aber in Wahrheit ist er ein Zeichen der Königsfamilie der Melydor und war ein Geschenk des Feenkönigs an Kieran. Kieran ist der Ring sehr wichtig.
Star Station/Mothership

A view of the Starmap in the Mothership. There are several people in the picture who's names are blocked out for privacy reasons.

## Summary

The Star Station is one of the last known base of operations. It is a very futuristic-like room. There are 4 rooms: The bank, the shop, users' rooms, and the viewing tower. You will not be able to find any minerals or life on the Mothership.

## Appearance

The Star Station, according to the game's description, is one of the last known base of operations. This is the main lobby where people who join the game first spawn. It is futuristic, having blue lines, shapes, and blue floating rectangles along the entire room. There are entrances that lead to useful rooms, say the shop or the bank.

#### Bank

The bank is a place where you can store anything in your inventory. You have 200 slots, 2x more than your inventory, so the bank can be very useful when you have many of one material but you may need it later. Once you reach the limit, you will not be able to store any more materials. You can withdraw any materials you may need whenever you want, as long as you are in the Mothership.

#### Shop

The shop is a place where you can buy things. Most of the shop is furniture for your room (see below), however, you can get a Heartblade and an Extractor Mk l for free. All furniture in the shop will cost 50 credits. The shop can also be used to sell things. You can sell anything you'd like, but not everything is going to get you the same amount of credits. Rarity does not usually matter, meaning that if you sold an abundant Base Core and an unusual Base Core, you would still get the same amount of credits, which is 100

#### Rooms

There is a section that has all players in the Mothership's rooms. You automatically get a room the first time you join the Mothership. Each door has the users name above, and if the room is yours, the tag will appear green. You can decorate your room with furniture. You cannot add, rotate or remove furniture from someone else's room. You can have an unlimited amount of furniture in your room.

#### View Tower

There is a view tower where there are several sofas that you can sit on while gazing at the view of Gate. The reason it is most likely Gate is that the Mothership is in the same Solar System (Corona), and Gate looks exactly like the Earth. It has its own unique markings and it is green and blue, meaning it can't possibly be Teturn. This room serves no purpose other than to look at Gate. There appears to be another thing illuminated by Corona's sun, meaning that Gate possibly has a moon.

## More

There are no minerals or life on the Mothership unless counting the players. If you reset, you will still lose XP.
Flesh

The Arcane Star

## Alignment

The Upward Magic is the School of Flesh, It encompasses the Body, It is both a physical magic, and a manipulative magic.

## Uses

### Rot

Malign uses of Flesh Magic are known as Rot. It is used to cause tears, breaks and cause biological systems to break.

### Sculpting

Sculpting is a neutral use of Flesh Magic, and is the msot creative. It is used to alter the body into new forms.

For Common uses see Stars, and Turtles.

### Healing

Beneficial uses of Flesh magic are known as Healing. It is used to repair tears and breaks. However it is the most delicate and difficult form of Flesh Magic
Anwesen der Ventrue

— {{{2}}}

## Aufbau

### Nicolais Schlafzimmer

    Nicolais Schlafzimmer befindet sich im Obergeschoss. Es hat ein großes Himmelbett, mehrere Sessel und ein Sofa, welche schon aussehen, als hätten sie ein paar Jahrhunderte auf den Buckel. Zudem steht ein kleiner Kleiderschrank und ein Tisch mit Spiegel darin. Der Boden ist mit einem roten Teppich ausgelegt. Ansonsten wirkt Nicolais Zimmer nicht gerade persönlich, eher wie das königliche Schlafzimmer eines Kaisers aus dem Mittelalter. An der Wand gegenüber der Tür ist ein Erker mit drei großen Fenstern, die meist zugezogen sind, damit das Sonnenlicht nicht hereinscheint. Nicolais Farbschema des Zimmer besteht aus einem Blut- und Bordeauxrot, schwarz und dunklem Holz.

### Eingangshalle

    Von der Eingangshalle kann man sogut wie jedes Zimmer, beziehungsweise Etage erreichen. Wenn man den Gang nach links geht, kommt man in die Küche, James' Zimmer, Erec und Nicolais Arbeitszimmer. Auf dem rechten Gang kommt man zum Wohnzimmer und dementsprechend auch zur Terrasse und zum riesigen Speisesaal. Zudem führt eine Tür in den Keller und eine weitere in eine Abstellkammer. Zwei Treppen führen in einem Halbkreis nach oben ins Obergeschoss. Die Halle ist sehr luftig und hoch gebaut, sieht man doch von oben vom Geländer aus alles und jeden. Am Ende der Treppe hängt ein riesiges Gemälde von der Ventrue-Familie. In der Eingangshalle schmeißt Nicolai die meisten seiner Partys, weil er es nicht leiden kann, wenn andere in seine privaten Räume gehen.

### Erdgeschoss

Arbeitszimmer, Ansicht 1Arbeitszimmer, Ansicht 2Arbeitszimmer, Ansicht3SpeisezimmerWohnzimmertür in den GartenWohnzimmerfenster + Aufbau MöbelWohnzimmermöbel + FarbschemaWohnzimmer-Deko
### Obergeschoss

Nach Hochgehen der Treppe: Links Privaträume der Ventrues mit Gemeinschaftsbad, 5. Tür im Gang: Bad mit Erste-Hilfe-Sachen

rechts Gästezimmer, Raouls Zimmer + Bad (letztes Zimmer am Ende des Ganges), Terrasse

Ein typisches Gästezimmer im AnwesenBadezimmerEleazars Zimmer
### Grundstück

Das gesamte Anwesen ist von einem riesigen Grundstück umgeben. Eingeschlossen wird es von hohen, dichten Hecken und einem filigranen Stahlzaun, der auf einer Seite in einem großen Tor mündet. Direkt vor dem Hauptgebäude befindet sich ein Brunnen. Abseits der Auffahrt stehen Blumenbeete, die vor allem Erec pflegt, weil er der Einzige ist, der tagsüber nach draußen gehen kann. Hinter dem Haus bei der Terrasse ist ein riesiger Irrgarten, der vier Ausgänge hat. Alle führen zu einem bestimmten Teil des Gartens. Auf der Rückseite des Hauses, die man unter anderem durch einen Labyrinth-Eingang erreichen kann, wurden Graffiti an die Wand gesprüht, die von Morphe und Raoul stammen, weil sie einen Platz wollten, wo sie sich verewigen können. Das ganze Grundstück ist außerdem mit Laternen und Lichtern eingezäunt, die James in der Nacht anzündet, damit Eindringlinge schnell gesichtet werden können und man sich nicht verirrt im Dunkeln.

## Bewohner und Anführer

* Nicolai Petrova
* Morphe Drayton
* Raoul Vallejo
* Erec Petrova
* Kate Hansen
* Irina Flanagan
* Jane
* Eleazar
* Caius
* Heidi
* Ulrich
* James Baek Hyun
Clan der Sanguines

— Lucas zu Zain über seine Zugehörigkeit

**Der Clan der Sanguines** ist der drittgrößte Vampir-Clan in der Stadt San Francisco. Er wird von den meisten Vampiren verpöhnt aufgrund ihres Äußeres und ihrer ungehobelten, rücksichtslosen Art.

## Kultur

Das Leben der Sanguines besteht aus Party, Drogen, Alkohol und all den schönen Dingen des Lebens. Sie genießen das Leben mit all seinen Facetten. Laut Zain Holmgren, einem ehemaligen Mitglied der Sanguines, gibt es bei den Sanguines sehr viele Regeln zu befolgen, was auf den ersten Blick vielleicht gar nicht so wirkt. Im Gegensatz zu anderen Clans ist es den Sanguines verboten sich äußerlich von ihrem Clan abzuheben. Wenn jemand zum Beispiel gern schwarz trägt, ist dies verboten, da es nicht zu der "Ästhetik" des Clans passt. Allgemein sind die Regeln und Vorschriften des Sanguines-Clan weitaus strenger als zum Beispiel die Ventrue-Etikette.

### Kleidung

Es gibt einen Grund, warum die Sanguines Paradiesvögel genannt werden. So extravagant wie ihr Make-Up ist auch ihre Kleidung. Es ist alltäglich einen Sanguine in glänzenden Stoffen, versehen mit Strass- und Glitzersteinen besetzt zu sehen. Teilweise sind diese Looks auch recht freizügig oder sehen aus, als kämen sie direkt vom Laufsteg. Alltagstauglich sieht dementsprechend anders aus. Aber wenn man sich diesem Lebensstil der Sanguines verschrieben hat, hat man auch kein Problem damit jeden Tag herumzulaufen, als würde man gleich zu einer großen Party gehen. Von holografischen Verläufen bis Glitter und alle erdenklichen Farben von Neon bis Pastel sieht man alles in den Outfits der Sanguines.

### Make-Up & Körperschmuck

Ein Blick über ein paar Sanguines reicht und es sticht einem sofort das teilweise kaleidoskopischen Make-up ins Auge. Da gibt es bunten Liner und Lidschatten, glitzernde Tränen, die über ihre Wangen rinnen, schwindelerregende Technicolor-Blicke; glänzende Lippen und Bilder von Swarovski-Gesichtskristallen, sowie jede Menge Glitter. Auch Männer tragen diese Looks teilweise oder auch sehr intensiv - bis hin zu jedem letzten Juwel und einem Schuss Neonpigment.
Die Sanguines wollen sich von den Massen abheben und tragen deshalb neben besonders auffälliger Kleidung auch auffälliges Make-Up. Die Looks sind inspiriert von den 60ern und 70ern, sowie Glam Rock. Auch sieht man bei den Sanguines oft Glitzer in den Haaren und vor allem bunte Farben in Pastelltönen.

Es gibt eine strikte Regel, dass Tattoos, wie auch Piercings strengstens verboten sind. Wer Tattoos besitzt, ist gezwungen diese durch ein Hexenwesen unsichtbar machen zu lassen oder es wird zur härteren Methoden gegriffen.

## Mitglieder & Verbündete

* Zain Holmgren (ehemalig)
* Vortex "der Lord": verschollen, tritt nie an die Öffentlichkeit und wird immer von einem Sanguine vertreten
* Natty & Satty: Zwillinge, Natty stottert
* Camari
* Amory Cambridge: Arzt vor der Apokalypse
Red Lycan

**Red Lycan** ist das Rudel von Ruvik Cullen. Nach seiner Gefangennahme in der Anstalt war es größtenteils inaktiv, jedoch nicht ausgestorben. Ruviks Wölfe sind zusammengeblieben und warteten stets darauf, dass ihr Alpha zurückkommt. Ein neuer Alpha wurde nicht gewählt. Nachdem Azmodan Sathrago Ruvik befreite, stellt er sein Rudel wieder auf und zieht sich mit ihm in einen eher versteckten Stadtteil in San Francisco zurück.

## Vergangenheit

Sie hatten alles verloren, als ich weg war. Sie lebten auf der Straße.
In den ersten Wochen kamen mich alle besuchen und ich wusste, dass ich
ihnen helfen musste. Was bringt ein Alpha, der zurück ist, wenn er ihnen
 nicht helfen kann, weil er zu schwach ist? Trotz Azmodans Drohungen,
bin ich irgendwann raus und hierher. Mein Zuhause wurde von irgendeinem
Gestaltwandler eingenommen, der ein paar der Ghule als seine Handlanger
gehalten hat mit Hilfe von Licht und Menschenfleisch. Ein lebensmüder
Kannibale, wenn man es so nehmen will." Ich schüttelte bei den Gedanken
an den Kampf mit dem Mistkerl belustigt den Kopf. "Hat mich fast einen
Arm gekostet diesen Wichser aus unserem Zuhause zu vertreiben. Die Ghule
 kommen jedoch immer noch wieder. Auch wenn sie ihren tollen Meister
gefressen und in Stücke zerrissen haben und sie jetzt hier nichts mehr
hält. Ich glaube, dass irgendwo in den Kellergewölben noch Fleisch
liegt, was sie anzieht, aber ich finde es einfach nicht. Oder der Arsch
hat auf dem Grundstück welches vergraben. Keine Ahnung, ich hoffe nur,
dass sie irgendwann ganz wegbleiben. Egal, wie verlassen es hier
aussehen mag.

## Mitglieder

* Ruvik Cullen (Alpha)
* Jaako Werich (rechte Hand des Alphas)
* Butch
* Josie Demeter
* Esmee Demeter
* Cain
* Jesse Grady
* Céline Rariou
* Mordecai
* Lucian Hawkins

## Trivia

- Allianz mit Belvoir Witches: Bauen Schutzschilde, um Ruviks Rudel zu schützen, machen Medizin und unterstützen sie im Kampf oder bei Krieg. Ruvik gibt durch die Male Azmodan Kraft, Werwölfe beschützen die Hexen und Hexer vor Jägern.
Zain & Lucas

— {{{2}}}

Lucas will Eis kaufen und fragt sich wieso so viele das gleiche wollen und ist genervt von den Massen. Zain spricht ihn an und meint, dass die Leute froh sind mal wieder etwas Normales wie Eis kaufen können. Als sich zwei Leute an Zain und Lucas vorbeidrängeln wollen, zieht Zain Lucas weg, damit er nicht angerempelt wird. Lucas merkt dabei, wie kalt Zains Hand ist und zählt eins und eins zusammen. Er fragt ihn daraufhin, warum ein Vampir hier steht und Eis kaufen will. Zain erklärt, dass es Bluteis gibt. Lucas verzieht das Gesicht, fragt als Nächstes, warum er überhaupt hier ist, weil das nicht die Antwort war, die er kriegen wollte. Zain sagt, dass er ein Tageslichtler ist und er schon immer tagsüber rausgehen konnte, seit er denken kann. Lucas will Grüntee-Eis. Davon gibt es aber nur noch eine Kugel und die will die Tochter der Frau vor ihnen haben. Zain dreht das Mädchen um und manipuliert es, damit es Erdbeereis kauft. Lucas findet das nicht i.O.
Die Besitzerin des Eisladens fragt, ob jemand das Grüntee-Eis will, als sich das Mädchen plötzlich umentscheidet. Zain meldet sich und bestellt sein Bluteis gleich mit, dann gibt er Lucas das Eis. Gemeinsam gehen die beiden über den Schattenmarkt. Lucas sagt Zain, dass das keine tolle Aktion war. Zain rechtfertigt das damit, dass wenn er etwas/jemanden wirklich will, nicht manipuliert und sich selbst anstrengt. Aber bei Eis ist das okay. Damit tut er ja niemanden weh.
Die beiden unterhalten sich über das Wetter. Zain meint, dass er hierher gezogen ist, weil das Wetter so angenehm ist. Früher hätte er niemals San Francisco bezogen bei der Hitze.
"Ich nehme mir, was ich will und wann ich es will" - Lucas schließt aus diesem Satz, dass Zain ein Sanguine ist, auch wenn er nicht aussieht wie einer. Zain bejaht das und meint, dass er lieber ein Devent und frei sein will. (tun und lassen, was er will, Sanguines alles verboten)
Zain fragt Luc, was er macht -> Luc gibt ihm Karten für den Zirkus.
William Smith

William war der Anführer der Spezialeinheit, der Diego angehörte und die dafür ausgerichtet war die Werwölfe an Vollmond an der Westküste zu töten. Nachdem Victor aber herausfindet, dass William bei Terrance und Tristan ist, dreht er es so, als hätte William ihn verraten und ihn betrogen und William wird daraufhin wie Tristan und Diego zum Rebellen.

## Trivia

Hobbys: Programmierung, Kreuzworträtsel

Stärken: gemütlich, ausdauernd, zuverlässig

Schwächen: stur, rechthaberisch, festgefahren, rau

Mag: Schnee, Waffeln, schöne Frauen

Mag nicht: Schattenweltler, Politik

Liebstes Spielchen: klassisch, mag es sauber

kann Computer/Elektronik hacken

wird schnell verlegen (vor allem wegen Henry)

stammt aus Russland

merkt sich die Vor- und Nachnamen seiner Leute
Zant

**Usurper King Zant** (born 14 June 1983) was a prominent villain in (TRoE)

## Zant

### Kindred

Interlopers (Ancestors)Phantom Zant (Doppelgängers/Minions)

Zant Mask (Servant/Minions)

Zant's Hand (Servant/Minions)

### Afflication(s)

Zant's forcesGanondorf's Forces

Shadow Beasts (minions)

Shadow Insects (minions)

Twilit Bloat (Minion)

Stallord (reanimated minion)

Bulblins (allies)

King Bulblin (ally)

Dark Forces (allies)
Asuna

Asuna is one of the best Anime Waifus and characters to be ever alive.

## Origin

Asuna was born in Japan (a huge country in the Suleiman Universe which is known for its weird culture and beautiful waman) in which she grew up to the age of 15 where she first met Kirito in a game called "Sword Art Online".

Asuna was later then part of one of Skalien´s fanfictions in which she gets kidnapped by GommeHD (a very popular Minecraft YouTuber with a political radical right background which was also part of his acts in the fanfiction).

## Trivia

* Asuna is not the but one of the best waifus
* Asuna is Kirito´s waifu
* Asuna was a mistake

## Appearances

* Sword Art Online
* ,,SAO ist der Beste Anime" | CoolGuinepigReviews + CayneCrafter (feat. GommeHD) 18+
Depths

The Depths, are the long forgotten underbelly of the Scape. A ever twisting and turning maze, the depths break rules of reality, and the minds and bodies of any who are lost to it's thrall.

## Description

The Depths can be entered through various caverns and portals within the Scape. It has it's own layers, in almost a mockery of the world above, yet all who journey there, and the inhabitants are slowly turned by the Thrall. One who enters, never exits the same.

## The Thrall

The effects of the Depths start slowly, whispers in the corners of one's mind. Magic warping in unpredictable ways, one's limbs refusing to listen. Before growing to full delusions, memories coming to life, obsession taking route. Forgetfulness, one's name, why they had came here, their body before the Thrall.Bodies with slowly alter into husks with time, warped images of one's mind, manifesting to serve the thoughts and obsessions that remain.

## Layers

The Depths contain their own layers, a mockery of the layers above, Beginning from the outer most there are as follows. The Caverns, The Empty Room, The Labyrinth, The Facilities, The Pox and the Tree.

### The Caverns

The Caverns begin innocuously, simple caves, often pocked with odd gems, and twisted passageways. They appear to fall deeper and deeper, with air following ever deeper and cold.

### The Empty Room

The Empty room appears as an endless set of blank white rooms, separated by arches. They are still, silent, and sterile, with a humming florescent light. The Lights will begin to flicker before shutting off, and turning on once more, when a room turns dark, the arches disappear, and soon the room reappears, empty and sterile.

### The Labyrinth

The labyrinth is a set of ever changing corridors, moving in all directions, old cobbles on the ground, in dark shadows. And alcoves in the walls. Many husks live within these corridors, many taking other husks into their own thrall, as pets or enemies.

### The Facilities

Beneath the Great Facilities of Scape are the Facilities of the Depths. Through a stairway behind a long forgotten door is a path to the facilities. Husks prepare experiments, ready to perform their duties, no matter how warped from their original intention. Beware the Doctors.

### The Pox

Pulsating Flesh dominates the Pox, festering and growing towards the surface, infectious and pustule filled, the pox pulls those into it's brood.

### The Tree

In the center of the depths, is the Tree, growing infinity upwards and downwards, with no end nor beginning is the tree. Only able to be seen by entering through the pox, the tree cannot be entered. It merely remains, a constant spire supporting the madness that surrounds it.
Midny

***YOU CAN HIDE, BUT YOU CAN'T RUN!***

~Midny's 1st quote

***I HAVE DARKNESS!***

~Midny's 2nd quote

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

## Midny

### Kindred

Midna's mother (Mother)Midna's father (Father)

Midna (Twin sister)

Midonna (Younger sister)

Midone (Younger sister)

Phantom Midny (Doppelgängers/Minions)

### Alternate form(s)

Toy Bonnie (disguise)

**Midny** (AKA **Hyrule Slasher**)(born 5 January 1999) is a Hyrulean evil twili who is a friend of Zant and tries to destroy Hyrule with him.

## Appearance

Midny looks exactly the same as Midna but her whole skin is black and her eyes are bloody red. Her fused shadow reveals both of her eyes (including Midonna & Midone)
Link

Link is a Hylian Knight and is one of the main characters in The Rise of Evil

Aryll (sister)

Smith (grandfather)

Link's uncle (uncle)

Princess Zelda (friend)

Midna (partner)

Midona (friend)

Midone (friend)

Navi (Gurdian fairy)

Linkle (friend)

Lana (friend

Princess Ruto (friend)

Darunia (sworn brother)

Impa (friend)

## History

Over the course of his adventure, Link defeats legions of evil monsters, explores vast lands, helps anyone he meets who is struggling, navigates deadly dungeons, and collects mythical items while pursuing his quest for justice and peace. In the end, he succeeds in his quest and becomes a legendary hero. Link defeated Ganondorf for the first time in age of 10 (this is the era of Legend Of Zelda: Ocarina of time)
Christelijke film ‘Het mysterie van de goddelijkheid: het vervolg’ Clip 3 - Het verschil tussen de normale menselijkheid van Christus en de menselijkheid van de verdorven mens

**Christelijke films** ‘Het mysterie van de goddelijkheid: het vervolg’ Clip 3 - Het verschil tussen de normale menselijkheid van Christus en de menselijkheid van de verdorven mens

God wordt vlees om de mensheid te redden, en uiterlijk lijkt de vleesgeworden God op een gewoon mens. Maar ken je het wezenlijke verschil tussen de normale menselijkheid van de vleesgeworden God en de menselijkheid van de verdorven mensheid? **Almachtige God** zegt: “Het vlees dat gedragen wordt door de Geest van God is Gods eigen vlees. De Geest van God is superieur; Hij is almachtig, heilig, en rechtvaardig. Evenzo is Zijn vlees ook superieur, almachtig, heilig en rechtvaardig. … ondanks het feit dat de mens en Christus samen in dezelfde ruimte verblijven, is het enkel de mens die gedomineerd, gebruikt en verstrikt wordt door Satan. Daarbij vergeleken is Christus eeuwig ongevoelig voor de verdorvenheid van Satan, omdat Satan nooit in staat zal zijn om op te stijgen naar de allerhoogste plaats, en nooit in staat zal zijn om dicht bij God te komen” (Het Woord verschijnt in het vlees).

Uit ‘**De Kerk van Almachtige God**’

De bijbelteksten zijn ontleend aan de Nieuwe Bijbelvertaling © 2004/2007 Nederlands Bijbelgenootschap. www.debijbel.nl
Clairvoyance

Clairvoyance (stylized as ClairVoyance) is a story in which i started since late 2012. An ongoing story, it is going to be a 6 years production.

It starts with a girl named Clair who has the ability to see into the future but is struggling to find a way to remove it.

Full wikia of Clairvoyance here.

## Synopsis

Clair Mitchell is a 15-year-old girl with the ability to see into the future. However, her visions are absolute, and she can not change the future that she sees. This causes Clair to find ways to rid of her abilities, by any means necessary.

During her search, many odd events start to trigger. Questions such as who is she, where did her ability come from, and what is her purpose in life starts to flood into her mind. Follow her footsteps as she uncovers many secrets about herself, her life, and her world.

## Characters

### Clair Mitchell

The main character. Clair is a secluded 15-year-old who is trapped by her ability to see the future. Her predictions are always turn out true, with no visions of hers proving her wrong. This, however, causes Clair to blame herself every time anything bad happened in the world. She never credited herself if anything positive happens in anyone’s life as her core value is that ‘anything good in the world is the status quo'.

She is highly determined, and by determined, I mean stubborn, trying to find ways to rid of her visions, no matter what.

### Marcus Mitchell

Clair's elder brother. Marcus does not have any abilities, but he is quite charismatic and academically bright. He is Clair's main emotional support, making sure that his sister's life is under control. Despite under his watchful eye, Marcus can never really tell what is going on in Clair's mind, nor can he totally stop Clair from doing many *questionable things*, but he does his best to keep her safe for as long as he can muster.

## Trivia

* The title "Clairvoyance" was picked because I thought the word "voyance" was french for "voyage".
	+ Clair's ability of foresight was added in hindsight of it.
* Yes, the name Clair is being reused from "That Gaia Story", but everything else between them are different.
* It is no coincidence that Clair looks like Akira. I reused the design to fit a "Light Elemental" aesthetic.
GameStar

The GameStar is a video game magazine that ~~controls the media and~~ spreads lots of ~~questionable statements~~ ~~and communistic propaganda.~~ socializing and cultural articles about interesting topics.

## ~~Disgusting messages that are hidden in videos abou~~~~t games~~ Origin/Story

The GameStar was founded by ~~the communistic sympathizing~~ author Heiko Klinge and ~~General of the CRA (Communist Revolution Army)~~ Michael Obermeier when they came to the idea of creating an ~~at first~~ innocent and informative looking magazine all about the popular medium video games ~~that will then later be used as a way to spread propaganda and control people~~. They started publishing magazines and even created their own YouTube channel were ~~radical communistic thoughts and disgusting comments~~ famous video games and developer were commonly talked about while still ~~hiding everything under the facade~~ mixing it with jokes and sympathetic hosts ~~of a video game magazine~~. Because of their ~~manipulative~~ good narrators and professional writers with the help of the ~~military forces of the Communistic Revolution Army,~~ Community they quickly became one of the most influential News, magazines and YouTube Networks of all time with the power of ~~censoring and changing articles to their advantage~~ creating good articles about video games. ~~And if they can´t censor it, they will just simply write about it as "Fake News".~~

~~This radical organization of communistic thoughts and lies has to be stopped immediately! They are a threat to the freedom of speech and human rights in general!~~

## Members

* Michael Obermeier
* Heiko Klinge
* Johannes Rohe
* Maurice Weber
* Dimitry Wallay
* Bert the Killerbread
Line's Wiki

lol watsup
## Welcome to the Line's Wiki

This is Line's wiki. Will write about my old stories and other stuff. It is kind of a Look around if you want to. Idk.

## Describe your topic

Lol this is a wiki for a narcissistic girl with inferiority complex. Take this with what u will ¯\\_(ツ)\_/¯

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Johannes Rohe

**Johannes Rohe** is one of the journalists at the german video game magazine "GameStar". He is best known for his work on the show "Mein Lieblingsspiel", published on the official "GameStar"-YouTube-Channel. Simon Bolivar, at that time known as "Kirito SAO" used his identity to infiltrate the GameStar-Headquaters in Munich.

## Origin

Johannes Rohe grew up in a small part of Munich. He was a very clever child, who loved to read and of course to play videogames. One night his parents didn't allow him to play his favourite game and Johannes ran away. He came to a clearing in the forest on which some deers were grazing. One of the deers jumped at him and bit him in the shoulder. Since then he can turn into a roe. As he grew up he started to become interested in journalism. He tried find a job at different video game magazines. As nobody accepted him he came to the conclusion that he couldn't become a journalist, if he don't take risks.Thats why he applied for a job at the GameStar, a popular magazine that spreads propaganda all over the Suleiman universe by talking about video games.

## Abilities

Johannes Rohe can turn into a roe, when he feels pain. Whenever he transforms into his animal form he makes strange noises, like the ones in the "World of Warcraft Legion" video.

## Trivia

* Johannes best friend is a speaking bread called "Bert the Killerbread". The bread is a murderer who tries to destroy the GameStar-Organisation, which Johannes doesn't know.

* Johannes best human friend is Heiko Klinge.
* He also has a relationship with Maurice Weber and Dimitry Halley.

* Johannes Twitter account is called @DasRehRohe (TheRoeRohe)
Bielefelder Zoo

The Bielefelder Zoo, or Zoo Olderdissen is a giant zoo located in the center of Bielefeld, it covers 84 acres (34 ha) and is one of the oldest zoos in the world. With more than 1,500 different species and around 17,000 animals the zoo presents the largest collection of species in the world. Some of the famous animals were the polar bear Adofius Olasha and the monkey Charly. The zoo was all over the media during the Antifa Zoo Crisis. It still hasn't fully recovered from that incident and is currently in a phase of renewal.

## Media

The extremely popular band 'Randale' made a song about Olderdissen called 'Das Lied von Olderdissen'. 1

## Sources

1 https://open.spotify.com/track/7pbizAxQXZqJB24QbjPlnc?si=Jmw-ltDUTkei9-M5Ew1RGQ
SECr-01

## Physical Description

An SECr-01 is a robot android that you can find in Gate. It is grey and red. There is rust on certain parts of its body, meaning that they are meant to be built long ago (even if they have spawned recently). It has a head that looks like a rectangle that slowly gets thinner the closer to the edge they are. It has a circular eye that is red. This is where it shoots its beams out of. It has a square-like body and four rectangular legs. It has a glowing square below its body. It also has small text which reads "SECr 01".

## Behaviour

SECr-01's are hostile creatures, meaning that if a player is within a certain range of them they will attack them. They follow the player around while shooting it with a "red beam" that comes out of their eye. They tend to do less damage than SECr-02's, however, they can kill a new player just as much as a level 15 player can get killed by an SECr-02.

They are only hostile to players, so if one is close to a Boopig, they will not shoot the Boopig.

## Drops

SECr-01's can drop a variety of things. They don't always drop something, but when they do, they can drop the following:

* Base Cores
* Zinc
* Uonium
* Iron
* CZ-Circuits

This can be useful for new players and for older players. Newer players would naturally need these to craft things to progress through the game, while older players can get Base Cores and CZ-Circuits to sell at the Star Station/Mothership. Both of these are 100 credits, so it's a great source.
Beyond The Stars Wiki

## Welcome!

Hello, and welcome to Beyond The Stars wiki. This wiki is revolved around a game on ROBLOX, which can be found here:
https://web.roblox.com/games/1419460290/Beyond-the-Stars

Beyond the Stars is a Sci-fi RPG where players can fight, gather, and much more. It is free to play.

I own nothing of Beyond The Stars, I simply record and write down information I find here for people to use. All of the images are found in Beyond The Stars, and I highly recommend playing the game. They are not involved with this wiki at all, and I made it out of my own free will.

If you'd like to help me out with this wiki, feel free to message me on discord! My user is pyragoose#6666 (I know it's a weird tag, believe me on this). Don't be shy, I will seriously not judge you on anything and I would love to get a bit of help
Lil K. Rottens Cigar

**Lil K´s Cigar** is one of the magical artifacts of rapper Lil K. Rotten in the Suleiman Universe.

## Abilities

It is said that the Cigar has the magic ability of filling itself with the stuff its user thinks about at the moment and can be smoked infinite amounts of times. You want to smoke some weed, black tar heroin or just a regular cigarette? No problem, just imagine what you want in your head and the Cigar has just the right thing for you.

## Controversial Theory

Although some people have stated the theory that this artifact is actually just a regular cigar that just never got smoked before, and all the talk about it being magical is just K. fantasizing that he has magical powers and is just straight up nuts, this theory can be prooved wrong by the simple fact that a huge amount of black tar heroin has been found in Lil K. Rottens Bloodstream before. The amount of black tar heroin in it was so massive that it Lil K. Rotten must have had some kind of unlimited source to get black tar heroin from, his Cigar as he claimed.
Jewelled Movements

*Not to be confused with Jewelistia or Jewelist*

Jewelled Movements is an on-off story that I started during 2012. It was based on my previous gem-based works, Jewelistia and Jewelist. I am still working on, despite being a story that I am not prioritizing first.

The story is about Aome, a Jewelist. In the perspective of her friend, Sakoji, Aome will teach him the world of the Jewelled Movements.

## Synopsis

For someone that is 3/4 Japanese and 1/4 Russian, Aome Kholodova (青目•コロドバ) has really particular blue eyes, which Teiou Sakoji (程王 佐故兒) was mesmerized during their first encounter as classmates.

After an incident during their last paper celebration, Sakoji now understands the true nature of Aome's blue eyes, and with it the world of the Jewelled Movements.

## Jewelist

A Jewelist is a special type of Magician that makes weapons for other magicians. They work like specialized blacksmiths in the Magic World. Each Jewelist is unique as they are specifically assigned to what their contracted gemstone entails.

## Characters

### Aome Kholodova

A 24 year old girl who is in a business university course, together with Sakoji. Unbeknownst to him, Aome is a special type of magician, known as a Jewelist. Her blue, radiant eyes are a side effect of her being pact with the Sapphire gem.

### Teiou Sakoji

Aome's classmate and closest friend during university. Despite living a simple muggle life set by his mother, he and Aome noticed his magical potential after a fateful encounter just right after their last examination paper for the semester.

### Aleksandr Kholodov

Also known as Alek, he is Aome's half-cousin and Ruby Jewelist. His job is to help Sakoji along with Aome to introduce him to the world of the Jewelled Movements, especially when Aome is away for internship.

## Previous Variations

Back in 2010, Jewelist has a simple plot, where Jewelist, other than being a magic weapon specialist, follows the trope of Magical Girl genre. Each gemstone pact will grant each Jewelist an alternate outfit, granting the full abilities of the gem.

Aome stayed relatively the same, but she was more ambitious and ballsy to her craft. Her goal as a recently pact Jewelist is to be trained and explore the Jewelist Society (Jewelled Movements wasn't coined yet). Aome was fully Japanese, with the surname of Korodo, a forced Japanese gibberish for the word *Corundum*.

Alek did sort of existed, but as Aome's full female cousin known as Akashi. While Aome was brash, Akashi was her impulse control.

The two characters isn't fully scrapped, though. Previous Aome became Aoki, current Aome's mother, and Akashi became Anastasiya (aka Nastia), Alek's mother. Aoki and Nastia are half-sisters in the current plot.

Sakoji is a name/character that I repurposed from Jewelistia.

## Trivia

* The name Kholodov/Kholodova was chosen because it sounded similar to Corundum.
	+ It has nothing to do with assassination or cold.
Ayvos

## Summary

Ayvos has a very rough terrain, with slopes, hills, holes, etc. It is apparently very cold in Ayvos, the opposite of Inaguar. There are two sections to Ayvos: The surface and the underground. The minerals you can find both on the surface and underground include Coal, Permafrost, Quartz and Cyroslime. There are two inhabitants whos names are not specified.

## Appearance

#### Surface

The surface of Ayvos is mainly frozen over, with no grass being visible from under the ice. Ayvos has a very bumpy surface, with many mountains, slopes, etc. It has many, many trees that have white leaves instead of typical green leaves. You can find mounds scattered throughout the map, which you will find a hole in. If you go into that hole you will find yourself in the underground section of Ayvos.

#### Underground

The lower section of Ayvos is covered in a thin layer of water. It's thin so you can't swim in it, but it is still noticeable. It is very bumpy and has rocks jutting out here and there. It seems to be divided into sections, due to a wall of ice and some holes that lead to other areas. Here, you will find Starfish-like creatures that provide Cyro-slime. They are hostile, so be cautious!

## Minerals, Life & More

Ayvos holds some of the most important minerals in the game. You will only find one mineral on the surface, which is coal, but most people don't come to Ayvos for Coal. Underground, however, is where you will found what mostly everyone comes for. You can find Permafrost, Quartz and Cyroslime. All of these are very important to progress the game, which is why you will find many players in Ayvos.

There are two things living here, although none have a clearly stated name. The first is found on the surface (unless they fly into the lower section of Ayvos) is a bird-like creature that is harmless. It serves no purpose, but it can

occasionally drop Hard-Fiber Wool. The second creature is a Starfish-like creature, however unlike a starfish, it is able to move around at a surprisingly quick rate. It is a hostile creature and can kill a player if they are not cautious. This creature carries Cyroslime with them which can be absorbed as long as the player has an Extractor Mk ll. It is a very useful source of XP, giving 50 XP everytime you kill one.
Angel's Voice

Breaking the Musician's Law: Angel's Voice, or Angel's Voice for short, is a reimagining of the previous story of the same name; Breaking the Musician's Law. Long story short, it is about a struggle between 3 angelic Muses.

Similarly to the previous incarnation, 4 humans are chosen by a Muse to serve them and protect sound and music to humans. Each human is colour coded with one instrument family.

This is where the similarity ends. The Muses in Angel's Voice *are all* angels (specifically, angels of music). The 4 chosen humans, known as the Clefs, constantly change every generation within roughly about 10-20 years and the current story revolves around the 12th generation Clef.

## Sypnosis

Akira is a 17-year-old girl with a vast interest in music and nerd culture. One day, a cryptic letter was sent to her. Curious, she opens it, only for her to magically transport into a heavenly space with 3 other teens of her age.

A masked lady in white approached them, announcing that they will be the next Clefs in service to her, Soprano, the Muse of Treble. Their purpose is to protect the "Perfect Pitch" against Alto, a, disfigured 3-winged Muse of Tenor who went berserk. The "Perfect Pitch" is a person who holds the key to sound and music to humanity, and Alto wants it for herself.

## Characters

### Akira Sukia

A downright Otaku and music enthusiast, Akira is tasked by Soprano to be the Treble Clef of Brass. Hyperactive and energetic, Her father was also a Treble Clef of Brass before her.

### Hakari Fukate

A bedridden violinist with a missing right eye. A smartass guy with a pompous attitude, he is difficult for people to get along
6314 Triglav

## Summary

6314 Triglav is an asteroid that players can access at level 15. There are holes that lead to the underground section of 6314 Triglav, where the previous mining operations may have once been. 6314 Triglav has low gravity, making it easy to maneuver around the map. On 6314 Triglav you will find True Ice, Gold and Iron which are all important. The only life you will find is SECr-02's, which are hostile. They are very similar to SECr-01's.

## Appearance

#### Surface

6314 Triglav is an asteroid travelling in space. According to the description of the game, 6314 Triglav has evidence of previous mining operations. The asteroid is made out of stone, but there are certain parts that show snow on the stone. There is one big asteroid in the middle, along with several smaller ones scattered around the big one. 6314 Triglav has many holes that lead to an underground cave -- in this cave, you will find grand amounts of True Ice, which is one of the most important parts of the game. There are several pillars around the cave. 6314 Triglav's surface is very bumpy, to the point where the ground itself has little bumps.

#### Gravity

6314 Triglav has very little gravity, and the amount of time a player can double-jump is extended due to the small amount of gravity. This makes it easy to land on the small pieces of stone around the map. It can sometimes be an inconvenience when trying to land on something in a short amount of time, say a SECr-02. Most of the time and double jump is not necessary.

#### Mysterious Tunnel

In the cave, there is one tunnel that leads to an area whose purpose is unknown. At the entrance of the tunnel, there are black, translucid rectangles. You can still fit between these, to which you will find yourself at a very bright, white light. Right next to it there is a one of a kind biomatter that resembles a dark grey crystal. Like the one of a kind biomatter in Gate, its name is unknown and it currently cannot be absorbed.

## Minerals, Life & More

#### Minerals

6314 Triglav is one of the most important places you can be to its very useful minerals. It has three minerals which are:

* True Ice
* Gold
* Iron

These are very important to progress the game. True Ice is found in the underground cave of the main asteroid part. True Ice comes in groups of 4 unless absorbed beforehand by another player. Gold is not found on the main asteroid part and rather is found on the smaller asteroids around it. Gold comes in groups of 5. Iron can be found on certain smaller asteroids, usually coming in groups of 7.

#### Life

The only life you can find on 6314 Triglav is SECr-02's, who are very similar to SECr-01's. They look somewhat like satellites and have one large red eye. They shoot beams out of this eye but seem to do more damage than SECr-01's. They fly around the map with a white trail behind them, and once they find a good spot, they stop moving for a bit of time. If a player gets within a certain range of it, it will shoot the player at any angle (although it still turns around to adjust to the players' movements).
Humans

## Description

Humans are a fairly non impressive looking race made notable by their determination and obsession with technology rather than magics. They tend to range from 5-6 feet, and are bipedal. They prefer to cluster in deep colonies, the two most notable being the twin cities, They have fragile skin and range from white, to pink to black.

## Behaviour

Humans are notable for their obsession with pack relations, keeping large groups of families or friends, including those of other species. They are incredibly stubborn and hard to dissuade from their goals. This is both a boon and a curse. They congregate in large cities across the Scape, the two most notable, being Crucible and Galatea.

## The Warring of the Twin Cities

The Cities of Crucible and Galatea have been stuck in an eternal war over conflicting ideologies. The Theocracy of Galatea, and the Autocracy of Crucible. Both sides wishing to convert the other city to their rule.

Even Outside of Galatea, humans commonly divide themselves between the Children of Galatea and the Forged (of Crucible). The Children often allowing Galatea's spores to enter their body and become one with her. The Forged rather allowing themselves to be altered with the metals of Crucible in glasses, prosthesis and aesthetic augmentations.

## Relations

Humans are considered curiosities in the Scape, while their magic abilities are weak they have strong technology which is considered a boon to many societies. Whisps will commonly work with Humans on their projects, while the Theen consider them with fear due to the ruining of their lands. The Mycus adores humanity in all their forms, believing them to be her children.