1.9.0

1.9.0 was a patch/update for Team Fortress 2 Classic released on the 3rd May 2015. It is no longer able to be downloaded on the official website.

## Changes

### General

* Sudden Death is now enabled by default
* Reduced damage spread to match live TF2
* Reduced crit chance to match live TF2
* Increased voice chat avatar image resolution
* Class menus now use the same sounds for all teams
* cl\_customsounds now defaults to 1
* mp\_teams\_unbalance\_limit now defaults to 2
* Removed the Lead Pipe

### Balance Changes

**The Poacher's Pride**

* Decreased Charge Time from 1s to 0.5s
* Increased Damage by 15% (13.33% to be exact)
* Reduced Bullet Spread by 30% (33.33% to be exact)

### Additions

* Avatars now show up when voicechatting on the HUD
* Nassimo's gameplay signs pack has been added.
* Nassimo's TIP cap point textures
* New capture point holograms for GRN & YLW
* Added class menu sounds and music
* Added the crowbar
* Added new particles for the Overhealer
* Added the Kritzkrieg and the Ubersaw (the Ubersaw currently uses the Bonesaw model)
* Added rebindability for the disguise menu team switch using the "disguiseteam" command
* Re-added hitsounds and hit indicators
* Added the deathmatch weapon spawner entity into the game
* Added support for Mercenary and Civilian HUD images
* Added the new maps to the map info menu

### Fixes

* GRN and YLW are now unable to take metal from opponent teams
* Sentry is properly fixed for GRN and YLW
* func\_rotating has been fixed
* Fixed a bug with 'tf\_weapon\_criticals'
* Fixed the command 'lastdisguise'
* Fixed 'tf\_weapon\_criticals' acting inverted
* Fixed an exploit where players could use any weapon due to an error in 'weaponpreset'
* Fixed dispensers dispensing ammo to enemy teams
* Fixed being able to reload the Poacher's Pride while scoped in
* Fixed an exploit where players were able to remain übercharged for an infinite amount of time
* Fixed a bug where viewmodel animations wouldn't play after switching back from 3rd person view
* Fixed ammo pickup sounds ignoring supression settings
* Fixed spies disguised as their team not being able to capture points.
* Fixed the bot command to incorporate four teams
* Fixed a crash occuring when changing the game's resolution
* Fixed a few bugs related to team balance
* Fixed the stat panel including the Civilian and the Mercenary
* Fixed crit detection
* Fixed text spacing in the killfeed
* Fixed the RPG HUD icon

### Maps

TF2C Community Map Pack #1:

* Added 4 new completed maps to the map rotation:
* Added CP Furnace Creek, a community Attack / Defend map by YM and Nineaxis
* Added CP Tidal, a community Control Points map by Heyo
* Added CTF Landfall, a community Capture the Flag map by Dr. Spud
* Added CP Amaranth, a community Attack / Defend map by Berry
* Added custom assets from all the new rotation maps, as well as assets from the Autumnal Expansion Pack to the files for TF2C level designers to use
* Updated rotation system: The default map rotation will be exclusive to finished maps, late beta maps and highly popular & presentable indev maps
* Updated map rotation
* Updated CTF Push by DrPyspy to the latest version
* Added CP Hydro by Snowshoe to the maps list as a testing map
* Added VIP Callous2 by Berry to the maps list as a testing map
* Added VIP Ashworks by Berry to the maps list as a testing map
* Added CP Warpath by Suomimies55 to the maps list as a testing map
* Added CP Cragg by Berry to the maps list as a testing map
* Added CTF Upstream by Iiboharz as a testing map
* Added CTF Casbah by Macd11 & Zorbos as a testing map
* Added CP Ashworks by Berry as a testing map