Fate's End

Fate's End is one of the three two-handed weapons available in the game. It is unlocked for purchase in The RuneForge after completing the final boss fight with the Aether Horror

## Lore

"An epic greatsword of legendary power, scale, and weight."

## Strategy

* Shards of Wrath should generally be avoided on this weapon since the extra health damage does not apply to the damage of Felling Strike, greatly reducing the damage that normally would be gained in comparison to all other weapons.
* Under the same vain, traits such as Lethal Elegance and Serrated should be avoided as well. This does not apply to traits such as Weighted however since they boost guard damage in addition to health damage as well.
* Traits that activate at the end of combos (Heartseeker, Chrono-locked, and Enkindled) do work with Felling Strike, and are generally good picks, since you will only need a single attack to activate them.
* Since this weapon gains additional damage from combo limit increases, its generally a good idea to run combo limit increasing weapons such as the Rokari Keenblade or the Ritual Dagger with it since they affectively add more health damage than normal to this weapon
* Mobility boosting weapons are also advised to be used since not only do you deal health damage with your dash after leveling Fate’s End to level 5, but also since Fate’s End gives a permanent dash charge decrease
* At first glance, using a second two handed weapon might seem like a good idea due to Titan’s Strength allowing you to use both at once, however, none of the two handed weapons increase combo limit and only the Capitan’s Warhammer increases the dash charges and impact by a significant amount, meaning you are better off using other weapons for your second/offhand weapon in order to get vital boosts to make Fate’s End stronger
* Even at level one, the default combo limit of three increases the health damage of Fate's End to 28. Simply adding the Rokari Keenblade will increase the health damage to 60. Combining the maxed out Fate's End, the maxed out Rokari Keenblade, 3 Shards of Guile, the Frenzied trait, and the Heartseeker trait grants the player the ability to do 118 health damage in a single slash. as a reference, an Empowered Captain has 105 HP. Also Captains have the convenient gimmick of giving a free critical slash to the player. Yeah this weapon is kinda broken.
* Attacking an enemy with the Charge ability counts as finishing a combo, meaning it will trigger the effects of the Enkindled and Heartseeker traits, though it will oddly not activate the effect of the Chrono-locked trait.

## Upgrade Levels

\* As with all two-handed weapons, the Two-Handed trait means that in addition to these Health and Guard Damage stats, the weapon will also have +50% of the offhand weapon's base guard and health damage added to each, respectively.

## Traits

The traits on this upgraded weapon are:

* **Two-Handed**: This Weapon should be held in two hands to be used. It gains 50% of the offhand Weapon's base Health and Guard Damage
* **Felling Strike**: This Weapon gains +10 Health Damage per point of Combo Limit beyond 1. Crits with this Weapon always finish combos.
* **Charge**: Two-handed stabs with this Weapon while dashing deal 40% of your Dashes#Dash Impact as Health Damage, bypassing Guard

## Trivia

* A Fate's End sword can be seen stuck in the Aether in one of the maps of The Industrial Outskirts.

## References

1. ↑ https://untilyoufall.schellgames.com/about