Entity-009

# ***The Mage***

**Entity ID: 009**

**Threat Level: Red**

**Location: Sector 3, Central Corridor**

**Keycard Level: B Clearance**

**Storage Details**: Entity-009 is kept in a large containment pit outfitted with an internal viewing area, an upper viewing area, and an airlock to access the entity itself. Entity-009's storage unit is well-structured to suit the entity, so breaches aren't common. However, when they occur, they are extremely catastrophic, often resulting in the deaths of multiple personnel on-site before re-containment is possible. (See addendum 15-01)
Any tests on Entity-009 are to be accompanied by a Threat Level Increase, as Entity-009 is the 2nd most dangerous entity located at Research Area 11. In the event of Entity-009 breaching containment, a High Threat Level is to be declared, and Task Force Detachment, "The Crazies" is to be mobilized immediately.

Entity-009 can be accessed by members of the Innovation Department, ranked Advanced Innovator and above, or by Innovators who are accompanied by an Advanced Innovator.

**Description**: Entity-009 is a human male wearing a wizard costume with several green orbs surrounding him at all times. Entity-009 can control these orbs by unknown means and will use them to consistently attempt to breach containment. Entity-009's orbs are designated as Entity-009-1, although it's unknown if they are a separate entity harnessed by Entity-009 or if they are caused by Entity-009's anomalous abilities.
Gunfire doesn't harm Entity-009 in any way, instead causes Entity-009 to become enraged. Upon receiving large amounts of gunfire, Entity-009's orbs will change from green to yellow and can advance to red. As the color of the orbs progresses, Entity-009 will become faster and stronger, making him a far more deadly threat. Entity-009 will attack using his orbs to temporarily paralyze the target so he may get closer. Entity-009 does not attack with killing intent, as his main goal seems to be merely escaping, however, this does not stop him from killing anyone who consistently gets in his way.

Though Entity-009 typically remains silent and ignores most conversations, he will speak on occasion should he find the topic interesting. He has refused to answer interrogations on the topics of where he comes from or his age. However, Entity-009 will constantly refer to his anomalous abilities as "Magic", normally while attacking personnel or when breaching containment.

It has been found that Entity-009 can be affected by Entity-002-1. When he is afflicted through the use of an Entity 002-1 canister, his orbs turn a soft teal before slowly returning to normal. Alongside this, it seems that Entity 002-1 from Entity-004 further deepens the blue hue to a vibrant navy blue. No changes in behavior are usually spotted, but it's good to note that Entity-009 can seemingly cure himself of Entity 002-1.
Entity-009 appears to "deploy" a red, transparent "bubble" when it is inside the freezer and the freezer is activated. It can be assumed that this bubble protects Entity-009 from the extreme cold created by the freezer. When the freezer is turned off or Entity-009 exits the freezer, the red bubble will go away. It is also to be taken into account that interaction with Entity-008 can cause this bubble to appear. When interaction with Entity-009 and Entity-008 occurs, the protective bubble deployed by Entity-009 will be a green color, and the protective bubble will take on a texture similar to the skin of a subject infected with Entity-008.

It has also been shown in some severe breach cases, Entity-009 can also undergo other entity effects such as Entity-007's brick effect and Entity-005's melting effect when in conflict with said entities, but like with Entity-002, it seems to be able to recover with ease.