Archive:Phasic Lancer

Go back to > Archive:Weapons

The **Phasic Laser** is an Burst Rifle, a primary weapon in Archive:The Cycle.

## Summary

After the success of the Adaptive Phase Pistol, Archive:OSIRIS thought to develop a weapon platform of more interest to the military market. While this new powered-up weapon can handle significantly more energy that its smaller cousin, Archive:OSIRIS has yet to solve the problem of overheating in full-auto firing mode, or high risk of carrier shield leakage when in charged mode.

A rifle for the discerning Prospector, the Phasic Lancer features a highly accurate controlled 3-shot burst fire, effective against most threats a Prospector might encounter.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.
Template:Compare Battle

## Update History

Release 13
* Mods
	+ Single Shot Chamber
		- The recoil is increased from 10% to 100%
	+ Burst Increase
		- Rate of fire penalty was removed from 15%
		- Damage lowered from 95% to 80%
		- Increases the recoil by 50%

Release 12
* Mods
	+ Single Shot Chamber
		- Changed weapon recoil increase from 100% to 20%
	+ Burst Increase
		- Changed weapon recoil from 25% to 10%

Release 11
* Increased rate of fire from 1.1 to 1.8
* Increased reload time from 2.1 to 2.3
* Reduced ammo amount from 30 to 24
* Mods
	+ Burst Increase
		- Adds Weapon rate of fire decrease 15%
	+ Single Shot Chamber
		- Adds Weapon rate of fire decrease 15%

Release 10.1
* Mods
	+ Single Shot Chamber
		- Weapon Recoil recoil is slightly increased
		- Weapon Clip Size 12 to 10

Archive:Release 9 - Season Two
* Adjusted recoil
* Changed direct damage falloff multiplier from 0.3 to 0.6 (100 % stronger)

Release 8
* Upgrade 1 changed from 15% Range to 10% Damage

Season 1 (Release 5)
* Damage increased from 50 to 56
* Burst interval reduced from 0.075 s to 0.06 s
* Changes to recoil behavior to make bullets hit closer together and consecutive fire to travel more
* Base spread increased from 3 to 6
* Maximum spread decreased from 12 to 8
* Spread increase speed reduced from 1.5 to 1
* Spread increases from movement reduced
* Mods
	+ “High-Efficiency Battery”
		- Clip size bonus reduced from +6 to +3
		- Reload time penalty reduced from +25% to +20%
	+ “Single Shot Chamber”
		- Damage bonus reduced from +150% to +125%
		- Clip size penalty changed from -44% to -60%
		- Does not increase refire time anymore
		- New: Recoil increase rate +50%
* “Energy Cycler”
	+ Damage penalty changed from -10% to -12.5%
	+ Spread increase rate changed from +15% to +20%
* “High Frequency Emitter”
* Burst Interval bonus reduced from -25% to -5%

Early Access Release

* Balance
	+ Stability System Reworked
	+ Damage from 45 to 50
	+ DPS from 235 to 261

Playtest #14
* Balance
	+ Phasic Lancer now takes up less space while in ADS
	+ Phasic Lancer increased from 0.25s to 0.35s.
	+ “4x Scope” – Targeting time change was reduced from 350% of base to 250%.

Playtest #7
* Mods
	+ Internal Catalyst
		- Now deals less damage per shot
		- Now also adds spread when firing in ADS
	+ Single Shot Chamber
		- Now deals less damage per shot

Playtest #6 - #8
* Mods
	+ Added new mods for most weapons, but many are still in an early balance phase

Alpha V
* Balance
	+ Reduced damage: 47 → 44

Alpha I
* Added
	+ Added as the only weapon labeled as Burst Rifle

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.