Archer

Archer is the newest class to Arcane Online. They are a ranged class and as their name entails they use bow & arrow.

## **Active Skills**

### **Dual Shot**

**Inflicts a % of your Physical Attack twice as damage.**

**Ankle Strike**

I. Increases Dual Shot damage by 3% if the target is affected by Explosive Shot debuff. (Obtained at Dual Shot Lv4)

II. Increases Dual Shot damage by 5% if the target is affected by Explosive Shot debuff. (Obtained at Dual Shot Lv12)

III. Increases Dual Shot damage by 7% if the target is affected by Explosive Shot debuff. (Obtained at Dual Shot Lv20)

#### **Ligament Rupture**

Gives 10% chance to increase Dual Shot damage by 20% when the target is hit by Ankle Strike. (Obtained at Dual Shot Lv25)

### **Explosive Shot**

**Deals a % of your Physical Attack as damage to the target and up to 4 opponents in the area of effect, and slows their Moving Speed and Attack Speed by 20% for 6s.**

#### **Gloom (only the highest tier used)**

I. Gives 20% chance to decrease the Attack Power and Magic Power of the targets hit by Explosive shot by 5% for 10 seconds. (Obtained at Explosive Shot Lv6)

II. Gives 20% chance to decrease the Attack Power and Magic Power of the targets hit by Explosive shot by 8% for 10 seconds. (Obtained at Explosive Shot Lv11)

III. Gives 20% chance to decrease the Attack Power and Magic Power of the targets hit by Explosive shot by 12% for 10 seconds. (Obtained at Explosive Shot Lv16)

IV. Gives 20% chance to decrease the Attack Power and Magic Power of the targets hit by Explosive shot by 16% for 10 seconds. (Obtained at Explosive Shot Lv22)

V. Gives 20% chance to decrease the Attack Power and Magic Power of the targets hit by Explosive shot by 20% for 10 seconds. (Obtained at Explosive Shot Lv24)

#### **Disruption**

Gives 20% chance to decrease the HP/MP Regen of the targets hit by Explosive Shot by 50% for 30 seconds. (Obtained at Explosive Shot Lv18)

#### **Knockdown**

Gives 20% chance to stun the targets affected by Explosive Shot for 3 seconds. (Obtained at Explosive Shot Lv20)

### **Hurricane Shot**

**Deals a % of your Physical Attack as damage to the target and up to 2 opponents in the area of effect every 2s for 4s, and pulls them to the center of the hurricane.**

#### **Thorn Fragment (only the highest tier used)**

I. Increases the damage of Hurricane Shot by 2%. (Obtained at Hurricane Shot Lv3)

II. Increases the damage of Hurricane Shot by 4%. (Obtained at Hurricane Shot Lv7)

III. Increases the damage of Hurricane Shot by 6%. (Obtained at Hurricane Shot Lv16)

IV. Increases the damage of Hurricane Shot by 8%. (Obtained at Hurricane Shot Lv22)

V. Increases the damage of Hurricane Shot by 10%. (Obtained at Hurricane Shot Lv25)

#### **Paresthesia (only the highest tier used)**

I. Gives 25% chance to decrease the Physical Hit rate of the targets hit by Hurricane Shot by 8% for 10 seconds. (Obtained at Hurricane Shot Lv12)

II. Gives 25% chance to decrease the Physical Hit rate of the targets hit by Hurricane Shot by 15% for 10 seconds. (Obtained at Hurricane Shot Lv20)

### **Evasive Shot**

**Deals a % of your Physical Attack as damage after taking a quick back step to shoot.**

#### **Blind (only the highest tier used)**

I. Gives 50% chance to decrease the Physical Evasion of the target hit by Evasive Shot by 3% for 8 seconds. (Obtained at Evasive Shot Lv3)

II. Gives 50% chance to decrease the Physical Evasion of the target hit by Evasive Shot by 6% for 8 seconds. (Obtained at Evasive Shot Lv6)

III. Gives 50% chance to decrease the Physical Evasion of the target hit by Evasive Shot by 9% for 8 seconds. (Obtained at Evasive Shot Lv12)

IV. Gives 50% chance to decrease the Physical Evasion of the target hit by Evasive Shot by 12% for 8 seconds. (Obtained at Evasive Shot Lv18)

V. Gives 50% chance to decrease the Physical Evasion of the target hit by Evasive Shot by 15% for 8 seconds. (Obtained at Evasive Shot Lv25)

### **Piercing Shot**

**Inflicts a % of your Physical Attack as damage and decreases the target's Physical Defense by ## for 5 seconds.**

#### **Heartbleed (only the highest tier used)**

I. Gives 50% chance to decrease the Attack Power of a target affected by Explosive Shot debuff by 50% for 12 seconds (Obtained at Piercing Shot Lv3)

II. Gives 50% chance to decrease the Attack Power of a target affected by Explosive Shot debuff by 55% for 12 seconds (Obtained at Piercing Shot Lv7)

III. Gives 50% chance to decrease the Attack Power of a target affected by Explosive Shot debuff by 60% for 12 seconds (Obtained at Piercing Shot Lv11)

IV. Gives 50% chance to decrease the Attack Power of a target affected by Explosive Shot debuff by 65% for 12 seconds (Obtained at Piercing Shot Lv17)

#### **Arteriorrhexis (only the highest tier used)**

I. Gives 20% chance to increase Piercing Shot damage on a target affected by Heartbleed debuff by 2%. (Obtained at Piercing Shot Lv5)

II. Gives 20% chance to increase Piercing Shot damage on a target affected by Heartbleed debuff by 4%. (Obtained at Piercing Shot Lv9)

III. Gives 20% chance to increase Piercing Shot damage on a target affected by Heartbleed debuff by 6%. (Obtained at Piercing Shot Lv13)

IV. Gives 20% chance to increase Piercing Shot damage on a target affected by Heartbleed debuff by 8%. (Obtained at Piercing Shot Lv19)

### **Concussive Shot**

**Deals a % of your Physical Attack as damage and applies a random debuff for 5 seconds amoung P. ATK -5%/M. ATK -5%/P. EVA -5%/M. EVA -5%.**

#### **Seizure**

Reduces occasionally the target's HP by 10% for 5 seconds. (Obtained at Concussive Shot Lv5)

#### **Plague**

Reduces occasionally the target's Agility by 10% for 5 seconds (Obtained at Concussive Shot Lv10)

#### **Weakness**

Reduces occasionally the target's Strength by 10% for 5 seconds. (Obtained at Concussive Shot Lv12)

#### **Turmoil**

Reduces occasionally the target's Intellect by 10% for 5 seconds. (Obtained at Concussive Shot Lv14)

## **Buffs**

### **Sniper Stance**

**Increases your STA by ## and your Physical Hit Rate by 15% for 60 seconds (cannot be used together with Quick Shot Stance).**

**Marksmanship (only highest tier used)**

I. Increases the damage of Evasive Shot and Piercing Shot by 10%.

II. Increases the damage of Evasive Shot and Piercing Shot by 12%.

III. Increases the damage of Evasive Shot and Piercing Shot by 14%.

IV. Increases the damage of Evasive Shot and Piercing Shot by 16%.

V. Increases the damage of Evasive Shot and Piercing Shot by 18%.