Patrols

## Patrol Types

Cats can go on patrols in ClanGen. If the player chooses to create their clan in Classic Mode, the patrols will be randomized. However, if the player instead chooses Expanded Mode, they will be able to choose their patrol type. The exception to this rule is for Medicine Cats, who will always go onto Medicine Gathering Patrols. Some patrol encounters are specific to a biome in the game. Most patrol encounters also have alternative text and success rates depending on the patrol. Note that when there are markers such as (cat 1) and (patrol leader), these are placehold markers for names, and doesn't represent the cat's traits or skills.

There are four types of patrols in ClanGen:

* Training
	+ Cats will be able to train their skills, the encounters for this patrol type are as follows:
		- Vision
		- Sunny
		- Argue
		- Ghost
		- Sneak Prey
		- Teamwork
		- Hunting Skill
		- Fighting Skill
		- Hunting Romance
		- Fighting Romance
		- Smart Romance
		- Speaking Romance
		- Starclan Romance
		- Forbidden Tunnels
		- Confiding in Warrior
		- Moss Training

* Hunting
	+ Cats will be able to hunt for their clan, the encounters for this patrol type are as follows:
* Border
	+ Cats will be able to patrol and mark their borders, the encounters for this patrol type are as follows:
* Medicine
	+ Medicine cats will be able to gather medicine, the encounters for this patrol type are as follows:

## List of Encounters

### **Training**

Note: All encounters of this patrol type have a 50% chance of success

#### Vision

**Solo Patrol version:**

Encounter Text: As they head out to work on their skills, (cat 1) thinks about the dream they had last night... was it sent by StarClan?

Decline Text: They push it from their mind.

Experience Gained: 20

Success Text(s):

* It definitely distracts them from their training, but (cat 1) uses the time by themselves to put their thoughts in order. It was a sign from their ancestors. Now they need to figure out what to do next.
* Somehow training brings (cat 1) to almost a meditative state, and not only are they fairly confident of their next steps having been given this vision, but they also take the opportunity to improve on a skill they think they're weak at.
* (cat 2) often feels like StarClan walks with them, and this is just another instance on the path. They use the solo patrol to collect their thoughts, and by the time they pad home with a hard day's training done, they're ready for the next step their vision hinted at.

Failure Text(s):

* (cat 1) can't make sense of the vision.

Winning Skill(s):

* Strong Connection to Starclan

Losing Skill(s):

* N/A

Minimum Amount of Cats: 1

Maximum Amount of Cats: 1

**Duo Patrol version:**

Encounter Text: As (apprentice 1) and (apprentice 2) collect moss for the elder's den, (apprentice 2) admits that the strange dreams they've been having is why they kicked (apprentice 1) in the night.

Decline Text: The apprentices don't talk about the dreams.

Experience Gained: 20

Success Text(s):

* It's alright, (apprentice 1) assures (apprentice 2). It wasn't on purpose - maybe they could head to the medicine den after this, there are heaps of herbs to help (apprentice 2) sleep, and this totally explains why they've been yawning so much during training.
* That's kinda odd. (apprentice 1) hastens to add that that doesn't mean it's bad, but maybe they should tell their mentors about this. Maybe it's something to do with StarClan?

Failure Text(s):

* That's super weird, (apprentice 1) tells them. Does (apprentice 2)'s mentor know that they're so weird?

Winning Skill(s):

* N/A

Losing Skill(s):

* N/A

Minimum Amount of Cats: 2

Maximum Amount of Cats: 2

**2+ Cats Patrol version:**

Encounter Text: As the patrol gathers together to train under (patrol leader)'s leadership, (cat 1) admits they think they had a vision from StarClan last night.

Decline Text: The patrol doesn't talk about the vision.

Experience Gained: 20

Success Text(s):

* The patrol talks to them about whether it was a real vision as they train.
* (patrol leader) takes (cat 1) aside, giving them the full benefits of (patrol leader)'s seniority and experience as they discuss (cat 1)'s vision.
* (cat 2) chooses to train with (cat 1), the spiritual waently guiding the conversation. (cat 1) feels deeply privileged and far more at peaceafter confiding in them.

Failure Text(s):

* No one can make sense of the vision.
* (cat 1) notices (patrol leader) looking at them enviously, withdraws from the rest of the patrol, and dismisses the dream as unimportant.

Winning Skill(s):

* Strong Connection to Starclan

Losing Skill(s):

* N/A

Minimum Amount of Cats: 2

Maximum Amount of Cats: 6

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#### Sunny

**Solo Patrol version:**

Encounter Text: (cat 1) finds a nice spot to sun themselves.

Decline Text: They decide to stay focused instead.

Experience Gained: 20

Success Text(s):

* The sunlight energizes (cat 1) for a solo training session.

Failure Text(s):

* The patrol doesn't get much done because of that.

Winning Trait(s):

* N/A

Losing Trait(s):

* N/A

Minimum Amount of Cats: 1

Maximum Amount of Cats: 1

**2+ Cats Patrol version:**

Encounter Text: The patrol finds a nice spot to sun themselves.

Decline Text: They decide to stay focused instead.

Experience Gained: 20

Success Text(s):

* The sunlight feels great and the cats have a successful training session, swapping tips and advice as they stretch out and bask.
* The sunlight energizes the cats for a training session, and soon everyone puts that energy to good use!
* (cat 2) makes sure everyone gets a good basking spot as the cats pause for a little break before resuming their training.

Failure Text(s):

* The patrol doesn't get much done, lazing about and snapping at each other irritably.

Winning Trait(s):

* altruistic, compassionate, empathetic, faithful, loving, patient, responsible, thoughtful, wise.

Losing Trait(s):N/A

Minimum Amount of Cats: 3

Maximum Amount of Cats: 6

**Duo Patrol version (Apprentice):**

Encounter Text: (apprentice 1) and (apprentice 2) find a nice spot to sun themselves

Decline Text: They decide to stay focused instead.

Experience Gained: 20

Success Text(s):

* (apprentice 1) nearly dozes off, but they can't quite get to sleep, (apprentice 2) seems shifting around. Are they uncomfortable? (apprentice 1) opens one of their eyes, to see (apprentice 2) staring at them.
* (apprentice 1) and (apprentice 2) end up napping for far longer than they intended, curled up together with their tails brushing up against each other.
* (apprentice 1) courteously offers (apprentice 2) the better basking spot, making them blush.

Failure Text(s):

* The patrol doesn't get much done, lazing about and snapping at each other irritably.

Winning Trait(s):

* altruistic, compassionate, empathetic, faithful, loving, patient, responsible, thoughtful, wise.

Losing Trait(s):

* N/A

Minimum Amount of Cats: 2

Maximum Amount of Cats: 2

**Duo Patrol version (Warrior):**

Encounter Text: (patrol leader) and (cat 1) find a nice spot to sun themselves.

Decline Text: They decide to stay focused instead.

Experience Gained: 20

Success Text(s):

* The sunlight feels so warm on (patrol leader)'s pelt, and they stretch, lazily lengthening into one long arc of cat. (cat 1)'s whiskers twitch with interest as they studiously look elsewhere.
* The sunlight energizes the cats for a training session, and soon everyone puts that energy to good use!
* "(cat 2) makes sure (cat 1) gets a good basking spot as the cats pause for a little break before resuming their training."

Failure Text(s):

* The patrol doesn't get much done, lazing about and snapping at each other irritably.

Winning Trait(s):

* altruistic, compassionate, empathetic, faithful, loving, patient, responsible, thoughtful, wise.

Losing Trait(s):

* N/A

Minimum Amount of Cats: 2

Maximum Amount of Cats: 2

\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_

**Argue**

**Patrol version 1 (Sympathetic):**

Encounter Text: As they head out to work on their skills, (cat 1) thinks about the dream they had last night... was it sent by StarClan?

Decline Text: They push it from their mind.

Experience Gained: 20

Success Text(s):

* It definitely distracts them from their training, but (cat 1) uses the time by themselves to put their thoughts in order. It was a sign from their ancestors. Now they need to figure out what to do next.
* Somehow training brings (cat 1) to almost a meditative state, and not only are they fairly confident of their next steps having been given this vision, but they also take the opportunity to improve on a skill they think they're weak at.
* (cat 2) often feels like StarClan walks with them, and this is just another instance on the path. They use the solo patrol to collect their thoughts, and by the time they pad home with a hard day's training done, they're ready for the next step their vision hinted at.

Failure Text(s):

* (cat 1) can't make sense of the vision.

Winning Skill(s)/Trait(s):

* Skills: great speaker, excellent speaker
* Traits: altruistic, compassionate, empathetic, faithful, loving, patient, responsible, thoughtful, wise, inquisitive

Losing Trait(s):

* ambitious, bloodthirsty, cold, fierce, shameless, strict, troublesome, vengeful

Minimum Amount of Cats: 3

Maximum Amount of Cats: 6

**Patrol version 2 (Vigorous):**

Encounter Text: As (apprentice 1) and (apprentice 2) collect moss for the elder's den, (apprentice 2) admits that the strange dreams they've been having is why they kicked (apprentice 1) in the night.

Decline Text: The apprentices don't talk about the dreams.

Experience Gained: 20

Success Text(s):

* It's alright, (apprentice 1) assures (apprentice 2). It wasn't on purpose - maybe they could head to the medicine den after this, there are heaps of herbs to help (apprentice 2) sleep, and this totally explains why they've been yawning so much during training.
* That's kinda odd. (apprentice 1) hastens to add that that doesn't mean it's bad, but maybe they should tell their mentors about this. Maybe it's something to do with StarClan?

Failure Text(s):

* That's super weird, (apprentice 1) tells them. Does (apprentice 2)'s mentor know that they're so weird?

Winning Skill(s)/Trait(s):

* Skills: great speaker, excellent speaker
* Traits: ambitious, bloodthirsty, cold, fierce, shameless, strict, troublesome, vengeful

Losing Trait(s):

* altruistic, compassionate, empathetic, faithful, loving, patient, responsible, thoughtful, wise, inquisitive

Minimum Amount of Cats: 3

Maximum Amount of Cats: 6

\_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_ \_

**Ghost**

**Patrol version 1 (Sympathetic):**

Encounter Text: As they head out to work on their skills, (cat 1) thinks about the dream they had last night... was it sent by StarClan?

Decline Text: They push it from their mind.

Experience Gained: 20

Success Text(s):

* It definitely distracts them from their training, but (cat 1) uses the time by themselves to put their thoughts in order. It was a sign from their ancestors. Now they need to figure out what to do next.
* Somehow training brings (cat 1) to almost a meditative state, and not only are they fairly confident of their next steps having been given this vision, but they also take the opportunity to improve on a skill they think they're weak at.
* (cat 2) often feels like StarClan walks with them, and this is just another instance on the path. They use the solo patrol to collect their thoughts, and by the time they pad home with a hard day's training done, they're ready for the next step their vision hinted at.

Failure Text(s):

* (cat 1) can't make sense of the vision.

Winning Skill(s)/Trait(s):

* Skills: great speaker, excellent speaker
* Traits: altruistic, compassionate, empathetic, faithful, loving, patient, responsible, thoughtful, wise, inquisitive

Losing Trait(s):

* ambitious, bloodthirsty, cold, fierce, shameless, strict, troublesome, vengeful

Minimum Amount of Cats: 3

Maximum Amount of Cats: 6

**Patrol version 2 (Vigorous):**

Encounter Text: As (apprentice 1) and (apprentice 2) collect moss for the elder's den, (apprentice 2) admits that the strange dreams they've been having is why they kicked (apprentice 1) in the night.

Decline Text: The apprentices don't talk about the dreams.

Experience Gained: 20

Success Text(s):

* It's alright, (apprentice 1) assures (apprentice 2). It wasn't on purpose - maybe they could head to the medicine den after this, there are heaps of herbs to help (apprentice 2) sleep, and this totally explains why they've been yawning so much during training.
* That's kinda odd. (apprentice 1) hastens to add that that doesn't mean it's bad, but maybe they should tell their mentors about this. Maybe it's something to do with StarClan?

Failure Text(s):

* That's super weird, (apprentice 1) tells them. Does (apprentice 2)'s mentor know that they're so weird?

Winning Skill(s)/Trait(s):

* Skills: great speaker, excellent speaker
* Traits: ambitious, bloodthirsty, cold, fierce, shameless, strict, troublesome, vengeful

Losing Trait(s):

* altruistic, compassionate, empathetic, faithful, loving, patient, responsible, thoughtful, wise, inquisitive

Minimum Amount of Cats: 3

Maximum Amount of Cats: 6

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