recursal/Fanatic-Fandom huggingface dataset:
Dream Creature

This is a template modifier for any creature that gives it the properties of a Dream Creature.

‘Dream-Creature’ is a template that can be applied to any creature. It uses all the base creature’s statistics and special abilities except as noted here.

Special Qualities: A dream-creature retains all the special qualities of the base creature, and adds:

Real only in Dreams (Su): If a dream-creature is removed from the Plane of Dreams, it begins to dissolve. The creature must make a Wisdom save every round (DC 10 plus the number of rounds since it left the dream-plane) or vanish.

Quasi-real (Su): Dream-creatures are only quasi-real. A character encountering a dream-creature may make a Wisdom save (DC 8 + the dream-creature’s proficiency + its Charisma modifier). If the save succeeds, the creature’s attacks and spells are reduced to 20% of normal effectiveness.

Resistant to Damage (Ex): Dreams are notoriously difficult to kill. When a dream creature reaches 0 hit points, it is only knocked out. Each dream creature has a specific weakness to a form of attack that will kill it permanently.

Climate/Terrain: Plane of Dream
Bazim-Gorag

Bazim-Gorag is a primordial power-house worshiped by thousands.

Followers of Bazim-Gorag are followers of chaos. Those who worship and revere chaos are generally those who are desperate for a twist of fate or a change of their destiny. Beings dissatisfied with the way things are or just bored with complacency. Bazim-Gorag was a member of the progenitor race of the Slaad known as the Batrachi. He was among the original batrachi to be chased into Limbo and would later become a powerful general and king in the war against the giants. After eons of magic imprisonment Bazim-Gorag ascended to the status of elemental lord after seizing the Pandemonium Stone, a powerful floating structure that moves wildly throughout the elemental chaos. Through a twist of fate he had become the warden of his own prison.
Finvarra

The secrets of Una and Finvarra are known almost exclusively by the very oldest among the fey.

It is said that they were the first queen and king of the fey and that they will also be the last. All fey are of their blood but the most noble of their children were the twins Titania and the Queen of Air and Darkness.

Finvarra is the reason that fey for the most part have no afterlife, returning instead to the Feywild with less strength (fey killed in the Feywild generally become vestiges if their souls are powerful enough for such a transformation, otherwise they return to nature).
Deep Sashelas

Deep Sashelas is a member of the Moon Court of the Seldarine who dwells in the underwater kingdom of the Tuatha Dé Danann known as Tír faoi Thoinn. He is concerned wholly with the matters of sea-dwelling life and is focused on the protection of the Sea Elves and keeping the peace between his chosen people and the different races of Merfolk. He hopes to see the wisdom and beauty of the elves reflected across the oceans.

He is represented in the Fey Pantheon among the Coral Court.

### Worship

Deep Sashelas's clerics have many duties and responsibilities. They are expected to uphold the relationships between the church and other aquatic races, they are responsible for creating safe caverns full of air for outsiders, and are encouraged to make contact with surface elves when possible.

The members of the church tend to have dolphin companions who grow strong relationships with the clerics as they train.

Relationship

Deep Sashelas is on good terms with the other Seldarine but refuses to be ruled by Corellon. Sashelas is known to be adventurous when it comes to love, much to the dismay of his long-time lover Trishina.

Sashelas is an enemy of Dagon, Umberlee, Sekolah, and Panzuriel (who he helped banish from the material plane).
Enumu

Enumu is a Demon Lord of a land of unquenchable Thirst in the Abyss. He is the poisoner of wells and the harsh desert sun that dries a verdant oasis. He is the dead waterbed and the stagnant alkaline stream, the enemy of irrigation and the destroyer of civilization. He is one of the oldest enemies of the Heliopolan Pantheon for his role in expanding the deserts of the multiverse and destroying their bounties.
Demogorgon

Demogorgon is the Prince of Demons, one of the first of the Tanar'ri, a being so foul that even their name is considered taboo in most places.

Demogorgon appears as a hermaphroditic demon with two mandrill-like heads and twisting serpentine arms. The two heads are intelligent with opposing ideals called Aameul (the left head) and Hethradiah (the right head), although the fact that the two are not always in concordance with one another is a secret they keep from their own followers. The goal of many of their followers' rituals and schemes seem to seek to divide the two heads or unite them permanently.

Demogorgon is one of the first of their kind, the intended pet of the Queen of Chaos they fought for her in the Dawn War, where they had their head split in two by Amoth and then killed the primordial Storralk when the war shifted focus to law versus chaos.

Demogorgon keeps Storralk's corpse as their throne, located in the 88th layer of the Abyss: Abysm.

### Relationships

Demogorgon is at odds with Orcus, the two fighting constantly over the title of 'Prince of Demons' (which they both stole from Miska). He is the enemy of Graz'zt and Fraz-Urb'luu. He leads raids on the followers of Sekolah.

Demogorgon is allied with Dagon, who speaks only to one head at a time, furthering conflict between them. They are the current consort of Malcanthet and formerly of Shami-Amourae. They are served by Abraxas and Ilsidahur.

They are the father of Arendagrost.
Fey

### The Arak

A Shadow Demon named Gwydion held sway over an entire kingdom of fey in the Shadowfell for centuries. An enterprising member of their people connected their realm to the Demiplane of Dread and managed to save them- likely the first and only time the Demiplane of Dread could be said to be an improvement.

* Alven
* Brag
* Fanggen
* Fir
* Gwytune
* Huldrow
* Muryan
* Portune
* Powrie
* Shee
* Sith
* Teg
* Vilays
* Waffs
Arzial

Arzial is a Demon Lord and the least accomplished of Graz’zt’s children, but is often recruited for his father’s schemes. He makes his home in the heavily spiked iron fortress of Vulderpayne in Pazunia, the plain of 1,000 portals. His fortress is a key strategic point for Graz’zt as Vulderpayne sits directly on top of the only portal to Azzagrat outside of Graz’zt’s direct influence. Arzial is a cambion (half-demon), possibly mothered by Iggwilv (also known as Tasha), one of the most respected Demonologie experts in history.
Bralm

Bralm is a goddess that is commonly represented by insects like wasps and bees, but the form of her manifestation is a mystery.

Bralm teaches that every creature has a specific place in the world and that those creatures should recognize their place in the machine and do their jobs. Bralm prizes willingness to follow authority and a drive to obey orders from above.

Many formian colonies mimic her dogma exactly in the management of their societies, and ancient dromite knowledge holds that she was involved early on in their society but is no longer acknowledged.

### The Army of Bralm

The followers that follow her teachings and join her clergy are often conscripted by her if their service is true and become a part of the Hive Fortress in Acheron where they are given a specific duty. Members of the Hive Fortress's inhabitants are said to move with very precise and exact movements, and her warriors are said to never break from their established and assigned lines. It is said that the members of her army can transmit knowledge between units at an unprecedented rate.
Abysm

The story of Abysm is one that has been passed down by colonies of psions for generations and is connected to the elven creation of mythals (an environmental affect which heightens psionic abilities), which was studied and appropriated by a colony of humans who used that knowledge to create a secret city of psions which they called Abysm. Abysm was to be the first city where each resident from birth was connected by psicrystal to the mythal. The city was successful and powerful until overnight the entire colony died, seemingly to the outside world all at once.

There are some who believe that the mythal tapped into rogue energies from the Weave until it was channeling directly from the plane of magic, the power became too great and soon the connection drained in the opposite direction, taking the very soul from every man, woman, and child of Abysm all at once and crushing their psicrystals. Regardless of how it happened, their souls coalesced into the vestige known as Abysm.

### Terms of Binding

Abysm is only somewhat sane as the thousands of voices within itself are constantly speaking at odds with one another, this instability makes it incredibly dangerous to bind to and unreliable to summon. The seal on a successful summoning cracks into crystals that grow into a tree before crumbling to dust. The dust swirls to form an indestinct face, often changing between several indistinct faces. Abysm speaks in third person plural at the summoner in order to strike terms.

Those who bind to Abysm have their fingernails and toenails turn to crystal and sweat gem-dust like a maenad. Their personality becomes fractured and their mannerisms change constantly. Abysm will prevent them from using psicrystals during the binding.

### Abilities of Abysm's Vestige

Psionic Boon: You gain 21 power points when you bind to Abysm. These are added to your pool of power if you already possess psionic power, or they create a pool and you become a psionic creature for the duration of this binding.

Overpower: You gain access to the psionic powers read thoughts , animal affinity , energy missile, psionic levitate, clairvoyant sense, and astral construct for the duration of the binding. You may manifest each power as a psion would and as if it is a power known by you. You may augment each as a psion normally could, substituting your effective binder level in place of manifester level.
Elder Gods

The Elder Gods were a group of deities that allied themselves against the Outer Gods, dedicating themselves to locking the Far Realm and sealing away the powerful Great Old Ones. They were far from the only gods and primordials to dedicate themselves to this cause, but are credited with the exile of Yog-Sothoth. In order to give mortals the abilities to fight back against the Great Old Ones someday, they created the Halls of the Elder Gods, a mega-dungeon with powerful gifts to those who could complete it. The techniques they created for sealing eldritch beings were much the same as the ones used previously for sealing Titans. Although their coalition is largely abandoned, some relics (such as the dungeon with their essences sealed inside) still remain.

### The Elder Gods

* Aphrodite
* Auril
* Bast
* Boccob
* Hathor
* Jormungandr
* Loki
* Njordr
* Nuada
* Nycrama
* Orryx
* Primus
* Procan
* Set
* Tyr
* Vorvadoss
* Yaggdytha
* Zehir
Cynothoglys

Cynothoglys is a Great Old One with peculiar motivations, even as far as the Old Ones go. She appears as a puddle of ectoplasm and molten flesh from which protrudes a single arm-like appendage that, with a single touch, brings instant peaceful death to the one it touches. Those killed by her touch have their bodies preserved so well afterwards that decades later they look identical with no other embalming technique used. Her cult brings the knowledge of how to summon their goddess to those who are suffering and wish for painless death and she brings it to them. It is worth noting that she only brings death to those who ask for it, making her more benevolent than most of her kin.

Cynothoglys is said to be able to kill gods with her touch, although it is unknown how or when this was tested.
Dragons

Dragons are one of the oldest beings to inhabit the multiverse. Largely they are enigmatic, often reclusive, and extremely powerful. They are split, ideologically by the Draconic Pantheon's ancient feuds, but most dragons do not consider themselves religious by any means. Their bloodlines are ancient and wide, spreading to a large number of draconic beings.

## True Dragons

### Chromatic Dragons

The Chromatic dragons are inherently and almost exclusively evil, being the brood of Tiamat.

* Red Dragons
* Black Dragons
* Blue Dragons
* Green Dragons
* White Dragons
* Brown Dragons
* Purple Dragons
* Gray Dragons
* Yellow Dragons

### Metallic Dragons

The Metallic dragons are inherently and almost exclusively good, being the brood of Bahamut.

* Gold Dragons
* Silver Dragons
* Brass Dragons
* Bronze Dragons
* Copper Dragons
* Mercury Dragons
* Platinum Dragons

### Ferrous Dragons

Lesser children of the Metallic dragons yet powerful in their own right, the Ferrous dragons are often less committed to good than their progenitors.

* Chromium Dragons
* Cobalt Dragons
* Iron Dragons
* Steel Dragons
* Nickel Dragons
* Tungsten Dragons

### Gem Dragons

Self-centered and largely unaligned, the Gem Dragons congregate on the inner planes.

* Amethyst Dragons
* Emerald Dragons
* Sapphire Dragons
* Obsidian Dragons
* Topaz Dragons
* Crystal Dragons

### Planar Dragons

Dragons whose bloodlines have been changed by exposure to the planes.

* Abyssal Dragons
* Astral Dragons
* Elemental Dragons
* Feywild Dragons
* Shadowfell Dragons
* Adamantine Dragons
* Arboreal Dragons
* Axial Dragons
* Beast Dragons
* Chaos Dragons
* Concordant Dragons
* Ectoplasmic Dragons
* Elysian Dragons
* Ethereal Dragons
* Gloom Dragons
* Howling Dragons
* Kodragons
* Oceanus Dragons
* Radiant Dragons
* Rust Dragons
* Styx Dragons
* Tarterian Dragons

### Lung Dragons

Dragons touched by the forces of the Shen Pantheon, entrusted with handling Celestial affairs and adopted by some other deities.

* Chiang lung
* Li lung
* Lung wang
* Pan lung
* Shen lung
* T'ien lung
* Tun mi lung
* Yu lung

### Uncategorized True Dragons

* Air Dragons
* Brainstealer Dragons
* Faerie Dragons
* Force Dragons
* Mist Dragons
* Moon Dragons
* Prismatic Dragons
* Radiant Dragons
* Rattelyr Dragons
* Song Dragons
* Sun Dragons
* Stellar Dragons
* Vishaps

## Lesser Dragons

Lesser dragons are beings that do not grow stronger with age. They peak at maturity and stay at the same power level. Many Lesser Dragons could put older True Dragons up against a wall still, despite the distinction.

* Dragon Turtles
* Dragonnels
* Drakes
* Felldrakes
* Hellfire Wyrms
* Landwyrms
* Linnorms
* Pseudodragons
* Sea Wyrms
* Sunwyrms
* Wyverns

## Dragon-kin

These are draconic creatures with the bloodlines of dragons that are not dragons.

* Abishai
* Ambush Drakes
* Draconians
* Dracotaurs
* Dray
* Dragonne
* Dracimera
* Dracohydra
* Dracosphinx
* Mantidrake
* Kobolds
* Dragonborn
* Spawn of Tiamat

## Undead Dragons

* Dracolich
* Ghostly Dragons
* Skeletal Dragons
* Vampiric Dragons
* Zombie Dragons
Dionysus

Dionysus is the Olympian deity of wine and revelry who is a being representing the full spectrum of mortal life. They are masculine and feminine, light and dark, old and young, joy and pain in equal measure and through experiencing all of what existence has to offer they have concluded that the only purpose of existence is to revel in it- all of it- to consume all of the emotions of existence with pride for one day we may not be here.

### Worship

Dionysus is worshiped through libation- the drinking of wine to commemorate life and the gods. The cult of Dionysus practices consumption without regard or constraint, letting drink flow into epiphany and frenzy, celebrating their greatest pleasures and deepest pains until the drink runs dry.

In the afterlife the Dionysian followers take a new form through drinking the wine of the Bacchae, where they become the Revelers, petitioners in a mob-like procession that tear through Arborea taking part in binging every pleasurable act imaginable until the end of time, most becoming a piece in a spiritual hive-mind of ecstasy. Their followers range from humans to some types of fey creatures, occasionally wrapping gnomes and halflings into the ranks of the Bacchae, but all are welcome to join.

### Relationships

Dionysus was born of Zeus and a mortal woman and is the only greater deity among the Olympians to have descended from mortal stock until the ascension of Herakles (now being the only one once again after Herakles' fall). Upon their arrival to Olympus, Hera had them destroyed at the base of the mountain, hoping it would prevent their ascension but she was wrong. The force of the mountain itself, the forces of both Heaven and Hades coursed through their body and reanimated their flesh into its current form. There are none among the Olympians who truly despise Dionysus, but their greatest allies are Pan, Hyrsam, Sune, and Olidammara.
Fiendwurms

Fiendwurms are Tanar'ri experiments bred originally from common earthworms from the material plane (the kind one would find in a garden). The beasts are incredibly large, their outer sides covered in hideous spines and constantly oozing mucous. They are in constant pain and are always moving, which led to an even more hideous idea for the demons. Each Fiendwurm has within it a powerful biological machine from the Fleshforges that opens a portal to the Abyss.

Demonic legions spill out of the portals and are vomited up by the massive wurms, placing entire battalions behind enemy lines after the Fiendwurms crash through city blockades or tunnel under walls and through sewers. The Fiendwurms are the ultimate siege weapon, transportation vehicle, and planar bomb.

The biological mechanism that keeps the spherical portal inside of them open (larger than a standing Balor) is connected to each of the wurm's four hearts. If the Wurm dies and its hearts stop the portal device implodes, a shattering and rippling force of planar energy that sears the entire surrounding area with abyssal fire and then sucks it into the Abyss.
Fierna

Fierna is the official ruler of Phlegethos, Fourth Layer of the Nine Hells. She has been ruler since Asmodeus ordered her father (and rumored consort) Belial to stand down from his rule.

The newly crowned Fierna, in grief over the loss of her mother, Naome, cared little about ruling the layer, allowing her father to control things from the background, giving in to lazy vices and growing idle. When Glasya led a coup to take over the Sixth layer of Hell from Baalzebul, she and Fierna began to speak to one another and soon grew close, finding they had much in common (initially with the mutual loss of a mother).

Glasya's influence has made Fierna a more serious leader, something that greatly distresses Belial, who sees his place in the Nine Hells quickly dwindling. After Glasya's coup Asmodeus has been paying much more attention to the lower layers, which makes Belial's intended invasion of Levistus' realm of Stygia. Fierna is acting on her own now, but Belial is trying his best to win his daughter over again.
Daoloth

The Outer God Daoloth takes the form of an impossibly complex and incomprehensible series of geometric impossibilities and the very sight of the god causes insanity. Worship of the god is rare, but those who try and succeed to evoke the god's power do so in total darkness.

There are two 'gifts' Daoloth bestows upon mortals. The first is spontaneous planar travel, which usually leaves them to die in an inhospitable place or directly in the path of imminent danger. The other gift is a form of all-encompassing true-sight which allows one to see simultaneously the physical, ethereal, and parallel planes all at once, along with being able to see into the Far Realm. This sight also is known to cause madness.
Aym

Aym was a Dwarven queen who was cursed by Moradin for her boundless depths of greed that lead to the destruction of her kingdom. Her spirit is powerful and she exists as a vestige. She appears as a female dwarf in the finery she was accustomed to in life, with tentacles for legs and two additional heads- that of a bull and a lion. She holds an iron at all times and places her brand upon those who bind her vestige, to whom she gives the benefits of her noble dwarven heritage, resistance to fire, the ability to engulf oneself in flames, and enhanced ability of destruction when it comes to inanimate objects and structures. She also gives them her greed, an overwhelming sense of it, with the strange exception that they will be compelled to give money to any dwarf that tells them their first name.

### Terms of Binding

Aym's name must be invoked and two gold coins buried in front of her spirit.

### Abilites of Aym's Vestige

Dwarven Step: You can move five feet faster per round while wearing medium or heavy armor.

Halo of Fire: At will, you can shroud yourself in a wreath of flame. Any opponent that strikes you in melee takes 1d6 points of fire damage, unless it is using a weapon with exceptional reach. You can also deal 1d6 points of fire damage with each melee touch attack you make. Your own flame does not harm you, nor does it harm objects unless you will it to do so.

Improved Sunder: You gain the benefit of the Improved Sunder feat.

Medium Armor Proficiency: You are proficient with medium armor.

Resistance to Fire: You have resistance to fire.
Diopsid

### Abilities

Winged Descent: While its wings are too small to allow the Diopsid the ability to fly, it can easily use its wings to glide from high heights, at a rate of 60/ft per round the diopsid can safely fall from any distance.Extra-Limbed: The diopsid has one set of primary arms and one set of smaller arms for balance. Using these secondary arms the diopsid can stabilize itself in order to carry oversized swords and shields, or dual-wield two-handed weapons with ease.

Limb Symmetry: The balance provided by the second set of arms nullifies Dexterity requirements on the Defensive Duelist feat, or any other weapon-related feats with Dexterity prerequisites.

Awkward-bodied: The diopsid is unable to wear anything greater than light armor without taking penalties to dex and stealth due to the weight distribution of their carapace.Bioluminescence: The underside of their body can function as a light source in a 20 foot radius, this can be turned on and off at will.

Sleepless: Is immune to sleep effects and does not require sleep.

Diopsids are strong, loyal, and curious Insectoids. They are known to cause their companions distress from their constant questioning and exploring and can be somewhat bull-headed because of this need to know.

Diopsid are large humanoid beetles, often with separated eyes like a weevil but many also resemble Hercules and rhinoceros beetles as well.

The Diopsid live in tribal units across Zawadi deep underground in interconnected tunnels in which each member is related in a sort of clan. When breeding pairs of diopsid from different clans pair off, they make their own clan and start their own village. The mother of the clan is always the leader.

The diopsids covet metal above all else, but their somewhat clumsy nature and the primitive state of their society prevents most from ever crafting something of their own. For this reason they seem to gravitate towards dwarves and humans as companions and are infinitely fascinated by these non-insectoid races.

A diopsid companion is opportunistic, sometimes giving others the impression that they are greedy, but they also care deeply about their reputations as warriors and will take this into account before offending someone close to them (or potential allies and employers).
Dagon

### Patron of

Aboleth, Skum, Kraken, Chuul, Kuo-Toa, Aquatic Naga, Sea Hags, Wastrilith, Myrmixicus, Sculvyn

An Obyrith who learned the dark secrets of Eldritch magic and wanted to become one of the Outer Gods. Dagon and his followers- twisted aberrations lurking beneath the oceans of the multiverse- purged the multiverse of hundreds of gods and goddesses, taking their place in those pantheons where he could. Dagon was a tutor to Demogorgon and much of the latter’s power is related to this tutelage. He has hundreds of Obyrith uzollru that follow him. He has cults among every aquatic humanoid race, particularly the Kuo-Toa (their patron goddess Blibdoolpoolp doesn’t seem to mind). Dagon is resentful of both the Great Old Ones and the Outer Gods for forsaking his power. He has a consort, a great uzollru with several heads who is named Mother Hydra, but her power seems to be relatively little.
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Damaran

Damaran appears as a strong human to those who see him in the material plane, but he is in actuality a coward. He is a crony and a follower for his father Meyanok and is often bullied into serving his sister Vara as well. He uses disease and poison to trick mortals into believing in the "Spirit Realm", a version of the afterlife of his own invention that does not actually exist, in order to convince mortals to serve him.
Dumathoin

Dumathoin is the protector of all mountain dwarves, chosen by Moradin to guard the dead and provide for the living. Dumathoin finds worship among the mountain dwarves but also among the Azer. His clerics are called the Talhund (hidden gifts) and they protect both mines and grave-sites from profiteers and looters. They are especially adept at combating Underdark creatures.

Dumathoin blessed a group of dwarves long ago who are called the Urdunnir. These legendary beings still supposedly exist deep underground.
Clangeddin Silverbeard

Clangeddin Silverbeard is a Dwarven deity devoted to the sheer rush of honorable combat. He teaches his followers how to behave honorably in war as well as techniques on fighting Giants who he despises.

### Worship

SIlverbeard's followers are called Alaghor and are trained day and night in combat. Their ultimate goal is to raise the competency of the entire dwarven race in battle with their prowess.

The Silver-braided are a more recent faction of his clergy that are preparing for direct war against the Giants, trying to take advantage of their current preoccupation with the forces of Tiamat.

### Relationships

Deities from other races consider Clangeddin to be somewhat bloodthirsty and little more that a barbarian, but his allies still consider him a valuable asset. The Giant deities especially hate him for his tactics on fighting their kind, especially Grolantor.

Clangeddin despises Labelas Enoreth.
Centaurs

A fey creature with the torso of a human and body of a horse.  They are fiercely territorial, but also valiant.  Most centaurs avoid fighting, preferring nonviolent means to discourage trespassers.  When they are threatened, however, centaurs become a deadly threat, using weapons and their physical strength to overpower and slay enemies.
Aerial servants

Aerial Servants are nearly transparent elemental humanoids made of blue sparking vapor. They are natives to the Plane of Elemental Air and are most commonly seen (or not seen) as summoned servants of clerics in the Air domain. When summoned, the servants perform simple tasks for their master and then return to their home plane. If given a task too complicated, or if a summoning spell goes wrong, the servants have been known to turn on their summoner and attempt to kill them, going completely berserk.

Aerial servants are strong, capable of holding 10,000 gold pieces over twice as fast as an invisible stalker. They are powered by dangerous weather and storms, so do poorly outside of their home plane in moderate or mild weather. At times, these storms can accelerate a servant's growth to such a degree that it splits, creating a new servant in a very painful moment. Aerial servants tend to wander alone, seemingly aimlessly for most of their lives.
Adramelech

Adramelech is the Chancellor of Hell, vassal of Asmodeus, and Keeper of Records, responsible for the general repository of knowledge in Nessus (most of which falling under the category of 'strictly forbidden'). He has a long-lasting rivalry with Phongor, with his vast network of spies being impeded by the rival's inquisitors. The two once worked together to have Armaros sent to live amongst the Rabble of Devil-kin.

Adramelech appears as a black-furred satyr with the head of an ass, the feet of a large bird and full plumes of a peacock behind him.
Bragi

Bragi was the first poet and is celebrated by bards still. Iðunn was his fair wife and their union was one of the most celebrated in Ysgard by the Aesir. Many of his poems and songs were done in his wife's honor. Also famous was his luxurious and fine beard, which is why men with long beards in the Ysgardian faith usually are referred to as Beard-Bragi as a nickname.

### Worship

Clerics of Bragi are generally known as skald or bragrman (meaning one who is exceptionally eloquent and wise) and are often bards as well as clerics. It is normal for parents who wish to have exceptionally talented bards for children to name their child Bragi. The chieftains and kings in lands that still worship the gods of Ysgard are known to take a Bragarfull when they make an oath which is of great import to the gods and their people, a ritual which involves the drinking of a full cup or horn in one gulp after making the oath. In certain times this is invoked by lesser members of the kingdom that are in the presence of the king and wish for their oath to be binding.

### Relationships

Much of what was known about Bragi has been forgotten to time (and the destruction of Ysgardian records in the Ragnarok), but one of the more interesting accounts of his temperament relates to Loki and the house of the Jotuun Ægir.

Loki had been responsible for abducting Iðunn and had only returned her after the threat of dire consequences from the gods, so when the Ysgardians went to have a great party at the house of Ægir (with a great cauldron of ale procured by Thor and Tyr) Bragi attempted to bar Loki from entry, attempting to publicly call him out for treachery. Loki gave an eloquent speech and greeting to all of the gods save Bragi and in doing so greatly shamed the poet who began to offer Loki great gifts in order to make peace but these were rejected by Loki, who instead accused him of cowardice- an accusation that hit hard. Bragi, incensed, proceeds to threaten Loki while also refusing to meet him outside for an actual duel which Bragi insists he would win. Iðunn attempted to calm Bragi but Loki attacks her as well, accusing her of soothing the man that killed her brother, referring to an incident which was known only by the Aesir, and likely a result of Bragi's supposed cowardice. In an act of diffusing the conflict, Odin stepped in and allowed Loki passage into the hall.

Later in that same feast Loki slayed Ægir's servant Fimafeng (mostly since Loki was jealous of the praise Fimafeng received that he felt he often did not receive). After this event Freyja remarked that if she had any son as brave as Balder in present company they would have delivered Loki's head to her in an instant, a subtle jab at Bragi that betrayed her true feelings towards him.

Needless to say Bragi had strained relationships with most of the Aesir excepting his wife and Odin.
Ares

Ares is an Olympian god of war, known to some as Mars, representing the violence and primal savagery of battle. He is a being of pure passion over reason and is associated even by the followers of his pantheon, with being a god of terror and slaughter. He is the one who rallies warriors to fight suddenly, the one who displaces peasants and forces the weary to war.

In the war of the Titanomachy Ares faced off against the Titan Pallas deep in the lower planes, their battle ending finally in the banks of Styx. When Ares struck the final blow against the Titan, the force of his anger was all-consuming and his passion and the Titan's blood were jolted by the force of the River of Blood, creating the gods Nike, Kratos, Zelus, Bia, and the monstrous Scylla who escaped through the waterways. In order to further prostrate the Titan, Ares flayed him, fashioning the flesh into the unbreakable aegis that would become the trademark of Athena.

### Relationships

> To me you are the most hateful of all the gods who hold Olympos. Forever quarrelling is dear to your heart, wars and battles. - Zeus
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Ares has mixed or strained relations with most of the Olympians, with his father Zeus and sister Athena despising him especially. He has had frequent affairs with Aphrodite, much to the distress of Hephaestus. Ares is the father of the Amazons, Eros, Anteros, Phobos, Deimos, Harmonia, and Adrestia. Ares is accompanied in battle by Phobos, Deimos, Adrestia, and his consort Enyo. He has also been a frequent consort of Bellona.

Ares respects most other gods of war like Tezcatlipoca, Anhur, and Bahgtru, this respect is one of the things his strongest detractors hold against him, since he supports evil and good in equal measure.
Argolcheir

Argolcheir was an ambitious Demon Lord who made an arrangement with Ahazu for power.

Argolcheir was an enemy of wizards and mages everywhere until being defeated on the parallel plane of the Forgotten Realms by Laeral of Waterdeep and mages hailing from the city of Neverwinter. The weakened Argolcheir, his physical form diminishing and his end of the contract due, was abducted by the cult of Ahazu and placed into the Wells of Darkness. Binders who are able to harness the power of Argolcheir’s vestige can create powerful anti-magic fields that last for long amounts of time, cleric and paladin spells being exceptions to these fields.

The prison of Argolcheir is full of ghouls and chasme that drain his energy and devour his flesh as quickly as the Abyss can restore it, giving his essence to Ahazu constantly.
Dragonborn

The dragonborn are a race of humanoids directly descended from dragons, although their exact origin is a matter of debate. Some believe that they were created through human rituals to the twin aspects of Asgorath, Bahamut and Tiamat, while others believe that they were created specifically by Asgorath to be their own race, while still others think that they are just the result of centuries of dragons breeding with humanoids and those half-dragons breeding true, similar to the origins of Shifters.

Regardless of their origin, the Dragonborn share a common culture of embracing law and order, with most working to maintain peace regardless of alignment. Dragonborn clans are usually divided by the color of their scales. It is rumored that each of the ancient dragonborn clans were once in service to a powerful ancient dragon of the same color. Many dragonborn scour the wild places of the world, searching for evidence of their clan's origins hoping to find the lairs of those ancient dragons, believing it to be their birthright. Most clans do not even remember how their draconic empires came to fall, but most blame it on the planar incursions of the Third Age.

The only place where dragonborn still hold positions of status however, is in the Golden Dragon Empire, where many of the nobility belong to the Golden Scales clan.
Agares

Agares was a Dao general serving under the father of the current Great Khan, Kabril Ali al-Sara al-Zalazil. Despite his generals being unerringly loyal, the Khan grew to see betrayal in all things, including his closest allies. Agares had done battle many times with a general of the Djinni and over time had grown obsessed with them, to the point where he made tactically bad decisions in an attempt to destroy the enemy. He thought his chance had come when an invitation to duel to the death came from his enemy and he gladly went, instead finding four of his own lieutenants who executed him on the orders of the Khan.

Those who bind to the vestige of Agares are said to become enemies of liars, speaking calmly and directly and punishing those who lie. They are also said to be afflicted with a dusty cough that prevents verbal spell-casting.

### Terms of Summoning Agares

The seal of Agares must be drawn on unworked stone or earth.

### Abilities of Agares' Vestige

Earth and Air Mastery: You gain a +1 bonus on attack rolls and weapon damage rolls if both you and your foe are touching the ground. Any airborne foe takes a –1 penalty on attack rolls and weapon damage rolls against you.

Earthshaking Step: As a standard action, you can stomp on the ground, causing every creature within 10 feet of you that is either standing or climbing on a surface connected with the ground to make a Dexterity save or fall prone. Once you have used this ability, you cannot do so again for 5 rounds. You and your summoned earth elemental (see below) are never knocked prone by the use of this ability.

Elemental Companion: You can summon an earth elemental to accompany you and fight for you. This creature obeys your commands to the best of its ability. If the elemental is more than 30 feet away from you at the end of your turn, it dissolves. If you lose your elemental to dissolution or destruction, you cannot summon it again for 1 hour. The size of the earth elemental you can summon depends on your effective binder level, as given on the following table:

 11th-14th
 15th-18th
 19+

Fear Immunity: You have immunity to fear from both magical and mundane sources.

True Speech: You can speak, understand, read, and write all languages spoken by creatures within 30 feet of you. To use an unfamiliar language, you must hear it spoken and see the speaker. Once you have used it, you can continue to do so for as long as your pact with Agares lasts. When speaking or writing in a language with which you are not familiar, you cannot lie.
Driller's Hives

Driller's Hives is the second layer of the Abyss. It was fully cataloged by the Fraternity of Order, who sacrificed countless lives in order to do so, the entire endeavor being categorized as a historic expedition for the faction. The layer is an endless underground maze of tunnels created by its natives, a race of demon insects that spread their eggs through a gaseous mist that permeates the tunnels and infects all living tissue that isn't insectoid in nature. The insects ruling the plane are called Ekolids and are led by the Demon Lord Tharzax, and is also home to twisted abyssal forms of other insects.
Fugue

Fugue, or the Fugue plane, is a realm located within the Astral Sea that is directly connected to Hades. The Astral half of Fugue is an ocean of negative energy while the other half is the flat grey and featureless landscape that holds the palace of Kelemvor and the City of Judgement. There is potentially a third planar connection to the Shadowfell.

The soul-ocean of Fugue is a prison for Dendar, who uses its close proximity to Dream in order to feed in short bursts.
Dukes of Hell

The Dukes of Hell are all devils in charge of important functions across the Nine Hells. They are often called Arch-Devils and have a similar power level to the Lords of the Abyss, but with a strict code of laws and layer of bureaucracy preventing much of the in-fighting that plagues the demons. Some Arch-Devils are still grouped in with the Dukes as nobility, despite not controlling a Dukedom. Lesser devils aren't respected enough for their names to be of general record, but there is a third class of devil known as the 'Rabble of Devil-Kin' who are exclusively greater devils exiled from all Dukedoms and forced to inhabit the outcast settlements of Avernus.

### The Arch-Devils

* Abigor
* Adonides
* Adramalech
* Agares
* Alastor
* Amduscias
* Azazel
* Baalphegor
* Baalzebul
* Baftis
* Balan
* Barbas
* Barbatos
* Bathym
* Bel
* Bele
* Belial
* Bensozia
* Bifrons
* Bileth
* Buer
* Bune
* Chamo
* Cozbinaer
* Dispater
* Erac's Cousin
* Fierna
* Focalor
* Gaziel
* Gazra
* Glasya
* Hag Countess
* Hutijin
* Levistus
* Lilis
* Lilith
* Machalas
* Martinet
* Mephistopheles
* Moloch
* Morax
* Naome
* Nisroch
* Neabaz
* Phongor
* Rimmon
* Tartach
* Zagum
* Zariel
* Zepar
Azael

Azael was a fallen angel turned Demon Lord and the primary ruler of Savage Searing, the 422nd Layer of the Abyss (now known as the Seeping Woods. In an attempted coup Azael was chained in the center of the primary city in the desert but even chained his magic was so great that there was no threat of his being deposed until Ma Yuan, The God Killer destroyed him in order to help Yeenoghu take the realm, which he was to be greatly rewarded for. Yeenoghu betrayed Ma Yuan, sealing him in the Wells of Darkness, and took over the realm, transforming the desert into a sea of savannas and jungles, all except for one small area that is still desert, stained black by the blood of Azael for all of time. Those who learn the secrets of Azael’s vestige can not be bound by any mortal means.
Aiueb Gnshal

An Outer God mainly worshiped by eating the flesh of humanoids and primarily prayed to by more intelligent ghouls. One who is blessed by Aiueb Gnshal may see what they see, in a form of limited omnipotence if they possess 'eyes on the inside'. The Tovaari warlord Kravash is said to have performed rituals to the Outer God in order to gain his power. According to legend he knew the outcome of any battle before it happened, and could change the tide of war by predicting where weaknesses lie in the enemies' defenses. Kravash's unceremonious death lead to the death of his empire as well, which could not be maintained by his successors. In the Fourth Age Aiueb's influence has waned greatly.
Elves

Elves are a collective of humanoids descended from one primary ancestor from the Feywild, which were known as Eladrin or 'High Elves'. Although True Eladrin still exist in small numbers throughout the Feywild, the elves most are now familiar with are quite different. There are several reasons for the current sub-races of elf spread throughout Nexxis, and their appearance in the plane can be directly connected to the planar boundaries weakening near the end of the Second Age as well as the campaign led by the Fomorians (pre-corruption) to eradicate the Eladrin from the Feywild. The first to immigrate were the Wild elves, the next the Wood elves (followed closely by the Drow), then the Moon elves, and finally the Sun elves. The primary difference in the forms of the elves, as compared to the singular and near-identical appearance of the Eladrin, can be traced back to a schism between the elves regarding their gods and irreparably tearing their pantheon apart. In addition to these main groups, there are other rare sub-races like the Merren and Avariel, but they have single patron gods within the greater pantheon.

The Seldarine's split caused many of the remaining Eladrin in the Feywild to forsake their pantheon for Fey deities, while another branch answered the call of the Raven Queen and are now the Shadar-Kai.
Ash rats

Ash Rats are animentals resembling flaming rats. They wander into warm places where they subsist on heat sources for nourishment, often living in fireplaces and furnaces. Nobody is entirely sure where they come from, how they turn heat into fuel for their bodies, or really much of anything about them other than the fact that they exist and show up from time to time. They are outright healed by fire but snuffed out by cold. They are almost always trailing smoke behind them, which slightly obscures them despite the natural light they exude.
Ardahan kalesi hakkında

Ardahan Merkez'de, Halil Efendi Mahallesi'nde yer alan Ardahan Kalesi, Osmanlı döneminde,16. Yüzyıl ortalarında Kanuni Sultan Süleyman’ın emriyle inşa edilen, günümüze kadar ulaşmayı başaran Ardahan Kalemizin tarihi oldukça eskilere dayanıyor.
Kalemizin çevresinde gerçekleştirilen prehistorik araştırmalarda eski Tunç Çağı’ na ait bulgular elde edilmiştir.
Bununla birlikte kale tarih boyunca çeşitli krallıkların hâkimiyetine girmiştir.
Tam olarak şehir merkezimizin kuzeyindeki Halil Efendi Mahallesi ile Ardahan Merkezini birbirinden ayıran Kura Nehrinin hemen sol yanında yer alan Kalemiz dikdörtgen bir mimariye sahiptir.
Tarihi oldukça eskilere dayanan ve ilk inşa evresi kesinlikle bilinmeyen Ardahan Kalesinin Selçuklular tarafından yapıldığı ve Osmanlılar döneminde sürekli kullanıldığı bilinmektedir.
Kalenin dikdörtgen plan oluşturan sur duvarları baştan başa kare tavanlı ve çokgen planlı çok sayıda kule ile desteklenmiştir. Kule köşelerinde düzgün ve kesme taş, harç olarak Horasan harcı kullanılmıştır. Kalenin duvar örgü tekniği, çokgen kuleleri ve konumlandırılmış biçimi ile Rumeli Hisarını andırmaktadır.
Batıdaki büyük kapısı üzerinde Arapça bir kitabe bulunmaktadır. Kitabede "Arap, Rum ve Acem ülkelerinin deniz ve karalarının sahibi padişahlar padişahı Selim Han'ın oğlu Sultan Süleyman-ı Azam namına yapılmıştır. Mülkü kıyame kadar baki kalsın." Yapıldığı tarih: Şevval 963 (Miladi 1544) (Rumi 956-960) yazmaktadır.
D'hin'i

### Abilities

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.Air Mastery: Airborne creatures have disadvantage when making melee attacks against a d’hin’ni

Natural Spellcaster: Has the prestidigitation cantrip and can cast Wind Wall once per long rest

Voice of the Wind: can throw their voice through the wind up to 50 feet to make a distraction.

Before the kingdoms of humans infested the material plane there were the great cities of the Djinn and the Efreeti. While elves made for bad slaves and orcs and humans were best suited to manual labor in fields or as warriors, the auran djinn found halflings to be favourable house-servants and so many thousands were forced into lives as domestic slaves. Around the end of the largest Djinn empire in the material plane there were an estimated several hundred, possibly several thousand cases of these former house-slaves and their Djinn masters consorting with one another and producing hybrid offspring. Today they number in the 1-2,000 range and tend to be grouped and clustered in the same cities their families had once tended to so many millennia ago. Visually a D’hin’ni is nearly identical to an ordinary halfling, on average, with slightly darker features but some do take on more pronounced Djinn traits like deep blue-purple skin or wild black beards. D’hin’ni are considered by most desert-dwellers to be good companions, quick with jokes and a hand, but not all other races look upon them favorably. Genasi consider them to be mostly inferior and slow-witted, at an extreme one might consider them an abomination or a mistake. D’hin’ni do not enjoy lives as nomads or wanderers and those who do take up adventuring prefer to do so in a city, or at the very least somewhere with a solid and lively base of operations.
Berna

Berna is the daughter of Meyanok.

Berna was formerly the goddess of hatred and vendettas but her heart was healed by the force of Xanag's love.

Centuries of influence from her sister Vara had twisted her mind, but now she knows that redemption is possible for all beings and everyone is capable of love. She hopes someday to see the same kind of redemption for her siblings, not just Vara but also Damaran.

Those who have seen her in the material plane say she is a proud and muscular woman with the pelt of a jaguar as a cloak.