recursal/Fanatic-Fandom huggingface dataset:
SPLINTERLANDS

Splinterlands is a decentralized, digital collectible trading card game built on blockchain technology.

Splinterlands is an epic, multiplayer fantasy card game within which thousands of gamers battle every day with monsters in a fight for control of a chaotic world at war.  Full transparency of the blockchain's distributed ledger enables gamers to see how many of each different card exists in the entire game.  Every card is individually owned, which means that even the creators of the game cannot take them away from any player, and all players are free to buy, sell, or trade them just like physical trading cards.

Splinterlnads WIKI
Drifter

*\*Outcalsts who learn to defend themselves swiftly and brutally. Able to end fights in a single blow\**

## Class Overview

Drifter is a Tier 2 Class in the Ranger Class Tree. They have a **Cleaving** Damage Type and a **Chain** Armor Type.

## Class Skills

* Ruthless: Crit damage modifier increased by 50%
* Outcast: Crit increased by 25% if only one adjacent unit
Sea Genie

## Lore

The Sea Genie simply waits quietly in his dark, deep lair at the foot of Maka Peak. He is the only resident of the Cave of Mysteries, a powerhouse of magical force. The Genie was first summoned hundreds of years ago, and now he is prisoner to the ΛZMΛRÉ summoners, doing only their bidding and little else.
Delia

Delia is a country in Dark Deity.

## Profile

Delia is in the center portion of Etlan, and has a calm, relaxed climate. Delia serves as the starting point of story, and Irving's motherland. Under the orders of King Varic, this country is currently at war with Aramor.

## Culture

Delia is ruled by a king or queen, and follows a familial based line of succession. The current King, King Varic, ascended to the throne after his father, King Fasil was assassinated by unknown forces. Although Varic believes that the assassins were Aramorian, he has no formal proof to back up his claim. Delia places a great deal of focus on politics and government rather than religion. Due to this, magical adepts have been shunned by the country and are only valued for their military usage.

## Notable Locations

**Sojourn**- The capital and center of Delia, where the royal family and prestigious military members reside.

**Redhill**-The hometown of Benji.

**Alaris**- A town which serves as a way of passage between Aramor and Delia.

**Kurch**-

**Dervin**-A formidable prison-town in which Delia stores excess prisoners.

**Canopy Bridge**-A town and bridge which borders the Dragon's Tail River, a prominent trading location for Delians. This is Sophia's hometown.

**Canopy**-A dense, expansive forest which hides an abandoned noble manor and bandit hideout. Sloane's old home was in this forest.

**Duskwater**- A reportedly peaceful and calm town situated just outside of the Canopy Forest. Cia and Elias lived in this town together, and served as defenders for the place.

**Silvergarden**-

**Highridge**-Highridge is a northern town near the Kharmont border, and holds a special appreciation for Faine, the god of oaths. The town holds an annual festival on the third week of every Duskwater, in order to celebrate Faine.

**Brookstead**-A military academy that trained Alden, Maren, Garrick, and Irving. Although the academy had a pact to send only its' graduating class into the Delian military for a thousand years, Varic decided to violate this pact and enlist the entirety of Brookstead's student body.

## Playable Characters from Delia

Irving

Maren

Alden

Garrick

Cia

Bianca

Sloane

Sophia

Benji

Rose

Monroe

Ford

Alexa
Phantom

*\*Those who have given in fully to divine power, relenquishing their mortality to commune freely with a god's power\**

## Class Overview

Phantom is a Tier 3 class in the Cleric Class Tree. It specializes in Mastery, Speed, and Luck, wielding Holy magic as their Weapon. It has a **Holy** Damage Type and a **Rune Cloak** Armor Type.

## Class Skills

* Ethereal: Can't take more than 49% of max health in non-crit damage
* Reaper: Damage increased by foe's missing health
Chapter 18: Homecoming

## Homecoming

### Objective

Liberty is valiantly defending Brookstead on her own - reach her and repel enemy forces.

### Description

You've arrived at Brookstead too late- it is already under attack from Varic's forces. An unknown woman appears to be defending the town alone.

### Next

Chapter 19: The Rising Tide

Chapter 18: Homecoming *is a chapter in* Dark Deity*.*

## Story

Due to the publicity Irving's prison break received, the party begins to worry that Varic will target Brookstead next, and capture Esme as a hostage. When the party goes to Brookstead to see for themselves, their worst fears are realized. Varic sent a large army to destroy and capture Brookstead and its' people, caring not about the innocent causalities. A woman by the name of Liberty was defending the town by herself, until Irving and the party helped her clean the battlefield.

Once the party stops the invasion, Maren/Alden's grandfather and Garrick's father are able to be rescued. However, Esme has already been taken by the enemy. The mysterious woman defending the town reveals herself to be Liberty, Irving's aunt and a member of the Order of Eternals. Determined to protect her family and Esme, Liberty joins Irving's party and war effort.

"End of spoilers."
Dragoon

*\*Highly skilled cavalry that can cover large streches to push the advantage or defend allies\**

## Class Overview

Dragoon is a Tier 2 Class in the Warrior Class Tree. Focusing of Dexterity and Luck, they have extremely high Dodge, Accuracy, and Crit. Having the highest movement of any Warrior Tier 2, they are very mobile on the battlefield. Their weapon of choice is Spears. They have a **Piercing** Damage Type and a **Chain** Armor Type.

## Class Skills

* Deft Strike: Gain 2.5% Crit for each tile moved in the turn
* Deadly Precision: Crit is increased by 20% of Dodge
Duelist

"*Dexterous fighters that relish in the exhilaration of facing opponents one on one.*"

## Class Overview

Duelist is a Tier 2 Class in the Rogue Class Tree.They specialize in extremely high Mastery and Strength. Their weapon of choice are Swords. They have a Piercing Damage Type and a Chainmail Armor Type.

## Class Skills

* The Thrill: Power, Crit, Dodge, and Accuracy increased by 15% when no adjacent allies.
* Dexterous Style: Defense increased by 20% of Dexterity.
Tower Griffin

## Lore

Many years ago, the abandoned fortress in the Giant Grasslands of Primordia was the site of a great Wizards' duel. Once the spells had stopped, the fortress became enchanted and began producing creatures known as Tower Griffins. Their bodies are made entirely of stone, so the Griffins resemble gargoyles as they perch on the high points of various stone structures in the Splinterlands.
Rose

## Backstory

Rose was born and raised in Redhill, the largest township in Delia. She lived with her parents on a small farm, far enough from any other homesteads that she had little interaction with other people for a lot of her childhood. Her father is a fletcher, and they ended up spending most of Rose's days teaching her archery, something she had impressive natural aptitude in and picked up very quickly. As she reached her teenage years and had never had a real friendship with anyone other than her parents, she began to develop crippling social anxiety. Even when she joined her father on his trips to his shop in Redhill proper, interactions with his customers were a rarity for her. This only became more difficult as the years dragged on, and she considered it a personal failure on a daily basis.

At 15, Rose was out practicing archery and was abducted by a local group of bandits. Though she was never told the reason they took her or what their original plans for her were, several of them recognized her as a talented archer. They put her to work teaching the group archery, from that point on promising that no harm would befall her if she cooperated. Taken from her parents, the only friends she had ever had, and a home that she had never left for more than a day, this time was incredibly difficult for Rose. After many nights spent crying in the furnished cage they kept her in, her resolve hardened and she started to make the best of things in her own little way. She was determined to do a good job teaching so that maybe she would be able to return home sooner. She has been with the bandits for over a year, and her resolve is beginning to wane. Several of the bandits have been kind to her, and one even offered to help her escape. She had declined, afraid of what they would do to the both of them were they caught. She is getting closer by the day to accepting that offer.

## In Gameplay

### Aptitudes

Personal Skill - Unnoticed: Less likely to be attacked by enemy units.

### Bonds

* Elias
* Sophia
* Caius
* Helena
* Monroe
* Iris
* Maeve
* Wren
* Faust
* Alexa
Chapter 15: Koeli-Sumash

### Description

The Trial of the Soul offers a unique challenge. To advance, it appears you must defeat yourselves.

### Next

Chapter 16: The Marrows

*Chapter 15: Koeli-Sumash* is a chapter in *Dark Deity*.

## Story

The relic retrieved from the Temple of Hleric soon explains that the Temple of Koeli-Sumash is in the Shimmering Mists. After 3 days, the party finally reaches the temple and prepares to undertake the trial. For the physical part of the trial, the party are given the unique challenge of facing off against shadow versions of themselves.

Once the shadows are defeated, the party must pick a representative to enter the inner sanctum with the relic. Irving is quickly chosen due to his ties with every party member and aptitude for leadership. Once Irving enters the inner sanctum, he communes with Koeli-Sumash, the god of the soul. After receiving philosophical insights, assurance of his party's trust, and a wealth of eternal aspects, Irving exits the inner sanctum with a renewed sense of determination.

Oh also Faust snuck on the ship in a barrel.

"End of spoilers."

## Enemy Units

This chapter is special in the sense that all enemy units are mirroring the player units brought into battle. For example, bringing a Level 25 Knight Irving into battle would result in a Level 25 Knight Irving appearing in the battle as an enemy.
Hit Rate

Hit rate is determined by one unit's Accuracy minus the defending unit's Dodge. This number is them added to the map's Map Rate to form a percentage. This percentage is the unit's chance to hit. A number between 1-100 is rolled twice, and if **one** of the numbers rolled is below the displayed hit chance, the attack will hit. If both of the numbers rolled are higher than the displayed hit, the attack will miss.

The full formula for how hit is calculated as of version 1.5:

**accuracy = ceil(115 + (dexterity\*1.25 + weapon\_accuracy)\*5\*(max(0.3,(50-level)/50)));**

**dodge = ceil(40 + (true\_speed\*1.5 + dexterity\*0.5)\*5\*(max(0.25,(50-level)/50))); (edited)**
Advanced Stats

Advanced stats are made up of 5 categories: ACC, DDG, CRIT, TS, and POW.

## Accuracy (ACC)

Accuracy is calculated by a character's Dexterity, weapon accuracy, and level. Accuracy is then compared against an enemy's dodge to find a character's hit rate.

## Dodge (DDG)

Dodge is calculated by a character's True Speed, Dexterity, and level. Dodge is then compared against an enemy's accuracy to find an enemy's hit rate against you.

## Critical Rate (CRIT)

Critical Hits in Dark Deity multiply damage by 2.0 rather than the regular 3.0. The roll for a Critical Hit can only be triggered if the chance to hit has been triggered. Unlike regular hits, Critical Hits activate based off of one roll, not two.

The amount of CRIT you have during combat is determined by Luck \* .07 and a weapon's CRIT stat.

## True Speed (TS)

True Speed is determined by Speed - Weapon Weight. A unit must have 5 more True Speed than an enemy in order to Double Attack. True Speed is also factored into the calculation of Dodge.

## POWER (POW)

Power is determined by Strength or Magic (depending on the weapon used), and the weapon's POW stat.
Screaming Banshee

## Lore

In the highest peaks of the Raysco Range of Mortis, the Screaming Banshees live in mountain caves. Beluroc legend says there are three Banshees in all, but no more than one has been seen at a time, silhouetted across the top of the mountains in the moonlight. They have a horrifying scream, and when summoned to battle they use a powerful magic attack.

## Details

 Gold Foil Burn Value | 30,000 DEC per BCX
Strider

*\*Dangerous Folk who wander the wilds. Some may be more important then they seem\**

## Class Overview

Strider is a Tier 2 Class in the Ranger Class Tree. They have a **Slashing** Damage Type and a **Leather** Armor Type.

## Class Skills

* Relentless: The second attack in a double deals +25% damage
* Weightless: Halves the effect of Weapon Weight
Knight

*\*A skilled fighter, trained in chivalry and death\**

## Class Overview

Knight is a Tier 2 Class in the Warrior Class Tree. They are chivalrous in nature and are encouraged by their allies. They specialize in extremely high HP and Strength. Their weapon of choice is Swords. They have a **Slashing** Damage Type and a **Chain** Armor Type.

## Class Skills

* Chivalry: Power increased by 9% for each adjacent ally
* Sturdy: HP is increased by 35%
Chapter 2: Desperate Defense

## Desperate Defense

### Objective

Defend the Duskwater inn for 7 turns until Lincoln and Bianca arrive with reinforcements.

### Next

Chapter 3: Setting the Trap

*Chapter 2: Desperate Defense* is a chapter in *Dark Deity*.

## Story

This chapter begins with Headmaster Galen formally conscripting the entirety of Brookstead academy under King Varic's orders. As graduates themselves, Irving, Maren, Garrick, and Alden are all thrust into the war effort. Irving and his fellow students are placed under the command of Lincoln and Bianca, two higher ranking officers in the Delian military. The party soon sets off for Duskwater in order to recruit more soldiers for Varic's army. At Duskwater, the barmaid Cia and her friend Elias decide to enlist in the army, and Cia goes to pack her belongings. However, Irving's party must fight their way out of Duskwater Inn when a band of bandits suddenly emerges.

With the help of Lincoln and Bianca, the bandits are soon dealt with. But after discovering that the bandits had a larger base north of town, Lincoln decides to eliminate the bandits at their source.
Weapons and Spells

## Overview

This page documents useful information on weapons, damage type matchups, as well as the names, stats, and descriptions of weapons as they upgrade.

Weapons are split between two categories: physical weapons and spells. Physical weapons deal damage based on the unit's Strength (STR) and spells deal damage based on the unit's Magic (MAG). These weapons are further split into four types: power (prioritizing straight damage), finesse (prioritizing critical chance), focus (prioritizing accuracy), and balance (a balance of the previous three and typically being the lightest weight weapons with a few exceptions).

You can level up a weapon's stats by upgrading them at the base (available starting in Chapter 3) using tokens.

Weapons also have a type of damage that they deal which determines their damage effectiveness. The effectiveness is based on the damage type versus the armor type. This is known as the Advantage System. All damage types are more effective against two armors and less effective against the other two. Based on the unit's Mastery (MAS) skill, the strengths become stronger and the weaknesses move more towards a neutral damage. The effectiveness can be viewed by hovering over the damage type at the top of the character's info.
Chapter 20: Arrogance

### Description

Akmenos has summoned the dead to defend himself, and tied their life force to his own. To defeat him, you must defeat his minions.

### Next

Chapter 21: The Advance Begins

Chapter 20: Arrogance *is a chapter in* Dark Deity*.*

## Story

Despite the possibility of a trap, Irving resolves himself to meet Akmenos at Arrogance's Peak to rescue Esme, while the rest of the party follows behind him. At the top of Arrogance's Peak, Akmenos speaks to Irving alone, and recites the tale of how the mountain was created. A human woman built up Arrogance's peak to try to reach the gods, with the help thousands of her fellow humans. Although the woman's intentions were innocent enough, a certain god saw her creation of Arrogance's Peak as an insult, and struck her, the tower, and hundreds of her followers down as punishment. But as punishment for meddling in human affairs, this certain god never received any followers and faded into obscurity. Akmenos compares himself and Irving to the god and mortal in this story. However, Irving is utterly disgusted by the means Akmenos uses to achieve his goals, and refuses to respect him in any sense.

After the battle, Akmenos appreciates meeting Irving, and disappears before the party is able to kill him. Elias reveals that something strange has happened with Akmenos' staff, and thus no one should touch it until it is further researched.

"End of spoilers."

## Enemy Units

**Akmenos**
LV: 35
HP:3800
STR:8
MAG:10
DEF:10
FOR:10
DEX:10
MAS:100
SPD:10
LCK:20
Witch Hunter

*\*Heavily armored archers who strengthen their allies and pick off magic users\**

## Class Overview

Witch Hunter is a Tier 2 Class in the Ranger Class Tree. They have a **Projectile** Damage Type and a **Chain** Armor Type.

## Class Skills

* Silencing Shot: Power increased by 50% against magic users
* Stand Together: Haste grants +40% Defense to target while active
Acolyte

*\*Devotees who give up portions of their immortal soul to access more of a god's power\**

## Class Overview

Acolyte is a Tier 2 Class in the Cleric Class Tree. They have a **Holy** Damage Type and a **Leather** Armor Type.

## Class Skills

* Consumption: Heals for 20% of damage dealt
* Unholy Furor: Healing increased Crit by 6% until the next attack, stacking up to 4 times
Promotion

## In General

Promotion is the class changing mechanic of this game. Promotion occurs immediately when a unit reaches level 10 and level 30. No promotion items are required, and there's no way to stop promotion from happening. Units promote to a Tier 2 Class at level 10 and a Tier 3 Class at level 30. Each promotion gives a unit 2 skills unique to that class. In each Class Tree, there are 4 options for classes in both Tier 2 and 3. Your choice for Tier 2 class **DOES NOT** affect your Tier 3 class. When promoting normally, the class you choose doesn't affect the character's base stats.

## Recruiting New Characters

When a newly recruited character's level is over 10, the player enters promotion to choose between one of the 4 Tier 2 classes for that character. Base stats vary depending on the class you choose

## beach mode

when a character joins in beach mode you chose their tier 2 class then chose their tier 3 class when they join with no break
Neullais

### Geography

A mountainous landscape dotted with rivers, which is complimented by a cold climate.

Neullais is a country in Dark Deity.

## Profile

Neullais is in the Eastern portion of Etlan, and has a swampy, rivery landscape.

## Culture

Neullais has a strict intolerance for adepts, and excels in witch hunting and using witch hunters. Any adepts that are revealed must undergo a "purification ritual", which few survive.

## Notable Locations

**Lavelle**- The Capital of Neullais.

**Arrogance Peak**- A formidable mountain used as a base of operations by the necromancer.

## Playable Characters from Neullais

Elias

Iris
Sentinel

*\*Towering warriors whose arrival on the battlefield inspires allies to seize victory\**

## Class Overview

Sentinel is a Tier 3 class in the Warrior Class Tree. It specializes in Defense, Fortitude, and Mastery, and wields Swords as their Weapon. It has a **Slashing** Damage Type and a **Plate** Armor Type.

## Class Skills

* Bulwark: Adjacent allies gain 20% of unit's defense
* Towering Presence: Adjecent allies gain +10% power
Crusader

*\*How much is a Crusaders' oath worth? Nothing. Everything\**

## Class Overview

Crusader is a Tier 3 class in the Cleric Class Tree. It specializes in Strength, Defense and Fortitude, wielding Maces as their Weapon. It has a **Crushing** Damage Type and a **Plate** Armor Type.

## Class Skills

* Divine Purpose: Attacking increases the strength of next heal by 10%, stacking
* Zealous Rush: Movement +3 when a bonded unit is below 20% HP
Blaze

*\*Disciples of flame who master the inferno ignited in their blood\**

## Class Overview

Blaze is a Tier 2 Class in the Adept Class Tree. Unstable as it may be, Blazes are masters of Fire Magic, and uses its unpredictability to their advantage. Blazes have a very high Magic and HP aptitude, but are below average in almost every other area. Just like a wildfire, its skills can spread havoc across the battlefield. It only needs the right moment. Blaze has a **Fire** Damage Type and a **Rune Cloak** Armor Type.

## Class Skills

* Heat Flash: 33% chance to deal 60% increased damage
* Bonfire: Kills grant +4% Power
Assassin

*\*Cunning and deadly, these killers abide by a creed of discretion and anonymity\**

## Class Overview

Assassin is a Tier 3 class in the Rogue Class Tree. It specializes in Speed and Luck, and wields Daggers as their Weapon. It has a **Slashing** Damage Type and a **Leather** Armor Type.

## Class Skills

* Relish in Death: Gain 50% crit for 1 turn every 2nd kill
* Creed: +20% crit damage per friendly deployed rogue
Thunderlord

*\*Adepts who have heard the storm's call and accepted it, riding astride powerful lightning drakes\**

## Class Overview

Thunderlord is a Tier 3 class in the Adept Class Tree. It specializes in Mastery, and wields Storm Magic as their Weapon. It has a **Storm** Damage Type and a **Rune Cloak** Armor Type.

## Class Skills

* Ride the Lightning: 50% chance for a crit to deal +60% damage
* Catalyst: Crits against full health enemies deal +60% damage
Silvershield Knight

## Lore

The Knights are the law enforcement arm of the Order of the Silver Shield. They are well-trained in horseback riding and skilled in the use of a vast array of weaponry. If enemies are not felled by the Knights’ lances, daggers and crossbows, they will be trampled by the footfalls of the steeds.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Lincoln

## Backstory

A noble from Kharmont, Lincoln is now allied with the Delian army, and is a high ranking officer. He has a strong morality, and always wants to do the "right" thing.

## In Gameplay

Recruitment: Arrives at the start of Chapter 3.

### Aptitudes

Personal skill - Vindication: Magic is increased by 20% of Strength

### Bonds

* Irving
* Garrick
* Bianca
* Brooke
* Sara
* Vesta
* Maeve
* Wren
* Fenton
* Alexa
Chapter 7: Out of the Pan

### Description

An Aramoran Strike Force is destroying the aqueducts in Redhill- you are the only group in the area capable of stopping them.

### Next

Chapter 8: Into the Fire

*Chapter 7: Out of the Pan* is a chapter in *Dark Deity*.

## Story

The party is sent out by King Varic to protect Redhill from an Aramoran invasion. While protecting the aqueducts of Redhill from the Aramorans, the party encounters Benji, who aid the party in defending the town. After defending the aqueducts, fire begins to rise from the valleys of Redhill, and it is revealed that the Aramorans the party defeated were nothing but skirmishers. The main invasion army marches for the city of Redhill, which the party must defend from destruction.

"End of spoilers."
Ford

## Backstory

Ford grew up in Brookstead, Delia, where he attended the Brookstead Academy. The school and town are based on an ancient model of what many refer to as 'soldier farming'. Youth in Brookstead attend the academy and take up positions as Delian officers upon graduation. After their service is complete, they are granted an endowment of land in Brookstead to settle and raise the next generation of officers.

When Ford was still at the academy, his older brothers served in the Delia/Neullais border war. It was a brief but deadly conflict, one in which both of Ford's brothers died. He became increasingly frustrated with the paradigm he was stuck in. He honored his obligations, hoping to find a way to profit from his endeavors without returning to Brookstead.

In Ford's last year serving as an officer, he met a curious old man at a bar he frequented. Over the course of several hours and many drinks, they found a commonality - each wanted out of their situation. They hatched a plan to legally exchange Ford's endowment for the old man's ship. After they pulled it off, the loophole in Brookstead's contract that allowed for trading, if not sale, was immediately corrected. This made no difference to Ford, who happily sailed off on The Whale of Ale.

Over the last 8 years, Ford has forged a reputation as the greatest smuggler on Etlan. He's fended off so many pirate attacks that most privateers and opportunists know now to simply stay away. Ford would be the first to tell you that being a smuggler is 90% being a trader and 10% nerves of steel. Guards who he has tricked in the past often flip those percentages.

Ford has a soft spot for his niece, the only family he has left. The daughter of Ford's oldest brother, she was an orphan before her first birthday. Ford sends her enough money to live well without working, and his crew has come to understand that this is a large portion of what creates his coin-hungry tendencies.

## In Gameplay

### Base Stats

#### Aptitudes

Personal Skill - Sailor's Swerve: 8% chance to dodge, separate from regular combat dodge chance

### Bonds

* Garrick
* Maren
* Elias
* Brooke
* Samara
* Vesta
* Monroe
* Thae'Lanel
* Fenton
* Liberty
Chapter 25: Justice

## Justice

### Objective

King Varic has sent countless Delians to their lives in fruitless conflict. It is time to end his reign.

### Description

Nothing stands between the Revolution and Delia's liberation but King Varic Val'Distar, who refuses to relinquish his chokehold on the Kingdom of Delia.

### Next

Chapter 26: The Tower of Solace

Chapter 25: Justice *is a chapter in* Dark Deity*.*

## Story

Before the battle, Varic asks Empyrean for help in fending off Irving's party. Empyrean, however, responds by saying Varic has enough power to defeat the party without Empyrean's help. After Empyrean leaves, Varic still remains confident he can defeat Irving's party with Empyrean's aspect. But using their combined strengths and determination, Irving's party is able to take down Varic and free Delia from his tyranny. Even with this victory, they are not out of the woods yet...

"End of spoilers."

## Enemy Units

**Varic**
King
LV:45
HP:700
STR:40
MAG:0
DEF:40
FOR:40
DEX:25
MAS:50
SPD:25
LCK:30
Etlan

Etlan is a continent in Dark Deity, and the main setting of Dark Deity's story.

## Profile

Etlan is a vast land divided into 4 countries: Aramor, Delia, Kharmont, and Neullais.

## Aramor

Aramor is in the Southwestern portion of Etlan, and has an arid, deserty landscape. Ruled by King Rhoane, the country believes in honoring magical adepts. This country is currently at war with Delia.

Notable Party Members born in this country are:

Sara

Samara

Caius

Aurima

## Delia

Delia is in the Center portion of Etlan, and has an temperate, amicable climate. Ruled by King Varic , the country believes in shunning magical adepts due to its' preferred focus on politics rather than religion. This country is currently at war with Aramor.

Notable Party Members born in this country are:

Irving

Maren

Alden

Garrick

Cia

Bianca

Sloane

Sophia

Benji

Rose

Monroe

Ford

Alexa

## Kharmont

Kharmont is in the Northern portion of Etlan, and has a cold, mountainous environment.

Notable Party Members born in this country are:

Lincoln

Brooke

Fenton

## Neullais

Neullais is in the Eastern portion of Etlan, and has a swampy, rivery geography.

Notable Party Members born in this country are:

Elias

Iris
Classes

Classes are split up into Class Trees, of which there are 6.

Each Class Tree contains 9 classes, 1 Tier 1, 4 Tier 2s, and 4 Tier 3s. Tier 1 Classes have 1 skill, and Tier 2 and 3 each have 2 skills. Added with each character's Personal Skill, Tier 3 units will have 6 skills in all. Even if you obtain a character that isn't ever in its Tier 1 class, they will always have their Class Tree Skill.
Surge

*\*Powerful stormriders who use lightning and wind to devastating effect\**

## Class Overview

Surge is a Tier 2 Class in the Adept Class Tree. Surges control powerful Wind and Lightning Magic. They focus on Mastery and Luck, and are the most crit-focused Tier 2 Adept. They have a **Storm** Damage Type and a **Rune Cloak** Armor Type.

## Class Skills

* Eye of the Storm: 35% chance to guarantee a hit and add an 25% Crit
* Fettering Winds: Increased range on Chains by 2
Healing

Heal is an ability of the Cleric Class Tree that restores the health of an adjacent ally. Different skills and an aspect can increase the range or amount of health recovered, or add additional properties. Healing is considered separate from self-healing skills/aspects, such as Acolyte's Consumption, for chapter statistics and effects specific to the Heal action.

## Calculations

The basic healing formula is: `HP Recovered = MAG + 0.2(FOR) + 0.5(LVL)`
where MAG, FOR, and LVL (level) are the stats of the unit performing the healing.

Healing EXP is based on the difference between the unit's level and the targeted ally's level.
Grave Wounds

Grave Wounds put a spin on the genre-staple: Permadeath. Instead of units becoming unusable when they fall in battle they will come back at the start of the next chapter, but one of their stats will be lowered by 10%. The stat that is lowered will be determined based on what type of damage caused the Grave Wound.
River Hellondale

## Lore

 *River was born and raised in the city and lived on the coast his entire life. The view of the water from his bedroom window sparked his imagination as a child, and the sound of it lulled him to sleep. In time, he trained in water-based elemental magic and became an accomplished mage.*
When an opportunity came to travel to Praetoria, he couldn't turn it down. Upon his arrival, his natural affinity for helping others landed him a role on New Everitt's town council. He bonded with the town's leader, Bera, and was her trusted confidant in all matters.

River felt particularly helpless when the Creeping Plague came to New Everitt. He could do nothing to help those suffering, but when the Chaos Legion arrived, he took up arms alongside Bera to defend the town he loved.
Slayer

*\*Fierce killers, trained in an ancient technique developed to eradicate packs of powerful beasts\**

## Class Overview

Slayer is a Tier 3 class in the Rogue Class Tree. It specializes in HP, Strength, and Defense, wielding Axes as their Weapon. It has a **Cleaving** Damage Type and a **Plate** Armor Type.

## Class Skills

* Rampage: Power increased by 4% for every kill
* Annihilation: Power increased by 35% against enemies at full health
Chapter 26: The Tower of Solace

## The Tower of Solace

### Objective

The Soul Anchor has been opened in the the Astral Plane, allowing Akmenos to fight once more. End him once and for all.

### Description

After King Varic's death, Sojourn is wracked with a massive amount of arcane power, plunging the spire into the Astral Plane. Now, with the barriers weakened, Akmenos has made his move.

### Next

Chapter 27: The Darkest Hour

Chapter 26: The Tower of Solace *is a chapter in* Dark Deity*.*

## Story

After defeating Varic, Irving's entire party is shifted into the Astral Plane, along with the entirety of Sojourn's spire. Using the transitory state that the spire is in, the party will finally be able to enter the staff and defeat Akmenos once and for all. After entering the staff and defeating the necromancer Akmenos, the party is relieved he'll never be able to torture another soul again.

"End of spoilers."

## Enemy Units

**Akmenos**

Necromancer

LV:35

HP:100

STR:8

MAG:20

DEF:10

FOR:10

DEX:10

MAS:100

SPD:10

LCK:20
Chapter 21: The Advance Begins

## The Advance Begins

### Objective

The commander of Redhill's newly built fortress holds the King's forces together - ensure a swift victory.

### Description

Finally on the offensive, the Delian Revolution has marched on Redhill, where King Varic's grip is loose.

### Next

Chapter 22: Canopy Bridge

Chapter 21: The Advance Begins *is a chapter in* Dark Deity*.*

## Story

The scholars of Irving's group do some research into Akmenos' staff, and discover that it is able to anchor and contain souls with its' magic. Thousands of souls Akmenos has captured for necromancy writhe in pain, and Elias is desperately trying to free them all. Meanwhile on the war front, Alexa advises the party to capture Redhill, as capturing Redhill would cut off many trade routes to King Varic and supply the army with food. After a bit of discussion, the party decides to capture Redhill and it's newly built fortress, in order to deal a blow to Varic and also appeal to the citizenry of Redhill.

After capturing Redhill, party members such as Rose and Benji go off to visit their families and appreciate their victory.

"End of spoilers."

## Enemy Units

**Jericho**
LV: 33
HP:75
STR:25
MAG:8
DEF:34
FOR:41
DEX:19
MAS:18
SPD:17
LCK:11
Chapter 16: The Marrows

### Description

In the depths of the Marrows, the group comes across Fenton, a lone dwarf who leads them further still. To claim your base, you must slay the dragon that has long haunted the Marrows.

### Next

Chapter 17: Liberators

*Chapter 16: The Marrows* is a chapter in *Dark Deity*.

## Story

After receiving aspects and wisdom from Koeli-Sumash, the party feels confident enough to search for the aspect-stealing necromancer in Delia. Vesta asks a contact in Delia, Irene, to search for the necromancer. But from Irene the party learns that King Varic has become a tyrant ever since they left Delia. Due to Irving's determination to keep his mother safe and protect Delia's citizens, the party agrees to do something about Delia's corruption. Lincoln suggests first establishing a base in the Marrows, a dangerous yet discreet mountain outpost.

At the Marrows, the party meets Fenton, a dwarven inhabitant who needs help to defeat the dragon of the Marrows and reclaim his inheritance. The party agrees to help Fenton, and defeats the dragon of the Marrows. Fenton decides to stay with the party in order to watch his inheritance, until he feels prepared to haul it back home. Naming their new base Marrowhold, the party may now mount rebellions against King Varic.

"End of spoilers."

## Enemy Units

**DRAGON**

Level-30

HP-2500

STR-40

MAG-35

DEF-18

FOR-14

DEX-10

MAS-30

SPD-5

LCK-25
Chapter 11: Death is Lighter than a Feather

## Death is Lighter than a Feather

### Objective

There is a sorcerer standing amidst the battlefield preparing a massive spell. Reach him to stop it.

### Description

On the way to Swift Harbor, the group comes upon a massive battle between Delian and Aramoran forces. Amid the battle, a sorceror prepares what appears to be a devastating spell.

### Next

Chapter 12: Eye of the Storm

*Chapter 11: Death is Lighter than a Feather* is a battle in *Dark Deity*.

## Story

As a mysterious purple spire appears at Swift Harbor, Vesta wakes up and greets the party. She reveals that Aurima and herself are apart of an ancient order dedicated to protecting aspects, known as the Order of the Eternals. Due to the Order being located in Verroa, the party must go to Swift Harbor, and find passage across the Beryl Sea to reach Verroa. The party goes to Swift Harbor, and finds Empyrean at the center of the purple spire. They must reach Empyrean and defeat him in order to reach Swift Harbor and make it to Verroa.

Coincidentally, Sterling shows up to face Empyrean at the same time as the party. The two brothers, Irving and Sterling, attack Empyrean in sync, causing the purple spire to explode.

Despite this, tragedy strikes.

Sterling perishes as a result of the spire's explosion, unable to be healed by any cleric or magic. Irving is devastated by this loss, and passes out from the shock of losing his brother.

"End of spoilers."
Irving

## Backstory

Irving was born and raised in Brookstead, known for its first-rate military academy, which Irving attends. The school and town are based on the ancient model of 'soldier farming'. Local youth attend Brookstead Academy in the hopes of taking up positions as Delian officers upon graduation. Graduates who successfully reach the end of their military service are granted an endowment of land in Brookstead to settle and raise the next generation of officers.

Growing up, Irving learned all that he could of his father, whom serious duties called away, from his mother's stories. Throughout his childhood, he only ever held one man in a more favorable light, his older brother, Sterling. Though 8 years younger, Irving constantly aspired to receive the same level of martial training. The two spent many nights swinging practice swords in the fields, as soon as Irving had the strength to lift one.

As Sterling grew older, the two spent less time together, and Irving prepared for his own journey through Brookstead Academy, where many professors expected him to excel well beyond his classmates. His brother set a high mark, smashing many records that had stood for years, but the cool-headed, sure-footed younger sibling soon proved capable of besting many of the most talented students before he had even enrolled.

His progress only ever faltered when he reached the limits of training solo, at which point he met Garrick, the headmaster's son. For all the drive that Irving brought to the table, Garrick brought levity. They honed each other's skills and became fast friends. Now, one year from their graduation, they have achieved the highest rankings in the academy. Many eyes, both inside and outside of Brookstead, watch eagerly to see where their careers might take them.

## In Gameplay

### Aptitudes

Personal Skill - Natural Leader: Nearby allies gain 5 xp when Irving defeats an enemy

### Bonds

* Garrick
* Maren
* Alden
* Cia
* Elias
* Lincoln
* Sloane
* Sara
* Vesta
* Liberty
Chapter 14: Anchored Soul

### Description

Having just arrived at the Temple of Hleric, you must now find that which will lead you to the Trial of the Soul.

### Next

Chapter 15: Koeli-Sumash

*Chapter 14: Anchored Soul* is a chapter in *Dark Deity*.

## Story

The party makes it to the Temple of Hleric and searches for the relic to guide them to the Temple of Koeli-Samash. In the midst of the cult guarding the temple is a girl named Nao, who swears to protect the relic for the sake of her father's research. Nao mentions that her father would be able to reanimate her if she died in this battle, and thus did not mind fighting until her last breath. After the party kills Nao and retrieves the relic, a noxious gas fills the entire temple. Fortunately, the party is able to escape before they are killed by the trap.

The party soon learns that the relic is able to speak and communicate with them. The relic tells the party to return to Izn's Hope, as the Temple of Koeli-Samash can only be reached by sea.

"End of spoilers."
Samara

## Backstory

Samara is the daughter of Serenity Rhoane, King Rhoane of Aramor's only sister. She grew up in luxury in the Aramoran palace along with her older half-sister Sara. Due to King Rhoane only ever having one child, the sisters are 4th and 5th in line for the throne.

From as early as she can remember, Samara was groomed to be queen. In Aramor, which has had a tumultuous history with many assassinations, it is expected that any who might one day assume the throne are ready for it. What may have been a life of comfort and ease in other nations was a hard slog to capability for Samara.

Sara, who is one year older, has been Samara's role model all her life. She is driven, intelligent, and utterly consumed with her studies. At a young age, Samara concluded that she would never be half the queen that Sara could. She decided that instead of preparing herself, she would commit herself to protecting Sara.

Though Sara has a large extended family on her father's side, she rarely gets to see them. They live halfway across Aramor to the south, and it is difficult to get the palace guards to agree to a trip of that distance. Through the years, Sara and Samara have become inseparable. They are almost always found in the royal library, building upon their already impressive pools of knowledge.

Well known throughout Aramor, they are beloved by the people of Oasis. There is little praise to be shared for King Rhoane's son, and many citizens can be found quietly wishing that the throne will one day fall to one of his cousins.

## In Gameplay

### Aptitudes

Personal Skill - Royal Grace: Movement +1

### Bonds

* Maren
* Elias
* Bianca
* Brooke
* Sara
* Corvan
* Aurima
* Ford
* Thae'Lanel
* Wren
Champion

*\*The apex of power. Champions strike so hard that they are unable to double attack\**

## Class Overview

Champion is a Tier 3 Class in the Warrior Class Tree. Their weapon of choice is Swords. They have a **Slashing** Damage Type. Player characters in this class have **Plate** Armor Type, but enemies with this class have Chain Armor.

## Class Skills

* Herioc Might: Cannot double. 2.5x True Speed added to Power
* Vigor: Push range +1
Wiki 100% accurate doraemon

**¡Bienvenidos a Wiki 100% accurate doraemon !**
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Somos una comunidad web colaborativa sobre 100% accurate doraemon en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

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Astral Seeker

*\*Adepts who have nurtured their connection to the Astral Plane and mastered the power it provides\**

## Class Overview

Astral Seeker is a Tier 3 Class in the Adept Class Tree. They have a **Crushing** Damage Type and a **Plate** Armor Type.

## Class Skills

* Phase Shift: Able to use both hammers and arcane magic (Power and Balance become magical, Finesse and Focus stay physical)
* Cosmic Tides: 30% chance to heal for 20% max HP and bypass 25% of resistances
Chapter 19: The Rising Tide

## The Rising Tide

### Objective

Varic's soldiers have you surrounded - break through their ranks and escape Highridge. Note: each unit must escape individually! The chapter will not end until all units escape.

### Description

After Irving's Speech, Varic's soldiers have broken up the festival. There is little time left to escape.

### Next

Chapter 20: Arrogance

Chapter 19: The Rising Tide *is a chapter in* Dark Deity*.*

## Story

In order to recruit more soldiers for their cause, Irving and his party decide to deliver a speech to the citizens of Highridge, and rouse the people against King Varic using his numerous broken oaths. Irving delivers his speech at Highridge, but is quickly chased down by loyalist to the Delian crown. After a short skirmish, Irving and his party are able to escape Highridge with more soldiers than they went in with.

As they prepare to leave, an Undead Soldier greets Irving's party, and tells them that Esme, Irving's mother, is being held at Arrogance's Peak by Akmenos. Irving and party are given an ultimatum of going to arrogance's peak in under 7 days, otherwise Esme will be killed.

"End of spoilers."

## Scenario Objective

Escape by reaching the edge of the scenario map. Note that this scenario doesn't end when a single unit escapes, unlike previous scenarios. You must have each unit escape individually & should plan accordingly to avoid someone being surrounded.
Aramor

Aramor is a country in Dark Deity.

## Profile

Aramor is in the Southwestern portion of Etlan, and has an arid, deserty landscape. Ruled by King Rhoane, this currently at war with Delia.

## Culture

Aramor is ruled by a king or queen, and follows a familial based line of succession. Regardless of how plentiful heirs are at a given time, every heir is taught how to assume the throne, due to the constant assassination threats that plague the royal family. In stark contrast to Delia, Aramor believes in honoring magical adepts and their attunement with the magical world.

## Notable Locations

* **Concordio** –
* **Sarhatt** –
* **Oasis** – The capital of Aramor, and the home of the royal family.
* **Temple of Faine** – A temple honoring the deity Faine, which is guarded and often cleansed by Vesta.
* **Aramorian Wastes** –
* **Swift Harbor** – An ocean-oriented port city which takes travelers to other continents.
* **Alaris** – A city bordering both Delia and Aramor, which was burnt to the ground by King Varic to kickstart the Aramorian war.

## Playable Characters from Aramor

* Sara
* Samara
* Caius
* Aurima
Guardian

*\*Clerics who devote themselves to protecting others, often proactively\**

## Class Overview

Guardian is a Tier 2 Class in the Cleric Class Tree. They have a **Crushing** Damage Type and a **Plate** Armor Type.

## Class Skills

* Resonance: Healing power +25%, heal spreads over 3 turns
* Last to Fall: Defense increased by % of missing health

## Trivia

In the game code, this class is called enforcer.
Monroe

## Monroe Val'Burin

> *"I don't see why we must scrounge like peasants. We could be paying someone to do this for us."*
>
>

## Background

Monroe is the son of Conn Val'Burin, a well respected but little liked Duke in the Delian court. Monroe grew up in excessive luxury, developing a hefty, if not entirely unearned, ego. At 15, Monroe's magical capabilities manifested in an abnormally aggressive way, leaving his private tutor with horrific burns. Since this awakening, the court has slowly adjusted to the reality that soon, when Conn Val'Burin passes, Monroe will be a force to be reckoned with. His peers often give him a wide berth, as rumors have spread of a ruthless temper and power both monetary and magical to back it up.

## In Gameplay

On a typical playthrough Monroe is recruited about midway through the story and due to his personal skill, high aptitudes and powerful class tree he is a formidable unit at the onset and remains that way throughout the game. Born Heir provides a tremendous increase to Monroe's HP and this makes him one of the bulkiest units in the game if capitalized on. This makes Mastery more important for Monroe than arguably any other character and makes the Arcanist and Wizard classes especially advantageous for him; although the uniqueness of his design will undoubtedly have many more viable strategies than merely these.

### Aptitudes

Personal Skill - Born Heir: HP increased by half of Mastery

### Bonds

* Cia
* Bianca
* Sloane
* Sophia
* Brooke
* Ford
* Iris
* Faust
* Rose
* Alexa
Inquisitor

*\*Holy Warriors who seek to stop errant magic users. Most effective when unexpected\**

## Class Overview

Inquisitor is a Tier 2 Class in the Cleric Class Tree. They have a **Crushing** Damage Type and a **Plate** Armor Type.

## Class Skills

* Inquisition: Power increased by 40% of enemies' Magic
* Righteous Cause: Healing doubles Accuracy for the next enemy phase