recursal/Fanatic-Fandom huggingface dataset:
Tristan

**Tristan George Miller** is a main character in the first season of Monsters. He is portrayed by Nathan St-Hillaire.

## Personality

*I’m his son! I’ve been here for him through thick and thin. You only been around for a year, if that. You think he’ll believe you over me?*

-Tristan to Lillian to Booker T. Washington

Tristan is level-headed and for the most part introverted. Outside of his normal friend group containing of Tyler, Amir, Shane, Dalvin, Santana & Justin, Tristan remains quiet and introverted although he remains friends with Judy and Chloe. Tristan can be vulgar and cold with people he doesn't know or people he dislikes, Aria for example.

Tristan offen faces scrutiny outside of school, for his actions. While he maintains good intentions for the most part, problems with his step-mom and him having sex with Aria has led to problems that Tristan finds it increasingly harder to hide; And while he maintains this narrative, he has been noted by Chloe, as "The Resident Fuckboy That Every Friendgroup Has"
House

## Summary

**House** ranked from level 0 to 5, including build site, tiny elves home, build site, quaint elves home, elves treehouse, which can rest for a different duration. The house is for elves to rest. Building sites can be moved and collected. level 4 to 5 can only be moved and the lower level's house can be merged and moved.
Gang Leader's phone

**Story**

The dang leader's phone is an item found on the dang leader after his defeat. It is used to find the password the his vault, along with some other interesting details.

**Opening the Phone**

One can open the phone through ether typing the password "123456," or using the thumb on his necklace for touch ID verification.

**Apps**

*tinder:* an awareness or investigation roll between 2-9 will tell the players that he's into non humans. 10-14 will say he's specifically into blue creatures for some reason. 15-19 will reveal that his profile picture is not actually of him, but of a Hansom Triton.

*Notes:* checking the notes app will reveal a passwords note, which contains the vault combination.

*Movies:* his only movie is "the best movie ever." a history or religion check of 7 or lower won't hold any results. while 8-11 will say that while they don't remember, they feel like they've heard it isn't very good. a 12 to 15 in history will tell them that it got a 1% on rotten tomatoes, and the person who gave it a positive review score is still running from the police to this day. a 16 to 20 in history will tell them that the producers actually invented blanks just for this movie, in an attempt not to break gun regulations. however, it seems they forgot that guns are illegal, real ammo or not. a 12 to 15 in religion will tell someone that it's on the list of movies that the church does not condone, while a 16-20 reveals that the list of movies the church does not condone was created in response to this movie, so that it could be on the list.

*Nord vpn:* Opening the app will show that he didn't actually set up the app, but that he simply downloaded it because they were a sponsor.

*reminders:*He has multiple uninteresting reminders about events that have already happened, but an insight or investigation check of dc10 will reveal he supposedly has a meeting with "Duke Ordny" coming up this week, though it doesn't say for what reason.

contacts: A bunch of scummy people, but with a dc10 check in insight, investigation or awareness, one can find Duke Ordny in his contacts.
Shops

**Shops**

*Trade-in weapon shop*; a place where one can buy an assortment of weapons.

*Fletcher's fletchery*; A store all about bow, bolt, crossbows and arrows.

*Hero's paradise armoring*; an armor shop

*Cloth King's Clothing*; a clothing shop

*Supply store*: sells basically everything else that's non magical.

*The Phone repair shop*; exactly what it sounds like.

*bakery*; food stuff
Monsters

**Monsters** is an upcoming teen-web-series set to premiere in May of 2021.

The series was created by Malcolm Martin & Alani Gutierrez both of whom serve as executive producers.

## Plot

Monsters is the story of Tyler, a star football player trying to escape the demons of his past and help his family's future by selling drugs. Unfortunately, him and his friends live in a neighborhood where this is the norm. Kids trying to blow each other's heads off. A neighborhood where everyone is perceived as a **MONSTER** by those who don’t live there

## Characters

Tyler - Malcolm Martin

* A star wide receiver for Mayfield High School who is forced to start selling drugs to help his family out.

Santana - Zayne Robinson

* One of Tyler’s best friends and a star receiver in his own right.

Dalvin - Malachi Jones

* Tyler’s soft-spoken other best friend, who has a passion for the arts and music.

Tristan - Nathan St-Hilaire

* The star quarterback of Mayfield High, who is part of Tyler’s group of friends.

Chloe - Sarah Walsh

* A teen mom who is a new student attending Mayfield who recently just moved from New York to “start over”

Aria - Danielle Mejiri

* Tyler's girlfriend who has a past of being promiscous.

Daishen - Kitaro Robinson

* Tyler's best fried outside of school who reps the local blood set.

## Episodes

**Episode 1 - Night at Tanisha’s**

Junior football star, Tyler Williams mourns the one-year anniversary of the passing of his brother and is in no mood to hang with his boys as usual. That is until, Tanisha, a popular albeit promiscuous girl, invites him to a party that Santana, Dalvin and Tristan all try their best to get into. Even though they're Tyler’s boys. Meanwhile, Chloe, a new teen mom who recently moved into town takes an interest in Santana, making his toxic and mentally unstable ex, Anastasia, jealous.

**Episode 2 - Mistakes Were Made**

Tristan accidentally sleeps with Aria, Tyler’s girlfriend while under the influence and she desperately begs him not to tell Tyler despite her past. Meanwhile, Tyler sees his mom is struggling to help pay rent and after seeing an eviction notice, he runs to his friend and gangbanger, Daishen for work to hopefully pay the rent and get the notice removed. Meanwhile, Dalvin’s overbearing parents put a strain on him and Judy’s relationship.
Daishen

**Daishen Jones** is a main character in the first season of Monsters. He is played by Kitaro Robinson repsecitvely

## Personality

*"C’mon Ty, you know how fast word spreads around the neighborhood"*

-Daishen to Tyler before they arrive at the G in "Back To School"

Daishen is a quiet thug. A smart one too. While being friendly and considerate, unlike Malachi and DeAndre who are both rather loud and obnoxious, Daishen usually chills in the background and does him. Before dropping out to sell drugs for Freddy entirely, Daishen had the reputation for being a smart kid who hungs out with the likes Tyler and Santana's friendgroup for the most part along with Malachi.

Daishen plays a mentor role of sorts to younger dealers or dealers just starting such as Tyler but after seeing how the gang war has torn Mayfield Heights apart and the murders of Vernell and DeAndre, he begins to be enlightened to how gang life really is and as such, tries to figure his way out.
The Gang leader

The Gang leader is one of the boss of the first session

**Story importance**

The Gang leader's gang was hired out to steal a military shipment of guns (guns are illegal for non military in this world), and act that they achieved successfully. the heroes must infiltrate his base, take down his minions, and defeat him to bring the weapons back to the government.

**Mechanics**

HP; 30.

Stats

Str,14 (+2,) Dex 11 (+0,) Con 12 (+1,) Wis 7 (-2,) Int 10 (+0,) Char, 16 (+3,)

AC 11. (Leather armor equivalent)

**inventory**

Necklace with a thumb.

The Gang Leader's phone

sub-machine-gun

5 packs of ammo (20 bullets each)

2 grenades

**Actions**

*Multi-attack.* When using the sub machine gun, he can fire up to four times in a turn. when using brass knuckles, he can attack twice.

*Sub machine gun.* deals 1D4 (2) piercing damage, can fire a total of 20 shots before needing to be reloaded.

*Grenade.* make a dex saving throw of somewhere around 12, or take 2D8 (9) fire damage. if succeeded, take quarter damage.

*brass knuckles.* deal 1D4 +2 (4) bludgeoning damage.

reload (take 1 action to reload)
Hero's paradise armoring

Hero's paradise armoring is a small shop dedicated to armor. one can find all light, medium and heavy armor sets in this shop (other than plate armor,) along with a few shop specific armor sets. one such Item is the anti magic cloak, which reduces the damage of all incoming magical projectile attacks by 1/4, and can be worn over armor.
Trade-in weapon shop

**Story**

The trade-in weapon shop is a location where you can buy and sell weaponry, though the price at which the shop owner buys weapons is far below market value.

**Weapons for sale**

She sells all simple melee weapons, her long ranged assortment being slings, slingshots, nets darts and blowguns. She sells most martial melee weapons, excluding tridents, rapiers, glaives, flails, halberds lances and whips. some of the weapons have nicks on them, and none of them look completely unused, but they're all sturdy enough to work well in combat.

**Special weapons**

It is not uncommon for her to have a special weapon on display; the one of mention right now being her prized weapon, the String-Ray
Double barreled shotgun

**General**

Weapon name; double barreled shotgun.

Weapon type; gun.

Damage; the target must make a dex saving throw of 10+ your dex modifier. if failed, they take 1D12 damage. if they succeed, they take half damage.

**Properties**

ranged; 2 by 3 cone

reloading; takes one action to reload (contains 2 shots)

Special; one may fire both barrels at once, dealing 2D12+dex damage on failed save.
Sting-Ray

**Story**

The Sting Ray is a special device build into long sword sold at the Trade-in weapon shop, the shop keeper's prize possession. the Stingray electrifies any blade it's attached to, making it a potent addition to any metallic weapon, as long as the handle is insulated anyway.

**General**

Weapon name;The Sting-Ray

Weapon type; Martial

Damage; 1d8 slashing, 2 lightning damage.

**Properties**

versatile; 1D10 +2

Removable; the sting ray can be removed from the long sword it's attached to, and placed on any bladed weapon, as long as the weapon is insulated. adding the stingray to a weapon will make the weapon deal an additional 2 lightning damage.
Gang members

**Basic type 1**

*stats*; AC:12 (leather armor,) hp:11, +1 dex, +1 con. speed 30

*actions;* scimitar, +3 to hit, 1D6 slashing. crossbow, +3 to hit, 1D8 piercing

additional notes; dressed in hardened black leather which resembles a 20s area mobster

***Basic type 2***

*stats*; AC:13 (leather armor, wooden shield) hp:11, +1 str, +1 con. speed 30

*Actions;* mace, +3 to hit. shield bash, roll conflicting strength checks, if the shield bearer wins, the other is knocked prone.

additional notes; wears similar Black leather clothing to his scimitar wielding compatriots, but with a slightly more modern design.

**shotgun guy;**

*stats;* AC:12 (hide armor,) hp:14 +1 str, +3 con, -1 wis, +1 int. speed 25

*Actions*; Double barreled shotgun; +0 to hit. 10/20 range, 2D12 piercing damage. (only has 3 reloads on him?) short sword; +3 to hit, 1D6 +1 slashing damage.

*Additional notes*; The dwarf's face is pretty scratched up, it looks like he's been in a fight recently.

**pistol guy;**

*Stats;* AC:13 (leather armor) hp:12 +2 Dex, +2 con, -1 int, -1 char. speed 30

*Actions;* Hand Pistol; +2 to hit, 1D6 +2 piercing. Bonus attack; can use a bonus action to fire the pistol, but without any modifiers to hit. scimitar, +4 to hit, 1D6 +2 slashing.

Additional notes; yet another stooge in black leather, yet this one's dress-ware seems more flamboyant, in contrast to his black eye. had he been in a fight recently?

**brute;**

*Stats;* AC:14 (breastplate) hp:22 +3str, +5con, -2int, -3wis, -3char, speed 30

*Actions;* wrecking ball, +5 to hit, 1D12+3 damage. circular swing, everyone within a 5ft radius must role a dex saving throw. on failed save they take 1D6 damage and are knocked back 10ft, on successful save they take no damage and no knock-back.

*Additional notes;* Goliath's usually live stationary lives on mountainsides, but this one seems to have taken up a different hobby.
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Coin Vault

## Summary

**Coin Vault** ranked from level 0 to 5, belongs to building sites, including build site, taterred coin vault, build site, basic coin vault, nice coin vault, great coin vault, and opulent coin vault. With the level increased, the storage of coins increased as well. Most of them can be merged level by level. build sites cannot be merged, and the highest level can only be moved up to now.
Utrak

This planet is a Lava and volcanic like planet where the surface is always under extreme heat conditions while you would assume that this would mean the planet is uninhabitable that's where you are wrong. this planet in rich with mineral resources which many had sought to harvest and make their own. one such group who succeeded being named the Koli-To. This united group has advanced technology and was able to settle on Utrak and make it their home thousands of years ago. Now Utrak is a thriving tecnological ara where many come to find even the most Highly sought out tech equipment for their own.

   The technological city of Koli-To is known through all of Unland's universe and they are welcoming to everyone who comes here. People who visit don't stay long due to the fact that the natives here like the intensive heat so they do not have an thermal shielding outside their abodes. beyond the city is dangerous though were creatures of fire and brimstone lie as well as fire and other things lurk should one venture beyond it.

 magic:
 hybrid: | unavailable
Offical Party Jakes BFB Camp Wiki

**Welcome to Jake Parars BFB Camp**
This will teach you what PJBFBC IS ALL ABOUT were at our final 6 of the season Barf Bag, Cake, Flower, Lollipop, Yellow Face, and Firey. its current episode 21A is out Jake Parar Made a animation for the camp in episode 12 you should go check it out https://www.youtube.com/watch?v=isvJ45hmivs&t=1s.
Life Flower 1

## **Summary**

**Life Flower 1** is a common level, but a bit complex to pass.

## **Walkthrough**

* Step 1: Merge the life orb in five unions.
* Step 2: Drag the lava crystal downside to merge the fairy.
* Step 3: Drag the life flower to the right side to heal the dead land.
* Step 4: Click the merged life orb to heal the above dead land.
* Step 5: Drag the grass to the bottom to unlock the dead land around the crystal.
* Step 6: Collect life orb.
* Step 7: Merged the other fairy after the dead land is healed.
* Step 8: Drag the above grass to unlock the bottom grass.
* Step 9: Unlock the chest.
* Step 10: Merge the coins from the chest to heal the dead land.
* Step 11: To heal the destroyed torches at the corner and merge them into the restored torch.
Nimbus

Nimbus, the Exotic Air Monster is likely the best support asset to your team.

Having two of the most powerful Auras, **Gold Aura** and **Exp Aura**, Nimbus is unparalleled as a Support Monster and is typically placed towards the front line of any battle. Not only can it generate up to **250%** more Gold and **50%** more Experience, it also has has the ability to Increase **Critical Hit Chance** with it's **Chance Aura** (**+25%** Max) and **Chance Combo** (**+5%** per Air Monster).

Often paired up with Conduit, Nimbus is basically a requirement for mid-late game.

 Gold Buff
 Exp Aura
 Chance Combo
Auto Cast

**Q: What is Auto Cast and how does it work?**

Auto Cast is a feature you can purchase with gems in the Spells tab. Once you do so, you can assign Auto Cast to only one (see more info below) of the 4 spells slot of your choice (any spell equipped, basically) and it will automatically cast the chosen spell repeatedly, as long as you're online (because this feature does not work whenever you're offline), so it's recommended that you are able to leave your device on with Auto Cast also on, if you're looking to benefit from this investment.

The way it works is: whenever a spell is ready to cast (off-cooldown), the Auto Cast timer will start ticking, with an initial duration of 300 in-game seconds (meaning it technically gets faster the more Game Speed you have), and when that timer reaches 0, the spell is automatically cast. When it's duration ends, the spell then goes into cooldown, and when this one is done, the cycle repeats.

There are 2 or 3 things you might want to know about this feature: First thing is that you can unlock more spells to be auto casted using gems. Each unlock will cost more gems than the previous one. An extra note is that each slot/spell can run on a separate auto-cast timer (same duration/timer, but delayed), meaning you can, for example, set 2 spells to cast, with the second one casting 60 seconds after the first in each cycle.

The second thing is that you can also reduce the Auto Cast timer by 30 seconds (per upgrade level) using gems. Each upgrade also costs more gems than the previous, and it affects all slots/spells.
Squidley

Squidley, the final Water Monster unlocked, is the final evolution of Sheldon.

With it's area of effect (AOE) skill, Flooding III, it is able to do up to 5.0x Damage to all enemies on the map (see Ascension for details). If that's not enough, its Passive Skill: **Haste Combo** gives this monster a **+10%** Boost to Attack Speed for every water tower on the map.

 Haste Combo III
Fire Rock 3

## Summary

**Fire Rock 3** is a common level, which is not difficult to complete.

## **Walkthrough**

* Step 1: Merge the crystals in five unions to get two fairies.
* Step 2: Collect the fruit tree seeds to unlock all the fruit trees on the right.
* Step 3: Collect the cactus to merge and unlock all the cactus on the left.
* Step 4: Collect the fruits to gain coins and unlock the right coins on the dead land.
* Step 5: Collect the cactus to get woods and unlock the woods on the dead land.
* Step 6: Use the unlocked flame tree I to unlock the left flame tree I.
* Step 7: Merge the flame tree V to gain the flame stones to unlock the dead land.
* Step 8: Merge for the flame stone III.
Challenge 21

## Summary

**Challenge 21** is a challenge level, which is not difficult to pass. The time is limited.

## **Walkthrough**

* Step 1: Drag the moonlight tree to the above to unlock the super dead land, which can gain the grass II to unlock the above-left fog area.
* Step 2: Merge to get the flame tree V and the grass IV that can get the new moonlight tree.
* Step 3: Use the moonlight tree to unlock the other fog area
* Step 4: Follow the above step to unlock other fog areas. (Merge for the object which can unlock the fog area)
Challenge 18

## Summary

**Challenge 18** is a challenge level, which is easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Merge the objects to unlock the dead land.
* Step 2: When you gain two moonlight trees that can be moved, choose one of them to unlock.
* Step 3: Drag the chosen object to the fog area to unlock.
* Step 4: To gain the moonlight cross and the moonlight tree at the right corner.
* Step 5: Drag the moonlight cross to the center of the fog, then can gain another moonlight tree.
* Step 6: Merge the two moonlight trees with the one on the dead land to unlock the fog area on the other side.
* Step 7: Merge to get the restored torch.
Lucky Isles 3

## Summary

**Lucky Isles 3** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Merge the crystals to get the fairy, and merge the grass to unlock the dead land.
* Step 2: Continue to merge until getting two life flowers III. Pay attention to merge the life flowers in five unions.
* Step 3: Use the life orb and merge the life flowers to unlock the dead land.
* Step 4: Heal the grass III and merge to get the grass IV, then click to get the moonlight tree.
* Step 5: Use the moonlight tree to unlock the fog area, then unlock the portal first.
* Step 6: Heal the goblin rooms to attack them, and gain the witch output.
* Step 7: Merge to get two witch outputs II
Challenge 28

## Summary

**Challenge 28** is a challenge level, which is not difficult to pass. The time is limited.

## **Walkthrough**

* Step 1: Merge the portals on the four corners to get four fairies.
* Step 2: Merge the goblin rooms to attack the goblin.
* Step 3: Protect the life flower sprout.
* Step 4: Merge the witch output and life flower sprout to unlock the super dead land.
* Step 5: Continue to merge to get the goblin, and attack them to get the witch output.
* Step 6: Merge the witch output until getting the witch output III.
Kolk

Kolk, the final Air Monster unlocked, is the final evolution of Cotton Tail.

With it's area of effect (AOE) skill, Lightning III, it is able to deal 3.0x damage and confuse all enemies (limit of 3 times) within a **4m** radius for **2** seconds (see Ascension for details). Kolk also gains **Power Combo III** through its Passive Skill, which gives this monster a **+20%** Boost to Critical Hit Damage for every air tower on the map.

 Power Combo III
Life Land 1

## **Summary**

****Life Land 1**** is a common level, and is relatively easy to complete.

## **Walkthrough**

* Step 1: To drag the nearby floral crystal to gain the fairy, and drag the life flower together to merge into blue flower sprouts.
* Step 2: Drag the blue life flower to the above, and you will gain the glowing life flower. The fairy will collect the life orb from the two kinds of life flowers.
* Step 3: Click the life orb from them to heal the dead land until more than one torches are lighted, drag the three of the torches together, you will pass.
Ice Crystal 1

## Summary

**Ice Crystal 1** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Drag the lava crystal and the Angelic crystal up forward to merge for two faires.
* Step 2: Click branch pile to get life flower sprout to heal the bottom dead land.
* Step 3: Collect the ice piece to get the life orb to heal the central dead land.
* Step 4: Collect the water II to gain the coral to heal the above-destroyed torch.
* Step 5: Merged the restored torch.
Playable races

Here in Unland, we allow all playable races from the core books, meaning all of the following are allowed.

* Android
* Human
* Kasatha
* Lashunta
* Shirren
* Vesk
* Ysoki

In addition, the following races are all allowed, though should be considered as **Playtest**; if any of them turn out to be broken, the broken race(s) will be removed and any affected characters will need to be rerolled.

* Aasimar
* Amrantah
* Astriapi
* Bantrid
* Bear (Uplifted)
* Borai
* Damai
* Dirindi
* Draelik
* Dragonkin
* Dromada
* Drow
* Dwarf
* Elebrian
* Elf
* Endiffian
* Espraksa
* Formian
* Ghibrani
* Ghoran
* Gnoll
* Gnome
* Goblin (Space)
* Gosclaw
* Gray
* Grippli
* Half-elf
* Halfling
* Half-orc
* Hobgoblin
* Ifrit
* Ikeshti
* Ilthisarian
* Jububnan
* Kanabo
* Kayal
* Kiirinta
* Kish
* Kitsune
* Kobold
* Morlamaw
* Neskinti
* Nuar
* Orc
* Oread
* Osharu
* Pahtra
* Phentomite
* Ramiyel
* Reptoid
* Samsaran
* Sarcesian
* Sazaron
* Screedreep
* Seprevoi
* Shatori
* Skittermander
* SRO
* Suli
* Svartalfar
* Sylph
* Telia
* Tiefling
* Trinir
* Trox
* Undine
* Varculak
* Varratana
* Wrikreechee
Blooms 3

## Summary

**Blooms 3** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Switch the position of the wings crystal and life flower sprout in the center to merge for two fairies and life flowers.
* Step 2: Click the branch pile to get branches for merging life flower sprout.
* Step 3: Drag the two small fruit trees to the right to merge for the fruit tree.
* Step 4: To get the fruits and life flowers to heal the dead land.
* Step 5: Merge for the life flower IV to heal all the dead land.
* Step 6: Merge for the restored torch.
Moon Tree 3

## Summary

**Moon Tree 3** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1:Merge into the grass IV and collect the moonlight tree from it.
* Step 2: Continue to merge into the moonlight tree III to unlock the crystals to get the fairy.
* Step 3: Collect the moonlight cross from the moonlight tree.
* Step 4: Merge into the moonlight cross III and collect moonlight stone from it.
* Step 5: Unlock the left side crystals to get another fairy.
* Step 6: Collect the moonlight stone to get the life orb to unlock the ice piece.
* Step 7: Collect the ice piece to get the life orb to unlock the torch.
* Step 8: Merge the torches in five unions to get two restored torches.
Life Garden

## **Summary**

****Life Garden**** is a tutorial level. The alternate name for this level is "Tutorial Level 1".

## **Walkthrough**

* Step 1: To drag the central grass to the south two grass, then they will be merged into life flower sprout.
* Step 2: Now, you can see a merged life flower sprout, dragging it up forward, then it will be merged with the other two, and become a new life flower.
* Step 3: Dragging it to up forward again, it will be merged with the other two life flowers, which will produce a blue life flower sprout.
* Step 4: The three blue life flower sprouts will be merged into a glowing life flower.
* Step 5: If you want to get the twin life flower, then merged the three glowing life flowers.
* Step 6: Repeating the above steps and finding out the three same elements. Dragging them together until you complete the goal.
Barbary fig 2

## Summary

**Barbary fig 2** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Click the grass II to gain grass I to unlock the central grass on the dead land.
* Step 2: Continue to the first step to heal the dead land.
* Step 3: Merge the crystals in five unions to get two fairies.
* Step 4: Merge for the grass IV and collect the cactus from it.
* Step 5: Collect the wooden stake from the cactus to unlock the other dead land.
* Step 6: Merge into the restored torch.
Challenge 9

## Summary

**Challenge 9** is a challenge level, which is relatively easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Find out the isolated crystal at the left corner and merge them into five unions.
* Step 2: Merge branches to unlock the dead land at the four corners.
* Step 3: Merge the life flowers to get the life orb to heal the locked grass.
* Step 4: Unlock more and more grass by putting them at the corner.
* Step 5: Drag the life flower seed on the above-left side to heal the super dead land.
* Step 6: Merge the life flowers in five unions as long as possible to unlock the chest.
* Step 7: To get two twin life flowers.
Challenge 14

## Summary

**Challenge 14** is a challenge level, which is easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Merge the flame tree in five unions to get two flame trees II.
* Step 2: Merge the flame tree II into the flame tree III.
* Step 3: Merge the flame tree III to unlock the upside of the flame stone.
* Step 4: Merge the crystals to get the fairy.
* Step 5: Unlock the life flower sprouts and the flame tree,
* Step 6: Merge into the flame stone II and drag it to the unlock element fog.
* Step 7: Merge into the restored torch.
Challenge 22

## Summary

**Challenge 22** is a challenge level, which is relatively easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Start from the center, merge the objects to unlock the dead land gradually to the outer layer.
* The order of merging is grass I, life flower seed, the grass II, branches, the grass III, fairy, life flower sprout, life flower I, life flower II, life orb, life orb II, leaves of fruit tree, fruit tree seed, fruit tree II, fruit tree I, fruit tree III, fruit tree II, fruits, coins, fruits
* Step 2: Continue to merge until getting the fruit tree V.
Challenge 19

## Summary

**Challenge 19** is a challenge level, which is easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Merge to unlock the dead land to gain the grass III.
* Step 2: Drag the grass to the left bottom to unlock the tree remains.
* Step 3: Continue to merge to get the grass III to unlock the right bottom bone remains.
* Step 4: Collect the fruit tree seed to merge into the fruit tree and get fruits from it to unlock the super dead land.
* Step 5: Click the grass IV to get the moonlight tree and merge it into the moonlight tree II.
Challenge 5

## Summary

**Challenge 5** is a challenge level, which is relatively easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Merge to unlock the super dead land.
* Step 2: collect the life orb to heal the dead land.
* Step 3: collect the branches to get life flower sprouts and merge them for healing the dead land.
* Step 4: Drag the torches to merge for the restored torch.
Goblin Zone 3

## Summary

**Goblin Zone 3** is a common level. Be careful! Goblin will attack the fairy.

## **Walkthrough**

* Step 1: Drag the life flower sprouts to the left side and merge them in five unions to get the portal and goblin room.
* Step 2: Merge for the life flower upwards, and get the fairy
* Step 3: Merge for the portal.
* Step 4: Collect the life flowers to get the life orb, and heal another goblin room.
* Step 5: Merge the goblin in three unions, and attack them.
* Step 6: Collect the life flower to heal the fruit tree.
* Step 7: Merge the grass to unlock the right dead land, and gain the moonlight tree I.
* Step 8: Merge the central moonlight tree I and gained moonlight tree I to unlock the left dead land.
* Step 9: Unlock the dead land by merging.
* Step 10: Merge to get the restored torch.
Blooms 1

## Summary

**Blooms 1** is a common level, and is relatively easy to complete.

## **Walkthrough**

* Step 1: Drag the bottom claw crystal up forward and merge for two fairies.
* Step 2: Drag the grass to merge for life flower sprout, and click the branch pile to merge for life flower sprouts.
* Step 3: Unlock the fruit tree on the bottom to gain the oranges to heal the dead land.
* Step 4: Drag the destroyed torches together to merge for the restored torch.
Ice Crystal 4

## Summary

**Ice Crystal 4** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Drag the bottom floral crystal to get the fairy, and drag the right bottom snowflake crystal to merge for another fairy.
* Step 2: Drag the above windmill to merge to heal the dead land.
* Step 3: Collect the ice piece and windmill to get the life orb and Hyacinth.
* Step 4: Merge the collected ice piece to heal the dead land.
* Step 5: Collect the Hyacinth to get the Prism and click the Prism to get life orb.
* Step 6: Merged to heal the land and gain the restored torch.
Peace Isles 2

## Summary

**Peace Isles 2** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Drag the life flower sprout to the UNLOCK ELEMENT and merge them into the life flower.
* Step 2: Merge the claw crystals to get the fairy.
* Step 3: Put the right objects on the UNLOCK ELEMENT to unlock the fog area.
* Step 4: Merge the objects with the same elements to unlock the dead land.
* Step 5: Merge the flame tree V to collect the flame stone.
* Step 6: Merge into the flame tree VI.
Grass

## Summary

These seven levels of **Grass**, The grass harvest for good things. With the developments of the level, the good things will be better. The grass can be merged level by level except for the highest level's grass. level 1 and 2 cannot be collected, and level 3 to 6 can be collected, merged and moved. For level 7, up to now, it only can be moved.
Cloudy Isles 1

## Summary

**Cloudy Isles 1** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Tap the dragon crystal collection to merge for two fairies.
* Step 2: Merge the life flowers into the life flower IV in five unions as much as possible.
* Step 3: Merge for the fruit tree VI in five unions as much as possible.
* Step 4: Merge the crystals for another fairy.
* Step 5: Collect the fruits to unlock the super dead land.
* Step 6: To save Reindeer.
Fire Rock 2

## Summary

**Fire Rock 2** is a common level, which is not difficult to complete.

## **Walkthrough**

* Step 1: Merge the crystal to get the fairy.
* Step 2: Click the tree remains and branches to get life flowers.
* Step 3: Collect the life orb to unlock the flame tree.
* Step 4: Merge to unlock the flame tree on the top of the dead land.
* Step 5: Merge the flame stone in five unions to unlock any side of the super dead land.
* Step 6: Use the life orb to heal the other side.
* Step 7: Merge the unlocked flame stone to unlock the top of the super dead land.
* (You can choose to merge the flame tree V to collect enough flame stones)
* Step 8: Merge to unlock the flame stone II on the bottom sides.
* Step 9: Merge into the restored torch.
Cloudy Isles 4

## Summary

**Cloudy Isles 4** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Unlock the dead land by merging existing objects.
* Step 2: Merge the crystals to get the fairy.
* Step 3: Merge in five unions to get two life flowers IV, then unlock the fog area.
* Step 4: Merge to get the grass IV and click to get the moonlight tree.
* Step 5: Continue to merge until getting the moonlight tree II.
Open Fields 1

## Summary

**Open Fields 1** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Click the crystal collection to merge for the fairy.
* Step 2: Merge the grass in five unions to unlock the super dead land.
* Step 3: Merge to unlock the dead land towards the upside.
* Step 4: Collect the wooden stake to get the woods, and merge to unlock the left side's dead land.
* Step 5: Unlock the dead land towards the downside for getting the fruit tree.
* Step 6: Collect the fruits to unlock the right dead land.
* Step 7: Merge the goblin room to attack, then get the witch output.
Fruit Tree

## Summary

Different **Fruit Tree** belongs to different levels. Fruit tree includes leaf of a fruit tree, fruit tree seed, fruit tree sapling, young fruit tree, small fruit tree, fruit tree, large fruit tree, nice fruit tree, great fruit tree, aged fruit tree, elder fruit tree, and ancient fruit tree.

They can be obtained from merging, collecting, and sometimes discovered in box. All the fruit trees can be ranked from 0 to 10.

From level 0 to 10, they merged for the evolution and harvest. For leaf of a fruit tree, you can tap to collect, and for level 0 to 3, they merged only for evolution, but from 4 to 10, the harvest can be gained

From level 4 to 7, the harvest only has one kind: orange, apple, lemon, and pitaya. From 8 to 10, you can gain different kinds of fruits.

The quality of fruit is developed level by level, the better of quality, the greater of the sale price. From levels 0 to 3, the fruit tree only can be moved and merged, from 4 to 9, the fruit tree can be moved, collected, and merged except attacked. Up to now, the highest level is 10, and level 10's cannot be merged and collected.
Invisible Shadow 1

## Summary

**Invisible Shadow 1** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Merge the crystals to get the fairy.
* Step 2: Drag the divine stone piece to unlock a way to gain the flame tree and new divine stone pieces.
* Step 3: Merge the unlocked divine stone pieces to unlock the super dead land.
* Step 4: Unlock the right way to go through to get the flame trees.
* Step 5: Continue to merge until getting the flame tree VII.
Open Fields 4

## Summary

**Open Fields 4** is a common level, which is not so difficult to complete.

## **Walkthrough**

* Step 1: Merge the central grass, and merge the crystals in five unions to get the fairies.
* Step 2: Collect the brambles to get the life flowers.
* Step 3: Tap the life flower seeds on the ground, and unlock the lower-left corner's dead land.
* Step 4: Get the branches and unlock the right corner's dead land, then unlock the central fruit tree.
* Step 5: Use the grass to unlock the central area, and merge the floating life flower seeds to unlock the left and right side.
* Step 6: Collect the cactus from the grass.
* Step 7: Merge the fruit tree to unlock the destroyed torch on the upper area.
* Step 8: Merge to get the restored torch.
Barbary fig 3

## Summary

**Barbary fig 3** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Drag the left corner's grass I to merge for healing the central grass.
* Step 2: Merge the branches to unlock the left corner's life flowers on the dead land.
* Step 3: Merge the crystals in five unions to get two fairies.
* Step 4: Collect the wooden stake from the cactus, then merge them to unlock the other wooden stakes.
* Step 5: Unlock the left corner's area to get the cactus and unlock the other sides of the areas.
* Step 6: Merge into the restored torch.
Fruit Tree 2

## Summary

****Fruit Tree 2**** is a common level, and is relatively easy to complete.

## **Walkthrough**

* Step 1: Drag the Angelic crystal to the right above to get the fairy.
* Step 2: Drag five of the leaves of Fruit Tree together to get two Fruit Tree seeds and merge for the two Fruit Tree sapling.
* Step 3: Merge the three Fruit Tree saplings and the two Fruit Tree saplings on the dead land for the two young Fruit Trees.
* Step 4: Click the branches pile to merge for life flower sprout and let the fairy to heal the dead land.
* Step 5: Merged the Fruit Tree level by level and get the orange from the Fruit Tree to gain the coins merging for healing the dead land.
* Step 6: Tap the life orb to heal the land and drag the destroyed torch together to get the restored torch.
Life Land 8

## **Summary**

****Life Land 8**** is a quiet common level.

## **Walkthrough**

* Step 1: Drag the left above Floral Crystal to the right and merge five of them into two Fairies.
* Step 2: Drag the single Grass to the right side and get two Life Flower Sprouts.
* Step 3: Drag the other kind of Grass to the aboveand merge for the two Life Flower Sprouts.
* Step 4: drag the left corner's Life Flower Sprout upside and merge for the two Life Flowers.
* Step 5: Drag the left aboveof the Grass upper and get the two Life Flower Sprouts.
* Step 6: Merge the Life Flowers step by step and drag the destroy Torches together to get the Restored Torch.
Life Land 9

## **Summary**

****Life Land 9**** is a fairly common level.

## **Walkthrough**

* Step 1: Drag the nature crystal to the nearby to get the five of them together and get two Ffairies.
* Step 2: Click the branch pile to get the branches and get Life Flower Sprouts from merging.
* Step 3: Drag the above Grass to the corner and merge for the Life Flower Sprout.
* Step 4: Merge for the Life Flowers and unlock the Dead Land.
* Step 5: Let the fairies to collect the Life Orb.
* Step 6: Click the brambles to get the more Life Flower Sprouts.
* Step 7: To merge for the brilliant Life Flower and heal the Dead Land.
* Step 8: Drag the Destroyed Torches together and gain the Restored Torch.
Gentle Breeze 2

## Summary

**Gentle Breeze 2** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Merge the portals to get the fairy.
* Step 2: Merge the goblin rooms to unlock the advanced life orb.
* Step 3: Click the life orb to heal the dead land.
* Step 4: After attacking the goblin, merge to heal the dead land.
* Step 5: Merge the fruit tree, moonlight tree, and the witch output to unlock the dead land.
* Step 6: Merge to get the restored torch.
Peace Isles 3

## Summary

**Peace Isles 3** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Adjust the position to merge the ice piece in five unions.
* Step 2: Merge the crystals to get the fairy.
* Step 3: Collect the ice rock to get the ice piece to unlock the dead land, and merge for the ice piece IV.
* Step 4: Drag the ice piece IV to the right to unlock the fog.
* Step 5: Collect the water to merge, then unlock the dead land.
* Step 6: Merge to get the flame tree and collect the flame stone to unlock the top of the dead land.
* Step 7: Merge to get the ice piece X.
Moon Tree 6

## Summary

**Moon Tree 6** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Merge the moonlight cross in five unions to collect the moonlight stones.
* Step 2: Merge for the fairy to collect the moonlight stones to get the life orb.
* Step 3: Merge the life orb to heal the above super dead land.
* Step 4: Unlock the above moonlight tree II and merge them into moonlight tree III in order to collect the moonlight cross.
* Step 5: Merge for the moonlight cross V.
Challenge 13

## Summary

**Challenge 13** is a challenge level, which is easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Click the branches to get the life flower sprouts and merge into the crystal to get the fairy.
* Step 2: Collect the wooden stake to merge to unlock the left dead land.
* Step 3: Merge into the wooden stake IV, then unlock the wooden stake on the right bottom.
* Step 4: Merge into the grass and collect the cactus to merge to unlock.
* Step 5: Collect the cactus to get the woods and unlock the dead land.
* Step 6: Merge into the restored torch.
Burning Torch

## **Summary**

****Burning Torch**** is a tutorial level. The alternate name for this level is "Tutorial Level 3".

In this level, you will find a kind of new object *Torches*, which is the aim of most levels.

## **Walkthrough**

* Step 1: Drag the three floral crystals together to merge for fairies. The fairy will collect the life orb from the life flower sprout automatically.
* Step 2: Click the life orb to heal the dead land then drag the three torches together and merged them. You will pass immediately.
Grassy 1

## Summary

**Grassy 1** is a common level, which is not difficult to complete.

## **Walkthrough**

* Step 1: Click the grass II to get the grass I.
* Step 2: Merge the grass I to heal the dead land.
* Step 3: Merge the crystals in five unions to get two fairies.
* Step 4: Collect the life flower to get the life orb to heal the central dead land.
* Step 5: Click the fruit tree to get orange to unlock the above dead land.
* Step 6: Merged the grass III into grass IV and collect the cactus from it.
* Step 7: Merged the cactus III to get wooden stake I
* Step 8: Merged the wooden stake II to get woods.
* Step 9: Merge the woods to heal the dead land.
* Step 10: Unlock the destroyed torches to merge into the restored torch.
Grassy 2

## Summary

**Grassy 2** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Merge the clover crystal in five unions to get two fairies.
* Step 2: Collect the grass IV to get the cactus.
* Step 3: Merge the cactus to unlock the forward dead land and get the wooden stake I.
* Step 4: Merge the wooden stake I Into wooden stake II to collect the woods and then unlock the above dead land.
* Step 5: Merge into a fruit tree and gain fruits and coins to unlock the dead land.
* Step 6: Unlock the destroyed torches to merge into the restored torch.
Lucky Isles 2

## Summary

**Lucky Isles 2** is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: The level is relatively easy.
* Step 2: Merge the grass to get the life flowers, and merge the crystals to get the fairy.
* Step 3: Unlock the dead land toward the upside, then merge to get the grass IV and flame tree V.
* Step 4: Click the grass IV to get the moonlight tree, and collect the flame tree V to get the flame stone.
* Step 5: Merge to unlock the super dead land until getting the restored torch.
Life Orb

## Summary

**Life Orb** from level 1 to 10, is used for healing the dead land, and it can be found by harvesting life flowers in different levels. life orb releases healing power to the land. the higher the level is, the more useful life orb is. All the life orbs can be moved and merged. but only the level 10's life orb.
Challenge 27

Summary

**Challenge 27** is a challenge level, which is not difficult to pass. The time is limited.

## **Walkthrough**

* Step 1: Merge the life flower II to unlock the central land.
* Step 2: Merge to get the fairy and collect the life orb.
* Step 3: Put three life orbs around the advanced life orb to unlock one way randomly.
* Step 4: Continue to merge to unlock the dead land.
* Step 5: Merge the goblin rooms to get three goblins on three separate lands, then gain the witch output.
* Step 6: Merge to get the witch output II.
Lively Falls 1

## Summary

**Lively Falls 1** is a common level, which is not so difficult to complete.

## **Walkthrough**

* Step 1: Merge the crystals to get the fairy.
* Step 2: Collect the brambles to get the life flower sprouts to unlock the wooden stake on the downside.
* Step 3: Collect the wooden stake to get the woods, then unlock the upwards dead land.
* Step 4: After collecting the wooden stake I, merge to get the wooden stake III and put it in the center to merge for unlocking the dead land.
* Step 5: Collect the woods to unlock the dead land on the two sides.
* Step 6: Unlock to merge the crystals to get the fairy, then unlock to merge the cactus III, and collect the woods to merge for unlocking the dead land.
* Step 7: Merge to get two moonlight trees II, then unlock the central moonlight tree to get the torches.
* Step 8: Merge to get the restored torch.
Goblin Zone 1

## Summary

**Goblin Zone 1** is a common level. Be careful! Goblin will attack the fairy.

## **Walkthrough**

* Step 1: Drag the goblin room to merge for the goblin, and unlock the crystals to merge for the fairy and unlock the portal.
* Step 2: Merge the fairy and portal to attack the goblin.
* Step 3: Use the unlocked life flower sprouts to merge in five unions, then unlock the dead land.
* Step 4: Merge the flame tree I and the moonlight tree I to unlock the left corner.
* Step 5: Merge the leaves beside the goblin home.
* Step 6: Merge the life flower sprouts to unlock the left side.
* Step 7: Merge to unlock the dead land to the right side.
* Step 8: Merge the death rewards from attacking gobin.
* Step 9: Merge to get the witch output III.
Life Land 3

## **Summary**

****Life Land 3**** is a pretty common level. Slightly trickier than before. And the aim of this level is to get the Life Flower IV.

## **Walkthrough**

* Stpe 1: Drag the grass to merge for Life Flower Sprout, and drag it to the above to merge for Life Flower and heal the dead land.
* Step 2: Tap the Life Flower Seed floated on the screen on the ground and merged them for the Life Flower Sprout.
* Step 3: Continue to tap the Life Flower Seed on the ground to get enough flower sprout to get the higher level's Life Flower until get the Life Flower IV.
* Step 4: You will get the level bonus after you passed the station!
Life Flower 2

## Summary

Life Flower 2 is a common level, which is easy to complete.

## **Walkthrough**

* Step 1: Click the above life orb.
* Step 2: Click the branch pile to get branches to merge into life flower sprout.
* Step 3: Merge the branches to unlock the central dead land for space.
* Step 4: Merge the lava crystals in five unions to get two fairies.
* Step 5: Continue to unlock the new branch pile to get branches.
* Step 6: Merge the life flower level by level to get a brilliant life flower.
Challenge 15

## Summary

**Challenge 15** is a challenge level, which is easy to pass. The time is limited.

## **Walkthrough**

* Step 1: Merge the crystals to get the fairy.
* Step 2: Merge the grass.
* Step 3: Merge the flame tree to unlock the central flame tree.
* Step 4: Merge into the life flower sprouts and life flowers.
* Step 5: Merge the second grass, then merge to unlock the flame tree.
* Step 6: Merge the third grass, then merge to the flame tree.
* Step 7: Collect the flame stone to unlock the way of two sides.
* Step 8: Merge the restored torch first, and merge them into the restored torch II.