May 10, 2022 Patch

The **May 10, 2022 Patch** is a major patch introducing the thirteenth Season of *Apex Legends*.

## New content

* New Legend: **Newcastle**
* New map update: **Storm Point**

## Balance changes

 Fortified Legends
* Fortified no longer reduces headshot damage

 Crafting Rotation
* Flatline & Longbow coming out and are now floor loot
* Rampage & R-301 going into crafter

Gold weapons
* EVA-8, Bow, Flatline, P2020, Spitfire

 Helmets Buff
* Blue helmet headshot damage reduction increased from 40% to 50%
* Purple helmet headshot damage reduction increased from 50% to 65%

 Kraber
* Headshot multiplier down from 3.0 to 2.0
* Damage reduced from 145 to 140

 Rampage
* Increased reload time from 2.6 to 3.1
* Slightly increased handling times

 LSTAR
* Reduced headshot damage multiplier from 1.75 to 1.5
* Reduced headshot distance from 64m to 57m
* Overheat cool-off time increased from 2.5 to 3.6
* Slightly increased handling times

 Devotion
* Damage reduced from 16 to 15
* Reduced headshot damage multiplier from 1.75 to 1.5
* Reduced headshot distance from 64m to 57m
* Increased reload time from 2.8 to 3.2
* Draw time increased to 0.8 from 0.7
* Holster time increased to 0.75 to 0.65
* Raise time increased to 0.65 from 0.55
* Lower time increased to 0.6 from 0.5

 Havoc
* Improved recoil at the start of the pattern

 Dual Shell
* Removed from floor loot and  crafting bundles

 Mozambique
 Peacekeeper
* Increased limb damage from 0.8 to 1.0

Crate Weapons
* Spitfire back to floor loot
* Mastiff into crate

 Spitfire
* Damage decreased from 19 to 18
* Purple & Gold  Magazine capacity reduced from 55 to 50
* Crouched hipfire spread increased
* Removed  barrel attachment slot
* Reduced headshot damage multiplier from 1.75 to 1.5
* Reduced headshot distance from 64m to 57m
* Increased reload time from 3.2 to 3.4
* Draw time increased to 0.8 from 0.7
* Holster time increased to 0.75 to 0.65
* Raise time increased to 0.65 from 0.55
* Lower time increased to 0.6 from 0.5

 Mastiff
* Tightened blast pattern
* Ammo capacity reduced from 6 to 4
* Stockpile ammo: 28
* Damage per pellet increased from 11 to 14
* Increased pellet size
* Fire Rate increased from 1.1 to 1.2

 Cells
 Syringes
* Cells and Syringe spawn rates have been lowered by about 18%

 Rampart Improvements
* Sheila spin-up time decreased from 1.75s to 1.25s
* Amped Cover deploy health increased from 45 to 120
* Amped Cover deploy time decreased from 4.25 to 3.6

 Valkyrie
* Can no longer freely spin while launching during  Skyward Dive

Out of Bounds
* When going out of bounds the following will be disabled:
	+ Legends Abilities
	+ Weapons, Ordinances and Survival Items
	+ Healing items (Will not cancel mid healing)
	+ All Active Passives (e.g. Valks  Jet Packs)

World's Edge
* Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
* Added some additional cover around Lava Siphon's Lava Pit
* Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs

### Arenas Pricing Adjustments

 Thermites
* 100 → 75

 Charge Rifle
* Lvl 1: 200 → 150
* Lvl 2: 200 → 150
* Lvl 3: 450 → 400

 Longbow
* Base: 400 → 300
* Lvl 1: 250 → 200
* Lvl 2: 300 → 250
* Lvl 3: 400 → 350

 Sentinel
* Lvl 3: 400 → 350

 Bocek Bow
* Lvl 2: 250 → 200
* Lvl 3: 300 → 250

 Triple Take
* Base: 600 → 500
* Lvl 1: 250 → 200
* Lvl 2: 300 → 250
* Lvl 3: 400 → 300

 Devotion
* Lvl 1: 150 → 200
* Lvl 2: 250 → 350

 L-STAR
* Lvl 1: 200 → 150

 Havoc
* Base: 350 → 400

 Hemlok
* Lvl 2: 250 → 200
* Lvl 3: 350 → 300

 Prowler
* Lvl 2: 300 → 250
* Lvl 3: 350 → 300

## Quality of life

New Custom Match System
* Custom Match QOL improvements:
	+ UI & Design Improvements.
	+ Custom Match now saves Team Names & Match Settings when returning from match to lobby.
	+ Match flow improvements.
* Added new launch parameters to pre-select viewing targets for Observer.
* Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
	+ Additionally, fixed the color duplication issue previously seen on the map overview
* Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match.

## Stability, performance, bug fixes

 Crypto
* Fix for cases when Crypto's heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
* Fixed issue when inspecting his Heirloom with the  "Deadly Byte" skin equipped, can show missing arm texture.
* Fix for cases when players could recall their  Drone instantly after activating their  Ultimate.
* Fixed bug for when Crypto is using his legendary skin, and while being  revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.

 Fuse
* Fixed bug where using Fuse’s  Tactical in water caused the audio to get overwhelmingly loud.
* Fix for bug where players can extend  Motherlode's range if used on flyers, Crypto's  drone, loot drones, and Loba's  Bracelet.

 Horizon
* Fix for cases when Horizon’s  Ultimate disappears if the player opens a door next to it.

 Mirage
* Fix for bug where the shield regeneration from Wattson's  ultimate would reveal Mirage's location when he is invisible while  reviving.
* Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.

 Pathfinder
* Fix for an issue where  grappling grounded Loot Rollers can cause the player to get flung at high velocity.

Other
* Fix for players inside of Bangalore  smoke unintentionally getting aim assist on targets outside of smoke.
* Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her  Ultimate.
* Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
* Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
* Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
* Fixed bug for cases when the user accesses the  replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
* Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s  Ultimate.
* Fixed a bug where  Season Trackers were no longer showing what season stats they are tracking.
* Fixed bug where the Sentinel could charge instantly when vaulting.
* Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the "waiting for players" screen.
* Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
* ARENAS - Fixed issue where Boosted Loader was missing on Wingman.
* Fixed issue where Finishers are not counted as damage towards Challenges.
* Fixed bug where  Purple Evo shields glow through closed care packages, loot pins, and Lifeline  Care Packages.
* Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
* Fixed bug for an issue with Players getting killed when throwing a Caustic  barrel up against an opening door.

## Developer notes

1. ↑ Custom Match is replacing the previous Private Match system.

## References

1. ↑ Saviors Patch Notes
2. ↑ It's actually from 2.53 to 3.63.
3. ↑  Inconspicuous

## Undocumented changes

* Bloodhound's character select intro has been changed.
* The Spitfire's cocking animation when first equipping it has been slightly changed.
* "BR" prefix in  Stat Trackers has been replaced by "Apex".
* Seasonal Trackers prefixes have been changed from the Season's logo to "S" followed by the Season's number (e.g.:  S12 Apex Wins).
* Ammo groups in the Firing Range scaled 1 slot to the right, as such:
	+ Before:  Shotgun/ Arrows/Care Package →  Energy →  Heavy →  Light →  Sniper
	+ After:  Energy/ Arrows/Care Package →  Heavy →  Light →  Sniper →  Shotgun
* Added  Kinetic Feeder Legend voicelines.
* Negative RP gain in Ranked is shown with a red colored text. Previously, only abandon penalty showed up red.
* Further balance changes:
	+ Increased Devotion's full reload time from 3.63 to 4.1.
	+ Increased Rampage's full reload time from 3.33 to 4.
	+ Increased Spitfire's full reload time from 3.8 to 4.2.
	+ Increased Spitfire's hipfire spread when standing from 2.5 to 4.5.
	+ Increased Spitfire's hipfire spread when moving from 3 to 6.5.
	+ Increased Spitfire's hipfire spread when running from 3.5 to 7.5.
	+ Increased Spitfire's hipfire spread when in midair from 5 to 7.5.
	+ Increased Spitfire's pitch drift while aiming downsights from 0.4 to 0.5.
	+ Increased Spitfire's yaw drift while aiming downsights from 0.3 to 0.4.