Daggers

The **Daggers**, also known as the **Northwind Daggers**, is one of the six weapons that can be used and equipped in *Asterigos: Curse of the Stars*.

## Description

A pair of standard-issue daggers of the Northwind Legion. One of the daggers is a gift from Harold to Hilda, given to her for completing her rite of passage. The other dagger belonged to her brother, Carl. Hilda redesigned it and bolstered its ability to hold magical energy, increasing its attacking prowess.—in-game description

The daggers are dual wielded, and are the fastest-attacking weapons available; however, they have low damage per hit and the shortest range of any available weapons. The Dagger technique is Sliding Dodge.

## Attack Pattern

Its default attack pattern consists of four inputs.

* The first input corresponds to a double slash inflicting two instances of damage.
* The second input corresponds to a cross-slash inflicting one instance of damage.
* The third input corresponds to a simultaneous double slash inflicting a single instance of damage.
* The fourth input corresponds to a lunging downward slash with a single dagger, inflicting a single instance of damage.
	+ The fourth input's attack has some delay, but both the attack and the delay are removed by the Relentless Strikes talent.

The dash attack consists of a single lunging forward stab.

The weapon-switch attack is a spinning slash in conjunction with a rapid forward dash.

## Technique: Sliding Dodge

The daggers' Sliding Dodge Technique has a longer period of invulnerability and a longer movement distance than a normal dodge. Sliding Dodge allows you to swiftly enter or leave the fray. You can also use it to chase after enemies.—in-game description

Costs 25 SP (16 with Dagger Expert)

The Sliding Dodge technique is a single-input dodge ability similar to a roll, though it is even more similar to Bloodhound Step in Elden Ring.

		- Sliding Dodge moves about twice as far as a roll and is not constrained to solely linear motion.
		- Sliding Dodge provides invulnerability frames lasting roughly twice as long as those of a dodge, and even longer with Elusive.
		- Dodge Roll's SP cost is 20 (16 with Swift Shadows), making it slightly more cost-effective, or significantly less if Dagger Expert is active.
		- Sliding Dodge is a much better tool for approach, as it moves much further and, with the Flowing Steps talent, can be followed up from more quickly.
	+ Quick Steps:
		- Sliding Dodge moves about three times as far as Quick Steps and is not constrained to solely linear motion.
		- Sliding Dodge provides invulnerability frames lasting roughly four times as long as those provided by Quick Steps, and even longer with Elusive.
		- Quick Steps' stamina cost is 12 (The Swift Shadows talent is required to obtain the Quick Steps talent), making it significantly more cost-effective, or significantly less if Dagger Expert is active.
		- Sliding Dodge is a much better tool for approach, as it moves much further and, with the Flowing Steps talent, can be followed up from more quickly.
* A unique follow-up attack can be added to Sliding Dodge with the Spinning Slash talent.
	+ This attack's interrupt effect is enhanced by the Rhythm Disruptor and Backstab talents. Backstab also increases its homing effect.

## Reverse Jump Slash

A charged attack is available via the Reverse Jump Slash talent.

* The attack entails a backwards jump & slash attack, followed by a forward dash & slash attack.
	+ The Rapid Slash talent adds a charging effect to the secondary dash & slash attack in Reverse Jump Slash.
	+ The Rolling Slash talent replaces the charge attack with a forward leaping slash.