Weapons

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**For more specific data, see the advanced weapons page.** **That** **page** **can cause a headache for some people (and some slow computers as well), this page is recommended. If you would like to contribute, please do so on this "classic" weapons page.**

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**Weapons** are used to deal damage to opponents. Melee weapons are used at close range, while others are ranged and can hit targets from far away. Some ranged weapons, like Bows and Crossbows, fire a projectile in order to deal damage. Others are thrown to strike targets. The ability Dual Wield allows the user to use two one-handed items at once, including weapons. Any weapon marked 2-handed cannot be used in sync with another item. Although it is possible to wield another 2-handed or one-handed weapon while already wielding a 2-handed weapon, the other item must be stowed before using a 2-handed item. However, any one-handed item can be used while holding another item, but if the other item is 2-handed, they cannot be used in sync.

*See the Notes subsection under the Weapon Types section for more info on how weapons are categorized on this page.*

## Weapon Types

As shown in the table above, there are 5 distinct weapon types. A more accurate categorization system is available on the advanced weapons page. The following is a short summary of each weapon type's history, usage, and structure.
Melee and ranged weapons are each sorted into 4 weapon types. These types exist for simplicity, and do not overlap excessively, as they are designed for easy use and reference. However, ranged weapons are, with their current presence in Aetheria, very underdeveloped.

### **Melee**

A melee weapons is any weapon that is used to deal damage at close range. They can be anything from spellswords to maces. From sword and spear are all weapons and tools descended. But sticks and stones are the foundation of all, and by the labour of man are the rarest procured. By the warrior is the blade, and by the worker, the tool, which is too, in its essence, a blade.

### **Ranged**

From hand to stone, stick to hammer, and hammer to spear, the importance of tools is no laughing matter. But a tool is merely an extension of one's capabilities, so if there is naught to extend, then they are useless. Thus was the concept of range born, to extend an extension.

### **Notes**

* Staffs, wands, spellswords, and other catalysts are independent. Below is a reference list of which catalysts go into which category
	+ Staff - Polearm
	+ Wand - Sword
	+ Spellsword - Sword
* Throwing weapons can be used in melee combat; however, melee usage and how their stats are affected by meleeing with some of them is unknown.
	+ Some melee weapons can be thrown; however, because this is not their main purpose in Aetheria, they still fall outside of the throwable category.
* Some items that may fall under some categories are not considered weapons. Potions, for example, are throwables, but are not technically considered weapons, although they can still be used as such.

## Terms

These terms are used when describing weapons' traits. Median units are displayed in a yellowy color, and are generally labeled "average". To scale median units, they are related to that of a sword; "average" attack speed would be equivalent to that of a sword, or another base weapon, like the bow, depending on what the weapon is being used as. Values marked in red indicate that those values are the limit: the highest possible values achievable by any normal means (using weapons, of course), and blue ones are extremes of unmodified weapons.

You may find that some values may not be marked blue, and that is because the value is between values. In such a case, just infer. Something that may also happen is the absence of a red value. This is because the blue value always overlaps with the red one.

Also, keep in mind the the extremes (highest/lowest values) are there to represent the highest possible stats; in many cases, the requirements for a weapon to meet this are so high that it is realistically impossible, so those values are just rhetorical. Remember that stats and analyses are based on unenchanted weapons, and are relative to weapons of the same caliber (don't compare a diamond sword to an stone axe).

**Length and width**
Refer to this section on the other weapons page for more info. Length is the longer end in most cases. This may be the opposite case with some weapons, namely bows.

* Stubby
* Really short
* Short
* Average
* Long
* Really long

**Attack speed/firerate**
How fast weapons can attack/fire. For exact measurements, see the page linked at the top.

* Too slow
* Really slow
* Slow
* Average
* Fast
* Really fast
* Rapid

**Damage**
The damage value of one use of the weapon. Can be used to describe both immediate damage and damage over time.

* Harmless/null
* Miniscule/tiny
* Small
* Low
* Average
* Decent
* High
* Lethal

## Weapon Forms/Styles Across Regions

Like many things, weapons weren't always there. Aetherians' ancestors had to invent and design them. As the ages passed, weapons began to take distinct forms in certain regions. These weapon forms were from the dominant crafting races in the area, but many of these forms eventually gained their own name.

In Ardenvell, Aetheria's main continent, craftsmanship varies greatly, but as the distances increase, different races' weapon designs begin to take forms in distinct regions. 'Northern' weapons (related to weapons from Feudal Japan), for example, are from the continent to Ardenvell's north, hence their name. Various races in that area can have varying weapon designs, with some races even having unique weapon types or individual weapons to their name. However, the majority of races in that area have forms that are related to each other, and so weapons using crafting techniques and designs originating from that area, regardless of what specific location, can be accurately referred to as "Northern" weapons. The Northern weapon form is just one of many, some hidden, like that of Dusk Elves, and some infamous, like the previously mentioned Northern style.

* Northern
* Dusk Elven
* Moon Elven

Northern weapons often resemble those of Feudal Japan, with weapons like the katana, tachi, aforementioned weapons' variants, and other weapons used at the time. Northern weapons are not effective against armor if using normal sword training. Because these weapons' blades are extremely stiff and tension absorbent, they are more effective against armored targets than normal swords, provided that the proper techniques are used. Each weapon, although Japanese in design, has a different purpose in Aetheria. TBC

## Weapons

*Use the sort icon at the top of the first column to alphabetically sort the names of the weapons. The same can be done with the other columns.*

**Notes**