Guide:Nikon

**Nikon’s Guide to Tinywarz**

## Construx Sets

The first thing you should do as a new player to TinyWarz is to open your two Construx sets. Construx are really just the building piece for vehicles, building and mods. As a new player you are given these in order to help get you going. First click the Headquarters tab, then go to the Construx tab. There should be a picture of a Construx box there with the words underneath “open it”. Click on the words and see what you got in your Construx box. (Note: you will have to do this twice as you should own two Construx boxes). There will be three headings once you have opened your boxes, vehicles, building and mods. Then to the far hand side there will a complexity heading. This shows the level of the items you have. For the moment, you can only use simple items. Now your best option would be to click on each item reading what can be done with them.

## Commander Skills

Once you have done this, go to the tab with the titled Commander and click on it. Next, you will see a little picture with a G and P on it. These are the Gunnery and Piloting skills of your commander, here you can also see what vehicle your commander is in - all his commands and abilities aswell as level points available and some other assorted bits of info. Level points are points you can use to upgrade you commander with new commands and abilities or by improving his stats, you will have been given 15 of these points to spend initially and you can gain more by leveling up your command crew. Improving Gunnery/Piloting is simple enough, when you have enough level points an option will appear on the page saying "Upgrade Gunnery/Piloting - x level points" The amount of points required will change depending on how far you want to improve. Gunnery improves your commander's ability to hit enemies, whilst Piloting allows your Commander to drive more complex vehicles.

To Gain a new command/ability you must first click one of the "Select new - " links below each list. This will take you to a new page where you can select to view all the commands and abilities that your commander is able to gain by clicking on the appropriate link. Here you can view any command/ability and read how it will benefit you on the battlefield. The upgrades form a tree of sorts, whereby certain skills require other skills to be purchased first, the entire tree can be viewed step by step for each skill. To upgrade your commander with one of these skills simply click "Purchase Command/Ability" on the description to the right - if this link is not there, it means you cannot purchase at this time.

Commands are basically skills that can be issued whilst on the battlefield - they require command points to issue and vary from helping your own or allied units - to putting negative aspects on enemies.

Abilities are innate skills that are always active and do not require command points - they may benefit you and your own units but that is all.

## Units

Now we need to look at your units, when you begin you are given a selection of units in order to start you off. Click the manage forces tab, and then the construct tab. In there is all the stuff you can build but it requires command and ore (note: you already have command but no ore). Now go to the modify units tab and click it. There are three categories in here, units, crews and mods. What you have to do now is click one of the squares in crew, then click the little box in one of the unit boxes. This will put the crew into that vehicle - the same principle applies to applying mods, but for that you need mod slots in the vehicle. (these are generated randomly during construction) Then in the top right hand corner of this main box it will say confirm, click it and that will mean that little crew person will be using that vehicle when you deploy him or her onto a planet. Make sure you load up all you vehicles and most importantly that your commander is in a vehicle.

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## Creating an army

Now to be able to deploy your army so you can get some ore, click the create army tab. It will have all of your army in the reserves box to the left hand side. Press the double arrow icon so all your units go into the army, then press confirm in the top right hand corner. Later on when you want to pick and choose your army you can click on a unit and use the single arrow to change them to be in or out of your active army. Now you are able to deploy units but make sure you have your commander and a hedgehog utility vehicle in your army. Now click the furthest most tab at the top which is titled back. This should take you back to the main set of tabs (HQ, manage forces, markets, communications, deployment, faction and ?).

## Deploying

Now it is time to get some ore so click the deployment tab and another two tabs shall appear (deploy and combat report). Click the deploy button and this should take you to a map of half an orbit systems. Since you are only level one you should go to training planets (not practice - this is for dueling). This will deploy you to the planet - upon which you can mine and defeat bandits for EXP. This is where command, training planets, vehicles, weapons, oversight, crews and combats efficiency comes into play. (you will need to read the Glossary to work out what these are).

*This should help you get familiar with the TinyWarz interface when you aren't deployed*