recursal/Fanatic-Fandom huggingface dataset:
Fusion Armor

* Ancient Set: Apply Fusion affinity to your Hero’s first tower.
* Guard Set: Apply Fusion affinity to your Hero’s second tower.
* Militia Set: Apply Fusion affinity to your Hero’s third tower.
* Miner Set: Apply Fusion affinity to your Hero’s fourth tower.
* Primitive Set: Apply Fusion affinity to your Hero’s fifth tower.

### Where to Loot

\*Fusion armor set bonuses are channeled only to heroes that are actively equipped to your hero deck, providing you the ability to use up to four Fusion towers at any given time. This means currently in multiplayer you can have up to SIXTEEN Fusion towers to absolutely decimate your foes. Don’t fret though, the mode is not balanced around that extreme. *Maybe there are ways to overcome this in the future…*

\*In Act IV, what fusion pieces are obtained from chests is randomized.
The Way of Elements

The Way of Elements is one of the Five Ways. It is the only Way whose current head hails from a district other than Jade.

## Tenets

* The four elements are air, water, earth, and fire
* Nature is a force that must be respected
* The beauty of nature should be admired in even the ugliest of creatures
* One must exist in harmony with the natural world
* Everything changes with time, some slow and some quick

## Gods

### **Caelin**

The Fluid Grace is responsible for the aspects of nature that flow or cycle. He is all that is smooth and elegant, though his wrath can be deadly.

### **Ignis**

The Ignited Grace is responsible for the aspects of nature that explode or come about suddenly. She is change and variation, though her domain is said to be the more beautiful.

## Worship

The main temple for the Way of Elements can be found in the Jade District. The east wing is dedicated to Caelin and the west wing is dedicated to Ignis.
Hardcore

Hardcore Mode is a selectable option on campaign maps, including Survival and Pure Strategy. When the Hardcore option is selected, players lose the ability to respawn during the Combat Phase, and must wait until the next Build Phase to return. The wave will continue to play out, even after all players are dead, until either the wave finishes, or the Eternia Crystal is destroyed, whichever comes first.

In the event that you die during the Build Phase, and the Combat Phase begins before you respawn, you will not respawn until the next Build Phase. Dying during the Combat Phase will also cause the player to lose any mana they have and starting the Combat Phase with mana still on the floor will cause it to vanish.

## Why play it?

A game with the Hardcore option enabled will give better loot and experience compared to a standard game, provided you survive!
Dark Elf Mage

The **Dark Elf Mage** is an enemy spellcaster with multiple abilities.

It summon Skeletons of which the mage can revive if they go down. These Skeletons will not be truly defeated until their master is killed. The mage's revival spell is also a healing spell. This heals itself and other surrounding enemies for a percentage of their max health.

Dark Elf Mages can also cast high-damage fireballs at short range. If a hero gets too close, the mage will back off to stay outside of melee range.

Between their Skeletons and healing spell, Dark Elf Mages can be dangerous if not killed before they group up.

In Rift Mode, rifted mages heal enemies in a larger radius. Their Skeletons explode on death.

## Tips

* Traps are very effective against mages, particularly Poison, Explosive and Inferno Traps. Since these defenses do not have collision, the necromancers will not attack them or even summon Skeletons in response.
* Lightning Towers can chain through enemy frontlines to stun lock and kill mages in the back.
* Deadly Striker Towers have increased target priority on Dark Elf Mages.

## In Other DD Games

### Dungeon Defenders I

Dark Elf Mages were the focus of the infamous Wizardry challenge in DD1, where all but 1-2 mages are invincible at any given time.

The Summoner's crystallized version of this enemy is one of his most valuable defenses. While its health is lowest of all minions, the Mage Minion is the only defense in the game that repairs itself and other minions for 6.5% of their max HP. It also heals nearby heroes by the same amount.

### Dungeon Defenders II

A similar enemy in DD2 named the Dark Mage summons skeletons and casts powerful magic attacks. It also appears in the Old One's Army event in *Terraria* as a mini boss in all three tiers.

## Trivia

* When dying, the Dark Elf Mage folds its hands together and falls backwards, as if falling into a coffin.
Glitterhelm Caverns

Glitterhelm Caverns is the third and final Encore map, as of Version 1.1. It is a large map with three branches, each holding an Eternia Crystal. A fourth core is located where all three paths meet.

Since the map's layout is more complex and large compared to all prior maps, players have extended build time when playing the Campaign on Insane and above. Wyverns spawn here on all difficulties. Goblin Copters spawn on Nightmare and Massacre, deploying their Ogres near the central and west cores.

## Glitterhelm Caverns

 Info

 Waves (campaign)
 Waves (survival)
 Wave 15 reward

## Trivia

* Glitterhelm Caverns is considered a bonus, post-Summit map, in both DD1 and DDA.

* Between both games, Glitterhelm provides the most amount of Defense Units out of all Campaign maps at-launch. In DD1, it ties with a few other maps for the third highest DU supply overall.
Warmup phase

Warmup phase is the first phase of a given map, signaled by a mustard yellow-colored banner. During the warmup phase, your hero can move freely throughout the map, inspecting spawn points, Eternia crystals, and get an overall feel of a map.

## Enter build phase

In green text, the words "Hold [key] to enter build phase" will display on your screen. All players must use this key and be in a "ready" state, indicated by a green check mark next to their health bar, before build phase begins.

## Tips

* Warmup phase lasts indefinitely, there is never any timer on warmup phase.
Magic Missile Tower

## Icon

The **Magic Missile Tower** is the Apprentice's first defense. It is a basic tower that rapidly fires projectiles to deal physical damage. It has a 360° vision arc, allowing it to attack in any direction.

It gains a considerable about of range every time it is upgraded. Once fully upgraded, the tower reaches slightly more than twice the distance of a freshly summoned Magic Missile.

## Stats

The Magic Missile Tower costs 40 mana to place and occupies 2 defense units.

After 2,500 rune power in rune of fortify, the benefits of additional rune power start to look more linear (with diminishing returns).

After 1,500 rune power in rune of power, the benefits of additional rune power start to look more linear (with diminishing returns).

After 2,500 rune power in rune of range, the benefits of additional rune power start to look more linear (with diminishing returns).

After 1,500 rune power in rune of defense rate, the benefits of allocating additional rune power start to look more linear (with diminishing returns).

These stats are sourced from here.

## Anomalies

* The description for this defense in game has a typo, it reads: "Rapidly fires magical **missles** at a single target, dealing physical damage."
* This tower is subject to the effective 5 shots/second attack rate limit which it shares with several other defenses. Any listed attack rate below 0.2 seconds will **not** increase the Magic Missile's damage/second.

## In Other DD Games

### Dungeon Defenders I

The Magic Missile Tower in DD1 shares an open hand design similar to the Apprentice and Adept's other towers, excluding the Elemental/Magic Blockade. With no fire rate constraints, this tower can shoot 20 times/second or more. Its projectiles, alongside fireballs, are slower in Vanilla vs. *Redux* and DD:A.
Gold (currency)

Gold is the currency in game that you earn by selling loot. Gold is used to upgrade weapons and armor, making them stronger (with higher stats).

## Notes

* Gold is shared across all heroes on your account.
* Gold is not displayed as a total amount, but is short-handed once the total gold you earn is greater than or equal to a million ("m" for million, "b" for billion, etc.). This is likely to discourage users from using client-side cheating methods to alter their gold.
Shroomy Geyser

### Effect

Launches suicidal shroomies at enemies which will explode on impact. This defense loses 1 HP per shroomy released.**Wrath:** Shroomies leave behind a cloud of poison.

### Fused Bonuses

Damage type converted to fusion.Deals 100% more damage to rifted enemies.

## Build Costs

### Defense Units

?

The **Shroomy Pit** is the Warden's fourth defense. It needs Roots of Purity in order to and function and be summoned.

...
Outcast Summoner

The **Outcast Summoner** is a hero based on the Summoner from *Dungeon Defenders I* and functions very similar to his older counterpart.

They don't have weapon slots and as such doesn’t have an actual attack. Instead the hero is allowed to equip 2 pets at once. Additionally the Summoner will be able to equip Tomes and will be able to complete a weapon set using a single tome.

## Abilities

* **Primary Attack -** **'Minion Select'**: Since the hero doesn’t attack, his primary is used to select his minions. You are able to do single selection by pressing once or you can do a multi select by holding the input and dragging around the ground reticle to select multiple minions. Additionally if you click and hold when telling them to move you can tell them to evenly space out on a line between 2 points.

* **Secondary Attack -** **'Overlord Mode'**: The hero have the ability to go into overlord mode and have a more top down RTS style camera. This ability will allow the Outcast Summoner to pan around the map and place minions remotely as well as move them as necessary.

* **Flash Heal**: Flash heal offers the ability to heal nearby heroes, Minions and defenses by a percentage of their max health, scaling off the hero's Ability stat.

* **Pet Boost**: While active the hero's pets will be buffed increasing attack damage and attack speed, scaling off the hero's Ability stat.

## Defenses

The Outcast Summoner has defenses of which all have 360° field of view, low DU cost and are the only defenses capable of moving.

## Tips

* Since the spiders makes enemies take double damage from all sources, every lane should have at least one spider to deal with tankier targets.

## Trivia

* The Outcast Summoner had an different design and was planned to be called only 'Outcast' but it was later changed before the public beta of the episode 2 - part 1.
Rune of Attack

### Description

Multiplies the attack damage dealt by the hero, including weapons, offensive pets and certain abilities.

The **Rune of Attack** is a stat that boosts the attack damage dealt by the hero, including weapons, offensive pets and some hero abilities (ex: Circular Slice and Energy Cannon).

## Notes

For an in-depth look at how Rune of Attack increases the damage output of your hero, please go to this link.

## See also

* Rune of Vitality
* Rune of Agility
* Rune of Casting
* Rune of Skill
* Rune of Boost
Wisp Den

### Effect

Releases wisps to attack enemies through terrain from any angle.Wrath: Damage increased by 30%.

### Fused Bonuses

Damage type converted to fusion.Deals 100% more damage to rifted enemies.

## Build Costs

### Defense Units

4

The **Wisp Den** is the Warden's second defense. It needs Roots of Purity in order to and function and be summoned.

While the builder is in Wrath Form, her Wisp Dens deal 30% more damage.

## Notes

Due to it being a high range, high damage, omni-directional defense structure that can attack through walls, The Wisp Den can be reliably hidden out of sight of incoming enemies and still kill most monsters in few hits from a large distance away.

Similarly, on survival or pure strategy modes where there is only one crystal, or where crystals are close together, placing a long line of wisp dens and then enhancing them all with an overclock beam is an incredibly efficient strategy.

## Trivia

* During the Public Test Realm for Episode 1, every kill by a Wisp Den increased the tower's damage with no definitive cap.
* At the time of its debut, the Wisp Den is the smallest tangible defense in the game.

## History

* **?**: Wrath Form no longer boosts the Wisp Den's attack rate by 15%.
* **August 13 Patch**: Range nerfed by 20%.
* **Episode 1 - The Lycan's Keep**: Introduced.
Squire Weapons

The Squire can equip different kinds of melee weapons. All use the same attack pattern, but their attack speed all varies depending on what kind of weapon it is. For example, all Edge swords have a attack speed of 0.74s while all Katanas have 0.67s.

## Random Drops

These weapons are randomly dropped on some or all maps of the game.

Act 1 Weapons:

* Steel Blade (0.74s)
* Royal Blade (0.74s)
* Edge (0.74s)
* Slash and Burn (1s)
* Cleaver (1s)
* Long Sword (1s)
* Maleficar's Rapier (0.67s) (Demon Lord Chest Drop)

Apprentice Weapons

**Squire Weapons**

Huntress Weapons

Monk Weapons
Survival

**Survival** is a game mode that increases the number of waves to at least 25 for all mission maps.

The waves gets increasingly harder. Survival can be played on any difficulty, provided that the player has already cleared the map on that difficulty in the campaign.

## Rewards

This game mode is high rewarding and is a good way to prepare for maps of greater difficulty or for maps that seems to be unbeatable. The equipment on higher wave-levels will be significantly better than the equipment that is dropped on the same difficulty in the campaign.

A map-specific pet is rewarded in the chest once wave 14 is completed. The Giraffe on a Treadmill pet is rewarded in the chest after finishing wave 25, except for boss maps (Alchemical Laboratory, Throne Room, Summit). A random pet from the same act is rewarded instead, with better stat rolls than those obtained from their native map.

### Wave 14 rewards by map

* The Deeper Well: Defender's Hippogryph
* Ancient Mines: Mista Mine
* Lava Mines: Steam Robot
* Alchemical Labs: Propeller Cat
* Tornado Valley: Little Wizard
* Tornado Highland: Etherian Ancient
* The Ramparts: Mystical Genie
* Throne Room: Yellow Ramster Can
* Arcane Library: Chargin' Ramster
* Royal Gardens: Soothing Fairy
* The Promenade: Helping Hand
* The Summit: Baby Dr agon
* Glitterhelm Caverns: Mega Chicken
Tornado Highland

"This bygone village in the Tornado Highlands should normally be inaccessible. Defend the village's Eternia Crystals!"

## Tactical Map

 Info

 Waves (survival)

## Spawn list (Campaign)

*Numbers were taken from a one-player game on Easy difficulty.*

## Spawn list (Survival)

The first 5 waves are the same as the waves from campaign.

*\*Enemy counts do not include ogres that may spawn.*

\**\*Numbers were taken from a one-player game on Easy difficulty.*
Propeller Cat

The **Propeller Cat** is a non-offensive pet obtained from the chest that spawns after reaching wave 15 in the Alchemical Laboratory on Survival. It multiplies the attack damage of the hero and up to three of their allies.

## Stats

*Pet Power* determines how strong the cat's damage multiplier is. The actual boost compared to the stat is about double. A 1.2 power cat is 2.21 increase of power. Boost Intensity can be upgraded on every 3rd level (level 3, 6, 9, etc). It caps at 2.6 power.

*Additional Heroes* is the number of other player characters the pet can boost. It includes the player wearing the cat. This stat always starts at +1, so only the player wearing the cat receives the boost.

Range is the effect radius of the cat. It seems to be fixed at 18.85 meters.

## In Other DD Games

### Dungeon Defenders I

The Propeller Cat appears as an interactable NPC in Sky City which drops mana once per wave when a player 'pets' it. The pet item was awarded for reaching wave 25 of Survival on the same map. Propeller Cats had their potency, range and max hero stats represented by a blue arrow, orange star, and three yellow stars respectively. However, these stats were confusingly labeled as: "Clip Ammo," "Reload Speed" and "Additional Projectiles," as if the pet was a Huntress weapon.
Throne Room

"The Throne Room has been breached as the forces of evil surround the Heroes! Defend Etherian sovereignty!"

## Map Details

### Survival Rewards

Yellow Ramster Can (Wave 15)Any Act II Pet (Wave 25)

Class-Specific 'Super Weapon' (Wave 25, Massacre only)

### Challenges

Duck, Duck, Chicken

The **Throne Room** is the fourth map of Act 2 and the second boss map in the game. The Goblin Mech is fought here after the final wave, dropping in at the west end (blue carpet side) of the hall.

The map features a long corridor, with pathways above the corridor on both sides. At the middle of the map, there is a king and queen's grand chair, overlooking the center of the throne room, where two Eternia Crystals lie.

Tapestries adorn the walls and carpets cover the stairs. On the walls are illuminated stained glass windows depicting the four heroes (or possibly their parents), as well as a stained glass piece representing Etheria itself.

## Spawn list (Campaign)

*Numbers were taken from a one-player game on Easy difficulty.*

## Spawn list (Survival)

The first 5 waves are the same as the waves from campaign.

*\*Enemy counts do not include ogres that may spawn.*

\**\*Numbers were taken from a one-player game on Easy difficulty.*

## Notes

* Sharken can attack the north crystal from the staircase.

## Media

These are the four stained glass depictions of the heroes, or possibly their parents. If the latter, the legendary heroes in-order are: The Knight, Grand Magus, Elven Ranger and Chi Master.

There is a four-pane stained glass depiction of Etheria. This has been stitched-together for easier viewing here.

## In Other DD Games

### Dungeon Defenders I

The Throne Room serves the exact same purpose in DD1 as it does in *Awakened*, that being the second boss map of the class campaign. On Nightmare, Goblin Copters also spawn from the ceiling above the two thrones. The heroes on the stain glass windows undoubtedly depict the four main heroes' mother or father. A dark-colored Laser Robot is awarded for reaching Survival Wave 15 and the standard Giraffe on a Treadmill for completing wave 25. In the *Redux* conversion, an exclusive pet is earned by completing Wave 35 on Ascension difficulty.
Wings

Wings are equippable items

## Normal Wings

* Demon's Wings - Reward from Test of the Demon 1
* Mech's Engine - Reward from Test of the Mech 1
* Ancient's Wings - Reward from Test of the Ancient 1
* Raven Lord's Wings - Reward from Test of the Lycan King 1

## Crystalline Wings

* Crystalline Demon's Wings - Reward from Test of the Demon 2
* Crystalline Mech's Engine - Reward from Test of the Mech 2
* Crystalline Ancient's Wings - Reward from Test of the Ancient 2
* Crystalline Raven Lord's Wings - Reward from Test of the Lycan King 2

## Rifted Wings

* Rifted Demon's Wings - Reward from Test of the Demon 3
* Rifted Mech's Engine - Reward from Test of the Mech 3
* Rifted Ancient's Wings - Reward from Test of the Ancient 3
* Rifted Raven Lord's Wings - Reward from Test of the Lycan King 3

## Special Wings

* Forest Ally's Wings - Reward from playing the PTR
* Eagle's Wings - Reward from playing the PTR
* Pizza Wings - ???

## DLC Wings

* Gator's Tail - 'Gator Gear Weapons and Accessories' DLC
* Krampus Wings - 'Winter Defenderland' DLC
* Giant Snowflake - 'Winter Defenderland' DLC
* Snowflake Wings - 'Winter Defenderland' DLC
* Candy Xane Wings - 'Winter Defenderland' DLC
Overcharge

Overcharge is a skill usable by the Apprentice. Overcharge has an initial 1 second wind up time, after which point the Apprentice will be able to use Arcane Surge. Anytime Arcane Surge is used while Overcharge is active, nearby defenses will have their defense rate temporarily increased.

If the Apprentice does not have at least their energy bar at least 25% full, Overcharge will not activate.

## Cooldown

After Overcharge is deactivated, whether by the player or if an Apprentice's energy runs out, Overcharge cannot be cast again for 5 seconds.
Skyward Offensive

## Tactical Map

> "Tornado Valley has been invaded by the infamous Dreadbones pirate crew! You must defeat his first mate and capture his flag before you can challenge Captain Deadbones, himself. Be careful heroes, he's no pushover!"
>
>

## Overview

**Skyward Offensive** is a new challenge introduced in Dungeon Defenders Awakened.
It is played on the Tornado Valley map, but with a different gameplay.
During each wave an endless stream of enemies will spawn with no limit other than the players ability to defend. After about 20 seconds, an ogre carrying a flag will spawn from one of the doors. Killing it will drop a flag on the ground which players can "capture" by standing close to it while a counter in the top fills. If monsters are near the flag, while the player is not, the counter will go down again. If either, there are both players and monsters, or no players and monsters, near the flag, the counter will stop moving and freeze at the current count until only either players or monsters are near the flag.

Once the players have captured the flag, a series of floating steps will spawn, allowing the players to reach the flying battleship and the boss by jumping between them.

The challenge cosists of 5 waves, where the first 4 ends when the players have damaged the boss for about 15% of his total hp. In the final wave the players have to do the last damage to kill her completely.

During the entire battle the battlship will shoots exploding rockets at the player, which does a flat 50% hp in damage, regardless of how much health the player has. A red mark will follow the player around and lock in after a few seconds. When the target locks in place the player has less than a second to move away or they will be hit.

## Objective

* Defend the cores
* Kill the ogre and "capture" its flag
* Jump onto the battleship via the floating steps
* Damage the boss

## Reward

The reward for completing the map is "rock" pet, that is unable to attack itself but provides a unique buff called Enfeeble. Attacking a target has a change of stripping their elemental immunity and increasing damage taken from all sources for a short duration. The damage increase is locked and is not an upgradable stat. The pet is particular usefull when playing with other players as it can increase their damage output beyond what a Propeller Cat can do.

## Tips

Killing the ogre too fast will leave the flag near the spawn point, potentially making it impossible to capture since the monsters spawn right next to it. This can be cause for much frustration and require a restart.

While on the battleship, try as much as possible to keep the back against either wall, since the boss has a knockback that will throw the player off the ship otherwise.

Since the exploding rockets can damage towers, its preferable to use auras and traps as theese are not affected. For that reason the player should also try to move away from towers while the target is locked on her.

This map can be very hard to complete on hardcore since there is a lot of risk involved in jumping onto the battleship, and this has to be done at least 5 times.
The Way of Philosophy

The Way of Philosophy is one of the Five Ways. It also known as the Way of Passion in the Amber District.

## Tenets

* All people should have measurable goals
* Hold oneself to high standards
* Success can look different for every person
* Always strive for more
* Never wait for an invitation to act

## Gods

### **Bonu**

The Crowned Lord gifts his followers with feelings of strength from within. He encourages those who believe in him to search inside of their souls for true answers.

### **Marin**

The Lady of Luck gifts her followers with strength from outside influences. She removes obstacles and grants random occurrences that may change the fortunes of kings and beggars alike.

## Worship

The main temple for the Way of Elements can be found in the Jade District. The east wing is dedicated to Bonu and the west wing is dedicated to Marin.
Beaming Blossom

### Effect

Channels a solar beam to damage the enemy multiple times.**Wrath:** Solar beam penetrates through enemies.

### Fused Bonuses

Damage type converted to fusion.Deals 100% more damage to rifted enemies.

## Build Costs

### Defense Units

?

The **Beaming Blossom** is the Warden's third defense. It needs Roots of Purity in order to and function and be summoned.

It fires a solid beam at an enemy that deals fire damage to it (up to?) 5 times/second. The flower must recharge afterwards. If its builder is in Wrath Form, the beam penetrates through enemies.

## Version History

* **August 13 Patch**: Range nerfed by 30%.
* **Episode 1 - The Lycan's Keep**: Introduced.
Yellow Ramster Can

## Pet Details

### Description

Pouring mana-infused soda, boosts defense rate temporarily, then briefly slows down due to a suger crash.

### Platforms

PC

The **Yellow Ramster Can** is a non-offensive pet obtained from the chest that spawns after reaching wave 15 in the Throne Room on Survival.

It can drastically increase the attack of defenses temporarily, in short bursts. This effect does not stack with other Yellow Ramsters.
Notia

The Enlightened One reigns over knowledge and truth in the universe. She encourages discovery, research, and transparency, believing that all information should be free to anyone.

She is the convex god of the Way of Information.

She is celebrated on the 16th of Notiath at the Festival of Enlightenment.
Wrath Form

Wrath Form is the Warden's first ability.

## Defense Modifications

* **Roots of Purity:**

* **Wisp Den:** Damage increased by 35%.

* **Beaming Blossom:** Solar beam penetrates through enemies.

* **Shroomy Geyser:** ?

* **Sludge Launcher:** ?

## History

* **???:** Removed the 15% attack rate buff to Wisp Dens.
* **Episode 1 - Lycan Keep:** Introduced.
The Way of Life

The Way of Life is one of the Five Ways. Its gods were the original creators of the universe, and so it generally holds more weight than the others. It is **always** listed first when speaking of the Ways.

## Tenets

* Life and death are the natural order of the world
* Balance is essential to the natural order
* Good and evil are active choices
* Your place in the afterlife is based on your actions in life
* Inaction is a form of action

## Gods

### **Vitea**

The Life Blossom is seen as one of the two creators of the universe. She and her husband, Quol, are responsible for the beginning and ending of all things.

### **Quol**

The Cold One is seen as one of the two creators of the universe. He and his wife, Vitea, are responsible for the beginning and ending of all things.

## Worship

The main temple for the Way of Life can be found in the Jade District. The east wing is dedicated to Vitea and the west wing is dedicated to Quol.
Queen Ione

Queen Ione in 3000 AF

Queen Ione is the current monarch of Haven. She has been on the throne for ten years, following the death of her father, King Fitzgerald.

## Early Life

Ione was the third child of King Fitzgerald and his wife, Leena Suzuki. Her older brother, Prince Gormon, was born in 2953 AF and her older sister, Princess Hendy, was born in 2957 AF. In 2965, her mother died while giving birth to her younger sister, Princess Jallice.

At age fifteen, she eloped with Lawmon Fredrikson, her father's youngest adviser. She was temporarily stricken from the line of succession by her father. Later the same year, she gave birth to the couple's first child, Michello.

## Heir Apparent

In 2969, Prince Gormon, the Heir Apparent, died of illness at age 16. This moved the Princess Hendy into the place of the Heir Apparent.

Ione was stricken from the line of succession in 2975 AF when she eloped against her father's wishes. However, following the death of Princess Hendy in 2978 at age 23, King Fitzgerald restored her place in succession, moving her to the title of Heir Apparent.

## Titles

The current monarch is fully stylized as "Ione, Queen of Haven, Defender of the Realm, and Devout of the Five Ways" and is typically known only as "Her Majesty" conversationally.

The title "Devout of the Five Ways" is held by the Queen personally and was not previously held by any Havenite monarch. It was bestowed by the heads of the Five Ways after her year-long vow of charity after she became the Heir Apparent following the death of her older sister, Hendy.

## Issue

 Princess Aelysa | 2979 AF
Lord Nicho in 2997 AF
 Prince Corbin | 2981 AF
 Princess Jolesea | 2983 AF
Wyvern

The **Wyvern** is a flying enemy introduced to players in the Lava Mines.

Wyverns have their own spawn locations and air lanes to Eternia Crystals. Their flight paths are traced during the Build Phase of waves containing them. If a Wyvern comes close to a non-core target, it will pursue the hero or physical defense, shooting fireballs at a distance and biting them at melee range. Wyverns never spit fire at cores, but they can damage them indirectly.

In Rift Mode, rifted wyverns fly faster.

## Notes

* If a wyvern is killed over a chasm or location off the map and loot is dropped, the loot will be lost if it does not land on the map.

## In Other DD Games

### Dungeon Defenders I

Wyvern spawns were not always communicated clearly in the original Dungeon Defenders. While their spawn locations in the Magus Quarters, where the enemy was introduced, were marked appropriately, other maps such as Endless Spires and The Summit did not. The total number of Wyverns coming each wave was listed on the same central billboard as Spiders and the other three Nightmare enemies. Players had to watch on the overlay map during combat if they wanted to find exactly where Wyverns spawn.

Aquanos and the Temple of Water had a fish variant that spit out poison projectiles instead of fireballs. At the Infested Ruins, Wasps spawn instead. While their flight patterns were very similar, their venom slowed down heroes.

### Dungeon Defenders II

Wyverns returned in DD2 with a shorter-in-length appearance. In *Terraria's* Old One's Army event, they dive to attack players and the Eternia Crystal often leaving them in front of solid blocks protected from most weapons before they reascend to dive again. They have no ranged attack. Betsy also routinely summons Wyverns.
Monarchy

## Monarchy of Haven

The Royal Crest of Haven

Queen Ione

The monarchy of the city of Haven is the constitutional monarchy that is the head of the executive branch of the government of Haven. The current head of state is Queen Ione, who ascended the throne in 2990 AF.

## Succession

### **Qualifying Factors**

The throne of Haven must first pass to the oldest living child of the previous monarch. If no child is of age, it may pass to the widow(er) of the previous monarch, with approval of the Senate. Barring the availability of either of these, the crown will pass to the sibling of the previous monarch. If no such person exists, the Senate will choose the next closest blood relative of the previous monarch.

### **Line of Succession**

* *King Fitzgerald (2909-2990)*
	+ **Queen Ione** b. 2960
		- **(1)** Prince Michello b. 2975
		- **(2)** Princess Aelysa b. 2979
			* **(3)** Lord Seylon b. 2995
			* **(4)** Lord Nicho b. 2997
			* **(5)** Lady Emana b. 2998
		- **(6)** Prince Corbin b. 2981
			* **(7)** Lady Sandi b. 3000
		- **(8)** Princess Jolesea b. 2983
	+ **(9)** Princess Jallice b. 2965

## Style

The current monarch is fully stylized as "Ione, Queen of Haven, Defender of the Realm, and Devout of the Five Ways" and is typically known only as "Her Majesty" conversationally.

The title "Devout of the Five Ways" is held by the Queen personally and was not previously held by any Havenite monarch. It was bestowed by the heads of the Five Ways after her year-long vow of charity after she became the Heir Apparent following the death of her older sister, Hendy.

## Arms

The Royal Crest of Haven is a six pointed star, with each point being a different color to represent the six districts of Haven. The point at the top-center is purple, representing Amethyst, since all royal family members are recognized as Amethyst citizens regardless of parentage or traits.
Enrage Aura

## Icon

The **Enrage Aura** is the Monk's fifth and final defense (unlocks at level 15). This red fire-based aura has a chance (caps at 65%) to cause non-boss enemies to attack each other, as long as they remain inside it.

If fused by the builder wearing a Synthesised Primitive set, the Enrage Aura has a 5% higher chance to enrage rifted enemies (caps at 70%).

## Stats

The enrage aura costs 100 mana to place and cost 5 defense units.

Between all other Monk defenses, the enrage aura has:

* The highest amount of health.
* The lowest range.

After 2,000 rune power in rune of fortify, the benefits of additional rune power start to look more linear (with diminishing returns).

Only 250 rune power in rune of power are needed to max out the enrage chance percentage.

After 2,000 rune power in rune of range, the benefits of additional rune power start to look more linear (with diminishing returns).

These stats are sourced from here.

## Tips

* In order to repair the enrage aura, it is recommended to switch to the top-down view (by clicking on the Camera Toggle key while building; default key is "T" on PC), otherwise repairing the enrage aura will require you to position your repair cross-hair over the red aura icon.
* It is usually more effective to kill enemies outright; because of this, not many veteran players use the enrage aura in higher-difficulty maps.

## Anomalies

* The enrage aura has a constant rate of activation, meaning that you gain no bonus by allocating rune power in rune of defense rate.
* When placing this aura and rotating it, the aura does not rotate but instead increases/decreases in width.

## In Other DD Games

### Dungeon Defenders I

Enrage Auras in DD1 have their chance to enrage capped at **93%** instead of 65% or 70%. The aura is rarely used, but it is not completely useless though; it can be useful to place next to enemy spawn points to hold a large majority of them back. One map they have a solid application on is the Campaign of Part 2 of the Crystalline Resurgence (PC exclusive). The boss (who is **permanently immune to physical/generic damage**) spawns next to the central enemy spawn and often hangs around it. Covering the center spawn with a stack of auras and traps, including an Enrage Aura, will take a lot of pressure off of players as they try to focus on the boss and his servants.

It is puzzling as to why the Enrage Aura was nerfed in Awakened, despite its small usage in the original *Dungeon Defenders*.
Caelin

### Edicts

Encourage the natural cycles of life and unblock any paths that may be interrupted

## Boons

### Cleric Spells

* 1st - Gust of Wind
* 3rd - Haste
* 5th - Control Water

The Fluid Grace is responsible for the aspects of nature that flow or cycle. He is all that is smooth and elegant, though his wrath can be deadly.

She is the convex god of the Way of Elements.

She is celebrated on the 16th of Caelineth at the Festival of Flowing.
The Council of New Beginnings

The Council of New Beginnings was made up of one person from each of the original six groups that founded Haven, which would eventually become the six castes. In modern times, the names of the six members are immortalized as the names of the days of the week on the calendar of Haven.

## Members

* Maxim Stefka, the first leader of Garnet
* Haji Elbaz, the first leader of Topaz
* Tonia Bonnet, the first leader of Amber
* Shiro Lu-ren, the first leader of Jade
* Edel Gustason, the first leader of Sapphire
* Rhona Calloway, the first leader of Amethyst
Phase

A phase is a gameplay mechanic that allows certain player interaction and displays certain information to the player. Phases only apply when playing on a map (they do not apply when in the Tavern for example). Regardless of difficulty, this is the order of phases:

## Order

1. Warmup phase.
2. [For each wave of a map]
	1. Build phase.
	2. Combat phase.
3. Summary phase.
Rune of defense rate

Rune of defense rate is a stat that boosts the attack rate of your defenses. The in-game description reads:

> Increases the speed at which your defenses attack enemies. Also reduces the time it takes for traps to reset.
>
>

## Defenses

For an in-depth look at how rune of defense rate increases the attack rate of your defenses, please go to this link.

## Anomalies

* The Squire's spiked blockade is not affected by this stat.
* The Apprentice's elemental barrier is not affected by this stat.
* The Monk's ensnare aura, strength drain aura or enrage aura are not affected by this stat.

## Notes

* It appears there is a graphical glitch with this rune, as there is what looks like a white polearm in the middle of the rune.

## See also

* Rune of fortify
* Rune of power
* Rune of range
The Five Ways

The Five Ways is the central belief system in Haven. Each of the Ways consists of five tenets, which are derived from two gods.

## The Ways

Each of the Five Ways can be further explored on their own pages:

* The Way of Life
* The Way of Elements
* The Way of the Physical
* The Way of Philosophy
* The Way of Information

## The Gods

Each of the Five Ways have two gods that are worshiped through their tenets. The gods themselves are often opposites in certain ways and complimentary in others. The two gods typically represent some sort of duality about the Way they have dominion over.

### **The Way of Life**

The gods representing this way:

* Vitea
* Quol

### **The Way of Elements**

The gods representing this way:

* Caelin
* Ignis

### **The Way of the Physical**

The gods representing this way:

* Fortis
* Aborum

### **The Way of Philosophy**

The gods representing this way:

* Bonu
* Marin

### **The Way of Information**

The gods representing this way:

* Notia
* Nihal
The Way of the Physical

The Way of Elements is one of the Five Ways. Its core tenets revolve around life in the city.

## Tenets

* Civilization is at the core of existence
* Intelligent life must work to survive against the elements
* Pain and struggle are natural parts of life
* Strength is forged through fire
* Law and Chaos cannot exist without each other

## Gods

### **Fortis**

The Hand of Justice presides over all matters regarding the formation, protection, and laws of civilization. He is order and unbiased judgement.

### **Aborum**

The Gray One presides over matters relating to the unfair realities of the world. He is chaos and inequality.

## Worship

The main temple for the Way of the Physical can be found in the Jade District. The east wing is dedicated to Fortis and the west wing is dedicated to Aborum.
The Way of Information

The Way of Information is one of the Five Ways. It is mostly related to the handling of knowledge and secrets.

## Tenets

* Knowledge is power
* Be cautious with who supplies information
* All questions must have a logical answer
* Communication must be purposeful and exact
* Those who act unthinkingly are dangerous

## Gods

### **Notia**

The Enlightened One reigns over knowledge and truth in the universe. She encourages discovery, research, and transparency, believing that all information should be free to anyone.

### **Nihal**

The Whispering Lady reigns over secrecy and tricks. She gifts living creatures with information in the form of dreams, but she also punishes others with nightmares.

## Worship

The main temple for the Way of Elements can be found in the Jade District. The east wing is dedicated to Notia and the west wing is dedicated to Nihal.
Adam (Les Têtes Vides)

Doublon fusionné

La page Adam (Les Têtes Vides), qui était en doublon avec le Wiki Héros, a déjà été fusionnée.

Cet article est toujours en construction.**Veuillez ne pas encore supprimer ou modifier cet article, car il pourrait contraster avec les modifications apportées par l'auteur original.**

## Héros

### Professions

Joueur de réalité virtuel (Réel)
 Survivant dans The Hollow (Clone)

### Pouvoirs / Capacités

Force surhumaine
Agilité surhumaine
Durabilité surhumaine
Connaissances en combat

### Objectifs

Sortir de The Hollow (Réel)
 Sortir de The Hollow avant le reboot (Clone)
 (tous deux ont réussi)

### Alliés

* Mira
* Kaï
* Skeet
* Reeves
* Vanessa

### Type de héros

Joueur virtuel

**Adam** est l'un des trois, puis des six principaux protagonistes des *Têtes Vides* (*The Hollow* en VO) aux côtés de ses amis Mira et Kaï. Il possède de grandes capacités de combat, est incroyablement fort et agile, et assume le rôle de leader de son groupe.

## Apparence physique

Adam est hispanique, il a la peau brune et les cheveux noirs. Il a des sourcils épais et noirs et des yeux noirs comme tous les autres joueurs du jeu. Adam porte un pantalon cargo vert foncé, des chaussures blanches et un T-shirt noir qui représente le symbole de The Hollow.

## Personnalité

Tout au long de l'émission, Adam se montre courageux, intelligent et vif d'esprit. Il prend officieusement le rôle de leader dans son équipe, même s'il affirme à quelques reprises qu'il n'en veut pas. Il motive souvent ses coéquipiers à persévérer lorsqu'ils veulent abandonner.

Adam peut facilement être frustré, en particulier lorsque ses amis ne sont pas d'accord avec lui ou lorsqu'il ne sait pas comment diriger son équipe. Il peut parfois être têtu.

Adam éprouve un sentiment de loyauté et de confiance envers ses coéquipiers. En revanche, il reste toujours très sceptique et méfiant à l'égard de l'équipe rivale.

## Histoire

Cinq heures avant d'entrer dans la réalité virtuelle de The Hollow, Adam et ses coéquipiers reçoivent des instructions sur les règles du jeu. Après avoir choisi les pouvoirs secrets de son personnage, Adam, Mira et Kai entrent dans la simulation.
Clan Belmont

De gauche à droite : Trevor, Richter, Leon, Juste et Simon

### Fondation

Vers le 11eme siècle, avec la naissance de Gabriel Belmont, le 1er chasseur de Vampires

### Objectifs

Se débarrasser de Dracula et des mauvais vampires qui menacent le monde

### Type d'organisation

Famille de chasseur de Vampires

**Le clan Belmont** (ベルモンド一族 Berumondo Ichizoku) est, de loin, le clan le plus important et le plus connu de la série *Castlevania*. Cependant, malgré leur rôle dans l'histoire, ils ne sont pas les seuls protagonistes principaux de la franchise, mais jouent généralement un rôle intégral dans les scénarios de la plupart des jeux.

Depuis le XIe siècle, les Belmonts sont chargés de tuer le comte Dracula et diverses autres créatures de la nuit. À cette fin, ils utilisent comme arme principale le fouet sacré connu sous le nom de Tueur de vampires, qui a le pouvoir de détruire toute entité des ténèbres, et qui a également le pouvoir de détruire le comte. Pour ce faire, ils utilisent également d'autres armes qui, associées à leurs compétences et à leur pouvoir, font d'eux de redoutables ennemis des créatures des ténèbres.

## Membres importants

***Cette section est expansible. Vous pouvez aider à développer cette section en ajoutant quelques informations.***

## Galeries

Arbre généalogique des BelmontAutre arbre généalogique des Belmont
Dig Dug

DeviantArt de DigDug par DillanMurillo

**Dig Dug** (de son vrai nom **Taizo Hori**) est le personnage jouable du jeu d'arcade du même nom sorti par Namco en 1982 et de ses suites. Il est un foreur qui doit éliminer les monstres vivant sous terre en les gonflant avec sa pompe à air et en les faisant exploser. Il apparaît également dans la série dérivée Mr. Driller, où il est maintenant le président du Driller Council et a engendré trois fils avec son ex-femme Toby Masuyo ; Taiyo, le plus jeune, Susumu, l'enfant du milieu, et Ataru, l'aîné, qui le déteste pour une raison inconnue. Il apparaît également dans le jeu vidéo croisé RPG au tour par tour *Namco X Capcom*.

Dans la série *Mr. Driller* et *Namco X Capcom*, il est interprété par Toshio Furukawa.

## Apparence

Dig Dug est un homme adulte de petite taille qui porte un uniforme blanc, rouge et bleu clair avec un symbole rouge sur la poitrine qui ressemble à une flèche pointant vers le bas ou à la lettre "V", des gants bleu clair, des bottes rouges et un casque blanc avec une lumière bleue sur le dessus. Il porte une pompe à air orange sur le dos, et il a également une barbichette noire.

## Galerie

Taizo Hori dans sa première apparition.Taizo Hori tel qu'il apparaît pour le 30e anniversaire de Dig DugTaizo Hori dans *Namco X Capcom*.
## Anecdotes

* Son vrai nom, Taizo Hori, est un jeu de mots sur la phrase japonaise "Horitai zo !", qui se traduit par "Je veux creuser !".
Сојче Буш

**Сојче (Чикибаба) Буш** (рођен 6.јул 1955.) је кафеџија, власник Сојкафеа, пресмеховачки политичар и сликар

## Биографија

Рођен је у граду Пресмехограду 1955.године.Основну и средњу школу завршио у Пресмехограду.1974.године је уписао правни факултет *Греб Полк* у Пресмехограду. Основао је Сојкафе 1978. године, такође је тад постао власник те компаније . 1978. године је отворио Џакобс и Нескафе у Пресмехограду, када је открио рецепт за те кафе. 1980. године је основао Ауткафе (*Outcafe)* и постао власник те компаније. Са својом политичком каријером је почео кад је имао 31 годину,1986.године. Кандидовао се на председничким изборима у Пресмеху:1987, 2021 и 2022.године. 1992. године је отворио Донкафе у Пресмехограду, када је открио њихов рецепт за кафу. Гранд кафу је у Пресмехограду отворио 1999. године када је открио њихов рецепт за кафу, до дан данас открива рецепте кафа са планете Земље и отвара их у Пресмехограду. Кандидовао на градским изборима у Пресмехограду 2002.године где је изгубио и 2008.године и где је победио.Био је председник Народне Скупштине Пресмех од 2002. до 2006.године. Од 2016.године је сенатор Пресмеха из Превонта.Данас има 1 сина и 2 унука.
Fat Nuggets

**Fat Nuggets** est le cochon de compagnie d'Angel Dust et un personnage secondaire de *Hazbin Hotel*. Il n'a pas encore fait d'apparition dans la série, mais Angel Dust poste des messages à son sujet sur son compte Instagram et apparaît dans le clip vidéo *Addict*.

## Apparence

Fat Nuggets est un cochon rose avec diverses taches roses et noires plus foncées sur son corps, dont il a été démontré qu'elles pouvaient briller. Il a de grands yeux noirs qui brillent également. Il a des pointes roses et noires le long de son corps et il se vante d'avoir une bouche pleine de dents pointues et une queue frisée avec un barbillon quadrilatéral à son extrémité.

## Anecdotes

* Jusqu'à présent, Fat Nuggets est le seul animal de compagnie à avoir fait son apparition dans l'émission. Dans les versions précédentes, il était connu sous le nom de Wiggles.

* Vivziepop a déclaré qu'elle essayait de trouver un moyen de faire entrer Fat Nuggets dans le show de manière organique, mais qu'elle ne savait pas quand ni où exactement à l'heure actuelle.

* On peut voir un dessin de sa première bobine tiré des bandes dessinées de la préquelle sur une affiche dans la chambre d'Angel, dans la scène du générique de fin de "Addict".

* Dans l'un des posts de l'Instagram d'Angel, on peut voir que Fat Nuggets lui a été donné en cadeau à l'origine.

## Navigations

  Hazbin Hotel
Personnages principaux
Angel Dust •
Alastor •
Charlie •
Husk •
Niffty •
Vaggie
 Personnages secondaires
Cherri Bomb • **Fat Nuggets** • Molly

 Helluva Boss
Personnages principaux
Blitzo • Millie • Moxxie • Loona
 Personnages secondaires
Stolas • Octavia