recursal/Fanatic-Fandom huggingface dataset:
Wiki La Choza De Focus

**¡La Choza De Focus Wiki!**
Lore de La Choza de Focus, eso es todo

## Artículos importantes

FocusIndice

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!
Asahi/Skills

## Class Skills

* **Mature Woman Lover**: A Class granted to those who are well-versed in various arts of wooing older women. [Equipped in Ch 9]

 Woman empowerment
 Shield mine women

* **Loli Lover:** A class available for those who are more than just attracted to the Lolis. [Equipped in Ch 9]

 The Sacred candy
It creates a candy that needs to be eaten by Loli. If successful, you'll gain an instant 10% favorability with her.
 Must protecc
 Wrath of Law
Passive effect: -10% stats when fighting against law enforcement and lawfully aligned beings.

* **Eromancer**: A class available for those seeking and offering sexual pleasure well beyond their league. [Equipped in Ch 162-164]

 Unforgettable First Offering
 Betroth Gift
Passive Effect: Instantly learn a skill from your partner.
 Ero Modifiers

* **Monster Tamer**: A class for those seeking to befriend, or perhaps subdue the monsters in the wilderness. [Equipped in Ch 410]

 Mystical Bond
 Feverish Pact
 Dimensional Summoning
 Tamer’s Authority
 Whip of Fury

* **Bane of the Supernatural**: A class tailored made for those who set out to slay the supernatural species. (Equipped in Ch 436)

 Slayer’s Mark
 Godslaying Noble
 Divine Retribution
Lyamin

**Lyamin** is a member of the Dragon Descendants, the masked group responsible for killing Najin. Two years prior to canon she entered as a Knight Apprentice in Letoon in order to spy on the Knights.

## Appearance

Lyamin is a teenage girl with long black hair that falls down to her back along with bright green eyes. She has a beauty mark underneath her lip and wears a black shirt and great skirt.

## Personality

Lyamin comes across as more introverted, with her face remaining almost expressionless most of the time. She does not like killing needlessly, as when faced against her those uninvolved in her affairs, she gives them a chance to survive.

Lyamin is considered a prodigy amongst her people. She holds a deep hatred for those involved in her people’s slaughter and wants to get revenge.

## Relationships

### Lauzun

During a match between Lyamin and Periwinkle Wild Dog Fidorance, Tyr was saying that Lyamin and Lauzun look similar, and Nagyunn speculated that's Lyamin probably a distant cousin of Lauzun. In Laurun's flashback, it's showed that Lauzun and Lyamin are in the same clan.

## Abilities

**Swordsmanship:** Liamin is very adept with the sword, almost matching the skill of a number of knights including Ludika and Fadiyan.

**Speed:** Liamin is able to think and move very quickly, allowing for her sword attacks to be devastating at times.
Temples

Each temple is unique and able to be visited and looted by any number of players until a player reaches the final area and loots a relic, whereupon the temple becomes inaccessible to future players. Previous players play through the temple as a phantom, the game playing back their inputs as recorded at the time they went through the temple (as such traps may not always trigger in concert with their movements, though traps are triggered by phantoms). Phantoms will leave essence at their location of death and the trap that killed them will be transparent and harmless.

### Temple Gates

All 8 relics in the ruins.All 6 relics in the caverns
The gates lead from one floor of the temple to the next floor. Above the door, glowing symbols will indicate how many relics remain in the current area, as well as which ones (indicated by position within the display, corresponding to the pestles found on the final relic challenge floor; although as the initial selection is random, this is not particularly helpful information). Relics already taken will be replaced by sandbags with the player's name on them. These can also be taken.

### Shrines

Shrines are usually found at the start and end of each floor (the first floor of an area typically does not have one) although they can rarely be found in secret areas. Shrines allow you to exchange gold for a choice of one of two blessings.

### Dark Rooms

Most areas of temples will be fully lit, however some areas are shrouded in darkness, making hazards much more difficult to see ahead of time and can hide secret areas containing treasure chests. Illumination crystals are provided at regular intervals on a pedestal, granting the player a temporary source of light, although the radius is only about 3 meters (bright, about the distance of a standard whip) and another meter or so of dim light before the darkness takes over.

Barely visible secret areaSame jutting platform, seen later
Crystals last about 10 seconds before dissolving in the same manner as disappearing platforms. Crystals also immediately expire when the player leaves a dark room, even if the next area is also dark. Pedestals regenerate another crystal after about 2 seconds.

Typically the direct line from the door to the first crystal is clear of hazards and in a straight line from the entrance, although this area may feature some verticality (eg. stairs) which can obscure the crystal from immediate view, and the next crystal can often be seen in the distance when standing next to the crystal, although room features may obscure it (such as a duck gap, stairs, or vertical pillars).
The Eye of Agony

**The Eye of Agony** is a guardian known for firing deadly heat rays at adventurers who enter the temple. It has a unique appearance compared to the other guardians: a big, blue and purple eye instead of a totem or face.

## Behaviour

The Eye of Agony fires deadly heat rays in a set interval directly at the player. A thin red beam appears that does no damage and shows where the Eye of Agony is aiming. This beam tracks the player's movement relatively slowly compared to the player's actual movement. After several seconds, the full heat ray is fired wherever the thin beam was pointing. Getting hit by the heat ray does 1 heart of damage.

To move around, the Eye of Agony constantly teleports throughout the temple to empty spaces near the player. Once it finds a good spot, it begins to track the player with its red beam. If it happens to teleport to a space that is too small for it to fit, is outside the playable area, or where it does not have a direct line of sight to the player, it will immediately teleport again.

Because the red beam moves slowly, the heat ray is easy to dodge in most situations. Walls, pillars, and other solid objects completely block the heat ray and make for good cover. However, chests do not block the heat ray. Once it fires, it cannot adjust its aim, which allows the player to keep moving without worry of being hit.

## Attack progression

The Eye of Agony starts off with an attack frequency of 7 seconds. For every floor descended, the frequency is decreased by 0.55s. Additionally, curses that anger the Eye of Agony will double the attack frequency increase to a rate of 1.1s per descended floor. Every time the Eye of Agony is calmed, its attack frequency decreases by 0.55s.

The Ruins
 2
 3

The Caverns

The Inferno
The Masked Defiler

**The Masked Defiler** is a guardian known for firing poison bombs at all adventurers that enter the temple.

## Behaviour

The Masked Defiler fires poison bombs in the player's general direction. Upon exploding, they release poison clouds in which movement speed and vision are considerably reduced and damage is dealt over time. These disappear after several seconds, after which the Masked Defiler will continue to fire more bombs.

To move around, the Masked Defiler constantly teleports throughout the temple to empty spaces near the player. Once it finds a good spot, it begins to fire its poison bombs. If it happens to teleport to a space that is too small for it to fit or is outside the playable area, it will immediately teleport again.

## Attack progression

The Masked Defiler starts off by firing 4 bombs for each attack. For every floor descended, it gains one extra bomb. Additionally, curses that anger the Masked Defiler will double the bomb increase to 2 per descended floor. Every time the Masked Defiler is calmed, it fires one less bomb.

While the amount of bombs increases, there is not an increase in the frequency of the attacks or the power or duration of the poison clouds.

The Ruins
 2
 3

The Caverns

The Inferno
Phantom Abyss Wiki

Welcome to the wiki for Phantom Abyss, an action adventure game developed by Team WIBY. The wiki for Phantom Abyss is maintained by the combined effort of the community and everyone is welcome to contribute and edit! We are currently maintaining **19 articles** and **114 pictures.**

*As our purpose is to provide complete detailed information, some pages may contain spoilers.*

 Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers. Players will quickly discover that there is much more than just deadly traps waiting for them deep within the temples as they try to recover sacred relics...

Twitter
Caverns

The Caverns are the second level of the Phantom Abyss. This level features a blue palette featuring cave-ins, tight spaces, and boulders strewn about. The temple at this level appears far more deteriorated than in the level above it, the Ruins. After the third floor, a player can choose to enter the Inferno or instead descend down into the fourth and final floor of the Caverns, where the player will find a Tier 2 Relic.
Darigon

**Darigon** is a Knight Apprentice from Miyolk.

## Appearance

Darigon has medium-length black hair that falls down to his neck and is shown to have his eyes closed. He wears some light, grey armor over a black shirt. On his waist he carries a brown whip which he uses to attack.

## Personality

Darigon is initially shown to be arrogant. He quickly gets annoyed when he is challenged or contested.

## Abilities

**Whip Proficiency:** Unlike the other knights in-training, Darigon wields a whip rather than a more conventional weapon like the sword or dagger. It has been demonstrated that he is able to manipulate the whip well enough to snare the legs of opponents.
Treasure

When traversing a temple, **treasure** can be found troughout the generated floors. Treasure can be a chest, key-chest or inside of vases.

## Chests

Chests can be found in 3 different sizes. Each containing a random amount of coins and/or a key.

### **Small Chests**

These chests can generate on tiles in a room or corridor. They can be opened by pressing the corresponding keybind when close enough and looking at them. Or open when whipped.

They contain coins of **around 15 in total value**.

### **Medium Chests**

Medium chests only appear in treasure rooms that branch out from a main room or corridor. Some rooms or corridors have these chests always appear on a certain location.

They are opened the same way as the other chests.

They contain coins of **around 30 in total value**.

### **Large Chests**

Large chests generate in the same way as Medium Chests. Either inside a treasure room or as a standard feature of a room or corridor.

These chests contain coins of **around 50 in total value**. And a key of that tier;

* A Green key (uncommon) in Tier 1 (Ruins)
* A Blue key (rare) in Tier 2 (Caverns)
* A Red key (epic) in Tier 3 (Inferno)
* More keys to come in future updates.

### **Key Chests**

A special type of chests that can only be found in Relic Rooms at the end of a Tier. These contain no coins, but only a key of that tier.

## Vases

Blue Vases can be found troughout the temple in large groups. They are placed in rows next to each other.

To break or open a vase, they must be whipped. This is the only way to break them.

Upon broken, there is a small chance a few coins will drop. And a chance a toxic cloud will appear. Therefore, it is recommended to take distance from the vases when breaking them, or you could take damage when touching this toxic gas.

The best way to effectively open rows of vases is to stand at the end of a few rows and pointing at the farthest point at the end of that row. This way, all vases of that row will break.

## Coins

Inside of chests and vases, coins can be found.

There are 4 different types of coin. *(note; the names of these different coins are not official and are purely based on their appearance in-game)*

**Silver coins** are the most common type of coin. They are **worth 1** each.

**Gold chunks** are less common, but can often be found in medium and large chests. They are **worth 5** each.

**Copper chunks** are a little more rare than gold and are **worth 10 each**.

**Big chunks** can only be found in Large chests. They are **worth 20 each**.
Guardians

The guardians are the protectors of the relics hidden deep within the temples. They are the main enemy the player faces against in Phantom Abyss.

The guardians' purpose is to hinder and kill any adventurer that wanders into the temple before they are able to claim the relic and seal the temple forever. Each temple has its own guardian, which is randomly chosen upon entry. All players exploring the same temple will face the same guardian.

As players progress through a temple, guardians will become more aggresive through stronger or faster attacks or movement. However, guardians will always be inactive on the very first floor of a temple, allowing players to explore at their own pace.

## Blessings and curses

Blessings and curses collected during temple exploration—as well as blessings and curses from a chosen whip—may affect the way guardians behave and the rate at which they are angered. Some blessings are capable of completely subduing guardians and some may anger guardians at an increased rate.

Using blessings that calm the guardians will completely prevent them from awakening for the duration of one floor. Every time they are calmed, their attack rate will be reduced slightly. The  Void Whip is able to prevent guardians from spawning throughout the entirety of a temple.

1. ↑ See a guardian's individual article for details on attack rate and speed changes.
Tyr

**Tyr** is a Knight Apprentice from Woodion.

## Appearance

Tyr is a teenage boy with blond jaw-length hair and black eyes with green pupils. He is thin and wears a gray shirt overtop a black undershirt.

## Personality

Tyr has his own sense of justice and does his best to uphold it. He seems to drift towards the “eye for an eye and tooth for a tooth” mentality. Out of respect for Luzian's deceased father, he followed her to ensure she never went too far when bullying Nagyunn.

He did not stop the bullying, however, as he believed that Nagyunn deserved it. He also let Nagyunn-as-Najin talk to Luce alone, stating that should he hurt Luce, it would be deserved.

Tyr maintains a stoic demeanor, but is smarter than he lets on. He typically remains silent and is often hesitant to voice his suspicions, but he is observant. Should he believe something to be unjust, he will step in to put a stop to it immediately, even if that means putting his life on the line. Sometimes this leads to him being hypocritical, as he will turn a blind eye to some cruel acts but then will try to put a stop to others. He has reflected that his moral code is in part an excuse because he is afraid to get involved.

## Relationships

#### Luzian

Tyr has been following Luzian around to ensure she doesn’t take things too far whenever she confronts Nagyunn. He worries about how she feels and seems to genuinely care about her.

#### Najin

His relationship with the real Najin is unknown.

#### Nagyunn

Tyr believes Nagyunn deserves to be hurt. He has come to respect Nagyunn-as-Najin and believes he is strong in a different way from the Najin he knew before, and not any weaker.

#### Lauzun

Lauzun and Tyr appear to get along, though they do not interact often.

#### Luce

Tyr did not put a stop to Luce’s cruel behavior. He was shocked when he learned Luce was with the Dragon Descendants. He was willing to let Nagyunn-as-Najin harm Luce while Luce was tied up, and does not seem to have any lingering attachment to him.

## Abilities

**Blinding Flash:** Tyr's nameless dagger can emit a Blinding Light from the blade once a day. After he uses the flash, the blade darkens until it is ready to use again. His dagger does not have a name.

## Trivia

* Tyr’s name appears to be in reference to the Tyr in Norse mythology. Tyr has a strong sense of justice just like the Aesir Tyr.
Areas

There are currently three areas in the abyss, each consisting of three floors. At the end of each area, players have the choice of continuing to the next area or attempting a relic challenge floor in the current area that will reward them with a relic if passed. However, the Inferno, being the last area, always ends with a relic challenge floor.

Areas are always explored in the same order:

1. Ruins
2. Caverns
3. Inferno
Darang

**Darang** is a Knight with the alias "Sky Blue Raccoon." She made a brief appearance in the author's previous series the *Epic of Gilgamesh.*

## Appearance

Darang has long indigo purple hair which goes down to her back along with bright green eyes. She wears a red overcoat that covers simple black clothing underneath.

She wears fingerless black sleeves and has her nails painted black.

## Personality

Darang is a straightforward person. She has trouble keeping secrets as she does not tend to think before she acts. This trait makes her a formidable opponent as fighting comes to her naturally and her instincts are top tier, but it also leads to her being the type to blurt things out.

She is an instinctual fighter and thus has trouble explaining how she does things to others. She also likes to call out to her opponent before she attacks.

## Relationships

### Laurun

During the time the Dragon Descendants and the Knights were allies, Darang and Laurun fought side-by-side. They developed a comradery and became friends, cementing Laurun's feelings of betrayal when Darang ultimately chose to follow orders.

### Zius

Zius believes her to be a trustworthy knight.

### Valtanin

They worked together 6 years ago alongside the Dragon's Descendants. After Valtanin lost his arm in battle, she would accomany him on his patrols out of concern. She didn't intend to come across as under estimating him and seemed genuinely guilty when he mentioned it.

### Tin

Tin appeared to be the knight most in charge in the Dragon's Descendant's operation 6 years ago.

## Abilities

**Extreme Strength:** She is said to be one of the physically strongest knights alongside Fidorance. She is capable of creating small craters with her swords impact. In addition to this, Zius has also mentioned that she is a knight that "relies on instinct" which has been shown to be a strength in battle, especially when being ambushed as she deflected Naryun's Chain Slash.
**Acorn:** Her sword has the ability to gather mana around the blade to increase its destructive power. How exactly this works is unknown, but it can be used consecutively.

## Trivia

* She hates the color sky blue and prefers red instead.
* Before attacking, she tends to say "Here I come!!!" ("와잣쵸!!!"). Though there have been times she has not done so, such as while stopping Waron and when massacring the Dragons Descendants.

1. ↑ Chapter 58
Obstacles

*See also: Guardians, Damage.*

Obstacles in a temple are standalone elements generally designed to impede progress in a temple. Traps directly deal damage to the player, while non-traps modify the way the player can move around the environment. When triggered by proximity or timing, traps glow the color of the guardian which is guarding the temple.

## Traps

### **Blades**

 Example
 [image placeholder]
 [image placeholder]

### **Darts**

 Example
 [image placeholder]
 [image placeholder]

### **Enemies**

 Example
 [image placeholder]

### **Other**

 Example
 [image placeholder]
 [image placeholder]
 [image placeholder]

## Non-Traps

Non-traps are generated features of a temple which do not attempt to damage the player directly, but rather augment how the player moves through the temple.
 [image placeholder]
 [image placeholder]
 [image placeholder]
 [image placeholder]
Memorial de Maria Moura

***Memorial de Maria Moura*** é uma minissérie brasileira exibida pela Rede Globo às 22h30 de 17 de maio a 17 de junho de 1994, em 19 capítulos.

Trata-se de uma adaptação do romance homônimo de Rachel de Queiroz, escrita por Jorge Furtado e Carlos Gerbase com a colaboração de Glênio Póvoas e Renato Campão, dirigida por Denise Saraceni, Mauro Mendonça Filho e Roberto Farias, com supervisão artística de Carlos Manga.

Contou com Glória Pires, Kadu Moliterno, Cristiana Oliveira, Zezé Polessa, Otávio Müller, Ernani Moraes e Marcos Palmeira nos papéis principais.

Em novembro de 2004 foi lançada em DVD.

## Sinopse

Depois de perder a sua mãe aos 17 anos de idade e de ser seduzida pelo seu padrasto, Maria Moura não se deixou abater pelas dificuldades da vida. Ela decide enfrentar uma jornada até a Serra dos Padres para impedir que seu sítio seja invadido pelos seus primos Tonho, Irineu e Firma, pessoas de um completo mau-caráter. Nessa jornada ela conhece Cirino, um mau-caráter por quem ela se apaixona. Maria tenta ser forte, mas não resiste a paixão que sente.

## Elenco

Participação especial

 Rubens de Falco
 Rosamaria Murtinho
 Sérgio Britto
 Bete Mendes
 Ruth de Souza

Apresentando

## Reprises

Foi reapresentada entre 28 de julho e 21 de agosto de 1998, em 16 capítulos

Foi reexibida na íntegra pelo Canal Viva de 28 de julho a 23 de agosto de 2010, substituindo *A Casa das Sete Mulheres* e sendo substituída por *Hilda Furacão*.
Relic challenge floor

**Relic challenge floors** are found at the end of each area in a temple if the player chooses to end their run with a chance to collect a relic.

## Features

Upon entering a relic challenge floor, the player is faced with a massive open room, a blessing statue at the entrance, various traps scattered throughout, a large door etched with symbols, and paths branching from the left and right walls.

The Caverns relic challenge floor.The Inferno relic challenge floor.
### Paths

Relic challenge floors in the Ruins, Caverns, and Inferno have 2, 4, and 4 paths, respectively. Each path is usually short in length relative to a typical floor and ends with a small room containing an unlit brazier. Once the player activates the brazier, it emits a colored flame and the symbol behind it lights up.

A green brazier in the Inferno.An unlit brazier in the Caverns.
### The large door

Each time a brazier is lit, a short cutscene is shown wherein the large door in the main room lights up corresponding to the color and symbol of the brazier. Once all braziers are activated, the symbols on the large door will be completely lit up and will trigger the door to open.

The large door in the Ruins.The large door in the Caverns.The large door in the Inferno.
### Relic room

The door opens to reveal a large room containing several relics (Inferno has one) and chests. There are several hidden chests in this room. When a relic is collected, the run ends and the player is sent back to the lobby where the relic appears on its pedestal if it is newly collected. Otherwise, the player appears in front of Altec without a new relic. Relics collected by previous players are replaced with sandbags with the player's name on them. These can also be taken.

## Strategy

Guardians will only awaken and begin their attacks once the player enters any of the paths. They will despawn permanently each time the player is moved back to the main room, making the main room completely safe from guardians.

However, if facing the Devouring Rage, it will continuously hunt even when the player finishes a path and returns to the main room. Because of this, it is best to wait at a brazier until the Devouring Rage nearly catches you. Once it is close, activate the brazier to go back to the main room and choose another path **opposite** of the one you just finished. This way the Devouring Rage will have to travel all the way back through your previous path, through the main room, and then catch up to you on your current path. Repeat until the large door opens, and run through it as fast as possible to safety.
Phantoms

Phantoms are previous players' recorded attempts in the temple you're playing - meaning, they've already died or left the temple with an early relic.

Watching phantoms can help you avoid traps or find chests. They can also teach you hidden mechanics you might not have known. Phantoms do not directly interact with the player, but can set of traps, disable them or open chests for you; be aware that traps may not synchronize perfectly with phantoms due to reset times. Certain Blessings and Curses affect the way phantoms influence your run, making them your best friends or your nightmare.

Players that die drop essence where they died and the trap that caused their death is made insubstantial and harmless. Claiming a relic may result in loot or whip being returned to the player, if they had any at the time of death.

The amount of phantoms you can see in-game is currently capped at 20. Your friends are prioritized as phantoms during your run. You can attempt a specific seed with a temple link if you've never played it before or follow a specific user - in both cases, that phantom is highlighted a different color.
Relics

**Relics** are small ancient objects and are collected as the main objective of the game.

Each temple explored has three possible relics to collect—one found at the end of each of the three areas on a special relic challenge floor and are selected randomly. However, only one relic can be collected per temple per player. Additionally, players must face tougher obstacles the deeper into a temple they explore, so a relic only found in the Inferno comes with a much higher risk than a relic only found in the Ruins.

There are 32 relics in total that are spread across three different tiers:

* Tier one has 14 relics only found in the Ruins.
* Tier two has 10 relics only found in the Caverns.
* Tier three has 8 relics only found in the Inferno.

Upon starting the game for the first time, a single "tierless" relic is given to the player upon completion of the tutorial as a sample of what they can find during temple exploration.

As relics are collected, they are added to the room of relics at the back of the main area where they are displayed on individual pedestals and grouped by tier. Remaining relics become significantly harder to find due to being randomly selected upon temple entry.

## Tier one

The 14 relics of tier one can only be found in the Ruins. These take the least time and are the least risky to acquire of all relics in the game. Collected tier one relics can be found on the ground level of the relic room.

## Tier two

The 10 relics of tier two can only be found in the Caverns. Collected tier two relics can be found along the left and right walls on raised platforms in the relic room.

## Tier three

The 8 relics of tier three can only be found in the Inferno. These take the most time and are the most risky to acquire of all relics in the game. Collected tier three relics can be found up the stairs in the relic room.
Dicas de um Sedutor

***Dicas de um Sedutor*** foi uma série produzida e exibida pela Rede Globo entre 4 de abril e 27 de junho de 2008. A série foi ao ar semanalmente no horário das 23:00 horas às sextas-feiras, logo após o *Globo Repórter*. Foi escrita por Rosane Svartman, Ricardo Perroni e José Lavigne, com direção de José Lavigne.

Foi reprisada pelo Canal Viva entre 8 de outubro e 24 de dezembro de 2010, sendo substituída por *TV Pirata*.

## Antecedentes

A série teve um episódio piloto, que foi ao ar em 20 de dezembro de 2007, como parte do Especial de Fim de Ano da Rede Globo. Em março de 2008 foi decidido que a série entraria para a grade da programação, sendo exibida todas as sextas-feiras.

## Enredo

Santiago Ortiz (Luiz Fernando Guimarães) é um consultor sentimental que trabalha dando conselhos para as pessoas conseguirem conquistar a pessoa amada ou melhorar seus relacionamentos em crise. Ele conta com a ajuda de sua assistente, Arlete (Fabiana Gugli), com quem vive em atrito pelas técnicas pouco ortodoxas ensinadas para a arte da conquista. Ironicamente a filha de Santiago, Ganesha (Isabela Meirelles) é uma adolescente que vive se dando mal no amor e não aceita os conselhos do pai por considera-los falsos, recorrendo à ajuda da melhor amiga, Ferrinho (Thais Müller), que sabe menos de romances que ela.

## Elenco

 Fabiana Gugli
 Isabela Meirelles
 Thais Müller

### Participações especiais

* Oberdan Junior - Lacerda
* Carlos Mossi - Montanha
* Isabela Garcia - Renata
* Marcello Novaes - Mauro
* Márcia Cabrita - Gislaine
* Bruce Gomlevsky - Carlão
* Gabriela Duarte - Maria
* Juan Alba - Luiz / Wagner
* Ellen Roche - Sabrina
* Graziella Moretto - Carolina
* Tarcísio Filho - Fred
* Luana Piovani - Kate
* Carlos Casagrande - Cássio
* Irene Ravache - Dolores
* Nicette Bruno - Rosa
* Francisco Cuoco - Geraldo
* Yoná Magalhães - Eliana
* Vanessa Lóes - Priscila
* Maria Luisa Mendonça - Alma
* Luiz Carlos Vasconcelos - Jimi
* Jackeline Cardoso - Tise
Valtanin

Valtanin was a knight known by the title "Indigo Sheep" who appeared in flashbacks with Darang during her mission with the Dragon's Descendants.

## Appearance

Valtanin has light blue hair which covers his eyes completely. He wears a blue, white collared tunic overtop a black turtleneck. He is missing his right arm.

## Relationships

### Darang

Valtanin and Darange appeared to be on good terms during their mission with the Dragon's Descendants, where Darang would accompany him on patrols. He was aware that it was out of concern as he lost his arm, however he didn't seem offended by the gesture.

### Tin

He worked together with Tin during the Dragon's Descendant's mission. However their relationship seemed more equal and neutral.

## Trivia

* Had he survived, he was planning to retire after the mission and return to his family.
Canal Viva Wiki

**Bem-vindo(a) à Wiki Canal Viva!**
Viva é um canal de televisão por assinatura brasileiro, que faz parte do Grupo Globo. Foi inaugurado no dia 18 de maio de 2010 e está presente nas operadoras de televisão a cabo e satélite Sky, Claro TV, Vivo TV, Oi TV e TV Alphaville. O foco da emissora é no entretenimento, para isso, exibe minisséries, seriados, filmes dublados, pegadinhas, novelas e programas de variedades que estão no ar ou foram produzidos pela TV Globo.

Somos uma comunidade colaborativa sobre Canal Viva que qualquer um, incluindo você, pode construir e expandir. Wikis como esta dependem dos leitores se envolverem e adicionarem conteúdo. Clique no botão "ADICIONAR NOVA PÁGINA" ou "EDITAR" no topo de qualquer página para começar!

## Artigos importantes

PlaceholderUma página sobre seu tópicoPlaceholderUm Personagem PrincipalPlaceholderO Primeiro EpisódioPlaceholderUm Local ImportantePlaceholderUm Evento ChavePlaceholderUm Item Crucial

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda

Você também pode fazer parte de uma grande família de comunidades Fandom. Visite a Central da Comunidade Fandom!

*Fundadores da Comunidade*: Escreva uma boa descrição do tamanho de um parágrafo para sua seção de boas-vindas sobre o seu tópico. Deixe seus leitores saberem sobre o que é seu tópico e adicione algumas informações gerais sobre ele. Depois disso, visite o painel de administração para mais dicas.
Whips

**Whips** are the main tools used to navigate temples. Temples cannot be entered without bringing a whip.

A whip can be used to attach to almost any surface to pull the player towards the attach point. This allows the player to climb vertical distances and cross large chasms that would otherwise be out of reach. They can also be used to whip certain traps, causing them to stop or trigger, generally making passing them easier. There are many types of whips obtainable, each with different powers and curses.

New whips can be obtained whenever a player picks up a relic. Once unlocked, their whip powers will appear in power shrines to be purchased using the relevant tier of key during a playthrough**.** Whips can also be prestiged by collecting a relic of equal or higher tier while using the whip, unlocking a special skin as well as two variants alongside the original whip which can be cycled through on the whip pedestal; a cursed variant having a number of curses without a blessing, and an Adventurer Whip reskin which has a special description.

There are 22 whips in the game, divided into 4 different categories:

* Tier one has 8 whips, with low-impact whip powers and curses.
* Tier two has 6 whips, with stronger powers and curses.
* Tier three has 6 whips, with the strongest powers but also the strongest curses.
* Two special whips, obtained through events such as Twitch Drops.

## Special Whips

There are currently two special whips in the game. They are both variants on the Adventurer's Whip.
Labirinto

***Labirinto*** é uma minissérie brasileira que foi produzida e exibida pela Rede Globo entre 10 de novembro e 17 de dezembro de 1998, totalizando 20 capítulos.

Escrita por Gilberto Braga, Leonor Bassères e Sérgio Marques, colaboração de Marília Garcia e direção de Dennis Carvalho, César Rodrigues e Mário Márcio Bandarra, direção geral de Dennis Carvalho.

Teve Fábio Assunção, Malu Mader, Marcelo Serrado, Luana Piovani, Daniel Dantas, Paulo José, Betty Faria e Antônio Fagundes nos papéis principais.

## Enredo

O milionário Otacílio Martins Fraga é assassinado na festa de Réveillon em sua cobertura em Copacabana, e o suposto assassino, Ricardo Velasco (amante da mulher do morto, Leonor) faz com que a culpa recaia sobre o jovem André Meireles, amigo de infância de Otacílio Jr., um dos filhos do milionário. André consegue fugir e inicia uma luta para provar sua inocência, para isso contando com a garota de programa Paula Lee e com Virgínia, noiva de Júnior, que se apaixona por ele. Ao longo da minissérie, a pergunta que só é respondida no último capítulo: quem matou Otacílio Fraga?

## Reexibições

Foi reexibida pelo Canal Viva de 7 de novembro a 2 de dezembro de 2011, substituindo *O Quinto dos Infernos* e substituída por *Contos de Verão*.

Foi reexibida novamente pelo Canal Viva de 14 de abril a 9 de maio de 2014, substituindo *Cinquentinha*.

## Trilha sonora

**Capa:** Fábio Assunção

1. Âmbar - Maria Bethânia
2. Let's Stay Together - Al Green
3. Verbos Sujeitos - Zélia Duncan
4. If It Makes You Happy - Sheryl Crow
5. Casaco Marron - Danilo Caymmi
6. Without You - Nilssen
7. Não Enche - Caetano Veloso
8. Deixe Estar - Marina Lima
9. Street Life - Randy Crawford
10. Blue Train - Tom Jobim
11. Sorriso De Luz - Leila Pinheiro
12. Timidez - Nethy
13. Caribbean Blue - The Wind Element
14. Labirinto - Instrumental
A Justiceira

***A Justiceira*** é série de televisão produzida pela Rede Globo, que foi exibida entre 2 de abril e 2 de julho de 1997, em 12 episódios. Criada por Daniel Filho, Doc Comparato, Aguinaldo Silva e Antônio Calmon, contou com direção de Dennis Carvalho, José Alvarenga Júnior, Vicente Amorim e Daniel Filho.

Foi lançada em DVD em abril de 2009, e reprisada no Canal Viva a partir de 6 de fevereiro de 2011. Foi novamente reapresentada no Canal Viva a partir de 23 de setembro a 23 de dezembro de 2014.

## Enredo

* Portal das séries de TV

Durante uma ação, a policial Diana Maciek mata acidentalmente seu parceiro. Sentindo-se culpada, ela entrega seu distintivo. Cinco anos depois, Diana resolve abandonar o marido por ele ser toxicomaníaco. Em dívida com uma quadrilha de traficantes, o marido de Diana entrega o filho do casal, Pedro, como pagamento. Desesperada, Diana aceita trabalhar com um grupo secreto de combate ao crime, em troca deste localizar seu filho. Este grupo é formado por Augusta, Beto, Paco, Diego e Marlene. O quartel-general fica secretamente localizado nos fundos de uma livraria. Coordenado pelo juiz Salomão e chefiado por Augusta, sua missão é fazer justiça, desde casos de roubo até espionagem.

## Elenco

* Malu Mader .... Diana Maciek
* Nívea Maria .... Augusta
* Leonardo Bricio .... Beto
* Anselmo Vasconcelos .... Paco
* Danielle Winits .... Marlene
* Lui Mendes .... Diego
* Dulce Conforto .... Lílian Pacheco
* Alzira Andrade .... Cinira Falcão (Promotora)
* Daniel Filho .... Salomão Garcia (Juiz)

## Episódios

* Preço da vida – 9 de abril de 1997
* Cinzas no planalto – 16 de abril de 1997
* Filha da Madonna – 23 de abril de 1997
* O navio luminoso – 30 de abril de 1997
* Viagem ao inferno – 7 de maio de 1997
* Eternos diamantes – 14 de maio de 1997
* Mesmo que Seja Eu – 21 de maio de 1997
* Filha única – 28 de maio de 1997
* Criador e criatura – 4 de junho de 1997
* Balas perdidas – 11 de junho de 1997
* Trem de prata – 18 de junho de 1997
* Preço da vida – 25 de junho de 1997
* Viver por viver – 2 de julho de 1997
Distance Units

**Distance Units** (DU) are calculated with the square grids (Square Units (or SU)) in the game. A normal square has a width and height of 0.625 DU. So, 4 squares have a length of 2.5 DU, and 16 squares have a length of 10 DU. The reason of using Distance Units is that it's easier for the developer to edit datas.

DU/s means Distance Units per second.

## Conversion

The formula to convert from Square Units to Distance Units is: `DU = SU * 0.625`

The formula to convert from Distance Units to Square Units is: `SU = DU / 0.625`

## Example

A tile of maze wall has a length and height of 4 Square Units, so its Distance Unit is 4 \* 0.625 = 2.5 DU.

An Unupgraded Basic Bullet travels at a speed of 3 DU/s, so the bullet travels 3 / 0.625 = 4.8 SU every second.

A fully levelled up Basic have the Field of View (FoV) of 5, so a fully upgraded basic have a vertical vision of 16 square units high.
Star Fox (Universe)

The ***Star Fox*** (スターフォックス, *Sutā Fokkusu*) universe refers to the series' collection of stages and properties that hail from the spaceship shooter and third person action-adventure video game media franchise series created by Shigeru Miyamoto of Nintendo.

The series takes place in a fictional star system starring anthropomorphic animals, focusing on missions undertaken by the mercenary team, led by its chief protagonist, to pilot spacecrafts into battle against interplanetary threats.

"*.*"

—About the Star Fox Universe.

## External links

* Star Fox *Wikipedia*
* Star Fox *Arwingpedia*
* Star Fox *Smashpedia*
Dona Flor e Seus Dois Maridos

***Dona Flor e Seus Dois Maridos*** é uma minissérie brasileira, produzida pela Rede Globo e exibida entre de 31 de março e 1 de maio de 1998, em vinte capítulos, sendo exibida de terça a sexta às 23h15.

Escrita por Dias Gomes, adaptação do romance homônimo de Jorge Amado, contou com a colaboração de Ferreira Gullar e Marcílio Moraes, direção de Rogério Gomes e Carlos Araújo, direção geral de Mauro Mendonça Filho e direção de núcleo de Guel Arraes.

Uma das locações da minissérie foi na cidade de Bananal, utilizando como cenário a Pharmácia Popular, um estabelecimento / museu local.

Contou com as atuações de Giulia Gam, Edson Celulari, Marco Nanini, Tássia Camargo, Otávio Augusto, Lúcio Mauro, Chico Díaz e Walderez de Barros. Os personagens interpretados por Giulia Gam (*Dona Flor*), Edson Celulari (*Vadinho*) e Marco Nanini (*Teodoro*) foram imortalizados respectivamente por Sônia Braga, José Wilker e Mauro Mendonça no filme homônimo, produzido em 1976.

## Enredo

Florípedes, a Dona Flor, professora de culinária da escola Sabor & Arte (que se transforma no trocadilho saborear-te), perde seu marido Vadinho, malandro incorrigível, em pleno domingo de carnaval. De luto fechado, chorosa, recorda os altos e baixos desse relacionamento. Mas, como ainda é jovem e bonita, desperta a atenção do corretíssimo farmacêutico Teodoro, com quem se casa.

As diferenças entre os maridos são gritantes: se com Vadinho tudo era uma louca "vadiação", com Teodoro o sexo é regular e bem comportado; se com Vadinho o que sentia era emoção e insegurança, com Teodoro a solidez traz uma ponta melancólica de tédio. Até que o fantasma de Vadinho se intromete na cama de Dona Flor e de Teodoro.

## Elenco

em ordem da abertura da minissérie

Participação Especial

 Lília Cabral
 Solange Couto
 Suely Franco
 Lúcio Mauro
 Myriam Muniz
 Milton Gonçalves
 Walderez de Barros
 Otávio Augusto

## Reexibições

Foi reexibida na íntegra pelo Canal Viva de 18 de janeiro a 14 de fevereiro de 2011, substituindo *Chiquinha Gonzaga* e sendo substituída por *Sex Appeal*.

Foi reexibida novamente na íntegra pelo Canal Viva de 7 de fevereiro a 5 de março de 2012, substituindo *O Tempo e o Vento* e sendo substituída por *Os Maias*.

Foi reexibida novamente na íntegra pelo Canal Viva de 10 de maio a 20 de setembro de 2020, substituindo a *Engraçadinha: Seus Amores e Seus Pecados* e sendo substituida por *Anos Dourados*.

Também foi reapresentada no festival *Luz, Câmera, 50 Anos* nos dias 12 e 14 de maio de 2015, em formato de longa-metragem divido em duas partes, sucedendo *A Cura*, em comemoração aos cinquenta anos da Rede Globo.
Yoko Sagiri

## Overview

Yuriko and Shizuka's old friend and Yuko Sagiri's sister. She used to operate an organization in the US to wipe out criminal gangs and such.

## Skills/Abilities

* Sword Mastery: Allows the user to wield every type of sword-class weapon with incredible expertise, intuit vital spots of any anything and a 15% chance to ignore physical and magic defense and deal direct damage.
* Spatial Sense: Increases the user's awareness of their surroundings.
* Magically Enhanced Physiology: The user has gone through several enhancements, each resonating with the presence of mana. Her body is enhanced to the limits of humans.
* Void Magic (Gravity Version): Only those who have tasted death can awaken this element. The user can control gravity, a natural phenomenon. The effect and range vary on the rank.
* Magic Blast: The user can convert their mana into explosive orbs. The efficiency and power vary on the rank.

## Equipment

* Kill Converter (Rank B): A magic gun crafted in dwarven lands. Boy is it solid and reliable like the first-class prostitute—words of the creator. (Ch 96)
	+ Bullet Creation (Active skill): Uses 2MP to fill the chamber with eight bullets. Has a cooldown of ten seconds.
	+ Kill shot (Passive skill): Every three kills increases the bullet's damage by one percent and returns two bullets to the magazine at the cost 0.5MP. Can be stacked up to ten times.
Editor's Guidelines

## (1) Behavioural guidelines

outlines ways for editors to behave and interact with each other on talk pages and elsewhere at *Seijosantotoi Wiki Wiki*.

* (1.1) Assume good faith
* (1.2) Do not promote anything unrelated to the *Seijosantotoi Wiki* franchise
* (1.3) Do not edit disruptively
* (1.4) Do not bite newcomers
* (1.5) Sign your posts on talk pages
* (1.6) User Pages: You can use your user page to add a little information about yourself or to help you to use the Wiki more effectively. However, remember that *Seijosantotoi Wiki Wiki* is not a blog, webspace provider, or social networking site.
* (1.7) Do not meet in real life with anyone you meet online.

## (2) Content guidelines

apply only to the article namespace (unless otherwise specified in the guideline), and offer advice on identifying and including encyclopedic information in articles.

* (2.1) **Cite** sources with Manga/Light Novel/Anime Episode wherever you can.
* (2.2) **Name images appropriately:** *Fuyuki ep264 smiling.jpg* or *Saburo LN V4 E35 smiling.png* are good, but *download (64).png* or *34rgtfdert5rf.gif* is not.
* (2.3) Do not plagiarise.
* (2.4) There is, generally, no need for disclaimers in articles. (WP)
* (2.5) Official content only - resist the temptation to write about the new, great thing you or your friends just thought up.
* (2.6) **Translating from Japanese using Google Translate is permissible for initial article creation: please mark at the beginning of the paragraph where you have translated with the template `{{All your base are belong to us}}` or `{{Proofread}}`.**
* (2.7) Mark pages for deletion by adding `{{delete}}` at the top of the page. In most cases there is no need to blank the whole page, unless the material is inappropriate.

## (3) Editing guidelines

usually provide non-content advice about categorization, navigation or other how-to-edit advice.

* (3.1) **Be bold**: do not be afraid to get in and fix problems, correct grammar, add facts, make sure the language is precise, and so on.
* (3.2) Categorise! Categorise! Categorise!
	+ (3.2.1) Most pages are automatically categorized by their Infobox -- do not create scripts to automatically categorise a page using Navboxes.

## (4) Naming and Notability guidelines

details the correct ways to name articles on particular topics. outline the criteria that a subject must meet to merit an article.

* (4.1) If there is a common way for you to spell/identify a character, then create a redirect from your spelling to the accepted Wiki spelling of it. - DO NOT move pages simply because you disagree with the spellings for it without having a discussion with the Community/Administrators.
* (4.2) Only make articles for subjects which are of notable standard.

## (5) Style guidelines

contain extensive advice on writing style, formatting, grammar, and more.

* (5.1) The Wiki's founder has originally placed all articles to be proofed in **English (UK)**.
	+ (5.1.1) Minor spelling change wars (e.g.color vs. colour) should NOT be taking place.
* (5.2) Give images `alt` text.
Another Parody Wiki

**Welcome to the Another Parody Wiki!**
We're a collaborative community website about Another Parody that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Blessings

Blessings are gained by paying a shrine an increasing amount of gold, starting at 150 and increasing by 50 for each additional blessing. This price may be affected by whips which grant cheaper or more expensive blessings.

### Power

Some blessings use up power segments, represented by a meter at the bottom of the HUD. This meter usually has two segments but can be expanded or reduced by some whips. Currently, only Banishing Whip and Soul Armour consume power segments. One power can be refilled by picking up phantom essence. Buying a new blessing or continuing to the next floor will reset the power meter entirely.