Battle Palace

**Battle Palace** is one of the four battle facilities on Battle Island. Completing the challenges at all of these facilities will provide the player with great rewards, mostly in the form of Battle Points that can be exchanged for a variety of rare items at the Battle Hall.

## Entry Rules

The Battle Palace offers four different battle modes, including single and double battles as well as level 50 and open level modes.

The player needs to choose up to three (or four for double battles) pokemon to enter in the order they desire.
Entries can be of any level, but for level 50 mode it will be set to 50.
Players may not enter two pokemon that has he same species or the same held item. Mega stones are disallowed\*. Most legendary Pokemon are disallowed\* as well, though opposing trainers might be able to use them\*. Eggs cannot be selected.

## Challenge Mechanics

The player will face a randomized trainer in every round. After each round, their team is fully healed and they will be asked if they wish to continue the challenge. If the player chooses to "retire", the challenge will immediately be lost. If the player chooses to "rest", the game will be restarted and the win streak will be reset to their last save.

During battle, the player is unable to choose what moves their pokemon should be using and instead the pokemon will select one at random depending on their nature. Using Mints to change nature does not have any effect on this.

The game will be saved after every set consisting of 7 rounds and the player is free to leave. Sets of different game modes do not stack with eachother and are being kept track of independently\*. Opponents are initially very weak, but the difficulty increases after every consecutive successful set and the last trainer in every set also has stronger pokemon.

The goal of this challenge is to reach a win streak of 34 consecutive wins. The 35th\* trainer will be the Palace.

### Move selection mechanics\*

All moves are divided into three categories: Attack, Defense and Support:

* Defense: All moves that target the user, the user's side, or the entire field, but not moves that call other moves. These moves include Acid Armor, Agility, Amnesia, Aromatherapy, Barrier, Baton Pass, Belly Drum, Bide, Bulk Up, Calm Mind, Camouflage, Charge, Conversion 2, Conversion, Cosmic Power, Defense Curl, Destiny Bond, Detect, Double Team, Dragon Dance, Endure, Focus Energy, Follow Me, Growth, Grudge, Hail, Harden, Haze, Heal Bell, Helping Hand, Howl, Imprison, Ingrain, Iron Defense, Light Screen, Meditate, Milk Drink, Minimize, Mist, Moonlight, Morning Sun, Mud Sport, Perish Song, Protect, Rain Dance, Recover, Recycle, Reflect, Refresh, Rest, Safeguard, Sandstorm, Sharpen, Slack Off, Softboiled, Splash, Stockpile, Substitute, Sunny Day, Swallow, Swords Dance, Synthesis, Tail Glow, Teleport, Water Sport, Wish, and Withdraw.
* Support: All moves that do not deal damage and are not categorized under Defense, as well as Counter and Mirror Coat. These include Assist, Attract, Block, Charm, Confuse Ray, Cotton Spore, Counter, Curse, Disable, Encore, Fake Tears, FeatherDance, Flash, Flatter, Foresight, Glare, GrassWhistle, Growl, Hypnosis, Kinesis, Leech Seed, Leer, Lock-On, Lovely Kiss, Magic Coat, Mean Look, Memento, Metal Sound, Metronome, Mimic, Mind Reader, Mirror Coat, Mirror Move, Nature Power, Nightmare, Odor Sleuth, Pain Split, Poison Gas, PoisonPowder, Psych Up, Roar, Role Play, Sand-Attack, Scary Face, Screech, Sing, Sketch, Skill Swap, Sleep Powder, Sleep Talk, SmokeScreen, Snatch, Spider Web, Spikes, Spite, Spore, String Shot, Stun Spore, Supersonic, Swagger, Sweet Kiss, Sweet Scent, Tail Whip, Taunt, Teeter Dance, Thunder Wave, Tickle, Torment, Toxic, Transform, Trick, Whirlwind, Will-O-Wisp, and Yawn.
* Attack: everything else

The Pokemon first selects a category to choose from and then randomly selects one of the moves it knows that belong into that category. Different Natures have different chances for selecting each category. A Pokemon may also change its battle style when its health drops below 50%. If the Pokemon does not know any move in the given category, it has a 50-50 chance of either using another move at random or being unable to move.

In a double battle, a pokemon will also choose the target of their move at random depending on their nature:

* the target with more HP if nature is Adamant, Calm, Gentle, Hardy, Impish, Jolly, Lax, Lonely, Mild, Quirky, Rash or Relaxed
* the target with less HP if nature is Bashful, Bold, Brave, Careful, Hasty, Modest, Naughty, Quiet, Sassy, Serious or Timid
* at random otherwise or if nature is Docile or Naive

## Rewards

Every victory is worth 1 Battle Points. Every completed set awards an additional 10 Battle Points and 1 Rare Candy. Defeating the Palace Maven gives 20 Battle Points and an achievement for the trainer card.\*