recursal/Fanatic-Fandom huggingface dataset:
Nidoran♂

**Nidoran♂** (Japanese: **ニドラン♂** *Nidoran♂*) is a Poison-type Pokémon.

It evolves into Nidorino starting at level 16, which evolves into Nidoking when exposed to a Moon Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nidoran♂ obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nidoran♂
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♂
* Moves in yellow cannot be learned by any previous evolutions of Nidoran♂

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Nidoran♂
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♂
* Moves in yellow cannot be learned by any previous evolutions of Nidoran♂

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nidoran♂
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♂
* Moves in yellow cannot be learned by any previous evolutions of Nidoran♂

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nidoran♂
* **Bold** indicates a move that gets STAB when used by Nidoran♂
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♂

## Trivia

### Design origin

Nidoran♂ appears to draw inspiration from hamsters, rabbits, mice, or – given their aggressive nature towards one another – porcupines, with aspects of venomous mammals. However, anatomically they are arguably most like hyraxes – small, rodent-like mammals that are genetically more closely related to much larger mammals like elephants and manatees featuring thickset bodies with tough hides (similar to Nidorino and Nidoking).

### Name origin

Nidoran♂ may be derived from *needle*. It may also come from *cnidocyte*, a type of venomous cell responsible for the stings delivered by stinging animals, most notably jellyfish. Alternatively, it may be based on 二 *ni* (two) or 二度 *nido* (two times/two degrees) referring to the two distinct evolutionary lines with similar names and traits. Also, the Japanese word *ran* is translated as *orchid* in English. Orchids are flowers that can be purple or blue, these being the same colors as the male and female evolutionary forms of Nidoran, respectively. The *♂* is an indication of its male gender.
Kaskadian Palossand

**Kaskadian Palossand** is a dual-typed Ghost/Rock Pokémon. It is the variant of Palossand from the Kaskade region.

It evolves from Sandygast starting at level 42.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Palossand obtained at level 1
* **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand
* Moves in yellow cannot be learned by any previous evolutions of Palossand

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand
* Moves in yellow cannot be learned by any previous evolutions of Palossand

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand
* Moves in yellow cannot be learned by any previous evolutions of Palossand

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Palossand
* **Bold** indicates a move that gets STAB when used by Palossand
* *Italic* indicates a move that gets STAB only when used by an evolution of Palossand

## Trivia

### Design origin

Kaskadian Palossand is based on rocky beaches and river rocks.

### Name origin

Palossand may be a combination of "palace", "loss", and "sand", as well as a pun on "pile of sand". It could also derive from "pala" (Spanish for shovel) or involve "colossal".
Neo Chimecho

**Type**

 **Ability**

**Neo Chimecho** is a Dragon/Psychic-type Pokémon.

It evolves from Chingling.

## Speculative Statistics

Neo Chimecho is much larger than regular Chimecho.

## Lore/Behavior

Neo Chimecho's existence is owed completely to the cataclysm. Chimecho had one of two things happen to them after the cataclysm. Many of them became rabid, but the few that didn't had many more evil spirits to ward off than normal. The latter only happened to the strongest, biggest, and most determined of the species. The red mist outside of Neo Kanto had infused with their DNA, allowing them to manipulate and control infinity energy. This is how they got the Dragon-type. Their bodies grew tremendously, and it uses its newfound powers to create draconic, cleansing fires.

## Trivia

### Design origin

Neo Chimecho is based on fūrin, Japanese wind chimes, and their belief to ward off evil spirits.
Maractus

Maractus (Japanese: **マラカッチ** *Maracacchi*) is a Grass-type Pokémon introduced in Generation V.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Maractus obtained at level 1
* **Bold** indicates a move that gets STAB when used by Maractus
* *Italic* indicates a move that gets STAB only when used by an evolution of Maractus
* Moves in yellow cannot be learned by any previous evolutions of Maractus

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Maractus
* *Italic* indicates a move that gets STAB only when used by an evolution of Maractus
* Moves in yellow cannot be learned by any previous evolutions of Maractus

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Maractus
* *Italic* indicates a move that gets STAB only when used by an evolution of Maractus
* Moves in yellow cannot be learned by any previous evolutions of Maractus

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Maractus
* **Bold** indicates a move that gets STAB when used by Maractus
* *Italic* indicates a move that gets STAB only when used by an evolution of Maractus

## Trivia

### Design origin

Maractus appears to be based on a flowering cactus, most likely the prickly pear, and a maraca. It also physically resembles a rabbit and may be a visual pun on the bunny ears cactus. It also seems to be based on traditional Mexican dress styles and, due to the fact that it dances and makes maraca-like sounds, may be based on Spanish dances, possibly the Mexican version of the Cuban son cubano.

### Name origin

Maractus may be a combination of *maraca* and *cactus*.

Maracacchi may be a combination of *maraca*, *cactus* and *mariachi*.
Pudet

**Pudet** is a Fighting-type Pokémon.

It evolves into Woond at Level 30 while under half HP.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pudet obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pudet
* *Italic* indicates a move that gets STAB only when used by an evolution of Pudet
* Moves in yellow cannot be learned by any previous evolutions of Pudet

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pudet
* *Italic* indicates a move that gets STAB only when used by an evolution of Pudet
* Moves in yellow cannot be learned by any previous evolutions of Pudet

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pudet
* *Italic* indicates a move that gets STAB only when used by an evolution of Pudet
* Moves in yellow cannot be learned by any previous evolutions of Pudet

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pudet
* **Bold** indicates a move that gets STAB when used by Pudet
* *Italic* indicates a move that gets STAB only when used by an evolution of Pudet

## Trivia

### Name origin

The name comes from Pup or Puppy and Cadet.
Orbtholod

**Orbtholod** is a dual-typed Psychic/Dark Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Spotlight.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Orbtholod obtained at level 1
* **Bold** indicates a move that gets STAB when used by Orbtholod
* *Italic* indicates a move that gets STAB only when used by an evolution of Orbtholod
* Moves in yellow cannot be learned by any previous evolutions of Orbtholod

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Orbtholod
* *Italic* indicates a move that gets STAB only when used by an evolution of Orbtholod
* Moves in yellow cannot be learned by any previous evolutions of Orbtholod

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Orbtholod
* *Italic* indicates a move that gets STAB only when used by an evolution of Orbtholod
* Moves in yellow cannot be learned by any previous evolutions of Orbtholod

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Orbtholod
* **Bold** indicates a move that gets STAB when used by Orbtholod
* *Italic* indicates a move that gets STAB only when used by an evolution of Orbtholod

## Trivia

### Design origin

Orbthalod is based on cosmic horror, the tree octopus, the octopus spider, cephalopods, Mind Flayers, and wizards, as well as eldritch lights and gaslighting.

### Name origin

Orbtholod comes from orb, cephalopod, orthology, and elder god.
Krokorok

**Krokorok** (Japanese: **ワルビル** *Waruvile*) is a dual-type Ground/Dark Pokémon introduced in Generation V.

It evolves from Sandile starting at level 29 and evolves into Krookodile starting at level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Krokorok obtained at level 1
* **Bold** indicates a move that gets STAB when used by Krokorok
* *Italic* indicates a move that gets STAB only when used by an evolution of Krokorok
* Moves in yellow cannot be learned by any previous evolutions of Krokorok

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Krokorok
* *Italic* indicates a move that gets STAB only when used by an evolution of Krokorok
* Moves in yellow cannot be learned by any previous evolutions of Krokorok

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Krokorok
* *Italic* indicates a move that gets STAB only when used by an evolution of Krokorok
* Moves in yellow cannot be learned by any previous evolutions of Krokorok

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Krokorok
* **Bold** indicates a move that gets STAB when used by Krokorok
* *Italic* indicates a move that gets STAB only when used by an evolution of Krokorok

## Trivia

### Design origin

Krokorok seems to be based on a crocodile, more specifically a slender-snouted crocodile and the nile crocodile. It could also be based on the *Baryonyx*, a fish-eating, slender-snouted dinosaur which heavily resembled a crocodilian. Its eyes, pose, and stripes make it appear to be a criminal, which is supported by its Dark type. It could also be a reference to Sobek, a half-crocodile deity also associated with violence and even robbery.

### Name origin

Krokorok is a combination of corruptions of *crocodile* and *rock*.

Waruvile may be a combination of 悪い *warui* (bad/evil/sinful), *evil*, *vile*, and *crocodile*. It may also derive from *gavial*.
Patrat

Patrat (Japanese: **ミネズミ** *Minezumi*) is a Normal-type Pokémon.

It evolves into Watchog starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Patrat obtained at level 1
* **Bold** indicates a move that gets STAB when used by Patrat
* *Italic* indicates a move that gets STAB only when used by an evolution of Patrat
* Moves in yellow cannot be learned by any previous evolutions of Patrat

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Patrat
* *Italic* indicates a move that gets STAB only when used by an evolution of Patrat
* Moves in yellow cannot be learned by any previous evolutions of Patrat

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Patrat
* *Italic* indicates a move that gets STAB only when used by an evolution of Patrat
* Moves in yellow cannot be learned by any previous evolutions of Patrat

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Patrat
* **Bold** indicates a move that gets STAB when used by Patrat
* *Italic* indicates a move that gets STAB only when used by an evolution of Patrat

## Trivia

### Design origin

Patrat appears to be based on a prairie dog, chipmunk, or meerkat.

### Name origin

Patrat is a combination of *patrol* and *rat*. It may also be a play on *packrat*.

Minezumi is a combination of 見 *mi* (looking) and 鼠 *nezumi* (mouse).
Naclstack

**Naclstack** is a Rock-type Pokémon.

It evolves from Nacli starting at level 24 and evolves into Garganacl starting at level 38.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Naclstack obtained at level 1
* **Bold** indicates a move that gets STAB when used by Naclstack
* *Italic* indicates a move that gets STAB only when used by an evolution of Naclstack
* Moves in yellow cannot be learned by any previous evolutions of Naclstack

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Naclstack
* *Italic* indicates a move that gets STAB only when used by an evolution of Naclstack
* Moves in yellow cannot be learned by any previous evolutions of Naclstack

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Naclstack
* *Italic* indicates a move that gets STAB only when used by an evolution of Naclstack
* Moves in yellow cannot be learned by any previous evolutions of Naclstack

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Naclstack
* **Bold** indicates a move that gets STAB when used by Naclstack
* *Italic* indicates a move that gets STAB only when used by an evolution of Naclstack
Rotom (Twirl Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Fairy Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes **Rotom Twirl**, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

Rotom Twirl is a possessed baby mobile that combines the loving and pink aspects of the fairy type with the mischevious aspects. Rotom Twirl may abduct children. It is also the smallest of the rotom forms.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Rascoom

**Rascoom** is a dual-typed Fire/Steel Pokémon.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rascoom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rascoom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rascoom
* Moves in yellow cannot be learned by any previous evolutions of Rascoom

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Rascoom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rascoom
* Moves in yellow cannot be learned by any previous evolutions of Rascoom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rascoom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rascoom
* Moves in yellow cannot be learned by any previous evolutions of Rascoom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rascoom
* **Bold** indicates a move that gets STAB when used by Rascoom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rascoom

## Trivia

* This Pokémon's was originally named Coonsoom, but it was changed due to its old name accidentally having a slur in it.

### Design origin

Rascoom is based on a racoon, with some elements of incinerator plants.

### Name origin

Rascoom's name is derived from *Rascal, Racoon,* and *Consume*.
Porygon-Z

**Porygon-Z** is a Normal-type Pokémon.

It evolves from Porygon2 when exposed to a Dubious Disc instead. It is the final form of Porygon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Porygon-Z obtained at level 1
* **Bold** indicates a move that gets STAB when used by Porygon-Z
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon-Z
* Moves in yellow cannot be learned by any previous evolutions of Porygon-Z

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Porygon-Z
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon-Z
* Moves in yellow cannot be learned by any previous evolutions of Porygon-Z

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Porygon-Z
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon-Z
* Moves in yellow cannot be learned by any previous evolutions of Porygon-Z

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Porygon-Z
* **Bold** indicates a move that gets STAB when used by Porygon-Z
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon-Z

## Evolution

 Amaze-Drive→

## Trivia

### Design origin

Porygon-Z seems to be based on a bird or paper crane that has been rendered using computer software. The head-tipping motion it displays in some games is reminiscent of a drinking bird toy. Because it resembles a deformed version of Porygon2, evolves using a Dubious Disc, and displays unpredictable behavior, it may be based a computer virus or an unauthorized software patch that causes bugs in a program. Its Pokédex entries imply a connection to artificial intelligence and robotic spacecraft. It also bears resemblance to a balloon animal.

### Name origin

Porygon-Z is a combination of a corruption of *polygon* and the letter *Z*, the latter referring to either the Z axis in a 3D coordinate system, or the fact that it is the final stage in its evolutionary line, with Z being the final letter of the Latin alphabet. Z could also be a corruption of the number 2, referring to its status as a glitched evolution of Porygon2.
Simisear

**Simisear** (Japanese: **バオッキー** *Baokkie*) is a Fire-type Pokémon.

It evolves from Pansear when exposed to a Fire Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Simisear obtained at level 1
* **Bold** indicates a move that gets STAB when used by Simisear
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisear
* Moves in yellow cannot be learned by any previous evolutions of Simisear

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Simisear
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisear
* Moves in yellow cannot be learned by any previous evolutions of Simisear

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Simisear
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisear
* Moves in yellow cannot be learned by any previous evolutions of Simisear

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Simisear
* **Bold** indicates a move that gets STAB when used by Simisear
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisear

## Trivia

### Design origin

Simisear appears to be based on a monkey and a flame, though its midsection's pattern, cloud- or steam-like appendages and flame-like appendages make it similar in appearance to an active volcano.

It, along with its two contemporaries, seem to be inspired by the three wise monkeys motif; with its large ears, Simisear represents "hear no evil".

### Name origin

Simisear may be a combination of *simian*, *sear*, and *ear* (relating to the "three wise monkeys" motif).

Baokkie may be a combination of 爆 *bào* (Chinese for *burst, explode, stir frying*), バースト *bāsuto* (burst), and *monkey*.
Nuzleaf

**Nuzleaf** is a dual-typed Grass/Dark Pokémon.

It evolves from Seedot starting at level 14, and evolves into Shiftry when exposed to a Leaf Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nuzleaf obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nuzleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Nuzleaf
* Moves in yellow cannot be learned by any previous evolutions of Nuzleaf

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Nuzleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Nuzleaf
* Moves in yellow cannot be learned by any previous evolutions of Nuzleaf

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nuzleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Nuzleaf
* Moves in yellow cannot be learned by any previous evolutions of Nuzleaf

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nuzleaf
* **Bold** indicates a move that gets STAB when used by Nuzleaf
* *Italic* indicates a move that gets STAB only when used by an evolution of Nuzleaf

## Trivia

### Design origin

Nuzleaf seems to be based on a sprouting acorn and a tengu, Japanese yōkai with long noses who use their supernatural powers to protect forests and play cruel tricks on people. It may also be partly based on the similarly named shibatengu, childlike yōkai who wear little clothing and sumo wrestle with humans. Its habit of playing a grass flute is reminiscent of Pan, the Greek god of nature known for playing reed pipes. Its wooden, humanoid body and long nose are also reminiscent of Pinocchio.

### Name origin

Nuzleaf may be a combination of *nuzzle* (to rub with the nose) or *nose* and *leaf*.
Snow Cloak (ability)

**Snow Cloak** is an ability introduced in Generation IV.

## Effect

During hail, the accuracy of any move used against a Pokémon with this Ability is modified by a factor of 4/5. A Pokémon with this Ability will take no damage from hail if it otherwise would.

### Outside of battle

If a Pokémon with Snow Cloak is in the first place in the party (even if fainted) in an area with hail, the chance of encountering a wild Pokémon is decreased by 50%.
Pansage

**Pansage** (Japanese: **ヤナップ** *Yanappu*) is a Grass-type Pokémon.

It evolves into **Simisage** when exposed to a Leaf Stone.

Pansage is one of the three elemental monkeys. The other two are the **Fire**-type **Pansear** and **Water**-type **Panpour**.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pansage obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pansage
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansage
* Moves in yellow cannot be learned by any previous evolutions of Pansage

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pansage
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansage
* Moves in yellow cannot be learned by any previous evolutions of Pansage

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pansage
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansage
* Moves in yellow cannot be learned by any previous evolutions of Pansage

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pansage
* **Bold** indicates a move that gets STAB when used by Pansage
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansage

## Trivia

### Design origin

Pansage is based on a monkey and a tree; the fact that it is based on both may mean it might be based on the legends of monkey trees or possibly a visual pun on leaf monkeys. It, along with its two contemporaries, seems to be inspired by the three wise monkeys motif; with its mouth open, Pansage represents "speak no evil".

### Name origin

Pansage may be a combination of *Pan* (genus of chimpanzees) and *sage*. Sage can also refer to a wise person, relating to the "three wise monkeys" motif of the elemental monkeys.

Yanappu may be a combination of 柳 *yanagi* (willow), 野菜 *yasai* (vegetables), 菜 *na* (greens), and *ape*.
Poipole

**Poipole** is a Poison-type Pokémon.

It evolves into Naganadel when leveled up while knowing Dragon Pulse..

It is one of the Ultra Beasts and is known by the code name UB-Adhesive.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Poipole obtained at level 1
* **Bold** indicates a move that gets STAB when used by Poipole
* *Italic* indicates a move that gets STAB only when used by an evolution of Poipole
* Moves in yellow cannot be learned by any previous evolutions of Poipole

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Poipole
* *Italic* indicates a move that gets STAB only when used by an evolution of Poipole
* Moves in yellow cannot be learned by any previous evolutions of Poipole

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Poipole
* *Italic* indicates a move that gets STAB only when used by an evolution of Poipole
* Moves in yellow cannot be learned by any previous evolutions of Poipole

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Poipole
* **Bold** indicates a move that gets STAB when used by Poipole
* *Italic* indicates a move that gets STAB only when used by an evolution of Poipole

## Trivia

### Design origin

Poipole is based on a bee larva. Like its evolution, its needle-like appendages resembles the plunger of a syringe, with the head representing the barrel or tube and the venom representing the liquid inside.

### Name origin

Poipole is a combination of "poison" and "pole". It is also a play on "purple". It may also incorporate "tadpole", as it is the infantile stage of Naganadel.
Rotom (Heat Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Fire Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes **Rotom Heat**, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Pansear

**Pansear** (Japanese: **バオップ** *Baoppu*) is a Fire-type Pokémon.

It evolves into Simisear when exposed to a Fire Stone.

Pansear is one of three elemental monkeys. The other two are the Grass-type Pansage and the Water-type Panpour.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pansear obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pansear
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansear
* Moves in yellow cannot be learned by any previous evolutions of Pansear

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pansear
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansear
* Moves in yellow cannot be learned by any previous evolutions of Pansear

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pansear
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansear
* Moves in yellow cannot be learned by any previous evolutions of Pansear

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pansear
* **Bold** indicates a move that gets STAB when used by Pansear
* *Italic* indicates a move that gets STAB only when used by an evolution of Pansear

## Trivia

### Design origin

Pansear is based on a monkey and a flame. It, along with its two contemporaries, seem to be inspired by the three wise monkeys motif; with its hand by its ear, Pansear represents "hear no evil".

### Name origin

Pansear may be a combination of *Pan* (the genus of Chimpanzees), *sear*, *ear* (relating to the "three wise monkeys" motif), and *pan searing*.

Baoppu may be a combination of 爆 *bào* (Chinese for *burst, explode, stir frying*), バースト *bāsuto* (burst), and *ape*.
Sandile

**Sandile** is a Ground/Dark-type Pokémon.

**Sandile** (Japanese: **メグロコ** *Meguroco*) is a dual-type Ground/Dark Pokémon introduced in Generation V.

It evolves into Krokorok starting at level 29, which evolves into Krookodile starting at level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sandile obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sandile
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandile
* Moves in yellow cannot be learned by any previous evolutions of Sandile

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Sandile
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandile
* Moves in yellow cannot be learned by any previous evolutions of Sandile

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sandile
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandile
* Moves in yellow cannot be learned by any previous evolutions of Sandile

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sandile
* **Bold** indicates a move that gets STAB when used by Sandile
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandile

## Trivia

### Design origin

Sandile seems to be based on a baby crocodile; specifically, it has traits from both the slender-snouted crocodile and the nile crocodile. The stripes are similar to a stereotypical burglar, with the marking around the eyes resembling a mask or sunglasses.

### Name origin

Sandile is a combination of *sand* and *crocodile* and also a play on *sandal*, which is footwear used for walking on sand.

Meguroco may be a combination of 目黒 *meguro* (black-eyed) and *crocodile*.
Rotom (Mix Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Ground Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes **Rotom Mix**, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Razpurt

**Type**

 **Ability**

**Razpurt** is a Fire/Poison-type Pokémon. Its Proto form is Fire-type.

It is not known to evolve.

## Speculative Statistics

Razpurt has a signature move called "Comburent Gas". It's simultaneously a Poison and Fire-type attack. First, the attack will poison all those who are hit by the attack. Then, the gas will become flammable and explode on whomever gets hit.

## Lore/Behavior

Razpurt used to be a pure Fire-type Pokémon, closely related to Charmander. It preferred to isolate itself from humans. For eons, Razpurt lived in places that were just outside of Kanto, and in smaller numbers. After the cataclysm, however, Razpurt became ill. So ill, in fact, that the flame on its tail would start burning its whole body. Only a few survived, and those that did only did so because they were able to find the remains of the first guards and scouts.

They lived off of gas masks that contained copious amounts of toxins in them. These toxins got into the bodies of the surviving Razpurt, leading to the form of Razpurt we see today. Razpurt's current form is able to generate highly toxic and flammable gas clouds.

## Trivia

### Design origin

Razpurt resembles reptiles and asps. It's also inspired by the Ippon-Datara, a one-legged yokai that stays away from humans and is the spirit of a blacksmith who stared at their flames for too long. The current form's crest and eyes are meant to resemble a simplified version of the biohazard symbol. Similarly, the eyes and marking of the proto form are meant to resemble a sun.

### Name origin

Razpurt is a combination of "raspy" (in reference to its voice), "reptile", "curator" (in reference to it curating HAZMAT masks), "HAZMAT", "respirator", "asp", and "spurt" (in reference to it spurting toxic gasses out into the air).
Kaskadian Skuntank

**Kaskadian** **Skuntank** is a dual-typed Poison/Normal Pokémon. It is the variant of Skuntank from the Kaskade region.

It evolves from Stunky starting at level 31.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Skuntank obtained at level 1
* **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank
* Moves in yellow cannot be learned by any previous evolutions of Skuntank

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank
* Moves in yellow cannot be learned by any previous evolutions of Skuntank

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank
* Moves in yellow cannot be learned by any previous evolutions of Skuntank

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Skuntank
* **Bold** indicates a move that gets STAB when used by Skuntank
* *Italic* indicates a move that gets STAB only when used by an evolution of Skuntank

## Trivia

### Design origin

Kaskadian Skuntank keeps the skunk motif, but introduces inspiration to cannabis use. Use of weed is a common stereotype in the Pacific Northwest, and in addition, many people complain that weed smells like the spray of a skunk. It's Normal-type may be a reference to how it's no longer evil or villainous, and is instead mellowed out as a result of its cannabis usage.

### Name origin

Skuntank may be a combination of "skunk", "stank", and "tank".
Porygon

**Porygon** is a Normal-type Pokémon.

It evolves into Porygon2 when exposed to an Upgrade, which evolves into Porygon-Z when exposed to a Dubious Disc.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Porygon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Porygon
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon
* Moves in yellow cannot be learned by any previous evolutions of Porygon

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Porygon
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon
* Moves in yellow cannot be learned by any previous evolutions of Porygon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Porygon
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon
* Moves in yellow cannot be learned by any previous evolutions of Porygon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Porygon
* **Bold** indicates a move that gets STAB when used by Porygon
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon

## Evolution

 Amaze-Drive→

## Trivia

### Design origin

Porygon seems to be based on a bird or paper crane that has been rendered using digital software. The head-tipping motion it displays in some games is reminiscent of a drinking bird toy. The flat shapes comprising its body are similar to the polygon mesh used to create 3D computer graphics. Its Pokédex entries imply a connection to artificial intelligence and robotic spacecraft.
Snivy

**Snivy** (Japanese: **ツタージャ** *Tsutarja*) is a Grass-type Pokémon introduced in Generation V.

It evolves into Servine starting at level 17, which evolves into Serperior starting at level 36.

Along with Tepig and Oshawott, Snivy is one of three starter Pokémon of Unova.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Snivy obtained at level 1
* **Bold** indicates a move that gets STAB when used by Snivy
* *Italic* indicates a move that gets STAB only when used by an evolution of Snivy
* Moves in yellow cannot be learned by any previous evolutions of Snivy

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Snivy
* *Italic* indicates a move that gets STAB only when used by an evolution of Snivy
* Moves in yellow cannot be learned by any previous evolutions of Snivy

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Snivy
* *Italic* indicates a move that gets STAB only when used by an evolution of Snivy
* Moves in yellow cannot be learned by any previous evolutions of Snivy

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Snivy
* **Bold** indicates a move that gets STAB when used by Snivy
* *Italic* indicates a move that gets STAB only when used by an evolution of Snivy

## Trivia

### Design origin

Snivy seems to be based on different species of serpents and legless lizards. Its Grass typing may be a reference to vine snakes, or even tree snakes and grass snakes. The Pokémon's combination of snake- and lizard-like features is also similar to skinks. The shape of its head, body, and the protrusions on its shoulders may be based on the bird of paradise or false bird of paradise flowers.

Ken Sugimori has said that Snivy, Servine, and Serperior are based on French royalty, specifically mentioning the anime *The Rose of Versailles* as inspiration.

### Name origin

Snivy may be a combination of *snake* and *ivy*. It may also involve *snide*, *sly*, *snark* (a snide remark), or *snicker* (a sly or snide laugh).

Tsutarja may be a combination of ツタ *tsuta* (Japanese ivy) and 蛇 *ja* (snake).
Mega Launcher (ability)

**Mega Launcher** is an ability introduced in Generation VI.

## Effect

Mega Launcher boosts the strength of launching moves used by a Pokémon with this Ability. Damage-dealing moves are boosted in power by 50%, while Heal Pulse heals 75% of the target's maximum HP rather than the usual 50%.

### Affected moves

The table below lists the moves affected by Mega Launcher.
Lockémon

Lockémon are fictional creatures conceptualized by Lockstin and illustrated by a variety of artists. Some take direct inspiration from Pokémon species or tropes, but most are wholly original.

Lockémon listed below will only be listed in the category that they were originally conceptualized for.

### Kaskade Lockémon

Lockémon originally drafted for the Swirling Seasons game.

### Neo-Kanto Lockémon

Lockémon originally drafted for the Legends Neo series.

### Paldea Lockémon

Lockémon created as speculative Pokémon for the Scarlet and Violet games.

### Alola Lockémon

Lockémon created as speculative Pokémon for the Sun and Moon games.

### Johto Lockémon

Lockémon created as speculative Pokémon for the Gold and Silver games.

### Regionless Lockémon

Lockémon originally drafted with no region in mind.

### Fakemon that appear in Lockémon Projects

Fakemon that appear in Lockémon Projects but were not originally conceptualized by Lockstin.
Route 1

Route 1 is a route in southwest Kaskade, connecting Shayklind to Chapinook City, as well as providing access to Shayklind Beach in the west.

## Description

Kaskade's Route 1 is a relatively straightforward path northwards towards Chapinook City. It has a notable downwards loop to the bottom right, an alcove on the top right, and an exit to the left. It is adorned with 6 separate grass patches of varying size, 3 of which are completely optional. It is lined with trees on both sides, and like most first routes it features low level Pokémon encounters.

In the top right alcove there are three tiles of space to plant berry trees, as well a friendly NPC who will gift you a Berry Juice upon speaking to him.

There is only one required trainer battle on this route to progress the story (Youngster Doug), however the player must battle Lady Harmony to enter Shayklind Beach. Besides this, there are two other optional trainer battles.
Kaskadian Crabominable

**Kaskadian Crabominable** is a dual-typed Poison/Ice Pokémon. It is the variant of Crabominable from the Kaskade region.

It evolves from Crabrawler through an undetermined method.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Crabominable obtained at level 1
* **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable
* Moves in yellow cannot be learned by any previous evolutions of Crabominable

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Crabominable
* **Bold** indicates a move that gets STAB when used by Crabominable
* *Italic* indicates a move that gets STAB only when used by an evolution of Crabominable

## Trivia

### Design origin

Kaskadian Crabominable is based on the gorilla crab, also known as the elbow crab. These crabs are poisonous to eat, hence the poison typing, as well as the references to the permafrost in the north.

### Name origin

Crabominable may be a combination of "crab" and "abominable", referencing the abominable snowman, also know as the yeti.