Run Away/Dialogue

*Note that this is a direct copy of the dialogue in-game!

It can contain inconsistencies and poor punctuation.*

### Stage 1

- Welcome back. To start, we will turn into a sound ball, where we pass through the rhythm path by bouncing off the walls.

- Whenever the ball bounces on the lower wall, you should touch the bottom half of the screen.

- To be precise, Touch the bottom half of the screen when the center of the ball is at the center of the lower wall.

- If you can tap to the beat of the music well, you will pass this stage easily.

### Stage 2

- This time, the sound ball will also bounce on the upper wall.

- Touch the bottom half of the screen if it bounces on the bottom wall, and touch the top half if it bounces on the top wall.

- It's also important to know that the rhythm path is designed to match the drum sounds of the music.

- For the most part, the red wall is the kick (a 'boom' sound) and the blue wall is the snare (a 'pat' sound) or a clap.

### Stage 3

- The rhythm path can also get narrower or wider.

- This means that the beat, and the timing to touch the screen, changes accordingly.

- Try to get the timing right in this stage.

### Stage 4

- When you see a yellow wall, you have to hold down until the yellow wall ends.

- Both the timing to hold down and to release have to be correct to pass.

- Even when the wall is yellow, you still have to touch the bottom of the screen if the ball bounces below and the top of the screen if it bounces above.

- Give it a try.

### Stage 5

- This is the final stage of the first track.

- The final stage consists of all of the rhythms we did in the previous stages.

- You can think of the previous stages as exercises for the final stage.

- The final stage is about three times longer than the previous stages, so you should make sure not to lose focus until the end.

- If you're having trouble, you can always go back to the previous stages and practice some more.

- It is also helpful to watch the guide play which plays the level automatically, so you can get a feel for how to beat the stage.

- The guide play button can be found by touching the menu button at the top right of the screen.

- If you are in the overworld, it's just next to the start button for each track.

- Or try practicing at a slower speed through the practice mode.

- Now, let's listen to the Mirror of Prophecy's story.

- But, it won't be easy. Be careful.

### Final

- Oh, my!

The fact that the Mirror of Prophecy shows such a dark side is...

- obviously because silence is gradually approaching to encroach the world.

- You probably don't know what I mean, so let me tell you how this world was created.

- In the beginning, there was only silence.

- After eons of nothing but stillness, a gap in the darkness was created for a fleeting moment.

- Sound, our first ancestor, was born in that gap.

- That sound made sounds, and sounds made sounds over and over again...

- The sound multiplied exponentially, and pushed the silence to the rims of the world.

- Now our world has become a world of sound.

- However, the silence hasn't gone away, and it is still outside of the world waiting with bated breath.

- Its goal is to cover the world once more, and make sure there will never be sound again.

- There is not much time left before it makes its move, but there is still something we can do.

- Let me tell you about it in the overworld.