USS Enterprise (NCC-1701-F)

The **USS *Enterprise* (NCC-1701-F)** was an *Odyssey*-class Federation starship operated by Starfleet in the 25th century.

## Service history and disposition

The *Enterprise*-F was launched in the year 2386, replacing the previous *Sovereign*-class USS *Enterprise*-E. The new *Odyssey*-class starship was commanded by several captains over the next 30 years.

In the early 2400s, the *Enterprise*-F participated in a rescue effort to Fenton IV termed the Monfette Gambit. During the attempted rescue of Raillian refugees, critical systems aboard the *Enterprise*-F were compromised.

In 2401, it was announced the USS *Enterprise*-F was scheduled for early decommissioning.

Also in 2401, the starship and her crew was taken over by the Borg Collective.

### 2409

Following the event in 2401, the *Enterprise* underwent extensive repairs which lasted until 2409.

Captain Data was offered command of the vessel, but ultimately refused.

Following the destruction of the USS *Belfast*, Captain Shon and many of the other surviving crew members of that ship were reassigned to the *Enterprise*. This choice was in response to Data's recommendation.

One of the ship's first engagements was as part of a fleet to retake Deep Space 9 from a brief accidental Dominion occupation of the station. The station was successfully recovered.

The *Enterprise* deployed Shon to an Iconian gateway on New Romulus. Shon's first officer Commander Samuel Winters subsequently commanded the ship in the battle against an Elachi fleet that entered the Jouret system through a space gate. After the battle was over the *Enterprise* scanned the gateway only to have its computers automatically lock up in accordance with the Omega Directive after detecting Omega particles.

### 2410

The *Enterprise*-F later returned to the Jenolan Dyson Sphere, as part of a Federation delegation present at the summit to discuss ownership of the sphere as well as the threat posed by the undine. The summit was cut short when a massive Undine armada appeared, using the Iconian gateway in the Jenolan sphere to enter the Alpha Quadrant and launch an assault on Earth. The *Enterprise*-F secured Luna while the flagships of the Romulan Republic and the Klingon Empire eliminated the Undine vessels over Earth. Once it was discovered that the attack was a diversion to the Undine's true target of Qo'noS, the *Enterprise* gathered as many Starfleet vessels as possible before heading to the Klingon homeworld to assist in the counter attack. During the battle, the Undine revealed a massive new planet-killer, Captain Shon using the *Enterprise*-F's USS *Aquarius* attack craft to destroy it by ramming it head-on.

Later that year, the *Enterprise*-F participated in Starfleet's final stand against the Iconians in the Sol system.

The *Enterprise* suffered extreme structural damage at the Second Battle of Earth. Starfleet towed the *Enterprise* to Mars. The ship underwent a refit to *Yorktown*-class configuration.

The *Enterprise* joined the defense of Bajor against the Tzenkethi Coalition, and later the awakened Drantzuli.

### 2411

The *Enterprise*, along side the IKS *Bortasqu'* and the AFS *Khitomer* became embroiled on differing sides of the Klingon Civil War of 2411*.* The *Enterprise* participated in the Strike at Seedea and the Battle of Khitomers.

The revelation of Chancellor J'mpok's betrayal of the Khitomer Alliance was made public soon after, restoring honor to the names of the *Enterprise* and *Bortasqu'*, but leading to the Shattering of the Klingon Empire.

The *Enterprise* carried Admiral Leeta during an incursion into the mirror universe. Leeta regained command of her ship, the *Lexington*-class dreadnought ISS *Enterprise* (NCC-1701-F).

In a follow-up fleet action, both *Enterprises* fought side by side to stop the machinations of Wesley Crusher, Emperor of the Terran Empire.

### Mid 2410s

In 2414, the *Enterprise* was engaged in a heated battle which left it in dire need of repair. It was then decided to complete a major refit of the ship, more intense then the refit to the Yorktown-class. Captain Shon was offered the opportunity to take up a position at Starfleet Command.

When the USS *Enterprise* completed it's major refit in 2415, Captain Shon was offered to resume command of the ship. However, he refused and Starfleet Command decided to give the position to Captain Alejandro Rodriguez, a decorated Starfleet captain who played a pivotal role in 25th century history.

## Command and control systems

### Main bridge

The main bridge of the *Odyssey*-class has undergone several redesigns, the original variant had a cavernous-like space, while the current design is based similarly to the *Sovereign*-class.

At the rear of the bridge was a large console and data readout screens. In the center of that area was the Master Systems Display, and this was where the support staff on the bridge worked. In front of the information center was a free standing holographic tactical display table which served as Mission Ops. The Mission Ops console was operated by either the Executive Officer, the Captain's Yeoman, or a member of the Operations team. It was used to co-ordinate all activities where flight operations for the *Enterprise*'s compliment of Valkyrie fighters were organized.

Starboard of the Captain's chair were the stations of the Chief Tactical Officer and his staff. This area was maintained mostly for internal security and combat situations. Other systems that could be commanded by tactical included long and short range sensor arrays, sensor probes, message buoys, and tractor beams. An identical area was found on the port side of the bridge, depending on the situation, this area was typically designated to science or engineering. Though the position of Chief Engineer was far better served in main engineering, situations arose where the engineer's presence was needed on the bridge. The console allowed complete control over all engineering and environmental systems.

Forward of the rear bridge operations areas were doorways to the starboard and port turbolifts. The security checkpoint behind the aft-port exit allowed security to screen those entering the bridge, either directly from Deck 01 or via Turbolifts, with the ability to redirect the latter as required. It also provided a defendable area and held a small armory for handheld weapons.

In the center of the bridge was the command area. Here, seating was provided for the ship's Commanding Officer. In the armrests of the chair were minitaurized status displays. Using keyboard or vocal commands, the CO could use these controls to override the basic operations of the starship.

Directly forward of and two steps lower than the central command area were the CONN and OPS stations. From there the Flight Control Officer — commonly called the CONN officer — served as the helmsman and navigator for the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these operations at all times. During spaceflight at impulse, CONN monitored relativistic effects as well as inertial damping system status. When the ship was traveling at warp speed, CONN monitored the subspace field geometry in parallel with the engineering department. During warp flight, the CONN console continually updated long-range senor data and made automatic course corrections to adjust for minor variations in the density of the interstellar medium. In the port side, the operations station presented the Chief Operations Officer with a continually updated list of current major ship board activities. This list permitted ops to set priorities and allocate resources among current operations. This was especially critical when two or more requests required the same equipment, entailed mutually exclusive mission profiles, or involved some unusual or tactical considerations.

Flanked to the starboard side of CONN, was the science section of the bridge. This section contained two duty stations which allowed the science staff to direct access to data from the numerous science laboratories aboard the *Enterprise*, as well as deflector and sensor arrays. On the port side of Ops were the Intelligence section of the bridge, which featured duty stations for intelligence personnel.

### Battle bridges

Based on Deck \_\_ in the secondary hull, the USS *Enterprise*-F has one battle bridge. This bridge is smaller than the main bridge and is designed to operate independently as required.

### Computer systems and A.I.

The computer systems on board the *Odyssey*-class was a mixture of isolinear and bioneural based processing. Computer systems were concentrated in a computer core, which was accessible through a maintenance room. Each *Odyssey*-class carried a total of four independent computer cores; two in each hull sections. The top level of the primary computer core provided the space for the hardware of the vessel's AI.

#### ZARA AI overview

> See also: History of Ship AI
>
>

After the USS *Voyager* returned to the Alpha Quadrant in 2378, and the EMH Mk-1 became renowned for its development from a mere emergency hologram to a sentient individual, another — classifed — old project of Starfleet earned a lot of new interest.

The concept of incorporating a positronic brain into the main computer core of a starship was given its proper chance of implementation along with the evolving Prometheus project that was about to be finalized. Moreover, the Emergency Command Hologram (ECH) was an extension of the USS *Voyager*'s EMH and proved essential in the development process.

In 2414, it was decided that the USS *Enterprise*-F would receive its own version of the ship AI model, which called itself ZARA. The Daystrom Institute installed the AI's primary matrix in the positronic brain within the computer core of the *Enterprise* itself. Without propulsion or tactical systems yet upgraded, the embryo that was the AI's program could branch out and connect to every corner of the *Enterprise*'s mainframe. In the beginning, there were huge amounts of cascade failure — often occuring when a "learning" program was corrupted either by repeated application to a task it was ill-suited to perform or by external influence such as inferior hardware to implement it. In a neural net system, essentially a positronic brain in which most or all sub-programs interacted. This led to a corruption of surrounding algorithims and routines as they attempted to use data generated by the faulty application to preform a task of their own.

Yet, in the end, the Daystrom Institute and hundreds of civilian programmers on the Federation's payroll managed it all with version 7.5. Their continued efforts with the stabilized version gained great results, increasing overall efficiency, but also helping the AI to develop more of a personality. The result was Zara, as she began to call herself, it's still unknown why she chose this name.

#### Flag bridge

A flag bridge is a dedicated facility to command a formation of ships, independent of the ship it's on. This is where admirals would work from at the front lines. The admirals would have their own "flag bridge crew" to manage the overall situation, from the ships' statuses and the overall space around them. They would be independent from *Enterprise*'s crew proper and not involved in her operation between sending directions from the admiral and receiving reports.

## Propulsion systems

When in standard operating mode, the *Enterprise* achieved warp flight through two nacelles, which were each made up of multiple pairs of warp coils. They were in turn powered a warp core, which at the center provided energy though a matter-antimatter reaction. The assembly for such was housed in Main Engineering.

### Main engineering

Main engineering aboard the *Enterprise* was located on deck \_\_. The room was constructed around a class 9 warp drive with a tricyclic input manifold. The core provided a maximum output of four thousand teradynes per second. The warp drive was designed to operate for up to seven years before refueling. The reaction chamber was equipped with a compositor, which allowed recrystallization of dilithium. The warp drive alowed the ship a top sustainable cruise velocity of warp factor 9.9.

The main engineering room featured three levels. In front of the warp core was a large monitoring area on the lower engineering level. Also located on this level was the chief engineer's office and an open work area for special projects or situational analysis.

The main impulse engines on the *Enterprise* was located on the aft primary hull. Each of the pylons leading up to the warp nacelles held auxiliary impulse engines. The *Enterprise* was also equipped with auxiliary impulse reactors.

### Auxiliary engineering

The *Enterprise* had chevron separation functionality, so it was decided to create an auxiliary engineering section in the primary hull if this was to occur. It did not have a warp core, but it did provide a location to organize and monitor engineering related tasks in the event the primary and secondary hulls were separated.

### Warp core ejection

In the event of a warp core breach, the *Enterprise* could eject the warp core. This procedure required the authorization code of the chief engineer or a member of the senior staff. The core was ejected through the ejection port on the hull. Magnetic rails inside the channel accelerated the core once disengaged from the vessel and fired it away from the ship. Under normal circumstances, the vessel then moved away from the core as fast as possible under impulse power.

Should the core not go critical, the vessel could recover it with tractor breams and reintegrate it with careful manipulation.

## Scientific systems

The *Enterprise* housed many scientific research labs which covered a wide variety of science disciplines including physical sciences, biological sciences, and social sciences. Most of these labs shared the same design and very few had extremely specialized equipment.

## Tactical systems

### Pulse phaser arrays

The *Enterprise* utilized a ship-mounted pulse phaser array system. The pulse phaser arrays were similar to the phaser cannons on *Defiant*-class starships, but were tuned to allow a greater arc of fire like conventional phaser beam emitters.

### Torpedo launchers

Torpedo launchers or torpedo banks were a common term for systems that deployed projectiles such as torpedoes and probes. A torpedo tube was part of a torpedo launcher. Torpedo launchers could usually be accessed by personnel from a torpedo bay. The *Enterprise* was equipped with forward and aft-facing torpedo launchers.

## Crew support systems

### Medical facilities

#### Sickbay

Sickbay is an old navy term for "ship's hospital", which continued even into the 25th century. There are various parts of the sickbay aboard the *Enterprise.*

* # of primary care biobeds: 12
* # of intensive care biobeds: 8
* # of recovery beds: 12
* # of surgical beds: 2
* Number of isolation units: 1
* Number of decontamination chambers: 2
* # of medical replicators: 7 (1 for each area except for the morgue.

#### Recovery ward

Pretty much where an individual would end up if their illness or injury was not too life-threatening but the doctor required them to stay in sickbay for treatment and/or observation. Also, this was where non-critical patients wer placed after surgery. It included 12 biobeds with overhead monitors, sanitized pillows and sheets for each bed, one replicator, and a supply storage cabinet close by.

#### Primary care unit (PCU)

This was where an individual would be treated for bumps, bruises, common diseases, and anything else that didn't look to be particularly life-threatening. It included 12 scanning biobeds.

#### Intensive care unit (ICU)

There was where an individual would go if the doctors weren't sure whether or not the individual would die soon and there was little more they could do but watch and wait. Each biobed was rigged for constant 3-dimensional scanning and monitoring of the patient. It included computer link-up to an adjustable "code blue" alarm system that sounded the instant a patient's life-signs fell out of the acceptable parameters. It also included one replicator, additional life support hardware for each bed, back-up battery power on a separate power grid from the ship, atmospheric isolation systems, and a supply storage closet nearby.

#### Medlabs

The primary laboratory for sickbay's use. It included one replicator, material diagnostic stations, a centrifuge, gene analysis terminal, a table for post-mortum examinations, and a stasis field drawers for storage of biological samples, corpses, or patients requiring treatment not available on the ship.

#### Surgical suites

If an individual needed surgery to save their life, correct an illness, fix a serious injury, or just have themselves cosmetically altered for an undercover assignment, this was they they'd do the surgery. Along with the usual surgical tools, the room included mobile life support equipment, a replicator, atmospheric isolation systems, and scanning/monitoring readout station.

#### Holographic projection grid

Two EMH programs were available, the longer term Mark \_\_ and the short term Mark \_\_. Developed to ask as the chief medical officer as and when required, these programs could also be activated to provide additional assistance to the real chief medical officer.

Unlike previous EMH systems, these new EMH systems had primary emitters inset into the ceiling every 1.5 meters and larger back-up emitters inset into the center of each ceiling over the recovery ward, primary care unit, medlabs, and both operating rooms as well as being fully intergrated with sickbay's computer hardware to prevent accidental loss of the EMH at critical moments. The *Enterprise* took the EMH one step further, having holo-emitters in virtually every area of the ship, allowing the EMH programs to venture outside sickbay and treat the wounded.

#### Battle sickbay

Because of the *Enterprise*'s chevron separation mode, the ship had a battle sickbay in the secondary hull. This sickbay was a focused on battle situations.

#### Morgue

A morgue facility with storage slots for several bodies was located adjacent to the main sickbay.

#### Counselor's offices

The Chief Counselor had their own office near sickbay. The majority of the crew members needing emotional support, however, could meet with the counselors in the *Enterprise*'s counseling department offices.

### Crew quarters

Most quarters on the *Enterprise* were located in the ship's chevron section, in order to provide safety for civilian and non-essential personnel during chevron separation. However, the secondary hall also contained crew quarters, generally containing engineering personnel.

There were several types of quarters aboard:

#### Captain's quarters & VIP quarters

Considered by far to be the most "luxurious" quarters aboard the *Enterprise*, the quarters of the Captain and other VIP guests consisted of four main areas. The main living area included a large sitting area, replicator station, and dining area (see also captain's mess), a bedroom with a 1.8x2m bed, a private study, and a full sized bathroom equipped with a wash basin, mirror, sonic shower, bathtub, and toilet.

#### Department head quarters

Comparatively larger than most quarters aboard the ship, the department head's quarters were reserved for senior staff who oversaw a department aboard the *Enterprise*, as well as the first officer. These quarters shared similar features to the captain/vip quarters, in regards to the living area and bath, however did not have a private study and instead a personal workstation was incorporated into their bedroom which also had a 1.6x2m bed.

#### Senior officer quarters

These quarters were reserved for Starfleet officers of the lieutenant, lieutenant commander, and commander ranks who did not oversee a department aboard the *Enterprise*. These quarters featured a living area, with a sitting area, personal workstation, and a replicator station, a bedroom with a 1.4x2m bed, and a washroom with a wash basin, mirror, sonic shower, and toilet.

#### Junior officer quarters

These quarters were reserved for cadets, ensigns, and junior lieutenants, as well as, master chief petty officers and chief warrant officers 1-3. These quarters were smaller than the quarters for more senior officers and did not feature a separate bedroom. Instead the main living area comprised of a sitting area, personal workstation, replicator station, and a 1.2x2m bed. It also had the same type of washroom as the senior officer quarters in that it did not feature a bathtub.

#### Non-commissioned officer quarters

Also called NCO quarters, these quarters were reserved for petty officers, chief petty officers, senior chief petty officers, and warrant officers. They featured a shared living space with a sitting area, shared workstation, and replicator station. It also featured two bedrooms which both had 1.2x2m beds, as well as two on-suites without a bathtub. It was common for crew members to share quarters with members of the same sex as them, although it was not required.

#### Enlisted quarters

By far the smallest quarters on board the *Enterprise*. The enlisted quarters were reserved for crewmen and featured a shared living area with a shared workstation, replicator, armchair and featured two 1x2m bunkbeds. It also featured a shared washroom. It was the policy for members of the same sex to share a quarters and it was very rare for the policy to not be in place.

### Recreational facilities

#### Club Olympus

Located in the primary hull on deck \_\_, Club Olympus served as the social center of the *Enterprise*. It featured holographic projection capability, lighting and atmospheric control, a retractable bar, a storage pantry, and a galley — something often not seen aboard ships in the 25th century. Additionally, there were two holosuites adjacent to the club.

#### Spearhead lounge

Informally known as "\_\_ Forward" the Spearhead lounge is a popular location to go for a more relaxed atmosphere than Club Olympus.

#### Whetstone lounge

Located in the secondary hull on deck \_\_, the Whetstone lounge serves as the social center for officers and crew when the ship is separated.

#### Holodecks

There were \_ holodecks aboard the ship. These holodecks were propietary Federation technology and could comfortably support fifteen people at a time. The holodecks used a more efficient implementation of replicator technology to reduce power consumption when operational. This was achieved by using replicator technology to create statis objects which required no additional energy to maintain. Standard holo-emitter technology was used for dynamic objects, This allowed for continued use even when energy supplies were low, differing from those installed on earlier vessels on which holodecks were automatically shut down when ships' energy dropped below safe levels.

#### Phaser range

A person stood on a platform in the center of the room, illuminated only by the light which came from above the platform. Colored circular lights, approximately the size of a human hand, whirled across the walls, and the person aimed and fired at selected targets. After completing a round, the number of hits and misses, along with the accuracy percentage, were tallied by the ship's computer. There were at least fifteen levels of difficulty, and the range could be customized for two-player competition.

The phaser range was also used by security officers to train personnel in marksmanship.

#### Gymnasium

The gymnasium contained a variety of recreational equipment for a variety of sports. In addition to aerobic studios and martial arts areas, there was a parrises squares area, a squash court, a fencing room, and an anbo-jystu court.

## Auxiliary and spacecraft systems

### Transport and cargo

#### Transporter rooms

The *Enterprise* featured transporter facilities which utilized bio-neural gel packs in their processor systems. In cases of emergencies, injured personnel could be directly transported to sickbay from anywhere in transporter range, including inside the ship.

Like many Federation starships, the *Enterprise*'s transporters had six standard pads located in front of a control console. Here, the transporter controls were located in an elevated booth and two officers could operate them in conjunction with a wall panel for more complicated transports.

#### Cargo bays

There were numerous multi-level cargo bays located throughout the *Enterprise*. Most of these bays contained sufficient room for storage, cargo transporters, and anti-grav units for the transportation of cargo.

### Spacecraft systems

#### Shuttlebays

There were three shuttlebays aboard the *Enterprise*, they supported a variety of shuttlecraft.

#### Fighter bay

The Fighter Assault Bay (more commonly called the Flight Hanger or Hanger) was the area in which the Tactical CONN squadron of Mark V Valkyries were housed and where the *Enterprise*'s fighter pilots usually hung out.

#### Aquarius-class craft

The USS *Aries* (NCC-1701-I) was an *Aquarius*-class escort which could be deployed from the secondary hull of the *Enterprise*. The ship is usually commanded by the executive officer or the second officer, depending on if the chevron is detached from the engineering section.

## Crew

### Commanding officers

* Fleet Admiral Elizabeth Shelby (2401)