Blurbs

PERS NOTE - Lore blurbs

Skullcrest was developed as a space combat specialist group that was made to fight wars in vacuum and on land, limited by the laws of the time. Their Flagellas were simply guiders with hyper-accurate meteor screens and units defensive anti-piracy or on-station security. As the Riversie power base fell and fell, more weight of the Unyan Falconry fell onto Skullcrest. Eventually, the corp was an inseperable bedfellow of the political and military elite remaining in Riversie, those who sought re-dominion over the Unyan total territories. The sealed helmets and systems of Skullcrest were used among a few others in combatting the scourge released in the british isles before they were condemned. Beforehand, they were used to launch semi aquatic and post-chemical attacks on Gothic sites. Everything from basic pepper gas and smoke to limited illegal use of true chemical arms was tried.

During the collapse, skullcrests' research center was destroyed on Io, desecrating the entire colony. The firebomb order came from Inkuna and the station was scuttled. The confirmation on that was the last message sent before kessler syndrom overtook Inkuna's orbit. Cut off from Riversie or any money for that matter, Skullcrest basically operated as the closest thing to the only military power in the greater system. Strikes against all possible competitors and tight control of slip recievers.

It didn't take long for war to break out. The central nodes of the belt and outer worlds were taken over and scuttled if control could not be secured. birthing centers and renewables were often taken from these facilities before destruction if possible. Some bigger ships were able to host people, but the 4 years without station in a systemized economy sapped the overwhelming majority dry. Skullcrest resorted to outdated and cruel eugenics based on old myth from the pre-empire to decide who would survive. Anyone who could serve as a monetary or supply benefactor, though, was spared.

With their new capital, resources, influence, and conscripted or self-selling workers, Skullcrest took to their hail mary. The venusian colony ships had resources to get things out of system. By that time, Arden and the Solfires had teamed up and were trying to reunite humanity as a freer people. They wanted to birth hope for solites outward into the galaxy, to hopefully keep Sol from being one basket holding all eggs. (Zri, Jien, and Arden)

Solfire! (The Red Ballad)

----The Solar Empire has fallen. Months into the collapse, a young AMANI VISYA, BAHN RAO, and ZRI LUNA must find their place in this new reality in the crossfire of a masked vigilante RED and their growingly authoritarian enemies: the remant Imperial state and Luna Enterprises Security Corporation.

Solfire! Lady of Tears

----The Revolution is in full swing. Power bases of the old world crumble and fall as the last despots lose their seats of power. People try to find new lives in the remains. However, their delicate new reality faces trouble from a new, secretive entitity attempting to collapse the world that has forsaken them.

Solfire! In Tragic Light

----The Empire returns! Tears, Red, and the Solfires must fight the secret agent Fenris as the old Empire reunites not with the people but the powers of CERBERUS.

LOWKEY ACTUAL SOFT REBOOT TERRITORY

Solfire! Epilogue

----The Meadow has fallen. Cerberus and its Imperial allies scour the world for the traitors in the hopes of re-uniting humanity. However, the spark of rebellion finds itself in every heart on this world. When the Phy vs Firefly fight happens. The end, Amani Visya's final great sacrifice is broadcast to the system and sparks rebellion.

------------------------- The proximity alarm flares. Amani flicks off the auto-evade. "I've learned so much about the plight of the system these past few months." A speck blips onto her viewscreen. It grows bigger by the second. "I've fought against the plight of my world for ten years. I've lived it most of my life. ... If I can't save you, I'll save them, if I can't save you, if I can't save them." Bigger. "I said I would keep going until I saw a free world. Until we were safe. I probably can't--" Bigger. "um-- do the first one, but--" A shaky breath. "but here's hoping for the second!" The object becomes too close in the viewport. Amani knows. "I'm sorry." Amani traces her fingers down her cheeks and covers her quivering lip with the mask of Tears. One last time. "Solfire."

Ascendancy! Crest of Skulls

----Begin with solfire fleet fighting imperial fireflies to be saved by the inkunan freedom fighters.

----With Cerberus defeated and the success of Solfirism spread to the system, revolution sparks against the old Empire's remnants both in soft silent ways and strong violent ones. Enemies of Arden's past come for him and a fight to decide who will lead humanity ensues. (An assassin trying to oof the Gothic States and other people? Similarish to LOT? Something Zri/Jien anticipates and responds to)

----The Burgeoning Ascendancy allies with the Gothic States to stop Skullcrest and Riversie from taking over the Venusian colony project.

----Ends in Arden becoming a hero as Zri and Jien step down to just be normal.

Ascendancy! -- ???

SKULL CREST LAND/AIR/SPACE FIGHTER (non people) units are named after Viruses/Microbes!!!!! Cool Idea

-----Flagella Class Aero-Space Walker -- A flagella pod with two main guns, it fights as an anti-infantry/sensitive system Air-to-ground unit. It can also ferry other units by picking them up and flying with them. Their main use cases was originally escorting missiles and boarding ticks, based on a (White, milk carbon) model that skirted regulation in the late imperial period, but they've found new life as fast and slick semi-aerial IFVs escorting everything from urban ready-mades in urban interception to inquisitors fighting in space. It's similar to a light round-up but harder to make, a little more stable, and armed with quickfire anti-personell anti missile duties. A controllable drone. Cool application is use as a paratrooper aide. Has many variants. Several versions are equipped just for transport.

------ Roundup -- A remote piloted roundup used by the Iron Falcons, specifically the Skullcrest Sect with their less drone averse nature, this walker uses light grenades as well side mounted guns to counter light armor and infantry deployments. It's very mobile, light, and weavy, but is vulnerable to almost all anti-materiel weapons.

-----Hueber Class Interceptor Titan -- A smaller, lighter-colored Seige walker devoted to anti-tank/medium armor as well as closer anti-fortifiation weapons. It screens big targets from hitting missile walkers with a lower TTH than Siege walker weaponry. It's much more resistant to infantry, but should still be deployed with a screen. Often used in great numbers as an invasion platform or in single or very few numbers as the tip of an armored cav spear.

-----Prototaxite Class Seige Walker -- Gun is very long range, especially w height of walker. Has intense missile scrambling and air interception suites. Limited anti infantry solutions. Relies on allies for help. Devoloped based on the gun of a spacecraft outlawed before the legalization of space warfare.

-----Cooksonia Bipedal Missile Walker meant for tank destroyer tactics and countering mass tactics. Best to hug this walker with infantry or take it out from outside its effective range. Strong against: Light Armor/Skippers; Medium Effective against Enemy armor, but very visible. A + to intim and breakage, but a - to targetting.

Fusarium Field Transport

-----Multi-legged open and in hull transit walker for moving platoons behind the frontlines or through particularly big bases, especially in semi-sealed space conditions. Has weapons to defend itself but is only really expected to do this if supporting a convoy's escort fighters. Can deploy scout round-ups.\*

Basidio class Combat APC

-----Truly an armored fighting vehicle with troop carrying capacity, this APC is armed, armored, and amped to zoom into the fray and trade blows. It sports dual side mounted laser sponsons and twin weapons ports for embarked troops to shoot through as well as a top mounted turret with dual repeating guns and micro-missile launchers. The entire

Cordyceps Landcruiser -- The post WWI period was a time of great exploration and experimentation with tank design. Tactics of split fire and infantry interception were tried, but due to failures in engineering and the efficiency of more traditional designs, they fell to the wayside. The modern battlefield, however, is marked with high tech machines, combined arms threats, and several circumstances where hordes of infantry or light targets accompany MBTs. All of these factors influenced the creation of the Skullcrest Iron Falcon's HYDRA Landcruiser. Armed with aft-mounted anti-armor cruise missiles, Armor piercing crystal torpedoes, a traversible, auto-loading tank-killer cannon and a suite of defense interceptors and PDC sponsons. This craft can spew several types of fire in several diretions simultaneously. Skimmer charges, infantry forts, enemy tanks, drones, and even low flying aircraft all have obituraries in the waiting when facing off against the hydra. Paired with crippling artillery barrages and rapid APC infantry deployments spawning waves of gas-mask toting ready-mades, one may mistake a Hydra Combined Arms charge with a fantastical recreation of a WWI battlefield. However, it is simply a matter of the demands of a modern battlefield. To overcome, one must evolve. To evolve, one must build upon ones' past.

--Medium against all, master against none, missiles/special attacks are more effective against land armor though

B2 like falcon fighter

-- Kinda like banshee

s17 like falcon bomber

Falcon huey (black hawk)

Falcon attack copter

Created shortly after the founding of the Ascendancy of Sol Anti-Belligerency Bureau, the Ruby Pioneer is the standard military unit employed by ASAB. Clad in state-of-the-art carbo-ceramite armor plating with a distinctive milk-carbon or titanium alloy face mask, these flexible and multi-talented agents hold nothing back when it comes to defending and ensuring freedom in this galaxy. Skilled with every major weapon type, fluent in multiple languages, and plucked from the most promising trainee classes or active military outfits, Rubies are the best of the best at what they do. Training regiments augment not just combat ability, but diplomacy, de-escalation, crowd organization, foreign cultures, and more. The enemy is not always a being, but systems, confusion, or circumstances. Knowing whether to use the word or weapon is key to effective Anti-Belligerency. Whether foreign or domestic, when threats come to the operation of free peoples, Ruby Pioneers answer the call!

Ruby Pioneers may be the posterchild, Sapphires may be the power fantasy, but the workhouse of Anti-Belligerency is none other than the Auburn Agent. Auburns, usually referred to as simply "agents" are a flex unit in ASAB. One is just as likely to see a civilian Auburn mostly focused on monitoring and understanding potential threats as you are to see a special forces gun-toter breaking slavers' backs on their knee. The missions the four-to-five-person Auburn teams are tasked with span the entirety of operations the military and intelligence sectors can field. However, with special jurisdiction into the Galactic Communion and a seemingly-civilian face, their team are applied in very, very different ways. Given a weapon of their choice and a supercharged personal energy shield, Auburns use their induvidual skills to do the work dozens cannot.

The Sapphire is an elusive, enigmatic beast. Although they're officially known as the Sapphire Infiltrator, no title can surpass the stranglehold "Sapphire" has spawned in the popular solar myth. Crackling into reality through sheathes of lightning, the Sapphires can deliver death through their chosen fiream; wrist-mounted, hypersonic, and guided needlings; an array of smart grenades; or the many powers of their omni-gauntlet. Experts in tactical maneuvering, intimidation, and psychological warfare, their omni-gauntlets wield fire, electro-magnetism, or even Hellspawn netherwind plumes. Few enemies of Sol have seen a Sapphire and survived, but those that have note the blank, featureless faceplates; crackly, deep black and gunmetal carapaces; and more than any uniting detail, a white jagged "X" seemingly finger-drawn across the chest. One may question why Sol doesn't field more of these powerhouses, but not anyone can be a Sapphire. The secretive process to forging a Sapphire requires a set of XX chromosomes, leaving the corps almost entirely filled with cis women or trans induviduals with that chromosome set. Beyond that, the process well and truly kills the person undergoing it, regrowing their brain intertwined with the mechanical systems in their neuro-linked weapon and augmentation systems. Even specially-made synth bodies fail against these processes. Though reports vary, it is said that the prime class of Sapphires required close to 250 failures before securing a single fireteam. Sol seldom seeks out this mortal calculus, however. So, most Sapphires of the modern day are those already near death and those who've specially consented to undergoing the process in the event of their premature demise. These undead infiltrators slip in where they are not welcome and welcome the enemies of Sol to an irrecoverable death. Any target. Any condition. Any time.

t-28 type:

After Unya, endonymically known as the United States of America, split into the Gothic States, New England, and Republic of Riversie, squabbles over former American political power grew into a great firestorm. Without the tech specialists and agriculture of the western Gothic States, nor the manufacturing and population size of New England, Riversie was squarely on the backfoot. To further complicate things, Riversie technological intel was compromised by a three-way-split military, and Riversie's armored corps suffered continual E-warfare strikes. They were fighting an enemy that knew their every system, their every trick, their every backup. Caught in this impossible situation, Riversie sought out any boon. Any remedy.

WW2 and the period before the first Human Empire is a repository of many histories in many spheres, but key history to the broken Republic of Riversie was the weaponry from Unya's best chance to become a global superpower. In the latter years of the Second World War, the United States of America, was hard at work developing a superheavy tank/tank destroyer to counter the Germans' tough armored vehicles. This vehicle, the T-28, was massive, slow, and had its gun imbedded deep into the hull. While the orignal project was shelved after its "superheavy" gun was affixed to a traversible turret, Riversie engineers believed they could bring new life into the platform after more than 300 years.

Riversie had three goals with their new superheavy tank: The ability to halt the advance of linebreakers, the ability to weather the high-penetration weaponry of Gothic tanks and anti-tank guns, and a computer suite immune to the systemic E-Warfare attacks of the time. To accomplish this, the first order of business was a total up-sizing of the chassis. To achieve better ground pressure, the detachable extra tracks from the original design were reintroduced onto this new behemoth. While this design is a tight fit on urban roads, moreso in Sol's pedestrian focused city planning, the speed and power far surpasses the original design.

The superheavy's next goal was realized in its board-programmed, closed-network smartgun. This coil operated amor-piercing cannon fires 1.5 meter long rods with on-board guidance systems to effectively target enemies from dozens of kilometers away if necessary. Capable of piercing armors even into the modern day, the key mission profile of killing the big, quick, and thick Gothic linebreakers was more than realized.

With analog and closed system scanning techniques as well as the ability to cross-reference, translate, and integrate several external acquisition techniques into its targetting system, the superheavy was both E-secure and frighteningly accurate. Even so much as a verbal estimate from a tracked scout unit can deliver the auger array with enough to rain hell. Its computer suite has since been upgraded and implanted into almost all Riversie and many Falcon vehicles and weapons systems.

The last order of the day was defense. With a twin missile-interceptor array, gel-assisted carbo-ceramic and adamantene armor carapace, as well as an array of linked PDCs, the superheavy became a horrific triple threat to anything that enters its firing arc.

Christened the M901 Washington Superheavy Tank, a name fit for the first mythological figure of the Unyan people, Riversie's new tank dominated the war in its short stint of service. However, due to the destruction of major factories, political disintegration of the Republic of Riversie and Intrasolar trade as a whole, as well as still-insurmountable pressure where Washingtons were not, the project was not able to live up to the potential of re-integrating the Gothic States. Still, the capable platform sees new life under the Iron Worlds of Riversie's Iron Falconry. With the Military Junta's new factories far from Solar eyes, the army of Washingtons grows, ever waiting for an enemy to fell...

The Ascendancy of Sol is a nation born from the husk of a corporatist and repressive police state with no barrings for the executive branch nor corporate power. Worrisome, then, was the task of reconstituting law enforcement in an Ascendant regime. While policing power could be formed bottom up, worries of corruption and unfair mob rule rang around the formers' heads. However, a governmental police force detached from the people caused many of the problems the Ascendancy was formed to solve. The compromise for most circumstances was the Civilian Mutual Defense Force and the Metals they employ. Raising up the escalation ladder, Zincs are deputized investigators. Rather than being employed by the state directly, they recieve a license that meets a federal standard of ability and can more or less freely operate thereon. They work with journalists, brasses, advocates, and even private clients to make sure the truth of matters, criminal or not, are fully uncovered.

Patena Civilian Disturbance Professionals are a crisis facing member of a Civilian Mutual Defense Force. They specialize in handling mental health crises in a non-violent and de-escalating manner, helping those experiencing episodes of violence, dispair, unrest, or unease culminating in danger to themselves or others. Patenas exercise great care to keep their demeanor and those they tend to in a calm state and seek to heal the psyche with their actions and words. Identifiable via their patena-colored arm bands, patches, badges, glove and boot pairs, helmets and/or shoulder stripes. These licensed professionals are the first response and key to safe and productive relations between the CMDFs and other civilians, a truly human face. (Metaphorically speaking)

Brass Minutemen are the closest role to what a person from a pre-Ascendancy age might identify as a "police officer." Sometimes deputized, these volunteers place thmselves in harms way armed with non-lethal suppression devices to protect their communities and ensure Solar or colonial law. Led by community-voted Sherrifs, Brass Minutemen are trained to de-escelate and control active or recent criminal occurences, patrol sectors and administer crowd and riot control. CMDF Brasses are usually prominent community members that fulfill some community service role while inactive but activate at a moment's notice to come to communal aid. Brasses are distinguished by a brass dash or detail line to signify their station and usually carry a portable, easily identifiable symbol or badge when on standby duty. Brasses' changes to the nearly half-milennia-long history of "modern" policing stands firm as one of Sol's most outwardly visible efforts to avoid retreading Imperial ills.

Brass SWAT -- While a normal brass is limited to non-lethal weaponry and tools, and even sheriffs limited to hand cannons, sometimes law enforcement requires special weapons and special tactics. Whether ex-military, cream of the crop minutemen, or just those who have the skillset and temperment, these entirely deputized officers enter situations where violence is assumed to occur, yet military or anti-beligerency assets are unfit to solve. They pair bright blue armor with brass stripes to make sure civilians understand their special station. Whether an urgent hostage situation, raving terrorist, public threat or other hazard, Brass SWATters make sure the community is safe, even if deadly force is required.

Hydra Landcruiser

?? APC

?? Self-Propelled Howitzer

??? Roundup (Light Walker)

Basilisk Missile Walker

Kraken Artilery Walker

Pontius

Emperor - Titan/Colossus 20+ stud

King - Battleship 16+ stud

---- King

---- River King

Queen - Battlecruiser 10-16 stud

---- Queen

Grand Duke/Duchess - Cruiser 8-14 stud

---- Grand Duke

President - Pirate Frigate  6-8 stud

---- President Class (Pirate) Frigate -- Employed by Riversie and Belligerent Family Sects; This Frigate uses ultra-long range coil-tethers, soft-kill weaponry, and precise disabling guns to disarm and raid enemy ships. Also has

Prince/Princess - Picket Frigate  6-8 stud

Duke/Duchess - Destroyer  6-8 stud

Marquess - Missile Frigate 6-8 stud

Count/Earl/Countess -  Corvette - 3-ish stud

Viscount(ess) - Army-Lander (Major Planet Carrier)

-----Seaburster

-----Airnest

-----Siegebreaker

Congressman - Frigate scale planetary lander

-----Seaburster

-----Airnest (almost exclusively a field mod)

-----Siegebreaker

Senator - Aircarrier 3-4-ish stud

-----Air only

-----Air and Sea

Baroness - Boarding Blister (Riversie) x<1 stud

Riversie: Black fore and some details, especially guns and greebles -- Gold accent likes and some sigils -- Mostly Green. Raw metal and carbon-plating underneath paint.

--COMMON PRINTS

-------Camo

-------Feather

-------Stars and Stripes (in hull, in normal hull colors)

Skullcrest: Dark Steel+medium blue w Yellow/gold accent -- Black fore in same places as riversie, but the hull is more likely to have murals on it and the nacelles can often be red accent with gold trim or have red art and symbols on it.

0.0125 meter to stud mulitplier

80 stud to meter multiplier

Aircraft carrier (nimitz) 4 stud-333 meters