Player parameters

Each player is described by the set of over 20 parameters, some of them describe his technical or physical skills and abilities, while others describe his personality and mental capabilities. All of those parameters have influence on how this particular player will behave during the match or during the training. Some of them will influence other players, while others can influence fans of your team.

### General players skills

* **position** - position in which he plays (goalkeeper, central defender, wingback, central midfielder, winger, striker)
* **main skill** - describes the general skill of the player on his position, value between 1 and 10, where 1 means very low skill level and 10 means excellent
* **fitness** - shows how physically he is ready to play (100% means he is fully fit, if fitness level drops below 25% he will not be available for next game)
* **nature** - determines if player is offensive or defensive minded (parameter visible after he played few games for your team)
* **style** - determines if player has technical or athletic style (parameter visible after he played few games for your team)
* **charisma** - natural leadership and skill of influencing other people (parameter visible after he played few games for your team), important when selecting team captain
* **form** - how well the player is working at this moment during the matches and trainings (parameter visible after he played few games for your team, but only if you have assistant manager and team captain)
* **intelect** - general smartness and maturity (parameter visible after he played few games for your team)
* **aggression** - tendency to brutal or immature behaviour on and off the field, but also could be sign of bravery, although sometimes misguided (parameter visible after he played few games for your team)
* **morale** - shows how happy the player is at the moment playing for your team (parameter visible after he played few games for your team)
* **team fit** - how well the player is fitting with the rest of the team, new players have 0 understanding with others, the parameter rises with every match they play (even as substitute), but slightly decreses if player isn't part of the starting lineup (parameter visible only with assistant manager's help)
* **experience** - the experience of the player based on the number of official games he played
* **positive attribute** / **negative attribute** - show strong and weak points of the player, sometimes they may seem trivial, but they influence performance during the matches as well as off-field behaviour (parameters visible after he played few games for your team)

### Outfield players technical skills

Value between 1 and 5, where 1 means poor skills and 5 means very good skills.

* **tackling** - blocking shots of the opponents, marking them during defensive situations or win the ball in the duel
* **ball control** - controlling the ball during the dribbling or receiving the pass
* **pace** - how quick the player is without the ball (used together with ball control to determine speed with the ball)
* **passing** - how accurate he is while making passes on the field
* **heading** - jumping to aerial duels as well as accuracy while heading
* **shooting** - power and accuracy of the shoots on opponents goal
* **tactical** - tactical skills that include finding the best position in situation, spotting chances to make a good pass or take a shot
* **set pieces** - taking set pieces (free kicks, corner kicks and penalty kicks) as well as (together with the tactical skill) finding a chance during the free or corner kick situation

### Goalkeeper technical skills

Value between 1 and 5, where 1 means poor skills and 5 means very good skills.

* **shot stopping** - blocking shots of the opponents or winning the ball in the duel
* **handling** - general dexterity as well as skill of controlling the ball with feet
* **reflexes** - reaction time to opponents shots and other actions
* **passing** - how accurate he is while making passes using hands
* **aerial** - jumping to aerial duels as well as finding the best position during the aerial duels
* **kicking out** - power and accuracy of the kicks
* **directing** - tactical skills that allow him to direct the defenders and influence their behaviour
* **set pieces** - finding the best position during set pieces (free kicks and corner kicks) as well as intuition during penalty kicks

## Player contract

Each **professional player** from transfer list will demand as long contract and as high wages as possible, his demands are not negotiable. Once he signs contract with your team he will be protected by the contract terms, so in case you will decide to terminate his contract he will receive compensation for the remainder of wages he would earn during rest of the contract.

**Free agent players** available on the transfer list have no professional contract at the moment, thus they will be much cheaper to sign up - even few times cheaper than it would transfer player from another club.

**Amateur players** found by your scout will always be given 1 year contract (for reminder of current season) and minimum wages of 100£.

**Youth team players** promoted to first team will be given 2 year contract (until the end of season following the one they were promoted in) with 200£ wages.

If your team is promoted some of the players will demand raises of the wages, otherwise they will seek employment somewhere else. If you won't let them be put on the transfer list their morale can sink and their value for the team might be decreased.

In case of your team being relegated some of the players may use the relegation clause in their contract and leave your club. You will not be compensated in any way for such cases - it is their right to terminate contract in case of relegation.