recursal/Fanatic-Fandom huggingface dataset:
Game modes

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Cobalt offers many different **Gamemodes** to choose from while playing. They make the most fun when played with a friend and a second controller, but can also be played alone.
You can see a list of all official maps classified by gamemode here.

## Challenge modes

As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable.

### Combat Challenges

Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisioners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge.

### Puzzle Challenges

So far puzzle challenges are an unknown type of challenges.

### Speed Challenges

On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! (Note: You must reach the end alive!)

## Deathmatch

In Deathmatch, you win by scoring a certain number of kills before any of the enemies does so.

## Custom Deathmatch

The old version of the deathmatch gamemode was played in teams only, and while it didn't have the new features that Deathmatch can offer, it allowed for a lot more customization in terms of spawning loadouts and loot drop.
You can still install community-made maps that use this gamemode.

## Team Strike

In Team Strike, two teams composed by 4 members fight each other during various rounds. The one who wins most rounds is the winner. Several pre-build 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team.

## Plug Slam

Plug Slam is the newer version of Capture the Plug. You need to gather the plug(usually at the center) and send it to enemy team's goal, then you can score a point.

## Capture the Plug

In Capture the Plug, you have to gather the enemy team's plug and bring it back to your plug station while your plug is also at your base, so you can score a point.

## Waves Survival

As of v123 Alpha, Survival was completely revamped. Survival now counts with a dynamic shop, gambling, smaller but more intense maps, and enemies are fought in waves. Most maps also contain a boss that will spawn at a certain wave.

## Classic Survival

The original Survival mode. More adventure-like, with all shops being physical, hidden secrets, (usually) bigger maps, and an endless duration.

## Bounty

In Bounty, your goal is to be the first to reach a defined number of volts by collecting loot and bringing it to the converter. As of v123 Alpha, bounty isn't included in the game, since, according to the devs, they are looking into how to revamp bounty too.
Cut Content

***"Are there still humans on Trunkopia? What really did happen?"***
There are spoilers on this page! Please proceed with caution!

Be sure to have text below it, or it will appear cut-off. Double-lines.

*Cobalt* and *Cobalt WASD* both have had features and content that were unused or removed. However, documentation of these features still exists either on Oxeye's website or within the game's files. Spoilers can be expected.
Plasma Accelerator

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Plasma Accelerator** is a rifle that shoots a plasma charge. Standard magazine (Plasma) size is 2. It does not kill the bots with one hit. The Plasma Accelerator can also hit an enemy that has a shield on.

It cost 225 volts to buy it, and cost 80 volts for each upgrade.

## Upgrades

* Booster
	+ Increases the Accelerator's range by 32% and damage by 57%

* Scope
	+ Gives bullet time bonus
Respawn Cell

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Respawn cells, also known as Emergency cells, are lifes : when you're killed, if you have at least one, it will be used to respawn you at the last Checkpoint you activated.

In Survival Mode, only in custom maps, you can buy one for 50 volts.

## Galactipedia

Emergency Cell
Used by the Borealis cyborgs to teleport back to the last scanner station when their suits are destroyed. Not to be confused with emergency cell phones, as those completely lack functionality for teleportation.
Blaster Gun

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Blaster Gun** is a handgun that shoots an explosive projectile. When shot, the projectile will explode within a few seconds, pushing bots away (potentially into another hazard) as well as overheating them. Standard magazine (Blast Charge) size is 9.

Can be bought in shops for 300 volts, Energy Dish cost 125 volts and each Magazine level cost 100 volts, requiring 325 volts to max all upgrades.

A very different gun from the others, it has a large blowback, deals heat damage, and stuns robot enemies.

## Upgrades

* Energy Dish
	+ Increases explosion size and range
	+ Allows the player to disconnect the blast charge before it reaches it's max range by facing away from the direction it was shot, giving back the blast charge the range without the upgrade

* Magazine (Levels: 2)
	+ Adds 4 ammo capacity
Patch Notes: v131 Gold

## v131 Gold

*Released February 22nd, 2016*

**Game-play:**

* Added outlines to loot-crates, urns and barrels. Added background variations in the editor for use as decor to reduce confusion about what is a real loot crate. Already placed tiles in maps will be converted based on if they are in a collision layer or not.
* Being blind now also uncloaks you.

**Bugs:**

* Improved auto aim origin position calculation. Auto aim should be more reliable now.
* Fixed hacking multiple hack puzzles in one map
* Fixed maps without gamemode crashing in workshop
* Fixed maps using some new lights crashing
* Removed filter for number of player searching. Now you should see full lobbies too.
Patch Notes: v117 Alpha

## v117 Alpha

*Released January 19th, 2013*

**Alterations:**

* Survival House is updated
* Brand new water movement
* Desert Wind now gives x2 conversion for loot
* Desert Wind: Added more harder tiers, and fixed some tiers that were reset and added weapons to some actors that had missing items.
* Ai now understands that non-activated destructible tiles are potential paths.
* Increased view edge cap buffer for ai-feedback

**Bug-Fixes:**

* Fixed slugger bullets disabling rolls automatically
* Fixed crash on sur safest gate
* Fixed crash on sur desert wind related to relation behaviour
* Fixed editor not working at all
* Reduced stutter in preview generation
* Thermal bomb is no longer upgradable
* Fixed bug with placing tiles that were supposed to get a unique id on placement
* Fixed some ai end of path jump bugs
* Fixed radio not working
* Added some opengl error handling so that we know what is wrong
* Summoner booths have regained their old light glow that went missing for a while
* A lot of shader related crashes fixed
* Fixed certain effect doing a proposterous amount of canvas flipping
* Water world is “working” again. There are likely a bunch of graphical horrifics, but its alive at least.
* Fixed misaligned map previews
* Fixed rendering of lots and lots of combos not making the combo list super tiny
Gladiator

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 ***"Repair those broken weapons or run for higher ground?"***

**Gladiator** is a Deathmatch map introduced in v103 Alpha.
It's one of the most intense deathmatch maps because everyone spawns very close to eachother in the left zone of the map, but if you manage to get far into the right zone, a bunch of broken weapons and other powerful items can help you dominate the map.

## Featured fixed Pickups

* Grenade Gun (Broken)
* Missile Launcher (Broken)
* Matter Assault (Broken)
* Matter Police Issue (Broken)
* Gyrojet Gun (Broken)
* Flashbang
* Stick Grenade
* Klonk
* Shield Belt Battery

## Gameplay Video

Help the wiki by contributing a decent video!

## Advanced Tactics

* As all players spawn on the left edge of the map, it is very recommended to pick up the klonk, as it may be very useful for territorial control.
Piccolo Servo

*This article is a stub. You can help Cobalt Wiki by expanding it.*

}}
A **Piccolo Servo** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Release Information

## Pre-Order Information

On a blog post (Posted: Dec. 12, 2011), Carl mentioned that the pre-order system along with the development process would work the same way as Minecraft's did (Mojang's previous game.)

### *Predetermined Process*

* **Alpha**
	+ Hot seat multiplayer
	+ Continued work on singleplayer/co-op main campaign
	+ Introducing the level editor
	+ **Windows ~~+ Linux~~ only**
* **Beta**
	+ Fully functional level editor
	+ Continued work on singleplayer/co-op main campaign
	+ Introducing in-game level sharing
	+ Introducing more editors
	+ Windows, Mac OS X ~~and Linux~~
* **Gold – Feature complete game includes:**
	+ All editors fully functional
	+ In-game level sharing
	+ Completed main campaign
	+ Hot seat multiplayer

## Sources

1. ↑ http://mojang.com/2011/12/12/cobalt-pre-orders-around-the-next-bend/
Antidote

In the times of populism and false information, it’s time to Make Science Great again! **ANTIDOTE** is a premium quality, casual, tower defense, strategic, free to download and play game for mobile phones. It is a game built on real science made to inspire you to curiosity and understanding. Play under the microscope and defend the stem cell from waves of viruses and bacteria. Use the body's amazing defense cells to beat back infections and create a cure.

**Antidote** can be downloaded and played for free on mobile devices.

## Overview

**Genre:** Casual/Strategy
**Age rating:** ?

## Game Features

* Challenging levels
* Science fun for all!
* Exciting upgrades and unlockable content
* Tower defense/Strategy
* Intriguing characters
* Based on real science
Bunker

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Textech never managed to agree whether to brand bunkers as defensive buildings or studio apartments. In the end they settled on just selling them, and that seemed to work as well." - **Map Description***

 Teams | Red, Blue

**Bunker** is a Team Strike map introduced in v123 Alpha.
It is a desert/rocky-themed map with a bunker and a central building, as well as a big area underneath.
NPC

The term **NPC** (Non-Player-Character) or in the Level Editor called "Actors" describes every entity in Cobalt that is not controlled by a human player. This doesn't mean that you can't make them available in the Level editor.

**NPCs** can be divided into the following categories:

## Hostile NPCs

* Air Bomb
* Bird
* Fly Robot
* Guard
* Hamster
* Ninja
* Trunkan
* Shroom
* Sentry
* Predator
* Metalface

## Neutral NPCs

* Spikebird
* Hamster

## Friendly NPCs

* The Seed
* The Time Guardian
* Mycelians
* The Enclave
Extended Magazine

*This article is a stub. You can help Cobalt Wiki by expanding it.*

Extended Magazine (sometimes only "Magazine") is an upgrade which increase the magazine size by 50% of the original size. (except the Blaster Gun which increase by about 44% and the Slugger Cobra which increase by about 66%) of the gun available for many guns.
You can buy it at the Upgrade Bench. Price varies with the weapon you have.

For an example, your weapon might have 20 bullets, and after upgrading, you have 30. It takes half of the original magazine and adds that on.

## Used by

* Beam Gun (named "Magazine"), 1 level costing 75 volts
* Blaster Gun (named "Magazine"), 2 levels, first costing 100 volts and second 140 volts
* Gyrojet Gun (named "Magazine"), 1 level costing 80 volts
* Matter Army Issue, 1 level costing 80 volts
* Matter Assault, 2 levels costing 150 volts each
* Slugger Assault, 3 levels costing 80 volts each
* Slugger Cobra, 2 levels costing 50 volts each
* Slugger Revolution, 2 levels costing 75 volts each

## Similar effects

* Slugger Breacher's Extra Barrel, 2 levels costing each 75 volts and increasing its magazine size by 5
	+ But the ammunition cost increase with the magazine size, making it still had 4 shots
* Spike Bow's Repeater, 1 level costing 70 volts and increasing its magazine size by 10
Loot

The word **Loot** describes a variety of items and collectables which can be found in Cobalt Survival and Bounty.
These can be collected by simply walking over them, giving you the possibility to convert them to Volts at the Volt Converter later on. For a complete List of collectables, see "Values" at Volts.
Capture the Plug

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Capture the Plug** is a game mode in which you have to bring the opponent's plug into your base.

The gamemode seems to be a Cobalt themed version of the common gamemode "Capture the Flag".

## Rules and How To Play

Both teams start out on one side of the field, with a power station containing their plug.

Steal the opponent team's plug by walking past their power station when the plug is in it. This will occupy hands, so using weapons while holding the plug is not possible.

When a player holding a plug presses  **X**  on the keyboard or the X Button on the Xbox Joy pad (On Standard Preset) or is killed, the plug will be thrown on the ground. When an opponent player picks up the plug they will hold it in their hands. When the plug is picked up by its own team it will be reclaimed and instantly go back to its power station.

Capture the plug by bringing it to your own power station when your team's plug is in it. When both plugs are stolen you have to first reclaim your own team's plug before you can capture the opponents'.

The game ends when either team has reached the set capture limit.

## Maps

###### *See also -> Map*

* Dusty Factory
* Frozen
* Jet Fuel Dungeon
* Pitch
* Snowfall
* Windy Valley
Matter Machine

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Matter Machine** is a weapon in *Cobalt* and *Cobalt WASD*.

## Galactipedia

Matter Machine
Nothing says "pew pew pew pew pew pew pew pew pew pew pew pew!" quite like Textech's Matter Machine rifle.
 Top of the line of automatic matter rifles, the Matter Machine will spew hot bullets in rapid succession.

The best thing of all is: It can be yours! Only 850 credits, and five years of your life.
Patch Notes: v133 Gold

## v133 Gold

*Released March 9th, 2016*

**Game-play:**

* Reset the survival scoreboards since the ordering was wrong before.

**Bugs:**

* Fixed bug where shield belts would sometimes not recharge.
* Fixed crash related to joining "Survival" mid game when shops had limited ammo items in them.
* Fixed doors not opening on summoners for clients in "Survival".
* Fixed brain AI trying to hover to much.
* Fixed not being able to exit "Awakening credits".
* Fixed a bug related to joining survival games mid-game.
Arcade

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The Arcade is a section of Cobalt which allows you to play an assortment of maps from Team Strike, Deathmatch, Plug Slam, Survival and Challenge maps.

## Gamemodes

Gamemodes

Deathmatch

Plug Slam

Survival

Team Strike

Combat Challenges

Speed Challenges

## Maps

### Deathmatch

v100 AlphaSecret HideoutDeathmatch
v100 AlphaGladiatorDeathmatch
v125 GoldMeteorDeathmatch
v100 AlphaSmooth JazzDeathmatch

UnknownDojoDeathmatch
UnknownTemple RuinsDeathmatch
UnknownAbandon HoldDeathmatch
UnknownLittle HouseDeathmatch

UnknownEntranceDeathmatch
UnknownBecka HorseDeathmatch
UnknownCave 621Deathmatch
v100 AlphaCannon DungeonDeathmatch

v100 AlphaBlaster BalletDeathmatch
v100 AlphaRocket CityDeathmatch
v100 AlphaSpace ZoneDeathmatch
v124 AlphaNight TempleDeathmatch

v123 AlphaTequilaDeathmatch
v101 AlphaTombDeathmatch
v107 AlphaTowerDeathmatch
v107 AlphaDesertDeathmatch

UnknownDuelDeathmatch
v125 GoldA ViewDeathmatch
UnknownAncient ChamberDeathmatch
UnknownDune SantuaryDeathmatch

### Team Strike

v123 AlphaBunkerTeam-Strike
UnknownConfrontTeam-Strike
UnknownDeadlandsTeam-Strike
v123 AlphaDuelsTeam-Strike

v123 AlphaForestTeam-Strike
v123 AlphaFortsTeam-Strike
v123 AlphaPitTeam-Strike
UnknownRainTeam-Strike

UnknownRocket SiloTeam-Strike
UnknownSandTeam-Strike
v123 AlphaSnowstormTeam-Strike
v123 AlphaSpaceTeam-Strike

v124 AlphaTrunkopolisTeam-Strike

### Survival

UnknownDesert BaseSurvival
UnknownDust CanyonSurvival
UnknownHold The FortSurvival
v100 AlphaSurvival HouseSurvival

v107 AlphaResearch FacilitySurvival
UnknownRumble At The GridSurvival
UnknownSniper CompoundSurvival
v123 AlphaVillaSurvival
Patch Notes: v108 Alpha

## v108 Alpha

*Released August 16, 2012.*

**Alterations:**

* Burners now do less damage on the tip
* Predator movement and ai has been improved
* You can now initiate an air roll while using jet shoes, and as long as you hold the rolling button you will keep spinning even with the jet shoes spraying around you.
* tweaked screen shake
* tweaked air roll anim

**Bug-Fixes:**

* Minimal mode and shaders turned off now works again.
* fixed tile browser camera being to low initially
* fixed respawning bug in tutorial
* fixed crash related to explosionSequence used in safest gate.
* optimized shader preparations for actor and objects
* optimized actor limb explosions which should generate less performance intensive debris.
* fixed second shop in safe house
* Forgot to up the shied damage factor on Plasma weapons when i reduced their damage, they are now good at shield as they are supposed to, but they still dont insta-remove yellow shields.
* Research facility now restocks shops.
* fixed pathfinder trying to path through locked doors
* Fixed a crash bug related to alarm actors rig rendering.
* added ai so that the metalfaces dont jump-kick while trying to roll-deflect
Hard Shield Belt

**Hard Shield Belt**
this item can be purchased from an advanced equipment vendor in survival, costing 200 Volts. When destroyed it will create a protective yellow barrier around the player that diminishes over time. It can be upgraded at the upgrade bench, this increases its health and its "effect power", this costs from 200-800 Volts.

**counters**
Flash grenade disables all shield belts and triggers their effect. Beam Gun: Is extremely effective against all shield belts.
Patch Notes: v135 Gold

## v135 Gold

*Released March 13th, 2016*

**Features:**

* Added "Spectate" Option in controller menu when playing online.
* Added "Player List" in the controller menu when playing online.

**Game-play:**

* Improved "Spectator Mode" In survival. You can now control which character to view.
* Restart can now be chosen even if you have no player in the game. For example when spectating.
* Jet shoes are now removed when entering the advanced section of the tutorial.
* Improved melee accuracy. Should be much more reliable for hitting projectiles now.
* You can now melee attack your own grenades.
* Adjusted Sloth Grip price to be (240), was (750) due to a bug, but it was (250) prior to that.

**Bugs:**

* Fixed crash in online when using burners on "Space Zone"
* Fixed strange jump when rolling down a slope.
* Fixed editing standard preset after modifying a custom one not showing the standard preset.
* Fixed throwing grenades that are not armed.
Plasma Arc

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The Plasma Gun is a handgun that shoots plasma charges. Standard magazine (Plasma) size is 20.

This weapon heats up with each shot, the hotter it gets, the slower it shoots.

Terrible range, good for jumping right at the enemy, all upgrades reccomended, perfect for suicide missions.

It cost 250 volts to buy it, and each upgrade cost 80 volts.

## Upgrades

* Booster
	+ Increases the Gun's range and damage.

* Spinner
	+ Increases the Gun's range and projectile size.

* Cooler
	+ Cools the gun faster. Prevents the rate of fire from slowing down after a couple of shots.
Blaster Ballet

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Spawned Equipment | Map Specific (none)

 ***"When it was discovered that the Blaster Gun could propel metalfaces things went downhill for this lab..."***

**Blaster Ballet** is a Deathmatch map introduced in v100 Alpha.

This map features a very unique gameplay in which the Blaster Gun and Phaser are the main weapons the players are given. This evokes more fast-paced matches thanks to the use of the blaster/phaser-jumping technique (Which consists of timing a shot to the ground while rolling, resulting in the player making higher and stronger jumps).

## Starting Weapons

* Blaster Gun with no extra upgrades
* Phaser with Super Charger Lv1 upgrade enabled

## Starting Equipment

Blaster Jumper character preset containing:

* Full Explorer Hull set
* Jet Shoes

## Featured Pickups

### Throwables

* Stick Grenade x2
* Chemical Vial

## Trivia

* The very old incarnation of the map (originating from v100 Alpha) had Energy Baton featured in the pickups.
* In a very old version of the game, the character preset was named Blaster Dancer. Now it's Blaster Jumper.

* The map preview as seen in the menu
* The map preview as seen when selecting it in the menu

## Gameplay Video

* Gameplay from the old version of the map

* Gameplay from the new version of the map (played in version v266 GOLD)
Dusty Factory

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Original Author | Thewreck

 ***"They might have been in the business of making fork lifts but who knows. Now its old, dusty, and forgotten. All that remains are the energy plugs!"***

**Dusty Factory** is a Capture the Plug map introduced in v100 Alpha. Unlike most other Capture the Plug maps, this map is asymmetrical.

## Starting Equipment

* Explorer Head
* Explorer Torso
* Explorer Hands
* Explorer Feet
* Reaction Enhancer
* Sloth Grip

## Featured Pickups

* Matter Army Issue
* Grenade Gun
* Gyrojet Gun
* Missile Launcher
* Stick Grenade
* Flashbang
Plasma Pistol

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Plasma Pistol** is a handgun that shoots plasma charges. Standard magazine (Plasma) size is 8.

This weapon heats up with each shot, the hotter it gets, the slower it shoots.

This weapon has extremely short range.

It cost 130 volts to buy it, and each upgrade cost 50 volts.

## Upgrades

* Booster
	+ Increases the Pistol's range and damage.

* Spinner
	+ Increases the pistol's range and projectile size.
Hook

```
Hook is an equipment in Cobalt WASD that costs 10 volts. Using it will produce a hook that will attach to the closest wall that is aimed at. After the attachment player will be able to 'swing' gaining high amounts of momentum; if a enemy is hit in the swing state, it will get stunned and damaged (damage depends on the momentum of the swinger).

```
Elegant Opal

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"As the name suggests the elegant opal is used for elegant things. Since this is subjective it's been used in everything from wedding rings to slim computers to robotic 'entertainers.'" - **The description found in eng.translation***

A **Elegant Opal** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Epic Circuit

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Sometimes normal circuits wont cut it. Then you bring on the big guns, the epic circuits. Double the power, double the number of unexpected behaviours." - **The description found in eng.translation***

An **Epic Circuit** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Developers

All of the current Developers were named in a recent blog post by Carl Manneh on Mojang's blog.

The blog post also gives most of the credit of making the game to "thewreck."

## Current Developers

* Oxeye Game Studio
	+ Daniel "Thewreck" Brynolf
	+ Jens "Jeb" Bergensten
	+ Pontus "Kinten" Hammarberg
* Extra Help
	+ Mattias 'Anosou" Häggström-Gerdt
	+ Gabriel Verdon
	+ Jacob William Jervey

## Sources

1. ↑ http://mojang.com/2011/12/12/cobalt-pre-orders-around-the-next-bend/
Actor heat

```
local chosenActor = API.getPlayerActor()-- Use the modding API to get the player Actor
chosenActor.heat = chosenActor.heat - 100 -- Notice it must be set relatively.

```

```
local Newmonster = API.getPlayerActor()
Newmonster:updateHeatEffect(100, Newmonster.heat+1) -- I believe these two functions are interchangeable.
Newmonster:addHeatEffect(Newmonster.heat) -- ^
Newmonster.heat = Newmonster.heat + 1

```

-- You need to call all of those to set the heat to a positive value.
Patch Notes: v114 Alpha

## v114 Alpha

*Released October 29, 2012.*

**Alterations:**

* Flashbangs now disable the actor hud.
* Rail weapon sway less severe and snappier.
* Hull and equipment slots for metalfaces as well as started work on hulls and their effects on your characters performance.
* Melee slot now only holds 1 item and will replace the fist when filled.
* Items that you spawn with in deathmatch and ctp are now considered special, and will not be droppable. This means that for example, in dm\_desert, instead of having fist and phaser, you will have phaser, and when you pickup the force device, you will lose the phaser and only have force device.
* the shadow added to pickupables on highlight is now removed and replaced with a highlighting of the rendering color.
* improved bounty feedback and made the delivery color dependant on the actor.
* added option in profile preferences for switching to more powerful weapons on pickup.
* Punch is not “PRESS TO PUNCH” instead of release and now always charging while equipped, but the effect feedback is just temporary to indicate when it reached max.
* Adjusted ai move pathfinding and handling of the plug.

**Bug-Fixes:**

* Fixed sounds playing despite the game being out of focus.
* Fixed a bug related to shooting protection items.
* Fixed music not playing on first map
* Fixed a bug that caused the map theme outdoors to always update colors even when not needed.
* Fixed a number of bug that caused actors with all related tables and a lot of objects to never become garbage collected. This caused the memory to continually build up over time, eventually causing performance problems and stuttering.
* Fixed a bug that made custom tileset placers appear as black boxes
* Crazy physical bug post deflection fixed.
* Fixed a bug regarding jumping especially while walking up sloped and over peaks which would usually trigger a jump kick making the jump a rather pityful jump instead of what it should be.
* Fixed crash bug related to semi cooldown
* Fixed switching back to melee after throwing plug or big items
* Fixed being able to exit jet bike
Bullet Time

**Bullet Time** or **Slowdown** is one of the most remarkable mechanics of **Cobalt**, as well as the **Rolling** feature.

If a player owns a Reaction Enhancer (which is available by default), their surroundings will switch to slow-mo whenever a bullet or other threat is nearby, allowing for complex acrobatics. However, if the player gets trapped in too much bullet time, that could make the player unable to resist all the incoming bullets or other threats at once, even if they are rolling.

Additionally, the Chrono hull set has a special ability that modifies how this mechanic is applied to the player that's getting slowed down, by having the player move at a normal speed while enemies and threats are trapped in slow motion.
Borealis

Borealis ("An Earth Corporation") is a contractor corparation from Earth that produces metalfaces, metaldroids, bots, vehicles, ships, equipment, and other various security systems along with most of the buildings found in *Cobalt* and *Cobalt WASD*.

Borealis is the company that established the colony on Trunkopia, similar to Medusa, another corporation based off of colonization in the same universe.

1. ↑ Confirmed by Jeb on *Cobalt*'s Discord (https://discord.com/channels/144498931785531392/144498931785531392/815971536888004678)
Patch Notes: v111 Alpha

## v111 Alpha

*Released August 28st, 2012.*

**Alterations:**

* Using shops, entering entrances, using buttons and such now uses an action called “interact” which defaults to “up” so that it can be changed independant of up.
* Outdoors now has a climate settings which applies a general theme to the colors. Old style is preserved as “alien”
* Added a reload-boost bonus that makes you reload faster if you press attack at the right time during the reload animation as indicated by a marker on the progress bar.
* Reduced bullet time effect again for rail weapons to increase the level of action and decrease the time given to deflect.
* Semi-fire style weapons have gotten a new behaviour where if you simply hold to shoot it will shoot at the old rate of fire, but if you tap it, you get a tiny bit faster. However, this comes at a certain disadvantage since the recoil will be a lot worse. Affected weapons: Matter gun, matter blaster, matter prototype, slugger revolver, slugger semi. While weapons like the rail defender shoot what could be considered semi fire, their rate of fire is not controlled by their trigger finger and thus not affected by this.
* Different actor states like ducking, aiming and running and such now also affect the rate at which the actor recovers from recoil.
* Made the charge bonus after a successful fully chargedpunch hit actually recharge the fist fully. In practice this means that if you get 1 such succesful hit, you can chain them up if you time the taps correctly.
* Updated tutorial with new rooms and tweaked some other rooms.
* Added “Reapply locale theme” under <Locales> to assist with generating new mountains.
* Added a weird atmospheric actor.

**Bug-Fixes:**

* Hack screen success now looks proper in higher resolutions.
* Flashbangs work in shaders off
* Destroying sentry catapults no longer result in a game crash
* Recoded the conveyour belt physics so that they are less crazy with their speed adding.
* The jump kick (and all in general) force on yourself when hitting stuff (like the floor) is not less additive and more balanced.
* Fixed strange camera region behaviour
Protobots

Protobots are a team in Cobalt WASD.

They behave the same way as the terrorists in Counter-Strike: Global Offensive, in that they are the offensive team and their main goal is to plant a bomb at one of the two (up to three supported) bombsites.

## Equipment

**Protobots**

Protobot Primaries

Protobot Secondaries

Protobot Melee

Protobot Grenades

Equipment
Pungent Mushroom

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"Not much is known about the Pungent Mushroom but statistics show that nobody is interested anyway." - **The description found in eng.translation***

A **Pungent Mushroom** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up. It is dropped by shrooms.
Patch Notes: v119 Alpha

## v119 Alpha

*Released February 7th, 2013*

**Alterations:**

* Locks are now modular and can be used both for doors and containers.
* Added 6 lock types.
* Added new deathmatch map Amanita!
* Added Amanita actor
* Added a bunch of mycelia tiles.
* Added a bunch of generic symol tiles.
* 3d-ish boxes are now by default physical and destructible
* It is now possible to draw the color of the quad vertices for basic tiles. Check tiles menu in editor for more details.
* added credit value to pickups section in tile browser

**Bug-Fixes:**

* Graphics and engine related crash fixes
* Fixed hackscreen related crash bugs.
* Various other undocumented bug fixes.
Missile Launcher

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Missile Launcher** is a shouldered weapon costing 375 volts. It fires 1 missile which explodes on impact. It is very easy to accidentally kill yourself with this gun, as its explosion radius is rather large.

Very lethal, best results when enemies are packed in one spot.Keep another gun on you because Missile Launchers are only good for shoot and run.

## Upgrades

* Homing Device = 175 volts
	+ Missiles follow targeted enemies
Online Multiplayer

*This article is a stub. You can help Cobalt Wiki by expanding it.*

****Online Multiplayer**** is not implemented in the game (Only **Local Multiplayer**). Jacob William Jervey who is in charge of the online networking stated in a blog post that he would like to implement ****Online Multiplayer**** into the game, but that it's development has not started. The Developers of the game have explicitly stated that there is no guarantee that ****Online Multiplayer**** will ever be in the game.

Though at the moment it is not implemented, the developers of Cobalt (Oxeye Game Studio) have now announced that Online Multiplayer is to be Implemented in a future update. This information was released in a recent update in which one of the maps says

"Online Multiplayer

Try not to pee yourself too much"

Though the date is not known, we can expect it in about Q2 of this year but this is only on a Hunch and not cold, hard facts.

## Sources

1. ↑ http://www.oxeyegames.com/no-networking-shenanigans/
Chrono Bomb

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Appearance | Two brown cones put on top of each other, with teal lights through the middle of the throwable.

**Chrono Bombs** are throwable grenades. They slow down all things within a certain radius around themselves.

## In-Game

### Cobalt

In original Cobalt, chrono bombs can be found around Story Mode, rarely dropped, and more commonly bought.

Mostly wielded by robots such as Droids and Metaldroids, this is a rare sight to behold.

However, in Chapter 5, a special enemy named, 'The Chrono Guardian' (not to be confused with the Time Guardian) drops 3 of these grenades.

This grenade can be bought in survival mode at a 'Grenades' shop parlor, for 50 volts, and 35 on sale.

These slow down time, grenades and their arm times, bullets, all movement, and melee attacks.

This is the only counter to scoped shots, if you count precise rolling.

(Movement slowdown does not apply as much to a Metalface with Chrono Armor.)

### WASD

In WASD, the Time Bomb is a protobot exclusive grenade that can be bought for 10 volts, and operates similarly to Cobalt's Chrono Bomb.

Upon activation, the bomb emits a 31 in-game meter long chrono field that slows down time around it, for 15 seconds.

This bomb slows down bullets, movement, grenades and their arm times, melee attacks, and equipment usage.

Currently, the Timeline Aura ability, only obtainable upon purchasing a Chrono Armor in the Protobot team, can nullify this effect.

(You move at normal speeds and perform actions at normal speeds, but bullets and similar actions are affected nevertheless.

## Notes

* The closer anything (Bullets, Characters, ect) is to the **Chrono Bomb**, the slower it gets.
Matter Army Issue

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Matter Army Issue** *(also known as Matter Gun)* is a semi-automatic handgun that shoots a matter charge. Standard magazine (Matter) size is 20.

Description: Great damage, really packs a punch.

This weapon is one of the most liked by players, due to its versatility, and relatively high damage, meaning that it is loved by bots and men alike.

The weapon has a short range, as the bullet disappears soon.

## Galactipedia Descriptions

Matter Army Issue
Textech would promise us that this was "A weapon that matters" in every ad ever aired.
 The gun fires small beams of extremely hot matter that burns through steel and flesh alike, and has a very acceptable rate of fire.

The gun has multiple upgrade options, from bigger magazines to scopes and silencers. Needless to say, Textech has made big bucks on this weapon.

Scope:

Matter Army Scope
This is one of many matter gun upgrades available. It practically transforms the matter gun, which already is a pretty useful weapon, into a sniper rifle.
 The scope not only helps the user aim, but will also extend the weapon's range thanks to its double-barrel optics.

## Upgrades

* Magazine
	+ Magazine Size +50%(20->30).
	+ Base price 80 volts

* Pointer
	+ Better accuracy
	+ **Aiming Speed:** +20%.
	+ **Recoil Fatigue:** -50%.
	+ Base price 80 volts

* Scope
	+ Gives bullet time bonus/Increases aiming range
	+ **Aiming Range:** +50%(17.2m->25.8m)
	+ Base price 80 volts

* Suppressor
	+ Greatly reduces sound; Enhances recoil handling.
	+ **Recoil:** -40%
	+ **Projectile:** **Matter+A** -> **Matter+AS**
	+ **Threat Level:** -20%(75%->60%)
	+ **Sound Range:** -87%(29.7m->3.9m)
	+ Base price 80 volts

## Tactics

The Matter gun is good for camping, or a roll and shoot technique.
Rocket Launcher

### Overview:

The Rocket Laucher is an exclusive explosive weapon for the Protobot team in WASD.

It can be purchased for 60 volts, the same as the Matter War.

In game UI states that this weapons does 169 damage, but in practice, a player can expect it to do 20 - 130 damage depending on blast radius, and multipliers.

This weapons comes with a scope, similar to the Matter War, Matter Police Issue, and Radioactive Crossbow.

This is the first primary weapon that has explosive properties, the second being the Mini Launcher.

This is also the only weapon that has a scope which does not shoot traditional bullets.
Jet Bike

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Jet Bike** is a flying machine used for transportation. It's been an available Actor in the Level Editor since v100 Alpha, although it would create a game crashing bug until v103 Alpha. The fix was never specifically mentioned in any of the change-logs. It's currently the only working vehicle in the game.

## Controls

On entering the Jet bike, you are given the following options:

### Travel to destination

Presumable travel to a set destination (not verified).

### Manually flying

Flying the Jet bike. Holding JUMP will increase your height, but it won't stop increasing when you release JUMP. Holding DOWN will decrease the speed you are going up, and fall if too slow. Holding LEFT or RIGHT will steer your **Jet Bike**. If it falls while steering, it will try to make you stop falling and if you're close to the ground it will try to land. To bring back the Menu press the Ranged key.

* NOTE\*

There is a current bug that makes players jump out of the Jet Bike when trying to fly up (or down) This means some players can not controll the bike at all.
Predator

*This article is a stub. You can help Cobalt Wiki by expanding it.*

The **Predator** is a sizable foe, found currently in survival mode in the later waves of the game. It can also be found in the later part of Story Mode. It is capable of limited flight when equipped with a Jet Engine. and will shoot matter projectiles at the player. It is arguably the most difficult enemy in survival mode found so far. It takes multiple hits with any weapon to defeat the Predator. It has been noted to shoot rockets as well, which can be devastating to an unprepared player.

In Survival House, it will spawn from the Guard spawner at the far right of the map.

## How to beat

The easiest way to kill one of these is to find a bomb which you will get by finding a bird holding it in its mouth (these birds spawn when the Hamster spawn). Kill the bird then throw the bomb at the predator, be careful it has a huge explosion radius. It seems as you get further through the survival mode, more of the Predators will spawn at once, creating a more challenging experience without the need for adding harder enemies.

Another, easier way to kill them, or any other harder enemies, is to nest on the building in the center of the Survival map, then climb to the top, enemies will come into the building, you can then perch on the ledge of the hole in the roof, and you will be able to shoot all enemies inside, and it is at the right angle so the Predators cannot shoot you, and the hole is too small and high up for them to get to you, this is also effective against other Metalface enemies, when enemies temporarily stop spawning, go down and collect all the pickups the mass of enemies will have dropped.

Instead of destroying a Predator, you can alternatively use the Hack Device to take control of it. This is best achieved by finding a hidden spot where you are in the range of control and then hacking the Predator to turn the tide. To find the Hack Device in Survival you need to survive several rounds before it's added to the Equipment shop then it can be bought. In Story Mode it can be obtained in Trunkopia Enclave.

## Waves of spawning

In Survival House, they will spawn at waves 6, 7 and the final one.
Main Menu

The **Main Menu** (or just **Menu**) is the place where you can play the game, open the map editor (when going to the main menu via the editor), go to the Tutorial, check your achievements and statistics, change the settings or quit the game.
At the bottom, random splashes scroll by (e.g. Tomorrow's weather report: Overcast).
The top-right displays the current version of the game.
The background music is the Main Menu Theme by anosou.

## Trivia

* There is a map called NewMenu.map which is a map showing a landscape with a Shroom at the left and a Minute Jade on a table. Next to the Minute Jade is also a radio and a console that apparently does nothing. It was speculated that this meant the menu would've been a map, but this was not the case; it was probably an abandoned project. It can be seen in the video *Cobalt - Action Teaser 2011* at 0:04.
* Formerly, the Main Menu had a "landscape" layout, which was changed in v124.
Patch Notes: v105 Alpha

## v105 Alpha

*Released May 09, 2012.*

**Alterations:**

* Bots will now randomly pick between the available actors.
* Teleport and entrance targets can now handle multiple matches. Picked one is random if many.
* Sped up vendor purchase speed slightly.
* Improved/updated space/nightsky rendering.
* New map: Bird Temple!
* New map: Back!

**Bug-Fixes:**

* Pressing T after having a gamepad connected in the editor no longer crashes.
* Going back and forth from the editor and menu could sometimes stop your keyboard from being able to control the menu.
* Fixed editor crashing when making new locales.
* Copying tiles from multiple layers would crash the editor.
* Tiles that are hidden as secrets now create their physics when discovered.
* Big gui in the editor now turns into multi column.
* Custom teams now work better.
* Some resolutions would have some overlap in the menu when selecting map.
* Tile browser could have too big a surface in higher resolutions.
* Editor failed to save and restore current selected layer.
* Certain ai concept could crash the game with certain actors due to a ai-concept default value initialization bug.
* Ai would sometimes get stuck doing nothing.
* Some optimizations regarding actor updates and theme updates.
* Optimization for tile removal when using rain.
* Debris heads are now considered part of the max debris count and will be removed as such.
* Possible to select the same tile again in the tile browser now and have it close.
* Space door sound was stereo and always very loud.
* Rotation bug for fixed rotation tiles.
* Smoothened menu preview loading.
Ruin

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 Author | Frall

**Ruin** is a Deathmatch map introduced in [[|]].
It's another of the few maps that includes a nanoshower.
It also have another special feature: It's a Deathmatch map with **no infinite ammo**. You can buy an Ammo Satchel on the shops for 5 Volts.

## Starting Weapons

* Force Device
* Spike Bow
* Boomerang

## Featured Pickups

* Missile Launcher (Broken) (Spawns after the match has started, next to the nanoshower in the right)
* Boomerang
* Chemical Vial (Spawns after the match has started)
* Thermal Bomb (Broken) (Spawns after the match has started, next to the shop in the left)
* Flashbang (Available on flashbang shops for 4 Volts)
* Stick Grenade (Available on stick grenade shops for 15 Volts)
* Shield Belt Battery (Available on shield belt battery shops for 25 Volts)
Deathmatch

*This article is a stub. You can help Cobalt Wiki by expanding it.*

**Deathmatch** is a game mode first introduced in v100 Alpha. As of v123 Alpha, there are no teams by default in Deathmatch (though, they can be set before starting the match).

## Maps

v100 AlphaSecret HideoutDeathmatch
v100 AlphaGladiatorDeathmatch
v125 GoldMeteorDeathmatch
v100 AlphaSmooth JazzDeathmatch

UnknownDojoDeathmatch
UnknownTemple RuinsDeathmatch
UnknownAbandon HoldDeathmatch
UnknownLittle HouseDeathmatch

UnknownEntranceDeathmatch
UnknownBecka HorseDeathmatch
UnknownCave 621Deathmatch
v100 AlphaCannon DungeonDeathmatch

v100 AlphaBlaster BalletDeathmatch
v100 AlphaRocket CityDeathmatch
v100 AlphaSpace ZoneDeathmatch
v124 AlphaNight TempleDeathmatch

v123 AlphaTequilaDeathmatch
v101 AlphaTombDeathmatch
v107 AlphaTowerDeathmatch
v107 AlphaDesertDeathmatch

UnknownDuelDeathmatch
v125 GoldA ViewDeathmatch
UnknownAncient ChamberDeathmatch
UnknownDune SantuaryDeathmatch

## Custom Deathmatch

Before the v123 Deathmatch revamp, deathmatch maps were played in teams and always 'using the map settings' (since there was no other option back then). The objective was still the same.
No official map uses the dm\_ gamemode anymore, as they have all been updated to d\_.
You can still install user maps that use this gamemode (their prefix is dm\_ instead of d\_) and the maps will still work as they did.

Custom deathmatch worked as if each character got it's own team that it was championing for points. You can still apply teams to regular deathmatch, however deathmatch will work at default as if there are no teams, and each player/character is earning their own points, for themselves only.
Extreme Transistor

*This article is a stub. You can help Cobalt Wiki by expanding it.*

*"When you build something that requires an extreme transistor, you know you are about to make some serious engineering." - **The description found in eng.translation***

A **Extreme Transistor** is a pickup you can find in *Cobalt's* Classic Survival, Waves Survival, and Story Modes. In Classic Survival, it could be converted to volts, but in Waves Survival and Story Mode, it is converted to volts upon being picked up.
Dynamic Settings

The window **Dynamic Settings** or **Dynamic Options** can be found at the Level Editor under the menu **Locales** or by pressing  **D** .

You can only use the **Dynamic Settings** at the location **Outdoors**.

In the **Dynamic Settings** you can

* Select a Galaxy (not yet implemented feature)
	+ Afterwards you can select a location (doesn't seem to work)
* Change the type of weather
	+ Snowy
	+ Sunny
	+ Rainy
* Change the winddirection
* Change the amount of clouds
* Change the strength of a thunderstorm
* Change how strong it is raining/snowing

The red lines are showing the defaults.

The green lines are the current selection.
Rail Screamer

*This article is a stub. You can help Cobalt Wiki by expanding it.*

 WASD

The **Rail Screamer** is a rail weapon that burst fires all of its ammunition before needing to be reloaded.

## Upgrades

* Extended Magazine x2: Increases magazine size by 3. Costs 100 and 140 Volts.
* Combat Wheel: Tilts the barrel up and down, reducing accuracy but spreading out each round in the burst. Costs 150 Volts