Deer

Deer stops and looks around.

**Deer** are a type of nonaggressive wildlife that appear in the forest, and are able to run for their lives.

## General behavior

Deer are much more difficult to hunt than rabbits, as they take more than one hit and flee if the Monarch or a hunter get too close. Experienced monarchs can make decent amounts of money by herding them towards groups of archers. At night, archers stop chasing deer, but will shoot at a deer that wanders near them.
While deer are more challenging than rabbits, they are also more rewarding:

 *Kingdom: Classic* – They take two hits to kill and will drop two to four coins upon death.

 *Kingdom: New Lands* &  *Two Crowns* – They take three hits and will drop three coins upon death.
If hunters have the blessed aim a deer can be killed with only two hits.

The population of deer allowed on an island is capped at seven.

## Herding deer

Deer react to the Monarch and the archers by running. Depending on how far away the Monarch is from the deer, the deer will react in one of two ways. If you are approximately two deer-lengths away from the deer, the deer will usually run away from you. If you are approximately one deer-length away, the deer will usually run toward you. If you are zero deer-lengths away from the deer (running beside the deer), the deer will usually continue in its current direction. The deer's reaction is not consistent. Expect deer to react the 'wrong' way about twenty-five percent of the time. In *Classic*, deer react to the Monarch immediately. In *New Lands*, there is a random delay in when the deer react, meaning that herding deer is much more difficult in *New Lands*. Also note that deer only react to the Monarch if the Monarch is in motion. A monarch standing still can have deer walk right up to them.

A running deer will run for six leaps unless attacked. Once those six leaps are done, a deer may randomly continue running for no reason (approximately ten percent of the time), continue to run if the monarch is close enough to trigger another run sequence, or stop. If attacked, the run sequence is reset and the deer will run another six leaps. An attacked deer will usually run away from its attacker, but will sometimes run towards its attacker if it is within one deer-length from its attacker or if surrounded by attackers.

Successfully herding deer usually involves running after a deer until you have approached closely enough to get it to run toward you. The Monarch's mount is faster than the deer and has enough stamina (especially when affected by the well-fed buff), so it is relatively easy to outrun the deer. Once the deer is traveling toward the town, use the Monarch to 'push' the deer toward the archers.

It is best to herd deer either during the day or right after an enemy attack, to avoid accidentally encountering a horde of enemies.

### In *New Lands* and *Two Crowns*

The easiest way of herding deer involves use of the stag.
For the details, see: Stag § Captivating deer.

Another method is using the bear.
For the details, see: Bear § Charge attack.

## Idle

Deer have a set of random idle animations. While not running for their lives, nor following the stag, a deer can:

* walk left or right
* graze
* look around 【  】Firstly it turns the head towards the background, and then in direction of the "camera", as if it was looking at the player.

* stop for a while, looking left or right.

## History

 Deer reaction to the Monarch's presence would be more unpredictable, so herding them became ineffective if the Monarch is not riding the stag. 【  】As an update to *New Lands* the change did not affect *Kingdom: Classic*, but the new behavior was kept in *Two Crowns*.

 2016-04-11
 2015-10-21
 Introduced.