Brachyura

## Strategy

The following strategy only considers those items and glyphs the player will likely have during a first time playthrough. Gameplay styles might change from player to player, though, so each may devise their own strategies.

Brachyura is weak to Strike attacks, so it's advisable to equip the Macir glyph and use it as the player's main form of attack during the battle. Additionally, usage of the Magnes glyph is quite important during the course of the fight, so the player should make sure to have it equipped in one of their Glyph Sleeves.

Due to the limited area where this fight takes place, summoned Zombies via the Fidelis Caries glyph will provide great supporting offensive force, allowing them to actually walk on top of the boss and keep attacking it almost the whole time. This glyph can be easily absorbed from Necromancers and fully upgraded to Level 3 in Ruvas Forest, which will allow the player to summon three zombies at once.

Suggested Glyph Sleeve arrangements:

Sleeve A
* Macir
* Macir
* Magnes

Sleeve B
* Macir
* Vol Fulgur
* Fidelis Caries

Sleeve C
* Macir
* Macir
* Fidelis Caries

This boss fight is composed of four phases, where in the first three ones the player has to deplete Brachyura's HP a certain amount in order to proceed to the next. Every time this quota has been reached, Brachyura will turn red and start performing three quick striking attacks upward that can weaken the ceiling and eventually break it, allowing Shanoa to climb the Lighthouse up a bit more every time until she reaches its top, where she'll find an elevator she can ride down to crush Brachyura for good. The layouts of these four sections differ from one another, where in some instances it's required to use the Magnes glyph in order to avoid some of Brachyura's attacks.

Phase 1
Enter the main Lighthouse tower and start climbing the initial platforms up (use Magnes on the metal sphere found at the beginning to reach the first platform). Once Shanoa has reached the sixth platform, Brachyura will suddenly appear at the bottom of the tower and start chasing her upward, commencing with this the boss fight.

Once the boss battle properly starts, switch to sleeve B and cast Fidelis Caries so the zombies land on Brachyura himself and start dealing damage to him. Keep climbing all the way up to the top and stay on the top left corner. Once Brachyura arrives, he will slowly lift his right pincer in front of Shanoa, telegraphing his next attack; cast Iuppiter (UP + X/Y) on the pincer. If all five hits connect, Brachyura will receive around 150 damage (30 × 5, depending on the player's stats).

Quickly drop to the platform below, crouch, switch to sleeve C, and start attacking Brachyura with alternating Macir attacks while he performs his pincer strike above. Once he finishes, quickly jump back up to the platform above. If enough damage was dealt to Brachyura, he will turn red; if not, then repeat the same process.

Once Brachyura has turned red, run to the top right corner. Brachyura will pull down his right pincer, clap it three times and then unleash three powerful strikes at Shanoa above. The player must time their movements right in order to escape these attacks; the location where each strike will land is determined right when Brachyura pulls down and starts clapping its pincer. Once Brachyura has delivered one of these attacks, the piece of ceiling where the hit landed will crack. The idea then is to lure him into attacking this same spot many times until it breaks, which will allow Shanoa to climb up to the next section of the lighthouse (that is, transition to the next phase of the fight). It's impossible for Brachyura to destroy the ceiling the first time he performs these attacks during the first phase of the fight, even if he strikes the same spot all three times; it will require for him to release his bubbles attack (read below) at least once for him to be able to destroy the ceiling.

Brachyura will next spew several Acidic Bubbles upward in a spreading manner. Quickly run to the left corner before he does so, and as soon as he starts expelling the bubbles, run toward the right corner to avoid them all (the summoned zombies will also destroy some of these bubbles, alleviating a bit the whole ordeal). Once he has finished the bubbles attacks, Brachyura will once again start attempting to hit Shanoa above, so lure him to hit the cracked spot on the ceiling until he destroys it.

Keep in mind that every time Brachyura has turned red, the damage requirement quota for that phase of the fight has already been reached, so any further damage dealt to him will have absolutely no relevance anymore during that phase. All the player is required to do at those points is to keep avoiding Brachyura's attacks until he destroys the ceiling.

Phase 2
Once again, climb all the platforms to the top of this section. Near the top will be another metal sphere, so switch to sleeve A and use Magnes to reach the top left corner.

Basically, the same strategy from Phase 1 applies here, although with minor differences due to the layout of the room.

Once at the top left corner, switch to sleeve B, summon the zombies, wait for Brachyura to arrive and to slowly lift his right pincer in front of Shanoa, cast Iuppiter on it, drop to the platform below and crouch, switch to sleeve C and start alternating Macir attacks while Brachyura finishes performing his strike above.

The main differences during this phase compared to the first one are that, due to the smaller platforms in this room, the player will be forced to use the Magnes glyph in order to avoid the bubbles attack; so, once Brachyura is about to perform this attack, switch to sleeve A and use Magnes to get away from the left corner, and manually move Shanoa right with the directional pad while she's in the magnetic field in order to keep her farther away from the rising bubbles. Once this attack has finished, quickly launch Shanoa back to the top left corner. Repeat the process from the beginning if necessary and don't forget to summon the zombies again.

Fortunately, it's completely safe to stay on the top left corner while Brachyura performs his three upward strikes during this phase, as they won't reach the corner itself. Furthermore, the piece of ceiling that is just above this corner is already cracked, so it will only take two more of Brachyura's strikes to destroy it, thus giving access to the third phase of the fight.

Phase 3
Like in the previous two phases, climb up all the platforms toward the top. The platforms here will be more spaced between each other and there will also be more metal spheres, so switch to sleeve A and use Magnes on them to once more make Shanoa reach the top left corner, switch to sleeve B, summon the zombies, and wait for Brachyura to catch up - and when it lifts its right pincer in front of Shanoa, cast Iuppiter on it. Likewise, drop to the platform below and crouch, switch to sleeve C and start alternately attacking Brachyura with Macirs while he finishes his strike above.

The Acidic Bubbles attack here is practically the same as in Phase 2, so switch to sleeve A and use Magnes to avoid the rising bubbles (don't forget to switch back to sleeve B and resummon the zombies).

Also like in Phase 2, it's completely safe to remain on the top left corner when Brachyura turns red and starts performing his three upward strikes, and likewise, the piece of ceiling above this platform will already be weakened, although this time it will require all three hits from Brachyura to destroy it.

Phase 4
This phase is basically just the epilogue of the fight, as the main battle is already over. There'll already be metal spheres from the beginning, so switch to sleeve A and use Magnes to keep launching Shanoa straight up, going directly from sphere to sphere, until she travels all the way to the top of the lighthouse.

Near the topmost part of the lighthouse, Shanoa will find a large elevator with spikes attached on its bottom (these are harmless to the touch to the player). While using Magnes on the top sphere, aim Shanoa either to the top right or top left corner (by pulling her toward the bottom left or bottom right of the magnetic field, respectively) in order to launch her through any of the two small openings the elevator has on both of its sides. Now, simply climb/move to the center of the elevator and press DOWN on the directional pad in order to activate it. This will send the elevator with great force and speed downward all the way to the bottom of the lighthouse, crushing Brachyura along the way and defeating him for good.

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