recursal/Fanatic-Fandom huggingface dataset:
Maeve O'Naill Hastings

**Maeve O'Naill Hastings** is the deceased mother of Arthur and Percival Hastings.

She can be encountered in Act I through the side quest "Walkabout", as a hallucination. She's also mentioned by Arthur in memories, in-game descriptions, and whenever he talks to himself.

Her grave is found in the Garden District on a hill in Eel Pie Holm.

## History

Born in 1912, Maeve O'Naill later met Mr. Hastings and got married somewhere between the late 1920's and early 1930's. In 1932 she gave birth to her first son, Percival "Percy" Hastings. Two years later on 12th October 1934, she gave birth to her younger son, Arthur Hastings.

During World War II, when Germany occupies Great Britain and Wellington Wells in 1943, Maeve caught an unnamed illness that took a major toll on her health, leaving her bedridden together with her family. In 1948 when the occupation of Germany ended, Maeve died at the age of 36.

The family (Arthur and Mr. Hastings) buried her under a tree in Eel Pie Holm, which the player can visit whilst playing as Arthur.

## Events of *We Happy Few*

### Act I

Arthur can come across the White Tree Park, he will feel something strange about the area. The player has to pick up a toy car next to the tree for the quest to be initiated, Arthur will say that he needs to come back at night and high on mushrooms.

When these conditions are met he will see his mother in ghost form and follow her to her grave. After giving him a rather cryptic message, he digs up her grave and finds Percy's Portrait, unable to recall burying it with her.

## Relationships

### Mr. Hastings

Not much is known about their relationship, other than being married to each other.

### Arthur Hastings

Not much is said about their relationship. Arthur always wondered if she knew about what he did to Percy, and he sometimes says he misses her more over his father. If the player is simply walking around Wellington Wells whilst playing as Arthur, he can be heard talking to himself remarking on how he misses his mother, implying they had a strong bond.

### Percival "Percy" Hastings

She and Percy had a close mother-son relationship. After coming home from seeing a specialist in London, Arthur remembers that she wouldn't stop crying for a whole week. He also recalls that she didn't know what to do with Percy, other than loving him.

## Trivia

* Maeve O'Naill's name is Irish, which could mean that her family emigrated from Ireland to Wellington Wells.
	+ Her name used to be *Claire Bennet Hastings* as seen on the grave model and from the Early Access 27755 build, it was probably changed due to the name already belonging to another fictional character.

* Sometimes, Wastrellettes will mention they saw a ghost in White Tree Park, but that it wouldn't talk to them.
* The name of the illness that Maeve caught is never specified, though it could be any common disease from the 1940's.

## Gallery

"O death, where is thy sting?" - GraveThe model of her gravestone, created by Shawn Wiederhoeft.Maeve standing next to her grave in the Early Access 27755 build, her name on the grave says Claire Bennet Hastings.
Murray Davis

**Murray Davis** is the manager of the Avalon Hotel in *Lightbearer*.

He doesn't like Nick Lightbearer, due to the damage that both he and his fans cause at the hotel during conventions.

## Appearance

Murray Davis has brown hair and eyes, and wears black rectangular glasses over his Happy Face Mask. He's usually seen wearing black pants and tailcoat with gold outlines and buttons, with a red vest and white dress shirt underneath. He also wears a red bow tie as an accessory.

## Events of *Lightbearer*

*Lightbearer* begins with Nick being woken up by the sound of Murray continuously knocking on his door. Nick, unsure of what happened to him the night before, caused a small flood in his bathroom, which is leaking through his floor and deeper into the hotel. Murray continues to knock at Nick's door and threaten to charge damages as he escapes.

Later, Nick learns that Murray confiscated his guitar amp. Nick, disguised as a bellboy, finds Murray on the phone in his office, and overhears him on the phone, whispering about something that he would like to be "handled discretely". Nick manages to get Murray out of his office and take the amp back. In the hotel lobby, Murray confuses Nick for a real bellboy and orders him to carry Constable Burne-Jones's bag up to his room, reminding Nick to forget anything he may see.

## Quotes

If the player goes up to Murray at the reception desk he will say the following:

* I should turn off the hot water in his suite, see how he likes that.
* I wonder what his fans would think of him if someone told them his real age?
* I should just give out copies of the room key. See if anything's left after the fans are done.
* Maybe I'll ask the room service to add an extra tranquillizer or two to his supper.
* If that has-been trashes one more of my rooms. I'll tell the bobbies about his "Special Deliveries."

## Trivia

* He seems to be in a relationship with Constable Burne-Jones, judging by the Love Letter Nicks finds in his bag.
	+ There is also a "Tunnel of Love" that connects their rooms.
	+ This would make him the fourth LGBTQ+ character introduced in the game, and the first one related to a DLC.

## Gallery

A cup of Chicory in the manager's office.
Let us laugh again

**"Don't be a Downer!"**
This article is still a **stub**. You can help us by expanding it.

Comus, Thalia, Bacchus: I beg you, let us smile again. Lighten our burdens of terror and sorrow. Let us laugh, even when there is nothing to laugh at but ourselves. Return to us, gods of the ridiculous: in you is our salvation. Please take this rubber duck as our sacrifice to you!

## Trivia

* In Greek mythology, *Comus* is the God of festivity, revels, and nocturnal dalliances. *Thalia* was a joyous muse who presided over comedy, and *Bacchus* was the God of wine-making, fertility, fruits, religious ecstasy, festivity, and theatre.
Mushroom

**Mushrooms** are Food items in *We Happy Few*.

## Overview

Mushrooms will increase the player's hunger by 17'13'' in Story Mode.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Rubbish Bin
* Waste Bin
* Wastrel Corpses
* Wellie Corpses

## Trivia

* Agaricus bisporus is the scientific term for garden mushroom.
* The mushroom seen in game look more similar to Field Mushrooms than to Champignons, the mushroom that the icon depicts.

## Information

### Craftable

No

**Mushrooms** have been available since the Pre-Alpha build of *We Happy Few*.

## Overview

Mushrooms were food items that the player could eat. Eating it would've increased their hunger by a decent amount.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.
Mrs Chippy Park

**Mrs Chippy Park** is a small corner park in *We Happy Few*, located in Maidenholm.

## Layout

The park has a pink toy car ride, a slide, and a seesaw with a giant rubber duck on the other end. Next to the car ride is a mood booth.

There's a fountain in the middle with a giant cat statue, representing Mrs Chippy.

## Trivia

* The park name is a reference to real life Mrs Chippy, a tiger-striped tabby cat that accompanied British Antarctic explorer Sir Ernest Shackleton on the Imperial Trans-Antarctic Expedition of 1914-1917.
	+ Despite *Mrs* being in the name, the cat was actually male.
* The newspaper clipping that the player reads informs that Mrs Chippy does not have a maiden name, as it is a cat.

## Old Content

Mrs Chippy Park has existed since the Pre-Alpha 11219 Build of *We Happy Few*.

###  Layout

At this point in time, while it had three pink vespas, a toy car ride, a seesaw, and a slide, none of them were interactable. There were colourful rugs in the middle of the park, with a small rectangle of constant flowing water near the back wall of the park. Pots of plants were also used as simple decoration.

In the 11915 build, a new park would be made that had a more similar layout to the final park. The rides were also interactible.

###  Trivia

* There wasn't a Mrs. Chippy statue in the park yet, even though it did exist at this point in time.
* Interestingly, the two parks existed in the same build, possibly meaning they're not supposed to be the same park.
	+ It's also possible that neither parks were supposed to be Mrs Chippy Park at this point in time.

###  Gallery

The park seen in the Pre-Alpha 11219 Build.The park seen in the Pre-Alpha 11915 Build.
Liebchen

Liebe Marta:

I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don't even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love,

Reg

PS Do you ever see my son? Is he well? Why am I asking? No one can send this letter to Germany.

## Trivia

* "Liebchen" is German for "sweetheart"/"dear".
* This note can be found in a random postbox, although there's a very similar note that can be found in Reg's cellar, called Dearest Marta.
Latin

**Latin** is the name of a Memory in Act l of *We Happy Few*.

## Location

Faraday's Workshop, underneath the stairs.

## Transcript

Percy: "Why don't we speak Latin?"

Arthur: "Because it's 1946, and the Romans left Britain in 450 AD."

Percy: "I can't hear you."

Arthur: "Why do you want to speak Latin?"

Percy: "You always... you always... you always know... you always know... you always know... you always know what each... you always know what each word means. When it comes out. Impedimenta, the baggage. Impedimentorum, of the baggage. Impedimentis, to the baggage."

Arthur: "So it doesn't matter the order you say things."

Percy: "Yes."

Arthur: "So long as you're talking about baggage."

Percy: "What? No, Arthur. I'm talking about... Oh. Fuck off"

Arthur: "Why are you learning Latin anyway? You still have trouble in English."

Percy: "I can see it in my head. You make the words by sticking endings to them."

Arthur: "That seems like an awful lot of effort."

Percy: "When you learn German... When, when you... when you learn German... when you--"

Arthur: "I don't want to learn German."

Percy: "You just have to stick the right ending to the word."

Arthur: "I don't want to learn German!"

Percy: "It's a very good language. It has very strict rules."

Arthur: "Imagine my surprise"

## Trivia

* "Impedimenta" is a Latin term for equipment that is intended for an activity that serves more of a hindrance than help, especially military baggage.
Johnny's Explosives

**Johnny's Explosives** are Quest Items in the *We All Fall Down* DLC.

The player learns of the explosives through Johnny Bolton, having planned on blowing up Victoria's home with them before understanding that Victoria has become a Downer.

Victoria is then tasked with heading back to her home to retrieve the explosives and instead use them to blow up Haworth Labs, stopping Anton Verloc's plans for good.

## Locations

Two of the explosives can be found inside of the Dining room, and the third is in the main hallway. Be aware of the Red Bobby patrolling the main hall.

## Overview

The player has to place the explosives on three blue vents in Haworth Labs.

One is to the right in between the two conveyor belts.

The second one is to the left of the two bobby poppers.

The third one is high above ground. The player has to go around the back on the left, look up and swing to the platform above, head right and jump over to the pillar to the left, then interact with the vent.
Mr. Hastings

**Mr. Hastings** is the father of Arthur and Percival Hastings and widower husband of Maeve O'Naill. Not much is known about him.

## History

Mr. Hastings married his wife, Maeve O'Naill, at some point between the late 1920's and early 1930's. His oldest son, Percival "Percy" Hastings, was born in 1932. On the 12th of October, 1934, Arthur Ernest Hastings was born.

During the WWII German Occupation over Great Britain, he dropped off both of his sons at the train station before returning home to, presumably, take care of Maeve who was sick from an unnamed illness.

When Arthur returned home instead of Percy, Mr. Hastings was surprised and suspicious, believing the Germans had mixed up their birthdays. He tells Arthur not to talk about it any further.

A day after the Authority Project, Mr. Hastings took in Sally Boyle after Mrs. Boyle poisoned her family so as to avoid getting her children taken away.

In 1948, Maeve dies and is buried under a tree in Eel Pie Holm.

Some time during the 1950's, when Sally was at the age of 16, Mr. Hastings coerced her into sexual intercourse with him, in which Sally was unsure of what else to do. It's unknown how long this had been going on, but Arthur eventually found the two in his deceased mother's bed, which scared Sally out of the house.

During the events of *We Happy Few,* it's unclear if he's still alive or not, though it's very likely he isn't.

## Related Memories

* Up a Tree
* Sally
* Home Again

## Relationships

### **Maeve O'Naill**

Not much information is given about their relationship, other than being married.

### **Arthur Ernest Hastings**

Arthur and Mr. Hastings are shown to have a rocky father and son relationship. He seemingly favours him over Percy.

Currently, Arthur will sometimes mention he doesn't miss his father.

### **Percival "Percy" Hastings**

Mr. Hastings and Percy had a strained relationship, most likely due to Percy's neurodivergence. When he finds out that the Germans had taken Percy and not Arthur, he sounds relieved, stating "*Least you don't talk bollocks all the time*".

### **Sally Boyle**

It's unknown what their relationship was really like, though Sally says to Arthur that she liked him, that he was generous to her, and said he loved her. All of these could be the tactics he used to coerce her into sexual intercourse.

## Trivia

* Mr. Hastings first name is never revealed.
	+ However, since Arthur's middle name is Ernest, and it's quite common to give a child their parents first name, it's possible Mr. Hastings name was Ernest.
* While not credited, Mr. Hastings sounds like he's voiced by *Michael Schaeffer*, the same voice behind Roger Bacon (DLC) and Anton Verloc.
Melting Star

*"My God! She did it! She made a portal! ... Why didn't she tell us?"*
— Roger's quote after picking up the note.
This is a note from *They Came From Below*.

## Transcript

August 12, 1959

A great day in the saga of experimental physics. At 3:07 am, I folded space in the q dimension, opening a portal!

If only I could lay it out to someone who kens the physics like I do!

Good news is, the whereabouts of the other end of the portal is not random after all. It is attracted to mass. So the odds of snapping to a planet are much, much higher.

Bad news, the odds of snapping into a star are astronomically (ha ha Helen) higher, as I worked out after I opened a tiny portal and melted half the lab. Thank Murphy I wasn't in front of it!

Once I've found how not to stick a portal into a star, I'll try again.

October 31, 1959

Quite hard concentrating today, as idiots keep rapping on my front door begging for sweets. I am going to electrify the fence.

Fascinating news! More of those bonny blue crystals began growing on the walls the moment the portal opened, and then kept growing until it closed. Are they a substance that wafts through the portal, or is their crystal matrix a function of the q dimensional fold somehow? I'm no materials engineer, alas, and if I told Numpty he'd commandeer my lab.

## Location

The note is on a counter in the central hub of Dr. Faraday's underground facility.
Mojo

*"A dab a day keeps the Doctor away!"*
— Benedick Keyes to Sally
**Mojo** is a drug in *We Happy Few*. It is only available in Act I and II.

## Overview

Arthur and Sally both have quests that will lead to Benedick Keyes giving them the recipe for Mojo.

Mojo makes the user smell like a Joy Doctor, which in turn causes them to leave the user alone, even if they are not on Joy or Sunshine.

Mojo can be used up to 10 times before breaking. The effects will last for 10 minutes.

## Trivia

* Benedick's slogan for Mojo is a reference to the proverb, "*An apple a day keeps the doctor away!*". The phrase itself means that eating nutritious food will make you healthier and prevent trips to a doctor.
* The word 'Mojo' is a slang word that originally referred to a magic charm, talisman, or spell, although it's more commonly used to refer to someone's confidence, charisma, energy, talent, or sexual appeal.
	+ The idiom "getting one's mojo on/back" is one of the colloquialisms introduced to common English through usage by the beat, hip, and mod social movements of the era. It was taken from one or more African dialects, in which "mojo" is the word for a type of magic symbol, amulet, or spell.
	+ "Mojo" is also slang for "*morphine*", an opiate drug that is commonly used in medicine to reduce the feeling of pain. And while morphine is odourless, *heroin*, which is sometimes produced using a morphine base, can be manipulated to have a distinct medicinal/vinegar-like smell. It's possible that this is what the Joy Doctors smell like.
Nigel Lawson

**Nigel Lawson** is a French chef who has been held captive by the Headboys to cook them food. Arthur Hastings overhears one of the captors yelling at him for making shit tasting food, believing that the chef is a woman at first.

After taking out the Headboys guarding him and retrieving the key, Nigel rewards Arthur with chunky stew every day.

Not much else is known about him.

## Trivia

* Sometimes there's a bug that re-locks the gates to the tower, meaning the player has to come into the cellar from the top every time.
* Nigel Lawson is the only Frenchman in Wellington Wells, this could be due to when the Germans invaded France (The Battle Of France) during World War II in 1940. Meaning he could've tried escaping to England before the Occupation took place three years later.
Motilene Strings

*"Motilene Strings! Oh they make my guitar better at everything!"*
— Nick, after picking up the Upgrade
**Motilene Strings** is an upgrade available in *Lightbearer*.

The player gets the Motilene Strings after searching Constable Burne-Jones' bag.

## Upgrade

With the Motilene Strings, the player is able to Serenade two fans at once, instead of only one.
Morrie Memento

**Morrie Memento** was a former member of The Make Believes and is now a sworn enemy of Nick Lightbearer.

Before the events of *Lightbearer,* Morrie was kicked out of the band by Nick, believing he would upstage him eventually. Morrie now plays the piano at the bar in The Avalon Hotel.

During the DLC, he tasks Nick with stealing back his piano tuner from Dottie and Dodo so that Nick would tell Virgil about his newest song.

## Personality

### Nick Lightbearer

Morrie isn't afraid to express how much he dislikes Nick, most of it has to do with Nick not only kicking him out of the band, but also in terms of Nick forgetting about him once he got on top.

Morrie desperately wants to become a bigger star than Nick, presumably as payback for what Nick did towards him. He only wants help from Nick if it'd benefit himself.

### Virgil Dainty

Morrie seems to be on better terms with Virgil, looking up to him in a way. He knows that Virgil was the brains behind Nick's success, and thus he believes that he'd be able to make him into a star.

However, Morrie doesn't know that Virgil is dead.

## Trivia

* Morrie Memento's name is a reference to the Latin phrase Memento Mori, literally meaning "Remember death."
	+ Memento is also the name of an object that is kept as a reminder of a person or event.
* Morrie is a short form for Maurice.
* Morrie knows what Nick is like off stage, as well as his real name.
* Morrie is a very talented piano player, even though some (even Nick himself) regards his performances as bad.
New Secretary recommendations

To the New Secretary:

I hope you have better success in this job than I did. You should know that Dr V is most insistent that all traces of a certain woman be expunged from the laboratory. (If you ask me, She Who Must Not Be Named was the brains behind the whole operation. It hasn't been the same since she left.)

Dr V will ask you for information that is in her notes, but you can't give him one of her notes -- oh no! -- else you'll be sacked like me. I've hidden her papers in the storage room and the computer room (which used to be her office), so you can get them without his knowing. It's complicated, but I'm sure you'll manage. Good luck!

Betty
P.S. Dr V also gets his knickers in a knot if you nip some of his good Scotch. Just a word to the wise.
Justice or mob violence?

This a note from Act III of *We Happy Few*.

## Transcript

TAXI!

Thanks to a bit of British ingenuity, the Belpit brothers, who were too ill with measles to take the train to Germany last week, will be able to join their playmates after all. General Byng's office dispatched a taxi to drive the youngsters to Dover, where they arrived just in time to board the German ship. "It was certainly a challenge to find a working taxi in these times," notes the General, "but we must all go above and beyond." The "O" Courant wishes the Belpit boys a bon voyage.

## Location

The office of the Executive Committee in the Broadcast Tower, on an unmarked desk. Only available during The Truth Shall Set You Free.

## Trivia

* The same article can be found at the beginning of Act I in Barrow Holm, with minor changes: Old Newspaper Clipping.
Kitty's Diary

This is a note from *Lightbearer*.

## Transcript

Dear Diary,

Every day I love Nick more. I wish I could go back in time, before Nick married his wives, and show him that I'm his soul mate. How I'd love to be the first woman to have believed in him! Get them early and they think you love them for themselves! Which I do, of course. I can't help it if I've only known Nick as a rich and famous star.

How very dull the hubby seems in comparison. Why did I marry him? I suppose I wanted to be settled. Would I be a terrible wife if I left him to follow my heart's passion? Surely a proud man wouldn't want to be with a wife who fancies another. I'd be doing him a favour by leaving him for Nick.

## Location

The note is on the black piano, at the music store.
Loose Screw

**Loose Screws** are crafting components in *We Happy Few*.

## Overview

Loose Screws are used to craft various Outfits and Weapons.

Because of their size, Screws can be difficult to see and collect.

## Appearance

Loose Screws are small, yet fairly long screws in groups of 13.

Despite the amount in the pile, gathering it only counts as one screw.

## Locations

* Houses in the Garden District
* Loose Clock
* Rubbish Bin
* Rubbish Pile
* Toolbox
* Waste Bin

## Crafting

Loose Screws are used to craft the following:

* Banger
* Bigger Banger
* Bobby Helmet
* The "Just Not Cricket" Bat
* Spiky Brick
* Steel-Toed Boots
* The "Winning Argument"

## Gallery

Early descriptionCurrent descriptionItem seen in game.

## Screw

**Screws**, known today as **Loose Screws**, have been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Screws were crafting components that did not have a purpose upon its release.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.
Motilene Gives You Wings

**Motilene Gives You Wings** is a side quest in *We Happy Few*. It takes place in the Garden District on Lud's Holm.

## Objectives

* Rescue poor Ralph
* Talk to Ralph
* Search Ralph's Body

## In-Game Description

What's that puir lad doing up there? Hiding from these hoodlums?

He's quite oot o' his haid, isn't he? Wha's going on with him?

I suppose whatever he had, he won't need it nae more.

## Walkthrough

Upon coming closer to the stonehenge like place, Ollie finds Ralph Chunder on top of the rocks with a couple of Headboys beneath him. After the cutscene ends, the player has to defeat all of the Headboys.

After defeating the boys, the player has to climb up the rocks and talk to Ralph, who takes a step off the rocks in an attempt to prove to Ollie he can fly, though he ends up dying from the fall.

To complete the quest, get back down from the rocks and search Ralph's corpse.

### Items that the player will gather

* Dirty Bandage
* Flimsy Cricket Bat
* Mushroom
* 3x Power Cell (Empty)
* Pure Water

## Transcript

Ralph: I feel great! You can wait down there all you like, but I'm never going down! What's my secret? Motilene! Fuel of the future! It makes you so strong!

Headboy 2: You'll have to come down sooner or later!

Ralph: No I won't! I'm gonna fly away! Motilene gives you wings!

Ollie: I hope he's got a parachute.

Margaret: I think flying is overrated. If everybody could fly, people would dream about swimming.

Headboy 1: You're not gonna fly. You're going to come down like a sensible person, we're gonna rob ya, and then you'll go on your way.

Headboy 2: We might even pump your stomach because we're proper decent Christian folk.

Margaret: The ocean has everything. Fish and octopi and such. There's nothing in the air, except clouds. And they're cold and damp.

## Trivia

* The name of the quest is a joke on the popular slogan from the energy drink Red Bull, "*Red Bull gives you wings*".
Meet the Neighbours

**Meet the Neighbours** is a quest in *We Happy Few*. It activates as soon as the player enters Lud's Holm.

## In-Game Description

Don't think there are any lovely hotels here, so I better find a safe place to to bunk.

## Walkthrough

Because the map is different every time, the location of the hatch changes. The player can view the map and look for the blue arrow icon to find the hatch, or walk around to find the run down and abandoned train station.
Moldy Bread

**Moldy Bread** is a food item in *We Happy Few*.

## Overview

Moldy Bread will increase the player's hunger by 11'30'' in Story Mode, and 25% in Survival Mode.

It'll also give the player minor food poisoning.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Crier Corpses
* Rubbish Bin
* Waste Bin
* Wastrel Corpses

## Trivia

* Despite the description, the player can't craft a revolting sandwich.
* Rotten Onions, Rotten Carrots, and Moldy Bread are the only rotten food items that cannot be used to craft anything.

## Information

### Craftable

No

**Moldy Bread** has been available since the Pre-Alpha 17956 build of *We Happy Few*.

###  Overview

Moldy Bread was a food item that the player could eat. Eating it would've increased their hunger by a very small amount, at the cost of giving them food poisoning.

It took up 2 slot in the player's inventory, and could only be placed upwards. Alternatively, it could be placed in the player's quickslot.

###  Trivia

* The icon depicts an elongated loaf, while the in-game model was a round loaf.
	+ Over the years, the icon would be updated to match the in-game model.
Lost Letter Page

... and as you tighten the lid on, it squeaks ever so slightly as the glass rubs along the rubber, and as your rubber gloves rub along the lid.

That done, you slowly strip off your rubber gloves, one by one, taking care not to get any water on your arms. The rubber gloves, half inside out, quiver slightly on the kitchen counter, as if they were shivering in delight.

-- What do you want to do now, you ask?
-- Eleanor's party is tomorrow. We promised to bring the balloons.
-- You found balloons?
-- Yes, I say, keeping my voice as steady as I can. Ten latex rubber balloons. The long kind you can twist into shapes. In my mind I can already hear them squeal as I twist them, the thin rubber rubbing on itself...
Mrs. Turner

**Mrs. Turner** is a Wastrellette that can be found in the first hatch on Ratholm. She is hammering organs and strange meat onto the wall in the lavatory.

To get into the lavatory where she is, the player has to crawl through a vent behind the ruckus to the left side. To avoid a fight with Mrs. Turner, the player should sneak up behind her and incapacitate her with a Knockout Syringe.

The reason for her existence in the hatch is unclear, as there are no notes, dialogue or any sort of lore regarding her. It can be assumed that she exists purely to be a menace.

## Combat

Strangely, Mrs. Turner uses the same animations as a regular Plague Wastrel, though she uses the Cleaver as her weapon instead of her hands. Unlike Plague Wastrels, she isn't stunned by light sources.

She's also completely silent, aside from the times she gets hit.

Unlike most of the enemies in the game, her attack pattern is extremely quick, and she doesn't stop swinging her weapon. The player will have to block her incoming attacks before getting the chance to hit back.

## Trivia

* She shares the exact same appearance with Mrs. Chaney.
	+ This is because they both use the same model, referred to as "MurderHouseLady" in the files.
* Adding to her uniqueness, she is the only Wastrel NPC that has "Mrs." as her first name.
* Because she shares her animations with Plague Wastrels, her body can twist in disproportionate ways whenever she attacks.
* The phonograph next to her is playing a slowed down and distorted version of Kat's Song from another game Compulsion Games created, called *Contrast*. As of yet, it's unclear whether she is a reference to a character from that game.

## Gallery

Sally, safe in the vent.Her body twisting.
New Joy Flavours

This is a note from Act I of *We Happy Few*.

## Transcript

Anton I just had the most smashing idea! You've been so cross about out running out of chemicals! But the witches (yes, I know how you feel about them, but hear me out) use a kind of toad slime that turns out to be a hallucinogen. It made me think: we could make a new flavorts of Joy using the local goodies like toads, poppies and magic mushrooms.

Very excited to chat tonight!

XOXO

Sally

P.S. I also found a Great War recipe for Shellshock Team, made from Saint-John's Wort, which grows like a weed in the Garden District. Actually, I think it IS a weed.

## Location

Sally's former office in Haworth Labs, in the blue filing cabinet.
Mock Rockers

**Mock Rockers** is a Story Quest in the *Lightbearer* DLC. In begins when Nick wakes up in the makeup room behind the stage.

## Objectives

* Use the mic to warn the Fans
* Defend yourself
* Hide from the fans

## In-Game Description

They need to know!

They think I'm an IMPERSONATOR? Have I lost Lightbearer aura? How much lower can I sink?

They won't listen! I need to get away, someplace I can't hurt anyone!. Maybe I can use that dumb waiter in the kitchen to make my escape?

## Walkthrough

After Nick attempts to tell his Fans how dangerous of a person he is to them, they will not believe him and instead begin to attack him. Defeat all eight of them to continue forward.

When this is done, go to the kitchen area and exit through the Dumbwaiter next to the fridge. This will lead to Nick ending up in the basement of the hotel, ending the quest.

## Transcript

### **Initiation**

Open/Close

Supervisor: Oh, dear. Our fifth Nick Lookalike seems to have gone missing!

Nick: The Look Like Me Contest!

### **Nick's Attempt**

Open/Close

Nick: WAIT! STOP! I NEED TO TELL YOU SOMETHING!

Supervisor: It's not your turn, sweetie.

Nick: But it's me! Nick!

Nick: I'm dangerous! I'm bad! I'm pure evil!

Supervisor: That's trying a bit too hard, I'm afraid. See, we want a Nick who SEEMS dangerous, but in a cheerful, non-threatening way. NEXT!

Nick: LISTEN!

Fan 1: You don't sing like Nick! You don't even look like Nick!

Fan 2: Boo!

## Trivia

* There seems to be a typo in the In-Game description, as there is a dot next to the exclamation mark in the note.
* Mock Rockers (otherwise known as Glam Punk) is a term used retrospectively to describe a short lived trend for bands which produced a form of proto-punk.
Mount Badon Bridge (Quest)

**Mount Badon Bridge** is a story quest in *We Happy Few*. It takes place in Act III, after Ollie attempts to reason with Victoria Byng.

## In-Game Description

Now that I have one, they have to let me through. Don't they?

What do they mean by "the duration"? When is "the duration" over?

## Walkthrough

Head over to Mount Badon Bridge that connects St. George's Holm to the Parade District and talk to the bobby.

He'll inform Ollie that the bridge is currently closed due to order from the Executive Committee, though that it has nothing to do with the Plague, which Ollie doesn't believe.

Margaret reminds Ollie about the tunnels connecting Apple Holm to St. George's Holm, and that Dr. Faraday has the maps to them, prompting Ollie to head over to her workshop.

The quest ends after the cutscene.

## Collectibles

Notes that the player will gather

* To the Executive Committee

## Transcript

Open/Close

Bobby: I'm terribly sorry, Sir. The Executive Committee have decided to close the Parade to visitors for the duration.

Ollie: Duration o' what?

Bobby: They neglected to specify, sir, but I have been specifically informed that it is unrelated to the dispersion of plague. So you may put your mind at ease in that regard.

Ollie: Then how the fuck am I supposed to get to the Parade? You bell-headed turd.

Bobby: Perhaps you can dig a tunnel, sir. Good luck!

Ollie: For fuck's sake!

Ollie: He wasn't helping me anyway!

Margaret: Aren't there already tunnels?

Ollie: For the train tracks, oh, sure. But there's no way past the hatch on the other side. Believe me, I've tried.

Margaret: Then how does the Motilene get to the village from the mines on Apple Holm?

Ollie: You're right! There must be tunnels.

Ollie: I have no idea where.

Margaret: Do I have to spell it out for you?

Ollie: Dr. Faraday! She designed the motilene flow system. She's got to have blueprints for the motilene tunnels.

Margaret: Bravo, Ollie. One day you won't need me any more.

Ollie: Don't you start talking nonsense, lassie. I'll go see Dr. Faraday.
Mrs. Stokes' Letters

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

This is a removed note from an old version of *We Happy Few*. It could only be gathered between the 21735 and XXXXX builds.

## Transcript

"Does she remember me, do you think? She was so young. Practicing her bitte dankeschoens. I wonder where they took her. And why she stopped writing."

"I saw a Downer out near the Train Station. He seems to be actually making a go of it out here. Not all gaunt and ragged like the other Wastrels. Took off like a frightened rabbit though."

## Trivia

* This note was the first to hint at Ollie Starkey.
	+ Later, in the same build of the game, Arthur finds Ollie at the Train Station.
* When the player picked up the two notes, he'd read out what the notes said and add extra comment afterwards.
	+ Currently, playable characters may only add extra comments to a select few notes, though they won't read any of the contents of the notes out loud.
Miss You

This is a note in Act II of *We Happy Few*.

## Transcript

Pussycat:

Mind if I stop by for a cup of tea? I miss you so.

Love, Kitten

## Location

Sally's blower, during the beginning of Act II.

## Trivia

* It's unclear who "Kitten" refers to. When Sally picks up the notes, she says, *"Brilliant. They all want blackberry Joy"*, implying it's a customer of hers.
	+ It could be Margaret Oliphant, as she appears on Sally's clientele list for Blackberry, and she has several portraits and statues of cats in her office, though it's unclear why she would speak in such a way to Sally.
* An older version of this note, accessible through Poedit, addresses Sally by her name instead of "Pussycat", and has an extra line added by Sally: *"Translated: she's running low on her Sally Specials. Brilliant."*
Medicine Cabinet

**Medicine Cabinets** are mirrors that contain various kinds of medical items inside, they can be found inside the houses, hatches and maintenance areas in Wellington Wells.

## Loot

* Antiseptic
* Antiseptic Bandage
* Bandage
* Best First Aid Kit (Act III & Survival Mode)
* Bobby Pin
* Cloth Scrap
* Empty Syringe
* Feramyle Syringe
* Healing Balm
* Joy
* Medicated Balm
* Neximide Pill
* Phenocycline Jab
* Phlash
* Rubbing Alcohol
* Saltpeter
* Sick Up Tea

## Trivia

* There may be a note or two plastered on the mirror, this is because Wellies are told to write things down so they don't forget to do something, thanks to their heavy Joy intake.

## Old Content

**Medicine Cabinets** have been in the game since the Pre-Alpha 11219 build, in which they could be searched through to gather health items and drugs.

###  Variations

There's only one kind of medicine cabinet in the game, it has two cabinets underneath the mirror with a long bright light above the mirror.

###  Loot

* Advanced First Aid Kit
* Antiseptic
* Bandage
* Cough Medicine
* Duct Tape
* First Aid Kit
* Joy Pill
* Healing Balm
* Pain Pills
* Phenocycline Syringe
* Purple Pills
* Red Pills
Look at All Those Tanks

## Transcript

Look at all those tanks.

Sally and I used to go and stare at them. Wonder if they were fun to drive. She wanted to be a rocketship pilot, but I think a tank would have made her reasonably happy.

The grownups tried very hard never to be somewhere they could see the tanks, or the Military Camp. And, it being out in the rubble, that wasn't too hard for them.

I wonder why the Germs left them behind. I mean, once they had the kids. Didn't they need the tanks because the Soviets were smashing them to pieces in the east?

There's a very real chance I shall go and get myself killed. It's an odd sensation. On the one hand I'm absolutely terrified. On the other hand I haven't had an adventure since Sally fucked off.

I used to think I'd run into her. How have I never run into her? It's been fourteen years. I want her to explain to me how she could ever have done that. And I don't want to. I want to forget the whole horrible sordid thing and be the Two Musketeers again. I used to have a whole speech memorized.
House Call

**House Call**is a quest in *We Happy Few*. It takes place in the Parade District and is unlocked upon reaching the only open checkpoint to the Wellington Health Institute on The Gravel Walk.

## Objectives

* Find an Alternative route to Wellington Health Institute
* Break the Circuit
* Raise the Shutter
* Escape the Quarantine Area

## In-Game Description

I need to find an alternater route to Wellington Wells Health Institute. Perhaps I can cut through this neighbourhood?

Now I should be able to use that Trap Panel to raise the shutters on the Quarantine Checkpoint.

I hope no one who really has plague gets through this now, or ... well, if all goes well, I won't even know about it. Is that awful?

## Walkthrough

It's advised to have some Sunshine in one's inventory, as there are plenty of Spankers and a Headmistress guarding the entrance. The player may choose to disable the three Spankers here, or take a Sunshine and get past the securities to the other side, where a slide door is.

Be aware that there's a Red Bobby patrolling the area.

Sneak around behind the bobby, get into the small maintenance room, and press the button. This will sound the alarm, but not alert the bobby (if left alive).

Now head back outside and go up to the control panel near the Headmistress, then press the button, this opens up the shutters to another control area. The player has to get on the conveyor belt and crawl through to the other side to complete the quest.

## Collectibles

### Items the player will collect

* Electro-Lock Shocker
* First Aid Kit
* Shortspike
* 3x Tap Water
* The "Just Not Cricket" Bat
* Toasted Chicory
* Worker's Keycard

### Containers the player can search through

* Chemistry Set
* 2x Chest
* Coffee Machine
* Desk
* 5x File Cabinet
* Locker
* 2x Rose of Gilead Bush
* 15x Rubbish Bin
* 2x Small Table
* Suitcase
* 2x Toolbox
* Vending Machine
* 3x Waste Bin
* Workbench

## Trivia

* A house call is when a doctor or physician visits a patient in their house instead of the patient going to a clinic or hospital.
Mrs. Sackville's Garden

**Mrs. Sackville's Garden** is a location in *We Happy Few*, only available in Act I and Survival Mode.

## Events of *We Happy Few*

### **Act I**

Related to the quest, Lilies of the Field.

Arthur stumbles across Mrs. Sackville crying and offers to help, she needs lily bulbs to grow new ones. After giving her the bulbs, she gives Arthur the key to her garden.

### **Survival Mode**

The garden can be found on the map, the gates are unlocked.

The Boat Capacitor is in the shed.

## Layout

Mrs. Sackville's Garden is a small garden that has three patches of loose dirt, one containing a different kind of vegetable.

The player can dig up each dirt pile for three singular potatoes, carrots, or onions. They do not regrow. Near the patches are bushes of Gilead Roses and Blue Currants.

There's a small shed nearby with a flower pot next to the door, inside the shed is a rusty shovel and a red crate, the Boat Capacitor is next to the crate.

## Loot

* 5x Blue Currant
* 3x Carrot
* Crate
* Flower Pot
* 3x Onion
* 3x Potato
* 3x Rose of Gilead Petal
* Rusty Shovel

## Trivia

* The garden is actually the Victory Gardens, as read from the signs. Though, the signs are covered up by the vines.
* The signs on the dirt piles are the latin names for each of the vegetables.
	+ The carrots are a subspecies, *Sativus*, which means it's domesticated/cultivated.
Methyoxyflourane

**Methyoxyflourane** is a quest item that is only used by Sally in *We Happy Few*. It is required in order to complete the quest, Unsafe House.

## Overview

The player needs Methyoxyflourane to craft the chemical Morphalene.

Methyoxyflourane is found to the far left of Byng's laboratory, placed on the cupboards.

## Trivia

* The fluid in the tube is similar to the fluid found inside of Hallucinogen, except it's light blue with dark blue dots floating upwards.
* The name of the chemical is close to Methoxyflurane, commonly marketed as *Penthrox*, it's an inhaled medication used to reduce pain after following trauma.
Mr. Bates Does Not Approve

This is a note from *Lightbearer*.

## Transcript

Mr. Lightbearer,

I consider myself a bloke of great reserve and near limitless patience. However, when it comes to the sanctity of my marital bed, that patience has a limit.

I'm well aware that my Kitty is an irresistible specimen. Yet I must warn you to clear off and stay far, far away from my precious wife, least you find a pair of drumsticks shoved deep into your person. Via means you may not appreciate.

Yours,

Mr. Bates

## Location

The note is among the other gifts given to Nick Lightbearer.
Lies

**Lies** is the name of a Memory in Act I of *We Happy Few*.

## Location

Floating above the podium in the church located in Barrow Holm.

## Overview

Percy tells Arthur he lied to Mrs. Boyle about peeping into Sally's bedroom window the other night, in order to spare Arthur from getting into trouble.

## Transcript

Percy: "I lied for you today at 4:15."

Arthur: "That's not good, Percy. You're rubbish at lying."

Percy: "I was a good liar today!"

Arthur: "Who did you lie to?"

Percy: "Mrs. Boyle."

Arthur: "Mrs. Boyle came here?"

Percy: "Her face was all red. And her voice was like Mum when she's angry. And I thought that you would ask me why she is angry."

Arthur: "Why was she angry?"

Percy: "I decided that she was angry... But I decided that she was angry because you were up the tree next to Sally Boyle's bedroom window last night at 8:15 p.m."

Arthur: "Oh... Bloody hell. What exactly did you say?"

Percy: "I told her that I was in the tree."

Arthur: "Oh, Percy, that's very bad!"

Percy: "No, Arthur, it's brilliant."

Arthur: "Why is it brilliant?"

Percy: "She won't make me be in trouble. Because I'm slow."

Arthur: "You... You didn't have to do that."

Percy: "She told me not to do it again."

Percy: "So I promised I wouldn't."

Arthur: "Thank you."

Percy: "I love you, Arthur."

Arthur: "I love you too."
Kitty's Cake

What cake shall I bake for Kitty's birthday? Perhaps spice cake. She loves it so! Not like my old kitty Sebastian, who wouldn't eat his cake. Went into a hidey hole and didn't come out. Do I remember what happened to him? I must remember. Or perhaps I mustn't. Perhaps he'll come home when he smells Kitty's cake. Every year I think he might. How funny he and Kitty share the same birthday.
In The Still Of The Night

**In The Still Of The Night** is a quest in Act III of *We Happy Few*. It takes place in Ravensholm.

## Objectives

* Pick up Ollie's recipe for Strange Brew
* Find the Moonshiner
* Steal two bags of Sugar
* Increase heat on the furnace
* Add Sugar to the Mash Barrel
* Increase waterflow
* Find 5 Histoplasma Mushrooms
* Add Histoplasma Mushrooms to Floral Mash Barrel
* Decrease heat on furnace
* Decrease waterflow
* Collect Strange Alcohol

## In-Game Description

This must be how he put the lads to sleep on the brige. Could come in handy.

Someone's running an illegal distillery around here. If I could find it, I can brew up some of that weird hooch Ollie put the bridge guards to sleep with.

I'll need some sugar for the fermentation.

I remember Ollie Starkey doing this in his back yard. When we were neighbors.

How much sugar? I suppose it won't much matter. I doubt those lads on the dump are terribly picky.

I'll just turn the wheel and open the flow.

Now I need a bunch of those lovely purplish mushrooms Dad was always telling Percy and me not to eat.

Here we go.

We'll let it cool off for a few seconds.

Turn the wheel again.

Drink a bit of this, and you shall have strange dreams.

## Walkthrough

The player will start the quest after meeting Ollie Starkey during Band of Brothers. Pick up the note left on the table, then head to the distillery around the back.

The player will have to steal two bags of sugar; they can be found on the platform attached to the tree. Five histoplasma mushrooms can be found inside the bog nearby.

While following the steps to create the moonshine, the player will have to be aware of the soldier guarding the area. The quest ends after the player gathers one bottle of strange alcohol.

The player will be able to get strange alcohol from the distillery at any point afterwards. The player will need glass bottles to be able to collect the strange alcohol.

## Trivia

* The name of the quest is likely a reference to the song *In the Still of the Night* by *Cole Porter*.
* It is possible to make alcohol out of mushrooms in real life.
Inis Holm

**Inis Holm** is a small island in Wellington Wells, where the events of *They Came From Below* DLC occurs.

## History

16th November, 1962 the alien Robots escape Dr. Faraday's secret underground laboratory. Attacking the residence and setting fire to the houses.

In the game over newspaper clipping, the invasion was covered up to be a 'firework display'.

Inis Holm is destroyed shortly afterwards by the damage. Which could explain the absence of the island in the main game two years later.

## Known Inhabitants

* Dr. Faraday
* Roger Bacon
* James Maxwell
* Vivien Eastwood
* Peggy Allgood
* Wellies

## Layout

Inis Holm is a very small island with a couple of houses, a town center, and a shop.

The shop is identical to Lionel's shop, the Odds & Ends, except it's run by Vivien.

At the center of the town is a Headmistress.

It appears that Inis Holm is its own island, much like Ratholm is, as it isn't connected to the rest of Wellington Wells.

## Trivia

* The word Inis is Irish, meaning "from the river island".
* It's possible (though highly unlikely) that Inis Holm was originally a cut island from the game, as there is a loading screen specially for Inis Holm in the game files.
	+ Interestingly, one of the possible names for the islands during Survival Mode is Inis Holm.