recursal/Fanatic-Fandom huggingface dataset:
Battle of Millions

> "*I will not tell you to have no fear, for that is something I cannot do myself. The sight of that black swarm terrifies me, I am not ashamed to admit it. Instead, I will tell you to have no restraint. They have slaughtered our kin, defiled our fallen and destroyed our homes. They have taken everything from you, and now you are to take everything from them. Give them no respite, for you shall receive none! Cut down these creatures, hack at their flesh, crush their bones, gouge out their eyes and rip them limb from limb! And when we do meet the Gods, we shall stand before them as unbroken men, showered in the gore of our enemies, with fire in our hearts and bloody swords in hand!*"
> ― Emperor Athdus III at the Battle of Millions
>
>

## Battle of Millions

### Result

Coalition victoryCosmovore Queen and Flame-Bearer killed
Cosmovore swarm begins its descent into extinction

### Defender Leaders

Emperor Athdus IIIKugemukh Avemiri Simakha
Velu "the Stag" Hanesca

### Defender Strength

Approximately 1 millionComprised of:
Between 800,000-900,000 infantry
Between 100,000-150,000 cavalry
Approx. 40,000 battle-mages

Came late in the battle:
Approx. 10,000 Dragons
1 Flame-Bearer

### Defender Losses

Approximately 400,0006000 Dragons and 1 Flame-Bearer

The Battle of Millions was the single largest battle in history prior to the First World War, fought between the Cosmovore swarm and the coalition led by Emperor Athdus III during the War for the World.

The battle takes its name from the vast amount of soldiers that fought in it, with approximately one million soldiers (and many more non-combatants besides) in the multi-national army of the coalition and an estimated 3 million Cosmovores in the swarm that accompanied the Queen. It claimed the lives of 400,000 coalition soldiers, which is just under between half and a third of the total military casualties of the entire war, depending upon which estimate is used, as well as the bulk of the Dragon casualties incurred in the war.

The death toll of Cosmovores is unknown, but it was very high - most estimates say at least a million - and the most important casualty was the Cosmovore Queen, whose death caused the total collapse of the Cosmovore swarm and eventually led to the extinction of the Cosmovores.

As well as being the largest pre-WW1 battle and one of the largest battles in history full stop, the Battle of Millions also featured by far the largest cavalry charge in history. In the event known as the "Death Charge", somewhere around 100,000 cavalry charged at once across a huge front, which is 5 times larger than the next largest cavalry charge, the one at the Battle of Vienna with 20,000 soldiers.

The exact date of the battle is unknown, but it is known that it occurred near the beginning of November. It began on the evening of the first day and ended on the morning of the third day, when the Queen was finally killed.
Leleda

Leleda

*Leleda Leleda*

Animal, Bird

* Largest Recorded Height: 1.6 metres

* Average Length: 1.3 metres

* Largest Recorded Length: 1.7 metres
* Average Width: 0.5metres
* Largest Recorded Width: 0.6metres

* Average Wingspan: 3 metres

* Largest Recorded Wingspan: 3.6 metres

* Average Life Expectancy: 18 years

* Longest Recorded Lifespan: 24 years

## Description

The Leleda is a mostly flightless bird endemic to Avamorica. It can glide short distances with its wings, but they are too small for flight. Leledas have bands of blue and yellow feathers separated by thinner white bands, which is believed to be to attract mates. They have chunky black beaks, large eyes compared to the skull, and long, strong legs compared to the body. Leledas primarily attack with their legs, which can deliver a very powerful and precise kick, but they will also peck taller opponents such as hominids and other Leledas. They normally hunt small mammals and lizards, but it is not unknown for them to tackle larger animals such as dogs.

Leledas are not particularly intelligent or unintelligent. They can learn a small library of words and commands and can learn from observation, although their generally stubborn nature makes them poor pets, and they are incapable of mimicking speech.

## As Food

Leledas taste almost identical to duck, although their unusually large eyes are strangely sweet and are a local delicacy. Before the recent explosion in the popularity of chicken, they were the most popular poultry meat in Avamorica and surrounding areas.

## Conservation

Leledas are not endangered, and most are kept in reserves where they are habitually hunted for meat.
Mageglass

Mageglass is a material renowned for its extreme strength which was widely forged in the Age of Titans, but ceased to be produced after the Annihilation, when the knowledge of how to create it was lost. Given that it is known by the name of Mageglass and has been apparently since time immemorial, it can safely be assumed that magic was heavily involved in its production. Only a few pieces of Mageglass are known to still exist, with a great amount being destroyed or going missing. Some of these pieces are stored in museums - most famously the Mageglass spear-head belonging to one of the two Constructs stored in the Capera Museum of Titanology - but most of the remaining Mageglass is kept in the Red Library of Feronar.

In addition to its strength and sturdiness, which exceeded that of even the highest quality steel, Mageglass was capable of acting as what is known as a "magical conduit" - that is, extending the magical ability of the user into a piece of Mageglass which they wielded. This came in useful when Mageglass was used for tools, but was primarily used for warfare when Mageglass was fashioned into swords or spears. Magic typically requires the user's hands to be empty in order to be used properly, but with Mageglass, a warrior was capable of simultaneously wielding a weapon and wielding magic - though all the sources on this topic are consistent that magic wielded through Mageglass cannot reach the same raw power as magic wielded straight from the hand.

Mageglass has the appearance of cloudy white glass streaked with reddish-purple. The white segments glitter in light, and the reddish-purple streaks faintly glow in darkness. The concentration of the streaks varies between pieces, and there is much speculation as to what exactly these two materials are, why two materials were included and which purpose each one serves. Many scholars in this field follow the theory of the earliest known author on this subject, an Elavitan named Féro Saggena, who speculated (though he himself admitted he did not have a great deal of proof) that the white material provided physical strength, and the streaks of reddish-purple material were weaker and softer, but necessary for imbuing the Mageglass with magical properites and enabling it to act as a magical conduit. If this is the case, it would mean that pieces of Mageglass with a higher concentration of reddish-purple streaks are less sturdy, but can channel more powerful magic through them.
Noble Families

## Nesarian Noble Families

Noble Families are aristocratic families who have been officially designated as "Noble" by the Emperor. Noble Families are eligible for certain privileges that commoners are not, and those in Nesaria (who make up the vast majority of Noble Families) receive preferential appointment to the Lord's Council. Most of the Noble Families are very old, their noble status being bestowed upon them by King Mathados I at the founding of the Kingdom of Ascaria in 600BC, and most of those from outside Nesaria also have their roots in ancient noble dynasties.

The privileges of the Noble Families include access to certain state and military positions that are off-limits to commoners, and the right to send one delegate per family to the Imperial Council, the lower house of the Imperial Government. Each member of a Noble Family is allowed to pick a horse from the Imperial stables, they are given a special ceremonial uniform, and they have the right to carry a sword in public, the right to be called "sir" and the right to a coat of arms. Male members who request it will also have a suit of armour provided to them by the state. Nobles who are too old to work receive a healthy pension from the state, and families who fall into financial embarrassment that they can prove was not of their own doing receive financial aid from the state. Noble Families also have the natural prestige that comes from being part of such a dynasty.

In return for these privileges, Noble Families are required to serve the Emperor. Males must give military or civil service for at least twelve years, and females must give civil service for at least ten years, although the majority will serve for longer. They must also give at least 10% of their annual income to a charity of their choice. Noble Families are also required to participate in some military parades, and they are expected to follow the same Chivalric Code as the Imperial Order of Knights.

Nobles may serve in the Inquisition as part of their service, but the Dara Misca (the Order of the Inquisition responsible for hunting the corrupt) is off-limits to them, as one of the Dara Misca's major duties is investigating the Noble Families, and it is feared that having the nobles investigate themselves would suspiciously never reveal any corruption.

The children of Noble Families must also attend the Imperial School of Nobles, which offers high-quality and specialised education that trains the young nobles not only on how best to serve the state, but how to be good people and role models for the commoners.

If nobles refuse to work for the Emperor and cannot provide a valid reason, the family may be fined or even lose its Noble designation altogether. Families that are responsible for serious scandals may also have their Noble designation revoked. Although such extreme cases are rare, those who cause absolutely unforgiveable scandals are executed, such as the Leverios family in the 7th century AD who were all hanged for running an operation that bought, sold and rented child sex slaves.
Arthsen the Bear

Arthsen "the Bear" Arthigg, less commonly known as Arthsen the Elder, was King of the native Sythollic (Zatholian) kingdom of Arthoryk from 899 INC (601BC) to the realm's annexation by Mortog in 955 INC (545BC). He is often regarded as one of the most famous native Nesarian rulers.

Arthsen was a pagan for most of his life, but converted to Elveta in 928 (572BC), almost certainly due to the influence of his Elvic Dongrisian wife, Isi vi Corvia. However, archaeological evidence has found that worship of the native gods seemed to persist within his own household, and it is likely that he did not abandon his old gods when he adopted the new ones.

Arthsen very rapidly expanded the borders of Arthoryk soon after he rose to power, and made himself the protector of the Bloodhomes of Minala and Livera. He gained a reputation for his merciful and honourable treatment of his enemies, permitting rival kings to continue ruling their own lands as long as they swore fealty to him. Two of his former enemies whose lands he conquered, Rossen Berigg and Miran Vianor, became his close friends and allies. However, it was his years-long conflict with Elisa Escarion, the Succubus Queen of Cosria, for which he became most famed. He successfully saw past her temptations and guarded his realm against her incessant deceit, and eventually slew her with his own hands.

Arthsen's conquest of Cosria and destruction of Elisa's allies made him the undisputed hegemon of Zathola until the Chiefdom of Mortog embarked on its campaigns. In 955 INC (545BC), Chief Werak Drakelan desired to invade Arthoryk, but rather than mustering his armies he decided to send unto King Arthsen a Bloody Blade, an ancient Nesarian tradition of challenging an enemy king to settle a dispute in single combat and save the lives of both their subjects. Arthsen, knowing he could not defeat Mortog's armies, accepted the challenge, as it was his only hope of remaining independent. He fought Werak in single combat, but lost the duel, as Werak drew first blood by slashing across Arthsen's leg. Arthsen was honour-bound to surrender his kingdom, but he was given the same lenient offer that he himself had given to others he conquered; he was permitted to continue ruling his own lands as long as he swore fealty to Mortog.

Arthsen did not participate in the ongoing Mortian War, but he was called upon by Mortog in 957 to help put down a demonic incursion coming from a dimensional rift in the Mortian Mountains. With his sovereignty lost, and now an old man by this point who was unsure how much longer he would live, Arthsen agreed and, along with his retinue, joined forces with the Orcs to fight against the Dreadfolk pouring out of the dimensional rift. Exact details of what followed are scarce, but it is known that all but Arthsen and an Orc warrior named Garon perished against the demons. Arthsen told Garon to flee before venturing into the rift, which closed behind him. Arthsen was never seen again, and only Garon remained to tell the story.
Invasion of Madia

The **Invasion of Madia** is the term given to the decades-long process of the Nesarian Empire establishing its rule over the archipelago that came to be known as Madia. This process began in the 1510s, but some historians believe it to have begun as early as the 1480s, when the Empire's influence first began to expand into the region through the foundation of trade posts. The region was completely under the control of the Empire by the 1540s, though it was not considered an official Imperial Country until 1563.

The invasion of Madia was achieved through the cooperation of the Confederation of Madya-as, the only Madian polity which cooperated with the Empire. Madya-as and the Empire made an agreement to work together under the ambitious Datu Kalantiaw II. One source states that Emperor Davon himself went to negotiate the terms, but this is not mentioned by other records. The Confederation agreed to swear fealty to the Emperor and accept the Imperial Laws in return for significant military support from Imperial forces which would act under the command of the Datu. This support would continue until the Confederation became the "undisputed masters" of the entire archipelago, a feat which most historians agree was achieved at some time in the early 1540s.

Madya-as became officially incorporated into the Empire as an Imperial Country in 1563. The Confederation gave its name - which was Elvicised as Madia - to the archipelago and to the Imperial Country, and this name continues to the current day, being used as the name of the modern independent Datuate of Madia. By this time, the Confederation had moved its capital from its traditional homeland on Panay to the rapidly growing city of Maynila (Elvic: Mainila) on the archipelago's largest island of Luzon, and had long since transformed from a tribal confederation into a typical monarchical state.
Bloodless Revolution

The Bloodless Revolution was a series of mass peaceful protests in 1980 against the government of Emperor Adrion I. Though protests occurred across the continent, they were particularly focussed in Nesaria, Avamorica, Rulcaria and Onshi. They began in late January and increased in intensity until Emperor Adrion proclaimed a manifesto to instate almost all of the demands of the protestors. The ensuing political reforms were finalised and passed into law on New Year's Day in 1981. The Bloodless Revolution is so named because of the orderly manner of the protests and the lack of violence that took place; there were only a few isolated scuffles, none of which ended in serious injuries or death.

There was and still is a great deal of controversy around the revolution, with right-wing critics questioning the origin of these protests, claiming the entire ordeal was foreign intervention and therefore illegitimate. Critics claim foreign propaganda and financial support was responsible for the revolution; records of financial transactions between protest groups and wealthy American bankers and entrepreneurs were leaked in March of 1981, and the overly-enthusiastic praise of American politicians - in particular, President Jimmy Carter - solidified the connection in the minds of the right wing. CIA documents unveiled in 2004 also imply American support or even orchestration of the revolution, but definitive proof of whether this was the case or not is obscured by black ink. The argument that the revolution was undertaken by a loud minority of American-backed revolutionaries is especially strong in Calsunaria, where opinion polls taken in 2011 found that over half of Calsunarians disagreed with the political reforms of the revolution.

## Demands of the Protestors

Although the protests were initially disparate, formal organisations quickly formed to present a united front, and they began to work together to formulate a list of demands to present to the Emperor. Although the protestors desired a significant change in the political system, and they were protesting against the nominally fascist government of Emperor Adrion, their protest was not actually against Adrion himself, nor the monarchy. Most protestors were supportive of Adrion as a man, and respected his role in freeing Inecuria from foreign occupation in the War of Independence, and merely desired a reform of Adrion's system rather than the replacement of Adrion.

The core demand of the protestors was the return of free democratic elections across the Empire, particularly in those countries with a strong (semi-)republican tradition such as Onshi and Avamorica. They also demanded an end to compulsory military service, an increase in local autonomy, freedom of the press and the deregulation of private businesses. Some protests also called for the privatisation of major state-owned companies, whereas others called for further nationalisation of healthcare. Some protests also called for the liberalisation of education, whereas others were happy with the patriotic, conservative and religious worldview instilled into students.
Snoutling

Snoutling

*Caniavis Album*

Animal, Passerine Bird

* Largest Recorded Height: 10 centimetres

* Average Length: 16 centimetres

* Largest Recorded Length: 18 centimetres
* Average Wingspan: 15 centimetres
* Largest Recorded Wingspan: 18 centimetres

* Average Life Expectancy: 6 years

* Longest Recorded Lifespan: 10 years

## Description

The Snoutling, also known variously as the Winged Wolf, Snouted Sparrow, Dog-Headed Sparrow and the Bird-Dog or Dog-Bird, is a bird endemic to the forests and woodland of Avamorica and Epsilucia which somewhat resembles an Imperial Sparrow, but with almost totally white feathers and a furry canine head.

Evolutionary biologists have struggled to come up with an explanation as to why the Snoutling has a canine head, and some have suggested that they were somehow magically created, either through random magical mutation or through the deliberate work of an ancient curious mage. The canine head of the Snoutling bears some resemblance to the famous Japanese breeds, the Shiba Inu, Akita and Hokkaido, bearing small triangular upright ears and an emotive face, though their eyes are rounder and closer together than is typical for these breeds.

The white feathers and fur provide camouflage during winter, but the colour is thought to be primarily related to mating; females have been observed favouring males with a brighter and purer white colour, and the feathers and fur of the males bear a brighter shade of white than the females, who often have a dark line running down their backs.

Snoutlings are known for their playful nature, often playing games not only with fellow Snoutlings but with other species as well. They are slow to trust people, but once a friendship has been established they are not likely to forget it.

## As Food

Snoutlings share the same generic poultry taste as most other birds, tasting similar to chicken. They are not often hunted due to the small yield of fairly unremarkable meat.

## Conservation

Snoutlings are common throughout their range and are not at risk. They are relatively common pets within circles of avian enthusiasts due to their unique appearance and playful personality.
Speech for the Speechless

"Speech for the Speechless" is the common name given to Inecurian Sign Language (abbreviated to ISL), derived from the title of the first book to comprehensively document it which was written by Esion the Erudite, a Librarian from Feronar, in approximately 250BC. Esion did not create the sign language, but he was responsible for unifying all the developments of the language into a single text which then became the definitive basis of ISL. The sign language was created by the Librarians to compensate for the high prevalence of deafness amongst their people, and was the first fully-fledged sign language in the world by many centuries.

Although ISL began as a method to visually communicate the Feronarian dialect of Elavitan, it was easily applicable to all the Elvic languages and their distant relatives in Häpsiluuki, Välmorgrykke and Roulonne. Empress Rixa, whose husband Eron was mute and used ISL to communicate, declared ISL to be the official sign language of the Nesarian Empire and ordered it to be taught in specialised schools for the deaf and mute throughout her realm. Ever since then, ISL has been used by deaf and mute people across Inecuria to communicate. It is also sometimes used in international academic communities for communication, even amongst those who can hear and speak normally, as it serves as a lingua franca for all nations of the Empire and for nations which were culturally influenced by the Empire. Due to the legacy of Imperial rule, ISL is not only used across Inecuria itself but also most of Southeast Asia, and it also sees use in Japan, Burma/Myanmar, India and southern China.
Kevalinen the Fiend

**Kevalinen**, known by the epithet of the Fiend, was a Titan which lived in Epsilucia, occasionally roaming into what is now Roulonne. Kevalinen is so named for his reputation of constantly wreaking havoc; he would destroy property, kidnap people (predominantly women) and generally cause mischief, particularly and almost exclusively towards the aristocratic classes. However, despite this, he is remembered in the popular consciousness and in the historical sources with begrudging respect, due to his strange personal code of chivalry and his honourable death.

Kevalinen had a humanoid shape, but he was most notably characterised by his gigantic, black bat-like wings. Kevalinen's body stood at around four and a half metres (approximately fifteen feet) tall, and his exact wingspan is unknown but estimated to be at least twenty metres. His body was covered with black, partially lustrous plates of a material similar to chitin (but presumably something different and a lot stronger), appearing in such a way that he seemed to be wearing a full plate harness, similar in style to the gracile and elaborately decorated plate armour produced by the Saverians.

The traditional tales surrounding Kevalinen (which, as is usual with ancient stories of the Titans, are not necessarily wholly accurate) say that Kevalinen chose his fearsome form deliberately, and his acts of destruction and carnage were also very deliberate actions. Kevalinen considered it essential for the health of a nation for it to have heroes and legends, great stories to look up to and be inspired by. However, in order for a great hero to exist, a great villain must exist also - and Kevalinen took it upon himself to fulfil this latter role. Despite being committed to presenting himself as the supreme evil, Kevalinen still abhorred evil acts, and so he took great pains to avoid causing killing or maiming people unless it was unavoidable, and he did not mistreat the prisoners he kidnapped in his lair. Kevalinen was also committed to secretly fending off greater evils than himself; according to the stories, Kevalinen slew Kalavangar, a truly malevolent, selfish and murderous Titan.

Kevalinen perished in the Annihilation, dying in the defence of Opsala against the vast legions of the abominable twin Titans Vedan and Elki. Kevalinen slew Vedan before being immediately stabbed through the throat by Elki, finally killing him after he had feigned so many defeats before against mortal heroes.
Nesarian Gothic

Nesarian Gothic, also known as Elvic Gothic, refers to an architectural style in Nesaria which originated in the 2nd century AD but would not become popular until the 7th century, and has been replicated in other Elvic countries at various times. Though it has experienced highs and lows in popularity since then, it persists into the modern day as a popular architectural style. Nesarian Gothic has no relation of any kind to Gothic movements elsewhere, but it is commonly referred to by this name due to its extreme similarity with the Gothic style of high to late medieval Europe. It is known to the Nesarians themselves as the *Exu* style, meaning "great" or "grand".

Similar to Gothic architecture in Europe, Nesarian Gothic makes extensive use of tall pointed arches, ribbed vaults, flying buttresses, large and often stained windows, and detailed and elaborate carvings and sculptures. It bears a close resemblance to the architectural style of Dungoria, because the architects who designed the first structures in this style explicitly cited Dungoria as a major source of inspiration, but they combined it with elements of pre-existing Nesarian architecture; they made use of colourful stones, often setting light colours against dark ones, or using plain white stone as a base and decorating it with red, green or purple marble. They also worked patterns inspired by nature into the decoration, whereas the original Dungorian source material made use of more abstract patterns.

Nesarian Gothic is typically reserved for Elvetan temples and monasteries, but it has also been used in civil structures, and one of the greatest single structures made in this style is Cavana Cathedral, a Christian church of immense size. For this church, the colours in the structure are not purely aesthetic, but take on a symbolic meaning; the white stone which makes up the bulk of the structure represents purity and holiness, and the highlights wrought of red marble represent Christ's blood.

A variant of Nesarian Gothic also began to appear in Mortia during the Mortian Renaissance, known as Mortian Gothic, and was used for the rebuilt Mortian Citadel. This variant uses black stone as the base rather than white, using white and red stone as highlights. Mortian Gothic places more emphasis on verticality, and tends to have less elaborate decoration, making use of simpler shapes, as the Mortian architects saw the highly decorated Nesarian style to be too ostentatious and contrary to the laconic spirit that the Mortian Orcs always took pride in.
The Nurse

The Titan known only as the Nurse is a Titan which was among the first to inhabit the Dreadlands, and - since her death is not recorded - presumably still lives there. According to the traditional tale, she is a friend of the Forger of Worlds, and was the first to arrive in the alternate dimension after he created it.

The Nurse, as her name would suggest, is known for being the carer, wetnurse and often surrogate mother for Titans - most famously, the three sons of Shilasha, known as the Children of Hope. Some variants of the folk tradition believe that the Nurse also raised Shilasha herself. The place in which she lived was called the Cradle, which she reconstructed in the Dreadlands once she moved there, but the Cradle lay empty and the Nurse dwelt alone for approximately three thousand years until Cavitor brought the Children to her.

The Nurse has a four-armed humanoid torso and a serpentine lower half, presumably supporting her weight through magical means as the muscles on her long tail could not feasibly be strong enough to let her "stand" upright. Her body is feathered, with long dark crimson feathers on her back side and light cream, almost white soft down feathers on her front. The palms of her Human-like hands are unfeathered, showing coal-black skin. The head of the Nurse is humanoid, with a face similar in structure to that of an Elf (notably with large slanted eyes, with light blue irises), with hair that she keeps at approximately shoulder length - assumedly, her scalp is also unfeathered. However, she does not have humanoid ears, instead possessing feline ears tipped with white feathers on the top of her head.

The Nurse's entire length is substantial, estimated at approximately five to seven metres, but when she "stands" upright she comes to approximately eight feet tall, making her standing height one of the smallest amongst the Titans.

Although the Nurse is known for avoiding conflict wherever possible, tradition holds that she is a vicious warrior when she is forced to protect those under her care, capable of great magic and wielding a bow with her upper arms and a spear with her lower arms.
Coal War

### Result

Purists and Machine Cult defeated in the fieldSevere destruction of Calparnian industry
Legal restrictions placed on industrial work practices and expansion
Shurite beliefs gain legal protection and Shurite representatives are incorporated into the government
Dissipation of the Machine Cult

### Attackers

Purists (anti-industrialists)Machine Cult

### Defenders

Calparnian state forces

The Coal War was a conflict in Calparnia fought from 1843 to 1847 between three factions; the state of Calparnia, a faction of anti-industrialist rebels calling themselves the Purists, and the Machine Cult. It was fought concurrently to the Imperial Civil War.

The state was eventually successful in restoring order, but the Purists had done severe damage to Calparnian industry during the conflict, and the legislature agreed to pass laws regulating and constraining the behaviour of industrialists. The Machine Cult, on the other hand, was destroyed; most of its members were executed, and the remainder went into hiding or fled to other countries, where it persists to this day - and much to the worry of the Nakkalite establishment, has rapidly grown in recent decades.

This war ran simultaneously to the ongoing Loyalist-Republican conflict within Calparnia, though the Republican presence in this country was very limited compared to elsewhere, likely due to the strongly entrenched Nakkalite beliefs. The Purists were opposed to the Republicans and in the Battle of Jahrat in 1846 they even fought alongside the Loyalists against them, but the Machine Cult saw itself as detached from the wider civil war and did not fight against the Republicans.
Grand Mutator Groknit

Groknit was a Festerkin Grand Mutator who lived in the 2nd century AD and became infamous for his attempt to invade and conquer Epsilucia for the Dread Titan named Elki the Abominable, which was ultimately stopped by the efforts of Empress Rixa I with the aid of Game Master Therad.

Why exactly Groknit left his home of the Hellhive to pledge himself to Elki the Abominable is unclear, but he was determined to bring about the physical return of Elki to this world by performing a lengthy, complex and utterly esoteric ritual which required the consumption of a huge number of mortal souls. It is likely that Elki had either promised some great gift in return, or had simply threatened Groknit and the Festerkin with destruction if they refused.

Groknit brought a sizeable number of Festerkin slaves with him from the Hellhive to Epsilucia, but the bulk of his force consisted of mutated Epsilucians, as well as the mutated survivors of a small Bloodvermin colony he found in the mountains. Once his mutant army had secured a safe zone for his ritual to take place, he planned to add them to the large host of sacrifices that would be required to provide enough magical energy to tear open a dimensional rift large and stable enough for Elki to arrive.
Giant Nesarian Snail

Giant Nesarian Snail - Exulepata

*Nigraspiralis Ingens*

Animal, Gastropod

* Largest Recorded Height: 37 centimetres

* Average Length: 50 centimetres

* Largest Recorded Length: 70 centimetres
* Average Width: 19 centimetres
* Largest Recorded Width: 25 centimetres

* Average Life Expectancy: 9 years

* Longest Recorded Lifespan: 14 years

## Description

The Giant Nesarian Snail, or Bexalepat, is the largest snail in the world, and endemic to Nesaria. They are normally black or very dark grey, with bright white shells. Their extreme size means they also have to eat an extreme amount of food, which often leads to extensive damage to farms, orchards and gardens. They are considered a pest, however their slow rate of reproduction means that their populations rarely get out of control.

Giant Nesarian Snails are usually very friendly to Humans, and are naturally curious. For an unknown reason, they do not view Humans as predators, and will happily crawl all over Humans they have never met before. Giant Nesarian Snails have been known to follow Humans that pass by for up to an hour. For this reason they are commonly kept as pets by snail enthusiasts.

## As Food

Giant Nesarian Snails are not eaten in Nesaria, and the small number of French restaurants in the country do not serve the animal because of its poor taste. The animal is also often prone to carrying diseases which can be serious to Humans if ingested (however they can only be transferred this way, and not through contact).

## Conservation

The Giant Nesarian Snail is in no way endangered and is considered a pest. Killing them at any time of year is legal. However, there are certain protected areas where killing the snails is not legal.
Grass Fox

Grass Fox

*Vulpes Asmocariae*

Animal, Canid

### Diet

Carnivorous (small mammals) and Frugivorous (berries and other fruits growing on bushes)

### Behaviour

* Peaceful
* Nomadic
* Solitary
* Competitive
* Tameable

### Physical Characteristics

* Average Height: 30 centimetres

* Largest Recorded Height: 40 centimetres

* Average Length: 52 cm body, 30 cm tail

* Largest Recorded Length: 68 cm body, 35 cm tail

* Average Life Expectancy: 6 years in the wild, 13 years in captivity

* Longest Recorded Lifespan: 16 years

## Description

The grass fox is a fairly small fox, comparable in size to the arctic fox, which lives across most of Asmocaria. Grass foxes have pale yellow fur with seemingly random blotches of darker and lighter shades, similar in colour to dried grass, which makes it easy for them to blend in amongst the grass, particularly in the summer months when their fur often exactly matches the grass. Grass foxes have brown eyes, darker than most other foxes.

Grass foxes, while not being more intelligent than their foreign counterparts, have superb reactions and spatial awareness. They are quite skittish, but are generally inquisitive and are friendly to animals or people they know don't mean harm. Grass foxes will run away from or try to bite strangers that attempt to pet them, but greatly enjoy being petted by friends. Grass foxes struggle to learn commands - not because they do not understand the words, as grass foxes can quickly understand the meaning of words, but rather because grass foxes generally do not like being told what to do.

Grass foxes hunt small animals such as rodents and lizards in many different environments, and often eat fruits from bushes in wooded areas or farms. They have also been known to plunder vegetable farms. With enough forceful coercion, a grass fox will leave a farm alone and also tell other grass foxes to not go near there, but they are still pests to many farmers. However, there are cases of farmers providing food for grass foxes as an alternate meal to their crops, with the grass foxes that habitually visited them both being semi-pets to the farmers and warding off other grass foxes from eating the crops.

## As Food

Grass fox tastes like other foxes - tough, stringy, gamey and plain. As such, it is rarely eaten, and hunting them for their pelts has fallen out of fashion.

## Conservation

Grass foxes are not endangered, being widespread throughout Asmocaria. They have some competition with red foxes around the border of their range but are not at risk from them.
Eshérian Invasion

The Eshérian Invasion refers to the large-scale migration of Eshérian Elves into Nesaria, bringing with them not only their own population but the Elvic civilisation. There is little concrete knowledge of this event, as it is based largely on speculation from limited archaeological and vague written evidence. It is estimated to have taken approximately 100 years and could have happened at any time from 1500 to 800 BC.

The Eshérian Invasion began in Cafania (north of Ascaria), where they settled for approximately 30 years before splitting into two groups and leaving. One group went north across Lake Jerutina to Zathola, and the other group went west through Infria and Cortath. It is unknown exactly how long this second period of migration took, but it is known that they continuously made settlements as they travelled before abandoning them, either due to hostility from the natives or simply because the local resources were not adequate for long-term settlement. The group that took the northern route through Infria and Cortath appeared to have had a significantly harder time, encountering significantly harsher resistance from the natives. Eventually the two groups met in the near-uninhabited eastern marshes and together they founded New Eshér, which over time simply became known as Eshér.

Whilst most natives appeared to be hostile to the Eshérian presence, a notable minority readily accepted the ways of the Elves, much to the dismay of their neighbours. It is likely that this began with the acceptance of the Elvetan religion, and progressed to adopting Elvic language and eventually culture and mannerisms. This process may have been accompanied with population mixing, with some scholars arguing that population mixture was the only feasible answer for why the natives gave up their old ways so easily, but there is little evidence of an Elvish genetic legacy in Nesarian Humans beyond the boundaries of Eshér itself. The only cases of Human-Elf marriage that are recorded in writing occured long after the invasion was complete, and up until around the 3rd century AD were restricted to the nobility.
Sherahavi

> "*Where there is a cry for help, I shall heed it.
> Where there is innocence assailed, I shall defend it.
> Where there is justice corrupted, I shall set it right.
> I seek neither glory nor fame, for my accursed flesh is undeserving of praise.
> I live only in the hope that I may receive the greatest blessing of all; to die for My Lady.*"
> ― The Vow of Obedience (short version)
>
>

The Sherahavi is the name given to the tribe of Dark Elves formed by the survivors of the genocide of their race wrought by the Dragons in approximately 180BC. Sherahavi literally translates as "Remnants" in Dark Elvish.

The Sherahavi made a number of changes to their way of life in order to ensure the continued survival of the remainder of their race. They travelled to the very edge of their country, to the forested hills of a place now named Abesin, nearby the border of Chalparna, where they settled a small village. Most of them abandoned their old family names, desiring to overcome their old tribalistic ways in order to unite as a species against a hostile world. This also served the unspoken secondary purpose of rendering the populace oblivious to any potential incest which might occur, which would be inevitable amongst such a small population. The most major change, however, was the drastic reformation of their religious philosophy, transitioning from the faith commonly known as Eluascaga to the faith commonly known as Eluavisha - a militaristic religion which preached self-denial, self-sacrifice and glorified martyrdom.

The Sherahavi remained hidden from the world at large for centuries, until the local Dragon lord named Dehenak grew intrigued by the constant rumours and decided to investigate the site himself at some time around 78-80. Upon seeing the Sherahavi, he returned to raise an army to destroy them, but his plans were cut short by his half-brother Akeras assassinating him. Akeras was tolerant of the existence of the Sherahavi, and helped keep their existence a secret, until they completely unveiled themselves during the War for the World.
Races and Intelligent Species

## Hominid Races

A number of different races of hominid exist in the continent of Inecuria. These races all share a common ancestor, but rapidly and greatly evolved with the help of magic, usually with the direct intervention of Titans.

* Humans (*Homo Sapiens*)
* Orcs (*Homo Orcus*)
* Harpies (*Pennahomo Karaa*)
* Urilians (*Argenpellis Uriliae)*

The following species are closely related and are known as the Elfkin:

* Elves (*Elva Elva*)
* Black Elves (*Elva Niger*)
* Librarians (*Elva Scolasticus*)
* Sand Elves (*Elva Aridus*)
* Vampires (*Elva Sanguis*)

The following races are also Elfkin, but were driven to extinction and no longer live:

* Dark Elves (*Alaselva Tenebris*)
* Gold Elves (*Alaselva Aurum*)
* Wind Elves (possibly a subspecies of Elf rather than a truly distinct race)

The following species, commonly known either as the Beastfolk or Wildfolk, all generally resemble some cross between a hominid and a common animal and were likely intentionally designed as such by a Titan:

* Miaran (*Bestiahomo Felis*)
* Theysmarel (*Bestiahomo Silva*)
* Urtalim (*Bestiahomo Capra*)

## Intelligent Species

These are intelligent and sentient species unrelated to hominids.

* Boglings
* Centaurs
* Cisens
* Dragons (*Igniloquitur Draco*)
* Limkas
* Luisas
* Meyghurs
* Na'Quahesto
* Seaguards
* Weavers

The following intelligent species used to live in Inecuria, but are now extinct:

* Brightwings
* Festerkin
Stragos Nightbearer

Stragos Nightbearer was a Titan who perished during the Annihilation - though only one singular written record (*The Secret History of Stragos Nightbearer*, by an anonymous author, kept in the Red Library of Feronar) makes mention of him, so many Titanologists are sceptical of his existence. The *Secret History* also claims that Stragos was the creator of the Vampire race, developing them to serve as warriors during the Annihilation, but the haste with which they were created led to fundamental flaws in their design which were never corrected, such as their pale skin that burns in sunlight. This is something attested nowhere else.
Raskev

The approximate boundary of Raskev outlined in red in southern Asmukhar, with the dotted line encompassing the archaic "Greater Raskev"

### Religion

Approximately evenly split into thirds of Christians, Natrakhsanians and Old Believers, with small Dungorian minority

Raskev is a country in the south of Asmukhar that is ethnically and culturally distinct from the rest of Asmukhar's population. The region enjoys significant autonomy, but it has not been a separate political entity from Asmukhar ever since the steppe's conquest by Emperor Athdus III.

Prior to the country's organisation under the Nesarian Empire, Raskev was never a single political entity, instead being comprised of numerous city-states. These cities were never particularly large by the standards of their time, and still remain small to this day, but they are very significant settlements relative to the rest of Raskev. Most of the region is very difficult to inhabit, as it is covered in bogs, fens and marshes and most solid dry ground is taken up by thick, dense forests. Raskev is often spoken of as being unique for the fact that, unlike everywhere else, the region becomes substantially easier to travel across during winter; though the harsh winds can be dangerous, the extreme cold freezes over the wetlands and solidifies the ground. Because of this association, Raskevites bear the nickname of the "Winter Folk", despite Raskev not actually being the coldest country in Inecuria; that honour goes to Epsilucia.

Raskev experienced a boon in growth in the 20th century, due to the discovery of large quantities of oil and natural gas underneath the region. The existence of oil and gas under Raskev has been known since antiquity, but it was only accessible and known to be present in a small area near the city of Telma, which was believed to have been entirely destroyed by Queen Rixa the White-Eyed in the Battle of the Marshes. Rixa did indeed burn away almost all of the deposits of Telma, but there are numerous other deposits scattered across Raskev which have since been tapped into.

Raskev maintains Inecuria's largest population of Old Believers, who make up roughly one-third of the populace. The Old Belief is the native religion of Raskev, which was slowly supplanted over centuries by Natrakhsan until the arrival of Christianity, which then became the country's fastest-growing religion. Historians estimate that half of the Raskevite populace was Christian by the turn of the 17th century, but this proportion fell during the Civil War, as Christian cities were the worst affected by the devastation. Since then, the Old Belief has been slowly resurging in popularity, as notions of Raskevite nationalism and nativism have grown over time.
The Empire in the Cold War

Although the early stages of the **Cold War** saw the world polarised between the two opposites of the USA and USSR, the Nesarian Empire eventually emerged as a third major axis after its recovery from the devastation of the War of Independence. Imperial entry into the Cold War is considered to have begun in earnest in 1965 with its entry into the Papuan War, supporting the monarchy of Eastern Papua against the socialist regime of Western Papua, eventually leading to monarchist victory in January of 1967.

In contrast to the American support of liberal capitalism and democracy and the Soviet support of communism, the Empire came to position itself as the defender of tradition and religion, denouncing capitalism and socialism in equal measure. The Empire would only actively militarily intervene in conflicts in its traditional sphere of influence in Southeast Asia, but it would lend support to traditionalist monarchies and theocracies across the globe.

The Empire also worked to reverse European political and economic influence in its former territories, becoming close trade partners with the newly independent Southeast Asian states and eventually forming the League of Free Peoples. In many cases, the Empire was able to restore Imperial-era borders, uniting peoples who had been split by colonial borders and splitting peoples who were too different to realistically coexist. In many ways, the Nesarian Empire has brought its ex-subjects in Asia back into the fold; some political analysts have commented that financial tribute is the only aspect of Imperial rule that has not been restored in Asia.

Although the collapse of the Soviet Union is widely considered to be the end of the Cold War, many political analysts have argued that there is no reason to believe that the Cold War between the USA and the Empire has ended. Many analysts also believe that the vacuum left by the Soviets has now been filled by the People's Republic of China, a powerful state which has always been hostile with the Empire and which has a rapidly growing rivalry with the USA. However, the conflict with the PRC is less openly ideological, and is more related to economic and geopolitical interests than any questions of ideology or philosophy.
Saints

This is a list of all the characters on this wiki who are Saints, either in Elvetan or Christian tradition. They are listed in chronological order.

## Elvetan Saints

Saints in Elveta do not occupy as prominent a position as those in Christianity. While saints are venerated and sometimes those in the material universe ask for their prayers, official recognised sainthoods are rewarded merely to those who were faithful and righteous, and it is more of a simple recognition of holiness and good works.

* Elvet, Bacaster and Athdus, the three prophets
* Queen Eliasa Iivitas
* King Faltas II
* Emperor Athdus "the Great" (also known as "the Commander")

## Christian Saints

* Emperor Athdus "the Great" (also known as "the Commander") (His sainthood is controversial as he was not a Christian in life, but many of the faithful had visions of him in heaven)
* Empress Avotea I (sometimes called "Equal-to-the-apostles" but not an official title)