Tower of Destiny

The **Tower of Destiny**, sometimes referred to as the **Tower of Terror**, **Space Castle**, **Captain's Castle**, **Castle of Choice**, or simply the **dice tower**, is the main dice tower used in the Board Game Club series. It is used for deciding player orders and team allegiances.

It was gifted to the channel by a fan in January 2022, which was celebrated with an Instagram post. The team decided to use it despite already having a dice tower that came with their board game table. The tower lived on the right hand KALLAX shelf in the Draughts studio, thus creating a ritual of getting it down from the shelf. In typical NRB fashion, this comes with many funny bits.

As of the move to the Trident studio, we are yet to see our Tower's new permanent home.

## Significant appearances

This section does not necessarily list every appearance of the Tower; instead, only the most notable and those which break the normal format in any way are mentioned here.

* In *Let's Play CASH N GUNS*, the tower made its first appearance(s).
* *Let's Play DON'T MESS WITH CTHULHU* was an absolute travesty, as "idiots" Sully and Dom both missed the top of the tower. Laurie asked that future dice towers be given a large funnel.
* *Brooke Vs Tom - Villainous - LOTB Quarter Final* had the two joking that the castle was neutral, and that they both lived in it. Adam said "I smell a sitcom." Tom noted that the castle may be biased toward rolling ones, and Adam goofily retrieved the tower to put it back on the shelf; Brooke and Tom resolved to make sure it stayed in the episode, and continued to reference the sitcom, which they called "Queens of Kings".
* In *Jenga, But With Increasingly Bigger Gloves*, Sullivan had to use boxing gloves to roll a die into the tower, which this time was holding a small screw.
* *Let's Play THE ESTATES* had Dom whispering to one of the dice before dropping it into the tower, telling it to do as he commanded, whch worked! His second attempt did not.
* In *Let's Play JAMAICA*, the tower was briefly renamed the Captain's Castle, to go along with the pirate theme.
* Adam named it the "Castle of Choice" in *Let's Play TRIAL BY TROLLEY*, and they all sang the Final Fantasy victory fanfare.
* The theme in *Let's Play HUES AND CUES* for the Tower was Marc-Antoine Charpentier's Prelude to Te Deum, which is used by the European Broadcasting Union and is an introduction to the Eurovision Song Contest. There were a lot of fours and sixes rolled in this one, leading to additional rerolls.
* The fours and sixes returned in *Let's Play SOUNDS FISHY*, and Adam declared the Tower to be "the best game in Board Game Club."
* In *Let's Play GRAVWELL*, Dom took the castle down from the shelf while singing a "Space Castle" jingle. This was remixed by the wonderful Editor James.
* Dom began his streak of songs for the Tower in *Let's Play STELLA*, which notably did not rhyme:

*Rum titty pum titty pum pum pum*
*The Tower of Destiny*
*It's big and grey and 3D printed*
*Yippy dippy day!*
Dom's song to return the tower was also hilarious:
*Bye bye, Tower of Destiny (everybody!)*
*\*unintelligible\**
* *Let's Play DECRYPTO II* had Dom doing some kind of chant while bringing forth the Tower. His final lyric did not impress the rest of the cast:

*Ooh, cha cha*
*Tower of Destiny*
*Ooh, cha cha*
*Humpity bumpity*
* Sullivan sang a high pitched song when getting the tower down in *Let's Play SURVIVE: ESCAPE FROM ATLANTIS*. It petered out a little bit.
* Tilly struggled to retrieve the tower in *Let's Play ZOO VADIS*.
* The task for Tilly was the same in *Let's Play CODENAMES II*, with the addition of the Tower coming in for a precarious dive onto the table. Sully's panel of judges gave the dismount a score of 39.5 in total.
* *Let's Play MONIKERS* saw Tilly getting the tower down again, to which Laurie sang a Tower of Destiny song. When she put it back up, Laurie told James to make it fly back up, leading to an incredible space sequence by James featuring a more chill version of the "Space Castle" song.
* The retrieval of the tower in *Let's Play TAKENOKO* included a mouth trumpet salute from Sullivan, which ended... angrily, for some reason. The same thing for its return to the shelf, as if the trumpeter had been electrocuted.
* In *Let's Play SAY ANYTHING II*, the Tower did not have any dice inside. Dan was reduced to picking a number between one and six himself. Thank you, Tower.
* The die was not in the tower in *Let's Play COUP II*, forcing Adam to find one in the copy of *The Thing* on the shelf. Dan then missed the entire point of the tower, to the dismay of the other members. After doing it properly, he exclaimed that it was "actually quite fun." Sully did a little trumpet fanfare.
* *Let's Play MYTHIC MISCHIEF* had Sully singing a screechy theme song for the Tower upon its descent, then 'reversing' the song to put it back in its place on the shelf. Holly later also did a rendition of the song.
* In *Let's Play FUN FACTS*, Tilly made her own little tune while setting the tower down.
* In *Let's Play HEAT: PEDAL TO THE METAL*, it seemed as though the Tower had dissapeared, without acknowledgement from the cast. However, it was revealed that it was home safe in *Let's Play SPICY*.
* In *Let's Play LOVECRAFT LETTER*, it was once again introduced by a song from Laurie. Holly, who was experiencing a 'low-dexterity day', was given the Bucket of Dexterity to use instead of the bucket. This was also significant as every player rolled a six on their first go, confirming the belief that Cthulhu was in the room with them.