The Pit

Entrance of The Pit

Fallen Souls

Lijensetsu

## Information

***The Pit*** is a 100 floor dungeon that also serves as Lijensetsu's home. Lijensetsu forces everybody that faces him to complete this dungeon as a test of strength to ensure that they are worthy of fighting him. The dungeon is split into ten sections, each with ten floors. Floors 25, 50, 75, and 100 each act as a checkpoint where the challenger can heal themselves and rest for as long as they need before moving on. Food and water is also supplied on these floors.

Each floor involves a different kind of puzzle and battle sequence, where you will need to solve puzzles to access different parts of the floor, and defeat monsters to obtain the key to the next floor. Every 10 floors there will be a powerful demon acting as a "miniboss", and must be defeated in order to progress. Completing the entirety of the dungeon can take multiple days.

Each section of the dungeon is based around a particular theme, with the tenth floor of each theme acting as that theme's miniboss. The entirety of the dungeon, aside from floors 91-99 were constructed by Lijensetsu.

## Floors

**Floors 1-9:** Grasslands, low-level monsters, simple puzzles, low chance of injury or death. These floors are primarily for calibration purposes and to get you used to the feel of the dungeon.

**Floor 10:** Aberrant-Level Demon Miniboss

**Floors 11-19:** Hills/Mountains, low-level monsters, simple puzzles, still a low chance of injury or death. The theme has changed on these floors and has shifted from grasslands to mountains, be weary of your new terrain.

**Floor 20:** Aberrant-Level Demon Miniboss

**Floors 21-24:** Valleys, moderate-level monsters, moderate puzzles, higher risk of injury. Monsters will increase in speed and strength, utilize different combat techniques to survive.

**Floor 25:** First Healing Station, food and water provided. Spirits exist here, they will heal you completely and restore your weapons and armor if they are worn. You may rest/sleep here for as long as you'd like before moving to the next floor.

**Floors 26-29:** Valleys, moderate-level monsters, moderate puzzles, higher risk of injury. Monsters will increase in speed and strength, utilize different combat techniques to survive.

**Floor 30:** Aberrant-Level Demon Miniboss

**Floors 31-39:** Caverns, moderate-level monsters, moderate puzzles, high risk of injury. These floors are dark, you will need to provide your own light using the torches supplied, making puzzle solving difficult, as well as seeing monsters. These floors are where things ramp up in difficulty.

**Floor 40:** Terror-Level Demon Miniboss

**Floors 41-49:** Underwater, moderate-level monsters, moderate puzzles, low risk of injury but high risk of death by drowning. Use the air pockets around the floors to survive. These floors are where the first majority of challengers fall.

**Floor 50:** Second Healing Station, food and water provided. Spirits exist here, they will heal you completely and restore your weapons and armor if they are worn. You may rest/sleep here for as long as you'd like before moving to the next floor.

**Floors 51-59:** Desert, moderate-level monsters, moderate puzzles, low risk of injury but high risk of death by dehydration. The exact opposite of the preceding floor, make sure you brought enough water from the healing floor previously to survive these floors. Watch out for monsters emerging from the sands below.

**Floor 60:** Terror-Level Demon Miniboss

**Floors 61-69:** Frozen Tundra, moderate-level monsters, advanced puzzles, moderate risk of injury, high risk of death by freezing. Once again, opposite to the preceding floor, this floor is incredibly frigid and features dense and defensive ice monsters that will take effort to slay. Make sure you stay warm by any means necessary!

**Floor 70:** Terror-Level Demon Miniboss

**Floors 71-74:** Jungle, high-level monsters, advanced puzzles, moderate risk of injury/death. The climate is no longer extreme, in fact, it is quite comfortable. Watch out for strong monsters hiding in the trees and shrubs waiting to ambush you. This is another large ramp up in difficulty, and is where the second majority of challengers fall.

**Floor 75:** Third Healing Station, food and water provided. Spirits exist here, they will heal you completely and restore your weapons and armor if they are worn. You may rest/sleep here for as long as you'd like before moving to the next floor.

**Floors 76-79:** Jungle, high-level monsters, advanced puzzles, moderate risk of injury/death. The climate is no longer extreme, in fact, it is quite comfortable. Watch out for monsters hiding in the trees and shrubs waiting to ambush you. This is another large ramp up in difficulty, and is where the second majority of challengers fall.

**Floor 80:** Terror-Level Demon Miniboss

**Floors 81-89:** Volcano, high-level monsters, advanced puzzles, high risk of injury/death by burning. The last of the extreme climates, the volcano is incredibly hot, meaning you will need to find a way to stay cool, and steer clear of scorch zones that could severely injure or kill you.

**Floor 90:** Behemoth-Level Demon Miniboss

**Floors 91-99:** Temple, insane monsters, insane puzzles, high risk of injury/death due to traps. These are by far the most dangerous floors, and are where the remainder of challengers are defeated. Some of these floors are also dark, requiring torches once again to provide light. These floors were constructed by Koshia, according to Lijensetsu. They also feature some of the toughest puzzles, requiring high levels of intellect and cleverness to solve.

**Floor 100:** Final Healing Station, food and water provided. Spirits exist here, they will heal you completely and restore your weapons and armor if they are worn. You may rest/sleep here for as long as you'd like before moving to the next floor.

**Floor 101:** Lijensetsu, the dungeon master. Only 7 people have ever made it this far, and none of them survived the encounter. It is unknown how Lijensetsu himself fights, but due to his high rank within The Mezurashi, it's safe to assume he is ludicrously powerful. Lijensetsu says to anyone who challenges him that if they manage to defeat him, they will become the new dungeon master, and assume control of everything inside, giving them great power.