Viktor/LoL/Gameplay

de:Viktor/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

**Edit**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**: Grants <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="x" data-values="" data-useformula="x" data-values1="☂" data-values2="☂1☂2☂3☂4☂5☂6☂7☂8☂9☂10☂11☂12☂13☂14☂15☂16☂17☂18" >1 − 18 (based on level) ability power and <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="10\*x" data-values="" data-useformula="10\*x" data-values1="☂" data-values2="☂10☂20☂30☂40☂50☂60☂70☂80☂90☂100☂110☂120☂130☂140☂150☂160☂170☂180" >10 − 180 (based on level) mana.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**: Grants <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="3\*x" data-values="" data-useformula="3\*x" data-values1="☂" data-values2="☂3☂6☂9☂12☂15☂18☂21☂24☂27☂30☂33☂36☂39☂42☂45☂48☂51☂54" >3 − 54 (based on level) ability power and <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="15\*x" data-values="" data-useformula="15\*x" data-values1="☂" data-values2="☂15☂30☂45☂60☂75☂90☂105☂120☂135☂150☂165☂180☂195☂210☂225☂240☂255☂270" >15 − 270 (based on level) mana. Gives one *Evolution* point.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**: Grants <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="6\*x" data-values="" data-useformula="6\*x" data-values1="☂" data-values2="☂6☂12☂18☂24☂30☂36☂42☂48☂54☂60☂66☂72☂78☂84☂90☂96☂102☂108" >6 − 108 (based on level) ability power and <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="20\*x" data-values="" data-useformula="20\*x" data-values1="☂" data-values2="☂20☂40☂60☂80☂100☂120☂140☂160☂180☂200☂220☂240☂260☂280☂300☂320☂340☂360" >20 − 360 (based on level) mana. Gives one *Evolution* point.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**: Grants <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="10\*x" data-values="" data-useformula="10\*x" data-values1="☂" data-values2="☂10☂20☂30☂40☂50☂60☂70☂80☂90☂100☂110☂120☂130☂140☂150☂160☂170☂180" >10 − 180 (based on level) ability power and <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="25\*x" data-values="" data-useformula="25\*x" data-values1="☂" data-values2="☂25☂50☂75☂100☂125☂150☂175☂200☂225☂250☂275☂300☂325☂350☂375☂400☂425☂450" >25 − 450 (based on level) mana. Gives one *Evolution* point.

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**Info**

### Targeting input

Passive

Notes
* Given the gold values of **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** per ability power and **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** per mana:
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is worth **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** at level 1, and **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** at level 18, and has infinite efficiency since it is free;
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is at least 100% gold efficient at level 15;
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is at least 100% gold efficient at level 15;
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is at least 100% gold efficient at level 12.
		- At level 18, *Perfect Hex Core* grants <span style="color:**Script error: The function "keyword" does not exist.**;">180 ability power and <span style="color:**Script error: The function "keyword" does not exist.**;">450 mana. It is worth **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** at level 18 (excluding passives) and is 152% gold efficient.

**Edit**

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**Info**

## Damage type

### Aggro

Spell damage

Magic

True

## Counters

### Projectile

Blocked

Missing

See Notes

Notes
* All damage dealt by Spellblade on the enhanced attack is converted into <span style="color:**Script error: The function "keyword" does not exist.**;">magic damage.
* Spell shield does not prevent **Viktor** from gaining *Discharge*.
* Critical strike and  life steal only interact with the basic attack damage component.
* If the target dies, becomes  untargetable, or **Viktor** loses  sight of them during the cast time, *Siphon Power* cancels but does not go on  cooldown nor consumes any  mana.
* Only the initial projectile can be blocked.
* **PENDING FOR TEST**: *Discharge's* interaction with *parrying* effects ( dodge,  block,  blind).

**Edit**

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**Info**

## Counters

### Spell shield

Blocked

Notes
* *Gravity Field* will remain active if **Viktor** dies.
* *Gravity Field's* animation can be seen by both teams through fog of war.

**Edit**

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* **Viktor** may freely act while the ray is traveling.
	+ The effected area is set upon casting, no matter how far away **Viktor** moves. Unlike a leash, *Death Ray* will not break off its own effect.
* The laser grants a moderate area of  sight around where the beam strikes the ground.
* If *Death Ray* is  intercepted, the initial ray is not destroyed.
	+ However, the capability to be blocked only applies to the laser as it hits the ground. **Viktor** can cast the ability *over* the wall and it will not be destroyed or intercepted.
* If **Viktor** dies while he is firing the beam it only deals damage up to the location at the time of his death.

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 50% AP)

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* *Chaos Storm* will remain active and follow the targeted enemy champion even if **Viktor** dies.
* *Chaos Storm* reaches its maximum speed at 300 units and minimum speed at 900 units away from **Viktor**.
* Including the initial damage, *Chaos Storm* deals 7 instances of damage.
* *Chaos Storm* can be controlled by alt + right click or by pressing the R button (*default hotkeys*). It can be commanded to move toward locations or enemy champions (*it will continue to follow the chosen enemy champion unless commanded otherwise*).
* Commands cannot be issued to the singularity while this ability is disabled by  crowd control.
* The storm will follow its target even if they are not  visible, effectively giving away their position.
* *Chaos Storm* is not obstructed by terrain.