Overhauls / Collections

Mods that can't be pinned down to one category, and provide a multitude of changes or additions.

Mods:

* Buzzier Bees
	+ Expands upon the "Buzzy Bees" update by adding new building blocks, items, flowers, and more.
		- The honey wand can be obtained by trading with the new Apiarist villager. They can be used to extract honey from beehives, hitting mobs to slow them, or to simply be eaten.
		- Apples, bread, and porkchops can be covered in honey.
		- Honey pots can store up to four bottles of honey.
		- Candles can be crafted out of honeycomb and a piece of string, can be dyed, and can be placed into clusters of up to four on one block. They also contribute to enchanting tables the way bookshelves do. Soul and Ender candles can also be crafted, and contribute more to enchanting tables.
		- Scented candles, which are candles with any type of flower, will add status effects to nearby players, and also contribute more to enchantment tables.
		- Honeycomb bricks, doors, ladders, and trapdoors.
		- Different looking beehives can be crafted out of all wood type variants.
		- Four new flowers.
		- Flower forests can now spawn Mooblooms, cows which grow the new buttercup flower on them.
		- Bees, silverfish, and endermites can be stuffed into bottles.
		- Using bone meal on any type of flower now duplicates it.
* Domestication Innovation
	+ Set your pets to stay, follow, OR wander around!
	+ Unless sneaking, any swings will pass through your pets.
	+ Sweeping edge can no longer hurt any tamed animals.
	+ Axolotls are now fully tamable using tropical fish.
	+ Foxes can be tamed by breeding two wild foxes with berries and their offspring will be loyal. Foxes will still want to kill chickens and any (untamed) rabbits.
	+ Rabbits can be tamed with several hay bales. Rabbits will scare off ravagers.
	+ Frogs can be tamed with spider eyes. They will defend their owner!
	+ Pet beds can be crafted with three wool over wooden planks, a bone, and more wooden planks. By moving your pet to a pet bed, they will respawn there the next morning if they somehow die.
	+ Wayward lanterns can be crafted from iron ingots and a lantern. If you are ever so far away from your pets in 'follow' mode that they are unloaded, they will eventually find their way back to you via the nearest wayward lantern.
	+ Craft a feather on a stick and hold it. Your pet will come towards it, making it useful for directing your pets where you want them.
	+ Rotten apples can appear if a regular apple despawns on the ground. Feed these to horses to turn them into a zombified horse.
	+ Sinister carrots, found in woodland mansions, can be fed to create skeleton horses. These can also be fed to rabbits to turn them into killer rabbits, who are tougher and stronger.
	+ Animal tamer villagers can be found, who will sell a variety of both vanilla and unique items related to the domestication of animals.
	+ Craft a command drum using leather and wood. This will cause an area-of-effect version of the wander, follow, or stay commands.
	+ Pets can be enchanted using collar tags - crafted with chain and a copper ingot, which can also be renamed to name your pets - in an enchantment table, to receive unique pet-only enchantments.
* End Remastered
	+ The End portal must now be opened using 16 unique ender eyes, rather than all one original version.
	+ You must travel across the world to different vanilla biomes and structures and fight vanilla bosses to find these items.
	+ You will need...
		- The Witch Eye
		- The Exotic Eye
		- The Undead Eye
		- The Old Eye
		- The Nether Eye
		- The Cold Eye
		- The Rogue Eye
		- The Black Eye
		- The Magical Eye
		- The Lost Eye
		- The Corrupted Eye
		- The Wither Eye
		- The Guardian Eye
		- The Cursed Eye
		- The Evil Eye
		- The Cryptic Eye
* Environmental
	+ Adds depth to the pre-existing biomes, as well as a few new biomes.
	+ A new tree and two new flowers to the flowery forests.
	+ Deer which drop venison.
	+ Blossom woods biome. Cherry trees can drop cherries, which can be made into wine. A new villager and koi fish, which can give nearby players the 'serenity' effect, which prevents mobs from spawning near the player.
	+ Yaks can spawn in mountain biomes. They're like more aggressive cows, which can be sheared and used to create rugs and saddles which give mounts extra speed.
	+ Many new flowers.
	+ Two new villager workstations, ceramist kilns for fast cooking of clay and bricks, and the sawmill of the carpenter, which is a stone cutter for wood blocks.
	+ Chicken and bird nests.
	+ Myecelium and podzol are now able to be turned into paths.
	+ Several new food items, and you can now fry eggs.
	+ Mycelium sprouts.
	+ Two new music discs.
	+ Swamp oak trees have been replaced by willow trees, and mushroom trees will spawn in swamps. Cattail and duckweed have also been added to swamps, which can be made into thatch.
	+ Slabfish can be found in swamps, which can be tamed and used to carry items.
	+ Ducks.
	+ Marsh biome, which is like a swampy plain. Rice can be found here, which can be used to make sushi rolls and rice cakes.
	+ A new set of armor that can be leveled. The thief's hood which adds stealth, the healer's tunic which gives regeneration and panic when hit, the architect's belt which gives the player extra reach, and the wanderer's boots which give movement speed.
* Kobolds
	+ This mod adds in an underground civilization of kobolds which can be traded with and they defend their dens from the common threats of the Overworld!
		- Friendly Kobolds that can be traded with!
		- Kobolds are breedable with Amethyst Shards! (Requires a nearby Warrior)!
		- Give a base Kobold an Kobold Iron Axe to upgrade them to a Kobold Warrior!
		- Kobold Warriors that defends their homes from zombies, skeletons, and 'big nose people', but do not trade.
		- Peaceful Kobold Enchanters that offers an alternate method of obtaining Mending, as well as new potions, and a new enchantment!
		- Pirate Kobolds in the Jungle biomes with a Captain who will pay you in emeralds for desirable items like gold tools.
		- Kobold Den structures that spawns underground in small, large, mountain, and pirate variations.
		- Zombolds from when Kobolds die to any Zombie & be cured just like Zombie Villagers!
		- Skelebolds from within a Kobold Resting place in the desert.
* Nostalgic Tweaks
	+ Provides a host of changes to the game to recreate mechanics and features from older versions of Minecraft, such as:
		- Alpha lighting
		- Older aesthetics
		- Old damage sounds
		- Instant bone meal
		- Instant oxygen refill
		- Cart boosting

* Quark
	+ A large collection of small changes, with the vision that any of them could be seen added into the vanilla game. Included **ENABLED** changes are as follows:
		- Automation:
			* **Chains Connect Blocks**: Blocks connected by chains will all be moved when one of them is moved by a piston.
			* **Chute**: A block that drops inserted items (via hopper, dropper, etc.) underneath it.
			* **Dispensers Place Blocks**: Dispensers are allowed to place blocks into the world.
			* **Ender Watcher**: A redstone input block that outputs a signal when a player is looking at it.
			* **Feeding Trough**: Put food inside and animals will flock to eat the foot, breeding automatically.
			* **Iron Rod**: Pistons pushing an iron rod will act as a drill. These will break anything the piston can push.
			* **Jukebox Automation**: Dispensers can now insert discs into jukeboxes.
			* **Metal Buttons**: Combining a wooden button with an iron or gold ingot will create metal buttons, which emit longer or shorter pulses, respectively.
			* **Obsidian Pressure Plate**: These plates will only trigger when walked over by a player.
			* **Pistons Move Tile Entities**: Pistons can now move tile entities, such as chests or furnaces.
			* **Redstone Randomizer**: Crafted with prismarine crystals, when given a redstone input, it will alternate a following signal either left or right randomly.
		- Building:
			* **Framed Glass**
			* **Glass Item Frames**
			* **Gold Bars**
			* **Grate:** Animals will not walk on iron grates, and items will fall through.
			* **Hedges:** Crafted using logs and leaves, a fence-like leaf block is made, which connects to each other.
			* **Hollow Logs:** Four logs create a hollowed log, which can be crawled inside using sneaking.
			* **Industrial Palette**: Craft Iron Plates using ingots, to then craft blocks such as pillars and stairs. Iron ladders can be made using iron nuggets, which function the same as regular ladders.
			* **Leaf Carpet**: Crafted using any leaves in game, similar to how one would make a wool carpet.
			* **More Brick Types**: Sandstone, Cobblestone, Blackstone, Dirt, Netherrack, and Blue Nether Bricks can all be crafted, as well as their stair, slab, and wall varieties.
			* **More Potted Plants**: 17 new blocks can be added to flower pots.
			* **More Stone Variants**: All types of stones in vanilla Minecraft and added by Quark can be used to make Brick, Chiseled Brick, and Pillar variants of blocks.
			* **Nether Brick Fence Gate**
			* **Shear Vine Tips**: The ends of vines can be sheared to prevent them from continued growing.
			* **Shingles**: Shingles blocks can be crafted out of Terracotta, and can be made into stairs and slabs as well.
			* **Soul Sandstone**
			* **Stools**: Made the same way as beds, but with slabs instead of full wooden blocks. You can sit on them, and will remain seated when moved by a piston.
			* **Sturdy Stone**: A hard stone block made from four stone and four cobblestone, and cannot be moved by pistons.
			* **Thatch**
			* **Variant Bookshelves**: Bookshelves can now be made out of all wood types, and will look different respectively.
			* **Variant Chests:** Chests can be made out of all wood types, and will look different respectively.
			* **Variant Furnaces**: Furnaces crafted from Deepslate or Blackstone have new textures.
			* **Variant Ladders**: Ladders can be made of all different wood types. The stick in the recipe has been replaced by its corresponding wood type.
			* **Wooden Posts**: Crafted with logs or stripped logs, these are slim log-styled blocks that can be placed horizontally or vertically.
		- Client:
			* **Auto Walk Keybind**: Pressing the rebindable key will allow the player to automatically move forward.
			* **Chest Searching**: A filter button on chests will open a search bar where you can enter in what it is you're looking for to easily find it.
			* **Elytra Indicator**: While wearing an elytra, it will be displayed to the left of the player's armor bar.
			* **Greener Grass**: Grass will be auto-colored to be more vibrant.
			* **Improved Tooltips**: Tools and armor have their attributes displayed with icons. Food will show how much it heals with icons and will show its negative effects. Shulker boxes show their contents visually. Maps display in their tooltips. Enchanted books will show the items they can be applied to.
			* **Long Range Pick Block**
			* **Soul Candles**: Candles placed and lit on soul sand will now recolor and emit soul flames.
			* **Uses for Curses**: Pumpkins with Curse of Vanishing will not show their overlay. Player heads with Curse of Binding will show the player's skin when on an armor stand.
			* **Variant Animal Textures**: Cows, pigs, and chickens will now have randomized textures.
			* **Wool Shuts up Minecarts**: Wool placed beneath rails will cause minecarts to produce much less noise.
		- Management:
			* **Item Sharing**: Shift-T while looking at an item will link it in to the chat window.
			* **Quick Armor Swapping**: Shift-right clicking an armor stand will swap its set for what you're wearing.
		- Mobs:
			* **Crabs**: Cook crab legs and craft their shells into resilience potion, which grants knockback resistance. Cras can be bred with wheat, chicken, or fish.
			* **Forgotten**: Deep underground, variants of regular skeletons can be found. They will blind you with their bows, and then charge in with swords, switching back when the effect ends. They can drop special hats which increase your mining range.
			* **Foxhounds**: Fiery foxes that spawn in the Nether, and can be tamed with coal. They sleep on hot blocks like magma, and if sat on top of a furnace, will speed it up faster.
			* **Shiba**: Dogs that spawn in mountain biomes, Shiba will fetch your shot arrows and thrown tridents for you. While holding a torch, they will search and growl at dark spots, letting you know where mobs can spawn.
			* **Stonelings**: Spawning in complete darkness deep underground, they spawn carrying items. They get startled if you get too close. Sneak and hold a glow shroom to keep them from running. If you manage to kill one, you'll get the item they're holding and a Heart of Diamond. A Heart of Diamond can be used on a stone block to create a tamed stoneling, which can hold items, follow you if you hold glow shrooms, and eat stone.
			* **Toretoises**: Similar to stonelings, toretoises spawn deep underground in complete darkness. They spawn with a random type of ore. Attack it with a pickaxe for it to drop said ore. Toretoises can be carried home and fed glow berries to regenerate their ores. You cannot breed toretoises.
			* **Wraiths**: These ghosts spawn in soul sand valleys. They are the lost souls of dead mobs. They attack like zombies and inflict slow damage. They drop soul beads, which will lead you to the nearest Nether fortress.
		- Tools:
			* **Ambience Discs**: 8 new discs that ambient sounds to the game.
			* **Ancient Tomes**: Rare items from dungeons and stronghold libraries, used to upgrade enchantments in an anvil.
			* **Bottled Cloud**: Use a glass bottle at cloud level to get a bottled cloud.
			* **Colored Runes**: Rare loot from dungeons, temples, and nether fortresses that, when used in an anvil, can be used to change the color of enchantments.
			* **Endermosh Music Disc**
			* **Parrot Eggs**: Parrots now lay eggs, which can be used to hatch more parrots. Parrots will lay eggs after some time when fed beetroot seeds.
			* **Slime Buckets**: Right click small slimes with a bucket to put them inside the bucket.
			* **Torch Arrow**: Crafted with normal torches and an arrow, these can be shot to light entities on fire or place a torch.
			* **Trowel**: Made using iron and sticks, it will randomly place blocks from your hotbar when used.
		- Tweaks:
			* **Armed Armor Stands**
			* **Better Elytra Rockets**: Rockets can be used to initiate Elytra flight.
			* **Campfires Boost Elytra**
			* **Compasses Work Everywhere**: In the Nether, compasses point you toward your portal. In the End, compasses point you to the Overworld portal. Compasses and Clocks will also not work until crafted.
			* **Coral On Cactus**: Coral can be placed on top of cacti to prevent them from growing, and the moisture of the cactus will keep the coral alive.
			* **Diamond Repair**: Netherite tools can now be repaired with diamonds.
			* **Double Door Opening**
			* **Dragon Scales**: Ender Dragons spawned by the player can drop Dragon Scales, which can be used to repair Elytra.
			* **Dyeable Item Frames**
			* **Emotes**: Open the emote menu in the corner of the chat window.
			* **Enhanced Ladders**: Right-clicking a ladder with another one will place it below it. Looking down while on a ladder while make you slide down quickly.
			* **Glass Shards**: Glass drops shards, which can be used to re-craft glass blocks.
			* **Grab Chickens**: Chickens be picked up by right-clicking, putting them on your head for easier transport, as well as giving you slow fall.
			* **Hoe Harvesting**: Breaking crops with a hoe will break them in 3x3 areas. Diamond hoes will break crops in 5x5 areas.
			* **Horses Swim**: Horses can now swim when ridden by the player.
			* **Map Washing**
			* **More Banner Layers**: The loom can now handle 16 layers, instead of just 6.
			* **More Note Block Sounds**: Note blocks with mob heads attached will emit the mob's respective sound effects.
			* **No Anvil Durability on Cosmetics**: Anvils won't be damaged from cosmetic uses, such as renaming or colored runes.
			* **Pat the Dogs**: Sneak-click dogs to give them a pet.
			* **Pig Litters:** Pigs can now have 2 to 3 piglets at once, instead of just one. Using golden carrots can breed up to 5 piglets!
			* **Poison Potato Usage**: Baby animals fed poisoned potatoes will never grow up.
			* **Reacharound Placing**: Place blocks behind the block you're looking at.
			* **Renewable Spores**: Spore blossoms can be grown by using bone meal, wherein there will be a 20% chance to drop another spore blossom.
			* **Safer Creatures**: Rabbit fall damage is now calculated 5 blocks lower than other mobs.
			* **Shulker Packing**: Shulker boxes can be created by holding shulker shells in both hands and shift-right-clicking a chest.
			* **Sign Editing**: Right-clicking a sign will allow you to edit it, even after it's been placed.
			* **Simple Harvest**: Right clicking a crop to harvest and replant it. Do this in large areas with the hoe feature.
			* **Slabs to Blocks**: Slabs can be remade into blocks in a shapeless recipe.
			* **Slimes to Magma Cubes**: When a slime dies on a magma block, the smaller slimes spawned become magma cubes.
			* **Sponge on Water Placement**
			* **Vexes Die with their Masters**: Vexes will now die when the Evoker who spawned them dies.
			* **Villagers Follow Emeralds**
			* **Zombie Villagers on Normal**
		- World:
			* **Azalea Wood**: Azalea trees will now spawn with a new wood type.
			* **Big Stone Clusters:** Quark's variant stone types generate in rare massive clusters, rather than small spots.
			* **Blossom Trees**: Uncommon trees that spawn in various types in different biomes.
			* **Chorus Vegetation**: New Chrous Weed and Chorus Twist blocks that spawn in the outer end. They teleport on their own, having a chance to reproduce when doing so. Always teleport when trampled by an entity that isn't an Enderman or Endermite. Will try to teleport when near water. Bone meal will force the blocks to teleport and reproduce.
			* **Fairy Rings**: Rarely in Forests and Plains, circles of flowers will denote underground emeralds or diamonds.
			* **Glimmering Weald**: A new underground biome, full of unique fungal vegetation. Glowing mushrooms can be grown on deepslate. There is also more lapis ore, more stonelings and more glow squids.
			* **Monster Boxes**: Mobs spawners that spawn mobs when you get near, and then break.
			* **Nether Obsidian Spikes**
			* **New Stone Types**: Shale, Myalite, Limestone, and Jasper stone types can generate in the top and bottom layers of the world.
			* **No More Lava Pockets**: Hidden lava pockets encased in Netherrack will no longer spawn.
			* **Permafrost**: A new form of ice that spawns with packed ice underground toward the layers of the Frozen Peaks biome. This won't melt, and can be turned into bricks and used for slabs, stairs, and walls.
			* **Spiral Spires**: Large spires that can spawn in the outer End, which have myalite crystal blocks atop them. Myalite can be used to create viaducts, which allow ender pearls to phase through solid blocks.
* Savage & Ravage
	+ Killing a raid captain no longer grants the Bad Omen effect. The effect can still be obtained by burning its banner using flint & steel.
	+ Pillagers can drop arrows, have improved AI, and may spawn with firework rockets that they can fire.
	+ Pillager Outposts have been redesigned.
* Supplementaries
	+ Focuses on adding valuable content that fills in content within the vanilla game. ENABLED features are as follows:
	+ World:
		- Waysigns that point to the nearest village or structure.
		- Patches of urns will spawn underground that, when broken, drop items.
		- Flax can be found, which can be replanted to harvest flax, which can be used to make flax bales and other items.
		- Ash forms when a block is burned by fire. It can be harvested by fire. It can be used to craft soap or ash building blocks. Ash can also be dropped from burning mobs. Rain will wash away ash.
	+ Tools:
		- Slingshots can shoot blocks, which will place them at a range. They have their own unique enchantments. Endermen can intercept blocks.
		- In higher difficulties, skeletons will sometimes spawn with quivers. Skeletons with quivers will shoot randomly tipped arrows. They can drop these quivers. Quivers can also be found in woodland mansions. Quivers can hold arrows if you hover over them with arrows and right-click. Extract by right-clicking.
		- Wrenches can be used to rotate any type of rotatable block. It works on signs, waysigns, chests, beds, and more.
		- Soap can be used to un-dye items and also used on blocks by right-clicking on the blocks. It can also whiten sheep, clear waxing from signs, oxidation from copper-like blocks, used on pets and sheep, empty globes and maps, un-stick sticky pistons, and clean tipped spikes.
		- Pancakes can be placed down and eaten like cake. They can be stacked. You can pour honey, chocolate, or berries onto them by right-clicking with a bottle or using a faucet.
		- Keys are used to lock safes, netherite doors, netherite trapdoors, and lock blocks. To lock a block, rename the key to your desired password. Then, right click on the unbounded block. Shift-right click with the key to unbind the block.
	+ Functional Blocks:
		- **Globe:** Found in shipwrecks or sold by the wandering trader. Interact with it to spin it and show the current coordinates. Will give off a comparator output based on its facing.
		- **Candle Holder:** Can be placed on walls, floors, and ceilings. Causes candles to give off more light. Can be stacked up to 4 times to create candelabras and chandeliers. Comes in 17 colors.
		- **Pedestal:** Will visually connect when stacked. Can have on item placed on top of it. Will give out an observer detectable update when an item is removed. Can be topped with an End crystal to give the power of 3 bookshelves in enchanting.
		- **Flag:** A horizontal banner. Will swing in the wind. Can be crafted with an existing banner. Can be raised and lowers if placed onto a pole.
		- **Soap Block:** Entities that move on it will "slip". Can be placed next to a wet sponge which is in contact with a bellow to make the setup emit bubble particles.
		- **Sugar Cube:** Dissolves into particles when it touches water.
		- **Notice Board:** Can hold either a book, map, or banner pattern. When displaying a book, it will show one page at a time. When given a redstone pulse, it will turn the page. Can be waxed to prevent interaction.
		- **Bamboo Spikes:** Spikes that will slow and damage all entities that walk in them. Can be pushed with pistons or contraptions and will deal extra damage if they hit something while extending. Can be infused with lingering potions. To do so either craft them, click on them or pour the potion using a faucet. Infused potion effects have 16 hit charges.
		- **Hanging Signs:** Can hold and display either text, and item, or a banner pattern. Can be attached to the bottom of a block or to the side and will visually connect to fences and walls. Will visually swing when hit by an entity.
		- **Blackboard:** Can be written on in black and white like MS paint. Can also be interacted with directly, without the GUI, by holding a dye item. The blackboard will keep its drawing when broken. Can be duplicated like banners. Can be cleared using wet sponge or soap. Can be waxed to prevent interactions. Accepts glow ink.
		- **Framed Blocks:** Comes in 3 shapes, braces, cross braces, and frames. Can hold any block visually inside of it. Use an axe on it to break the frame, but not the block inside.
		- **Safe:** Like a shulker box that is fire resistant. Can be locked with a key. Shift-click with a key to unbind.
		- **Netherite Doors & Trapdoors:** Can be locked with keys, like safes.
		- **Gold Doors & Trapdoors:** Cannot be interacted with by a player when powered by redstone.
		- **Iron Gates:** Decorative item that acts as a stronger fence gate and connects to iron bars.
			* Iron gates can visually stack on top of one-another.
		- **Ropes:** Can be placed on a ceiling, fence or wall, or on already-placed rope. They can also be placed horizontally, and can only go so far. Vertical ropes can be climbed and have no hitbox. Horizontal ropes do have a hitbox and can be walked on, albeit slower and while wobbling to try to balance. Ropes can be broken with projectiles.
		- **Flint block:** Decorative / storage block for extra flint. When pushed by a piston, it can scrape against any full-faced iron-like block to create sparks. If a flammable block is nearby it will catch fire.
		- **Feather block**: Emits feather particles when fallen on or stepped on. Will soften falling, negating damage
		- **Doormat:** Can hold and display 3 lines of text. Cats will occasionally sit on them. One item can be hidden below it by shift-clicking on any face of the doormat except the top face
		- **Sign Posts:** Up to two can be placed on any fence or placed stick. Direction can be reversed by shift-clicking. Click with a compass to make it point toward the pointer's directional positioning. Supports dyes and inks.
		- **Flower Box:** Like a flower plot but can hold up to 3 plants and double-plants.
		- **Statue:** Can hold an item in hand. Some items, like candles, tools, and swords have special visuals. Will wave when powered by redstone.
		- **Copper and Crimson Lanterns:** Lantern-like blocks that can be turned on with flint and steel and off with an empty hand.
		- **Sack**: Acts as an early game shulker box with 9 slots. Sacks are heavy, and carrying more than 2 will cause the over-encumbered effect.
		- **Goblets:** Can hold and display any liquid, as well as potions, honey, milk, and more. Any liquid can be drank directly from interacting with the goblet.
	+ Redstone:
		- Lock blocks can be locked with keys. Once the correct key is used on it, it will emit a redstone signal.
		- The wind vane outputs a signal based on the current weather to the blocks around it and the one below it.
		- Cog blocks act as a form of solid redstone in block form. This can be used to build vertical redstone signaling.
		- Crystal displays show a number or symbol depending on received signal strength.
		- Relayers copy any signal it has in its front to its back.
		- Spring launchers operate like pistons and propel any entities on top of it in the direction that it's moving. It will also push you back up if you fall on it from certain heights while it's already extended. Cannot push normal blocks like pistons, only entities.
		- Turn tables will change the rotation of any block it's facing when powered. Once powered, it initiates a rotation action, which takes a different length of time depending on the signal it's receiving. A short pulse will perform only one rotation.
		- The clock block will show the current in-game time. The hour hand displays the current in-game hour, while the minute hand ticks every real-life second. Its output can be read with a comparator which will create a signal based on the time.
		- Dispenser minecarts
		- Bellows will emit air proportional to the power of the redstone current it receives. When pushing air, it will push entities up to five blocks away. It will speed up furnace-like blocks that are right next to it. It will refresh fire blocks that are right in front of it, up to two blocks away. It can speed up copper aging if placed right next to copper blocks. If placed in front of a wet sponge that is in contact with soap, it will blow bubbles.
		- Redstone illuminators start out bright, and lose light power based on how strong of a current it is receiving. This is inversely proportional, meaning greater redstone signal will dim the light.
		- Cranks provide a variable redstone signal that depends on its turn ratio.
		- Faucets can be activated by interacting with its handle. When powered by redstone, the active and non-active states will be inverted. They can extract items from the inventory below them and spill them below its nozzle. If placed in front of a block space that contains fluid, i.e., a fluid block, it can pour that fluid into any possible fluid containing block below it. It can interact with blocks like concrete powder, dirt (turns it to mud), and dissolving sugar blocks. It can also dump fluids into sponges, effectively voiding them.
		- An hourglass can be filled with sand, dust, powder, or even slime and honey. Once filled, the substance will start slowly falling down with a time that depends on the substance used. It gives a comparator output that depends on the remaining time. Can be reset by either turning by shift-clicking or using a turn table.
		- Sconce levers are a mix between a sconce and a lever, like a secret torch lever. Its properties can be inversed when it's un-lit.
	+ Tweaks
		- Vanilla and modded lanterns can be placed on walls. They are animated and will swing if hit by an entity.
		- There are new map markers available for maps.
		- Candles can be placed on mob heads. Mob heads can be stacked on top of each other.
		- Adventurer maps are sold by cartographers and can lead to vanilla structures.
		- Gunpowder trails can be placed on the ground and can be lit via fire arrows, fire charges, fire, lava, magma blocks, and other fire sources. Once lit, the trail will continue on down the line. This can ignite TNT, set flammable blocks alight, or light up certain blocks like campfires or candles.
		- Banners can be placed on the bottom of a block.
		- Chains or ropes attached to the bottom of a bell can be interacted with to ring the bell.
		- Endermen heads will open their mouths and emit a redstone signal when being stared at. They can't be stacked or have candles placed on them.
		- Bricks can be thrown and will break glass.
		- Shift-clicking an enchanting table with an empty bottle will allow you to bottle some of your experience at the cost of health.
		- Sticks can be placed in the ground, up to 3 on the same block. Blaze rods can, too.
		- Gravel can be raked using hoes to till them like dirt. It can be tilled in all directions and curve, too.
		- Cakes can now be stacked on top of each other to create double cakes.
		- Shulker shells can be worn in the head slot
		- Flower pots can hang from the ceiling
		- Enchanted golden apples can be disenchanted
		- Banner pattern, sherd, and painting tooltip previews
		- Vines can be placed below campfires
		- Hitting black cats will get you 'unluck', which will cause lightning to strike you
		- Crossbows loaded with tipped arrows will have their visuals changed accordingly
		- Dispensers can now fire ender pearls
		- Axes can be used in dispensers to strip blocks
		- Added right click action to the clock item to function like a clock block
* Upgrade Aquatic
	+ Adds a slew of new ocean features, mobs, and blocks.
	+ Driftwood, thrashers, jellyfish.
	+ Bedrolls.
	+ New coral colors.
	+ A variety of new trimmed blocks.