Divinity: Original Sin treasure

Random treasure and trader inventories are generated via treasure tables.

Each treasure table consists of a number of subtables. Each subtable consists of the following:

* A discrete distribution of numbers of entries to pick. For example, 90% chance to pick 0 entries and 10% chance to pick 1 entry.
* A list of entries. Each entry consists of a weight for it to be chosen and:

* Another treasure table.
* An object category.
* A specific item.

## Treasure tables

### AirSkillTrainer

* 1 ST\_Skillbook\_AirTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponWizardMagic (20.0%)
* ST\_WeaponWizardNormal (30.0%)
* ST\_ArmorWizardMagic (20.0%)
* ST\_ArmorWizardNormal (30.0%)

### Animals\_Boar

* 1 of the following:

* LOOT\_Hide\_Animal\_A (20.0%)
* CON\_Food\_Meat\_Raw\_A (60.0%)
* TOOL\_Intestines\_A (20.0%)

* 0-1 (mean 0.50) of the following:

* LOOT\_Tusk\_A (33.3%)
* LOOT\_Sinew\_A (33.3%)
* LOOT\_Hair\_A (33.3%)

### Animals\_Bull

* 1 of the following:

* LOOT\_Hide\_Animal\_A (50.0%)
* CON\_Food\_Meat\_Raw\_A (50.0%)

* 0-1 (mean 0.50) of the following:

* LOOT\_Sinew\_A (50.0%)
* TOOL\_Intestines\_A (50.0%)

### Animals\_Cat

* 1 of the following:

* LOOT\_Hair\_A (25.0%)
* LOOT\_Claw\_A (25.0%)
* LOOT\_Tooth\_A (50.0%)

### Animals\_Chicken

* 0-2 (mean 0.70) of the following:

* LOOT\_Foot\_Chicken\_A (40.0%)
* LOOT\_Feather\_A (60.0%)

* 1 CON\_Food\_Meat\_Raw\_A

### Animals\_Cow

* 1 of the following:

* LOOT\_Hide\_Animal\_A (50.0%)
* CON\_Food\_Meat\_Raw\_A (50.0%)

* 0-1 (mean 0.50) of the following:

* LOOT\_Sinew\_A (33.3%)
* LOOT\_Bone\_A (33.3%)
* TOOL\_Intestines\_A (33.3%)

### Animals\_Deer

* 1 of the following:

* LOOT\_Hide\_Animal\_A (50.0%)
* CON\_Food\_Meat\_Raw\_A (50.0%)

* 1 LOOT\_Antler\_A
* 0-1 (mean 0.50) of the following:

* LOOT\_Sinew\_A (50.0%)
* TOOL\_Intestines\_A (50.0%)

### Animals\_Dog

* 0-2 (mean 0.70) of the following:

* LOOT\_Hair\_A (20.0%)
* LOOT\_Tooth\_A (30.0%)
* LOOT\_Bone\_A (30.0%)
* TOOL\_Intestines\_A (20.0%)

### Animals\_Pig

* 1 of the following:

* LOOT\_Hide\_Animal\_A (37.5%)
* CON\_Food\_Meat\_Raw\_A (37.5%)
* TOOL\_Intestines\_A (25.0%)

* 0-2 (mean 0.70) of the following:

* LOOT\_Bone\_A (50.0%)
* LOOT\_Tooth\_A (50.0%)

### Animals\_Rabbit

* 0-2 (mean 0.70) of the following:

* LOOT\_Hide\_Animal\_A (33.3%)
* LOOT\_Paw\_A\_Rabbit\_A (66.7%)

* 1 CON\_Food\_Meat\_Raw\_A

### Animals\_Rat

* 0-1 (mean 0.40) of the following:

* LOOT\_Tail\_A\_Rat\_A (33.3%)
* LOOT\_Hair\_A (66.7%)

* 1 CON\_Food\_Meat\_Raw\_A

### Animals\_Sheep

* 1 LOOT\_Wool\_A
* 1 CON\_Food\_Meat\_Raw\_A
* 0-1 (mean 0.30) TOOL\_Intestines\_A

### Animals\_Wolf

* 0-1 (mean 0.70) LOOT\_Hide\_Animal\_A
* 1 of the following:

* LOOT\_Hair\_A (40.0%)
* LOOT\_Tooth\_A (20.0%)
* TOOL\_Intestines\_A (40.0%)

### BlackrockTrader

* 1 ST\_BlackrockWeaponTrader
* 1 Trader Gold (100.0% -> 100.0% normal)
* 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

### BurriedCorpseArmour

* 1 ARM\_Metal\_A\_Torso\_BuriedOrc\_A
* 1 ARM\_Metal\_A\_Helmet\_BuriedOrc\_A

### CYS\_Arhu

* 1 ST\_Skillbook\_EarthTrainer
* 1 FireSkillTrainer
* 1 ST\_AllPotions
* 4 SCROLL\_Resurrect\_1
* 1 LAB\_MortarPestle\_A
* 1 TOOL\_IdentifyingGlass
* 1 TOOL\_RepairHammer
* 1 GoldBig (100.0% -> 100.0% normal)

### CYS\_ArrowSeller

* 1 RangerTrainer
* 1 ST\_ArrowArcherTrader

### CYS\_Beggar

* 1 FUR\_Cutlery\_Knife\_A
* 0-3 (mean 1.50) Junk (100.0% -> 100.0% normal)

### CYS\_Cathedral\_Guardian\_A

* 1 LOOT\_Ore\_A\_Iron\_A
* 1 Gold (100.0% -> 100.0% normal)

### CYS\_Cathedral\_Guardian\_A\_Boss

* 1 WPN\_CYS\_UNI\_Cathedral\_Guardian\_Sword
* 1 GoldBig (100.0% -> 100.0% normal)

### CYS\_Cathedral\_Guardian\_B

* 1 SCROLL\_RemovePetrification
* 1 LOOT\_Ore\_A\_Iron\_A
* 1 Gold (100.0% -> 100.0% normal)

### CYS\_CheeseSeller

* 15-20 (mean 17.50) of the following:

* FOOD\_Cheese (75.0%)
* Food (25.0% -> 100.0% normal)

* 1 Trader Gold (100.0% -> 100.0% normal)

### CYS\_Dietmar

* 1 Dagger (100.0% -> 100.0% rare)
* 1 Gold (100.0% -> 100.0% normal)

### CYS\_DukeOfFerrol

* 1 GenericNpc
* 1 GoldBig (100.0% -> 100.0% normal)

### CYS\_Elemental\_Rock\_Fire

* 1 LOOT\_Ore\_A\_Iron\_A
* 0-1 (mean 0.50) LOOT\_Essence\_Fire\_A

### CYS\_Evelyn

* 4-5 (mean 4.50) of the following:

* HealingPotion (75.0% -> 100.0% normal)
* Ingredient (25.0% -> 100.0% normal)

* 1 SCROLL\_Regenerate\_1
* 1 SCROLL\_Resurrect\_1
* 1 CON\_Herb\_Drudanae
* 1 Gold (100.0% -> 100.0% normal)

### CYS\_FishMonger

* 1-4 (mean 2.50) of the following:

* FOOD\_FishA (20.0%)
* FOOD\_FishB (20.0%)
* FOOD\_FishC (20.0%)
* FOOD\_FishD (20.0%)
* FOOD\_FishE (20.0%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### CYS\_FishSeller

* 1 Trader Gold (100.0% -> 100.0% normal)
* 10-16 (mean 13.00) of the following:

* FOOD\_FishA (20.0%)
* FOOD\_FishB (20.0%)
* FOOD\_FishC (20.0%)
* FOOD\_FishD (20.0%)
* FOOD\_FishE (20.0%)

### CYS\_FoodSeller

* 1 FoodTrader
* 1 FOOD\_Pumpkin
* 4 CON\_Food\_Carrot\_A
* 5 CON\_Food\_Potato\_A
* 3 FOOD\_Apple
* 3 CON\_Food\_Tomato\_A
* 2 FOOD\_Bread

### CYS\_GiantCrabSpecific

* 1 HAR\_Pearl\_A
* 1 LOOT\_Claw\_Crab\_A

### CYS\_Healer

* 1-3 (mean 2.00) of the following:

* Gold (-1.0% -> 100.0% normal)
* HealingPotion (100.0% -> 100.0% normal)

### CYS\_Level2Crate

* 1 Sword (100.0% -> 100.0% normal)
* 1 Bow (100.0% -> 100.0% normal)

### CYS\_Librarian

* 3 Gold (100.0% -> 100.0% normal)
* 2-5 (mean 3.50) Book (100.0% -> 100.0% normal)

### CYS\_LightHouseHorror

* 1 WPN\_UNIQUE\_ClobberingTime
* 1 LOOT\_Bone\_A
* 1 LOOT\_Eye\_A

### CYS\_MagicSeller

* 1 ST\_Skillbook\_AirTrainer
* 1 ST\_Skillbook\_WaterTrainer
* 5-6 (mean 5.50) Scroll (100.0% -> 100.0% normal)
* 1 ST\_IngredientsTrader
* 1 ST\_PotionsTrader
* 1 SCROLL\_Resurrect\_1
* 1 LAB\_MortarPestle\_A
* 1 TOOL\_IdentifyingGlass
* 1 TOOL\_RepairHammer
* 1-3 (mean 2.17) of the following:

* ST\_WeaponMagic (16.7%)
* ST\_ArmorMagic (16.7%)
* ST\_SecGearMagic (33.3%)
* ST\_RingOrAmuletMagic (33.3%)

* 1-2 (mean 1.50) Robe (100.0% -> 80.0% normal, 20.0% magic)

### CYS\_Mortician

* 1 TOOL\_Hammer
* 1 ITEM\_Nails
* 1 GenericNpc

### CYS\_Painter

* 1 BOOK\_TreasureMap1
* 1 BOOK\_TreasureMap2
* 1 BOOK\_TreasureMap3
* 1 BOOK\_TreasureMap4
* 1 BOOK\_TreasureMap5
* 1 BOOK\_TreasureMap6
* 1 Trader Gold (100.0% -> 100.0% normal)

### CYS\_ShellChest

* 1 GoldBig (100.0% -> 100.0% normal)
* 1 of the following:

* ST\_SecGearMagic (33.3%)
* ST\_RingOrAmuletMagic (33.3%)
* Precious (33.3% -> 100.0% normal)

### CYS\_Shereth

* 1 ST\_Skillbook\_WitchcraftTrainer
* 1 RogueTrainer

### CYS\_TavernKeeper

* 1 Trader Gold (100.0% -> 100.0% normal)
* 9-16 (mean 12.50) of the following:

* Food (20.0% -> 100.0% normal)
* Drink (80.0% -> 100.0% normal)

### CYS\_Thelyron

* 1 TraderMagic
* 1 SCROLL\_Regenerate\_1
* 1 SCROLL\_Resurrect\_1
* 1 CON\_Herb\_Drudanae

### CYS\_Victoria

* 5-6 (mean 5.50) ST\_PaperWork
* 1 BOOK\_Quest\_HiberheimDictionary
* 1 Gold (100.0% -> 100.0% normal)

### CYS\_WishingWell

* 1 ST\_WeaponMagic
* 1 ST\_ArmorMagic

### CYS\_WishingWellGood

* 1 ST\_WeaponMagic
* 1 ST\_ArmorMagic
* 1 of the following:

* ST\_SecGearMagic (50.0%)
* ST\_RingOrAmuletMagic (50.0%)

### CYS\_ZixZax

* 1 Trader Gold (100.0% -> 100.0% normal)
* 2 SCROLL\_Resurrect\_1
* 1 TraderMagic

### Cont\_Barrel

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.02) ST\_RandomLootSuper

### Cont\_Basket

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.02) ST\_RandomLootSuper

### Cont\_BasketVeggies

* 0-1 (mean 0.50) Food (100.0% -> 100.0% normal)

### Cont\_BirdNest

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.05) ST\_RandomLootSuper

### Cont\_BoarNest

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.05) ST\_RandomLootSuper

### Cont\_BonePile

* 0-2 (mean 0.30) of the following:

* LOOT\_Bone\_A (75.0%)
* LOOT\_Skull\_Human\_A (25.0%)

* 0-1 (mean 0.05) ST\_RingOrAmuletMagic

### Cont\_Bookcase

* 0-3 (mean 0.70) ST\_PaperWork
* 0-1 (mean 0.02) ST\_Skillbook

### Cont\_BottleRack

* 0-3 (mean 1.50) CON\_Potion\_Empty\_A
* 0-2 (mean 0.50) ST\_AllPotions

### Cont\_Crate

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.02) ST\_RandomLootSuper

### Cont\_CupboardCloset

* 1 of the following:

* ST\_SecGearNormal (26.7%)
* ClothArmor (33.3% -> 100.0% normal)
* ST\_WeaponNormal (6.7%)
* ST\_ArmorFighterRangerNormal (13.3%)
* Food (10.0% -> 100.0% normal)
* Junk (10.0% -> 100.0% normal)

### Cont\_Desk

* 0-2 (mean 0.30) of the following:

* ST\_SecGearNormal (40.0%)
* ST\_RingOrAmuletMagic (20.0%)
* Dagger (40.0% -> 100.0% normal)

* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

### Cont\_Fishpile

* 0-2 (mean 0.75) of the following:

* FOOD\_FishA (20.0%)
* FOOD\_FishB (20.0%)
* FOOD\_FishC (20.0%)
* FOOD\_FishD (20.0%)
* FOOD\_FishE (20.0%)

### Cont\_RabbitHole

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.05) ST\_RandomLootSuper

### Cont\_Straw

* 1 LOOT\_Wheat\_A
* 0-1 (mean 0.20) LOOT\_Needle\_A
* 0-1 (mean 0.20) ST\_RingOrAmuletMagic

### Cont\_TreeTrunk

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.05) ST\_RandomLootSuper

### Cont\_TrollDroppings

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.05) ST\_RandomLootSuper

### Cont\_Vase

* 0-2 (mean 0.30) ST\_RandomLootJunk
* 0-1 (mean 0.02) ST\_RandomLootSuper

### Cont\_Woodpile

* 0-1 (mean 0.40) Wood (100.0% -> 100.0% normal)
* 0-1 (mean 0.10) Gold (100.0% -> 100.0% normal)

### Corpse

* 0-1 (mean 0.10) of the following:

* ST\_WeaponNormal (30.0%)
* ST\_ArmorNormal (30.0%)
* ST\_SecGearNormal (20.0%)
* ST\_RandomLootSuper (10.0%)
* ST\_RingOrAmuletMagic (10.0%)

* 0-2 (mean 0.30) of the following:

* LOOT\_Hair\_A (40.0%)
* LOOT\_Tooth\_A (30.0%)
* LOOT\_Bone\_A (30.0%)

### CysealMayorCecil

* 1 GenericNpc
* 1 ST\_SecGearNormal
* 1 ST\_RingOrAmuletMagic

### Cyseal\_BellegarWoman

* 1 of the following:

* GoldBig (50.0% -> 100.0% normal)
* Precious (50.0% -> 100.0% normal)

### Cyseal\_Corpse\_GreavingBrother

* 1 TwoHandedAxe (100.0% -> 100.0% magic)
* 1 LOOT\_Orc\_Tusk

### Cyseal\_Corpse\_Orc

* 1 Corpse
* 1 LOOT\_Orc\_Tusk

### DAF\_EquipmentTrader

* 4-7 (mean 5.50) of the following:

* ST\_WeaponNormal (26.7%)
* ST\_WeaponMagic (6.7%)
* ST\_ArmorNormal (26.7%)
* ST\_ArmorMagic (6.7%)
* ST\_SecGearNormal (26.7%)
* ST\_SecGearMagic (6.7%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### DAF\_MagicTrader

* 4-7 (mean 5.50) of the following:

* ST\_WeaponMagic (30.0%)
* ST\_ArmorMagic (20.0%)
* ST\_SecGearMagic (50.0%)

* 1 Robe (100.0% -> 80.0% magic, 20.0% rare)
* 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
* 4-7 (mean 5.50) Scroll (100.0% -> 100.0% normal)
* 2 SCROLL\_Resurrect\_1
* 4-7 (mean 5.50) ST\_Skillbook
* 1 Trader Gold (100.0% -> 100.0% normal)

### DAF\_Skeleton\_Trader

* 1 IngredientTrader
* 1 ST\_RareIngredient
* 10 TOOL\_Lockpick
* 10 TOOL\_Trap\_DisarmToolkit
* 1 ST\_AllPotions
* 8 HealingPotion (100.0% -> 100.0% normal)
* 12-14 (mean 13.00) of the following:

* ST\_WeaponRare (50.0%)
* ST\_WeaponLegendary (50.0%)

* 6-7 (mean 6.50) of the following:

* ST\_ArmorRare (50.0%)
* ST\_ArmorLegendary (50.0%)

* 4-6 (mean 5.00) of the following:

* ST\_SecGearRare (50.0%)
* ST\_SecGearLegendary (50.0%)

### DFD\_Druid\_Alchemist

* 1 IngredientTrader
* 6-8 (mean 7.00) ST\_RareIngredient
* 4-8 (mean 6.00) ST\_PaperWork
* 6-8 (mean 7.00) ST\_AllPotions

### DeathKnight

* 1 of the following:

* LOOT\_Scraps\_Metal\_A (25.0%)
* LOOT\_Scraps\_Plate\_A (25.0%)
* LOOT\_Scraps\_Scale\_A (25.0%)
* MetalArmor (16.0% -> 80.0% normal, 15.0% magic, 4.0% rare, 1.0% legendary)
* BlackrockShield (9.0% -> 80.0% normal, 10.0% magic, 9.0% rare, 1.0% legendary)

* 0-1 (mean 0.30) of the following:

* ST\_WeaponNormal\_Blackrock (65.0%)
* ST\_WeaponMagic\_Blackrock (23.0%)
* ST\_WeaponRare\_Blackrock (10.0%)
* ST\_WeaponLegendary\_Blackrock (2.0%)

* 0-1 (mean 0.15) of the following:

* ST\_RingOrAmuletMagic (90.0%)
* ST\_RingOrAmuletRare (8.0%)
* ST\_RingOrAmuletLegendary (2.0%)

* 1 LOOT\_OreBar\_A\_BlackRock\_A

### Demon

* 1-3 (mean 2.00) ST\_RandomLootSuper
* 0-1 (mean 0.30) of the following:

* LOOT\_Essence\_Water\_A (16.0%)
* LOOT\_Essence\_Air\_A (16.0%)
* LOOT\_Essence\_Earth\_A (16.0%)
* LOOT\_Essence\_Fire\_A (16.0%)
* LOOT\_Essence\_Shadow\_A (16.0%)
* LOOT\_Soul\_Tormented\_A (16.0%)
* ST\_Skillbook (4.0%)

* 0-1 (mean 0.60) of the following:

* LOOT\_Scraps\_Metal\_A (33.3%)
* LOOT\_Scraps\_Plate\_A (33.3%)
* LOOT\_Scraps\_Scale\_A (33.3%)

### EarthSkillTrainer

* 1 ST\_Skillbook\_EarthTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponWizardMagic (20.0%)
* ST\_WeaponWizardNormal (30.0%)
* ST\_ArmorWizardMagic (20.0%)
* ST\_ArmorWizardNormal (30.0%)

### ElementalAir

* 0-1 (mean 0.50) LOOT\_Essence\_Air\_A
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)

### ElementalEarth

* 0-1 (mean 0.50) LOOT\_Essence\_Earth\_A
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
* 0-1 (mean 0.80) of the following:

* Wood (50.0% -> 100.0% normal)
* LOOT\_Ore\_A\_Iron\_A (50.0%)

### ElementalFire

* 0-1 (mean 0.50) LOOT\_Essence\_Fire\_A
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)
* 0-1 (mean 0.50) of the following:

* LOOT\_OreBar\_A\_Iron\_A (33.3%)
* LOOT\_OreBar\_A\_Steel\_A (33.3%)
* LOOT\_Scraps\_Metal\_A (33.3%)

### ElementalWater

* 0-1 (mean 0.50) LOOT\_Essence\_Water\_A
* 0-1 (mean 0.50) Gold (100.0% -> 100.0% normal)

### Equip

* 8 ST\_WeaponNormal
* 8 ST\_WeaponMagic
* 4 ST\_ArmorNormal
* 4 ST\_ArmorMagic
* 4 ST\_SecGearNormal
* 4 ST\_SecGearMagic
* 1 TOOL\_IdentifyingGlass
* 1 TOOL\_RepairHammer
* 1 LAB\_MortarPestle\_A
* 2 ST\_RingOrAmuletMagic
* 2 ST\_RingOrAmuletRare

### FireSkillTrainer

* 1 ST\_Skillbook\_FireTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponWizardMagic (20.0%)
* ST\_WeaponWizardNormal (30.0%)
* ST\_ArmorWizardMagic (20.0%)
* ST\_ArmorWizardNormal (30.0%)

### Food

* 0-2 (mean 0.40) Food (100.0% -> 100.0% normal)

### FoodTrader

* 12 Food (100.0% -> 100.0% normal)
* 1 Trader Gold (100.0% -> 100.0% normal)

### GenericNpc

* 1-4 (mean 1.90) ST\_RandomLootJunk
* 0-3 (mean 1.10) Gold (100.0% -> 100.0% normal)
* 0-2 (mean 0.30) of the following:

* ST\_WeaponNormal (25.0%)
* ST\_SecGearNormal (25.0%)
* LeatherArmor (25.0% -> 100.0% normal)
* ClothArmor (25.0% -> 100.0% normal)

### HIB\_IceKingBoreas

* 1 MegaBoss
* 1 CON\_Food\_Carrot\_A

### HIB\_SnowWarden

* 1 CON\_Food\_Carrot
* 1 of the following:

* Warrior (33.3%)
* Wizard (33.3%)
* Ranger (33.3%)

* 1 Wood (100.0% -> 100.0% normal)
* 1 Gold (100.0% -> 100.0% normal)

### HIB\_TreasureRoom\_ScriptureChest

* 1 of the following:

* ST\_WeaponLegendary (50.0%)
* ST\_ArmorLegendary (50.0%)

* 1 GoldBig (100.0% -> 100.0% normal)
* 1 ST\_Skillbook

### HOM\_CraftingAltar

* 8 CON\_Potion\_Air\_Res\_Huge\_A
* 8 CON\_Potion\_Poison\_Res\_Huge\_A
* 8 CON\_Potion\_Earth\_Res\_Huge\_A
* 8 CON\_Potion\_Water\_Res\_Huge\_A
* 8 CON\_Potion\_Fire\_Res\_Huge\_A

### HOM\_Earth\_Skill\_Trainer

* 1 SKILLBOOK\_Quake\_Earthquake
* 1 SKILLBOOK\_PetrifyingTouch
* 1 SKILLBOOK\_FingerOfDeath
* 1 LOOT\_Essence\_Earth\_A
* 1 ST\_Skillbook\_EarthTrainer
* 1 ST\_Skillbook\_WitchcraftTrainer
* 1 BOOK\_Skill\_Earth\_Blank\_A
* 1 BOOK\_Skill\_Witchcraft\_Blank\_A
* 1 WPN\_Arrow\_Poison\_A
* 1 Trader Gold (100.0% -> 100.0% normal)

### HOM\_Fire\_Skill\_Trainer

* 1 SKILLBOOK\_MeteorStrike
* 1 SKILLBOOK\_Immolate
* 1 SKILLBOOK\_Jump\_PhoenixDive
* 1 LOOT\_Essence\_Fire\_A
* 1 ST\_Skillbook\_FireTrainer
* 1 ST\_Skillbook\_WarriorTrainer
* 1 BOOK\_Skill\_Fire\_Blank\_A
* 1 WPN\_Arrow\_Fire\_A
* 1 Trader Gold (100.0% -> 100.0% normal)

### HOM\_Ice\_Skill\_Trainer

* 1 SKILLBOOK\_Ranger\_SplittingArrow
* 1 SKILLBOOK\_HailAttack
* 1 SKILLBOOK\_SlowMass
* 1 LOOT\_Essence\_Water\_A
* 1 ST\_Skillbook\_WaterTrainer
* 1 ST\_Skillbook\_RangerTrainer
* 1 BOOK\_Skill\_Water\_Blank\_A
* 1 WPN\_Arrow\_Freezing\_A
* 1 Trader Gold (100.0% -> 100.0% normal)

### HOM\_InterdimensionalTrader

* 4-6 (mean 5.00) of the following:

* ST\_WeaponMagic\_Blackrock (50.0%)
* ST\_WeaponRare\_Blackrock (50.0%)

* 2-3 (mean 2.50) BlackrockShield (100.0% -> 70.0% normal, 20.0% magic, 5.0% rare, 5.0% legendary)
* 1-2 (mean 1.20) Dagger (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Sword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Axe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Club (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.15) TwoHandedAxe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.15) TwoHandedSword (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Spear (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Bow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.15) Crossbow (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Staff (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) LeatherArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) ChainArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) MetalArmor (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Robe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Garment (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Shoe (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Belt (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Glove (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Helmet (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) HelmetMetal (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 1-2 (mean 1.20) Shield (100.0% -> 50.0% normal, 25.0% magic, 15.0% rare, 10.0% legendary)
* 4-5 (mean 4.50) of the following:

* ST\_RingOrAmuletRare (90.0%)
* ST\_RingOrAmuletLegendary (10.0%)

* 4-6 (mean 5.00) ST\_RareIngredient
* 1 LOOT\_Needle\_Thread\_A\_Magic
* 1 TOOL\_Dye\_Black
* 1 TOOL\_Dye\_Blue
* 1 TOOL\_Dye\_Green
* 1 TOOL\_Dye\_Purple
* 1 TOOL\_Dye\_Red
* 1 TOOL\_Dye\_White
* 1 TOOL\_Dye\_Yellow
* 1 CONT\_Backpack\_A
* 1-3 (mean 2.00) of the following:

* CON\_Potion\_Telekinesis\_Large\_A (50.0%)
* CON\_Potion\_Invisible\_Large\_A (50.0%)

* 2-3 (mean 2.50) of the following:

* CON\_Food\_Pie\_Cyseal\_A (10.0%)
* CON\_Drink\_Cup\_A\_MilkHoney (10.0%)
* CON\_Food\_Stew\_Dwarven\_A (10.0%)
* CON\_Food\_Soup\_Pumpkin\_A (10.0%)
* CON\_Food\_Stew\_Elven\_A (10.0%)
* CON\_Porridge\_Potato\_A (10.0%)
* CON\_Food\_Potato\_Mash\_A (10.0%)
* CON\_Food\_Bread\_Cheese\_A (10.0%)
* CON\_Food\_Pizza\_A (10.0%)
* CON\_Food\_Pie\_Apple\_A (10.0%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### HOM\_LastChest

* 1 SKILLBOOK\_StatPoint
* 1 SKILLBOOK\_AbilityPoint
* 1 of the following:

* ST\_WeaponLegendary (50.0%)
* ST\_WeaponLegendary\_Blackrock (50.0%)

* 1 ST\_ArmorLegendary
* 1 ST\_SecGearLegendary
* 1 ST\_RingOrAmuletLegendary

### HOM\_TellerOfSecrets

* 1 SKILLBOOK\_StatPoint\_Teller
* 1 SKILLBOOK\_AbilityPoint\_Teller
* 1 BOOK\_TellerSecret1
* 1 BOOK\_TellerSecret2
* 1 BOOK\_TellerSecret3
* 1 BOOK\_TellerSecret4
* 1 BOOK\_TellerSecret5
* 1 BOOK\_TellerMundane1
* 1 BOOK\_TellerMundane2
* 1 BOOK\_TellerMundane3
* 1 BOOK\_TellerMundane4
* 1 BOOK\_TellerMundane5
* 1 BOOK\_TellerMundane6
* 1 BOOK\_TellerSkill1
* 1 BOOK\_TellerSkill2
* 1 BOOK\_TellerSkill3
* 1 BOOK\_TellerSkill4
* 1 BOOK\_TellerSkill5
* 1 BOOK\_TellerSkill6
* 1 BOOK\_TellerSkill7
* 1 BOOK\_TellerSkill8
* 1 BOOK\_TellerSkill9
* 1 BOOK\_TellerSkill10
* 1 BOOK\_TellerSkill11

### HOM\_Weaver

* 1 LOOT\_Needle\_A
* 8 LOOT\_Thread\_A
* 4 TOOL\_Pouch\_Dust\_Pixie\_A

### HOM\_Wind\_Skill\_Trainer

* 1 SKILLBOOK\_Storm\_Lightning
* 1 SKILLBOOK\_InvisibilityTarget
* 1 SKILLBOOK\_Rogue\_Shout\_InvisibilitySelfRogue
* 1 LOOT\_Essence\_Air\_A
* 1 ST\_Skillbook\_AirTrainer
* 1 ST\_Skillbook\_RogueTrainer
* 1 BOOK\_Skill\_Water\_Blank\_A
* 1 WPN\_Arrow\_Stunning\_A
* 1 Trader Gold (100.0% -> 100.0% normal)

### Hellhound

* 0-1 (mean 0.40) LOOT\_Essence\_Fire\_A
* 0-1 (mean 0.70) of the following:

* ST\_RandomLootSuper (90.0%)
* ST\_RingOrAmuletRare (10.0%)

* 0-2 (mean 0.80) of the following:

* LOOT\_Bone\_A (33.3%)
* LOOT\_Tooth\_A (33.3%)
* LOOT\_Claw\_A (33.3%)

### IceSkillTrainer

* 1 ST\_Skillbook\_WaterTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponWizardMagic (20.0%)
* ST\_WeaponWizardNormal (30.0%)
* ST\_ArmorWizardMagic (20.0%)
* ST\_ArmorWizardNormal (30.0%)

### Ingredient

* 0-2 (mean 0.40) Ingredient (100.0% -> 100.0% normal)

### IngredientTrader

* 1 ST\_IngredientsTrader
* 1 Trader Gold (100.0% -> 100.0% normal)

### LUC\_Artillery\_Flower

* 1 of the following:

* Warrior (35.0%)
* Ranger (35.0%)
* Wizard (30.0%)

* 1 LOOT\_Hide\_Animal\_A
* 1 LOOT\_Eye\_A

### LUC\_Bjorn

* 2-3 (mean 2.50) Gold (100.0% -> 100.0% normal)
* 1 TOOL\_Hammer
* 1 LOOT\_Stone\_A\_Whet\_A

### LUC\_BjornMount

* 1 Gold (100.0% -> 100.0% normal)
* 2 of the following:

* ST\_ArmorNormal (75.0%)
* ST\_ArmorMagic (25.0%)

* 1 TOOL\_Hammer
* 1 LOOT\_Stone\_A\_Whet\_A

### LUC\_Blacksmith\_Bjorn

* 5-10 (mean 7.50) of the following:

* ST\_WeaponNormal (26.7%)
* ST\_WeaponMagic (6.7%)
* ST\_ArmorNormal (26.7%)
* ST\_ArmorMagic (6.7%)
* ST\_SecGearNormal (26.7%)
* ST\_SecGearMagic (6.7%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### LUC\_Blacksmith\_Bjorn\_Mount

* 15-20 (mean 17.50) of the following:

* ST\_WeaponNormal (20.0%)
* ST\_WeaponMagic (10.0%)
* ST\_WeaponRare (3.3%)
* ST\_ArmorNormal (20.0%)
* ST\_ArmorMagic (10.0%)
* ST\_ArmorRare (3.3%)
* ST\_SecGearNormal (20.0%)
* ST\_SecGearMagic (10.0%)
* ST\_SecGearRare (3.3%)

* 2 Trader Gold (100.0% -> 100.0% normal)

### LUC\_Blacksmith\_Mara

* 2-5 (mean 3.50) of the following:

* ST\_WeaponNormal (30.0%)
* ST\_WeaponMagic (3.3%)
* ST\_ArmorNormal (30.0%)
* ST\_ArmorMagic (3.3%)
* ST\_SecGearNormal (30.0%)
* ST\_SecGearMagic (3.3%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### LUC\_Blacksmith\_Mara\_Mount

* 10-15 (mean 12.50) of the following:

* ST\_WeaponNormal (26.7%)
* ST\_WeaponMagic (5.0%)
* ST\_WeaponRare (1.7%)
* ST\_ArmorNormal (26.7%)
* ST\_ArmorMagic (5.0%)
* ST\_ArmorRare (1.7%)
* ST\_SecGearNormal (26.7%)
* ST\_SecGearMagic (5.0%)
* ST\_SecGearRare (1.7%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### LUC\_Fanged\_Butterfly

* 1-3 (mean 2.00) of the following:

* CON\_Food\_Meat\_Raw\_A (25.0%)
* CON\_Herb\_Drudanae\_A (25.0%)
* Gold (50.0% -> 100.0% normal)

### LUC\_FireEarthSkill

* 1 ST\_Skillbook\_FireTrainer
* 1 EarthSkillTrainer
* 1 LAB\_MortarPestle\_A
* 3 SCROLL\_Resurrect\_1

### LUC\_GV\_EquipmentTrader

* 2-5 (mean 3.50) of the following:

* ST\_WeaponNormal (30.0%)
* ST\_WeaponMagic (3.3%)
* ST\_ArmorNormal (30.0%)
* ST\_ArmorMagic (3.3%)
* ST\_SecGearNormal (30.0%)
* ST\_SecGearMagic (3.3%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### LUC\_GV\_MagicSeller

* 4 Scroll (100.0% -> 100.0% normal)
* 2 ST\_Skillbook
* 8 Ingredient (100.0% -> 100.0% normal)
* 1 ST\_WeaponMagic
* 1 Staff (100.0% -> 80.0% magic, 20.0% rare)
* 1 of the following:

* ST\_ArmorMagic (100.0%)
* ST\_SecGearMagic (0.0%)

* 1 Trader Gold (100.0% -> 100.0% normal)
* 1 SCROLL\_Resurrect\_1

### LUC\_IV\_Attenbarah

* 2-5 (mean 3.50) of the following:

* ST\_WeaponWizardMagic (50.0%)
* ST\_WeaponWizardRare (50.0%)

* 2-5 (mean 3.50) of the following:

* ST\_ArmorWizardMagic (50.0%)
* ST\_ArmorWizardRare (50.0%)

* 4-6 (mean 5.00) of the following:

* ST\_SecGearMagic (70.0%)
* ST\_SecGearRare (30.0%)

* 1 of the following:

* ST\_ArmorLegendary (50.0%)
* ST\_WeaponLegendary (50.0%)

* 4 ST\_Skillbook
* 1 Trader Gold (100.0% -> 100.0% normal)
* 1 of the following:

* BOOK\_ImmaculateBible1 (33.3%)
* BOOK\_ImmaculateBible2 (33.3%)
* BOOK\_ImmaculateBible3 (33.3%)

### LUC\_IV\_BlacksmithChest

* 2 of the following:

* ST\_WeaponNormal\_Blackrock (75.0%)
* ST\_WeaponMagic\_Blackrock (20.0%)
* ST\_WeaponRare\_Blackrock (5.0%)

* 1 BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

### LUC\_IV\_Teacher

* 2 ST\_PaperWork
* 1 Scroll (100.0% -> 100.0% normal)
* 2 ST\_RandomLoot

### LUC\_InnkeeperPaul

* 8-12 (mean 10.00) CON\_Drink\_Mug\_Beer\_A
* 2 GoldBig (100.0% -> 100.0% normal)

### LUC\_Kadraskaz

* 2-4 (mean 3.00) ST\_RandomLootSuper
* 6-9 (mean 7.33) ST\_RareIngredient
* 6-9 (mean 7.33) of the following:

* ST\_SecGearRare (60.0%)
* ST\_SecGearMagic (40.0%)

* 7-10 (mean 8.67) of the following:

* ST\_ArmorMagic (40.0%)
* ST\_ArmorRare (60.0%)

* 6-11 (mean 8.20) of the following:

* ST\_WeaponMagic (40.0%)
* ST\_WeaponRare (60.0%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### LUC\_Loenestra\_Chest

* 6 Ingredient (100.0% -> 100.0% normal)
* 1 Garment (100.0% -> 100.0% rare)

### LUC\_Mara

* 1-2 (mean 1.50) of the following:

* Gold (50.0% -> 100.0% normal)
* Ring (25.0% -> 100.0% magic)
* Amulet (25.0% -> 100.0% magic)

### LUC\_Nadia

* 4-7 (mean 5.50) of the following:

* ST\_WeaponNormal (40.0%)
* ST\_ArmorNormal (40.0%)
* ST\_SecGearNormal (20.0%)

* 1 Trader Gold (100.0% -> 100.0% normal)

### LUC\_Prostitute

* 1 ITEM\_Soap
* 1 ITEM\_Nails
* 1 GoldBig (100.0% -> 100.0% normal)

### LUC\_RangerSkill

* 1 RangerTrainer
* 0-2 (mean 1.00) of the following:

* Bow (60.0% -> 90.0% normal, 10.0% magic)
* Crossbow (40.0% -> 90.0% normal, 10.0% magic)

### LUC\_Shadows\_Creature

* 0-1 (mean 0.50) of the following:

* ST\_RingOrAmuletMagic (75.0%)
* ST\_RingOrAmuletRare (25.0%)

* 0-1 (mean 0.50) of the following:

* LOOT\_Essence\_Fire\_A (25.0%)
* LOOT\_Essence\_Water\_A (25.0%)
* LOOT\_Essence\_Earth\_A (25.0%)
* LOOT\_Essence\_Air\_A (25.0%)

* 1 Gold (100.0% -> 100.0% normal)

### LUC\_SourcerySkill

* 1 WitchCraftSkillTrainer
* 4 SCROLL\_Resurrect\_1
* 1 ST\_Skillbook\_RogueTrainer
* 1 ST\_WeaponRogueTrader
* 1 TOOL\_IdentifyingGlass
* 10 TOOL\_Lockpick
* 10 TOOL\_Trap\_DisarmToolkit

### LUC\_Troll\_King\_Gungir

* 1 ST\_WeaponRare
* 1 ST\_ArmorRare
* 1 CON\_Food\_Meat\_Raw\_A
* 1 LOOT\_Hide\_Animal\_A
* 1 Club (100.0% -> 100.0% legendary)

### LUC\_Undead\_Miner

* 0-1 (mean 0.30) WPN\_Undead\_Pickaxe\_A
* 0-1 (mean 0.30) Cont\_BonePile

### LUC\_WarriorSkill

* 1 WarriorTrainer
* 1 TOOL\_RepairHammer
* 0-2 (mean 1.00) of the following:

* ST\_WeaponFighterNormal (95.0%)
* ST\_WeaponFighterMagic (5.0%)

### LUC\_WindWaterSkill

* 1 AirSkillTrainer
* 1 ST\_Skillbook\_WaterTrainer
* 2 SCROLL\_Resurrect\_1

### Luck1

* 0-1 (mean 0.02) of the following:

* Scroll (25.0% -> 100.0% normal)
* Arrow (30.0% -> 100.0% normal)
* Gold (30.0% -> 100.0% normal)
* Precious (15.0% -> 100.0% normal)

### Luck2

* 0-1 (mean 0.03) of the following:

* Scroll (25.0% -> 100.0% normal)
* Arrow (25.0% -> 100.0% normal)
* ST\_SecGearNormal (25.0%)
* Precious (25.0% -> 100.0% normal)

### Luck3

* 0-1 (mean 0.04) of the following:

* Scroll (20.0% -> 100.0% normal)
* Arrow (20.0% -> 100.0% normal)
* ST\_SecGearNormal (20.0%)
* ST\_ArmorNormal (20.0%)
* Precious (20.0% -> 100.0% normal)

### Luck4

* 0-1 (mean 0.06) of the following:

* Scroll (16.7% -> 100.0% normal)
* Arrow (16.7% -> 100.0% normal)
* ST\_SecGearNormal (16.7%)
* ST\_ArmorNormal (16.7%)
* ST\_WeaponNormal (16.7%)
* Precious (16.7% -> 100.0% normal)

### Luck5

* 0-1 (mean 0.07) of the following:

* Scroll (10.0% -> 100.0% normal)
* Arrow (10.0% -> 100.0% normal)
* ST\_SecGearNormal (10.0%)
* ST\_ArmorNormal (10.0%)
* ST\_WeaponNormal (10.0%)
* GoldBig (10.0% -> 100.0% normal)
* ST\_SecGearMagic (10.0%)
* ST\_ArmorMagic (10.0%)
* ST\_WeaponMagic (10.0%)
* Precious (10.0% -> 100.0% normal)

### Luck6

* 0-1 (mean 0.08) of the following:

* Scroll (15.0% -> 100.0% normal)
* Arrow (15.0% -> 100.0% normal)
* ST\_SecGearNormal (10.0%)
* ST\_ArmorNormal (10.0%)
* ST\_WeaponNormal (10.0%)
* GoldBig (15.0% -> 100.0% normal)
* ST\_SecGearMagic (5.0%)
* ST\_ArmorMagic (5.0%)
* ST\_WeaponMagic (5.0%)
* Precious (10.0% -> 100.0% normal)

### MegaBoss

* 1 of the following:

* ST\_WeaponLegendary (25.0%)
* ST\_ArmorLegendary (25.0%)
* ST\_SecGearLegendary (25.0%)
* ST\_RingOrAmuletLegendary (25.0%)

* 1 ST\_Skillbook
* 1 of the following:

* Precious (33.3% -> 100.0% normal)
* Arrow (33.3% -> 100.0% normal)
* Scroll (33.3% -> 100.0% normal)

* 3 ST\_RareIngredient

### MiniBoss

* 3-4 (mean 3.50) of the following:

* ST\_WeaponRare (33.0%)
* ST\_ArmorRare (33.0%)
* ST\_SecGearRare (23.0%)
* ST\_WeaponLegendary (4.0%)
* ST\_ArmorLegendary (4.0%)
* ST\_SecGearLegendary (3.0%)

* 1 of the following:

* ST\_RandomLootSuper (45.0%)
* ST\_RingOrAmuletRare (35.0%)
* ST\_RingOrAmuletLegendary (20.0%)

* 0-1 (mean 0.25) ST\_Skillbook

### Ranger

* 0-1 (mean 0.25) of the following:

* ST\_WeaponRangerNormal (40.0%)
* ST\_ArmorFighterRangerNormal (40.0%)
* ST\_SecGearRangerNormal (20.0%)

* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

### RangerTrainer

* 1 ST\_Skillbook\_RangerTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponRangerMagic (20.0%)
* ST\_WeaponRangerNormal (30.0%)
* ST\_ArmorFighterRangerMagic (20.0%)
* ST\_ArmorFighterRangerNormal (30.0%)

### RewardBig

* 1-2 (mean 1.20) of the following:

* ST\_WeaponMagic (12.5%)
* ST\_WeaponRare (10.0%)
* ST\_WeaponLegendary (2.5%)
* ST\_ArmorMagic (12.5%)
* ST\_ArmorRare (10.0%)
* ST\_ArmorLegendary (2.5%)
* ST\_SecGearMagic (12.5%)
* ST\_SecGearRare (10.0%)
* ST\_SecGearLegendary (2.5%)
* ST\_RingOrAmuletRare (10.0%)
* ST\_RingOrAmuletLegendary (2.5%)
* ST\_Skillbook (12.5%)

### RewardCombat

* 1 of the following:

* ST\_WeaponNormal (45.0%)
* ST\_ArmorNormal (45.0%)
* ST\_WeaponMagic (10.0%)

* 1 of the following:

* HealingPotion (40.0% -> 100.0% normal)
* VariousPotion (10.0% -> 100.0% normal)
* Scroll (25.0% -> 100.0% normal)
* Arrow (25.0% -> 100.0% normal)

### RewardMedium

* 1 of the following:

* ST\_WeaponMagic (40.0%)
* ST\_WeaponRare (10.0%)
* ST\_ArmorMagic (40.0%)
* ST\_ArmorRare (10.0%)

* 1 of the following:

* ST\_SecGearMagic (45.0%)
* ST\_SecGearRare (10.0%)
* ST\_RingOrAmuletRare (10.0%)
* Precious (35.0% -> 100.0% normal)

### RewardSmall

* 1 of the following:

* ST\_SecGearNormal (16.7%)
* ST\_WeaponNormal (11.7%)
* ST\_ArmorNormal (11.7%)
* ST\_RandomLootSuper (13.3%)
* VariousPotion (16.7% -> 100.0% normal)
* ST\_RareIngredient (16.7%)
* ST\_SecGearMagic (3.3%)
* ST\_SecGearRare (1.7%)
* ST\_RingOrAmuletMagic (3.3%)
* ST\_ArmorMagic (3.3%)
* ST\_ArmorRare (1.7%)

### RewardTiny

* 1 of the following:

* GoldBig (33.3% -> 100.0% normal)
* Scroll (33.3% -> 100.0% normal)
* Arrow (33.3% -> 100.0% normal)

* 0-1 (mean 0.50) ST\_RareIngredient

### Robot

* 1 LOOT\_Scraps\_Metal\_A
* 0-1 (mean 0.25) of the following:

* Precious (50.0% -> 100.0% normal)
* GoldBig (50.0% -> 100.0% normal)

### RogueTrader

* 1 ST\_WeaponRogueTrader
* 1 ST\_ArmorRogueTrader
* 1 ST\_SecGearRogueTrader
* 1 Trader Gold (100.0% -> 100.0% normal)

### RogueTrainer

* 1 ST\_Skillbook\_RogueTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponRogueTrader (42.9%)
* ST\_ArmorRogueTrader (28.6%)
* ST\_SecGearRogueTrader (28.6%)

### ST\_AllPotions

* 1 of the following:

* HealingPotion (60.0% -> 100.0% normal)
* StatPotion (20.0% -> 100.0% normal)
* VariousPotion (20.0% -> 100.0% normal)

### ST\_ArmorArcherTrader

* 5-7 (mean 5.70) LeatherArmor (100.0% -> 70.0% normal, 30.0% magic)
* 1-3 (mean 1.75) ClothArmor (100.0% -> 70.0% normal, 30.0% magic)

### ST\_ArmorFighterRangerLegendary

* 1 of the following:

* LeatherArmor (40.0% -> 100.0% legendary)
* ChainArmor (40.0% -> 100.0% legendary)
* MetalArmor (20.0% -> 100.0% legendary)

### ST\_ArmorFighterRangerMagic

* 1 of the following:

* LeatherArmor (40.0% -> 80.0% magic, 20.0% rare)
* ChainArmor (40.0% -> 80.0% magic, 20.0% rare)
* MetalArmor (20.0% -> 80.0% magic, 20.0% rare)

### ST\_ArmorFighterRangerNormal

* 1 of the following:

* LeatherArmor (35.0% -> 95.0% normal, 5.0% magic)
* ChainArmor (35.0% -> 95.0% normal, 5.0% magic)
* MetalArmor (30.0% -> 95.0% normal, 5.0% magic)

### ST\_ArmorFighterRangerRare

* 1 of the following:

* LeatherArmor (40.0% -> 100.0% rare)
* ChainArmor (40.0% -> 100.0% rare)
* MetalArmor (20.0% -> 100.0% rare)

### ST\_ArmorFighterTrader

* 5-7 (mean 5.70) of the following:

* ChainArmor (50.0% -> 70.0% normal, 30.0% magic)
* MetalArmor (50.0% -> 70.0% normal, 30.0% magic)

### ST\_ArmorGenTrader

* 3-6 (mean 4.30) ST\_ArmorNormal
* 0-2 (mean 1.00) ST\_ArmorMagic

### ST\_ArmorLegendary

* 1 of the following:

* LeatherArmor (30.0% -> 100.0% legendary)
* ChainArmor (30.0% -> 100.0% legendary)
* MetalArmor (20.0% -> 100.0% legendary)
* Robe (20.0% -> 100.0% legendary)

### ST\_ArmorMagic

* 1 of the following:

* LeatherArmor (30.0% -> 80.0% magic, 20.0% rare)
* ChainArmor (30.0% -> 80.0% magic, 20.0% rare)
* MetalArmor (20.0% -> 80.0% magic, 20.0% rare)
* Robe (20.0% -> 80.0% magic, 20.0% rare)

### ST\_ArmorMagicTrader

* 3-6 (mean 4.85) of the following:

* ST\_ArmorMagic (25.0%)
* Robe (75.0% -> 80.0% magic, 20.0% rare)

### ST\_ArmorNormal

* 1 of the following:

* LeatherArmor (30.0% -> 100.0% normal)
* ChainArmor (30.0% -> 100.0% normal)
* MetalArmor (20.0% -> 100.0% normal)
* Robe (20.0% -> 100.0% normal)

### ST\_ArmorRare

* 1 of the following:

* LeatherArmor (30.0% -> 100.0% rare)
* ChainArmor (30.0% -> 100.0% rare)
* MetalArmor (20.0% -> 100.0% rare)
* Robe (20.0% -> 100.0% rare)

### ST\_ArmorRogueTrader

* 5-7 (mean 5.70) of the following:

* LeatherArmor (80.0% -> 70.0% normal, 30.0% magic)
* ClothArmor (20.0% -> 70.0% normal, 30.0% magic)

### ST\_ArmorWizardMagic

* 1 Robe (100.0% -> 80.0% magic, 20.0% rare)

### ST\_ArmorWizardNormal

* 1 Robe (100.0% -> 95.0% normal, 5.0% magic)

### ST\_ArrowArcherTrader

* 15-17 (mean 15.70) Arrow (100.0% -> 100.0% normal)
* 16-21 (mean 17.70) ArrowIngredient (100.0% -> 100.0% normal)
* 20 WPN\_ArrowShaft\_A
* 18 WPN\_ArrowHead\_A

### ST\_BlackrockWeaponTrader

* 1-2 (mean 1.20) BlackrockWeaponDagger (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponClub (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedAxe (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedHammer (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponTwoHandedSword (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponSpear (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponBow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1-2 (mean 1.20) BlackrockWeaponCrossbow (100.0% -> 70.0% normal, 20.0% magic, 10.0% rare)
* 1 LOOT\_OreBar\_A\_BlackRock\_A
* 2-3 (mean 2.50) BlackrockShield (100.0% -> 80.0% normal, 10.0% magic, 10.0% rare)

### ST\_IngredientsTrader

* 19-24 (mean 21.33) Ingredient (100.0% -> 100.0% normal)
* 5-9 (mean 7.00) WPN\_ArrowShaft\_A
* 6-11 (mean 8.33) WPN\_ArrowHead\_A
* 3-4 (mean 3.50) of the following:

* LOOT\_Copper\_Ring (25.0%)
* LOOT\_Silver\_Ring (25.0%)
* LOOT\_Gold\_Ring (25.0%)
* LOOT\_Gold\_Ring\_Heavy (25.0%)

* 12 CON\_Potion\_Empty\_A
* 2 LOOT\_Rope\_A
* 1 LOOT\_Needle\_A
* 5 LOOT\_Thread\_A
* 2 TOOL\_Figurine\_Wood\_A
* 1 TOOL\_Pouch\_Dust\_Pixie\_A
* 1 ITEM\_CookingPot
* 10 TOOL\_Lockpick
* 1 WPN\_Undead\_Pickaxe\_A
* 3 TOOL\_Trap\_DisarmToolkit
* 1 LAB\_MortarPestle\_A
* 1 TOOL\_IdentifyingGlass
* 1 TOOL\_RepairHammer

### ST\_PaperWork

* 1 of the following:

* Book (16.0% -> 100.0% normal)
* Scroll (16.0% -> 100.0% normal)
* BOOK\_Paper\_Sheet\_A (8.0%)
* BOOK\_Skill\_Air\_Blank\_A (5.0%)
* Scroll\_Skill\_Air\_Blank\_A (10.0%)
* BOOK\_Skill\_Earth\_Blank\_A (5.0%)
* Scroll\_Skill\_Earth\_Blank\_A (10.0%)
* BOOK\_Skill\_Fire\_Blank\_A (5.0%)
* Scroll\_Skill\_Fire\_Blank\_A (10.0%)
* BOOK\_Skill\_Water\_Blank\_A (5.0%)
* Scroll\_Skill\_Water\_Blank\_A (10.0%)

### ST\_PotionsTrader

* 11-13 (mean 12.00) HealingPotion (100.0% -> 100.0% normal)
* 12-15 (mean 13.33) StatPotion (100.0% -> 100.0% normal)
* 18-21 (mean 19.33) VariousPotion (100.0% -> 100.0% normal)
* 4 CON\_Potion\_Antidote\_Poison\_A

### ST\_RandomLoot

* 1 of the following:

* Precious (3.3% -> 100.0% normal)
* Junk (10.0% -> 100.0% normal)
* Wood (6.7% -> 100.0% normal)
* Ingredient (13.3% -> 100.0% normal)
* Food (13.3% -> 100.0% normal)
* Drink (13.3% -> 100.0% normal)
* Gold (13.3% -> 100.0% normal)
* Book (6.7% -> 100.0% normal)
* Arrow (6.7% -> 100.0% normal)
* Scroll (6.7% -> 100.0% normal)
* ArrowIngredient (6.7% -> 100.0% normal)

### ST\_RandomLootJunk

* 1 of the following:

* Junk (10.0% -> 100.0% normal)
* Wood (10.0% -> 100.0% normal)
* Ingredient (12.0% -> 100.0% normal)
* Food (13.0% -> 100.0% normal)
* Drink (13.0% -> 100.0% normal)
* Gold (12.0% -> 100.0% normal)
* ArrowIngredient (10.0% -> 100.0% normal)
* Book (9.0% -> 100.0% normal)
* HealingPotion (11.0% -> 100.0% normal)

### ST\_RandomLootSuper

* 1 of the following:

* Precious (25.0% -> 100.0% normal)
* GoldBig (25.0% -> 100.0% normal)
* Arrow (25.0% -> 100.0% normal)
* Scroll (25.0% -> 100.0% normal)

### ST\_RareIngredient

* 1 of the following:

* CON\_Herb\_Augmentor\_A (5.9%)
* CON\_Herb\_Mushroom\_Jellyfish\_A (5.9%)
* CON\_Herb\_FannyBlossom\_A (5.9%)
* CON\_Herb\_Farhangite\_A (5.9%)
* CON\_Herb\_Whisperwood\_A (5.9%)
* BOOK\_Skill\_Witchcraft\_Blank\_A (5.9%)
* BOOK\_Skill\_Air\_Blank\_A (5.9%)
* BOOK\_Skill\_Earth\_Blank\_A (5.9%)
* BOOK\_Skill\_Fire\_Blank\_A (5.9%)
* BOOK\_Skill\_Water\_Blank\_A (5.9%)
* LOOT\_Essence\_Air\_A (5.9%)
* LOOT\_Essence\_Earth\_A (5.9%)
* LOOT\_Essence\_Fire\_A (5.9%)
* LOOT\_Essence\_Water\_A (5.9%)
* LOOT\_Essence\_Shadow\_A (5.9%)
* LOOT\_Soul\_Tormented\_A (5.9%)
* CON\_Herb\_Drudanae (5.9%)

### ST\_RingOrAmuletLegendary

* 1 of the following:

* Ring (40.0% -> 100.0% legendary)
* Amulet (60.0% -> 100.0% legendary)

### ST\_RingOrAmuletMagic

* 1 of the following:

* Ring (40.0% -> 80.0% magic, 20.0% rare)
* Amulet (60.0% -> 80.0% magic, 20.0% rare)

### ST\_RingOrAmuletRare

* 1 of the following:

* Ring (40.0% -> 100.0% rare)
* Amulet (60.0% -> 100.0% rare)

### ST\_SecGearArcherTrader

* 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)

### ST\_SecGearFighterNormal

* 1 of the following:

* Shoe (15.0% -> 95.0% normal, 5.0% magic)
* Belt (15.0% -> 95.0% normal, 5.0% magic)
* Glove (15.0% -> 95.0% normal, 5.0% magic)
* Helmet (15.0% -> 95.0% normal, 5.0% magic)
* HelmetMetal (20.0% -> 95.0% normal, 5.0% magic)
* Shield (20.0% -> 95.0% normal, 5.0% magic)

### ST\_SecGearFighterTrader

* 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) HelmetMetal (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Shield (100.0% -> 70.0% normal, 30.0% magic)

### ST\_SecGearGenTrader

* 1-4 (mean 2.30) ST\_SecGearNormal
* 0-3 (mean 1.17) ST\_SecGearMagic

### ST\_SecGearLegendary

* 1 of the following:

* Garment (12.0% -> 100.0% legendary)
* Shoe (15.0% -> 100.0% legendary)
* Belt (15.0% -> 100.0% legendary)
* Glove (15.0% -> 100.0% legendary)
* Helmet (15.0% -> 100.0% legendary)
* HelmetMetal (13.0% -> 100.0% legendary)
* Shield (15.0% -> 100.0% legendary)

### ST\_SecGearMagic

* 1 of the following:

* Garment (12.0% -> 80.0% magic, 20.0% rare)
* Shoe (15.0% -> 80.0% magic, 20.0% rare)
* Belt (15.0% -> 80.0% magic, 20.0% rare)
* Glove (15.0% -> 80.0% magic, 20.0% rare)
* Helmet (15.0% -> 80.0% magic, 20.0% rare)
* HelmetMetal (13.0% -> 80.0% magic, 20.0% rare)
* Shield (15.0% -> 80.0% magic, 20.0% rare)

### ST\_SecGearNormal

* 1 of the following:

* Garment (12.0% -> 100.0% normal)
* Shoe (15.0% -> 100.0% normal)
* Belt (15.0% -> 100.0% normal)
* Glove (15.0% -> 100.0% normal)
* Helmet (15.0% -> 100.0% normal)
* HelmetMetal (13.0% -> 100.0% normal)
* Shield (15.0% -> 100.0% normal)

### ST\_SecGearRangerNormal

* 1 of the following:

* Shoe (28.0% -> 95.0% normal, 5.0% magic)
* Belt (25.0% -> 95.0% normal, 5.0% magic)
* Glove (27.0% -> 95.0% normal, 5.0% magic)
* Helmet (20.0% -> 95.0% normal, 5.0% magic)

### ST\_SecGearRare

* 1 of the following:

* Garment (12.0% -> 100.0% rare)
* Shoe (15.0% -> 100.0% rare)
* Belt (15.0% -> 100.0% rare)
* Glove (15.0% -> 100.0% rare)
* Helmet (15.0% -> 100.0% rare)
* HelmetMetal (13.0% -> 100.0% rare)
* Shield (15.0% -> 100.0% rare)

### ST\_SecGearRogueTrader

* 2-4 (mean 3.00) Shoe (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Belt (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Glove (100.0% -> 70.0% normal, 30.0% magic)
* 2-4 (mean 3.00) Helmet (100.0% -> 70.0% normal, 30.0% magic)
* 10 TOOL\_Lockpick
* 10 TOOL\_Trap\_DisarmToolkit

### ST\_SecGearWizardNormal

* 1 of the following:

* Garment (40.0% -> 95.0% normal, 5.0% magic)
* Belt (20.0% -> 95.0% normal, 5.0% magic)
* Glove (20.0% -> 95.0% normal, 5.0% magic)
* Shoe (20.0% -> 95.0% normal, 5.0% magic)

### ST\_Skillbook

* 1 of the following:

* SkillbookWarrior (10.0% -> 100.0% normal)
* SkillbookRogue (10.0% -> 100.0% normal)
* SkillbookRanger (10.0% -> 100.0% normal)
* SkillbookFire (14.0% -> 100.0% normal)
* SkillbookWater (14.0% -> 100.0% normal)
* SkillbookAir (14.0% -> 100.0% normal)
* SkillbookEarth (14.0% -> 100.0% normal)
* SkillbookWitchcraft (14.0% -> 100.0% normal)

### ST\_Skillbook\_AirTrainer

* 9-13 (mean 11.00) SkillbookAir (100.0% -> 100.0% normal)

### ST\_Skillbook\_EarthTrainer

* 9-13 (mean 11.00) SkillbookEarth (100.0% -> 100.0% normal)

### ST\_Skillbook\_FireTrainer

* 9-13 (mean 11.00) SkillbookFire (100.0% -> 100.0% normal)

### ST\_Skillbook\_RangerTrainer

* 9-13 (mean 11.00) SkillbookRanger (100.0% -> 100.0% normal)

### ST\_Skillbook\_RogueTrainer

* 9-13 (mean 11.00) SkillbookRogue (100.0% -> 100.0% normal)

### ST\_Skillbook\_WarriorTrainer

* 9-13 (mean 11.00) SkillbookWarrior (100.0% -> 100.0% normal)

### ST\_Skillbook\_WaterTrainer

* 9-13 (mean 11.00) SkillbookWater (100.0% -> 100.0% normal)

### ST\_Skillbook\_WitchcraftTrainer

* 9-13 (mean 11.00) SkillbookWitchcraft (100.0% -> 100.0% normal)

### ST\_TavernKeepNPC

* 10-14 (mean 12.00) Drink (100.0% -> 100.0% normal)
* 10-13 (mean 11.67) CON\_Drink\_Mug\_Beer\_A
* 8-11 (mean 9.33) CON\_Drink\_Mug\_Wine\_A
* 8-10 (mean 9.00) Food (100.0% -> 100.0% normal)

### ST\_WeaponArcherTrader

* 3-6 (mean 4.70) of the following:

* Bow (60.0% -> 70.0% normal, 30.0% magic)
* Crossbow (40.0% -> 70.0% normal, 30.0% magic)

* 2-5 (mean 3.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)

### ST\_WeaponFighterLegendary

* 1 of the following:

* Dagger (14.0% -> 100.0% legendary)
* Sword (16.1% -> 100.0% legendary)
* Axe (16.1% -> 100.0% legendary)
* Club (16.1% -> 100.0% legendary)
* TwoHandedAxe (10.8% -> 100.0% legendary)
* TwoHandedSword (16.1% -> 100.0% legendary)
* Spear (10.8% -> 100.0% legendary)

### ST\_WeaponFighterMagic

* 1 of the following:

* Dagger (14.0% -> 80.0% magic, 20.0% rare)
* Sword (16.1% -> 80.0% magic, 20.0% rare)
* Axe (16.1% -> 80.0% magic, 20.0% rare)
* Club (16.1% -> 80.0% magic, 20.0% rare)
* TwoHandedAxe (10.8% -> 80.0% magic, 20.0% rare)
* TwoHandedSword (16.1% -> 80.0% magic, 20.0% rare)
* Spear (10.8% -> 80.0% magic, 20.0% rare)

### ST\_WeaponFighterNormal

* 1 of the following:

* Dagger (13.7% -> 95.0% normal, 5.0% magic)
* Sword (15.8% -> 95.0% normal, 5.0% magic)
* Axe (15.8% -> 95.0% normal, 5.0% magic)
* Club (15.8% -> 95.0% normal, 5.0% magic)
* TwoHandedAxe (12.6% -> 95.0% normal, 5.0% magic)
* TwoHandedSword (15.8% -> 95.0% normal, 5.0% magic)
* Spear (10.5% -> 95.0% normal, 5.0% magic)

### ST\_WeaponFighterRare

* 1 of the following:

* Dagger (14.0% -> 100.0% rare)
* Sword (16.1% -> 100.0% rare)
* Axe (16.1% -> 100.0% rare)
* Club (16.1% -> 100.0% rare)
* TwoHandedAxe (10.8% -> 100.0% rare)
* TwoHandedSword (16.1% -> 100.0% rare)
* Spear (10.8% -> 100.0% rare)

### ST\_WeaponFighterTrader

* 3-6 (mean 4.70) of the following:

* Sword (18.2% -> 70.0% normal, 30.0% magic)
* Axe (18.2% -> 70.0% normal, 30.0% magic)
* Club (18.2% -> 70.0% normal, 30.0% magic)
* TwoHandedAxe (15.9% -> 70.0% normal, 30.0% magic)
* TwoHandedSword (15.9% -> 70.0% normal, 30.0% magic)
* Spear (13.6% -> 70.0% normal, 30.0% magic)

### ST\_WeaponGenTrader

* 1-2 (mean 1.20) Dagger (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Sword (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Axe (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Club (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) TwoHandedAxe (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) TwoHandedSword (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Spear (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Staff (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Bow (100.0% -> 95.0% normal, 5.0% magic)
* 1-2 (mean 1.20) Crossbow (100.0% -> 95.0% normal, 5.0% magic)

### ST\_WeaponLegendary

* 1 of the following:

* Dagger (10.0% -> 100.0% legendary)
* Sword (10.0% -> 100.0% legendary)
* Axe (10.0% -> 100.0% legendary)
* Club (10.0% -> 100.0% legendary)
* TwoHandedAxe (10.0% -> 100.0% legendary)
* TwoHandedSword (10.0% -> 100.0% legendary)
* Spear (10.0% -> 100.0% legendary)
* Staff (10.0% -> 100.0% legendary)
* Bow (10.0% -> 100.0% legendary)
* Crossbow (10.0% -> 100.0% legendary)

### ST\_WeaponLegendary\_Blackrock

* 1 of the following:

* BlackrockWeaponDagger (10.0% -> 100.0% legendary)
* BlackrockWeaponSword (10.0% -> 100.0% legendary)
* BlackrockWeaponAxe (10.0% -> 100.0% legendary)
* BlackrockWeaponClub (10.0% -> 100.0% legendary)
* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% legendary)
* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% legendary)
* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% legendary)
* BlackrockWeaponSpear (10.0% -> 100.0% legendary)
* BlackrockWeaponBow (10.0% -> 100.0% legendary)
* BlackrockWeaponCrossbow (10.0% -> 100.0% legendary)

### ST\_WeaponMagic

* 1 of the following:

* Dagger (10.0% -> 80.0% magic, 20.0% rare)
* Sword (10.0% -> 80.0% magic, 20.0% rare)
* Axe (10.0% -> 80.0% magic, 20.0% rare)
* Club (10.0% -> 80.0% magic, 20.0% rare)
* TwoHandedAxe (10.0% -> 80.0% magic, 20.0% rare)
* TwoHandedSword (10.0% -> 80.0% magic, 20.0% rare)
* Spear (10.0% -> 80.0% magic, 20.0% rare)
* Staff (10.0% -> 80.0% magic, 20.0% rare)
* Bow (10.0% -> 80.0% magic, 20.0% rare)
* Crossbow (10.0% -> 80.0% magic, 20.0% rare)

### ST\_WeaponMagicTrader

* 4-6 (mean 5.10) of the following:

* ST\_WeaponMagic (25.0%)
* Staff (75.0% -> 80.0% magic, 20.0% rare)

### ST\_WeaponMagic\_Blackrock

* 1 of the following:

* BlackrockWeaponDagger (10.0% -> 100.0% magic)
* BlackrockWeaponSword (10.0% -> 100.0% magic)
* BlackrockWeaponAxe (10.0% -> 100.0% magic)
* BlackrockWeaponClub (10.0% -> 100.0% magic)
* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% magic)
* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% magic)
* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% magic)
* BlackrockWeaponSpear (10.0% -> 100.0% magic)
* BlackrockWeaponBow (10.0% -> 100.0% magic)
* BlackrockWeaponCrossbow (10.0% -> 100.0% magic)

### ST\_WeaponNormal

* 1 of the following:

* Dagger (10.0% -> 95.0% normal, 5.0% magic)
* Sword (10.0% -> 95.0% normal, 5.0% magic)
* Axe (10.0% -> 95.0% normal, 5.0% magic)
* Club (10.0% -> 95.0% normal, 5.0% magic)
* TwoHandedAxe (10.0% -> 95.0% normal, 5.0% magic)
* TwoHandedSword (10.0% -> 95.0% normal, 5.0% magic)
* Spear (10.0% -> 95.0% normal, 5.0% magic)
* Staff (10.0% -> 95.0% normal, 5.0% magic)
* Bow (10.0% -> 95.0% normal, 5.0% magic)
* Crossbow (10.0% -> 95.0% normal, 5.0% magic)

### ST\_WeaponNormal\_Blackrock

* 1 of the following:

* BlackrockWeaponDagger (10.0% -> 100.0% normal)
* BlackrockWeaponSword (10.0% -> 100.0% normal)
* BlackrockWeaponAxe (10.0% -> 100.0% normal)
* BlackrockWeaponClub (10.0% -> 100.0% normal)
* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% normal)
* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% normal)
* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% normal)
* BlackrockWeaponSpear (10.0% -> 100.0% normal)
* BlackrockWeaponBow (10.0% -> 100.0% normal)
* BlackrockWeaponCrossbow (10.0% -> 100.0% normal)

### ST\_WeaponRangerLegendary

* 1 of the following:

* Dagger (30.0% -> 100.0% legendary)
* Bow (40.0% -> 100.0% legendary)
* Crossbow (30.0% -> 100.0% legendary)

### ST\_WeaponRangerMagic

* 1 of the following:

* Dagger (30.0% -> 80.0% magic, 20.0% rare)
* Bow (40.0% -> 80.0% magic, 20.0% rare)
* Crossbow (30.0% -> 80.0% magic, 20.0% rare)

### ST\_WeaponRangerNormal

* 1 of the following:

* Dagger (30.0% -> 95.0% normal, 5.0% magic)
* Bow (40.0% -> 95.0% normal, 5.0% magic)
* Crossbow (30.0% -> 95.0% normal, 5.0% magic)

### ST\_WeaponRangerRare

* 1 of the following:

* Dagger (30.0% -> 100.0% rare)
* Bow (40.0% -> 100.0% rare)
* Crossbow (30.0% -> 100.0% rare)

### ST\_WeaponRare

* 1 of the following:

* Dagger (10.0% -> 100.0% rare)
* Sword (10.0% -> 100.0% rare)
* Axe (10.0% -> 100.0% rare)
* Club (10.0% -> 100.0% rare)
* TwoHandedAxe (10.0% -> 100.0% rare)
* TwoHandedSword (10.0% -> 100.0% rare)
* Spear (10.0% -> 100.0% rare)
* Staff (10.0% -> 100.0% rare)
* Bow (10.0% -> 100.0% rare)
* Crossbow (10.0% -> 100.0% rare)

### ST\_WeaponRare\_Blackrock

* 1 of the following:

* BlackrockWeaponDagger (10.0% -> 100.0% rare)
* BlackrockWeaponSword (10.0% -> 100.0% rare)
* BlackrockWeaponAxe (10.0% -> 100.0% rare)
* BlackrockWeaponClub (10.0% -> 100.0% rare)
* BlackrockWeaponTwoHandedAxe (10.0% -> 100.0% rare)
* BlackrockWeaponTwoHandedHammer (10.0% -> 100.0% rare)
* BlackrockWeaponTwoHandedSword (10.0% -> 100.0% rare)
* BlackrockWeaponSpear (10.0% -> 100.0% rare)
* BlackrockWeaponBow (10.0% -> 100.0% rare)
* BlackrockWeaponCrossbow (10.0% -> 100.0% rare)

### ST\_WeaponRogueTrader

* 3-6 (mean 4.70) Dagger (100.0% -> 70.0% normal, 30.0% magic)

### ST\_WeaponWizardMagic

* 1 Staff (100.0% -> 80.0% magic, 20.0% rare)

### ST\_WeaponWizardNormal

* 1 Staff (100.0% -> 95.0% normal, 5.0% magic)

### Specific\_MagicRingOrAmulet

* 1 of the following:

* ST\_RingOrAmuletMagic (72.7%)
* ST\_RingOrAmuletRare (18.2%)
* ST\_RingOrAmuletLegendary (9.1%)

### TavernTrader

* 1 ST\_TavernKeepNPC
* 1 Trader Gold (100.0% -> 100.0% normal)

### TinyBoss

* 1 of the following:

* ST\_WeaponMagic (25.0%)
* ST\_ArmorMagic (25.0%)
* ST\_SecGearMagic (25.0%)
* ST\_RingOrAmuletMagic (25.0%)

* 1 ST\_RandomLootSuper

### TraderArrows

* 1 ST\_WeaponArcherTrader
* 1 ST\_ArmorArcherTrader
* 1 ST\_SecGearArcherTrader
* 1 Trader Gold (100.0% -> 100.0% normal)
* 1 ST\_ArrowArcherTrader

### TraderEquipment

* 1 ST\_WeaponGenTrader
* 1 ST\_ArmorGenTrader
* 1 ST\_SecGearGenTrader
* 8 ST\_AllPotions
* 6 of the following:

* Ingredient (33.3% -> 100.0% normal)
* Food (33.3% -> 100.0% normal)
* Drink (33.3% -> 100.0% normal)

* 4 of the following:

* Arrow (50.0% -> 100.0% normal)
* Scroll (50.0% -> 100.0% normal)

* 1 Trader Gold (100.0% -> 100.0% normal)

### TraderMagic

* 16 Scroll (100.0% -> 100.0% normal)
* 4 ST\_Skillbook
* 8 Ingredient (100.0% -> 100.0% normal)
* 4 ST\_AllPotions
* 1 ST\_WeaponMagicTrader
* 1 ST\_ArmorMagicTrader
* 1 ST\_SecGearMagicTrader
* 2 Trader Gold (100.0% -> 100.0% normal)
* 1 SCROLL\_Resurrect\_1
* 1 LAB\_MortarPestle\_A
* 1 TOOL\_IdentifyingGlass
* 1 TOOL\_RepairHammer

### TraderPotions

* 1 ST\_PotionsTrader
* 1 Trader Gold (100.0% -> 100.0% normal)

### TraderSkill

* 8 ST\_Skillbook
* 6 Scroll (100.0% -> 100.0% normal)
* 1 Trader Gold (100.0% -> 100.0% normal)

### UnarmedMonster

* 0-1 (mean 0.30) Gold (100.0% -> 100.0% normal)

### Undead\_Braccus

* 1 WPN\_Undead\_2H\_Axe\_Braccus\_A
* 1 MegaBoss

### Warrior

* 0-1 (mean 0.25) of the following:

* ST\_WeaponFighterNormal (40.0%)
* ST\_ArmorFighterRangerNormal (40.0%)
* ST\_SecGearFighterNormal (20.0%)

* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

### WarriorTrader

* 1 ST\_WeaponFighterTrader
* 1 ST\_ArmorFighterTrader
* 1 ST\_SecGearFighterTrader
* 1 Trader Gold (100.0% -> 100.0% normal)

### WarriorTrainer

* 1 ST\_Skillbook\_WarriorTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponFighterMagic (20.0%)
* ST\_WeaponFighterNormal (30.0%)
* ST\_ArmorFighterRangerMagic (20.0%)
* ST\_ArmorFighterRangerNormal (30.0%)

### WitchCraftSkillTrainer

* 1 ST\_Skillbook\_WitchcraftTrainer
* 2-4 (mean 2.70) of the following:

* ST\_WeaponWizardMagic (20.0%)
* ST\_WeaponWizardNormal (30.0%)
* ST\_ArmorWizardMagic (20.0%)
* ST\_ArmorWizardNormal (30.0%)

### Wizard

* 0-1 (mean 0.25) of the following:

* ST\_WeaponWizardNormal (40.0%)
* ST\_ArmorWizardNormal (40.0%)
* ST\_SecGearWizardNormal (20.0%)

* 0-1 (mean 0.25) Gold (100.0% -> 100.0% normal)

### WizardTrader

* 4 Staff (100.0% -> 100.0% normal)
* 2 Robe (100.0% -> 100.0% normal)
* 1 Trader Gold (100.0% -> 100.0% normal)