Level 10.2

* *Environmental*

Floor 10.2 is the 2nd Floor of Level 10.

## > DESCRIPTION:

**Floor 10.2**, often known by the moniker "**Perdition Plains**," is a vast, open area of grasslands and fields, covered by a dense, humid fog that often glows a deep orange hue. The floor is in a perpetual state of nighttime, meaning the plains are only illuminated by old-fashioned lampposts which glow a warm light, giving the floor its menacing reddish coloration.

Similarly to Level 10, the weather of **Floor 10.2** rarely fluctuates, very occasionally having strong winds or small bouts of rain; besides these occurrences, the floor is eerily still, with the air being chilly and humid near constantly. The floor's terrain is similarly monotonous, only consisting of barren meadows, sometimes separated by gravel paths and dense clusters of dead trees alongside other bygone plant-life. Large trenches filled with bramble and mud can also be found, though these are exceptionally rare. Unlike it's Parent-Level, **Floor 10.2** only possesses dry land, with no bodies of water found anywhere within the floor.

The most prominent hazard of **Floor 10.2** is the air of the floor, which, when inhaled for extended periods of time, slowly kills anybody breathing it in. It is unknown how this occurs, though autopsies of people who have died here show severe damage to the lungs and surrounding tissue; this suggests that the air itself is not the danger, but rather there is something in the air that causes buildup within the lungs.

Old buildings sparsely populate **Floor 10.2**, typically made of brick and wood, and containing nothing more than a few pieces of damaged furniture. The architecture of these structures has no definitive source, as the style seems to shift and change erratically between rooms. Some may also appear burnt down, having exposed interiors and charred supports.

Above ground, **Floor 10.2** may appear to be completely desolate besides occasional structures, though underground the floor is much different. Beneath the surface is a sprawling maze of tunnels and maintenance corridors, littered with debris and scrap metal. These often bend at steep angles, going deeper underground in **Floor 10.2**. Pipes and wires cover the majority of surfaces in these subterranean passages, with many of these being exposed and damaged. The soil of the floor can also become too much for the unstable structure of the tunnels to bear, with rocks and dirt flooding the hallways. It is heavily advised to not venture into these tunnels for long, though valuable supplies can occasionally be found on lone shelfs dispersed throughout the halls, meaning it can be beneficial to stay and collect items if one is in need of them. Most of the corridors also have fully functioning ventilation systems, meaning the usually dangerous air of **Floor 10.2** is completely safe to breathe.

## > ACCESSIBILITY METHODS:

### > ENTRANCES:

**Level 10.2** can only be accessed via Level 10, by simply continuing to explore the Level.

### > EXITS:

Exit from **Level 10.2** is most commonly attained by venturing farther into the floor, which will send one to Level 10.
Wandering through the tunnels of **Level 10.2** can sometimes lead to Level 2.

[ Level 9 < Level 10 > Level 11 ]
[ Floor 1 < Floor 1 > Floor 3 ]
## >CREDITS:

Written by Greyhorn

1st Image - Generated with Stable Diffusion

2nd Image - From here