recursal/Fanatic-Fandom huggingface dataset:
Emote Stamp

The **Emote Stamp** allows a player to display an Emote over traveling Troops one-way, or over a static location (such the player's Castle or an occupied Wonder) for a limited time.

Emote Stamps can be purchased in the Gem Mall for 1,500 Gems. They can also be obtained by buying special bundles, typically for the price of $4.99 (or currency equivalent) for 25 Stamps, or $19.99 for 50 Stamps.

 Speed Up
Furious Durability (Cavalry)

Increases Cavalry Max HP during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • **Furious Durability (Cavalry)**

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Daily Login

If a player logs on for a consecutive number of days, they will receive free VIP Points at the daily reset time, which can be used to level up their VIP Rank. The more consecutive **Daily Logins**, the more VIP points a player will get. Once the player reaches VIP Level 15, they will no longer receive the Daily Login popup and rewards, although their Consecutive Logins will still go up. To view Consecutive Logins, simply enter the VIP menu. In addition, newbie players can choose Death Knight, Incinerator or Scarlet Bolt as Daily Login hero.
Gym Membership I

Increases Familiar Training Time

## Resource Requirements

---**Food Harvesting II • Gym Training I

Pact 2

Stone Harvesting II • Timber Harvesting II • Metal Harvesting II

Anima Storage I • Pact Merging Speed I • Merging Cost (Pact 2)

Pact 3

Anima Harvesting II • Gold Harvesting II

**Gym Membership I** • Gym Training II

Anima Storage II • Pact Merging Speed II • Merging Cost (Pact 3)

Pact 4

Skillstone Merging Speed I • Durable Wards • Merging Cost (Pact 4)

**Skill EXP Boost**
Familiar Battle Slot I

Unlocks the 1st Familiar Battle Slot.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Daily Quest

**Daily Quests** can be completed to earn Activity Points (AP), which are used to unlock chests full of prizes. Rewards vary depending on Castle Level. Daily Quests reset at the daily reset time. AP will expire when the quests reset.

## Trivia

* Daily Quests were added in the July 29, 2020 update.

**Admin Quest • Adventure Log • Allied Voyage • **Daily Quest** • Guild Fest Quest • Guild Quest • VIP Quest**

**Turf Quest****Building • Growth • Military • Others • Research • Stages**
Familiarity (Ranged HP) I

Increases Ranged Max HP when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • **Familiarity (Ranged HP) I** • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Familiarity (Infantry HP) II

Increases Infantry Max HP when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

**Familiarity (Infantry HP) II** • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Death Archer

**“**Finally, a worthy opponent!**”**
–**Cathiss**

## Background

With her beautifully innocent eyes, Cathiss seduces her victims and lures them in for the kill. She treats her victims like toys, finding pleasure in torturing them. She sets out aiming to prove her superiority over the Elves.

## How to Obtain

Players will get **Death Archer** at no cost when they begin the game. Death Archer medals can be obtained from Elite Hero Stages.

* Elite 4-18
* Elite 7-3

In total 320 medals are required to upgrade Death Archer to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Toxic Blast**
*Active*
     **Hunter's Instinct**
*Triggered*
     **Sleek Facade**
*Passive*
Her fair facade masks a deadly peril. Increases DEX.
Grunt Subsidy

Reduces the costs to train and heal Grunts.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • Destroyer Subsidy • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Food Storage

Increases Max Turf Food Storage.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Gold Production II

Increases Gold Production. Requires Timber Production I Level 5 to unlock.

## Upgrade Results

Trap Building I • Cavalry Offense I • Stone Production I • Construction Speed I

Training Speed I • Ranged Offense I • Timber Production I • Research I

Siege Engine Offense I • Infantry Offense I • Ore Production I • Gold Production I

Trap Offense I • Squad Defense I • Food Production II • Max Load I

Squad Health I • Stone Production II • Gathering I

Siege Engine Offense II • Ranged Offense II • Ore Production II • Timber Production II

Trap Building II • Infantry Offense II • Construction Speed II • **Gold Production II**

Trap Offense II • Cavalry Offense II • Research II

Training Speed II • Infantry Offense III • Gathering II • Max Load II

Siege Engine Offense III • Cavalry Offense III • Food Production III

Trap Offense III • Ranged Offense III • Timber Production III • Ore Production III

Squad Defense II • Squad Health II • Stone Production III • Gold Production III
Double Cannons

**Double Cannons** is a Verge Soldier card available from Chapter 9. 10 Aether are required to summon this card.

## Talents

### DMG Boost

* 25% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 150% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Each squad consists of 2 machines. They will prioritize attacking enemy Verge Towers, and are the enemy's worst nightmare.

## Attributes

* ATK SPD: 2 seconds
* Range: 5
* Movement Speed: Slow
* Cooldown time: 5 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Ranged Max HP +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Trap Max HP +1%
* Lv.11: Wall DEF Boost +1%
* Lv.12: Infantry DEF +1%
* Lv.13: Gathering Troops Travel Speed +1%
* Lv.14: Cavalry DEF +1%
* Lv.15: Siege Engine ATK +1%
Familiarity (Cavalry ATK) II

Increases Cavalry ATK when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • **Familiarity (Cavalry ATK) II**

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Darknest Tenacity

Increases Army HP when attacking Darknests.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • **Darknest Tenacity**

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Familiarity (Cavalry DEF) I

Increases Cavalry DEF when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • **Familiarity (Cavalry DEF) I**

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Devotion

*This page is about the Research technology. For the resource needed to resurrect troops, see Sanctuary § Devotion.*

Increases Altar Stat Boost Duration.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

**Devotion**

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
IGG

**IGG**, short for **I Got Games**, is a Chinese video game development company and the creator of the mobile strategy game, Lords Mobile. Founded in 2006 in Fuzhou, Fujian and headquartered in Singapore with office branches around the world, IGG are also creators and publishers of other mobile games, such as *Castle Clash* and *Clash of Lords*, as well as non-mobile game software, such as *WeGamers*.

## Trivia

1. When there is a long-term maintenance due to game-related regulations within China itself, news about the reason for the maintenance is posted on this Chinese site.

## References

1. ↑ Official website
2. ↑ Chinese Lords mobile Official website
Dark Follower

**“**The world shall burn in eternal darkness!**”**
–**Jonas**

  Background

Jonas lived in a sanctuary all his life, hoping to be its leader someday. But his dream ended when a dark entity possessed his body and destroyed the sanctuary.

As a slave to the darkness, he continues to fight this hopeless battle. Will he ever be free from this curse?

## How To Obtain

**Dark Follower** medals can be purchased in a package for 4.99 USD. This package will grant 15 medals which will automatically unlock Common rank.

* [Buying packs in 1 shot]: Cost to max: $675 USD
* [Buying $5 packs]: $110 USD

In total, you will need 330 medals to enhance Gold/Legendary Dark Follower.

There are also "Limited Challenges" where up to 10 medals can be obtained.

Hero Medals

## Battle Skills

*Ultimate*
      **Holy Blessing**
*First Active*
      **Dark Unrest**
*Second Active*
      **Holy Barrier**
*Passive*
The Purity within Jonas summons a wall of light, increasing allies' MDEF.

## Trivia

* The Dark Follower was released on May 15, 2016.
Huey Hops

The **Huey Hops** is summoned by guilds during events like Guild Bash, when enough points have been scored collectively by the guild, to reach the Monster Crests.

* Huey Hops have high HP.
* The energy cost to hunt a Huey Hops is 1.
* The damage multiplier can't be used.
* Consecutive hunting damage boost still applies.
* The Level of the monster depends on the current Guild Bash Level of the summoning Guild

This Monster is also available as a Familiar through special bundles in the mall. When maxed, it offers the ability for a Leader to escape if captured in battle.

## Monster Manual

DMG Type: Direct DMG

Strong Against: Physical and Magic

Weak Against: This rascally rabbit refuses to share! Huey Hops is determined to keep the basket of goodies all to itself. Chase this bunny down, and show 'em sharing is caring!

## Rewards

Huey Hops give 0 rewards when hit.

* All members of the guild that **summon** a Huey Hops, will receive the  Summon Bonus.
* The Grade (common to legendary) of the Summon Bonus depends on the current Guild Bash Level.
* The Summon Bonus content is random, and contains one of the following rewards:

10,000
General 3d
General 24h
General 15h
General 8h
Star Scroll x10
Bon Appeti x20
Saberfang x70
Saberfang x20
Terror x70
Terror x20
Ember x10
Ember x5
Ember x2

* Summoning the monster will put a notification into the kingdom chat
* Only the member of the guild (or an invading castle) who scores the **killing blow** on a Huey Hops will receive the  Slayer Loot.
* The Grade (common to legendary) of the Slayer Loot depends on the current Guild Bash Level.
* The Slayer Loot content is random.

## Tips

Players can do well over 1% damage to Huey Hops, if they send 5 heroes, have good hunting gear, and use hunting boosts.
Flower Maiden

**“**Each flower that blossoms has a story to tell.**”**
–**Rolanda**

## Background

Rolanda hails from an ancient tribe that lived on the Bountiful Plains. Blessed by the divine, she was bestowed the divine, she was bestowed with the power to control vines and plants around her. She could make grapevines bloom with beautiful flowers and command them to lower their branches, offering her the sweetest fruits.

Rolanda was held in high regard by her tribe elders, who had hopes of grooming her to become the future cheiftain. But young Rolanda was mischievous and often skipped her lessons.

Sometimes, she would even wrap her vines around the elders' chambers to stop them from going to teach her. Their frustrations each time were met with her sweet smile and flowers, which softened their hearts. They'd simply sigh and say, "Promise me you won't do that again."

However, the day before Rolanda was to participate in her coming-of-age ceremony, she pulled the same trick again. She sneaked out of the village to play on a swing made of lower vines. Before she knew it, the sun had set. She made her way back home, but her entire tribe seemed to have vanished, and a faint, dizzying scent filled the air. Rolanda crumpled to the ground in confusion and despaired for three days and three nights.

On the fourth morning, Rolanda finally stood up, gathered the books she had once neglected, and left. Thick vines rose up behind her, engulfing the place where her tribe had lived. "I'll bring everyone back one day. I promise." Years passed, and that sweet girl grew up to be a composed young lady who still never forgot her promise to find her people...

## How to Obtain

**Flower Maiden** medals can be obtained from the Guild Expedition shop. After obtaining 10 medals, Flower Maiden is available for hire. In total 330 medals are required to upgrade to Legendary grade.

Hero Medals

## Skills

*Ultimate*
     **Sinuous Trap**
*First Active*
     **Keeper of Flowers**
*Second Active*
     **Prosperous Blooms**
*Passive*
The Flower Maiden's control over flora and fauna blesses her with thriving vitality.

## Trivia

* Flower Maiden was released on January 2024.
Hidden Talent

Grants additional Talent Points.

## Upgrade Results/Requirements

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

****Hidden Talent****
Equipment/Emperor Set

**Emperor Equipment** is only available to winners of the Battle Royal. First-place winners keep the gear permanently, while second and third-place winners keep the gear for a limited time. They are at Legendary Grade by default, but Mythic Embers can be used to upgrade Emperor equipment to Mythic Grade.

## Accessory

 Sovereign Signet
 Army ATK +
 Army DEF +
 Army HP +
 Enemy Army DEF Debuff

## Armor

 Regal Robes
 Army DEF +
 Army Max HP +
 Enemy Army Max HP Debuff
 Reduced Upkeep

## Helmet

 Noble Helm
 Army DEF +
 Army Max HP +
 Enemy Army DEF Debuff

## Legs

 Stately Tassets
 Army DEF +
 Army Max HP +
 Enemy Army Max HP Debuff

## Main-hand

 Kingslayer
 Army DEF +
 Army Max HP +
 Enemy Army Max HP Debuff

## Off-hand

 Imperial Bulwark
 Army DEF +
 Army Max HP +
 Enemy Army DEF Debuff
Infantry DEF Curse (Wonder)

Weakens Enemy Infantry DEF in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

**Infantry DEF Curse (Wonder)** • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

**Infantry ATK Curse (Wonder) • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Forced March I

Increases Supply Troops' Travel Speed.

### **Resource Requirements**

---**Training Speed III

Ranged Phalanx • Cavalry Phalanx

Bigger Infirmary I

Gold Storage I • Max Deposit I • Gold Harvesting I

Bigger Bags I • Tax Break • **Forced March I**

More Gatherers

Infantry Wedge • Ranged Wedge • Cavalry Wedge

Army Defense II • Army Offense II • Army Health II

Bigger Army III

Sabotage • Plague

**Demoralize**
Gem Mall

In the **Gem Mall** players can purchase special items, at the cost of Gems. Players can access the Gem Mall by going into their Bag, and tapping on the banner with the Gem.

The Gem Mall can also be accessed by going to the window for purchasing bundles, located in a players turf, then tapping the button with a measuring scale icon, on the top of the screen.

Players can gift any guild mates of smaller might any item from the Gem Mall below, if the  Gift Shop Access has been purchased.

* Unique
* Resource
* Speed Up
* Combat
* Chest
Gym

* 1-8
* 9-16
* 17-24
* 25

The **Gym** is where players can train their Familiars to gain EXP to increase their Familiar Level. The player may have as many Gyms as they wish, as long as the total number of Gym, Mystic Spire and Spring does not exceed 8.

Elder Familiars at max level can also be trained to gain Skill EXP. Familiars can no longer be trained when their Familiar Level and Skill Levels are all maxed.

Each Gym built will give 1 additional training slot.

## Tips

* See Familiar Training for a player-made guide on how to train your familiars.
Fire Trebuchet

Fire Trebuchets are Tier 3 Siege Engine Troops.

 Traps
 Ranged
 Cavalry

Unlocks Tier 3 Siege Engine [Fire Trebuchet]

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • **Fire Trebuchet** • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Furious Offense II

Increases Army ATK when Battle Fury is active

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

Gold Storage II

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

**Furious Offense II**

**Hidden Talent**
Equipment/Voodoo Shaman Set

Source:

* Voodoo Shaman
* Shaman Chest

## Armor

 Spirit Mantle
 Familiar Training EXP +

Requires: x3 x1 x2
Player Level 40

## Helmet

 Accursed Mask
 Merging Speed (Skillstone) +

Requires: x2 x3 x3
Player Level 50

## Legs

 Ancestral Kilt
 Familiar Training EXP +

Requires: x3 x2 x1
Player Level 40

## Main-hand

Requires: x9 x9 x9
Player Level 60

## Off-hand

 Blighted Vial
 Merging Speed (Skillstone) +

Requires: x3 x5 x5
Player Level 55
Earl

**Earl** is a Verge Officer card available from Chapter 7. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 200% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 50% DMG when attacking Verge Towers
* 50% DMG when attacking Strongholds

### Talent Info

Earl uses his gift of speech to deal damage to 10 enemies from a distance.

"A gentleman's actions are louder than his words." Earl is a skilled conversationalist. Many find his stories to be amusing and inspirational.

## Attributes

* ATK SPD: 1.3 seconds
* Range: 3
* Movement Speed: Fast
* Cooldown time: 14 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Siege Engine Max HP +1%
* Lv.10: Wall DEF Boost +1%
* Lv.11: Ranged Max HP +1%
* Lv.12: Gathering Troops Travel Speed +1%
* Lv.13: Trap DEF +1%
* Lv.14: Infantry DEF +1%
* Lv.15: Cavalry ATK +1%
Infantry-Ranged Counter Boost

Increases DMG dealt by Infantry units to enemy Ranged units, and decreases DMG dealt by enemy Ranged units to Infantry units.

## Resource Requirements

---**Intelligence Report • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

Furious Offense I

****Infantry-Ranged Counter Boost** • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Destroyer Subsidy

Reduces the cost to train and heal Destroyers.

Gladiator Subsidy • Catapult Subsidy • Sharpshooter Subsidy • Reptilian Rider Subsidy

Field Triage I • Rally Priority • Quick Maneuvers II

Royal Guard Subsidy • Fire Trebuchet Subsidy • Stealth Sniper Subsidy • Royal Cavalry Subsidy

Barracks Expansion I • Innate Talent • Training Speed II

Quick Swap • Central Command I • Bigger Army I

Heroic Fighter Subsidy • **Destroyer Subsidy** • Heroic Cannoneer Subsidy • Ancient Drake Rider Subsidy

**Bigger Army II**
Infantry ATK Curse (Wonder)

Weakens Enemy Infantry ATK in Wonder battles

## Resource Requirements

---**Leadership (Infantry ATK) II • Leadership (Siege ATK) II • Leadership (Ranged ATK) II • Leadership (Cavalry ATK) II

Leadership (Infantry DEF) II • Leadership (Siege DEF) II • Leadership (Ranged DEF) II • Leadership (Cavalry DEF) II

Leadership (Infantry HP) II • Leadership (Siege HP) II • Leadership (Ranged HP) II • Leadership (Cavalry HP) II

Wonder March II

Infantry Durability (Wonder) III • Ranged Durability (Wonder) III • Cavalry Durability (Wonder) III

Infantry Offense (Wonder) III • Ranged Offense (Wonder) III • Cavalry Offense (Wonder) III

Infantry Defense (Wonder) III • Ranged Defense (Wonder) III • Cavalry Defense (Wonder) III

Infantry DEF Curse (Wonder) • Ranged DEF Curse (Wonder) • Cavalry DEF Curse (Wonder)

Infantry HP Curse (Wonder) • Ranged HP Curse (Wonder) • Cavalry HP Curse (Wonder)

****Infantry ATK Curse (Wonder)** • Ranged ATK Curse (Wonder) • Cavalry ATK Curse (Wonder)**
Energy Recovery II

Increases Energy Regain Speed. The effect of this research is more akin to an energy regain rate increase.

### Resource Requirements

---**Energy Recovery I • Energy Limit I • Energy Saver I

Monster Hunt II

Aggressive Hunter I • Animal Handling • Monster Hunter I

Survival Tactics I • Hunter Recovery I

Monster Hunt III

Aggressive Hunter II • Monster Hunter II

Survival Tactics II • Hunter Recovery II

Monster Hunt IV

MP Advantage • Monster Hunter III

**Energy Recovery II** • Energy Saver II

Energy Limit II

**Monster Hunt V**
Gold Storage II

Increases Max Turf Gold Storage.

### **Resource Requirements**

---**Stone Storage • Timber Storage • Ore Storage

**Gold Storage II**

Stamina Limit • Breakthrough • Shelter Expansion

Alchemy

Darknest Invasion • Darknest Convention

Darknest Navigation

Max Deposit II • Energy Limit III

Darknest Defense • Darknest Offense • Darknest Tenacity

Devotion

Furious Defense II • Furious Durability II

Furious Offense II

**Hidden Talent**
Dragite

**Dragite** is a special currency that is currently only used to purchase Boommeister medals in the Dragite Shop.

## How to Obtain

Dragite can only be obtained from the Dragon Arena rewards. Once the Dragon Arena ends, players will have one day to spend their Dragite. Any unused Dragite will carry over to the next Dragon Arena.

## Trivia

Dragite was introduced in the game in the December 12, 2019 update.

 Speed Up
False Info

The **False Info** makes the player's army appear larger if an enemy Scouts their Turf. There are 2x, 3x, and 10x varieties; the 2x variety lasts for either 8 hours or 24 hours, and the 3x and 10x varieties last for 24 hours.

The 2x variety can be purchased with 18,000 Guild Coins or 200 Gems, and the 3x can be purchased for 300 Gems. The 10x variety can be obtained through completing Special Events or purchasing Special Bundles.

A "Ghoulish Info" variety has also been available during Halloween events; it makes the player's army appear 10 times as big for 24 hours.

 Speed Up
Forging Speed

Increases Forging speed.

## Resource Requirements

---****Forging Speed** • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

Furious Offense (Infantry) • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Earthquake

The **Earthquake** is a Verge Skill card available from Chapter 7. 12 Aether are required to summon this card.

## Talents

### DMG Boost

* 25% DMG when attacking Verge Soldiers
* 25% DMG when attacking Verge Officers
* 400% DMG when attacking Verge Towers
* 100% DMG when attacking Strongholds

### Talent Info

Summons an earthquake that lasts for 10 seconds, and deals damage to up to 30 enemies within range every second. Is super effective against Verge Towers.

## Attributes

* Skill Range: 7.5
* Cooldown time: 10 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Trap DEF +1%
* Lv.10: Supply Troops Travel Speed +1%
* Lv.11: Infantry Max HP +1%
* Lv.12: Wall HP Boost +1%
* Lv.13: Siege Engine Max HP +1%
* Lv.14: Ranged DEF +1%
* Lv.15: Cavalry ATK +1%
Gem Harvesting II

Increases Gathering speed for Gem Lodes

## Resource Requirements

---****Gem Harvesting II** • Ration Run III

Bigger Bags II • Forced March II

Infantry Offense (Wonder) I • Ranged Offense (Wonder) I • Cavalry Offense (Wonder) I

Infantry Durability (Wonder) I • Ranged Durability (Wonder) I • Cavalry Durability (Wonder) I

Infantry Defense (Wonder) I • Ranged Defense (Wonder) I • Cavalry Defense (Wonder) I

Training Speed IV • Bigger Infirmary II

Wonder Rally I

Infantry Defense (Wonder) II • Ranged Defense (Wonder) II • Cavalry Defense (Wonder) II

Infantry Durability (Wonder) II • Ranged Durability (Wonder) II • Cavalry Durability (Wonder) II

Infantry Offense (Wonder) II • Ranged Offense (Wonder) II • Cavalry Offense (Wonder) II

**Wonder Rally II**
Garrison

**Garrison** a Guild mate to boost their defenses. To send a garrison, simply click on the Send Garrison button (shown to the left) in the Guild menu; a garrison can also be sent by clicking on the player directly on the Kingdom Map, or through their profile. Unlike with Reinforcements, Heroes and Familiars can be included in the garrison. However, a player can only receive one garrison at a time.

Any player who is garrisoned can view the garrison in their Turf; it is represented by a small temporary building situated just outside of the Castle Wall. The maximum size of the garrison will depend upon the Max Army Size of the player sending the garrison. When the Turf of the receiver is attacked, the garrison army will defend first, and will inherit the stats of the sender. If the garrison is defeated in battle, the remaining enemy army will then move on to the main Castle defenses. If a Leader was included in a garrison that is completely defeated, and no other defenses are present, it will be captured. If the receiver uses a Shield or Relocates, any garrison currently in the Turf will be returned to the sender. The receiver can also send back the garrison army through the garrison building.

## Tips

* One way to surprise an attacking enemy is to have a more powerful guild mate send their garrison at you before the approaching enemy hits. Instantly relocate as soon as the garrison approaches (the screen will glow blue), and both the attacker and the garrison will arrive at your Turf at the same time. The attacker will then engage your guild mate's garrison first, potentially leaving your main army unscathed.

## Gallery

The "Garrison Tent" as it appears in the Turf

**Guild Events**
**Guild Bash (Monsters) • Guild Fest • Guild Showdown**
Fort

**Forts** are one of the types of Wonders in a Kingdom. There are six Forts in each Kingdom, which grant various Wonder Stat Boosts to the Guild that owns them.

Wonders have two different phases:

## Battle Phase

During this time, Guilds will be able to Seize Forts. The Guild that occupies the Fort until Occupation Time ends will become its owner. Occupation Time will be determined by the current duration of Battle Phase. After 120 hours (from the time all Forts enters Protection Phase), all Wonders will re-enter Battle Phase.

 Over 2 hours
 Over 3 hours
 Over 4 hours
 Over 5 hours

## Wonder Stat Boost

Guild members will receive the relevant Wonder Stat Boost from the Forts owned or occupied. Boosts from Wonders occupied in multiple Kingdoms will not stack.

 **Sky Fort** | Increases Infantry DEF +20%
 **Lunar Fort** | Increases Cavalry DEF +20%
 **Comet Fort** | Increases Ranged DEF +20%
Increases Ranged Max HP +20%

## Kingdom Clash

During Kingdom Clash, aka KvK, Wonders will not enter the Protection Phase and all invaders can attack the Wonder. After KvK, the leader of the Guild that controls the Wonder will enter Protection Phase for 5-6 days. If no one controls the Wonder, it will enter Battle Phase.
Hammer Squad

The **Hammer Squad** is a Verge Soldier card available from Chapter 2. 6 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 50% DMG when attacking Verge Officers
* 100% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

Each squad consists of 8 soldiers. They forgo defense for offense, and are determined to win at all costs.

## Attributes

* ATK SPD: 1.5 seconds
* Range: Close-range attacker
* Movement Speed: Middle
* Cooldown time: 3 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Timber Production Rate +4%
* Lv.7: Max Timber Storage Boost +1%
* Lv.9: Ranged Max HP +1%
* Lv.10: Gathering Troops Travel Speed +1%
* Lv.11: Trap DEF +1%
* Lv.12: Wall DEF Boost +1%
* Lv.13: Infantry DEF +1%
* Lv.14: Siege Engine Max HP +1%
* Lv.15: Cavalry ATK +1%
Furious Offense (Infantry)

Increases Infantry ATK during Battle Fury.

## Resource Requirements

---**Forging Speed • Weight Training III • Forging Cost • Ration Run II

Leadership (Infantry ATK) I • Leadership (Siege ATK) I • Leadership (Ranged ATK) I • Leadership (Cavalry ATK) I

Leadership (Infantry HP) I • Leadership (Siege HP) I • Leadership (Ranged HP) I • Leadership (Cavalry HP) I

Leadership (Infantry DEF) I • Leadership (Siege DEF) I • Leadership (Ranged DEF) I • Leadership (Cavalry DEF) I

Helmet Sigil

Furious Defense (Infantry) • Furious Defense (Siege) • Furious Defense (Ranged) • Furious Defense (Cavalry)

Armor Sigil • Legs Sigil

Furious Durability (Infantry) • Furious Durability (Siege) • Furious Durability (Ranged) • Furious Durability (Cavalry)

Main-hand Sigil • Off-hand Sigil

**Furious Offense (Infantry)** • Furious Offense (Siege) • Furious Offense (Ranged) • Furious Offense (Cavalry)

**Accessory Sigil**
Fortified Tower

**Fortified Towers** are Tier 3 Tower Traps.

## Trap Info

### Upgrade Results

Results
Wall Strength II: Lv.3

### Resource Requirements

---**Spikes • Archer Tower • Spike Boulders

Trap Defense I • Trap Power I • Trap Durability I

Wall Strength I

Metal Spikes • Sniper Tower • Rolling Logs

Wall Strength II

Hot Iron Spikes • **Fortified Tower** • Flame Boulders

Wall Strength III

**Burning Spikes • Skyscraper • Burning Logs**
Familiarity (Infantry HP) I

Increases Infantry Max HP when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

**Familiarity (Infantry HP) I** • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Familiarity (Cavalry HP) I

Increases Cavalry Max HP when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • **Familiarity (Cavalry HP) I**

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Feudal War

During the **Feudal War**, players can earn Feudal Points by killing Tier 4 and Tier 5 Troops in District Wonder Battles. Players can use a Relocator to participate. The District Wonders are located in K: 71, arranged throughout the map.

The commander who occupies the District Wonder for the longest time will be proclaimed the victor and become the Baron. Wonders will be owned by the Rally commander instead of the Guild leader.

* Only players with Lv 25 Castles can participate in the event.
* Players must be in a Guild to participate.
* This event in not available in protected Kingdoms.

## Feudal Treasury

Kill Tier 4 and above troops in District Wonder battles to earn points. Troops sent to the Infirmary do not count.

 Tier 5

Feudal Points can be exchanged for items in the Feudal Treasury after the event has ended. Leftover points will remain for the next Feudal War.

  Royal Ranged Jewel (Common) | 120,000 points

## Rewards

First Place

 500,000
 300,000,000
Issue District Titles
Honor and reward guild mates:
* Chest of Fortitude - Stand tall in the face of adversity!
	+ Grants: Speed Up 30 days x2, and 50K Gems
* Chest of Wisdom - The mightiest weapon is a sound strategy!
	+ Grants: Gold 6M x10, and 50K Gems
* Chest of Gratitude - You're a true team player!
	+ Grants: Holy Stars 10K x5, Energy 20K x25
Gym Membership II

Increases Familiar Training time.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • **Gym Membership II**

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Familiarity (Infantry DEF) I

Increases Infantry DEF when Familiar(s) are deployed into battle.

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

**Familiarity (Infantry DEF) I** • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

Familiar Battle Slot IV

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Gear

## Research Tree

 *Not to be confused with the player Equipment*

The **Gear** Research Tree is where players can research everything necessary to unlock Tier 5 (T5) Troops (see also the Barrack), including the Lunar Foundry building. This tree requires a Level 25 Academy.

## Available Research

* Total Might: 80,000,019
* Total time: 9,042d 8h 3m
* Total Archaic Tome cost: 20,116

## Trivia

* Since Central Command II is optional, the cost to unlock all T5 types is 19,712 Tomes.
	+ Minus the Siege, the cost to unlock only the other three T5 types is 19,119 Tomes.
* Hell Drider's Familiar Support Skill "Convocation" cannot give T5 troops, but Grim Reaper's Attack Skill "Kiss of Death" can still kill T5 troops.
* T5 troops along with the new "Gear" research tree were available worldwide after an update on February 24, 2020 at 10:00 AM (GMT-5). Players received 600 Gems and Speed Up Training (60m) x8 for this update.
* An emergency update relating to the issues with battles after the tier 5 update was released on February 25, 2020 at 2:00 PM (GMT-5). Players received 600 Gems and Speed Up Training (60m) x8 for this emergency update, and additionally Shield (24h) x3, Archaic Tome x30, Speed Up Research (60m) x48.

**Economy • Defense • Military • Monster Hunt****---**Upgrade Defenses • Upgrade Military • Army Leadership • Military Command

Familiars • Familiar Battles • Sigils • Wonder Battles

****Gear** • Advanced Wonder Battles**
Energy

**Energy** is used in Monster Hunts. Hunting monsters depletes Energy, which will recover over time. Players can also use items to regain Energy.

There is an Energy Limit. Energy will be lost if the player restores energy that exceeds this limit.

Players can increase their Energy Limit and Energy Regain Speed through Research, unlocking certain Hero and Familiar skills, equipping hunting equipment, and inlaying Swift Hunter Jewels onto their equipment.

 2,000
 5,000
 10,000
 20,000
 50,000

 Speed Up
Grim Wolf

**“**A bite... just one morsel...**”**
–**Fenrir**

## Background

Fenrir was once the leader of a dark cult, a group of men and women who worshipped the Goddess of Darkness. For their service, Nox transformed them into lycans, wolf-like creatures many times faster and stronger than humans. However, dark gifts come with a dark price: the bestial instincts of the lycans overpowered their humanity, and many of them turned feral.

A horrified Fenrir was determined to lift the curse and save his brethren, but many years of effort turned out to be in vain. His humanity hanging by a thread, Fenrir is now driven both by his quest and an insatiable hunger, and will rip apart anyone who dares get in his way.

## How to Obtain

**Grim Wolf** medals can be purchased in a package for $4.99 USD.

* Cost to max: ~$775 USD
* Buying $5 packs: $165 USD

There are also "Limited Challenges" where up to 10 medals can be obtained.

Hero Medals

## Skills

*Ultimate*
      **Flesh Ripper**
*First Active*
      **Howl from Beyond**
*Second Active*
      **Bloodlust**
*Passive*
The Grim Wolf is overwhelmed with a craving for blood. Increases Life Leech.

## Trivia

* The Grim Wolf was released in April of 2017.
Familiar Battle Slot IV

Unlocks the 4th Familiar Battle Slot.

## Upgrade Results/Requirements

Familiarity (Infantry ATK) II: lv7
Familiarity (Cavalry ATK) II: lv7

## Resource Requirements

---**Pact Merging Speed III • Gym Training III

Familiarity (Infantry ATK) I • Familiarity (Ranged ATK) I • Familiarity (Cavalry ATK) I

Familiar Battle Slot II

Familiarity (Infantry HP) I • Familiarity (Ranged HP) I • Familiarity (Cavalry HP) I

Familiarity (Infantry DEF) I • Familiarity (Ranged DEF) I • Familiarity (Cavalry DEF) I

Familiar Battle Slot III

Familiarity (Infantry DEF) II • Familiarity (Ranged DEF) II • Familiarity (Cavalry DEF) II

Familiarity (Infantry HP) II • Familiarity (Ranged HP) II • Familiarity (Cavalry HP) II

Familiarity (Infantry ATK) II • Familiarity (Ranged ATK) II • Familiarity (Cavalry ATK) II

**Familiar Battle Slot IV**

Skillstone Merging Speed II • Gym Membership II

Familiar Defense • Familiar Offense • Familiar Tenacity

**Familiar Battle Slot V**
Magma Tower

The **Magma Tower** is a Verge Tower card available from Chapter 5. 9 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 100% DMG when attacking Verge Officers
* 25% DMG when attacking Verge Towers
* 25% DMG when attacking Strongholds

### Talent Info

An upgraded Fire Tower. Fireballs can hit up to 10 enemies, and periodically leaves lava on the ground, dealing damage to enemies for 5 seconds.

## Attributes

* ATK SPD: 2 seconds
* Range: 5
* Cooldown time: 7 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Ore Production Rate +4%
* Lv.7: Siege Engine DEF +1%
* Lv.9: Max Ore Storage Boost +1%
* Lv.10: Cavalry Max HP +1%
* Lv.11: Wall HP Boost +1%
* Lv.12: Infantry Max HP +1%
* Lv.13: Supply Troops Travel Speed +1%
* Lv.14: Ranged DEF +1%
* Lv.15: Trap ATK +1%
Furious Offense I

Increases Army ATK when Battle Fury is active.

## Resource Requirements

---**Intelligence Report • Quick Maneuvers I

Infantry Offense I • Siege Attack I • Ranged Offense I • Cavalry Offense I

Infantry Defense I • Siege Toughness I • Ranged Defense I • Cavalry Defense I

Gladiator • Catapult • Sharpshooter • Reptilian Rider

Infantry Health I • Siege Durability I • Ranged Health I • Cavalry Health I

Royal Guard • Fire Trebuchet • Stealth Sniper • Royal Cavalry

Army Defense I • Army Offense I • Army Health I

Heroic Fighter • Destroyer • Heroic Cannoneer • Ancient Drake Rider

Furious Defense I • Furious Durability I

**Furious Offense I**

**Infantry-Ranged Counter Boost • Ranged-Cavalry Counter Boost • Cavalry-Infantry Counter Boost**
Deadly Shot

The **Deadly Shot** is a Verge Skill card available from Chapter 3. 7 Aether are required to summon this card.

## Talents

### DMG Boost

* 100% DMG when attacking Verge Soldiers
* 200% DMG when attacking Verge Officers
* 10% DMG when attacking Verge Towers
* 10% DMG when attacking Strongholds

### Talent Info

Fires a shot that deals damage to up to 10 enemies in a medium area around the target. Is super effective against Verge Officers.

## Attributes

* Skill Range: 7.5
* Cooldown time: 8 seconds

## Turf Boosts

Upgrade cards to get the respective Turf Boosts:

* Lv.5: Stone Production Rate +4%
* Lv.7: Max Stone Storage Boost +1%
* Lv.9: Cavalry Max HP +1%
* Lv.10: Wall HP Boost +1%
* Lv.11: Infantry Max HP +1%
* Lv.12: Supply Troops Travel Speed +1%
* Lv.13: Ranged DEF +1%
* Lv.14: Trap DEF +1%
* Lv.15: Siege Engine ATK +1%