recursal/Fanatic-Fandom huggingface dataset:
Glowstick

Glowstick Was Recommended By MicrowaveBrain But Got Out In Episode 4A

He Was Very Well Liked and Very Popular, But He Was A Threat To Others
so In 4A He Got Out With 14 Votes.

He then rejoins on episode 21A , Along With Rainbow Sprinkles. He is the only person who has a Witcher Token (By The Final 20)

Fun Fact: Glowstick is Similar To Candle
Grill

* Current
* Previous

Mogotón (Previous)

Grill was a contestant on Stabbing in Town. He was on the on the Charaids, The Terrible Tiki's, and was on Mogotón before he got eliminated in Episode 18B.

### **Personality**

Believes that everyone is stupid except him. He's wrong, of course.
He pretends to be confident, but really is an introvert. His favorite thing to do is draw.

### **Trivia**

SIT 18A is is least favorite episode, while SIT 15a is his favorite episode.
Dragonmarks

**Dragonmarks** can manifest on anyone with lineage to a Dragonmarked house. They don't appear on everyone, which makes them valuable to the houses, and their owners are known as Dragonmarked heirs. Each house's mark has different abilities associated with it.

## Deneith

House Deneith has the Mark of Sentinel. Falko d'Deneith carries one.
Enya

**Enya**, also known as **Mother**, is the Megalophobia of Suicidal Ideation. Shes the leader of the Megalophobias.

## Appearance

Enya appears as a tall woman with long, blonde hair. She wears a nun-like outfit but entirely black, wearing a headcover that drappes into her sleeves, with an eye pattern on the waist area. Her face has several dots drawn on her forehead and under her eyes and mouth.

## Personality

Enya is described by Nakare as very loving and a kind, having sacrificed one of her hearts to resurrect Yugame after her defeat at the hands of Kirari and Manten. Even so, shes quick to punish Yugame for her failure, sending her to the "Sermon Room" to learn her lesson. She keeps up a kind and friendly appearance to the other children at the church. In reality, however, it is revealed that Enya is extremely manipulative and malevolent, constantly telling the children of the church false beliefs, that them being born makes their mothers feel hurt, and that when you grow older, you're body will grow weaker and weaker and that "disease" will ravage their bodies, and the fear of death will grip them every night, though if they don't go to sleep, it'll come to them faster, telling them that being born is the worst curse of man-kind.

## Abilities

Most of Enya's abilities are unknown, but she is implied to be an extremely powerful Megalophobia.

### Reviving

By sacrificing one of her hearts, Enya can bring a dead Phobia back to life. She used this ability to resurrect Yugame.

## Plot

Enya seems to be the source of several Megalophobias and has the mission to cause as many suicides as possible, for which she employs her daughters, Yugame, Kuzure and Nakare.
Chapter 2

Chapter 2 is the second chapter of the first volume of Suicide Girl.

## Summary

Depressed after failing to save the girl in the train station, Kirari sits at the Seaside Cafe with the Manager, who offers her a cream soda. The Manager asks why Kirari feels so depressed, given she was cheerful even when she intended to kill herself. Kirari tells him she once had a fiance named Taiyou whom she admired greatly; there were childhood friends and had gotten engaged in their second year of high school - but Taiyou killed himself the next day. Because Taiyou always loved her smile, Kirari vowed to keep smiling for the rest of her life and then kill herself to join him in the afterlife.

The Manager says she indeed has a “talent for suicide”. He then hands her a noose with a pink bow. At first, she thinks that she can now kill herself, but the Manager tells her her mission isn't over. He asks her about the strange figure she saw on the platform. He says they are called Phobias, malignant spirits that drive people to suicide. He explains that almost all suicides are caused by them and that they are one of humanity’s greatest enemies and how he set up the Suicide Cafe to save people from their Phobias. He tells Kirari she can fight Phobias because she wanted to kill herself for a specific reason and wasn’t driven by a Phobia. She can still save the dead girl: if she kills the Phobia within 4 hours 44 minutes and 44 seconds of death, time will rewind to shortly before the person’s death with only her and the Manager being able to remember the events.

In a morgue, the girl’s mother looks at the bodybag with her remains. Unseen by her, the same Phobia that killed her daughter hovers over her, amplifying her negative emotions. Suddenly, Kirari breaks into the room, and using the noose the manager gave her, she hangs herself. When the rope tightens around her neck, a bright light envelops her for a moment and reveals her in a new outfit, her Suicide Girl Costume: Hanging Maiden. When the Phobia sees this, it reacts violently and punches her through a wall; to her surprise, Kirari doesn't feel much pain from the hit and jumps to dodge another strike, sending her dozens of meters up in the air. The Phobia follows and strikes her repeatedly and Kirari starts hearing several voices in her head, causing her to feel intense negative emotions. She becomes enraged at how these terrors killed her fiance and with the manager’s instructions she hangs the Phobia with her noose.

She suddenly finds herself back at the train station and sees the girl and her mother argue and then cry together. The Manager informs her that today’s mission was a total success.

## Characters

* Kirari
* Mr. Manager
* Phobia
* Taiyou

Previous: Chapter 1 | Next: Chapter 3
Manager

Lucio

Old Man (by Enya)

Uncle (by Manten)

**Lucio** (ルシオ, *Rushio*), more commonly referred to simply as **Mr. Manager** (マネージャーさん), is the owner and manager of the Suicide Cafe where he drives out the Phobias inside people to free them from their desire to commit suicide. He is the employer of the Suicide Girls and seeks out candidates through the Cafe.

## Appearance

The Manager is a tall, elderly man. He has white hair and wears it in a slicked back style, along with a bushy mustache. He wears glasses and a butler uniform with a necktie that has a cross emblem. He is also seen wearing a dark coat and hat.

## Personality

The Manager is a very affable old man, speaking very politely to his clients. He is very calm and collected most of the time, but momentarily becomes excitable when talking about coffee. He is extremely knowledgeable about Phobias and how they work, being responsible for inducting Kirari, and is very patient with her.

He becomes very serious when discussing topics of death and is greatly dedicated to his mission ridding the world of Phobias. The Manager also seems to have a very positive outlook on life itself, believing that being born is the greatest of mankind, and that as you grow old, your mind will be filled with wonderful memories and wisdom, and the knowledge of ones death, will let you live every day more fully, and that the "human instinct" is to try and keep living your life, no matter what.

## Abilities

Manager is a normal human with no particular powers to fight Phobias head on, however he is extremely well versed in the magic necessary to destroy them.

### Enchanted Charcoal

By burning the Enchanted Charcoal, the resulting smoke can drive a Phobia out of a person's body and kill it. The smoke can be applied through a briquette or through a fire-extinguisher-like device the manager uses

### Holy Water

Manager carries several phials of Holy Water, which is extremely caustic to a Phobia's body.

### Cross Emblem

Before Kirari thought of how to lure out the Phobia that killed Manten, Manager pulled off the emblem on his tie and said that it would allow Manten to keep fighting - though he was reluctant to use it. However he never managed to activate it as Kirari started the livestream. What exactly the emblem does remains unknown

## Plot

Not much is known of the manager's past, but at an unknown point in time, he took the mission of destroying Phobias, for which he set up the Suicide Cafe and its website to lure suicidal people into it and kill their Phobias with the enchanted charcoal.

One day, his nice Manten tried to use it to kill herself but failed, becoming a Suicide Girl.

Years later, he encounters Kirari and inducts her as well.
Suicide Cafe

The **Seaside Cafe**, more commonly known as the **Suicide Cafe**, is a cafe in Japan where people who wish to kill themselves go to be helped by its owner, but actually serves as a lure to clease them of Phobias.

## Overview

The Suicide Cafe lures possible suicide victims through its website, which advertises its services in helping people commit suicide. In its backyard, the victims are led into a sealed van with a charcoal briquette, where the smoke will supposedly kill them painlessly. However, the owner - Mr. Manager - actually uses his enchanted charcoal in the briquette, which draws out and kills the Phobias inhabiting the victim, ridding them of their desire to commit suicide. It is also the method by which Suicide Girls can be identified, since their desire to commit suicide isnt caused by a Phobia, they'll still wish to die, which identifies them as candidates. Through this method, the Manager scouted Kirari and Manten.

## Description

The Seaside Cade is a rustic cafe on a hill, with hardwood floors and cobbled walls - it serves a variety of drinks, mainly coffee and tea. It currently has two waitresses, Kirari and Manten, who wear maid outfits on the job despite the Manager's insistence that this isn't that kind of establishment.
Nakare

Yugame (sister)

**Nakare** is a Leviathan Megalophobia, representing Imperfection. Shes a daughter of Enya and sister of Kuzure and Yugame.

## Appearance

Nakare, like the other Megalophobias, appears completely human. She's a short girl with messy blonde hair she wears with a headband adorned with a striped bow. She has large, dark eyes with four-pointed pupils, thick eyebrows and circles on her cheeks. She wears a simple polka dot dress and tennis shoes.

## Personality

Nakare seems to be playful and cheery, though rather cruel - taunting her sister Yugame for failing in her mission and wishing that mother wouldn't waste her hearts on "useless phobias", as well as eagerly dragging her sister into the "Sermon Room" for her punishment. However, Nakare's cold nature towards Yugame comes from her extreme jealousy towards her for constantly receiving Enya's concern and attention compared to her and Kuzure.

## Abilities

### Phobia Empowerment

By giving a common Phobia some of her blood, Nakare can cause it to evolve into a significantly stronger form.

### Leviathan Form

Nakare can reveal her true form as a Leviathan Megalophobia, sprouting large, black tentacles from her body. In this form, her mere presence seems to be enough to compel people to commit suicide, even if they can’t see her.

### Regeneration

Nakare can easily reassemble her body after grievous injury.

## Plot

Upon being revived by Enya, Yugame was greeted by her sisters Nakare and Kuzure. Nakare taunted her for failing and bemoaned the waste of one of mother's hearts in reviving her.
Hiruko Cape Phobia

* Normal
* Empowered

The Hiruko Cape Phobia is a Phobia that lives in the Hiruko Cape, where it compels couples to commit a “Lover’s Suicide”. It has drawn in many victims, and grown to great size.

## Appearance

Initially, the Hiruko Cape Phobia appears as a gigantic eye in the water, formed from dozens of smaller bodies that appear as hairy balls of flesh with eyes and wood-like protrusions. The secondary bodies can move far from the original to draw in victims.

After being empowered by Mu, it transforms into a humanoid form; in this state it is several meters tall and extremely muscular, covered in a chitinous armor. Its face has four horizontal segments, with eight eyes in total. It also has long black hair and two tree-like horns

## Personality

Like all phobias, the Hiruko Cape Phobia strives to drive as many humans as it can into committing suicide, and has a preference for people committing a “Lover’s Sucide”. In its normal state, the Hiruko Cape Phobia behaves almost animalistically, with a very direct approach, as is common for phobias.

After being empowered, it became more intelligent and able to speak, berating Akane for not being loved enough by her parent’s, who didn't commit suicide with her.

## Abilities

### Imperceptibility

Like all Phobias, the Hiruko Cape Phobia is invisible and intangible to humans that aren’t Suicide Girls.

### Negative Emotion Amplification

The Hiruko Cape Phobia increases the negative emotions within its victims to drive them into suicide, though it specifically targets couples. It has grown very powerful, and can very quickly draw in victims.

### Swarm Form

The Hiruko Cape Phobia has a swarm of secondary bodies it can use to attack, scout and infest victims. Destroying these secondary bodies has no effect on the original, but significantly damaging the original will cause the secondary bodies to vanish.

### Empowered Form

After receiving some of Mu’s blood, the Hiruko Cape Phobia became significantly stronger, faster and smarter, able to quickly dispatch Manten and Kirari simultaneously.

## Plot

The Hiruko Cape Phobia has turned the Hiruko Cape into a popular Suicide spot, especially for couples. Its influence has affected many people and it has managed to grow to a great size.

## Trivia

* Hiruko (蛭子), later called Ebisu, is the god of fishermen and luck, and ironic name given it drives people to suicide by jumping off a cliff into the sea.
Ep. 89 The Need to Know

## Watch

The Need to Know | Khyber Shards #89 | D&D 5e Actual Play

Shade makes sure Esri is accounted for. When they return to the drow camp, Esri pulls Daine aside to talk, and punches him right in his face.

A few hours later, Solei leads them back into town. Pog starts the conversation about Esri going off on his own, and they all have a heart-to-heart.

When they get back to the manor, the kids are delighted to learn about the quest they all went on—though they don't think it's fair that River was invited, and not them. Esri has a talk with Thora.

Meanwhile, Tommel and the giant bring the corpse of Tyris into some kind of building in the jungle, and talk about having sensed another presence. Their timeline just moved up.

## Synopsis

Esri stays and watching where Tommel and his companion left through a portal until sunrise. At the Black Claw camp, the rest of the party wonders where he is. Shade tracks him, and lets the others know over communicator that he's heading towards Blackbriar. Esri shares the news that Tommel is back. After a couple hours of walking, Shade and Ari meet up with Esri. While Shade finds the tracks of Tommel and his companion, Pog calls them and shares how awesome their bonfire has become. Ari updates Thora. Shade and Ari rejoin the party—with Ari joining in the music on his lute—and Esri takes one of his Calm Emotions potions.

Esri asks Daine if Tyris knew they were coming, and takes him by surprise by punching him in the face. Daine follows when Esri tries to just walk away, and is unapologetic about going into Blackbriar, despite Esri's comments about Thora not wanting him to go in the first place.

A few hours after dawn, Solei rouses them and leads them back to town. Pog is upset that Esri went off on his own, and in response Esri suggests they help him kill someone. Ari inspires Pog to ask Forge about carving "Stryke Force" into their table.

River learns a valuable lesson about family killing for each other.

At the manor, the kids are amazed and jealous about River's quest. Esri and Shade have a conversation with Thora, in which Esri shares that he thinks fate has something to do with his deaths, and Thora admits that it was her who recruited them for Blackwheel. She isn't happy to learn that Esri hired Kara to go on a spy mission.

Meanwhile, Tommel and his giant companion deposit their corpses into some building in the jungle. The giant talks about having sense another presence, and how that forces their timeline to move up.

## Locations

* Black Claw's camp
* Greymalkin Academy

## Quotes

"The drink is good, especially with the tattoos."
*—Pog*

"Ari, is he trying to be difficult or are these just his feelings? Because they're kind of making me very frustrated."
*—Shade*

"I have a personal policy where I never make decisions related to murder on less than four hours of sleep."
*—Ari*

"To be fair, I did go on a mission."
"You just skipped out on class."
*—Kara and Pip*
Yukiko Okashima

**Yukiko Okashima** (岡島由紀子, *Okashima Yukiko*), is the president of Memetomori Entertainment Talent Angency and Manten's personal manager, being in charge of her acting and singing career. She sees Manten as a daughter of sorts, though now sees her more as a sister and her being the 'big sis'.

## Appearance

Yukiko is a tall woman with long, blonde hair, black eyes and has a slender, yet svelte figure with small eyebrows. She wears large round glasses, a dark sleeveless sweater and jeans.

## Personality

Yukiko is very business minded, being extremely concerned with Manten's career, becoming extremely worried and angry when Manten began slacking on her singing and acting after meeting Kirari. However, it is revealed that she always wanted to become an idol, but felt that someone as plain and untalented as her wouldn't be able to do it, and believed that Manten would be able to make that dream of hers come true. Despite this, she holds genuine affection for Manten and sees her as her daughter, having been her manager since she was only a child, though wants to be recognized as Manten's "big sister" from now on.

## Plot

Yukiko has been Manten’s manager for many years, beginning when Manten was only a child, leading to a maternal bond. It is mentioned that Manten didn't seem to have many prospects in the wider industry, but Yukiko believed in her and helped her become the idol she is today.

After meeting Kirari, Manten began making fewer and fewer public appearances, even turning down movies and concerts, leading to Yukiko having to apologize to many important people, putting her under great stress. Upon Manten’s return, she expects her to make a public apology. Despite her outward anger, inside she is happy Manten found a friend after all this time.

However, as she was preparing the script for the next day’s conference, a livestream of Manten appears on her computer screen where she says her absence was due to a suicide attempt. Yukiko falls in despair as she believes Manten’s future is destroyed, but it appears this is a psychological attack by Kuzure.
Yugame

* Normal
* Harpy Form
* Revived

**Yugame** is a Harpy Megalophobia that tried and failed to kill Manten. She is a daughter of Enya and sister of Nakare and Kuzure.

## Appearance

In her normal form, Yugame appears as a young girl with very long dark hair that she wears in pigtails. She keeps her right eye closed and has a small spiral tattoo under it. She wears dark clothes, including a skull necktie and sleeves, short shorts and a vest. She wears dark shoes with several ties around her legs, up to her knees.

In her Harpy form, Yugame gains several bird-like features, including sharp talons in her hands and feet, along with two sets of wings, one from her hair and one from her waist. Both of her eyes turn into curved horns in this form, and she becomes taller.

After her resurrection, she wears a striped bow over her right eye.

## Personality

Yugame is very sadistic, constantly taunting Manten after she manages to kill her but quickly becoming enraged when Kirari mocks her. After her defeat by Kirari, she fled to her world where she was killed by Manten, and after her resurrection was deeply apologetic to Enya for failing, insisting it wasn't her fault, then vowing revenge against Kirari for her humiliation. She becomes obsessed with killing all the Suicide Girl, especially Kirari, by herself, much to the dismay of her family.

## Abilities

### Possesion

As a Phobia, Yugame can posses people and force them to commit suicide, as she did with Manten.

### Harpy Transformation

Yugame can transform from her normal form into her Harpy Form, that grants her greater speed, strength and flight.

## Plot

After saving a group of people from their Phobias, Manten is ambushed by Yugame, who forces her to commit suicide on a livestream using her razor.

This results in a chain reaction of suicides from Manten's fans. Initially the Manager thought there was nothing they could do, but Kirari managed to lure her out by using Manten's phone to livestream herself taunting Yugame and daring her to kill her herself. Enraged, Yugame attacked Kirari, and though initially she was effortlessly battering the Suicide Girl, Kirari's determination and support from Manten and her fans managed to defeat her and drive her back to her world, where she was killed by Manten.

Some time later, she is resurrected by Enya. Upon awakening, she is taunted by her sisters Nakare and Kuzure, who call her a "useless phobia". She tries to justify her failure to Enya, who punishes her by sending her to the "Sermon Room", while being dragged away, she vows revenge against Kirari.
Kuzure

**Kuzure** is Bahamut Megalophobia, representing Suffering. Shes a daughter of Enya and sister of Nakare and Hizumi.

## Appearance

Kuzure appears completely human. She's a tall woman with very long hair, which is blonde near the roots and darker near the tips, she keeps it in two messy tails that almost reach the floor. She has long eyelashes and long eyes. She wears a mask over her nose down to her clavicle, the mask is grey with a striped bow over her mouth. She's seen wearing a black, sleeveless dress with stars on the skirt. She wears thigh-high socks with garters and ballet shoes.

## Personality

Kuzure remains quiet while Nakare taunts Yugame, indicating a reserved personality. She seems to be closes with Mu, showing concern when she is sad at Enya's continued preference of Yugame.

## Abilities

### Hypertrophy

As a Bahamut Megalophobia, Kuzure can drastically increase her muscle mass and strength, also becoming much larger.

### Teleportation

Kuzure is shown using some kind of teleportation after Nakare is injured by Luna. The nature of this ability is unknown.

## Plot

After Yugame was resurrected by Enya, **Kuzure** and Nakare greeted her. While Nakare was very talkative, Kuzure remained entirely silent.
Pekka

Shirt color: Light green

Shorts color: Blue

### Status

Alive (depending on the players choices)Deceased (depending on the players choices)

### Cause of death

Shot to death (depending on the players choices)Slapped (depending on the players choices)

**Pekka** is a minor character in the free to play video game LOEK. Pekka appears in the tutorial in the weeb rehab, seen sitting on a metal bench, waiting for his turn. He was added in v2021.04.11 of LOEK.

## Appearance

He has white skin, a lime short sleeved shirt, and blue shorts. His facial emotions are represented by letters, and has a blocky design.

## Quotes

"It's your turn now, enter through the big door. Good luck!"

"Ey, stop talking like that u fookin' weeb!"

## Trivia

* It's confirmed by the developer that he is Dab\_Boi\_12's brother, and is 11 years old.
Manten's Razor

* Normal
* Sword

Manten's Razor is Manten's Suicide Tool, which she uses to transform into her Suicide Girl Costume and fight.

## Overview

Manten's Razor normally appears as a large straight razor with a black handle and dark blade. When Manten transforms, it turns into a very large sword, longer than she is tall.
Egron

Egron is a fish character that appears in LOEK. They appear in the LOEK hideout, guarding the Rocket Master Door. You must beat all other levels to be let in.

## Appearance

Egron is a 3D greyish green fish with yellow eyes and black pupils.

## Quotes

"What the shit do you want?!"

What took you so long? Whatevvah, I have unlocked the door for you now."

"There is a sausage behind your mum."

"What do you want?!"

"I'm sorry, no noobs allowed. Beat all levels and I'll unlock it."

"I wont tell you!"

"I'm too hard for your mum!"
Melan

* Normal
* Evolved

**Melan** is a newborn Harpy Phobia whose egg Manten accidentally brought to the human world after she escaped the Suicide Forest. It gets adopted by Kirari.

## Appearance

Melan is a small Phobia that appears as an owl with a dot pattern on it's feathers. Like ther Phobias, it has stiches over its eyes.

## Personality

Melan behaves in a friendly way with Kirari, however since it is a Phobia, it constantly induces suicidal feelings in her, though they’re weak and easily suppressed. It seems to want to help Kirari, as it warned her about a neaby Phobia.

## Abilities

### Imperceptibility

As a Phobia, Melan can only be seen or heard by Suicide Girls.

### Negative Emotion Amplification

Melan causes negative emotions in Kirari while she holds it, but they are significantly weaker than other Phobias since it's very young.

### Phobia Detection

Melan can detect when other Phobias are nearby, and managed to warn Kirari about the Phobia affecting Yukio.

### Evolution

When Melan sensed Kirari was in great danger during the attack by Mu, Yugame and Kuzure, he seemingly evolved into a dragon-like form, covered in black feathers and eyes along the neck.

## Trivia

* Melan is named after **Melan**choly, a state of pensive sadness
Answers 33: First Time Playing D&D w/ MoreThanAMia

## Watch

First Time Playing D&D w MoreThanAMia | Khyber Shards Answers 33

—Mia

Philip talks with Mia, who guest starred as Nardalee in the last arc. They talk about her first experience with D&D, and how it compares to streaming on Twitch.

## Timestamps

**0:01:45:** Mia's RPG experience
**0:06:05:** Mia's future with RPGs
**0:14:57:** Creation of Nardalee
**0:19:51:** Was D&D what you expected it to be?
**0:22:24:** How Twitch streaming compares to playing on a live play
**0:30:38:** Nardalee was the only option
Phobia

**Phobias** are a race of supernatual spirits that seek to drive people into committing suicide. There is a group of more powerful Phobias, called **Megalophobias**, which have special abilities.

## Overview

Phobias are malignant spirits that amplify a person's negative emotions until they commit suicide. They are responsible for almost all suicides in the world, with only a tiny minority of suicides happening without them. They attach themselves to people that experience hardship and pain, where they push them into killing themselves.

Phobias appear to be born in a parallel world, referred to by Manten as the Suicide Forest, where the souls of suicide victims turn into trees. Here, Phobias develop inside clear eggs until they mature and are unleashed upon the human world. A Phobia can become a Megalophobia by killing a Suicide Girl.

Suicide Girls are tasked with killing Phobias to prevent their proliferation. A significant weakness is that whenever a Phobia kills someone, there is a window of time, lasting 4 hours, 44 minutes and 44 seconds, where if the Phobia is killed, time rewinds to a short time before the person's death - only Suicide Girls, the Manager and other Phobias will retain their memories.

## Appearance

Phobias have unique appearances, but most of them are vaguely humanoid with a corpse-like body, dry and stiff, but sometimes they have more animalistic characteristics such as horns, beaks, wings and snouts. They tend to not have eyes and their mouths are stitched shut.

## Abilities

### Imperceptibility

Phobias are normally invisible and intangible. Only Suicide Girls can interact with them.

### Negative Emotion Amplification

When a Phobia attaches itself to someone, they feel a dramatic increase in sadness and hopelessness, which will grow indefinitely until they kill themselves, whereupon the Phobia will move to a new target, usually someone negatively affected by the first target's death, such as a family member.

### Strength and Speed

Phobias are shown to also be extremely strong and fast as shown during Kirari's fight.

## Trivia

* The time limit for undoing a Phobia's kill (4h 44m 44s) is a reference to how in Japan the number four (し) is associated with death (死), because both words are pronounced the same way, *shi*.

## Gallery

A bird-like Phobia pushing a young boyA Phobia in its eggA Phobia in a crowd at a train station
Suicide Girl Wiki

**Welcome to the Suicide Girl Wiki!**

This is a wiki for the ongoing manga **Suicide Girl (スーサイドガール - Sūsaido Gāru)**, written and Illustrated Atsushi Nakayama and published by Shuueisha Inc.

**Suicide Girl** follows Kirari Aokigahara, a highschool student that wishes to kill herself. To acomplish this, she goes to a "Suicide Cafe", where a mysterious man helps people commit suicide - but instead of dying, Kirari becomes a Suicide Girl, tasked with saving others from suicide by killing the demons pushing them to end their lives.

## Important articles

Kirari AokigaharaMr. ManagerPhobiaHizumiEnyaMantenKirari's NooseManten's RazorSuicide Cafe

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Soru Asahina

* Flashback
* Reappearance

manager(Father)

**Soru** is the the former fiancé of Kirari. He commited suicide shortly after becoming engaged, which drew Kirari to contact the Suicide Cafe.

## Appearance

In Kirari's flashbacks, Soru appears as a highschool student of normal height with short brown hair. He is seen wearing a normal school uniform.

When reappearing in chapter 25, he is seen wearing black pants and a black shirt. Kirari states that he looks to be the same age as her.

## Personality

Kirari describes Soru as a very happy and positive person that always kept a smile on his face, striving to make others happy. He was deeply in love with Kirari and wished to marry her, but had some internal strife or pain that allowed him to become victim of a Phobia, which drove him to commit suicide.

## Plot

Soru was friends with Kirari since they were children. They eventually fell in love and became a couple during highschool, where Soru proposed and Kirari accepted. However, the next day Soru killed himself, driving Kirari to end her own life at the Suicide Cafe.

It is later reavealed that Soru is actually Enya's son and the Origin of phobias. He is doomed to an eternal suicide cycle of Samsara. Once Soru dies, his soul will move to another body and repeat the cycle, without memories of his previous life. This presents a dilemna to Kirari : either end suicide in the entire world which would also make Soru completely vanish off the surface of the earth, or spare him but having to deal with Phobias and Soru dying over and over again.
Republic of Adrax Wiki

**Welcome to the Republic of Adrax Wiki!**
This wiki will serve to handle all information and will constantly be updated even through roleplay. New information may come and go so it is a good idea to check up often. Hopefully, there'll be a time we can safely add only new information and not update old information.

## World Stuff

Category:Nations

Category:States

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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Places

places are governed in one of two ways. either as public places, where each guilds members are expected to behave according to the agreed public principals, or as private places, where the laws of the guilds whose symbols they bear take precedence. generally, though cerianly not exclusively, any place without a seperation from the sky is considered public, and with said seperation may be private, though many open-air gardens and theatres are notable private exceptions, as are covered stalls in most markets public exceptions, even when contained by a doorway. usually though, such doorways do not contain an actual door, and if they do, may certianly be private.

### Public Places:

in a public place all members of every guild are expected to conform to that guild's agreed public principals. in public, a thief may steal, or warrior kill, but only within certian circumstances, lest they be held accountable. a paladin killing someone as part of a robbery is at serious risk from their guild, just as they would be for allowing a murderer to run free, and a chaotic evil assasin is at equal risk for sparing thier target as they would be for revealing themselves to stop a petty theft. any of those scenarios may be overcome by other circumstances, but rarely without the intervention of the council if they are witnessed, and a complaint lodged.

### Private Places:

private places are expected, nearly everywhere, to be marked outside of a "closable doorway" with the symbols of the guilds whose rules govern conduct within thier walls. this is often done on the opening side of the door, vertically, with most important at the top. in many places, moreso with higher level, if the door is not closed, those rules will be enforced by the council in a 'soft' manner, though almost uiversally, opening a closed door, bearing the symbol of one guild or another, is a clear sign of the accptance of that guilds rules, and any violation of the maked guilds rules within those walls may be dealt with harshly. the symbols, to be truely official, must also bear the mark of a witness (a wizard signing that they have seen the mark in it's place as of a certian date) to prevent the addition of a mark after an incident, thus making a party appear guilty of an infraction they may have been unaware they were commiting.
Level 2

Stefan

Scarf Lady

Bobbo

Level 2 is the 2nd out of 9 regular levels in LOEK. In this level, the player must shoot cows flying through the sky. The only way to beat the level is to get at least 25000 points

## Characters

Cows

Shrimp

Stefan

Scarf Lady

Bobbo

## Trivia

* This is the only level to have characters always pop up on screen for getting points.
Kirari's Noose

* Normal
* Bloodied

Kirari's Noose is Kirari Aokigahara's Suicide Tool, which she uses to transform into her Suicide Girl Costume and fight.

## Overview

Kirari's Noose appears as a length of rope tied in a hangman's knot with a pink bow and a small gem.

Kirari uses her Noose to tranform and fight. It is a magic item capable of hurting and killing Phobias. When activated, the noose gains several dozen meters of rope, which Kirari can manipulate at will, as well as manifest more loops for hanging.

If the owner becomes overburdened with negative emotions, the Noose will become frail, coated in black blood. It will remain in this state until the owner takes care of herself by finding "the joy of her life".
DND Multiverse Wiki

**Welcome to the DND Multiverse Wiki!**
This is a D&D wiki built around many different types of homebrew worlds graciously submitted to the wiki by their respective DMs. The main purpose of this wiki is provide those DM's players with the information necessary for them to play int hose worlds. **You are not allowed to use any of these world without their respective DM's permission.**

## Worlds You Can Find Here

LoremThe Pit

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Council of Guilds

Disputes are moderated by the council of guilds, in which each guild acts like a political party in something like a parliment or congress. Alliances may be made to strengthen the position of the allied guilds on matters on which they agree. In a given place, each guild may designate one or more representatives to the council to speak on it's behalf, or if there is no representative designated, may be spoken for by any proven member. A guild's representative carries the weight of that guild's declared membership in that area compared to the other guilds on the council. For instance, a thief stealing in a town without an established thieves guild is entitled to speak for themselves with the weight of all other declared thieves, and call on alliances with other guilds that may affect the result of the dispute. The thieves guild may have made an alliance with the Golden Pillar, or Claws of Light, such that a proven member, caught stealing less than a meal worth of food, in a nonviolent way, with no possessions of value, should be pardoned; or the commerce guild when not stealing from a designated business or market; or the builders guild when not stealing from within a structure, etc. Given appropriate circumstances, they could then add these votes to those of thier own guild members like a congressional jury with those in dispute able to call on thier parties to back them. However if the thief is accused by a farmer, in a town where they are the only declared thief, in a population of mostly farmers, it would be quite the uphill battle without some sort of sympathetic ear. If most of those farmers were also members of the Golden Pillar, or Claws of Light though, and the thief were within bounds of the alliance, things might balance out quite differently.
Retro

Retro is a very minor character in the free to play video game LOEK. Retro appears only in the tutorial, and is mentioned in one of the randomly generated textures to be shown on the the walls. Retro is a reference to a popular speedrunner, RetroAimai [Now known as GlitchyGlyphVA]. The texture was also made by Glitchy.

Edit: Retro wuz here =P
Pit:overview

## overview

The world is composed of many populated places that are very distant by conventional travel, but easily traversed by the guides who can summon the mists. The areas between these populated places are designated wastes, as there is often very little in the way of useful life, and very much in the way of wilderness. There is day and night, but no seasons or stars, a sun and a moon, but with no phases or seasonal variations. Areas vary in climate from arctic to tropical, and socially from primative and tribal, to sprawling, almost modern, cities fueled by a mix of technology and magic. The general technological level is much like our world before industrial steam, though magic makes up for much of the difference in the most advanced areas. Guilds are the primary social structure. There's a guild for everything, and religions exist as guilds. Most people are a member of several, and by that are often allied with many.

The world is the destination of a rift that has punctured many dimensions. It has existed for ages, hence many races and cultures have fallen through and adaped, though very few of the modern population know anyone who came through the rift. A few of those who have fallen through, often referred to simply as 'fallen', and more who are native, have the ability to summon the mists. They are designated guides, and once having found a place where the mists can be summoned, can do so when present and travel, with company, to any place they know that the mists can be summoned, with ease. The best guides are renowned for the places they can go, and the people they know there, the worst strive to not let the stories of thier misadventure or deceit get back to the guild.

In society, there are public and private places. Public places are goverened by individuals declared guild memberships, and the Council of Guilds agreed principals. Each individual is responsible for their public behavior to the guilds of which they are members, and the guilds are then sometimes ultimately responsible for the actions of their members. Private places bear seals that denote the guilds whose rules govern all peoples behaivor within thier bounds. For instance, a thief may steal in public, though if caught they may be brought before the council and a price may be paid. Stealing certian items, or from those bearing the sign of certian guilds could be a serious mistake, as the results may land on the guild. However bringing anything of value into a place goverened by the thieves, unless under some variety of protection, is almost certian to invite it's loss. Entering a private place is to accept it's terms, so most are sure to only enter those places whose signs they know and trust, though regional tolerances may vary wildly.
Karl

Karl is a very minor character in the free to play video game LOEK. Karl appears in level 5, when the player takes a photo of the Nackiz via steam, then takes a photo of the Estonia flag. After that, text at the bottom of the screen reads "Karl was here".

## Trivia

* Karl is a reference to the steam user Karl, who is placed number 1 on the scoreboard for level 5, the level Karl's in.
* This is further built on with the flag that he's associated with being the flag of Estonia, where Karl is located.
Magic of The World

## Magic in the World:

this is a very magic heavy world. most towns or villages have at least one magic user, though the quality varies. in the cities, there are whole schools, through the guilds, to teach many types. a few of these, healers for instance, train many students.

magic is considered a valid profession. it is not uncommon in many areas to hire a mage or priest to perform a spell for a given purpose, or maybe to craft a magical item or scroll. magical items are, as a result, somewhat common, though some types are much more common than others, and some are outright banned resulting in a potential black market. prices and/or quality sometimes vary wildly depending on if they are crafted locally or imported, and how many mages can cast the required spells

in more advanced places, magic acts much like technology does for us, and enchanted items play a part in daily life. one such way is signing magic. much like magical notaries, signing mages 'witness' an event or fact with a conditional wizard mark, such that if the signed item changes in any way, the mark vanishes. other uses include the making of magical items for the lighting lamps, or simply producing light, heating or cooling, navigation and safety, astetic appearance, even as pumps for water or fuel
DIABÖLIK

The DIABÖLIK bonus game in 1 of 9 bonus games in the free to play game LOEK. DIABÖLIK is a bonus game were you fight against Spherebot. Spherebot is a enemy who will launch rockets at the player if spotted, it takes 3 rockets to kill him. He will respawn at a random part of the map when killed. The way to beat DIABÖLIK is by killing him 50 times (150 rocket hits). There are healing spheres in the sky that will give you +50 health when touched.

## Characters

* Mark Smith: Trash talks Spherebot.

* Spherebot: Insults the player and shoots at the player.

## Quotes

"Ma'am please destroy this fking noob!" - Mark Smith

"ye kick his ass ma'am!!" - Mark Smith

"2ez.. LOL!" - Mark Smith

"GET REKT NOOB!!! 25-0 LOL" - Mark Smith

"HAHHAHAHHA ragequit. whatta nub" - Mark Smith

"GG ma'am! You pwned that nub." - Mark Smith

"Yo mama is humongous." - Spherebot

"lal" - Spherebot

"luck" - Spherebot

"Look this bs..." - Spherebot

"STFU MARK" - Spherebot

"IDIOT!" - Spherebot

"Aim bot off plz" - Spherebot

"Really?" - Spherebot

"hurensohn! Stop Hacking!" - Spherebot

"Get a life." - Spherebot

"Wh" - Spherebot

"Fuckin hax" - Spherebot

"Noob." - Spherebot

"Asfgdhgfgssadfgsthaerfbh." - Spherebot

"Bassoonist." - Spherebot

"BORDER BETWEEN ENGLAND AND IRELAND." - Spherebot

"Noobed" - Spherebot

## Map

The map is small a round circle with grass as the ground and big platforms to hide behind. If you jump off the map, it will teleport you back to the middle of the circle platform.

## Gallery

Brick TextureGrass TextureWood TextureDIABÖLIK bonus game posterSpherecialBotDIABÖLIK Screenshot
## Trivia

* The DIABÖLIK bonus game is the only mini game to not be in the February 9 2019 build of LOEK.
Races

## Races: WIP

The world has long been the bottom of a very deep pit, piercing many places, thus just about every race has fallen through at some point. Some races are rare, as maybe they simply haven't encountered it, or maybe they instinctively avoid it. Others are, however, quite common. most of the curious races (humans, dwarves, elves, and most of the other usual player races) are variably common, generally by wisdom. The exceedingly wise, or unwise (dragons, orks) are more rare, though the unwise occur more often than the wise.

given the large number of races, and the proportionally small number of many of them in most populations, half breeds and hybrids are common. it is not a suprise for any of those races which can breed to have done so. humans, elves, dragons, celestials, and demons are all believed to have borne lines with multiple other races in the world, though possibility exists that maybe their offspring are simply more commonly drawn in.

Also of note is that many more cultures have fallen through than races, thus there is usually more than one culture per race for the more common races. For instance, in one culture, halflings may be timid, placid, farmers and tinkerers, while in another, they may be reclusive, and war-like, hunter-gatherers.

Players must thus consider, that in this world, any race may be present at any time, and that simply being a member of one race, or another, does not dictate an individuals views on any given subject as a rule.
The Guilds

## Guilds:

Guilds are the primary social structures in this society, and as a result, determine much of an individual's social status and behavior in the world. An individual's public behavior is governed by thier declared guild memberships, and if they violate the rules of any of thier orders in public, they may be held accountable.

Guild members are widely expected, though not required, to show a public sign of membership. Usually this is shown as a talisman commonly carried on a chain around the wrist or neck, or displayed prominently on a piece of traveling garb such as a staff or cloak. Undeclared guilds may not be honored in negotiations regarding any infraction. A thief, hiding his status as a thief, may pay a price for picking a pocket, where as, if he declared it, he would not.

Some guilds have made the arrangement to hide behind others, such as the thieves and assasins. An assasin may be backed by the thieves, when bearing thier logo as a proxy, provided he kept to thier treaties, and those of the other marks he declared. Hence a lawful neutral assasin, identified as a thief, might be well within his right, once hired, to kill a chaotic neutral fighter who decided to rampage through a pub full of innocent people last week, while if he were only a thief, such acion would amount to murder.
Pink helicopter

This pink helicopter appears in the free to play video game LOEK. He appears in the tutorial and in the LOEK hideout.

## Tutorial

He will appear in a room near the unnamed black peanut. If the player reaches a door, he will appear in the room, flying in the sky. Every time the player shoots him, he will shoot more back. If the player is not looking at him, he will stop shooting at them.

## LOEK hideout

He can be seen as the trophy for beating the boss in the players room of trophies.

## Trivia

- The developer claims that "He is very polite!", as he will stop shooting at the player if they look away. He confirmed this through discord.

- The developer refers to the helicopter as male on discord.