recursal/Fanatic-Fandom huggingface dataset:
Maxi

### Prologue

He once was the grand master of the knights, but was falsely charged as a traitor and got deported. But in the 2nd Evil Overlord war, he makes his contribution and proves his innocence, so he becomes the center of the knights once again.

## Skills

### Primary

**Lance** - Pierces with a lance and deals 44 damage. (piercing)

### Skill

**Lance Thrower** - Pierces forward several times with a lance. 250% (x 3-7) of basic damage.

### Ultimate

**10,000 Lances Summon** - Summons and throws a large amount of thunder lance. 300% (x 14) of basic damage.

### Passive

**Lightning!** - 3.3% chance of hitting lightning after your attack hits (200% of basic damage).

## Recruiting

### Price before unlocking

100 Gems

Here's Maxi with his electrifying lance!

## Skill comparison

**Attack Skill**

* A few attacks spread out from Maxi's location, usually for only one hit per enemy.
* The attack hits about 60% of the path and does not travel as the party walks.
* This seems weak at low levels, but each weapon tier adds 100 percentage points to the bonus. (450% at 3 Stars and +3, 550% at 4 Stars and +3, etc.)
* This becomes quite strong in Duels and the Arena at high levels, because it hits hard and is difficult to dodge.

**Ultimate skill**

* Numerous projectiles spread out and travel down the screen.
* This seems to miss a lot even though it takes up most of the screen, and the damage is too spread out to be very useful. (You will **not** be hitting one target with nine lances, for example.)
* It does hit large bosses enough times to be useful.

**Passive skill**

* Sometimes attacks get a damage bonus.
* This happens several times per mission, but it seems weak compared to other damage-dealing Passive Skills.

## Game Mode Comparison

**Difficult Adventures or Challenges**

* Pros:
	+ Normal attacks penetrate to hit multiple enemies.
	+ Passive Skill helps with bosses a little bit.
* Cons:
	+ All three skills are a bit weak for Adventures.
* Overall value: **Low**

**Easy Adventures or Challenges (for farming, grinding, or daily quests)**

* Pros:
	+ Normal attacks penetrate to hit multiple enemies.
	+ Passive Skill helps with bosses a little bit.
* Cons:
	+ All three skills are a bit weak for Adventures.
* Overall value: **Low**

**Duels**

* Pros:
	+ Skill Attack is hard to dodge, plus it hits **hard** at high levels.
	+ Ultimate Skill, although it often misses, does hit a much wider area than some others.
	+ Passive Skill does have some effect in Duels.
	+ Maxi-only helmets have Damage Bonus After Being Hit, which is the most important Duel bonus.
* Cons:
	+ Not very strong at low levels.
	+ Skills are still a little weak compared to the best PvP characters, like Vincent or Khan.
* Overall value: **High**
Dwarf

(l to r) Male and Female Dwarves

### Distinctions

Short stature, stocky build, excessive facial hair, superhuman strength and constitution

### Members

Ogden

**Dwarves** are a species native to mountainous territories, thought to hail specifically from the Obscura Mountains. They are famous for their considerable physical builds; their short stature belies their immense strength and constitution, and they are often at least a hundred pounds heavier than they seem. Both genders have a high concentration of facial hair that develops early in life, though females who have integrated to mainstream aradian society are known to shave their faces in accordance to beauty standards. The species has a natural affinity for metalwork and mining; their crafts and abilities with magical runes have made their weapons and armor prized throughout the realm. Dwarven civilization is still heavily concentrated in the Obscura Mountains, but many can be found in the Thunderlands. The Western noble house of Thormund have a high concentration of Dwarven ancestry in their bloodline.

They are known to have a long standing blood feud with the Drow, dating back to when the two societies would clash in the mountains for control over the region. The Dwarves fought to secure their freedom and their ancestral lands where they freely mined and worked. The Drow fought to keep the Dwarves in line and so as not to have their territories invaded.
Kingdom of Defense

Kingdom of Defense

The arena in the Kingdom of Defense has poisonous gas watch
out for it! Rogues will deal with more damage to their HP until its zero or
until the end of the battle. Boss monsters in this level got even tougher. After
defeating them, a piece of upgrade stone can be obtained. These stones can be

used to upgrade your equipment, outfits and hero’s level.
Fishing

Fishing

It's a good time to fish!

You can fish at this facility. Reaching the next facility level increases the amount of the result. As you tried to hop back your rod, you won't be getting fish instead good items you can use to upgrade your equipment. Items that you can get are as follows: BLUNT SCALES,SHARP SCALES, STRONG SCALES, BRILLIANT SCALES and RARE SCALES. Each higher level of your account gets, the chances of getting a great scale that can be used to upgrade your equipment is at stake.
In-app purchase, tax, what is that?

Depending on your location a certain amount of Tax may be applied for every purchase you make. The Tax is not included on the displayed price of a premium item in the shop and/or the payment gateway confirmation prompt. You may check with your payment gateway's (telco/financial institution) support to check whether they deduct tax on this kind of purchase.
Logging

Logging

Such a fine day to cut down some trees.

You can cut down trees at this facility. Reaching the next facility level increases the amount of the result.

Get MOIST LUMBER or STONG LUMBER for character's weapon upgrade. As you reached higher level you'll be able to received lumbers of: SOLID LUMBER, RIGID LUMBER and STURDY LUMBER. Make your personal account reach the highest level to gain it all.
Workshop

Workshop

You've got some rough gemstones, full of upgrade stones!

You can refine upgrade stones at this facility. Reaching the next facility level increases the amount of the result. You'll be using 60% of your total energy in order to generate an upgrade stones for your headgear, body costume, accessories and pet. Each upgrade stones should be combined in order to gain +1 to your apparel. Once you've reached +9 to your apparel you can now fuse it to same +number of any item to another. Take note: You'll be getting a randomize item in this fusion section. Here are the list of gems or stones you'll be getting randomly:

Yellow pentagon-shaped Upgrade Stone - Can upgrade your head equipment.

Green square-shaped Upgrade Stone - Can upgrade your body equipment.

Blue triangular-shaped Upgrade Stone - Can upgrade your trinket/accessory equipment.

Pink circular-shaped Upgrade Stone - Can upgrade your pet equipment.
Bedivere Blackthorne

Eustace Blackthorne (brother)

Penelope Blackthorne (sister)

Geraint Blackthorne (brother)

Sir **Bedivere Blackthorne** was the secondborn son of Sir Roderic Blackthorne and Lady Briona Manford. He had a love of exploration and wildlife, and was very altruistic; he kept a pet Tropician bird which he believed he could teach to talk. He was engaged to Cecily Cogworth, and the two were deeply in love. He was heir to the Riverford following his brother's departure. However, around 1013AE, he volunteered to go on an expedition to the demon-infested Untamed Isle. He has not been seen since, and is presumed dead.

While exploring the Untamed Isle, Reynis found a mad Hermit who owned a talking bird called Cuthbert and claimed to have a bride-to-be named Cecily. This Hermit was attacked by General Malakai as he led Reynis into the Void, and he may have been killed; his ultimate fate remains unknown, but it is likely the Hermit was Bedivere.
I'm having a Data Sync VIP issue, how to resolve it?

We are encouraging our players to reconnect, close other applications and running programs on background. Please try to connect to more stable network connection to avoid this kind of issue. Unfortunately, for the Philippines, internet connection stability is somehow a huge issue for our users. Please contact your ISP for this regard.

If above mentioned didn't successfully helped you, we are re-directing you now to our helpdesk and provide needed information below:

Please send us a screenshot of your VIP Level and the following information:

* Username (Hidea Account / Gmail / Game Center):

* Receipt: (Screenshot of your most recent Purchase Receipt)

After this, one of our Customer Support Team will give you assistance.
Cadmus Knox

Nestor Knox (brother)

Preston Knox (brother)

**Cadmus Knox** is the youngest son of Lord Oswald, and stands fourth-in-line to inherit the Household. Cadmus is best described as the type of man only a mother could love, which is unfortunate as his own mother died birthing him. From a young age he was shown disdain by his father for his lack of combat ability. His siblings bullied him constantly as he was small, weak and a poor fighter. Oswald attempted to have him train as a squire for House Corcoran, but he proved terribly ineffective, and the Old Lion Sir Barra Corcoran had him sent away. Despite the poor treatment he received, Cadmus became the most devoted to his House of the entire family, gaining a rabid desire to impress his father and a cruel, spoiled, snobbish attitude. He is 21 years old, remains unknighted and unmarried, and has currently taken a garrison of men to represent House Knox on the voyage to the Untamed Isle.

Cadmus was briefly the heir to the Knox name following the Knox-Blackthorne War; he stood to inherit from his elder brother Nestor. However, Cadmus was slain by Jaster Blackthorne following the latter's return to the capital in Demon's Moon 1015AE. The least famous, least talented and least loved of the four Knox brothers, he was not missed.
Glory

This island has gone by many names, so the page needed editted later, just putting this shit here as a quick and dirty, and its not just this, but this is all I can think of right now:

Island was used by the Empire of Dusk as a mine for resources.

Island has fuckloads of precious metals and elements

Island is mostly cliffs with level areas that settlements have been built on, usually religious ones for some reason

Island is 90% not usable for anything besides mining, very hard to grow shit on it for some reason so its only ever been settled by groups of a thousand or less, except in modern times when it was crammed with people,

No natives exist, anyone who lived here previously was either enslaved or a worker or some shit

Could be useful as a penal colony, also SUPER hard to invade.

Has a lagoon area and ramps cut into the cliffs to get up high enough into the actual island and not just the massive rockwalls, the sea level area is mostly caverns and old mines.

Top has a giant Aradian temple tha tuse dot have a powerful artifact but that's currently int he hands of the drow after th efinale.

Building are literally lined in gold and silver and shit there was so much they used it as decorations, buildings are also polished stone and other drow architectural styles.

The Monarchy would have liberated a fuckton of slaves held by the cult who was running the island, and then held the lands in perpetuity for then on with no argument.
Murtagh Blackthorne

Arianne West (half-sister)

Joanna Blackthorne (sister)

Gordon Blackthorne (brother)

Jaster Blackthorne (brother)

Talia Blackthorne (sister)

 **Murtagh Blackthorne** was the secondborn son of Arthur and Alyssa Blackthorne, and was for a brief moment the Heir to House Blackthorne following his brother Gordon's death in 1007AE. The middle child of the family, Murtagh's behavior was a problem from the day of his birth, which required a 48-hour labor just to bring him into the world. Growing up, he soon proved himself as a force to be reckoned with, a prodigy with every weapon but also a hot-headed bully, prone to feats of brutal violence at the slightest provocation. He fought constantly with his father, his elder brother Gordon, and tormented his younger siblings Jaster and Talia. When Gordon died, there was an altercation between Arthur and Murtagh. It is unclear as to the exact nature of what this argument entailed, but by the time it was over Arthur formally announced his second son was to be exiled, stripped of his titles and never allowed to trespass on Blackthorne lands as long as he lived. The second son's current location is unknown as he's been forbidden to contact his family--it is theorized that he either found work as a mercenary or drank himself to death. Murtagh was the strongest fighter of Arthur's children, known for his use of twin hatchets, but his dark temper meant he would have been ill-suited for Lordship--and judging by his attitude, he never would have wanted anything to do with becoming a nobleman in the first place.
House Xenovich

They fuck your mom, your dad, your whole damn family because they know they can do it!

House Xenovich are a house of complete nerds who build, maintain, and research magitek and train all Drow Engineers-their jobs got fifty kabillion times harder once the barrier went up but they still run their academy and still produce low rate equipment that can still function by relying ont he less efficient methods of mana crystallization via some shit I won't explain to draw out mana from Terros.
Brecilidia

**Brecilidia** (breh-sill-idd-ee-aa) is the ancient homeland of the High Elven people. Often considered as the cradle of modern civilization, it boasts some of the oldest known structures and societies currently known to Aradian scholars. Located to the far-north-west of the mainland and bordered to the south by the Thunderlands, it is also one the most northerly places to hold civilization, and its closeness to Terros' North Pole causes frigid low temperatures that make it difficult for most life to thrive, particularly in the uninhabited wastelands (called the White Desert) to its north which are buffeted by constant arctic storms. The region is divided into several prominent provinces characterized by loosely organized city-settlements, with the most prominent being the ports of Cinderfell and Shanehollow, both to the south-west and south-east of the island respectively. These settlements are bordered by the Great Ice-Forest to the north before giving away to the White Desert.

Once a populous and economically powerful nation, Brecilidia's constant warring with House Blackthorne caused widespread decline and repeated colonization that saw its status reduced to second-tier; the homeland High Elves sit with very little standing as of 1014AE, with poverty and disease being rampant in population centers. For this reason emigration has become common, and the High Elves are currently regarded as a dispossessed and wandering people, far from their former glory. The only prominent high elven noble house is House Karhall, descended from Brecilidian defectors in ancient times.

The mainland's declaration of monarchy in 1015AE proved an advantage to the Brecilidians, who promptly declared independence to aid the Rebel faction in the Aradian Civil War thanks to their leader--the self declared & newly-crowned King Ethelion III. As part of the eventual peace settlement, the Monarch granted Brecilidia greater rights and aid at the conclusion to this war, This peace was uneasy, as Ethelion made for a tracherous ally, constantly aiding the crown's opponents in the wars that followed, until their final treachery in 107AE that caused the Brecilidian War. As of 1086AE Brecilidian civilization has been all but stamped out by the Dark Prince and his father Caradoc Rookwood, the latter of whom uses the once-beautiful paradise to drill for oil and gas.
Ambush at Dimhollow Mire

Sir Cletus Cogworth
Lord Maegor Thormund
Sir Ryger of Dimhollow
50 Blackthorne Rangers
10 Cogworth Artillery
est. 200 marshmen
Maegor Thormund ✞
Cletus Cogworth ✞
Rhaegar Thormund (prisoner of war)

**The Ambush at Dimhollow Mire** was the second battle in the Knox-Blackthorne War following on from the Bloody Wedding, taking place in 1014AE. It is considered an embarrassing military failure on the behalf of the Blackthornes, led by their inexperienced Lord Jaster against the wishes of his uncle (and hand) Sir Dominic. The Blackthorne host was attacked on two fronts, first at the fortress of House Pentaghast, afterwards having their reserve ambushed from behind by Preston Knox's outriders. Lord Maegor Thormund was killed in the battle, as was the Cogworth heir Sir Cletus. The Blackthorne remnants fled the marsh in disgrace, thus granting the Knoxes their first victory of the war.
Character Page Template

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{{Infobox\_character|name=Character Name}}

Write a small blurb here
=='''Biography'''==
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==='''Sample'''===
<div class="mw-collapsible-content">Write here</div></div><div class="toccolours mw-collapsible mw-collapsed">
==='''Legacy/Current'''===
<div class="mw-collapsible-content">Write here</div></div><div class="toccolours mw-collapsible mw-collapsed">
=='''Personality and Traits'''==
<div class="mw-collapsible-content">Write here</div></div>
=='''Relationships'''==
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=== '''Romantic'''===
<div class="mw-collapsible-content">Write here</div></div>
==='''Familial'''===
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====Parents and Guardians====
<div class="mw-collapsible-content">Write here</div></div><div class="toccolours mw-collapsible mw-collapsed">
====Children====
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====Grandchildren and Other Descendants====
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====Siblings, Friends, and Other====
<div class="mw-collapsible-content">Write here</div></div><div class="toccolours mw-collapsible mw-collapsed">
=='''Skills and Abilities'''==
<div class="mw-collapsible-content">Write here</div></div><div class="toccolours mw-collapsible mw-collapsed">
=='''Author’s Notes'''==
<div class="mw-collapsible-content">Write here</div></div>

```
Nestor Knox

Preston Knox (brother)

Cadmus Knox (brother)

Victoria Knox (daughter)

Odysseus Knox (grandson)

Ethan Blackthorne (grandson)

Gwenavere Blackthorne (granddaughter)

**Nestor Knox**, hand of House Knox,is the secondborn son of Oswald, and second-in-line to inherit the lordship behind his elder brother Dorian. Nestor is the most mysterious of the four Knox brothers; he was found to be gifted with magic at a very young age and was taken to be trained at the Everglow University. it was there that he quickly became very influential, for his charismatic persona as much as his talent with destructive magicks. He attained the position of Grand Warlock at the very young age of 27, but was forced to withdraw from his duties following the outbreak of the Knox-Blackthorne War. Nestor contacted Talia Blackthorne and revealed that he was conspiring to end the war and the bloodshed it entailed. While his desire to end the fighting seems genuine, it is possible he is working towards an ulterior motive...

Nestor was one of three co-conspirators, alongside Dominic Blackthorne and Cardinal Steerpike, who conspired to set up the events of the Second Great Demon War. He used his political connections to plunge the Great Houses into infighting and chaos, ensuring an easier invasion for the oncoming demon army; his motivation was to earn a place in a new world, enlightened and ascendant-he believed himself superior to those around him. However, in his lust for power, he destabilized the alliance by betraying Dominic to take his place as King. Unable to command the throne or get the Houses to follow him, Nestor's power collapsed, and he was confronted and killed in a wizard's duel with Talia Blackthorne.

At the time of his death, Nestor had married his brother Preston's widow, Aislinn Corcoran, and had left her pregnant. In mid-1016AE, she gave birth to his daughter, Victoria Knox, who inherited his lordship over House Knox with aid of her bastard cousin Oedipus East who she was married to. Odysseus Knox, the Lord of House Knox in 1086AE is Nestor's grandson through their union--as his Odysseus' heir, Belladonna Knox. Ironically, Victoria later remarried to Talia's son Gordon--the 1086 generation of the Blackthornes (Ethan and Gwenavere) are descendants of both Nestor, and the one who killed him.
Man the Moggy

Man. Credit ceilingcow.tumblr.com

**Man, The Moggy** was a High Feline outlaw who fought for the rebellion during the Pirate War. He captained the war dromond known as the *Prowler*, and is most famous for his involvement with the Battle of the Three Titans in 1050AE which led to his death. When Reqiuem revolted against the crown, the Moggy was one of the first to throw his support behind the Pirate lord, though he never earned a place in the leader's inner circle.

Man the Moggy's origins are uncertain. it is theorized that he was a runt of the Triopician J'Tribe, cast out due to his ugly hairless appearance. Either way he came to Nagari in the 1030s, swept up in its first rebellion, before becoming a slave-driven labourer under the island's management by Caradoc Rookwood. He eventually become involved in crime and piracy, known for his vicious and savage exploits and tendency for bar-brawling, losing one of his eyes to a broken glass bottle and wearing a distinctive eyepatch thereafter. When Reqiuem rose against the crown, Man the Moggy commandeered a Knox war dromond called the *Prideful* and renamed it as his *Prowler,* crewing his new ship with an army of followers nearly as hot-blooded and vicious as himself.

Man the Moggy met his end in his amibtious capture of the Three Titans, and was personally mutilated and slain by princess Valoria Blackthorne in 1050AE. Most of his crew were put to death as well, if not imprisoned. Reqiuem was never known to be co-operative with the Moggy & it is not known whether he mourned the loss, though he later successfully retaliated for his soldier's deaths during the Battle of Motter's Spiral.
Joanna Blackthorne

Arianne West (half-sister)

Gordon Blackthorne (brother)

Murtagh Blackthorne (brother)

Jaster Blackthorne (brother)

Talia Blackthorne (sister)

Wallie Wyatt (husband)

Artie Wyatt (son)

Marnie Wyatt (daughter)

Lady **Joanna Wyatt** (née Blackthorne) is the eldest child of Arthur and Alyssa Blackthorne. She is married to Wallie Wyatt, the Lord of Tumbledown Falls, and together they have two children; a son named Artie and a daughter named Marnie, both of whom are still in their infancy. As the first child of such a highly-regarded public figure, there was a great deal of expectation placed upon Joanna from the moment of her birth. The fact that she was a pretty but nevertheless ordinary girl was a disappointment to many a bard, who were expecting her to be the stuff of legend. Joanna grew up in a relatively happy, safe environment and was doted upon by her grandfather, Lord Giacomo. But Giacomo's unending generosity took him a step too far when his friend Bernie Wyatt suggested matching Joanna to his heir, Wallie. Even though the Wyatt match was far less than the eldest daughter of the Great Griffin deserved, Giacomo made the arrangement gladly. This would later be regarded as one of the greatest political mistakes of the Jolly Griffin's career, earning him resentment from his firstborn Arthur and ire from his secondborn Dominic. Although only 6 years old at the time, Joanna was miserable with the match at first, yet she had no choice but to comply. Over the following years Joanna became increasingly separated from her old family and increasingly attached to her new one as she was eventually fostered by House Wyatt. By 1014AE even her own siblings regarding her as an outsider. Joanna has little in common with other Blackthornes; she is pleasant, sociable, and soft-hearted, uninterested in political schemes and matters of warfare. Even in her physical appearance she takes more from the Monmoth side of the family.

When Knox soldiers attacked her brother Jaster's wedding, Joanna found her son Artie was caught in the crossfire. The infant was butchered by assassins, and his mother descended into a deep depression. This was followed by the suspicious death of her daughter Marnie after her uncle Dominic assumed lordship of House Blackthorne. Joanna currently confines herself to her chambers, refusing food or visitors, and many of those who know her believe that she is going mad.
House Victross

House Victross are a middlemen house built from lowborn High Elves who managed to wheel and deal their place in a low rate social standing. They have no long lineages of famous heroes, just hard working merchants and intellectuals who figured out how to best exploit their lands and their strategic location along the Grand Highway. Victross is a wholesaler who will buy in bulk from many farmers, merchants, and others trying to get to Everglow to hauck wares. They'll pay a bulk price of a third of what the travelers could have made in Everglow, but the people are able to get their gold and leave quickly back to home,s o there's little fuss over payments.

Victross will then invoice everything, and either ship it to Everglow, or sell it to much large houses for a discounted bulk price equal to two thirds the retail value if it were to go to the city. Where they can still make a tidy sum of profits. Regardless of this, they have a robust and secure system of logistics and a mercenary band on hand at all times to ensure safe delivery of products. They are also happy to pay whatever bandits and highwaymen whatever the amount is they might be wanting to just get them out of the way, which while it cuts profits, those who are brazen enough to size up mercenaries and pick a fight are not worth the trouble of hiring more mercenaries even if they are destroyed.

Victross is also not liable to wait int eh long queues to enter the city, and instead has a permanent trader's pass to have their items quickly scanned over and moved along. Meaning they don't need to worry about too much int he way of losses or diminished quality.
Mining

Mining

It's time to dig ores!

You can dig up all sorts of ORES in this facility. Reaching the next facility level increases the amount of the result. 70% of your ENERGY will be used in this facility for digging ores. Following are the ores you'll be able to get depending as well to your personal account level:

Smooth Ore

Strong Ore

Rigid Ore

Bright Ore

Brilliant Ore
Brazil

### UA

**Carnival**: Double Tourism output during Golden Ages. Earns Great Artists, Musicians, and Writers 50% faster during Golden Ages.

### UU 1

**Pracinha**: Replaces Infantry. Kills grant points toward Golden Ages, allowing Brazil to boom Tourism late-game if they choose to go to War.

### UI

**Brazilwood Camp**: Can be built on Jungle tiles only. Gives +2 Gold, +2 Culture. Brazil can use these Jungle tiles for Science as well, with Universities.

## CivBall

Brazil is a civ in the Civ Battle Royale. Its original and current capital is Rio de Janeiro. It is lead by Pedro II.
Drow Vaults

The Vaults lie dormant.....for now

The Drow Vaults are one of the greatest designed fortifications ever created; the brainchild of Houses Lorka and Dargas, they designed the entire installation into an unused and at the time unknown cavernous system running through the lower Obscuran Range. Far form where their ancestors arrived but still a notable find and essentially impenetrable by any conventional means other races could resolve to come up with.

The vaults were designed to house all records, artifacts, spells, or any general item deemed to be security risk to the then thriving Empire of Dusk. They enlisted the help of the Dwarves, or rather threatened them with more severe punishments if they refused. The dwarves designed a ten layer puzzle locking mechanism, and the required key manifest to disarm it. They were never given credit for their owrk, and this only added to a growing list of problems that eventually led to their rebellion.

They also contracted high tier high elvish enchanting teams and recruited the greatest arcane engineers to imbue the doorways with barrier magic so unbreakable that it would last long after the mountain eroded. They made sure that the entire construction effort ensured that this site would be the greatest accomplishment of the era.

As it stands now, the Vault is still a topic of great mystery and conspiracy; but what is known is that plans for the Spirit Cannon were housed here. It is rumored Dul-Sansiska's remains are located here as are many of the Obscuran elves, left in a chamber as statues in the last moment of their lives, possibly ready to be brought back into the world as Aradia calls them again....

Divankul Dul-Sansiska stripped all Houses of the ability to enter the Vaults unless he permitted their entry, now with the schism the point is moot and Lorka retains full control of the surrounding area as is their function.
I'm receiving message" Error 12009 (iOS device)" what that suppose to mean?

It may be possible that you are using Cellular data and in this case please do kindly check the settings if your device allows Rogue Life to use the Cellular data. For this please go to your settings and choose *Cellular*, there should be a list of applications that are allowed to use the connection and when enabled the slider should light up with a green color. Please make sure that Rogue Life is allowed to use the connection then try to run the game after allowing the game to connect using Cellular data.
Lancelot Blackthorne

Gerold Blackthorne (son)

Larton Blackthorne (son)

Hawley Blackthorne (son)

Edric Blackthorne (son)

**Lancelot Blackthorne** was the thirdborn son of Malcolm Blackthorne by his third wife, Megara of Brecilidia. Lancelot was born in exile as his cousin Lucas had killed Malcolm and seized control of House Blackthorne. He was raised among his mother's High Elf family in their homeland of Brecilidia, and frequently visited the court of King Argiliac I. When he grew to manhood he returned to the Thunderlands and found Lucas dead. He assumed control of the family thereafter, supported by the Brecilidians, and ruled peacefully from 436AE to his death of High Elven rot in 477AE; he was succeeded by his firstborn son and heir, Gerold Blackthorne.
Evaine Blackthorne

Evaine in her brother's Griffin armor

Galahad Blackthorne (brother)

Isolde Blackthorne (sister)

Ygraine Blackthorne (sister)

Lady **Evaine Blackthorne** was the eldest daughter of Lord Lamorak Blackthorne and was briefly a candidate to become matriarch of House Blackthorne. She was one of three sisters, along with younger siblings Isolde and Ygraine, that would go on to be known as the She-Griffins Three. A highly skilled swordswoman and jouster, Evaine is a contentious figure according to most historical analysts and scholars; many consider her to be a meddling hot-tempered upstart while others consider her a pioneer for expanding the role of women in mainstream Aradian society.

Evaine's father was locked in a war with Brecilidia, and spent most of his life in an enemy dungeon; as a result, Evaine and her sisters were left to fend for the family themselves, with their elder brother Galahad as man of the house and regent-lord. Galahad was an inspiring young warrior but he fell in battle quite early in his campaigns, aged only seventeen; his elder sister Evaine took to donning his armor and acting as him in later battles to keep the morale of his Stormtroopers up. The sight of the "Ghost" Galahad was terrifying to enemy soldiers who believed the youth they'd killed had risen from the grave to wreak terrible vengeance.

Upon her father's death, Evaine strongly pressed her claim to succeed him. However her brash manner and her gender earned her suspicion among the lords and financiers who were electing to make the decision, and she was passed over in favor of her banker cousin Allister. Furious, the She-Griffins Three took their mother and stormed from the halls of the Eyrie Peak, not to return for many years.

Evaine later split from her sisters after their mother's death. She made a living as a war adviser to her cousin Lord Gwynllyw Monmoth, and though society rarely let her don her armor in the open field, she nevertheless took up her sword whenever she could. Evaine maintained a grudge against Brecilidia for the death of her father; she aided Edward Blackthorne, Allister's son, in his campaigns in Brecilidia as one of Blackshanks' Boys (the lone female of the party). Late in life, just before her death of natural causes at the grand age of 111AE, she fostered the future lady Jayne Blackthorne at her home on Crystantheum.
Cletus Cogworth

Karlon Cogworth (brother)

Cecily Cogworth (sister)

Quella Cogworth (aunt)

Wynafred Haskell (grandmother)

Sir **Cletus Cogworth** is the secondborn son and heir apparent of Lord Kai Cogworth. He was chosen to inherit House Cogworth over his elder brother Karlon, who has a disability. Cletus was a childhood friend of Jaster Blackthorne; they squired together for Lord Yven Monmoth when they were boys, and Llewys Monmoth was often their accomplice. Cletus is fond of whoring, drinking and gambling, and resents his engagement to Lady Daena Thormund. He showcases a humorous, eccentric attitude to life. Cletus has long, curly black hair that hangs over one eye. He has dark eyes and often has a sly smile. He owns a suit of bronze armor and has a personal "good-luck talisman," a bird's skull dipped in bronze that he calls "Leland."

In 1014AE, Cletus fought alongside his Lord at the Ambush at Dimhollow Mire. A marshlander's poison dart nicked him beneath his gorget and gave him a slow, painful death. Cletus' father returned his corpse to the Cogfort for burial, and Jaster is still weighed by the guilt of his best friend's loss.
Magic Caster Types

In the Isles of Aradia there are many ways to practice magic, and those that do have categorized themselves for easy identifications. Every spellcaster has access to a "mana pool" of arcane power within themselves, but the potential origins of that power vary from practitioner to practitioner. Each mage channels their power into various Schools of Magic, which are not to be confused with the names given to the type of power they possess.

## Mages

This term signifies anyone who uses magic in any capacity as a catch all for a demographic of magic based peoples.

## Wizards

Those who rely heavily on magical theory and knowledge in order to cast spells, the more they know the better they cast and are only constrained by their level of intelligence in the field. They draw their power primarily from tomes, grimoires, enchanted items and scrolls; their casting is often verbally-based, as their ability to manipulate mana with sheer will does not equal that of other spellcasters.

## Sorcerers

A Sorcerer draws their power from an inherited characteristic in their bloodline. Those who have had powerful spellcasters for ancestors are far more likely to be able to use magic than someone who has not. Some families are known to specifically breed and manipulate their offspring in order to curate the prevalence of magical ability within the family; House Blackthorne are an example of this. Repression of magic within a bloodline can lead to drastic and unforeseen consequences.

## Witches

Users of typically illegal magics, though not always, sometimes they are simply branded as such to have other mages attack for reasons unknown. Most notable witches are viewed as criminals. They are believed to draw their power from dark, illicit sources such as demonic possession; for this reason, the term "witch" is often used as a pejorative when applied to mages by those who distrust spellcasters.

## Druids

A Druid gains power from Terros itself. They are one with the natural world, with plant and animal life; they can call upon the power of their surroundings in order to release their arcane abilities. Consequently, Druids are often less powerful when cut off from natural surroundings, and may find themselves significantly weakened if trying to use their power in urban areas.
Aradian Temple

The **Aradian Temple** is a religious organization dedicated to the worship of the oceanic deity Aradia, acknowledging the goddess as the Supreme Being and creator of the material world.

It is the predominant religion of the Aradian isles in 1014AE with the highest population of practicing believers out of all major religious organizations. It's predominant status has granted the institution and extremely high level of political and social influence. It's leader, the High Priest (occasionally called the Archcanon or Archprimate), is a highly prestigious position in Aradian society. The church has its own military order, the Seraphs, who enforce the Temple's agenda.

In 1015AE, the reign of the secular Blackthorne Monarchy caused a stripping-back of the Church's assets, including a disarmament of its military. This caused a gradual waning of its influence and an increasing secularization of society as a whole. As of 1086AE its number of practicing believers is at an all time low.

The current High Priestess of the Temple in 1086AE is Mother-Superior Eldafire.

## Beliefs

The doctrines of the central clergy can be summarized thusly;

* That Aradia is the supreme being, the creator of all life and the natural world. She lives still, is actively benevolent and loving to her "children" all the sentient races of Terros, and will actively intervene to aid in the lives of her subjects.
* That Demons are a fell reflection of her creation who seek to undermine her, they have no part in the creation mythos and are a purely malevolent and destructive force.
* Her believers will ascend to heaven, her "oasis," upon their death if they lead good and virtuous lives.

Its priests espouse a philosophy of peace and altruism that is vague in its language, designed to be fitted personally with any individual's value system, with a heavy usage of aquatic metaphors and similes.

## Organization

The Church's leader, headquartered in Bastion City, is given the title of Mother or Father depending upon their gender. The High Priest is elected from among the clergy following the death or resigning of the previous incumbent. Common members of the clergy use the name Brother or Sister. There is little hierarchical structure within the Temple especially after the dissolution of the Seraphs.

## Known Members

The vast majority of Aradian society are members of the Temple in some way, most often baptized in birth out of tradition, though as of 1086AE many do not directly engage in worship and choose instead either secularism or an abstract form of personal self-centred spiritualism.

### Leadership

* Mother-Superior Eldafire (1086AE-present)
* Father Stellios (1077AE-1086AE)
* Father Eustace (1015AE-1075AE)
* Father Langsom (1015AE)

## Trivia

Heavily based on irl Protestantism and the Church of Andraste from the Dragon Age franchise.
Nora-Mel the Redeemer

Caradoc Rookwood (Fourth Cousin)

Edmund Blackthorne (Fifth Cousin)

Zani (Cousin)

Nora Mel is honestly pretty well adjusted being born into the fucked up family she was thrown into. This despite the inhuman experimentation done to her, and the life of having to always keep aware of her uncles and aunts, and their evil spawn. Where many others would be broken, Nora simply pushed past shrugging it off as what happened and deciding to look forward to the future as she had always known she would survive.

## **Personality and Traits**

Very nice person, well mannered and humble, will give you the clothes off her back if you need it and always admit that she's nothing special, simply a person who wants to be allowed to live her life and others to live theirs. Lets loose fairly easily, will smoke, drink, gamble and caryr on with the best of them, is beloved by her people.
## **Relationships**

### **Romantic**

Hubby was a good man but he ded due to cancer
### **Familial**

#### Parents and Guardians

Lillith sucks as a mom, but not her fault, she's pretty fucking broken.
#### Children

Cool son, takes care of the hold while she is away.
Good daughter, in her youth and is already being heavily courted by a low aristocrat's son, got to have a decent upbringing and be given a proper education.

## **Skills and Abilities**

She is a classically trained knight, most of this shit doesn't translate, but she manages, she's really not great at anything beside fighting, drinking, smoking, and fighting. She's got innate skills with magical equipment, and what other experiments were done to her were all complete and utter failures that only created cosmetic changes and gives the impression there's more to her than meets the eye. Strong combatant, likes to use a sturdy and elongated ironwood baton, by which to beat the ever loving shit out of people who want to pick a fight, and when that fails, she's down to brawl it out. Wears a few magic items at any times while on duty. She's not an idiot, but she doesn't need to make the big decisions either, she's great at making Xeke Lorka feel safe with her presence alone.
## **Author’s Notes**

Nora be normal, she's just kinda simple and that's okay, sometimes people just wanna have simple lives and have simple dreams.
Mel-Sukor

Mel-Sukor is the main western city of Ques Novich and the site of the Drow Vaults and House Lorka. The style is quite ancient as the city has existed for thousands of years prior. Surrounded on three sides by the Obscura Mountains, the only way into the nesting is through a fortified set of gate houses built into a narrow pass. This is in addition to having to break through Ques Novich's own defenses making this one of the most fortified locations within Terros, outside notable fortifications such as Coldharbour and The Three Towers.
Keyair Heartstone †

Keyair Sands (Nobility bastard name)

Heartstone Family

Keyair Heartstone was a wealthy merchant who was born 940AE and died in 1012AE. He was the twin of Amayl Heartstone-Rodin, and the son of Gauge Heartstone-Rodin and Yimi Jun. He was the nephew of Tazim Chakif. He married Celia Heartstone and had three daughters with her: Jacinta Piers, Amarika Ludlow, and Rasheba Heartstone.

He should have been known as Keyair Sands but never introduced himself as such, preferring the surname of his grandmother for its 'pleasant ring' with his own name.

He was one of the two founding members of the Ludlow Accord along with Mancel Ludlow. He all but adopted Mancel, despite the man not being that much younger than he by thirteen years. Family meant a lot to him, whether blood or not.

He is known for having many close friends and being very charismatic. He had a knack for creating strong bonds with people, which helped greatly as his trade empire expanded.

He had a close relationship with his granddaughter Serenity Piers in the years leading up to his death. They were known to make up stories together and even practice with a blade. With her parents having died when she was three years old, he was as good as her father. She helped him heal from the death of his wife Celia at the same time.

His death in 1012AE at age 73 was peaceful. He passed away in his sleep to natural causes. Paris Kalani was the priest that conducted his funeral ceremony before he was cremated and his ashes entombed in the family crypts.
House Cogworth

**The ancient and most noble House of Cogworth** is an extinct noble House from the Thunderlands.

They are among the prime bannermen of House Blackthorne, though they are descended from Stormlords they have more pure human ancestry than any of the other bannermen. The House of the Worthy Cog were Stormlords known for their abilities as shipwrights. Their leaders focused upon development of new inventions rather than strength in arms or sorcery. As a result their lands were the most advanced in the whole realm, boasting innovations such as paved roads and mills decades before other Houses could develop them. The House was among the first to swear its allegiance to House Blackthorne and rejoin the mainland after Jason re-established the connection. They rule the island known as Longbarrow, a valley laying between two hills that is subject to harsher weather conditions, but provides fertile lands and coniferous forests--the latter of which provide ample fuel for their shipbuilding. Their seat is castle Cogfort, and they blazon their arms with a golden inverted pall between three golden anchors, on a field of bronze. Their lord is Kai, the firstborn son and successor Lord Quintin. Kai's secondborn son Cletus stands as heir apparent.

By 1015AE, Kai's heir Cletus and his sister's husband Galleon had died in the war. Kai still reigns as head of House, but his only heir is his disabled firstborn son Karlon. Most of Longbarrow's affairs are aided by the widowed eldest sister Quella, her bastard son Clinton West, and Kai's own wife Sigrun. His daughter Cecily is looking for a match following the disappearance of her betrothed Bedivere Blackthorne, while his elderly half-mad mother Wynafred continues to reside at the Cogfort as well.

   Kai and Quella died in the Final Battle for Everglow City. Karlon was passed over for succession due to his disability, but lived a long life and was famous for his inventions. Cecily and Bedivere married but had no issue. She died in 1075AE, and her lands were given to her cousin Querilius, a known degenerate gambler who sold his remaining lands and holdings to Caradoc Rookwood--who had been leeching the Cogworth assets away for decades. With nothing left, and their Blackthorne overlords stripped of sovereign power, the family are currently considered extinct, though several members of their bloodline still live. Sister Metatron, a member of the Clockwork Order of Kahrnak, was a born a Cogworth & is a relative of Querilius.
Marissa Dul-Sansiska

Marissa Dul-Sansiska, 650AE-1016AE, was a member of House Dul-Sansiska, and the middle daughter of Volia Dul-Sansiska, she would give birth to Ornia Dul-Sansiska later in her life and was a devoted scholar of the Servants Faith as well as a woman of great charity who would independently fund the outreach of providing clothing and food to those who were of the poorest rungs within Mok-Surial. She would ultimately die in the defense of Terros, giving up her life force to help fuel a defense against the forces of Mordaghast in 1016AE, she is honored as a woman of great charity and the Church took her lessons to heart and began clothing and feeding the poor of Mok Surial following her examples in life.
Aoria

Aoria about to strike

A venomous woman of capable potential, Aoria is the sworn defender of Vilhelm Vennet as he lays claim to the title of Lordship, and acts as a sexual diversion in times of boredom for the young upstart. She's typically cloaked and concealing her weapon of choice; hiding out with her charge wherever they may be and keeping her eyes and ears open.

She has already slain potential assassins, people step too loudly even when they are trained to go unnoticed, not like the Webwalker who can very easily mask her steps thanks to how light she pads her feet with silk. She is dedicated to carrying out her orders and feels sympathetic to the young man's claims. However she is also aware that things could continue to grow worse for them and is unsure how prepared she'd be if they simply broke down the doors and came rushing. She's an assassin not an orc.

Regardless she is Vilhelm's best hope for keeping his head on straight until someone offers him refuge under obligations to Divankul. Due to the old lord vanishing Aoria is without support, and Vilhelm's mentor cannot guide him into the next steps. Aoria and Maria are not exactly on good terms with one another and as such the House is now and enemy to be wary of and to keep Vilhelm safe from.

For now Aoria will guard Vilhelm, up until her contract is completed or she's dead.