recursal/Fanatic-Fandom huggingface dataset:
919 Hoadly

**919 Hoadly**

Information

Location
Lower East Hoadly

Floors
2

Maze Entrance
Living Room Closet
**919 Hoadly** is a house in Lower East Hoadly in Redacre, Virginia.

## Description

### House Layout

919 Hoadly is a two-story house situated near Hoadly's Leap with a ground floor and second floor. The house sits directly across from 918 Hoadly and next to 921 Hoadly.

The ground floor of 919 Hoadly consists of a living room, bathroom, kitchen, and garage. A small closet along the hallway to the garage serves as the entrance to The Maze via Maze Connection.

The second floor is made up of two bedrooms and a hallway that spans across the front of the house.

The exterior of 919 Hoadly is painted in a turquoise paint that is beginning to peel on most boards. Yellow scaffolding sits on the front corner of the house.

919 Hoadly's large backyard contains a Red Door in the form of a hatch, as well as a treehouse and camping tents. Past 919 Hoadly's backyard is one of the exit caves.

### Inhabitants

It is currently not known who exactly lives in 919 Hoadly, but there exist two images of potential inhabitants:

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Surface Locations
Bonus Evidence locations in 919 Hoadly.

* *Treehouse* — **Duffle Bag**
(Common)
* *Backyard* — **Poster**
(Rare)
* *Scaffolding* — **Duffle Bag**
(Rare)
* *Living Room* — **Boxes and Tubes**
(Low Level: Occasional)
(High Level: Rare)
* *Living Room* — **Laptop**
(Rare)
* *Kitchen* — **Laptop**
(Rare)
* *Garage* — **Poster**
(Rare)
* *Garage* — **Briefcase**
(Rare)
* *Bedroom* — **Suitcase**
(Low Level: Occasional)
(High Level: Rare)
* *Bedroom* — **Boxes and Tubes**
(Rare)
* *Master Bedroom* — **Briefcase**
(Rare)

### Name Fragments

Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **919 Hoadly**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Beta Announcement - October 5, 2018

Hi everyone we have a big announcement!

After discussing the way our last Closed Beta test went this past week and based on the great feedback and interactions we've received from the great users here on this Discord, we have decided to extend the Closed Beta for several more weeks, and will be inviting more testers to the Beta starting today!

There is a new build live on Steam right now, and servers will be open all weekend. We plan to turn servers off again on Monday for maintenance, and then will push a new build live on Tuesday which will stay open again through Sunday night. We think Mondays will be offline days moving forward during testing.

Our aim is to continue stress testing our servers with more players and growing the community here bit by bit so we can make sure The Blackout Club keeps getting new recruits and The Shape gets ~~new targets to hunt~~ friends to love. <3

If you signed up on our newsletter and are on this Discord, keep an eye on your DMs over the next week. I will be handing out keys personally to bring in new folks. Hopefully you'll get selected! We will also be doing giveaways of keys here on the Discord at various times of the day to try and cover all time zones.

Thanks for reading this update and we hope to see you around the neighborhood soon!
Disrupt (Mission)

**Disrupt** is one of the four mission types in *The Blackout Club (game)*.

## Description

Disrupt missions require the players to intervene and attempt to break up some of the weird events happening in Redacre.

## Potential Mission Objectives

Players may be asked to complete any of the follow objectives - the number of objectives that need to be completed is determined in part by the host's level. Some objectives must be completed sequentially due to the nature of the objective; the **"Next Objective"** describes what objective may follow.

### Dance Fever

**Next Objective:** Exit Map
**Objective Item(s):** Dance Fever Thumb Drive, Enemies (x3)
**Objective Text Messages:**

### Egg the Lucids

**Next Objective:** *Random*
**Objective Item(s):** Rotten Eggs, Egg Bucket, Lucids (x3)
**Objective Text Messages:**

### Exit Map

**Next Objective:** None *(return to the Hideout)*
**Objective Item(s):** None
**Objective Text Messages:**
* *Image of the Exit Cave*

### Foam the Speed Traps

**Next Objective:** *Random*
**Objective Item(s):** Foam Grenades (x10), Speed Traps
**Objective Text Messages:**

### Get The Dampers

**Next Objective:** Install Dampers in Maze
**Objective Item(s):** Sound Dampers
**Objective Text Messages:**

### Install Dampers in Maze

**Next Objective:** *Random*
**Objective Item(s):** Sound Dampers (x4)
**Objective Text Messages:**

### Pick Up Foam Canisters

**Next Objective:** Foam the Speed Traps
**Objective Item(s):** Foam Grenades (x10)
**Objective Text Messages:**

### Pick Up The Audio Bugs

**Next Objective:** Plant the Audio Bugs
**Objective Item(s):** Audio Bugs (x4), Courier's Bike
**Objective Text Messages:**

### Pick Up TBC Posters

**Next Objective:** Place Recruitment Posters
**Objective Item(s):** Recruitment Posters (x6)
**Objective Text Messages:**

### Pick Up TBC Yard Signs

**Next Objective:** Plant The Yard Signs
**Objective Item(s):** Yard Signs (x6)
**Objective Text Messages:**

### Pick Up Wake Up Posters

**Next Objective:** Place Wake Up Posters
**Objective Item(s):** Wake Up Posters (x6)
**Objective Text Messages:**

### Plant The Audio Bugs

**Next Objective:** *Random*
**Objective Item(s):** Audio Bugs (x4)
**Objective Text Messages:**

### Place Recruitment Posters

**Next Objective:** *Random*
**Objective Item(s):** Recruitment Posters (x6)
**Objective Text Messages:**

### Place Wake Up Posters

**Next Objective:** Place Wake Up Posters
**Objective Item(s):** Wake Up Posters (x6)
**Objective Text Messages:**

### Plant The Yard Signs

**Next Objective:** *Random*
**Objective Item(s):** Yard Signs (x6)
**Objective Text Messages:**

### Set up Exorcism Kit

**Next Objective:** *Random*
**Objective Item(s):** Exorcism Kit, Blackout Image Viewer (x3, x6, x9, or x12)
**Objective Text Messages:**
How To Play: Missions

TBC members go on a **Mission** each night in search of Bells, the source of the sleepwalking adults, and the reason for the club members' blackouts.

One mission occurs each night with different tasks and objectives for each mission. Missions are comprised of various objectives grouped for each kind of mission. See the missions below for the list of their respective objective types.

## Night One

*Main article:* Night One (Mission)
This is the first mission players are asked to complete when new to the game or after Sacrificing.

>
>
>
> |  | Remember, stealth is your friend - adults are not. Parents, teachers - they're brainwashed sleepwalkers, or they're in on it. Either way is... terrible. Don't get caught. They use oldschool radios to track anything we do wrong. We tapped them so you can hear their dispatcher. When in doubt, check your mission goals, and stick together! Do well and we'll send you more. Tonight, sleepwalkers are trying to clean up a crime scene. Why? We need photos before they get it all. Good luck...
> | — Mission briefing
>
>
>

## Disrupt

*Main article:* Disrupt (Mission)
This mission has players intervene and attempt to break up what's happening in Redacre in these objectives, either by stealing items, attempting to gain more TBC members or wake up Sleepers in the Maze, and etc.

>
>
>
> |  | Remember, stealth is your friend - adults are not. Parents, teachers - they're brainwashed sleepwalkers, or they're in on it. Either way is... terrible. Don't get caught. They use oldschool radios to track anything we do wrong. We tapped them so you can hear their dispatcher. When in doubt, check your mission goals, and stick together! Do well and we'll send you more. Tonight, sleepwalkers are trying to clean up a crime scene. Why? We need photos before they get it all. Good luck...
> | — Mission briefing
>
>
>

## Search

*Main article:* Search (Mission)
Players go out into Redacre and the Maze in this mission in search of evidence of the weird happenings in Redacre to look for evidence inside a house, a missing phone, missing teenagers, sleepwalking adults, and etc.

>
>
>
> |  | It's time to actually solve a mystery together, or... at least snoop around and say "Aha!". We have club members missing, crime scenes CHORUS is trying to scrub away, and sleepers acting out some kind of weird code. Evidence is everywhere, we just gotta find it!
> | — Mission briefing
>
>
>

## Steal

*Main article:* Steal (Mission)
This mission has players steal items and important artifacts of the enemies including the Harmonizer, evidence bag from an earlier botched mission, cryptograms, stolen CHORUS binder, and etc.

>
>
>
> |  | We don't know why, but the bad guys steal our dreams, mess with our heads. Bells said they also take things from our rooms... like familiar, personal stuff to help them brainwash us with their creepy machines. Anyways tonight - we take something back.
> | — Mission briefing
>
>
>
Indomitable

**Unstoppable**

Information

Type
Defensive

Features
Temporary immunity to pain, damage reduction, stamina regeneration.

**Indomitable** is the fifth card of the *Unstoppable* Major Power from the The Deck.

## Description

The Unstoppable Major Power is a defensive and passive deck focuses on taking less damage and having more available stamina. After unlocking the power, there are four additional upgrades that improve and extend the benefits and abilities.

## Cards

   Unstoppable Unstoppable 2 Unstoppable 3 Unstoppable 4 **Indomitable**

Indomitable

Information
Cost5 Power Points

You process pain with focused tactical efficiency, allowing you to activate your Unstoppable ability twice as often.

## Trivia

* Unstoppable is typically the preferred major power by players who like to speedrun missions as the power allows them to complete objectives with infinite stamina and damage reduction. Unstoppable is also preferred by some players to efficiently deal with Stalkers.
* Using Unstoppable does not inherently generate sin, but players often create other sins (e.g. noise, sight) that can make this power as sinful as others.
Pastor Hoadly

**Pastor Hoadly**

Personal Information
Status
Deceased
 Biological Information

Gender
Male

**Pastor Hoadly** is a character from *The Blackout Club (game)*.

## Description

There is no known description of Pastor Hoadly.

## History

### Early Life

Pastor Hoadly was a prominent figure in Redacre. Therefore, The Voices fought over him because of his influence and drove him insane. Driven to the edge by hearing multiple Voices, he took his own life by jumping off the cliff now known as Hoadly's Leap. SPEAK-AS-ONE believes that without them, everyone will share the same fate as Pastor Hoadly.

### In-Game

Hoadly's Leap in Lower East Hoadly is named after the pastor's historical suicide.

## Trivia

* A number of Hoadly residents have expressed doubt that Pastor Hoadly's suicide even happened.

## References

1. ↑ 1.0 1.1 1.2 Player Interaction (14 April 2020). Link to Interaction.
2. ↑ Player Interaction (19 June 2019). Link to Interaction.
3. ↑ Wiki Article: Lower East Hoadly
Flash Bang

**Flash Bang**

Information

Type
Offensive, Ranged

Features
Temporarily stuns all enemies in an area around the blast

Max Quantity
4

 Controls

Throw
 /  /

The **Flash Bang** is one of the Field Items found in missions.

## Description

A relatively harmless grenade which flash momentarily activates all photoreceptor cells in the eye, making vision impossible for a few seconds until the eye restores itself to its normal, unstimulated state. An afterimage will also be visible for a considerable time, impairing the victim's ability to aim with precision. Like all Field Items they spawn in supply crates scattered around the map. They can also be bought at Firework Stations and Contraband Lockers for 30 snacks.

### Usage

Players can use Flash Bangs to stun and turn around multitudes of enemies in a concentrated area, allowing players to sneak slowly past or to temporarily dislodge enemies from chasing them. Stalkers can also use Flash Bangs to stun and turn around the Blackout Club members during missions.

Flash Bangs can also be used as Escape Items once grabbed by a Sleeper or Lucid. The moment a teammate is grabbed by the Shape, teammates can throw a Flash Bang directly at the shape to get them to drop the grabbed teammate.

## Trivia

* Even though the Flash Bang makes a considerable amount of noise upon use, the noise does not attract nearby enemies unless they are caught within it's blast radius.
First Fire

**First Fire**

Information

Icon

Features
Glows, making the carrier fully illuminated.

Mission
Steal

Objectives
Stealing Fire
Carry The Torch

Quantity Per Mission
1
The **First Fire** is an item used to complete objectives in Steal missions.

## Description

The First Fire is a two-sided torch emitting bright pink light. Picking this item up will cause the player to be well lit even when standing in shadows. Holding the First Fire allows Lucids and The Shape to see the player much better. The First Fire will be found on a small table bearing the Ward symbol.

The player cannot switch to a different item while carrying the First Fire. The First Fire must be dropped to use other items. The First Fire is put inside the Dead-Drop Location on the surface of Redacre.

The First Fire is the primary subject of the DS/Bell Chat Transcript. The First Fire is described by Dead Skeptic as the item the pair of humans from the first human tribe held while exiting a cave, speaking in perfect sync, and reporting they "saw a god".

## Usage

The First Fire is used in the following objectives in Steal missions:

* Stealing Fire
* Carry The Torch

The Club steals the First Fire, bringing it to the Dead-Drop location knowing it is a relic of the Lucids. It is described to represent *"burning the candle at both ends."* and the Lucids have reverence for the First Fire.

## References

1. ↑ Wiki Article: Journals/DS - Bells Chat Transcript
2. ↑ 2.0 2.1 Wiki Article: Steal (Mission)#Carry The Torch
Journals/It happened again...

About My Blackouts

   My First Blackout Was it just my imagination? **It happened again...** Music in the dream? I'm sure of it

"I had the dream about being covered in dirt again. I was back in the dark place. This time I noticed a smell, and the heavy air, like I was underground. I was wearing my old jeans, the ones I wore last year with the torn knees. But when I woke up, I remembered my mom threw those jeans out at the end of summer before this school year started."
- Anonymous Diary
Environmental Hazards

*"We came, we saw, we...still need a catchphrase!"*
**Environmental Hazards** has not been given an official name. This name is **conjectural** and will be used until an official name is provided.
Environmental Hazards are obstacles the members of the Blackout Club can find on their missions.

## Description

Environmental Hazards are certain obstacles and traps that players can encounter while doing their mission. As their name describes, Environmental Hazards exist to hamper the team's completion of mission objectives and to increase the chance the Kids can't outrun a Sleeper, Lucid, or The Shape. These spawn in several places across the entire map, on the surface and the Maze. Players can learn about some of the Environmental Hazards in the Hideout, and the rest are explained in the tutorial Prologue.

## List of Environmental Hazards

* Speed Trap
* Acoustic Mine
* Enemy Drone
* Security Camera
* Red Door
* Sonic Fence
* Rebar

## Trivia

* Currently, only the Acoustic Mine and the Speed Trap can be learned about in the Hideout
L337

**Hacker**

Information

Type
Defensive

Features
Sabotage enemy equipment

**L337** is the fifth card of the *Hacker* Major Power from the The Deck.

## Description

The Hacker major power is a deck focused on exploiting electronic devices to your advantage. After unlocking the power, there are four additional upgrades that improve the Hacker's abilities and effectiveness. All Hacker abilities incur Sins, increasing the chance of the Shape spawning.

Prank calling an enemy is among the most sinful actions a player can commit because it distracts enemies from their duties and indicates interference from The Blackout Club (Group). The sin from a *Hacker* action is not reported by the enemy until the call ends or the enemy breaks out of the call.

## Cards

   Prank Caller Off the Grid War Dial Remote Disarm **L337**

L337

Information
Cost5 Power Points

Your device recovers from usage in roughly 2/3 the time it used to take. Effects on security devices will last twice as long.

## Trivia

* The voice on the Prank Call sounds similar to Bells' voice, implying that she was the one who came up with and recorded the Prank Call.
* This power used to be known purely as "Prank Call" before it was changed to "Hacker" to better describe its multiple abilities.
* The fifth card, *L337*, is in reference to Leetspeak, a form of internet language in which characters in words are replaced with symbols or numbers that look similar or represent the original alphabet character. The word itself, *"LEET"* is derived from the word "elite".
Cursed Ciphers/Locations

The list of known Cursed Cipher locations in *The Blackout Club (game)*.

*For Name Fragment locations, see Name Fragments/Maze Locations.*

## Surface

* **921 Hoadly**
In the backyard corner.
* **921 Hoadly**
Upstairs bathtub.
* **1001 Hoadly**
Backyard, on top of gazebo
* 1003 Hoadly
Upper bedroom closet.
* **Lower West Hoadly Campsite**
Behind the campsite, near cliff.
* **1005 Hoadly**
Outside backdoor, below porch.
* **Old Growth Daycare Center - The Offices**
Basement, underneath stairs.
* **Old Growth (Region) Campsite**
Near the barren tree.
* **Old Growth (Region)**
Near the red door by cliffs.
* **Old Growth (Region)**
On the path between #1005 and the well.

## The Maze

* **920 Observation**
On top of rafters
* **The Barracks**
On top of pipe
* **Cryptogram Library, Red Side**
On upper walkway
* **Dream Therapy**
Underneath classroom
* **Dream Therapy**
On top of yellow pipe
* **Dream Therapy**
Near entrance to the Somniloquy without scaffolding.
* **Film Archives**
On a shelf
* **Instrument Supply**
On top of ceiling beams
* **Nerve Center**
On top of ceiling beams
* **New Growth**
Behind scaffolding
* **Signal Relay**
In the ceiling rafters
* **Signal Relay**
In the ceiling rafters, opposite side
* **Sleeper Lockers**
On top of beams
* **Somniloquy**
(With Scaffolding)
Underneath, by tunnel to New Growth
* **Somniloquy**
(Without Scaffolding)
On light fixture, near Dream Therapy entrance
* **String Relay B**
On "shelf" near red door
* **The Twist**
Near Nerve Center
Improved Stamina

**Minor Powers** are special, lesser perks in The Deck.

## Description

Minor Powers are lesser perks that player can equip alongside Major Powers. There are six Minor Powers in total but players can only equip a maximum of four. One minor power slot becomes available as the player reaches Level 2, 6, 12, and 16.

## List of Minor Powers

   Atlas **Improved Stamina** Locksmith Lucky Loot Medic Nutritionist

Improved Stamina

Information
Cost1 Power Point

10% more Max Stamina. Stamina is used for things like sprinting, climbing or mantling faster, and RUSHING certain skills like lockpicking and hacking. Your Max Stamina is decreased any time you take a WOUND, which can happen when you fall from a great height or escape a grapple with an enemy Sleeper or Lucid. You can heal back up to your original Max Stamina by using items such as bandages.

## Trivia

* This is the trivia point from the main minor powers article.
* The Minor Power name, *Atlas*, refers to the Greek Legend of a Titan of the same name who tried to revolt against the gods and was forced by Zeus to support the heavens on his shoulders.
How To Play: Snacks

**Snacks** is an in-game economy.

## Description

Snacks are the currency in *The Blackout Club (game)* used by TBC club members to acquire most wardrobe customizations and used in missions at Firework Stations and Contraband Lockers to obtain some Field Items.

Snacks were first introduced in the Early Access Update 9 in late May 2019. Two weeks later, the snack system was rebalanced before *The Blackout Club (game)*'s launch where it was made easier for players to obtain more Snacks per mission. There exist multipliers at each player level that award players more snacks per mission as the missions get harder. The Snack system was updated again in mid-August 2019 to allow players to earn an additional snack per 4 XP gained rather than every 5 XP.

## Usage

### Customizations

Items can be purchased at the Wardrobe in the Hideout using snacks. Items like the Halo and Chosen Shirt cannot be purchased in the Store with Snacks. The cost in Snacks per item varies depending on the type of item.

 World | 1,000 to 2,000 Snacks

### In Missions

Players can use Firework Stations on the surface of Redacre as well as Contraband Lockers in The Maze using Snacks to obtain various field items. Interacting with the Firework Station or Contraband Locker will deduct Snacks from the player's total and award them the item requested. Players can see how many snacks they have by looking

### Stalker

In the Stalker Van, players can purchase a Dossier for **250** snacks using their collection of Snacks obtained on missions.

## Trivia

* In the final scene of the Prologue, Dax and Gwen leave the Hideout saying they will be going to get more snacks before asking the player to first pick a mission.
* When purchasing an item from a Contraband Locker or Firework Station, TBC HQ might sometimes remark to the player about looking forward to their snacks when the player returns from the mission.

## References

1. ↑ 1.0 1.1 1.2 Patches, (11 July 2019), "Snack Economy Rebalancing - Announcement", *Steam*.
Dance Fever Thumb Drive

**Dance Fever Thumb Drive**

Information

Icon

Features
Upon picking up, generates music from players that cause enemies to dance.

Mission
Disrupt

Objective
Dance Fever

Quantity Per Mission
1
The **Thumb Drive** is an item used to complete objectives in Disrupt missions.

## Description

A small, red thumb drive that, upon being picked up, begins playing music through the Kids' Smartphones that causes nearby Sleepers and Lucids to dance. The thumb drive contains a sticker of a flashlight overtop text which partially reads *"Z [covered] Storage".*

Three enemies need to be dancing before the music timer begins. After making 3 Sleepers/Lucids dance, players have an additional 60 seconds before the music stops. Any enemies made to dance after the first three count as Bonus Evidence.

## Usage

The Thumb Drive is used in the following objective in Disrupt missions:

* Dance Fever

Picking up the thumb drive loads the music on the Kids' smartphones. The music begins playing immediately. The Blackout Club performs this objective because *"One Voice wants us to... dance. For fun, we thought. But they taught us a rhythm that - we swear to god - activates some primal instinct in the adults to Shake. That. Ass."*

## References

1. ↑ Wiki Article: Disrupt\_(Mission)#Dance\_Fever
Computers

**Computers**

Information

Features
1 Bonus Evidence per computer recorded after the first

Mission
Steal

Objective
Record Computers

The **Computers** are an item used to complete objectives in Steal missions.

## Description

Laptops around Redacre, like the Bonus Evidence laptop, with the static overlay that become active once the Data Tap in the Maze is recorded.

The list of words the laptops display, starting with stating `VERIFYING...`:

 •  Blackout
 •  Brainwash
 •  Cellular
 •  Colm
 •  Conspiracy
 •  Cult
 •  Diva
 •  Exodus
 •  FBI
 •  Fearless
 •  Hilarious
 •  Inquisitive
 •  Jailbreak
 •  Knave
 •  Martyr
 •  Measured
 •  Objectivity
 •  Personally
 •  Prank
 •  Privacy
 •  Protest
 •  Revel
 •  Runaways
 •  Sacrilege
 •  Satellite
 •  Skeptic
 •  Spark
 •  Suicide
 •  Tongue
 •  Toppenish
 •  UHF
 •  Whisper
 •  Worship

The spyware on the computers will move to different computers every 60 seconds. One laptop is required to be recorded, and every laptop afterwards counts as 1 piece of Bonus Evidence. For each laptop recorded, 10 seconds is added to the timer.

## Usage

The Computers are used in the following objectives in Steal missions:

* Record Computers

The computers contain forbidden terms the Club wants to learn so the Club can learn what words need to be avoided.

## References

1. ↑ Wiki Article: Steal (Mission)#Record Computers
Maze Connection

**Maze Connection**

Information

Location
The Maze

Connects to
920 Observation
918 Hoadly
920 Hoadly
922 Hoadly

Red Doors
0

Level Unlocked
3
**Maze Connection** is a location in the Maze.

## Description

Maze Connection connects #918 Hoadly, #920 Hoadly, and #922 Hoadly to the upper level of 920 Observation.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Maze Connection**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.
Journals/My First Blackout

About My Blackouts

   **My First Blackout** Was it just my imagination? It happened again... Music in the dream? I'm sure of it

"All I can remember is that I don't remember anything. I was looking at the ground. My hands were covered in mud. My clothes were wet and muddy too. I was in a dark place. The air felt heavy. Was I alone? It seemed like there were people there with me..."
- Anonymous Diary
Sky Berry

*This article is a stub. You can help Verdant Skies Wiki by expanding it.*

A food item given by the Hungry Cave when you feed it the correct snacks. Increases your maximum energy and refills part of your energy bar. There are four sky berries in the game. When you eat a sky berry, the text, "It is strange, but the taste reminds you of fresh dew" is displayed. This is a reference to the stardrops found in Stardew Valley, which display the text, "It is strange, but the taste reminds you of [favorite thing, entered at beginning of game]."
Evidence

**Evidence**

Information

Icon

Features
TV-static overlay.

Missions
Night One, Search

Objectives
Investigate Break-In (Night One)
Find Missing Person (Higher Level) (Search)
Investigate Break-In (Search)

Quantity Per Mission
Varies
Recordable **Evidence** are items used to complete objectives in Night One and Search missions.

## Description

Mission evidence will be various objects with the TV-static overlay. These items can be lit by yellow lights and have a red, dashed-box on the wall or floor nearby, or can be damaged furniture with spots of blood nearby. Mission evidence usually is located inside the house, but may also exist just outside the house as well. Mission evidence items include:

* Broken sink
* Broken table
* Ladder and supplies
* Concrete mixer and supplies
* Drill and supplies
* Couch flipped on its back
* Wheel barrel with supplies

* A damaged table
* Flipped couch

## Usage

Evidence is used in the following objectives in Night One and Search missions:

* Investigate Break-In (Night One)
* Find Missing Person (Higher Level) (Search)
* Investigate Break-In (Search)
Beta Announcement - September 27, 2018

Hi everyone this is just a friendly announcement reminder that **TOMORROW begins our next beta test weekend!**

I want to make this quick and friendly post to set expectations since we have a LOT of new club members!

This is also an important reminder that there is ***NO RECORDING OR STREAMING OF THE BETA TEST ALLOWED***!!! We are NOT a public beta. If you have a beta key it is because we are looking for TESTERS while the game is still in early stages. There is temporary art and other assets which we do not want going up on the internet yet where it will live forever. Thank you for your patience and we will let you know in future tests when you can stream, but NOT this weekend!

We are testing build candidates right now, but **our current estimate is the build will be ready tomorrow evening Pacific Time (California)**. It MIGHT be sooner than that, but that's the current estimate. Murphy's Law is a real thing.

For those of you who played in the last beta round, this beta is not going to show any new mission content, however there is a new section of the Intro mission which we'd love for you to check out. We are mainly focused on gameplay feedback with all the new changes based on your feedback from last round.

If you want to know more about what's new since the last beta round, check out the post I made in #changelog-notes !

If you DID NOT GET A KEY YET, that's ok! This is only our second beta test! If you got the newsletter and signed up and haven't got a key yet, you are on the list! We are adding more people as we go along. In the meantime, keep an eye on the Discord for key giveaways and **thanks for being here!** <3

See you this weekend!

-All of us here at Question
How To Play: Tagging

Tagging is an essential part of survival as a member of The Blackout Club. You can tag any point of interest, an enemy, or a random location and every member on your team can see it. Each player can tag an individual item - in a four-person mission, up to four unique tags can exist at any time. Tagged items can be seen through walls and through surfaces (e.g. the tagged outline of a Sleeper on the surface will still be visible when you are in the Maze).

To tag something, aim your crosshair at it, then press  /  / . See the examples below for items that can be tagged. Things that cannot be tagged directly will act like the "General location" tag marker (a single triangle floating nearby).

Enemies will lose their tag when passing through Red Doors.

## Gallery

Examples of common items that can be tagged by players during missions.

* General location
* Acoustic Mine
* Security Camera
* Supply Crates
* Enemy Drone
* House doors
* Lucids
* Maze Doors
* Maze Hatch Covers
* Sleepers
* Speed Trap
How To Play: Lockpicking

**Lockpicking** is a valuable skill in *The Blackout Club (game)* that allows players to enter buildings on the surface and rooms in The Maze without alerting enemies.

*Main article:* Lockpick

Players must first possess a Lockpick in order to lockpick a door. Lockpicks can be obtained in supply crates throughout the map and spawn randomly. The number of lockpicks a player has is visible above their item hotbar and when approaching a locked door. Lockpicks are consumable items and can only be used once.

If a player does not possess any lockpicks and approaches a locked door, the player is presented with the option to kick in the door. Kicking in the door, however, is sinful if heard or later detected.

## Using Lockpicks

To unlock a door or crate, go up to the locked item and hold down the Interact button `F` /  /  to begin unlocking the door.

If held for the full duration (approximately 3 seconds), the door will be unlocked.

If interrupted by an enemy or if the button is not held for the full duration, the lockpick will need to be used again.
Devin recalls Omar uz-Zaman, the previous mayor

Story Timeline Event
This article is part of the TBC Wiki's *Story Timeline*.
To append content to this entry, click **here**.

## Event Information

**Date:** May 14, 2021

**Voices:** *(none)*

**Characters:** Devin Esposito, Maligras Quiroga

**Relevant Interaction:** 1

## Event Details

Warning: Current Plot Spoilers
This section contains details about current plot threads.
After looking into the mayoral candidates Maligras Quiroga was running against, Devin talks about the previous mayor, Omar uz-Zaman, who died peacefully in his sleep. Devin recalls a large memorial proceeding his death, and believes they were a devout SPEAK-AS-ONE follower.

They mention the person that ran against Maligras, someone named "Myron Trips". The election was delayed after Quiroga's disappearance, but Trips is probably doing the job quietly under a different title now.

⬅ Previous Next➡
Film Archives

**Film Archives**

Information

Location
The Maze

Connects to
The Barracks
Subliminal Media
The Well

Red Doors
1

Level Unlocked
8
**Film Archives** is a location in the Maze.

## Description

The Film Archives is a large cave-like room in the Maze. The room has two main levels, an upper and lower level. The lower level consists of a cavernous floor which contains a a Red Door hatch near the corner of the 'room'. The upper level consists of a wooden walkway, supporting numerous shelves of tapes and video recordings. The upper level can be accessed via walkway from Subliminal Media or from a staircase close by. One wooden platform in the corner of the room can only be reached by jumping across the gap.

Film Archives can be accessed through the Barracks through a staircase leading up, which leads to the lower level of Film Archives or through the upper and lower areas of Subliminal Media respectively. The Well, and subsequently, New Growth, can be accessed with the aid of a Grappling Hook.

There is only one Red Door, in the form of a hatch, in Film Archives.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in Film Archives.

* *Below The Platform* — **Poster**
(Low Level: Occasional)
(High Level: Rare)
* *Well Entrance* — **Poster**
(Low Level: Occasional)
(High Level: Rare)
* *Subliminal Media Entrance Shelf* — **Laptop**
(Rare)
* *Well Entrance Shelf* — **Laptop**
(Occasional)
* *Well Entrance Shelf* — **Boxes and Tubes**
(Rare)
* *Center of Room* — **Laptop**
(Rare)
* *Center of Room* — **Boxes and Tubes**
(Low Level: Occasional)
(High Level: Rare)
* *Back of Room* — **Poster**
(Occasional)
* *Back of Room* — **Laptop**
(Rare)
* *Back of Room* — **Boxes and Tubes**
(Common)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Film Archives**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* The tape recordings in Film Archives is of a person named Andrew.
* Sometimes during a Steal mission, the projector for the *Insert Cryptograms Into Projector* objective will spawn in this room.
Dream Therapy

**Dream Therapy**

Information

Location
The Maze

Connects to
The Airway
Old Growth (Region)
String Relay B
The Throat
Somniloquy (Without Scaffolding)

Red Doors
4

Level Unlocked
7
**Dream Therapy** is a location in the Maze.

## Description

A large, expansive, and multi-layered room that includes several triangular structures as well as a mock school area. Dream Therapy is built atop a deep pit and contains surreal wooden structures painted green that depict a sort of forest. Yellow pipes weave throughout the room. Staircase-like structures allow for decent mobility and easy traversal up the levels of Dream Therapy.

There are two connections to Somniloquy and a short passageway connecting to the Throat. The triangular structures in Dream Therapy contain monitors that depict locations in the Maze as well as areas on the surface of Redacre. Near the classroom is an a opening that leads to a cliff and broken ramps. With the help of a Grappling Hook, players can access the campsite in Old Growth (Region) from this opening.

## Notable Finds

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **Dream Therapy**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* On release of the Early Access build that opened Dream Therapy to players, it was mentioned in the developer's Discord announcement that this area is *"where some very bizarre experiments are being conducted on the sleepwalkers"*.

## References

1. ↑ Patches (21 December 2018), TBC Official Discord. Link. Image.
Items

**Items** are tools, equipment, or special objects found in *The Blackout Club (game)*.

## Description

Items are an important feature in *The Blackout Club (game)*. There are currently three main types of items in the game: Hero Items, Field Items, and Mission Items. Hero Items are special equipment used by The Blackout Club to help them on missions. Field Items are items and tools only found on missions that have various beneficial uses. Mission Items are mission-related items that have to do with completing the mission's objective.

There is a fourth type of item that overlaps with some of the Hero Items and Field Items, the Escape Items. Escape items are special items and equipment that can be used to escape being grabbed by a Sleeper or Lucid.

## Types of Items

* Hero Items
* Field Items
* Escape Items

There are also items particular to specific mission objectives.

## Trivia

* The Smartphone and the Humble Rock are the only items that doesn't really fit into any of the item categories.
Audio Bugs

**Audio Bugs**

Information

Icons
LocationAudio Bug

Features
Listening device disguised as electrical outlet

Mission
Disrupt

Objectives
Pick Up the Audio Bugs
Plant the Audio Bugs

Quantity Per Mission
4
**Audio Bugs** are an item used to complete objectives in Disrupt missions.

## Description

The Audio Bugs are designed to look like regular power sockets so when installed, they do not raise suspicion. Unfortunately, the Audio Bugs are quite noisy to install and often attract the attention of nearby Sleepers and Lucids while installing. The Audio Bugs are found on the back of the Courier's bike after the courier became spooked and had to ditch their bike.

## Usage

Audio Bugs are used in the following objectives in Disrupt missions:

* Pick Up the Audio Bugs
* Plant the Audio Bugs

Due to Gwen's belief that the "Creeps" are listening in on the town, The Blackout Club has put together the Audio Bugs to find out what is going on. The Blackout Club sneaks into houses in Redacre at night to install the Audio Bugs disguised as fake power sockets. The Club considers this revenge, *"for every time your Mom ever eavesdropped at your bedroom doors."* The Audio Bugs are installed in the hopes that a Sleeper will let information slip while they wander around the house.

To install an audio bug, HOLD `F` /  / .

## References

1. ↑ 1.0 1.1 Wiki Article: Disrupt (Mission)#Pick Up The Audio Bugs
2. ↑ 2.0 2.1 Wiki Article: Disrupt (Mission)#Plant The Audio Bugs
How To Play: Closing Eyes

**Closing your eyes** is a mechanic that allows players to see things not normally seen with the naked eye. Most notably, the Shape is visible with your eyes closed. When closing ones' eyes, your vision will turn cloudy and red. Items and information of interest will glow bright red when nearby. The Shape will glow bright orange but dim to a faint shadow the farther it gets away.

Players can hold `Z` /  /  to close their in-game eyes. When the player's eyes are closed, the Shape, hidden messages, and other useful information can be seen when not otherwise visible normally.

If lost during an objective, closing your eyes will reveal footprints that lead to the location of the current objective.

Sometimes on very rare occasions in missions, players might receive messages when they close their eyes...

* Red Door
* The Shape
* Footprints leading to the current objective
* Wake-Up poster with a hidden message
* Stalker van entrance from within the Hideout
* A message received during the Prologue.
920 Observation

**920 Observation**

Information

Location
The Maze

Connects to
Elevator (Lower West Hoadly)
Host Conditioning
Instrument Supply
Maze Connection

Red Doors
0

Level Unlocked
2
**920 Observation** is a location in the Maze.

## Description

920 Observation is a section located within the maze and is one of the many Maze entrance areas from the surface. It is geographically located underneath 918 and 921 Hoadly Houses. The room has a notable glass room, locked with 1-2 supply crates inside and sometimes a Bonus Evidence poster. The floor plan of 920 Hoadly is painted on the ceiling. 920 Observation can be accessed through Lower East Hoadly house basements and the Elevator from Lower West Hoadly. The room can also be accessed through Host Conditioning, Instrument Supply, and Maze Connection.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in 920 Observation.

* *Opposite Host Conditioning Entrance* — **Briefcase**
(Low Level: Occasional)
(High Level: Rare)
* *Instrument Supply Entrance Generator* — **Laptop**
(Occasional)
* *Corner opposite ladder* — **Poster**
(Low Level: Occasional)
(High Level: Rare)
* *Glass Room* — **Poster**
(Occasional)
* *Corner Near Glass Room* — **Boxes and Tubes**
(Rare)
* *Corner Opposite Host Conditioning Entrance* — **Duffle Bag**
(Low Level: Occasional)
(High Level: Rare)
* *Cement Bag Pile* — **Laptop**
(Occasional)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **920 Observation**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* The name of this room likely comes from the fact that the people here were observing the residents of 920 Hoadly Ave.
* A Security Camera may spawn on the lower beams near Host Conditioning.
* There used to be a laptop in the glass room in 920 Observation that used to contain the 920 Hoadly Ave Inventory Manifest, now found on the Hideout laptop.
Beta Announcement - October 29, 2018

Hi everyone ,

With a heavy heart, this is our "the beta is over" announcement. As of now, the servers have been reclaimed by the Shape.

The adults have caught wind of our Club's existence and we have to go underground for a hot second before the Kids can head out on any more missions.

We will be back with an update later this week with more information about what's the future for The Blackout Club as we head towards the full launch in early 2019. We hope you stay in touch with us here on the Discord!

In the meantime, we'd love to hear your favorite moments from the beta here in #general or #beta-feedback ! Some of you just joined us this week and some of you have been here for many months. I'm sure there's a variety of opinions, and we'd like to know what they are. It's our first multiplayer game as a studio, so we hope we did an alright job this beta. Any thoughts you have on how this community is going, probably good to hear as well.

Long story short, we really appreciate you checking us out and hopefully spreading the word about The Blackout Club! We hope to see you all around the neighborhood in the future.

-All of us here at Question

## Update

Hi @everyone just a quick announcement that the steam keys for beta have been revoked. YOUR ACCOUNT WILL STILL EXIST ON OUR SERVERS, THOUGH! (but we are resetting inventories/xp as the game is going to get a rebalance post-beta)

Next time you play the game ( and we hope you do play again! ) you will see a gift from us in your hideout. It will be a gift container containing your "Lab Rats" Beta shirt.

In the meantime, I hope everyone's getting ready for a fun Halloween (if you celebrate) and we will have a big news update here very soon!
Journals

**Journal Entries** are one of the primary forms through which the story is disseminated through The Blackout Club, and serve to develop and extend details regarding characters, plot, and lore.

## Description

Journals come from a combination of anonymous sources and known authors including residents of Hoadly's Leap and transcripts of conversations between characters and smuggled reports the Club has managed to obtain.

Journals are sorted by topic and location on the laptop. They can be accessed between missions while in the Hideout at the laptop located between The Deck and the Wardrobe closet, across from the mission select map. The laptop's screen glows white when there are new journal entries to read.

Journals are awarded randomly but are more likely to be awarded if the player collects a lot of Bonus Evidence.

## References

1. ↑ ru (24 August 2019), TBC Official Discord. Link. Image.
New Growth

**New Growth**

Information

Location
The Maze

Connects to
Cryptogram Library
Somniloquy (With Scaffolding)
Subliminal Media
The Twist
The Well

Red Doors
1

Level Unlocked
4
**New Growth** is a location in the Maze.

## Description

This area appears to be under heavy construction with lots of scaffolding and building supplies. Rubble likely from excavation and digging lies around some parts of the room in piles on the floor. New Growth is not finished like the other rooms in the Maze. The white spackling-like coating that coats a large portion of the maze interior surfaces only extends a few feet out of the Twist into New Growth. Tall stalagmites and stalactites still exist throughout the room. A major entrance to New Growth is the metal stairwell connecting to Subliminal Media. Tunnels coming out of New Growth connect the room to the Cryptogram Library, the Well above Film Archives, and a crevice leads to the underside of Somniloquy and the projection room of Subliminal Media. The Twist directly connects New Growth to the Nerve Center. Despite the construction going on, there already exists a Red Door in New Growth just down the wall from the entrance to the Twist.

## Notable Finds

### Bonus Evidence

*Main article:* Bonus Evidence/Maze Locations
Bonus Evidence locations in New Growth.

* *Scaffolding Wall (Near Red Door)* — **Poster**
(Occasional)
* *Scaffolding Wall (Near Stairs)* — **Poster**
(Low Level: Occasional)
(High Level: Rare)
* *Stairs* — **Poster**
(Occasional)
* *Near Stairs* — **Poster**
(Occasional)
* *Upper Level* — **Boxes and Tubes**
(Common)
* *Table* — **Boxes and Tubes**
(Occasional)
* *Across From Subliminal Stairs* — **Boxes and Tubes**
(Rare)
* *Central Column* — **Poster**
(Low Level: Occasional)
(High Level: Rare)

### Name Fragments

*Main article:* Name Fragments
Click on the picture for a larger view, directions to the location, and the image of the fragment itself.

## Gallery

*"Cameras, y'all!"*

***The Blackout Club Wiki*** has a collection of images and media related to **New Growth**. Please visit the **gallery page** to see additional images, media, and to add your own to the collection.

## Trivia

* In Closed Beta and the first few Early Access builds, the connection to Cryptogram Library and Somniloquy/Subliminal Media did not exist.