Slate Terrapin Azimuth Session II

- Make Sure Everyone Grabs Miniatures from the Box

- Recap last session

>"You went to the Stalforge Discipline where Discipline Steel is extracted directly from Paracelsus's core. Finding an Aloxa, a Blood Hunter and a Warlock, you were told that there was a monster deep within the mine that was causing miners to disappear. After braving a hollow calcified tube laden cave, you found the beast that was spoken off and ended its regretful state. Finding a diary entry, you learned that he was a relic hunter and fell to his affliction without ever finding the wonderous Shakuhachi he was looking for. After digging about in the rest area of the cave, you found a boulder that could be moved which lead to a small workshop with a large dwarf in it. at nine feet tall while seated, he was oblivious to his surroundings due to a fae imp sitting on his head. The imp knew Tim the warlock and wanted to know why he was here. He said that the 'flute thing' wasn't here and that they'd have to go further north to find it although he didn't fancy their chances. The azimuth made their way out of the mine to collect their rewards.

You earned:

- Witness Items

- A Disciplin Steel Pickaxe from the lead prospector, (A War-Pick with Advantage to Prospecting checks to do with ore and gems and the detection of ore seams in earthen material)

You learned:

- The lead prospector doesn't know where the 'flute' thing is or why someone would risk their life over a shakuhachi.

- Handling some ingots of promised Discipline Steel, he weighs them in his hands before and says that after doing this job for most of his life, in the last decade, these ingots have began to feel different. He tells you that things have changed since Grand Master General Hu has taken over and much of the process has streamlined removing what were considered crucial parts of the time honoured process. For example, the ingots are not blessed like they once were with Hu seeing the transport of these goods for religeous nonsense as simple pageantry.

-While he wishes he could help you further, they have just recieved a large order so that armorments can be made for local disciplines who are fearful that a colossal serpent sighted at the base of their mountains will attack.

You are charged with:

-Taking a care package down to the monks nearby that used to bless the ingots. He is concerned for their health now that they are not subsedised by the government.

On the way there, feel an earthquake Earthquakes occur on any subsequent turn when an earthquake d20 is rolled and a 1 is shown. The party encounters some Scrap Goblin Scouts.

Fight some Scrap Hoarding Goblins? They will come back to life within three turns with a new ability relating to what killed them if not killed with a critical hit. Critical hits on any HP will immediatly kill a Scrap Hoarding Goblin.

2 goblins with bows, two with swords, then advance.

Find the Monastary. It glows a heady orange that bounces off of the obsidian tiles. Almost everything in this temple alcove is made of black obsidion with the exemption being the white bells that hang from the cieling in places too many to actually see the roof. They on inspection are made of bone and make an eerie sound as the air that escapes the main chamber of the temple rushes past it. Many clank at seemingly random with no outside influence.

The monks thank you for the package and their leader Kh'loi invites you to meditate with them for the next twelve hours. He cannot let you into the inner sanctum as it is not currently safe. He tells you that their need for money is almost non-existant as most of their needs are met. Their need for food and drink is moderated by their self discipline as they slow down their body seeing the rush of the world as a hinderance to enlightenment. Kh'loi does however wish for you to remove the nearby threat to their safety, a camp of scrap hoarding goblins that take runoff from the Stalforge DIscipline.

The Goblins are not far away.

4 goblins with bows, five with swords, one shaman who summons a scrapnado.

3 Goblin Elite and their engineering leader.

20HP, +3 Init, 12AC, 1d6+str dam

+2 Str, +1 Dex, +3 Con, +1 Wis, +1 Int, +0 Cha

Scrap Cannon is trying to be made. Any character with a mechanical related profiency can attempt to fix it. A supporting character can apply theirs also for advantage. Req 16+ twice to make it function. Two failures will break it beyond repair.

Three weapons, pieces of gear or items can be loaded into the cannon as a standard action. Another action is spent to fire the weapon to deal 2d10 damage, the items are destroyed in the process and item effects may be added to the attack at DM's discression.

End Session~