Nova Birchwood

## Overview

Nova Birchwood is a Tiefling Circle of Stars Druid from the Deltham forest Commune, and is a member of The Party. She was raised in the Deltham Forest Commune by her adoptive mothers, Damaia and Orianna Birchwood. She is currently out adventuring - following a compulsive wanderlust before she settles down and marries her two Fiancees, Ruvyn Lonerider and Marie Castemont. She has a secret wish to get to the bottom of the mystery of her origins and her birth parents.

## Description

### Appearance

Nova is a young tiefling woman who has light purple skin and silver eyes. At the beginning of the campaign, she had black vertical horns growing out from her upper forehead, but after the reveal of her parentage, her horns shifted to resemble antlers. She has long, dark indigo hair usually in two braids down her back, with a center fringe between her horns and hair down the the sides of her face that somewhat obscures her faunish ears. She wears a simple dress, simple leather boots, studded leather armour, and a cape given to her by her mothers that looks as if it is embroidered with the galaxy in it. This cape also obscures her tail, which pokes out of her dress through a tail hole at the back.

#### Starry form

In Nova's Starry form, her body looks as if it is translucent, with a purple shifting galaxy visible on her body - as if she has become a portal to the Astral plane. Her hair transforms into silver, and both her hair and her eyes glow. Her clothes also vanish from her body, leaving a silhouette of her body. The constellation she is depicting at the time is brightly illuminated on her body, as well as gives her extra features:

##### **Archer**

a ghostly quiver appears on her back, and when she uses a bonus action to send a ranged spell attack, she mimics the action of drawing a bow, a bow made of starlight manifests from her hand as she draws to shoot.

 File:Starrry archer form.png
##### **Chalice**

she looks as if she is suspended in water, droplets float from her body and disappear. A halo of water forms around her head - when she uses a spell to heal her allies, she takes water from this halo to add additional healing.

 File:Starrry chalice form.png
##### **Dragon**

Nova's face is lightly obscured by an outline of a dragon skull. A ghostly outline of spiked, scaly dragon tail forms around her tail. A pair of ghostly scaled wings appear on her back, but they seem to be curled and unusable at the moment.

 File:Starrry dragon form.png
### Personality

Nova has a happy go lucky attitude about life. Due to her sheltered life in the commune, she is a bit clueless of how society outside the commune works, and is quite Naive about the ways of the world. She is also quite stubborn and steadfast in her beliefs, finding the Nornish empire abhorrent with how stratified their classes are, with the rich reigning supreme. She is also quite reckless, acting mostly without hesitation outside of her home forest. She tries her best to exude an air of confidence, despite not knowing what she's doing most of the time outside of her commune. For example, Nova has very little understanding of how money works, and if left alone will often just give handfuls of coins she has in hopes that this is the acceptable thing to do.

Nova is also quite caring and wont hesitate to help someone in need. She is the primary healer of The Party, and although sometimes the pressure of keeping everyone alive gets to her and she gets frustrated without having an outlet for her aggression; she relishes being able to help her friends in a significant way. She holds her family close to her heart, and cares deeply for her friends. Nova is someone who wears her heart on her sleeve, and trusts easily - choosing to believe in the best of everyone she meets; but this is truly being tested within her experiences of the Nornish empire - she has developed a deep hatred for Nobles after witnessing first hand how they function (although, she was already a bit skeptical about them after hearing stories from Ruvyn).

Nova is endlessly curious, which is part of what drives her wanderlust. She reckons herself a scholar of sorts - she was fascinated about what the world outside is like, and pestered her mothers endlessly about their adventures before settling down in the commune. Although Nova also likes the reading, writing and theory aspect of research and knowledge, she prefers taking a more practical approach to learning thing - preferring to experience and do things herself than reading about it in books.

As a druid, Nova is very in tune with nature - particularly with the stars and the sky. Growing up, she lived and breathed the magic of the forest around her, and is particularly nervous about the lack of said magic in the outside world. Although she hides it well, enclosed spaces where she is cut off from seeing the stars makes Nova extremely nervous, particularly if there is no discernible way out.

## Background

The circumstances of Nova's birth is shrouded in mystery. It has recently been revealed that Nova's biological mother, Eleanor Birchwood, was Damaia and Orianna's first daughter. Eleanor left the commune to set of on her own adventure to see the world when she came of age, and they would only see her twice before her death. In the two times Eleanor returned to the commune, she brought along a mysterious elvish man with her, who is suspected to be Nova's biological father - further supported by the fact that in the 2nd time they visited, he had more features that Nova has recently developed (her antlers). The final time they would see Eleanor would be her her corpse - dumped into the redwood glade through what Damaia describes as "a rip in reality", with Nova's father over her body looking proud but guilty. After a scuffle where Damaia attempted to kill him, he escaped - leaving Eleanor's body with the words "I will return" carved into it, and a baby Nova. Damaia and Orianna, took Nova in and raised her as their own - not telling her anything about the circumstances of how she came to them. This was only revealed recently, as Nova's travels following answers for a mysterious fae map she encountered led her to return to her commune, and Nova's new powers and features frightened her mothers.

### Childhood

Despite her rather dramatic entrance into the world (or rather, this plane...) , Nova had a relatively happy childhood. Damaia and Orianna were good mothers, and often indulged Nova's curiosity by taking her along with them as they did their jobs around the commune. They also regaled her with tales from their adventuring days when they saw she particularly enjoyed these, going so far as to pretend going on her own "adventures" when she went out to play. Nova developed an interest in stars and the sky after a comment made by Orianna in one of the times Nova tagged along as they went stargazing as a family to keep Orianna company as she recorded the night sky - She made a comment about how Nova looked like the night sky, with her twinkling silver eyes and purple skin. Since then, Nova held a keen interest in astronomy, which naturally developed into an interest in the arcane and druidic arts regarding her environment.

Orianna occasionally worked with the farmers of the commune in co-ordinating timings and fortunes for optimal crop growth based on her astral predictions, and occasionally fill in the gaps for any druidic assistance the land druids need. Nova met Marie at a really young age (around 4 years old) trailing after Orianna in one of these visits. At first they were really worried how they would get along, since even from a young age Marie had quite a prickly personality - in fact, they looked like they were fighting when they first met, but they actually immensely enjoyed themselves and pestered both of their parents to let them hang out after going home. They were both fast friends, and inseparable after that. A couple of years later (when Nova was about 8 years old), both Nova and Marie stumbled upon Ruvyn in the forest while they were pretending to be on a "grand adventure". After the initial shock of finding a half dead boy in the woods, they quickly got help. Throughout his recovery, Ruvyn was quite prickly and cold towards these strange people that picked him up off the streets - but warmed up to them eventually (particularly towards a certain tiefling and half-elf, who would not leave him alone).

Nova also went to what constitutes as a "school" for the commune - a collection of adults tasked with herding the children of the commune to teach them necessary basic skills (such as reading and writing the most common languages in the commune, and the commune's beliefs and way of life). Children tend to attend these lessons ranging from when they're very young to around when they reach 14-16, depending on what they want to do - and attendance isn't really compulsory. Nova was a good student and learnt quickly, being naturally curious about everything and having an insatiable thirst for knowledge - she particularly enjoyed learning elvish from Haldir, seeing him as a sort of grandfatherly figure. She was also friendly towards the other children, but spent most of her time with Ruvyn and Marie. She and Marie actually helped Ruvyn out a lot after he arrived at the commune, having little to no education prior due to his class in Barrowbough.

### Teen years

Nova really began her Druid training at 13. Prior to this, she had pleaded and begged Orianna and Damaia to teach her some magic, and they relented by teaching her Druidcraft, knowing it is a relatively harmless spell. They had also thought to train Nova how to use her innate infernal magic properly, less it activates in inopportune moments (which it did frequently when she was very small, the older folks of the commune fondly remembering how unnaturally **loud** Nova could be sometimes). But, when she reached the age she deemed she was ready to do more than what the commune school could offer, she went to her mothers to ask them to teach her the ways of the druids in their communes. It was difficult at first, but Nova thrived in it. she loved having access to even more knowledge, and the magical wisdom of her mothers being passed down to her. It was made better as she had Marie training with her, spurring each other on.

Other than druidic training, Nova's teen years was marked with a lot of emotional turmoil for her. She began truly questioning her origins and being curious about her birth parents. Damaia and Orianna tended to avoid the topic, or give vague answers to where they found her, so Nova stopped asking - but at night under the stars in the Redwood glade (which she snuck too often, she really became quite proficient at climbing in and out of her window throughout these years), she would wonder about them. Her curiosity really ramped up in these years, and began extending outwards to wanting to know what it was like outside of the forest. These two things often combined, and Nova would think about finding her birth parents out there, and all the questions she would ask them.

Furthermore, Nova started to realize how she felt about Ruvyn and Marie - and was quite awkward about it for a little while because of how close the three were. She managed to skirt around these feelings for a while, being hyper aware of being around both of them and worrying about what would happen if these came to light. She managed this attraction for a while as she was often distracted by her studies and training (the others were in the same boat too). One spring festival when Nova was 16, all three were INCREDIBLY drunk (off of stolen wine) - sequestering themselves in the redwood glade so they aren't caught. They were fooling around, egging each other on before Marie directed a flippant comment towards both Ruvyn and Nova - So Nova kissed them (then it became the three of them *Fooling around* fooling around). Fortunately, they all passed out before it devolved further, but the morning after was extremely awkward. It all came to head after Marie had them sit down and confront that night, and they've been together ever since.

Nova joined the circle of the Stars when she was 18, about a year before she set off on her adventure. This process involved all her focus and druidic training to attune with the powers nature around the stars - a guided meditation with her mother transported her consciousness into the astral plane, where she absorbed the energy of a star, thus allowing her to access the energy within the Astral plane in the Material plane. Also around this time, Nova felt a stronger compulsion to seek something outside of the commune. Her mothers had acted resigned, as if they expected this would be the case someday and gave her their blessing. Ruvyn was extremely hesitant to let her go - having been from the "outside world" he was of the opinion it is a terrible place. Marie convinced him to let her go, saying they couldn't keep her here if she won't be happy. The three of them made a promise in the new years festival before Nova left that they would be together forever, with Nova meaning it as a serious promise to return - and since then they incorporated the traditional symbol in their commune of engagement (the braids).

## Character Information

### Proficiencies

#### Skills

* Athletics
* Medicine
* Nature
* Survival

#### Tools and Equipment

* Drums
* Herbalism Kit
* Light and Medium armour
* shields
* Simple weapons

#### Languages

* Infernal
* Druidic
* Elvish
* Common

### Notable Items

* Star Map - a leather bound journal that serves as Nova's druidic focus. It holds her hand drawn star maps, her analysis of said maps, and personal writings. This also has a ribbon bookmark built into the spine that has beads made by Ruvyn (a carved bone sparrow feather) and Marie (a carved wood leaf) attached to it.
* A wooden shield - a small wooden shield made with wood grown by Marie, and carved by Ruvyn
* Starry Night Cape - A cape that incorporates the swaddle Nova was found in, expanded with more cloth to be bigger and also embroidered with the night sky
* +1 Club - found in a cave from her first assigned quest from Dawntide.
* Sending stone - given recently to just in case her conversation with Damaia got messy (it did not); Then given to Marie and Nova has the other half to maintain contact with her family
* Staff of Healing - Found in the depths of the Sylvanus Temple in the Deltham forest, Nova uses it as a quarter staff and it is attuned to look like a regular quarter staff until she casts a spell

### Abilities

#### Feats

* Fey Ancestry (Wisdom)
	+ Astral step (Misty Step)
	+ Fey Curse (Hex)
* Telepathy (Wisdom)
	+ You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
	+ You can cast the detect thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.

#### Tiefling Abilities

* Darkvision (shades of grey) up to 60ft
* Hellish Resistance (resistance to fire)
* Infernal Legacy
	+ Thaumaturgy (cantrip)
	+ Hellish Rebuke (1st level)
	+ Darkness (2nd level)

#### Druid Abilities

* Wild shape - As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. You can stay in beast shape for 4 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die)
	+ Starry Form - As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form.
		- Archer: On activation and as a bonus action, you can make a ranged spell attack (60 ft.) dealing 1d8+3 radiant dmg.
		- Chalice: When you cast a spell that restores hit points, you or a creature within 30 ft. regains 1d8+3 hit points.
		- Dragon: When you make an INT or a WIS check or a CON saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.
* Star Map
	+ Guidance (cantrip)
	+ Guiding bolt (3 free uses)
* Cosmic omen (3 uses) - Whenever you finish a long rest, roll a die. Until you finish your next long rest, you gain a special reaction based on the die roll: **Weal (even).** Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a **d6** and add the number rolled to the total. **Woe (odd).** Whenever a creature you can see within 30 ft. of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a **d6** and subtract the number rolled from the total.

## Relationships

### Meadow of The Wild Hunt

Meadow is another member of The Party. Nova respects her and thinks of her as a big sister; her strength, ferocity in battle, and how she treats Nova also sort of reminds her of her mother, Damaia - which was a welcome thing in the early days of adventuring when Nova was keenly feeling out of place in this outsider society. She bonds with Meadow over their shared love for nature, their similar upbringing, and both of their confusion over Nornish society. Nova greatly respects and looks up to how mature Meadow is, seeming to diffuse situations within the party. Nova is also honored and delighted to know that Meadow trusts her enough to share aspects about her life with Nova, and thinks that Meadow is a lot easier to talk to because of their similar upbringing compared to the others. Nova is also fascinated by Meadows abilities, and is amazed by her physical prowess. However, her fascination with meadows powers is a little tarnished after having fallen victim to it once - despite this, Nova does not blame Meadow, thinking that this is just part of her bestial nature, and one cannot blame a cornered wolf for defending itself. This does mean she is more wary of Meadow when she does go into her wolf form in battles.

After the Temple and the situation with Clarence, she's glad someone in the party understands and agrees with her about his banishment, and she is extremely grateful Meadow gave her the sending stones to give to her family so she can stay in contact.

Meadow leaving the party after Draksrock greatly affected Nova - although she doesn't show it. Nova was closest to Meadow due to both of them coming from similar backgrounds, and she saw Meadow as a big sister and fellow nature lover who was confused about the trappings of "civilized" society. Nova firmly believes she will see Meadow again, and is glad she has magical ways to contact her and keep tabs on her.

### Pearl Mosstar

Pearl is another member of The Party. Although Nova knows very little about him, she greatly enjoys his company, and thinks of him like the little brother she never knew she wanted. She really enjoys goofing off with him and having their little conversations. She has kind of appointed herself as the "big sister" figure, but honestly doesn't know what this exactly entails, so settles by being amused and exasperated by his antics. She also feels a particular kinship with Pearl, both knowing Nova's father - and both seeming to have contempt for him. Nova is a little jealous over how often her father seems to contact Pearl while she gets nothing, which feeds into her resentment for her father. Although they share this resentment towards her father, she is a bit skeptical over his initial plan of killing him; mostly because she has a burning need for answers from him, and also for the magical consequences regarding Pearl's brother.

After seeing pearl in action, she is very impressed by his fighting prowess! she feels even more of a kinship with him as they both are spell casters, and she wonders about the limits of his power - considering they came from her father. She is excited to see how far they both get in the tournament, seeing it as a good way to let off some steam.

### Dimitri Montaine

Dimitri is another member of The Party. Nova enjoys his company, but admits to know next to nothing about him. She still definitely thinks of him as a good friend - a bond forged through adventure! She also doesn't see him in a negative light for his affliction; She is of the mind that whatever he is is simply part of his nature, and ties into the larger circle of life. Nova finds Dimitri's quiet nature calming, and generally thinks he is an upstanding fellow with stellar baking and cooking skills. She does, however, think he is a bit of a coward after seemingly wanting to do nothing to help another friend (the dragon knight) - but has largely come to learn that that is attributed to his upbringing in Norne more than a reflection of who he actually is.

After fighting along side Dimitri more, Nova is fascinated by his ghostly form - it has an energy similar to her own and she is intrigued about th elogistics of it, and how it differs from her own astral powers.

### Justice Serpineheit

Justice is another member of The Party. Initially, Nova thought he was an interesting fellow, although very strange. She respected his scholarly nature, and is amazed by how easily he seems to disappear. She thought of him as a good friend, also a bond forged through adventure. After the events in Irode, her image of Justice has changed. She was initially taken aback, and deeply hurt by how Justice treated her, when she only wanted to help another friend of theirs. She particularly internalized his comments about her humble origins - thinking back to what Ruvyn always said about Nobles and what the outside world was like. This, along with the open injustice occurring towards their friend and callousness of the nobles, fed Nova's anger towards the whole situation - she was questioning whether Justice always thought this of her, and if Ruvyn was right about all nobles being cruel, what was Justice to her? Overall, her confusion and horror over the helplessness they found themselves in led to her lashing out against Justice, which she deeply regrets.

Furthermore, Nova is extremely distrustful of Justice's relationship with Augustine, having overheard a conversation that has her convinced Augustine is a highly suspicious character with nefarious motives, and Justice is the unfortunate victim of whatever manipulations Augustine has planned. As such, she did not trust him enough with the Letters she had written in case she died, fearful of Augustine getting his hands on them as the warning her father gave about names for fey folk (those letters had her full name written in them, which at this time was unknown to her fellow adventurers).

Despite it all, Nova still considers Justice a good friend - but also now thinks he is a deeply sad individual. She wants to try mending bridges with him, but at this moment, is largely very distracted over being home. She greatly appreciates his help with learning sylvan, and his academic input in their conversations. She finds his reactions towards her ways and her home strange (although his reaction to forests is later explained), but chalks it up to that being just how Nornish people are, along with how closed off he is.

Despite the taboo around bringing people back from the dead in her culture, Nova is extremely glad she managed to revive Justice when he died in the Temple - she never wants to lose a friend like that, and she sees the party as her second family. She is stoked Justice chose to join the tournament with her and Pearl, and is excited to see how far they all go - thinking this is a good way to relieve some stress.

Breaking Justice out of prison after the tournament was a spontaneous decision on Nova's part - she was sick of losing friends to the Nornish Empire and wasn't going to stand by when she could do something to prevent it. Nova thinks Justice had his reasons going of on his own later on in Highweld, and doesn't hold it against him - she optimistically holds out hope that she will see him again, much like she does for Meadow.

### Pryma Norven

Nova thinks Pryma is an interesting person - Pryma being the only person she's met that has actually been into the feywilds. She appreciates the warning she was given, but stubbornly thinks that she can handle the feywilds - but she is still extremely grateful for Pryma's help. Nova thinks Pryma's magic is fascinating, and would love to learn more about it. She also admires how long lived Pryma is, respecting her wisdom in things as Nova knows from experience that long lived people tend to have more experience in a lot of matters. Nova thinks Pryma is very fancy, and her upbringing intrigues her as she looks like a noble, but doesn't particularly act like any Noble she's met so far). Overall, Nova is eager to get to know Pryma more, and to fight alongside her in upcoming battles.

### Erikern Mjisorssen

Nova thinks Erik is a bit strange, but she's always happy to meet new friends! She thinks he's a bit green for adventuring, but knows you shake off those first adventure jitters really quick. She doesn't know a lot about him yet, and looks forward to getting to know him through the bonds of battle.

### Marie Castemont

Marie is one of Nova's Fiancees, and a childhood friend. Nova has known Marie practically her whole life, having grown up with them in the Commune. Marie was Nova's closest friend and biggest rival, and biggest supporter growing up - They were a huge driving force in motivating Nova to pushing the limits to how much she could learn, and how hard she could fight. They were inseparable in childhood - Marie often pestering Nova in her studies, and Nova would help her in the farms (or try to, Nova is not the strongest tiefling...), and they were both very close. In their teen years, Marie realized they had romantic feelings for Nova and Ruvyn, and was quite aggressive in their way of expressing this (much to Nova's amusement). Nova greatly admires and is endeared by their steadfast personality - greatly respecting how they have an abundance of determination and willpower to make sure they are heard, and what they want happens. To others, they can come off as quite intense, but Nova loves this about them, and relishes in the attention, as well as greatly respects the amount of passion they put in what they care about. Marie was also a driving force in encouraging Nova to follow her wanderlust; They know her best, and knew she would not be happy if she was bogged down with her responsibilities to the commune before going out to see the world, and they had the utmost confidence that Nova would survive in the outside world (mostly because they saw Nova as their equal, and they reckon they could take on the world so...). After hearing about Nova's actual adventures in the outside world, they aren't so sure about their decision to endorse this after hearing about Nova's near death experiences.

Nova was extremely glad she got a chance to go home and spend time with them, but is also kind of sad that they don't particularly get along with her friends. She understands the reason why they were so harsh, but she knows they'll come around when she returns home from her adventures.

### Ruvyn Lonerider

Ruvyn is one of Nova's Fiancees, and a childhood friend. Ruvyn came later to the commune, actually having been found by Nova and Marie in one of their adventures in the forest (going on one of Nova's pretend "Grand Adventures" to run away from chores) - he had narrowly escaped an ambush to the caravan he and his mother were one escaping Barrowbough, and had miraculously survived in the forest with the aid of some forest spirits he had befriended. After a particularly warm welcome from Nova and Marie after he had recovered (they both felt immensely curious and worried about that weird half dead boy they found in the forest), he began to harbor feelings for both of them; but it wouldn't be until his early teen years before he realized what these feelings were - Marie beat him to the punch with the grand reveal though. He trailed after both Nova and Marie in the early years of their friendship (after the initial prickliness as he adjusted to a new way of life), but they were both quick to bring him into the fold of their friendship, and all three became extremely close over the years. Nova loves Ruvyn's calming and reassuring presence; He serves as a (very important) grounding influence for both Nova and Marie, and tends to mother hen both of them a little bit. He was also the most vocal against Nova going out into the world - fearful of how being exposed to the rot and corruption of the outside world would change or hurt Nova. In the end he assented, mostly because he couldn't deny that Nova would suffer bound to the commune with her compulsive wanderlust weighing her down - but also he acknowledges he can't really stop her and control her life like that, so he did his best to help her prepare for the outside world. Like Marie, he is heavily reconsidering this decision after Nova reveals how her travels in the outside world have gone since she's left the commune.

### Orianna Birchwood

Orianna is another one of Nova's adoptive mothers. She is also actually her grandmother, as Damaia and Orianna raised Nova's biological mother, but Nova sees her and Damaia as her mothers. Nova is very close with Orianna. Orianna taught Nova the way of the Circle of the Stars, and shares her love for research and knowledge, and her affinity for healing (the importance of such in adventuring being drilled into Nova's head quite early on). Although, noticing how Nova vastly preferred a more practical approach to research, guided her in knowing the differences between knowledge that should be tested, and knowledge that should only be read and absorbed through theory (this didn't particularly stick as well as Orianna would want, but she did try). Nova loved observing the stars with Orianna, and relished the knowledge and wisdom she shared with her in these nights. Nova truly idolized Orianna, wanting to be just like her when she grew up - her grace and wisdom was something she greatly admired, and her cool and calming presence was something that comforted Nova a lot. Recently, Nova feels guilty towards potentially making her mothers go through with the pain of losing another daughter after Damaia told her about her biological parents. Nova is comforted, and very grateful for the fact that Orianna is willing to help her pursue answers to the great mystery of Nova's birth.

### Damaia Birchwood

Damaia is another one of Nova's adoptive mothers. She is also actually her grandmother, as Damaia and Orianna raised Nova's biological mother, but Nova sees her and Orianna as her mothers. Nova is very close with Damaia, but not quite as close compared to Orianna. Damaia taught Nova how to fight and hunt; encouraging her daring nature. She was also taught Nova how to meditate with nature, and the finer points of respecting the land. She was always slightly more protective of Nova than Orianna was. She was also more strict and blunt regarding Nova's training, her flair for exaggeration danger in her adventures showing through - any self preservation skills Nova has can be attributed to Damaia (as little as they be, and this does not carry through social situations). Nova is amazed at Damaia's adventuring prowess - she admired her strength and her boldness in the stories Nova heard about her mothers' adventures. Nova greatly enjoyed training with Damaia, striving for the strength that could carry her into doing anything, just like what Damaia has. Recently, Nova feels guilty towards potentially making her mothers go through with the pain of losing another daughter after Damaia told her about her biological parents - particularly because she knows herself, and can't make the promise of leaving well enough alone, knowing she can't control where her curiosity takes her.

### Illumatre || Pearl's Patron

Nova has a very strained relationship with her biological father. At this point, her relationship with her father is purely fueled by her curiosity about him. Her only known contact with him was through a single dream wherein he revealed himself to be her father and cryptically told her they would meet again. Nova has made many attempts to contact her father through her dreams, but all have been unsuccessful. She has started to refer to him as "that stupid deadbeat". She is also a little jealous of Pearl with how frequently he seems to be in contact with him (or at the very least, it seems he is in more contact with pearl than his own daughter). After the truth about the circumstances of her birth and her biological mother were revealed, Nova has started to see her father in an untrustworthy light - but she is still immensely curious to understand why he did what he did, and what exactly his motives and plans are.

## Quotes

* "Just talk to me, You stupid Deadbeat!" - Nova, towards her father after yet another failed attempt at contacting him.
* "It'll feel like the wrongest thing I'll ever do, to walk away from this" - Nova, regarding the Dragon Knight Irode Situation
* "Put it this way. Not helping him would counter my core beliefs. It is people and nature above all. This is a barbaric place. I agree with zed it needs to change" - Nova, regarding the whole Irode situation
* "Sure! We just killed some a maybe plant god and released untold horrors in 10 minutes, Woohoo Neeew record!" -Nova to Ruvyn, panicking about what happened in the temple
* "YOU STUPID SON OF A BITCH grow some DAMN BALLS and talk to your DAMN DAUGHTER YOU MOTHERFUCKER" - Nova, to the sky in frustration, after once again having no contact with her father despite Pearl's communication with him
* "Well, what else is there to look at? It's right there in front of your face, bright and hard to ignore" -Nova responding to Marie saying Nova always looked at the bright side of things
* "I'll show you what a REAL spell caster looks like" - Nova to Lady Vittoria Bushel in the arena
* "THAT'S HOW YOU DO MAGIC" - Nova, after smacking Lady Vittoria Bushel into unconsciousness

## Trivia

* Nova is very inquisitive, almost to the point of being nosy
* Marie thinks Nova is the most reckless person they know, Ruvyn admires her bravery.
* Nova sees her relationship with her partners like the earth (Marie) the sky (Ruvyn), and the moon and stars (her)
* Nova doesn't like winter but loves spring
* Although Nova doesn't like winter, her fondest memories are stargazing with her mothers and eating hot stew together under the great redwood tree in the glade after they had mourned. Nova always felt like they were holding her super close in those moments - now she knows why.
* Damaia and Orianna were OVERJOYED when Nova and her partners became official, more than Nova thought they would be. Now she can tell its something her mother didn't have as a reason to stay alive and come back.