Dominion of Aether

The Dominion of Aether focuses on the control of light and heat in all its forms. Light from the sun, the moon, or any random streetlight all fall under the power of this Dominion, So to can one control over the consuming power of flame, It was the creation of the Primordial Ra, and it brought the first illumination and warmth to the cold black void, during the Dawn Era.

## Disciplines

### Pyromancy

One of the signature Disciplines of the Aether Dominion is Pyromancy, which grants command over the earthly flame which devours wood and scorched flesh. Fire is a difficult element to master, for it is wild and hungry, and will quickly burn out of control if the Pyromancer lets their focus slip for even a moment. Fire is easiest to control in smaller quantities; the flame of a candle is easier to master than the raging inferno of a forest fire. Pyromancers bereft of sufficient will and experience who attempt to take command of a blaze that is too powerful for them often find themselves losing control.

Greater skill in Pyromancy allows for more fine control over flame, allowing it to be twisted into more fantastical shapes, its color altered, its heat more precisely modulated.

Fire that is controlled through Pyromancy can have its heat and power magnified through expenditures of magical energy, allowing their destructive power to increase beyond the levels of any ordinary blaze.

Wielding the power of Pyromancy naturally makes one resistant to heat and flame, and even grants some protection against the other destructive powers of Light. However, heat commanded by a more powerful magic user can overwhelm this defense.

#### Absorption (Master+)

Masters or Pyromancy are able to absorb flame into their bodies. Unlike some other forms of elemental absorption, fire does nothing to alleviate one’s pain or restore stamina. Instead, it gives the individual who has absorbed the flames a mass of fire they can expel at will, without further expenditure or power.

#### Summoning Fire (Adept+)

Initially, Pyromancers can only control fire that is already in existence. Adepts and above can birth flame from their own power, expelling it from their bodies or bringing it forth in close proximity to themselves.

#### Constructs (Expert+)

Skilled Pyromancers are able to learn to shape fire into solidified constructs, such as barriers or blades. Fire constructs tend to be fluid and difficult to hold in one solid shape, and tend to writhe and shift as they move about. It takes a high degree of mastery to form a construct that strongly adhered to a single, rigid form, with larger constructs being harder to keep solid. For these reasons, flame based constructs tend to be single or short term use, for the most part.

The chief advantage of a Fire construct is its destructive potential. Weapons constructed from Fire are well suited to cutting through objects and foes, or to be used as instruments of torture. Constructs can also be designed to explode upon being struck or sufficiently damaged, allowing broken constructs to serve as high powered explosives.

#### Typhomancy (Expert+)

Fire's oft forgotten child is smoke. Born from all that burns, smoke is less overtly destructive than its parent, but ash and cinder can also kill. Those who wield the Discipline of Typhomancy can master flame's children, wielding it as a deadly weapon, forcing its black poison into the lungs of foes. Other Typhomancers twist smoke to the purpose of obfuscation and trickery, blinding their enemies or conjuring false images in the haze of cinder.

#### Hellfire (Archmaster+)

Hellfire is the most deadly and feared ability of the Pyromancy Discipline. Flame is an element associated with rage, hunger, and destruction, and beings who master this dread power are able to wield those traits to their fullest extent. The process of creating Hellfire involves infusing one's fury and hatred into a preexisting source of flame, imbuing the fire with one's will. The flames then take on a life of their own, and begin to actively seek out objects and living beings to burn and devour, burning everything they can until magically snuffed out, or all possible fuel sources are reduced to ash. If the creator of the Hellfire has any particular targets in mind when the Hellfire is created, the flames will seek them out first.

Hellfire is an extremely dangerous ability, and is many a fool has made use of it, only to be consumed by the fires of their own rage. Creating Hellfire in the first place requires an extraordinary amount of pure wrath, and being able to focus enough to control the flames while simultaneously filled with fury requires rare ability.

All Hellfire is more destructive than ordinary flames. Fueled by rage, Hellfire burns hotter than other fires, and injuries inflicted by it are far more agonizing, as victims are burned not only by the fire itself, but by the very anger of whoever summoned it.

### Sunfire

Sunfire is the signature Discipline of the Aether Dominion As its name implies, Sunfire involves commanding the Light of the Sun. It is one of the deadliest weapons against all creatures of Darkness, and is extremely adept at annihilating any Darkness derived substances or constructs. Naturally, it is most easy to wield Sunfire while standing in sunlight, but even a Novice wielder can conjure it within darkness.

Sunfire can be wielded offensively in the form of scorching Light blasts, pinpoint laser beams, or bright globules of flame-light, though skilled practitioners can twist Sunfire into any shape they desire. While the default form of Sunfire is bright gold, like the sun it is taken from, Light wielders can alter its color to suit their needs. However, Sunfire is always distinguishable by its extreme brightness, being nigh impossible to look upon directly without pain if one is not a Light wielder.

##### Constructs (Expert+)

The forceful potency of Sunfire allows advanced wielders to form it into solid constructs. Sunfire constructs are usually rigid and strong, useful for making firmly set shapes.

#### Solar Sustenance (Adept+)

Light from the suns of the realms contain Vital Energy, which is used to fuel the plant life across Creation, before being transferred into the animals which consume plants. Skilled wielders of Aether are able to draw upon this energy directly, using it to fuel their strength and speed the healing of their wounds, using the Subdiscipline known as Solar Sustenance (sometimes referred to as "Sunsucking" in less formal settings).

At its basic level, those who practice this Discipline can stand within direct sunlight, and in so doing, bolster their energy reserves, greatly enhancing their endurance and tolerance for pain, as well as accelerating the rate at which their body naturally heals. Highly advanced applications of the power enhance these effects, allowing them to go without food and sleep so long as they receive regular exposure to sunlight, and so long as they stand in the sun, they are virtually tireless, almost immune to pain, and able to rapidly recover from injuries.

### Moonfire

Moonfire is similar to Sunfire in most aspects. The most simple and fundamental difference is that Moonfire is derived from moonlight, but otherwise, the process for mastering the Discipline is much the same. Visually, Moonfire is also distinguishable from its solar counterpart by being far less harsh in its light, with a softer form of luminescence, and a default silvery-white coloration.

Moonfire, while less destructively potent than Sunfire, does have one key use that sets it apart. Any being burned by Moonfire is unable to change forms, and will remain trapped in whatever shape they have taken until such time as their burn has healed.

#### Moonshades (Adept+)

The more malleable nature of Moonfire allows it to be weaved into illusory images, known as Moonshades. Flat, 2-D images are the easiest to make, but most major uses of the skill involve creating 3-D images of various objects. Advanced use of Moonshades can entail complex and mobile phantom images, such as a shifting flame, a human form that walks about, or a false wall. However, on their own, Mirages are purely visual illusions, and do not stand up to touch, nor do they create the sounds or smells associated with whatever image they form.

#### Moonshroud (Expert+)

Moonfire can be manipulated to cover objects, and prevent them from being perceived, rendering them invisible. One can move around while covered in a Moonshroud, or one can be placed over a stationary position, rendering it invisible. More powerful wielders of Moonfire can form more lasting Moonshrouds over objects they are no longer close to, with Masters and above being able to make them permanent.