The Champ

Elana, as seen in Extracurricular: Out Of Time by @dancynrew on twitter [1]

La Flor Letal (boxing nickname)

The Champ (hero name)

**Elana Flores** was a golden gloves boxer who gained the attention of the Veranda family, who then kidnapped her and genetically experimented on her to make her into a better boxer. These experiments worked, giving Elana super strength, and she used these abilities to escape by knocking her captors unconscious and punching through a wall.

After her escape, she had a moment where she was taking her anger out on people who were "bad but not *that* bad", and decided that she wanted something that would channel her anger into a force for good - becoming **The Champ** and then teaming up with Paternoster, Grouse, and Mr Good has become that for her. Prior to the group team-up, she had worked with Grouse a few times.

Prior to getting superpowers, her in ring name was ‘La Flore Le Tal’. She was known for having a “good chin” (aka good at being punched in the face).

Marcus Arailius Smith was her old boxing trainer and knows about her new superhero powers. Elana previously lived in the back room of the boxing gym he owns. She trains there, as well as at the Firebird Gym with Tawny Buck.

After returning to Bluff City with Mary Merisi, the two started their own private investigator agency named Guns and Smoke.

Elana is Hispanic, with callused hands and a general "neighborhood hero" look (similar to Daredevil). Her civilian clothes lean more towards a baggy, Rocky-montage style sweatsuit. Her costume is "a cool special hero hoodie", with the top of her outfit as a cross between a flack jacket and a hoodie with the print of a championship belt on it, a domino mask, tight pants with purple hashtags on them, and mid-calf metal boots. When first seen in When Justice Is Done, she is 17 years old.

When seen in Extracurricular: Out Of Time, she is 18 or 19 years old. Her style in this arc is similar to "a 1920s Avril Lavigne". She wears a flapper dress with a tie and a hat (in a style similar to the dress from “Prada 2011 sketch blue” collection). When attending Gale Green's party later in the arc, she is dressed in a slim black evening gown with a long white fur coat.

For further information on Elana, see 'The Champ' by Ghostface Killa.

## Abilities

The genetic experiments done to her have “turned [up her boxing abilities] to 11 but up to 15 or 16”. She uses kinetic energy to power up her punches to a superpowered level.

When using her powers, her hands glow with orange light.

## Masks Moves (The Bull)

> *Art is throwing haymakers as the genetically modified brawler, The Champ, using the Bull playbook from Masks. Bulls are designed to be like 80s-90s era Wolverine, caught between a rival and a love--and those are both understood nice and broadly. And Art's already beginning to lean into those things in fun ways.*
>
>

### Thick and Thin Skinned

Whenever you have Angry marked, take +1 ongoing to Unleash Your Powers.

### Punch Everyone

Whenever you charge into a fight without hedging your bets, you can shift your Danger up and any other label down.

## Masks Bonds

### Love

Paternoster, infatuation - “I’m hanging out with a celebrity, I’ve got to make sure I really nail this” “she’s so pretty, I punch through walls”.

### Rival

Mr Good, gruff, “I get it you’re more experienced than me, you know more than I do, I’m better and cooler than you”, doesn’t think he should be a hero “but you’re doing a great job i guess”.

## Masks Influence

### The Champ Has Influence Over

* Paternoster
* Mr Good

## Capers Moves

### Anchors

* Identity: Ruffian: You prefer solving problems through physical violence and intimidation. Gain Moxie when you deal with a situation through violence.
* Virtue: Loyal: Once you have given your word, you never break it.
* Vice: Reckless: You take huge risks without thinking.

### Skills

* Fisticuffs includes all manner of unarmed fighting – boxing, wrestling, and the like, Insight involves perceiving others’ intentions as well as their strengths and weaknesses.
* Athletics involves physical feats of strength such as lifting, swimming, jumping, and climbing.
* Stealth covers the ability to remain unseen and unheard
* Willpower involves staying focused while under duress, in pain, or lacking sleep.
* Diplomacy involves the ability to speak eloquently, rally others, and convey thoughts clearly, all while being honest and forthright.

## Major Powers

### Super Strength

You are far stronger than any normal human.

* Activation: NA
* Target: Self
* Range: N/A
* Duration: Continuous

Effect: Your Strength must be a 3 before taking this Power. At rank 1, your Strength increases to 4. At rank 2, your Strength increases to 5. Your Fisticuffs and Melee Weapon (including thrown weapon) attacks deal the better of Suit Hits damage or their normal damage.

#### Boots

* Damage Boost  Your Fisticuffs and Melee Weapon (including thrown weapon) attacks deal +2 Hits damage until the beginning of your next turn.
* Push Boost: If you hit the target, you push it 10 feet.
* Penetration Boost: You can punch or throw through up to 8 inches of concrete or a thin steel plate to hit something on the other side.

## Minor Powers

### Kinetic Absorption

#### Boosts

* Flex Boost: For every round you spend not acting other than moving, you gain +1 bonus damage dealt with your next Fisticuffs or melee weapon attack to a maximum of +3. You only deal this damage if you hit. If you miss, the extra damage potential is lost.
* Speed Burst Boost
* Fall Boost

## Gear

* Fancy dress (sleeveless)
* Hat
* 100 matches
* Used motorcycle
* Men's tie