Hasharin Blades

* Portrait
* In Game

"The Hasharin are an order of assassins founded by the wicked Syâr-Rhul in order to silence and intimidate the Golden King's adversaries amongst the Haradrim tribes."
—The Age of the Ring Team

The peoples of Haradwaith were composed of numerous tribes and groups, each with conflicting motives and pre-existing conflicts. Under the command of the Golden King, Syâr-Rhul was tasked with bringing these groups under his master's rule. In some cases, the offers of gifts or use of propaganda was enough. However, in other cases, force would be required. The Hasharin Blades were formed to assassinate key individuals and sabotage enemy forces, until their targets realised that joining the Golden King was the best option for their continued survival.

In Age of the Ring, the Hasharin Blades are individual units with a number of abilities to disrupt enemy forces.

## Stances

**Stance: Subtlety (F)** - This is the Hasharin Blade's default stance. No bonus.

**Stance: Combat (D)** - The Hasharin gains +25% armour and +15% movement speed, but loses -25% damage.

**Stance: Assassination (G)** - The Hasharin no longer auto-acquires enemies. Gains +25% damage, but loses -25% armour.

## Abilities

**Eyes of Syâr-Rhul (W)** - When damaging enemy heroes, the enemy hero becomes Marked by Syâr-Rhul, allowing the player to track the hero's movements for 60 seconds. Passive ability.

When activated, can be cast on enemy unit to take on its appearance. While disguised, the Hasharin cannot attack or be attacked, but can use certain powers. Left click icon to activate.

Hasharin autoheal at rank 2. Passive ability.

**Blade of Syâr-Rhul (R)** - Hasharin Blades deal strong damage vs enemy heroes and heroic units. Passive ability.

When activated, Hasharin Blades become stealthed for 20 seconds. During this time, their attacks deal damage over time to enemy heroes and heroic units. Left click icon to activate.

**Wicked Mirage (T)** - Summons two mirages identical to the Hasharin. Mirages deal no damage. Left click to activate.

**Poisoned Well (C)** - Disables an enemy structure. Deals damage over time to enemies nearby the structure in a wide radius. Effect lasts 45 seconds.

**Fan of Knives (V)** - Requires Stance: Combat. Hasharin teleports to targeted enemy unit, dealing area of effect damage upon impact. Left click icon then left click on target area

**Level 2: Smoke Bomb (V)** - Requires Stance: Subtlety. Disables defensive structures. ithin the radius. Enemies caught within the sm.oke suffer -90% vision range. Lasts 30 seconds. Left click icon then left click on target.

**Level 3: Marked for Death (V)** - Requires Stance: Assassination. Hasharin throws a poisoned knife at an enemy unit, dealing strong damage over time and slowing the target by 50%. Effect lasts for 10 seconds. Left click icon then left click on target enemy unit.

## Strategy

The Hasharin Blades are a unique unit for Haradwaith with a number of uses. By default, they deal strong damage against heroes and are able to track them, providing some small stealth utility. However, their strengths primarily come from their abilities. **Eyes of Syâr-Rhul** allows them to act as scouts, disguising themselves as enemy units to sneak into enemy bases, something that can be very useful in PvP situations in particular. The active effect of **Blade of Syâr-Rhul** can be used to escape combat if required, but can also be used to increase the damage dealt to enemy heroes. If escaping from combat or wishing to confuse foes, **Wicked Mirage** can be used for such a purpose. **Poisoned Well** allows the Hasharin to disrupt enemy structures, disabling them and damaging enemy units in the surroundings. When combined with their scouting possibilities, the Hasharin can sneak into enemy bases and disrupt unit production on key structures.

A key part of using the Hasharin Blades is making use of their stances. **Stance: Subtlety** is the basic stance and provides access to **Smoke Bomb**, a disruptive ability that can disable enemy defensive structures like towers or fortress expansions, while also reducing enemy vision to allow Hasharin or other allied forces to escape combat, or to weaken the effectiveness of enemy archers. **Stance: Combat** is primarily used for open combat, with higher armour to last against enemy attacks. This provides **Fan of Knives**, an ability that allows for quick movement across a short space, while also giving an option for AOE damage against groups of enemies. Lastly, **Stance: Assassination** is a glass cannon option that is focused on maximising single target damage to deal with enemy heroes. **Marked for Death** can deal high damage to high value targets, while also leaving them open for follow up attacks.