recursal/Fanatic-Fandom huggingface dataset:
Atlas Serro

## Background

Atlas grew up in the Dunes of Dread, he is very educated but only had a basic (high school) level of formal schooling. The rest of his education is from his father, elders or self study via books, scrolls. His family is very close, while he spent a lot of time with his dad he gravitates more towards his mother. His sister Thea is one of his best friends and other sister Palla, while standoffish still looks up to him even though she won’t admit it.

At the age of 22 he was the next in his village to be sent to guard Lore Keeper at the center of the Hopeless Gardens. After being defeated in battle by Allistar McGrath and a dominated Half-orc fighter named Corrine he set out with a group that arrived afterwards to try and retrieve it. After some travel, bonding, and surviving a powerful mages tower Lore keeper was recovered. Now he is staying with his new found allies in order to see the world and decide the fate of the stone.

## Personality

> “Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward things will disclose themselves.
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> Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend.”
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Atlas is a stoic for the most part with glimpses of a joking, cocky, romantic showing through from time to time. Hi is "Subtle like a sledgehammer" and often faces adversity and issues head on with candor and honesty.

## Family

Mother: Sadine is a hunter and tanner, she is strong and caring but also fierce.

Father: Felix is bookish in a monk sense, he loves knowledge, fables, stories and lore but also values a strong body as much as a keen mind.

Siblings:

Thea (20) is quick and nimble much like her brother but shows a more playful and cat-like side. She is often found wandering off, and doing her own thing. She has a short attention span and could be described as Aloof. She can be quick to anger but is often just bubbly and and a bit lackadaisical.

Palla (15) is stubborn and strong willed, she definitely takes after her mother in that respect. She does not back down from fights and and in truth may be a bit of a bully picking on those bigger than her. She's a bit territorial but ultimately just wants everyone to get along "or else".

## Relationships

### Sura (NPC)

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Sura, a long time lover and friend.

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Revelations

**Note: the full video for this episode was lost. All the remains is this highlights video.**

Deirdre asks about her mother, and gets a vision of her playing a game of dragonchess with an elven man, whom she calls Veros. They seem quite happy together.

Leona asks who poisoned Richard Kentigern. She gets a vision of Will, whom they first travelled to Azmarin, giving Roman Kentigern a vial of poison.

Maudit asks how to get rid of his powers without dying. He is told he would need to find the cosmic record of his life and somehow alter it to do so.

Alexander asks why he was not chosen for Pelor's service like the rest of his family. He is told that he was not chosen for Pelor because he did not choose Pelor.

Kesra asks why she was chosen for her quest. She gets a vision of Andromeda Skyseeker, saying:

> The dark commander of the black watch cloaks all of the realm in shadow. His reign of endless torment knows no bounds. An unstoppable force that no man can end, save the marked one - heir to the Veldahar, born of the hunter's moon, cursed by Al-Asran, who will conquer the unconquerable, or else bring upon us the Godfall.
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She sees the birth of a baby girl, who is called "a chosen daughter of the Feywild, an heir to the Veldahar, a direct descendant of Assara the First". The scene shifts, and she sees Wilma, her caretaker as a girl, being given a girl to care for. The man giving her over tells Wilma that he split her and her sister for their own safety. He tells Wilma to call her Kestrel Sandovaran.

Deirdre asks how she can save Eachthighearn, and hears her own voice, proclaiming her love for Maudit. She is told that it is too late to save him, and she sees the death of Eachthighearn.

Later, in dream, Deirdre is approached by a thin, gaunt man. He tells her that he can help her bring bach Eachthighearn, and that, without his help, her powers will kill her. He offers to take over her patronage. He tells her that he specializes in keeping things secret.
Kesra Stormbreaker

## Background

She was born, grew up, and now she's here.

Allegedly from a town named "Place", located roughly northwest of Azmerin. Very little has been discovered about her history, but it's implied that she is very familiar with orphanages.

Left "Place" and went to "Town" at a relatively young age. As soon as she was able, she went to enlist in the army and ended up getting recruited by a mercenary group instead. It was with this group that she had a catastrophic relationship with Elric, a superior officer.

She hopped from group to group over the years. At some point she served in the Zahran Desert. The only organization mentioned by name so far is Tempest, a very well renowned group that was disbanded by the Empire after they were blamed for the burning of the Sun Tree in Ilverness.

She is between enlistments when she meets the other characters.

## Personality

None of your business.

A very private person, Kesra avoids real answers to any questions, often defaulting to sarcastic and generic quips when asked anything. She gives this privacy to others, avoiding probing questions and ignoring anything that doesn't directly affect her. Because of this, she tends towards short conversations.

Roughly charismatic, she is capable of being charming in lower circles when she feels it's necessary. However, she dislikes standing out in a crowd for any reason and will be just friendly enough to be unremarkable.

In fact, her main focus is on being unremarkable. She tries just hard enough to be middle of the group in any setting so that she isn't singled out for being bad at it but also not for being good at it, either. She is frustrated that her latest escapades have required more effort that practically her entire life up to this point, and that she has agreed to continue.

## Etc

* She has been known to make little wood carvings during long periods of travel.
Tony

## Background

**Tony first started playing Dungeons and Dragons in 2000 with its third edition. Since then he has been playing almost every week either as a player or as a Dungeon Master with a group of local friends. He has also played Star Wars D6, Hero System, D20 Modern, BESM and is currently playing and DMing D&D 5E in several groups.**

**During the day he does customer research and testing for a bank, and by night he can be found engulfed in any of his numerous hobbies. He loves flexing his roleplaying and improv skills when gaming and is always up for a good challenge.**

## Hobbies

Tony has a few dozen hobbies, below is a list of just a few of them:

* Dungeons & Dragons
* Traveling
* Tea
* Archery
* Conventions
* Motorcycles
* Costuming/Cosplay
* Video Games
* Prop Making
* Gardening
* Home Improvement
* Shooting
* Dancing
* Kissing
* Flirting
Session 83

Leona gets herself cleaned up and changes clothes. As they head back to the tavern, Leona tells him about dying in vault, and making a deal with the Raven Queen.

Meanwhile, Alexander is still speaking with Brianna, and he asks her what organization she's trying to recruit him for. She hands him a piece of paper, which says "The Society of the Uncovered Rune". She tells him to return to her if he changes his mind. They return to the tavern, meeting back up with Atlas, Leona, and Aureo.

In the afternoon, Kesra says her goodbyes to Elaine and begins making her way back to the temple. She hears a storm coming from in from the desert. She begins to feel like someone is watching her. The others wonder where Kesra is and Leona messages her, and she tells them she's on her way. Leona also contacts Xytharia, but doesn't hear back from her, so she scries on her.

She sees her lying prone on a stone floor in darkness, a dagger in her side, being dragged by someone in dark plate armor. She catches sight of a temple of Erathis in the background as the figure throws her over his shoulder and begins carrying her toward the marketplace. Leona drops the scrying and they all rush to the marketplace.

The figure in black armor challenges Leona and Atlas, who get there first, asking them where the pieces of the Veldahar are. 5 devils grab civilians, lifting them up to the sky. The creature blasts Leona, incapacitating her. Atlas grabs Xytharia and runs her to Aureo before running back toward the fight. The creature puts a blade to Leona's throat and demands for Kesra to be brought to him.

As the rest of Fate's Chosen are arriving, Apollyon drives his sword through Leona's chest and tosses her to the ground. As Elden comes within his range, white flames encircle him and he casts Sacred Flame at Apollyon. As Kesra arrives, she lays hands on Leona, healing her, and pulls her sword out of the bag of holding.

Devils continue flying down and grabbing civilians and dropping them out of the sky. Atlas hides among the crowd, whipping a spear and dart at Apollyon. Leona yells at everyone to leave, and Alexander yells for everyone to get to him. As Kesra begins to run away, Apollyon teleports in front of her, and Aureo steps up to engage with him.

Kesra hops on Red and tells Apollyon to come get her, and they take off flying down the street. The others continue to fight Apollyon until they can get in position and Alexander teleports them to the temple of Kord. Apollyon sprouts skeletal wings and flies after Kesra, teleporting in front of her and tackling her, telling her he's not going to kill her, he's going to torment her.
Session 78

Terry scans around looking for the body of Sari. He finds her, terribly injured, surrounded by her guard, all of whom are dead. He pulls out a dagger, and she says that he's become every bit the monster that she is. He stands over her, then modifies her memory, branding it with his own memory of finding his burning shop and dead fiancee, and the following moments of anguish. He also casts Death Ward on her, and returns to the group.

They discuss what's next, and Alexander asks Terry if he wants to come with them. Terry says he needs to run an errand back in town, but he might be able to wait a while. He decides to sit and think about it a bit. Leona sits with him, asking him whether he's modified people's memories before. He says he hasn't, and she asks him what he did to Sari's memories. He tells her he didn't take any memory away from her, and that there are many different ways to use spells.

Meanwhile, Alexander helps to heal Kesra, taking some serious damage in the party. Terry pulls out a locket and asks Xytharia how she plans to take the group to the Beastlands, and she says that she would Plane Shift them. He takes the ring back from Elden, and goes and sits back by the temple.

As the group continues to discuss whether to go directly to the Beastlands, or back to Wolfecrest, and what to do with Terry, Captain Burke walks into the desert. Alexander tries to stop her, but she says that, while she travelled with the Seven, spending time with them is too dangerous for her. The others gather up, debate their options, and finally Xytharia Plane Shifts them all, including Terry, to the Beastlands.
Session 22

Kendell wakes up to find Salix already saying her morning prayers. He wakes up Devereux, and they roll out of the bed onto the floor. Salix tells the two of them to go on without her, as she has her own things to do today. Kendell asks Dev if they think it's a good idea for him to bring his sword with him to the Feywild, which seems to confuse them.

They head downstairs to get some breakfast. Kendell asks them to send a plate of salad up to Salix' room for her. Kendell wonders if they will be able to find food in the Feywild. Kendell pays their tab and they head out to tackle a list of things that Dev wants to do.

Dev says that they read about the Feywild, and fey creatures hate cold iron, so they need to get some cold iron weapons. They head to where Vesper is staying. He says that he can make a scabbard for Kendell's sword. He tells them that cold iron is extremely difficult to work with, though. Dev also says that they want to find a magic bow.

Kendell and Dev head into the city, looking for a magic shop. Eventually, they come into a dusty shop with many candles around. A human man greets them, welcoming them to Igor's Emporium. He sells them a shortbow and a longbow, respectively, as well as several potions, and a rapier. They look at a crystal ball used for scrying, but it's too expensive for them.

Kyrie wakes up in the morning in the Feywild. A servant knocks and tells them they have a visitor in the gardens. It is Zephyr, in summer form, and they embrace enthusiastically. As they catch up, Kyrie notices that she is wearing a wedding ring. Kyrie tells her they are happy for her, but she tells them not to be. She says that she took what was offered, and won't walk away from it. She also tells them that there are a faction of rebels nearby, who will take Kyrie's life if they get the opportunity.

Kyrie asks her why she hasn't left yet, and she tells them she can't. She tells them that she was offered a position in the court. Kyrie asks if they need to be afraid of her if they make their way north. She tells them that she is now the commander of the army, and captain of the Royal Guard.

Kendell and Dev head to the castle library, and find Sura. They tell her about the orb that they saw, and tell her what they were trying to accomplish, to scry on Kyrie.

Kendell asks Kas what the Raven Queen thinks of his new armor, and she says that he should ask her himself. He asks her how, and she says that he can take communion with her at any graveyard or at a temple. He explains this to Dev, and somehow they wind up going and looking for magic flowers that change colors. They don't manage to find flowers that change colors, but Dev uses prestidigitation to change the scents of the different flowers in one bouquet.

Eventually, Kyrie leaves the castle one day to get out into the wilderness for a while. They catch a glimpse of a feminine form, with pink hair and small horns. She introduces herself as Pax, and Kyrie joins her. The two of them sit and sing together for a while. Eventually, Pax tells Kyrie that she needs to go, but asks them to learn a song called "The Dawn of Day" for the next time they sing together.
Dads and Dragons

Kendell and Salix discuss the upcoming confrontation with a dragon, wondering if they're strong enough. Toward the end of their watch, they spot a nearby wolf, whom Salix speaks with. It confirms that there is a dragon nearby, and she gives them a haunch from their food.

During Salix' watch, Kyrie asks her if she would take them to the seelie court, hoping they can talk to them about recent events. She says she isn't sure, given what they recently told her, but she does like the idea.

On Kendell's watch, he shows Kyrie a flower from their grove that he wants to give Salix some day. He tells Kyrie that his only real plan is to continue following whatever's calling him until it stops calling him.

When Dev wakes up in the morning, they are greeted by their father. He overheard them all talking about fighting a dragon, and is excited to join them in putting an end to its unnatural effects on the swamp. As they head toward the dragon, Dev asks their dad what his greatest adventure has been, and he says that it was when he went to the 9 hells.

They sneak up on the sleeping dragon. The four friends and Clark charge in, with Kyrie jump on the beast's neck. The dragon fights fiercely, but Dev's arrow finishes it off.

Dev and their dad sit down and have a chat. Dev tries to understand why their dad left, and how the two of them are different from others. They learn that Clark used to be a messenger for Avandra. One time, when he was supposed to deliver a message, he met Dev's mother, and got distracted from his job - as a result a lot of people died, and he fell out of grace with Avandra. He reveals that he is actually thousands and thousands of years old, and a Deva. He's just trying to get back to Avandra's good graces, and wants nothing more than for Dev to remain true to themself.
Sprouts and Sprites

As they begin to harvest what they can from the creatures, Kyrie finds a sprite wing in one of the Ettercaps' mouths. They all get their horses and make camp for the night. During her watch, Salix spends some time praying to Kord, telling him that she feels like the world is so much bigger and different than she expected.

During Kyrie's watch, a sprite approaches them, trying to figure out where the Ettercaps and some other sprites are. Kyrie shows her the sprite wing. They talk about what happened with Eachthighern. She tells them that the Mad Lich King apparently tried to turn Eachthighern into an undead creature. She introduces herself as Anara.

Dev does their best to help do a watch, with Kendell's assistance. The group shares breakfast together and head down the road. Along the way, Kendell asks Dev what their dad looks like, and they assume that he looks pretty similar to them.

The group arrives in Grassgrave, heading to the town bounty board. They find posters for several things:

* Some one worn ones looking for people to join the Crown guard.
* A local apothecary looking for dragon parts.
* Someone to gather some chickens that have gotten loose.
* Honor garrison for an upcoming banquet
* Help delivering medicine to a sick grandmother
* A goblin encampment is nearby the town
* There's a missing courier

Dev asks around about their dad, and is directed to an apothecary named Gertrude, who tells them that he was there in the last few weeks. He was heading to about 10 miles east toward the Hopeless Garden, hunting more dragons.

Kendell takes a moment to check on the sword, getting a glimpse of the massive green dragon protecting it. He also sees a draconic symbol on a nearby tree, but none of them know it. Kyrie posts a notice in Sylvan, looking desperately for help.

Salix manages to find some footprints of a halfling, and the group sets off after them. When they make camp for the night, Kendell prays to the Raven Queen for the first time during his watch, seeking any guidance she might give.

Before Dev goes to sleep, Kyrie finds a moment alone with them, checking in on how they are doing with this whole quest. Dev is pretty anxious, but doesn't really know what to do. Kyrie encourages them to hang in there, and gives them a hug.

During Kyrie's watch, they do some praying to their queen, asking for strength for Dev in the coming days. Anara overhears from their bag, asking who they are praying to. She's concerned when Kyrie says they are praying to the Queen of Air and Darkness. She says that she always heard the unseely court was bad, but she doesn't think Kyrie is a bad person. They tell her that they saw Titania once, and she was incredibly beautiful. Kyrie believes there are beautiful people on both sides of this conflict. She agrees, and gives them a hug.
Session 32

As the group discusses what to do next, Eva pulls Niam aside for a private conversation. She apologizes for her unkind words from earlier, and thanks him for his gift to her. She asks about his father, and he suggests that she go see him. He asks her why she's troubled, and she tells him she hasn't known the state of her family for 15 years because she hasn't gone to check on them.

Meanwhile, Echo and Kyrie discuss what to do with the loot and lair. Finley and Niam return, and Finley puts all the Raven Queen artifacts into her bag of holding. They make their way out and burn the place down. They consider going back to the hole that Dev fell in, but Niam tells them that hole is a trap, leading to an aboleth. He tells them that the aboleth has a deal with the Silence for an exchange of information.

They return to town and tell the leader of the church of Pelor about what they found. He gives them a reward that the town had scraped together in gratitude for their efforts in saving the tavern, and agrees to follow up on the Voidwalkers' lair. He also invites them all over for dinner, along with a number of other people.

Finley heads out into the wilderness to spend some time praying to the Raven Queen, re-pledging herself to the service of the Raven Queen. On her way back, Echo finds her for a private conversation. He reveals to her that he was raised in nobility, and that's why his mannerisms seem familiar to her.

Meanwhile, Kyrie is working on writing a reply to the letter they got from Vesper. They get their trance in and go spend some time praying to their Queen. They get a vision of themself drawing their sword, and they do so. They hear a voice in their head, and the blade grows in size.

Before bed, Finley begins to rewrite her great literary work, and writes two letters: one to Xytharia, and one to Dev.
The Backburn

As they get ready to go to bed, Salix pulls Kendell aside and tells him that she thinks the two of them should keep watch tonight, given Kyrie's latest revelation. Dev asks Tess to make them some tea and tell them some more about their dad as they're getting ready for bed. Just before they fall asleep, they ask Tess if she thinks their dad is a good person, and she says she thinks he is.

Kyrie goes outside to say their prayers. They make an impassioned plea for guidance, saying they don't want want to hurt these "beautiful people". They come back inside to go to their room and find Kendell waiting outside Salix' room. As they approach, Kendell pulls them into a hug, and tells them to come to his and Salix' room tonight, and goes and gets Dev as well.

In the morning, Kendell tells the others about meeting the Raven Queen, and about his quest to get the sword and destroy the Godfall book. He says that he's also fine with going to Grassgrave next, to find Dev's father.

They head down for breakfast, and also spend some time reading some books from Tess' personal library. They talk about the fastest way to get to Grassgrave, and Tess' husband, Willis, offers to take them himself. Tess pulls Dev aside and gives them a nice, well-crafted necklace. Salix thanks Tess warmly for her help, and they prepare to leave.

As they make their way, Kyrie asks Kendell about what made the grove home. He says, for him, home is wherever Salix is. He asks Kyrie about their home, too, and they say that it's always twilight, with a large clearing at the base of a crystal mountain.

Willis, scouting ahead, reports some spider webs he doesn't usually see. They investigate, and find evidence of a lot of different kinds of spiders. Willis warns them that there are 3 Ettercaps stalking them right now - Kyrie knows that Ettercaps are natural shepherds of spiders and enemies of Fey creatures, often devouring pixies and dryads. The group prepares, as a wave of spiders attack, followed by the actual Ettercaps. The five friends fight together and manage to put down their attackers.
Howling Winds

### Affiliation

The Shoshone Tribe (Allegedely), Finalbuild Construction, Finkelstein Investments

## Physical description

### Gender

Male

**Howling Winds**, real name Michael Estrada-Estevez is a "Native American" casino owner, con artist and property magnate based primarily in Las Venturas, Tierra Robada and it's surrounding areas. His business thrives due to his shtick of scaring away gringos from supposed sacred grounds of the Navajo, only to buy the spots up and turn them into casinos.

## Overview

### Appearance

Very leathery skin. Can often be seen with a single tear rolling down his cheek.

### Feud with Nasim Romano

Winds approached Nasim from out of the blue at one of her many properties, a fancy modern ranch house in Tierra Robada she'd commissioned a year previously. He warned her of unhappy spirits inhabiting the area, claiming a recent pain was inflicted on them.

Nasim refused to give into his claims and instead ran him off of her property in a fit of rage in her car, taking down multiple fence posts before tumbling down a hill into the nearby river, giving Winds the last laugh. He then walked wistfully off into the sunset awaiting his private driver.

A sopping wet Nasim cried out that the feud was far from over.
Big Sister

This was the 5th production. We hosted a mini-series of Big Brother which featured 8 girls competing against each other.

This is the first ever production which had competitors initially playing the game as individuals rather than on a team.

This was supposed to be a regular season with the twist being: every challenge is a board game. But, when all the guys dropped out, we pushed ahead and finished it off.

## Contestants

\*Signifies how many times they've competed before, "Big Sister".

## Interesting Facts

Future competitors Anna and Carli was scheduled to compete, but had to drop out moments before the competition!!
RANDONWARDE

**RANDONWARDE** *(Japanese:ファゴット)* is a Japanese fashion company named after the ancient hammer-based martial art of the same name. The company specializes in outfitting those who still study the art with top-of-the-line sparring gear ranging from helmets and gloves to state-of-the-art inflatable hammers similar to those used in official RANDONWARDE sporting events.
NPC names

Da'win Durnhammer - co owner of the Pink Pig's Plum

Fongren Durnhammer - co owner of the Pink Pig's Plum

Bamung Durnhammer - co owner of the Pink Pig's Plum

Edgar - Becca's cat

Smoochins

Adrian De'lethor

Mizzyn

Farchull - priest of Pelor in Honnleath

Histora

Everritt Thistlebottom

Big Tom

Little Fredrica

Henry Ford

Todd

Eliphalet Remington
Open for Adventure Wiki

## Welcome to the Adventure

Open for Adventure is a tabletop roleplaying group. We stream 4 times a week on twitch at https://www.twitch.tv/openforadventure. Give us a follow or subscribe!

### In Senmarria

* **Fate's Chosen** - The empire of Senmarria is in a state of Civil War. Underlying players to this open rebellion are being slowly revealed. The unlikely heroes of the realm, however, face a much bigger threat. An insurmountable force threatens the Prime Material Plane, taunting the characters from just beyond the horizon. At the same time, many factions work to their own ends, both for and against the party's personal objectives: the Divine Covenant seeks to protect the Primal Ban, while the Silence claims to root out corruption at its core, by any means necessary. The Cult of the Dragon Queen aims to raise their Dark Queen from the Nine Hells, and The Assembly...still remains a mystery. Even the Gods on high mean to meddle in the lives of this group of adventurers that they have named Fate's Chosen. The adventurers handle trials from political intrigue to maintaining the balance of the cosmos, not to mention fighting their own personal demons. In a world where nothing is black or white, good or evil, Fate's Chosen must find a way to mark their own paths, and claim their own destinies
	+ DM'd by Camille
	+ Kesra Stormbreaker, played by Cait
	+ Leona Swiftsilver, played by Mindy
	+ Elden Vale, played by Than
	+ Alexander Lightbringer, played by Morgan
	+ Atlas, played by Tony
* **Sunday Friends** - This campaign spun off of the Fate's Chosen campaign. Salix and Kendell, who crossed paths with Fate's Chosen meet Deveraux and Kyrie. The four of them, together, must find their own place in the world as they slowly get drawn into the growing tension, and what it all means.
	+ DM'd by Camille
	+ Salix Evertree, played by Aras
	+ Kendell Evertree, played by Juan-Carlos
	+ Deveraux Thistlebrook, played by Wren
	+ Kyrie, played by Alex
* The First Dawn - This is a short-term campaign, set around the time of the Dawn War
	+ Graeme
	+ Goat
	+ Dax
	+ Pixelcatt
* Ashes of Azmarin - A short-term campaign set 15 years before the beginning of Fate's Chosen
	+ DM'd by Camille
	+ Kris
	+ Derek
	+ Mindy
	+ CriticalBard

## Discord

Throughout the week, the community is very active in a Discord server - stop by and hang out, get to meet the players, and play games of your own! https://discord.gg/8YvkxWN
Be The Water

The night before they enter the tower, Leona messages Rey, getting no response.

In the morning, they discuss their approach to the tower. They decide the direct approach is best, so they will just go and knock on his door. On their way, Leona gives a speech about how they all have each other, and that will be enough. Alexander also shares with Atlas and Elden the fact that he is a necromancer. He also pulls out a corpse and animates it.

The approach the front door of the structure, looking out for traps along the way. The knock, and the door swings open. They walk in, finding bookshelves, a sofa, and a teleportation circle. As they investigate, 4 skulls fly off the bookshelves and attack them.

The skulls blast them with fireballs. They are all injured, but they manage to destroy them. Alexander examines the teleportation circle, finding it to be a little bit unusual, but can't quite figure it out. They take some time to rest and bandage their wounds, before the skulls come back to life again. Rather than fight them, the group steps through the teleportation circle.

Kesra finds herself on the cliffside where she last talked to Pelor. He tells her that, if she wants, she can walk away from the tower right now. Leona finds herself alone in a room with Kesra, who tells her that she must fight and kill Kesra, otherwise she'll be ejected from the tower. Alexander finds himself back in Beth's Chapel, with his mentor, Archmage Roderick. The Archmage offers him Lorekeeper to leave his friends behind, and return home safely. Atlas finds himself at home, with Sura. She asks him to come home to her, but he says he knows it's not her. Elden gets the ability to see all 4 of his friends and what they're up to.

Kesra tells Pelor to fuck off, and finds herself in a room with the vampire that she fought once before. Leona draws her sword on Kesra. Alexander tells his vision to "get out of my head, parasite", and it fades, only to be replaced with an undead version of his family. Sura stabs Atlas in the chest.

Elden demands to know what's going on, and hears a voice in his head. The voice tells him that he as broken the wizard's enchantment. Elden turns and sees a divine-looking man. The man tells him that he is Cassius, the god of ending wars. He was struck down by a powerful being who was trying to make an undead god. He escaped and tried to find a vessel. The first was not strong enough, but then he found Elden. When Andromeda had her vision, she was seeing Casius, not Elden.

Kesra, Leona, and Alexander fight the enemies in their visions, and all manage to defeat them. Atlas refuses to kill Sura, simply walking out. They all find themselves in a large room with a planetarium.

McGrath greets them, and the party heals themselves as they step forward. He tells them they can have Lorekeeper, holding it up. He also calls forward Kireen, Kesra's half-orc presumed-dead fianceè.
Session 77

In the morning, Alexander suggests that they stay in the vault to recover. Terry does cast greater restoration on him, which helps with some of the effects of having cast the Wish spell. Leona contacts Atlas to check in, and he's relatively safe.

Alexander begins to sift through all the magical loot in the tomb, particularly looking for planar spells, but also looking for any good spells. He also finds a book which describes all the different planes. Meanwhile, Kesra takes out one of her birds, putting it where the Sun Stone was, and then she and Elden close the sarcophagus back up. She also finds a set of 3 gilded books - one on spell creation, one on souls, and one on soul transformation - and a book on the history of the Eladrin, which she sets aside.

Leona contacts Xytharia, asking her what she knows about the Beastlands and how to get there. Xytharia says she can get them there, if they can get to her. Terry hands Alexander a Plane Shift spell scroll that he found that he found the previous night, during his research. He encourages Alexander to go after Atlas, in the way only Terry can do. After a bit of pressing, Terry admits that he needs to go and kill Sari. Elden tells him that he does not need to go it alone, that they will have his back if he needs it.

Xytharia contacts Leona again, asking her if she's in a really big library, which she says she is. Xytharia suggests that they could get her there by casting a Gate spell. Leona casts fly on herself to get at some of the higher shelves, and finds some more spell scrolls, including Demiplane, Ravenous Void, Power Word Heal, True Polymorph, and Gate. She also finds the book on the history of the Eladrin that Kesra had set aside.

Alexander Gates in Xytharia, and they all discuss the recent events and what to do. Xytharia suggests that she cast Speak With Dead to talk to Quan Mal. She does so, asking 5 questions:

1. Do you have anything you want to say to Arhdinea? Tell her she did not fail me
2. Where is your wife's laboratory? Hell if I know
3. What happened here? An accident happened, an unspeakable demon was released, and I sealed it in here. It was Asmodeus' final act against me.
4. How do we put the Veldehar back together? You must find all of the pieces and put them together on the crown, but it must be an heir or you will face your doom.
5. What is the true purpose of the Veldehar? To destroy Asmodeus and resurrect he-who-was.

Alexander contacts Atlas to find out what time of day it is, in order to get a better idea of where in the Beastlands he is. Terry sends several Sending messages, then they all make their way out of the tomb. They find an entire army outside, with Sari at the head, and Captain Burke and her airship held captive.

Fate's Chosen and friends charge right in into battle with the army, using many of their new-found weapons and spell scrolls. During the course of the battle, Sari set off a glyph on the airship, destroying it. Leona was able to rescue Captain Burke, but the crew were already dead. Terry did manage to blast Sari with a huge meteor, though, presumably killing her.
Kyrie

Spring Form

## Early Life

Born as Eladrin royalty into the lands of the Summer Fey, Prince Kyrie Eleison Amaranth felt dissatisfied and restless in their youth. They had considerable difficulty adapting to life under the Seelie Fey and had difficulty making friends with all but the most capricious of Fey. After a chance encounter and subsequent meetings with a hidden coven of Hags near their home, Kyrie decided to quietly and peacefully defect and move to The Gloam- the forest home of the Unseelie Court.

Kyrie felt much more at peace in The Gloam, even if it was everything their family had ever warned them about. They lived comfortably and peacefully in this part of the Feywild for the better part of a hundred years, the majority of which was characterized by an open, on-again-off-again relationship with the Eladrin archer Zephyr.

## The War

As Kyrie understands it, the Last War of the Fey began when a Hag coven was attacked without justification. Hags acted as scholars and community leaders in The Gloam, and they were some of the last of an ever-dwindling population which still practiced the Old Magics. As a result, the "massacre" of a coven was perceived as an attack on the Unseelie Fey as a whole.

Kyrie, after some convincing, joined The War as a field medic for a small group of irregulars led by Zephyr. Training for The War led to Kyrie learning how to cast their first spells.

At some point during The War, Kyrie fought and defeated their childhood friend, Alinae, though they refused to kill her.

When The War ended, Kyrie chose to be exiled to the Prime Material Plane rather than be executed or live in Seelie-occupied territory.

Zephyr elected to stay in the Feywild.

## The Material Plane

Kyrie wandered Senmarria aimlessly for 15 years post-exile. They primarily drifted from small village to small village, with occasional extended wilderness excursions. Mercenary work quickly became distasteful, and Kyrie found few friends during this period prior to meeting Devereux Thistlebrook outside Featherton.
Azmarin 3

Underneath the Basilisk and the Bastille, the group discusses what to do. They consider heading to Helm's Smithy, but decide to rest first. Maryn gives Tarian some heavy cloaks and masks to help them stay hidden, and they head to Tarian's home to rest there.

Briar, snooping around, comes across a book full of dragon illustrations. She also discusses with Najua why she's doing all this. Najua tells her that, when they became best friends, Briar's purpose became bigger than herself, and sometimes people have to do things they don't want to.

Charlie is plagued by terrible dreams, and Briar leaves Najua in with her. Tarian and Briar work on helping her read a little. Jude gets cleaned up in the morning as they prepare to leave. Tarian shows them a hatch to a hidden room with a number of banned books in it.

They decide to stop by the Westwood estate for a few minutes for Charlie to be able to get some supplies. They meet Charlie's mother, Giselle (formerly Montcroix) Westwood. Charlie pretends to go to the washroom, but sneaks to her parents' bedroom instead. She takes some of her mother's jewelry for diamonds, with her father, Rylan, noticing and encouraging her to take even more.

Meanwhile, Jude is not getting along at all with Charlie's mother, who believes that she recognizes him. She clearly puts a lot of importance on family names, which seems to irk him. The group eventually excuses themselves, and head to Helm's Smithy.

They find an older human man, sitting in the entranceway to the tunnel they need. Briar orders him to leave, and lightning flashes, revealing a large goliath figure standing behind her. The old man, originally obstinate, leaves. They head down the tunnel, finding a group of several people, in cells, who seem malnourished, but not injured.

The group presses on, coming across an imp, which Briar silently skewers with an arrow. Jude sees another imp, and quickly decapitates it as well. As Briar moves to pick a cell door lock, Charlie hears voices nearby. The door that Briar picks opens, but squeaks noisily, and Jude commands a nearby imp to be silent, instead of raising an alarm, and then kills it. However, when he tosses it aside, he makes some more noise, attracting the attention of a nearby Chained Devil, Barbed Devil, and imp.
Dragonchess

The group talk about what to do next. Salix tells the others about Leona and says that she might be able to help them with the book situation. As they all begin to pack up their belongings, Dev finds a small book and note in their pack. It turns out to be an instruction manual for arcane archery.

As they are walking along, Kyrie spots a large, ancient, crumbling building, which has stairs that are clearly too big for humanoids. They head down about 30 stairs, finding a massive cavern. They see massive tables, 10 feet tall, and catch sight of a torch off in one corner.

They go to check out the light and find a series of structures. They climb up one and realize they are on a giant Dragonchess board. The room lights up and see a giant skeletal figure sitting on a throne. They hear a voice which challenges them, saying that victory will lead to reward, but defeat will lead to a penalty. The four friends work together on the chessboard to lead one side of chess pieces to victory against the other.

After they win, a room opens up with an enormous pile of treasure, plus a chest. In the chest, Kendell finds a large piece of leather, with a rune of protection in Giant. Salix remembers a story about giants using spell scrolls. They decide to roll it up and take it with them for now, while they also collect some gems.

They decide to try one more game, to see if they can earn another reward. It turns out to be more difficult, but they are victorious once again. This time they earn two more scrolls - one for might, and one for wisdom. They take a break there to catch their breaths.

While they rest, Kyrie talks to Salix. They ask her for another look at the book - now that Eachthighern is dead, they are wondering if they could take down the whole Seely court, and so they want to read about Tatiana and Oberron's weaknesses, and even be able to go home. Salix asks for some time to think about it.

Meanwhile, Kendell asks Dev if he can borrow their pipe, but inhales too fast and goes into a coughing fit. As they rest, Kendell has a vision of a rift in space opening, with devils pouring out of it into the woods. Then another vision of a rift opening over water. He sees the sun rising and setting a number of times, and the whole land is covered by elementals and devils, and a massive creature, bigger than a city. The vision rewinds, and he sees himself coming out of the Giants' den and walks north for 4 days, before coming to a rift. He feels a wordless call to action in his mind, which he accepts.
Whose Pine Is It Anyway?

In the morning, Leona and Alexander begin making breakfast for everyone, as Kesra has a conversation with Red. Red informs her that, if she dies, Kesra can bring her back, but it will always be her. She also tells Kesra that the "old man" that Pelor sent to her is an angel, named Sol.

After breakfast, Alexander puts two skeletons in the bag of holding. Meanwhile, Leona reads the letter from Marshall to the others. Maudit spends some time looking around at the books on the main level, finding a lot of history books.

The 5 of them head out, stopping in Beth's Chapel to get some supplies, and send off a letter from Leona to Aureo. As they head north, Red tells Kesra that it's much colder than last time she was alive. 2 days of travel pass mostly without incident, but about half a day from Wolfecrest, they come across an ongoing battle.

They make their way very careful around the battle, cringing at the sounds of wounded and dying. Leona catches sight of the Grand Mistress, and Warden Vysera on the battlefield. Eventually, they are approached by Xandren, the Warden's son. He tells them that the battle turned in Wolfecrest's favor when the Crown Prince left mid-battle. The group preses on, with Alexander distracting Leona from the battle with conversation. They make camp for the night, with shenanigans ensuing as they set up tents.

Alexander casts Leomud's tiny hut around the tents, explaining the spell to a very curious Leona. Maudit and Alexander spend some time getting to know each other as they relax in the dome, including discussing Maudit's father. During the night, Deirdre has a dream of being in the Feywild, seeing Eachthighearn lying on the ground, badly injured, covered in scars. As she watches, he turns into his natural form, a gorgeous bright white unicorn.

On Deirdre's watch, Leona casts her own Tiny Hut around the horses, and, from inside it, contacts Roman to check in. He tells her about Aureo leaving his post, and that the Silence is beginning to suspect that Leona is leaking secrets from the organization. After that conversation, she contacts Aureo, who tells her that he's safe, currently with Marshall.

Deirdre hears these conversations through the Tiny Hut. About that time, spiders swarms around all over them, biting them all. They pack up as they are freaking out and move on down the path. As they cross a frozen strait over water, Alexander's horse slips, dumping him in. The group manages to pull him out and get across, finding the "dark pines" mentioned in the riddle. Deirdre sends Amaryllis invisibly into the forest to scout ahead, before she disappears in a flash of teeth.

After much debate, they decide to camp in tiny huts under the pine trees. As Maudit steps out to make sure there are no tracks around, the group gets swarmed by arctic wolves. Maudit actually gets killed, but Deirdre manages to revivify him. The group gets him up and runs, finding a clearing, lit by the gorgeous light of the Aurora Borealis.
Azmarin 6

As Jude prepares to meet with his mother, Tarian and Charlie go and find him. Tarian demands to know who Jude really is. He tells them of how a man named Gideon killed his father and corrupted Jude and his mother. Between the 3 of them, they took down the defenses of the city, preparing the way for the incursion. Now he wants to get rid of his mother and Gideon. Tarian offers him a hand, saying that they are not friends, but they can work together toward common goals. Jude doesn't take it, saying that if they do work together, Jude doesn't want to be the only one pulling his weight. He does tell them to meet him later at Briar's belltower, though.

Jude goes to meet with his mother, the Speaker of Erathis. He asks her how they could have let Gideon into their lives, and she says she's not sure how it happened. Jude tells her that he will run his sword through Gideon if it's the last thing he does, and she says she can't let him do that. He tells her that his father is still alive, and watching current events. She orders him to leave, and he does so after sharing a few parting words.

Briar, Tarian, and Charlie all get notes from the rebellion, asking for them to come. They do so, and Dave tells them that they've gotten word of a setup at the temple of Erathis, and they need to get there within 6 minutes or Jude will die. They rush there, and arrive just as Jude gets attacked by a horned devil and 2 barbed devils. During the course of the fight, Tarian's abilities are much more celestial in nature now that he knows his true nature. Several of them are knocked unconscious several times, and as Briar goes unconscious for the third time, a visage of the elven woman who gave her Najua erupts out of her, attacking one of the nearby devils. Jude catches a glimpse of his mother watching from a nearby doorway.

Jude picks up Briar, and the group make their way back to her clocktower. Briar takes Najua to the rooftop and asks her if she's that lady, and she says yes, her name is Gabriella. She tells Briar that she won't die until Briar is ready for her to leave them. Najua says that she was supposed to stop the incursion, but she failed, and now she will always help Briar however she can.
Chorus Class in Harvey Monster School

Mrs. Song determines which vocal part each student is capable of being good at. Here is the list of students who are assigned in different vocal parts:

### Soprano

* **Marina the Little Siren**
* **Willow the Little Banshee**
* **Olivia**

### Mezzo-Soprano

* **Lou**
* **Wendy the Good Little Witch**
* **Olga**
* **Wildcat**

### Alto

* **Casper the Friendly Ghost**
* **Hot Stuff the Little Devil**
* **Short Sheet**
* **Ogle the Friendly Ogre**

### Tenor

* **Spooky the Tuff Little Ghost**
* **Googy**
* ???
Nicolde Nipps

## Nicolde

Nicolde Nipps is an ice sprite who prefers to be left alone. She graduated from Harvey Monster School many years before Freezy. If someone tries to be friends with her, she gives them some nips as a reminder never to bother her about friendship again. She isn't a very sociable person but she'll socialize if she's interested about a certain subject.

When she saw Freezy planning to freeze up the whole school, she found this very interesting and enjoyable. So she gave him some advice for getting stronger power to do it. Despite being 200,000 years older than Freezy, she wishes he could be her little brother to hang out with. She finally found herself a best friend (or a best "fiend").
Modules

## **Year 1**

Introduction to Computer Architecture

Mathematical Methods for Computer Scientists

Theory of Computation

Algorithms

Imperative Programming

Functional Programming

Object-Oriented Programming

Security 101

Databases and Cloud Concepts

Probability and Statistics

## Year 2

Data Structures and Algorithms

Symbols, Patterns and Signals

Language Engineering

Concurrent Computing

Software Product Engineering

Computer Science in Society

Communication, complexity and number theory

Human-Computer Interaction