Enemies

Enemies are the counterparts of jellies. There are a large range of enemies in Empire of Jellies and Robot Revolution.

For a full list of enemies, view the following traits:

* Red - such as Mishroom, Goo, Super Officer
* Blue - such as Poo Poe, Officer Jelly, Poisobot
* Black - such as Acid Poiso, Cookie, Black Hole
* Floating - such as Bird, The Dot, Pooperito
* Poop - such as Enraged Poo Poe, APP, Shadow Poe
* People - such as The Guy, The Lady, Mr. Jim
* Robot - such as The Cyborg, Mishroom+, Silver Tree
* Interversal - such as Space Guy, Wizard Turtle, Wise Dot

## Statistics

Each enemy, similar to jellies, has important and non-important stats:

* Decorative Stats:
	+ Appearance
	+ Description
* Militant Stats:
	+ Type
	+ Base Health
	+ Base Attack Power
	+ Base Defense
	+ Abilities

### Appearance

An enemy's appearance is how they look in battle and in the Enemy Guide. Since Battle Jellies doesn't use hitboxes, an enemy's appearance is purely for entertainment or for keeping track of which enemy is which, and a enemy's appearance has no effect on gameplay.

### Description

Finally, an enemy's description gives some information on the enemy, including their special ability. You can view an enemy's description in the Enemy Guide. A description usually gives both unnecessary and necessary information about the enemy.

## Militant Stats

These stats do effect gameplay and battles.

### Type

There are 7 types of enemies. Jellies can have special abilities geared towards these types.

Any enemy can have more than one type, or no type. View these types at the start of this page.

### Base Health

An enemy's base health is how much health they have at 100% magnification with no Treasures collected. The more base health an enemy has, the more health they will have when you calculate their health.

When a jelly attacks, their attack power will be subtracted from the enemy's health. If an enemy's health becomes 0 or below 0, the enemy will die. The only time this is not true is when an enemy has a Barrier.

### Base Attack Power

An enemy's base attack power is how much attack power they have at 100% magnification with no Treasures collected. The more base attack an enemy has, the more attack they will have when you calculate their attack.

When an enemy attacks, the jelly's health will be subtracted by the enemy's attack power. If the jelly's health becomes 0 or below 0, the jelly will die for that battle. The only time this is not true is when a jelly has a Barrier.

### Base Defense

An enemy's base defense is how much defense they have at 100% magnification with no Treasures collected. The more base defense an enemy has, the more defense they will have when you calculate their attack.

When a jelly attacks, before their attack power effects the enemy's health, it will be subtracted by the enemy's defense. If the new attack power is 0 or less than 0, the attack will have no effect.

To calculate enemy's stats, see Magnification.

### Abilities

An enemy can have special abilities that effect it's stats and the battle as a whole. These stats aren't just a bonus: they can be a deciding factor between victory and defeat in a battle. Enemies cannot have abilities geared towards different types of jellies, however.

To learn more about this, see Special Abilities.

## Variants

Because the developer of this game was lazy, instead of making new enemies you can find variants of existing ones in different chapters. Variants of an enemy are usually more powerful. For example, The Guy is a normal enemy. However, in Robot Revolution you can find The Cyborg, a variant of him. Many enemies have different variants.