recursal/Fanatic-Fandom huggingface dataset:
The Holder of All Consuming Despair

Go to any abandoned building in any city in the state of California, any one will do it matters not at all. Venture into the building and find the darkest corner of the darkest room, stand in that corner and say out loud: "I want to speak with the one who has long since run out of tears to shed" Then turn and try to leave the door you came through.

The door will not lead back the way you came, but instead into a small room. In one corner there is a stereo that plays your favorite music, a TV that plays your favorite movie, a table covered in your favorite food and drink, and a couch with a boy no older than sixteen on it.

The boy will greet you with a sorrowful smile and a polite hello before lowering his gaze to the whiskey bottle in his hand, in obvious sorrow. He will not react to you in any other way, and will remain in this depressed state despite the good food, television, and music surrounding him.

He will only respond to one question. "What is it that despairs you so?" And he will tell you just what it is that despairs him so. Every last tragic moment of his sorrow filled life will be laid bare before you. You must sit through this horrible tale of depression and sadness, most are unable, most flee the room in tears, others despair of ever being happy again and sit next to him on the couch, as oblivious to the joyful things around them as he is, never leaving the room.

If you can stand this tale of unending sadness, then he will fall silent at its end. He will return his gaze to the bottle of whiskey and gesture for you to leave. Do not leave, but instead tell him of something you love, it can be anything, a funny story, a heart warming poem, anything that brought you joy.

If you have the heart to think of something joyful after hearing such a tragic tale of despair, then you will be rewarded with a small smile on the face of the Holder.

You must then say "Things aren't so bad in the end." At this, he will wordlessly stand up, and as a reward for granting him a few small moments in which he did not wish for death, he will give you the bottle of whiskey in his hand.

Be Warned: The few that emerge from this room have described doing only the above and nothing else, something to keep in mind.

The bottle is Object 230 of 538, and its contents will grant you temporary shelter from the despair to come.
The Holder of Freedom

Can I share a story with you? It's a quick story, I promise.

Do you know how I got here? You probably won't believe me, but this is how. My friend told me about the Holders and the Objects. He'd already gotten the cellphone and the handgun. He also got the bullet, which was his prized possession. He bragged about getting it all the time, so I tried to one-up him and get the Holder of Freedom's object.

Solomon saw it coming, and he got there first. We both ended up at the same ment-

What? Oh yeah, Solomon is my friend. Well, was my friend.

Anyway, we both ended up at the same mental institution, and we flipped a coin to see who would go first. Now that I think about it, I bet that was an object too. It landed on his side. I'm not even sure how do describe the sides. But that's not the point of my story.

So he went up and screamed "I wish to see the Holder of Freedom, and I am doing this on my own accord!" The receptionist cocked her head and asked him "Are they making you say that?"

He got really scared and ran out. I never saw him again. I guess this was a result of the failure I've seen in the tests of the Holders.

So I went up to the receptionist and asked her the same thing. I got a much different answer. Instead of what she said before, she told me "There's still time for you to leave."

I didn't. I wish I had.

So I went and got Object 280. I'll spare you the details of my adventure, but I'll tell you that I used the object well.

And that's how I ended up here with these locks and keys for fingers. I did it all again. I went back to the Holder's domain, and the Holder had a cage prepared for me. I went inside and used my last lock. I'm glad I did.

And then I began having visions. Quick flashes of skeletons. They were locked up in chains. I didn't pay much attention to it.

And then I saw Solomon's skeleton.

I could tell it was him. As soon as I saw him, I noticed that attached to the other end of the chains were photographs. These photographs were of the objects he had. The cellphone, the handgun, the coin, and the bullet. And then I learned.

I wish I never got Object 280. I wish I wasn't sitting in this cage, with locks and keys for fingers. At least, I wish I never used all the locks and fingers. I wish I knew why some things were better left locked.

I only have one key left. And I don't dare use it.
The Holder of Divinity

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you get to the front desk, ask to visit "The Holder of Divinity". Repeat this two more times before the worker responds. He should stiffen, looking straight upwards for a few seconds before looking back down at you with eyes of an indescribable color. You must then follow the worker, keeping your eyes on the ground, tracing his footsteps as exactly as you can. If you do not follow precisely, you will never find your way again.

When the worker stops, turn around and look up from the ground. Resist any urge to look behind you from this point on. You will find yourself facing a door, with a hideously shaped red dagger stabbed into the center. Grip its handle, and an incredible pain should slowly creep up the surface of your arm, then across your whole body, sinking deeper and deeper into your body. If at any time you release your hold on the dagger, the pain will never go away, even after you die. Once the pain reaches your heart, you should feel a sudden surge of demonic strength. Rip the dagger from the door and it will swing open, the pain vanishing as the dagger separates from the door.

You must run through the doorway and through a long, arched hallway, which will open into a strangely lit circular room. Go straight for the man in the center. He will be kneeling, facing away from you, deep in prayer, completely in shadow but surrounded by a golden glow. If he finishes his prayer before you reach him, your eternal soul won't be worth a plugged nickel.

Once you reach him, press the dagger to his throat and ask the question, "What do they teach?" He will begin to sing in answer. Do not try to comprehend his words; in your state they would destroy you. Listen only for the word "sacrifice". As soon as you hear this word, stab the dagger into his throat. His blood will seep onto the dagger, transforming it, and light will fill the room. You will find yourself standing on the roof of the building you started at, holding a pure-white feather.

That feather is Object 77 of 538. Protect it at all costs, for its fate is now your own.
The Holder of Peregrination

In any city, in any country, go to any travel agent you can get into. Once inside, find the customer services desk and ask to see "The Holder of the Peregrination." They will swallow hard and begin to violently convulse. Shout the same question at them, regardless of their spasms. Should they continue to convulse, you are quite free to stand completely still where you are. Running is simply a silly idea; it could not save you from the pain that will inevitably consume you, destroying your mind but never giving you the mercy of death. If, though, they stand, turn around, and vomit, put your arm around them and help them to the back room. Your path will not be impeded upon...yet.

When you arrive in the room, the customer services advisor will turn to you and vomit, as well- only this time in your mouth. Swallow fast and hard, as the acid from the vomitus will dissolve your mouth. The room will begin to lighten around you, with an off shade of blue radiating in it. You will notice that you are now the only one in the room. Suddenly, a terrible pain in your stomach will hit you as the foreign, otherworldly acid hits your gut. A small hole will be burned into your stomach, increasing in size until your insides spill out to the floor. By no means should you attempt to catch them, as they will simply devour you.

Soon you will begin to drift in and out of consciousness. A multitude of low, inhuman voices will echo from your spilled bowels. These voices are perhaps the most foul you've ever heard, but you must endure and listen. They will tell you tales of every distance covered by every creature to have ever existed. Fatigue will envelope you, misery and madness will follow.

But you must listen as closely as you can, for after what feels like years, they will pause for a mere moment. You must interrupt them now by asking, "Where is His vehicle?" or you will be made to listen to your innards for all of eternity. Assuming you jump at the chance, a shrill scream will suddenly pierce your mind, rendering the voices as mere whispers that fade to nothingness. The light continues to get brighter until your eyelids cannot even hope to keep out the searing light. Your skin will blister under the intensity. Quickly, you must begin to eat your innards, making sure to chew every mouthful. Do not be concerned about having no appetite; a vast hunger will come over you. It may very well urge you to hurry, to engorge yourself, but you must not listen unless you would care to continue this action until the day They are reunited. Chew completely.

You will awaken in a foreign country. If you happen to look at your stomach, you may notice a wheel-like shape burnt into it. This mark will grant you the ability to get anywhere you need to by any means, while never having to pay any fees. Surely, this will come in handy, as you are a Seeker- you've everywhere to be, but so often you must forfeit your possessions for what you seek. However, as long as you bear this mark, you will forever be restless, unable to settle anywhere.

The wheel is Object 288 of 538. How far have They traveled?
The Holder of Power

In any city, in any country, go to any courthouse you can get yourself to. At the desk should be a plump woman wearing speckled glasses. If she is not there, return another day. If she is there, inform her that you have an appointment to meet with the Holder of Power. If she blinks and then opens her mouth as if to say something, you have come to the right place at the right time. If she does not, instantly tell her that you were mistaken and exit the building. Forever.

If she does blink, she will hand you a business card. It is black, with blood red lettering. You must find the room with the same number that appears on the front of the card. Knock three times with your LEFT hand, then twice with your right. The door will open, revealing an office empty except for a desk and a single armchair.

When you enter, you will instantly be bound by a force unseen to you. Do not fight this, or it will crush your body until all of your bones are broken. The door will close behind you, and the lights will go out. When this happens, close your eyes and count to 137. No more, no less. Open your eyes.

The room will have changed. If it has not, you must immediately apologize and bow your head, keeping your eyes open. Your ties should be released, and you will be allowed to exit the room. If you are not released, you will be lost to time forever.

If the room has changed, you will notice only one thing: The only light is that coming from one of the drawers behind the desk. You will be moved by the same force that has you tied, and it will move you behind the desk. The drawer will begin to open, and a man will appear in the chair to your left.

When he appears, your bonds will be removed. The man will make a noise that you have never heard before. In response to this noise, you must ask one question, and one question only. "What is their true power?"

If the man does not instantly kill you, he will gesture to the drawer. Take the object inside it. It is a large box. Inside the box are three items in a line. You must not take the two next to the center item. They will provide you with the most intense pain you will ever feel, and will not stop. IF you touch one of them, you will become the man in the chair.

The object you must take is a 9-volt battery. When it is inserted into any electrical device (it will fit, regardless of the battery type needed) it will grant the user of the device with the ability to bind any person indefinitely, at least until it is willed for them to be released. Take note, though, that great mental strength is needed to operate any device the battery powers. Overuse it, and your mind will begin to crack under the pressure, figuratively and literally.

The battery is object 524 of 538. Use it wisely.
The Holder of Farewell

In any city, in any country, go to any airport terminal you can get yourself to. When you reach the ticket counter, ask to visit someone who calls himself "The Holder of Farewell." Everyone nearby will immediately fall silent and turn to stare at you, their faces soft and sad. The person behind the counter will choke back tears, then print out a plane ticket and hand it to you reluctantly. The moment the ticket is in your hand, everyone else in the airport will fade away, vanishing before your eyes. While alone here, always keep the ticket within arm's reach. If you do not, you too will vanish, never to reappear.

At this point, begin wandering through the now empty airport. Your wandering may last for only a few days, but most likely it will go on for years. When you get hungry or thirsty, you can steal food and drink from the airport's many vacant stores. No one is present to stop you. If you try to leave the airport, you will discover that the world outside has been replaced by a neverending barren parking lot, completely without vehicles or people.

Assuming the crushing loneliness does not cause you to destroy yourself by purposely walking away from the ticket, eventually you will encounter a strange man who is slowly waving at a wall. He will react to nothing save for a single question: "How do I say good-bye?" The man will respond simply by waving faster. Hold the plane ticket in one hand and imitate the man's wave with your other. The wall will then crumble, and beyond it you will see every human who has ever lived, huddled together in an otherwise empty void. All of them will be aging at a frighteningly rapid pace. Continue waving good-bye as everyone you know, and billions you don't, grows old and dies in front of you. Should you stop waving for even a second, you will be sucked into the void and die alongside them.

If you somehow manage to wave nonstop, without once flinching or tiring, until every human has disintegrated into nothingness, both the man and the airport will fade away. You will now be standing in your bedroom, and except for the plane ticket in your hand, the world will be just as it was before you entered the airport. It will feel good to relax in your cozy home following your exhausting journey, but after what you experienced, for the rest of your life you will be uncomfortably aware of how fleeting that cozy home truly is.

The plane ticket is Object 511 of 538. It is non-refundable.
The Holder of Babel

Bounjour.
Buenos Dias.
Salve.
Konnichiwa. Watashi wa Baberu no Horuderu desu.

Je morte.
Yo muero.
Ego morior.
Watashi wa shinimashita.

Nous
Nosotros
Nos
Watashi tachi wa

Wait.

Seek it, find it, take it from us if you dare.

Let us free again.

Do what no mortal has done and hear our tale from start to finish.

Tu gagnes le Babel.

Anata wa akugo hanashimasu.

Nos te exspectamus.

Do not let us down.
The Holder of the Fact

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself "The Holder of the Fact." The worker will slowly turn their head up from the inevitable mounds of paperwork they were focused on, and a sly grin should slide across their features, as if in silent mockery. They will slowly stand and lead you towards the entrance to the institution. Instead of the entrance, however, is a large gothic staircase.

As you climb the stairs, you will hear insane blasphemies uttered by gibbering voices, and the cry of someone in pain calling out your name from the foot of the stairs, begging you to abandon this madness. It is vitally important that you continue up the stairs, as only horror awaits at the foot of them now.

Eventually, you will come to a large door at the top of the stairs. Grip the handle strongly, close your eyes, and enter. Just keep walking ahead. No matter what you hear, no matter what you feel, it is crucial that you do not open your eyes. Regardless of which direction you headed in, you should soon find yourself at a dead end. In front of you is a shelf, entirely empty except for a small, unassuming leather book. Pick up this book, and turn the very last page. On it is a picture of a key. Look up again. You're now facing a large stone door, with the words "Deus ex Insania" engraved on it.

Reach out and open the door, being careful not to gag as the centuries old dust from within bursts out. Crouched in the corner, nearly invisible in the dust storm stirred up by your intrusion, crouches the Holder. She scribbles madly, the scratching of the ancient quill in her hands forms into subconscious words in your mind, even as the Holder continues to write. The quill tells you of ancient horrors, of immemorial madness, of the absolute bitterness of the uncaring cosmos, and it tells you of your tiny, meaningless existence, as mere ink blot in the sprawling infinity of our universe, and finally, the insane scratching will tell you the one piece of information that leaves many a Seeker a broken shell of a human. The quill will tell you Their true name.

That name is Object 136 of 538. Know Them to know Him.
The Holder of Awe

In any city, anywhere in the world, go to a church. Stand in front of the Crucifiction until someone appears behind you. They can feel a presence of evil around you, so this person may be clergy. However, it may not, but this person will assist you in finding the Holder of Awe.

He or she will lead you a sidewalk bench and you must talk to them about your religious beliefs, even if you don't have any. This person will be very interested in what you say, but when they talk, listen with all your might: it may save you. Ask this person to see the Holder of Awe once the conversation dwindles.

The clergyman/woman will then take you back to the church, but it is now empty of all furniture and light. They will lead you into the darkness and hum a hymn or two. You will eventually end up at the Crucifiction at which you stared earlier. A rumble or growl behind you will catch your attention and fears may run through your head, but do not turn around. Stare forward, into the darkness, and maybe you'll see a glimpse of faint light.

If you do not, that rumble will seem a lot closer, and the clergy may be gone.

When the clergyman/woman is done with their hymns, light will return to the church and a booming voice will fill the massive room, shaking the foundation on which you stand and calming the rapid beat of your heart. This voice may be the most pleasant you've ever heard, and you will be amazed by it's sheer power, it may even perplex your mind, but do not let this voice take it's full effect, keep your mind wandering all-the-while. You must ask this voice if it is spoken from God's own lips. If the voice begins to laugh, may your brain turn to liquid between your ears before the church goes dark once more. If it answers, "Yes, I am the Lord", leave this church and go home - you have been cleansed of all your wrongdoings and your previous travels are wiped from your memories, as are the Objects.

If the voice answers, "No, I am far more vengeful than He could ever be", prepare yourself, for the clergyman/woman will attack you for bringing your evil into their church. If you survive their blind rage, take the rosary from their neck and hold it close, but never wear it. It seems to glow with a balance of light and darkness.

The rosary is Object 435 of 538. Prayer does not keep Them from watching your every move.
The Holder of Beauty

In any city, in any country, go to any open field you can. There should only be two people and two animals. Speak to both races that you seek the one know as "The Holder of Beauty". Both races will freeze and stare at you blankly should you be worthy. The world will twist. Pay no heed to this and stare at the sky calmly, lest you be devoured by the void.

Once all is calm yet again, look to the world to find yourself in a meadow. The meadow will be covered in simple petals. Avoid these at all costs! After all, beauty is changed by the mind. Walk towards the forest of trees covered with these petals and pray no winds blow. Should you make it to the edge of the woods speak unto the trees that you wish to speak to "The Holder of Beauty"

As soon as you speak these words a Woman as beautiful as anything you have seen will come towards you. You will notice that She is also covered in wounds and blood. Do ***not*** flinch at these. This is considered as an act of rudeness to She who is most beautiful and most deadly. If you are worthy She will ask you the question "Which is most beautiful but most deadly?" Answer properly "Only Death can be Beauty." Upon saying this a wind will blow and you will be consumed by petals, look upon the petals with wonder in your eyes. A hard task for most.

When all is quiet once more ask "When have they shown?" You will be ignored while the Woman plays with the petals. Wait for an *absolute* minimum of two minutes. Should you speak before then, you will be consumed by the horror that can only be described as beauty. When the time comes ask again, louder but politely. She will look at you with a grin as terrible as the damned. she will tell you of the past, present, and future bloodshed in a voice filled with joy and wonder. Many Seekers have come this far expecting ease, do not be so foolish. Many minds crushed are now gazing at the sky into nothingness as if it were simply that beautiful inside the beautifully damned forest. If you make it through the horror you will find a bench that was not there before. On it a petal.

The petal will cut through those you hate but also on you and the ones most loved by you. This beauty is double-edged.

The petal is Object 370 of 538. Beauty changes with the mind, is this good or bad?
The Holder of Eyes

Oh, you wretched waste of flesh. I have warned you so many times to turn back. But, still, you walk on blindly. Very well, then; I will lead you to others that might quite literally help you see the error of your ways. If you wish to proceed, know this: This involves none of the usual sites. There are no damnable institutions here, save for an Optometrist's office. It is never immediately evident, but it is in every city. You need only look for the great, red eye on the door.

Watch for shadowy figures behind you before you knock. Should you see anything of that nature, depart for lands far away from civilization, for they will look for you with the sunken and unholy pits that were once their eyes. But if you do not see any, be sure to knock exactly three times upon the door. You will be let in by a woman wearing a white coat and a pair of blue sunglasses. She will tell you that her name is Emily. Do not engage her in conversation, for she has no ears to do so. They have long since been torn off; the flaps you see are mere prosthetics. She did not heed my words. Instead, simply motion to the door and follow her inside.

She will proceed to lead you down a large corridor. All the doors will appear as though they have been painted onto the walls. Appearances, you will soon find, are always deceiving within these confines. She will lead you to the third door from the end on the right side. It will be a piercing white, with the same red eye motif as the entrance. Emily will then turn to you, as if to say something. It is at this point that you must gouge her eyes out. She will not feel any pain, nor will she struggle. She is entirely beyond any of our senses now.

If Emily smiles before she begins to drop, you will have no choice but to flee in whatever direction she has landed. For if you decide to enter the room anyway, those pitiful blind souls that now dwell within it will sense the possibility of new sight. And they will experiment upon your fragile flesh in ways I cannot begin to describe, for six days and six nights, until you are as Emily is now. If she does not do this, then all is as it should be. You may enter the room she led you to without fear of taking her place. A small girl will be sitting at a tea party in the far-left corner of the room. Her eyes are long gone, replaced by small spherical mirrors. You must, at this point, say four words: "Molly, I see you."

If she trusts you, she will tell you to "Please Wait." At that point, she will remove her mirror eyes and place them in your left palm. If she does not, she will simply say "Get Out." Whatever the case may be, you must tell her the following: "Thank You, Molly." Depart from the building the same way you came, and do not look back for any reason.

The eyes are object 532 of 538. They will let you see where the remaining objects are. But be warned, some things were never meant to be glimpsed by mortal eyes.
The Holder of Ecstasy

In any city, in any country, go to any mental institution or halfway house in you can get yourself to. Approach the front counter with a look of determination on your face. Ask to see "The Holder of Ecstasy." The attendant will not acknowledge you immediately; instead she will wake as if from a stupor, her arms sliding across the counter, and she will amble down a previously unseen hallway. Follow her.

The corridor will twist and turn, seemingly in impossible ways. You will notice the air will become more humid, the hall becoming brighter although no source of light is apparent. You will be shown a door, slightly ajar, and the attendant will shuffle off without a word. Push open the door, ignoring its slimy coating.

Inside this room will be a brilliant white light, as bright and as high up as the sun. The walls will be lined with a floral print, the floor will be neatly trimmed grass, and standing prominently in the center of the room is what looks like a large flower bud, about half your height.

An elderly man will be sitting in the corner, eyes closed. He will not notice you or interact in any way, save for responding to the question "What if it dies?" The man will stand, walk to the plant in the center, feel for the tip of its bud, and tear off a piece.

Sound will now cease. No scream may leave your mouth, no clap of your hands will be heard - even the voice of your own thoughts will be pushed out. After a few moments, a deep vibration will enter you mind. Suddenly, like a boom of thunder, the world around you will shake and rumble, as every physical pleasure imaginable engulfs your senses. Your eyes will roll back, and you will fall to the floor writhing in orgasmic joy.

You must reject these feelings, lest you will lay on the floor of that room until you die from dehydration. You must imagine only the worst pain you've felt, dig your nails into your chest, scratch at yourself until you focus only on the pain. The vibrations will stop, and you will stand. Inside the tear on the flower is a seed. Take it, leave the room, and make sure to focus only on your discomfort.

The seed is Object 187 of 538. Plant it or not, the choice is yours.
The Holder of Literature

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, if there is no one there, flee the building and never return. If there is an owl, stare at it. It will fly through a wall, follow it through.

As soon as you step through, you'll be in a massive library. The ceiling is unfathomably high, as are the bookshelves. There will be no books on most of the shelves. The owl will have vanished, and now a large bat is hanging in midair. Go towards that pathway, and the bat will take flight. Whatever you do, do not let it out of your sight, or your fate shall be more horrible than the collective imagination of humanity can even attempt to devise.

Eventually, you'll reach a shelf with a single thin tome, and the bat will transform into a tall, thin man in a suit. Do not look directly at him or he will rip your heart out before your eyes. Do not touch the book yet or you will be sucked into its depths, to dwell there forever as the most ghastly tales pass before your eyes. He will not respond unless you ask "Where was it all written?" The man will vanish, now take the book.

Despite the size of the book, it weighs more than a hundred dictionaries. Open it, and millions of pages will spread forth. They will all be blank. Turn the pages until the book's sheer size is the height of a man, and then you will find a single folded up note inside. Take it, and read it. The contents of the note, written in blood and somehow much longer than a note this size should be able to display, are so horrible that many would attempt to bludgeon themselves to death so not to remember it. It tells of the great authors of history, both their achievements and the atrocities they committed and suffered. If you remain sane, the note will vanish. The book has now shrank back to its initial size, and its weight is only on your soul.

The blank book is Object 289 of 538. Never open it again until they are all as one.
The Holder of Enlightenment

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask if you can visit a man who calls himself the "Holder of Enlightenment." If the worker opens the door behind him and beckons you follow him, do not follow. Each step taken in his wake will cast one memory from your mind, and you will die knowing nothing but fear and loneliness.

If, instead, the worker tells you to visit the Chaplain, ask for his keys and enter the hallway behind him to find the chapel. If a service is being held, come back the next day. If the chapel is closed, locate the chapel key and insert it into the door, but do not open it. Turn your back to the chapel and wait. Do not turn around. You will hear a child pleading to be let out, a rattling of the door handle, and the child's frantic screams as he is being torn apart by some foul creature. If you turn around at any time, your will will fail you, and you shall be reduced to obey whatever the creature commands. When the child has screamed his last, count to five, and turn back around; there will be a red key on the keychain that had not been there before. Use it to open the chapel.

The room you step into will be altogether different from the one you saw through the window, if there was one: a high vaulted ceiling disappears into darkness, and all around: the cold, stone pillars of a basilica. It will be dimly lit, yet with no discernible source of light. There are no sounds save for a low hum; your footsteps will not echo, nor will your voice ring out. Yet, attempt no speech, else the breath will be drawn from your lungs, and your ribs crushed under the weight of the great stones. Walk forward through the pillars until you reach the final row. There will be a missing pillar; stand in its place and call out "I know what I seek."

If a voice replies "You do not know," run forward, beyond the pillars as quickly as you can, and hope that the stone floor fades into the grass of the park nearest your residence. If instead you hear footsteps echo from the gloom, stay where you are and look only directly ahead. A man wearing a Roman collar will appear and walk calmly toward you. His response to any utterance, save one, will be to sever your nerves one by one, reducing you to a paralyzed, drooling, mindless husk. The one exception is to ask, "How can it be undone?"

He will tell you of the true origins of religion, of the forces at work seeking to dominate and control human kind: of the nature of the link between brain, mind, and soul, and finally of the true purpose of the objects, and how that purpose might be wrought or corrupted. If in attaining this enlightenment your mind has not collapsed into insanity, the chaplain will crack his head on the pillar behind you, and hand you his brain.

The chaplain's brain is object 482 of 538. You alone can undo what has been set in motion. Continue your journey or halt another's: the difference is a matter of will.
The Holder of Acceptance

In any city, in any country, go to a private doctor's office. Walk up to the receptionist and ask her if there is an appointment for the Holder of Acceptance. If she says there isn't or doesn't understand what you are talking about, leave and try again the next day. If she turns around and starts muttering to herself, sit down in a chair and wait. Do not bother to listen to the muttering, for it consists of the thoughts of the mad and would make no sense to your ears.

After some time, it could be seconds or it could be hours, the receptionist will call for the Holder. You will see an elderly woman dressed in black that you didn't notice before stand and walk towards the back. Follow her, and do not look at anyone's face unless you wish to fall into madness as you bear witness to every atrocity ever committed by humans in their eyes.

As you follow the elderly lady, she will open a door and walk inside. After she closes that door, open the door across the hall. You should see a room with green tiled walls and an operating table. If the table is empty, you are safe for now. But if you see a body laying there, turn away and walk slowly out of the office without showing fear. If you stay, run, or show your anxiety in any way you will be ripped to pieces by the person you found laying there.

Lay down on the table and you will see the elderly woman enter the room from the door you came in from. As she restrains you to the table, ask her, "What is the consequence of denial?" She will then tell you of every time someone's denial of fact led to consequences in the past, present, and future. Then she will ask, "Are you ready to accept your role as a Seeker?" Tell her no, and you will awaken to the moment before you learned of the Holders with no memory of any events related to them. Tell her yes, and she will proceed to cut open your stomach. Despite any pain you may feel, do not scream or you will be subject to this pain for all eternity.

The woman will reach into your body and pull out a contract with your signature on it. After handing it to you, she will disappear and you will find yourself in front of that doctor's office, one hand on the door and the contract in the other. Never enter this office again.

This contract is Object 487 of 538. Sometimes one must accept their fate.
The Holder of Incognito

In any city, any country, go to any mental institution or halfway house you can get yourself into. Bring with you a cheap, full face mask from a craft store. Go up to the front desk and ask to speak with "the one who hides their faces". If the clerk asks what you're talking about, just leave. Come back another day.

If, however, they reach under the desk and press the security buzzer, put on your mask. Security guards will storm in, rushing this way and that. They will be looking for you. They will arrest you, take you away to a holding cell, and leave you to rot there. Your only hope will be the Holder himself. If you catch his interest, you may feel a shadow rush past you. You will now be under the protection of the Holder. Look closely, he will be there. Dressed as a security guard, and wearing the same mask as you. He will be the only one who can see you. After staring at you for a second, he will step out through a nearby door. Follow him, he's fast.

After he has lead you through the complex, you will end up in a large room lit by only one dim candle. He is there, behind the candle, wearing a cloak. Don't take your eyes off him. If you do, he will become someone else, someone dear to you. That person will have a waking dream. That may not seem like much, but that dream will be of everything that follows. His thoughts will become theirs. His memories, theirs. When you see them again, they will be driven mad. Stark raving mad. And they'll know it's your fault.

Step up to the candle. He will pass his hand through the flame. Do the same. The light will flicker up, smoke will wisp through the air. It will form into images of people doing every evil thing. He will remove his cloak and drape it around your shoulders. It flows as if it were made of the lightest fabric, but it will feel as if it were thirty pounds. It is weighted by the deceptions of the Holder. Then he will speak.

"Today you are bound. Bound to serve them. Bound to hide them. Bound as one of them. Hear them speak. Listen to the world. Allow them to be gathered only when it is time."

Ask him "How are they being hidden now?"

He will remove his mask, and smile, and tell you his answer. Leave. Don't stay around to see him return to his original life. You won't like what you see. Take off your mask as soon as you enter the sunlight. Any time you don it there after, say the name of any other Holder. You will hear their thoughts. You will gain their countenance. You will know their secrets. It is your job to use that mask to keep them hidden from the world at large.

That mask is Object 522 out of 538, the Mask of the Greatest Lies. Beware: Mankind was not meant to delve into the minds of twisted beings.
The Holder of Lost Hope

The following was written on a bloody note found in a public bathroom.

"My name is Zachary, and I am a Seeker. I don't have much time, they are after me. I made just one TINY mistake, and now they are after me. I am dedicating my last few breaths to make sure that nobody else meets my fate. At least no one that's stupid enough to try to seek out Lost Hope.

I went to a homeless man and asked him if he knew anyone named 'The Holder of Lost Hope'. It doesn't have to be a homeless person, it could be anyone who has, y'know, 'lost all hope', like someone on the verge of suicide or something. Anyway, the guy nodded and pointed to a door behind him.

The door opened into a grand city. At least it was at one time a grand city; it is now a wasteland. I don't know what happened to it or its inhabitants, but I don't think it was very pretty. The city was a bit of a maze (as all cities are)and it would be unwise to go there without knowing where to go. I had found directions in an unmarked book. I don't have the time to give them to you, so you'll have to find the book on your own.

Eventually, the directions led me to an apartment building. I went in and headed straight for room 402, I knew better than to go into any other room.

In the room was an old man sitting at a desk writing on a piece of paper. I'm willing to bet that the pen he was writing with was the 402nd object, but I'm not entirely sure. He looked and sounded kind and gentle, so I let my guard down.

Unlike the other Holders, this man will actually talk to you, and I spent a good while having a pleasant conversation with him (this was NOT my mistake, if that's what you're thinking). After about an hour, I asked the question I'd gone there to ask; "Is there any hope?"

The man's answer would have driven most people mad. Hell, I almost wish that it had driven ME mad, because that would mean that the things chasing me aren't real.

It was when he finished that I made my fatal mistake. What ever you do, under no circumstances should you ev"

No body was found.
The Holder of Reverie

In any city, in any country, go to any mental institution or halfway house you can get yourself to. Stand at the front desk until you are asked what you are doing. Look at the person who asked you the question and say "My apologies, I must have been daydreaming." Ask the person at the front desk if you can visit the one who calls themself "The Holder of Reverie". If she tells you visiting hours are not until later that day, apologize and leave immediately. Run as far as you can and as fast as you can, never return to the place where you came from and do not return to your home for at least 72 hours. I'd rather not discuss what would happen if you were to go against this. If you are safe for now, the person will take your hand and lead you down a series of hallways.

Eventually, you will be lead toward a dead end. Close your eyes and keep hold of the person's hand, and speak the person's name. If the person is wearing a nametag, this shouldn't be a problem. If not, you'll have to guess. If this is the case, I hope for your sake you guess correctly. A sensation unlike any one humans have ever felt will move through your body if you have said the name correctly. Once the feeling has passed, it is safe to open your eyes.

When you do open them, you will be in a bedroom laying next to your ideal lover. The lover will place their hand on your chest and say "I've been waiting for you. Are you ready?" The lover will tempt you, but if you give in, the bed will disappear and you will be plunged into eternal pain beyond human comprehension. Look in the lover's eyes and say "I'm sorry, but I won't." If you're answer comes quickly and decisively, she will no longer tempt you. If she does tempt you again, you will have a second opportunity to deny her using the same phrase. You must be absolutely certain to answer quickly and decisively, or the lover will not accept your answer. If she sits up in the bed, you are safe. She will cross the room, pick up a flask, and offer it to you. Take the flask, but do not drink it. Wait and a door will manifest itself next to the bed. Open and walk through the door. You will find yourself in another room with a bed. Lie on the bed and you will fall asleep.

When you wake you will be in your own bed with the flask on your chest. After you wake it will be safe to drink the contents of the flask if you choose. Drinking the contents will grant you the ability to see into a persons thoughts and manifest them in reality. Be warned however that the liquid, not the flask, is object 440 of 538. Should you drink it, you will become object 440.

It is unknown what happens to the objects should they be brought together.
The Holder of Desperation

In any city, in any country, go to any safe place(school, hospital, mental home, fire station, police station, etc) and make your way to the front desk.

Make sure you have no weapons on you and are not in a bad mood. If your intention truly is to find the object hidden here, the front desk clerk will sense it and will walk up to you. The clerk will give you the warmest hug you have ever felt, making you feel loved and accepted like never before, but don't stop to enjoy the feeling. You must push the clerk away softly and say, "I'm sorry, but I'm here for an important reason." If your heart is true and you are worthy, the worker will nod and point to a door. If not, then I suggest you become heavily armed as soon as you can. If the worker points you to a door, any door, enter it.

The second you are inside and the door closes, you will be in what looks to be a school guidance counselor's office, but it will be soaked with blood and littered with the corpses of those who gave up too soon. Walk to the desk and sit down at one of the two chairs. The counselor will appear before you and ask you to state your business. In a very calm, cool voice, say exactly this: "My situation is desperate, for if they come together, all is lost." The counselor will reach out to stroke your face, their hand becoming a razor-sharp claw. Do not resist, no matter how deep it cuts you. The counselor will then nod and say "What are your intentions?", to which you must reply, "To protect those who embrace peace and love." The counselor will then reach under the desk and produce a rather small book. This book, however, contains the gruesomely detailed accounts of every time throughout the history of humanity that somebody's situation was so desperate, be it abuse, addiction or any other vice, that they considered just giving up.

The counselor will read this book to you in a way that sends you reeling, putting you right in the middle of each situation. Most seekers end their lives during this story, resulting in the thousands of corpses lining the walls. If you make it through the entire ordeal, the counselor will close the book and it will glow with an unearthly light. As the counselor goes back under the desk to get something else, they will show you their true form. No matter how horrifying it is, you must look the counselor in the eyes and say, "Thank you. I know what I must do."

The counselor will then take the Object from under the desk, a very small razor, and carve your name into the front cover of the book, then give it to you. From then on, you will have prior knowledge of any suicide attempt by anyone you know, and you will be able to instantly talk them out of it, but in doing so, you will inherit their pain.

That razor is Object 324 of 538. To keep them apart; you have become the guardian angel of those who suffer.
The Holder of Gum

In any city, in any country, go to any mental institution or halfway house you can get yourself to. When you reach the front desk, ask to visit someone who calls herself the "The Holder of Gum." The holder will smack her lips loudly and run away. Follow her no matter what: if you lose track of her, all hope for you is lost. After what feels like countless hours of chasing after her, she will stop at the entrance of a cave. She will point at you, chuckle grimly, and disappear.

The cave will be completely dark and silent. Making any sudden sound at the wrong time would be an unfortunate and regretful mistake. You suddenly will notice luminous sprites in the cave getting brighter and brighter as you make your way down towards the heart of the cave, soon you will be blinded by their brilliance. Have in mind that as long as the sprites are on you are safe, but if the sprites become too dim then you are doomed and have no choice to quickly shout out, "No! You mustn't! I want to go on!" while backing away. If the sprites don't illuminate, sprint for the entrance you came in through. Hopefully you can remember where the entrance is, and hopefully the...ogres don't kill you, if they do, your damned to eternal damnation in hell no matter how pure you are.

If the spites come back on, continue walking down the cave. At the end of the cave you will see a fireplace; the holder will be by fire and welcome you to sit down. She then stares at you deeply with swampy wretched eyes and you notice that her entire body is lubricating itself with a slimy substance. The holder disappears and a repugnant, horrific creature with its inside on the outside approaches you and will lunge at you if it touches you, even if it happens quickly you will be paralyzed. The creature will then slowly torture you by slowly taking out your organs and making you chew on them, somehow keeping you alive and making you suffer and ask for mercy. Before the creature touches you say "What can I do to reassemble them?"

If said correctly, the creature will slowly seep into the flames and melt away, and it will murmur one of two simple words. If "tragedy" is the word you hear, then consider yourself doomed, for the chances of your death will increase tenfold with every new Object that you attain - but you will be allowed to leave. If "worthy" is what you hear, consider yourself honored, for you are now the new Holder, and as soon as the words leave the creature's mouth you will feel your body slowly dissolving into a pile of mush...

You are object 508 of 538 - the curse that sticks the objects together in its gooey embrace. For your willingness, you are now helpless to stop the End.