The World's Dawning

Godly Tier.

Requires "The Decaying Blossom". "The Excentric War", "Sage's Quest" and "A Black Cloudy Sky". Also requires 65 Wispweaving, 70 Woodcutting, 72 Planting, 74 Summoning and 79 Magic.

1. Start this quest by talking to the Grand Sage located in his tower. He will inform you that the world of Arididia is beginning to awaken thus the gods are having an awakening call. He will also inform you that you will need to combine a Mask of Dawn and a Mask of Dusk to make an Awakening Mask which will be required to witness the call.
2. To start making the Mask of Dawn, you will need to gather 20 Blistering Fabrics from Blistering Wisps located in Valeska and combine them with Chaosing Logs which can be found in the Nightleach Graveyards. After combining the Blistering Fabric with the Chaosing Logs you will create a Mask of Dawn.
3. Next you will need to gather 5 Obsidian Summoning Trinkets in combine them with with Lilisk Herbs and weave them together to form the Mask of Dusk. Use the Mask of Dawn on the Mask of Dusk and you will get the Awakening Mask. Put the Awakening Mask on and it will teleport you to the awakening.
4. When you enter you will encounter the goddess Alestria and the god Odin talking to each other. Odin will recognize you and welcome you then Alestria will do a curtsy and offer you some food. A cutscene will play where another god appears who is Zerros the god of Wind and Fortune. He will congratulate you on getting an Awakening Mask but inform you that you will need to prove your worthiness.
5. Alestria will then close her eyes and say a prayer and you will be teleported into a giant maze full of puzzles and monsters. The maze consists of several monsters ranging from level 50 to 200. The list of the monsters found are the following: Black Rat Lv 50, Lesser Demon Lv 72, Maze Spider Lv 74, Greater Demon Lv 95, Kellos Knight, Walking Kellos Armor Lv 145, Bladebug Lv 161 and Trick Hunter Lv 200. Your goal is to get from the south west to the north east.
6. The maze is not as easy as it looks. First head north and you will enter a room with a broken jigsaw puzzle, to solve this puzzle you will need to find the jigsaw piece in 1 of 5 boxes. You can only search 3 boxes before the puzzle resets and the boxes will change. Before searching the boxes, read the sign behind the middle box. "I wake before noon but sleep after dawn", You will need to search the box in the middle and the box to the left first. After searching those 2 boxes, search the one in between them and the jigsaw puzzle piece will be there. Use the piece on the missing piece slot and the green door will open.
7. Enter the green door and 3 Lesser Demons Lv 72 will attack you, use archery to dispatch them quickly. When you are finished, enter the green door on the right and it will take you to a hallway with 3 doors. You will need to enter all 3 doors but at separate times. First enter the door the furthest away to you on the right side and it will bring you to a room full of Black Rats Lv 50. Fight them until you gather a Black Crystallite Shard. Exit the room and head to the room across from it and you will come into a room with Bladebugs Lv 161, despite them being melee attackers use melee to dispatch them quickly. Fight the Bladebugs until one of them drops a White Crystallite Shard. Now exit that room and head to the room closest to the door that you came in from into a room full of Kellos Knights, fight them until one of them drops a Red Crystallite Shard. When you have gathered all 3 shards, use the Black one on the door at the end of the hallway first, followed by the white then the red. The door will unlock letting you move on.
8. Now you will be in a room with a giant clock and 3 sundials. The minute hand will be in place but the hour and second one will not. The hour hand will be on 7 and the second hand will be on 3. Your goal is to get all 3 hands on the 12. To do this examine the 3 sundials first, the first one will have the word "Alneyru" on it meaning "Dusking". The second one will have the word "Yeturon" on it meaning "Still" and the final one will have the word "Alnirru" on it meaning "Dawning". Dusking will move the hour hand 2 spaces clockwise but revert the second hand 1 spaces. Still will keep the second hand still but revert the hour hand 1 space. Dawning will move the second hand 2 spaces and move the hour hand 1. To solve this puzzle click on the Dusking Sundial 3 times and the Still Sundial once. If you mess up, you can right click on the clock to reset the puzzle. After finishing the puzzle, a grey door will appear. Enter it and it will bring you into a room full of Greater Demons Lv 95 and Maze Spiders Lv 74.
9. Clear out the room of 3 Greater Demons and 5 Maze Spiders and a yellow door will appear and bring you into a hallway. You will need to be careful as this hallway is full of sawblade traps. A bag of dead meat will be on the right hand side of the hallway. It will only give you 5 hunks of dead meat to use. The hallway is 3 squares and there is 5 sawblade traps after every 4 squares. The sawblade traps will **NEVER** be in the same column where the previous one was. You can use this method to make it safer for you after the first one to find out where the sawblade trap is. If you get hit by a sawblade trap it does a total of 4000 damage. After finding your way to the end of the hallway, enter the red door and you will then be in a room with another puzzle.
10. This puzzle is a bit more easier. You will enter a room with 3 weights (1 with a crocodile, 1 with a turtle and 1 with a jackal) and a sealed glass cover with a rope over it on a pedestal covering a shiny diamond. You will now have to set the 3 weights you see in front of you in order from heaviest to lightest and use the weight with the heaviest weight to open the glass and the lightest weight to replace the diamond. If you either get the weights wrong or forget to place the lighest weight where the diamond was the door will be locked preventing you from moving on. A scale will be in the room on the left. Use this to determine which one is different. The way to identify the start by putting one of the weights on the left side and placing the other weights on the right side. If the scale is tilted on the left side both times, the weight on the left is the heaviest. If the scale is tilted on the left side once but on the right side once as well, the weight is the one that is in between. If the scale is tilted on the right side both times, the weight on the left is the lightest. After fighting out what one is what, grab the heavy weight and place it on the pedestal and grab the diamond and place the lightest weight where the diamond is.
11. The door will unlock and a cutscene will play where the god Terran will applaud and tell you that you have almost passed the test and now you will need to fight off 3 waves of monsters.
12. After the cutscene, the waves will be as followed. Wave 1: 3 Walking Kellos Armors and 5 Kellos Knights, Wave 2: 4 Maze Spiders Lv 74, 5 Black Rats Lv 50 and a Trick Hunter Lv 200, and Wave 3: 4 Walking Kellos Armor, 3 Greater Demons Lv 95, 2 Bladebugs Lv 161 and 2 Trick Hunters Lv 200.
13. After clearing the waves, the gods (other then Kellos due to not being there) will applaud and deem you worthy to watch the Awakening. A cutscene will play showing the moon and the sun crossing producing an eclipse that glimmers on a hidden trapdoor in the maze. Enter it and you will encounter the Dawning Motion which requires 79 Magic to wield. Alestria will then bless you and ask you to toss the Dawning Motion up in the air. Right click on the wand and choose "Toss Dawning Motion" when you toss it up in the air an earthquake will happen and the gods smile upon you saying you just woke Arididia up. They congratulate you and support your entertainment.
14. Quest finished!