recursal/Fanatic-Fandom huggingface dataset:
Snare trap

A **Snare trap** is a tool used to capture domestic Chickens and Hares. A placed snare is automatically claimed by its creator for 2 hours, usually taking over an hour to capture an animal.

The snare can be picked up by the player, but note that once sprung, the snare will not be reclaimed.

## Usage

1. Right click on an empty tile.
2. Go to 'Create'.
3. Select 'A Snare'.

MMO:
Testing shows that

```
animal_quality = ( soil_quality + Hunting_skill + snare_trap_quality ) / 3

```

where the skill is calculated at the time of emptying the snare, not at placing. The soil does not get downgraded so may be reused.

YO:

According to LiF:YO server logs, snares take "civ rating" into account, presumably making it more difficult to catch animals near settlements. The full effect has however not been confirmed.

Through testing it seems that quality of the captured animal can be easily calculated.

```
animal_quality = ( soil_quality + Hunting_skill + snare_trap_quality ) / 3

```

## Images

* A placed snare, ready to capture an animal
* A snare with a captured animal inside
Tellurite

Tellurite are a type of Mineral Ingredient used in Alchemy.

## Acquisition

Tellurite can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Usage

Tellurite can be used at Alchemy level 60.
Whitewood log

**Whitewood** is a rare resource, which was introduced to the MMO with the second major update, 0.2.0.

An Whitewood log results by the chopping down Maple trees with a primitive axe or Hatchet.

* See also: Hardwood log and Amberwood log

From whitewood logs you can saw whitewood building logs and whitewood boards. If you chop or saw out billets, you will get Hardwood billets.

This item requires 2 slots to transport via Horse Cart

## Regions

Maple trees grow only in the following regions:

* Jarlslig
* Holengen
* Altenbrog
* Bergshaft
* Schneeglom
* Klausenland
* Greusmergen
* Haaz-koohrai
* Tsahrim-then
* Jodensbrug
* Uffer-de-Furst
* Smalbucht
* Bathai-azgyr
* Cet-dan
* Langerzehrt berg
Rye

MMO:

Can be gained from harvesting Wild rye with a base chance of 1%.

Requires 60 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated grains. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 47 ingame days after the previous one.

The yield is fixed to 8 Wild rye, 6 Straw and 2 Rye.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Rye during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

#### Regions:

Rye can only be harvested and sown in the following regions:

* Snoenfeld
* Phat-Tsarai
* Roysbad
* Haaz-koohrai
* Kron-Insel
* Amathemgir
* Jodensbrug
* Shin-Shin cakmet
Sugar carrot seeds

Requires 30 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated vegetables. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 47 ingame days after the previous one.

The yield is fixed to 12 Sugar Carrots and there is a base chance of 50% to harvest 2 Sugar carrot seeds.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Sugar carrot seed during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and grains.*

#### Regions

Sugar carrot seeds can only be sown in the following regions:

* Tsahrim-then
* Frosnenjord
* Uffer-de-Furst
* Smalbucht
* Kharai-glod
* Bathai-azgyr
* Urzunai
* Tashmyr-chak
System requirements

The recommended **system requirements** for *Life is Feudal: MMO* are:

* **OS (64-bit)**: Windows 7 (SP1), Windows 8.1, Windows 10
* **Processor (AMD)**: Phenom II X4 with at least 2,5 GHz
* **Processor (Intel)**: Core i5 with at least 2,5 GHz
* **Memory**: 8GB RAM (minimum: 4GB RAM)
* **Graphics card (AMD)**:Radeon™ HD 6970 (minimum: Radeon™ HD 5850)
* **Graphics card (NVIDIA)**: GeForce® 660 (minimum: GeForce® GTX 460
* **DirectX**: 11.0
* **Online Connection Requirements**: Broadband Internet connection (2048 KBPS or faster)
* **Hard-drive space**: 30GB (minimum: 20GB)

## See also

* How to play guide for Life is Feudal: MMO
Silk filaments

One Silkworm cocoon yields one **Silk Filament**. These filaments can be further refined into hanks of silk.

LIFE IS FEUDAL:YO

Requires advanced farming skill 60 to make. Click on one Silkworm cocoon in your bag to extract one Silk Filaments. You can refine five Silk Filaments, with Procuration skill 90, into one Hank of silk using a Spinning wheel.
Stone wall with stairs

The **Stone wall with stairs** is a part of defensive structure that allows you to get onto the wall. Stone walls are a tall, strong, defensive structure that height matches the height of a medium sized house. These walls can be used by archers as fine defensive positions as they provide protection and long range view.

***Note:*** There is also Stone wall with inverted stairs where the stairs go the opposite way.

* See also: Stone wall and Stone tower.

## Your own:

Stone wall with stairs requires any boards(softwood or hardwood) instead of whitewood boards. Whitewood boards doesn't exist in your own version.

## Gallery

* Stone wall with stairs
(front view)
* Stone wall with stairs
(back view)
Ways to interact

*Life is Feudal* features simple ways of interaction with a huge sandbox virtual world. These are:

* **Context Menu**. Target any  movable or unmovable object, player, terrain tile or item in your inventory with a crosshair or cursor and press Right Mouse Button (or "Q") while in **Peaceful stance**. Context menu will appear:

Context menu is composed dynamically of all abilities that are available to the character and the type of object the character is targeting. Abilities that the character does not know or abilities that cannot be performed on that type of object are excluded from the context menu.

**HINT**. Do not forget to mark a certain context menu ability as a default by clicking RMB on it in a menu. That will allow you just to click with LMB on objects without a need to call a context menu and will speed things up for you. This also works with pressing "E".

* **Hotbar ability**. Open your Skill book ("L" by default) and drag an ability icon from a skill on to a hotbar. Next time you press the assigned hotbar button that ability will be performed. To remove ability from the hotbar slot, press F10 to enter interface customization mode and right click on the slot with the ability you wish to remove. Alternatively you can just drag another skill onto that hotbar slot.

* With a weapon. In a **Combat stance** (press "R" to switch between Combat/Peaceful stances) perform draw a weapon from one of the 4 weapon slots on your hotbar. Swings with that weapon will interact with your victims :) Read more in a Combat section.
หน้าต่างผู้ใช้

[[delete}}

*Life is Feudal* มีระบบการปรับแต่งหน้าต่างผู้ใช้ที่เข้ากันได้กับทุกประเภทของผู้เล่น

กดปุ่ม ESC เพื่อเปิดหน้าต่างเมนูสำหรับ วิดีโอ, เสียง และการควบคุม

กดปุ่ม TAB (ค่าเริ่มต้น) ผู้เล่นจะสามารถสลับระหว่าง 2 โหมด:

* **โหมดมุมมองอิสระ** การเคลื่อนของเมาส์จะเป็นการควบคุมทิศทางที่ตัวละครหันหน้า เป็นประโยชน์ในการเดินทาง และการต่อสู้
* **โหมดเคอร์เซอร์** เคอร์เซอร์จะปรากฏขึ้น มีประโยชน์ในการจัดการสิ่งของในกระเป๋า และในการเลือกเมนูระหว่างการสร้างสิ่งของต่างๆ หรือในการจัดการความสามารถต่างๆ

กดปุ่ม F10 (ค่าเริ่มต้น) เพื่อเข้าสู่โหมดปรับแต่งหน้าต่างผู้ใช้ ผู้เล่นสามารถจัดเรียงและเพิ่มความสามารถไปที่เมนูลัดจากหนังสือสกิลได้ในโหมดนี้ ยิ่งไปกว่านั้น ทุกหน้างต่างสามารถลากไปรอบหน้าจอ และส่วนใหญ่สามารถย่อขยายขนาดได้

แทบทุกหน้าต่างจะมีปุ่ม 3 ปุ่ม แสดงอยู่ด้านบนขวา

* **ตัวเลือก**  ใช้ในการปรับเปลี่ยนความทึบ หรือใช้ในการปรับแต่งสำหรับบางหน้าต่าง
* **ล็อกหน้าต่าง**  เมื่อเลือกปลดล็อก หน้าต่างจะแสดงเมื่อเข้าสู่**โหมดเคอร์เซอร์** และไม่แสดงใน**โหมดมุมมองอิสระ** เมื่อล็อก หน้าต่างจะแสดงทั้ง 2 โหมด ระบบนี้สำหรับผู้เล่นที่ต้องการหน้าต่างโล่งๆ ในการสำรวจ หรือในการต่อสู้
* **ปิด**  ปิดหน้าต่างนั้น หน้าต่างที่ถูกปิดสามารถเรียกออกมาอีกครั้งโดยการกดปุ่มลัด หรือในเมนู

## คำอธิบายของหน้าต่างต่างๆ ในหน้าต่างผู้ใช้

1. เป้าเล็ง
2. ข้อมูล พื้นที่แสดง ชื่อพร้อมคำอธิบางผู้เล่น หรือวัตถุที่ถูกชี้ นี่เป็นวิธีเดียวที่ผู้เล่นจะสามารถรู้ชื่อ ชื่อ ตำแหน่ง และกิลด์ของผู้เล่นคนอื่น
3. ภาพรวมร่างกาย
4. แถบ HP มี 2 สี ด้านบนคือ Soft HP และด้านล่างคือ Hard HP
5. แถบ Stamina มี 2 สี ด้านบนคือSoft Stam และด้านล่างคือ Hard Stam
6. แถบความหิว
7. ปุ่มลัด สามารถลากไอคอนสกิลจากหนังสือสกิลมาไว้ที่นี่ได้ ทำให้ผู้เล่นสามารถใช้สกิลได้โดยการกดปุ่มลัด
8. ช่องพูดคุย
9. ค่าตำแหน่ง
10. หน้าต่างเหตุการ์ณ ทุกเหตุการณ์ไม่ว่าจะส่งผลดีหรือไม่ดี จะปรากฏที่นี่ รวมไปถึงเหตุการณ์ที่เป็นเนื้อเรื่องไม่ส่งผลต่อผู้เล่น
11. หน้าต่างเอฟเฟค ทุกเอฟเฟคไม่ว่าจะดีหรือไม่ดีจะปรากฏที่นี่พร้อมกับไอคอนเอฟเฟค
12. ข้อความแสดงผล ทุกการได้รับ หรือลดค่าสกิล หรือสถานะ รวมไปถึงความเสียหายที่ทำ หรือที่ได้รับ จะแสดงผลที่นี่
13. หน้าต่างกลุ่ม แสดงชื่อสมาชิกในกลุ่ม
Wooden well

The **wooden well** is used to extract fresh water from the ground, without the need of searching for lakes or other water reservoirs. It's available to players in the building menu with level 0 in construction skill.

* See also: Well, Fountain.

### MMO:

Wells have limited capacity. Once an in-game day, each well will fill with water - the speed of this process depends on the number of wells on the fief. You can extract up to 8 units of fresh water from one well if it has enough water.

The quality of the water will always start at 10.

The quality of the water in well depends on how much the well has been used. As the well is used the quality of water it produce will slowly increase.

### Your Own:

Quality of the Water extracted from the well, will always be equal to the quality of the ground material it's built on.
Wooden barn

## MMO

The **wooden barn** is a stable that serves the purpose of breeding sheeps and pigs, and in the case of sheeps, also harvesting wool.

* See also Barn.

The wooden barn has space for up to 15 animals.

It has two breeding pens and animals that are placed in them, seem to have a higher chance to breed during breeding days. All other mature animals in that stable will still randomly breed during breeding days at a lower chance.

During harvesting days, sheeps produce wool. A wooden barn has enough space to hold up to 150 wool.

The wooden barn can be cleaned if the Dung'o'meter reached at least 1.0 dung. If you don't clean the wooden barn for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a wooden barn has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the wooden barn need food and fresh water to survive. The quality of the food and fresh water has to have at least 90% of the animal quality or the animals will lose quality until the balance is reached again. You can put food like straw, apples, carrots, cabbages or more into the wooden barn, and the animals will eat from it at each breeding tick.

If there is no food left inside the wooden barn, animals will start to lose quality and eventually die from starvation.

Food capacity is 160 stones.

## Your Own

The **wooden barn** is a stable that serves the purpose of breeding sheeps and pigs, and in the case of sheeps, also harvesting wool.

* See also Barn.

The wooden barn has space for up to 15 animals.

It has two breeding pens and animals that are placed in them, seem to have a higher chance to breed while all other mature animals in that barn will still randomly breed at a lower chance.

Sheeps produce wool. A wooden barn has enough space to hold up to 100 wool.

The wooden barn has to be cleaned from time to time. If you don't clean the wooden barn for a while, allowing the dung to go over 100%, your animals will start to lose quality and eventually die due to lack of hygiene.

The quality of a wooden barn has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Quality only determines the total hit points of the building.

### Feeding

Animals inside the wooden barn need food to survive. You can put food like straw, apples, carrots, cabbages or more into the wooden barn, and the animals will eat from it at each breeding tick.

If there is no food left inside the wooden barn, animals will start to lose quality and eventually die from starvation.

Food capacity is 40 stones.

## Gallery

* Wooden barn
(front view)
* Wooden barn
(front view)
* Wooden barn
(interior)
World

There are three different continents.

Each continent is further divided into regions that each have different resources.

## The world 'Godenland' in Life is Feudal: MMO

### Protectorates

**Godenland** has four protectorate areas of significant size where PvP is disabled and where players can settle on their private lands. Those areas are ideal places for new players learning the ropes, as well as peaceful farmers, builders and role players who may either not be interested in bloodshed and war or are just preparing for it.

These zones can be seen on the in-game map.

For more information, see the Protectorate page.

### Provinces and Fiefs

**Godenland** is separated into a grid of provinces, which are then further separated fiefs. These can can be captured by guilds and made into territories and kingdoms.

For more information, see the Province and Fief pages.

## References

* https://lifeisfeudal.com/Guide-to-the-Second-Major-Update#New\_Map
Wooden wall defences

Wooden wall is a primitive defensive structure with additions that palisade wall do not have, a platform that allows archers to get onto the wall and use it to take safe, defensive positions and shoot through the loopholes.

* See also: Wooden wall with stairs and Wooden gatehouse.

## Gallery

* Wooden wall defences and stairs as construction example
Wooden warehouse

**Wooden warehouse** is a special storage building that allows you to store large amounts of materials and items, both in its internal inventory and in storage containers you can place inside.

* See also: Warehouse and Large warehouse.

## Your Own:

Wooden warehouse requires building logs instead of whitewood building log.

## Gallery

* Wooden warehouse
 (front view)
* Wooden warehouse
 (interior)
Wooden scout tower

The **Wooden scout tower** is a tall, building that is used to safely scout the area nearby. From the top of that tower it is relatively easy to spot any movement from a distance. It can also be used by archers as defensive position.

* See also: Wooden wall and Wooden gatehouse.

## Gallery

* Wooden scout tower
* Wooden scout tower (top)
Uncommon tendon

Uncommon tendon are a type of Organic Ingredient used in alchemy.

## Acquisition

Uncommon tendon are acquired from skinning dead animals with the Hunting skill level 90 and above or from slaughtering tamed animals with the Procuration skill. Chance is based on the character's luck.

## Usage

Uncommon tendon can be used at Alchemy level 90.
Throwing weaponry

**Throwing weaponry** is a basic combat skill that allows to use throwing weaponry. This skill depends on Agility and Willpower.

## Training Tips

Have a piece of advice for effective training?
Edit this section and place it here!

Equip a sling (and Sling Ammo) or similar throwing weapon and start practicing on live targets. Firing on another player should not kill the player as it inflicts blunt damage, if the player is a member of your group attacking should not lower your alignment and players wearing armor should withstand attacks from your sling for longer or lose less health.
Trespassing

Trespassing is done when you go on a personal claim, town claim or a realm claim.

You only lose alignment when someone spots you and uses the Trespassers! ability when you're on a personal claim.

You don't lose alignment in a town claim or a realm claim.

You do get marked as criminal when marked with Trespassers!.

When attacking a marked player you don't lose alignment.
Tanning tub

## MMO

The **Tanning tub** is used to create leather out of dried hides and to boil Flax stems.

You need Procuration skill at level 0 to be able to use it. The object is movable upon completion.

*Note:* The Quality of the tanning tub, affects the flax/hides produced.

This item requires 6 slots to transport via Horse Cart

* See also: Big tanning tub

### Tanning

To create a leather, you need some dried hide and water in your inventory. To boil Flax stems, the 10 stems need to be stacked.

Right click on the tanning tub and `Use Tanning Tub`. It takes one hour to finish the process of tanning.

## Your Own

**Tanning tub** is used to create leather out of dried hides and to boil Flax stem.
You need Procuration skill at level 60 to be able to use it. The object is movable upon completion.

*Note:* The Quality of the tanning tub, affects the flax/hides produced.

This item requires 6 slots to transport via Horse Cart

* See also: Big tanning tub

## Tanning

To create a leather, you need some dried hide and a water in your inventory. Right click on the tanning tub and use **Procuration** -> **Use Tanning tub**. It takes one hour to finish the process of tanning.
Wound

Weapons, special attacks, combos, finishers and attacks from some Wild animals can result in a **wound**, bleeding wound or fracture. Bleeding cannot occur without a wound. One wound type can be applied only once to a particular body part, e.g. there cannot be 2 fractures to the Torso or 3 bleeding wounds to the Right Arm.

From ver. 0.25.9.0 (19.04.2019)

* Mechanics for wounds, bleeding and fracture calculations depend on a weapon’s coefficient and victim's effective armor value. Wounds and fractures inflicted by combos are not affected by this mechanic.
* There can be no wound or fracture if the inflicted damage was less than 10.
* All wounds and fractures, regardless of body part last 30 mins.
* Bleeding lasts 2 minutes, basic damage inflicted to softHP 0.03 per second.
Warfare engineering

**Warfare engineering** is one of the seven tier 4 crafting skills in the Forestry branch and the single branch following the Bowcraft skill. It allows to craft warfare kits, explosives and to build siege machines. Level 30 of Bowcraft is required to learn this skill. To increase Warfare Engineering past level 30, Bowcraft skill must be at level 60.

## Video guides & Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Always remember that good food helps you increase your skill level faster.
* Small Warfare Kits seem to be the cheapest way to train.
Wooden wall with stairs (loophole)

**Wooden wall with stairs (loophole)** is a primitive defensive structure with additions that palisade wall do not have, a platform that allows archers to get onto the wall and use it to take safe, defensive positions and shoot through the loophole. Wooden wall with stairs is a part of that defensive structure that allows to get onto the wall.

* See also: Wooden wall and Wooden gatehouse.

\*Note\*

It has been noticed that, a fast enough horse, can leap from the flat ground to the inside of a Loophole wall. If you plan on using these, be aware, that it can still be entered. Use caution.
Wild barley

### MMO:

Can be gathered with 0 Gathering and a Sickle during sowing days for wild grains. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild grains. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 21 ingame days after the previous one.

The yield is fixed to 6 Wild barley, 4 Straw and there is a base chance of 1% to harvest 1 Barley.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Wild barley during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

#### Regions:

Wild barley can only be gathered and sown in the following regions:

* Oyensrog
* Kjostenbrud
* Jarlslig
* Holengen
* Altenbrog
* Islandlend
* Goddenjord
* Schneeglom

#### Cooking

Wild barley is used in certain Household and Cooking recipes.
Tombstone

A **Tombstone** is placed wherever you die. You can go to it and collect the items you lost upon death.
Tip: Make sure you know where you died, so you can find your belongings in time (tombstones are automatically claimed by you for 2 hours).
Looting a tombstone belonging to someone else will result in a loss of 3 Alignment.

## Underwater Tombstone

Sometimes you will end up with an underwater tombstone that is very difficult to recover. While swimming normally you are unable to open a tombstone to take the items out, or if you do open it, the window will immediately close. It is possible to keep the window open by using a simple technique:

The trick is to be weighted for perfect bouyancy. You cannot be rising or sinking in the water, this will immediately close the loot menu. If you have the right amount of weight in your inventory you will neither rise or sink while floating still, thus you will be able to loot your body. You should be able to test with different amounts of sand.

Alternatively, you could build a steep ramp in the water. You then swim to the edge of the ramp so that your body is partly out of the water but you still see the swimming animation. Then you need to swim over to your tombstone to open it, and the loot window will stay open.

Be careful when looting because if you become over encumbered you will begin to sink and possibly die again. See Swimming for information regarding sink/floating. Another technique is to be weighted for perfect bouyancy. You cannot be rising or sinking in the water, this will immediately close the loot menu. If you have the right amount of weight in your inventory you will be able to loot your body. You should be able to test with different amounts of sand.

* Tombstone
Stat Cap

The **Stat Cap** is a feature that has been well known since the days of Ultima Online. "Stat Cap" means that the total sum of all your 5 basic Stats cannot be higher than a certain value.

In order to manage your stats properly and distribute them in a way that more suits your current character, there are 3 Stat lock buttons available on a Character Window screen:

* - Stat Up. Current Stat will increase and will *never* decrease.
* - Stat Down. Current Stat will *never* increase and will decrease if Stat Cap is hit.
* - Stat Lock. Current Stat will neither increase nor decrease.

While the sum of all stats is lower than the Stat Cap value (150), then stats progression is not limited in any way (unless stats are marked with Stat Down or Stat Lock buttons). But as soon as the Stat Cap is hit and some stat needs to increase its value, the following rules apply:

1. Does that stat have  ? If "no", then there will be no stat increase.
2. Are there other stats that have  ? If "no", then there will be no stat increase.
3. Are there other stats with  greater than 10 (minimum value of any stat)? If "no", then there will be no stat increase.

And only when all mentioned above rules will pass with a "yes" will that stat increase its value. Meanwhile, some other  stat will decrease its value.

* NOTE. Lock symbol will ALWAYS prevent locked Stat to change!
Tiny shack

The **Tiny shack** is one of the first houses available to the player. It's very simple in its design and does not require a large amount of resources, making it a perfect house for lonely hermits. The only defects this house has are its looks and the size of the interior. It has only one binding point but this should not be a problem considering that it offers the possibility of building small settlements using a very small quantity of resources.

* See also: Plaster tiny shack.

***NOTE:*** The Building size indicates how much you will need to flatten the ground with a shovel, to be able to place the structure.

## Gallery

* Tiny shack
 (front view)
* Tiny shack
 (interior)
* Tiny shack
 (interior)
Weaponsmithing

**Forging** the one tier 3 crafting skill in the Kilning branch. It allows to create metal weapons from processed materials. Level 30 of Forging is required to learn this skill. To increase Weaponsmithing past level 30, Forging skill must be at level 60.

## Requirements

Here is a list of items, tools, and devices that a character needs to have in order to use the skill's abilities

### Items

* Charcoal/Hardwood billet - used as a fuel by forging devices

### Forge Tools

* Primitive hammer - used to craft the Blacksmith's hammer
* Blacksmith's hammer - primary equipment used to forge metal tools, weapons, and armors

### Devices

* Forge and anvil/Blacksmith's shop - devices required in order to forge metal tools, weapons, and armors

## Recipes

The skill gives the character the ability to metal weapons. A character can only forge items if equipped with a Blacksmith's hammer/Primitive hammer and using a forging device (such as Forge and anvil or Blacksmith's Shop), that is on which is fueled by charcoal or Hardwood billets.
Two-handed axes mastery

This page contains information of an old version and is now only used for investigation work.

**Two-handed axes mastery** is one of the three tier 2 combat skills in the Warrior branch. It allows to use two-handed axes in combat. Level 30 of Warrior is required to learn this skill. To increase Two-handed axes mastery past level 30, Warrior skill must be at level 60.

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Build a training dummy and practice on it with the axes that you can loot or craft, this will get your skills up.
Vostaskus ingot

## Description

Must be made out of 150 irregular alloys. The minimum smelting temperature of a vostaskus ingot is 2,000 degrees.

Be careful, smelting a vostaskus ingot is a very long process and uses a lot of charcoal.

## Smelting process

Smelting the copper/steel/silver & gold into irregular alloys is easy. But heating irregular alloy is very tricky and is validated by the developers.

1. Put your 150 or 300 irregular alloys in the bloomery.
2. Raise temperature to 2,000 degrees.
3. The progression will stop when it reaches red, around 1/5.
4. Let the temperature cooldown to 500 degrees (Tip: Toss a lot of items in the bloomery and get them back quickly with CTRL+Left click).
5. WAIT at 500 degrees until the progression bar raises suddenly, then raise the temperature to 2,000 degrees again.
6. Wait a moment (1 minute or so).
7. Repeat steps 4 to 6 until you can smelt the alloys into bars (30 irregular alloys = 1 vostaskus bar, this is the reason why you need a multiple of 150 irregular for 1 ingot which need 5 bars).
8. Put 5 vostaskus bars into the bloomery, then raise and maintain the temperature at 2,000 degrees without letting it go down until you can smelt them into the final ingot.
9. Good job for your monument level 4!

Shortened explanation:

1. Fill bloomery with irregular alloy and fuel, leaving space for cooldown items.
2. Raise temperature to 2,000 degrees.
3. Each time the progress bar moves alternate temperatures between 2,000 and 500 degrees.
	* Cooldown may be accelerated via quickly putting in and taking out a stack of bars or ore which will fit into the bloomery, pre-plan this!
4. Once the progress is complete you may smelt your vostaskus bars. You may not directly smelt ingots.
5. Heat 5 bars per ingot desired to 2,000 degrees and let them heat through. Smelt into ingots.

For further clarification, the following video shows from first starting, to 2,000, to 500, to 2,000. Simply repeat the steps shown!

(plays.tv) Vostaskus Smelting Tutorial

## Ingredients breakdown

note : İf u have luck ( To get 1 silver or gold lump, 10 silver or gold ore should be washed )

(30 x irregular alloy) 1 x Vostaskus bar:

* 30 x Lump of gold (240 x gold ore)
* 60 x Lump of silver (60 x silver ore)
* 60 x Copper bar (240 x copper ore)
* 60 x Steel bar (480 x iron ore = 24 x iron ingot + 144 x Flux =12 x Steel ingot)

(150 x Irregular alloy) 1 x Vostaskus Ingot:

* 150 x Lump of gold (1200 x gold ore)
* 300 x Lump of silver (300 x silver ore)
* 300 x Copper bar (1200 x copper ore)
* 300 x Steel bar (2400 x iron ore = 120 iron ingot + 720 x Flux = 60 x Steel ingot)

(750 x Irregular alloy) 5 x Vostaskus Ingots:

* 750 x Lump of gold (6000 x gold ore)
* 1500 x Lump of silver (1500 x silver ore)
* 1500 x Copper bar (6000 x copper ore)
* 1500 x Steel bar (12000 x iron ore = 600 x iron ingot + 3600 x Flux = 300 x Steel ingot)
Whitewood board

A **Whitewood board** is a type of board used in constructions.

## See also

* Boards
* Hardwood board
* Softwood board
* Amberwood board

## Acquisition

It can be obtained by using the `Saw out a board` ability with any type of saw on any whitewood log.

## Yield

Each board you cut from a log removes 20 wood from the log. You can inspect the log to see how much wood is left.

* E.g. A 100 quality Maple tree yields up to 25 whitewood boards.
Version history

This is not an official version history or changelog. For the official list, please visit the Life is Feudal website.

## About

The open Alpha development phase started on September 19, 2014 with the release of Life is Feudal: Your Own in the Early Access program of Steam. On November 17, 2015 Life is Feudal: Your Own was officially released.
Wild grape vine

### MMO:

Can be gathered with 0 Gathering and a Sickle during sowing days for wild grapes. They only spawn on ground with a maximum quality of 20.

Requires 30 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild grains. Seeding and gathering phases are always 13 ingame days long and the next seeding and gathering phase always starts 117 ingame days after the previous one.

Wild grape vines don't disappear after harvesting them, they are fully grown with each new gathering day and die only on the 29th of May if they are fully grown on that ingame day.

The yield is fixed to 1 Wild grape vine, 4 Grapes and there is a base chance of 1% to harvest 1 Grape vine.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Wild grape vine during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by pouring water and plowing it again.*

#### Regions:

Wild grape vines are not a rare resource and can be gathered and sown in all regions.
Wool pack

Used in making Wool cloth and Hank of wool.

**Wool pack** can be obtained by using animal lore > harvest on a barn with sheep age 12 or above. You must have Hunting at level 30 to unlock Animal lore in order to harvest wool. The frequency of harvest is the same as the coop (the interval is set by the server in Life is Feudal: Your Own).

Wool packs can be spun into Hank of wool with a Spinning wheel.

* See also: Coarse wool and Soft wool

**Wool pack doesn't exist in MMO version.** In MMO version there are only coarse wool and soft wool instead of wool pack.
Wooden house

**Wooden house** is a medium sized, 2 story house that can be a home to 5 players at the same time.

* See also Plaster house and Large wooden house.

## Your own:

Wooden house requires building logs instead of amberwood building logs. Amberwood building log doesn't exist in your own version.

## Gallery

* Wooden house
(front view)
* Wooden house
(back view)
* Wooden house
(interior)
* Wooden house
(interior)
* Wooden house
(interior)
* Wooden house
(interior)
* Wooden house
(interior)
Wild oat

MMO:

Can be gathered with 0 Gathering and a Sickle during sowing days for wild grains. They only spawn on ground with a maximum quality of 30.

Requires 0 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for wild grains. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 21 ingame days after the previous one.

The yield is fixed to 6 Wild oat, 4 Straw and there is a base chance of 1% to harvest 1 Oat.

#### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Wild oat during sowing.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 10% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

#### Regions:

Wild oat can only be gathered and sown in the following regions:

* Smalbucht
* Kharai-glod
* Bathai-azgyr
* Urzunai
* Tashmyr-chak
* Zelzerdorn
* Cet-dan
* Langerzehrt berg

#### Cooking

Wild oat is used in certain Household and Cooking recipes.
Training dummy

**Training dummy** is a moveable training object for those who carry melee weapons, which will give you experience in specific combat skills.

To increase your combat skill using training dummy, equip desired melee weapon, corresponding the skill you want to improve and start hitting the dummy. Each successful hit will slightly increase your combat skill of the weapon you are attacking with.

The more damage you deal, the more xp you'll get. Take note that fighting a real character is more xp effective.

This item requires 5 slots to transport via Horse Cart

* See also: Archery target.

## *Life is Feudal: Your Own* Note

A popular *Life is Feudal: Your Own* server modification is to make the Training dummy indestructible.
Trespassers!

*This article is a stub. You can help Life is Feudal Wiki by expanding it.*

Trespassers is an ability which you can use to mark intruders on your claim as criminals and kill them with no alignment penalty. The criminal loses alignment if marked as a trespasser.

The ability affects all intruders within a 20-tile radius of the user.
Wheelbarrow

The wheelbarrow is a small mobile container, used in transporting various materials with the length of 6 or lower.

* See also: Cart, Trader cart, and Horse cart.

### Tip

You can bring your wheelbarrow into the capital but you can't put it down, so you can't access the contents while there. If you could you'd probably lose everything like dropped items are lost.
Tools

Tools are the most basic equipment required in performing various tasks throughout the game; from terraforming, cutting trees and fishing to crafting weapons and armor.
There are three distinguished types of tools:

* **Primitive tools**, which can be crafted at the very beginning of the game with some basic resources, such as branches, rock and plant fibers.
* **Regular tools**, which are the improved, sturdier version of already known tools, crafted by carpenters and blacksmiths out of proper wood and metal.
* **Toolkits**, which are essential equipment for weavers, jewelers, carpenters and glassblowers.
Toughness Cocktail

Toughness Cocktail raises constitution by 1 up to 4.5 points depending on how many ingredients and catalysts are used.

* by 1 point - two herbs with "Raises Constitution" effect
* by 1.5 points - three herbs with "Raises Constitution" effect
* by 2 points - two herbs + one catalyst with "Raises Constitution" effect
* by 3 points - two herbs + two catalysts with "Raises Constitution" effect or three herbs + one catalyst with "Raises Constitution" effect
* by 4.5 points - three herbs + two catalysts with "Raises Constitution" effect

> *- Valid for latest patch 1.0.7.3*
>
>
Title

Titles are unlocked by certain level of each skill, guild ranks, or other special events.

## Skill Titles

At 90 skill level you will obtain the title *Master* and upon reaching level 100 you will obtain the title *Grandmaster*.

## Guild Titles

Guild titles are ranks given to administrate guild hierarchy and rights such as access and interaction in the guild's claim. Certain guild titles have prerequisite, such as King/Queen requiring the guild's status to be a kingdom.

## Other Titles

### Temporary Titles

* *Criminal* from Alignment system - indicates that no alignment penalty will occur from attacking the player.

* *Slave* after being enslaved - indicates that the player cannot be enslaved again until the title vanishes.

### Counselor System

* *Well Educated* after moving to Abella from Newbie island having bound to a Counselor for tutoring.

* The *Counselor* unlocks more titles depending on the number of trainees taught.

 10-49
 50+

### Legacy Titles

* *Veteran* from having played LIF:MMO before the launch of Godenland (0.2.0 patch).
* *True/Devoted/Zealous Believer* for buying the bronze/silver/gold pack before the start of the open beta in Nov '17
Wire

**Wire** is a *metallic processed material* that will be used for manufacturing Plate armor, Chainmail armor and Scale armor. A blacksmith shop or forge and anvil and the Armorsmithing skill is needed although you can make wire after getting 30 Smelting skill. In order to make wire the forging devices must be lit at any temperature.
Windmill

**Windmill** is used in the automated production of flour.

Windmill Will process 30 Wheat Per Gameday.. See Server settings for the number of game days each Real Time hour.

~Howard

* See also: Windmill (wooden).

## Your Own:

Windmill recipe requires building logs instead of amberwood building logs.

## Gallery

* Windmill
(front view)
* Windmill
(front view)
* Windmill
(interior)
* Windmill
(interior)
* Windmill
(interior)
* Windmill
(interior)
การกระทำ

*Life is Feudal* มีวิธีที่ง่ายในการเล่นกับโลกเสมือนจริงที่แสนอิสระแห่งนี้ ได้แก่:

* **เมนูหลัก** วางเมาส์ไปที่เครื่องใช้ที่สามารถเคลื่อนย้ายได้หรือไม่ได้, ผู้เล่น, แผ่นภูมิประเทศ หรือ ไอเท็ม ในกระเป๋าเก็บของของผู้เล่น แล้วคลิกขวา (หรือปุ่ม Q) ในขณะที่กำลังอยู่ในท่าสงบ แล้วเมนูจะแสดงขึ้นมา

เมนูหลักที่สามารถใช้ได้จะขึ้นอยู่กับความสามารถของตัวละคร และชนิดของวัตถุที่ตัวละครชี้อยู่ ความสามารถที่ตัวละครไม่ได้เรียนรู้ หรือการกระทำที่ไม่สามารถกระทำกับชนิดของวัตถุนั้นได้ จะไม่แสดงมาที่เมนูหลัก

**เพิ่มเติม** เราสามารถทำให้การกระทำบางอย่างเป็นค่าเริ่มต้นได้ โดยการคลิกเมาส์ขวาไปที่เมนูการกระทำนั้น ซึ่งจะทำให้ผู้เล่นคลิกซ้ายไปที่วัตถุโดยไม่ต้องเรียกเมนูขึ้นมาใหม่ และทำให้ผู้เล่นทำงานได้เร็วขึ้น

* **ตารางความสามารถ** เปิดหนังสือสกิล (ปุ่ม L เป็นค่าเริ่มต้น) และลากไอคอนความสามารถมาวางที่เมนูลัด เพื่อครั้งหน้าที่ผู้เล่นกดปุ่มที่เมนูลัด จะทำให้ความสามารถที่ตั้งไว้ทำงาน ในการลบความสามารถที่ตั้งไว้ในเมนูลัด กดปุ่ม f10 เพื่อเข้าสู่โหมดแก้ไขหน้าต่าง และคลิกเมาส์ขวาที่ช่องความสามารถบนเมนูลัดที่ต้องการจะลบ หรือใช้วิธีลากออกจากเมนูลัดได้

* เมื่อสวมใส่อาวุธ ใน**ท่าเตรียมสู้** (กดปุ่ม R เพื่อสลับระหว่างท่าเตรียมสู้และท่าสงบ) จะดึงอาวุธออกมาจาก 1 ใน 4 ช่องอาวุธ กวัดแกว่งอาวุธนั้นจะทำความเสียหายกับเหยื่อ อ่านเพิ่มเติมที่การต่อสู้
Wooden carpenter's shop

The **Wooden carpenter's shop** is a manufacturing tool to make intermediate and final products using the Carpentry skill. All crafting done at the carpenter's shop gets a 20% bonus to the result's quality, limited by the crafter's skill level.

***NOTE:** Go to the Carpentry skill page for a detailed list of craftable items.*

* See also: workbench and Carpenter's shop.

## Gallery

* Wooden carpenter's shop
(front view)
Wine press

**Wine press** is used for making Fermented Apple Juice and Fermented Grape. This device is available to player in building menu once Carpentry skill is unlocked. The object is movable upon completion.

## Your Own:

Wine press recipe requires boards(hardwood or softwood) instead of amberwood boards. Amberwood board doesn't exist in Your Own version.
Throwing axe

The combat skill Slinger 60 is required to equip a **throwing axe**. Of the all throwing weapons, it seems to do the most damage.

## Usage

1. Can be placed in one of the hip equipment slots under the 'T' default hotkey.
2. Throw by left clicking.
3. Holding the left mouse button down brings the axe back into a throwing position for more accuracy.
Warrior

This page contains information of an old version and is now only used for investigation work.

**Warrior** is one of the two tier 1 combat skill tree branches. It allows to attack unarmed, use throwing weapons in combat and equip leather armors. Warrior branch unlocks two tier 2 skills: Two-handed axes mastery and Crossbows mastery. There is no prerequisite to this skill.

## Training Tips

* *Have a piece of advice for effective training? Edit this section and place it here!*

* Hunting peaceful prey with a sling is an early way to raise this skill.
Ticket to Abella

The **Ticket to Abella** can be used to get on the continent "Abella", which is the main continent where the game takes place. Note that Abella is not the name of a game server (like Godenland), but a lore-wise name.

It is obtained by buying a character from the shop. Since September 2019 (exact date?) each new account gets one ticket for free.
Urea

Urea are a type of Mineral Ingredient used in Alchemy.

## Acquisition

Urea can be acquired from mining ores with the Mining skill level 90 and above, or cutting down trees and uprooting stumps with the Artisan skill level 90 and above. Chance is based on the character's luck.

## Notes

Urea has the same in-game image as Sling ammo so it is possible to over look Urea in the inventory menu.
Vanguard

**Two-handed axes mastery** is a combat skill.

Level 30 of Assaulter is required to learn this skill. To increase Two-handed axes mastery past level 30, Assaulter skill must be at level 60.

## Armor available

(Piece)
(Piece)
(Piece)
(Piece)

## Training Tips

*Have a piece of advice for effective training? Edit this section and place it here!*

* Build a training dummy and practice on it with the axes that you can loot or craft, this will get your skills up.
* Block with a practice weapon or a real weapon against someone, this is the fastest way to level up.

## Gallery

* Half plate armor (Front view)
* Half plate armor (Back view)
Travel

Travel in the world of Life is Feudal can be performed by several different means:

* by foot, affected by the attribute of Agility
* by horse
* swimming
* Traveler's Idol

Vehicles can be used for transportation of items but can not be mounted so one has to travel by foot with them. If one carries heavy items like logs then there is the minor skill of movement that affects speed.
Wheat

## Life is Feudal: MMO

Can be gained from harvesting Wild wheat with a base chance of 1%.

Requires 60 Farming and 1 Fresh Water per tile to sow.

Can be sown during seeding days and harvested during gathering days for domesticated grains. Seeding and gathering phases are always 5 ingame days long and the next seeding and gathering phase always starts 47 ingame days after the previous one.

The yield is fixed to 8 Wild wheat, 6 Straw and 2 Wheat.

### Quality and Rotation

The quality of the crop and the soil gets set to the lowest value of the effective Farming skill, the quality of the Fertile Soil, the Fresh Water and the Wheat during sowing.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

The quality of the yield gets set to the lowest value of the effective Farming skill and the quality of the crop. The quality of the Fertile Soil doesn't change.

* *Note: You have a base chance of 5% to raise the quality by 1 and can raise the chance by rotating with potatoes and vegetables.*

### Regions

Wheat can only be harvested and sown in the following regions:

* Bergshaft
* Klausenland
* Greusmergen
* Khatchakten
* Schwarzenweg
* Tsahrim-then
* Frosnenjord
* Uffer-de-Furst

#### Cooking

Wild wheat is used in certain Cooking recipes.

## Life is Feudal: Your Own

### Acquisition

Unlike other crops, wheat cannot be harvested from the wild, only Wheat seeds. Wheat seeds can be gathered with 0 Farming and any Sickle. To gather, right click on any soil and select `Look For -> Wild Plants`. A variety crops will be shown with Wheat being one of them. The quality of the gathered Wheat seeds will depend on the quality of the soil it is gathered on. The quality of the sickle does not affect quality of the gathered Wheat seeds. In order to get actual Wheat, you must plant the Wheat seeds.

Note: `Look For -> Wild Plants` will not work on any quality 100 soil. To get quality 100 crops one must pursue proper farming.

### Farming

Requires 30 Farming to sow. The crops always need 8 weather changes between sunny or rainy weather or vice versa. The yield can vary between 3 - 12 if sown on Fertile Soil and 1 - 6 if sown on Soil.

### Cooking

Carrots are used in certain Cooking recipes:

### Taming

Wheat can be used to tame Boar (Wild) and Sow (Wild). The quality of the Wheat affects the likelihood of a successful tame.
Tamed moose

### Advice on taming:

Best way to accomplish the tame, sneaking up behind the Moose. Just as you would a Bore Or Sow have no less than 15 apples with you depending on the quality. If the quality is below 50 i would suggest 20 Also you Lore plays a factor. At 100 lore i tamed one with 6 quality 76 apples. Things change per server and or player skill.

* Tamed With: Apples
* Max Speed: 24

### Riding

To ride a moose, you need a Tamed moose in your inventory. Now right-click on the moose and choose: **Riding-> Release**. After the loading bar has passed, you sit on the moose.
Control:
By clicking once on the `W` or `S` button, the horse increases/decreases his speed to the next level. That means it is not necessary to keep the button pressed all the time. The moose is normally steered via the keys `A` and `D`. The moose can jump with the `space bar`. To stop a horse abruptly, use `Z`. It can happen that you are thrown off the horse, especially if you are not so good at riding yet. If you fall off the horse, you get the effect "Stunned".

To get off the horse, select the ground and click right to **get off** the horse or press the button `E`.

The horse can now also be taken back into inventory by right-clicking **Horse-> Hide Horse**.

### Slaughter

If you slaughter a Tamed moose, you will get: ?

### Run away

A moose gets "tired" after an hour of being "released" (real time) and lies down, if it is not harnessed in a cart. After another hour without use, it will follow the call of freedom and disappear.

### Slope

A moose can go forward on a 0.7 slope, paved or unpaved, which is an improvement over regular horse's 0.5.
It can backpedal on a 1.2 slope, compared to 0.9 of a regular horse.