recursal/Fanatic-Fandom huggingface dataset:
Ignacy

**Ignacy** is one of the many of heroes in *WARSAW*.

## Description

He is a versatile hero introduced in a free-to-play update of *WARSAW*. His skills depend on the number of activations left in a turn, making early use of his abilities crucial for maximum effectiveness. Ignacy excels at spreading debuffs, offering valuable support and damage-dealing potential. His "Fervor" skill can significantly enhance your team's actions at the start of a skirmish.

## Skills

* **An Escalation:** This skill copies all debuffs from a single enemy to all enemies and refreshes any existing debuffs. It's highly versatile and can be used strategically to propagate status effects.
* **To Victory:** An excellent skill that heals the whole team, provides a damage buff, and removes all debuffs from the team. It's exceptionally powerful when used at the start of the turn.
* **Fervor:** This skill grants an extra activation to your team and one less activation to enemies at the beginning of a fight. It enhances Ignacy's other skills significantly.
* **Spirited Assault:** This skill is currently bugged but offers extra activations when killing enemies. It can be a potent damage-dealing skill when functioning correctly.
* **Controlled Shot:** A skill that is less efficient due to its high ammo cost, low base damage, and unreliable accuracy. It's generally not recommended.
* **Until The Very End:** This skill offers a one-time immortality and strong healing, but it's highly situational and costly in terms of skill points.
* **A Risky Gambit:** This skill is also currently bugged and should be avoided, as it can cause issues in the game.
* **Shove:** A melee skill that pushes the target back and is generally straightforward, but it has its uses.
Flakvierling 38

The **Flakvierling 38** is one of the many different enemy types in *WARSAW*.

## Description

Introduced in the F2P update, Flakvierling 38 is a formidable enemy resembling a machinegun on steroids mixed with a tank. It has 55% damage reduction and 75% accuracy. Applying the burn status can be a viable strategy against it if you lack other means to deal with armored targets. It's a high-priority target, especially since some of its attacks don't require reloading and can be devastating.
Engineer

The **Engineer** is one of the many different enemy types in *WARSAW*.

## Description

The Engineer can either attack with a machine gun or heal allied mechanical units or barricades for around 25 HP. It can push back targets by one row. It's advisable to eliminate the Engineer before focusing on other threats like Pak or heavy weaponry.
Ploy

**Ploy** is one of the many different notable starting skills in *WARSAW*.

## Description

A recruit skill that, when used correctly, serves as one of the best survival skills. It costs 2 action points, grants an ally extra action points, and strips one action point from enemies. It is most effective when avoiding an enemy attack or when only one enemy remains, rendering them helpless while allowing quicker party member healing.
Enemies

This is a list of **enemies** in *WARSAW*:

**AT TROPER****BRENNKOMMANDO****DIRLEWANGER'S TROOPER****DOGE TRAINER****DOGE****ENGINEER****FELDGENDARM****FIELD MEDIC****FLAKVIERLING 38****GESTAPO OFFICER****GOLIATH TRACKED MINE****GRENADIER****GUNNER****HEAVY MACHINEGUN****JAEGER****MACHINEGUNNER****MARKSMAN****MORTAR****NEBELWERFER****OBSERVER****OFFICER****PAK 38****PANZER IV****RONA GUNNER****RONA OFFICER****RONA TROOPER****SAPPER****SCHIESSBECHER****SD.KFZ.251****SS GRENADIER****SS OFFICER****SS VETERAN****STURMPANZER****WURFGERAT 42**
Camouflage

**Camouflage** is one of the several different types of items in *WARSAW*.

## Description

Camouflage, a recent addition to the game, allows players to temporarily become nearly invisible for a brief duration, albeit a very brief one. Following its activation, a percentage countdown will appear in the top-right corner of the screen, rapidly decreasing as the player moves. It is most effective when used in close proximity to the enemy, as its effectiveness lasts for only about four seconds of movement at most. When players initiate an attack on an enemy while camouflaged, a question mark will appear over the enemy's icon, indicating an ambush. Camouflage is readily accessible and reasonably priced, making it a viable choice for frequent use during missions. Its effect, reducing enemy activations by one, may seem modest, but it remains quite practical. It is important to note that the effect lasts solely for the first turn and can also be employed against mission objectives marked in yellow.
Jan

## Information

### Stats

High HP, low base accuracy (mitigated by starting weapon & skills), low crit & dodge chance, low resistances (except suppression), 90% suppression resistance.

### Position

Most suited for 4th row, or 1-3 with a different rifle.

### Additional effects

+2 toughness, +2 agility, +2 constitution skill checks bonus.

**Jan** is one of the many heroes featured in *WARSAW*.

## Description

Jan possesses distinct strengths, including his powerful starting rifle, the Mannlicher 1890, which boasts high damage skills and a substantial accuracy bonus of +15%. As he undergoes upgrades, he gains three notable assets: enhanced suppression resistance, an improved rifle, and passive healing. His suppression resistance stands at an impressive 90%, making him resilient against enemy suppression attempts. Jan's starting skill, "Nuisance," proves to be random and situational, making it less valuable in practice. However, his primary skills, "One-two," and "Mannlicher 1890" provide consistent and effective combat options, making him a versatile addition to the squad.

## Skills

Jan possesses the following skills:

* **Nuisance:** This skill applies a buff to an ally other than Jan, granting a single stack that expires at the end of the turn. The buff has a chance to cause the enemy to lose one additional activation when the buffed ally is hit. In practice, its effectiveness is minimal, making it less desirable compared to Jan's other skills.
* **Enemy Spotted / Against the Tide:** These buffs are conditional based on the presence of at least two enemies in the front rows. "Enemy Spotted" offers extra armor penetration, while "Against the Tide" provides additional debuff resistances. Both skills have limited utility and may not be necessary in most scenarios.
* **Watchful Guard:** This skill functions as an anti-crit and anti-bleeding aura but is less efficient due to Jan's typical placement in the 4th row.
* **Methodical:** A passive damage buff against infantry that rotates between rows each turn. It can be challenging to utilize optimally, requiring repositioning skills in the team.
* **Not a Step Further:** An accuracy-boosting skill ideal for single target rifle attacks, which can be used effectively with the "Methodical" passive.
* **Master Throw:** A grenade skill option that is rarely recommended.
* **Perseverance:** Jan's standout skill, "Perseverance," provides substantial healing of 4-6 HP after every activation and additional healing at the end of the turn. Repositioning between turns or activations negates its effect, but with proper management, it offers valuable sustain, akin to having a mini Jadwiga.
Konstanty

**Konstanty** is one of the many of heroes in *WARSAW*.

## Description

He is known for his frontline role. He excels in close combat and debuffing enemies. While he lacks armor-piercing skills, he can conserve ammo effectively, especially in the early game. Konstanty's placement in the first row is crucial for utilizing most of his skills, but it also means he's more vulnerable to enemy attacks. He relies on better weapons to shine, making a reliable pistol or SMG a priority.

## Skills

* **Hack:** A skill that applies bleeding with a 120% chance and removes all buffs from the enemy. It's a useful skill, especially in the early game.
* **Mad Charge:** This skill can apply bleeding to three targets in a row, essentially functioning as an AoE version of the starting skill without the dispel effect.
* **Raid:** Moves Konstanty three rows to the front and pushes a single enemy one row back, also granting increased bleeding chance for Konstanty. However, the increased bleeding chance is not particularly useful.
* **Rout Out:** This skill is usually ineffective on its own, as it pushes Konstanty backward, which conflicts with his preferred placement in the first row.
* **Showdown:** A skill with high crit chance, accuracy, and the ability to move an enemy one row forward. It's an efficient attack skill.
* **Grim Courage:** This skill provides a stacking damage bonus to weapon skills every time an enemy infantry takes any action. The damage bonus can be significant when used strategically.
* **First Line:** This passive skill ignores enemy pushback effects, allowing Konstanty to maintain his position in the first row consistently.
Single Shot

**Single Shot** is one of the many different notable starting skills in *WARSAW*.

## Description

A fundamental skill for the early and mid-game, costing only 1 long bullet and inflicting moderate damage. It targets only the two back rows, so it is advisable to pair it with someone possessing the push back skill or a strong attack for the front rows.
Money

**Money** is one of the several different types of items in *WARSAW*.

## Description

Money serves multiple purposes in the game, including fortifying city districts to boost morale, repairing weapons, and purchasing resources. Each stack contains 50 units, making it one of the less efficient inventory slots in terms of value. A full ammo or item slot typically holds greater worth when sold. It is advisable to maintain a reserve of at least approximately 100 units to cover weapon repairs resulting from missions.
Daz (Cosmic Force)

In the tapestry of existence, where stars paint the canvas of the cosmos and galaxies dance to the rhythm of time, there exists a primordial force, an entity beyond reckoning. Daz, known as the Cosmic Malevolence, is a deity that defies the boundaries of order, weaving chaos into the very fabric of reality itself.

Born from the cosmic cataclysm of ancient epochs, Daz's essence emerged from the collision of dying stars and the birth cries of collapsing galaxies. From the moment of his conception, the universe trembled, for his malevolent purpose was etched into the very threads of space-time.

Cloaked in shadows forged from the heart of dying supernovae, Daz strides across the astral plane with an aura that distorts the very laws of physics. His form, an ever-shifting amalgamation of darkness and celestial fire, is wreathed in tendrils of ethereal energy that spiral outward like the birth of galaxies. A crown of fractured stars adorns his brow, a symbol of his dominion over the cosmos.

Daz's desires are as tumultuous as the nebulae that swirl through the void. His wicked delight is to orchestrate cosmic chaos, to watch as stars collide and worlds shatter. His laughter reverberates through black holes and supernovae, a symphony of malevolence that resonates with the terror of civilizations across the universe.

Legends speak of his epic battles with cosmic champions, his clashes sending shockwaves that ripple through dimensions. Planets tremble as Daz's wrath descends upon them, unleashing cataclysmic storms and apocalyptic plagues. His voice, a maddening whisper that echoes through the minds of mortals, sows seeds of discord and despair.

Yet, amid the darkness, a cult of fervent worshipers has arisen, drawn to Daz's promise of power and dominion over a universe in chaos. They offer sacrifices and chant unholy incantations, seeking to harness his malevolent energies for their own nefarious ambitions.

The cosmic balance teeters on a precipice, as Daz's insatiable hunger for suffering threatens to consume all existence. Heroes and civilizations rise and fall, their struggles mere ripples in the cosmic tide that Daz orchestrates.

Whispered in hushed tones among the stars, the name Daz strikes fear into the hearts of even the most valiant souls. For he is not merely a deity; he is the embodiment of chaotic evil, a force that defies reason and embraces the sublime madness of the cosmos. And as long as there are stars to burn and galaxies to collide, Daz, the Cosmic Malevolence, shall continue his eternal and cataclysmic dance.
Icycl Testing Wiki

**Welcome to the Icycl Testing Wiki!**
PRIVATE

We're a collaborative community website about Icycl Testing that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Calling of 451 Calumet Street

**The Calling of 451 Calumet Street** is a notable trolling move caused by M3Xicali and Lucas Santana Santiago on August 2023.

## Before the calling

Before the calling was committed, there were leaked screenshots of Cody sending a minor a picture of his private part along with a video of him stroking it. It would eventually obtain M3Xi's attention, leading to the idea of calling Cody's apartment.

## During the calling

In the middle of the process, M3Xi and Lucas would call the apartment on a second phone number and both explained the entire thing about the screenshots, the apartment would then have a talk with Cody about the situation.

## After the calling

Shortly after the apartment had called Cody, they would call Lucas an hour later, confirming it's Cody's autism. When the call ended, Cody tweeted about the incident saying "whoever called the place where i live thank you".

This calling would eventually become the beginning of the calling threats being sent to Cody, which would risk his life so much if the troll mentioned to call the police in the calling threat.
Tensely Wiki

**Welcome to the Tensely Wiki!**
A legion originated from VidLii and onto various public websites.

Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
拉尔科夫王国

涂国历史上曾分为两个王国——北方的拉尔科夫王国和南方的欧里诺夫王国。拉尔科夫王国成立于566年，于2001年大涂联合王国建立时迎来了它的终末。

由于1100年的“图书大焚毁”，600-857年间的有关文献全部焚毁，其间所发生事件无从得知。

历史
--

阳新王朝由恩德一世于566年建立，1020年，西川公爵德弗尔·花田杀害了国王诺达五世，自行即位，标志着阳新王朝的终结与花田王朝的建立。

花田王朝由德弗尔一世于1020年建立，1671年，花田王朝女王希梅柯三世同欧里诺夫王国枫叶王朝的卡尔十一世联姻，建立大涂第一联合王国，两人共同统治联合王国，花田王朝结束，枫叶-花田王朝开始。

### 枫叶-花田王朝

详见：枫叶-花田王朝

1671年建立，定都两国边境上的枫叶城（西广湾）。1702年，希梅柯三世逝世。1704年，卡尔十一世逝世，卡尔与希梅柯的两个儿子——凡内德和哈沙克——都想掌权，两人分别控制了欧里诺夫王国和拉尔科夫王国，并向对方宣战，史称枫叶战争。这是两王国之间第二次爆发大规模的战争。此次战争也标志着第一联合王国与枫叶-花田王朝的终结。

### 斯库尔王朝

详见：斯库尔王朝

1710年，凡内德和哈沙克在枫叶城（西广湾）达成了和平协议，规定两人分治欧里诺夫王国和拉尔科夫王国。哈沙克回到涂西，改姓斯库尔（涂西语中意为”国家“），建立斯库尔王朝，重新定都阳新。

1711年，哈沙克一世修改宪章，确立了君主立宪制，建立了议会，首相由普选选出。

1914年，马尔科姆四世去世，无子嗣，其远亲载德纳夫·特克谢夫即位，斯库尔王朝结束。

### 特克谢夫王朝

详见：特克谢夫王朝

1914年由载德纳夫一世建立，是拉尔科夫王国的最后一个王朝。

2001年，拉克斯维塔二世女王同欧里诺夫王国国王卡斯托夫八世联姻，建立大涂联合王国，定都北东，特克谢夫王朝正式结束，拉尔科夫王国也走向了终末。

## 国家象征

### 国旗

拉尔科夫王国国旗背景为黑、绿、白三道条纹，黑色代表力量，深绿色则是拉尔科夫王国的象征，白色代表和平与自由，中间的利剑图案是拉尔科夫王国的象征图案，曾出现在历代王朝纹章与国旗之中。

## 地理环境与行政区划

拉尔科夫王国疆域覆盖了涂北部分地区、涂成地区、大人部分地区以及涂西岛。

拉尔科夫王国分为大川省、涂成省、大人省、涂西省四个省级行政区。

政治
--

### 政体

实行君主立宪制，名义领导人为国王/女王，实际领导人为首相。首相由普选选出，任期4年，可连任一届。最高立法机关为议会，议员由民主选举产生，议会下辖各地方议会；最高司法机关为皇家法院，下辖各个地方法院；最高行政机关为内阁，由首相（总理大臣）及各部大臣组成，下辖各部门。

### 政党

拉尔科夫王国有两个主要参政政党——涂国天一党和拉尔科夫商党（后更名为涂国商业党）。

军事
--

实行志愿兵役制，分为皇家陆军、皇家空军、皇家海军三大军种，最高统帅为皇家元帅。

人口
--

拉尔科夫王国人口约3500万人（2001）。

社会
--

### 教育

小学与初中为义务教育阶段，实行五四制，高中三年。

拉尔科夫王国有众多著名大学，1659年建立的涂西大学是涂国历史最悠久的一批大学之一。

### 社会保障

拉尔科夫王国社会保障制度较完善，包括半额报销医疗保险、失业保障等。

交通
--

拉尔科夫王国交通较发达，主要有拉尔科夫航空（后改称大涂航空）、大川航空（后改称涂北航空）等航空公司，铁路系统由MetroCountru公司运营，海运航道数量众多。

经济
--
Features

## Explore, expand, endure

The thrill of a dungeon crawler with the vibe of a city builder, Landnama is a survival strategy game that forces you to carefully decide your next step. Explore the land and discover hidden challenges and powerful landmarks. Build your settlement and brace for the punishing Winter’s Toll. Settle each region with differently skilled clans while facing ever increasing challenges and no second chances.

## Single resource, many paths

Only one resource exists in the game, Heart, but it must be invested wisely. Heart can be gained in many ways, whether you want to focus on exploring the land as a hunting clan or by building your settlement into a thriving production hub. Establish a completed settlement before winter takes your final heart, but how you get there is up to you.

## A non-violent viking game

This isn't your typical Viking game, there is no combat or raiding. These are farmers, explorers, and builders. But conflict isn’t missing, it comes in the form of a harsh winter that you’ll need every bit of your focus to survive.

## Serene but demanding

Landnama is a taxing race against time with an ever present ticking clock pushing you always closer to winter, but it’s also a beautiful world where you can freeze time and enjoy the atmospheric music and art. Explore in detail the settlement you’ve built and the animated denizens that populate it.
成语

成语即习语。

习语语言是文化的载体，习语又是语言的精华。习语一词的含义甚广，一般指那些常用在一起，具有特定形式的词组，其蕴含的意义往往不能从词组中单个词的意思推测而得。习语通常包括成语、俗语、熟语、格言、歇后语、谚语、俚语、行话等。其表现形式音节优美，音律协调，或含蓄幽默，或严肃典雅，言简意赅，形象生动，妙趣横生，给人一种美的享受。习语是语言的精华，它带有浓厚的民族色彩和鲜明的文化内涵。

## 习语的翻译

异化与归化的选择一直是翻译界争论不休的核心问题之一。归化派代表人物非尤金·奈达莫属，他的翻译思想主要体现在“动态对等”以及后来提出的“功能对等”理论中。奈达从读者接受角度主张归化翻译，认为译文应当像原文一样流畅，没有翻译痕迹。与此相反，首次将归化异化这两个概念与翻译相结合的翻译理论家韦努蒂是异化派代表人物。他以解构主义为理论基础，从文化殖民主义视阈出发，提出“阻抗式翻译”，提倡在把外语译成英语时保留原语特色，而非遵循译入语的规范与模式，目的是抵制英美文化霸权。 从研究重点及研究目的看，本文与传统翻译策略的研究有所不同。传统上一般是以纯语言文本为研究对象，以源语文本为参照，研究译文对原文的“忠实”，判断异化归化在译文中使用的合理性，确立翻译客观标准。这种研究方法忽略了译者及产生译文的文化背景，具有片面性。翻译研究已充分意识到超文本因素在翻译中的重要作用。在这种研究背景下，本文从文化因素影响译者态度这一角度出发，探讨异化归化策略选择因时、因地、因人而异现象。 翻译活动在一定文化背景下进行，该背景构成翻译环境。

## 习语与俚语的区别

习惯用语（idioms），简称习语，惯用语，是种固定的表达法，所以又叫做set phrases, 其真正意思往往不同于其组成部分的每个单词（其实也有规律可循，限于篇幅，以后另文介绍）而俚语（slang）具有很大的不确定性：它是一种非正式的习语，同一句俚语往往因为地区、职业的不同，而产生不同的意义。以rock为例，海员，水手之间常用on the rocks来表示船“触礁”；而在酒吧、酒徒之间则用rocks来指饮用的冰块，所以所有含酒精的饮料（除啤酒外）如果on the rocks, 就是要在酒中添加冰块的意思。俚语还有可能随着时间的消失而被废弃不用或是被新的俚语所取代。只有被大多数人所接受的俚语，才演变成习语。比如上面说的on the rocks多用来比喻“处于困境”之类的意思。 由此可见，在国人花了大量时间才把英语学得马马虎虎的今天，只要多掌握习语就够了，没必要把时间浪费在俚语上。
Heavy machinegun

The **Heavy machinegun** is one of the many different enemy types in *WARSAW*.

## Description

The Heavy Machinegun has two actions per turn, delivers medium area-of-effect damage, can cause area-of-effect bleeding, and push back a single target. It can also buff allies' evasion by 20%. It's a medium-high priority target but not as lethal as it appears.
Ernest

## Information

### Stats

Very high accuracy & HP, relatively high critical hit chance, good toughness, medium debuff resistances.

### Additional effects

+1 toughness, +3 constitution, +2 intuition skill checks bonus.

**Ernest** is one of the many heroes featured in *WARSAW*.

## Description

Ernest stands out with his impressive accuracy and substantial HP pool, complemented by a relatively high critical hit chance and commendable toughness. His debuff resistances are moderately effective. Ernest favors a positioning in either the 3rd or 4th row on the battlefield. Notably, he provides bonuses, enhancing his teammates' endurance with +1 toughness and fortifying their constitution (+3 constitution). Furthermore, he boosts their intuition-based skill checks by +2.

## Skills

Ernest possesses the following skills:

* **Deadly Squad Aura:** This skill is indispensable and should be an automatic choice. It bestows a crucial 10% increase in critical hit chance to the entire squad, which synergizes perfectly with weapons boasting high critical chance bonuses, such as the MG 34. Optimizing the team for critical hits can yield substantial damage potential.
* **Potshot & Stinger:** These pistol skills share an overlap in many builds due to their utility. They facilitate repositioning enemies and inflicting bleeding debuffs, which remain viable across most setups. The skills' reliability in maneuvering adversaries and applying debuffs makes them a valuable addition to Ernest's toolkit.
* **Eco Builds:** In an economy-focused setup, skills like Scavenging and Ugly Bird take center stage. Scavenging provides reliable ammo gains with its high accuracy, ideal for finishing off targets. Ugly Bird, when combined with Scavenging, contributes to an efficient economy, granting extra ammo types based on the enemy defeated.
* **Damage Dealer Builds:** For damage-oriented builds, focusing on crit chance and accuracy boosts, along with skills like Deadly Squad Aura and Lethal Shot, forms a potent combination. Lethal Shot, when equipped with a high-critical revolver like Macher or Soteria, becomes a cost-effective, accurate, and potentially high-damage skill.
* **Support Builds:** In support-centric compositions, Henryk shines with skills like Excellent Command and Refreshment, enhancing the squad's capabilities. Excellent Command provides an extra action point to the team, increasing overall damage output, especially when combined with characters utilizing 1-point stamina actions. Refreshment replenishes stamina, making it valuable in stamina-heavy setups.
Story

In the 9th century, Vikings crossed the sea to establish the first settlements in Iceland, documented for the ages in the great book of Landnama. Select a clan and attempt to settle this unwelcoming land, but you’ll need to choose your strategy wisely to survive the ever increasingly harsh toll of winter and complete your saga.
Crafting and Power

**Crafting and Power** is one of the five main survival mechanics in the game *Grand Emprise*. Players are invited to immerse themselves in the art of craftsmanship, meticulously forging not only stone but also intricate iron tools, evolving their skills to meet the demands of each epoch. This mechanic introduces players to the fascinating realm of power generation, wherein the potential of waterwheel power, the marvel of electricity, and the unfathomable energy of a Dyson Sphere become instruments of progression and mastery.
Ifira Wiki

**Welcome to the Ifira Wiki!**
TTRPG Setting

We're a collaborative community website about Ifira that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Gestapo officer

The **Gestapo officer** is one of the many different enemy types in *WARSAW*.

## Description

The Gestapo Officer, a formidable enemy, employs a signature 'Polnische Banditen' pistol strike targeting two enemies, with 2 activations per turn and area-of-effect buffs (+15% crit chance). It can cause bleeding. The Gestapo Officer is relatively rare and cannot attack from the 1st row. It's a high-priority target.
Notshort

Notshort's profile picture on Youtube.

## About

Notshort is a REPULS player and Content Creator and is really active in the official REPULS Discord Server. Notshort is in the [BO$$] clan and participates in eSports often.

## RWNC

Notshort also appeared in Repuls Weather and News Channel in REPULS eSports and Favorite Aspects of REPULS as a "Grass Toucher".
Caracal REPULS

## About

Caracal's PFP on Youtube.

Caracal REPULS is a Repuls Content Creator. As of July 2023, he has over 900 subscribers. He usually uploads montages, challenges, and combo videos.

## Videos

Caracal has uploaded over 169 videos and his oldest video was the Suppression Rifle Only Challenge (now burst rifle), uploaded on September 4th, 2021. His most popular video is Hidden Places in REPULS with over 6.5k views.

## RWNC

Caracal makes videos about the Repuls Weather and News Channel with Dwagon773, in which talks about the games' metas, strategies, and more. He and Dwagon upload 2 videos per week in association with the RWNC.
REPULS eSports

REPULS eSports is an esports division for REPULS.io, it is in its 4th season of now. It also hosts REPULS World Cups every 2 years. Some notable players who play in REPULS eSports include: Fuunara, FerMat, Notshort, AdamTMMG. Occasionally, Scyth3, Worman, and Hockey123 play too. EldestCellar84 organizes all of REPULS eSports.

## Matches

As of July 2023, REPULS eSports matches are held in empty lobbies. (usually Germany servers leading to higher delay for most players) As you can tell this is not a good competitive system because the lobbies are public. Docski is currently working on eSports servers though! I can't wait.
Docski

>
>
> Docski
> ------
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> Docski's pfp on twitter.
>
>
> Nicknames
> ---------
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>
>
> ### Aliases
>
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> DocDoctor Ski
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>
>
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> In-Game
> -------
>
>
>
> ### REPULS Username
>
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> ThanosDocski
>
>
>
>
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> Description
> -----------
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>
>
> ### Gender
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> Male
>
>
> ### Country
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> Jamaica 🇯🇲
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> ### Status
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> Active
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>
>
> "Over the years I've noticed a pattern that within the games that succeed and the games that tend to fail. Obviously there's no foolproof method that guarentees the game's success, but I've just noticed this one little thing and that thing I like to call **soul**."
>
>

## About

Docski is the developer of REPULS.io, a first person shooter.

## History

Docski started developing his first game, Broken Earth around early 2012, along with a development team called TeamINOV. From 2014-2018, Docski developed numerous mobile games under the name Docski. On August 9th, 2019, REPULS was seen for the first time, but with a different name, StarHaven. REPULS.io officially released to CrazyGames on February 26, 2020.
System requirements

This is a list of **system requirements** in *Landnama*:

* Requires a 64-bit processor and operating system
* **OS:** Windows 7 OR macOS 10.12 OR Ubuntu 12.04 / Fedora 21 / Debian 8
* **Processor:** Intel Core 2 Duo E8400
* **Memory:** 4 GB RAM
* **Graphics:** Support for OpenGL 3.1
* **Storage:** 250 MB available space
Compass

**Compass** is one of the several different types of items in *WARSAW*.

## Description

The compass is considered an indispensable tool, particularly during extended missions with numerous objectives, especially those involving the location of non-German squadron items. Its primary function is to effectively slow down the rate at which action points are expended while navigating the map, affording players more time for comprehensive exploration.
Dwagon773

Dwagon's PFP.

## About

Dwagon773 is a REPULS Content Creator and one of the only members of the community with a facecam.

## RWNC

Dwagon is the main host of the Repuls Weather and News Channel. He has been in 14 episodes of the first season of RWNC. He often works with Caracal REPULS and uploads Saturday Specials to his channel.
Wladyslaw

### Additional effects

+3 knowledge, +1 intuition, +1 charisma skill checks bonus. High bleeding & burning resistances, very low blindness and pin down resistances.

**Wladyslaw** is one of the many heroes featured in *WARSAW*.

## Description

Władysław is a specialized support hero, excelling in healing and damage resistance. Although he falls short of Jadwiga in terms of overall healing capacity and versatility, he offers unique buffs and can contribute to the team's survivability. With careful positioning and skill selection, Władysław can be a valuable asset in challenging missions.

## Skills

Władysław possesses the following skills:

* **Field Hospital:** This skill provides healing to two heroes and is available from the start. It offers valuable support, especially in prolonged battles.
* **Triage:** Triage is a versatile skill that increases damage resistance in a 2x2 area. It doubles the resistance bonus for the most injured hero, making it particularly effective when placed strategically.
* **Medical Recommendations:** This skill provides healing to a single target and has a repositioning effect. It offers slightly more healing than Jadwiga's First Aid but comes with the potential drawback of altering a hero's position.
* **Increased Care:** Increased Care is a useful skill that provides versatile healing options. It allows for the transfer of action points to damage dealers, enabling additional attacks or abilities.
* **Correct Me If I'm Wrong:** This skill delays a target's action to the end of the current turn. While it has situational use, its effectiveness can be limited.
* **Painful Mixture:** Painful Mixture is Władysław's only damaging skill. It applies random debuffs, such as burning, blindness, or pin down, and can be resisted. Its effect is unpredictable but can add utility to the team.
* **Pain Relief:** This skill boosts resistance and complements other resistance-boosting skills.
* **Patient Care:** Patient Care offers passive healing and serves as a weaker version of Continous Care.
REPULS Player Wiki

**Welcome to the REPULS Player Wiki!**
All about Repuls players!

We're a collaborative community website about REPULS Player that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

IG-24Caracal REPULSWormanREPULS eSportsRepuls Weather and News ChannelDocski

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Now What is This?

***Now What is This?*** is the first level of Map.

It's height is 24 and it's width is 18.

## Differences from the main game counterpart

The flags have been replaced by badbads, making so that all the available object texts do not correspond to an existing object. Additionally "IS NOT WIN" has been added to "WALL IS STOP" preventing "WALL IS WIN" as a solution.

Another difference is that this used to be the second level of Map, whereas now it is the first.

## Initial Rules

* WALL IS YOU AND NOT WIN
* FLAG IS STOP

## Solution

1. Bring FLAG IS WIN to the word NOT, forming NOT FLAG IS WIN. The FLAG can be substituted by BABA.
2. Touch a non-flag object to win.
SCP-002

## **Special Containment Procedures**

SCP-002 is to be placed inside SCP-001’s containment at all times.

## **Description**

SCP-002 is an inanimate gray bowl-shaped object. It is extremely durable and no scratches were detected when dropped from 12 meters.

SCP-002 can be placed within a 2 meter radius with any living creature including plants other than micro-organisms, bacteria etc. They will be thriving in a perfect ideal environment that is perfectly suited to the creature, they won’t need any food, water or nutrition.

If SCP-002 was placed in the radius of a human, it tricks the brain into being content and happy while having nothing happening. If affected for 10 days or more with no interaction with the outside world, when SCP-002 came out of play, he or she would suffer from many psychological disorders.

SCP-002 was once placed near an instance of SCP-001. The tree had no sign of growing at all. The researchers ultimately decided to keep SCp-002 inside SCP-001’s containment at all times.
Badbad Is You

***Badbad Is You*** is zeroeth level of Map and the first level in the levelpack. You are put into the level immediately after starting the levelpack.

## Differences from the main game counterpart

"FLAG IS WIN" has been replaced with "FLAG IS FLAG", making the original solutions impossible. Additionally, there is a sign and several bricks and text hidden with the HIDE property on the bottom left corner. At the first state the hidden sentences read "BRICK IS BRICK AND IS HIDE" and "TEXT NEAR BRICK IS TEXT AND IS HIDE", also "WIN" is hidden.

## Initial Rules

* **BADBAD** **IS** **YOU**
* FLAG IS FLAG
* ROCK IS PUSH
* WALL IS STOP

## Solution

1. Move to the sign.
2. Retrieve WIN.
3. Form FLAG IS WIN.
4. WIN using the flag.
Badbad is You (levelpack)

Badbad is You is a level package made by Karlabos with Baba is You's level editor, where every level on it is a remake of the main game puzzle counterpart. The pack can be download and installed as a level pack to be played in Baba is You, via the "play levelpacks" feature.

A possible download link is: https://github.com/Karlabos1/Badbad-is-You

And the way to play the package is by extracting the zip file download with the above link to the world folder in Baba is You. Normally this folder stays in Steam>steamapps>common>Baba Is You>Data>Worlds, where Steam is the folder where your Steam application is installed.
Jay (Season 1

Status: Alive

Joseph - Enemy/Former Ally

Buster - Friend

Kay - Friend

Episode 4

Episode 6

Episode 10

Episode 11

LimitedSMP Movie: The Corrupted

Jay is a main character in the LimitedSMP series. Jay does what he thinks is needed and nessacary and helps out his friends or allies during hard times when he can.

Overview:

Jay was always a good person trying to help his friends or allies out when he can. Similar to DanDan and unlike Joseph he always tried to get rid of evil in the world to improve and make things better for everyone.
Badbad Is You Wiki

**Welcome to the Badbad Is You Wiki!**
Welcome to the badbad is you wiki, where the database of the baba is you levelpack "Badbad Is You" is located! Here, you can make solutions, hints, and more. Now, try doing your first contribution to this wiki, like editing!

We're a collaborative community website about Badbad Is You that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Map

**Map** is the hub world of Badbad Is You.

The initial state of Map.

It's height is 33 and it's width is 18.

## Differences from the main game counterpart

The only change other than BABA being replaced with BADBAD is ? being replaced by Crystal Caves. Crystal Caves is the 11th subworld of Map.

## Initial Rules

* BADBAD IS YOU
* FLAG IS WIN

## Levels

* 00 - Badbad Is You
* 01 - Now What is This?
* 02 - Where do I go?
* 03 - Out of Reach
* 04 - Still Out of Reach
* 05 - Volcano
* 06 - Off Limits
* 07 - Grass Yard
* 08 - Slideshow
* 09 - Fragile Existence
* 10 - Hostile Enviroment
* Subworld - 1. The Lake
* Subworld - 2. Solitary Island
* Subworld - 3. Temple Ruins
* Subworld - 4. Forest of Fall
* Subworld - 5. Deep Forest
* Subworld - 6. Rocket Trip
* Subworld - 7. Flower Garden
* Subworld - 8. Chasm
* Subworld - 9. Volcanic Cavern
* Subworld - 10. Mountaintop
* Subworld - 11. Crystal Caves
Where do I go?

***Where do i go?*** is the first level of Map. This level is made by Glowing0v3rlord. This level is also swapped with Now What is This? on the map.

## Differences from the main game counterpart

The walls at the bottom part are replaced by tiles. Additionally, almost all of the top part are filled with tiles. The rule "TILE IS DEFEAT" is added to pump up the difficulty of the level.

## Initial Rules

* BADBAD IS YOU
* WALL IS STOP
* TILE IS DEFEAT

## Solution

### Goal

Form the sentence "FLAG IS WIN" without losing all YOU objects.
Threat Level

**There are seven levels, each represented by a color:**

## ● White

The object is beneficial to the Foundation and its use is strictly regulated, as detailed in the object's special containment procedures. Often assigned to Safe class objects.

## ● Blue

The object might be beneficial, but its mechanisms are poorly understood or remain unknown. This applies to items with undefined properties or to entities that react differently to different individuals. Often assigned to Safe and Euclid class objects.

## ● Green

The object is not beneficial, but isn't harmful as long as it is handled correctly. Often assigned to Safe and Euclid class objects.

## ● Yellow

The object is harmful but easy to recontain. This may indicate that it can quickly be brought under control as long as certain, easily achievable conditions are met. May be assigned to either Safe, Euclid, or even Keter class objects.

## ● Orange

The object is unpredictable, exhibiting dangerous properties and is difficult to recontain. It is generally the lowest level assigned to humanoid entities. Often assigned to Euclid and Keter class objects.

## ● Red

The object is highly unpredictable and possesses considerable destructive capabilities. A containment breach may escalate into a K-Class scenario, and the object's recontainment is to be considered a high priority. Often assigned to Euclid and Keter class objects.

## ● Black

The object possesses the capacity for destruction on a global scale. Moreover, containment breaches by such objects are to be considered synonymous with an XK-Class scenario and its recontainment and/or neutralization is to be considered top priority. It is chiefly assigned to Keter class objects.
卡尔二世

卡尔·哈夫特·诺顿（Karl Haavt Norton），生于1158年，死于1223年，诺顿王朝国王。

生平
--

1158年出生于里林王宫。

1178年迎娶玛塔诺·卡弗诺风。

1207年，诺曼一世的独子卡尔·哈夫特·诺顿即位，史称卡尔二世（Karl II）。在位期间，卡尔二世派出多支船队横渡万时海峡拓探本岛地区，但没有一艘船归来，史称”第一次大探险“。

与此同时，卡尔二世大大限制大贵族的权势，增其税赋，并严格限制大贵族于领主手上持有的兵力。这引发了贵族们的不满。1215年，万时东部的几个公爵起兵叛乱，激怒了卡尔二世，他率兵讨伐，击溃叛军，而后抓获领导叛乱的马耐特其公爵和诺瓦奇公爵，并当众处决其全家。

1223年，卡尔二世去世。

亲属
--

妻子：玛塔诺王后（1150-1238）

长子：卡尔·哈利克·诺顿（1178-1229）

二儿子：卡特夫·哈利克·诺顿（1180-1242）

三儿子：法耶特·哈钦齐·诺顿（1182-1226）

长女：玛丽塔·德克塔·诺顿（1178-1223）

次女：洛娜·德尔诺·诺顿（1190-1235）
所罗门纳王朝

所罗门纳王朝是詹姆索尼亚（又称纽英兰）历史上的一个王朝，从公元123年到公园879年。

历史
--

### 建立

詹姆索尼亚最初是由一群被驱逐出家园——圣坎布里斯坦城邦的流亡者建立的。他们被国家否认的原因是他们不断呼吁在国家内部进行政治和社会改革，当时国家正遭受大规模腐败和政治不稳定的问题。所以国王对他们说：“如果你们认为你们的祖国不令人满意，那就去建立一个与你们野心相称的新国家。然后他们走了。

这群流亡者最终在芬瓦内斯坦定居下来，这是一块当时无人认领的肥沃土地，他们在那里宣布成立詹姆索尼亚王国。在那里，尊敬的理查德·索罗莫纳成为国王理查一世。

### 第一次安宁年代（123-399）

276年来，这个国家在和平中成长和繁荣，在建筑，采矿，科学，海上航行，思想和政治方面取得了重大进展。然而，关于这一时期的历史记载仍然相对较少。

### 集结年代（399-433）

公元399年，国王莫德里克三世即位，与他的前任不同，他有扩大王国的野心。尽管莫德里克雄心勃勃，但他仍然是一个明智而务实的人。他知道，如果要实现他的愿望，就需要做好准备。莫德里克的王位时代最终将被铭记为“集结时代”，在这34年中，王国的军事能力呈指数级增长，其中最重要的是海军。据估计，到时代结束时。詹姆索尼亚军队拥有一支由100000名步兵，800艘战列舰和70000名水手和海军陆战队员（当时称为登陆部队），87个坚固的据点和无数的预备队组成的庞大部队。一切都为莫德里克的最终命令做好了准备。然而可悲的是，它从未到来。

### 大瘟疫（432-434）

公元432年，一场瘟疫席卷了王国的大街小巷。这种疾病后来被确定为喜鹊痘，一种影响肺部的严重疾病。然而，由于两个世纪的医学发展，科学家们能够在14个月内开发出有效的治疗方法，大大减少了感染和死亡人数。据估计，有2，430，000人死于这种疾病，其中包括国王莫德里克三世。临终前，国王低声对他的继承人德内索恩王子说了最后一句话：“我的孩子，我的时间已经以悔恨结束，我的梦想已经屈服于命运。实现我的抱负，完成我的遗志，在太阳以东，月亮以西为我竖立一座纪念碑。"

### 扩张年代（434-654）

王子德内索恩一世即位后，开始完成父亲的梦想。在他的领导下，詹姆索尼亚军队能够将王国的陆地面积增加两倍，声称一次战胜另一次。一连串的海外胜利，给全国人民带来了祖国的自豪感，无论是生产效率的提高，还是加入远征军的渴望，都能激励他们参与国家发展。然后在公元440年，詹姆索尼亚人在世代之战中征服了他们起源的国家圣坎布里斯坦，因双方之间的非凡关系而得名。他们将其首都康桥更名为新康桥。

在德内索恩之后是莫德里克四世，他率军北上，占领了一个又一个城市，覆盖了他势力范围内的马萨诸塞半岛的一半。康斯蒂尼安二世越过翡翠山脉，保护了提登河周围的整个地区。促进河上下游文化的发展（事实上，该地区后来被称为詹姆索尼亚古典艺术的摇篮）。然后是威廉一世，与大多数征服国王（这个名字用来总结那个时代所有的国王）不同，他更注重土地开发和建设。因此，他组织了创建位于半岛顶端的罗姆尼市的项目。这座城市迅速繁荣成为贸易和制造业的中心。一起，与芬威（正式名称为芬瓦内斯坦）和新康桥一起。这三个城市最终被称为詹姆索尼亚三叉戟，代表了该国最大的发展和进步。

也许在詹姆索尼亚扩张中做出最重要贡献的国王，无论是在获得土地方面，还是在经济和文化发展方面，都是公元519年登基的埃德蒙五世国王。通过他灵活而坚定的统治，王国进入了一个黄金时代。在外交事务上，海军能够到达并征服具有战略意义的奥巴马顿岛，使詹姆索尼亚政府拥有帝国湾的全部权力和税收和贸易权，使国家富裕起来。在国内事务中，人们呼吁改革已经过时的司法系统。埃德蒙五世召集了国内几乎所有的学者参加现在著名的尼伦堡委员会，在那里他们就构建新的司法系统进行了辩论和讨论。经过 77 天的连续和富有成效的工作。他们制作了***《詹姆索尼亚民法典》（Corpus Jamesonian Civilis***），这是一部三百页的法典，用于审查早期的汇编以及个别法律，消除一切不必要或过时的东西，进行必要的修改，并创建一部现行帝国法律汇编。这被许多历史学家认为是当时最完整、最连贯、最先进的法典。

埃德蒙五世之后是国王理查三世和国王莫德里克五世。他们在埃德蒙的基础上执行他们的统治，另外插入一些他们自己的小修改。他们明智而谨慎的行动将詹姆索尼亚黄金时代的时间延长到114年。因此，在那个时候，所罗门纳王朝达到了顶峰，将他们的王国作为当时无可匹敌的强大而受人尊敬的力量介绍给外界。

### 夜幕年代（634-721）

公元636年，几起灾难性事件像潮汐一样降临全国。首先，由恶劣的大气不确定性引起的干旱（后来发现是太阳风的大规模爆发）席卷了芬威平原。但是，尽管可能很绝望，詹姆索尼亚人在灾难面前表现出了力量，团结和善良。他们团结一致，以钢铁般的意志奋勇前行。其实，当时有句俗语是“血管之痛带来了心中的壮气”。最终，詹姆索尼亚植物学家能够开发出适合恶劣环境的杂交作物的新性状，这实际上导致了詹姆索尼亚的第一次农业革命，促进了杂交作物的发展和实际使用。最著名的例子是由霍华德·戈登伯格爵士开发的罗姆尼小麦。干旱在两年后结束。
SCP-001

## **Special Containment Procedures**

SCP-001 has to be kept alone inside a box that vary in sizes, requiring dirt and soil to keep it's growth slower. Watering devices are required.

## **Description**

SCP-001 is similar to a regular pine tree. The leaves and the body proves to be fifty times more resistant than the normal pine.

SCP-001 will keep on growing inevitably, the length it can go to is still unknown. If placed on any land without soil or watering, this tree will grow at about one meter per second. The tree is able to penetrate anything in it's way if it doesn't have enough space to grow. If placed with the requirements, it will grow 120 times slower.

If a part of SCP-001 is to be cut off or destroyed, new SCP-001 seeds which look exactly like pine tree seeds (SCP-001-1) will be scattered within a 10 meter radius which will become SCP-001 in about 30 seconds. One instance of SCP-001-1 will be scattered per 5cm³ of the object that is cut off or destroyed. Luckily, SCP-001-1 instances prove to be easily burnable.
卡尔三世

卡尔·哈利克·诺顿（Karl Halik Norton），生于1178年，死于1229年，即卡尔三世国王，是诺顿王朝国王。

生平
--

1178年生于河尽的恩德宫。

1215年迎娶卡尔诺王后。

1219年得一女——法娜·卡尔诺·诺顿，即法娜公主，卡尔三世十分爱护法娜公主。

1223年，卡尔二世去世后第三天，其长子卡尔·哈利克·诺顿派人暗杀了本该继承王位的卡尔二世的长女玛丽塔·德克塔·诺顿，自己继承了王位。诸多贵族、知识分子指斥卡尔篡位夺权，要求卡尔移权给弟弟卡特夫。卡尔为了巩固权力，四处逮捕、处决反对者，囚禁弟弟法耶特和妹妹诺娜。卡特夫见势逃亡，法耶特则惨死狱中。卡尔三世统治六年间，严刑苛法，经济凋敝，民怨深重。任何言论只要被认为反对国王，则持此言论者便会被投入狱中。这一段时间被称作”压抑年代“。

1229年，卡尔三世病亡，举国欢庆，亦有说法称卡尔三世系被暗杀。卡尔三世病亡后，对国王怀有深怨的民众冲入里林王宫，抓住了十岁的法娜公主，将其绑至王宫广场，当着数千愤怒群众之面施之以酷刑，而后割破其腕部动脉，年仅十岁的法娜公主因失血过多而亡。据传，由于身受酷刑且动脉被割破，法娜公主的蓝裙被血染成了红色，至今”蓝裙染红“仍为涂语成语，指民众对于暴君的深重怨念。

当时的文学家普尔里描述卡尔三世的统治如下：”民不敢言语，臣不敢著文，王亲不敢佣兵，贵族不敢衣裘。”

亲属
--

妻子：卡尔诺王后（1200-1223）

女儿：法娜·卡尔诺·诺顿（1219-1229）
诺顿王朝

诺顿王朝是涂国欧里诺夫王国时期的一个王朝，建立于1136年，终末于1310年。

## 塔什科夫一世

详见：塔什科夫一世

**（1136-1201）**

1136年春，塔什科夫·德里斯·诺顿（Tashkv Delis Norton)率军统一了当时分裂的万时地区，建立了欧里诺夫王国，定都里林，成为了塔什科夫一世（Tashkv I），开启了涂国第一个统一王朝——诺顿王朝——的序幕。”欧里诺夫“一词在涂语中意为”富足、广阔“，以此为其新国家的名字体现了塔什科夫一世对于这个初生的王国的期许。

1137年，塔什科夫一世制定了《诺顿宪章》，这是涂国历史上第一份官方法律文件，同年12月，塔什科夫一世任命卡利埃尔·凡克·德尔（Kalier Vank Derr）为法律大臣，任命努特·法·佩特（Nut Far Pet）为总理大臣。1139年夏，塔什科夫一世封德尔和佩特为公爵，两人成为涂国历史上首位获封公爵爵位之人。1145年，德尔制定了《诺顿王朝公法》，该法为涂国历史上首个带有民法性质的法律文件。

1153年5月，鸟岛公爵法拉顿率兵反叛。5月27日夜里，法拉顿率七人潜入里林王宫，绑架了克特里娜公主，以此威胁塔什科夫一世投降。塔什科夫一世并未妥协，而是亲自率兵与战，法拉顿见势杀死公主，而后率兵逃亡。塔什科夫一世为公主之死懊悔、自责，三日不食。

1201年6月9日，塔什科夫一世逝世于里林王宫，享年90岁。

## 卡尔一世

详见：卡尔一世

**（1201-1201）**

1201年6月，塔什科夫一世逝世后，其长子卡尔·佩克斯·诺顿即位，称卡尔一世（Karl I）。7月，卡尔封弟弟诺曼为南里林公爵。

1201年11月，卡尔一世因病在里林王宫去世，享年69岁。

由于统治时期极短，卡尔一世又被称为”5月国王“。

## 诺曼一世

详见：诺曼一世

**（1201-1207）**

1201年12月，诺曼加冕为国王，称诺曼一世（Norman I）。继任后，诺曼一世开始改革币制，确立了基本货币单位戴恩（Dein）和森耐（Sennei），且1戴恩=100森耐。

诺曼一世在位时期，涂国第一批银行创立，经济、商业繁荣发展。诺曼一世又被称为“金币王诺曼”。

1207年冬，诺曼一世在位于河尽的恩德宫逝世，享年70岁。

## 卡尔二世

详见：卡尔二世

**（1207-1223）**

1207年，诺曼一世的独子卡尔·哈夫特·诺顿即位，史称卡尔二世（Karl II）。在位期间，卡尔二世派出多支船队横渡万时海峡拓探本岛地区，但没有一艘船归来，史称”第一次大探险“。

与此同时，卡尔二世大大限制大贵族的权势，增其税赋，并严格限制大贵族于领主手上持有的兵力。这引发了贵族们的不满。1215年，万时东部的几个公爵起兵叛乱，激怒了卡尔二世，他率兵讨伐，击溃叛军，而后抓获领导叛乱的马耐特其公爵和诺瓦奇公爵，并当众处决其全家。

1223年，卡尔二世去世。

## 卡尔三世

详见：卡尔三世

**（1223-1229）**

卡尔二世去世后第三天，其长子卡尔·哈利克·诺顿派人暗杀了本该继承王位的卡尔二世的长女玛丽塔·德克塔·诺顿，自己继承了王位。诸多贵族、知识分子指斥卡尔篡位夺权，要求卡尔移权给弟弟卡特夫。卡尔为了巩固权力，四处逮捕、处决反对者，囚禁弟弟法耶特和妹妹诺娜。卡特夫见势逃亡，法耶特则惨死狱中。卡尔三世统治六年间，严刑苛法，经济凋敝，民怨深重。任何言论只要被认为反对国王，则持此言论者便会被投入狱中。这一段时间被称作”压抑年代“。

1229年，卡尔三世病亡，举国欢庆，亦有说法称卡尔三世系被暗杀。卡尔三世病亡后，对国王怀有深怨的民众冲入里林王宫，抓住了十岁的法娜公主，将其绑至王宫广场，当着数千愤怒群众之面施之以酷刑，而后割破其腕部动脉，年仅十岁的法娜公主因失血过多而亡。据传，由于身受酷刑且动脉被割破，法娜公主的蓝裙被血染成了红色，至今”蓝裙染红“仍为涂语成语，指民众对于暴君的深重怨念。

当时的文学家普尔里描述卡尔三世的统治如下：”民不敢言语，臣不敢著文，王亲不敢佣兵，贵族不敢衣裘。”

## 卡特夫一世

详见：卡特夫一世

**（1229-1242）**

卡尔去世后，卡特夫一世（Kartev I）结束逃亡回里林即位。即位后，卡特夫一世释放了所有政治犯。

在位时，卡特夫一世减轻赋税，出台政策鼓励生产，经济发展显著。

1242年，河尽伯爵叛乱，卡特夫一世亲自率军平叛，身中三箭而死。

## 安娜一世

详见：安娜一世

**（1242-1310）**

卡特夫一世战死后，年仅12岁的安娜继任为安娜一世（Anna I）女王。科曼王太后摄政。

太后摄政期间，进一步限制贵族权力，派专人监管持兵超一定数量的贵族。1246年，太后结束摄政，安娜任命塔什·科彭德·利斯为总理大臣。

安娜统治期间，政通人和，卡特夫一世与安娜一世统治时期并称“康乐年代”。

1310年，安娜一世逝世。安娜一世仅有一女罗娜，但在安娜一世逝世后，罗娜的丈夫卡特夫·法尔利斯杀害了罗娜，自行即位。自此，诺顿王朝结束。
六三共和国

六三共和国是位于太平洋西岸的一个国家，首都希克斯市，成立于2018年，成立后加入大涂联邦共和国，同年退出。六三共和国是涂盟成员国之一，官方语言英语和汉语，货币六三币。

六三共和国是涂盟最不发达国家之一，并进入了涂盟重点帮扶国家名录。

## 基本信息

### 央行

瑞商四色旗银行、大涂银行六三共和国分行

历史
--

2018年成立，刚成立便加入大涂联邦共和国，并在费德累雄同涂国达成经济援助协议。

同年退出大涂联邦共和国。

## 国家象征

### 国旗

六三共和国国旗有五道条纹，代表着国家的团结与统一。左上角的红星代表着光明与荣耀，“六三”是用汉语写的国名。

### 国徽

人口
--

暂无信息。

政治
--

暂无信息。

经济
--

六三共和国经济极其落后，且遭遇了严重的通货膨胀。

2018年，与涂国达成了经济合作条约，涂国定期给予六三共和国经济援助。

文化
--

### 语言

六三共和国官方语言为英语和汉语，两者在六三共和国境内混杂使用。

军事
--

六三共和国穷兵黩武，大部分民众参军，且军费支出占财政支出的一大部分，是全涂盟军费支出占比最大的国家，甚至超过欧美第三合众国。

交通
--

六三共和国交通不发达，全国无铁路、无公路系统，仅有一座机场位于希克斯市，并有通往涂国多地的船运航线。

社会
--

六三共和国教育不发达、科技不发达、治安差，并且由于恶性通货膨胀，民生无法得到保障。实际上，六三共和国是涂盟最不发达国家之一，并进入了涂盟重点帮扶国家名录。

旅游
--

六三共和国旅游资源较丰富，有丰富的海岛景观。
法娜公主

法娜·卡尔诺·诺顿（Farna Karno Norton），生于1219年，死于1229年，是卡尔三世的独女。

生平
--

1219年出生于里林王宫，深受父亲卡尔三世喜爱。

1229年，卡尔三世在里林王宫病亡，病亡之时王宫守备松懈。大批对卡尔三世心怀愤恨的民众聚集在王宫外，趁着守卫松懈持械闯入王宫。闯入王宫后，民众们首先找到了卡尔三世的遗体并将其带走，至今下落不明，而后民众们掳走了一旁的法娜公主。由于卡尔三世深受怨恨，大部分王宫守卫亦倒戈加入民众的阵营中，剩余的守卫则被制服并控制。而后，众人将法娜公主带到王宫广场上，临时找来一张桌子，将其捆绑于上。而后在数千愤怒民众的要求下，当众施之以酷刑。法娜公主先是因痛苦不断哭喊，此后晕厥。该过程结束后，愤怒的民众用刀割破了法娜公主的腕部动脉。而后，法娜公主因失血过多而死。
欧美第三合众国

欧美第三合众国是涂盟的创始成员国之一，成立于2015年，首都为林肯市，官方语言为英语，官方货币为美元。原名英美共和国。

## 基本信息

### 道路通行

靠右行驶

历史
--

2015年成立，名为英美共和国。

2017年6月，与大涂共和国和瑞商共和国一同创立涂盟。

2018年，更名为欧美第三合众国。

## 国家象征

### 国旗

国旗左侧的数颗金色五角星组成的圆环象征着国家的联合，右侧的白色五角星象征着国家的光辉历史与荣耀的现在，条纹象征着合众国的成员。

### 国家格言

暂无信息。

人口
--

暂无信息。

政治
--

暂无信息。

经济
--

### 对外贸易

欧美第三合众国曾否决涂国有关在涂盟国家间贸易中使用涂元作为通用货币的提案，并大力制止此提案的施行。

欧美第三合众国积极参与涂盟国家间的贸易合作与经济交流。

文化
--

### 语言

欧美第三合众国官方语言为英语，是69个以英语为官方语言的主权国家之一。

军事
--

欧美第三合众国十分重视军事发展，军费投入位居全涂盟第一。

交通
--

暂无信息。

社会
--

### 媒体

暂无信息。

旅游
--

欧美第三合众国境内有诸多著名景点，如林肯国会大厦等。
上帝保佑涂国

《上帝保佑涂国》（*God Bless Abtoliyst*）是2012-2015年间大涂共和国国歌，由卡斯托夫·诺顿诺夫斯基作词，塔什科夫·法尔纳维奇斯基作曲。

歌词
--

（蒂夫曼·普里斯译）

*人间有天国，*

*那就是我们的家园。*

*涂国！涂国！涂国！*

*上帝保佑涂国，*

*国旗永不坠落！*

*涂国！涂国！涂国！*

*世界最强国！*

*上帝保佑涂国！*

*人间有天国，*

*那就是我们的家园。*

*涂国！涂国！涂国！*

*上帝保佑涂国，*

*国家永不战败！*

*涂国！涂国！涂国！*

*世界最强国！*

*上帝保佑涂国！*

*人间有天国，*

*那就是我们的家园。*

*涂国！涂国！涂国！*

*上帝保佑涂国，*

*做世界最强国！*

*涂国！涂国！涂国！*

*世界最强国！*

*上帝保佑涂国！*

历史
--

2012年大涂共和国成立，这个新生的国家需要一首新的国歌。9月，国会决定选取《上帝保佑涂国》一曲取代《联合而繁荣的土地》为新国歌.

2015年，国会决定不再使用《上帝保佑涂国》作为大涂共和国国歌，转而确定《大涂共和国万岁》为新的涂国国歌。
收税还是合法抢劫？

诺曼·彼得在北东南部的共和区的港口大道上开了一家小商店，但仅仅在开业的第二天，他就遭遇了税务部门征税人员的意料之外的不速来访。“我仅仅营业了两天，只赚到了400多涂元，税务局那帮混蛋就跑来抢走了十分之一。”诺曼如是说道。不仅仅是诺曼，全国的私人经营者都遭遇着同样的问题。

引发人们不满的一是高额的税收，二是频繁的征税，三是繁杂的税项。像诺曼这样的小商贩本身收入不仅不稳定且并不高，动辄收走十分之一的收入，没过多久他们可能就要去吃互助保障金了；而且，征税工作简直是三天两头（字面意思）在进行，税务局的征税人员简直像查岗一样每隔两天到街上征税，就是收入再高也经不起这样折腾；同时，税收项目的繁杂程度简直可以用“苛捐杂税”来形容——赚钱要收所得税，消费要收消费税，购置地产要收地产税，吸烟要收烟草税，就连观看电视节目都要收电视税——涂共政府的官老爷们能想出的税收项目比胜利大道上跑着的车还多，不知道什么时候交税都得整出个“交税税”来。

税务部门作为政府机关的一部分，应当贯彻涂国政府“一切为了人民”的宗旨，而不是跑去祸害人民。税收上来的钱，大部分都放在税收存款箱里边吃灰，并没有用在人民身上——那么，向人民征收一大堆不明所以的苛捐杂税，是怎么能叫做“为了人民”呢？税收上去的款项究竟去了哪里，是公共事业还是涂共高层的口袋里呢？

涂共政府的那些高官或许该好好反思一下了。