recursal/Fanatic-Fandom huggingface dataset:
Gambit

## Introduction

Pros:

* Excellent Zoning Normals and Specials
* Directional Hyper Combo
* Royal Flush Can OTG

Cons:

* Blocked Cajun Specials can be unsafe
* Kinetick Cards had slow Startup
* Air Magic Combo Series are too limited compared to another All-Around Character

## Basic Tips

### Magic Series

Ground Magic Series: Hunter Series (LP LK MP MK HP HK)

Jump Magic Series: Hunter Series (LP LK MP MK HP HK)

Super Jump Magic Series: Hunter Series (LP LK MP MK HP HK)

## Move List

### Special Moves

Kinetic Card: 236 + P (also in air)

Gambit deals a hand of cards and throws it forward to the opponent. In the air, Gambit throws it downwards.

Trick Card: 214 + P

Same description as Kinetic Card except Gambit throws the cards at an upwards angle.

Cajun Slash: 623 + P

Gambit uses his staff and unleashes a swipe. LP version is a quick swipe, MP version is a hop then underhand attacks for three hits and the HP version is an up-and- down three hit combo.

Cajun Strike: Charge Motion, 28 + P/K (hold 8): Gambit hops to the wall and does an attack. K does a diving kick and P does a staff swipe.

### Hyper Combos

Royal Flush: 236 + PP

Gambit throws his staff in the air as he throws a near-full deck of cards to the opponent.

Cajun Explosion: 236/214 + Kk

Introduced in MvC, Gambit hops to a wall and does an extended version of an aerial Kinetic Card which does a series of waves after.

## Combos

### Basic Combos

1) c. LK, c. HK, cancel Royal Flush (OTG)
2) LK, MK, HK, cancel LP Cajun Slash
3) j. HP, j. HK, c. LK, c. MK, cancel HP Cajun Strike
4) j. HP, c. LK, c. HP, sj. LP, sj. LK, sj. MP, sj. MK, AC Finisher
5) LP Kinetic Card, LP Cajun Slash
6) Trick Card, Kinetic Card, Royal Flush
7) j. HP, j. HK, dash, c. LK, c. HP, cancel Royal Flush
8) j. HP, j. HK, dash, LK, HK, cancel LP Kinetic Card, HP Cajun Slash
9) Cornering Strategy: LP Kinetic Card, LP Cajun Slash, LP Cajun Slash, repeat Many, many times
10) j. HP, j. HK, dash, c. LP, c. LK, c. MP, c. HP, Trick Card, Kinectic Card, Royal Flush
11)LP Kinetic Card, HP Cajun Slash
12) LP Kinetic Card, MK, LP Cajun Slash
13) 66, c. LP, c. MP, c. LP, LP Cajun Slash
14) j. HP, j. HP, 66, c. LP, c. MP cancel HP Cajun Slash

### Gambit's Touch Of Death

> "*My Grandpop put all his game knowledge, his whole heart, into assembling this deck. I have to believe it holds some secret strategy.*"
> ― Yugi Mutou[[source]]
>
>

When using Juggernaut as an assist, Gambit can do a touch of death combo. However, it requires all three assists, as well as some strict timing. The Notation for this is listed below, and a video of it can be found below as well.

214+LP 66 LP LK MP MK MPMK 66 623+HP MK LK MP MK LP LK 66 LP LK MP MK MPMK 66 623+HP MK LK MP MK LP LK 66 LP LK MP MK MPMK 66 623+HP MK LP LK MP MK LP LK 66 LK MP MK LK MP MK LP LK LP LK MP MK LP LK 66 LP LK 66 LP LK 8 j.LP j.LK j.MP j.MK j.HP j.HK MK MP MK HK LK MP MK HK LK 6 LK 6 LK HK LK HK LK HK LK HK LK HK MK LK HK LK 8 j.LK j.MP j.LK j.HP
Suited for Luck

Suited for Luck cover

## General Information

This is the first book in the Luck's Voice series

Amazon Link

Audible Link (Not yet released)

## Book Blurb

John Doc Henry had been on the shortest, crappiest end of the stick since the first day of his life; no parents, bad foster parents, and abysmal luck at every turn.

The day his life changed started out exactly like he had come to expect. His car died on a rarely traveled road and he broke his toe shortly after dodging the one other car on the road. When it stopped and backed up to him, the license plate read “LADYLUK,” adding insult to injury.

Now, he has a new name, a new life, and a purpose. The odds are still stacked against him, but the newly-named Doc Holyday has Luck herself on his side. With newfound confidence, he's ready to face the strange new world he has been sent to; a world similar to the “Wild West,” but with magic and supernatural creatures.

(This book contains adult situations, including but not limited to: sex, gambling, abuse, drug use, harem, and murder. It also contains graphic sex scenes, which portray elements of BDSM. You’ve been warned.)

## Fan Art

Info Contributors: Apoc Mora

Info Corrections:
Morrigan's Bidding

BW1 Morrigan's Bidding Cover

## General Information

This is the first book in the Binding Words series.

* Amazon Link
* Audible Link

## Book Blurb

Sean was just waiting for his best friend to show up at the bar so they
could play some pool. It came as a shock when the tall blonde man
accosted Sean and demanded that he change seats. His refusal would
change his life...

When the fight ended, Sean found himself in
the strangest meeting of his life. Odin, Archangel Michael, Lucifer, and
 Morrigan all vied for his soul, each offering different deals. Sean had
 to choose, so he chose to go with the goddess of Fate, Death, and
Battle.

Placed on a new world, gifted with a new body crafted by
the gods, and more gifts from other deities of the Tuatha De Danann,
Sean now has the chance to live out a new life on a new world. Not
everything will be sunshine and roses, however, in this world ruled by
the Summer and Winter Queens. He learns quickly that words have power in
 this world, and that Agreements are binding.

Sean has his work cut out for finding his place in this new world.

 (This work contains adult situations, that some might find offensive, not least of which is graphic sex.)

## Notable Characters

* Sean MacDougal
* Fiona Mithrilsoul
* Myna Mooncaller

## Minor Characters

* Darragh Axehand
* Misa
* Cian
* Whelan

## Locations

* Oakwood
* Oaklake
Carnage

Cons ===

* Has the lowest health in the Game
* More unsafe with whiffed and blocked hyper combos than venom

Right, Down 4x, Left, Up 4x, Right 2x, Down 2x, Left 2x, Down 2x, Right 2x, Up 4x, Left 2x, Up

## Basic Tips

Launchers:
HP

Magic Series:
Ground Magic Series: Hunter Series (LP LK MP MK HP HK)
Jump Magic Series: Hunter Series (LP LK MP MK HP HK)
Super Jump Magic Series: Hunter Series (LP LK MK MP HP HK)

AC Finisher:
HP, HK, Venom Fang

## Move List

### Special Moves

Lunge Bite -236+P: Carnage uses the Venom's Crouching HP animations, mash it for more hits and damage.

Dive Bite - 236+P (In Air): Venom does a dive into the opponent. Less range than Venom one, only a Combo Ender.

Venom Bite - 236+K: Carnage surrounds himself with symbiote tendrils and hits a few times if close to the enemy. Venom's Jumping HK but with more hits.

Web Throw - 63214+P: Carnage shoots a we at the oppenent, and if it lands, they will take a good chunk of damage then thrown to the other side of the screen. Same properties as venom's.

### Hyper Combos

Venom Web - 236+PP: Same as Venom but with faster startup

Death Bite - 236+KK: Same as Venom but made cheap damage.

## Combos

### Normal Combos

1. LP, LK, MP, MK, Lunge Bite
2. c. LP, c. LK, c. MP, c. MK, c. HP, Lunge Bite
3. LP, HK, MP, MK, MP, UF, LP, LK, MP, MK, HK, Dive Bite
4. LP, LK, MP, MK, Death Bite
5. c. LP, c. LK, c. MP, c. MK, c. HK, Death Bite
6. (in corner) Venom Web, c. LP, c. MP, c. MK, c. HP, c. MP, c. MP, Venom Bite

### Infinite

Information courtesy of Zipped442 from the MvC:CSH discord.

Lemme divulge the details for this infinite: 6HK, 8 jLP jMP jHP jHK land, [8 jHP jHK land] xn For the throw, you need to use MK or HK throw. Unfortunately the throw flips positioning so you will have to do 4HK if the opponent is in the corner. You need to delay the jLP slightly, as it could whiff on the opponent. The rest is pretty auto-pilot, chain the rest of the 1st aerial rave and land. Here is the easy part, hold straight up, jHP chained into jHK. You must note the height of the opponent however, as if they're too low the jHK will whiff or miss some hits. Video of this can be found here.[1]

236PP, 2LK 2MP 2HP, [2MP 2HP] xn: It's as simple as it looks, as soon as you land, 2LK 2MP 2HP, and link into each rep of 2MP 2HP. Mind the height of the opponent once again!
Note: This infinite cannot be started off *any* OTG, I tried doing so off of Colossus by no dice, I did notice another combo that used this infinite. Video of this can be found here.[2]

Zipped couldn't get this combo myself, so I'll use the source video. By the looks of it you do: 6HK, 7 jLP jMP jHP land, 2LK 2MP 2HP, [2MP 2HP] xn If anyone can reproduce this combo, please contact Zipped and tell him how! He couldn't get the 2LK to link. [3]

## Resources

(Placeholder until Wiki starts functioning again and lets me insert videos)
Captain America

> *"Victory is yours if you believe in yourself!"*
>
>

The First Avenger

**Captain America** (real name **Steven Grant "Steve" Rogers**) is a fictional superhero appearing in American comic books published by Marvel Comics. He is a super soldier with enhanced physical abilities and durability, and wields a circular Vibranium shield with a silver star on the center.
Gold War Machine

## Introduction

**Hyper Armor War Machine** (ハイパーアーマー ウォーマシン, *Haipā Āmā Uōmashin*), also known as **Gold War Machine** and **Mega Armor War Machine**, is a secret character in *Marvel vs. Capcom: Clash of Super Heroes*. He's a golden palette swap of War Machine.

## Gold War Machine

### Pros

* He has the ultimate and excellent Stamina in the game
* He has more damaging normal's and specials
* He uses missiles instead of lasers, which have better hitboxes

Cons ===

* One of the slowest characters in the game along with Hulk and Zangief
* Can be crossuped easily
* He doesn't have his Fly move

## How to select Gold War Machine

Highlight Zangief: Left 2x, Down 2x, Right 2x, Down 2x, Left 2x, Up 4x, Right 2x, Left 2x, Down 4x, Right 2x, Up 2x, Left 2x, Down 2x, Right 2x, Up 5x. The path forms the numbers 5 and 6 respectively.

## Basic Tips

Launchers
HK
Magic Series
Ground Series: Hunter Series
Jump Series: Weak to Strong
Super Jump Series: Hunter Series

AC Finishers
HP
2HP
HK

## Move List

### Special Moves

Shoulder Cannon: 236+P/K (also in air; P version only): This move fires a single rocket at the enemy. It takes off a bit more damage than War Machine's Shoulder Cannon and stops projectiles. Crouching move is the same as above, but it goes low. This move will stop some beam supers if if hits your opponent.

Smart Bomb: MP + LK (also in air): This move is the same as War Machine's. You can control the range with the joystick. You should use this move so that you can attack from overhead without getting hit with anything. Also, if you super jump over a beam super, you can hit your opponent with this and knock him out of the super. A good followup to this move is the knee dive. Use this move a lot, but don't get predictable.

### Hyper Combos

Proton Cannon 236+PP: This move is the same as War Machine's, but instead of a large beam, many missles fly out of the cannon. The missles hit high, so they may miss smaller characters completely. It seems to deal more damage than War Machine's Proton Cannon. This is Mega Armor War Machine's Team-up super as well.

War Destroyer 236+KK: This super is the same as War Machine's War Destroyer, but it seems to do more damage as well. It combos after the launcher too.

# Combos

1. c. LK, c. MP, c. HP, Low Shoulder Cannon

2. d.s. LK , s. HK , War Destroyer

3. d.s. LP , s. LK , s. HP , Shoulder Cannon

4. d.c. LK , c. MP , s. HK , SJ , s.j. MP , s.j. LK , s.j. MP , s.j 8HP , (LP) Shoulder Cannon

5. d.c. LK , s. HK , War Destroyer , c. LK (OTG) , c. HK

6. (HP) throw into corner , d.c. LK , s. HK , SJ, s.j. LP , s.j. LK , s.j. MP , s.j. 8HP , any air combo finisher

7. Air Smart Bomb , Knee Stomp , j. 2HP , \/ , d.c. LK , s. HK , SJ , s.j. LP , s.j. LK , s.j. MP , s.j. 8HP , Shoulder Cannon
War Machine

The second Iron Avenger.

## Introduction

Pros:

* Excellent Zoning Specials
* Damaging Normals
* Had a Flight Command Move

Cons:

* Big Target
* Hyper Combos can be evaded or countered easily at the correct distance

## Basic Tips

Launchers: HK

AC Finisher: c.HP, HK, LP Shoulder Cannon

Ground Magic Series: Hunter Series (LP LK MP MK HP HK)

Jump Magic Series: Weakest to Strongest (LP MP HP, LK MK HK)

Super Jump Magic Series: Hunter Series (LP LK MP MK HP HK)

War Machine does a diving knee in the air.

Unlike Iron Man's Unibeam laser in MSH which can target both ground and crouching, War Machine can shoot his lasers as P targets standing and can be used in the air and K targets crouching only.

Repulsor Blast: 63214 + P

War Machine unleashes a projectile his palms as it aims upwards and when it hits, the opponent is drawn closer to War Machine.

Smart Bomb: MP + LK (also in air)

War Machine unleashes two bombs from his shoulders. Holding a direction enables on how far the bombs will be shot.

Flight: 214 + Kx3 (also in air)

This command allows War Machine to use his jetpacks and has the ability to fly around the screen.

### Hyper Combos

Proton Cannon: 236 + PP

War Machine summons in a giant cannon which shoots out a laser which nearly takes out near full-screen.

War Destroyer: 236 + KK

War Machine summons in a jetpack-like weapon which aims a barrage of missiles up then targets down to the opponent.

## Combos

1) LK, HK, cancel 236+KK (War Destroyer)

2) c.LK, c.MP, HP cancel 236+PP (Shoulder Cannon)

3) LP, LK, HP cancel 236+PP (Shoulder Cannon)

4) LK , HK cancel 236+KK (War Destroyer)

5) LK, HK, sj. LP, sj. MK, sj. MP, sj. HK, sj. 8+HP, cancel LP 236+PP (Shoulder Cannon)

6) Knee Dive, j. c.HP, LK, HK, sj. LP, sj. LK, Flight, LP, MP, 8+HP, cancel LP 236+PP (Shoulder Cannon)

## The Infinite

> "*Yo you wanna learn how to do a FUCKIN infinite? Ima teach ya motherfuckin bitchass.*"
> ― Djchamploo132[[source]]
>
>

### How To Do It

Launcher (HK) Fly Up + HP, Dash with LPMPHP, 8HP, LP, 8HP, then you can continue with these:

1) Dash down with LPMPHP, MK, 8HP
2) Go up by doing LK, Dash up with LPMPHP, LK, repeat
3) or keep your opponent in the air by dashing with LPMPHP, 2MK, 8HK, Fly again

### Other Things to Know for the Funky Infinite

1) A 3x Punch Macro is extremely useful for this combo (these are built in with Fightcade 1 and FBA-RR v0.0.7, they just need to be assigned to a button)

2) All 3 punches together does a command dash, this dash is the same as a regular dash except it can cancel the recovery of some moves like wolverine MP and all flight moves for war machine which allows for some infinites, it's also faster than a normal dash in terms of input time. So the basic gist of his flight infinites is to get in the air and then do a move, cancel with 3xP, do a move, cancel with 3xP, rinse and repeat. (thanks to Pontee for the info)

## Resources

Good videos showing the infinites in action, as well as some other combos not mentioned in the above sections.
AutoHotkey

**AutoHotkey** is a way to assign custom hotkeys to do certain stuff through a basic and easy programming language which is "Ahk", mostly this guide is for using it for quick assist choosing without awkward and weird button combinations to do them.

## Installation

Download Autohotkey from Here just press the Download button and select Current Version, From there it should download a installation exe open that and proceed with a express installation, after installing close the tab and go to your desired location for your hotkey scripts, inside that location you have to make sure that you can see file extensions for that on windows just select "View" from the top bar in the file explorer and make sure to check "File name extensions" from there you are good to go and make your scripts.

## Making the Script

Now, in the folder that you desired make a new text document and call it whatever you want but make sure to change the file extension from .txt to .ahk. (for linux users open a terminal inside the folder and type "cat > filename.ahk" change filename to your prefered file name).

Now open the new file with any text editor you want, but for simplicity we will use Notepad for this guide and type the following Code.

```
#A::
send LPMPSTART
return

```

Now what does this do?
the first part

```
#A::

```

Binds the hotkey to a certain combination of buttons this stands for the Windows key + the letter A, the pound sign # stands for windows key, for this change it to whatever button combination you want here's a list of all character codes here.

After that the line

```
send LPMPSTART

```

sends input to your computer, please change LPMPSTART to the assist button combination you want for example if you had lp as the key A and mp as the key S and start as the key 5 you would make it

```
send AS5

```

after that

```
return

```

Just returns to the start.

now to run your script you just need to Right click on it and select "Run Script" from there it should pop up as a little icon in your taskbar, and if you press the button combination you specified it will type the input you specified, you can close the script whenever you want by right clicking on the icon and selecting close, you can run as many scripts at the time as you want also.
Aether's Guard

Aether's Guard Cover

## General Information

This is the second book in the Aether's Revival series.

Amazon Link

Audible Link

## Book Blurb

Gregory’s life changed when his aether sparked to life during the Age Day ritual. He left his old friends and his old life behind, and was taken to the Magi Academy to start training to serve the Velum Empire. Suddenly alone and out of place, he prepared for the worst.

When the beautiful novice, Yukiko Warlin, asked if they could be friends, his life changed again. After six months of duplicity from the people who they had thought of as friends, Gregory and Yukiko isolated themselves from all the other novices.

Gregory chose a path considered impossible for his training, and Yukiko followed, pushing each other to strive ever harder. When Yukiko’s betrothal was annulled, the two friends were free to express the deeper feelings that had developed between them.

The first tournament for the novices was brutal on the two young lovers. Both of them were pushed to the absolute limit, but they endured. When they took the top two spots, their fellow novices dropped the pretense of friendship, when neither would bow to the machinations of their peers.

Now, the rest of their first year stands before them. It’s become clear that they should join a clan, but where can they find one that would treat them both fairly and equally?

(This book contains some adult themes.)

## Notable Characters

* Gregory Pettit
* Yukiko Warlin
* Jenn Bean
* Gin Watashi
* Nick Shun

## Minor Characters

* Hao Warlin
* Elder Lightshield
Aether

Aether is a deity like being from the Aether's Revival series. More information will be added as learned.

Aether is also the term used to refer to the mana, ki, or spiritual energy that magic users of the series have. Please refer to the Aether's Revival Magic page for further information along this avenue.

### Aether based sayings

* "What in Aether's name?"
* "Aether, blessed be you, for this gift to our village. May the empire smile upon us for strengthening their might. Thank you, Proctor, for helping our children become adults. May Aether and the empire reward you for your duty and diligence."
* "May Aether guide you,"
	+ Response - "May the Traveler watch over your journey, as well'"
Jason Argon

## Background Information

Jason is a magi of the Velum Empire in the Aether's Revival series. He is a physical enhancement magic user, and follows the mind path. His preferred weapon is the katana.

## Novel Appearances

<Series From>

```
Book XXX

```
* something or other

```
Book XXX

```
* more something or over

## Art

Need to add Debut block and Occupation blocks to character panel.

Please make sure to add the new character to the Character Index with its correct tags.
Magi’s Path

Magi's Path Cover

## General Information

This is the third book in the Aether's Revival series.

Amazon Link

Audible Link

## Book Blurb

Nearly everything in Gregory’s life had changed by the end of his first year at the academy. Alone at the start of his novice year, he’d gotten engaged to Yukiko Warlin and found a friend in Jenn Bean by the time the annual tournament was over.

The three of them went on to join Aether’s Guard, bringing the name of the nearly dead clan back to life. Elder Lightshield, the leader of Aether’s Guard, gave them his support and backing and Magus Dia guided them. Their training with Armsmaster Gin continued, offering a safe haven and helping to shield them from the worst tribulations that academy life could bring.

Nothing is perfect, though. Gregory, Yukiko, and Jenn had also made enemies, and faced resentment and anger from the Eternal Flame clan more than once. Weathering the troubles that Nick Shun and his friends tried to bring down on them, the three magi rose to ever greater heights.

Gregory’s second tournament included the unexpected, but welcome, arrival of Carmichael Pettit, as well as a mysterious bet between Jenn and Yukiko. At the end of the tournament, Jenn had bested Yukiko and Gregory, and the three of them held three of the top four places.

With both of their families in attendance, Gregory and Yukiko wed after the tournament. The newlywed couple would face the academy and the world as one, and with their friends and their clan, they would strive to be at the pinnacle of their class once more.

(This book contains some adult themes.)

## Fan Art

Please make sure to add the new page to the relevant Series category.

Also add the book to the Book Index and Schinhofen\_Wiki page.
Strider Hiryu

## Introduction

Pros:

* Tons of Normals and Aerial Specials for combo finishers
* Can Double Jump in Aerial Rave
* His Blade Specials can OTG Finish

Cons:

* He had weak stamina
* Hyper Combos don't make too much damage
* Projectile and Missile Specials can be evaded easily

## Move List

Launchers:
c. HP

Magic Series
Ground Magic Series: Hunter Series
Jump Magic Series: Hunter Series
Super Jump Magic Series: Hunter Series

AC Finisher
HP, HK, Body Slash (if enough hits connect), Ghram

Bomb Drop (ground)

## Move List

### Command Normals

Sliding Kick: 3HK: Strider does a mini-flip into a sliding kick during his crouch position.

### Special Moves

Formation A: 236K

Strider summons his leopard to run towards the opponent that can act as a ground projectile.

Formation B: Charge 4, 6 + P then Charge 4, 6 + P

Strider summons a satellite to be around him. Once you do the motion the second time, Strider summons the satellite to launch out as a projectile.

Formation C: Charge 4, 6 + K

Strider commands his eagle to drop a bomb to the ground. K strength varies on where the bomb will be dropped.

Ame No Murakumo: 236 + P

Strider rushes forward as he does a standing HK right after.

Excalibur: 236 + P/K (only in air)

Strider does a dash in the air that does multiple hits. The strength of the button varies on the angle of the dash. P rushes up and K rushes down.

Ghram: 623 + P/K (also in air; P version only)

Strider does an extended version of his MP as it can reach near full-screen. P version aims standing and can be used on the air and K aims crouching only.

Vagula: 236 + K

Strider teleports to the middle of the screen as four other illusion Strider's do a diving kick at the same time.

Wall Cling: 214 + P

Strider jumps back to the wall behind him as he can climb and slash from there. Pressing K does a diving kick from there too.

Teleport: 421 + P/K

Strider teleports from various parts of the screen.

### Hyper Combos

Ouroboros: 236 + PP

Strider summons two satellites that surround him for a short amout of time and everytime he attacks, the satellites throw out sharp circular rings until time is over.

Ragnarok: 623 + PP

Strider runs forward with a command grab and once it connects, four other Striders doing two Excalibur's and finishes it off witha Formation A.

Legion: 236 + KK

Strider does a modified extended version of his Formation A as a barrage of leopards and eagles rush in covering the screen.

## Combos

1) c. HK, c. HK, cancel LP Ame No Murakamo (OTG)
2) dash LP, LK, MP, MK, HP, c. HK , cancel LP Ame No Murakamo (OTG)
3) j. LK, j. HP, MP, HK, MP, HK, cancel Ghram
4) j. LK, j. HP, MP, c. HP, sj. LP, sj. LK, sj. MP, sj. HK, AC Finisher
5) j. LP, j. LK, j. HP, dash, LP, LK, MP, MK, HP, HK, cancel Ghram
6) j. LK, j. HP, dash, LP, LK, MP, c. HP, sj. LP, sj. LK, sj. MP, sj. HK, sj. LP, double jump, sj. LP, sj. MK, sj. LP, sj. HK, AC Finisher
7) Uroburos, LP, LK, MP, MK, HP, HK, Ghram, repeat, Ragnarok/Legion
Bee

An NPC in MARIKINonline4.

## Appearance

He seems to wear a jacket that matches his hair colour like Ruche, which is brown. He doesn't seem to have a lock on his neck and his eyes are azure blue. He also wears dark gloves.

## Location

He can be found at the Lake Messe Hut, west of Omori City.

You can't walk there so you can only get there by boat, but ironically it's a short distance.

## Exchange

He quite enjoys fishing and like Ruche, you can exchange fish you have caught for Fishing EXP and you can use that EXP to buy items. This way, you cannot use the actual fish to buy items, you must turn them into EXP. You can also use your ores to fix fishing rods rods (the rods that you may have caught in rare drops.)

Ironically, there's a fishing spot right in front of his hut so you can fish there and gain EXP easily. It's quite convenient.

## Quote

* When you interact with him: "*何の用かな?*" or "*What is it for?*"
* When you exit: "*Are you going? Come visit us again.*"
Blacksmith

This page needs more information or currently has placeholder data. Please help add missing information to this page.

The Blacksmith is unlocked by  Chapter 3. When you go into Zange Village.

## BLACKSMITH

The blacksmith can be found in a multitude of places, and you can upgrade weapons from ores that you have mined.

## Upgrading

To upgrade a weapon, you must go to a blacksmith and take the weapon off of the character who's weapon you want to upgrade. Upgrading a weapon also costs some GELA and ore.

Upgrading the character's weapons is very important because they raise some of the Ikenumas stats, and the last stage of upgrading [Purple, tier 2] is required to craft the *Red Gear*.

## Red Gear

After clearing the final Class Heat and discovering the secret blacksmith you can craft *Red Gear*.

You MUST have Purple Gear which can be crafted by yourself, 100.000 EXP, proof of mastery [Aka, beating all of Class Heat], and the *sunlight sword* (craftable in blacksmiths)
The Beyonder

This page needs more information or currently has placeholder data. Please help add missing information to this page.

## Beyonder's cave

Overworld

On the map

## Description

The Beyonder is a mysterious entity that lives in a cave called Boundary of Transcendence on the island of Neocheeta. It seems that it doesn't have a face like other Ikenumas and it is unknown why and how it exists.

To fight the Beyonder, you must clear Dan Trial 11 with only one character. Then, go to the cave in Boundary of Transcendence with that character to start the battle.

The color of the Beyonder's magic circle and effects changes between character. It also seems to have the same skills of the character you fight it with.
Uie

* Cut-in 1
* Cut-in 2
* SP Skill

Uie is a character in Marikin Online 4. Their battle parter is Fukurou.

## Appearance

They have a face that is similar to Fukurou's, except their eyes are facing upwards making a happy face instead of an UwU face like Fukuro. Uie's weapon is a giant ray gun.

## Personality

They are bold, exciteable and perverted. They are Fukurou's "mentor", but they're still learning about the world themself. They love bananas.

## Bio

"*An unknown painter and a writer on the surface, however they are a weird person at heart who loves panties and bananas. The works of unknown authors are all this fellow's…? Or so they say.*"

They were an antagonist in MO3, but now they're good in MO4.

After the main story and not in the party, they can be found at Headquarters in Uie and Fukurou's house. They have unique dialogue for Fukurou.

* To anyone else: "*You've come to the right place. Would you like to read my latest work? It might distort things a bit.*"

## Performance

Uie has a lot of defensive skills and some attacks and healing skills. However, since they don't have the means to attack as a whole, they're at a disadvantage in singular battles.

Their initial ability is to disable flu.

They have comparable stats, with slightly higher HP and MP, and especially outstanding defense. Since their defense can be strengthened further with equipment, they can become a literal iron wall.

### **Abilities :**

 **Let's Drag It Out** | Randomly grants 20% physical damage reduction to any ally at the beginning of the turn

## Trivia

* *Hoden* - german for testicle.
* *ヌサクン* - Nusa can be interpeted as the type of gohei but other than that, translation unsure
* *タマキン* - reversed version of *キンタマ* which means testicles in Japanese.
* Their garbage weapon is a chocolate banana, wich can be found at Sabureku in a stand next to the inn.

## Gallery

IntroTheir location post-storyEtch Protection skillPants Sunblaster skillHoden Sting skillFishing portraitSuccessful fishingFishing cut-in

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Gabukin

Gabukin is a post-game NPC in MARIKINOnline4.

He helps Sigkin's team by slowly maximizing their stats.

In Kusokagi Berry there is a shop located on the right side of the town. It will be marked as *???*, until you finish the main story. After that, when you leave the temple Gabukin will interact with you, giving you the "秘密屋会員証" (Secret shop membership card). After that you will gain access to his shop.

In current version (Ver4.1.1), Gabukin can sell you various "マザイ" (Mazai) potions. Each of them can be used to upgrade character's HP+12, MP+4, ATK+2, DEF+2 or AGI+2 depending on which colour of the potion you will choose.

Upon spending 500 000 gela on Mazai potions, you will receive an option to buy "禁忌の錬成教本" (Forbidden Training Textbook), which will give access for Koritora, Otsukin and Eclair to learn "First Class Chemestry" and craft red tier items.

## Appearance

He has black scleras and wears a long black coat with oversized sleeves featuring a large pink zipper hanging under his collar. He has stitches all over his coat and one under his left eye with a giant mouth on his stomach. He is seen smoking a churchwarden pipe and is always winking.

## Personality

He has a very relaxed personality, not really caring about anything.

## How to find him

He will automatically interact with you after leaving O'saar's temple in the post game. After that you can go to his shop in Kusogaki Berry

## Trivia

* If you use the Tortor Perfume in front of him, he’ll react with; “*Can you... Can you please stop?*”
* He calls Sigkin 'Shinigami', much like Jungle Takahashi. He says this even if Sigkin is not the leader nor in the party.

## Navigation

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SP Maidonium

This page needs more information or currently has placeholder data. Please help add missing information to this page.

There are many variants of Maidonium hidden around the map (Usually in chests or hidden areas). They have different abilities that use MP or APP. When a Maidonium skill is triggered it doesn't take a turn, so it is quite a very handy item.

#### **Types of Maidonium**

Note: There is another object you can obtain「Janita Deck」which also is an SP object but it's not a gem. It can remove all of the abnormal conditions (flu, sleep, etc) using 32 MP. You can purchase it at a shack near Mese Lake.

* The SP Maidonium which names are underlined are craftable, not found in chests, or are hidden like the others. They are extremely powerful.

### References

* https://marikinonline4.game-info.wiki/d/%C1%F5%C8%F7%C9%CA
Minigames

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A guide to all the minigames

### Junk Shooter

This minigame is in CH 7(Otsukin's part) of the main story. You play as Otsukin, using cannons to destroy incoming homobi robots. If the robot reaches you, a fight will triggers. Kashikin and Zakuro will fight the robot.

The game is also playable in the casino. The casino version immediately lose when the robot reaches you, there is no fight with the robot

### Boat Minigame

In CH 5 after you defeat BTT MK=2, it will try to self destruct. Sigkin leads the robot away with a boat. The minigame requires you to dodge obstacles . There are 5 lanes that you can go, and you use arrows to move. Later you can replay the minigame in different courses, each is more difficult than the last

### Daifuku

The minigame is in CH 7(Jack's part). You played as Jack and has to go through obstacles to get to the daifuku shop. There is a time limit

You can replay the minigame by entering the town until the minigame happen. During this minigame, there are 3 obstacles:

* Women = They reset your progress, booting you out of the minigame. It doesn't matter which character you are playing as, they will always boot you out.
* Homobi robot/Giant Plant = They are two different thing but works the same way. You will have to repeatedly punch it to get it out of your way
* Dochikushopiyorizaurus = It will go on with its monologue and make you run out of time

### Punching Catastrophe

Where Syumitaro fights Jeraldy in Catastrophe [CH 12??]. This minigame requires you to spam Z. Sometimes when you reach certain intervals, there is a button sequence you must push. If done incorrectly, it will make you lose some progress.
Village of Pakaparka

Entrance of Pakaparka Village

Pakaparka Village on the Map

## Description

The village rests on a grassy mountain and has buildings overgrown with vegetation.

## Points Of Interest

* General Buyer
* Inn
* Buyer
* Ingredient Shop
* Smelter

There are 2 Headquarters Recruits found here, that only show up once Headquarters gets upgraded. One in the Ingredients Shop, the second at the far north of the village.

Adukin can be found in the building east of the Smelter when they are not in your party.
Fwan Sowa Academy

> "*A town of wisdom, famous for it's Fwan Sowa Academy*"
>
>
>

An Academy where Otsukin, Koritora, and Taiyo attended.

The academy can be first entered in CH 10, while in search of Taiyo.

The head of the place is a man named Fwansoa Pucciarati, which the protags talk to in order to ask about Taiyo’s whereabouts. He's currently enrolled so he could become really smart and become the future head principle of the academy.

A student named “Fullman” (フルマン) can be found here, who is a junior of Otsukin and Koritora, calling Otsukin “O-san”.

## Points Of Interest

* Inn
* Buyer
* General Buyer
* MyRoom
* Jewelry Exchange
* Furniture Store (Sells Fancy furniture)
* Blacksmith
* Fwan Sowa Academy itself

There are 2 Headquarters Recruits found here, that only show up once Headquarters gets upgraded. One in the library, the second in the Inn.

## Navigation

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MM3

This article contains many spoilers for the game. If you want to play the game completely blind and experience it all for yourself please don't read it!!

This page needs more information or currently has placeholder data. Please help add missing information to this page.

MM3 is a benevolent AI robot that assists the ikenumas in the postgame story. After breaking down on an information-gathering mission for MDCR, they were found by Fullman, who helped them through their amnesia. They are found by the ikenumas as they are destroying Hellhounds. They save Sigkin from a hellhound trying to strangle him.
Jack

* Cut-in
* Vision cut-in

Jack is a playable character in Marikin Online 4, and is also the main character of Marikin Online 3.

## Appearance

He has 2 black dots for eyes and one black dot for his mouth that resemble a coconut or bowling ball. Unlike the others, he uses his fists, which are covered in bandages, as weapons to defeat enemies.

## Personality

He is friendly, loyal, and openly sexual.

He’s usually a good-natured guy, but his compassion for his friends and sense of justice are recognized by his friends. He and Sigkin are in a constant quarrel due to their incompatible personalities, but they both recognize each other’s strengths.

## Bio

"*A former protagonist, he has a history of quelling Sigkin's outbursts. He has a joking attitude and is a good-natured swamp. He has a history with Sigkin, and is always fighting with him.*"

Former protagonist of the MARIKINonline series. In MO3, he worked with Adukin and friends to stop the ambitions of the Delicious Flour Empire, and brought their fallen friends back to sanity.

In MO4, he and Adukin were in a hotel to help people rebuild the city.

When in post-main story and he’s not in your party, Jack can be found in any inn doing... “*business*”. He has unique dialogue for Sigkin.

## Performance

He has excellent HP and condition recovery skills. If he’s in his Vision state, he can compensate for his weaknesses.

His initial ability is to increase his recovery effect.

His general stats are average, but his defense and agility is a bit low. It’s hard to decide whether to use APP for recovery or for Vision and balancing offense and defense, or for his Ultimate.

### **Abilities :**

 **Tagiru\* Energy** | Attack power increased by 14% when Jack’s MP is 80% or more

## Trivia

* His garbage weapon is rubber gloves. Which can be found in the *Village of Pakaparka* in the *Meshimazu Youth House / Kamado.*
* As a result from being beaten by Sigkin, Jack learned how to use his fists. (From Jack’s weapon description)
* \**タギル [Tagiru]*, is a term for something flowing violently or a fighting spirit. In this context, it's the 2nd meaning that is being used.

## Gallery

IntroLove Machine Gun skillLove Machine Gun skill, Vision verLovedrive skillFishing portraitSuccessful fishingFishing cut-in

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Arasa Pyramid

* Looks
* Area
* On the map

* Area
* The tent

A pyramid on the continent of Nitetsu. It is very important to O'Saar. It contains a lot of the history of Maidonium and other such things. To fit the theme of Nitetsu, it has egyptian writing and decoration all over. There's also a lot of traps inside too.

 After finding the right path you'll eventually end up in an area which seems to have some sort of water and vegetation. There is a tent named "The Room of the Cemetery and the Mural of Mistakes" (???!) Lots of books are in the room piled up and there are two drawings representing some sort of mysterious creations (like the Vanitas?)

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Battle Help

## Elements (Attribute)

Here are a list of attributes that you will find in game. Some of the character's skills and some enemy skills have these attributes. Some enemies are weak to some attributes so pay attention to them!

## Combat Terms

These are the terms of the things that you can find in game. You can see this again by using the Smartphone.

Explanation of terms you see in battle:

 **Girl/Women/Female power** | The higher the female power, the higher the effect size of the recovery item used.
Alchemy

This page needs more information or currently has placeholder data. Please help add missing information to this page.

Alchemy is a sort of system where you find ingredients to craft useful things. It's extremely important in the Post-story.

## Locations

[I don't know what version the Alchemy stores or smth came out pls fill it in if you can] you can also access this anytime with Otsukin, Koritora, and Eclair by unlocking the skill "**Magic Agent Training**".

* Saburek
* Kusogaki Berry
* Harbontis

etc..

## Ingredients

You can buy most of the ingredients from the man in the shop with the alchemy stand. It appears that more options to buy appear they higher your crafting level is.(unsure)

Other than that most things can be crafted from food or rocks/other potions are to be used.

## Craftables

There are apparently 3 levels of forging/crafting: Beginner, Intermediate and Advanced. Each higher level can only be accessed by crafting a certain amount of items at the current level.

To unlock Intermediate you have to craft in the Beginner stage 30 times

To unlock the Advanced you have to craft in the Intermediate stage 50 times.

The number is how many times you've crafted using the Alchemy function. The game will usually tell you when you level up too.

The colours white, green and purple is a rarity/difficulty counter. It's not related to the alchemy crafting level at all though.

## Navigation

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Equipment

The things you can equip when battling an object or enemy. It can increase your stats or give you some big advantages. They're so valuable they cannot be bought with GELA. Can either be found by drops from enemies or purchasing them by other means excluding GELA. It is said that it can also be purchased at the Vigilante Base (*??*) from ver 3.5.0

After the main story, finding the Employee ID card in the MDCR headquarters and if you equip the item can double up the chance drops from enemies so it's highly recommend to use it.

There are 4 tiers of Equipment alike the colors of the weapons in Blacksmith.

## White Equipment

Most basic items. Can be found by enemy drops, chests, excavated items, and so on. It doesn't take a sweat.
Naname Village

This is Naname Village, the first town you encounter on your journey.

There are a few places of interest in this town :

## Koritora's Treehouse

The place where Koritora and Otsukin are found when not in your party.
This is technically the second place you visit in the game. This is the place where you are taught the basic controls of the game, as well as the place where Koritora gives you the smartphone. There are a few things that you can interact with...

There are three shelves that have the exclamation bubble on the top, those are interactable. The one on the very left gives you 5 MP potions, the one to the right of it gives you 5 sushi, and the one to the very right is a bookshelf.

Here are the options presented if interacting with said bookshelf.

1. 冒険者の心得 | Adventurer's knowledge
2. モンスターと呼ばれる種族 | A race called a monster
3. 沼と呼ばれる種族 | A race called a Numa
4. あリがたいアドバイス | Hard advice

### Adventurer's Knowledge

About why it's good to check literally everything in drawers,chests and other things because you can get useful items. Also some information about memory pods, those balls on sticks with a blue thing around them and why you should always read the messages.

### A race called a monster

About how monsters inside of Villages/Settlements/Towns are not allowed to be attacked. Monsters outside that are hostile are allowed though.

### A race called a Numa

Basic information about Ikenumas.They are white humanoids that are similar to humans. They're shorter than humans but are stronger than them.

### Hard advice

About Pinch how to get it and how characters become stronger while in Pinch. Truly some hard advice, get low on HP.

## Exits and Entrances

This leads to Koritora's house

This leads to the field

There are a few places that can be interacted with in Naname Village

### Sewer

This is the sewer, yes its that sewer that was used in CH7

### Otsukin's House

Where you first meet Otsukin and where Eclair is found when not in your party.

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Diamond Trials

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The Diamond Trials. There are 7 you need to complete before unlocking the 8th one

### Red Diamond Trial

Damage taken is doubled for one turn!

Party size: 2

If even one person dies, you will be disqualified!

Wave 1: Sigkin and Jack

Wave 2: Syumitaro and Zakuro

Wave 3: Marikin and Fusakin

### Orange Diamond Trial

Reduce your own MP to 0 and destroy the enemy!

Party size: 1

Disqualified after 20 turns!

Wave 1: Fusakin

Wave 2: Arakawa

Wave 3: Koritora

### Yellow Diamond Trial

Destroy enemy whose stats changes every turn!

Party size: 2

If even one person dies, you will be disqualified

Wave 1: Eclair and Kashikin

Wave 2: Marikin and Adukin

Wave 3: Arakawa and Taiyo

### Green Diamond Trial

Defeat the enemy in a situation where recovery skills are blocked!

Party size: 2

If even one person dies, you will be disqualified

Wave 1: Jack and Uie

Wave 2: Bachikin and Taiyo

Wave 3: Eclair and Otsukin

### Blue Diamond Trial

Start with 0 MP! Destroy the enemy!

Party size: 2

If even one person dies, you will be disqualified!

Wave 1: Bachikin and Koritora

Wave 2: Axez and Fukuro

Wave 3: Uie and Adukin

### Purple Diamond Trial

Defeat the enemy while in a pinch!

Party size: 1

Disqualified after 10 turns!

Wave 1: Arakawa

Wave 2: Koritora

Wave 3: Bachikin

### Pink Diamond Trial

Keep your HP above 500 and defeat the enemy!

Party size: 1

Wave 1: Sigkin

Wave 2: Kashikin

Wave 3: Fukuro
Jungle Takahashi

This article contains many spoilers for the game. If you want to play the game completely blind and experience it all for yourself please don't read it!!

## Jungle Takahashi

* Cut-in
* First encounter

### Aliases

ジャングル高橋たかはし
 (Janguru Takahashi)

## Physical description

### Species

Numa

Jungle Takahashi is one of the three main antagonists in Marikin Online 4. He is the second to meet Sigkin during his journey (excluding Morikaze).

## Appearance

Jungle has regular bright yellow eyes with three dots below each eye, and a regular mouth and a green tree on the top of his head. He wears a black cape and has a blue pouch hanging around his neck. His clothes make an ‘X’ across his chest, and he wears dark brown jeans.

## Personality

Jungle is deeply loyal to Jeraldy and Kirimi, and cares for them a lot while carrying out his orders. He shares a deep dislike for Sigkin, calling him '*shinigami*' (translates to '*death god*'/'*grim reaper*'), and is the most emotional and sane out of the three.

## Biography

When Sigkin had been corrupted by darkness, Jungle and his two other friends, Kirimi and Jeraldy, had been one of his victims. Sigkin had set an armory castle-like building on fire and had murdered a dozen other victims before turning to a younger Jungle and friends. Kirimi and Jungle attempted to put their lives on the line to protect Jeraldy, but they were easily pushed aside by Sigkin. The three manage to survive the attack and dedicate their lives to enacting revenge upon Sigkin.

He confronts Sigkin and tell his friends that Sigkin had regained his memories, which prompts Sigkin into action. Jungle retreats after a battle, but returns later on when the team breaks into MDCR property to save Adukin. He is killed trying to stop Sigkin and co. from getting further into the building.

## Gallery

JungleHim in his built robot, "Mother Jungle"
## Navigation

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Status Effects

This page needs more information or currently has placeholder data. Please help add missing information to this page.

Though you can see this from the Smartphone menu in one of its options, here is a list of all status effects that characters and enemies can get effected by :

Character Specific Status Effects
Gapanese City

The entrance of Gapanese City

Gapanese City on the Map

> "*A futuristic city lined with skyscrapers left by Jeraldy*"
>
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An administrative and futuristic city. It has an underground system that goes through the entire city. The city is great because of MDCR, which has also demonstrated their power.

The city becomes more important in Chapter 6 and Chapter 11.

MDCR acts as the main security defense of the city.

## Gapanese Denki\*

A shopping centre in Gapeni with multiple floors, each floor has something different inside.

### 2F

Left blue robot serves ingredients for cooking.

Right red robot is a general store. It has Chafu bomber unlike other stores.

### 5F

The top most floor of the building. A cafe/restaurant area. This is where Kouhai can be found in Post-game.

The top blue robot sells food as a furniture.
The bottom red robot sells food as literal consumable food.

## Navigation

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