Level Scorch

Varying Safety

Heavily Unstable

Diverse Entity Count

Level Scorch resembles an active volcano. As the name suggests, almost the entirety of the level is full of fire or lava.

Level

Survival Class 0

The entrance looks to be a gate leading into a volcano. If you were to run in the opposite direction of the volcano for about 5km, you’ll be teleported back to the entrance. Inside the gate, you’ll find a long hallway full of gear and supplies to traverse into the volcano. It is highly recommended to take the gear and supplies. The hallway is about 1km long. There will be doors with rooms filled with almond water, first aid kits, guns, and additional lava suits. There is a very low chance that a door will lead to another level. It is uncertain which levels these doors lead to. The temperature is about 70 degrees Fahrenheit outside of the Entrance Door.

The Insides

Survival Class 2

You are *inside* of the volcano itself. The temperature will be uncomfortably hot for those who didn’t acquire a lava suit. During your visit in The Insides, your mission is to get out of the Insides as fast as you can. If you’re unable to do so, you’ll either fall into The Undergrounds or be killed by the erupting volcano (this has a 5.2% of happening). During your escape, you’ll most likely pass by Lava rocks, entities that will burn you if they make contact with your skin. Since they are blind but hear very well, the best thing you can do is to throw a rock as far as you can to distract it. After finding the elevator near the group of rocky hills,

The Undergrounds:

Survival Class Deadzone

This level looks like the undergrounds

The Walk of Flame:

Survival Class Mysterious Properties

***You’re one with the flame.***

Wanderers who were caught by *The Unknown Entity* and successfully survived will no clip here. This level looks to be an infinite hallway with the walls being on fire. One wanderer M.E.G. has contacted said the fire is untouchable, like a barrier is surround it. Some people have said The Walk of Flame is computer program to infinitely generate the hallways.

Events:

The Fiery Roar from Underneath the Ground

“*He’s* calling for you.”

The wanderer must make it to the Undergrounds or the Level will proceed to bring its victim to the apparent doom.

The Volcanic Eruption

During this event, the volcano will start rumbling and intensifying if the wanderer chooses to stay. The Wanderer only has 10 minutes to escape the level or fall into the void with the level itself.

The Shatter (exclusive to the Undergrounds):

Unlike other levels, it could be possible that this level has a day/night cycle. Its day time will 3 hours and its night time will be about 16 hours. The Shatter will be the transitional

Entities:

*Unknown Entity*

The *Unknown Entity* will lurk in The Undergrounds waiting for another wanderer to challenge its speed. After you escape/defeat the *Unknown Entity*, you’ll be able to exit this level safely (unconfirmed).

Lava Rocks –

Entity 159681 – “Doppleganger”

This entity will spawn at “The Entrance” and will copy every movement the wanderer has made during their time in the level, like walking, checking out rooms, and gathering supplies. This entity will spawn when the wanderer has entered the elevator on The Insides to proceed to the next level. For every 10 minutes the wanderer spends on the level, the entity will gain 0.1 mph (0.16 km/h). Most wanderers are unaware of this entity and end up getting killed by it. After the wanderer has miraculously survived for more than 3 days, the entity will become self-aware and stop copying the movements of the wanderer. The entity will be in its “Aware” state. During this time, its speed will keep increasingand it will try to find the wanderer itself. After 30 days the wanderer no clipped into the world the entity will no longer exist. If you were to enter this level multiple times, it is guaranteed that the entity will not enter.

Facelings:

These facelings are usually wandering around the facility in The Insides

The “Level Scorch”:

Most entities on this level as well as the wanderer could be unaware that this level is attempting to kill/help the wanderer. The level’s behavior depends on the reputation of the wanderer.

Entrances:

Find and eat the entire bag of Hot Cheetos in a room on Level 5.

Exits:

Depending on where you are, there is a small chance you’ll make it out.

Theirs is no way to escape the Walk of Flame.

It is very rare to find a door that leads to Level 999.