recursal/Fanatic-Fandom huggingface dataset:
Terraform Egg

Has the ability to transform a planet to be habitable by chickens... also humans.

### Buy Price

20 duodecillion

The **Terraform Egg** is the thirteenth egg in Egg, Inc., added in Version 1.4.

## Lore

Humans that grew weary of living in glass bubbles on other planets decided that they wanted better, more habitable planets, which sparked research of an egg that could transform alien planet landscapes. Using the intelligence from Prodigy Eggs, they discovered Terraform Eggs, which were able to terraform planets, requiring septillions of eggs to terraform an entire planet. Even so, it was much easier than previous methods of terraforming.

## Appearance

The Terraform Egg resembles a white moon-like surface being converted into an earth-like planet, with water and grass.

## Trivia

* Terraforming is transforming a planet so it resembles Earth and can support humans.
* Upgrading to the next egg, the Antimatter Egg, will give the biggest relative increase in egg value: 100x!
* The only known contract to ever use this egg is A New Sun.
Soul Egg

**Soul Eggs** **(SE)** are a common type of Mystical Egg primarily gained from Prestige that grant a persistent permanent **10%** (can be upgraded) boost to all future earnings, which can be upgraded further with Soul Food, Eggs of Prophecy, and Artifacts.

They resemble stones with a purple icosahedral jewel set in the center.

## Obtaining

You gain Soul Eggs by Prestiging, completing certain Challenges or Trophies, the Daily Gift Calendar, or sometimes goals in a Contract.

The Soul Eggs you earn when Prestiging are calculated based off of your total Prestige earnings, via the following formula (note that "Prestige Bonus" is the eponymous Epic Research).

Your Prestige earnings can be found under Stats.

If you have an increased Soul Egg collection rate, you need to multiply any bock amounts earned while the rate was in effect by the appropriate factor to determine a modified Prestige earnings number to plug into the formula above. For example, if you earned 10 vigintillion Bocks without any Soul Egg collection rate modifier, then 20 vigintillion more bocks while you have a 500x Soul Beacon active, then 36 vigintillion more Bocks while you have both the 500x Soul Beacon and a +400% Phoenix Feather active, then your modified Prestige earnings would be 10 + 20(500) + 36(500)(5) vigintillion = 100.01 unvigintillion Bocks, and so you would plug that number into the above formula.

## Upgrading

There are a few ways to increase the power of Soul Eggs.

### Soul Food

Soul Food is an epic upgrade that strengthens the ability of Soul Eggs. Each level adds a 1 percentage point boost to all Soul Eggs (e.g. level 14 increases your egg bonus from 10% to 24%, an increase of 14 percentage points). Soul Food has 140 levels, with a maximum Soul Egg effect of 150% (10 + 140).

### Soul Stone

Soul Stones, a type of Eggfinity Stone, can also increase the bonus given by soul eggs if they are used in an artifact.

### Eggs of Prophecy

You can increase the potency of soul eggs by 5% (compounding) with Eggs of Prophecy. Each Prophecy Egg increases the potency of all soul eggs by 5-10%, depending on your level of Prophecy Bonus, an Epic Upgrade. Its bonus can be further increased with Prophecy Stones and a Book of Basan.

## Trivia

* An icosahedron is a 3D shape with 20 polygonal faces. The jewel inside the Soul Egg is a regular icosahedron, which means its 20 faces are all equilateral triangles, and this means there are 5 faces visible around each vertex, leading to the 5 most visible faces of the jewel in this picture.
* At least one Soul Egg is required before the game asks the player for permission to track a device. However, this message hasn't been shown even though the files include a tracking message in the files.
Contracts/Quantum Blitz

**Quantum Blitz** is a Contract that can be fulfilled in Egg, Inc.

* Original Version
* LEGGACY Version

The storage industry is in need of more Quantum Eggs, and they need them fast!

The storage industry is in need of more Quantum Eggs, and they need them fast!

## Goals

* Deliver **2B** QUANTUM Eggs
	+ Reward:  192
* Deliver **5B** QUANTUM Eggs
	+ Reward:  +1 OR  50,000
* Deliver **25B** QUANTUM Eggs
	+ Reward:  1

## Tips

This can be a very tricky Contract for many users as finding people to work with is difficult in such a short space of time. It is required to either find others to carry you through the challenge or tackle the majority of the goal alone if you have a high enough earnings bonus (somewhere around 20B soul eggs or equivalent) should be sufficient. Since the challenge is only 30 minutes long it is good to plan beforehand and consider the following:

* You can try the challenge any number of times during the two weeks it is valid
* Getting upgrades fast and hitting drones can maximize your early profits to increase your egg production.
* If you have it, make use of the Internal Hatchery Calm by closing the app when you feel you have got a good chicken rate and laying rate.
* Buy other Epic upgrades to maximize your laying rate over the 30 minute period.
* The 2x egg value ad bonus is worth getting before you start the challenge.
* If you can, it is worth maxing the Epic Comfy Nests before you attempt this challenge.
* If you are making a group, establish a name AND a start time in advance of making a group. This challenge is short, so it is worth maximizing every second.
* Note that this was an early Contract, and nowadays it might be easier to complete the Contract due to large numbers of Eggs of Prophecy.

Even if you think you might not make the 25B for the Egg of Prophecy, it is still worth trying the challenge for the other two rewards since the Golden Eggs can give you a small boost, and there is nothing to lose!
BlackRays

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
The Black Rays are the villains. They Created the robots known as StingRays & D3s.

The organization is made up of only 2 people, and sometimes bounty hunters. The people are white and Blackerator.
Special Event

**Special Events** are events that occur in Egg, Inc. that grant bonuses and increases in gains. They typically last for around 24 hours and multiple events can happen at once. They are signified by pink icons on the left of the screen.

Special Events with multipliers give a percentage off of specific features such as habitats and research but also offer other bonuses like a soul egg multiplier on prestiges. Usually, a prestige event will happen on a Saturday, and a Piggy Boost will occur on Sunday. A calender of past events can be found here.

## Types

Here are some various types of events that may occur:

* **Cash Boost:** Boosts the cash gained from the player's chickens.
* **Epic Research Sale:** Gives a discount on Epic Research.
* **Generous Drones:** Raises the rewards for downing drones.
* **Generous Gifts:** Boosts the value of gifts.
* **Hab Sale:** The cost of habitats is reduced by the percentage.
* **Piggy Boost:** Instead of actions adding 1 egg to the piggy bank, more will be added (eg. double adds 2 per action to the bank, triple adds 3).
* **Unlimited Piggy:** The piggy bank is no longer capped.
* **Research Sale:** Gives a discount on common research.
* **Soul Eggs Boost:** When the player prestiges, they gain double, triple or quadruple the Soul Eggs they would normally get. The top value represents the soul eggs gained without the event. The bottom, larger number is the multiplied value which will be gained after prestiging.
* **Vehicle Sale:** The cost of vehicles is reduced by the percentage.
* **Longer Boosts:**  Boosts last twice as long.
* **Crafting Sale:**  Gives a discount on Artifacts crafting. This does *not* affect slotting stones into shiny artifacts.
* **Mission Capacity Boost:** Spaceships launched during the event bring double the artifacts.
* **Mission Duration Cut:** Spaceships launched during the event return faster. (This has never been done however an icon exists for it in the game files)
* **Mission Fuel Boost:** Spaceships fuel faster. (This applies to fuel going into the Fuel Tank or directly into a spaceship, not fuel moving from the fuel tank to a Spaceship.)

## Egg Day

Egg Day is the games anniversary, on the 14th of July each year. For the past 4 years it has been accompanies by massive events, making it the best day to prestige on.

* 1st anniversary: Nothing.
* 2nd anniversary: Initial release of Contracts.
* 3rd anniversary: Nothing.
* 4th anniversary: 4x Prestige, 4x Drones, 4x Piggy fill, 4x Earnings, 4x Gifts.
* 5th anniversary: 5x Prestige, 5x Drones, 5x Piggy fill, 5x Fueling.
* 6th anniversary: Shell Update, 6x Prestige, 6x Drones, 6x Piggy fill, 6x Fueling, 3x Earnings.
* 7th anniversary: 7x Prestige, 7x Drones, 7x Piggy fill, 7x Fueling. 77% off Common Research.

## Related Links

https://wasmegg-carpet.netlify.app/events/ Filterable events calender for all past events. Patterns can be found quite easily with this website.
StingRays

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
The **StingRays** are an army of advanced robots serving the BlackRays. They are a great threat to the other Super Knights. Silent can easily destroy one, although it is extremely difficult for him to destroy a D3.
StingRays are easily modified, to fit any conditions needed. They can install energy swords, holographic generators, hammers, rocket feet, and much more.
Material

The title of this article is conjectural. Although it is based on canonical information, the actual name is conjecture and may be supplanted at any time by additional information released from canonical sources. If this occurs, please move this page to the appropriate title.

This **material** has never been named, but it is rare and very few people know of its existence. It is presumably a high-quality fabric. When bent, it breaks in half, and, lined in a correct way, it instantly fuses together.
Hall of Artifacts

The Hall of Artifacts is a building introduced in Version 1.20 along with Artifacts, and is visible on both home and Contract farms.

The Hall of Artifacts is where all Artifacts, Ingredients, and Eggfinity Stones are stored and managed. Here, you can activate and deactivate Artifacts, which give you certain bonuses. You can also craft certain Artifacts and other items from lower tier items at the cost of Golden Eggs and other Ingredients. Additionally, you can consume items, destroying them in exchange for Golden Eggs or Eggfinity Stones.

## Trivia

* Each page of the inventory in the Hall of Artifacts contains a number of rows and columns, depending on your screen size. However, if you fill all this space, you will be able to slide left or right to switch between pages. In this way, players will always see that they have room for more items.
* As you gather better artifacts, the Hall of Artifacts changes appearance. Stage 1 is a small building, Stage 2 is a larger building with white lights, and Stage 3 has colored lights. The appearance is based on an Inventory Score, not the number of artifacts.
	+ Stage 1 corresponds to an Inventory Score of less than 2000.
	+ Stage 2 corresponds to an Inventory Score of at least 2000 but less than 10000.
	+ Stage 3 corresponds to an Inventory Score of at least 10000.
* If you consume enough artifacts to go below the Inventory Score threshold for your current stage, your Hall of Artifacts building will be downgraded. This makes the Hall of Artifacts the only building that can be downgraded without starting a new farm or prestiging.
* Your currently equipped artifacts *(on any active farms, not just your current one)* will have a grey border around them in your inventory.
* A warning (small yellow triangle with exclamation mark) will be displayed on the top-right corner of any artifact you have equipped which does not work on your current farm - for example, if you equip an artifact that boosts co-op egg-laying rate but are not in a co-op.
	+ This warning also appears when attempting to activate artifacts that are not compatible with an Enlightenment Egg farm or with. It also shows when activating the Light of Eggendil on a non-Enlightenment farm.
List of minor characters

The following is a **List of minor characters**.

## Pixel

Pixel is a mutant, and an old friend of Silent. Indeed, they trained under the same master.

## Behind the Scenes

As of 2016, Pixel was a recently revealed character. Very little is known about him, which is understandable since he only appears in the last few panels in "Book II: Darkness or Light."
The Super Knights Wikia

## Welcome to the The Super Knights Wikia

The Super Knights is a story About A Team Of Knights Battling Against \_\_BlackRays\_\_(The Bad Guys) And Their Army Of Advanced Robots, known as StingRays. The Super Knights Wiki Is A Wiki All About what The Story is And What It Is Hoped To be.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Página principal

**Love Live! School idol festival**
***Collecione cartas das Aqours e mude de modos com o mais novo SIF 4.0 Large Update!*****Love Live! School idol festival** (ラブライブ！スクールアイドルフェスティバル, *Rabu raibu! Sukūru Aidoru Fesutibaru*, LLSIF) é um jogo de ritmo lançado para iOS e Android, baseado na franquia *Love Live!*. Ele foi publicado por *Bushiroad* e *KLab* e foi lançando em 16 de Abril de 2013 para iOS e Junho do 6 de 2013 para dispositivos Androids. Uma versão arcade foi anunciada que está em produção em Novembro do 17 de 2015.

(leia mais...)

**Love Live! Sunshine!!Aozora Jumping Heart**
O anime de Love Live! Sunshine!! está ai~!

* Enquete Principal
* Sub Enquete

Edição de Enquete: 6 de Julho, 2016 - 31 de Julho, 2016

*Sem sub-enquete nesse mês!*
Antimatter Egg

Energy source 1 trillion times more dense than dilithium

The **Antimatter Egg** is the fourteenth egg in Egg, Inc., added in Version 1.5 along with the Dark Matter Egg.

## Lore

One day, a reactor powered by Dilithium Eggs exploded, a feat once thought impossible. When this meltdown was investigated, it was found that the DNA enhancements from a supplier had resulted in chickens that laid Antimatter Eggs. These were found to be 1 trillion times denser then dilithium and became the new egg fuel source.

## Appearance

Antimatter eggs look like a star surrounded by blue and pink clouds of gas.

## Trivia

* In real life, antimatter is the opposite of matter. If they collide, they annihilate each other and release energy.
* If the descriptions are true, then an Antimatter Egg produces 1 septillion gigawatt-hours of energy. Since a Fusion Egg produces 1 gigawatt-hour, a Dilithium Egg is 1 trillion times more dense, and an Antimatter Egg is an additional 1 trillion times more dense, that means one Antimatter Egg produces 1 quettawatt-hour of energy, 60% the energy the sun produces at the same rate.
* Upgrading to this egg and Dark Matter Egg gives you the biggest multiplier to Egg Value: 100x!
* The only known contract to ever use this egg is New Civilization.
* In real life, antimatter costs 64.5 trillion United States dollars **per gram**, which, assuming 1 Bock was equal to 1 United States dollars, an Antimatter egg only contains 1.6 micrograms of antimatter.According to Albert Einstein's famous equation, e=mc², an Antimatter Egg will only generate 480 joules joules of energy, or **only 9.2 grams if gasoline.** Even though it might sound like it is a very bad energy source, remember that 1 egg contains only 1.6 micrograms, so the antimatter can be extracted and refined into very dense antimatter fuel.
Norte

Least densy populated of all the regions, large grass lands and rolling low hills. Decidious forests, few land beasts but giant sea life. Many make a living fishing or farming, strong sense of local communities with inter village trips being rare. Because of the large amount of hills, it really only rains at night when it's cool enough, the days are almost always sunny.
The Third Kingdom of Aborex

-84 marks the beginning of the Great Kingdom of Aborex (the Third Kingdom) and the return of the House of Alwyn to the throne under King Art I.

King Art I oversaw the completion of the two libraries and large school in Alenport and the rise of another city in the east, Brawleyport. A main road was built connecting Brawleyport to Alenport.

King Art died and the throne went to his daughter, Queen Relnis. Queen Relnis enjoyed a peaceful rule for 5 years until -59 when disease struck the northern cities. The Influence of the Stars as it would be known swept through Fort Nywil, Greenhill, Atlo, Oprox, Bron, and Dalta. Nearly 1 in every 6 people died as a result, with Greenhill being hit hardest.

Fearing for its population, The Steep closed it's doors to any communication with the other cities. Redhill, Brawleyport, and Alenport were soon to follow. Queen Relnis ordered for them to open their gates and begin paying taxes again to help fund relief efforts but the cities refused. Their leaders met in The Steep on The Night of Candles and the next day declared their independence. The heads of each city rejected the Queen as their rightful ruler and had drawn up a list of rules for their government. Each of the cities would elect its own lord and council, then all citizens would be allowed to choose a military leader to lead them. The vote was held within the month with Lady Mesla Redhill leading them.

Queen Relnis died of the disease and her daughter Ilene II took power. Ilene tried to negotiate with the cities but nothing was accomplished. The city guard in Atlo, against orders and in need of supplies, marched to Redhill and began to siege. This began The Second Aborex Civil War. Fort Nywil was first to leave the war, siding with neither Queen Ilene II or Lady Mesla Redhill. Greenhill then followed, as did Bron, and finally Queen Ilene II surrendered. Thus ended the Great Kingdom of Aborex, and began the start of The Republic of Aborex.
Contracts/Chocolate!

## Chocolate!

Didn't take scientists long to figure out the smart thing to do was to just make chickens lay chocolate eggs.

### Maximum Co-op Size

5

* Original
* LEGGACY

### Rewards

 +5K
 +192
 +1

### Date Available

8 Dec 2018 - 15 Dec 2018
18 Sep 2020 - 25 Sep 2020
17 Sep 2021 - 24 Sep 2021

### Rewards

8 Dec 2018:
 +5K
 +192
 +1

18 Sep 2020:
**Standard**:
 +15K
 +1.92K
 +1
**Elite**:
 +100K
 +19.2K
 +1

17 Sep 2021:
**Standard**:
 +15K
 +1.92K
 +1
**Elite**:
 +50K
 +19.2K
 +1

###  Token Interval

8 Dec 2018: N/A
18 Sep 2020: 30 minutes
17 Sep 2021: 30 minutes

**Chocolate!** is a contract first available from 28 March 2018 to 18 April 2018. It returned as a LEGGACY on 8 December 2018 until 15 December 2018, 18 September 2020 until 25 September 2020 and 17 September 2021 until 24 September 2021.

## Goals

### LEGGACY

 Elite  | 3q24q100q

 Elite  | 3q24q100q

## Trivia

* This was the first contract to use the Chocolate egg type.
* This contract's first LEGGACY re-run didn't have the 'LEGGACY' prefix in its name.
Cryn

Continent in the north, pirate problem, has tons of herders and plateaus. Savannah mostly, home to the most geysers in the world.

Orslozgo

## Nations

Cryn is home to an assortment of nations and settlements. Altho most people are semi-nomadic, nomadic, or herders, there are quite a few permanent settlements. Notably around the occasional Mesas that dot the land and near bodies of water.

* Ewommong "The Sunken Nations"
* The Pirates Republic
* Etrusia
* Laltic
* Hellenica
* Carth
* Numant
Wendovia

Wendovia is a region of Orslozgo West of the Red Pass Mountains that has been uninhabited for a huge portion of recorded history and potentially all history. The region is a general name for an area of land encompassing a large span of climates and terrains from the far north to far south.

The region has recently been the subject of wide debate and conversation as it has recently been colonized. Huge amounts of settlers have established cities, town, and villages in the region, tho most are huddled in the south.

### Settlement

The first settlers to the area were humans in the year 681. The band of about 30 was headed by Eric the Wayfarer and they ventured as far west as the Badgebee Lake where they stayed for 3 years. The expedition took around 5 years to complete, and during the expedition numerous records were kept. With the explorers return, hundreds of people moved west to claim the resources told by Eric and his followers. The first towns to be founded were along the Sea of Sands and were one resource producing. Later, other businesses took root and roads between the towns were carved out.

### Notable Settlements

* Arbornob
* Postjam Beach
* Crowpart
* Littleton's Pass
* Rockbend
* Fort Mysie

Smaller Settlements

* Fronanoh
* Maimn
* Dreallen
* Ilozur
* Knight's Tower
* Trethorp - Settlemen + Thorp
* Mernant- lake/pool + sheer feature
* Evergreen
Alwyn

Alwyn was the first queen of the first Kingdom of Aborex. She is notable for uniting the tribes of Aborex under the first Kingdom, creating the Eight Great Schools and the 8 Great Libraries of Aborex, along with the Alwyn Script.

Aborius Rexauticus III died without having any legitimate children in the First Oprox War. His generals were each at different outposts fighting the war. Aborius died in the presence of the general Prothemius who sent his messenger to run and tell the other generals what had happened. They in turn sent their messengers to each other and decided to vote for a new leader. The chose Alwyn, Aborius's personal servant master. She was barely 19 at the time but was incredibly bright. She had been cataloging the king's daily activities using a writing system of her own design, and was someone he regularly consulted on internal affairs. She is also thought to be a bastard child of Aborius III but it is not known for sure. She became queen the next morning and continued on, winning the war.

After the war she appointed a number of her servants to go and begin cataloging the events in the major cities around Aborex and ordered the construction of two grand libraries in Dalta and Oprox to house the records. After the first few sections were completed, the First War of Aborexi Expansion (known in Aborex as the Great Dam Break) was declared. The tribe of Trok capitulated and the surrounding tribes all formed a coalition against her. With her impeccable logistical skills, her generals, and the vast records of the nations she was amassing, the war lasted for 14 years but was eventually won with the First Kingdom of Aborex being declared in -513 and Awlyn the first Queen.

She then ordered for all the generals to meet with her and discuss the security of the kingdom. The generals spoke of 3 grievances, the lack of defenses, the slow movement of the military, and the disunity of the new territories. Alwyn immediately called all the mason's in the empire to her court along with all quarry workers. She then laid out her plan to build 6 more grand libraries along with 8 new schools. She wanted roads connecting all the major cities, and she ordered all the generals, quarrymen, and masons to stay until they had learned how to read and write. She did this to ensure that literacy would spread and that the masons would be able to communicate with each other when working together on large projects. It later, tho unintentionally, prevented large amounts of wage scamming by the quarry owners who wanted to pay their workers unfairly from the government salaries.

30 years later, the 6 new libraries and 8 new schools were completed. There were roads connecting all of the major cities is a diagonal grid-like pattern (responsible for why the Daltan words for the cardinal directions are rotated 45 degrees clockwise) along with branching roads connecting to other large towns. The libraries began housing copies of farming techniques and information from each other along with other information.

Alwyn died in -456 to an infection of a cut on her left leg. She was succeeded by her daughter Nor.
Golemancy

Golemancy is a long forbidden art of the construction of golems. Golemancy, Golemcraft, or Golemartifex have long been banned in every city and kingdom across Orslozgo. There is little known about the craft other than what is available in the Iylanomicon which is not much in and of itself. There is reportedly not even enough information contained in the Marielle Estate to even begin conjuring one. Because of the lack of knowledge around the forbidden art, many conspiracy theories exist relating to it. It has long been theorized that the Bodice Incident was the result of golemancy.

### Golems

Golems come in 4 forms. Clay, Stone, Iron, and Bronze. Each of these terms refers only to the coating or "shell" that makes up the visible part of the golem. Underneath the shell lies the living portion. The reason for golemancy's banning is that from what little information is known, it is required that living creatures must be used in it's production.

The Voytnik Manuscript Number 3 from the Iylanomicon describes golems to be "the embodiment of eternal pain and suffering. The living beings that are used in its creation are worked and live. The process involves the selection of organs and organ systems, tissues and fluids from a variety of creatures to fit the needs of the golem. The 'donors' are left alive in the event that replacement parts are needed"

Common creatures used in golemancy are dogs, cats, owls, panthers, men of the damned, humans, dwarves, goblins, gothes, kobolds, bears, mules, pigs, and cattle.
Great Northern Yak

The Great Norther Yak is an animal that roams around the north coasts and inland of Wendovia. It's horns are a great souce of ivory and altho they have huge amounts of meat, they can be tamed and used for large construction projects.

Their fur can be shaved and it is customary to do so when they are brought down from the high north as they will become overheated and possibly die. Their fur is like a thick wool and is used as the winter clothin in much of The Colony, Fort Mysie, and to a lesser extent Cryn and Norte.

Great Norther Yak roam in herds sometimes thousands large. Each yak, when at full adulthood, can weight from 1200-2800 lbs and have a head and body length of anywhere from 10-13 feet. They are completely monogamous in their mating, choosing one mate and keeping with them for life. Because of this, they have become a symbol of love in much of the northern region, often being carved in necklaces or on wedding gifts.

The yak couple mates once a mating season, which usually lasts from the middle of So to the end of Pano. They are pregnant for all of Papa and Pa and give birth in early spring to around 3-6 kids. The kids reach full adulthood around 1 year later.
Alwyn Script

The Alwyn script is a system (often systems) of writing invented by Alwyn. It is alphabetic and write in a top-down, boustrophedon (starting from the top right) manner. There are 3 main variations of the script in use, Dalta; Steep; and Nywil, with Dalta being the one most closely resembling the documents first written by Alwyn.
Estinial

A single large kingdom rules over most of the land, it is divided between north and south by a very large, very sharply peaked mountain range. The north shore is cool/temperate laden with pine trees. The northeastern most peninsula contains a springlike climate all year round, underground springs feed thousands of brooks and creeks, making up for the lack of rain. The bay serves as a huge connection to the people of Norte.

Iry Shem
Osmuth

Osmuth is the only star is the Osmuth system. It has 9 planets, Prok, Orslozgo, Nor, Orf, Gothremi, Href, Ti, Stu, and Brul. It contains a total of 65 (3, 1, 1, 4, 26, 18, 5, 2, 5) known moons, and 347 known comets.

Prok

Prok is the cloest planet to Osmuth and is around the same mass as Orslozgo. It has 3 moons, Prexa, Ninus, and Habilo. It appears light blue in the sky and orbits Osmuth 4.37 times an Orslazgo year.

Orslozgo is the second planet from Osmuth and has 1 moon. It is torus shaped and the moon orbits by bobbing through the center of the torus.

Nor is the third planet and it has 1 moon, Alba. It rotates around a highly skewed axis and is almost entirely covered in a thick layer of ice.

Orf is the fourth planet and it has 4 moons, Dylan, Thomas, John, and Donne. It is very similar in size to Nor but has much less water, limited to a few frozen lakes.

Gothremi is the fifth planet and it is the largest of the 9. It appears to have ever changing spots of green, blue, cyan, and indigo. It has 26 known moons.

Href is the sixth planet and is similar in size to Gothremi. It is bright red, yellow, and orange in color. It has 18 moons.

Ti is the seventh planet, it is around the same size as Orslozgo's major radius but spherical. It has 5 moons, Kimya, Ansty, Bolisar, Buddy, and Mateo. It is yellow in color and has a notable ring system.

Stu is the eigth planet and is a dark blue in color. Because of this, not much is known about it. The best guess of its size is around twice that of Ti. It has 2 moons, Pygmalion and Galatea.

Brul is the ninth planet is light purple in color and has 5 moons, Sun Wukong, Xuan Zang, Sha Wujing, Chu Wuneng, and Yingchou.
South Cryn

South Cryn has the smallest population out of any of the continents. Most of the inhabitants are peasant farmers, bound to the land they work. There are no large kingdoms and very few city states. The area is home to a few unique native plants and animals (those domesticated include corn, summer mushrooms, rain mushrooms, beets, vanilla, pumpkin, coffee; narrow-backed llamas, water llamas, turkeys, and hornless goats).

Development is very low, there are no major roads through the region so many of the travelers between Cryn and Aborex go by boat.
The Calamities

### The First Calamity

One year ago a great earthquake ravaged the world. Mountain ranged sprung up from barren fields, rivers changed their course, lakes were drained, valleys were filled, and many great cities and temples crumbled. Repeated quakes of varying intensity continue to rumble from time to time.

### The Second Calamity

During a giant earthquake a thick cloud came from the sea and fell down upon the land. The fog was thick enough to slice and lasted for 3 nights. When it finally receded, a third of the lakes, rivers, streams, and waters were poison. Horrible diseases infected a third of the people, and all farms fed by poison waters went bare. Famines spread across the land, and patches of poisoned ocean occasionally wash schools of diseased fish on shore.

### The Third Calamity

One night during a loud, deep rumbling was heard from high in the sky. The moon shook with great fury before it became drenched in a blood red hue and a third of it shattered into the sky, a permanent crescent next to the pieces of itself. The rumbling continued and soon the sky shook, and very star in the night fell down onto the earth like figs shaken from a great tree. The stars now roam the land, varied in form from great crystalline beings to stone-made behemoths to great hounds. Maritime trade ceased and economies around the world suffered.

*see also:* The Seven Seals
Second Kingdom of Aborex

The Second Kingdom of Aborex (The Grand Kingdom of Aborex) was established in -103 when Fort Nywil conquered the previous Kingdom of Aborex. The first ruler was King Rodnis.

The Grand Kingdom of Aborex oversaw a continued expansion of Aborex along the coast of Lake Ruft. During the reign of Rodnis there was increased hostility between cities in Aborex. At age 63, only 10 years after taking the throne, he abdicated to his son. King Terin was widely unpopular as he ordered the destruction of the two libraries and school in Alenport. They had been under construction for the entire reign of his father but he was fearful of the southern bits declaring independence and so wanted to make them dependent on the northern cities.

As King Terin's demolitions approached the libraries the populus staged a protest. When the military was called in the town became the sight of what is now known as the Bodice Incident. This began the Aborex Civil War which lasted for 4 years. In -84 King Terin was assassinated and his entire family was slaughtered. This began The Great Kingdom of Aborex with the royal family of Alwyn being reinstated with Wyn I's grandson being claimed King Art I.
Aborex

*for the nation see The Enlightened Republic of Aborex*

 Aborex

alaman:
(Entherian, Old Aborexan *adjective*​ ) shining, blazing

Aborex has been the name of many countries that rose and fell where its current form now stands. It was named for the great fire­towers that its ancient peoples once
built, blazing through the misty dark of night. This legend dates to before the coming of Alwyn and therefore before her urging of the recording of written
history. Unfortunately no
remnants of fire­towers remain today aside from widely deforested areas, for
wood eaten by flame does not stand the test of time.

Aborex is currently ruled by the Orion Kynald, the fifth of its current republic which has existed for 57 years.
The Republic of Aborex

The Republic of Aborex was the victor of the Second Aborex Civil War. Led by The Steep, it was born out of fear of The Influence of the Stars, a disease with left its victims dead within 7 days and covered in small white spots.

The first election was held before the civil war and named Lady Mesla Redhill as ruler. After the civil war, she called for an election in order to please the populations of Dalta and Atlo (Greenhill, Oprox, and Fort Nywil had all declared independence during the war). Sir Elowyr Steep was elected as head of the republic and called for a consultative body. A second election was held for each city and town to choose it's own representative to sit in the castle in The Steep. 44 towns and cities sent a representative and thus The Council of The Steep was established.

Redhill remained the capital for the next 7 years until Sir Elowyr Steep resigned and another election was held. The capital was moved to The Steep and Sir Bant Brawley was elected ruler. He was a charismatic leader who called for the conquering of the Teryon Tribe (shown in purple) as they had taken to raiding border towns and hired bandits and criminals in The Steep.

The war was quick and at its end another election was held to please the new citizens with Sir Bant Brawley passing legislature through the council that an election would be held every 7 years or with every new integration of territory.

Rule continued and the Republic oversaw the rise of 4 cities, Clearwater, Hossbend, and Chesturton in the North, and Issleport in the South. Over time the cities grew more independent from the deadlock in the council. More and more power was handed over to the local governments and The United Cities of Aborex was established in 25 when Sir Torin Issle dissolved The Council of The Steep and created The Collection of Lords which did not have power over any of the local city governments.
Epochers

The Epochers are 9 gods, eternally walking the planet. They were high ranking strategists during The War of Approvals and as punishment are bound to the land. They each specialize in an area of study about the world. After the war ended they became slaves to the alchemists and other sorcerers and act as intermediaries between the sorcerers and the spirits of the world.

### Ofnir

An upright walking deer with the wings of an eagle, the arms of a man, and the legs of a goat.

He was Dor's strategist for earthquakes, smithery, and animal husbandry.

He never sleeps and so roams the Northern Forests endlessly.

### Gok

Huge octopus with 18 arms, each a different color and controlling a single emotion.

### Noct

Antlered owl, strategist for memory and sleep

### Snoll

Giant semi-aquatic seal with wings of a ray fish's fins.

### Laquita

Human sized and feminine in form walrus with ideal proportions and adjustable tusks. Forever dawns a mask of coral. Strategist for shyness, disguise, and created all castles on the torus
The Pirates Republic

The Pirates Republic is a settlement in Cryn of what is estimated to be no more than 8000 individuals (5000 permanent residents) located on the Island Whitetail in Lake Augusta. The settlement's main area, nicknamed the Old Town, is the site of the abandoned colony of Augusta.

The Republic is dense at its center and very suddenly becomes rural the father inland you go. The older buildings, those left over from the colony of Augusta, remain but much simpler new buildings make up the majority. Typical homes have 2-3 rooms, a main room and bedroom, with the bedroom being reserved for the parents. The wives of the pirates remain at home while the husbands are away in crews. It is typical for a woman to be on her own or with her children for up 2 months before her husband returns for a few weeks.

The more wealthy of the residents, namely captains, live in large estates that often have large yards and commonly a separate house for servants.

The streets are largely dirt with those in Old Town sometimes being paved. The wharf, docks, and downtown are lit up with oil lamps at night but everywhere else there is nothing but the ambient light from homes. Simple walls consisting mainly of sharpened logs and occasional stone reinforcements line the coast.

The government of the republic is almost nonexistent. In order to take up residence one must swear by the oath. The oath's main purpose is to prevent fighting among different crews and also guarantees one's wife and children to be looked after and fed while they are away. A small law-making body exists made up of the captains who have sworn the oath. Their main duty is to elect a Homekeeper who manages the taxes, defense, and food handouts.

Food and alcohol are relatively cheap in the colony, with fish and chicken products making up the majority of meals. Almost every family has a small coup and there are 7 fishing vessels that collect daily around 5000 fish. Watchmen are employed (normally wives or disabled men) to keep look out for enemy ships.

The average crew size is anywhere from 75-230 men. Woman and children are forbidden from joining with 14 being the youngest anyone is allowed. Simple schooling exists teaching basic arithmetic and reading.

There is no government body to handle crime so citizen justice is very common. One's private property begins within their home (slightly outside one's home for large estates) and any unused land is communally owned.

The population is overwhelmingly human with discrimination against Dwarves, Gothes, and Kobolds.
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Games

Across the many cities there are card games, playground games, board games, parlor games, and gambling games that people play. They can vary from region to region or even city to city in name and rules so for the purposes of this catalog, when it is refered to be a different name *and* the rules are different, it's a different game, otherwise it's a variation of the same game.

### Board Games

#### Kings' Field

This game is played on a 13x9 board and is similar to chess. Differences however are the number of pieces, the movement of the pieces, and the inclusion of a river running horizontally through the middle of the board.

The pieces are Men-At-Arms (M), Arhcers (A) Horsemen (H), Unicorns (U), and the King (K).

The M are similar to pawns but can only take a piece when two of them are present. The A are the same as the Knight in chess. The H can move 4 tiles orthogonaly. The U is able to move 6 tiles orthogonaly and takes ad additional piece that is bordering the one is it touching. The K can move from 1 to 2 spaces and can put the moves in any shape orthogonaly.

The river sets the remaining moves of ever piece to 0 except the H.

The game is won when a king is taken

#### Dainok

This game involves 2 wooden boards with a 8x8 square of holes along their perimeter. Pairs of pegs connected with string are placed in the holes as shown and then each player has 4 moves of picking up a peg and moving it to a new hole, or swapping it with another peg.

The first player to successfully undo the knot using the same rules as tying it is the winner.

Variations include using a single board and taking turns, have the opponents use different starting and goal string configurations, the number of moves, and number

of pegs.

A popular variation called Titok, is played with 3 pieces of string, a 5x5 board, and 6 moves by the players.

#### Tiuwoni

A game similar to Mahjong for up to 12 players whose most popular variations involve gambling.

#### Twin Valley

A game where two long range bowmen stand at opposite sides of a board and players take turns placing down obstacles. The game is lost whenever a player ends there turn with the either archer has an uninterrupted view of the other.

#### Elephant

A game similar to Kings' Field in that the pieces involved each have their own move sets and the players are trying to take each other's head piece, in this case the General.

The rules are identical to the game Xiangqi. Distinctive features of xiangqi include the cannon (*pao*), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the *river* and *palace*, which restrict the movement of some pieces (but enhance that of others); and placement of the pieces on the intersections of the board lines, rather than within the squares.

The game is commonly played in Norte, Ostalio, and Cryn (together known as Upestia) and is rivaled in other regions by Kings' Field and Gyamin.

The pieces are short cylinders with the North-Dwarvish characters for what they on carved into them.
Arbornob

Arbornob is a city of around 67 000 people located in the region of Wendovia. It is home to the Marielle estate along with a very prominent lumber and textile industry. It was one of the first cities to be founded west of the mountains.

### Layout

The city lies on the Alabast River which runs South. Many of the residents do not live within the city walls but outside them on large farms (mainly orchards). The Marielle Estate lies in the South-East corner of the city, outside the walls.

The walls are made from local Granite stones gathered from the digging of the moat surrounding the city.

The city boasts the tallest average building size of any city in not only Wendovia but all of Orslozgo. Buildings inside the city walls reach an average of 5 stories. This was mainly the result of large areas of land needing to be used for lumber and hemp production.

### Demographics

Being that Arbornob is a frontier city, it's population is skewed heavily toward human.

Around 74% are human, 11% Gothe, 7% Dwarf, and the remaining 8% being mixed.

The populus are largely religious and live in wooden homes; around 15% of them are employed directly by alliances.

### Government

Large collections of guilds called Alliances have dominating control over areas of the city. The Clock-makers, the Masons, the Butchers, and the Blacksmiths all formed from these collections and are the only alliances left in the city, each one vying for power.

The cities long history of corruption lead to the alliances seen today. In the early days of the city, guilds would bribe city officials and so large guilds had more power. Smaller guilds joined forces and pooled their money together to compete with the large guilds. The large guilds (namely the Clock-makers, Masons, Butchers, and Blacksmiths) then started to let on smaller guilds to gain more resources.

It is important to note that as of the present day, these alliance names don't mean anything to the guilds that make them up. In the beginning the names are largely accurate but in the late days of guild gathering, they became misnomers.

Inter-alliance unions of textile workers and lumberjacks have become a major issue of concern for the alliances. They see no reason to adhere to a single alliance and are using their raw resource control to throw power around in government as well.

### Clock-makers

The Clock-makers were the first major guild for form an alliance and so their history serves as a good example for how the process normally goes about. The Clock-makers originally ran a very lucrative shipping company. Other parts of the city would guarantee orders within a margin of around 7 days, but the Clock-makers guaranteed to within 2 days. They did this by having a variable work force, having a small few core workers, and then contracting out other laborers when shipments varied in size. This gave them immense influence and experience already with other small guilds and so when smaller guilds from other parts of the city were combining, the Clock-makers were easily able to follow and almost overnight became a mega-alliance for the time.
Orslozgo

Orslozgo (ors-LAHZ-goh), The Everlasting Universe, is the world in which all humans, gothes, and dwarves live. While exact measurements are unknown, the best estimate for the distance East-West is 4300 km. This measurement was long regarded as inaccurate as many scholars throughout the ages have taken distance measurements from their city or town to the next one over, and fellow scholars have done the same, and they have all totaled their distances and arrived at totals closer to 3000 km. The Iylanomicon listed this approximately 4300 km and until the settlement of Wendovia it was seen as false. It is the second planet in orbit around Osmuth.

### Regions

Orslozgo is made up of numerous regions and landmasses. The largest and most discussed as of late has been Wendovia, a huge megaregion encompassing around 1/3 of the land in all of Orslozgo. Along with Wendovia, the regions of the world are (from west to east)

* Wendovia
* Cryn
* South Cryn
* Aborex
* Estinial
* Ostalio
* Offsetia
* Norte
* Ostalio

### Population

The population of all of Orslozgo is hard to calculate, the best current guess is the following chart. Humans are the majority, followed by Gothes, then Dwarves, then Goblins and Kobolds.

The humans mainly inhabit the southern most portions of the world, South Cryn, Aborex, Estinial, and Offsetia, while making up the overwhelming majority in Wendovia.

Gothes share their geographic spread with humans maintaining a minority (notable exception is the Northshore Peninsula in Estinial where 95% of the population is Gothe).

The dwarves mainly inhabit Norte and Ostalio. Cryn is the home of the goblins and so the dwarves have tried settling there, they maintain a minority overall but an extreme majority in the cities and villages.

Goblins, as stated previously, are native to Cryn. They have migrated to almost all parts of Orslozgo tho but are still only a major threat in Cryn, and to a lesser but still notable extent Norte, Ostalio, South Cryn, Aborex, and Wendovia.

Kobolds number very few and are pretty evenly spread out across the world. They are however very rare in Norte and Offsetia.
Mount Kay

Mount Kay is the southermost peak of the Northreach Mountains in northern Wendovia and Cryn. It was first spotted by an exploring band headed by Jon B. in 369.

It is 20 310 ft tall and has never been summited. Its steep slopes cause frequent, short avalanches that bellow out up to 50 miles. As reported by the residents of Fort Mysie, they happen multiple times a day. None of them are ever large enough to cause any destruction as the mountain's slopes are too steep for any substantial snow buildup.

The mountain is made up of very hard shale and there was a small quarry at its southern base. It has long since been abandoned as it was used mainly for the townhall and meeting room in Fort Mysie and after their construction, darkwood logs were used for the buildings.