Jungle Temple

**The Jungle Temple** is a secret area found in *Barony*, found in The Swamp at the seventh floor, requiring the player to dash underneath several consecutive boulder traps to access the portal. Inside is an ancient temple, filled with boulder and Arrow traps, goblins, treasure, and over half a dozen trolls.

## Description

The Jungle Temple is a very dangerous location for new players, presenting multiple lethal traps and enemies that can swarm and dispatch the player if they are not ready to take on large threats such as Trolls already. For their troubles, savvy players are presented with many sources of good loot in this location, with no less than six treasure chests and many piles of gold to collect when exploring all the temple.

The layout of the temple is very straight-forward, with a long bridge to gap over a large pit and where the player enters the level from. If needed, the player can choose to leave the level immediately, as the exit is located near where the player begins.

### Branching Paths

When crossing over the bridge, the first room presents itself to have little use, with only six trolls locked behind gates. To the left and right are diverging paths, which lead to a room of treasure each and eventually to an artifact.

#### Boulder Room

The room to the left leads to a large room filled with boulder traps, making traversing this section very difficult to accomplish if rushed into. The door to the next room is located to the right from where the player enters. The room itself is filled with many boulders, each being triggered once a player, enemy or item falls down onto one of the grey tiles below. Avoiding those tiles, a clear and safe pathway is possible to take, but less observant party members or newly released Trolls may trigger the traps.

A chaotic but effective method for disarming the traps is activating one of the traps with a dropped item, then evacuating the room. Doing so drops one boulder, which will likely trigger another boulder to drop while it is rolling, and so forth until all the traps have been activated.

#### Goblin Prison

Right from the starting room, this area contains six Goblins, all held behind more gates like those the Trolls were locked behind. The doorway leading further into the temple is located leftward from where the player enters the room from.

If the player wants, they can proceed to the right side of the room to pass by the jailed goblins and access a room filled with three treasure chests, but stepping on the grey tiles will cause the locked goblins to become free. Checking each cell for what each set of goblins is equipped with will be an important asset, especially if releasing the goblins would release multiple Goblins with caster staffs.

### Treasures

Once getting past either trap-filled room, the player is greeted with an intermediate room with a single troll locked behind a gate.

* From the boulder room, a door to the left presents a treasure room with three chests and two arrow traps. A doorway to the final room towards the right.
* From the Goblin Prison, there are two doorways to the left, one past the goblin-releasing pressure plates leading to some piles of gold, and the other leading to the final room.

At the end of either path, the player is presented with a pedestal holding an artifact, the Green Mystic Orb. This artifact is used later in the game when confronting Baron Herx, allowing the player to enhance their dexterity and perception.

Upon retrieving the orb, an invisible trap is triggered which frees the Troll locked within the room the player accessed. After a delay, all the Trolls in the main room are also freed, allowing them to wander around.

A doorway opposite the entry to the boulder room leads to a pedestal upon which the orb can be placed, allowing access to the bridge's western waterway, containing twelve piles of gold. A lever at the end of this waterway allows access to the eastern waterway entry with another pedestal for the orb and six more piles of gold.

Placing the orb on the pedestal in the eastern waterway entry allows access to the rest of the eastern waterway, with twelve more piles of gold and four potions of strength upon a final pedestal. Entering the final room of the eastern waterway that contains the potion pedestal triggers a hidden trap, teleporting in three goblins in the exit portal room.

An alternative pathway into the eastern and western waterways is available to players with levitation and an opening spell. The gates at the waterway entrances are sealed with magic, but the gates on either side of the bridge are not, allowing free access without the orb.

## Gallery

The entrance to the Jungle temple from outside of the starting area.The Boulder Room with its many pressure plates and traps.The Goblin Prison, with the Potato King visible.One of the treasure rooms rigged with arrow traps.The Green Mystic Orb in its pedestal at the end of the temple.The Jungle Temple map as seen in the Barony Editor, simply titled "temple" in the files.
## Trivia

* Entering the seventh level of the Swamp with state “The sounds of ancient chanting can be heard”, signifying the portal to the Jungle Temple is on that floor.
* Bows, as well as other ranged projectile weapons, can help a lot in damaging or outright killing either the Trolls or the Goblins behind the gates, as arrows and similar projectiles pass through bars if aimed correctly.
* If the player has access to the Open spell, they can preemptively release each of the trolls in the main room, one at a time. This makes them far easier to fight when leaving the temple.