HACS-01MG-MP Hunter

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The Hunter was the first exclusively military Walker machine on Terra Nova and remains among the most commonly seen gear designs in active military service. Its greatest strength has always been its versatility and simplicity of design. Created when there were no Scout / Recon or fire support gears, the Hunter had to manage all by itself or in conjunction with more traditional armored vehicles or infantry forces. Although a great challenge to create, the Hunter was designed to be relatively easy to maintain and upgrade, allowing it to remain in service for decades without being refit. The Simplicity of design has also meant a proliferation of specialized variance designed to excel at specific combat tasks. The standard Hunter (actually the Mark II, introduced in TN 1852) remain in wide usage, however even in the face of more advanced machines. The standard armor men to the hunter reflects generalize his military duty. A Riley M222 autocannon rifle and a RP-109 pepper-box act as Primary Weapons, providing a good combination of fire power, range and limited indirect fire capabilities. A mark for antipersonnel grenade launcher provides additional defense against Infantry, several gear scale hand grenades, and a vibroknife allow the Hunter to enter into close combat.

The Hunter has seen more action than any other Northern combat gear. First deployed during border conflicts between the expansionist United Mercantile Federation and the other major Northern leagues, the Hunter encountered at Southern counterpart the Jeager during the merchant war of TN 1686 to 1688. The devastating battles of St Vincent War we're also fought by the Hunter and it's wide-scale Warfare saw the machine begin to spread into the Badlands. The gear was modernized and renamed the Hunter Mark II in the TN 1850s during another period of intense north-south conflict. The hard times the war of the Giants proved the endurance of the Hunter, because expensive spare parts and complex repair procedures limited the availability and service of more sophisticated machines. Northco is currently examining the possibility of creating a Hunter Mark III.

**Purchase TN:** 161 (To Build) 108 (New) 72 (Used)

**Restriction:** Mil (+3)

• • Humanoid Mecha require the Pilot Mecha Skill to be operated.

• • Humanoid shape a mecha may be half again rounded up as tall as their fighting space for example a gargantuan mecha can be up to 8 meters tall.

• • Many humanoid mecha have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • Most if not all humanoid mecha have hands capable of wielding hand held weapons like a normal humanoid creature could, and needs the Mecha Hand Weapon Proficiency Feat to use Mecha Hand Weapons. When piloting a humanoid mecha wielding a mecha hand weapons without the Mecha Hand Weapon Proficiency Feat, the mecha only suffers the normal -4 penalty for non-proficiency.

• • Humanoid mecha are able to make unarmed attacks like a character with the IMPROVED UNARMED STRIKE [UNARMED FEAT], to be able to do this the pilot must have at least 5 ranks in Pilot Mecha.

***Accommodations***

• • 1 Seat

***Structure Traits***

• • Backpack, Heavy (PL 6)

***Power System***

• • V-Engine (PL 6)

***Vehicle Systems***

• • 4x Fuel Tanks (PL 5) **• •** Secondary Roller System (PL 5) **• •** Life Support System (PL 5) **• •** Radio Transceiver (PL 5) **• •** Starlight Vision System (PL 5) **• •** Class II Sensor Array (PL 6) **• •** Targeting System (PL 6) **• •** Light Autocannon (PL 6) **• •** Vibroblade, Huge (PL 6) **• •** A.P.G.L. Anti-Personnel Grenade Launcher (PL 6)