Gardening

**This article is under construction.***This means that the content written is subject to changes.*

**Gardening** is a life skill included in *Ecleya*. Players that choose it as a profession are given the title *Gardener* on their student ID card. As a skill, gardening allows the player to grow different types of plants. The plants grown through gardening can be sold, used in bouquets or used in recipes.

**Gardening** is a life skill included in *Ecleya*. Players that choose it as a profession are given the title *Gardener* on their student ID card. As a skill, gardening allows the player to grow different types of plants. The plants grown through gardening can be sold, used in bouquets or used in recipes.

**Gardening** is a life skill included in *Ecleya*. Players that choose it as a profession are given the title *Gardener* on their student ID card. As a skill, gardening allows the player to grow different types of plants. The plants grown through gardening can be sold, used in bouquets or used in recipes.

## Farming process

### Planting

Starting with level 1 gardening, the protagonist can plant flowers, herbs, fruits, and vegetables on their property, either outdoors on bare earth, or in flower pots, as long as they have the appropriate seeds. Seeds can be obtained by harvesting wild plants, buying at produce stalls, receiving them from a NPC and participating in the Gardening Club.

Once the seed or fruit is placed in a spot (on the ground) where it can be planted, the "Plant" interaction will appear when the protagonist is near thee seed. Be aware that actual location of the planted seed may shift a little to match the grid.

### Tending

After it is planted, the player needs to water it to keep it healthy until it grows. When a plant needs to be watered again, its base will appear dry and the foliage change hue. Plants gain HP when watered; on achieving max HP the plant's quality will increase. If it remains untended (unwatered, covered in weeds, or surrounded by bugs), it will decrease in health until it withers. Its current health is represented by a progress bar separated in segments when highlighting the plant. If the colored part of the bar is closer to the previous segment it means the plant is in poor health, halfway is normal or just evolved and closer to the next segment means its close to evolving. Each segment of the bar represents one of the quality stages of a plant. All plants need to be tended to at least once on a daily basis, meaning that even if a plant is not tended to for 12 hours, fully tending it once will provide double the progress of what it lost.

Weeds and bugs occur randomly and can occur every 24 hours, or not at all. Plants that require weeding will produce small white and yellow flowers around their base. Plants that require the player to spray for bugs will have a large number of bugs flying around the plant and will make an audible 'buzzing' sound. These flies can decrease the quality of nearby harvestables and edibles if not removed quickly.

### Harvesting

Every so often, plants will produce **harvestables**. How often depends on the plant (see the table in section "*Harvestables*" below). When it comes time to harvest a plant, it will produce 10 harvestables (if you wait for full grow). These harvestables can now be eaten, sold, used to plant new plants, or used in cooking, alchemy recipes and other manufacturing processes. Plants can be harvested an unlimited number of times, as long as they are kept care of. Plants may continue to yield produce after the length of its cycle or may reset to planted stage and need time to regrow to mature stage to yield again. This reset seems to be hard to predict and may occur after the produce get ripe to harvest but before actual harvest.

### Evolving

When plants reach maximum health, they can be evolved. This will increase the quality of the plant's harvestables and their value. Increasing quality also increases the quality of consequent recipes and items made with them. Planting a higher quality harvestable will result in a plant starting at that quality. There are five levels of quality: *Normal*, *Nice*, *Excellent*, *Magnificent* and *Perfect*. Most plants will increase from 2x to 3.5x their value between normal and perfect.

### Fertilize

From level 10 upwards, the protagonist can fertilize plants, which helps them evolve more quickly. Fertilizing does not affect the quality of the plant or harvestables, or how quickly harvestables are produced, and does not make the plant more resilient to needing water, weeding, or being sprayed for bugs. Plants can be fertilized with any store-bought fertilizer or pet excrements.

### Grafting

After attaining level 50 in the gardening skill, the player gains the ability to cut and graft plants. This allows them to make hybrid plants that grow multiple harvestables at once and flower arrangements. To graft two plants together, the player simply needs to take a cutting from one plant and graft it onto another. The second plant will then need to regrow, but after reaching maturity will bear its original harvestable, as well as the harvestable of the plant that was grafted onto it. Certain grafting pairs will produce a third harvestable on the plant, unrelated to the original two. This is the only way to obtain several rare harvestables.

Grafted plants produce harvestables at the rate of the base plant, not the plant that came from a cutting. They will also start at the quality of the base plant and grow in the season of the base plant. Multiple plants can be grafted onto one base plant, but plants can only hold up to 10 harvestables, and grafted plants will split that randomly between all types. Too many cuttings will make a plant wither; depending on the plant, they can survive one to three cuttings.

### Seasons

Seasons have an effect on plants. The current season in the game decides if they grow and bear fruit or if they lay dormant. There are plants that are unaffected by the changing of the seasons and these will continue to grow, but need continued tending as well. Other plants only grow in one or two seasons and will lay dormant (like a just planted seed) while out of season. If a plant is dormant it does not need tending but it keeps its quality and can slowly gain in health as well. As seasons change, a plant that is in season starts growing as soon as the moment of the change begins. When the season ends, plants that turn out of season go dormant immediately and disappear with the last harvest if this was not harvested. Some plants will not turn to the dormant state and even grow slowly if just planted if they are out of season. However, these plants will not produce any harvestables until they're in season again.

Skilled *Gardeners* may be able to counter these growing restrictions in three ways:

* If their Crafts level is high enough, the player can craft the Artificial Solaria Greenhouse, a building that simulates different environments and temperatures to plants planted indoors.
* If their Alchemy level is high enough, the player may craft the Blooming Elixir, which will also level up the quality of the plant by one. This, however, can get expensive, since each elixir has a *one-time* use.
* If the protagonist's grade in Charms is superior than A+, they can use the Grimoire of the Mundane's Coryza and its' antispell to manipulate weather conditions in a limited radius.

### Soil type

Soil type will also affect the quality of planted goods. There are six main soil groups: clay, sandy, silty, peaty, chalky and loamy. They each have different properties and it is important to know these to make the best choices and get the most from your garden.

## Harvestables

It is unknown the current number of different harvestables in the game, since many are added each update. Please refer to the following table for the ones so far identified;