Fishing

The mod includes a whole new fishing system that is very reminiscent of Stardew Valley fishing, but with more depth and completely new aspects. To start fishing, the player needs to find one the new fishing rods. Typically, the first accessible fishing rod is the Reinforced Fishing Rod, made with 2 Noobium, 2 Silver Nuggets, 2 String and a regular Fishing Rod (totaling 4 string).

If you need a list detailing the different kinds of fish, click here.

## Overview and mechanics

Mechanically, fishing is very simple.

You have to cast your fishing rod in water, wait for a fish to bite (yellow particles will appear above the bobber you sent in the water), hook the fish and then a mini-game will start unless you missed the timing to pull out the fish or caught a crate.

Below are details about the basic steps a player has to go through to catch a fish.

### **Catching a fish**

#### **Casting**

Casting your bobber is not very difficult. Like with regular fishing, you have to hold your fishing rod in your hand and then right-click. However, you have to do this **when you're looking at water**. These fishing rods can only be cast when the player is looking in the direction of something where the player **could possibly fish *with the correct setup''***. The player should not be sneaking since right-click-sneaking opens the rod's inventory.

#### **Hooking**

To hook a fish, the player must first have cast their bobber into the water, wait for yellow particles to appear above the bobber and then quickly right-click with the fishing rod in-hand. The player must keep on holding the rod in their hands during this process, otherwise the fish will escape and the player will have to try hooking a new one.

#### **Reeling**

The final step to catching a fish is reeling in the fish. Reeling a fish is done immediately after having hooked it successfully. A small window in which a minigame is played appears over the screen. During this minigame, the player will stop moving, even mid-air. Dropping the fishing rod or changing items will cancel the mini-game.

Many things are drawn on the screen during the minigame like what items are currently equipped on the rod, the stun timer, the reeling meter, the fish position and the bar. These are all important, but only the last three ones are crucial.

Note: These are all located on the left side of the minigame screen.

The reeling meter is a bar which starts mostly unfilled. The more filled the bar is, the greener the notches on it will be. Otherwise, they become redder. The mini-game ends when one of two things happen, either when it empties out or when it fills up completely. To fill it, the player has to keep their bar over the fish. The fish is a small icon over which the player has to keep their bar. The bar is green when this is done, otherwise it is gray. The bar can also become blue, but this only happens when the player is stunned.

### **Explaining the fishing mechanics in-depth**

#### **Equipping bobbers, lines and bait**

Of the three things you can equip on your fishing rod, bobbers are the hardest to find and do the most for you. Bobber effects can include but are not limited to unlocking special abilities for the fishing mini-game, finding certain fish, boosting the chances of finding certain fish or simply boosting basic stats like *Attraction Power* (more on this later).

The other two, lines and bait, do similar things except for the fact that bait is consumed every time the bobber is cast. Almost every bait type has an equivalent line for it. Bait and lines help the amount of time it takes to find fish, might change the chances of finding crates, boost catch chance and might help finding fish.

NOTE : enchanting your fishing rod with Luck of the Sea or Lure helps hooking fish.

#### **Rod stats**

Bobber, lines, enchantments, rod types, potion effects and bait affect internally stored numbers which determine the chance a player has to find a crate, miss his fish or the rate at which they attract fish.

There are only three different stats and these are **Fishing Power**, **Attraction Power** and **Crate Chance**. What each stat does is fairly straight-forward.

Fishing power increases the chances the player has of hooking a fish and might increase the chances of finding rare fish.

Attraction power lowers the amount of time required on average to find a fish. Whether you manage to hook it or not depends on fishing power though.

Crate chance affects the chances the player has to loot a crate instead of a fish.

#### **Crates**

Crates are rarely caught whenever the player hooks something. Instead of having a mini-game, the player simply gets a crate of a random quality. The higher the players crate chance is, the more chances they have of finding a crate instead of a fish when they hook something. Crates are different depending on the environment where you try to fish. Crates typically drop good stuff (like rare relics) that is somewhat unrelated to fishing most of the time. That said, many bobbers can be found in crates.

Crates typically drop more relics the higher the player's luck stat is.

#### **Stunning**

A few kinds of fish have special abilities that make fishing harder for the player. Some of them can either mask the fish's position, the bar's position or stun the player. In general, these abilities are used to confuse the player and make catching harder. Stunning is one of these abilities. While the player is stunned, they can't move their bobber. During this time, the player cannot gain reeling meter, but they also lose it slower if the fish is not on top of the bar. The player has to wait for the stun timer on the right (the pink/yellow, notched meter) to empty to start moving again.

#### **Legendary fish**

Legendary fish are super-rare and super-difficult-to-catch fish that come with many benefits. Catching one of these rare fish typically gives the player an achievement and makes them pop-up on screen. These fish are highly valued for their abilities and can easily be sold for 60 emeralds to the merchants who might want to buy them. The player can also use them for themselves. For example, the fish could be a sword or excellent food that increases the player's luck.

#### **Fish pools**

Fish pools are the lists which the game uses to determine what kind of fish the player could find. Typically, the player can only find fish from a single pool, but when pools start to overlap things can get convoluted. Most pools don't stack, so the player will only be finding fish from a single pool which might not be what they are searching for. Many things are used to define what pool the fish will be from, the liquid-type, the biome in which the bobber is, the dimension in which the player is, the bobber the player has and the depth at which the bobber is. Each pool is different and they only typically share one or two fish in each dimension.

Crates are determined according to the liquid the player is fishing in.

### **Explaining fish abilities and properties**

#### **Fish stats and behavior**

Each fish the player finds has three main stats, erraticness, speed and move delay.

1. Erraticness is a stat that is randomly calculated every time the fish moves. This stat makes it so that some fish are able to do multiple moves in succession sometimes.
2. The second stat is speed. This is the stat that determines how far the fish moves during the mini-game and the speed at which it moves either up or down.
3. The final stat is move delay. Move delay determines how often the fish changes its speed.

Together, these stats determine in what way the fish will move. Either really fast across small distances in quick succession or really slowly and then sometimes move in one direction all of a sudden.

#### Fish Notes

Something the player should keep in mind is that every fish starts off moving differently. Every fish has a "startup" behavior they only do once at the start of every minigame. They cannot do this again unless their ability lets them do so.

#### Fish abilities

Sometimes, fish exude abilities that other fish don't have. Abilities like masking the screen, stunning the player or making rocks fall. Not every fish has a unique ability, but most of them have different abilities. Each fish triggers their abilities at different intervals and some of them can sometimes have stronger initial triggers.