recursal/Fanatic-Fandom huggingface dataset:
Octoplasm

"Time for kraken skulls."

**Octoplasm** is a Water, Gold Marie variant.

**DEAD IN THE WATER**

## Tips and Tricks

### Role & Strategy

* Octoplasm is a support fighter with the ability to provide teamwide support from the bench that gets stronger when using a MORTUARY CHARGE. Her ability primarily target the opponent, increasing their DEBUFF duration, removing BUFFS and inflicting a significantly long duration of QUIETUS to help defeat them easily.

* Octoplasm is best used as a support for a main carry, especially one that relies on DEBUFFS such as Très Chic or Double variants with the CHAOS Marquee Ability. Once two of the opponents is defeated, players can use Octoplasm to inflict a long duration of QUIETUS which effectively prevents the effect of BLESSINGS and FINAL STAND while also ignoring the opponent's RESISTANCE.
	+ MORTUARY CHARGE will charge faster when there are more dead bodies and is best used on the last opponent.

* The ability to grant permanent HEAVY REGEN to all Water teammates is unique but currently, useful offensive Water teammates have innate access to recovery such as Blue Streak, Silent Kill and Bad Ms Frosty.

* **Marquee Ability**: Since Octoplasm would be in the bench for the majority of the fight, either Marquee Ability can work with Octoplasm. IMPROVED INCINERATION will provide her some additional offensive output and meter, which can be useful to inflict QUIETUS onto the opponent with Marie's blockbusters. Meanwhile, REINFORCED REVIVAL can be a useful option to provide some survivability on dead teammates, although Valentine would probably do the job better.

* **Stat Investment**: Octoplasm will benefit from investment in ATK and Piercing to increase her damage output when used offensively or HP, Defense and Resistance when used defensively. Since her role is primarily a support, this does not matter much.

### Trivia

* This variant's color palette is a reference to Marina Ida from the *Splatoon* series.

### Gallery

Fighter Trailer- Marie - OCTOPLASM - Skullgirls Mobile
Psycommander

"But for me, it was Tuesday."

**Psycommander** is a Fire, Gold Black Dahlia variant.

Psycommander is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Frags to Riches Prize Fight.

**DESPOT MEASURES**

## Tips and Tricks

### Role & Strategy

* Psycommander is an offensive fighter with the ability to gain multiple stacks of ENRAGE, boosting her offensive abilities. While benefiting from ENRAGE, Psycommander gains DEADEYE and stacks of EVASION when using a SPECIAL MOVE, making her a deadly offensive variant that can defeat tough defenders easily.

* Fire all your SHOTS to quickly gain FINAL STAND and ENRAGE. Players will have to be efficient in incorporating standard SHOTS in Black Dahlia's normal combos and repeat these combos to empty her SHOTS. An example would be as follows:
	+ Ground combo > Launcher > SHOT > Dash Attack > SHOT > Two Taps > SHOT
	+ Ground combo > SHOT > EMPOWER > SHOT > DOOR MAT > DEATH PENDULUM > SHOT

* Once SHOTS are all fired, using a SPECIAL MOVE such as TEA SLIP or ONSLAUGHT is recommended to quickly activate her second Signature Ability and gain DEADEYE and EVASION. Psycommander can take advantage of EVASION by staying idle and baiting the opponent into attacking. This allows Psycommander to start combos easily while dealing significant damage through the stacks of ENRAGE.

* **Marquee Ability**: As an offensive variant, Psycommander will benefit from METAL BREAKDOWN as her Marquee Ability to increase her damage output from ARMOR BREAK and the extra damage boost to her SPECIAL SHOTS.

* **Stat Investment**: Like other offensive variants, Psycommander will benefit from investment in ATK and Piercing to increase her damage output. Since Psycommander can easily inflict DEATH MARK and gain DEADEYE through Black Dahlia's Prestige Ability, Piercing can be reduced to accommodate Critical Rate and Critical Damage to further amplify her overall damage. Meter Gain is another useful stat to quickly charge blockbusters faster.

### Trivia

* This variant's color palette is a reference to M. Bison, a recurring antagonist of the *Street Fighter* series, with the caption being a direct quote spoken by Bison in the 1994 Street Fighter film.

### Gallery

Fighter Reveal- Black Dahlia - PSYCOMMANDER - Skullgirls Mobile-Fighter Showcase- Psycommander - Black DahliaGuide by ZeoW
Cloudy with a Chance of Pain

**Cloudy with a Chance of Pain** is the Character Prize Fight for Umbrella that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:
* **Defense**:

### **Diamond Prize Fight**

When SLIME expires, suffer permanent HEAVY BLEED.

**Tips & Tricks**

* **Offense**:

* **Defense**:

## Score Cutoffs

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Web Crawler

"With great suffering comes great responsibility."

**Web Crawler** is a Water, Diamond Painwheel variant.

**JUST HANGING OUT**

## Tips and Tricks

### Role & Strategy

* Web Crawler is an offensive fighter that takes advantage of Painwheel's ability to stay in the air to gain DEADEYE and inflict GUARD BREAK to further supplement her aggressive playstyle. Furthermore, Web Crawler can remove BUFFS and gain EVASION, making her an effective counter against BUFF heavy defenders while preventing punishes through EVASION.
	+ DEADEYE ignores the opponent's DEFENSE and BUFFS such as AUTO-BLOCK, UNFLINCHING, EVASION and THORNS, providing a unique utility for Web Crawler among Painwheel variants.

* Aside from using Painwheel's Character Ability, FLIGHT RISK, Web Crawler can also activate her first Signature Ability through an air juggle (launch the opponent and continue tapping). This is the recommended way to activate Web Crawler's ability as it is less risky and can easily be followed-up by a combo with multi-hit blockbusters like DEATH CRAWL to activate her second Signature Ability.
	+ Web Crawler also highly synergizes with Painwheel's Prestige Ability that inflicts GUARD BREAK when using a blockbuster, providing her means of removing opponent's BUFFS and gain EVASION without having to rely on her first Signature Ability.

* With multiple stacks of EVASION, Web Crawler can bait the opponent into attacking and then countering them with a simple ground combo to start combos. GUARD BREAK also provides another means of Web Crawler to be aggressive without having to wait for an opening from the opponent.

* **Marquee Ability**: Since Painwheel's Marquee Abilities are inherently defensive, either would work with Web Crawler. GRUDGE can act as a safety net from the ARMOR stacks that is gained while TAINTED BLOOD will allow her to act similarly to Dread Locks on the defense by recoiling critical damage.

* **Stat Investment**: As with any other offensive variant, Web Crawler will benefit from investment in ATK, Piercing and Meter Gain to increase her total damage output and quickly charge blockbuster faster. Crit Rate can also be useful to have to further increase her damage output.

### Trivia

* This variant's color palette is a reference to Spider-Man from the *Amazing Spider-Man* series, with its caption referencing a proverb that was made popular by Spider-Man himself.
Rose-Tinted

"Always try your best and never give up on your wishes!"

**Rose-Tinted** is a Fire, Silver Umbrella variant.

**OUR HEARTS GO ON**

## Tips and Tricks

### Role & Strategy

* Rose-Tinted is a support fighter that provides herself and her teammates a stack of BARRIER and THORNS everytime they lose a certain amount of health. She also clears her teammate DEBUFFS, making her an excellent support variant to be used on the bench.

* As a support variant, Rose-Tinted can both be used offensively and defensively. When used offensively, her primarily role would be as a DEBUFF cleanser against certain modifiers for the player. Defensively, she works well to increase her teammates sustain without needing to be in the fight.
	+ BARRIER is a useful BUFF for sustain, especially for defenders with high health like Big Band variants. Furthermore, the BUFFS that Rose-Tinted provide synergizes very well with defensive Robo-Fortunes like Overclocked and Blue Screen that have activated their Prestige Ability. Her second Signature Ability helps her teammates get rid of DEBUFFS that would hamper their defensive performance, like CURSE and HEX.

* **Marquee Ability**: Rose-Tinted will benefit more from BITTER END as her Marquee Ability for additional sustain and FINAL STAND. This is helpful since opponents will try to defeat her first to prevent her Signature Ability from activating.

* **Stat Investment**: Rose-Tinted will benefit from defensive stats such as HP, Resistance and Defense to improve her survivability in a fight.

### Trivia

* This variant's color palette is a reference to Amy Rose from the Sonic the Hedgehog series, with its caption referencing a quote from the character.

### Gallery

Fighter Reveal- Umbrella - ROSE-TINTED - Skullgirls Mobile
Wetwork

"Crouching Strider, Flying Dragon"

**Wetwork** is a Water, Diamond Valentine variant.

**AERIAL RAVE**

## Tips and Tricks

### Role & Strategy

* Wetwork is an offensive fighter with a Signature Ability that revolves around knocking the opponent into the air to gain ENRAGE and inflict ARMOR BREAK and DEATH MARK which altogether will amplify her damage greatly. Wetwork's first Signature Ability also grants her EVASION while charging a charge attack, allowing her to easily trip enemies without fear of being countered.
	+ EVASION also allows Wetwork to play aggressive by spamming unblockable charge attacks to start combos.

* Wetwork's second Signature Ability can be activated through the use of her charge attack, but also several of Valentine's special moves and blockbusters that knock the opponent into the air such as MORTUARY DROP, COUNTER VENOMS, FORBIDDEN PROCEDURE and LARYNGECTOMY. Players who are skilled at playing Valentine can chain these special moves and blockbusters to gain multiple stacks of ENRAGE in a single combo.

* **Marquee Ability**: ICU is the recommended Marquee Ability to provide Wetwork easy access to healing while on the offensive.

* **Stat Investment**: To capitalize on her offensive capabilities, Wetwork will benefit from investment in ATK, Crit Rate and Piercing. This will allow her to increase her damage output and increase the chances for critical hits that will deal extra damage to opponents that is suffering from DEATH MARK. Meter Gain is also recommended to charge blockbusters quicker.

### Trivia

* This variant is a reference to Hiryu, the main protagonist of the *Strider* series of action platformer games with its quote referencing Hiryu's name and its translation.

* This variant's Signature Ability, Aerial Rave, is the name of the air combo system from the *Marvel vs. Capcom* series.

### Gallery

Fighter Reveal- Valentine - WETWORK - Skullgirls Mobile-Fighter Showcase- Wetwork - ValentineGuide by ZeoW
Immoral Fiber

"Fear is freedom! Subjugation is liberation!"

**Immoral Fiber** is a Fire, Gold Double variant.

Immoral Fiber is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Second to Nun Prize Fight.

**REAP AND SEW**

## Tips and Tricks

### Role & Strategy

* Immoral Fiber is a defensive fighter with a Signature Ability that activates upon her death. With enough investment in HP, Immoral Fiber can be dangerous to face against without the proper counters. She can easily bring one of your fighters down with her while healing her teammates in the bench.

* **Marquee Ability**: VOLATILITY is the recommended Marquee Ability for Immoral Fiber which can increase her longevity in a fight when she gains FINAL STAND, INVINCIBILITY or MIASMA.

* **Stat Investment**: As with any other defensive fighters, HP and Defense are important stats to further increase Immoral Fiber's defensive capabilities. Meter Gain is also recommended to quickly charge an unblockable Tier 3 blockbuster and punish the opponent.

### Playing Against

* One way to counter Immoral Fiber is to deal the last hit with a stack of PRECISION which ignores any Signature Ability, preventing her on-death ability. Characters such as Parasoul that can gain PRECISION easily from EGRET CALL (TAUNT) is recommended to use.

* The other way to counter Immoral Fiber is to inflict HEX which disables her Signature Ability from activating. Fighters that can inflict HEX such as Red Velvet and Rainbow Blight are recommended to use.

* Without the proper counters, one way to deal with Immoral Fiber is to simply tank her by using characters with a naturally high HP stat like Big Band and Cerebella. However, this is not recommended and is very risky as Immoral Fiber can have her HP boosted up by modifiers or investment from moves which are not displayed in public.

### Rift Battles

* Immoral Fiber is one of the best defenders to have in your base as she can force your opponent to use a specific fighter against her get the maximum amount of points. This can make it difficult to properly finish her as the opponent may also have to worry about the two other fighters that may require a different kind of fighter and strategy to counter.
	+ It is important to note that if she is killed last and her Signature Ability activates to kill your last fighter, it will **not** count as a loss.

### Trivia

* This variant is a reference to Life Fibers, sentient parasitic organisms from the *Kill la Kill* anime series with its caption being a direct quote from Satsuki Kiryūin, one of the main characters in the series.
Ultraviolent

"Bullets - my only weakness! How did you know?"

**Ultraviolent** is a Dark, Gold Peacock variant.

**DEATH THROW**

## Tips and Tricks

### Role & Strategy

* Ultraviolent is an offensive fighter with a Signature Ability that ignores the opponent's defense and boosts her offensive output as a response to defensive BUFFS, making her a powerful fighter that can push through even the toughest defenses.

* Ultraviolent's abilities makes her a natural counter to defensive fighters that rely on ARMOR or UNFLINCHING such as Heavy Metal, Armed Forces, Untouchable, and Blue Screen.

* **Marquee Ability**: SPECIAL FEATURE is the recommended Marquee Ability for Ultraviolent as it provides the chance to reset the cooldown for her special moves which are mostly projectiles and reuse them almost immediately.

* **Stat Investment**: Like any other offensive Peacocks, Ultraviolent will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Trivia

* This variant's color palette is a reference to The Warden, from *Superjail* with its caption being a direct quote from the comedy film, *Harold & Kumar Go to White Castle*.

### Gallery

Second of the double Feature- UltraviolentGuide by Munetarasu
Bombshell

"Do you guys ever think about dying?"

**Bombshell** is a Neutral, Diamond Parasoul variant.

**SHOWSTOPPER**

## Tips and Tricks

### Role & Strategy

* Bombshell is an offensive fighter with the ability to gain one of three BUFFS that provides sustain (BARRIER and REGEN) and increased damage (ENRAGE) for every TEAR spawned. With multiple TEARS in the field, Bombshell can detonate them for powerful effects including unblockable damage and STUN, allowing Bombshell to potentially loop the opponent with a barrage of TEARS while gaining access to powerful BUFFS.

* For her abilities, Bombshell would want to equip moves that can spawn TEARS easily such as NAPALM SHOT, NAPALM SHOWER or NAPALM TOSS. This will immediately give her access to BUFFS while easily filling up the threshold condition for her second Signature Ability.
	+ With these moves, Bombshell can loop the opponent in the corner by continually generating TEARS and detonating them to STUN the opponent. Players can then follow-up with a ground combo, a dash attack, a grab or an air juggle to gain meter for NAPALM SHOWER and generate more TEARS which can be detonated and repeat the cycle again.

* Bombshell can gain multiple stacks of BARRIER easily, allowing her to synergize with support variants that revolves around BARRIER such as Starlight Rose and Maid of Honor. Note that these two support variants provide recovery and damage, which is already present in the two other BUFFS that Bombshell gains (ENRAGE and REGEN), and thus may be a bit redundant in the long run.

* **Marquee Ability**: For the recommended Marquee Ability, it ultimately depends on the stats of your moves. If your moves have a high Crit Rate, CRITICAL MASS is preferred to deal significantly more damage as more TEARS are spawned. If not, CRITICAL THINKING can suffice but will ultimately deal significantly less damage, unless there is some investment in Crit Damage.

* **Stat Investment**: Bombshell will benefit from investment in ATK and Piercing to increase her maximum damage output. Depending on the Marquee Ability that is chosen, Bombshell will also benefit from investment in Crit Rate (for CRITICAL MASS) and Crit Damage (for CRITICAL THINKING).

### Trivia

* This variant's color palette is a reference to Barbie, the main character of the Barbie line of fashion dolls, with the caption being a direct quote from the character in the 2023 film, *Barbie*.
Pyro-Technique

"A tale of souls and swords, eternally retold."

**Pyro-Technique** is a Fire, Gold Valentine variant.

Pyro-Technique can be obtained *exclusively* from the Scorched Relic.

**SOUL BURN**

## Tips and Tricks

### Role & Strategy

* Pyro-Technique is an offensive fighter with a Signature Ability that revolves around inflicting WITHER with her moves in order to gain stacks of ENRAGE. This makes her an excellent offensive fighter that can deal significant damage while controlling the opponent's blockbuster meter.

* When using Pyro-Technique, it is recommended to equip blockbusters and special moves that are multi-hit such as CHECKMATE INCISION, LARYNGECTOMY, EKG FLATLINER and DEAD CROSS to increase the chances of landing at least 1 stack of WITHER.
	+ Another strategy that works well with Pyro-Technique is to pair with a Squigly that has the EVIL DEAD Marquee Ability. Once Squigly dies, Pyro-Technique can easily inflict stacks of WITHER against opponents that are near Squigly's dead body.

* Once the opponent is suffering from WITHER, getting ENRAGE stacks is very easy since Valentine's normal attacks naturally have a lot of hits.
	+ Sundae School and Evergreen Evil can be used to extend the WITHER and ENRAGE durations respectively.

* **Marquee Ability**: ICU is the recommended Marquee Ability to provide Pyro-Technique easy access to healing while being IMMUNE to BLEED.

* **Stat Investment**: As an offensive variant, Pyro-Technique will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output and charge blockbusters quicker. The last stat is especially important since her multi-hitting moves are almost entirely part of her Blockbuster moves.

### Trivia

* This variant is a reference to Taki from the *Soul* series, a weapon-based fighting game series by Namco, with its caption being a direct quote from the narrator of the game.

	+ SA1 (NEW): BLOCKBUSTER and SPECIAL MOVE HITS have a 20% chance to inflict WITHER for 5/7/10 seconds.
* SA2 (OLD): Gain ENRAGE for 5/7/10 seconds when HITTING an opponent with a fully depleted BLOCKBUSTER.
	+ SA2 (NEW): 20% chance on HIT to gain ENRAGE for 5/7/10 seconds if the opponent is suffering from WITHER.
Valentine

**Valentine** is both a healer and a disabler. She relies heavily on Combat Effects to control the flow of battle, keeping herself and her teammates healthy while applying numerous harmful effects to her enemies.

Valentine has a respectable Health pool, but with a low Attack, players should not expect to deal tons of damage through sheer brute force. A Valentine player will have to use all of the tricks she has up her sleeve to maximize her potential.

Valentine must rely heavily on her abilities to have success in battle. Luckily, she has an arsenal of them. She uses REGEN effects to keep herself and her teammates alive, and a number of abilities that debilitate her enemies.

Click here to view her Prize Fight.

## Biography

**Valentine** is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.

Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.

## Abilities

**Character Ability**

**Marquee Ability: COMBAT CLINIC**

**Prestige Ability**

CHARGE RATE: 4% for each 1% HEALTH recovered.

## Variants

On mobile devices, tap on the variant **text** to navigate to their page, not their card.

## Combo

*NOTES:*

* **G5** = Ground Combo (Just tapping on the screen)
* **D1** = Dash Attack (Swipe towards your opponent 1 or two times)
* **Up** = Launcher (Swipe up)
* **A5** = Aerial Combo (Tapping on the screen while you and your opponent are airborne)
* **S** = Swipe/Trip (Swipe down)

BASIC

* D1 > G5 > Up > A5 > S
* D1 > G5 > Up > A5 > Countervenom > D1 > Countervenom > Countervenom
* D1 > G5 > Vial Hazard > G5 > Vial Hazard > G5 > Vial Hazard > G5 > Up > A5 > S

SITUATIONAL

* (at corner) D1 > G5 > Up > A5 > Countervenom > Countervenom > Countervenom > Forbidden Procedure (optional) > D1 (must time right)
* (at corner) D1 > G5 > Countervenom > G5 > Countervenom > G5 > Countervenom > G5 > Vial Hazard > G5 > Up > A5 > Forbidden Procedure > D1
* (only 1 enemy left and at corner) D1 > G5 > Up > A5 > Triage > D1 > G3 > Countervenom > Countervenom > Countervenom/Checkmate Incision

## Trivia

* Valentines Blockbuster "Checkmate Incision" is a reference to the Super Move of the a similar name used by DIO in the game "JoJo's Bizarre Adventure: Heritage for the Future". The moves themselves are nearly identical: the game freeze frames on Valentine throwing knives at her opponent, while DIO stops time with his Stand, THE WORLD, and throws knives at his opponent.

## Gallery

Full Valentine Combo Breakdown and Combo Compilation!! - SkullGirls MobileGuide by OddLegend-Beginner Guide - Skullgirls Mobile- Easy Gameplay for ValentineGuide by ZeoWHow to Use Guard-Cancel with Valentine - SGM GUIDEGuide by vellovelloValentine - All Variants Discussed (Skullgirls Mobile)Guide by Kevin Pepino
Très Chic

"False face must hide what the false heart doth know."

**Très Chic** is a Dark, Diamond Valentine variant.

**TWO-FACED**

## Tips and Tricks

### Role & Strategy

* Trés Chic is a fighter with a Signature Ability that grants her BUFFS and chance to inflict DEBUFFS depending on which side of the stage she is on. When on her own side of the stage, she gains defensive BUFFS to increase her survivability. However, when on the opponent's side of the stage, she gains the ability to inflict DEBUFFS that can easily cripple the toughest defenders. This makes her an excellent fighter with a dual role in offense and defense.

* With the highest base ATK stat of *all* Valentines, Trés Chic is one of the best offensive Valentines, and can deal serious damage to opponents while crippling them with DEBUFFS that increase her damage output. Although her first Signature Ability is inherently defensive, it requires specific placement, time, and is easily removed. Given the unpredictability of the AI, it is best to focus more on her offensive prowess, and to think of her first Signature Ability as a safety net.

* When playing as Trés Chic, it is very important to push the opponent to their side of the stage as much as possible. Blockbusters such as COUNTERVENOMS are particularly potent, as they allow her to fling the opponent far onto their own side of the stage.

* **Marquee Ability**: ICU is the recommended Marquee Ability to provide Trés Chic easy access to healing while on the offensive.

* **Stat Investment**: To capitalize on her offensive capabilities, Trés Chic will benefit from investment in ATK, Crit Rate and Piercing. This will allow her to increase her damage output and increase the chances for critical hits, which in turn allow her to activate her second Signature Ability. Meter Gain is also recommended to charge blockbusters quicker.

### Trivia

* This variant is a reference to Sheik, the alter ego of Princess Zelda from *The Legend of Zelda: Ocarina of Time* with its caption being a direct quote from *Macbeth* by William Shakespeare.
Eliza

**Eliza** is a “techy” character who relies heavily on getting into specific combat scenarios and using atypical strategies. She is capable of dealing lots of damage if the player is able to master her more technical move-sets.

Eliza has higher than average base Health, which helps to reinforce her role as a rare, boss-type character. Although she has a middle-of-the-road Attack value, this can be overcome if the player maximizes her more technical abilities.

Eliza leverages a number of “risky” abilities that have significant upside if used correctly, but can backfire if the player fails to use them thoughtfully. She induces a multitude of combat effects on herself and on her enemies, requiring a strategic approach to every fight.

Click here to view her Prize Fight.

## Biography

**Eliza** is the celebrity diva of New Meridian’s premiere nightclub, Bastet’s Den. Unbeknownst to the club’s patrons, however, she’s also been host to the skeletal Parasite Sekhmet for untold years. Widely known for her blood drive charities, in reality these serve to feed Sekhmet and maintain Eliza’s ageless beauty. Recently discovered and blackmailed by the Medici into pursuing the Skull Heart, Eliza’s ancient ambitions stir once more…

## Abilities

**Character Ability**

**Marquee Ability: BLOODLINE**

**Prestige Ability**

CHARGE RATE: 25% per ENTRY.

## Variants

On mobile devices, tap on the variant **text** to navigate to their page, not their card.

## Combos

*Notes:*

* *G5 means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)*
* Up or *Launcher means the normal move that sends your opponent in the air (usually by swiping up)*
* *A5 means a chain of 3 normal air attacks. (usually by tapping once after having launched your opponent)*
* *D1 or Dash means a dash attack (swipe right twice)*
* *Trip means a trip attack (swipe down once)*

### Standard Combos

* Up > Dive of Horus
* G5 > Any BB1 > Up x 2
* G5 > Any BB1 > Eliza Mode > G5 > Up > A3 > Upper Khat 3 (Imperfect Combo)
* G5 > Chaos Banish > Osiris Spiral (only 2 hits will connect)
* G5 > Up > A3 > Trip
* G5 > Up > A3 > Any BB1 > Up x2
* G5 > Upper Khat > Any BB1 > Up x2
* G5 > Up > A3 > Upper Khat 3
* G5 > Chaos Banish > Nekhbet Breaker
* G4 > Chaos Banish > Dash 1 > Middle of the Sphinx (both hits connect)
* G5 > Up > Khepri Sun

### Situational Combos

* (Right corner) Dash 2 > G5 > Up > A3 > Upper Khat 3
* (Right corner) G5 > Chaos Banish > Osiris Spiral > (Optional: Sekhmet's Bite > Sekhmet 3 > Launcher) > Upper Khat
* (Right corner) G5 > Chaos Banish > Osiris Spiral > D1 > Middle of the Sphinx (both hits)

## Gallery

Full Eliza Combo Guide Breakdown and Combo Compilation!! Subscriber Special🎉🎉 - SkullGirls MobileGuide by OddLegend►ELIZA COMBOS - SKULLGIRLS MOBILEGuide by Leonhy-Beginner Guide - Skullgirls Mobile- Easy Gameplay for ElizaGuide by ZeoWEliza Revisited - All Variants Discussed - Skullgirls MobileGuide by Kevin Pepino
Fan Favorite

"Are you ready, Wulfpack? 'Cause I am!"

**Fan Favorite** is a Light, Silver Beowulf variant.

Fan Favorite can only be obtained from in-person events, giveaways and Anniversary celebrations. Fan Favorite *cannot* be obtained through Relics.

**UNDYING SUPPORT**

## Tips and Tricks

### Role & Strategy

* Fan Favorite is an offensive support fighter with a Signature Ability to provide teammates FINAL STAND periodically while having access to DEATH MARK and stacks of ENRAGE when activating HYPE MODE to increase his damage output.

* Fan Favorite's first Signature Ability works in the bench but should not be relied on since it triggers only on certain times. Valentine with TRAUMA CENTER is still a superior choice for support and FINAL STAND.

* As an offensive fighter, Fan Favorite can deal some decent chunk damage with ENRAGE and DEATH MARK. DEATH MARK increases critical damage but Beowulf has plenty of moves that are THROWS which cannot deal critical damage.
	+ It is recommended to equip a mix of THROW-based moves such as WULF SHOOT to activate HYPE MODE, and then equip moves such as HURTING HURDLE that guarantees critical hit and will deal a lot of damage.

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability and will help keep Fan Favorite on the upper hand as he deals damage.

* **Stat Investment**: As with any other offensive fighter, Fan Favorite will benefit from investment in ATK and Piercing for maximum damage output. Furthermore, Crit Rate is an option to invest in due to his DEATH MARK increasing critical damage.

### Trivia

* This variant's palette is a reference to Hidden Variable's logo, the game studio that is developing Skullgirls Mobile and Skullgirls 2nd Encore.

### Gallery

Fighter Reveal- Beowulf - FAN FAVORITE - Skullgirls Mobile
Dream Catcher

"I shot an elephant in my pajamas. How he got in my pajamas, I don't know.

**Dream Catcher** is a Light, Diamond Peacock variant.

**THE BIG SLEEP**

## Tips and Tricks

### Role & Strategy

* Dream Catcher is an offensive fighter with a Signature Ability that can easily STUN non-Dark fighters which opens up a window to attack. Furthermore, she has a supportive role by providing herself and her teammates numerous benefits while facing STUNNED opponents. At maximum investment, her teammates will gain 30% meter and 30% health.

* Dream Catcher is flexible fighter to use and can work as a great back-up fighter to have in the bench. She can TAG-IN with a chance to STUN and provide your primary fighter some meter and health back. With that said, she can deal serious damage as a primary fighter while also providing meter to your back-up fighters to finish the fights that she cannot.
	+ Dream Catcher synergizes very well with Eliza's UPPER KHAT which has a 50% chance on HIT to STUN opponent for 6 seconds at max level. Use Eliza and quickly TAG IN Dream Catcher once the opponent is STUNNED. Dream Catcher can then deal tons of PRECISION damage with her special moves while preventing defenders such as Immoral Fiber and Plot Twisted from activating their on-death Signature Abilities.

* Dream Catcher's Signature Ability along with CAST PARTY can make her a dangerous opponent when faced in defense as she can come in unexpectedly and STUN your fighters to deal massive damage while also providing support to her teammates in the bench.

* **Marquee Ability**: Peacock's Marquee Abilities revolve around special moves and TAG INS which can both activate Dream Catcher's STUN. While SPECIAL FEATURE can boost her projectile output as a primary fighter, CAST PARTY can be used if you plan to use her as a back-up fighter in the bench

* **Stat Investment**: Like any other offensive Peacocks, Dream Catcher will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Trivia

* This variant's color palette is based off Peacock's pajamas that is seen during the introduction to her story mode with its caption being a direct quote by Captain Jeffrey Spaulding in *Animal Crackers (1930)*.
A Head of the Game

**A Head of the Game** is the Character Prize Fight for Ms. Fortune that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**: The stun is almost unavoidable unless you have immunity or some sort of a way to avoid debuffs. A high crit rate fighter may overcome the stun. Head Hunter gets easy crit hits meaning you might *never* get stunned. That's All Folks! will definitely be a trouble to fight unless you have precision. If you aren't doing big long-shots then you can let yourself get hit a bit to get until you get the precision and ultimately avoiding the stun.
* **Defense**: Basic defensive fighters can be used for this Prize Fight.

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile- Guia de Prize Fight de DIAMANTE de Ms. FortuneGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Heavy Handed

"Now is coward killing time!"

**Heavy Handed** is a Fire, Diamond Cerebella variant.

**KNUCKLE SANDVICH**

## Tips and Tricks

### Role & Strategy

* Heavy Handed is an offensive fighter with a Signature Ability that puts emphasis on Cerebella's aptitude for burst damage by significantly increasing the damage output of the next single hit through stacks of ENRAGE.

* Heavy Handed's Signature Ability is activated by charging her one-hit CHARGE ATTACK which can be purposely missed to keep her ENRAGE for her next hit. This can be saved to massively increase the damage output of Cerebella's wide range of one-hit special moves and blockbusters such as MERRY GO-RILLA, BATTLE BUTT, DIAMOND DROP, and DIAMONDS ARE FOREVER.

* Given her Diamond-tier stats and Cerebella's naturally high base stats, Heavy Handed can be a dangerous defender to face. Her massive base stats, stacks of ENRAGE and UNFLINCHING can do significant damage to you, even when you're blocking. However, this largely depends on the AI behavior on using a CHARGE ATTACK.

* **Marquee Ability**: Either Marquee Abilities will work with Heavy Handed. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: As with any other offensive Cerebella, Heavy Handed will benefit from investment in ATK, Piercing and Meter Gain to recharge blockbusters quicker and increase her overall damage output.

### Rift Battles

* As a FIRE element fighter, the catalyst Rising Temperatures synergizes very well with Heavy Handed by granting ENRAGE every five seconds when maxed, allowing her to gain UNFLINCHING without relying on a charge attack. Similarly, the weekly FIRE elemental modifier FLASH POINT in the boss node also grants permanent ENRAGE for every 15% health loss, allowing Heavy Handed to gain UNFLINCHING in the middle of a combo to punish the opponent.

### Trivia

* This variant is a reference to the Heavy Weapons Guy, a character class from the multiplayer first-person shooter game: *Team Fortress 2*, with the caption referencing to both a voice line of the character and possibly also Coward Killing Time, a song that heavily samples the character's voice lines. In addition, this variant's signature ability is a reference to one of Heavy Weapons Guy's most iconic weapons, The Sandvich.
Foot Soldier

"I hate it when my toys break... You won't break, will ya?"

**Foot Soldier** is a Dark, Diamond Ms. Fortune variant.

**EYE ON TARGET**

## Tips and Tricks

### Role & Strategy

* Foot Soldier is an offensive fighter that takes advantage of HEAD HITS to gain DEADEYE and a random BUFF while removing a DEBUFF from herself. Furthermore, her damage output gets stronger for every BUFF on either Fighter, making her a powerful offensive fighter against BUFF heavy defenders.
	+ DEADEYE ignores the opponent's DEFENSE and BUFFS such as AUTO-BLOCK, UNFLINCHING, EVASION and THORNS.

* Foot Soldier primarily requires mastery over Ms. Fortune's headless mode to fully make use of her abilities. DEADEYE is unique among other Ms. Fortune's and the ability to cleanse herself of DEBUFFS allows Foot Soldier to counter defensive strategies involving DEBUFFS such as Unholy Host.

* The BUFF that Foot Soldier gains from her first Signature Ability is rather short. Foot Soldier can be paired with support variants that grant longer BUFF duration such as Surgeon General, Sketchy and Starlight Rose to increase her damage output reliably from her second Signature Ability.

* **Marquee Ability**: The recommended Marquee Ability for Foot Soldier is BOOP to gain stacks of ENRAGE and further increase her damage output.

* **Stat Investment**: As an offensive variant, Foot Soldier will benefit from investment in ATK, Crit Rate and Crit Damage to increase her damage output. With a guaranteed DEADEYE, Foot Soldier will not need Piercing since DEADEYE already ignores DEFENSE.

### Trivia

* This variant's color palette is a reference to Juri Han from the *Street Fighter* series (Specifically, her *Street Fighter 6* appearance), with the caption being an unused quote from the character.

### Gallery

Fighter Trailer- Ms. Fortune - FOOT SOLDIER - Skullgirls Mobile
Doublicious

"Double your pain, Double my fun."

**Doublicious** is a Light, Silver Double variant.

Doublicious is also available as a Prize Fight reward in the Silver Tier of the Second to Nun Prize Fight.

**STICKY FINGERS**

## Tips and Tricks

### Role & Strategy

* Doublicious is a fighter with a Signature Ability that revolves around BUFF/DEBUFF transfer; stealing BUFFS for herself and transferring DEBUFFS to her opponents. Due to the combination of abilities, Doublicious is a very powerful fighter to be used offensively as she can steal defensive BUFFS such as ARMOR, IMMUNITY, REGEN and FINAL STAND that are common across defensive fighters.

* As Double fighters are often frail, it is recommended to bring a support fighter such as Valentine with the TRAUMA CENTER Marquee Ability to prevent death when a mistake is made.

* **Marquee Ability**: CHAOS is the recommended Marquee Ability for Doublicious which allows her to steal opponents BUFFS while also inflicting DEBUFFS at the same time, allowing her to easily wear down even the strongest of defensive fighters.

* **Stat Investment**: As with any other offensive Double, investing in ATK, Piercing, Crit Rate and Meter Gain are very important to increase her offensive prowess and to trigger CHAOS as often as possible to wear the opponent down.

### Rift Battles

* Doublicious particularly excels in Rift Battles where BUFFS are very prevalent. Darknut, Light Weight, Last Words, and Armor Rating are among catalysts that can be easily countered by Doublicious. Furthermore, the blockbuster BANDWAGON RUSHDOWN has a high chance to inflict HEX which allows Doublicious to clear nodes with strong defensive fighters such as Immoral Fiber, Vaporwave Vixen, and Assassin's Greed with relative ease by disabling their Signature Ability.

### Trivia

* This variant is a reference to Bubblicious, a chewing gum brand with its caption being a reference to Doublemint Gum's commercial jingle.

### Gallery

►DOUBLE DOBLELICIOSO (ANALISIS Y CURIOSIDADES)Guide by Leonhy
Gust Buster

"Night night."

**Gust Buster** is an Air, Gold Marie variant.

Gust Buster is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Death Mettle Prize Fight.

**MANSION IMPOSSIBLE**

## Tips and Tricks

### Role & Strategy

* Gust Buster is an offensive fighter with the ability to steal opponent's BUFFS to herself and converting those BUFFS into offensive BUFFS to further bolster her damage and utility. This allows Gust Buster to be a powerful offensive variant that can easily deal with BUFF heavy defenders.

* Gust Buster can steal BUFFS through SKELETAL SUMMONS which are some of Marie's best special moves and blockbusters. Moves such as HILGARD'S HAYMAKER, CARPAL PUMMEL and HILGARD'S HOWL are moves that are commonly used for combos so Gust Buster will naturally steal BUFFS just by playing normally.

* Players will have to find spots to fully charge Marie's MORTUARY CHARGE to unlock her second Signature Ability. A common way to achieve this is to be at a safe distance from the opponent to charge and then using moves such as HILGARD'S HAYMAKER, HILGARD'S HOWL or HOP TO IT to punish opponents who are attempting to dash towards you.

* Once unlocked, a single CHARGE ATTACK will convert Gust Buster's BUFFS into BARRIER, MIASMA or ENRAGE for a significantly long duration. These BUFFS are all very powerful and the long duration guarantees that Gust Buster will be able to make use of them without any rush.
	+ BARRIER provides survivability, ENRAGE provides additional damage output and MIASMA provides meter control and regeneration.
	+ Note that each BUFF that Gust Buster has can transform into one of these three BUFFS regardless of the number of stacks. So having ten different BUFFS would not always split them evenly into the three BUFFS. Gust Buster might change seven of those into the same BUFF which would only show five (the maximum), leading to a 'loss' of two BUFFS.

* **Marquee Ability**: The recommended Marquee Ability for Gust Buster is IMPROVED INCINERATION to increase her damage output through a timeless stack of ENRAGE and extra blockbuster meter.

* **Stat Investment**: As an offensive support fighter, Gust Buster will benefit in investment in ATK and Piercing to further increase her damage output.

### Trivia

* This variant's color palette is a reference to Luigi and the Poltergust 3000 from the *Super Mario Bros.* and *Luigi's Mansion* series respectively, with the caption being a direct quote from Luigi.

### Gallery

Fighter Trailer- Marie - GUST BUSTER - Skullgirls Mobile
Blood Drive

"I scream, you scream, we all SCREAM!"

**Blood Drive** is a Fire, Silver Painwheel variant.

**TRANSFUSION**

## Tips and Tricks

### Role & Strategy

* Blood Drive is an offensive fighter with a Signature Ability that inflicts BLEED to herself and her opponent, making her a risky fighter to use. However, Blood Drive has the ability to convert all her BLEEDS into stacks of ENRAGE by the use of a move, allowing her to increase her damage output massively.

* Blood Drive is a suicidal fighter that will require quick use of blockbusters and special moves to be effective. It is recommended to pair Blood Drive with support fighters that can help her gain REGEN such as Graveyard Shift and Surgeon General. Do note however that the latter will lock Blood Drive out of being bled because of IMMUNITY, which means she won't be able to increase her damage output while it's up.
	+ While HEAVY BLEED will do a decent amount of damage over time, it pales to the damage Blood Drive can do with a high amount of ENRAGE stacks. Hence, it is better to see her as a DPS rather than a bleeder.

* Blood Drive works well on defenders that can inflict BLEED such as Assassin's Greed, Dread Locks, and Twisted Mettle as she can just turn them into ENRAGE stacks with the use of a move.

* **Marquee Ability**: GRUDGE is the recommended Marquee Ability for Blood Drive as it provides a safety net to survive attacks from the opponent when a mistake is made while also increasing her damage output from the stacks of ENRAGE. Unfortunately, due to Blood Drive's HP gradually decreasing during the fight without healing support, she can't use either Marquee Ability well often on offense.

* **Stat Investment**: As with any other offensive variant, Blood Drive will benefit from investment in ATK, Piercing and Meter Gain to increase her total damage output and quickly charge blockbuster faster. A high Meter Gain and/or Special Cooldown is notably required to minimize the self-BLEED from her Signature Ability.

### Trivia

* This variant's pose is taken from Painwheel's GRAB.

	+ SA1 (NEW): 15% chance on HIT to inflict BLEED on yourself and HEAVY BLEED on the opponent for 5/7/10 seconds each.
* SA2 (OLD): When using a BLOCKBUSTER, remove all BLEEDS and gain ENRAGE for 5/7/10 seconds per BLEED removed.
 4.3.3 Update | * SA2 (OLD): Also gain ENRAGE for 4/5/6 seconds for every BLEED effect applied to Painwheel.
	+ SA2 (NEW): When using a BLOCKBUSTER, remove all BLEEDS and gain ENRAGE for 5/7/10 seconds per BLEED removed.
Idol Threat

"My fans make me virtually unstoppable!"

**Idol Threat** is a Water, Gold Filia variant.

Idol Threat can be obtained *exclusively* from the Sunken Relic.

**THE SHOW MUST GO ON**

## Tips and Tricks

### Role & Strategy

* Idol Threat is a fighter with a Signature Ability that grants her FINAL STAND and ARMOR when evading an attack, while also inflicting ARMOR BREAK when she intercepts one. This combination of abilities allows to her to be an offensive variant with a degree of survivability.

* The unique trait of Idol Threat lies in her second Signature Ability that allows her to regain HEALTH based on the damage she inflicts. Alongside this in-built LEECH ability, she also boasts the highest ATK stat of all Gold-tier Filias (tied only with Windswept) and can inflict ARMOR BREAK, increasing her damage output by 20%. Hence, this combination of traits makes her an excellent fighter to be used offensively, especially in fights with ARMOR involved.
	+ This is especially useful in Rift Battles, where every health point matters and ARMOR is common.

* The FINAL STAND and ARMOR gained through her first Signature Ability give Idol Threat good survivability. But this can only be gained by EVADING an attack, which the AI is not consistent with. Hence, she is better suited to be used by the player offensively.

* **Marquee Ability**: With an already in-built LEECH, Idol Threat may benefit more with THE FIRST CUT as her Marquee Ability, as it allows her to deal consistent damage against tougher defenders by inflicting permanent BLEED.

* **Stat Investment**: Key stats to invest in Idol Threat greatly depends on how she is used. As a defensive fighter, investing in HP, Defense and Resistance are useful to increase her longevity in the fight. As an offensive fighter, investing in ATK and Piercing are useful to increase her offensive output. In both cases, Meter Gain is a useful stat to have, quickly charging her blockbusters.

### Rift Battles

* Idol Threat's first Signature Ability is similar to Windswept but is more defensive in nature as it grants her FINAL STAND and ARMOR. Defensively, this can be triggered through the use of Filia's specific catalyst, Great Escape, granting her EVASION every 5th combo hit suffered (at max level).

### Trivia

* This variant is a reference to the Vocaloid, *Hatsune Miku* with its caption a reference to the fact that Hatsune Miku is a virtual performer.

	+ SA1 (NEW): EVADING an attack grants FINAL STAND and ARMOR for 5/7/10 seconds.
* SA2 (OLD): 100/150/200% of the damage inflicted against DASHING opponents is regained as HEALTH.
	+ SA2 (NEW): Inflict ARMOR BREAK for 5 seconds when HITTING a DASHING opponent. 100/150/200% of the damage dealt is regained as HEALTH.