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Ironclad Cardholder

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**Ironclad Cardholder** is a Relic in Wizard of Legend

## Description

Increases health for each enhanced arcana held! 10 HP per enhanced arcana. Enhanced arcana held in the reserve slot are counted.

## Additional notes

* The name of this relic is most likely a reference to the game Slay the Spire, a deck-building rogue-lite.
Raffle Ticket

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**Raffle Ticket** is a relic in Wizard of Legend.

## Description

This item gives the player a 25% chance to acquire any purchased items for free. However, the player still needs to be able to afford the item in question for this relic to have a chance to activate.

## Item combos

* Combine with  Wallet of Vigor to, essentially, have a 25% *chance* to remove all health lost from purchasing *one* item.
* Combines with the  Arcana Rewards Card,  Relic Rewards Card,  Supply Crate, and  Health Care Card to create  VIP Membership.
Idealist's Scorecard

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**Idealist's Scorecard** is a Relic in Wizard of Legend

## Description

Restores all hp on pick up. Damage is increased by 10% every time a council member is defeated without taking damage with no cap on the maximum damage increase.

This relic is destroyed when dropped.

## Strategies

Using the shield gained from the Takeout Box, you can still gain the added damage bonus as long that you don't go into health damage.

## Item combos

With the cape Fall you can regenerate your health before killing the boss.
Homing Flares

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**Homing Flares** is a Standard Fire Arcana in Wizard of Legend

## Description

Conjure 7 fireballs that orbit the player in a clockwise direction for 4 seconds (5 if enhanced). Fireballs target the nearest enemy within range, dealing 7 damage each.

If enhanced, 10 fireballs will be created and all fireballs will last longer before dissipating.

**Charged Signature: Continuously conjure fireballs for 4 seconds, allowing for a total of 32 fireballs the be released. The first ring of 10 fireballs deal double damage.**

## Strategies

This arcana's homing properties allow it to shine offensively and defensively. Utilize its auto-targeting nature and high knockback by casting it before initiating a battle or when the player is surrounded to keep the player safe. The fireballs will destroy projectiles it collides with, although the fireball itself will be destroyed as well.

The charged Signature excels in boss fights as all the fireballs will target the only foe in the room. It can be used once a Council member's attack phase has ended to ensure a stun or use it during a Council member's attack phase due to its auto-targeting nature.

## Spell combos

* Blazing Vault can be used after Homing Flares is set-up to provide additional damage.

## Item combos

* Gloves of Gambit increases the damage.
* Reinforced Bracers will allow this arcana to destroy all projectiles.
* Secret Wild Card and  Megalodon Tooth can create multiple rings that can be active simultaneously.
* Rules of Contingency pairs well with the homing nature and multiple hits.

## Additional notes

* Shark Mask will only apply to the first initial wave of fireballs.
* When the fireballs are orbiting the player they do not collide with explosive barrels.
Singing Bowl

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**Singing Bowl** is a relic in Wizard of Legend.

## Description

After 7 seconds without using any arcana (except for your dash, basic or charged signature), **all** attacks of your next arcana will crit.

## Strategies

The effect of this relic is maximized when leading a fight with a high-damage arcana, such as  Shattering Strike If not speedrunning, consider waiting for the relic's activation 'thunk' before entering any areas where fights may occur (especially bosses), giving a sizeable advantage.

## Item combos

* Vampire's Eyeglasses will cause your guaranteed crit to heal for as many HP as there are hits in your empowered arcana. Consider using an arcana with a high number of hits, such as the  Tectonic Drill. This item can also be abused when fighting enemies such as Slimes, Golems, or phase one Ghouls, which can be kited indefinitely to allow for multiple empowered attacks. Remember that using dash will not count against the 7-second period of arcana silence.
* Assassin's Blade and  Awe robe will increase the damage of the critical hits.

## Spell combos

* Works well with  Whirling Wind Agent, but other Summon arcana do not benefit as much even they do work.
* Works really well with  Rock-solid Tomahawk. If you use this arcana while Singing Bowl is charged, all the subsequent uses will crit until the arcana goes on cooldown.

## Additional notes

* Doesn't work with charged signature arcana.

* Dash and basic arcana neither benefit from the Singing Bowl, nor inhibit it's 7 second recharge.
Pathfinder's Knapsack

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**Pathfinder's Knapsack** is a relic in Wizard of Legend.

## Description

Restores 0.1% of max health for every 1% of map discovered, capping at 10% of max health for 100% coverage.

## Item combos

* Pathfinder's Map will always give the max heal possible with this item

## Additional notes

* Does not work on boss stages
* Large Red Button prevents the healing from taking effect, but since the button heals the player at the end of a level anyways, this obsoletes the knapsack.
Magnetic Follow-up

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**Magnetic Follow-up** is a Standard Earth Arcana in Wizard of Legend

## Description

Generate a magnetic aura beneath, causing every cast of you basic arcana to throw forward 2 stones dealing 3 damage each, for a duration of 5 seconds.

If enhanced, activating Magnetic Follow-up will throw out a ring of 16 stones that deal 3 damage and stun enemies on impact.

## Strategies

The cooldown of magnetic Follow-up starts when its active duration ends.

Magnetic Follow-up allows for more damage to be dealt when attacking with your basic. The stones also allow you to deal damage from afar with you basic arcana, which may be useful is it is melee focused or has short range.

## Spell combos

* Using basic arcana that execute a combo quickly will maximise the number of stones thrown out during Magnetic Follow-up's duration.
	+ Bolt Rail counts as having 5 casts in its extremely fast combo. This causes it to release the most stones per second out of any basic arcana, making it the ideal choice to pair with Magnetic Follow-up.
	+ Chaos Crusher Only has a more normal 3 casts per combo, but including the hits from the basic itself it still gets a substantially higher hit count with Magnetic Follow-up than most arcana- 9 at long range or 12 up close.

* Fuelled Berserk increases the speed of your basic arcana and causes combos to repeat automatically, allowing you to release large numbers of stones at high speed just by holding the attack button.

* Evading Zephyr allows you to evade all incoming attacks while using you basic arcana.

## Item combos

* Gloves of Gambit increases the damage of the stones.
* Reinforced Bracers allows the stones to destroy *all* incoming projectiles.
* Demi's Teapot increases the active duration to 7 seconds.
* Silver Spinning Top increases the activation speed of basic arcana, allowing them to release stones at a faster rate.
* Evening Gloves also increases the activation speed of basic arcana, stacking with support arcana and relics like Fuelled Berserk so that the activation speed of the Silver Spinning Top can also be reached.
Oversized Needle

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**Oversized Needle** is a Relic in Wizard of Legend

## Description

Increases critical hit damage by 800% but decreases all damage by 75%.

## Strategies

This item effectively increases critical hit damage to twice it's normal value, while all other damage is reduced to 25% of its normal value. As a result, taking this relic will **decrease** your average damage unless you have at least 28% critical hit chance. Taking this relic with more than 28% critical hit chance will **increase** your damage.

## Item combos

* Items, that grant guaranteed critical hits( Covert Ops Mask,  Singing Bowl etc.) synergise very well with this relic.
* Awe increases critical chance by 10%, making it a good cloak choice, if you are intending on using this relic.

## Spell combos

Additional notes

this is most likely a reference to hollow knight, where a bosses main weapon is a needle

Only amplifies actual critical hits, and not fake critical hits from  Critical Placebos.
Neve's Quartz

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 *This article is about **Neve's Quartz**, not to be confused with Neve's Emerald, Neve's Citrine, Neve's Ruby, or Neve's Sapphire*

**Neve's Quartz** is a relic in Wizard of Legend.

## Description

Holding seven air arcana increases movement speed and evasion by 20%. All arcana inflicts level 2 slow.

## Item combos

If items that increase evasion are equipped, like Nog's Heavenly Boots and Tipsy Gladius, it's possible to end up with 100% evasion.
Large Red Button

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**Large Red Button** is a relic in Wizard of Legend.

## Description

Fully heals the player upon starting a level. Reduces maximum health by 20%, and causes healing potions, vampirism, health orbs, and any other relic effects to not heal the player.

## Strategies

This relic requires a playstyle focused on dodging and patience, or at least a highly defensive build, due to its complete removal of healing during a level. High max health, armor, and evade will maximize the effectiveness of this relic. Focus on avoiding damage over dealing it but do not be afraid to sacrifice health to finish a boss, as you will regain all lost health upon starting the next level. Be aware, that you will not regain health between the two phases of the final boss.

## Item combos

* Giant's Heart increases max health by 10%. This gives more health for the player to 'fall back on' per level before their next full heal.
* Tiny Crocodile Heart adds max health per enemy defeated, which will be fully restored upon entering the next level.
* Super Carrot Cake increases max health every time damage is taken.
* Mirror Shield provides a regenerating single-projectile shield, making you less likely to be caught off guard by a distant ranged enemy.
* Shift Cloak provides a 10% dodging chance, helping you to lose less health before a boss.

## Additional notes

* A very powerful but dangerous relic. It can carry a run but also end it if the player is not careful since there is no way of healing before an exit portal boss.
* This item makes the start of a run very easy, since the floors are small and the enemies do less damage. But the further you progress, the larger the floors get, the harder it becomes. Without the option to heal yourself.
* Be aware that you have to beat both phases of Master Sura without healing, since the healing orbs given between phases become useless.
* This relic does not interfere with the  Fall Cloak's healing abilities.
Mage

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The **Mage** is one of the enemies in Wizard of Legend.

* Rank 1: Attacks shooting an arc of 5 magic bolts.
* Rank 2: Gains a teleport.
* Rank 3: Now shoots 7 magic bolts with two more near the centre.

* Rank 2: Creates a pool of fire which lingers for a while. Indicated by a red circle.
* Rank 3: Gains an attack that shoots an arc of 6 very slow  Flame Fusion fireballs.

### Ice Mage

* Rank 1: Attacks with  Frost Fan (3 icicles in a cone).
* Rank 2: Breathes an icy mist in front of itself.
* Rank 3: Calls down a  Perfect Storm. Indicated by a large red circle.

### Earth Mage

* Rank 1: Rolls a boulder along the ground towards you.
* Rank 2: Attacks with  Knockout Boulder, indicated by a red circle.
* Rank 3: Gains 1 tracking earth attack similar to  Earth Lord Atlas signature.

### Wind Mage

* Rank 1: Attacks with  Gust Volley.
* Rank 2: Gains  Breaking Twister.
* Rank 3: Creates a  Whirling Tornado, indicated by a red circle around itself.

### Lightning Mage

* Rank 1: Attacks with three beams of lightning, similar to  Ion Spike.
* Rank 2: Gains  Thundering Chain.
* Rank 3: Casts 3 lightning strikes at you location in quick succession. Each strike is indicated by a red circle.

## Strategies

Whenever you encounter them, try to gain distance, as you can't dash through the projectiles. With more space between you and the enemy, the projectiles will spread out, giving you an opening to dash in close and attack them.

## Additional notes

Mages are not strong on their own in the first 2 ranks. However, in a fight with multiple enemies including a mage, its better to take them out, as theyre support for the rest of the enemies.
Heroic Maelstrom

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**Heroic Maelstrom** is a Signature Water Arcana in Wizard of Legend

## Description

Element: **Water** Type: **Standard/Signature** Subtypes: **Melee, Movement, Jump**

Briefly create a burst of water dealing 10 damage to pull in foes. You then leap into the air and conjure a swirling ball of water beneath you which deals 10 hits of 5 damage before crashing back down, releasing a deluge of water which deals 10 damage and knocks away enemies.

If enhanced, the ball of water lasts longer allowing it do deal 14 hits of 5 damage.

**Charged Signature:** Create a larger blast, drawing in all foes, before conjuring a more powerful ball of water which deals 20 hits of 7 damage then crashing down. Moving while atop the ball allows you to slowly roll it around the battleground.
Stalwart Defenders

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**Stalwart Defenders** is a Standard Earth Arcana in Wizard of Legend

## Description

Summon 4 chess knights in front of you, dealing 15 damage, they then leap forwards, dealing 50 damage to any enemy they land on. The knights block all enemy projectiles and draw the attention of enemies.

If enhanced, the knights jump in place after they land, dealing 25 damage around them.

## Strategies

Stalwart Defenders is an excellent defensive arcana due to its versatility It can be used as a temporary wall to prevent yourself from getting swarmed or to stop enemies from retreating from you. The knights block all incoming projectiles keeping you safe from long ranged attacks and they also distract enemies allowing you to follow-up with other arcana. As if that isn't enough they also deal high damage over a large area making them great at crowd control.

The knights do not block your projectiles, allowing you to attack enemies while you remain safely behind them.

## Spell combos

* One of the only downsides of Stalwart Defenders is that you cannot walk through the knights.  Chaotic Rift allows you to mitigate this as you can teleport through the knights, making it the ideal dash to use alongside Stalwart defenders.
* Jump arcana that move you forwards (e.g.  Seismic Entry,  Thunder Drop,  Binary Splashdown) work well as a follow-up to Stalwart Defenders since they move you over the knight and deal damage to any enemies in front of them.

## Additional notes

* Fewer knights are summoned in smaller areas. As little as two knights may appear in tight corridors.
* Is obviously a reverence to chess.
Relic Rewards Card

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**Relic Rewards Card** is a relic in Wizard of Legend.

## Description

Reduces the cost of all relics by 25%, does not include Healing Potion.

## Item combos

* Combines with the  Arcana Rewards Card,  Raffle Ticket,  Supply Crate, and  Health Care Card to create  VIP Membership.

## Spell combos

This item does not combo with any spells.
Mercenary's Dagger

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**Mercenary's Dagger** is a cursed relic in Wizard of Legend.

## Description

Withdraws 2  per cast of Standard or Signature Arcana (3  when enhanced) to increase your damage by 25%, however, having less than 2  will *decrease* your damage by 25%. This Relic does not activate when using Basic or Dash Arcana and is also not affected by gold modifiers (i.e., the cost per cast will always be 2  for unenhanced arcana and 3  for enhanced).

## Strategies

This Relic benefits most from casting fewer high-damage Arcana rather than casting more low-damage Arcana, as the former will make your available gold go further and to better use.

## Item combos

* Glove of Midas will increase your gold-gain by 20%, allowing you benefit from  **Mercenary's Dagger** damage boost for longer.
* Prestigious Diploma will double Relic and  drops while also increasing gold-gain by 20%, allowing for more Arcana uses with increased damage.
Searing Rush

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**Searing Rush** is a Dash Fire Arcana in Wizard of Legend

## Description

Dash forward in the direction you are moving, leaving behind a trail of flames that last for a short time that burns enemies on contact.

If enhanced, an explosion dealing 16 damage and applies burn is released at the end of the dash.

This arcana can still be used when on cooldown, but the the trail of flames will not be created.

## Strategies

The flames block enemy projectiles, meaning that they can be useful when fleeing from a ranged enemy. Can be effective at blocking the large amount of magic bolts fired by Burst Mage.

Dashing through enemies causes the flame trail to form directly on them, guaranteeing damage.

By judging the distance correctly, you can dash directly at enemies and cause them to be hit by the explosion. This will knockback and stun enemies making the enhanced version of this dash great for initiating fights.

## Spell combos

* For massive damage you can burn an enemy with Searing Rush and hit them with  Bolt Rail. If done correctly the dash should put you close enough to hit the enemy. This combo does 54 damage within about 1.3 seconds.

## Item combos

* Ring of Reserves adds an additional charge allowing this arcan to be used twice.
* Bladed Buckler lets you destroy projectiles to charge signature arcana.
* Agni's Sparkler increases the damage of the burn inflicted.
* Soccer Cleats increases the damage of the explosion.
* Greased Boots will enhance this arcana and reduce its cooldown to 3.2s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.

## Additional notes

* Since this dash primarily inficts damage by burning enemies, items that increase damage have limited effect. They only increase the damage of the explosion if the arcana is enhanced.
Rock n' Roll

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**Rock n' Roll** is a Standard Earth Arcana in Wizard of Legend

## Description

Summons 3 buzzsaws that tear forwards in a straight line. If the buzzsaws strike a foe, they slow down drastically, dealing 10 hits of 3 damage for each buzzsaw.

If enhanced, 5 buzzsaws will be summoned.

**Charged Signature: Summon 5 larger buzzsaws that each deal 15 hits of 5 damage.**

## Strategies

This arcana is quite versatile, though it is excellent to initiate battles due to its effectively limitless range and consistent damage. It can even be used around certain corners as it will hug walls for a short period before vanishing. Utilize it from outside a foe's aggro range, then while they are stunned, aggressively close the distance to follow-up. Due to its low knockback and high stun, it can be paired with riskier spells.

Depending on how the buzzsaws hit, multiple buzzsaws can lock onto a same foe, especially against larger foes such as mini-bosses or Council members, dealing increased damage.

## Spell combos

* Crashing Meteor has a slow start-up that is mitigated by this arcana's stun potential.

## Item combos

* Singing Bowl will guarantee critical hits for every hit when active.
* Vampire's Eyeglasses will heal for every critical hit. With the large number of individual hits, this combination is especially effective.
* Items that have a chance to inflict a status effect (e.g.  Tesla Coil,  Phoenix Talon) can be effective with Rock n' Roll due to its high number of hits.
Jade's Chakra Locket

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**Jade's Chakra Locket** is a Relic in Wizard of Legend

## Description

Regenerate health every time you pick up a chaos gem and increases armor based on the amount of chaos gems held! Regenerate 1 HP per 1 Chaos Gem obtained! Provides +2.02% armor but effects are drastically reduced for any Chaos Gems exceeding 1, increasing by approximately +1% for every 100 Chaos Gems, up to a maximum of 12% (at 999 Chaos Gems).

## Strategies

A relic that is very similar to  Jewelry Box but with the added benefit of increasing your armor based on the amount of Chaos Gems currently held.

Using it in a build with  Avarice increases gem gain which increases health gain even if it is very small.

## Item combos

 Jewelry Box: Stacks, increasing the health gained for every chaos gem attained in the trials.

 Messy Prescription: Will increase the amount of health restored.

 Graduation Cap: Will increase the amount of Chaos Gems found in the trials, greatly increasing the relic effectiveness.
Silver Spinning Top

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**Silver Spinning Top** is a relic in Wizard of Legend.

## Description

Increase activation speed of all arcana including basic arcana by 35% but decrease movement speed by 45%.
The length of dashes are not affected.

## Strategies

Acquiring Equestricap nullifys the effects to a certain extent, but without it the player must fully relly on the dash dodge to move around quickly.

Because basic Arcana have no cooldown, this item enables basic Arcana usage to be repeated extremely quickly.

## Item combos

When combined with  Leemo's Leaf and  Flashy Boots, constant dashing will give near invincibility.

## Spell combos

* The lack of downtime means  Evading Zephyr can grant near invulnerability when using basic Arcana.
* The slow effect can be largely mitigated by making use of  Ice Dagger's rapid forward lunges.
* Magnetic Follow-up makes for even more powerful attacks since it activates for every individual cast of basic Arcana.
Rules of Contingency

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**Rules of Contingency** is a Relic in Wizard of Legend

## Description

Every attack, both from the player and from enemies, deals 99 damage. This does not include damage dealt by status effects such as burn or poison.

## Strategies

* Use homing arcana or spells that summon agents
* Using defensive relics that provide room for error, especially against stray projectiles
	+ Fall and  Cassim's Airy Cloak provides a ton of room for error in an otherwise very stressful run.
	+ Flak Gauntlet, with decently sized basic arcana,  Dated Sunglasses,  Deafening Cymbals, and  Mirror Shield all help deal with projectiles.

## Item combos

* This relic's effects on damage override other damage-affecting relics. This can create interesting situations in particular with cursed relics.
	+ Double Toil will have only a positive effect.
	+ Cruel Chess Clock will have only a positive effect.
	+ Glass Cannon will have only a negative effect.
	+ Double Trouble will have no effects.
	+ Limited Edition Robe does not modify damage received.
	+ Volatile Gemstone does not reduce damage done.

## Spell combos

* Wind Sentry is especially deadly with Rules of Contingency and can be sent ahead of you to wipe out entire rooms.
* Jumping Attack spells will allow you to charge into enemies without being countered.  Binary Splashdown is especially good at this since it also pushes enemies away in all directions.
* Using a combo of  Cardice Prime and  Volt Pinball will surround the user with very deadly shield, killing close enemies quickly.
* Evading Zephyr can give the user enough breathing room to charge in and deal heavy damage with basic attacks with little risk of getting hit back.

## Additional notes

* This item is a reference to Contingent99, the developers of Wizard of Legend
* Upon entering Master Sura's third phase, this relic breaks.
Neve's Citrine

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 *This article is about **Neve's Citrine**, not to be confused with Neve's Emerald, Neve's Quartz, Neve's Ruby, or Neve's Sapphire*

**Neve's Citrine** is a relic in Wizard of Legend.

## Description

Holding seven lightning arcana increases critical hit chance by 20%. All arcana inflicts level 1 shock.

## Item combos

Due to the large increase in crit chance, pairing Neve's Citrine with items like Vampire's Eyeglasses which heals you on crits can be a very effective combo. Royal Flush, which increases damage of arcana of the same type, allows you to do much more damage if you have all seven lightning arcana.
Royal Flush

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**Royal Flush** is a relic in Wizard of Legend.

## Description

Increases damage by 4% per matching element, starting with one pair. Applies only to the element with the highest number of matches in hand.

## Strategies

To maximize the effect of this relic, choose which element to run on and equip yourself with only arcana of that element. Also, in your run, try to get new arcana that match your element of choice.

## Item combos

* Stack the effects with element-specific boosts like:

 Ifrit's Matchstick for Fire,  Shiva's Water Bottle for Water,  Gaia's Shovel for Earth,  Rudra's Pinwheel for Air,  Battery of Taranis for Lighting.

* This relic pairs extremely well with any of the Neve's Gems as both relics encourage and reward using arcana of the same element.

## Spell combos

* In general, you'll want to equip arcana that all match the same element.

## Additional notes

* This relic is effectively the opposite of  Captain's Ring, which increases damage for *different* elements.
Star Bolt

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**Star Bolt** is a Standard Lightning Arcana in Wizard of Legend

## Description

This arcana passively builds up charges up to a maximum of 3. Each cast uses one charge, causing you to throw a electrified shuriken in the direction you are aiming that deals 10 damage and applies level 1 shock.

If enhanced, the shuriken applies a level 4 shock.

Holding the attack button will cause all shuriken to be thrown in quick succession.

## Strategies

Due to its fast cast time, multiple charges and low cooldown, Star Bolt is most effective when used to immobilise single enemies so they pose less of a threat while you deal with other foes. The enhanced version further emphasises this usage as it immobilises enemies for twice as long.

Star Bolt struggles against groups of enemies as each shuriken can only hit one target.
The shurikens act as a fast and reliable means of inflicting shock on enemies, opening them up for attack with other arcana.

## Item combos

* Gloves of Gambit increase the damage of each shuriken.
* Indra's Copper Pipe increases the duration of the shock.
* Ring of Reserves adds 1 additional charge, taking the total up to 4.
* Reinforced Bracers allows the shurikens to destroy *all* enemy projectiles.
* Chaos Visor can help with aiming Star Bolt especially when using a controller.
* Star Bolt synergises well with  Hunter's Stiletto since it can be quickly used to shock an enemy before you unleash a combo on them, allowing you to regularly take advantage of the damage increase that Hunter's Stiletto provides.
Pathfinder's Map

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**Pathfinder's Map** is a relic in Wizard of Legend.

## Description

Completes the entire map, auto giving you 100% map completion on entering a level.

## Strategies

One of the best basic relics to be had at the start of the trials. It allows for easy avoidance of rooms full of enemies, and simple navigation to the mini-boss room. It also shows where all four of the shops are in order to obtain more relics and spells without having to run the entire map.

## Item combos

* Cartographer's Quill obtain an increased 4% damage each floor you complete
* Pathfinder's Knapsack get healed 10% of your health when clearing the floor

## Additional notes

* This Relic makes obtaining the *Gotta Go Fast* Achievement much easier, as you can immediately head for the locations you need and use it to avoid areas where fights with enemies are likely to occur.
Ring of Reserves

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**Ring of Reserves** is a relic in Wizard of Legend.

## Description

Adds one charge to all arcana with charges!

## Spell combos

* Blurring Falconry
* Fading Petal
* Storm Draft
* Wind Flurry
* Dragon Arc
* Engulfing Fissure
* Explosive Charge
* Flame Cleaver
* Dragon Circuit
* Radiant Beat
* Star Bolt
* Aqua Beam
* Bouncing Bubble
* Bubble Barrage
* Frost Scimitar
* Water Prison
* Rebounding Icicles
* Distortion Beam
* With the exception of  Air Burst and  Chaotic Rift, all dash arcana are treated as spells with charges (1), so equipping this relic will grant +1 to the special effects.
Perfect Time Crystal

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**Perfect Time Crystal** is a relic in Wizard of Legend.

## Description

Signature charge rate and decay are increased by 200% and Signature damage is increased by 25%. In addition, the delay between gaining Signature charge and that charge decaying is reduced from 0.75s to 0.0s. Created by combining the  Wanderer's Mechanism and the  Volatile Gemstone.

## Item combos

* Surefire Rocket will prevent signature charge from decaying, mitigating a potential downside of this relic. Bear in mind that a fully charged signature will still decay at the increased rate.
* Infinity Marble similarly prevents a fully charged signature from decaying, and becomes much more effective with the increased charge rate this relic offers. It also reduces the impact of the increased decay rate similarly to  Surefire Rocket. These two items together will completely negate this effect.
* Secret Wild Card gives two signature casts per charge, synergizing well with the effects of this relic, though the extra cast may come under some time pressure if the player is too busy with dodging. This potential downside is rectified by using  Infinity Marble.
* Ancient Fountain Pen signature charge damage buff stacks faster.
Rapid Fire Agent

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**Rapid Fire Agent** is a Standard Fire Arcana in Wizard of Legend

## Description

Conjure 1 agent that rapidly shoots fireballs at the nearest enemy. Each fireball deals 5 damage and they are fired at a rate of 2.5 per second.

If enhanced, the damage per fireball is decreased to 4 but the fire rate is increased to 4 per second. This causes the agent to deal much more damage overall.

The agent will remain active for 10 seconds, loosely following the player and teleporting back if the player strays to far away.

Agents have a set amount of health and can be killed by enemy attacks.

## Strategies

Agents can be used to inflict damage to enemies passively while you use other arcana.

Since enemies actively target agents they can be used as a distraction, allowing you to attack enemies while they are off guard.

Due to the rapid rate at which the fireballs are shot, the fire agent can deal with several targets at once without leaving itself too vulnerable. The high fire rate also allows for damage to be dealt continuously so long as enemies are withing its range.

## Spell combos

* Utilising multiple agent arcana alongside each other allows you to overwhelm enemies with an onslaught of continuous and diverse attacks with little input from the player, besides summoning the agents when necessary.
* Due to the autonomous nature of the agents, they can be used to reduce how vulnerable you are when using certain arcana, such as those that need to be charged-up or force you to be stationary.

## Item combos

* Gloves of Gambit Increases the damage of the fireballs.
* Grimoire of Ruin increases the damage dealt by the agent.
* Archaic Cheat Sheet reduces the cooldown to 11 seconds.
* Yuna's Storybook increases the duration that the agent is active for to 20 seconds.
* Pop-up Primer causes 2 fire agents to be summoned.
* Vampire's Cookbook heals you whenever an agent kills an enemy.
* Hardcover Textbook increases the maximum number of agents that can be active at once from 3 to 4.
* reinforced Bracers allows the fireballs to destroy *all* enemy projectiles.

## Additional notes

* Rapid Fire Agent's projectiles will be pulled in by the Magsphere arcana.
Paronomasicon

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**Paronomasicon** is a relic in Wizard of Legend.

## Description

Increases damage dealt to bosses by 20%. Take 20% more damage from all enemies.

## Item combos

Could be paired quite well with any relics that increase armor or defense.

## Additional notes

* Stats from this relic are only activated after a council member's cutscene
Sanguine Attire

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**Sanguine Attire** is a Relic in Wizard of Legend

## Description

Regenerate 1hp when dealing a critical hit and regenerate 6hp upon defeating an enemy.

Acquired once  Vampire's Eyeglasses and  Vampire's Fangs are both in your inventory, providing both of their benefits while removing the max hp penalty from Vampire's fangs.

## Item combos

Use Vampire’s Eyeglasses at the beginning of Trials. Hope to find Vampire’s Fangs.

## Spell combos

This build focusing on dealing basic attacks and gain health from it. Activate Standard Arcana first and use basic attacks.

Cloak - Awe (+ 10% Crit chance, + 25% Crit damage)

Basic - Perforating Jet (Air)

Dash - Optional

Standard - Fuelled Berserk (Fire)

Signature - Optional

OR

Cloak - Awe (+ 10% Crit chance, + 25% Crit damage)

Basic - Bolt Rail (Lightning)

Dash - Optional

Standard - Fuelled Berserk (Fire)

Signature - Optional
Phyyrnx's Hourglass

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**Phyyrnx's Hourglass** is a relic in Wizard of Legend.

## Description

Activates when taking damage below 20% health and briefly removes the cooldown on all arcana.

## Item combos

if you combine this with the Spiked Emergency Kit then you can basically trigger it as many times as you like

## Spell combos

Phantom Brigade can get quite ridiculous when combined with zero cooldowns

## Additional notes

https://www.youtube.com/watch?v=U4xaZesGKc8
Lightning Aspect

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**Lightning Aspect** is a Standard Lightning Arcana in Wizard of Legend

## Description

When activated, you release a small burst of lightning and surround yourself in a current of electricity for a duration of 4 seconds. Any enemies that you come into contact with will have shock applied to them. Any time a basic combo is completed, a bolt of lightning will strike down on the nearest foe in range.

If enhanced, bursts of electricity are continuously released every 0.5 seconds which also shock enemies.

## Strategies

You can use your dash arcana when Lightning Aspect is active to quickly and safely apply shock to many enemies at once by dashing through them.

Lightning Aspect is a good defence against melee enemies since they will be shocked if they try to get close to you.

## Spell combos

* Performing  Tearing Whirlwind while Lightning Aspect is active will cause all enemies pulled in by it to also be shocked. This allows for you to easily follow up on them with other arcana while they are immobilised.
* Having several arcana that surround the player (e.g.  Ignition Rush,  Cardice Prime,  Volt Pinball) active at once allows you to deal high damage and inflict multiple status effects to any enemy that comes close to you.
* Combining  Evading Zephyr with Lighting Aspect will keep you safe from all enemy attacks while you run through them to inflict shock.

## Item combos

* Demi's Teapot increases the active duration to 7 seconds.
* Indra's Copper Pipe increases the damage and duration of the shock applied to enemies
* Increasing your movement speed with relics such as  Equestricap or  Mercury's Sandals allows you to cover a larger area while Lighting Aspect is Active, increasing the number of enemies you can hit.

## Additional notes

* The initial burst of lightning created by Lightning Aspect has a slightly larger range than that of the Arcana itself.
* Since Lighting Aspect inflicts damage solely through shock it does not receive a damage increase from any relics.
* Lighting Aspect deals no damage to lightning enemies,  Juno and Suman or  Master Sura since they are immune to shock. However it will still hitsun them even though no damage is dealt.
Idealist's Mirror

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**Idealist's Mirror** is a relic in Wizard of Legend.

## Description

Restores all hp on pick up. All arcana will be enhanced when you are at full health.

This relic is destroyed when dropped.

## Strategies

* Wearing  Pride means that with no max health increase, the effect will be active until death.

* Wearing  Venture and using cursed relics that decrease max health can make it easier to maintain full health while being less risky than using  Pride.
* Wearing the "Fall" outfit can ensure that every time you lose health you can regain and reset it. (There is no wiki page about 'Fall', a robe that reduces your health to 100 yet gives you regeneration after a short period of time of not being hit after you are attacked. The health regenerates to full.)

## Item combos

* Vampire's Eyeglasses heal on crit, making it easier to restore any lost health.
* Vampire's Fangs similarly heal on defeating an enemy while reducing max health.
* Armor and defense from relics such as  Euphie's Shawl can reduce damage taken, aiding this.
* Mirror Shield will deflect one projectile every 18 seconds, making it easier to avoid losing any health.
* Messy Prescription increases all sources of healing, helping with health restore.
* Raspberry Cookie Box will make life orbs drop more frequently.

## Additional notes

Can be used before the trials begin to test the enhanced versions of your arcana.

Also please add the 'Fall' Outfit to the wiki. Thank you.
Radiant Beat

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**Radiant beat** is a Signature Lightning Arcana in Wizard of Legend

## Description

Element: **Lightning** Type: **Standard/Signature** Subtypes: **Melee**

This arcana passively builds charges, up to a maximum of 2.
Each cast uses one charge causing you to stab forwards with a short range sword of lighting which deals 10 damage and applies level 1 stun (dealing 5 hits of 2 damage). When the sword hits an enemy it generates 4 additional swords that orbit around the enemy. These additional swords deal hits of 5 damage to nearby enemies as they orbit before they stab into the initial enemy, dealing 5 damage each.

If enhanced, the sword stab generates 5 additional swords.

**Charged Signature: Stab forth with a much larger sword that deals 25 damage. This generates an enormous storm of 20 swords that spiral around the first enemy hit, before they all stab inwards in sequence, dealing 7 damage each.**

## Item combos

* Ring of Reserves adds 1 additional charge, taking the total up to 3.
Spike Track

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**Spike Track** is a Dash Earth Arcana in Wizard of Legend

## Description

Dash forwards in the direction you are moving, leaving behind a trail of rocky spikes that deals 30 damage.

If enhanced, the trail extends in front of you for, doubling its length.

This arcana can still be when on cooldown, but the spikes will not be created.

## Strategies

Since the spikes are formed in a line behind you, the only way to deal damage is top dash through enemies.

Spike Track is not good at dealing with groups of spread out enemies due to the narrow are a covered by the spikes. Try to make enemies more manageable by grouping them together, this allows the spikes to hit all of them at once.

The enhanced version can be used to "snipe" enemies from afar as you move towards them.

Spike Track deals high enough damage to stun most enemies.

## Spell combos

* Tearing Whirlwind and  Spiraling Typhoon can be used to group enemies together, allowing Spike Track to deal with them effectively.

## Item combos

* Soccer Cleats increases the damage of t spikes.
* Ring of Reserves adds an additional charge allowing this arcana to be used twice.
* Greased Boots will enhance this arcana and reduce its cooldown to 2.9s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 3.7s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.

## Additional notes

* Spike track has the highest base damage of any dash arcana.
* Despite emerging from the ground, the spikes can travel over pits.
Ring of Recycling

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**Ring of Recycling** is a relic in Wizard of Legend.

## Description

Every time the signature meter times out it adds a shield worth 25 points, up to 100.

## Strategies

This can turn signature moves that would otherwise go unused or would be a waste on weakened enemies into additional maximum health. It can also provide extra protection in the middle of combat, at the cost of not using your signature Arcana for a time.

Shield is more useful with increased damage taken such as  Double Trouble but less useful with armor and elemental resistance, as shield is unaffected by increases or decreases to damage taken.

## Item combos

* Infinity Marble prevents a fully charged signature from decaying, rendering the Ring inert.
* Surefire Rocket,  Family Seal and  Volatile Gemstone for the increased signature charge rate.
* Autograph Pad provides a buff while waiting for the signature charge to decay, at the cost of taking longer to time out.
* Cushioned Flip-flops also provides a shield that makes the signature meter time out faster when you get hit, but also makes it harder to charge as well.
Sky Palace

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The **Sky Palace** is the air section of the dungeon, featuring air elemental variants of some enemies, castle-themed props, and a boss fight with Sky Sovereign Shuu at the end.

## Notes

* The Sky Palace was released in V1.1, also known as the Sky Palace Update.
* Despite the space between walls appearing to be open air rather than the solid black of other elements, it is still solid and can not be teleported into with  Chaotic Rift.
Strafe Archer

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The **Strafe Archer** is one of the mini-bosses in Wizard of Legend. Resembling a large Archer with higher health and more attacks.

## Attacks

Spawns with a Rogue and an Archer.

* Rank 1: Shoots 1 giant arrow, can strafe on the side and shoot 5 arrows.
* Rank 2: Gains a 5 arrow arc, strafes twice.
* Rank 3: Can summon 2 Archers, strafes three times.

## Strategies

Keep track of the direction of his dash attacks and dash in the same direction to avoid crossing paths with the arrows.
Rogue

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The **Rogue** is one of the enemies in Wizard of Legend.

## Rogue Attacks

* Rank 1: Attacks with quick melee slash, can turn mostly invisible.
* Rank 2: Can teleport behind the player.
* Rank 3: Now combos a 2nd melee slash.

### Fire Rogue

* Rank 1: Attacks with quick melee slash, throws 1 shuriken that homes onto the player and burns.
* Rank 2: Gains a dash, similar to  Searing Rush.
* Rank 3: Gains  Flame Breath.

### Ice Rogue

* Rank 1: Attacks with quick melee slash, can shoot 1 icicle which freezes.
* Rank 2: Dashes backward and summons an ice clone that freezes when damaged, similar to  Frost Feint.
* Rank 3: Gains a dash which spawns and ice mine behind the rogue.

### Earth Rogue

* Rank 1: Attacks with quick melee slash, can burrow underground and reappear at the player's location with an earth zone attack. Indicated by a red circle.
* Rank 2: Throws out a line of spike caltrops in front of them, poisoning when touched.
* Rank 3: Dashes backwards and forwards with  Spike Track.

### Wind Rogue

* Rank 1: Attacks with a quick melee slash, can shoot two wind projectiles which can be redirected (by the rogue only) once.
* Rank 2: Gains  Shearing Chain.
* Rank 3: Dashes backwards and throws out a blast of wind.

### Lightning Rogue

* Rank 1: Attacks with a quick melee slash, can throw a  Star Bolt shuriken. If the shuriken hits the player the rogue will drop down at their location, on a bolt of lightning.
* Rank 2: Gains  Shock Assault.
* Rank 3: Can summon two lightning mines at your location which explode with a burst of lightning.

## Strategies

They have among the lowest health, but can easily take a chunk of health out of a reckless player.

Their melee slash will always deal a critical if it hits the player's back.

Rogues appear as a transparent grey silhouette when invisible.
Merchant's Cart

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**Merchant's Cart** is a relic in Wizard of Legend.

## Description

Increases damage by 1.25% for each relic in your inventory.

## Item combos

* Stack damage bonuses by getting Offense Relics are those that increase damage!
* Items sacrificed to  Adorable Mimic will also enhance the cart, allowing it to go above a 15% increase.
* No matter how useless the other relics are, you may hold them to optimize this relic's effect, only dropping them when you have no more space to hold more useful ones.
	+ Relics with detrimental effects usually cannot be dropped anyway as they are cursed. There are non-cursed relics with negative effects such as  Ebon Wolf's Cloak,  Perfect Time Crystal and  Secret Wild Card.
* Complement this relic's boost rate with  Heavy Travel Jacket, which increases armor for every relic your have!
* Relics that stack into a single slot, such as Cabi's Box of Sweets Cabi's Box of Sweets, will each count towards the boost, thus surpassing the 12 relic limit.