Juice Tank

## Juice Tank**Edit**

 **Juice Tank**Juice Tank508 DeviceThe Juice Must Flow1850

**Juice Tank** is a Tier 2 () Building of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

A unique device that is designed to prolong the lifetime of nearby Power Wells by reducing their capacity consumption whilst keeping their output of produced power at the same rate.

## Card Info

Support building, does not attack.

**The Juice Must Flow**
 **Passive:** Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same.
## Notes & Strategies

* A Juice Tank will only start to pay off **after** the affected Power Wells would have consumed their entire original capacity. Additionally, they have to have produced in their prolonged existence the power cost invested into building the Juice Tank in the first place.
	+ To maximize the benefit yielded by the card, Juice Tank needs to be built as early as possible, as it only slows down the consumption of a Power Well's capacity but cannot restore it.
* Once a power well has exhausted its entire capacity, any remaining Juice Tank can be demolished to recover the bound energy cost as Void Power, thus reducing the investment cost at that point from construction cost to only the usual permanent energy loss upon demolition of a building.
* Combined use with  is possible to mitigate the latter's drawback to some extend.
	+ However, since the orb requirements of the two cards would not allow the shadow player to do this until later in the game, this can be accomplished sooner with a supporting frost player providing the Juice Tank.

## Campaign PvE

Usage is very situational, only advisable for very long matches where the respective Power Wells would have exhausted their capacity otherwise.

## Random PvE

Usage is not advisable, since matches in this mode have a time limit and power wells have a high enough capacity for the card to not grant any relevant benefit. One should consider the  instead, as it is better suited to faster-paced matches.

## PvP

Usage is not advisable, since matches in this mode usually do not last long enough to draw any value from the card. Additionally, the bound energy invested in the building, without any short-term payoff, leads to a direct power disadvantage which the opponent can exploit.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Passive ability :
	+ Increased radius of the effect from 20m to 25m.
	+ The effect now also affects allied Power Wells.
	+ Improved ability tooltip and status bar description to be more consistent.
	+ Adjusted the color theme of the visual effects on affected Power Wells from Shadow to Frost.

Patch #400030
* The classification has been changed from `Shrine` to `Device`.
* Passive ability :
	+ The status bar icon description for upgrade I is now properly displayed on affected wells.

Pre-Release Patch #400002
* Improved the card's tooltip. Old tooltip was: *Own power wells in a 20m radius consume 40% / 45% / 50% / 55% less power, thus producing more.*

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards