Classes

Classes is a major aspects of the game. At the start of a game, players get assigned to random roles, sometimes whit a ratio. ( For exemple, D-Class have a ration of 1/3 of the players). These roles are classed in 3 teams : Foundation, D-Class, and SCPs. All are enemies.

## Team : D-Class

The team D-Class is composed of Class-Ds and Chaos Insurgents. Since they're on the same team, they need to colaborate to eleminate the most foundation personnel and flee the facilities.

### Class-D

Class-D's (or C.D) primary objective is to escape the facilities whit the exit door, a door that D-Class and Foundation Personnel can use to escape. When the Class-D escape, he join the Chaos Insurgency to help even more D-Class to escape. Be aware of security and MTF, because they will kill you if you are Class-D.

Class-D will spawn at Cell Block, in LCZ whit no items.

### Chaos Insurgency

The Chaos Insurgency, abbreviated to "C.I" is composed of escaped Class-Ds and Insurgents. There goal is to liberate as much CDs that they can, and kill Foundation Personnel and SCPs in the process.

C.I will spawn at outside zone, near Gate A, whit a MTF Keycard, a ballistic vest and an AK-47.

## **Team : Foundation Personnel**

Foundation personnel are the very body of the organisation. There main objective is to flee the facility, alive. Oppositly of CDs and CIs, Foundation Personnel are helped by MTFs, that will come in waves at least 5 min after the start.

### Scientists

Scientist will habitualy spawns near Safe SCPs Cells, and Checkpoints, whit Janitors. Sciensits's, or S.C.I's, goal is to reach the exit door. When they escape, they become MTFs. Among the SCI, there's 1 Head Researcher ( It's just a SCI, but whit slightly different cloths and a Major Scientist keycard)

Scientist will spawn whit a Scientist Keycard, or a Major Scientist Keycard if he's Head Researcher.

### Janitorial Staff

Janitors are ~~useless~~ crucial to cleanliness. They consitute a small ratio of the player ( 1/5 ) and spawn whit scientists, at Checkpoints and Hallways. The objective of Janitors is to escape alive. Similar to scientist, the Janitor will become MTF when escaped.

Janitor will spawn whit a Janitor Keycard and a flashlight.

### Facility Guard

Guard will spawn in Entrance Zone, in Hallways. Guard's objective is to help other personnel memeber to escape and to fight the SCPs until the MTF arrives. They constitute a ration of 1/4. The guard cannot escape.

The guard will spawn whit a Facility Guard Keycard and an UMP-45.

## Team : Mobile Task Forces

Mobile Task Forces (or MTF) are a group of elite combatives that will appear in the outside zone shortly after the containment breach. There goal is to escort the rest of personnel to the exit and to kill or recontain the rest of the SCPs.

### MTF Member

The MTF Member will spawn whit the MTF Commander, at outside zone, with an MTF Keycard , G36C and an M9.

### MTF Commander

In a wave of MTF, there will be 1 MTF Commader. The commader is the same of an MTF Member, but the gear is different : Other cloths, an MTF Commander Keycard, an SCAR-H and an M9.

## Team : Groups of Interest

Groups of interest are other faction than SCP foundation that will arive on the site shortly after the breach. There goal is to help Class-Ds or to Kill SCPs.

### Chaos Insurgency

The Chaos Insurgency (or CI) is a group that want to help CDs to escape. They're neutral whit SCPs. The CI will spawn at outside zone whit an MTF keycard and an AK-47.

### Global Occult Coalition

The Global Occult Coalition (or GOC) is a group that want to destory all anomalous object or entities. There goal is to destroy all SCPs in site. If all SCPs are already dead, GOC wont spawn.

GOC will spawn whit an MTF Keycard, an UMP-45 and an Grenade.