recursal/Fanatic-Fandom huggingface dataset:
Adachi Sakura

## Adachi Sakura

* Live-Action
* Animated

## Appearances

### Lipsync Voiced by

Akari Kito (Japanese)
Megan Shipman (English)

### Created Since

October 2012 (prototype)
March 10, 2013

> So, this is my style.
>
> Adachi Sakura's famous quote.

**Adachi Sakura** (桜安達) is an 16-year-old high schooler who is a ice skater.

To see her differences with her prime counterpart, *click here*.
Jack

## Biografia

Jack to typowy chłopak z miasta. Od początku wychowywał się na ulicy. To właśnie tam nauczył się jak przetrwać na własną rękę. Już w wieku 10 lat dokonywał pierwszych kradzieży. Przez następne lata doskonalił swoje umiejętności i w 2019 roku dołączył do lokalnego gangu "Soulless Ones". Przygoda Jacka nie trwała tam zbyt długo, ponieważ już po niecałym roku gang został rozbity przez oddział wtedy jeszcze Detektywa Jamesa Gordona. Tego dnia Jack miał niezwykłe szczęście, ponieważ podczas obławy policji na miejscówkę gangu był poza Miastem, a żaden ze schwytanych nigdy go nie sprzedał. Po tych wydarzeniach Jack postanowił zrezygnować z kariery jako przestępca i został zatrudniony jako ochroniarz w miejscowym klubie "SuperClub". Dzięki jego starym znajomościom przyczynił się do schwytania największego ówczas dealera w Mieście, Hot Doga. Kryminalna przeszłość Jacka jednak nie odeszła w zapomnienie i w 2021 roku został zwerbowany przez Agenta w celu uwolnienia Jokera. Jack tak bardzo zaimponował Agentowi, że po jego zniknięciu młody gangster przejął dowodzenie nad akcją. Jackowi spodobał się powrót do przęstepczości przez co zdecydował dołączyć do dopiero nowo formowanego Gangu Jokera. Podczas ucieczki Menela i Boba został śmiertelnie posztelony w głowę. Jego ciała nigdy nie odnaleziono.

## Osobowość

Jack słynie ze swojej lojalności wobec bliskich mu osób. W ciągu swojego nie za długiego życia zdobył duże doświadczenie, jednak z powodu swojego nie za wysokiego poziomu inteligencji na nie wiele się zdało. Zawsze był bardzo dobrze zorganizowany i imponował swoim sprytem.

## W grze

W pierwszej odsłonie gry (Menel Simulator) możemy porozmawiać z Jackiem, który stoi przy wejściu do "SuperClub". Dobrze poprowadzony dialog pozwala odblokować jedno z osiągnięć "Schwytaj dealera oranżady"

W Menel Simulator Mafia City Jack pojawia się w połowie gry i końcowo razem z Gangiem uwalnia Jokera. W jednym z zakończeń gracz ma możliwość zabicia Jacka.

## Ciekawostki

* Jack nigdy nie zdejmuje swoich okularów.
* W przypadku nie zabicia Jacka w podziemiach przez gracza, Jack zabija Boba po czym gracz może ponownie podjąć decyzję.
* W najgorszym zakończeniu gry Mafia City Jack zabija Menela w jego własnym domu.
Character Design

Here are the character designs.

Accelerator's character designAdachi Sakura's character designAguri Sakurano's character designAiri Kashii's character designAiri Sakura's character designAkari Mamiya's character designAkihisa Yoshii's character designAkito Himenokoji's character designAkiko Himenokoji's character designAko Tamaki's character designAlice Kiriki's character designAlice Shionji's character designAmi Kawashima's character designAnia Fortuna's character designAoi Hinata's character designAqua's character designAria Kanzaki's character designAsuka Kudo's character designAsuna Yuki's character designAyumu Aikawa's character designBlack Bunny's character designChiaki Hoshinomori's character designChika Midarezaki's character designChihiro Sengoku's character designChizuru Akaba's character designChizuru Minamoto's character designChocolat's character designEmilia's character designEnju Aihara's character designErio Towa's character designEriri Sawamura's character designEru Chitanda's character designEucliwood Hellscythe's character design
Airi Sakura

* Live-Action
* Animated

> My beauty is in me.
>
> Airi Sakura's famous quote.

**Airi Sakura** (佐倉愛里) is an 16-year-old high schooler who is a photographer, a fine nude art and bodyscape model.

To see her differences with her prime counterpart, *click here*.

## Gallery

A close-up photo of Airi Sakura's bodyA close-up photo of Airi Sakura's body, resembles a desert.Bodyscape Photo (2)Bodyscape Photo (3)Bodyscape Photo (4)Bodyscape Photo (5)Bodyscape Photo (6)Bodyscape Photo (7)Bodyscape Photo (8)Bodyscape Photo (9)Bodyscape Photo (10)Bodyscape Photo (11)Bodyscape Photo (12)Bodyscape Photo (13)Bodyscape Photo (14)Bodyscape Photo (15)Bodyscape Photo (16)Bodyscape Photo (17)
Food Ingredients

There are several food ingredients, so here are just a few to use as an example.

* Bread Dough: Simple but effective. Can bee cooked into bread.
* Cookie Dough: Dough used for cookies!
* Milk: A liquid often from cows.
* Cheese: Cheese! A versitile ingredient.
* Blueberries: A handful of small round fruits.
* Meat: It's beef.
* Steak: A fancy cut of meat.
* Sugar: Ingredient often used in sweets.
* Lettuce: Vegitable often used in salads.

Some regular materials can be used as food ingredients, such as herbs or mushrooms

Ice and Saltstone can also be used as ingredients.

* Saltstone = Pink Salt
Replicator Recipes

A **replicator** can take materials and change them into other materials.

* Green Herb -> Blue Herb

Rare Materials may require other rare materials

* Silver Mushroom -> Golden Mushroom

A replicator with a high enough power level can substitute energy materials and make something from them.

* Water X3 + Basic Energy = Water
* Water Energy X2 + Ice Energy X2 = Ice

* Plant Energy X2 + [Elemental] Energy X2 = [Elemental] Herb

* Earth Energy X3 + Basic Energy = Dirt
* Sand Energy X3 + Basic Energy = Sand

* Stone Energy X3 + Basic Energy = Stone
* Stone Energy X3 + Energy A = Volcanic Stone
* Stone Energy X3 + Energy B = Soft Stone
* Stone Energy X3 + Energy C = Porus Stone
* Stone Energy X3 + Energy D = Hard Stone
* Stone Energy X3 + Energy E = Chalk
* Stone Energy X3 + Energy F = Graphite
* Stone Energy X2 + Magic Energy + Energy D = Summoner Stone

* Stone Energy X2 + [Elemental] Energy X2 = [Elemental] Mineral
* Stone Energy X3 + [Elemental] Energy = [Elemental] Stone
* [Energy Material] X4 = Energy Crystal of that Energy
Kota Hinode

***"I'm going to keep growing and growing this company, and NOTHING is going to stop me!" - Kota Hinode in the mirror following his father's funeral***

## Kota Hinode

### Relatives

Hiroshi Hinode (father) (deceased)Unnamed mother (deceased)

Mako Hinode (Twin Brother) (deceased)

Unnamed wife (deceased)

Daichi Hinode (son) (deceased)

Unnamed daughter in law (deceased)

Haruka Hinode (granddaughter) (deceased)

Unnamed grandson in law (deceased)

Raitaro Hinode (great grandson) (deceased)

Unnamed great granddaughter in law (deceased)

Yuna Hinode (great great granddaughter)

Unnamed great great grandson in law

## Appearances

### Debut

Rivals, Rivals (S1 E11)

Kota Hinode (8/7/1932 - 15/7/1984) was a Japanese businessman and owner of Hinode Corp from 1953 to 1984. Despite his friendly demeanour, he was known for his aggressive and outward business strategy.

## Early Life

Kota and his twin Mako were born on July 8th, 1932, to Hiroshi Hinode and his wife. At the time, the Hinode family's net worth was roughly 1,000,000 yen.

Kota and Mako were raised from childhood to be businessmen, but at the same time were encouraged to enjoy their childhood. Kota, in particular, enjoyed calligraphy and singing.

Not much else is known about Kota's life until he took over the business in 1953.

## Taking over the business

Hiroshi Hinode died in 1953. Kota, being the oldest of the twins, took over the company. He used his public speaking skills, developed from the time he was in middle school, to win the hearts of Japan.

He began to question the Hinode Corp business model and was very aware of foreign competition. In 1954, Kota became particularly aggressive, and decided to begin branching out. He initially stayed in Japan, and built branches of the company in Tokyo, Kyoto, Sapporo, Yokohama and, in 1956, Hiroshima.

## Expanding The Company

In 1959, Kota built a branch of Hinode Corp in England. Specifically, in Goldriver. The Hinode Prosthetics line began the same year once one of Kota's scientists discovered that prosthetics could be used for enhancement, being even better than a replacement of the lost limb.

Kota was so impressed by this the scientists received "the largest known bonus given by a Hinode".
Blacksmith

General Overview: Blacksmith

A Blacksmith can forge different types of gear form materials. Gear can be enhanced by adding other materials to it, and they have some very basic mechanical knowledge, so they can user that as well. Depending on the types of skills a blacksmith might have, they may be able to make elemental gear, mechanical gear, both or something else.

Powers:

* Forge: The ability to forge gear from materials.
* Fabricate: The ability to make parts of gear from materials.
* Slot: The ability to slot an equipment for magical gems.
* Shape: The ability to shape magical gems or materials. They do not make the gems.
* Elemental Gear: The ability to make elemental gear with elemental energy and gear.
* Mechanical Gear: The ability to make gear with moving parts or mechanisms.
* Repair: The ability to repair damaged gear.
* Enhance: The ability to enhance already made gear.
* Coating: The ability to make coating for gear out of materials.

**Recipes**: Blacksmiths mostly make gear from materials. They can also modify gear.

**Ability Levels**: Depending on the type of Blacksmith, Ability level could mean the number of things they can make, the types of things they can make, or the quality of what they can make.

Main Materials: **Metals**, **Leather**, **Wood**, Magical **Crystals**, **elemental energy**, **Monster Materials**.
Ability Master

General Overview: Ability Master

This fabled ability is one that can master all other abilities! Of all the fabled abilities this one is one people seem the most certain exists, so it is possible a Master existed at some point if one existed at all. There are some rumors and stories about people who have this ability hiding among others, pretending to be normal ability users, however this has not been confirmed. The more realistic stories pertain to the user having all abilities, but the more fantastical mention others gaining powers or abilities from the user. These are probably fake.

Powers:

* Awaken: The power to awaken another ability. This could refer to a number of things, but it is assumed this means the user can gain new abilities or awaken dormant ones.
* Hide: The power to hide one's already awakened abilities somehow.
* Mastery: The innate power to have all other abilities whether known or unknown.

**Recipes**: All? It is thought an Ability master can make anything, even things thought not possible.

Ability Levels: Unknown, but it is theorized that this relates to how powerful the abilities are. Similar to other ability levels perhaps?

Main Materials: **All**, possibly some things other ability users couldn't use normally.
Mechanic

General Overview: The Mechanic

This ability allows one to build things like machines or equipment. Mechanics can alloy metals, or make robots! With the right materials, a mechanic can also make gadgets or modify equipment to add in new features. Mechanics are often compaired to Alchemists for the basic gear they can craft, however more advanced gear is often of science rather than alchemy.

Powers:

* Build: The ability to make gear or other useful things with materials. Includes things like weapons, or more complicated things like gadgets.
* Tool: The abiity to make tools from materials.
* Parts: The ability to make parts and useful bits from materials.
* Machines: The ability to make machines. This includes some types of turrets.
* Robots: The ability to make simple robots from parts. This includes some turrets.
* Vehicles: The ability to make vehicles with parts. Larger vehicles require more parts, and more complicated materials.
* Mechacraft: A high level ability dealing with more complicated robots or gear. Mechacraft requires a lot of materials compared to normal, and often requires complex parts with multiple steps to make.

**Recipes**: Mechanics can make things from materials, like tools or gear. They can also make machines or robots.

**Ability Levels**: With lower ability levels only basic gear and tools and parts are available, however at more advanced levels allow for a lot more.

Main Materials: Metals, Power sources, wood and other workable materials.
Alchemist Ability Levels

**Alchemist**

Level 1 Powers:

* Create simple object: Create an object with no moving parts out of a single material.
* Create Simple Potion: Creates a potion with only 1 ingredient.
* Reshape Material: Reshapes a single material into a new shape.
* Create Simple material: Mix two materials together for a new one. This can only be done with things that mix easily like four and water, or things that are similar to eachother, excluding alloys.

Level 2 Powers:

* Alloy Metal: Alchemically combine two differnt metals together into an alloy
* Create Potion: Create a potion with two or more materials at once.
* Modify Potion: Let's the user modify a potion that has already been made with another material.
* Create Materials: Can combine multiple things together into one new material, however it still has to be something similar or easy to mix.
* Mix Energy: Can combine different energy materials to make a new one. This includes mixing energies that are not the same type.
* Alchemical Repair: Repair a cracked or broken object alchemically. Does not include things that are burned, corroded, or rusted.
* Make Bomb: Can make a shell and place gunpowder in it with alchemy without it accidentally going off.

Level 3 Powers:

* Create More complex object: Creates an object like a chain that has multiple parts, however is still mechanically simple.
* Reshape Complex material: Reshape multiple materials into one object, like taking multiple types of stone to make a statue.
* Create Elemental Crystal:Can use two energy to make an elemental crystal with that energy.

Level 4 Powers:

* Alchemical Rusting: Rust something alchemically
* Make Key: Can make a key, and reshape it while in the hole to make it work.
* Make fine object. Can make small detailed objects.
* Add Element: Can add an elemental attribute to something with elemental energy.

Level 5 Powers:

* Instant Shaping: Shaping and creating things so quick it seems almost instant!
* Alchemical Renewal: Unrust something Alchemically
* Alchemical Skill: Can now make anything a normal Alchemist could make. This includes multi-effect potions and objects made with several materials at once.
Psychic

General Overview: Psychic

Though this ability is thought be had by many, it isn't as clear cut as other abilities can be. Some believe this even to be a learned skill. Many individuals have different levels of Psychic powers, with some of them having completely different powers than others. Because of this, Psychic powers are hard to classify, however certain powers are more common than others.

Powers:

* Read Minds: The ability to read someone's mind or see what they are thinking.
* Pyrokinesis: The ability to make or control fire with one's mind.
* Cryokinesis: The ability to make or control ice or cold with one's mind.
* Telekinesis: The ability to move physical objects with one's mind.
* Telepathy: The ability to speak to others in their mind.
* Spirit Channeling: The ability to let ghosts talk through the user.
* Clairvoyance: The Ability to see things beyond the physical realm.
* Divination: The ability to see the future, usually with the use of some sort of objects.
* Astral Projection: The ability to see outside of one's body.
* Other powers: Other powers are known to exist but aren't as common as those listed above.

**Recipes**: Unless they have a particular power to do something like this, it is uncommon for them to craft anything.

**Ability Levels**: These can be hard to determine due to how the ability works, however it could either mean strength of ability or ways to use it.

Main Materials: Some psychics require things to use their powers. These would be considered the materials.

Controversy: Is it an ability or a learned skill? It would seem an easy test, to simply allow a **mimicopy** to use their power to see if they can copy the psychic ability, however the results have been random. This leads some to believe it varies based on individual. Due to this, it is possible there are both skill and ability variations on psychic abilities. Some argue one way and some the other, so there is a controversy over which Psychic abilities should be categorized. It is thought that one can gain psychic abilities somehow through training, which is possible for some. Whether these people had awakened the ability naturally or gained it as a result of the training is uncertain.
Ability Research

Though a lot is already know about different abilities already due to prior exploration and examination, a lot of research is sometimes performed.

Often by the curious, sometimes by the determined, this research into what abilities can do is often spurred on by some of the strange things that can happen that go relatively unexplained. Part of this is due to the vast variety of abilities and special cases that can present themselves.

Some abilities are super rare, so less people know about them. Some abilities are variations of others so there is something different to see from them.

Sometimes there are cases when abilities are used together and something unusual happens. Or in the case that something unusual is done to further knowledge. Add into that the variety of rare and unusual materials and how skill levels can further vary things up.

A lot of strange cases or rare circumstances that are relatively unexplained also furthers this curiosity.

what would happen if an elemental changed water to become like fire, then this material was used by an Alchemist to make a potion?

What would happen if an alchemist made a potion, a cook used it to make a new dish, and summoner used that to create a monster?

These are the sorts of questions that some people ask that research tries to answer.
Big Brother 1 (US)

**Big Brother 1 (US)**, also known as ***Skelly Squad Big Brother: The Debut*** is the fist installment in the Skelly Squad Big Brother franchise.

The season premiered on April 22nd, 2022. It was notable for featuring no twists changing the course of the game. The season concluded on TBA, 2022 where babymelodys won over bartlett100 in an 7-2 vote. TBA were named America's Favorite Houseguest.

### Development

Skelly Squad Big Brother was announced on April 17th, 2022. Where it gained a lot of attention as Ptterodactyl had previously gained popularity with his previous Story. The theme of the House was between either a Candyland theme or a Gaming theme. Initially, both of the themes were supposed to carry twists, but this was later axed, as the story was based on a Simulation which would be hard to write a twist into.

### Casting

Applications for Season 1 were announced on April 17th, 2022. A full cast was picked within 24 hours, as it was more of a "First come First Serve" situation, as popularity for the Story was still in the air. Initially, there were two other auditions but both were cut off, this included Ptterodacty the host of the Story. The very next day a very successful Cast Reveal was delivered, and many people were excited for the Season, which would premiere on April 22nd, 2022.

## HouseGuests

 **Winner**

 **Runner-Up**

 **Jury: *Mel***

 **Jury: *Mel***

 **Jury: *Mel***

 **Jury: *Taco***

 **Jury: *Bart***

 **Jury: *Mel***

 **Jury: *Mel***

 **Jury: *Bart***

 **Jury: *Mel***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

## Game History

### Week 1

 **HOHPOV**

 **Nominee2 Votes**

 **Evicted11 Votes**

### Week 2

 **HOH**

 **POV**

 **Nominee6 Votes**

 **Evicted7 Votes**

### Week 3

 **HOH**

 **POV**

 **Nominee5 Votes**

 **Evicted6 Votes**

### Week 4

 **HOH**

 **POV**

 **Nominee2 Votes**

 **Evicted8 Votes**

### Week 5

 **HOHPOV**

 **Nominee3 Votes**

 **Evicted6 Votes**

#### Week 6

 **HOH**

 **POV**

 **Post-Veto Nominee3 Vote**

 **Evicted5 Votes**

### Week 7

 **HOH**

 **POV**

 **Nominee3 Vote**

 **Evicted4 Votes**

#### Week 8

 **HOH**

 **POV**

 **Nominee2 Votes**

 **Post-Veto NomineeEvicted4 Votes**

### Week 9

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee2 Votes**

 **NomineeEvicted3 Votes**

### Week 10

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee2 Votes**

 **Evicted3 Votes**

### Week 11

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee1 Vote**

 **Evicted2 Vote**

### Week 12

 **HOH**

 **POV**

 **Nominee1 Votes**

 **Evicted2 Vote**

### Week 13

 **HOH**

 **Pre-Veto NomineePOV**

 **Post-Veto Nominee0 Votes**

 **Evicted2 Vote**

### Week 14

 **HOH Pt. 2 WinnerHOH Pt. 3 Winner**

 **HOH Pt. 1 WinnerNominee0 Votes**

 **Evicted1 Vote**

### Finale

 **Winner7 Votes**

 **Runner-Up2 Votes**

#### Jury

 **Mel**

 **Bart**

 **Mel**

 **Mel**

 **Bart**

 **Mel**

 **Mel**

 **Mel**

 **Mel**
Tabletop Game Stats

Stats in the tabletop game are handled thus. You can use this system, or use the system from another tabletop game with aspects of this one added in. Now, on to the stats used by this game.

They are divided into different categories with different uses.

1. Hp: The health points of the player, If this drops to 0 the player is defeated,
2. Atk. The attack of the player. This is the damage players can do.
3. Def. The defense of the player. This blocks damage from the player.
4. Spd. The player's speed. This determines what order turns play out.
5. Actions. The number of actions a player can perform each turn,
6. Abilities: The abilities this character has.
7. Skills: Other **skills** this character has, unlike supernatural ones these can be learned. Things like lockpicking, translation, etc.
8. Luck: Players will get "Luck dice" they can roll to change an outcome.

Average Stats look like this:

* Hp: 100%
* Atk: 10
* Def: 0 (comes from armor)
* Spd: 100
* Actions: 3
* Abilities: Two abilities
* Skill: See the skills page for Info.
* Luck: 2 Dice

Stats are worth different amounts when converted into points. Players are given points by the quest giver/referee at the beginning to determine how a player will be, they can also get points from the quest giver/referee.

* Hp: 10% = 1 point
* Atk:1- 1 point
* Def:1- 1 point
* Spd: 10 = 1 point
* Actions: 1- 1 point
* Abilities: 1 Ability is worth... something else? Players may start with one ability and trade points for 1 more at the start.
* Skills: See the skills page for Info.

Gaining abilities is not an easy thing. They come from rare artifacts, potions, or spells and are very rare. Skills are easier to gain and can be picked up from books or learned other ways.

Stats can be temporally enhanced as well via potions or enchantments.
Replicator Levels

**Replicator**

Level 1 Powers:

* Simple Replicate: The ability to use very similar materials to make other materials. Note that they have to be close enough.

Level 2 Powers:

* better Replicate: Some materials can be used to create other materials. Mostly just herbs to herbs, metals to metals, etc. There are still some restrictions due to power level though.
* Sense energy: The ability to sense where energy materials may be.

Level 3 Powers:

* Full Replication: Replication can be done with any materials, converting them into some other materials that are similar enough. Rarer ingredients may require other rare ingredients.

Level 4 Powers:

* Replication Transmutation: With the right ingredients one can make substitutions

Level 5 Powers:

* Energy Substitution: A replicator of this power level can use energy materials in the place of other materials to create things. This may require certain energy materials
* Elemental variation: Even though a replicator cannot craft things per se, they can however create materials that are elemental variations if they have the right reagents for it. This really depends on the materials in question.
Ami Kawashima

### Occupation

Gravure Model
Fashion Model
Nude Model

## Appearances

### Lipsync Voiced by

Eri Kitamura (Japanese)
Erika Harlacher (English)

### Created Since

March 10, 2006

> Being a beautiful model is to be a sexy one.
>
> Ami Kawashima's famous quote.

**Ami Kawashima** (川嶋亜美) is an 16-year-old high schooler who is a model.

To see her differences with her prime counterpart, *click here*.
Either Enchanter Levels

**Either Enchanter**

Level 1 Powers:

* Create Either: With this power level, an Either enchanter can only create low grade either.

Level 2 Powers:

* Create Either: With this power level, an Either Enchanter can create Medium Grade Either.
* Read either: The ability to understand how much either is needed to enhance a certain thing.

Level 3 Powers:

* Create Either: With this power level, an Either Enchanter can create High grade either.

Level 4 Powers:

* Exotic Either: With this power level, an Either enchanter can create unusual types of either.

Level 5 Powers:

* Absorb Either: With this power level, an Either enchanter can quickly absorb any either to gain a temporary boost!
Alien Riders

**The Alien Riders** are the famous Ben 10 inspired teen hero group for winning the summer cosplay contest.

For the fan-made story made by KK Club with the same name, it was set in the alternate universe on Earth-10000.

## Non-Rider Villains from Earth-10000

* Herbert J. Zomboni/Zombozo
* Oswald Cobblepot
* Manabu Horikita/Two-Face
* Raditya Dika/Enigma
* Kakeru Ryuen/Solar Wave
* Mio Ibuki/Polar Wave
* Bane
* Dr. Heinz Doofenshmirtz
* Toshiro Seki/Captain Boomerang
* Shun Kaido/The Top
* Mui Aiba/Mirror Master
Non-Ability Crafting

People who are not ability users can do some crafting, but these are also things any ability user could do.

* Milling: To crush or grind a material with a tool. This can be done mostly with Herbs or Crystals.
* Simple Mix: To mix two things together. Like mixing ingredients in a bowl.
* Add: To add something to something else. Like Adding syrup to pancakes.
* Machine based Crafting: Crafting with the aid of a machine, unless the machine requires a level of skill or ability to operate.

Skill Based Crafting: These are only a few examples.

* Cooking: There is only so far this will go before someone becomes a cook ability user. The cooking skill includes using a recipe to cook with. With a recipe dishes that are more complicated or of a higher skill level than the person usually couold.
* First Aid: From a manual or experience, one can fasion some medical help without being a medic. With enough skill someone will become a medic.
* Woodworking: The skill to make things out of wood with tools. This only goes so far before one becomes a Mechanic.
* Metalworking: Shaping metal into objects with tools. This only goes so far before one becomes a mechanic or a blacksmith.
* Art: The skill to make things that are interesting or pleasing in some way. One can be an artist without the artist ability.
* There are other skill based crafting people can do depending on what skills they have.
Herbs

Magical Herbs have a variety of uses and effects. They come in many varieties and are usually non-elemental or elemental in nature. There are many different types, so the ones listed below are the most common.

* Green Herb: An herb that heals. It has a refreshing flavor
* Blue Herb: An Herb that recovers magic. It has a strange flavor.
* Red Herb: An herb that raises attack power. It has a strong flavor.
* Orange Herb: An herb that recovers stamina. It has a fruity flavor.
* Iron Herb: an herb that makes things hard. It has a metallic flavor
* Brown Herb. An herb that tastes like soda.
* Poison Herb. An herb that is poisonous! It has a bad taste.
* Shadow Herb: Makes the user stealthier. It has a smokey Flavor.

* "Random" Herb: It has a changing color and random effects and flavor!
* Bitter Herb: Makes medicine stronger but tastes bitter.
* Black Herb: An Herb useful for making ink. It has an interesting flavor.
* White Herb: an herb that erases buffs and negative statuses. It lacks flavor.
* Sap Herb: An herb that leaks a sticky sap. Useful for making glue.
* Malleable Herb: An herb with a plastic like texture. Inedible
* Soft herb: An herb that is incredibly soft to the touch.
* Oily Herb: An herb that seems to ooze an oily substance. Tastes of fresh greens.

* Fire Herb: An herb with fire magic in it. It has a spicy flavor.
* Water Herb: an herb with water magic in it. It has a salty flavor.
* Wind Herb: An Herb with Wind magic in it. It has a sweet flavor.
* Earth Herb: An herb with Earth magic in it. It has a rooty flavor.
* Light Herb: An Herb with Light magic in it. It tastes like vanilla.
* Dark Herb: An Herb with Dark magic in it. It tastes of Licorish.
* Lighting Herb: An herb with Electric magic in it. It has a sour flavor.
* Ice Herb: An Herb with Ice magic in it. It has a cooling flavor.

* Gray Herb: An herb with no special qualities. Has no Flavor.
* Strange Herb: An unnatural type of herb. Has a weird flavor.
* Mysterious Herb: A strange, rare herb. Has a subtle flavor.
* Golden Herb: A rare herb with a royal flavor. Has a variety of good effects.

Sometimes when people farm herbs, they can get rare crossbreed herbs! Elemental herbs are the most common for this to happen with, and most often they have the name of the two elements they contain.

* Fire-Electric Herb

They usually only go up to two. Sometimes people like to give them special names, so you would see something like this:

* Water-Earth Herb = Mud Herb (for more combo names see **here**)

Crossbreeds with combo herbs have only a small chance of creating another type of combo herb, unless they are crossbred with another of the same type.

Non-elemental herbs will sometimes result in a completely new variety but will often be one of the two chosen "parent" plants. Since these "new varieties" are so varied and rare they are not mentioned above, but an example would be...

* Green Herb + Iron Herb = Hard Herb: temporarily raises defense.
Medic

General Overview: The Medic

The Medic is a healing ability, that allows for one to make things that can usually heal others. Medicines made by the medic can also power up people for a short time.

Powers:

* Medicine: The ability to make recovery type drinks/salves/or other things. These can recover health or cure negative statuses. Some medicine can boost abilities, and some can prevent negative statuses.
* Poisons: the ability to make dangerous medicine that inflicts negative statuses on people.
* Pressure Points: The ability to do things to a person though use of pressure points.

**Recipes**: Medics mostly make medicine with their ability.

**Ability Levels**: The ability level might represent the number of medicines they can make

Main Materials: Herbs
Awakening the Past

The story of the awakener is also one of the origin of abilities.

Long ago, in the time before abilities. Someone awakened one. More people began awakening, and then the stories began. Ancient ones, modern urban legends. People have always found the awakening a strange and mysterious thing. Stories of the strange and unexpected. Stories about the weird circumstances. Stories about how people have awakened abilities.

This is a story about the past. The past as it marches towards the future.

Awakeners are the mysterious people that grant abilities to others in stories. At least, that's what they have been. A myth, supposedly real. The source of power to many, and yet many have not heard of them.

A contradiction lies somewhere here. Are they real or not?

The old stories say they are. Mysterious wandering travelers who are the key to gaining an ability. They have been spotted in all eras and the stories have not faded in all the eras. Where did the stories even come from? Desire, rumor, or truth?

Naturally awakening an ability is a bit strange. Normally it just happens on it's own. Sometimes there is a catalyst, like an event. Sometimes there is discovery. It happens different ways for different people. A gradual awakening is uncommon, but it can happen for some people. Sometimes people can awaken fully and not grasp what all they have. A person could be an Alchemist but have a second ability they didn't know about. Usually though there is a knowledge that is gained upon awakening. Some knowledge, like muscle memory.

They say awakeners have an unusual knowledge. Like they can see things about people. They say they can know things. They say awakeners can awaken abilities a multitude of different ways, and possibly many times for a single person. Awakeners are powerful, but can they awaken themselves? There is a great mystery here which can only be revealed upon the discovery of this phantom myth. Who are they? The anonymous property of the stories are rather concerning when it comes to verifying if they are real. The identity thing makes more sense when you think of them as wandering. Why do they wander though? Too much power to stay in one place? Are they looking for more people to awaken? Perhaps it is dangerous for people to know what they can do?

Awakeners al also known as the key, because they are the key to awakening new abilities.
Chemical Alchemist Ability Levels

**Chemical Alchemist**

Level 1 Powers:

* Material Shaping: The ability to shape a material alchemically.
* Create: The ability to make objects out of materials.
* Evaporate: The ability to evaporate liquids into gases.
* Basic Chemistry Knowledge: Some knowledge about objects on interacts with.

Level 2 Powers:

* Material creation: The ability to combine two materials into a new one.
* Condense: The ability to condense a gas into a liquid.
* Melt: The ability to melt solids into liquids.
* Freeze: The ability to make liquids into solids. Sometimes this also makes them colder.
* Energy material to Crystal Conversion: The ability to condense energy materials into crystals. This can also be done in reverse.

Level 3 Powers:

* Alchemical Rusting: The ability to rust an object. This often requires the correct reagents though.
* Crystalize: The ability to crystalize a material or thing.
* Chemistry Knowledge: More knowledge about how things work chemically.

Level 4 Powers:

* Un-rust!: The ability to un-rust or un-corrode a metal.
* Sublimate: The ability to make a solid turn into a gas.
* Deposition: The ability to turn gases into solids.

Level 5 Powers:

* Basic Potions: the ability to make some basic potions from materials.
* Chemistry master Advanced knowledge about how things work chemically.
Species

This refers to what one would often call "Races" with other series.

Many different species often exist, but the ones being presented here are the ones more commonly found with **Abilities.**

* Human: Humans are a common species to possess abilities, however this may be due to commonality rather than actual rarity.
* Animal Person: Also called Beast Person, this species often has some more lots of animal like traits. Ranging from just the ears to being a fully anthropomorphic animal. This does not count for Lycans unless they are always part animal.
* Monster: This classification includes races like orcs or goblins, but also other species one would often call "Monster".
* Elves and Dwarves: Though very uncommon to be found some are seen with abilities.
* Undead: Very uncommon, but not unheard of.
* Other Species: Others that do not fit into the list above.
Accessory Crafter

General Overview: The Accessory Crafter

A variation on Jewelcrafter. This ability uses a form of melding to combine crystals with other materials rather than just minerals. As a drawback, the synthesis power is much weaker. Things made by this ability often have passive effects, making it originally hard to classify. Some thought of this as an alchemist variation or maybe an enchanter variation?

Powers:

* A Synthesis: A type of synthesis similar to Jewelcrafters, but only able to make some crystals.
* A Fabricate: The ability to craft materials into gear. This gear can be Melded with crystals to imbue them with properties.
* A Meld: The ability to make gear from crystals and other materials, usually a crystal and 1 other material.

**Recipes**: Recipes are usually "Crystal" + Material = Melded material, which is then shaped into some kind of gear. Gear made this way often has passive effects when worn, with some rare exceptions of ones that can do other things.

**Ability Levels**: Ability levels determine a lot of things for this one. Crystals one can use, crystals one can make, gear one can shape, and other materials that are usable.

Main Materials: **Crystals**, Other materials.
Monster Trainer

General Overview: The Monster Trainer

The ability to train a companion monster. This monster is like a mimic, changing form to suit the situation. The form mostly taken depends on the monster/person. Noone knows where the monster comes from, but they find the person with the ability soon after the person awakens as a Monster Trainer. They are usually cute looking in appearance and can resemble many animals or mythical things. The relationship between a monster and their trainer is important, though oddly sometimes the monster's personality is similar to the trainer. Or the monster ends up being a "good fit". So, a serious person might have a more respect-based relationship than a fun person. It's usually something that works well, so negative relationships are rare.

Powers:

* Train: Teach Monster Companion new tricks or techniques.
* Feed: To know what a monster companion eats and to be able to feed it.
* Grow: To use a material to change a monster companion. Sometimes this is temporary.
* Command: To give an order the Monster can do. Sometimes monsters don't always listen to commands unless they have a good relationship with their trainer. Usually, it depends on the monster as they have different personalities.
* Heal: To use a material or food to heal the monster companion.

**Recipes**: Monster Trainers don't have much in the way of crafting. Recipes for leveling up monsters may vary from Monster Trainer to Monster Trainer.

**Ability Levels**: This can vary depending on the type of monster they have.

Main Materials: Food, but sometimes things like energy or other materials can change the form.
Art Supplies

Not often expected to be useful for more than art, ability users can use art supplies to do things. Though often used by Artists, sometimes art supplies are useful for other Ability users. Since there are a variety of Artist types, many different types of materials exist. Because the nature of art allows for some many different techniques, only a few varieties will be listed here.

Drawings:

* Charcoal: A substance used to draw. Black Mineral is a good charcoal substitute.
* Pencils: Useful for drawing on paper.
* Chalk: A substance that is often white. White Mineral is very similar.
* Paper: Simple paper.
* Chalkboard: Used for chalk drawings.

Painting:

* Paint: Made from pigments and Oilstone.
* Oil Paints: A little different from normal paint. made from an Oily Herb.
* Watercolor Paint: Has a distinctive appearance. Made from water and pigments.
* Elemental Paints are made from Elemental Herbs and add elemental attributes to an Artists work.
* Canvas: A type of paper used for painting on.
* Easel: A wooden support used for holding a painting.

Paints can be mixed with things to add properties to them. Crystals are one example, adding different properties depending on the type.

* Metallic Crystal + Paint = Metallic Paint.
* Black Crystal + Paint = Vanta Paint
* White Crystal + Paint = Glow Paint
* Purple Crystal + Paint = Unsettling Paint
* Light Blue Crystal + Paint = Floating Paint
* Gold Crystal + Paint = Expensive Paint (Faintly sparkles)
* Gray Crystal + Paint = Strike reactive Paint
* Brown Crystal + Paint = Durable paint
* Nullifying Crystal + Paint = Resists crystal properties in paint.
* Reversing Crystal + Paint = Changes the effects of crystals already in paint.

Clay:

Clays come in many types from natural to artificial. To list them all may be difficult but here are a few varieties.

* Pottery Clay: A basic type of clay that hardens over time.
* Stoneware Clay: Has to be fired but produces powerful results.
* Polymer Clay: An artificial clay.

Pigment can be added for colored clay.
Which Witch

Witch is an ability that some have, like the other abilities. However, it is difficult sometimes to separate the reality and the stories when looking at the history of the Witch Ability Users.

Long ago during the ancient times they were often looked up to as sources of power or good fortune. Some witches would practice their abilities openly and people without abilities would look to them with awe. This would continue through the age of myth where it is said that they became more powerful with the discovery of conjuring. Witches continued to use thier ability freely despite some ability user's trying to hide from non-ability users.

Then the Dark era happened. It hit the witches the hardest, with many being found practicing with thier abilities. It hit them like a wave, and witches began to go into hiding. It is said they were one of the most pursued of ability users due to the ability to conjure things from nothing, a feat which not all abilities can do. This power was misunderstood and frighted some of the non-ability people.

When all looked bleak, the other ability users swooped in to help and saved the Witches. They did, and as they banded together and hid, creating new ways for ability users to hide...

The secret era was created. From a determination not to give up and a kinship between ability users.

As fear and superstition faded, the light era came. Witches were free once again, but now they had allies in other ability users.

And now, thanks the acts of other ability users, Witches can continue to use their abilities within the modern era.

Now more on the ability. One thing people don't always realize is that withes can imbue spells into things. Adding spells to objects can do a variety of things, from making them more powerful to making things that can levitate. One often things of the spell aspects of a witch, however they can also craft brews and conjure. Being considered a little more versatile, they also have a lot more they have to consider when making things. Because the materials matter, and a witch uses more than just energy materials.

Magic Circles, made from magic chalk and other ingredients, are very important to witches making spells. Witches can make many ingredients like Magic chalk or Transmutation Powder. They are not as versatile at materials as an Alchemist may be, but they can craft a lot of materials they need.

Witches can also summon minions. They can only control about 2 or 3 usually, but minions are often very helpful if treated right. Sometimes the minions reflect the witch's personality.

The more dangerous spells are harder to make, requiring a more powerful witch.

Because Witches can make brews in cauldrons, some have gotten accustomed to how one heats and is used, allowing them to cook foods in cauldrons easier.
Artist Recipes

Since there are all kinds of **artists**, this is a list of various materials artists can make from materials.

Pigments can be made from flowers

* Cyan, Yellow, Magenta, White, and Black

Chalk can be gotten from White Mineral

Black Mineral can act as a Charcoal

Ink can be made from Black Herb

Pigment can be added to clay for colored clay

Elemental versions of the charcoal and chalk can be made by adding elemental Minerals to them.

Elemental Ink is made from adding elemental herbs to ink.

Paint can be made from a few things.

* Normal Paint can be made from Herbs and Oilstone, or Flower Pigment and Oilstone.
* Water Colors can be made from water and Pigments.
* Elemental Paint can be made from Oilstone and Elemental Herbs.

Adding Crystal to Paint changes it in some way:

* Metallic Crystal + Paint = Metallic Paint.
* Black Crystal + Paint = Vanta Paint
* White Crystal + Paint = Glow Paint
* Purple Crystal + Paint = Cursed Paint
* Light Blue Crystal + Paint = Floating Paint
* Gold Crystal + Paint = Expensive Paint (Faintly sparkles)
* Gray Crystal + Paint = Strike reactive Paint
* Brown Crystal + Paint = Durable paint
* Nullifying Crystal + Paint = Nullifies crystal properties in paint.
* Reversing Crystal + Paint = Changes the effects of crystals already in paint.

Although many people already know color mixing, here is a guide for some of them. Note that this only works with certain things like Paint.

* Magenta + Cyan = Blue
* Cyan + Yellow = Green
* Yellow + Magenta = Red
* Black + White = Grey
* Red + Yellow = Orange
* Red + Blue = Purple
* Red + Green = Brown
Materials

There are many different types of materials used by people with abilities. These different materials depend on the **Ability**, as some are not as useful for certain abilities. Materials are often used by Ability Users in **crafting**.

This may not be a complete list, but here are some of the more common materials:

* **Metals**: Different kinds of metals. Most often used by Alchemists, Mechanics, and Blacksmiths
* **Gunpowder**: Used for explosives.
* **Energy Materials**: Come in Elemental and non-elemental varieties. Used by many types of ability users.
* **Herbs:** Plants with various properties that make them useful for crafting.
* **Statues and Carvings**: Materials used by Summoners to call forth Monsters
* **Magic Circles**: Materials used by Summoners to modify Monsters.
* **Monster Materials**: Materials dropped by monsters.
* **Mushrooms**: Material often used by Alchemists.
* **Card Games**: Used by Card Battlers to summon Monsters.
* **Wood**: A Basic material that can have a variety of uses.
* **Plants**: Other useful plants that are not food, herbs, or mushrooms.
* **Stone**: A hard material.
* **Art Supplies**: various things one can use for art or decoration
* **Minerals**: Similar to stone,
* **Food Ingredients**: Ingredients used to make foods!
* **Crystals:** Crystaline materials with a few uses.
* **Data**: A material type that comes in machines or solidified.
* **Leather**: A material often used for armor.
* **Cloth**: A material often used in clothing.

* **Unusual/Rare Metals**: Mythical, rare, or unusual metals.
Artist Ability Levels

**Artist**

Because of the nature of this ability, exact levels can be hard to measure, however it is possible to

Level 1 Powers:

* Draw/Paint/Sculpt: The ability to make art of some kind.
* Pull Out: The ability to pull out objects from art. The art isn't as powerful as the real thing.

Level 2 Powers:

* Monsters: The ability to pull out depictions of monsters or creatures. They are not really alive, and do the bidding of the artist.
* Prepare Materials: The ability for an artist to prepare art materials from other materials.
* Style change: The ability to purposefully draw something n another style and havethat affect the created thing somehow.

Level 3 Powers:

* Push in: The ability to pushback in creations the artist has already made and store them again for later.
* People: The ability to make art of a person and bring it to life. This is not a copy of the person and is just another construct that will follow the artist's will.

Level 4 Powers:

* Elemental Change: The ability for an artist to add an element to art while it is art.
* Mix in: The ability to mix materials to modify art materials.

Level 5 Powers:

* Still Life: The ability for an artist to make a depiction of something in an area and pull out that larger object. This can be a wall or some other scenery.