CLASSroadwarrior

# The Road Warrior

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A battle is fought, a war is won and a city celebrates. The victorious warriors who managed to survive the terrible conflict are marched down main street in a grand parade. The confetti rains down on these brave souls and they do their best to pretend like they think they don't want the attention. These heroes look out into the streets and see thousands of smiling faces looking back at them. Thousands of citizens who would otherwise be dead if not for their heroic deeds. Around them the sound of trumpets blaring and people screaming is so loud it can be heard from the other side of the city. These fearless warriors will be given free rounds of beer for the rest of their lives and they'll tell stories about the war to their children and grandchildren and one day they'll be given a hero's funeral. A twenty one gun salute. They'll die knowing their whole life is a lie. Knowing that not only are the real heroes the ones that didn't make it home... but the small handful of men and women who made sure more didn't die. And they weren't one of them.

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On that day, when the parade marches past, one of these fake heroes looks out into the crowd and sees a familiar face looking at him. It is the face of a man who is the true hero of the day the war ended. When men were dying on the field and many others were hiding in the trenches next to the corpses of their friends, when the enemies were charging their position from across the field and all seemed to be at an end. That is when one man, a man who had been waiting for an opportunity - took it. Covered in mud and blood, he stood up, a sword strapped to his back and a shotgun in one hand and in the other... a detonator. Having had spent the entire night on his belly, crawling through bombed out trenches filled with the rotting corpses of his allies, cutting through barb wired fences and quietly killing enemies who happened across him with his knife and bare hands. Strangling the life out of the monsters that took the lives of his comrades. This soldier managed to hide and wire hundreds of cases of C4 along the trench that the enemies were now swarming towards. When the Captains and Generals were preparing to give the order to retreat. This man took it upon himself to continue the war. The trenches ignited in a wave of fire and smoke that tore a new hole in the Earth. He not only changed the tone of the battle, but altered the face of the Earth. Countless enemy lives were ended and when the smoke cleared, the man stood along his cowering comrades and yelled at them to stand and save their city or die trying. There were only a few that didn't have the heart to stand and fight. When the dust settled, the war had ended and those left standing returned home. The recommendations for service medals were being handed out and at the ceremony there were a lot of medals left unpinned. All for a man who didn't come forward to accept them. That man is now standing in the crowd at a parade, watching the cowards who waited in the trenches for the battle to end being driven down main street, acting like they actually matter.

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The Road Warriors are a unique group of fighters among the flock of common punks and thugs that roam these streets. Most Road Warriors have grown up on the streets of InterCity or roaming the desert lands of Gerdan. Even the young ones hold a great deal of experience in battle, so much that it's something that never leaves them. The Road Warriors have developed a fighting style all their own and while they tend to want to get things done at close range, they still see the honor in combat - whether they are chopping your head off with a sword... or blasting it into pieces with a shotgun. The Road Warriors aren't in this to save the world, they're not here to hold your hand and tell you that you're going to make it home in one piece; they're here because they don't know what else to do with their lives. While many wish they could be as noble as these once brave and honorable men - not every story has a white knight.

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The Road Warriors like to deal with their enemies up close and personal. The weapons they are proficient with are short to medium range and easy to reload. The armors they prefer to wear are Light and allow maximum range of movement. They believe they are the more important tool on the battlefield. They don't want to rely on another soldiers or a unique weapon that could jam or a piece of armor that could be faulty and end up getting them killed. For that reason, their skills are more based around themselves. They don't expect someone to heal them, so they acquire skills to aid themselves in the healing process.

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 **Control:** | 20

 + The Road Warrior will receive a +1 to Rolls involving Control Rolls (Non-Combat).
 - The Road Warrior will receive a -1 to Rolls involving Arcane.
Example: spells, being helpful at Trivial Pursuit: Magical Edition.

#### Skill Info:

 **Carnage** | **Starting O Skill** | There is a method to your madness. The average maniac has no goals, no dream, no greater purpose other than to please themselves. They have good reason to do the things that they do, things that many may question. They may or may not give an excuse for their monstrous attack style, but they nearly all do it for the same reason - their endgame. The Greater Good.
 **Wartorn** | **Level 3 Skill** | A Road Warrior has been in quite a few battles, so they know the feeling before one is about to start. They have stood by and watched too many of their friends die before and it could have been avoided if only they would have said something. They wonder how different the rest of the war would have been or if that person would have gone on to do great things for society. Chances are - no. Probably just ended up being a useless waste on the economy. But still, you never know.
 **Battle Ready** | **Level 6 Skill** | Once the battle has begun, The Road Warrior has a trouble hitting the off switch, but as a result their senses become heightened and they are ready for anything.
 **Beast of Burden** | **Level 9 Skill** | If you were to put one of every class into in lineup, The Road Warrior would easily look the most resilient. Like they would be able to take the most damage and get back up with no problem. You could hit them a dozen times and they would be able to get back up to their feet.* The Road Warrior receives a +50 Base HP Boost.
* The Road Warrior receives +5 Willpower Bonus.
 **Wild Horses** | **Level 12 Skill** | Sometimes, madness is the best option for survival. Some people don't wait for the enemy to finish his speech about why he did the evil things he did. They don't wait for the mad man with the bomb to finish listing his demands before he blows up a city block. Sometimes, the consequences of one's actions are solely to blame on the person who just wanted it all over with as soon as possible, so that they could go back to the bar for a beer. Sometimes they have to be the mad man with the bomb.- Also, Once Per Quest, the Road Warrior has the chance to end things quickly or at least speed the process up. If the boss is given some long winded speech or one final puzzle lays between you and the treasure. Whatever the situation, The Road Warrior can use any means and has a chance to end things quickly. They do this by instantly using their knowledge of war and battle to instantly become an expert by calling on decades or even centuries of experience. They may become a master of politics and convince a Mob Boss they have kidnapped their daughter and are holding her hostage. Maybe they become a Godly Hacker and reroute all the oxygen from an underground lab to suffocate the mutant demon spawn boss. Give the GM some time to also think on their feet and they'll help craft the scenario. If this roll fails though. There is a chance of losing any $$$ reward or treasures.  This ability allows the Road Warrior the chance to become an instant expert to get the job done.* **Requires a Level+Fate+Knowhow+(Any other attributes a GM feels would be relevant). Road Warrior gets a +5 bonus to the roll.**
* This will either act as a one hit kill or do a great amount of damage to enemy at GM Discretion.