recursal/Fanatic-Fandom huggingface dataset:
Crackpot Circle shorts (character)

Reason: Depictions of Drug use, Murder and Prostitution

### Relatives

Margaret Crack shorts, Harold Crack shorts, Potrock friend and mr crud boss/gang leader

## Life of freedom

Crackpot Circle shorts is a highschool dropout and does drugs, to fuel his needs since he can't get a job. so his family made a show about him Crackpot Circle shorts (show) and shows his drug addiction and him robbing a bank and drop kicking a four year old. all of his friend are in like potrock, spedward, plonkton, mr crud and glassy. In one episode it show him brutally murder a 5 year old with shards of skull flying everywhere and brain matter all over him, and his clothes. than the episode ends with him eating her and after all that the show was canceled and he was arrested

## Living that prison life

During 2004 Crackpot went to jail for prostitution drug use and murder he was found guilty mainly because of his blood soaked suit he came in with and a gun. during his first day in prison he got into 3 fights and won 2 but lost his arm which he replaced with a loose pipe he was also used as a cum rag but when he got his pip arm it never happen again which made him sad.

On his second day he broke out and killed his best friend because he snitched

## A Gangster's paradise

After he broke out of prison he joined mr crud's gang WIP
Violet Yukimura

## Biographical Information

### Titles

* Fox  (by Micah
* The Time Kitsune
* Vee
* Red and Purple  (with Scarlett)

## Family Informa

### Family Members

* Noshiko Yukimura  (Maternal Grandmother)
* Ken Yukimura  (Maternal Grandfather)
* Kira Yukimura  (Mother)
* Unnamed father
* Mr. Zhang  (Maternal Great Uncle)
* Mrs. Zhang  (Maternal Great Aunt)
* Hikari Zhang  (Maternal Great Cousin)

## Physical Information

### Eye Color

* Brown
* Orange  (as a kitsune)
Mauigi

Mauigi is the first entity to be stuck in the **Sus Files** containment center since 1864

## How he got captured

During the end of summer on Earth weegee he was playing with his brother when a portal came out of nowhere and two people pop out, so his brother went out and tried to hug them but was beating and past out, this pissed off Mauigi so much that he attacked the one dude responsible for his brother demise and bit him on the leg
Iboss SUCKS

IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME IT'S SO BAD IMMA COPY THE LINES IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME

IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME

IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME

IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME

IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME

IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME IBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAMEIBOSS SUCKS SO BAD IT BLOCKED ANYTHING THAT MENTIONED A GAME

## Reviews

this extension lags my chromebook so much i can't even keep a youtube video and 6 other tabs running. that might have more to do with the fact that im on a n23 yoga with only 2 gigs of ram (i believe havent really checked the specs) BUT when it takes your extension 20 minutes to load a single google doc? c'mon. - elena

This sorry excuse for an extension blocks almost every useful educational website there is. For example, during science, a website containing physics simulations that we use frequently was blocked. Also most of the websites we were given as resources in computer science were blocked as well. This could without a shadow of doubt cause my grades to drop in the future. Schools, please research consider what you're downloading before you take action- Snally Gaster

This is so trash. First of all they should do what the apple store does and if it is rated one star it will be removed because i legit cannot go on a site without waiting 2 muinutes. Even worse, it isn't just like a virus, it is a virus. I garentee that the schools will try to delete it of of the device when school is back and it will not go away. It even blocked this page and blocked me from getting into my account so i could write a review. We had it installed 1 week before school closed for "internet purposes". In that time it BLOCKED GOOGLE DRIVE. Let me repeat, it blocked our drives for most of the day. Iboss classroom managment (which is also on my computer) does nothing and i garentee you it costs money. In case you are wondering i am Elijah L in 8th San Deigo School Distri- JB cuber

## What it can do

It can still work with a vpn so VPNS are useless It can view all your chrome data including YOUR PASSWORDS AND AUTOFILL DATA. it will know your location at all times

IT CAN SPREAD THROUGH NETWORKS AND FORCE INSTALL ITSELF ON OTHER COMPUTERS INCLUDING PERSONAL DEVICES IT WATCHES YOUR EVERY MOVE ON DEVICES IT'S IMPOSSIBLE TO DELETE IT YOU EVEN IF YOU REINSTALL YOUR BROWSER. YOU MUST GET A DIFFERENT BROWSER OR FACTORY RESET YOUR DEVICE TO GET RID OF IT
Josh

File:Canvas (3).png
Josh is a stupid orange head black hoodie wearing dimwit who probably does drugs in a back alley field he is just a bully and if you look at him you get eye aids so I made a poorly draw to show you how ugly he is. MAN HE IS UGLY KILL HIM BURN HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM FUCK HIM
BIG FAT NUTS MMMMM TASTY

Reason: Mentions of Hitler, racism, nazism, and hate speech.

 File:Big fat nuts.png
 File:BIG FAT NUTS MMMMM TASTY new logo epic.png
You can play the game here: https://haxor1337.itch.io/hardware-tycoonWe know big fat nuts as a bankrupt company in HardWare tycoon but with having two companies you'd think that it is not bankrupt but BIG FAT NUTS MMMMM TASTY and BIG FAT NUTS MMMMM TASTY NEW are indeed bankrupt. With the new company having a weird logo and product names like "heil hitler", I mean the old one did have some funny names and bad names but not as bad as "BLDM". We did BLDM because Gen z will be mad at us, just think of it as BLM but with a don't in it. BIG FAT NUTS MMMMM TASTY went bankrupt in 2010 and BIG FAT NUTS MMMMM TASTY NEW is in the past in 1984, last time I checked the new company is very racist probably because a kid who thinks he's funny made it
Gaymer24525's Pedia of Madness Wiki

File:Site-logo.png  **Welcome to the Gaymer245245's Pedia of Madness Revamped Wiki!**
Nightmare made on 12 October 2022‎

A sandbox wiki where you can do almost whatever you, read the rules to know what you can't do :D

(Random stuff anyone could do, this is not an anarchy wiki but for fun.) <---- old thing ew
we hope you have fun on this wiki so here is a picture of a cat I stole from Google to make your day better! :D

 File:Cat i stole from Google.jpg

This is probably the best way to start your morning, Kittens and rainbows

## Rules (May Change)

1. **No griefing pages** if you see a page that is griefed tell an admin
2. **No Bigotry** Bigotry if you don't know is making fun of people because of what they think DON'T DO THAT
3. **No NSFW/NSFL content.** NSFW/NSFL stuff like R34 and gore will get banned/removed
4. **No griefing user pages** very simple
5. **No slurs** nothing for Race, Sex, intelact, or any other words to a certain thing about a person. The r word may depend on the context of it's usage
6. **No spamming** if you spam it will be a 2 hour block and if it persists a week to a month
7. **No copy paste pages** copying and pasting a page will get the page deleted and our mod team is lazy so don't do that
8. **No post that break the rules**
9. **People with Unacceptable usernames will be banned** **until they change their username.** slurs are some of the things **NOT** allowed
10. **No IP grabbers** any kind will be removed and, a 2 week ban will be in place (I didn't need to add this)
11. **No spam pages** the only exception will be "Spam pages are fun :D"

## Rules for mods

1. **Don't abuse power** like blocking people you don't like unless they break the rules
2. **Don't admin randoms** a vote will say if they will be admin or not
3. **Don't delete posts that DON'T break the rules**
4. **If you don't get what you want don't be mad** you might get what you have turn into had
5. **Bans will only be on this wiki** the only exception will be if it impact our admin team
6. **Follow regular rules** you MUST follow all the rules NO EXCEPTIONS

## Reviews

floppapedia spinoff - Stripedkat21

Worst wiki ever - Gaymer245245/Littleboytimmy245245

drippy - some random psychopath

Very good wiki 10/10 - Nobody said this lmao (:cry:)
PEE-ka chu

File:Peeka chu.png
Peeka chu is the second most dangerous entity in the universe instead of lighting being released from him it's Sus Compound 2 a less deadly version of sus compound 1 but still very deadly his kids are less powerful (duh) there have sus compound 5 (Very safe)

## Funny gallery

Peeka chu.pngBro vibing :cool:PEEka chu with his kids.pngHim with his kidsPeeka chu sleeping.pngsleep going a cho a choChu pika with his dad.pngPeeka chu with his dadChu pika no.pngPeeka chu saying WHY GOD WHYChu pika yes.pngthe liposuction was a successYessir.gif
Rerunes

File:Relocks.png

Rerunes is a currency of the hit game Relocks, where you can make a game for free and get money kinda like steam but instead of real money it really cheap bitcoin aka RERUNES or RR for short. RR has made many account hacked and sold for The US dollar (L bozo) and if you are SO FUCKING STUPID TO GET FREE ROBUX IN GAME sorry for my attitude, you don't dessure your account :D

Why don't you get a real job instead of being a Relocks Gayming youtuber
List of moderators

## Admin of the wiki

All of out mods removed or still in :D

  File:Placeholder.jpg   | Goofyahhuncle2405394 | Admin/Co Founder
  File:Unnamed.png   | Wakijes65 | Admins/bureaucrat
  File:ProfilePicturePhoto.gif   | Dmunt | Admin
  File:3697567176 e539814357 o.gif   | CainNinja | Content/Thread Moderator
  File:Screenshot 2022-11-19 3.52.31 AM.png   | CainNinjaALT | Content moderator
  File:Screenshot 2022-11-18 8.06.17 PM.png   | ThisIsMyUsername6969 | Content Moderator

 code was taken from Floppapedia List of Countries
Smilers

**Number: 3**

**Danger Level: High**

## Description

Smilers are entities with glowing white eyes and mouth. They're always smiling. The Smilers might have a body, however the body of a Smiler has never been shown. Some Smilers may look different. However they will always have a Smiling Face.

## Behavior

The Smilers will only appear in the dark. They are attached to light and will destroy any light sources they see, if they can reach it, without they're bodies being seen. So it is recommended to use some sort of night vision in dark areas of The Backrooms. When you encounter a Smiler, throw away any light sources to try to distract the Smiler. However if you have none, stare it down, and walk back slowly to a well light area. If none of that works, then your only hope is Frowners, or Rattlers appear. If a Smiler sees them, they will abandon there human target to attack the Rattler/Frowner. If nothing works however, you can only wait until the Smiler disappears. if you provoke a Smiler, they will attack with, presumably they're claws. A Smiler will always make a low-pitch hissing, when wandering.

## Do's & Don'ts

Do:

* Try to use night vision in dark areas
* Walk away from a Smiler slowly
* Keep looking at the Smiler until it is no longer a threat
* Listen for low-pitch hissing

Don't:

* Try to attack one
* Run away
* Turn away from a Smiler
Level 6

**Survival Difficulty: Class Thaumiel**
**》Some Information Known**
**》Hard To Research**
**》Entities May Be Present**

## Description

Level 6 is a complex and rooms and hallways, are surrounded in darkness. This level is so dark, that a human eye can't see anything in this level. No light sources work in Level 6, and night vision proves to be equally ineffective. Because when the vision is turned it shows a void. All photos of Level 6 are completely pitch black. The only thing we know about Level 6 is that the walls and floors are cold. There are no confirmed entities in Level 6, however, there are sightings of Smilers. Level 6 also has doors, that lead to a room.

It is recommended to avoid this level entirely unless you want a fate worse than pain and suffering, as wanderers most likely die of thirst and hunger.

## Bases and Outposts

Due to the nature of this level, there are none.

## Entrances and Exits

### Entrances

* Going to far in The Boiler Rooms In Level 5 is the only known entrance.

### Exits

* Seeing a bright exit sigh will lead to Level 7.
* If you see light it's a sign that Level 11 is near.
Mason Hewitt

> Okay, here we go, ram the wall, going to ram it with my car. Just smash through it. Take out the power, save my friends. Here we go. Alright, just ram it and destroy my beautiful car that my parents bought on my birthday, but I'm going to save my friends. Here we go, ram the wall.
>
> **Mason** to **Himself**, in *Lie Ability*
Level 188

**Class 4**
**》Stafety: Unsafe**

**》Stableness: Unstable**

**》Entities: High Amount of Entities**

**》Mental Effects: Medium Amount of Mental Effects**

## Description

Level 188 or "The Windows" appears to be a hotel with rooms in it. The main area is the courtyard in the center. Around the center there are hallways and rooms. Level 188 is unpredictable because the level is always changing size, when no one is looking. There was one case when the level was 1 floor high. The most common state of Level 188 has 5 floors and a bridge connecting 1 area to another. This state is called The Default State. The level also has Windows Entities. They act like normal Window entities. Most of the windows on Level 188 is cover by curtains. The rooms cover by curtains can be accessed.

If someone tries to open the curtains, it will not move. The windows with entities in them should be avoided at all cost. In the center there is a wooden circle with paths, and moss around it. Sometimes a window will show a level, and going though it will lead to that level.

## Entrances and Exits

### Entrances

* Enter a vent in Level 0.
* Enter a window in any level.

### Exits

* Enter a window that shows location and it will lead to that place.
* Get drunk and it will lead to Level !.
Level 7

**Class 4**
**》Stafety: Unsafe**

**》Stableness: Unstable**

**》Entities: High Amount of Entities**

**》Mental Effects: Medium Amount of Mental Effects**

Level 7 is the 8th level of The Backrooms.

## Description

Level 7, or Thalassophobia, is an infinite expanse of an ocean that stretches out in all directions. No one has fully explored Level 7, so we will put the information available on the entry as of right now. The level is always somewhere between noon and 3 p.m., with some fog. When one starts on Level 7, they will be on the 2nd floor of a house, in a bedroom. The 1st floor of the house is flooded if one goes to the 1st floor, and the water that floods the room is described by wanderers as cold.

On the first floor of the house, there is an infinite storage space for scuba gear. This infinite storage of scuba gear can be used to explore Level 7, and the oxygen in the tanks of the gear lasts for eternity. Additionally, other houses can be seen throughout the ocean, and they all have the same design and layout as each other. As previously mentioned outside of the houses there is an infinite expanse of an infinite expanse of an ocean. This ocean is split up into 6 zones starting with the Light Zone.

### The Light Zone

The Light Zone is the very first zone of the ocean on Level 7. This zone is the most illuminated of the 6 zones. Very little can be said about this zone other than that it is the first zone that you will come across when entering the ocean of Level 7.

### The Semi-Light Zone

About 1.5 miles from the surface is The Semi-Light Zone. This zone is a bit darker than The Light Zone, and the water is saltier than the first zone.

### Transitional Zone

The Transitional Zone is the last safe zone of Level 7, as the deeper zones have an entity known as 'The Thing on Level 7'. This zone is about 5 miles from the surface and is a lot darker than the last zone.

### The Semi-Dark Zone

About 10 miles from the surface is The Semi-Dark Zone; this is the first zone that includes The Thing on Level 7. Additionally, this zone is so dark that it is almost impossible to see without a light source.

### The Dark Zone

The Dark Zone is about 35 miles from the surface, and this zone is as dark as Level 6, but any light source works, except for anything fire-related for obvious reasons. The Thing on Level 7 is less frequent here than in the last zone.

### The Bottom

The final zone of Level 7 is The Bottom; this zone is completely dark and is completely filled with corals, and skeletons of entities that The Thing on Level 7 killed, although that entity isn't found at the bottom. Caverns and rocks are found everywhere at The Bottom, and they lead to Level 8.

## Bases, and Outposts

Due to the nature of this level, no outposts can be established.

## Entities

Only The Thing on Level 7 can be found on this level, and other types of entities were killed.

## Entrances & Exits

### Entrances:

* Finding a bright exit sign on Level 6 will lead to this level.
* Certain areas on Level 1 will lead to Level 7.

### Exits

* Finding a cave at The Bottom will lead to Level 8.
* Drowning might lead to Level 23 (Don't attempt this).
Cassandra

**Cassandra** est la sœur jumelle de Braccus Rex.

## Cassandra dans Divinity

### Avant *Divinity: Original Sin*

Cassandra était autrefois dauphine du royaume, la sœur chérie de Braccus Rex. Leurs âmes avaient été forgées ensemble, et ils étaient unis par un lien inconnu du commun des mortels. Mais tandis que Braccus gagnait en puissance, ses relations avec sa sœur commencèrent à se distendre. Il la considérait de moins en moins comme une part de lui-même et voyait en elle un problème en devenir. Si elle venait à mourir, il devrait quitter ce monde à ses côtés, et cette seule pensée était devenue insupportable au roi. Il est impossible de rompre les liens unissant deux âmes forgées ensemble, mais il existe des moyens des méthodes effrayantes permettant de contourner cette loi. Braccus, qui était un Ensourceleur accompli, décida de se séparer de Cassandra, quel que soit le coût de la manœuvre. C'est ainsi qu'il en vint à la transformer en liche, une créature tout à la fois morte et vivante. Ainsi « protégée » de la mort, elle ne représentait plus une menace pour lui. Mais il avait fait d'elle une âme damnée, fascinée par la mort comme un papillon de nuit est attiré par la lumière. Elle lui vouait un véritable culte. Elle a pris la fuite et elle est venue chercher dans ces bois un peu de solitude, afin de pouvoir pleurer en paix sur sa triste destinée. Ici, elle enveloppe tout dans son sillage d'un voile mortuaire, et quiconque osant l'approcher est condamné à connaître le même sort qu'elle.

## Apparitions

* Jeux

* *Divinity: Original Sin*

## Notes et références

### **Références**

1. ↑ Divinity: Original Sin - **Tête de titan** : *Cassandra... son histoire est tragique, en vérité. Elle était autrefois dauphine du royaume, la sœur chérie de Braccus Rex. Leurs âmes avaient été forgées ensemble, et ils étaient unis par un lien inconnu du commun des mortels. Mais tandis que Braccus gagnait en puissance, ses relations avec sa sœur commencèrent à se distendre. Il la considérait de moins en moins comme une part de lui-même et voyait en elle un problème en devenir. Si elle venait à mourir, il devrait quitter ce monde à ses côtés, et cette seule pensée était devenue insupportable au roi. Il est impossible de rompre les liens unissant deux âmes forgées ensemble, mais il existe des moyens... des méthodes effrayantes... permettant de contourner cette loi. Braccus, qui était un Ensourceleur accompli, décida de se séparer de Cassandra, quel que soit le coût de la manœuvre. C'est ainsi qu'il en vint à la transformer en liche, une créature tout à la fois morte... et vivante. Ainsi « protégée » de la mort, elle ne représentait plus une menace pour lui. Mais il avait fait d'elle une âme damnée, fascinée par la mort comme un papillon de nuit est attiré par la lumière. Elle lui vouait un véritable culte. Elle a pris la fuite et elle est venue chercher dans ces bois un peu de solitude, afin de pouvoir pleurer en paix sur sa triste destinée. Ici, elle enveloppe tout dans son sillage d'un voile mortuaire, et quiconque osant l'approcher est condamné à connaître le même sort qu'elle.*
Level 1

**Survival Difficulty: Class 1**
**》Safety: Safe**

**》Stableness: Mostly Stable**

**》Entities: Minimal Entities**

**》Mental Effects: Slight Mental Effects**

## Description

Exact descriptions of **Level 1** vary from person to person, some report to have seen gigantic "biomes" of terrain, while others have reported having seen huge expanses of grimy concrete filled with a low-flying fog. It seems that **Level 1** is completely random, or it appears different from person to person.

However, the most common "theme" in **Level 1** is similar to a typical parking garage. Known beings on **Level 1** include Dullers, Adult Facelings, Hounds, and Skin-Stealers.

There are multiple ways of reaching **Level 1**. Like other levels, it can be reached randomly with stairs, elevators, and hallways, and one also has a small chance of landing here when no-clipping into the Backrooms. In addition, at any point, there's a chance the lights will begin to flicker on and off. Eventually the lights will turn off for minutes or hours at a time. While the lights are off, this level becomes very dangerous, so bring a light source if you're exploring.

Level 1 is home to the Hub.

## Colonies and Outposts

M.E.G -Base Alpha-1

* Main M.E.G base
* Willing to trade
* Around 2000 members
* Takes up 7 floors of the level

B.N.T.G- keepers

* 403 members
* Takes up 2 floors of the level

Tommy's Dinner

* Tom was a former chef in The Frontrooms
* Will kill entities to make food
* Will give food if you give him Almond Water
* He lives a room
* His room is a dinner

## Entrances & Exits

### Entrances

* Enter a grey hallway in Level 0
* No-clip from any level.
* No-clipping from reality has a slim chance of leading to this level.

### Exits

* No-clip into anything and it will take you anywhere above Level 1.
Aaron

**Entity Number: 3**

**Danger Level: Low**

## Description

Aaron is a 5'8 male with hazel eyes and black hair. He has a deep voice and a slight Arabic accent.

## Behavior

Aaron usually cooks for wanderers in Level 5 and those who interacted with him said he is very kind and cares about them. If wanderers ask Aaron for a meal, he will prepare and serve it to them in 5 minutes, no matter the food, and if they are rude to him, he will refuse to make them anything until they apologize to him. Aaron also tends to chat with wanderers when they are eating their food. Along with the food, he also serves them a drink. No one knows how he is able to make any food within 5 minutes. The one thing he will never serve are items that are inedible or poisoned.

## Do's & Don'ts

Do:

* Be kind
* Ask for a meal

Don't:

* Be rude
Skin Stealers

**Entity Number: 4**

**Danger Level: High**

## Description

Skin Stealers are pale yellow, humanoid entities that roam The Backrooms. They have completely white eyes. The entity's will become to sticky at will to stick on skin. Skin Stealers are quite slow. They're blood is also clear.

## Behaviors

Skin Stealers steals skin from entities, and wanderers. When they have chosen they're target, they stalk the target. After stalking them for a while they will mimic a voices, when they're target is alone, and they will lure them. If the target falls for it, the Skin Stealer procced to attack the target and eat the target's flesh, and organs. Then they will put on they're new skin, and they will enter a docile state. When in this docile state, they will attack unless provoked. The Skin Stealers will also mimic they're voices, and will play around with the skin. When they are hungry. They take off the skin and eat it. And they will still be docile, until they are hungry again. Eventually, the skin it stole will be consumed by it.

## Do's & Don'ts

Do:

* Track a person behavior is they are more shy.
* Hide from a Skin Stealer if you see one.

Don't:

* Attack one.
* Following random human speech.
* Trust a Skin Stealer.
Hale Family

## Family Heritage

### Species

* Werewolf
* Evolved werewolf
* Werecoyote
* Chimera
* Tribrid

### Family Members

* Talia Hale †  (Werewolf)
* Deucalion †  (Human, Talia's Husband)
* Peter Hale  (Werewolf)
* Malia Tate  (Werecoyote)
* Laura Hale †  (Werewolf)
* Derek Hale †  (Evolved Werewolf, formerly Werewolf)
* Rosalie Raeken  (Chimera, formerly Human, Derek's Wife)
* Eli Hale  (Tribrid, Derek's Son)
* Cora Hale  (Werewolf)
* Peyton Hale  (Werewolf)
* Isaac Lahey  (Werewolf, formerly Human, Peyton's Husband)

## Relationships

### Related Families

* Tate Family
* Raeken Family
* Nightingale Family
* Lahey Family

## Affiliation

### Property

* Hale House  (Formerly)
* Derek's Loft  (Formerly)
* Hale Vaults
* Hale Auto
* Raeken-Hale house  (Formerly)
Entity List

These are entities in these dimensions. Please note that entities aren't locked to a specific dimension, so don't categorize a dimension on the page of any entity.
Entity 1-Entity 1 Proposals

Entity 2-Hounds

Entity 3-Smilers

Entity 3.5-Frowners

Entity 3.9-Rattlers

Entity 4-Skin Stealers

Entity 5-Partygoers

Entity 6-Partypoopers

Entity 7-Partyhosts

Entity 8-Partyruiners

Entity 9-The Thing on Level 7

Entity 10-Facelings

Entity 11-The Thing On Level 5

Entity 12-Isabella

Entity 13 Aaron

Entity 14 Insanities

Entity 15 Dullers
Level 3

**Class 4**
**》Stafety: Unsafe**

**》Stableness: Unstable**

**》Entities: High Amount of Entities**

**》Mental Effects: Medium Amount of Mental Effects**

## Description

Level 3 is a complex of hallways. Level 3 is similar to Level 2, with a few differences. For example, the hallways are smaller than Level 2's hallways. Rooms are also really common. A loud machinery noise can be heard in Level 3. The level is quite big, measuring around 200,000,000,000 square miles. Jail bars can be seen on this level. These jail bars may be open, and some are closed. The closed ones lead to another hallway. People say that when they are around these jail bars. They get extremely scared. Some people also say that they sometimes see a humanoid behind the bars. Like Level 2, Level 3 has pipes on the wall; these pipes also have an unknown liquid flowing through them. Level 3 has loads of supplies, such as Almond Water, energy bars, food, weapons, and crafting items. Many machines can be found here. These machines seem to be the source of the loud noise. It is recommended not to get near these machines. Because these machines may explode.

Level 3's walls are made out of brick, and the walls can have holes in them. The level should be explored with caution, as sometimes pieces of the wall, floor, or roof can break off. Level 3 has many entities lurking in mainly dark areas.

## Bases, and outposts

M.E.G Base Gamma 1

* 1200 Members.
* friendly to trade.
* Friendly to wanderers

Followers of Jerry

* 56 members.
* Don't insult Jerry.

Guards Of The Base

* Guards their bases.
* Friendly unless attacked.
* Not willing to trade.

## Entities

Hounds, Skin Stealers, Facelings, Smilers, Death Moths, Death Rats, and Insanities are present in Level 3.

## Entrances and Exits

### Entrances

* Enter an exit door in Level 2.
* Enter a window in Level 188
* Noclip in a wall in Level 456
* Go into a red slide in Level 37

### Exits

* Enter a flooded area, and it will take you to Level 34
* Noclip through a airport sign, and it will lead to Level 36
* Jump into a hole, and it will take you to Level 8
* Trip and you will end up in Level 45.
* Enter a office space, and it take you to Level 4
Dimension List

## What is are Dimensions?

Dimensions are places stuck in time, they inherit levels, and entities, and are very liminal.

It must be noted that Dimensions do not have an owner, but the one has to get permission from the creator of the Dimension before they can publish a page unless it's stated by the creator that it is free to edit. They also must launch with a minimum of 5 pages, and must be approved by a staff member.
Level 0

Survival Difficulty: Class 0
**》Safety: Safe**

**》Stableness: Mostly Stable**

**》Entities: Devoid of Entities**

**》Mental Effects: No Mental Effects**

## Description

The First image of level 0.

Level 0 resembles an empty office, with yellow walls. The level is very weird in nature. The lights of Level 0 buzz loudly. This level is about 600 million square miles in size. The floor of Level 0 is wet, and damp, and it is made of carpet. The ceiling of Level 0 is what's called a "Drop Ceiling". This level is most of the time, the first level that a wanderer no-clips in. The wallpaper of Level 0 is a mono-yellow style. There are a few vents on this level. These vents are metal. The liquid from the carpets is not safe to consume. There are some effects of Level 0 that can pose a hazard, such as bright areas, unseen objects, and tiles falling from the ceiling. It is impossible to see another person in Level 0 because it has a weird effect, where if you enter the level as a group, you will not see anyone until Level 0 is exited. Level 0 had an old form. This old form was similar to the current level 0. With a few differences. Those differences are:

## Level 0

Another image of Level 0.

* Being able to interact with other people
* A few retail outlets
* A few entities
* A tiny amount of red rooms
* A few doors
* Damaged areas

## Level 0

An area with windows.

Due to the sudden change of form in Level 0, the outposts moved to Level 1. Some areas of Level 0 may be more unique than the other areas such as the ground having pits, pillars with a different wallpaper texture, stairs made from the wallpaper, and carpet, tunnels, or windows. Level 0 has some parts that have very wet carpets that can consume a person.

Vents are fairly common in Level 0, as they can be used for going from place to place, and are usually bigger than the vents in The Frontrooms. While Level 0 is considered a safe level, it still has its fair share of dangers such as puddles that can consume a person, dull yellow walls that may cause insanity, and unsafe liquid in the carpet.

## Bases, and Outposts

Note: All of these outposts/bases moved out of Level 0.

Tommy's Dinner

B.N.T.G Keepers

M.E.G. Base Beta 1

## Entrances and Exits

### Entrance

* No-clip from The Frontrooms to get here.
* Any other possible way to no-clip might bring someone here.
* Following a yellow hue in Level 1 will bring you here.

### Exit

* Enter a door, and it will lead to Level 1.
* Go into a vent and it might take you to Level 188.
* No-clipping through the wall will take one to Level 2.

**Meet god!?!?!?!?**

**Just kidding, some author and licensing stuff...**

* Originally by a 4chan post.
* The first image is from the 4chan post.
* Second, and Background is unknown.
* Third, fourth, and fifth images from this Reddit thread.
Hounds

**Entity Number: 2**

**Danger Level: High**

## Description

The name "Hound" comes from the dog-like nature of these Entities, crawling on all fours and mauling anyone that provokes them. Hounds are humanoids with a strange biology, with arms and legs that are built for travel on all fours. They are very, VERY dangerous and become agitated when they see someone in a hostile state, but can be intimidated.

## Behavior

Hounds become hostile the moment they see a human. However, they will be intimidated and momentarily stalled when you stare them down, if you hear a growling noise, it is best to stay out of sight.

## Biology

Hounds are humanoid entities, with long, black hair growing on their heads. They have sharp claws, and extremely large mouths lined with knife-like teeth. Their pearly whites often go unseen until it is too late for you, though, as their lengthy dark hair usually hides this feature. As mentioned above, they walk on all fours, and have a surprising amount of power when they attack a target, despite appearing sickly skinny. Hounds hatch from eggs that originate from The Hive. It's imperative to a Wanderer's survival that they avoid getting bitten at all cost, as their saliva contains a disease (dubbed "Hound Virus") that will infect and turn the bitten into a Hound as well. The Incubation Period is 20-25 minutes before symptoms begin to appear. Symptoms are as followed;

* Discoloration & Rash around bite area.
* Rabies-like Symptoms.
* Lightheadiness.
* Mild-to-Intense Muscle Spasms. (which can also lead to Cramps)
* Increased Aggression.
* Stomach Cramps
* Vomiting.
* Slight Rashes

Approximately 20-30 minutes after symptoms appear, the infected's body will reconstruct to match that of a Hound. The process is visibly and auditorily excruciating, as normal human teeth and nails are painfully pushed out and replaced by fangs and claws whereas hands and feet are recontructed to move exclusively on all-fours. Admist the transformation, rapid hair growth will occur on the body. Afterwards they will enter a feral and hostile state, completeing the transformation. If one is bitten, it's best to either isolate as far away from or out-right kill the afflicted, as there is currently no-known cure for the Hound Virus, although it's been theorized that Rabies vaccines can be utilized in creating one.

## Do's and Don'ts

### Do:

* Get help if you get bitten.
* Run if you see one.

### Don't:

* Approach one.
* Get bitten.
Level 33

**Class 2**
**》Safety: Unsafe**

**》Stableness: Somewhat Stable**

**》Entities: Low Amount of Entities**

**》Mental Effects: Some Mental Effects**

**Level 33 is open for user participation!**

**Level 33** is open for edits by anyone; add entrances and exits (if this applies) and content, as long as it follows site rules and fits the page. Happy editing!

*It is **extremely** encouraged to help expand it!*

## Description

An image of this level

Level 33 is the 34th level of The Backrooms. This level is similar to Level 0 and Level 1. Supplies such as Almond water, juice, and food are found at this level. Tools are also present on this level. The floor, walls, and ceilings of this level are made of concrete, similar to Level 1. Some parts are white, some are yellow. There are random doors and hallways in this level, some leading to a wall, some leading to the void, and some leading to other parts of this level. Sometimes this level gives rise to feelings of paranoia, anxiety, and scopophobia. Some parts of this look like the interior of the house in The Frontrooms. Pieces of furniture can be found on this level in random spots. The dark parts of this level are the most dangerous because that's where entities normally lurk, however, some entities have been reported in non-dark areas. This level is sometimes really bright and sometimes really dark. Photos of random people have been seen on this level, but none have been identified. The lights on this level sometimes flicker on and off. The sounds of knocking and scratching have been heard in Level 33. This level has buzzing lights similar to Level 0, but is way quieter.

```
The hallway that leads to Level 5

```

## Bases and outposts

There is only one known base

Hunters of Level 33

* has 402 members

* friendly to wanderers and nice entities

* trade with anyone

* will hunt down any hostile entities or wanderers

## Entities

Hounds, Skin Stealers, Facelings and Smilers have been observed in this level.Stay far from them

## Entrances and Exits

### Entrances

* Kick an entity in Level 94 (Don't attempt this)
* Fall through the floor of Level 0 will take you here
* Jump down in a hole in Level 3 with a glowing light
* Hearing your name over the train speaker in Level 841.
* Enter a red door in Level 576.

### Exits

* Write with a pencil on a wall "0923edstheendof" will take you to The End
* Find a door that leads to The Void
* Find a hallway with a window that leads to Level 5

**Author(s)**

**Close Author**

Written by: Solar
Partygoers

**Entity Number: 5**

**Danger level: Completely Dangerous**

## Description

Partygoers are yellow humanoid entities, with their heads looking like paper bags. The partygoers live in Level Fun. Instead of hands, partygoers have a large hole with hooked teeth in it. They also have a smiley face carved into their mouth, with blood. They are slow.

## Behaviors

Partygoers will try to lure wanderers into Level Fun. They will do so by using balloons, almond water, cakes, desserts, and other foods. The partygoers will battle an entity known as Partyhosts. They will do everything that the party hosts tell them to do. The partygoers like to ambush wanderers. They ambush by using objects that wanderers want. If a wanderer is spotted by a partygoer, the partygoer will start playing songs, which will destroy one's mental health. Then they will go towards the wanderer while playing songs to make them listen to good songs. When they reach the wanderer, they will do one of the two things. The first thing they might do is use their hooked teeth to bite a wanderer and turn them into a partygoer. The process of turning into a party is like this: The first stage is when they get hooked by a partygoer. The second stage is when you will start to turn into a partygoer. The person will feel nauseous and sick. The third stage is when your skin is going to start to look leathery and yellow, and the wanderer will start to lose a lot of blood. The fourth stage is when the head of the wanderer is going to turn into a paper bag, and the wanderer is going to draw a smile on his face. So it is recommended to isolate people who were hooked by a partygoer or to end their lives. In fact, most partygoers are former wanderers. The second thing that might happen to you when you get caught by a partygoer is that they might turn you into cakes and food. The partygoer hates an entity known as "Partypoopers" and will abandon any targets if they see a Partypooper, and they will fight the Partypooper.

## Do's & Don'ts

Do:

* avoid Partygoers
* kill, or isolate anyone who was hooked by a Partygoer
* Hide from Partygoers
* Kill one if necessary

Don't:

* Listen to they're songs

* Enter Level fun
* Accept invites to Level Fun
* Fall for a Partygoer trap

**Meet god!?!?!?!?**

**Just kidding, some author and licensing stuff...**

Original author: 1000dumplings

Rewritten by: Solar
The End

**Survival Difficulty: Class Thaumiel**
**》Some Information Known**
**》Hard To Research**
**》Entities May Be Present**
 **This is not the original, it can be found here**

## Description

The End is a "trap level" in The Backrooms. The level consists of a library. This library has many rooms. When you enter The End, you be in a area known as "The Main Area". The Main Area has a computer terminal in the center, and at the top It says "The End". The Main Area is the only part of The End that is stable. The Main Area is a room, and there is a door leading out of the room. When you exit The Main Area, you will be in the rest of the level. There are many bookshelves in The End. These bookshelves are empty most of the time, and are always the same color.

The End has unstable geometry. For example, sometimes if you walk in a straight line, you will loop around. The rest of The End, has rooms, and hallways. Some parts of The End has the lights turned off. As mention before, there are computer terminals on this level. These computers can be accessed, and are able to run files. It is theorized that there is a file that you can run, to leave the level. There is not much information on The End. For some reason most of the information has been lost.

## Bases and Outpostes

### The Careful

* 400 members.
* Lives in The Main Area.
* Refuses to trade.
* Not much is known

## Entities

There were reports of Partygoers, however it is unconfirmed.

## Entrances and Exits

### Entrances

Enter a door that says "The End is in here".

### Exits

Those who exited, can't recall on how they escaped. However the only thing we know is they were looking for the exit for a long time. Someone did say, that they have a faded memory of them using the computer files to exit. Most of them ended up in Level 9223372036854775807 after they escaped.
Level Fun

**Class Deadzone**
**》Stafety: Extremely Unsafe**

**》Stableness: Very Unstable**

**》Entities: Very High Amount of Lethal Entities**

**》Mental Effects: No Mental Effects**

## Description

Level Fun is a 500,000-square-mile party room with balloons, tables, chairs, arcades, and claw machines. The name 'Level Fun' is not the original name of this as whenever the original is mentioned, the Partygoers will completely vandalize the page. Partygoers are the main entity in **Level Fun**, there is no other entity, except for the Party Hosts. This level is commonly used as a bait to lure wanderers and either turn them into a Partygoer or turn them into food. Additionally, cakes, cupcakes, milkshakes, and other types of party food are present on this level, but be warned that the food on this level is made from human flesh, plus it has a bitter taste accotding to wanderers. Furthermore, Level Fun shares many similarities with Level 0, such as the layout, and the carpet.

Moreover, Level Fun did not always exist, as the Partygoers made this level from Level 0, Level 1, Level 2, Level 3, and Level 5. A nursery rhyme can be heard throughout the level that is extremely loud, and it stuns wanderers so Partygoers can catch them much easier.

It is recommended to stay quiet in Level Fun, because the Partygoers are always roaming the Level, looking for wanderers. The Level will have slides, and play areas to make the wanderer feel safe. Entities known as Partyhosts are the rulers of Level Fun.

## Bases, and outposts

It is impossible to make one, because of The Partygoers.

## Entrances and Exits

### Entrances

All entrances to Level Fun is party related, so just avoid anything like that.

### Exits

Go to anything that the Partygoers says that is not fun.

Credits

Close Credits

Original Author: 1000dumplings

Rewrite by: Mr. Lunar
Level 2

**Class 2**
**》Safety: Unsafe**

**》Stableness: Somewhat Stable**

**》Entities: Low Amount of Entities**

**》Mental Effects: Some Mental Effects**

## Description

**Level 2** consists mainly of dark, grey, concrete maintenance tunnels, stretching on for millions of miles. The walls are lined with pipes and occasionally ventilation ducts, which often contain a thick viscous black liquid. Doors can sometimes be found, but most are locked or lead to dead ends. These rooms typically house shelves with random assortments of objects, occasionally computers.

In certain parts of hallways in **Level 2**, the heat can become unbearable, reaching 43 °C (110 °F) or higher. This is usually in areas where the machinery is the loudest, typically at the ends of hallways.

The Entities found on this Level are some of the most dangerous in The Backrooms. Noises can be heard from the vents, which are caused by Crawlers. You can also find Mark in employee bathrooms on **Level 2**. Other beings here include Smilers, Child Facelings, Clumps, Hounds, Male Deathmoths, Wretches, Plague Goblins, Bursters, and Skin-Stealers. The only thing you need to know, and can know, is to run away the moment you see one. The Entity shown in the picture above has not been identified, and the fate of the original photographer is unknown.

# Followers Of Jerry

* Friendly unless you make fun of Jerry, or attack them first
* Willing to trade

# Rachell's Room

* Leader is Rachell
* Rachell and her group is friendly, unless attacked.
* 43 Members
* One 40-meter x 40-meter room.
* Not willing to trade.

# Rebals Of Level 2

* Not much is known.
* Raids other bases and wanderers.
* Hostile.

# Lights Of Level 2

* Biggest base on the level.
* Not willing to trade.
* 349 members.

## Entrances, and Exits

### Entrances

* Noclip through Level 1
* Noclip from other levels.

### Exits

* Noclip though a pipe and it will lead to Level 3
* Go though any door, and it will lead to any level.
Level 4

Survival Difficulty: Class 0
**》Safety: Safe**

**》Stableness: Mostly Stable**

**》Entities: Devoid of Entities**

**》Mental Effects: No Mental Effects**

## Description

Level 4 is complex of office rooms. The level is most of the time, is empty. However the most common thing on Level 4 is Almond Water, the Almond Water is found in vending machines. The floor of Level 4 can be made of concrete, or is made of a dry carpet. The windows on Level 4 are mostly blacked, as the main lights comes from the lights. Those windows that are not black out, should be avoid, because it is said that, who ever enters the windows, never comes back. The doors of Level 4 lead to another floor, another area, or another level.

## Bases, and Outposts

M.E.G Base Beta 1

* Formerly lived in Level 0.
* Willing to trade.
* 654 members

B.N.T.G Keepers 2

* Willing to take in anyone

B.E.T Pine

* 396 members
* A base of B.E.T
* Willing to trade

## Entrances and Exits

### Entrances

* Enter a office space in Level 3.
* Enter a window showing a office in Level 188.

### Exits

* Go though a door and it will lead to Level 5.
* Noclip though the ground and it will lead to Level 52.
* Try to cheat by trying to break the wall, and it will you to You Cheated.
* Beat a game without dying, and it will lead to Level Game On.
Level 5

**Class 2**
**》Safety: Unsafe**

**》Stableness: Somewhat Stable**

**》Entities: Low Amount of Entities**

**》Mental Effects: Some Mental Effects**

## Description

Level 5 takes place in a hotel. The hotel seems to be from the 1930s. The level is split up into 4 areas The Entrance Area, The Dinner, The Hotel Rooms, and The Boiler Rooms. In Level 5 there is smooth-jazz playing. The entire level is 120 floors high.

## The Entrance Area

The Entrance Area is where you will end up, when you enter Level 5. This area is devoid of entities. There is a door at the entrance, however it can't be opened. At the front is the reception desk. The table of the reception desk is old. With a call bell. However when you press the call bell, nothing happens. There is lots of plants in The Entrance Area. The plants have not be identified yet. This is the only part of the level that has no entities, not even The Thing On Level 5 comes here. There are chairs, tables, and couches all in old style.

## The Dinner

   The Dinner is an area with chairs and tables, all in old fashion. In the front, there is the place where the food is served. The entity known as Aaron serves the food. All you have to do is ask him for food and he will give you some food, that you can choose. Plants and paintings are also present.

## The Hotel Rooms

The Hotel Rooms take up the majority of Level 5. This area consists of hallways and rooms. The rooms are 1930s vintage hotel rooms. This zoom has the most entities, with the entities being Hounds, Skin Stealers, Facelings, Smilers and Insantities. However the entities will most of the time, lurk in the dark areas. The hotel rooms has doors, with numbers on them. These numbers seem to go in order. You can see paintings in this zone. Speaking of the paintings. People say that the paintings talk to them and move when not being looked at. Due to all of that. Most people will destroy, or removed the paintings.

## The Boiler Rooms

The Boiler Rooms is the final area of Level 5. The Boiler Rooms are devoid of entities, except for The Thing On Level 5. The Boiler Rooms has boilers, and pipes. These boilers make a lot of noise. The Boiler Rooms are located under the level.

## Entities

Hounds, Skin Stealers, Facelings, and Insantities are present in Level 5. 2 more entities lives in Level 5 too, Aaron and The Thing On Level 5.

## Bases and Outposts

### Hotel Guards

* Willing to trade.
* Will take in anyone.
* 29 members.

### M.E.G Base Beta 2

* Willing to trade.
* 235 members.

## Entrances and Exits

### Exits

* Go far enough in The Boiler Rooms and it will lead to Level 6.
* Enter a door that says Lucky and it will lead to Level 777.
Chaoticus, the canonical god of evil

`Chaoticus, is the god of evil of the globecraft server. Little is known about chaoticus, but some people speculate he sets up "extra" landmines in times of war and battle. People speculate, he posseses others, to create stuff such as terrorist organizations. Little is known about him. All is known, is that Chaoticus has a hatred for good, and all life.`