Steppe Warrior (Legendary Barbarian Archetype)

A steppe warrior is one with her mount, a wild cavalier with no code or scruples.

**Hit Dice:** A steppe warrior has a hit die of d10. This alters the barbarian’s hit die.

#### **Weapon and Armor Proficiency**

A steppe warrior is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

This alters the barbarian’s weapon and armor proficiencies.

#### **Fast Rider (Ex)**

The speed of a steppe warrior’s mount is increased by 10 feet and it gains the Endurance feat whenever he is riding it.

This ability replaces fast movement.

#### **Mount (Ex)**

A steppe warrior gains the service of a loyal and trusty steed to carry her into battle. This mount functions as a druid’s animal companion, using the steppe warrior’s level as her effective druid level. The creature must be one that she is capable of riding and is suitable as a mount.

A Medium steppe warrior can select a camel, horse, or a zebra as a mount.

A Small steppe warrior can select a a capybara, pony, reindeer, wolf or wolfdog as a mount but can also select a boar or a dog if she is at least 4th level. The GM might approve other animals as suitable mounts. A steppe warrior does not take an armor check penalty on Ride checks while riding her mount. The mount is always considered combat trained. A cavalier’s mount does not gain the share spells special ability.A steppe warrior’s bond with her mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a steppe warrior’s mount die, the steppe warrior may find another mount to serve her after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the steppe warrior gains a level.

#### **Alert Mount (Ex)**

At 3rd level, a steppe warrior’s mount gains a +1 bonus on Reflex saves, a +1 dodge bonus to AC, and a +1 bonus on Perception checks. These bonuses increase by 1 every 3 levels thereafter (to a maximum of +6 at 18th level).

This ability replaces danger sense.

#### **Rage Power (Ex)**

At 2nd level, a steppe warrior must select the ferocious mount rage power.

At 4th level, a steppe warrior may select the Mounted Combat feat (or any feat that requires Mounted Combat) instead of selecting a rage power. She must meet the prerequisites of the feat to take it.

This ability modifies rage powers.

#### **Steppe Warrior Training (Ex)**

At 3rd level, a steppe warrior trains in either charging or mounted archery. Once this choice is made, it cannot be changed.If she trains in charging, she learns to make more accurate charge attacks while mounted. The steppe warrior receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the steppe warrior does not suffer any penalty to her AC after making a charge attack while mounted.If she trains in mounted archery, the steppe warrior becomes skilled at firing ranged weapons while mounted. A steppe warrior only takes a –2 penalty on attack rolls with ranged weapons while her mount takes a double move. This penalty increases to –4 while her mount is running.

At 8th level, a steppe warrior trains in the area she did not choose at 3rd level (charging or mounted archery).

This ability replaces uncanny dodge and improved uncanny dodge.

#### **Symbiotic Rage (Ex)**

At 7th level, a steppe warrior no longer needs to expend additional rounds of rage when sharing rage with her mount using the ferocious mount rage power.

This ability replaces damage reduction.