Differences from AoE2 DE

*Rome at War* contains a wide range of changes in numerous areas of the game. There are major feature overhauls, like the entirely new civilization roster, mutually exclusive double technologies, and revamped naval combat. However, there are also many smaller changes, particularly those that can create confusion over units/technologies that have different stats/roles than in the vanilla game. This page aims to help deal with that, but providing a list of these elements and how they differ from what players may be used to. This doesn't include a list of specific generic units or mechanics, only those that are in vanilla and are implemented differently in the mod.

## Archery Range

* Archer, Crossbowman, and Arbalester are renamed to Bowman, Improved Bowman, and Composite Bowman respectively
* Archer line skins changed to Bowman line skins
* Thumb Ring renamed to Marksmanship, and icon changed
* Hand Cannoneer renamed to Crossbowman

## Barracks

* Man-at-Arms, Long Swordsman, and Two-Handed Swordsman are renamed to Short Swordsman, Broad Swordsman, and Long Swordsman respectively
* Militia line skins changed to use regional variants
* Spearman, Pikeman, and Halberdier renamed to Levy Spearman, Spearman, and Auxiliary Spearman respectively (stats unchanged)
* Spearman line graphics changed to match their new names
* Eagle Scout line renamed to Horus Scout line (otherwise identical)
* Gambesons removed
* Squires renamed to Forced March and icon changed

## Stable

* Hussar renamed to Auxiliary Cavalry and unit skin changed
* Knight, Cavalier, and Paladin renamed to Cavalryman, Heavy Cavalryman, and Imperial Cavalryman respectively
* Cavalryman line skins changed to use regional variants
* Cavalryman line receives +2 conversion resistance level
* Battle Elephant cost increased from 110f 70g to 140f 85g
* Battle Elephant HP increased from 250 to 280, attack increased from 12 to 13, and receives +2 conversion resistance level
* Elite Battle Elephant upgrade cost increased from 1100f 700g to 1200f 900g
* Elite Battle Elephant HP increased from 300 to 300

## Siege Workshop

* Bombard Cannon replaced with Catapult (new skin, attack delay increased from 0.21 seconds to 0.81 seconds, reload time decreased from 6.5 seconds to 6.25 seconds)
* Siege Towers can fire arrows when garrisoned (but don't do so automatically) and automatically unload garrisoned units once tasked up against a wall

## Dock

* Dock renamed to the Port, and can only train economic units
* Transport Ships gain additional garrison capacity with each age, starting at 5, and increasing to 10/20/30 in Early Antiquity/Middle Antiquity/Imperial Age
* Careening and Dry Dock no longer increase Transport Ship garrison capacity
* Dry Dock renamed to Improved Rowing Banks

## University

* Chemistry renamed to Advanced Weaponry and icon changed
* Bombard Tower removed
* Treadmill Crane cost reduced from 300f 200w to 150f 200w

## Castle

* Castle renamed to Fort
* Petard removed
* Trebuchet renamed to Palintonon

## Monastery

* Monastery renamed to Temple
* Monks replaced with Priests (same stats, but new name, skin, and icon)
* Heresy cost reduced from 1000g to 750g
* Faith Cost reduced from 750f 1000g to 750f 500g

## Town Center

* Dark Age, Feudal Age, and Castle Age renamed to Iron Age, Early Antiquity Age, and Middle Antiquity Age respectively

## Other

* Boar deal +5 damage vs scout cavalry line