recursal/Fanatic-Fandom huggingface dataset:
Coca-Cola

Boisson gazeuse à base de coca et de cola. La boisson favorite de Haipawa.

## Capacités et Variantes

### Saveur incomparable

Le goût du Coca-Cola en plus d'attirer Haipawa est composé d'arômes subtils, ce qui rend cette boisson irrésistible. Selon Kami, cette boisson est tellement délicieuse qu'elle est au dessus du pouvoir divin.

### Moca-Cola

La boisson favorite de Mocarniha est le scotch, mais il apprécie également énormément le Coca-Cola. Un jour, sans le faire exprès, il laissa tomber quelques gouttes de scotch dans son Coca-Cola. Imaginant le goût infâme que ça pouvait avoir, il décida quand même d'y goûter. Il découvrit alors un nouvel océan de saveur. Le Moca-Cola est très prisé des Gourmets.
Comment compléter une Page sur le Wiki ?

## Bienvenue sur le Tutoriel : Comment compléter une Page sur le Wiki ?

Tout d'abord, il suffit de vous rendre sur la page que vous voulez modifier. Rien de bien compliqué pour l'instant.Maintenant regardez en haut à droite. Vous y trouverez un bouton orange "Edit" ou "Modifier".

Cliquez dessus et vous arriverez sur une nouvelle page. Maintenant vous allez pouvoir commencer à changer des choses.

### 1ère Partie : Le Texte "Classique"

Dans votre éditeur vous pouvez changer le texte sans trop de problème. Si jamais vous voulez insérer un lien vous avez plusieurs choix : Vous pouvez cliquer sur l'icône avec les chaînes, faire Ctrl+K ou bien mettre deux [ au début et deux ] à la fin.

### 2ème Partie : Les Infobox

Pour rajouter une infobox, cliquez sur le bouton "Insert", en haut au milieu. Vous aurez ensuite le choix de l'infobox. Il en existe différents types : Personnages, Races, Techniques, Objets...

Pour ajouter des liens dans les infobox, vous pouvez seulement utiliser les doubles crochets [ ].

### 3ème Partie : Les Images

Pour rajouter des images vous pouvez cliquer sur le cadre en haut à gauche ou vous pouvez en rajouter via les infobox. Si vous voulez utiliser une image déjà postée sur le wiki, tapez son nom dans la barre de recherche du haut.

### 4ème Partie : Les autres Modes d'Édition

Il existe d'autres modes d'édition : le mode Classique et le Source. Pour y accéder, cliquez sur la flèche à droite du bouton Édit. Il n'apportent rien à plus à part un affichage et une utilisation différente.
B-Sun

B-Sun fait d’Haipawa le centre d’un phénomène gravitationnel inverse.

Dans un rayon de 500m autour de Haipawa, la gravité se déplace de sorte que les personnes et les objets s’éloignent de Haipawa.

Ainsi, tout objet non fixé tombera de lui comme si la Terre était une falaise géante, puis retournait à la normale une fois qu’ils s’écartaient suffisamment de Haipawa.

De même, toute personne placée au-dessus de Haipawa tombera vers le haut. Par défaut, la gravité de Haipawa le rend toujours attiré par la surface sous ses pieds, ce qui lui permet de marcher sur toutes les surfaces, même les plus verticales.

Cependant, il peut basculer le décalage par gravité afin de pouvoir léviter librement à la place.

Point Négatif: Peux être utilisé seulement pendant 60 secondes au grand maximum. Au-delà de ce stade cela devient dangereux. Si utilisé pendant plus de 50 secondes, il faudra alors attendre 1 jours avant de pouvoir l'utiliser à nouveau.
Capitale Est

## Ruines de la Capitale de l'Est

La Capitale de l'Est, est une grande capitale, elle possède de nombreux lieux importants pour les personnages.

Elle est composée de Boutique , de Bars/Restaurants , d'un Hôpital et de la Boutique Liberia qui appartient à RayCow et à Darin.

Ah, la capitale de l’Est...

Jadis, une capitale prospère, elle a cependant traversé de terribles épreuves. Après avoir été le théâtre de la destruction de RayCow, elle est victime d'une terrible attaque infligé par une mystérieuse armée que certains nomment « l’armée du ruban rouge », la cité à été réduite en ruine, dépossédant les pauvres citoyens de leur foyers et tuant certains de leurs proches. Heureusement pour eux, de courageux héros se sont élevés dans les ruines fumantes de la capitale, repoussant les assaillants et mettant à l'abri une bonne partie de la population.

Mais la suite fût rude, les survivants furent obligé de s'entasser dans des bidons-villes pendant des mois alors que la crise du «𝕯𝖊𝖒𝖔𝖓» (Nom prononcé rarement par les gens, faisant référence à la prise du pouvoir par Piccolo Daimao), créant des camps de réfugiés partout dans la ville.

Et c’est après cette terrible crise que la reconstruction de la ville commença. Avec l'aide des autres capitales et des aides humanitaires envoyés, la ville recommença à vivre 3 ans plus tard.

Certains quartiers gardent encore des stigmates des douloureuses épreuves endurés et le quartier où l'on trouve de grands bâtiments sont encore en construction.
La ville à aussi ses propres héros. Les visages des défenseurs de la ville pendant l'attaque du Ruban Rouge sont encore dans toutes les esprits et cela ne serait pas étonnant que certains d'entre eux soient reconnus lorsqu'ils sont aperçus en ville...
Maison

Beaucoup de personnage possède des maisons, se situant dans des capitales différentes :

Maison de Darin : (Capitale Est)

Maison de Emilia : (Capitale Est)

Maison de Haipawa : (Mont Paozu , dans la Forêt)

Maison de Karl : ()

Maison de Keylogz : (Capitale Est)

Maison de Koara : (Montagne)

Maison de Ledaras : (Océan)

Maison de Youro : (Capitale Est)

Immeuble de Heytox : (Capitale Ouest)

Chez Grand-Père Son Gohan : (Mont Paozu)

La Kame House : (Océan)
Wacky Orchestra

**Wacky Orchestra** is the second episode of Toon Blast. It consist levels 20 Levels, From level 21-40.

## Description

In the Picture, you can see The Toon Team on a stage, with Wally Playing a Trumpet, Cooper playing a Violin and Bruno playing a Guitar.

## Introductions

* Magic Hats are First Introduced on Level 21.

* Colored Balloons Are First Introduced on Level 31.
Companions

> *"This is not a road you will walk alone Champion"*
>
>

On the Champion's journey, they will meet many friends and foes, some of which are recruitable. These companions serve as allies (or rivals) and will help you on your journey. These companions each have their personalities, specialisations, skills and styles. These companions will often come into conflict with one another, for example a character that is Lawful Good will often heavily disagree with the actions and words of someone who is Chaotic Evil, this can cause problems amongst your group and you must be careful.

## Acquisition

Getting these folks to join you isn't going to be easy, some will ask for favors, payment or even major world events to be dealth with before they join your journey. Some companions will happily join you, eager for adventure and to play a part in the world but others will only join begrudgingly or after much convincing. Companions will also decide to join or not based on who is currently in your retinue, while some are happy with anyone and everyone, others will refuse to be apart of any group that contains members of an opposing factions or alignment. For example, a Member of the Ordo Peregrinus is unlikely to want to join you if you also have a member of the Ordo Exanimumn among your ranks.

## List of Companions

Anton

Asa

Aska

Camilla

Coppertop

Cromwell

Dante de-Lion

Elizabeth-Jane

Elvira

Frode

Gabriela

Gisela

Huntsmaster

Jack-Francis

Joan

Kalista

Louis

Morana

Nightshade

Rosalia

Sparkz

Sofia Franz

Wulfgang

Xavier
Magic Hats

''Not to Be Confused with the Obstacle Magic Hats''

**Magic Hats** is an Event that was added in April 2022. The Event consist 30 stages in which the player have to pass all of them in a row by picking the hats without finding the bunny.

## Overview

You must be Level 33 or higher To Participate.

This Event doesn't depend on the player level, skill or star, meaning that its random and you have to pass all the stages in a row without finding the bunny.

You can play this event for free on the first try however if you fail, it will cost coins when you want to attempt a 2nd try and may increase if you fail more and more. Once you have played you cannot quit an play again later as this will make you lose all the rewards you earned in the event until you find a bunny or win all the stages.

The Event consist 30 Stages. There will be 4 hats given with 3 of them having rewards like coins boosters or special boosters and 1 of them contains a bunny. The 1st Stage will not have any bunny in all of the hats. If the player passes all stages in just 1 try they will get the grand prize of 3000 Coins. If the Player finds a bunny they will lose all the reward they earned from the previous stages and will have to try again, and the rewards you lost will not be given to your inventory, but you can continue by paying the bunny.

Although you can still collect your rewards and end the game at any time, however you will have to restart back from stage 1.

You have a 25% chance of finding a bunny from 4 of the Hats.

### Rewards:

* When you pass all of the stages you are awarded the Grand Prize, The Grand Prize consists 3000 Coins.

* You will also be rewarded all the prizes you have collected from the 30 stages.

## Trivia

* Passing all stages in a row without is Incredibly rare however you will get good prizes.
* This Event is one of the few events that contains a Grand Prize.
Tenkaichi Budokai

# Tenkaichi Budokai

## Informations

### Type de Zone

Tournoi

Le Tenkaichi Budokai est un tournoi qui à lieu tous les 3 ans !

### Participants:

* Brouce

* Darin

* Korn

* Tex

* TenShinHan

* Commandant Blue

* Jackie Chun

* Chaozu

* Haipawa

* Nam

* Lanfan

* Karl

* Le Guerrier Masqué (Ledaras)

* Yamcha

* RayCow

* Mocarniha

### Combats:

Qualifications:

Brouce VS Commandant Blue : Victoire de Brouce par Hors-Ring

Darin VS Tex : Victoire de Darin par abandon de Tex

RayCow VS Jackie Chun : Victoire de RayCow par abandon de Jackie Chun

Tenshinhan VS Haipawa : Victoire de Tenshinhan par Hors-Ring

Le Guerrier Masqué VS Yamcha : Victoire du Guerrier Masqué par Hors-Ring

Nam VS Lanfan : Victoire de Nam par K.O.

Karl VS Mocarniha : Victoire de Karl par ???

Korn VS Chaozu : Victoire de Korn par K.O.

Quarts de finale :

Brouce VS Korn : Victoire de Korn par K.O.

RayCow VS TenShinHan : Victoire de Ten par Hors-Ring

Karl VS Ledaras : Égalité, Double Hors-Ring

Darin VS Nam : Victoire de Darin

Demi-finale:

Korn VS Ten : Victoire de Korn

Finale:

Korn VS Darin : Combat interrompu
Rocket

**Rockets** are Power-Ups created by the combination of **5** different colored blocks. They break all the blocks in their direction. Their direction is randomized when a Rocket is created.

Combined with a Disco Ball, it spawns random (in direction) Rockets around the board.

Two Rockets combined will make one Rocket go vertically and one horizontally

A rocket combined with a Bomb will summon 3 Rockets side by side in each direction.
Scholar

You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.

## Languages

Two of your choice

* Greek, Egyptian, Babylonian, Persian, Chthonic, Nymph, Centaur, Satyr, Gorgon

## Equipment

A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp

## Specialty

To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.

 2
 3
 4
 5
 6
 7
 8

## Feature

### Researcher

When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

## Characteristics

Scholars are defined by their extensive studies, and their characteristics reflect this life of study.

Devoted to scholarly pursuits, a sage values knowledge highly—sometimes in its own right, sometimes as a means toward other ideals.
Balloons

**Balloons** are a moving obstacles that was Introduced on Level 1. It is one of the very first early obstacles added in Toon Blast.

Balloons are added most likely around 2020 when the new version of toon blast levels were released.

## Overview

Balloons are an easy and a movable obstacle since it can pop when making match next to it.

when making a match next to a balloon, the balloon you made match to automatically pops, if 2 cubes are matched next to 2 balloons it will remove the 2 balloons next to the cubes you matched, and if 3 cubes are matched next to 3 balloons it will remove the 3 balloons next to the cubes you matched and it continues on. If you make a 2 or 3 cube match next to **1** Balloon that 1 balloon will only pop and the others will that have not been popped will not.

### Spawning

Obstacles that feature a spawning sytem can get quite difficult due to the balloons messing up your strategy.

The Spawnings of Balloons was Introduced on level 3 and was also the first toon blast level to feature a spawning system.

### Colored Balloons

For more info, please visit Colored Balloons.

Colored Balloons have the same features of balloons, however you need to make the same color as the balloon requires to pop it.

### Cushions

For more info, please visit Cushions.

Cushions is a Balloon spawner that gives you the required amount of Balloons for the goal. You have to make a match next to the cushions for the balloon to spawn, and they will stop spawning balloons once all the balloon requirements are there on the squares.
Lives

Lives are a feature in Toon Blast which is required to play the game. Each time you lose a level you lose a life, each time you pass a level you gain a life. There is a maximum of five life's at the top of your game and a maximum of 10 lives that can be stored in your gift box.

## Why's to obtain life's

In Toon Blast there are many ways to obtain lives. We will start with the most common and work our way down.

1. **Waiting for Lives** You can gain a new life every twenty minuets, it take 1 hour and forty minuets to reach the maximum five.
2. **Requesting from groups:** You can request up to five life's from your group. Theses lives will automatically be added to your Gift Box. There is a maximum of 10 lives that can be stored in your gift box.
3. **Daily Bonus:** You can get a life with your daily bonus. These will be added to the gift box even if you already have 10 or more lives.
4. **Purchasing Lives:** You can purchase lives from the in-game shop for various prices.
Level 1

**Level 1** is the first level In Toon Trip. To pass this level, you must clear all the 72 balloons in 36 moves or fewer. After finishing the goal, the remaining moves left will be distributed to a random square converting the Cube to a rocket depending on how many moves are there left.

This is a tutorial level that gives tips on how to pop the balloons and use special boosters.

## Difficulty

* The chances of failing this level is low due to how much moves this level has, unless you waste them on not popping the balloons.

* Clearing all 72 Balloons in this level can take up to 10-20 Moves.

## Strategy

* When playing this level a tutorial will be given to help the new players on how to win the goal.

* You can make 2 Disco Balls and match them up to wipe all of the balloons and get a fast win.

## Trivia

* This level is the first ever Toon Blast level.
	+ Furthermore, it is the first level to introduce balloons.

* On the older version of the game, the players have to Match 8 Red Cubes and 10 Blue Cubes in 16 moves.

## Images

Please help this wiki by by adding pictures and information
Toon Blast

**Toon Blast** is a puzzle solving game created and developed by Peak Games. The goal is to destroy as many cubes, balloons, bubbles, and ducks as required to pass that level. Each level has a certain amount of moves, each time your moves run out you lose a life. Lives can be restored by waiting until the life timer ends, or by requesting them in your group.

As levels progress the shapes of the game fields change making it more difficult to beat levels. At the end of each level you beat you are rated one, two, or three stars. The game is available on most platforms such as Android, IOS, windows, other mobile devices and some PC's.
Disco Ball

**The Disco Ball** is a power-up in Toon Blast. It is created by combining **9** of the same color blocks. It is currently the most powerful power-up in existence.

```
A singular disco ball will break all the bricks of its own color. For example, a yellow disco ball will break all the yellow bricks.

When 2 disco balls are combined, it will erase the entire board, having a rainbow appearance.

When a disco ball and Bomb are combined, it will spawn bombs around the board.

When a disco ball and Rocket are combined, it will spawn rockets around the board.

When both these phenomenon happen at once (disco ball + rocket + bomb), it will be a mix of the two latter powerups scrambled around the board.

```
Ranger Spells

## 1st Level

Absorb Elements

Alarm

Animal Friendship

Beast Bond

Cure Wounds

Detect Magic

Detect Poison and Disease

Ensnaring Strike

Fog Cloud

Goodberry

Hail of Thorns

Hunter's Mark

Jump

Longstrider

Snare

Speak with Animals

Sudden Awakening

Wild Cunning

Zephyr Strike

## 2nd Level

Animal Messenger

Barkskin

Beast Sense

Cordon of Arrows

Darkvision

Find Traps

Lesser Restoration

Locate Animals or Plants

Locate Object

Pass Without Trace

Protection from Poison

Silence

Spike Growth

## 3rd Level

Conjure Animals

Conjure Barrage

Daylight

Flame Arrows

Lightning Arrow

Nondetection

Plant Growth

Protection from Energy

Speak with Plants

Water Breathing

Water Walk

Wind Wall

## 4th Level

Conjure Woodland Beings

Freedom of Movement

Grasping Vine

Guardian of Nature

Locate Creature

Stoneskin

## 5th Level

Commune with Nature

Conjure Volley

Swift Quiver

Tree Stride
Bomb

The bomb is a power-up in Toon Blast. It is less powerful than Disco Balls but more powerful as Rockets. Bombs will clear the 8 surrounding cubes, however two Bombs next to each other clears about triple that.

7 blocks are required to create a Bomb.

A Bomb combined with a Rocket summons 3 Rockets in each direction.

A Bomb combined with a Disco Ball summons Bombs around the board.
Savage Rush

Korn rugit et poursuit sa cible, il lance un enchaînement de coups sur son adversaire. Il contracte alors tous ses muscles afin que le premier coup soit fatal.

Si le 1er coup touche l'adversaire, il est immobilisé, sinon Korn est exposé.

Le coup final peut se terminer par un Oozaru Beam ou une autre technique.
Za Strongest

Caractéristiques : Une puissante attaque pouvant etre charger dans toute les formes possibles (rayon, boule, vrille) Si elle touche la Cible, L'énergie peut être calquée , augmentant ainsi l'unité du porteur, pouvant une infligée une et une seule attaque dévastatrice. Après l'attaque, le porteur revient à sont taux d'unités original.

Point fort : La puissance peut être largement augmenter , dépassant la limite d'unité.

Point faible : Si la limite d'unités et exploser, le porteur ce trouvera immobiliser, et sont niveau d'unités baissera, pendants un long instant (1 a 2h)
Star Tournament

The Tutorial of the Tournament

Star Tournament is a tournament where Players have to win levels and collect stars to earn their rewards.

Star Tournament Was first released on April 2018.

Star Tournament lasts roughly for about 2 days then when it finishes, a new Star tournament will start Immediately right after the previous Star Tournament event is finish.

When entering the Star Tournament your name and your team will be visible to the leaderboard.

## Gameplay

You must be level 25 to participate in the Star Tournament event.

Once you pass a level after the Star Tournament begins, you will automatically be entered into a group of 50 players. You can then tap on the Star Tournament icon from the Home menu to view your ranking.

### Collecting the Stars

Players have to collect stars by winning levels. Each levels have 3 stars and if you pass a level with only and 2 stars only 2 stars will be added to your Star collections, The same goes with 1 star as well.

When you pass the next level another stars will be added to your ranking and you will rank higher if you collect more stars.

### Rewards

You will need to collect alot of stars because only the top 10 Players will get their reward

* The top 3 ranked players will get the many coins depending on their rank.

The ranking after it was the event finish

* And 4th-10th players will only get 3 Hammers.

#### List

* 1st Place: 1000 Coins.

* 2nd Place: 500 Coins.

* 3rd Place: 250 Coins.

* 4th-10th Place: 3x Hammers

* 11-50th Place: -

## Trivia

You cannot leave the star tournament once you pass a level.

Changing the time of your device will face a lot of consequences, and probably not get rewards.

Star Tournament is an Ongoing event, and once the previous is finish a new star tournament will pop up immediately right after you claim your reward.
Coins

**Coins** are the main form of currency in the game. There are different ways to obtain coins in the game. With coins you can buy lives, moves and more. There are many ways to earn coins.

The Coin icon

## Obtaining the coins

There are ways to obtain Coins such as :

* **Getting rewards from Events**: Like Star or team Tournament , Coopers Rally, Toon Pass, there are many prizes of getting coins from events
* **Getting Coins From the Daily Bonus**: if you got a Coin Card in the Daily Bonus 50 Coins will be added to your Inventory on The top of the Home Menu.
* **Giving 1 life to a Teammate**: If you are in a team you can get Coins by giving 1 life to teammate (1 Life = 1 Coin).
* **Winning the Daily Challenges**: You are rewarded 100 Coins if you finish the daily challenge.
* **Connecting your Facebook Account:** You will be rewarded Coins if you connect your facebook account to toon blast.

### Purchases

You can Buy Coins from the shop in the bottom left of the home menu.

**Note:** You have to Buy with real Money.

### Free Coin Scams

In The Internet There are ways to get Coins For Free, However they do not work and usually does nothing to your coins.

However some of the hacks may result in your personal info to be revealed by the scam.

So it is Important that you do not click on malicious links saying about free coins and lives as well.

## Usage of Coins

Coins are spended on boosters, lives, moves such as:

* **Spending Coins after running out Moves:** When a Player runs out of moves they have 2 options on wheter to give up and try again or use 100 coins to Continue the level with 5 moves. If the moves run out then another 200 coins will be taken if the Player wants to continue. Then if those moves runs out another 300 coins will be taken if the player continues then it lasts up to 300 coins being spended until the player have no more coins left. **Note**: These are optional so you can decide wheter to spend each one or not.

* **Spending Coins on Boosters and Special Boosters** : These can Cost up to 300 Coins if you purchase 1 booster. Because when purchasing a booster you will get 3 boosters for some reason.
* **Spending Coins on Lives**: When Running out of lives, you can refill it back to 5 lives for 100 Coins without using the sent lifes from friends.
* **Spending Coins On Creating a Team**: When creating a Team, you are required to pay 100 coins before you create one.

## Trivia

* Coins can also be Purchased when Buying Packs in the Shop.
* There is a chance that the Toon Blast Support will give you 100 coins only once, when you ask a level is too hard.
Level 2

**Level 2** is the 2nd level in Toon Trip. To pass this level, you must clear all the 72 Balloons in 40 moves or fewer. After finishing the goal, the remaining moves left will be distributed to a random square converting the Cube to a rocket depending on how many moves are there left.

## Difficulty

This level is not that hard since 40 Moves are given and there are only 3 Colors.

## Strategy

* Using double disco balls has an advantage of the Player to win the level.
* You can also use bombs and rockets to destroy a ton of Balloons.

## Trivia

* Green Cubes are first introduced in this Level.
* In the older version of Toon blast, the original goals were to match 20 Red Cubes and 4 Green Cubes.
GreekDnD Wiki

## Welcome to the Greek Dungeons and Dragons Project Wiki

GreekDND is a revamped and homebrewed style of the Dungeons & Dragons Table Top RPG, set in Ancient Greece. Includes Races, Classes, Maps, and more. Get Started with the links below.

## Character Creation

Races

Classes

Backgrounds

Equipment

## Lore

The Pantheon

Artefacts of Myth

Mythology

Magical Creatures (GDND Monster Manual)

## Geography

Map of the "Greek World"

Regions and Cities

## Spells and Powers

Spell Lists

Talent List

Power List

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Level 5

**Level 5** is the fifth level in Toon Blast. To pass this level, you must clear all the 54 Crates in 46 moves or fewer. After finishing the goal, the remaining moves left will be distributed to a random square converting the Cube to a rocket depending on how many moves are there left.

## Difficulty

* With 4 Colors, it can be difficult to make Boosters.
* 46 moves can give you time to make Boosters.

## Strategy

Use Special Boosters like Disco Ball + Disco Ball or Bomb + Bomb to help clear out a lot of Crates.

## Trivia

* This is the First level to feature 4 Colors.
* At the Start of the Level The Cube Colors similiarly resembles to the Romanian or Chad flag if you turn the level upside down.
* This is the First level to have 72 Spaces.
Teams

**Teams** are a feature in Toon Blast that unlock at Level 20.

After you join a Team, you can Participate in Team Tournaments and Team chests along with Getting gifts from Team Bundles.

## How Teams work

Teams are used for a group chatting, sending lives and participating Team tournaments.

### Joining a Team

Once you have beat level 20, you can join a team by selecting the "Team" tab or "Search" button. If the team has positions available and is open you can select Join and join right away, if the team is closed you will need to wait for a leader to approve your request.

* You can only join 1 Team!

### Creating A Team

You can create a team for 100by going to the Team section > Create > Enter your Team Name, badge, etc. (Choose carefully they **cannot** be changed later!) > Select the Create Button. If you're currently in a team, you will need to leave that team by following the steps below.

* It will take a long time for members to join. But you can ask your friends to join your team.

### Leaving a Team

You can leave your team by going to the team section > Selecting "My Team" > then select "Info" > and "Leave".

* Be Aware, If you leave a team during an ongoing Team Tournament you can't participate the tournament and have to wait for the next one to come.
* If you Unlocked a Team chest and Then go to another team you cannot get the other team chest rewards.

### Kicking a Player From the Team

If you are the leader you can kick a player by going on the "Team" section > Tapping "My Team" > Find a Select the Players name > Then select the "Kick!" button.

* The Player cannot come Back to that Team after being kicked from that team.

### Promoting and Demoting Co-Leaders

This feature was introduced in November 2019.

A Team Leader can Promote a member of his/her team to become a Co-Leader.

To Promote a Player Into becoming a co-leader. Follow these steps.

Go to The Team Tab > Go to ''My Team'' > Tap on any players name or the player you want to be for your Co-Leader > Press Promote and There you go, you have a Co-Leader

To Remove Follow these Steps.

Go to The Team Tab > Go to ''My Team'' > Tap on the Co-Leaders name > And press Demote, and that's is how you demote a Co-Leader

You can only have 1 Co-Leader.

### Team Scores

* Team Scores are used to calculate the levels of all the team members together. For Example( Completed 20 Level = 20 Scores added to the Team Score)

* Players that have reached the champion league will also have there score counted (1 Trophy = 1 Score). However they will be Reset after new levels are released

### Helps

Helps are number of lives sent by Team member when a another Team member is requesting a life. This is used to know who is the most active member and who are the active members. You can see how many helps are there on your member rank and you can see the total amount of helps in the team Info.

Sending 1 Life = 1 Help added to your Member rank.
The Nabu

> *"From above they watch us, they care for us and coddle us but in the end, we are all just playthings in their games"*
>
>

## The Nabu

The Nabu are the pantheon of gods that watches over Anima. They were created by The Ancient Ones as slave dieties to ensure Anima grew but when they awoke from their slumber, they were displeased by their work and instead chose to attempt to destroy them.

So came The Celestial Searing, in which The Nabu, alongside the Ancient One; Khalemix overthrew The Ancient Ones and buried them within Anima's surface.
Toon Pass

Toon Pass is an event that was added on February 10th 2022.

It will give you rewards like Coins , Boosters , Unlimited Lives.

The Event Will last for about 26 Days

Screenshot of the Toon pass event

The Feature contains stages which players have to collect Badges and earn rewards.

There are 2 Types of Toon Pass, The Free Pass And The Special Pass.

## How to Play?

* You must Reach level 30 at least to enter the Event.

* You must collect badges To earn prizes, You can collect badges by winning levels. Only 1 badge per level (for example winning 1 level = earning 1 badge.)

* Then more badges will be required to unlock further stages.

## Special Rewards

Special Rewards Are more advanced rewards by activating the Toon Pass.

Activating the Toon Pass Costs Around 5.00 $ USD. The Cost will start to decrease and Increase everyday.

It will give you the following :

* Access to special rewards in addition to the free rewards.
* Increase in maximum available lives from 5 to 8.
* Golden profile picture frame and username written in gold.
* Gift for your teammates.
* Unique Toon Pass sticker.
* Access to the Grand Prize until the end of the event after you complete all the stages.

Note : You can only purchase 1 Toon Pass per event meaning that you'll have to purchase it again in the next toon pass event.

## List

### Free Pass

**Note:** Players can earn badges to get the Grand Prize. However they can't unlock it unless they activate the Toon Pass.

### Special Pass

You can get these rewards if you activate the Toon Pass

## Trivia

* You can claim your reward at any time before the event ends.

* The Toon Pass does not allow you to get the rewards all at once, you still need to unlock stages to get them.
* Activating the Toon Pass can also let you unlock rewards on the free pass.

## Images

Image of many Team members getting the Toon Pass
Anima

Anima is the world and planet in Project Nabu.

To the denizens of the known world in Anima, only a small portion of the planet is known and mapped with large parts of the oceans impassable due to terrible storms and fearsome waves. None who have gone into the Eternal Ocean have returned and many blame Mors, Nabu of the Ocean for their disappearances.

Many of those who have looked to the stars have seen The Sun and other Planets and have theorised the Earth is indeed much the same, although the common folk often think the world to be entirely flat. No known denizen of Anima has ever ventured to space and those who have attempted to venture far into the sky have found no success in reaching the clouds and what lies above them. Many theorise that it is reserved for only the Nabu.
Minotaur

Your beastialic lineage began with a woman who mated with a bull. The offspring was so hated and feared that it could only mate with creatures of similar monstrous origins and demons of the abyss. Your people are shunned from most humanoid civilizations. Most minotaurs live alone, often raised entirely by their mothers. They leave home at a young age to find their own territory, often in abandoned ruins or caves, to protect and hunt any unfortunate wanderer.

## Age

Minotaurs reach adulthood around 10 and live around half a century

## Alignment

Most minotaurs lean toward the chaotic evil alignment.

## Speed

Your base walking speed is 30 ft. Swim speed is 15 ft.

### Ability Score Increase

Your Strength score increases by 2, and your Constitution score increases by 1.

You are proficient in Intimidation

## Horns

Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.

### Goring Rush

Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.

### Hammering Horns

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 feet away from you.

### Hybrid Nature

You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.

## Labrynthine Recall

You can perfectly recall any path you have traveled.
Historian

A Historian learns about the long-lost and fallen cultures

of the past by studying their remains — their bones, their

ruins, their surviving masterworks, and their tombs. Those

who practice archaeology travel to the far corners of the world

to root through crumbled cities and lost ruins, digging in

search of artifacts that might tell the stories of heroes and

kings, wars and cataclysms.

## Tool Proficiencies

Cartographer’s tools or navigator’s tools

## Languages

One of your choice

* Greek, Persian, Egyptian, Babylonian, Chthonic, Satyr, Nymph, Gorgon, Centaur,

## Equipment

A wooden case containing a map to a ruin or

dungeon, a bullseye lantern, a miner’s pick, a set of traveler’s

clothes, a shovel, a two-person tent, a trinket recovered from a

dig site, and a pouch containing 25 gp

## Dust Digger

Prior to becoming an adventurer, you spent most of your

young life crawling around in the dust, pilfering relics of

questionable value from crypts and ruins. Though you

managed to sell a few of your discoveries and earn enough

coin to buy proper adventuring gear, you have held onto an

item that has great emotional value to you. Roll on the

Signature Item table to see what you have, or choose an item

from the table.

### Signature Item

 2
 3
 4
 5
 6
 7
 8

## FEATURE

### HISTORICAL KNOWLEDGE

When you enter a ruin or dungeon, you can correctly

ascertain its original purpose and determine its builders,

whether those were Athenians, Egyptians, Centaurs, Gorgons, or some

other known race. In addition, you can determine the

monetary value of art objects more than a century old.

### Suggested Characteristics

Few archaeologists can resist the lure of an unexplored ruin or

dungeon, particularly if such a site is the source of legends or

is rumored to contain the treasures and relics of heroes,

warlords, or royalty. Some archaeologists plunder for wealth

or fame, while others consider it their calling to illuminate the

past or keep the world’s greatest treasures from falling into

the wrong hands. Whatever their motivations, archaeologists

combine the qualities of a scrappy historian with the self-made

heroism of a treasure-hunting scoundrel.
Demigod

Demigods are a rare sight, but their presence isn’t always a good thing. As a demigod, you are a hero of the people, but your life is in constant battle between glory and tragedy.

## Age

Demigods are born adults, and only die when killed

## Godly Presence

You are seen as a god amongst men, all creatures revel or cower in your presence.

## Hidden Strength

You may look like a man, but you have the strength of tenfold.

## Lineage of a Deity

You may choose a Greek god that bore you your godly heritage. Once per day you may ask this god for help, if it is within their realm of influence, they must oblige.

## Strength of Olympus

Where others may fall, you aren’t slain so easily. You endure even the toughest of battles.

### Death Saving Throws

When you are at 0 HP, you are immediately stabilized and do not need to make any death saving throws.

(You are still killed if you are damaged after going unconscious, or the blow that knocks you unconscious exceeds your max HP)

### Proficiencies

You are proficient in unarmed strikes (add Strength modifier + Proficiency bonus)

## Unlucky Blood

Seem OP? That balances out with your terrible luck. Once per day, you must roll a d6. Each number represents one of your abilities.  Whichever number it lands on, you have disadvantage on all checks with that corresponding ability for the day.

## Achilles Heel (optional)

You may choose one godly power from the list of powers for the god that is your parent, or customize one. You have one charge to this power that resets every long rest. At 3rd level you have two charges, at 5th you have three, at 8th you have 4.

If you choose to do this, you must also pick a type of damage that you are vulnerable to.
Episodes

Toon Blast has an episode system. Starting from level 350, you will finish an episode every 50 levels and enter a new episode and finish the new episode's 50 levels to enter the following episode.

If you finish all the episodes and levels you will enter the Champion league and try to become one of the top 100 Players globally on Toon Blast.

The first ten episodes will consist of 20 levels, and then from the 11th-13th Episode, it will consist of 40 levels. Episode 14 will only contain 30 levels to reach level 350, and starting from Episode 15 you will have to finish every 50 levels to reach a new episode.

Toon Blast updates the Game with a new level every 1 weeks on Monday
Sailor

You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.

Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost with all hands?

What were your duties on board—boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows, or on the run?

## Equipment

A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player's Handbook), a set of common clothes, and a belt pouch containing 10 gp

## Feature

### Ship's Passage

When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.

## Variant Sailor

### Pirate

You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.

If you decide that your sailing career involved piracy, you can choose the Bad Reputation feature instead of the Ship's Passage feature.

## Variant Feature

### Bad Reputation

If your character has a sailor background, you may select this background feature instead of Ship's Passage.

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

## Characteristics

Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments.
Satyr

Satyr live outside of civilization, but not too far that they can’t befriend a human once in a while. Satyrs like to party and dance along with humans whenever there is a festival or sacrifice, and then travel back to their homes in the wilderness where they live peaceful lives.

## Age

Satyr reach adulthood late, in their 20s and 30s, and live for over a century.

## Mythical Ancestry

Your magical blood grants you the ability to live a long time, your people know much of the world around them, and are able to make friends with humans and creatures alike.

### Ability score increase

Your Wisdom and Charisma scores each increase by 2.

You know the Cantrip Friends

## Child of Nature

Born and raised in wilderness, you know much about the flora and fauna of the world.

Proficient in Nature and Animal Handling

You know the Cantrip Speak with plants

## Companion of Pan and Dionysus

Your people were close friends to the gods Dionysus and Pan from the beginning of time.

Advantage on all rolls while communing with the gods Pan and Dionysus.
Artefacts of Myth

## Artefacts of Myth & Legend

In Greece, artifacts are items blessed by the gods to hold magical properties. Minor artifacts are items that are gifted to worthy heroes. If you have gained a minor artifact, you have underwent an almost impossible task and impressed the gods themselves. Each artifact holds a story as well as immense power. As you level up in your adventure, the gods may bestow even greater power to your artifact, should you please them.

A major artifact is a magical item that the gods themselves might wear. If you possess a Major Artifact, you have either risen to godhood, stole this artifact from a god, killed and looted a god, are simply loaned this artifact for a time, or you own a mere shadow of what the artifact once was. It is very rare for a mortal to ever come into contact with a major artifact of legend, let alone wield one in battle.

**All minor artifacts require you be in good standing with the god of its domain.**

All artifacts require attunement.

You may only attune to two artifacts at a time.

You may only wield one Major artifact at a time.

## Minor Artefacts of Myth

### **Armor**

 Helm of Invisibility
 Seven League Boots
 Herakles' Lion Cloak

## Major Artefacts of Myth

### **Weapons**

1 action to:
Cast Sleep at 1st level
Cast Spare the Dying
Cast Gentle Repose
Cast Revivify
 Nestor's Cup
 Torch of Hekate
Casts:
-Dawn Burst, emanating from the torch.
-True Seeing, Find Traps, Darkvision, for 1 hour.
Unlock: Scrying

1 -Cast Hunger of Hadar
2 -Summon Lesser Demon
3 - Conjure Woodland Beings
4 - Insect plague
5 - Chaos Bolt
 Hekate's Key
Healer Spells

## Cantrips (0 level)

Guidance

Light

Mending

Resistance

Sacred Flame

Spare the Dying

Thaumaturgy

## 1st Level

Bane

Bless

Command

Create or Destroy Water

Cure Wounds

Detect Evil and Good

Detect Magic

Detect Poison and Disease

Guiding Bolt

Healing Word

Inflict Wounds

Protection from Evil and Good

Purify Food and Drink

Sanctuary

Shield of Faith

## 2nd level

Aid

Augury

Blindness/Deafness

Calm Emotions

Continual Flame

Enhance Ability

Find Traps

Gentle Repose

Hold Person

Lesser Restoration

Locate Object

Prayer of Healing

Protection from Poison

Silence

Spiritual Weapon

Warding Bond

Zone of Truth

## 3rd level

Animate Dead

Beacon of Hope

Bestow Curse

Clairvoyance

Create Food and Water

Daylight

Dispel Magic

Glyph of Warding

Magic Circle

Mass Healing Word

Meld into Stone

Protection from Energy

Remove Curse

Revivify

Sending

Speak with Dead

Spirit Guardians

Tongues

Water Walk

## 4th level

Banishment

Control Water

Death Ward

Divination

Freedom of Movement

Guardian of Faith

Locate Creature

Stone Shape

## 5th level

Commune

Contagion

Dispel Evil and Good

Flame Strike

Geas

Greater Restoration

Hallow

Insect Plague

Legend Lore

Mass Cure Wounds

Planar Binding

Raise Dead

Scrying

## 6th level

Blade Barrier

Create Undead

Find the Path

Forbiddance

Harm

Heal

Heroes' Feast

Planar Ally

True Seeing

Word of Recall

## 7th level

Conjure Celestial

Divine Word

Etherealness

Fire Storm

Plane Shift

Regenerate

Resurrection

Symbol

## 8th level

Antimagic Field

Control Weather

Earthquake

Holy Aura

## 9th level

Astral Projection

Gate

Mass Heal

True Resurrection
Classes

Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. An oracle, by contrast, might see herself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share her faith.

Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a witch’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve. Each class entry in this chapter includes a table summarizing the benefits you gain at every level, and a detailed explanation of each one

## Ranger

### Subclasses

* Archer
* Hunter

## Rogue

### Subclasses

* Thief

* Assassin

## Forgesmith

* Blacksmith of Hephaestus

* Warmaster of Ares
* Crafter of Artemis