recursal/Fanatic-Fandom huggingface dataset:
256.0

**Released** - March 31, 2017

* New Mechanic: Aquatic & Amphibious Creature Breeding
* New Dino: Equus!
* New Dino: Leedsichthys!
* New Dino: Ichthyornis!
* New Dino: Iguanodon!
* New Structures & Mechanic: Tek Underwater Bases
* New Structure: TEK Teleporter
* New Structure: TEK Mosa Saddle
* New Structure: Tek Power Generator
* Total Inventory Menu redesign (other UI's coming soon!)
* Flyer Nerf (to allow server to recover Stamina when standing on a Flyer, run with ?AllowFlyingStaminaRecovery=true)
* Reduced Vault Size
* Limited one C4 attached per dino, unless you run with this console command: ?AllowMultipleAttachedC4=true
* Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
* 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
* 20+ new Explorer Notes

### Undocumented changes

General
* Turrets can now be placed under water. Underwater turrets will not target anything above water.
* Eel immunity increased to 5 seconds.
* Scuba tanks now continue to function while the player is offline.
* Underwater mines can no longer be placed within enemy foundation radius.
* Underwater mines damage increased by 33%, targeting range by 100% and movement speed by 100%.
* Cluster grenades no longer fragment if they were destroyed rather than exploding (i.e. by turrets).
* Swim Speed per point in Oxygen reduced by 80%. *This affects both dinos and survivors.*
* Ichthyosaurus Speed reduced from 5% to 3% per tamed level.
* New sounds effect: Dodo, Raptor, Quetzal, Parasaur, Rex, Trike, Pteranodon, Dilo, Direwolf, Compy, Dung Beetle, Argent, Pachy, and Mammoth.
* Pelagornis favorite kibble was changed from Compy to Pegomastax.

Flyer Nerf
*Note "flyer" refers only the mountable flyers and excludes creatures such as the Onyc, Dimorphodon and Vulture.*

* Flying creatures can no longer allocate points into movement speed.
	+ All flying creatures have had their movement speed points refunded.
	+ Wild points allocated to movement speed are no longer reflected in the creature's level, reducing their wild level when compared to other creatures.
* Flyers will continue to consume stamina (and won't regenerate) while unmounted if they are still being ridden by another player or creature (i.e. on their back). *This primarily affects wyverns and quetzals.*
* Flyers now added 100% of the weight of other creatures on their back (up from 30%).
* Mounted-fly-speed of flyers reduced by 10-30%.
* The stamina of all flying creatures has been substantially reduced.
* The stamina of all flying creatures now regenerates much more slowly.
* The stamina of all flying creatures now takes ~10 seconds to begin regenerating.
* The Island now features Wind Speed, which modifies the speed of flyers. Direction of the wind is currently not visible.
* Imprint no longer increases the movement speed of flyers.
* Increased wyvern special attack cost.
* Decreased quetzal health per rank.
* Added 3 second cooldown to the Pteranodon's barrel roll.
252.4

**Released** - 30 November, 2016

* Dedicated Server: Temporarily rolled-back PhysX version to 3.3 in order to resolve Memory Leak. Recommend upgrading to this version until 252.5 is ready which will fix the leak *Requires Server Update.*
* When run with ?DestroyUnconnectedWaterPipes=true or official servers always, after two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby. (edited) (you don't have to test that :wink: )
* Spam-structure building is now rate-limited to help out slow servers.
* 80% improvement to foundation testing calculation to reduce server stalls when building on slow servers.
* Fixed a Moschops ambient harvesting crash
* New GM Commands:
	+ TakeAllStructure: gives your tribe all the structures of the team you're currently looking at.
	+ TakeAllDino: gives your tribe all the dinos of the team you're currently looking at.
	+ GMBuff: gives you god, infinite stats, AI ignorance, and a bunch of experience.
	+ GMSummon: summons a tamed dino that isn't cheat-tamed, so still requires a saddle.
* "OverrideOfficialDifficulty=5.0" can now be set in [ServerSettings] INI, not only via the launch commandline ("?OverrideOfficialDifficulty=5.0")
245.989

**Released** - 21 August, 2016

* Gate Frames are no longer considered foundation/resource-blockers (and can not be built within range of enemy Foundations).
* You can launch an autodestroy enabled server with "?OnlyAutoDestroyCoreStructures=true" to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers now use this option.
* Fixed an exploit that allowed phasing through walls.
* Fixed a turret avoidance exploit.
* The following structures can no longer be built within range of enemy foundations:
	+ Large Storage Box
	+ Storage Box
	+ Bookshelf
	+ Wardrums
	+ Wooden Cage
	+ Wooden Bench
	+ Wooden Chair
	+ Cooking
	+ Air Conditioner
	+ Lamp Post
	+ Omnidirectional
	+ Feeding Trough
	+ Preserving Bin
	+ All Flags
	+ Compost Bin
254.9

**Released** - 9 February, 2017

* Fixed issue with client movement synchronization becoming inaccurate on servers that had long-running World Saves. *Requires server update!*
* Reduced client-side memory usage of 254 game assets.
* Added "Disable Menu Transitions" Option, for power-users to navigate through menus more quickly.
245.9

**Released** - 31 July, 2016

* Added optional launch command for severs to disable non-meat Fish Loot: -nofishloot *Requires server update.*
* Clamped Fishing Rod Effectiveness to 600%. *Requires server update.*
* Industrial Grinder now yields up to 100 items of a type per grind (rather than 50). *Requires server update.*
* Fixed client-side memory stomp crash (W+F bug)
258.45

**Released** - 4 June, 2017

* Added client Option to Hide Floating Player Profile Names (Steam User names)
* Fixed some Boss Arena collisions
* Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view
* Fixed an issue with pressing Escape to close Options menu
* Alpha Tus now drops some regular Tus tentacles again
244.0

**Released** - 03 July, 2016

* Holiday Event Items: Celebratory Colorizable Sparkler Skins (which can be applied onto Torches, which can now be mounted on wall-torches and standing Torches for infinite light colors!) -- get 'em from Diseased Leeches -- & Fireworks Launcher Skins -- get 'em from Alpha Mosasaurs.
* Fix for missing resources on snow areas of TheIsland (after Biome Update)
* Fix for increasing memory when opening Inventory UI repeatedly
* Approximate 10-15% Loading Speed Performance Improvement, and faster connection to servers
* Lots of powerful Dev Kit functionality hooks
* Lotta Alpha Mosasaurus' in honor of Shark Week 2016 -- hunt & kill them to get a special limited edition item ;)
254.3

**Released** - January 31, 2017

* You can no longer stand on the flight ceiling (though jetpack flight z is still clamped)
* Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67%
* You can no longer trim hair from dead bodies
* Fixed allosaurus alpha buff / pack not working
* Tekboots now consume element automatically for fall damage. note you do have to manaully load them for climbing grip, however.
* Veg cakes are now consumable by herbis again!!
* Fixed TheCenter destroying structures on floating island in pve (not retroactive)
* Fixed another case where Mods could crash (particularly Weapon Mods)
* All-Players floating names for admin spectator (when you fly up high) now are defaulted off (they cost server perf), and can be enabled by spectator admins with "cheat SetShowAllPlayers true"
295.108

**Released** - 2 May, 2019

* Implemented structure memory optimizations
	+ New command line option to enable optimization on unofficial servers: -structurememopts
	+ Important: avoid using new command line when running structure-related mods
* Fixed issues with snap points on remote end of the Tek Bridge
265.0

**Released** - 16 August, 2017

* Tameable Titanoboas!
* New Server Option: Force Respawn of Wild Dinos on Server Restart! Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers. (?ServerAutoForceRespawnWildDinosInterval=SECONDS). Note in some cases this may not work more than once, we may have solved the case but we're looking into it ;) .
* New Server Option: Tribe Size and Alliance Size Limits! The new tribe member limit is defaulted to 70 players and the new alliance per tribe limit is defaulted to 10 on official servers (MaxAlliancesPerTribe=# and MaxTribesPerAlliance=# in Game.ini). Note: Values may be off by 1 (looking into it!), so just pick your number and then add 1 to it.
* Platform Saddles are now limited to maximum 40 saddles per tribe. Each platform saddle (with structures) counts as 19 tribe tame slots (?PersonalTamedDinosSaddleStructureCost=19 & ?MaxPersonalTamedDinos=40).
* 1/4 sized Ragnarok map update (the "Southwest Update"):

* Patchnotes for Ragnarok
	+ Content update I - Southwest region
		- added new islands
		- added new player spawns
		- added new wyvern area - wyvern coastal trench
		- added patreon temple
		- added more SE spawns (moshops jerboa moth)
	+ fixed scotland basalt cave exploit
	+ fixed several glitched lootdrops
	+ adjusted spawns of spino and giga
	+ several other bugfixes

* Eggs no longer fall through structures during rendering.
* Baby ovis should no longer fall through structures after being born.
* Players can now escape being grappled by any enemy by using tools with blades to "cut" the line.
* Turrets now have a Players Only mode which targets players riding on dinos before targetting the dino.
* Crops can now be fertilized be pressing `E` on them instead of having to open the inventory.
* Hatching and Gestation progress bars now include countdown timers as well as percentages.
* The structure limit is now properly indicated to the player once the limit is reached.
* Storage boxes now indicate if they are full without having to open them.
* Corrected spelling of Pulminoscorpius.
* Pump action shotgun pellets per shot increased from 10 to 12 (20% damage increase on full hit), initial spread decreased from 10 to 7.5, and max cone size at full range decreased from 100 to 75 degrees.
* Decreased the stun on humans from shocking tranq darts from 5 seconds to 2 seconds.
* Fixed 3 exploits used to get under the world map.
* When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log.
* Huge perf gains, may vary based on system configuration due to upgrading to the latest Unreal Rendering code. After changing your in game settings, be sure to restart your clients!
284.104

**Released** - 16 October, 2018

* Extinction Chronicles V
	+ Added Tek Quetz
		- New breeding line
		- 5% chance to spawns
		- 20% higher base level
	+ Added new color set (black, red, green, purple, white)
	+ Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
	+ Increased maximum player level by 1
* Climbing pick meshing fixes
* Better handling for low fps server dino attacking
* Fix for failure to cleanup structure placers
* Pre-emptive API for server structure cleanup improvement
* Increased damage range for players/dinos on surface of Aberration
264.5

**Released** - 13 August, 2017

* Fixed grappling hook exploit.
* Fixed bloomquality issue when using -SM4.
* Fixed missing Redwoods terrain texture on The Center.
* Fixed in-game chat bug.
* Slight decrease to saddle armor value for tank dinos (i.e. Turtle, Bronto, Paracer, Trike, Diplo)
* 15% decrease on ghille armor durability.
* 10% damage increase to the Auto Turret.
* Slot count in industrial grill increased.
* Night Vision googles crafting and repair cost decreased.
* Gas mask crafting and repair cost decreased.
* Mammoth damage increased by 15%.
* Base stamina of Plesio greatly increased.
* Decreased Fabricated sniper rate of fire.
* Tek Grenade damage greatly increased.
* Reduced health scaling per added tame level of Thylacoleo.
* Oil Pump and Beehive now restricted to slot cap (and slot cap increased for both).
* Fixed Baby Daeodons eating too much food.
* Fixed typo with Pachyrhino Saddle
* Direbears can now harvest white/purple flowers on Scorched Earth.
* Moved to the Chem Bench to level 82.
* Titanosaur spawn on Carno Island reduced to max 1.
* Auto Turrets can no long shoot through dino gates.
* Increased the distance at which you can paint on a canvas with a paint brush.
* Canvases can now be placed on Refrigerators and on Vaults (yay pretty organization!).
* Spray Painter can now be used underwater.
* Fixed Beer Barrel decay time to proper value (was erroneously long previously).
* Auto Turret fix to protect against dive-bombing griffins.
* Fix for Tuso being able to push tames under terrain and insta-kill them.
* Lava can no longer be used to irrigate.
* Fixed spectator crash.
* Element charge is now removed from items when transferring items that consume element.
* Fixed issue where crop plot could not be placed in the Scar on Scorched Earth due to needed a "sunlit location".
* Fixed issue where Wind Turbines would function in underwater caves.
* Fixed mod issue where using mods would duplicate emotes in the emote wheel.
* Turrets will now no longer shoot your unclaimed babies (or the unclaimed babies of your allies).
* Whips can no longer be used to disarm in PVE.
* Fixed issue where Morellatops would slide around while walking and eating.
* Fixed an exploit used to get under the world map.
* Fixed issue where Rex, Giga, and Tuso would not properly loot inventories.
* Fixed an issue where equpping a saddle with a torch on it onto a dino would instantly set the torch durability to zero.
* Spyglass and GPS now usable on all underwater dinos.
* Fixed inventory issue where the inventory would display "items removed" when stacks were being completed, and no items were actually removed.
* Fixed issue where tents could not be removed from platform saddles.
* Fixed an issue where armor would become invisible when dismounting a dino on a non-dedicated server.
* Fixed a crash that occurred when mining rocks on Scorched Earth.
268.2

**Released** - 5 September, 2017

* Increased Phoenix weight-carrying capacity by +200%, made Sulfur add +200% more food to Phoenix, reduced Phoenix Food consumption rates by 60%, increased Phoenix fire DoT by +200%
* Made Phoenix Flame-Charge ability use dynamic key binding (so will work if Jump key is bound to something other than 'Spacebar'), and work with gamepad input
* Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc.).
259.3

**Released** - June 23, 2017

* Fixed tribute crafting at the Tek Cave terminal.
* Fixed Plant Species X hitbox.
* Clamped Crafting Skill for servers using player level modifiers. Set to CraftingSkillBonusMultiplier=1.0 as default.
* Fixed a crash with the Cooking Pot.
* Fixed issue with Megalosaurus not dismounting players properly.
307.56

**Released** - March 20th, 2020

PvP Official Server Wipe for the following

* TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots)
* MEKs (MEK Attachments & Ammo included)
* Cluster Grenades

Official Server Genesis wipe for the following

* Tamed Reapers

Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out.

TEK Suits

* Increased TEK Suit repair costs by approximately 20%
* Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive
* Capped TEK Suit durability at 1500
* TEK Suit repair costs now scale with quality

MEKs

* Pistol Damage versus Tamed Creatures reduced by 30%
* MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players.
* Reduce MEK movement speed by 20% when shield is up
* Sword Damage versus Tamed Creatures and Players reduced by 25%

Bog Spider Balance Changes

* Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units)

Pelagornis Balance Changes

* Polymer weight reduced by 80% when in Pelagornis inventory
* Increased polymer harvesting by approximately 30%

Rhino

* Decreased the maximum damage scale from 12.5x to 8x when charging
* Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x)
* Rhinos are now affected by Plant Y crowd control

Cluster Grenades

* Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade

Fabricator

* Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)

Mindwipe

* Initiated a one-time forced respec of all characters on Official Servers
* Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers

QOL

* Added a "Grind All" function added to grinders
* Added an optional visual indicator for the TEK trough radius
* Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update
* Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs.
* Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: `EnableCryoSicknessPVE=true` in the GameUserSettings.ini)

Bug Fixes

* Fixed a bug which allowed players to cancel the Spinos' animation and attack twice.
* Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa
274.0

**Released** - 30 November, 2017

* Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot.

On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range. If you wish to enable this Heavy Turret limit on your own unofficial Server, you can use these values in the ShooterGameMode section of your Game.ini:

```
bLimitTurretsInRange=true
LimitTurretsRange=10000
LimitTurretsNum=100

```

(Later on, those values will also hard-limit regular Auto Turrets and Plant Turrets)

* Doubled Tek Turret Damage
244.4

**Released** - 07 July, 2016

* Fixed an issue with Rockets. Required deleting all existing Rocket Ammo Items once. We are sorry, but it was necessary! Special thanks to Survivor "Rocketreporter" for the extremely helpful bounty report! *Requires Server Update, we recommend upgrading as soon as possible!*
310.67

**Released** - May 8th, 2020

* Improved anti mesh detection logic
* Improved climbing pick logic to fix some meshing exploits
* Multiple level changes including patching up holes, removing floating foliage, setting up appropriate volumes
* Fixed multiple exploits that allowed you to stack creatures on top of each other
* Fixed an exploit with Magmasaur
* Prevented corrupted creatures from basing on Skiffs
* Queen Bee will no longer spawn bees when encumbered
* Queen Bee will take 3% of health as damage when a bee of hers is killed
* Queen Bee will stop spawning bees when at 10% HP
* Added additional trace checks on lightning aoe to prevent attacking through structures and mesh
* Fixed multiple server stalls
312.57

**Released** - July 21st, 2020

* Fixed multiple server crashes
* Cruise Missiles will now be targeted by turrets that are set to Survivor Only
* Tweaked the Bloodstalker's valid-enemy target HUD color and additional server-side validation to prevent exploits.
* Fixed a bug with the Bloodstalker that prevented it from harvesting corpses
329.21

**Released** - June 8th, 2021 - *Minor version server update*

* Fixed an exploit with  Astrodelphis
* Fixed multiple client and server crashes
* Fixed a bug where  Stryders were not starting to auto-charge after being tamed
* Fixed a bug which prevented the  TEK Gloves from working if  TEK Shoulder Cannon was equipped
* Fixed mission progression sometimes being erased
* Prevented the  Canoe from being grappled
* Fixed a bug where explosive arrows would not be targetted by turrets
* Fixed some false positive mesh detection cases in mission zones
* Fixed the  Astrodelphis losing too much taming effectiveness per feed
* Fixed the  Canoe getting stuck in the Team Downriver Run race
* Fixed incorrect SFX on mounted dinos when wearing GEN2 armor
* Fixed being able to target players in the Starwing Strike race
* Fixed a bug which caused the  Astrodelphis to ignore the server setting for taming, making it always tame at the same speed regardless of settings.
* Fixed a bug with the  Stryder's shield.
* Fixed an exploit with projectiles.
* Fixed a bug where players would not be teleported to the boss fight
* Fixed a bug where some mission levels remain loaded after exiting the mission
* Fixed a bug with bAlwaysAllowStructurePickup
* Fixed a bug which prevented being able to place  C4 with Gamepad
320.38

**Released** - December 24th, 2020 - *Server only*

'Happy New Year!' event is now enabled on Official Servers. The event is set to go off at approximately Midnight EST and Noon EST on the 1st of January 2021. Servers running the event will be bombarded with raining gifts in a hail of fireworks to mark the end of 2020. These gifts will contain a collection of your favourite skins from past events that are currently unavailable and a chibi bonanza! And by bonanza, we mean, the drop rate of Rare, Very Rare and Legendary chibis will be dialled to over 9000!

Unofficial Servers can enable the event with the following commandline param: -NewYearEvent

To modify the times, the following commandline parameters can also be used:

```
?NewYear1UTC=1609477200
?NewYear2UTC=1609497200

```

You can use https://www.epochconverter.com/ to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January 2021, so if you wish to change your time it would have to be set after that.

Some additional notes:

* This event can only be run ONCE on a savefile (with 2 triggers).
* If a server is set to run the event at a time already passed, then on load the server will immediately trigger the gifts.
244.5

**Released** - 10 July, 2016

This is a server-side only patch. Clients will remain on 244.4. [1]

* Experimental fast save/load code implemented for servers. Approximately 4x faster and 75% smaller. We strongly recommend backing up your save games if you intend to try this out, as we're still testing it. Use with launch commandline "-newsaveformat"
* Fixed a case where armor could be circumvented using gun weapons. *Requires Server Update.*
302.4

**Released** - November 22nd, 2019

* Added animation staggering system by default to reduce CPU overhead -- dinos in the far-distance will update their animations on alternate frames. Players can disable in this in the Options Menu "Advanced Options" Tab: "Animation Staggering" (enables it at all at far distance) and "Low Quality Animations" (makes it more aggressive, lowers the distance at which staggering is used)
* Improved client and server CPU performance in various ways
* Vastly improved server stability, with various Network Channel threading crashes fixed
* Changed droppeditem physics back to client-side prediction for player-dropped items, and physx-sleeping logic on droppeditems to improve server performance.
* Improved droppeditem placement when dropping items from structures, to reduce the possibility of them getting stuck
* Reloading bows from prone TPV no longer gets them stuck
* Firing bows while in orbit camera no longer gets them stuck
* Firing bows while running no longer gets them stuck
* Made it easier to look at items to pick them up
* Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items)
* Added "F" alternate activate option on items to pickup all items in a nearby range
* Added optional new functionality to limit the number of droppeditems in an area, and enabled it on dedicated servers. To use it on unofficial servers, add the following INI values to your server's Game.ini ShooterGameMode section (> 0 to use the limit):

LimitNonPlayerDroppedItemsRange=1600

LimitNonPlayerDroppedItemsCount=600
298.3

**Released** - August 8th, 2019

* Longneck Rifle armor penetration increased by 40%
* Fabricated Sniper Rifle armor penetration increased by 25%
* Ice Titan freeze ability reduced to 12 seconds
* Plant Y trap time reduced to 10 seconds
* Shadow Steak Saute light sensitivity removed
* Forest Titan can no longer grab targets through Tek Shields
* Forest Titan can no longer grab players who are piloting Meks
310.41

**Released** - April 21st, 2020

* End of Eggcellent Adventure.
* Enabling 2x harvest, breeding, XP and taming
* Fixed a bug with Cruise Missiles which caused them to detonate on the player firing
* Fixed a bug which prevented MEKs from attacking structures
* Fixed an exploit with the Rock Drake
* Fixed multiple level design issues related to holes, floating foliage, volumes, and lighting
* Fixed multiple server crashes and server stalls
* Fixed a bug with certain creatures attacking through structure walls
* Reduced the Giant Turtle's bubble-blowing attack on when above ground
* Marked Valguero's Ice Golem and Chalk Golem as unable to transfer
* Valguero Ice wyvern class switched to Ragnarok Ice Wyvern
* Fixed an exploit that allowed mission creatures to be used in unintended ways
* Added additional kill volumes to unintended playable areas
* Fixed an exploit which allowed certain creatures to attack structures through walls
* Fixed a bug that could cause items to transfer back to your own inventory when transferring from personal to remote with the T key.
* Adjusted (reduced) the Thyla cost for cloning
* Fixed a bug with the grenade launcher where it sometimes wouldn't use all its ammo
310.47

**Released** - April 27th, 2020

* Improvements to the anti dupe protection
* Retroactive fix for Valguero  Ice Wyverns which were stuck as "Raptors" in  Cryopods. (Note: you'll still see the Raptor icon until you deploy the Cryopod)
* Fixed holes/floating foliage
* Resolved some anti meshing false positives
329.51

**Released** - June 15th, 2021 - *(329.49 for clients)* -*Minor version update for servers and clients*

* Fixed  TEK Sensor resetting on server restart.
* Fixed  Loadout Dummy decay timer being too short.
* Fixed Dedicated Servers having the incorrect version when launched via the client.
* Fixed being unable to navigate onto the Genesis 2 Engram filter.
* Fixed some cases where the  Stryder could not harvest properly.
* Fixed some cases where the  Net Ammo was not correctly dismounting players.
* TEK Bow 'H' (Additional Info) Key now correctly displays the shard cost per ammo type.
* Fixed some item descriptions.
* Updated the Venus Fly Trap HUD.
* Fixed some environmental visuals.
* Fixed some inconsistencies with the  Hoversail Trick Activation Text.
* Fixed a client crash.
* Fish Baskets no longer check for nearby enemy structures in PVE.
* Stryder now has folders in the Multi Use wheel when looking at available dedicated storages, sorted by the nearest to the Stryder first.
* Tropeo saddle was readded to crafting stations.
* Reduced the  Astrodelphis melee damaged.
* Astrodelphis homing missile shot no longer damages riders when it is targetting a tame.
* Turrets will no longer attempt to target the  Astrodelphis homing missile (as this does not damage structures).
* Dung Beetle are now available on Genesis Part 2.
* R-Plant seeds have been readded to the general mission loot reward.
* Fixed some cases where  Mutagen could be fed to unintended things.
* Fixed some exploits.
* Fixed multiple server and client crashes.
* Fixed multiple server and client stalls.
* Fixed a bug where eggs would incubate instantly.
* Server Configuration values related to Genesis 2 World Buffs.
	+ `bDisableWorldBuffs=True` - This will disable world buffs entirely
	+ `bEnableWorldBuffScaling=True` - This dynamic setting will cause world buffs to scale their benefits multiplicatively, rather than additionally. (Official Servers have this set to false/use additional).
	+ `WorldBuffScalingEfficacy=1` - This dynamic setting will act as a global scalar to reduce/increase the effectiveness of world buffs. 1 would be default, 0.5 would be 50% less effective, 100 would be 100x more effective.
305.12

**Released** - February 6th, 2020

Initiation of Love Evolved:
* Increased rates to 3X Breeding (mating interval, egg hatch speed, and maturation)
* Increased rates to 2X Player XP
* Increased rates to 2X Harvesting
* Increased rates to 2X Taming
* Added Event-themed wild dino spawns
* Added a valentines variant of the Coelacanth. For the duration of the event you should be able to go anywhere Coel will spawn and find some looking for love. Reel in these amorous fish and be showered in candies, some chocolates and even chibi pets!
* Chocolates can be used to heal your tames or provide a big boost in acquiring new tames!

Added new items:
* "Cupid Couture Bottom Skin" (Pants Skin)
* "Cupid Couture Top Skin" (Shirt Skin)
* "Halo Headband Skin" (Hat Skin)
* "Teddy Bear Grenades Skin" (Grenade Skin)
* "Bow & Eros Skin" (Bow skin)
* "Love Shackles Skin" (Handcuffs Skin)
* 6 new chibi pets

Added new emotes:
* Flirt Emote

Added prior event items:
* Valentine Chocolates
* Valentine Candies

Wild Event Colors:
* Red
* Magenta
* Light Red
* White

Additional Bug Fixes:
* Fish baskets and beehives should now return creatures properly
* Extra protections to prevent loss of chibi experience
309.53

**Released** - April 3rd, 2020

* Completed a full pass on Loot Crates to improve loot variation and quality
* Fixed 100+ holes, terrain, and level design issues across various maps
* Magmasaur no longer takes damage from lava on The Center
* Fixed a mounting exploit with Magmasaur
* Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked")
* Fixed a bug that allowed building within the boss arena on Valguero
* Made several collision improvements for meshes on Aberration
* Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo.

This can be configured on unofficial servers by using the following command line parameters:

`EnableCryopodNerf, CryopodNerfDuration, and CryopodNerfDamageMult`

Where `CryopodNerfDamageMult=0.01` means 99% of the damage is removed. This will be enabled on our Official PvP Servers with a 90% reduction for 10 seconds.

* Parasaurs no longer detect bodies that are not visible or rendered
* Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions
* Fixed an exploit that allowed Ferox to clip inside enemy structures
* Ferox can no longer be trapped with a bola
* Reduced the amount of element received by Red Crystals on Genesis by 33%
* Increased the amount of materials harvested by the mining drill by 33%
* Players recover 50% faster from the frozen state left by the Snow Owl dive
* Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected)
* Snow Owl dive slow has been reduced to 2.5 seconds
* Fixed a bug where Ferox Stats were being rerolled after first time transforming
* Prevented Itchy from stealing cryopods
327.10

**Released** - April 28th, 2021

* Shadowmane Chibi now available for anyone who has collected all the Genesis Chronicles Explorer Notes
* Fixed a localisation crash
* Fixed an exploit that allowed players to cause others to disconnect using dedicated storage boxes
* Removed Easter Holiday content
* Eliminated edge cases where servers could have more players than the config would allowed
262.16

**Released** - July 16, 2017

* Chance of Wild  Eels reduced by 33%
* Wild  Eels aggro range reduced by 33%
* Wild & Tamed  Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
* Yuty courage buff now provides +20% damage resistance
* Fixed PvE ORP performance stall
315.2

**Released** - October 23rd, 2020

* Fear Evolved 4 is now available until November 6th! Enable with -ActiveEvent=FearEvolved
* Crystal Wyvern Fertilized eggs now properly warn players before consuming
* C4 will no longer float when attached to dinos that have been cryo'd
* Players can demolish structures quickly in GCM by using Q on keyboard or RightBumper+X on Gamepad/R1 + Square.
* Fixed a bug where players were unable to ride dinos whilst being grappled.
* Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc.
* Fixed multiple mesh exploits
* Fixed a bug which would cause Rock Drake to spin rapidly when climbing walls
* Fixed a shooting exploit with TEK Tapejara
* Fixed a bug which allowed Magmasaur to do damage in ORP mode
* Added colorisation options for Shoulder Cannon
* Added the TEK Trike to the core game so it can now be transferred
* Added the Master Controller flag to VR Boss
294.112

**This version has been withdrawn because it caused a lot of unwanted trouble.**

**Released** - 4 April, 2019

* Fixed server crash related to Tek Bridges and Vaults
* Vaults will no longer stack in place when they fall
* Note: A future patch will destroy existing stacked vaults
* Refinement of undermesh metrics
278.2

**Released** - 13 February, 2018

* Increased the Procop's weight properly as mention in the TLC patch notes.
* Fixed an issue with misaligned Direwolf sniff animation.
* Fixed the Rex's missing color region.
* Fixed an issue where the Mini Map Marker wouldn't display correctly in certain areas of the game.
* Slightly decreased Rex's ability to climb slopes.
* Fixed an issue where the Aberrant Direbear and Aberrant Bigfoot couldn't be transferred off of Aberration.
* Fixed an issue where the Argent was missing its flying animation when using some mods.
* Fixed an issue where the Karkinos couldn't jump underwater.
* Fixed a crash that occurred when loading mods in single player.
* Fixed an issue where armor would stack on the client side when using folders.
* Fixed an issue where the Procop was not able to pick up flyers in its pouch.
* Fixed an issue where the Procop's pouch would not stay open over server restart/relog in single player.
287.123

**Released** - December 4, 2018

Mek
* Improved accuracy of sword in all scenarios

Structures+ Integration
* Can pick structures up within 30s of placing
* Exclusions:
	+ Charge Lantern
	+ C4
	+ Elevator Platforms
	+ Elevator Tracks
	+ Electric Generator
	+ Grill
	+ Industrial Forge
	+ Industrial Grinder
	+ Chem Bench
	+ Fabricator
	+ Tek Generator
	+ Tek Replicator

Localization
* Fixed bug that breaks Cryopod, Managarmer, etc. outside of English

Rock Drake
* Resurrect Tek Rock Drake saddle
311.209

**Released** - June 18th, 2020

* Crystal Wyverns can now be transferred between maps
* EGS Clients can now use the favourite server feature
* Genesis Geysers no longer restore the food stat
* Fixed a bug where using the rocket launcher could propel you backwards
* Scout can no longer pushed tamed dinos
* Crystal Wyverns can now be cryopoded
* Fixed multiple mesh holes, collision issues, floating foliage, and incorrect volumes
* Fixed Tropical Wyvern from regaining health passively
* Fixed a bug where some Crystal Wyverns could not be tamed properly

[es:311.209]]
283.101

**Released** - September 18, 2018

* Extinction Chronicles IV
	+ Added Tek Parasaur
		- New breeding line
		- 5% chance to spawns
		- 20% higher base level
	+ Added new color set (green and black)
	+ Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
	+ Increased maximum player level by 1
* Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
* Windmills are no longer affected by electric storms
* Decreased Cliff Platform build radius by half
Riddle of Yorn

The **Riddle of Yorn** is a riddle used as a test to see if someone is worthy of entering the Pyramid of the Dead Eye God. It is given to Vella by Dead Eye Courtney and Dead Eye Dawn, who stand guard outside the pyramid. The druids later reveal that the riddle was actually just something their friend Becky Yorn told them.

## Content

The riddle reads as follows:

*You always take us down*
*When we are in our prime.*
*Devour my sweet rewards*
*Yet I'll return in time.*
*A child of mine will rise*
*Out of his rotten bed.*
*Up from a hidden pit*
*Long after I am dead.*
What am I?
## Answer

**Spoiler warning: *Plot and/or ending details follow.***

*The answer is the fruit from the tree in Meriloft*
315.17

**Released** - November 5th, 2020

* Fixed an issue where player characters were not linking up to tribes correctly. If you have recently transferred to or downloaded your character on a server and it was not placed in it's tribe, please do not create a new tribe. Once this patch is live, you can transfer out and back in again and this should grant you access to your tribe once more.
306.63

**Released** - February 27th, 2020

* Reduced high quality tier loot drop rate from missions by approximately 40%
* Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials)
* Increased damage to insect swarms by Beelzebufo to 2.5x
* Increased damage to insect swarms by Fire to 1.5x
* Reduced health of insect swarms by 50%
* Reduced AoE damage on the tek cruise missle
* Reduced the explosion radius and explosion emitter size on the tek cruise missle
* Fixed issue where insect swarms could attack through walls
* Fixed an issue with Megachelon (turtle) taming method
* Restricted cryo use and disabled building in the VR boss arena
* Fixed an issue where rock slides would linger after ending
* Fixed several visual bugs with Magmasaur
* Fixed several visual bugs with Space Whale
* Fixed several bugs with the Ferox taming process
* You must now hold the sprint key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump.
* Bloodstalker can no longer be knocked out
* Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies
* Adjusted the platform build area on the Megachelon
* Fixed a taming bug with the Bloodstalker
* Fixed a crash with Extinction's horde crate and element node
* Restored Extinction Horde mode data
* Fixed some bugs which caused projectiles to not expire on clients
306.53

**Released** - February 26th, 2020

* Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
* To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: `bGenesisUseStructuresPreventionVolumes=true`
* Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: `bForceCanRideFliers=True`

*We are investigating ways to bring these configuration options to consoles in a future update.*
311.74

**Released** - June 11th, 2020

* Crystal Isles free map is now available on Steam & EGS
* ARK is now available on the Epic Game Store (free forever for one week!)

For those of you running dedicated servers, here's some info you need to know:

When running a Crossplay or Epic Game Store server, the VOIP software will be default to use the Vivox, an alternative VOIP plugin. For those using Steam only, you can continue to use Steam VOIP (default) or alternatively opt into Vivox.

Necessary Server Args:
-crossplay (enables Crossplay on Dedicated Server)
-epiconly (enables Epic Game Store only players to connect to the Dedicated Server)
-UseVivox (enables Vivox on Steam only servers)

**Running a server with mods or without -epiconly or -crossplay will mean that the server will only accept player connections from Steam and not EGS.**

* 5th Anniversary Event (can be started with -activeevent=birthday)
* Fixed multiple undermesh exploits
* Increased Ovis corpse harvesting scaling by 4x
* Fixed a mating range bug
* Additional server-side transfer logging
* Whisper (ALT+B) and Yell voice (Shift+B) chat have been added
313.57

**Released** - October 1st, 2020

* Fixed a meshing exploit
* Fixed a turret soaking exploit
* Dino Leash will no longer prevent creatures from being transported via a TEK Teleporter
* Fixed a bug that prevented the oil pump structure from being able to be placed on oil wells.
* Fixed a bug which prevented players from launching the expansion pack maps on Linux
* Locally run 'getall' commands are now locked behind a server admin check
* Alliance chat now works with Gamepad
336.12

**Released** - August 24th, 2021

* Fixed some exploits
* Fixed some level design related bugs such as holes, floating foliage, and incorrect volumes.
* Fixed a bug where Wild Shadowmanes would no longer use their teleport attack
* Fixed a bug where some structures would be invisible on platform saddles/rafts
* Fixed a bug where players weren't able to reload their weapons when sitting on a creature
331.7

**Released** - June 21st, 2021

* Fixed an issue with Genesis Part 2 not using the correct octree causing performance problems
* Reduced the Lazer range of the  Astrodelphis
* Astrodelphis Lazers now respect armor
* Adjusted  Mantis Feeding to prevent it from starving when fed  Rhino Horns
* Fixed a bug where the  Astrodelphis baby would get stuck inside the mother on spawn
* Fixed a mesh exploit
331.19

**Released** - June 25th, 2021 - *Minor version update for servers and clients* - *(331.17 for clients)*

* Fixed  Tek Generator enemy placement radius being too low on PVP
* Fixed a case where  Cryopods were being destroyed when releasing cryopoded-creatures
* Fixed & protected against multiple exploits
* Copy Dino Settings now only applies to dinos of the same type/variant (i.e  Parasaur,  X-Parasaur, etc)
* Copy Dino Settings now has a timer and release, akin to unclaiming a creature, to prevent accidental usage.
332.11

**Released** - July 15th, 2021 - *Minor version update for servers and clients*

* Fixed a bug where you could get inaccurate taming effectiveness on some creatures.
* Fixed some exploits.
* Fixed some client and server crashes.
* Fixed some server stalls.
* Fixed  Megalodon gestation time (once again matches  Megaloceros)
* Fixed some placement issues with some trophies.
* Fixed a lot of level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers.
* Structures built on a  Hoverskiff will forward damage to the skiff (does not forward damage from Wild creatures)
* Fixed some Desync reports.
* Fixed a bug where  HLNA crafting  Explorer Note would not unlock when using different characters on the same account.
* Fixed some cases on Genesis: Part 1 where the  Explorer Note would not unlock properly on the server.
* Exintction Explorer Note #21 has been moved so it is no longer in the mesh.
* Fixed a case where wild  Snow Owls wouldn't be able to attack.
* HLNA opacity settings now affect her movement SFX.
* Fixed a bug where the  Hoverskiff would not take off in Genesis: Part 1: Tokyo Skiff mission.
* Fixed a bug where some saddle engrams were missing from their respective crafting stations.
* You can no longer build through Mission Dispatchers on Genesis: Part 2.
* Fixed some mesh exploits.
* Fixed a bug where you couldn't craft  TEK Replicator on Genesis: Part 1.
* Fixed a bug where TEK  Stryder transmitter inventory was being wiped on server load.
* Fixed a bug where players could move Netted Creatures.
* Fixed some cases where the  Noglin could attach in cases it shouldn't, and some cases where after a  Noglin has attached it would be in a broken state.
* Fixed a bug on the Starwing Strike mission where your camera could get stuck using a gamepad.
* Noglins now respect no flyer rules (maps, volumes, and water volumes).
* 6x Structure Damage has been removed from vents on Genesis: Part 2.
* Fixed a case where players sometimes did not get their race creatures/canoe.
* Fixed a bug where some Genesis: Part 2 creatures were not able to hit level 500 on Official Servers.
* Fixed some shader/visual issues with SM4.
303.1

**Released** - December 11th, 2019

* Added HLN-A Explorer Notes 11-15 for Genesis Chronicles
* Added Corrupted Avatar shirt and gloves for Genesis Chronicles
* Reduced Plant Z flash range by 50%
* Plant Z Grenades weight reduced from 10 to 5
* Dedicated Storage weight reduced from 50 to 20
* Decreased cook time on the industrial grill by 50%
* Metal Cliff Platforms no longer take 50% less damage from explosive damage
* Shortened aberration earthquake duration by ~10%
* Shortened Scorched Earth sandstorm duration by ~15%
* Bronto should no longer be affected by knockback
* MEK pistol Damage reduced by 10%
* Lowered gasoline consumption rate by 50% on the following structures:
	+ Chemistry Bench
	+ Electrical Generator
	+ Fabricator
	+ Industrial Cooker
	+ Industrial Forge
	+ Industrial Grill
	+ Industrial Grinder.
* Modified the stack size on various items:
	+ Veggie Cake 5 -> 10
	+ Raw Meat 20 -> 40
	+ Cooked Meat 30 -> 50
	+ Sap 20 -> 30
	+ Fiber 200 -> 300
	+ Thatch 100 -> 200
	+ Organic Polymer 10 -> 20
	+ Vacuum Compartment 100 -> 5
	+ Vacuum Compartment Moonpool 100 -> 5
* Modified the inventory slot size of various items:
	+ Industrial forge 60 -> 100
	+ Chemistry Bench 60 -> 100
	+ Fridge 48 -> 80
	+ Industrial Cooker 48 -> 80
	+ Preserving Bin 24 -> 48
	+ Mortar and Pestle 12 -> 24
	+ Refining Forge 8 -> 24
* Modified Drag weight of creatures to prevent carry by Quetz and Crab:
	+ Galli
	+ Kapro
	+ Megalosaurus
	+ Procoptodon
* Reduced stun duration on jellyfish and eels by 20%
	+ Wild eels 7 -> 5.6
	+ Tamed eels 1.5 -> 1.2
	+ Cnidaria 4 -> 3.2
265.5

**Released** - August 24, 2017

* Placing rafts now requires standing on solid ground (no dynamic structures either)
* Fixed: as client While using tek leggings, attempting to super sprint and running out of element (or having none) causes camera to be stuck facing forward.
* Fixed an issue where on client PC dragging directly onto the empty area within a folder would actually not put the item into that folder on the server (leading to a de-sync, when you'd re-enter the inventory you'd see the items at the root)
* Dragging DIRECTLY onto Inventory Folders, local and remote, now puts the items into those folders (the exception is the 'up level' icon, doesn't do anything)
* Transfer All To and From Inventories, in the root folder level, will now ignore items in subfolders of the inventory you're transferring out of.
* Fixed: Pressing  to cycle snap points while mounted, caused camera to cycle through 1st and 3rd person view.
* Fixed behavior of Text Input pop-up when using gamepad
* Fixed: When creating a folder, it didn't show it unless you reopen the inventory, or press folder-toggle button.
* Altered tamed Griffin fly speed when near targets to better attack them
* Fixed a sideways platform building bug
* Respawn / Fast Travel UI now has a bed search textbox
* Fixed ScorchedEarth rocks having incorrect destruction mesh material
* Fixed some third person camera interpolation jitters
279.242

**Released** - April 5, 2018

* Fixed tamed  Oviraptors getting bunified
* Fixed game exploits involving using a BattlEye bypass to ignore pin codes, access storage and the exploit the ascension mechanic
* Fixed torch placement on TLC2 saddles
* Moschops is now rideable!
* Moschops harvesting effectiveness reduced by approximately 30%
* Fixed an exploit causing non-allied dinos to rapidly lose their food under specific circumstances
* Fixed friendly  Raptor pounce dismounting nearby riders
* Multiple fixes for Chick Hat placement
312.47

**Released** - July 14th, 2020

* Fixed multiple server crashes
* Fixed multiple undermesh exploits
* Fixed an exploit to block turret fire
* Fixed Saddles not respecting the armor clamp when releasing them from cryopods
* Fixed EGS clients not being able to rejoin full servers without relaunching the application
* Added multiple missing sound effects
* Added a limit to the number of flex pipes that can be placed within an area