Hannah

* Hannah
* Officer Z
* Federal Detective
* Superintendent of Police
* Fiendhunter

Hannah is a character in Otherworld Legends. She sits on a stool in the Living Room in the Bar. She is unlockable at the price of 18 Character/Universal Hero fragments / $2.99 or equivalent in other currencies in the Living Room Shop.

## Overall

Hannah is a bounty hunter who fights with her guns. She can equip guns by using skills, and fires them with default attacks. As such, her playstyle is ranged, but as opposed to Akaisha, has the unique gimmick of requiring ammunition to even use any of her attacks. This makes her a bit more limited, but her damage is quite high, and she also has good crit rate to help her out. Her HP and shield are very low, but this is mostly compensated by her high movement speed and ranged attacks. Hannah's currently equipped gun, along with its style buffs and bullet count, does not change until she either runs out of bullets or equips a different gun.

## Skills

***Note that all used damage numbers are the default values (damage stat=10) and scale with the damage stat.***

* **Default attack:** Hannah shoots a small gray revolver at the cost of 1 ammo, with 6 maximum ammo. The shot deals 10 damage, but its accuracy is low. After not shooting for two seconds or when dodging, Hannah's ammo will be refilled. The attack cannot be used without ammo. If Hannah is too close to an enemy, she will instead kick the enemy, dealing small amounts of damage and heavy knockback.
* **Rolls:** Hannah's forward roll makes her roll fowards, with a few invincibility frames on the roll's startup and some good roll distance, albeit a long animation. Her back roll is basically the same thing: exceptional roll distance for a back roll, but a long animation and relatively short invincibility.
* **Fire Off:** Hannah fans the hammer of her revolver, quickly emptying the cylinder. Hannah cannot move while shooting, but can still turn around. Every bullet is consumed individually, so Hannah can cancel this skill to save ammo. **Cooldown: 6 seconds**. Skill Styles:
	+ **Dexterity:** Greatly reduces the skill's cooldown from 6 seconds to 3.
	+ **Death Wheel:** If an enemy was killed during the burst, it refills Hannah's ammo for her current weapon and the skill cooldown ends immediately.
	+ **Zero Miss:** By holding the skill button down, Hannah will stand completely still and target enemies one by one within large range, roughly the size of the screen. There is no limit to how long Hannah can stay in this state. When releasing the skill button, the bullets will be fired directly at the targetted enemies instead of straight ahead, and get a 20% damage increase. Enemies targetted first will be shot first. Just tapping the skill button is not enough time to actually target anything, making the skill completely useless if not done properly. Hannah will only stop shooting once all the targets have been taken out or she's out of ammo. More than six targets can be picked, but Hannah won't be able to hit them all due to ammo limitations.
* **M1894 Rifle:** Equips a rifle with a 5 shots of maximum ammunition. Her default attack will then use the rifle and not the regular revolver. Hannah can shoot the rifle, spending 1 ammo. The bullet travels the room very quickly in a straight line, going over solid and semisolid objects, and will deal **2x** original damage to anything it hits. The gun can be charged for a moment to double its damage. The bullet is capable of piercing enemies. Tapping the skill button when the rifle is already equipped will cause the gun to be reloaded. Once Hannah runs out of rifle bullets, she will switch back to the revolver. **Cooldown: 9 seconds**. Skill Styles:
	+ **Large-capacity Magazine:** The gun's maximum ammo increases to 7.
	+ **Biting Bullet:** Bullets will cause bleeding to enemies hit. This debuff acts exactly like fire and poison and can stack on top of them, allowing for the potential of loads of damage over time. A charged shot applies two stacks of bleeding.
	+ **Rubber Bullets:** Bullets fired will bounce between enemies, with no maximum number of bounces, but the damage the bullet deals will decrease by 10% with every bounce, or 5% on charged attacks, and no enemy can get hit by the same bullet twice. This cancels the bullets' innate piercing ability. The bullet will always deal a minimum of 50% of its damage, no matter how many times it bounces.
* **M1887 Shotgun:** Equips a shotgun with 5 shots of maximum ammunition. Her default attack will then use the shotgun and not the regular revolver. When tapping the attack button, Hannah will shoot the shotgun, using 1 ammo and firing off four bullets in a cone shape, which makes the gun reliable at closer ranges. Each bullet deals the same damage as bullet of default revolver. While this gun is equipped, Hannah will no longer kick enemies with her default attack if they get too close. Since the gun's barrel is long, and the bullets appear in front of it, enemies that are extremely close will be completely missed by this gun. The gun's attack speed is quite fast and its total damage is high. Tapping the skill button when the shotgun is already equipped will cause the gun to be reloaded. Once Hannah runs out of shotgun bullets, she will switch back to the revolver. **Cooldown: 9 seconds**.Skill Styles:
	+ **Rapid Reload:** Greatly reduces the skill's cooldown from 9 seconds to 3.
	+ **Sawed-off:** Fires 6 bullets per round, and the cone size is largely increased.
	+ **Choke:** Drops the amount the bullets spread.
* **Marlin BFR:** Equips a golden revolver with 6 shots of maximum ammunition. Her default attack will then use the gold revolver instead of the usual one. When tapping the attack button, the gun will fire a powerful bullet that deals **3x** gunshot's original damage and has a chance to explode and deal **2x** gunshot's original damage, also applying heavy recoil that forces Hannah to step back. This explosion has a small radius, and will not deal more damage if the original attack landed a critical hit, although the explosion itself is able to crit. Tapping the skill button when the revolver is already equipped will cause the gun to be reloaded. Once Hannah runs out of gold revolver bullets, she will switch back to the regular revolver. **Cooldown: 9 seconds**.Skill Styles:
	+ **Flat Nose:** Bullets knock back enemies quite far.
	+ **Explosive Ammo:** Bullets always explode.
	+ **Intuitive Shooting:** Bullets have a chance to deal double damage. This stacks on top of the chance to explode. Explosions will not deal double damage along with the original bullet.

## Skins

* **Officer Z (unlocked at the Living Room Shop):**

* **Skin Effects;**
	+ All of Hannah's guns are now covered with golden textures. The bullets are now more vibrant with red/yellow color.
	+ **The 1st Skill (Fire Off):**
		- **1st and 2nd style:** Have little to no changes at all.
		- **3rd style:** When taking aim at the enemies, Hannah's eyes glows red while leaving a mark on the enemies. The mark have 4 daggers pointing towards the middle with 2 smaller daggers circling around the 4 bigger daggers.
	+ **The 2nd Skill (M1894 Rifle):**
		- All of the styles have little to no changes.
	+ **The 3rd Skill (M1887 Shotgun):**
		- All of the styles have little to no changes.
	+ **The 4th Skill (Marlin BFR):** The revolver is still covered with gold like the default skin, but slightly more orange-tinted.
		- All of the styles have little to no changes.

* **Federal Detective (unlocked at the Living Room Shop):**

* **Skin Effects:**
	+ When firing her guns, leaves behind a realistic smoke cloud that dissipate quickly over time.
	+ **The 1st Skill (Fire Off):**
		- **1st and 2nd style:** Have little to no changes at all.
		- **3rd style:** When taking aim at the enemies, Hannah's eyes glows blue while leaving a mark on the enemies. The mark is now a police siren with blue and red lights.
	+ **The 2nd Skill (M1894 Rifle):** The rifle model is changed to a more modern-styled sniper rifle. The model looks somewhat similar to AWM or AWP from other common shooting games.
		- All of the styles have little to no changes compared to the default style.
	+ **The 3rd Skill (M1887 Shotgun):** The shotgun model is changed to a modern tactical shotgun model, and Hannah no longer spins the gun when shooting and reloading.
		- All of the styles have little to no changes compared to the default style.
	+ **The 4th Skill (Marlin BFR):** The revolver is now silver colored instead of golden. The explosions are now replaced with a Sheriff badge.
		- **1st and 2nd style:** Same as the default style.
		- **3rd style:** When triggering the double damage, custom icons are shown. There are 3 different type of icons.
* **Superintendent of Police (unlocked at the Living Room Shop):**

* **Skin Effects:**
	+ Upon firing, releases a smoke cloud from the guns' barrels, mixed with some fire effects. The bullets leave behind a trail of yellow particles.
	+ **The 1st Skill (Fire Off):**
		- **1st and 2nd style:** Have little to no changes at all.
		- **3rd style:** When taking aim at the enemies, Hannah's eyes glows is more exaggerated with a light blue color while leaving a mark on the enemies. The mark is now a spinning handcuff with a spike medal in the middle.
	+ **The 2nd Skill (M1894 Rifle):** The rifle model is the same as the default skin. The smoke cloud released when firing guns are now bigger and travels over a slightly further distance.
		- All of the styles have little to no changes compared to the default style.
	+ **The 3rd Skill (M1887 Shotgun):** The shotgun model is the same as the default skin. When shooting, black smoke is now released instead of white smoke.
		- All of the styles have little to no changes compared to the default style.
	+ **The 4th Skill (Marlin BFR):** The revolver model is the same as the default skin. The explosion's effects are replaced with similar effects to the explosions from Bombardier, Grenadier, etc...
		- **1st and 2nd style:** Same as the default style.
		- **3rd style:** When triggering the double damage, a burst of black particles are formed and dissipate in a fan-shaped pattern.
* **Fiendhunter (unlocked at the Mirage Supreme Pass):**

* **Lobby Appearance:** Hannah's sitting animation in the Living Room is changed each time the lobby is refreshed, from her default form to demon form, angelic form, and clown form, each time doing different actions.
* **Skin Effects:**
	+ When firing using her default gun, releases a small smoke cloud that quickly dissipates over time. During Hannah's default gun state, performing a close-range attack will shows her punching forward with teal glowing eye. Her default bullets are now changed to silver instead of bronze like Hannah's other skins.
	+ **The 1st Skill (Fire Off):**
		- **1st and 2nd style:** Have little to no changes at all.
		- **3rd style:** When taking aim at the enemies, Hannah's eye glows up with a teal color while leaving a mark on the enemies. The mark is now one big fluctuating eye, including smoke radiating off from the marked enemies.
	+ **The 2nd Skill (M1894 Rifle):**
		- **When equipped as Secondary Skill:** The rifle model is changed to a futuristic-looking purple rifle. The bullets are now circular with purple color, leaves behind purple trail when shot.
		- **When equipped as Main Skill:** A red magic circle forms beneath Hannah, changing her appearance to a demon with red horns and a tail, she also took off her default black jacket when in this form. The rifle model is changed to red rifle with a saw blade in front of the rifle. The bullets are replaced with saw blades that leaves behind red trail when shot. When enemies are hit, an additional red slash effect is shown on hit enemies.
			* All of the styles have little to no changes compared to the **Main Skill** style.
	+ **The 3rd Skill (M1887 Shotgun):**
		- **When equipped as Secondary Skill:** The shotgun model is changed to a modern automatic shotgun, similarly to the model of AA-12. When firing, lots of smoke is released. The bullets break into many different small pieces when hitting a target or wall, hitting enemies will also creates more smoke effect.
		- **When equipped as Main Skill:** A mint color magic circle forms beneath Hannah while also showing a pair of angel wings and halo, changing her hair color to mint color with an additional headphones and glasses, her necktie color is changed to blue, and she also took off her default black jacket when in this form. The shotgun model is changed to a black and mint-colored futuristic gun with some type of green paints as bullets. A splash of paint is released each time the gun is fired. When enemies are hit, an additional splash effect is shown on hit enemies.
			* All of the styles have little to no changes compared to the **Main Skill** style.
	+ **The 4th Skill (Marlin BFR):**
		- **When equipped as Secondary Skill:** The revolver model is changed to silver instead of gold. The bullets now have a tint of blue color, including a purple and black flame explosion when triggered.
		- **When equipped as Main Skill:** A lime and purple color magic circle forms beneath Hannah, changing her overall color theme to green, purple and red color, similarly to the infamous Joker from DC Comics. Her hair color is changed to green with an additional purple hat. The revolver model is changed to a green and orange color themed revolver, the bullets are now green colored with purple tint. When firing the revolver, a small wave of tentacles are shown each time, with the explosions being a swirl of tentacles when triggered. During this form, Hannah also lets out a devious laughter each time she dodges.
			* **1st and 2nd style:** Same as the **Main Skill** style.
			* **3rd style:** When triggering the double damage, a splurge of black liquid is shown from the enemies that were hit.