recursal/Fanatic-Fandom huggingface dataset:
Alter Selves

An Alter Self, or usually just “Alter”, is a Pixel character classification coming in pairs (but can sometimes have more members) who are effectively alternate versions of a character, created as this to allow for the two to interact without causing catastrophic damage. This classification is mutual, meaning a character who has an Alter Self is themselves one.

Alter Selves will always have the same name, but their entries will be designated with letter codes as unnamed entries are to distinguish them. These are not a part of their names but, in the event that more than one Alter Self of the same character is present, will use them in an attempt to distinguish themselves from their Alters.
Realm of Spirits' Sorrow

When a character created from a Sparkling holds off their respawning for too long because of suicidal tendencies or well and truly wishes to, most often also due to suicidal tendencies, their form will begin to fade away and their soul regress until they return to being a Sparkling, but a full and stable one. This is the point of no return. If they still have suicidal tendencies by that point, they will fall off the slippery slope, so to speak, and give in to the notion. Once this happens, their Sparkling weakens and they are sent to the Realm of Spirits’ Sorrow, where they stay. The Realm of Spirits’ Sorrow has the same blue background as the Realm of Spirits’ Hope, but the Sparklings within cannot see into other worlds partly because their being is weak, but also because what would even be the point? Even in this weakened state, however, they can still talk to the other Sparklings there using the same “code-speak” that other Sparklings use. Because they were fully formed at one point, they cannot extinguish themselves, so they must wait in the Realm of Spirits’ Sorrow for their creator (or her agents in the case that the Sparkling was created using the Realm of Souls) to “put them to rest”, in Leanne’s words. Once put to rest, that Sparkling and, by extension, that character, ceases to exist and will never come back.
Slow

*"Tankier zombies are starting to seep in! They're slower, but stronger. Keep them at bay!"* - Commander on wave 5.

## Description

The **Slow** is a slow and tanky zombie. It walks slower than Normal and Speedy but it has more health and deals more damage than them.

The **Slow** has grey skin, dark brown torso and legs, and a sad face.

The **Slow** can be spawned by the Mystery.

## Strategy

* A level 3-4 Scout can easily deal with these.
* If you're using a level 0-2 Sniper, try to headshot them, as its damage is lower than the health of the **Slow**.
* The Shotgunner can wipe out hordes of **Slows**.

## Update History

* **15th February 2021**
	+ **Slow** added.
Orangiwi

Orangiwi is a Grass / Flying type. It evolves from Kiwimo starting at lv. 16, and into Cantoucan starting at lv. 29.

Type: Grass / Flying

Abilities: Shed Skin / Big Pecks

Hidden Ability: Quick Feet

Name / Design Origin:

Orangiwi's name is a combination of Orange, and kiwi. It is a buff legged bird, heavily inspired by galarian zapdos.
Candy Land

## Description

This map is a very good-looking map created by O\_Oqalt, the developer of the game. It is a candy-themed map as you can see the lollipops, cookies, etc. The map size is quite big, making the map a good option for you to battle.

## Update History

* **5th March 2021**
	+ **Candy Land** added.

## Trivia

* This is the second map to get added onto the game, the first being Void City.
	+ This was also the only map that was currently playable to the game.
	+ However, this map is no longer the only playable map in the game prior to the April Fools update, as Autumn Falling got added.
Realm of Spirit's Hope

The Realm of Spirits’ Hope is a world belonging to the Sparklings, a world that unrealized or only partially realized Sparklings can go to at any time, and a world characters formed from fully realized Sparklings as well as characters affected by the Mysterious Soulflame cannot go to, but can talk to the Sparkings there by simply thinking about it and will hear their responses in their heads too. While in the Realm of Spirits’ Hope, Sparklings can see anywhere in the Metamultiverse by thinking about it, but must either know what they’re trying to look at, controlling the “camera” directly, or idly search space for interesting things, in which the “camera” drifts around and, at their will, switches to different worlds, but can be controlled at any time. This world is named after not only the hope that unrealized Sparklings can be anything but also the potential of Pixel Space itself for anything to happen. When a Sparkling isn’t seeing through the Realm of Spirits’ Hope to another world, it has a dark blue background with small, translucent colored dots moving across it.
Sweet Paradise

The idea for Sweet Paradise is pretty simple: a desserted island. That’s not a typo, by the way, it’s an entire island made of sweets like the Sweet characters are and that somehow stays fresh forever. It’s not small, either, but it’s also not endless. It’s surrounded by a normal sea that, because of Pixel logic, does not affect the material of the island itself. This sea is the part that’s endless, and it connects to the Pixel Deep Sea at a certain depth.
Pixel Devices and Digitization

## Pixel Devices

Pixel Devices can take any form, but they usually take the form of black or white armbands clipped onto the wrist of non-Pixel characters to grant them the same benefits that all Pixel characters have passively due to “video-game logic”. Temporary Pixel devices (those that can be removed) are usually white, and permanent ones are usually black. When a complete seal is made while a non-Pixel character is wearing a permanent Pixel Device, after at least three hours, Digitization becomes available through it, and certain characters have the ability to initiate it from anywhere. Pixel Devices grant the ability to use certain Pixel Skills (the character who created the Pixel Device must have the ability to use those skills) without the wait, but said powers must be willed through it, like a spellcasting focus.

## Digitization

Digitization really starts to occur once a Pixel Device has been sealed. As soon as it is sealed, the wearer's body starts to be subjected to Pixel Power, only a little at first but steadily increasing bit by bit. Once enough tolerance has been built up, the wearer's body starts to change, being turned into the body composition of normal Pixel characters. At this time, their Spirit begins to form. Early Digitization takes at least three hours but can take much longer depending on the wearer.

## Finishing Digitization

When the initial Digitization process concludes, any character who is able to do so can activate the final process, requiring the consent of the wearer. Once this final process starts, the wearer's consciousness is merged with their mind as well as other information to become their soul, which accompanies the character’s Spirit as both are taken to Pixel Space. Along the way, the soon-to-be Pixel character is granted the knowledge they will need to function in Pixel Space. This knowledge includes all of the Pixel Skills they now have access to and how to use them, as well as how to use the hologram interface that the Pixel characters use, but can include more if they need it. Once this has finished, they will wake up in their new body, which is usually a version of their prior form except in cases where that character wants to be something else.

## Souls

However, there is another way to go about Digitization. If a non-Pixel character dies in close proximity to a Pixel character, a power within the Pixel character allows a more immediate process similar to Digitization that allows them to become Pixel characters and respawn. This is referred to simply as Souls, and it serves to give characters new life that they wouldn't have had before.
Zephyr "Seph"

Note: Pixel Seph isn’t chibi, he’s just shorter than most Pixel characters.

Pixel Zephyr, or Seph for short, is a Pixel character who is able to transform anything around him into food. This can result in the target(s) being turned into some sort of container of normal-sized items, but it can also result in abnormally large items or Anthrofied forms. In fact, the only known limits of the ability are that it has to be some kind of food or a container that holds food, and the mass of the target(s) cannot change. All of the target(s)’ mass must be used and no mass can be created or removed, although size can be altered due to the density of the end result being different than that of the target. Because Seph’s abilities act as his form of Vore, he needs to be close to his prey in order to turn them into food.

True to his name, however, Zephyr is quite kind and gentle, using this ability to be able to eat other characters in the form of normal food instead of swallowing them whole in order to be a bit more gentle in the act of eating them as well as minimizing or even eliminating the pain felt by the prey as they are digested because they would not feel physical pain after being turned into normal food (although the potential for emotional suffering is still there). Due to the way Zephyr normally eats other characters, anything Zephyr eats will be digested and, unlike other characters, Zephyr does gain weight (mostly concentrated in his belly) when digesting his meals, but he will oftentimes let others lay on his softened body after he becomes pretty much immobile from it.

Anything Zephyr turns into his food will remain conscious until they are fully digested, and anything turned into multiple items, including the container for these items, will be copied an appropriate amount of times, with characters merging back together after being digested.

To ensure the character respawns, the container the food items are in does not count for the character being fully digested, and Zephyr is allowed to let the character respawn when only the actual food is. Once this happens, no matter if the transformation included a container, the transformation will be reverted. This is because Zephyr uses these transformations as a gentler method of Vore and does not intend for said transformations to be permanent.
Place of Convergence

The Place of Convergence is a place connected to each of the Labyrinths and it is where their starting points are. There are six large, arched colored doors with matching colored doorframes in its main room, each leading to one of the Labyrinths. Some are closed for some reason, yet they will open in time.

White - Labyrinth of Space

Orange - Labyrinth of Convergence

Blue - Labyrinth of Change

Purple (Closed)

Green (Closed)

Red (Closed) (Potentially Labyrinth of Time)

Yellow (Closed)

Additionally, the Place of Convergence has a seventh door that leads to what looks like the inside of a mansion that expands with every Lost One or Mazeborn that enters it, which allows it to house the two character types so they can live near the Labyrinths.
Staircases

**Staircases** connect each Level with the next one and allow the Player to get to the next available Level.

If a player finds the End Room of a Level he will see a closed door. This door can be opened with a obtained Key or broken with a Crowbar, if a Key isnt available. Then the player can go up to the next floor and enter the unlocked door. Behind that he will see the Start Room of the next Level. As soon as you entered the door to the Staircase and closed it behind you, you will not be able to enter it again and get back to the Level you came from.

The Staircases are staggered from Level to Level, but have the same appearance every time. Staircases always have completely white walls and doors, a floor with white tiles and narrow steps. Besides Level 1, Staircases are the only place in the Backrooms without any Monsters. Not even Traders and Chickens can enter them.
Grave Digger

### Ability 2

Summon - Grave Digger summons a random amount of enemies. These enemies can be the Normal, Speedy, Slow, Hidden, Bolt, Mystery Boss or Slow Boss.

*"All hope is lost... The boss is going to dig our graves..."* - Commander on last wave on Normal mode.

## Description

The **Grave Digger** is an enemy that appears on wave 30, on Normal Mode. This is the final boss and the strongest boss in Normal Mode. This boss has a high health, having 40,000 health, but moves extremely slow.

It has two abilities, one being Stomp, dealing 100 damage. The second being the ability to summon enemies, such as Normal, Speedy, Bolts, and bosses such as the Slow Boss.

## Strategy

* You may need Max Minigunners or Max Shotgunners to deal with the **Grave Digger**, as it is quite hard to defeat.
	+ Preferably Minigunners because of its fast firerate and has a better range than the Shotgunner.
* You would need a group of Max Minigunners since the **Grave Digger** has a high health and has special abilities.

## Trivia

* This boss has an ability to stomp, which does about 100 damage.
* It also has another ability, which is to summon different types of enemies.

## Enemies that can be Summoned by Grave Digger

- Slow Boss

- Normal

- Speedy

- Slow

- Hidden

- Bolt

- Mystery Boss
Loer16 (Tower)

## Description

**Loer16** is a tower exclusive to the owners and above (loer16, ESTEBAN\_BENDY, and more). It has a stupidly high DPS, being able to deal an absurd amount of 1000 DPS when maxed out.

The **Loer16** looks like his account's previous avatars, starting as a Guest and later becoming corrupted.easy

## Upgrades

Max: 1000 damage per second. (That is all that is known about this unit that can be shared.)

## Trivia

* This, alongside Gladiator, are the only exclusive towers in the game.
* The **Loer16** tower is obviously based on one of the game owners, *loer16*.
* This tower appears to be based off of the accelerator in Tower Defense Simulator.
	+ It is known that **Loer16's** upgrades are his account's previous avatars, starting at level 0 as a Guest.
		- The only exception to this is the last upgrade, in which he becomes corrupted.

## Update History

* **?? /?? 20??**
	+ **Loer16** added.
Data Card

A Pixel Data Card is a small card about the same size and thickness as a credit card, but can somehow be broken only when you want it to, and in those cases, it breaks rather easily. When a Data Card is broken, it imbues the one who broke it with Pixel Power and causes a temporary colored circuit board pattern to appear on the one who broke it, starting from what was used to break it. These can be used to convey information or any data that can be given to someone else through Pixel Power, but it’s normally used to give Pixel characters new Skills when needed. It somehow works on non-Pixel characters, but the contingency required to do this is not yet known.
Slow Boss

*"Loud thuds in the distance? I don't like what I'm hearing.. It sounds like something huge is coming! Prepare!"* - Commander before the **Slow Boss** comes.

## Description

The **Slow Boss** is, as the name suggests slow. It has a very high amount of health, much higher than any enemy that spawned before it. These spawn in small numbers at the beginning, with the amount increasing later on during the game. It does high amount of damage, being able to two or three shot every tower, alongside having a *Stomp* ability, which stuns towers and damages them.

The **Slow Boss** can be spawned by the Mystery Boss.

## Strategy

* High DPS towers like Minigunner or Shotgunner are recommended against this.
	+ Do note that when using Shotgunner, you need to be close to the **Slow Boss** to deal maximum amount of damage. This makes it vulnerable to its *Stomp* ability.
* Do not come near the **Slow Boss**, as its ability can stun you, allowing it to deal damage to you.

## Trivia

* The **Slow Boss** has a *Stomp* ability that deals 25 damage and stuns towers, unlike the Slow Boss in *Tower Defense Simulator,* which doesn't have such ability.
* It used to be the final boss in the early versions of the game since Normal Mode was still in development.

## Update History

* **15th February 2021**
	+ **Slow Boss** added.
* **9th April 2021**
	+ **Slow Boss**'s speed reduced (9 > 7.5).
Strong

*"You survived? Good, because they're bringing out tankier menaces!"* - Commander before wave 15 starts. (Normal Mode)

## Description

**Strong** is an enemy that has a decent amount of health and moves at a pretty average speed.

The **Strong** has more health than a Slow and also moves faster.

**Strong** is able to be spawned by the Grave Digger and also the Necromancer.

## Strategy

* Level 3-4 Minigunners can wipe out these enemies easily. Maxed Shotgunners can work as well.

## Update Story

* **15 February 2021**
	+ **Strong** added.
Splinter Selves

A Splinter Self (referred to by the effect that causes the creation of such a character as causing their soul to Splinter) is an exact clone of a character created by certain effects. Splinter events do not happen immediately in some cases but still happen soon after, meaning a character could be in two bodies at once until it begins. During a Splinter event, the character feels as if their soul is being painlessly split while another consciousness forms within them, fading after the event.

"Splinter Selfves" (or rarely just "Splinters") only refers to the clones, not the original, which is referred to as the "root". The fading of this other voice is not their disappearance, only the completion of a Splinter event, isolating them from each other. Only one Splinter Self is typically created at a time, but Splinter events where more than one is created have happened. If a Splinter Self is digested by another Splinter of the same character or their root, the prey's soul will attempt to re-merge with them, bringing back the feeling that two are one, but will ultimately fail, causing the two souls to stay in that space separated until the prey is allowed to respawn. This event causes the prey to become the same as the pred in every way except for memories and personality traits, which are combined from both sources if there are no conflicts. If there are conflicts, the conflicting traits remain where they were before. Because of this, the event is known as a "sync event". This will also happen if the root is the prey.

Splinter Selves will always have the same name, and if one exists of a character, their entry will be a category containing an entry for the root renamed “<Character Name> (Root)” and a Splinter Selves category. Entries for Splinter Selves will be referred to as “<Character Name> Splinter Self” and then a letter code. In the event that more than one Splinter Self and/or the root is present at the same time, these designations may be used in an attempt to differentiate them from the others. However, some sets of Splinter Selves are not very different from each other and/or their root, so it might not be necessary. In addition, some sets of Splinter Selves may willingly go through sync events after they were present in this manner so that every Splinter and/or their root can have memories from every perspective. In addition, an entry for a Splinter Self will have an extra line in their summary after Temperament linking the entry for their root.
Molten Titan

## Description

The **Molten Titan** is an enemy appearing on wave 39, on Molten Mode. This boss is powerful, having 875 health and doing 40 damage per hit. It has an average speed and also immune to fire damage. It is able to be spawned by the Molten Boss.

## Appearance

It has an orange-red glowing skin, similar to the Molten and has two glowing horns on its black helmet. It has a black armor, along with a black cape. It also wears armbands and has a drooling face.

## Strategy

* Maxed Minigunners can easily deal with the **Molten Titan**, due to their high, sufficient DPS.

## Update History

* Added on **20th March 2021 (Molten Mode Update).**
Normal

*"What's going on? We're being surrounded!"* - Commander before wave 1 starts.

## Description

The **Normal** is the first enemy you will encounter. It has low health and average walkspeed, dealing little damage.

The **Normal** has green skin, brown torso and legs and a sad face.

The **Normal** can be spawned by the Mystery

## Strategy

* Scout or Sniper can be an effective way to kill **Normals**.
	+ Do note that Sniper may struggle against **Normals** if they are next to it, due to its slow speed and slow firerate. It may not be able to handle multiple **Normals** near it.
* Shotgunner can effectively wipe out hordes of **Normals**.

## Update History

* **15th February 2021**
	+ **Normal** added.
Minigunner

* Icon
* Icon (Old)
* Level 0
* Level 1
* Level 2
* Level 3
* Level 4
* Level 5

## Description

The **Minigunner** is a mid-game to late-game tower. It is expensive to upgrade, however, it has a high amount of DPS for that. It does low damage but he has a very fast firerate and has a very long range. Its Vulcan M61 will make it walk slower when held, making it more vulnerable to faster enemies.

It wields a Vulcan M61, which later turns into a laser gatling gun. It has a red shirt, grey pants and black shoes. With upgrades, it gains a mask, bandolier, backpack, night vision goggles and a backpack. All the red items turn blue at level 5.

## Upgrades

**Level 1 - $350**:

* 100 > 120 Health

**Level 2 - $650**:

* 120 > 130 Health
* Speed:
	+ 15 > 18 (Without Minigun)
	+ 13.75 > 16.75 (With Minigun)
* Hidden Detection

**Level 3 - $1,500**:

* 1 > 2 Damage
* 0.15 > 0.1 Firerate

**Level 4 - $4,600**:

* 0.1 > 0.05 Firerate

**Level 5 - $9,000**:

* 130 > 150 Health
* 2 > 4 Damage
* Speed:
	+ 18 > 20 (Without Minigun)
	+ 16.75 > 17.5 (With Minigun)
* Increased jump height.

## Strategy

* This tower is a great choice for mid-late game, due to its high DPS.
	+ You can save up your cash to use it early game, however you will need to rely on your teammates, as lack of defenses will lead you to lose.

## Trivia

* It was the first tower added, the second being Scout.
* Currently, the Level 5 Minigunner changes its clothes color from red to blue, instead of gaining futuristic armor.
	+ It also gains a jetpack, which is a reference to the original Level 5 Minigunner from *Tower Defense Simulator*, which formerly had one.
		- However, in this game it doesn't make **Minigunner** fly in the air. Instead, it makes the **Minigunner** jump slightly higher.

## Update History

* **15 February 2021**
	+ **Minigunner** was added.
* **9 April 2021**
	+ Delay after firing reduced to all upgrades (0.75 > 0.5).
Tower Defense Simulator: Outbreak Wikia-Help Wiki

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Mystery Summoner

*"A zombie with green attire? That can only mean one thing... I think you already know what's coming..."* - Commander before the **Mystery Summoner** comes.

## Description

**Mystery Summoner** is an enemy that appears on wave 26 on Normal Mode and 36 on Molten Mode. The **Mystery Summoner** is quite slow but has a high amount of health with a few abilities.

It has quite the ability to summon zombies like the Necromancer, but spawns much stronger enemies. It mostly spawns the Mystery and as well as the Mystery Boss, which makes it a lot harder.

This enemy's color is dark green, has a light green hat with a light green handle, and a question mark symbol on its torso.

## Strategy

* A lot of Minigunners at high level will work to take out this boss.
	+ Maxed Shotgunners will also help but you have to be close to deal a good amount of damage.

## Update History

* **7th March 2021 (Normal Mode Update)**.
	+ **Mystery Summoner** added.

## Trivia

* This enemy may be based off of a bad villain from Batman, named The Riddler, as they look similar to each other.
Commander

* Commander
* Trollmander

*"The zombies got me! They got me good!"* - **Commander** before the start of a game.

## Description

The **Commander** is an NPC in-game that serves to protect. It does not do anything, but since it has a health bar, it attacks with its gun when the timer of a round turns to zero. However, if you fail to protect the Commander, then the game will reset.

It gives out dialogue every round, giving out information on what enemy will appear. However, most of the time it does not explicitly say what enemy will appear and instead implies them by giving out their characteristics. For example, before the Speedy Boss comes, it warns "This guy may not be as fast as shocks, but he sure is heavier...".

Its second version is Trollmander because of April Fools and it is a joke version of the **Commander** itself. It is since then removed prior to the post-April Fools update.

## Appearance

The **Commander** wears a blue uniform, shades, a cap, pants and gloves. It wields a gun on its right hand and a radio on its left. On the other hand, Trollmander wears the same clothes, except for its face as it is wearing the iconic Trollface.

## Update History

* **9th April 2021**
	+ Trollmander removed.
Molten Boss

### Ability 3

Fireball - Throws an explosive fireball at a unit, setting the unit and the towers around it on fire. This also stuns them for a period of time and deals 250 damage.

*"It's hotter than a volcano in here... Something big is coming..."*

*"Oh, you have no idea..."*

*"It's him... The **Molten Boss!**"*

*"What a fascinating feeling... 'What feeling' you might ask... Well, **The amusement I'll feel after I'm done with YOU!**"*

*"Shoot him with everything you have, and **don't get burned!**"*

*"**HERE I COME!**"*

- The final showdown between Commander and the **Molten Boss.**

## Description

The **Molten Boss** is an enemy that appears on wave 40, on Molten Mode. This is the final boss and the strongest boss in Molten Mode. It has 15k-85k health, depending on how many players are in the game. It deals 100 damage, moves extremely slow and doesn't have hidden.

It has three abilities: Stomp, Scythe Slam, and Fireball. Its stomp stuns towers that are hit and deals 100 damage to units. For the second ability, it takes out its scythe and slams the ground, summoning 6 enemies. For the third ability, it throws an explosive fireball at a unit, setting the unit and the towers around it on fire. This also stuns them for a period of time and deals 250 damage.

## Appearance

Its skin is glowing orange-yellow color and has glowing magma horns. It has black armor on its body, with an orange glowing scythe on its back.
W Soldier

## Description

**W Soldier** is one of the enemies that appear in Hidden Wave. Nothing is known much about this enemy, but like any other enemies, we can safely assume it attacks.

It wears light-blue shirt and pants, shoes, and wields a gun. It sometimes wears one-eyed lens.

## Strategy

* Maxed Minigunners and Rocketeers can easily kill these enemies.
Mystery Boss

## Abilities

### Ability 1

**Spawn** - **Mystery Boss** spawns into a random enemy depending on the mode upon death

*"A fast, hidden, or tanky threat? Prepare for the worst, anything can go wrong now..."* - Commander before the **Mystery Boss** comes.

## Description

The **Mystery Boss** is a big enemy that appears in all modes, "Normal Mode", "Molten Mode", "Golden Mode", "Fallen Mode" and Hardcore. This enemy would turn into a different variant of enemies upon death.

Its appearance is translucent, being purple with an orange glowing question mark on its torso.

## Strategy

* A group of Minigunners at high level will end the **Mystery Boss.**
* Level 5 Shotgunners will work as well.

## Update History

* **7th March 2021 (Normal Update)**.
	+ **Mystery Boss** added.
* **9th April 2021**
	+ Speed increased (12 > 12.5).
	+ Now has a visual effect when it turns into a different enemy, along with Mystery.
Soldier

* Icon
* Level 0
* Level 1
* Level 2
* Level 3
* Level 4

## Description

The **Soldier** is a new tower that is released in the post-April Fools update. This is considered to be an effective early-mid game tower, as it deals a decent amount of damage and moves at a fast speed. It is a Burst-type unit, shooting three shots every round. It is also very cheap, costing 375 cash.

It wields an M16A2 at the start, and wears green sleeves, blue pants, and black shoes. With upgrades, it gains black gloves, black headset, shades, green flak vest, and then changes into grey tactical suit, wearing glowing white armbands, black beret, bandanna, and metal wristbands. It also gains a red laser and an FN SCAR, which changes into a green laser and G36 when maxed.

## Upgrades

**Level 0 - $375:**

* 15 Speed

* 100 Health
* 1 Damage
* 0.2 Firerate

**Level 1 (Laser Sight) - $100:**

* No change in stats.

**Level 2 (Radio) - $300:**

* 15 > 16 Speed

**Level 3 (Up Skill) - $1400:**

* 16 > 17 Speed
* 100 > 175 Health
* 1 > 2 Damage
* 0.2 > 0.15 Firerate

**Level 4 (Deadliest Soldier) - $5500:**

* 17 > 18 Speed
* 175 > 200 Health
* 2 > 5 Damage

## Strategy

* It is recommended to use this during early-mid game, as it is cheap and effective.

## Trivia

* This is the first Burst-type tower to be added onto the game. This is also the 6th tower to be added publicly, with Rocketeer being the 5th one.

## Update History

* **9 April 2021**
	+ **Soldier** added.
Speedy

*"It's an ambush! Speedy enemies are approaching! They're faster, but weaker than Normals." -* Commander on Wave 3. (Normal Mode)

## Description

The **Speedy** is a fast enemy, faster than Normal, however it has less health and damage than it.

The **Speedy** has blue skin, dark blue torso and legs and a sad face.

The **Speedy** can be spawned by the Mystery.

## Strategy

* The Sniper has an incredibly slow speed with its sniper rifle, much slower than the **Speedy's** speed. To combat this, you may want to stay far away from enemy spawns and kill **Speedies** from a distance.
	+ Headshotting them is unnecessary, due to the **Speedy's** low health.
* The Shotgunner can wipe out hordes of **Speedies**.

## Update History

* **15th February 2021**
	+ **Speedy** added.
Nil

### Speed

Very Fast (Only runs when the timer is zero and it loses 90% of its health, originally)Average

## Description

**Nil** is the final boss of Hidden Wave. It has a very high amount of health, and does nothing. Previously, it only moved after its health was low and when it did so, it moved very fast. It attacked when it moved, but only to the Commander. Now, however, after its health is low, it starts to move at an average speed and attack nearby players.

**Nil**'s appearance is a big, black figure.

## Strategy

* Make sure there is a ton of Maxed Minigunners in the server to defeat it, since it moves very fast when its health is low.
Little Boss

Little Boss is the little sister of Alpha Riot and founder of sub-label Tricolor. Little Boss is planning to upgrade Tricolor and get more artists on Tricolor. In the mean time look at some of her releases:

## Releases

Release Chart
 Tricolor Vol 3: Little Boss
 Tricolor Vol 5: Little Boss, Roxy Rob, Alpha Riot
 Tricolor Vol 6: Little Boss
Mystery

## Abilities

### Ability 1

**Spawn** - Upon death, spawns into a Normal, Speedy, Slow, Normal Boss or Hidden.

*"Here comes the Mystery zombies! They'll turn into a different zombie when killed!"* - Commander before wave 12 starts. (Normal Mode)

## Description

The **Mystery** is a weak zombie. It has low health, damage and an average speed. The **Mystery** can spawn a random zombie upon death, making it a little bit dangerous depending on what enemy it spawns.

The **Mystery** has a green, translucent skin. It also has a yellow question mark on its torso.

The **Mystery** can be spawned by the Mystery Summoner.

## Strategy

* Focus on killing this zombie first as it has a chance to spawn a formidable zombie. Be sure that there are a few Minigunners to help kill this zombie and the enemy that it spawns.

## Update History

* **15th February 2021**
	+ **Mystery** added.
* **9th April 2021**
	+ Speed has decreased (18 > 17.5).
	+ Attack range has increased (3 > 3.75).
	+ Now has a visual effect for when **Mystery**, along with Mystery Boss, turns into a different enemy.
Autumn Falling

## Description

**Autumn Falling** is a good-looking map that takes place during the autumn season. Five cabins can be seen, with four of them having a light glowing inside. There is a gray path with fences beside it, connecting with the cabins and around a water fountain. Tall autumn trees fill the map as well, with pumpkins, crates, and rocks around the map.

## Update History

* **1st April 2021**
	+ **Autumn Falling** added.
* **9th April 2021**
	+ **Autumn Falling** officially released.
	+ Invisible wall in the middle of the map now removed.

## Trivia

* This is the third map to get added onto the game, the second being Candy Land.
	+ This is also the second map that is currently playable to the game.
* This was part of the first April Fools update of the game.
	+ The map wasn't supposed to be added in the April Fools update but after it. However, loer16 forgot to remove it from a list he had.
Hidden Boss

*"A fast boss that's ALSO hidden? You GOTTA be kidding me! Please tell me you can handle it..."* - Commander before wave 17 starts (Normal Mode).

## Description

The **Hidden Boss** is a large and fast boss enemy. It is roughly the same speed as the Bolt.

The **Hidden Boss** can be spawned from Mystery Boss.

## Strategy

* Towers with high DPS and hidden detection like the Minigunner or the Shotgunner are good to deal with **Hidden Boss.**
	+ Using Shotgunner will be more risky, since you have to be close to deal a good amount of damage.

## Update History

* **15th February 2021**
	+ **Hidden Boss** added.
Rocketeer

* Icon
* Icon (Old)
* Level 0
* Level 1
* Level 2
* Level 3
* Level 4
* Level 5

## Description

**Rocketeer** is somewhat a strong mid-late game splash tower. It deals decent splash damage to enemies within a large radius, however, it has a slow firerate. It also has a high range, meaning you can deal with enemies, especially hordes, from a safe distance.

The **Rocketeer** wields an RPG, wears green beret, black shoes, goggles, and has green torso and pants. With upgrades, it gains black gloves, a backpack, a green helmet, green sleeves and knee-pads, and changes its RPG into a Bazooka, which eventually turns into a Howitzer when maxed.

## Upgrades

**Level 1 - $200:**

* 75 > 100 Health

**Level 2 - $350:**

* 5 > 10 Damage

**Level 3 - $1200:**

* 10 > 15 Damage
* 5 > 4 Firerate
* 100 > 125 Health

**Level 4 - $4000:**

* 15 > 30 Damage
* 125 > 150 Health

## Strategy

* Since it is a strong splash damage tower, the **Rocketeer** can easily deal with hordes, especially a group of Mysteries together.
* It is weak against fast enemies, such as the Shock. However, if you have a maxed **Rocketeer**, then you can deal with them at a safe distance since it has a high range.

## Trivia

* This is the first splash-type tower to be added publicly into the game. This is also the 5th tower to be added publicly.

## Update History

* **20 March 2021**
	+ **Rocketeer** added.
* **9 April 2021**
	+ Jumping disabled for Level 5.
Agents of Leanne

The Agents of Leanne are a Pixel character type that is Leanne's way of using avatars that are connected with her enough to enable projection if she wants, but separate enough that alterations to an Agent will not affect Leanne.

Agents of Leanne seem to form out of nowhere, although this is because their spawning in animation is masked. They will do so intangible and invisible, which are linked so that if one ends, the other will. When they are needed, they will become tangible, generally being light blue and white but they can be different. They are created as their own characters but are receptive to being controlled by Leanne once it is needed. If an Agent becomes tangible in the same space as something, they will do so with it inside of them.

Leanne is capable of recalling her Agents when needed, and these souls are maintained in the space they would be in during Reversion or before spawning in until they are needed again, at which point they will spawn in as incorporeal again. This also happens if they die. Because of this, Leanne does not generally create new Agents at this time as the ones who already exist are all she needs and she wants her Agents to be in the interim as little as possible.

When recalled, any physical or mental alterations do not affect Leanne, and when respawned they will return to normal. This is done through something that happens passively when an Agent of Leanne is recalled, if they have been altered, they will regress to how they were when they spawned in prior to the alteration, with memories intact. These memories, however, will be mirrored to Leanne herself and, as with other souls, can be removed at will via Reversion.

The animation for an Agent being recalled is similar to Reversion, them returning to their soul, but instead of quickly flying up to arrive in the interim, they will be surrounded by light-blue energy before disappearing in a thin pulse that finds them in the interim after being recalled.

If one of the Agents of Leanne digests another character, they will be sent to the interim where they can choose if they want to become one or not. If they choose not to, Conversion will not occur.
Sniper

* Icon
* Icon (Old)
* Level 0
* Level 1
* Level 2
* Level 3
* Level 4

## Description

The **Sniper** is an early game tower. It has low DPS, however, it can be increased by 2.5x when you hit a zombie's head. Although, the DPS is still too low to be effective mid to late-game. When holding your right mouse button, you will be able to aim at enemies with a scope, making it effective against enemies that are far away. Its sniper rifle will make it walk slower when held, making it vulnerable to faster enemies. **Sniper** is a mediocre starter tower. It wields a heavy sniper rifle, dealing high damage but shoots very slow. His speed is decent but will decrease when he's wielding his weapon.

The **Sniper** has a khaki shirt, grey pants and black shoes. With upgrades, it gains a vest, knee-pads, mask and a helmet. At level 4, all khaki items will turn black.

## Upgrades

**Level 1 - $125:**

* 100 > 120 Health
* 5.5 > 5 Firerate
* Speed:
	+ 15 > 17 (Without Sniper)
	+ 12.5 > 14.5 (With Sniper)

**Level 2 - $500:**

* 120 > 140 Health
* 5 > 7 Damage
* Hidden Detection

**Level 3 - $1,500:**

* 7 > 15 Damage
* 5 > 4.5 Firerate

**Level 4 - $4,000:**

* 140 > 150 Health
* 15 > 30 Damage
* 4.5 > 4 Firerate
* Speed:
	+ 17 > 18 (Without Sniper)
	+ 14.5 > 15.5 (With Sniper)

## Strategy

* When using **Sniper**, do not move near enemies, as its slow walkspeed and firerate makes it very vulnerable.
	+ You can unequip your weapon to make yourself walk faster.
* Due to **Sniper's** long range, it can be used to kill enemies from a distance.
* It is recommended to stay in the middle of the map and using your scope to kill zombies.
* For stronger enemies like the Normal Boss or Slow, try to shoot at their heads to increase damage dealt to them.
* Enemies like the Normal or Speedy have low enough health to be killed without a headshot in one shot.

## Trivia

* The **Sniper** was the third tower to be added to the game.

## Update History

* **20 February 2021**
	+ **Sniper** added.
* **5 March 2021**
	+ **Sniper** now deals 2.5x more damage on a headshot.
Void City

## Description

**Void City** was a good-looking void-themed map. It was very open, making players and zombies move freely. It had two portals at the sides of the map. The map also had two buildings connected with a parking lot and one building that it seems like a place for a helicopter to land on.

## Update History

* **15th February 2021**
	+ **Void City** added.
* **5th March 2021**
	+ **Void City** removed.

## Trivia

* This was the first map to get added and get removed at the game. It lasted 19 days.
	+ However, loer16, one of the creators of the game, has stated in this video that this map is going to be remade into a new map, called **Voidlands**.
* This map may have been inspired by Techno City, a map in Tower Battles: Battlefront, as they look a bit similar to each other.
Shotgunner

* Icon
* Icon (Old)

## Description

**Shotgunner** is an early game tower. It has a somewhat high damage and slow firerate. However, it fires 6 projectiles, 8 projectiles at level 5, increasing its DPS heavily. They can pierce enemies, increasing the DPS even further. However, it has a much lower range and these projectiles are more likely to miss.

The **Shotgunner** wields a shotgun, it has dark grey torso and pants, and black shoes. With upgrades, it gains a vest, bandanna, beret and a bandolier.

## Upgrades

**Level 1 - $150**:

* 120 > 140 Health
* 17 > 19 Speed

**Level 2 - $350**:

* 2x6 > 4x6 Damage
* Hidden Detection

**Level 3 - $1,500**:

* 4x6 > 7x6 Damage
* 2.5 > 2 Firerate

**Level 4 - $4,200**:

* 7x6 > 12x6 Damage

**Level 5 - $7,500**:

* 140 > 150 Health
* 12x6 > 12x8 Damage
* 2 > 1.5 Firerate
* 19 > 20 Speed

## Strategy

* The **Shotgunner** is an effective early game tower because of its pierce and high damage.
	+ It can also be useful mid-late game, however, towers like the Minigunner perform better than it.
* The **Shotgunner** has a low range, because of this, its recommended to attack enemies while being close to them, instead of being far.
* The **Shotgunner** will become very expensive but not as efficient as many other towers. It is recommended to not buy upgrades over 2k, as this can be used for the Minigunner.

## Update History

* **5th March 2021**
	+ **Shotgunner** added.
Hidden

Yes

*"They've told me some Hidden zombies are coming in! Time to turn on your Night Vision Goggles!"* - Commander on wave 9 on Normal Mode.

## Description

The **Hidden** is an enemy that cannot be attacked by towers without hidden detection. Without hidden detection, this will become a nuisance.

The **Hidden** can be spawned from Mystery and Necromancer.

## Strategy

* The Scout and the Shotgunner are an effective way to deal with **Hiddens** due to their hidden detection upgrades having low prices.
* Minigunner is also good to deal with the **Hidden** but requires more money.

## Update History

* **15th February 2021**
	+ **Hidden** added.
Necromancer

## Abilities

### Ability 1

**Summon** - **Necromancer** Summon a random amount of enemies. These enemies can be the Normal, Speedy, Slow, or Hidden.

*"Looks like the zombie horde is 'summoning' a Necromancer! Don't let them get the chance to raise zombies!"* - Commander before **Necromancer** comes.

## Description

**Necromancer** is a boss that appears on wave 13 on Normal Mode, and wave 19 on Molten Mode. Necromancer has the ability to spawn different types of zombies and able to even spawn bosses. The **Necromancer** is slightly faster than other bosses, such as the Slow Boss.

The Necromancer has a chance to be spawned by the Mystery Boss upon their death. The damage of the Necromancer is unknown.

This boss can only appear on Normal Mode and Molten Mode. There are other variants of the enemies they spawn on different modes such as Golden Mode, Fallen Mode, and Hardcore. Variants of these bosses can be found in Game Events.

## Strategy

* Minigunners and Shotgunners can easily deal with this boss. Do not let it summon for a long time as otherwise, it will be a nuisance.

## Update History

* **15th February 2021**
	+ **Necromancer** added.
End Boss Rushes

Characterlim Ages has a daily event called an End Boss Rush. They occur twice a day at 3:00pm EST and 11:00pm EST. These events are for players to win and pick up rare custom items by defeating custom mobs and bosses.

## Undead Boss Rush

The Undead Boss Rush features the following custom mobs:

Summoner Zombie

Zombie Minion

Strong Zombie

Zombie Horseman
Moonpaw

***Spoiler warning:** Plot and/or ending details follow.* *"...."*
**Moonpaw** is a ...
**Moonpaw** was born to ....

Friendships: Lucidcharm.

Mentors: Lucidcharm.

...

## Skills/Faults

*Skills*

Perception and problem solving is something they greatly pride themselves in, as well as their creativity and creating stories for kits. But they never actually share them...

*Faults*

They are extremely flighty, and often run away or freeze if the going gets tough. Unbelievably submissive, they will willingly let themselves be tossed around no matter how much they hate it.

## Personality

Moonpaw is generally skittish, mixing up their words whenever they speak to another and often looking toward their mentor or another feline to speak for them. They hide behind another at every interval, staying to themselves and never initiating conversation. It is common for them to hover near the other cat if they’re interested in talking to them, though. They take great pride in their work and are an extreme dreamer and perfectionist. They love to learn about everything and anything, often fantasizing about becoming the definition of ‘jack of all trades’. That would actually require taking the initiative, though... Despite all this, they have an extreme sense of community and companionship, working behind the scenes to help whoever they can. StarClan forbid the other find out, though.

## Detailed History

*Sirenstar's Reign*

..

## Detailed Appearance

Moonpaw is a gorgeous, fluffy lynx point feline. Their face is adorned with dark and light gray stripes, with a brown nose and darker ears. The rest of their body is a brilliant white, with mottled in grays and brown along their paws and tail, with a few spots along their back. Their eyes are a crystalline blue, with small streaks of a darker shade circling their pupils which seem to be forever dilated. In stature, they are relatively small and thin, but it is hidden behind their surplus of thick fur.

## Kin

Mother: Gentlebreeze

Father: Harrowedgaze

Brothers: Sunpaw

## Backstory

Born to Harrowedgaze and Gentlebreeze, Moonpaw had a brother named Sunkit. They were polar opposites, even in fur colour, Sunkit being a dark tortoiseshell in contrast to Moonpaws white. Sunkit adapted to Moonpaws personality and became outgoing and flamboyant- until their mother grew ill. She began to fade away, growing sickly and dilapidated. Being their only parent, and watching her slowly die, it took a toll on them. When she finally died, they were both stricken with grief. Sunkit refused to eat, and died in a battle with kitten cough, leaving Moonpaw alone. Lucidcharm took Moonpaw in when their otherworldly talents began to show. The night after they were appointed prophet apprentice- they had a dream. A dream about Sunkit- who proclaimed himself Sunpaw, and swore to never leave them ever again.

## Quotes

*"...."*

*End of spoiler warning*
Bolt

*"Very quick zombies are closing in fast! Get someone to slow these guys down or we may have problems..."* - Commander before **Bolts** come.

## Description

The **Bolt** is an enemy who appears on wave 19 onwards. It has a very high speed and a normal health, dealing a decent amount of damage.

The **Bolt** can be spawned by the Mystery.

## Strategy

* A level 4 Scout should be enough to deal with the **Bolt.**
	+ By the way, the amount of **Bolts** that appears in higher waves is a lot, and the Scout may struggle killing the **Bolts.**
	+ However, by this time, you should have lvl 3-4 Minigunners.
* Minigunner is an effective way to defeat a horde of **Bolts.**

## Update History

* **15th February 2021**
	+ **Bolt** added.
Molten

*"The air's getting pretty hot..."* - Commander before **Moltens** come.

*"Go, my Moltens..."* - ???

## Description

The **Molten** is an enemy that appears on wave 20 in **Molten Mode.** It has 205 health, does 30 damage and has an average speed. It is not hidden and is able to be spawned by Mysteries and Molten Boss.

## Strategy

* The best way to defeat him is to use Minigunner or Rocketeer.

## Appearance

The Molten has one armband, combstone torso and legs. It has an angry zombie face and orange-yellow skin color, with lava glowing on its torso.