Dragon Dancer (Subclass)

“
 You know when I heard about monks dancing to honor dragons, I thought it was a beautiful ritual. But I was wrong…seeing their dance in the midst of combat inspires only fright and awe.

”

## Way of the Dragon Dancer Overview

Monks of the Way of the Dragon Dancer follow a tradition of a monastic order that worships the Dragons of Dracaenir. They are known across the world for the beautiful martial representations they give each morning to honour the King of Dragons. They are also renowned for their fierceness in combat and their might as fighters. While there is only one monastery that hosts the order of the Dragon Dancers, people from around Luctus gather and wait years to be taught by the monks of the temple.

## 3rd Level: Fury of the Dragon

Starting at 3rd level, the Dragon Dancer gains Proficiency with the Performance Skill. He may use his Wisdom instead of his Charisma for any Dance-related Performance Skill Checks.

As a Free Action, once per turn, the Dragon Dancer can roll a Performance Skill Check against a single hostile creature. If the Performance Skill Check exceeds an adjacent Opponent’s AC, the creature now rolls with Disadvantage against the Dragon Dancer as they are intimidated by the Might of the Dragons flowing through the combat dance. This lasts for the entire encounter but only one creature may be be affected at any given time. If the Performance Skill Check fails against an opponent, that creature cannot be affected for One Minute.

## 6th Level: Might of the Dragon

Starting at 6th level, by using a Point of Ki during an Attack Roll against an opponent, the Dragon Dancer can emulate the power of a Dragon’s Descent and thrust their palms into a creature no more than Two Size Categories Larger than them. If the attack hits, in addition to its normal damage, the Dragon Dancer must roll an opposed Athletics Skill Check using their Strength modifier *or* Wisdom Modifier. If your Athletics Skill Check beats the creature's, you push the creature back 5ft and an additional 5ft by every 2 he beats his Opponent’s Opposed Athletics Skill Check by. If the creature bumps into another creature, wall, or solid object, they take an additional 1d8 damage per 5ft thrown this way.

## 11th Level: Soaring Dragon

Starting at 11th level, as a Bonus Action during your Fighting Dance you may roll an Opposed Acrobatics Skill Check as you jump above a creature in the midst of your heated moves. If you succeed, you may apply your Might of the Dragon Subclass Feature to all your Attack Rolls for the remainder of the current turn at the cost of a Point of Ki. All of them crush the enemy into the ground and apply collision damage equal to (1d6 damage per 5ft pushed).

## 17th Level: Destruction of the Dragon

Starting at 17th level, you may roll Fury of the Dragon once per turn for free as per your Fury of the Dragon Subclass Feature; however you are no longer limited to one creature affected by this feature. Each time you do so, an explosion of Draconic Force within a 10ft radius around you deals 4d12 Force damage to all creatures that have been affected by your Fury of the Dragon Feature before and to the creature you are targeting this round. This damage can be halved by passing a Dexterity Saving Throw against your Ki Save DC.

## Foundry Help

+Click here to show how to add Fury of the Dragon as a macro in Foundry

* TESTING
 THIS.

It's a bit scuff but manageable. Just keep all text on one line and use the < br> to space them out like this.
* Test3
	+ Test4
	+ Test5