Aigneis

Aigneis

Aigneis is an unlockable character in Otherworld Legends. She can be found in the Ophiculum, that is placed between Penahligon's and Hayfa's tables in the living room. She is unlockable at the price of 12 Character/Universal Hero fragments / $1.99 or equivalent in other currencies in the Living Room Shop.

## Overall

Aigneis uses her staff, Mondnacht, and the weapons that her staff can shapeshift into, a hammer, sword and scythe as melee weapons combined with two magic skills utilizing the power of the stars and moon to bring destruction to her foes. All of her stats are pretty average.

## Skills

***Note that all used damage numbers are the default values (damage stat=10), no chakra upgrade and scale with the damage stat.***

* **Default attack:** Aigneis swings her staff left and right for 3 damage. Attack can be held down to spin in a circle with reduced movement speed (doesn't count as a slow) dealing 2 damage per hit and after this spin attack ends it casts the final combo hit of her Estrellian weapons.
* **Rolls:** Aigneis' forward roll has her dash forward a short distance. Her back roll has her do a short hop backwards. Both have invincibility during their whole animation.
* **Astral Embrace:** When hitting an enemy, the normal attack shoots stars for 5 damage from above in front of Aigneis until the maximum number of stars is reached. The default maximum star count is 12, at which point the skill's icon will change and stars will no longer drop. Stars persist on the ground, and can be knocked around with her normal attack, dealing 4 damage and piercing through enemies. Holding the skill button progressively gathers all stars in front of Aigneis, dealing 3 damage to enemies in their way, and will then rotate in multiple circles in front of her staff dealing 1 damage each. The skill can then be released to launch the stars at the enemy in a cone shape dealing 4 damage for every hit. **Cooldown: 6 seconds**.
* **Plenilune:** Aigneis uses an energy bar for Solstice. Every normal attack hit will charge 1 Solstice, and the bar maxes out at 100. Aigneis summons a moon that persists for 10 seconds, grows as she gathers Solstice and illuminates a circle area directly below. The skill can then be recast to consume all Solstice and call down the moon to fly close to the ground, pulling in all enemies in the illuminated area and dealing 5 damage roughly every 0.3 seconds for 5 seconds, after which the moon disappears. The moon and the illuminated area grow massively in size depending the amount of Solstice Aigneis has. A huge explosion occurs when Astral Embrace is shot directly at the moon when it is near the ground, also consuming the stars that were shot at it. The explosion deals 120 damage, increasing by 13 damage with every star used in the Astral Embrace volley. **Cooldown: 20 seconds**.
* **Gift of the Moon [passive skill]:** After exploding a moon, it leaves one of three Estrellian weapons that permanently shapeshift Aigneis's scepter into three possible forms. The weapon can be picked up using the attack button, and will disappear if not picked up for 10 seconds. Picking up a new weapon will replace the previous one, and if Aigneis already has a weapon, Gift of the Moon cannot give that same weapon. The weapons change the properties of Aigneis's normal attack, most notably adding a final attack that will happen when Aigneis stops holding the attack button after her spin attack:
	1. Starcrusher, a hammer that deals 5 damage with its normal hits and spin attack, has increased knockback and its final attack becomes a dashing, 15-damage strike that dazes enemies for 3 seconds. Stars that collide with environmental objects, both those knocked back by normal attacks and those shot by Astral Embrace, cause a 10-damage explosion.
	2. Starblade, a sword that deals 3 damage and commands nearby stars to pierce the enemies for 2 damage. This weapon has a longer range than usual. The final combo hit will dash towards enemies, deal 15 damage and command many stars at once.
	3. Starscythe, normal attack deals 5 damage with the first hits and 3 with the spin attack, and causes a second set of stars to fall from the sky, even after the maximum amount of stars is reached. These do not linger on the ground. The final combo hit will dash towards enemies, dealing 20 damage and being a guaranteed critical hit. This weapon has a longer range than usual.

## Combat Arts

Aigneis has access to 4 Combat Arts. On 1-2, 2-1, 2-3 and 3-2, a Mark of Ouroboros will spawn, which will rank up one of her Combat Arts randomly. Each Art has up to three levels and has no effect if it has not been upgraded at least once. Up to two Arts can be equipped at a time. You can spend 150 Gold from the Inventory menu to switch all levels from one Art to other random Arts. Progress in the Arts is run-specific and will disappear after returning to the Living Room.

* **Sparkling Galaxy:** Stars that are launched can bounce 1/3/5 times.
* **Supernova:** Star explosion damage increased by 20/40/80%.
* **Meteor Shower:** After casting Plenilune, stars continuously fall within the moon's illuminated area for 100%/150%/200% attack damage and 60% more falling frequency at level 3. Star frequency is considerably increased while the moon is near the ground.
* **Conceto: Nox** **Lunae:** Time to gather stars with Astral embrace reduced to 0.8s/0.6s/0.4s and star travel speed increased by 20%/30%/60%.

## Chakra

Aigneis has access to a set of Chakra points she can use instead of Power of Asura. They are exclusive to her. To use Power of Six Realms, some Chakra points are required: 2, 5, 7 and 10 total points to unlock every slot. You can buy one level that will randomly upgrade one of her Chakra for a set of gems, increasing her power permanently.

Chakra level prices:

* 1st: 100 Soul Stones
* 2nd: 110 Soul Stones
* 3rd: 135 Soul Stones
* 4th: 180 Soul Stones
* 5th: 235 Soul Stones
* 6th: 310 Soul Stones
* 7th: 405 Soul Stones
* 8th: 515 Soul Stones
* 9th: 645 Soul Stones
* 10th: 790 Soul Stones
* 11th: 85 Sapphires
* 12th: 100 Sapphires
* 13th: 120 Sapphires
* 14th: 140 Sapphires
* 15th: 160 Sapphires
* 16th: 180 Sapphires
* 17th: 205 Sapphires
* 18th: 230 Sapphires
* 19th: 260 Sapphires
* 20th: 290 Sapphires
* 21st: 95 Rubies
* 22nd: 105 Rubies
* 23rd: 115 Rubies
* 24th: 125 Rubies
* 25th: 145 Rubies

**Total:** **3,425 Soul Stones, 1,775 Sapphires and 585 Rubies**

Each aspect of the wheel has 5 different levels, each more powerful than the last.

* **Improved Astral Embrace:**
	+ lvl 1: star collision damage +40%
	+ lvl 2: max number of stars 18, small chance to summon more stars
	+ lvl 3: star collision damage +80%
	+ lvl 4: max number of stars 24, small chance to summon more stars
	+ lvl 5: no cooldown
* **Improved Plenilune:**
	+ lvl 1: moon uptime 15s
	+ lvl 2: max size +20%
	+ lvl 3: 50% cooldown reduction
	+ lvl 4: max size +50%
	+ lvl 5: illuminated area +6/s armor regeneration
* **Improved Gift of the Moon:**
	+ lvl 1: solstice gain +50%
	+ lvl 2: carry up to 8 stars, stars rotate with weapon
	+ lvl 3: gain solstice when enemies struck by stars
	+ lvl 4: carry up to 16 stars
	+ lvl 5: each star grants 2.5% damage reduction, up to 40%, at max immune to control effects
* **Improved Survival:**
	+ lvl 1: movement speed +15%
	+ lvl 2: armor +40%
	+ lvl 3: movement speed +30%
	+ lvl 4: armor +80%
	+ lvl 5: illuminated area debuffs enemies, 50% attack speed and movement speed reduction
* **Improved Offense:**
	+ lvl 1: attack speed +15%
	+ lvl 2: attack damage +25%
	+ lvl 3: attack speed +30%
	+ lvl 4: attack damage +50%
	+ lvl 5: Estrellian weapons' final combo hit deals 200% damage to enemies below 25% health

(Note: for base stat bonuses, the percentage is based on the character's default stats, said stats can be only be changed by weapons or Cracked Armcuff)