Paladins Closed Beta Version 0.33.1266.1

## 0.33 - Fierce Competition

### Hotfixes:

Hotfix 1, Hotfix 2, Hotfix 3,4, Hotfix 5, Hotfix 6,7, Hotfix 8, Hotfix 9, Hotfix 10

## See also

← 0.32  •  **0.33**  •  0.34 →

All Patch Notes

## General

* Removed player-set region select (except for custom games). Ping and nearest server location are now considered by the match maker, along with MMR and level. Once a match is made, the server is assigned based on what will be the best overall ping for that group of players.
* Addressed an issue where map names were not displaying the correct name.
* Redesigned the champion selection lobby.
* Competitive System.
	+ Leaderboards per Champion.
	+ Ratings per Champion with portrait frame.
	+ Champion ranking system.
	+ After match is over, both overall and champion ranks calculated.
* Updated the match loading screen.
* Champions now each have emotes, which can be played by pressing B.
* Improved audio feedback for ultimate abilities.
* Addressed an issue where sounds were occluding when they shouldn't have been.
* In training matches bot difficulty will now adjust based on player performance.
* Players can now import other players loadouts.
* Improved Champions screen to allow better viewing of each character.
* Added Icon notifications for Poison (reduced healing), and Vision (revealed).
* Champion screen ‘K’ now shows damage type for each ability/weapons.
* Fixed an issue where the payload cart would block nameplate visibility.
* Fixed an issue where bomb king's head would appear with him during his ultimate.
* VGS announcer changes.
* Increased the number of points required to win a match from 4 to 5.
* Increased credit cap from 1800 to 7500.
* Fixed an issue where diminishing returns from slows were not functioning properly.
* Fixed an issue where players would respawn mounted at the beginning of a new round, if they were mounted at the end of the previous round.
* Healing a full health target now displays a +0.
* Added camera animations for stun.
* Mounts move 20% faster.
* During the payload phase attackers respawn time is set to 8 seconds and the defenders is set to 14 seconds.
* Fixed an issue where shooting a projectile at a wall could cause the projectile's sound to increase in volume suddenly for the shooter.
* Fixed a case where laggy clients could shoot through shields, if they didn't see the shield spawn yet on their client.
* Fixed a case where spawning a shield to block a shot would cause that shot to do no damage to either its original target, or the shield.
* Refactored the burn card system to have progression and renamed the system to “Items”.
* Removed the Payload game mode.

UI
--

* In the Champion Skills screen (Outside of gameplay) each champion now has a button that will allow players to test their Ultimate Activation sound to help learn a Champion's specific ultimate feedback sound.
* Added persistent objective text on HUD.
* Fixed a number of HUD issues related to killcam.
* Added reticle color options.
* Added an option to enable or disable reticle bloom.

## Skins/Weapons

###  Androxus

* Countenance
	+ Renamed to Sanguine.
* Gaunt
* Wraith
* Sanguine Horns
* Gaunt Horns
* Wraith Horns

###  Bomb King

* Peridot
	+ Removed from the game.
		- Owners of this skin will be reimbursed.
* Peridot Crown
	+ Removed from the game.
		- Owners of this skin will be reimbursed.
* Peridot Bomb
	+ Removed from the game.
		- Owners of this skin will be reimbursed.

###  Buck

* Reworked Buck's weapon to have more of a shotgun feel.
* Aegis
	+ Removed from the game.
		- Owners of this skin will be reimbursed.
* Starbound
	+ Removed from the game.
		- Owners of this skin will be reimbursed.

###  Makoa

* Montego Iris
* Aruba Iris
* Bahama Iris
* Montego Cannon
* Aruba Cannon
* Bahama Cannon

###  Viktor

* Olive Drab
* Navy
* Olive Drab Eyepatch
* Navy Eyepatch
* Khaki Eyepatch
* Navy Assault Rifle

###  Ying

* Daffodil
	+ Removed from the game.
		- Owners of this skin will be reimbursed.
* Carnation
	+ Removed from the game.
		- Owners of this skin will be reimbursed.

## Spectator

* Spectator improvements
	+ Added 3rd person messages for objectives, include team name.
	+ ‘P’ key cycles between drawing the full HUD, partial nameplate HUD, and no HUD.
	+ Kill feed now works properly in spectator when not viewing from a player.
	+ Bottom left and right side of the hud is no longer visible in spectator when not viewing from another player.
* Fixed an issue where red team would not show up on the top bar.

## Maps

* Enchanted Forest has been redone and splitted into the new maps Fish Market and Timber Mill for the game mode Siege.
* New loading screens for each map.
* The renewed Siege maps now have spawn rooms instead of portal rooms.

## Champions - Balance/Updates/Fixes

### General

* Reduced air control after knockbacks from 50% of normal to 10% of normal.
* Champions no longer leave an HP Drop on the ground when they die.
* Champion voice lines will now be cut short if that champion dies.
* Champions now play a unique activation sound when their ultimate is triggered, followed by the voice line.
* Fixed an issue where obstructions were reducing sounds from enemy players too much.

### Burn Cards

#### Resilience‎

* Reduced amount of rank 1 Crowd Control reduction from 60% to 30%.
* Now also reduces the duration of Slows by 30% at rank 1.

#### Cauterize

* Reduced amount of rank 1 Healing Reduction from 60% to 30%.

#### Morale Boost

* Reduced amount of rank 1 Ultimate Gain from 20% to 15%.

#### Nimble

* Reduced amount of rank 1 Groundspeed from 15% to 10%.

#### Rejuvenate

* Reduced amount of rank 1 healing from 500 to 300.

#### Kill to Heal

* Reduced amount of rank 1 healing from 500 to 300.

#### Chronos

* Reduced amount of rank 1 cooldown reduction from 15 to 10.

###  Androxus

* **Reversal**
	+ Fixed an issue where the visual effects can get stuck on.
	+ Now plays an effect for Androxus when absorbing damage.
* **Nether Step**
	+ No longer provides bonus Attack Speed for Defiance upon activation.
	+ Increased the maximum number of dashes from 2 to 3.
* **Cards**
	+ **\*NEW\* Spite**
		- [Defiance] Defiance grants 3/6/9/12% movement speed for 2s for every shot hit.
	+ **Abyssal Touch**
		- Reworked.
		- [Defiance] Defiance reduces the cooldown of Nether Step by .25/.5/.75/1s every time it hits a Champion.
	+ **Disrupt**
		- Reworked.
		- [Reversal] Reduce the cooldown of Reversal by 1/2/3/4s.

###  Barik

* **General**
	+ Reduced Barik's ultimate charge contribution from turrets by 50%.
* **Turret**
	+ Now reveals stealthed targets within 30ft of a Turret.
* **Lockdown**
	+ Removed from the game.
* **\*NEW\* Dome Shield**
	+ Deploy a health Dome Shield for 6 seconds with a Flamethrower turret inside.
* **Cards**
	+ **Infuse**
		- Reworked to Palisade.
		- [Barricade] Reduce the Cooldown of Barricade by 1/2/3/4s.
	+ **Another Man's Treasure**
		- Reworked.
		- [Armor] Eliminations reduce active cooldowns by 7/14/21/28%.

###  Bomb King

* **Grumpy Bomb**
	+ Now deals triple damage to enemy shields.
* **Poppy Bomb**
	+ Fixed fire lockout and improved performance under high ping conditions.
* **King Bomb**
	+ Now deals triple damage to enemy shields.
* **Cards**
	+ **Shell Shock**
		- Reworked to Mad Bomber.
		- [Grumpy Bomb] Using Grumpy Bomb grants 7/14/21/28% Movement Speed for 2s.
	+ **Flare**
		- Reworked to Uncontrolled.
		- [Armor] You cannot be slowed below 40/50/60/70% movement speed.
	+ **Royal Army**
		- Reworked to King's New Cloak.
		- [Armor] Gain 50/100/150/200 Health.
	+ **Fallout**
		- Reworked.
		- [Grumpy Bomb] Hitting an enemy with Grumpy Bomb reduces the cooldown of Poppy Bomb by 1/2/3/4s.
	+ **Doomsday**
		- Damage increase to Shields reduced from 100/200/300/400% to 10/20/30/40%.

###  Buck

* **Shrapnel Cannon**
	+ Buck's Weapon has undergone a redesign and is now a Pump Shotgun.
	+ Now has a progressive reload that can be interrupted to fire.
* **Net Shot**
	+ Adjusted projectile spawn offset, so it no longer spawns in the middle of the screen.
* **Recovery**
	+ Increased healing from 650 to 1000.
	+ No longer interrupts reload.
* **Heroic Leap**
	+ Slows enemies upon landing by 50% for 1s.
	+ No longer locks out other abilities from firing while Buck is airborne.
	+ No longer interrupts reload.
* **Buck Wild**
	+ Now increases the damage you deal with your weapon by 100% for 6s, refills ammo and resets all cooldowns on cast.
	+ No longer provides Cooldown Reduction.
	+ No longer interrupts reload.
	+ Fixed an issue where Buck was charging Buck Wild while Buck Wild was active.
* **Cards**
	+ **\*NEW\* Deep Breath**
		- [Recovery] Increase the duration of Recovery by .5/1/1.5/2s.
	+ **\*NEW\* Bully**
		- [Net Shot] Gain 8/16/24/32% lifesteal against targets you hit with Net Shot.
	+ **\*NEW\* Speed Loader**
		- [Weapon] Reload 5/10/15/20% faster.
	+ **Breaker**
		- Reworked to Exhilarate.
		- [Heroic Leap] Heal for 75/150/225/300 for each champion you hit with Heroic Leap.
	+ **Seismic Wave**
		- Reworked.
		- [Heroic Leap] Reduce the Cooldown of Heroic Leap by .5/1/1.5/2s.
	+ **Rapid Sustain**
		- Health threshold increased from 40% to 50%.

###  Cassie

* **Disengage**
	+ Impulse reduced from 1200 to 800.
* **Blast Shot**
	+ No longer knocks targets back.
	+ Now reduces healing by 50% for 3s.
	+ Increased damage from 150 to 450.
* **Scout**
	+ Cassie is now immune to Crowd Control while Scout is active.
	+ Fixed an issue where Cassie could charge Scout while Scout was active.
* **Cards**
	+ **Infected Arrow**
		- Reworked to Territorial.
		- [Disengage] Reduce the Cooldown of Disengage by 1/2/3/4s.
	+ **Kinetics**
		- Reworked.
		- [Blast Shot] Blast Shot reduces healing by 5/10/15/20% more.
	+ **Raze**
		- Reworked.
		- [Disengage] Increase the knockback amount of Disengage by 6/12/18/24%.

###  Drogoz

* **Fire Spit**
	+ Increased the amount of damage fall off towards the edge of the explosion when detonated.
* **Salvo**
	+ Now deals double damage to enemy shields.
	+ Improved animations.
* **Dragon Punch**
	+ Reduced flight speed to improve control during travel.
	+ Increased flight duration.
* **Cards**
	+ **\*NEW\* Condescension**
		- [Fire Spit] Reduce the Cooldown of Thrust by .5/1/1.5/2s for each enemy champion hit with Fire Spit.
	+ **Biological Warfare**
		- Reworked to Decimate.
		- [Salvo] Salvo deals 10/20/30/40% more damage to shields.
	+ **Follow The Scent**
		- Reworked.
		- [Fire Spit] Using Fire Spit increases your Movement Speed by 8/16/24/32%.
	+ **Masterful**
		- Now has a 5 second cooldown on the card effect.

###  Evie

* **Blink**
	+ Fixed an issue where Blink could cause you to not spawn in the correct spawn room when a new round starts.
* **Ice Storm**
	+ Reduced duration by 40%.
* **Cards**
	+ **Break Free**
		- Reworked to Chilled.
		- [Blink] Blink grants 8/16/24/32% Reload Speed for 4s.
	+ **Stand Still**
		- Reworked to Keep Moving.
		- [Armor] Increase movement speed when Out of Combat by 5/10/15/20%.
	+ **Impact**
		- Reworked.
		- [Weapon] Kills reduce active cooldowns by 10/20/30/40%.
	+ **Frost Bound**
		- Reworked.
		- [Weapon] Kills grant 8/16/24/32% Movement Speed for 5s.
	+ **Killing Frost**
		- Fixed an issue where Rank II was fully resetting the Cooldown of Soar.

###  Fernando

* **Fireball**
	+ Now reduces healing by 50% for 3s.
* **Shield**
	+ Reduced duration from 20 to 10s.
* **Cards**
	+ **\*NEW\* Brand**
		- [Fireball] Fireball reduces healing by 5/10/15/20% more.
	+ **Field Dressing**
		- Reworked to Fearless Leader.
		- [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
	+ **Immovable Object**
		- Reworked.
		- [Armor] Gain 7/14/21/28% CC Reduction.

###  Grohk

* **Lightning Staff**
	+ No longer bounces to targets affected by Shock Pulse.
* **Shock Pulse**
	+ Now slows enemies by 30% for 2s
* **Healing Totem**
	+ Improved hit registry when firing on an enemy Healing Totem.
* **Ghost Walk**
	+ Increased Cooldown from 10 to 12s.
* **Tempest**
	+ Tempest now strikes 2 nearby enemies and 2 nearby allies each tick.
		- Enemies hit take 200 damage and are slowed by 60% for 2s.
		- Allies hit are healed for 500 and gain 60% Movement Speed for 2s.
	+ Now grants Grohk a 60% Movement Speed increase for the duration.
* **Cards**
	+ **Lightning Rod**
		- Reworked.
		- [Shock Pulse] Hitting a champion with Shock Pulse heals you for 20/40/60/80.
	+ **Conduit**
		- Reworked.
		- [Shock Pulse] Gain 4/8/12/16% movement speed for 2s for each unique enemy hit by Shock Pulse.

###  Grover

* Grover no longer performs melee attacks with his axe and instead has elected to exclusively hurl his infinite supply of axes at enemies.
* **Axe**
	+ Removed from the game.
* **\*NEW\* Throwing Axe**
	+ Hurl your axe, dealing more damage the farther it travels up to 1200.
	+ Does not have ammo and has no reload.
* **Axe Throw**
	+ Removed from the game.
* **\*NEW\* Crippling Throw**
	+ Throw an axe dealing 300 damage and crippling affected enemies for 2s.
* **Nature's Demise**
	+ Removed from the game.
* **\*NEW\* Blossom**
	+ Passively Heal nearby allies for 80 health a second. Activate this ability to heal nearby allies instantly for 1000.
* **Vine**
	+ No longer vines to enemies but instead can vine to allies.
* **Whirlwind**
	+ Rapidly heal nearby allies for 2500 health per second for 5s.
* **Cards**
	+ **\*NEW\* Chop Down**
		- [Crippling Throw] Reduce the Cooldown of Crippling Throw by .5/1/1.5/2s.
	+ **Harvest**
		- Reworked to Force of Nature.
		- [Armor] You cannot be slowed below 40/50/60/70%.
	+ **Deeply Rooted**
		- Reworked to Perennial
		- [Blossom] Reduce the Cooldown of Blossom by .5/1/1.5/2s.
	+ **Against the Grain**
		- Reworked to Gentle Breeze
		- [Blossom] Allies gain 8/16/24/32% Movement Speed for 2s after being healed by Blossom.
	+ **Fatalis**
		- Reworked.
		- [Crippling Throw] Hitting an enemy with Crippling Throw increases your Movement Speed by 10/20/30/40%.
	+ **Vine Grasp**
		- Reworked.
		- [Vine] Increase the range of Vine by 10/20/30/40%.
	+ **Nature's Quickness**
		- Reworked.
		- [Vine] Gain 8/16/24/32% Movement Speed for 2s after using Vine.
	+ **Over Growth**
		- Reworked.
		- [Vine] Reduce the Cooldown of Vine by .5/1/1.5/2s.
	+ **Rebound**
		- Reworked.
		- [Armor] Receive 5/10/15/20% increased healing below 50% health.
	+ **Adrenaline**
		- Reworked.
		- [Weapon] Eliminations reduce all active cooldowns by 10/20/30/40%.
	+ **Crippling Throw**
		- Reworked.
		- [Weapon] Reduce the cooldown of Crippling Throw by .5/1/1.5/2s.
	+ **Unstoppable**
		- Reworked.
		- [Blossom] Gain 5/10/15/20% damage reduction for 2s after using Blossom.
	+ **Verdant Expanse**
		- Reworked.
		- [Blossom] Increase the radius of Blossom by 10/20/30/40%.
	+ **Pick Up**
		- Reworked.
		- [Crippling Throw] Increase the duration of Crippling Throw's Cripple by 10/20/30/40%.
	+ **Chopper**
		- Reworked.
		- [Crippling Throw] Hitting an enemy with Crippling Throw heals you for 50/100/150/200.
	+ **Heavenly Agility**
		- Reworked.
		- [Vine] After using Vine gain 10/20/30/40% increased Air Control.

###  Kinessa

* **Carbine**
	+ Reduced damage from 200 to 150.
	+ Now Deals 30% increased damage to targets under the effect of Oppressor Mines.
* **Transporter**
	+ Increased Cooldown from 10 to 12s.
	+ Added a brief pause before the Transporter appears on screen to be thrown.
	+ Kinessa can no longer use other abilities while holding Transporter before throwing it.
* **Cards**
	+ **\*NEW\* True Grit**
		- [Sniper Mode] Hitting an enemy with a fully charged shot heals you for 75/150/225/300.
	+ **\*NEW\* Power Supply**
		- [Weapon] After getting a Kill Reload 8/16/24/32% faster for 5s.
	+ **Lie in Wait**
		- Now applies in combat.
		- Health per Second reduced from 100/200/300/400 to 50/100/150/200.

###  Makoa

* **General**
	+ Fixed an issue where Makoa's footstep sounds would play while mounted.
* **Dredge Anchor**
	+ Range Reduced by 20%.
* **Cards**
	+ **\*NEW\* Salvage**
		- [Dredge Anchor] Hitting an enemy with Dredge Anchor generates 1/2/3/4 ammo.
	+ **\*NEW\* Strongarm**
		- [Dredge Anchor] Reduce the Cooldown of Dredge Anchor by .5/1/1.5/2s.
	+ **\*NEW\* Determination**
		- [Armor] Gain 7/14/21/28% Crowd Control Reduction.
	+ **\*NEW\* Lighter Cannonballs**
		- [Weapon] Gain 5/10/15/20% Reload speed.
	+ **Rip Current**
		- Reworked to Carapace
		- [Shell Shield] Increase the Health of Shell Shield by 250/500/750/1000.
	+ **Sea Legs**
		- Reworked.
		- [Dredge Anchor] Gain 6/12/18/24% lifesteal after hitting an enemy with Dredge Anchor.

###  Pip

* **Potion Launcher**
	+ Reduced damage from 620 to 600.
* **Healing Potion**
	+ Fixed an issue where Healing Potion wouldn't travel to the location of your reticle when fired.
	+ Healing Potion projectile may now collide with allies.
* **Evil Mojo**
	+ The projectile now explodes on contact.
* **Cards**
	+ **\*NEW\* Shrewd Move**
		- [Weapon] Eliminations reduce all active cooldowns by 5/10/15/20%.
	+ **\*NEW\* Moxie**
		- [Armor] Receive 5/10/15/20% increased healing when below 50% Health.
	+ **\*NEW\* Guile**
		- [Explosive Flask] Generate 1/2/3/4 ammo when Explosive Flask hits an enemy.
	+ **Disinfect**
		- Reworked to Pep in the Step.
		- [Healing Potion] Allies hit by Healing Potion gain 10/20/30/40% movement speed for 1.5s.
	+ **Malady**
		- Reworked to Acumen.
		- [Explosive Flask] Gain 10/20/30/40% Lifesteal against enemies slowed by Explosive Flask.
	+ **Graviton**
		- Reworked.
		- [Explosive Flask] Increase the duration of Explosive Flask's slow by .25/.5/.75/1s.

###  Ruckus

* **Miniguns**
	+ Decreased Spin-up time.
	+ Now plays a sound when fully spun up.
* **Minigun Spin Up**
	+ Removed from the game.
* **Emitter**
	+ Moved from Ability 1 to Altfire.
* **\*NEW\* Repulsor Field**
	+ Ruckus projects a defensive energy impulse from his mech that Protects nearby allies. Affected allies will take 50% reduced damage for 3 seconds. This Ability is only usable while in range of an objective.
* **Cards**
	+ **Purge**
		- Reworked to Air Cooled
		- [Advance] Activating Advance heals you for 50/100/150/200.
	+ **At The Ready**
		- Reworked.
		- [Repulsor Field] Increase the stealth detection radius of Repulsor Field by 12/24/36/48%.
	+ **Alternator**
		- Reworked.
		- [Repulsor Field] Heal 50/100/150/200 health per second during Repulsor Field.
	+ **Crystal Capacitor**
		- Reworked.
		- [Repulsor Field] Generate 6/12/18/24 Ammo per second during Repulsor Field.
	+ **Metal March**
		- Reworked.
		- [Repulsor Field] Increase the radius of Repulsor Field by 10/20/30/40%.

###  Skye

* **Wrist Crossbow**
	+ Increased accuracy from 91 to 94%.
* **Poison Bolts**
	+ Now also reduces healing.
* **Smoke Screen**
	+ Can now be blocked by geometry.
* **Toxic Time Bomb**
	+ Now deals 2.5X damage to enemy shields.
* **Cards**
	+ **Dismantle**
		- Reworked to Slip Away.
		- [Armor] Gain 5/10/15/20% movement speed when Out of Combat.
	+ **Healing Vapors**
		- Reworked to Dissipate.
		- [Smoke Screen] Gain 15/30/45/60% Movement Speed for 3s when entering Smoke Screen.
	+ **Decrepify**
		- Reworked.
		- [Poison Bolts] Poison Bolts reduces healing by 5/10/15/20% more.
	+ **Confound**
		- Reworked.
		- [Poison Bolts] Hitting an enemy with Poison Bolts reduces the cooldown of Smoke Screen by .5/1/1.5/2s.

###  Viktor

* **Assault Rifle**
	+ Reduced damage per hit from 146 to 130.
* **Frag Grenade**
	+ Fixed grenade cook timings when playing with heavy lag.
* **Hustle**
	+ Fixed a case where this ability could desync from the server, causing server corrections.
* **Cards**
	+ **\*NEW\* Guerrilla Warfare**
		- [Hustle] After using Hustle gain 7/14/21/28% reload speed for 3s.
	+ **\*NEW\* Run and Gun**
		- [Hustle] Gain 1/2/3/4 ammo per second during Hustle.
	+ **\*NEW\* Predator**
		- [Iron Sights] Hitting an enemy during Iron Sights reveals them for .5/1/1.5/2s.
	+ **\*NEW\* Fire in the Hole**
		- [Frag Grenade] Hitting an enemy with Frag Grenade generates 6/12/18/24 ammo.
	+ **Long Reach**
		- Reworked to Flak Jacket.
		- [Armor] Gain 50/100/150/200 Health.
	+ **Ammo Drop**
		- Reworked to Hit and Run.
		- [Weapon] Kills grant 10/20/30/40% Movement Speed for 4s.

###  Ying

* We have temporarily disabled Ying to fix a few issues and we will be re-enabling her as soon as possible.

Source