Fight

A **Fight**, **Battle** or **Enemy Encounter** is a type of Encounter where the player will face of against various in order to progress through the game.
Fights are the main gameplay mechanic of the game and will test the player's skills in order to emerge victorious, and gain new additions to the player's arsenal, at the cost of potentially costing the player HP or causing a game over.

There are several types of fights: there are standard battles, Elite encounter as well as Boss encounter encounters.

## Flow

A battle starts with spawning in select enemies and shuffling the orbs in the player's Satchel. Then, these phases are repeated until all enemies (or the player) die:

1. *Priming Phase*: During this phase, the player can Target an enemy currently on the battlefield and aim or Discard their primed orb.
2. *Flight Phase*: After the orb is fired, flight phase is entered. In this phase, the orb bounces on the Pegboard until it leaves it and the orb is thrown so that it can Hit and thus Activate pegs. During this phase, targeting is no longer possible, and certain relics start to give effects.
3. *Throwing Phase*: After the orb leaves the pegboard, it is thrown according to the orbs throw type (Projectile, Targeting or All) and deals damage to every enemy it hits.
4. *Enemy Phase*: After the orb is thrown, the enemy phase starts. Starting from the closest enemy, they will each take their actions, which can be attacking Peglin and/or moving, depending on the specific enemy. After all of that is over, if the spawning spot is empty, a new enemy from the battle queue spawns.

Once a player has exhausted all their orbs in their current orb queue, Peglin reloads, where all orbs in the Satchel (except for thrown one-time use orbs) are reshuffled and a new queue is formed. When this happens, the enemies gain an additional enemy phase (2 on Cruciball 15 or higher) unless the player has Decoy Orb and it is the first reshuffle.

## Post-Battle

Once a battle is finished and the player emerged victorious, the post-battle rewards screen shows up. Here, the player can:

* Buy one of three new Orbs and add it to the Satchel at the cost of 25

 for a level 1 orb, 35 for a level 2 or 45 for a level 3. Note that, unlike Shops, Orb Rarity plays no role in the price. If the player has Peglintuition or Eye of Turtle, an additional option is given for each of these relics.

* Upgrade one of the Orbs in the player's Satchel for 25

. This can be done repeatedly, but the price will increase by 10
each upgrade.

* Heal for 25

.

* If the player has Basalt Toadem, increase their Max HP by 4 for 25

.

If the fight was an Elite encounter, the player then gets to chose one of two Relics to gain, or three if the player has Eye of Turtle (here, Peglintuition does **not** increase the number of options), or if the fight was a Boss encounter, the player gets to choose one of 3 Boss Relics, or fourif the player has Eye of Turtle.

After the rewards have been choosen, the player enters Navigation mode with 5 holes at the bottom, where either the center is burning and causes Misnavigation if there are two paths, or two outermost holes are burning if there's only one path.