recursal/Fanatic-Fandom huggingface dataset:
Gamemodes

All of the systems in the ClickOS universe have gamemodes. Here, they will be listed.

## ClickOS Gamemode

The ClickOS gamemode has many variants.

-The first few systems (In release order, ClickOS 1 to ClickOS 4), Have what I will call the Neo-Click gamemode. Similar to Pong95, a segment bounces across the desktop, and you must touch it with the cursor.

-The 9x systems have what I call the Repeat Click gamemode. It is endless.

-The first 7 TN Systems (Neptune, Whipper, XL, Clickhorn, Wista, 7, 81) Have the Multi-Click gamemode. It has brand new segments, like a gray one, red one, and much more. Available in CragOS.

-The last 3 TN Systems (ClickOS 10, ClickOS 1S and ClickOS 11) Have the Wander-Gamemode. Segments wander around. This can be removed by purchasing something in the Shop.

## Spinoff Gamemodes

Now, we will go over DragOS, and Clinux gamemodes.

-DragOS (until DragOS 12) has the Reroll Gamemode. is similar to the Repeat Click Gamemode, but you have to click and drag the cursor, rather than moving around with your control.

-DragOS 12 has the Tap Gamemode. The segments are still here.

-DragOS 13 has the CapOS Gamemode. So the roles are swapped: Blue = -5%, Pink = 5%.

-The Clinux gamemode, which originated from a ClickOS system, is mainly used in Clinux. This gamemode is the Clickfetti gamemode. Depending on what Clinux system you are using, there can be different segments.

## ClickWorker

A sort of Minigame for ClickOS. You needed to click the segment to get points. If you have 10 points, the Autoclicker is unlocked, which clicks the segments automatically. It is available in ClickOS and DragOS.

From DragOS 6 and up, a crank was added to the autoclicker. Reference is below.

> When I gave the autoclicker cursor color, I added a little crank, like a wind-up toy. That is what inspired me, btw.
>
> ClippitMS

## Clickdata Refinement Department

In this gamemode, you must try to get good numbers. If you get 40 points, you win. This is based on Progressdata Refinement Department.
MY scratch community! Wiki

# **Welcome to My Scratch COMMUNITY!!!**

Talk with my community of Scratchers! ClippitMS's edit ->

This page had a major update.

What do you want to run?

C-DOS+ for Fandom. (FAN-DOS+)

C-DOS for Fandom. (FAN-DOS)

## FAN-DOS, C-DOS for Fandom. (Edit to type in the CMD.)

FAN-DOS, Version 0.1

C:/welcomecommand.exe

C:/command\_runby=ClippitMS.running...

C:/Welcome!

C:/cp

C:/Page has been created.

C:/createfile

C:/Are you sure you want to create a new file? [Y] [N]

C:/Y

C:/File created. Name?

C:/"ClickOS"

C:/Saving to forums...

C:/Saved!

C:/DragOS.os

Loading DragOS...

Sorry, but it seems your device is incompatible, try again with Another device.

C:/runmyblock

RunMyBlock is running...

RUNNED: block.exe

C:/leavedeadspace

-your-progress-is-saved.-

C:/open-filer

-FILER-DIR-

-emudragger.exe

C:/run-emudragger.exe

emudragger-is-loading...

!ERROR!-you-must-update-to-C/DOS+.-

-C/DOS+-

*Need help finding out the basics of editing?,* just chat with the owner.

You can also be part of the larger Fandom family of communities, maybe don't actually, join the **Fandom community**, join this one.
MSD0002-Chương 47

康熙最有才的儿子，为何被雍正幽禁?下面趣历史小编为大家详细介绍一下相关内容。

　　九子夺嫡是贯穿康熙朝中后期最重要的事件之一，就连睿智的康熙帝也为此事绞尽脑汁，最终也没能处理好。在康熙这九位才干出众的儿子中，最有才华的非皇三子胤祉莫属了，然而，这位才华横溢的皇子却最终落得一个被幽禁致死的结局。

image.png

　　胤祉生于康熙十六年三月，生母是荣妃马佳氏，其实，从皇子排序来看，胤祉是康熙第十个儿子，但由于康熙前面的儿子早年夭折的比较多，因此，胤祉才最终序齿为皇三子。而且，胤祉的母亲荣妃马佳氏也是康熙早期最得宠的妃子，曾在十年内生下六个儿女，不过成活率不高，只有皇三子胤祉与皇三女固伦荣宪公主活了下来。

　　早在胤祉出生之前，康熙便立皇次子胤礽为太子了，胤祉自从记事开始，便有人告诉他，他的哥哥胤礽是将来的大清皇帝，一定要好好地巴结他，对此胤祉牢牢地记在了心里。虽然胤祉知道自己将来不能继承帝位，但他还是努力学习骑射和文学书法，经过孜孜不倦的努力，胤祉迅速成长为一名优秀的大清皇子。话说，在胤祉16岁那一年，他跟随父亲康熙出塞围猎，与善于骑射的康熙进行过比试，竟然不分上下，胤祉之才干可见一斑。

　　与此同时，康熙还给儿子胤祉找了一位不错的嫡福晋，她就是来自满洲正红旗的董鄂氏，胤祉嫡福晋董鄂氏的先祖是清朝开国五大臣之一的何和礼，父亲是勇勤公鹏春，母亲则是巽亲王满达海第四女，因此，从家世来看，胤祉嫡福晋董鄂氏绝对是无可挑剔的，想必胤祉对这个妻子也十分满意。此外，胤祉嫡福晋董鄂氏还有一位同族姐妹嫁给了康熙第九子胤禟为嫡福晋。

　　康熙三十五年，康熙第二次亲征噶尔丹，年仅20岁的胤祉奉命执掌镶红旗大营，仅过了两年，在康熙第一次大封诸皇子中，胤祉便被封为诚郡王，成为第一批被封王爵的康熙皇子。不过，就在胤祉被封郡王的第二年(康熙三十八年)，胤祉便犯下一个错误，他竟然在敏妃(怡亲王胤祥生母)百日治丧内剃发，因此被康熙降为贝勒，此事也为后来胤祉的悲惨结局埋下了祸根。

　　康熙四十七年，在出巡塞外期间，康熙第一次将太子胤礽废黜，就在这关键时刻，胤祉却勇敢地站了出来，称大阿哥胤禔向太子胤礽实行镇魇，经过查实后，胤祉博得了父亲康熙的好感，大阿哥胤禔则被革爵圈禁，这也成为胤礽被重新立为太子的关键所在。胤礽被复立为太子后，胤祉与胤禛、胤祺两个弟弟一同被晋封为亲王，封号为诚。

　　虽然胤祉一直在维护太子胤礽，无奈胤礽已经深陷夺嫡泥潭而不能自拔，最终于康熙五十一年再次被废，而此后胤祉则将大部分精力用在了编书方面，比如说《古今图书集成》。

　　雍正继位后，因胤祉曾维护过废太子胤礽，而将其发配到遵化马兰峪守陵，虽然胤祉曾一度被重新晋升为亲王，但在随后怡亲王胤祥丧礼上，胤祉却偏偏又迟到了，而且还毫无悲伤之色，对此雍正勃然大怒，下令将胤祉革爵，与家人一起被幽禁到了景山永安亭，雍正十年闰五月，胤祉病逝于永安亭，享年56岁，雍正下令以郡王的礼制下葬。

　　值得一提的是，虽然胤祉是九子夺嫡的失败者之一，但在生育方面表现也相当突出，据统计，从康熙三十五年开始，一直到雍正八年，胤祉一共生下了十二子六女，共18个子女。
KARINA

### Pozycja w zespole

AESPA : Liderka, Główna Tancerka, Prowadząca Raperka, Poboczna Wokalistka, Visual, Twarz Grupy, CenterGOT The Beat : Wokalistka, Raperka

**Karina** jest członkinią AESPA oraz GOT The Beat.

**CIEKAWOSTKI O KARINIE**
* Jej reprezentującym zwierzakiem jest wieloryb
* Jej reprezentującym symbolem jest serce
* Jej reprezentującym numerem jest 24
* Jest nazywana Karomi
* Jej typem osobowości jest ENFP
* Jest nazywana Kangseul, GomDoli i Misiem
* Należy do grupy *GOT The Beat* jak i *Aespa*
* Jej Instagram: @katarinabluu

**DYSKOGRAFIA**
**WYDANIA SOLO**
Sad Waltz
**KOLABORACJE**
Hot & ColdThe Cure
Scavenger

**Scavenger** is a Shadow Nation commander in Field Commander.

## Description

A former supply master, Victor Helsin defected to Shadow Nation when too many questions started being asked about missing equipement. Athough not the most brilliant of military minds, Scavenger has a knack for putting together ragtag divisions of troops from seemingly nowhere and sending them into battle. Shadow Nation seems to hold some value in his talents nonetheless, which makes him an enemy not to be underestimated. Scavenger is also known for collecting trophies at the end of his battles, both in the form of scrap from busted Tanks and human body parts.

## Game usage

* Encountered in Imminent
* Encountered in Turf War
* Encountered in Sink or Swim
* Encountered in AGL Zero
Shop

The shop is an application that can be seen in a few ClickOS systems.

## Debut

The application first made an appearance in ClickOS Codename: Disk. The first thing that was in the shop was the "No Evil Cursor." It has only been added in a couple of systems.

## Products (Via date of creation)

-No Evil Cursor (Codename: Disk, 4, NOT 5.0)

-No wandering segments (ClickOS 10)

-God Mode (Codename: Type)

-PRO (Codename: Type

-Filer (Tapdroid)

-tMail (Tapdroid)

## Alternate names

The application has alternate names for different systems.

-Cloud Store (Type)

-Toogle Play (Tapdroid)

-Distro Downloader (ClickYuntu)
ClickOS (Remastered)

This page is not to be confused with ClickOS.

Some time in June or July, a remaster was announced, and Arturo didn’t release the first remastered system, but Clippit did.

## Systems (Regular)

-Click DOS Shell

-ClickOS 1.01

-ClickOS 2.02

-ClickOS 3.03

-ClickOS Mario

-ClickOS 3.16

-ClickOS Seattletown

-ClickOS 9.5

-ClickOS 9.6

-ClickOS Mercury

-ClickOS 9.8

-ClickOS Mee

-ClickOS Napper

## Systems (Beta)

-ClickOS Codename: Mario (Beta of ClickOS 3.16)

-ClickOS Seattletown (Beta of ClickOS 9.5)

-ClickOS Mercury (Beta of ClickOS 9.8)

-ClickOS Napper (First beta of XL)

## System T.B.A

-ClickOS 1500

-ClickOS Smither (Whistler)

## Trivia

-Click DOS Shell was built from the ground up, and that OS code is being used, and improved over the OS line.
TaskbarOS

A FanOS based on an android app called: Taskbar.

It has Gamemodes,

And custom cursors, (Tapicom X shares the cursor sprite, i just tweaked it.)

Bin has emotions, and there's a right click menu that has only 1 option: New Folder, they only are draggable, you can feed those to bin.

Release Time on scratch profile: Before Tapicom X.
Fire's Reign

*The Fire's Reign have superior firepower but weaker armor.*

The **Fire's Reign** is an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Undertakers.

## Game usage

It is recommended to the player in Extraction Point.

## Description

The 43rd Fire's Reign got their name from their amazing skill shown at devastating enemy outposts through their expert marksmanship. While in a full charge, the last thing most opponents ever hear is "whoo-rah" followed by the sound of thunder.

## Division powers

**Minor: Battle Rage**

Friendly units gain a +15% increase in their base damage for 1 round.

*'Fire's Reign is made up of the most accurate, if unstable, soldiers in the world.'*

**Major: Blinding Fury**

Friendly units gain a +50% increase in their base damage but get no terrain bonus for 1 round.

Description needed
Product Key Store.

***Buy things with Keys or BUY keys first.***

Progressbar Infinity: 250 Product keys

Progressbar 7: 50 Product Keys.

Progressbar 95: Already Installed.

Progressbar 3.14: 15 keys.

Bar X: Same Price as Progressbar 3.14

Bar OS 13: Coming Out Soon!

Progressbar MODS: Here.

Progressbar2X: 350 KEYS!!

It's BarOS gamemode.
Watchdog (commander)

*Not to be confused with the mission Watchdog*.

*'Get ready, Commander. This will be the battle of your life.'*

**Watchdog** is a Shadow Nation commander.

## Background

He is an enemy commander in Submission and despite attempting to subdue ATLAS forces, is defeated and elects to flee. The next mission requires the player to sink his Transport before it leaves the map and he is captured alive for questioning, but is then shot fatally prior to divulging valuable information.

## Description

Watchdog commands a group of skilled mercenaries that make their living from stealing weapons technology and supplying them to the highest bidder. Currently working for Shadow Nation, Watchdog and his group are only as loyal as their next paycheck. More of a businessman and thug than a soldier, he's here to make sure that the job gets done at a minimal cost to the group itself.
Black Bears

*The Black Bears have no real strengths or weaknesses.*

**Black Bears** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is Regulars.

## Game usage

* Redclaw's default division in Distress Call
* Scavenger's default division in Imminent
* Necro's default division in Eve's Study

## Description

Known primarily as where the weak Shadow Nation members go to die, this division is comprised of all the soldiers that were unable to make the grade to get into a "real" division. The Black Bears garner no respect in the organization and are considered as disposable as tissue paper.

## Division powers

**Minor: Relentless Pursuit**

All of the player's units gain a 10% increase in their damage and defense for 1 turn.

*Their hearts bleached by failure, the Black Bears relentless pursue their targets in the hope of redemption.*

**Major: Lust for Victory**

All of the player's units gain a 20% increase in their damage and defense for 1 turn.

*Despite a lack of quality equipment and training, the years of fighting in the worst situations imaginable have given the Black Bears an uncanny aim and war-hardened skin.*
Creeping Doom

*Creeping Doom units are prey to treaded vehicles and mines but can devastate enemies with indirect fire and stealth units.*

**Creeping Doom** is a Shadow Nation division in Field Commander. Their ATLAS counterpart is Haunting Wills.

## Game usage

It is Necro's default division in Silenced Lies.

## Description

The 18th Support Division performs like hunters. They stalk their enemy, moving through the trees never being discovered. When the Creeping Doom has a clean shot, they will take it and then rush the enemy screaming battle cries while covering ground. After every battle the 18th Support collects the dog tags from their kills making it hard for the enemy to identify their lost.

## Division powers

**Minor: Shock Trap**

Target unit is stunned and can't do any action on their next turn. All of the player's units get +15% damage for 1 round.

*The Creeping Doom has developed sophisticated electric traps that can be remotely detonated to stun a unit instantly. More often than not, the unit is destroyed before it regains functionality.*

**Major: Shock Mortar**

All enemy units in a 5X5 area are stunned and can't do any action on their next turn.

Due to the overwhelming success of their Shock Trap, the Creeping Doom developed
ClickOS Creators

ClickOS Couldn't have been done without these people:

# The creator

arturo-mario-fan-2. He created the OS Line. It is inspiring to know how ClickOS was made. Arturo was inspired by Progressbar95, and made ClickOS out of this gamejam. Eventually, the creator of that gamejam decided he would help make more ClickOS systems.

(Made some systems, including a NT Server.)

# The co-creator

ClippitMS. He made a few working features for the ClickOS Line. He introduced the working taskbar. He made many more systems, and a studio.

# Epilogue

ClickOS has grown from that 1 single system. All we can wonder is where ClickOS will go next.

# 5/13/2022 Update

A new person has been added to the group of ClickOS creators. His username is djskyrock, and has been added due to his skill of making scratch animations. Welcome to the group!
Widowers

The **Widowers** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Iron Knights.

## Game usage

Default division for the player in Submission.

## Description

The Widowers and the Killing Depths were created by dissolving the Shattered Dreams 1st Amphibious Assault Division. The Widowers mastered the harsh environments of amphibious assaults, making ground combat seem like child's play in comparison.

## Division powers

**Minor: Repair**

All friendly land units are repaired 2 HP and gain +1 movement for one round.

*'They say the Widower mechanics can disassemble a Scout, replace whatever is broken, and put it back together in under a minute.'*

Major: Overhaul

All friendly land units are repaired 4 HP and gain +2 movement for one round.

*'The crew of every Widower vehicle can jump out and refit their vehicle with extraordinary speed and precision.'*
Sandbox.

Edit as much as you like,

Any vandalism and this page is GONE!, don't do vandalism kiddos.

## ***BUT EDIT BELOW!***

ClippitMS: Ok. I will start here. Uhhhhh I don't know what to say. Is is this ok to put here, btw?

Arturo-mario-fan: Sure!

## ***CONTINUE UNDER HERE***

ClippitMS: Dead forum.

CLIP159Modding: If you put {{Template:BarOS 7}} you get this:

°°Hello!°°

So what this is anyway?

ClippitMS: It's where you can talk I guess... you are just allowed to edit and add whatever, but you can't vandalise.
Scout

**Scouts** are a unit in *Field Commander*.

## Description

These are lightly armoured reconnaissance vehicles that have a significantly large movement range, which can be increased even further with divisions like the Long Shots. They can carry a single infantry cargo around the map, and their vision also allows Fog of War to be less useful. This makes them invaluable on maps that have fog, and even on missions where everything is visible, you can also play hit-and-run against the enemy.

## Trivia

* Scouts have a movement range and vision range similar to aircraft, specifically Tank-Busters and Stealth Fighter.
Sink or Swim

*'Apparently Scavenger has escaped on the water. Hunt him down and stop him, Commander.'*

**Sink or Swim** is the sixth campaign mission in Field Commander.

## Plot synopsis

Scavenger has loaded six Transports with material and must be stopped before any of these vessels can leave the map.

## Available units

* 2 Transports
* 4 Corvettes
* 6 Submarines
* 2 Grunts

## Enemy units

* 1 Battleship
* 6 Transports **(main target)**
* 2 Corvettes
* 4 Submarines

## General strategies and tactics

* The Killing Depths is the *best* division for this map. The Storm Riders' enhanced vision is rendered useless due to Fog of War being off, and you won't have unlocked it anyways unless you have completed the game at least once. Divisions with strong aircraft, like the Fighting Vipers, are also largely useless.
* Dive your Submarines, just like Whirlpool suggested, making sure that they are *consistently* being resupplied. This keeps enemy Battleships from attacking them and also slows enemy vessel movement, if your subs are strategically placed to ambush Scavenger.
* Encamp Rocket Launchers along the shore of islands on which you have Factories and rain hellfire on the Transports.

## Trivia

* It's the first campaign mission that introduces naval warfare.
Ranged Combat

**Ranged combat or indirect combat** is a gameplay mechanic in Field Commander.

## How it functions

Only certain units can be involved in ranged combat. Obviously, it only applies to units that have weapons which can operate from a long distance.

Some ranged units have a longer attack range than others. Indirect combat will generally result in the unit being attacked returning fire if it's also capable of ranged combat.

## Applications

Applied in gameplay, ranged combat is a very effective method of destroying, or at least hampering, heavy armour. For example, if you only have Spec Ops and the enemy has Half-Tracks, it would be a very terrible combat suggestion to attack the opposition at close range. On the other hand, you could deploy mines to draw in the enemy forces and then fire on them from a distance.

## Units involved

* **Spec Ops** can fire on infantry and land units with their secondary weapon
* **Snipers** when cloaked can fire on infantry, land and air units with their secondary weapon,
	+ An exception to this include the Tank Buster, which can only be attacked by Anti-Aircraft units, Rocket Launchers, Corvettes and other armed aircraft.
* **Rocket Launchers** are probably the most devastating ranged unit, being able to fire on any unit type.
* **Concealed Tanks** when cloaked can fire on infantry, land and air units with their secondary weapon.
	+ An exception to this include the Tank Buster, which can only be attacked by Anti-Aircraft units, Rocket Launchers, Corvettes and other armed aircraft.
* **Super Stealth Tank** can fire on anything with an instant kill at close distance and long range
* **Battleships** can fire on any surface unit except any units that are cloaked (this includes Submarines that have submerged)
Foxholes

*'The Foxholes' vulnerability to air and stealth units is overshadowed by their ability to heal quickly and maximise terrain advantages'*

The **Foxholes** is an ATLAS division in Field Commander. Their Shadow Nation counterpart is the *Section 8*.

## Game usage

The division can be used during Silenced Lies, and is unlocked if this mission is complete.

## Description

The 3rd Guard Division has an uncanny ability to quickly dig in and find cover in terrain where most divisions would think there is none. The brash demeanour of the division is evident from the bruises that appear on troops from the commanders knocking on them with a pointing finger and grappling them while giving orders. Their ability to exaggerate often turns stories of capturing a lone troop to demolishing several platoons of Tanks.

## Division powers

**Minor: Home-Sweet-Home**

Any unit on a friendly building gains full HP and +20% defense for 1 round. All other units get +15% damage for 1 round.

*'The Foxholes are amazing at building advance bases faster than any other division. They are capable of setting up a field hospital or repair garage in less than a day'.*

**Major: Filler Up**

All units within 3 tiles of a friendly structure gain full ammo, full fuel, +3 HP, +30% defense and a one round +10% offense bonus.

Need to add description

## Strategies and tactics

* Despite this division's massive heal per turn and restoration bonus, their greatest weakness is against cloaked units and aircraft. Necro is particularly fond of stealth attacks, and to counter this you can either use your own stealth units to uncover hidden enemies then assault them with your Battleship, or try to seize the airport as soon as you can to mass produce Tank Busters.
* Abuse this division's minor power when you have units on friendly structures, and the major power if your forces are *close* to friendly structures.
Blind Eye

**Blind Eye** is the 18th campaign mission in Field Commander.

## Plot synopsis

The General has uncovered Shadow Nation's center of operations, and he requires the player to capture their Headquarters before a satellite laser attacks the island. The Commander has a limit of 24 turns to achieve these objectives; if this turn limit is exceeded, the satellite strike will destroy all the surviving units.

## Available units

* Grunt
* Spec Ops
* Gunship
* Utility Helicopter
* Tank Buster

## Enemy units

* Half-Track
* Anti Aircraft Gun
* Rocket Launcher
* Sniper (hidden)

## General strategies and tactics

* While the Card Sharks feature powerful foot soldiers, their infantry have a sluggish movement speed. Consider, therefore, using the *Hangmen* for this specific mission. Their double strength of fast capture rate and ability to maximise mine damage will be particularly beneficial. You can use the minor power to create a minefield around your soldiers and the major one to blow the explosives. Infantry that are usually unable to deploy mines, such as Grunts, will be afforded this bonus which gives them some protection against armoured units.
* If you are using the Tricksters, order your Spec Ops to traverse the river rather than the bridge to permit them ranged attacks while minimising damage from direct attacks like Half-Tracks and Triple A. On the other hand, should you be using the Hangmen as I mentioned previously, that division is intended to bait enemies into closing the distance with your infantry, at which point your mines will decimate them. It is *precisely* because of your objective of dragging them into close quarters combat that your foot soldiers should use normal terrain.
* You only have *one* Tank Buster and no Airports. Without this bomber, you may as well be unable to attack enemy armour, so KEEP THAT ALIVE AT ALL COSTS!
Section 8s

**Section 8s** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Foxholes.

## Description

The 6th Resistance Division knows how to avoid fights when they are at a disadvantage. The Section 8s will send packages with latrine storage, scathing insults, and killed messengers to the enemy as gifts. This incites their foe into an enraged attack on the Section 8s exactly where the 6th Resistance wanted to fight the battle. With the superior chosen ground and poor decisions of the enraged enemy, the 6th Resistance controls and wins the battle with ease.

## Division powers

**Minor: Urban Warfare**

Any unit on a friendly building gains full health and +20% defense for 1 round. All other units get +15% damage for 1 round.

Whenever possible, Section 8s ensnare opposing forces in urban warfare where they can use hit and run tactics to destroy the enemy units one by one.

**Major: Guerrilla Tactics**

All units within 3 tiles of a friendly structure gain full ammo, full fuel, +3 HP, +30% defense and a one round +10% offense bonus.

Description needed

## Trivia

* In real life applications, **Section 8** refers to "a category of discharge from the United States military, used for a service member judged mentally unfit for service. Section 8 was also often given to cross-dressers, gay, lesbian, bisexual and transgender people."

1. ↑ https://en.wikipedia.org/wiki/Section\_8\_(military)
Fighting Vipers

The **Fighting Vipers** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Talons.

## Game usage

It is the player's recommended division in Cloaked.

## Description

The 3rd Air Division was given to ATLAS directly from a member country. Their air tactics bring down the toughest of opponents in the sky. Only pilots who have officially qualified as an Ace are allowed into the division. As contrails trace in the sky of battle the Fighting Vipers are known to taunt their victims over the radio both before and after their opponents begin to fall from the sky.

## Division powers

**Minor: Guarding the Skies**

All friendly air force units gain 30% increase in damage against all units for 1 round. All other units get +15% damage for 1 round.

The Fighting Vipers have been known to personally check each bullet that goes into their planes.

**Major: Air Strike**

All friendly air force units gain 40% increase in damage against all units and 30% increase in defense against enemy air force units for 1 round. All other units get +15% damage for 1 round.

Description needed
Hazy Forecast

**Hazy Forecast** is the 23rd campaign mission in Field Commander.

## Plot synopsis

It appears that Ghost has been captured, and the player is required to destroy all the enemy's units or seize their Headquarters.

## Available units

* Stealth Fighter
* Utility Helicopter
* Scout
* Anti-Aircraft Gun
* Rocket Launcher
* Spec Ops
* If the player elects to rescue Ghost, he provides the Commander with a special Tank Buster that is able to destroy the Super Tank.

## Enemy units

* Stealth Fighter
* Super Stealth Tank
* Scout
* Grunt

## General strategies and tactics

* This mission will feature a 'boss' unit: a very, ***VERY*** powerful Concealed Tank that is encamped on the tile 12,10. It has UNLIMITED fuel and ammo, but inexplicably is unable to move. Be assured that NOTHING can even *damage* it except for the Tank Buster that Ghost says he can rig if you capture the enemy's Factory and the Dense City halfway along the north-south road leading to the enemy's base. It has an attack range of 8 tiles.
* If you decide to use a different division from the Haunting Wills, it will be *extremely* difficult to stop the Stealth Tank from attacking you on every turn, unless you have seized the Control Room
* Chameleon will generally send a Scout with a troop inside towards the Control Room in an attempt to unfairly turn the tables, allowing him to both paralyse your units and ambush anything that has *not* been affected by the EMP Blast using the Stealth Tank. Give him a taste of his medicine by deliberately sending a few cheap units as bait towards the SST, allowing you to accumulate your division power, and then stun the troop that attempts to capture the EMP Blast. Concurrently, you need to make a Sniper or Concealed Tank and move it towards the EMP Blast while hidden, allowing it to ambush the troop inside the Control Room.
* Order your helicopters to stick as close to the mountain as possible after you load them, and proceed to the enemy base using the *most* indirect route.

## Scripted events

* Any ATLAS unit from land or air that is unstealthed and gets within 8 tiles of the SST will be instantly destroyed. This can happen during the player's turn, despite Shadow Nation's turn not yet arriving.

## Trivia

* Inexplicably, you can fire on the Super Stealth Tank with a Stealth Fighter.
Jacksonsnewfnfmods Wiki

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Weather Machine

The **Weather Machine** is a Shadow Nation unit in *Field Commander*.

## Description

It is a special unit that is unarmed, but has tremendous armour and a movement range that is correspondingly overwhelming. It is the player's main target in Downpour.

Its main purpose is to modify the atmosphere, which creates erratic weather that cause the battlefield to experience normal weather, snow and rain in alternating patterns.
Whisper

**Whisper** is a Shadow Nation commander in Field Commander.

## Description

Whisper and his or her (no one is really sure) division are the worldwide masters of stealth and ambush tactics. Almost every operations believed to have been carried out by this assassin was over before anyone even knew they were under attack. Entire bases have been known to just disappear with not a trace of evidence or battle left behind.

## Game usage

* Encountered in Fish in a Barrel
* Encountered in Cloaked.
* Heard on the radio in A City will Fall.

## Quotes

* 'Fool! My objective wasn't to kill you but simply to hold you here.' (if the player defeats him in Fish in a Barrel)
* 'We've lost you fool. Move out or stay and die' (to Necro when he refuses to abandon the transmitter if the player wins the mission Cloaked)
Cost

**Cost** is a gameplay mechanic in Field Commander.

## How it functions

Each unit requires resources, in this case, money, before it can be created. A player can earn funds through capturing buildings, with some buildings generating more revenue or income than others. For example, a Dense City provides twice the income of a Sparse City. Control rooms do not provide any income whatsoever but can be used to unleash destructive attacks or paralyse enemies.

## Cost of units

### Soldiers

* Grunt - $1,000
* Spec Ops - $4,000
* Sniper - $6,000

### Army vehicles

* Scout - $4,000
* Truck - $5,000
* Anti-Aircraft Guns - $8,000
* Half Track - $7,000
* Main Battle Tank - $15,000
* Concealed Tank - $15,000
* Rocket Launcher - $12,000

### Navy vessels

* Corvette - $10,000
* Battleship - $24,000
* Submarine - $14,000
* Transport - $6,000

### Aircraft

* Stealth Fighter - $12,000
* Utility Helicopter - $5,000
* Gunship - $9,000
* Tank Buster - $22,000

## Divisions affected

Throughout the game, there will exist divisions that have both increased and decreased costs when producing units. Generally speaking, increased costs apply to divisions that have powerful units while the opposite holds true (ie, reduced costs are for divisions that have poor defense)

* **Clean Kills and Plague Bringers**: *40% increase* in unit cost
* **Widowers and Iron Knights**: *20% increase* in unit cost for Factory units
* **Ragtags and Vicious Pests**: *30% decrease* in unit cost
* **Swarming Wasps and Thunder Strikes**: *20% decrease* in cost for Airport units
Rocket Launcher

**Rocket Launchers** are a unit in Field Commander.

## Description

They are available to both ATLAS and Shadow Nation, and are arguably the most destructive unit types. Although Battleships have a longer range and a higher ammunition count, they are unable to attack air force units. Rocket Launchers are, on the other hand, effective against all kinds of units, at long range.

## Strategies

* Keep them surrounded by armoured units as much as possible. They are most vulnerable against close range assailants.
* They can be used to snipe powerful forces from afar before your units close in to destroy them.
Card Sharks

*The Card Shark's infantry move at a snail's pace but are incredibly strong.*

The **Card Sharks** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Butchers.

## Game usage

* Default division for ATLAS in Unfortunate Son
* Default division for ATLAS in Blind Eye

## Description

The Card Sharks provide an immense amount of armor to their infantry, making them slow moving yet hardened. Pupils of ancient combat, focusing on their predecessors' tactics has proven to be the jackpot. The 9th Infantry can absorb enough fire to survive the most treacherous situations to capture buildings.

## Division powers

**Minor: Paratroopers**

Players can place 2 grunts on any legal spot on the map that is within their units' vision radius.

*'The fearless Card Sharks infantry are more than happy to jump out of a plane into enemy territory. In fact, newer recruits have to wait months just to get a chance.'*

**Major: Manual Labor**

All grunts do +3 HP damage to anything they attack for 1 round.

Description needed
TXT

**TXT (Tommorow X Together)** – południowokoreański boysband założony przez Big Hit Entertainment. Grupa składa się z pięciu członków: Yeonjun, Soobin, Beomgyu, Taehyun oraz Huening Kai. Zespół zadebiutował 4 marca z minialbumem *The Dream Chapter:* *Star* z piosenką *,,Crown"*

## Dyskografia

* Koreańska era
* *Japońska era*
* Angielska era

1. The Dream Chapter: STAR
2. Cat & Dog
3. The Dream Chapter: MAGIC
4. The Dream Chapter: ETERNITY
5. *DRAMA*
6. minisode1 : Blue Hour
7. *STILL DREAMING*
8. The Chaos Chapter: FREEZE
9. The Chaos Chapter: FIGHT OR ESCAPE
10. *Chaotic Wonderland*
Concealed Tank

* 1 tile *(when cloaked, unless a division that has increased movement is used)*

### Primary weapon

* 60 mm "Miser" Recoilless Rifle *(for ATLAS)*
* *(for Shadow Nation)*

### Stealth weapon

* "Furion" Plasma Cannon *(for ATLAS)*
* *(for Shadow Nation)*

### Range of stealth weapon

2-4 tiles

**Concealed Tanks** are units in *Field Commander*.

## Description

*"These Factories are equipped to make experimental units."*

- Diamond

These are similar to Tanks, although they have much weaker defenses and are therefore more vulnerable than armoured units. Their true power lies in stealth mode, when they can inflict heavy damage against many targets, although they are less effective against naval vessels and certain aircraft. As with Snipers, Concealed Tanks suffer from a severely restricted movement range when cloaked, being able to move only one tile per turn unless a division like the Long Shots or Death Notices is in play.
Iron Knights

The **Iron Knights** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Widowers.

## Description

The Iron Knights are one of the most respected divisions in Shadow Nation. The 63rd Soldiers have consistently performed to win battles time and time again. The primary factor in the success rate of this division is their equipment. The Shadow Nation gives the 63rd the best equipment available. The Iron Knights have an amazing sense of loyalty to their division and most of them have the division's logo tattooed on their bodies.

## Division powers

**Minor: Privileged Repairs**

All friendly land units are repaired 2 HP and gain +1 movement for one round.

*'The Iron Knights are such a successful division, that Shadow Nation makes sure trucks and engineers are on call to repair their units as they are damaged.'*

**Major: The Clerics**

All friendly land units are repaird 4 HP and gain +2 movement for one round.
Anti-Aircraft Gun

**Anti-Aircraft Guns** are units in *Field Commander*.

## Description

They are available to both ATLAS and Shadow Nation. Both factions can create them from the very first mission.

## Strategies

* With their rapid firepower, Anti-Aircraft units will shred apart light vehicles, soldiers and air force units. Their weakness is lack of protection, and the fact that they are useless against heavy armour. Back them up with Tanks, or anything else that has good defense.
Hitmen

*For the similarly named ATLAS division, see Hangmen.*

*'The Hitmen can shoot long distances and feature strong stealth units. The Hitmen lack the finesse to capture buildings quickly.'*

**The Hitmen** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Tricksters.

## Game usage

* Whisper's default division in Fish in a Barrel
* Strike Zone's default division in Air Strike

## Description

The Hitmen hunt their prey from a distance. Planning, observing, planning. Once a weakness is found in the enemy, the Hitmen pick their mark and unleash torment. Nothing scares the 3rd Cloak Division more than close quarters combat. The first shot they take is always to wound and not kill their enemy. If they can immobilize their foes, they will move on to the next target. Very few opponents have ever survived against the 3rd Cloak Division. They may leave an opponent wounded for days if necessary but they will always come back around for the kill.

## Division powers

**Minor: Hawkeye**

All friendly indirect fire units gain +1 range and +20% damage bonus. All other friendly units deal +15% damage for 1 round.

*'All Hitmen artillery are fitted with satellite uplinks allowing them to triangulate distances precisely. The Hitmen have also been known to track a target for days to make sure they line up the perfect shot.'*

**Major: Calculated Attack**

All friendly indirect fire units can move and fire this turn. All other friendly units deal +25% damage for 1 round.

Though the Hitmen prefer to carefully aim each and every shot they take, when necessary they can use their superior satellite trajectory system to calculate shots based on a future location. This gives them unmatched maneuverability

## Strategies and tactics against them

### Fish in a Barrel

* Due to the disadvantage of Fog of War, combined with this unit's natural strengths and the fact that they may not need to actively capture buildings, you will have a double whammy against you. The best thing to do is generally to mass produce Half Tracks as soon as you can after capturing the neutral Factory and rush at them, pulling them into short distance skirmishes as often as you can.

### Air Strike

* I would strongly recommend the Foxholes in this mission, despite their weakness against air and stealth units. This is because of the bomber control room that Strike Zone has control of. Keep your units close to friendly buildings
Gunship

**Gunships** are a unit in *Field Commander*.

## Description

Accessible early in the game, they are similar to Tank Busters, though much less destructive. They can inflict massive damage on lightly armoured units, but struggle against Tanks and other forces that possess heavy protection. They are also vulnerable against stealthed units, Anti -Aircraft Guns, and Corvettes.
Stealth

**Stealth** is a gameplay mechanic in Field Commander.

## How it functions

Some units have the ability to 'hide' themselves and in this mode, they are able to use ranged weapons, although they have limited movement speed. For example, the Sniper can conceal itself somewhere with heavy cover and fire its stealth weapon which causes massive amounts of damage compared to its usual weapon when used to attack lightly armoured enemies. As a tradeoff, a Sniper can only proceed 1 square in any direction when 'stealthed'. The same applies to a Concealed Tank. The movement limit can possibly be overcome if a division like the Long Shots is in play, since they feature faster movement.

The only units that do *not* suffer from reduced movement even when 'hidden' are the Stealth Fighter and the Submarine. A Submarine cannot go into a *true* stealth mode, but it *can* submerge itself and upon doing so, submerged vessels cannot be hit by attacks (for example, a Battleship is unable to fire on a submerged Submarine).

Another disadvantage of stealth units is that they burn through fuel when hidden, and certain divisions like the Fighting Vipers naturally have a weakness in which their forces guzzle fuel faster than usual. Adverse weather conditions, such as rain and snow, also cause fuel to be drained more quickly.

Stealth units can be revealed, whether intentionally or inadvertently, if an enemy unit happens to move onto a tile adjacent to the hidden unit. Even if the enemy unit was ordered to move, for example, 5 tiles and then stop, it will move only (x amount of tiles) and then automatically stop if a stealth unit is adjacent to it. A strategic player can send weak, cheaper units to bait enemies into being exposed and then fire on the previously concealed unit using a much more powerful attack.

Besides exposing a stealth unit using the above method, the divisions Storm Riders and Plunderers have powers that allow them to automatically reveal hidden enemy units *without* necessarily requiring their divisions' units to physically expose a hidden enemy unit.

## Countering stealth units

* The divisions Storm Riders and Plunderers both have division powers that render stealth useless by exposing hidden units.
* Intentionally send weak, cheaper units into enemy territory, escorted by an indirect unit and then fire on unstealthed opponents when they are exposed using your ranged attack.
DragOS

DragOS is a spinoff of ClickOS,

It has a Cancelled Studio, DragOS was a really mostly, "Cancelled" spinoff, ClippitMS worked on a new one, called TapOS.

# Backstory

The first DragOS system was made by arturo-mario-fan-2, and didn't really have much function. It just was the home screen, yet there was a segment sprite inside the game, It has Shades of Grey, Black, And White for Color. DragOS 6 got loads of colors, and DragOS 7 improved them.

The story of DragOS 22 is an interesting one. DragOS 22 has 2 betas, ClickOS Codename: PARTY! And ClickOS Codename: PARTY! 2.0.

# Trivia

-DragOS was meant to parody BarOS.

-You might have been meant to drag the cursor, instead of it following your actual cursor.

-This feature is being worked on.

# Systems

StubThis section is a stub. You can help us by adding more systems.:(
Here are all the systems:

-DragOS 1

-DragOS 1.1

-DragOS 2

-DragOS 3
Marcondes Macho Macho

Marcondes em uma de suas lives

* Me manda dinheiro se você quer que eu assine meu corpinho belo com seu nome!! Meow!!

## Informações Biológicas

### Habilidades

* Stream de Banheira
* Modelo de Omly Fans
* Treinamento da Máfia Japonesa
* Caligrafia

### Fraqueza

* Inveja
* Insegurança

## Informações Sociais

### Alter Egos

* SafadinhoDasAguas\_MMM
* FeGUNDES Girl Girl
* Beh (Muito Foda)
* Beh! >:[ (mariodijay)
* Macaroni Março Aço (Spock)

### Residência

* Sede da Máfia Japonesa
* Apartamento Fudido, Japão Antigo

### Ocupação

* Streamer
* Só Banheira
* Assasino da Máfia

## Associado à

### Amigos e Família

* Vincent Amsterdam (Pai)
* Victoria Aruba (Mãe)
* Guy Fieri Abraços Quentes (Tio)

### Afiliação

* Máfia Japonesa

**Marcondes Macho Macho** é um streamer de banheira e filho do chefe da Máfia Japonesa, Vincent Amsterdam, ele tem habilidades incríveis devido a esse fato, mas, foca na vida de streamer. É inimigo de Muito Foda pela ovelha ter derrotado ele em todos os quesitos que ele se considerava o fodão, a única excessão sendo banheira, isso ele tira de letra.
Butchers

*All of the infantry in the Butchers move slowly which allows for their soldiers to be ferocious fighters.*

**The Butchers** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Card Sharks.

## Game usage

It is Fragfest's default division which the player encounters during Unfortunate Son, and Relay.

## Description

The 22nd Soldier Division is one of Shadow Nation's most fierce divisions. During battle they slowly surround and trap the enemy. When the enemy makes a vain attempt to break free, the Butchers begin their slaughter working themselves into frenzy. They pride themselves on heartless acts that leave no survivors.

## Division powers

**Minor: Free Fall**

Players can place 2 grunts on any legal spot on the map that is within their units' vision radius.

*'Butcher Paratroopers routinely compete to see who can fall the farthest before pulling their ripcord. More than a few have won the competition by default...'*

**Major: Dying Fight**

All grunts do +3 HP damage to anything they attack for 1 round.

All Butcher grunts are trained to fight to the death. An abnormally high amount of ATLAS forces have been attacked from behind leaving a battle they thought was finished.
Thunder Strikes

*The Thunder Strikes use terrain poorly and capture buildings slowly but cost next to nothing and have mighty air units.*

The **Thunder Strikes** are a Shadow Nation division in Field Commander. Their ATLAS counterpart is the Swarming Wasps.

## Description

The 1st Aviation Division has been known as the division that is first to die. The Thunder Strikes got their name from constant suicide runs on hardened enemy targets. To ensure their pilots would fight to the finish, the 1st Aviation would disable ejction seats and rig the landing gear to fall off as the wheels left the ground. Shadow Nation has banned the 1st Aviation from continuing to destroy perfect good aircraft. Shadow Nation doesn't care about the pilots.

## Division powers

**Minor: Kamikaze**

Target air unit is sacrificed to do 100% damage to current location and 75% damage to adjacent cells. One Grunt unit with 5 HP is spawned on an available legal space in the vicinity of the crash.

*'The Black Heart of Honor is reserved for pilots willing to do whatever it takes to forward Shadow Nation goals. It is usually presented to the next of kin.'*

**Major: Reinforcements**

Two damaged Stealth Fighters are spawned on an available legal space near the friendly HQ and all air units do +30% damage for 1 round.
Deep Freezers

*The Deep Freezers are superior in defensive combat. Disaster brews when they go on the offensive.*

The **Deep Freezers** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is the Dead Lines.

## Game usage

It is the player's default division in Distress Call.

## Description

The Deep Freezers are intended to hold the line. This division is most often used to deny their opponents the ability to flank the main force. The 7th Guard's ability to survive in a downpour of hostile fire has broken the will and brought the retreat of entire attacking armies.

## Division powers

**Minor: Emergency Supplies**

All friendly units are healed 2 HP.

*'The Deep Freezers are issued emergency packs which hold first aid and survival supplies, as well as tools for doing spot repairs on vehicles.'*

**Major: Field Craft**

All friendly units recover up to 4 HP and receive a +20% defense increase for 1 round.

Description needed
Clean Kills

*'The Clean Kills units move quickly but cost a fortune to build and burn fuel quickly. They also feature strong ground units.'*

**Clean Kills** are an ATLAS division in Field Commander. Their Shadow Nation counterpart is Plague Bringers.

## Game usage

It is the default division in Breadcrumbs and Convoy

## Description

The 1st Recon Division begins slowly moving towards the enemy front. As they move they carefully take shots to eliminate their foes. As they get closer to the main force they begin speeding up. They rush then kill kill then rush. The frenzy lasts for days but the Clean Kills never lose their accuracy even in the face of exhaustion.

## Division powers

**Minor: Ace**

Target unit is hit 5 HP.

*ATLAS researchers knew who to give their new weapon to when they discovered its uses. The long distance rail-gun the Clean Kills employ can fire incredibly fast rounds at specific targets with devastating accuracy.*

**Major: Metal Rain**

All enemy units within 4 squares lose 3 HP. Units cannot be killed by this attack.

Description needed
Alacrity

**Alacrity** is a Shadow Nation commander in Field Commander.

## Description

As beautiful as she is deadly, Alacrity is one of the youngest agents ever to serve as an officer for Shadow Nation. A former terrorist operative, Alacrity is best known for her blinding speed and efficiency. With a knack for demolitions and mechanics, most divisions that serve under her are said to move much further and much faster than one could possibly believe.

## Game usage

* Encountered in Extraction Point
* Encountered in Breadcrumbs
* Encountered in Convoy