recursal/Fanatic-Fandom huggingface dataset:
Bullet Casing Mold

## Description

A **Bullet Casing Mold** is a craftable item that is placed in to a Forge and used to cast Brass into a Bullet Casing. Due to the fact a Bullet Casing Mold is not affected by durability it will not suffer any damage and will last indefinitely. As with all molds it will only accept scrap items with the correct type of base material, in this case brass. For a current list of all brass based items check the page Brass. A Bullet Casing Mold cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of brass and a Combustible fuel, a Bullet Casing Mold is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the Bullet Casing Mold will be used to cast a Bullet Casing.

## Unlocking

Before you can craft a Bullet Casing Mold the recipe must be unlocked, this is done by reading the required recipe book.

 Ammunition Nation Book
## Crafting

### Required Item

It is very easy to craft a Bullet Casing Mold and you will require the following items to do so.

 **5x** Lump of Clay
 **1x** Bullet Casing
### Crafting Recipe

You can craft a Bullet Casing Mold by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Clothing Pocket Mod

## Description

Decreases encumbrance penalty by installing this modification into your clothing items. Clothing Pocket Mod cannot be placed onto shoes and cannot be used with certain wearable head items such as the Bandana and hat items.

## Notes

Clothing Pocket Mod is referred to ingame as **Storage Pocket** not to be confused with the Storage Pocket also by the same name which decreases encumbrance by 1 for Armor.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Leather2Duct Tape1Cloth Fragment100Sewing Kit1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Clothing Pocket Mod Recipe

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 **01:42.4**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Chrysanthemum Seed

## Description

**Chrysanthemum Seeds** are craftable Seeds, which are used to grow Chrysanthemum Plant in order to get a steady supply of Chrysanthemum Flowers. Gathering 5 Chrysanthemum Flowers from any Chrysanthemum Plant found in the Forest biome is enough to craft one Chrysanthemum Seed. Place the Chrysanthemum Seed into a Farm Plot that has access to sunlight. Once placed the Chrysanthemum Seed turns into a sprout of a Chrysanthemum Plant and can be punched at any time to retrieve your Chrysanthemum Seed.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Chrysanthemum Flower5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming4{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Chrysanthemum Seed Recipe

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 **00:01**
Candy Tin Can

## Description

**Candy Tin Can** can be found in households and is used for Scrap Iron and  mines, which can provide protection when defending your shelter/house.

While the Candy Tin Can can be scrapped into Scrap Iron to save inventory space, you may also smelt it directly into Iron (Forge) in the Forge. Smelting Candy Tin Can directly instead of scrapping it will yield more Iron (Forge).

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Iron5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Candy Tin Can Recipe

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 **00:05**

## Usage

### Recipes

The following recipes require **Candy Tin Can**:

## Scrapping

To scrap just click on the Candy Tin Can and select scrap. You will get 3 Scrap Iron for Candy Tin Can.
Coffin

## Description

A Coffin is a storage container that can often be found buried underneath the graves in Churches or found in a few other prefabs found around Navezgane or Random World Generation. They cannot be crafted by the player, but can be obtained through the Creative Menu only.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Cowboy Boots

## Description

The **Cowboy Boots** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Cowboy Boots has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers5Leather5Sewing Kit1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 3{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cowboy Boots Recipe

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 **00:03**
Brass Ingot Mold

## Description

A **Brass Ingot Mold** is a craftable item used to cast brass into a Brass Ingot. Due to the fact a **Brass Ingot Mold** is not affected by durability it will not suffer any damage and will last indefinitely. As with all Molds it will only accept scrap items with the correct type of base material, in this case brass. For a current list of all brass based items check the page Brass. A **Brass Ingot Mold** cannot be scrapped, dismantled or melted in a Forge.

## Usage

Along with a source of brass and a Combustible fuel, a **Brass Ingot Mold** is used by placing it into the **Mold** slot in a Forge. Once the mold has been placed into its slot the **Metal** slot will accept items of the correct type of material. Place the metal item you intend to melt into the **Metal** slot and place your fuel source into one of the three **Fuel** slots. The casting process will begin and the **Brass Ingot Mold** will be used to cast a Brass Ingot.

## Crafting

#### Required Items

It is very easy to craft a **Brass Ingot Mold** but before being able to do so you will require the following items.

**5x** Lump of Clay
#### Crafting Recipe

You can craft a **Brass Ingot Mold** by using the recipe below.

## Notes

* If the mold is removed from the forge during casting it will cause the current part that is being cast to disappear and you will lose the metal already used by it.
Car Parts Box

Car parts box can contain a variety of vehicle related things ranging from repair kits and tires, to chassis and vehicle parts (albeit, rarely).

You can find these crates at pass n gas stations, at fire stations, and in various other POIs

## Media

* An unbroken Car Parts Crate
* When broken they use the same box model as the other crates

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Burnt tree

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Burnt tree** is a type of Tree that spawns in Burnt Forest and Wasteland biomes. When destroyed it drops Wood Log.

## Occurrence

* Burnt tree occurs in large quantities in -
* Burnt tree occurs in medium quantities in Burnt Wood, Wasteland
* Burnt tree occurs in small quantities in -
* Burnt tree does not occur in Pine Forest, Desert, Nuclear Fallout Zone, Forest, Plains

## Life

A Burnt tree does not grow, but has a number of different varieties.
Cobblestone Rocks

## Description

**Cobblestone Rocks** are a craftable intermediate resource that can be used for crafting and upgrading various items. They can also be found on Pallets in many Points of Interests, making this an easy-to-get resource in early game play. Pallets of Cobblestone Rocks appear as blue-wrapped packages about the size of a crate. Harvesting the contents is best done using a Shovel.

## Usage

### Recipes

The following recipes require **Cobblestone Rocks**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Small Stone1Clay Soil1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cobblestone Rocks Recipe

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 **00:0.4**
Cooking Pot Mine

## Description

A **Cooking Pot Mine** is a ground based Explosive, similar to other Mines such as the Hub Cap Land Mine or Tin Land Mine. It can be strategically placed on any flat surface except water. If anything steps on it, whether it be a Zombie, a player, or an animal, the mine will explode. This is the only mine that is able to be picked up once placed.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron1Gun Powder5Nails1Duct Tape1{{{linkname5}}}{{{itemcount5}}}Explosive Magazine10{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cooking Pot Mine Recipe

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 **00:17**

## Notes

* As of Alpha 1, the Air Filter Land Mine is currently the deadliest mine in 7 Days to Die.
* As of Alpha 6, this will kill a player if stepped on instantly, if health is damaged
* If a player jumps onto a mine they will not trigger the mine. The player can then safely walk off the mine/tile.
* A mine destroyed by an \*explosion\* only has a 33% chance to detonate.
Bucket

## Description

A **Bucket** is a craftable item. A player can fill a **Bucket** by equipping it and clicking the secondary action button (Right mouse button by default), while facing the water. This will give the player a Bucket of Water.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron7{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bucket Recipe

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 **01:10**
Book Shelf

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Book Shelfs are loot containers found in book stores like Crack A Book Building.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Cobblestone Blocks

## Description

**Cobblestone Blocks** are a craftable building material that is reasonably durable. They are the next step above Wood Blocks and can be upgraded into Concrete Blocks. Cobblestone is a very effective early-mid game building material as its ingredients are relatively abundant and it has high amount of durability in comparison to wood.

Crafting a large amount of Cobblestone Blocks takes a while due to needing to craft Cobblestone Rocks first. However, Pallets covered in a blue tarp yield Cobblestone Rocks and can be harvested quickly with a shovel. Keep an eye out for those pallets in Points of Interest, especially around construction sites and garages.

To place the many varieties of Cobblestone Blocks available you must craft Cobblestone Shapes. The default shape is a solid cube. To change the shape that is being placed put the Cobblestone Shapes in your hotbar, select them so you are holding them in your hand, hold R, and then select the shapes menu. This will bring up the Shapes interface for selecting which block will be placed. There are a huge number of different shaped blocks available. Some examples include: the standard cube, ramps, stairs, posts, and partial blocks.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cobblestone Rocks10{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cobblestone Blocks Recipe

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 **00:2.5**

## Upgrading

Cobblestone Blocks can be upgraded to Concrete Blocks with 10 Concrete Mix.
Cloth Fragment

A **Cloth Fragment** is a multi-purpose part that can be scavenged throughout the map in *7 Days to Die*. It can often be found in rubbish or trash along with Paper. It is one of the more common but useful items found in the game because the player can craft other items with it. Cloth Fragments are also found by destroying curtains as well as Awning Red Blocks, both of which will drop one to four Cloth Fragments.

## Obtaining

### Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cotton1{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cloth Fragment Recipe

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 **00:02**

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers20{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Wasteland Treasures Vol. 6{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Cloth Fragment Recipe

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 **00:04**

### Harvesting

Besides crafting, Cloth Fragment can also be found by harvesting blocks.

## Usage

### Recipes

The following recipes require **Cloth Fragment**:
Cabin 15

**Coordinates** | 1597 W, 371 N
 Game Worlds

## Description

**Cabin 15** can be found in one location in Navezgane. This variant of Cabin is medium sized. It has a deck and a large water source the Ansel Adams River behind the cabin making it a good location for a temporary or overnight base.

## Locations in Navezgane

There is only one location of Cabin 15 located at:

* 1597 W, 371 N

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Deck and rear entrance
* Ansel Adams River behind the Cabin
Candy Cane Knife

## Description

The **Candy Cane Knife** is a bladed melee weapon that is also quite useful as a butchering tool. The Candy Cane Knife cannot be crafted and is a seasonal item only being available during the month of December in the actual calendar year. You can find these knives when looting during the month of December.

## Uses

#### As a Tool

* Butchering. Clicking the left mouse button will use the Candy Cane Knife, hitting any item or block that is targeted by the crosshairs and within range. This will allow you to butcher killed animals, harvesting Resources with each use. The Candy Cane Knife is an effective tool for butchering dead animals.

#### As a Weapon

* When used in combat, a Candy Cane Knife is an effective, short range Melee weapon.

## Repair

The Durability of the Candy Cane Knife deteriorates with each use. When its Durability reaches zero, it becomes unusable until repaired. Repairing the Candy Cane Knife requires 1 Repair Kit. Repairing restores its Durability back to Max Durability.

## Recommended Mods

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Butchering

**Butchering** refers to the activity of harvesting human or animal carcasses while wielding an appropriate Butcher Tool in order to obtain various bonus resources such as Raw Meat, Rotting Flesh, Animal Fat, Bones, Leather, Feathers, Testosterone Extract, or Nitrate Powder. Resources are extracted from carcasses as they are damaged and/or destroyed by player's Butchering efforts.

## Butcher Tools

While Harvesting carcasses can be done using any non-Butcher Tool, doing so results in minimal resource extraction for the efforts. Equipping a Butcher Tool will speed up the process of destroying the carcass being harvested while providing access to the bonus resources that it contains. Butcher Tools used on carcasses or body bags will do up to 4.7 times its Entity Damage to the corpse, and the Butcher Tool's animation will change from the usual swing/strike animation to a left-to-right backhanded slashing/cutting animation.
Butchering Tools can be compared here.

## Butchering Efficiently

* The player's The Huntsman perk will increase the amount of resources extracted while Butchering.
* There are a variety of Mods that can be installed on the butchering tool in order to increase its Entity Damage.

## Notes

* Some tools like Stone Axe or Iron Fireaxe are not strictly Butchering Tools (no animation change during Butchering), but they have the 400% damage multiplier and yield 70% of resources, making them quick and still efficient tools.
* Stun Baton is not strictly a Butchering Tool (no animation change and no damage multiplier), but it yields 100% of resources from the corpse. Even so, due to the lack of damage multiplier and overall low damage of this weapon, it is very inefficient to be used as a Butchering Tool.
* Potentially any weapon may be used for obtaining the resources from corpses, although all clubs, hammers, and spears yield only 25% of resources from corpses.

## See also

* Harvesting
* Salvaging
Cemetery 2

**Coordinates** | 27 W, 174 S
 Game Worlds
 **Random World Generation** | Yes

## Description

The **Cemetery 2** is a type of Cemetery where the dead are buried. It is surrounded by stone walls, with a building in the center. This building has an open area where no doors or walls and only has supports which hold the roofing.

Cemeteries can make great Base Camps or outposts when cleared, with the church or crypt (which sometimes they don't have), even better, the walls can provide a good defense, and the player can climb in with ladders.

This Cemetery has a Mausoleum in the back which has a stone stairway that leads to an underground burial area with many Coffins.

## Location in Navezgane

The only Cemetery 2 is in the Burnt Forest at:

* 27 W, 174 S

## Location in Random World Generation

A Cemetery 2 will only spawn in towns or rural areas.

## Prefabs

There are 2 types of Cemeteries.

 cemetery\_02 | A Cemetery with two crypts in opposite corners.

## Images

* Front Entrance
* Right Side
* Rear Side
* Left Side
* View of the Mausoleum
* Player Point of View
* Stairway inside the Mausoleum
* Underground the Mausoleum
Chrysanthemum Flower

## Description

**Chrysanthemum Flowers** can be harvested from Chrysanthemum Plant which grows in the Forest biome. They can be used for crafting Chrysanthemum Seeds, as well as Red Tea, an infusion that refills the Stamina and Hydration of the player.
Chrysanthemum Flower is also used to craft Barnwood and Red Wood Blocks and can be used as a decoration.

## Usage

### Recipes

The following recipes require **Chrysanthemum Flower**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Charred Rabbit

## Description

**Charred Rabbit** is a Food item that can be cooked using a Stick on a Campfire with a suitable source of Combustible fuel. Eating **Charred Rabbit** will have a positive effect on your Fullness and Health as well as a negative effect on your Hydration.

## Preparation

**Charred Rabbit** is cooked using a Stick on a Campfire, it will need to be prepared before being used and you will require the following items.

**1x** Stick
This is placed into the Campfire's cookware slot.

**3x** Stick
These will burn for 12 seconds but any fuel source that will burn for 10 seconds or more will be suitable.
## Ingredients

You will need the following ingredient for this recipe.

 **1x** Skinned Rabbit
## Cooking

**Charred Rabbit** can be cooked using the recipe shown.

## Experience

You will gain 20xp when you cook the recipe the first time and 5xp every time you cook it afterwards
Chicken Soup

## Description

A **Chicken Soup** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all Canned Food a **Chicken Soup** has the advantage of being ready to consume immediately without the need to be cooked first. Eating a **Chicken Soup** will have a positive effect on your Fullness and Hydration.

The only use for a **Chicken Soup** is as a source of Food.
Control Panel

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Overview

A **Control Panel** is a green metal console, usually covered with buttons, levers and readouts. It can be found in Underground Bunkers and Water Treatment Facilities. It can be Harvested with a Wrench, and yields Scrap Iron, Electronic Components, Electrical Parts and very rarely Springs and Short Iron Pipes.

## Block Varieties

The Control Panel comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.
Bulletproof Glass

A **Bulletproof Glass** is a very strong semi-transparent block introduced in Alpha 16 which can be found in various buildings.

## Crafting

### Required Items

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(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Bulletproof Glass** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Block Varieties

The Bulletproof Glass comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Usage

Bulletproof glass is tough but can only be “repaired” with a completely new block.
Coal Ore

## Description

**Coal Ore** refers to the underground and above ground resources of Coal. Coal Ore will remain as such within the Navesgane terrain until the player harvests it using a type of Pickaxe it will then be stored in the characters inventory as Coal.

### Surface Nodes

Above ground it will appear as Surface Node protruding from the ground of most Biome surfaces. These Surface Nodes of Coal Ore will yield large amounts of Coal. The Surface Nodes serve as a marker for immediate amounts of that particular Ore. These Surface Nodes after having been harvested will randomly respawn somewhere in the Navezgane map.

### Underground

Beneath the Surface Nodes the Coal Ore payload stretches deep in pockets below often surrounded by other types of Ores. Anytime the player decides to procure Ores underground they should be mindful of the hole they are digging and its Structural Integrity.

### Other Sources

Coal is easily found in the Burnt Forest Biome. Trees in this zone give Coal along with the Wood. Further, the small wood piles found in the Burnt Forest zone give small amounts of coal and wood. Nodes of Coal appear like stone nodes, but without the white specks and smaller.

## Harvesting

Coal Ore when mined and will produce Coal with drops between 1-40 pieces and a further 30-60 Coal when the block is destroyed.

## See Also

* Iron Ore
* Lead Ore
* Oil Deposit
* Potassium Nitrate

## History

* A13 Coal Ore
* A13 Above ground coal patch
* A17 Coal Ore Underground
* A17 Surface Node
Can of Pasta

## Description

A **Can of Pasta** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all Canned Food a **Can of Pasta** has the advantage of being ready to consume immediately without the need to be cooked first. Eating a **Can of Pasta** will have a positive effect on your Fullness.

## Usage

### Recipes

The following recipes require **Can of Pasta**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Dishong Tower

Game Worlds
 **Random World Generation** | Yes

## Description

**Dishong Tower** is a massive building with 15 floors and 3 sections: Office Area, Construction Area, and Penthouse. It offers parkour/exploration challenges as it can be scaled without destroying iron bars or adding platforms. In Navezgane, it's in the City of Departure, reaching a roof height of 107 meters. Some corners and parts of the rooftop are destroyed, leaving only the center portion. It can take 2-3 days of Looting with camping in between to reach the top.

## Floors 1 - 4

The Office Area of Dishong Tower spans floors 1-4. The lobby is on the bottom two floors, featuring sign-in areas, kiosks, resting areas, a bathroom, and a small office. The stairwell on the east side has collapsed from the 1st to the 3rd floor. The 3rd floor shows major structural damage, with collapsed flooring and walls damaged during the outbreak. Rooms A, C, and D have office cubicles and desks, and a separated room labeled 1 and 2 possibly served executive meetings. The 3rd floor has a balcony fortified with sandbags and a spotlight, possibly military action. On this floor, there's a small café and a central sandbag area with an ammunition crate. The 4th floor also has cubicles surrounding a smaller café. It has damage, traps, and barbed wire as an attempt to fend off infected. There's a hole leading to the 3rd floor bathrooms, which are unmarked, and the third floor's left bathroom is crushed under the 4th floor's collapsed floor.

### Enemies

* Businessman Zombie
* Plagued Nurse
* Infected Police Officers on the roof

### Loot

* Paper
* 3 Wall Safes
* 2 Ammunition Crates
* Shamway Crate

## Construction Area

### Loot

* 2 Gun Safes
* 2 Ammunition Crate

## Penthouse

### Enemies

* Various
* May have some strong enemies
* Many Gun Safes

### Loot

* 1 Gun Safe
* 3 Gun Store Crates
	+ *Note that there are two penthouse rooms, but only one of them contains said loot*

## Images

* Front Entrance
* Destroyed corner 1
* Destroyed corner 2
* Rooftop
* Player Point of View
Burnt House

Game Worlds
 **Random World Generation** | Yes

## Description

Burnt Houses are a good place to stay in for the first few nights for protection. They can also be upgraded and built into a decent hideout for mid to late game.

## Location in Random World Generation

Burnt Houses spawn in Burnt Forest in randomly generated worlds.

## Prefabs

Some burnt house prefabs only spawn in Burnt Forest, but the rest can spawn in any Biome. An excerpt taken from List of Prefabs.
CritGunMP5

## Description

CritGunMP5 is a buff that has a chance of being assigned when a target is shot with an SMG. If the critical hit is successful, the target will immediately lose 100 health points. Currently there is a 10% chance of the buff being applied, this chance may be modified by the quality of the weapon or the players skills and attributes.
Cabin 7

**Coordinates** | 1633 E, 1929 N
 Game Worlds
 **Random World Generation** | Yes

## Description

**Cabin 7** can be found in one location in Navezgane. This variant of Cabin is small sized and is L shaped.

## Locations in Navezgane

There is only one location of Cabin 7 located at:

* 1633 E, 1929 N

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Right Side
* Rear
Craft Timer

***Timer** redirects here. For other timers, see Timer (Disambiguation).*
The **Craft Timer** is a simple feature in the game which implements timings for crafting items.

## Description

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

It will take a certain amount of time to craft every items. For example, it takes 30 seconds to craft 10 Small Rocks.

The processing time can be changed from the game options when starting or loading, to reduce, increase, or make it instantly.
Dead Pine Leaf

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

The **Dead Pine Leaf** is a generated resource which, when destroyed, drops Wood.

Searching for Dead Pine Leaves can be good way to find Bird Nests, as there is at least 1 bird nest next to the Dead Pine Leaf

## Locations

Dead Pine Leaves can be found in the Burnt Forest, Wasteland and Rural Area biomes.
Functional items

### Description

Tools are items whose function is to make destroying different blocks easier for the player. Different items are better for different tasks such as mining stone, digging clay and chopping wood. Many items can have multiple purposes, as most tools can be used as weapons in a pinch and vice-versa. However, an emphasis has been made to make tools less effective when attacking entities. This can also be seen in some mods for the tools (for example, the Fireman's Axe mod increases block damage, but decreases entity damage). Items also vary on how effective they are for each task. Using the wrong tool will take much longer and, in the case of butchering, might not give as many resources as with the proper tool.

Below the tools are grouped to five different categories by their main usage. A complete list of tools can be found from List of tools.

### Construction Tools

Construction (or Repair) tools are a subset of all the tools capable of repairing and upgrading different kinds of blocks.

### Butchering Tools

Butchering Tools are a subset of all the tools used for obtaining additional resources from animal and human remains through butchering.

### Disassemble Tools

Disassemble Tools are a subset of all the tools used for obtaining additional resources from various mechanical and electrical objects through salvaging.

### Mining Tools

Mining Tools are a subset of all the tools used for obtaining basic resources from all objects through mining.

### Woodcutting Tools

Woodcutting tools are a subset of all the tools used for... cutting wood. Use this tool against a tree looking object and it will have not chance against you. In addition, you will obtain wood for activities.

### Special Tools

Special Tools perform specific functions and don't fit any aforementioned category.

* Bucket - Used for picking up a block of water, changing into a Bucket of Water. RMB picks up water, while LMB puts it down.
* Paint Brush - Used for painting blocks with textures. Pressing and holding R with this tool equipped opens the texture selection window, allowing the player to choose their preferred texture. To change the texture of an object/block, Paint needs to be present in the player's inventory. RMB paints the object/block, while LMB will clear the texture to the original.
* Lockpick - User for opening various locked container found in POIs, such as gun safes and desk safes.
* Wire Tool - Used for adding wires between electrical devices. This allows linking various triggers, switches and machines together. RMB creates / connects wires between devices, while LMB clears a device of wires connected to it.

### Traps and Triggers

Apart from a variety of hand held tools, there is also a variety of placeable items that can help deal damage to enemies. The table below lists all of them, with additional stats. Among them are various types of mines, turrets and traps, both triggerable like Dart Trap or Blade Trap, but also giving out damage when walked upon like Wood Spikes and Barbed Fence Wire.

### List of Tools and Traps

Below is an auto-generated list of all Tools and Traps in 7 Days to Die.
Coffee

## Description

**Coffee** is a Beverage that can be brewed using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Coffee activates the buff Caffeine Buzz, which increases stamina regeneration by 20% per second and increase hypothermal Resist by 5.

## Sources

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Water1Coffee Beans1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly10{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
(Parameter=linkname)

Coffee Recipe

1x
 **00:20**
Doe

## Description

**Does** are female deers as seen by their lack of antlers and are commonly found in the Forest biome, but are also found in every other biome except the Wasteland biome. Does are passive and will try to avoid the player. For some players the Doe can be a difficult target to kill, when they are attacked or are alerted to your presence they will run away in a leaping fashion. This can make it hard to hit the Doe with any sort of arrow or gun. It is highly advised to sneak up on a Doe to get in a sneak attack to reduce the amount of shots it will need to kill one. They can also run a very far distance from the player once scared. They are also very difficult to strike with melee attacks due to how fast they are. The male version of the Doe is called a Stag and has antlers and greater amount of health.

Does will not drop any loot upon being killed but can be harvested for Raw Meat, Leather, Animal Fat and Bones.

It is recommended to use a Bone Knife, Hunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.

## Drops

* Raw Meat
* Leather
* Bone
* Animal Fat

## Other Passive Animals

* Boar
* Chicken
* Rabbit
* Stag
Flannel Shirt

## Description

The **Flannel Shirt** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Flannel Shirt has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 1{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Flannel Shirt Recipe

1x
 **00:51**
Can of Miso

## Description

A **Can of Miso** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all Canned Food a **Can of Miso** has the advantage of being ready to consume immediately without the need to be cooked first. Eating a **Can of Miso** will have a positive effect on your Fullness and Hydration.

The only use for a Can of Miso is as a source of Food.
Duke's Casino Token

## Description

The idea of ingame currency originally came from the server called Canadian Last Stand ran by Novahaze. Gold was mined and turned into coins which would be sold as currency ingame. This idea was used by the devs and turned into Duke's Casino Tokens which are in-game currency used in transactions with Vending Machines and Traders. A player can obtain a Duke's Casino Token by Looting, especially from Cash Registers in businesses, or by selling Old Cash or other items to Traders. Completing Quests also provides Duke's Casino Tokens as part the reward.

## Trading

The Duke's Casino Tokens are used to buy items from Traders at settlements. They can be collected by Looting or by selling items to the NPC Traders. The amount of tokens needed or received from trading depends on the player's Bartering skill. Many items (such as clothes, brass doorknobs, and lead trophies) sell for more tokens than selling the components received from scrapping them.

A decent way to get Duke's Casino Tokens quickly is to sell duplicates of clothes, anything lead or brass, and items of which you have an abundance. Crafting and selling higher quality weapons, tools, or armor can result in fairly high profit margins over selling the individual resources used in crafting those items.

## Notes

* The front of the Tokens seems to be engraved with the picture of the Duke of Navezgane.
	+ Trader Jen says that the Tokens are used as protection payment for the Duke, it is likely that the Duke of Navezgane runs protections rackets throughout Navezgane.
Docks

Game Worlds
 **Random World Generation** | No

**Docks** only appear in Navezgane and have not been implemented in Random World Generation. Docks are made out of wood, and vary in size and style.

## Locations in Navezgane

There are six Docks:

* 688 N, 1321 W
* 470 N, 1633 W
* 759 N, 1431 W
* 575 N, 60 E
* 646 N, 54 E
* 599 N, 1400 W

## Prefabs

There are 5 types of Docks.

 docks\_05 | Extremely similar to docks\_01 with minor variations.

## Images

* docks\_01
* docks\_02
* docks\_03
* docks\_04
* docks\_05
File Cabinet

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

The **File Cabinet** is a common map-generated storage container found mostly in buildings. If dismantled with a wrench, mechanical parts can be farmed.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Fluorescent Light

## Description

The Fluorescent Light is an electric light source. It requires power, and emits a light. It is modeled as ceiling mounted light but can be placed on the ground or walls. The light shines brightly. Fluorescent Light will not stick to the sides of blocks with zero Structural Integrity, such as Sand.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron2Electrical Parts4{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Wiring 10125{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineeringelectrical{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Fluorescent Light** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*
Chemistry Station

## Description

The Chemistry Station is a new crafting station in Alpha 15. The Chemistry Station makes certain recipes faster and less expensive to make, while other recipes can only be crafted at a Chemistry Station.

## Usage

### Recipes

The following recipes require **Chemistry Station**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Locations in Navezgane

* There is one located inside a Pop-N-Pills under the stairs at Perishton.
* There is one located near the top floor of the hospital in Diersville.
* There is one located in the junkyard in the desert on the second floor.
* There is one in the Strip Club (West Navezgane).
* There is one in the Pop-N-Pills east of Gravestown.
* There is one located in the well at Trader Hugh's

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Beaker1Forged Iron100Cooking Pot3Short Iron Pipe30Bottle of Acid5Forge Ahead50{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Chemistry Station Recipe

1x
 **17:19**

## Notes

* Chemistry Stations can't be picked up outside of a player's Land Claim Block Area, and must be fully repaired to be able to be picked up.
* Destroyed Chemistry Stations can't be repaired, only looted and harvested.
* Introduced in version Alpha 15.
Destroyed Workbench

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Destroyed Workbenches are loot containers found throughout the world in certain POIs like trading posts.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Destroyed Workbenches differ from Workbenches in that they aren't craftable.
Culvert 1

**Coordinates** | 1810 W, 1762 N
 Game Worlds

## Description

**Culvert 1** or **culvert\_01** can be found in Navezgane and in the City of Perishton. It is hidden and its best given location can be narrowed down to it being under or near City Sign that says Perishton and where that sign meets the Snowy Forest.

## Locations in Navezgane

Located in the Snow biome at:

* 1810 W, 1762 N
Chainsaw Parts

## Description

The **Chainsaw Parts** is used to craft a Chainsaw and an Auger. It can be found in the Hardware Store and in vehicles, also can be looted from Frozen Lumberjacks. Additionally, Chainsaw and Auger can be scrapped to obtain Chainsaw Parts. Only other option to obtain Chainsaw Parts is to loot or buy from a trader.

## Usage

### Recipes

The following recipes require **Chainsaw Parts**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* A13 added this to game for assembling the Chainsaw.
* A18 reintroduced Chainsaw Parts to use in crafting both Chainsaw, as well as Auger.