Revision 41E

**Version chronology**

**External links**

* shift-clicking on a workshop +/- icon increments (decrements) the # of products being produced by 10
* different edible crops now have different growth rates and yields. Try experimenting with them!
* lower class worker cameos in Work Crew menu will highlight if doing job for the Work Crew's assignment & display current job in tooltip - weed out idlers!
* farm growth rates have been completely overhauled. You will have to pay more attention to ramping up you farming as your colony grows, now.
* balance: morale tweaks for less scarpering
* balance: cooking food no longer gives you 2-for-1 output.
* balance: foragable plants take longer to regrow.
* maize can now be grown in the New Antipodia biome.
* the Farming UI now shows descriptions of plants.
* conversations and thoughts that are sufficiently important and not just idle gossip will be displayed, regardless of zoom levels
* desires can now be fulfilled by having a memory of doing a thing.
* crops now only grow/spoil during the day (because Samut bugged us about doing this again)
* various typos and incorrect descriptions corrected
* OPTIMIZATION: fog of war rendering
* OPTIMIZATION: game does not reload work crew tooltips from disk when regenerating work crew menu
* OPTIMIZATION: only regenerate work crew window elements that actually need regenerating, not the entire window
* FIXED: lower-class characters now properly inherit skills from their overseer for purpose of determining length of job time
* FIXED: favour naturalists are now properly counted as temporary characters
* FIXED: job dependencies to get new tools not being filled when a character has a tool, but it is stowed on their back (affects burial, probably some other stalled work crew stuff)
* FIXED: workshops getting stuck on jobs that do not correspond to their current entries
* FIXED: buried corpses becoming visible after save/load
* FIXED: infinite pickup/drop loop trying to build or repair modules that are inaccessible from the current worker position but NOT with invalid access points
* FIXED: do not abort a raw food eating job to eat cooked food if the cooked food is locked by somebody else, or not owned by the player
* FIXED: child jobs in an assignment would not be shown as being done in the jobs window after save and load, despite being done
* FIXED: (41D) Barracks-assigned NCO won't turn themselves into a footsoldier anymore
* FIXED: bandit scripterrors (due to groups not being removed from global list)
* FIXED: former bandit appeared to re-join colony when dead and buried in grave
* FIXED: (41D) cases where character assigned to barracks wouldn't end up as correct profession (cleanup of checks for Military Training trait)
* FIXED: people no longer get memories for killing "Unnamed"
* FIXED: NCO in military-themed loadout did not have proper military skill
* FIXED: brewery description no longer claims that the brewery is a kitchen
* FIXED: "Flatten Terrain" is now a construction job
* FIXED: (41D) NCOs will no longer "get swole"
* FIXED: incomplete gabions will no longer create rubble when "destroyed".
* FIXED: you will not longer see "Her Majesty's 11st Regiment"
* FIXED: case where soldier would use civilian morale levels to calculate choice to retreat
* FIXED: temporary characters can no longer leave your colony without unlocking their jobs first (this could cause frozen jobs!)
* FIXED: descriptions for metalworks and ceramics are no longer the same, and are now useful.
* FIXED: favour troops will no longer perform all jobs
* FIXED: Bandits killed while stealing your stuff will no longer leave commodities hanging in mid-air
* FIXED: tutorial for cooking won't maybe launch 10 times.
* FIXED: player-ordered butcher job filters aligned (it's just "hunting" now)
* FIXED: mundane seed memories for fresh-off-the-airship colonists work now
* FIXED: (41D) any work crew with an overseer with the military tag can now be assigned rally points.
* FIXED: (41D) workcrews no longer lose their "grayer" background when a game is saved and then loaded.