Nature fruit

The Nature fruit is a Natural-type fruit. It costs $1,400,000 or 1750 Robux from the Blox Fruits Dealer. It is also possible to obtain Nature from Zioles / Blox Fruit Gacha, or by finding it under trees.

This Fruit is one among many other fruits that have an animation on the physical form, the others being Rubber, Spider, Bird: Phoenix, Portal, Dough, Venom, Control, Spirit, Gravity, Dragon, and Leopard.

Appearance:

The Nature fruit is a unique, cubic-shaped fruit enveloped by sinuous vines adorned with thorns. These dynamic vines move around, while atop the fruit's stem, a flower adorned with teeth continuously and bites.

{Passives}---------

One with Nature

If the user is touching the grass, the user gains a 5% extra damage boost.

Fueling Growth

If the user touches water, they will gain an effect where their cooldowns are 1.3x faster. However, the user will not be able to jump out or move out of the water for 2 seconds, giving the user a huge disadvantage if they fall into the water.

Healing Factor

The user gains 10% of the damage they deal with this fruit.

{Moveset}---------

(Note: The damage dealt by these moves shows if the user had 2450 stats and 600 mastery in fruit)

TAP - Wooden Fists

The user encases both arms with wood, punching forward. On the fourth M1, the user punches forward with both hands.

Does not break Instinct
Deals 500 damage

Z - Seedling Bomb

Mastery: 1

The user throws a barrage of small seeds. On contact, these seeds explode.

Does not break Instinct
Deals 3.9k damage

X - Wooden Finger

Mastery: 90

The user encases their finger with a large amount of wood. If the user lets go of the X key early, the user jabs forward, dealing damage. However, if the user holds this move to the full extent, the user sends the piece of wood flying, exploding it into smaller pieces of wood that deal damage.

Breaks Instinct
Deals 4k (Not held)
Deals 4.5k (Held)

C - Forest Growth

Mastery: 160

There are two variants of this move.

On ground:

The user points forward with one hand, creating a forest that grabs any enemy near it, stunning them. The longer the user holds, the bigger the forest will grow. After approximately 10 seconds, the forest disappears.

Breaks Instinct
Deals 700 damage per tick
In air:

The user encases their hands with vines, sending the vines forward and stunning enemies. During this move, the user is vulnerable, unlike if the user performed it on the ground. Unlike the ground version, this variant cannot be held.

Breaks Instinct
Deals 4.5k damage

V - Great Impale

Mastery: 250

This move has two variants.

On ground:

The user touches the ground, creating a large spike of wood and vines. This stuns and deals a decent amount of damage.

Breaks Instinct
Deals 5K damage
In air:

The user covers their hand with a long vine, which elongates to the selected place. If it hits an enemy, the user brings the enemy to them and punches them, planting a seed in their chest that becomes a spike that stuns the enemy after being knocked back by the punch. If the vine hits a surface instead, the user is pulled toward that area, making this a good travel move.

Breaks Instinct
Deals 4.5K damage

Awakening:

This fruit does not have special requirements in order to awaken it.

{Awakened Passives}---------

One with Nature

If the user is touching the grass, the user gains a 10% extra damage boost.

Fueling Growth

If the user touches water, they will gain an effect where their cooldowns are 1.3x faster. The user will also be damaged 1.5x less by water.

Healing Factor

The user gains 15% of the damage they deal with this fruit.

{Awakened Moveset}---------

TAP - Verdant Whips

Damage:

Cost: ƒ4,500

When the user taps, they create two thorny vines from the ground, whipping and damaging the enemy. On the fourth M1, the user sends two vines at the same time to punch the enemy. This variant has less range than it seems to have.

Does not break Instinct
Deals 700 damage
In air:

If the user is in the air, the user instead coats their hand with thorny vines, punching the enemy, and dealing less damage than if it was on the ground. On the fourth M1, the user performs a backflip while coating their legs with vines, sending the thorns flying off their legs and stunning anyone hit by it.

Does not break Instinct
Deals 500 damage

Z - Entangling Growth

Mastery: 1

Damage:

Cost: ƒ500

The user sends dozens of seeds all at once, growing into full-grown vines with thorns, stunning anyone hit by it for 5 seconds. This then explodes and damages enemies.

Breaks Instinct
Deals 600 damage per tick
Deals 1k damage (Explosion)

X - Wrath of Yggdrasil

Mastery: 90

Cost: ƒ3,000

The user punches the ground, creating a cloud that sends out wooden fists that punch to the ground. The user then finishes the move by punching the floor again, leaving a large crater and sprouting thorny vines all over the place.

Breaks Instinct
Deals 5k (Maximum amount that can be dealt)

C - Hallow Forest

Mastery: 160

Cost: ƒ4,000

The user sucks the air, bringing those near closer. The user then explodes into a burnt forest that deals tick damage and stuns due to fire and thorns.

Breaks Instinct
Deals 600 damage per tick

V - River of Botanophobia

Mastery: 250

Cost: ƒ5,000

There are multiple variants of this attack.

On ground & tap:

The user creates a large vine that slams against the ground, damaging those near the attack crater. The hitbox for this move is as large as Control Z.

Breaks Instinct
Deals 5k damage

On ground & hold:

The user creates a large vine that grows into a flower. This flower sprays out green water which damages and has a poison effect.

Does not break Instinct but damages
Deals 700 damage per droplet hit
Deals 700 damage per tick

In air & tap:

The user creates a vine on each hand, stretching it to the mouse. If it hits an enemy, the user pulls the enemy to them, pushing them to the other side. The user then pulls the enemy again, sending them right into the user's fists. This move ends with the user slamming the enemy to the ground, creating a large spike where the enemy lands. However, if the user touches a surface with their vines, the user will be pulled to that area and slam the ground with their other hand.

Breaks Instinct
Deals 5k damage

In air & hold:

The user creates a vine on each hand, stretching it to the mouse. If it hits an enemy, the user pulls the enemy to them. The user then knees them into the air, pulling them back down into the ground. The user, before the enemy touches the ground, jabs the enemy's back, sending them into the air, which the user stops by pulling them back with a vine, and slamming them into the floor 3 times, creating a large spike in the ground on the third slam. If the user has held this attack before attacking the enemy, this move cannot be stopped, and therefore, the user is vulnerable to other enemies during this move.

Breaks Instinct
Deals 5.7k damage

F - Leaf Hurricane

Mastery: 0

Cost: ƒ2,000

The user spins once, causing leaves to come toward the user. The user creates a whirlwind of leaves around them, allowing them to fly.

Does not break Instinct
Deals 500 damage per tick