The Drifter

The Drifter is the Final boss in the Good Ending of Servants of Darkness, and the Final boss in Arena of Darkness.

He is a reoccurring character in Servants of Darkness.

**Story:**

**Before Servants of Darkness**:

The Drifter travels through time and space, finding the greatest powers he can and molding them into his Servants of Darkness. All Servants slain are brought to The Drifter's Void, where The Drifter may choose to bring them back to life again. The Drifter's Army grows somewhat spiteful of the Drifter, especially after the Drifter has Dracula kill all of them as part of tricking him to join.

**Chapters 1-8**:

The Drifter kidnaps Wallace, Ryan, and Dave, sucking them into a portal at the beginning of the game. Pip and Grover enter the portal in hopes to rescue them, defeating the Creature of the Deep and rescuing the Drifter, who chained himself in the Creature's Cave to build false trust. The Drifter introduces himself as an assistant to Pip and Grover, saying that he will help them by teleporting them through worlds to fight the Servants of Darkness.

Pip and Grover follow this plan exactly, defeating the Drifter's Servants of Darkness and talking to the Drifter inbetween. The Drifter gives them words of encouragement and eventually bakes a cake for them, hoping to form a bond.

This continues until Pip and Grover encounter the final of the main 8 Servants of Darkness, Dracula. Dracula explains the Drifter's plan to them, and when Dracula is defeated, the player meets back up with the Drifter.

**Chapter 9**:

The Drifter congratulates Pip and Grover on defeating Dracula, and tells them that they can join his army and embrace his magic powers, once they kill one last foe. Pip and Grover happily agree, and the Drifter reveals that the last foe is Wallace, Ryan, and Dave, helplessly trapped.

If Pip and Grover choose to kill Wallace, Ryan, and Dave, they join the Drifter's Army, serving him for all eternity and achieving the Bad Ending.

If Pip and Grover instead attack the Drifter, he yells at them, and sends them to another part of the void to prepare for battle. There, Pip and Grover meet the main 8 Servants of Darkness, along with the Withered Hero and John Barosa. Each of the Servants give them some equipment:

-The Creature from the Deep gives them a Riptide and Loyalty trident.

-Dr.Jekyll gives them a health potion that will fully heal both players, no matter how far away the other player is.

-Lupine gives them swiftness.

-The Invisible Man gives them strength.

-Frankenstein gives them Netherite Armor with Protection IV.

-The Blob, speaking through an AI translator, gives them jump boost.

-The Mummy gives them a totem of undying

-Dracula wishes them luck, and gives them the key to begin the fight.

**Fight**

Inbetween each phase, the player's potion and totem will be restocked, and their health will be restored to full.

**Phase 1**:

The Drifter rapidly teleports around the void. All of the following attacks happen at once:

-The Drifter shoots wither skulls at a random player.

-Purple fireballs shoot out from the middle of the Arena in a circle pattern.

-Walls of arrows shoot from the sides of the Arena, occasionally changing their position.

-The Drifter shoots a firework downwards from wherever it previously was after teleporting, dealing massive splash damage.

After reaching 2/3 HP, the second phase will begin.

**Phase 2 (Servants of Darkness Only)**:

The Drifter opens a portal beneath Pip and Grover's feet, leading to a random miniboss. The miniboss is one of these eight:

-Mr.Burns

-Darth Vader

-Humpty Dumpty

-Green Goblin

-King Midas

-Worf & 12

-Herobrine

-Nabbit

When the miniboss is defeated, the Pip and Grover are teleported back to the void, and Phase 3 begins.

**Phase 3:**

The Drifter stands still high up in the middle of the Arena, reflecting any tridents thrown at it. Many walls of arrows cover both the ground and air of the arena. Pools of water appear on the sides of the void, and the player(s) must riptide into the Drifter with them.

Once the Drifter is damaged once, it will begin charging its attack. The Drifter must be hit frequently to cancel the attack, and if it is not hit often enough, it will release it. This attack covers the entire floor of the Arena for about 5 seconds, dealing the entire health of the player(s), unless they use a potion or totem. It is impossible to dodge.

Once the Drifter reaches 1/3 of its HP, it will scream and the fourth phase will begin.

**Phase 4 (Servants of Darkness Only)**:

The Drifter opens a portal beneath Pip and Grover's feet, leading to a random miniboss. The miniboss is never the same as the one fought in phase two.

Once the miniboss is defeated, Phase 5 begins.

**Phase 5**:

The Drifter moves freely as a low health wither, chasing the players. Endermen constantly spawn around the player, forcing them to run away. Shulkers shoot bullets around the void, and if the player is hit by one, they can levitate up and attack the Drifter without being hit by the endermen.

When the Drifter is hit, the Darkness begins to break, and the void in the Arena slowly turns to light.

Due to a glitch, the endermen all die instantly.

**Ending (Servants of Darkness Only)**:

Once the Drifter is defeated, Dracula will use his knowledge of the Drifter's Magic to open a portal, letting the players escape.

**Expert Mode:**

-The Mummy will refuse to give up their totem, insulting Pip and Grover.

-The Drifter will shoot wither skulls from set spots during the minibosess in Phase 2 and 4.