recursal/Fanatic-Fandom huggingface dataset:
Level 70

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Isolated

An Image of Level 70

## Description

**Level 70** is a singular room with Playstation Symbols ton the wall (as seen in the image).
The Door that simingly locked and is indestructible, there is a window with a Void outside.
The Level seems to have a wifi password (the password is: 70Ro0Mwr). The Food Simingly seems to restock automaticly and the food never rots.
Breaking The Window reveals Spacious. The level Simingly seems to stop sanity from decrasing.

## Isolation Effect Of Level 70

**Level 70** seems to have a individual room for every wanderers that enter **level 70**

## Entrance

* The Level can be entered through Level 9 or Level 497
* Entering a room with any playstation symbols in any levels

## Exit

* Breaking The Window and jumping into it leads to Spacious
* No-clipping leads to a Class 2 Level
Level 20

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

An image of Level 20

## >Description

**Level 20** is very similar to and arcade place from Reality. The Level is in constant daytime.

## >Endings

* The Good Ending
* The Bad Ending
* The Worse Ending
* The Canon Ending
* The Secret Ending

An Image of the good

An Image of the bad ending

An Image of the Worse Ending

The Canon Ending

Run
Level 103

🕯
🕯

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

**D****E****S****C****R****I****P****T****I****O****N**

An Image Of Level 103

**Level 103** also known as the **"The Scary Staircase"** is a very WEIRD and Enigmactic level within the Callistian Clusters.

**E****N****T****I****T****I****E****S**
* False Cats and Flesh Disease
Entity 19

**Entity Hazard: Class 5**

**》Entity Number: 19**

**》Habitat: Level 975, Level 193 , et cetera..**

An Image of a "Kitty" in Level 975

**Entity 19** are tall shadowy humanoids with a lack of a face

## Types

* Children
* Catty's
* Puppy's
* Anethikas

**Entity Hazard: Class 2**

**》Entity Number: 19**

**》Habitat: Level 193, Level 150, Level 69 , Level 99 , et cetera..**

An Image Of A Kitty Child in Level 99

**Entity Hazard: Class 6**

**》Entity Number: 19**

**》Habitat: Level 975.5 and Level 1974**

An Image of A Catty in Level 975.1

**Entity Hazard: Class 3**

**》Entity Number: 19**

**》Habitat: Level 150 and The Hivemind**

An Image of a Puppy in Level 150

**Entity Hazard: Class 5**

**》Entity Number: 19**

**》Habitat: Majority**

An Image of An Anethika
Callistos House

## Rooms

* Level 51 - The Kitchen
* Level 71 - The Basement
* Level 128 - 4-D Garden (Callistos garden but glitchy)
* Level 211 - My Sisters Room
* Level ? - My Bedroom
* Level ? - My Brothers Room
* Level ? - The Bathrooms
* Level ? - My Parents Room
* Level ? - Living Room
* Level ? - A Study-Room
* Level ? - The Pool In-The-Backyard
* Level 254 - The Attic
Level 666

0
0

**Survival Difficulty: Class 0**
»⠀Unsafe and Unsecure
»⠀Stable
»⠀Devoid of Entities

*{Fig.1}* An Image Of Level 666 :(

## >Information

**Level 666** has the apearance of a bench in a middle of a grass field. No-one know's whats beyond the border since no-clipping into it results in leading into a Punishment.
**Level 666** is sometimes used as a Punishment zone for those who have done stuff in 𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒 and also the level has wifi (the password is: "Loneliness.222")
Level 125

* Hacked Version
* Normal

:)
:)

**Hazard Classification: :)**
»⠀~~Un..~~ Very Safe :)
»⠀~~Sta...~~ Very Stable :)
»⠀~~Low Ent...~~ No Hostility :)

Isnt The Field Beatiful

## ~~Desc...~~ That Field

**Level 125** is a very safe place that you should come visit :) teh fields have edible flowers(this level is better than 𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒 >:( ) :)

2
2

**Hazard Classification: 2**
»⠀Unsafe
»⠀Memetic Hazards
»⠀Low Entity Count

Level 125's Images Causes Memetic hazards so no image availble.

## Descriptiption

**Level 125** is a field with a door that leads to a different field
Levels

Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

* Normal Levels
* Enigmagtic Levels
* Negative Levels
* Positive Levels
* False Levels
* Stages
* Sublevels
* Rooms
* Secret Levels
* Dimensions

go to list *here*

go to list *here*

go to list *here*

go to list *here*

go to list *here*

go to list *here*

go to list *here*

go to list *here*

go to list *here*

go to list *here*
Level 11

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Unstable
»⠀Low Entity Count

What level 11 looks like

Many types of furnitures (like chairs, tables, bed, television and etctera) can be found sprinkled randomly. Sometimes there are Blackouts that destroys all light sources after the Blackout regenerate anomalously.

There are kitchens with food contaminated with the "Callistian Plague" DO NOT EAT.

### Entities:

* Demons
* Dogd
* Flying Squids

### Entrances:

* Entering Random Destroyed Cabins in Level 10
* Entering detroyed doors in the The Hub

### Exits:

* Going into fire exits leads to the *G L O W R O O M S*

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: User:Afonsy

Original Authors: User:Afonsy

Original Page by: User:Zeerareemerald

Images: The Voidclusters.
Level !

☠
☠

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

An Image of *Punishment*

Level ! is one of the most dangerous level in the Callistian Clusters it is an ∞ red hospital maze with every non solo entity here.

Level ! seems to be very empty

Another image of *Punishment*

An image of *Punishment* with a bunch of entities
Level 9/Everybody Wants To Rule The World

NOTE:COGNITO HAZARDS (Like=Dementia, Headaches, Fever and Brain Damage) HAVE BEEN REMOVED

## Lyrics

Welcome to your life...

There's no turning back,

Even while we sleep...

We will find you-

Acting on your best behaviour...

Turn your back on mother nature,

Everybody wants to rule the world...

It's my own design...

It's my own remorse...

Help me to decide...

Help me make the-

Most of freedom and of pleasure,

Nothing ever lasts forever,

Everybody wants to rule the world...

There's a room where the light won't find you,

Holding hands while the walls come tumbling down,

When they do I'll be right behind you-

So glad we've almost made it,

So sad they had to fade it...

Everybody wants to rule the world.

I can't stand this indecision,

Married with a lack of vision,

Everybody wants to rule the world-

Say that you'll never never never never need it,

One headline why believe it?

Everybody wants to rule the world...

All for freedom and for pleasure...

Nothing ever lasts for ever...

Everybody wants to rule the world...
Level 112

***This Level Has Classified as a Poolcore Level***

**Poolcore** is an aesthetic which consists of images of pools which give off an eerie or peaceful feeling or vibe. Often, these images are simply photographs of real pools, or pool water, but they are also frequently 3d renders or art. Poolcore was born from the internet and similar aesthetics, such as liminal spaces, so the images are often familiar, or seem as if you've seen them before.

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

An Image of Level 112
Entity 1

`\*\*\* STOP: 0x0000007B (0xF641F84C,0xC0000034,0x00000000,0x00000000)

INACCESSIBLE\_BOOT\_DEVICE

If this is the first time you’ve seen this Stop error screen,

restart your computer. If this screen appears again, follow

these steps:

Check for uses on your computer. Remove any newly installed

hard drives or hard drive controllers. Check your hard drive

to make sure it is properly configured and terminated.

Run CHKDSK /F to check for hard drive corruption, and then

restart your computer.

Refer to your Getting Started manual for more information on

troubleshooting Stop errors.

**Restart**

**Restart**

5%

10%

20%

30%

```
31-

```

```

```

Heya :3 - **Callisto**

**Entity Hazard: Class 7**

**》Entity Number: 1**

**》Habitat: All**

A potrait

### Description

**Callisto** is a 14 year old girl with black ears and a red eye witch is called Red Eye. Callisto sometimes appears in the callistian clusters but sadly there are no picture of her up close because she can make hardware (Like Cameras, Speakers and Et cetera) malfuction

## How She Got It

How Callisto Got The Red Eye was while she was in second grade on a field trip to a cornmaze and she ventured off without her class

### Family

* Dad
* Mom
* Big Sister
* Middle Brother

<left>image Unavailable</left>

### Friend

* Fredrick The Camera
* Julia The Patient
* Maria Junior`
Level 9134

**Notice:** Avoid This Level

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Stable
»⠀Entity Infestation

The Only image of the Fun Zone

## Description

**Level 9134** aka "The Funzone" is a very dangerous level

## Special Rooms

* The Basement
* The Party Rooms
* Play Area
* The Deeper Play Area
* The Empty Maze

the only image of the basement

The basement is by far the safest part of **Level 9134** with no partygoers but it is very dark.
The Basement looks like a party that has been abandoned for more than 20 Years
It is the spawn point of **Level 9134** and is where many colonies and outposts live

it has a little resources

The Only image of the Party Rooms

"GET OUT OF MY HEAD"

The Only image of the deeper play area

not alot is known about the deeper playplace

The Only image of the Maze

### The Partygoers

The Partygoers

* Class:5

The Only Avalable image of a Partygoer

The Partygoers are hostile entities that roam **Level 9134**looking for victims. if they spot you you have to run as fast as possible because they are very fast. if you start hearing the song "Daisy Bell" run a partygoer is nearby

they have some sort of venom that if it in the human body in 24 hours (or less) the person turns into a party and the effects can be entiraly removed with Super Water.

They seem to have a "host" that has been nicknamed "The Party Host". **The Party Host** looks like cake with a singular large eye it comunicates telephactally with The Partygoers.

## Colonies and Outposts

### C.E.G Base Fun

* Has 981 members
* friendly and tradble
Level 202

🎈
🎈

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Stable
»⠀Moderate Entity Count

An Image Of Level 202

### Entity

* Smiling Spiders, Hounds, Smileys, Damonio Sanguinio, Rattlers, Hostile False Cats, Red Chillers, Paintings and Majungatholous

### Colonies, Outposts and Groups

#### C.E.G Base 🎈

* Has 132 Members
* Is An Outpost for people that get stuck in **Level 202**

#### The Chillers Gang

* Has 432 Chillers
* Friendly and Tradables
* Formed in [UNKNOWN YEAR]
A-Level 1

* newewst page here: ANOMOLY-001

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

An Image Of A-Level 1

## description

Level 1 was the 2nd level of the backrooms. It was an endless hallway with concrete walls, floor, and ceiling. There is light on this level, though it comes from an unknown source. The concrete was hard, though not impossible to break. Only 5 reported attempts breaking it have successful. Walking through this hall doesn't cause boredom, but the exact opposite. It's been reported that walking through this level actually gives a wanderer easier thinking abilities. Some have made up their own fictional stories just from walking for awhile. However, if one tries to turn their story/idea into an actual book or something else, they lose all motivation to make it. Running in this level causes a wanderer to not be able to think as clearly. From unknown causes, anyone who enters this level won't be able to starve or dehydrate until they exit. It was also impossible to die here.

## Colonies and Outposts

There are still no colonies or outposts on level 1.

## Entrances and Exits

You can enter by going through a slightly-dark wall on A-Level 0 (still works).

You can exit by tripping, which'll take you to A-Level 2. However, this method won't work if tripping is intentional, so it is highly recommended to just keep walking and be patient (Kinda Works).
Entity 42

**Entity Hazard: Class 2**

**》Entity Number: 42**

**》Habitat: Majority**

Simon :3

## Information

**Entity 42** are subspecies of cats that inhabit the **Callistian Clusters**.
They seem to have the same anatomy as cats they can be tamed with Callistian Cabage.

They eat small entities from the Callistian Clusters. They are known predators they get hunted by Runners, Demons, Smiling Spiders, Majungatholous and Skin Eaters.
Unlike their normal species **Entity 42** Lays eggs and leaves the eggs alone.

## True Form

A true form of a "False Cat"

If some one annoys Flase Cats they become their True Form witch has a tongue with spikes.
Stage 1

4e
4e

**Survival Difficulty: Class 4e - Enviromental**
»⠀Unsafe
»⠀Unstable
»⠀Several Non-Entity Hazards

## Stage 001 - Mart

* Image 1
* Image 2
* Image 3

Stage 1 is:Semi Stable
Stage 1 is the First Stage of the "Stagerooms"
**Stage 1** appears to be a massive supermarket with a radius of about 100 kilometers, this zone is packed full of resources from The Backrooms and The Frontrooms. This zone is accessed from The Spawn by entering a black door. There is only one type of entity in this zone, those are Head Parasites. Even though this area seems safe there is one key danger that makes this area almost uninhabitable. In some areas, there are fluorescent lights these lights can shoot super-lasers that ignite the area around the blast and sends a giant shockwave that creates chaos in the zone. There also is one colony here by the name of The Resistant Force. T.R.F are a dangerous armed colony that lives in the pitch-dark areas of levels and shoots anything they see, joining is also very hard.

## Entrances

* It is unknown How People enter **Mart** but one of the main ways is through Room 9223372036854775807.

## Exit

* To Exit You Must Stay for 10HRS then after 10HRS a door will spawn and will lead to "Level-Splits"
Entity 100

**Entity Hazard: Class 7**

**》Entity Number: 100**

**》Habitat: Everywhere (but mostly Level 666)**

An Image of "Him"

## Description

**Entity 100** also Known as "The Thing On Level 666"/"Crimsom Creature"/"The Thing" lives mostly in Level 666 the entity is able to take people out and in of Level 666.
Entity 100 runs the Calllstian Clusters with Callisto

## Discovery

>Show DIscovery

>Hide Discovery

An Image of Entity 100 in Level !-!

Entity 100 awas first seen in Level !-!, A Wanderer reported being chased by a tall lanky black figure (the wanderer managed to escape) He Posted on The Calli-Forums
TheRealPartyGoer
I found this weird entity on Level !-!. It Seems to be A Lanky Black Stick Figure.]
Treasure maps

**Treasure maps** are items found in the various locations of Atlas Fallen. With the maps, the players can start their treasure hunt to find useful items.

## Treasure maps

Caladrias:

* The Great View
* Near a Watchtower
* A hole in the desert
* Mine... and yours
* Hidden on the cliffs
* Dead and buried

Bastengar’s Underground:

* In the Market

Monsalar:

* A western temple
* A lofty cave
* The southern sands
* A ruin with a secret
* Under the wings of a wraith
* Where the sun dried out the river
* The Garden of the Sun
* Holding heaven

The Black Alms:

* Temple tower
* Swamped
* Rock with a view
* By the wayside
* A forest with secrets
Entity 67

**Entity Hazard: Class 5**

**》Entity Number: 67**

**》Habitat: Majority**

An Image of Entity 67

## Description

**Entity 67** most commonly known as "The Callistian Plague" is a type of virus that inhabits the callistian clusters

## Symptoms

The Symptoms May Include:

* Nausea
* Vomiting and Headaches
* Coma or Death
* Becoming Mute (if you survive the coma)
Level 9

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Unstable
»⠀Low Entity Count

What level 9 looks like

best of luck ;)

There are speakers that display the song "Everybody Wants To Rule The World" remixed by urban
The objects are Super Water, Pillows, Buckets, Cans and Gasoline.

### Entities:

* Smiling Spiders
* Demons
* Dogd
* The Owner Of Level 9
* False Cats
* Face Stalkers
* Monobirds
* Runners

### Exits:

* Going into campd leads to Level 10
* .....or no-clipping will led to its "Clone"
Level 30

I Was once at my dads workplace. - Callisto

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

An Image Of Level 30

## Description

TBW

* Cubicals
* Outside
* Stairs
* Halls

An Image Of "Cubicals"

An Image Of The "Outside"

An Image Of "Stairs"

An Image Of "The Halls"

## Entrances

* The Main Way is trough Level 998.
* Taking Anomolies will lid here.
Negative Levels

Welcome to the Callistian Database.
Normal LevelsNegative LevelsPositive LevelsFalse LevelsEnigmagtic LevelsStagesSecret LevelsRooms

* Normal Negative Levels
* Beyond Neagtivity

## Cluster -1 (-0 to -99)

>Level -0
 ‣ "RESERVED FOR ZEERAREEMERALD"
>Level -1
 ‣ "A Lost Forest"
>Level -2
 ‣ "LAB-001"
>Level -3
 ‣ "Mental Asylum"
>Level -4
 ‣ "Endless Mineshaft"
>Level -5
 ‣ "Forever City"
>Level -6
 ‣ "Infimart"
>Level -37
 ‣ "Cloaked Pools"
## Cluster -2 (-100 to -199)

>Level -100
 ‣ "Oxygenated Tunnels"

>Level --0
 ‣ "BeYoNd SaViNg"
The Chrismas Eve

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Very Stable
»⠀Entity Infestation

An Image of The Chrismas Eve

## Description

**The Chrismas Eve** is a contemporary, suburban house with minimal lighting. The area is in a perpertual festive season evidenced by the Christmas decorations and lights. After awaking in an unfamiliar bed, you will be met by the chilling breeze of the Winter air. There is an everpresent aroma of gingerbread emanating from downstairs. Moving the curtains and peering through the window will only reveal a seemingly endless expanse of snow. Due to the amount of snow on the ground, it has been estimated to be a typical Canadian house that somehow noclipped so hard it became it's own ordeal. It has been assumed that this level is located in cold and desolate areas in The Voidclusters, typically seen as an illusion of a house seen in any and all levels, only appearing physically under a certain time frame. Once that time frame has been met in reality, the level will appear, replacing The Sandscape as a result.
Crimson Prison

**Crimson Prison is open for user participation!**

**Crimson Prison** is open for edits by anyone; add entrances and exits (if this applies) and content, as long as it follows site rules and fits the page. Happy editing!

*It is **extremely** encouraged to help expand it!*

"let me out...."

## Entities

* Smileys
* Head Parasites
* Rattlers
* Cubers
* The rest are undocumentd

## Regular Anomalies

* False Elevators
* Constant Blood Moons
* Inversion
* Pitfalls
* Mind-Control
Room 000

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

Room 0 looks like an infinite office that is mono yellow in color and has buzzing lights.
There seems to be and infinite amount of floors they are acessed by entering cylinders with vents that spit out carpet fluff.
There are sometimes broken peixes of The wall that have been causes by a pickaxe they have the support beams destroyed with carpet fluid spilling out (rarely almond water appears)
-.. --- -. .----. - / -- --- ...- . / ... - .- -.-- / ... - .. .-.. .-..
There are a few evirometal Hazrds like:

* Hallucinations
* Hearing Voices
* The walls having a face

There are camps most are abandon'd but most aren't and should be treated as private property.

### >Entities

* Howlers rarely
* Carpet Bears
* Trollers
* Aranea Membri

### >Carpet Fluff

Carpet Fluff appears to resemble Fluff from realiy

### >Discovery

Discoverd by 4chan user in 2019 altho there ar reports from 1900s

* M.E.G (A.k.a The "Major Explorer Group") Base Alpha:
	+ This is The First Main base of The M.E.G.
	+ This is where half of the group's Teams live.
	+ Close to one of the Entrances of Habitable Lot.
	+ Communicates with The B.N.T.G. here.
	+ This Base is heavily guarded.

### >Entrance

* Nocliping out of Reality (or writing "F74" on your wrist and sleeping but youre only given 10hrs and if don't escape you don't wake up ~~why would you escape=)~~)
* Taking a door in The Halls

### >Exit

* Nocliping will lead to Habitable Lot
* Taking a door will lead to The Halls
* Nocliping acidentally will lead to `Infinite Offices`

### Aliases

* **The Lobby**
* **The Entrance**
* **Empty Halls**
* **The Halls**
The Snackrooms

⚘
⚘

**Survival Difficulty: Class Habitable**
»⠀Safe
»⠀Sustained Communities
»⠀Devoid of Harmful Entities

An Image of The Snackrooms

## Description

The Snackrooms Formelly known as **Level 6.1** is a very safe level within the Callistian Clusters

## Entities

* Playtimers and Hackers

Another image of The Snackrooms

## Gallery

The icecream sold in The Microsoft RestaurantThe meat sold in The CarnivoreThe red fruits found in The HerbivoreThe chicken adobo sold in Street Food PinoyThe Meat Sandwich. A famous sandwich from Old Fashioned Sammiches.Doubles sold at'D' Caribbean kitchen, it is dressed with chadon beni, chutney and mother -in-lawDitto but peanut punch topped with cinnamonA hamburger cooked by a unknown chefA restaurant in The Snackrooms. Name of restaurant unknown.One of the fast food restaurants of the levelAn unconfirmed image of The Snackrooms. Seemingly close to one of the exits to Level 84The Microsoft Restaurant, close to one of the exits in The Snackrooms also.An luxury restaurant that can be found near the exit of The Snackrooms
Groups

Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

## Main Groups

* C.E.G - (**C**allistian **E**xploration **G**roup)
* A.C.E.A (**A**nti **C**allistian **E**ntity **A**gency)
* C.T.A (**C**allistian **T**rading **A**gency)
* C.E.T (**C**allistian **E**xtermination **T**eam)
* Lizard Squad
* Finest Squad
* Romanio

## Level Exclusive Groups

* The Staff on Level 9
* The Hardware Society

## Disfunct/Disbanded Groups

* Unnamed Agency (2027-2037)
* T.B.D (**T**o **B**e **D**etermined) (2017-2027)
* The Shopkeepers (2018-2020)
Emptyrooms

An Image of The Emptyrooms

## Desctiption

The Emptyrooms are the 4th secret level

The Emptyrooms look very similar to The Nightly Poolrooms, but with one key difference. This level has no natural light and the tiles are of a dark colour, you will need to bring your own light source in order to see anything here. Unlike the water in the The Nightly Poolrooms, the water here is extremely cold, with the temperature always being being 2°C or lower. The water here also doesn't appear to be able to freeze, and stays in a liquid form below the freezing point. It is unknown why this is. In contrast to TThe Nightly Poolrooms, entities can be found here, such as Smiling Spiders which can be found lurking in hallways and around corners, and Clumps which can sometimes lurk in the deeper depths of the shadows. They will pull you in and drown you if you are spotted.
Apeirophobia

**Apeirophobia is open for user participation!**

**Apeirophobia** is open for edits by anyone; add entrances and exits (if this applies) and content, as long as it follows site rules and fits the page. Happy editing!

*It is **extremely** encouraged to help expand it!*

## Description

An Image of Apeirophobia

Fear-Level 2 aka "**Apeirophobia**"

## Entities

* Smileys
* Head Parasites
* Rattlers
* Cubers
* Arm-Stalkers

## Regular Anomalies

* Blackouts
* False Elevators
* Blood Moons
* Inversion
* Pitfalls
* Mind-Control
Theories

Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

## Cluster I (0-99)

* Theory 0 - Flying Vans
* Theory 1 - Electronic Portals
* Theory 2 - Railings
* Theory 3 - Dimentia Albums
* Theory 4 - Escape Methods
* Theory 5 - Liminal Spaces (T.R.E)
* Theory 6 - The Callistian Beyond
* Theory 7 - The Google Computer
* Theory 8 - The Promised Land
* Theory 9 - The Mass Migration
* Theory 10 - Level Groups
Level 9133

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

An Image of Level 9133

**Description:**

The Timeless Archive is a seemingly endless library of old, decaying books, scrolls, and ancient tablets. The vastness of this level is comparable to the main three backrooms levels combined. The bookshelves reach as high as 30 feet and are made of a material resembling dark mahogany, emitting a faint and melancholic glow, enough to read by a Smiley

1. **Ambiance:**
	* The distant sound of whispered conversations, pages turning, and an echoey, haunting lullaby can occasionally be heard.
	* A faint scent of old books, dust, and decaying paper lingers in the air, along with the slightly sweet smell of mold.
2. **Hazards:**
	* Some books and scrolls are cursed or contain harmful knowledge. Reading them may lead to insanity or physical harm.
	* Shadowy figures, known as "The Archivists," roam the aisles. If they catch an intruder, they might imprison them, forcing them to transcribe books for eternity.
	* Time behaves unpredictably. Minutes in the real world could equate to hours or even days here.
3. **Flora/Fauna:**
	* Mold and fungi grow on many books and scrolls. Some of these fungi are luminescent, casting eerie lights in various colors.
	* Silent moths flit between bookshelves. Touching one might make you forget the last hour of your life.
	* Strange, ethereal creatures resembling ink blots hover in the air, moving lazily and leaving ink trails. They can be aggressive if provoked.
4. **Exits:**
	* To exit this level, one must find the "Book of Departures." This ancient tome contains instructions on how to safely leave the Timeless Archive.
	* Some hidden passages behind bookshelves may lead to other levels of the backrooms, but these are risky and not always stable.
5. **Survival Tips:**
	* Always mark your path. It's easy to get lost among the identical-looking aisles.
	* Avoid drawing attention to yourself. Move quietly and refrain from using any light sources.
	* Do not read random books. Only read what you recognize or what has been recommended by a trusted entity.
	* If confronted by an Archivist, act subservient and avoid direct eye contact. Pretend to be an intern or an assistant if necessary.
6. **Notes:**
	* Some claim that this level contains all the knowledge of the universe, but at a great cost. Seekers of forbidden knowledge are said to be drawn here, never to return.
	* Rare "safe zones" exist where weary wanderers can rest. These are often marked by a small, golden emblem of an open book.
	* There are rumors of a "Master Archivist," an entity far more powerful and ancient than the others. It is said he can grant wishes or answer any question, but at a steep price.
Level 66

***This Level Has Classified as a Poolcore Level***

**Poolcore** is an aesthetic which consists of images of pools which give off an eerie or peaceful feeling or vibe. Often, these images are simply photographs of real pools, or pool water, but they are also frequently 3d renders or art. Poolcore was born from the internet and similar aesthetics, such as liminal spaces, so the images are often familiar, or seem as if you've seen them before.

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

An Image of "Level 66"
The Finale

"You've rached the End Have Fun :) - Callisto

F
F

**Survival Difficulty: Class Finale**
»⠀You've Reached The End!
»⠀It is very Safe Here!
»⠀What About Them?

An Image of The Finale

## >Description

**The Finale** is the "SUPOSSED" end of the Callistian Clusters.
its is very dark with minimal light sources althought there are a lot more broken light sources.

## >Entrance

### >Cluster 1 Entrances

* Entering ">THE\_FINALE.exe" on any the main 11 levels
* Entering a Fluffy door in Level 11
	+ Entering A white hole in Level 11.3
* Running The\_End.exe in Level 12
* Entering a "Suspicious" door in Level 13
* Attempting to No-clip out of a window in Level 14 leads here.
* Finding a photograph of "The Finale" in Level 15 leads here
* In Level 16 entering a door with "Exit (yes)" leads here
* attempting to break a vase in Level 17
* Entering a door that say "elaniF ehT" in Level 18
* Falling off in Level 19
* Gettting the "The Cannon Ending" in Level 20

### >Cluster 2 Entrances

* You Cannot Enter The Finale form Level 101
Level 5641

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

"the water is warm"

Lukewarm Poolroom

## Description And Theory

**Level 5641** is a complex of pools inside interconnected corridors and rooms. The level appears to be a combination of many levels. Every level that has a pool seems appropriate to this level. It is said to be the point at which all levels across all pool levels merge into one another.

According to the theory, the reason for this folding is because the Backroom levels don't have a clear schedule. When these levels expand and eventually intersect, this level is created. Certain areas of these levels end up overlapping and existing inside one linked region when levels fold over one another to form entrances and exits.

Another possibility for this folding is that this level is the parent level and the other pool levels are its sublevels, as this level appears to be the source of pool water and distributes it to all of these pool levels.

Another possibility for this folding is that this level is the parent level and the other pool levels are its sublevels, as this level appears to be the source of pool water and distributes it to all of these pool levels.

## Construction

Each area of **Level 5641** pool was built using different materials, mostly pool tiles, but these tiles are different types depending on the location. It is widely known that pool tiles are always arranged accurately and occasionally in attractive patterns.

Certain areas may be made up of a variety of materials that have been merged into a pattern; typically, these different tiles are the same size to provide a distinct and appealing viewpoint.

Pools were typically constructed of pool tile, concrete, and, on rare occasions, other materials. Here is a list of the resources used to construct this level:
𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒

Newest Page Level ⚘
𝒴𝑜𝓊 𝒽𝒶𝓋𝑒 𝓇𝑒𝒶𝒸𝒽𝑒𝒹 𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒. 𝒯𝒽𝑒 𝓈𝓂𝑜𝑜𝓉𝒽 𝓈𝒶𝓃𝒹 𝒷𝓇𝓊𝓈𝒽𝑒𝓈 𝒶𝑔𝒶𝒾𝓃𝓈𝓉 𝓎𝑜𝓊𝓇 𝒻𝑒𝑒𝓉 𝒶𝓈 𝓎𝑜𝓊 𝓌𝒶𝓁𝓀, 𝓁𝒾𝓀𝑒 𝒶 𝓂𝒶𝓈𝓈𝒶𝑔𝑒. 𝒯𝒽𝑒 𝒷𝓁𝓊𝑒 𝓂𝑜𝑜𝓃'𝓈 𝓁𝒾𝑔𝒽𝓉 𝒷𝑒𝒶𝓂𝓈 𝑜𝓃 𝓎𝑜𝓊 𝓁𝒾𝓀𝑒 𝒶 𝓈𝓅𝑜𝓉𝓁𝒾𝑔𝒽𝓉. 𝒯𝒽𝑒 𝒶𝒾𝓇 𝑔𝑜𝑒𝓈 𝒷𝓎 𝓎𝑜𝓊 𝒾𝓃 𝒶 𝒷𝓇𝑒𝑒𝓏𝑒. 𝒴𝑜𝓊 𝒶𝓇𝑒 𝓈𝒶𝒻𝑒.

?
?

**Survival Difficulty: Class Undetermined**
»⠀Mysterious Properties
»⠀Unknown Information
»⠀Undocumented Entities

**Level X** aka 𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒 is an undocumented level within the Callistian Clusters the C.E.G are exploring "**𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒**". Level X from the very little reports

An Image Of **𝒯𝒽𝑒 𝑅𝑒𝒶𝓁𝓂 𝑜𝒻 𝓉𝒽𝑒 𝒮𝒶𝒻𝑒**

Pls Do not enter it yet C.E.G Agents Type C are still investigating **Level X**

* Written by N/A

...

🗕 🗗 🗙
>Dear N/A

>i see you were writing "Level X" right?

>Y

>***I Can See You ;).***

>***It should be name "Level ⚘".***

>Y/Y

>Y?

>Yes......

⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘
⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘
⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘
⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘

⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘⚘

Level ⚘
Level 371

... - Callisto

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

An Image of LAB-002

## The Gas On Level 371

In Level 371, at the end of some rooms there are a set of two doors which lead to sanitizinaition rooms which realese a special kind of green toxic gas (which is called the gas of level 371) if enterd. You can use a mask and protective glasses/goggles in this level to survive.
**DO NOT UNDER ANY CIRCIMSTANCES GO INTO THESE ROOMS.**

### Effects

The gas will make you pass out withen a few seconds and you will die without proper treatment withen about half an hour (30 minutes). Once they wake up, they will be in greta pain for 5 minutes, when this occurs, they are beyond saving. You will also get irritaition in the eyes from the gas.

### Treatment

The only way to treat this is to take Super Water. If there is no Super Water is present, it is reccomended to kill the passed out victim of the gas, it will be more humane that way to be honest, since they will be in great pain once they wake up for about 5 minutes until they die. Once they wake up, they will be in great pain, there is no hope at this point.
Level 9/YES

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Unstable
»⠀Low Entity Count

What level 9 looks like

Level 9 looks like a normal neighborhood the level is considered unstable.
The level is random it's never the same.
The C.E.G recomends to avoid Callistian Level 9

There are rules you should follow like:

1. Be Kind
2. KILL ALL LIVING EMERALDS
3. Have Fun >=]

Wanderers are advised to follow the rule or they'll be Killed by The Owner

Sometimes randomly there are flying houses that aren't solid but its not advised to enter.
Sadly no communities are present ;(

best of luck ;)

There are speakers that display the song "Everybody Wants To Rule The World" remixed by urban
The objects are Super Water, Pillows, Buckets, Cans and Gasoline.

### Entities:

* Smiling Spiders
* Demons
* Dogd
* The Owner Of Level 9
* False Cats
* Face Stalkers
* Monobirds
* Runners

### Exits:

* Going into campd leads to Level 10
* .....or no-clipping will led to its "Clone"
Level 903.1

α
α

**Survival Difficulty: Class Alpha**
»⠀Illusive Appearance
»⠀Completely Unsecure
»⠀Unknown Entity Count

**Level 903.1** is the 904th level of the callistian clusters. **Level 903.1** is a dimly lit, albeit mildly colorful, concrete parking complex (typically and mostly) devoid of vehicles.

## Description

*A photo of the entrace of this level*

**Level 903** seems to be a parking lot similar to level 35 (wikidot), but with a small detail, in fact there are stairs leading to level 22, but they are rare. In addition to the stairs, the second difference is the extension, In fact the level has an extension of 1035 miles, which is the apparent reason for the total absence of bases or outposts. Some people complain of the noise of nostalgic music and sometimes even the noise of a hair dryer. The level seems to be isolating, but it is the opposite of loneliness. The level does not have a day-night cycle, in fact it is stuck in a midnight state and, in addition to this, the temperature is stuck at 5°.

### The void of level 903

The void of level 903 is an immense black void full of white and blue dots, which seem to be the stars. The void gives the impression that the level is floating in it. The level has only 22 floors, in fact, if you try to throw yourself into the void from the ground floor (or floor 0), you will fall into the void. However, after 3-5 minutes, you will fall to floor 22.

### Effects upon entering vehicles:

#### ambulance

Getting into an ambulance will take you to the level ! at the exit of the vehicle

#### School Bus

Childrens' laughter can be heard in here. It is recommended that these are avoided, as Smilers tend to lurk in these.

## Entities

There are no entites in this level, but the cars can be considered entities.

## Bases, outposts and comunities

Due to the size of the level it is impossible to create a base or outpost

## Entraces and exits

### Entraces

* Noclipping in a neon-lit area in level 3 will bring you here.
* Finding a parking space in level 84.1 and noclipping through it will lead here.
* Starting "parking\_lot.exe" in The Finale will bring here

### Exits

* Every 599 times you throw yourself into the void you have a 26% chance of bringing it into the void.
* *So you decided to play our game...*
* Getting into an ambulance will take you to the Level ! at the exit.
* Finding a vending machine and Noclip through it will lead to total relaxation...
* ~~If you find a cake... You're getting closer to PLAYTIME TIME!~~ Oh f\*ck they discovered this page
Level -172

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

Level -172 is a level that seems to be an abandoned castle from 1200-1500s Europe. And has a level unique entity called Armored soldiers. The castle has some items in it like small flashlights and almond water but the almond water may need to be boiled. it seems to be around 600 miles in all detection but this is not confirmed because no wanderer has gotten this far

### Entities

Entities on this level consist of: smilers (in dark areas) very rarely wretches have been seen but this could be due to wanderers losing sanity and on level specific Entity known as armored soldiers witch are hostile Armour suits with swords and do not seem to have anything inside it is not recommended to fight this Entity because there have been no reports on how to kill it so your best bet would be to run.

### entrances

you can enter this by going through an out of place door on level 4 some times no clipping through the archer tower on level 10 will send you here

### exits

there are two exits currently known: finding a red door with a flashing rainbow sign saying "*fun*" will send you to level fun finding a key saying hub engraved on it will send you to the hub

### events

there is an event that happens every month were the wanderers seem to be teleported to a level ! type hallway were you get chased by the Entities on this level
Entity 55

**Entity Hazard: Class 2**

**》Entity Number: 55**

**》Habitat: Majority**

## Species

* Cameramen
* Speakermen
* Televisonmen
* Microphonemen
* Computermen
* Clockmen
* Radiomen
* Drillmen
* Telescoepmen
* Radarmen
* Sawmen
* Nokiamen
* Trampolinemen
* Thundermen
* Phonemen
* Dronemen
* Routermen
* Teslamen
* Lasermen
* Sirenmen
* USBmen
* Stoplightmen
* Fanmen
* C4men
* Calculatormen
* Pockymen
* Laptopmen
* Toiletmen
* Projectormen
* Lumenosekai
* Switchboys

An Image of a cameraman

An Image of a speakerman

An Image of a Microphoneman
Eveline Swiftwind

Eveline Swiftwind is a revered figure in the history of **Avrador**, known for her instrumental role in the creation and leadership of the renowned cavalry unit, the Silver Lances. Her exceptional horsemanship skills, strategic brilliance, and unwavering dedication to her homeland have made her a symbol of courage and resilience.

**Early Life and Inspiration**

Born in a humble village on the outskirts of **Avrador**, Eveline's passion for horseriding was ignited at a young age. Growing up in a land where the bond between humans and horses was sacred, she honed her skills and developed an innate connection with these noble creatures. As she witnessed the threats looming over her nation, Eveline became determined to contribute to its defense in a unique and impactful way.

**The Fall of Luminara and the Battle of Everlasting Light**

Eveline's involvement in the pivotal events of the **Fall of Luminara** and **the Battle of Everlasting Light** showcased her unwavering dedication to Avrador. While not initially part of **Grakas Kanaman**'s company, she joined the charge into Luminara alongside the valiant defenders, her horseback skills proving invaluable in the chaotic clash against the invading forces.

The Birth of the Silver Lances

The experiences of these battles further fueled Eveline's determination to create a specialized cavalry unit that could serve as a formidable force for Avrador's defense. Drawing inspiration from the heroics of her comrades and her own horsemanship expertise, she assembled a group of like-minded individuals who shared her commitment to **Avrador**'s safety.

**Leadership and Legacy**

Eveline's leadership of **The Silver Lances** was marked by her keen strategic mind and innovative tactics. Known for lightning-fast charges, precision strikes, and agile maneuvers, the Silver Lances became a symbol of Avrador's strength and determination. Under Eveline's guidance, they played a crucial role in safeguarding the realm from various threats, contributing to the defense of cities and territories across the nation.

**Honors and Recognition**

Eveline Swiftwind's legacy endures through **The Silver Lances**, a unit that remains an integral part of Avrador's military. Her commitment to her people and her homeland has been celebrated through songs, stories, and monuments dedicated to her memory. The tale of Eveline Swiftwind continues to inspire future generations, reminding them of the power of determination, skill, and unity in the face of adversity.
Level 3755

↝
↝

**Survival Difficulty: Class Variable**
»⠀Varying Safety
»⠀Heavily Unstable
»⠀Diverse Entity Count

The Only Image of Level 3755

## >Description

* 1 Km in
* 5 Km in
* 10 Km in
* 15 Km in
* 20 Km in
* 25 Km in
* 30 Km in
* 35 Km in
* 40 Km in
* 45 Km in
* 50 Km in
* The Hidden Road

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

2
2

**Survival Difficulty: Class 2**
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

5
5

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unstable
»⠀Entity Infestation

🕱
🕱

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

☄
☄

**Survival Difficulty: Class Astral**
»⠀Cosmic Anomaly
»⠀Spacetime-Altering Properties
»⠀Potential for Celestial Lifeforms

†
†

**Survival Difficulty: Class FADED**
»⠀Glitchy Water
»⠀Unstable Enviroment
»⠀Almost No Entities

∞
∞

**Survival Difficulty: Class Infinity**
»⠀Unsafe
»⠀Unstable Time Periods
»⠀No Entities..?

?
?

**Survival Difficulty: Class Undetermined**
»⠀Mysterious Properties
»⠀Unknown Information
»⠀Undocumented Entities

⚘
⚘

**Survival Difficulty: Class Habitable**
»⠀Safe
»⠀Sustained Communities
»⠀Devoid of Harmful Entities

Is this mario kart?
Level 148

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

An Close up Of The Comuputer

## >DescriptioN

**Level 148** is a dark room with a singular windows comupter with an unclosable notepad saying "WINDOWS DOESN'T WORK PLS FIX IT".
The windows key is missing and is under the table.

## >The Computer

The Comupter of Level 148 seems to be old but is alwaqys clean we still don't know what cleans it

## >Entities

The levels isolation properties separete everyone including entities

## >Entrances

* Getting sucked in by a computer leads here
* or opening a file that says "Windows\_Bad.exe" leads here

## >Exit

* Running in the console "Level #.exe"
* Nocliping Leads to Level 666

1. ↑ Any Level number (icluding Level ⚘ )
Level π-1

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

**Level π-1** is a sublevel within Level π and Level ρ.

## Description

An image of Level π-1, with windows looking out into the blue skies.

**Level π-1** is a colossal structure suspended millions of miles above Level π. The structure is made of a pure-white complex of oddly constructed geometrical parts. **Level π-1**’s structure is believed to expand up endlessly, as nobody has found the top. The level is split into billions of towers, each being 12 km (7.5 mi) in length and width.

Bridges have been found connecting the towers, with the entry point of them being an anomalous pit going down about 200 meters. The bridges do not have any physical walls, however if you fall down from the bridges, you will be teleported back up. These bridges are about 2 km (1.3 mi) in length, so it may take a while to get to the other side.

The entirety of **Level π-1** is comprised of a pure white material resembling that of smooth plastic with the strength of concrete, which allows it to be broken if using the right gear. Due to this, some better-equipped travelers will have made holes and tunnels around the level for accessibility, and as the Level has no real way of replacing the broken sections, theses tunnels will stay forever, and can be utilized by anyone who can fit within them.

Occasionally, one can possibly come across pure white objects or structures such as tables, chairs, doors, and stairs, which one is advised to take if coming across, as there may be no other way to traverse upwards. These objects will all retain the same, plastic-like material that the rest of the level holds, but will have the same durability as intended, for example, a table would not be akin to concrete, instead, will have the same durability as that of wood. Due to this, it is believed that the level itself is actually just made of concrete, and the white plastic is actually just an added layer to create this effect.
Being 067

Intelligence: Very High

Speed: Low

Strength: Medium

Behavior: Infectious and Hostile

**Partystarters** (Sollmne Intersum) are passive-aggressive humanoid entities with rough, mono yellow skin in a vaguely dress shaped body. Their legs are disproportionate to the rest of its body, with its arms sometimes capable of reaching down to its knees. Typically, though not always present; Partygoers will have a crudely carved on smile and two eyes.

THE HOST IS STRONG =)
Level 3

***This Level Has Classified as a Weirdcore Level***

**Weirdcore** is a surrealist aesthetic centered around amateur or low-quality photography and/or visual images that have been constructed or edited to convey feelings of confusion, disorientation, dread, alienation, and nostalgia or anemoia.

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Minimal Entity Count

An Image of Level 3.
Callistian Clusters Wiki

* NOTICE THIS IS MY OWN VERSION OF THE CALLISTIAN CLUSTERS

**Welcome to the Callistian Clusters Wiki!**
* Videos: https://www.youtube.com/watch?v=tK5r0oGateg&t=8s / https://www.youtube.com/watch?v=T98g90BjMGg / https://www.youtube.com/watch?v=FleN0GqDK5w&t=34s
* Creator: https://www.youtube.com/@therareemerald506

The Callistian Clusters are dream-like type of cannon that involves Callisto. The C.E.G are exploring the Callistian Clusters. **~~DO NOT TRUST THIS WIKI! IT'S ALL LIES! THE RARE EMERALD DOESN'T CONSIDER THIS "CANON". IF YOU'RE READING THIS BRAEDEN, FIX THIS WIKI IMMEDIATELY!!!!!!~~**

## Important articles

 Welcome to the Callistian Database.
LevelsEntitiesGroupsObjectsPOIsTalesPhenomenonsJoke Pages

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Mods

* User:Zeerareemerald
* User:Afonsy
* User:Afonsy1

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
B-Level 0

Level 0 was the first level of the Backrooms, and the first many encounter.

## Description

Level 0 was a maze of brick walls covered in vintage 90's wallpaper. The carpet contained an unknown, unsafe liquid that should not be consumed. Due to the mono-yellow theme of the rooms, there were rumors that the level is non-euclidean until a map was made to prove that it was~~n't~~ euclidean. The floor was made out of a marble-like material, but most of it was covered in the aforementioned carpet. The ceiling had fluorescent lights that buzzed way louder than they normally should.

## Entities

There have been many sightings of entities in Level 0, but they were very hard to come across. The only confirmed entity is a black siren head-like humanoid discovered by Kane Pixels. This has lead to a misconception that the entity was everywhere in Level 0.

## Colonies & Outposts

There were no significant colonies but there were many of them.

## Entrances & Exits

### Entrances

* ~~No-clipping in The Frontrooms will take you here.~~ You Cannot Enter B-Level 0 Anymore.
* Many factors of other levels can take you here.

### Exits

* Various techniques might've taken you to B-Level 1, including:
	+ No-clipping.
	+ No-clipping in the Red Room (unrecommended).
	+ Finding a gray wall.
	+ Breaking the ceiling (unrecommended).
* Breaking through the floor would've lead to B-Level 27.