Changelogs 2018

## 0.11: Peak Performance - 19/11/2018

HIGHLIGHTS

* Optimizations - The game should now run faster and smoother than ever. The performance gain will be more obvious in scenes with a great number of objects, where the game can run even 10x faster than before.
* Combat 2.0 - The combat system has been completely reworked. Characters can now chain light and heavy attacks, dodge and parry out of harms way, making the combat dynamic, more involved and much more fun.
* Building 2.0 - The building system has also been overhauled. Object placing and snapping is now more responsive, predicting what, how and where you want to build, streamlining the building process.
* Gold Rush - To demonstrate the possibilities of Visual Scripting and the Editor, we have created a new multiplayer game mode - Gold Rush. You can easily find it as a banner in the MP Lobby, give it a try! We love playing it, but are super interested in your opinion!

NEW ASSETS

* Demolition Hammer

Decorations remade to items:

* Tribal Mask (2x)
* Tribal Idol
* Wooden Table (2x)
* Wooden Chair (3x)
* Modern Chair
* Wooden Bench
* Suitcase Sofa
* Small Cat Statue
* Woman Painting
* Cubist Painting
* Beach Painting
* Plate
* Pan
* Teacup (2x)
* Teapot (2x)
* Vase (8x)
* Jewel Box
* Flower Carpet
* Dragon Carpet
* Patterned Rug (3x)
* Round Carpet
* Ornament Carpet
* Snail Carpet

	* Reworked avatar faces - We have vastly improved the visuals of existing avatar faces and added some new ones as well.
	* Composition improvements - You can now access all Compositions available on the Workshop from within the in-game Editor.
	* New transition screens - Both splash and loading screen have been replaced and improved
	* New notification system - Whenever a critical or important in-game event occurs, you will be notified via a new and fancy user interface.
	* Vicinity looting - You can now see items you can pick up / drop around you, making picking up and dropping items easier than ever before.
	* New pets - An owl and a gryphon have enriched the selection of available companions - get yours today (no really, they are super cool and adorable)!
	* Digging - Digging precision has been vastly improved.
	* Workstation crafting cancellation - You can now cancel any crafting processes active in workstations and get back all the ingredients
	* Improved compass - Nearby ylands are now shown on the compass while sailing, making locating your next terra incognita so much easier.
	* AFK system - We have implemented a new AFK (away from keyboard) system which detects if someone is inactive for a longer period of time (45 minutes by default) and disconnects them from the server. If the avatar is considered AFK, a text visible to the avatar's owner appears over the top of their head showing the time they have been inactive.
	* Demolition hammer - It sometimes can get tricky to hit one small specific object. That's why a new item, the demolition hammer, was added.
	* Paintable vegetation - It is now possible to colorize trees and plants both in the Editor and ingame (with Paintgun)
	* Emissive colors - The Editor now supports alpha channels for changing emissive part of an entity's color.
	* Improved car suspension - Wheels on cars move along vertical axis in more natural way
	* Water rendering improvements
	* Shadow rendering improvements
	* Improved lighting and shadows for local light sources (torches, lanterns and others)
	* General direct / indirect lighting model improvements
	* Editor / Visual scripting:
		+ Visual scripting Editor now supports zoom
		+ You can now disable terrain modification and AI pathfinding. These can, if not required by your game, help you get even better performance
		+ Added game logic "Logic label" which works similarly to "Entity label". If you set is as Spawn point in Player role/team then random Spawn point from a label will be used
		+ Event listeners can now listen to new events "On item added to inventory or equip" and "On item removed from inventory and equip", which will fire no matter how the player got items/got rid of them
		+ You can now select all entities of the same type with double click on entity while holding CTRL (works with Add object panel too)
	* Visual scripting tiles added:
		+ Spawn entity tile variants which returns spawned entity
		+ Character: Force flying, Speed bonus
		+ Item: Pickable
		+ Entity: Indestructible
		+ Container: On close
		+ Spawn point: On spawn and On respawn event
		+ Color: Alpha
REMOVALS

	* Water simulation disabled - We have decided to disable the water simulation in the game until it's fully fixed, since it caused a lot of issues and potential exploits. The sea will still have waves, ships will be moving over it, you will be able to swim above/below water surface just as before, the water just won't fill in the newly created spaces. You are now unable to add or edit the water in any way (via Terraformer or Editor) and it is not affected by explosions.
	* First person camera disabled - The first person camera was too buggy and not working correctly in so many situations that we've decided to disable it for now and recreate it from scratch. In this update we have addressed many situations where players used to switch to the 1st person camera because the 3rd person one didn't provide enough comfort. We are considering making 1st person camera available in some sort of experimental mode in 0.12.
	* Decoration type of object is no longer present in the game. All decorations were transformed into regular game objects. Everyone who has ever bought any Decoration (regardless of whether they have used them) will get a full refund shortly after this update is released.

FIXES

	* [YLD-8023] [Forum] Ladder Falls Through Ground
	* [YLD-9803] [Forum] MisLabelled item - Blue Pigment
	* [YLD-10064] [Forum] Possible exploit - you can enter a locked room by using bed/pad
	* [YLD-11856] [Forum] Top Half of Roof Block Invisible
	* [YLD-7885] [Forum] Seed planting from container
	* [YLD-8040] [Forum] Unlimited Seeds
	* [YLD-12515] [Forum] Sharegame Synchronization Failed
	* [YLD-10942] [Sharegames] After switching host of a sharegame, players can be damaged inside their barriers
	* [YLD-13014] [Sharegames] Update of upload window visuals
	* [YLD-13015] [Sharegames] Change header of window when removing game from cloud
	* [YLD-11458] [Blueprints] Required materials counter goes to negative number in project table
	* [YLD-5732] [MP] When client respawns in swimming animation
	* [YLD-9438] [MP] Invulnerable particles are invisible for client on their character
	* [YLD-8346] [Protective Barrier] When you drop the barrier down, it may clip through the ground and cannot be picked until it is dug up
	* [YLD-11325] [Onboarding] You won't get out of the sixth land if you are hungry
	* [YLD-12383] Fixed MP lobby screen not closing
	* [YLD-11602] [UI] You can break a position of the emote character in the preview window
	* [YLD-11647] [UI] Breath bar still visible after death
	* [YLD-12392] [UI] Item icon duplicates on hotbar
	* [YLD-8928] [Sleeping] Your vote is not needed again when you die and respawn
	* [YLD-11783] [Sleeping] Client can't connect to the server when sleeping is voted by other players
	* [YLD-8963] [Sleeping] If you connect after the sleep queue is started, you can start a new sleep queue
	* [YLD-11773] [Sleeping] Sleep can be interrupted by other player standing up
	* [YLD-12787] [Sleeping] Player won't get up after sleep ends anymore
	* [YLD-8496] [Catapult] Shot object does not create an adequate crater
	* [YLD-11986] [Catapult] Launch power increases even after the draw bar is filled
	* [YLD-11908] [Catapult] Loading an animal with another object will get the catapult stuck and can stuck the game
	* [YLD-8830] [Catapult] You get stuck if you don't load it with any item while holding the energy linker
	* [YLD-9265] [Trading] NPC cannot be traded with, it is busy
	* [YLD-11966] [Trading] You cannot trade with anyone once you close trade with NPC
	* [YLD-8927] [Trading] You can break whole trading by offering trade to player with opened inventory
	* [YLD-11991] [Trading] Ignore this session breaks trade for player that is offering
	* [YLD-11990] [Trading] Offering trade to offline sitting player breaks trade
	* [YLD-11283] [Random Encounter] RE47 (pirate chest) doesn't have obsolete weapon in it anymore
	* [YLD-11495] [Random Encounter] Bandit camp RE doesn't have obsolete paddle anymore
	* [YLD-12052] [Water] You can destroy water by digging with pick
	* [YLD-12224] [Water] Water surface turns black for some graphic cards
	* [YLD-12566] [Water] Ghost of the item you are placing does not transition well into water
	* [YLD-12898] [Water] Underwater effect disappears when camera is close to seafloor
	* [YLD-11999] [Animals] Client sees players on a horse as standing after relog/respawn/load
	* [YLD-12530] [Containers] Items removed from container back to inventory are broken
	* [YLD-12541] [Containers] Whole stacks are lost if you drop them from inventory containers
	* [YLD-7888] [Containers] Items inside them can't be placed on hotbar
	* Fixed a bug that prevented players from dropping items right from containers
	* [YLD-9467] [Terraforming] You can Add Terrain from inventory while swimming
	* [YLD-12975] [Terraforming] Unable to remove object after using Terraformer
	* [YLD-12388] [Animations] Two handed hammers do not mirror pickup animations anymore
	* [YLD-13056] [Animations] Fixed broken fishing animation
	* [YLD-12774] [Animations] Broken swimming animation in placing mode
	* [YLD-12884] [Animations] Incorrect holding animation of quill and ink
	* [YLD-12385] [Animations] Broken leg animation of character inside dyeing stand and Editor
	* [YLD-12135] [Animations] You cannot focus beds and chairs when you get up from them
	* [YLD-12131] [Animations] Character is stuck when getting off horse, twisted legs after changing item
	* [YLD-10496] [Sound] Fixed a bug where default item collect sound would play when merging items to one
	* [YLD-11977] [Sound] There are no paddling / splashing sounds when operating a raft
	* [YLD-12600] [Sound] Sound for opening and closing of medical bag is missing
	* [YLD-12464] [Sound] Sound of the driving over terrain has no falloff with distance
	* [YLD-8541] [Sound] Ambient sounds stops when many drop sound play
	* [YLD-8183] [Text] Fixed wrong translations in lighthouse random encounter
	* [YLD-11608] [Text] Typos in the Onboarding (Czech)
	* [YLD-9490] [Text] Small typo in "Alchemist shoes" item description (Czech)
	* [YLD-11338] [Text] Small typo in Editor title screen description (Czech)
	* [YLD-11673] [Text] Small typo in the Editor title screen card (Czech)
	* [YLD-11371] [Text] Small typo in store on blueprint preview window (Czech)
	* [YLD-8565] [Text] Typos in the Creator Cube Codex page (Czech)
	* [YLD-8575] [Text] Missing comma in the Editor test hint sentence (Czech)
	* [YLD-8374] [Text] Missing comma in the Codex (Cars) sentence (Czech)
	* [YLD-11657] [Text] N/A is translated as Neaplikovatelné - way too long (Czech)
	* [YLD-11883] Fixed issue with initializing UiForm InfoText
	* [YLD-11639] [Editor] Name of the scenario is never saved
	* [YLD-11664] [Editor] Error when using filtering (View)
	* [YLD-11724] [Editor] Scripts added to entities were not saved if they were opened while object properties window was opened
	* [YLD-11782] [Editor] Error when deleting referenced object from label
	* [YLD-11781] [Editor] Script references do not update correctly
	* [YLD-12320] [Editor] Color picker: I cannot change alpha - it is reverted back to 255
	* [YLD-3139] [Editor] Cutting and pasting acts like copying
	* [YLD-12336] [Editor] Game properties window -> changing name and description works again
	* [YLD-11025] [Editor] Clicking with RMB centers the cursor
	* [YLD-12666] [Editor] Appearance of the NPC cannot be changed
	* [YLD-12966] [Editor] Undo does not regard to editing of IF, = and OR script tiles
	* [YLD-10772] [Editor] Naming when placing compositions
	* [YLD-11736] [Editor] Quick double click on item breaks the whole Editor
	* [YLD-12372] [Editor] Object properties window is broken when nothing is selected
	* [YLD-12147] [Editor] AABB trigger zone VS AABB trigger object is handled incorrectly
	* [YLD-12458] [Editor] Pure damage should not be mitigated with armor
	* [YLD-12162] [Editor] Store and set rotation is not working properly
	* [YLD-12502] [Editor] Deleting items from NPCs inventory is not working properly
	* [YLD-12379] [Editor] Game Logic links are not updating when moving objects
	* [YLD-12613] [Editor] Event Listener loses its focused item
	* [YLD-12865] [Editor] Fixed Editor freeplacing hint not showing up in some cases
	* [YLD-11754] [Editor] Missing hint for free placing mode
	* [YLD-12325] [Editor] Undo/Redo step for Cut (ctrl+x)
	* [YLD-12326] [Editor] Undo/redo for editing literal values in VS seems to not work properly
	* [YLD-11166] [Editor] Box trigger zone bounding box show as axis-aligned
	* [Editor] Get labels of an entity did not return objects of correct type
	* [Editor] Wrong text in GUI in object properties window of event listener when invalid action is selected
	* [Editor] Fixed error in VS occuring with Czech language active
	* [Editor] Fixed an error where corrupted ycp files would cause Genesys to hang while loading.
	* [YLD-13205] [Visual scripting] Show/Hide UI panel does not work on clients on DS
	* [YLD-11790] [Visual Scripting] Problem when duplicating literals
	* [YLD-11823] [Visual Scripting] Now you can scroll only over the scripting area
	* [YLD-13202] [Visual Scripting] Reopening the edit script no longer breaks the local variable block
	* [YLD-11774] [Visual scripting] Fixed a stack overflow when only one top level puzzle is present
	* [YLD-12362] [Visual scripting] Literals have correct width set upon use
	* [YLD-12941] [Visual Scripting] Colors of puzzle parts should no longer change upon renaming custom instruction
	* [YLD-13142] [Visual Scripting] Delay dummy functions are visible from global/entity storages
	* [YLD-12435] [Visual Scripting] Delay function inside Entity storages
	* [YLD-12232] Game freeze after alt-tab on some maps
	* [YLD-11686] Minimize freezing when dealing with many save/scenario files
	* [YLD-12043] Fixed minor game freezes when equipping and unequipping clothes [YLD-12468] FPS drop when activating multiple Street lamps
	* [YLD-12083] Game crashes after getting close to multiple burning campfires or bonfires
	* [YLD-12672] Opening radial menu after reconnect causes black screen
	* [YLD-11551] Fixed map preview missing ylands on the edge
	* [YLD-12282] The character is sunk into the background in character preview
	* [YLD-12806] Basic yland count slider does not affect yland count
	* [YLD-12773] Fixed missing cursor after returning to Main Menu
	* [YLD-12267] Compositions window: tooltips should not disappear until cursor is moved
	* [YLD-13055] Scrolling now works after drag
	* [YLD-11669] You can't cancel crafting of item on workstation
	* [YLD-11732] Placing mode on ship has wrong (swapped) second and third rotation axis arrows
	* [YLD-12037] Fixed parrot statue not being in the right category
	* [YLD-11926] Sandstone chunk is hidden in sandstone block category
	* [YLD-12551] Some medieval banners disappear much earlier than the rest
	* [YLD-12927] Mining drill is not stacking materials, you have to pick every rock individually
	* [YLD-12776] Incorrect holding of Rubber tree seed
	* [YLD-12839] Shackles have too large collisions
	* [YLD-12904] Young rubber tree falls into the ground once you cut it down
	* [YLD-12909] Iron chisel cannot be placed into character's hands
	* [YLD-12887] Old horseshoe clips with characters hands
	* [YLD-12825] Incorrect holding of Rusty padlock
	* [YLD-12743] Incorrect holding of Blue crystal
	* [YLD-12641] Traffic signs are not visible in hands
	* [YLD-12505] Player cannot place marble block M
	* [YLD-11753] Gravel, sand, dirt, wood pulp and ice chunk have 3 paintable slots
	* [YLD-11391] Empty Bird Nest and Feathers (The nest version) cannot be properly painted
	* [YLD-12251] Paintgun cannot paint blocks directly white
	* [YLD-12045] Musket ball disappears really soon
	* [YLD-12446] When you hit a building block, it sometimes stays highlighted
	* [YLD-12526] Greek carpet turns completely green in a distance
	* [YLD-12564] Ylandium Refinery and Chemistry Station do not have correct "winter" models
	* [YLD-12259] One model of young bamboo is not affected by the wind
	* [YLD-10972] Boat mast with sail has no collision
	* [YLD-6176] Shirts need to be more visible in inventory
	* [YLD-6231] "Arctic rabbit" is a wrong name for "arctic hare" (aka "polar rabbit")
	* [YLD-12989] Arctic willow leaves can now be put in a herb bag
	* [YLD-12331] Harvesting bushes makes them disappear for a couple of seconds
	* [YLD-12392] When placing item to hotbar from dynamic slot, duplicate items are cleared from hotbar
	* [YLD-12517] Fixed wrong model for roasted starfish
	* [YLD-12047] Fixed a bug that caused some items to levitate after drop or drop below ground
	* [YLD-5724] Fixed Ylandium crystal variations appearing as one model in the inventory
	* [YLD-12621] Wrong holding of war axe fixed
	* [YLD-12818] Fixed items in placing mode not using the second color palette
	* [YLD-10747] Infinite highlight upon hitting non highlighted object
	* [YLD-12956] Sun is setting inside the ocean
	* [YLD-12182] Fuel indicator on one of the engines is not working
	* Fixed placing issues with placing of 336 blocks
	* [YLD-11710] Modification of ladder prefabs for more enjoyable climbing
	* [YLD-12219] Ladder cannot be used when there is a tombstone on top of it
	* [YLD-9414] Ladder can be used to enter off-limit places
	* [YLD-12882] Rope ladder is not working correctly when climbing down
	* [YLD-11897] Ladder usability check ignores non-hardened blocks
	* [YLD-12223] Character is sitting too far from passenger seat
	* [YLD-12012] Unable to sit on passenger seat, exit position unreachable
	* [YLD-12718] It is really hard to build on car chassis
	* [YLD-12228] Offroad chassis: backward acceleration power is to low on little steep surface
	* [YLD-7679] Missing info about fully loaded engine
	* [YLD-8889] Player walks on seabed and has no swimming animation after exiting a car
	* [YLD-11973] Digging indicator doesn't jump around anymore
	* [YLD-12381] Fixed missing slots in dying panel
	* [YLD-12506] Fixed tracking motion type change in shooting mode
	* [YLD-12822] Fixed jumping breaking freeplacing with weapons
	* [YLD-12953] Fixed reload while holding a rifle
	* [YLD-4215] Fixed drop position being the highest instead of the closest when multiple positions are available
	* [YLD-12181] Death with ragdoll causes players to get stuck when they attempt to respawn
	* [YLD-6726] While laying/sitting, player can get abruptly up by punching
	* [YLD-10064] Implemented bed/chair valid exit position check to prevent exploits
	* [YLD-12715] Blast radius calculation made more robust
	* [YLD-11918] Fixed division by 0 in FrameInputPoller when TimeScale is 0 (during 4x screenshot)
	* [YLD-12510] Items no longer load multiple times in catapult
	* [YLD-12609] Fixed an error that prevented plants and other cube entities from being swapped in the hotbar
	* [YLD-12610] Fixed a minor issue with swapping cube entities in the hotbar
	* [YLD-13218] Cannons can be placed and operated upside down causing visual issues
	* [YLD-13242] Both types of cannon damage only further entities
	* [YLD-13068] Dynamite Bundle doesn't always explode when shot into the ground from a Cannon
	* [YLD-12228] Cars sometimes can't reverse after stopping
	* Fixed switching cameras not inheriting the previous camera properly
	* Fixed attack particles position for building blocks
	* Fixed character animations not being overridden in all GUI character preview panels
	* Fixed several underwater rendering artifacts

NEW/TWEAKED

	* [YLD-11690] [Editor] Added "On respawn" event to spawn point, which will trigger on player spawning there
	* [YLD-11691] [Editor] Be able to set Logic label as Respawn point
	* [YLD-11681] [Editor] Spawn entity as expressions
	* [YLD-11584] [Editor] Object properties - new edit script button
	* [YLD-11579] [Editor] You can now duplicate local variables, after duplication you now drag the duplicated puzzle (not the original as before)
	* [YLD-11772] [Editor] Show both ways of relation between game logics/entities
	* [YLD-12374] [Editor] Selection should be stored to a save
	* [YLD-12377] [Editor] Added option to set Doors to open counter clockwise
	* [YLD-10383] [Editor] UI text anchor options
	* [YLD-12336] [Editor] Game properties window
	* [YLD-12910] [Editor] You can now put decimal numbers to vector and number fields with other languages active than English
	* [YLD-11859] [Editor] Connecting The New Color Picker Window For Editor
	* [YLD-11746] [Editor] Inconsistent blue shades across the Editor
	* [YLD-13006] [Editor] Changed hold V to freeplace to toggle V in the Editor
	* [YLD-13078] [Editor] Added "Custom interaction" event to all entities in listener
	* [YLD-11825] [Editor] Added screen offset to instruction position
	* [YLD-11822] [Editor] Changing a name of custom instruction no longer shifts it
	* [YLD-11824] [Editor] You can now click through the hint
	* [Editor] Entity labels are now List instead of Array (and lists can be edited in Genesys) - much better performance
	* [Editor] [Visual Scripting] Search text is now compared against category names as well
	* [YLD-11784] [Editor] [Visual Scripting] Added hints
	* [YLD-11774] [Visual Scripting] Hitting the F key now first returns you to the last edited block of code in visual scripting
	* [YLD-12654] [Visual Scripting] Added "Close container" event
	* [YLD-12447] [Visual Scripting] Add instruction to modify player speed
	* [YLD-11693] [Visual Scripting] New event when moving items to inventory
	* [YLD-12615] [Sharegames] Added retry sharegame upload notification
	* [YLD-10451] [GUI] Rework functionality, simplify code, better performance, popup animations
	* [YLD-6631] [Animations] New drinking animation for potion
	* [YLD-8017] [Animations] Sitting idle animations
	* [YLD-10496] [Sound] Disabled hotbar change sound when looting items
	* [Sound] Added sounds support for new boats
	* [YLD-12403] Added island icons to the compass UI
	* [YLD-12185] Stone mace prefab remake
	* [YLD-11706] You can unequip items directly to the chest now
	* [YLD-12992] Focused item is blinking now
	* [YLD-13047] Jewel box can be crafted now
	* [YLD-10731] Added Alchemist clothes, Santa clothes category. Fixed Rope ladder not being in the ladder category
	* [YLD-11975] Added cooldown to the dig action
	* [YLD-11973] Added grid projection to digging
	* [YLD-11975] Added cooldowns for spade and shovel
	* [YLD-12068] Slowed down players to a walk when aiming
	* [YLD-11837] Disabled meele attacks made with ranged weapons
	* [YLD-12103] Balanced weapon damage to fit the new combat system animations
	* [YLD-12167] All values in vector puzzles are rounded to maximum 7 decimal places
	* [YLD-11741] Allow players to change id of the game before they export it for Workshop
	* [YLD-12368] Implemented user composition ratings data from backend
	* [YLD-8346] Tweaked how falling objects find their rest position on ground to minimize clipping with terrain.
	* [YLD-7130] Look of Ylandium items in UI now more closely matches their look in game world.
	* Tweaked the sailing attributes of small boats for them to be more agile
	* Adjusted context selection menu, settings window and selection window
	* NPCs will have at least puff particle as a feedback of the player's attack
	* Lowered shooting speed of both cannons
	* Improved transparent item rendering in placing mode

## 0.10: Clever Coding - 27/08/2018

HIGHLIGHTS

* Visual scripting: The scripting has been taken to a completely new level. It looks great, and while easy to understand, it is very powerful. In addition to a complete control over strings, logical operands, loops, conditions, arrays, both global and local variables, players have now access to many features of the game they weren't able to set before - be it control over the game time, weather, MP-related features, and much, much more. Now anyone can make their own game.

Important thing about this is that pieces of code can be easily shared among different projects and players. This is just a first step on our way to the creation of a code library. Three new game examples have been added to the Workshop for you to check and get started.

* Editor improvements and new visuals: The Editor received a major visual overhaul. Visually it's now better connected with the rest of the game, it's more appealing and user friendly. Many issues were fixed, and the user experience will be definitely better. We've added a lot of features that will make using the editor easier - from being able to edit properties of multiple general / game logic objects at the same time, to supporting simple expressions in numeric fields, and more.

* Flying Pets: You can now get pets to accompany you while travelling across the ylands. They are linked to your account and can be summoned in any game. You can get your very first pet just by completing the new tutorial. Others can be purchased at the store or even found in game (this, however, is possible only when playing on official dedicated servers - though once you claim them you will be able to summon them in any other game as well).

* New Tutorial: We're introducing a new, short, linear, and user friendly tutorial that will teach you the game basics in just a few minutes. At the end you'll get your own pet!

* Vendor bundles: Vendors now sell bundles - useful items and resources grouped in large stacks which can become helpful especially later in the game, when you want to build something without having to spend a lot of time gathering resources.

NEW FEATURES & IMPROVEMENTS

* Added most of missing building blocks to complete sets
* Iron and clay veins are much more common now
* Increased the number of slots for certain inventory containers (Coal basket, Potion holder, Pigment jar, Soil container, Seashell jar)
* Objects in slots are now shown as rendered images resulting in nicer visuals and better performance
* Custom games' are now called just games
* Added local custom games to 'played' custom games
* Played games' are now sorted by most recent save
* Introduced new (default) tab in Game section
* When focusing voxels with pick in hands, it says in a hint what type of voxel is being focused
* Game names are now subject to unified constraints (name length, allowed characters)
* Adjusted all pigments and pigment jar recipes
* Adjusted charcoal recipe
* [Sharegame] Sharegame MP session parameters can only be adjusted by sharegame owner
* Containers item group renamed to Chests and barrels (new name better reflects group contents and there is not anymore group Containers inside other group Containers in Groups & Themes)
* Player now starts with the knowledge of grass sleeping pad recipe
* Renamed 1x1x12 wooden beam to wooden block
* 1x1x12 wooden block is being crafted from logs now
* 1x1x12 steel block is being crafted from ingots and coal now
* Removed rope from recipe of two bamboo blocks (1x1x4, 4x1x4)
* Lowered necessary amount of hay for straw blocks
* Renamed log pieces used only for building to log blocks
* Removed one log piece from key items
* Item group containing log blocks was renamed to log block
* All gates are being crafted directly to scene now
* System of digging voxels and voxel type yields were adjusted
* Renamed blue steel block item group to steel block group
* Rearranged steel blocks between two steel block item groups
* [YLD-10816] Increased HP of planted seeds
* [YLD-8563] Iron ingot now requires 10 pieces of metal to craft instead of 5
* [YLD-11468] Added heads and hair for human man and woman
* [YLD-11450] Favorite stars are now in the top left corner in the catalog
* [YLD-10618] Introduced a system handling removal of deceased avatars
* [YLD-5117] Created new footsteps for player
* [YLD-10892] Players can now feed the blueprint project table with resources without opening it

NEW ASSETS

* Medical Bag (new inventory container for healing supplies)
* Big Wooden Door
* Big Iron Door
* Pet Cage
* Parrot Statue
* Easter Ylands Parrot Statue
* Popcorn

	* [Forum] Fixed bug where items in the inventory would get stuck in invisible slots underneath the inventory window
	* [YLD-10425] [Forum] Right-click/Equip doesn't always work
	* [YLD-10466] [Forum] Missing "Remove" button for MP servers
	* [YLD-10457] [Forum] After Piloting Raft, Hotkeys Inventory Won't Sometimes Reappear
	* [YLD-10884] [Forum] Sharegame won't upload to cloud
	* [YLD-6764] [Forum] Character goes through wooden steering wheel
	* [YLD-10926] [Forum] Placing scenarios and compositions in folders - 1 full day to show up
	* [YLD-11351] [Forum] About the blueprint station in use message
	* [YLD-8448] [Forum] Cannons - exploitable bug
	* [YLD-9334] [Forum] When Hosting Server Speed Sleep Broke
	* [YLD-7971] [Forum] Count of Cotton not updating when making thread
	* [YLD-8976] [Forum] Trade fail, lost items
	* [YLD-9612] [Forum] Cannot create Propeller pack
	* [YLD-10602] [MP] Invisible body after sleep
	* [YLD-4797] [MP] Host sees only hair in the water
	* [YLD-6249] [MP] everything is shaking on the boat when client lies on the bed/sits on the chair
	* [YLD-11387] [MP] Only a limited number of players can place blueprints at once
	* [YLD-8895] [MP] In the online players menu, it's not visible who accepted the sleep and who remains
	* [YLD-9451] [MP] Inventory is not properly closed when sleeping starts
	* [YLD-9139] [MP] Your vote is not removed when your bed is destroyed
	* [YLD-11461] [MP] Project table is missing
	* [YLD-7504] [DS] Can't throw grenades by releasing ahead of time
	* [YLD-11460] [DS] Atypical house ghost does not appear - BP cannot be build
	* [YLD-10390] [DS] Name of server can be 255 characters long, it should be only 30
	* [YLD-11455] [Sharegame] Incorrect amounts of \* in password
	* [YLD-11580] [Sharegame] Mouse disappears when password is required from a connecting player
	* [YLD-11111] [Blueprints] Project table is placeable into another project table
	* [YLD-10688] [Blueprints] Inspect material in project table shows infinite number
	* [YLD-11476] [Blueprints] All blueprints are shown as 100% built in project table when placed to client
	* [YLD-10803] [Energy] Linker snaps to occupied nods
	* [YLD-10489] Missing hotbar after exiting vehicle
	* [YLD-11451] Fixed inconsistent overlapping in hotbar
	* [YLD-8880] Client can use (eat, drop, place) another item's ability by quick scrolling on hotbar (now you can't eat map by quickly switching to it after the Eat action start)
	* [YLD-11647] Breath bar still visible after death
	* [YLD-11530] Added take all button to all workstations
	* [YLD-11262] You hold another visible item while igniting the cannon
	* [YLD-11512] Hitbox of item slots on character are misplaced
	* [YLD-10323] Tiny icons in the Creator Cube inventory and Editor catalog
	* [YLD-10978] Putting stuff from Cube to container hides item icons
	* [YLD-11435] Boat icon has broken model in the inventory
	* [YLD-11430] All items emitting particles or light now have tweaked icons
	* [YLD-11448] Dyed items have still defaultly colored icons
	* [YLD-11445] Broken model of bamboo bed inventory icon
	* [YLD-11434] Broken icon of small steam engine
	* [YLD-11569] Client gets pigment instead of Creator Cube
	* [YLD-9248] Ornament and dragon carpets are translucent in the Store at turn
	* [YLD-10193] Hint and name of items are visible through inventory
	* [YLD-10588] Stone mortar pic is missing in Crafting recipe
	* [YLD-11444] Transparent glass parts of icons have broken models in the inventory
	* [YLD-10740] Burning candelabrum gets ignited gradually
	* [YLD-7143] Wrong color on the Foundry model
	* [YLD-10814] First recipe not shown when interacting with a workstation
	* [YLD-10482] Iron Ingot recipe does not appear in "Active Workstation"
	* [YLD-4979] Roots from cave ceilings do not disappear when cave is removed
	* [YLD-8874] Breaking the key chain gives you rags instead of some steel/iron details
	* [YLD-10209] Corn should provide popcorn or flour
	* [YLD-8563] Wrong amount of iron ingots derived from nails
	* [YLD-10205] Rubber tree missing decals
	* [YLD-10261] Missing crafting recipe for second type of table lamp
	* [YLD-9128] Bark is super rare
	* [YLD-6845] Coral has colliders now
	* [YLD-10100] Wall torch can't be ignited by a non-burning torch anymore
	* [YLD-11427] Carnivore bait loses its colors from a few steps
	* [YLD-8891] In some cases you get "missing required materials" from the Alchemy table even if you have enough for crafting
	* [YLD-8777] Incorrect items in alchemy category
	* [YLD-10901] Blank paper sheets do not stack although leather ones do
	* [YLD-11259] You can catapult and destroy the Project Table
	* [YLD-10856] Crafting stations display wrong recipes after you visit other station
	* [YLD-11064] Hole in a brick block
	* [YLD-10879] Rags can't be painted
	* [YLD-10756] All gates have pick option before hardening
	* [YLD-10141] You cannot pick up hay from withered plants
	* [YLD-10411] Blank sheets read option is unresponsive
	* [YLD-11109] Getting "failed" while opening the books
	* [YLD-10357] Blank sheets freshly covered with text are still considered blank
	* [YLD-9128] You can harvest bark from withered trees now
	* [YLD-11670] Knife disappears as you extract 1 resin from small rainforest tree
	* [YLD-10507] Character's floating name is barely visible under some hats
	* [YLD-10586] Character is holding popcorn incorrectly
	* [YLD-11521] Character falls under terrain in new Creative using specific settings
	* [YLD-11149] Items are now dropped after pressing "Take all" button when player has full inventory
	* [YLD-11479] Items couldn't be dropped from inventory
	* [YLD-11449] Green arrow/red cross are now correctly displayed again when dragging items out of inventory
	* [YLD-11386] Chat can no longer be opened in inventory
	* [YLD-6233] When you back up into a bear trap, you can't focus it properly and free yourself
	* [YLD-9733] Broken camera after respawn when host is killed on a horse
	* [YLD-10988] Leaving horse in the water breaks freeplacing mode
	* [YLD-11626] Setting camera direction via VS results in camera moving back and forth
	* [YLD-10669] Improved camera water detection for underwater effects
	* [YLD-11626] Fixed camera LookAt positioning
	* [YLD-8463] Placing in container by RMB can create duplicates and break whole inventory
	* [YLD-11417] Swapping items duplicates its icon when container is opened in chest
	* [YLD-11039] You cannot drop items from chests or containers on the ground
	* [YLD-11509] You can drag and drop your clothes from character into containers (pigment jar)
	* [YLD-11275] When dragging items from any container to inventory, only 1 item was dragged
	* [YLD-11246] Items: books: moving mouse during bookmark renaming will confirm page number
	* [YLD-11674] Items: padlocks: When you try to enter a name or password for padlock, it only inserts one letter
	* [YLD-9879] Take all button no longer disappears after showing a recipe
	* [YLD-11590] Added missing buttons for colorpicker
	* [YLD-11658] Trading painted item shows as default
	* [YLD-11346] Golden pebbles have incorrect value for players during trading with vendor
	* [YLD-11504] Traded items that fit into containers (pigment jar) are put into general inventory instead
	* Fixed an issue where GUI elements would not fit properly when opening/closing an inventory container
	* [YLD-8925] Item amount window when splitting stacks causes some issues with trading
	* [YLD-11424] Item from vendor container cannot be traded
	* [YLD-11572] Vendor's Seashell/Pigment jar should not be openable
	* [YLD-11048] Player gets stuck in the trade window if the vendor leaves while you're setting item count
	* [YLD-10414] Equiping item during trade will remove offered items for that player
	* [YLD-11595] Last visible slot in vendor trading window displays size incorrectly
	* [YLD-11268] Golden pebble price icon is dislocated in first interaction with vendor
	* [YLD-11328] You can duplicate vendor items by offering specially crafted item stacks
	* [YLD-11251] Generating RE Vendors in caves
	* [YLD-8753] Sometimes vendor's inventory doesn't load properly
	* [YLD-11602] You can break a position of the emote character in the preview window
	* [YLD-11598] Texture of preview of skins disappears if you select it
	* Fixed weird aspect ratio for composition previews on some resolutions; now it is a forced square
	* [YLD-11448] Dyed items work again with texture previews
	* [YLD-9252] Ornament carpet is too big in preview window
	* [YLD-11537] Weapon skins are too big for the preview window
	* [YLD-9214] Scrolling in preview skin window makes scrolling all page in the background
	* [YLD-9094] Decorations are too small in the store inspect window
	* [YLD-10785] Missing number of unconfirmed decorations
	* [YLD-11316] Inspect window can be open only for a sec and closes itself
	* [YLD-11399] Generic sad picture added to the store purchase feedback
	* [YLD-11450] Favourite icons are now always drawn over the item
	* [YLD-11243] Broken home window in Custom games
	* [YLD-11071] Custom games now show number of active online games
	* [YLD-10870] Can't reach end of the list of all custom games by dragging the scrollbar
	* [YLD-10348] Host name with head icon is missing on game titles
	* [YLD-11280] Mummy spawns underground in Horus Statue random encounter
	* [YLD-8725] Wild west showcase - player gets stuck if they get up from chair in general store
	* [YLD-11653] Gravedigger's house has locked open doors
	* [YLD-6821] Statues disappear in the ground after placing
	* [YLD-11072] Animals are spawning in the air above the sea, close to an yland
	* [YLD-11145] Ostriches and bears never reproduce
	* [YLD-11199] Sharks are spawned on the shore
	* [YLD-11508] Returning to menu from MP game causes disappearance of Explore menu
	* [YLD-10344] Three dots which allow you to get back to the groups disappear after pressing ESC
	* [YLD-10522] When you are afk in the menu for more than 60 minutes, you will get a pop-up error window
	* [YLD-8659] "You are moving away from the area containing Ylands" message is still sometimes shown when it shouldn't
	* [YLD-11301] Setting UI is visible with dark gray background while generating map data or removing Sharegame
	* [YLD-11564] Some types of seed fail to generate new Create map
	* [YLD-11499] Remove confirm does not work
	* [YLD-10478] Minimum length of game name should be four characters
	* [YLD-11487] Renaming your character shows limit from 4 to 4 characters
	* [YLD-10409] Only cloud-save owner can change cloud-save session parameters
	* [YLD-10931] Your screen settings are not saved after exiting the game
	* [YLD-11524] Critical memory leaks
	* [YLD-11112] Right-clicking on an equipped item should unequip it
	* [YLD-10786] Parts of sleep time selection panel show up instantly with background fading in
	* [YLD-8633] Fixed flying head issue after sit down / get up actions for client
	* [YLD-10627] Small typo in the inventory (Czech)
	* [YLD-11046] Small typo in the Vendors/Bundles scenario (Czech)
	* [YLD-10912] Typos in the Sharegame introduction text (Czech)
	* [YLD-10615] Small typo in MP lobby (Czech)
	* [YLD-10570] Small typo in island name error message (Czech)
	* [YLD-10526] Typos in the new menu (Czech)
	* [YLD-11628] Ambient and music in main menu is controlled by the same audio settings slider
	* [YLD-9336] Modified Music Slider attenuation curve to a linear one
	* [YLD-4320] Missing audio/visual cue for target being immune to damage
	* [YLD-10994] No sound when ctr + drag
	* [YLD-7209] Added new Sound Source Preset for Vehicle Impacts
	* [YLD-11166] Box trigger zone bounding box show as axis-alligned
	* [YLD-11024] Cleaned-up fluid generation and initialization in worlds without generated sea
	* [YLD-11638] Added error handling to the downloading of custom games (and tutorial)
	* [YLD-11399] Purchase failure image added
	* [YLD-11632] Scrollbar for keyboard bindings is not movable as it is supposed to
	* Fixed an issue that sometimes walking animals do not play some footstep sounds
	* Fixed Character and Animal Footstep sounds to play different sounds sequentially
	* Fixed one more case of the game trying to play a disabled audiosource
	* Fixed: broken scenarios will not break a game
	* Fixed: stack count was not a number
	* Fixed loading indicator for played games
	* Fixed items jumping back to the inventory previous slot for a split second when dragging them around the inventory
	* Fixed particles of food being cooked when placed next to fire (when being cooked, particle is white now, when burning, particle is grey)
	* Fixed Ylands icons/logos colliders
	* Fixed Santavision visuals when placed into the world
	* Modified ladder prefabs for more enjoyable climbing
	* Cassava bearberries visibility fixed

## 0.9: Comfortable Cooperation - 08/06/2018

HIGHLIGHTS

* Sharegames. When playing a Multiplayer game which is not hosted on a Dedicated Server, the usual problem is that as soon as the host goes offline, others can't access the game world. This is no longer an issue when you turn your MP game into what we call a "Sharegame". At that moment, it gets uploaded to the cloud, and when you go offline anyone you let join the game can simply continue playing it. At that moment, they become the host and if you come back online and want to return to your world, you just join the already active game. We provide all players with some free cloud space and number of sharegames they can have (it counts only towards data quota / sharegame slots of the owner of the game, not those who just join), which should be enough for a regular gameplay. If you require more, you can upgrade to a higher tier by paying with coyns. More info can be found here: https://ylands.com/community/topic/21252-sharegames-faq/
* Blueprints. Blueprints are outlines of premade structures that you can put in your game. All you have to do is supply resources, and the structure will be built automatically. That means you don't have to build the structure by hand, which will save you a lot of time and effort. You can capture your own blueprints inside your barrier with a blueprint camera. You can also claim some for free and purchase some through the in-game store. In the future, we're also planning to put blueprints into the world for you to find as treasure.
* New GUI. In this update you will find the first iteration of the new GUI. It should be less confusing in many ways, more consistent across the whole game, and deal better with anything from future mobile platforms to high resolution PCs. For now it doesn't support gamepad nor keyboard controls - that will obviously change in the near future. We have great plans with it and you will see it improve with every single update.
* Single avatar appearance with a unique name. Starting with 0.9 you no longer select your avatar's appearance and its name when entering a new game. When you run this update for the first time you will be asked to create your game name, which will be unique for each player. You will be able to change it one more time after that, but that's it, so choose your name carefully. Your avatar's appearance can be changed as many times as you like from the Home section in the Main Menu. All your characters in both new and existing games will change their appearance to fit your choice.
* Direct game download. It is no longer necessary to go to the Ylands Workshop to subscribe to a game so that it gets downloaded and can be played - right now you can simply select what you want to play right without leaving the Ylands application (please note that creators still need to upload their creations via workshop.ylands.com).
* More editor options. It's now possible to edit even some very specific object settings in the editor - change object descriptions, how much and what kind of damage a weapon does etc. And this is just the beginning :)

NEW FEATURES

* Players can now start games where players can't hurt each other (PvE)
* Adjusted stack count dialog now allows for a more precise control. Players can also enter the count into an input box.
* Added default voxel colors in each region for better results when working with terraformer
* Lowered color blending distance for voxels (almost no visual impact, but new games should generate a bit faster)
* Log drop rates from adult trees increased by 100%
* Building block adjustments
* Extended Protective barrier range to 90x90x90m
* We are in the process of unifying all building block sets. This will come in several steps:

- Removing colors from names of building blocks, since everything can be painted now

- Renaming building blocks, so that names always contain the word BLOCK for easy search (so no more panels, platforms, beams and others, just blocks); searching for BLOCK should give all results also for roofs, pillars and stairs

- Unifying railings and fences under the keyword FENCE

- Creating default building block sets and disabling the few blocks that don't fit into it

* Things that will be done in 0.10:

- Completing all sets for all types of building blocks, so that players find every available block in every set

NEW ASSETS

* Wooden Door
* Blueprint Camera

	* Fixed bear reproduction rates
	* Changed voxel types in some regions to better reflect their colors
	* Boosted energy heaters to make them more useful
	* Small energy switch and energy switch are now padlockable
	* Fixed Ylandium lantern exploit
	* Fixed burning candle overheating player when held in hands
	* Horse hides now stack up to 5 in the inventory, as all the other hides do
	* Fixed flax bundles in medieval gate encounter
	* Ignite actions on explosives renamed to Ignite explosive
	* Removed Vulture and Seagull from the Cube
	* Fixed Medieval library tower encounter- key now fits the chest key
	* Corals and seashells now drop pigments upon destruction
	* Tombstone dropped after player death now despawns after 12 in-game hours (24 minutes with default settings)
	* Lowered player tombstone HP so players can easily destroy it if it's in the way
	* [YLD-9720] Inconsistent colors of text symbols on scribbled tombstones/signs
	* [YLD-9701] Combat music was delayed sometimes
	* [YLD-9292] Combat music didn't stop and continued even after relog and respawn
	* [YLD-9560] Predator warning music was attached to an avatar after a battle
	* [YLD-9669] Fixed sleeping not being usable for some players due to the "Sleeping panel is open for someone else" error being shown when it shouldn't.
	* [YLD-9664] You could unlink energy circuits in other player's barrier
	* [YLD-9305] You could lose protection benefits from the barrier
	* [YLD-9631] When you clicked the random button to generate a new character, other boxes (head, sex and hair) did not change
	* [YLD-9630] Couldn't open pirate crate in the game
	* [YLD-9463] Mark armor didn't have its own category
	* [YLD-9206] Armor bonuses were not properly sorted in the tooltip
	* [YLD-9457] Lights on helmets and flashlights didn't turn on when it was dark
	* [YLD-9454] You could easily delete your text in notes if you moved your mouse
	* [YLD-9423] Compass was not visible on game load
	* [YLD-9407] There was a levitating conifer in the Siege scenario
	* [YLD-9400] Wrong hint for Decorations section in the inventory
	* [YLD-9351] Too many decorations that can't be placed will not be confirmed and no error is displayed
	* [YLD-9392] Bamboo ladders were not working
	* [YLD-9368] The brick house did not have a floor on the Racing Track
	* [YLD-9367] The large cars (Food truck and the other one) did not have driver's seats on the Racing Track
	* [YLD-9335] Favourite skins were not persistent
	* [YLD-9242] Time trigger triggered at a specific point in time could get into an infinite cycle
	* [YLD-9099] Wrong sitting on suitcase sofa
	* [YLD-8806] Item instantly landed on the ground when dropped from height
	* [YLD-8049] "Carrot nose" item name changed to "Carrot"
	* [YLD-7750] Items drop sound when breaking apart tree
	* [YLD-5106] Crossbow draw sound starts playing immediately after player shoots
	* [YLD-7571] Wrong Czech translation of drive belt
	* [YLD-7570] Wrong translation of catapult's LOAD
	* [YLD-6869] One stage of charcoal kiln had non-consistent translation to Czech
	* [YLD-6633] Objects and Compositions tabs in Editor were not translated
	* [YLD-7516] Graphical issues with Siege scenario
	* [YLD-5775] Eating and feeding doesn't turn off idle animation
	* [YLD-4667] Light producing items shone too much in the inventory
	* [YLD-9333] [DS] Ship couldn't be annihilated even when all parts were destroyed
	* [YLD-9548] [Editor] You couldn't select again some animals with LMB
	* [YLD-10413] [Editor] You can steal ownership of placed object with UNDO/REDO
	* [YLD-9399] [GUI] Holding animation changed when you changed the skin of the item
	* [YLD-9484] [MP] Freezes after picking the items from another player
	* [YLD-9618] [MP] Clients saw active animals' models after they killed them
	* [YLD-9047] [MP] New character broke the game for host when sleeping vote was on
	* [YLD-9045] [MP] Items placed in free placing mode by client teleported to the ground instead of falling
	* [YLD-3476] [MP] A desync could happen when placing a lot of items
	* [YLD-1028] [MP] Missing player list and any information regarding connections and disconnection of players
	* [YLD-9384] [MP] Clients would have to switch an item skin to the default one before changing a premium skin to another one
	* [YLD-10418] [MP] Clients can't move parts of item stacks in their inventory, only the whole stacks
	* [MP]: Streaming overhaul - new streaming implementation and congestion control strategy should improve MP performance and latency during normal gameplay
	* [MP]: Network error 2 (Sequence out of range) should no longer occur, the game attempts to recover gracefully and continue instead - though the gameplay may not be ideal if the network connection is not up to the task
	* [MP]: Resolved some scenarios of commands from the client getting lost before ever being sent to the server (which could result in the server not registering some client actions).

## 0.8: Meaningful Music - 28/03/2018

HIGHLIGHTS

* New dynamic music. A lot of new great tracks performed by a live orchestra that are played based on players' current situations. The music is layered, meaning that it can get more or less intense based on the level of threat etc. Please note that with the introduction of the new music system your audio volume preferences will be reset.
* New avatar heads and hairstyles (now with physics enabled)
* You can now purchase Decorations and place them in the world both in the Editor or your current game (they are strictly cosmetic objects that give you no advantage). Once they are placed in the world, you have to confirm that you want to remove them from your account - only then they become truly a part of the world. Please note that from that moment they behave as any other object - they can be broken, stolen etc...
* The map system has been reworked completely. The visual representation is now slightly different, you can zoom out as much as necessary, it is faster and works both in SP and MP. It is ready for note-taking, which we plan to introduce in one of the future updates. Please note that only maps that are placed in the hotbar are getting updated as you travel and explore. The map shows the original, initial state of the world and therefore won't reflect any terrain changes made in the game or in the Editor.
* NOTE: Due to the map system being reworked, all existing map items will be cleared (the world will become "unexplored") after opening your game. Unfortunately, this couldn't be avoided.

NEW ASSETS

* Additional Iron Block
* Additional Diamond Blocks (Only Editor/Cube)
* Large Steel Beam And Steel Box
* Steel Box
* Additional Wooden Box Variants
* Additional Stone Railing Piece
* Two New Wooden Railing Sets
* Additional Industrial Railing Piece
* Additional Wooden Fence Piece
* Additional White Fence Pieces
* Bamboo Ladders

NEW FEATURES / IMPROVEMENTS

* Fixed crafting potion status effect so that it crafts instantly again
* Players can't plant in other player's Protective barriers
* Adjusted stack sizes of all plants
* Hardness of the dirt and grass voxels is now the same for the same dirt yield when digging
* Some voxel types were adjusted in arid and temperate regions not to drop sand and dirt at the same time when digging
* Sand and wet sand voxels are yielding more sand now when digging
* Lightning bolts should strike much less often now
* Added different types of picking animation
* Increased some containers' slot counts
* Some container recipes changed to better fit the crafting tree
* Autosave interval increased to 10 minutes
* Some parts of the Wild West game have been reworked or visually improved
* [Crafting] Rebalanced recipes of large building blocks
* [Crafting] Additional roof sets
* [Trading] Updated item prices
* [MP] In order to improve stability while joining a session, there is now a queue of players waiting to join the session, only one player can be joining at a time. This has nothing to do with connecting to the session, and only takes place after you select character/start to load the world.

	* [MP] Eliminated the high pressure the wind simulation had on the network, which should improve the MP performance for players during standard gameplay
	* [MP] General fix preventing situations where player's controls could get locked if the server was too busy for some time (e.g., when other players were joining)
	* [MP] General fix preventing situations where an action the player took would not reach the server, causing forever-looping pickup animations and probably a range of other problems
	* [YLD-9216] Game breaks after a trader teleports away while in trade with them
	* [YLD-8896] Damage from players or animals doesn't cancel trading
	* [YLD-8890] Trade offer is not canceled when player takes control of car / ship / lies down to bed
	* [YLD-8869] Cannot trade on the ship
	* [YLD-8834] Request for trade will not end
	* [YLD-8837] If you offer trade when your container is opened, trade will always fail
	* [YLD-8810] "Cannot trade, character is busy" message is confusing if you have sent a trade request already and wait for an answer
	* [YLD-8887] Ignore / Ignore this session trading options are not working
	* [YLD-8715] Green arrow when dragging items outside of the trading window
	* [YLD-8914] Character's death, who initiated sleep and chose new character, breaks the game
	* [YLD-8905] Character will not stand up after sleep is finished
	* [YLD-8904] You are getting damage from cold and hunger while sleeping
	* [YLD-8778] FP camera works as x-ray eyes = you can pick up anything behind walls
	* [YLD-9199] Character doesn't turn with camera when smashing and running
	* [YLD-8944] Red car trunk can't be placed on the car
	* [YLD-9134] Sometimes breath bar is not present (note: fixed the most common cause)
	* [YLD-8913] Shooting in 3rd person when close to a wall is not accurate
	* [YLD-8906] Shooting when backed into an object does not behave correctly
	* [YLD-8912] Cannot change hotbar after trying to pick up something
	* [YLD-8864] Ships (parts) can be destroyed even when inside the barrier
	* [YLD-8854] Darts launched from the dart launcher fly perpendicularly
	* [YLD-8797] Blank leather and paper sheets become invisible in hands after writing something on them
	* [YLD-8795] Rotation of item is automatically on when inspecting it
	* [YLD-8790] There is a wrong hint for fuel action on the steam engine
	* [YLD-8751] No cannon ignite animation if player clicks LMB repeatedly
	* [YLD-8549] Missing items in the cube after searching in the Creator Cube during reloading of cannons/catapults
	* [YLD-2768] Energy information persists until you refocus
	* [YLD-8933] Sand is not dropping as expected in some situations
	* [YLD-9061] Miner and blacksmith are not generated properly in Random Encounters
	* [YLD-8992] Wild West: "Give book to Helen" option available even for players who are not doing the quest
	* [YLD-8775] Wild West: Bridge can be partially dismantled
	* [YLD-8823] Wild West: Hyenas quest - Chief is offering RMB to talk to players without active quest
	* [YLD-9269] Wild West: Hyena quest - incorrect dialogue option for second player
	* [YLD-8824] Wild West: Client can't talk with Chief after completing the quest, but talk option is still offered
	* [YLD-8822] Wild West: Hyena quest breaks if another player kills all hyenas
	* [YLD-9168] Unnecessary focus dot over map
	* [YLD-9145] Missing face on wooden panel
	* [YLD-9016] Round festive ornament falls through the ground
	* [YLD-7868] Withered Sumac collision shape
	* [YLD-8404] Fixed oriental roof block collider
	* [YLD-8997] Stone tools have only 1 paint slot
	* [YLD-9051] Crystal has incorrect model
	* [YLD-9137] Missing animation for Collect Wood action
	* [YLD-8964] [DS] All range weapons have infinite ammo on dedicated server
	* [YLD-4758] [DS] You can't move after you respawn
	* [YLD-9223] [DS] Ship getting broken after another player connects or respawn
	* [YLD-8779] [DS] Unable to load complicated save file
	* [YLD-9171] [Editor] Roman numeral stone block preview icons have a wrong angle
	* [YLD-9143] [MP] Fixed another potential cause of players getting disconnected
	* [YLD-9048] [MP] Broken propeller pack after relog
	* [YLD-9047] [MP] New character breaks the game for host when sleeping vote is on
	* [YLD-8902] [MP] Player who initiated sleep is not able to cancel it after another player joins sleep
	* [YLD-8803] [MP] Incorrectly displayed message when trying to trade with offline player
	* [YLD-8701] [MP] Once you respawn, you are unable to trade with anyone
	* [YLD-7651] [MP] Disconnecting while on the horse gets you stuck after reconnecting
	* [YLD-7646] [MP] When dismounting from the horse, controls get stuck

## 0.7: Cheerful Characters - 14/02/2018

HIGHLIGHTS

* You can now trade with NPCs and other players in MP (if trade is not a primary interaction, you can find it in the Radial Menu, accessible by [E])
* It is now possible to find NPCs (mostly to trade with) in the newly created Explore games. However, NPCs can be setup to perform much more - you can check out some of them acting as quest-givers in the updated Wild West game available through our Workshop. If you want to have at least some NPCs in your current Explore game, you will, at least, be able to get a vendor NPC Composition from the Workshop and put it in your game through the Editor.
* Based on popular demand, we’ve added MP sleeping. In MP games (when there’s more than one active character in the game) any player can initiate the sleep request by laying down on a bed or a bedroll and selecting when they want to wake up. Other players will be notified and once they have all laid down the time shift will commence.
* Ylands is newly (officially) available in French, German, Italian and Russian languages.
* Crafting should now be more intuitive. Newly you can have your recipes sorted so that you see the most recently learned or the most recently used first, or you can even check our suggested recipes. Crafting each of these at least once will help you open new exciting parts of the tech tree. Also, with having a recipe selected, you can now click its ingredients and see how those can be crafted.
* A lot of new functionality added to the Editor (see below).

NEW ASSETS

* Gold Pouch
* Golden Pebble
* Large Wooden Door
* Latrine (new sizes)
* Wooden Roof Block

	* Removed "Host unreachable" message and replaced it with a more specific message, allowing both you and us to see where the problem lies (also we made some changes and hope that it will make this situation happen less often)
	* Non-owners are prohibited from performing terrain changes inside the protective barrier
	* Non-owners are prohibited from editing energy streams inside the protective barrier
	* Non-owners are prohibited from painting inside the protective barrier
	* Ships and cars can only be destroyed with the Annihilator if there's nothing built on them
	* Energy streams are now less obvious by default and become more visible when holding the Energy linker
	* Tamed horses can be now renamed via Radial menu
	* Four new free emotes added - Point up/down/left/right
	* In order to keep SP/MP sleep mechanics consistent, players now have to select the time to wake up even in SP mode
	* Melee and ranged weapons now show the damage they cause in the tooltip box
	* Armors now show their strengths / weaknesses in the tooltip box
	* Rebalanced armors' protection / medium predators' strength
	* Buffed certain armors' piercing resistance (to defend better against stronger firearms)
	* Buffed overall ranged weapon damage
	* New damage received indication added / removed screen blinking
	* Added sound effect for teleportation
	* Minor visual improvements made to the lighting system
	* Character legs now use basic inverse kinematics
	* Credits section updated
	* [DS] DS instances attempt to re-host the existing save by default
	* [Editor] Added "Pick" button to the EditGameLogic element
	* [Editor] Added the possibility of spawning items directly into a container/inventory
	* [Editor] Improved warning message when removing terrain / generating new one
	* [Editor] Added "Any player" as a target of actions
	* [Editor] Added "Go to the character" option
	* [Editor] Added "Despawn" action to remove an entity
	* [Editor] Added option to make objects indestructible
	* [Editor] Added "Action sequencer" game logic
	* [Editor] Cannons are now operable from the script
	* [Editor] Added new instigator logic options for the Trigger zone: NOT/AND/OR
	* [Editor] Added "Check for item" event, which checks the target inventory for items
	* [Crafting] Minor recipe improvements
	* [Crafting] Building block ingredient count rebalanced
	* [Crafting] (changed) Alchemist's Sphere - requires 5x Steel Plate, removed Coal
	* [Crafting] (changed) Archery Targets - added Nails requirement
	* [Crafting] (changed) Craftsman's Potion - increased Magic Dust to 5x
	* [Crafting] (changed) Potion of Flight - increased Magic Dust requirement 2x
	* [Crafting] (changed) Energy blocks - fixed Energy Regulator ingredient consumption
	* [Crafting] (changed) Ylandium Lantern, Propeller Pack, Floating Platform - replaced Power cell with Ylandium Dust + minor adjustments
	* [Crafting] (changed) Bullet/Shotgun Shell - lowered Gunpowder requirement to 1x
	* [Crafting] (changed) Cannonball - removed Gunpowder
	* [Crafting] (changed) Gunpowder Keg - lowered Gunpowder requirement
	* [Crafting] (new) Large cross joint
	* [Crafting] (new) Iron Window Bars
	* [Crafting] (new) New Wooden roof pieces
	* [Crafting] (new) Vegetable Soup
	* [Crafting] (new) Awnings
	* [Crafting] (removed) Broken Wooden Fence
FIXES

	* Fixed warning messages shown very large at times
	* Rubber tree seed fixed
	* Alchemist pants no longer dismantle into acai berries
	* Various random encounter fixes
	* Eat animation no longer shows progress bar. Hold button hint and food don't disappear (that) prematurely
	* [YLD-7969] It was not possible to craft potions on ships
	* [YLD-7932] Herb bags didn't work with alchemy stations
	* [YLD-8173] Hint error after adding any ingredient not used for potions
	* [YLD-6378] Cars could fall through unloaded terrain
	* [YLD-8121] Car had gone missing from the game
	* [YLD-8736] Fixed several memory leaks
	* [YLD-8765] Game got stuck on loading screen when exiting session
	* [YLD-8712] Fixed game being stuck on loading the Editor
	* [YLD-8487] Large saves were not written to disk before exiting game session
	* [YLD-8086] Severe unrecoverable frame drop after certain period of playing
	* [YLD-8003] Game crashed when disconnecting energy streams
	* [YLD-8411] Getting black duplicates of items after placing
	* [YLD-8431] It was not possible to place any cannon on any car chassis
	* [YLD-8138] Placing first item in game session from crafting menu did not work
	* [YLD-8303] Problem with placing objects on a ship
	* [YLD-8180] "Cancel placing" and "Switch Axis" shared the same bind
	* [YLD-8450] Charging station disappeared at short distance from player and you saw input port only
	* [YLD-8445] Character look did not change and items were missing in hotbar after respawn
	* [YLD-8722] Fixed: When you fall on your back you may not stand up
	* [YLD-8502] Gunpowder keg did not have an ignited particle effect
	* [YLD-3280] Gunpowder keg couldn't be ignitable
	* [YLD-8492] Grenades exploded only on impact and not in the air
	* [YLD-8632] Object fired from the cannon had explosive damage
	* [YLD-8471] Fixed: you cannot move the camera by mouse after reconnect in MP if you are standing and the character turns around when attacking
	* [YLD-7871] Player couldn't move after reconnecting to dead character with its corpse under water
	* [YLD-8478] Your dead body didn't disappear after new character was made
	* [YLD-8433] Player was unable to create a new character in Explore scenario
	* [YLD-8714] Character played wrong idle animation in the starter scene and inventory tab
	* [YLD-8284] Guns and cannons didn't make sounds
	* [YLD-7041] Sounds for inventory containers didn't seem to work
	* [YLD-8683] Picking up item sounds didn't play every time
	* [YLD-8540] Action sound didn't stop along with the action
	* [YLD-8663] Couldn't drop items from the Cube
	* [YLD-8130] Searching in the Cube jumped out of the currently browsed category
	* [YLD-8249] First channel white when you took items from the Cube
	* [YLD-6009] Wooden log spikes dealt damage at wrong spots
	* [YLD-7522] Rifle in idle mode clipped through the forearm
	* [YLD-8671] Entities with custom colors inside chests, as padlocks, or inside game logic, did not store their color in compositions
	* [YLD-8493] Blunderbuss was missing a muzzle flash
	* [YLD-8051] Left click to wake wasn't working
	* [YLD-8601] Animals should return to their spawn point if they stray too far
	* [YLD-8291] If an animal tried to run into the water when fleeing, everything broke
	* [YLD-7894] Exiting car or a horse forced the camera too far away
	* [YLD-5206] Character used latrine incorrectly
	* [YLD-8580] Building: items should snap to all static objects in free placing mode
	* [YLD-8505] Ingot moved out of hand while running
	* [YLD-8552] Player could stand on small plants or flowers
	* [YLD-7013] Ice blocks darkened during night time
	* [YLD-8523] Pressing ESC after a character died opened old-style ingame menu
	* [YLD-8451] Reversed health indicator picture in Codex
	* [YLD-7907] Discrepancy in 1st person and 3rd person radial menu action usage
	* [YLD-8033] Tooltip of player count in multiplayer settings was unclear
	* [YLD-1796] You could light things under water on fire
	* [YLD-7610] You could pick up resources while eating
	* [YLD-4471] Food you were eating was not held in hands
	* [YLD-7937] Southern uniform couldn't be equipped
	* [YLD-8305] Northern Uniform Pants appeared as Southern Uniform Pants
	* [YLD-2195] Some items couldn't be placed above the ground (Hats)
	* [YLD-8091] Top Hat changing character head
	* [YLD-8268] Power Jacket should not protect you from suffocation
	* [YLD-8385] Metal container's model wouldn't close when you exited its content
	* [YLD-8144] Hotbar partially hidden
	* [YLD-8365] You could get stuck in the Store after trying to buy skins
	* [YLD-8390] Infinite rubber extraction from sawed down rubber tree
	* [YLD-8304] Weird day/night cycle behavior
	* [YLD-8371] Internal string appeared in MP menu after hosting the game
	* [YLD-1546] Painting under water was working incorrectly (removed terrain)
	* [YLD-8209] Cannot control Terraformer in the water according to the UI tips
	* [YLD-8187] Glowing Cave Mushroom stack changed when being dropped
	* [YLD-7806] 1st Person Invert Camera settings not working with gamepad
	* [YLD-6931] Camera constantly spinning
	* [YLD-8094] Dying indoors placed inventory on the roof
	* [YLD-8324] When hitting character with a weapon, character performed two damage animations
	* [YLD-8739] Tall oak had incorrect model
	* [YLD-8408] You were not able to enter your email in feedback window if your game was in Russian language
	* [YLD-7526] [DS] When you waited for the countdown to restart, you got kicked off the server
	* [YLD-8544] [DS] Error blueprint data popped up when loading DS session
	* [YLD-8665] [Editor] Editor was not waiting for save completition (changes might not get saved in some cases)
	* [YLD-8730] [Editor] Disabled label count event listener triggers
	* [YLD-8591] [Editor] Undo action didn't work properly on objects placed partially unloaded
	* [YLD-8677] [Editor] Light sources missed the "extinguish" action
	* [YLD-8038] [Editor] Corrupted save/ship
	* [YLD-8672] [Editor] Game logic: adding negative damage to objects caused the game to freeze
	* [YLD-7846] [Editor] You couldn't save compositions containing the default spawn point
	* [YLD-8596] [Editor] When adding a composition to an Explore save via the Editor, the composition was incomplete
	* [YLD-8652] [Editor] Interior logic was not working outside the Editor
	* [YLD-8640] [Editor] Object snapping couldn't be turned off
	* [YLD-8628] [Editor] The interaction "Pick" was missing in listener logics in certain cases
	* [YLD-8572] [Editor] Spawn entity would not spawn multiple instances
	* [YLD-8551] [Editor] Context menu in the Editor remained in the start language even after language had been changed
	* [YLD-8516] [Editor] Cloning/pasting entities on ships didn't work correctly
	* [YLD-8364] [Editor] "Entity type" should work even if picked entity is destroyed
	* [YLD-2999] [Editor] Entity selector was not always immediately visible for events that worked on entities
	* [YLD-8363] [Editor] Event listener - deleting actions to run could be done only from the oldest one
	* [YLD-8154] [Editor] Undoing Paint action on Ship could result in ghost items that manifested after duplication
	* [YLD-8373] [Editor] Undo/redo of creating new GL/deleting existing ones in old scenarios didn't work
	* [YLD-6870] [Editor] Setting stack values in containers broke their future editing
	* [YLD-8264] [Editor] Adding items in containers resulted in the game crashing
	* [YLD-8444] [Editor] Game Logics: saving Trigger Zone with Add Label action set to 0:Default made it unmodifiable
	* [YLD-8588] [Editor] game is corrupted after you set some invalid settings to trigger zone
	* [YLD-8317] [Editor] "Ask player" action ignored "Delay" action
	* [YLD-8362] [Editor] Listing of game logics jumped up and down
	* [YLD-8550] [GUI] Paint gun / Annihilator / Terraformer showed count of last item in active hotbar place
	* [YLD-8110] [GUI] In MP lobby, description of dedicated servers showed host's steamID instead of the name
	* [YLD-6299] [MP] Animals: there was no animation of feeding the horse
	* [YLD-7962] [MP] Player could eat (destroy) any item
	* [YLD-4763] [MP] Client didn't see splash and dust when running
	* [YLD-6609] [MP] If someone disconnected while you were connecting, you got stuck at loading
	* [YLD-6929] [MP] Joining new MP game after leaving Editor would get you "Unassigned"
	* [YLD-8396] [MP] Clients couldn't use anchor on ships
	* [YLD-7082] [MP] Can't connect to host again, message "player with current account is already in session" was displayed
	* [YLD-8398] [MP] Blocks and other items made the ship stuck on the place
	* [YLD-7718] [MP] Part of the game world did not load and clients got stuck connecting to MP
	* [YLD-8547] [MP] Client had broken movement after ragdoll
	* [YLD-2446] [MP] Items that other players are holding in hand were displayed in the middle of the second's player screen
	* [YLD-8560] [MP] Invisible objects for clients (in inventory and in the scene)