541.07

**Release** - *13 April 2022*

**New Content** **Tame House**

Tames are getting a new place to call home! Players that tend to a lot of tames will now have a centralized structure to house and breed tames at, as well as harvest fertilizer from. It will allow players to store up to 20 quadrupedal tames of many types: - Bears, Cats, Cattle, Crocodiles, Elephants, Giraffes, Horses, Lions, Monkeys, Pigs, Rabbits, Rhinos, Shield Horns, Sheep, Tigers, and Tortugar. After obtaining the Beastmaster 2 skill, the Tame House will be buildable at a Smithy: Resources 125 Stone 5 Flint 65 Hide 20 Wood 40 Fibers 20 Metal

**Industrial Wonder Content**

With Industrial Expansion on the horizon, so comes its innovation to the Atlas. Generators to augments resources and Statues to ring in the advancement are arriving to Atlas Industrial Generator and New Wall Variants

* Industrial Generator
	+ A new experimental generator is available to build. It burns the pure sulfur, orichalcum and brimstone you’ve been harvesting and changes the Resources around the immediate area. It can be crafted in the Industrial Smithy This generator introduces Sulfurized Stone and Orichalcumized Stone into the game to use in creating new walls.
* Large Stone Wall Variants
	+ With all the newly augmented resources from the industrial generator, there are old recipes that can be modified to be potentially better than ever. Specifically, Large Stone walls and Gates with orichalcumized or sulfurized stone finishes. Their respective properties activate when Brimstone is burned in the area. Orichalcumized Walls and Gates will provide increased impact damage protection while Sulfurized Walls and Gates will provide increased Explosive damage protection.

**Tier 1 Industrial Monuments: Statues of Industry**

**Industrial Explorer Statue**

This specific statue commemorates the pathfinders that explored unknown waters and lands first Its image motivates you and the crew to work more efficiently on ships Industrial Privateer Statue A statue commemorating the privateers that paved the way for industrial improvement. Its image inspires one to collect more xp and resources.

**List of New Craftables**

* Industrial Generator
	+ Unlocked in the Metallurgy skill
	+ Crafted in the Industrial Smithy
		- Resources
		- 100 Brimstone 175 Orichalcum 150 Pure Sulfur 300 Stone
	+ Rituals Available
		- Burn Pure Sulfur Makes rock harvesting nodes drop only sulfurized rock for a short period of time
			* 150 charges
			* 100 Pure Sulfur
			* Burn Orichalcum
		- Makes rock harvesting nodes drop only orichalcumized rock for a short period of time
			* 150 Charges
			* 100 Orichalcum - Burn Brimstone Activates buffs on the Orichalcumized & Sulfurized Wall and Gate Variants for a short amount of time Cost 200 Charges 150 Brimstone - Orichalcumized Large Stone Wall Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 240 Alloy 394 Fibers 1176 Orichalcumized Rock 420 Thatch 588 Wood - Orichalcumized Large Stone Gate Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 184 Alloy 314 Fibers 840 Orichalcumized Rock 315 Thatch 420 Wood - Sulfurized Large Stone Wall Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 240 Alloy 394 Fibers 1176 Sulfurized Rock 420 Thatch 588 Wood - Sulfurized Large Stone Gate Unlocked in the Esotery of Building Skill Crafted in the Industrial Smithy Resources 184 Alloy 314 Fibers 840 Sulfurized Rock 315 Thatch 420 Wood

* Industrial Statue Base
	+ Unlocked in the Metallurgy skill Crafted in the Industrial Smithy Resources 20 Brimstone 40 Orichalcum 60 Puresulfur
	+ Industrial Statue FrameWork Unlocked in the Metallurgy Skill Crafted in the Industrial Smithy Resources 200 Orichalcum 200 Pure Sulfur 500 Stone 800 Wood
	+ Industrial Explorer Statue Unlocked in the Metallurgy Skill Crafted in the industrial smithy Resources 200 Brimstone 400 Orichalcum 400 Pure Sulfur 2500 Stone 500 Wood
	+ Industrial Privateer Statue Unlocked in the Metallurgy Skill Crafted in the industrial smithy Resources 200 Brimstone 400 Orichalcum 400 Pure Sulfur 2500 Stone 500 Wood

**New Regions Added**

There are new areas to explore in The Atlas: Trackless Waters and Unknown Depths. Like Uncharted Waters, It seems as if Industrial Machinery was left behind in these areas by pathfinders long ago.

* Trackless Waters A hot stretch of Islands found off the west coast of South America. There are portals available in the South America Region to reach here
* Unknown Depths A hidden, tundra area that could not be traveled to via normal means. This region can oddly be reached via portals found in Africa and Antarctica.

**Bug Fixes**

* Industrial Hydra and Industrial Rifle are now affected by the Lucky Loader Feat
* Fixed instances of farming structures not having areas of influence
* Fixed instances of Cursed Armor needing multiple types of Bone Chips
* Fixed instances of Transient nodes not moving weekly
* Fixed instances of snapping pillars working incorrectly
* Fixed instances of NPC Crew’s stats not updating correctly
* Fixed instances of players losing functionality when standing on a ship while it is released
* Fixed instances of Broadsider losing cannon functionality on logout
* Fixed instances of wood not being able to be re-bundled
* Fixed instances of rowing module displaying incorrect point value
* Fixed instances of misspelling in the Carrack’s description
* Fixed instances where the Fog of War in singleplayer wasn’t working correctly
* Fixed instances where blueprint gunports were not doing more damage than common
* Fixed instances where the Pegasus would sprout tentacles
* Fixed an issue with whistling at the Turtle Ship’s emergency ladder
* Fixed instances where the wood catwalk was not buildable
* Fixed an issue when placing mythos in the progress table
* Fixed the map zoom indicator in some regions
* Fixed instances where players would contact invisible geometry inside of portals
* Fixed various typos
* Replaced placeholder art for tame cargo railing
* Removed extra emergency ladder on Turtle Ship
* Fixed instances of negative storage space in some structures
* Fixed instances where the Sarcophagus was unable to be built
* Fixed essence of power locations
* Fixed visual issue of overlapping holiday vendors on freeports

**Xbox Only** - Improved memory loading / unloading *Additional improvements coming in the next patch*