0-CHA Guests

## Introduction

This list of items is comprised of what's generally considered meta. This section is not ordered by element since with 0-CHA your guests will deal a lot less damage. If you don't have any of the following guests you can compensate with getting some of the guests in the Beastmaster Guests section.

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## Damage Boosters

### Dunamis (SP)

The overall best guest for FO Warriors. The guest pays 100% damage to boost your Melee attacks by 36%. Spell-tagged Melee skills/spells receive half of this boost. The boost is then modified by STR and CHA equally. This means that 250 STR and CHA are needed to receive the full effect. Additionally, you can over-cap the boost if your STR and/or CHA are greater than 250 (though only to \*1.1 potency).

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-subs: Link

### Thernda (SP)

The overall best guest for FO Rangers. The guest pays 100% damage to boost your Ranged attacks by 36%. Spell-tagged Ranged skills/spells receive half of this boost. The boost is then modified by DEX and CHA equally. This means that 250 DEX and CHA are needed to receive the full effect. Additionally, you can over-cap the boost if your DEX and/or CHA are greater than 250 (though only to \*1.1 potency). FD 100-proc rangers may be interested in using Thernda, but it is generally more efficient for FD builds to use standard guests.
Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-subs: Link

### Poelala (MP)

The overall best guest for FO Mages. The guest pays 100% damage to boost your Magic attacks by 48%. Spell-tagged Magic skills/spells receive a 18% boost. The boost is then modified by INT and CHA equally. This means that 250 STR and CHA are needed to receive the full effect. Additionally, you can over-cap the boost if your INT and/or CHA are greater than 250 (though only to \*1.1 potency).

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-subs: Link

### Manifestation (MP+SP/SP)

One of the three Paladin Reinforcements and one of the strongest damaging Light guests. Can toggle between damage and booster mode.

* Damage Mode: Deals +100% damage at the cost of +100% SP upkeep (Paladin class lets you chose between MP and SP upkeep, if you chose MP upkeep, the extra cost will still be SP).

* Booster Mode: This guest is similar to the above Dunamis/Thernda/Poelala except that it is able to boost Melee, Ranged, and Magic damage but only for attacks that deal Light damage. Furthermore, Manifestation scales entirely with CHA making it harder for pure builds to use. The guest pays 100% damage to boost your Melee/Ranged Light attacks by 60%, Magic Light attacks by 80%, and Spell-tagged Melee/Ranged/Magic Light skills/spells receive a 30% boost. The boost is then modified by CHA. This means that 250 CHA is needed to receive the full effect, and you can over-cap the boost if your CHA is greater than 250 (though only to \*1.1 potency). Additionally, the boost is modified by a trigger, against Undead the modifier is \*1.1, against Demons \*1.06667, and against everything else by \*0.95.

Location: Paladin Class Armor -> Paladin Reinforcements -> Summon Manifestation

Info-Subs: Link

### Lepre-Chan (SP/MP)

Similar to the booster mode of the Manifestation guest above, it boosts all Light damage by 1.05x as much as the Manifestation does, without the undead/demon triggers or downtrigger. While stronger than Manifestation in most cases, it may not be worth sacrificing a spell slot to include something already covered by having the Paladin armour in your active inventory.

Location: Blarney War: Love Is In The Air

Info-Subs: Link

### Ramssy (MP/SP)

This guest is very similar to Lepre-Chan except that it has a MC bonus. As such it instead scales with both MainStat (STR/DEX/INT) and CHA instead of exclusively CHA. The guest pays 100% damage to boost your Melee/Ranged Fire attacks by 60%, and Magic Fire attacks by 80%. Spell-tagged Melee/Ranged/Magic Fire skills/spells receive a 30% boost. The boost is then modified by MainStat (STR/DEX/INT) and CHA, split 75%/25% respectively. This means that 250 CHA is needed to receive the full effect. Additionally, you can over-cap the boost if your MainStat (STR/DEX/INT) or CHA greater than 250 (though only to \*1.1 potency).

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: N/A

### Chilly (MP/SP)

Ice clone of Ramssy, see its entry above.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: N/A

### Mog Lightnaut (MP/SP)

Energy clone of Ramssy, see its entry above.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: N/A

### Moglinus Decimus (MP/SP)

Light clone of Ramssy, see its entry above. Worth noting is that this guest has more accessible options in Lepre-Chan and Paladin Manifestation, but this guest's boost is stronger for characters with less CHA than the other two. Under normal circumstances (250 STR/DEX/INT, 0 CHA at level 150), Moglinus Decimus is ~1.75x stronger than the other two, but this can change based on level or if the player has different stats.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Necromoglin (MP/SP)

Darkness clone of Ramssy, see its entry above.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: N/A

## Defensive Boosters

### Paladin Apprentice (SP/MP)

While not a fantastic damage focused, this guest is amazing in its blocking mode. As hinted at, this guest can toggle between damage and blocking modes.

* Damage Mode: Deals standard damage and triggers on Undead and Demons, dealing +10% and +6.67% damage respectively. Against all other enemies, deals -5% damage. As a fun addition, the guest will also follow your weapons attack type (Melee/Ranged/Magic) for this mode.

* Blocking Mode: Unlike damage boosters, in Blocking Mode, Paladin Apprentice boosts your MRM blocking ability. To do this it pays 100% damage to increase MRM by +21.6. The boost is then modified by CHA, as such 250 CHA is required to receive the full effect, and you can over-cap the boost if your CHA is greater than 250 (though only to \*1.1 potency). Additionally, the boost is modified by a trigger, against Undead the modifier is \*1.25, against Demons \*1.1667, and against everything else by \*0.875.

Location: Paladin Class Armor -> Paladin Reinforcements -> Summon Apprentice

Info-Subs: Link

## Utility

### Essence of Carnage (MP - Defiant / SP - Rampant)

A good utility guest that can fit on multiple builds. Toggles between two modes:

* Defiant Mode: In this mode Essence of Carnage grants two effects. Defiant Mode is most suited to Mage and Hybrid builds.
	+ 1) Boosts your spells by [PreviousHits]% damage where PreviousHits is the total number of weapon-based hits that have been made in previous turns, i.e. if you hit the enemy 5 times and then cast a spell, the spell will do +5% damage. After casting a spell, the counter resets to 0%.
	+ 2) It heals a portion of all damage dealt as MP. At 250+ CHA the guest will heal more MP than damage dealt. The exact specifics of this calculation are currently unknown and it is suspected that the formula is in some way not functioning correctly as Essence of Carnage seems to be healing far more than it should.

* Rampant Mode: In this mode Essence of Carnage grants two effects. Rampant Mode is most suited for FO Warriors/Rangers that do not have access to Dunamis/Thernda and to Backlash builds. Furthermore, Rampant Mode is a strong choice for FO Mages that are using Quadforce to take advantage of effects normally only available to Melee/Ranged.
	+ 1) Boosts your Melee/Ranged attacks by 27%. Spell-tagged Melee/Ranged skills/spells receive half of this boost. The boost is then modified by CHA. This means that 250 CHA is needed to receive the full effect. Additionally, you can over-cap the boost if your CHA is greater than 250 (though only to \*1.1 potency).
	+ 2) Applied a Backlash status, which reflects 58.86% of damage received as Harm damage if a save is made (+0 save, CHA/LUK vs CHA/LUK). The backlash amount is the modified by CHA. This means that 250 CHA is needed to receive the full effect. Additionally, you can over-cap the boost if your CHA is greater than 250 (though only to \*1.1 potency).

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> The Greatest Warrior II

Info-subs: Link

Balance change: Link