AntWings

## **Rules**

* If you make an AntWing, put the link of the fantribe page(this) on your page.
* May be named after an ant type(for example, Redwood) or a food of an ant colony. (For example, Cockroach.)
* You can make any regular dragon(et) without my permission, although it would be nice if you notified me, so I could make a content page of AntWings.
* Any royal, important(by this I mean like judges and the such), or high job rank dragons, must be approved by me.
* I will allow you to (partially) manage AntWings on the wiki.

## **Attributes**

AntWings have shades of blood-red, gray, black, or gold in their scales. They have huge wings, which help them fly better. They have smaller legs than most tribes, but they weigh much more. They also have a stinger on their tails that will paralyze pray or an enemy for an hour. AntWings have a powerful bite that immobilizes an enemy for a day.

### **Strengths**

AntWings can fly very well due to their giant wings, although some don’t have wings due to a genetical disorder. They use a gland in their body to leave a signal for other tribemates.

### **Weaknesses**

AntWings cannot swim, because they are so heavy they drown automatically. If submerged in water, they instantly fall over and drown. They get all of the moisture they need from digested water in their prey.

### **Territory**

AntWings live in Southeast Pantala. They live in huge caves, all interconnected by tunnels. The ones closer to the ocean can fly, yet the ones closer to the border normally don’t have wings. When attackers invade(mostly from the Poison Jungle) the AntWings who live nearer to the ocean fly to the attacker’s home. They then destroy it. Meanwhile, the other AntWings are destroying the enemy. They have tiny nests built into a large nest, which form mini-armies.

### **Nests**

AntWings live in the army nests, defending their home, and their tribe. Queen Carpenter, Princess Fire, and the unknown king live in one in the middle, protected by all the army nests. Near their army unit is the nursery.

### **Nursery**

Each section of the nursery is managed by Caretakers. Normally wingless, the AntWings there take care of the dragonets. They stay in the nursery until they are trained in fighting techniques by a Trainer. After this, they move to their family’s nest.

An AntWing army nestA map of Pantala with the Ant Hole regions mappedA close up of the Ant HoleAntWing territory in red
### Royalty

AntWing royalty has the almighty Queen Carpenter and Princess Fire. Other known royalty is Princess Fire’s father, who it is unknown if he is alive or not.

### Regions

There are 6 regions. Queen’s Headquarters, Wingless Section, Nursery Area, Winged Section, Nested Armies, and the Highlands. Each of them has a Mayor, which takes care of each section. This only makes an exception to the Queen, who runs her own headquarters. The current leaders of the regions are: Queen Carpenter, Weaver, Harvester, Garden, Leafcutter, and Argentine. Queen Carpenter runs Queen’s Headquarters, Weaver leads the Nursery Area, Garden runs the Winged Section, Harvester leads the Nested Armies, and Leafcutter runs the Highlands. The only area the AntWings don’t use is the region near Lake Scorpion, which they call Badlands.

### Defenses

AntWings use defenses of placing they’re army units very close to the border. This was shown in Queen Wasp’s attempt in attacking them in the Battle of Wings. Since they are not very technologically advanced, they do not have things such as catapults. The most recent attacking strategy was a Weight Wheel, created by Dr. Bullet. The premise of this item is a bit of wood, gathered by the other ants, with a wheel below it. It has handlebars to steer it around, with weight being carried on the middle. Normally this process would take days because almost the whole tribe had to pick heavy weights around.

### Currency

AntWings have 3 types of currency. One is a wooden key, the highest currency. Another is a small stone, the medium currency. Then, the cheapest currency, a metal circle. The wooden key is called a Ÿâm(pronounced yem). The stone is called a Ùöįn(pronounced oin). The third currency is called Åœń(pronounced Aoin).

#### Battle of Wings 5,000 AS

**HiveWing Strategy**: Find the Queen and assassinate her.

**AntWing Response:** Have all armies attack the assassin and kill them.

##### Queen

The Queen is the supreme leader of the AntWings.

#### Mayors

Mayors are the leaders of each Region.

* Queen’s Headquarters
* Nursery Area
* Wingless Section
* Winged Section
* Nested Armies
* Highlands

**Queen’s Headquarters**

* *Mayor:* Queen Carpenter

**Main Industries**:
Economy

**Political Procedures:**
 Queen’s Headquarters uses heirs of the throne.

**Nursery Area**

* *Mayor:* Weaver

**Political Procedures**:
 Family chains, or whoever wants to be there.

**Wingless Section**

* *Mayor:* Argentine

**Winged Section**

* *Mayor:* Garden

**Nested Armies**

* *Mayor:* Harvester

**Highlands**

* *Mayor:* Leafcutter

#### Lawyers

Since Queen Carpenter is too busy to do court sessions, they made dragons go to work as “Lawyers”. They have Supreme Lawyers, who if a case gets too dramatic and unsolvable due to all the opinions and not being able to hear each other. There are usually 10 regular lawyers, and sometimes Princess Fire will rule out a case.

### History

* Founding Mutation 0 AS
* Clearsight’s Arrival

Like most tribes on Pantala, AntWings descended from BeetleWings due to a genetic mutation. BeetleWings did not accept these new mutated dragons, so they sent them off to the corner of Pantala, which is now called the Ant Hole.

Since AntWings were sent to the Ant Hole, they did not see Clearsight’s Arrival. They did see, from some spies, the BeetleWings talking to Clearsight, which they found very insulting that they didn’t get to see her at all with their own eyes.

### **Education**

Most dragonets born in the nursery get a stable education about the other tribes and the Distant Kingdoms by their Caretaker. The dragonets also learn about Clearsight and the tribal history. When they have earned their name, they learn hunting with a special trainer that is right for their needs.

### **Names**

Dragonets are normally named pre-hatching by their parents. If undecided when the egg goes to the nursery, they stay without a name until they are educated by their Caretaker. From then, they see their parents and find out their name. AntWings have the choice to change their name once they reach 7 DY.

### **Native Food**

**Cows-**dairy, meat, cheese, a healing cream mixed with herbs to heal wounds

**Chicken-**meat, blankets

**Pigs-**hogskin(used for cover and wrapping), meat, bones(for tunnel sturdiness)

**Sheep-**fur, skin, meat

### **Native Plants**

**Aloe Vera**-used in creams

**Parsley-**used in foods

**Sage-**used in foods

**Rosemary-**used in foods

**Thyme-**used in foods

### **Mating**

Every month, there is a tribewide Meeting Ceremony. Every dragon at least 8 DY is told to attend. A lot of AntWings find their mate there, and then they stay together until their life quality starts to decline.

**Important Members**
* **Leaders**

* Queen Carpenter(Queen)

* Princess Fire(heir)

* **Mayors**

* Weaver

* Argentine

* Garden

* Harvester

* Leafcutter

**Art**