recursal/Fanatic-Fandom huggingface dataset:
Bilwis

## traits

The *Bilwis* is a male or female corn spirit of sometimes demonic or sometimes human origin. It has flying hair, is wrapped in white linen and wears a little triangular hat. The *Bilwis* rolls through the corn shaped as a destructive giant ball or appears as a whirlwind to steal grain during harvest season. Both can be repelled by throwing a knife with three crosses on its blade on the *Bilwis*, shouting: *"Da hast du es, Bilbze!"* ("There you have it, *Bilwis*!").

Sorcerers acting as *Bilwis* and helpful methods against them are described by Ludwig Bechstein:

> "Even today, and this is popular belief, there are also such *Bilsenschnitter* (*Bilwisse*), that are people, going out to the fields very early at the days of *Himmelfahrt* (either Ascension of Jesus or Mary), Saint John's Eve or Trinity Sunday, barefooted, a little sickle-shaped knife bond to the big toe of the right foot. They step through the seed and cut a line with the knife through it. At the time of harvest and threshing the tenth part of the fruit of such a field must bestow on the *Bilsenschnitter*. However, the business is associated with great danger. Will the *Bilsenschnitter* be called by someone or will be shot over him with a shotgun, then he has to die in the same year. When he notices and addresses the arrival earlier, the fate of death comes upon the other. Most farmers try to save themselves against the damage threatening their fields in such a way by plowing and sowing the field from outside first, because in grain cultivated in such a way no *Bilsenschnitter* can break in. When threshing the grain which was cut, the *Bilsenschnitter* comes, giving good words, that something in the farmstead may be borrowed him, which must not happen. For revenge at the *Bilsenschnitter*, twigs of juniper are added during threshing of the tithed grain. Every beat with the flair then strikes the *Bilsenschnitter* until he comes running at the end and requests, for all in the world, threshing may be created in another manner." (Translated from the German text)
>
>

Additionally, *Bilwisse* also can be punished by hanging some of the grain heads, which are cut by a *Bilwis*,into the chimney. The *Bilwis* will dry out as the grain heads will do, becoming a mummy alive, finally dying woefully. The *Bilwisschnitt* ("*Bilwis* cut") can also be done by riding on a billy goat, then called a *Bocksschnitt* ("buck cut").

A *Bilwis* also muddles hair and beard, causes illness and nightmares. Non-human *Bilwisse* live in mountains and trees.

Other names for the *Bilwis* are *Bil-wiss*, *Bilbze*, *Bilbsenschnitter* (*Schnitter* = mower), *Bilsenschnitter*, *Binsenschnitter*, *Belwit*, *Belewitte*, *Pilwis*, *Pilbis*, *Bilverschnitter*, *Bilmes*, *Bilgenschneider* (*Schneider* = cutter) and *Bilwiss*.
Archura

**Archura** (Old Turkic: **𐰀𐰺𐰲𐰆𐰺𐰀**) is a shapeshifting woodland spirit in Turkic mythology who protects wild animals and forests.

## Description[edit]

Archura usually appears as a man, but he is able to change his size from that of a blade of grass to a very tall tree. He has hair and a beard made from living grass, and is sometimes depicted with a tail, hooves, and horns. Archura has a close bond with the gray wolf (Turkish: Bozkurt). Legend describes him as having a red scarf and his left shoe on his right foot. He also had no shadow.

Archura protects the animals and birds in the forest and tells them when to migrate. He can shapeshift into many different forms. As a human, he looks like a peasant with glowing eyes.

Archuras are terribly mischievous beings: they have horrible cries, and can imitate voices of people familiar to wanderers and lure them back to their caves, where the Archuras will tickle them to death; they also remove signs from their posts. They aren't evil: although they enjoy misguiding humans and kidnapping young women, they are also known to keep grazing cattle from wandering too far into the forests and getting lost. Sometimes more than one Archura inhabits a forest, and then they will fight for their territory, knocking down trees and scaring animals.
Chuma

### Traits

ugly old woman with big eyes and messy hair carrying clay bowl with arrows dirty poisonous nails

**Chuma** is embodiment of Black Death disease from Serbian folktales. According to them, it is represented as ugly old woman with big eyes and messy hair. Chuma appeared at night from attic or chimney, carrying clay bowl with arrows. People tended to wash their dishes before sleep, because Chuma had habit to scratch them with her dirty nails and to poison them.
Cetus

## traits

### Traits

the head of a wild boar or greyhounds and the body of whales or dolphins with divided, fan-like tails. Cetea were said to be a colossal beast the size of a ship, their skulls alone measuring 40 feet (12 meters) in length, their spines being a cubit in thickness, and their skeletons taller at the shoulder than any elephant.

In Ancient Greek ***ketos*** (κῆτος, plural *kete/ketea*, κήτη/κήτεα), Latinized as ***cetus*** (pl. *ceti* or *cete* = *cetea*), is any huge sea monster. According to the mythology,  Perseus slew a cetus to save Andromeda from being sacrificed to it. The term cetacean (for whale) derives from *cetus*. In Greek art, *ceti* were depicted as serpentine fish. The name of the mythological figure Ceto is derived from *kētos*. The name of the constellation **Cetus** also derives from this word.

## Depictions[edit]

A cetus was variously described as a sea monster or sea serpent. Other versions describe cetea as sea monsters with the head of a wild boar or greyhounds and the body of whales or dolphins with divided, fan-like tails. Cetea were said to be a colossal beast the size of a ship, their skulls alone measuring 40 feet (12 meters) in length, their spines being a cubit in thickness, and their skeletons taller at the shoulder than any elephant.

There are notable physical and mythological similarities between a cetus and a drakōn (the dragons in Greek mythology), and, to a lesser extent, other monsters of Greek myth, such as Scylla, Charybdis, and Medusa and her Gorgon sisters.
Cyhyraeth

hellblade

### Traits

unkempt hair and wizened, withered arms with leathery wings, long black teeth and pale corpse-like features

The **cyhyraeth** (Welsh pronunciation: [kəˈhəreθ]) is a ghostly spirit in Welsh mythology, a disembodied moaning voice that sounds before a person's death.

Legends associate the cyhyraeth with the area around the River Tywi in eastern Dyfed, as well as the coast of Glamorganshire. The noise is said to be "doleful and disagreeable", like the groans and sighs of someone deathly ill, and to sound three times (growing weaker and fainter each time) as a threefold warning before the person expires. Along the Glamorganshire coast, the cyhyraeth is said to be heard before a shipwreck, accompanied by a corpse-light.

Like the Irish banshee and the Scottish Cailleach, to which the cyhyraeth and the Gwrach y Rhibyn are closely related, the cyhyraeth also sounds for Welsh natives dying far from home.

## Etymology[edit]

The etymology of the term is unclear. The first element could be from Welsh *cyhyr* "muscle", "tendon", "flesh", but this is uncertain. An alternative possibility is that *cyhyr* is from *cyoer*, from *oer* "cold", with the last element being the noun *aeth* meaning "pain", "woe", "grief", "fear". Alternatively, the final element could simply be the nominal suffix *-aeth* (roughly equivalent to English *-ness* or *-ity*).

## Gwrach y Rhibyn[edit]

The legend of the cyhyraeth is sometimes conflated with tales of the **Gwrach-y-Rhibyn** (pronounced [ˈɡwrɑːx ə ˈr̩ibɨn]) or **Hag of the Mist**, a monstrous Welsh spirit in the shape of a hideously ugly woman – a Welsh saying, to describe a woman without good looks, goes, "Y mae mor salw â Gwrach y Rhibyn" (*she is as ugly as the Gwrach y Rhibyn*) – with a harpy-like appearance: unkempt hair and wizened, withered arms with leathery wings, long black teeth and pale corpse-like features. She approaches the window of the person about to die by night and calls their name, or travels invisibly beside them and utters her cry when they approach a stream or crossroads, and is sometimes depicted as washing her hands there. Most often the Gwrach y Rhibyn will wail and shriek "Fy ngŵr, fy ngŵr!" (*My husband! My husband!*) or "Fy mhlentyn, fy mhlentyn bach!" (*My child! My little child!*), though sometimes she will assume a male's voice and cry "Fy ngwraig! Fy ngwraig!" (*My wife! My wife!*).

If it is death that is coming, the name of the one doomed to die is supposed to be heard in her "shrill tenor". Often invisible, she can sometimes be seen at a crossroad or a stream when the mist rises.

Some speculation has been asserted[*according to whom?*] that this apparition may have once been a water deity, or an aspect of the Welsh goddess Dôn. She is the wife of Afagddu, the despised son of Ceridwen and Tegid Foel, in some retellings of the Taliesin myth.
Aatxe

god of war

## threat level III

the aatxe or fire torus is a higher threat monster wilding a great axe and breathing fire

## Myth

**Aatxe** (pronounced [a.atʃe]; a contraction of *aratxe*) is a spirit in the folk mythology of the Basque people. His name is literally translated as "Young Bull", and he is sometimes known as **Etsai**. He is a cave-dwelling spirit who adopts the form of a young red bull, but being a shapeshifter, sometimes takes the shape of a man. At night, more so in stormy weather, he arises from the hollow which is his lair. He attacks criminals and other malevolent people. He also protects people by making them stay home when danger is near.

He is theorized to be a representative of the goddess Mari, or may be an enforcer of her will, punishing people who cheat her. Another name for him is Aatxegorri which means "young red bull". It is believed Aatxe inhabited caves and hollows; in many (Isturits, Sare, Errenteria, among others) engravings and paintings depicting aurochs, bulls, and oxen have been found; which implies that this Basque myth has its origins in the Paleolithic.
Crommyonian Sow

dark souls giant undead boar

The **Crommyonian Sow** (Ancient Greek: Ὕς Κρομμύων *Hus Krommúōn*) is a pig in Greek mythology. It was owned by a woman named **Phaea** (Φαιά *Phaiā́*, "grey") and was sometimes called by that name itself.

## Mythology[edit]

The Crommyonian Sow was a wild pig that ravaged the region around the village of Crommyon between Megaraand Corinth, and was eventually slain by Theseus in his early adventures. According to the *Bibliotheca* of Pseudo-Apollodorus, it was said by some to be the daughter of Echidna and Typhon, and was named after the old woman who raised it. According to Strabo, the sow was said to be the mother of the Calydonian Boar. Gaius Julius Hyginus says that the pig Theseus killed at Crommyon was a boar.

Plutarch repeats the story, but states that he had also been told that Phaia herself was a murderous female robber, and was nicknamed "Sow" because of her obese children and uncouth manners, and that she was the "sow" killed by Theseus.
Cheval Gauvin

https://www.deviantart.com/3daemon/art/Akuma-581790672

The **Cheval Gauvin** (French: Gauvin horse) is a legendary evil horse of Franche-Comté, France and the Jura Mountains in Switzerland. It is said to frequent watercourses, forests or cemeteries and to kill those who mount it by drowning them or throwing them into chasms.

The horse is mentioned close to Chamblay by Désiré Monnier from 1854. It is a harbinger of death, and appears to have been a kind of bogeyman for children. Possibly a transformed lutin (hobgoblin) it is one of a number of legendary horses of Jura. Jean-Louis Thouard depicted it in 1996.
Azhdaya

god of war

### Traits

Usually they have an odd number of heads, rarely two. an evil look on their faces

**Azhdaya** is the demonic version of Zmaj, a dragon. It is over one hundred years old. Usually they have an odd number of heads, rarely two. They spit fire, have a terrible roar and have an evil look on their faces. They live in caves or mountains, from which they escape, then cause eruptions or hailstorms and devour humans and cattle. They were so well known in Slavic Pagan, European and Baltic folklore that Christianity adopted it as perfect image for devil - being greedy and hungry all the time as well as being extremely hostile to all living beings. In Serbia it is thought that St. George killed an Azhdaya.
Dwende

dnd goblin

goblins, hobgoblins, elves or dwarfs (*Spanish*: *duende* " *little creatures who provide good fortune or foretell an ominous fate to people. goblin, elf, charm*" < "*duen de (casa)*", *owner of the house*); there are two types of Dwende the white and black, white Dwende represents as good motive and the black is bad motive
Domovoy

### Traits

tiny middle-aged man with fur cloak and sometimes depicted as a hunchback that looks like a bundle of hay

### Weakness

fey

**Domovoy** (or Domovoi, Domovik, Matsich) is house spirit known in all Slavic countries. He is a forlorn character, and his stifled sobs are heard when the house creaks and groans in the night. Represented as tiny middle-aged man with fur cloak and sometimes depicted as a hunchback that looks like a bundle of hay, he guarded houses and cared for cattle and therefore connected with God Veles. He could transform into dog, cat and cow, snake, or frog. He lived often in corner close to hearth, in the attic or in the garden. He could be heard, but it was dangerous to be seen. If the residents of the home didn't bring tribute to him (in form of bread or wheat), he abandoned their home and cause sickness of inhabitants and cattle. When someone in the household was about to die, the Domovoy could be heard crying very loudly at night.
Bies

https://dwarffortresswiki.org/index.php/DF2014:Elk\_man

**Bes** is demon from Serbian folktales. Its name in English is literally "*Anger*". They like to possess people and animals, causing them to feel extreme rage. Bes is evoked when somebody threads on Sunday or spits on fire. The name Bes is very old one, used for a demon and can be encountered and in Egyptian mythology.
Mairu

https://www.pinterest.com/pin/257268197450170081/

## traits

**Mairu** (plural: **mairuak**), also called **Maideak**, **Mairiak**, **Saindi Maidi** (in Lower Navarre), **Intxisu** in the Bidasoa valley are creatures of Basque mythology. They were giants who built dolmens or harrespil. Like the dolmens, they are only found in mountains. They are often associated with lamia, though these are known in all the Basque Country.

*Mairu* could mean "moor" in Basque. This term is used with the sense of 'non-Christian' to refer to former civilizations or megalithic monuments.

The origin of the Mairu is thought to be as old as the "mouros encantados" in Portuguese (Spanish: *moros encantados*), who are thought to be the remnant of old pre-Roman deities.
Hildisvíni

dark souls giant undead boar

**Hildisvíni** (Old Norse: [ˈhildeˌswiːne], “battle swine”) is Freyja's boar In Norse mythology.

The story of Hildisvíni appears in Hyndluljóð, an Old Norse poem found in Flateyjarbok but often considered a part of the Poetic Edda. In the poem, Freyja is searching for the ancestry of her protégé, Óttar. Freyja rides on her boar Hildisvíni, who is in fact Óttar in disguise. They meet Hyndla who is a seeress. Freyja succeeds in forcing Hyndla to tell Óttar about his ancestors.

Snorri Sturluson also records that among boar-names for helmets was *Hildisvíni*, the helmet of Áli. This helmet was among the things that were taken by the Swedish king Adils after his victory at the Battle on the Ice of Lake Vänern.
Glas Gaibhnenn

**Glas Gaibhnenn** (Irish: *Glas Gaibhnenn*, **Glas Ghaibhleann**; Hiberno-English: **Glas Gaivlen**; **Gloss Gavlen**: pronunciation guide:/glas-gav-e-lan/;), in Irish folklore, is a prized fabulous cow of bounty (fertility) that yields profuse quantities of milk.

The cow is owned variously by a smith who may be named Gaivnin (hence reinforcing the notion that the cow's name is eponymous after him) or by the hero Cian mac Cáinte (sometimes called Mac Kineely), equivalent to Cianfather of Lugh of mythology. The cow is stolen (or craftily regained) by Balar or Balor the strong-smiter. The hero, in order to fulfill the quest to recover the cow, is transported by a banshee to a tower where Balor's daughter is sequestered, to produce a child destined to kill Balor.

## Name[edit]

The normalized Irish: *Glas Gaibhnenn* is O'Donovan's correction to the raw transcription Glas Gaivlen given by the storyteller; A different phonetic transcription Gloss Gavlen is given by Larminie. O'Donovan spelled the cow's name as **Glas Gaibhneach** elsewhere. Additional spellings are: Glas Gamhain, Glas Gamhnach.

### Descriptive etymology[edit]

The Glas is given as "the green (cow)" by John O'Donovan in his recension of the folktale concerning the cow.Whereas the full name means "Grey (cow) of the Smith" according to Larminie, and "Goibniu's Grey or Brindled (Cow)" according to Rhys. The "white heifer" **Glassdhablecana**′s name is glossed as "the grey-flanked-cow" in one variant tale. James Mackillop state the cow was "white with green spots".

So while commentators agree that *glas* "blue, green, gray, etc." is the colour of the cow's coat, they are at considerable variance in describing it.

### Eponym[edit]

While O'Donovan's reconstructed *gaibhnenn* was construed as meaning "~of the smith" by Larminie, Welsh scholar John Rhys went further and said its specified a cow possessed by Goibniu the Smith.

In the folktales, the name of the smith appears as Gavidjeen, Gavida, Gabshegonal, or Gaivnin, some which are close to the form of the owner's name for the cow.

### Farrow cow[edit]

But the bovine creature's Irish name can also be broken down to *glas* (colour) and *gamuin* "calf, yearling", as have been indicated by the Rev. Patrick Power, church historian and writer on topographical names.

However, Jeremiah Curtin explains this differently: the form **Glas Gainach** which appears in one of his tales contain a corruption of *gaunach* which is a cow with a yearling calf, which hasn't calved in the current year (a farrow cow). And the form **Glas Gavlen** in his Donegal version references the cow-herder's term *gavlen* for a cow that has not calved in five years.
Haki inn frækni

### Relatives

Hrólfr Kraki (king), Hrómundr harði (coworker), Hrólfr skjóthendi (coworker), Svipdagr (coworker), Beigaðr (coworker), Hvítserkr inn hvati (coworker), Haklangr (coworker), Harðrefill (coworker), Vöttr inn mikilaflaði (coworker), Starólfr (coworker), Hjalti inn hugprúði (coworker), Bödvar Bjarki (coworker).
Empusa

**Empusa** or **Empousa** (/ɛmˈpjuːsə/; Ancient Greek: Ἔμπουσα; *plural*: Ἔμπουσαι *Empousai*) is a shape-shifting female being in Greek mythology, said to possess a single leg of copper, commanded by Hecate, whose precise nature is obscure. In Late Antiquity, the empousai have been described as a category of phantoms or spectres, equated with the lamiai and mormolykeia, thought to seduce and feed on young men.
Lidérc

https://thecreaturecodex.tumblr.com/post/667330646052585472/avari

A **lidérc** (Hungarian pronunciation: [ˈlideːrt͡s]) is a unique supernatural being of Hungarian folklore. It has three known varieties, which often borrow traits from one another.

The first, more traditional form of the lidérc is as a miracle chicken, *csodacsirke* in Hungarian, which hatches from the first egg of a black hen kept warm under the arm of a human. Some versions of the legend say that an unusually tiny black hen's egg, or any egg at all, may become a lidérc, or that the egg must be hatched by placing it in a heap of manure. The lidérc attaches itself to people to become their lover. If the owner is a woman, the being shifts into a man, but instead of pleasuring the woman, it fondles her, sits on her body, and sometimes sucks her blood, making her weak and sick after a time. From this source comes a Hungarian word for nightmare -- *lidércnyomás*, which literally means "lidérc pressure", from the pressure on the body while the being sits on it. Alternate names for the lidérc are *iglic*, *ihlic* in Csallóköz, *lüdérc*, *piritusz* in the south, and *mit-mitke* in the east. The lidérc hoards gold and thus makes its owner rich. To dispose of this form of the lidérc, it must be persuaded to perform an impossible task, such as haul sand with rope, or water with a sieve. It can also be destroyed by locking it into a tree hollow.

The second variety of the lidérc is as a tiny being, a temporal devil, *földi ördög* in Hungarian. It has many overlapping qualities with the miracle chicken form, and it may also be obtained from a black hen's egg, but more often it is found accidentally in rags, boxes, glass bottles, or in the pockets of old clothes. A person owning this form of the lidérc suddenly becomes rich and is capable of extraordinary feats, because the person's soul has supposedly been given to the lidérc, or even to the Devil.

The third variety is as a Satanic lover, *ördögszerető* in Hungarian, quite similar to an incubus or succubus. This form of the lidérc flies at night, appearing as a fiery light, a will o' the wisp, or even as a bird of fire. In the northern regions of Hungary and beyond, it is also known as *ludvérc*, *lucfir*. In Transylvaniaand Moldavia it goes by the names of *lidérc*, *lüdérc*, and sometimes *ördög*, literally, the Devil. While in flight, the lidérc sprinkles flames. On earth, it can assume a human shape, usually the shape of a much lamented dead relative or lover. Its footprints are that of a horse. The lidérc enters houses through chimneys or keyholes, brings sickness and doom to its victims. It leaves the house with a splash of flames and dirties the walls. Burning incense and birchbranches prevent the lidérc from entering one's dwelling. In the eastern regions of Hungary and beyond, it is said the lidérc is impossible to outrun, it haunts cemeteries, and it must disappear at the first crow of a rooster at dawn.
Daoine maithe

**Daoine maithe** is Irish for "the good people", which is a popular term used to refer to the fairies in Irish folklore. Due to the oral nature of Irish folklore the exact origins of the fairies is not well defined. There are stories enough to support two possible origins. The fairies could either be fallen angels or the descendants of the Tuatha Dé Danann; in the latter case this is equivalent with *Aos Sí*. In the former case, it is said that the fairies are angels who have fallen from heaven, but whose sins were not great enough to warrant hell.

They are generally human-like, though there are exceptions such as the *púca* and the mermaid. The defining features of the Irish fairies are their supernatural abilities and their temperament. If treated with respect and kindness, Irish fairies can be quite benevolent; however, if they are mistreated they will react cruelly.
Gancanagh

A **gancanagh** (/ɡænˈkænə/) (from Irish *gean cánach* 'love talker') is a male fairy from the mythology of Northern Ireland, known for seducing women.

## Etymology[edit]

The name has been rendered under various spellings including geancánach or ganconer.

Sources collected from County Meath by the Irish Folklore Commission indicate that the word (pronounced gankanah or gankaneh) could also mean a small or precocious child, indicating fairylike smallness.

## Legend[edit]

In 1888, W. B. Yeats noted that the gancanagh was not found in dictionaries and the fairy was not well-known in Connacht.

In a story collected in *The Dublin and London Magazine* in 1825, ganconer is defined as "a name given to the fairies, alias the 'good people,' in the North of Ireland." They are described as little men who live in caves, led by Captain Dearg (The Red Captain). One ganconer kidnaps a human woman, and her sweetheart must win her back on Halloween night. He catches her at a crossroads, but she is caught between him and the ganconers and dies. In another story in the same magazine, a group of ganconers plays hurling, and carries off a widow’s cow to a fairyland beneath the lake of Loughleagh. The owner retrieves the cow, but the moment someone says the name of God nearby, the cow sinks into the ground never to be seen again.

According to Nicholas O’Kearney writing in 1855, the Geancanach was a little man similar to the Leprechaun, but lazier. He appeared in lonesome valleys with a dudeen, a short clay pipe which was consequently known as “the Geancanagh’s pipe.” (The dudeen was also associated with the Cluricaune, another fairy.) The Geancanagh seduced shepherdesses and milkmaids. It was considered highly unlucky to meet him, and any man who had wasted his money chasing after women was said to have met a Geancanagh.

Captain Dearg and an army of ganconers appeared in the poetry of John O’Hanlon as fairy soldiers who ride through the air. O’Hanlon identified ganconer as an alternate name for the fairies or little folk.

Irish poet Ethna Carbery characterized the “Love-Talker” as a handsome incubus-like fairy with black eyes. He has no shadow, and his approach is accompanied by a mist. He seduces maidens, leaving them to waste away and die afterwards. He is banished by the sign of the cross, but too late for the protagonist of the poem, who has already kissed him.

In one 20th-century story collected by the Irish Folklore Commission, a geancanagh stars in a leprechaun-like role. He is captured and forced to show where his gold is buried, only to trick his captor.
Karakoncolos

A malevolent creature akin to a bogeyman from Southeast European and indigenous Anatolian folklore. They appear on the first ten days of 'the dreadful cold' (from 25 December to 6 January during which time the sun ceases its seasonal movement), when they stand on murky corners, and ask seemingly ordinary questions to passers-by.
Hrómundr harði

### Relatives

Hrólfr Kraki (king), Hrólfr skjóthendi (coworker), Svipdagr (coworker), Beigaðr (coworker), Hvítserkr inn hvati (coworker), Haklangr (coworker), Harðrefill (coworker), Haki inn frækni (coworker), Vöttr inn mikilaflaði (coworker), Starólfr (coworker), Hjalti inn hugprúði (coworker), Bödvar Bjarki (coworker).
Kane Catcher

"my daughter was burned alive by the fearful I will hunt down and kill all the beasts of this world"

## Kane Catcher

https://www.deviantart.com/3d1viner/art/Vampire-Hunter-AI-art-941772883

## Physical description

### Eye color

grey

He has 3 Personal missions "" to get the wolfsbane, "" to get the holy water, and "" to get the Hyde potion

## Personality

he is an fatherly figure to many figures he wishes to protect the younger members of the group

## Traits

an middle aged man who has a hand print burned on his right eye

## Clothes

### Normal/Combat

a Vampire Slayer Fedora Hat and a trench coat

### Fancy

a Vampire Slayer Fedora Hat and a fancy coat

### World

a Vampire Slayer Fedora Hat and a trench coat

## Attacks

he fights with a dual pistols and a cross so some of his attacks are
Far darrig

A **far darrig** or **fear dearg** is a faerie of Irish mythology. The name *far darrig* is an Anglophone pronunciation of the Irish words *fear dearg*, meaning *Red Man*, as the far darrig is said to wear a red coat and cap. They are also sometimes known as *Rat Boys* as they are said to be rather fat, have dark, hairy skin, long snouts and skinny tails. According to *Fairy and Folk Tales of the Irish Peasantry*, the far darrig is classified as a solitary fairy along with the leprechaun and the clurichaun, all of whom are "most sluttish, slouching, jeering, mischievous phantoms". The far darrig in particular is described as one who "busies himself with practical joking, especially with gruesome joking". One example of this is replacing babies with changelings. They are also said to have some connection to nightmares.
Etiäinen

In Finnish folklore, all places and things, and also human beings, have a haltija (a genius, guardian spirit) of their own. One such haltija is called **etiäinen**—an image, doppelgänger, or just an impression that goes ahead of a person, doing things the person in question later does. For example, people waiting at home might hear the door close or even see a shadow or a silhouette, only to realize that no one has yet arrived. Etiäinen can also refer to some kind of a feeling that something is going to happen. Sometimes it could, for example, warn of a bad year coming.

In modern Finnish, the term has detached from its shamanistic origins and refers to premonition. Unlike clairvoyance, divination, and similar practices, etiäiset (plural) are spontaneous and can't be induced. Quite the opposite, they may be unwanted and cause anxiety, like ghosts. Etiäiset need not be too dramatic and may concern everyday events, although ones related to e.g. deaths are common. As these phenomena are still reported today, they can be considered a living tradition, as a way to explain the psychological experience of premonition.

## Possible causes[edit]

One explanation given for the detail of the apparition is that when a person is waiting for someone, their anticipation can augment everyday sounds, for example of a cat or the wind, and bring to consciousness a vivid recollection of the person. This recollection will tend to produce the feeling that the remembered person is "coming". If no one comes, the "possible etiäinen" is forgotten. The failure of this explanation is that etiäinen is not necessary when you expect someone to come. It more often indicates an unexpected visitor who would otherwise come as a surprise without phone calls or any kind of announcement beforehand.
Fossegrim

dnd merrow

**Fossegrim**, also known simply as the **grim** (Norwegian) or **Strömkarlen** (Swedish), is a water spirit or troll in Scandinavian folklore. Fossegrim plays the fiddle, especially the Hardanger fiddle. Fossegrim has been associated with a mill spirit (*kvernknurr*) and is related to the water spirit (*nokken*) and is sometimes also called *näcken* in Sweden. It is associated with river streams (Swedish name "Strömkarlen" means "The water stream Man") and particularly with cascading streams (*foss* in Norwegian) and mill races.

## Description[edit]

Fossegrim is described as an exceptionally talented fiddler: the sounds of forest, wind and water play over his fiddle strings. Fossegrims can be induced to teach the skill. The Swedish strömkarl's lay is said to have eleven variations, the final one being reserved for the night spirits because when it is played, "tables and benches, cup and can, gray-beards and grandmothers, blind and lame, even babes in the cradle" will begin to dance.

Fossegrim is said to be willing to teach away his skills in exchange for a food offering made on a Thursday evening and in secrecy: a white he-goat thrown with head turned away into a waterfall that flows northwards, or smoked mutton (*fenalår*) stolen from the neighbour's storage four Thursdays in a row. If there is not enough meat on the bone, he will only teach the supplicant how to tune the fiddle. If the offering is satisfactory, he will take the pupil's right hand and draw the fingers along the strings until they all bleed, after which he will be able to play so well that "the trees shall dance and torrents in their fall stand still".

Jacob Grimm cites a variant in 18th-century *Chorographia Bahusiensis* by Johan Ödman (1682-1749) according to which the Strömkarlen must be offered redemption or he will merely break his instrument and weep bitterly.Famous fiddlers who were rumored to have learnt from the Fossegrim include Torgeir Augundsson (1801–1872) known as Myllarguten and Ole Bull (1810–1880) whose statue in the centre of Bergen depicts a fossegrim playing his harp under the falling water.
Erbörü

### Traits

wolf human large skulls and jaws that are well suited to catching and feeding on large mammals Their coat color is typically a mix of gray and brown with buffy facial markings and undersides, but the color can vary from solid white to brown or black

### Weakness

spears (deal more damage) and silver (goin=instant death)

## Attacks

### Howl

the monster Howls calling any Lycan to the location

## traits

### Traits

wolf human large skulls and jaws that are well suited to catching and feeding on large mammals Their coat color is typically a mix of gray and brown with buffy facial markings and undersides, but the color can vary from solid white to brown or black

### Weakness

spears (deal more damage) and silver (goin=instant death)
Llamhigyn Y Dwr

### Traits

a giant frog with a bat's wings instead of forelegs, no hind legs, and a long, lizard-like tail with a stinger at the end.

The **Water Leaper**, also known as *Llamhigyn Y Dwr*, is an evil creature from Welsh folklore that lived in swamps and ponds.

It is described as a giant frog with a bat's wings instead of forelegs, no hind legs, and a long, lizard-like tail with a stinger at the end. It jumps across the water using its wings, hence its name.

It was blamed for problems ranging from snapping fishing lines to eating livestock or even fishermen.
Asena

**Asena** is the name of a she-wolf associated with the Oghuz Turkic foundation myth. The ancestress of the Göktürks is also a she-wolf, mentioned yet unnamed in two different "Wolf Tales"  The legend of Asena tells of a young boy who survived a battle; a female wolf finds the injured child and nurses him back to health. The she-wolf, impregnated by the boy, escapes her enemies by crossing the Western Sea to a cave near the Qocho mountains and a city of the Tocharians, giving birth to ten half-wolf, half-human boys. Of these, Yizhi Nishidu becomes their leader and establishes the Ashina clan, which ruled over the Göktürk and other Turkic nomadic empires.

In certain cultural narratives and mythological accounts, the character of Asena, with its symbolic association to a she-wolf, is denoted by the name "Bozkurt" (meaning Gray Wolf in Turkish), embodying a significant archetype with multifaceted connotations.**Asena** is the name of a she-wolf associated with the Oghuz Turkic foundation myth. The ancestress of the Göktürks is also a she-wolf, mentioned yet unnamed in two different "Wolf Tales"  The legend of Asena tells of a young boy who survived a battle; a female wolf finds the injured child and nurses him back to health. The she-wolf, impregnated by the boy, escapes her enemies by crossing the Western Sea to a cave near the Qocho mountains and a city of the Tocharians, giving birth to ten half-wolf, half-human boys. Of these, Yizhi Nishidu becomes their leader and establishes the Ashina clan, which ruled over the Göktürk and other Turkic nomadic empires.

In certain cultural narratives and mythological accounts, the character of Asena, with its symbolic association to a she-wolf, is denoted by the name "Bozkurt" (meaning Gray Wolf in Turkish), embodying a significant archetype with multifaceted connotations.
India

### Inhabitants

Airavata, Apalāla, Apsara, Asura, Bukavac, Bunyip, Dragon, Gandaberunda, Gandharva, Ichchadhari naag, Jikininki, Kalaviṅka, Kamadhenu, Kinnara, Kumbhanda, Mara, Makara, Naga, Navagunjara, Phoenix, Pishacha, Preta, Rākshasas, Sharabha, Shesha, Timingila, Vanara, Vetala, Yaksha, Yama, Yali, and Yakshini.

10. Ichchadhari naag: naga king
18. Bone Naga: snake men
19. Navagunjara:
20. Phoenix: fire bird
Les Lavandières

**Les Lavandières**, or the **Midnight Washerwomen**, are three old laundresses in Celtic mythology. Names in various Celtic languages include the *kannerezed noz* in Brittany and the *Bean nighe* in Scottish. They can also be found in the Celtic folklore of Iberia as *Las Lavanderas* in Cantabria, *As lavandeiras* in Galicia or *Les Llavanderes* in Asturias, and in Portugal are known as *Bruxas lavadeiras [1]*. The three old women go to the water's edge at midnight to wash shrouds for those about to die, according to the myth and folklore of Brittany; or to wash the bloodstained clothing of those who are about to die, according to Celtic mythology. The Midnight Washerwomen may be related to the old Celtic tradition of the triple goddess of death and slaughter.

The washerwomen are small, dressed in green and have webbed feet. Their webbed feet may be the reason they are also sometimes called the *cannard noz* (meaning "night ducks") in Breton folklore.
Kataw

dnd merrow

The **Kataw** is one of the merfolk in the Philippine Mythology. In Visayan, *Katau* was believed to have higher rankings than other water and sea creatures as those of *Sirena*, *Sireno* and *Siyokoy*. It is believed that the *Kataws* are the reigning rulers of the kingdom *Bantay Tubig*.

Based on physical features, *Kataws*, along the *Sireyna* and *Sireyno*, were the *Bantay Tubig*-creatures that bear likeness to human while *Siyokoy* are those that resemble water-creatures. Unlike *Sirena*, they have feet instead of tails but they have gills on their bodies and fins in their arms. These marine creatures disguise themselves as fishermen asking for help. When approached by mortals, the *Kataws* drown them into the abyss.[*citation needed*]

According to old folks, *Kataws* have the ability to manipulate and control water-type elements and related forces such as pressure, tides, waves, bubbles and the likes. Also, they can change water to ice.
Breton

### Inhabitants

Ankou, Bugul Noz, Groac'h, Iannic-ann-ôd, Irrwurz, Korrigan, Les Lavandières, Morgen, Morvarc'h, and Yan-gant-y-tan

1. Ankou: a servent of death
2. Bugul Noz: night fey
3. Groac'h: walrus tooth ogre
4. Iannic-ann-ôd: lost drown souls
5. Irrwurz: plant
6. Korrigan: little men
7. Les Lavandières: midnight wash women
8. Morgen: water spirit that drown men
9. Morvarc'h: sea horse
10. Yan-gant-y-tan: fire demon giant
Ma la

god of war

This Nepali mythical creature is believed to be very large in size and has a thunderous roar. The Ma: la is similar to the Chinese dragon, and is a part of the Newa culture and also a well-known mythological figure in Tibetan Buddhism, known as ‘Druk’. This creature is believed to have a long-serpentine body with sharp teeth and claws that resides in the skies of high-altitude areas among the clouds. It is said that the Ma: la appears in the sky whenever there is a heavy thunderstorm and it is associated with rain and rivers. Ma: la is often found carved on the roofs and the walls of Buddhist temples. In addition, dragon carvings are also found on door handles, wall hangings, and household utensils in Nepal as it is believed to protect the homes from evildoers.
Joan the Wad

**Joan the Wad** is a mythological character in Cornish folklore. She is the Queen of the Pixies, which are tiny mythical creatures usually associated with the counties of Cornwall and Devon in England.

*Wad* is an Eastern Cornwall colloquial term for torch or bundle of straw.

## Folklore[edit]

Joan the Wad has been associated with Jack o' the Lantern, the King of the Pixies. The two may also be considered will-o'-the-wisp type characters who lead travelers astray on lonely moors, hence the rhyme:

> Jack-the-lantern, Joan-the-wad,
>
>
> That tickled the maid and made her mad,
>
>
>
> Light me home, the weather's bad.
>
>

However, Joan is also to thought use her Wad (Torch) to light the way to safety and good luck, as another rhyme says, "Good fortune will nod, if you carry upon you Joan the Wad".
Hȍckwurm

https://www.deviantart.com/jsochart/art/The-Wicked-Worm-Beast-974120082

The Hȍckwurm subspecies has an electrified epidermis which it uses to scare away potential predators and assist in hunting jellyfish. They generally stay away from humans and more commonly can be seen screwing with the casting lines of German fisherman, and especially Dutch fisherman.
Jack o' Kent

https://www.pinterest.com/pin/13018286412063787/

**Jack o' Kent** or **Jack-a-Kent** is a Welsh folkloric character based in the Welsh Marches. He is alternately referred to as either a cleric or wizard who regularly beats the Devil in bets and games. He is most well known around Herefordshire and Monmouthshire, and his legends are used to tell the origin of many of the geological formations around the region.
Ghoul

"leave this grave, it is not mine but the corpse is or, I fest on you."

A **ghoul** (from Arabic: غول, *ghūl*) is a demon-like being or monstrous humanoid. The concept originated in pre-Islamic Arabian religion, associated with graveyards and the consumption of human flesh. Modern fiction often uses the term to label a certain kind of monster.

By extension, the word **ghoul** is also used in a derogatory sense to refer to a person who delights in the macabre or whose occupation directly involves death, such as a gravedigger or graverobber.
Goblin

dnd goblin

A **goblin** is a small, grotesque, monstrous creature that appears in the folklore of multiple European cultures. First attested in stories from the Middle Ages, they are ascribed conflicting abilities, temperaments, and appearances depending on the story and country of origin, ranging from mischievous household spirits to malicious, bestial thieves. They often have magical abilities similar to a fairy or demon, such as the ability to shapeshift.

Similar creatures include brownies, dwarves, duendes, gnomes, imps, leprechauns, and kobolds, but it is also commonly used as a blanket term for all small, fay creatures. The term is sometimes expanded to include goblin-like creatures of other cultures, such as the pukwudgie, dokkaebi, or ifrit.

## Etymology

Alternative spellings include *gobblin*, *gobeline*, *gobling*, *goblyn*, *goblino*, and *gobbelin*. The term "goblette" has been used to refer to female goblins.

The word *goblin* is first recorded in the 14th century and is probably from unattested Anglo-Norman *\*gobelin*, similar to Old French *gobelin*, already attested around 1195 in Ambroise of Normandy's *Guerre sainte*, and to Medieval Latin *gobelinus* in Orderic Vitalis before 1141, which was the name of a devil or daemon haunting the country around Évreux, Normandy. It may be related both to German *kobold* and to Medieval Latin *cabalus* - or *\*gobalus*, itself from Greek κόβαλος (*kobalos*), "rogue", "knave", "imp", "goblin". German *Kobold* contains the Germanic root *kov-* (Middle German *Kobe* "refuge, cavity", "hollow in a rock", Dial. English *cove* "hollow in a rock", English "sheltered recess on a coast", Old Norse *kofi* "hut, shed" ) which means originally a "hollow in the earth". The word is probably related to Dial. Norman *gobe* "hollow in a cliff", with simple suffix *-lin* or double suffixation *-el-in* (cf. Norman surnames *Beuzelin*,*Gosselin*, *Étancelin*, etc.)

Alternatively, it may be a diminutive or other derivative of the French proper name *Gobel*, more often *Gobeau*, diminutive forms *Gobelet, Goblin, Goblot*, but their signification is probably "somebody who sells tumblers or beakers or cups". Moreover, these proper names are not from Normandy, where the word *gobelin, gobelinus* first appears in the old documents.

The Welsh *coblyn*, a type of knocker, derives from the Old French *gobelin* via the English *goblin*.
Imp

An **imp** is a European mythological being similar to a fairy or demon, frequently described in folklore and superstition. The word may perhaps derive from the term *ympe*, used to denote a young grafted tree.

Imps are often described as troublesome and mischievous more than seriously threatening or dangerous, and as lesser beings rather than more important supernatural beings. The attendants of the devil are sometimes described as imps. They are usually described as lively and having small stature.

## Etymology[edit]

The Old English noun *impa* meant a young shoot or scion of a plant or tree, and later came to mean the scion of a noble house, or a child in general. Starting in the 16th century, it was often used in expressions like "imps of serpents", "imp of hell", "imp of the devil", and so on; and by the 17th century, it came to mean a small demon, a familiar of a witch. The Old English noun and associated verb *impian*appear to come from an unattested Late Latin term \**emputa* (*impotus* is attested in the Salic law), the neuter plural of Greek: ἔμϕυτος 'natural, implanted, grafted'.

## History

Originating from Germanic stories, the imp was a small lesser demon. Unlike the Christian folklore, demons in Germanic legends were not necessarily always evil. Imps were often mischievous rather than evil or harmful. In some religions, they were attendants of the gods.
Erdhenne

The **Erdhenne** (German: lit. *Earth Hen*), alternatively called **Coluber domesticus**, **Erdhühnlein**, **Erdglucke**, **Erdglutsch**, or **Herdhendl**, is a German house spirit originating from German folklore of the Alp region, the Upper Palatinate, and Bavaria.

## Description[edit]

Most of the time, the Erdhenne remains unseen, only communicating with the inhabitants of its home by clucking loudly, as if calling chicks. By this, they alert the inhabitants of dangers threatening them or the house. Some legends claim that the spirit answers questions about the danger when asked directly.

When not hiding in the shadows of the farmhouse kitchen or beneath the ground, the spirit appears as an old, ash grey, shaggy hen with a short neck. By becoming visible, the Erdhenne foretells death within a year, usually that of the person it shows itself to. However, according to another legend, should it cluck and flutter its wings nine times, the head of the house would fall deadly ill.

Johann Andreas Schmeller ridiculed the myths of the Erdhenne in his *Bayerisches Wörterbuch*, claiming that reports about it were created by misinterpreting moonlight shining through crown glass windows. According to his writings, this created a bright halo with something dark in the center, which was made up to be a protective spirit.