recursal/Fanatic-Fandom huggingface dataset:
A Place to Call Home

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:CCC

**A Place to Call Home** is a side quest in the *Fallout 4* Creation Club content "Charlestown Condo."

## Walkthrough

The quest begins the next time a save is loaded after purchasing the Creation Club content. The quest's objective is to find the Charlestown condo, which is in the mid-eastern part of the map, just east of Bunker Hill, and immediately adjacent to the USS *Constitution*.

After finding the door in the corner of a building, by the water, and under some vines, the quest will update with a prompt to search the nearby area to find any clues of where the key might be. There is a hollowed-out rock in some nearby rubble with a note inside, titled Note to travelers.

After reading this note, the quest updates and has the player character find someone named Charlie, who has the Charlestown condo key. His body can be found just up the street to the west of Hubris Comics.

Once the key is retrieved, the quest will have the player character return to the condo, where the workshop must be activated to complete the quest. The workshop is on the second floor.

## Quest stages

Template:Quest stage table FO4

Template:Navbox quests FO4
A Matter of Heart

Template:Infobox challenge

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Matter of Heart** is a damage challenge in *Fallout: New Vegas*.

## Challenge requirements

The Courier must cripple 100 enemy torsos.

## Notes

* This challenge is repeatable.
* When using unarmed weapons, the normal attack in V.A.T.S. is most likely to hit the enemy torsos.

ru:Дела сердечные
A Clean Equation

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Clean Equation** is a Railroad radiant quest in *Fallout 4*. It requires the Sole Survivor to go to a random location and eliminate a Brotherhood patrol.

## Quick walkthrough

Template:Chart/start
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart/end

## Detailed walkthrough

The Pip-Boy will be updated with the location of a Brotherhood patrol at a random location. Travel to that location and eliminate the Brotherhood patrol through whatever means necessary. A patrol consists of 3 Brotherhood soldiers of variable ranks.

Return to P.A.M. at the Railroad HQ. She will congratulate the player character on a job well done and give out a reward of 130 bottlecaps.

## Bugs

* Template:Platforms Even if the player character is not hostile with the Brotherhood of Steel after finishing the game, P.A.M will assign them this quest. It also shares this bug with another radiant quest, High Ground which P.A.M. can also assign. Template:Verify
* Template:Platforms It is possible for the Brotherhood Patrol to die before the player character reaches them, which does not fail the quest but will seemingly cause it to break. There is no apparent way to complete A Clean Equation should this happen, though P.A.M. will dispense new quests. Template:Verify

Template:Navbox quests FO4

fr:Équation simple
ru:Чистое уравнение
uk:Чисте рівняння
A World Of Pain/Underground East Sector

## Location

The A World Of Pain Underground East Sector location is adjacent to Underground Military Headquarters and the other entrance is to Trapper's Pass, the latter adjacent to Underground Market Sector.

## Description

A sector of the cave system at a point large enough to contain Tech Raider Barracks which is 2 stories high.

## Included

* Tech Raider Barracks

**After** Tech Raiders are dealt with:

* Mlix
* Military people seemingly affiliated with Corporal Iapicca (see about them on Iapicca's page)

## Images

20190704173740 1.jpgUnderground East Sector from Trapper's Pass20190704173450 1.jpgUnderground East Sector w/o moving at Underground Military Headquarters spawn location
ARCAVES.H

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

#ifndef ARCAVES\_H

#define ARCAVES\_H

 // Map vars for Arroyo Village Map

 // Comments

//MAP\_GLOBAL\_VARS:

//GLOBAL NUMBER

// All Map Vars need to start w/ MVAR\_

#define MVAR\_Arroyo\_Trial\_Spear00 (0)

#define MVAR\_Arroyo\_Trial\_Spear01 (1)

#define MVAR\_Arroyo\_Trial\_Spear02 (2)

#define MVAR\_Arroyo\_Trial\_Spear03 (3)

#define MVAR\_Arroyo\_Trial\_Spear04 (4)

#define MVAR\_Arroyo\_Trial\_Spear05 (5)

#define MVAR\_Arroyo\_Trial\_Spear06 (6)

#define MVAR\_Arroyo\_Trial\_Spear07 (7)

#define MVAR\_Arroyo\_Trial\_Spear08 (8)

#define MVAR\_Arroyo\_Trial\_Spear09 (9)

#define MVAR\_Arroyo\_Trial\_Spear10 (10)

#define MVAR\_Arroyo\_Trial\_Spear11 (11)

#define MVAR\_Arroyo\_Trial\_Spear12 (12)

#define MVAR\_Arroyo\_Trial\_Spear13 (13)

#define MVAR\_Arroyo\_Trial\_Spear14 (14)

#define MVAR\_Arroyo\_Trial\_Spear15 (15)

#define MVAR\_Arroyo\_Trial\_Spear16 (16)

#define MVAR\_Arroyo\_Trial\_Spear17 (17)

#define MVAR\_Arroyo\_Trial\_Spear18 (18)

#define MVAR\_Arroyo\_Trial\_Spear19 (19)

#define MVAR\_Passed\_Fighting (20)

#define Fighting\_No (0)

#define Fighting\_Started (1)

#define Fighting\_Finished (2)

#endif // ARCAVES\_H
AVA/Dialogue

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
AIRLOCK.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

This is a message box for Vault 12.

File:Transcript.png
{100}{Vault\_12\_001}{This vault looks particularly scavenged. You think to yourself that nothing of value could possibly remain.}

de:AIRLOCK.MSG
es:AIRLOCK.MSG
pl:AIRLOCK.MSG
ru:AIRLOCK.MSG
uk:AIRLOCK.MSG
ATX Collectron.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
ARVILLAG.H

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

#ifndef ARVILLAG\_H

#define ARVILLAG\_H

 // Map vars for Arroyo Village Map

 // Comments

//MAP\_GLOBAL\_VARS:

//GLOBAL NUMBER

// All Map Vars need to start w/ MVAR\_

#define MVAR\_Stealing\_From\_Shaman (0)

#define MVAR\_Kill\_Evil\_Plants (1)

#define MVAR\_Talked\_Villager (2)

#define MVAR\_Talked\_Warrior (3)

#define MVAR\_Fixed\_Well (4)

#endif // ARVILLAG\_H
A Mine of Her Own

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO76CC

Template:Quotation

**Event: A Mine of Her Own** is a cut event Template:In FO76

## Walkthrough

Upon entering an abandoned mine you meet a Robobrain named Libby O'Brien. Harvest the mine for minerals and scrap before it collapses by using Auto-Miners A, B, and C (Alan, Benny, and Carlos). Defend Libby while she repairs the ventilation system at three panels, which allows you to progress deeper into the mine. Mole miners and Liberators will attack you during the event.

## Notes

* The event is almost identical to Lode Baring.
* The Auto-Miners are referred to as "Automated Miners," and enter Safe-Mode when exposed to too much heat.

## References

1. ↑ Libby O'Brien: *"If you see any Automated Miners snoozing in their pods , overwrite their safety protocols. "Safety last," as I like to say."*
2. ↑ Libby O'Brien: *"Where the hell are my miners? Oh... Right. The heat probably forced them into Safe-Mode"*

Template:Navbox events FO76

ru:Её собственная шахта
ADV016 LukeHuskyCorpse.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT

## DLC03HolotapesQuest

Template:Dialogue FO4
Template:Dialogue FO4
Template:Dialogue FO4
Template:Dialogue FO4
Template:Dialogue FO4
Template:Dialogue FO4
AWOL Armaments

Template:Infobox incompleteTemplate:Cleanup

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Event: AWOL Armaments** is an event Template:In FO76

## Quick walkthrough

Fight off three waves of military-grade robots.

## Detailed walkthrough

If passing near to the RobCo Research Center while the event is active, the player character will hear an announcement being broadcast by Sergeant Gutsy ABA-1 seeking assistance with recalling some military robots which have gone AWOL. The player character should speak to the Sergeant Gutsy to receive instructions as to how to recall these robots.

The recall button is located inside the truck beside the Sergeant Gutsy and pressing it will initiate the recall. The player characters present will have to defeat the three waves of Mister Gutsies returning to the area to complete the quest. Be aware that several could be legendary variants and will be equipped with their lethal, double-tap ballistic weapon.

## Rewards

Template:Missing data

* Armor mod
* Random ammo
* Random aid item
* Random plan/armor/mod/weapon
* Chance for legendary weapon/armor

## Notes

Each wave of enemies will usually include a legendary Mister Gutsy. Also, the third wave will always end with a single legendary Gutsy.

## References

1. ↑ Sergeant Gutsy ABA-1: *"Attention patriotic citizens. This is Sergeant Gutsy ABA-1. A United States Army convoy has been attacked. Send out authorities and able-bodied individuals to the RobCo Research Facility ASAP. ABA-1 out."*

Template:Navbox events FO76

ru:Исчезнувшие боеприпасы
AMS: Corporate Bully

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**AMS: Corporate Bully** is a paper note in *Fallout 76*. It is a Charleston Herald article detailing Atomic Mining Services use of strikebreakers and underhanded tactics against local opposition.

## Location

The note can be located on a large table outside of Overbey's office at the Charleston Herald building, among a coffee pot and come coffee mugs.

## Transcript

File:Transcript.png
**AMS: Corporate Bully**

Atomic Mining Services is a relatively new company in Appalachia, but its practices should be familiar to anyone who knows a little West Virginian history. Reports of armed teams of "security personnel" used to "disperse" rioters and labor protests have been an almost daily occurrence that this newspaper has reported on. We are sorry to say that a new low has been reached.

When AMS first came to West Virginia, they were lauded as saviors to the region, bringing a new method of digging even deeper into the old mines. The fact that these methods included detonating atomic charges didn't phase the hardened mining communities, who were used to the kind of risks common in coal country.

But AMS abandoned the project almost as soon as they arrived, citing "technical failures." Employment dried up again. The area lurched even deeper into poverty. You would think that would be enough damage, but AMS wasn't done.

Like thieves in the night, AMS suddenly swooped into the town of Welch, claiming that they had the resource rights to the land, including the residences the people of Welch were living on. Naturally, the town resisted this attempt to take away their homes, and that's when AMS's now infamous "security personnel" came in.

Why does AMS want Welch? AMS has provided no comment, and our reporters were escorted out of the town by armed men, wearing AMS logos.

Template:Navbox notes FO76

fr:AMS : Patrons voyous
ru:АМС: корпоративный агрессор
ARMOR.MSG

Template:Dialoguefile

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Message box for the broken power armor in the Lost Hills bunker.

File:Transcript.png
{100}{}{You see damaged Power Armor.}

{101}{}{You cannot use this until it is repaired.}

{102}{}{It seems to be missing a part that you can't find.}

{103}{}{It is obvious that you do not yet have the skill to repair this.}

{104}{}{You repair the armor.}

{105}{}{That does nothing.}

{106}{}{You fail to repair the armor.}

{107}{}{You gain }

{108}{}{experience points for repairing the power armor.}

de:ARMOR.MSG
es:ARMOR.MSG
pl:ARMOR.MSG
pt:ARMOR.MSG
ru:ARMOR.MSG
uk:ARMOR.MSG
APOLLO laser pistol

For an overview of laser pistol models in the *Fallout* series of games, see laser pistol.

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:VB

**APOLLO laser pistol** is a energy weapon that was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios. It also appears in the *Van Buren* tech demo game files.

## Background

Template:Transcluded
Template:Transcludesection

## Location

While it does not appear in the *Van Buren* tech demo, it is still present in the game files and can be spawned with the console command Template:Console, but remains a non-functional weapon.

## Behind the scenes

The weapon is named after the ancient Greek god Apollo, lord of the sun. He has also been known as the god of light, truth, prophecy, healing, plague, music, poetry, knowledge, and more.

## Bugs

Template:Platforms The weapon may not be able to be loaded. Even with its maximum clip size of energy cells in the player's inventory, it will never even load them, always showing 0 ammunition in its clip.

Template:Navbox weapons VB
Template:Navbox Enclave

pl:Apollo
ADD LUXURY HERE

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ADD LUXURY HERE** is a paper note in the *Fallout 76* update *Wastelanders*.

## Location

The note can be found in RobCo Auto-Cache #001, on the ground near the "Refreshments on Demand" sign.

## Transcript

File:Transcript.png
**TEST FLYER #021b**

**+++++++++++++++++**

george

this spot needs to catch the eye as soon as they walk in

crystal

cigars

holotape players

get creative

**++++++++++++++++++**

ru:ДОБАВЬТЕ ПРЕДМЕТЫ РОСКОШИ
AVA

Template:Infobox incomplete

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO76CC

**A.V.A. (Automated Voting System of Appalachia)** is an AI in Appalachia.

## Background

Template:Section

* Voter services terminal

## Appearances

A.V.A. was to appear only Template:In FO76

## Gallery

FO76 Valid ballot.pngValid ballotPresidential Endorsement.pngValid endorsement
ru:A.V.A.
A Wasteland Tail

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

**A Wasteland Tail** is a multi-stage questline in *Fallout Shelter*. It consists of 6 sequential quests and is available after completing the Journey to the Center of Vaultopolis questline. This page serves as an overview for these quests.

## Gallery

FoS A Wasteland Tail all.jpgRequirements, objective, rewards and description
Template:Navbox quests FOS

es:Un rastro en el yermo
ru:Поиски в Пустоши
AP

Template:Disambig

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

* Gameplay mechanics
	+ Action Points, a derived statistic in the *Fallout* series.

* Ammunition and weapon mods:
	+ 14mm AP, a type of ammunition used in *Fallout* and *Fallout 2*.
	+ Armor piercing, a type of ammunition used in *Fallout*, *Fallout 2*, *Fallout: New Vegas* and *Fallout Tactics*.
	+ .45 AP improved sights, a weapon mod for the .45 Auto pistol in the *Fallout: New Vegas* add-on *Honest Hearts*.
	+ .45 AP HD slide, a weapon mod for the .45 Auto pistol in the *Fallout: New Vegas* add-on *Honest Hearts*.
	+ .45 AP silencer, a weapon mod for the .45 Auto pistol in the *Fallout: New Vegas* add-on *Honest Hearts*.

* Robots and computers:
	+ Automated Personality, a computer or robot appearing in the *Fallout: New Vegas* add-on *Old World Blues.*
ATX Collectron Communist.txt

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
A World Of Pain/Nightstalker Den

## Location

The A World Of Pain Nightstalker Den can be reached from Underground Market Sector then Trapper's Pass then it, and from vanilla
SSW (cardinal direction) of the spawn location of REPCONN headquarters (shorter distance NW of NCR Ranger safehouse but more sinous) then its tunnel.

## Description

The Nightstalker Den consist of mostly sinous caves and a large cave containing some abandoned homes and like the name indicate, is filled with Night stalker.

## Images

20190621043314 1.jpgTunnel to Nightstalker Den (left of the cursor) in front of Black Mountain20190621110214 1.jpgNightstalker Den from Trapper's Pass
A Goods Defense

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Goods Defense** is a radiant side quest in the *Fallout 4* add-on *Nuka-World*.

## Quick walkthrough

Template:Chart/start
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Template:Chart/end

## Detailed walkthrough

Upon acquiring the quest from either Mason, Nisha, or Mags Black, the player character must travel to the marked location in the Commonwealth, and join a team of gang members sent by the gang leader to guard the place. Upon getting close to the gang crew, a group of attackers will immediately move in to attack, and the player character must then eliminate them, or let the gang do it. Once the area is clear, return to the gang leader for a reward.

## Notes

* If the quest requires that the Sole Survivor defend against the Brotherhood of Steel, killing members of the Brotherhood will not affect the Sole Survivor's relationship with the faction.
* It is possible to silently kill all gang members for their loot without the rest of the gang or the gang leader(s) in Nuka World becoming hostile towards the player character.
* If Cache-ing In is also active, it is possible to have both gang members and enemy groups related to both quests stationed in the same place.

Template:Navbox Nuka-World
Template:Navbox quests FO4

ru:На страже товара
uk:На сторожі товару
ADYSTORE.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure map\_update\_p\_proc;

procedure map\_enter\_p\_proc;

procedure use\_p\_proc;

procedure use\_skill\_on\_p\_proc;

import variable AdyStor1\_ptr;

import variable AdyStor2\_ptr;

import variable Tine\_barter;

procedure start

begin

        if (script\_action == 23) then begin

                call map\_update\_p\_proc;

        end

        else begin

                if (script\_action == 15) then begin

                        call map\_enter\_p\_proc;

                end

                else begin

                        if (script\_action == 6) then begin

                                call use\_p\_proc;

                        end

                        else begin

                                if (script\_action == 8) then begin

                                        call use\_skill\_on\_p\_proc;

                                end

                        end

                end

        end

end

procedure map\_update\_p\_proc

begin

        if (tile\_num(self\_obj) == 12315) then begin

                AdyStor1\_ptr := self\_obj;

        end

        else begin

                if (tile\_num(self\_obj) == 13115) then begin

                        AdyStor2\_ptr := self\_obj;

                end

        end

end

procedure map\_enter\_p\_proc

begin

        if (tile\_num(self\_obj) == 12315) then begin

                AdyStor1\_ptr := self\_obj;

        end

        else begin

                if (tile\_num(self\_obj) == 13115) then begin

                        AdyStor2\_ptr := self\_obj;

                end

        end

end

procedure use\_p\_proc

begin

        script\_overrides;

        if (tile\_num(self\_obj) == 12315) then begin

                Tine\_barter := 1;

        end

        else begin

                if (tile\_num(self\_obj) == 13115) then begin

                        Tine\_barter := 2;

                end

        end

end

procedure use\_skill\_on\_p\_proc

begin

        if (action\_being\_used == 10) then begin

                if (not(is\_success(roll\_vs\_skill(source\_obj, action\_being\_used, 0)))) then begin

                        script\_overrides;

                        Tine\_barter := -1;

                end

        end

end
A Bit of Slap and Tickle

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Bit of Slap and Tickle** is an unmarked quest in *Fallout: New Vegas*.

## Quick walkthrough

Template:Chart/start
Template:Chart
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Template:Chart/end

## Detailed walkthrough

* There are three prostitutes working in the Casa Madrid, under the supervision of Pretty Sarah. They may be available for hire, dependent upon the player's gender:
	+ Sweetie is a young female prostitute. She will sleep with men or women for 300 caps.
	+ Maude is an older woman. She will only sleep with men, for 75 caps.
	+ Jimmy is a male prostitute. He will only sleep with other men, for 200 caps.
* After hiring a prostitute, the appropriate caps will be removed from the player's inventory and the screen will go black for a few seconds. This completes the quest.

## Behind the scenes

"Slap and tickle" is a lighthearted British slang term for sexual activity.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*

Template:Navbox quests FNV
Template:Navbox Westside

es:Travesuras y juegos preliminares
pl:Trochę Klapsów i Łaskotek
ru:Немножко пошлёпать и пощекотать
uk:Трошки потьопати і полоскотати
AM 810 music catalogue

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:CCC

**AM 810 music catalogue** is a holotape in the *Fallout 4* Creation Club content "X-02 Power Armor."

## Location

The tape can be found on Richie at Relay tower 0MC-810, during Speak of the Devil.

## Transcript

File:Transcript.png
Satellite network detected.

### Holotape Entries

#### Instruction Manual

File:Transcript.png
This holotape can be used to play, record, and transmit audio as well as transcribe it into text.

If you possess a wireless radio device, you can share your music between terminals, making it ideal for parties or social gatherings.

#### Record audio

File:Transcript.png
Connecting to microphone...

Initializing recording...

Error. Disk full.

## Related quest

* Speak of the Devil

Template:Navbox holotapes FO4
AJ

AJ
--

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**AJ** is a chem dealer operating in Goodneighbor in 2287.

## Background

AJ is one of the many drug dealers living in the settlement of Goodneighbor and is notorious for peddling drugs to anyone and everyone; recently, he has started a new "Chems for Kids" sales pitch directed towards young children. He conducts most of his deals in the alleyway where Bobbi No-Nose's hideout is located, always accompanied by two bodyguards. It is later revealed he is also a member of Sinjin's gang.

AJ's customers include Bunker Hill and its mayor Kessler, who need chems such as Jet and Psycho in order to pay off Jared's raider gang. They buy from AJ because he has the lowest prices for regular chems, although they consider his "Chems for Kids" to be distasteful.

AJ is also an informant for the Institute, as evidenced by a terminal found in the Synth Retention Bureau division.

## Interactions with the player character

### Quest

The Silver Shroud: AJ's scheme to sell chems to children prompts Kent Connolly to send the Sole Survivor (as the Silver Shroud) to hunt him down and kill him. He is found in the alleyway outside Bobbi No-Nose's hideout, accompanied by two bodyguards. AJ will attempt to bribe the Sole Survivor to stay away; with Speech checks, his bribe can be haggled from 50 to 200 bottlecaps. If the bribe is refused, then he and his guards will immediately turn hostile.

## Notes

* AJ only appears in Goodneighbor during The Silver Shroud quest.
* One can maximize the reward with Speech checks, and then kill him afterward for more loot.
* AJ and his two bodyguards spawn as leveled characters using the Triggerman template.
* AJ's Editor ID, MS04AJ, is unusual in that it follows the pattern for quests rather than NPCs.

## Gallery

Fo4AJdrugs onstreet.pngAJ and his bodyguards
## References

1. ↑ Bunker Hill terminal entries; Kessler's terminal, Update: Jared
2. ↑ The Institute terminal entries; SRB terminal, List of Informants

ru:Эй-Джей
ANIMFRVR.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

#include "..\headers\define.h"

#define NAME SCRIPT\_ANIMFVR

#include "..\headers\command.h"

procedure start;

procedure map\_enter\_p\_proc;

procedure map\_update\_p\_proc;

procedure start begin

end

procedure map\_enter\_p\_proc begin

   reg\_anim\_begin();

   reg\_anim\_animate\_forever(self\_obj, ANIM\_stand);

   reg\_anim\_end();

end

procedure map\_update\_p\_proc begin

   if (combat\_is\_initialized == 0) then

   begin

      reg\_anim\_begin();

      reg\_anim\_animate\_forever(self\_obj, ANIM\_stand);

      reg\_anim\_end();

   end

end
ARVILLAG.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

        Name: Arroyo Village

        Location: Arroyo

        Description: This is the Map Script for the Village of Arroyo

        Log:

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

           Created: December 04, 1997

           Updated:

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\ArVillag.h"

#include "..\headers\updatmap.h"

#define NAME SCRIPT\_ARVILLAG

#include "..\headers\command.h"

procedure start;

procedure map\_enter\_p\_proc;

procedure map\_update\_p\_proc;

procedure Initial\_Inven;

export variable Nagor\_Tile;

procedure start begin

end

procedure map\_enter\_p\_proc begin

   variable new\_exp;

   if (map\_first\_run) then begin

       play\_gmovie(VSUIT\_MOVIE);

       display\_msg(mstr(100));

       call Initial\_Inven;

       inc\_general\_rep(REP\_BONUS\_ARROYO\_FINISH\_TEST\_CAVES);

       set\_global\_var(GVAR\_TOWN\_REP\_ARROYO,global\_var(GVAR\_TOWN\_REP\_ARROYO)+REP\_BONUS\_ARROYO\_FINISH\_TEST\_CAVES);

       display\_msg(g\_mstr(1009));

       if (global\_var(GVAR\_START\_ARROYO\_TRIAL) == TRIAL\_NONE) then begin

           set\_global\_var(GVAR\_START\_ARROYO\_TRIAL,TRIAL\_SNEAK);

           new\_exp:=EXP\_ARROYO\_TEMPLE+EXP\_ARROYO\_TEMPLE\_SNEAK;

           give\_xp(new\_exp);

       end

       else if (global\_var(GVAR\_START\_ARROYO\_TRIAL) == TRIAL\_TALK) then begin

           new\_exp:=EXP\_ARROYO\_TEMPLE+EXP\_ARROYO\_TEMPLE\_TALK;

           give\_xp(new\_exp);

       end

       else begin

           give\_xp(EXP\_ARROYO\_TEMPLE);

       end

   end

   Lighting;

   set\_global\_var(GVAR\_LOAD\_MAP\_INDEX,0);

end

procedure map\_update\_p\_proc begin

   Lighting;

end

procedure Initial\_Inven begin

end
A Perfect Getaway

Template:Image needed

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Perfect Getaway** is a miscellaneous quest in the *Fallout 76* update *Wild Appalachia*.

## Quick walkthrough

Template:Chart/start
Template:Chart
Template:Chart
Template:Chart
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Template:Chart
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Template:Chart
Template:Chart
Template:Chart
Template:Chart/end

## Detailed walkthrough

The quest is started by reading a copy of C.H. Monthly, October. The third letter refers to a potential sheepsquatch sighting near Berkeley Springs and begins a miscellaneous quest to investigate the campsite referenced in the letter.

The campsite is located just down the hill from Toxic Larry's Meat 'n Go. There are tents here, as well as two skeletons impaled by mysterious quills. Investigate the campsite to find the following clues:

* Cindy's diary - Note, in one of the tents.
* Date night - Holotape, on a bench near the campfire.

After listening to the holotape, investigate Toxic Larry's shack and find the New meat holotape, on a dresser on the second floor.

## Quest stages

Template:Quest stage table FO4

Template:Navbox quests FO76

fr:Une escapade parfaite
ru:Идеальное место для отдыха
A Pair of Dead Desperados, I

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Pair of Dead Desperados, I** is an unmarked quest in *Fallout: New Vegas*.

## Quick walkthrough

Template:Chart/start
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart
Template:Chart/end

## Detailed walkthrough

A remarkable thing to be seen when entering the Vikki and Vance Casino in Primm, is an old getaway car in the middle. It once belonged to Vikki and Vance, two "notorious" robbers. Walk around the car, read the plaques, and take a look at their costumes. Primm Slim can also give some background.

To initiate this quest, investigate the weapons display, inform Primm Slim that the weapon is gone, then pass a Science check of 50 to get past the Primm Slim corrupted memory block. This retrieves a transcript from Slim about a couples' conversation which points towards Westside. To pick up part II of this quest, head north of New Vegas to the large shack which is Wins hideout.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*

Template:Navbox quests FNV

pt:A Pair of Dead Desperados, I
ru:Пара мёртвых Отчаянных
uk:Пара мертвих Відчайдушних
AIBKDOR.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*

        Item: Metal Door

        Locked: Yes

        Trapped: No

        Description: This is a door without a handle. Needs to have

                     a stick of dynamite to blow it open.

        Log:

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

           Created: December 19, 1997

           Updated:

\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*/

/\* Include Files \*/

#include "..\headers\define.h"

#define NAME SCRIPT\_AIBKDOR

#include "..\headers\command.h"

procedure start;

procedure damage\_p\_proc;

procedure look\_at\_p\_proc;

procedure description\_p\_proc;

procedure start begin

end

procedure damage\_p\_proc begin

   variable Door;

 if (weapon\_dmg\_type(target\_obj) == DMG\_explosion) then begin

   Door:=create\_object(PID\_BLOWN\_ARROYO\_CAVE\_DOOR,tile\_num(self\_obj),elevation(self\_obj));

   destroy\_object(self\_obj);

 end

end

procedure look\_at\_p\_proc begin

   script\_overrides;

   display\_msg(message\_str(SCRIPT\_DOOR,101));

end

procedure description\_p\_proc begin

   script\_overrides;

   display\_msg(message\_str(SCRIPT\_GENERIC,900));

end
A Poorly Thought-Out Plan

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Poorly Thought-Out Plan** is a single stage overseer quest in *Fallout Shelter*.

## Walkthrough

This quest requires dwellers over the level of 44, a Strength of 6 each, and Junk Jet class weapons. From there, the objective is to kill the deathclaw and the leader before returning home.

Taking place in a building with five floors, the ground floor contains a group of three raiders in the second room and a group of four raiders in the rightmost room. The basement floor down below has a pair of raiders in the rightmost room, a group of three raiders in the room left of that, and a pair of raiders in the leftmost room.

Heading up to the first floor above ground level, there is a pair of raiders in the right room, and three raiders in the left room. On the second floor above ground level, in the left room, is the deathclaw. Defeat the deathclaw, and it will have a legendary junk on its corpse.

The right room has the raider leader accompanied by five raiders. Upon defeat, they drop a lunchbox, and the raider leader has a plasma rifle on his corpse. The top floor is optional, with the room on the right containing a pair of raiders. The left room contains a group of four raiders.

## Notable quotes

* Template:Inline quote
* Template:Inline quote

## Gallery

FoS A Poorly Thought-Out Plan card.jpgRequirements, objective, rewards and descriptionFoS A Poorly Thought-Out Plan rewards.jpgRewards
Template:Navbox quests FOS

es:Un plan desafortunado
ru:Непродуманный план
uk:Непродуманий план
ARCAVES.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

Map Script for the Arroyo Caves.

File:Transcript.png
#############################################################

# Updated: #

#############################################################

#############################################################

# what is happening when you first enter the map. #

#############################################################

{100}{}{You are in a dark, musty temple. The shadows seem to play tricks with your eyes, and you can hear the faint sound of movement.}

ru:ARCAVES.MSG