Update V31

## Related links

* Patch Notes

**Release Notes - v.31 Update**

## **General Changes**

* New Player Video Tutorials (PC Only)
* Weekly Quests
	+ ‘Takedown Players’ quest reduced from 250 to 100
	+ ‘Destroy Minions’ quest increased from 350 to 400

## **Agora**

* Jungle Rework for models, animations, FX and sounds for all jungle minions
* General Changes
	+ All Buffs now spawn at a Themed origin, and AI moves them to their idle position.
	+ Updates to the quality of Camp Stack interface.
	+ New Spawn and Death Animations and FX.
	+ Updates to Camp Theming to distinguish and make them unique in the environment.
	+ All carried buff visuals and audio have been updated with unique per buff assets.
* White Camps
	+ New Jungle specific model theming.
	+ Updates to all Minion trail and impact FX, neutral coloring is now yellow.
	+ Several fixes to the way impact/melee FX are played.
* Red Buff Camp
	+ New Lava Themed buff mesh and materials.
	+ New Idle FX for buff Minion.
	+ New Melee Attacks/Animations and Attack FX.
* Blue Buff Camp
	+ New Insect themed buff mesh and materials.
	+ New wing VFX for fake motion blur.
	+ Ranged and Melee attacks (Spit, and Bite)
	+ New Spit animations and FX for ranged attacks, new Spit impact FX.
	+ New Camp theme idle FX.
* Black Buff
	+ New Beast themed buff mesh and materials.
	+ Ranged and Melee attacks (Spit, and Bite)
	+ New Spit anims and FX for ranged attacks, new Spit impact FX.
* Prime Helix
	+ Prime Spawn is now a global event, new spawn in animations, FX and audio.
	+ New Prime Landing shockwave animations, FX and Audio.
	+ New Updated Prime attacks
	+ Primary Laser attacks Anims, FX and Audio.
	+ Ground Smash attacks Anims, FX and Audio.
	+ Shockwave/Knockback Anims, FX and Audio.

## **AI**

* Reducing Super Minion count by one per wave.
* Muriel will no longer assist in Solo vs. AI games for players that are greater than account level 5.
* Adjustments to Bot movement (jumping/retreating) functionality.
* Fixed bots standing too far away from towers when being attacked.
* Fixed melee bots sometimes not being able to select a priority target.
* Minions prioritize attacking towers over fighting with enemy minions

## **Cards**

* Weekly Card Pack
	+ Shepard’s Phial (Community Pick)
	+ Shockwave
	+ Scourging Tails
* Card Reworks:
	+ Plasma Channel
		- Old Active: Grants 32 Energy Penetration based on nearby Heroes. (180s CD)
		- New Active: AoE  32 Energy Armor shred  to all enemies in the area for 4 seconds.
		- Cooldown reduced to 90 seconds.
		- Base state changed from Lifesteal to Max Mana.
* Scorpion Plate
	+ Old Active: For 6 seconds, on hit with basic attack, shred 32 Energy Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Energy Armor) (120s CD)
	+ Removed max stack restriction.
	+ Lowered the shred value to 1 point of Energy Penetration per hit. (16 Energy Pen)
	+ Changed base stat from Energy Pen to Max Health.
	+ Cooldown reduced to 45 seconds.
* Splinterbark Vest
	+ Old Active: For 6 seconds, on hit with basic attack, shred 32 Physical Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Physical Armor) (120s CD)
	+ Removed max stack restriction.
	+ Lowered the shred value to 1 point of Physical Penetration per hit (16 Physical Pen)
	+ Changed base stat from Physical Pen to Max Health
	+ Cooldown reduced to 45 seconds.
* Satori Cloak
	+ Old Active: Gain increased Physical Penetration and/or Energy Penetration based on 50% of your current Physical Armor and/or Energy Armor value. (120s CD)
	+ Changed from an Active to a Passive.
	+ Now applies shred to enemies for 4 seconds instead of granting penetration.
* Firepiercer
	+ Old Active: 160 Energy Penetration for 4 seconds (120s CD).
	+ New Active: 45% Energy Armor shred to next Enemy Hero hit by a basic attack.
	+ Base stat changed from Physical Pen to Attack Speed.
	+ Cooldown reduced to 45 seconds.
* Rocket Spike
	+ Old Active: 160 Energy Penetration for 4 seconds (120s CD).
	+ New Active: 45% Physical Armor shred to next Enemy Hero hit by a basic attack.
	+ Base stat changed from Physical Pen to Attack Speed.
	+ Cooldown reduced to 45 seconds.
* Scourging Tails
	+ Old Active: For 6 seconds, on hit with ability, shred 80 Physical Armor from targets. (120s CD)
	+ Increased duration of debuff to 15 seconds.
	+ Cooldown reduced to 45 seconds.
* Changes to Blink Cards
	+ Players will retain some momentum after using a Blink card.
	+ Fixed the range from 850 to 1000
* Updated card descriptions to include status effect durations.
	+ Baneflesh - Duration of Poison
	+ Tainted Magick - Duration of Poison
	+ Sirensong - Duration of Movement speed steal
	+ Victory Torch - Duration of Burn
	+ Blight Bones - Duration of Blight

## **HUD & UI**

* You are now notified when you have new rewards waiting for you, upon login.
* New card pack art has been added.
* Added second PS4 controller configuration: Competitive.
* Show gamepad layout on pause screen.
* Taunt
	+ Removed taunt hotkey and moved taunt activation to the Team Comms menu.
* Fixed an error with in-game ban messaging.
* Added warnings at the Play Screen:
	+ No rewards for Solo play.
	+ Recently abandoned a game.
	+ Attempt to play PvP or Coop your first few games.

## **Audio**

* Added sound for cancelling targeting.
* Added some new audio for Cards.
* New menu music track.

## **All Heroes**

* Improved targeting camera of certain ground targeted abilities for:
	+ The Fey
	+ Twinblast
	+ Dekker
	+ Sevarog
	+ Steel
	+ Gideon
	+ Iggy & Scorch
	+ Sparrow
	+ Howitzer
	+ Muriel
* Adjusted ability and travel mode cameras to improve accuracy.
* Recall cameras have been polished.

###  **Gadget**

* Added Order as second affinity.
* Sticky Mine
	+ Now moves faster and has stronger gravity.
* Tesla Dome
	+ Targeting range increased from 1000 to 1250 units.
* Polish & Bug Fixing
	+ Seek & Destroy now damages wards properly.

### File:Hero Portrait Grim.exe.png **Grim.exe**

* Polish & Bug Fixing
	+ G.T.F.O. VFX adjustments

###  **Grux**

* Polish & Bug Fixing
	+ Reduced knockback distance when Grux is stunned out of his charge.

###  **Howitzer**

* Polish & Bug Fixing
	+ Fixed Slow Grenades not being able to re-queue during a blocking ability such as Make it Rain.

###  **Kallari**

* Added Intellect as second affinity.
* Slash
	+ Increased Slash damage from 42 to 50.
* Shadow Walk
	+ Increased base damage boost gained when attacking from stealth [25 / 50 / 75 / 100] to [40 / 75 / 110 / 145]
* Crippling Dagger
	+ Base Damage adjusted from [100 / 130 / 160 / 190] to [80 / 130 / 180 / 230]
* Polish & Bug Fixing
	+ Tweaked look of Death Sentence
* Removed Mana Regen as non-recommended stat.

###  **Khaimera**

* Ambush
	+ Corrected an issue where Ambush would sometimes not deal AoE damage properly.
* Polish & Bug Fixing
	+ Added card scaling details to Unleash tooltip.
	+ Added health regen details to Spirit Regeneration.
	+ Fixed an issue with Cull targeting Gideon during Gideon’s Black Hole.
	+ Cull can now target heroes who are standing on Harvester collection pads.

###  **Murdock**

* Added BioFreak Murdock skin to the in-game store.
* Polish & Bug Fixing
	+ Adjusted Visuals and Audio for all abilities.

###  **Muriel**

* Polish & Bug Fixing
	+ Visual adjustments to Alacrity and Serenity.

###  **Rampage**

* Added Obsidian Rampage skin to the in-game store.
* Enraged
	+ Rampage can now enter an allied Dekker’s Containment Fence while Enraged.
	+ Enraged now queues after leaping.
	+ Rampage’s bounce after Enraged will no longer cause players to get a double knockup.

###  **Riktor**

* Shock Therapy
	+ Corrected an issue where Riktor’s slow and silence could last longer than the tooltip indicated.

###  **Sevarog**

* Added Grand Oracle Sevarog skin to the in-game store.

###  **Sparrow**

* Piercing Shot
	+ Added ground targeting element to Piercing Shot.
* Polish & Bug Fixing
	+ Fixed missing audio for arrow impacts on Hail of arrows.

###  **Steel**

* Charge
	+ This ability can now be queued up while in the air.

###  **The Fey**

* Polish & Bug Fixing
	+ Untamed Growth visual polish

###  **TwinBlast**

* Added Energized Twinblast skin to the in-game store.
* Polish & Bug Fixing
	+ Visual adjustments and polish.

## **Bug Fixes**

* Pain-Eater’s effect should no longer persist after discarding.