Cards

Cards are an essential part of Starborne. They can be equipped on stations and fleets, and have a variety of effects depending on their type, and what station or fleet they’re applied on. Cards are acquired by doing missions, through some achievements, and can be crafted or broken down for Credits. Each station and fleet can equip up to three infinite duration cards, a timed duration character card and a timed duration rune card. If removed, a card is normally destroyed and cannot be reused elsewhere.

## Card Stats

Every card has information that differentiates it from other cards and specifies what it does and how it can be used.

The card has the following shown statistics, from top to bottom and left to right: Name, Effect, Type, Rarity, Type Icon, and Duration. In the card description, top to bottom, it shows the card group, the full description of its effect, flavour text, any installing restriction, and crafting/breakdown values.

### Name

The name is the unique identifier of the card. Every card will have its own name and art, but some cards only have a basic background.

### Effect

Every card has one or more effects that are designed to enhance specific gameplay functions. Some cards boost the primary statistics of ships, fleet types, and buildings, while others boost secondary functions. Example: the Vector Scaling card does not directly boost any statistic of the station it is attached to; rather, it increases the speed of any fleet dispatched on a Mission from that station.

Additional information and a comprehensive list of statistics are found in the Statistics[link required] page.

### Group

The card group indicates whether the card can be equipped to a station or a fleet. A fleet card cannot be equipped to a station under any circumstance and vice versa. Commodities are a special group despite being considered station cards and are discussed in the Commodity Cards section.

Note that the group is not shown on the card itself, but rather at the top of the card description.

### Type

All cards have a card type, as seen in the inventory menu, and almost all cards have a sub-type (such as Hull or Structure), which depend on the card group. The most important thing to remember is that no two cards of the same sub-type may be equipped to the same fleet or station.

Just below the card type is its icon, to further differentiate it from other cards.

### Rarity

Self-explanatory, this represents how difficult it is to get this card. Rarer cards are more easily found in higher level missions, and tend to have better effects than lower rarity cards. They grant more prestige when broken down, but also require considerably more to be crafted. The four rarities are Common, Rare, Epic and Legendary.

### Duration

There are two types of card duration: Timed and Infinite. Infinite cards last indefinitely, and will remain on the attached station or fleet until removed. Timed cards have a limited duration and will automatically be removed when their timer expires. Timed cards usually have more powerful effects than Infinite cards, but only last a very short time. Timed cards can vary in duration from 1 hour to 5 days.

## Commodity Cards

Most cards can be crafted with Credits and will grant a small amount of Credits when broken down. Commodity or Resource Cards are different. These cards are unique in that they cannot be crafted. Some Commodity cards are used in the construction of capital ships, so think carefully before you break them down.

## Card List

(This section is a stub. Additional information/links required)