recursal/Fanatic-Fandom huggingface dataset:
Maakina

A group of maakina.

The **Maakina** are a species that exist outside of Federation space. They are a cybernetically augmented humanoid species who wish to "enlighten" other races by turning them into Maakina.

They first appeared in Voyage to the Stars.

## History and politics

While the Maakina refer to themselves as a whole as the Maakina Empire, the Maakina do not have a true leader. They are all part of a hive mind that collects and shares information with one another,

The Maakina at some point in time were originally fully organic. However, a cataclysmic event on their home world forced them to slowly integrate technology into their bodies in order to survive.

Becoming cyborgs eventually became a religion of sorts for the Maakina, with those who are modified being considered weaker and inferior and requiring guidance to "enlightenment", which was how they referred to the process of getting cybernetic implants. The Maakina currently seek to enlighten the entire universe, believing the universe will be imperfect until this is done.

## Physiology

While it is unknown what do Maakina look like underneath their artificial attachments, it is known that their equivalent to a brain is located in their chests and that they bleed blue blood that later oxidizes into a purple hue.

Based on the fact the Maeva-7 Research Station had running oxygen systems it can be inferred that the Maakina require oxygen intake to survive.

## Voyage to the Stars

The Maakina were first encountered on the Maeva-7 Research Station by the Federation after the crew of the TSI Heavenheart began exploration of the Maeva system. Plants had infested the entire station and a few had become dangerous and sentient as a result of experiments using the Genesis missile.

The Maakina and the crew then created a temporary alliance to combat the creatures in the station to reach the main research facility in return for allowing the crew to gain access to Maakina research. However, because Morith expressed interest in receiving enlightenment, the Maakina began attacking the crew in attempts to convert them. The last surviving Maakina of the group then transmitted information on the crew back to the Maakina Empire, shortly after which it exploded.

## Trivia

* They are loosely based off of the Cybermen from Doctor Who and the Borg from Star Trek
D&D Fellers Wiki

### This wiki is just a fun thing done by a couple of friends for personal use. No copyright infringement is intended.

The Fellers Universe is a very strange one and one that needs a lot of explanation. Otherwise, you'll be pretty lost. So peruse through the categories and learn about the in-depth history of the Fellers Universe.

> *"The Wild Sheep Chase is truly a master-class DnD experience. This amazing module doesn't even start you out anywhere, it can be played within a campaign or as it's own adventure. The absolute brilliance does not end there. Starbright is one of the most amazing characters in literature period. He fits so well with the story and its themes just as well as Walter White and Atticus Finch are in their respective stories. Western culture as a whole has been blessed by this ground-breaking and remarkable experience."*
>
>

**- Aziz's last words before dying.**

## Categories

New ItemsNew SpeciesNew OrganizationsNew Player CharactersNew CampaignsNew LocationsNew NPCs
## Old Categories

NPCsLocationsOrganizationsCampaignsPlayer CharactersPlayer Character Concepts
Zalion Darkwedge

**Zalion** is a Fellers party member in The Brigadiers.

## Backstory

Zalion grew up hiding along with his clan and family from the war involving the Shadow Army and the Old Government Forces. Eventually becoming tired of hiding, Zalion left his clan in order to fight in the war. He joined a gang dedicated to ending the war for their own purposes. He never allied with either the Shadow Army or the Old Government until he met Kassandra Kurusu, an escapee from a Shadow Army base. Since then, he has been fighting against the Shadow Army.
Fate

**Fate** is an online-only multiplayer first-person shooter video game developed by Crungee and previously published by Mobivision. *Fate* is now self-published by Crungee after separating from Mobivision in 2019. It was released worldwide on September 9, 2014, for the PolyStation 3, PolyStation 4, Zbox 360, and Zbox One consoles. *Fate* marked Crungee's first new console franchise since the *Ring* series, and it was the first game in a ten-year agreement between Crungee and Mobivision. Set in a "mythic fantasy" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in *Fate* are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

Players take on the role of a Feller, protectors of The Moon Islands's last safe city as they wield a power called Light to protect the City from different monster races. Fellers are tasked with reviving a celestial being called the Voyager, while journeying to different islands to investigate and destroy the monster threats before life is completely wiped out. Crungee released four expansion packs, furthering the story, and adding new content, missions, and new PvP modes. Year One of *Fate* featured two small expansions, *The Underdark* in December 2014 and *House of Strahd* in May 2015. A third, larger expansion, *The Taken Emperor*, was released in September 2015 and marked the beginning of Year Two, changing much of the core gameplay. The base game and the first three expansions were packaged into *Fate: The Taken Emperor Legendary Edition*. Another large expansion called *Rise of the Iron King* was released in September 2016, beginning Year Three. *Rise of the Iron King* was only released for the PolyStation 4 and Zbox One; PolyStation 3 and Zbox 360 clients subsequently stopped receiving content updates. The base game and all four expansions were packaged into *Fate: The Collection*. A direct sequel, *Fate 2*, released in September 2017.

Upon its release, *Fate* received generally positive reviews with criticism centered mostly around the game's storyline and post-campaign content. The game was praised for maintaining lineage from the *Ring* franchise, particularly in regards to its competitive experiences. On day one of its release, it sold over AC$325 million at retail in its first five days, making it the biggest new franchise launch of all time. It was GamesRadar's 2014 Game of the Year and it received the BAFTA Award for Best Game at the 2014 British Academy Video Games Awards.

## Trivia

* Snorf is shown to be a big fan of the Fate series in The Brigadiers
Landicus Mandicus

> "Uhh. I dunno. Black?"
>
>

> **- Landy responding to what race he wants his character to be.**
>
>

Landicus Mandicus casting "Create Food and Water"

Sedge Sylvnt

**Landicus Mandicus** was supposed to be a cool wizard guy in the Curse of Strahd party. However his creator didn't show up because he was a fool. Now Landicus Mandicus is merely a legend along with Azreal the Archangel. Perhaps someday someone will take up the mantle of Landicus Mandicus and tell the story he never got to tell. Only time will let us know...
Thornum Regum

A subsidiary of the Verum Sectatores. A unique team comprised of 8 of the Sectatores Custodes, some new and some ancient. 3 wield sentinel blades taken from the vaults of ancient Terra, 3 others have mastered the graceful guardian spears and the final 2 in possesion of the famous Allarus Terminator armor and their castellan axes.
Kassandra Kurusu

What do you mean? This is Kassandra and definitely not a modded version of Ada Wong haha!

### Appears in

The BrigadersVoyage to the Stars (as NPC)

## Biographical Information

### Relatives

Kazu Kurusu (biological father)Kaari Kurusu (sister)

Kane Kurusu (brother)

Kadmiel Kurusu (brother)

Kaiser Kurusu (brother)

### Allies and Friends

The Fellers (TB)The Fellers (VTTS)

Kazu Kurusu (cyborg clone)

Simon Nailon

General Alexei

## Status

### Status

Alive

**Kassandra Kurusu** is a party member of the Fellers in The Brigaders. She is the artificial biological daughter of Kazu Kurusu.

## Backstory

In the end, everyone dies. Even Kazu Kurusu, seemingly immortal in his time, could not escape this. However, the tales of Kazu lived on. Stories about his unnatural strength, speed and cunning were told around the world. Those tales were what inspired the Allionic Government to start "Project Dragonfang".

Kazu had died centuries ago but his weapon of choice, the Dragonfang Glaive, was excavated from the ruins of Shou Lung's ancient palaces. The magical properties of the glaive preserved Kazu's DNA for centuries. The Allionic Empire caught wind of this discovery and stole the glaive, marking the beginning of Project Dragonfang. At the time, the Empire had a desire for a powerful, nearly superhuman group of soldiers.

Thus, they extracted Kazu’s DNA from the glaive and artificially created five “children” of Kazu, each one faster and stronger than the last. Kassandra was the eldest and alongside her siblings Kane, Kaari, Kadmiel and Kaiser were forced through grueling training to turn them all into the perfect soldier. Furthermore, to enhance their capabilities in the field each one was given cybernetic enhancements, which was how Kassandra first acquired her cybernetic left arm.

However, over the years it became evident to Kassandra’s superiors that due to her being the first child created she was also the most flawed. She refused to take innocent life even when forced to and valued the safety of others over herself, much like her biological father. This wasn’t what the Allionic Empire wanted. They wanted an unstoppable killing machine who wouldn’t question orders no matter what. One night, the other four siblings were ordered to kill Kassandra and bring her head back to their superiors. Her siblings being completely loyal to the Empire obeyed. Kassandra was nearly killed but managed to escape the military facility. She travelled to a nearby slum, where she now lives and works as a mercenary.

## Trivia

* Despite being in a campaign that went from level 1-20, no one can recall a time that Kassandra successfully landed an attack.
	+ This joke piece of trivia is now 100% false because Kassandra executed Hellios Ellio in the bad ending oneshot lole
Caspar Shadowcrest

Caspar before getting the Flight Suit

Frederic Shadowcrest Jr (father)

Trish Shadowcrest (Sister)

**Caspar Shadowcrest** is a party member of the Fellers in The Brigadiers.

Caspar is a soldier serving in the Old Government Forces along with his good friend Snoof.

## Appearance

Caspar is a 3/16 Elf, 13/16 Human Ultimate. (Yes. I got that granular) He has Dark brown hair and vibrant blue eyes. He wears a purple scarf around his neck.

## Weapons

* **Hoegr**
* **Hawthorne Revolver**
* **Flight Suit**

## Abilities and Powers

* **Allionics -**
	+ **Terra Nova**
	+ **Telekinesis**
* **Spellcasting**

## Backstory

Caspar was born 5 years before the start of the civil war. His parents Iliana and Frederic promptly joined the war and were “killed” before they could return, leaving Caspar alone. He spent most of his childhood on the streets doing work for whoever hired him. He eventually got caught stealing by an Old Government patrol and was given the choice of jail time or service in the military, he chose the latter.

## Trivia

* His muscle deterioration is caused by his multiple sclerosis which he never knew of up until the time he was enlisted by the Old Government Forces.
* As of right now, Caspar has rolled the highest for an ability check in Fellers history with an 88.
* Caspar is the first player character in the Fellers to have lost a limb in game.
* He was briefly the emperor of Allion
* ~~As of right now, nothing in the Fellers universe (that we know of) surpasses Caspar's power~~
	+ Xavier in Curse of Epithet is likely stronger than Caspar
Session 4: Infiltrating Lighthome

## Synopsis

The party splits into two teams to infiltrate Lighthome Temple. Twilight, Celwyn and Kanti go through a hidden entrance found in the woods behind the temple to attempt to sneak in through the basement of the temple. Vistra and Vadha go through the main entrance, proclaiming Vistra as a visiting emissary of the Church of Pelor.

While making their way through the basement, Celwyn and Twilight find many traps, rotting books and religious symbols, and messages scrawled on the walls including a lewd painting of a succubus. When trying to find their way upstairs, Celwyn stumbles upon a trap that nearly kills her and Twilight is forced to get help from Vadha upstairs to heal her.

Vistra and Vadha, meanwhile, introduce themselves to the priests within the temple and Vistra asks to see the leader of the temple who they call The Enlightened Father. After Twilight, Vadha and Celwyn return from the basement Vistra gets tired of waiting for the head priest and forces his way through the doors to find a doppelganger consulting with the priest that had gone to fetch the head priest.

The party attacks, knocking out the doppelganger and taking him prisoner and locking him in a pantry.
Boots of the Naturalist

Elven-make Boots of the Naturalist

**The Boots of the Naturalist** is an item the Band of Idiots found after defeating Tai Duay's Entourage at Lighthome Temple.

## Effects

The boots are magical in nature and allow the wearer advantage on Nature skill checks 3 times per day.

The boots recharge 1 use for every short rest and fully recharge with each long rest.
Sir Vistra of Corinth

Sir Vistra of Corinth resplendent in the light of Pelor

Priests of Lighthome

Extradimensional Bag

Amulet of the Athlete

**Sir Vistra of Corinth** is a human Oath of the Ancients Paladin. Vistra, like other members of the Band of Idiots has lost his memories due to the effects of a spell. He is brash and overconfident in his strength and faith in Pelor.

## Notable Items

* Homemade Symbol of Pelor
* Impactful Warhammer
* The Extradimensional Bag
* The Amulet of the Athlete

## History

Sir Vistra is a paladin from the city state of Corinth. He was charged by his liege, the Lord of Corinth, to venture from the kingdom and spread the word of the light of Pelor in the wake of the Silence of the Gods.

After leaving Corinth, Vistra partnered up with the rest of the Band of Idiots. Since joining together, the group has found themselves in the town of Kenneport on the Isle Egare with portions of their memory missing. It has slowly returned, and often when in the presence of Summoning Circles and defiled religious sites.

Even with his missing memories, Vistra continues his quest to return Pelor's light to the world of Makia.
Thanos

Great Titan

Dad

Daddy

The Most Powerful Being in the Universe

Almighty Thanos

Son of A'Lars

Genocidal Maniac

Perpendicular Grape in Need of Chapstick and a Heart

Madman

Prophet

Survivor

Grimace

Big Guy

Sire

Crapsack

Son of a Bitch

Avengers HQ (MCU: 2023)

> "I'm sorry little one."
>
>

**- Thanos to Twailon before Twailon got oofed**

**Thanos** was a genocidal warlord from Titan, whose own main objective was to bring stability to the universe, as he believed its massive population would inevitably use up the universe's entire supply of resources and condemn it. To complete this goal, Thanos set about tracking down the Infinity Stones, as the combined efforts might wipe out half the universe. *(from Marvel wiki)*

Thanos appeared as a guest in Fellers Battle Royale 3.
Isle of the Lost Wiki

**Welcome to the Isle of the Lost Wiki!**

## About the Wiki

We are a wiki about a online D&D 5E Homebrew Campaign world between friends across three states.

## About the Campaign

Welcome to Makia. A world where magic defines technology and cultures, treasures lay lost in caverns and the ruins of bygone eras, and "monsters" are gods-damned everywhere. It is a true adventurer's paradise. Our story begins in an age known as the Golden Abattage. Less than a century has passed since the end of the Artifice Wars. But the smoldering remains of the former home of the Gods, Mount Gytha, stands as a reminder of its terrible impact. The conflict's end brought with it an "awakening" of many of the "monstrous" races of the world, and the gods have been silent to all but a select few. It is in these quiet and trying times that a new widespread but fragile peace has been forged between the kingdoms. The Silence of the Gods and the destruction of their "home" on the mortal plane has left many questioning the role of the Gods in the fate of men. After all, it was in their absence that the current peace was struck. With this fledgling peace, trade thrives; caravans crisscross the countryside, gleaming airships dot the sky, and adventurers of all stripes seek fortune and fame by desecrating ancient ruins at a truly alarming rate (who cares, the Gods have left us). It is during this time of optimistic uncertainty that our adventure unfolds. So without further ado, let us begin...

## Important Articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Gavin Robinson

**Gavin Robinson** is a former priest of the Church of Kord and overseer of Lighthome Temple. He now follows other converts of Sir Vistra of Corinth as one of the multi-denominational Priests of Lighthome.

## Life and History

**Gavin Robinson** is a former priest of the Church of Kord and served as the overseer of Lighthome Temple before the light extinguished with the Silence of the Gods. He and his other brothers left the temple to live off the land and renew their faith in nature as the Druids of Lighthome, living at Woodstone Farms and worshiping at the Standing Stones. Gavin and his followers were forced into hiding when the Missionaries of Lighthome began searching for the Standing Stones for their own purposes until the Band of Idiots killed the Kenneport Doppelganger and liberated Gavin and his brothers. Gavin has then joined with other converts to follow the lead of Sir Vistra of Corinth.

During the Reconsecration of Standing Stones and the Reconsecration of Lighthome, Gavin was attacked and thought dead. The next morning he appeared at the doors of Lighthome Temple alive but exhausted.
Gruumsh

**Gruumsh** is the chaotic evil god of destruction, and the lord of marauding hordes, though some are known to worship him as a war god. He is known as the One-Eyed God, supposedly due to losing his left eye in a battle against Corellon (although many of his worshipers claim that he was born with only one eye, and did not in fact lose it in battle). For this reason, his most devout followers, orcs, possess a lingering hatred for elves. Many orc priests wear eye patches to show their devotion to Gruumsh. The followers of Gruumsh are told to:

* Conquer and destroy
* Crush the weak
* Breed and let their numbers flourish
* Let nothing stand in your way
Of the Darkness Twilight

Of the Darkness Twilight prepared for battle

Unnamed halfling (sister)

Cloak of the Fortuneteller

**Of the Darkness Twilight** is a goblin arcane trickster rogue. Twilight, like other members of the Band of Idiots has lost his memories due to the effects of a spell. He is constantly at odds with Sir Vistra of Corinth.

## Notable Items

* Skeleton Key
* The Dagger of Many Colors
* The Cloak of the Fortuneteller

## History

Twilight is a goblin that was adopted by a halfling woman and her human partner. He was raised in a foster home with other goblins, halflings and undervalued children. Twilight fled the city of his birth after witnessing a dark ritual.

After fleeing the city by stowing away on a ship, Twilight partnered up with the rest of the Band of Idiots. Since joining together, the group has found themselves in the town of Kenneport on the Isle Egare with portions of their memory missing. It has slowly returned, and often when in the presence of Summoning Circles and defiled religious sites.

Piecing together memories from letters found from his "sister," Twilight continues his quest to prove himself a middle-class goblin.
Session 2: Poker and Murder

## Synopsis

After fleeing through the forest from the orcs, the party was followed by the wolves they saved to the edge of the forest. Everyone tried to pet the wolf pups, with varying degrees of success. Upon bidding farewell to the canines, one of the adult wolves continued to follow the party all the way back to town, waiting outside the tavern while they went inside for food and drink.

While inside, sir Vista challenged the blacksmith to an arm wrestling match for the reward of new equipment from the blacksmith, if vistra were to lose he had bid 10 gold he didn't have. The blacksmith agreed, if vistra also helped him in the forge while he made the wares. The blacksmith pulled out to an early lead but vistra won through in the end. Vistra struck a bargain with the blacksmith for a best 2 out of three and he'd let the Smith win, if he still kitted out the party. The blacksmith agreed and won.

The bartender took note of the display and extended a second invite to vistra to join their poker game. Celwyn took their food out to feed the wolf outside. Twilight the goblin took the opportunity to sneak under the table, thinking he'd pick the players pockets. And vadha returned to his room to change into drag and return as a flashy female elf, which only the bartender recognized as the same elf as before.

Vistra spent the first round of the game trying to orchestrate a plan to trade cards with vadha using the goblin under the table, but did not communicate well. Leading to the goblin planting the card on someone else at the table who was almost caught for stealing. The next round went slightly better and the trio was able to exchange cards and set vistra up to win, despite some setbacks. After finishing the subterfuge, Twilight attempted to rifle through a travelling priest's bag and was caught. Vadha lept onto the table and sang for his freedom while kicking several coins to the floor to be scooped up stealthily by the goblin. The game was called off early because of the outbursts and everyone went to bed.

The next morning the party discovered the bartender and his wife both murdered and robbed. Before fleeing the tavern they checked for the bard that had also stayed the night and found him missing. Using their new wolf companion they tracked a scent to the sewers. Opting not to follow through the sewers themselves, they followed the scent to the docks and along to coast to a nearby farm to the north.

They asked some of the farm hands about the bard, to see if anyone had come by, but no one had seen anything. The party approached the farmhouse itself to be spotted by a woman on the porch.
Beverly Cartwright

**Beverly Cartwright** is a human woman in her late twenties who arrived as one of Sir Vistra of Corinth's suitors. She has ghostly white skin and the red eyes of an albino, long white hair that is shaved on one side of her head, the lithe frame of a monk, and a sharp slightly beautiful face. She is direct and has a piercing above her right eye.
Isle Egare

**Isle Egare**, or *the Isle of the Lost*, is a small island in the world of Makia that is divided north from south by a tall mountain range known as The Spine.

## Notable Locations

### Southern Egare

* Kenneport
* Blackfir Forest
* Woodstone Farms
* Lighthome Temple
* The Spine
* Guilden's Watch
* Kennecrossing
* Kennevale
* Kennelanding
* Greenhart Wood
* Erundel Ranch
* Foote Bridge
Brandobaris

Brandobaris running from Vaprak

**Brandobaris** is the halfling deity of thievery. He often represents the misapprehensions most races have of halflings. He is constantly scheming and meddling, as he is curious and with a short attention span. Where the tall races would put more interest in one's purse than his character, Brandobaris cares for character more. Brandobaris has few enemies, as his charm and wits allow him to escape from trouble.
Mirabelle Farlight

Mirabelle Farlight

**Mirabelle Farlight** is a half-elf woman in her 30's who arrived late as one of Sir Vistra of Corinth's suitors. She has fair skin with sun-burnt rosy cheeks, the petite athletic frame of an acrobat, and a round beautiful face. She is patient and mute. She "won" Vistra's Parade of Brides interview process and married him the next sunrise in front of the Residents of Lighthome.
Stoph

A Stoph pilot.

The **Stoph** are a race of humanoid slug-like creatures. They are well known to be extremely proficient pilots.

The Stoph are a founding member of the Federation of Starfaring Worlds along with the Terrans, Vonqis and Greyliens.

## History and politics

The Stoph are a very friendly people and were one of the first species met by humans after the initial launch of the TSI Aristotle.

Every two slinshes (equivalent to 5.3 Terran years) the Stoph elect a new Hod Stoph, leader of Ho'od and it's people.

In the year 2053, the Stoph aided the other future founding members of the Federation in fighting back against the Xenos.

Two years later these worlds came together to form the Federation of Starfaring Worlds.

## Physiology

Stoph are hermaphroditic, and reproduce seasonally by paired mating, a relationship that rarely lasts more than the season, but which can sometimes last decades before suddenly ending.

Stoph can vocalize a wide range of sounds, and can speak Terran languages with ease.

Stoph consume liquid water and a mostly herbivorous diet, and can acclimate to an oxygen mix atmosphere comfortable to humans. Gravity preference lies in the .8 to 1.3 range, but with few drawbacks for gravities up to 2.2, or atmospheric up to 3 atmospheres.

## Voyage to the Stars

The Stoph were briefly mentioned by Kassandra Kurusu while she was briefing the crew of the TSI Heavenheart about their mission to deliver a wounded Dahat back to his homeworld.

## Trivia

* The Stoph can be found in the Fifth Age manual.
Session 8.5: Preparing for Reinforcements

## Synopsis

Upon returning to Lighthome Temple, Vadha, Twilight, and Celwyn fill Vistra in on what they found at Woodstone Farms and the Standing Stones.

The four spend time going over the map that Twilight found on Tai Duay's Entourage. Vadha discovers a secret code in the labels. Twilight discovers arcane magics on the map that hide and reveal different details and Celwyn reveals that the sites marked on the map form a large summoning circle across the width of the island.

The Band of Idiots realize the map reacts to different magical and religious symbols; including a letter to Vistra when touched with the amulet of Pelor.

Vadha realizes they should try touching the map with something from the succubus and goes to interrogate the doppelganger for information on who summoned her. He uncovers the doppelganger's tragic backstory of being enslaved by the vampire known as The Enlightened Father. This story reminds Vadha of the Vampire Teddy Bear the group had found on the vampire which must have been the succubus's token.

Vadha helps the doppelganger move into the cell Vistra had prepared while Vistra gets the teddy bear back from Gavin while checking in on the rest of the sleeping acolytes.

Vistra goes to check on the doppelganger while Vadha walks her cat outside for it's business only to return to the group's sleeping quarters bleeding and wounded. Vadha heals the wound as Vistra explains the doppelganger came at him with a knife and so he had smote it.
Session 6: The Circle and Scouring Lighthome

## Synopsis

The Band of Idiots check in with Gavin and the Priests of Lighthome after returning from killing the vampire. They worry about the state of the temple now that the vampire had been alone during the night. Going inside they discover a summoning circle in a back room under the tower that usually houses the Light of Lighthome. Twilight stops Vistra before he steps into the circle to smash it, the summoning magic still active at the time.

They are able to disrupt the spell when Gavin suggests sloshing water over the markings and candles. The Band of Idiots then takes it upon themselves to finish scouring the temple for other artifacts of evil. When in the basement they discover a locked room that contained several reanimated skeletons and a skeletal Minotaur. The group dispatched the creatures and destroyed a second summoning circle they discovered at the back of the Dwarven crypt.

Gavin advised the group that if they wish to reconsecrate the temple, the full moon was the following evening, and the Standing Stones may be at risk for attack.
Vadha Tarnego

Vadha Tarnego with his Cat (Pawsly)

**Vadha Tarnego** is a half-elven and half-demon bard of the College of Valor. Vadha, like other members of the Band of Idiots has lost his memories due to the effects of a spell. He is most comfortable in his many drag costumes, especially in the persona of Starla.

## Notable Items

* The Rapier of the North
* The Ring of Plunder

## History

Vadha is a half-elven bard that grew up with his elven mother in an ancient elven citadel. He has been at odds with his mother since he declined enrolling in an elven wizarding academy, instead opting to learn the "people's magic" through traveling to different taverns to learn from different bards across Makia.

After leaving home, Vadha partnered up with the rest of the Band of Idiots. Since joining together, the group has found themselves in the town of Kenneport on the Isle Egare with portions of their memory missing. It has slowly returned, and often when in the presence of Summoning Circles and defiled religious sites.

With his missing memories, Vadha has had to come to terms with knowledge about himself and his family, like his demonic father and teifling heritage.
Yansıtma

Yansıtma, bir eşyaya farklı bir eşyanın görünümünü verme işlemine denir. AntiMetin2'de Kostüm yansıtmaları yapılamaz, sadece eşya yansıtması yapılabilir. (Runik Kılıç > Kılıç yansıtması gibi.) Bir zırha Kostüm yansıtması yapılmaya çalışıldığında hata alınır ve işlem başarısız olur.

Yansıtma daima Teovahdan'dan yapılır ve Yansıtma yapmaya karar verdiğinizde Teovahdan'ın yanına gidilip "Yansıtma" adındaki pencereye tıklayarak Yansıtma penceresini açabilirsiniz.

Yansıtma bir ücrete tabii tutulur (50.000.000 Yang) ve Yansıtmayı kaldırmak isterseniz de yine aynı ücreti ödemek zorunda kalırsınız. (Marketten "Yansıtmayı Kaldır" nesnesi 50.000.000 Yang.)

Birinci kutucuğa (yeşil renkli) yansıtmayı basacağınız silahı veya zırhı koymalısınız. İkinci kutucuğa da (kırmızı renkli) hangi silahı veya zırhın yansıtmasını (görüntüsünü) isterseniz onu koyacaksınız.
Session 0: The Paladin Wakes

## Synopsis

Sir Vistra of Corinth woke in the the Grey Grape Tavern, in a bedroom with three companions. After rifling through the trunk at the foot of his bed he discovers a bible with a family tree at the front, the bottom name being what he assumes to be his own. He wakes the female elf on the bed beside his own. She goes through her own belongings, but has no such luck in finding information about herself. The two venture out into the Tavern and find the barkeep, Matthew Bennett. The barkeep offers them breakfast and tells them he has no name for them. He tells them that the local priest brought them in the previous night when he found them passed out in the road to town (thought to be drunk or worse).

After going to the Kenneport Temple of Kord they learn no new information about themselves, but Vistra has convinced himself that they are married and have a brood of 8 children at home. He gets information from the priest, Grendath Highflaw, about a temple outside of town. Lighthome Temple is through the Blackfir Forest and might be able to bless his weapon. The priest also informs Vistra of local card game he might be able to join that evening. After paying the priest for the information, Vistra's "wife" storms out to head into the forest and find out more information about herself with Vistra not far behind.
Priests of Lighthome

**The Priests of Lighthome** is an assembly of priests of Kord, priests of Pelor, and the Druids of Lighthome that have retaken Lighthome Temple.

## NPC Members

* Gavin Robinson
* The Druids
* "Pinky" and "the Brian"
* Keifer
* Roberto

## Origins

The Priests of Lighthome were formed by Sir Vistra of Corinth with many of his converts and the Druids of Lighthome.
Magical Map of Isle Egare

Magical Map

### Effects

Map and it's markings change with contact and speaking the language of another religion

### First Appearance

Session 8: Cleaning Up the Next Morning

**The Magical Map of Isle Egare** is an item Of the Darkness Twilight found in a scroll case discovered in the belongings of Tai Duay's Entourage after defeating them in Lighthome Temple.

## Effects

The map changes markings and language depending upon the holy symbol and language spoken to the map.
Session 7: Backup Arrives

## Synopsis

Five clerics arrive from the Temple of Pelor in the northern city of Damask. Lady Tai Duay and her followers arrive with Vistra's letter to assist with the reconsecration and reestablishment of Lighthome Temple.

Vistra sets his followers to retrieve the blacksmith from Kenneport to assist with reforging a holy symbol for him, since he will need to sacrifice his own to reconsecrate Lighthome to Pelor. He sends others into the forest to collect the proper materials to relight the Light of Lighthome.

Lady Tai and her followers assist in preparing for the ceremony while Twilight expresses suspicions of these new people. Twilight, Celwyn, Kanti, and Gavin prepare to travel out to the Standing Stones to reconsecrate the druid site and ensure that no stray missionaries attempt to reclaim the site. And Vadha prepares for the evening by dressing as Pelor to offer support for Vistra.

Twilight, Celwyn, Kanti, and Gavin sneak out to the Standing Stones to lay in wait in case anyone else shows up. Nothing happens and the group performs their own ceremony. Twilight sees the Light of Lighthome reignite and is still worried about Lady Tai so he suggests someone stay behind to guard the stones while the rest return to the temple. Gavin refuses to stay alone so Celwyn and Kanti stay behind.

Back at the temple, Lady Tai has placed Vistra under a charm spell and urges him to continue with his preparations, guiding him through the work. He successfully reignites the flame and they all head downstairs where Vistra waits for the blacksmith to finish his work.

While traveling back to the temple, Twilight ditches Gavin to get back to the temple faster. He creeps inside to find Vistra under a charm spell and aggressive toward the goblin, trying to provoke an attack to break the spell. Twilight is insulted and sneaks out of the temple to find Gavin dead in the courtyard, a victim of massive animal claw marks. Twilight turns back to return to the temple, not wanting to be outside with whatever caused those marks.

Vistra is brought out of the charm spell by a slap to the face and approaches Tai, pretending to still be under her spell before striking her with his hammer. The Band of Idiots (sans Celwyn and Kanti) attack Tai and her followers. The battle is difficult and in the middle of the struggle a werewolf lopes into the temple and ravages Tai's followers.

After banishing Tai back to another plane, Vadha turns to the werewolf asking it to come back tomorrow. It lopes away.
Rapier of the North

Cold Rapier of the North

**The Rapier of the North** is an item the Band of Idiots found in the small camp that Tai Duay's Entourage set up within Lighthome Temple.

## Effects

The rapier emanates an aura of magic. When discovered, the rapier is cold to the touch and does not warm to the hand. The cold is only transferred when the blade is stabbed into a source of heat.
Amulet of the Athlete

Amulet of the Athlete

**The Amulet of the Athlete** is an item the Band of Idiots found after defeating Tai Duay's Entourage at Lighthome Temple.

## Effects

The amulet is magical in nature and allows the wearer advantage on Athletics skill checks 3 times per day.

The boots recharge 1 use for every short rest and fully recharge with each long rest.
Ehlonna

**Ehlonna** is the goddess of nature and the woodlands. She generally appears as an Elf or Human woman accompanied by either a horse (as a Human) or a unicorn (as an Elf). She has an intense rivalry with the much more hardcore nature deity Obad-Hai, as he, being a true neutral god, believes that nature shouldn't be interfered with, for better or for worse, while **Ehlonna** believes that nature should be monitored so as to ensure that all creatures are free of harm and living in harmony.
Residents of Lighthome

The **Residents of Lighthome** reside in a small but growing community within the walls of Lighthome Temple on the south eastern side of Isle Egare. The expanding community was started by the Band of Idiots after liberating the temple from the Missionaries of Lighthome and then Tai Duay and her entourage.
Druids of Lighthome

**The Druids of Lighthome** are former priests from the Church of Kord who fled Lighthome Temple during the Silence of the Gods. They have only recently returned to reside at Lighthome Temple since merging with other converts to become the Priests of Lighthome.

## NPC Members

* Gavin Robinson
* The Druids

## Origins

The Druids of Lighthome are former priests from the Church of Kord who fled Lighthome Temple during the Silence of the Gods.
Session 5: The Enlightened Father

## Synopsis

The Band of Idiots take the time to interrogate the Lighthome Doppelganger before delving into the basement with on of the former Missionaries of Lighthome to find a suitable room to lock up the prisoner. While in the basement, Vistra discovers a hole leading down into the earth beneath Lighthome that turns out to be the burial room for a dwarven catacomb that the temple had been built upon years ago.

Vistra dangles the missionary over the crypt, demanding information from him. The Band of Idiots discover that the doppelganger upstairs was not the Enlightened Father. The missionary agrees to lead the party upstairs to the Enlightened father's room. When they arrive they find an empty coffin. The party immediately decides to move outside the temple to camp for the night, not wanting to spend the night with a vampire.

While camping outside on different shifts of watch, Twilight heard noises in the woods. Along with Kanti, he followed the source to find tracks leading from temple headed north. He returned to camp to find Celwyn awake. Together, they followed the tracks up into the mountains north of the temple but lost the tracks on the stone.

Vistra and Vadha woke while they were gone and followed a note Twilight left behind and Kanti's tracking abilities to follow them into the mountains. gathered together again the group found a swarm of bats that descended upon them and turned into a vampire. They defeated the vampire, found a scroll case and a teddy bear with little fabric fangs.

The group returned to the campsite before Gavin and the others woke.
Session 8: Cleaning Up the Next Morning

## Synopsis

In the aftermath of the battle with the succubus, Vistra, Twilight, and Vadha loot through Tai's Entourage's things. They discover several weapons (a dagger, a hammer, and a sword), an extradimensional bag, and "another fucking scroll case" to add to Twilight's growing collection.

With the succubus and her followers dispatched but a werewolf still on the loose, Vistra orders his own followers to barricade the doors for the night before he, Twilight, and Vadha head up into the tower to check on the Light of Lighthome. The fire was not tainted, and was properly consecrated to Pelor. Everyone is confused by this since the succubus and her followers seemed to be happy with the results of the consecration. But without any survivors, the Band of Idiots had no one to interrogate.

They decide to leave Celwyn to her own devices in the woods and rest until morning in the tower, blockading the door down into the temple and leaving the Priests of Lighthome to their own devices to defend themselves.

In the morning, the Band of Idiots find the Priests of Lighthome sleepless and blocking the main door while a tired knocking persists. Upon opening the door they discover Gavin, weary but alive. Vistra proceeds to heal the druid before sending him and the others off to sleep off their own sleepless night.

Vistra remains behind to prepare secured rooms for Gavin (a suspected werewolf) and the Lighthome Doppelganger (a prisoner of the Band of Idiots) while Twilight and Vadha return to Standing Stones to check on Celwyn.

Twilight tries to track the wolf tracks from Gavin's "death site" the night before into the forest, but loses the trail and becomes suspicious of the missing tracks, the wolf must have come from somewhere.

Arriving at the Standing Stones, they find the elf meditating with Kanti resting at her feet. Her night had been uneventful. After explaining everything to Celwyn, Vadha worries that Celwyn and Twilight's Reconsecration of Standing Stones the night before had summoned the 'monkey-wolf.'

While at the Standing Stones, Twilight opens the scroll case and examines the documents inside, discovering several letters of writ from the Pelorian Temple in the northern city of Damask. The documents are official (or the best forgeries he's ever seen) and declare Tai Duay and her followers to be emissaries from the temple sent to aide Vistra in his efforts.

The three stop in to check on Woodstone Farms and Steve. They find Steve has been ministering to the Woodstone Farmhands at the farm who have moved into a small work-camp off the farm. He is performing a mix of Pelorian and Druidic services.

Twilight sends out some messages to his own underworld connections to get more information about the Pelorian temple in the northern city of Damask.

Their tasks complete, the trio, and Kanti, returns to Lighthome Temple to regroup.
Sedge Sylvnt

**Sedge Sylvnt** is a party member of the Fellers in Curse of Strahd.

Sedge is a rogue who also served a warlock patron. He cares a lot about his family and is willing to do anything to see them again.

## Weapons

* **Alley Cat Fangs -** Two curved daggers, each with purple lining on the edge of the blade. Each dagger's grip is wrapped in a blue cloth.

## Backstory

At the age of one, Sedge was kidnapped from his real family by pirates. A few years later, he made a pact with a fiend worshiped and feared by all pirates and used the power granted to him to escape from the pirates and get back to his real family. On his search for his family, he met the Fellers and wound up in Barovia with them.

## After Curse of Strahd

After escaping Barovia, Sedge briefly travelled with Shawn Hawthorne. Numerous adventurers joined the duo as they wandered The Moon Islands. One day, the group spotted a pirate vessel attacking a seaside village. Together, the group raided the ship and successfully defeated the pirates. It was at this point that Sedge decided he needed to continue his search for his family. Shawn bid the group farewell as Sedge and his newfound crew of adventurers sailed off.
Pelor

Pelor, the Sun Father

**Pelor** is the God of the sun and summer, as well as the keeper of time. He supports those in need and opposes all that is evil. As the lord of agriculture and the bountiful harvest, he is the deity most commonly worshiped by ordinary humans, and his priests are well received wherever they go. Paladins and rangers are found among his worshipers. He directs his followers thus:

* Alleviate suffering wherever you find it.

* Bring Pelor’s light into places of darkness, showing kindness, mercy, and compassion.

* Be watchful against evil.
Clarel Montrent

Doppelganger

**Clarel Montrent** posed as a missionary from Lighthome Temple and was suspected of being the Enlightened Father. The Band of Idiots defeated him and locked him in a cupboard for several days while trying to decide what to do with him.

Clarel has since been interrogated to discover he was a prisoner of the vampire called The Enlightened Father and was stolen from his home in Harper's Downs.
The Hero of Light

**Milo's Adventures** chapter one: **The Hero of Light** is the first chapter of seven in the Milo's Adventures series. It is succeeded by chapter two: Spinjitzu Club.

The Focus character is Milo Rivers and Bamos and Anti-Milo served as this chapters main antagonists. Bamos' Dark Army serves as the villainous faction of this chapter.

== Official Description ==
*Milo Rivers leads his team Team Waters into battle against the Dark Lord Bamos, while also trying to reunite the fallen Elemental Masters to bring peace to the land of OGAJI.*

== Story ==
Milo Rivers, son of the great inventor and Master of Water, Zorcob Frost, joins a team of heroes in a rebellion against the Dark Wizard Bamos in his attempt to rule their home Ogaji by destroying it's grand protectors, the Elemental Masters.

Milo leads his team of surviving Elemental Masters, Team Waters, to reunite with the fallen heroes to one day end the plague Bamos has cursed upon Ogaji.

In the end, Milo unlocks his secret power of Golden Light, the only power strong enough to destroy Bamos, but is defeated by him.

== Episodes ==
The "episodes" in the Milo's Adventures series stretch across many different parts.
{| class="article-table"
!Episode Number
!No. in total
!Episode Name
!Focus character
!Main Antagonist
!Plot Summary
Heart of Jiho Valley

Master, and joins Link in their

first mission which is to take back Jiho Valley from the

monster that plagues it.

The Great Constrictor

through the Delta Forest Temple to finish his journey.
training ground called "The Game" and finds out it is not as innocent as it seems.
Zane
The Great Constrictor
Auqra
Julian Albert

## Characters

### Protagonists

==== Team Waters ====
\* Milo Rivers
\* Nicholas Rogers
\* Garuhi Jr.
\* Jackson Smith
\* Machi
\* Link

==== Other ====
\* Auqra
\* Julian Albert
\* Gordon Gold

### Antagonists

==== Bamos' Dark Army ====
\* Bamos
\* Anti-Milo
\* The Shape-Shifter
\* Garuhi
\* Lord Garmadon
\* Garuhi Jr. (formally)
\* The Great Constrictor (formally)

==== Other ====
\* Majora
\* Ronin

== Notes ==
\* Hero of Light introduced the first main elements of Ogaji; those being Water, Fire, Energy, Light, and Lightning
\* This chapter marked the start of the trend where every main chapter of Milo's Adventures ends with the defeat of the Ninja.
Wolf language

A language spoken by Kanti and other wolves and those who speak with them.

Words that have been used as names:

* Kanti (word), "*singer*" in reference to Kanti
* Takhi (word), "*cold*" in reference to Takhi
* Hurit (word), "*beautiful*" in reference to Vadha Tarnego
* Kimi Numees (word), "*secret sister*" in reference to Celwyn Moonfallen
* Oota Dabun (word), "*day star*" in reference to Sir Vistra of Corinth
* Chepi (word), "*fairy[folk]*" in reference to Of the Darkness Twilight
Tyr

Tyr, The Maimed God

**Tyr**, also known as The Maimed God, is a lawful good greater deity of law and justice and part of The Triad. His dogma is primarily concerned with the punishment of wrong-doers, and the general furthering of law and good in the world. Not coincidentally, these values are among those held by most paladins, many of whom were more than likely to follow The Triad, as the patron of paladins, **Tyr** is one-third of the coalition.
Kossuth

Kord, The Lord of Flames

**Kossuth**, or the Lord of Flames is the god of elemental fire. Kossuth is symbolized by the holy symbol of a twining red flame and his portfolio covers elemental fire and purification through fire. For a time, he was considered not to be a true god but actually an elemental primordial, a being whose power rivaled that of a true deity.
Dagger of Many Colors

Dagger of Many Colors

**The Dagger of Many Colors** is an item the Band of Idiots found in the small camp that Tai Duay's Entourage set up within Lighthome Temple.

## Effects

The dagger emanates an aura of magic. When discovered, the dagger glints with different shades of light depending on the angle the light hit it from.