Backpack - Inventory

[Scrap] - Unlocked with the purchase of the Merchant at the Campfire. Use to delete Monsters from your Inventory for Gold. Locked Monsters cannot be scrapped. There is an Epic Quest for scrapping.

[Vault] - Unlocked when you reach Dimension 2 and for the initial cost of 4 gems you can store extra monsters from your inventory. Each next monster costs one more gem than the last one stored. There is no cost to remove them from the Vault.

## Sorting Options

There are two. The first sorts by status:

* None - shows all Monsters
* Equipped
* Locked
* Unlocked
* Unequipped

↑↓

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The second sorts each of the previous lists by:

* New - most recent addition
* Rarity - highest rarity first, Master, Legendary, Epic, Rare then Common
* Rarity ASC - Available Slot Count, open slot Commons, full slot Commons, '2 open slot' Rares, '1 open slot' Rares, full slot Rares, '3 open slot' Epics, '2 open slot' Epics, '1 open slot' Epics, full slot Epics, '5 open slot' Legendary. '4 open slot' Legendary, '3 open slot' Legendary, you get the idea.
* LVL - by level, highest first

## Where the Magic Happens

Your Inventory is where all your Monsters are stored and has a limited quantity that can be expanded with Gems or by Leveling the Barracks. Equipped Monsters do not take up space in your Inventory. With each Monster you can see their Core Trait, Image (color below indicates Rarity), slots empty or filled with Learned Traits (marked through slots are not available), Health bar and Monster Level.

Clicking on/selecting a Monster opens their more detailed information screen where you can see their Name, TRIBE/CLASS, RARITY and whether they are not equipped (outline only) or Equipped (three heads with number indicating first or second group). Swipe/click and slide this to show Stats: VIT STR, INT, SPD and FUS if warrior has been Fused.

Clicking the other boxes can Level your Monster, Equip (or Replace) and Unlearn a Trait (at the cost of Gems).

Their Core Trait is shown with more detailed information along with any Learned Traits and its level and [Learn] if Monster has open slots. Traits are Leveled from this screen.

## Leveling Monsters

**Gold** levels up your Monsters from 1 to 8, 10 to 18, 20 to 28 etc. while level 9, 19, 29 etc. requires one or more Monsters beginning with one Common. Numbers in the thousands (K) are rounded down to the nearest thousand by the game. I've listed from level 1 to 29 which will get your Monsters to level 30 as some Daily Quests are for Scrapping level 30 Monsters as well as needing a level 30 RARE for leveling Traits from 9 to 10.

And so on . . .

## Leveling Traits

Traits level using Monsters of a certain rarity or Traits that other Monsters already have either Core or Learned. Clicking [

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 1

◻

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] the Level Up box will reopen your Inventory showing only those available Monsters that meet the requirements to Level that Trait. If you don't have a qualifying Monster the Level Up box will be grayed out. The number and square color indicate quantity and Rarity along with Trait (if needed) for the next level.

Print the tables below and use to track the Traits you are leveling for your Equipped Monsters.