Spoiler-Free Walkthrough

The goal of Gnosia is to fill out information about your crewmates by collecting all of the Notes in Crew Data. As the rest of the wiki contains unmarked spoilers, particularly on the Notes subpages, this page serves as a **spoiler-free guide** to obtaining them all and completing the game.

## Character Creation

When starting the game, you'll be prompted to make a character. Your **name** doesn't matter, as there are no restrictions for what you can possibly name yourself. There is a slight relevance to which color you pick, as certain characters will like or dislike certain colors. However, even if a character dislikes the color you pick, going through more loops and gaining Notes will make them like you more, so it's best not to worry about it too much. Just pick your favorite!

There are three choices for **sex**: male, female, and non-binary. Your choice generally doesn't matter, but there are a few gender-locked bonus scenes. In particular male players have the ability to view romantic events with Gina and Stella while female players can do the same with Sha-Ming and Remnan. Non-binary players don't have any exclusive events of their own and can't view either set of events, but they aren't kept from any of the romantically-inclined events available to all players. Note that being male or female won't force you into seeing said scenes if you aren't interested in them: you'll still have to fulfill the right conditions, so they'll still be missable.

On that note, don't worry about missing content! With all of the dialogue options and various ways some loops can turn out, it's impossible to see all the game has to offer on one file. Once you've completed the game and started a new file you'll unlock the ability to jump back to individual days/nights, making it much easier to unlock anything you missed the first time around. Furthermore, with all of the story under your belt you'll be able to browse this wiki freely to find help without worrying about getting spoiled!

Finally, there's **abilities**. You get 5 points to allocate, and if you really want to you can even remove some of the base stats given to you to reallocate elsewhere. In general this isn't advised on a first playthrough as 5s all around give you a solid foundation to work from.

Here's a brief overview of what each ability does:

* **Charisma:** Determines how many characters will agree with a statement you make.
* **Intuition:** Determines how easily you can detect lies.
* **Logic:** Determines how easily your statements damage (when attacking) or enhance (when defending) your target's Trust. Leveling Logic also lets you view more lines in the text backlog.
* **Charm:** Determines the rate at which your Trust and Amicability levels increase and decrease. High Charm makes you more likeable and thus more likely to have others come to your defense and propose alliances.
* **Performance:** Determines how easily your statements damage or enhance another character's Amicability. Performance also determines how good you are at lying.
* **Stealth:** Determines how much attention you draw and thus how much talking - or lack thereof - you can get away with before people get annoyed and/or suspicious. Having high stealth makes you less likely to be targeted by the Gnosia at night.

Trust and Amicability are invisible defensive stats, the former being a measure of how convinced people are that a given character is an ally with good opinions and the latter being a measure of how well-liked a character is.

Getting Charisma to level 10 ASAP is a good idea, as it will let you use the skill Step Forward freely when you unlock it. This will give you an excellent opening move to make every loop, forcing all claimable roles to put their cards on the table and giving the player the opportunity to build their reputation without being suspicious. After that, getting Stealth to 10 for when they unlock the Small Talk skill gets another invaluable skill out of the way.

From that point onward which stats you level are more up to personal preference! Charm and Stealth are both invaluable for keeping the player alive, so for new players they're great to try and keep a little ahead of everything else. If you find yourself enjoying playing the enemy roles, Performance will be a necessity. If you like to play offensively, Charisma and Logic will be handy. Intuition is usually safe to sacrifice as you often need quite a lot of it to spot lies consistently, but if you like spotting lies it won't make the game significantly harder on you if you invest heavily.

Whatever you choose to invest in, know that you'll be able to change things up later! During the tutorial you'll unlock the ability to level up with your accumulated EXP, which will give you plenty of wiggle room to buff up any stats you neglected during creation. If you ever feel like you've wasted your points by investing too much into an ability you're not finding useful, you'll have the ability to reallocate your stats entirely later on by visiting Yuriko at night whenever you're playing as the Bug role!

For more in-depth information about abilities, the Gameplay and Abilities pages are both free of spoilers. The latter page in particular contains a section that goes into greater detail about which stats are best to invest in and why.

## Tutorial

Once you've created your character, you'll jump right into the story. The first 13 loops of the game are somewhat static, having story beats and doling out new characters and roles in a way that will be consistent every time you start a new file. However, which character is which role typically is *not* static, so you'll have to deduce who's Gnosia on your own like in any other loop. A few loops do have static assignments or hints about who the Gnosia is, however. If you'd like to try and get as much EXP as soon as possible, these are as follows:

* Loop 1: SQ is always the Gnosia in this loop.
* Loop 10: If Kukrushka closes her eyes at the end of her introductory cutscene, she's Gnosia. If she keeps them open, she's human.
* Loop 13: If SQ is human she'll say the line "I was like, suuuper lucky I got on this ship," but if she's Gnosia she'll say "We were like, suuuper lucky we got on this ship."

Don't be afraid to lose, however! You'll in fact need to lose many times in order to complete the game, and you still get some EXP for losses. If you're ever really unsatisfied with a loss - such as if you were trying to see an event through - at any time (even on the results screen!) you can enter the pause menu and restart the loop entirely. This will re-randomize everyone's roles, but some of the tutorial loops have unique dialogue for winning and thus it can be worth it to not accept a loss.

At some point or another you should open up the pause menu to view the in-game How To Play guide. This guide is incredibly in-depth without being lengthy or complicated and goes into all of the games mechanics, describing many things that don't get covered in the tutorial and going into greater detail about the things that do.

After Loop 13 the game opens up and you'll be able to start collecting Notes, skills, and see various events. There is one more technical tutorial loop in Loop 16, which introduces the final role: Bug. You'll need to win said loop in order to unlock the role in Setup, but if you fail said loop the surrounding event will simply recur in a random later loop. If you'd like to play around with it as soon as possible or want to beat the game as quickly as possible, however, you can always restart the loop if you fail.

## Notes

Once the tutorial loops are over, the game becomes about collecting Notes to fill out everyone's sections in Crew Data. Most of these will be easily collected through normal play without even intending to, but as the game progresses and the number of remaining Notes thins certain ones may prove tricky to obtain. This section thus provides information on how to unlock each Note without spoiling the contents of the Notes themselves.

It is recommended you not look at this section until you've played through the game for a while and have hit the point where you are no longer regularly unlocking Notes through casual play and need help figuring the rest out. This guide is only as spoiler-free as the nature of the game allows: while the Notes themselves aren't spoiled, the circumstances needed to unlock a Note alone can spoil some things.

Some Notes will have icons in-game indicating that you must be Crew-aligned n or Gnosia in order to unlock them. If applicable, which you need to be will be indicated at the start of the note, but otherwise assume you can be either.

For Notes where certain characters must be kept alive until the end it can be helpful to assign yourself the Guardian Angel role or play as Gnosia if you don't need to be human.

Even when it seems like an event might be exclusive to that loop, it's not. It's impossible to miss anything that's required to beat the game; if you fail to get a certain note the circumstances needed will inevitably reappear in another loop. If you're stuck on one where the event triggers but not the follow-up, try restarting and keeping other relevant characters alive.

**Note:** The term **Crew-aligned** refers to the collection of roles that want humans to win (Crew, Engineer, Doctor, Guardian Angel, and Guard Duty). If a Note requires the player or a character to be Crew-aligned, then the player/character cannot be the AC Follower. If the requirement only says Human, then the AC Follower is permitted.

### SQ

 2
 3
 4
 5

### Stella

 2
 3
 4
 5

### Sha-Ming

 2
 3
 4

### Remnan

 2
 3
 4
 5

## Ending the Game

You must have Setsu 6 unlocked before you can complete the game. **Do not read this section until you've reached that point!**

### Normal Ending

1. Obtain Setsu 6.
2. Obtain all other Notes.
3. Set Gnosia to 0 and Crew to 15 again like you did to unlock Setsu 6.
4. Watch the ending!

### True Ending

* Obtain the Normal Ending.
* Hint: How can you reach Setsu back in the loop without erasing the Gnosia-free universe you struggled to find? What is something *you* can do that Setsu can't?
* If you don't have any ideas: Start a new game using an empty save slot. You don't need to use the same information as your completed file.
* When Setsu asks you the first question of the game, select the new option.

## See also

* Gameplay
* Abilities
* Roles
* Skills
* Achievements