Mythshore (event)

The **Mythshore** event starts when you enter the Munbury Complex through Uphill Cave. Before arriving in town, few things are known about Mythshore: since the war began, the road to the city has been blocked, isolating the town from the rest of Aigran. No one knows what is happening there or how people manage to live without aid from the rest of the continent.

## Steps

 9. Return to Paulo and make a decision about John's treatment (Give **Spectral Sirup** to cure, **Spectral Poison** to turn into a zombie, **withdraw** to let John die).\*Give John the Spectral Poison: You know very well that giving the poison to John will turn him into a zombie, but you decide to do it, anyway. You wait in the living room for a few hours, then hear a loud, pained scream. John killed and ate Paulo. You then kill zombie John. Both of them died to satisfy your curiosity. Or for your amusement maybe? Who knows your reasoning... **The event ends here, the rest is WIP in game.*** Resign from treatment: You can resign for multiple reasons. First, you'll have to choose this reason: you can say it's not your problem, say you don't want to make things worse or say you're curious to see how the disease will evolve over time.
	+ Not your problem: **This path is WIP in game.**
	+ Not taking the risk: **This path is WIP in game.**
	+ Curiosity: **This path is WIP in game.**
 12. Rest in the hideout to see if John recovers. After 14 days, John will wake up as if nothing ever happened. He will like you more. Paulo will thank you multiple times and they will both leave for Northcrest.

**The rest of this event is WIP in game.**

## Plot

### Lost city

Before arriving in town, few things are known about Mythshore: since the war began, the road to the city has been blocked, isolating the town from the rest of Aigran. No one knows what is happening there or how people manage to live without aid from the rest of the continent.

### Ghost town

Arriving in Mythshore, you realise the streets are empty. Chaos, signs that people left in a hurry, bodies in the streets... Not good at all. You should probably investigate. While exploring the streets, you come face to face with a zombie. Keep exploring and you should arrive at a barricade, around the center of the city, near the water. If you have no tools to clear the barricade, simply explore the warehouse or the shipyard at the bottom left, you should find some. Once you cleared the barricade, reach the exclamation point: you will hear someone - an actual living person - attacking a zombie and fleeing north. Follow the exclamation point and there will be a perception test. You will need Perception 10 or higher to spot a person fleeing the zombies, hopefully to a hideout. Following them north, there will be an agility test, during which you need an agility of more than 9 (although actual score is unknown). If you fail, you will be hurt by the person you were following. But, simply by speaking, you can convince them you are not a zombie. He will show you his hideout. You learn his name is Paulo.

### Zombieland

Paulo will teach you everything you need to know about the zombie outbreak. He could also let you help John, another survivor who seems to be very sick, but first, you have to gain his trust. Paulo will tell you what happened in town, how John got sick, how the Bentleys seem to be linked to the outbreak... If you suggest leaving for Northcrest, Paulo will like you more. And you will need those likes from Paulo, 10 likes actually: at 10 likes, he will trust you enough to examine John. You realise, after examining him, that he has Wraith Fever. You know the cure for it, should be easy enough, but it doesn't explain the zombification of people in town... Maybe the answer lies in the weird treatment the Bentleys brought? Paulo has some, so you decide to take it and study it. After 4 sessions of 150 minutes or study, you now know those people who came from Northcrest to ''cure'' the illness actually poisoned the whole town with what you now call Spectral Poison. Going back to John, you can give him Spectral Sirup, Spectral Poison, or resign.

#### Give John the Spectral Poison

You know very well that giving the poison to John will turn him into a zombie, but you decide to do it anyway. You wait in the living room for a few hours, then hear a loud pained scream. John killed and ate Paulo. You then kill zombie John. Both of them died to satisfy your curiosity. Or for your amusement maybe? Who knows your reasoning...

**The rest of this event is WIP in game.**

#### Resign from treatment

You can resign for multiple reasons. First, you'll have to choose this reason: you can say it's not your problem, say you don't want to make things worse or say you're curious to see how the disease will evolve over time.

#### Give John the Spectral Sirup

Being a good scientist and a good person, you understand that John has Wraith Fever, that you need to give him Spectral Sirup and that he won't turn into a zombie unless he is poisoned with Spectral Poison. You do the right thing, but since John's condition is critical and the disease is very advanced, you will need to wait 14 days for the medicine to take action (or 7 if you add in a Booster).

### Safe zone

While waiting for the cure to take its effect, talk to Everett about the situation in Mythshore. Everett will grant Paulo and John asylum in Northcrest. After the cure has finished working, John will wake up as if nothing ever happened. He will like you more. Paulo will thank you multiple times and they will both leave for Northcrest.

**The rest of this event is WIP in game.**