recursal/Fanatic-Fandom huggingface dataset:
Uupnägläfi

Uupnägläfi is one of the provinces in Kwitzka, bordering Ösinägläfi, Sënnägläfi, Nibqen, Zwizúsinniq and Ëestniq. The province's capital is Xältoni. The province has the lowest average population density.

## Name

The name comes from combining two Kwnat words: Uup (Up) + (nä)gläfi (place). The name first surfaced in 1951, when the first province borders were decided upon. The province being "Up" is relating to Ösinägläfi, a way more important province located just south of Uupnägläfi.

## Demographics

Uupnägläfi is the least populated province in Kwitzka. It has a population of 135k. It's largest minority is Õbii people and English-speaking Baylandese people, and it's biggest cities are Xältoni and Ënalanä. It is the least urbanized province in Kwitzka.

## Geography

Uupnägläfi is located on the East Kwitzkan Plain. It has a developed farming industry, but it's soils are not as fertile as the ones in Ösinägläfi. It has more forests than other provinces located on the plain.

## Economy

Up untill the late 20th century farming was the most important money source of the province. In 1995, the first large factory was founded in the province: a Zetor factory in Xältoni.

## Transportation

Roads in the province are of a mixed state: national roads maintained by VJK are generally in a good state, while the local roads can be of a dire state. The road situation has been improving lately, but is still far from being of a good state, like in Sënnägläfi or Cjöbqni

### Railways

There is only one rail line in Uupnägläfi - the Ösinägläfi Line from Kheghluqtixh to Vašona, Lustar. The rail line is maintained in cooperation by the governments of Ëestniq, Uupnägläfi and Ösinägläfi. Ösinägläfi Line follows Qqlät River for most of its route, turning south in Inagxaë. The rail line doesn't go to two of the province's only large settlements.

## Media

The province's only regional TV station is government-owned KT3 Uupnägläfi. It serves the smallest number of people out of all of the KT3 TV stations.

The province's official radio station is Xältoni Radiöën, operating on FM across the province and DAB+ in Xältoni.

Uupnägläfi has a few online companies serving the province. The largest ones are osi.ka, which also serves Nibqen, Ösinägläfi, Sënnägläfi and Nqlät, and xaltoni24.ka. Xältoni 24, despite of its name implying on supplying only Xältoni with news, serves the whole province.
QSS Dual Power

The **Dual Power Laser** is a unique weapon attachment that performed two functions.

## QSS Dual Power

### Pros

1mW:
+ 5% Vertical Recoil Control
+ 5% Horizontal Recoil Control
5mW:
+ 10% Vertical Recoil Control
+ 10% Horizontal Recoil Control
+ 5% Aim Down Sight Speed

### Cons

1mW:
- 5% Aim Down Sight Speed
5mW:
- Laser Visible to Enemies

QSS manufactured a Laser attachment that combined the functions of both the 1mW and 5mW Lasers. It is a larger attachment that featured a toggle that switched the power output of the laser. This effectively gave the operator the advantage of tightening spread at a variable level and changing their visibility to enemies. It was an innovation.
BRIC Signalling

**BRIC Signalling** (BayRail In-Cab Signalling) is a railway signalling system developed by BayRail used in Bayland, Lustar, and on the Eastern Mainline in Kwitzka. The system is intended to enable safe high speed operation on high speed lines and frequent operation on heavily used lines. The system can exist without standalone signals (in Bayland and Lustar) and in conjunction with older mainline railway signalling (in Kwitzka). The system is similar to but not compatible with ETCS.

BRIC Signalling works by using radio transmissions to trains and balises in the tracks. BRIC allows for shunting, which can be entirely remotely controlled by the traffic dispatcher (only in Bayland). Signal block borders are indicated by a square blue sign with a green rhombus in the center. In 2023, some trains started to recieve a new version of BRIC, which was updated with Automatic Train Operation (ATO), which allows for the train to drive itself, (a driver is still needed). As of April 2023, this has been implemented only on 2 Nqlät Nödden trains for testing, but there are plans to equip the whole Nqlät Nödden fleet with ATO. Plans to equip other operator's fleets with ATO are not currently known to exist.

The ATO-BRIC system does not need extra installation on the railway, apart from balises at stations. This makes the conversion to running on ATO a matter of simply upgrading the train's software and installing balises. It operates using the same BRIC indications a driver would recieve.
Ferúqo

*Click here to be redirected to the Feruqo wiki page on the Lustar wiki.*

Ferúqo's old town center

Ferúqo is a border town located in the south-west of the country. It is home to the biggest port in the country. The Lustarnese town of Feruqo is counted into it's metro area and population in nearly all statistics.

The city is one of few in Kwitzka with 2 official languages: Kwnat and Lustarnese.

## History

Ferúqo was founded as a port city serving Nqlät in 1821. The city was split after the Baylandese independence fights in 1832, with Kwitzka managing to get the port. The cities continued to grow as one, with the Lustarnese speakers living mostly in the southern part and Kwnat speakers in the northern part.

## Demographics

Ferúqo is mostly a mix of Kwnat and Lustarnese people. Ferúqo's population is 50k, while the Lustarnese side is 97,3k. The city has 2 main languages: Kwnat and Lustarnese, with both of these languages being official on both sides of the border.

## Languages

Due to Ferúqo's situation Lustarnese is as an official language there. As the local law grants, any person willing to have their legal work done in Lustarnese shall be able to do so.

## Geography

Ferúqo is located near a bay with warm streams, allowing the port's entrance to be clear of ice all-year round. Ferúqo is south of Nqlät in the Sënnägläfi province.

## Transportation

   Ferúqo can be easily accessed by train from Nqlät operated by Nqlät Nödden or KPQ. You can also get here either by busses from Lustarnese side of the city or by a train from Soln. The city's main train station in conveniently located on the border with Lustar. The border can be crossed freely at any time.

The city is also reachable by road, mainly by the S31 expressway from Nqlät and the M5 highway from Soln.

The city has a dense bus network and a tram network operated by Transport Komuzny Feruqo in Lustar and Ferúqoskä Mëstqa Komunikaciä in Kwitzka.

## Parks

The city's main park is located by the coast on the border with Lustar. It's one of the largest ones in the country, and the only one that crosses the national border.

## Media

Ferúqo has one main radio / TV mast, located near the border in Kwitzka. It transmits both Kwnat and Lustarnese radio stations.
Ljöqpit

Ljöqpit is a province in Kwitzka. Its capital and biggest city is Júnqa.

## Demographics

Ljöqpit has a total population of 729k, making it one of the biggest provinces in Kwitzka. It's largest cities are Júnqa (399k), Ëgjo (97k), Efglaq (89k) and Namëbwigl (75k).

## Geography

Ljöqpit borders Cjöbqni, Zwizúsinniq, Nibqen and Sënnägläfi provinces and the self-governed city of Nqlät. The province is located on the West Kwitzkan Coast. It has a mild climate, and has the only archipelago in the country.

## Tourism

Thanks to its beaches, Ljöqpit is one of the most visited provinces in Kwitzka. The most visited city for recreation is Ëgjo, being the second most visited city for such reasons, after Zäqopanë. Shopping tourism is not as common as in Nqlät or Ytgröllús.
Weapon

The newest VEX weapon, the Kilo 141.

A **Weapon** is a firearm.

## Description

A weapon is defined here as a VEX Firearm. It is the core concept of this entire wiki and what started it all.

They do not work, in that no actual projectile is fired from the barrel.

## List of Weapons

* Generic Pistol
* .357 Revolver
* 725
* Model 680
* VLK Rogue
* Uzi
* MP7
* MP5
* P90
* Fennec
* Striker 45
* PP-19 Bizon
* AUG
* AUG
* Striker 45A2
* MP5A2
* M4
* Fennec A2
* MP7A2
* Kilo 141
* FN SCAR-L
Kwitzka Spöqbäl Association

Kwitzka Spöqbäl Association (KSA) is an association that governs the rules of Spöqbäl within Kwitzka, they also organize the Spöqbäl Championships, which are held in Nqlät every year.

## History of the KSA

The KSA was founded in 1934 after spöqbäl was brought to Kwitzka by Swedish settlers.

## KSA Spöqbäl Court

KSA Spöqbäl is played on a 20x10m rectangular court, with a 0.5m high fence in the middle. The viewing platform must be at least 2m above the court floor to avoid the ball flying onto the viewing platform. Under the viewing platform there must be a wall to avoid the ball getting stuck under the viewing platform. The Spöq area is 1x10m on each side and marked with lines. The Spöq area for each team is on the opposite side of the court relative to the main area (see image).

## KSA Spöqbäl Rules

In KSA Spöqbäl, both teams must have an equal number of players at the start of a match. If one team is smaller than the other, the larger team needs to play with less players. Matches last for a maximum of 20 minutes, when 20 minutes have passed, the team with the most amount of players left wins. If both teams have the same number of players, extra balls will be thrown into the game, and the game will end when 1 team has more players left.

In KSA Spöqbäl, 1 player must be selected to be in the Spöq area from the beginning, and that player moves back to the main court when the first player on their team is hit. A hit in KSA Spöqbäl does not count on the head or hands, or if the ball bounces on anything before the hit. If a player is hit, they must move to the Spöq area. When more than 1 person is left on the team, players may not move when holding the ball, they can only throw it to their teammates (main area or Spöq area) or at the opposite team.

If the ball is thrown onto the viewing platform, it must be given to the team that did not throw it onto the platform. Players in the Spöq area cannot touch the ball if it is outside the Spöq area dividing line, however they can take it if it is on the line. Players that have not been hit are not allowed to take balls from the Spöq area.

## KSA Spöqbäl Championships

Since 2009, the KSA Spöqbäl Championships are held in the Ygjä Stadium in Nqlät in April of every year. In 2023, there were 28 teams.
ACOG

An **Advanced Combat Optical Gunsight**, or **ACOG**, is an optic that provides a **magnified sight picture** for ranged gunfights.

## Corp Combat 4x ACOG

The Corp Combat 4x ACOG, as it appears in-game

### Pros

+ 4.0x Magnified Sight Picture
+ 10% Vertical Recoil Control
+ 10% Horizontal Recoil Control

### Cons

- 10% Aim Down Sight Speed
- 5% Aim Walking Movement Speed

> *"Advanced Combat Optical Gunsight with 4x Magnification provides increased accuracy at the cost of mobility." - In-game description.*
>
>

The US Marine Corp created the first ACOG designed for the Fennec A2, MP7A2, and the Kilo 141.

## Corp Mod Variant

> *"Advanced Combat Optical Gunsight with 4x Magnification provides increased accuracy at the cost of mobility." - In-game description.*
>
>

After rebranding, Corp Mod recreated their ACOG for the FN SCAR-L. It was more refined with a wider sight picture.
Empty reload

Ejecting the empty, or spent, magazine from the Kilo 141.

An **Empty Reload** is a type of reload where the existing magazine is empty.

It is performed by removing the existing magazine, throwing it away, putting in a full magazine, and chambering the next round.

## History

The Empty Reload was an animation exercised from Day 1 of filming and is present on every weapon in the game. Over the years it has seen multiple iterations, especially once the ADS animations were invented.

For a full changelog, see Fundamental Changes.

## Gallery

Pushing out the empty magazine from the Generic PistolEjecting the empty magazine out of the VLK RogueEjecting the empty magazine out of the MP7Ejecting the empty magazine out of the MP5Ejecting the empty magazine out of the FennecRemoving the empty magazine from the Striker 45Removing the empty magazine from the PP-19 BizonRemoving the empty magazine from the AUGEjecting the empty magazine out of the M4A1Ejecting the empty magazine from the Fennec A2Ejecting the empty magazine from the MP7A2Ejecting the empty magazine from the Kilo 141
MP5

Inspecting the MP5

The **MP5** is the eighth VEX Weapon made.

## Description

Fully edited and completed on January 30th, 2021, the MP5 was based on the MP5 from Call of Duty's Modern Warfare 2019. It featured a custom OT-12 Magazine, the unique HK locking charging handle, a cusp-ring pair of iron sights, the paddle magazine release, and a CH-ED selector switch. The reload animations suffered from the lack of accuracy on the actual model. The magazine well is supposed to be deeper and lock it in a different way. The paddle connects to a side locking magazine release and can be triggered like a normal Assault Rifle side magazine release. This model did not have a deep magazine well and instead locks a plate in at both ends, and this plate is attached to the magazine.

## Sizing Problem

*Main Article: Second-Gen Sizing Problem*

Similar to many of the original SMGs, the MP5 was not large enough and lacked a visual stature compared to the Assault Rifles and the Remastered weapons.

## Gallery

Equipping the MP5The default view of the MP5Inspect 2Inspect 2Firing the MP5Locking the Charging Handle backSwitching magazinesSwitching to full-autoEjecting the magazineInserting a new magazineSlapping the Handle
725

Inspecting the 725.

The **725** was the third VEX Weapon created.

## Description

Fully filmed and edited on January 15th, 2021, the 725 was based on the 725 Shotgun from Call of Duty's Modern Warfare 2019. It featured double loadable barrels and a break action system. The reload animations were almost perfect, except that the operator was not able to put both shells in the barrels at once, and did them one at a time. They were loadable, unlike the .357 Revolver, and were loaded with 12 gauge shells. The break action system locked the barrels forward and could be released to open the barrels in order to reload.

Equipping the 725The default view of the 725Inspect 1Inspect 2Firing the 725Opening the barrelsPutting a new shell inPutting another shell in
QSS Vertical

> *"[INSERT PINS HERE]-pin barrel features an integral titanium suppressor, providing dependable sound suppression without diminishing damage range, while an integrated vertical foregrip helps recoil control. Added attachments increase weight." - In-game description.*
>
>

QSS created an all-new suppressed barrel with an integrated foregrip for all weapons using the AX-BM22 Barrel System.
Gëlbi Line

Red - Electrified, Orange - Unelectrified

The Gëlbi Line is a partially electrified rail line in Kwitkza serving as an alternative route of the Coastal Mainline to connect Gëlbi to Kwitzka's railway system.

## History

The Gëlbi Line was built in 1980 to connect Gëlbi to the rest of the country's railway network. The rail line was later electrified in 2022 to connect to the Zäqopanë Branchline, which was also electrified that year. The part between Gëlbi and Ujfghëtri was left unelectrified.

## Specifications

The rail line is split into two parts: the 2-track electrified part between Ytqinop and Gëlbi, and a single track unelectrified part between Gëlbi and Ujfghëtri. The speed limit on the electrified part is 120km/h, and on the unelectrified part it's 70km/h.

## Route

The rail line originates in Ytqinop in the Magyrfitniq province, where it splits from the Coastal Mainline. The rail line merges with the Suvälqi Line in Avälkiz, and splits into the Zäqopanë Branchline to Zäqopanë and the unelectrified part of the line to Ujfghëtri in Gëlbi. The Gëlbi Line finally merges back with the Coastal Mainline in the Ytgröllús province.
Btmgër

Btmgër's iconic cathedral

Btmgër is a town on the Ytgröq Archipelago with a population of 8047.

## Location

Btmgër is located on the Ytgröq island by the Úsla bay. It is made up of mostly low-density residential buildings. It has a small port for ferries from Nqlät.

## Transportation

The only way to get to Btmgër from mainland Kwitzka is a ferry from Nqlät. The Ytgröq Express ferry departs from Nqlät every even hour and comes back every uneven hour between 6-21. The trip takes about 40 minutes. There is one bus line in the city and one connecting smaller settlements around the island.

## Industries

The main industry in Btmgër is fishing. It employes around 20% of the city's population. Most of the people living in Btmgër are employed in the service sector or the farming industry.

## Media

There is a radio and TV mast near the town. The TV mast broadcasts KT channels and 1-Radiöën, 2-Radiöën, 3-Radiöën and Fleghëtr Ljöqpit. Most of the radio channels broadcasted in Nqlät are also available on the archipelago when either on a higher point or with a better radio receiver.
Muzzle

FT's Muzzle brake, designed for their AX-BM Barrels.

*This article is about the attachment. For the weapon part, see **muzzle**.*

A **muzzle attachment** is an attachment that fixes to the front of a weapon's muzzle. They can perform many functions, but usually help control recoil or suppress the sound generated by firing a round.

## Effects

A muzzle attachment is a piece of weaponry attached to the muzzle of a weapon. Many muzzle attachments exist, such as Suppressors, Muzzle Brakes, Flash Hiders, and others. They can increase range, provide sound suppression, and increase recoil control, while decreasing mobility.

## List of muzzle attachments

* Corp Combat Suppressor
* ZLR Extended
* Compensator
* FT Muzzle Brake
* FSS Flash Guard
* CT Muzzle Brake
* Corp Mod Suppressor
* QSS Flash Hider
* XRA LB Suppressor
* QSS Whisper
Aim Down Sight

Aiming down the sights of the Kilo 141.

**Aim Down Sight**, also known as **ADS** or **Sighted in** is a way of holding a weapon.

## Description

Aiming down the sights of a weapon is performed by either pulling the weapon to the operator's eyes, vice versa, or a hybrid of both, and looking through the sight picture produced.

### Advantages

Aiming down sights can greatly increase accuracy by lining up the target and the tip of the barrel.

### Disadvantages

Aiming down sights takes time to move the weapon and/or the operator's head to line up targets. The operator will also move slower while sighted in to keep the target steady in their sight picture. This can greatly diminish mobility.

## History

The ADS View was invented in February of 2021 when the Fennec was made. Previously, some weapons would have iron sights, like on the Uzi, MP7, MP5, P90, and even the Generic Pistol, but the view associated with them was only present on weapons including and after the Fennec.

It is theorized that the ADS view was difficult to implement because the camera angle was so vastly different from the default view. For unwieldy weapons like the AUG, the ADS view is heavily hindered because the operator struggled to keep the weapon held at such a position.

The view improved over time, including reloads, firing, bolt catches, among other new features. When Generation 3 came around, optics were introduced and ADS views for each optic were designed. Subtle changes through Generation 3 such as tracking the center of the optic, zooming in based on different magnifications of the various optics used. This appeared on the Kilo 141.

For a full changelog, see Fundamental Changes.

## Gallery

Aiming down the Fennec's Iron SightsAiming down the Striker 45's Iron SightsAiming down the PP-19 Bizon's Iron SightsAiming down the AUG's Iron SightsAiming down the Operator Mini Reflex Sight on the M4A1Aiming down Corp Combat's Holo Sight on the M4A1Aiming down the original Sniper Scope on the M4A1Aiming down QSS's F222R + C212 Iron Sights on the Fennec A2Aiming down Corp Mod's 2P + P Iron Sights on the MP7A2Aiming down the Operator Reflex Sight on the MP7A2Aiming down Corp Combat's 4x ACOG on the MP7A2
QSS CQC

> *"QSS provides a close-quarters [INSERT PINS HERE]-pin barrel that quickens agility and includes an integrated angled foregrip for increased recoil stabilization." - In-game description.*
>
>

QSS manufactured a [INSERT PINS HERE]-pin shorter barrel with an integrated angled foregrip for all weapons using the AX-BM22 Barrel System.
Eastern Mainline

Eastern Mainline is the oldest and busiest rail line in Kwitzka. It's operated on by KPQ, Nqlät Nödden and Bayland's StarExpress. It's the only rail line in Kwitzka to use in-cab signalling.

## History

The Eastern Mainline was the first rail line in Kwitzka to be built, being opened in 1976. It was electrified when opened, as to reduce the impact of another possible oil crisis hitting Kwitzka. The rail line was upgraded to speeds of 160km/h in 1992, and then to 225km/h with the BRIC in-cab signalling in 2015.

BRK Infra AQ was tasked with increasing the speed limit of the rail line from 225km/h to 250km/h in 2023.

## Route

The rail line originates in Nqlät Cëntr station, where it intersects the Coastal Mainline and Ferúqo Branchline. The rail line then continues to Zwihlön, where it intersects the Helös Line. The rail line then intersects the Ösinägläfi Line in Äntahxzö, before continuing on to the Baylandese border near Ëbxöq.

## Specifications

The Eastern Mainline is mostly 2 track, but smaller 4 track segments are also present. The speed limit is up to 250km/h for trains using in-cab signalling and 200km/h for trains that do not use in-cab signalling. The speed limit is usually lowered in large cities, such as Nqlät or Zwihlön. There are multiple passing stations for express trains to overtake stopper and freight trains.
M4A1

Inspecting the M4A1.

The **M4A1** was the fourteenth VEX Weapon made. It was the first Assault Rifle, introduced weapon parts, and the Gunsmith.

## Description

The M4A1 was the first of its kind. Last edited on August 17th, 2021, it was based on the M4A1 from Call of Duty's Modern Warfare 2019. It was the first Assault Rifle and introduced modern universal parts. It featured the SN-22 Barrel System, RX-12 Bolt Catch, a TF-S Magazine, the PX-34T Magazine Release, an SB-2 Stock Attachment Point, the P-12 Selector Switch, an AX-323L Trigger, the APL-30 Handle, ST-TBRL Tactical Rails, and the BM-142 Charging Handle/SP-216 Bolt combo. The reload animations were quite accurate, however suffered from the odd camera angles and lack of a proper place to store magazines. However, it is still one of the best weapons ever made.

## Cameras

For this new class of weapon, in an attempt to enhance the quality of the video, many different cameras and angles were testing to figure out a brand-new way to film the weapon at the right height and have space to store magazines and not seem awkward. Cameras affixed to caps, bicycle helmets, and laptops were used to test out and find the best angle. In the end, only an elevated camera on a thin tripod was used.

## Gallery - Stock

Equipping the M4A1The Default view of the M4A1Inspect 1Inspect 2Switching to Semi-AutoFiring the M4Tactical Reload of the M4A1Switching to Full-AutoEjecting the MagazineInserting a fresh magazineSlapping the Bolt CatchStowing the M4A1
## Attachment List

These are the attachments available with the M4A1

### Barrel

* Stock M4 8-Pin
* FT 14-Pin Ranger
* FT 4-Pin Mobile

### Laser

* 1mW Laser
* 5mW Laser

### Optic

* Corp Combat Holo Sight
* Operator Mini Reflex
* Sniper Scope

### Stock

* Stock M4 12-Pin
* FT Bi-SPRT 14-Pin
* FT Wire 12-Pin
* No Stock

### Underbarrel

* FT Commando Foregrip
* Merc Vertical
* Bipod

## Loadouts

Multiple custom loadouts were created for the M4A1.

### Personal Loadout

* FT Commando Foregrip
* Operator Mini Reflex
* Corp Combat Suppressor
* FT SPRT 60-Round
* FT 14-pin Ranger

Inspect 1Inspect 2Tactical ReloadADS View
### Classic Loadout

* Corp Combat Suppressor
* FT SPRT 60-Round
* FT Commando Foregrip
* 1mW Laser
* Corp Combat Holo Sight

Inspect 1Inspect 2Equipping the Classic M4A1The ADS View
### Sniper Loadout

* Sniper Scope
* FT 14-pin Ranger
* FT Bi-SPRT 14-pin
* 5mW Laser
* Bipod

Equipping the Sniper M4A1Inspect 1Inspect 2ADS View
### Moving Sniper Loadout

* Sniper Scope
* FT Wire 12-pin
* FT 14-pin Ranger
* Merc Vertical
* 1mW Laser

Equipping the M4A1 Mobile SniperInspect 1Inspect 2
### CQB

* 5mW Laser
* No Stock
* FT 4-pin Mobile
* FT Commando Foregrip
* Operator Mini Reflex

Equipping the M4A1 CQBInspect 1Inspect 2
Bipod

A **Bipod** is a weapon attachment that is attached under the barrel and helps stabilize shots while mounted or prone.

## Original

The original Bipod was designed for the M4A1 but no one knows who manufactured it. Many theorize it is by Corp Mod, since the Bipod is a very universal attachment in practical combat.
Operator Foregrip

An **Operator Foregrip** is a weapon attachment that is specialized to reduce recoil and stabilize shots. They are similar to the vertical foregrip, however they are shorter, thicker, and weighted differently to optimize handling.

## XRA Operator

### Pros

+ 15% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 5% Aim Down Sight Speed

> *"Aftermarket foregrip provides a shorter, sturdier vertical foregrip to stabilize shots while keeping mobility high." - In-game description.*
>
>

XRA manufactured the first operator foregrip, and was designed for the FN SCAR-L
VEX Weapons Wiki

**Welcome to the VEX Weapons Wiki!**
My personal collection of VEX Weapons, created in real life and filmed.

All of these weapons are made out of a VEX Starter Kit and some add-on packs in real life. As of right now, I construct the weapon and its attachments, construct it in Blender for animating, then I film it in real life and edit it together with weapon sounds and added VFX.

We're a collaborative community website about VEX Weapons that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Generic PistolWeapon BrandsThe brand-new Kilo 141!AttachmentsParts

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Attachment

FT's Commando Foregrip, a classic attachment to any weapon.

*This article is about add-on attachments. For interchangeable weapon parts, see Part*

An **Attachment** is an addition to a weapon.

## Description

Attachments are strictly defined as add-ons that attach on top of existing parts can help and harm a weapon's performance by adjusting weight, providing increased accuracy, or providing extra ammo capacity.

## List of Attachments

### Muzzles

A muzzle attachment is a **visible add-on** at the front of a barrel. Similar to a barrel, a longer muzzle can extend range and provide recoil control, while other muzzles have unique purposes.

* Corp Combat Suppressor
* ZLR Extended
* Compensator
* FT Muzzle Brake
* FSS Flash Guard
* CT Muzzle Brake
* QSS Flash Hider
* Corp Mod Suppressor
* XRA LB Suppressor
* QSS Whisper

### Lasers

A laser attachment is a **visible add-on** that attaches to a Tactical Rail and projects a visible beam that provides increased accuracy and a target to lock on to.

* 1mW Laser
* 5mW Laser
* FT 1mW Laser
* FSS 5mW Laser
* FT Tac Laser
* CT Tac Laser
* QSS Dual Power

### Optics

An optic attachment is a **visible add-on** that attaches to a Tactical Rail and provides a more accurate reticle for increased control and handling.

* Operator Mini Reflex
* Operator Reflex Sight
* CT Reflex Sight
* Corp Combat Holo Sight
* Corp Mod Holo Sight
* Corp Combat 4x ACOG
* Corp Mod 4.0x ACOG
* QSS 2.5x ACOG
* Sniper Scope
* XRK 6x Sniper Scope
* XRA 6.0x Sniper Scope
* QSS IR-02

### Underbarrels

An Underbarrel attachment is a **visible add-on** that attaches to a Tactical Rail and usually provides increased recoil control and accuracy. Some underbarrels provide unique functions such as a grenade launcher.

* FT Commando Foregrip
* Merc Foregrip
* Bipod
* FSS Vertical
* M203 Underbarrel Grenade Launcher
* CT Angled Foregrip
* CT Vertical Foregrip
* QSS Clinch
* Corp Mod FN40GL Grenade Launcher
* XRA Operator

### Perks

Perks are not classified as attachments, but there's nowhere else to put them.

* Sleight of Hand
* Quick Hitter
Barrel Attachment

*This article is about the attachment. For the weapon part, see Barrel.*

A **Barrel Attachment** is a class of attachments that modifies the barrel of a weapon.

## Effects

A barrel attachment is a **visible modification** of a weapon's barrel. A longer barrel can increase accuracy and range: the recoil, range, and bullet velocity, while a shorter barrel can increase mobility: the ADS and movement speeds.

## List of Barrel Attachments

* Stock M4 8-pin - Not an attachment.
* FT 14-pin Ranger
* FT 4-pin Mobile
* Stock Fennec 4-pin - Not an attachment.
* FT 8-pin Extended
* ZLR 16-pin Extended
* FT Extended 20-pin
* FSS Vertical 15-pin
* FSS CQB 11-pin
* FSS Stealth 16-pin
* CT Extended 20-pin
* QSS Vertical
* QSS CQC
* XRA LB 30-pin
Round

A typical 9x19mm Round, and its cross-section.

A **Round**, otherwise known as a **cartridge**, is the composition of 4 parts: a bullet, a casing, gunpowder, and a primer.

## Workings

There are two main outer parts: The **bullet** (1) and the **casing** (2). **Gunpowder** (3) sits inside the **casing**, waiting for the spark from the **primer** (5). The **primer** is a small circular disc which sits at the **rim** (4), the back of the **casing**. When hit by the **firing pin**, the **primer** sparks the **gunpowder** inside the **casing**, causing a large explosion to occur inside the **casing**. This explosion pushes the **bullet** out, sending it shooting out the barrel of the weapon.
Reflex Sight

A **Reflex Sight** is a small optic that provides a **precision sight picture** and increases accuracy.

## Original

The original reflex sight was named the **Operator Mini Reflex** and was only made for the M4A1. No one knows who made and sold it, but it was small and provided a precision picture.

## Operator Reflex Sight

The Operator Reflex Sight, as it appears in-game.

### Pros

Precision Sight Picture
+ 5% Vertical Recoil Control

### Cons

- 5% Aim Down Sight Speed

> *"Agile reflex sight gets you on target fast and provides increased accuracy." - In-game description.*
>
>

A more refined version of the reflex sight called the **Operator Reflex Sight** was made for the Fennec A2, MP7A2, and the Kilo 141. Purportedly, it was made by the same unknown brand as the Operator Mini Reflex and provided the same sight picture with a smaller footprint.

## CT Reflex Sight

### Pros

Precision Sight Picture
+5% Vertical Recoil Control

### Cons

- 5% Aim Down Sight Speed

> *"Standard Reflex Sight gets you on target fast and increases accuracy." - In-game description.*
>
>

CT created their own rendition of the reflex sight after rebranding and was made for the FN SCAR-L. Due to its similar appearance and statistics to the other reflex sights, it is theorized that the original reflex sights were manufactured by CT as well.
Corp Mod 75-Round Drums

> *"USMC TF-S Drum magazines filled with slightly lighter 55gr 5.56x45mm NATO maximize ammo capacity while giving a slight range increase." - In-game description*
>
>

The **Corp Mod 75-Round Drums** were extended drum magazines manufactured by Corp Mod and designed for the FN SCAR-L. However, it was a TF-S Magazine, so it can fit in any assault rifle, such as the Kilo 141 or M4A1.
Canted Foregrip

A **Canted Foregrip** is a weapon attachment that is similar to the vertical foregrip but slanted to the side. They are intended for use on heavy weapons, such as LMGs and some Assault Rifles.

## QSS Clinch

### Pros

+ 25% Vertical Recoil Control
+ 20% Horizontal Recoil Control

### Cons

- 15% Aim Down Sight Speed
- 5% Movement Speed

> *"Canted vertical foregrip from QSS uniquely allows to pull straight down while having a more natural feel. Attachment gear weighs down the weapon significantly." - In-game description.*
>
>

QSS manufactured a canted foregrip for the FN SCAR-L and called it the "Clinch".
Assault Rifle

The Kilo 141, CT's shiny new assault rifle.

An **Assault Rifle** is a weapon type that is characterized with higher caliber and lower mobility.

## Description

Assault Rifles are larger-sized weapons utilizing medium-size ammunition and are generally very accurate. They are separated into upper and lower receivers, with the lower receiver comprised of the trigger, hammer, magazine well, magazine release, and handle, and the upper receiver comprised of the shell, bolt, charging handle, stock and attachment point, possible bolt catch, barrel and barrel system, iron sights, possible selector switch. They are usually chambered in these calibers:

* 5.56x45mm NATO
* 7.62x51mm NATO
* 7.62x39mm Soviet
* 5.45x39mm Soviet

### Ammunition Conversions

Some Assault Rifles have ammunition conversions, meaning they can use different bullets in order to deliver a different experience.

#### 5.56 Weapons

* .458 SOCOM
* .300 Blackout
* .223 Remington

#### 7.62 Weapons

* .308 Winchester
* .300 Winchester

## List of Assault Rifles

There are currently 3 Assault Rifles available in-game:

* M4A1
* Kilo 141
* FN SCAR-L
VLK Rogue

Inspecting the VLK Rogue.

The **VLK Rogue** was the fifth VEX Weapon made.

## Description

Fully edited and finished on January 17th, 2021, the VLK Rogue was a compact pump-action shotgun based on the VLK Rogue from Call of Duty's Modern Warfare 2019. Similar to the Model 680, the model was quite inaccurate in terms of size and function. However, it is the first weapon to integrate a **magazine release**. This release system would later be refined and finished into a more reliable product. The animations were highly inaccurate, as the charging handle and bolt were completely loose, not locked or sprung into place.

Equipping the VLK Rogue.The default view of the VLK Rogue.Inspect 1Inspect 2Firing the VLK Rogue.Tactical Reload of the VLK RogueReleasing the MagazinePriming the VLK Rogue.
1mW Laser

The **1mW Laser** is a weapon attachment used to tighten spread while not alerting enemies to your position.

## Original

The original 1mW Laser was made for the M4A1 and tightened spread.

## FT 1mW Laser

> *"Low power laser tightens spread while remaining concealed." - In-game description.*
>
>

FT manufactured a variant of the 1mW Laser before rebranding. This variant was only in use for the MP7A2, since they rebranded after that.
Vertical Foregrip

A **Vertical Foregrip** is a weapon attachment that attaches under the barrel and greatly reduces vertical recoil.

## Merc Variant

FSS manufactured the first vertical foregrip and called it the "Merc Vertical", released for only the M4A1 and the Fennec A2. No one knows why it was named Merc, however it performed essentially the same function as current vertical foregrips.

## FSS Vertical

### Pros

+ 20% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 5% Aim Down Sight Speed
- 5% Aim Walking Movement Speed

> *"Standard vertical foregrip allows to pull straight down, greatly increasing vertical recoil control while weighing the weapon down." - In-game description.*
>
>

FSS Manufactured their next and final vertical foregrip for the MP7A2.

## FT Vertical Foregrip

The FT Vertical Foregrip, as it appears in-game.

### Pros

+ 20% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 5% Aim Down Sight Speed
- 5% Aim Walking Movement Speed

> *"Standard vertical foregrip allows to pull straight down, greatly increasing vertical recoil control while weighing the weapon down." - In-game description.*
>
>

FT took over the vertical foregrip industry with the Kilo 141. Due to the similar description and statistics, it would appear that FT bought FSS's variant of the vertical foregrip and released it again.

## CT Vertical Foregrip

### Pros

+ 20% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 5% Aim Down Sight Speed

> *"Standard vertical foregrip allows to pull straight down, greatly increasing vertical recoil control but weighing the weapon down substantially." - In-game description.*
>
>

After rebranding, CT rereleased their vertical foregrip with an all-new design.
Fennec

Inspecting the Fennec

The **Fennec** was the tenth VEX Weapon made.

## Description

Fully filmed and completed on February 5th, 2021, the Fennec was based on the Fennec from Call of Duty's Modern Warfare 2019. It featured an all new magazine release system, larger iron sights, the CH-ED selector switch, and an angled magazine system. It was a revolutionary weapon to be made and changed quite a bit moving forward. In terms of reloads, they were quite accurate. There seemed to be a hiccup with the new magazine release system with the first empty reload, but easily solved.

### New Magazine Release System

The Fennec featured an all-new magazine release system. When making this weapon and getting ready to film it, usually the operator would strike the magazine release using their on-hand trigger finger, AR-style. However, with the Fennec things became complicated. The magazine release button was too far from the trigger finger to be reliably pushed, so a new solution was devised. It would involve the same magazine release system, with a sliding plate that would hold the release pin out until a magazine was inserted. When the magazine was inserted, it would push the plate up the mag well and the release pin would lock into the magazine. When the magazine was ejected, the plate would spring back down to await the next magazine. It proved a finicky design but would be refined over the years.

### ADS

The Fennec was also *chronologically* the first weapon with an ADS section (the Generic Pistol ADS section came later). The operator would bring the weapon closer to their cheek and line their eye up with both the iron sights. They would then fire and reload once or twice.

## Sizing Problem

*Main Article: Second-Gen Sizing Problem*

Similar to many of the original SMGs, the Fennec was not large enough and lacked a visual stature compared to the Assault Rifles and the Remastered weapons.

## Gallery

Equipping the FennecInspect 1Inspect 2The default view of the FennecSwitching to Semi-AutoFiring the FennecPulling the half-full magazine outPutting a fresh magazine inSwitching to Full-AutoEjecting the empty magazinePriming the FennecThe ADS view of the FennecReloading while ADSedPriming the Fennec while ADSed
Holographic Sight

A **Holographic Sight** is a standard optic that provides high accuracy and minimal weight increases.

## Corp Combat Holo Sight

The Corp Combat Holo Sight, as it appears in-game.

### Pros

Holographic Sight Picture
+ 5% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 5% Aim Down Sight Speed
- 5% Aim Walking Movement Speed

> *"Standard Holographic sight gives a balance between accuracy and agility." - In-game description.*
>
>

The US Marine Corp developed a well-balanced optic at the time of their adoption of universal weapon attachments. They called it the "Corp Combat Holo Sight", and it was made for the M4A1, MP7A2, and the Kilo 141.

## Corp Mod Holo Sight

### Pros

Holographic Sight Picture
+ 10% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 5% Aim Down Sight Speed

> *"Standard Corp Mod holographic sight provides a balance between accuracy and agility." - In-game description."*
>
>

After their rebranding, Corp Mod refined and recreated the holographic sight, and it was made for the FN SCAR-L.
FSS MAX 100-Round Drums

The FSS MAX 100-Round Drums, as they appear in-game.

> *"Double drum magazine maximizes ammo capacity and provides reliable cover fire, but also maximizes weight and slows reload speeds and overall mobility." - In-game description.*
>
>

The **FSS MAX 100-Round Drums** were drum magazines manufactured by FSS and designed for the Kilo 141. They were essentially the same design as the FSS 120-Round Drums designed for the MP7A2.
Uzi

The **Uzi** was the sixth VEX Weapon ever made and the first SMG made.

## Description

Fully filmed and edited on January 23rd, 2021, the Uzi was the first Sub-Machine Gun ever made. It was based on the Uzi from Call of Duty's Modern Warfare 2019. It featured a removable OT-12 Magazine, a folding stock, a semi-accurate charging handle/bolt, and the first ever set of iron sights. The reload animations were faithful, however the magazine release was inaccurate. The Uzi's release is supposed to be at the bottom of the handle, struck by the thumb of the operator's off-hand (the one reloading), and this one was next to the thumb of the on-hand (the one on the handle). Other than that, the charging handle/bolt was semi-accurate, being able to slide along a groove in the weapon and doubling as an extra iron sight picture.

## Sizing Problem

*Main Article: Second-Gen Sizing Problem*

Similar to many of the original SMGs, the Uzi was not large enough and lacked a visual stature compared to the Assault Rifles and the Remastered weapons.

## Gallery

Equipping the UziLocking the stock in place.The default view of the Uzi.Inspect 1Inspect 2Firing the UziTactical Reload of the Uzi.Priming the Uzi.
QSS Blind 20-Round Mags

> *"QSS provides magazines filled with 60gr .223 Remington, an alternative ammunition capable of subsonic travel, removing any trace of sound." - In-game description.*
>
>

The **QSS Blind 20-Round Mags** are magazines manufactured by QSS and specially designed for the FN SCAR-L. They are loaded with 60gr .223 Remington as opposed to the normal 62gr 5.56x45mm NATO, which gives a lower sound signature and higher fire rate.
Kama

**Summary: Kama (no devanagari, o alfabeto sânscrito mais usual, काम, *Kāma*) é o nome hindu de Cupido. Kamadeva (em sânscrito: कामदेव, *Kāmadeva*) é o deus hindu do amor. Também é conhecido pelos nomes de *Ragavrinta* ("ramo de paixão"), *Ananga* ("incorpóreo"), *Kandarpa* ("deus do amor"), *Manmatha* ("batedor de corações"), *Manosij* ("aquele que sobe da mente", contração da frase sânscrita *Sah Manasah Jāta*), *Madana* ("intoxicante"), *Ratikānta* ("senhor das estações"), *Pushpavān* ou *Pushpadhanva* ("aquele com o arco deflores") ou simplesmente *Kāma* ("desejo").**

## Powers and Stats

Tier**: 1-B+, possivelmente** **1-A .**

**Origin:** Mitologia Indiana

**Dimensionality: ID, possível Inaplicável.**

**Habilidades: Características sobre-humana, manipulação do amor, indução ao amor, manipulação conceitual, acasualidade, transdualidade, manipulação da casualidade, imortalidade, manipulação da luz, manipulação da mente, onipresença.**

**Attack Potency: Extradimensional+ possivelmente Baixo Ascendente(Alcançou o Moksha ou chamado de Nirvana, oque o coloca como superior ao Indra. É capaz de colher frutos no samsara.)**

'*Speed:* **Onipresente(é *a personificação do amor)***

**Durability: Extradimensional+ possivelmente Baixo Ascendente.**

**Striking Strength: Extradimensional+ possivelmente Baixo Ascendente.**

**Lifting Strength: Imensurável.**

**Stamina: Infinita.**

**Intelligence: Incompreensível(Transcende todas concepções de inteligência.)**

**Range: Extradimensional+ possivelmente Baixo Ascendente.**

**Standard Equipment: Arco e flecha.**

***Weaknesses:** nenhuma notavel*

**Notable Attacks/Techniques:**
M203

The **M203 Underbarrel Grenade Launcher**, usually abbreviated as **M203**, is a weapon attachment that attaches underneath the barrel and fires various grenade shells.

## M203 Underbarrel Grenade Launcher

### Pros

Underbarrel Explosive Grenade Launcher
+ 5% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 10% Aim Down Sight Speed
- 15% Aim Walking Movement Speed
- 5% Movement Speed

> *"Grenade launcher loaded with Explosive Shells, providing another medium to hold down the line. Drastically increases weight and slows mobility." - In-game description.*
>
>

The original grenade launcher was manufactured for the Kilo 141 and was loaded with explosive shells. The extreme weight gave the weapon a bit of recoil control.

## Corp Mod FN40GL Grenade Launcher

### Pros

Underbarrel Explosive Grenade Launcher
+ 5% Vertical Recoil Control
+ 5% Horizontal Recoil Control

### Cons

- 20% Aim Down Sight Speed
- 5% Movement Speed

> *"USMC Grenade Launcher specially outfitted for the SCAR provides high explosive shells to hold the line in dangerous situations. Substantially increases weight and slows mobility and handling." - In-game description.*
>
>

Corp Mod manufactured an M203 launcher for the FN SCAR-L. It was specially designed for this weapon and called the FN40GL.
Suppressor

A **Suppressor**, also known as a **Silencer**, is a muzzle attachment used primarily to reduce the sound output of a weapon.

It was featured in every weapon in the game after the Gunsmith Update, including the M4A1, Fennec, MP7, Kilo 141, and the FN SCAR-L.

## Corp Combat Suppressor

The Corp Combat Suppressor, as it appears in-game.

### Cons

- 5% Aim Down Sight Speed- 5% Aim Walking Movement Speed

> *"Titanium suppressor with baffles provides reliable sound suppression but adds weight." - In-game description.*
>
>

Corp Combat created a variant of the standard Suppressor.

## Corp Mod Suppressor

### Cons

- 5% Aim Down Sight Speed

> *"Standard USMC Suppressor provides reliable sound suppression while decreasing agility." - In-game description.*
>
>

Corp Mod created another variant of the standard Suppressor.

## XRA LB Suppressor

### Cons

- 10% Aim Down Sight Speed

> *"Aftermarket Extended Suppressor provides sound suppression and extends range, but significantly impacts mobility." - In-game description.*
>
>

XRA created their own lengthened suppressor for the FN SCAR-L.

## QSS Whisper

### Pros

Superior Sound Suppression+ 10% Bullet Velocity

### Cons

- 15% Aim Down Sight Speed

> *"Extended suppressor has a larger diameter to further silence the gases rushing out of the barrel." - In-game description.*
>
>

To extend their line of flagship products, QSS created a suppressor that is more efficient and effective when compared to the Corp Mod or others.
FT CQB

The FT CQB Stock, as it appears in-game.

> *"Shortened skeletal stock lightens the weapon and increases agility, but decreases recoil control." - In-game description.*
>
>

The **FT CQB** is a shortened stock manufactured by FT and designed for the Kilo 141 that was essentially the same as their Stalker model for the MP7A2.
Extended Replacement Additions

XRA's logo.

**Extended Repalcement Additions**, also known as **XRA**, is an attachment brand.

## Description

> *"Aftermarket brand providing state-of-the-art parts that push the limits of your weapon." - In-game Description*
>
>

XRA was founded as the Xecutive Response Kartel, or XRK, in 2013. Operating as a fairly new company, it featured exclusive aftermarket weapon attachments and parts and became quite popular with the rise of customizing weapons. They offered options to entirely change a weapon's class, such as an assault rifle into a marksman rifle.

Later through the years, after gaining popularity from niche consumers all over the globe, they rebranded themselves to Extended Replacement Additions to avoid ties with an actual cartel. For the Fennec, they rebranded as ZLR, Zenith Lightweight Reconnaissance, and created various replacement parts for that weapon.

## Attachments

### Barrels

* ZLR 16-pin Extended
* XRA LB 30-pin

### Optics

* XRK 6x Sniper Scope
* XRA 6.0x Sniper Scope

### Stocks

* XRK Sniper Expert
* XRA Precision

### Magazine

* ZLR 40-Round Drums
* ZLR .45 ACP 12-Round Mini
* XRK SNP 5-Round Mags
* XRA SCM 10-Round Mags