Space Ship Builds

This is going to be a list of all player ships and various builds you can give them. Battleships, Transports and Miners will be included along with their respective stats at each level the build mainly utilizes. Ship stats will be given as a range so you can figure out what type of investment the ship is to your empire. Usernames will be given for those who submit build types. Names may also change for builds as well.

Assassin build

Tank build

Hammer Build

KMS BISMARK build

Submitter: NicolBolas13

A build made for a battleship with room for three support modules. Weapon can be any, but mass battery is used to hit multiple targets at once. Omega shield is utilized to make the battleship beefier than ships using the commonly equipped passive shield at this stage of the game. Sanctuary is present to save credits in the case of the ship being destroyed. Fortify and Impulse are used to get in front of wounded ships and take hits from cerberus colussus ships. Once one's battleship is upgraded to Lv.5, use of a repair module allows for Bismarck to remain in combat longer as it takes out enemy vessels.

Stats (Battleship lv4):

Shield Strength: 8,000 - 21,500

Damage output: 60 - 240 (360 - 1440 for White Star)

Targets: 3-5

Hydrogen usage: 28 to 55 hydrogen/100 AU

IJN YAMATO build

Submitter: NicolBolas13

This build is the same as The IJN Misaki below, but at the next battleship tier with the addition of suppression and teleport being replaced with unity for better damage output. This allows IJN Yamato to work along with Bismarck and Akashi in fights against collusus ships. Along with a mirror shield, Yamato can send back more damage than it could without the shield.

IJN MISAKI build

Submitter: NicolBolas13

A build for battleships with room for three support modules. Equipped weapon doesn't matter much, but mass battery is good for dealing with multiple Cerberus ships. Passive shield is good if you want to avoid using too much hydrogen in red star matches. Sanctuary is present to save credits should the battleship be destroyed. Teleport allows this battleship to quickly get in or out of a battle when needed and salvage allows the battleship to regain some hull strength as a reward for destroying enemy ships.

USS LAFFEY build

Submitter: NicolBolas13

This battleship design hasn't been tested in red stars, but is the start , but beefier, version of a destroyer build, different from assassin builds. The design keeps the mass battery for same reasons as said above. The same reasons go for Sanctuary and passive shield. Alpha rocket is present to allow the Battleship an additional damage method while salvage allows for the ship to regain hull strength, as a true destroyer build will be weaken as a result of delta shield.

HMS HOOD build

Submitter: NicolBolas13

Keeping with the same logic as IJN Misaki for mass battery, passive shield, sanctuary and teleport, the only main different the the HMS Hood build has is stealth, which allows you to have the battleship take the laser from Cerberus Colussus and not have to move out of its range to have the colussus switch targets

IJN Akashi build (support/repair oriented battleship)

A build that is meant to turn a battleship into a support vessel for your other battleships. Using an area shield (can be acquired via help from higher leveled players or corp members who have access to the correct artifacts) akashi is able to provide some protection to allied ships in need of retreat. With repair, and time warp, Akashi can speed up battles, shield cooldowns and repair hurt allies. When equiped with barrier, Akashi can also freeze enemy ships from getting closer to weaker ships or prevent ships from getting swarmed by sentinels.

ISS GHOST

Submitter: ShionJ1388

This build similar to HMS HOOD utilises Stealth and Teleport to avoid damage and get close to the enemy. However, instead of using Sanctuary, EMP is used to allow friendly ships to open fire without risk of damage. In terms of shield, an Omega shield should be used to increase survivability as it is not using sanctuary. As for a primary weapon,, it does not matter much, but I would recommend a laser or dual laser to help take down tanker units such as Cerberus Destroyers

(Conceptual) Submarine build

This build style reflects a submarine from WW1 and WW2 with stealth along with all rocket types at high Battleship levels. A con to accurately portraying a sub this way is that the battery for the ship should remain as a weak battery due to IRL subs not having much in the way of artillery.