Rock Valkyrie 0 Lift Rise Gen

**Rock Valkyrie 0 Lift Rise Gen** is a Stamina Type Beyblade Combo included in the "Best 3 Spin-Stealing Beyblade Combos"..

## Gatinko Chip - Valkyrie

*Main article: Gatinko Chip - Valkyrie*
*"The motif is of the goddess of battle, Valkyrie. A right-spin Gatinko Chip with two large and hard locks."*

— Official Description

Takara Tomy's **Valkyrie** is a right-spin Gatinko Chip that features an armored face with a stylized V adorning the helmet, intended to represent the Gatinko Chip's namesake, Odin's handmaidens in Norse mythology, Valkyrie. **Valkyrie** has a standard weight for Gatinko Chips, and the high Burst Resistance. **Valkyrie** features two hard locks, giving it high Burst Resistance, even when a Dash Driver is not used. When paired with the Goku Layer Weight, **Valkyrie** is an excellent Gatinko Chip to use in right-spin Combinations.

## Layer Weight - Gen

*Main article: Layer Weight - Gen*
*"A Weight built into a Layer. A rubber weight that hardens a lock due to the protrusion in the center."*

— Official Description

**Gen**, unlike other Layer Weights, is a small rubber piece, with one side featuring a triangular protrusion that serves as a Burst Stopper. In theory, it is meant to make a combination using this Layer Weight nearly unburstable. However, there is one huge downside to **Gen**: The combination using it loses a substantial amount of weight. Since this weight is lost from the Layer, this makes the increase in Burst Resistance less notable, as heavy Forge Discs will still skip teeth more on lighter Layers. Furthermore, this loss of weight decreases Stamina, Attack, and Defense potential in any sort of combination. The only practical use of **Gen** is to make Dread semi-functional, as without **Gen**, Dread is even more burst prone.

## Layer Base - Rock

*Main article: Layer Base - Rock (Takara Tomy)*
*"A Defense Type Base that parries the opponent's attack with six gentle downward blades that keep the attack away."*

— Official Description

In-depth information for Takara Tomy's **Rock** Layer Base will be placed here once drafting has been completed for it. Please be patient.

## Forge Disc - 0

*Main article: Forge Disc - 0*
**0** is a symmetrical Forge Disc that's elliptical in shape in order to facilitate a Disc Frame. Each side features one protrusion, each wide and smooth enough to almost make the Forge Disc perfectly circular if not for the notches needed to add a Disc Frame and a molded "0" on each side. The protrusions extend further and are thicker than most other Forge Discs which makes **0** one of the heaviest Forge Discs and implies high Outward Weight Distribution (OWD) and Stamina potential. In reality however, more weight is focused towards the center, which creates Centralized Weight Distribution (CWD) that reduces its Stamina to that of 2's. As such, **0** is outclassed by 7 for Stamina Combinations but **0**'s greater weight makes it ideal for Attack and Defense Combinations. Furthermore, the round shape of **0** creates high Life-After-Death, even without the use of Disc Frames such as Cross. While the weight can increase the risk of Bursts, the weight of most SwitchStrike/God Layers and Cho-Z Layers can compensate.

## Disc Frame - Lift

*Main article: Disc Frame - Lift*
**Lift** is a thick Frame with numerous protrusions to give it a rough perimeter. The thickness of the Frame is meant to accommodate **Lift**'s gimmick; the Frame can be flipped to expose a different perimeter for an "Attack Mode" and a "Defense Mode", akin to Zero-G Beyblade's SA160 track.

**Lift**'s "Defense Mode" features a round perimeter akin to Bump which is meant to parry hits from the opponent and reduce recoil during Disc-to-Layer contact while **Lift**'s "Attack Mode" features a perimeter akin to Under which is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. Despite the ineffective gimmick, **Lift**'s size makes it the heaviest Frame at the time of writing, heavier than Bump, which grants high Attack potential when paired with Core Discs such as 7, 10 and 0.

However, **Lift**'s size also makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Combinations scrape even at relatively high spin velocities. Even on Destroy Combinations, where Destroy's design would prevent tipping over, this risk is still heavily present. Furthermore, both modes have perimeters too rough to add Life-After-Death, further exacerbating the Stamina issue further.

## Performance Tip - Rise

*Main article: Performance Tip - Rise*
**Rise** features a sharp tip surrounded by a downward facing plate that is not free spinning. In theory the plate is meant to make contact with the stadium floor when the Beyblade is struck, forcing it back upright, acting as brakes to prevent a Knock-Out. In practice however, the vertical movement prevents the plate from Stabilizing a Combination on the shallow curvature of the stadium and because the plate does not spin freely, it causes the Beyblade to lose stamina instead of recovering which worsens Stamina.

However, the relatively smooth rim of the plate and its non-free spin nature makes greater Stamina loss and the small diameter of the tip does little to stop the Beyblade. While the sharp tip would imply high Stamina, the aforementioned plate nullifies any Stamina benefit and instead the plate is placed so low that it creates a high scrape risk.