Warden

**Wardens** are a type of Mobs, placed into the Pure Tier.

## *Spawning*

* Spawned from Stage III Beckons;
* Spawns inside the Parasite Biome, with a spawnweight of 5.

## *Description*

Wardens possess a peculiar body structure. From a stick-like torso, a rhomboidal head emerges in the upper side of it. The head doesn't present any characteristics, apart for a circular mouth with 4 separate jaws, each one covered in teeth. From the sides of their head, a total of 4 humps are present. The bottom ones act as shoulders, connecting the head and limbs together. Their long, slender limbs end in two fingers. On the back of their head, another hump is present, from which two tentacles grow from. Connected to the bottom part of their torso are their legs, which end in hooves. Their bodies are completely grey.

## *Capabilities*

Wardens are Melee Combatants.

* Like all Pure Parasites, Wardens can summon Seizers to support them;
* Their Attack inflicts AoE Damage and is performed by them pushing their limbs upward;
* Wardens can climb Blocks;
* Wardens can perform great leaps. Inflicts AoE Damage when it lands;
* Wardens can break blocks that have their Hardness Value up to 5, with a 20 ticks cooldown and 2 Blocks range.

### Weakness

* The two humps on Wardens' head function as Weak Points. When one of these Weak Points are hit, damage inflicted to it is tripled and the Bleeding Effect is applied to it.

### *Properties*

**Wardens' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Wardens, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Wardens' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### *Orbs*

Orbs are red, translucent, swelling "auras" that can be produced by Wardens when in combat. They can apply Exhaustion to players, add a cooldown to their items, and apply potion effects to entities inside their range. Warden orbs can also steal XP from players.

**Wardens' Orb Effects**
 XP Steal

## *Drops*

Listed below are Wardens' Drops.

**Wardens' Drops**
  Noxious Brain | 1

## *Trivia*

* Wardens are also known as **Ganro** in the Mod Files;
* Wardens are inspired by the Demogorgon from Stranger Things;
* The Warden has gone through 2 Remodels during the 1.9.0A1 to 1.9.0A2 Updates, using the Marauder Model in 1.9.0A1 and in the next Update, because of many complaints regarding this change, its pre-1.9.0A1 Model was re-introduced.

## *Gallery*

Size of Wardens' Model.Wardens' Weak Points as seen on the Model.

1. ↑ 1.0 1.1 1.2 Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Warden can become up to 100% immune to any damage source. See Adaptation System for more info.