Card Draw

Here lists all cards and relics related to drawing cards.

Keep in mind that your hand can only hold up to 10 cards at a time. Also remember that the No Draw debuff completely prevents the drawing of cards.

(Effects that take cards directly from the Draw Pile do not count as card draw.)

## All Classes

**Colorless Cards**

* - Shuffle your discard pile into your draw pile, Draw 1(2) cards.
* - Gain 2(4) , draw 1 card.
* - Deal 3(6) damage, draw 1 card.
* - If you have no attacks in your hand, draw 2(3) cards.
* - Draw 3(4) cards.
* - Draw 2 cards. Put a card from your hand on top of your draw pile. []
* - . Draw 2(3) cards.

**Status Cards**

* - . . Whenever this card is drawn, lose 1 .

**Relics**

* - At the start of each combat, draw 2 additional cards.
* - The first time you lose HP each combat, draw 3 cards.
* - Whenever an enemy dies, gain 1  and draw 1 card.
* - Whenever you play 10 cards, draw 1 card.
* - At the start of each combat, discard any amount of cards and draw that many.
* - Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
* - Whenever you have no cards in hand during your turn, draw a card.
* - Draw 2 additional cards each turn. Start each combat .

**Potions**

* - Discard any number of cards, then draw that many.
* - Draw 5 cards. Randomize the costs of all cards in your hand.
* - Draw 3 cards.

## Ironclad

**Ironclad Cards**

* - Deal 9(10) damage. Draw 1(2) cards.
* - Gain 8(11) . Draw 1 card.
* - Draw 1(2) cards. Put a card from your hand onto the top of your draw pile. .
* - Draw 3(4) cards. You cannot draw additional cards this turn. (See: No Draw)
* -  1 card. Draw 2(3) cards.
* - Whenever a card is , draw 1 card.
* - Deal 5(8) damage. If the enemy has , gain  and draw 1 card.
* - Whenever you draw a  card, draw 1(2) cards.
* - Whenever you draw a  or  card, Deals 6(10) damage to ALL enemies.
* - (.) At the start of your turn, lose 1 HP and draw 1 card.
* - Lose 6 HP. Gain . Draw 3(5) cards. .

**Relics**

* - Whenever you lose HP, draw 1 card.

## Silent

**Silent Cards**

* - Draw 3(4) cards. Discard 1 card.
* - Gain 5(8) . Draw 2 cards.
* - Deal 9(12) damage. Draw 1 card. Discard 1 card.
* - Draw 1(2) cards. Discard 1(2) cards.
* - Deal 8(12) damage. Draw 1 card.
* - Discard your hand, then draw that many cards. []
* - Draw 1 card. If you draw a Skill, gain 3(5) .
* - Draw cards until you have 6(7) in your hand.
* - Deal 5(8) damage. If the enemy has , gain  and draw 1 card.
* - Deal 15(20) damage. Next turn, draw 2 additional cards
* - . If this card is discarded from your hand, draw 2(3) cards.
* - Gain  (). Draw 2 cards. .
* - You cannot draw additional cards this turn. Reduce the cost of all cards in your hand to 0 this turn. (See: No Draw)
* - Next turn, draw X(+1) more cards and gain X(+1) .
* - At the start of your turn, draw 1 card and discard 1 card.

**Relics**

* - At the start of each combat, draw 2 additional cards.
* - Replaces . At the start of your turn, draw 1 additional card.

## Defect

* - Deal 7(10) damage. Draw 1 card for each unique Orb you have.
* -  1 . Draw 1(2) cards.
* - Deal 6(9) damage to ALL enemies. Draw 1 card.
* - Deal 5(6) damage. If you have played less than 3(4) cards this turn, draw 1 card.
* - Whenever you play a Power card, draw 1(2) cards.
* - Draw 2(3) cards. Add a  into your discard pile.
* - Deal 7(10) damage. Draw 4(5) cards. Discard all cards drawn this way that do not cost 0.
* - Draw 3(4) cards.
* - Remove (Evoke) all of your Orbs, gain  and draw 1 card for each orb removed (evoked). .
* - (.) At the start of your turn, draw 1 additional card.
* - Shuffle ALL your cards into your draw pile. Draw 4(6) cards. .

## Watcher

* - Deal 7(9) damage.  2(3). Draw 1 card.
* - Exit your . Draw 2(3) Cards.
* - If you are in , draw 3(4) cards, otherwise Enter .
* - Whenever you enter , draw 2 cards.
* - Gain 6(9) . If the previous card played was a Skill, draw 2 cards.
* - At the start of your next turn, enter  and draw 2(3) cards.
* - Deal 15(20) damage. Draw 2 cards.
* - . When you draw this card, add 2(3)  into your hand. .
* - Draw cards until your hand is full. .

**Cards that create**

* - Gain 6(10) . Shuffle an  into your draw pile.
* - Gain 3(4) . Shuffle an  into your draw pile.
* - At the end of your turn, shuffle an  into your draw pile.