Milestone 16

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## Milestone 16 - Monday, 20ᵗʰ August 2007

**Note: PC Online Test 1 this month**

* Checkpoints functional on Consoles with restart, save and load
* Galactic Conquest UI
* Galactic Conquest Playable
* Player using fixed guns (single player and over network)
* AI using fixed guns (single player and over network)
* Squad Behaviour (1ˢᵗ pass – using cover and moving as a group, with group decision making)
* AI using jetpack (single player and over network)
* Session unlocking system
* Build running on PS3 debug kit - Tatooine only
* SIXAXIS support
* Session Unlock content - Tier 1

Art:

* Mustafar - Phase 2
* Dantooine - Phase 1
* Death Star 2 (End of Endor) - Phase 1
* Star Destroyer - Phase 2

Setup (Multiplayer):

* Mustafar - Phase 1
* Mustafar - Phase 2 - Hunt
* Mustafar - Phase 2 - Heroes vs. Villains
* Coruscant - Phase 2 – Assault
* Bespin - Phase 2 - Heroes vs. Villains
* Cato Neimoidia - Phase 2 – Conquest
* Endor - Phase 2 - Heroes vs. Villains
* Hoth - Phase 2 - Conquest

Setup (Story):

* Coruscant - Phase 2
* Mustafar - Phase 2
* Endor - Phase 1

## Milestone 16 - Monday, 20ᵗʰ August 2007

Summary:

* Galactic Conquest Mode Playable
* Squad Behaviour

Content Detail:

* Galactic Conquest mode
* Numerous Phase 2 Story and Multiplayer
* Squad Behaviour
* AI Improvements
* SIXAXIS Support

Game Design (Multiplayer):

* Mustafar Phase 1
* Mustafar Phase 2 - Hunt
* Mustfar Phase 2 - Heroes vs. Villains
* Bespin Phase 2 - Heroes vs. Villains
* Cato Neimoidia Phase 2 - Conquest
* Endor Phase 2 - Heroes vs. Villains
* Hoth Phase 2 - Conquest

Game Design (Story):

* Coruscant Phase 2
* Mustafar Phase 2
* Endor Phase 1

Gameplay Features (AI):

* AI using fixed guns
	+ Singleplayer and over network, anti-infantry demonstrated on Hoth, no AI prioritisation
* AI using jetpack
	+ Singleplayer and over network, demonstrated on Tatooine Redesign blockout
* Squad Behaviour
	+ 1st pass – using cover and moving as a group, with group decision making, demonstrated on Coruscant story and Tatooine Redesign blockout Conquest, 2-6 AI in squad

Gameplay Features (Miscellaneous):

* Checkpoints functional on Consoles
	+ Restart from Checkpoint on in-game menu
* Galactic Conquest UI
* Galactic Conquest Playable
	+ Game flow with map; example battle bonus, no sector, planetary bonus
* Session unlocking system
* SIXAXIS support
	+ as option for flying vehicles
* Session Unlock content
	+ Tier 1

Art (Characters):

* Heroes - Anakin (Ep. 3)
* Heroes - Yoda
* Heroes - Young Obi-Wan Kenobi
* Heroes - Old Obi-Wan Kenobi
* Humanoid Creatures - Jawa
* Cutscene models - X2 (Act 1)
* Cutscene models - X1 (Act 1)
* Cutscene models - Chancellor Palpatine (Beginning of Ep.3)

Art (Planet Levels):

* Mustafar - Phase 2
* Dantooine - Phase 1
* Death Star 2 (End of Endor) - Phase 1
* Star Destroyer - Phase 2

Art (Weapons):

* Merr-Sonn TB-47 Time Bomb
* Republic -> Soldier Class -> Minigun

Art (Vehicles):

* Concussion Cannon Turret
* Geonosian Starfighter (Solar Sailer)

Technical (General):

* Build running on PS3 debug kit
	+ Tatooine only

Production:

* Deliver Xbox 360 Builds
* Deliver PS3 Builds

## Milestone 17 - Monday, 24ᵗʰ September 2007

Summary:

* Tatooine Training
* Tatooine Artwork Redesign

Content Detail:

* Tatooine Training Phase 1
* Medals & Awards
* Tatooine running from Xbox 360 disc
* Window-in-window
* Xbox Live Features

Game Design (Multiplayer):

* Yavin 4 Phase 1
* Tatooine Phase 2 – Assault
* Tatooine Phase 2 – Hunt
* Tatooine Phase 2 - Heroes vs. Villains
* Mustafar Phase 2 – Conquest
* Hoth Phase 2 - Assault

Game Design (Story):

* Tatooine Training Ground Phase 1
* Tatooine Phase 2
* Cato Neimoidia Phase 2
* Hoth Phase 2
* Yavin IV Phase 1
* Desolation Station / Death Star Construction Phase 2

Game Design (Miscellaneous):

* Medals & awards implemented
	+ After Match Awards

Gameplay Features (Miscellaneous):

* Instant hero infantry respawning
	+ Replace current character with hero without need for re-spawn
* Animated ships
	+ Tested on X-Wing and LAAT
* Session Unlock content
	+ Tier 2; secondary alternate weapons
	+ Tier 3; class-specific abilities

Art (Characters):

* Heroes - Chewbacca
* Cutscene models - X1 (Act 1) Head + Body
* Cutscene models - Captain Botha

Art (Planet Levels):

* Tatooine Redesign Artwork - Phase 2

Art (Weapons):

* CIS -> Soldier Class -> Minigun

Art (Vehicles):

* AT-TE
* HTT
* TIE Bomber
* T-47 Snowspeeder

Narration:

* 1st draft of Voice Script delivered
	+ Changes to Story and further in-game dialogue

Technical (Rendering):

* Window-in-window technology
	+ Talking head picture-in-picture, also demonstrated in Bespin Story Star Destroyer destruction

Technical (General):

* Build running on PS3 debug kit
	+ Lobby; a list of players in the frontend
	+ Friends; invited & joins working
	+ Statistics; integrated into leaderboards
	+ Leaderboards; leaderboard of number of kills
	+ Account Management; done by blades on 360, no visible change
* Build running from X360 disc

Production:

* Deliver Xbox 360 Builds
* Deliver PS3 Builds

Written version coming soon - Google Docs version.

Written version coming soon - Google Docs version.