recursal/Fanatic-Fandom huggingface dataset:
Decks/Das Jund

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Das Jund

25 Lands

5

3

3

2

2

2

2

2

4

15 Creatures

2

2

1

1

2

1

2

2

1

1

10 Instants

2

2

2

2

2

4 Sorceries

2

2

6 Planeswalkers

1

1

1

1

1

1

 Mana Curve

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Lawford (talk) 10:14, March 28, 2017 (UTC)

Hi I'm Adam, this was a deck originally built after a very late night. Very late.

After a few tweaks as I unlocked a few more cards it's become a very strong consistent performer. The above more recent version is on a 23 win streak as I post this.

It's all about using the right removal at the right time. Games often end up overloading the board with walkers. He creatures are all strong independent ones.

Future improvements is I want to unlock and play with the other gear hulks. See how they do.
Chandra's second mission

## Gideon's Campaign

Gideon's first mission

Gideon's second mission

Gideon's third mission

Gideon's fourth mission

Gideon's fifth mission

## Jace's Campaign

Jace's first mission

Jace's second mission

Jace's third mission

Jace's fourth mission

Jace's fifth mission

## Liliana's Campaign

Liliana's first mission

Liliana's second mission

Liliana's third mission

Liliana's fourth mission

Liliana's fifth mission

## Chandra's Campaign

Chandra's first mission

**Chandra's second mission**

Chandra's third mission

Chandra's fourth mission

Chandra's fifth mission

## Nissa's Campaign

Nissa's first mission

Nissa's second mission

Nissa's third mission

Nissa's fourth mission

Nissa's fifth mission

## back to all campaigns

**Chandra's second mission** is a fight against the automated security of a foundry.

## Lore

**Intro Text**
*With Captain Baral's soldiers hot on your heels, you duck into an artifact foundry to hide. But as soon as you enter, a host of automated artifacts detect your presence and come to life. They don't look very friendly.*

**Victory Text**

*The good news is that you're getting the hang of your gift of pyromancy. The bad news? You've scorched dozens of highly valuable artifacts and burned down the foundry. You can bet Captain Baral's forces will redouble their efforts to find you now.*
## Decklists

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Chandra's deck (45 cards)

20 Lands

20

17 Creatures

3

3

2

3

3

3

6 Instants

3

2

1

2 Sorceries

2

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Foundry Security's deck (45 cards)

21 Lands

18

3

24 Creatures

4

3

2

2

3

2

3

3

2

## Strategy

The Foundry Security runs a different kind of artifact creature deck than the opponent's deck in the previous mission, with only artifact creatures and lands in the deck. Be especially wary of the two artifact creatures that buff others, Steel Overseer and Chief of the Foundry; in particular, Steel Overseer can quickly get out of hand, permanently buffing all of the opposing creatures every turn unless it's dealt with.

Fortunately for Chandra, her deck got a powerful upgrade over her deck from the last mission with respect to this matchup, by adding three Manic Vandals, which destroy an artifact when they enter the battlefield; in this matchup, that means any of the opposing creatures. Use burn and Vandals to destroy the bigger threats (X/3s and larger, or Steel Overseer) and the duel should be fairly easy.
Decks/MC godlovesfogs

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God Loves Fogs by mobius chickenstrips

24 Lands

6

4

4

2

2

2

2

2

13 Creatures

4

4

1

3

1

4 Artifacts

4

3 Enchantments

3

12 Instants

4

2

3

3

2 Sorceries

2

2 Planeswalkers

1

1

 Mana Curve

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## About the Creator

**mobius chickenstrips** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**God Loves Fogs** (Sultai Fog) is a  control deck.

The primary win condition of this deck is to mill your opponent with . Secondary win conditions are the planeswalkers' ultimate abilities (, , ). Since milling and building up loyality counters takes some time, cards like ,  or  help to slow down your opponent.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Izzet Burn v2

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**Izzet Burn v2** by LegenVD

24 Lands

2

2

7

11

2

15 Creatures

1

3

4

2

1

2

2

2 Enchantments

2

12 Instants

1

3

4

4

6 Sorceries

2

2

2

1 Planeswalkers

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Izzet Burn** is a  aggro/burn deck. This deck is the new version of LegenVD's Izzet Burn updated with cards from Eldritch Moon.

This deck focuses on burning out your opponent with Sorceries and Instants. Creatures like  take advantage of this and can do additional damage. With , ,  and  the deck includes a Madness sub-theme.

To see this deck in action and detailed deck tech watch this video.
Decks/I believe I can touch the sky (UB)

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I believe I can touch the sky (UB)

24 Lands

10

10

2

2

23 Creatures

2

2

3

3

3

2

2

4

2

4 Enchantments

2

2

6 Instants

3

3

3 Sorceries

3

**Player Info: Layeissa**

 **reddit:**n/a
 **Timezone:**n/a
 **Other:** n/a

It's supposed to let you get in and race guys that didn't unlock cards either. And perhaps surprise them sometime.
Chandra's first mission

## Gideon's Campaign

Gideon's first mission

Gideon's second mission

Gideon's third mission

Gideon's fourth mission

Gideon's fifth mission

## Jace's Campaign

Jace's first mission

Jace's second mission

Jace's third mission

Jace's fourth mission

Jace's fifth mission

## Liliana's Campaign

Liliana's first mission

Liliana's second mission

Liliana's third mission

Liliana's fourth mission

Liliana's fifth mission

## Chandra's Campaign

**Chandra's first mission**

Chandra's second mission

Chandra's third mission

Chandra's fourth mission

Chandra's fifth mission

## Nissa's Campaign

Nissa's first mission

Nissa's second mission

Nissa's third mission

Nissa's fourth mission

Nissa's fifth mission

## back to all campaigns

**Chandra's first mission** is a confrontation with the authorities of Kaladesh.

## Lore

**Intro Text**
*You find yourself in yet another in a long series of scrapes with the authorities of Kaladesh who don't understand you. These time, however, something unexpected happens--when they corner you, fire spontaneously erupts from your hands.*

**Victory Text**

*Thanks to your newfound fire magic, you manage to escape from the authorities, but your fiery gift does not go unnoticed. Kaladesh soldiers, led by the formidable Captain Baral, pursue you through the city.*
## Decklists

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Chandra's deck (40 cards)

18 Lands

18

14 Creatures

3

3

2

3

3

6 Instants

3

2

1

2 Sorceries

2

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Kaladesh Artificers' deck (40 cards)

18 Lands

9

9

20 Creatures

4

4

3

3

2

2

2

2 Instants

2

## Strategy

The Artificers have a Thopter deck that focuses on making Thopter tokens and having creatures that benefit from them due to artifact synergy. The Artificers' advantage is having the ability to swarm the battlefield with many creatures with flying which Chandra will find difficult to block: in her deck, only the 2/2 Chandra's Phoenix has flying, and it matches poorly against the 2/3 Aeronaut Tinkerer (on the plus side, the Phoenix matches up well against Thopters or Aspiring Aeronaut).

Chandra's advantage lies in her noncreature spells, which match up well against the Artificers' deck, due to the large number of 1-toughness creatures they summon; this makes Flames of the Firebrand and Chandra's Fury quite powerful, as they will often be able to take out multiple creatures. She also has a fair few single-target burn spells which can take out the higher toughness creatures the Artificers create: a Fiery Impulse with spell mastery active will take out any one of the Artificers' creatures.

Watch out for Kindled Fury from the Artificers, which gives +1/+0 and first strike. The AI pretty much always plays lands, so once the Artificers start topdecking, if they don't play anything and pass the turn, they almost certainly have a Kindled Fury in their hand. A good counterplay against Kindled Fury is to burn their creature in response.
Decks/LVD Jund Midrange 2

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**Jund Midrange** by LegenVD

26 Lands

2

2

2

2

2

2

3

3

4

4

16 Creatures

2

2

1

1

2

1

2

2

1

1

1

2 Enchantments

2

3 Instants

3

6 Sorceries

2

2

1

1

7 Planeswalkers

1

1

1

1

1

1

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, ~~who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.~~ (see announcement video)

Visit his youtube channel here.

## About the Deckbuild

**Jund Midrange** is a  (Jund) midrange deck.

The deck contains the most powerful black, red and green cards throughout Magic Duels history.

To see this deck in action and detailed deck tech watch this video.
Decks/G R Energy

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**G R Energy** by Duelingdeuce22

22 Lands

8

7

2

2

3

26 Creatures

3

3

3

3

3

4

3

2

2

9 Instants

2

4

3

2 Sorceries

2

1 Planeswalkers

1

 Mana Curve

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Duelingdeuce22 (talk) 09:02, October 2, 2016 (UTC)
Decks/LVD Jund Sacrifice

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**Jund Sacrifice** by LegendVD

24 Lands

4

2

4

2

2

2

2

2

4

26 Creatures

4

3

4

3

4

1

4

1

2

3 Enchantments

2

1

6 Sorceries

2

4

1 Planeswalkers

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Jund Sacrifice** is a  (Jund) midrange/sacrifice deck.

The deck idea is to sacrifice small, expendable creatures to outlets like  and . With  this is even possible with your opponent's creatures. The sacrifice mechanic also synergizes with  and .

To see this deck in action and detailed deck tech watch this video.
Decks/Rakdos Subthemes

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Rakdos Subthemes

22 Lands

5

13

2

2

19 Creatures

3

4

3

4

3

2

7 Enchantments

4

3

4 Instants

4

8 Sorceries

4

4

 Mana Curve

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**Player Info: Waghabond19**

 **reddit:**n/a
 **Timezone:**n/a
 **Other:** n/a

## About the Author

Hey guys this is Waghabond. I've been playing magic for a couple years and love watching gameplay video by youtubers like SuperLadMan, LegenVD, and NightHawk233. You can contact me on Steam if you want at: http://steamcommunity.com/id/Waghabond/

## About the Deck

This is a Rakdos coloured deck that was built for SuperLadMan's 2k Subscribers Magic Duels Tournament. As per tournament rules, the deck consists of Magic Duels Starter cards only. it features a lot of themes and alternate styles of play such as, burn, steal n' sac, and auras etc. The deck is pretty versatile and built to be played aggressively. The name stems from the fact that the deck has so many themes throughout almost to the point where it doesnt have any themes at all.

Waghabond 14:48, April 5, 2017 (UTC)
Deathtouch

## Reminder Text

### Reminder Text

Deathtouch (*Any amount of damage this deals to a creature is enough to destroy it.*)

## Info

### Last used

Evergreen

**Deathtouch** is a static ability that causes any damage dealt to a creature by a source with it to be considered lethal damage.

## Ingame Description

*A creature with deathtouch will destroy any creature it deals damage to. Even the mightiest behemoth won't survive a battle with a creature that has deathtouch.*

## Color Distribution

Deathtouch can often be found on  and  creatures.

## Skill Quest

You can play the skill quest "Deathtouch" to see how this game concept works.

*Deathtouch is a powerful defensive ability, but it's also good on offense. Your opponent will think twice before blocking an attacker with deathtouch.*

*Creatures dealt damage by something with deathtouch are destroyed.*

## Comprehensive Rules

**702.2. Deathtouch**

**702.2a** Deathtouch is a static ability.

**702.2b** Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature’s toughness. See rules 510.1c–d.

**702.2c** A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.

**702.2d** The deathtouch rules function no matter what zone an object with deathtouch deals damage from.

**702.2e** If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.

**702.2f** Multiple instances of deathtouch on the same object are redundant.

## References

1. ↑ Magic: The Gathering Comprehensive Rules, September 30, 2016
Decks/LVD Temur Tempo

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**Temur Tempo** by LegenVD

24 Lands

4

5

1

2

2

2

2

2

4

27 Creatures

1

3

4

3

4

3

1

2

3

2

1

5 Instants

3

2

4 Sorceries

1

1

2

 Mana Curve

Rendering chart....

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Temur Tempo** is a  (Temur) aggro/tempo deck.

This deck features a lot of flying creatures. Removal/burn, bounce and tap spells help to clear the path for your creatures or do direct damage to your opponent.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Golgari Counters

An updated version of this deck can be found here.

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**Golgari Counters** by LegenVD

23 Lands

7

8

2

2

4

25 Creatures

3

4

1

3

3

3

2

3

2

1

3 Enchantments

2

1

4 Instants

2

1

1

2 Sorceries

1

1

3 Planeswalkers

1

1

1

 Mana Curve

Rendering chart....

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Golgari Counters** is a  aggro deck.

The basic deck idea is to put +1/+1 counters on your creatures and overwhelm your opponent. One of the key cards is , which can refill your hand/gain card advantage.  acts as both pump and removal.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Riddles

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**Riddles** by LegenVD

25 Lands

11

6

2

2

4

8 Creatures

2

3

3

14 Instants

4

3

3

4

13 Sorceries

2

4

4

1

2

 Mana Curve

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Riddles** is a  (Izzet) midrange deck.

The basic deck idea is to play lots of Instants and Sorceries that dig into your deck and find your finishers. One of them is  which will become huge with all the spells in the graveyard.  can be played early and  can swarm the battlefield with a lethal amount of Zombies.

To see this deck in action and detailed deck tech watch this video.
Decks/Revolt in the Desert

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Revolt in the Desert

24 Lands

10

10

2

2

20 Creatures

2

3

2

2

2

2

3

2

2

8 Enchantments

2

2

2

2

6 Instants

2

2

2

2 Sorceries

2

 Mana Curve

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**Player Info: Winton Labello**

 **reddit:**n/a
 **Timezone:**n/a
 **Other:** n/a
Decks/Esper CTRL

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Esper CTRL

25 Lands

2

5

3

2

2

2

2

2

2

3

2 Creatures

1

1

2 Enchantments

2

24 Instants

3

2

3

1

2

2

2

4

2

2

1

2 Sorceries

2

5 Planeswalkers

1

1

1

1

1

 Mana Curve

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MasterUltrapanda (talk) 18:38, August 8, 2017 (UTC)
Decks/LVD Temur Energy

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**Temur Energy** by LegenVD

25 Lands

2

2

4

2

2

2

2

2

3

4

22 Creatures

3

2

3

3

1

2

3

2

1

1

1

1 Artifacts

1

9 Instants

2

4

3

2 Sorceries

2

1 Planeswalkers

1

 Mana Curve

Rendering chart....

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Temur Energy** is a  (Temur) midrange deck featuring the Energy () mechanic from Kaladesh.

The deck contains a lot of good value energy creatures and removal spells. Energy can be spent in various ways; from creating Thopter tokens, +1/+1 counters, Hexproof, Trample, Flying, Vigilance, Lifelink and even steal your opponent's creatures with .

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Mummies

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**Mummies** by LegenVD

23 Lands

5

10

2

2

4

21 Creatures

2

2

4

3

3

2

3

2

2 Enchantments

2

7 Instants

3

3

1

6 Sorceries

2

2

2

1 Planeswalkers

1

 Mana Curve

Rendering chart....

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 Color Distribution More...

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 Miscellaneous Back Average CMC: Probability of exactly n lands in starting hand

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Mummies** is a  aggro deck.

This deck is build around creatures with the Zombie subtype. Creating Zombie tokens and adding anthem effects like  is the key strategy. Removal helps to clear the way or deal with enemy threats.

To see this deck in action and detailed deck tech watch this video.
Crew

Turn a *Vehicle* Artifact into an Artifact Creature by tapping another creature. Gain additional benefits if the tapped creature has the *Pilot* subtype.

## Ingame Description

*Vehicles are artifacts that can become artifact creatures until end of turn using the crew ability. To crew a Vehicle, tap any number of untapped creatures you control with total power at least equal to the crew number.*

## Card/Color Distribution

Crew can exclusively be found on Artifacts with the *Vehicle* Subtype.
Creatures with the *Pilot* Subtype can mostly be found in  and .

## Expansion Info

Crew was introduced into Magic Duels with the sixth expansion Kaladesh.

## Skill Quest

You can play the skill quest "Vehicles" to see how this game concept works.

*The inventors of Kaladesh have pioneered awe-inspiring Vehicles, ready for battle! These artifacts can turn into artifact creatures for the turn with the help of a brave crew. Activate the crew ability by tapping any number of creatures you control with total power at least equal to the crew number.*

*Outstanding! Remember you can tap any untapped creature you control to activate a crew ability, including creatures with summoning sickness and even other crewed Vehicles!*

## Video

Watch this explanatory video to see how this game concept works.

*Note: The video is based on the physical card game. Shown cards might not appear in Magic Duels.*

## Comprehensive Rules

**301.7.** Some artifacts have the subtype “Vehicle.” Vehicles have a crew ability, which allows them to become artifact creatures. See rule 702.121, “Crew.”

**301.7a** Each Vehicle has a printed power and toughness, but it has these characteristics only if it’s also a creature. See rule 208.3.

**301.7b** If a Vehicle becomes a creature, it immediately has its printed power and toughness. Other effects, including the effect that makes it a creature, may modify these values or set them to different values.

**702.121. Crew**

**702.121a** Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”

**702.121b** A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability.

**702.121c** If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle.

## References

1. ↑ Magic: The Gathering Comprehensive Rules, September 30, 2016
Decks/(R) Aggro

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**Mono- Aggro** by MikeHuffman86

20 Lands

16

1

3

18 Creatures

4

3

2

2

4

1

1

1

4 Enchantments

4

12 Instants

4

4

4

6 Sorceries

4

2

## About The Creator

MikeHuffman86 is a frequent Magic: The Gathering player. He plays both **Virtually** & in **RL**. He participates in both **Modern** & **Standard** *Competions*. Favored Decks include: *Mono- Aggro* **(Standard)** | *Mono- Tempo* **(Standard)** | *Dredge* **(Modern)** | *Bogles* **(Modern)**

## About The Deckbuild

Mono- Aggro was inspired by LegenVD's deckbuild RDW Showdown. This is an updated Mono- Aggro Magic Duels: Origins & Magic Duels: Battle for Zendikar deck. Burn through your opponent's with Burn Spells & Aggresive Creatures

 Mana Curve

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MikeHuffman86 (talk) 20:29, June 20, 2019 (UTC)
Decks/Rally The Elves

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Rally The Elves

19 Lands

2

5

9

2

1

23 Creatures

3

2

3

2

3

3

4

3

3 Artifacts

3

4 Enchantments

4

7 Instants

2

3

2

4 Sorceries

4

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**Player Info: SuperLadMan**

 **Timezone:**UTC ±0

## About the Auther

Just some guy who makes Youtube videos that people like for some reason. Check it out if you like:
https://www.youtube.com/superladman

## About the Deckbuild

An elf revolt deck using the starter cards from the set (As of Aether Revolt). Built it to enter some guys tournament, never really heard of him before today.

The deck hopes to fill the board with elves and clog it up until I'm ready to win.
Decks/Restless Boros Aggro

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**Boros Aggro** by Restless

23 Lands

9

7

2

2

3

23 Creatures

3

2

2

2

3

2

2

2

2

2

1

7 Artifacts

2

2

2

1

3 Instants

3

2 Sorceries

2

2 Planeswalkers

1

1

 Mana Curve

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## About the Deckbuild

**Boros Aggro** is a  aggro deck.

This deck is build around artifact synergies and the Vehicles from Kaladesh. It can bring in damage very quickly and has multiple ways to close out games, i.e. ,  and/or Planeswalkers.

## Special Remark

This is the winning deck of the **XBox Fightclub: Battle at the Fairgrounds** tournament finals.

**PureSynesthesia** who successfully piloted the deck streams Magic Duels on twitch.
Decks/Golgari ElVolt

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Golgari ElVolt

22 Lands

2

4

4

4

5

3

37 Creatures

4

3

4

4

3

1

3

3

2

4

2

4

2 Enchantments

2

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Still looking for possible changes aside from adding in better lands. Would add in 2 of the Zendikar Golgari lands in place of a swamp and a forest if I had them right now. The version I ran for a while didn't include Rogue's Passage, but I have decided that the Lifecraft Cavalry in the deck and the prevalence of Planeswalkers warrants it. Also, I realize that a 61 card deck isn't optimum for card advantage. If I had to drop a card, though, it would end up being a land or such; however, on 22 lands in a 2-color deck, I didn't want to do that.
Decks/LVD Superfriends

An updated version can be found here.

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**Superfriends** by LegenVD

26 Lands

1

2

2

2

2

2

2

2

2

2

1

2

4

8 Creatures

4

1

1

1

1

5 Enchantments

2

1

2

5 Instants

3

2

9 Sorceries

2

1

2

2

2

7 Planeswalkers

1

1

1

1

1

1

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Superfriends** is a 4-color  control/planeswalker deck.

The deck is built around Planeswalkers and the "Oaths" enchantments: ,  and . Token creation, removal and sweepers help to defend your planeswalkers and keep your opponent at bay.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD BW Lifegain Allies

An updated version can be found here.

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  **Lifegain Allies** by LegenVD

25 Lands

8

9

2

2

4

28 Creatures

4

4

2

2

3

3

2

1

2

3

2

1 Enchantments

1

1 Instants

1

3 Sorceries

2

1

2 Planeswalkers

1

1

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Lifegain Allies** features the Rally mechanic from Magic Duels: Battle for Zendikar synergizing with lifegain.

Centerpieces of this deck are  and , which lets the player gain life and drain the opponent. Almost all other cards follow this pattern.

To see this deck in action and detailed deck tech watch this video.
Decks/LVD Bant Tempo

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**Bant Tempo** by LegenVD

24 Lands

2

2

2

2

2

2

3

2

3

4

25 Creatures

3

2

2

2

3

1

1

1

2

2

1

2

1

1

1

2 Enchantments

2

4 Sorceries

2

1

1

5 Planeswalkers

1

1

1

1

1

 Mana Curve

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Bant Tempo** is a  (Bant) aggro deck.

The this deck includes a lot of efficient creatures. Primary win condition is one of the many Planeswalkers or big creatures like . There's also a small Spirit-subtheme with  and creatures with Flash.

To see this deck in action and detailed deck tech watch this video.
Decks/BR Act of Treason

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BR Act of Treason

24 Lands

9

8

1

2

4

20 Creatures

2

3

4

1

1

1

2

4

2

3 Instants

3

12 Sorceries

2

4

2

2

2

1 Planeswalkers

1

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OneSpeed (talk) 13:29, May 4, 2018 (UTC)

This is my current setup for BR Act of treason effects, it isn't as finely tuned as I'd like. Kari Zev and Scrapheap Scrounger are probably worth playing 2 of if any, and not sure if this is the right vehicle for bone picker. I would also play a 2nd smoldering Marsh if I had one and Evolving wilds is probably too slow for this deck. It might even be worth playing Aether Hub for the fixing. Not sure how necessary Never to Return is either.

The basic Idea behind the deck is to get a few small creatures/tokens out along with one of your sac outlets, steal any opposing blockers, sac them all for a big attack and then fling the husk at the opponent for lethal.

feel free to add your feedback below.

I Will probably play a few games this weekend and fiddle with it a bit, most likely changes are cutting the 2 evolving wilds and going to 23 lands, then cutting a never and adding a 2nd kari zev, 2nd scrapheap Scrounger and maybe finding some room for a 2nd Bloodflow Connoisseur. Insult to injury is also a consideration. Tried Bontu previously and he wasn't great. But Hazoret might be good to discard Act of treason effects against creature-light decks.
Control the Sky

**Control the Sky** is a   control archetype deck with flying creatures.

*Defeat your opponent with an aerial assault, while your ground creatures defend.*

## Step 1: Flying Creatures

*Fliers are hard to block. With lots of flying creatures, you can easily attack without your opponent being able to stop you.*

Choose 12 creature cards.

## Step 2: Ground Defenses

*Shore up the ground! Look for creatures with high toughness, spells that destroy or exile creatures, counterspells, and spells that "bounce" creatures from the battlefield.*

Choose 10 cards.

## Step 3: Fill your Deck!

*You need a few more cards to complete your deck:*

*• Creatures are important! Most decks want to include 20-30 creatures.*

*• Variety is good. You want creatures with lower mana cost to cast early, but also include a few high-cost powerhouses to finish off your opponent.*

*• Removal is key. Select cards which remove your opponent's best threats and victory won't be far behind.*

Choose 14 cards.

## Step 4: Lands!

*The right mix of lands helps make sure you'll be able to cast all your spells. The recommended number and type of lands have been automatically added to your deck.*

24 land cards are added.

## Step 5: Customize your Deck!

*Choose an avatar with background art, card sleeves and name to represent your deck!*
Decks/LVD Scion Sacrifice

An updated version of this deck can be found here.

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**Scion Sacrifice** by LegenVD

23 Lands

9

8

2

4

27 Creatures

4

3

4

2

2

1

4

1

2

2

2

5 Enchantments

2

1

2

4 Sorceries

4

1 Planeswalkers

1

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Scion Sacrifice** is a   midrange sacrifice deck that utilizes Eldrazi Scion tokens from Magic Duels: Battle for Zendikar.

The idea behind the deck is to sacrifice Eldrazi Scions and other cheap creatures to fuel cards like  as combat trick,  for card selection or  for card advantage.

To see this deck in action and detailed deck tech watch this video.
Decks/MC Azorius Enchantments

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**Azorius Enchantments** by mobius chickenstrips

25 Lands

8

9

2

2

4

2 Creatures

2

15 Enchantments

3

2

3

3

2

2

15 Instants

2

2

3

2

4

2

2 Sorceries

2

1 Planeswalkers

1

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## About the Creator

**mobius chickenstrips** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Azorius Enchantments** is a  control deck.

The primary win condition of this deck is , which is fueled by a lot of enchantments. Secondary win conditions are milling your opponent with , the enchantment  and the planeswalker .

To see this deck in action and detailed deck tech watch this video.
Decks/Red No Patience

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No Patience

22 Lands

22

25 Creatures

2

2

2

3

2

2

2

1

2

2

1

1

2

1

7 Instants

4

3

5 Sorceries

2

2

1

1 Planeswalkers

1

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Pietr2014 (talk) 12:34, June 10, 2017 (UTC)
Decks/Blink

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**Blink** by Tonyadpx

24 Lands

2

4

1

2

2

2

2

2

2

2

2

1

23 Creatures

4

2

4

2

3

2

2

1

1

1

1

9 Instants

3

4

2

4 Sorceries

2

2

 Mana Curve

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## About the Deckbuild

This is a preliminary list but the main point is to use cards like  and  to protect your creatures and cash-in on their comes into play effects. An interesting combo includes  +  + any other creature; you can Displace Greenwarden of Murasa and another creature, get Displace back and get another effect with the second creature.

This version is kind of a "Good Stuffs" version, but you can make it more of a toolbox with  and , or add some spirits to take advantage of the .

Visionary, Skyspawner, and Mage are for early protection. One blink in the early game for any of these is usually enough to get into the late game. Once there, you play your threats and protect them. Drowner keeps their guys locked down, Avacyn protects you guys, and Ulvenwald is just a big guy. Use Whirler Rogue to guarantee damage in.

## About the Author

Tonyadpx (talk) 18:14, July 26, 2016 (UTC)
Decks/DeadRoma BG Constrictor

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 **BG Constrictor**

18 Lands

2

4

3

3

2

4

24 Creatures

2

2

2

2

2

3

2

2

2

2

2

1

10 Artifacts

4

2

2

2

7 Instants

3

3

1

1 Planeswalkers

1

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**Player Info: DeadRoma**

 **Timezone:**? (Brazil)

## About the Deckbuild

**BG Constrictor** is a  (Golgari) aggro deck based on +1/+1 counters, Revolt and removal.

For detailed deck tech watch this video (commentary in portuguese).

## Special Remark

This is one of the decks in the **Steam Showdown — Welcome to the Resistance!** tournament finals.

You can watch all of **DeadRoma's** matches in the tournament in his youtube playlist.
Decks/LVD Dimir Sacrifice

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**Dimir Sacrifice** by LegenVD

23 Lands

6

8

2

2

4

1

31 Creatures

3

2

4

2

4

3

2

1

3

2

3

2

2 Enchantments

1

1

2 Instants

2

1 Sorceries

1

1 Planeswalkers

1

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## About the Creator

**LegenVD** is a Magic: The Gathering player and youtuber, who regularly publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Dimir Sacrifice** is a  aggro sacrifice deck.

The deck includes a lot of small expendable creatures and Eldrazi Scions, which can be sacrificed. Many creatures have the flying ability to get in damage early. Cards like  make even more use of sacrifice synergies.

To see this deck in action and detailed deck tech watch this video.
Decks/CGB RG Rides

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**RG Rides** by CGB

24 Lands

8

8

2

2

3

1

22 Creatures

2

3

2

3

2

1

2

2

2

2

1

8 Artifacts

1

2

2

2

1

3 Instants

3

1 Sorceries

1

2 Planeswalkers

1

1

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Decks/NH233 Izzet Burn

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**Izzet Burn** by Nighthawk233

24 Lands

9

11

2

2

10 Creatures

3

4

1

2

2 Enchantments

2

11 Instants

4

2

4

1

11 Sorceries

3

4

2

2

2 Planeswalkers

1

1

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## About the Creator

**Nighthawk233** is a Magic: The Gathering player and youtuber, who publishes videos about Deck Techs and Gameplay focusing on Magic Duels.

Visit his youtube channel here.

## About the Deckbuild

**Izzet Burn** is a  aggro deck.

This deck relies on its 2-drops ( and ), burn spells and card draw combined with Madness. Strategy is to inflict insane amounts of damage as fast as possible.

To see this deck in action and detailed deck tech watch this video.
Decks/Kryder RideAlong

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**RideAlong** by Kryder

23 Lands

6

2

6

2

2

2

3

20 Creatures

3

2

2

3

3

2

3

2

8 Artifacts

2

2

2

2

9 Instants

3

3

3

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## About the Creator

**Kryder** is a Magic Duels player running his own youtube channel and streams on twitch.

He also organizes the **Steam Showdown** and **XBox Fightclub** tournaments.

## About the Deckbuild

**RideAlong** is a  (Mardu) aggro deck.

Play small creatures that often have the *Pilot* subtype. Crew your vehicles and swing in as fast as possible. Removal can clear the way for your attackers or bring in additional damage for an even quicker victory.
Decks/Holy's Boros Starter

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**Holy's Boros Starter** by DuelsBot

22 Lands

10

8

2

2

19 Creatures

3

1

3

3

3

3

3

10 Enchantments

4

4

1

1

6 Instants

2

4

3 Sorceries

3

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