Console commands

In order to either write cheats or use other console commands you first have to enable the debug console by adding the **-cheat** launch option to GalCiv's executable file.

Once done, open the console with the default tilde(~) key, the key can be changed in input options. If the console has opened, type **help** to see a full list of the commands. For information on specific commands type **help <command>**.

For example:
help modcredits

SYNOPSIS
modcredits <amount>
DESCRIPTION
The modcredits command will modify the local player's credits by the value provided.
PARAMETERS
<amount> - numeric value to modify the credits by.
## All commands

You can also view this list extracted from EXE file(v1.6.1.3):

* modcredits <**1000000000**>
* modpop <amount>
* modcult <amount>
* modstat <amount>
* liststat <amount>
* colonize <all>
* createtraderesource <internal name> <tilex> <tiley>
* finish <next>
* event <internalname>
* unlock <internal name>
* fastunlock
* destroy <object ID>
* fow <player index>
* fowtrans
* displayfow
* resources
* killplayer <player index>
* force desync error
* ai <hold>
* displayinfluence
* dipstate <state> <player index> <player index>
* addmod <internal name>
* god
* fps
* hideui
* setgov <internal name>
* localplayer <player index>
* showmem
* assetreport
* savelog <file>
* turn
* cam
* gencompthumbs
* genconfigthumbs
* genleanmaps
* help <command>
* clearlog
* lighting
* range
* sectorlines
* showRallyPoints
* cameralock
* objectgfxconfig <option> <source> <output>
* resetlighting <scenename>
* smoothinfluencelines
* convertconfigs
* upprime
* upmeeting
* soak
* spawn <shipdesignname> <ownerplayerindex>
* battle <shipdesignname> <ownerplayerindex1> <ownerplayerindex1>
* spawn <blueprintname> <ownerplayerindex>
* battle <blueprintname> <ownerplayerindex1> <ownerplayerindex1>
* spawnfaction <factionname>
* assassination
* spawnartifact
* spawnanoamly
* convertdeadplanet
* convertdeadplanettothulium
* convertasteroidstodurantium
* convertgasgianttopromethion
* spawnelerium
* spawnrelic
* spawnantimatter
* grantrandomtechtoall
* sounds
* stopsounds
* hotkeys
* battlesync
* battlepaths
* run <textfilename>
* info
* debugcinecam
* shortshipnames <scenename>
* enableheapasserts
* wingame
* losegame
* allmercs <next>
* resetmercs
* test

SYNOPSIS
***modcredits*** <amount>
DESCRIPTION
The modcredits command will modify the local player's credits by the value provided
PARAMETERS
<amount> - numeric value to modify the credits by

SYNOPSIS
***modpop*** <amount>
DESCRIPTION
The modpop command will change the population of the colony on the currently selected planet
 This works for any player's colony
PARAMETERS
<amount> - numeric value to modify the population by

SYNOPSIS
***modcult*** <amount>
DESCRIPTION
The modcult command will modify the local player's culture (ideology) points by the value provided
PARAMETERS
<amount> - numeric value to modify the culture (ideology) points by

SYNOPSIS
***modstat*** <amount>
DESCRIPTION
The modstat command will set a specified stat value for the currently selected game object (or the local player, if none)
PARAMETERS
<statname> - Name of stat to change
Use liststat to see options
<amount> - Numeric value to set the stat to

SYNOPSIS
***liststat*** <amount>
DESCRIPTION
The liststat command will list all stats that can be modified with modstat
PARAMETERS
None

SYNOPSIS
***colonize*** <all>
DESCRIPTION
The colonize command will colonize the currently selected planet for the current local player
PARAMETERS
<all> - All uncolonized planets in the galaxy will become colonized

SYNOPSIS
***createtraderesource*** <internal name> <tilex> <tiley>
DESCRIPTION
Creates the trade resource at tilex, tiley on currently selected planet
PARAMETERS
<resource> - The internal name of the resource to be created
<tilex> - The x location on the planet
<tiley> - The y location on the planet

SYNOPSIS
***finish*** <next>
DESCRIPTION
The finish command can be used to complete production on items in the queue at the currently selected colony
 If no parameters are given, all items in the queue are completed
PARAMETERS
<next> - Specifying the optional paramater "next" will cause only the next item in the queue to be completed

SYNOPSIS
***event*** <internalname>
DESCRIPTION
Runs an arbitrary Galactic Event, or MegaEvent
PARAMETERS
<internalname> - The InternalName of the Event or MegaEvent

SYNOPSIS
***unlock*** <internal name>
DESCRIPTION
The unlock command will unlock the specified tech for the local player
 If no tech name is given, then all techs and culture traits will be unlocked
PARAMETERS
<internal name> - An optional parameter to specify the internal name of the tech to unlock

SYNOPSIS
***fastunlock***
DESCRIPTION
A light weight unlock command that unlocks all the techs as quickly as possible
 This does nothing else and takes no parameters
PARAMETERS
None

SYNOPSIS
***destroy*** <object ID>
DESCRIPTION
The destroy command will destroy the currently selected object if no object ID is provided
PARAMETERS
<object ID> - The ID of the object that should be destroyed

SYNOPSIS
***fow*** <player index>
DESCRIPTION
The fow command will toggle the fog of war on and off
 It can also select which player'sfog of war to show based on player index
PARAMETERS
<player index> - The player index of whose fog of war should be displayed

SYNOPSIS
***fowtrans***
DESCRIPTION
The fowtrans command will toggle all objects on the map to be visible through the fog of war
PARAMETERS
None

SYNOPSIS
***displayfow***
DESCRIPTION
The displayfow command will print a ascii representation of the fog of war
PARAMETERS
None

SYNOPSIS
***resources***
DESCRIPTION
Toggles whether or not resources are required for building ships
 It will also grant 1000 of every type of resource (to every player) It does this for up to ten turns, i.e. max 10,000, unless you toggle it off before ten turns
PARAMETERS
None

SYNOPSIS
***killplayer*** <player index>
DESCRIPTION
The killplayer command will kill a player based on player index
 Omitting the
player index will kill the local player
PARAMETERS
<player index> - The player index that should be killed

SYNOPSIS
***force*** desync error
DESCRIPTION
This command induces a desync error and associated logging
PARAMETERS
None

SYNOPSIS
***ai*** <hold>
DESCRIPTION
This will toggle the local play to be AI and back
 The parameter "hold" will allow the user to increment the next turn instead of the AI doing it automatically
PARAMETERS
<hold> - Prevent the AI from automaticaly ending the turn
 Let the user press the turn button

SYNOPSIS
***displayinfluence***
DESCRIPTION
The displayinfluence command will print a ascii representation of the influence map
PARAMETERS
None

SYNOPSIS
***dipstate*** <state> <player index> <player index>
DESCRIPTION
Sets the diplomacy state between two players
 The players must be identified by their index ID
 The player indices can be omitted in which case the state will be assigned between all players
PARAMETERS
<state> - The diplomatic state to set
 (Friendly, Foreign, Enemy, Trading)
<player index> - The player index of the first player
<player index> - The player index of the second player
 This must be given if the first player index is given

SYNOPSIS
***addmod*** <internal name>
DESCRIPTION
For the currently selected starbase, the given module internal name will be added to the production queue for the starbase's associated colony
PARAMETERS
<internal name> - Internal name of the starbase module to add

SYNOPSIS
***god***
DESCRIPTION
Toggles the ability for the local player to control every player's empire
PARAMETERS
None

SYNOPSIS
***fps***
DESCRIPTION
Toggles the display framerate, draw call, and rendering info over the screen
PARAMETERS
None

SYNOPSIS
***hideui***
DESCRIPTION
The hideui command toggles UI visibility
PARAMETERS
None

SYNOPSIS
***setgov*** <internal name>
DESCRIPTION
Sets the government def for the local player
 Pass in an empty parameter to clear it
PARAMETERS
<internal name> - Internal name of the government to assign to the player

SYNOPSIS
***localplayer*** <player index>
DESCRIPTION
Changes the local player to be the specified player index
PARAMETERS
<player index> - The player index the local player will assume control of

SYNOPSIS
***showmem***
DESCRIPTION
The showmem command displays memory usage information
PARAMETERS
None

SYNOPSIS
***assetreport***
DESCRIPTION
The assetreport command creates an asset usage report in the directory %s
PARAMETERS
None

SYNOPSIS
***savelog*** <file>
DESCRIPTION
The savelog command writes the current contents of the console log
 If no file name is provided the contents will be written to %s by default
PARAMETERS
<file> - Filename that the console log should be written to
 The file is saved at %s

SYNOPSIS
***turn***
DESCRIPTION
Toggle if you are forced to deal with idle ships and colonies before ending the turn
PARAMETERS
None

SYNOPSIS
***cam***
DESCRIPTION
Prints position data for the camera
PARAMETERS
None

SYNOPSIS
***gencompthumbs***
DESCRIPTION
Generates thumbnails for ship components
PARAMETERS
None

SYNOPSIS
***genconfigthumbs***
DESCRIPTION
Generates thumbnails for all object gfx configs
PARAMETERS
<large> - An optional parameter to force generation of large thumbnails

SYNOPSIS
***genleanmaps***
DESCRIPTION
Generates lean maps for each texture set
PARAMETERS
None

SYNOPSIS
***help*** <command>
DESCRIPTION
The help command shows a list of commands
PARAMETERS
<command> - Providing a command as a parameter shows additional information about that command

SYNOPSIS
***clearlog***
DESCRIPTION
The clearlog command clears the console log
PARAMETERS
None

SYNOPSIS
***lighting***
DESCRIPTION
Activates the lighting options in the main map screen
PARAMETERS
None

SYNOPSIS
***range***
DESCRIPTION
Toggles unlimited range for local player
PARAMETERS
None

SYNOPSIS
***sectorlines***
DESCRIPTION
The sectorlines command will toggle the rectangular sector lines on and off
NOTE: This is only available in DEBUG builds
PARAMETERS
None

SYNOPSIS
***showRallyPoints***
DESCRIPTION
The showRallyPoints command will toggle the other player rally points on and off
NOTE: This is only available in DEBUG builds
PARAMETERS
None

SYNOPSIS
***cameralock***
DESCRIPTION
Toggles the camera tilt lock on/off
PARAMETERS
None

SYNOPSIS
***objectgfxconfig*** <option> <source> <output>
DESCRIPTION
Generates a objectgfxconfig binary file by placing the specified model at the origin
PARAMETERS
<option> - must be: dir
<source> - source is the source directory where FBX files are located (do not include the final back-slash)
<output> - output file name (only required if option is file)

SYNOPSIS
***resetlighting*** <scenename>
DESCRIPTION
Resets specified scene to original lighting settings in xml
PARAMETERS
<scenename> - must be one of the following:
mainmap
- main map scene

SYNOPSIS
***smoothinfluencelines***
DESCRIPTION
Toggles whether the influence lines are smooth or curvy

SYNOPSIS
***convertconfigs***
DESCRIPTION
Saves loaded object gfx configs with the current version

SYNOPSIS
***upprime***
DESCRIPTION
Primes the United Planets, so you don't have to meet half of the other factions

SYNOPSIS
***upmeeting***
DESCRIPTION
Immediately opens a United Planets meeting once you close the debug console

SYNOPSIS
***soak***
DESCRIPTION
Calls several commands that are useful for soak testing

SYNOPSIS
***spawn*** <shipdesignname> <ownerplayerindex>
DESCRIPTION
Creates several ships of specified type (and with specified owner) in the tiles around the selected ship
PARAMETERS
<shipdesignname> - Ship design name of the ship to spawn
<ownerplayerindex> - The player index of the player who will own the new ships

SYNOPSIS
***battle*** <shipdesignname> <ownerplayerindex1> <ownerplayerindex1>
DESCRIPTION
Creates several ships of specified type (and with specified owners) in the tiles around the selected ship
PARAMETERS
<shipdesignname> - Ship design name of the ship to spawn
<ownerplayerindex1> - (optional) The player index of the player who will own half of the new ships (default = 0)
<ownerplayerindex2> - (optional) The player index of the player who will own the other half of the new ships (default = 1)

SYNOPSIS
***spawn*** <blueprintname> <ownerplayerindex>
DESCRIPTION
Creates several ships of specified blueprint (and with specified owner) in the tiles around the selected ship
PARAMETERS
<blueprintname>
 - Blueprint name of the ship to spawn
<ownerplayerindex> - The player index of the player who will own the new ships

SYNOPSIS
***battle*** <blueprintname> <ownerplayerindex1> <ownerplayerindex1>
DESCRIPTION
Creates several ships of specified blueprint (and with specified owners) in the tiles around the selected ship
PARAMETERS
<blueprintname> - Blueprint name of the ship to spawn
<ownerplayerindex1> - (optional) The player index of the player who will own half of the new ships (default = 0)
<ownerplayerindex2> - (optional) The player index of the player who will own the other half of the new ships (default = 1)

SYNOPSIS
***spawnfaction*** <factionname>
DESCRIPTION
Creates a new faction
PARAMETERS
<factionname> - Name of faction
<starting population> - Starting population of planet, if 0 then no planet
<planet class> - Class of starting planet, if any
<starting ship factor>- (Optional) Multiplier for starting ships/shipyard, multiplied by #habitable planets

SYNOPSIS
***assassination***
DESCRIPTION
Causes an assassination between player and faction with closest relation not on same team

SYNOPSIS
***spawnartifact***
DESCRIPTION
Creates a new artifact (and awards it to the weakest player)
PARAMETERS

SYNOPSIS
***spawnanoamly***
DESCRIPTION
Creates a random new anomaly in a random location
PARAMETERS
<count> - Number to create, defaults to 1
<name> - Specific anomaly (OR anomaly group) def to use, otherwise random

SYNOPSIS
***convertdeadplanet***
DESCRIPTION
Converts a random dead planet to be usable
PARAMETERS
<class> - Planet class to convert dead planet to, defaults to 10
<count> - Number of planets to convert

SYNOPSIS
***convertdeadplanettothulium***
DESCRIPTION
Converts N random dead planet(s) into a Thulium resource(s)
<count> - Number to convert, defaults to 1

SYNOPSIS
***convertasteroidstodurantium***
DESCRIPTION
Converts N random asteroid(s) into a Durantium resource(s)
<count> - Number to convert, defaults to 1

SYNOPSIS
***convertgasgianttopromethion***
DESCRIPTION
Converts N random Gas Giant(s) into a Promethion resource(s)
<count> - Number to convert, defaults to 1

SYNOPSIS
***spawnelerium***
DESCRIPTION
Spawns an Elerium resource in a random empty location (in a nebula)
PARAMETERS
<count> - Number to create, defaults to 1

SYNOPSIS
***spawnrelic***
DESCRIPTION
Spawns a Relic resource in a random empty location
PARAMETERS
<count> - Number to create, defaults to 1

SYNOPSIS
***spawnantimatter***
DESCRIPTION
Spawns an Antimatter resource in a random empty location (around a black hole)
PARAMETERS
<count> - Number to create, defaults to 1

SYNOPSIS
***grantrandomtechtoall***
DESCRIPTION
Determines a random tech that all players don't have and gives it to them

SYNOPSIS
***sounds***
DESCRIPTION
Prints a list of all sound instances, as reported by Miles Sound System

SYNOPSIS
***stopsounds***
DESCRIPTION
Stops all sound instances in Miles Sound System
 Use to kill leaked SFX loops

SYNOPSIS
***hotkeys***
DESCRIPTION
Toggles whether cheat hot keys are enabled

SYNOPSIS
***battlesync***
DESCRIPTION
Toggles whether battle viewer is in synch-mode

SYNOPSIS
***battlepaths***
DESCRIPTION
Toggles whether battle viewer displays the ship paths

SYNOPSIS
***run*** <textfilename>
DESCRIPTION
Runs the commands specified in the file: textfilename

SYNOPSIS
***info***
DESCRIPTION
Prints debugging information about the selected target

SYNOPSIS
***debugcinecam***
DESCRIPTION
Toggles cinematic camera selector in battle viewer window

SYNOPSIS
***shortshipnames*** <scenename>
DESCRIPTION
When on, saved ship designs do not append a unique ID onto their internal name
Be aware this means files can be overwritten

SYNOPSIS
***enableheapasserts***
DESCRIPTION
Disables asserts for the scene node pools when they run out of nodes and use the heap

SYNOPSIS
***wingame***
DESCRIPTION
Kills all players except for the local player
 Game will end

SYNOPSIS
***losegame***
DESCRIPTION
Kills the local player
 Game will end

SYNOPSIS
***allmercs*** <next>
DESCRIPTION
Makes all mercenaries available for purchase

SYNOPSIS
***resetmercs***
DESCRIPTION
Any mercenaries that were purchased already will be purchasable again

SYNOPSIS
***test***
DESCRIPTION
Developer only command
 Go away