Zephaniah "Zephyr" Duncan Wife

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Zephaniah Duncan Wife**
* Jersey Number: **41**
* Position: **PF1** • **Starting Power Forward** for the **Los Angeles Wet Fountains**
* Age in Chapter: **20 years old**
* Date of Birth: **February 12th, 1918**
* Modern Country of Origin: **Haiti 🇭🇹**
* Official BSofA Nickname: **Zephyr**
* Career Goal: **Maximum Speed**
* Struggle: **Honesty**
* Alignment: **Performative Innocence**
* Height: **6' 8" | 2.032m**
* Weight: **231 lbs | 104.7798kg**

### Play Style: **Zephyr**

Zephaniah Wife spins a lot while playing, even when it's not useful or sensible, earning him the nickname "Zephyr" in the Haitian street ball network he grew up playing in. Wife originated this **Play Style**, and is part of his legacy in the BSofA.

### Player Class: **Lion**

Lion class players are loud and lazy, but they come up big in the final moments of the game. Zephyr Wife built a reputation for laziness, but always spun into the right play at the right time.

### Alignment: Performative Innocence

* **Performative** = characters who are concerned with their image, and participate in the group with their reputation as their priority.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Zephyr was born in Fonds-des-Nègres, Haiti, and grew up playing basketball with his friends on the streets. He quickly became known for his incredible spin moves and the speed at which he could maneuver around opponents. This caught the attention of the Los Angeles Wet Fountains, who were in the process of forming their team for the inaugural BSofA season. Zephyr was signed as a free agent just weeks before the start of the first season, and quickly became known for his unique playing style and larger-than-life personality. Despite his tendency to be lethargic on the court, Zephyr always stepped up in the final moments of a game, earning him the Player Class of "Lion."

Zephyr's main motivator is his desire to play basketball at maximum speed. He hopes to set records and make a name for himself in the BSofA as one of the fastest and most dynamic players in the league. Despite his ridiculous lack of honesty in most aspects of his life, Zephyr has a Performative Innocence that endears him to fans and teammates alike.

As a founding member of the Los Angeles Wet Fountains, Zephyr brings a lot of energy and enthusiasm to the team. He is a natural showman and enjoys being in the spotlight, but he can sometimes struggle with the media attention due to his tendency to bend the truth. Despite this, Zephyr is a beloved player and is always quick with a smile and a joke. Zephyr was discovered by the Los Angeles Wet Fountains during a streetball game in which he was dominating the court with his spin moves and speed. The team was immediately impressed by his unique playing style and signed him on the spot.

## Details

* Favorite Food: Spicy Haitian Gumbo
* Favorite Color: Blue
* Favorite Animal: Cheetah
* On-Court Habit: Spins the ball on his fingertips during idle moments
* Piece of Trivia: His spin moves are inspired by the dancing he did as a child
* Has a Fear Of: Being in a room with mirrors on all four walls
* Diet Plan/Training Regimen: A diet rich in protein and spicy foods to fuel his speed and intensity on the court, and he trains for speed over skill.
* Pop Culture Interests: A deep student of the works of Jean Toomer; also a celebrant of the LA Jazz scene.
* Love Interest: A lounge singer Solange
* Other Professional Interest: River Fishing

## Fan Letter

The Press Pass (Season One) production team discovered this letter from a Glendale family of Wet Fountains fans, written to Zephaniah shortly after his first game, where he spun a total of 47 times.

### Zephyr of the West Wind

> Zephyr, the king of spin and speed,
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> A player whose spin cannot be beat.
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> With a style so bold and a class so grand,
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> He takes the court like a Lion in command.
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> Maximum speed is his one desire,
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> His performative innocence takes him higher.
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> On the court, he's a force to be reckoned with,
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> But struggles with honesty and humility, no myth.
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> A founding member of the Wet Fountains,
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> He'll leave fans spinning with his fearless countenance.
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> With his spins and speed, Zephyr brings a show,
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> Wife spins the team to victory, you'll know!
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> Signed, Jeannette Cora Stifflebluff and the rest of The Stifflebluff Family of Glendale, California.
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>
>

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Zephaniah "Zephyr" Duncan Wife*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.