recursal/Fanatic-Fandom huggingface dataset:
Mutants And Oddities

The saturation of wild magic in The Weft has led to a menagerie of impossible beasts, and many examples of strange flora. Here we list some of the better known examples, each found nowhere else in Scy'kadia.

## Mutant Monsters

### Shard Hounds

Said to be remains of the original mage-forged shifters, these hulking undead canines sprout growths of crystal from beneath their rotting hides. The growths absorb sorcery, making shard hounds especially dangerous to their preferred prey... spellcasters.

### Jabberwocks

Seemingly a blend of dragons and brightly colored birds, jabberwocks aren't especially intelligent, but can be wildly unpredictable. Unlike true dragons, they do not necesarily breath fire, instead pouring all manner of arcana from their gullets; ice, acid, inky smoke, or even spider-like webs. It is also rumored that some jabberwocks can become invisible.

### Scyllagra

At a glance, in the dark, scyllagra may appear like sickly women... but up close it becomes clear that instead of legs, they possess multiple writhing scaled tendrils, each ending in the head of a serpent (though sometimes other sharp fanged beasts too). Thankfully solitary creatures, fighting even one is a nightmare for all but the most dextrous or mobile adventurer, as having to fend off so many snapping threats at once whilst also avoiding its iron embrace is no picnic.

## Weird Flora

### Warp Wood

The warp wood tree is no doubt a result of The Weft's arcane saturation. Its timber is obscenely flexible, such that carving or whittling it into anything useful is an act of undeniable talent. An odd sport has sprung up in border towns, based loosely on Arkhosian jousting, but using lances of warp wood. Wobbly and difficult to direct, the lances also seem to repel most riding animals, thus the game is played on foot with an aspect of pantomime thrown in for flavor.
331 - The Ascendant

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

The Ascendant does not appear on its own in any area of Battle Arena. Instead, it must be summoned by equipping the Sword of Ascendant while in Ye Olde Pub.

## ULTRA Monster Stats

This monster does not have an ULTRA form.

## Invisible Ally Stats

### Active Abilities

 Buff: Invincibility
 Heal

## Notes

The Ascendant reduces all incoming damage to 1 if the user's A:TG level is below 9000 or if the fighter is not wielding the Sword of Ascendant.

The Ascendant has the ability to jump, oftentimes going off-screen in the process. This can stretch out fights significantly, so try to kill this monster before it has a chance to jump.

Reducing The Ascendant's health to 0 immediately takes the user to the end-of-Ascension screen, unloading Battle Arena in the process. As a result, loot drops, including Invisible Allies and Monster Chips, cannot be obtained from The Ascendant directly.

The Ascendant Invisible Ally can only be obtained by defeating The Ascendant on an Impossible Ascension while Worst Moon or Apocalypse is active (the Invisible Ally is granted directly rather than dropping as loot). Monster Chips for The Ascendant are crafted in the Chip tab of Item Crafting.
Bard

> "Call me Bard."
>
>

## Description

Despite his below average height, he may be spotted even from afar due to his large, brown hat. Bard may often be found wearing a light chemise, adorned with a brown leather belt, boots, and shoulder bag, often with an instrument in hand, even in danger. Bard has bright hazel eyes, and deep brown hair, kept short. It is clear that Bard is not his name assigned at birth, but it is his preferred name, nonetheless, and seems to be his favourite alias.

### Personality

Bard is... Well, a bard. Bard prides himself on being "everyones bard", not limiting himself to performing for one specific audience, willing to perform for anybody from any faction, if they'll have him. A performer by every sense of the word, Bard is charming, flirtatious, flamboyant and eccentric, even when not actively performing. However, Bard is also loving, kind, always looking to make new friends, and wiser than his youthful appearance lets on. Ask Bard for some company, and he will likely be more than happy to oblige, always eager to exchange tales with an old friend, or perhaps make a new one.

## Extras

**Rumours**

* Bard has a sibling.
* Bard is a runaway prince from some faraway land in Beyond.
* Bard is a runaway slave from Thaedia.
* Bard is a runaway from Vylkland after being framed for murder.
* Bard does not remember his own name.
* Bard does not remember his own birthday.

**Trivia**

* Bard is actually only 5'0", and is only 5'1" with the hat.
* Bisexual and polyamorous.
* Has a soft spot for Kron.
* Bard's reason for refusing to join a faction or camp is because he claims he is "everyones bard".
* Tends to order different drinks depending on his mood.
* Bard has mild heterochromia, one eye being more brown, and the other more green.
* Prone to rambling about agriculture.
* MBTI type is ENFJ.

**Quotes**

* "Call me Bard."
* "I missed a bard-off?! I keep this Tavern alive most nights and I wasn't even made aware of the bard-off! It is *literally* in my name!"
* "So on my throne of poetic flowery prose and naiveté, I say you should love in the face of adversity."
* "Can a man not revel in a song well played for thirty seconds before requests be shouted at me?"
* "I do not feel love like most people. Most people have one person, a singular person they pour their love into, their other half, their world. I imagine you’ve seen it dozens of times. I am not confined by such a thing. When I love, I do not have to feel it for only one person. I am capable of loving many people at once. Where other people may love one, I may love many. When I love somebody, they are not my other half, they are a part of my life. They are not my world, they are a star in my galaxy."
* “I quite love oranges. The way they open up, the way they almost place themselves into segments... Like they are made to be shared. Like a bards song.”

**Player**

Jay Kanashimi

**Soundtrack**

https://open.spotify.com/playlist/6CZa1ZcCi0JQdZ06ApIchg?si=1GL2p5-qRY6diRFuJ-F5MQ
Taeyaloo

In The Time of Waking Gods, Magic created a bond with the elves, to bring harmony to demon-ravaged Geth. The elves revered Magic, naming it Taeyaloo, which translates to "The Voice Of Geth." In return, Magic allowed them to harness its power for spellcasting, as well as the swift healing granted to worshipers of greater deities.

To elves, Taeyaloo isn't a distant, unknowable force to be worshiped like the Gods or Narga. Instead, the relationship between elves and Taeyaloo is a symbiosis. In exchange for the gifts granted by Taeyaloo, the elves use them to protect and nurture the natural world.

Elves believe Taeyaloo is the life-force of Geth, intrinsically connected to everything. This concept is referred to by some as The Stream. When a pure blooded high elf dies, their soul merges with Taeyaloo, becoming part of The Stream rather than going to one of the eternal planes.

Devotion to Taeyaloo is not reserved for elfdom, though some intolerant elves believe it should be. While worship of the Gods and Narga is more common, it is not unheard of for non-elves to follow Taeyaloo. Elementari, who once dwelt in The Stream and form their mortal bodies with Magic, are well known for doing so; as are gnomes and pixies. However, only elves can access the full extent of Taeyaloo's power thanks to their ancient connection.

Finally, not all members of elfdom retain their ancestral bond with Magic. Those that do, refer to themselves as high elves. Fallen elves have chosen to break the connection with Taeyaloo in favor of harnessing ruinous power. Half elves, due to their human heritage, are unable to achieve the symbiosis their elf parents enjoy. Nor do fallen elves or half elves merge with The Stream in death.
Lord Strigos

Little is known of the sorcerer Lord Strigos, except by those who served him prior to his defeat at the hands of Guardian Vale's adventurers. Fragments can be gleaned however from the mutterings of common folk in the area:

* He first appeared in the guise of an exiled lord, and wished to use Guardian Vale for his own entertainment
* Prior to coming Weftward, he may have been a Thaedian politician named Publius Vipsanius Tamphilus
* He may also have been half fallen elf, with ties to the Cult Of The Nighthawk
* His personal symbol was a black owl
* His arcane power was possibly greater than any being in Guardian Vale
* The first time he came Weftward, adventurers managed to slay him; but he sought revenge by binding his spirit to an iron mask, possessing a Vylkish champion named Rovic, and unleashing transformed shifters on the vale
* His spirit was eventually torn from the mask and sent into Ruin
* Somehow, possibly by the patronage of Phlemortis, Strigos was able to return claw his way out of Ruin; then, pretending to be the ghost of a benevolent wizard, The Many Eyed Emperor, he set about recruiting newer adventurers in Guardian Vale as his cultists
* Though able to take corporeal form, thanks to the collection of his old armor, Strigos was defeated a third and final time in a place called New Hearth
Drat (Turin) Delaney

> ***"That doesn't make any sense but maybe it will one day!"***
>
>

Akuji (Lokus Demon, parent)

Farryn Delaney (Sister)

Turin Delaney, know to most as Drat is a sweet cambion from the Thunder Peak Mountains. They grew up on a small goat and sheep farm with their sister, who shares their heritage, and mother and father. They are pretty sure they are a cambion of Lokus and try their best to do the right and proper thing, just like their parents taught them, however their heritage has landed them with chronic bad luck. On more than one occasion Drat or their sister have been responsible for loosing entire flocks of livestock or somehow setting the grain store ablaze.

When they were around 14 they got their head stuck in the neighbours fence, unfortunately it was their horn that got cut rather than the fence. It didn't hurt but it did leave them with a stump for the left horn. Their mother kept the horn and for a while they thought about trying to stick it back on, it did mean they got stuck less so they elected to let their mother display it proudly on their mantle piece. Some may think this strange but Drat will always point out that its not so different from collecting your kids teeth!

Growing up, Drat was never the best at school, both them and their sister were constantly beholden to the endless jabs at their possible heritage, something to do with their mother and a goat. Despite that, they love their home town of Giant Spider Mountain and could happily send the rest of their life getting lost in the forests and peaks. Unfortunately for them, they lost a heard of goats for the last time and their poor exasperated parents firmly suggested that they take a gap year, give someone else the chance to experience their bad luck, travel and explore the continent. So long as they still right home and come back to visit in a year.

Drat is a part of the Pixie Press and was hired on as a paper boy. When on the job they always wear their tweed flat cap and Pixie Press badge. Their literacy was not great when they first joined but since then they have become a budding writer, they try to write the Sun Rays for each edition and had a hand in creating the literacy potion so that other people would be able to enjoy reading and writing like they do.

**Rumours**

* Drat and their sister came to be due to their mother and a goat
* Drat can do magic
* Drat's eye colour changes day to day.
* Their horn was lost in a terrifying battle that they were lucky to survive.

**Player**

Taxlen R - also plays Marcus "Bones" Johnson
208 - Robomin

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## ULTRA Monster Stats

This monster does not have an ULTRA form.

## Invisible Ally Stats

### Active Abilities

 Buff: Invincibility
 Attack: Silence

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Roberts

***I'm an assassin Vengeance is Mine, and retribution, In due time their foot will slip; For the day of their calamity is near, And the impending things are hastening upon them.***

***.The Mystical Realm of Scy'kadia Formed from the vastness of time and space a mystical creation that formed many realms & worlds within realms. Portal's ripped through time some if a true explorer knew of could find these portals to new world's for every world thats is formed a portal is made they are engraved in time & are forever. i know the way"s to find the cracks in worlds that open. The different vast places of wonder to be held were only that of a fantastic dream but real. The journey i found of which took me on a mighty adventure this is the log book of the Dread Pîrate Roberts***

***Dread Pirate Roberts. His ship was attacked near the Kraken Reach Isls there the he grew up on the Karken Reach Isls was the rumour .Now he's the last of the Dread Pirate Roberts or is he if he's human he's been alive for to long to be mortal. Dread Pirate Roberts is full blooded Human and he is a pirate he owns an agrippa he stole a blade from the treasures of Thaedia a blade that the kingdom claimed was Pompeii the seconds short blade, mustve been captured on one of there conquests of the other realms also from other lands Ragnar the second his very own long sword the men of Vylkland must've campaigned to the other realms and claimed this it was all to convenient for now these belong to him .***

***If I sharpen My flashing sword, And My hand takes hold on justice, I will render vengeance on My adversaries, And I will repay those who hate Me. 'I will make My arrows drunk with blood, And My sword will devour flesh, With the blood of the slain!!!!.***
Kyr

Name: Ryler Kyr

Age: 27

Race: Human

Gender: Male

preferred weapon: Longsword

class: T2 Warrior and T1 healer

worships: Balrof

Place of birth: a small town on the outskirts of Sybel Arkhos Territory.

Likes: Honourable acts, kindness, Patriotism to Arkhos, selflessness, seriousness, following the way of the warrior, gentlemanly behaviour, respect, showing mercy.

Dislikes: Unnecessary violence, greed, betrayal, dishonourable acts, cowardice, not being serious, disrespectful behaviour.

Background: Ryler is a former Arkhosian Knight of house Sybel. he has witnessed the corruption and cruelty of his former Arkhosian masters first hand. He did not make the decision lightly. But he did what he felt was right at the time. since then, he has traveled from once place to the next offering his services to the citizens of Arkhos until after a few years of it, he eventually came across the place he now calls home. The Weft.
Sahl

> ***"I couldn't really trust someone who didn't try to cheat a little!"***
>
>

**Background**

Sahl and his nomadic band of reprobates are known throughout the Crosslands as an oasis for thems that can pay... or pay their way. Race, Creed, Faith, Politics... none of that matters. A place where the only colour that matters is Gold. When his people setup camp, they promise only one thing... That you'll take away what you put in. If you come looking for a good time, chances are you'll find it. If you come looking for Blood, chances are you'll find that too. Moving on only when they feel they've stayed too long... or if there is a rumour the Undead are coming to raid.

Sahl himself appears as tall man in his mid-thirties, jovial in nature, sporting the garb of Fraelite trader, accented always in Black and Yellow.

**Quotes**

**Rumors**

* Sahl is a powerful mage.
* Magic stuggles to have an effect around Sahl.
* Sahl is Undead, but hides it somehow with Magic.
* Sahl's mother was a Centaur.

**Player**

Archer (Admin)
Pvt. Czorug

## Brief Overview

```
*"Private Czorug, reporting for duty**."***

```

***Pvt. Czorug*** is the conscript from the west. Originating from a derelict noble house originating from demon hunters, Pvt. Czorug now travels to follow in his ancestor's lineage.

**Progression & Inventory**

## **Character Traits**

### **Physical Description**

```
"March!"

```

**Pvt. Czorug** has a noticeably stout and slender figure that dashes through the battlefield with vigor. Their threads appear to be a uniform of sorts of the same color, and puttees to ensure that the legs stay warm and dry.

#### **Weapon - Vagrant Rifle**

A musket rifle that no longer functions. A plug bayonet is jammed into the front of the barrel to turn it into a permanent thrusting weapon, but the soldier claims that "It can still fire!"

### **Personality Traits**

```
*"**CHARGE!**"*

```

- Line fighting.

***Chaotic Neutral***

Free-going but antsy at the prospect of combat, Private Czorug wants nothing more than to pick a side and fight for it. He holds an acute disdain towards fighting for Shadow Camp due to their leanings towards the Narga, but holds no particular preference between fighting with Circle, Clan, Tavern Town or Light Camp.

### **Character Traits**

* Loyal, but Self-Preserving

## **Story & Rumours**

### Former

**Pvt. Czorug** initially hails from a derelict noble house in southeast Arkhos: the **Czorugs**. Originally an esteemed house of demon hunters, who slew malevolent forces of evil in the name of **Zorg the Devoured**, the house progressively became more peaceful in devotion to more scholarly pursuits, and in the process of forgetting its roots, they lost the esteem they originally had.
Originally **Daniil Czorug**, his life of apathetic study would be changed upon discovering his family's history, and that which his name derived from, he soon aspired to follow the path of vengeance and hardship, and steeled his resolve to fight. But first: training.
Stowing away on the first carriage to Mureth, he would change his name and become conscripted, doing his best to take on more Murethi mannerisms to fit in with whatever regiments he's lumped into.

OOC NOTES* Immolation Weapon?
Keft

Keft is an Undead Human hailing from the Rhuu Clans in the land of Arkhos. The Leader of the Blood Eagles Mercenary Band, he often views them as his new clan.

## Background

Keft grew up as a part of the Iceni Clan in the land of Arkhos, over 200 years before the current time in the time of sundering. He was trained as a kněz a mix of healer and warrior whose main goal in battle was to keep their paired warrior alive and in the fight. For Keft his warrior partner was the now undead Brom, both of whom died during the Pharidae Invasion. Keft discribes the experience as follows...

***"We were to die that day, among the legions of the undead. Arkhos 'let' the Rhuu clans charge first. Knowing full well the slaughter we would face. Face it we did with pride and blood thirst we led that charge, knowing we would die, knowing the blacked sky was a sign that the Elder Gods were watching ready to take us. Their watch must have faded because we lied in pain for days, unable to die from our mortal wounds. The magics of that day kept us in agony but Phlemortis kept us from dying."***

After dying and rising again, he and Brom wandered with others who endured the same curse, a mix of Pharidae, Arkhosians and Thaedians. They even  ... T.B.C
Marcus "Bones" Johnson

> ***"Your Quote Text Here"***
>
>

25th Sowing 652MR

Marcus is the founder and head of The Skeleton Crew. A group of individuals who put their stake in profit, retribution and loyalty.

**Quotes**

**Rumours**

* His moniker is a result of a grizzly fight from his youth.
* He was buried alive.
* Bones is friends with Blue, the proprietor of the Pixie Press
* Bones has no love nor time for journalists.
* He is hundreds of years old.

**Player**

Taxlen R - Also plays Drat
The Clan

> "A place of irregular choices and chaotic souls. For those who will not blindly follow the wills of Gods, Narga, or mortals. If you desire to live life on your own terms, look no further."
>
>

The Clan is one of the five major camps occupying Guardian Vale. Populated by bandits, pirates, murderers and thieves, it is a place where free will is almost as valuable as geld. Many consider the Clan to be a tight-knit family, bickering and backstabbing as families do, but ready to provide an alibi for a mate in a pinch.

Corralling the Clan is the man who's rich enough - and dangerous enough - to earn their loyalty, Casarn Greenleif, the Pirate King. He runs the Bar, a dingy watering hole and gambling den at the heart of the camp where brazen schemes come to fruition and devious criminals can lay low.

A purveyor of poisons and manufacturer of moonshine, Casarn keeps an alchemy lab in the camp for personal use, though he may be persuaded to lend its use to alchemists and apothecaries in need of an area in which to craft their art.
Tyberos the Red

Tyberos, in Red.

Born of a Rhuuish woman and, so he was told, a noble of house Tyberon. His mother never went in to detail about his Heritage, but Tyberos learnt what he could from his small clan.

Growing up on the edge of Greenfang, Tyberos is no stranger to the elves that dwell within. His wife was half-elven and he knows a smattering of the tongue as a result.

Alas, not all would remain tranquil in Tyberos' life. For the first time he shifted and his life ended.

He fled from his shame, chased by his wife's brethren. He spent some years as a smith in a small town in Tyberon's holdings until his former family caught up with him and pursued him across Arkhos.

Just before the borders he found Bronwyn and has been travelling with her since and eventually they made their way to the Weft.
Sigrid

"There once was a girl from afar, who possessed a peculiar scar. She fluttered her wings, overpowered her Kings, and to some... was quite bizarre."

Sigrid is an Owl - Shifter who has no home. She's traveled far and wide - all over the world is search of pure creativity. She enjoys the arts, whether that be Music, Crafting, Dance or, Death. She watches from afar and interferes when she pleases. Intrigued by all that is not mundane, she finds herself drawn to the Weft, where she studies the collective of people whom have gathered. Unknown to all is her story for she very rarely talks about herself though, she is a proud creature.
The Exchange

Hired muscle standing guard in front of The Exchange tent.

The Boss:  Redacted.

A professional and wealthy merchant guild in the Weft. Notoriously known for their hired services and their profound ability to generate geld. They provide services to all willing to pay. Their staple sources of income come from selling wands (also known as Band Wands) and consultations. Their most profitable sources tend to come from audacious and risky ventures. Details of such ventures and the procedure of profiting from them are a trade secret...

## Members and Management

Its members are mostly comprised of cunning humans and crafty spirits. Sitting at the top of the organisation is head management: Markus and Lysander - two notorious undead. Lysander Grey is a devious wight, an expert trickster and swordsman to boot. Markus Davik is a sophisticated vampire, with a distaste towards Lianda. There is a third individual that sits at the true head of the organisation, but few know their identity. They refer to this individual as redacted, who calls the true shots in this faction and does so from behind the scenes.

Gallery

## Gallery of Wands

Professor Ottervander the Wandmaker. Teacher of Markus Davik. Communicator of tail thumps. Lived to the age of 19 years, RIP.Wand with stylish belt holster. Comes with hand made bands too.Wand with custom made motif and etchings. Available on request.Basic wand without embellishmentsWand with RunesWand with mounted red jewel and flame motifWand with a wolf head carving.
## ~~Rumours~~ - *No proof supports these rumours.*

* ~~Rumours say that most of their profits come from shady (but lawfully conducted) "business", within Tavern grounds.~~ *No proof supports this allegation.*
* ~~Rumours have it, that The Exchange is actually a thieves guild under the guise of a merchant guild.~~ *No proof supports this allegation.*
* ~~Rumours have, it that The Exchange leave shadow marks and messages in thieves cant. All around the Vale to communicate with one another.~~ *No proof supports this allegation.*
* ~~Rumours have it, that they were the key influencers that prevented the Thaedian General, Lynus Kartor, from overhauling one of the Vale's expeditions in the Inner Weft. Their tactical guidance and siege-defence advice were most valuable to Shadow Camp. Of which they were well compensated for.~~ *No proof supports this rumour.*
* ~~Rumours have it, that they had a hand in poisoning many in the Guardian Vale. Of which they were well prepared in selling antidote, for profit.~~ *No proof supports this allegation.*
* ~~Rumours have it that some of the trade documents handled by them are occasionally forged.~~ *No proof supports this allegation.*
* ~~Rumours have it, that they hire assassins and poisoners. To harass or artfully target specific individuals. Not for their geld or valuables, but for other unfathomable reasons.~~ *No proof supports this allegation.*
* ~~Rumours have it, that every member is able to vanish out of sight.~~ *No proof supports this rumour.*
* ~~Rumours have it, that the one who spread all these rumours is now dead...~~ *No proof supports this rumour...*
Deep Hold Conclave

The Deep Hold Conclave are devotees of the Twins who serve to nurture the local waters, embrace the flow of the tides and storm. We encourage compassion and will support those in need, reflecting the aspect of calm waters. When done wrong by, they can react swiftly to punish those who show disrespect, claiming tribute from their fallen foes.

The divine shrine of the Twins can be found in light camp, protected within the balmy walls of the Deep Hold Conclave Respite. All tributes are welcome to be left by the shrine. The faction is formally aligned with the Sentinel, teaming with fellow Light Camp groups.

## The History of the Deep Hold Conclave

It began with a newly reformed Elementari, Current, feeling their way through Guardian Vale, rising from a nearby stream in Archon Wood. After witnessing the death of Sentinel Haruki, Current becomes lost and listless. When Murky arrives, the two elementari were drawn together and fought in the name of the Mothers, with guidance of the new Sentinel, Lojosalfr Illir. It was with the arrival of Ame, a Nephilim of the Twins, the pair of Elementari asked for their leadership, recognising them as the "Blood of the Mothers". Thus the Faction formed.

With newfound direction, the three dedicated themselves to the will of the Twins drawing attention of Aberforth, a curious Elementari. The faction begun to flourish as Solis arrives as replacement for Illir.

## Path of the Deep Hold Conclave

1. As servants of the Twins, we honour and respect the the Greater Gods.

2. Our purpose is to enact the will of the Twins.

3. We are loyal to the Blood of the Mothers, their word holds the wisdom of the Twin's blood.

4. Tribute.

5. Pirates are dirty scum who pollute clean water ways.
Tanotar of the Blind Water

## Background

Tanotar hails from an island off the coast of the continent of The Eire. His father, Svensson, born to a Jarl of a northmen clan eventually took his fathers mantle as Jarl. Their hold being poor and unrelenting in the sowing of seed it was only natural that they take hold of new land. Upon Svensson's accession to Jarl-hood he announced the raid upon the Blind Water Isle, an orcish stronghold. For years the two clans fought until each clan controlled half the island, it was four years later that the peace was struck. The two clans should conjoin to raid outwards once more, the orc chieftain disapproved against the wishes of all others. The night of the failed moot Lagahk wife of the chief killed the orc chieftain in single combat. That was the night the two clans came together as the orc widow and the now strengthened Jarl Svensson joined together to create one clan.

Since that night it became law that all full bloods wishing to have children must join with another from the opposite race thus to create a new generation of half orcs unknown to the vile racism. It became customary in the Blind Water Clan that a child becomes an adult during their second hunt, in this hunt the lone half orc hunts the islands only other predator, the timber wolf. When the hunt is over the half orc takes one tooth and the animals pelt, after this the now adult must leave the island to find who they are. In this journey the half orc learns its spirituality and who it wishes to be in life, thus when it returns it cannot criticize any others religions or life choices as they all took the same journey but all traversed different roads.

During Tanotar's childhood his father was defeated in single combat by the now Jarl Braven, he and his mother were removed from their home and status but took on the role similar to that of a human "knightly household". It is expected of Tanotar that upon his arrival home he is to challenge Braven to single combat and become Jarl and one day he will be defeated by a younger successor. Thus for this reason he extends his stay in the world of elves men and dwarves to venture his freedom.

## Personality

Tanotar is blunt but intelligent for his race, often playing the brute than the strategist. He is not drawn to any particular god or moral code, what is alluring to him is chaos.
Johnathan 'Beetle' Cain

Back story of Johnathon 'Beetle' Cain

Jonathan Cain started his life in (main
city) Arkhos. Left on the street as a baby and left to the mercy of
the gods. Who found him was a man, middle age and poor. He took in
the baby and introduced him to the rest of the family. The family
consisted of a handful of other orphans that the old man had also
found.

He was raised in the slums of the Capitol learning from his family how to survive by stealing, conning, and
hustling the rich folk and law alike. He lived a meager life and did
not have many friends. Choosing to socialise with small insects
during his young age. His family coined a nickname “Beetle”
because of this odd demeanor.

He continued this way of life, day by
day just managing to scrape by until he was about 14 or 15. He did
not have a birth day, just a founding day that he shared with his
family. His ‘father’ whom treated his family with love and caring
only ever managed to just afford food and clothing, despite the
earnings varing greatly. Beetle found out why during a accidental
eavesdropping between his father and a ‘fence’ who he never was
allowed to meet. Beetle over heard the fence was a Mage and had bound
his father to give up all his wares in exchange for a only a few
coins no matter its worth.

Beetle interrupted the meeting in the
attempt to break the bind. Resulting in a brutal fight where the Mage
found a fire poker in the temple and his father, dead from a fire
blast from the mage.

With out his father,Beetle was bound to
help the orphans. With the new earnings he some years later started a
legit trading company. He housed and fed and even employed his family
and for a number if years the family saw prosperity. Beetle continued
to adopt Orphans finding a place for them where ever he was.

This lasted until he came across a
merchant whom offered him a deal he couldn’t refuse, literally
couldn’t, as after a night of fine drinking he awoke bound to
nearly forgo all his worldly possessions. After his brothers broke
the bind it was too late, his hard earned life stolen from him and at
this point he vowed no mage will put his family in that position
again. He hunted the mage down and flayed the flesh from his body and
hang him from a lamp post in the slums for all to see. Fleeing soon
after fearing the repercussions of his actions to him and his family.

The Welf was the place to go. No body
asks questions in the weft. Wondrous items of great power lay in its
deserted land. Beetle believes there must be a stop to this pain.
Magic has hurt him and his family to much for to long. He now seeks a
plug to halt the flow of magic. To ripe the power from the mages that
corrupt the world.
Terminology

Fall - The season of Autumn; leaves are falling, grain and food must be plucked carefully for storage.

Empty - The season of Winter; very cold and with food stored and cozy nests theme Chickens will neither be plump or scrawny.

Bright - Morning, when the susun comes up a clutter of rooster will cluck.

Noon - Afternoon, the pose was adopted from a Food-Receiver Chicken.

Dark - Night, when the sun sets.

### **Other**

Be-Chicken(ed)(ing) - Beheading

Male Chicken - Rooster

Female Chicken - Hen

Dropping-Station - Place where all Chicken's do their business

Feather-Length - One foot
Dorian

Dorian, adjusting his scabbard.

## Monster-Hunting Spellsword

Dorian, was a human monster hunter, born to Vylkish parents in the year 459MR. Dorian grew up in a small town in Vylkland, before being taken to Fort Kaeylan by a monster Hunter to become a member of the Order of Silver.

Dorian was a tall, brown haired man with amber, cat-like eyes. He was said to be a deceptively kind natured individual, often doing his best to help good folk out whenever he could.

Dorian, due to his position in the Order of Silver, had undergone the Knighting of Argent.

## Attire

Dorian wore a green Vylkish tunic, with baggy brown pants secured using leg-wraps. He had two pieces of fur, which he tied to different places on his body to suit his needs. Dorian carried a True-Silvered sword that he uses to hunt and eliminate monsters.

## The Order of Silver

The Order of Silver, is the faction of which Dorian was the Grandmaster of. He joined at a young age, and was trained and educated by its members.

## Rumors

The following are rumors that surrounded Dorian. They may, or may not be true:

* Dorian hates everything that isn't human
* Dorian doesn't show mercy when dealing with monsters, and kills them on sight. This includes shifters.
* Dorian does not wish shifters harm when they aren’t shifted.
* Dorian hunts dangerous monsters.
* Dorian worships the Hunt
* Dorian is Grandmaster of The Order of Silver
* Dorian isn't human.
* Dorian underwent an alchemical experiment, and as a result lived to be over a hundred years old.
* Should the previous be true, Dorian was a veteran of the Pharidae War.
* Dorian hides a burning hatred of shifters & undead, to lure the ones he meets into a false sense of security.
Pandora

"The only difference between messing aorund and sicence is taking notes"

Pandora is the camp leader and Admin character for the Circle. She is known to have affiliations with many institutes of learning across the world of Scy'kadia and is constantly seeking more knowledge about Guardian Vale and its surrounds. Sometimes that puts her at odds with the other camps but her stance of true neutrality comes through in the end holding no strong alliance with any other camp and seeking only to pursue her own camps objectives and try to stop them getting too trampled between everyone elses conflict.

**Rumours**

* She was a wizard king
* She is a dragon
* She was a dragon
* The actual Arcanist is the hat
* She is an Ancient Ashborn
* The Arcanist conspired with Vyrrion to murder Casarn, and raise him as a vampire during the time loop

**Player**

Becky Anlezark
Camp Of Light

> "Righteous and heroic, dedicated to foiling Ruinous schemes. Worshippers of the greater gods congregate here, ready for action."
>
>

The Camp Of Light is a gathering point for God worshipers and those who seek justice. Considered by most a congregation of heroes and peacekeepers, this camp acts as both refuge and staging point for those willing to sacrifice in the pursuit of divine duty.

Whatever form their personal version of rightfulness happens to take, one being is there to ensure they do not lose sight of the Greater Pantheon's wishes. The will of all active Greater Gods filter down to the members of this camp via the visions of Sigrún, also known as The Sentinel, allowing adventurers to intercede on behalf of their chosen deity.

Vendors of Holy Items are found almost exclusively within this camp.

Located within the Archon Wood, the Camp of Light is nestled beside a fork in a stream.
Angraath Firedrake

> ***"What in the seven circles is going on now?"***
>
>

Angraath was born into the House of Firedrake, a lesser noble house in a now lost merchant town. He is the older brother of Wezab and husband of Ginger Firedrake. Well-educated in matters of culture, business, art and statesmanship in his early years, Angraath was inducted into the local regiment on his 16th birthday and trained in the art of war, where he has proved his proficiency with every weapon available. However, Angraath's signature weapon is his silver Zweihander sword. Originally gifted to him on his 21st birthday, the sword was reforged with silver a few weeks after his arrival in the Weft.

Who are you? Where did you come from? What do you care about? Why are you in the Weft? Your text here!

**Quotes**

* "All death serves a purpose. Yours will serve mine."
* "Well this is going to end badly..."
* "Oh gods, he's gonna be the death of me..."

**Rumors**

* Add some Rumor stuff

**Player**

Adrian Magi-Sorge
Neyrin Dove

> ***"I'm just a Bard!"***
>
>
>

Neyrin Dove was a Half-elf, Healer, Deep Priestess of the Kraken, proud Bard and High Captain of the Brotherhood of the Kraken. She was in the Guardian Vale on and off for Several years before declaring her wish to never return and storming off towards the coast, reportedly walking straight into the ocean and only returning for breif visits to terrorise the vale,

 Known to be from both Green Fang Forest and Kraken reach isles, she spent most of her days in the Vale terrorising people in her own special way, threatening and bargaining as she goes. She had a particular grudge against Light as a previous sentinel drove her to claw her own eyes out. She respected Shadow as a powerful player, and a real threat, but nothing more.

**Appearance**

Neyrin carried a some sort of instrument with her at all times and a Quarterstaff she used to guide her path. She dressed in classic pirate style however her coat had tentacles representing her Patron, she wore a black tricorn and lots of jewelry. Her hair was bright red and her eyes were completely black, sometimes you could see blue tentacles in her hair if you looked at it from the right angle. She always wore a metal gorget around her neck

**Abilities**
Neyrin was a 2nd tier Healer and used her Ukelele or Mandolin to inspire her Brothers every so often. she also had some skill as an assassin thanks to training from Kori.

**Rumors**

She is a worshipper of Trachor

She works for Luther, the old Voice

She is Togen's best friend

A rainbow pirate came and stole her eyes

She is a member of the cult of the Kraken

She is the Kraken

She summoned the Kraken once in the Guardian Vale

**Player**

Becky Anlezark
Clan Ravnulv

See Realm: Ravnulv

## The Warband

Clan Ravnulv is a Warband of Vylklanders, hailing from the ice-swept Northern Kingdom of Ravnulv, along Vylkland's Western Coast. Led by drengrs, seers, jarlsons and an Odlingr, the faction itself is a band of vikingrs hailing from the different Jarldoms, Chiefdoms, and towns of Ravnulv. All of whom dedicated to Geld, kinship, brotherhood and most importantly, their kingdom.

Clan Ravnulv within the Weft represent the Kingdom of Ravnulv as a whole. In truth, only one individual within the Clan is actually apart of 'Clan Ravnulv' (the ruling clan) itself. That individual is Jorlund Angjeger, an Odlingr (prince) of Ravnulv. Others within the warband hail from different parts of the kingdom, or beyond Vylkland.

The Warband are considered relatively honourable folk, as honourable as raiding vikingrs could be. They are true to their word - and abhor underhand tactics. When Ravnulv gives their word, they keep it.

Most, if not all, of its members worship and give thanks to the Greater Gods. Whether that be Balrof, Fundun, or all. Though they make it plain that they are not blind zealots. The Warband is considered Neutral-Good

## The Kingdom of Ravnulv

While most, if not all of Ravnulv's warriors are Vylklanders, not all hail from Ravnulv itself. Along the Western Coast of the frozen lands of Vylkland, lies the Kingdom of Ravnulv. Ruled by King Valken "Skjoldhånd" Jötrenssen, and multiple Jarls, this realm stands as one of the few examples of successful Vylkish Kingdoms. More indepth information about the lands of Ravnulv, its people, its Jarldoms, cities and towns, and its history can be found here; Ravnulv.

## The Warriors of Ravnulv

Within the Guardian Vale, Ravnulv is led by four Vikingrs, each representing a different part of Ravnulv.

* The Odlingr, Jorlund Angjeger
* The Seer, Ravinn Isenhorn
* The Jarlson, Hjalmar Stormskjul
* The Outlander, Halladan Hedrlig

Following these warriors, comes the 'Sworn' of the Warband. Warriors who have proved themselves, and shown loyal to Clan Ravnulv. The Current Sworn of Ravnulv are:

* Vitomir Rurikidi

Finally, there are the fresh blood of Clan Ravnulv. Those new to the faction, those who have yet to prove themselves. The Current warriors of Ravnulv are:

* Siv H'rath
* Yuri Kezemir
* Egil Hjerte-Spissen
* Zelrin
* Rjdar Stormrson

## Gallery

Ravnulv Group PhotoRavnulv Group Photo 2Hjalmar Stormskjul & Jorlund AngjegerHalladan HedrligVitomir RurikidiEgil Hjerte-SpissenRjdar StormrsonJorlund Angjeger
Spellswords Of Mureth

The spellswords of Mureth are elite arcane agents, tasked with missions of espionage and retrieval in foreign realms. Only those born to Murethi families with human or half-human blood are allowed to enter one of the four spellsword courts. New recruits are approached at age twelve by a spellsword mentor, and are generally selected for their magical talent, coupled with a sharp mind and an edge of bravado.

It is worth noting that although spellswords (particularly the court of blades) sometimes work alongside the Murethi military, they are not considered the island's primary defenders... that honor goes to the Murethi navy.

The four courts of the spellswords are:

 **Court Of Cups** | They are the silver-tongues; tasked to sway those in power to causes of Mureth's choosing

Each court is overseen by three high ranking positions:

 **The Guardian** | An exemplar of what their court strives to accomplish, the guardian is a gifted champion, expected to lead the most crucial missions and bolster the resolve of their fellows.
Mairee Baker

> ***"We have each others back, it's what we are supposed to do"***
>
>

Unknown Siblings

Born and raised in a smaller farming village in the Sybel Territories of Arkhos, a few days ride from the Serpent Marshes.

Has been on the Road for a while, having left home to travel and explore the world and eventually ended up in the weft.

**Quotes**

* "Maybe I should become a bard, Should I become a bard? Im shite at singing though" - Mairee, Questioning her Personal Career choices.
* "I'm... Pretty sure its Beef" About a wild kitchen sandwich.
* "Are you happy?"

**Rumors**

* Add some Rumor stuff

**Player**

Gabby, Hi :3
The Good Ship Seasong

They research. They craft. They wander around a lot, and sometimes they do fancy magicks!

They are the Good Ship Seasong! Or, the Goodship Seasong. Either is fine.

## Whoza Whatsit?

The Good Ship Seasong first arrived in the Weft in mid-648 MR. When they first appeared, the faction was originally comprised entirely of crewmen from the same ship.

The Good Ship Seasong, the eponymous vessel, had been dry docked, for extensive, long-term repairs. Rumors of magic, secrets and treasure in the Weft had made their way down to the coast.

So, rather than sit around for months or years twiddling their thumbs, original crew members Sid, Hollis, Saerina and Dain set off inland, seeking adventure.

And they got it. Ho boy.

## What They Are

The Good Ship Seasong have expanded.

No longer do you need to have sailed on the actual ship to join. The Good Ship are a bunch of friendly folk, and always happy to hear out new recruits. They perform magical research, and produce magical items. You don't have to be a mage to join, but it helps.

Tenants:

* The faction is very much interested in magical knowledge. If learning arcane mysteries is alluring to you, the Good Ship might be right up your ally.
* You can join, and leave, with no ill-will. However, if you betray from within the ranks, the members will chase you around with weapons.
* The Good Ship keep their contracts.
* Members of the Good Ship are expected to look after one another.
* The faction is not exclusively motivated by gold.
* At least one member is a dark mage. The faction does not, therefore, allow worshipers of the Greater Gods to join their ranks, as that person will probably either 1) Have their deific boons stripped, or 2) Be ordered to start undermining things from within, neither of which are ideal.

## Crafting

The Good Ship Seasong are an arcane research group, and fashion premium quality items.

Specifically, they can produce:

* Enchanted Items
* Forge Items
* Alchemical Items
* Accursed Items

 Anyone looking to have items crafted for them should approach and discuss the order with faction member Hollis, or faction member Saerina if Hollis is not available.
EggClan

Roleplay for EggClan  here

## Introduction

You step into a beautiful camp, filled with egg-sweet scents. Many eggs are gently placed around nests with many dens near by. A beautiful spotted chicken greets you, with a flowercrown made of out dandelion flowers. "Welcome to EggClan." He says--in a very manly voice. "I am implying that you want to join EggClan. "Well, are you sure your feathers are worthy?" He bobs his head, kicking at the ground with his pretty feet. "My name is Koko, and I accept you as a full Chicken of EggClan, come, you have much to learn..."

## Chicken List

### **Royalties**

#### **Alpha Chicken**

* *​Koko - Spotted rooster that often wears a flower crown with dandelions. Speaks in a very low voice. «Rooster»*

#### *​***Beta Chicken**

* *Tinker - White hen that looks like Tinker Bell. Tinker has overly fluffy chest feathers that makes her look big and strong. «Hen»*

#### *​***Elite Fighter Chicken**

* *Peeta - Blond rooster with muscular feet. Enjoys pecking at cake. Takes his job as Elite Fighter Chicken very seriously. «Rooster»*

#### *​***Pecker Chicken**

* *Anya - Very quiet black hen with tan speckles and stripes. «Hen»*

### **Ordinary**

#### ***Fighter C*hickens**

* *Thunder - Very protection and attractive brown rooster, loves to show off. «Rooster»*
* *Miley - Pale feathered hen, likes to stick out her tongue at everyone. «Hen»*
* *Danger - Extremely rude hen, has gray feathers and enjoys kicking dirt in everyone's face. «Hen»*
* *​Bill Nye -  Light blue chicken with brown head, likes screaming: "BILL BILL BILL!" «Rooster»*

#### *​***Guard Chickens**

* *Donut - Tan hen with black eyes, is very sensitive. «Hen»*
* *Illumi - Very secretive rooster, has all black feathers and is often suspicious. «Rooster»*
* *John Cena - Dark brown rooster with black feather patches «Rooster»*

*​***Food Chickens**
everyone is my food chicken (all the members will be food chickened if misbehaved and chosen on the be-chickening)

#### **Mama Hens**

* *Avacodo - large white hen with very very tiny eyes. Has a very quiet voice and is very gentl. «Hen»*

#### *​***Chicks**

* *Jay - A dusky brown rooster, Nice and clean feather. Dark brown tail fan and yellow eyes. Shows off and always strutting. Busy. «Rooster»*

##### ***Belonging to Mama Hen Pie.***

* *Poop - Brown rooster with very messy and stinky feathers. «To-be Rooster»*
* *3 Unhatched eggs, gender unknown.*

## Joining

Want to join and finally be part of the swag-chicken-clan? Well, here is your chance to role play with us - participate. I need to know what your chicken looks like so if you are fat, we cook you, scrawny, we feed you and test your skills. Please fill out this form in the comments or edit this page and add your form in the other category!