recursal/Fanatic-Fandom huggingface dataset:
Rambleblossom

The **Rambleblossom** is a Seasonal creature released on Protochroma. It is found only in the Perennial Meadow, a seasonal Sector available only during the spring season, but can be bred for very rarely outside of its season. It has not yet appeared in any Delve. Its standard variant is Pink.

## Descriptions

### Baby

*This resembles a large seed, with a leafy plant beginning to sprout from it, but every so often, you can see an eye peering out of the gap in the tough seed coating.*

### Juvenile

*The sprout has grown into a small sapling. After emerging from its seed coat, the root structures appear to be packed into a radially symmetrical base with four faces and spindly legs. It gets up and moves around every so often, and when it finds a nice sunny patch with moist dirt, it hunkers down and buries its legs to soak up water. It's a bit skittish, and rustles its leaves at anything that startles it.*

### Adult

*Rambleblossoms are an odd species of plant creature. They are a mobile dwarf tree, with brightly coloured photosynthetic petals and root legs that are capable of supporting their entire body weight. Rambleblossoms move around to find ideal soil conditions, and to avoid high concentrations of pests and herbivores, giving them an edge over immobile plant life.*

*Rambleblossoms are usually fairly docile, but if they feel threatened, they do not hesitate to kick. An especially irritated or damaged Rambleblossom can ignite a layer of flammable, explosive sap underneath their bark, causing a small explosion. The bark of a Rambleblossom is structured in a way that turns into hot, sharp shards when the sap detonates, and the underlying trunk is largely unharmed. However, it takes time to grow back, and the Rambleblossom is much more susceptible to disease and damage without its protective bark, so they avoid doing so except as a last resort, and will rustle their petals aggressively to try and warn off threats before exploding.*

*Rambleblossoms respond fairly well to typical pruning, however, and can learn to recognize faces of their keepers. They are a bit stubborn about where they settle down to absorb water, but make pleased clicking noises when dead foliage is trimmed away. While adults can be encountered year-round, their flowers only produce and are receptive to pollen in the spring, after a period of winter dormancy.*
Hecking Nope

The **Hecking Nope** is a Very Common creature released on Protochroma. It is found only in Crop Circle Canyon and its associated Limited Run Delve, Dontorex Dwelling. Its standard variant is Emerald.

## Descriptions

### Baby

*This egg is rather long, and carefully attached to the underside of a smooth surface by the silk it's wrapped in.*

### Juvenile

*The egg hatched into a fast-moving, active spiderling with underdeveloped wings. It quickly chose a spot high up to build a silk nest. It startles easily, but it seems to be quick to learn what's safe and what isn't, and will climb on you if allowed and touch everything in reach with its thin antenniform legs. It seems to enjoy nectar, but also smaller arthropod prey, and gets quite excited when offered flowers or a dish of sugar water.*

### Adult

*Hecking Nopes were discovered by the first research team sent to Crop Circle Canyon—specifically, when one jumped onto a researcher's face from a flowering succulent-like plant they were inspecting. This same researcher is the one who chose the species name.*

*Hecking Nopes are a species of winged arachnid that can both jump and fly. They are, however, nonvenomous, and are important pollinators for many of the plant species found in arid climates. Their fluffy legs and abdomens tend to pick up a fair amount of pollen as they travel, and they will opportunistically feed on other invertebrates they find on the plants while searching for nectar, ridding them of pests in the process. They are very curious when not feeling threatened, and will carefully inspect objects—or people—that they find interesting.*
Updog Overhang

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Updog Overhang** is a limited run Delve associated with Mining Site S and containing many of its creatures as potential enemies. It was introduced on **April 1, 2022**.

Upon completion of this Delve, a player earns an Updog baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 November 1st, 2022 — November 30th, 2022

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.

## Trivia

* This Delve's run during July 2022 was chosen by members of the Discord server, and is the first official case of this happening.
RAR

**Gender**

 **Function**

**RAR**, short for **Research Assistant Robot**, is an NPC in Protochroma. It can be found on the player's view of their Research Profile, in the Overview tab.

Not much else is currently known about it.

## Function

RAR informs players of various things as follows:

* When the player's HP will be fully restored (and that they can do Simulated Delves any time).
	+ If the player's HP is already full, RAR will suggest going Delving.
* Subsectors and daily pickups that have yet to be collected for the day, in separate lines.
* When a Limited Pickup is available.
* The latest two recent news articles.
Butterfish

The **Butterfish** is a Very Common creature released on Protochroma during Beta. It is found only in Chroma Coast its associated Regular Delve, Low Tide, and and its associated Limited Run Delve, Lightcatcher Migration. Its standard variant is Purple.

## Descriptions

### Baby

*It looks like... some sort of slug? It struggles when handled, but due to its size it has no real say in whether or not it is taken. The creature is slick and slimy to the touch, and one must be careful not to accidentally drop it.*

### Juvenile

*The slug-like creature has grown larger, but little has changed about its texture and behavior. Bright colors now warn of poison, and small flaps are growing along its sides. It now looks more like an eel than a slug, and seems to be amphibious in nature. It has a hard beak, but lacks the strength to cause any pain with it and instead uses it to feed on dead, almost rotting material. It does not seem picky about what this material actually is.*

### Adult

*Butterfish are bizarre, amphibious detritivores that live in tide pools and intertidal zones. They are scavengers and prey animals, feeding on beached fish and rotten kelp; the bacteria and mold from these materials then fuel the poison glands all over the creature's slimy skin. This poison is an alkaloid compound and is lethal to ingest, aside from larger or poison-immune predators such as Voidwalkers. Their bright, clashing coloration indeed warns of this poison, and this combined with their sheer abundance on the shores of Planet Chroma has ensured their survival despite the lack of ability the Butterfish has to combat predators.*

*When entering the water, Butterfish move their six fins as if they were insect wings, leading to their name. They do not posses gills, but also do not need to surface or leave the water for air; they directly siphon oxygen from the water around them through their skin. They are euryhaline animals, meaning that they can survive in water regardless of its salinity; however, they prefer coastal ocean water. The species can be found anywhere from the seafloor to river deltas to muddy ponds and is beginning to be considered a pest by researchers. There is hope for detoxing and using it as a food source; Voidwalkers, when asked, describe the taste of Butterfish as "pleasantly thick, once one gets past the slime".*

## Trivia

* Butterfish are a running joke between Keileon and her boyfriend, which she turned into a Protochroma creature mostly to see his reaction.
Elusive Oasis

File:Elusive Oasis.pngThe **Elusive Oasis** is a transient Sector where the player may find Wild Caught creatures only available during the summer season. It was first released on August 6, 2021, along with its initial creatures, Fulminifer and Painted Kalak.

## Description

*During summer, the sands of this desert shift dramatically, revealing a normally unseen oasis. Water from deep underground fills out to create a small lake. Dormant plants sprawl out and return to their brilliant green hue, providing shelter and perches for the creatures that flock to here. When this oasis is lively, one is sure to find younger creatures amongst the plants. Once breeding season is over, these creatures will vanish almost as quickly as they appeared, going back into hiding until they return next year.*
Painted Kalak

The **Painted Kalak** is a Seasonal creature released on Protochroma. It is found only in the Elusive Oasis, a seasonal Sector available only during the summer season, but can be bred for very rarely outside of its season. It has not yet appeared in any Delve. Its standard variant is Gold.

## Descriptions

### Baby

*This tan, speckled puppy has four ears, a small plant growing at the end of its spine, and spends much of its time hiding and napping. It's very clumsy and unsteady, but it seems very aware of where you are when you approach it.*

### Juvenile

*The puppy has grown into a lanky adolescent canid, and has grown rows of cactus-like spikes along its sides. It spends most of its time playing, and its colors are getting steadily more vivid, with the spots blending together into stripes. The plants on its body have grown significantly. It seems to primarily use its ears and the heat pits on its face for navigation, and still trips over inanimate objects sometimes.*

### Adult

*Painted Kalaks are a species of mammal that appear to have lost their endothermy in exchange for developing heat-sensing pits along their lips and symbiosis with water-storing desert flora. They hide near oases in tall grass, with only their tail-plants sticking out, and ambush herbivores. They are more active at night, after spending all day basking and sleeping while soaking up heat.*

*Painted Kalaks in the wild will attack large prey, and have been known to injure researchers who fail to notice one and get too close. In captivity, they need to be kept in very hot enclosures, but they do bond with their handlers and will not attack them. Their symbiotic plants can be gently harvested from without harm, and contain a gel that's extremely good at soothing burns--overharvesting, though, can lead to dehydration, as they store much of their water in the plants.*

## Trivia

* Painted Kalak's Chromas are based on pride flags:
	+ Red: Polyamorous
	+ Green: Aromantic
	+ Blue: Transgender
	+ Purple: Genderfluid
	+ Orange: Lesbian
	+ Pink: Bigender
	+ White: Nonbinary
	+ Tan: Intersex
	+ Obsidian: Agender
	+ Silver: Asexual
	+ Gold: Aroace
	+ Bronze: Pride
	+ Rainbow: Gay
	+ Sapphire: Bisexual
	+ Emerald: Gay Men
	+ Ruby: Pansexual
Drakilin

The **Drakilin** is a Scarce creature released on Protochroma. It is found only in the Forested Laboratory, its associated Limited Run Delves, Cassidice Nest and Drakilin Hideaway, and Simulated Delve associated with its grouping, Reptilian Rendezvous. Its standard variant is Blue.

## Descriptions

### Baby

*A smooth, dark egg with blue stripes. It has a somewhat dull lustre, with only a faint gloss to it. Tapping can already be heard from inside.*

### Juvenile

*Something resembling a cross between a deer and a dragon has hatched from the egg, with three white horns and a thick, plush mane. Though it stumbles around clumsily, it seems somewhat defensive and approaches from its handler are more often than not met with a growl and it darting away. It has impressively long upper canines, with its lower canines also growing rapidly as the small animal ages. When particularly aggravated, it rattles the plates on its tail or snaps its jaws at whatever it thinks is threatening it.*

### Adult

*Closely related to the forest-dwelling Qidrik, but far less rare, the reptilian Drakilin is a skittish, predatory therapsid. Though intelligent, Drakilin are defensive towards rival predators and will typically opt to escape rather than fight. If cornered, however, a Drakilin will use its sabre-like teeth, which can grow over six inches long, and sharp antlers to defend itself. Their senses are incredibly sharp, hunting with all of their non-tactile senses including "tasting" the air similar to a snake.*

*Drakilin prey on most other creatures that share its habitat, including Barkbacks, Lutreo, and Qidrik. Their prominent teeth are ideal for prying the armor off of a Barkback as well as from researchers who run afoul of one, and its powerful jaws allow it to snap bones with one well-placed bite. Antlers seem to be shed every few years, making them rare to see laying about in the wild. The plates on their tails open to reveal large spikes, and it rattles these plates to warn off rival predators or other Drakilin. The rattling makes a deceptively pleasant noise like a bamboo wind chime, though making a decoration from the plates has yielded poor results, as it seems the creature's tail muscles are uniquely evolved to produce the sound.*

## Trivia

* Drakilin are part of Keileon's "kirin of every grouping" project, and were the second of that project to release. They use the Reptilian grouping.
* Drakilin derive their names from "dragon" and "Kilin", another spelling of "Kirin".
Tunnelwyrm

The **Tunnelwyrm** is an Uncommon creature released on Protochroma during Beta. It is found only in Mining Site S, its associated Regular Delve, Kyanite Corridor, its associated Limited Run Delve, Cave Entrance, and Simulated Delve associated with its grouping, Reptilian Rendezvous. Its standard variant is Bronze.

## Descriptions

### Baby

*Could definitely be easily mistaken for a rock due to its appearance and texture, but the shape is undeniably an egg. Sometimes frantic movement can be felt coming from inside of it.*

### Juvenile

*This maned serpent loves to bury itself in anything it possibly can, be it through dirt or a pile of dirty laundry. A rock-hard plating covers its head, simultaneously protecting it quite well and making accidentally bumping into it a mildly painful experience. Mesmerising patterns decorate its body that can easily make one sick if the serpent moves around very quickly, though these patterns themselves never actually move. It will utilise this optical illusion to try and confound potential prey before biting them.*

### Adult

*Tunnelwyrm live within caves and mountainous areas, borrowing their way through the earth to get from place to place. Their rock-hard heads aid them in this venture; if they cannot easily burrow their way through something, they will use their heads, along with the sharp spikes protruding from them, to break through tougher substrates. The patterns that adorn their long bodies are utilised to make predators and prey alike dizzy, as the wyrm frantically gyrates to create a sensory overload for all looking directly at it. Larger food items are torn into more manageable chunks, but smaller prey is most typically swallowed whole.*

*Their thick, coarse manes are something of a curiosity. They do not appear to aid them in their day-to-day lives, but they are presumed to perhaps be used as part of mating in some way, be it a display to seek out a mate or an indicator of desirability. Finding a sleeping Tunnelwyrm in the wild is extraordinarily difficult, but ones raised in captivity are very comfortable with sleeping out in the open if someone they trust is nearby. When sleeping, they coil themselves up tightly, sometimes even making a raspy snore.*
Lusomna

The **Lusomna** is a Seasonal creature released on Protochroma. It is found only in the Swamped Factory, a seasonal Sector available only during the fall season, but can be bred for very rarely outside of its season. It has not yet appeared in any Delve. Its standard variant is Sapphire.

## Descriptions

### Baby

*This small egg is attached to the underside of a leaf. When disturbed, it glows an eerie blue. It seems like it'd dry out easily if not kept in a very humid environment.*

### Juvenile

*The egg hatched into an aquatic insectoid creature. While its egg was somewhat flashy, it is dull and muddy, and spends much of its time submerged and half-buried in mud. It eats voraciously, and will eagerly devour anything small enough to fit in its jaws, mostly other aquatic insects and small fish. It seems to recognise when its handler brings it food, but isn't particularly curious when full.*

### Adult

*Lusomnae are a species of dragonfly-like insect found in the depths of Chroma's swamps. They absorb sunlight during the day, then use their stored solar power to create glowing wisps of eerie light when they become active at dusk and through the night. These wisps serve to both lure in other insects to prey on, and to misdirect other creatures looking for a snack. Their eerie lights have also led the occasional researcher away from safely recorded paths and into dangerous sinkholes or submerged structures.*

*There are few creatures that can match the agility of a Lusomna in flight. As a result, they are highly effective predators of other insects. In captivity, Lusomnae are capable of learning to recognise that researchers will feed them, but are not particularly trainable beyond this point. They are not very social creatures, except during their autumnal mating season, during which each Lusomna will attempt to attract mates using their glowing wisps. The many flickering orbs create a dazzling light show in the fall evenings.*
Voidwalker Hangout

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

**Voidwalker Hangout** is a limited run Delve associated with Chroma Coast and containing many of its creatures as potential enemies. It was introduced on **June 6, 2021**.

Upon completion of this Delve, a player earns a Voidwalker baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 September 1st, 2022 — September 30th, 2022

## Strategy

### Kelpricorn Scrap Grind

Kelpricorns cannot be found in regular Delves yet, so this strategy is built to farm them for these otherwise unobtainable items. Although players cannot reattempt Limited Run Delves after completing them in the current cycle, the boss of this Delve deals high damage; at least 50 HP to start is recommended, though depending on how the player's luck goes more may be needed.

* **Tagalong:** None
* **Equipment:** Umbravolver + Researcher Uniform
* **Ammo:** Scaleshredder

When Examining, search Floating Seaweed if possible, and favor Shallow Pool if not. The former can spawn a Kelpricorn as a trap, while the latter offers a heal if early in the Delve; also, Shallow Pool cannot spawn creature traps.

During normal battles, with high HP the Search option is not required, but may be useful at lower health. The Umbravolver is chosen because Kelpricorns are neutral to it, Vitreverns are weak to it, and Voidwalkers resist it. Kelpricorns can be three-shot with neutral weapons, so simply attacking these creatures should be fine. Vitreverns should be two-shot. The random encounter Sapphire Voidwalker should be hit with one Scaleshredder, and then attacked normally until defeated (one or two hits).

When encountering the boss, attack it normally until it defeats you.

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Forbidden Isle

Penultimate area of the game where the Demon Blade is sealed away.

## Description

A mountainous, pink-white area covered in blossoming trees and mysterious, old brick structures.

## Lore

This area has been forbidden since the daycare was made mandatory for all citizens as it holds the only means for contacting customer support.

## Sub-Areas

### Mountain

The pathway to the demon blade leads up near the top of a large mountain. Many rooms are small platforming challenges building off the three pathways to the orbs and combining the mechanics of the three main spells, along with the pink crystals.

### Bridge

This area also features a large bridge past some waterfalls and a Shinto Shrine.

## Trivia

This area contains no enemies on lower difficulties, barring a boss and an arena.

The area name, that it holds the demon blade, and that it has been locked off with the demon's troops guarding the keys to the area heavily implies that this area was sealed off and declared 'forbidden' by the demon. This is one of the few lore things we can be sure of! 😅
Laboratories

File:Laboratories Icon.png
Several important laboratories reside in **Laboratories**, which are located in Research Wing of Headquarters, though only Xenolinguistics is currently available.

## Description

*"The laboratories in the research wing take up several floors. Each room is outfitted with specialised equipment for conducting a specific field of research. Much of the artefacts and smaller animals that don't require handling by a field researcher end up in one lab or another in here. On occasion, larger creatures will be escorted through the area. As time goes on, the labs become more and more like a crossroads of sort for field researchers. Some scientists take more kindly to them than others."*

## Laboratories

Xachi El Mirail Bust.pngXenolinguistics
*Unknown*
Crop Circle Canyon

File:Crop Circle Canyon.pngThe **Crop Circle Canyon** is a Sector where the player may find Wild Caught creatures. It currently has no associated Delve. It was released on July 13, 2021. Aceranguis, Dontorex, Faurauk, Hecking Nope, Lightcatcher, Long-Nosed Wheel Crab, and Zooming Cometchaser were the initial creatures, which showed up one by one each day with a couple of rest days in between.

## Description

*Travelling north of the mountains that house Mining Site S leads to an expansive locale dubbed Crop Circle Canyon. Rough and rugged badlands whose large canyon doesn’t appear to be of a completely natural origin—when viewed from above, it has a very distinct, intricate shape. It was given its name by the human field researcher who led the first exploration of it. Quite arid, as one would expect, but hardy plants are plentiful around the shallow river that flows through the lowermost levels of the canyon.*

*Underneath one particular overhang near the bottom of the canyon is an alcove that provides some relief from the sunlight. Making one's way down to it can be a bit difficult the first few times around, but those who learn to navigate the rocky terrain here are able to find the nests of many creatures.*

## Trivia

* The Lightcatcher was available to be obtained from Limited Pickup about three months prior to Crop Circle Canyon's introduction.
Wintry Glacier

File:Wintry Glacier.pngThe **Wintry Glacier** is a transient Sector where the player may find Wild Caught creatures only available during the winter season. It was first released on February 14, 2021, along with its initial creatures, the Arthen and Cithera.

## Description

*A transient Sector only populated by creatures for a period of time during winter, the Wintry Glacier is where a snowy, hilly taiga and a coastline of impressively tall glaciers clash against each other. Its terrain necessitates climbing gear, but the creatures found here during the winter breeding season are plentiful in number. Once breeding season is over, these creatures will vanish almost as quickly as they appeared, going back into hiding until they return next year.*

## Trivia

* As the first seasonal Sector, Wintry Glacier became available on the same day Protochroma was released to the public.
Gemstealer

The **Gemstealer** is a Very Common creature released on Protochroma during Beta. It is found only in Mining Site S, its associated Regular Delve, Kyanite Corridor, and its associated Limited Run Delve, Cave Entrance and Kreekiki Crevice. Its standard variant is Blue.

## Descriptions

### Baby

*A light brown, cave-dwelling mammalian that's extremely defenceless. It has claws, but opts to run and hide instead of defending itself when threatened.*

### Juvenile

*While as a baby it would mostly walk on all fours, it grows a habit of standing up as it continues aging. It has quite the affinity for rocks and gems, collecting any it happens to find. Often mistakes other objects for rocks, if said object is sufficiently shiny or rugged in texture. Feelers have started to grow on its head and tail, allowing it to sense and quickly react to seismic actions. Its claws only see use for digging through dirt, and prove to be quite good at that task.*

### Adult

*Gemstealers are plentiful in Mining Site S despite being the preferred prey of predator creatures such as Vullux and Tunnelwyrm. Adults are most often seen carrying a large gemstone, presumably the favourite of that particular individual's rock collection. Any random pile of mixed rocks is likely to be a Gemstealer nest, though they spend more time digging for insects to eat than they do at their nest. In order to keep themselves concealed when sleeping, they bury themselves in their nest. This offers them some protection from predators while sleeping, usually granting them enough time to escape if disturbed.*

*Their numerous feelers are perhaps the most interesting part of their biology. They're extremely sensitive, allowing them to sense anything from earthquakes to footsteps. When young they are extremely skittish in response to someone approaching them. Adults raised in captivity appear to be able to distinguish between different vibration patterns and will react accordingly. A dropped item might pique their curiosity, while stomping will most likely scare them into hiding. It is presumed that adults in the wild display similar such behaviours, but in ways that aid their survival such as distinguishing between different types of predators.*

## Trivia

* Gemstealers were redrawn and given dimorphism shortly before the site's public release.
Kelpricorn

The **Kelpricorn** is an Uncommon creature released on Protochroma. It is found only in Chroma Coast and its associated limited run Delve, Voidwalker Hangout. Its standard variant is White.

## Descriptions

### Baby

*This egg is perfectly round and seems strangely fragile. It's mottled with several colours that look like scale patches or spots, but the shell itself is smooth and cool to the touch.*

### Juvenile

*Strange as it may be, something looking like a cross between a horse and a fish has hatched from the egg. It's shy, and takes a great deal of care to warm up to its handler, but once it does it becomes playful, ramming into things (and people) with its short, hard horns. Though it can move around somewhat clumsily on land, its scaled tail quickly dries out and it favors the water. It has gills, but also lungs, and can breathe both in and out of the water.*

### Adult

*Kelpricorns are aquatic omnivores related to Qidriks and, more distantly, Drakilin. They have vibrant scales which sparkle under the combination of clear waters and a bright sun, and which create a dazzling array of colours to attract mates. Though they normally come in an array of colours, it is unusual but not uncommon to see an individual which bears no colour; these don't survive for very long in the wild. Wild adults are wary of other creatures, and taming one can be extremely difficult; it is therefore easier to raise one from an egg so that it can bond with its handler. In the wild, these creatures form herds of one male and several females; the male defends his harem from predators and rival males. When the herd contains infants and adolescents, the male becomes more aggressive, to protect his offspring. When his sons near adulthood, they leave of their own accord, and are only rarely chased away.*

*Although Kelpricorns are primarily grazers which feed on seagrasses and kelp, their long frontal horns are used both for defense and to spear fish for a source of protein. These horns are hard and sharp, capable of doing lethal damage to both predators and rivals. The animals favor shallow, warm waters, but have been seen in open ocean and in colder seas. When active, the herd can cover a wide range of area, but tend to sleep in sheltered coves and reefs. Watching Kelpricorns arc over the water like dolphins has quickly become a popular recreational activity for researchers which frequent Chroma Coast.*

## Trivia

* Kelpricorns are part of Keileon's "kirin of every grouping" project, and were the third of that project to release. They use the Aquatic grouping.
* Kelpricorns are based on and derive their names from the Kelpie and Capricorn.
* Their markings are based on Koi fish.
NPC

**NPCs** are characters in Protochroma with various roles. Most of the current NPCs support players by healing HPs or providing items.

## Intergalactic Alliance

Chanti Bust.pngDr. Chanti Faust
*Restores HP*Lt Steele Bust.pngLt. Steele
*Assigns Tasks*Narii-Ta Bust.pngNarii-Ta
*Daily/Limited Pickups*Olivia Bust.pngOlivia
*Buys Resources*Supply Guy Bust.pngSupply Guy
*Sells Items*Xachi El Mirail Bust.pngXachi El-Mirail
*Unknown*Luina Kuznetsov Bust.pngLuina Kuznetsov
*Unknown*
## Other

Note.png**???** *(Sim. Delve)*
*Gives Snacks*Rar.pngRAR
*Assists Players*
Delving

File:Delving Icon.png
*"Grab your gear and traverse deeper into the dangerous depths of the Sectors in search of resources."*

**Delving** is a turn-based game where players can find resources and battle creatures. Outside of Simulated Delves, resources found while delving can be sold at Dropoff Station for Credits.

## Gearing Up

At least one HP is required to begin a delving session. At the top of the delving page, loadout and Tagalong can be chosen. Regardless of success or failure, a creature can only go out as a Tagalong once every three days.

Creatures found in delves have different weaknesses and resistances, which often contribute to certain elements being better in certain delves. Experimenting with different loadouts and Tagalongs is recommended for optimal setup. Some delves have suggested strategies added by users of the Protochroma Wiki.

## Regular Delves

Regular delves are always available, as long as the rank requirement is met.

## Simulated Delves

Simulated Delves can be attempted at any time with adjustable parameters. Theme may be based on grouping.

If player do an exceptional job, random snack(s) will be offered as a gift in the main page.

## Limited Run Delves

Limited Run Delves are available for limited time and can only be cleared once. Clear rewards are different for each delve, such as a baby creature or an item.
Mining Site S

File:Mining Site S.png**Mining Site S** is a Sector where the player may find Wild Caught creatures. Its associated Delves are Kyanite Corridor and Cave Entrance. It was released on December 27, 2019, but did not spawn any creatures until the Vullux was released on January 9, 2020.

## Description

*Directly north of Headquarters lies a small mountain range. A series of crystal-covered caverns weave their way throughout these mountains, some of which are actively mined for resources. One cave in particular stands out for being infamously dangerous: Mining Site S. This is not because of its terrain—going through it on foot is actually quite easy—but rather because of the wealth of creatures that reside within.*

*Looking directly into the gaping maw that is Mining Site S’s entrance reveals an open area that branches off into several directions. The shortest branch leads to an underground lake, and it’s in this tunnel that one can find various nests hidden within the natural formations dotting the area.*

## Delves

* Kreekiki Crevice
* Kyanite Corridor
* Cave Entrance
* Updog Overhang
* Vullux Den
Cassidice Nest

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Cassidice Nest** is a limited run Delve associated with the Forested Laboratory and containing many of its creatures as potential enemies. It was introduced on **April 24th, 2021**.

Upon completion of this Delve, a player earns a Cassidice baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 February 1st, 2023 — February 28th, 2023

## Strategy

### Scrap Grind

This strategy is for collecting Scraps that are currently not available in any Regular Delves. Since players cannot retry Limited Run Delves after clearing, careful HP management is essential. This strategy is most efficient when repeated with 1 HP (which is regenerated every 5 minute interval), about 30 HP is acceptable but no higher.

* **Tagalong:** None
* **Equipment:** Default (SDN-1 + Researcher Uniform)
* **Ammo:** Arthrophobia, Heat-seeking, Plucky, Scaleshredder, Uproot

**Note:** Consuming Berry/Fruit is not recommended. They can be sold instead to recoup credits used to purchase ammo.

Similar to Drakilin Hideaway, Cassidice Nest is easy to grind for scraps with just 1 HP. Two out of three terrains are advantageous and can be used to defeat enemies without taking a hit: Tall Undergrowth and Forest Clearing.

* Tall Undergrowth guarantees protection for two turns (including the turn after using Search) and can be used to defeat most of enemies with ammo + normal attack. Be sure to pay attention to creatures with higher defense, Cloaked Shrubstalker and Barkback. If their remaining HP is about 18 or more, using another ammo is suggested to guarantee victory.
* Forest Clearing is bit of a gamble. Drakilin and Cassidice can be defeated with Distract (5 damage) + ammo, though occasionally Cassidice can survive. Cloaked Shrubstalker and Barkback cannot be defeated with Distract + ammo due to having higher defense. If the tree falls, any enemy can be taken out with normal attacks.
* Dense Forest is a unfavorable terrain, and will likely end the run prematurely. Use a normal attack and hope the dodge happens (if it does, use ammo).

When reaching the boss room, do not search (unless if the terrain is Dense Forest). Use normal attack and aim to die here.

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.

## Trivia

* It was previously possible to find a Red female Barkback as a random encounter in Cassidice Nest. The only Barkback encounter in the Delve is now a trap via inspecting the Mossy Log examine point, likely made in order to match another Limited Run Delve in the Forested Laboratory with this exact same encounter, Drakilin Hideaway.
Dysonette

The **Dysonette** is a Scarce hermaphroditic creature released on Protochroma. It is currently only available via Limited Pickup and breeding. It has not yet appeared in any Delve. Its standard variant is Silver.

## Descriptions

### Baby

*A rigid, glassy object somewhere between an egg and a cocoon. It's extremely lightweight for its size, but it seems to be alive.*

### Juvenile

*The object split open, revealing it to be the casing of a creature. It looks heavily bioengineered, and has cables for arms. Despite this, it is most comfortable in the water. It is very shy and hides from people most of the time.*

### Adult

*Dysonettes are one of the most heavily bioengineered creatures found on Chroma—or more accurately, around it. While baby and juvenile Dysonettes are found in clean freshwater areas, adults are most often found in low planetary orbit. They spend weeks at a time using their gossamery wings as solar sails, and descend to the planet's surface to drink and to offload excess energy generated from sunlight. They will infuse random objects with solar or electrical energy, then leave for low orbit once again.*

*Dysonettes have extremely poor hearing, but seem to be fairly intelligent. They communicate with each other by flashing their side lights over vast distances, and researchers have been attempting to decode these flashes. They can be trained to return to the same spot when they descend and offload power into batteries, and they are extremely useful for any researcher who wants a bit more electricity for their side projects. They have a good memory for faces, and get very attached to anyone who raises them.*

*Occasionally, Dysonettes that have come to the ground will approach and overcharge Knuttes and other mechanical creatures with an incredible amount of energy. This can be disastrous.*

## Additional Lore

* Dysonettes are so named because they are theorized to be prototypes for a biomechanical Dyson swarm (Dyson sphere) that was never completed.
* They are colossal in size, comparable to Faurauk, however they are still extremely lightweight thus can be picked up easily by most people.

## Trivia

* The Dysonette is the first hermaphroditic creature to be released on Protochroma.
Demon Weed

The **Demon Weed** is an Uncommon creature released on Protochroma during Beta. It is found only in the Forested Laboratory, its associated Regular Delve, Laboratory Depths, and its associated Limited Run Delves, Drakilin Hideaway and Qidrik Sighting. It may only be encountered in a Delve via triggering a trap while inspecting fruit. Its standard variant is Emerald.

## Descriptions

### Baby

*This looks like a large germinated seed at first glance until one notices that it moves around and reacts to touch and sound. It doesn't seem like it can see, but it still slowly slithers along the ground regardless.*

### Juvenile

*The seed has grown substantially in size, opening up further to reveal a pair of piercing eyes that immediately take notice of anything that approaches it. Several large, writhing vines are sprouting from inside the shell, one of which has large thorns growing from it. It still moves around with a slither, but is also able to stand up on its root-like foot. When the sun is out it likes to bury its roots in the ground and bask in the sunlight.*

### Adult

*Demon Weeds are patient ambush predators that lurk in the foliage and rubble throughout forested areas, luring potential prey in with their sweet-smelling, fruit-like lures. When a prospective meal draws close enough, it will ensnare them with its thorny vine and attempt to stuff the now-weakened prey in its massive maw. It will consume smaller creatures whole even if they're still alive, but it will go through the extra effort to ensure larger prey is killed before it attempts to feed on it. They are quite slow-moving, and thus have a difficult time escaping from threats. While they are sturdy and can usually hold their own in a fight against one other creature, a cooperative pack of creatures can easily overwhelm them.*

*In the wild Demon Weeds are often observed fighting Knuttes, with the former attempting to protect their territory and the latter merely being enticed by the prospect of eating a large, juicy fruit. Due to the two being relatively similar in size, these fights are more a matter of survival than one genuinely attempting to eat the other. While they won't eat any Knutte they ensnare, they will ensure that they, at the very least, are gravely wounded and will think twice before attempting to disturb them again. Curiously, Demon Weeds in captivity are very easy to tame and will readily respond to commands if one makes the effort to train them. They're quite good at knowing better than to try and bite the hand that feeds them.*

## Trivia

* Demon Weeds originally appeared only in the Laboratory Depths, where they were initially uncolored lineart.
Forested Laboratory

File:Forested Laboratory.pngThe **Forested Laboratory** is a Sector where the player may find Wild Caught creatures. Its associated Delves are Laboratory Depths, Cassidice Nest, Drakilin Hideaway, and Qidrik Sighting. It was released on December 27, 2019, at which point it was only spawning Knuttes.

## Description

*Lush, green, and filled with trees both tall and small, the Forested Laboratory is located just east of Headquarters. The large area it occupies spreads out the large volume of researchers that travel to and from it everyday. Straying away from the path that leads to the Sector’s namesake leads one right into thick brush and creatures who are masters of camouflage. Other curiosities can be encountered closer towards the laboratory, namely creatures who call its mysterious depths their home.*

*Right between the temperate forest and the expansive, dilapidated structure overtaken by foliage lies a series of little nooks where creatures from both sides sometimes make their nest. A small creek gushes through this area, acting like a natural barrier of sorts between these two sides.*

## Delves

* Laboratory Depths
* Cassidice Nest
* Drakilin Hideaway
* Qidrik Sighting
* Shadowspewer Room

## Trivia

* The first creature ever naturally generated, coded *xeP92*, spawned in Forested Laboratory and began life as a Knutte.
* Forested Laboratory currently has more associated Delves than any other Sector.
Petalplucker

The **Petalplucker** is a Seasonal creature released on Protochroma. It is found only in the Perennial Meadow, a seasonal Sector available only during the spring season, but can be bred for very rarely outside of its season. It has not yet appeared in any Delve. Its standard variant is Pink.

## Descriptions

### Baby

*To the untrained eye this looks like a craggy rock, but it’s actually an egg. The lumps on it don’t feel very thick, and could very well be caused by the organism forming inside trying to hatch instead of being a normal part of the shell.*

### Juvenile

*The creature that hatched from the lumpy egg has a beautiful, petal-like coat covering most of its body. Despite appearing avian at a first glance, it has a pair of arms and no visible trace of wings, vestigial or otherwise. It will incessantly peck and pull at whatever is within its reach, usually the end of someone’s coat or some other dangling object that appears enticing. It loves to sunbathe any chance it can get, keeping the branch on its head in the sunlight as much as it can. The claws on its front limbs are very sharp, but only see use if it feels threatened.*

### Adult

*Petalpluckers blend in almost perfectly in the tall flowers that grow in the Perennial Meadow. They are ambush hunters, crouching down and lying in wait for unsuspecting prey to cross their path. When a wild one encounters a researcher, they are more likely to run away instead of attacking. They typically lay their eggs in smaller flower patches that are no good to hunt in. While normally they are solitary, it’s very typical for multiple Petalpluckers to lay their eggs in the same spot.*

*Despite their appearance, they are unlike some other similarly built species that share the avian and reptilian groupings. They are not part of the reptilian grouping, and are a notable curiosity in regards to the evolution of natural creatures on Chroma. Individuals raised in captivity are much less timid than their wild counterparts, but maintain their solitary nature. They don’t mind being observed for hours on end, but quickly grow tired of physical contact such as being petted and having their coat brushed.*
Rarity

**Rarities** are the system by which Protochroma chooses how often and how many of each creature to spawn in the Sectors, and is the primary force directing Breeding results. There are seven rarities on Protochroma: Very Common, Common, Uncommon, Scarce, Rare, Super Rare, and Seasonal.

The first six rarities spawn in the normal Sectors naturally. Seasonal creatures only spawn in transient Sectors during their respective season. In-season, Seasonal creatures will almost always produce their own species no matter what their mate is (excepting, obviously, another in-season creature) and are considered to be more common than Very Common. Out of season, the creatures become rare again and stop spawning in their Sector; however, though they breed more rarely than a Super Rare, they may very occasionally produce offspring of their own species.
FRIC

File:FRIC Icon.png
**FRIC**, short for **Field Researcher Information Centre**, is an interface located at Headquarters. Players may use FRIC to look up data on known creatures, as well as read documentations.

## Function

FRIC provides information on creatures, including their groupings and detailed statistics. Creatures' images display their standard variant.

Newly released creatures are added to FRIC once players have the required amount of them. Creatures released in Sectors take about a week to appear in FRIC, while it may take months for creatures initially only available at Limited Pickup (Lightcatcher and Dysonette being two instances).

Several documentations may also be read from accessing the link at top of main FRIC page.
Shadowspewer

The **Shadowspewer** is a Rare creature released on Protochroma during Beta. It is found only in the Forested Laboratory, its associated Regular Delve, Laboratory Depths, and its associated Limited Run Delve, Shadowspewer Room. Its standard variant is White.

## Descriptions

### Baby

*This baby creature has stark white skin that's very squishy and delicate. Despite its eyes appearing to be clouded over, it seems to see just fine, and is quite skittish.*

### Juvenile

*Black markings and a set of horns began gradually growing as the creature's legs became more steady. It will idly blow out shadowy clouds. Whenever it's frightened, it'll spew out a dark fog thick enough to almost completely conceal its presence. The clouds have an interesting property in that it's quite difficult to force them to dissipate even with ample amounts of airflow, but after some time they will eventually fade away on their own. It's certainly much less skittish as a juvenile, but prefers avoiding other creatures. It will, however, carefully observe them from a safe distance with its unblinking gaze.*

### Adult

*Shadowspewers are quiet, highly territorial creatures. Getting too close to one in the wild—whether aware of its presence or not—is a sure way to get caught in a thick, shadowy fog. Males tend to be more skittish, but will still readily attack if they feel threatened. While the tendrilous horns are smaller on females, the claws are larger, and they are much less yielding to anything they perceive as an intruder. Their diet is largely comprised of bugs and tubers that they dig out of the ground themselves, but they will seek out different sources of food if they can't find enough of their usual fare. The skin on individuals with more colourful Chromas reflect light rather atypically, despite their typically drab hue.*

*Their likeness is commonly seen in books found within the laboratory. These depictions seem to be part of what appears to be a large research effort, though it is anyone's guess what exactly said research was and for what purpose it was being done. Wild Shadowspewers seem quite at home within the walls of the laboratory, and a similar behaviour can be observed in those raised in captivity; they much prefer to find their own small, relatively enclosed space that they call home.*

## Additional Lore

* Shadowspewers are roughly moose-sized and can be ridden.