Armor sets (Enderal)

In Enderal, there are sixteen **armor sets**, which unlike any other piece of armor and combination, have a set bonus which has more effects as more items of the same set are equipped. Most of these sets can only be acquired by exploring the world. The most powerful sets can only be found by finding the blueprints and then using the handicraft skill to produce them, which requires a level of 75 or 80 in the skill.

The set bonuses depend on the amount of items equipped, not a specific item. The first set bonus in unlocked when two pieces are equipped, the second is unlocked with three pieces and so it goes on.

## Summary of all sets

In the table below you will find a summary of all sets. All armor sets consist at least of garb or armor covering the torso, upper arms and upper legs, a pair of boots or shoes and some headgear. The only set not having bracers, gauntlets or gloves is the Mysterious Nomad, which has an amulet as the fourth piece. The set of Selna and Inodan do also have a cloak, which are enchanted.

## Ash Warrior

The set of the Ash Warrior a set of light armor suited for rogues who prefer to fight with a bow, but can also fight in hand-to-hand combat. This set is also good choice for warriors who prefer light armor.

When it comes to armor rating, the Ash Warrior provides a far higher base armor rating than the Venturer set and light armor bonus, which should be the ultimate set of a playstyle and be unrivalled compared to other sets. It also offers higher bonuses to bows and more damage for One-handed fighting. The Venturer does offer more unique bonuses, which are far harder to find on items. The Ash Warrior has somewhat high weight for the headgear, footwear and arm protection, but the body armor is especially heavy with a weight of 20 units and has the highest weight for all light armor sets.

Set bonuses:

* I: Increases Light Armor skill by 9 levels.
* II: Sneak is 10% more effective.
* III: Bows do 10% more damage and increases health by 11 points.

All effects combined:

* Total armor rating: 125.6
* Total weight: 30
* Bows do 20% more damage.
* Prices are 8% better.
* Increases Light armor by 39 levels.
* One-handed damage increased by 16%.
* Sleight of Hand is 9% better (no level increase.)
* Sneak is 31% better.
* Increases Health by 44 points.
* Increases Stamina by 37 points and regeneration speed is 10% faster.

## Fallen

The set of the Fallen is a set of armor for warriors, acquirable around level 20. It's more powerful than Selna, but provides less protection than the Skaragg set, which is far more heavier as well. Each item has four enchantments.

In terms of looks, the armor is with the expection of a few details, is the same as a set of Pyrean Armor, but statistically, they are completely different from each other.

Set bonuses:

* I: Block 7% more damage with a shield
* II: Increases Health by 15 points.
* III: Increases melee damage by five points.

All effects combined:

* Total armor rating: 125.6
* Total weight: 38
* Block 22% more damage with a shield.
* Handicraft increased by three levels.
* Heavy armor increased by 26 levels.
* One-handed attacks do 12% more damage.
* Two-handed attacks do 7% more damage.
* Increase melee damage by 5 points. An one-handed weapon which does 8 damage, will do 13 damage.
* Increases Health by 45 points.
* Increases Magic resistance by 8%.
* Increases Stamina by 19 points.

**Ideal acquiring route**: Start with the side quest Apotheosis, Part I and talk to the quest giver about finding his assistant. That will send you to Goldenforst, and eventually Fortress Wellwatch, where both the mask and the shroud can be acquired. Then head towards Castle Firerock, which on the shore of the Goldenforst and Farmers Coast north in the area to collect the boots. The gauntlets must be acquired outside of the Goldenforst, by either going for the Wild Mage Camp northwest (quick, but dangerous hit-and-run around level 20) of the Frostcliff Tavern or going for the Mana Pond located in the center of the Dark Valley.

## Inodan

The set of Inodan is a set of heavy armour with many enchantments benefitting mages, but there are also enchantments suited for combat in general and warriors. The set items can't be found, instead one must find the blueprints and craft the pieces from materials, which requires a Handicraft of 80 for all items. Another requirement for the whole is to complete whole Rhalaim questline, including Dark Chambers of Our Mind, in which the blueprint for the gauntlets (one opportunity only) has to be found. The blueprint for the cape can be found in the Excavation Site, but that will remain accessible after the quest. The set has five items instead of the usual four, with the fifth item being the cape, which is also the most powerful of its kind.

The set is named after Inodan, a rocky island in the middle of the ocean and its the island where the Light-Born lived. Due to this set being the most powerful armor set for mages, it's considered apprioritate.

Set bonuses:

* I: Increases magic resistance by 6% and increases mana regeneration by 8%.
* II: Alls spells cost 7% less mana to cast.
* III: Increases both Health and Mana by 25 points.
* IV: The talent Well of Life now does the equal amount of damage to an enemy, which was regained by the talent.

All effects combined:

* Total armor rating: ??
* Total weight: ??
* Increasy Carrying capacity by 20 points.
* Increases Health by 40 poins and Health regeneration by 3 points.
* Increases Mana by 35 points and mana regerenation by 8%.
* Increase melee damage by 8 points.
* Stamina regenerates 10% faster.
* Increase Disease resistance by 25%.
* Increases Fire resistance by 10%.
* Increases Frost resistance by 10%.
* Increases Magic resistance by 6%.
* Increases Poison resistance by 10%.
* Increases Shock resistance by 10%.
* Increase Heavy armor by 14 levels.
* Elementalism spells cost 15% less mana to cast.
* Entropy spells cost 21% less mana to cast.
* Light Magic spells cost 16% less mana to cast.
* Mentalism spells cost 15% less mana to cast.
* Psionics spells cost 16% less mana to cast.
* The talent Well of Life now does the equal amount of damage to an enemy, which was regained by the talent.

## Mysterious Nomad

The set of the **Mysterious Nomad** is the first set for mages to find, in terms of the difficulty of the places that have to be visited to obtain it. It's a light armor set, which can be upgraded with Leather, with the expection being the Nimbus of the set. Due to the gloves and cape not being present in this set, it's the only set from which all set bonuses can be gained along with the first set bonus of Inodan and Selna.

Set bonuses:

* I: Increases Mana by 12 points.

* II: Elementalism and Mentalism spells now cost 5% less mana.
* III: Entropy and Light Magic spells now cost 5% less mana.

All effects combined:

* Total armor rating: 30.3
* Total weight: 10.
* Mana increases by 31 points.
* Mana regenerates 4% faster.
* Elementalism spells cost 11% less mana.
* Entropy spells cost 7% less mana.
* Light Magic spells cost 10% less mana.
* Mentalism spells cost 8% less mana.
* Psionics spells cost 3% less mana.

Ideal location route:

## Nemesis

The Nemesis set is the second set for mages available in the game. The bonuses basically are basically only useful for mages. It's a set of leather armor with a modest weight, with only a metal circlet as headgear. It's upgrade materials are Leather and Steel Ingots.

Set bonuses:

* I: Increases Mana by 8 eight points.
* II: Mana regenerates 4 points faster.
* III: Mana regenerates 6 points faster.

All effects combined:

* Total armor rating: 57.6
* Total weight: 18
* Elementalism cost 22% less mana to cast.
* Entropy cost 8% less mana to cast.
* Light Magic cost 8% less mana to cast.
* Mentalism cost 14% less mana to cast.
* Psionics cost 16% less mana to cast.
* Mana increased by 20 points.
* Mana regeneration increased by 11%, 10 and by 10 points.

## North

The North is the second set of light armor available for rogues. Every piece of equipment from this set has four enchantments which nearly are only beneficial for a rogue. The upgrade materials for this set are Leather and Steel Ingots.

The North set is probably named after the people in the Northern realm in Nehrim, which is a cold region.

Set bonuses:

* I: Increases health by 10 points and stamina by 4 points.
* II: One-handed attacks do 5% more damage. Sneak is 4% more effective.
* III: Mentalism spells cost 3% less mana. Sleight of Hand is 3% easier. Prices are 3% better.

All effects combined:

* Total armor rating: 60.5
* Total weight: 22
* Bows do 15% more damage.
* Increases Health by 24 points.
* Magic resistance is increased by 8%.
* Prices are 15% better.
* Increases Stamina by 36 points.
* Light armor fortified by 17 levels.
* Lockpicking is 8% easier.
* Mentalism spells cost 3% less mana.
* One-handed attacks do 5% more damage.
* Sleight of Hand is 3% better.
* Sneak is 19% better.

## Rat Catcher

The Rat Catcher set is the first heavy armor warrior set available to the player. The upgrade materials are Iron Ingots and Leather. The body armor is the most difficult item to acquire of the set. This set gives greater bonuses to one-handed warriors, compared to two-handed warriors. The base damage increases the damage of all weapons by, thus an one-handed weapon will deal 13 points of damage when the Skin of the Rat Catcher is equipped. As the weapon is faster than two-handed weapon, it will now deal more damage quite faster. The set also gives more bonuses to one-handed damage.

The name of the set might be a reference to Nehrim, in which the starting player character must help with killing the rats and blocking the rat holes. Probably at this point, will wear a mix of heavy and light armor for protection if the player prefers heavy armor, which seems to be case for this armor.

Set bonuses:

* I: Increases Health by 9 points.
* II: Increases Heavy Armor skill by 5 points. Two-handed attacks do 5% more damage.
* III: Block 5% more damage with a shield. One-handed attacks do 5% more damage.

All effects combined:

* Total armor rating: 66
* Total weight: 41.5
* Block 9% more damage with a shield.
* Heavy armor is increased by 10 levels.
* One-handed attacks do 11% more damage.
* Two-handed attacks do 5% more damage.
* Increases Health by 25 points.
* Increases Health regeneration by 6 points.
* Stamina regenerates 10% faster.
* Melee damage of all weapons increased by 5 points.

Ideal location route:

## Scarlett Night

Unlike all other armor sets, Scarlett Night can only be obtained by buying it from merchants starting at level 30 and they stop selling it around level 40. It's sold by merchants in usuasal goods such as Gabor Gaboff, Zorban & Sons. Northwind Camp and Kurro's General Store might also sell parts of the set. The armor rating of the set is above the North set and thus the third light armor set for rogues. The design of the armor is the same as the Dark Brotherhood set in Skyrim. All the pieces of the set are upgradable with Leather.

In case they don't appear in the shops, know that the game resets the stock and the amount of gold when the game is started up again. This way, it's possible potential find all four pieces without using console commands. It's unknown how much times it takes with this method and only checking Gaboff's Premium Wares and Zorkban & Sons.

Set bonuses:

* I: Lockpicking is 5% more easier
* II: Increases your critical hit chance by 7 percent-point.
* III: Silent Feet: you are moving silent while sneaking.

All effects combined:

* Total armor rating: 74.7
* Total weight: 12.5
* Created potions are 7% more powerful.
* Health increased by 25 points.
* Increases Critical hit chance by 7 percent point.
* Increases Stamina by 15 points.
* Lockpicking is 11% more easier.
* Light armor is fortified by 10 levels.
* One-handed attacks inflict 18% more damage.
* Psionics spells costs 7% less mana to cast
* Silent Feet: you are moving silent while sneaking.
* Sleight of Hand is 6% more effective.

## Selna

The set of Selna is set of heavy armor with enchantments which are most beneficial to warriors and the second set for warriors. Unlike most sets, the sets consists of 5 pieces instead of 4. The fifth item of the set is an enchanted cape, which increases stamina by 10 points, which could be used for a long time.

The name Selna origins from Selna, a woman who played a major role in Malphas' search for Enderal.

Set bonuses:

* I: Increase health by 12 points.
* II: Increases heavy armor by 5 levels.
* III: Block 5% more damage with a shield
* IV: Increases melee damage by 6 points.

All effects combined:

* Total armor rating: 99.35
* Total weight: 39
* Block 19% more damage with a shield.
* Heavy armor is increased by 20 levels.
* Health is increased by 45 points.
* Melee damage is increased by 8 points.
* One-handed attacks inflict 7% more damage.
* Two-handed attacks do 8% more damage.
* Increases Stamina by 19 points and the regeneration speed by 9%.

**Ideal acquiring route**: Starting from Ark with a level of around 17-20, head towards the Dancing Nomad to start the quest The Dreary Field. From there, either take the Myrad to Fogville or take at least two teleport scrolls to Fogville (dangerous teleport location). From Fogville, head west down the cliff towards the abandoned Fogville Harbor. Inside the sole house still intact, you can find the key to have complete access to Fortress Fogwatch, a castle deep inside the Whisperwood. With the key, travel back or teleport back to Fogville. From the Myrad tower, go towards the Fogville Mine for the helmet of the set. The mine is overrun by marauders and at the end and you can find a two mages, where the helmet should by located (not confirmed).

From the mines, stay close to the mountainline and head towards the Whisper Woods. This way, you will eventually come across Watermaze Maw, where you can finds a spare set of gauntlets for the set, in case you miss the gauntlets at Fogwatch. Then head further easter into the woods for the Grimlight Gallery, where the chestplate is located. From the gallery, head southeast into the forest towards the Ritual Site. From there, head further southeast towards the mountains, where the the Fortress is located. Access to the site can be gained by pulling the chain in front of the gate. The key is needed later. Inside the Fortress, you should find the boots and cape from the set, which make the current set complete. The gauntlets can be found the laboratory section of the dungeon.

## Skaragg

The Skaragg set (Not to be confused with the light armor variant which has no set bonuses) is a set of heavy armor and the second strongest set for warriors. It will boost Heavy armor quite lot and it has two items which boost the Handicraft skill, which is handy for nearly every game. Also every item in the set has at least 4 enchantments. In terms of damage boosting, it offers better damage boosting abilties towards one-handed, due to the higher percentage bonus. And due to damage per hit, one-handed benefits percentage more from the static increasement of 7 points and finally, because of the higher attack speed, it's more frequent.

Set bonuses:

* I: Block 9% more damage with a shield
* II: Increases health by 20 points.
* III: Increase melee damage by 7 points.

All effects combined:

* Total armor rating: 163.2
* Total weight: 57
* Increase melee damage by 7 points (one-handed and two-handed)
* Block 27% more damage with a shield.
* Handicraft is boosted by 13 points.
* Fortifies Heavy armor by 36 points.
* Increases Health by 90 points.
* Increases Magic resistance by 10%.
* Increases Stamina 19 points and stamina regeneration by 11%.
* One-handed attacks inflict 17% more damage.
* Two-handed attacks inflict 9% more damage.

**Ideal collection route:** In

## Skybreaker

The Skybreaker set is a heavy armor set and provides the highest armor rating of all amor sets, and probably for every type of armor in the game. Most of the enchantments are meant for warriors and a few for general purposes or a role as a mage. In terms of weight, it's also the heaviest set of them all. As a powerful set, the items can be acquired by finding a blueprint and crafting them with materials, instead of finding the items. Two of the blueprints can only be gained by hunting down creatures from Myths and Legends.

Set bonuses:

* I: Increase heavy armor by 7 levels.
* II: Increase Health by 25 points.
* III: Doubles the damage dealt by the talent Iron Maiden.

All effects combined:

* Total armor rating: 186.4
* Total weight: 65
* Increases damage blocked by a shield with 8%.
* Increases heavy armor by 19 points.
* Light Magic spells cost 8% less mana to cast.
* Increases carrying capacity by 15 points.
* Increases Disease resistance by 13%.
* Increases Fire resistance by 10%.
* Increases Frost resistance by 12%.
* Increases Shock resistance by 10%.
* Increases Health by 53 points and health regeneration by 4 points.
* Increases Stamina by 17 points.
* Increases melee damage by 12 points.
* Increases damage of One-handed weapons by 9%.
* Increases damage of Two-handed weapons by 9%.
* Doubles the damage dealt by Iron Maiden.

## Swashbuckler

The Swashbuckler set is the first set of light armor with bonuses which benefit rogues and warriors skilled in one-handed weapons. The Mysterious Nomad is meant for mages. It's upgrade material is Leather. The set is named after the Affinity class with the same name, which is a rogue skilled with a bow and accostumed to leather armor (Vagrant and Trickster). As such, the first name was the Well-traveled-one, but this was changed later to Swashbuckler.

Set bonuses:

* I: Increases Light Armor skill by 5 points. Increases Stamina by 5 points.
* II: Sneak is 5% more effective. Lockpicking is 5% easier.
* III: Bows do 5% more damage. One-handed attacks do 5% more damage.

All effects combined:

* Total armor rating: 42.1
* Total weight: 12
* Bows do 10% more damage.
* Light armor is increased by 12 levels.
* Lockpicking is 5% easier.
* One-handed attacks do 13% more damage.
* Sneak is 9% more effective.
* 3% better prices.
* Increases Stamina by 24 points.

**Ideal collection route:** At the start of the game, just after A New Beginning is finished, help Jespar Dal'Varek with investigation during The Void quest for the Footprints. With the investigation wrapped up, accompany him on his travel to Ark. After passing the Dual Towers and the first crossroad, you will come across the former Customs facilities by going south of the beaten path, where the gloves and headgear can be found. Jespar won't assist you in th exploration of the site.

Then head further east until you come across a quite large pond close the road. You can find the Rock Shelter dungeon nearby. Complete the dungeon with or without Wanted in Ark! active or go to the city and then head towards the Ark Crypt, where you probably have to perform a hit-and-run for the Heart, as the combatants in the dungeon are probably tougher than the player character is at this stage in the game.

## Tracker

Tracker is the fourth set of light armor for rogues and competes with the Scarlett Night. The Tracker offers better protection, due to slightly higher armor ratings and a higher light armor bonus. It offers higher bonuses with a bow, at the expense of one-handed damage and critical hit chances of all attacks offered by Scarlett Night. The Tracker also offers better prices and Rhetoric. In terms of Sneak, the Tracker making sneaking better, while Scarlett adds an effect of making sneaking silent, so that's harder to compare. In terms of other bonuses, the sets compete quite fiercely with each other. Whether the one set or another is better, does depend on the rogue style of the player.

Its upgrade materials are Steel Ingots and Leather.

Set bonuses:

* I: Light armor is increased by 7 levels.
* II: Sneak is 8% more effective
* III: Bows do 7% more damage. Increase health by 5 points.

All effects combined:

* Total armor rating: 76.6
* Total weight: 22
* Better prices by 8%.
* Bows do 15% more damage.
* Health increased by 21 points.
* One-handed attacks do 9% more damage.
* Stamina increased by 21 points and regeneration is boosted by 7%.
* Light armor is fortified by 25 levels.
* Lockpicking is 8% easier.
* Rhetoric fortified by 8 levels.
* Sleight of Hand fortified by 7 levels.
* Sneak is 27% better.

## Tribunal

The set of the Tribunal is a set of light armor with enchantments suited for mostly mages. It's the most powerful set of light armor for mages. The only other armor set of greater power are the Wandering Mage and the set of Inodan, but those are heavy armor. Compared to the heavy armor set Wandering Mage, the Tribunal offers slightly better mana reduction bonuses and the mana bonuses are also near equal, the Wandering Mage offers a significantly better armour rating and magical resistance, along with two other bonuses the Tribunal doesn't offer.

Set bonuses:

* I: Mana regenerates 8% faster.
* II: Elementalism spells cost 4% less Mana. Increases magic resistance by 4%.
* III: Increases mana by 20 points.

All effects combined:

* Total armor rating: 74.4
* Total weight: 11
* Elementalism cost 22% less mana to cast.
* Entropy cost 17% less mana to cast.
* Light Magic cost 17% less mana to cast.
* Mentalism cost 19% less mana to cast.
* Psionics spells cost 21% less mana to cast.
* Increases health regeneration by 5 points.
* Increases mana by 35 points.
* Increases mana regeneration by 23%.
* Increases magic resistance by 4%.
* Increases shock resistance by 10%.

## Venturer

The set of the Venturer is the most potent set of light armor for rogues and warriors specialised in light armor and like the Heavenstormer and Inodan, instead of finding the items, one must find the blueprints and needs 80 Handicraft to create all the items of the set. Do note that the **Ash Warrior** offers far higher armor rating than this set, but the enchantments and set bonuses can still make the Venturer better than the previous one, depending on preferences.

Set bonuses:

* I: Increases Sleight of Hand by 9 points.
* II: Increases critical hit chance by 10%
* III: Increases the chance that the memory "Vagabond: High Dexterity" completely intercepts the damage from 10% to 20%.

All effects combined:

* Total armor rating: 72.1
* Total weight: 26
* 8% better prices.
* Bows do 17% more damage
* Created potions are 10% more powerful.
* Increases Disease resistance by 11%.
* Increases Mana regeneration by 7%.
* Increases Critical hit chance by 10%.
* Increase Magic resistance by 10%.
* Increases Stamina by 30 points and it regenerates 9% faster.
* Increases Light armor skill by 9 levels.
* Lockpicking is 5% easier.
* Increases Rhetoric by 18 levels.
* Sleight of Hand is increased by 9 levels.
* Sneak is 15% better.
* Increases the chance that the memory "Vagabond: High Dexterity" completely intercepts the damage from 10% to 20%.

## Wandering Mage

The Wandering Mage set is the second most powerful set of heavy armor meant for mages. The more rare enchantments which this set has are the properties of increasing the Enchanting skill and the property to boost Health regeneration, which means that food will heal the character out of combat significantly faster. The set offers many boosts in reducing mana costs, increasing mana regeneration speed and it offers a modest boost to magic resistance and the mana pool. The upgrade material is Leather and Shadow Steel Ingot, for all pieces, with only the Shadow requiring Leather.

Set bonuses:

* I: Mentalism spells require 5% less mana. Entropy and Light Magic spells requires 4% less mana to cast.
* II: Mana regenerates 4% faster. Elementalism spells require 5% less mana.
* III: Increase armor rating by 5 points. Increase mana by 20 points.

All effects combined:

* Total armor rating: 106
* Total weight: 41
* Increase armor rating by 5 points. This will be added after equipping it and leaving the inventory screen, and reopening it.
* Increases the Enchanting skill by 9 levels.
* Increases Health regeneration by 6 points.
* Increases Magic resistance by 15%.
* Increases Mana by 34 points.
* Increases mana regeneration by 26%
* Elementalism spells cost 21% less mana.
* Entropy spells cost 21% less mana.
* Light Magic spells cost 20% less mana.
* Mentalism spells cost 18% less mana.
* Psionics spells cost 14% less mana.

**Ideal collecting route:** As three of the four items can be acquired from one boss inside Old Hatolis, it's best to start there and then either go to the Northwind Camp for the colossus, or go towards the Deep Digger's Settlement, where there two monsters dropping the item.

## Other related articles

* Armor (Enderal)
* Shields (Enderal)
* Heavy armor (Enderal)
* Light armor (Enderal)