Closed Beta Updates

The following updates are for  Galahad 3093 Version: Closed Beta:

## Update 7

March 5, 2021

**Additions:**

BETA 7 WEEKEND IS COMING.

You asked for it, you got it!

Our next GALAHAD 3093 Beta Test will last an entire weekend!

When:

Starts on Friday, March 5th 7 pm CST
Ends on Sunday, March 7th 8 pm CST

Instructions:

IMPORTANT: We are no longer using Steam Keys! If you have one, uninstall that build and follow these updated instructions:

If you have not already, go to the GALAHAD 3093 Steam Game Store page and look for the Playtest box. Click the Request Access button. You will now be able to install the game!

Full version notes for Beta 7 will be released before testing begins.

We will be here on Discord throughout the weekend, so please share your #suggestions and #bug-reports in the appropriate channels.

And one last thing....

Another kindly request that helps us out: Please go to our Steam page [https://store.steampowered.com/app/1117350/GALAHAD\_3093%0A

**Changes:**

## Update 6

Feburary 19, 2021

IMPORTANT: We are no longer using Steam Keys! If you have one, uninstall that build and follow these updated instructions:

If you have not already, go to the GALAHAD 3093 Steam Game Store page and look for the Playtest box. Click the Request Access button. You will now be able to install the game!

What's New?

This version of GALAHAD 3093 will feature the new expanded module system:

* Every module can optionally have multiple versions: Tier 1 through 5.
* Higher Tier versions tend to be better (or do more things) but cost more points to equip.
* Lower Tier versions, while less powerful, are cheaper to equip.
* Weapons and Deployables have modules too!

* Some base weapons have changed to accommodate this:

For example, the Javelin (rail gun) now does not lock-on by default. There is a module that adds this feature. The non-lock-on version hits harder while adding a module to add lock-on results in a projectile that does less damage.

Right now there are limited weapon modules, but many more will be added. We'll be expanding the list of general modules quite a bit as well now that this new system is in place.

For this test, all modules will be unlocked so you can experience all the options and we can test as much of this as possible. Soon, modules will be part of the metagame progression system, but for now.... try out as many variations as possible!

There are other tweaks and balance changes as well. But we're still working on them, so standby for last-minute version note updates.

We are going to be here live for all your feedback (go easy, it's still early!)

If you haven't already, please go to our Steam page and Add to Wishlist. It helps a bunch with Steam's algorithm when we get to Early Access.

See you then!

Other Features

* New 3D holographic visuals for Repair Pads, Teleport Pad, Turbocharge Pad hologram effects.

**Changes:**
* Spawn point capture scoring adjusted from 1000 -> 250 (Base capture points remain 1000)
* Pike does 35% less damage vs. Shields
* Beam Cannon does 35% less damage vs Armor
* Owain’s EM Nova now has a 2 second charge up period and audible alert when one is about to go off near you.

## Update 5

Feburary 6, 2021

**Additions:**
* New Features

Hover ability added to Enhanced Mobility Module...hold jump key (space) to hover.
Morgan’s Passive Ability now prevents lock on from the Javelin

New Accolades

Sapper - Destroy all base generators and single-handedly capture an enemy-controlled base
Bounty Hunter - Redeem 3 or more bounties in a match
Electrician - Repair all of one base's generators to 100%
Revenge - Was just a score bonus, now an Accolade. Kill your last killer.
Close Call - Pull off an unlikely escape from near-certain destruction!

New Knight Animations and improvements to Knight lighting

New Module icon visual style

**Changes:**
* Balance Changes

New Kill/Assist score formulas

Kills: target’s kill streak \* 250 (minimum 250)

Assists: 1/2 of what kill points would be

A kill streak is the number of consecutive kills achieved before being destroyed. You won't be able to see this anywhere, but we'll add this stat to the scoreboard later.

Increased Morgan’s Shadow Field Ability duration from 6 to 12 seconds

* Bounties increase twice as fast

* Minigun - Increased loadout cost, increased projectile damage, and a tiny bit more spread
* Autoblaster - Increased damage by 13%
* Grenade Launcher - Decreased explosion radius by 20%, Increased damage by 13%
* Laser Minigun - Increased damage by 11%
* Pike - Increased damage by 8%
* Rocket Pod - Increased damage by 15%
* Rocket Pod homing is more extreme, but range reduced to 350m

* Armor Booster T1 - Increased bonus armor from +10% to +20%
* Armor Booster T3 - Increased bonus armor from +20% to +25%, Increased Repair Rate from +50% to +100%
* Continuous Reloader - Increased Ammo reload per sec from +10% to +15%
* Coordinated Defense - Increased Damage reduction from 75% to 80%
* Shield Booster T2 - Increased bonus shields from +10% to +20%
* Shield Booster T4 - Increased bonus shields from +20% to +25%, Increased shield recharge rate from +20% to +25%
* Upgraded Repair Beam - Increased bonus to repairing from +100% to +150%

* Skim fuel doesn’t get consumed while Lance is in the air if key is held down

## Update 4.1

Janurary 28, 2021

**Additions:**

Here are the release notes for today’s surprise Beta Test

New Features

* Hover ability added to Enhanced Mobility Module...hold jump key (space) to hover.
* Morgan’s Passive Ability now prevents lock on from the Javelin
* New Accolades

```
- Sapper  - Destroy all base generators and single handedly capture enemy base
- Bounty Hunter - Redeem 3 or more bounties in a match
- Electrician - Repair all of one base's generators to 100%
- Revenge - Was just a score bonus, now an Accolade.  Kill your last killer.

```

**Changes:**

Balance Changes

* New Kill/Assist score formulas

```
- Kills: (target’s kills - target’s deaths) * 200 (minimum 200)
- Assists: 1/2 of what kill points would be

```

* Increased Morgan’s Shadow Field Ability duration from 6 to 12 seconds
* Bounties increase twice as fast
* Minigun - Increased loadout cost, increased projectile damage, and a tiny bit more spread
* Autoblaster - Increased damage by 13%
* Grenade Launcher - Decreased explosion radius by 20%, Increased damage by 13%
* Laser Minigun - Increased damage by 11%
* Pike - Increased damage by 8%
* Rocket Pod - Increased damage by 15%
* Rocket Pod homing is more extreme, but range reduced to 350m
* Armor Booster T1 - Increased bonus armor from +10% to +20%
* Armor Booster T3 - Increased bonus armor from +20% to +25%, Increased Repair Rate from +50% to +100%
* Continuous Reloader - Increased Ammo reload per sec from +10% to +15%
* Coordinated Defense - Increased Damage reduction from 75% to 80%
* Shield Booster T2 - Increased bonus shields from +10% to +20%
* Shield Booster T4 - Increased bonus shields from +20% to +25%, Increased shield recharge rate from +20% to +25%
* Upgraded Repair Beam - Increased bonus to repairing from +100% to +150%
* Skim fuel doesn’t get consumed while Lance is in the air if key is held down

## Update 4

Janurary 16,2021

**Additions:**
* New Mod: Enhanced Mobility
* New Mod: Double Agent
* Last Straw Accolade
* Map explorer Accolade
* CTRL-F will place deployables behind your Lance (default keybinds)

**Changes:**
* Pike Balance Changes - Shoots slower, Does more damage, spread tightened on charge
* Bonus score at match end for surviving Bounty
* Friendly blips now show up on spawn screen and map
* Can now target X-Calibur and Katana through Shield Wall
* Rocket Pod Balance Changes - Missile homing Improved, Damage decreased to compensate
* Lance ragdolls behave a little more realistically
* Bounty Choosing logic enhancements
* Rocket Pod effects polish
* Better Lance shading (AO/Grunge)
* Lances accumulate dirt over time

## Update 3

December 30, 2020

**Additions:**
* Due to the holiday season, we don't have a lot of changes since Beta 2, but we thought it'd be fun to just get together and play.

## Update 2

December 17, 2020

**Additions:**
* New weapon: Phalanx Rocket Pod
* New mod: Continuous Reload
* New mod: Quick Capture
* New Mod: Jump Jet Maneuverability
* Added a self-destruct command in the ESC menu (Use if you get stuck)
* Can join a specific match by ID (temporary "Friends" system)
* Lots of HUD elements can be toggled on/off (see Gameplay in Options)
* Added am option for amount to 'dick' game audio for voice comms
* Can now see Server and Ping on ESC Menu

**Changes:**
* X-Calibur - bit longer cooldown
* Banshee Laser Minigun - Damage lowered a bit

## Update 1

December 05, 2020 - *Closed Beta Launch*

**Additions:**
* Beta keys are going out based on waiting list order.
* No NDA or restrictions on streaming / sharing
* Matchmaking is simple right now.
* Match size is 16v16 max ( will be adjusted later)
* Only one playable amp right now
* Honor system! Play nice, be nice
* When match is over, new match will start soon.
* Join Discord to discuss during and after the test for your feedback.