recursal/Fanatic-Fandom huggingface dataset:
Codex - Efflua, the Other Side of the Coin.

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Efflua is my favorite town. The white houses step-stoning from the ink-black shingle all the way up to the rolling common, where the children fly kites and sing songs.
>
> The first thing you notice, is that no-one here is in the middle of life. The men are out at sea with the boats, their wives are in far away Panyana or else teaching the children.
>
>

> The wise old dames sit out in the piazza, talking of University policy or of their former researches, looking over the beautiful marina and harbour. Then one of their husbands emerges from the smokery, a great cauldron in his rough-gloved hands. He is sprightly if aged, and watching him roll the cauldron on its base provides great entertainment for them.
>
>

> But when he lifts the lid on the cauldron, they all delight in the aroma. Perfectly cooked white fish with spiced crumb and a touch of smoke. The breads they make come from ovens buried in the black rock. You can even taste the rock in their char.
>
>

> No-one is half as uptight as they are in Panyana. They're here to paddle in the warm sea, and dream of the gods under the arch at every little inlet and cove.
>
> The best thing is to walk up to the black cove, it has wonderful fossils, and you see hundreds there, people are gathering stones as big as your head!
>
>

## Section 2

> Then there's a graveyard under one of the few trees. It is a very old tree, and has grown from the shallowest soil. Under its boughs lie the steadfast heroines of Efflua's past, miniature arches, gates to the gods, erected in their honour.
>
>

> Up the scree slope and away from the town proper, looking over an area of mottled scrub bouncing with crickets, is the headquarters of the Liason Trustees. It feels at odds with the quaint town.
>
>

> Primly dressed women, and the odd man, skirt the square briskly. But their faces are pained, they are universally melancholy, unfulfilled. For these are the students whose studies amounted to nothing, and in their desire to return to heady university days, adopted the Liason Trustees positions that are both so near and so far from academia. They revel malevolently in what power they can exercise over Panyana, and take joy in belittling the academics whereever possible.
>
>

> You can understand I suppose, since the academics are just as quick to scoff at the Liason Trustees, thinking their interference a waste of precious time.
>
>
Codex - Momoros at a Crossroads

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> The old town is a greyness. like dust under a carpet. The river runs grey, like old dead blood. No citizens here; all have been scooped up to the habitats of the new city. who cares about the old town, when the sleek intersections above it are so diverting? Each bean and brace manufactured the same, the even bustle of daily routines. each face and chest glowing in the marigold Sun.
>  Momoros' beautiful and rosy children dance through the morning. in the cloistra. they slip and slap upon the marble walkways between pools. and fling themselves fearlessly towards the first platforms of the Apotheon. Beneath the south Godhand Terminal. ls a vast metallic udder. with brass pods for teats. A mechanical conveyance swings across to it. delivering packages through one of its many square apertures. The finished products erupt from the backside of the beast, and are collected by a bulbous cargo vessel.
>
>

>  Inside the udder. young men and women. toiling happily.
> affix nuts and washers to panels, beating the machines with the rattle of progress. Above them, the angel of apotheosis hangs symbotic, hovering above all lest they lose faith for a moment in their godliness, and shirk their duty.
>
>

> "We are gods!” comes the beatific cry, as it must always do. once every minute.
>
>

> lt's is here that the Gallish designs are followed to the letter. The engines are shear and sleek. Each template is matched. and tho foreman checks each piece for defects. When the sun is halfway high, there is a short interval, then work resumes. All the workers are happy. they are safe. well-fed. they know that one day. they will be allotted a kinder challenge - a seat in the assembly. or pool duty at one of the cloistra.
>
>

> But the grayness undermines. Its imperfection taints.
>
>
Codex - Sweaty Hettie

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> We used to call her "Sweaty Hettie", and though I feel terrible about it now, she hasn't let it get to her. But it was bad back then. I remember when we were teenagers, our little gang went up to her mother's farm, just on the edge of the ice sheet. They were House of Underarm Hair, and Hettie was embarrassed about it. We used to should into the bar every morning;
>
>

> "Sweaty Hettie! Hairy Arms, Hairy Face. Sweaty Hettie!"
>
>

> I remember she stayed in the barn all summer. No-one saw her come out. The rumour was the Boege family had a doctor come all the way from Muskdog, but he said he couldn't do anything for her. A few years later we heard she'd run away. Her family even held a funeral when they couldn't find her. Little did they know...
>
>

> Here's to me looking at her guide to Melliflua. I was too scared to go, but reading it, I feel a lot better about it. I wish I had her courage, I really do.
>
>
Codex - So Near and So Far.

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Dad told us about the Stone War. Said the ships were a thousand deep, and that not even a "Pinnish firework festival" could compare to the spectacle of that last battle. I asked him about the old world every night. He said he couldn't tell us about Foundation, it would appear to us "a dream so beautiful", the stories would drive us mad, and we'd not be able to go on living. But we survived on those stories, me and Tressa.
>
>

> Some nights he couldn't help but let his secrets slip. He spoke of ripe fruit, that the trees of Sabor were heavy with juicy pippins and nanban.
>
>

> "One day there might be an island with fruit on the tree, then we'll know it used to be part of Sabor. But it's more like Tarrery here, that icy wind, that whale meat."
>
>

> "Fruit can't taste better than whale, can it?," I'd say, and then we'd laugh.
>
>

> I remember once we saw an island covered in lights. Dad swore it must be Momoros, but when we drew near it was a tower infested with luminous worms.
> I couldn't stop Dad crying. He kept saying that no city would ever be built like Momoros again.
>
>

## Section 2

> When I asked him of Foundation, he'd say, "I'll not talk of Foundation. it'll drive you to despair, it was nothing as empty as this."
>
>

> “But dad. why did it die?"
>
>

> “We had it easy, far too easy. Sabor was perfection. We grew full of Ourselves, chests fit to burst. Now all is gone below."
> "How did it go?”
>
>

> "Nobody knows. But first it was the cities that tell. Then Shobo fell and the oceans poured away. and every other thing followed like a yanked tablecloth. The earth crunbled, dry and brittle, in great scars - city-swallowers they were. All we could do was take flight, ride out the long storm.“
>
>
Patches

Worlds Adrift is currently in Beta. This page contains a complete list of every Worlds Adrift patch.

Current game version:

Update 31
Some basic information about most (but not all) Worlds Adrift version releases can be found on the official Worlds Adrift FAQ page.

For a more in-depth look at the official version release history of Worlds Adrift, see below:

## Version History

### Notes

* With Update 26, the Open Beta (Early Access) versions changed from a major.minor.patch naming system to a build number system.
* Alpha 0.0.6 incorporates Alpha 0.0.6.135 and 0.0.6.137 which only added minor back-end changes, but are still noteworthy.
* Alpha 4 incorporates Alpha 4.1 and 4.2, which did not have any changes from Alpha 4.
* Alpha 1 is the first version of the game, so no patch notes are available.
Alpha 5.3

Release date: January 26th, 2017

## Alpha 5.3 Patch Notes

**NOTE: 5.3 was primarily a stress-test/re-run of 5.2 with more players, so only a small amount of bugs were fixed.**

**DISCLAIMER: The only official notes for 5.3 are from a small forum post by Bossa Herbliu. Herbliu later confirmed that these are the only notes. (See Source 2 for Confirmation)**

**BUG FIXES**

* Fix to help maintain creature populations
* Fix for eggs never hatching
* Fixed clouds so they don’t cover entire islands
* The gauntlet salvage mode will no longer damage attached ship parts. This is a temporary change that will most likely be reverted in Alpha 0.0.6 (Alpha 6.0) once we implement things like stacking respawn timer penalties, islands that don’t have revival chambers, etc.

## References

1. https://www.worldsadrift.com/forums/topic/a-peek-at-upcoming-changes-in-alpha-5-3-and-beyond/ (Patch Notes)
2. http://i.imgur.com/huXb2We.png (Confirming Forum-only Patch Notes & Confirming Release Date)
Codex - Gallish Note

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Looking carefully over Alcibiana's off-misunderstood later works, it occurs to me that we should never fall foul of her message. Let others dig up Atlas if they wish, and that is their privilege, the the black isle must remain fortified by its minerals, else we shall sink into the warm sea, or worse. The knowledge we sit upon can never be lost.
>
>

> Of course, we must avail ourselves of atlas somehow, the people of Efflua and Semyon demand it. I have sent invitations to both Sabor, and to the Unity, asking them if they would be interested in sharing in the products of our researches, in exchange for appropriate compensation.
>
>

> What I mean to say is that the University is to us, as textiles are to the Mellifluans. It is a commodity, and any reward we receive for our time-consuming researches, we should feel entitled to. As long as our workings are shielded, those innovations can never be turned against us. Like stage magicians must we be, staunchly protective of our secrets, while wowing the crowd with scientific marvels.
>
>

> The Rebus was my idea, although it took many of us to bring it about. Any intruders at the University (and there have been many) have since found their ill-gotten pilferings to be redundant without a complete understanding of the encryption. What is more, the code is adaptive. We may change it at any time, to an outsider, unfamiliar with Gall linguistics, the images will be meaningless.
>
>

> The project to convert our researches into the new format, is complete. We'll leave it to the Liaison Trustees to decide what passes beyond the black isle.
>
>

> Diary of Archdean Disela La Pall 14th Wewe 2906.
>
>
Food

**Food** is produced by farms and used to feed cities and combat units. Without food, a city's population will begin to shrink and units will lose morale and will be unable to fight, defend the walls, or put down rebellions.

Units will automatically consume food when inside a camp or city, or while within the yellow resupply radius that surrounds it. If there is insufficient food locally to feed all of your units, the city will automatically try to move food along unblocked supply lines.

All combat units can carry a few weeks worth of food to supply them when they are out in the field. Units will automatically try to pickup food when they leave a city's supply range. How much food a unit can carry and how quickly it is consumed depends on the unit's stance, their officers and any assigned general.
Codex - Verduban Nudity Put in Perspective

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> <an article in "The Horticulturist" a Mellifluan magazine>
>
>

> Although it is true that the Verdubans have a preoccupation with the human body, and particularly its more base functions, it is an outright myth that the Verdubans always walk around naked. To do this in their chill climate would be absurd. Indeed, their ritual only occurs (if you exclude the mid bath-houses and attendances at public theatre, which are always conducted nude) once a year.
>
>

> This is event is festival week, held in honour of the Ice God. Though the exact date varies, it is always held around the summer equinox, where there is almost no darkness at all. Nudity is both more comfortable on hot summer days, and apart from anything else, is an outward celebration of freedom, not some insular perversion. It is this principal that has won me over.
>
>

> There is nothing strange about obsession with the body. After all, we have a strange relationship with it, do we not? It is definitively ours to own, yet we are not always fully in possession of it. That the sculptures, flags and motifs of the Verdubans are adorned with its components is representative of the importance of it to them. The question foremost in their minds is "what are we made of?"
>
>
Codex - Skyway Timetable

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Timetable for the Agbana Skyway
> (Summer 2916)
>
>

> Agbana - Redusa
> Twice a day - At first light, and an hour before dusk.
>
>
> Agbana - Momoros
>  Twice a day - At first light, and an hour before dusk
>
>
> Agbana - Conos - Darat\*
>  Once a day mornings and evenings. alternating days.
>
>
> Agbana - Kubo
> On the first day of every month.
>
>
> Agbana - Muskdog
> On the first day of every month
>
>
> Agbana - Oarnik
> Twice a year, at each equinox.
>
>
>
> Agbana - Taxi service to locality.
> On request, must be a week in advance, Republic of Sabor territory only.
>
>

> \*Morning flights only.
>
>
Codex - Memoires of a Painter

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> The Mount of Plenty is certainly one of my favourite spots, but lately I have stopped painting it.
>
>

> As a young man, the lake was one of the designs I was expected to replicate, every painting the same as the last. Landscapes dashed with bold strokes of colour. By 2850, the sylph movement had begun, and like many artists I'd begun to depict the tiny people that inhabit everything. My landscapes became backdrops, the little sylphies floating across the foreground, spangling the lake creatures with their aetherial shimmer, as such agents of Aetherium are wont to do.
>
>

> By then, the Momoros scene was flourishing, and I met visitors from all over Foundation. The abstracts from Melliflua, illustrators of the Verduban muscular school. Once we had learned all they had to teach, they were sent home, and we plastered the walls of Momoros with mimicry of their styles. It was a great time, and I met a beautiful girl. She was slender like a sylphie and I fell in love.
>
>

## Section 2

> But love took me to a dark place, for the sylphie betrayed me. She took another in the Boros. How hard it was to ascend after that. How horrible a distraction from my painting. And of course, there was no sympathy. That was not the Saborian way.
>
>

> By then the Boros had got out of hand. The Committee even closed the Boros for a while, said there were too many of us, but it was too late for me. I never saw my sylphie again.
>
>

> Now if I sit before the lake, brush in hand, I don't see sylphies, I see her face, and I can't paint.
>
>
Codex - Receipt

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> This receipt certifies that that old Captain Gerundin passes to keep:
>
>

> 2 Fine Pistols marked with dice.
>
> The Sea Chest they discovered together.
>
>

> To Akaki Marco, the young boy who saw himself in, now grown up to be a fine young man.
>
>

> Thus Gerundin proves he's not a bad soul, though he had moments. Now he can die happy.
>
>

> Signed, Captain Gerundin.
>
>
Beta 0.1.2.1

Release date: June 22nd, 2017

## Beta 0.1.2.1 Patch Notes

**NEW FEATURES**

* We have added support for two new regions to the game: US-West and EU-East. The regions themselves will be released a few hours after the patch goes live. For a more in-depth explanation, please visit worldsadrift.com/blog.
* On the character select/character creation screen, the server dropdown will now display the relative population levels of the servers, as well as if the server is up or in maintenance.

**KNOWN ISSUES & WORKAROUNDS**

* When flying from one island to another, characters standing on ships may be unstable, even occasionally getting thrown off. It may be best to quickly grapple to the ship if you experience these stutters.
* Ships will, in rare occasions, teleport to the edge of the world and be destroyed by the impassable storms. Investigation continues into the cause.
* Sometimes players’ registration to their shipyard enters a broken state, and they are unable to pick up parts with their Shipbuilding tool. Restarting the client will fix this. Registering with a different shipyard and re-registering with the original will also fix this.
* Climbing on very bent ship panels, or in spaces the character normally can’t enter, will do serious damage or kill the character: Avoid these for now, as climbing is still unstable.
* Logging in on a ship that has moved will result in logging in midair.
* The visuals for sandstorms and stormwalls sometimes swapped when inside them.

## References

1. https://www.worldsadrift.com/blog/0-1-2-1-a-new-world/
Chests

*For craftable ship-based chests, see Storage.*
*For craftable ground-based chests, see Makeshift Storage.*

Chests are lootable containers that can be found scattered across every island. Their spawnpoints are set by the island's creator, but not all spawnpoints produce a chest every reset from an Weather#Understorms. Each island has a set number of Large Chests and Small Chests probably based on the surface area of the island and whether or not the island's creator placed enough spawnpoints.

Should all of the contents be removed from a chest, and the inventory menu subsequently closed, the container will dissolve and disappear. Learn the spawnpoints, and you'll have a leg up on other players trying to get that loot.

## Resources

Chests will usually contain schematics and codex entries of appropriate rarity (depending on the biome), as well as other miscellaneous items such as: atlas lifters, salvage, ammunition, torches, camp fires and clothing.

## Small Chests

There are 6 different designs for small chests, 3 for the Kioki Unity zones, and 3 for the Saborian zones. Images of those chests are shown on the right. Typically, these chests contain two different item types from the following:

* Codex entires
* Salvageable items
* Schematics
* Timed Explosives
* Bullets
* Metal (usually around 100)
* Wood (usually around 100)

## Large Chests

Large Chests have 2 designs, one for each culture, and contain significantly better loot than the small chests. Island creators can only place down 3 possible spawn points for large chests and they contain usually contain 4 of the possible items from the list above. Images of these chests are shown on the right.
Flags

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

## Info

Flags are a decorative component, which allow you to show your support for a particular group. They can be crafted at an Assembly Station and are placed on deck areas of the ship. Flags will have a flapping animation with the wind.

## Pirate Flag

Traditional skull and crossbones decoration.

## Bossa Flag

Flag with the logo of Bossa Studios, the developers of the game.

## Improbable Flag

Flag with the logo of Improbable, the company behind the SpatialOS server behind the game.

## Flag of the New Empress

An exclusive schematic given to Explorer and Captain Tier Founders.

## Flag of the 151st Contub of Essedari

An exclusive schematic given to Explorer and Captain Tier Founders.
Beta 0.2.0.5

Release date: May 30th, 2018

## Beta 0.2.0.5 Patch Notes

**NEW FEATURES**

* A load of Saborian military uniforms are now lootable in game! They look pretty slick.

**NOTABLE BUGFIXES AND CHANGES**

* Fixed the cloth physics bug that caused despawning cloth to sometimes crash other clients. Players would see a dialog box with the phrase “Pure virtual function call” on it, or would see “Runtime error.” This bug also necessitated 0.2.0.1’s disabling of all cloth physics on hairstyles, so accompanying the fix, the two disabled hairstyles have been reenabled.
* Fixed a situation that could fail to login a ship upon its owner logging in.
* Fixed an infinite loading bug when trying to log in. More work continues on this category of bugs.
* Wood weight reduced across the board by 15%. Objects crafted from wood should also receive a higher HP bonus across the board. Finally, wood in the inventory now stacks to 2000.
* Small, medium, and window panels now have the same resilience as large panels, and have had their weights adjusted.
* Railing parts have had their resilience buffed as well.
* Increased glider drop rate and reduced timed explosive drop rate.
* Ship frames have had their beam costs halved. The resulting weight is unchanged.

**OTHER FIXES AND TWEAKS**

* Some missing icons have been added.
* Fixed Drissian Pistol to have the correct name.
* Ship part schematics no longer have a “Basics” category – helms and sails and other parts now have their own categories.

## References

1. https://www.worldsadrift.com/patch-notes/the-slick-update-patch-notes-0-2-0-5/
Codex - Farming College

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Part of an article published in ”The Correspondent" a left-wing Verduban news agency. A report on the agricultural college, north of Conos. The month of Qang, 2997. This translation filed away beside it in a dossier marked "Investigate and Retaliate”.
>
>

> In one class, Bandinian serfs were seen to crawl about the floor like pigs. When asked about this, a student joked that the college could not afford to use real livestock for practice, but that here was no exhausting the supply of Bandinians.
>
>

> One senses that the ulterior motive of Economist Nalo's policy, is to condition the Pilipai into thinking that they are not a the bottom of the pecking order. By subjugating and demeaning Bandinians, they make the Pilipai students feel good about themselves.
>
>

> Ask any Saborian citizen about the Pilipai, and they will likely state that they are unenlightened mortals choosing to live the easy life. It is obvious to an outsider however, that the Pilipai are Saborian society. They are the potwashes, the farmers, the miners, and the cleaners. Then there are the shadier professions; prostitutes, assassins, spies - all are Pilipai.
>
>

> In short, the agricultural colleges are no longer used for teaching. There is a perimeter guard, and a high fence. There are rewards tor conformity - the promise of farming equipment, or distribution of "cushy" farmland (such as olive or grape crops) - only demonstrating how the focus of such institutions is not education, but the streamlining of an underclass.
>
>

> It is one of many responses to the growing unrest among elder Pilipai, that life has grown intolerably hard. They used to trade with the Bandini, but since the situation began in Darat, very few Bandini now have cause to come into Sabor, leaving the Pilipai to trade among themselves, and enjoying a lot less
> variety of produce. Put these things together, and Sabor appears a volcano that might erupt at any time.
>
>
Kioki Unity

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

Noun: Kioki, Adjective: Kiokian

## Background

The nations of Ishgiru, Karem and Pin unified to become the “Kioki Unity”. Ishgiru was southernmost of the three, a prosperous and enterprising people, subjects of a line of Empresses who had ruled the vast city of Ten-Rui for millennia. North was Karem, its leafy foothills under the command of the Warlocks, an enigmatic band of spiritualists. For a long time Karem fought with the Pin to the north, until Ishgiru stepped in to unite them. The Pin lived in the Pintins, the steepest mountain range in Foundation. They led rustic lives, preferring festival and colour to politics.

## References

1. ↑ https://www.worldsadrift.com/blog/people-worlds-adrift-quick-guide-former-inhabitants-foundation/
Cannons

Please help improve this page by updating all information to the most recent game version.

## Description

Cannons are the best way to arm your ship for Ship vs Ship combat, or against mantas. However, they don't do effective and reliable damage to players, only ships. They fire cannon shells, the schematic for which is learnt when you research your first Tier 1 Cannon. Cannons can not be used when they aren't attached to the ship, although this may change in the future. You can find cannons as procedural schematics in chests, or research them from the knowledge tree.

To load your cannon you should interact with the magazine on the side, which will bring up a chest UI which only accepts cannon shells.

To fire your cannon use `E` to take control and  to fire. You can use your mouse to aim.

## Cannon Statistics

###  Weight

The weight of the Cannon. This is a total of the weight of all the materials used to craft the cannon.
###  Resilience

The hitpoints (HP or health) of the cannon, provided by the cannons's casing. (also see: Resilience)
###  Capacity

This mechanic has not been implemented yet. Expect this feature to be in a future early access version (0.2.X.X).
###  Power

The range of the shot, higher power means the shot can go further.
###  Overheat Limit

How quickly the cannon overheats and has to cool down before being used again. At the lowest overheat limit a cannon can still fire 15 shots before needing to cool down.
###  Rate of Fire

How quickly the cannon can reload and fire.

1. ↑ https://www.worldsadrift.com/blog/pvp-adjustments/
Atlas Pulse

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

This page is missing an image. Please add/upload one. Picture of a pulse in action

The Atlas Pulse, added in 0.1.4.3, and usable by activating the Atlas Core by interacting with `E`, consumes one Atlas Shard. The Atlas Pulse detaches any players grappled to or climbing on the ship, and prevents grappling or climbing for a short period of time.
Codex

Codices (*codex,* when singular) are pieces of ancient writing that can be found in loot chests and boxes. Each piece contains a piece of the Worlds Adrift lore. A piece of writing usually from the old world of Foundation, but some stories take place after the world fell apart. Currently, all the codex pieces are from either the Saborian culture, or the Kioki culture though as more cultures are added to the game this will expand to encompass all of them.

Collecting a codex piece in-game will give you 15 to 100 knowledge per piece, depending on rarity.

**The wiki is currently maintaining 176 different stories.**

**The wiki has 115 completed stories, a list of which is** here**.**

## Accessing your Codex

When you pick up a Codex piece, you can choose to collect it (much like learning a schematic) this adds it to your personal codex.
Collecting a codex piece in game will give you 15 to 100 knowledge per piece, depending on its rarity.
Your list of codex pieces is accessible in the inventory, under the "Log Book" tab. There everything is organised under "Incomplete" and "Complete". Once you have collected all the pieces of one section it will be listed under "Complete". A diamond icon will appear by the section name if there is an unread piece in that section.

## Complete Codex Collection

The wiki is trying to collect all the codex pieces. If **you** want to assist in the collection of the complete works of Worlds Adrift, go here.

A more complete collection of the lore can be found here. It is **slowly** being transferred here.

Credit to collecting pieces goes to Machine Maker, jamesm2w, Node, Davemane42, Cruft, ARCrecall, [H] MeisterKeen, Shade, Reginald, [H] MedUnitZeroOne, al'Lan Mandragoran, OddNova
Codex - An Apology to All of Gall

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

>
> The Saborians got to us first.
>
> Records show we were impressed at the level of understanding achieved by Redusa University, who believe it or not, were our peers in research back in 2740. We had many exchanges, but our knowledge of Atlas trumped theirs, and the first deal was made.
>
>
>
>

> Of course then the Unity knocked at our door, since the Warlocks had heard of our agreement with Sabor. They had scientists too, but no formal institutions, and grew to rely upon us. We knew they'd reward us well, and we exploited that knowledge.
>
>

> The returns for 2998 show that the income from Unity projects was more than twice that of the Saborian ones. We were greedy, and we kept both. We didn't think about the outcome.
>
>

> This is a formal apology to all of Gall, on behalf of the Liaison Trustees. Gu-Do has been sentenced, which given what lies ahead for the rest of us, may seem more a reprieve. The sentence shall be resolved privately, by self-issue. She will not have a state funeral.
>
>

> The best advice we can offer, is to stay at home and spend time with your loved ones. Pray to the gods if you think it well help.
>
>

> Blowwom Wilts, of the Liasion Trustees, 3038.
>
>
Codex - Strange New Kingdom

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> It was the middle of the night when I felt a paw upon my shoulder. bumping me from a deep sleep.
>
>

> "What is it?" I said. in their speak.
>
>

> "Come with me."
>
>

> Back In Karen before terror broke, I'd have been waiting for him, eyes half shut. One peek 'neath the canvas at my properties. and I‘d have been up and at him. knife to his wizendy throat.
>
>

> But it ain't like that here in Capulca. not at all. You‘d think the commotion would make us all crazy paranoid. but we're close. real close. he sit around the fire drinking, to the buzz of the worst pati-pikk pluck you ever heard.
>
>

> "Hurry!"
>
>

> I saw his wrinkle-belly and its pins shine under the swaying lamp it was an old spirit man alright. We were given to following any advice the old men had, so I followed in behind him. he went into the net dark at speed. I followed his footholes, the sluicing plunges of his bare legs.
>
>

> "Where we going?" I yelled above the howl.
>
>

> "Come, I need your help.”
>
>

> "Why me?" I cried.
>
>

## Section 2

> We carved through a swathe of frost drops to the cliffside, where some refugees done scratched a face out of the rock. The spirit man motioned me to duck down and observe.
>
>

> On the rassy flat, a pair of blundering Thuntomites were going a out their business. I still hadn't accustomed to he size of those critters. Saw a woman crushed once, when three or four bugs set upon her, spirit guides said she felled a fruit tree. But if you were duly mindful of their trees, the bugs behaved gentle enough.
>
>

> "What of it?" I whispered.
>
>

> "Just wait," he said.
>
>

> So I waited, the hailstones beating down on my overcoat. I prayed to go back to sleep.
>
>

> "There!" He said, after we'd taken a beating by the four winds, "Hatep's ones."
>
>

> A pack of Rajas shimmered up from the dark spiral, sniffin' out the Thuntomites by their poop. A flick of their tails and they were in and about the bugs, who flipped on their backs trying to resist, their little legs inquirin' about.
>
>

> After the Mantas had their fill, I looked to my spirit guide.
>
>

> "Is that it?"
>
>

> "Watch them. Understand them. Respect them," he said. I guess that’s what he meant for me to see - this strange new kingdom of critters. But why did it have to be in the middle of night!?
>
>
Beta 0.1.3.0

Release date: June 29th, 2017

## Beta 0.1.3.0 Patch Notes

**NEW FEATURES**

* The Knowledge tree now has a repeatable node for raising your schematics known limit for ship parts. The cost of learning this node increases with use.

**NOTABLE BUGFIXES**

* Creatures should stop getting themselves into a frozen mid-air state on and around islands. They will still sometimes do this in the large spaces between islands.
* Sometimes, ship parts would also get stuck, frozen in mid-air. This should happen a lot less frequently.
* Ding! Ding! Ding! Ding! The scanner sound will now properly fade based on distance from the listener.

**NOTABLE BALANCE CHANGES AND TWEAKS**

* The pistol no longer damages ship parts, assembly stations, or shipyards.
* Attached ship parts can now be salvaged again. Salvaging will work at full power if the part is attached to your own ship or an abandoned ship. Otherwise the salvage rate is severely reduced.
* Salvaging shipyards will continue to work at full power if you have access to the shipyard, but at a severely reduced rate if you do not.
* Timed explosives have been nerfed severely, as a temporary measure before better strategies for defending against boarding parties are implemented in the game.
* The timer when interacting with a part on a ship you don’t own has been increased from 5 to 10 seconds.
* Ship frames, once they have started to deteriorate and sink into the ground, can now be salvaged directly with the gauntlet.
* The heading indicator schematic is now Uncommon instead of Rare, and can be found in the Expanse.
* The threshold force at which your grappling rope will snap has been doubled. Still, players should be careful when trying to grapple hook out of a high-speed fall!

**KNOWN ISSUES & WORKAROUNDS**

* When flying from one island to another, the game client may appear to freeze for a few seconds, resulting in characters sometimes getting thrown off the ship. It may be best to quickly grapple to the ship if you experience these stutters, or take control of a helm or cannon. This is an ongoing area of investigation.
* Ships will, on rare occasions, teleport to the edge of the world and be destroyed by the impassable storms. Investigation continues into the cause.
* Sometimes players’ registration to their shipyard enters a broken state, and they are unable to pick up parts with their Shipbuilding tool. Restarting the client will fix this. Registering with a different shipyard and re-registering with the original will also fix this.
* Climbing on very bent ship panels, or in spaces the character normally can’t enter, will do serious damage or kill the character: Avoid these for now, as climbing is still unstable.
* Logging in on a ship that has moved will result in logging in midair.
* The visuals for sandstorms and stormwalls sometimes swap when viewed from the inside.
* If you’ve raised your schematic limit to above 100, a UI bug will omit displaying the last digit; showing only “10” for 100-109 and “11” for 110 to 119, etc. This does not affect functionality.

## References

1. https://www.worldsadrift.com/blog/closed-beta-0-1-3-0-patch-notes/
Codex - Pastor of the Green Islands

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 2

> We disregard worldly things. Skyships have no place here, nor Atlas trinkets and baubles. We will not tolerate Ishgiru jewels or extravagances. Nature has brought us together for a purpose, our minds must be uncluttered. The dome is our one indulgence, it controls the four winds, it is an extension of Malagawny himself.
>
>

> Malagawny cleanses us. If you pass through his body, your history is cleansed. You are born again. a Green Islander, just as I was. Many who arrive are exiles, criminals, but we don't judge them, or speak further on it. Some leave as quickly, or find this way of life not to their liking. But many more stay behind, and now we have families whose children have never been beyond the spout. From what we hear of Foundation, that can only be a good thing.
>
>

## Section 3

> We disregard the world beyond Malagawny. Through the years, the one thing that has remained constant is our love for the islands. These islands are not possessions, they have their own minds. The crown is where we reside, where shards of Atlas jut upward and give these islands their name. The orb is where the sheep roam. The sceptre is long and thin. In all these years, I can't say I've covered every blade of grass, but perhaps before I die, I will see the hot springs again, the lake of tar. It is getting harder to make those journeys. Of course, you are not permitted to go to the spirerock cave. An unspeakable witch-woman lives there, commanding spirits to do her bidding with magicks from her books.
>
>

## Section 4

> We disregard religion. We will have no religion brought here to contaminate our love. No sudden warlockery. Nalagawny, for example, may be strange and wonderful, but is no god. It is a part of nature. A man came here from Verduba, he said the Ice god was the only way. In the end he drove himself mad trying to convince us. I had the others tie his arms and legs with heavy bags of sand. Each had a small corner cut away for the sand to escape gradually. When after five days his hands were worn from struggle. but enough sand had emptied that he could move again. he agreed not to speak of his Ice god again. One night he simply took a boat and left
> to peddle his lies elsewhere.
>
>
Codex - Ditty

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> All people find each other odd. But Sabor finds not Verduba odd, for they too exercise naked. Verduba find not the Great Marsha odd, for they too love a mud sauna. The Marsha find not the Tarrery odd, for they too respect the ice. Tarrery find not Chabuti odd for they are also stony resolved. Chabuti find not Ishgiru odd, for they have custom and tradition. The Ishgiru find not the Pekoe odd, for they also worry about their health. The Pekoe find not the Karem odd, for both hold magics above all else. The Karem find not the Pin odd, for they too enjoy the hunt. The Pin find not the Wahsili odd, for they too, would sizzle in the hot sun. The Wahsili find not the Bandini odd, for the desert life is a struggle just the same. The Bandini find not the Melliflua odd because they share an enemy. The Mellifluans find not the Vinicoti odd, because they dress well. Vinicoti find not Sabor odd, because pirate spoils must be divided equally. So it is that no peoples find each other odd!
>
>
Codex - Crabcatching

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> I embody calm and patience. The warm sea washes between my toes, as I collect sandy baitworms. I have been collecting along the crab coast for six years, and now I enter the second phase of my training.
>
>

> Crabcatching, it you didn't already know, is a culinary art. It first became prominent during the Chabuti early kingdom, and era so they say, when we were as great as any civilisation. Sadly our oligarchy of Ephors, which had accomplished so much, grew corrupt and lazy. We became culturally and materially impoverished, were driven to piracy and sleazy circuses, and our star paled.
>
>

> To many, it is time-consuming and quaint, but Crabcatching is just about all there is left of that time. I hope to master it, so that I may pass on its secrets to future generations.
>
>

> My peach-coloured garments are starched to give the effect of ecoskeletal rigidity, where there is actually none. So, I drop to my knees smoothly. My costume ruffles with a practiced and exact movement. This way, the crabs do not know me from their own kind.
>
>

> I haven't caught a crab yet, but my master assures me the time will soon come for me to try, The horde will come when the waters cool, thousands upon thousands of them.
>
>

> I hand my master the worms I have collected. She puts one in her shrivelled mouth and chews. She gives the merest nod. I have handled them well.
>
>
Codex - Manifesto

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> The Saborian Manifesto
> We set out, and steer close to God.
> The temptations of the stone are many, but we must remain true.
> We do all that we can for Sabor, raising citizens to heaven, and rewarding the Pilipai who lift them there.
> Together let us realise perfection.
>
>

> From the new Stalk shall preside the Committee, and their table shall be provided for by the Assembly house, whose concerns shall rise and fall like waves.
> To look outward, we shall look within.
> Freedom. Equality. We are God.
>
>
Deck

## Info

A deck piece is a structural ship component which is automatically generated along flat sections of a ship being built. You can also craft deck pieces to replace lost ones or to change their material from an Assembly Station.

### Placement Restrictions

Decks can only be placed in areas between ship frame beams which are completely horizontal. No tilt allowed. In the ship editor the corresponding sections are filled with a purple colour.
Head Torch

Please help improve this page by updating all information to the most recent game version.

## Description

The **Head Torch** is a wearable utility item that is considerably brighter than the Hip Lantern but is a directional light, only lighting in the direction the character is facing. It is equipped on the Head Gear slot. After continued use, the Head Torch will eventually break, but will not drop on death. By default, pressing `T` will toggle the light source.
Codex - Vinyl Jacket 1

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Sounds and Stories of Verduba - The Muskdog Wind Orchestra
>
>

> SIDE A
>
>

> Xi, Ariarda's Concerto no. 3 "Hands, Arms and Legs,"
>
>

> An unabridged reading of yuan Humbento's "Masquerade of the Ice Serpent," and
>
>

> "A long period of silence" by Jawn Hawker.
>
>

> SIDE B
>
>

> "The jellymobobs, and other children's beasties," by Guo Ingot.
>
>

> Xi. Ariarda's dawn chorus, followed by the ice lake sonata.
>
>

> The Tragedy of the hole in the ice in three movements.
>
>

> Part One - The impatient fisherman (the greedy dog meets the elegant swan)
>
>

> Part Two - The cracking (of the ice)
>
>

> Part Three - The swarming of the many-toothed fish
>
>
Codex - Temendia of the Assembly.

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> We are gods. Let us celebrate awakening.
>
>

> We are gods. Let us work closely.
>
>

> We alone are gods.
>
>

> For Sabor!
>
>

> So I recite at assembly. My mouth opens and shuts upon the words, but I myself have drifted. I am thinking of you, father.
>
>

> If you had grown any older, we would have been the shame of Momoros. Let us hope you can make yourself heard in the Aetherium, and that your weak voice is not drowned.
>
>

> I know we do not agree on apotheosis. Taking you to the Rising Place, seeing you die so unhappily, was difficult for me. I could have revealed your cowardice in that moment to the family, but I haven't.
>
>

> What I know is, that when it is my turn, I will embrace death, and from it, the dawn of my new life as a god. I will join in the Aetherium to watch Sabor grow and thrive. Oh how we can be together again, intervening in most mysterious ways!
>
>

> I long to discover how my little brother truly is, for he suffered in life. I long to see beneath the mask of his defect, and understand what he was trying to say all those years. Will you greet him in Aetherium for me? As you know, I must now work to earn my place there with you - put in a good word for me!
>
>

> May you be very busy in your new assignment.
>
>

> Temendia
> Of the Assembly
>
>
Assembly Station

This page is missing an image. Please add/upload one. Add a picture of the Assembly Station's UI

## Description

The Assembly Station is the staple of building your ship. When placed, you can interact to build any ship component you have learned. The part will then materialise above the assembly station and fall to the ground. You can manipulate the object with the Shipbuilding Tool (Default `3`), and place it on your ship.

## Crafting

You can craft an Assembly Station, along with a Shipyard, by first researching Shipbuilding in the Knowledge tree (250 knowledge).

## Interaction

Interacting with `E` brings up the schematic list, and the loaded schematic. Once, loaded the schematic will stay in the assembler until another schematic is selected. This allows players to
Codex - Hette Boege Guide to the Kioki Unity - Northwest Pin & the Pintins

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 2

> Places To Stay
>
> Staying in one of the many shell-shaped hotels around the city is a jolly way to experience Pin life. Researchers at Panyana have recently suggested the desire to hear the sea is embedded within us all. Being so high up, the Pin began building the shell buildings to recapture that feeling because they missed it so much. The juxtaposition of the sound of the waves, and a view over a mountain town, is one to be found nowhere else.
>
>

> Further inland, the mountains explode. The highest peak, Tito Bipo (translates as "sweet grace") is twice as high as the city of Huacanado, and has never been properly climbed. Nevertheless the Pinnish flag, horizontal stripes of orange and yellow, was recently lowered onto the peak. If you happen to be passing by (and have carefully checked the weather, which can be treacherous at that altitude) there are one or two flatter slopes towards the summit, on which a skyship can neatly fit.
>
>

> At the very foot of Tito Bipo is the small city of Marimbi, where red and yellow pennants light up the path to the mountain shrine. Although almost perpetually in shadow, and half a league shy of the peak, they still promise incredible views. You will inevitably be offered a space in one of the elder tents for the evening, as they'll really love having you there. It's usually a bed that has never been used, as if saved especially for your visit.
>
>
Codex - No Glove Lost

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 4

> We didn't quite get the promotion come the end of the year, but I scored so many points and assists that someone was bound to come knocking. I was offered a choice, Darat Miners, who'd gone straight back up to the big league or, champions Darat City.
>
>

> I knew I wouldn't start for the City, and since my dad had been a miner, I picked the underdogs. Years later I met the King, and he asked why I didn't pick Darat City. Obviously I didn't tell him the real reason, so I told him about my dad instead. I remember he said I was "quaint," and that I "wouldn't have fitted in anyway."
>
>

> My last season was the 2950 campaign. By then I held all the records, and the miners had aced the title fourteen times, more than any other team.
>
>

> I was still the main man in the Bandinian national team. But the cup in 2950 left a sour taste in the mouth. A lot of people were hanging around the team at the tournament in Melliflua, and it didn't help us one bit. There was a lot of money changing hands, and a lot of our players weren't on great money.
>
>

> On the court the big moment was in the first game, when the umpire, a Saborian, kept giving fouls against us. Obviously we complained, but rumours were going around about us by then, and the organisers ignored the complaint. After that we were fighting a losing battle, and Bandinia didn't make the second round for the first time on record. The Mellifluans had a pretty good team, and 'though they had nothing on us, they ended up winning it in the end.
>
>
Codex - A Meeting of the Atlas States

**WARNING!**
The following sections contain spoilers for the lore and story of Worlds Adrift

## Section 1

> A small memento, bearing an inscription relating to the last meeting of the Atlas States. From c.2820.
>
>

> Naturally, it was under Sabor's flag that accord was reached. Being the most gentle of the nations, our Premier proposed that with no cause for conflict, military experimentation using Atlas should henceforth be illegal across Foundation. We hereby commemorate this gesture, which has brought now a hundred years of prosperity and peace upon us. Long may it remain so. Equality. Freedom. We are god.
>
>