GeneralsAddSkills

This is a quick demonstration of the process of adding skills to a General.
NOTE: I do not suggest adding skills to this type of general, this was for demonstration purposes only.
Additional Note: I was extremely lucky adding skills to this General, it does not happen this quickly or easily.

The Generals you want to add skills on already will have a skill on them as part of their base characteristics, and will only need 3 skills added to it.

This General currently does not have any skills, but I am going to set it up to be a mayor for a Subordinate City. I have the tab that shows just those skills selected.

Important things to remember when adding skills to a General:

* Always use purple Level 1 skill Books
* Always start with the skill you have the most books for
* Always check to make sure that the added skill will not interfere with the natural skill, or the skill(s) of other Generals they may be paired with (This will not be discussed in this tutorial, but in another section about Generals.

Since there were no skills that could be over written, there was 0 risk of putting the first skill on this General.
**Note**: A General that has a natural skill cannot be over written. This means you can add 3 skills without risk of their main skill being lost.

Whenever you add a skill to a General, it shows a warning that there is a risk the skill could be over written, and how much of a risk there is. The more skills the General has, the higher the risk. This is why it's important to always use level 1 skill books.

When a skill is successfully added, it shows a message on the screen in addition to adding the icon for the skill next to the General's image.

The warnings continue to show the increased risk of adding another skill. For generals with a natural skill, there is no risk, so the chance of a skill being over written would be different.

Adding the 3rd skill was successful, but it removed the Level 1 Construction skill in the process! I still only have 2 skills on the General, and need to replace the one that was lost.

When attempting to replace the Level 1 Construction skill, it was successful without over writing one of the existing skills.

75% chance to over write one of the existing 3 skills. This is why it's important to only use level 1 skill books. If you have a level 4 skill, there is a 75% chance it could be over written.

I will admit this was extremely lucky to get the 4th skill on the first try.
Normally, it takes about 6 (or more) skill books to get all the skills you want. That's when you only add three (3) skills to a General that comes with one.

Double check your work!

Check the General's skills with any Generals you may pair it with to make sure you don't have any conflicting skills.

Now for the fun part!
With all the skills set up on Level 1, you can use the Level 4 books that match those skills with 0 risk of losing a skill. It will only overwrite the lower level skill that it matches.

If you have General with Level 1 Construction Speed, Level 1 Training Speed, Level 1 Training Capacity, and Level 4 Gold Production, You can safely add Level 4 Construction Speed, Training Speed, and Training Capacity skills without risk of over writing the Level 4 Gold Production skill because they will always replace their lower level skills.

Additional information: I only talk about Level 1 and Level 4 skill books being used on Generals because it is more practical to Decompose Level 2 and Level 3 skill books for Skill Book Pages. You will get a number of pages equal to the level of the Skill Book.
When you have 10 Skill Book Pages you can combine them to make a Level 4 Skill Book!