recursal/Fanatic-Fandom huggingface dataset:
Nilsil

NIlsil is the Valet to Princess Alasi Venomtooth. He served under the late Queen Venomtooth in the civil war that allowed her to rise to power. He was crippled in battle, and for his service was appointed as Alasi's servant. He is loyal, but dislikes those who do not treat him with the respect deserved for someone who serves royalty. He manages the trading post for Alasi, but doesn't seem to really care for the job. There are rumors that he may sell dangerous and valuable things to those who are respectful and have the coin.

## Physical Description

Nilsil is mostly human looking save mostly for patches of snakeskin on his arms and legs. He is overweight and middle aged and often complains about his back. He does not run due to his war-wounds from years ago.
Bessaris

### Relatives

Satvok (Father), Azozenner (Mother), Notdar, Hasozem "Sozem", Guzirarel, Saggoc, Irieril, Gulik, Litavam

## Friends, Family

Bessaris' father is Satvok, mother Azozenner. Her older siblings were Notdar, Hasozem "Sozem", Guzirarel, Saggoc, and her younger siblings Irieril, Gulik, Litavam.

She is very close friends with Hymiria "Miria", Lashe "Ido", and Kyllax, the Mad King 'Kyl'.

She used to have a rootwalla named Weslie, a flying broom by the name of Bass, a scythe leopard, a snapping gnarlid, and a territorial baloth who fought with Weslie quiet often.

She current has a diving iguiana named Tushen, and numerous rabbits having bred from Mutuwa and Rushewa and their offspring.

## The Holy Avengers

She is looking to join the Holy Avengers faction, lead by Visserina Dessiah, and occupied by fellow members Thalok the Fearless, A'vane, Viscount Rumbletums, and Orciel Moonblossom.
Elder Cl'rik

## Description

Cl'rik is a short red grung cleric of tribe Za'ard, he is know to be the current oldest member of tribe Za'ard giving him the title of elder and acts as a kind of soothsayer/prophet to the tribe reciveing omens from The Dolphin Prince. Appearance wise he wears scale mail armor that is hidden behind a large brown cloak that encompases his body, seen mostly on his back rests a sheild nearly the sive of his own body. Apart from that he is also seen using a spear as a walking stick while having a mace rested on his hip.
Andorell

### Relatives

Closed (Father), Bask (Mother), Aoth (Uncle), Nordrellen, Pandora, Ranpoda, Vice, Iniquity, April, Carol, Brice, Trip, Terrance (Siblings)

## Physical description

### Discord Tag

Xichu

Leader and founder of the Sanguine Helix. This Cambion used to masquerade as an elf during the first 12 years of the guild's formation, but has recently allowed his true identity to be known. He is stern and has little tolerance for tomfoolery, but is respectful and generally to those who do not give him reason to dislike them.

Has a twin brother, Nordrellen, who also lives at the Sanguine Helix.
Naga

## Nagakaborous

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Biographical information

### Place of birth

Somewhere

* Hover over the drop-down menu next to edit and click on "Classic editor."

* On the top right of the Editor are two tabs; "Visual" and "Source", click "Source."

* Highlight all text and either right-click and copy or hit CTRL-C
* Make a new page with the ADD button
* Give that page the name of your character

* Past into the "Source" for your personal character sheet and add information as you see fit.

* Close out Character Template and do not make any changes.
Hræddur Turnsword

Hræddur & Misty

## Description

Hræddur Turnsword is a red hobgoblin Eldritch Knight. Due to his history, he is always on edge around arcane spellcasters, especially

   ones he's not familiar with.

He's dedicated his new life to defending others. In his youth he learned to identify those who are vulnerable, and he uses those skills now to protect.

He is accompanied by his familiar, Misty, who takes the form of curious red panda. Despite being a manifestation of the arcane magic left in his body when the lich was purged, Misty has always been a reminder that he can be good.

## History

When he was young, Hræddur lead a troop of goblins as a pretty successful bandit chief. He earned some moderate infamy before he was given an offer by a powerful lich. He was offered power and wealth in exchange for physical services. What he thought was going to be grunt work was just a trick to get him to sign his body away. For ten long and cruel years, Hræddur sat in the backseat of his own mind and watched as the lich used his body for unspeakable evils.

In this time, he learned and grew. Hræddur vowed that if he ever broke free, he would turn his life around and help others. Eventually, he got his wish. A party of adventurers came to fight the lich, and their cleric saw him struggling inside. The cleric invoked Bahamut to release Hræddur from his prison, and he helped the party destroy the lich for good.

Once free, he renewed his vow to help others, this time in the name of Bahamut. He doesn't see himself as religious, rather as indebted to the god that freed him. He spent a few years following the cleric before moving on. However, fulfilling his promise was difficult, since many recognized him as either the lich's puppet or a bandit chief.
In addition to that, the memory of the lich is still there, in the back of his mind. Hræddur has tried medicine, divine magic, and just ignoring that evil voice, but nothing makes it go away for long.

When Hræddur was pulled into this unfamiliar land, he saw it as an opportunity to have a fresh start. He can finally walk away from his past life and work to create a new one as a kind and respected individual.

If only that damn voice hadn't followed him.
Issac Chainmark

## Description

At about 6'0, ~140 pounds, Issac is tall, lean, and pale as a ghost. He's a full-blooded human, but certain features he has are uncommon. His hair is naturally white and flows down to his shoulders, which he will sometimes put in a ponytail while working, and his eyes are light grey with tiny flecks of gold if you look hard enough. Under a full suit of studded leather armor, he prefers to wear baggy clothes tightly tied down by a thick leather belt that has several loops to attach things like his weapons and wooden flask. He also has the mark of a broken chain coiled around his neck.

## Backstory

Isaac was born and raised on his father's estate in the woods. Hector Chainmark was a lycanthrope, alongside his first son Logan. Issac's mother, Harriette Dawnwalker, was a holy woman and noble-by-birth. Isaac inherited her blessed blood, but he inherited his father's looks. He and Logan were tutored full-time by their parents. Harriette was pensioned and Hector often went on trips for a weekend, to perform his duties to the Order. Isaac would not be introduced to them until his 12th birthday, a day he will never forget. His father grew more distant and ruthless in training when he joined.

Two years later, the manor fell. The smell of rot and burnt flesh wouldn't leave Isaac's nose for weeks. He and Logan rebuilt and survived. Isaac started drinking.

## After Rifting

Isaac has continued his destructive path of alcoholism. He's accrued two injuries; his leg was bitten off by a crocodile, and a fire elemental he summoned that he summoned burned his entire arm. After a trip to the Deep Woods, he abducted and forced into servitude by the Warden. He agreed to the entities terms, and used his hatred to justify it. When the Warden's castle appeared in Osteria, a mage killed Issac while he was resting in Castle Riftwatch.
￼
Louis Morthos

## Description

Louis is a fit Teifling with pale blue eyes and long dark hair, about 35 years of age from the land of Averoigne. He was once a military man, but doesn't really carry himself as such anymore. His demeanor is very cold and mis-trusting to those he first meets, though not aggressive, just short. He dresses quite plainly as to not stand out, and usually will wear a cloak with the hood up.

## History

When Louis and his best friend, Edmond, were both old enough they both decided to join the military of Averoigne together, just as their fathers had. Though Louis was a commoner Edmond had always accepted him, despite being a noble, and they had been close friends since childhood. But something changed in Edmond after some time had passed. Louis had seen much more success and was climbing the ranks faster than Edmond, despite being not as popular with the other members of the company, and he grew jealous that Louis was receiving all the attention from the higher ups. One night Louis was awoken from sleep being thrown to the floor and clapped in irons, accused of treason. Despite his innocence, he was found guilty and sentenced to life imprisonment. While in prison, Louis received a letter from a member of his old company, detailing the events that led to his incarceration. It was Edmond that had accused Louis of treason and with additional testimony from other company men he was able to manipulate and a bribe to the judge, Louis' fate was sealed. Louis endured the torture in the prison for over a decade, swearing to one day get out and get his revenge on the men that had ruined his life. And he did just that. First the 2 company men, then the judge, and finally: Edmond. He had chased his former friend to a field engaging him in a duel and burying his blade up to the hilt in Edmonds heart. Louis fell to his knees, taking a breath of relieve that the nightmare was over. As he sat in this field, covered in his old friends blood, waiting for the sense of accomplishment to come... It never came. And just as he was beginning to process everything that lead up to this, he was Rifted to Daleos, appearing in the town square, still covered in fresh blood.
Avrae Quick Start Guide

## Avrae

@Avrae is our Discord Bot. We use Avrae to manage our D&D characters and sessions.

If you would like to interact with Avrae, please use the channel Avraes Temple.

Avrae's prefix (the character used to call a command from the bot) is `!`, placed as the first character in a message.

Eg a simple 'roll 1d20' is

```
!r 1d20

```

## Making and Importing Characters

There are three methods for importing characters, all use the `!import` command to import the sheet to Avrae (as in set it for the bot to read).

### GSheet

Google Sheet is the digital version of old fashioned pen and paper.

This is effective for those familiar with the sheet style found in the Player's handbook, and has a lot of built in automation and customization.

* You will need to log into a Google account
* Open the below URL, hit 'File' and 'Make a Copy'

https://gsheet2.avrae.io/

* Fill out your character sheet, and then we need to give access to Avrae.
* Click Share in the top right and type

`avrae-320@avrae-bot.iam.gserviceaccount.com`

* Or toggle the sheet to be viewable by anyone.
* Return here to Discord and type `!import` followed by the URL of your copy, Eg

`!import https://docs.google.com/spreadsheets/d/Random/edit#gid=0000`

### DiceCloud

DiceCloud is a differently styled character manager here but it can be a more intense process to set up properly.

To start, make an account on DiceCloud.com, then click on this link

https://andrew-zhu.com/dnd/dicecloudtools/

And to import the sheet to Avrae, make sure to copy the link and run

`!import [link]`

### D&DBeyond

Type in `!import` and the url. Eg

`!import ddb.ac/characters/0000/Random`

## What's Next?

After importing your character's sheet, you would use the following command to display a guide on how to setup your sheet in the discord server.

`!charstart`

If you require assistance, there is a role you may ping, `@Char Start`
Character Creation

All characters made for Daleos must adhere to the following rules

* All characters starts with 2700xp (level 4). Players who have banked xp, either through teams or harvesting of other characters, can use this xp to boost their character to 5th level following the rules for banked xp before rifting in.
* All stats are to be generated using either standard array or the point buy method.
* Characters must be made with the approved classes and races. These can be found on the server.
* Characters can earn an extra 10% on any experience earned if they have a page (a recommended format can be found at Character Template) on the wiki and are listed on the Player Character List. This applies to any source, be it downtime, banked xp, or quest rewards.
Baelgrim

Baelgrim the bold grew from a simple boy who was raised by giants, into a fierce and famous warrior in Midgard. Favored by the gods, blessed with magic and sorcery, he slew his foes and brought honor to his people. It is said that Baelgrim is imbued with innate magic that flows from the tattoos of his ancestry. One day while fighting a clan of ice trolls, Baelgrim….disappeared? To where, we do not know…Daleos perhaps?
Beornwynn Cadogan

Beornwynn is daughter of Blodeuyn, and she lives with her as well as her 1d10+5 siblings in a small dwelling among the maze of Osterian Alleys. She often simply goes by the name of Cadogan. With her being the eldest of the kids and their father recently passing, it fell to Caddie to earn a living except she had never learnt a trade, and struggled to earn an honest living so she became a mercenary with the Ebonheart Guild.

She enjoyed her time there for the most part and liked her time spent with Artemis and Odi in particular, however after losing an arm on a meaningless grab for gold, she began to see the error of her ways and how she was going to potentially throw her life away on something frivolous. She retired from the Ebonheart Guild, citing her lack of arm.

After her short lived mercenary career, she did not know what to do with herself. She had made enough money for her family to live off for a decent while, but she wanted to use the skills she had learnt for something better than killing for silver. She vowed her spear would be used for the good of others from now on.

She later met an adherent of Talos named Anatolia and formed a loving relationship, the two going on many deadly adventures together.
Luwi Varyn

## Description

Luwi Varyn is a Shadar-Kai native hailing from a village called Blacks Bridge who had recently Rifted into Osteria's Town Square.

Shaken by the experience and knowledge he might not see his family again he pours as much time as possible into working and helping others.

Luwi displays unusual amounts of affection which is near unheard of for Shadar-kai. The reason currently being unknown.

## History

Luwi has spoken briefly about his family and how his brother once, when drunk on Ghostwine, rode on back of a shadowbeast on a dare.
Krash

Race: Air Genasi

Class: Fighter/Rogue

Age: 25

Height: 5'10"

Location: Rabbits Respite Inn, Osteria

Discord TAG: @tru

## Description

A blue skinned air genasi, Krash is boyishly handsome and a bit of a flirt. Dressed in fine clothes, he attracts attention - when he wants to! And a sweet smelling breeze follows in his wake.

## History

Born in Valenar, in the Eberron continent of Khorvaire, Krash is accepted by his elven mother's people as, despite his blue skin, he looks very much an elf. Trained as an archer, he is an accomplished fighter.
Obsessed however by the elemental father he never knew, Krash is filled with wanderlust and leaves Valenar to explore Eberron's Five Nations. However he gets no further than Fairhaven, the capital of Aundair, where he takes pleasure in tricking nobles and merchants and relieving them of their coin. One such hustle involved him posing as a barber...and he realised he had a talent for it. He went on to open a barber’s shop in Fairhaven

## Post Rifting

Krash made an entrance when he rifted in to the Village Square on a bicycle, crashing thought the entrance to the Helix. He can often be seen riding his bike through the city, especially to the port where he had a contract for hairdressing services to an upmarket brothel (which recently closed down).

Krash makes a deal with the owner of the Rabbits Respite Inn to open up a barbers shop at the rear of the inn, where he supplements his earnings as an adventurer.

Bored and genuinely wanting to be of service to the city (which surprises him greatly), Krash has joined the guard.

One of the worst kept secrets in Osteria was Krash's relationship with Twilight, the beautiful human gunslinger (no longer on server)
Osteria

## Major Locations

* Town Square: The main market square and central point of Osteria.
* Alleys of Osteria: The alleys run between most buildings of Osteria.
* Bien Pensé Café: A warm, cozy, and open cafe
* Calan Wood Park: A park located in the eastern district of Osteria
* Cheetah Fleet Trading Post: Provisioner for basic supplies and other trading goods.
* Dragon Husk Store, a store for provisions and Taxidermy Services
* Fortress of Pain Arena:The city's arena where people are allowed to fight each other under the protection of city clerics.
* House of the Sanguine Helix: A local mage guild dedicated to arcane magic and the study of rifts.
* Necropolis of Zuthmandyr Containment: The main entrance to the Necropolis beneath the city of Osteria.
* Osteria Guard House: Some of the cities guards are stationed here.
* Osteria City Hall: The the center for learning of Daleos' laws and layout. A common place for rifters trying to get settled into this new world.
* The Osterian Observe: Osteria's newspaper, also provides printing services.
* Port Tranduil: The port is home to many various ships, as well as optional inns and taverns for those who don't enjoy the company of The Rabbit's Respite.
* The Rabbit's Respite: The famous tavern, inn, and pub of Osteria.
* Silverthorn Pets: Tons of cute purchasable magically enchanted pets are available for sale here.
* Steel Song Forge: Weapons and armor may be commissioned here for smithing.
* Temple of Many Gods: The temple is open to most gods of every world. New shrines are added yearly.
* Whisper's wonders: Art, gems and books can be bought here.
* Imp and Grey Charms and Couture: This shop is known for making a small selection of magically enchanted items.

## Outer Osteria

An area describing the areas within a few hours travel of the city of Osteria.

* The Shady Glen: A forest that is dim even with the sun high in the sky.
* The Deep Woods: A magical force overtakes the deeper part of the forest, preventing any creatures not native to it to become exhausted over time.
* The Hidden Drake Dojo: This dojo has been around for some time, providing a tranquil location hidden in the woods outside of Osteria.

* Arboreal Enclave: The Nature based guild, where those go to be one with nature.
* Minotaur's Hoof: A group of entertainers located north of Osteria
* Sundrian Prairies: This road leads to the small town of Sundry Hill.
* Osteria Cemetery: A constant watch over the cemetery prevents an undead uprising over this rapidly growing location for those lost.
* Lake Larendiel: The lake is home to few houses, dark murky waters, and mysteries hidden below.
* Castle Riftwatch: The castle is home to the guards, and currently under construction
Dank

## Description

Tall and quiet, Dank doesn’t like to talk about himself much. He stands at six foot four inches with slicked back black hair, and a tan complexion. His strong facial features seem weathered by time and the decisions that Dank has made in his life, and his striking flat black eyes only add to the solemn nature that Dank exudes. Even though young and strongly built, Dank is old at heart and enjoys the quiet life and all thing tranquil. Even though he seems to be disjointed from the rest of society, Dank will always do his best to fit in, often to his and other people’s detriment.

Dank is usual seen with a white collared shirt, blue pants and suspenders. The Rapier that Dank carries is made from a deep, black metal that has strange ruins carved into the blade of the blade.

## History

Little is know about Dank, except for that he use to be know as a Contact in the City of Merchants before he rifted into Daleos. A Contact is an individual who organises various contracts between Miners and the Artificer Guilds that make up the City.
Acheron

## Description

Acheron has an average build, 6'0 and 150lbs. His eyes are yellow; his skin is light blue and it seems to shift like water under ice. He has gills like that of a triton on his neck and nose. He wears fine clothes with ornate golden jewelry.

## Backstory

Acheron does not share much. He was a peasant from the marshlands, son of a charlatan. He attended Raya Lucaria Academy in pursuit of magical knowledge, focusing on magic that let him observe more of the world. He came to Osteria willingly.

## After Rifting

Acheron immediately joined the House of the Sanguine Helix after arriving. He stayed out of trouble mostly, except for a hostage incident.
Factions

Daleos is home to a multitude of factions, offering resources and quests to their members. Factions typically bring together members of a common class, power source, or interest, and usually offer lodging for members, as well as a variety of quests and activities for those who join.

Each faction has their own member lists as well as rules, ranks, conduct, or other details. For more information, see a faction's page.

## Faction List

### Beholden Blades

(Main Article: Order of the Beholden Blades)

A knightly order of mostly religious warriors who have each sworn the same oath to support one another and fight the good fight.

### Arboreal Enclave

(Main Article: Emerald Enclave)

The Enclave serves to protect and guard the natural world around them and shelter endangered and injured beasts, protecting it all from the reckless use of destructive magic.

### The Kangaekata Dojo

(Main Article: Category:Kangaekata dojo)

A faction that encourages self mastery, meditation, and contemplation to grow strength. They are a collection of disciplined warriors, and accept those looking to better themselves.

### House of the Sanguine Helix

(Main article: House of the Sanguine Helix)

This faction offers spellcasting services and defends the city of Osteria from magical threats, though its primary purpose is an academic institution with the purpose of studying magic and the rifts. It's members are offered shared guild resources, guidance and support, and a place to live.

### Order of Flowing Blood [Inactive]

(Main article: Order of Flowing Blood)

An order of Blood Hunters, tasked with protecting Daleos from supernatural threats of all kinds. The Order had no specific location, but many of its members resided at the House of the Sanguine Helix.

### Osteria Guard

(Main article: Osteria Guard)

The constabulary of Osteria, offering bounties and investigation quests, as well as other opportunities like training exercises and combat practice. Hires mostly those mindful of law and order, and interested in pursuing and defeating criminals, as well as keeping the citizenry safe. Headquartered in Castle Riftwatch.

### Temple Of Many Gods

(Main article: Temple of Many Gods)

Servants of the multitude of gods represented in Daleos, the members of the temple maintain and protect the temple as well as journey out to thwart dark forces who threaten the city, such as undead and fiends.
Gryth the Wanderer

## Description

Gryth would be a looming figure if he wasn’t aided by a cane. With a powerful build that goes against the grain of his advanced age, Gryth exudes a strong and dominating aura. He is covered with various tattoos from his neck to his extremities, with the most notable one being the design on his chest that showcases a large tree, a temple and a chained figure.

He is olive skinned with brown eyes and sharp facial features, that pay homage to his Half-Elven heritage. Most notably, Gryth has a large scar that runs vertically across his left eye. Due to the wound, Gryth now has a glass eye adorned with various runes that run over the circumference of the sphere. This eye was gifted to him by his close friend and wizard Gunther. He is normally seen wearing blue trousers, a white linen shirt—rolled to the elbows and buttoned down several levels—with a grey wooden cane that holds his blade.

## History

Little is know about the Wanderer, apart from the fact that he has a wife named Fay and several children—Bryd, Giselle and Greg—that he holds dear.
El Rana Venenosa

## Description

EL Rana Venenosa is a Grung who is much bigger than most of his race, and a bright green which defines him as one of the lowest caste in Grung culture. El Rana wears a bright yellow and purple leotard, complimenting his bright green skin, showcasing his race's natural toxicity. He is often seen carrying a shield in the same colors, something he would usually use when traveling the dangerous roads between cities. However, he only speaks and understands Grung.

## History

El Rana was born from a spawning puddle, much like every other Grung in his tribe, although he was already a bigger tadpole than all the others. This persisted in later life, as he grew and grew until he towered over all the other Grung. Not being particularly blessed with intelligence, and having a green skin from birth, meant that he would most likely remain in the lowest cast of Grung society forever. He did not mind this at all though, since it meant he would be jumping around, lifting things and working hard every day!

Unfortunately for El Rana, a new matriarch took over the tribe, and she particularly disliked any Grung that was 'better' than her in any regard. El Rana, being so tall, was thus exiled rather swiftly after the (hostile) takeover. He found refuge with a traveling wrestling circus, containing lizardfolk, dragonborn and kobolds, whom had started this masked group specifically for those who sought a new home away from their old troubles.

He took to this new profession like a pig to mud, since it involved jumping around, lifting things and working hard every day! He became a proud wrestler in the Lucha Libre tradition, known for his enormous 'plancha ' moves where one wrestler is flat on his back and the opponent dives onto him from above with his full body. One day though, instead of landing on his opponent, he jumped right through a rift that formed in the ring, and he landed in Daleos. Undeterred, he tries to find wrestling matches wherever he goes.

As he would say: "Wenk! Wenk wenk weeeennkk. WENK!"
Wiewiór

> - Gryzpyk...
>
> Wiewiór

**Wiewiór** to brand hero marki orzeszków Felix.

## Opis

Wygląda na realistyczną wiewiórkę, ma pomarańczowo-białe futro. Jest przyjacielski do ludzi. W reklamach występują także inne wiewiórki .

## Galeria

Wiewiór z temblakiem w reklamie "Orzeszków z Pieca ze solą"Okładka książki "Limeryki do Schrupania" z narysowaną wersją Wiewióra przez Henryka SawkęWiewiór w stronie www.wiewiorkafelix.pl (prawdopodobnie)
## Ciekawostki

* Wiewiór też wystąpił w książce z limerykami napisanej przez fanów orzeszków Felix i ilustrowanej przez Adama Sawkę "Limeryki do Schrupania" z 2016 która była dostępna w salonach Empik (drugi obraz)
* Mimo zniknięcia Wiewióra z reklam Felixa, on jeszcze występuje w postach na Facebooku i na stronie internetowej Felix.
* Agencja reklamowa odpowiedzialna za kreację reklam z jego udziałem to PZL

## Linki zewnętrzne

* Oficjalna strona Wiewióra (dawna, działała na Adobe Flash Player)
* Obecna oficjalna strona Felix

## Przypisy

1. ↑ https://www.youtube.com/watch?v=ItThSYiO\_FQ
2. ↑ https://www.youtube.com/watch?v=VTKzjjshlXc
3. ↑ https://www.facebook.com/FelixIWiewiorka/
4. ↑ https://www.felixpolska.pl/
Azaron, the Moth

## Description

In the midst of towering warriors and wild barbarians, there strides a figure of lesser stature. Azaron, known as the Moth, moves with a courtliness that belies his frame, a high elf whose small size is a veil. His skin, a pale yellow akin to old parchment, takes on the sheen of magical bronze as he casts sorcerous spells. His face is gaunt. One eye, a deep hue of purple-blue, holds a piercing gaze, while its counterpart is concealed beneath an eyepatch, a tapestry of scars beneath. His sharp elven ears are adorned with trinkets of red and silver, clues of a courtly background. The Moth dons a dark, ceremonial gambeson, fringed with the glint of a chainmail shirt beneath. In his right hand, he carries an oak staff crowned with a silver moth. Upon his back, an undented steel kite shield and a fiddle worn by the hands of time.

## History

Born to a thief and a minstrel within the clandestine walls of a great Elven house, Azaron was the unwanted shadow, a bastard amidst a marked lineage of performers, spies, and assassins. Lacking the physical grace of his peers, he turned to magic, a path that earned him scorn and isolation. Small and often the brunt of cruelty, his ambition grew twisted, shaped by the relentless taunts of his youth. This harsh rearing forged him into an agent of reckless aggression. Azaron reveled in the freedom from familial codes of honor. He framed the innocent for thefts and murder contracts. Magic became his blade and wit, compensating for his natural shortcomings. His fiddle sang at gatherings where wealth and deceit mingled, a melody to the dance of the underhanded. A Faustian pact whispered from his maw, lending him the cruel tendrils of Eldritch power to strike. The Rift tore Azaron from the precarious ladder he had begun to ascend in Eberron, offering a blank slate—a chance for change or a new field to sow deceptive seeds.
Fomiță

kukiełka Fomițy

**Fomiță** to rumuńska wersja Małego Głoda z reklam jogurtu *Danio*, który w Rumuni jest znany pod nazwą Danone

## Ciekawostki

* Fomiță to ta sama kukiełka co Mały Głód (Polska), Famelik (Włochy), Hambrosio (Meksyk), Hladoš (Słowacja/Czechy), الجوع (Maroko/Arabia Saudyjska/Izrael), The Grumbler (Wielka Brytania), Xeidafome (Portugalia) i Лёгкий голод (Rosja) jedynie w innej koszulce.

## Powiązane strony

* Mały Głód
* Międzynarodowy Mały Głód
* Logkiy golod
* Chau Pachorra

## Galeria

Malutki FomițăKukiełka FomițyIlustracja Fomity
Khuvoi Stormstriker

## Description

Khuvoi Stormstriker is a semi rotund goliath standing just barely over 7 feet tall. Not being the typical athletic sort he quickly fell into the way of the shamans of his village to ensure he kept a place of honour. He has the stereotypical pale skin, bald head, and he has tendril like tattoos running up the back of his neck and over his scalp. He rarely smiles though is always kind, and will always do what he believes to be right, albeit a little slow at times.
Former Locations of Daleos

#### Mesuxis Moving Mantle (Adventurer's Guild)

A members-only guild that offers quests and lodging for those looking for fame and fortune.

#### Bartholomew's Trinkets and Things

A shop that sells all manner of odds and ends.

#### Marvyn's Magical Mysteries

A shop where the mage Marvyn sells his services for advanced spellcasting.

#### Mixed Cauldron Apothecary

A source for potions, tinctures, and advice.

#### Osteria Housing Office

The city-owned office in charge of selling real estate in Osteria (now combined with the Osteria City Hall)

#### Crowe's Nest Fishing and Tackle

A dockside source for fishing and hunting supplies.

#### Zum's and Xil's Clothiers and Enchanting

The original magic store now known as Imp and Grey Charms and Couture
Order of the Beholden Blades

The Order of Beholden Blades was established so that the “most penniless paladin can afford to be revived” should they fall fighting evil. The sworn brothers and sisters of the order stockpile their resources so that they can better support one another.

Though the order itself is very religious, it is multi-faith in that it allows followers of all good-aligned deities to join and worship, as well as those who are not religiously inclined, if they still wish to do good.

The Beholden Blades have recently built the beautiful and mighty fortress; Castle Hearth, and now operate from there.
Minette Whitmoon

Wizard

### Relatives

Amber Whitmoon (Osteria), Vackor Whitmoon (Father, Deceased), Arva Whitmoon (Mother, Deceased)

## Description

Minette is a young, attractive woman with a terrible attitude.

## History

Born in Osteria to her parents, Vackor and Arva Whitmoon, her father and mother worked hard to give their daughters Minette and Amber every advantage they could afford them. After her parents were robbed and murdered by a newly rifted adventurer, Minette's heart turned cold, and she developed a permanent distaste for rifters in general. After spending a few short years overseeing the City Hall, Minette was removed from her position by the Council following numerous complaints regarding her poor attitude. She began studying and found she excelled with magic, and began her life as an adventurer.
Izan

Izan is a proud but reserved leonin that has joined up with the Order of Flowing Blood shortly after coming to Osteria and drinking the Hunter's Bane. His preferred weapon is the greatsword, but also uses a heavy crossbow when situations dictate it.

## Description

Izan is a 19 year old leonin that is 5'10" tall and weighs around 200 lbs. He is tonned and is usually wearing medium armor, with a greatsword strapped to his side and a heavy crossbow slung on his back. He has a golden mane and generally has a warm smile. He has a scar on his left shoulder made by a were beast attack that he has suffered from during an attack on his village, which was located in the Sundrian Praries.

## History

Hailing from Daleos originally, Izan used to train to become a guard for his village, but that changed when it was attacked by a were-lion during the spring, before his 19th birthday. After his father distracted the were beast, he made his escape down the road to Osteria, where he hopes that he can be cured of the curse that he had recieved.
Chei Zenza

## Chei Zenza 'Cheidensa'

* Chei Zenza is a human monk that fights using the art of the drunken master

## Description

Chei Zenza is a very small lady only coming upto about 5'1. She has brown eyes and long white hair. She wears a simple dress tpye thing and has wrappings on her hands and feet. She has to anyone that meets her a large smile plastered on her face and a giddy attitude.

## History

Chei at birth was given to the Monistary of Sanctitude due to her parents not being able to afford to her due to being poor and the monks so graciously brought her in. Chei was in simple terms a wild and........unpredictable child, always doing this she wasn't supposed to and seemed to make a habit on deliberately trying to push the monks buttons. Despite this the monks persisted teaching her their was of martial arts once she became a teenager. But.....Chei being Chei decided to make the style her own by acting like an idiot while she sparred and even adapting even further after her first experiences of alcohol she made her movements like that of a drunkard with jagged movements and slurred words to confuse and put off guard her foes.After finding out this the monks threw her pout for 'disgracing their teachings' And now just travelled the world acting like a idiot to anyone she met and making a fool of anyone that underestimated her even meeting and learning the language of some very interesting races some of which she would refer to as 'cute' despite their protests.
Makerism

Makerism is the monothiestic religion from the world of Hagan that believes existence was created by a singular, intelligent mind that goes by no identity other than "The Maker." They are no gender nor race, they are nothing but the creator of all. However worshippers may still refer to them as mother or father, as long as they reference them as both. Makerists pledge loyalty to the Maker and promise to love and care for their creations, as well as practice art in their honour.

### Genesis

Most sources of Makerist lore come from a single man who claims to be the first living person, who watched the universe take form. Much of their original words have been lost in translation over the ages.

Saint Ezayl is the second highest figure in Makerism, only beneath the Maker themself. They wrote how they came to conciousness fully formed and watched this loving and yet inhuman being reach deep into the river and take the clay to mould into human bodies of all shapes and sizes with such care and passion for their craft. This being bestowed upon each first human the ability to think and imagine, so that they may share the joy of creation and art.

It was from this event the Makerist faith took its symbol, the River. A circle with a line that runs through it, making a sharp turn at two points.

### Arcane Magic

Magic of any kind is rarely depicted in Makerist legends. On the world of Hagan, the arcane is a corrupting influence, necromancy being the worst of all. The world has been plunged into a unending losing battle against relentless hoards of undead. For this reason, arcane magic is hated and feared among mainstream Makerism. Divine magic is borderline non-existant among Makerists. It is written in ancient legend, but up until the trial of Visserina Dessiah, it was not something people considered. Those that claim to wield divine powers are put under intense scrutiny.

### Daleos Makerism

Modern Makerism in Daleos was thought to be introduced with the rifting of Visserina Dessiah, but relics and ruins have been found from times long before her arrival. The rules of magic in Daleos are far different than they are in Hagan, and so slowly the Makerist church of Daleos has adapted. Though the hatred of the Arcane has mellowed into distrust, they still take an adamant stance against the use of Necromancy. A Makerist shrine is not housed in the Temple of Many Gods, but there is a chapel that holds Makerist services in Castle Hearth.
Laidee Ember-Eyes

## Description

Laidee Ember-Eyes is a Changeling/Grey Leonin hybrid, with leonin looking teeth and slightly pointed ear, standing 6'7 and 185lbs of almost complete muscle she is quite the imposing figure. Though her look does not define her personality, being quite promiscuous almost all the time, though with people she genuinely cares about she is the sweetest someone can be, doing everything she can to make them happy.

## History

Laidees childhood had been hidden from her. She was born of a union of a Grey Leonin Speaker (Matriarch) and a Changeling. For the first 6 years of her life Ember-Eyes was essentially the princess of her people.

She was a very adventurous child, always running around with the townsfolk children playbing just as rough as any one of them. She was also loved by the townsfolk she interacted with, always being as nice as she could to them because she loved them all.

Then the enemy of her people came, rival Prides of Leonin bent on wiping out her people. The town was holding their own for days until siege weapons were brought against them and soon after her life crumbled. Her final moments in her childhood home before she was whisked away by mages teleporting her away was the roaring of her father in Leonin form being cut off suddenly and her mother falling in front of her with an arrow in her back,

The mages then cast a spell on her so that he changeling powers were suppressed, she was made to look like a normal human boy and her memories hidden. She was then taken to live with a good friend of her mother where she grew up thinking she was nothing but a human male. As far as she knew, she was Human and was found by a Leonin female running a house of ill repute and being raised there. Being the only human there and a boy at that, they were given the nicname Short Bread. Studying the ways of the Bard at an early age and developing a temper late into teenage years while protecting the women who worked for his adopted mother. he learnt to channel this rage.

After rifting into Rabbits Respite inn their changeling heritage slowly started to awaken and she didnt have any control of it. Gradually turning into a woman, Ladybeard decided they needed a new name, Laidee was given to her by Cianna and Ember-Eyes in honour of her given name from her mother and father.

Gradually adopting new forms for any given situation, including when she wants to make men uncomfortable around her.

(more to be added later)
Cult of the Great One

The Cult of the Great One was a group of Eldritch Elder worshipping warlocks, based out of Osteria. During their active months, they caused mass damage and chaos in Osteria as demon summonings failed, the cultists inducted more people into their group, and staged jailbreaks of their imprisoned members.

## History

Great One worshippers have existed in Osteria for several years prior to the incidents, but remained largely quiet and unnoticed. It is unclear how the cult first began, or who exactly the "Great One" is.

## Themes and Traits

Members of this cult had an unusual obsession with time. All members carried pocket watches, and frequently divulged into chaotic nonsense rants regarding the flow and passing of time. Another common trait shared amongst members was a mind connection in which they could all communicate, similar to bees. Their thoughts were muddied and chaotic when read under interrogations, repeating random phrases and causing psychic feedback to the mind readers.

## Hallow's End Incident

Days before Hallow's End, a shockwave of magical energy echoed through the city as a ritual conducted by a subset of the cultists failed, summoning several Vrocks into Osteria's sewers. Members of the Sanguine Helix investigated and stopped the threat, and apprehended the only surviving member of that subset.

The apprehended cultist was brought to the Guard House and thoroughly interrogated, but interrogators learned little other than the madness that he seemed to be afflicted by.

## Lakeside Ritual Site

Several fishermen reported the remnants of a ritual site on the western shores of Lake Larendiel. A member of the Sanguine Helix was sent to investigate and remove the site, but was apparently afflicted by the madness of the cultists and forged a connection with the Great One. After becoming aggressive upon returning to town, the member was apprehended and kept in the Guard House.

## Infiltration of the Cult

With the little information gained from interrogating the captured cultists and scrying magics, a member of the Helix, Alasi Venomtooth, attempted to infiltrate the cult by traveling to their undercity hide out and posing as an interested recruit. After the cult became suspicious, Alasi escaped and the cultists abandoned their base and relocated. Several guards attacked and killed several of the escaping cultists as they attempted to flee.

## Jailbreak

As the infiltration was occurring, the two captured cultists used the opportunity to break out of the jail and escape, injuring several guards in the process. They fled the city and vanished.

## Defeat of the Cult

Through the use of Scrying and other magics, the location of the cultist's secondary base was discovered. A group of Guard and Helix members travelled to their base to fight and eradicate the cult: Lavinia, Vigil, Howe, Vathiel, and Faruq.

After several hard fought battles, all discovered members of the cult, including their leaders, were slain. Since this incident, it appears that the cult is gone, with any remaining members disbanded.
Miyuki

Coming from Japan, Miyuki is a Kitsune specializing in ice magic who protected her village from those that would do it harm, be it bandits or other mythical beings. Knowing how important she was to their safety, the villagers did everything they could to keep her around, showering her in gifts. This lead to her developing a taste for the finer things in life. Sometimes she may act like she believes she is better than everyone else, but in truth she cares about those around her and their well being.
Kuodas Hoofcharger

### Affiliation

House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Physical description

### Discord Tag

@Kuonas

Kuonas Hoofcharger is a male Minotaur Juggernaut Barbarian.

## Description

Kuodas is a big and wide hairy Minotaur. He has little in the way of personal belongings. He stands tall and remains wide, He as dark brown fur covering most of his body, He has little to no modesty only having some clothe to cover his nether regions. He has no weapon to speak off but two sharp looking horns atop his head look lie they could shred most anything.

## History

*Growing up in the wilderness by himself Kuodas is a very distrusting person being highly suspicious of anyone he meets.Believing in strength is everything he has a strong disliking against people that rely on magic in order to get by finding them weak.*
Captain Baxter

An older man who captains the *Fortune's Favor*, a large ship that used to port in Daleos often but it's been a long time since he has returned. He does not have a set crew other then the elven ghost Dekalm, as the *Fortune* is a ghost ship, and appears to be looking for parts for a set of unusual contraptions which he will not share information about.
Nadira

### **NPC is no longer active**

Nadira Tuma is an inn clerk at the Hatrack Inn, assisting those who wish to stay a night or two to their rooms. She constantly shuffles her tarot deck, and daydreams a lot when idle. Her entry into Sundry was mysterious as she came to the inn.

At this time, a curse holds her to the inn, not allowing her to leave until something is finished, which she states is due to a book that documents her life magically.
Delilah

## Description

Delilah is a slight woman whose angular features are typical to a half human-moon elf whose mostly of the former. Her most prominent feature remains the old but deep burn scarring that covers her right side from the face down. She has a drowsy demeanour, always leaning into her large, rough wooden staff that stands more then a head taller than her, the staff similar to the height of most people.

## History

Delilah hails from a land of heat and flames. The terrain made of vast dry grass plains and mountains where the few forests could grow, this land suffered a yearly firestorm that ravaged through the region, burning up everything in its wake. These horrific wildfires would then be immediately followed by monsoon-like downpour. Life for the inhabitants of this land was often short, violent, and tribal. Near every aspect of life dedicated to working around the wildfires and avoiding it when possible. Delilah was found as a baby by a nomadic druid circle as the sole survivor of a convoy caught in the flames wake. Although they would successfully nurse her back to health, the scarring would never really fade from her skin. In more recent times, the now young adult had realised that the druid circle that had brought her up were actually feeding the flames of the wildfires. Terrified by this, she fled the tribe to the mountain forests which were somewhat safe from flames, if not safe from the dangerous wildlife. Then, a rift swallowed her up.
Sve'lek

Sve'lek in the clan's village.

## Description

His ashen skin framed by long white hair. He wears studded leather and brandishes as shield and rapier. He stands at 5 foot 4 inches, with a heavier build.

## History

### Early Life

Sve'lek, Was born into an Elven village and the Sveltian Dynasty. His primary role of the village was to scout potential settlements and enemy territories.

### Adulthood

The dynasty stand constantly at combat. They fight and defend themselves from hordes of goblins and the minions of the Necromancer Brin.

### Fall of the Dynasty

After constant fighting for years while Sve'lek was out scouting an enemy warparty, Brin came in and leveled his entire village. Upon return Sve'lek find nothing but ash and ruin.

### Death

Sve'lek and his hound head out to search for Brin seeking revenge. He reached their stronghold and fought through to Brin. After a long battle he stood victorious, until Brin's final words curse Sve'lek, and he falls too.

### Afterlife

Sve'lek found himself wandering Shadowfell, and quickly ended up in service to the Raven queen. For which he was given a blessing to return to the land of the living