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Plants vs Zombies Battle for scratchville Wiki

**Welcome to the Plants vs Zombies Battle for scratchville Wiki!**
A guide to the PvZ fan game on scratch! find out more about your favorite characters, modes, and more!

We're a collaborative community website about Plants vs Zombies Battle for scratchville, a scratch fan game. you can help out by making new pages related to the game

please feel free to look at articles on this wiki!

ANY PAGES UNRELATED WILL BE DELETED.

Dont know where to start? go to this page and click on a red link, YOU MUST KNOW ABOUT THE TOPIC YOUR WRITING ABOUT.

Also please read the wiki rules before doing ANYTHING.
Sharpen (Removed)

Removed ContentThis page refers to content that was removed from the game.Read more on the Removed and Unused Content page.

## Unlock Tree

 Light Weaponry (Removed)

 Heavy Weaponry (Removed)
 **Sharpen (Removed)**

 Dual Wield (Removed)

The **Sharpen** is a path 2 upgrade.

## Details

* Summon Damage multiplier +40%
* Tripled with Specialize: Summon Damage multiplier +120%
Elemental Barrage

### Effects

After inflicting Freeze or Burn 50 times, gain +50% Fire Rate and Reload Rate for 1 second per rank. (5 seconds max)

### Cost per rank

3150

The **Elemental Barrage** is a sword rune, so it aids the player on the more offensive side of things. Its rank is 5+ and costs 3150.

## Details

After inflicting Freeze or Burn 50 times, Fire Rate and Reload Rate multipliers +50% for 1 second per rank (5 seconds max).
Dedication

### Effects

If you have exactly 1 summon, gain Summon Damage and Summon Attack Speed +10% per rank. (+50% max)

### Cost per rank

12800

The **Dedication** is a sword rune, so it aids the player on the more offensive side of things. Its rank is 15+ and costs 12800.

## Details

If you have exactly 1 summon, Summon Damage and Summon Attack Speed multipliers +10% per rank (50% max).
Pages that NEED to be written

If you are new and have no ideas, click on one of the links and start writing. MAKE SURE YOU KNOW WHAT YOUR WRITING ABOUT (have the knowledge of the topic)

Iceberg lettuce

Snap dragon

Dead plants pack (characters)

Guacodile

Cool peas pack (characters)

Sherman the mushroom

Shermans shop

Old man citrus

8-bit ice pea

Dead peashooter (diologue)

Plants vs Zombies battle for scratchville 2

Marisolar

PvZ BFS 2 Upcoming content

Jasper the mushroom

Jasper's Gem Shop

Citron

i will add to this page more later on.
Dark Arts

### Effects

Your bullets have a 25% chance to inflict Curse. Curse deals damage equal to 200% of your Bullet Damage

## Unlock Tree

 **Dark Arts**

 Doom
 Wither

 Ritual

Dark Arts is the first upgrade in the **Dark Arts** tree.

## Details

* Your bullets have 25% chance to inflict Curse. Cursed enemies after 2 seconds take damage equal to 200% Bullet Damage. 1 enemy can have multiple Curses at the same time.
* Tripled using Specialize: Each bullet will roll 25% chance to inflict Curse 3 times.
Hina

Right click to summon a Shadow Clone that attacks nearby enemies. Shadow Clone deals damage equal to your Bullet Damage.

## Information

### Abilities

Dash, summons a clone in your place that deals damage equal to your bullet damage.

**Hina** is one of the selectable characters in *20 Minutes Till Dawn*. She has 3 HP and it costs 3150 souls to unlock her.

## Ability

Hina's ability allows her to perform a dash in the direction she is moving, leaving behind a clone that periodically damages surrounding enemies. The Shadow Clone does not move and disappears after some time, or when her ability is used again.

Dashing speed is 6x your current movement speed.

Shadow clone stats:

* **Damage**: Bullet Damage x3
* **Fire Rate**: 0.5
* **Knockback**: 15
* **Pierce**: 99999
* **Duration**: 6 seconds

The Shadow clone's damage and fire rate benefits from Summon Damage and Summon Attack Speed. Shadow clone counts as a summon.

## Tips

* The player retains some control of Hina's movement during the dash, allowing for more complex maneuvers.
* The distance Hina is able to dash depends on her current movement speed, so it is a good idea to stop shooting right before performing a dash.
* The ability can be used while Hina is stationary; she will not move but the shadow clone will be summoned, which can be useful when the player is surrounded by enemies.

## Changeloges

* 0.6.3:
	+ Hina's Shadow Clone damage increased from x1 to x3 Bullet Damage.
	+ Fixed a bug that would cause a gun to keep reloading non-stop if canceling out of it with Hina's Dash, which effectively gave the player infinite ammo.
	+ Fixed a bug that would cause the game to crash if Guardian activated off of Hina's shadow clone.
* 0.6.1: Max HP increased from 2 to 3.

## Trivia

* In *10 Minutes Till Dawn*, she and Scarlett had only 2 HP, making them both the characters with the lowest HP in that game. They were also the most expensive characters, costing 3150 each.
	+ However, with *20 Minutes Till Dawn*, Spark was introduced, and she was the only new character with 2 HP, hence making Scarlett, Hina, and Spark, the three characters with the lowest HP. Moreover, all of the new characters cost 3150 each.
	+ Later the HP of all characters were increased by 1, making the new lowest HP 3 HP
* She is one of two characters (Raven is the other) that can deal consistent damage without shooting her weapon.
	+ This is useful for the *Pacifist* achievement, but other characters can be used by baiting Sploders into exploding.
Chomper

Chomper is the third character in PvZ BFS, you can press 3 to play as her!

she only appears in the first game, but is currently an upcoming character in the sequel.

Even though chomper may look like a boy, He is a girl.

### Origins

she is based off the venus flytrap, a real life plant that eats flys and not zombies

To be more specific she might be based off the piranha plant from the super mario games

And she also might be based off of Audrey II from little shop of horrors.

### Information

In the BFS game chomper dosnt eat zombies but throws chomps. In the original *Plants vs. Zombies* game, as well as all Chinese spin-off games, Chomper is one of the last plants obtained in the Day area in PvZ 1, being unlocked by beating Level 1-7.

Chomper costs 150 sun and attacks by eating zombies whole, instantly defeating any zombie in the tile in front of her, albeit one at a time. However when eating a zombie, she needs to chew the zombie for a short amount of time, which leaves him vulnerable to attacks.

In the now defunct Chinese exclusive games *Plants vs. Zombies: Great Wall Edition* and *Plants vs. Zombies Social Edition*, Chomper had a premium plant based on him named the Super Chomper which was created in conjunction with a Chinese dairy company to promote a plant lactic acid based beverage.

Super Chomper functioned exactly like Chomper, but was able to eat more zombies at a time, a total of five per chomp, and chew zombies more quickly, taking 15 seconds to chew as opposed to Chomper's 42 seconds. Chomper is also the creators second favorite character. she even was in bfs 2 for a while, but was removed when the full game was released, being replaced by wall nut

### Other info

Do NOT attempt to touch zombies in BFS 1 with chomper, she WONT eat them

Chomper is planned to be a buyable plant, so check sherman's shop every one in a while

Chompers projectiles are red

### Gallery

Chompers original appearanceThe player is playing as chomperChomper HDChomper in the title screen
Plants vs Zombies battle for scratchville 2

This is the second entry of the BFS franchise with more features.

BFS 2 has new sprite redesigns, and more. this has new characters, like wallnut, iceberg lettuce and guacodile.

### Characters

1,2,3,4 to switch to starting characters

Iceberg lettuce, snapdragon and Different peashooter types are 5,6,7,8,9,0

guacodile is E solar pea is Q Citron is R Flame the fire pea is V dead peashooter and dead sunflower is B and G

and Mikeygaming0041 is M (not accessible to the public)

### Game modes

Battle mode

Boss mode

### List of plants

Peashooter

Sunflower

Wallnut

Cactus

Iceberg lettuce

Snapdragon

Ice pea

Fire pea

Goo pea

Shadow pea

citron

flame the fire pea

8-BIT ice pea

Mikeygaming0041 Pea

Guacodile.

### List of Zombies

Zombie

Cone zombie

Bucket zombie

football zombie

Zombotany

Dead peashooter

Dead sunflower

Gargantuar

### Currencies

Sun earn it by defeating zombies the stronger the zombie the higher it is. spend it at shermans shop

Gems earn it by defeating Football zombies, and beating the bosses in boss mode, as well as completing quests.

### Other things

Football zombies are the fastest enemy in the game, and gives 1 gem when deafeated.

Bosses in boss mode give 200 sun and 10 gems when defeated

Dead peashooter and sunflower are zombies but not the bad type.

Citron shoots 10 ammo at a time

Go to the blue mushroom (Jasper) the spend gems

go to the red mushroom (Sherman) to spend sun.

The Season 1 thumbnail (ignore the fact it says season 2)The Season 2 Thumbnail (when boss battle demo was added)Season 3 Thumbnail (Found inside project)
if you have anymore info on BFS 2 just add on to this page.
Excitement

## Excitement

### Effects

* Pickup Range +20%
* After picking up XP orb, Fire rate +35% for 1s

## Unlock Tree

 Magnetism

 Recharge
 Watch & Learn

 **Excitement**

The **Excitement** is a path 3 upgrade.

## Details

* Pickup Range multiplier +20%
* After picking up an Exp orb, Fire Rate multiplier +35% for 1 second.
	+ The bonus for each orb is separated.

Tripled with Specialize:

* Pickup Range multiplier +60%
* After picking up an Exp orb, Fire Rate multiplier +105% for 1 second.
Code Flower

Code flower is a version of sunflower, who is said to run the game the plants are stuck in. she is not playable but is only seen when you press C to enter your promo code in BFS

## Code flower

her look is red petals, and a pink head, Bassically the first version of marisolar

## Appearances

### Lore (LOL)

Code flower is a "baby" version of marisolar, she had no sunglasses, and the plants never met her so she made herself look like a sunflower, and got glasses, and changed her name to marisolar.

its stated that if she's killed, Scratchville will fall apart and the plants will die

### Origins

The code flower is most likely based off the alien flower from PvZ GW

### Info

This character is based off the sunflower plant in game, which is where the design came from

The creator also didnt want Code flower to look like a plant, but an alien plant of some sort. so he added a red petal look and pink head. Code flower also can Write binary that only the plants can solve.

### Gallery

What code flower might be based off ofCode flower ingameHD code flower
Sherman the mushroom

Sherman the Mushroom is a mushroom that is the owner of Sherman's Shop in plants vs zombies battle for scratchville 2

Trivia

sherman in bfs 2sherman's old designsherman at his shop stand

## Appearances

### Appears in

Plants vs zombies battle for scratchville 2

-his little brother, jasper owns the gem shop

-he is friends with old man citrus

-he is named "sherman" because shroom and shop both start with sh, and he is a mushroom, and runs a shop
Double Shot

## Unlock Tree

 **Double Shot**

 Fan Fire
 Split Fire

 Fusillade

The **Double Shot** is a path 1 upgrade.

## Details

* Projectiles +1
* Spread +15
* Bullet Damage -10%

Tripled with Specialize:

* Projectiles +3
* Spread +45
* Bullet Damage -27%

## Note

1. ↑ Each Double Shot upgrade reduces the Bullet Damage by 10% in total, so 3 upgrades would reduce by

1
−
(
1
−
0.1

)

3

{\displaystyle 1-(1-0.1)^{3}}

, which is approximately 27%
Frost Fire

## Required combination

 Intense Burn +  Frostbite

**Frost Fire** is one of the seven synergies introduced in *20 Minutes Till Dawn*.

## Details

* When you inflict Freeze, also inflict 1 stack of Burn.
	+ The Burn's damage per second is 6 × (1 + Burn Damage multiplier)
* Tripled with Specialize: When you inflict Freeze, also inflict 3 stacks of Burn
Marisolar

Marisolar is a sunflower with red glasses

she was the constructer of the random boss battle area

she appears in the season 3 thumbnail, so season 3 might have to do with her backstory

### Relatives

sunflower (younger sis) queen sunflower (mom)

## Appearances

### Appears in

plants vs zombies battle for scratchville 2

Gallery

Trivia

-Marisolar is the adult version of code flower

-if she is killed, scratchville will fall apart and everyone in it will die

-she is going to become a playable character in season 3 along with citrus

marisolar in bfs 2marisolar's old designmarisolar in the season 3 thumbnail
Engage Actions

On your turn you may use one or multiple Engage Actions, depending on their Action Point cost. When you use an Engage action with a Defense aspect, the Defense score lasts until the start of your next turn, or until you make another Engage Action with a defense roll, which replaces the old defense roll.

### Universal Engage Actions

These Engage Actions can be performed by any character and don't require a Feat or Skill Tree or Weapon Training to learn.

**Basic Engage (1 AP):** Determine ordered priority of Finesse, Power, and Defense, roll 3d20 and assign the rolls. Strike one target once with your weapon.

**Dual Engage (2 AP):** You attack with two weapons you are holding. Determine order priority of Finesse, Power, and Defense. Roll 5d20 and assign them to the aspects in order from lowest to highest, assigning two rolls to each weapon strike (Finesse, Power), and a single Defense roll.

**Focused Strike (1 AP)**: Determine ordered priority of Finesse, Power, and Defense, roll 3d20 and assign the rolls. Strike one target once with your weapon. You gain a +1 bonus to one of the three rolls, and a -1 bonus to one of the other aspects. You must choose where to apply the bonus and penalty before rolling the d20's.
In the Wind

### Effects

Increase Bullet Damage and Move Speed by 10% every 10 seconds (max 40%). This bonus resets when you get hit.

## Unlock Tree

 Haste

 Blazing Speed
 Run and Gun

 **In the Wind**

The **In the Wind** is a path 3 upgrade.

## Details

* Every 10 seconds, increases Bullet Damage and Move Speed multiplier by 10% (max 40%). This bonus resets upon getting hit.
	+ The Holy Shield can prevent the bonus from resetting.
* Tripled with Specialize: Every 10 seconds, increases Bullet Damage and Move Speed multiplier by 30% (max 120%). This bonus resets upon getting hit.
Energetic Friends

## Unlock Tree

 Ghost Friend

 **Energetic Friends**
 Ghost Wizard

 Vengeful Ghost

The **Energetic Friends** is a path 2 upgrade.

## Details

* fire rate 10%
* Ghost Friend's attack speed is increased by your Fire Rate.
* Tripled with Specialize: Summon Attack Speed multiplier +150%

## Change Log

in V.0.9.0 Summoning Rework

* change name a **Energetic Friends** to **Best Friends**
* change S**ummon Attack Speed +50%** to **attack speed is increased by your Fire Rate**.
* add **fire rate 10%**
Darkness

**Darkness** is a game mechanic which slightly increases the difficulty of the game.

Each Darkness level can be unlocked by completing the previous Darkness level in Standard mode.

Each Darkness level also retains all of the previous Darkness levels' effects *(eg. at Darkness 2, small enemies will both spawn 25% more often, and have 25% more HP)*.

There are 16 levels of darkness (ranging from 0 to 15):

After you survive the night, an icon and number will be shown below your character and weapon. The number shows the level of darkness you've completed with them. The icon is a red colour if the level of darkness completed is 15

Darkness Level 0, completed with Scarlett / Dual SMGsDarkness Level 15, completed with all Characters/Weapons
Hastur

**Hastur** is one of the selectable characters in *20 Minutes Till Dawn.* She has 4 HP, and is unlocked by surviving the Temple in Standard Mode.

## Ability

Every 5 seconds, a Tentacle is summoned nearby Hastur. The Tentacles are stationary and cannot be interacted with by the player or any enemy. Each tentacle lasts for 15 seconds each, Meaning Hastur will always have 3 (except in the opening 10 seconds of the match). Each tentacle attacks nearby enemies in a rectangle, every 5 seconds.

Tentacles **do not** appear to count as summons for the purposes of the Dedication rune, but still benefit from summon-related Runes and Upgrades:

* Summon Damage:
	+ Increases the damage of their slams.
	+ (via Runes such as Power, or Upgrades such as In Sync)
* Summon Attack Speed:
	+ Decreases the delay between slams.
	+ (via Upgrades such as Energetic)

## Trivia

* Hastur debuted in Version 0.8.0.
* Hastur was the first character who was not unlocked with Souls.
* Hastur was likely based on the entity with the same name originating from Ambrose Bierce's short story "Haïta the Shepherd", published in 1891 (which is available to read online here).
Magic Bow

Shoots out arrows that linger on the ground. When you reload, arrows return to you and deal damage to enemies that it passes through.

## Other info

### Cost

3150

**Magic Bow** is a selectable weapon in *20 Minutes Till Dawn*. It costs 3150 souls.

This weapon shoots arrows that linger on the ground. When the weapon finishes reloading, the arrows will return to the character and, while traveling to the player, they deal damage to enemies that they pass through.

## Stats

* **Damage** 16
* **Fire Rate:** 3.3
* **Projectiles:** 1
* **Ammo:** 4
* **Reload Time:** 1.2
Hidden Blade

**Hidden Blade** is a character-specific upgrade for Hina that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* Hina is now invincible during her dash.
	+ This does not include the start and end of the dash.
	+ This does not prevent her from losing Holy Shield.
* At the end of the dash, Hina deals damage equal to her Bullet Damage to surrounding enemies.

## Changelogs

* 0.6.3: Changed the dash damage from 3x to 1x Bullet Damage.
Big Shot

## Unlock Tree

 Power Shot

 Splinter
 **Big Shot**

 Reaper Rounds

The **Big Shot** is a path 2 upgrade.

## Details

* Bullet Damage multiplier +45%
* Bullet Size multiplier +40%
* Fire Rate -10%

Tripled with Specialize:

* Bullet Damage multiplier +135%
* Bullet Size multiplier +120%
* Fire Rate -27%

## Note

1. ↑ Each Big Shot upgrade reduces the Fire Rate by 16% in total, so 3 upgrades would reduce by

1
−
(
1
−
0.1

)
3

{\displaystyle 1 - (1 - 0.1)^3}

, which is approximately 27%

## Changelogs

* 0.6.3: Bullet Damage multiplier changed from +35% to +45%
Hail Bringer

### Effects

* When in deer form, automatically shoot out snowballs that deal damage equal to 25% of deer form's damage.

### Character

Dasher

**Hail Bringer** is a character-specific upgrade for Dasher that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* When in Deer Form, automatically shoot out snowballs that deal damage equal to 25% of the Deer Form's damage.
Glare

## Glare

### Effects

* Vision Range +25%
* All enemies within your vision range take 25 damage every 2 seconds

## Unlock Tree

 **Glare**

 Intense Glare
 Sight Magic

 Saccade

The **Glare** is a path 1 upgrade.

## Details

* Vision Range multiplier +25%
* All enemies within your vision range take 15 damage every 1 seconds

Tripled with Specialize:

* Vision Range multiplier +25%
* All enemies within your vision range take 45 damage every 1 seconds
Raven

### Abilities

Summon a Crow that inflicts Curse. Curse deals damage equal to 200% of your bullet damage.

**Raven** is one of the selectable characters in *20 Minutes Till Dawn.*

## Ability

Raven has a Crow companion. The Crow will seek nearby enemies, inflicting Curse on them.

* Enemies inflicted with Curse after 2 seconds will take 200% of your bullet damage. Curse is subjected to the upgrades in Dark Art tree.

The Crow counts as a summon. Summon Attack Speed increases the Crow's move speed, while Summon Damage does nothing to the first Crow, and boosts damage for the second Crow (from Flock of Crows upgrade).
Scarlett

On every 3rd shot, throw out a wave a fire that burns enemies for 3 damage per seconds.

## Information

### Abilities

Every third shot burns enemies for 3 dps

**Scarlett** is one of the playable characters in *20 Minutes Till Dawn*. She has 3 HP, and unlocking her requires 3150 Souls.

## Ability

Scarlett's ability has her shoot a wave of fire every third shot that pierces and inflict Burn. This ability stacks with other flame damage over time sources such as the Pyro Mage or Fire Starter perk.

## Trivia

* In *10 Minutes Till Dawn*, she and Hina only have 2 HP, making them both the characters with the lowest HP in that game. They were also the most expensive characters, costing 3150 each.
	+ However, with *20 Minutes Till Dawn*, Spark was introduced, and she was the only new character with 2 HP, hence making Scarlett, Hina, and Spark the three characters tied for the lowest HP. Moreover, all of the new characters cost 3150 each.
	+ Later the HP of all characters were increased by 1, making the new lowest HP 3 HP.
	+ Later still, Dasher was added with 2 HP, making her the character with the lowest HP.
* Despite Pyro Affinity states that **Burn Damage +67%**, it actually also affected the damage of Electro Mage in version 0.7.6.
Flock of Crows

**Flock of Crows** is a character-specific upgrade for Raven that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* Summon another Crow. Unlike the first Crow that inflict Curse on enemies, this Crow deals damage equal to your Bullet Damage.
* The Crow counts as a summon. Its flying speed and damage is affected by Summon Attack Speed and Summon Damage.
Batgun

Shoot bats that chase down enemies. Bats are both bullets and summons.

**Batgun** is a selectable weapons in *20 Minutes Till Dawn*. It costs 3150.

This gun shoots bats that chase down enemies. These bats act both as bullets and summons, but they do not count as summons (for the Gotta Catch 'Em All achievement and the Dedication rune).

It's also the only gun to start with Bounce (which is quite a rare stat).

## Stats

* **Damage:** 18 × (1 + Bullet Damage multiplier) × (1 + Summon Damage multiplier)
* **Fire rate:** 2 × (1 + Fire Rate multiplier) × (1 + Summon Attack Speed multiplier)
* **Projectiles:** 1
* **Ammo:** 12
* **Reload time:** 1.5 × (1 + Reload Rate multiplier)
* **Bounce**: +1

## 20th level upgrades

the batgun can evolve into 3 Evolutions when the character reaches level 20.

### Summon Upgrades

Since the bullets are also summons, Batgun also benefits from summon-related upgrades:

* Summon Attack Speed - Increases fire rate:
	+ Energetic Friends (+50%)
	+ In Sync (+15%)
	+ Tome of Summoning (+50%)
	+ Undead Army (+35%, Lilith upgrade)
* Summon Damage - Increases damage:
	+ In Sync (+15%)
	+ Vengeful Ghost (+15%)
	+ Tome of Summoning (+50%)
	+ Enhanced Shadow (+25%, Hina upgrade)
	+ Undead Army (+35%, Lilith upgrade)

## Changelogs

* 0.6.3: Damage increased from 6 to 8. Bounce +1.
* 1.0.0: Batgun damage increased from 8 to 18 but projectiles reduced from 2 to 1.
Pyro Mage

## Unlock Tree

 **Pyro Mage**

 Fire Starter
 Intense Burn

 Soothing Warmth

The **Pyro Mage** is the first upgrade in the Fire Element tree.

## Details

* Bullets have 50% chance to apply 1 extra Burn stack.
	+ This also applies to attack of Summons (except Lilith's spirits).
* Tripled with Specialize: Each bullet after hitting an enemy will roll "50% chance to inflict 1 extra Burn stack" 3 times
Holy Arts

## Unlock Tree

 **Holy Arts**

 Holy Might
 Justice

 Angelic

Holy Arts is the first upgrade in the **Holy Arts** tree.

## Details

* Shooting your last bullet will Smite all enemies in Vision Range for 20 damage.
	+ The damage is not affected by Bullet Damage.
* Tripled using Specialize: After shooting your last ammo, Smite nearby enemies 3 times, each time deal 20 damage.
Ethereal

### Effects

Every 50 kills, your gun enters the Ethereal state. While Ethereal, your gun does not consume ammo. Ethereal lasts for 2 seconds per rank. (10 seconds max)

### Cost per rank

12800

The **Ethereal** is a sword rune, so it aids the player on the more offensive side of things. Its rank is 15+ and costs 12800.

## Details

Every 50 kills, your gun enters the Ethereal state. While Ethereal, your gun does not consume ammo. Ethereal lasts for 2 seconds per rank (10 seconds max).
Fan Fire

### Effects

When shooting your last ammo, also shoot 10 additional bullets in circle around for 15% damage.

## Unlock Tree

 Double Shot

 **Fan Fire**
 Split Fire

 Fusillade

## Synergies

### Synergy

 Mini Clip

The **Fan Fire** is a path 2 upgrade.

## Details

* When shooting your last ammo, also shoot 10 additional bullets in circle around. Each bullet deals 15% Bullet Damage.
* Tripled with Specialize: Shoot 30 additional bullets around
Second Wind (Removed)

Removed ContentThis page refers to content that was removed from the game.Read more on the Removed and Unused Content page.

## Second Wind (Removed)

### Effects

When your HP drops to 1, instantly heal 3 HP. Activates once per game.

### Cost per rank

12800

The **Second Wind** is a shield rune, so it aids the player on the more defensive side of things. Its rank is 15+ and costs 12800.

## Effect

When your HP drops to 1, instantly heal 3 HP. Activates once per game.
Souls

Souls are the currency used in 20 Minutes Till Dawn.

You are awarded souls whenever a run ends. The amount awarded is calculated by the formula:

`Time (in seconds) + Kills + Level*100`
For example: 60 seconds + 77 kills + level 3 would give you = 60+77+300 = 437 Souls

Souls can be used to purchase Runes, Characters, and Weapons.
Wild Magic

### Effects

When enemy's die while Burning or Frozen, there is a 5% chance per rank (25% max) of spreading their status effect to nearby enemies.

### Cost per rank

6300

The **Wild Magic** is a sword rune, so it aids the player on the more offensive side of things. Its rank is 10+ and costs 6300.

## Details

When enemy's die while Burning or Frozen, there is a 5% chance per rank (25% max) of spreading their status effect to nearby enemies.
Electro Bug

## Unlock Tree

 Electro Mage

 **Electro Bug**
 Energized

 Electro Mastery

The **Electro Bug** is a path 2 upgrade.

## Details

* Spawns an Electro Bug that calls down Lightning bolt to strike 2 nearby enemies.
* The Electro Bug counts as a summon, so benefits from summon Runes and summon upgrades.

### Stats

* Damage: 22 × (1 + Lightning Damage multiplier) × (1 + Summon Damage multiplier)
	+ Base Lightning damage is increased from 22 to 34 If player has  Electro Mastery
* Fire Rate: 0.33 × (1 + Summon Attack Speed multiplier)

* Tripled with Specialize: Spawns 3 Electro Bugs instead of 1
Aero Magic

### Effects

Every 2 seconds shoot out a Gale of wind. Gale deals 20 damage every 0.5 seconds.

## Unlock Tree

 **Aero Magic**

 Windborne
 Eye of the Storm

 Aero Mastery

Aero Magic is the first upgrade in the **Aero Magic** tree.

## Details

* Every 2 seconds shoot out a Gale of wind. Gale deals 20 damage every 0.5 seconds.
* Tripled using Specialize: After shooting your last ammo, send 3 tornadoes instead.
Aftershock

### Effects

After shooting your last ammo, deal damage to all nearby enemies. This damage is equal to 20% of you Bullet Damage per rank. (100% max)

### Cost per rank

3150

The **Aftershock** is a sword rune, so it aids the player on the more offensive side of things. Its rank is 5+ and costs 3150.

## Details

After shooting your last ammo, deal damage to all nearby enemies. This damage is equal to 20% of you Bullet Damage per rank (100% max).
Dodge

**Dodge** stat indicates how likely you will avoid losing HP upon getting hit. The higher the stat, the higher the chance for you to avoid damage.

When a dodge is successful, you will take no damage, and nearby enemies will be pushed back.

Every consecutive successful dodge will lower the chance by a little. A failed dodge will turn the chance back to normal.
Temple

The **Temple** is the second Map available in *20 Minutes Till Dawn*. It is unlocked by clearing the Forest in Standard Mode.

It takes place, as one might expect, inside a temple. Compared to the Forest, the Temple is very confined, limiting movement in a single direction. There are also pillars placed about the Temple to serve as minor obstacles, though they do not deal damage upon impact like the Mysterious Trees found in the Forest.

Due to the restricting arena, when Bosses appear, there is no electric cage that traps the player.

## Enemies

### Small enemies

Squid MonsterSploderBig SploderLurkerCultistLamprey
## Spawn details

Enemies will spawn in "sessions". Each "session" is determined by the following information:

* Enemy: the enemy spawned in the session.
* `**Start**`: The time frame when the session starts.
* `**End**`: The time frame when the session ends.
* `**HP**`: Hit points of the enemy spawned in the session.
* `**Max**`: Max number of enemies from the session that can exist at once in the game. Does not affected by the modifier of Darkness 1+.
* `**SpawnCD**`/`**Cd**`: Number of seconds the game waits before trying to spawn more enemies from the session (up to the `Max`). Affected by Darkness 1+.
* `**Num p/spawn**`/`**Sp**`: Number of enemies from the session that are spawned at once, after every `**SpawnCD**` seconds, until they reach their `Max` number.

For each currently active "spawn session", the game checks every `**SpawnCD**` seconds so see if there are already `**Max**` alive enemies. if not, it spawns `**Num p/spawn**` many (multiplied by the darkness modifier if applicable, rounded down if it's not an integer).

### Standard Mode

Toggle time format (Time remainingTime elapsed)

* Numbers
* Visualized

### Quickplay Mode

The spawn tables for Quickplay mode is the same as the first 10 minutes of Standard mode
Body and Soul

### Effects

Every 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by 1+ per rank (max +5).

### Cost per rank

12800

**Body and Soul** is a shield rune, so it aids the player on the more defensive side of things. Its rank is 15+ and costs 12800.

## Effect

Every 300 seconds, gain a Soul Heart. Max 3. Increase max limit of Soul Hearts by 1+ per rank (max +5 ).

Edit; did try this rune, and even though I have it, I gained no Soul Hearts. And even if it worked, as there are only 1200 seconds in a game, upgrading it past level 1 would be a waste, as heart number 4 would spawn it at the end of the game.
Ice Shard

### Effects

When shooting your last ammo, also shoot 3 additional ice shards that inflict Freeze.

## Unlock Tree

 Frost Mage

 Frostbite
 **Ice Shard**

 Shatter

The **Ice Shard** is a path 2 upgrade.

## Details

* After shooting the last bullet, player also shoots 3 ice shards that home in random enemies and inflict Freeze.
* Tripled with Specialize: Increases the number of ice shards to 9
Energized

### Effects

When Lightning strikes an enemy, there's a 20% chance to automatically refill 3 of your ammo.

## Unlock Tree

 Electro Mage

 Electro Bug
 **Energized**

 Electro Mastery

The **Energized** is a path 2 upgrade.

## Details

* When Lightning strikes an enemy, there is a 20% chance to automatically refill 3 of your ammo.
* Tripled with Specialize: When Lightning strikes an enemy, the game will roll "20% chance to recover 3 ammo" 3 times.
Burn

**Burn** is a status effect. Each stack of Burn inflicts 3 damage per second, in the span of 4 seconds.

* Burn damage is affected by Burn Damage multiplier.

An enemy can have multiple Burn stacks at a time. Each stack wears off individually.

Currently only the weapon Flame Cannon and the character Scarlett can inflict Burn by default.
Diamond

Starts with very high HP.

**Diamond** is one of the selectable characters in *20 Minutes Till Dawn*. She has 7 HP and costs 1350 souls to unlock.

## Ability

Diamond has no ability. However, her advantage/uniqueness is her high health pool, which is by far larger than any other character. The rest of the characters only have 3 or 4 HP, while Diamond has 7.

## Trivia

* She has the highest HP of all the characters.
* She is the only character with no special ability.
Reaper

The **Reaper** is a boss enemy that can be encountered in Pumpkin Patch.

## Behavior

This boss's attack consists of dashing towards the player, then stops for a few seconds to shoots 1-2 projectiles towards them, and spawn 2 Eyebats.

## Loot

When this boss enemy is killed, it drops a tome.

## Spawn details

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Reaper does not spawn in Pumpkin Patch's Quickplay.
Big Sploder

The **Big Sploder** is an enemy that can be encountered in Temple.

## Behavior

It is a sensitive monster that can explode on death or when it gets within range of the player

## Spawn details

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Big Sploder in Quickplay is identical to the first 10 minutes of Standard Mode
Scythe Mastery

## Scythe Mastery

### Effects

* Bullet Damage 10%
* Magic Scythe's damage is increased by bonuses to your Bullest Damage.

## Unlock Tree

 Magic Scythe

 Shadowblade
 Windcutter

 **Scythe Mastery**

## Synergies

### Synergy

 Summon Mastery

The **Scythe Mastery** is a path 3 upgrade.

## Details

* Bullet Damage 10%
* Magic Scythe's damage is increased by bonuses to your Bullest Damage.

* Tripled with Specialize: Bullet Damage 30%
Electro Mage

## Unlock Tree

 **Electro Mage**

 Electro Bug
 Energized

 Electro Mastery

Electro Mage is the first upgrade in the **Electric Element** tree.

## Details

* On every 2nd shot, it will call down a Lightning bolt to strike the enemy nearest to your cursor.
	+ The Lightning bolt deal (base Lightning damage) × (1 + Lightning Damage multiplier)
		- The base Lightning damage is 22, or 34 if player has Electro Mastery.

Tripled with Specialize: Call 3 Lightning bolts on every 2nd shot

## Overview

Naturally this pairs well with high fire rate; the faster you shoot, the more lightning will strike.

## Changelogs

* 0.6.3: Lightning now strikes the nearest enemy to your cursor instead of a random nearby enemy.
Heavy Weaponry (Removed)

Removed ContentThis page refers to content that was removed from the game.Read more on the Removed and Unused Content page.

## Heavy Weaponry (Removed)

### Effects

Summon a Magic Scythe that orbits around you. Magic Scythe deals as much damage as your bullets.

## Unlock Tree

 Light Weaponry (Removed)

 **Heavy Weaponry (Removed)**
 Sharpen (Removed)

 Dual Wield (Removed)

The **Heavy Weaponry** is a path 2 upgrade.

## Details

* Summon a Magic Scythe that orbits around you. The Scythe counts as a summon.
	+ Stats:
		- Damage: Bullet Damage × (1 + Summon Damage multiplier)
		- Orbit Speed: ? × (1 + Summon Attack Speed multiplier)
* Tripled with Specialize: Summon 3 Magic Scythes
Grenade Launcher

Shoot explosive grenades. Grenade explosions can hurt you.

**Grenade Launcher** is a selectable weapon in *20 Minutes Till Dawn*. It costs 3150 to unlock.

This weapon shoots explosive grenades. These grenades have huge damage, but they can also damage the character using it, especially if the grenade(s) explode near the character.

## Stats

* **Damage - Explosion:** 60
* **Damage - Contact:** 30 *(half base damage)*
* **Fire Rate:** 2.9
* **Projectiles:** 1
* **Ammo:** 6
* **Reload Time:** 1.5
* **Grenade Lifetime:** 0.5s

## 20th level upgrades

the grenade launcher can evolve into 3 Evolutions when the character reaches level 20.

## Tips

Upgrades to prioritise:

* Bullet damage. Explosions deal your bullet damage, as an AoE.
* Bullet speed. Gives you more range.
* Fire rate.
* Reload speed.
* Max ammo.
* Projectile count.

Upgrades to avoid:

* Piercing. Bullets that pierce won't immediately explode on contact.
* Bounce. It create smaller explosions that can easily damage you.
* Splinter. Similar to bounce, it creates additional projectiles on enemy deaths that can also easily damage you.
* Cosmic Burst. Similar to splinter, it creates additional projectiles on enemy deaths that can also easily damage you.

However, those avoided upgrades can be beneficial, depending on your build:

* If you have enough bullet damage, you can one-shot enemies that get too close, leaving your explosions to clear enemies behind them.
	+ This lets you make use of both the contact damage and the explosion damage.
	+ This can effectively increasing your damage potential, albeit by sacrificing the safety of the GL's initially high-impact damage.
* If you have very high bullet speed, bounce and splinter bullets won't reach you.
	+ You can also use Hina's ability to quickly evade explosive bullets, or tank them with Diamond.

## Changelogs

* 0.6.3: Damage increase from 45 to 60. The grenade laying on the ground now detonates almost immediately instead of after 1.5 seconds.
Overload

### Effects

When Lightning strikes an enemy that is Burning, create an explosion that deals 25 damage.

## Required combination

 Electro Mastery +  Fire Starter

**Overload** is one of the seven synergies introduced in *20 Minutes Till Dawn*.

## Details

* When Lightning strikes an enemy that is Burning, create an explosion that deals 25 damage.
* Tripled with Specialize: When Lightning strikes a Burning enemy, create 3 explosions that deal 25 damage each.
Lilith

### Abilities

Summons a spirit when enemies are killed. These spirits chase down nearby enemies and deal 8 damage.

**Lilith** is one of the selectable characters in *20 Minutes Till Dawn*. She has 4 HP and it costs 3150 souls to unlock her.

## Ability

Lilith's ability allows her to summon a spirit when enemies are killed. These spirits chase down nearby enemies and deal 8 damage.

* Each spirit's damage and travel speed benefit from Summon Damage, Summon Attack Speed and other Summon buffs, but they do not count as summons when it comes to the "Gotta Catch 'Em All" achievement and "Dedication" rune.
* The spirit cannot trigger on-hit effects.

## Changelogs

* 0.6.3:
	+ Fixed a bug where if Guardian (Removed) activated off of one of Lilith's spirits, it would cause spirits, bullets, and enemies to stop moving.
	+ Changed the spirit so that it is not a summon anymore (does not count for the Gotta Catch 'Em ALL achievement, and Guardian (Removed) and Dedication runes)
* 0.6.1: Max HP increased from 3 to 4.
Best Friends

## Unlock Tree

 Ghost Friend

 **Best Friends**
 Ghost Wizard

 Vengeful Ghost

The **Best Friends** is a path 2 upgrade.

## Details

* fire rate 10%
* Ghost Friend's attack speed is increased by your Fire Rate.
* Tripled with Specialize: Ghost Friend's fire rate 30%

## Change Log

in 0.9.0 Summoning Rework

* change name a **Energetic Friends** to **Best Friends**
* change S**ummon Attack Speed +50%** to **attack speed is increased by your Fire Rate**.
* add **fire rate 10%**
Giant

## Unlock Tree

 Vitality

 Anger Point
 **Giant**

 Regeneration

The **Giant** is a path 2 upgrade.

## Details

* Max HP +2
* Character size +50%
* Move Speed -16%

Tripled with Specialize:

* Max HP +6
* Character size +150%
* Move Speed -41%

## Trivia

* The icon of this upgrade is based on the Big Mushroom from the *Mario* video game franchise.

## References

1. ↑ Each Giant upgrade reduces the Move Speed by 16% in total, so 3 upgrades would reduce by

1
−
(
1
−
0.16

)
3

{\displaystyle 1 - (1 - 0.16)^3}

, which is approximately 41%
Removed and Unused Content

This page lists content that used to exist but was removed in an update, or content that still exists in the game's files but isn't used.

## Removed Content

### Upgrades

Magic Daggers were removed in v0.9.0, as part of the summoning rework. It was replaced by the Magic Scythe upgrade tree, which used to be a summon that was gained from the Heavy Weaponry upgrade from Magic Daggers upgrade tree. This means the following upgrades were removed:

## Unused Content

### Upgrades

These upgrades are listed in the game's files, but are not currently available. They have been datamined from the game files *(the list was acquired from the asset named DefaultPowerupProfile, at the end of the file)*.

Modders have reported that these should be available after you've bought all available upgrades (outside of Endless mode), but ATOW there's a bug preventing you from reaching the required level.

It also looks like these upgrades should be infinitely repeatable, as the benefits they offer are tiny and incremental, and would only bring significant benefits if bought multiple times.
Level

In *20 Minutes Till Dawn*, there is a **leveling system** where the player gains experience by killing enemies to be able to level up. As the player gains enough experience, they will be able to unlock upgrades.

## Trivia

* The leveling system, and pretty much the whole game in general, may have been possibly inspired by *Vampire Survivors*.
Pumpkin Patch

The **Pumpkin Patch** is the third Map in 20 Minutes Till Dawn. It is unlocked by clearing the map Forest in Standard mode.

This map is a long horizontal corridor.

## Spawn details

Enemies will spawn in "sessions". Each "session" is determined by the following information:

* Enemy: the enemy spawned in the session.
* `**Start**`: The time frame when the session starts.
* `**End**`: The time frame when the session ends.
* `**HP**`: Hit points of the enemy spawned in the session.
* `**Max**`: Max number of enemies from the session that can exist at once in the game. Does not affected by the modifier of Darkness 1+.
* `**SpawnCD**`/`**Cd**`: Number of seconds the game waits before trying to spawn more enemies from the session (up to the `Max`). Affected by Darkness 1+.
* `**Num p/spawn**`/`**Sp**`: Number of enemies from the session that are spawned at once, after every `**SpawnCD**` seconds, until they reach their `Max` number.

For each currently active "spawn session", the game checks every `**SpawnCD**` seconds so see if there are already `**Max**` alive enemies. if not, it spawns `**Num p/spawn**` many (multiplied by the darkness modifier if applicable, rounded down if it's not an integer).

### Standard Mode

Toggle time format (Time remainingTime elapsed)

* Numbers
* Visualized

### Quickplay Mode

The spawn table of Quickplay Mode is identical to the first 10 minutes of the table of Standard Mode.
Light Weaponry (Removed)

Removed ContentThis page refers to content that was removed from the game.Read more on the Removed and Unused Content page.

## Light Weaponry (Removed)

### Effects

Summon a Magic Dagger that seeks out nearby enemies. Magic Dagger deals as much damage as your bullets.

## Unlock Tree

 **Light Weaponry (Removed)**

 Heavy Weaponry (Removed)
 Sharpen (Removed)

 Dual Wield (Removed)

The **Light Weaponry** is a path 1 upgrade.

## Details

* Summon a Magic Dagger that seeks out nearby enemies. The Dagger counts as a summon.
	+ Stats:
		- Damage: Bullet Damage × (1 + Summon Damage multiplier) Rounded up.
		- Traveling Speed: ? × (1 + Summon Attack Speed multiplier)
* Tripled with Specialize: Summon 3 Magic Daggers.
Vengeful Ghost

## Vengeful Ghost

### Effects

Your Ghost Friend shoots 1 additional projectiles.

## Unlock Tree

 Ghost Friend

 Best Friends
 Ghost Wizard

 **Vengeful Ghost**

## Synergies

### Synergy

 Summon Mastery

The **Vengeful Ghost** is a path 3 upgrade.

## Detail

* Ghost Friend shoots 1 additional projectiles.

Tripled with Specialize: . Ghost Friend shoots 3 additional projectiles.

## Change Log

in 0.9.0 Summoning Rework

* remove Summon Damage multiplier +15%
* decreased additional projectiles from 2 to 1
Maps

Maps are the available stages in 20 Minutes Till Dawn. Each one has a unique environmental hazard, and unique waves of enemies that swarm the player character.

 Forest | Infinite map with scattered Mysterious Trees.
* Sploder
* Lurker
* Lamprey
* Spawner
* Winged Terror
* Shoggoth
 Temple | Enclosed square map.
* Sploder
* Big Sploder
* Lurker
* Cultist
* Lamprey
* Spawner
* Winged Terror
* Hastur (boss)
 Pumpkin Patch | Infinite map horizontally.
* Ghost Monster
* Eyebat
* Witch
* Spawner
* Winged Terror
* Reaper
Power Shot

## Power Shot

### Effects

* Bullet Damage +35%
* Knockback +20%

## Unlock Tree

 **Power Shot**

 Splinter
 Big Shot

 Reaper Rounds

## Synergies

### Synergy

 Gun Mastery

The **Power Shot** is a path 1 upgrade.

## Details

* Bullet Damage multiplier +35%
* Knockback multiplier +20%

Tripled with Specialize:

* Bullet Damage multiplier +105%
* Knockback multiplier +60%

## Changelogs

* 0.6.3: Bullet Damage multiplier changed from +25% to +35%
Tome of Summoning

The **Tome of Summoning** is one of the six tomes that can be obtained by defeating a boss.

## Details

* Summon Damage multiplier +50%
* Summon Attack Speed multiplier +50%
* Reload Rate -50%

Tripled with Specialize:

* Summon Damage multiplier +150%
* Summon Attack Speed multiplier +150%
* Reload Rate -87%

## Note

1. ↑ Each Tome of Summoning upgrade reduces the Reload Speed by 50% in total, so 3 upgrades would reduce by **Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle 1 - (1 - 0.5)^3}**
, which is approximately 87%
Pumpkin Monster

The **Pumpkin Monster** is an enemy that can be encountered in Pumpkin Patch

## Behavior

It is essentially a melee monster, so it can only attack the player once the player (accidentally) approaches this monster.

## Spawn details

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Pumpkin Monster in Quickplay is identical to the first 10 minutes of Standard Mode
Witch

The **Witch** is an enemy that can be encountered in Pumpkin Patch.

## Behavior

It is essentially a melee monster, so it can only attack the player once the player (accidentally) approaches this monster. This monster has an above-average speed.

## Spawn details

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Witch does not spawn in Pumpkin Patch's Quickplay
20 Minutes Till Dawn

***20 Minutes Till Dawn*** is an action roguelike game developed and published by flanne. It was released on Steam for Microsoft Windows on June 8, 2022.

This game is essentially the full version of the formerly available demo of the game titled *10 Minutes Till Dawn*.

## Premise

*Shoot down an ever growing horde of Lovecraftian monsters to survive the night. Choose from a variety of upgrades to create unique and game-breaking builds. Unlock a diverse cast of characters and weapons with unique powers.*
Hastur (boss)

*For the character, see Hastur.*
The **Hastur** is a boss enemy that can be encountered in Temple.

## Appearance

The boss Hastur is a dark, floating figure, draped in a pale robe that has tentacles emerging from the bottom. Something red glows beneath the hood, perhaps an eye.

## Loot

When this boss enemy is killed, it drops a tome.

## Spawn details

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Hastur does not spawn in Temple's Quickplay
Strong Will

### Effects

* When Diamond's HP is at or below half of Max HP, increase Piercing +2 and Knockback +25%

### Character

Diamond

**Strong Will** is a character-specific upgrade for Diamond that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* When Diamond's HP is at or below half of Max HP, increase Piercing +2 and Knockback multiplier +25%
Guardian (Removed)

Removed ContentThis page refers to content that was removed from the game.Read more on the Removed and Unused Content page.

## Guardian (Removed)

### Effects

Any time you would take lethal damage, instead destroy one of your summons to prevent death. Can activate once per rank per game (5 times max).

### Cost per rank

12800

The **Guardian** is a shield rune, so it aids the player on the more defensive side of things. Its rank is 15+ and costs 12800.

## Effect

Any time you would take lethal damage, instead destroy one of your summons to prevent death. Can activate once per rank per game (5 times max).