Origin

**Origin** is an attack sector and the final available sector on Erekir. It is the largest and strongest enemy base on the planet, containing many bases capable of producing all tier 5 units. Capturing the sector marks the end of the Erekir campaign.

## Description

The sector has low-level cores near the northern side of the map, while the central, southern and eastern enemy bases are extremely dangerous, being the site of the production of Tier 4 and 5 units. Your starting area has Tungsten isolated on an island in the western slag lake, which requires a payload system or the Unit Cargo Loader to transport it to your core. To help you fight the early bases, the starting structures include a Ship Fabricator. An Arkycite deposit is between the north and northwest early enemy bases. The unit cap is increased by 15 on this sector.

The eastern and southern cores are guarded by Malign Turrets, which are extremely dangerous against your Units. The southern one is heated by Electric Heaters, while the eastern one uses Neoplasia Reactors, making said reactor a valuable target for both disabling the turret and its explosive effect.

If the central Core is destroyed and no block has taken its place (specifically the tile at (356, 306)), an explosion will occur in the gap between the east and southeastern base, followed by a wave of 5 Precepts and Anthicus. If only one enemy core remains, after 3 minutes the waves are upgraded to 9 Precepts and Anthicus, 3 Quells, 1 Collaris and 1 Disrupt and spawn every minute.

### Structured events

Objective editor events occur in the following order:

 u2
 u3
 u4
 u5

## Strategy

While this sector is intimidating, the truly threatening units do not come until over an hour into the sector, at which point you should have one of the unit assemblers running. Once you start you should first set up Chemical Combustion Chambers at the nearby Arkycite pond and arrange a layer of Diffuses to defend it, then build up Eludes and Avert. The top base where Stell and Eludes are produced can be attacked by having your ships go through the Slag lake and into a weak spot to the left of the base where only one Breach guards the entrance. This base can be destroyed with only Eludes if enemy unit production hasn't started yet and have a squad of about 8-10, as there is a gap just behind the core and unit factories that is only covered by Disperse, which Eludes can't be targeted by. Send one or two Eludes into the top-left corner to distract the Breach while the remaining Eludes slip in behind it and take out the core, which will destroy the factories and most of the turrets instantly (though the turrets in the marsh area east of the base will be undamaged, they will lose their ammo and unit support and be easy pickings for Quells if you want to clean them out later). If unit production has already started, use the Eludes to knock out the Disperse instead and have your Averts sweep in. You can also attack the small Elude-producing base in the nook of the Slag lake.

Thorium is obtainable when the northern core is destroyed. It is guarded by Titan turrets with more Disperses to cover air targets, but they do not cover the Arkycite-rich area next to the core itself. Clerois will make very short work of that area and should slow down production enough to make the Titan fire less often. Alternatively, you can use the ridiculously high starting loadout to rush a Ship Assembler setup and build up Quells. They can outrange all of the defenses in the sector and suppress their fire by making them waste bullets on destroying missiles. A group of around 20 is enough to completely negate a Malign's bullets.

Do not forget to constantly improve your defenses, as the retaliation waves from destroying the central core can be dangerous unless you have a lot of Afflicts. Lustres are ridiculously effective at killing single targets for how easy it is to get nitrogen. A Malign of your own will ensure absolute safety as these pseudo-"waves" don't escalate much further, but is rather unnecessary as getting Phase Fabric wastes time.

To destroy the bottom cores, you need a large group of Quell that can consistently suppress any turrets other than the Disperse. To counter Disperses negating your missiles, your core unit can pick up a block and act as a diversion, or sacrifice one of your Quells to redirect fire (not recommended unless you have two ship assemblers). You will be bogged down by the Maligns, however, if there are any Regen Projectors. The southern Malign can be avoided entirely by attacking from the east side, but the eastern Malign must be disabled by destroying the Neoplasia Reactor heating it.

Save one of the enemy Bastion Cores to destroy last, whether that is the base with Avert production or the one left of the base producing Conquers. This makes sure that the strengthened retaliation waves do not overcome your defenses quick enough, as it is almost impossible to deal with them because of the very short wave delay.

### Ship-Based Strategy

This strategy involves exclusively constructing ship units for rapid exploration and base destruction.

* Build two Ship Fabricators and wait until there are around a dozen Eludes, then destroy the northern base before the first timer.
* Once that is done, build a second base in its location and upgrade production to Averts. Eludes can travel across the slag river from the eastern base in the wall, so make sure you have defenses around the left of your starting core.
* Use Radars to scout the upper right for Arkycite. Build a Vent Condenser and three Electrolyzers, use the Hydrogen output to run pumps and then funnel the Arkycite to the second base. Use your starting Carbide to create Pyrolysis Generators for massive amounts of power.
* Keep exploring to the east and defend the right-most area. A pair of Lustres and a Regen Projector will work.
* Attack the north-west base that produces mech units. Once it is destroyed, use your Averts for defense.
* Build a factory for Surge Alloy and Carbide. Surge is needed for stronger turrets, while Carbide is necessary for tier 5 unit production.
* Start Quell production. These will be used as your primary heavy hitters, so find a way reduce resource delays and keep them constructing.
* Attack the ship-producing bases to the south first. Make sure to leave the cores intact and position Averts around them to prevent other blocks from being rebuilt. Leaving these exposed cores for last prevents the unstoppable final core waves from overwhelming you.
* Use Quells and Averts to attack all bases in a clockwise order. Once Thorium is accessible, make Phase Fabric with it to prepare for tier 5 unit production.
* Once you have a dozen Quells, switch to or add Disrupt production. Averts should be kept for revealing turrets outside of the Quell's scouting range and as defense. Build Unit Repair Towers to keep your airforce healthy.
* As each base is defeated, reinforce the main core with Lustres, Smites or Maligns. Creating new cores is a waste of time and resources as they create new targets.
* The bases on the east, south-east and south edges all produce ship or Tier 5 units and are difficult to defend against. Prioritise targeting unit production on these bases.
* After all the lower cores are gone, destroy the central core and then the two cores that you have spared until now, leading to Victory.

## Trivia

* Origin was introduced in build 140 of the v7 beta.
* Origin currently is the only sector on Erekir that has a threat level of eradication.
* Origin was made by the contributor Mechanical Fishe.