recursal/Fanatic-Fandom huggingface dataset:
Tactical Gear

## Overview

Tactical gear consists of helpful items that, like the name expresses, are used to give you and your team a tactical advantage when used properly.
Tactical equipment is purchased from the Marketplace under the *Gear*-section just like Depot Items and Equipment.
To use a Tactical Gear it needs to be outfitted in your *Customization*-screen in the *Equipment*-menu under the point *Gear*. The default-key to use a Tactical Gear is C.

Because Tactical Gear is worn on the back, a player can only have a single Tactical Gear equipped at a time. The Tactical Gear that is outfitted can not be changed during the game, only during intermission or if not in a match.
Overmatch Mk Stallion

## Overview

The **Overmatch Mk Stallion** is a premade Light Machine Gun - Recon. This LMG-R increases your running speed short-range accuracy at the cost of reduced damage.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Light Machine Gun - Recon

Muzzle - Briar S'11 Archangel

Barrel - Silverwood SW-09

Scope - Krane EX9 Holo

Magazine - Vulcan STD-02l LMG-R

Stock - V2 Folding CQC/B

The statistics for this weapon are as follows:

Overmatch Mk 'Stallion'
 AMMO: 40/120
 ZOOM: 1.80
 SPREAD-HIP: 1.58°
 SPREAD-AIM: 0.71°
 RECOIL: 267.94
 RUN: 0.00
Punisher

## Overview

The **ArmCom AK-14 Punisher** is a premade Heavy Assault Rifle. This Heavy Assault Rifle trades damage and range for additional ammo and accuracy.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Assault Rifle

Muzzle - Vulcan QDSS-9

Barrel - Krane LR-Light

Scope - Lightsky L3 Aim Point

Magazine - Vulcan STD-04XL HAR

Stock - Vulcan ACP-3 Collapsible

The statistics for this weapon are as follows:

ArmCom AK-14 'Punisher'
 AMMO: 30/120
 ZOOM: 0.65
 SPREAD-HIP: 1.49°
 SPREAD-AIM: 0.22°
 RECOIL: 369.88
 RUN: -0.36
Developers

## Overview

Blacklight Retribution is developed by Zombie Studios and published by Perfect World Entertainment.

## Zombie Studios

Zombie Inc. is an American independent video game developer of console, PC, mobile and web-based games. It was formed in 1994 by Joanna Alexander and Mark Long, formerly of the Sarnoff Research Center. Alexander and Long founded Zombie after they completed the design of a virtual reality game console for Hasbro at Sarnoff in 1993. Since then, Zombie has designed and produced over 30 original games for worldwide distribution on virtually every major platform - from SEGA 32X to 64bit PCs. Zombie created a value label in 2005 - Direct Action Games - to design and produce value titles for both PC and consoles.

## The developers

It is internationally known that the Zombie Studio Creative Head, Jared Gerritzen, is in possession of an OP beard that emits an aura to all players in the server he is in that increases the GP gain from the match. Also his beard is so beardly, that there can be more beards with beards hiding in them hiding in it. His beard is so epic, it has its own Twitter account. Follow Beardnor here at: https://twitter.com/gerritzensbeard
Burst Fire Sub Machine Gun

### Overview

The **Burstfire Sub Machine Gun** (commonly referred to as the **BSMG**) is a primary receiver specialized for close quarters combat. It has a very high fire rate in 4 shot bursts with moderately low damage.

This weapon excels at close range, but a speed build is best suited for this receiver due to being able to get closer, faster.

### Details

The BFSMG is primarily is used for running and gunning while hipfiring. The low recoil and max spread allow for better sustained fire at the cost of being generally inaccurate.

The BFSMG, like the TSMG does not have an interchangeable barrel or stock. This means the run speed, damage, and recoil of the weapon can only be affected by magazine and muzzle.

The default statistics for the weapon goes as follows:

Standard Tactical Animal
 AMMO: 28/112
 ZOOM: 1.30
 SPREAD-AIM: 0.86°
 SPREAD-HIP: 1.72°
 SPREAD-MOVE: 2.84°

### Pricing

Permanent: 8125 GP / 650 Zen

Purchase using GP is only available to agents level 32 or higher.

It is also available in the 100 GP chance pack.

### Premade Weapons

This is a list of premades, both current and past.

BSMG-i7 'Ranger' XLB

MMRS Elite Burst SMG

MMRS Standard Issue Rookie

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • **Burst Fire Sub Machine Gun** • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Depot Items

### Overview

Depots are a key utility to not just surviving, but to winning. Depots allow you to refill heath and ammunition for various weapons. These include heavy weapons, advanced melee weapons, and special armaments from the behemoth Hardsuits, to Area of Effect air-strikes. The Depot can be accessed by anyone provided there is no-one else using it. To access items in the Depot during battle you need to firstly have the item equipped in your Depot loadout (accessed in the equipment screen). You get the Health Refill, Ammo Refill, Heavy Weapon Refill, FT18 Flamethrower, RL5 Armor Stinger, and the HS01 Hardsuit by default, but the rest need to be purchased from the shop. Then during the game, to access these items from the Depot you need to earn enough CP to purchase them with. This is done by killing enemies, capturing objectives or assisting those who are. There are also bonuses for Killing High Threats, and becoming the Warlord and a High Threat for your team. The following items are available from the Depot when equipped to your Depot Loadout:

* A36 Brimstone
* Ammo Refill
* AT-D4 Deployable Turret
* FT18 Flamethrower
* GL-7 Bear Claw
* HardSuit HRV Decoy
* Health Refill
* Heavy Weapon Refill
* HS01a Hardsuit
* KTN8 Katana
* MK1 Assault Bot
* RG057 Ghost
* RL5 Armor Stinger
* RL2a Swarm
* T56 Trident
GL-7 Bear Claw

Permanent: 6250 GP | 500 Zen

This item cannot be purchased using GP unless the character is level 6 or higher.

Depot Cost: 500 CP

### Info

Semi-automatic Heavy Weapon that fires Frag Grenades. These projectiles explode 0.5 seconds after bouncing of a solid surface.
It takes one grenade to kill a Agent with starting armor, and has a smaller blast radius than frag grenades.

### Tips

Just like normal tossed grenades, the Grenade Launcher's Grenades are very bouncy; and can do ricochets in angles; which helps in ambushes to take by surprise enemies.

## Details

Type: Launcher

Reload: Slow

Ammo: 6 shots per drum, 2 drums.

Class: Grenade

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • **GL-7 Bear Claw** • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Evac

### Overview

Evacuation, commonly known as 'Evac,' was released with patch 0.991 and is the first map in Blacklight Retribution to have weather effects implemented into the map.

The new Evac map is built with both the wide-open lanes of a sniper alley plus the CQC of a trench raid. The west and north sections of the maps are a destroyed street. Burnt-out buses at each the southwest and northwest corners give snipers an (exposed) vantage point, and grease gunners will have to dash across long stretches of empty to get at them. Duck into the cover of a nearby bazaar in the east half of the map for upstairs/downstairs snap-shot combat.

The visual centerpiece of Evac is an abandoned jump jet and helipad. Once it ferried civilians out of this plague-ridden corpse of a city; now it bears witness as Agents fight over what’s left.

### Details

Evacuation hosts DM, TDM, KC, KOTH, DOM, S+D and CTF game modes.

### Trivia

Evac is home to a modern Bicycle leaning against the wall in a building and several grocery stands.

Evac also hosts many advertisements for different companies on walls and interiors of buildings.
M4X Rifle

The M4X Rifle is a balanced weapon overall, offering high rate of fire with moderate stopping power.

### Details

The default statistics for the weapon goes as follows:

Standard Tactical Classic
 AMMO: 30/120
 ZOOM: 1.30
 SPREAD-AIM: 0.80°
 SPREAD-HIP: 1.72°
 SPREAD-MOVE: 3.02°

### Pricing

Permanent: 9875 GP / 790 Zen

Purchase using GP is only available to agents level 15 or higher.

### Premade Weapons

This is a list of premades, both current and past.

ArmCom M4X Collector's Kit

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • **M4X Rifle** • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Repair Tool

## Pricing

Day: 200 GP / 25 Zen

Week: 1175 GP / 150 Zen

Permanent: 5500 GP / 500 Zen

This item is cannot be purchased using GP unless the character is level 6 or higher.

## INFO

Allows you to repair mechanical devices while equipped. Deals a small amount of shock damage to enemies.

## DETAILS

Type: Skill

Class: Repair

Amount: +495/s

Effect: Instant

Range: 2.6m
Burstfire Pistol

## Overview

The **Burstfire Pistol** is a secondary Weapon.

## Details

The Burstfire Pistol is comparable to the Light Pistol, however the Burstfire not only fires a three round burst, as the name implies, but also benefits from increased damage and magazine capacity with reduced bullet spread and reload time. To offset this, the recoil is very high and almost entirely vertical, meaning without compensating for it, long and medium range targets will be almost impossible to hit. However, the first shot from a Burstfire Pistol can be surprisingly accurate when stationary.

The statistics for the stock Burstfire Pistol are as follows:

Standard Basic Classic
 AMMO: 15/60
 ZOOM: 1.30
 SPREAD-AIM: 1.09°
 SPREAD-HIP: 2.72°
 SPREAD-MOVE: 3.61°

## Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

## Premade Weapons

This is a list of premades, both current and past.

Foiche x2.7 Haz Mat

Krane OG.3 Pro

MMRS 05E 'Cyclone'

Vulcan BP9 Artemis

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • **Burstfire Pistol** • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Barrel Barrel

*This article is a stub. You can help Mothergunship Wiki by expanding it.*

Everything get bigger with that gun.

The Barrel Barrel launches an oversized bullet with an explosive blast radius to match - though this projectile is fairly slow moving and eventually detonates on its own. The effective range can be extended by increasing Projectile Velocity.

**ᐃ Can be combined with more precise weapons such as the Railgun or the Laser to compensate for the limited range**
**ᐃ Velocity enhancing caps effectively extend its range**
**ᐃ Combining Barrel Barrels with Multishot caps can effectively turn them into a Barrel Barrel "shotgun", making short work of even tougher enemies**
**ᐃ Can be used to "rocket jump" across the room when no extra jumps are available**
**ᐁ Pretty Slow, big pushdown and very large**
**ᐁ Can be difficult to handle if the pushback stat becomes an issue**
**ᐁ Projectile explodes after a certain time after the shot, limiting its range at default velocity**
Offshore

## Overview

**Offshore** is a map set on an oil rig in the middle of an ocean. It was originally an exclusive map for NetWar, but since the 0.971 patch, it can now be played on most game modes.

The design is symmetrical with four main "rooms" on each corner of the map and a middle housing featuring many levels of walkways that allow sniping spots covering many outdoor areas for anyone who can take hold of it. The outside also have a variety of elevations and many entry points, allowing for many tactical decisions.

This map was released with the 5/16/2012 - NetWar update.

### Details

In NetWar, there are 4 capture points on each corner of the map. There is a single flag at the center of the map, housed in a multi-layered complex of catwalks. Alpha and Bravo initial spawn areas are in restrooms, which conveniently lead directly to the nearest capture point. It is recommended that teams capture the first point as soon as possible, so that another player may head for the flag and return it with ease.

The map contains many tight corners and large, open areas around the outskirts of the map. Many mid to long range firefights will occur. But close quarter weapons like Sub Machine Guns will be required to take control of buildings at the corners.

### Tips

- Taking control of the middle building is a good idea. Bear in mind, however, that you cannot resupply if you need an ammo or health refill. Don't hesitate to retreat or make sure that your team takes control at least one half of the map.
Hades

## Overview

The **ArmCom DDx2 Hades** is a premade Heavy Assault Rifle. This HAR sacrifices speed and range for additional damage and accuracy, plus incendiary ammo.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Assault Rifle

Muzzle - Krane SPR1

Barrel - Briar Composite LBiV

Scope - EON-F1 Sight

Magazine - Foiche INCD1 HAR

Stock - ArmCom AC10 Sharp

The statistics for this weapon are as follows:

ArmCom DDx2 'Hades'
 AMMO: 22/88
 ZOOM: 2.50
 SPREAD-HIP: 1.66°
 SPREAD-AIM: 0.28°
 RECOIL: 369.88
 RUN: -0.75
Goliath

## Overview

The **MMRS BP-SR Goliath** is a premade Burstfire Rifle. Increased damage and ammunition make this Burstfire Rifle a close-range threat.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burstfire Rifle

Muzzle - Krane SPR1

Barrel - Lightsky Raider x15

Scope - EMI RiVAL-2

Magazine - Vulcan STD-04XL BR

Stock - MMRS BP-SR Tactical

The statistics for this weapon are as follows:

MMRS BP-SR 'Goliath'
 AMMO: 40/160
 ZOOM: 3.90
 SPREAD-HIP: 1.00°
 SPREAD-AIM: 0.30°
 RECOIL: 220.20
 RUN: -0.12
Light Pistol

## Overview

The **Light Pistol** is the default secondary Weapon for all players.

## Details

The **Light Pistol** is one of the default items permanently unlocked for all players regardless of Level. It will always be available as a fall back in the case of a player having no other permanent unlocks or current rentals.

As a secondary Weapon, its statistics compared to other secondaries are decidedly average, doing less damage than all other pistol class secondaries, and maintaining the high aimed and hipfire bullet spread characteristics of the weapon class. Despite this, it can be fired and reloaded very quickly and is useful in very close range fights where a player may not have sufficent time to reload their primary Weapon.

The statistics for the stock Light Pistol are as follows:

Standard Basic Classic
 AMMO: 12/48
 ZOOM: 1.30
 SPREAD-AIM: 1.06°
 SPREAD-HIP: 2.65°
 SPREAD-MOVE: 3.51°

## Pricing

As the Light Pistol is issued to all incoming Agents, it cannot be purchased with GP or Zen and is the permanent default secondary weapon.

## Premade Weapons

This is a list of premades, both current and past.

Briar XS 'Gambit'

MMRS IS2 'Enforcer'

Taurex Lazarus LPX

Taurex Viper LP-9MM

## Trivia

This pistol is exactly like the real life Smith & Wesson P22 which has a capacity of 10 rounds per magazine.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
**Light Pistol** • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Revolver

### Overview

The **Revolver** is a secondary weapon which specialized for both far and close range combat. It has a moderate fire rate and high damage, but sacrifices the magazine size, limited to only carrying 6 shots at a time.

Because this weapon has great accuracy and a high rate of fire, it is easy to deal great damage from extended range when using a scope, and for spraying in close quarter combat.

### Details

In spite of the stated spread statistics, while stationary the first shot fired from a revolver will always be dead center; as a result the static crosshair makes it much easier to use.

The default statistics for the weapon goes as follows:

Standard Basic Classic
 AMMO: 6/24
 ZOOM: 1.30
 SPREAD-AIM: 0.92°
 SPREAD-HIP: 2.29°
 SPREAD-MOVE: 4.53°

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500[Zen

This item cannot be purchased using GP unless the character is level 5 or higher.

### Attachments

The Revolver can be modified with Scopes, Magazines (limited to changing from standard munitions to elemental rounds, i.e incendiary, explosive, toxic, and electo), and Camos.

### Premade Weapons

This is a list of premades, both current and past.

Foiche Inc.3 Lilith

J3-CS Duchess

Krane Rev.0 'Exploder'

Krane RiVAL 'All-Star'

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • **Revolver** • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Proximity Mine Mk.1

## Pricing

Day: 200 GP | **25 Zen**

Week: 1175 GP | **150 Zen**

Permanent: 5500 GP | **500 Zen**

This item cannot be purchased using GP unless the character is level 18 or higher.

## Info

Explosive fragmentation mine triggered by nearby enemies. Device explodes dealing 300 damage over an 8 meter blast radius. You may only equip one of this item.

## Details

Type: Explosive

Class: Dropped

Damage: 300

Effect: Instant

Radius: 8.0m

Delay: 1.0s

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • **Proximity Mine Mk.1**
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Thumper

## Overview

The **ArmCom HVK 44 Thumper** is a premade Heavy Assault Rifle. This HAR was created by tiomteo as one of the winning entries of the preset creation event.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Heavy Assault Rifle

Muzzle - Vulcan QDSS-9

Barrel - Hullbreach 77.3 Ogre

Scope - Lightsky ELO-Tech R.6

Magazine - Vulcan STD-05E HAR

Stock - Silverwood BRS Tactical

The statistics for this weapon are as follows:

ArmCom HVK 44 'Thumper'
 AMMO: 22/88
 ZOOM: 1.60
 SPREAD-HIP: 1.49°
 SPREAD-AIM: 0.22°
 RECOIL: 345.76
 RUN: -0.48
Safehold

### Overview

**Safehold** is set in a residential area with a metro line running through it. The north side of the map features a elevated position; and a building at the left position of the metro railways, both suited for snipers. It also features an underground tunnels, connected each to different positions in **Safehold** . Many corridors are tight, made for close combat and CQC.

### Tips

- Holding the sniping positions might be a good idea, but make sure to not get surrounded while sniping.

- If your team wants to hold the sniping points, there are 2 ways to get to them:

1) Use the underground tunnels to move without being able to get shot by snipers.

2) Get in building fast as possible to avoid distance combat, and get in tight corridors.

- Even though Safehold is mainly a map designed for long range combat, the snipers might be disadvantaged because of close combat and tight corridors. To solve this problem, make sure to have an ally covering your back.
NetWar

## Overview

*"retreive control unit, secure and update net war mesh nodes."*
-Announcer

A video overview of this game mode is available at http://www.youtube.com/watch?v=qceLv\_DgQK8

**NetWar** (also referred to as NetWarfare or NW) is a gamemode that combines elements of Domination and Capture the Flag. Currently the only map for this mode is Offshore.

This game mode was release with the 5/16/2012 - NetWar update.

### Details

There are four neutral capture nodes are placed in each of the four corners on the map, with a flag placed in the center. The game mode is a time limited match based on the amount of points a team acquires. The objectives are similar to Domination and CTF, but with a twist. The capture nodes are encrypted, therefore unable to be hacked. Rather, the point is captured by having teammates stand by it. The node will automatically degenerate to almost neutral if there is no allied member near the node. In addition, instead of having one flag for each team, there is a single flag which both teams may capture. The holder of the flag may also sprint, quickening the pace of the game. The flag may only be returned to a node that is fully owned by its respective team. Occasionally this may lead the flag carrier to have to wait by a point before being able to capture it. If the flag is dropped and neither team picks it up within 30 seconds, it will disappear momentarily before returning to the center of the map.

Each flag capture grants your team +100 points, or +200 to the player who captures it.

The process of capturing a node will give 5 points per second, and a successful capture will give the player +120 points. A node capture assist will give the player +80 points. Each captured node gives your team counts +1 point per second to the team's objective score.

### Bugs

When the flag carrier is killed, the flag may not be picked up until the flag carrier respawns.
Light Machine Gun Recon

### Details

 The LMG-R, originally named the 'Medium Machine Gun' was officially released as part of patch 0.981. It was initially available via LMG-R Chance Pack in the Marketplace, but is now available for direct purchase as of patch 0.991.

The LMG-R is a cross between the LMG and the SMG; it deals slightly less damage at range with more accuracy, run speed and reload speed.

The default statistics for the weapon goes as follows:

Standard Tactical Calamity
 AMMO: 60/180
 ZOOM: 1.30
 SPREAD-AIM: 1.26°
 SPREAD-HIP 2.29°
 SPREAD-MOVE: 3.78°

### Pricing

Permanent: 9375 GP / 750 Zen

Purchase using GP is only available to agents level 28 or higher.

### Naming

It can take many names from "Calamity" to "Tormentor".
Go here for a full list of names.

### Premade Weapons

This is a list of premades, both current and past.

Modified SR19 Brute

Overmatch Mk Stallion

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • **Light Machine Gun - Recon** • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Elite

## Overview

The **MMRS Elite Burst SMG** is a premade Burstfire Sub Machine Gun. A decked out Burstfire SMG with some of the best equipment the industry has to offer.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burst Fire Sub Machine Gun

Muzzle - ArmCom NT4

Scope - OPRL Reflex-2 Holo

Magazine - Vulcan STD-05E S

The statistics for this weapon are as follows:

MMRS 'Elite' Burst SMG
 AMMO: 28/112
 ZOOM: 2.00
 SPREAD-HIP: 1.17°
 SPREAD-AIM: 0.59°
 RECOIL: 66.19
 RUN: +0.30
Ricochet

## Overview

The **MMRS EX9 Ricochet** is a premade Light Machine Gun that uses explosive ammunition. Increased range and reduced spread make this LMG a long distance threat.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Light Machine Gun

Muzzle - Hullbreach ZXi Nexus

Barrel - Briar TDF 13

Scope - Krane EX9 Holo

Magazine - Foiche XPL1-BELT

Stock - V2 Folding CQC/B

The statistics for this weapon are as follows:

MMRS EX9 'Ricochet'
 AMMO: 80/240
 ZOOM: 1.80
 SPREAD-HIP: 3.09°
 SPREAD-AIM: 1.86°
 RECOIL: 267.94
 RUN: -0.52
Grendel

## Overview

The **Titan H4 Grendel MG** is a premade Light Machine Gun.

This weapon along with the Krane XS-V2 Grendel Heavy Pistol is exclusive to the Grendel hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Light Machine Gun

Muzzle - Briar S'11 Archangel

Barrel - Briar Composite LBiV

Scope - Krane KAUR-XSi

Magazine - ArmCom H35-QUICK

Stock - Vulcan ACP-3 Collapsible

The statistics for this weapon are as follows:

Titan H4 'Grendel' MG
 AMMO: 80/240
 ZOOM: 3.00
 SPREAD-AIM: 1.49°
 SPREAD-HIP: 3.78°
 SPREAD-MOVE: 12.25°
Krane AMP-7 Chronos

## Overview

The **Krane AMP-7 Chronos** is a premade Machine Pistol that uses incendiary ammunition.

This weapon along with the Briar Chronos CQ-CR is exclusive to the Chronos hero.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Machine Pistol

Muzzle - No Muzzle Mod

Scope - No Scope

Magazine - Foiche INCD1 MP

The statistics for this weapon are as follows:

Krane AMP-7 'Chronos'
 AMMO: 20/80
 ZOOM: 1.30
 SPREAD-AIM: 2.29°
 SPREAD-HIP: 4.58°
 SPREAD-MOVE: 4.73°
AT-D4 Deployable Turret

## Pricing

Week: 2138 GP | 225 Zen

Permanent: 9375 GP | 750 Zen

This item cannot be purchased using GP unless the character is level 16 or higher.

Depot Cost: 600 CP

## Info

Automated Sentry Turret that attacks on sight when deployed. One Turret on battlefield per player.

This item, along with the Barricade Mk.1 can be picked up and replaced via your "use" key, the turret will maintain the same health when replaced.
Turrets can't detect cloaked agents.

## Details

Type: Turret

Class: Deployable

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • **AT-D4 Deployable Turret** • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Alberian Banner

阿尔贝里亚国旗

* 原初卡面
* 精制卡面

\*此卡面将在2次龙辉护符上限突破后解锁。

龙辉护符详情

* 1阶段
* 2阶段
* 3阶段
* 4阶段
* 5阶段

飘扬吧，勇敢的龙之旗啊！
我们伟大的王，流淌着龙之血。
我们向龙之血宣誓效忠。
啊，阿尔贝里亚，阿尔贝里亚！

飘扬吧，勇敢的龙之旗啊！
深爱的大地，由我们守护。
与龙一起，追随伟大的王。
啊，阿尔贝里亚，阿尔贝里亚！

飘扬吧，勇敢的龙之旗啊！
我们要挑战，邪恶的魔神。
勇往直前，胜利就在前方。
啊，阿尔贝里亚，阿尔贝里亚！

飘扬吧，勇敢的龙之旗啊！
我们期待着王的凯旋。
和平与王一起，消失在大地尽头。
啊，阿尔贝里亚，阿尔贝里亚！

在万丈光芒中飘扬，勇敢的龙之旗啊！
我们祈祷着，永世的安宁。
逝去之王的心，将与我们同在。
啊，阿尔贝里亚，阿尔贝里亚！
挥舞旗帜吧，阿尔贝里亚的子民！

基础最小战力

基础最大战力

稀有度
3

获取途径
?

日文名
?

英文名
Alberian Banner

画师
ovr

贩卖价值
300 + 150

主题角色
None

获取途径
?

上线日期
9月 27, 2018

适用场合
?

能力

*龙辉护符的技能将在完全突破后升级。*

* Lv. 2
Domination

Domination is a lockdown game mode, where you have to fight over 3 data nodes in order to gain points for your team. The nodes are placed in specific locations on each map, and can be capture by either standing near them, or hacking them by pressing "E" when the prompt appears. First team to 750 (or 1000 for extended) wins the match.
Stealthy Tactical Tryhard

## Overview

The **Stealthy Tactical Tryhard** is a premade Combat Rifle. This CR was created by Aggh as one of the winning entries of the preset creation event.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Combat Rifle

Muzzle - ArmCom NT4

Barrel - ArmCom Elite X3-455

Scope - EMI RiVAL-2

Magazine - Vulcan STD-04XL C

Stock - ArmCom AC10 Sharp

The statistics for this weapon are as follows:

Stealthy 'Tactical' Tryhard
 AMMO: 13/52
 ZOOM: 3.90
 SPREAD-AIM: 0.00°
 SPREAD-HIP: 3.38°
 SPREAD-MOVE: 5.75°
Scorpion Tank

### Overview

The **Scorpion Tank** is an armored vehicle that is exclusive to the Siege gamemode. The **Scorpion Tank** spawns as the beginning of the game and does not need to be called in like the Hardsuit. The **Scorpion Tank** walks a fixed path at a slow pace, slower than a walking significantly slower than infantry or a Hardsuit. The **Scorpion Tank** has 31000 HP, mor than double than a hard suit, but stinger missiles will still deal 10000 damage.
The pilot of the **Scorpion Tank** can still be burned out with the flamethrower which will stop the progression of the tank.
Like the hardsuit the scorpion tank also has a weak spot, but its location is always the square box on the back side of the minigun turret

When the tanks health reaches 0 the pilot within the tank is killed and the tank is temporarily disabled. The tank will return to 23520HP or full HP after some time of being destroyed, this time can be instantly eliminated if a Agent on the escorting team uses his or her repair tool on the **Scorpion Tank**, but leaves the tank vulnerable to attack due to having such low health.

While piloting the suit, you will receive a HUD similar to that of a hardsuits, but does not have any metal plates that obscure the horizontal vision of the pilot. When piloting the **Scorpion Tank** it will also show a scorpion tank icon above your score which pulses with each step of the tank, this is similar to when you are carrying the flag in the Capture the Flag game mode.

### Armament

The **Scorpion Tank** is equipped with a single 'Scorpion Tank minigun' which functions similar to T56 Trident minigun, but fires significantly faster and has a larger clip. Even though the Tank is sent on a fixed liner path, the pilot can aim this weapon in 360 degree angle with the exception of looking directly up or down. This weapon has unlimited ammunition but needs to reload after 250 bullets have been fired, so the pilot does not need to worry about conserving the tanks resources.

In the map Helodeck, there are rows of scorpion tanks in a fenced off area. These seem to have a 2x2 rocket or missile launcher on them.
Abyssal Connection

本页可能包含尚未完全确认的技能数值信息

Abyssal Connection

技能详情

* Lv. 1
* Lv. 2

Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by **15%**, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by **5%** for 10 seconds.

4202

Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by **20%**, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by **10%** for 10 seconds.

4202

1.4 秒

具有该技能的角色

* 海因瓦尔德

具有该技能的武器

*没有具有该技能的武器。*
具有该技能的龙

*没有具有该技能的龙。*
Downtowner

## Overview

The **Krane B.SEV Downtowner** is a premade Sub Machine Gun. This SMG was created for quick close range combat.

This weapon is included as part of the Starter Pack.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Sub Machine Gun

Muzzle - ArmCom SYS3

Barrel - Frontier B.SEV

Scope - Krane EX9 Holo

Magazine - Vulcan STD-05E S

Stock - Hullbreach TSMA CQC/B

The statistics for this weapon are as follows:

Krane B.SEV 'Downtowner'
 AMMO: 30/120
 ZOOM: 1.80
 SPREAD-AIM: 1.19°
 SPREAD-HIP: 2.38°
 SPREAD-MOVE: 2.53°
Snub 260

A compact snubnose revolver with a higher rate of fire but less punch than larger revolvers.

### Details

The default stats for the Snub 260 are as follows:

Standard Basic Classic
 AMMO: 8/32
 ZOOM: 1.30
 SPREAD-AIM: 1.15°
 SPREAD-HIP: 2.86°
 SPREAD-MOVE: 5.66°

Capacity and damage can vary by changing the Cylinder.

### Pricing

Week: 1330 GP / 140 Zen

Permanent: 6250 GP / 500 Zen

This item cannot be purchased using GP unless the character is level 38 or higher.

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • **Snub 260**
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Anti-Materiel Rifle

### Overview

The **Anti-Materiel Rifle** is a primary weapon released as part of patch 0.991. It is an Anti-Vehicle Sniper Rifle, commonly known as the 'AMR.'

Its 'one-shot kill policy' makes up for the long reload time.

### Details

The AMR does a set damage of 275, one-shot kill.

This weapon does increased damage to armored units, 825 per hit and 8250 to a weak point.

The AMR is capable of killing a Hardsuit in 2 hits to the weak point, and the Scorpion Tank in 4 hits to the weak point.

Agents are unable to customize the Barrel, Muzzle, or Magazine, and can only customize the Scope, Weapon Tag, Camo, and the Stock.

The preferred scope for this weapon would be the ESK-VL Sniper or any of the thermal scopes.

The default statistics for the weapon goes as follows:

Standard Spy Classic
 AMMO: 1/9
 ZOOM: 1.30
 SPREAD-AIM: 0.20°
 SPREAD-HIP: 28.65°
 SPREAD-MOVE: 37.96°

### Pricing

Permanent: 9375 GP / 250 Zen

Purchase using GP is only available to agents level 35 or higher.

The Anti-Materiel Rifle can also be permanently unlocked by purchasing the Evacuation Pack (discontinued).

### Trivia

"Materiel" is not a typo. It is a French term for military hardware, thus the "anti-materiel".

### Premade Weapons

This is a list of premades, both current and past.

ArmCom AMR-471 Ghost

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • **Anti-Materiel Rifle**
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Killhouse

## Overview

The **Krane LionS1 Killhouse** is a premade Burstfire Rifle. Increased ammunition and a good scope make this Burstfire Rifle more effective at mid-range.

This weapon is one of the rewards from the Raptr legendary promotion.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Burstfire Rifle

Muzzle - Frontier SRM01

Barrel - Krane Blackbird 71

Scope - Krane KAUR-XSi

Magazine - Vulcan STD-04XL BR

Stock - MMRS BP-SR Tactical

The statistics for this weapon are as follows:

Krane LionS1 'Killhouse'
 AMMO: 40/160
 ZOOM: 3.00
 SPREAD-AIM: 0.24°
 SPREAD-HIP: 1.89°
 SPREAD-MOVE: 4.98°
Redsand GW2 Black Widow

## Overview

The **Redsand GW2 Black Widow** is a premade Tactical Sub Machine Gun. This TSMG is equipped with toxic ammo and a scope to poison your enemies before they can reach you.

## Details

Non-customizable. Attachments on this weapon cannot be used on other weapons.

Receiver - Tactical Sub Machine Gun

Muzzle - Silverwood RAS-6

Scope - OPRL Reflex-2 Holo

Magazine - Foiche TOX1 TSMG

The statistics for this weapon are as follows:

Redsand GW2 'Black Widow'
 AMMO: 40/160
 ZOOM: 2.00
 SPREAD-HIP: 1.15°
 SPREAD-AIM: 0.57°
 RECOIL: 84.85
 RUN: +0.47
Premade weapons

## Overview

**Premade weapons** are weapons with complete attachments that can be bought right away from the Marketplace for Zen or GP. They cannot be further modified after they are purchased, and their attachments cannot be equipped on custom weapons. The premade weapons available in the shops are rotated regularly and will be replaced with a different premade for that receiver. So, if you like a specific premade, make sure to buy it or you may miss out.

## Pricing

Week: 1520 GP or 1425 GP | **160 Zen** or **150 Zen** (depends on weapon)

Permanent: **695 Zen** or **595 Zen** (depends on weapon)

Premade weapons cannot be permanently unlocked using Game Points. Specific premade weapons can be permanently unlocked by purchasing the Starter Pack or one of the Heroes.

## Trivia

The preset creation event was an event held in which the community members were asked to design and name a premade weapon to be put into the game. The winners and their entries were:

FourthDawn with The Burning Sensation (SMG)

Crookk51 with The Regulator (AR)

Rinkyushi with the Breach Front-Line Source Code (LMG)

mpare98 with the "Thundering Vanquisher A-60" (BAR)

Tiomteo with the ArmCom HVK 44 Thumper (HAR)

Aggh with the Stealthy Tactical Tryhard (CR)

asda653 with the Radian Industries FT-90 Fortune (BR)

Assault Rifle • Sub Machine Gun • Bolt Action Rifle • Combat Rifle • Light Machine Gun • Burstfire Rifle • AK470 Rifle • Heavy Assault Rifle • M4X Rifle • Tactical Sub Machine Gun • Light Machine Gun - Recon • Bullpup Full Auto • Burst Fire Sub Machine Gun • Anti-Materiel Rifle
**Secondary Weapons**
Light Pistol • Heavy Pistol • Burstfire Pistol • Revolver • Shotgun • Machine Pistol • Shotgun AR-k • Breech Loaded Pistol • Snub 260
**Melee Weapons**
Combat Knife Mk.1 • Combat Knife Mk.2 • Machete • Breach Hammer • Throwing Knife • Stun Shuriken • Exploding Tomahawk • Black Mesa Crowbar • Silver Crowbar
**Explosives**
Frag Grenade Mk.1 • EMP Grenade Mk.1 • Digi Grenade Mk.1 • Shock Grenade Mk.1 • Toxic Grenade Mk.1 • HE Grenade Mk.1 • Stun Mine Mk.1 • Proximity Mine Mk.1
**Depot Weapons**
A36 Brimstone • AT-D4 Deployable Turret • FT18 Flamethrower • GL-7 Bear Claw • HS01a Hardsuit • KTN8 Katana • MK1 Assault Bot • RG057 Ghost • RL2a Swarm • RL5 Armor Stinger • T56 Trident
Weapon Calculator

Weapon Optimizer for Blacklight: Retribution by black3d

This program will display all possible weapon builds that satisfy user-defined parameters.

**The calculator is currently not embedded, but can be found at the official forum post: http://blacklight-forum.perfectworld.com/showthread.php?t=554011**

\*\*WARNING: Make sure you are high enough level to equip ALL parts on guns you create before spending GP\*\*
Storyline

*"A sovereign of high character and intelligence must be able to know the right man, should place the responsibility on him, and expect results."* -Sun Tzu, The Art of War

Power has always been a problem in humanity, for as long as humanity exists, there will always be a battle over control of the very existence of man. A power hungry organization known as The Order is one such group, and perhaps one of the worst. Shangralah, China used to be a peaceful market city, full of the smells of fresh food and the sounds of children playing in the alleys. Now, it sits empty, buildings destroyed, rotten food everywhere, and degenerated infected people fill the streets. This conflict started because the Order released a virus called the Q-Fever.

People began flocking to decontamination tents, only to find out that nothing could be done to help them. Those that became infected transformed and were named SIVs(Sentient Insanity Virus) by the local military personnel and survivors. During this time, defenses were mounted by local military forces but eventually, they were overwhelmed. The Order holds advanced armaments and are well-trained in their use, but they didn't account for man's ability to adapt.

A team of highly trained ex-special ops soldiers have been sent out to combat the Order and help bring the world back to its normal pace. This team is known as the Blacklights, highly trained and well armed soldiers, masters of urban combat, and tactical prowess that equals even the most seasoned of warriors. Armed with the best weapons, armor, and HRV (Hyper Reality Vision), they set off to start their fight, with the ultimate goal in mind-- to take out the leader of the Order, General Klien.

## Digital Comic

A digital version of the Blacklight: Tango Down comic was released in anticipation of the World's End update.

**Chapter 1** - https://www.youtube.com/watch?v=g395xcvBkWU

**Chapter 2** - https://www.youtube.com/watch?v=XtgAX1wLtEw

**Chapter 3** - https://www.youtube.com/watch?v=0X8LS8F9LY4

**Chapter 4** - https://www.youtube.com/watch?v=UWplRNWVVnQ

**Chapter 5** - https://www.youtube.com/watch?v=nClHGUJQLbU

**Chapter 6** - https://www.youtube.com/watch?v=6IxR8954XQo

## Note

- This story is taken from Blacklight: Tango Down, A FPS game that is prequel to Blacklight Retribution. Retribution itself currently does not have official storyline. Although a post from a developer confirmed that there is civil war going on in some place on Earth.
Capture the Flag

Your basic base versus base game mode. Two teams fight to push into the enemy base and capture their device, then bring it back to their own base for a point. However the point is only rewarded when your own device is present at your base.
The carrier cannot sprint, so teamwork is essential in this game mode, as well as a good defense. First team to capture the enemy device 3 times wins.