Voidwalker

The influence of the Void can be given to anyone who prays to burning effigies of scrimshawed whalebones. Its blessings are given to those who find certain rituals or artifacts that possess innate links to the void within them. Occasionally, its personification will take personal interest in a creature and bestow to them its gifts. None of these scratch the surface of the abilities of a Voidwalker, those who have ascended to be an avatar of the Void itself, becoming one with the realm beyond our own.

**Role:** Voidwalkers tend to focus on enhancing their own gifts or granting them to followers so as to better tackle any threats they or their allies may face.

**Classes:** Voidwalkers are almost exclusively Gifted, but rogue, warlock, vigilante, and even alchemist Voidwalkers are not unheard of.

**Bonus Hit Points:** Whenever you gain a Voidwalker tier, you gain 4 bonus hit points. These hit points stack with themselves, and don’t affect your overall Hit Dice or other statistics.

**Voidwalker's Arsenal**

Select one of the following abilities. Once chosen, it can’t be changed.

* *Void Brand (Su)* You may bestow the powers of the void to other creatures. As a ritual that takes one round, you may expend one use of mythic power to grant a willing or helpless creature the Amateur Outsider Worshiper feat as a bonus feat. You may have a number of instances of this ability active on a number of creatures equal to your Mythic Tier. If a creature you bestowed the Void Brand upon is slain or otherwise loses its access to the abilities, you gain back that use of this ability. You may use this to instead grant yourself 2 Outsider gifts or Gift feats you do not possess. You may choose to revoke this version of the ability at any time, losing access to the gifts or feats you gained.
* *Cult Formation (Ex)* You gain Deva as a bonus feat, using your Wisdom score in place of Charisma for your leadership score. You add your tier to your leadership score as well. By expending a use of mythic power, you may call one of your followers (or a cohort, mount, or other creature you share a similar bond with) to your side as if by use of a Gate spell.
* *Shadow Blade (Su)*: You gain the sneak attack ability, dealing 1d6 damage per mythic Tier you have.

**Path Ability** At 1st tier and every tier thereafter, select one new path ability from the Voidwalker path abilities lists or from the universal path abilities lists. Once you select an ability, it can’t be changed. Unless otherwise noted, each ability can be selected only once. Some abilities have requirements, such as a class ability or minimum mythic tier, that you must meet before you select them.

**Voidwalker Avatar** At 10th tier, you become an extension of the Void itself. You may plane shift to and from the void at will (but only back to the plane you left from), and may create a Gate to (or from) the void by expending a use of mythic power. While in the void, you gain fast healing 5. Finally, you treat the Void as your personal demiplane and may expend uses of mythic power to alter it as if using Create Greater Demiplane.

**1st-Tier Voidwalker Path Abilities**

*Acrobatic Killer (Ex)*: You may spend a use of mythic surge to take 20 on an athletics, acrobatics, or initiative check. You may instead spend 2 uses of mythic surge to take 20 on an attack roll.

*Apprentice (Su):* You must possess the Arcane Bond and Summon Ally outsider gifts to select this path ability. When you use Summon Ally, you always summon the same ally. Their level is equal to your own -4, and their Mana pool is equal to your own. Additionally, they gain a number of gift feats you possess equal to half your own (so long as they apply to gifts they have). When summoned, they last 1 minute per level. If Arcane Bond is enhanced, they instead gain all the gift feats you possess (so long as they apply to gifts they have). If Summon Ally is Enhanced, they are instead equal to your level -2. This functions as a Cohort for the purposes of the Leadership feat and similar abilities.

*Arcane Assassin (Su)*: You gain an additional Gift that you meet the prerequisites for. This may be selected more than once.

*Backyard Butcher (Ex)*: You gain an additional combat feat as a bonus feat. This may be selected more than once.

*Create Void Rift (Sp):* You may spend 10 mana to cast Gate, but only to or from the Void.

*Everyone (Su):* You may spend a point of mythic power when you use semblance to "remember" the creature you target. You may use Semblance to appear as that creature at any time by spending the mana cost, so long as they are still alive. If you have the Ensemble feat, you may swap to this target as if they were a valid target. You must have the Semblance outsider gift to select this path ability.

*Indoctrination (Su)*: You may spend a point of mythic power when using the Silver Tongue gift to make a creature affected your follower. You must have the Silver Tongue Gift and the Cult Formation Arsenal to select this.

*Limited Omniscience (Ex):* Your Eye Within gift costs no mana, and you can use your Interrogate gift without grappling a creature. You must have the Eye Within and Interrogate outsider gifts to select this mythic path ability.

*Refreshed (Su)*: When your Reprise triggers, it also targets you with Greater Restoration. If it triggers more than once, the second time this is Restoration and any subsequent times it is Lesser Restoration. You must possess the Reprise outsider gift to select this path ability.

*Shade Link (Su):* You possess a telepathic Link with your Shadow. You must have the Sentient Shade outsider gift to select this path ability.

*Shadow Rat (Ex)*: You gain the Hide in Plain Sight ability. You may expend a use of mythic power to become invisible as part of stealth check.

*Shadow Severance (Ex):* Upon selecting this ability, you may change the Outsider Gifts your Shadow possesses. It no longer possesses the same gifts as you. You may select any gifts for it that you meet the prerequisite for, and it has a number of gifts equal to the amount you have. Your Shadow may not select Summon Ally or Sentient Shade. You must have the Sentient Shade Outsider Gift to select this path ability.

*Extra Arsenal*: You gain another Voidwalker's Arsenal.

*Mana Fountain (Ex)*: Your maximum mana is increased by your mythic tier. You may spend a use of mythic surge to regain spent mana equal to the result of your surge die.

*Mimic Genesis (Su):* You may spend a point of mythic power to target a dead creature and generate mimics from its corpse, based on its size. You cannot generate mimics from creatures smaller than Tiny size creatures. A tiny creature creates 1 mimic, a small creature creates 2, a medium creates 4, large creates 8, and each additional size doubles the number of mimics created. You may also spend 2 mana to create Greater mimics at the cost of 4 normal mimics not being created (so a medium creature would create just 1 greater mimic, a large could create 2 greater mimics or 1 greater and 4 regular, etc.). You must possess the Create Spawn outsider gift to select this mythic path ability.

*Perfect Bond (Ex):* You no longer suffer the penalties from the Parasitic Link feature of the Mana Parasite. You must be a mana parasite to select this mythic path ability.

*Unnatural Attunement (Su):* You gain an unnatural aura out to 30 ft. Additionally, you are treated as having the requisite knowledge to become a Lich or Worm that Walks.

*Visitor (Su):* You may spend a point of Mythic power when creating a Doppelganger to have it instead be a Visitor. This functions as an exact duplicate of yourself, with all of your items and your statistics. You split your total HP evenly among yourself and any Visitor(s) you create.

*Void House (Sp):* You may spend a point of Mythic Power to cast Mage's Magnificent Mansion. While within the house, gifts consume no mana and you regain mana at double your normal rate.

*Void Manifestation (Sp)* You may expend 4 points of mana to cast Shadow Conjuration.

*Void Step (Su)*: This ability functions identically to the Dimensional Slide Arcanist Exploit, except you add your tier to your level for determining how far you can travel and you must expend a point of mana to use it.

*Weightlessness (Su)*: You gain a fly speed with perfect maneuverability equal to your base land speed +5 ft. per tier.

**3rd-Tier Voidwalker Path Abilities**

*Consume Identity (Ex)*: You gain all memories a creature has when you possess or imitate them. ​You must have the possession or semblance gift to select this path ability.

*Die, Die, Die Again (Su):* You may expend a use of mythic power to use the Reprise gift an additional time per day. You may continue to do so, but each time costs an increasing number of uses of mythic power (2 for the second, 3 for the third, and so on). You must have the Reprise outsider gift to select this mythic path ability.

*Enhanced Bond (Su)*: Your Arcane Bond applies to all of your followers as well (and your cohort, if applicable). The followers only have a pool of mana equal to 1/4 yours (minimum one) and possess only a single gift. You must have the Arcane Bond gift to select this path ability.

*Everywhere (Su):* While using Semblance, you may spend 1 additional point of mana per extra to have your Doppelgangers, Summoned Allies, and/or Shade be disguised as well. If you have the Ensemble feat, you may have each appear as a different target. You must have the Semblance outsider gift and the Everyone path ability to select this path ability.

*Extended Stay (Sp):* Your visitors last 1 hour per HD you possess. You must possess the Visitor mythic ability to select this one.

*Improved Shadow Severance (Ex):* Your Shadow gains a number of feats equal to the number of feats you possess. It must select feats available through the Bonus Feats from the Marked. You must possess the Shadow Severance path ability to select this.

*Improved Void Manifestation (Sp)* You may expend 6 points of mana to cast Greater Shadow Conjuration. You must possess the Void Manifestation path ability to select this one.

*Lasting Gifts (Ex)*: You may spend a use of mythic power as part of the activation of a gift with a duration to increase the duration by a number of rounds equal to your mythic tier.

*Necrosword (Su):* You may spend a point of mythic power to weave a blade out of Void. This blade is a +1 Keen, Panimistic weapon that deals 2d10 damage, has an 18-20 crit range and a x4 crit multiplier. It takes the form of any simple or martial melee weapon. This form is set once chosen, and the blade always appears in that form from then on. At any point, you may spend a point of Mana to call the weapon to your hand, even across planar boundaries. You may only have one All-Black the Necrosword in existence at a time. If you take the Legendary Item mythic ability, it may instead be applied to the Necrosword.

*Omniscience (Ex):* When you take 10 on any Intelligence-based skill check, add your tier to the result. As a free action, you can expend one use of mythic power to ask one question as if using divination. The base chance for a correct answer is 70% + your level + your tier (maximum 100%). The answer doesn’t come from a divine agent, but from your own native understanding; therefore, the answer is never cryptic. If you don’t get a correct answer, it’s like failing a Knowledge check, and you can’t use this ability on this question again. You must have the Limited Omniscience mythic path ability to select this mythic path ability.

*Ritual Attunement (Su):* You link your soul to others of similar power, entwining your fates. In a ritual requiring 1 hour per creature involved, select 1 creature per mythic rank you have after the first. You and those creatures gain the Rejuvenation ability of a Lich, and function as a phylactery for each other, meaning that if one of the creatures dies they will reform fully healed within 1d10 days so long as at least one of the creatures involved is still alive. The amount of days required to reform is reduced by 1 per creature still alive, minimum 1 day. You must have the Unnatural attunement path ability to select this one.

*Spatial Rift (Su):* Your Gates are held open indefinitely without concentration. You can have a number of them active equal to your wisdom modifier. You may spend a swift action at any time to close the rift or increase its size by 5 ft in diameter. You must have the Create Void Rift mythic power to select this one.

*Void Sight (Su)*: Your Void Gaze no longer requires mana to use. You must have the Void Gaze gift to select this path ability.

*Void Winds (Sp)*: You may spend a use of mythic power to cast Sirocco, dealing cold damage instead of fire and adding your tier to the fly DC to not fall.

**6th-Tier Voidwalker Path Abilities**

*All of the Time (Ex):* Your Semblance and Possession gifts has a permanent duration (but can still be ended in other ways as normal).

*Deathloop (Su)*: You may spend a use of mythic power to affect yourself with *Akashic Form*. If you possess the Reprise outsider gift, it is treated as a new day after the Akashic Form triggers.

*Expanded Gifts (Ex)*: You may spend a use of mythic power whenever you use any gift that targets or creates a certain number of creatures to increase that number by half your mythic tier.

*Greater Shadow Severance (Ex):* Your Shadow has a pool of mana equal to your own, and gains Voidwalker mythic abilities as if it was half your tier. You must possess the Improved Shadow Severance path ability to select this.

*Greater Void Manifestation (Sp)* You may expend 8 points of mana to cast Shades. You must possess the Void Manifestation and Improved Void Manifestation path abilities to select this one.

*Instant Army (Su):* when using the Blood Briar, Devouring Swarm, Doppelganger, Summon Ally, Create Gravehound, or Create Spawn outsider gift, you may spend a point of mythic power to summon or create an additional creature per 2 HD. You must have at least one of the listed outsider gifts to take this path ability.

*King in Black (Ex):* You reduce the cost of all outsider gifts by 1, and you are able to use your outsider gifts without being connected to your mana parasite. You must be a mana parasite and possess the Necrosword mythic path ability to select this path ability.

*Pack Alpha (Ex)*: Gravehounds never attack you or awaken due to your presence. You may spend a use of mythic power when creating a gravehound to ignore the chance of it going berserk upon creation.

*Petrification (Sp)*: You may cast Flesh to Stone by expending a use of mythic power. Non-mythic creatures that make their save are stunned for 1 round.

*Scrimshaw Creator (Su):* You may expend one use of mythic power as a swift action to create a single Rune or bonecharm, even a Black Bonecharm, with no cost. You must have the Enhanced Craft Bonecharms Outsider Gift, the Craft Runes feat, and the Void Conduit Arsenal to select this path ability.

*Shadow Symbiosis (Su):* By spending a use of mythic power, you may cause your Shadow to combine with you for one round per level+1 round per mythic tier. You gain the advanced creature template and benefit from any Outsider Gifts it possesses. Gifts that you have in common do not stack. You may spend mana from your shadow's pool, and subtract damage from the shadow's HP before your own when taking damage. You must have the Improved Shadow Severance path ability to select this ability.

*Summon Void Effigy (Su)*: You may expend a use of mythic power to summon a Void Effigy. It appears within 30 ft of you and follows your commands to the best of its ability. By expending two uses of mythic power, you may instead summon an Envisioned.

*Temporal Rift (Su):* Your Gates are now able to transport creatures through time. Select a time, as specific or general as you wish, when you create a Void Rift and any creature that passes through it is transported to that time. You must have the Create Void Rift mythic power and the Spatial Rift mythic power to select this one.

*True Omniscience (Ex):* You have an incredible insight into all events. You add your current amount of Mana to all intelligence and wisdom based skill checks. You may spend 3 points of mana instead of a use of mythic power to ask a question as if using Divination. Your Interrogate and Eye within abilities cost no mana, and may be used as a free action. You must have the Limited Omniscience and Omniscience mythic path abilities to select this one.

*Void Attunement (Su):* You are able to transcend the bonds of your ritual and attune yourself to the void itself. You gain the Great Old One subtype, and a special kind of Immortality that you and the DM determine how it can be ended (needing a specific artifact to kill you at a specific location, for example). You rejuvenate every day within the void when slain.

*Void Severance (Su)*: You may spend a point of mythic power as a standard action to attempt to sever a creature's connection to the Void. The creature is given a will save (DC 10+1/2your level+your mythic tier+your wisdom modifier). Success means they cannot use any active gifts for one minute. Failure means they lose access to all gifts they have until they find some way to restore them. This cannot be used on mythic creatures unless your tier is equal to or greater than theirs.

*Weave Coral (Su):* You may spend a use of mythic power to create Coral in a 10 ft radius around you. By spending mana when you choose to weave the coral, you increase the radius by 5 ft per point of mana spent. Weaving coral takes 1 round and takes an additional round per point of mana spent. If you are interrupted while weaving the coral, the coral is created at the appropriate size for the mana spent, but any mana you spent to increase the size is lost. (for example, spending 4 mana on the first turn to make a 30 ft radius of coral but being interrupted on the 2nd turn creates only a 15 ft radius). While within the Coral, mana parasites, sentient shades, creatures with the Typhon or Klyntar subtype, and your Doppelgangers regenerate 1 mana each turn and gain competence bonus on all d20 rolls equal to their wisdom modifier. You must be a mana parasite to select this mythic ability.

**Voidwalker Builds**

**Cult Leader:**

This build focuses on buffing your allies and gaining new ones.

Arsenal- Cult Formation

1st tier abilities- Extra Arsenal (Void Brand), Mana fountain,

3rd tier abilities- Enhanced Bond, Divine Source,

6th tier abilities- Summon Void Effigy, Expanded Gifts

**Void Incarnate:**

This build focuses on abilities tying to the void itself.

Arsenal- Void Brand

1st tier abilities- Commune with Power, Mana Fountain

3rd tier abilities- Divine Source, Void Winds,

6th tier abilities- Unnatural Attunement, Void severance, Summon Void Effigy,

**Occult Heretic:**

This build focuses on gaining more powers and abilities than you would have access to as a Gifted.

Arsenal- Any

1st tier abilities- Arcane Assassin,

3rd tier abilities- Void Step

6th tier abilities- Petrification, Scrimshaw creation

**Faceless:**

This build focuses on remaining undetected.

Arsenal- Any

1st tier abilities- Shadow Rat, Acrobatic Killer

3rd tier abilities- Void Sight, Lasting Gifts,

6th tier abilities- Pack Alpha,