Carlos Montes

Not Casual

## Appearance

### **General Appearance**

Carlos is a giant, tall and heavy. He has spiked brown hair, round face, and very Japanese facial features. He has a thick layer of muscle under a thick layer of fat. Round belly and thick legs that support his great size.

## Personality

Carlos has a relatively calm personality, he likes to take things slow and easy. While hard to anger when poshed enought he can become violent very quickly and suddenly, just like a erupting volcano.

He always wanted to be a hero instead of continuing his parents' metallurgic enterprise.

He is loyal to his friends since they have always been few and far between.

## Character Background

Son of Pedro Montes and Ayano Yamada, he has, since he was young, been fat only gaining his size when he was older, he used to be a bully victim, piqued upon by his peers for being the fat little boy in the class. when he reached puberty he started gaining height and becoming stronger, he stopped being only fat and gained muscle.

To distract himself of the billing and the lack of friends he gained a love for coking, he took classes in his spare time and became a exeptional cook, what didn't help with his appearance.

When his growth spurt hit the bullies that used to harass him backed off and Carlos became a loner. Carlos started protecting other victims and gained the nickname of "Guardian", but even after that people seemed to stay away from him.

his parents wanted him to inherit the family business of metallurgy but Carlos's dream was always to be a hero, so after ending secondary school he came to Japan to enter UA.

## Character Aspects

1. Sleeping Volcano
2. Loyal Companion
3. Protector of the Weak

## Stat Points

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

#### **Magmatic body**

The user's body can heat up to high tempratures, enoght to melt rocks and minerals, ang gains a molten metal coloring and glow. The user while resistent is not immune to heat and needs a cooldown time before heating up again. The temprature of the environment can influence the heating up speed.

The user is required to eat minerals as their main source of food but is able to eat normal food though it doesn't give the user any nourishment, to that end the users teeth can harden and sharpen, the jaw becomes stronger too.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for a desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Metal diet(-2):The user has to eat metal or rock as their food
* Fangs(+2): The user’s teeth are sharp and could cut.
* Hyper Durability(+4):The user’s durability is increased by 1 tier
	+ attach(+1)
	+ Clear trail(-1): The teeth become a metallic color.
	+ Teeth only(-2):  The user only increases the durability of their teeth
	+ Hyper Durability(+4):The user’s durability is increased by 1 tier
		- attach(+1)
		- Teeth only(-2):  The user only increases the durability of their teeth
	+ Super Strength(+4):  The users bite is one tier stronger
		- attach(+1)
		- Jaw only(-2):  The user only increases the strength of their jaw
		- Piercing(+2):  The bite can pierce through very tough material like metal.
		- Super Strength(+4):  The users bite is one tier stronger
			* attach(+1)
			* Jaw only(-2):  The user only increases the strength of their jaw
* Heat Generation(+7):The user can heat up their body to high temperatures at the can burn people and melt metals.
	+ attach(+1)
	+ Cold Slow(-6):If the weather is between 0-32 Fahrenheit the user takes 3 turns to heat up but if its below 0 Fahrenheit it takes 4 turns
	+ Heat Up(-8):The user requires 2 turns to heat up to a harming temperature.
	+ Cooldown(-4): After heating up, the user enters a cooldown period of 6 turns in which they slowly get cooler and cooler till its negligible.  If the user tries to heat up during the cool down they enter a heat stroke which decreases their agility tier by 1 and they become dehydrated for the rest of the scene.
	+ Clear Trail(-1): The user starts to glow red when heating up
	+ Nervous Habit(-2):The user has to say “heat”  to start heating up their body
	+ precise(+3):The user can precisely choose what part of the body heats up.
	+ Heat Resistance(+15):The user is resistant to high temperatures but now immune
		- attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining