recursal/Fanatic-Fandom huggingface dataset:
List of bases

This is a list of bases that player can come across during Original War. This includes only bases that have names.

## American

Americans name their bases by letters of Greek alphabet.

* Alpha
* Gamma
* Delta
* Terminal
* Epsilon
* Kappa
* Omicron
* Beta
* Omega
* Eta (cut from the game)

## Russian

Russians name their bases after well known heroes of the state.

* S. M. Kirov
* L. P. Beria
* L. M. Kaganovich
* V. I. Lenin
* V. A. Ovsyenko
* V. I. Gorky
* L. D. Trotsky
* M. N. Tukhachevsky
* A. I. Yegorov
* M. N. Ryutin
* Y. E. Yakir
* M. A. Budonny
* V. K. Bluekher
* F. E. Dzerzhinsky

## Arabian

Arabians name their bases after major islamic cities, while adding the prefix "New."

* New Kabul
* New Samarkand
* New Kaaba
* New Dammam
Artifacts

**Alien Artifacts** are various Artifacts that appear in Original War. There are 7 Artifacts total.

## List

* **EON/TAWAR** - Time machine used by warring factions to get to the past and used to send supplies there. It appears in Surprise Party and in We are the Champions.
* **Alien Structure** - Alien structure that can be used with help of Teleportation Artifact to send large number of forces to a specified location. It appears in Final Countdown and War is Peace though it can only be used in the latter and for only once.
* **Vision Artifact** - Can use ability called "Eagle Eye." It can reveal a limited portion of the map for a short amount of time. Multiplayer mode gives it an additional function, allowing for the research of "siberite contamination" in an American laboratory with a siberite upgrade, and allows the destruction of any siberite field on the map in the same way the Arabs are able to.
* **Detonation Artifact** - Player can research the technology "Siberite detonation" with the Artifact in Russian laboratory with a siberite upgrade.
* **Teleportation Artifact** - Needed to use Alien Structure.
* **Multiplayer Artifact** - Can only be used in Multiplayer.
* **Unknown Artifact** - Doesn't appear in the game. It can be found in Map Editor.

## The Last Day of Creation

Artifacts appear in The Last Day of Creation but with different role. The term refers to ancient Artifacts found by around the worldthat turn out to be remnants of modern era items.
Automatic tower

**Automatic tower** is a defense building that requires AI technology to be build. Unlike Manual tower it doesn't need a character inside to fight enemies bit its disadvantage is that it is mweaker. It needs a weapon to be mounted on it by Workshop or Factory to be used. It is upgraded version of Breastworks. It can be changed to Manual tower.
Double laser

**Double laser** is a weapon used by American vehicles. It is special version of Laser. very effective against vehicles but ineffective against other targets. It requires Laser extension. It has two types of attack. Basic attack is similar to normal Laser but weaker. Its special attack is linked laser which happens when two Double lasers are linked up with one another to form a laser barrier between the two vehicles. Any enemy units inbetween the two will then be hit with a far stronger laser which will most likely destroy the target.

Double laser technology is required to build the Weapon. It is researched in Optoelectronic laboratory. Research time is 50.

## Attributes

* Price: 20 Crates, 5 Siberites
* Time to build: 50
* Range 1-10 (basic attack)
* Attack against soft targets: 20 (basic attack)
* Attack against vehicles: 35 (basic attack)
* Attack against buildings: 30 (basic attack)
* Cadence (shots/time): 1/100
Kurt Schmidt

**Kurt Schmidt** is a mercenary working for the Arabs who later founds Legion and becomes its commander. He appears in both Campaigns and in both he can become controllable by Player.

## American Campaign

Kurt appears in 7th mission for the first time when he materializes in Epsilon. Macmillan can either have him executed or let him go as Kurt declines to surrender.

If he survives he reappears in Fox Hunting as a commander of Legion. He was hired by Russians to attack American positions but he remembers Macmillan and offers him a deal for resources to stay neutral. Macmillan can accept the deal or hire his men to help him against Russians. If Macmillan declines, Legion attacks his positions.

Kurt commands Legion forces in Final Countdown. He is positioned on a hill in Northern part of map. He is working with Nikita Sergeyevich Kozlov who is developing Siberite rocket for him. Arthur Powell attacks his positions which results in heavy losses for Americans and Powell then commit suicide by riding Self-propelled bomb into Factory. Legion still continues developing Siberite rocket. If Legion finishes it then Kurt uses it against Americans.

If Macmillan conquers Legion base Kurt decides to join him and fights with Americans for the rest of mission and in the end he congratulates Macmillan for his victory.

## Russian Campaign

Kurt appears as commander of Legion in Build-up. He offers Burlak Barracks for Mortar operator in exchange for handing over Heike Steyer. He starts attacking Russians if Burlak declines or doesn't keep his end of the deal. Heike replaces him as commander of Legion if she survives the mission. If Heike is killed then Frank Farmer serves as commander of Legion.

### American Campaign

* From the Future with Love
* Fox Hunting (determinant)
* **Final Countdown** (determinant)

## Trivia

* Only character besides Hugh Stevens controllable in both campaigns (excluding Alliance missions).
* Kurt became quite popular among fan base as he became protagonist of plenty mods (Arabian History, MajMod or Arabian Story for example).
Final Battle

**Previous:** Primary colours

**Final Battle** is the fifteenth and final mission in Russian Campaign.

* Destroy your enemies.
* Protect the Motherlode.

## Map

Pretty large map full of bases. West part contains Siberite Motherlode on a rocky hill. Player starts there and builds a base there. There is a small forest south of players location.

There is plenty of Siberite sources that player must defend from enemies. Americans have a base on a rocky hill in North of map. Legion has a base in South and Alliance is located on a rocky hill in East.

There is a trench leading through the map. IT divides it in three parts. Large rocky is located in the middle of the map.

## Characters

### Russian

* Yuri Ivanovich Gorky
* Other characters who survived through campaign.

### American

* John Macmillan (determinant as Alliance)
* Arthur Powell
* Peter Roth (as Alliance)

### Arabian

* Heike Steyer (determinant as Legion)
* Frank Farmer (determinant as Legion)

Missions in Original War
Alpha

**Alpha** is the main American base. It is also the biggest American base. It first appears in mission Genie in a Bottle and later becomes the main setting of mission Long Way Out. It is led by Arthur Powell.

## Appearances

### American Campaign

* Genie in a Bottle
* Long Way Out

## Trivia

* Alpha appears in only 2 missions but is mentioned in many more such as We are the Champions.
* Attack on Alpha during Natural Born Heroes is reminiscent of attack on V. I. Lenin during Fox hole.
Crates

**Crates** are one of three main resources in the game. They contain supplies sent through EON and TAWAR from the future to aid unites sent from the future. Crates can appear anywhere within a 10 mile radius from EON's position, and in any time within the allowable 5 year margin of error for EON, thus forcing the competing armies to not only search but also race for the crates once they materialise. Crates can materialise in quantities from 10 to 50 units per drop.
List of patches

This is a **list of patches** for Original War:

* Patch 1
* Patch 2
* Patch 1.03
* Patch 1.03g
* Patch 1.04
* Patch 1.05
* Patch 1.06
* Patch 1.07.1
* Patch 1.07.2
* Patch 1.08
* Patch 1.09
* Patch 1.10
* Patch 1.10b
* Patch 1.11.0
* Patch 1.12.10.1 RC1
* Patch 1.12.10.12
* Patch 1.12.10.13
* Patch 1.12.2
* Patch 1.12.8
* Patch 1.12.9
* Patch 2.0.0.0
* Patch 2.0.1.1
* Patch 2.0.3.5
* Patch 2.0.5.12
* Patch 2.0.6.132
* Patch 2.0.6.143
* Patch 2.0.7.201 RC1
* Patch 2.0.7.204 RC3
* Patch 2.0.7.205 RC4
* Patch 2.0.7.207 RC5
* Patch 2.0.7.209 RC6
* Hotfix 2020-02-03
* Patch 3.0.7.211
* Patch 3.0.7.212
* Patch 3.0.7.213
* Patch 3.0.7.214
* Patch 3.0.7.216
* Patch 3.0.7.217
* Patch 3.0.7.219
* Patch 3.0.7.229
* Patch 3.0.8.234 Beta
* Patch 3.0.8.235 Beta
* Patch 3.0.8.236 Beta
* Patch 3.0.8.241 Beta
* Patch 3.0.8.242 Beta
* Patch 3.0.9.250
* Patch 3.0.9.253 (BETA)
* Patch 3.0.9.259 (BETA)
* Patch 3.0.9.263 (BETA)
* Patch 3.0.9.268 (BETA)
* Patch 3.0.9.270 (BETA)
* Patch 3.0.9.272 (BETA)
* Patch 3.0.9.277 (BETA)
* Patch 3.0.9.281 (BETA)
* Patch 3.0.9.284 (BETA)
* Patch 3.0.9.286 (BETA)
* Patch 3.0.9.288 (BETA)
* Patch 3.0.9.297 (BETA)
* Patch 3.0.9.298 (BETA)
* Patch 3.0.9.302 (BETA)
* Patch 3.0.9.303 (BETA)
* Patch 3.0.9.305 (BETA)
* Patch 3.0.10.309
* Patch 3.0.10.312 BETA
* Patch 3.0.10.318 (BETA)
* Patch 3.0.10.319 (BETA)
* Patch 3.0.10.325 (BETA)
* Patch 3.0.10.332 (BETA)
* Patch 3.0.10.333 (BETA)
Can't feel the love tonight

**Can't feel the love tonight** is an achievement that can be obtained in mission One on One by letting Joan Fergusson die.

## Trivia

* Name of the achievement is a reference to a song *Can You Feel the Love Tonight* from Disney's 1994 animated film *The Lion King* composed by English musician Elton John with lyrics by Tim Rice.
* Obtaining of the achievement is de facto required for getting achievement Meet my bro.
* Achievement True love is opposite of this one.
Laser

**Laser** is a weapon used by American vehicles. It is very effective against vehicles but ineffective against other targets. It requires Laser extension. High-energy laser technology is required to build it.

## Attributes

* Price: 5 Crates
* Time to build: 25
* Range 1-11
* Attack against soft targets: 25
* Attack against vehicles: 55
* Attack against buildings: 20
* Cadence (shots/time): 1/100
Cut content

**Cut content** is content that didn't make it to the game.

## Known examples

Arabian Campaign is the most famous cut content from the game. Heike Steyer would have been the protagonist. The Campaign would also include Legion missions. Martin Klíma stated that it was dropped early during its development. Fans later used files from Altar Interactive to recreate Arabian Campaign that can be downloaded from Steam Workshop.

Skirmish was also planned for the game. It was partially reintroduced to the game in update 3.0.9.250.

Aliens were planned fourth nation that was scrapped early in development. Not much is known about them but it can be presumed they would relly on Siberite technology and Artifacts.

Russian Radar was planned for the game but was cut. Most likely reason was to balance nations.

Dinosaurs were suggested by Virgin Interactive to appear in the game as a reaction to success of Jurassic Park. Altar Interactive quickly dismissed the idea.

Combat in Buildings was suggested by Vlaada Chvaatil. The feature would allow Soldier to enter enemy buildings which would result with them fighting over control of the Building. Player would only hear gunshots and see declining Healthbars during the fight.

### Avaible in Editor

Unknown Artifact can be found in Editor despite not appearing in the game. Its purpose is unknown.

Eohippus is an animal that can be found in Editor. It doesn't appear in the main game.
Frank Forsyth

**Frank Forsyth** is a Character in American Campaign. He is an American Soldier who first appears in Breaking Through. He is known to be one of best American spies which Macmillan can always use. He often makes jokes that make others nervous but proves himself to be a loyal friend as he follows John to Alliance even if John doesn't take him with him.
Biotechnology laboratory

**Biotechnology laboratory** is an upgraded Laboratory that allows Biotechnology research. It is used only by Arabs.

## Technologies

Biotechnology laboratory allows to research technologies:

* Biodetection
* Apeman Brainwashing
* Stimulation drugs
* Apeman Neural System
* Biotechnology upgrade 1
* Biotechnology upgrade 2
* Biotechnology upgrade 3

## Attributes

* Price: 20 Crates
* Energy: 20
* Time to build: 110
* Defense: 60
Hovercraft

**Hovercraft** is an Arabian chassis. It is very fast but also very weak. It is good only for scouting or light raids. Its main advantage is that it can move through water. It can't use Siberite engine.

## Advantage

* Equipment: Multi-missile ballista, Light gun, Double machine gun, Radar
* Requires: Factory
* Price: 10 Crates
* Time to build: 20
* Defense: 20
* Protection: 65
* Speed: 20
Cargo bay

**Cargo bay** is a Civilian equipment for vehicles used by all nations. It is used for transport of resources. It can hold up to 100 Crates, Oil or Siberite. It can also transport Artifacts. Civilian extension or Container extension is required to build it.

## Attributes

* Price: 5 Crates (10 Crates for Americans)
* Time to build: 5 (10 for Americans)
Depot

**Depot** is the basic Building required build Bases. It stores all resources and buildings can be build only near Depot. Characters can get Engineering tools inside the Depot. It can be upgraded to Warehouse.

## Attributes

* Time to build: 150 (American)
* Time to build: 165 (Russian)
* Time to build: 140 (Arabian)
* Defense: 90 (American)
* Defense: 100 (Russian)
* Defense: 80 (Arabian)
Animals

**Animals** appear in all missions of the game and include various Animal wildlife player meets during the game. Animals are neutral units but some of them can attack player and some can be tamed.

* **Apeman** - Ancestors of Humans. They are common in missions and later can be tamed and trained. Some of them are more agressive attacking players units.
* **Sabre-tooth tiger** - Arabs can tame him to protect Sheikhs.
* **Baggie** - common small animal. They are harmless.
* **Phororhacos** - They are harmless.
* **Fish** - Player can see them in water.
* **Mastodon** - Very rare animals that can be tamed by Desert warriors and used as Horse.
* **Eohippus** - Can be seen as ancestors of horses. They don't appear in game.
* **Bird** - There are two types of Bird:Little bird and Bird of prey.
* **Frog** - Small and harmless animal that was added in Patch 3.0.9.305 (BETA).

ApemanApeman tamedApeman EngineerApeman SoldierKamikaze ApemanSabre-tooth tigerBaggiePhororhacosFishMastodonEohippusBirdBirdFrog

Factions in Original War
Altar Interactive

**Altar Interactive** was a Czech video game developer founded in 1997 in Brno. It was founded as a sister company of Altar Publishing. Company's first game was *Fish Fillets* in 1998. Altar then focused on Original War which was released in 2001. After release of *Original War* the company worked on other projects such as unfinished RPG game *Vision* or *UFO: Aftermath* and its sequel *UFO: Aftershock*. In 2005 Altar Interactive was renamed to Altar Games. It later developed 2 game *Fish Fillets 2* and *UFO: Afterlight.* Altar Games was acquired by Bohemia Interactive in 2010.

## Games

* 1997 – Fish Fillets
* 2001 – Original War
* 2003 – UFO: Aftermath
* 2005 – UFO: Aftershock

### Altar Games

* 2007 – UFO: Afterlight
* 2007 – Fish Fillets II
* 2009 – ArmA 2
Balance of Power

**Balance of Power** was planned fourth mission of Arabian Campaign. The mission is featured in Arabian Campaign (mod).

## Briefing

Americans realized that the Arabians are a force to reckon with and Russians are going to realize this soon. It is therefore necessary to start building new outworks. Luckily, Heike and her team managed to seize enough material to start construction of a small base.

## Objectives

* **Primary objective:**
	+ Construct a base, defeat both Russians and Americans in the area.
* **Secondary objective:**
	+ Try to us diplomacy and minimize your losses

## Characters

### Arabian

* Heike Steyer
* Omar Ali
* Abdul Shariff
* Oswald Krause
* Ralph Douglas
* Sonya Weaver
* Hassan
* Others

### American

* Jeremy Sikorski
* Lucy Donaldson
* Frank Forsyth

### Russian

* Yevgeny Maximovich Gavrilov

Missions in Original War
Build-up

**Previous:** Fox hole

**Next:** Epsilon chapter

**Build-up** is the eighth mission in Russian Campaign. Burlak is tasked to build a new main Russian base L. D. Trotsky.

## Mission Objectives

* Build a huge base that includes just about everything.

### Medals

* Arab barracks built.
* Beautiful base.
* Your people like you.

## Characters

### Russian

* Yuri Ivanovich Gorky
* Sergey Ilyich Popov
* Yelena Petrovna Kirilenkova (determinant)
* Nikodim Patrikiyevich Kuzmov (determinant)
* Gennady Trofimovich Scholtze (determinant)
* Semyon Davidovich Gnyevko (determinant)
* Ilya Ilyich Kovalyuk (determinant)
* Mikhail Mikhailovich Belkov (determinant)
* Goraciy Mironovich Petrosyan (determinant)
* Lazar L. Dolgov (determinant)
* N. P. Petrovova (determinant)
* Niefiod Osilovich Lipshchin (determinant)
* Nikita Sergeyevich Kozlov (determinant)
* Olga N. Kapitsova (determinant)
* Leonid N. Oblukov (determinant)
* Raul Xavier (determinant)
* Maria Jaworska (determinant)
* Ivan Saseda (determinant)
* Igor Balei (determinant)
* Igor Jauzeme (determinant)
* Jan Kuklajs (determinant)
* Martin Benko (determinant)

### Arabian

* Heike Steyer (determinant)
* Kurt Schmidt (determinant)
* Dietrich Genscher (determinant)

## Map

Map full of dense forest with some Bedrocks. There are two Oil sources and one Siberite source.

## Trivia

* How player build L. D. Trotsky influences later cutscenes.

Missions in Original War
GSMod

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**
**GSMod** is a mod by JackCZ. It was released on 18 April 2010. It is avaible only in Czech language. It contains 3 missions. Despite the fact that player controls Americans the campaign is under Russian Campaign.

Every mission includes American and Russian base. Player controls American units and has to destroy Russian base and kill all Russians. Missions aren't linked by any kind of story.
Dávná minulost

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Dávná minulost** (Long Time Ago) is a mod by Emerson Games. It was released on 21.02.2009. It is avaible only in Czech language. It contains 8 missions.

## Plot

Protagonist of the mod is a Russian soldier Asmarov who arrives to the past near Russian base S. K. Tjemosenko. He gets his first assignment from colonel Pavlov. He's supposed to go to Russian base V.I. Lenin, howewer an American army base is in his way.

## Development

Dávná minulost was announced by Czech modder Morphid on 7 November 2007 through Original War Center. On 10 November 2007 Morphid introduced website of the mod. On 3 January 2008 Argoneus joined development of the mod and on 31 January 2008 development moved under team called Emerson Games. As a result the mod underwent large changes. First version of the mod was released on 21 February 2008 which contained 3 missions. Final version was released on 20 September 2008. This version included 8 missions. On 21. September 2009 the mod was released on Original-War.net.

Creators originally planned to focus on a mod Dávná minulost 2 - Lost in Siberia but it was never finished.
List of Factions

This is a list of factions that appear in Original War.

## Main factions

These factions have their unique technologies and weaponry.

## Secondary factions

These factions consists units of main factions as they were created as split from them.

Supporting

## Other

These factions are not factions in a conventional sense.

* Animals - neutral units representing Wild life. Some of them can be tamed.
* Aliens - Alien species that left pieces of technology known as Artifacts. This faction doesn't appear in game but is hinted at during the Game. Altar originally considered making Aliens fourth faction. Idea was quickly scrapped. Alien base mission is remnant of it.

Factions in Original War
Lost in Time

**Lost in Time** is a multiplayer game mode avaible in Stonehenge.

## Description

You are member of an international team of archaeologists who worked on an ancient site dubbed "Stonehenge". Some experiments had unfortunately activated the dolmen and all the team appeared millions of years in the past.
You tried send message on a platinum tablet to the future. Somebody probably found it; a message arrived from future via Stonehenge. It contains an old prophecy: You must gather three artefacts in order to revert the polarity of the Stonehenge and return to the present. Artefacts are hidden even more deeply in past - the only way to reach them is to go through Stonehenge.
What is the problem? Space-time paradoxes created at least two copies of you and your team in the different parallel worlds. Only one of them can return - the first one that manages to gather the Artefacts gets to return to their time."

## Rules

This map is extremely well suited for shared control play. Click the 'Merge' button on another player's line to create a single side with shared control.
Both sides have completely identical teams on completely identical maps.
In specified intervals both Stonehenges become portals to a much deeper past; all units within are transported to the site and time where an Artefact can be found. Only an engineer who manages to bring the Artefact back to the Stonehenge returns to his friends - all other units are lost in the time forever.
The first side that manages to gather three Artefacts (by default) wins.
Shipments coming from future are shared by both maps by default - they appear on the same locations and if picked up in one map, they disappear in the other one as well.
Environment

**Environment** are objects that player can come across during the game.

## List

### Trees

* Acacia Leaf on Sorbus
* Burned Sorbus
* Sycamore
* Burned Sycamore
* Swamp Roots
* Willow
* Yellow Willow
* Pine
* Tall Pine
* Conifer Pine Small
* Strong Spruce
* Thin Spruce
* Thin Burned Spruce
* Medium Spruce
* Burned Medium Spruce
* Conifer Spruce Medium Dry
* Decidu Duplex
* Birch
* Decidu Mockey
* Conifer Conifer Pine Tall Burnt
* Decidu Acatia Tall Burnt
* Decidu Chestnut
* Conifer Spruce Small
* Decidu Birch Bigger
* Decidu Sahara
* Decidu Acatia Small
* Decidu Duplex Small
* Stump
* Semidry
* Decidu Oak
* Decidu Chestnut Breeze
* Stumpzoid

### Plants

* Grass
* Bush
* Lycopod
* Cycas
* Moss
* Bush Thick
* Bush Grate
* Decidu Acatia Grate
* Waterlily

### Stones

* Stone 01
* Stone 02
* Stone 03
* Stone 04
* Stone 05
* Stone 06
* Stone 07
* Monolith

### Other

* Dummy
* Mushrooms
* Dead Mammoth
* Goal
* Snowman
* Snowman Small
Bulldozer

**Bulldozer** is a Civilian equipment for vehicles that can also be used as a Weapon. It is by Americans and Russians for demolition of trees to create space for buildings. Civilian extension is required to build it. It can be used only for Heavy chassis.

## Attributes

* Price: 30 Crates
* Time to build: 20
* Attack against soft targets: 40
* Attack against vehicles: 50
* Attack against buildings: 60
* Cadence (shots/time): 30/20
Gun

**Gun** is a weapon used by Russians and Arabs that is effective against Vehicles and Buildings. Gun extension is needed to build it. Player must first develop Gun technology to build the weapon.

Gun technology is avaible in Weapon laboratory and can be researched by all nations. Research time is 50. Americans can build Double gun after researching it.

## Attributes

* Price: 35 Crates (Arabs)
* Price: 40 Crates (Russians)
* Time to build: 30
* Range 3-11
* Attack against soft targets: 20
* Attack against vehicles: 40
* Attack against buildings: 30
* Cadence (shots/time): 1/40 (Arabs)
* Cadence (shots/time): 1/49 (Russians)
Martin Klíma

**Martin Klíma** (born 1969 in Bristol), is a Czech video game producer who founded Altar Interactive and served as the project lead of development for Original War. He currently works at Warhorse Studios.

During his high school studies in Prague, he became interested in science fiction. In 1987, he joined the Faculty of Mathematics and Physics of the Charles University and became the publisher of the fanzine Villoidus viridis, the student magazine of the local science fiction club. In addition, he organized a successful petition against the intended demolition of the faculty buildings in Karlovy Vary. According to him, the success of the petition directly inspired the creation of the independent student movement Stuha, which, together with the Socialist Youth Union, organized a protest march on November 17, 1989. At Albertov, where the action began, Martin Klíma gave a speech on behalf of the independent students. In the following days, he became one of the spokesmen of the coordinating strike committee, which directed the university occupation strike from the Disk theater.

He founded Altar Interactive in 1997 and worked as a producer for the studio. He worked as the project lead of Original War. Klíma left Altar in 2008 and joined Codemasters and later Warhorse Studios.
Delta

**Delta** is a small American base founded in Mission Soul of the Apeman. It reappears in intro of From the Future with Love. Base has to run on Solar energy as it doesn't have any Oil or Siberite. Americans started training Apemen here.

## Appearances

### American Campaign

* Soul of the Apeman
* From the Future with Love

## Trivia

* Delta was planned to appear in second mission of Arabian Campaign which would see base's destruction by Arabian forces.
Arabian Campaign (mod by Polish Mod Team)

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Arabian Campaign** is a modification made by Polish Mod Team. It is avaible in Polish and English language and includes 3 missions. It should not be confused with a mod of the same name.

The main character is an Arabian scientist - Johan Erzee, an weapon specialist who is sent into the past.
Final Countdown

**Previous:** One on One

**Final Countdown** is the fifteenth and final mission in American Campaign.

## Mission Objectives

* Defend the cliff over Powell's base.
* Gain control of siberite Motherlode.
* Capture the Alliance leader Peter Roth.
* Destroy Legion before they manage to build the Siberite rocket.
* Try to cancel the Russian secret project.
* Kill sheikh Omar. Protect the motherlode.

## Map

Very large map divide in three parts by River. West part is the largest there is a huge plain and two hills. Northern hill contains the base of Legion while West larger hill has American base. There is higher hill North of American base. Ther is a swamp between the Legion hill and the river.

Eastern part contains Siberite Motherlode on a rocky hill. Russians build a large base on the Motherlode. There is a dense forest south of the Motherlode and a small plain with a Warehouse behind the forest. Another plain is located southwest of Russian base near place where rivers meet. There is also a swamp on a small peninsula created by rivers.

Southern part contains large dense forest which hides base of Alliance build at Alien Structure. There is a plain and a small place with scoops west of the forest.

## Trivia

* Map is reused in War is Peace.

Missions in Original War
Heavy tracked chassis

**Heavy tracked chassis** is a Chassis used by Americans and Russians. It is stronger and more armoured version of Medium tracked chassis. It can use stronger and heavier weapons but is significantly slower.

## Attributes

* Equipment: All
* Requires: Factory with Tracks extension
* Price: 35 Crates (Americans)
* Price: 40 Crates (Russians)
* Time to build: 30 (Americans)
* Time to build: 40 (Russians)
* Defense: 55 (Americans)
* Defense: 65 (Russians)
* Protection: 100 (Americans)
* Protection: 110 (Russians)
* Speed:9 (Americans)
* Speed:7 (Russians)
Computer laboratory

**Computer laboratory** is an upgraded Laboratory that allows Computer research. It is used by Americans and Russians.

## Technologies

Computer laboratory allows to research technologies:

* AI (Americans, Russians)
* Advanced AI (Americans, Russians)
* Advanced chassis (Americans)
* Hack (Russians)
* Materialization prediction (Russians)
* Targeted teleportation (Russians)
* Computer upgrade 1 (Americans, Russians)
* Computer upgrade 2 (Americans, Russians)
* Computer upgrade 3 (Americans, Russians)

## Attributes

* Price: 20 Crates
* Energy: 20
* Time to build: 120 (American)
* Time to build: 130 (Russian)
* Defense: 70 (American)
* Defense: 60 (Russian)
Combustion engine

**Combustion engine** is an engine that needs Oil to work. It is considered to be the standard engine. It offers more speed and stays charged longer than Solar engine but needs Oil to refuel. Player must research Oil engine to build Vehicles using Combustion engine.

## Attributes

* Price: 5 Crates, 30 Oil
* Time to build: 10
* Chassis:All
Alliance

**Alliance** is a faction formed between mission 11 and mission 12 by group of American and Russian scientists led by Peter Roth and Gossudarov. Both John Macmillan and Yuri Ivanovich Gorky can join it.

Unlike main factions Alliance don't have its own technology but instead uses American and Russian technology. Alliance Campaign is part American Campaign and Russian Campaign. Alliance is associated with Green colour.

## Appearance

* Original Cold War
* Final Countdown
* October Revolution
* Triangulation
* Final Battle
* **Long Way Out**
* **Cat and Mouse**
* **Peace on Earth**
* **Think Tank**
* **War is Peace**

Factions in Original War
Alien Structure

**Alien Structure** is an Alien Building that allows when mixed with Teleportation Artifact use of ability *Mass Teleportation* which allows transport of large portion of units to any destination on the map. The ability can be used only once per Mission. Building is extremely resistant to damage. It appears in missions Final Countdown and War is Peace. It is located south of Siberite Motherlode.
Captain Bukov

**Captain Bukov** is a Russian briefly mentioned in Water is Wide by David Nikitovich Platonov. He reportedly led an expedition which mapped the area between New Kabul and V. A. Ovsyenko. According to Platonov the map he provided was missing the river which blocked Burlak's units from advancing but is is possible that Platonov lied and led Burlak to the trap intentionally.
Long Way Out

**Previous:** Arabian Question

**Next:** Peace on Earth

**Long Way Out** is the first Alliance mission in American Campaign.

* Escape with your friends.

## Characters

* John Macmillan
* Peter Roth
* Arthur Powell
* Others

## Map

Simple map which consists of whole Alpha base. It is made up of 3 bases. Main base is in the middle. Secondary base is on the east and minor base on North. Base is defended by various defense towers. There is a small river floating through the map.

Missions in Original War
Buildings

**Buildings** are immobile units in the game. They can be build using Engineers.

## List

* Depot
* Warehouse
* Laboratory
	+ Weapon laboratory
	+ Siberite laboratory
	+ Computer laboratory
	+ Optoelectronic laboratory
	+ Space-time laboratory
	+ Biotechnology laboratory
* Workshop
* Factory
	+ Civilian extension
	+ Container extension
	+ Tracks extension
	+ Gun extension
	+ Computer extension
	+ Radar extension
	+ Rockets extension
	+ Siberite extension
	+ Laser extension
* Armoury
* Barracks
* Breastworks
* Manual tower
* Automatic tower
* Oil Drilling tower
* Siberite Mine
* Solar Power plant
* Oil Power plant
* Siberite Power plant
* Teleport
* Remote control tower
* Alien Structure
Engineer

**Engineer** is one of four main professions in game. They can build and repair Buildings, carry resources and capture enemy Buildings. Can be trained in Depot and Warehouse.

## Attributes

* Range: 1-6
* Cadence (shots/time): 40 / 20
* Weapon power against soft targets: 80
* Weapon power against vehicles: 50
* Weapon power against buildings: 20
* Weapon efficiency against soft targets: 16
* Weapon efficiency against vehicles: 10
* Weapon efficiency against buildings: 4
Before The War

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Before The War** is a mod by Gwrhkhsh. It was released on 8 July 2010. It includes 7 missions with 2 possible endings.. It is avaible in English language.

Story follows Russian scientist Oleg Semyonovich Zelenyuk who is sent to the past to fight Americans. He belongs to the first group sent into the past. He is rather a calm, indifferent man.
Eisenstein

**Eisenstein** is a Russian colonel that appears in October Revolution.

## Trivia

* His name is reference to Sergei Mikhailovich Eisenstein, famous Soviet film director, screenwriter, film editor and film theorist who is responsible for films such as *Battleship Potemkin* and *October*, *Alexander Nevsky* or *Ivan the Terrible*.
Pliocene

**Pliocene** is the epoch in which is the most of the game set. In real-life it extends from 5.333 million to 2.58 million years ago. In the game it is approximately 2 million years ago. Story is set in Siberia of the epoch.

## Fauna and flora

There are several animals appearing in the game such as apemen, Sabre-tooth tiger or Phororhacos. Mastodon can also be rarely seen. In some water areas there are fishes. Player can also see some birds flying.

Most visible vegetation include grass, Broad-leaved trees, Conifers and Shrublands. Player can also see sometimes some flowers in the grass.
Discord

Discord is an American VoIP and instant messaging social platform. Users have the ability to communicate with voice calls, video calls, text messaging, media and files in private chats or as part of communities called "servers". Original War Discord server was launched on 8 August 2017. It is the official server of Original War players.
Bazooka soldier

**Bazooka soldier** (also known as **Bazooker**) is a specialized profession that can be trained in Russian Barracks after researching Bazooka. Bazookers are very effective against vehicles and buildings. They are also very durable due to wearing stronger armor which on the other hand makes them slower. Spatial anomalies allows them to use new type of rocket, which can teleport any unit away from the rocket's point of detonation. Tau-radiation technology allows Bazookers to use rocket capable of creating a field slowing time for enemies making them slower.
Machine gun

**Machine gun** is a weapon that can be mounted on Vehicles and turrets. It is avaible from start and is the weakest American weapon. It is slightly stronger than weapon used by Soldiers. Its advantage is that on a Vehicle it can fully rotate.

## Attributes

* Price: 5 Crates
* Time to build: 10
* Range 1-8
* Attack against soft targets: 25
* Attack against vehicles: 10
* Attack against buildings: 6
* Cadence (shots/time): 20/30
F. E. Dzerzhinsky

**F. E. Dzerzhinsky** is a Russian base mentioned in Russian Campaign. It is mentioned in a cutscene from Red Army Computer. Base's focus seems to be construction of vehicles. Mikhail Alekseyevich Berezov is stationed in the base.

## Trivia

* Unofficial Russian Campaign in Absolute Dominion mod features base called F. E. Dzerzhinsky which is clearly meant to be a different base.
Fox Hunting

**Previous:** Arabian Question

**Next:** Original Cold War

**Fox Hunting** is the twelveth mission in American Campaign.

## Mission Objectives

* Destroy the Russian Siberite weapons lab.
* Ensure no Russian scientists escape.
* Inspect the strange Russian device.

## Map

Map with a river that divides it in three parts. Player starts at southeastern part where he can build a base as it is a large plain with plenty of space and with a Siberite source. Crates materialise there often. There are some trees - notably there is a smaller plain surrounded by trees. This part is linked with other sides of riverbank by fords. Southwest part contains of rocky hill which is linked with Northern part of map by a rocky bridge. There are some Russians defending this part of map.Northern part takes half of the map. It is linked by ford with Southeast part. There are two hills full of Russians on sides of the ford which makes it problematic for the player to cross the river there. Player can find two Russian bases behind these hills. One is located on Northern hill while the other is West of it.

## Characters

### American

* John Macmillan
* Arthur Powell
* Other characters.

### Arabian

* Kurt Schmidt (determinant)

Missions in Original War
Chain Reaction

**Chain Reaction** is a potential event that destroys all Siberite. Dialogues in both campaigns suggest that it would kill all life on Earth. Chain Reaction gets kickstarted if Siberite rocket hits Siberite Motherlode. It also gets kickstarted when Arabs contaminate Siberite Motherlode. Alliance can start Chain Reaction in Russian Campaign using Artifact technology.

Files from Altar that include documents regarding scrapped Arabian Campaign. There is a description of Chain Reaction aftermath: "After the explosion the world was cloaked in darkness for one month, and then the rains fell. There was no shelter from the radiation that fell from the skies following the Siberite’s destruction." Arabian Campaign files suggest that Chain Reaction might not kill all life on Earth and the radiation might be limited to just a limited area.
Fox hole

**Previous:** Step by Step

**Next:** Build-up

**Fox hole** is the seventh mission in Russian Campaign. The mission features Russian attack on New Kabul.

### Medals

* Raul Xavier survived.
* You destroyed the Arab base quickly.
* Heike captured.

## Characters

### Russian

* Yuri Ivanovich Gorky
* Vsevolod Ivanovich Gorky
* David Nikitovich Platonov
* Sergey Ilyich Popov
* Nikolay Mironovich Yashin
* Yelena Petrovna Kirilenkova (determinant)
* Goraciy Mironovich Petrosyan (determinant)
* Lazar L. Dolgov (determinant)
* N. P. Petrovova (determinant)
* Niefiod Osilovich Lipshchin (determinant)
* Nikita Sergeyevich Kozlov (determinant)
* Olga N. Kapitsova (determinant)
* Leonid N. Oblukov (determinant)
* Matvey Zhuliv (determinant)
* Danilo Tyshev (determinant)

### Arabian

* Heike Steyer
* Raul Xavier

## Bases

* New Kabul
* V. I. Lenin (mentioned)

## Map

Player starts on Southwest edge of the map and has a small Base on West of the map located near Oil source. Another Oil source is located Southeast of the base. There is a long Hill west of players location. The bedrock leads through middle of the map. There are some Arabian Breastworks north of the Hill. There is a forest East of the hill. Small Lake and Large bedrock is located on Southeast edge of the map. Large Arabian base (New Kabul) is located on Northeastern edge of the map.

Missions in Original War
Ali Hadarach

**Ali Hadarach** is a mercenary working for Arabs who later joins Legion. He appears in Final Countdown.

## Story

He appears in the final mission. Once Macmillan arrives he finds out that Legion was joined by Nikita Sergeyevich Kozlov who works on Siberite rocket for them. Powell reveals that he has a "friend" who gives him information. Hadarach is later revealed to be the informant. Hadarach contacts Macmillan when Powell dies in a suicide attack. He tells Macmillan that Kozlov is still working on the Rocket. Hadarach decides to join Americans when Legion is defeated. Macmillan can accept or decline Hadarach.

If Russians get Siberite rocket sooner than Americans then it is revealed that Hadarach also worked as an informant for Russians and flees American base before it is destroyed by Russian rocket.
Rocket

**Rocket** can refer to a Weapon used by Russians or to a technology of the same name.

The weapon has very long range and gives high damage to buildings. It is useful against enemy bases but slow speed of the rockets make it impractical against moving targets. In comparison to Rocket launcher it has higher range and deals more damage. It can be mounted only on heavy chassis and can't turn while mounted on vehicle. Advanced rocketry technology and Rockets extension are required to build it.

The technology can be researched in Weapon laboratory and allows building Rocket launcher. Research time is 70

## Attributes of the weapon

* Price: 60 Crates
* Time to build: 70
* Range 8-22
* Attack against soft targets: 25
* Attack against vehicles: 20
* Attack against buildings: 40
* Cadence (shots/time): 1/150
Hugh Stevens

**Hugh Stevens** is an American scientist responsible for creation of Siberite rocket. He also appears in Russian Campaign.

## American Campaign

He first appears in Original Cold War. He is put under Macmillan's command and in charge of Siberite rocket research. Once the rocked is researched and tested he goes to take samples of Siberite radiation. He reappears in Final Countdown when he joins the the final battle.

## Russian Campaign

He materializes near Russian positions in mission Water is Wide. Goraciy Mironovich Petrosyan recognizes him upon meeting stating that he knows him. His version from Russian timeline met with Petrosyan in Berlin where Stevens had presentation about Radars. Burlak can learn about American timeline from him and eventually choose to execute him or spare him.

## Alliance missions

He appears in Think Tank. He leads expedition that researches Siberite rocket.

## Trivia

* Along with Yelena Petrovna Kirilenkova he is one of few characters to be directly confirmed existing in both timelines.
* His role in Russian Campaign is similar to Mikhail Alekseyevich Berezov while his role in American Campaign is similar to A. E. Bystrov.
Hearts of Iron IV: Original War

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Hearts of Iron IV: Original War** was a mod developed for Hearts of Iron IV. It would add the world from Original War with events, country, tanks, units, music etc. to the game. It was never finished.

Screenshots show 3 factions - States of Prehistoric America and Prehistoric Soviet Union. Gameplya video on ModDB also shows Arabian Mercenaries. would be formed during gameplay. It is seen in a gameplay Legion led by Heike Steyer and Alliance led by Peter Roth woukd be formed. Platonov are seen as main Russian commander while Powell is seen as commander of Americans. Yuri Ivanovich Gorky can replace Platonov during gameplay. Arabs would be led by Abdul Shariff. Nikolay Mironovich Yashin, Ivan Pavlovich Kurin, Sergey Ilyich Popov and Vsevolod Ivanovich Gorky would also appear in the mod. It is likely that John Macmillan would appear too. Events seen in screenshot show construction of L. D. Trotsky and construction of bases seen in October Revolution.
Apocalyptic War

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Apocalyptic War** is a mod by Mart. First episode was released on 9 December 2017. It contains 10 missions and is avaible only in Polish language.

It is set a few weeks after Final Countdown following the explosion of the Siberite rocket on the Siberite Motherlode. Explosion the explosion didn't create a chain reaction and various factions started to fight for last deposits of Siberite. Story follows American engineer Matthew Bagins.
Arabian Question

**Previous:** Genie in a Bottle

**Next:**
Fox Hunting
Long Way Out

**Arabian Question** is the eleventh mission in American Campaign.

## Mission Objectives

* Capture the base.
* Destroy all other Arabian bases.
* Try to do it as fast as you can.
* Protect the artefact until end of mission.
* Drive a truck with a siberite engine to the tree indicated.

## Map

Large map with three Arabian bases. One smaller Base is on South while two are on North. There is a river flowing through the map in the middle from south to north. There are four fords on the river allowing to cross it. Southern base is located on crossroads and surrounded by forests. It borders with the river and two fords. There are hills north of the base and one of those other bases is located on these hills. Third base is on a hill behind river east of this base. There are forests and a swamp in south direction from northeastern base. Player can find a weird looking tree in the swamp.

## Characters

### American

* John Macmillan
* Arthur Powell
* Other player selected characters.

### Arabian

* Hans Fliege
* Lucy Sebel
* Pavel Grigorovic
* Mike

## Trivia

* While selecting personnel, player can actually choose more than 11 that game limits him to. If player chooses more and pushes Escape button then the game continues with all selected characters.

Missions in Original War
Alien base

**Alien base** is a Multiplayer mission. Its size is 140 x 140 pt. Up to 6 players can play on the map. There is an alien base with large portion of Siberite sources in the middle of the map.

## Game modes

* 3 Teams (Free for All)
* 3 Teams (Star pattern)
* 6 Teams (Free for All)
* Alternating teams
* Kill 'em all
* Mine the siberite
* North vs. South

Missions in Original War
Manual tower

**Manual tower** is a defense buildings allowing characters to fire at enemies. It has a capacity for one character who is defended while in the building. It needs a weapon to be mounted on it by Workshop or Factory to be used. It is upgraded version of Breastworks. It can be changed to Automatic tower.
Arma 3: Original War

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Arma 3: Original War** is a modification for Arma 3 that is inspired by Original War. It is a multiplayer mod that remakes the original game. It was released on 14 April 2017. It was developed by Czech modder Sumrak who previously made Nightstalkers mod for Operation Flashpoint and Arma 2. It can be downloaded through Steam Workshop. It includes 2 Multiplayer scenarios: Original War Domination and Original War Skirmish.

Sumrak previously worked on First in Siberia which was meant for Operation Flashpoint.

## Map

Mod adds a map called Pliocen which is inspired by Original War overworld map. It is approximately 25 square kilometres large. There are many locations known from Original War such as Siberite Motherlode or Peninsula from Water is Wide.

## Units

Mod includes three factions - Americans (BLUFOR), Russians (OPFOR) and Arabs (Independents). Arabs are largely unfinished and include only infantry. They are used in neither of main modes. Americans and Russians have besides infantry, some vehicles and buildings.

## Characters

### American

* Ron Harrison
* John Macmillan
* Cyrus Parker
* Lucy Donaldson
* Bobby Brandon
* Frank Forsyth
* Jeff Brown
* Cathy Simms
* Peter Roth

### Russian

* Peter Alexeivich Morozov
* Yuri Ivanovich Gorky
* Vsevolod Ivanovich Gorky
* Dmitry Alanovich Gladkov
* Nikita Sergeyevich Kozlov
* Yelena Petrovna Kirilenkova
* Fyodor A. Furmanov
* Goraciy Mironovich Petrosyan
* Lev Timurovich Titov
* Lazar L. Dolgov
* A. E. Bystrov
* Semyon Davidovich Gnyevko

## Links

* Official website
* Steam page
Green Light

**The subject matter of this article is non canon and not part of any official continuity. It is made by fans.**

**Green Light** is a mod by Prażanin, Serpent, Markedone and Nefarem. It was released on 20 February 2020. It contains 5 missions and is avaible in Polish and English language. Mod also adds three new types of Chassis (one for each nation).

It tells story of a young captain Simone Gray and her sister Catherine. Somen's goal is to stop at all costs the Russian offensive threatening the Theta research center, where new types of weapons are being developed.
Heavy gun

**Heavy gun** is a weapon used by Russians and Americans. It is very strong against Buildings and Vehicles. It is the strongest Gun in the game. It can be mounted only on Heavy chassis (Heavy wheeled chassis, Heavy tracked chassis and Morphling). Advanced metallurgy technology and Gun extension are required to build it.

## Attributes

* Price: 45 Crates
* Time to build: 30
* Range 4-15
* Attack against soft targets: 20
* Attack against vehicles: 55
* Attack against buildings: 40
* Cadence (shots/time): 1/79