Paladins Beta Version 0.64.2312

## See also

← 0.63  •  **0.64**  •  0.65 →

All Patch Notes

## General

### VIP Milestones

* “VIP has been a popular player option. In appreciation of our VIP supporters, we are adding more value and content to the program.”
* VIP Chat Badge
	+ *“VIP’s will now display their prestige with a chat badge that signifies their VIP rank!”*
* Tiered Rewards
	+ *“The more you earn, the more you earn! As you hit your VIP point milestones, you will receive stacking bonuses.”*
	+ Tier 1
		- +5% Account XP Earned
		- +5% Champion Mastery Earned
		- +2% Gold Earned
		- +2% VIP Points Earned
		- +5% Discount on Anything Purchasable with VIP Points
	+ Tier 2
		- +8% Account XP Earned
		- +8% Champion Mastery Earned
		- +3% Gold Earned
		- +3% VIP Points Earned
		- +7% Discount on Anything Purchasable with VIP Points
	+ Tier 3
		- +10% Account XP Earned
		- +10% Champion Mastery Earned
		- +5% Gold Earned
		- +5% VIP Points Earned
		- +10% Discount on Anything Purchasable with VIP Points
	+ Tier 4
		- +12% Account XP Earned
		- +12% Champion Mastery Earned
		- +8% Gold Earned
		- +8% VIP Points Earned
		- +15% Discount on Anything Purchasable with VIP Points
	+ Tier 5
		- +15% Account XP Earned
		- +15% Champion Mastery Earned
		- +10% Gold Earned
		- +10% VIP Points Earned
		- +20% Discount on Anything Purchasable with VIP Points
* Content Rewards
	+ Tier 1
		- Imperator Androxus Collection
			* Champion Skin + Weapon
	+ Tier 2
		- Dynamic Spray
			* “Slayer Spray”
				+ Tracks the number of kills you’ve earned
	+ Tier 3
		- Title
			* “The VIP”
	+ Tier 4
		- Divine Seris Collection
			* Champion Skin + Weapon + Voice Pack + Spray
	+ Tier 5
		- Epic Mount
			* Coming Soon
	+ New VIP logo

### Cards Unbound: A New Card Collection & Upgrade System

With this update, we introduce a significant overhaul to how cards work. We have a more detailed blog post available on the changes, but here’s the TL;DR:

* Essence is gone. Yay!
* Paladins is even more free to play. All Cards (Basic and Legendary) are now free and immediately unlocked, and can be levelled up by collecting duplicates.
* In the new over-the-top Arcade mode, you can play exactly how you want to play. Just build a Loadout of your five favorite Cards -- no point limit restrictions.
* Ranked Mode is now more balanced and competitive than ever before, with all Cards unlocked and set to Level 4.”\*
* Essence has been removed from the game. Players with Essence will have the currency converted to Gold at a 1-to-1 ratio. And all previous Essence rewards have been changed.
* Level 1 of all Cards (Basic and Legendary) for all Champions are now free and immediately unlocked
* A new Legendary has been added for each Champion. Like all other cards, all players will be granted these new Legendary Cards at Level 1 for free.
* Cards and Legendaries can now be upgraded from Level 1 to 10 by collecting duplicate cards. Cards and Legendaries come from the  Radiant Chest and a new  Champion Chest, which will drop Champion-specific Cards and Champion-specific Legendaries.
* Cards will auto-upgrade when the requisite number have been collected. There is no currency required to upgrade Cards.
* Champion Chests are unlocked free via Champion Mastery and for first wins of the day with a Champion (up to maximum of 5 FWOTD Champion Chests per day).
* Champion Chests are purchasable for 7500  Gold, allowing players to more easily level up cards on their favorite Champions.
* Capped maximum Gold earned per day at 10,000 (corresponding to roughly 100 games played per day). This cap is raised to 15,000  Gold while an Account Booster is active to allow players to gain Gold from roughly the same number of games played.
* Players who have already unlocked Cards (Basic and Legendaries) will receive those Cards at Level 4.
* All Champions now have 3 default Loadouts to accommodate different playstyles. Custom Loadouts can still be created.
* All new players now have one starting Loadout with all cards set to Level 4, and a Legendary also set to Level 4.
* With the introduction of the new Card System, one starting Level 4 Loadout, and two additional default Loadouts, players’ specific Custom Loadouts have been reset and will need to be recreated.
* Quick Play Queue is new mode replacing Casual Queue. In this Queue the player can build a Deck with no point-limit using the Cards he or she has acquired. Up to five Level 10 Cards can be used in a Loadout.
* In Ranked, all player Loadouts will have Cards and Legendaries automatically set to Level 4. If your Loadout contains Cards higher than 4 they will be set to 4 in Ranked. If your Loadout contains cards lower than 4 they will be set to 4 in Ranked. *“This ensures that Ranked is all about player skill. There is no longer any grind for Cards in Ranked.”*
* Custom Match creation has a new Loadout Style option. Loadout Style of ‘Competitive’ will set Cards and Legendaries to Level 4. This is the option that will be will be used for esports tournaments.
* Due to the size and scope of this change, PTS will run longer than normal. Please play during PTS and give us feedback!
* Upon initial release of this system there will be no Crystal (premium currency) purchase option for  Champion Chests. *“We want to make sure the free player experience is well tuned before introducing microtransactions.”*

Below are the required number of duplicates needed to level up a Card:

Full development blog and commentary on the changes here: https://www.paladins.com/cardsunbound/

### New Queue Setup

* All Arcade and Siege queues (except Custom) will grant bonus rewards for First Win of the Day and Daily/Special/Lore Quests.
* Bonus rewards for First Win of the Day Quests
	+ The current bonus reward rotation is set to  Champion Chests (up to 5 each day, with limit of 1 per Champion).
* Arcade (formerly known as Casual)
	+ All modes in Arcade use the Card Level that players have earned by collecting Cards (Level 1 to 10)
	+ Queues:
		- Unbound Siege
		- Payload
		- Onslaught
		- Test Maps
* Siege
	+ Queues:
		- Unbound Siege
			* Uses the Card Level that players have earned by collecting Cards (Level 1 to 10)
		- Classic Siege
			* Sets all Cards for all players to Level 4. *“Players who wish to practice for Ranked, but without any risk of ELO loss, can use this queue.”*
		- Competitive
			* Sets all Cards for all players to Level 4. If your Loadout contains cards higher than Level 4, they are set to 4. If your Loadout contains Cards lower than Level 4, they are set to 4. *“This is the Ranked Siege mode. There is no longer any grind for Cards in Ranked. It is 100% about player skill”*

### New Rarity: Limited

* *“We’ve had Limited items in the past -- such as Invitational 2017 Fernando. These are items available for a limited time only, and their limited status will now be reflected as a new rarity level.”*

### New Match Lobby Presentation

* *“We are releasing an upgrade to our pre-match lobby presentation in this patch! We wanted to make the Champion and team presentation better integrated with the fantasy setting and Realm of Paladins -- and more visually appealing. This change allowed us to bring back a closer presentation and intro animation for the Champion you choose to play, and gives us a way to better showcase the Champions and their individual personalities moving forward.”*

### Quests

* Adding Lore Quests
	+ A new Quest Chain where each Quest unlocks a random Champion’s bio section in their Champion page.
	+ Each day from Dec 18th - Jan 20th a new Quest in the chain will be activated.
	+ Complete all the Lore Quests in time to unlock a  Diamond Chest.
	+ *“We are starting to introduce the lore and backstories of the Champions of the Realm through exciting and new special quests. By playing the game during this special event you can unlock information about your favorite Champions.”*
* Added 4 New Special Quests:
	+ Defender’s Honor
		- One Time
		- Play 2 Games as a  Front Line Champion
		- Reward: 1 Front Line Legendary Key
	+ Healer’s Heart
		- One Time
		- Play 2 Games as a  Support Champion
		- Reward: 1 Support Legendary Key
	+ Warrior’s Courage
		- One Time
		- Play 2 Games as a  Damage Champion
		- Reward: 1 Damage Legendary Key
	+ Assassin’s Cunning
		- One Time
		- Play 2 Games a  Flank Champion
		- Reward: 1 Flank Legendary Key

### Shooting Range

* The center structure in the Shooting Range has been removed and you can purchases items anywhere.

### Pricing Changes

* Radiant Chests
	+ No longer have a Crystal price
* Legendary Enchanted Key
	+ Price decreased from 125  Crystals to 100  Crystals

### Default Crosshair

* Changed for the below Champions:
	+ Jenos
	+ Kinessa
	+ Lex
	+ Strix
	+ Lian
	+ Ruckus
	+ Skye

### General Bug Fixes

* Daily Quests - All known Daily Quest bugs have been fixed
* Fixed an issue with Audio levels for Inara and Bomb King
* Fixed an issue with Auto Item Purchase with Vivian
* Fixed a visual issue with Vivian’s Sentinels
* Fixed an issue with Grover’s Blossom not healing multiple Alllies

## Maps

* New Onslaught map: Magistrate's Archives
	+ *“We are really excited to be releasing our second map in the Stone Keep setting of Paladins. This Onslaught-specific map has allowed us to go deeper into the Magistrate’s keep, providing a great game play location and an opportunity to introduce a new setting tied to the conflict in the Realm and backstory of some of our Champions.”*
* Removed Onslaught versions of Jaguar Falls and Brightmarsh.
* Test Queue rotation
	+ Add
		- Triumph
		- Waterway
		- Arid V2
		- Eastwatch
		- Salt

## Customizations

### VIP

* Exclusive Content
	+ Androxus
		- Imperator
			* Champion Skin + Weapon
	+ Seris
		- Divine
			* Champion Skin + Weapon + Voice Pack + Spray
* Current Rotation
	+ Ice Walker Inara

### Champions

* Barik
	+ Spray: Festive Barik ( Gold Chest)
* Bomb King
	+ Spray: Festive Bomb King
	+ A-bomb-inable
		- Champion Skin + Voice Pack + Spray
		- Weapon: A-bomb-inable Helpers
* Cassie
	+ Spray: Festive Cassie ( Gold Chest)
* Evie
	+ Spray: Festive Evie
	+ Emote: Double Axel
* Fernando
	+ Accessory: Tough Cookie
* Grohk
	+ Brimstone ( Diamond Chest)
		- Champion Skin + Voice Pack + Spray
		- Weapon
* Grover
	+ Spray: Festive Grover
* Jenos
	+ Weapon: Polaris
* Kinessa
	+ Spray: Festive Kinessa
* Makoa
	+ Spray: Festive Makoa
	+ Accessory: Barrier Wreath
* Mal'Damba
	+ Weapon: Spitzen
* Ruckus
	+ Spray: Festive Ruckus ( Gold Chest)
* Seris
	+ Spray: Festive Seris ( Gold Chest)
* Viktor
	+ Spray: Festive Viktor ( Gold Chest)
* Willo
	+ Accessory: Jolly Holly
* Zhin
	+ Ebon Star
		- Champion Skin + Weapon + Voice Pack + Spray

### Chests

 **Festive Chest**

* Mounts
	+ Snowflake
* Champion Skins
	+ A-bomb-inable (Bomb King)
	+ Merrymaker (Evie)
* Accessories
	+ Jolly Holly (Willo)
	+ Tough Cookie (Fernando)
	+ Chill Weave Beanie (Kinessa)
	+ Dasher’s Antlers (Androxus)
	+ Frosty Foliage (Grover)
* Weapons
	+ A-bomb-idable Helpers (Bomb King)
	+ Spitzen (Mal’Damba)
	+ Polaris (Jenos)
	+ Barrier Wreath (Makoa)
	+ Merrymaker Cane (Evie)
	+ Festive Blunderbuss (Barik)
	+ Snow Cannon (Makoa)
	+ Festive Launcher (Pip)
	+ Jolly Long Bow (Sha Lin)
* Emotes
	+ Double Axel (Evie)

## Balance Updates and Bug Fixes

### General

* Movement Speed from Abilities (e.g. Hustle & Prowl) will now properly diminish with other Movement Speed effects.

* Cards
	+ All Cards now rank from 1 to 10.
		- In comparison to previous Card Levels, rank 2 is the equivalent of the old rank 1. Rank 8 is the equivalent of the old rank 4.
		- To represent this scaling on patch notes we are using a new notation on patch notes.
		- “Nether Step: Nether Step heals you for {Base Value|Scaling Factor} Health.”
	+ Legendary Cards now scale with rank from 1-10 with the original value at rank 4.
	+ All Cards have been adjusted to work with these changes.

* Items
	+ Resilience
		- Resilience and other Crowd Control Reduction effects have been modified. They now will reduces the duration of Crowd Control effects by the indicated percentage and no longer reach a floor of 0.5s.
		- Polymorph is an exception and its minimum duration is still 2s.

###  Androxus

* Cards
	+ Abyssal Touch
		- [Defiance] Defiance reduces the cooldown of Nether Step by {.75|.75}s if it hits a champion.
		- Cooldown Reduction per rank increased from 1 to 1.5.
	+ Buying Time
		- Reworked
		- [Reversal] Activating Reversal generates 1 Ammo every .5s for {.5|.5}s.
	+ Elusive
		- [Nether Step] Gain {5|5}% Movement speed for 3s after using Nether Step.
		- Duration increased from 2s to 3s.
	+ Featherweight
		- [Armor] Increase your Air Control while using Drift by {15|15}%
		- Maximum rank Air Control increased from 100% to 150%.
	+ Marksman
		- Reworked
		- [Defiance] If Defiance hits a Champion it generates 1 Ammo every .5s for {.5|.5}s.
	+ Power of the Abyss
		- [Reversal] Hitting a target with Reversal reduces the Cooldown of Nether Step by {10|10}%.
		- Rescaled so maximum rank Cooldown reduction is still 100%.
	+ Sleight of Hand
		- Reworked
		- [Nether Step] Using Nether Step generates 1 Ammo every .5s for {.5|.5}s.
	+ Watchful
		- [Weapon] Hitting an enemy reveals them to you for {.5|.5}s even through stealth.
		- No longer requires a headshot.

* Legendary Cards
	+ Defiant Fist
		- New
		- [Defiance] Successful hits with Revolver increase the damage of your next Defiance by {8.5|.5}% up to 100%.

###  Ash

* General
	+ Health reduced from 5300 to 4900.
	+ Shoulder Bash
		- Cooldown increased from 15 to 17.

* Cards
	+ Indomitable
		- [Armor] Gain {5|5}% crowd control reduction.
		- Maximum level Crowd Control reduction increased from 40% to 50%.
	+ Trebuchet
		- Reworked
		- [Siege Shield] Activating Siege Shield generates 1 Ammo every .5s for {.5|.5}s.

* Legendary Cards
	+ Battering Ram
		- [Shoulder Bash] Gain {61.2|3.6}% Damage Reduction while Channeling Shoulder Bash.
		- Rescaled so maximum rank Cooldown reduction is still 90%.
	+ Slug Shot
		- New
		- [Weapon] Your weapon shots travel 50% faster and further, deal {21.25|1.25}% more damage, but no longer explode.

###  Barik

* General
	+ Turret
		- Damage reduced from 150 to 120.
		- Health reduced from 700 to 600.

* Cards
	+ Accelerator Field
		- [Barricade] You and your allies gain {5|5}% Movement Speed for 3s when passing through Barricade.
		- Maximum rank Movement Speed decreased from 100% to 50%.
		- Now correctly indicates that the duration is 3s.
	+ Brave and Bold
		- [Armor] When near turret you gain {5|5}% Crowd Control reduction.
		- Updated description to say Crowd Control reduction instead of CC reduction
	+ Bowling Ball
		- [Rocket Boots] Gain a Shield with {150|150} Health during Rocket Boots and for 4s after.
		- Fixed a description error where some ranks said “Gain shield” instead of “Gain a shield”.
	+ Failsafe
		- [Armor] Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by {10|10}%.
		- Rescaled so maximum rank Cooldown Reduction is still 100%.
	+ Field Deploy
		- [Turret] Reduce the Deploy Time of your Turret by {.3|.3}s.
		- Rescaled so maximum rank Turret Deploy Time is still near instant.
	+ Foundation
		- [Barricade] Increase the Duration of Barricade by {.5|.5}s.
		- Fixed a description error where rank 4 did not specify seconds.
	+ One man’s Treasure
		- [Armor] Eliminations reduce active cooldowns by {5|5}%.
		- Maximum Rank Cooldown Reduction increased from 28% to 50%.

* Legendary Cards
	+ Hair Trigger
		- New
		- [Weapon] Blunderbuss fires {25.5|1.5}% faster.

###  Bomb King

* Cards
	+ Ablative Coating
		- [Poppy Bomb] Increase the health of Poppy Bomb by {50|50}.
		- Maximum rank deployable health increased from 200 to 500.
	+ Air Blast
		- [Poppy Bomb] Poppy Bomb increases your Air Control by {5|5}% until you land.
		- Maximum rank Air Control reduced from 60% to 50%.
	+ Bomb Shelter
		- [Weapon] Sticky Bombs deal {10|10}% reduced Self Damage.
		- Self damage reduction rescaled so that maximum rank would still be 100% reduction.
	+ Fallout
		- [Grumpy Bomb] Hitting an enemy with Grumpy Bomb reduces the cooldown of Poppy Bomb by {.5|.5}s.
		- Fixed a description error where the Cooldown was not indicated in seconds.
	+ Reinforced Casing
		- [Weapon] Increase the health of Sticky Bomb by {25|25}.
		- Increased maximum rank Deployable Health from 100 to 250.

* Legendary Cards
	+ Royal Subjects
		- New
		- [Weapon] Increase the explosion size of Sticky Bombs by {42.5|2.5}%.

###  Buck

* General
	+ Shotgun
		- Damage reduced from 800 to 700.
		- Ammo count increased from 4 to 5
		- Accuracy reduced by 10%.

* Cards
	+ Momentum
		- [Heroic Leap] Heroic Leap grants {4|4}% Movement Speed for 2s when landing near an enemy.
		- Maximum Rank movement speed increased from 20% to 40%
		- Description modified to include the requirement of landing near an enemy.
	+ Vigor
		- Reworked
		- [Recovery] Activating Recovery generates 1 Ammo every .5s for {.5|.5}s.

* Legendary Cards
	+ Bucking Madness
		- New
		- Eliminations during Buck Wild resets its time counter. Charges {12.75|.75}% faster.
	+ Bounce House
		- [Heroic Leap] Heroic Leap now deals {510|30} damage and knocks up enemies within 20 units of where you land.
		- Radius reduced by 15 units.

###  Cassie

* General
	+ Crossbow
		- Addressed an issue where sometimes Cassie’s projectile sounds could get stuck on.

* Cards
	+ Kinetics
		- [Blast Shot] Blast Shot reduces healing by {4|4}% more.
		- Maximum rank healing reduction increased from 20% to 40%.
	+ Lunge
		- [Dodge Roll] Increase the distance of Dodge Roll by {5|5}%.
		- Maximum rank distance decreased from 80% to 50%.
	+ Sky Warden
		- [Disengage] The Cooldown of Disengage is reduced by {.75|.75}s when hitting an airborne target.
		- Maximum rank Cooldown Reduction increased from 4s to 7.5s.
	+ Tumble
		- [Armor] Gain {5|5}% Crowd Control Reduction
		- Maximum Crowd Control reduction increased from 28% to 50%.
		- Updated description to say Crowd Control reduction instead of CC reduction

* Legendary Cards
	+ Just Breathe
		- New
		- [Scout] Crossbow shots deal up to {42.5|2.5}% increased damage over 100 units.

###  Drogoz

* General
	+ Fire Spit
		- Projectile speed increased from 40 to 60.

* Cards
	+ Apex Predator
		- [Armor] Gain {5|5}% Crowd Control Reduction.
		- Maximum rank Cooldown Reduction increased from 28% to 50%.
	+ Bask
		- [Salvo] Heal for {12.5|12.5} each time Salvo hits a target.
		- Maximum rank healing increased from 40 to 125.
	+ Follow the Scent
		- [Fire Spit] Using Fire Spit increases your Movement speed by {4|4}% for 2s.
		- Updated description to correctly indicate duration.
	+ Lung Capacity
		- Reworked
		- As mentioned above, default Fire Spit speed has been updated to compensate.
		- [Fire Spit] Heal for {25|25} health for each enemy champion hit with Fire Spit.
	+ Survival
		- [Thrust] Dropping below {5|5}% of your max Health reduces the Cooldown of Thrust by 100%.
		- Maximum Health Threshold reduced from 60% to 50%.

* Legendary Cards
	+ Reign of Terror
		- New
		- [Salvo] Salvo now activates instantly, always fires 6 shots, and deals {8.5|.5}% more damage.

###  Evie

* General
	+ Ice Staff
		- Damage reduced from 930 to 850.
	+ Soar
		- Flight speed reduced from 54 to 48.6

* Cards
	+ Biting Cold
		- Reworked
		- [Ice Block] Activating Ice Block generates 1 Ammo every .5s for {.5|.5}s.
	+ Cantrip
		- Reworked
		- [Soar] Activating Soar generates 1 Ammo every .5s for {.5|.5}s.
	+ Cold Acclimation
		- [Weapon] Your Weapon deals {10|10}% reduced Self Damage and no longer knocks you back.
		- Rescaled for Self Damage Reduction so that maximum rank is still 100%.
	+ Killing Frost
		- [Soar] Kills reduce the Cooldown of Soar by {10|10}%.
		- Rescaled Soar Cooldown Reduction so that maximum rank is still 100%.

* Legendary Cards
	+ Snow Globe
		- New
		- [Ice Storm] Ice Storm now deals {85|5}% more damage and costs 60% energy, but lasts only 2s.
	+ Wormhole
		- [Blink] Blink may be used a second time within 4s to return to the initial casting location and the cooldown of blink is reduced by {0.85|.05}s.
		- Now also reduces the cooldown of Blink.

###  Fernando

* General
	+ Health decreased from 5000 to 4600.

* Cards
	+ Brand
		- [Fireball] Fireball reduces healing by {7.5|7.5}% for 3s.
		- Maximum Healing Reduction reduced from 80% to 75%.
	+ Immovable Object
		- [Armor] Gain {5|5}% Crowd Control Reduction.
		- Maximum Crowd Control reduction increased from 28% to 50%.
		- Updated description to say Crowd Control reduction instead of CC reduction.
	+ Launch
		- [Charge] Increase the distance of Charge by {5|5}%.
		- Maximum Charge Distance increase reduced from 100% to 50%.
	+ Unstoppable Force
		- [Charge] Charge applies a {150|150} Knockback.
		- Maximum Knockback increased from 800 to 1500.

* Legendary Cards
	+ Dragonfire Lance
		- New
		- [Weapon] Flame Lance now fires small fireballs that deal {85|5} damage every 0.2s.
	+ Aegis
		- [Shield] Your Shield has an infinite Duration and the Cooldown is reduced to {13.2|-.6}s.
		- Cooldown Reduction reduced by 4s.

###  Grohk

* Cards
	+ Electrostatic
		- [Weapon] Regenerate overheat {4|4}% faster.
		- Maximum rank overheat regeneration increased from 24% to 40%.
	+ Lightning Rod
		- [Shock Pulse] Hitting a champion with Shock Pulse heals for {12.5|12.5}.
		- Maximum rank healing increased from 80 to 125.
	+ Haunting
		- [Ghost Walk] Reduces the cooldown of Ghost Walk by {.25|.25}s.
		- Maximum rank Cooldown Reduction reduced from 4s to 2.5s.
	+ Thunderlord
		- [Weapon] Your weapon can fire {4|4}% longer before overheating.
		- Maximum rank overheat increase increased from 20% to 40%.

* Legendary Cards
	+ Spirit’s Domain
		- New
		- [Healing Totem] Healing totem can now deploy at range and {85|5}% of your healing to full health players becomes a shield.
	+ Wraith
		- [Armor] If you would have died, Ghost Walk instead and heal for {12.75|.75}% of your maximum Health.
		- Internal cooldown increased from 30s to 45s.

###  Grover

* General
	+ Health reduced from 2700 to 2500.
	+ Blossom
		- Heal on use reduced from 1000 to 900.
	+ Whirlwind
		- Duration reduced from 5s to 4s.
* Cards
	+ Heavenly Agility
		- [Vine] After using Vine gain {10|10}% increased Air Control for 4s.
		- Maximum rank Air Control increased from 40% to 100%.

* Legendary Cards
	+ Deep Roots
		- [Crippling Throw] Crippling Throw now also roots and deals {8.5|.5}% more damage.
		- Root duration reduced from 1.5s to 1.2s
		- Now also increases the damage of Crippling Throw
	+ Efflorescence
		- New
		- [Blossom] Increase the passive healing and area of Blossom by {85|5}%.

###  Inara

* Cards
	+ Crag
		- [Impasse] Impasse gains {6|6}% more Damage Reduction from Earthen Guard.
		- Maximum rank damage reduction increased from 40% to 60%.
	+ Insurmountable
		- [Armor] Gain {5|5}% Crowd Control reduction.
		- Maximum rank Crowd Control reduction increased from 32% to 50%.
	+ Lodestone
		- Reworked
		- [Warder's Field] Activating Warder's Field generates 1 Ammo every .5s for {.5|.5}s.
	+ Shear
		- Reworked
		- [Earthen Guard] Activating Earthen Guard generates 1 Ammo every .5s for {.5|.5}s.
	+ Summit
		- [Impasse] Activating Impasse underneath you applies a {150|150} knockup.
		- Maximum rank knockup increased to 1500.

* Legendary Cards
	+ Wrath of the Stagalla
		- New
		- [Weapon] Hitting all 3 shots on the same target deals an extra {170|10} damage.

###  Jenos

* Cards
	+ Eclipse
		- [Void Grip] Enemies affected by Void Grip receive {7.5|7.5}% reduced healing.
		- Maximum rank Healing Reduction reduced from 80% to 75%.

* Legendary Cards
	+ Binary Star
		- New
		- [Weapon] Star Splitter now deals {340|20} damage every 0.4s.

###  Kinessa

* General
	+ Health increased from 2000 to 2100.
	+ Sniper Rifle
		- Unscoped damage increased from 150 to 180.

* Cards
	+ Bob and Weave
		- [Transporter] Increase your movement speed by {13.5|13.5}% for 2s after deploying or teleporting through transporter.
		- Maximum rank Movement Speed reduced from 140% to 135%.
	+ Quick Scope
		- [Sniper Mode] Reduce the time it takes to scope in and scope out by {10|10}%.
		- Scope in time per rank rescaled so that maximum rank is still 100%.

* Legendary Cards
	+ Reposition
		- New
		- [Transporter] Transporter is now instant and its cooldown is reduced by {2.55|.15}s.

###  Lex

* General
	+ Magnums
		- Damage reduced from 400 to 350.

* Cards
	+ Commencement
		- [Combat Slide] Increase the distance of Combat Slide by {5|5}%.
		- Maximum rank distance decreased from 80% to 50%.
	+ Requip
		- Reworked
		- [Combat Slide] Activating Combat Slide generates 1 Ammo every .5s for {.5|.5}s.
	+ Restock
		- Reworked
		- [Weapon] Kills and Eliminations generate 1 Ammo every .5s for {.5|.5}s.
	+ Wicked Don’t Rest
		- [Combat Slide] Landing a headshot lowers the remaining Cooldown on Combat Slide by {10|10}%.
		- Rescaled so that maximum rank Cooldown reduction is still 100%.

* Legendary Cards
	+ Fought The Law
		- New
		- [In Pursuit] In Pursuit now deals 48/54/60/66/72% of the target''s maximum health in damage over its duration.
		- Will no longer be released.
	+ The Law Won
		- New
		- [Weapon] Killing your target grants a {4.5|.5}% damage buff that stacks up to 5 times.

###  Lian

* Legendary Cards
	+ Precision
		- [Weapon] Grace generates 8 ammo and your weapon deals {4.5|.5}% more damage.
		- Now increases weapon damage.
	+ Death and Taxes
		- New
		- [Weapon] Your weapon shots reduce the effect of healing on your target by {61.2|3.6}% for 1.5s.

###  Maeve

* General
	+ Dagger
		- Damage reduced from 420 to 400.
	+ Prowl
		- Movement speed reduced from 65% to 50%.
	+ Pounce
		- Damage Reduced from 500 to 400

* Cards
	+ Featherlight
		- [Prowl] Reduce Your fallspeed in Prowl by {2.5|2.5}%.
		- Maximum rank fallspeed reduction reduced from 80% to 50%.
	+ Predation
		- [Armor] Gain {5|5}% increased Movement Speed when out of combat.
		- Updated description to have consistent wording across all ranks.
	+ Scamper
		- [Pounce] Gain {5|5}% Movement Speed for 3s after activating Pounce.
		- Updated description to have consistent wording across all ranks.

* Legendary Cards
	+ Rogue’s Gambit
		- [Armor] Eliminations reset the Cooldown of Pounce and Pounce deals {8.5|.5}% more damage.
		- Now increases pounce damage.
	+ Street Justice
		- [Pounce] Pounce deals {25.5|1.5}% of the target’s missing health as bonus damage.
	+ Artful Dodger
		- [Nine Lives] Activating Nine Lives cleanses all Crowd Control effects and heals for {335|15}.
		- Healing reduced by 20%.

###  Makoa

* General
	+ Shell Spin
		- Distance reduced from 55 to 44.
	+ Dredge Anchor
		- Range reduced from 85 to 75.

* Cards
	+ Determination
		- [Armor] Gain {5|5}% Crowd Control Reduction.
		- Maximum rank Crowd Control reduction increased from 28% to 50%.
	+ Ebb and Flow
		- [Armor] Upon reaching 40% health the Cooldown of Shell Spin is reduced by {10|10}%.
		- Rescaled so that Maximum Rank cooldown reduction is still 100%.
	+ Salvage
		- Reworked
		- [Dredge Anchor] Activating Dredge Anchor generates 1 Ammo every .5s for {.5|.5}s.

* Legendary Cards
	+ Half Shell
		- [Shell Shield] Shell Shield is now placed on the ground, is not Channeled, and lasts {1.7|.1}s longer.
		- Now increases the duration of Shell Shield
	+ Davey Jones Locker
		- [Dredge Anchor] If your victim dies within {2.55|.15}s of being hit by Dredge Anchor the cooldown is reset.

###  Mal'Damba

* Cards
	+ Eerie Presence
		- [Mending Spirits] Reduce the Cooldown on Mending Spirits by {.25|.25}s when you miss.
		- Updated description to have consistent wording across all ranks.
	+ Venomous Gourd
		- Reworked
		- [Gourd] Enemies hit by Gourd take {7.5|7.5}% reduced healing for 1s.

* Legendary Cards
	+ Wekono’s Curse
		- New
		- [Mending Spirits] May now be cast on enemies to deal {42.5|2.5}% of the healing value as damage over time.

###  Pip

* General
	+ Potion Launcher
		- Self damage reduced from 400 to 200.
	+ Healing Potion
		- Radius increased from 25 to 27.5.

* Cards
	+ Sturdy
		- [Weapon] Your weapon no longer knocks you back and deals {10|10}% less self damage.
		- Rescaled so that maximum rank Self Damage reduction is still 100%.
	+ Smithereens
		- Reworked
		- [Explosive Flask] Hitting an enemy with Explosive Flask generates 1 Ammo every .5s for {.5|.5}s.
	+ Reload
		- [Healing Potion] Instantly reduce Healing Potion''s Cooldown by {.25|.25}s for each ally hit.
		- Updated description to have consistent wording across all ranks.

* Legendary Cards
	+ Mischief
		- New
		- [Weapon] Hits with your Potion Launcher reduce the Cooldown of all other skills by {0.85|.05}s.

###  Ruckus

* General
	+ Health increased from 4400 to 4500.
	+ Emitter
		- Shield reduced from 3000 to 2500.

* Cards
	+ Extended Magazines
		- [Advance] Advance generates {5|5} Ammo.
		- Maximum Ammo Generation increased from 20 to 50.
	+ Proximity
		- Reworked
		- [Advance] Activating Advance grants {2|2}% damage reduction for 3s.

* Legendary Cards
	+ Aerial Assault
		- [Advance] Advance gains a 3rd charge, standing still causes Ruckus to jet upwards, and the cooldown of Advance is reduced by {0.85|.05}s.
		- Now reduces the cooldown of Advance.
	+ Overdrive
		- [Weapon] Deal up to {34|2}% more damage based on your missing Health.
		- Rank 3 damage increased from 30% to 40%
	+ Rocket Barrage
		- New
		- [Missile Launcher] You may hold up to 3 charges of Missile Launcher and Missile Launcher deals {12.75|.75}% increased damage.

###  Seris

* General
	+ Restore Soul
		- Channel time reduced from 2s to 1.5s
		- Time between healing ticks reduced from 0.2s to 0.15s

* Legendary Cards
	+ The Void Abides
		- New
		- [Restore Soul] Heal all allies within 50ft of your Restore Soul target for {42.5|2.5}% of the healing value.

###  Sha Lin

* Cards
	+ Poise
		- [Armor] Gain {5|5}% Crowd Control Reduction.
		- Maximum rank Crowd Control reduction increased from 20% to 50%.
	+ Run Them Down
		- [Impaler Arrow] Gain {5|5}% Movement Speed for 4s after hitting Impaler Arrow.
		- Updated description to correctly indicate the duration.
	+ Windwall
		- [Planted] Gain {2.5|2.5}% Damage Reduction during Planted.
		- Damage Reduction per rank increased from 3% to 5%.

* Legendary Cards
	+ Explosive Arrows
		- New
		- [Impaler Arrow] Impaler Arrow now explodes on contact for an additional {255|15} damage and knocks back all enemies in the radius, but can no longer stun.
	+ Shifting Sands
		- [Planted] Killing an enemy resets the Cooldown of Planted and Planted deals {8.5|.5}% more damage.
		- Now also increases the damage of Planted

###  Skye

* General
	+ Wrist Crossbow
		- Damage reduced from 140 to 130.
	+ Hidden
		- No longer increases Movement Speed.

* Cards
	+ Decrepify
		- [Poison Bolts] Poison Bolts reduce healing by {7.5|7.5}% for 3s.
		- Maximum rank Healing Reduction reduced from 80% to 75%.
	+ Emergency Exit
		- [Hidden] You automatically enter Stealth when you drop below 30% Health. This effect can happen once every {25|-2.5}s.
		- Minimum rank Internal Cooldown reduced from 40s to 25s.
	+ Twilight Armor
		- [Armor] Gain {5|5}% Crowd Control Reduction.
		- Maximum rank Crowd Control reduction increased from 28% to 50%.

* Legendary Cards
	+ Preparation
		- [Armor] Reduce all Cooldowns by 100% when getting a kill and heal for {425|25} Health.
		- Now also heals on kill.
	+ Smoke and Dagger
		- New
		- [Smoke Screen] Smoke Screen now deals {510|30} damage when it deploys.

###  Strix

* General
	+ Health increased from 2000 to 2100.

* Cards
	+ Relentless
		- [Scope] Reduce the movement speed penalty of Scope by {10|10}%.
		- Rescaled so that maximum rank Movement Speed penalty reduction is still 100%.

* Legendary Cards
	+ Unauthorized Use
		- New
		- [Flare] Increase the Projectile Speed of Flare by 100, increase its Damage by {255|15}%, and reduce its Cooldown by 10s.

###  Talus

* Cards
	+ Antediluvian
		- [Overcharge] Enemies hit by Overcharge receive {7.5|7.5}% reduced healing for 2s.
		- Maximum rank Healing Reduction reduced from 80% to 75%.
	+ Reclamation
		- Reworked
		- [Overcharge] Reduce the Cooldown of Overcharge by {.25|.25}s.
	+ Transient
		- [Rune of Travel] The duration of Rune of Travel is reduced by {.25|.25}s.
		- Maximum rank Cooldown Reduction reduced from 4s to 2.5s.

* Legendary Cards
	+ Inner Strength
		- [Rune of Travel] Rune of Travel now resets the Cooldown of Overcharge and Blitz Upper when it activates and grants you {17|1}% damage reduction for 4s.
		- Now grants damage reduction.
	+ Nothing Personal
		- New
		- [True Power] Targets below 65% Health are now revealed, and your Ultimate charge rate is increased by {12.75|.75}%.

###  Terminus

* Cards
	+ Abomination
		- [Calamity Blast] Calamity Blast shots reduce healing for 2s by {2|2}% per Charge.
		- Rescaled so that maximum rank Healing Reduction is still 20%.
	+ Devastation
		- Reworked
		- [Calamity Blast] Kills with Calamity Blast generate 4 new Charges. {25|-2.5}s Cooldown.
	+ Forsaken
		- [Armor] Gain {5|5}% Crowd Control reduction.
		- Maximum rank Cooldown Reduction increased from 32% to 50%.
	+ It Follows
		- [Armor] You cannot be slowed below {50|5}% of your base movement speed.
		- Movement speed floor at rank 1 reduced from 60% to 50%.
	+ It Waits
		- Reworked
		- [Power Siphon] Every 1s channeling Power Siphon reduces the cooldown of Shatterfall by {.1|.1}s.

* Legendary Cards
	+ Seething Rage
		- New
		- [Weapon] Attack {17|1}% faster when you have no Charges of Calamity Blast stored.
	+ Undying
		- [Armor] Below 40% Health gain {17|1}% Damage Reduction.
		- Damage reduction at rank 3 reduced from 35% to 20%.

###  Torvald

* General
	+ Health reduced from 3500 to 3300.
	+ Shield health reduced from 2000 to 1800.

* Cards
	+ Glyph of Freedom
		- [Armor] Gain {5|5}% Crowd Control reduction.
		- Maximum rank Crowd Control reduction increased from 24% to 50%.
		- Reworded to match other Crowd Control reduction cards.
	+ Induction
		- Reworked
		- [Recharge] Activating Recharge generates 1 Ammo every .5s for {.5|.5}s.

* Legendary Cards
	+ Thanks, Grandpa
		- New
		- [Protection] Increase the duration of Protection by {1.7|.1}s. Protection grants CC Immunity.

###  Tyra

* Cards
	+ In The Fray
		- Reworked
		- [Nade Launcher] Activating Nade Launcher grants {2|2}% damage reduction for 3s.

* Legendary Cards
	+ Burn, Monster!
		- New
		- [Fire Bomb] Fire Bomb now Cripples enemies and deals {85|5}% more damage.

###  Viktor

* Cards
	+ Compensator
		- [Iron Sights] Reduces recoil by {10|10}%.
		- Rescaled so that maximum rank Recoil Reduction is still 100%.
	+ Guerrilla Warfare
		- [Hustle] After using hustle gain {5|5}% reload speed for 3s.
		- Maximum rank Reload Speed increased from 28% to 50%.

* Legendary Cards
	+ Shrapnel
		- New
		- [Frag Grenade] Increase Frag Grenade’s AoE by 40% and deal {170|10} more damage.

###  Vivian

* General
	+ LMG
		- Damage reduced from 200 to 170.
	+ Sentinel
		- Fixed a bug where Sentinel’s explosion radius was larger than it

* Cards
	+ Runic Ammunition
		- [Weapon] Heal for {2.5|2.5}% of damage dealt to shields.
		- Maximum rank healing from damage dealt to shields reduced from 40% to 25%.
	+ Scapegoat
		- [Deflector Shield] While Deflector Shield is active {5|5}% of damage dealt to you is instead dealt to the Shield.
		- Maximum rank deflection reduced from 60% to 50%.

* Legendary Cards
	+ Booby Trap
		- New
		- [Sensor Drone] If an enemy is within 20ft of your Sensor Drone, it explodes dealing {425|25} damage.

###  Willo

* General
	+ Seedling
		- Damage reduced from 500 to 400.

* Cards
	+ Germination
		- Reworked
		- [Seedling] Activating Seedling generates 1 Ammo every .5s for {.5|.5}s.
	+ Hummingbird
		- Reworked
		- [Flutter] Activating Flutter generates 1 Ammo every .5s for {.5|.5}s.
	+ Pixie Dust
		- [Dead Zone] Heal for {12.5|12.5} Health per Second while standing in Dead Zone.
		- Maximum rank Healing per Second increased from 80 to 125.

* Legendary Cards
	+ Nightshade
		- New
		- [Dead Zone] Dead Zone now deals {575|35} damage when the initial explosion hits an enemy.

###  Ying

* Cards
	+ Fracture
		- [Shatter] Activating Shatter heals your illusions for {10|10}% of their Maximum Health.
		- Rescaled so that maximum rank Illusion Healing is still 100%.
	+ Rewind
		- [Dimensional Link] Swapping to the spot of a dead Illusion spawns an illusion with {10|10}% Health.
		- Rescaled so that maximum rank Illusion Health is still 100%.

* Legendary Cards
	+ Life Exchange
		- New
		- [Shatter] Shatter now instantly heals your target for {680|40} health per active illusion, but consumes your illusions.

###  Zhin

* General
	+ Counter
		- Counter attack damage reduced from 700 to 560.
		- Duration reduced from 2s to 1.5s
	+ Billow
		- Duration reduced from 2.5s to 2s.

* Cards
	+ Blade Dance
		- [Whirl] Increase the distance of Whirl by {5|5}%.
		- Maximum rank distance reduced from 60% to 50%.
	+ Embers
		- Reworked
		- [Billow] Activating Billow generates 1 Ammo every .5s for {.5|.5}s.
	+ Fan the Flames
		- [Billow] Kills reduce the cooldown of Billow by {10|10}%.
		- Rescaled so that maximum rank Cooldown Reduction is still 100%.
	+ Kindling
		- [Whirl] Activating Whirl generates 1 Ammo every .5s for {.5|.5}s.
	+ Perfect Block
		- [Counter] Successfully Countering an attack will Heal you for {25|25} health.
		- Maximum rank Healing reduced from 400 to 200.

* Legendary Cards
	+ Smolder
		- [Billow] Heal for {36|2}% of your maximum Health over the duration of Billow.
		- Healing reduced by 33%.
	+ Yomi
		- New
		- [Weapon] Your heavy hit passes through enemies, deals {127.5|7.5} more damage, and has no range limit.

Source