recursal/Fanatic-Fandom huggingface dataset:
Mud Worm

Mud Worms are tiny brown worms that eat algae and attempt to eat everything else. Lives in rivers. Made by Shengshi in the Fengshui Fuyou.

'There was something in the river. ...They were… Worms? A bundle of simple worm in the colour of rivermud flopped their way through the water, feasting on the algae blooms. “Uhm… Yes! You shall, uh, you shall be the Mudsnake! Or… Mud Worm, I suppose. Yes, mud worm!” He wrote the characters 泥虫 in the mud at his tail. ”You shall, uh, feast on algae and, uh, swim around in the water! You shall also be food to larger beasts of the rivers! To help you in that endeavor, your eggs will be shielded with earth as long as they are laid in my rivers. Good luck on your journey, little friend!” As if to show they had heard his commands, the worms flailed around in the water for a bit before swimming on to their destinations.'

1. ↑ Shengshi creates mud worms. - https://www.roleplayerguild.com/posts/4839184
Kalmar

The God of the Hunt. Kalmar hailed from a simple, primitive realm where his only concern was survival, until he was brought to Galbar where he was told his new purpose was to build.

Kalmar was eventually mortally wounded by Abraxas, the avatar of Orvus. He made no attempt to save himself, instead deciding to pass on his godhood to Karamir. Although he died, Arya taught him the secrets of Moksha so that he could move on to an afterlife.

## Appearance

Kalmar has the appearance of a six foot tall human, with short golden blond hair and an impressive moustache. He wears a green tunic and cloak, as well as fur footwraps and handwraps, and an animal hide vest. Lastly, he carries an oak longbow everywhere he goes.

## Portfolios

### Hunting

As the God of Hunting, Kalmar possesses a number of abilities. His senses are incredibly advanced, even by god standards. He can instinctively identify a beast's strengths and weaknesses, and excels at creating new animals.

### Cold

As the God of Cold, Kalmar is naturally better at making things cold, making things that produce cold, or making things that find themselves at home in the cold.

## Personality

Kalmar holds to a "survival of the fittest" mindset, but he is not apathetic. He has a strong sense of integrity and honour, and is willing to share his knowledge with anyone who will listen. And while he is the God of the Hunt, he believes that all hunters must act responsibly, in order to ensure that there is still food to hunt for in the future. To that end, he forbids the killing of animals unless the killer gains something. He also believes that a creature has the responsibility to preserve its own species, not just itself, so to that end he also condemns the acts of cannibalism or making war on your own species.
Fairy Flute

> “Beasts of anger, beasts of violence, and beasts of destruction and wroth; The world will see all of these, but as I said: here is a much needed seed in the field of the world, a gift unto you, to be shared. See the hearts of these beasts pacified when they come too much, pass the flute to those who need it most, and never stop showing kindness.” - K'nell
>
>

## Fairy Flute

### Status

Intact

The Fairy Flute was created by K'nell and given to Xiaoli. It is a small flute made of white metal with seven holes to control the flow of wind through the tiny mouthpiece. When played, it puts even angry and violent beasts to sleep.

The flute was played by Xiaoli to Ashalla when they met. The flute was later given to Arya to aid her on her quest with the Zhengwu.

1. ↑ 1.0 1.1 K'nell creates and gifts the fairy flute - https://www.roleplayerguild.com/posts/4865077
Clan of the Ashen Sun

The Clan of the Ashen Sun is one of several, numerous semi-nomadic Jotundar clans. With territory ranging in and around the north reaches of The Cauldron, the Ashen Sun remains one of the more powerful of the Jotundar. Though previously worshippers of Sartravius the clan has, since their abandonment by the God of Heat, discarded with his worship. Chief Gunderic stands as the current ruler of the Clan.
Ehomakwoi

## Ehomakwoi - The Sphere of Stone

A Chthonic realm of tunnels and caverns, barren rock and darkness stretching a great distance, said to be beneath the surface of Galbar although it is always difficult to tell what is Ehomakwoi or simply a deep area within Galbar. Truly Ehomakwoi does have some properties that may distinguish it, most notably the oppressive darkness being more than merely the lack of light, in the true depths of Ehomakwoi non-divine light may have trouble providing the way. In addition the stone of Ehomakwoi is of exceptional quality, some being large mineral deposits and others being surprisingly strong forms of more common rocks or stone. Ehomakwoi is not inherently entropic however, things stay in a curious state of preservation. The darkness of Ehomakwoi and its completely barren and lifeless conditions makes it fairly inhospitable to mortal kind. Ehomakwoi while barren, and dark is not empty or bleak.

Stored within it are those things valued by Ohannakeloi, whether artifacts preserved or records and art inscribed along the walls of the tunnels and caverns, most importantly preserved because of the lack of entropic conditions in the sphere. Ehomakwoi has strong connections to several Chthonic spheres, most notably with the Abyss, the Pit of Trials, and Sheol. Ehomakwoi provides stability and strength to Galbar itself through the advantages of stone both in Galbar and Ehomakwoi. Primarily however, Ehomakwoi is an influence improving the stone of Galbar, where its powers manifest highly has the ordinary stone into prized minerals, purifying an aggregate into a better whole.

A tunnel leads to the surface on the western end of the continent of Atokhekwoi.
Istalri

The Istalri is an everburning flame created by Arae during the Age of Monsters. It possess three effects:

1. It is the source from which all Fire Spiritii are born. It will gather Soul Ash to itself until it is ready to birth a new blaze (group) of Fire Spiritii.
2. It possess a healing aura that slowly restores wounds and stamina over time, and even provides a calming effect.
3. It is nigh impossible for a mortal to extinguish (water, smothering, etc), and will prove somewhat difficult even for a god. In the event that it does get extinguished, it will simply reignite and continue blazing once again, provided the necessary fuel and oxygen are available.
Danya

## Skills and Abilities

Danya is a ground and water Spirit who can make mud golems which she controls

## Biography

She was corrupted by demons and turned against the other Spirits. When Nishat released her from the demons possessing her, things didn't go according to plan and Azad ended up being possessed.

## Gallery

1. ↑ mud golems
2. ↑ Confrontation between Nishat and Danya
3. ↑ Nishat releasing Demons from Danya
Player Ranks

In Quotro players belong to one of five ranks. By default new players hold a Visitor rank, which allows them to navigate the world but not build. The base building rank is Resident. Ranks above Resident are granted to players depending on their role in the Government of Quotro.

## History

The player ranks on Quotro have changed little since they were introduced with districts in 2011. Over the years permissions have been adjusted as plugins have been added and removed, but the number of ranks has remained unchanged. In 2022 the Visitor rank was overhauled to grant visitors a playable experience and make the server more inviting to new players. Previously Visitors could not open doors, teleport or eat.
Mt Eldahverr

Mt Eldahverr is a volcano created by the Phoenix (on behalf of Sartravius) on the south-east coast of Dragon's Foot. It also functions as a Gateway to Muspelheim. It was where Sartravius released his army onto Dragon's Foot.

1. ↑ The Phoenix creates Mt Eldahverr - https://www.roleplayerguild.com/posts/4855312
Black Pearls

Black Pearls are crystallized forms of the impurities found within the soul ash. There are two forms of impurity in the soul ash--the essence of death, and unburnt memories. The unburnt memories are little more than disjointed sensations of pleasure, pain, joy, and misery; every possible feeling is contained within the memories in varying concentrations, and a being that takes in these memories would experience hallucinations and become overwhelmed by the emotion within. The essence of death is simply the stuff of that noxious and rancid smoke present in the Sky of Pyres, and contact with it would cause any living being to shirvel, wither, and die.

Being composed of both the unburnt memories and essence of death, the black pearls could potentially be processed into potent hallucinogenic drugs, extremely potent poisons, and reagents that might enable death magic. The issue would be separating the magical and poisonous essence of death from the unburnt memories, for they are highly miscible.

Black pearls are slowly and naturally created by the soul oysters in the Great Soul Reef. They are made almost exclusively in that region, and can form slowly over the course of decades. For this reason, they are quite rare and difficult to obtain, yet valuable because of their beauty and the power stored within them.

Though these pearls are rendered insoluble, inert, and largely harmless by the soul oysters, the potency of their components can be restored through alchemical processes. Simply crushing the pearl and heating the resulting dust is enough to yield a black powder that could be either inhaled or ingested to rapidly introduce the essence of death and the unburnt memories into a being. The result is a cathartic seizure, almost always followed by a quick and grisly death.
Goats

Goats are small herbivores that are very curious and active and can be used for many things like their meat, hair, milk, and skins. They usually have two horns and sometimes both the males and females have horns. They like barren landscapes and mountainous and rocky terrains but they also live on Li'Kalla's island where they hate the rain. They were first domesticated on Li'Kalla's island by Ya-Shuur who is also the first shepherd. They can live 10 to 15 years and they live in herds. They eat grass, fruits, and leaves but they taste nearly everything even if they don't eat it. It can run at a top speed of 17 km/h.

Ya-Shuur created the unique water-goats. These live in streams and rivers in Li'Kalla's island and also in the sea near and around the island. They are herbivores and can breathe in water and in air and might come out of the water to eat grass. They eat sea-weed as well. They are a good source of meat and milk as well and are also big enough to ride in the water if somebody domesticates them. They can live 10 to 15 years and they also live in herds like goats on land. They can swim at speeds of 50 km/h.
Spear of Fishing

The Spear of Fishing is a 1MP artifact created by Kalmar.

## Appearance

The spear is about six feet in length, with a tip made from sharpened bone. Because it is an artifact, it is much sturdier than it looks.

## Effect

The Spear of Fishing ignores water. It makes no splash or ripple, instead passing through any liquid as if there is nothing there at all. It is still stopped by solids, however - even ice. This makes the weapon ideal for fishing, but little else.

## History

The Spear of Fishing was created by Kalmar during the Age of Creation. He used it to teach Hermes how to fish, and then gifted it to her afterward. She vowed to never waste a fish.

Later, in the Age of Monsters, Hermes encountered Ashalla. Ashalla noticed the spear, but because she was made entirely of water, she was unable to interact with it. Determined not to be outmatched, she formed her hands into two blocks of ice and was able to successfully lift it.
Grey Heralds

The Grey Heralds are a group of kostral and skestral empowered by Narzhak to act as his emissaries, approaching mortals to do his bidding. Unlike Split-Tooth, they do not possess sufficiently strengthened minds to break the god's servitude, and do not greatly differ from others of their kind in their behaviour. Thus, individual Heralds lack distinct personalities and are wholly fungible; the group acts and communicates as a collective. They are typically accompanied by a lantern-head adjutant.

## References

1. ↑ The Grey Heralds appear as Narzhak's messengers in response to Tiben's prayer - https://www.roleplayerguild.com/posts/4951769
Feasting Forest

Ground view of the forest

The Feasting Forest was created shortly after the creation of the Kick by the gods Vakk and Chopstick Eyes. The forest features large stone trees and a thick green canopy that lies on top of the trees. The forest is blanketed by a permanent thick fog, which can make people get lost. There are many shrines in the Feasting Forest that contains foods of various sorts that are meant to feed any god that may be passing through. They also feed the phase beasts that dwell there, clearing away old food so new food can manifest.

The Feasting Forest is occupied by mutant centipedes, lichen, phase beasts, and terrestrial reverse lanterns, which are based on Japanese stone lanterns and generally less helpful than their flying cousins in the Bazaar.

At the center of the Feasting Forest, in a large artificial clearing, stands the Abacadarium, the seat of Chopstick's galbarly power and headquarters of the Lanternheads.

1. ↑ Vakk creates the rock forest which is the foundation for the Feasting Forest - https://www.roleplayerguild.com/posts/4847373
2. ↑ Vakk and Chopstick Eyes populate the Feasting Forest - https://www.roleplayerguild.com/posts/4849784
Sky Serpents

Picture of a Sky Serpent.

Massive flying sea serpents that are most at home in the Blue. They are a species of Tonnikala created by Azura. They eat griffins, large mammals, dinosaurs, sharks and other large Tonnikala. Azura has made sure they don’t hunt anything an Alma might want to save, having them using the verse to call of the great beasts and teach them what creatures are not considered prey. They patrol the Blue, descending out of it on occasion to hunt or fight. They can grow quite a bit larger that the largest dragon, but have no special abilities other than being able to fly.

1. ↑ Azura creates some Tonnikala - https://www.roleplayerguild.com/posts/4903564
Lightning Lyre

The Lightning Lyre is a powerful musical instrument created by Ashalla. Its sound carries for an enormous distance, and can be used by a Stormbard to control many squalls over a vast area.

## Appearance

The Lightning Lyre is a relatively simple wooden lyre, with a rope strap to carry and wear it. The lyre's strings glow lightning blue. Static electricity sparks off the instrument, especially when touched. The strings constantly hum with electricity and thrum softly.

When played, the sound is some otherworldly combination of an acoustic lyre, thunder and electricity.

## Effects

The Lightning Lyre's most obvious effect is that the notes played on it carry an enormous distance, well past the horizon, and are heard clearly in that range. Although it is loud, it is generally not deafening, even at close range, and other sounds (such as singing or accompanying instruments) can be heard normally.

The other power of the Lightning Lyre is that squalls are especially responsive to it across its full range. This can be used by a Stormbard to command hundreds of squalls simultaneously over a vast region.

The Lightning Lyre can also be used in conjunction with other forms of musical magic.

## History

Originally, the Lightning Lyre was Hujaya's personal lyre; a simple wooden instrument which she had made herself and played to Ashalla personally. It was a treasured possession. When faced with the Mar plague, Hujaya lamented at how powerless they were. In answer to her prayers, Ashalla commanded Hujaya to cast her lyre upon the ocean. There the lyre was struck by lightning and transformed into the Lightning Lyre. Hujaya then Sulingu used the Lightning Lyre to keep the Mar motes out of a very large region.

## References

1. ↑ The Lightning Lyre is created, and used to keep away a Mar plague - https://www.roleplayerguild.com/posts/4983930
Arryn

Arryn is the Avatar of Kalmar.

## Form

Arryn was created with the form of a falcon. He has a wingspan of perhaps two feet, and is a foot in a half in height. His feathers are brown, speckled with red. His beak and his talons are an unnaturally bright yellow.

## Personality

Arryn is prideful and easily slighted, but does have occasional moments of emotional vulnerability. He is fiercely loyal to Kalmar, but sometimes takes actions which Kalmar himself would disapprove of.

## Abilities

As the avatar of a god, Arryn is far more formidable than his size indicates. He was built primarily for speed, swiftness, and perception. His talons are unnaturally sharp.

## History

Arryn was created by Kalmar in the Age of Creation, because Kalmar needed a scout who could explore or keep watch on his behalf. One day he was sent away from Kalgrun to explore, and would later find Arya floating in the sea. He brought her back to Kalmar, who proceeded to train her and educate her, and Arryn winded up forming an attachment to the girl.

Arryn was then sent away from Kalmar again, this time with Arya, to go explore the Dragon's Foot. Upon their arrival, they were immediately seized by Shengshi, who brought them aboard his ship. When Shengshi found out who was behind Arya's training, he began to criticize Kalmar, and Arryn quickly took offense. An argument ensued, and the result was Arryn being sent away under threat of death while Arya stayed to learn from the River Lord.

After that, Arryn was found by Asceal. He told her about what happened, and she convinced him to delay his report back to Kalmar while she went and dealt with the situation. Eventually he did return, and Kalmar went to deal with Shengshi himself.

Afterward, Arryn was once again sent to explore. He discovered Orvus on the Eye of Desolation, but chose not to report the god's presence to Kalmar. Afterward he encountered a talking bird, which told him of Vakk's attack against Li'Kalla. He reported this piece of news to his master, and Kalmar dispatched him to search for her.

His search took him further south to Atokhekwoi, where he met a Selka hunter named Panganeem, who he briefly participated in a hunt with. Arryn gave Pangameen's hunting party a small blessing, and then departed. He then met the Ubbo Tribe, and taught them how to hunt.

For the next few decades he traveled among the Selka, teaching them various hunting techniques and blessings, until eventually he was sent to locate Karamir. Arryn found him on Tendlepog, made him into a hero, and granted him the Cloak of Red Feathers. However, Karamir wandered ahead and ended up in the Infinite Maze. Although Arryn entered not too long after, they were unable to find each other.
Mana

Mana is a form of energy which flows through Galbar and the Spheres. It fuels magic throughout the Spheres.

Mana is ever changing and the forms it takes varies depending on its application. For example the basic elements of Galbar have their own forms of mana. Fire is chaotic and devouring; its mana is always searching for fuel so it takes the Mana of whatever it's around. Water is flowing and calm and its Mana always returns to itself. Earth is solid and sturdy and so is its Mana. The wind is ever changing and its Mana is hard to control. Raw Mana is malleable and unstable which makes it difficult to handle. While it's possible to take raw Mana and change it into say a ball of fire the process to do so is tricky and could result in a backfire of the aforementioned ability.

While Mana is incredibly diverse in its potential applications and the forms it can take, it follows a few rules, a Silent Code of sorts:

* Mana cannot be created or destroyed, it only changes forms.
* As your knowledge and understanding of Mana grows so does the strength of the magic you can produce.
* Everything contains Mana and once that Mana is expended it must take time for it to replenish.
* There are certain forces such as Time that cannot be altered with magic.
* The future is ever changing. It is possible to see into the future but nothing is certain. Also while teleporting is possible it requires a great amount of energy to do so and must be approached with caution.

Some mortals are capable of using Mana, each to a different degree. There is some correlation between leadership ability or charisma and Mana, although it is not a definite correlation. It is within the power of the gods to use Mana too, although divine power is typically beyond mere Mana. It generally takes special attunement to see Mana.

## History of Use

Mana was discovered when Ikarus the Demigod of Mana was born. The Mana Portfolio has since been passed down to Karamir, who has been training vallamir in its use. Karamir's stay at the Abacadarium led to the discovery of Mana by the Lanternheads, who began to study a currency-based form of it encouraged by Chopstick Eyes.
Giant Worms

Giant worms live on Dragon's Foot and were created by Phystene to convert rock to soil and to keep soil fertile.

'She wanted something that would turn rock into soil and, later on, help keep the soil nutritious for plants. It would be a worm of some kind, ...First she took a normal earthworm and enlarged it till it was several meters in length. She then began changing its structure, giving it bones and a functioning jaw strong enough to crush even granite. She then altered its digestive system to allow it to break down rock. Lichen and moss that would grow on its back would also help the worm do this. She then granted the worm sharp teeth that her harder than the strongest steel. While large molars would be better to grind rock down, the sharp teeth would allow it to break bone, meaning it could also act as a scavenger once other animals appeared on the continent as well as help it fend off predators later on. Even with their strength the act of chewing on rocks would wear the teeth down, so Phystene designed it so the teeth would regularly fall out and be replaced with new teeth. ...The worm was... fairly ugly. ...Content with her creation, Phystene used her power to create more of them and jumpstart their population. The worms wasted little time, burrowing into the rock with ease. They, allo[ng] with the lichen she had already created, would surely turn the barren continent into a fertile land.'

1. ↑ Phystene creates giant worms - https://www.roleplayerguild.com/posts/4844931
Stixis

Stixis the Blind Dragon is a beast of phenomenal power created by Kirron, the god of blood.

## Description

Stixis is a physically powerful sanguine-scaled dragon, audibly creaking with the sounds of muscles tightening and relaxing under its scales. While possibly the strongest of its kind and made immortal by Kirron, Stixis' eyes are destroyed and its mouth has been damaged to the point of losing its fiery breath. To compensate, it has a keen sense of hearing, smell, and touch upon the ground. Flying is often too dangerous for it now, though it has learnt to make clicking sounds to echolocate the obstacles around it.

## History

Stixis was born as a regular red dragon in the the eastern mountains of Dragon's Foot during the Age of Monsters. The dragon parents of Stixis died protecting the whelp and his clutch siblings from the Beast shard of the goddess Li'Kalla, during the time where her soul was fractured. Shortly after this time, Stixis was devoured whole into Li'Kalla's stomach.

The whelp Stixis would have drowned or suffocated were it not for the presence of Kirron in the stomach as well. Kirron was in the stomach as he was at the time convinced the rest of Li'Kalla's soul was hidden within her body, and had leapt inside the Beast's mouth. Kirron failed to find any other shards of the goddess' soul as they were scattered around Galbar at the time. However, he did spare Stixis' life by oxygenating the whelp's blood and feeding his own blood to the creature as it bit the god's finger. Kirron eventually took Stixis under his wing once he forced the Beast to regurgitate him.

Several decades later, in the Age of Lords, Stixis had grown to a size and power suitable for a task Kirron took on; testing the courage of the demigod Anshumat on the island of Krasis. Kirron underestimated how much Anshumat's previous experiences had inured the demigod to terror, and during their clash Stixis was blinded and extinguished before Anshumat slipped from his grasp.
Arya

> "What did I do wrong, Kalmar? Why do I exist if he doesn't want me?" she asked.
>
>

## Appearance

Arya's appearance might lead one to believe that Asceal created her, but this is entirely untrue. Though she might glow in appearance, she pales in comparison to that of her aunt.

She has short, wavy hair that only reaches down to her shoulders. Her arms, from her elbows to her hands, are inky black. As well as her knees, down to her feet. Her eyes are also black, and are highly expressive. Her body is lithe, almost dainty in form and feminine.
Sheol

Realm of the DEMON and plane of 'The Abhorrent', Sheol is the manifestation of the bastard god's insatiable hunger, a moon-like structure of chiton-esque flesh and raw energy constantly gnawing on the confines of its realm, devouring Galbar only to be forced back by more stone from Ehomakwoi, an everlasting dance between Ohannakeloi and the DEMON. A construct of the ABOMINATION, Sheol is aglow with the sickly purple energy amassed from is consumption of matter, its light blazing from beneath its surface. Peeling back the layer, one is offered an agonizing glimpse of an entropic unreality, watching as soulless beasts are wrought from the fires of divine magik and incubated until it's hardened into a proto-demon, ready to writhe it's way to the surface and serve its god.

1. ↑ Original character sheet - https://www.roleplayerguild.com/posts/4836349
Archon 001

These bacteria were created by Anzillu and fill Sheol. They devour matter, and their waste can be re-purposed into energy by the other inhabitants of Sheol.

'Polymer and plasma membrane layering, protein synthesizers, motion apparatus, genetic transmitor, and finally the system motherboard. As was with all systems this one followed a set of algorithms and protocols, all stored within a helix of proteins. With its middle-finger the ABHORRENT branded an extra line of code to the matrix, its divine will wrought in the languange of an ancient. The final piece was all the organism needed, a means to feed. Almost immediately the thing began to multiply, one became two, two became four, four became eight, eight became sixteen and so on until in the span of a minute in the eye of the god but possibly days to any mortal, a billion billion consumed the sphere entirely in a sea of glowing purple. Oxygen did not exist in the reality, for it became fuel for the spawn. Galbar was forfit, as the organisms feasted upon the earth without let up, multiplying into cracks and crevasses and expanding, consuming everything and anything, just as it’s creator.'

1. ↑ Anzillu creates Sheol and Archon 001. - https://www.roleplayerguild.com/posts/4842467
Fire Dragon

> "They cackled and bellowed in a cacophony of ominously harmonic cries - each producing a unique variant of different pitches and lengths - as they excitedly began to take flight."
>
>

- Pg. 15 (Pst. 295)

Fire Dragons are a species of large beasts that had been created by Sartravius during the Age Of Monsters. Most of them act as minions to their God, however several individuals had gone feral and proceeded to live all across Galbar in mountainous or hot environments.

## Description

Fire dragons are large reptilian quadrupedal beasts that are bathed in dark-red and black scales. Their backs are covered in these sharp scales - jagged in appearance - while their underbellies are covered in smooth plates of hardened skin. They have powerful forearms, with four deadly-sharp talons used to grapple onto hard rock and carry off their prey into the sky. In addition, they sport a beak-like mouth, that contains two rows of jagged teeth, as well as two massive bat-like wings, and a long tail that acts as both a rudder and a weapon to knock opponents with. With the largest dragons being ~~as large as a modern Boeing 747 at 20 meters tall~~, they can sport a maximum wingspan of 64 meters that helps them get off the ground - although several reports have documented the existence of even larger beasts.

1. ↑ This scale (Boeing 747) has been contested by the GMs as far too large for the strength of the creatures and the points spent on them. A more reasonable size is up to 25 metres in length, comparable to a blue whale.
Jia-Long

Jia-Long defends her home diligently, but is always curious about visitors - even if she is a little clumsy in conveying it.

### Might Cost

2FP

**Jia-Long, the Older Sister: Jia-Long is the guardian and caretaker of Fengshui Fuyou. It is an enormous dragon that stretches one kilometre. It has chalk-white scales and a long, white mane along the entirety of its back. On its head are a pair of long, pointed antlers. Jia-Long typically tends to the many creatures and plants within Fengshui Fuyou, as well as any guests who happens to enter the sphere. Jia-Long’s also possesses the ability to communicate with all life, but is quite shy when meeting strangers.**
Nanhe

Nanhe is a colossal river flanked by endless forests.

Nanhe flows out of the Giant's Bath towards the southwest.

Nanhe is the second river to be carved by Shengshi. Its name means "the south river". Unlike its sister river Beihe, it has yet to be sanctioned with anything beyond a name.

As the name implies, Nanhe is located on the southern half of the Dragon's Foot, running out of the never-emptying Giant's Bath. It stretches over twice as far as its sibling river, flowing a distance of over 4000 kilometres before reaching the continent's southern shore. During floods, the river turns into what can be perceived as a sea, extending its borders up to 100 kilometres at its widest, drowning any and all terrestrial life that finds it self in the unfortunate path of the destructive flood.

## Lifeforms

Upon seeing Nanhe, one would first find the river to be flanked by forests on all sides. Graced with life by Phystene herself upon its creation, the river water is both rich in vegetation and animals. The southern half of the river runs thick with fish, whereas the delta has a sizeable amphibian and bird population. The northern half of the river had life, but when Narzhak, king of strife and steel, created the crater to the south of the Giant's Bath, the sheer energy of the blast uprooted all the trees around and killed all life in the rivers.

In the Age of Lords, Shengshi finalised the ecosystem of the surrounding jungle by adding various species of insects, mollusks and arachnids, as well as panda-patterned gorillas, macaws, birds of paradise, anacondas, poison dart frogs, cane toads, tigers, elephants, water buffalo, mice, bats and rhinos. The jungle has been named 'Igbo ti Ejò' by the Pygmies, meaning "the jungle of the Snake".

## Description

Nanhe, like its sister Beihe, is relatively calm; however, it is considerably less stable than its sibling to the north, on account of it having several tributaries, with more and more appearing as the forests around them grow. Furthermore, as its floods are much more destructive than Beihe's, Nanhe often readjusts its path during flood season.

The tributaries come from the constantly growing and shrinking lakes around in the forests. The only constant tributary is the river that flows from Xishan.

As the river is surrounded by life, the water takes on a brown colour from absorbing all sorts of detritus and waste. This, however, makes the river waters rich in nutrients, which further boosts the growth of surrounding vegetation.

## Flood Patterns

While they are seemingly irregular, the river is more prone to flooding during the summer, as the constant tributary from the west then will fill up with ice water from the glaciers atop the mountain. Apart from that, the river itself is nearly impossible to predict, so it would be a lot wiser to settle by one of its tributaries instead.

## References

1. ↑ https://www.roleplayerguild.com/posts/4953951
Conclusions

## Eurysthenes' Conclusions

These are a set of laws which the less part of Eurysthenes thought up to found a basis for a worldview. They are as follows:

### Power Is Temporary

With this, Eurysthenes seeks to explain the struggle between Power and Opposition. It concludes that Power is not the ultimate force, in that for power to exist, there must always be an Opposition to that power to make an appropriate contrast.

### Beauty Is Deception

With this, Eurysthenes explains how things should not be trusted to be as they seem. It's cautionary more than anything. Note that "Deception" in this case is not inherently negative.

### Comfort Is Diminishing

With this, Eurysthenes tells how stasis will lead to decay. The unwillingness to strive and push oneself will inevitably see one regress.
Grotesks

Image of a grotesk

Grotesks are an extraordinary species of horrific creatures created by Ekon and unleashed on Dragon's Foot. They were made as an army, but now only a small number of them lurk in the Desert of Sandravii, for most were killed by the Abyssal Leviathan, the Patriarch and his boars.

## Description

Grotesks are elephantine in size and vaguely crustacean in form. Their legs are armour plated, and their faces are obscured by innumerable tendrils. The precise forms of individual grotesks vary. Their natural weapons include pincers, serrated blades, poisoned stingers and corrosive spit.

The sight of a grotesk is enough to cause deep horror in most creatures.

## References

1. ↑ Grotesks are created - https://www.roleplayerguild.com/posts/4877726
2. ↑ Leviathan and Patriarch defeat the grotesks - https://www.roleplayerguild.com/posts/4970788
Holy Synod of Recorders, Archivists, and Explorers of the Temple

The Holy Synod of the Temple (Full: Holy Synod of Recorders, Archivists, and Explorers of the Temple) is a Holy Order Founded by Ohannakeloi to serve as a guiding group and leader pool for the priesthood in central Western Atokhekwoi. Members are from the Ihokhetlani, Vallamir and Nebulite priesthoods. The Primary responsibility of the Synod is the gathering and learning of knowledge, and its subsequent record and the preservation of such.

## References

1. ↑ 'Recorders to seek and write down all that is known, Archivists to preserve and analyze what is known, and Explorers to expand what is known.'https://www.roleplayerguild.com/posts/4986134
Celestial Furnace

A magical construct of incredible power, the Celestial Furnace is the most luminous object to have ever been created. Two were made by Asceal and Aelius. One still exists in Heliopolis and provides daylight to Galbar. The other was made for the Lustrous Garden, but exploded during activation due to the as-yet-undiscovered meddling of Urhu.
Azadine

Born upon Veradax, Azadine is a reaper created by Orvus.

## History

Once through the Maelstrom, and upon landing in the waters of Galbar, Azadine began to swim towards Atokhekwoi. It is unclear what she will do next.

After a long swim, Azadine arrives upon the shores of the Great Hooflands and enters to find a suitable place for a home.
Carta Galbaria: The Divinus III Wiki

## Welcome to the Divinus Mk 3 Wiki

Here is the compendium of the world of everything in Divinus Mk 3, a god roleplay hosted on RPGuild.

When creating new wiki pages, it would be good if you could include, at minimum:

* A brief description.
* One or more categories for the page.
* Internal links to other wiki pages.
* External links to relevant posts.

## Notable Pages

Deities

Galbar

Artifacts

Quests

List of Life and Ecosystems

The Hexahedron Historicus Creato (Summary of all posts, in post order. Please keep up to date.)
Nuhe

Nuhe was the first river on the continent Kalgrun. It was created by Shengshi in a furious rage against his brother Kalmar, and stands today as one of the river god's greatest shames.

The name means "river of rage" and the river was not sanctioned with anything but a hateful intent.

## Description

What stands out most about the landmark is that the river is nearly completely straight, unnaturally so. Along its near 2000 km length, it barely even curves. Due to its straight path, the current is incredibly strong, pulling along all sorts of debris.

It is likely that this will cause the river to curve more naturally in time.
Alabaster Dolls

Fear never rest nor does its workers.

Existences composed of bloodied sinew stand naked, their bodies sheltered only by crude replicas of humanoid body parts. Half circle helmets
jut in opposite directions atop their heads whilst a chest and pelvis encase their
lower and upper bodies all, which are painted white. Despite their facsimile of
a humanoid visage Alabaster Dolls posses no real sentience, acting more like their
namesake than actual beings. Nevertheless, they could be relied upon to
complete whatever task he’d charged them with.

## History

The Alabaster Dolls were created as part of an elaborate multi-stage scheme by Ekon. Though they were also partly made to maintain the flow of fear into Galbar in his absence. They would also be used to enhance the power of fears that leak out of the Underbelly through their inborn ability to strengthen dreads power. Due to their lack of a will he knew the dolls would dutifully fulfill their directive without pause. Currently, they are the only form of “life”, though when the time comes they will serve as caretakers for other evils Ekon might create within the Underbelly.

## Role

Alabaster Dolls exist to enrichen all forms of fear within Galbar. Because the Ugly Underbelly is the land from, which most forms of fear emerge, these dreads pass through the dolls before leaving Ekon’s realm. The dolls act as an enhancing agent for the fears making them 3x more potent than they would normally be. Even minor and trivial concerns are warped into matters of life or death, exacerbating the stress and anxiety mortals feel daily.
Age of Monsters

The Age of Monsters was the second Age, following the Age of Creation. In this Age, many fantastical creatures were formed to fill the world and to fight the battles of the gods.

## Age of Monsters

Galbar at the end of the Age of Monsters

It was during this time that numerous Heroes rose to prominence, and the early mortals sought a place in the world. Battles occurred between the gods and their armies, sowing death and strife among the pantheon. However, several demigods were also born in this time.

For a full record, click here.
Great Archive

The Great Archive is an artifact created by Abanoc. It is a book with a shining gold cover and silver pages. It typically resides in the Observatory, on a marble book stand directly before the steps to Abanoc's throne. While there, the Great Archive records all things observed by the Observatory, its pages autonomously filling with information. Its purpose is to temporarily fulfil Abanoc's role as recorder in his absence.

1. ↑ Abanoc creates the Great Archive - https://www.roleplayerguild.com/posts/4867387
Lens of Souls

The Lens of Souls was an artifact created by Katharsos to help Vakk find the soul of Atmav, who had been brought in from the Void. The Lens of Souls can help Katharsos sift through the millions of souls entering his Sphere and find particular individuals based on the appearance they took in life or whatever other criteria he wants.

1. ↑ Katharsos creates and uses the Lens of Souls - https://www.roleplayerguild.com/posts/4866610
Atmav

### Summary

Atmav is a hero that was resurrected by Vakk, who was her enemy in her last life. She was a warrior and was indirectly responsible for Vakk and herself being transported to the Architect's world. She has the standard array of powers that a hero would normally have, with the added ability to comprehend all spoken language due to being a creation of Vakk.
Barrier Coral

Barrier Coral were made by Phystene near Dragon's Foot during the Age of Creation to help offset some of the damage done by potential tsunami in the future.

'Phystene spent the next few hours refining and perfecting her new creation, forcing all thoughts and memories of metal from her mind. By the time she was done her creation, the barrier coral as she had taken to calling it, was in her mind perfection. Due to its symbiotic relationship with plants it was able to tap into some of the benefits provided by the World Tree, growing faster and larger than they otherwise would. The reefs they would build would be impressive by anyone’s standard, stretching for hundreds and thousands of kilometers across the ocean floor. Even more impressively was how the coral would quickly start building up their reefs to be even larger should they detect an incoming tsunami.

As the new barrier corals began building their new reefs off the coast of the continent, Phystene couldn’t help but pat herself on the back. They would surely be the perfect solution to the whole meteor-tsunami issue that had plagued Galbar. Now she had to build the ecosystem that would actually support the corals and their reefs. She sent her energy into the ocean, spreading seaweed, numerous crusaceans, and a plethora of beautiful and colorful fish. That would, at least in the short term, be sufficient to support her barrier coral.'

1. ↑ Phystene creates the Barrier Coral - https://www.roleplayerguild.com/posts/4848800
Desert of Sandravii

"With rolling dunes cascading over over pillars of burning iron and ruined beasts, only the most adaptive inhabitants hope to survive in these harsh lands..."

### Age Created

Age of Creation

The Desert of Sandravii was created in a battle between Narzhak and Sartravius' avatar the Phoenix. It is located on Dragon's Foot, and is bounded by Mt Eldahverr, the Cauldron, the Qiangshan Mountains, and the World Scar. The ground is coated in sand, ash and glass. The climate is hot and dry. The landscape has many large iron outcrops, taking the form of dagger-like pillars, razor-edged spirals, and spiked pyramids.

For a long time the desert lay barren. Eventually, the Taipang river was carved through it, with life along its banks. The desert is also home to jackalopes, jotundar and horrors created by Ekon.

1. ↑ The Desert of Sandravii is created - https://www.roleplayerguild.com/posts/4865728
Burrowing Nightmare

The twin burrowing nightmares were two beasts of phenomenal power created by Ekon and unleashed upon Dragon's Foot. They fought against the Abyssal Leviathan, the Patriarch and his boars. One of the burrowing nightmares was slain by the Patriarch and buried near Vulkandr Lake. The other, though wounded by the Leviathan, escaped and roams Dragon's Foot.

## Description

The burrowing nightmare is a very large and near-shapeless wad of flesh, tendrils and snapping jaws, although it is vaguely wormlike in form. Its hide is leathery. The burrowing nightmare is exceptionally good at digging through earth, able to rapidly emerge from and disappear into the ground. The burrowing nightmare prefers hit-and-run tactics, keeping out of sight of surface-dwelling prey except for when it strikes, and even then often only a mouth and a few tendrils are seen.

Needless to say, as a powerful creation of Ekon, the burrowing nightmare invokes sheer terror in lesser beings.

## References

1. ↑ The burrowing nightmares are created - https://www.roleplayerguild.com/posts/4877726
2. ↑ The burrowing nightmares fight the Leviathan and Patriarch - https://www.roleplayerguild.com/posts/4970788
Krasis

Krasis is a temple island holy site of Kirron, dedicated to his aspect of Strength. The island's method of worship doubles as the home for the holy order, the K'nights of Red Horizon, and as a site for athletic competition between all nearby selka tribes.

Kirron created Krasis in the guise of Gralph, the selka warrior, as a base for his new holy order and as an immediate spot to trial new k'nights into it. The long term affect of the island, whether intended or not, was as a focal point for selka culture and unity.

Krasis was the site of a battle between the demigod Anshumat and the great dragon Stixis. It was there that Anshumat passed Kirron's test of their courage, but in the process put themselves in great danger to destroy Stixis' sight and the organs in the dragon's mouth that allowed it to breathe fire.

## Description

Krasis is an artificial island washed by the outflow of the Kangjiang river mouth on Atokhekwoi's east coast. It is covered in ordered trees, pavement, and structures of white marble veined with faint blue lines, like still blood. It is cut with regular canals that spill out water from a magically bountiful spring on the top of the central hill. The hill sports a plaza with two main features beyond the spring. The first is a tall tower supported by five staircases emanating out in spirals (not helices) towards the ground. On top of the tower is a platform with five thin pillars. The second is a large rectangular cloister surrounded by huge stone columns conjoined at their top. Within is an open-air area of worship with a plain altar to Kirron and vacant plinths at regular intervals in a square formation. The rest of the island has been scattered with a hodgepodge of stands for seating and areas for various sports and athletic competitions.

## Local Effects

While on the island any creature can train to reach their physical peak in a shorter amount of time and, when they push their limits, can perform feats of athletics beyond their usual capabilities. These feats are more likely to manifest in the context of a competition, which the selka tribes are invited to hold semi-yearly. However, this boon comes with conditions. All those who wage war or cheat the sanctity of the competitions on the island suffer from debilitating anemia until they repent. This is a sensitive ruling, as even remaining on the island for too long without serving Kirron's whims (i.e. hiding for political asylum) can result in the same affliction.
Frozen Ones

The Frozen Ones are a form of undead, the first of which were created by Mel'Issandra (Might expenditure came from Asceal's account, although she did not directly create them). Frozen Ones are made from other living beings. The transformation turns their blood and organs to ice and slush.

Frozen Ones do not age and have no need to eat.

Frozen Ones retain most of the intelligence they had before their transformation, but they are not protected from soul decay, so over a period comparable to their original natural lifespan their intellect deteriorates. The oldest Frozen Ones are little more than crazed monsters.

Frozen Ones are capable of transforming other living creatures into Frozen Ones. This process requires slowly freezing the victim to death.

Frozen Ones have an innate compulsion to hate heat and fire.

1. ↑ Mel'Issandra (and by extension the Frozen Ones) are created - https://www.roleplayerguild.com/posts/4870674
Squalls

Squalls are minor storm spirits. They spontaneously manifest when Ashalla is angry or stressed, and multiply in storm-generating conditions or near divine wrath. They are petty, angry and destructive beings prone to infighting, although typically they are only a nuisance. Squalls are pacified by music. They are soulless and completely unintelligent, not even capable of retaining memories.

Squalls first came into existence from Ashalla's stress and discontent after Ashalla smote the Leviathan Angler which had attacked the Zhengwu. They also saw use in quenching the fires by the Nanhe caused by Sartravius' army of Jotundar. Squalls can be called and controlled by Stormbards.

If enough squalls can be united together, they could produce full-sized storms, complete with lightning. However, they would never unite of their own accord.

Squalls will not attack pyrgerakia, because Ashalla blessed the pyrgerakia such that storms would always be their friends. Squalls can often be found near pyrgerakia for this reason.

1. ↑ Squalls are created by Ashalla - https://www.roleplayerguild.com/posts/4882094
2. ↑ Ashalla sends squalls and the Abyssal Leviathan after the fire giants - https://www.roleplayerguild.com/posts/4892882