Positions, Weapons, and Armors

[Weapons that are not preferred get disadvantage]

[If it is Weapon Only, no other weapon can use that Position]

-Bonus against Power Attacks

-Bonus against Thrusts

-Bonus against Tackles or Trips

-Strength check to block any attack, but if you fail you fall

-Don't attack, but check to block any attack, but if you fail you fall.

-Attacks against you must first successfully get past your Passive Dex, if they fail they receive damage compared to their strength

### High Strike

-(All Preferred)

-On the Next Turn you can perform a powerful attack on the top half of a person.

### Scabbard Strike

-(Blades Preferred)

-(Spears, pikes, maces, hammers, flails, and any two handed weapon cannot do this)

-Perform Dex against Passive Dex to quick draw your weapon and strike.

###

## Weapons

[Bonus is advantage, and debuff is disadvantage)

### Spear or Pike

-(Bonus against Cavalry)

-(Debuff against Shields)

-(Really Clunky)

#### Thrust

-Power attack that requires a specific target area and a Dex check but will receive 1d8 and keep someone at the weapons reach away (can't thrust if they are under the spear's length).

#### Jab

-1d4 but revert back to any guard position (not for pikes)

### Short Sword

-(Bonus for thrusts and tight spaces)

-(Debuff against non-shield guards)

#### Thrust

-better dex capability against people with shields does 1d6

### Slash

-debuff against armor, dex bonus does 1d4

### Hammer and Axe

-(Bonus to Armor Penetration)

-(Debuff against Guard)

-(Clunky)

#### Swing

-Strength 1d8 plus armor and shield penetration, debuff against light armor (except for Axe)

#### Thrust

-Dex check then 1d4 damage, if weapon is blocked it may leave you open to hit (Axe does not receive debuff and does 1d6 damage)

### Flail

-(Bonus to armor Penetration)

-(Debuff against everything everything else)

-(Clunky)

#### Flail

Dex Check to do 1d12 damage, if miss you are left open to counters, if Dex check was below 5 then the 1d12 is on the user.

### Halberd, Poleaxe, and Great Axe

-(Bonus against all)

-(Debuff on blocks)

-(Clunky)

#### Swing Axe

-Strength check if successful 1d8, bonus to shield

#### Swing Hanner

-(Not for Great Axe)

-Strength check with 1d8 damage with armor penetration

### Long Sword and Great Sword

-(Bonus against Spear and light armor)

-(Debuff against armor)

-(Really Clunky)

#### Thrust

-Dex check light armor penetration 1d8 damage

#### Slash

-Strength and Dex check with 1d8 strike, debuff against shield and armor

#### Swing Hammer

(Not for Great Axe)

Strength check with 1d8 damage with armor penetration

### Mace

-(bonus against armor, and armor penetration bonus)

-(Debuff on block)

-(Really Clunky)

#### Thrust

-Strength check with 1d6 damage, bonus against light armor

#### Strike

-Strength check with 1d8 damage, bonus against breaking blocks

#### Capper

-Dex check to break or injure opponents knee, fail leaves you open

#### Jab

-Dex check for 1d4 damage, debuff against anything above light armor

#### Slash

-Dex check with 1d6 damage, only good against clothing

## Shields

### Heater

-Block against center strikes and thigh strikes, clunky

### Round

-Block against center strikes and side strikes, clunky

### Buckler

-Dex check to block anything, can strike to do 1d4 damage

### Kite

-Block against center strikes and leg strikes, really clunky

### Oval

-Block against center strikes and thigh strikes, clunky

### Coffin

-Block against center strikes and leg strikes, really clunky

### War Door

-Block all, strength check to block successfully, really really clunky

## Ranged

### Javelin and Atlatl

#### Jab

-Dex check for 1d4 damage, debuff against armor

#### Throw

-(atlatl adds 2 damage and increase distance)

-short distance with dex check, 1d8 damage weak against heavy armor

### Bow

#### Fire

-Medium distance Dex check for 1d6 damage, weak against medium armor and heavy armor.

### Long Bow

#### Fire

-Long distance strength and dex check for 1d8 damage, weak against heavy armor

### Sling

#### Fire

-Quick reload (fire twice per turn), short distance for 1d4 damage, no damage to medium and heavy armor

### Throwing Axe and Knives

#### Throw

-(Up to 3 throws a turn) deals 1d4 damage, no damage to light, medium, and heavy armor

### Crossbow

#### Fire

-Medium reload, medium distance with 1d8 damage armor penetration, weak against heavy armor

### Flintlock

#### Fire

-Long reload, medium distance with 1d12 damage, weak against heavy armor

## Armor

### Heavy

-Dex and Speed Debuffs

-Ranged Defense buff, and large Defense buff

-Cannot perform very articulate actions

### Medium

-Somewhat ranged and defense buff

-Some movement restrictions

### Light

-It's like nothing's there, no movement penalty

Thank you to Otto von Rommel for the help.