recursal/Fanatic-Fandom huggingface dataset:
Bloody Road

Every run from every rider, causes scars, markings on the pavement they went through. The Bloody Road tries to immortalize those marks by putting them on people's flesh instead of the pavement, making it the most violent and offensive Road.

Bloody Road riders also use chains and hooks or other extensions, to bind their opponent, or just cut them up.

One of the Bloody Road's underlying themes is imprisonment, as riders of this Road often view it as a jail.

Incorporating the 0-MAX-0 concept is an important part of this Road. How a Bloody Road Rider incorporates this concept is by starting off from a stopped/idle position, accelerating into high speed (the more the better, as it generates more energy), and then performing a sharp brake to come to a full sudden stop (the faster to reach that stop, the better, hence benefiting from Control type AT parts). Doing so generates inertia energy, which then gets used by the 3rd Principle of the Bloody Road as well as its Regalia.

## Principles

* Carving the 'run' into the flesh of other riders.
* Utilizing extensions like chains or hooks (or anything similar) to either bind, whip or cut the opponent.
* Violently forcing the wind into a blade shape, nicknamed the "Fang", the rider kicks the air, incorporating some of the 0-MAX-0 concept present in the Regalia, to form a pseudo-mini fang that strikes at the opponent, scratching and/or grazing them. The creation of these, can be very taxing on the weaker thighs of smaller structures.

## Fang Regalia

The Fang Regalia of the Bloody Road, is the "emblem" that turns a Bloody Road rider into the Fang King/Queen of the Bloody Road. The core name is "Bloody Armour", comprising all 4 wheels of an AT, and its core mechanism converts inertial energy (the 0-MAX-0 concept) into a shockwave, a blade of condensed and rapidly moving wind that can slice through solid objects (nicknamed the "Solid Fang" or just "Fang"), although its very presence in the narrow space of the wheel robs the AT of the ability to jump. When deployed, the wheels split into a saw-blade shape.

**Infinity Atmosphere: Cage of Fangs** - As its name implies, it is a criss-crossing collection of Fangs which converge upon the opponent, locking them down in place.

## Common Tricks

* **Solid Fang -** The creation of this Fang is through the collection of Inertial Energy that comes from starting in a stopped position, speeding up to MAX speed, and breaking, allowing it to be remitted. However this Fang is more concentrated than normal and is able to actually cut things. Requires some form of Regalia to pull off.
* **Pseudo-mini Fang -** By suddenly breaking during high speed, and tossing a kick at the air, a small amount of wind is violently shaped into a blade that can graze and/or scratch opponents.
* **Gigaers Cross -** A pair of fangs fired in a cross-shaped configuration. Requires some form of Regalia for them to actually cut, otherwise they are like pseudo-mini fangs.
* **Saucer Crush -** Using attached hooks, the rider slashes at everything in a horizontal circle around themselves.
Königsberg

Königsberg is the capital of the Eisenreich and currently the only city where citizens reside. It is located between a swamp and spruce forest, inside a plain clearing. It is one of the largest cities in Starfruit.

### History

Upon joining the server, Kaiser Raymond Hoffner of the Eisenreich built his house and several farms in the spot. Over time, many houses around it have popped up, as well as farms, mines, machines, and other noticeable attractions. The city also connects to a Nether Fortress, leading several unwanted adventurers to find it.

### Main Buildings

Besides houses, there are several landmarks and buildings that make the city recognizable. Located near the swamp, the unfinished Königsberg Embassy Hall stands out with its unique build style and rooftop terrace. Though it does not serve any purpose now, Hoffner plans on giving it one in the future.

Fort Auroch was one of the first buildings to be built in Königsberg. The fort containts 4 walls as well as a lookout tower and meeting hall. The hall has a council table and an enchanting room, while the courtyard is decorative with various flowers and blocks. Underneath the fort, a large stash of potatoes can be found after a failed attempt by Hoffner to create an XP machine.

The Colossus of Königsberg is a statue located within the swamp, looming over it and visible from several hundred blocks away. The statue is made completely of cobblestone and resembles that of a player.

The Church of Endism is a quartz building next to the outdoor stage. It is the founding building of endism.

The Outdoor Stage is a spot where the Kaiser gives speeches to the country.

Several farm buildings are located near the city. These include a skeleton farm, iron farm, villager breeder, and super smelter.

### Trivia

* Derp W named the city after the old Prussian city of Königsberg, now known as Kaliningrad.0
* Over time, various parts of the city have changed, including the roads and terrain.
Waterpark

**Access**: D-Class.

During the Summer it is open often, a great attraction with all those water slides and pools filled with water, water cascades, waterfalls, beautiful fountains, hot summer weather and plenty of people to live it up.

During the Winter though, it is far too cold to be used and so it stays closed for the full duration of Winter in order to preserve water (and money), leaving all the pools empty... But doesn't riding on a giant empty pool bowl sound like something a Storm Rider would do? Not to mention those now fully empty and dry water slides...

The complicated mixture of walls and fences combine to difficult the entry of trespassers, requiring the advanced wallriding skills of a D-Class Storm Rider to navigate their way in and out these same wall-fence combo.

**Territory of Team**: Legendary Lions.
Private Complex

**Access**: E-Class

A private residential complex with many villas and large houses, mini-mansions even, residing inside.

The many different heights of flat rooftops, oddly shaped pillars and balconies, makes this a glorious spot for riding ATs. However, police are always on the lookout for trespassers, and lucky are the Storm Riders that get caught by the police first, as there is a private security force here who... Let's just say they aren't friendly to invaders.

The back of the complex has a rather large and luxurious pool.

**Territory of team:** Private Security Force. (NPC)
Sewage Plant

**Access**: D-Class

Warning: Only accessible by climbing to the top of the clocktower, going inside from there and using the hidden tunnels within to travel underground. Because of that, only D-Class and above can reach. Or another way around by some extremely high altitude method of B-Class or higher.

An old abandoned sewage treatment plant of colossal proportions, just outside the city, completely closed off from the outside by large stone walls that have barbed-wire around as well as broken glass shards, making it deadly for any rider who attempts a wallride/climb to get in. The only way in is via the underground tunnel. Many tunnels go inside and lead to different chambers that used to process waste, now serve as the perfect colosseum for Cube matches. Can hold a large crowd outside the tunnels. The long tunnels also work great for Dash. The many funnel like walls make it a great place to train wallrides. There's also a control room with working screens and monitors that are connected to the many cameras inside each of the small chambers that are used for D-Class Cube matches.

**Territory of team:** Sons of Spartacus. (NPC)
Gaia Road

The Gaia Road, is the Road of the Earth, riders who stick to land, ground and surface, and capitalize on the already existing great powers that come with it. Riders of the Gaia Road are shown to focus on immobilizing their enemies and damaging their A-Ts, limiting their ability to ride. Riders of the Gaia Road are also able to memorize the shape of the land, allowing them to locate other riders.

## Principles

* Using the piezoelectric effect, riders can paralyze opponents by numbing them.
* Creating seismic waves to create a 'Sonar' that reveals information about the opponents, especially useful to "see" through illusions of other Roads.
* Creating vibrations to levitate objects and induce seismic activity.

## Gem Regalia

The Gem Regalia of the Gaia Road, is the "emblem" that makes a Gaia Road rider into the Gem King/Queen of the Gaia Road. The core name is Hardest Apostolica, a wheel attached to the front of the AT via a swivel arm. When deployed, the arm swivels to the back wheel. The Core attaches to the wheel and "blossoms" into a transduction device that can dig into the ground or slam/hammer into it, brutally amplifying the vibrational effects that induce seismic activity or levitate objects.

**Infinite Stratum: Ensnaring Suffocation** - The Gem King/Queen creates a tremor in the ground and applies the principles of piezoelectricity to their enemies. This appears to be an alternate version of Infinite Tremor, however, its seems to affect the surrounding air as well, as it can also affect opponents that are jumping towards the Gem King/Queen, to attack.

## Common Tricks

* **Infinite Tremor**: The rider uses vibrations to create a tremor on the ground.
Highschool

**Access**: F-Class

Clawing with potential but weak, challengers, during the day, but a great place to train during the night. There's a big main building, lots of playground surrounding it, a gated entrance, a track course (which the weak riders of this school, use to race for lunch money, during their breaks from class). There's even a gym shed, and lots of swings. The rooftop is large, wide and vast, even has a community garden there, a door and stairs for rooftop access, benches to sit on, and rail guards.

**Territory of team:** Steel Dragons. (NPC)
Construction Site

**Access**: E-Class

A large open construction site for what seems to eventually become a very tall and large building, what it will be though, that remains a mystery, perhaps some corporate headquarters or some deluxe hotel, or something else entirely... Who knows, it is too early to tell, only the first (of many) floor even has foundations, but lacks walls and pretty much everything else.

With large cylinders, steel beams, cranes, suspended and many other objects one can expect to find in an ongoing construction site, this makes for a challenging run, and a dangerous one too for those that can't ride properly, not only can the rider fall, but things can fall on the rider, so severe injury and death are all real risks.

Entering here requires riding up a rather large fence, a feat no F-Class is capable of.

**Territory of team**: Legendary Lions.
Air Gear: Vast Sky Wiki

**Welcome to the Air Gear: Vast Sky Wiki!**
A wiki with information on the series: Air Gear, however, relating solely to the group Roleplay: Air Gear Vast Sky. We are a Discord server that together, roleplays about Air Gear, in a non-canon/alternate universe. We do not use any canon characters, simply use the lore and mechanics of the Air Gear world, but in our own, free way.
Old Junkyard

**Access**: D-Class

Only accessible after getting past the rivershore district.

Surrounded by large, wide and tall, rugged and crooked walls that are impossible for E-Class to climb, so only D-Class or higher Storm Riders can trespass here. Plenty of hurdles and obstacles inside, and a mountain of broken old cars is formed at the center, rather tall and wide, but difficult to climb. Careful while trespassing here, as there are many rabid and hungry guard dogs spread throughout it, and they will not hesitate to chase anyone and everyone on sight, biting ferociously and infectiously whenever they get the chance, making it an even more dangerous place.

**Territory of team:** Bungalo Wild Pack. (NPC)
Abandoned Highway

**Access**: F-Class

Back during the height of the corporate wars, a massive highway was built that was meant to span the entire island, one company's way of claiming ownership and dominance over it above all others... Of course this failed miserably, the highway didn't expand nearly enough, and fierce competition along with lack of funding, lead to this getting abandoned. Some parts of the highway are left unbuilt, roads suddenly having no road to drive on, and also having too many labyrinth like circles in the pathways, all of which resulting in people nowadays just not finding any interest in driving their cars here. Fortunately, Storm Riders aren't so picky, making this perfect for F-Class part wars.

It has a wide, long tunnel, oval shaped, that stretches for miles.

Has many exits and entrances, one of which leads to an incomplete road that has a wide and long gap on it, no road to ride on. However, the road-out signs that used to warn of danger there, now serve as ramps for Storm Riders to jump from one side to another. The signs are bolted down, by resourceful Storm Riders, long time ago.

One segment of the road, has many potholes and pebbles along it.

There are guard rails nearly everywhere, except the tunnel and the gaps.

It has roads connecting directly to both Rivershore, as well as the clocktower area.

**Territory of team:** Los Diablos.
Amusement Park

**Access**: C-Class.

A barely profitable amusement park that plays jump-rope with the line between being profitable enough to keep running, and being a financial liability. Because of this, it keeps changing hands from private owner to private owner, with corporations also having their hands mixed in. The end result, is a park that spends more time closed than open throughout the year, as each time it gets sold to a new owner, it must temporarily close for inspections and maintenance, renovations, etc.

While it might be bad for the general public, things like haunted houses, marry-go-rounds and rollercoaster tracks make for challenging runs for the Storm Riders.

Due to the companies and private owners not wanting Riders to just trespass here in the closed times, the walls surrounding it are big and with barbed wire at the top, requiring rather elaborate jumps from afar to enter here, a feat only C-Class Riders and above are capable of.

**Territory of Team**: Legendary Lions.
The Docks

**Access**: F-Class

So many curves, so many objects, this is the preferred racing spot for E-Class Riders, but careful, do not fall in the water while riding. There are also large containment crates just laying around, perfect for wall climbs.

There's also a shipyard nearby, filled with stored boats and ships, and large storage sheds to keep them in. There's a sandy road in the middle.

**Territory of team:** Ninja Squad. (NPC)
Long Beach

**Access**: F-Class.

With crystal clear water, pristine white sand and very little visitors, long beach is a great place to rest and relax, but also welcoming to Storm Riders on the move, with concrete pavement and a parking lot nearby, not to mention a couple of restaurants with flat rooftops. In the distance, there are many residential buildings. Along the pavement, there are hand rails and guard rails, perfect for doing railgrinds, if one is skilled enough to know how to.

**Territory of team:** Rising Thunder. (NPC)
Vereinigte Eisen Föderation

The Vereinigte Eisen Föderation, or VEF, is a collection of states united under a common federal government and old fidelity of the previous regime, the Eisenreich. The federation was formed on July 21st, 2021 when the Kaiser Raymond Hoffner realized that it was monarchies in Starfruit causing countries to collapse.

### Formation and Origin

Prior to its creation, the Eisenreich stood in its place. It was known for being a humongous empire, all united under Hoffner. However, Hoffner saw this as a weakness, and realized that if he was out of the picture things may go out of hand. He then appointed several other country officials, including a prime minister.

When the Eisenreich acquired Vernfel and Eternal Sands, Hoffner appointed MrDerpus and PossessedPumpkin to be the archdukes of their respective countries. Hoffner saw this and liked the idea of having regional leaders.

On July 21st, Hoffner reorganized the country, and the VEF was born.

### Organization in Government

In the VEF, there is a federal government and local state governments for each state. Each state has its own governor, as well as a representative in the Congress. There is also a president and vice president.

### Organization in Economy

When setting up the new government, Hoffner wanted an economy. The diamond is now the official currency of the country. If a player wants to buy land, they must pay the government. If they want to buy living space, they pay the federal government, and the state government for anything else.

### Doomsday and the Rumbling

After the VEF became an Oddimentist Country and annexed the Soviet Union, Hoffner was informed that the server would be ending in multiple days. Hoffner then reclaimed the crown of the kaiser and planned a server takeover with the Noob Empire.

The next day, Noob Empire and Eisen forces took over the islands of Oblivion, Jane's Island, and the Navigation Islands, as well as Dino's Island and Modorisk, all of which belonged to the VSU. The two nations also declared war on the Vernfel-Senvian Union and announced themselves as the Oddiment Powers. Players also joined this group separate to national affiliation and the group became known as the Oddimentists. The Oddimentists announced their goal to take over the server in the name of the religious figure Oddiment, and to activate a deadly wave of terror and destruction on the world called The Rumbling.

The day after, griefing rules were turned off and the armies began their conquest. First, they attempted to burn down Senvia, however this failed. Beriff then logged on, and used his creative powers to assist in the Rumbling. Over the next hour, every country was blown up and destroyed except for the majority of the VEF and the Noob Empire. Königsberg was destroyed and withers plagued most of the world. Every player who logged on was killed instantly, except Epicc. After Epicc found Hoffner's dead body, he took the Kaiser's Crown and was briefly the ruler of the VEF before the server was wiped and Season 1 ended.
Rivershore

**Access**: F-Class

A large residential area that has very little open space, only a single road around, and a vast amount of buildings. The district is cut in half by a river running along it, rather wide. There's a vertical-lift bridge that connects one half of rivershore with the other half, going over the river, but can be cut off at any time when large boats are passing under it, or when the police wants to enter lockdown.

Aside from the lift bridge, there is only one two possible ways over to the other side: Either by/over/through the water somehow; or by doing an insanely long jump(so insanely long, a single C-Class Wing Road trick isn't even enough for this) from one very tall building on one side, to another tall building on the other side (a feat even high ranking riders can't pull generically, very Road dependent).

It has a high amount of population, since rents tend to be more affordable here, even if the accommodations aren't as fancy as elsewhere on the island (or world).

The vast amount of buildings, include both residential and commercial buildings. Points of interest include a very famous bakery, and the best team emblem/logo/sticker maker in the city (although also the most expensive), both on the first half of the rivershore.

The exits can lead to either the Old Junkyard, or the Abandoned Highway.

**Territory of team:** Ya-Ya Trilogy. (NPC)
Grocery Store

**Access**: F-Class

No riding on the inside, it's not big enough! But it has a good parking area you can use. Working here is easy, the hours are flexible too. Most important, you can buy those much needed groceries, and who knows, maybe even make some connections, meet the right (or wrong) individuals.

**Territory of team:** Robo-Robo Gang. (NPC)
Lather Road

Ridden on the condensation trail formed by water vapor, the Lather Road is for riders who specialize in interacting with the water, along with the related properties of it.

Having a strong affinity to water, the Lather Road becomes more powerful when used near, on or even in, large bodies of water. Riders of this Road are even capable of riding on top of the very water itself, or even underwater.

Capable of sealing air into bubbles, another specialization of this Road that doesn't specifically need water to use (although water would still improve it's effectiveness), is the creation of explosions via those bubbles.

Weather that's rich in water, such as heavy rain, greatly improves this Road's capabilities even while away from large bodies of water.

## Principles

* The rider runs on a condensation trail formed by water vapor;
* The rider utilizes air compression formed by the injection system in their run;
* The rider takes advantage of water, be it from raining or from large bodies of water, even enabling them to ride on water and underwater.

## Water Regalia

The Water Regalia of the Lather Road, is the "emblem" that turns a Lather Road rider into the Water King/Queen of the Lather Road. It's core name is currently unknown. They are the wheels of the ATs that resemble tire tracks. It operates by vibrating at high speed creating super pressured bubbles that rotate with great intensity and burst with immense force. The Regalia can also be used to resonate with the water inside of a target's body to cause further damage. The Regalia's weakness is that it is only usable when the user's back is facing the opponent, which creates an opening for attack.

**Infinity Atmosphere: Bubblegum Crisis -** Using the Water Regalia, the Water King/Queen produces streams of bubbles that have great cutting and explosive power towards the opponent.

## Common Tricks

* **Water Clones** - Made from the downpour of rain in the area and using the rider's ATs to form exact copies of themselves, although they are weak and dissipate upon contact, primarily serving as a distraction.
* **Exploding Rain -** The ability to produce rain, although only works in a limited/set area of effect, that can be blasted/swept away.
* **Exploding Animal -** Only works underwater, and only possible at the highest level of riding skill. The rider controls the water inside of living beings underwater, and causes them to explode from the inside. Much easier to pull off against animals (like fish) than against humans (and even harder against other Storm Riders, depending on skill level).
The Fall of Oblivion

## Story

The Fall of Oblivion is a decay of the Oblivion nation. It started to decay at may 15th and ended on may 16th. Almost all of the members has left the nation, forming their own due to inactivity of the king and not participating in any events, yet demanding to share resources and the base location being public. The first member to leave was DinoisNub, who formed his own nation. Then Beriff and Jane left the nation forming the Axia. The last man and a former king to stay in the nation was Zunaka. He felt betrayed, so he threatened Jane to pillage her archipelago, which was located near to the main island (east Zuna island). Before the decay, Beriff and Jane started to work on the second city for the oblivion, called Richport. But as the nation fell, Richport became the capital of the nation of Axia. Though, it did not last long, as Zunaka visited the city before, meaning the coordinates were sabotaged ahead of time. So the consequences appeared: shortly after the decay of oblivion, Zunaka threatened to blow up Richport. Beriff and Zunaka had a fight at the embankment of the Richport, and Beriff defeated Zunaka. But the Richport would be never safe, so the nation moved its capital away, renaming it to Newport, which location remains unknown.

## Consequences

Firstly, it is the formation of DinoisNub's nation and Axia respectively, as well as the formation of Newport, the nation of Axia and the fall of oblivion. The capital ruins are still on the east zuna island. Nobody knows what happened to Zunaka. He, himself, claims to be a rogue goblin.
Subway Station

**Access**: F-Class

A rather large subway station connected to other much smaller subway stations across the island, with many pillars and vertical steel beams that serve as obstacles, making it a great place for the less novice F-Class Riders. With benches on the surface and signs hanging down from the ceiling, the obstacles keep presenting themselves.

The tracks themselves, provide countless miles of unobstructed straight path, making it the best place for all out Dash... But be very careful, subways do occasionally pass by, getting run by one would mean death as many have died from it already. Not just that, minutes after and before the subway passes, the tracks get electrified, and riding directly on top of the tracks' railing will overcharge ATs, making them move far faster than ever, but guaranteed to cause severe, very serious damage to the ATs, possibly breaking them beyond repair depending on the time there.

Almost all of it takes place underground, although one segment of the tunnel, has a temporary opening where it's connected above ground, as the subway trail had to pass above the streets.

**Territory of team:** Los Diablos. (NPC)
Axia

Old Information
The information in this article is *old*. Please refer to Senvia.

Axia is a state separated from Oblivion during the The Fall of Oblivion. It consists of two members: Beriff and Jane. It is not a big state, but got plenty of resources. It is neutral to other countries, although the nation inherited Fellbourgh's hatred.

## History of the state

The state separated from the Oblivion, encouraging other nations to separate from it too. The first legal territory was Jane's Archipelago, but shortly after the capital was moved to the old city of Oblivion called Richport, which was constructed by Jane & Beriff. But the Richport coordinates were sabotaged, and the former king of Oblivion, Zunaka, threatened to blow up the capital. After the capital, as he still did not recognize the Axia as a separate nation. By the time, the capital was moved to a new place, and it was called Newport. The capital coordinates are being kept secret up to this day. After the separation, Axia was recognized as a nation by Fellbourgh and Vernfel.

## Political Order

Axia is not a member of Continental Survey Corps. Axia's ally is only Vernfel. Axia positions itself as a war-free thriving nation, which does trading and can be hired to make cities and buildings. Axia positions itself as a direct descendant of Oblivion and proud of its past.
Antonov Advanced

The Antonov Advanced would be a twin-engined six-bladed turboprop passenger aircraft with the same design as the Antonov 140 but with some distinct differences like:

The plane would get international flights as the Douglas DC-3

The propeller colors will be black instead of blue

The inside seats will have a similar design as the Antonov AN-140 VIP

The seats will have television
Crawlers

Crawler as seen in-game

Crawlers are small, black entities that appear to be on all fours. They float in the air, despite appearing to be crawling.

## In-Game

Crawlers are pure black entities that stay in place. Because of their color, they are impossible to see in the dark until you get close, which can startle you. Crawlers cannot kill you, or even coerce you into getting caught by another entity as they cannot spawn past floor 60.

## Tips

* Crawlers are harmless and do not need any tactics to avoid them.
* Crawlers disappear after passing through them, which can lead to confusion when you turn around to see what it was. It is a common misconception that these appearances are just glitches, but these are actually intentional.
Eternal Sands – Fellbourgh War

The Eternal Sands – Fellbourgh war is a war that started between two major nations of the server Eternal Sands Empire and Fellbourgh. The war practically ended on June 3rd, as Kezza and ddqn were ban due to multiple rule violations. This leaves Fellbourgh with almost no fighters or members, ending the war with Eternal Sands Empire being victorious.

## Fellbourgh Raid

On May 29th, fellbourgh was raided by the members of Eternal Sand Empire, including: PossessedPumpkin, AppleTurtle, FrostyPenguinPal, THEBURNINGCORPSE and with external help of Jane. On the other side, the hit was taken by Kezza and ddqn.

The Eternal Sands forces attack from the main portal, from inside the nether. But the attempt failed after AppleTurtle accidentally blew up his own team with a bed. Fellbourgh side was victorious.
D-2259

D-2259 as seen in-game

D-2259 is a Class Disposable Personnel that is tasked with moving down SCP-087-B, also known as "The Haunted Staircase".

## In-game

In-game, D-2259 is seen wearing a black beanie, black backpack and a vest with a mounted camera on. They are the protagonist of the game, and the player controls them. The image used was taken from VicGamerX's videos.

## Tips

* This is literally just you, don't make stupid decisions and you will survive.
SCP-087-5

SCP-087-5 as seen in-game

SCP-087-5 is a Euclid-class SCP that is spotted deep within SCP-087-B, also known as "The Haunted Staircase".

## In-game

In-game, SCP-087-5 is seen as a completely black and vaguely humanoid creature. It has no legs and appears to have an arm on it's left side. It is supposedly one of the first monsters that the player can encounter, although I've never encountered it personally. It does nothing and serves as a jumpscare for the player. The image used was taken from VicGamerX's videos.
The Haunted Staircase (Roblox) Wiki

**Welcome to the The Haunted Staircase (Roblox) Wiki!**
**The Haunted Staircase - An SCP Game**
This wiki is a dedicated information storage for the ROBLOX game "The Haunted Staircase", which was developed by Ancientroboman. In-game, a Class-D personnel is sent with the objective of descending down many flights of stairs whilst avoiding predatory anomalies, will they make it out alive?

`>Huge credits to VicgamerX's videos on The Haunted Staircase, which allowed for a majority of images to be taken on this wiki.

>All the designations given to anomalies are fanmade and/or made-up.

>Video guide can be found here on completing The Haunted Staircase.`

**Important Articles**

**Sister Sites**
Static

Static is an environmental hazard in The Haunted Staircase, which prevents you from going AFK.

### Role

To add further challenge and prevent the player from being AFK

## In-Game

In-Game, static will appear starting on floor 100 whenever you stand still. When standing still, static will fade into your view and an audible static sound will get louder. If you stand still for too long, then the static will fully take up your screen and kill you. Static is especially deadly when dealing with SCP-087-3, as you are not able to move while looking at it, and the noise makes it hard to hear when it leaves. Because static is visible in the game, it can be assumed that your view throughout the game is that of the camera and that the static indicates that the signal is getting weak.

## Tips

* If looking away from SCP-087-1, spam A and D to prevent static from taking over.
* If looking at SCP-087-3, listen closely for the sound cue. As soon as SCP-087-3 disappears, spam A and D while looking at the ground to shake off static, while simultaneously preventing yourself from accidentally looking at SCP-087-2
SCP-087-1 "Jim"

look at me

SCP-087-1 is a Euclid-class SCP that is spotted deep within SCP-087-B, also known as "The Haunted Staircase".

## In-game

In-game, SCP-087-1 is seen as pale humanoid face, with no pupils, no nostrils or a mouth. It is the first monster that the player can encounter, and will kill the player if stared at for around three seconds. It will drag the player's screen in an attempt to get them to stare at it but can be prevented by looking away.

## Tips

* When you encounter SCP-087-1 and look away, a "thud" will be heard after a few seconds, indicating its departure.
* Do not maintain eye contact with SCP-087-1, as this will get you killed.
	+ When you come across this SCP early on, you can look behind you to avoid it. However, looking behind you at later stages of the game will get you killed by SCP-087-2.
	+ When you reach the later stages of the game and encounter this SCP, look to the right of your character and spam A and D. Doing this will avoid getting killed by SCP-087-1 and SCP-087-2 as well as avoiding the static.

Especially during the later sections of the game, it may be wise to hug the left railing, so that you may spot this SCP early (1-2 floors below you). If the SCP is spotted early, your view will be pulled to your feet instead of to your left, which can get you killed by SCP-087-2, especially if the jumpscare causes you to flick your mouse in its direction.

* Do not approach or go down if he is near, he will kill you without trying to look.
SCP-087-2 "Bob"

Why the long face?

SCP-087-2 is a Euclid-class SCP that is spotted deep within SCP-087-B, also known as "The Haunted Staircase".

## In-game

In-game, SCP-087-2 is seen as a bright humanoid face, with large black eyes, long and thin top lip, short bottom lip large teeth. It is the second monster that the player can encounter, and will kill the player if they look behind them.

## Tips

* Eventually, you will hear whispering behind you and some dialog will appear on the bottom center of your screen, indicating that it is stalking you.
	+ Examples of whispering you will hear can be, "I see you," "I'm cheese" and "I'm here".
	+ Examples of dialog you will see can be, "I don't want to turn around", "Someone is here", "I feel extremely anxious" and "I think I heard someone whisper my name".

* If SCP-087-2 is behind you, do not turn around. When clearing the next floor, look at an angle sloped downwards; your camera will be too low to spot SCP-087-2 on the floor you just cleared, as long as a jumpscare doesn't flick your mouse in its direction.
	+ If you encounter SCP-087-1 and this is following you, look to the right of your character and spam A and D. Whatever you do, do **not** look behind you or to the left.

* Once you reach the later stages, it will always be behind you. Because of this, looking behind you will be a guaranteed way of dying.
SCP-087-3 "Cheshire"

* Cheshire (Eyes)
* Cheshire (Smile)

SCP-087-3 is a Euclid-class SCP that is spotted deep within SCP-087-B, also known as "The Haunted Staircase".

## In-game

In-game , SCP-087-3 is seen as two white eyes. Once the player starts to stare at it, it will reveal a set of bloody teeth in a smile, before disappearing. If SCP-087-3 sees the player moving it will kill the player, regardless of whether or not the player has seen it yet. To survive this SCP, the player must stand still and stare at the SCP for several seconds until it disappears. The images used are taken from VicGamerX's videos.

## Tips

* Always pay attention to the next floor at later levels. Failing to notice this SCP as soon as it sees you is almost guaranteed to kill you. It may be wise to stick close to the left guardrail so that you may see the SCP as far as 2 floors down.
	+ If you spot it, stop moving. Failure to do so will get you killed.
	+ If you manage to spot it early 1-2 floors below you, your view will be pulled more downwards than if it was just beside you on the next flight of stairs, which could pull your view towards the stairs you just cleared and get you killed by SCP-087-2.
* When you start to stare at it, let the static take over. Eventually, it will leave but you must move or else the static will kill you.
	+ Similarly to SCP-087-1 and SCP-087-2, a "thud" will be heard after encountering it, indicating it's departure. This will be harder to hear due to the static, but if you look close enough, you can see it disappear. However, looking at it will be next to be impossible due to the static, so you should rely on the audio cue.
* Once it disappears, it's a good idea to move side to side in place in order to "shake off" the static.
SCP-087-4

SCP-087-4 as seen in-game

SCP-087-4 is a Euclid-class SCP that is spotted deep within SCP-087-B, also known as "The Haunted Staircase".

## In-game

In-game, SCP-087-4 is seen as a white and vaguely humanoid creature. It has thin legs, thin arms, long fingers and an oddly shaped head. It is the last monster that the player can encounter, and is used to signify victory for the player. Once the player encounter it, they will receive "The End" badge.

## Tips

* Walk towards it. It will pull your screen and once it starts to move towards you, you will get the badge and static will take over. The game will eventually kick you. There won't be any jumpscares or screams.
Unused Ideas

see also: Unused Ideas from "object-world-but-patriklani"

## Unused Idea #1: Script Graph

On February 20, 2021, on Discord, Stepan had an idea, that if you want to make something functional or different from your own level/world, then introducing "Script Graph".

Script Graph is a visual programming, slightly based on Scratch.

However, on April 7th, 2022, he said that it's cancelled now, due to the underused ideas and/or not developing anymore. So he decided to scrap that feature.
Main World

**Main World** is the first level on ***Object World***. It is added from A04.04.2020.

## Early Build "December 12, 2019"

There is a screenshot of it in this early build describing Capsule, Mirror, a block you can color (can be seen in these images), Pencil Main, and the text in the block says:

*Welcome to Object World Pre-Alpha Version*

*This game created company by: Stepan Mine Creator.*

There is no download available/link, however.
The Spa

**Access**: F-Class

Good place to work at. Excellent place to rest and relax. Not very AT friendly, and the patrons tend to call the cops immediately. Police arrives quickly as this establishment attends to the wealthier side of the Island, so prepare for a chase if you ride here.

**Territory of team:** Rising Thunder. (NPC)
North Doramos

North Doramos is bordered by Ostona in the north, Krahlag to the east, Lake Doramos to the west and Doramos to the north-east.

## Doverton Museum

Doverton Museum is located in Port Doverton, a very small town of only 87 people in north-west North Doramos. It is semi-famous for its Doverton Museum, which prides itself on having the most violent and bloody exhibits known to man. In the movie section of the museum, you'll find thousands of hours of people/corpses being raped, tortured, murdered, mutilated, and more! As you'd imagine, the museum is an especially popular destination for middle school field trips all across the country, even the frontstates.

## Trivia

* In all counties except Peppermill County, it is illegal for truckers to wear shoes.
* Prisons in North Doramos do not have cells. Instead, they paralyze prisoners so they cannot move, and leave them on the ground of what's essentially just a giant courtyard.
* The Governor is Jonathan F Pesner.
Sphere Bot

**Sphere Bot** is the first enemy bot character on **Object World**. It is added on a02.08.2020, located from Dark Maze.

## Where is it and how does this work?

Enemy Bot is located between the lower and the upper floor.

Enemy Bot walks randomly until you come a bit closer, they are spotted and chasing you. To stop it, all you have to do is just grab some objects and throw to them.

When you get caught by enemy, the level restarted and you spawned to the beginning.
SCP-087-J

SCP-087-J as seen in-game

SCP-087-J is a Euclid-class SCP that is spotted extremely rarely deep within SCP-087-B, also known as "The Haunted Staircase". It is regarded as a "Joke" SCP due to it's incredibly low spawn-rate and it's meme status.

## In-game

In-game, SCP-087-J is an emoji with bloodshot eyes, a straight mouth and human hands. It breathes loudly and frantically, before moving and reaching towards you in order to check your vibe. The image used was taken from VicGamerX's videos.

## Tips

* There is no need for tips, as Ancient has said that it's spawn rate is one in a million.
* It is unavoidable once you encounter it, so just stand there and accept your demise.
* if it does not find you worthy, it is not worth the hassle of running away
Object World Wiki

**Welcome to the Object World Wiki**

**Object World -** The Object Show game in 3D and 2D worlds with Object Show stuff, in the game will be object characters, worlds, customizations, and secrets/easter eggs. You can create custom levels on **World Editor** and object character on the Main World. The game have 2 platforms: Windows for computer, Android for phone, and Mac OS for computer.

The name of the creator is **Stepan**, the user name **Stepan Main**. The creator what he made the idea of the game Object World in 2018. On June 2019, he started the game project of Object World on **Unity** platform. The first version published on 4th April 2020 on the Game Jolt site by: **Stepan Main Creator**. In 22nd October 2020, the first version of Object World Android Edition for phones. On 15th July 2023, the first version of Object World Mac Edition is released.

If you want to meet other objects, join to the voice chat, send your creations, and see new ideas in real-time. First, you have to verify your Discord account, and then you can join to the Official Discord Server. [ Discord Server ]

### Rules for developers

1. Decompiling game into files and making fun mods are allowed
2. Don't publish copied game with better stuff than original game so seriously. (After this, you will be banned from Object World community **forever**, until you delete copied game from your account.)

### **Pages**

* Worlds: [ Main World ] - [ Polygon World ] - [ Dark Maze ] - [ Classic 2D World ] - [ Frost World ]
* Others: [ Enemy Bot ] - [ Panel Ninja ] - [ Versions ]

### [Last versions: Windows Edition a24.09.2022 - Android Edition a10.06.2022 ]

If you want to play the game, click the link to go to the page. [ Download Object World game ]

### Requirements

* **Windows** - (Recommended: 10 cores, 8 GB of memories, Monitor Full HD (1920x1080), CPU x64, System Windows 10) - (Minimum: 2 cores, 4 GB of memories, Monitor HD (1280x720), CPU x86, System Windows 7) - (Installing: Open .zip archive file, drag folder, and put on your folder.)
* **Android** - (Recommended: System Android 10, Screen (1920x1080)) - (Minimum: System (probably Android 5), Screen (1280x720)) - (Installing: On the phone must be as minimum 700 MB of free spaces and press on apk file (Tested on Android 9))
* **Mac OS** - (Recommended: 10 cores, 8 GB of memories, Monitor Full HD (1920x1080), System MacOS 12) - (Minimum: 2 cores, 4 GB of memories, Monitor HD (1280x720), System MacOS 10.12) - (Installing: 1. Double right click mouse button on .zip archive file. 2. Open terminal and write "Sudo chmod -R 755 ", drag the game Object World on the terminal, and press enter.)

Stay connected to the Stepan Main Creator site!

Stepan Main Creator beta site.

More information in Google presentation

Stepan Main Creator channel on YouTube

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Loste

Loste is a backstate in the midsouthern-midwestern region of the United States of America, It is bordered by Jesdask to the north; Irskedent and Tendir to the east; Greyter to the south; and Discland and Yerst to the west, The state capital is Felix, The population of the state between 5 million. the state name was named after the river. the largest cities of The state is Fort Benson, Densad, Jungleton and Melshire. and is the richest state. and had more jungles. suburbans in this state are located in jungles. The state had many national parks.
Ofare

Ofare is a backstate, It borders by Plachi to the north, North Dosha to the northwest, South Dosha to the west, Ubyuland to the east and to the south, southeast and southwest The 3 mexican backstates: Rottweiler, Dobermann and Cane Corso, The state's inhabitants are Ofarins (*canis lupus ofare*) they are the inhabit Ofare since 5000 BC, The capital is Ofanariuo, Ofare is The most of ancient cities and temples on a desert, And Ofanariuo is nicknamed "The City of The Temples". The governor of Ofare is Oscar Arachnid. The population of Ofare is 3 million, The Ofarins are species are larger than a toddler human. And than a dog.

## History

### Ancient Ofare

During The 5000 BC, The Ofarins started founding cities and forming a khanate called Porinia, The statues was created by indigenous Slaves by The King Obenaf I, made of Desert stones, in 1000 BC During The Roman Empire, They renamed Porinia to Ofariniem after Obenaf I died,

### Ofariniem Sultanate

Ofariniem turned a sultanate of Adesya IV, The Ofarins was preparei the cities And builded The palace to a pyramid, The Ofariniem Sultanate expanded The entire region, Becaming a biggest sultanate of The history.

### Ofariniem-Native American War

The Native Americans attacked The sultanate in 700 AD, Ofariniem prepared a war with The Native Americans, The king Heraklas VI was killed by The Native Americans when They attacked each other After The War, The Native American territory was defeated.

### American invasion

The cities of Ofariniem was destroyed by American soldier, And was renamed It to Ofare, Ofare was becomed a US state in 1911, The southern part to Mexico, The Ofarins was slaved, in 1956 The ancient cities was rebuilded, The language of Ofare was ended up by The US government.
Thousand Islands

Thousand Islands is a backprovince, in essence the Canadian equivalent of the backstates. Thousand Islands is bordered by Wastobra to the east, Western Tresentasi to the south, Falasmaroa to the west, and the Arctic ocean to the north. Unlike the other Thousand Islands that lies in the Canadian province of Ontario and the U.S. state of New York, the backprovince has a recorded 3,904 islands instead of 1,864 islands. Its capital St. Laurent is located on the largest island; Makenzie, which contains 90% of the population of the province due to being considered the only "safe" island from Edgarsen's curse.

Thousand islands was first settled in 1803 by a 150-person expedition team led by Lloyd Edgarsen and Clair Gottleib. The first colony at St. Laurent was very successful until on April 16th 1817, which is now known in the province as fracture day, Lloyd Edgarsen and a group of 615 other people attempted to kill everybody in the settlement, which had grown to a population of roughly 5000 then Edgarsen's criminal gang had managed to murder around 6/7th of the population before being driven off the island by a militia assembled and led by Clair. after his exile, Edgarsen and his loyalist disappeared, which is around the time the first records of Edgarsen's curse appeared.

## Edgarsen's Curse

Edgarsen's curse is the phenomenon associated with every island in Thousand Islands except Makenzie where each island "spawns" criminals on it, the criminals for the most part appear to be human except for the fact that they dress in early 18th century fashion and either give a nickname or refuse to talk when asked their name. The criminals "spawned" by Edgarsen's curse get gradually less and less human in appearance and become more and more strong