Revolver Ocelot

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Shalashaska, ADAM... FOXHOUND, GRU, CIA, Patriots... Revolver Ocelot is an enigma who has often played triple or quadruple agent to serve his and Big Boss' agenda. He is Naked Snake's best friend and confidante, as well as an aid to Venom Snake, Liquid Snake, and Solidus Snake—and, yet, he is Solid Snake's nemesis. A masterful gunman and fan of the Spaghetti Western, Ocelot is a ricochet genius who carries out his missions with his Colt Single Action Army Revolver. A cocky showman at first glance, Ocelot learned his way around proper fighting with the help of Big Boss, and went on to become one of his greatest assets. He is the son of two legendary Cobra Unit soldiers—The Sorrow and the Boss. Some know him as Liquid Ocelot, but that is an unfortunate tale...

## **General Information**

### **Entrance**

Ocelot rides into the fray on his horse, leaping off with a spin of his revolvers as the wind billows through his hair and scarf.

### **Kirby Hat**

Depending on which form of Ocelot Kirby swallows, he will either adopt young Ocelot's red beret, adult Ocelot's mid-length hair and mustache, or old Ocelot's longer hair and bushier mustache.

### **Taunts**

**Up Taunt:**  Ocelot throws himself back, "claws" out, as he assumes a circular, catlike pose. While doing so, he emulates an actual ocelot's cry.

**Down Taunt:** Ocelot twists and turns his revolver in his hand, sometimes involving a second gun to play trickier juggling out. The technique persists so long as the taunt input is held.

**Side Taunt:** Ocelot shrugs and belly laughs, pointing forward as he mocks his opponents.

### **Victory Poses**

1. Wearing a pair of sunglasses, Ocelot gradually lifts his hand towards his face, grabbing them and throwing them aside. As he does so, he shouts, "Your plan was invalidated, even before execution." Against Solid Snake, he will say, "You lose, Snake!"
2. Flanking Ocelot on either side of him are members of the Ocelot Corps, dressed in their trademark face masks and red berets. Each of them salutes their leader while looking towards the camera. A cocky Ocelot raises out his hands and says, "You've got a plain name, but I won't forget it." Against Snake, he will say, "I win this round, Snake."
3. Ocelot stylishly commands the use of both of his revolvers, juggling them in exceedingly intricate ways as the victory pose goes on. As he begins to juggle his weapons, he'll state, "These are the greatest handguns ever made!"

## **Moveset**

### **Standard Special**

**Ocelot Shot:** Ocelot quickly spins his revolvers, shooting with one of them. The bullet is pea-sized and very quick-moving, capable of ricocheting from off of surfaces multiple times before it hits something damageable or disappears. The more that a bullet ricochets before making its mark, the harder hitting it will be, dishing out more damage and knockback. It can ricochet upwards of five times in quick fashion before it disappears, offering ample room for a powerful bullet to land inside of a foe. This move can be aimed if the special attack button is held, which will see Ocelot constantly spin his revolvers in place as a curved translucent arrow appears from out of the gun, showing its initial trajectory. If Ocelot aims his revolver towards a surface that will reflect the bullet, the cursor will reflect this by showcasing where it will ricochet towards first. This helps Ocelot line up a convincing shot, but can also help opponents evade it or come in and attack him mid-strategizing. Bullets can travel roughly the space of a Battlefield and a half unobstructed before disappearing. Ocelot can shoot out six bullets at once in quickfire fashion before having to take a moment to deal with recoil, shaking his hand around a bit, before moving on to his second revolver. Once he's spent his second revolver, he'll have to reload.

### **Side Special**

**Juggler:** Ocelot haphazardly juggles both of his revolvers, swapping them between hands and performing a number of exacerbated parlor tricks with them. As he does so, he fires off shots at random angles, dishing out more initial damage and knockback than with Ocelot Shot, but with less precision. It's a multi-faceted move when it comes to uses, being effective for space or edgeguarding. Bullets shot through Juggler are capable of ricocheting, though will ricochet only up to three times as opposed to five. They are slower-moving, harder-hitting, and randomly-spewing, representing Ocelot's more reckless early years.

### **Up Special**

**Jumpshot:** Ocelot leaps into the air with aplomb, shooting towards the ground with both revolvers. So long as he has the ammo available to him, he can shoot downwards with this move up to six times, each time bringing him up another Kirby and a half or so in length. The shots that he makes during this move are considerably more labored and heavy than in others, and they dish out a good amount more knockback and damage, accordingly. By the fourth consecutive shot, they become meteor smashes, turning into a dangerous move when used from past a ledge. Ocelot can angle this move slightly to his left or right to gain some horizontal movement.

### **Down Special**

**Draw!:** Ocelot quickly pulls out one of his revolvers, entering a standoff stance. If an opponent is near enough to him, he'll grab them, throw them to behind them, and shoot them with a hard-hitting bullet. If they hit him with a melee attack as this move is activated, it will act as a counter. The same animation will unfurl, but Ocelot will deals standard damage + 30% of the damage back that their move would have dealt with his shot back. If they Ocelot uses this move as a projectile is coming his way, he'll sidestep the attack, then shooting one powerful blow from his revolver in retaliation, complete with old-school cowboy gunslinger sound effects. His revolver will smoke, indicating the severity of his shot, as he returns his shot with 1.2x the damage that the other projectile would have dealt him, along with considerable knockback.

### **Final Smash**

**Metal Gear RAY:** Metal Gear RAY skirts into the background of the stage, and Ocelot leaps into its cockpit before shooting off a barrage of heat-seeking missiles. These missiles will divvy out and aim to strike every opponent present on stage, honing-in on them and dishing out decent knockback and explosive damage. Following this volley, Ocelot yells, "Now, for the big one!" as RAY opens its mouth, letting a heavy, forceful stream of water eject from its mouth like a hyper-focused beam. It will spread the water from one side of the stage to the other, potentially striking opponents with heavy damage and knockback as it travels from left to right or right to left, and then across the opposite way before finishing up. Ocelot leaps back from RAY's cockpit onto the stage. Sometimes, he will proclaim, "Now there's your weapon to surpass Metal Gear!" This references RAY's initial mission to combat Metal Gear REX units, placing it in direct opposition to any other Metal Gear created at the time as it was the only one to not bear nuclear warheads. If Young Ocelot is being played as at the time that RAY is summoned, players will hear Big Boss, Otacon, or Mei Ling shout, "You've created a time paradox!"

### **Extra Skill**

**Tripwire C4:** At first, this seems fairly similar to Solid Snake's Down Special. Ocelot retrieves a pack of C4 and sets it on the ground directly in front of him. However, this is Tripwire C4; therefore, it is attached to a wire which Ocelot must then attach to something else in order for it to go live. Ocelot can move about as far as Battlefield's main platform in length before the wire snaps and the move resets. Therefore, he will have to be extra strategic in where he sets the next pack down, allowing it to go live. Unlike Snake's C4, Ocelot cannot remotely set his Tripwire C4 off. Instead, as the name implies, someone must trip the wire that connects the packs of C4 to set them off. This creates to separate explosions within a certain vicinity of one another, each about as hard-hitting as Snake's C4. Projectiles with enough heft can cause them to go off from afar, including Ocelot's revolver shots. Ocelot is also capable of being damaged by his own Tripwire C4, so watch out, and be aware of where you placed it at all times!

## **Unique Traits**

Underneath Revolver Ocelot's character icon are two emblems representing six rounds inside of a revolver each. As he uses his dual revolvers, this will track how much ammo he has left before needing to reload. Reloads will happen automatically, though will take upwards of two seconds for Ocelot to fully reload. If he is hurt while attempting to reload, he will drop his ammo and grunt angrily, having to try again. As an "Ocelot", when he crawls, he is capable of running across the ground on all fours.

## **Alternate Costumes**

1. **Young Ocelot** - Ocelot as a young man, as featured in *Metal Gear Solid 3: Snake Eater*.
2. **Adult Ocelot** - Ocelot as a middle-aged man, as featured in *Metal Gear Solid 5: The Phantom Pain*.
3. **Old Ocelot** - Ocelot as an old man, as featured in *Metal Gear Solid 4: Guns of the Patriots*.
4. **Young Ocelot 2** - Ocelot as a young man, with a blue-tinged outfit.
5. **Adult Ocelot 2** - Ocelot as a middle-aged man, with a yellow-tinged outfit.
6. **Old Ocelot 2** - Ocelot as an old man, with a green-tinged outfit.
7. **Young Ocelot 3** - Ocelot as a young man, with an orange-tinged outfit.
8. **Adult Ocelot 3** - Ocelot as a middle-aged man, with a purple-tinged outfit.
9. **Old Ocelot 4** - Ocelot as an old man, with a gold-tinged outfit.
10. **Liquid Ocelot** - Ocelot in his Liquid Ocelot gear, as seen in *Metal Gear Solid 2: Sons of Liberty*.

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## **Other Notes**

Revolver Ocelot was made by Jonno in tribute to Kamekguy, who originally posted the character to SSB Mercurious a number of years ago.