Alliance Challenge

Alliance challenge require alliance activity points to be activated.

Daily challenge: 5

## Alliance Activity Points

Alliance activity points can be obtained from

* Eliminate pirate : 2 activity points
* Complete a trade: 1 activity point
* Exploration mission: 30 activity points

Alliance activity points if not consumed will be refreshed.

## Clear Sector Challenge

When started, scout fleet will start appear in alliance capitals, member of alliance need to hunt a total of 50 scout over 2 hours period. Scout fleet will have marker on them indicate it is for alliance challenge.

There are 2 types of rewards,

* 1 for all members whether they participate or not,
* 1 for members who contribute in completing the challenge (example hunt at least 1 scout), rewards depends on how much contribution in completing the challenge.

## Marauder Challenge

When started, a marauder pirate fleet will randomly appear in one of the alliance capitals, member of alliance need to hunt it down within 2 hours period. marauder pirate fleet will have marker on them indicate it is for alliance challenge.

Note: this challenge is especially good for single capital alliance, because the marauder fleet will guarantee to appear at the only capital.

There are 3 types of rewards,

* EC rewards for alliance
* 1 for all members whether they participate or not,
* 1 for members who contribute in completing the challenge (example hunt at least 1 scout), rewards depends on how much contribution in completing the challenge.

* 0 EC
* 1 min Speed up (deal 8590 damage)
* 1 min Repair Speed up (deal 8590 damage)
* 1 min Ship building Speed up (deal 8590 damage)
* 5 min Repair Speed up x 2 (deal 25770 damage)
* 5 min Repair Speed up x 2 (deal 34360 damage)
 * 1200 alliance activity point
* 0 EC
* Cornerstone x 300 (deal 14000 damage)
* 1000 Leader EXP x 2 (deal 28000 damage)
* 15 mins Repair speed up x 3 (deal 56000 damage)
* 15 mins Ship building Speed up x 3 (deal 56000 damage)
 * 2100 alliance activity point
* 0 EC
* Gas x 500 (deal 60100 damage)
* Gel x 500 (deal 60100 damage)
* 1 hour Repair speed up x 1 (deal 120200 damage)
* 1 hour Ship building Speed up x 1 (deal 120200 damage)
* 50% Fleet speed boost x 2 (deal 180300 damage)

## Alliance Crisis Challenge (Weekly)

When started, a capital will be chosen

* higher rank capital will be chosen over lower rank (example, if alliance has a rank 2 capital and a few rank 1 capital, the crisis take place in rank 2 capital),
* if more than one highest level capital exists, a random capital will be chosen (example, alliance has 2 rank 2 capital and a few rank 1 capital, one of the rank 2 capital will be chosen randomly. If alliance has only 5 rank 1 capitals, one of the 5 capitals will be randomly chosen)

Note: this challenge is good for alliance with 1 capital or 1 rank 2 capital, this allow them to know for sure only 1 capital will be the target.

A total of 20 waves of attacks will take place, each wave will only begin after the current waves of attack is defeated. The strength of attacking fleet increase with each waves.

The capital will recover to 30% HP at end of each attack.

* 10000 EC
* 5 mins Speed Up x 1 (survive 5 attacks)
* 1000 Leader EXP x 1 (survive 5 attacks)
* Alloy x 200 (survive 10 attacks)
* 15 mins Repair Speed up (survive 10 attacks)
* Cornerstone x 500 (survive 10 attacks)
* Higgs Gold x 50 (survive 15 attacks)
* 15 mins Ship building Speed up x 2 (survive 15 attacks)
* 1000 Leader EXP x 3 (survive 15 attacks)
* 15 mins Repair Speed up x 3 (survive 20 attacks)
* 1 hour Speed up x 1 (survive 20 attacks)
* 15 mins Ship building Speed up x 2 (survive 4 attacks)
* 3000 Leader EXP x 3 (survive 6 attacks)
* 1 hour Speed Up x 2 (survive 8 attacks)
* Volatile Motes x 1000 (survive 10 attacks)
* 3 hours Repair Speed up x 1 (survive 12 attacks)
* 10000 Leader EXP x 2 (survive 14 attacks)
* 3 hours Speed Up x 2 (survive 16 attacks)
* 100% Fleet Speed Boost x 2 (survive 18 attacks)