The Sanctuary

**The Sanctuary** is a Sanctuary based allegiance. They specialize in caring for kittypets and rogues who have kits by giving them a safe place to raise them. Other she-cats help each other raise kits. The toms are released at the age of 12 moons into the territory, while she-cats are allowed to stay.

## Location

**The Sanctuary** is located in the twolegplace snug in between the borders of CrowClan and BrokenClan. Due to their population mostly consisting of kittypets and loners, they are vulnerable to attacks from either faction.

**The Sanctuary's** camp is nestled near a twoleg shelter providing protecting from the outside elements. The shelter is located near a quiet road that does not get a lot of traffic. They are surrounded by a wooden fence that has a gap in it acting as a single entrance to the camp, though one could leap up the side of the fence.

**The Sanctuary's** outer territory acts as a hunting ground for their Venturers. They are the cats who protect **The Sanctuary** from threats and protect its borders. They also hunt for she-cats in **The Sanctuary** and themselves, though neither has priority.

## History

**The Sanctuary** was founded as a safe haven for she-cats with kits. This acts as a place for them to raise their kits to health with the support of a group. The she-cats are the ones who stay in the camp and guard it while also taking care of others' kits.

Before the overall reign of CrowClan over the territory, **The Sanctuary** was founded out of a state of chaos. Created near the same time as The Overlook, their overall goal was protection and safety of every cat in their borders.

**The Sanctuary's** founder, whose name has been lost to time, setup the inner workings of the group, defining the roles of she-cats and toms in the group. **The Sanctuary** has only had she-cat leaders, much like CrowClan. These leaders, however, will occasionally allow a tom to stay with them and take care of their kits. Though, once their kits reach 12 moons of age, they are let go. A few exceptions have happened to this rule, though, where a tom has been allowed to stay with the group even longer, provided they aren't much of a nuisance.

## Culture

**The Sanctuary** is divided into four roles, two dependant on gender, one dependant on age, and one dependant on selection. The Leader, whose job is the oversight of the territory and protection of her fellow cats.

Seekers are kits of the group. They are given this role automatically at birth or when the kits are admitted into the group. They do, however, cut off any cat above six moons from becoming a Seeker.

Venturers are the toms of **The Sanctuary**. They are given this role when they become 12 moons of age and are required to leave **The Sanctuary's** camp. Every tom is required to leave when they reach this age and are not allowed to re-enter the camp at any point. Venturers live in **Sanctuary** territory and are the ones who hunt for **The Sanctuary**. Any prey to wish to give to the she-cats is placed outside of the camp and later collected by a Guardian. Under special circumstances, a Venturer may be allowed to stay at the camp until their kits become 12 moons of age or longer at the request of a Guardian and if the leader chooses to keep them.

Guardians are the she-cats of **The Sanctuary**. They are the ones who remain at the camp, though they are allowed to leave for any reason they wish, even for prolonged periods of time. They are allowed to enter **The Sanctuary** any time they want, even if they do join another faction. Guardians are those with kits or without, and their purpose is to protect the camp from invaders and keep watch over the kits living in the camp.