recursal/Fanatic-Fandom huggingface dataset:
Besatthet

*Han kände den främmande kraften, hatet mot de levande och han uppfylldes av en enda vilja att döda, att utplåna livet. Långsamt sträckte han ner handen i lådan och grep om kolven och lyfte vapnet. Han pressade pistolsmynningen mot sin egna tinning…*

Besatthet innebär att kroppens ursprungliga ägare undertrycks och kontrolleras av inkräktaren. Ibland kan inkräktaren bara kontrollera kroppen vissa tider eller på vissa platser. Då kan den besatte inge ett intryck av att ha en kluven personlighet. De flesta har oftast inget minne av vad som hänt under tiden hen inte haft någon kontroll över sin kropp. Möjligen kan hen ha svaga minnen, som en dröm ungefär. Det finns varelser som kan besätta en kropp, demoner är bara en av dem. Det är inte ovanligt att en demon besitter en kropp i många år och även om de skulle lämna kroppen så är det inte säkert att den lever. Demoner lever nämligen ett väldigt intensivt och hårt liv och det är ofta som kroppen skadas men hålls på benen på grund av demonen inuti. En kropp med en demon inuti kan alltså överleva ett fall från fjärde våningen, sen bara resa sig upp och gå vidare.

### Exoricism

Genom exorcism kan man driva ut den entitet som besatt en kropp. Ingen besatt person går frivilligt med på att genomgå en exorcism. Det är oftast familjemedlemmar eller vänner som hör av sig till en präst i oro för sin bekanta. Ibland krävs det mycket lirkande, lögner eller rent utav tvång för att få offret ifråga till en exorcist. Det vanligaste är att binda fast personen ifråga.
Campus

## West campus

Platsen de flesta i Arkham är bekanta med är västra campus, som gränsar till S.West Gata. Detta inkluderar den gamla arenan, där MU's fotbollslag tränar, Idrottshallen samt universitetsbyggnaden för konst-, teater- och musik kurserna. Den medicinska skolan har en egen husgrupp i den södra delen av detta område. Den medicinska byggnaden är förbunden med tunnlar till arenan och idrottshallen för att underlätta all evetuell sportmedicinsk arbete.

## Main campus

   Denna delen av campus sträcker sig längs det långa kvarteret mellan S.West och Garrison street. Tidigare var här en frodig, gräsbevuxen skolgård. MU Campus blev gradvis alltmer trångt efter andra världskriget, det var då som ytterligare byggnader infördes. Den flesta byggnader i den här delen av campus tillhör undervisningen för forskning, fysik och teknik. Klocktornet är kanske vad som är det mest iögonfallande i området.

### Studenthem

Campus centreras runt den fyra våningar höga byggnaden som inhyser universitetets olika studentkårer. Sedan finns det två stora trevåningsbyggnader som är elevhem; en för kvinnor och en för män. Ut över det har man de senaste åren byggt några nya, men mindre byggnader för sovsalar på området.

I allmänhet föredrar MU att sätta sina nya elever i universitetets egna elevhem, men det finns aldrig tillräckligt med rum att gå runt; Arkham är en hyresvärdens dröm med andra ord.

## East Campus

Östkampanjen ligger bara tvärs över Garrison Street, och innehåller mycket av Business- och Juristprogrammens skolbyggnader. I östra campus varvas universitets byggnader med historiska butiker, som Arkham Heritage Foundation hindrade MU från att köpa upp. Än idag råder det en viss bitterhet kring frågan.

## South Campus

Det allra nyaste campusområdet ligger precis över College Street, och inkluderar det nya datavetenskapsområdet. Ett par av gångvägar förbinder South Campus med Main Campus, men de flesta studenter är medvetna om att det finns underhållstunnlar som binder ihop hela campus. Dessa är mycket lämpligare för undvika regniga dagar när man ska ta sig mellan sovsal och klassrum. De administrativa byggnaderna ligger tätt samlade här också, som de gjort sedan sekelskiftet.
Independence Square

Kantad med stora ekar och alm är torget en stor, fyrkantig gräsbevuxen yta med bänkar och överdimensionerade blomsterkrukor av granit. Under de varmare månaderna använder Arkhams hemlösa ibland bänkarna som sovplats, men så länge de inte stör de unga mammorna som flitigt besöker torget, lämnas de i fred. Under dåligt väder använder uteliggarna det närliggande offentliga biblioteket som skydd.
Dunwich

## Om staden

Invånarna i staden har rykten om sig att vara inavlade, obildade och mycket vidskepliga, Dunwich är en mycket ekonomiskt fattig stad med många fallfärdiga och övergivna byggnader. Det finns inga skyltar som leder till Dunwich.

Platsen som staden ligger vid beskrivs som ett ensamt och udda landskap, som då och då bryts upp med raviner av problematiskt djup och stora träskområden som man instinktivt ogillar. Det finns en tätbevuxen växtlighet och ett riktigt djurliv här. Det hör inte till ovanligheten att man ser eldflugor, skriknattskärra eller oxgrodor. Trots att Dunwich är ett gammalt bondesamhälle förefaller de planterade fälten få.
Pretz-elle

Pretz-elle is a rare Party Food Shopkin from Season One.

## Bio

Pretz-elle: A bit scatter-brained maybe! But also cheeky and charming.

## Appearance

Pretz-elle is a light-colored pretzel with white salt. She is winking and sticking her tongue out.

Her variant is a darker colored pretzel with yellow salt. She is winking and sticking her tongue out.

A pink version of her with yellow salt is included in the Vending Machine Storage Tin along with Cheeky Chocolate.

There is also an exclusive variant of her from the Mystery Edition #3 pack. This variant features her as a peach-colored pretzel with white salt. She is winking and sticking her tongue out. She is lightly coated with glitter.

## Trivia

* Her name is a pun on the name "Estelle" and "pretzel".
	+ However, it could also be a pun on a girl's name "Elle".
* Her art, Choco Treasure toy, and collector's tool image show her with both eyes open yet on the toy she has her left eye closed.

## Gallery

### Toys

Pretz-elle toyPretz-elle variant toyPretz-elle collector's tool artworkPretz-elle collector's tool variant artworkPretz-elle Vending Machine Storage Tin variant toyPretz-elle Vending Machine Storage Tin artworkPretz-elle Mystery Edition #3 toy
### Choco Treasure

Pretz-elle toy that came out of a Choco Treasure egg.
GP-4u

## Introduction

The GP-4u kit (Civlian Gas Mask Type 4 upgraded/Гражданский противогаз типа 4 ) first introduced in 1955. This was the first civilian kit to be massivly produced, GP-4u kit spread across the country very qucikly and became the first most common Civilian gas mask in it's time. The production of GP-4u kit didn't stop even when the famous GP-5 kit got introduced in 1962, the GP-4u was produced up to 1974. GP-4u was a succsesor to GP-4 (that's why it is designated GP-4 upgraded).

This kit was copied by Poland and some other eastern bloc countries, Poland made many copies and different designs based of the original GP-4u/GP-4.

## The Kit

* M-49 facepiece (mask-49, 49 is the year when it was designed, the fact that both GP-4 and GP-4u's face pieces are different they still have a same designation)

* GP-4u filter

* Bag (possibly designated bag for GP-4u)

* Anti-foggig stick KPZO (КПЗО)

## The Mask

Mask M-49 is very similar to Soviet MOD-0-8 gas mask which is almost exactly the same design. M-49 has a fixed non removable hose. It was the first Soviet Civilian gas mask to feature two exhale valves. eyepiece design is the veru generic Soviet one, the glass is placed in a round ridge then we have tape warpped around it and to add we have a metal ring with clamps. The hose is covered in canvas, both ends are secured with a layer of tape, then a metal ring and another layer of tape.The valve assembly is kept in the place with the same method as the hose, tape, metal ring and another layer of tape. The lenses fog up easily so using the anti-fogging stick is reccomended. M-49 features 6 point headharness, all points can be adjusted. M-49 comes in 3 different sizes 1 2 and 3. There were two headharness, beacsue the design changed a bit over the course of the years for the M-49 (later one had different parts) the earlies one's (1955-1965 estimated) had a headharness with a rubberized mesh piece and later ones didn't, it is said that it was removed because it was uncomfortable and without it the wearer would get a better seal. The exhale cover also changed just like the headharness, the earlier cover had more air holes and the later one featured less air holes. The markings on M-49 could appear on either side of the mask, sometimes on the left and sometimes on the right, markings are simple Factory machine number ф-..... | manufactuer is the letter infornt of the year marking most common could be Я 57... this means it was made in Yaroslav 1957 and the amount of dots tell us the quarter of the year of when it was made.

## Filter GP-4u

The GP-4u filter can be used to filter harmful dust, fumes, gasses. The filter has 8 protruding rings all round it (earlier GP-4u filter has 6 and older GP-4 also has 6), these rings gave the filter better resistance to physical damage. top of the filter has a 40mm male GOST thread, the bottom is sealed with a rubber plug which is attached to the filter with a small string to you don't loose it.
Markings on the filters do vary but these are the most common type of them:

* 27-III-68-2 (Day-Month-yeah-uknown)
* ГП-4у (designation)
Pluton

## Summary

**Pluton** est un antagoniste qui apparaît au cours de la saison 4 de Mario Ninja.

Pluton est issu d'une lignée aristocratique très influente. Pluton rejoint l'académie Astrale suite à un duel face à Mercurius. Ce dernier, impressionné par ses talents, l'éleva au sommet de Gemini Storm. Si Pluton arbore l'apparence d'un guerrier noble, sa véritable nature se révèle être profondément narcissique, animée d'un égo démesuré. Selon ses affirmations, il se présente comme l'épéiste ultime de la galaxie.
GP-5

## Introduction

 GP-5 is mostly famous for its mass production, the production number exceeded Soviet population couple of times. GP-5s were meant to be available to Civilians anywhere, so they were stored in many places, houses (most of Soviet houses has a bomb shelter) factories, schools, universities and many public buildings. Everybody in Soviet Union knew how to use a Gas Mask, they were taught in schools and Universities and camps, they also had many books explaining how to defend themselves from Chemical/nuclear attacks and how to use protective suits, masks and ect. GP-5 was made from 1962-1989, now the features of this mask.

## The Kit

* GP-5 filter

* Bag (possibly designated bag for GP-5)

* Anti-fog stick KPZO

* Anti-fog inserts

## The Mask

Now the SHM-62 and SHM-62u what’s the difference? Thickness of the rubber and markings, SHM-62 has more rubber thus is less flexible it also can have markings on both sides of the mask or both markings on the left, best way to tell a difference from SHM-62 and SHM-62u is to look at the ‘size’ marking, if it is(for instance) 2y then it’s a SHM-62y and if the marking is just 2 it means it’s a SHM-62(letter ‘y’ means upgraded)

## Filter GP-5

GP-5 is one of the most common soviet filters, it comes in different shades (different shades depend on where it was made and when) the filter alone weighs 242 grams. Filter consists of two parts, upper and lower parts. Upper part of the filter contains activated charcoal. The bottom of the filter contains fibers that filters dust.

## GP-5 bag

GP-5 bag only has one section and basically just fits GP-5 filter and the face peice, it also features two pockets on its sides, larger one for IPP-8 decontamination kit(its for another post), and the smaller one for anti foglenses or spare membrane (membranes in case of GP-5m) it has two buttons to close the bag (buttons can differ from black to silver) it also has a side strap to pass it around your waist.
The Mule

The Mule is a neutral character who frankly does not want to participate in anything.

## Mechanics

* The Mule, when hung, will kill a random townspony. Pinkarella, the Changelings, and the Town Drunk are not townsponies and will not be targeted by the Mule.
* She is immune to the Spellcaster's hex.
* The Reporter cannot tell the Mule apart from another townspony. The same goes with her snooping on the Changeling Queen.
* She will never be killed by the Changeling Drone.
* The Changeling Queen without her drone will prefer to attack a townspony over the Mule (and the Town Drunk).
* The Mule (and the Town Drunk) is the favorite target of the Changeling Forger.

## Strategy

* Use the Gumshoe to discover who the Mule is. The Reporter cannot distinguish the Mule apart from an ordinary townspony.
* Do not use a Nurse or Bodyuard on the Mule unless there are no confirmed townsponies alive.
* When there are no confirmed townsponies alive, use the Watchpony on the Mule (or the Town Drunk) especially when the Changeling Drone is dead, since Neutral ponies are the Changeling Forger's favorite targets.

## In-Game

### Abilities

#### **Magic**

The Mule is a magic user and can render the Spellcaster's hex useless. She can also cast a Mule's Curse before being wrongly executed.

### Flavor Text

* "***Got a real negative vibe off this pony. Kind of gloomy. Might be in the jailor trade, or just one of those miserable Mules.***" -The Gumshoe's options.

### Appearance

The game will randomize the characters' roles, so the Mule can be anypony. Her box identity is colored dark olive along with Town Drunk.
Reporter

Reporter's icon ingame

The Reporter is a tabloid investigator & one of the Townsponies working for the town.

## Mechanics

* The Reporter, although easily fooled, can be useful in identifying certain pony's roles, especially Pinkarella (finding bloody flesh of cutie marks inside her garbage can).
	+ She is able to identify the Town Drunk, Pinkarella and Changelings (accurately or otherwise).

## In-Game

### Role

The Reporter is a normal townspony that will serve the Captain. They will sift garbage cans of other townsponies and then identify them.

### Abilities

#### **Rummaging personal affairs**

The Reporter will sift into garbage cans of townsponies so that a townspony can be identified. The Reporter is also the only one to be able to ID Pinkarella 100%, including the Changelings unless framed with the exception of the Changeling Queen because she is "too clever for her".

### Weakness

#### **Gullible**

The Reporter, when rummaging garbage cans, can sometimes be fooled that a pony is a Changeling of some sorts with no chance of spotting anything amiss. If the suspect happens to be herself, she will say that the pony is framed and will contradict the evidence.

* This means that they can be 100% identified without being killed if she is framed.

### Flavor Text

* "***This pony seems a little shady to me, always sneaking around. Could be a changeling drone, or just a reporter."*** -The Gumshoe's options.

### Appearance

Just like the rest of the Townsponies, her role box is grey/black in color.

## Trivia

* It is unknown if she is killed by being caught rummaging the antagonists' trash cans, thus not confirming this as a way to identify an antagonist.

## References

1. ↑ Slaughter Horse Menu, Role Descriptions
Slaughter Horse

**Slaughter Horse** is a strategy game developed by CatfoodMcFly which is a prequel to Slaughter Horse 2 (game-wise) and is set after the events of the sequel.

## Description

" *'Pinkamena' is a single-player game based on the popular 'Mafia' genre of games, such as Town of Salem or Werewolf.*

*You are Captain Silvermane, sent to a quiet little pony town by the Princess of the Sun herself to investigate reports of dark magic and murder.*

*On arrival you find only a handful of terrified ponies remain. Among the innocent townsponies is a murderous gang of Changelings who have assumed pony form and are now working together to drain the innocents of their love to feed their insatiable Queen. This process is fatal to the ponies, of course.*

*Bad as that is, you immediately realise there is an even worse threat in the town, an unstoppable force who will murder Pony and Changeling alike.*

*Pinkamena. "* -Gamejolt description

## Gameplay

Assuming the role of captain, you will first be tasked to give orders to anonymous ponies that will either help you in your investigations or otherwise, also known as "Order Stage". After assigning roles, there will be a status report of the town next morning. Townsponies will either have their cutie marks cut out of their flanks, sucked by the Changelings, committed suicide or anything related. The ponies with assigned roles will then give a report about last night followed by an execution phase, where you can execute those who are sure to contribute to the town's mayhem. The execution phase is the most important part as your choice will greatly affect the town's morale, positively or negatively.

### Tips

The Gumshoe is an important asset of the game as she can accurately guess a pony's role. If the Gumshoe is identified, it is best to send out a Bodyguard to keep the Gumshoe alive throughout the game.

When the Reporter successfully reports evidence of a Changeling, send the Gumshoe to investigate said suspect to confirm the report. You can then execute a Changeling or, if proven otherwise, keep the pony alive.

## Characters

### Antagonists

* Pinkarella
* Changeling Queen
* Changeling Drone
* Changeling Forger
* Changeling Consort

### Townsponies

* Town Drunk {neutral}
* The Mule {neutral}
* Gumshoe
* Reporter
* Bodyguard
* Watchpony
* Jailor
* Spellcaster
* Nurse
* Party Pony
* Veteran

## References

1. ↑ https://gamejolt.com/games/pinkamena/159290
Multiplayer

Multiplayer is one of the new options found at the title screen where you can play with other players instead of the usual one-player mode.

The menu can be opened by pressing the "**BEGIN LOCAL MULTIPLAYER GAME**" (v1.3.0) from the title screen. The player will be greeted with two options: "**HOST THE GAME**" which allows you to host plays as the townsponies or "**JOIN A GAME**" where you will be able to play as the Changelings.

## Mechanics

The Host will be in charge of the Townsponies while the other in charge of the Changelings. Pinkarella does not change in any way in this game and will kill Townsponies and Changelings as normal. The Townsponies will have their usual command options (Bodyguard, Jailor etc.) while the Changelings will only have 4 options (Queen, Forger, Drone & Consort as usual).The Queen will only activate once the drone is killed. Each Changeling has their own will after choosing their target. The Changelings also have a chance to find their target's exact role which will be stated in their will. All Changelings will retreat when visiting Pinkarella.

### Changelings Side Exclusive

When the Host puts up a Changeling to the stand, a message appears to the Changelings stating that their Changeling is on the stand (Ex: Our Queen is on the Stand!). The Changeling will wait for the Townsponies' final judgement.
Nurse

Nurse's icon in-game

### Gumshoe

I got kind of uneasy when I saw the kind of blades and tools she was carrying around. Maybe she's our **Nurse** - 'cos if not, I just found Pinkarella.

## Other

### Identity exposed

When killed at day or nightGiven as a choice by the Gumshoe

The Nurse is a townspony who can heal a target pony when attacked.

## Mechanics

* The Nurse can heal a target pony when attacked. This prevents the attacked pony from dying. However, the aggressor will not be discovered.
* She can heal a Bodyguard who saved a target pony from an aggressor. This way, the Bodyguard can be reused again.
* She can heal a pony that visits an activated Veteran.
* She **cannot** prevent a townspony from dying from suicide, as in the case of a Spellcaster taking her own life because of killing an townspony, or any townspony because of low morale.
* The Nurse will report an attack to her target if it occurred, except when her target is herself, on which she will not be able to heal herself.

## Strategy

* Use the Nurse only on a confirmed townspony except herself.
	+ Using the Nurse to heal an unknown pony might lead her saving the Changeling Drone, Forger, or Consort from Pinkarella. This is a waste of action and leaves the Changeling alive.
	+ When there are no confirmed townsponies, use the Nurse on the Town Drunk only when Pinkarella is alive, or when the Changeling Queen is alive while the Changeling Drone is dead.
	+ Saving the Mule is of least importance.
* When using a confirmed Bodyguard, use the Nurse on her. This way, you can kill multiple aggressors with the Bodyguard.
* The Nurse and Bodyguard protecting each other are a nearly unstoppable duo, with the only weaknesses the Changeling Consort and low town morale.
Changeling Forger

When presented as a choice by the Gumshoe

The Changeling Forger is a changeling minor working for the Changeling Queen.

## Mechanics

* The Changeling Forger randomly selects one of the Townsponies to make them appear as a Changeling.
	+ The Reporter has absolutely no chance of detecting a forgery, unless the pony forged is herself.
	+ The Gumshoe has roughly a 25% chance of detecting a forgery.
* A framed pony will appear to an unsuspecting Gumshoe as any the following:
	+ Changeling Drone or Reporter
	+ Party Pony or Changeling Consort
	+ Spellcaster or Changeling Forger
* The Changeling Forger will never attempt to frame Pinkarella to look like a Changeling, or a fellow Changeling to look like another Changeling.
* In Multiplayer, the Changeling Forger has a chance to know the exact role they frame.

Like all other Changelings, the Forger is aware of the identity of The Mule and the Town Drunk, and they are her favorite ponies to frame.

## Strategy

* When the Reporter reports that a pony appears to be a Changeling, it is strongly recommended to hang the target right away even though there is a chance of forgery. Using the Reporter or Gumshoe on the next night to investigate the suspect pony again is a waste of action.
* When the Gumshoe reports that her target pony appears to be a Spellcaster or Changeling Forger, use the Spellcaster on the target. Avoid using the Reporter to confirm because this is a waste of action.

## In-Game

### Role

The Changeling Forger works for the Changeling Queen. Since her favorite ponies to frame are the Mule and Town Drunk, this confirms the theory of her being able to frame anypony, disregarding their role (except for Pinkarella & the rest of the Changelings).

### Abilities

#### **Excellent Forgery**

Her ability to fool the Reporter and the Gumshoe at roughly 75% chance makes her an excellent falsifier, as the Gumshoe is known to be quite sharp in her investigations. She can put fraud evidence inside a random pony's trash can and even manipulate one's actions to mimic said pony, resulting in an inaccurate Gumshoe report.

### Appearance

The Changeling Forger has a sharp appearance with a horn and squinted yellow-green eyes. Like the rest of the Changelings, her role box is colored green.
Slaughter Horse 2

**Slaughter Horse 2** is an up-and-coming sequel to the first game of the franchise, Slaughter Horse. Just like the first game, Slaughter Horse 2 is also developed by CatfoodMcFly.

## Description

"*Set before the events of Pinkamena, you take the role of the murderous nag herself, in disguise in a small pony town. Your aim is to murder all of the residents so you can harvest their cutie marks and make them into a nice coat for yourself.*" -Gamejolt description

Slaughter Horse 2 is an entirely different game where you will be playing as Pinkarella instead of Captain Silvermane or one of the townsponies.

## Gameplay

As Pinkarella, you will be able to kill ponies using different, crafted murder weapons and items with the assistance of Gummy, your pet and a mysterious, faithful disciple. The two will help you learn the roles and whereabouts of the townsponies in order for you to pinpoint your next victim or threat. The player will also be able to kidnap and lock unlucky townsponies in your basement.

## Characters

### Antagonists (Townsponies)

* Visitor (most likely the Town Drunk)
* Preacher (New addition)
* Naturalist (New addition)
* Comedian (most likely the Party Pony) (New addition)
* Lookout (most likely the Watchpony) (New addition)
* Gumshoe
* Reporter
* Bodyguard
* Mule
* Jailor
* Spellcaster
* Sheriff
* Veteran
* Changeling

### Allies

* Gummy
* Disciple

## Trivia

* The 'Murder' scene will hint at a victim's paranoia level, weapon and overall strength. Whether you will be seen during this or not entirely depends on luck.

## References

1. ↑ https://gamejolt.com/games/slaughterhorse2/347796
Neutral

The Neutral ponies are those ponies who do not receive orders from Captain Silvermane.

## Members

* Town Drunk
* The Mule

## Mechanics

* When all the townsponies are killed, you lose the game even when any of the Neutral ponies is still alive.
* Hanging a neutral pony has disastrous consequences; they getting killed during the night has only the normal effect on town morale.

## Strategy

* It is strongly advised not to hang unconfirmed evils, until the Neutral Ponies have been confirmed either by the Gumshoe, Reporter, or dying.
Jailor

Jailor's icon ingame

### Gumshoe

Got a real negative vibe off this pony. Kind of gloomy. Might be in the jailor trade, or just one of those miserable Mules.

## Other

### Identity exposed

When dying at day or night
Given choice by the Gumshoe

**The Jailor** is one of the Townsponies working for Captain Silvermane.

## Mechanics

* The Jailor can jail any pony at night, with the exception of Pinkarella or a voracious Changeling Queen. The jailed pony is protected from all attacks but is roleblocked.
* When you order the Jailor to jail herself, she will not do so but will report a successful jailing to avoid revealing her identity.
	+ However, there is a **bug** in which if you order the Jailor to jail herself, she will actually do so, protecting herself from all attacks and even a roleblock from the Changeling Consort. She will then report that she was unable to perform her role, even though she actually succeeded. This provides her with perpetual immunity during the night, but can still be killed by the Mule during the day.
* Attempting to jail Pinkarella or a voracious Changeling Queen will result in the target killing the Jailor, except when the Jailor is protected by a Bodyguard or healed by a Nurse.

## Strategy

* Use the Jailor to roleblock the Changeling Drone, Forger, or Consort.
* When a Nurse is available, use the Jailor to roleblock Pinkarella or a voracious Changeling Queen.
* When the Reporter and the Gumshoe are dead, use the Jailor to discover townspony roles if the Changeling Consort is dead.
* A **bug** provides the Jailor absolute immunity from attacks or roleblocks of evil roles during the night if she is ordered to jail herself. This way, you can just wait it out until the evil roles kill all other townsponies, and then execute the evils during the day. However, this is ineffective when the Mule and the Changeling Drone (and Queen) are the only ponies left alive, and there is the risk of the Jailor committing suicide when town morale is low.

## In-Game

### Flavor Text

* "***I received and understood your orders to take {first name} {last name} into custody. I can confirm that she spent the night safely locked up in my cell.***" -The Jailor Pony's report on a successful jailing.

### Appearance

Just like the rest of the working townsponies, the Jailor's role box is colored grey/black.
Wood Close School

The school in 2015

**Wood Close School**, now known as **William Davis Primary School** is a primary school in Cheshire Street, Bethnal Green, East London. It is a short distance from Brick Lane and 178 Vallance Road, the Krays former home. Outside the school is The Carpenters Arms, a pub once owned by the twins.

After attending here, the twins went to Daniel Street School.

## History

In 1938, the twins first attended Wood Close School in nearby Cheshire Street. A large 1900 style building, it was built by the London County Council Board Schools. The twins remember singing hymns and having rest periods on small camp beds. After getting in a scrap one break time with a boy called George Tappin, Reggie was told by his brother Charlie to start boxing.

Bullet holes from the murder of Ginger Marks by Freddie Foreman can be seen on the school wall, underneath the sign on Cheshire Street, near The Carpenters Arms.
The Sun Ain't Gonna Shine Anymore

"**The Sun Ain't Gonna Shine Anymore**" is a 1966 song by The Walker Brothers. It topped the UK Singles Chart, and also became their highest rating song on the *Billboard* Hot 100 chart in the U.S., where it peaked at #13. The single also hit the top 10 in the Netherlands.

## Relevance to the Krays

The Walker Brothers version of the song is known to be playing on the jukebox during The Murder of George Cornell, in The Blind Beggar in Whitechapel, in 1966.

## Other versions

In 2010, the Walker Brothers version was used in the promotional trailer for the AMC television series *The Walking Dead*.

In 2012, the Walker Brothers version played a prominent role in the film *Seeking a Friend for the End of the World*. It was featured the following year in the film *Stoker*.

In 2013, the single's B-side "After the Lights Go Out", played over the end-credits of the Canadian-Spanish psychological thriller film *Enemy*.
Magi

Magi är något som alla drömmer om, men som få besitter. Kraften att framkalla något ur tomma intet, förvandla en kille till en groda, lägga en förbannelse över sina ovänner osv. verkar bara vara något som finns i sagorna. Många tilltalas av den här typen av historier, inte bara på grund av de mystiska krafterna i dem utan även att det finns en lockelse i begäret efter makt som stärkts med hjälp av insikter och visdom. Demoner och andra övernaturliga varelser må ha oanade krafter, men en magikers främsta fördel är hens kunskap; när och hur man ska använda sina krafter.

## Sann Magi (Ars Arcana)

Gud skapade människan i sin avbild, alltså är Gud en avbild av människan också. Allt hänger ihop som ett maskineri. Universum kan beskrivas som en enorm mänsklig organism och människan är en miniatyrbild av universum, en replika av Gud. På grund av det här kan en människa bli Gud, alla har den gudomliga gnistan inom sig. Människan är då potentionellt Gud och en magiker har gränslösa möjligheter. Att nå detta magiskt överlägsna stadium kräver mycket studier och jobb. Det kan ta en livstid eller längre...

Endast ett fåtal människor når detta stadium som närmast beskrivs som ett uppvaknande. Men den som lyckas med detta kallas för Exarch. De är få och deras existens är okänd för de flesta. De vandrar i skuggan av illusionerna, på stigar som endast de själva vet vart de leder. Det är en lång och svår väg till upplysning. Uppvaknandet är befrielsen från Verklighetens bojor. Exarcher har krafter och insikter bortom det vi tror är mänskligt och de ser världen som den verkligen är.

En Exarch är inte längre en fånge i tid och rum. Hen är befriad från döden och förlorar inte längre sina minnen när väl den fysiska kroppen dör. Och dör kroppen så kommer Exarchen att återfödas som ett nyfött barn.

## Ritualbaserad magi

Ritualer är formler, noggrant kontrollerade och förberedda, som skapar kraftfulla magiska effekter. Den här typen av magi är inte så mångsidig, eftersom ritualernas effekter är singulära och raka, är de bättre anpassade till specifika ändamål. Alla har förmåga att använda ritualer, men varje enskild ritual måste läras in separat. Ritualbaserad magi kallas även för “linjär magi”.

Ritualbaserad magi är inte en spontan eller impulsiv magi. De magiker som använder ritualer, t.ex en thaumaturg  gör ingenting utan att noga förbereda och avsluta sina ritualer först. Vissa ritualer tar flera dagar att slutföra, vissa magiska effekter märks inte ens fören det sker något som utlöser dem. Magiker som använder ritualer går aldrig oförberedda in i en situation... i alla fall inte om de får välja själva. Vissa ritualer kräver mycket förberedelse och många olika föremål, andra kräver nästan ingenting.

**Vi ser gärna att:**

* Ni spelar ut ritualerna och ceremonierna, men om det t.ex bara handlar om att din karaktär lagt en skyddsritual innan en fight så är det uppenbart att magispelet inte är i huvudfokus då.
Gumshoe

Gumshoe's icon in-game

I'm going to have to tell ya - that happens to be my own incognito! Let's keep it on the down-low, huh?

## Other

### Identity exposed

When killed at day or nightWhen targeting self

The Gumshoe is a private investigator & one of the Townsponies, with the ability to give possible choices on a pony's role.

## Mechanics

* The Gumshoe will investigate a chosen suspect and give two to three possibilities of a suspect's role. The results can by any of the following:
	+ Changeling Drone or Reporter
	+ Spellcaster or Changeling Forger
	+ Party Pony or Changeling Consort
	+ Veteran, Bodyguard, or Changeling Queen
	+ Watchpony or Town Drunk
	+ Nurse or Pinkarella
	+ Jailor or The Mule
	+ Gumshoe (herself)

* While the Gumshoe is still vulnerable to the Changeling Forger, she still has a ~30% chance of seeing through the forgery, but she will not be able to tell the exact role of the target pony in this case.

## Strategy

* Always use the Gumshoe on a pony that has not yet been investigated by her. She can reveal the roles of every pony, even the elusive Changeling Queen or the Mule whom cannot be told apart by the Reporter from an ordinary townspony.
* When both the Gumshoe and the Reporter have been discovered, always prioritize the Gumshoe when using the Bodyguard or the Nurse. The Gumshoe's ability to find the Changeling Queen, the Mule, and expose herself is a huge advantage over the Reporter.

## In-Game

### Role

Being an investigator that can accurately guess one's roles, the Gumshoe is one of the important assets of the game. She is also the only one who can guess one's identity of being a Changeling Queen with a low chance of being fooled, making her the most useful out of the working Townsponies.

### Abilities

#### **Professional investigator**

The Gumshoe is able to identify a certain pony's roles accurately albeit her suggestions can be time-consuming to unravel one by one. She is also able to discover something that "doesn't add up" in her investigations, signifying her intelligence for not being easily fooled.

### Weaknesses

#### **Giving options/unsure**

While it isn't a weakness per se, the Gumshoe's uncertainty in confirming certain roles can be a waste of time as the player has to go through another night in order to confirm one's roles (unless one or two other suggested roles are already dead).

### Flavor Text

* "***Got a real negative vibe off this pony. Kind of gloomy. Might be in the jailor trade, or just one of those miserable Mules.***" -Gumshoe's Jailor or Mule investigation result
* "***So I got you orders and set out to investigate {first name} {last name} just like you wanted. I'm going to have to tell ya - that happens to be my own incognito! Let's keep it on the down-low, huh?***" -Gumshoe revealing herself

### Appearance

Just like any of the other working Townsponies, the Gumshoe's box identity is colored grey/black.
Veteran

The Veteran is one of the Townsponies working for the town.

## Mechanics

* The Veteran can activate at night, killing all of her visitors regardless of role.
	+ A visiting pony healed by a Nurse will be shot by the Veteran but will not die. The Nurse will then report that her target was attacked and healed, regardless of who the target is. (It is impossible for the Nurse to heal herself and visit the Veteran on the same night.)
	+ A visiting pony protected by the Bodyguard will lead the Veteran to kill the Bodyguard instead and leave the visitor alive, unless the Bodyguard is healed by the Nurse. The Veteran will not die in any case.
	+ The Party Pony, Jailor or Changeling Consort will get killed if they visit the Veteran, because the Veteran is immune to roleblock.
	+ In "Bulletproof" Challenge Mode, Pinkarella and the Changeling Queen will not die when visiting an activated Veteran, but the Veteran will still live.
		- However, there is a **bug** in which Pinkarella and the Changeling Queen will still die when visiting an activated Veteran.

## Strategy

* It is not recommended to use the Veteran early in the game, as she has a higher chance of shooting townsponies who visit her than against evil roles. The Veteran getting killed in the first or second night is usually less disadvantageous than having other townsponies killed.
* Activate the Veteran only when there are no leads or there are 2 or 3 townsponies left, so that her role will be exposed when a townspony visits her, and so can be protected by a Nurse, Bodyguard, or Jailor to save her alerts.
* When attempting to visit a suspected Veteran and you have a Nurse, activate the Veteran and have the visiting townspony protected by a Nurse. This way, you can discover the Veteran and not lose the townspony.
* There is an easy and reliable way to beat Make It Personal (and all other challenge modes combined too) if you get lucky enough to roll Veteran as your role on the start of the game. Although quite ruthless, it's in your best interest to get as many ponies killed as quickly as you can, regardless of whether they're a townspony or a changeling/Pinkarella. Put the Nurse/Bodyguard/Jailor on yourself every night and tell the Spellcaster to kill somebody. If you get an evil character, that's good, and if you get a townspony, that's also good as you'll have two ponies die (This will all be explained later on). At day you can choose to randomly hang a pony, but be careful not to end up hitting the Mule. Once the game gets advanced enough and the Nurse, Bodyguard or Jailor die and you can't get protection otherwise, go on alert. By that point the Changelings won't have much of a choice but to visit you, being killed rather quickly, and after that you can hang whatever evil ponies are left while having two more alerts in case you make a mistake, securing a win rather easily.

## In-Game

### Flavor Text

* "***{first name} {last name} has been found dead. She has been shot by the Veteran. {first name} {last name} was the Town Drunk.***" -The Veteran shooting the Town Drunk.

### Appearance

Just like the rest of the woking ponies, the Veteran's role box is colored black/gray.
Townsponies

The Townsponies are members of the town, including those in the Town Roster (workers) & the neutral ones.

## Members (Slaughter Horse)

### Workers (Town Roster)

* Jailor
* Spellcaster
* Reporter
* Gumshoe
* Nurse
* Bodyguard
* Watchpony
* Party Pony
* Veteran

### Neutral

* The Mule
* Town Drunk

## Members (Slaughter Horse 2)

In Slaughter Horse 2, more townsponies were introduced and the few that were brought over gained new game mechanics.

### Investigators

* Deputy
* Sheriff
* Detective

### Visitors

* Visitor (Replaces Town Drunk)
* Preacher

### Protectors

* Lookout (Replaces Watchpony)
* Guard (Replaces Bodyguard)

### Defenders

* Naturist
* Veteran

### Special

* Noble/Alicorn
* Magician
* Reporter
* Mayor
* The Mule
Watchpony

### Gumshoe

This girl seems to like to hang on her own, wandering around town in the dead of night. Could be a **Watchpony**, or just a sad drunk.

## Other

### Identity exposed

When killed at day or nightGiven as a choice by the Gumshoe

The Watchpony is one of the Townsponies, with the ability to watch over a pony and report all visitors.

## Mechanics

The Watchpony can see all visitors on a target pony.

* The Watchpony can also see visitors to herself, and will report them unless the visitor is an aggressor and she is not roleblocked. This way, she can only report visits from the Changeling Forger or Town Drunk.

## Strategy

The Watchpony is a very useful townspony that can expose all evil ponies, even the elusive Changeling Queen who is detection-immune from the Reporter.

* On the first day, use the Watchpony on any pony. This way, the Watchpony can expose aggressors in case her target dies, and give the Reporter and Gumshoe a lead as to who to investigate next if the target was visited but did not die.
	+ On the succeeding days, it is a higher priority to use the Nurse or Bodyguard on confirmed townsponies, along with the Reporter and Gumshoe exposing evils and confirming townsponies as early as possible.
* Extreme caution is to be observed when a visited pony is alive and the Town Drunk is still alive, because hanging the Town Drunk will severely affect town morale. Use the Reporter (or Gumshoe if the Reporter is dead) to determine whether the visitor is the Changeling Forger/Consort or the Town Drunk. If the Town Drunk is dead however, the visitor is a confirmed Changeling.
* If only the Changeling Drone (and Changeling Queen) is the only evil alive, then it is completely useless for the Watchpony to watch the Town Drunk or the Mule, since the Drone will not attack the two neutral roles.

## In-Game

### Weaknesses

She cannot determine a pony's exact role and will label the Town Drunk as suspicious.

### Flavor Text

* "***As ordered, I kept {first name} {last name}'s house under close observation. No ponies visited my target.***" -The Watchpony's report.

### Appearance

Just like any other working Townsponies, the Watchpony's role box is colored gray/black.
Arkham Mental Health Center

Byggnaden som tidigare kallades Arkham Sanitarium led under 1990-talet och i början av tidiga 2000-talet svårt av rutinmässigt av nedskärningar utav statliga bidrag, och mycket underhåll sköts upp. De senaste 5 åren har det gamla sanatoriet fått sig en ansiktslyftning, kan vare en anonym donation.

Personalen på Arkham Mental Health Center kan tyst observera att Arkham verkar ha en mycket hög nivå av psykiska sjukdomar. Det finns en lång väntelista till den psykiatriska vården, varje säng är nästan alltid upptagen. Detta sätter såklart ett stort tryck på personalen och patienternas behandlingar lider på grund av det. Antalet tillfrisknade är inte många. I och med att de statliga och federala finansieringarna för mental hälsa har minskat hör det inte till ovanligheten att patienter får lämna centret när deras sjukförsäkring inte längre täcker omkostnaderna av vården. Patienter utan sjukförsäkring behandlas inte mer än i tre dagar, om de inte fått igenom en *courtorder* som säger annat.
Changeling Consort

The Changeling Consort is a Changeling Minor who works for the Changeling Queen.

## Mechanics

* The Changeling Consort will distract a random townspony every night, unless roleblocked by the Party Pony or Jailor.
* She will die when visiting an actiated Veteran or visited by Pinkarella, unless protected by a Bodyguard or healed by a Nurse.
* She will sometimes visit a pony that the Changeling Drone attacked.

## In-Game

### Role

The Changeling Consort is the minor antagonist that serves for the Changeling Queen. She will shapeshift into a pony and seduce a working pony so the latter will forget to do their job. This is unknown if it applies to non-working ponies, however; the Changeling Consort is confirmed to know Pinkarella's identity and will not attempt to seduce her.

### Abilities

#### **Seducing**

Changeling Consort can seduce Townsponies (workers) in order to prevent them from working that night. This will lead to another pony being killed, either by the assigned Changelings, Pinkarella or the Changeling itself if the Femme Fatale mode is on.

#### **Shape-shifting**

The Consort can shapeshift into a normal pony to woo working ponies, which then leads them to abandon their job. It is however unknown if they shapeshift into another pony or the identity they are holding.

### Flavor Text

* "***Well, she's a really ball of fire! Looks that could kill, highly distracting. I reckon she's either a Party Pony or a Changeling Consort!***" - The Gumshoe's options.

### Appearance

She appears as a beautiful pony with long eyelashes fluttering from her green eyes and bright red lips. Like the rest of the Changelings, her role box is colored green.
Ormsby Street

**Ormsby Street** is a long street situated in Hoxton, East London. Frances Shea was born at number 57, where her family lived. A long street of humble terraced cottages, the road is sandwiched between the Hackney and Kingsland Roads. Reggie first met Frances Shea on the doorstep of her family home. Sometimes, Reggie would literally spy on Frances and on one occasion, as he sat unnoticed in a car opposite her house in Ormsby Street, he watched as a man dropped her off in his car. The number plate of the vehicle was taken down and a car dealer friend found out the name and address of the owner.

Both Ormsby Street and the stretch of Vallance Road that the twins and their families had called home since 1939 were now under compulsory purchase orders. Tower Hamlets Council were about to undertake a major slum-clearance program across the borough and great swathes of the East End, much of which had miraculously survived the Blitz, were bulldozed and replaced by modern developments throughout the late 1960s and well into the following decade.
Spellcaster

Spellcaster's icon in-game

### Gumshoe

This one seems kind of an egghead, messing around with bits of paper and books. Might be a **Spellcaster**, or she might be the Changeling Forger.

## Other

### Identity exposed

When killed at day or nightWhen targeting self

Given as a choice by the Gumshoe

The **Spellcaster** is a Townsponies able to cast a hex on a pony, killing them instantly most of the time.

## History

The only role in game to use magic (other than The Mule), not much is known about the Spellcaster's past. However, it is possible that she is a magician, witch, or anything related since magical ponies are generally for unicorns and everyone in-game are earth ponies.

## Mechanics

The Spellcaster can cast a hex on any pony which can successfully kill them if done correctly. This is especially useful against the Changeling Drone, Forger, and Consort.

* The Changeling Queen, Pinkarella, and The Mule are all immune to the Spellcaster's hex.
* There is a small chance (~10%) that the Spellcaster's hex fails.
	+ It sometimes occurs that the Spellcaster reports that her hex is ineffective, even though the target is herself. This might be a **bug**.
* The Spellcaster will commit suicide on the next night if she kills a townspony or the Town Drunk. She cannot be saved by the Nurse's heal, Bodyguard's protection, or Jailor's jail.

## Strategy

* As with the disadvantage of randomly executing a pony, the Spellcaster should not be used to randomly kill a pony as this will also lead to her committing suicide out of guilty for killing an innocent.
* It is best to use the Spellcaster when the player has confirmed one's roles for being on the evil side, although it works on the lower-tier Changelings only (Drone, Forger & Consort).
* If a Gumshoe reports on the possibility of a pony being a Changeling Forger, tell the Spellcaster to cast a hex on them. It will either fail or kill a Changeling. (It might be best to hang them during the day instead if you are playing Short Orders.)
Chunky Morgan

**John ‘Chunky’ Morgan** was a tall and broad man from Bethnal Green, East London. He was the brother of Dickie Morgan and a childhood friend of the twins.

After his father John had just been imprisoned for his part in a warehouse raid where he was a night watchman, Morgan served time in Parkhurst Gaol where he made a name for himself in a riot at Portland Borstal organized by a young Frank Mitchell. Morgan served briefly on The Firm after his release from prison but there is little information about him during the 1960s, perhaps due to imprisonment. He lived at 32 Clinton Road in Mile End with his parents and brother Dickie Morgan, where the Krays often stayed at during their desertion from the army.