Scenarios

A **scenario** is a starting setup for the beginning of a new game. They contain all of the game start information, including country information, events, and other details. From there, players take over their chosen countries, and play proceeds until a defined end point at which a winner is determined by counting up victory points.

In Old World Blues, these two scenarios diverge in whether the player wishes to begin as a nation in the Western United States, or as a nation in Mexico.

### West Coast

*Scorched by nuclear fire, and the flames of wars to follow, the West Coast of America has many stories to tell. This is where the Master formed Unity, where the Enclave announced themselves to the world, and where the NCR was born. It is a crucible of great and terrible powers, and the decisions made by its past inhabitants echo across the wasteland to this day. The influence of the West Coast cannot be overstated, within its lands are numerous powerful nations, such as the scheming city states New Reno and Vault City, the aloof and often righteous Desert Rangers, and the staunch and decaying Brotherhood of Steel. The West is the land of aging titans and rising superpowers.*

*Despite already overcoming many crises, the West Coast is far from safe. The balance of power is in a state of upheaval as the NCR, bloated and overstretched, struggles to keep the Republic intact and exert its true power. Worse still, the security the Colorado afforded the NCR is a thing of the past: as the East has fallen to a conqueror. Caesar's Legion, a mighty slaver empire ruled by a former Follower that follows Roman doctrine and enforces luddism, continues to empower itself with blood and soil, threatening the status quo with sharpened sticks and machetes. These two powers will inevitably collide, the Bull skewering a sickened Bear upon its horns, and the fragile peace of the last few decades will be burned away once again.*

### Mexico

*A land of preserved and mutated national beauty, Mexico's sweeping vistas are lightly dusted with radiation, thick with bandidos and those who oppose them. Its population lives day to day under a warm sun, cutting through mutated jungles to prospect forgotten cities, leading caravans from the seat of democracy to the halls of an empire. Pre-war cartels who once dominated the entire country continue to operate in the modern day, with drastically fewer clientele, and an increasingly deadlier selection of drugs and services. American influence can still be felt in territories immediately south of the Rio Grande, where the descendants of American occupiers pass the torch of democracy to their fellow Mexicans.*

*The American Army didn't just leave their offspring throughout the north of Mexico. Nestled at the crossroads of their troop and resource networks, a vast military complex whose name has been lost to time stares out at the world with dead eyes. Clicking away deep within its heart, beneath layers of the best automated security America had to offer, Tlaloc resides. Petro-Chico's very own A.I., a military super-computer sold to them by the Americans in return for the rights to occupy Mexico and molest its resources. Tlaloc was charged with ensuring the flow of oil from Mexico to America, keeping facilities and people safe. Almost two hundred years later, it is alone, and falling apart at the seams as its own sub-processes threaten to erase and replace it.*