DiVE Cross MegaMan

DiVE Cross Megaman

## Description

By using **Get Ability Program (ゲットアビリティプログラム)** that appeared in **Battle Network** series, RiCO successfully give **DiVE Armor** to other Hunter Programs which originally only work on Megaman X's Hunter Programes.

And with that, DiVE Cross MegaMan was borned.

## **Abilities**

### Active Skills

* *You do not take any damage while using the maximum Charge Shot*

  ???

  ???

* *You do not take any damage while in use*

### Passive Skills

* Reduced damage taken by **20%** when equipping a meele weapon or a buster
8
* When you launch **Charge Shot** and **Swirling Feathers**, you will gain a damage enhancement status that cannot be removed, increasing the damage dealt by **24%**
* Enhanced attack duration: 10 seconds
* Charge Shot preparation time: 3.2 seconds
* Swirling Feathers preparation time: 4.8 seconds
24
	+ This effect can only be triggered once more after **6** seconds
* When you are in enhanced ATK status, reduce damage you take by **15%**
* Acceleration status duration: 10 seconds
50
40
	+ This effect can only be triggered once more after a 8-second cooldown
* When using **Double Life Sword** and **Supersonic Blast**, three additional shots of Feather-type Energy Shot that ignores terrain and tracks targets will be launched, dealing **80%** of damage to the target.
* Shield Duration: 10 seconds
1
50
40
* **Double Life Sword** and **Supersonic Blast** can be used continuously. After this effect is activated, you have to wait 7 seconds before it can be activated again.
* Increase damage by **20%** when equipping a melee weapon or a buster
* Immobility Duration: 1 second(per use of skill)
1
80
60
800

## Background

"Can we apply DiVE Armor on other Hunter Programs from a series other than Megaman X?" - RiCO wondered.

Lan & MegaMan.EXE were the duo who got to her mind, she promised to visit their world from their last meeting in the Network Guardian Event & Network Domination Project Event. She wanted to give them a surprise gift and started wondering if she could apply the DiVE Armor on MegaMan.EXE.

But after so many failures, RiCO was ready to give up and go to bed. iCO could not bare seeing her stressed, so she came in.

"If you could not do it then just give up." - iCO said

"Oi oi iCO, ain't you suppose to help her?" - ViA said. "Listen RiCO, originally, **Cross System** requires a process of communication with the original Net Navi which is then recognised as a Link Navi, right? Then the DiVE Armor needs to be set up as a Link Navi program for users such as MegaMan.EXE and Lan, who have performed this technique countless times. Once that's decided, I will set it up and go explain it to the two of them."

(But with preliminary explanations like that...this wouldn't be a surprise anymore...) - she thought.

The plan to suprise MegaMan and Lan was ruined.

"In that case, how about we start redirecting the surprise to Player-san? Player-san, who is currently on duty in a certain area, is approaching the anniversary, isn't that right? I had prepared a wonderful Hunter Program to make him happy!"

ViA and iCO warmly watched over RiCO.

"This is the fusion of Mega Man.EXE Hub Style and Dive Armor! What do you think, Players?"

## Tips

DiVE Cross MegaMan used to play like most zoners would, keeping opponents away in arena with long range but otherwise overall strong attacks. However, with the new fixed DNA, he can not only improve on that playstyle but now fight up close range thanks to his true invulnerability from Show Time(where he does not suffer enemy damage or negative status effects)for his second skill. Although this buff will not apply to his first skill, it would only be used to achieve his enhanced damage buff anyway. With this in mind, DiVE Cross MegaMan can take on even the strongest brawlers such as DiVE Armor Zero if he is careful enough to bait his surprise dash attack to later chain stun him.