Hellmouth

Hellmouth is a villain. He is portrayed by CloakedApprentice, aka Cloaked.

## Description

### Appearance

Hellmouth stands at about 6'-6'1", with a stocky build and moderate muscle definition. He has orange hair, darker brown/black eyebrows, and orange eyes. He has a number of tattoos, the most visible ones being one on each upper arm that looks like an upside down bowl with a triangle on top.

His villain costume comprises of:

* A black sleevless bodysuit
* A grey protective vest with several points at the hem and a cream-colored fur collar
* A cape that reaches mid-back and is charred/damaged at the hem
* A set of dark orange parachute pants with cutouts at the hips and bright orange pockets down the legs. The belt closing them is also bright orange.
* A pair of black combat boots with orange soles.

Accessories/Equipment include:

* A steel circlet with black horns that connects to a face guard. The face guard looks like a set of jaws with pointed teeth.
* A piece of dark brown leather layered shoulder armor with multiple bone-colored spikes, attached across his chest and left upper arm.
* A leather gauntlet with more bone-colored spikes attached to his right forearm.
* Black fingerless gloves with grey spikes on the knuckes and cuffs, and bright orange traction pads on the palms and bases of fingers.
* A grey belt that sits just beneath the belt of his pants with several metal loops attached, meant for connecting to climbing rope, bungee cords or suspension cables to enhance his mobility during missions.

### Personality

When he is acting as his 'supervillain' persona, Hellmouth is extremely dramatic and campy, bent on causing mischief with the help of his minions. He usually drops this behavior when he's not in public, and hasn't displayed it much around the other Supers.

Hellmouth himself prefers to come off lighthearted and easygoing, naturally disarming others around him. His emotions are usually pretty transparent, as he has a hard time hiding them, but he's been known to shift into a very calm and patient demeanor when he sees someone else in a crisis. He has a love of food and cooking, and will often check in on others to ensure that they've eaten/are taking care of themselves. He feeds off of the enthusiasm other people hold towards their work, and is always curious about the other members of The Facility and their own stories + projects.

He doesn't necessarily play dumb, but he's a lot smarter than he lets on, especially when it comes to reading and navigating people. He has explained to M that understanding people is a learning process, and that he's only as good at it as he is because he's looked after his employees for multiple years. Hellmouth has also demonstrated his abilities as a competent craftsman, through several commissions on builds, weapons and armor.

Hellmouth is here for a good time, not a long time, but his sense of self-preservation actively conflicts with this attitude. So he greatly prefers himself to be an Enabler, encouraging others to follow their passions through words and actions to the point where he will actively take on someone else's goals as his own. This is clearly seen whenever he interacts with M, as he has volunteered himself to keep the Facility's Kitchen stocked, and mentioned that he came to the Family Dinner because he knew it was important to M (and struggled to find an answer when M asked him why their opinion mattered).

Unfortunately, because of how quickly he finds himself involved in others, he also finds himself stressed out and/or acting on their behalf. This is more than evident when he bonds over this with Amethyst in regards to Keeper's well-being, as well as when he holds Nemesis back while she yells at M at The Family dinner, worried for the safety of both parties and the other Supers nearby (though mostly scared of M potentially lashing out and harming Nemesis in response).

### Powers

#### Physical Abilities (Hard-Coded):

* **Burning Tongue:** Hellmouth can spit fire. They sail for the entirety of ones render distance if allowed.
* **Fuel:** His ability to spit fire can run out and needs replenishing, which is done specifically by consuming coal, base game wooden logs/planks, and lava.
* **Autoimmune (name pending):** Hellmouth's internal temperature is high enough to vaporize any poisons that he ingests, rendering the effects minimal to harmless.

#### Secondary/Passive Abilities (Roleplay-Based):

* **Human Garbage Disposal:** Can consume just about Anything, but in game this is limited to his Fuel-replenishing materials. Hellmouth usually explains that these are the most efficient. Cloaked explains that "if [he] ate a lore item on accident [he'd] fucking explode"
* **Indulgent Living:** Hellmouth has always had an uncanny ability to reduce the inhibitions of those around him. He's utilized this to make it easier for others to give him what he wants, but it has also led to others behaviors like shorter tempers, oversharing, overindulging, and generally reduced impulse control. Note: Hellmouth is acutely aware of this ability and pays close attention to how others act around him versus how they act around other people. He usually avoids talking about it, but in the interest of The Facility, he's become a little more open to informing the other supers for their benefit. At least this way, he can say they've been warned.

## Relationships

Relationships are listed in order of meeting/knowing the other person.

### Hidden

**Hidden** is Hellmouth's assistant and manages a number of responsibilities. They are essentially his link to the outside world, keeping him informed on events and news relating to other prominent supers and seeking out information as he needs. They're also heavily involved in security detail for his base of operations on both the physical and virtual level, ensuring that everyone who works under his name is safe and undetectable. Hidden is also the primary contact for clients who require Hellmouth's services, and then relay those requests to Hellmouth.

Hellmouth is often worried about their constant, self-imposed overworking, and has attempted to provide support and other staff, but Hidden often insists on doing things themselves. At this point, he's just satisfied that he can provide a space where Hidden is more comfortable being themselves.

### Keeper

Hellmouth and Keeper have been established as friends and business associates that have known each other prior to The Facility. Keeper provides ocean-based materials and will prioritize Hellmouth when sourcing specific weapon + armor commissions for their customers. In turn, Hellmouth provides basic tools, weapons and armor to keep Keeper's shelves full and will seek out nether-based materials as Keeper needs them. Their dynamic is mostly playful, even if Hellmouth appears exhausted/tired of Keeper's nonsense.

He cares about their well-being, enough to know their food preferences and have them on hand, and prefers their obnoxious energy over not seeing them for days on end.

### M

Hellmouth has a unique and sometimes conflicting perspective on M, as he has explained that he treats being at the Facility as if he were starting a new job, and wants to do everything he can to avoid "pissing off who's in charge". However, he also recognizes that M is very new to their leadership position and he has had years of experience, so he often finds himself trying to guide M and offer suggestions that will help them to understand the perspective of other Facility members. This has led to an odd sort of friendship/mentorship, as Hellmouth has dubbed M with the nickname 'Dippin' Dots' and has openly enjoyed their silly and less-professional behavior. M is often confused when Hellmouth is friendly and extends kindness towards them, but has a positive opinion of him.

### Tempoknight

Hellmouth and Tempoknight are Facility neighbors and friends, with their rooms facing each other. Tempoknight was one of the first Facility members to greet Hellmouth through a note left in his mailbox. The two have bonded over exchanging letters, discussing machines and collaborating on a fairly large building project just outside of The Facility: a large tunnel/covered bridge that allows Tempoknight direct access to their own builds. The tunnel has also been utilized to connect to Amethyst's house through her basement.

When taking breaks from building, the two have also been known to hang out together casually, namely through competitive activities like go-kart racing. However, they have also been known to have been banned from one (if not more) tracks. The news likes to paint Hellmouth for being the one at fault, but more often that not it's because of Tempoknight had outfitted a mini fusion reactor to the back of their own kart for an advantage.

### Herald

Herald first approached Hellmouth through a letter, expressing the desire to get to know each other better. The two were then properly introduced after the family dinner by Nemesis, and worked together to comfort her. Hellmouth showed them both the waystone to The Cavern so they could talk away from The Facility, and shared his notes on M with Herald in an attempt to keep them both on the same page. The two then left to check on Wither, worried that he would be without a support system of his own. The two expressed relief that another Super was already with him, and took the time to reassure him that it was okay that he left the dinner the way he did, because it was safer than lashing out. They then took it upon themselves to kill off any monsters that appeared as they walked with Wither back towards The Facility to Sonic Boom's Tower, joking about the two of them being his guard dogs, before they eventually parted ways for the night.

Hellmouth is mostly curious about Herald, and is putting a lot of (currently blind) trust in him to look after Nemesis as her roommate. In his eyes, Herald seems pretty easygoing despite his nerves, and has a good enough head on his shoulders that talking with him feels a lot more relaxed, even when they get into difficult subjects.

### Wither

Hellmouth and Wither met by happenstance, as a result of Hellmouth using the tunnel/bridge system he had built on commission from Tempoknight. Once Hellmouth explained the scope of the project (and why his location tracker was visible even though he wasn't), Wither complimented the build and Hellmouth's devotion to sourcing the right materials for a project, a trait they both shared as craftsmen. In turn, Hellmouth complimented Wither's potato farm, genuinely impressed by Wither's devotion to a goal despite his inability to properly harvest base crops. Wither showed him the waystone for the Villain Lair that he had built, and while the two don't exactly see eye to eye on how to handle M and The Facility, they're able to move on and talk about other things.

Much like another high-ranking Super, Hellmouth has been mildly intimidated by Wither's presence at The Facility, but is also able to look directly past it. He is admittedly concerned with how much Wither is willing to share with him, considering how closed-off and guarded he seems, and there are times where his behavior feels a little...Familiar. But there have been moments that remind him that Wither is  very much his own person, just as human as he is, and those worries fade for a little while.

### Amethyst

Hellmouth and Amethyst met while he was searching for Keeper, and the two clicked instantly over a love of food, their various rock-eating abilities, their tendencies to overwork themselves when stressed, and their shared concerns over Keeper. Amethyst has caught Hellmouth up with several of the things he has missed while working on a commission for Tempoknight, including the current state of certain Facility members. Unsettled by the information she's shared, Hellmouth has since taken her advice to find and make a place of his own outside the facility, and has looked to her on advice on how to make the Cavern he's carved out feel more like a home. The two are pretty in-tune to each other's emotions, with Amethyst reassuring Hellmouth that the well-being of other Facility members isn't- his responsibility, and Hellmouth willingly cutting difficult conversations short and changing the subject once he sees Amethyst shut down.

He holds Amethyst in incredibly high regard for her knowledge and capabilities, especially knowing that she's still in her early 20's and she has already blasted her way through medical school and had  landed herself a job before The Facility reached out to her. Having barely scraped through high school himself, he's deeply impressed and will be the first to encourage her to accept compliments and be proud of her work.

### Nemesis

Hellmouth first met Nemesis at The Facility as Valora, when she came up to him in a panic over finding Sonic Boom passed out in the Archives. He bonded with her fairly quickly, being the one to sit with her and keep her level-headed until Sonic Boom eventually woke up. He's comfortable enough around her to intervene on her behalf, notably during the Family Dinner when she all but exploded at M for revealing information about Sonic Boom and Wither. He was the first to talk her down, admitting that it was because of his own uneasiness regarding M as well as her own safety + the safety of the other members.

Nemesis regrets that every time they've met, he's seen her as a crying, screaming mess, but he reassures her that there will be a day where he doesn't see her in that state, implying that he's not going to avoid or abandon her because of it.

### Sonic Boom

Given that Hellmouth's first interaction with Sonic Boom was hauling them up to the residential floor of The Facility while they were passed out and being present for part of their argument with Nemesis, Hellmouth isn't entirely surprised or put off by Sonic Boom's coarse attitude towards him. However, there is a limit to what he tolerates and has been known to push back and/or express annoyance. He is both mildly intimidated by Sonic Boom's position as the #1 Hero, but also looks directly past it when SB is intentionally being a little shit.

Now knowing that Sonic Boom and Nemesis used to be romantically involved, and the true nature of the connection between Sonic Boom and Wither...He sort of understands their demeanor a little better.

## Trivia

* Hellmouth's name is taken from art and religious history, referring to a motif shown in religious paintings and literature. Hellmouths as a motif are portals to Hell depicted as a monster with a giant mouth, open to consume sinners.
* The tattoos on his arms are designed to look like the rune for the sin of Gluttony, from a set of runes created by Jeff Carlisle for Pathfinder.
* He has three other tattoos (currently not shown) that are runes for other specific sins from the same set.