Fuel Array

The **Fuel Array** is a single-use equipment introduced in the *Scorched Acres Update*.

It can only be obtained during the first stage, by interacting with a hatch on the back of the Escape Pod that the player spawns from.

Unlike most other equipment, the Fuel Array *cannot* be activated normally. Instead, it *automatically* activates if the holder falls to 50% of their maximum health. When this happens, the Fuel Array triggers a 30m explosion that deals severe fixed damage after 3 seconds; any entity in range of the explosion are damaged for 300% of the holder's maximum health and suffer heavy knockback. This explosion has a proc coefficient of 0.0 and cannot critically strike.

When the Fuel Array is activated and explodes, it is destroyed and removed from the player's inventory, regardless of any  they have.

The main purpose of the Fuel Array is for repairing the broken robot in   Abyssal Depths. If the player interacts with the robot while they have a Fuel Array equipped, it will clear the Power Plant challenge and unlock  as a playable Survivor. This will also remove the Fuel Array from the player's inventory.

## Notes

* The Fuel Array *cannot* be selected from Orange Command Essence.
* The Fuel Array's explosion will damage any entity within its radius.
* The damage dealt by the explosion is `3 ⋅ (maxHealth + maxShields)` . This *can* be reduced with armor.
	+ With sufficient barriers,  can survive the blast while in  or .
* can use  or  to become  and take no damage from the explosion.
* Obtaining the  gives the player access to the powerful skill, which makes them completely invulnerable. This is helpful for avoiding damage and healing to keep the Fuel Array from exploding, or for staying alive if it does explode.
* Since the Fuel Array will explode when the player falls under half health, things like fall damage,  lasers, and other high instant-damage sources are much more dangerous than normal.
* Activating a Shrine of Blood with the Fuel Array equipped is guaranteed death, unless the player has built up some extra barriers.
* It is possible for  to negate the damage taken from the Fuel Array. Likewise,  can also negate the damage if timed correctly.
* Items and effects that reduce the player's maximum health value will *not* cause the Fuel Array to explode, as this is not treated as damage dealt.
	+ These are the, , and .
* ,  and  are unable to obtain the Fuel Array in a single-player run, as they do not begin runs in an Escape Pod.
* If MUL-T is below 50% health and  to the equipment slot containing the Fuel Array, this will instantly begin the countdown. This *can* be stopped by switching back to the other equipment slot, as long as that other slot is not another Fuel Array.
* In multiplayer, it is possible to obtain multiple Fuel Arrays, though this can only be done by having another player drop theirs by exchanging it with another equipment item.
* In multiplayer, if one player uses the Fuel Array to repair REX, only that player will complete the Power Plant challenge, and thus only that player will unlock REX.
	+ It is possible for multiple players to repair REX with their own individual Fuel Arrays in the same session.
* If given to an   Equipment Drone, the Fuel Array will become unusable, and is impossible to recover when the drone dies.
* If an another equipment is first picked up, and then swapped with the Fuel Array while it is still in the Escape Pod, then the other equipment item's display model will take the Fuel Array's place in the pod.

## Tips

* The Fuel Array's explosion does *not* bypass one-shot protection, so it can theoretically be weaponized to deal massive area damage if the player's one-shot protection becomes active. This can only be done with large amounts of healing, however, since the player will need to recover at least 40% of their health before the Fuel Array explodes.
	+ The  is triggered only 2 seconds after taking damage while the explosion countdown is 3 seconds.
	+ The  heals 75% of the player's health if they have fallen below 25%. Therefore, if the player falls just below 50% to trigger the countdown, they may be incentivized to intentionally take further damage to activate the effect. However, the player cannot fall below 15% health in attempting to trigger this item, as they will not recover sufficient health to then activate the one-shot protection.
* When carrying the Fuel Array, the  and  become nearly useless, as falling below 50% health leads to almost-certain death. However, this also means that the player will always benefit from the .
* can make excellent use of the Fuel Array's volatile nature, as his  will also have their own Fuel Arrays. While this does cut their lifespan short, they will explode when sufficiently damaged and inflict colossal damage on any enemies nearby.
	+ This is especially effective when using Engineer's , which will charge straight towards enemies.
	+ This strategy is much more feasible in multiplayer runs than singleplayer, as dying from the Fuel Array will not immediately end the run.

## Version History

PC Early Access Patch (Build ID No.4233443)
* Bug Fixes
	+ Fix Fuel Array sometimes missing in multiplayer

Early Access Patch (Build ID No.3961583)
* Gameplay Changes
	+ Increase damage of Fuel Array explosion from 100% of your health to 300% of your health
	+ Fuel Array no longer pierces armor
	+ Add new graphics to Fuel Array to clarify that it is not a

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Equipment: Fuel Array