recursal/Fanatic-Fandom huggingface dataset:
Fall of a Wolf Lord

Armorial of the Dawn's Wolves.

The **Fall of a Wolf Lord** was a lamentable campaign that occurred several decades after the end of the Indomitus Crusade, when the Dawn's Wolves 7th Great Crusade was lured into a cunningly laid trap by the notorious Chaos Warband known as The Betrayed. During the ensuing conflict, tragically, Wolf Lord Kubrat Stoyanova was killed.

## Background

The Seventh Great Company, led by Kubrat Stoyanova, had left the rest of the Chapter's fleet since six years when the taciturn Jarl received a distress call from the world of Yundae. Seeking to purge the Imperium Nihilus from all foes, Stoyanova eagerly answered it, mobilizing his soldiers, mostly comprised of Reivers and Vanguard Infiltrators, all Dawn Fangs veterans from the Indomitus Crusade, certain that the seventy Brothers who were the core of his forces would allow him to break his prey and then slaughter the survivors. His few Aggressors, Suppressors and Inceptors would only draw blood if they face truly worthy opponents.

Alas for the Dawn's Wolves, they had been baited into a carefully laid trap by the infamous Betrayed Chaos Warband, which had grown stronger in the madness of the Dark Imperium. The Dawns fought valiantly, but the Heretic Astartes were several times more numerous than them and bolstered by demons, rebels and traitors of the Astra Militarum and dozens of planets they had plundered, managed to kill twenty four of their oldest and deadliest warriors, and the Wolf Lord himself. Forced to flee, the Sevent Great Company made retreat, vowing to one day avenge their losses, which were less than the Traitors expected.

Electing Kang Hyunggu as their leader -sometimes wrongly named Hyunggu Kang by other imperial forced- the Company is still licking its wounds, and has shifted slightly from the use of the Reivers and other Vanguard formations, Kang ordered that Intercessors, Hellblasters and Aggressors' numbers be bolstered. While he still relishes the use of the Dawn's Fangs usual formations, he knows that it'll be a long time before the younger Brothers in his COmpany may grow old and wise enough to take their place, and he fully intend to be back to full strength long before.
Dreadwings

**This article, Dreadwings, was written by Salusien1. It may be linked to any page without asking for the author's permission.**

## Dreadwings

(*Formidabant Cornu*)

A Dreadwing of Solitudinem.

**Dreadwings** are a large avian predator that is unique to the world of Solitudinem.

### Evolution and classification

The first classification of the Dreadwings (*Formidabant Cornu* in High Gothic) was developed by the first settlers that came to Solitudinem in the 23th and the 24th Millennium. Early diversity of fossils make the Dreadwing evolutionary limited for the planet.

### Distribution

Dreadwings has only been found on Solitudinem. Although some specimens has been found in the possession of Rogue Traders.

### Anatomy and physiology

A Dreadwing have a weight up to 90 kg and a wingspan up to five meters. They have a black plumage and a sand colored belly. Their beaks and talons are sharp and rough, making them dangerous weapons.

### Behaviour and Ecology

This birds are highly aggressive and very dangerous against humans and beast alike. They search the desolate plains of Solitudinem for prey and its not uncommon for them to attack caravans and traders. Dreadwings are a solitary animal, but in rare occasions they can gather in packs and even attack settlements. This behavior are often connected to the breeding season a couple of weeks every year.
Expurgator Pattern Terminator Armor

**This article, Expurgator Pattern Terminator Armor, was written by Pingunoot420. It may be linked to any page without asking for the author's permission.**

## Specifications

### Operational purpose

Offensive, close quarters, mid-range combat

### Standard armament

Fragstorm Grenade Launcher Bolt Storm Gauntlets Flamestorm Gauntlets

### Optional armament

Power Fists Chain Fists Lightning Claws

**Expurgator Pattern Terminator Armor** is a modified version of the standard Indomitus pattern Terminator Armor, combining aspects from Aggressor Primaris Space Marine Mark X Gravis Pattern Power Armour, which allows for the use of mid-range and close quarters combat. This pattern of Terminator Armor is used by the Black Templars and is supplied by Forge world Thruscantioc XIII.

## Manufacturer

The Expurgator armor was created by Adeptus Mechanicus Magos Lamda Durenx, stationed on Forge world Thruscantioc XIII in Millenium 41, year 999. The design for this armor had come about when the magos was studying agressor and terminator armor, remarking how both designs could be improved by each others design features, such as how the terminator armor has no mid range offensive capabilities, or how aggressor armor has little use for front line melee combat usage. So the magos worked on many prototypes and smaller works until they had created a usable, sustainable and functionable design for their envisioned armor. With his design complete.

## Assignment of the Armor

Having required wiling field test subjects to ensure that everything worked in practice, he had arranged a meeting with High Marshal Helbrecht of the Black Templars. Helbrecht saw this armor as a great advantage for its purposes and allowed its test use on one of his crusades veteran companies. Durenx chose a Black Templar crusade in his system and discussed the tests. The crusade leader agreed that he and his veteran crusaders would use the test armor during their scouring of a hive world infested with gene stealers. To their advantage this armor worked wonders for them on the mid and front lines, allowing their fragstorm grenade launchers to soften up the front lines and then charge in for melee to finish them off.

## Armor capabilities

The capabilities of the Expurgator Pattern terminator armor include Mid range warfare using the fragstorm grenade launcher and boltstorm gauntlets, close range combat with power fists or storm bolters, as well as heavy defense on the wearer. This allows the wearer to be able to engage in missions which require them to hold an objective or to teleport in from reserve to storm the enemy.

## Use

### Campaigns

* **Scouring of Hive planet Sellandus VI**
* Various Black Templar Crusades
Defence of Comellius

Armorial of the Dominators Chapter.

The **Defence of Comellius** was an Imperial defensive campaign carried out by the Dominators and their brother Chapter, the Marines Exemplar, to defend the Imperial forge world of Comellius from the predations of invading Chaos forces comprised of both the Iron Warriors Traitor Legion and their Dark Mechanicus allies.

## Background

In the early centuries of M38, the forge world Comellius fell under attack by an invading force comprised of both the Iron Warriors and Dark Mechanicus. In defense of the forge world came the Dominators and Marines Exemplar. Despite their use of daemonically-infused war machines and dark technology, the loyalist Chapters stalwartly held their position against the onslaught of the traitors.

In the end, the Dominators and Marines Exemplar easily overpowered the Iron Warriors with their numbers and eventually repelled the invaders. Having saved Comellius, the grateful Adeptus Mechanicus offered to gift them with several relic patterns of vehicles, weapons and new suits of power armour in recompense for the Astartes assistance. Both Chapters gratefully accepted the Comellius Mechanicus' gifts and added them to their Chapter armouries, to be utilised at a later date.
Derixis II

Departmento Cartographicae pict-fil of Derixis II as seen from orbit.

**Derixis II** was an Imperial Penal World located on the Western Edge of the Segmentum Tempestus. It was a cold and inhospitable world, until it was devoured by Hive Fleet Leviathan.

## History

Derixis II was colonized at some point and time during 38th Millennium, serving as a dumping ground for criminals from across the Milky Way Galaxy. It's prisons more like pits, were the criminals were dumped in and left to their own devices. Although a highly effective system, it proved to be the planet's downfall. When a Genestealer Cult known as the Cult of the Starspawn infiltrated the world's criminal populace, it's beliefs spread like wildfire, until an estimate 80% of the planet's population had converted. The Cult was lead into an uprising, swarming the Arbites forces and silencing any orbital defences the planet had.

Once the Hive Fleet arrived, the cultists amassed into the courtyard and sang praise at the fulfillment of their prophecy, until the Tyranids burst through the prison gates, ripping the cultists apart with tooth and claw. A Imperial Cruiser arrived at the planet 2 solar weeks later, only to find that the world was nothing but a dead husk, it's great ice planes gone, leaving a surface of dead, grey dust.
Drukar Prime

Departmento Cartographicae pict-file of Drukar Prime, the verdant, swampy Adeptus Astartes Homeworld of the Void Wyverns Chapter.

## Planet

### Class

Feral World/
Adeptus Astartes Homeworld

## Location

### Segmentum

Segmentum Tempestus

**Drukar Prime** is a verdant feral world comprised of massive swamps, toxic bogs, and crannog tribes that constantly war among each other. This hostile world is an Adeptus Astartes Homeworld of the Void Wyverns Space Marine Chapter, a recently created Ultima Founding Successor Chapter of the venerable and heroic Salamanders, comprised entirely of Primaris Space Marines.

## Background

Drukar Prime is a feral world filled with swamps, bogs, quicksand, and promethium lakes. This feral world is home to thousands of human tribes that constantly war among each other. The civilisation of Drukar Prime is largely near primitive as all the tribes built their settlements on crannogs and treehouse and live largely as a hunter gatherers, farming toads, lizards, and eels as well as hunting giant boars, wyverns, and gigantic crocs. Some tribes such as clan Green Wyverns, and Black Eels are known to practice cannibalism. Even though its denizens live in near primitive society, several technology such as saddles, cranes, pulley, dam systems, terraced ponds, flame throwers, flame imbued spears and blades as well as cattle prods are common to the human tribes.

Drukar Prime is also known for its rich promethium sources located in a remote region of the planet where Imperial installations and promethium rig has been built to extract such valuable resources.
Duncan Thaddeum

First Warden Duncan Thaddeum

"*Never forget your duty to Mankind, for you are among its best defenders!*"
— First Warden Duncan Thaddeum, Chapter Master of the Emperor's Wardens
**Duncan Thaddeum** is the current First Warden of the Emperor's Wardens Space Marines Chapter.

He is a renown soldier who have battled for the Imperium for many centuries, especially against the Greenskin filth.

## History

### Infancy

Duncan Thaddeum was born long time ago in a very poor family of Thedosia, unlike many of his battle-brothers who came from the wealthy nobility of the planet. However, when his father heard that the Wardens were seeking for young boys to join them, he took Duncan, only aged of 12 years, to the city of Helmwall to give him to the chapter, hoping a better future for his son.

Once he arrived at the Greyhold, Duncan, and the others boys who came with him, met the former First Warden Jorge Hulio, and the Grand Vigilant Yorus Corb, the eldest Space Marine of the chapter. After this, they were starting their first trials.

During these trials, almost half of the aspirants would die, and only a few amongst the survivors would be able to complete the last trial, the Enlightenment, the others died or became Serfs.

Duncan passed this ordeal quite easily for a boy of this age, and was allow to start his new life as a Neophytes of the Emperor's Wardens.

### In the Wardens

Before rising to the position of First Warden, Duncan Thaddeum served as a Warden-Recruit within the 10th House, "The Squires," for many decades. One day, after he managed to kill a powerful Chaos Astartes of a World Eaters warband, he has been promoted to the position of House Herald.

After many centuries of service, he was promoted to the rank of Warden-Commander of the 4th House, until 9.150.975.M40, when he was chosen to become the new First Warden of the chapter, after the lost of his predecessor during a massive campaign against a powerful Ork Waaagh!.

## Power and Equipement

**Power Fist:**

* An armoured gauntlet that generates an energy field around it, one that is capable of violently disrupting any solid matter it touches.

**Plasma Pistol:**

* Deliver pulses of searing energy and superheated matter that have been transmuted into a gaseous plasma state that carries an electrical charge.

**Power Sword:**

* A Power Sword is a Power Weapon that has been shaped into a sword of varying lengths and designs crafted from one of any number of different materials, though usually Adamantium. When its power cell is activated, often by touching a control located on the hilt, the blade is sheathed in a lethal corona of disruptive energy.
Calidorus Camerius

Armorial of the Ardent Shields Chapter.

**Calidorus Camerius** was a Chapter hero of the Ardent Shields Space Marine Chapter during the 38th Millennium. He went on to play an instrumental role during the First Calidas Campaign while fighting against a massive Ork invasion.

## Background

2nd Company Tactical Marine during M38, Calidorus deployed with one of the Ardent Guard Super Heavy Companies in order to break a defensive line of Orks. During one of the battles the Baneblade *Exterminium* (*Extermination*) took a critical hit to it's drive system, leaving it dead in the water without its ability to move. Knowing what would happen to the Imperial Guard forces if they kept pushing up without it’s support, he ordered the Marines under his command to help him push the tank.

This left them all extremely vulnerable to enemy anti tank fire as they moved the 300 ton behemoth along. Calidorus would end up in a critical state when he was hit by an Ork Rokkit square in the side, blowing his left arm and leg clear off well damaging most of his organs. He would later be entombed within a Dreadnought for his actions that day. He would go on to help hold strategic points during the First Calidas Campaign.
Fall of Zeliath

Armorial of the Dawn Guardians.

The **Fall of Zeliath** was an Imperial defensive campaign conducted by the Dawn Guardians Space Marine Chapter upon the Imperial world of Zeliath, to recover vital ancient Imperial texts from the vile clutches of a Genestealer Cult, and the inevitable invasion of encroaching Tyranids.

## Background

The Dawn Guardians send two Companies and a Demi-Company of Vanguard Space Marines to aid in the recovery of vital Imperial texts on Zeliath when Genestealer Cult uprisings threaten to shatter the world. The Vanguard of the Dawn Guardians carry out several successful archive recovery missions while the two Companies counter the insurgents. However, when Tyranid forces arrive on the world sooner than expected, the Dawn Guardians received a vicious mauling until they were able to pull out. Though Zeliath is lost, the Dawn Guardians escaped with the important texts and protected the knowledge on their pages. The survivors of the fall are marked with a campaign badge to honour their courage.
Fall of Cornelia

The **Fall of Cornelia** is a campaign conducted by the Servants of the Truth Warband against both the Corpse Kings Renegade Chapter and the loyalist Astral Warriors Chapter.

## History

During the Great Expansion, the Dark Librarians of the Servants of the Truth detected a great battle being fought in their fleet's vicinity. They moved en masse to intervene, and found a perfect situation to exploit. The Corpse Kings and Astral Warriors Chapters had been locked in costly siege warfare for several months, and the Warriors' final charge was underway. The Servants swept down upon them, attacking both sides. 300 Berserkers lead the way as they slammed into the surface. The skies over the planet of Cornelia darkened as they arrived. The Berserkers, under Captain Nentre, assaulted the Astral Warriors directly, landing on them in the middle of their charge, and running rampant among their battered ranks.

The Warriors put up a valiant resistance, but against the veteran and more importantly fresh Servants of the Truth, they could not put up a serious fight. The Warriors were annihilated under this new attack, and the Corpse Kings maimed and driven from the field. In the aftermath, the Servants helped themselves to a bounty of loot. Terminator Armor, custom vehicles, and all sorts of other technology were taken into the Warband's stocks, and gene-seed was collected for sale to Fabius Bile.
Fall of the Angels Vigilant

Armorial of the formerly Loyalist Angels Vigilant.

The **Fall of the Angels Vigilant** was a lamentable event that occurred in the history of the formerly Loyalist Angels Vigilant Space Marine Chapter, that eventually fell to the predations of the Ruinous Powers, which resulted in the Chapter's corruption by Chaos and eventual excommunication.

## The Battle

Roughly a decade prior to 236.M39, the Chapter's home sector was faced with the biggest xenos invasion in it's history. The sector's Battlefleet and Astra Militarum forces were eventually swept away, many of the populated planets where destroyed, and soon the xenos host had arrived at Mavros. Because the Sector was in an isolated and *unimportant* part of the Galaxy, the sector's call for help was ignored by the wider Imperium. The Angels Vigilant were left to stand alone against the impending xenos invasion of their homeworld.

As the xenos army made planetfall and swept through the Mavros countryside, the Angels Vigilant Chapter began to fall one by one into the grip of the Black Rage at a startling pace, a phenomenon that had never before occurred in the Chapter's long history. When Chapter Master Nero came once more to commune with an artifact in the Chapter's Reliquary that served as the center of the Chapter Cult, the Daemon within revealed himself to be a Greater Daemon of Chaos known as Baphomet, and promised to save the Angels Vigilant from annihilation as well as free them from their "curse" in return for the Chapter turning their back on the Emperor and serving the four Ruinous Powers. The Chapter Master, whose mind was already corrupted from prolonged exposure to the artifact, heartily accepted the Daemon's offer. Even though the Chapter only now pledged themselves to Baphomet, they were ensnared in his grasp long ago.

And so the Angels Vigilant, imbued with the diabolical powers of the Warp, began to push back the xenos with savage fury. The battle was finally won when Elymas freed Baphomet from the relic and summoned him into Realspace. Together with their Daemonic master, the Void Stalkers were able to slaughter the xenos race to extinction.

## Aftermath

Once the xenos threat was eradicated, they immediately set to work carrying out the will of the Dark Gods. They renamed themselves the 'Void Stalkers', painted their armour purple, took full control of Mavros, and enslaved the population of their homeworld. They used their people as sacrifices, creation of new Astartes to rebuild the Chapter, form a Slave Army, and construct various temples, shrines, altars, effigies, etc. to the Chaos Gods. While the Void Stalkers were free of the Twin Curses of Sanguinius, those of their number who fell to the Black Rage did not awaken from their violent stupor. These Marines were formed into a Death Company and given the Mark of Khorne.
Discovery of the Dark Carrion

The **Discovery of the Dark Carrion** was a dark event in the annals of Imperial history, for it is when the infamous Chaos Warband known as the Crow's Children discovered a massive derelict space hulk floating in space, as if waiting for them to claim it as their own. Finally, they Chaos Warband would have their own sanctuary, and so, their Chaos Lord ordered the retrofit and and re-arming of the massive space hulk, turning it into a floating fortress-monastery in mockery of the hated Penitent Knights own fortress-monastery on Lor'dra. They warband now had both a safe-haven and staging ground for their raids into the Aegimius System.

## History

For almost an entire millennia, the Crow's Children had prowled across the Asteria Sub-sector, always on the move, with no place to call their den - their fortress. Then, under the guidance of the Sorcerer Peredrath, the Children found a large Space Hulk, largely empty and waiting for someone to claim it. Soon after, the Children had turned the amalgamation of ships into their own star-fort, their slaves working tirelessly to reinforce numerous positions along the Space Hulk's surface, along with many idols of the Chaos Gods both inside and out. Daedelus personally oversaw the fortification of the innards of the Space Hulk, modelling the many galleries and corridors into a perversion of the Fortress-Monastery of the Penitent Knights.

Raids and assaults led by the Warpsmith Morderoth brought back with them captured Imperial vessels and supplies, which they used to build wicked spires filled with plasma macro-cannons, Lance batteries and other defensive machinations. When the deed was done, the Space Hulk resembled more of an impenetrable fortress than an assortment of lost ships. And when the final additions were made to his own den of evil, Daedelus sat upon a throne crafted from bones of the slaughtered. And thus, the *Dark Carrion* was finished, and the Crow's Children had a stronghold inside the Sub-sector.
Defence of Asteria

The **Defence of Asteria** was a massive Imperial castigation campaign carried out by a coalition of Space Marine Chapters, including: the Astral Warriors, Avengers of Arathorn, Battencian Heralds, Blades of Terra, Storm Sentinels and the Templarii Scientae to defend the beleaguered Asteria Sub-Sector from a newly awakened Necron Dynasty. To compound matters further, the sector was also under siege by hidden Chaos Cultists forces, which sought to spread mayhem and anarchy throughout the worlds of the sector.

## History

After their Holy crusade against a nearby system under the control of a local chaos Empire, the Asteria Sub-sector is invaded by a recently awakened and nearby Necron Dynasty while Chaos guerrillas were raiding some planets. In this hour of need, the Astral Warriors and other members of the United Enclaves Alliance called for their outside allies. The chapters who answered the call were the Templarii Scientae, Battencian Heralds, Sons of Galastram, Avengers of Arathor and the Storm Sentinels. The Dynasty was repelled and the Chaos guerrillas stopped after the Imperial forces fought together against them, at the cost of the Blades of Terra Chapter being now dangerously close to extinction and the Stellar Fists becoming the Warband known as "the Pestilent Fists".

With the opening of the galaxy-spanning warp rift known as the Cicatrix Maledictum, the Imperium of Man has been split in two. As the Immaterium has flooded into reality and thousands of worlds are beset by the Forces of Chaos as well as legions of Daemons, the Imperium seems to be surrounded on all sides, as vile xenos come forth, sensing the weakness of a dying foe. Now the defences of Asteria are fragile as ever, as they face even more threats in the forms of the vile xenos species - such as the Orks and the Drukhari - both which have begun to show themselves in the sub-sector.
Erasmus

**Erasmus** is a Firstborn Astartes who served as a First Company Epistolary Librarian of the Silver Skulls before being transferred to the Deathwatch to serve the Long Vigil in late 011.M42. He specializes in telepathy and divination.

## Background

Born to a large tribe upon the Silver Skulls homeworld of Varsavia in 037.M41, he swiftly displayed psychic ability and was forced to leave his tribe for fear of punishment. Upon leaving the tribe he would use his untrained abilities to fight off xenos attackers eventually finding his way up the northern mountains and eventually a squad of 10th company astartes in training. Upon his discovery, despite objections from members of the squad, the sergeant would see the potential value of a psyker and have him taken to the fortress-monastery and turned over to the chapters librarius for inspection where he would be accepted and receive further training.

After being accepted for training he would spend several years having his abilities schooled before finally being promoted to lexicanium. He would wait another 4 years attempting to control his abilities before finally being permitted to accompany the 10th company into battle against pirates. This test in battle showed that while he lacked coordination or complete control of his abilities he was more than capable in battle, inflicting hallucinations upon the enemy that would lure them out of cover and cause them to fight among themselves.

After this first encounter, he would be assigned to the 10th company long-term serving with them for another 18 years before his promotion to codicier and being granted further responsibility among the chapters librarians.

After 470 years of service, Erasmus would finally be promoted to Epistolary and assigned to the first company with terminator honours. He would volunteer to be assigned to the deathwatch in 011.M42 believing he needed to prove himself after destroying a tower and triggering a rock slide in a flawed experiment with biomancy.

## Physical Traits

Outside of armour, he appears frail and vulnerable despite his psychic might. His hair lingers in an unmade tangle over his skin, grey from his damaged augmented lungs and a heart which constrict his breathing. His skin is covered in the burns and scars of his failed experiment with both hands now augmentations. Several internal organs including a heart and both lungs are currently machine.

## Equipment

Erasmus wears Indomitus Pattern Terminator Armour and wields a storm bolter and force axe in battle.

## Notable Quotes

"*Yes xenos, step forwards, that air is all the cover you need, ignore the space marines they definitely won't harm you.*"
— Erasmus compelling a dark eldar raider to leave cover using his psychic abilities
"*It went exactly as planned lord, the damage was minor, only a few serfs lost and a small rock slide. You could even say it was helpful, after all we didn't know the monastery was that vulnerable until that happened.*"
— Erasmus' defense after destroying a tower on the edge of the fortress-monastery in a failed experiment with his psychic abilities
Destruction of The Ironclad

The **Destruction of The Ironclad** was a brutal exterminatus campaign conducted by the Corrosive Thorns Space Marine Chapter against the Renegade Ironclad Chapter in 511.M38.

## History

The first ever elimination of a Chapter by the Corrosive Thorns was the case of the Ironclad, an Iron Hands Successor Chapter of an Unknown Founding. The rogue Chapter had dedicated themselves to a Mechanical God from an unknown civilisation, an unforgivable heresy that required a decisive response. The High Lords of Terra tasked the Corrosive Thorns Chapter to put down these rogue Astartes.

The Corrosive Thorns took the Ironclad by surprise upon their homeworld using their trademarked 'Steel Rain' tactic, crushing multiple Astartes who were outside patrolling around the Fortress-Monastery. The Chapter moved quickly cutting through the guards straight into the relic room and taking all the rouge chapter's relics and unique gear while the majority of the assaulting forces took down high ranking Astartes before killing the lower-tiered ranks.

After successfully eliminating the Ironclad the Chapter were much lauded and held in high esteem by the High Lords as the likes of the ruthless Minotaurs Chapter, and forevermore, would called upon the Corrosive Thorns to deal with a Chapter that had fallen from the Emperor's light.
Death of the Inflexible

The **Death of the Inflexible** was an Imperial excoriation campaign carried out by the entirety of the Sons of Iron Space Marine Chapter against an unnamed, metal-eating race of mutants that ravaged the world of Hyborea. The Sons of Iron willingly answered the call-to-arms, and helped seek out and purge the mutant presence from the system, though at the cost of their first Chapter Master's life.

## Background

On the world of Hyborea, near the Somnium Stars, the creation of the Cicatrix Maledictum, led to the birth of innumerable mutants which ate metal. Those ravenous colossus, faster, stronger and deadlier than their human parents, overrun the world, and only one bastion, the Retreat of Saint-Belit the Radiant, endured, behind heavy stone walls. When Rauth received their call for help, he brought the full might of his Chapter on this cursed world.

The Sons of Iron fought with their cold fury, and in mere months, all the mutants had been slaughtered. Alas, Kardan Rauth fell early in the campaign, when a surprise assault by thousands of the monsters reached his command center. Even as he was devoured alive, he managed to slay dozens of mutants and preserved Foesgrinder and Rempart of the Imperium.
Elleshan V

Departmento Cartographicae pict-file of Elleshan V, homeworld of the 180th Hornet Airborne Regiment.

## Planet

### Class

Civilised World/
Astra Militarum Homeworld

## Location

### Segmentum

(To be added)

**Elleshan V** is an Imperial civilised world that is home to the elite 180th Hornet Airborne Regiment of the Astra Militarum. This elite Astra Militarum regiment of Veteran Troopers specialize in hive city engagements - be it recapture, defense, or destruction.

## Background

Elleshan V is a mountainous planet, with few valleys and one large ocean surrounding the main continent of Elleshan. Hive cities, albeit smaller than normal, dot around the valleys and some even sit on the sides of mountains. Presently, the main valley, known as the Viride Agris, is dotted with the stains of war long past- craters, old wreckages of many an aircraft, and fields of bones from a war that was fought on the planet centuries ago.

During the 39th millennium, a warp storm engulfed the system, leading to a massive rebellion of guard regiments that had begun to worship Chaos due to the taint and panic of the Warp Storm leaving them isolated. Half of the world was lost to them, including about half of the hive cities on the planet.

This led to many a battle taking place in the valleys between hive cities, and near the end, the Loyalist Elleshans found themselves with a problem- taking a Hive City was much more costly than a battle in the plains. That is where the Hornets were born, to retake or destroy a city to minimize casualties.

### Formation of the 180th Hornet Airborne Regiment

Born out of a necessity to have troops able to move quickly around a Hive City's labyrinthine layout and retake key areas, the leadership of the newly formed 180th Hornet Airborne Astra Militarum Regiment was created, at first, from those who were well-versed with Hive City architecture. Troops were mainly volunteers and veteran pilots. When a large enough force was created, they were sent on their first mission to retake Hive City Septum, the outermost Hive City controlled by the Rebels. Armed with Lasguns only (at this time, the STC for Hotshot Lasguns was not on the planet), they were deployed after a massive amount of coordinated airstrikes on the city to open up as much as they could.
Erebus Ascends

**Erebus Ascends** is the name of the xenocidal extermination campaign conducted by the Blood Vultures, Blazing Claws and Iron Scorpions Chapters against the encroaching Tyranid menace, in the form of Hive Fleet Erebus.

## History

When the Ultima Segmentum was beset upon by a xenos menace known as the Tyranids, they first made contact with Hive Fleet Erebus, a small and highly evolution-prone Tyranid Hive Fleet. These first wave of Tyranids were believed to by an evolved amalgamation of splinter fleets descended from the bulk of what would later be known as Hive Fleet Behemoth. By the late 800's.M41, circumstances and opportunity presented itself to the beleaguered military forces of the Imperium. Led by the efforts of the Blazing Claws Chapter, the Chapter quickly sent out an Astropathic message calling for assistance. Their call for assistance was heard, and was answered in the form of the Iron Scorpions and Blood Vultures Chapters. The latter sent a single company strike force, comprised of the elite 2nd Veteran Company ('Black Vultures') - the Chapter's Terminator elite - to assist the Blazing Claws.

The bellicose Blood Commander Arkash Cruor, the *Master of the Black Vultures*, led his company in this dire undertaking with much relish. He saw it as an opportunity for his warriors to test themselves against a potent enemy. Though the 2nd Company arrived late in the campaign, they didn't disappoint, causing untold devastation amongst the Tyranids in surgical decapitation strikes, clearing paths for their cousin Chapters. Before the 'Black Vultures' could help finish with the eradication of Hive Fleet Erebus, there were quickly re-called back to their Chapter homeworld of Regark, as they received word from several of the Chapter's outer rim watch stations that one of their populated moons faced an imminent attack by a massive fleet of marauding Chaos Space Marines.
Fall of a Forge World

The **Fall of a Forge World** was a little-known campaign carried out by the notorious Heirs of Lupercal Chaos Warband upon an unknown Imperial Forge World, in order to obtain a Battle Titan for their Dark Mechanicum allies.

## History

The result of a solid century of planning, studying footage from the First Battle for Balten IX, The Heirs moved in to secure a titan for their Dark Mechanicum allies. At first everything was going according to plan, but then things went far past the plan, and Rex Malevolentiae died. Irrevocably lost, it sent Khagor into a rage. Only the intervention of the Servants of the Truth and Hounds of Chaos truly helped the Heirs secure the victory.
Erbrad de Castelrous

Armorial of the Mourning Wardens.

**Erbrad de Castelrous** was a notable legend of the Mourning Wardens Space Marine Chapter, but whose name is now attached to infamy and failure, providing a cautionary tale to his fellow battle-brother of the hubris of pride.

## Background

Erbrad de Castelrous is a legend in his Chapter, but alas one which is deeply intertwined with infamy. A simple Battle-Brother among the firsts to be inducted into the Chapter, Erbrad displayed an incredible drive to succeed. He always held himself to the highest standard and from simple soldier to Sergeant, and then Defender, he expected that his warriors would match his zeal. It is this drive which allowed him to ascend to the rank of First Defender. But once he had reached such height of honour and power, he grew complacent.

This weakness doomed his Company on Catovar. This planet was plagued by mysterious raiders before the Cicatrix Maledictum formed, but when the great scar in reality opened, a Chaos pirate fleet attacked this world. Erbrad led the defense, but he was completely unprepared by the viciousness of his opponents, nor their tactical advantage. The Mourning Wardens only barely held their ground, and the Siege of Catovar was only breached by the rest of the Chapter's intervention, and the help of mysterious Drukhari.

After the war, Erbrad was demoted to the rank of 9th Defender, Singla refusing to let his potential go entirely to waste. However, his failures weigh heavily on de Castelrous, whose spirits seems to be broken. So far, he has shown no interest to shake off the infamy associated with his name, even almost a century after his greatest shame. Still, the amber of greatness still smoulder in the Astartes' hearts and in recent months, the information that the very same Dark Eldar who appeared on Catovar, re-appeared to raid territories near the Chapter's homeworld has piqued his interests.
Fall of the Creed

Armorial of the Brazen Lions Chapter

The **Fall of the Creed** was a Imperial Compliance campaign which was conducted against the barren, desert plant Nuranus and its masters, the heretical cult known as "The Creed". By design, the enemy was crushed without mercy and their domains were stripped of every valuable resource and technology; wreckage and weapons amassed by the Brazen Lions' fleet and the Creeds' long guarded secrets fell.

## History

An Imperial Compliance campaign which was conducted against the barren, desert plant Nuranus and its masters, the heretical cult known as "The Creed". These self-appointed arbiters of human purity, life and death, were twisted and withered creatures that had once been human in ages past. They had extended their lifespans into millennia with the help of technology as ancient as it was dark.

Encased within mechanised war machines controlled by cybernetic implants, in order to live they required regular infusions of fresh human genetic material extracted through a painful, fatal arcane process.From their towering pyramid structure known as "Acumen of All" they held sway over a dozen nearby human-inhabited worlds through terror, offering a devil's bargain of protection from xenos assault in return for a tribute of the young and healthy.

The Brazen Lions bent up fury toward such shameful atrocities would soon be unleashed upon the Creed who were to suffer the Brazen Lion's pent-up hatred and wrath. By design, the enemy was crushed without mercy and their domains were stripped of every valuable resource and technology; wreckage and weapons amassed by the Brazen Lions' fleet and the Creeds' long guarded secrets fell. The Creed forces were utterly annihilated by the victorious Brazen Lions and several planets were left in the care of its survivors.
Destruction of Lionis

The **Destruction of Lionis** was a Chaos-led excoriation campaign of slaughter conducted by the Night Lords 38th Company as a part of the much larger 13th Black Crusade.

## Background

In 999.M41, the infamous warband of the Night Lords 38th Company led a planet-wide excoriation campaign in the slaughter of entire populace of the Imeprial world of Lionis's World. This systematic extermination of the entire planetary populace would be the site of a barbaric scene of butchery and slaughter on an unimaginable scale.

After two days of fighting there were no survivors left from the Night Lords' attack. The butchered remains from both sides were laid out in talismanic patterns to help with the summoning of a daemonic horde. Daemons rampaged across half the world while the Night Lords 38th Company headed for the Eye of Terror, eluding Imperial warships intent on their capture.
Ferocity of Tiamet

During the dawn years of the 42nd Millennium, they came into contact with a tendril of the Hive Fleet Tiamet while reestablishing Imperial Rule in the Canatarus Sub-sector. They were in the final stages of their task in the Telius System when the all the warning signs of an impending Tyranid arrival became apparent.

The Obsidian Talons had a very short window to prepare, and during these rushed attempts to ready themselves it became apparent to them that - to their luck if one could say so - only Tellius III showed signs of the forerunners for a Tyranid invasion. It was based on this data that they focused all the Imperial forces they could must on the defense of Tellius III.

The planetary defenses were staggeringly brilliant, but the Chapter- strong as it was - could not put as many ships in orbit as it would have liked in the time that they had available to them. This led to plans being drawn based around allowing their enemy to come to them - an element of the strategy that would surely see them put on the back foot - before using their ships in precision-heavy maneuvers to allow them superiority in firepower once more, thus swinging the tides of battle into their favour.

Being experts in the extermination of xenos breeds and having fought xenos similar to the Tyranids as far out as the Astronomicon allowed the Chapter to travel, they had a sense of how to approach this combat and how to play their strengths to their fullest effect. It was because of this that their plans were successful, though they came so close to disaster that they could have tasted the foul breath of defeat. The planet itself was ravaged by the war that saw this splinter of Hive Fleet Tiamet destroyed, and so was the Chapter. It was on the day the achieved victory that they - as surviving members of the Chapter - vowed never to be under-prepared for their coming should they ever return to face them.
Defence of Acheron

The **Defence of Acheron** was an Imperial defensive campaign fought by the Imperius Ravagers Space Marine Chapter and local forces of the Acheron System, in defence against encroaching Forces of Chaos, following a large warp surge that engulfed several worlds of the Chapter's home system. This costly campaign ground on for two decades, until the Imperial forces were finally able to eradicate the last remnant of Chaos from their midst, though it cost the Chapter dearly in terms of manpower.

## History

In 565.M40, a massive warp surge came into being in the Acheron System, the home system of the Imperius Ravagers Chapter. Its corrupting embrace engulfed several worlds, unleashing chaos upon the region. This surge had dire consequences, as the sudden wave of unholy power rippled through the localised area of warpspace. Those afflicted psykers were either sent irrevocably mad or transfigured into short-lived and murderous demigods who killed thousands and further pushed those few worlds that remained under civilised control to the brink of collapse. Chaos-infused psykers and daemons stalked the various worlds, bringing nought but death and ash in their wake, as whole cities were razed to rubble and the dead were sacrificed in profane rituals to the Dark Gods.

This affront by Chaos could not go unanswered, and so, the Imperius Ravagers were roused to war, deploying nine out of ten companies to come to the aid of nearby beleaguered worlds that were under siege from daemons or caught in the throes of civil uprisings. The Imperius Ravagers responded swiftly and brutally, quickly putting down insurrections on multiple worlds and restoring order wherever they deployed. The campaign to retake these affected worlds by Imperial forces of the Acheron System was a brutal and deadly affair, with the Imperius Ravagers leading the charge. The Imperius Ravagers battered their way into their daemonic foes and their Chaos Cultist allies, blasting apart their bastions and storming their fortresses chamber-by-chamber, leaving bloody abattoirs in their wake.

The campaign to eradicate the Forces of Chaos from the Acheron System was a protracted and gruelling endeavour, spanning two decades of relentless conflict. The Imperius Ravagers, alongside their Adeptus Mechanicus and Astra Militarum allies, fought without respite until every world was cleansed of the taint of Chaos. The cost in terms of manpower was staggering, and the Chapter bore a heavy toll. The losses suffered during the Defence of Acheron left the Imperius Ravagers severely depleted, losing nearly half of their numbers. Rebuilding their ranks would take several more decades, emphasizing the sacrifices made by the Chapter in their determination to rid their home system of Chaos.

This campaign served as a reminder of the relentless and unforgiving nature of the Forces of Chaos and the sacrifices made by the Imperius Ravagers and their Imperial allies to defend Emperor's realm. It is a testament to their unwavering dedication to cleansing the galaxy of the corrupting influence of Chaos, even at great personal cost.
Fall of Kelchovis II

Armorial of the Champions of Mortis

The '*Fall of Kelchovis II"* was a lamentable campaign conducted by the Champions of Mortis Space Marine Chapter against the Weeping Legion vectorum of the vile and merciless Death Guard Traitor Legion. Despite their best efforts, the planet was lost, and the Champions of Mortis were unable to capture or destroy the enemy commander, the infamous Typhus, the Herald of Nurgle himself.

## Background

Upon the receival of a damaged and unclear distress call from the planet of Kelchovis II, a mere handful of lightyears from the proposed patrol route, the Champions of Mortis divert the Vanguard Strike Cruiser *The Indomitable Spirit*.

En route, warpstorms and a microsecond overload of the Gellar fields, led to the detachment being too late to prevent the near total destruction of the planet at the hands of the combined might of the Weeping Legion vectorum, and Typhus himself. Only a handful of scattered survivors remained, mostly inmates of the planet's many prison complexes, pressed into service to stem the tide of heretics, traitors and Neverborn as sailing the planet from numerous warp rifts.

The under strength company, landed in fire, Thunderhawk descending in the wake of a devastating orbital bombardment, using the remaining ruins and hastily assembled defences to bolster their positions. So began a long attentional war, with the few Astartes holding the last loyalist held spaceport open.

Supported by the Steel Scions Chapter, the line was held for wave after unending wave, entire trench lines engaged by the foe for as long as three days at a time, of continuous gunfire. When ammunition ran dry, the Chapter resorted to chainswords and fist. Once the chainswords had been blunted, Fists were turned on traitors with nothing but defiance. Digging in deep, the loyalist Champions refused to yield, or fall to the gunfire, forcing the traitors to advance on their positions to claim the Spaceport, upon where the survivors would proceed to hold to the last man.

Were it not for the arrival of the entire First Company, the campaign would have been disastrous. The arrival of the First Company turned the tides enough for the Chapter to secure there own retreat and that of numerous companies of the PDF.

In spite of their accomplishments, the presccnce of the orks of the previously shattered Waaagh Gutzrippa, posed a threat to attacker and defender alike. The Champions of Mortis and the Steel Scions faced a war on many fronts, against a determined and almost immortal foe, as well as the disorganised rampaging elements of the Orks.

Freed from the planet, *The Indomitable Spirit* ran the gauntlet of the enemy fleet, by none other than the infamous *Terminus Est*. When the ship finally reached the Mandeville point, it was almost beyond salvaging, only the defiance of the vessel itself keeping it operational. With a final oath of vengeance, and proverbial flipped finger, the Cruiser made the warp jump, knowing that they would return with the full might of the Chapter at their back.

The Retreat from Khelchovis
Ayur Redmane

Armorial of the Dawn's Wolves.

**Ayur Redmane** is a notable warrior and rising star within the Dawn's Wolves Space Marine Chapter. A consummate warrior and brilliant fighter, he burns with fire to seek glory and face the most dangerous foes possible. Impetuous and fiery tempered, his zealot demeanour can only be kept in check by some of the older, and much wiser, members of the Chapter.

## Background

Ayur Redmane, the Young Prince, the Burning Wolf, the Fang of Dawn. Since he joined the Indomitus Crusade as it entered its final two decades, this young Primaris has skyrocketed through the ranks. A genius fighter, Ayur hasn't found his equal yet. With his power axe, his dagger and combat-shield, he has specialized solely in melee, to the detriment of fire power to engage his prey. While he is an impetuous warrior, he has also demonstrated great patience when needed, and his able to mount extremely effective terror tactics. However, his temper still get the best of him when taunted by an enemy.

Ayur, craving for glory, comes from a feeling of tardiness. One of the last to join the Primaris program, he was also awakened quite late in the Indomitus Crusade and he constantly feels the need to prove himself. Why Guilliman saw fit to join him to the ranks of the Dawn's Wolves is unknown, even if Soros suspects that the Primarch hoped that the old leaders would cool his head. So far, it hasn't been totally the case, even if Rasmus, Soros and Blagovest have been able to impart some sorely needed control to the Burning Wolf.