Farm

## About

In this new release, you must find Karen, already turned into a servant of evil, and purify her soul. Bring us the monster alive... or sacrifice yourself for our experiments.

## Lore

This story goes back to when Milicent and her husband bought this old farm. They decided to buy it because it was very cheap, although they never understood why. The previous owners were natives who said that the windmill had magical healing properties. When they sold them the house, they gave them some gifts, amulets. Milicent and Joe took them as simple gifts. They were also given a box that they placed in the cemetery because, according to the natives, it trapped evil. After a year of living there, one day, a very thin old man appeared to ask them for some food. Joe refused and told him to leave. The man kindly left. A week later, Joe became very ill, he felt insatiably hungry and he was never himself again. Milicent started feeding him with live animals, but it wasn't enough. Weeks later he tried to attack her. Desperate by those events, she decided to try the box that natives gave her. She managed to push her husband into it and the box absorbed him. She closed the box and burned it. It seemed that the nightmare was over.

Years later Karen and her husband Joe inherited the farm. They were a family with two children. Like the previous owners, they like cheap things and bought a huge shipment of pesticide at a good price, expired. One day Karen was walking in the garden and found the old box. She opened it but found nothing inside. A foul-smelling air came out of it. Although it smelled bad it made her hungry. Days went by and Karen became hungrier and hungrier and got angry easily. She became fatter and her hair began to whiten and fall out. Karen began to eat the chickens on the farm, raw... until one day she ate her children. Joe, defeated by the misfortune, decides to use himself as bait and sacrifice himself in order to lock Karen in the barn and avoid further damage.

## Objective

Capture the monster and leave it on the van.

1. Find shear ("big scissors") on the central house. Are in the middle floor.
2. Open the door of the little house (2 doors) where the poison is. And if you don't play solo, open the door of windmill.
3. Pick some bags of poison and go to chicken drinker and let there (press key 2).
4. Go to the kitchen and pick up a frying pan, then go out to find some chicken, stun it and pick it.
5. Open the barn/granary and go to the chicken drinker, fill it with water, put poison and wet the chicken.
6. Find the monster and give it to. Use the time while it eating it and go for more.

Repeat this until the monster became poisoned, pick it with the wheel barrow and leave it to the van.

## Warning

If the monster eats a chicken that's not poisoned, he will gain health and the marker of chicken will go up (use key TAB to see it). It is not necessary that it takes chicken from you, it can eat from the area of the farm by itself.

If you are playing solo and the monster catches you and you aren't carrying any chicken, you will die. But if you are not playing alone, you become injured and you need to go to the windmill to recover. For that, you need an angel statuette located at upper part of the central house. If you play PVP you can take it and cure yourself. If you play Co-op. then, another player must have this statuette and go to the windmill with you and cure you.

When the counter of chicken is at zero, that means that the monster has eaten all poisoned chicken, he will walk erratically and after a while he will fall down to the floor, normally around the area at the beginning. After this, take the wheel barrow, pick up the monster and bring it to the van.

## Tips

* Watch where the monster is and avoid it.
* Take some bags of poison to the chicken drinker and leave them there. The water lasts 2 minutes until it runs out.
* Try not to let the monster go to the area where the chickens are, otherwise it will recover life. You can try to make it follow you when you carry a poisoned chicken and run to the area you are interested in, until you give it.
* The poisoned water remains for a limited time, try to take advantage of it, you can use the house, the barn or small house as shortcuts when you see the monster in another area.
* You can drop poisoned chicken on places that you want and they stay. Put it on strategic areas. You can have about 4 chickens poisoned at the same time. New chickens will not appear until the monster eats some. A stunned regular chicken only lasts about 30 seconds before it runs away. It takes around 12 seconds to swallow.