recursal/Fanatic-Fandom huggingface dataset:
Elguini

### Osobowość:

Zamiłowanie do polityki, dyplomacji, wiedzy i kryształów mocy, podobnie jak u ludzi kierują nimi różnorakie emocje i pobudki

### Znaki Szczególne:

Kryształy mocy na czole, czasem na dłoniach

## Zasady

### Wiek:

Dojrzałość : 20-40 lat, Dorosły : 41-70, W średnim wieku : 71-90, Stary: 91-120, Prastary: 121- 135

## **Wygląd**

Nie różnią się zbytnio od ludzi, jednak niebywale cenią estetykę i starają się dbać o swój naturalny wygląd. Podstawowym szczegółem świadczącym o przynależności do tej klasy są kryształy, zdobiące ich czoła oraz czasem zewnętrze/wewnętrzne dłonie.

## **Osobowość**

Ich zamiłowanie do polityki jest jednoznaczne i całkowite. Kiedy potrzeba dobrego mówcy czy charyzmatycznego taktyka Elguini nadają się idealnie. Jednak podobnie jak ludzie mają tendencje do intryg i ciągłego zyskiwania wpływów, temu można spotkać wśród nich wszelaką mieszankę charakterów.

## **Polityka**

Ustrój ich ojczystego państwa przewiduje Republikę jako idealną formę władzy, nie dającą możliwości na dyskryminacje i nadmierne gromadzenie majętności dla pojedynczych jednostek. Na czele rządu stoi Kanclerz, koniecznie czystej krwi Elguin. Wybierany jest przez Senat - 200 członków w tym Wysoka Izba - 20 najbardziej zasłużonych.

## **Premie i Wady Rasowe**

* Polityk - naturalne zamiłowanie do polityki zapewnia członkom tej rasy niebywałe przebicie i ogromną siłę perswazji. Bonus +2 do Zdolności Przywódczych, Dyplomacji,
* Krystalizacja - jako jedni z nielicznych potrafią w sposób doskonały posługiwać się kryształami mocy. Nie potrzebują rzutu na Posługiwanie się Magicznymi Urządzeniami, żeby z nich skorzystać. (Kryształ musi odpowiadać poziomowi klasowemu postaci).
* Niecne zagranie - raz dziennie przedstawiciel tej rasy może dodać 10 do jednego ze swoich rzutów na zastraszanie lub blef, jeśli jego rozmówcą nie jest przedstawiciel tej samej rasy.
* Otwarte karty - jeżeli jesteś uczciwy w tym co robisz, działanie odpowiada twojemu charakterowi (bezwzględnie, w przypadku neutralności również jedynie neutralne działanie) możesz powtórzyć nieudany test umiejętności polegający na charyzmie.
* Słabe ciało - zbyt trudne zadania wycieńczają nawet najlepiej wyćwiczonych przedstawicieli tej rasy. Kara - 2 do Wspinaczki, Pływania i Skakania.
* Kruche kości - walka fizyczna i akrobatyka to nie są ich mocne strony. Kara - 3 do rzutów na Wytrwałość i Refleks.
* Żelazna Wola - w przypadku rzutów obronnych na wolę, które mają uchronić przed wpływem umysłowym zyskują bonus +4 do rzutu na Wolę.
* Czytelnik - przeczytanie księgi zajmuje im dwukrotnie mniej czasu niż zwykłemu śmiertelnikowi.
* Talent językowy - potrafią dogadać się z wszystkimi rasami Znanego Świata, nawet gdy mają kontakt z danym językiem pierwszy raz.
Wyspy Aldurianu

## **Opis Ogólny**

Wokół tych przeklęty wysp zawsze rozlega się nieprzyjemna, połyskująca na purpurowo i szmaragdowo aura spaczenia. Jest to wynik niszczycielskich rytuałów, które od wieków praktykowane są przez Plugawe Elfy. Większość roślinności umarła wraz ze zwierzyną, jednak zmutowane prze mroczną energię gatunki przetrwały próbę czasu. Większą część wysp pokrywają kamienne pustynie i nadłamane łuki skalne. Nie uraczysz tam miast, gospód czy karczm. Jedynie krypty, rytualne świątynie i strzeliste siedziby mrocznych lordów. Najlepiej znaną i zarazem stołeczną fortecą jest Kalegis de Amur, dwór Aqunariona Spaczonego.

## **Tereny**

Odkryto pięć wysp, jednak niezaprzeczalnie może być ich więcej w kolejnym pierścieniu.

### Muthgang

Pojedyncza wysepka oddalona od pozostałych o setki kilometrów, położona na północy. Wcześniej nie przypisywano jej do Wysp Aldurianu, jednak liczne krypty i podejrzane święcące na purpurowo skalne konstrukcje, pokaźnych rozmiarów, widziane również w ojczyźnie Plugawych Elfów , świadczyły o ich powiązaniu. Nikt nie wie skąd owe potworne kreatury wzięły się w tamtych regionach, jednak co odważniejsi twierdzą, że owe konstrukcje to tak naprawdę portale, zdolne przenosić elfy pomiędzy wyspami.

### Amur

Najbardziej spaczona i plugawa wyspa, a zarazem wedle badań, brama do kolejnego pierścienia. Praktycznie cała zamieniona została w gigantyczną warownie. Jej wschodnia i zachodnia część zapada się do niezmiernie głębokich kanionów, a północna linia brzegowa stanowi jeden, gigantyczny mur z pojedynczymi wrotami pośrodku. Jego grubość poraża inżynierów i dowodzi temu, że nie został stworzony bez pomocy ciemnych sił. Jedynym co ponad nim góruje jest szpic Kalegis de Amur, który przez badacza, który dopłynął blisko owej wyspy, ochrzczony został wieżą wartowniczą. Nie wiadomo jednak jak dokładnie wygląda i czy rzeczywiście jest główną siedzibą spaczonych elfów, ale zapewne na długo pozostanie to jedynie tajemnicą.

### Kazanta

Jedyna z wysp na której mroczna magia zamiast niszczyć roślinność, podtrzymuje jej istnienie. Mieszczące się tam uprawy grzybów i plantacje wszelakiej maści ziół, zapewne zaspokajają potrzeby żywieniowe nielicznej populacji tamtejszej rasy. Tereny te, chociaż wciąż mroczne, bardziej przypominają żyzną oazę pośrodku pustyni, dlatego też, wielu uznaje, iż to jedynie iluzja.

### Mafarki

Największy znany Dryfujący Ląd, znajdujący się gdzieś pomiędzy Kazantą a Amurem, jednak odstępy te stale się zmieniają. Wiadomo o niej tyle, że istnieje i świeci w ciemnościach. Niewiele, ale zawsze.

### Crystil

Najgęściej zaludniona wyspa, chociaż nadal nie należy jej porównywać z aglomeracjami innych ras. Porozrzucane po całej jej powierzchni krypty i sanktuaria, stanowią domy dla większości młodszych przedstawicieli tej rasy. Legendy głoszą, że w większości są to synowie i córki dawnych, wygnanych z Amur lordów, którzy noszą na sobie piętno swych dziadów. Miałoby to tłumaczyć ich liczne konflikty z innymi wyspami. Jednak ich natura jest na tyle burzliwa, agresywna i zdradziecka, że wątpliwym jest by potrzebowali pretekstu do bratobójczej rzezi.
Zombie Fallout 17: The Lost Journals

Zombie Fallout 17: The Lost Journals is the nineteenth book published in the Zombie Fallout Series, as well as the nineteenth book chronologically.

It is also the first Zombie Fallout book announced following its initial conclusion in Zombie Fallout 16: Hiraeth.

## Synopsis

Wilkes is alone, struggling to survive on the island once known as Great Britain, thirty-six years after the zombie apocalypse devastated the world. As the young woman makes her way along the ruined landscape, she stumbles across a backpack filled with journals written by a man she will never meet, but who will alter the course of her life nonetheless. Through these yellowed pages, Wilkes relives the worst that life had to offer at the very end of humanity's reign. Friends and foes alike will fall, and there may be no human victor. Follow along in this heart-slamming, nonstop thriller, Michael Talbot’s final journal, the conclusion of the epic adventure series: Zombie Fallout.

## Plot

Write the second section of your page here.

## Product details

* **Publisher ‏ : ‎** Devil Dog Press
* **Language ‏ : ‎** English
* **Paperback ‏ : ‎**368 pages
* **ISBN-10 ‏ : ‎** n/a
* **ISBN-13 ‏ : ‎**979-8423764999
Michael Talbot (Zombie Fallout Universe)

Ron Talbot (brother)
Nancy Talbot (sister-in-law; Ron's wife)

Gary Talbot (brother)
Henry (pet dog)

Tommy/Thomas (adopted son)

Eliza (antagonist)
Durgan (antagonist)

Michael Talbot is the reluctant hero of the Zombie Fallout series timeline. He faces the undead, ancient evil, and the scum of humanity in an attempt to save his family and the future of the Talbot bloodline.

This is not the Michael Talbot of the Indian Hill timeline.

## Appearances

**Zombie Fallout Universe:**

* Zombie Fallout: Zero
* Zombie Fallout 1
* Zombie Fallout 2: A Plague Upon Your Family
* Zombie Fallout 3: The End
* Zombie Fallout 3.5: Dr. Hugh Mann
* Zombie Fallout 4: The End Has Come and Gone
* Zombie Fallout 5: Alive in a Dead World
* Zombie Fallout 6: 'Til Death Do Us Part
* Zombie Fallout 7: For The Fallen
* Zombie Fallout 8: An Old Beginning
* Zombie Fallout 9: Tattered Remnants
* Zombie Fallout 10: Those Left Behind
* Zombie Fallout 11: Etna Station
* Zombie Fallout 12: Dog Days of War
* Zombie Fallout 13: The Perfect Betrayal
* Zombie Fallout 14: The Trembling Path
* Zombie Fallout 15: Sifting Through the Ashes
* Zombie Fallout 16: Hiraeth
* Zombie Fallout 17: Lost Journals

**Lycan Fallout Universe:** (200 Years later in a splinter future)

* Lycan Fallout 1: Rise of the Werewolves
* Lycan Fallout 2: Fall of Man
* Lycan Fallout 3: End of Age
* Demon Fallout 1: The Return (Lycan Fallout 3.5)
* Lycan Fallout 4: Immortality's Touchstone
* Lycan Fallout 5: Demon Wars
Dokulan

Dokulan was the second world to be created and is home to the Alvish race. The geography of this world is much more extreme than Kailulan or Marilan due to the very strong Tsera flow. The flora is much larger overall and provides a home to a large variety of animal species. Mountains are much larger and steeper, and the same goes for almost every other biome. The inhabitants, the Alvish are similar to humans in anatomy however tend to develop larger eyes, colored lines across their skin, and have quicker muscle growth and cell regeneration. Alvish are also naturally skilled in runic abilities. Staying in Dokulan for an extended period of time will cause these effects to your body as well.
Lycan Fallout 1: Rise of the Werewolves

Lycan Fallout 1: Rise of the Werewolves is the first book in the Lycan Fallout series.

Although Lycan Fallout is largely a sequel to the Zombie Fallout series, taking place 150 years in the future and after the events of Zombie Fallout. However, It has been confirmed by the author to be in a future splintered alternate timeline.

This explanation is likely to account for inconsistencies that arose from Mark Tufo writing Lycan Fallout before continuing the Zombie Fallout series, which resulted in plot changes in the latter.

It was published **June 6, 2013.**

## Synopsis

The world of man was brought to its knees with the zombie apocalypse. A hundred and fifty years have passed since man has clawed and climbed his way from the brink of extinction. Civilization has rebooted, man has begun to rebuild, to create communities and society. It is on this fragile new shaky ground that a threat worse than the scourge of the dead has sprung. One man finds himself once again thrust into the forefront of a war he wants nothing to do with and seemingly cannot win. Follow along as Michael Talbot attempts to thwart the rise of the werewolf.
Aivashai

The city of Aivashai is an Akkidan city located in the foothills below Sifvlcrag. It is a medium sized city and is sometimes used as a travel waypoint between Windlhai and the Dokulan Midway. At the beginning of Chapter 1, the Alvish reveal that they had planned to annex this city as part of their imperial conquest against the Akkidans. This revelation was one of the main causes for the beginning of the Alvish-Akkidan Conflict.

## Geography

Aivashai (City of High Winds) was constructed in a valley bordering Sifvlcrag. Multiple small river systems run through the city which provides both a water source and means of transport. The positioning of the city is often subject to powerful mountain winds, which the inhabitants of the city were forced to adapt to. Because of this, many of the buildings are built diagonally facing the mountain.
Dreghulan

Dreghulan was the first world to be created and is by far the world with the most concentrated runic energy. This is due to the Tsera Shrine being located on this world. Dreghulan was originally created to host life, however due to it being the first world, runic energy was able to enter easily and distort basic laws of gravity. The world was clearly uninhabitable, however the gods did not cleanse it from the runic energy due the possibility of worsening the situation.  Staying in this world for an extended period of time would inflict symptoms related to the Crimson Plague, however your conscious would deteriorate and your body would exist until your it decomposed. Though the chances of corruption are relative to your state of mind and emotions.
Zombie Fallout 15: Sifting Through the Ashes

Zombie Fallout: Volume 15 is the seventeenth book published in the Zombie Fallout Series, as well as the seventeenth book chronologically.

It was published **December 1, 2020**

## Synopsis

Etna is in disarray and ripe for the picking. Will the zombies destroy the base and everything inside or will the destruction come from within? Michael is desperate to save his family and friends, will help come from an unforeseen quarter? Everything rides on the head of an unstable needle and one gunshot will change everything.

## Plot

Write the second section of your page here.

## Product details

* **Publisher ‏ : ‎** Devil Dog Press
* **Language ‏ : ‎** English
* **Paperback ‏ : ‎** 344 pages
* **ISBN-10 ‏ : ‎** n/a
* **ISBN-13 ‏ : ‎** 979-8682289400
Eugenia

Starsza pani mieszkająca, najprawdopodobniej samotnie, w Arcton. Jej syn, Rick, prowadzi wraz ze swoją żoną, Lizą, karczmę w dokach. Z ich słów wynika, że Eugenia jest dość ufna względem obcych. Kiedy to pewnego późnego wieczoru Angaar pomógł jej przynieść ciężki wór, wypełniony czymś na kształt kamieni, do domu, w zamian ofiarowała drużynie czerwony rubin i wypisała list do swego syna, by zaoferował im schronienie na noc.
Lord Nefur

Wykazuje niezwykłe zainteresowanie senatorem Atelredem. Niejednokrotnie oferował mu możliwość wycofania się z wewnętrznych konfliktów republiki. Jego propozycje jednak zawsze spotykały się z odmową. Obejmowały one podróż statkiem do Zewnętrznych Rubieży i odzyskanie "jego" złota.

Obecnie piastuje stanowiska Fioletowej Szaty w Izbie Lordów. Jego obowiązki obejmują wydawanie zgód handlowych, ustalanie traktów. Jest główny skarbnik państwa, co oznacza, iż trzyma pieczę nad funduszami, a przez jego ręce przepływa niemal każda republikańska moneta.

Wedle informacji danych przez Atelreda, jest jedną z osób, która nie popierała kandydatury Savula na wicekanclerza.
Aladino

Aladino is a male reindeer and is a supporting antagonist in Reindeers. He is the son of Dino and Gaea.

## Personality

Aladino is portrayed as a mean, ruthless and abusive high-ranking xenophobic reindeer who is tormented by his fearsome mother and takes great pride in being reprehensible: he also expresses the desire to force others to obey his orders. He is also somewhat aggressive.

## Family

* Gaea  (mother)
* Dino  (father)
Zombie Fallout (series)

Zombie Fallout is an ongoing series by Mark Tufo, set in the Zombie Fallout Universe. It follows the adventures of Michael Talbot as he tries to keep his family safe from the undead, an ancient evil, and humanity itself.

There are currently 19 books in this series.

* Zombie Fallout Zero
* Zombie Fallout 1 --- Zombie Fallout Volume 1 (Graphic Novel)
* Zombie Fallout 2: A Plague Upon Your Family
* Zombie Fallout 3: The End
* Zombie Fallout 3.5: Dr. Hugh Mann
* Zombie Fallout 4: The End Has Come And Gone
* Zombie Fallout 5: Alive in a Dead World
* Zombie Fallout 6: ‘Til Death Do Us Part
* Zombie Fallout 7: For The Fallen
* Zombie Fallout 8: An Old Beginning
* Zombie Fallout 9: Tattered Remnants
* Zombie Fallout 10: Those Left Behind
* Zombie Fallout 11: Etna Station
* Zombie Fallout 12: Dog Dayz
* Zombie Fallout 13: The Perfect Betrayal
* Zombie Fallout 14: The Trembling Path
* Zombie Fallout 15: Sifting Through the Ashes
* Zombie Fallout 16: Hiraeth
* Zombie Fallout 17: The Lost Journals
* Zombie Fallout 18: Altered Destinies
* Zombie Fallout 19: Unearthed
* Zombie Fallout 20: Shores of Despair
* Zombie Fallout 21: Burden of Time

The sequel series, set in an alternate splinter future is Lycan Fallout.
Character Template Page

> Name *(Pronounciation)*
>
>

   Brief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief DescriptionBrief Description

### Upbringing and Past

Where they are from, parents, family, how they were raised, how they got to where they are and stuff

### Information and Characteristics

Name - Name Here

Age - Age Here

Appearance - (color) hair, (color) eyes, (average/short/tall) height, (fat, gay, retarded)

Describe personality with a few sentences.Describe personality with a few sentences.Describe personality with a few sentences.Describe personality with a few sentences.Describe personality with a few sentences.Describe personality with a few sentences.Describe personality with a few sentences.

### Plot Significance

Event - Description of what character did
Ally (Reindeers)

Ally is a female reindeer and is a minor antagonist in the film: Reindeers: Reindeers vs Humans and she is a recurring antagonist in the series.

## Personality

Ally is shown to be very selfish, spoiled and greedy. She wants to marry a male reindeer with lots of money to marry her so she can be a famous socialite from Reindeerville. She is also cruel, bossy and abusive to others. She also tries to flirt with Jesse and Topaz and has a big eye on both of them.
Book of Riley (Series)

The Book of Riley series is a concluded series by Mark Tufo, set in the Zombie Fallout Universe. It follows the adventures of Riley as she tries to keep her pack safe from the undead and humanity itself. This series takes place during the events of Zombie Fallout 2: A Plague Upon Your Family through to Zombie Fallout 9: Tattered Remnants.

There are 5 books in this series:

* The Book Of Riley A Zombie Tale
* The Book Of Riley A Zombie Tale 2
* The Book Of Riley A Zombie Tale 3
* The Book Of Riley A Zombie Tale 4
* The Book Of Riley A Zombie Tale 5: The Final Path Home
Lycan Fallout 3: End of an Age

Lycan Fallout 3: End of an Age is the third book in the Lycan Fallout series.

It was published 2016.

## Synopsis

The Lycan King Xavier is making his final march on the embattled humans to bring on the end of one age and usher in the dawning of a new more fierce one. Where he will dominate over his subjects with an iron claw.

Follow along with Michael a half-vampire, Mathieu the werewolf, Azile the Witch, Bailey the Warrior and Lana the young woman who is so much more than anyone knows, as they attempt to bring Xavier and his army to heel.
Adeliso

Adeliso is a male reindeer and is a background character in Reindeers.

## Personality

Adeliso is astute, treacherous and vulgar. He is very manipulative and prone to violence. Adeliso is grumpy and his bad mood is the Reindeers, for stopping and defeating him several times. He never considered defeated, but his aversion to declaring himself a "winner" is his downfall.
Buoktaan Faya

Buoktaan is the chieftain of the Jae'lin tribe. He is a warm and welcoming elder who provides aid to the colonists and claims to have a very close connection with nature. His goal is to help the colonists to rebuild and depart back on their original journey. His views however conflict with Anara's who wants the colonists to stay on Corcillon.
Wielka Biblioteka Xendehraay

### Cechy Szczególne:

Witraże przedstawiające płomienne motywy, czerwone, jakby pulsujące żyłki rozciągające się na dużej części budowli;

## Polityka

### Relacje:

Współpraca z przywódcą i założycielem Czerwonej Wieży.

### Ważne Postacie:

Założycielka i opiekunka Biblioteki, Azalin

## Ekonomia

### Usługi:

Prawdopodobnie najlepiej zaopatrzona biblioteka na terenie całego Olderaan. Goście mają do dyspozycji rozmaite zbiory, w których skład wchodzą zarówno księgi z zakresu różnorakiej edukacji, jak również wszelakie mity i legendy. Szeroki asortyment dzieł, również tych rzadkich i zapomnianych, jest niezwykle cennym atutem instytucji. Z powodów oddalonej od większych miast lokalizacji, odwiedzający mają możliwość noclegu w przytulnych kwaterach.
Style Walki

## **~~Mechanika~~**

~~Style walki odzwierciedlają kunszt i główne starania osób, które posługują się bronią. Charakteryzują z której strony wyprowadzać należy atak, jak się przed nimi bronić, czy też jak najbardziej efektywnie łączyć poszczególne aspekty walki : akrobacje, wykorzystanie elementów otoczenia, walkę niską, wysoką etc. Style dzielą się na Ofensywne i Defensywne. Każda klasa ma prawo wyboru nowego stylu na poziomach : 1, 4, 8, 12, 16, 20. Dodatkowo klasy wojowników mają możliwość częstszego wyboru stylów, dodatkowo na poziomach : 2, 6, 10, 14 , 18. Styl walki deklaruje się przed każdą rundą, jego zmiana to akcja standardowa. Warto zaznaczyć, że każdy styl ma swoje kontry, likwidujące premie stylu przeciwnika.~~

### ~~Defensywny~~

* ~~Stone - (Wymagania : Brak) Styl polegający na manewrowaniu bronią w taki sposób by blokować ruchy przeciwnika, charakteryzuje się trzymaniem broni dosyć blisko ciała, stateczną postawą nóg i dużej trudności w wykonywaniu kontrataków. Premia + 4 do KP, - 4 do trafienia.~~
* ~~Iron - (Wymagania : Stone + Zachowanie Równowagi 6) Styl polegający na zachowaniu statycznej postawy, jego użytkownicy rzadko się przemieszczają, ale mają o wiele większą skuteczność w obronie. Premia + 4 do KP, + 2 do Rzutów obronnych na wytrwałość, - 2 do Rzutów obronnych na Refleks, - 2 do testów umiejętności polegających na Zręczności.~~
* ~~Crystal - (Wymagania : 8 lvl + Iron + Stone) Styl ten jest idealną równowagą między atakiem a obroną, polega na manewrowaniu bronią w taki sposób, by po każdym bloku istniała możliwość wyprowadzenia stosownego kontrataku. Premia + 2 do KP, lub + 1 do trafienia i obrażeń. Premie można zmieniać 2 razy na rundę, jako akcja ruchu.~~
* ~~Obsydian - (Wymagania : Stone + Zachowanie Równowagi 10 + Budowa 18) Styl ten polega na obronie absolutnej. Wojownik praktycznie całkowicie rezygnuje z wymierzania ciosów, na rzecz obrony. Doskonale sprawdza się w walka, które mają zdobyć jedynie trochę czasu. Charakteryzuje się niską pozycją na nogach. Premia + 6 do KP, +2 do rzutu na Wytrwałość, +2 do rzutu na Refleks, - 4 do obrażeń i trafienia. W rundzie można wykonać tylko jeden atak.~~
* ~~Koci - (Wymagania : Zwinność 6 + Zręczność 18) Styl, którego użytkownik stawia na swoją zwinność grację i szybkość. Premia do KP ze Zręczności mnożona jest przez 1.5, jeżeli nie nosisz ciężkiego pancerza.~~
Tsera Dimension

The Tsera Dimension is not it's own world. It exists as a parallel dimension outside all of the worlds and cannot be accessed by a Midway of any kind. The dimension has no physical objects in it except for the Tsera Rune, however there is a countless number of 'stars' made purely of unfocused Tsera Energy. The only possible way to reach the Tsera Dimension is through the Tsera Shrine in Dreghulan, from which if all 3 Artifacts are gathered will move the Shrine into the Tsera Dimension.
Alvish

The Alvish are the main inhabitants of Dokulan. They are similar to Corcillonians, but differ due to the high amounts of Tsera energy in Dokulan. These differences include a larger average height, larger eyes, and colored lines on their skin.

### Traits

Alvish are slightly taller than an average Corcillonian, and have large eyes in proportion to their body. Their intellegence is not any different from that of a Corcillonian, but they are much more likely to be spell bound and can withstand corruption to an extent Corcillonians and Akkidans cannot.

### Relations

Akkida                                                                                                                                                            Though the Alvish have had many conflicts with the Akkidans, they allow residents of Akkida into their world for trade and medicinal reasons, but do not permit permanent residence.

Corcillonians                                                                                                                                                        Through most of the timeline, the Alvish do not have contact with the Corcillonians. Alvish researchers only confirm Kailulans existance after Sir Drake travels through the midway from Marilan to Dokulan. The Alvish only have curiosity for the Corcillonians, as they do not meet often.
Kahn-ij

Kahn-ij is an Akkidan knight who is sent on secret missions of espionage against the Alvish. He is loyal to the Akkidan empire almost to a fault and thinks of the Alvish as unnatural monsters with no true consciousness. Other than that he is friendly to civilians and very popular with the other members of the Akkidan army
Corcillon

Corcillon is a large eliptical shaped island, roughly the size of Taiwan. The island contains a wide variety of regions, such as mountain ranges and deserts. Corcillon was discovered by natives known as the Corritans long before it was found by a high ranking general known as Commander Corrin, and his massive fleet of ships.

## Discovery of Corcillon

The Corritan Natives were the first to discover the island, however it is not known when they first discovered it.

### How Corrin Discovered the Isle

After disease struck the lands, the people were forced to evacuate their homes, and find safety in another nearby land. The quickest route to this land was by sea. Corrin, being the highest ranking naval general, led a massive fleet consisting of hundreds of towering vessels through an unforgiving sea. During the journey, a tempest violently knocked the ships off course. In attempt to regain order, Corrin decided to make a stop at a nearby Island. Though a quarter of the ships had been lost to the jagged rocks that lined the shore, there where few losses. After a small outpost was established just offshore, Corrin decided it would be best stay on the Island. Though the people had trouble accepting this, they understood it would be the safest choice. Corrin successfully led the people, and an economy began to appear, thus the Island became known as Corcillon.

## Beginnings of Corcillon

Immediately after the landing, people began tending to the wounded and managing what was left of the supplies. However Corrin was intrigued by the lush jungle that lie ahead. Taking only his best soldiers, Corrin hacked his way through the sweltering jungle. Not before long Corrin encountered a band of Corritans, surprised at first, the Corritans led Corrin to a small settlement which they reffered too as "Zere."

###
Kendolov-ni

Kendolov-ni is the king and protector of Akkida. As the holder of the Crown of Tsera he is tasked with telepathic control of the entire Akkidan creature military. He also employs Kahn-ij to bring intel from Dokulan across the Midway as he cannot control any creatures beyond Akkida. He often comes across as rude and uncaring however he is still well liked by the Akkidan people.
Kailulan

Kailulan was the most recently created world and was made in attempt to create a long lasting world without the introduction of magic. The world is similar to that of Earth in terms of climate and geographical features, however the atmospheric pressure causes unusual wind drafts. These wind drafts can alter the temperature, leading to a variety of different biomes in close proximity. For example: the temperate and lush jungle of Zere is located just a stretch of 100 kilometers away from the Ishai Flats. This is due to the dry air blowing across the low desert-like terrain diverting a seperate and slower flow of warmer humid air over Zere.
Anara Faeya/Faya

### Anara Faeya/Faya *(Uh-Nar-Uh Fae-yuh/Fai-uh)*

Anara is the daughter of Corritan cheiftan Buoktaan. She was one of the first Corritans to learn the Corcillonian language and advocated for the acceptance of the Corcillonians. Later, she married Atsahr Corrin to secure an alliance between the Corcillonians and Jae'lin.

## Upbringing and Past

Anara was born in the Jae'lin tribe as the daughter of Buoktaan. She was born during the end of a war between the Lili'sk and Jae'lin in a time of rebuilding. Anara's two brothers died at a young age before her birth.

## Information and Characteristics

Name - Anara Faya (Changes to Faeya when she marries Atsahr Corrin)

Age - 26

Appearance - Black hair, brown eyes, short

Married to Atsahr Corrin

Anara is extremely outgoing and takes great interest in certain things, such as the Corcillonian settlers. She converses with the settlers and promises them that she will help them, but she doesn't know how. She is an overall happy person, but she is clueless of reality and is unable to sense the conflict between the Corcillonians and her own.

## Plot Significance

Event - Description of what character did
Tsera Rune

The Tsera Rune is a star shaped stone that exists in the Tsera Dimension. The Tsera Rune contains infinite energy and is thought to be the main source of all Tsera Energy. Anyone who comes into contact with the Tsera Rune will instantly gain complete omniscience and absolute control over time and space. *He who shall prove himself worthy to lay his hand on the Sword of the Gods shall dine with the gods.*
Marilan

Marilan was the third world to be created. It is similar to Kailulan geography wise, however contains a much stronger flow of Runic energy. Though this flow of Runic energy is weak compared to Dokulan and Dreghulan, it still significant enough to take part in daily life. Marilan is home to the people of Akkida.
Ballista Driver

Ballista Driver is arguably the most powerful being in existence, the only entity coming close to his level of power being Heron. A battle between Heron and Ballista Driver would be the equivalent of an unstoppable force meeting an immoveable object. Other than this, Ballista Driver is all there is, and all there ever will be. They say the extreme energy released when Ballista Driver died led to the creation of the Tsera Rune.
Zombie Fallout 8: An Old Beginning

Zombie Fallout: Volume 8 is the ninth book published in the Zombie Fallout Series. It is the tenth book chronologically.

It was published **September 14, 2014**.

## Synopsis

Mike and his family escaped a vast zombie horde to find themselves imprisoned by a clandestine group that seeks global domination by the most nefarious means possible. Help is coming, in the form of a 500 year old Pop-Tart loving vampire named Tommy. Will he be enough to get the Talbots to freedom or will he succumb to monsters new and old? On top of all this Mike discovers that he is in the crosshairs of an ancient enemy and it is only a matter of time until the final showdown.

## Plot

Write the second section of your page here.

## Product details

* **Publisher ‏ : ‎** CreateSpace Independent Publishing Platform
* **Language ‏ : ‎** English
* **Paperback ‏ : ‎** 368 pages
* **ISBN-10 ‏ : ‎** 1502379643
* **ISBN-13 ‏ : ‎** 978-1502379641

## Trivia

* This is the last book to be published before the new cover format was introduced.
Calendar

The official calendar used by the Corcillonians is known as Thon's Calendar. It is identical to the Gregorian calendar, however each month takes its name from is a historical event

January - **Month of Thon**

February - **Month of Plague**

March - **Month of Forgiveness**

April - **Month of Arkian**

May - **Month of Steel**

June - **Month of Blood**

July - **Month of Peace**

August - **Month of Harvest**

September - **Month of the Sea**

October - **Month of Prosperity**

November - **Month of Ichuban**

December - **Month of Storms**
Carrhas Fedraeh

### *Carrhas Fedraeh (Car-uhs Fed-ray)*

Carrhas is a very happy-go-lucky explorer and a heavy alcoholic. He brought his family money from a young age by cleaning off ships and later gained an apprenticeship in sailing. Gradually, he proved himself to be one of the best sailors of the old Empire and was chosen to captain an exploration mission to find land across the ocean.

## Upbringing and Past

Little is known about Carrhas' past other than that he was born under the old Empire and rose to power through his seafaring abillities

## Information and Characteristics

Name - Carrhas Fedraeh

Age - 38

Appearance - Dark brown hair, brown eyes, lots of facial hair and somewhat tall

Carrhas is a very outgoing individual, often making himself seem stupid in the process due to his constant drunken state. The few times Carrhas isn't drunk, he is rather calm and well mannered. Carrhas stays this way through the plot, being able to find humor in the worst situations
Great Plague

The great plague was a massive outbreak of the Crimson Plague in Kailulan. Details of this event are not mentioned often and not much about the event is known.

## Cause

The cause of the outbreak was due to an Alvish individual named Trahaiko, who created a midway from Dokulan to Kailulan using the Summoning Stone. This upset Arkian, and as a punishment he released Caethea from the Dreghulan in order to kill Trahaiko's party and retrieve the Summoning Stone. A fight broke out between Trahaiko's party and Caethea, leading to a massive strain of the Crimson Plague being released upon Kailulan due to the immense amount of Tsera Energy being used during the fight. Caethea succeeded and left Kailulan with the Summoning Stone, returning it to it's original location, this gained her trust from the gods, and she was granted the ability to exit and enter Dreghulan with full freedom.

## Effect

Though the exact number is not known or ever mentioned, but it is safe to assume over 1 million died from the plague. Most of the old territory was left uninhabitable and many evacuated by ship. Corrin I was a naval leader at the time who evacuated a large convoy of 180,000 people and soldiers to the new territory, but landed on Corcillon due to a storm. For more information look at: Old Territory Evacuation.
Alesso

Alesso is a male reindeer and is a major antagonist in Reindeers. Alesso is married to Alexandra and has a daughter: Maria Alessandra. Alesso speaks with an Italian accent. He changes some words like husband, wife, daughter and businessman.

## Personality

Alesso is indifferent and rude. Despite having a perfect Italian accent, he is rude and selfish, even to his family. He makes a pact with the priest to get what he wants. Alesso seems to be friends with Satan, the devil reindeer, who like him, Alesso is devilish and cruel. He is cold-blooded and very bad indeed, his personality seems to have sprung from Satan.

## Family

* Alexandra  (wife)
* Maria Alessandra (daughter)
Alison (Reindeers)

Alison is a female reindeer and is one of the primary characters in Reindeers.

## Personality

Alison is very remarkable, cheerful, smiling and confident. She is a child and has a happy-lucky personality. Alison is Allyson's  best friend, and unlike that, Alison speaks. She is sweet, gentle and extroverted, but when she is frustrated she puts her hand to her face and speaks her staff "Give me patience."
Raynaada Maytana

Raynaada is the cheiftan of the militaristic Lili'sk tribe. She has a goal of uniting all of the Corritan tribes on Corcillon and rebuilding the Ishai Empire. She also views the colonists as a massive threat and wants to drive them out of Corcillon by any means necessary. She is a very intelligent and powerful leader who uses a strong voice when addressing the other tribes but is much more casual when talking to her friends within her tribe.
Agato

Agato is a male reindeer and is a recurring antagonist in Reindeers. Agato is the father of Agata and Janae and is the killer of his eldest daughter Janae.

## Personality

Agato is shown to be very cruel, insensitive, ruthless, detestable, despicable and only wants to see the good of his youngest and spoiled daughter, Agata. He is proud to have a daughter who is just like him. He had a very close and cold relationship with Janae, his deceased daughter, who he said killed her. Agato is a despicable reindeer and gets disgusted with those who reject his offerings. He's a bit depressed, but he's very sadistic. Agatha really loves and adores her youngest daughter, Agata and does everything to see her happy, and as he saw that Janae is an obstacle to Agata, he decided to kill Janae, so she (Janae) would not be a problem for Agata. He is spiteful and even though he has killed Janae, as well as Agata, he is also tormented by the ghost of his daughter killed by him.

## Family

* Agata  (daughter)
* Janae  (daughter, killed by him)
Atsahr Corrin

### Commander Atsahr Corrin (At-sarr Koor-in)

Atsahr Corrin is the commander of the Old Empire's army and somewhat of a religious fanatic. On the outside he is a great leader who i

   s confident in every decision, however in truth a lot of his best decisions that people respect him for only succeeded by sheer luck.

## Upbringing and Past

Atsahr Corrin was born during the time of the Old Empire. His father, the previous Commander of the empire's army, taught Corrin in the ways of war strategy and combat skills. Having been long time friends with the Emporer, Corrin's father was easily able to secure the position to Corrin when he would retire from the position. Because the empire had not faced any sort of war during Corrin's command, he focused less on interacting with the troops under his command and rather liked to talk to the scout regiment about exploration.
Tsera Sickness

Tsera Sickness is the common term for the physical effects on the mind and body of those who use Tsera Energy. The effects of Tsera Sickness are often obvious and show up immediately after the cause. The effects vary depending on the intensity of Tsera Energy exposure. The most commonly reported symptoms are a mild headache, disorientation, and unexplainable sensations or fear.
America (Hetalia)

**United States of America** or simply **America**, is one of the main supporting characters of the *Hetalia*series. His human name is **Alfred F. Jones**.

He is voiced by Eric Vale in the English version and by Katsuyuki Konishi in the Japanese version

## Personality

America is a cheerful, loud, and outgoing young man who claims himself to be the hero much to almost everyone's annoyance. He would come up ideas that are sometimes foolish. He loves eating fast food and even talks with his mouthful. He is even terrified of ghosts. And is also claimed to have 'Superhuman Strength' as seen as he threw off a bison when he was still new to the world and having found by England and France.

## Trivia

* America's birthday is July 4 (Independence Day)
* America's brother Canada is also voiced by Eric Vale and Katsuyuki Konishi who both voiced America.
Adelisia

Adelisia is a female reindeer and is a recurring antagonist in Reindeers. She is a reindeer obsessed with shadows and darkness.

## Personality

Adelisia is obsessed with dark power and loves darkness. She has a coldness and dislike for lightness and light. She is thirsting for power, wants to rule Reindeerville, to become a dark city.
Adriano (Reindeers)

Adriano is a male reindeer and is a supporting antagonist in Reindeers. He is the father of America and Drina and is the husband of Adriana.

## Personality

Adriano is a complete psychopath. Adriano is an exciting, malevolent, selfish, psychopathic, rude, impatient, sadistic and abusive father and husband. He also holds resentments, and never forgets when someone has crossed him. He is a censorious, damaging and relentless hunter of victims, but if a victim's hunt is slow, he will divert his attention and kill others, sometimes if they threaten to expose him, or sometimes just for fun. He even tends to kill reindeers who try to help him by proving that he is hopelessly evil and treacherous. In fact, he is extremely proud of the fact that he is a very treacherous killer, and killing seems to be his livelihood, as he was worried, upset and exhausted when his daughter, America is different and she did not want to kill other reindeer

## Family

* Adriana  (wife)
* America  (daughter)
* Drina  (daughter)
Abby Mallard

**Abby Mallard** is the deuteragonist of *Chicken Little*. She is a female duck (implied swan) with buck teeth, and wearing a purple shirt and some hairbands. A slight speech impediment and a long, asymmetrical face earned her an unfortunate nickname from the less polite children. She is accustomed to being teased for her awkward appearance, and takes a generally optimistic approach to life. She is one of Little's best friends and harbors a secret crush on him. She is voiced by Joan Cusack who also voiced Jessie.
Ada Clover

**Ada Clover** is the older sister of Carl Clover and the daughter of Relius Clover. Due to one of her father's experiments, she was turned into the Nox Nyctores, **Deus Machina: Nirvana**.

## Personality

Before becoming a doll, Ada was a kind, calm, and cheerful person. She was always very kind to her younger brother. After becoming a doll, she becomes lifeless, but even then, she shows unusually high sentience. It is said by Carl that she is very sensitive about her looks, and in Carl's arcade, when she and Carl encounter Hazama, she seem to have a grudge and hatred towards him.
Adelina

Adelina is a female reindeer and is one of the major and minor antagonists in Reindeers.

## Personality

Adelina is extremely malicious and relentless. She is one of the enemies of Nanny who tries to kill Nanny to get her own way. She is also shown to be chaotic and disharmonious. She claims she has no superiority to go to the extreme and master everything, but with her own way, Adelina believes she will one day be as powerful as the other villains on the show.
Anna Isabella

Anna Isabella is a female reindeer and is a recurring antagonist in Reindeers.

## Personality

Anna Isabella is obsessed with wanting to be Nanny's only best friend. She makes an effort to accept the friendship of others but does not really want to. Anna Isabella is very desirable and obsessed with Nanny being his only friend. She tries to show her scary side to Lillette and Sapphire threatening both to be the only friend and special to Nanny.
Anton

Anton is a male reindeer and is a quaternary antagonist in Reindeers. Anton has an accomplice: Anton Maria.

## Personality

Anton is disgusted and unrestrained. He is a bully and also likes to create problems and confusions in Reindeer High. He has Anton Maria as his henchman and crime partner, his favorite targets of his evil deeds and jokes are: Jesse and Topaz, who always live falling for the kid's catch.
Agapio

Agapio is a male reindeer and is a tertiary antagonist in Reindeers.

## Personality

Agapio is obsessed with falling in love with Nanny, even though they are of opposite personalities. He will not stop until his desire is fulfilled. He expects the other reindeer to treat her like royalty, and he is particularly enraged by people who do not follow, or who try to take his Nanny, type his rival Topaz. Agapio also likes to sing, and makes everyone under his control sing.
Alessandrina

Alessandrina is a female reindeer and is a major antagonist in Reindeers.

## Personality

Alessandrina is addicted to games and wants to know how to win. She is obsessed with wanting to win games, be they video games or regular games with friends and family. Alessandrina is very authoritarian and rigid and a cheat, because when her opponents are distracted, she tends to cheat. She gets in a nervous, vengeful and angry state when she does not win. Her aversion is to admit that she does not always win. For she refuses to accept losing.
Abbey Bominable

**Abbey Bominable** is a foreign exchange student from the north, and daughter of the Yeti. She is a supporting character of *Monster High*.

## Personality

Abbey is known as the tough ghoul at Monster High. She is fierce, confident and often headstrong. Some people believe she has an icy personality, but once you warm up to her, she's fun to hang out with. Her coldness may be partially due to the fact that English is her second language, and she has trouble telling when people are joking and when they are not.

Abbey, though quite tough, can be very easy-going once you make your presence known. Her references to her Himalayan home are quite present in her speech, and are a hit or miss in awkward situations. Abbey's been suggested to be from Bhutan or near the country.
Anna Paola

Anna Paola is a female reindeer and is a quaternary antagonist in Reindeers.

## Personality

Anna Paola is a psychopath, but sophisticated. It takes no effort to harm others and humiliate their enemies. She was able to do such evil deeds as: forged a robbery to incriminate Nanny, got Nanny to take the bracelet and the mud paste with her mouth and even burned the hovel of Nanny's great-grandparents.
Allison (Reindeers)

Allison is a female reindeer and is a recurring character in Reindeers. She is Allyson's mother.

## Personality

Allison is like the Sleepy Bird character of the animated series Pocoyo. She is sleepy and likes to take a nap, her daughter Allyson is lively and not as sleepy as she. Allison even though she is a character who loves to sleep, she can also do normal things while she sleeps or when she is awake.
Alicia (Reindeers)

Alicia is a female reindeer and is a minor antagonist in Reindeers.

## Personality

Alicia was Leto's former lover while he was married. At that time, Alicia and Leto had a secret relationship matched while Leta did not realize what was happening. Alicia a few days later gave birth to Lieto, son of Leto and her. Alicia is shown to have a futile and insensitive personality, who is capable of anything. She also protects her offspring, ie her son Lieto from other villains who mock him.

## Family

* Leto  (ex lover)
* Lieto  (son)
Adelindo

Adelindo is a male reindeer and is one of the main antagonists in Reindeers. Adelindo is one of the main antagonists of the second season.

## Personality

Adelindo is smart, cruel, miserly, intelligent, manipulative, dishonest, intriguing, cruel, selfish and greedy. Adelindo knows what he wants and he knows how to get people to do it. He does not tolerate anyone getting in his way. He is also very arrogant, irascible, nasty, quarrelsome, sullen, argumentative, short-tempered, confrontational, and uncompromising. Adelindo is quite abusive, insulting and insulting to other loggers, and has no respect for animals.
Aisha

**Aisha** is a minor villain in Bromwell High.

She is similar to Jamal and Davis, Belisha and Aisha are best friends. She is large, strong, and constantly has an angry expression. For this, Aisha is feared by many of the students of Bromwell High, albeit mostly for her scary appearance. Because of this, most of her bullying comes from intimidation, and not actual physical violence. Aisha strongly dislikes Natella and all of her noble causes.

In the episode "Fire Drill", Natella becomes outraged that Bromwell High has no wheelchair access and spearheads the Inhalers Club to campaign against the injustice, but her interfering relies Aisha. Moments later, Aisha smashes up the wheelchair park and foils Natella's good will. When Natella told the headmaster on Aisha, She became furious and embarked on a quest to mash her up. Before Aisha could win, Natella is then saved by a fireman.

## Trivia

* She is probably the most evil and sadistic villain to appear in Bromwell High (probably worse than Keisha), as she is the second character to have crossed the Moral Event Horizon.