recursal/Fanatic-Fandom huggingface dataset:
Fallyn Rhys

Age
 Status
 Marital Status
 Family
 Weight

## Biography

Fallyn Rhys was born to two loving parents, Ben Rhys and Elena Rhys. Her parents owned and ran a large stable filled with horses just outside of Terresol. When Fallyn was just 4 years old, she rode her first horse and shot her first bull's-eye with a bow and arrow. At 6 years old, her father took her hunting and began teaching her the art of swordfighting. At 8 years old, her father started teaching her how to train horses and she became proficient with a sword.
Tragedy struck the Rhys family when Fallyn was 12 years old. A gang of criminals went through the town and began burning down buildings. They got to the Rhys’s stable and set it ablaze. Fallyn’s parents told Fallyn to grab a horse and run to the neighboring village for help. And that’s what Fallyn did. She ran her horse so fast and hard, but when she returned with help, the stable had been burned down and her parents and the horses had all been killed.
Fallyn was taken in by another shifter family who also ran a stable, except this stable was in a small village further away from Terresol than her family’s stable. Fallyn continued her education until she turned 15 and finally left the small village and went into Terresol, hoping to be hired by one of their stables or to an animal trainer for either the military or for someone else. Fallyn was hired on soon after she went to Terresol.

## Personality

Fallyn is very quiet and likes to keep to herself. She enjoys reading and can usually be found in the library if she isn’t taking care of horses or studying. Fallyn is very stubborn and determined. When she sets her mind to something, she will put her all into accomplishing it..

## Description

Fallyn is approximately 5’6” with medium length white or silver hair. She likes to keep her hair in a braid or tied up in a ponytail. Fallyn also has striking blue eyes.
Lich

Species
 Status
 Height

Overview: Liches are magic users who have attempted to cheat death by using magic to unnaturally extend their own life. They do this by taking an object they hold close to them, building a shrine to their respected god, and then putting their soul into the object. Thus they become immortal. However their flesh will continue to rot until they are nothing but a skeleton. If their physical body is destroyed, they will simply return in 3 day to the shrine they built. The only way to kill a lich is to destroy the object that they have put their soul into. This will force them to move on. Liches are also generally very powerful in magic, as they now have an unlimited amount of time to learn. A good rule of thumb is that the older the lich, the more dangerous they are. Not all liches are evil however. There are rare individuals who have become liches for a good purpose, some even being hired as  historians for families. These are known as arch-liches and though their cause may be nobal, they still tend to be outcast and recluse due to their rather unsettling appearance and the general bad word about liches. Generally though most liches hate those who are living and are good at necromancy. They will also always have a red glow in their eyes, long after their eyeballs have rotted away. There are some liches throughout the ages who have claimed the title of “Lich King.” What this means is that they have grown in power enough that even other liches are forced to bow down to their will and might. I
House Affini

Guardwing is the most fortified keep outside of the castle in Sol itself. House Affini, who watches over Guardwing, has a long history with the Terresolian military. Often becoming high ranking officers. One needs only to open a history book to find the name Affini plastered on each page.

## Members

Damon - Official Patriarch, currently in a vegetative state.

Ada - Wife of Damon, died by healer assisted suicide, when the pain of old age became to much.

Enzo - Eldest son of Damon. Unofficial Patriarch. Currently runs Guardwing.

Lycus - Colonel in the Terresolian army. Patrolled the Ibethian border for many years before being entrusted by Queen Charity and General Fiscella to carry out special military tasks.
Meredith Bethaylder

Position
 Age
 Status
 Marital Status

## Biography

Meredith Bethaylder: Meredith is 20 years old with long wavy brown hair and bright green eyes. She stands at 5’6 and has a tan complexion, with a slim frame. She lives with her father, Cornelius Bethaylder, who owns a tavern and caters to people of all backgrounds.
Childhood
Having grown up around the tavern her whole life, she is used to being around strangers and is not afraid of meeting new people, however she is quite shy at first. Her older brother, Adaron, is several years older than her and moved away as soon as he turned 18, to become a knight. After her mother died when she was young, her family struggled for money and hardly ever had enough for their basic needs. She usually carries a knife with her when she goes out into town. Meredith is adventuresome around her friends, and is a generally kind and innocent person.
Humans

### Habitat

Man’s main attribute is their ability to survive and thrive anywhere.  Having the ability to travel and set up shop most everywhere, it's not a shock that their homeland, the continent of Marin, is easily the most biodiverse place in the known world.  Of course, pockets of men have branched off, to Amoroth, The East, and beyond.  Men are easily the most plentiful race, and often use this to their advantage in warfare.  Legion are not uncommon when fighting, and groups of men can stretch for what seems until the horizon.

### Appearance

Men also so happen to be the most diverse looking race, sporting multiple different skin tones and body-sizes to fit in their surroundings.  They can very near white, like the the people of the Witherlands, or the deep coffee brown of Southern Amoroth.  Their eyes also vary in color, usually matching skin tone.  Hair is a fickle thing with humans, often becoming unruly in more humid areas, and is often tied back.

Typical human fashion is commonly battle based, armor and leather with multiple pockets.  The society of Man is based around the idea of thriving and surviving, even long after their environment has been tamed.  Belts, pouches, and packs aren’t uncommon in the life of the everyman.  Preferring leather over cloth, their palette choices are often darker, grey, black, or brown with accents of green, red, or blue is the norm.

### Identity

Men are survivors, conquerors, and the Kings of the World!  They will fight ANYONE who threatens that right, including and not limited to, Elves, Orcs, Drows, and most importantly, OTHER MEN!  That’s right, infighting is a very pervasive problem with men, and tensions between select parties and kingdoms they create are very high strung.  Faction-forming and warfare are two main-pastimes of men.  Despite this, they are all very

proud and protective of their human culture, and probably would not hesitate to temporarily come together to protect it.  The world is theirs for the taking, and it is their burden to keep it from the vicious subspecies trying to rip it all away.

### Reputation

Like a plague on the Earth.  Men are everywhere, like cockroaches or ants.  Even their own culture regards them as disposable, and their bones litter the pages of history.  For good reason too, because the only good man is a dead one.  They are brash, greedy, and ignorant.  They are too stupid to properly use magic, too self-obsessed to respect the land they tread on.  Jacks-of-all-Trades, they are good at everything, but masters of none.  Not as smart as a Drow, not as strong as an Ork, not as well-versed as an Elf.  They are, by all accounts, weak.
AhsanT

**AhsanT**, also known as "Ahsan", is a houseguest from *Live Big Brother 1*.

## Profile

**Name (Age):** Ahsan, 13

**Current Residence**: Canada

**Occupation:** Student

**Three adjectives that describe you:** Smart, techy, witty

**Favorite Activites:** Social media, biking

**Pet Peeves:** Trolls

**What do you think will be the most difficult part about living inside the Big Brother house:** Competing in the challenges, I'm usually on mobile so I hope most aren't flash games

**Which past Big Brother cast member did you like the most:** Ravi, BBCAN3

**What are you afraid of:** Depression

**My life motto is:** When you hit rock bottom, you can only go up

**What would you take into the house and why:** A tablet, I get bored quickly
Levi Cortez

"Does anyone know where the bathroom is?"

Born in a small town in Araedia, to Meriticus and Derinia Cortezial, Levi had a great first couple of years. His parents were poor, but made sure Levi never went without his basic needs. Then, when his cousin Farah came to live with them, things got even worse. His father turned to pirating and got slain by a man unknown. His mother turned to thievery, and got caught and executed. His sister was sold into slavery, yet, he was only made an apprentice to a man named Roman Monterosa, a rich merchant.

Fast forward a few years, and now Levi is a rich merchant himself. He was walking home one night when he got ransacked by bandits, of whom which he joined, for his life. They were the Eclipse. He began to like the Eclipse, for he could get back at the Monarchy for what they did to his family. Now, he is their supply master, and a friend to their leader, Aleqar.

Aleqar died, and Levi was forced to make a decision. He decided to follow the Sun King, Vronti Kelwynd, and try to exterminate the Eclipse.
Braven Xavier

"What is life without a little joy?"

### Family

Father: Trefnir Xavier, deadMother: Matilda Xavier, deadOldest brother: Trefnir Xavier jr, aliveOldest sister: Jalea Xavier, alive.Youngest sister: Azrael Xavier, alive.Youngest brother: Gurnrin Xavier, alive.

### Kingdom of Residence

Terresol

Born into a musical family, Braven Xavier was born as the 2nd born of his other 4 siblings. Because his family were performers/ and usually traveled throughout Terresol, he learned many songs and instruments by the time he turned 15. His mother and father shortly died after that,having caught pneumonia. His eldest brother, Trefnir, took the youngest of the siblings and settled in the northern part of Terresol. Braven Xavier having the desire to explore more of Terresol, continued in his parents foot steps. For three years he has traveled throughout Terresol, preforming on the streets, for parties and other special events. When he preformed on the streets, he collected tips which paid for his food, and rarely an inn room.

Braven preferred to play guitar over the other instruments he knew how to play. He owned a hand made maple wood acoustic guitar, passed down his family tree. He was not as much of a singer as his sisters were, but he knew a few songs.
Mendel Ackerley

***The Beginning***

Mendel was born in Azaria to two noble parents.  He grew and was nurtured with skills in the arts as well as different languages around Marin and swordplay.  The boy took to dancing, playing music, cooking, and learning the arts of the home while he remained isolated from the outside world.  Cared for by servants of the household, Mendel knew not how different they were until his father witnessed him dining with the servant staff.  His companions, the servants, were beaten severely by Mendel’s father, and Mendel himself was banished to his room for the evening.

***The Rebellion***

Despite his father’s obvious disapproval, Mendel continued to spend time with the servants while his father worked as a tax collector and his mother attended parties to save face for the family.  The servants of the house were his family, and being torn from them was a fate worth than death.  So when his father came home after work to discover Mendel had fallen asleep in the servants’ quarters, he became irate.  He was dragged from his room while the slaves were beaten, Mendel waiting outside the door as he heard their cries.  However, Mendel could not stand idly by.  He pulled a sword from his father’s collection, and barged into the room, ultimately killing his father.  Knowing he had no where to stay, now, he released his slaves and went on the run.  17, scared, and alone, Mendel ran for the only place he thought would be safe - Amoroth, as far south as he could get from his homeland.

***The Here and Now***

Mendel made his home in Prasia, in a shabby apartment no one would consider to be a noble’s.  He continued to move frequently around Amoroth, and still does, making him hard to find.  Because of his beneficial moving, he began to gain a reputation.  Anyone who approached Mendel Ackerley’s home seemingly found it empty, and now he is regarded as “The Ghost of Amoroth” for his disappearing acts.  He works with the StoneHearts, and he primarily deals with the slave trade and closing the gap that had torn his family apart.  If there’s a bounty on the head of a slaveowner, Mendel receives it.

However, due to his disappearing acts, he makes friends in strange places, and also tends to hear plenty of things around Marin.  While most of what he hears is in Amoroth, he knows all of the quests from Prasia to Northwind for the Stonehearts.  While he’s only a member of 2 years (now the age of 20), he hopes to lead the group, one day.

***Personality***

Mendel tends to be a bit of a flirt, and while his past is on the darker side of the spectrum, he himself is a glittering smile amongst Amoroth.  He hides his pain with words of promise and earnest eyes.  Play in his game, and he’ll tell you whatever you need to know.
Banshee

Species
Age
 Status
 Height

Overview: Banshees are ghastly spirits that take the appearance of a human female, often seeming to have been murdered, and generally have a very radig appearance to them. They will always be seen wearing some kind of dress, usually gray or black. their hair will belong and tangled up. The age of their appearance has varied, from old hag to young woman.Aside from their rather disturbing appearance, it would seem the banshee is harmless. However the banshee’s true purpose is revealed when someone is about to die. At this point, the banshee will unless a bone chilling scream that indicates someone will die soon. If a group of banshees does this, then that means someone very important is going to die. In other folklore, they are known as wailing women.
Tessa Trail

"If you intend to court me or any of my sisters and come at us drunk, I WILL break your face."

## Vital Statistics

### Family

Sybille Trail (Mother, Alive.)Collier Trail (Father, Alive)

Secillia Trail (Sister, elder, Alive.)

Karin Trail (sister, elder, Alive)

Cyril Trail (brother, elder, Alive.)

## Physical Attributes

### Height

5'3, 115lbs. 1.6M, 52.2KG

She was born in the Southern Isles, the youngest of three sisters and one elder brother. She grew up a merchant girl, often working to bring in new passerby patrons to buy items in her fathers shop or to help get more items to sell in said shop. As she grew up, they eventually left the isles and temporarily set up in a small town in southern Marin, where they ran a general store and a tavern that they called the Tradewinds, but then as things changed, they moved north to Racksal and made their place in their much larger tavern, the Crosswinds.
Gryphon

Species
 Status
 Length

OverView: Gryphons are a mix between an eagle and a lion, serving as a powerful aerial counterpart to the scaled wyverns. Gryphons are proud and noble, being highly intelligent. As such, they can be very picky as to who can actually ride them. They are able to suppress their natural agressions in order to assist those they deem worthy of help. Despite this, they have been shown to be highly favorable to horse flesh, and will if left unchecked, make meals of the cavalry. They have a wingspan of 17 ft and are strong enough to go flying from a standing position. The sale of Gryphon eggs is illegal, though they are still highly sought after on the black market.
Eleanor Evette Bryde

"The World is only real, when you explore it."

Eleanor was born a daughter of peasants serving the kingdoms with grain. Everything they had, they gave to the Kingdoms or they only child Eleanor. After they died of an incurable disease she was all by herself at an age of 16. Eleanor travelled through the lands and cities of Marin for a few years before eventually finding a place as a servant at one of the many castles. Eleanor is calm, shy but happy person always wishing the best for anyone and helping where she can.
Ean Wade

Ean Wade had a good life, once. A wife, an 8 year old daughter, and a newborn son. Life in the Witherlands was rough, but he was happy. However, he was not favored by fate. Late one evening, Lilliana had been playing near a frozen lake, and despite the constant winter, the ice was still thin. Without realizing, the ice had begun to crack, and she fell through, freezing to death. Mourning their loss, his wife was stricken with grief. Over time, she became inconsolable, and eventually refused to eat. She passed when a small bout of the flu swept through, her weakened body easily overcome by the disease. With only his infant son left, Ean didn't know what to do. The boy had caught his mother's illness, and despite being physically healthy, his system was far too weak, and eventually perished as well. The Witherlands claimed his family, his happiness, and he left Grand Stead, unable to bare it any longer. Eventually in his travels, he found himself in Iron Gate, debating on staying awhile. He was tired of wandering, wanted to begin his life once more.

Ean is a sturdy man, standing at 6'2". He was built for the harsh winters up north, grew up there. As a boy, he was very happy, though rather introverted. As he grew, he blossomed inward, becoming more and more outwardly neutral despite his love of life. When his family died, it crushed him. He didn't speak for months, he just wandered alone, looking for..he didn't know. A very reserved man, he has the look about him. A sad look, forlorn and far away, like he sees their ghosts. But when spoken to, he is not exactly a dreary man. No, he tries to be cheery. To live on for his family.
Cygnis Linzar

"The Sun unites us all."
 Age
 Status
 Marital Status
 Family
Shaleene Linzar, Mother.
Umara Linzar, Elder Sister.
Jarack Linzar, Elder Brother.
Elani Linzar, Elder Sister.
Delfin Linzar,Elder Brother.
Arianne Linzar, Elder Sister.

Born into a large but poor family from the Southern Isles, Cygnis was sent to Myridia to live with the Kelwynds and become a priest of Syntherion, the sky god.

House Linzar is one that used to be wealthy and well-respected many generations ago but who have fallen on hard times recently. Because of their newfound poverty, the Linzars started a tradition of sending their children to squire or apprentice for other people. The Linzars are one of the few houses that worship Syntherion and so they decided to send Cygnis, the most pious of their children, to Sunsky, the seat of House Kelwynd, be trained by Head Priest Father Falquor.
Basilisk

Species
Lifespan
 Status
 Height

Overview:A basilisk is a very deadly creature. Being the largest reptile there is outside of dragons, the basilisk can grow quite huge. The first ones were made by laying a chicken's egg under a toad, however now in modern times, basilisk has managed to breed on their own, and no longer require dark wizards to create them. Besides their massive size and sharp teeth, they have another much more insidious weapon to use against people. If one were to look into the eyes of a basilisk, they will be turned to stone and die. Basilisk are also near impossible to tame, with many dead wizards attesting to the fact. However even these lethal creatures have their weakness. They are weak against fire and the cry of a rooster can cause them immense pain.
Vargam

Age
 Status
 Marital Status
 Family

Vargam Thrumurson's past is a mystery in and of itself. Direct documentation is unobtainable, since it all got lost when the archives, as well as almost all the people in his village was killed when the ground split and consumed the village. Vargam, and his father were among the few to get away in time. They left the lands they were familiar with, and began to travel towards the East. along the way, Vargams father, Thrumur, taught his son how to survive in the forests, build camps, create fire, and many other things that could come in handy. At the age of 12, while they were wandering through a forest, Thrumur got attacked, and killed by a wild creature. it ended with Vargam killing the animal. Left alone, he used what his father had taught him, to cross oceans, mountains, and other obstacles. He now travels the world
in search for a place to settle. in the meantime, the nature is his closest friend, and every village he passes, is a place to rest.
Kasreen

## Location

Kasreen is a small province sharing the Western border of Myridia . It was an independent state up until the Vaughn's conquered it some 450 years earlier. It was their first step in building an empire. The capital of Kasreen is Garrowin a large city that lays 3 miles from the Eastern Border.

## Climate

Similar to the Myridian climate it also experiences scorching summers and mild winters the only differance being the Winter months are slightly lengthier.

## Ruling Power

Kasreen was first ruled by House Kitania, They ruled for a total of 75 years before being overthrown and massacred by House Vaughn. Now they are part of the Myridian empire under the rule of King Rowan Vaughn.
Nyx

Nyx wasn't born. She, no it, wasn't created by the power of two lovers but through hatred and envy, made out of ashes and burnt rose petals. That was how she was called into this world and there is no way she'd ever be able to leave it, to escape the life she had been summoned into, since her mysterious creator had sadly "passed away" she had no purpose in life anymore. She grew into an adult within a week of her life on earth, serving her creator for a mere 20 years of her life. After this she spent most of her time travelling the world, doing tricks and spells for those who believed and were willing to pay. She'd accept anything from dirty old straw dolls to strands of hair. Of course currency was always useful, though for she was never fully human she didn't need things like warmth, food and drink, no things with a sentimental value or objects of great importance to even a single individual held much more worth to her than it's previous owners could ever imagine. And so one day she traveled to the wondrous land of Marin by the boat of some merchant's, one of which had hoped of a spell to protect his new born child and wife who he had to leave at home, completely alone, and thus the price for this fairly easy procedure cost them the company of a witch aboard. As she finally landed in Marin, she landed in the south. In Araedia to be completely specific. And so her travels around Marin began.
Blackbird

Age
 Marital Status
 Family

Blackbird was a hooker, and like all hookers she was murdered by a customer being just a bit too demanding. But her death did not falter with her and turned her into a being that could continue to exist in this plane and the next. A banshee, what a fitting existence for her, to be both ugly and beautiful. But unlike her fallen sisters, she became more vicious, she no longer cried or shrieked to warn others. She did it to hurt them. Vengeance became her soul existence, creating and destroying became her...specialty. And it wasn't until she meet a idiotic love stricken fool that she learned she could finally reach that revenge. And thus, her son, her legacy would be born.
Randall Storm

"You can not shelter yourself from the House of Storm."

## ***A Storm Is Brewing***

=== Lord Randall Storm is a 20-year-old man who has been raised to be what his father wanted him to be from a young age and was punished every time his father felt he had failed him. His father, Edmure Storm, wasn’t liked by many but they respected the man for what he achieved. Randall was like his father in the aspects of combat and war but they
 differed when it came down to how they saw the regular man and how he needed to be treated. Edmure was a ruthless leader and expected them to follow without question whereas Randall believed that every man has the right to question what is asked of them and was more inclined to inspire those around him to follow him. Randall was pushed into learning the ways of court from a young age as he was his father’s only son and heir to his title as lord, Randall never excelled at getting those around him to do what he wanted or get them on his side. He did excel at the swordsmanship and tactical thinking he was taught by the guards around him as he grew up, this is what he was known for in the surrounding lands, his skills with a blade and how he would use it and risk his life for every person on his father’s land. Randall never felt comfortable in a room full of other nobles but put him in a training yard with regular people and he felt at home, the peasants came to like Randall more than his father Edmure. His father thought Randall cared for the peasants too much, riding to the defence of a village tormented by bandits on more than one occasion, his father did respect the fact he always came back victorious and was proud of him but wouldn’t tell him this.
After one of these times Randall returned to news his father had grown gravely ill, he was with him for his last moments as he passed from this life. He’d been given the signet ring of the house and knew the time had come and he needed to do good by his people. He needed to swear loyalty to the ruling house of Taemar so he would need to ride to visit them soon.

*Some Statistics:*

Hair: Blonde

Eyes: Blue

Height 5’10”

Strengths: Swordsmanship, Leadership, Tactical thinking.

Weaknesses: The ways of court, Subtlety, Reckless.
Selene Porte

Marital Status
 Age
 Status
 Family
* Morgan Porte (Son)
* Delphina (Mother) 💀
 Height

Selene was born in the cold taiga of northern Taemar, in a tribe, her mother was named Delphina, who was 16 at the time of her birth, her father's name was Carilo, who was 34 at the time of her birth. Her father was leader to the tribe, which already gave her a lot of responsibility.  According to her father, she was born with a smile, but shortly after her birth, her mother died of childbirth. Her father instantly put the blame on Selene, and left her to be cared for by a young tribal woman.

According to the young woman, she was a girl filled with zeal, always trying to venture around the tribe and outside, too, but she wasn't welcome there. A Taemarian village nearby hated the tribe. Once when Selene was venturing outside, they pelted her with pebbles, pinecones, and anything else they could find, they even had a dog sent after her, she still has the bite mark on her upper arm. She was driven to a river nearby, where she almost drowned before she was saved by her father, who happened to be nearby. When she asked what he was doing nearby, he would threaten to hit her then sent her away. She never dared to step outside the walls of the tribe again.

She was at the age of four, another tribe came to visit, in this, were two boys by the name of Arthfael and Dylan. The three became friends almost immediately, so fast that the tribes thought they could reunite them under one name. But, one thing led to another, and her father got drunk and got in a fight with the other leader, making them clear out the next morning, taking Arthfael and Dylan with them. After that incident, her uncle Kaze snapped, and Selene witnessed first-hand her uncle trying to turn her clan into an independent kingdom, requesting land from Taemar, but with many refusals, he threatened to go to war with, but Taemar could absolutely destroy the tribe, but that didn't stop him.

Nothing happened for the next 7 years until she turned twenty-two, when her tribe was attacked by something unidentified, only because it couldn't be seen. Only one death occured that night, her father. That would mean the tribe leadership would pass on to her. She couldn't take that kind of responsibility, so she fled south, like a coward. A four and a half month trip by foot, and it was treacherous. There were wild animals in Northwind, that did not respond well to seeing a human. And she spent the walk from Terresol to Aradia on a fractured leg. She rested in Araedia until her wounds healed, then boarded a ship.

She eventually came to the Southern Isles, and there she struggled to find a job, first, she was a waitress in a small tavern, she was identified as the eye-candy waitress, but she didn't know what that meant at the time, as she was still learning the language that most people spoke. Soon she came to serve as a squire under Alexander Porte. After a month, she fell for him, and confessed her feelings. She lives in Terresol with Alexander, her now husband. She is also pregnant, with twins.
Dire Wolf

Specie
 Age
 Status
 Length

Overview: The dire wolf is a bigger and more fierce cousin of the grey wolf. Not only are they bigger, but they tend to be rarer as well, since they’re bigger than a typical wolf, they require more food to feed them and thus they have to hunt far more and need more land to hunt on. However , there have been cases of people keeping them on ranches and raising them as they are valuable on the market as hunting dogs, due to their greater speed and size, they can take down much larger animals like bears, and deer. It should be noted however for those who would wish to have a dire wolf of their own, that they can be very hard to train. More than one person has been mauled to death thinking they can tame a dire wolf. But if you do manage to tame them, they'll be your loyal companion for life.
Pirinoma Féin

### Family

Declan Féin (Father)Raechel Féin (Mother - Deceased))Rohan Féin (Brother)Sein Féin (Brother)Hanna Féin (Sister)

## Biography

Poppy grew up in a rather hard life. Her family is part of a larger clan of nomadic hunters in the mountains and forests of Northwind. They rarely set foot in any towns, preferring to keep themselves secluded from the troubles that such places and people bring. Her father is the clan chief's right hand man, leading hunts and organizing warriors and civil meetings when needed. Pirinoma was on the younger end of her siblings, now being the youngest as her sister has not been seen in three years. A harsh winter storm separated the young girl from her family, and she was never seen again. Poppy’s mother died in a skirmish with a group of bandits in the mountains, a rather emotional event that Poppy doesn’t talk about much. She has been taught to gather and hunt since she was old enough to hold a bow, and it was always her special gift. The girl has an excellent shot. When she was 15, she fell in love with another boy in the clan. They were inseparable, and often snuck off to be alone. He was five years her senior. They were caught together one night by her father. Poppy’s father was furious and invoked the right to a duel to gain back her honor. Since he was getting a bit old, he had his eldest son fight in his stead. It was a battle to the death, and Poppy was left alone once more.

## Nickname

Poppy gained her unusual nickname due to the color of her hair. When she was a baby, her mother used to always pick the poppy flowers that grew in the hills at springtime. She would sit with her daughter and braid them into her hair, singing little songs to her. Pirinoma’s mother used to always tease her about how her hair was the very same color as the flowers she had picked. The name stuck as an endearment for a few years, used off and on as a form of teasing. However, when Pirinoma’s mother died, she took the name Poppy permanently.

## Skills

* Excellence at long range combat with a bow
* Speed in hand to hand combat
* A tough emotional shell
* Bravery in a crisis

## Personality

Poppy tends to hide her pain by cracking dark, sometimes bitter, jokes. She doesn’t like it when others see her in an emotional state because she feels it is seen as a weakness, therefore, she can come off as cold and rude. Though she tries not to think about the past, it haunts her every night. She often has nightmares and insomnia, sometimes sneaking off at night to take a walk. She can be weary of people at first and keep them at a distance, but once you have gained her trust, you will have it and her loyalty till she dies.
Paladins

### Joining The First Order of Mae

The paladin order, or the First Order of Mae, is headquartered in the city of Iron Gate in Northwind. Castle Reinhardt is where most paladins are trained and operations are based. King William Reinhardt and Prince Raymond Reinhardt are the two people you can speak to if you want to join the order. From then on until you are discharged or if you willfully quit, you are to follow the code of honor set by the paladins and carry out your duties set by your superiors. That being said, your character is still allowed to RP with other characters so long as it does not conflict with the rules set by the order.

You can’t have a goody two shoes in the order and have them be a dark magic snake when they aren’t around other paladins.

You will carry out the duties stated in the Manifesto, and you will adhere to the code of honor with no exceptions. If you have a question about anything, message anyone in the Reinhardt family, or Elliott Byrd.

[First Order of Mae Codes.]
Karl Franz

"Ibethiel will have its place in the sun. So long as I command the armies of this nation, it shall indeed."

## Vital Statistics

### Family

Father: Helmut Wilhem FranzMother: Maria Von ScheerBrother: Paul FranzEx-wife: Eva Lilly Falkenyim

## Physical Attributes

### Height

6'5"

Karl Franz was born in a very elite and rich household in central Ibethiel. His father, Helmut, was a man large on national service to ones homeland. Endowing his sons Karl and Paul with this perspective, Karl signed up for an officers commission at the Imperial War College. Karl graduated top of his class and fell in love with tactics, planning, and training forces for battles. His wife of eight years left him when she discovered that he had an affair with another woman. Karl, professionally, has risen the ranks to become Minister of War for his homeland, the nation of Ibethiel.
Elara Roarbar

"My husband once wielded the hammer. Now I do."

Originally from House Garmae, Elara was the only woman who could outdrink Torrin Roarbar. Because of this, she was nicknamed "Steelguts Ellie" which was quickly shortened to "Steel Ellie" for the sake of politeness. Torrin quickly fell in love with Ellie but her younger brother Oscar Garmae decided to challenge Torrin to a fight for the right to his sister's hand. Torrin won and got married to Elara soon after.

When Elara got the news that her husband was slain defending Vronti Kelwynd, she was devastated. Pregnant and all alone, instead of turning to another man to help her, she decided to keep control of the household. For three months she harbored a deep hatred for Vronti and Falir, blaming both of them for the death of her husband. Her hatred of Vronti finally ended when he returned to Myridia and begged her for forgiveness.
Mummy

Species
Status
 Height

Overview: A mummy is the result of a preserved corpse being brought to the world of the living through dark magic. While they lose their intelligence like most undead, mummies will actually retain some memories of their life before death, and can even speak the common language of the region they live in, though they rarely will say anything. It also seems they possess a strange form of cursing, being able to cast powerful curses on people even if they were not a magic user in life. If cursed by a mummy, it is recommend you seek a cleric immediately, as after 3 days of having the curse, it will begin to rot you alive.
Torrin Roarbar

Elara, wife, alive.

The Head of House Roarbar and Lord of the Hammerhold. Torrin came from a long line of warmongers and bullheaded fighters. Even though he tends to be a bit bullheaded himself, Torrin's rule as Lord Roarbar was relatively peaceful until his death.
Torrin was friends with Vronti Kelwynd and Cygnis Linzar and trained with them, fought beside them, and became not only friends but like brothers.
Torrin supported Vronti's choice to kill Corsar Barmoor and when Corsar's older brother Falir came after Vronti, Torrin intercepted him and fought Falir's force with his own, preventing him from attacking Vronti on the docks. In the ensuing chaos, Falir drove his estoc through Torrin's throat. The Lord of the Hammerhold then fell into Vronti's arms, his last words choked out by his own blood.
Hydra

Species
 Status
 Length

Overview: Hydras are large, multi headed reptilian monster.  Though they look similar, this creature bears no relations to the dragon. They also do not speak any languages. They range from gray-brown to dark brown, with a light yellow or tan underbelly. The number of heads they have can range from 5 to 12. It should also be noted that for every head you cut off, it will grow two heads back, though any heads that are extra will die and fall off at the end of the day. The only way to kill a hydra easily is to cut off a head and then apply fire or acid to the point where it was cut off to prevent the growth of more heads. Attacking the body is not advised, as it has a strong regenerative factor that can out perform most weapons and spells.
Gunnar Nereus

"If one loses what they hold dearest, do not expect them to be the same when you next see them."

## Vital Statistics

### Allegiances

His pod, his family, and Aisling Muirgen.

### Family

Brinia Nereus (Sister, Alive.)Cascade Nereus (Sister, Alive)

Emir Nereus (Father, Alive)

Kendall Nereus (Mother, deceased)

### Kingdom of Residence

Terresol, off the coast.

He grew up in a pod, alongside Aisling Muirgen. At a young age the two began to learn together from the elder mermaids in their pod, and whereas he began to show a good skill for picking up what they taught in their classes, he also began to be a sort of tutor for Aisling, the younger of the two. As they grew up, they both were quite adventurous, often getting into trouble. Once he found some wrecked ships, in which he once fought and killed an octopus. The next visit, he brought Aisling along, and the two were attacked by a shark which, after biting each of them, was dispatched by his spear.
Pyrona

## Giới Thiệu.

* Ưu  : One hit cực mạnh,hóa cừu 2 hiệp,dễ up sao.
* Nhược: máu giấy.

## Kỹ Năng.

== - Skill 1 : Gây dame magic 1 mục tiêu

- Skill 2 : Đòn đánh thường có xác suất tăng thêm dame và hóa cừu mục tiêu trong 1 turn

- Skill 3 : Nội tại tăng dame theo % cho skill 1

- Skill 4 : Hồi 1 lượng rage sau khi tung skill 1 ==

## Lời khuyên.

* Sử dụng ở cấp độ: all lv.
* Xếp đối diện với các hero có skill khó chịu của team địch.
Kobold

Species
 Status
 Height

Overview: Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies. Their scaly skin can range from dark rusty brown to a rusty black color. They have glowing red eyes and a non prehensile tail. They tend to prefer rather ragged clothing, usually in colors of red and orange. Kobolds naturally have the ability to speak draconic, and have been described as sounding like a yapping dog. In battle, kobolds prefer to have overwhelming odds on their size, at least two to one. Failing this, they will resort to trickery. Should both of their plans fail, kobolds will flee quickly. They will usually begin battle by first hailing projectiles and attempting to lure their enemies to traps they have set down ahead of time. Kobolds are very good at laying traps, and are often used in mines as labor due to their small size. It should alo be noted that despite the general maximum age for a Kobold being 130 years, it is one of the most unlikely events of all time for a Kobold to be able to live that long without something within our world killing it.
Letincia Clark

"Seek what your heart wishes and work hard, then you shall be happy."

### Family

Father - Ryllius Clarke, alive, 62Mother - Gwendoline Clarke, alive, 59Brother - Marcellus Clarke, alive, 38

```
       Sister-in-law - Lilith DeLancy-Clarke, alive, 31
```
Brother - Alfraed Clarke, alive, 32Brother - Faollen Clarke, alive, 29

### Kingdom of Residence

Araedia

Letincia grew up in a normal family. Her father was of decent standing, owning a small amount of land that they were able to farm off of. As a child, she was always running around with her three older brothers, wrestling, playing in the mud, and doing all manner of unladylike things. On several occasions, it was she that ran the village bully out into the fields and had to be pried off of hitting him before the situation could be over. Her father often took her aside and lectured her about why she was not allowed to do such things, and why her childish games must come to an end. At sixteen, her parents threw her a grand party to try and find her a suitor. There were cakes, a small dinner, and even some fiddlers for entertainment. Letincia would have none of it though. When an old cow cornered her and proposed, she slapped him, sending him backwards into the long table that held the festivities sweets and snacks. Like her mother, Letincia was in tears, not for having hit a man, but because he had dared to ask for her hand and even touched her. A few days after the party, her father took her into his study for a talk. She confided in him about how she did not want to marry so young, how she wished to try something more. Reluctantly, he gave his daughter his blessing, letting her leave to go stay with her eldest brother and his wife. While living there, she grew a lot personally and made many friends. One of her closest friends she made was soon to be shipped off to become a squire and hopefully afterwards, a knight. They spoke often about the subject, and Letincia fell in love with the idea of being her own woman, but also caring for the greater good. Her inner sense of justice had always seemed to dictate how she acted and thus she now searches for the right knight to bring her on as squire. Currently, said knight is Dormund Brax.
House Linzar

The Linzars of the Crosshold are an ancient house that has fallen on hard times financially in the past few generations. They are still amicable despite this and offer their best hospitality to guests.

A recent practice of House Linzar has been to give the younger children as wards to other noble houses to be raised and taught. A famous case of this is when Cygnis Linzar was given to House Kelwynd to be raised as a ward.

## Members

Malachi - Head of House Linzar and Lord of the Crosshold.

Shaleene - Wife of Malachi

Umara - Eldest daughter of Malachi

Ser Jarack - Eldest son of Malachi.

Elani - Daughter of Malachi.

Delfin - Son of Malachi.

Arianne - Daughter of Malachi.

High Priest Cygnis - Youngest son of Malachi.

Sanina - Youngest daughter of Malachi.
Sun Gate

Sun Gate is a fortress in the northmost part of Terresol. It guards the mountain pass from Northwind to Terresol.

Built in the time of the Vortigerns, Sun Gate is normally garrisoned by anywhere from 800-1000 men. In times of war, men have been taken out for use in the field or have been added to defend the fortress.

In order to ensure strict military competence, the commander of Sun Gate is frequently replaced, typically every six months. This also prevents the commander from building a large enough power base in Sun Gate to successfully rebel against the throne. The commander is normally from the royal military and never the member of a noble house.

The current commander of Sun Gate is Lieutenant Photios Doukas.
Aria Kodoma

Age
 Status
 Marital Status
 Family

Aria was born in Praisia. Her mother shortly left her and her father, a ruby miner, almost all traces of her existence disappearing with her. During her childhood, see was often alone in the small, one room apartment her father and her shared, as it was all he could afford, where she would spend her days watching the beggars and merchants below through the small grimy window above her bed.

Just a few days after her 15th birthday, she broke out of the prison her father imposed on her, hungering to explore. She was led to a small, unkempt shop, devoid of any other people. She found a large dark orb, black wisps floating in its confines, and upon touching it, being infused with whatever dark being was trapped inside.

Shortly afterwards, she left the city, sneaking off with a small caravan of iron traders, her only companion the spirit that caused her insanity, the dark orb implanted under the nape of her neck and along the backs of her arms mementos of the day that changed her life for the worse, the skin cracked them it like porcelain. With its power, she had learned how to manipulate shadows around her, manifesting them into physical objects or beings.

In many places, she is seen as a heretic, filled with unholy spirits that can only be purged by death. Her quest to end her life as a prisoner in her home led to her imprisonment from society.
Corsar Barmoor

"If you loved me, you should have given me what I wanted."

### Family

Shoran Barmoor. Father. Nara Barmoor. Mother. Falir Barmoor. Older brother. Paliana. Younger sister. Ranali. Younger sister.

## Biography

Born into a rich noble family from the Hotep province. A paragon of jousting. Betrothed to Sylina Kelwynd. The night before their wedding night, he got drunk, beat, and then attempted to rape Sylina. The guards threw him out of Sunsky. He was then beheaded in a trial by combat against Vronti for Sylina's honor. He died attempting to yield.
Octoling King

**Octoling King**, also known as "Andrew", is a houseguest from *Live Big Brother 1*.

## Profile

**Name (Age):** Andrew McOrange, 14

**Current Residence:** Portsmouth, VA

**Occupation:** Student

**Three adjectives that describe you:** Silly, weird, dumb

**Favorite Activites:** Swimming, playing video games, school

**Pet Peeves:** Ya know, I could list a lot, but some people don't like it when you list around 60 \*cough\*The BB3 hosting team\*cough\*

**What do you think will be the most difficult part about living inside the Big Brother house:** Attempting to be here for each event

**Which past Big Brother cast member did you like the most:** Really tough question, but Donny Thompson

**What are you afraid of:** I really hate the dark, it sounds stupid, but it is true

**My life motto is:** Destroy, kill, destroy

**What would you take into the house and why:** A journal to write about my experience