Version 1.9

**Version 1.9** was the tenth Version of the game. This Version came out on November 9th, 2014 and would last until August 26th, 2015. This Update was very essential for a lot of the decoration that we see today, along with new gameplay features such as the Wave Gamemode.

## Build-Up

Version 1.9 took a little longer than all the Versions prior to this one, which means that there's a little more Build-Up. Starting from August, RobTop released a bunch of new Teasers hinting at the new Update. The first Teaser was released in August and the last one in September.

After these Teasers were released, RobTop would also release a new Sneak Peek for Version 1.9 on his YouTube channel. They were released on September 28th, 2014. This Sneak Peek grabbed even more attention from the fanbase to anticipate this Update.

Only a month later, RobTop would release another Sneak Peek on his YouTube channel, to people's surprise. This one was released on October 11th, 2014 and hyped people up even more than the previous Sneak Peek. With this, people were left being interested in the new Update for another month until it finally was released on November 19th, 2014.

## New Features

### Version 1.9

Version 1.9 featured many new additions to the game, arranging from new Blocks, Decoration, Gameplay functions and Icons. These are the features that were released with Version 1.9:

* The Main Levels Blast Processing and Theory of Everything 2.
* The Wave Gamemode.
* You were now able to change the color of Blocks with Color Triggers.
	+ Settings such as Blending were also added to the Color Triggers.
* Custom songs from Newgrounds outside of the existing Soundtracks were now able to be put in Levels.
* New Decoration:
	+ 3D lines were added to the Editor.
	+ Clouds were added as a Decoration.
	+ More Pulsating Objects were added.
* New search options for looking up Community Levels.
* The server performance was drastically improved for downloading Levels when trying to play them.
* The Object Limit was increased to 15000 Objects.
* Some Main Levels got their Difficulty changed:
	+ Back On Track was changed from  (Normal) Difficulty to  (Easy) Difficulty.
	+ Polargeist was changed from  (Hard) Difficulty to  (Normal) Difficulty.
	+ Dry Out was changed from  (Harder) Difficulty to  (Normal) Difficulty.
	+ Base After Base was changed from  (Harder) Difficulty to  (Hard) Difficulty.
	+ Cant Let Go was changed from  (Harder) Difficulty to  (Hard) Difficulty.
	+ Jumper was changed from  (Insane) Difficulty to  (Harder) Difficulty.
	+ Time Machine was changed from  (Insane) Difficulty to  (Harder) Difficulty.
	+ Cycles was changed from  (Insane) Difficulty to  (Harder) Difficulty.
* New Ground Designs.
* New Background Designs.
* Accounts became a new function.
* You were now able to save your progress.
* Two new soundtracks were added:
	+ -BlastProcess- by Waterflame.
	+ {dj-N} Theory of Everything 2 (FULL) by DJ-Nate.
* The jump height of the Cube was changed to be a few pixels higher.
* New Icons:
	+ 4 new Cubes.
	+ 2 new Ships.
	+ 2 new Balls.
	+ 2 new UFOs.
	+ 1 new Wave.
* New Colors.
* New Art.
* New Block Designs.
* The Copy/Paste Tool was added to the Level Editor.
* Bugfixes.

### Version 1.91

After only a few weeks of the Version 1.9 Update being out, **Version 1.91** was released. This Update fixed some bugs that were occuring after the release of Version 1.9. Not much else was added:

* Bugfixes.
* Tweaks.

### Version 1.911

Not much after the Version 1.91 Update came out, the game was updated to **Version 1.911**. This Update fixed the remaining bugs that came with Version 1.9. Just like the last Update, not much was changed aside from the bugs:

* Bugfixes.
* Tweaks.

### Version 1.921

About two months after the Version 1.91 Update originally came out, the game was updated to **Version 1.921**. This Update fixed bugs, improved performance on levels and introduced the game to a completely different hardware:

* An option called Smooth Fix was added, which would reduce lag on certain devices.
* Group IDs were now a thing you could put on a group of Objects in the Editor.
* Geometry Dash was released on Steam.
* Bugfixes.
* Tweaks.

## Creator Impact

Version 1.9 was a revolutionary Update for a lot of Creators. They could now assign multiple Objects to a Group ID, change the color of Objects, make it look more slick and had a new variety of Decoration to choose from.

This changed the way Levels looked tremendously. Because Blocks were now able to have differentiating colors, Levels were all different from each other and it made them stand out to people more than before. And, with the 3D lines, the blocks looked way better than they did before, giving a more 3-Dimensional look to the Level even though it's a 2D game.

Aside from new Block features, Creators were now exposed to another important aspect: They were now able to change the song in Levels that weren't from the Main Levels, but from a website named Newgrounds. This made Levels stick out even more and made it easy to remember levels for what they were because of their unique usage of song.

Finally, Creators were also given better ways to create Levels in the Editor with the Steam Release of the game. Steam gave Creators shortcuts for Copying and Pasting and many more features. And, because Creators could now use higher Hertz monitors to gain advantages in skill, harder Levels were able to Verified.

## Player Impact

Version 1.9, just like for Creators, was very important to Players. With the release of Saving and Loading your Progress, Players actually started to try and achieve things stat-wise because they weren't able to lose their progress anymore.

Players were also under the impact of Creators, because Players started gaining more interest in Levels because of the new diversity of Levels that were being released at this time. It gave a reason for Players to be more active with beating Levels.

Along with the new Decoration, the new Gamemode, the Wave, was the most influential Gamemode to be released. It was used in so many Levels and many Players have grown to love it.

Lastly, the Steam Release of the game had a MASSIVE impact on the skill gap for Players. It gave Players such as Riot the chance to do things that seemed virtually impossible in the past, now being possible for others to do. This, still, is the most important aspect of Version 1.9 for many Players alike, as many Levels would not exist without it being a thing.

However, this does not come with criticism. Some Players, such as AeonAir, would feel the slow realization that Mobile is no longer a compatible device to use against PC. Due to the large skill gap created by the Steam Release, many Mobile Players have quit playing the game, just because there no longer was a point to trying to be the best. But, of course, this didn't entirely destroy the Community, and Players eventually learned to deal with it.

## Trivia

* This Version is often seen as the most important Version ever released.
* This was one of the only Versions to have the Difficulty of Main Levels change.
* This Version was the first Version after Version 1.6 that didn't involve any new Map Packs.
* Although the Steam Version of the game was released between Version 1.911 and 1.921, it was never actually Released inside of an Update.
* The Wave was called the "Dart" before it was released. In Version 2.0, this would happen briefly before being fixed in a future Update due to backlash.
* Blast Processing from the first Sneak Peek was changed in the final product of Version 1.9, receiving minor Decoration changes.
* The Blast Processing Cube was slightly altered as the final product when Version 1.9 released.

## Gallery

### Teasers

These were the Teasers released leading up to Version 1.9. All of them came out before the Sneak Peeks were released:

### Sneak Peeks

RobTop released a few Sneak Peeks leading up to the Update. These were all uploaded to RobTop's YouTube Channel, RobTopGames:

### Trailers

RobTop also released a Trailer for the Steam Release:

Geometry Dash Steam TrailerThe Trailer for the Steam Release.