recursal/Fanatic-Fandom huggingface dataset:
Victoria Dez Valerio

.Example

This is an example of a character Page! Here you will see fields you can fill in using the Character- Infobox to the side as well as suggestions for what to place in

the profile itself!

In the first section here you would write a summary of you character.

## ***Appearance***

This would be a description of your character general appearance!

## ***Personality***

This would be a Description of your characters personality traits.

## ***Currently...***

Where is your character currently at with their history?
Stallia

*Stallias slow down and knoc back zombies with a puff of perfume when they get too close.*

## Almanac statistics

### Knockback distance

2.5 Tiles

*"Life moves too quicky in our modern world," says Stallia. "folks need to slow down and smell some spores."*

**Stallia** is a Tier III plant. It slows down in a 3x3 radius and knockbacks zombies 2.5 tiles behind.

## Plant Food effect

Stallia slows down every single zombie for some time.

## Strategy

Stallia is an instant that stalls and knockbacks zombies. It's effect is really strong and only the stall works on knockback-immune targets. Gladly, that allows you to synergise it with fire plants such as Pepper-pult, Fire Pea and most plants whose projectiles went through Torchwood.

Stall is a powerful debuff and you should use it whenever you can. You can use it to knockback some really tanky zombies, such as all of the Hardhead Zombies like Knight Zombie or zombies that push obstacles like Troglobites and Arcade Zombies.

## Level Changes

**Stallia**

SUN COST: 75

RECHARGE: 30

TOUGHNESS: 50

STALL DURATION: 10

KNOCKBACK DISTANCE: 2.5

AREA: 3x3

Stallias slow down and knoc back zombies with a puff of perfume when they get too close.
Jalapeno

*Jalapenos instantly destroy an entire lane of zombies.*

*This jalapeno is one spicy character by day and The Macrame Vigilante by night. You might be wondering what his secret weapon is... it's knots.*

**Jalapeno** is a Tier II plant. It blasts its entire lane with flames, dealing heavy damage and thawing chilled and frozen enemies. This plant has no Plant Food effect.

## Strategies

Jalapeno clears an entire lane of zombies. This is useful if there are zombies far into your defense, such as sparse ambushes or imps thrown by Gargantuars. Outside of that, compared to alternative instas such as Guacodile and Ghost Pepper, Jalapeno deals high damage, making it more suited for dealing with Gargantuars, heavy armors and other bulky zombies. However, its long cooldown can often make it less flexible.

Jalapeno can be paired with lane-diverting plants like Garlic, Sweet Potato and Inferno to maximize the number of zombies damaged.

In Pirate Seas, Barrel Roller's barrels do not release imps if destroyed by Jalapeno. In addition, the planks grouping most zombies into fewer lanes make this world fairly conducive for Jalapeno. Similarly, in Frostbite Caves, the slider tiles can often create situations which are good for Jalapeno by grouping zombies from multiple lanes into one.

## Level Changes

**Jalapeno**

SUN COST: 125

RECHARGE: 70

DAMAGE: 900

Jalapenos instantly destroy an entire lane of zombies.
Zombie/Cave Zombie

**V** • E

 Location
 Speed

## Cave Zombie

The **Cave Zombie** is Frostbite Caves' variant of the Basic Zombie. When compared to the Basic Zombie, it's slightly slower, tankier and immune to freeze.

**Cave Zombie**

Regular cave-dwelling zombie.

Cave Zombie was busy painting handprints on cave walls when he was told to start fighting plants. He's not sure why he's fighting plants, but he hopes he can get back to painting soon. He was feeling inspired. He had plans for some big pieces. Art school was finally paying off.
Disclaimer

All Lore here is heavily based off the MMRPG World Of Warcraft's Lore. We in no way make clams to the information here and all direct lore here is Copyrighted under fair use.

It should also be noted that all Lore here is only server Canon based and not directly written within Lore, only within the servers of Moon Guard a Role-play servers on the Game World of Warcraft and as such is to be taken with a grain of salt and can be subjected to change if need be.

Furthermore this is all for **ROLE PLAY PURPOSES** or Fan-fiction and all **CANON BASED LORE** created here is copyrighted to their respective posters upon approval.
House Dez Valerio Wiki

**Welcome to the official House Dez Valerio Wiki!**
Here you may find information about the House of Dez Valerio such as hierarchy, goals, history alliances, holds and more! Most of the work and writings here are done by the members of the House of Dez Valerio and are copyrighted to their respective writers. With that said however, this wiki is meant to be the main hub of information about the House of Dez Valerio which is based in the mmrpg known as World of Warcraft on the server of Moon Guard a Role Play server. All lore and cannon used for writing will be heavily focused on this mmorpg.

# ***Officers***

Victoria Dez ValerioAaron IngramHere is a small list of characters whom play a important role within the House of Dez Valerio or within the houses lore.
# ***Lore***

OrganizationsKingdomsHere is a list of pages where you can find important lore on House Dez Valerio.
# ***Lore Characters***

Rickard
A list of important lore characters to House Dez Valerio and the Arathi Empire itself.

# ***Guides***

Character Biography TemplateRoll System
Here is some guide to help with the wiki and Role-play in General!
# ***Getting started***

here is a view pages to help you get started with learning about The House of Dez Valerio!

Character ProfilesGuidelines
# ***Spotlight!***

Here is the spot lights!

Placeholder
Zombie/Cowboy Zombie

**V** • E

 Location
 Speed

## Cowboy Zombie

The **Cowboy Zombie** is Wild West's variant of the Basic Zombie. He has no special abilities or properties. When his armor depletes, his hat will fall off.

**Cowboy Zombie**

Regular rootin' tootin' cowboy zombie.

Cowboy Zombie thinks he's the roughest, toughest, meanest zombie varmint in the west, south, and east. He's eager to test his skills in the central coast region.
Split Pea

*Split Peas shoot 1 pea forward and 4 peas backwards.*

*"It's my turn with eyebrows," said Frontie. "Fine, we'll split them," said Backie. Sprouted two minutes apart, their eyebrow war is eternal.*

**Split Pea** is a Tier II plant. They fires at zombies on its lane, firing one pea forwards and volleys of four peas backwards whose projectiles can be buffed by Torchwood, making them deal more damage and gain splash damage. Their projectiles travel faster with leveling.

## Plant Food effect

Split Pea shoots a barrage of 120 peas in 30 seconds in both ways, adding a large pea backwards that deals x50 damage based of split pea's base damage.

## Strategies

Split Pea is a highly specialized plant, able to dish out massive DPS behind itself. The most obvious use for it is against zombies that land deep into your defense, such as Prospector Zombies, Relic Hunter Zombies and Lost Pilot Zombies. Split Pea can potentially answer zombies that walk past it, such as Amberheads and Cupid Imps. You may also use Split Pea like an insta, planting it behind a bulky zombie to deal heavy damage. (Of course, it likely won't survive in the long term.)

Like other plants in the pea family, it can be paired with Torchwood to deal increased damage and gain splash damage as well. While this can work with both its forwards and backwards-firing peas, the DPS behind Split Pea is often sufficient as is, and the single forwards-firing pea is generally insufficient to make Torchwood worthwhile.

## Level Changes

**Split Pea**

SUN COST: 150

RECHARGE: 7

TOUGHNESS: 70

DAMAGE: 10

FIRING COOLDOWN: 2

Split Peas shoot 1 pea forward and 4 peas backwards.
Primal Sunflower

*Primal Sunflowers pop out suns more frequently than their modern counterparts.*

## Almanac statistics

### Production Time

20 seconds

*Primal Sunflower is new to all this sun-giving business, so be patient with her. She's an early adopter of the all-you-can-stuff-yourself buffet style of sun production.*

**Primal Sunflower** is a Tier II plant. She's a slightly more durable version of the Sunflower that produces 25 every 20 seconds.

## Strategies

Primal Sunflower is a sun producing plant, like Sunflower. Compared to Sunflower, it is more compact, producing sun 50% faster than Sunflower, but its cost is double that of Sunflower, making it less efficient in the early game. Like Sunflower, Primal Sunflower's fast cooldown allows the player to quickly establish sun production. however, its lower cost efficiency means that sun, rather than cooldown, will often be the limiting factor when building sun production. In situations where the player can only devote one slot to sun production in a long level, Primal Sunflower can be a good option, as it provides a decent tradeoff between the early game and late game. Sun-shroom is also potentially a good choice for this, but its fragility and the slow (albeit cost efficient) pace of building up sun production can be detrimental.

Primal Sunflower is best used when the players have unlocked both of the 25 sun upgrades (therefore having 100 starting sun). In levels where Plant Food is provided at the beginning of the level, depending on one's starting sun upgrades, Primal Sunflower can be utilized by immediately placing one and applying Plant Food to it, cashing out for 200 sun. This is most effective in Neon Mixtape Tour's Main Adventure levels, where early game is otherwise quite tight due to limited sun production.

## Level Changes

**Primal Sunflower**

SUN COST: 100

RECHARGE: 15

STARTING RECHARGE: 0.5

TOUGHNESS: 70

SUN PRODUCTION: 25

PRODUCTION TIME: 20

Primal Sunflowers pop out suns more frequently than their modern counterparts.
Bai Xiu

* Names
* Vital Status

* Relatsh.

## Description

She looked like a young woman with short hair, a slender figure, and large limpid eyes appeared. She was dressed in a long-sleeved, seven-colored hanfu, and her lower face was covered in a white veil. She genuinely resembled a young princess of a mortal kingdom, exploring the world freely—the cherished soul of an entire dynasty. The only difference was that she was at scale, roughly a tenth the size of an average person, and was thus a mini-person. Compared to Wang Yutian, she seemed like a pixie fairy of myths and stories rather than a former human.

## Trivia

◉ Bai Xiu merged with Wei Wuyin's alchemical stars, and when Wei Wuyin manifested them in her eyes, she was one of those stars. As if what he saw, she could too.

◉ She was named after Wei Wuyin, which should not have been possible as she was a Mystic Spirit Form.  This made her immensely happy, while the Heavenly War Spirit was incomparably angry and worried that at that moment, Wei Wuyin theoretically did not possess the qualities to name a spirit.

◉ She was placed in the Cauldron that refined the Mystical Refined Divinity Forge Pill millions of years ago, but this is inherited knowledge, the actual age of her is unknown.

◉ She and the Heavenly War Spirit had an unfriendly relationship initially, and Bai Xiu referred to her as 'Old Hag'.
Store

The store is the main source of unlocking and leveling plants. It is unlocked after tutorial 4. The main forms of currency used are coins, gems, and sweets.

Descriptions of each purchase come directly from the in-game description, including all typos.

## Tab 3 (Utilities)

 Sun-shroom
 Imitater

## Tab 5 (Event Exclusive Packets)

### Event 8 Exclusive Packets (Outdated)

Note: (\*) All version-exclusive packs have a high chance of bonus Imp Pear Packets! (for Event 8 Exclusive Packets only)

***Note: This shop is exclusive for version 1.6.***
Wall-nut

*Wall-nuts have hard shell which you can use to protect your other plants.*

*Having retired from his days as a champion bowler in the Pro Leagues, Wall-nut is looking forward to a real challenge on the front lines of home defense. DEFENSE! DEFENSE!*

**Wall-nut** is a Tier I plant. It has a high toughness, making it very good at taking hits from other zombies.

## Plant Food effect

Wall-nut heals to maximum and gains armor, allowing it to tank more damage.

## Strategies

Wall-nut is the first wall-based plant that is unlocked in Grind Thousand. As a cheap wall, Wall-nut does it job well, having a pretty high toughness to help stall zombies in the early game. It remains relevant as it's a very cheap and tanky plant with mediocre cooldown.

Because of what's said above about wall-nut, it makes it a good counter against MC Zom-B when you don't have anything better against them. It helps even better when placed on the 3rd lane,.

## Level Changes

**Wall-nut**

SUN COST: 50

RECHARGE: 25

STARTING RECHARGE: 15

TOUGHNESS: 300

Wall-nuts have hard shell which you can use to protect your other plants.
Survival: Primal Potato Mine

**Survival: Primal Potato Mine** is Primal Potato Mine's survival level released during his Plant of the Week event. After completing the level, the player receives a money bag of 100 coins (400 in SE). There are 5 waves per flag. Before the start of the level, there are 3 Cave Zombies with plant food that get frozen by blue spore-shroom projectiles, each carrying a Plant Food. Zombies at are level 4 and grid items are at level 1. *(See Zombie Leveling)*

These projectiles are slowly falling between the 5th and the 9th columns (more commonly between the 6th and the 8th columns) once every 60 seconds. Once they land on the lawn, they damage and turn all zombies within 2.1 tiles from their landing points into frozen blocks containing these zombies. These frozen blocks can be pushed by Troglobites. These projectiles deal 5 damage and 5 splash damage to zombies hit.

Drops from zombies are listed below.

 Gargantuar Prime | 1  | 100%

## Trivia

* Although the projectiles that spawn are capable of freezing zombies, nothing in the level is able to freeze the plants themselves.
* Zombies can be frozen while overlapping with a plant. While most plants are unaffected by this, Escape Root will be destroyed by this interaction, and it cannot swap with plants that are "frozen" in this manner.
* At 40 flags, this level has the highest number of flags of any level at the time of its release. This flag count is double of the previous two plant-centered Survivals, namely Survival: Moonflower and Survival: Infi-nut.
* Another notable trait of this level is the inclusion of two garg variants, neither of which are native to the location. As of its release, this was the only level to feature more than one type of Gargantuar.
	+ Since then, the level Holiday Special 13 has featured Gargantuars from every world in one level.
Tierra del Fuego (GeoTerra)

### Additional Info

The flag represent the fire (orange), the south atlantic (blue) and the south atlantic islands (white stars)

Tierra del Fuego was a nation ubicated in south Argentina and Chile, in the continent con South America.

## Politics

Tierra del Fuego's politics consinst in a supreme leader who led the country for the whole season. It was a *Justicialist Republic.* "Neither Capitalists nor Communists. Justicialists!".

## Economics

It economical politics concisted in a barely-regulated market were every player, from the faction or not, could buy terrains.

It cheap plots allowed any player to build in the terrain. Any player coulded buy a plot and start to mine or build a busisness. Houses were also very cheap.

## Geography

Tierra del Fuego was ubicated in the southern patagonia in southern south america.

It territory consisted of 3 provinces:

Tierra del Fuego y Malvinas: the province with the capital and only city, Ushuaia.

Santa Cruz: the biggest of all. It was used for mining gold.

Aucarania del Sur: very mountainous, chilean territory.

The capital city Ushuaia was the most isolated city, thus, the one that survive the most. It consisted of industrial style houses and a slimefun factory.
Tall-nut

*Tall-nuts are heavy-duty wall plants that block low flying zombies.*

*Tall-nut is opening a chain of stores for Tall and Taller gentlement. "I'll shell out the savings to you!"*

**Tall-nut** is a Tier III plant. It has very high toughness even for a wall plant. It also blocks low-flying zombies. It can be planted on water and is immune to frost.

## Plant Food effect

Tall-nut heals to maximum and gains armor.

## Strategy

Tall-nut is a heavier wall plant, boasting double the toughness of a Wall-nut. In addition, it is resistant to several gimmicks - namely, it can be planted on water, it is immune to frost, it blocks low-flying zombies and counters Excavators. This gives it utility in worlds like Lost City, Big Wave Beach and Frostbite Caves.

Outside of that, its usage is that of a standard wall plant. Melee plants can be placed behind it to make use of their high damage output while keeping them protected. Stalling plants, particularly those able to affect multiple zombies such as Snow Pea or Sap-fling, can be used to keep zombies slowed and minimize the damage inflicted to Tall-nut.

Against Hunter Zombies, its height and immunity to frost allows Tall-nut to reliably shield the plant behind it from snowballs. However, plants and further behind Tall-nut can still be frozen by Hunters due to the variance in their throwing arcs.

## Trivia

* If a Wild Flower (from Enlighten-mint) is on the same tile as a Tall-nut, it is unable to counter excavators, and will be shoveled like any other plant.
* If Tall-nut is within 2 tiles of an Infi-nut (i.e. within protection range), it is no longer able to counter low flying zombies.

## Level Changes

**Tall-nut**

SUN COST: 125

RECHARGE: 25

STARTING RECHARGE: 15

TOUGHNESS: 600

Tall-nuts are heavy-duty wall plants that block low flying zombies.Special: immune to frostSpecial: can be planted on water
Peashooter

*Peashooters are your first line of defense. They shoot peas at attacking zombies.*

## Almanac statistics

### Attack Speed

2

*"What is it like being famous?" asked the Peashooter while sipping his bottled water, "I can't talk right now, I'm finishing my merchandising deal. Hold my fir coat."*

**Peashooter** is a Tier I plant. It fires peas at zombies on its lane. Its projectile can be buffed by Torchwood, making it deal more damage and gain splash damage. His projectiles travel faster with leveling.

## Plant Food effect

Peashooter shoots a barrage of 120 peas over the duration of 30 seconds.

## Strategies

Much like his vanilla version of Plants vs. Zombies 2, Peashooter is the first source of firepower in the player's arsenal. Sadly, Peashooter is largely outclassed by other cheap offensive options, most notably Cabbage-pult. Nevertheless, with its low price and fast cooldown, it can hold off early waves while the player saves up for heavier offensive plants.

## Trivia

* Peashooter is the **FIRST** plant to have a maximum of 25 levels, as of version 2.1.4.
	+ **1 week** after version 2.1.4 was released, Peashooter's first 20 levels can also be purchased for coins instead of using seeds to level them. You can upgrade Peashooter with coins from November 15th 2022 - November 22nd 2022. *(See more: Plant of the Week)*
		- Levels 21-25 still need you to use seeds, but you don't need to use coins to upgrade them.
	+ This was a result of the ending of version 2.1.3 *(you could've joined in 2 teams: Team A or Team B, to make one of the most difficult GT levels as long as it's beatable)* where Team B won.
		- Due to a tie in an internal poll in Team B, goodpea2 allowed the community to vote between Peashooter and Intensive Carrot. Peashooter won with 198 to 64 votes.

## Level Changes

**Peashooter**

SUN COST: 100

RECHARGE: 5

TOUGHNESS: 50

DAMAGE: 10

FIRING COOLDOWN: 2

Peashooters are your first line of defense. They shoot peas at attacking zombies.
Twin Sunflower

*Twin Sunflowers give twice as much sun as normal sunflower.*

*Twin Sunflower's super-chic line of ultra-expensive sunglasses has been a huge hit wherever she goes. Due to this she has been unable to travel without being swarmed by Poppyrazzi.*

**Twin Sunflower** is a Tier III plant. It produces twice as much  as a Sunflower.

## Strategies

Twin Sunflower is tied with Moonflower as the second most expensive sun producer (*the first being Toadstool*). Because it is too expensive, it is not recommended to use it as the sole sun producer. Using Sunflower as support is the most often used combo to utilize Twin Sunflower.

Gold Bloom is another reasonable yet risky choice. Twin Sunflower also has moderate toughness, which comes quite handy vs swinging zombies. It is best used in levels with sun-headstart, as it can be planted as soon as the starting cooldown is over.

When comparing Twin Sunflower with Moonflower, Twin Sunflower seems like a stabler version of Moonflower, where you don't really skyrocket your sun production but you can definely get a great headstart. Moonflower is best for snowballing your sun production as long as there's no zombie to counter its' efficiency.

## Level Changes

**Twin Sunflower**

SUN COST: 150

RECHARGE: 30

STARTING RECHARGE: 15

TOUGHESS: 100

PRODUCTION TIME: 30

Twin Sunflowers give twice as much sun as normal sunflower.
Sling Pea

*Sling Peas fire 5 peas in a burst, targetnig the zombies closest to your house each time.*

## Almanac statistics

### Range

Full Board

*Sling Pea keeps a keen eye on the whole battle. He's alert and attentive. "If something slips through," he muses quietly, "it would be my fault. And I just couldn't forgive myelf if that happened."*

**Sling Pea** is a Tier IV plant. It fires 5 peas that target the closest zombie from every lane.

## Plant Food effect

Sling Pea fires a total of 225 peas in 45 seconds.

## Strategy

Sling Pea delivers a steady stream of damage to the furthest left zombie in each lane. Sling Pea's recharge is surprisingly fast for its cost, allowing the player to convert a surplus of sun into decent damage output very quickly. As such, its primary function is to tack on single target damage to an existing strategy to help it through the late game. Sling Pea can concentrate its 5 peas on the lanes with zombies if not all lanes have zombies. However, this is not frequently the case during heavy waves where Sling Pea is often used, and thus Sling Pea should not be relied on to redistribute damage between lanes. (Note that Sling Pea will damage all lanes equally as long as all lanes are occupied, even if some are more crowded or further left than others.) Finally, Sling Pea has a fairly unique Plant Food effect - its duration is very long, dealing additional damage over several waves. The invulnerability granted for the duration of the Plant Food effect can also potentially be exploited.

Note that unlike most other pea plants, Sling Pea has no synergy with Torchwood. Sling Pea is best paired with plants with splash or piercing damage, so that it can focus on heavier targets and avoid getting overwhelmed by the dense hordes in later waves.

In general, Sling Pea is not particularly weak to or strong against any given world. Parasols can negate Sling Pea as its shots are lobbed. Jesters will deflect its peas.

## Level Changes

**Sling Pea**

SUN COST: 400

RECHARGE: 15

TOUGHNESS: 50

DAMAGE: 10

FIRING COOLDOWN: 3

RANGE: Full Board

Sling Peas fire 5 peas in a burst, targetnig the zombies closest to your house each time.
Solar Tomato

*Solar Tomatoes stun zombies in a 3x3 area, causing each zombie to drop 25 sun.*

## Almanac statistics

### Special

Cannot be imitated.

*Solar Tomato wishes folks would just stop and enjoy the sunshine sometimes. "Stop," she says. "Enjoy the sunshine. I said stop! Hold it right there! Don't move! I MEAN IT!!!"*

**Solar Tomato** is a Tier V plant. When placed, each zombie in a 3×3 area around Solar Tomato is stunned briefly and drops 25. It cannot be imitated. This plant does not have a Plant Food effect.

## Strategy

Solar Tomato's primary function is sun production. Since it costs 50 sun (at level 1), stunning three zombies is sufficient to net a profit, while stunning two zombies can provide slight support for effectively zero cost. Generally speaking, the potential sun production of Solar Tomato will increase in later waves, as the denser zombie hordes are easy for Solar Tomato to exploit. Although the stun induced by Solar Tomato can be useful, it is largely secondary to its sun production as its cooldown is relatively long.

As Solar Tomato often needs dense waves to justify its usage, it is much more practical in longer levels. Solar Tomato can be paired with stallers or wall plants, especially stallers that can affect multiple targets, as these plants excel at grouping up zombies for Solar Tomato to target. On very heavy levels, plants like Reinforce-mint, Winter-mint, and Thyme Warp can stall every onscreen zombie, allowing Solar Tomato to shine. Magnifying Grass, heavy instants like Grapeshot, or heavy, high-cost attacking plants can allow the player to use the sun earned from Solar Tomato.

As Solar Tomato cannot be planted on water, Big Wave Beach is most likely its worst world. Levels with grid items like graves or ice blocks can also make it harder to use the plant. Certain specials like Weasel Hoarder, Chicken Wrangler, Rockpuncher or Imp Cannon can spawn many small targets at once which can potentially be exploited by Solar Tomato if the player reacts quickly.

## Trivia

* In a CDN push in version 2.1, Solar Tomato's recharge was heavily nerfed, but the stun duration was buffed.

## Level Changes

**Solar Tomato**

SUN COST: 50

RECHARGE: 40

STARTING RECHARGE: 0.5

STUN DURATION: 10

Solar Tomatoes stun zombies in a 3x3 area, causing each zombie to drop 25 sun.

 Special: cannot be imitated
Super Peashooter

*Super Peashooters are still your first line of defense... if your first line of defense hits like a truck.*

## Almanac statistics

### Special

Can only be planted on the first column
Cannot be imitated

*To hold this much power is terrifying. Exhilirating. And with this power, even a mere Peashooter can shape up your entire world.*

**Super Peashooter** is a Super Tier I plant. He fires peas at zombies on his lane. His projectile can be buffed by Torchwood, making it deal more damage and gain splash damage. His projectiles travel faster with leveling. He can only be placed on the 1st column and cannot be imitated. He also has 4 additional costumes.

## Unlocking

Super Peashooter is unlocked from beating the level Unlock S-Pea.

## Plant Food effect

Super Peashooter shoots a barrage of 120 peas over the duration of 30 seconds.

## Level Changes

**Super Peashooter**

SUN COST: 100

RECHARGE: 15

STARTING RECHARGE: 0.5

TOUGHNESS: 50

DAMAGE: 31

FIRING COOLDOWN: 2

Super Peashooters are still your first line of defense... if your first line of defense hits like a truck.

Special: can only be planted on the first column

Special: cannot be imitated
Wasabi Whip

*Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and behind.*

## Almanac statistics

### Special

Immune to frost, warms nearby plants.

*"The trick to proper whipping is all in the wrist," says Wasabi Whip. "Well, not the wrist, exactly, since I don't have any. You have to, like... BE the wrist."*

**Wasabi Whip** is a Tier III plant. It deals heavy fire damage to a zombie within 2.2 tiles ahead or behind it. It warms up nearby plants and it is immune to frost.

## Plant Food effect

Wasabi Whip spins its whip around itself in a 3x3 radius, dealing great damage to zombies in range.

## Strategies

Wasabi Whip is a melee plant that deals great damage and has good range. It boasts high DPS for its cost. However, as Wasabi Whip deals single-target damage, it will struggle against groups of medium-health zombies. Similarly to Bonk Choy, it can attack backwards, giving it utility against ambushes and certain specials.

Wasabi Whip synergizes well with defensive plants such as Wall-nut - by placing a Wasabi Whip behind such a plant, its vulnerability is limited. In Particular, Pumpkin on Wasabi Whip can allow for a second Wasabi Whip behind it. An Infi-nut 2 tiles behind Wasabi Whip can achieve a similar result. Keep in mind that as a fire plant, Wasabi Whip does not function well with plants that freeze or chill - alternative stallers like Sap-fling or Stunion should be considered.

In Frostbite Caves, Wasabi Whip provides warmth to surrounding plants and can take advantage of the zombies' weakness to fire damage. Some zombies such as Bugs are weak to fire damage, and will take extra damage from fire attacks. It can also be used in Wild West, to counter Prospector, by placing them on the third column.

## Level Changes

**Wasabi Whip**

SUN COST: 350

RECHARGE: 15

TOUGHNESS: 100

DAMAGE: 20

RANGE: 2.2 Tiles

Wasabi Whips lash out with their flaming whips, delivering whuppings to zombies both in front and behind.

 Special: immune to frost, warms nearby plants
Snow Pea

*Snow Peas fire chilling peas that slow zombies down upon impact.*

*As a professional table tennis player, in the off-season he also enjoys skiing, playing bongos, and spelunking.*

**Snow Pea** is a Tier II plant. He fires chilling peas that slow down zombies in a 0.5 tiles radius. Fiery projectiles can thaw the zombies. He is immune to frost. His projectiles travel faster with leveling.

## Plant Food effect

Snow Pea creates an ice track along its lane that slows down zombies and fires a barrage of 120 chilling peas for 30 seconds.

## Strategies

Snow Pea is a simple and reliable mid-game staller. It is able to slow groups of 2-3 zombies by a substantial amount with its chilling peas, allowing other plants more time to attack them. As it primarily affects the front-most zombie, it also tends to bunch up zombies, allowing for plants with splash damage to be more effective. However, dense waves of zombies can overwhelm Snow Pea and render its stalling ineffective.

As Snow Pea tends to bunch zombies together, plants with small splash ranges can often capitalize on this bunching effect. Such plants include Blooming Heart and Potato Mine. Snow Pea should not be paired with fire plants or Shadow Pea as they negate its chill ability. Torchwood converts chilling peas to normal peas and should thus also be avoided.

As of version 2.1, Snow Pea was changed to be able to apply chill with a 0.5-tile splash. (Damage is only dealt to the direct target.) As the splash radius is tiny, this largely only comes into play when zombies are grouped up at a wall plant, where Snow Pea can affect the entire group and reduce incoming damage to the wall.

Snow Pea counters Explorer Zombies and Prospector Zombies if it is able to hit them, negating their ability to burn plants or leap to the left of the screen respectively. While they will not regain their abilities even if the chill wears off, note that fire attacks can relight Explorer's torch.

Snow Pea is effective against T-Rexes, since its chilling effect can negate the speed boost granted by T-Rex, and its straight shots can easily catch fast moving zombies compared to alternatives like Sap-fling. Its straight shots also make it more consistent against fast zombies in general such as Football Zombie.

## Trivia

* Snow Pea is one of several plants that apply chill with their attacks. However, unlike Cold Snapdragon and Winter Melon, Snow Pea does not apply a brief freeze alongside its chilling effect, and thus has no effect on Torchlight Zombies.

## Level Changes

**Snow Pea**

SUN COST: 175

RECHARGE: 5

TOUGHNESS: 50

DAMAGE: 10

FIRING COOLDOWN: 2

Snow Peas fire chilling peas that slow zombies down upon impact.

Special: immune to frost
The Russian National Socalist Union

Yes I know I missed spelled socialist okay deal with it

### Background

The Russian National Socialist Union was created by morgnus\_boglus on December 1st 2020 for GeoQuestia season 1. The union follows the ideology of Order-Socialism combining far right policies with far left policies. On the 3rd of December the name would change to The Russian National Soviet Republic
Kiwibeast

*Kiwibeasts smash the ground to emit damaging thumps, and become bigger and more powerful the more they are hurt by zombies.*

## Almanac statistics

### Damage

Stage 1: 0
Stage 2: 10
Stage 3: 100

### Attack Speed

Stage 1: Doesn't attack.
Stage 2: 5
Stage 3: 5

### Range

Stage 1: 0
Stage 2: Full Board
Stage 3: 1x1

### Special

Has full board range at stage 2 and tile range at stage 3.
Knocks back zombies during growth.

*"I like to keep an even keel," says Kiwibeast. "But zombies... oooh... zombies make me so mad! ANd when I get mad... RARRRRRGGG!"*

**Kiwibeast** is a Tier V plant. It has three growth stages that can be triggered by losing health or by using a Plant Food on itself.

## Plant Food effect

Kiwibeast grows to its' third and last phase, dealing massive damage while growing.

## Phases

* **Phase 1**:
	+ This is the default phase: when you plant it, it enters in this phase.
	+ It cannot attack or deal damage in any way possible.
	+ You need to let it take some damage to get to grow to its' 2nd phase.
	+ Toughness: 1/3th of regular Toughness.
* **Phase 2**:
	+ It gains the ability to attack and deal damage.
	+ It gains full board range.
	+ It synergises really well with Escape Root, since you can move it with Escape Root.
	+ Toughness: 2/3 of regular Toughness.
* **Phase 3**:
	+ It reduces its' range from full board to 1 Tile, aka the tile it's planted on.
	+ It increases its' own damage by 1000%, from 10 to 100.
	+ You can **only** get to this stage by giving a Phase 1 or Phase 2 Kiwibeast Plant Food.
	+ Toughness varies on which phase you fed your Kiwi the Plant Food on.

## Strategy

Kiwibeast must lose 1/3rd of its health in order to deal damage. The 2nd stage has global range and can hit everything on the screen. Meanwhile it has poor DPS, it hits absolutely everything. The 3rd stage has 1x1 tile range, and thats its own tile range. It deals lots of damage but it's never recommended to use it. It pairs incredibly well with Escape Root for obvious reasons: once you get it to the 2nd phase, you want to move it back, where it's safer. Escape Root allows you to move plants, including Kiwibeast.

## Trivia

* This plant was reworked in version 1.1, 1.3, 1.4, and 2.0, due to the fact that it was too overpowered. (pre-1.1)

**Kiwibeast**

SUN COST: 325

RECHARGE: 50

TOUGHNESS: 300

DAMAGE: 10

ATTACK COOLDOWN: 5

Kiwibeasts smash the ground to emit damaging thumps, and become bigger and more powerful the more they are hurt by zombies.

Special: knocks back zombies during growth
Antxlord

* Former nations

## Biography

Antxlord is Mostly seen Playing Minecraft, On discord, And or playing Siege Calling the other team a n word,

Antxlord is Commonly Seen Talking to his two friends of Vincent, and Complicated, Talking about Ways to Rob

Russians Via Russian Roulette, Antxlord is Known for being a anti-weeb And also known for being german,

Antxlord Does not speak German But he is slowly learning it, Antxlord also is seen Bullying Leske,

## History

Antxlord Mostly Makes stuff for Factions, And also Was the founder of the Sanoempire, and Ant.co,

### Machines:

Antxlord Mostly uses German Engineering For Weaponizing Peaceful Contraptions,

1. Project Stonehenge,
2. anti Artillery Cannon,
3. Mortor,
4. Rapid Fire Artillery cannon,
5. Walking slime Mecha With Tnt Cannon,
6. War Minecarts,
7. propaganda,
8. Weaponized loli Hentai Swatter 300 (Video of Loli hentai and then a swat team kills the watcher)
9. pipe bomb

Most of these Contraptions were never used, But he still tries to make them a reality,
Primal Wall-nut

*Primal Wall-nuts block zombies and protects your plants. They can also take on multiple smashes from Gargantuars.*

## Almanac statistics

### Special

Smashes from Gargantuars only deal 20 damage.

*"Grunt," explains Primal Wall-nut. "Grunt oog grunt-grunt," he goes on to say. "Ook-urg grunty grunt grunt," he concludes. A nut of many opinions, is Primal Wall-nut.*

**Primal Wall-nut** is a Tier II plant. It can tank hits from Gargantuar's smashes, with each smash dealing only 20 damage to Primal Wall-nut.

## Plant Food effect

Primal Wall-nut heals to maximum and gains 2,400 extra toughness as armor regardless of level. Every gargantuar destroys the armor in 1 smash.

## Strategies

Primal Wall-nut is a very specialized plant that excels at its specific function. At level 1, Primal Wall-nut can already absorb **13** smashes from Gargantuars, making it a great option for stalling them. This niche is very important as Gargantuars do not take knockback in Grind Thousand, making stalling options like Primal Wall-nut even more valuable. Against other zombies, however, Primal Wall-nut fares more poorly than counterparts like Wall-nut due to its lower health.

It is often advisable to pair Primal Wall-nut with plants that can slow down Gargantuars (or zombies in general), such as Stallia, Sap-fling, or Snow Pea. By slowing down Gargantuars' smashing animation, Primal Wall-nut can be made to last longer. Heavy plants, especially plants with splash damage, are also advisable since many special zombies and grouped zombies, in general, will give Primal Wall-nut trouble.

Primal Wall-nut fares well across pretty much all worlds, especially in worlds with weak non-Gargantuar zombies. You can also use Primal Wall-nut in survivals, as Gargantuars are a common ocurnace, but keep in mind they're not the only zombies there: prepare for non-Gargantuars too!

## Trivia

* Primal Wall-nut cannot be healed by Aloe.
* By placing a vine plant on top of Primal Wall-nut, its ability to tank smashes will be negated.

## Level Changes

**Primal Wall-nut**

SUN COST: 75

RECHARGE: 20

TOUGHNESS: 250

Primal Wall-nuts block zombies and protects your plants. They can also take on multiple smashes from Gargantuars.

Special: smashes from Gargantuars only deal 20 damage
Missile Toe

*Missile Toes launch cold blasts that damage and freeze zombies in an area.*

*Other plants often make fun of her, because she doesn't really have any toes despite her name being "Missile Toe". THAT Makes her a big mad... so she took vengeance in her own way - by hanging herself up as an ornament right above the door during last year's Christmas party. After mortifying serval couples and a zombie, she was sure that others wouldn't mess with her again.*

**Missile Toe** is a Tier IV plant. It readies up cold blasts that can be manually selected and shot at zombies. These blasts freeze, chill and deal light damage to zombies.

## Plant Food effect

Missile Toe fires 15 projectiles in 45 seconds.

## Strategy

Missile Toe is a versatile crowd control plant with high freeze uptime (100% after lvl 12) in a 3x1 area. It is a decent all rounded staller against non freeze/chill immune zombies if you have the patience to do all the micromanaging. It is also a direct counter to non freeze immune giga/ultras like Pianist Zombie, Shield Zombie and more.

## Trivia

* Missile Toe's projectile disappears once it gets in contact with Torchwood.

**Missile Toe**

SUN COST: 150

RECHARGE: 90

TOUGHNESS: 50

DAMAGE: 20

FREEZE DURATION: 12

CHILL DURATION: 16

FIRING COOLDOWN: 20

AREA: 3x1

Missile Toes launch cold blasts that damage and freeze zombies in an area.Usage: tap to aim, tap on target to fireSpecial: immune to frost
Minebaffle

Minebaffle was the past/first owner of geoearth/geonations he was a great owner and founded GeoEarth and was owner for a long time until he sadly resigned at the end of Season 3 and give his power to Ciaran. This article will cover his history on the server and give some more information about him.

## Timeline

* Resigned from being owner of GeoEarth at the end of GeoEarth Season 2
New Chosen Standards

New chosen standards made by Wei Wuyin are presented by Du Ling at the end of the SCR Summit for the Grand Cyclic Stellar Region.

- Chosen MUST at MINIMUM be at the Third Stage of the Soul Idol Phase.

- Chosen MUST grasp a Spiritual Art of TWO Stage ABOVE

- Chosen MUST possess before the ascension to the Realm World Phase:

+ Nine Soul Rings at the Soul Idol Phase.

+ Nine Ripples of Spatial Resonance at the Spatial Resonance Phase.

+ a White-Colored Primary Light Source at the Light Reflection Phase.

-The MINIMUM Combat Standard for Chosen (100 years old or below):

+ Soul Idol Phase MUST be able to defeat Lesser Realmlords!

+ Spatial Resonance Phase MUST be able to defeat Pinnacle Realmlords!

+ Light Reflection Phase MUST be able to defeat Lesser Timelords!

+ Gravity Emission Phase MUST be able to defeat Greater Timelords.

+ Realm World Phase MUST be able to defeat Pinnacle Timelords.

+ Temporal Eye Phase MUST be able to defeat Lesser Starlords!

+ Star Core Phase MUST be equivalent to Pinnacle Starlords!

Every additional age of 100 years, the criteria will increase by a minor stage!
Exp: a 100-199 years old Chosen at the Light Reflection Phase MUST be able to defeat a Greater Timelord.
Geoearth season 2

## Summary of gE S2

Geoearth season 2 started off normally, alot of factions have been planning claims which made the server alittle more interesting, big factions came on right on release and started claiming(HRE, USSR, ETC)

Remember the HRE cause it is going to the end of the road the HRE started by claiming east Europe and pretty close to Russia they started expanding into the faction germany when it was disbanded thanks to leske99 :) anyways leske99 went on a streak claiming 60% of europe and adding it to the claims of HRE wich made them expand from east europe all the way to the upper west of Europe which was a big break for HRE,

HRE kept expanding and nothing really happened until the last phew weeks of the server a player called SyriaBall had merged with the HRE

And started building berlin, by the help of leske's funding he was able to finish it with skyscrapers and banks, but then syriaball started to worry about getting kicked off of the HRE and started planning a rebellion with leske99 which took place a week or 2 after planning and leske99 baited the leader of the HRE ChancellorCat onto the server, the HRE paniced and started getting all there allies for help the war lasted about 40minutes and it was a win for the HRE The HRE camped the berlin with all there forces and spawn killed the rebbelions and after 15minutes of capping it was game over, But leske and syriaball didnt give up, they made a treaty with the HRE to become berlin as a puppet state and started planning independence after 2 weeks of being a puppet they declared independence they chose the perfect time when there werent much members online and leske99 baited the leader again by (\*\*fake blowing up\*\*) there city, leske99 and syriaball blew holes into the city and made it seem like it was being bombed and then leske99 baited the leader on telling him they were being bombed and right as the leader join SyriaBall declared the independence the city of berlin faced massive bombing but recovered within a phew days keep in mind that the HRE's best members were banned back then wich was the perfect time for syriaball and leske to declare the independence and after a long war berlin had won the war and won there independence leske and syriaball started developing the city and then within a phew weeks, the server sadly ended, and it was the end of season 2
Duarte

## Biography

Duarte joined GeoEarth as part of the Iberian Invasion. joined after Saar created the Iberian Empire
at the time Duarte mainly worked on SlimeFun and didn't really interact with the members of the server until he met Minebaffle and helped him with personal issues.

## See Also

* The Iberian Empire (gE S1-2)
* The State Of Israel (gQ S1)
* Saar
* Minebaffle
* MofuAwake
PopUDude

## Biography

**PopUDude** was a player first sighted on **GeoEarth**. He joined on the 1st of June, 2020. He was invited by his friend, who was also playing on the server.

## History

PopUDude, later known as Duckie, made the nation of **Transcaucasia** in the caucasus region. After a few weeks of playtime, he had a hiatus, after which he was invited to join the **USSR** by **Eck**, which was created by Minebaffle. during his first day in the Soviet Union, a rebellion started in the **HRE** led by **SyriaBall** and WillyChilly, which involved the Soviets. As a result of this war, Berlin was puppeted by the HRE, and the USSR lost Leningrad and a part of Moscow due to bombing. After 2 days of joining the USSR, PopUDude left for the east to create Japan. This nation lasted until the end of the season, and the **Free For All** event was hosted here as well.
Lava Guava

*Lava Guavas erupt when a zombie approaches, damaging nearby zombies and creating a lava pool that incinerates zombies in its tile.*

## Almanac statistics

### Damage

Explosion: 50
Crater: 100

### Special

Lava pool lasts 30 seconds, doing 100 damage per second.

*Lava Guava frowns with barely-repressed rage. He's trying to keep it in. He's trying so hard. But one day some zombie's going to push him too far, and he can't be held responsible for the consequences.*

**Lava Guava** is a Tier III plant. It erupts when a zombie aproaches, dealing damage to zombies in a 3x3 radius, starting from him as the center, then creates a lava pool that lasts for 30 seconds which deals 100 damage per second, for a total of **3000** damage.

## Plant Food effect

Lava Guava thaws all ice blocks on the whole screen.

## Strategies

Lava Guava is an interesting insta. Instead of providing instant damage like most instas do, its initial burst are so weak that it can't even kill a Basic Zombie. However, it will deal tile damage in form of lava pool for the next 30 seconds, dealing 100 damage on level 1. This is basically enough to kill any zombies, even Gargantuars. Hence, it deals extremely good damage for its cost. Although Imp Dragons resist fire damage, one use of Lava Guava is still enough to kill them.

To make full use of the lava pool, it is recommended to use Lava Guava in front of a wall, so that zombies will group up and receive constant damage. As a fire plant, it doesn't synergize well with chill and freeze.

It is not recommended to use Lava Guava in Big Wave Beach, as the abundance of water makes it hard to utilize its lava pool. This is worsen by the fact that Big Wave Beach zombies take less damage from fire.

## Level Changes

**Lava Guava**

SUN COST: 125

RECHARGE: 70

STARTING RECHARGE: 25

TOUGHNESS: 50

EXPLOSION DAMAGE: 50

LAVA DAMAGE: 100

LAVA DURATION: 30

Lava Guavas erupt when a zombie approaches, damaging nearby zombies zombies and creating a lava pool that incinerates zombies in its tile.
Leske

## Biography

Leske is an active member on GeoQuestia and also was active on GeoEarth. He is notable for being one of the most controversial members in the server.

## History

Leske joined GeoEarth in Season 1 when it first launched, him and his friend Maxbtshow claimed Egypt but it was hollow it got removed a few days later since it wasn't a legal claim and was hollow. When Leske came on after Egypt was disbanded he found that Sabou7 had claimed some of Egypt, so he joined him in Syria. After the season ended Leske came back in Season 2 of GeoEarth as a chancellor in the faction HRE, he was very loyal until the leaders of the server started to annoy him. So him and Syriaball started a revolution against The HRE and lost, and were set as a puppet state of Berlin. After a while, though, they came back and declared independence and won. Leske has a great history in GeoEarth. Leske was also the only founder of leske.co wich was the most successful company in geoearth season 1 and 2 and is also continuing to season 3 the company was able to raise 10million in just a phew days in season1 and another 20million in season 2