recursal/Fanatic-Fandom huggingface dataset:
Elf

The **Elf** is a playable character class in *Lemuria: Lost Continent*.

The Elves are an important asset to any party and guild. Although they may lack power in damage, with their array of buffs that could increase offense and defense, Elves are vital characters in aiding players level, and also play a major role in the Player vs. Player aspect of the game.

## History

Long time ago in the continent of Lemuria. The elves of Noria claim to be the first race on Lost Continent before Human and goblin. It was foretold that a Norian elf had an unearthly beauty and grace. While they may shy away from hand to hand combat, one cannot say that they are weak. The elves were the ones who had taught man the art of the bow. Nobody can beat an elf in an archery contest. The elves of Noria have also made pacts with other races and they call upon such pacts to aid them in battle.

Elves specialize in long-ranged combat and defensive magic. Because they lack the fortitude to strive longer in battle they build themselves into two ways. A damage dealing elf that could deal heavy damages out of harm's way and with their edge in being long-ranged in battle they have great defense due to their ability to evade attacks. As elves focus their energy they are able to use it for summoning and defensive spells: "Heal", "Greater Defense" "Greater Damage" and "Recovery" which makes them invaluable to a party. This causes heavy dealing players to deal more damage and receive less damage from opposing parties.

### **Fairy Elf**

The Fairy Elf starts it's journey in Noria. The Fairy Elves specializes on long ranged attacks that could deal great damage out of harm's way. They also aid in combat with their buffs that it's very valuable to a party.

### **Muse Elf**

A Fairy elf upon reaching 150 of level could grow into a better and more beautiful Muse Elf. Steps to becoming a Muse Elf is very likely the same with blade knights and soul masters. You will need first to find the scroll of Emperor and then you will need to search for the Tear of Elf. Class Trainer will help you on your Second Character Class Quest.

Once you're done with the quest, a Muse Elf can now use better and more powerful sets which could aid it in battle.

### **High Elf**

The High Elf, the 3rd job of Fairy elves, in this 3rd Evolution of elves , the skill recovery can be learned. They're able to aid their party very well in combat with their array of support skills. To be able to change to High Elf, you will have to talk to Class Trainer in Lorencia and he will give you the instructions on the Third Character Class Quest.

### **Skills**

Please check the skills of this class

*This article is a stub. You can help Lemuria: Lost Continent Wiki by expanding it.*
Transoxiana

**Transoxiana** or **Mawarannahr** is a selectable polity in Hordes of Asia's start date. It begins as **Transoxiana**, a subject of  Timurids. Its territory is represented by the Timurid Emir of Transoxiana, Sultan Baysonqor Mirza.

In 1500, Transoxiana owns seven states, including Samarqand, Marv, and Hissar. It borders the Lesser Nogai, Qipchaq,  Moghulistan,  Yarkent,  Kashmir,  Kabul,  Balkh,  Timurids, and  Khorasan.

## Development Log

### Eclijan

**Transoxiana** was added into Eclijan in Pre-Alpha 0.2.0 as a vassal state of the Timurids.

### Hordes of Asia

In Pre-Alpha 0.5.0, Transoxiana received a unique focus tree and an event to move its capital to Herat.

Transoxiana received its own development in the "Lands Past The Oxus" Pre-Alpha 0.14.0 update, replacing Transoxiana's old focus tree and giving it several new events.

In Pre-Alpha 0.29.0, the Timurid Empire was reworked. Emirs not present in previous versions were now available to play as vassals of the Timurids, and each received a small Timurid Emir focus tree (excluding Transoxiana, which retained its Pre-Alpha 0.14.0 focus tree until Pre-Alpha 0.31.3). The only change to Transoxiana this update was upon gaining independence from the Timurids, its name would change to *Mawarannahr*.
Wu

Wu
--

**Wu** is a selectable polity in Hordes of Asia's start date. In 1500, Wu owns Zhejiang but threatens to take Nanjing from  Ming. Like most rebellious factions in China, Wu begins at war with  Ming.

## Development Log

### Eclijan

Wu was added into Eclijan during Pre-Alpha 0.2.0. It owned Zhejiang and Nanjing.

### Hordes of Asia

Initially, Wu's flag was imported from Eu4. In Pre-Alpha 0.8.0, Wu's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Wu in the country selection menu.

In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China. The addition of the Southern Ming in Pre-Alpha 0.34.2 shrank Wu by loosening its control over Nanjing; Wu occupies provinces in Nanjing but no longer owns it. To compensate this loss, Wu still has Nanjing as a core.
Shu (Han)

*Not to be confused with Shu (Yi).*

**Shu** is a releasable state in Hordes of Asia. It is releasable by  Ming in Sichuan.

## Development Log

### Eclijan

Shu was added into Eclijan during Pre-Alpha 0.2.0. It owned Sichuan and Xi'an.

### Hordes of Asia

Initially, Shu's flag was imported from Eu4. In Pre-Alpha 0.8.0, Shu's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Shu in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Shu was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China, including Shu.

As of Pre-Alpha 0.34.4, the only way to play as Shu is to release them in Sichuan.
Athens

**Athens** or the **The Duchy of Athens** is a selectable country in Hordes of Asia. It begins as a vassal of the  Latin Empire. Athens borders  Thessalonica,  Negroponte, and  Achaea.

## Development Log

### Eclijan

Athens was one of the first countries to be added into Eclijan as a fellow crusader state and vassal to the Latin Empire.

### Hordes of Asia

Athens lost a province to Negroponte in Pre-Alpha 0.34.4.
Qing

**Qing** is a formable state that can be formed by the  Later Jin upon controlling Beijing.

## Development Log

### Hordes of Asia

Qing was added as a formable TAG in Pre-Alpha 0.22.0. To form Qing in Pre-Alpha 0.22.0,  Jianzhou had to conquer Beijing.

In Pre-Alpha 0.33.0, "Manchuria II", the Manchurian region received a heavy rework. Jianzhou and Haixi were removed from the start date, being replaced by smaller, less organised Jušen tribes. Importantly, Qing could now be formed by any Jušen tribe.
Qi

Qi
--

**Qi** is a selectable polity in Hordes of Asia's start date. Qi owns Jimo and Shandong. Like most rebellious factions in China, Qi begins at war with  Ming.

## Development Log

### Eclijan

Qi was added into Eclijan during Pre-Alpha 0.2.0.

### Hordes of Asia

Initially, Qi's flag was imported from Eu4. In Pre-Alpha 0.8.0, Qi's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Qi in the country selection menu.

In Pre-Alpha 0.13.0 "Succeeding The Ming", Qi received the Chinese regional focus tree.
Ning

**Ning** is a releasable state in Hordes of Asia. It is releasable by  Ming in Jiangxi.

## Development Log

### Eclijan

Ning was probably added into Eclijan during Pre-Alpha 0.2.0: Ning can be seen in a screenshot of Eclijan Pre-Alpha 0.2.0, but cannot be accounted for in earlier versions.

### Hordes of Asia

Initially, Ning's flag was imported from Eu4. In Pre-Alpha 0.8.0, Ning's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Ning in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Chu was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China, including Ning.

As of Pre-Alpha 0.34.4, the only way to play as Ning is to release them in Jiangxi.
Turfan

**Turfan** or **Turpan** is a revolter state in Hordes of Asia. It is not releasable but may appear in-game if  Moghulistan is subjugated. Once spawned, Turfan owns Western Altishahr with Sultan Said Khan as its leader and Turfan as its capital.

## Development Log

### Hordes of Asia

Unfortunately, most of Turfan's history is undocumented. What is known is that it was added in 2021, and spawned via an event chain if Moghulistan is subjugated. Turfan uses the same in-game flag as Moghulistan.
Wiki rules

Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary. It is also recommended to move this page into the Project namespace.

1. **Keep it civil**: Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
2. **Be a productive member of the wiki**: Contribute to the wiki in line with the established processes and conventions. Need help? Ask an administrator! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
3. **Do not engage in excessive self-promotion**: The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
4. **Do not harass other users**: If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
5. **Do follow community guidelines for formatting**: When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
Chu

**Chu** is a releasable state in Hordes of Asia. It is releasable by  Ming in Hubei.

## Development Log

### Eclijan

Chu was probably added into Eclijan during Pre-Alpha 0.2.0: Chu can be seen in a screenshot of Eclijan Pre-Alpha 0.2.0, but cannot be accounted for in earlier versions.

### Hordes of Asia

Initially, Chu's flag was imported from Eu4. In Pre-Alpha 0.8.0, Chu's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Chu in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Chu was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China. The addition of the Southern Ming in Pre-Alpha 0.34.2 shrank Chu to half of its original size, yet it remained an independent and selectable polity. Shortly after Pre-Alpha 0.34.2, Chu was completely removed from the start date.

As of Pre-Alpha 0.34.4, the only way to play as Chu is to release them in Hubei.
Xi

Xi
--

**Xi** is a releasable state in Hordes of Asia. Xi is releasable by  Ming in Gansu and North Gansu. It is led by Zhang Xianzhong.

## Development Log

### Hordes of Asia

Xi was added to the start date in Pre-Alpha 0.34.2, but was reduced to a releasable state two updates later.

In Pre-Alpha 0.34.4, Xi appears as a revolter state via event if Ming's capitulation progress is high enough.
Liang

**Liang** is a selectable polity in Hordes of Asia's start date. In 1500, Liang owns Anhui. Like most rebellious factions in China, Liang begins at war with  Ming.

## Development Log

### Eclijan

Liang was added into Eclijan during Pre-Alpha 0.2.0. It owned Anhui and Huangshan.

### Hordes of Asia

Initially, Liang's flag was imported from Eu4. In Pre-Alpha 0.8.0, Liang's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Liang in the country selection menu.

In Pre-Alpha 0.34.4, start date ownership of Huangshan was transferred from Liang to Ming.
Thessalonica

**Thessalonica** or the **Kingdom of Thessalonica** is a selectable country in Hordes of Asia. It begins as a vassal of the  Latin Empire. Thessalonica borders  Athens and the  Latin Empire.

## Development Log

### Eclijan

Thessalonica was one of the first countries to be added into Eclijan as a fellow crusader state and vassal to the Latin Empire.

### Hordes of Asia

The Kingdom of Thessalonica gained a new state along with a new event in Pre-Alpha 0.19.0.
The King

your majesty

multiple servants

The King of Anchoria is the Overarching Protagonist of Tales of Anchoria, serving as The Main Protagonist of both Tales of anchoria: Long live the King and Tales of Anchoria: Conquest for Power. he is The Current Ruling King of The Kingdom Anchoria, he is said to live in a Huge Castle from which he Governs The Kingdom of Anchoria with his Mighty army of Knights

## Early Life

it is Said That The King of Anchoria was once a lord, who lived in hiws Castle Ruling over his Village with peace and prosperity, Until Defeating a Mad Vampire Queen and Being Crowned
Min

*Not to be confused with Ming.*

**Min** is a releasable state in Hordes of Asia. It is releasable by  Ming in Hainan and Fujian, but may also be released by an independent  Tungtu in Fuzhou.

## Development Log

### Eclijan

Min was probably added into Eclijan during Pre-Alpha 0.2.0: Min can be seen in a screenshot of Eclijan Pre-Alpha 0.2.0, but cannot be accounted for in earlier versions.

### Hordes of Asia

Early versions of Hordes of Asia displayed Min in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Min was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China, including Min.

As of Pre-Alpha 0.34.4, the only way to play as Min is to release them.
Qandahar

**Qandahar** is a selectable polity in Hordes of Asia's start date. It begins as a subject of  Timurids. Its territory is represented by the Timurid Emir of Qandahar, Dhu'l-Nun Beg. In 1500, Qandahar borders the  Timurids,  Sistan,  Kabul, and  Balkh.

## Development Log

### Hordes of Asia

Qandahar was added as a Vassal Emir to the Timurids during the Pre-Alpha 0.29.0 "The Timurids" update. Qandahar was introduced as a new Timurid Emir; it did not appear in previous versions of Hordes of Asia, not even as a revolter TAG.

In the same update, Qandahar, along with most of the Timurid Emirs, received a small focus tree. New choices regarding the Third Timurid Succession Crisis meant that Qandahar could rebel, gain independence, and claim legitimacy as the true heir of the Timurids.
Lemuria: Lost Continent Wiki/Top section

Welcome to the Official *Lemuria: Lost Continent* Wiki
the official *Lemuria: Lost Continent* guide for abilities, character classes, mobs and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Lemuria: Lost Continent

*Lemuria: Lost Continent* is a mobile MMORPG (massively multiplayer online role-playing game) developed and published by DGamerStudio LLC. In it, the player selects one of eight character classes and explores Lemuria, the lost continent, fighting monsters, completing quests, interacting and trading with other players, and more. By fighting in battles against monsters, the player gains experience and can level up, granting them new abilities. [Read more...]

Classes

Knight

Wizard

Elf

Gladiator

Darklord

Summoner

Lancer

Fighter

Rune\_Wizard

Boss Monster

Kundun

Selupan

Medusa
Achaea

**Achaea** is a selectable country in Hordes of Asia. It begins as a vassal of the  Latin Empire. Achaea borders  Athens. Achaea's TAG, **PAA**, reflects its full title; the Principality of Achaea.

## Development Log

### Eclijan

Achaea was one of the first countries to be added into Eclijan as a fellow crusader state and vassal to the Latin Empire.

### Hordes of Asia

Initially, Achaea's flag was imported from Eu4. In Pre-Alpha 0.8.0, Achaea's Eu4 flag was replaced by a self-made flag.
Xu

Xu
--

**Xu** is a releasable state in Hordes of Asia. It is releasable by  Ming in Jiangdu.

## Development Log

### Eclijan

Xu was added into Eclijan during Pre-Alpha 0.2.0.

### Hordes of Asia

Early versions of Hordes of Asia displayed Xu in the country selection menu.

From Pre-Alpha 0.2.0 till Pre-Alpha 0.34.2, Xu was an independent country and could be selected from the start of the game. In Pre-Alpha 0.34.2, the Southern Ming was added to the game, replacing many formerly selectable states in Southern China, including Xu.

As of Pre-Alpha 0.34.4, the only way to play as Xu is to release them in Jiangdu.
Yan

**Yan** is a selectable polity in Hordes of Asia's start date. Yan initially owns Beijing, East Hebei, Liaoning, and Sanshan. Like most rebellious factions in China, Yan begins at war with  Ming in 1500.

## Development Log

### Eclijan

Yan was probably added into Eclijan during Pre-Alpha 0.2.0: Yan can be seen in a screenshot of Eclijan Pre-Alpha 0.2.0, but cannot be accounted for in earlier versions.

### Hordes of Asia

Initially, Yan's flag was imported from Eu4. In Pre-Alpha 0.8.0, Yan's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Yan in the country selection menu.

Yan's borders against Jušen and Mongol tribes has varied from Pre-Alpha to Pre-Alpha, but Yan has always owned four states in 1500.
Naxos

**Naxos**, the **Duchy of Naxos**, or the **Duchy of the Archipelago** is a selectable country in Hordes of Asia. It begins as a vassal of the  Latin Empire. Naxos is an island nation and does not border any country.

## Development Log

### Eclijan

The Duchy of Naxos was one of the first countries to be added into Eclijan as a fellow crusader state and vassal to the Latin Empire. Naxos was referred to as the *Duchy of the Archipelago*, which was its tag during development (DAP).

### Hordes of Asia

The *Duchy of the Archipelago* was renamed to the Duchy of Naxos.
China

**China** in Hordes of Asia corresponds to the territory of the Ming dynasty at their greatest extent. This area does not include Regional Military Commissions or tributaries.

## Background

### Collapse of the Great Ming

The Great Ming's collapse was portended to by the Tumu Crisis, which, in Hordes of Asia's timeline, went disastrously for the Ming. Growing dissent coupled with untenable corruption led to the collapse of Ming authority in Beijing.

Suffice to say, the Nanjing court has already evacuated with Zhu Youlun en route to Guangzhou.

As Ming authority rescinds however, contesting dynasties such as Xi, Shu, Wu, and Shun have been declared by rebellious warlords. Even the Mongols have shown keen interest in Beijing, already having threatened the Northern Capital under Manduhai's rule. Time will tell who emerges victorious in this vicious power struggle.

## Polities

### Northern China

 Jin

 Later Jin\*\*

 Qi

 Qin\*

 Qing\*\*

 Shun

 Wei

 Xu\*

 Yan

### Southern China

 Changsheng\*

 Chu

 Dali

 Miao\*

 Min\*

 Ming

 Ning\*

 Shu

 Shu\*

 Tungtu

 Wu

 Xi

 Yue\*

\* = Releasable

\*\* = Formable
Dali

**Dali** is a selectable polity in Hordes of Asia's start date. It initially owns Dali and Zhongjing. Unlike most rebellious factions in China, Dali begins at peace with  Ming.

## Development Log

### Eclijan

Dali was added into Eclijan during Pre-Alpha 0.2.0. At the time, Dali owned more Eastern territory because  Shu (Yi) had not been introduced.

### Hordes of Asia

Initially, Dali's flag was imported from Eu4. In Pre-Alpha 0.8.0, Dali's Eu4 flag was replaced by a self-made flag. Early versions of Hordes of Asia displayed Dali in the country selection menu.

In Pre-Alpha 0.13.0, "Succeeding The Ming", Dali lost three Eastern states to the new country Shu (Yi).
Eclijan

**Eclijan** was a placeholder name given to Hordes of Asia's base files before it took on the official name 'Hordes of Asia'. Eclijan remained the name of the mod's directory until I settled on "Hordes of Asia" as the project's name.

## History

The first mod files were created on the 28th of August, 2019, under the placeholder name "Eclijan." The name of the mod was chosen randomly, as the purpose and function of Eclijan was still unclear. During this period, initial development was fast and new additions were included on a whim. The first versions of Eclijan were fairly glitchy and prone to crashes due to syntax errors.

A screenshot of Pre-Alpha 0.2.1 demonstrates one of the earliest A.I. tests of Hordes of Asia.

After November, the placeholder 'Eclijan' was dropped in favour of 'Hordes of Asia' and the project's mod directory was renamed to hoapa (Hordes of Asia Pre-Alpha). The project's rebrand was incentivised by Eclijan's narrowing focus towards the tribes and hordes of North and Central Asia.

## Additions

### Map

During the 'Eclijan' period, an outdated and broken blank map mod was copied into Eclijan's base map directory. This caused a lot of problems internally, and led to the map having to be redone entirely in later versions of Hordes of Asia.

### Countries

The first countries were added to the game, including the Sultanate of Rum, which was added to the project on the same day its directory was created.

By the 30th of August, the first batch of 'test nations' had been added to Eclijan: AAL, GYG, AZJ, ARY, LTE, PAA, THS, DAP, ATN, TMR. OGH and TGH were added the following day.

By the 7th of September, a second batch of countries had been added: TBZ, AYD, SKN, AJM, TSX, KRE, QII, JIN, DAL, HAX, CGT, YUE, WUU, SHU, LIA, MIA, OIR, OBG, XUE, LDY, KIK, PGN, and KKY.

### "Achievement List"

The Eclijan project was intended to have achievements for players to complete for fun; by 20191002, an "achievement list" had been created. However, this concept was never fully implemented.
Ava

**Ava** is a selectable polity in Hordes of Asia's start date. It begins the timeline with  Hsipaw as a subject and claims the former territories of the  Kingdom of Bagan.

## Development Log

### Hordes of Asia

Ava was added into Hordes of Asia during Pre-Alpha 0.6.0, replacing the anachronistic Kingdom of Bagan. Originally, Ava's political map colour was a light blue; this was quickly changed to match Eu4's dark green colour.

In Pre-Alpha 0.18.0, the whole region of Burma was reworked. This update gave Ava new victory points, states, and neighbors.

In Pre-Alpha 0.24.0, "Trouble In Ava", Ava received more victory points, new national spirits, events, and a unique focus tree.
Sistan

**Sistan** is a selectable polity in Hordes of Asia's start date. It begins as a subject of  Timurids. Its territory is represented by the Timurid Emir of Sistan, Shams al-Din Muhammad. Sistan borders the  Timurids,  Kabul,  Transoxiana, and  Qandahar.

## Development Log

### Hordes of Asia

Sistan was added as an additional Timurid Emir in Pre-Alpha 0.32.0, "Uniting Jochi's Realm". Sistan was introduced as a new Timurid Emir; it did not appear in previous versions of Hordes of Asia, not even as a revolter TAG.

It received similar treatment to most Timurid Emirs in Pre-Alpha 0.29.0; Sistan gained the Timurid Emir focus tree and the ability to rebel, gain independence, and claim legitimacy as the true heir of the Timurids.
Fighter

The **Fighter** is a playable character class in *Lemuria: Lost Continent*.

## History

**Rage Fighter** known as the knight of Kalutan's royal family. Thanks to an innate ability to use their fists they are a new breed of emerging warriors in the continent. While their strength comes from their weapons blessing them with great attack power, their energy is drawn from several books.

## Tips & Advices

**Advantages:**

* Have great killing power
* Stamina and Increase Defense Success Rate Buff is really helpful.

**Disadvantages:**

* Low Defense
* Low Life pool (Vulnerable to Reflect Damage)

*This article is a stub. You can help Lemuria: Lost Continent Wiki by expanding it.*
Shun

**Shun** is a releasable polity in Hordes of Asia. Shun is releasable by  Ming in Gansu and North Gansu. It is always led by Li Zicheng.

## Development Log

### Hordes of Asia

Shun was added as a releasable state in Pre-Alpha 0.21.0. It was programmed to rebel against any country owning Gansu.

Shun was briefly added to the start date between Pre-Alphas 0.34.2–0.34.4.

In Pre-Alpha 0.34.4, Shun appears as a revolter state via event if Ming's capitulation progress is high enough.
Gladiator

The **Gladiator** is a playable character class in *Lemuria: Lost Continent*.

The **Gladiator** is a combination of the Dark Knight and Dark Wizard. He cannot wear a helm, and has four sets of class specific armor though he can also wear many of the Dark Knight and Dark Wizard armor.

## History

Long time ago, a story was told of a clan rising that wielded the sword and has able to master magic. In the ancient times, few men have mastered the art of magic and sword and these savants of might and magic are known as Magic Gladiators. The Magic Gladiators have found the secrets of casting their magic while wearing armor that would encumber any sorcerer. They can also wield blades as good as any knight. Due to their mystical nature they have endless endurance and can run for great distances. Magic Gladiators are also quick learners and advance faster than other classes.

*This article is a stub. You can help Lemuria: Lost Continent Wiki by expanding it.*
Tungtu

**Tungtu** is a selectable polity in Hordes of Asia's start date. Beginning as a subject of the  Ming, Tungtu starts at war with  Jin,  Liang,  Qi,  Wu, and  Yan. It is the smallest country to own a unique focus tree.

In 1500, the House of Zheng is enfeoffed with Fuzhou and Tungtu (Taiwan). Tungtu borders  Ming and  Wu in mainland China and  Dadu and  Tjakuvukuvulj on Tungtu.

## Development Log

### Hordes of Asia

In Pre-Alpha 0.34.2, Tungtu was added as a loyalist subject of the falling Ming dynasty with a unique focus tree.
Balkh

**Balkh** is a selectable polity in Hordes of Asia's start date. It begins as a subject of  Timurids. Its territory is represented by the Timurid Emir of Balkh, Khusroe Shah. Balkh borders the  Timurids,  Kabul,  Transoxiana, and  Qandahar.

## Development Log

### Hordes of Asia

Balkh was added as a Vassal Emir to the Timurids during the Pre-Alpha 0.29.0 "The Timurids" update. Balkh was introduced as a new Timurid Emir; it did not appear in previous versions of Hordes of Asia, not even as a revolter TAG.

In the same update, Balkh, along with most of the Timurid Emirs, received a small focus tree. New choices regarding the Third Timurid Succession Crisis meant that Balkh could rebel, gain independence, and claim legitimacy as the true heir of the Timurids.
Ming

**Ming** or **Great Ming** is a selectable polity in Hordes of Asia's start date. The House of Zhu begins at war with  Jin,  Liang,  Qi,  Wu, and  Yan.  Tungtu and the House of Zheng is Ming's sole subject.

In Hordes of Asia, the Ming is weak and on the verge of collapse. Several factions have risen against the House of Zhu and a new dynasty is destined to take its place.

## Alternative History

The Great Ming dynasty has faltered since their failure to stabilise during the Tumu crisis in the 1450's. Successive natural disasters, corruption, and incompetent emperors have led the Ming down a tumultuous path. Unfortunately, with the rebellion of several warlords spreading across China, unrest is quickly spiraling out of their control. After losing control of Beijing, the House of Zhu's authority has gone south (literally). They hold Nanjing, but it is threatened to be cut-off by an insurrection in Hangzhou.

To the West, the Ming's situation is even more dire; slippery charlatans have begun taking bribes, undermining Ming authority in the South. Local *tusi* have begun backing local insurrections instead of the Ming governors, and minorities such as the Miao and Zhuang are beginning to consider rebellion.

Even then, there are loyalists; the House of Zheng remains a valuable asset to the Ming dynasty in the South. However, the naval power Tungtu holds will not be enough to stabilise the Ming's massive front lines. To survive the largest disaster the Ming dynasty has ever faced will take nothing short of a miracle.

## Development Log

### Hordes of Asia

In Pre-Alpha 0.34.2, Ming was added to the game, replacing many formerly selectable states in Southern China.

In Pre-Alpha 0.34.4, Ming's start position was modified to absorb  Shun,  Chu, and  Xi's territories, removing them from the start date.
Noria

*Noria, the home world of the Fairy kingdom, are huge woods located in the easternmost of the MU Continent. Originally, Noria was once populated only by the Fairies, but after Kundun's invasion of MU, exchange between humans grew more frequent and human settlement in the region became more pronounced. Fairy characters all begin their careers within Noria. The region's location may seem trivial but as the access point for the East Sea and the underwater city of Atlans it plays a significant role. The Chaos Goblin that creates Chaos items and Wings through the unique Chaos System also resides here.*

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Ardabil

**Ardabil** a releasable state in Hordes of Asia. It is releasable by  Qara Qoyunlu in Ardabil, but may also appear as a revolter state against Qara Qoyunlu. Ardabil may form the  Safavids.

## Development Log

### Hordes of Asia

Ardabil was added in Pre-Alpha 0.24.0 "Trouble In Ava." Ardabil's leader, Ismail I, received Hordes of Asia's first, unique, non-placeholder portrait.

Ardabil received a provisional focus tree in Pre-Alpha 0.32.0 and was given the ability to form the Safavids by going down their focus tree.
Arena

*A good map for leveling and hunting, it is also a map where battle soccer can be held. Only those two opposing guilds in a party will be warped in the battle soccer field. Other players may watch the game if they want. The arena is usually used for re-potting because of its easy access to the Arena Guard Coords ( 73,164 ).*

* Arena is the favorite spot for guilds and alliances that want to hangout together and wait for Guild Wars, or fighting with Hostility Guilds.
Summoner

The **Summoner** is a playable character class in *Lemuria: Lost Continent*.

**Summoners**, whose bloodline have been preserved since ancient times possess a natural gift in manipulating magical powers and communicating with another world. By using special scrolls, Summoners can summon mysterious monsters. Through their constant prayers and meditations, Summoners can incapacitate enemies by compromising their weaknesses.

*This article is a stub. You can help Lemuria: Lost Continent Wiki by expanding it.*
Lemuria: Lost Continent

***Lemuria: Lost Continent*** is a mobile MMORPG (massively multiplayer online role-playing game) developed and published by DGamerStudio LLC. In it, the player selects one of eight character classes and explores Lemuria, the lost continent, fighting monsters, completing quests, interacting and trading with other players, and more. By fighting in battles against monsters, the player gains experience and can level up, granting them new abilities and skills

Its latest release was on March 24, 2020.

## Game support

This wiki is not used for game support. Instead, visit the DGamerStudio support desk.

## System requirements

The iOS version requires iOS 9.0 or later, and is compatible with iPhone, iPad and iPod touch.

The Android version requires Android version 5.0 and up.

## External links

* Website for *Lemuria: Lost Continent*
* *Lemuria: Lost Continent* on the App Store
* *Lemuria: Lost Continent* on the Google Play Store
* *Lemuria: Lost Continent* on Facebook
* *Lemuria: Lost Continent* on Twitter
* DGamerStudio LLC
Rune Wizard Skills

**How to learn skills?**

Go to lorencia and talk to NPC **Class Trainer**

Here are the list of available skills for Rune Wizard class

### Poison

 Deal poison damage to the target. It has a chance to deal additional poison damage over time.

* Mana Cost: 42
* Damage: 12
* Range: 6
* Required Energy: 140

### Meteorite

 Calls down a meteor from the sky at the target causing damage.

* Mana Cost: 12
* Damage: 21
* Range: 6
* Required Energy: 104

### Fire Ball

 Hurls a fiery stone towards the target that deals damage.

* Mana Cost: 3
* Damage: 8
* Range: 6
* Required Energy: 40

### Flame

 Create a pillar of fire on the target that deals damage to the target nearby enemies.

* Mana Cost: 50
* Damage: 25
* Range: 6
* Required Energy: 160

### Twister

 Send out a Twister towards the target area which deals damage to multiple enemies in its path.

* Mana Cost: 60
* Damage: 35
* Range: 6
* Required Energy: 180

### Evil Spirit

 Release the energy of darkness to deal damage to multiple enemies near you.

* Mana Cost: 90
* Damage: 45
* Range: 6
* Required Energy: 220

### Hellfire

 Light the ground in flames with you as the center, dealing damage to multiple enemies.

* Mana Cost: 160
* Damage: 120
* Range: 3
* Required Energy: 260

### Cometfall

 Calls down light from the sky to the selected target and enemies near it to deal damage.

* Mana Cost: 150
* Damage: 70
* Range: 6
* Required Energy: 500

### Inferno

 Embrace yourself in a ring of fire that damages nearby enemies.

* Mana Cost: 200
* Damage: 100
* Required Energy: 724

### Ice Storm

 Drop a shard of ice at the targeted location, dealing damage to multiple targets in the area. Damaged targets have a chance to have their movement speed decreased.

* Mana Cost: 100
* AG Cost: 5
* Damage: 80
* Required Energy: 849
* Job Quest " Treasures of power" is required

### Plasma Storm

 Shoots three consecutive lightning strikes to deal damage to the target and nearby enemies. Damaged targets have their armor's durability decreased.

* Mana Cost: 50
* AG Cost: 20
* Damage: 60
* Range: 6
* Cooldown: 1.5 seconds

### Expansion of Wizardry

 Temporarily increase minimum Magical Damage.

* Mana Cost: 200
* AG Cost: 50
* Required Level: 220
* Required Energy: 1058
* Job Quest " Treasures of power" is required

### Magic Arrow

 Fires Magic Arrow to the specified target and deals damage to nearby enemies.

* Mana Cost: 15
* Damage: 45
* Range: 8
* Required Energy: 142

### Plasma Ball

 Creates a rune energy ball that will move in a specified direction causing damage to enemies.

* Mana Cost: 120
* AG Cost: 35
* Damage: 100
* Range: 8
* Cooldown: 4 seconds
* Required Energy: 600
* Job Quest " Treasures of power" is required

### Lightning Storm

 Shoots a rune energy ball into the sky and drop it back to the floor. It will damage enemies in the surrounding range

* Mana Cost: 80
* AG Cost: 37
* Damage: 220
* Range: 8
* Required Energy: 1180
* Job Quest " Infiltration to the Refuge" is required
How to play guide for Lemuria: Lost Continent

This page will serve as a basic **how to play guide for *Lemuria: Lost Continent***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Lemuria: Lost Continent Wiki by expanding it.*

## Controls

I dont know what im doing here im trapped in a phone screen!!!!!! tang ina mo
Lancer

The **Lancer** is a playable character class in *Lemuria: Lost Continent*.

Last lancer of the Imperial Knights. Utilizes one handed lance and a shield to freely execute both defensive and offensive skills, and combines the magical power of Arca with martial arts to yield powerful damage. Specialized in melee combat, they have high defense and are more resistant to elemental attacks compared to other characters. Also, by having retaliation/rage damage which can be increased by strength/agility, they are able to amplify their damage to extreme levels.

**Grow Lancer** is a melee character that uses a lance as her main weapon. Depending on the stats, Grow Lancers can have strong physical damage or elemental damage which makes them proficient in both hunting and PVP.

*This article is a stub. You can help Lemuria: Lost Continent Wiki by expanding it.*
Selupan

*Once a regular adventurer, Selupan has mutated into a ferocious spider-beast due to the negative influences of the magic in Raklion. He guards his territory fiercely and will not hesitate to attack anyone who threatens his lair.*

The **Selupan** is a mob that the player battles against in *Lemuria: Lost Continent*.

 Stamina
 Minimal Striking Power
 Maximum Striking Power
 Defensive Power
 Defense Success Rate
Fighter Skills

**How to learn skills?**

Go to lorencia and talk to NPC **Class Trainer**

Here are the list of available skills for Fighter class

* Mana Cost: 9
* Range: 3

### Plasma Storm

 Shoots three consecutive lightning strikes to deal damage to the target and nearby enemies. Damaged targets have their armor's durability decreased.

* Mana Cost: 50
* AG Cost: 20
* Damage: 60
* Range: 6
* Cooldown: 1.5 seconds

### Killing Blow

 Swiftly punch the target 4 times and temporarily reduce target's damage.

* Mana Cost: 9
* Range: 2

### Beast Uppercut

 Swiftly punch the target 4 times and temporarily reduce target's defense.

* Mana Cost: 9
* Range: 2

### Chain Drive

 Kick the target 8 times and chance to reduce target's movement speed.

* Mana Cost: 15
* AG Cost: 20
* Cooldown: 0.7 second
* Required Level: 150

### Dark Side

 Create a clone of yourself to deal damage to nearby enemies twice.

* Mana Cost: 70
* Range: 5
* Required Level: 180

### Dragon Roar

 With the target as the center, deal damage to nearby enemies four times with a fireball.

* Mana Cost: 50
* AG Cost: 30
* Cooldown: 0.7 second
* Required Level: 150

### Dragon Slasher

 Quickly charge the target. Chance to deal damage to SD and life on impact.

* Mana Cost: 100
* AG Cost: 100
* Cooldown: 3 seconds
* Required Level: 200

### Ignore Defense

 Temporarily grant yourself an effect which allows you to ignore targets defense.

* Mana Cost: 50
* AG Cost: 10
* Required Level: 120
* Required Energy: 404

### Increase Health

 Temporarily increase your and your party members and effect which increase stamina

* Mana Cost: 50
* AG Cost: 10
* Required Level: 80
* Required Energy: 132

### Increase Block

 Temporarily increase your and your party members defense success rate.

* Mana Cost: 50
* AG Cost: 10
* Required Level: 50
* Required Energy: 80

### Phoenix Shot

 Send a cyclone towards the target, dealing damage to target and nearby enemies. The attack has a chance to knockback the target and decrease defense success rate.

* Mana Cost: 30
* Range: 4
* Cooldown: 1.2 seconds

### Spirit Hook

 Hands a target with both hands and damages target and nearby enemies.

* Mana Cost: 27
* AG Cost: 21
* Range: 3
* Required Level: 400
* Required Vitality: 1480
* Job Quest "Infiltration to the Refuge" is required.

### Dark Phoenix Shot

 Damage target and some surrounding enemy by sending dark force. Chance to cause one more additional damage.

* Mana Cost: 30
* AG Cost: 10
* Range: 7
* Cooldown: 0.6 second
* Required Level: 400
* Required Vitality: 987
* Job Quest "Infiltration to the Refuge" is required.
Acheron

*is a mysterious island, near the coasts of Lost Continent, riddled with unique elemental monsters*

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## Acheron

 6 | Entrance to Acheron | Entrance to the town of Acheron

**Entering Acheron**

* You may warp to Acheron by pressing teleport.
* Upon entering Acheron, you will be warped to the Acheron village (Safe zone) and there are 2 gateways to hunting areas.

* If you die in Acheron, you will be transferred to the Acheron village (Safe zone).

* If you are accidentally logged out of game, you will be transferred to Acheron village (Safe zone).
Devias

*Devias is a snowfield located at the north of Lorencia and it covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over level 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias. Character can do quests as well here.*

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### Monsters

There are different monsters that you can find in Devias Map. Usually these are
medium level monsters ranging from Level 20 to Level 52 monsters.
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Jin

*Not to be confused with Later Jin.*

**Jin** is a selectable polity in Hordes of Asia's start date. Jin initially owns Yan'an and Shanxi. Like most rebellious factions in China, Jin begins at war with  Ming.

## Development Log

### Eclijan

Jin was added into Eclijan during Pre-Alpha 0.2.0.

### Hordes of Asia

Early versions of Hordes of Asia displayed Jin in the country selection menu. In Pre-Alpha 0.6.0, Jin received a unique focus tree.

In Pre-Alpha 0.13.0 "Succeeding The Ming", Jin's focus tree was supplanted by the new regional focus tree for China.

In Pre-Alpha 0.34.4, start date ownership of East Hebei was transferred from Jin to Ming.
Wizard

The **Wizard** is a playable character class in *Lemuria: Lost Continent*.

Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.

## History

A well-developed Dark Wizard can grow to become a Soul Master and cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. They are useful in parties, however, being able to hit from a distance with powerful spells. Lower level DWs must make a difficult choice in applying stat points: they need to grow their Energy stats in order to cast higher level spells, but need sufficient Strength in order to wield more powerful staffs and wear higher level armor.

The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.

### **Dark Wizard**

The Dark Wizard specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. Instead, they wield magical staffs, which increase the offensive power of their spells.

### **Soul Master**

Any Dark Wizard which is at least level 150 can be upgraded to a Soul Master.The steps to becoming a Soul Master are exactly the same as that of the Blade Knight transformation. However, after finding the Book of Kings, the Dark Wizard will have to hunt for the Soul of the Prophet. The new-look Soul Master can now wear the best armor sets, wield the best staffs, equip the Archangel Wings and use new spells.

After completing the game’s first quest, the Dark Wizards are promoted to Soul Masters, who can use mighty and awe inspiring spells, and can equip better armor. Also notice the character develops longer silver hair and longer sleeves.

### **Grand Master**

The Soul Masters can evolve to Grand Masters after completing the three-part quest. They can use all the armors and weapons for Dark Wizards and Soul Masters. Moreover, there are 3rd Level Wings (Wings of Vortex) with special options.

*This article is a stub. You can help Lemuria: Lost Continent Wiki by expanding it.*
Vulcanus

*It used to be a popular arena of underworld. However all the beautiful buildings and monuments were burned down when the volcano erupted all out of sudden. What’s left now are ashes and blacked rocks which now under surveillance of gatekeeper who has become a stone along the monsters who survived magma. Vulcanus is divided into safety zone and hunting zone. (safety zone is the circled area).*

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## Monsters

There are different monsters that you can find in Noria Map. Usually these are
low level monsters ranging from Level 3 to Level 18 monsters.

 Stamina
 Minimal Striking Power
 Maximum Striking Power
 Defensive Power
 Defense Success Rate

- Warping fee is 15,000 zen.
Ajam

**Ajam** is a selectable polity in Hordes of Asia's 1500 start date. It owns six states in 1500, those being Isfahan, Kermanshah, Luristan, Qazvin, Qom, and Yazd. Ajam also borders  Qara Qoyunlu,  Ardalan,  Mazandaran,  Khorasan,  Timurids,  Fars, and  Khuzestan.

## Development Log

### Eclijan

**Ajam** was one of the first polities added into Eclijan, as evidenced by Ajam being present in the first screenshot of Eclijan Pre-Alpha 0.1.0 on the 2nd of September, 2019.

In Eclijan Pre-Alpha 0.2.1, Isfahan was added as a vassal state of Ajam from the start date.

### Hordes of Asia

Ajam went through numerous territorial changes during Hordes of Asia's Pre-Alpha stages.

Originally, Ajam owned the province of Khudi. This changed with the addition of Khuzestan in Pre-Alpha 0.8.0. Also in Pre-Alpha 0.8.0, Ajam's name switched from Ajam to Ajaam. This name change was meant to remove Ajaam from the derogatory term "Ajam".

In Pre-Alpha 0.29.0, Ajam's original name was switched back. Later, its vassal Isfahan was absorbed into Ajam from the start date, reducing Isfahan to a releasable state.

In Pre-Alpha 0.30.0, "The Black Sheep of Central Asia", Ardalan was added as a point of contention between Ajam and Qara Qoyunlu.
Lost Tower

*The Lost Tower is a huge tower located to the north of the MU continent. The Lost Tower had once been used as a shrine, but after the plunder of Kundun, it has become an utter wasteland. Kundun has assigned various forms of dreadful monsters to each floor of this tower. Balrog, a foul beast located on the top floor that flourishes a scythe waiting for its prey. There are few warriors in the land of MU who can compete with him.*

*You can access this map either by using the warp command, or through a portal in Devias 4 map.*

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### Monsters

There are different monsters that you can find in Lost Tower Map. Usually these are
medium level monsters ranging from Level 47 to Level 67 monsters.