recursal/Fanatic-Fandom huggingface dataset:
MK14 ACS

File:Mk14 acs.jpg
After multiple revisions, the Advanced Camouflage System has finally entered active service as the Mk14 iteration. The ACS is, at its core, very little more than just an over complicated ghillie suit. Using special fibers, the core webbing of the ACS helps to regulate the body’s temperature, insulating the exterior camouflage from the user’s body heat, ensuring that it can more accurately match the ambient temperature of the user’s current location, preventing easy detection using IR.

The ACS is strapped to the users chest over clothes or light armour, and the belts help to distribute the weight of the cape over the chest such that it doesn’t hinder movement. The ACS covers the chest, head, and the back of the legs. The effect is most convincing when the user is lying prone, as most of the camouflage is on the back of the suit. The camouflage can be easily swapped out at a moment’s notice simply by ripping it off the velcro strips that hold it to the webbing.

## QE Stats

 Special Rules
Anna Graham

Template:Pilot Infobox

> I've just...never come that close to dying before. Not even during  the invasion. I'm a native New Zealander. We've always had Armor Corps protection.
>
> Anna recalls the 2018 Halloween Massacre

Captain Anna Graham was originally an Armor Corps historian tasked with chronicling various Armor Corps operations for future reference. Following the 'Bloody Halloween' incident, she suffered from PTSD and retreated for a time. She attempted to take on the role of Operations Commander, carrying out the unfinished plan that would become Operation Dead Man's Fist in an attempt to gain closure for the death of the missions' original organizer,  Lt. Lykken, a colleague she was known to have held one-sided romantic feelings for. Unfortunately, over the course of the operation, the Argent Slicer would be destroyed and ACC pilot Cylops would be killed. Albrecht Ryman would also only narrowly escape death from an S-Bomb detonation. Anna would find herself blamed for these blunders and be swiftly removed from her position. She was given a promotion to help her cope with the disgrace and left to resume her prior duties as a chronicler.

Although present only in an archivist capacity, Anna found herself the highest ranking individual from ACC present to account for the actions of Lenn Lee. It was by her order that Lenn was executed as a traitor, in the hopes that her public death might distance the ACC from the Axe Gang following the group's attempts to use the Armor Corps Coalition for their own gains.

## Personality

A normally cheerful but polite woman, her experiences over the past few years have hardened her heart considerably, and while her personality could still be said to be fragile, she is no longer the timid person she once was and has developed a colder side as a result of her misfortunes. She has a keen interest in historical accuracy and dislikes secrets, causing some to consider her a prying kind of person on the hunt for gossip.

## Operational History

Anna has been the operations controller for the following missions:

* Operation Dead Man's Fist
Komikaru Ejento

**Location** | Unknown

The catgirl responsible for contacting Elena Wagner with the offer from the Immortals to assassinate Tommy and Editi Wilder. It was her judgement call that lead to the Immortals to determine that Carcer Carmine was not up to the task of eliminating the two tyrants. She is one of the very few to know of the Immortals existence, and one of fewer still to work directly for them, previously acting as their agent abroad.

Since the Insurrection, she has taken up residence with the other ARHK Catgirls under Farkas Horvath's care, where she now keeps tabs on the Engineer's successor group.
Jeanne-Amandine Lepen

Template:Pilot Infobox

*“I am dead, and this is hell.”*— Pilot Jeanne, after 3 days cleaning up Beijing.

# The Pilot

Jeanne Amandine Le Pen was born into the upper classes of French society, in the household of one of the most infamous political families: the Le Pens, founders of the nationalist party Front Nationale.

Her father came from a long line of French generals and had played a key role in the country's National Security Council until ill-health had forced him to step down. Her Marseilan mother had made her mark as a cellist with the Paris Opera and as a soloist on multiple records. The couple expected even more from their only daughter than they did from themselves. Jeanne went to ballet classes, took ice-skating lessons, and learned the piano and the cello. She accompanied her father on his trips to Europe and Asia, and gained an insight into the diversity of different cultures at an early age. She never tired of hearing about the history and traditions of different ethnic groups, and pestered the locals to tell her about themselves, chattering away, usually in their native tongue. By the age of twelve she had perfected her knowledge of English, her mother's first language; at fifteen she spoke fluent German, Italian and Spanish; and by the time she was eighteen she could get by in Russian.

Her parents' attitudes were unbending as far as manners, dress and etiquette were concerned, though in other respects they were peculiarly tolerant. The marriage of her father's Catholic principles to her mother's atheist inclinations was as harmonious as their own. The real surprise was that her father had insisted on taking his wife's name, a decision that had pitched him into a long, drawn-out struggle with the authorities. Margueritte worshiped her father for making this gesture towards the woman he loved and who had left his arrange marriage for him. He was a man of contradictions, both liberal and dyed-in-the-wool Nationalist in his opinions, all of which he held with equal conviction.

Someone with less strength of character would probably have been crushed by the family's determination to be the best at everything, but the youngest member rose to the challenge, finishing high school a year before her peers and with perfect grades to boot. Jeanne-Amandine was convinced that she could do anything she turned her mind to. Even the Presidency wasn't beyond her reach.

 By 2003 she'd been appointed deputy chief of staff for the The Army Human Resources Directorate (DRHAT). Great things were being said about her in the Ministry of Defense, thanks to the connections of her parents. At the same time, her affinity for politics didn't go unnoticed. All she needed now was a significant
military victory. The MoD insisted on active service before it opened the way to higher pastures, and Jeanne hankered for a first-rate international crisis.

She did not expect the Vannai.
Artemis Class Assault Carrier

Designed in the early days of the remilitarization process of the BPR, the Artemis Class was rushed out in preparation for the landings in Spain and Portugal, the Artemis allows the Federation to effectively move relatively large forces abroad and provide fire support in the form of aircraft and embarked armoured vehicles. With a successful record following these attacks, the Artemis Class has received incremental upgrades following its introduction in 2016, including the development of the Atlas Class LCAC, replacing the prewar LCU aboard the Artemis.
Eta Argus

Eta Argus was one of two unique swords used by the leader of The Chosen, Flügel. Like its brother blade, the sword was kept in Flügel's shield when not in use, and could be quickly deployed when the shield was mounted on his back.

## History

Eta Argus was created after the destruction of the Vannai mothership as one of Flügel's personal weapons. It was intended to serve as a sort of badge of office and a reminder of the responsibility he had taken upon himself to lead The Chosen and avenge his fallen comrades.

Eta Argus was stored in the right wing binder of Purpose Made and held in the left hand. Flügel used the sword rarely, only drawing it when needing to fight at his fullest. Like Eta Carinae, Eta Argus was lost in space with their owners death. It is now currently in the possession of Reyna Hoshi.

## Description

An enhanced particle blade modeled after a falchion and possessing angel-themed decorations in keeping with the suit it was used with. A tiny inscription on the hilt reads "Because We Must".

## Stats

In the 2.0 rules, Eta Argus is a 20 point melee weapon that deals 8 base damage or 2 AP damage.
FAMAS

* FAMAS F1
* FAMAS G2

Template:Ranged Weapon Infobox Template

The French FAMAS, commonly refered to as "Le Clairon" due its its distinct shape, was one of the first Bullpup rifles to be adopted by a major military power. The tactical advantages presented by the new intermediate 5.56mm cartridge were of great interest to the French military. The HK33 was briefly picked up and manufactured by MAS under license, but reliance on foreign weapons, in particular a German-designed weapon, was highly unpopular with French military command. Solicitation for a wholly French assault rifle eventually lead to the creation of the FAMAS, which was adopted by the French military in 1978.

The FAMAS saw heavy use during the French Civil War, itself being part of the Human-Vannai War. The weapon's production was discontinued during the war and never resumed by the European Federation, leading to these weapons now frequently being found on the black market or in the hands of French rebel groups such as Liberté that still challenge the Federation's control over the country. As a result, possession of a FAMAS is generally an invitation for investigation by the Ministry of Justice.

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features

Template:Ranged Weapon Infobox Template

In 1994, the FAMAS G2 was developed to meet NATO standards, primarily by accepting STANAG magazines and NATO-standard ammunition rather than French-spec 5.56mm. This update allowed the opportunity to incorporate a number of minor upgrades designed for the drawn up but never implemented FAMAS G1. These upgrades included an enlarged trigger guard, reinforced fiberglass handguards, and compatibility with standard NATO 5.56 and French steel-cased 5.56 aummunition, and conversion to using STANAG magazines.
The G2 became the infantry weapon of the French Navy, issued to the Fusiliers Marins and Commandos Marine. It is a bit rarer than its F2 counterpart, but greater compatibility with common ammunition and magazines makes it somewhat more valuable to groups making use of it against the European Federation.

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Boone

## The Pilot

Eliezer "Eli" Daniels, Boone's pilot, was a typical Appalachian hick. Born in a small coal town in the Southeast US, to a mining family, He never expected much from his life. Schooling was perfunctory, and after a brief time at the local community college he went to work at a nearby car manufacturing plant. One constant in his dreary life was his shooting. After school or after work, Daniels would go home and plink away at beer cans. First with an old .22, then with his dad's .30-06, and eventually with his own AR-15.

Then, the pods landed, and one chose him. He still lives the same life, and still blows away those beer cans. Now he just does it with 12" shells from a railgun a county away. Of course, it's not all fun and games. The memories his new AI implanted have a bit of a conflict. It turns out the memories of a Viet-Cong Tunnel Rat don't really appreciate life in rural Appalachia...

## The Suit

The Boone Suit plays to many of Daniels' strengths. Its emphasis on long-ranged and precise firepower fits quite well with his chosen role of sniper. Its climbing tentacles and general lightweight nature help in climbing into hard-to-reach spots, and the camouflage modules and dispersed communications prevent it from being located. An advanced capacitor system and set of Mycellium nanites prevent the Boone from ever having to leave a good hide, and the stealthy Scavenger drone helps gather resources and ammo while the Boone itself remains hidden. In case of major events, a light drone causes a distraction and provides suppression fire while Daniels quickly reloads with the aid of his extra arm.

## Suit Build

Wyvern Version 1.5

Boone:

230 Points: 0 Remaining (Main Ops Complete: None. Side Ops Complete: Muppets Take Manhattan, Minesweeper)

Light Suit:

Dexterity 7

Durability 3+1

Power 2

Recovery 4

Speed 3

Strength 2

Special Abilities:

Celerity

Overload

Crossfire

Body Type: Hunter 40

Upgrades:

Camoflage 40

Environmental Controls II and III 40

Night Vision 40

Extra Arm 45

Tentacles 55

Natural Weapons 65

Adhesion 75

Hawkeye 80

Advanced Suit Status 85

Comm Buoy 95

Scavenger Drone 105

Capacitor 125

Cyber Brain 135

Veteran Soul 140

Martial Arts 145

Storage 145

Light Drone w/ Machine Gun and Grenade Launcher 150

AI: Agent 160

Brainwave Harness 170

Worm Platform 180

Weapons:

Rail Rifle 200

Spike-ended Tentacles

Light Shield 205

Light Shield Link: Armor Plating 210
Nanites:

Mycelium 220

Hydra 230
Monk

> I would have to see the man in question after we quell his vamparism.
>
> Monk, Dealing with vamparism

# The Pilot

Rudolf Luitpold Himmler IV was born in Munich on 7 October 1956 into a conservative middle-class Roman Catholic family. His father was Rudolf Gebhard Himmler III, a teacher, and his mother was Anna Maria Himmler, a devout Roman Catholic. Rudolf had two brothers, Gebhard Ludwig and Ernst Hermann.

Rudolf joined the GIMD in August 2016, receiving seriel number 14,303. As a member of Roehm's paramilitary unit, Rudolf was involved in the Bear Push—an unsuccessful attempt by Roehm' and the unit to clear out VP in Warsaw. This event would push Rudolf into a life of the occult. He was questioned by the Hanse about his role in the push, but was not detained because of the unit's failure. However, he lost his position, and was unable to find a position as a medic in another unit, and had to move to a different GIMD Division based in Munich. Frustrated by these failures, he became ever more irritable, aggressive, and opinionated, alienating both friends and family members.

Rudolf was aboard the Libra when it had left the Solar System.
Kappa

"Quote"

# The Pilot

## Personality

Chiro-kun is a modest, soft spoken boy, at least vocally. In the field, he is prone to executing flashy maneuvers in his suit, the Kappa, built out of Ichiro's obsession with speed. Before the war, Ichiro was fairly known within the Japanese fighting game community. It is said that much of his tactical knowledge comes from his experience and game knowledge.
Arthur Harris

**Location** | ACS St Louis

An AmC Frontier Guard officer. He is the Captain of the ACS St Louis.

Normally a quite relaxed man, he takes pride in commanding and training the soldiers under his command. He knows Captain Emeraude well from command training, especially her devotion to the American Coalition and her job.

He was in command during the AmC's observations of Libra's test right before it disappeared.
Hivemind: ARHK Hound Master

> More than one pair of hands can be a crowd. So why not go for gold and have thirty!?
>
> Nichole Pitching her project for funding, Sydney Tech Expo

# Hivemind: The Hound Master

## Personality

A rather eccentric scientist her wild ideas lend to a chaotic mind but impressive results. Her projects are all works of art in her mind, leading to her taking more time than most would care for on them. Exacerbating this is her inability to work on just one thing. Every project is worth pursuing because even if it fails she can learn something.

## Relations & Allies

A brand new recruit of the ARHK. She doesn't have any direct family, or even distant family, or direct friends. She does have several drones that she
Knight

## Personality

Duncan "Hawke" Kayle, by day a dock worker, at night the smooth-toned singer and saxaphone player of a small dive bar called the 'Lucky Fae.' Born, raised, and thought he would die in Glasgow, Scotland before this whole mess with the Power Suits, y'see. Nowadays, he figures he'll at least die like one of the knights whose stories he grew up on. And how he plans on it, the blaze of glory with the armored mech that came smashing straight through into his little basement apartment.

Duncan's the definition of an easy-going, all-loving man. The sympathetic shoulder for a sobbing drunkard, or the one to start a game of darts. Most of this is to cover for his own insecurities, as well as a few bad cases of alcoholism. All in all, a stalwart man to hold the line, but a haunted one.

Right now, he's pushing for a new genre of jazz he calls 'medieval,' which incorporates old instruments like the bodhran or lute into existing set-ups of a jazz band. He does a lot of work on the Internet to spread this genre under the handle "H3ll-H0u/\/D."

## Appearance

Tall, lanky, and alarmingly clean-shaven, Duncan looks like he'd spend more time working a museum or cash register than a man who loads the enormous transport ships on Glasglow's docks. Long, dark brown hair tied into a ponytail, with a few irritating stray hairs that hang down in front of murky hazel eyes.

He always dresses the same, although the colors vary from time to time. A dress shirt with the sleeves rolled up just above the elbows, with a stylish vest over it. The shirt's tucked in to a pair of slacks, held up by a woven leather belt with a plain buckle. Underneath it all is the dark cyan nerve suit that connects him to Knight.

## Relations & Allies

Before, The Knight was mostly affiliated with Glasgow as a voiceless guardian, utterly destroying and scaring off thugs and exo-suited vultures that tried to bring conflict to his city. Lately though he has shown allegiance to a small group of ragtag, freelance vigilantes called The Cavalry.

Later reports show that he has chosen to "uplift" the Agent A.I. to sentience like a few other pilots. Nothing is known about this Agent besides its/her name "Clara."

## The Suit

The Knight is a suit designed for up-close, brutal combat with a powerful Beam Sabre (styled after an old Scottish broadsword) and a Point Barrier Shield Emitter on one arm. The arm that holds the shield can open it's hand to reveal a multi-barreled Grenade Launcher, for both regular and EMP ordnance.

Appearance-wise, Knight looks like his name implies. From bottom of the torso up, The Knight resembles an old suit of armor, with lines of circuits and lights that glow a bright green. The lower half resembles an armored Clydesdale, solidly built and strong. Small jets are built into the flanks, shoulders, and hooves of The Knight to allow for quick flight.
Beutewaffen: Plasma Rifle

Template:Ranged Weapon Infobox Template

Much like the plasma pistol, the plasma rifle is a weapon scavenged from Vannai constructs and given standardized furniture for human use, while also being toned down from its suit iteration out of concern for safety of the human user. It much much rarer than its pistol counterpart, and is generally only encountered in the hands of Pandora's Nazgul regiment. An extremely powerful, if still slightly dangerous weapon.

## QE Stats

 Fire Rate
 Ammo
 Accuracy
 Special Rules

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Jormungander Cryothrower

Template:Ranged Weapon Infobox Template

An unusual device created by Pandora, the Jormungander Cryothrower closely resembles a contemporary flamethrower, with a backpack-mounted tank connected by a hose to a projector. The tank contains a Pandora-devised chemical mixture that creates a strong endothermic reaction on contact with oxygen capable of freezing objects solid. The Jormungander appears proprietary to Pandora's Absolute Zero regiment, who are known to specialize in cold climate combat.

## QE Stats

 Fire Rate
 Ammo
 Accuracy
 Special Rules

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Additional Rules
The Cryothrower can be fired 20 times on one tank of fuel before it is depleted. It cannot be used to double-tap, double fire, or perform any other special firing modes.
The Exotic Firearms Proficiency (Cryothrower) feat is required to use the Jormungander without penalty.
Great Wall of Japan

Previously known as “Wilder’s Wall” or “The Great Tommy Wall,” the Great Wall of Japan is a 47.06km, 30m tall megastructure surrounding and marking the borders of the Tokyo supercity.

Intended as the first and final line of defense against intruders and escapees, the Great Wall allowed entrance only through six gates, one of which is known to lie over the former Midori Ward, and at least one other barring the way in and out of Tokyo Bay. Pumping stations along the bay-portion of the wall keep the interior sea level regular, as well as forming an integral part of the TE Weather Machine. Before the Dokuristu Insurrection, the wall was staffed by a mix of Watchmen and ordinary humans. In the time since the Reiji Restoration, it now serves as the headquarters of the new Imperial Army thanks to its formidable defenses.

### Features

The perimeter wall extends around the Tokyo supercity in a near perfect 47.06km circle. At 30 meters tall, it towers over every other structure in size and scale. Topped with searchlights, guardhouses and numerous other intrusion detection systems, the wall possesses formidable defenses. Although most were inactive during the Dokuritsu Insurrection thanks to sabotage, or specifically programmed to not target Silver Knight. Known features include:

Anti-Air Laser Turrets:
Chemical lasers. Use very-low flying drones with Reflector Fields to bounce lasers, allowing the lasers to strike vertically as well as retaining the option to switch to direct fire mode as well. Officially the weapon’s range is limited to the interior of the ring, but there’s nothing actually stopping turrets from turning to face outwards, or the reflectors from bouncing beams over the wall. The lasers beams each last for 7 seconds, with a cooldown of 5 seconds between each shot.
RIM-116 Rolling Airframe Missiles:
An infrared homing SAM with 9km range. Each turret has a battery of 21 missiles with a rated accuracy of at least 95%, with an unknown number of turrets lining the wall evenly spaced.
Weather Machine Nodes:
Primarily along the bay portion of the wall. The technology is not well understood but is known to somehow use microwaves to affect air temperature and moisture to affect air currents. Combined with the wall’s pump stations rapidly heating seawater, it is possible to create storm conditions in the span of a few hours, with more severe weather potentially possible with enough preparation time, as was shown during the Dokuritsu Insurrection.
20190323000657 1.jpgWilder's Wall.20190322235915 1.jpgOn alert.
Liam Lykken

**Location** | Deceased

> If there's one thing I can trust pilots to do, it's destroy everything.
>
> Lt. Lykken, concluding his briefing for Operation Ascension Burns

Lt. Lykken was a member of the Armor Corps command staff. His primary duties mainly consisted of making sure the coffee pots stay full at the HQ, but every once in a while he'd be forced into the role of mission briefer. Its not a job he particularly liked thanks to the amount of paperwork that became his responsibility along with it.

At least, that's the image he preferred to display. In truth he took his job extremely seriously and tended to overwork himself, developing a killer coffee habit. Having lost a fiancée in the invasion, he used his position within the coalition as a means to extract some small measure of revenge against the Vannai while cursing fate for not giving him a suit to take matters into his own hands with. For this reason, he didn't often get along with the pilots he commanded and could be overly critical of some of their choices. It was a combination of his sense of personal duty and mistrust of pilots that compelled him to launch an investigation into Fort Ryman, unintentionally putting himself in the crossfire of Ellis Castelli, leading to his brutal death at the hands of a compromised Riot Control Bot™.

## Operational History

Lykken was the operations controller for the following missions:

* Operation American Memory
* Operation Vector To The Heavens
* Operation Thirst For Glory
* Operation Black Sea Straights
* Operation Ascension Burns
* Operation Between The Frontline And The Stars
* Operation Fortress Of Giants
Muspelheim

Named for the firey home of the… fire giants, Muspelheim more than lives up to the name, as the vast industrial cityscape spews boiling steam and burning slag into the freezing North Sea, from its position straddling the fjords around Bergen. Muspelheim, rather than being one single facility is more accurately described as a vast, interlinking network of factories, refineries, and powerplants that all make use of the location’s excellent connections via rail or sea to the rest of the Federation, and the facilities access to the majority of the European reserves of suit-tech.

Most of the facility is under the ownership of Lyons Heavy Engineering, though most other large corporations operating in Europe have partial ownership, with the European government itself holding the next largest stake in the facility. Muspelheim is primarily responsible for the production and refinement of metals, fuels, sludge (through the use of salvaged suit components), and other basic materials, which can then be converted - usually on site - into a variety of different goods, ranging from warships and warmachines to farming equipment and locomotives.

Being of such critical value to both the day-to-day life of a European Citizen, and to the European warmachine, Muspelheim and the surrounding areas are granted a large garrison and significant fortifications throughout the factories. Due to the massive fortifications present at the facility, it is believed that any attack launched on Muspelheim would likely prove disastrous, quickly bogging down into a slog through the endless labyrinth of ducts, pipes, and smog that makes up the facility.

A significant part of Muspelheims success could be attributed to the widespread use of Vannai technology in a variety of industrial roles. The largest share of artifacts recovered is turned over to the corporations for exclusive use inside Muspelheim (once their use has been ascertained by other branches of government). This system has proven incredibly effective, with Vannai technology being used to greatly increase the rate at which the facility can manufacture goods, at the expense of incredibly high power draw, an ongoing issue which the facility (and surrounding areas) face to this day. One proposed solution is using shaped nuclear charges to crack through hundreds of kilometers of the Earth’s crust to access geothermal energy reserves, though this approach is deemed to be “overkill”, “incredibly expensive”, and “probably dangerous”.
Mac

# The Suit

## Suit Crunch

DEX: 4

DUR: 3 (6)

POW: 4

REC: 4 (8)

SPD: 5

STR: 3

**Class**

-Medium

**Features**

-None

**Body Type**

-Biped

**AI**

-Engineer (10) [+5 to Combat and Tech rolls]

**Interface**

-Manual

**HUD**

-Suit Status

-Advanced Suit Status (15)

-Floodlights (20)

-Night vision (30)

-Thermal Vision (40)

-Radar (50)

**COMMs**

-Radio Transmitter

**Weapons**

-Power Fist (65)

-Plasma Rifle (85)

-Proximity Mines (100)

-Crowd Control (105)

-Suit Control (110)

**Drones**

-Light (Pulse Rifle + Pulse Rifle) (115)

-Light (Pulse Rifle + Flamethrower) (120)

-Light (Pulse Rifle + Flamethrower) (125)

-Scout (130)

**Defenses**

-Plasma Shield (145) [attached to left arm]

-Scrambler (155)

**Upgrades**

-Storage

-Grappling Hooks (160) [on sides of torso]

-Maneuvering Rockets (170)

-Kinetic Stabilizers (180)

-Camouflage (190)

**Nanites**

-Berserker (200)
Kostyantyn Vitaliy

*“Everything I have ever done was always motivated by one idea. Fuck Russia.”*— Kostyantyn

## History

Raised in a village whose low population and rural lifestyle insulated him from the worst of the travesties in the vannai war. Conflict was nonetheless always present. Bandits and raiders were a common problem throughout the country and even if isolated national rivalries were still everpresent. This had left Kostyantyn with a constant siege mentality of having to always prepare and defend his home not only from aliens, but also their historic oppressors. When the EuF had formed Kostyantyn had seen them as the successor to the EU who had so galled their rivals. He then quickly joined them so that he may have his village under their protection and to use copious amounts of explosives on those who he deems as a threat to his country.

Sadly his career was cut tragically short as his style of fighting was one of great risk. Having run up to a fortress class mech and disabling it along with wounding its auxilary. They had retaliated with weapon fire and had managed to tear through his armor at close range, but not before having their carapace armor finally cracked open and died alongside with him. Despite being in only two missions he had aquired a rather impressive kill count against adversaries using much more modern equipment then he used himself. His death seemed to inspire fervor amongst those in his village and already several relatives have attempted to join the EuF.
Farkas Horvath

**Location** | ARKH Headquarters

The Head of the Ethics Department and one of ARKH's directors.

Her current field of study is the long term effects of Kantoku Corporation GMO crops on soil conditions. This work is being done in partnership with the American Coalition.

She is also responsible for looking after every remaining catgirl that remained with ARKH after the Night of the Daikatanas in Japan.
Desfel

**Host Suit** | Space Station Libra

> Do you just *randomly* shoot cubes? *RANDOMLY SHOOT CUBES*? What do you have against cubes?
>
> Ryman instinctively reacts Desfel's destruction.

## History

Chosen AI 03 was created from the torn fragment of Albrecht Ryman's mind left in The Black Swordsman's Memory Palace in the aftermath of Operation Vector To The Heavens.
With the Chosen's plan to gain control of Libra being accelerated due to pressure from the Armor Corps, it was decided that rather than decrypting and extracting the necessary data from the "cheese", it would be faster and more effective to simply graft the data into a partially constructed AI matrix as a core data node. Although the result did indeed save the Chosen time in creating a replacement brute-force hacker for the lost Blackjack, the cut corners were evident in the high degree of mental instability present, requiring yet another AI be created to keep 03 on task.

Despite his shortcomings, Desfel was sufficiently capable of meeting the Chosen's needs. He was placed in a minimalist physical vessel and smuggled onto Libra, where he was kept stored until the Chosen were ready to launch their attack. Upon commencement of the operation, the vessel was moved to Lira's command center and plugged directly into the station's central computer, where it was kept under armed guard. Armor Corps pilots already on the station would escape capture and eventually make their way to the command center where Desfel was held. Upon reaching the central computer, Valkyrie promptly blasted the cube with her shotgun, destroying it and the AI within.

## Personality

Desfel was never interacted with by Armor Corps personnel, but reports from his allies indicate he was a rather unhinged case prone to spastic ramblings over the nuances of various types of cheese.

## Appearance

Although Desfel assuredly had a digital avatar as a sentient AI, it was only ever seen in its one physical form; a large grey cube with numerous cords connecting it to Libra's central computer.

## Trivia

"Desfel" is a Hymmnos adjective and verb that means 'hate', 'detest', and 'unpleasant'
Mal

# Pilot

## Personality

Known to be quiet and reserved, does not go out of his way to make idle chat in or out of missions. Records indicate that this is a change from his personality from before he acquired his suit: █████ has theorized that it is his insistence on operating the suit while remaining separate from it has placed unusual amounts of strain on his psyche. Some reports show that his efficiency does increase while inside his suit, but further data is required for a complete assessment.

Previous trends in his activities and participation in missions indicate that he is particularly well-suited to stealth operations, but prefers support roles to actual combat. One after-action report shows [REDACTED].

## Appearance

5'9", 240 lbs., short brown hair, thick beard. Moderate scarring on right knee: unknown origin. No patterns identifiable in wardrobe choices, aside from a preference to baseball caps.

# Suit

## Capabilities

Strangely for a Mesh pilot, the suit has been given its own designation; even stranger is the previously mentioned insistence on operating the suit remotely via brain implant whenever possible. This unusual tactic enables simultaneous action— while the suit engages in stealth operation (notably long-range sniping and █ instances of close range target neutralization), the pilot is free to provide medical assistance and pass along recon to non-suited individuals.

Notable attributes: advanced targeting acquisition suite, COMM scrambler for close range disruption and infiltration, grappling hooks for positioning, capacitor for extended operations.
G28

Template:Ranged Weapon Infobox Template

A semi-automatic 7.62mm rifle derived from the HK417 for use by the German army in the War in Afghanistan. The G28 was selected as the standard designated marksman rifle for the European Federation after its creation, and all HK417s in use by the various elements of Federal Army were converted to the G28 standard by DWF. An expensive but capable weapon in the right hands.

## QE Stats

 Fire Rate
 Ammo
 Accuracy
 Special Rules

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Nelson

## Personality

Norbert is a slacker, but not afraid to talk about things that are unrelated to the subject at hand and bring up hot topics for the sole purpose of causing debate. This reputation has given most first impressions of Norbert to be one of someone that is "Lazy and infuriating". However, Norbert can still have normal conversations if he feels so inclined too (which is most of the time), and isn't really worried about what people think of him as years of browsing a certain image board has given him a fairly thick skin.

## Appearance

A Caucasian male standing about 6'5 with a fairly average build, he has somewhat pointed chin, medium sized cheekbones, and a small scar on the far right of his forehead from when he hit his head as a toddler. His hair is brown and is not usually kept in good condition

## History

Coming from your average suburban family, Norbert was a slacker who was constantly doing things to the minimum or very close to the deadline. After making his way through the education system by the skin of his teeth and dropping out of college after his first week, he was estranged from his family. Kept up in a small apartment and making enough salary for his needs, the suit pod that crashed into the pizza filled dumpster outside the Chuck-E-Cheeses where he worked was a way for him to slack off by saving the world. Noticing the hype on the videogames boards, he noticed a thread much more interesting than a Warhammer general. Seeing that he had to go to New Zealand he entered his suit and embarked on a trip the only way he could fathom- By driving across the ocean floor to New Zealand. Arriving on the coast of New Zealand after 11 days of trekking across the ocean floor, he arrived on the coast of New Zealand and departed for the Armored Core headquarters.

## Relations & Allies

Mayo Family [Estranged]
Armored Core

## The Suit

Being too unoriginal and not wanting to sound like a looser, Norbert never named his suit. Preferring to call it "my suit" or something along those lines. Picking what felt best at the time, the tank treaded suit possesses only 1 arm, the other arm being a large flamethrower with an RPG mounted above it.

## Suit Crunch

Name: My Power Armor (Name is a work in progress)

Type: Medium.

Stats:
Dexterity- 3 (+1)
Durability- 3 (+1)
Power- 4
Reovery- 4
Speed- 4 (+1)
Strength- 3 (+1)

Body: Tank (+1 Dur, +1 Dex). (10)

Features-
Skates (Free)
Adhesion (10)

AI: None

User Interface: Manual

Heads Up Display:
Suit Status; Advanced SS (5),
Floodlights (5),

Communications:
Radio;
Terminal (10);
Defense Maze (10)

Weapons-
Crowd Control (5)/.5
RPG (15)/ 1
Flamethrower (10)/.5

Total Weight- 2 Units

Defences- Emergency Evac (10)

Drones- None

Upgrades- Environmental Controls II+III (30),Spare Energy Cell (40), Kinetic Stabilizers (10, +1 SPD), Sub-Armor Pistons (10, +1 Str)

Nanites-
Hydra (10)
Mycelium (10)

200/200
Dakkaball

## The Suit

### Numbers

MechAnon's version 5.2 edit

Current Resources Total: 245

Current Resources Left: 10

Suit Type: Light [245]
Body Type: Orb Mount [215]
Tentacles [215]
Natural Weapons [205]
Skates [195]
Flight [195]
HUD (Status/Advanced Status/Floodlights) [185]
HUD (Thermal Vision/Hawkeye/Radar) [160]
COM (Radio Transmitter/Defense Maze) [150]
AI Engineer [140]
Manual [140]
Suit Control [135]
Vibroblades [125]
Rocket Podsx2 [85]
Plasma Rifle [85]
DEF (EMP Shield/Emergency Evac) [45]
Environmental Control [45]
Collapsible [40]
Storage [40]
Maneuvering Rockets [30]
Kinetic Stabilizers [20]
Mycelium [10]

Stats
Dexterity: 3 (6 when using Celerity)
Durability: 4
Power: 2
Recovery: 4
Speed: 6 (7 on even ground, 12 when using Celerity)
Strength: 2
Iroh

# Isaac Iroh Davion

## Personality

Calm and collected, Iroh could have been the quintessential assassin, yet his strength of belief serves to guide others along the paths of their choosing. It is the will of the Divine, as Iroh believes, that the vanni have brought forth a challenge to humanity, and it is with human will that the challenge shall be overcome. However, Iroh is no preacher, and will not often tell people of his perspective, preferring to instead allow them their own path, and protecting their ability to choose.

## Appearance

Iroh Looks like many people, though his teltale suit, while not in combat, marks him for the intelligence specialist he is. A black suit and tie, with a white undershirt, black slacks, and mat black shoes, belay the fearsome strength of the man. With a pair of sunglasses, a bowler hat, and a cane which is the collapsed form of his suit, Iroh finds moving incognito through large groups of people to be far easier than most would think. Once he was compared to a thin man, though with a twinkle in his eye, he dismissed any such child-some notions.

## Relations & Allies

Unlikely Hero

Talon Co.

# The Suit

A powerful combination of the Stealth of the Mesh and strengths of the Naga, the Ozi is an interesting take on the natural patiance of Iroh. While skilled in combat, he excels at longer range sniping, abusing the scout drone to carry him from post to post. Its ability to collapse allows Iroh the utmost infilitration capabilities, as does the nanites he injected himself with. His face has long since been forgotten, and he wears the faces of those whom he has failed to save, and those he has killed.

## Suit Crunch☁

* Mesh Naga 10 (+1 STR, +5 Combat Rolls)

Adhesion 10
Soldier 10 (-10 dexy, +10 combat)
Brain Implant 20
Suit Status Free
Advanced Suit Status 5
Night Vision 10
Thermal Vision
Radio Transmitter
Defense Maze 10
Rail Rifle 20
Environmental control 1, 2, 3 30
Capacitor 20
Camouflage 0
Collapsible 1,2 10
Storage 0
Cyber Brain 10
Veteran Soul 10 (+5 to combat rolls)
Mycellium 10
Uplift 10
Ghost 5
Grappling hook 5
Canvas 1,2 10
Scout  Mount Drone 15
Total Cost: 230
Jack Oliver

File:1856dc18b13fe4d65db72195b2bc3e5f92df31e5.png
"I plan for the worst and hope for the best.."

[[File:|thumb|400px]]

# The Pilot

## Personality

When his hometown was destroyed, he and his friends hid in the ruins from the Vannai and waited till the invaders cleared out before leaving. Starving, weak, and dehydrated, the group split up to acquire materials. While the others found food, water, weapons, and medicine, Jack found a pod. As much as he knew his friends needed him, he knew that the suit's potential would be wasted if it wasn't being used to fight the bastards that did this.

Jack Oliver is a man with a blunt tongue but a well-meaning heart. Even in situations where brutal honesty would be the worst option, brutal honesty is often the *only* option. Formality is often a second thought and casual speech is used at all times, whether it be friends, enemies, or superiors.

While he will insult his friends on a regular basis, he only ever does it with those that are close to him. Some might get the wrong idea, but they'll quickly learn.

## Appearance

5'10", 210 pounds, mostly muscle. Short brown hair, full beard, and when wearing casual clothing, his hairy arms, legs, and chest are apparent. His eyebrows are thick and low, his eyes are almond-shaped and squinty. He's got strong arms and a solid frame.

# The Suit

The suit, Kali, is named after the four-armed Hindu goddess of Time, Change, Power and Destruction. It's black and shines with a neon green trim. In the top two arms, two plasma swords are held, and in the bottom two, protectorate shields. The suit itself isn't sturdy, but it has high amounts of power and speed and fights as such- Its sole purpose is to unleash a flurry of attacks, get knocked down, and regenerate fast enough to stand right back up.

It folds to a pair of forearm-length bracers.
Villanous team

Villanous Teams are organized crime groups which serve as the main antagonists in the storylines of Pokémon games. Whatever their goals in their respective games, one thing they all have in common is that they plan on achieving their results through the misuse of Pokémon.

## Team Atlas

The Team Atlas is an evil organization that operates in Katrian, leaded by Cassius. They want to summon the Legendary Pokémon to control the region. They have an "A" as logo and they use black, red and grey in their uniforms.
Blockade

# The Pilot

## Personality

Bryn is something of a homebody and a fan of routine, except his home has been destroyed and his routine is now working on mech suits.

## Appearance

Bryn has that look of someone whos body grew too fast for the rest of him to catch up and never did. His face is mildly gaunt and his hair a mess of unruly brown curls. Clothes hang off him awkwardly so he often wears layers of clothing to disguise this, with him most commonly wearing a worn and stained pair of coveralls with a navy blue jumpsuit beneath.

# The Suit

A massive serpentine bulk with a largely spherical 'head,' Blockade is heavily armored, if not armed. The elongated body however is mostly hollow, filled with space for cargo and passengers up to and including another fortress-class mech suit with a small repair bay. When in combat it often is on the front line, protecting allies with its massive shield generators and leviathan fields.

The suit's massive weight and lack of dexterity means that it is often relegated to simple logistics missions however due to the lack of an AI counterpart that would assist in controlling the finer nuances for combat.

## Suit Crunch

Suit: 200 Points Used
Designation: 'Blockade'
Faction: The Engineers (Engineer)
Class: Fortress
Dexterity: 1
Durability: 11 (Effective 14, as Plasma Shield coverage exceeds 100%, 15 Against Energy)
Power: 5
Recovery: 1
Speed: 5 (+1 on ground, +2 in the air)
Strength: 5
AA: 3 (6 in Siege Mode)

Faction Bonuses:
Rushed Request
+/- 10 Tech Bonus for all Repairs and Construction
-5 Com Penalty, +5 Dex Penalty

Features: (0)
Fins (Free)
Gills (Free)
Skates (Free)
Flight (Free)

Body Type: (80)
Leviathan Mount (60)
Hybrid (10)
Roller (10)

AI: (0)
N/A

UI: (0)
Manual Control (Free)

HUD: (10)
Suit Status (Free)
Radar (10)

Comms: (10)
Radio Transmitter (Free)
Defense Maze (10)

Weapons: (0)
N/A

Defense: (50)
Plasma+Heavy Shield (25)
-Bulwark of the Weak
Plasma+EMP Shield (25)
-Nullification Field

Drones: (0)
N/A

Upgrades: (50)
Environmental Controls I/II/III (Free)
Storage (Free)
Medkit (Free)
Capacitor I/II (20)
Maneuvering Rockets (10)
Armor Plating (10)
Repair Kit (10)

Nanites: (0)
N/A
Moon Dragon

# The Pilot

By day, Bob is a telecommunications engineer. Come night, Bob dons his suit and becomes Cleffa, whereupon he serves as the telecommunications engineer for team Unknown Heroes.

## Personality

Bob likes nothing more than seeing information flowing between their intended audiences, and no one else. During team operations, he serves as the team signaler, while his suit A.I/waifu is generally relegated to the role of switchboard operator (she doesn't complain").

# The Suit

Moon Dragon specialises in intelligence gathering and communications networking. The suit maintains a network of hacked Trojan satellites in space. Three communication buoys kept in geosynchronous orbit provide surface wide coverage of intelligence relayed from Trojan satellites. On the ground, the suit can provide further support by hacking into local telecommunications and internet service providers. The suit itself and the remaining 3 comm buoys provide a secure communications network for forward operating units via direct optical transmission. The suit A.I generally handles the mundane task of message relays, leaving the pilot free to hack into computer systems and to monitor intelligence.

## Suit Crunch

The pilot can operate without oxygen, food or water and the suit can recharge without needing to shut down. More importantly, the suit can operate undersea and in space, and can hack satellites, undersea fibre optic communications as well as the usual computer and internet networks. A medium suit with manoeuvring rockets and kinetic stabilisers, the suit has the ability to keep up with most team members. The suit itself has a mouth mounted Dragon class flamethrower and strength 6. If forced into combat, the pilot favours grappling and blasting atomic fire directly into the enemy's face. However, for the most part, the suit depends on fellow team members for defence.
Kongo

"Quote"

# The Pilot

## Personality

Dan loved playing games, thankfully he got a job selling them at a local game store. He loves the changes the suit bestowed upon him, despite the pain involved.

# The Suit

Kongo is a slow pondering drone controller. Turning a battle field into a miniatures game for him. The most amusing thing about the suit is all of the ground based drones are gorillas and the flying ones are flying monkeys from Alice in Wonderland.

## Suit Crunch

Predator -10pts w/Natu weapons being claws

Adhesion -10pts

Engineer A.I. -10pts

Brain Implants -20pts

Suit & Advanced Suit Stats -5pts

Radar -10pts

Comm Buoy -10pts

Terminal -10pts

Defense Maze -10pts

Beam Sabre Claw Upgrade -15pts

Ion Cannon -15pts

Fortress gives you double drones per purchase

Scout Drone x1 -5pts

Scavenger Drone w/Mechanic x1 -20pts

Medium Drone w/Autocannons x3 -30 pts

Avatar Drone x1 w/ Avatar Upgrade -20pts

Cyber Brain -10pts

Martial Arts -10pts

Light Shield x2 -10pts

Armor Plating link -removes one L. Shield
Kioshi Supea

**Location** | Unknown

> Hello. You're the heroes Miauzasi sent? Thank you for coming.
>
> Kioshi greets Mark and Hanai

A catgirl working for the Catgirl Resistance from inside Japan. First met at the Tokyo train station, she displayed a number of unusual habits, such as constantly biting her fingertips, sitting in boxes and overusing the word “Ideal”, though its possible some of these were due to her being in shock over the events of the Insurrection, considering she was biting the tips of her fingers to the point of them bleeding and refusing to leave her box. She is the only person to refer to other catgirls as “nekojin”.

She successfully escaped with most of the other catgirls during the Dokuritsu Insurrection, but her current status, as with the others, is undetermined.