Geography of Dusk

* Academia Stellaria (Town / Great Library) - uncovered ruins of the past civilization of the Aneds, serving primarily as the headquarters of the Astral Order. The name of this "town" stems from the ancient library which makes up most of it.

* Northgate (Town, Gate) - As name suggests, Northgate is a gate town built around the northern entrance in to the Gleamlands. It is mostly used to control what goes in and out from the Gleamlands, especially between the Old Nation Enclave.

The Pines (Area, Minor) - In an effort to produce sustainable materials over a long time, the first people of the Concordat have planted many trees on the southern outskirts of the Gleamlands - most of the trees were, as name indicates, pine trees, due to the abundance of surviving pine cones buried deep under the snow. Thanks to the more natural fertility provided by the Loc O'Dom lake, southern Gleamlands make for great farming grounds.

* Birchwood (Town, Small, Agricultural) - Albeit the primary wood source are the coniferous pines, the primary town which takes care of the logging needs for the Concordat is named after the birch - primarily because of the wide spread birch water wine.

* Loc O'Dom (Lake, Large) - A massive lake, which has been filled over many years by digging in to a aquifier, and pumping water from it with wyrdstone-powered pumps.

* Bhal O'Dom (Town, Small, Engineering/Irrigation Center)- A laketown, which operates the facilities that provide the rest of Gleamlands with fresh water. Due to the dwarves' and gnomes' knick for technology, they tend to live in this town.

### Yol's Divide

A recent meteor impact site, scattered with many fragments of precious wyrdstone and rare coruscite.

* Whiteveil (Outpost, Very Small) - An outpost located on the border of the Lodestar's range, meaning Whiteveil is barely protected from the elements. Whiteveil is primarily the center of operation for scavengers which dare to leave the Gleamlands looking for the precious Wyrdstone and Coruscite.
* The Wailing Ocean (Ocean) - A massive ocean surrounding most of the known land. It is nearly impossible to cross, due to the eardrum rupturing wailing the ice makes.
* The Wailing Coast (Area)
* Blackriver Valley (Area)

### The Great Nothing

A seemingly endless ocean.

* Forlorn Shore (Area)
* Remnants (Area)
* Val-Anath Riverflats (Area)
* Valley Peaks (Town) - Called the "outsider" town, many refugees that were banished from the Concordat or from the Old Nation Enclave live here.

### Sarravon Realms

Mostly intact remains of a elven kingdom of Sarravon. Whilst a lot of the grandiose cities have been preserved, the extremely harsh environment of the northern Great Nothing makes it near impossible to explore.

* Kalfen Underhills (Area)
* Midhryn (Tree / City) - A massive destroyed tree, which supposedly housed the elven god Heimva. It was destroyed by a giant meteor during the Shattering, and the elves are now attempting to regrow it. (See; Religion and Beliefs)
* Old Nation Enclave (City-State) - The remaining civilizations of the Sarravonians have decided to take shelter in the more safer, and warmer south of the Great Nothing.

### Southern Mountains

* Barak Sted (Gatecity) - A dwarven gatecity. It is the only known way inside the Dwarven Kingdom of Nordsted.