Colonial technology

Colonial Technologies are inventions that were developed during the clanism era of colonization yielded many modern technologies.

Optimized road systems in villages. They added railways to ease transportation of goods around the village. Storage silos with light indicators that showed how full they were. Togglable fireplaces, that works with day and night cycles. Boat docks that fold the boat and redeploy it at will. Stack rooms that delivered a stack to the inventory in under a second. Trophy cabinets were also popular, some were quite extensive. Diary rooms also were popular. Armories for quick access to equip armor and weapons. Explosive duplicators to help mine, which they attached to flying machines, causing massive strip mining areas. Re engineering rooms with bluestone dispensers. They built rock paper scissors machines for entertainment. The Connect four game system was also popular. They also built miniature golf courses. They built street lamps that deployed in harsh sun to provide shade, and lit up when the sun set.

Village reconversion also gave rise to many technologies that are in use today

## Technologies currently in use

#### **Weltforming**

*Main Article: Weltforming*

Weltforming is the act of modifying a celestial body in order for its atmosphere to be similar to Welt or the act of modifying a landscape for a particular function.

#### **Wilderness Mansions**

Large structures staffed by robotic custodian butlers. These buildings had their debuts in settling the unknown lands of the colonies and continue to be used today.

#### **Password machine**

The user would write the password on a paper using the anvil, and send it into a stream current. If it was the right password, the door would open, it not it wouldn’t. This was because behind the scenes, the river current would send the paper into a collision course with another paper containing the true password. If the password was correct, the two papers would join up, allowing the circuit to complete and open the door. If the password was wrong, the paper would continue its course, and the door would not open.

#### **Self extending structures**

The dalmer created self extending bridges, roads and staircases in order to secure their settlements.

#### **Home Security Systems**

*Main Article: Home Laser Security*

Laser security system that warped in guards immediately if a threshold is crossed without a valid retinal scan. Moonlight activated blinds. Secret buttons that reveal hidden rooms such as crafting rooms, storerooms, smithing rooms, kitchens or even bedrooms. This often gave the impression that Dalmer houses were empty spaces devoid of furniture and household items until said buttons were pushed.

#### **Bamboo/Cactus farms**

*Main Article: Autofarms/Cactus farms Autofarms/Bamboo farms*

The Dalmer made elaborate bamboo and cactus farms that provided them with fuel. The bamboo would grow to a certain height, triggering an observer which would then activate a cutter. The cut bamboo would then be collected by a hopper minecart, which would drop the bamboo into a furnace as a fuel source.

On the other end, cacti would grow in individual stalks, and when they reach a certain height, their incapacity to be next to another entity would cause the upper part to break off and be carried via a river system to a furnace. The cooked cacti would then turn into a rich dye rich in bluestone that the Dalmer collected to fuel their enchantments.

#### **Hallway dresser**

*Main Article: Autodresser*

They dressed using a hallway full of dispensers that equipped them on their way out of their houses and/or cities. These are reused today in the form of Autodresser

#### **Boost Loops**

*Main Article: Water Speed Emitter*

The Dalmer created underwater piping systems that exploited dolphin enchantments to swim faster in the water. the dolphins were tied to the "boost loops" and left to provide the buff to swimmers. The dalmer would create fast waterways using this method. This technology is still used but the dolphin has been replaced with the water speed emitter.

#### **Puffer Security**

*Main Article: Puffer Security*

They built security systems exploiting puffer fish sensibility to proximity. The pufferfish could detect a presence even through walls and would inflate reflexively in its tank and activate security systems. The system exists today without the puffer fish but keeps the same name.

#### **Riptide launch pad**

*Main Article: Oil Rain Launchpad*

To propulse trident user far away with riptide augmentation. used today as Oil rain launchpad.

## Disused technologies

#### **Piston roads**

Routes used by boat slavers, as the pistons are used to lift their landships over hills. The pistons today serve as beacons. These roads also had slaver hubs, relays where villager fell into a pit with rushing water pushing the villager into a cart that would rail the villager away to its vile destination as a slave.

#### **Turtle Egg Trap**

A security system was made using naturally levitating turtle eggs. These eggs were hidden under carpet that would collapse under the weight of the victim, sending it crashing below.

#### **Animal Husbandry**

They would encourage animals to reproduce, then steal the trusting young animals away for their nefarious plots. They would use slow fall potions in combination with their elytras to capture and carry livestock away on a lead.

#### **Replenished water fountain**

Recreates water from the environing vapor.

#### **Glowing trees**

Lights up entire forests using feruscent lamps and daylight sensors.

#### **Suicide booth**

To remove unremovable items, the killing was made by minecarts.

#### **Bench swappers**

Changed between all work benches at will.

#### **Bow practice machines**

Had to hit minecarts going on a rail for prizes.

#### **Horse sorter**

A tool that allows to see the speed and jump height of horses

#### **Outpost**

Kitted with barrels, giant compass, bed wheat bales and chests.

#### **Repairs and disenchanting zone**

Dedicated to repairs with an anvil replacement system.

#### **Hedge mazes**

Timers give the time to get out and move the hedges around

#### **Elytra flight courses and launch platforms**

For vertical and horizontal takeoff using cart launchers for the former.

#### **Vending machine**

Exchanges items for diamonds. Very popular among Dalmer.

#### **Pig cooker**

Drops the live animal onto a grill, often comes in kitchens with miniature farms; Disused since guest theory.

#### **Wave machine**

Create tides where they do not occur naturally.