recursal/Fanatic-Fandom huggingface dataset:
Babylon 5 Bimith Defender

**Name**: Bimith
**Craft**: Abbai Matriarchate Bimith Defender
**Type**: Warship
**Scale**: Capital
**Length**: 830 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 148; Skeleton: 15/+10
**Crew Skill**: Astrogation: 4D+2; Starship Gunnery: 3D; Capital Ship Piloting: 4D+2; Capital Ship Shields: 4D+2; Communications: 4D+2; Sensors: 4D+2
**Passengers**: 250
**Cargo Capacity**: 500 metric tons
**Consumables**: 15 months
**Maneuverability**: 1D+2
**Space**: 5
**Hull**: 5D+1
**Shields**: 1D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **14 Tri-Linked Combat Lasers**

Fire Arc: 3 forward, 4 port, 4 starboard, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 9D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 148

* Officers: 4
* Pilots: 10
* Sensor Operators: 14
* Crewmen: 120

* Average Crew Experience Level: Abbai Line
* Stealth: 9 (Base Difficulty to detect ship)
* Hybrid Engine (Gravitic/Fusion)

**Complement**:

* Rescue Shuttle: 1

**Description**: The numerous batteries of tri-linked combat lasers of the Bimith allow it to stand dauntless against many other warships. Using these weapons to strip layers of hull from an enemy in seconds like a gigantic particle beam sandblaster, the Bimith makes short work of smaller vessels and can seriously injure larger ones – when committed to play an offensive role in the battle.

The Bimith is much more inclined to protect others and keep fast attack vessels from nearing strategic fleet mates or locations. Using advanced gravitic shield technology, it can withstand a great deal of punishment while bringing those deadly batteries to bear. So widespread has the reputation of a Bimith’s broadside become that many enemies that find themselves caught between two Bimith Defenders would rather surrender their vessel and enjoy the rather hospitable treatment the Abbai give to prisoners than become perforated by their guns!

**Source**:

* Babylon 5: Ships of the Galaxy (pages 92-93)
* thedemonapostle
AvP: Maul

**Name**: Maul
**Model**: Yautja Maul
**Type**: Heavy cutting blade
**Scale**: character
**Skill**: melee combat / melee parry
**Damage**: Str+3D; max 8D

**Description**: The Maul is a Yautja close-combat weapon. It is a large, weighted cutting blade affixed to a handle that runs perpendicular to the blade itself; this layout is notably similar to the side-handle batons or "nightsticks" often used by human law enforcement officers.

The Maul offers devastating close-range power far in excess of that available with the Combistick, but at the cost of greatly reduced range. The Maul's blade is around twice as long at the back than at the front and is weighted accordingly, allowing the user to spin the weapon in the hand about its handle and put increased momentum behind their blows; one tactic is to whirl the weapon rapidly in a fashion comparable to a helicopter rotor before landing a crushing strike on an opponent. The Maul is capable of inflicting grievous wounds, capable of slicing through multiple human targets simultaneously with little effort. In fact, the Maul is arguably one of the most powerful hand-to-hand weapons available to Yautja.

As with many Yautja weapons, individuals of the species often utilize bespoke variants of the Maul with their own differing characteristics. Examples have even been seen constructed from the jaw bones of very large extraterrestrial carnivores, with the creature's teeth providing the weapon with a vicious, serrated edge.

**Source**:

* Xenopedia: Maul
* thedemonapostle
Babylon 5 Ikorta Light Assault Cruiser

**Name**: Ikorta
**Craft**: Brakiri Syndicracy Ikorta Light Assault Cruiser
**Type**: Light Assault Cruiser
**Scale**: Capital
**Length**: 350 x 1,000 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 240; Skeleton: 24/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Capital Ship Shields: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 500
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 24 months
**Maneuverability**: 2D+1
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 5D
**Shields**: 2D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **Grav Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 8D
* **9 Graviton Pulsars**

Fire Arc: 2 forward, 3 port, 3 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **Gravitic Bolt**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-5/12/23
Atmosphere Range: 2-10/24/46km
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 240

* Officers: 5
* Pilots: 7
* Sensor Operators: 8
* Crewmen / Troops: 220

* Average Crew Experience Level: Brakiri Line
* Stealth: 5 (Base Difficulty to detect ship)
* Atmospheric Capable
* Gravitic Engine

**Complement**:

* Tobraki Assault Shuttle: 6

**Description**: Debatably the largest ship in the galaxy capable of making atmospheric landings on a planet’s surface, the Ikorta is dedicated to delivering troops for ground assaults. With a full platoon of troops in the onboard barracks, the Ikorta can smash an opponent’s defenses with its primary weaponry to ensure it can travel safely to drop them off and secure the area. Better flown in groups in case the enemy knows the dangers a hold full of Brakiri infantry and their advanced gravitic impellers and explosives can be, paired Ikortas can almost always guarantee a successful assault landing – even if it means the lives of the 200 marines on board.

Created as a good sister ship to the Ikorta, the Brikorta carries a small number of fighters instead of units of soldiers. When a landing begins, there are a few minutes where no weapons can actually fire; making the landing craft vulnerable to planetside defense platforms. The Brikorta was designed to remain in orbit and launch fighters or focus conventional laser weaponry, which work better in a gravity well than gravitic weaponry, to deal with orbital satellites or patrol cutters.

**Source**:

* Babylon 5: Ships of the Galaxy (page 102)
* thedemonapostle
Babylon 5 Living Ship Matrix

**Living Ship Matrix**

**Dominant Faction**: Shadows / Vorlon Empire

**Effect**: The ship heals naturally using its Hull rating as its Strength score. In addition, ship heals at a natural rate of one point of damage healed every 5 hours. The ship also has skills of its own: Combat Skills: 9D; Non-Combat Skills: 11D+1.

**Description**: The ship is actually a living entity growing outward from a central matrix, like a plant from a seed. The Vorlons are masters of bio-technology, to the extent that they are able to construct (or perhaps grow) spacecraft that are actually sentient and aware.

It is able to make intelligent decisions for itself. It is able to execute up to five actions per turn. If this special ship trait is ever neutralized, the craft must have its command functions taken over, else it becomes merely a drifting hulk.

This add-on gives the ship the Living Ship and Self-Repairing special qualities. Only craft with purely biological engines can implant a living ship matrix.
AvP: M5

**Name**: M5 RPG
**Model**: United States Colonial Marine Corps M5 Rocket-propelled grenade launcher
**Type**: Rocket-propelled grenade launcher
**Scale**: Character
**Skill**: Missile Weapons
**Ammo**: 4
**Range**: 10-40/100/200m
**Damage**: Varies by Rocket type.

**Description**: The M5 Rocket Propelled Grenade (RPG) is a portable, shoulder-fired, reloadable, semi-automatic unguided anti-armor rocket-propelled grenade launcher used by United States Colonial Marine Corps as their standard issue RPG.

The launcher itself is composed of a steel alloy tube, 140 cm in length and 2.3 kg in weight, which incorporates backblast diffusers, a trigger mechanism, a 4x power telescopic sight mounted on the left side of the tube and backup iron sights on the top. The round fired is a 60mm hypervelocity spin-stabilized rocket, weighing just 2.2 kg, armed with an impact-fused supercritical High Explosive Armor Piercing warhead. The rocket has an accurate range of approximately 400 m and a maximum range of 2,000 m.

Though the M5 RPG has little chance of penetrating modern medium and heavy tank armor, it is both popular and effective in its secondary role against infantry in cover within bunkers and building strongpoints. Some Marines in the field, despite its low-tech design, have found the M5 to be more useful than other anti-armor weapons such as M78 PIG.

Two M5 RPGs make up part of a standard Rifle Platoon's organic support weapons.

**Source**

* Xenopedia: M5 RPG
* thedemonapostle
AvP: WY-102

**Name**: WY-102 Railgun
**Model**: Weyland-Yutani Corporation Model 102 Sniper Rifle
**Type**: Sniper Rifle
**Scale**: Character
**Skill**: Firearms
**Ammo**: 30 rounds
**Range**: 10-300/750/1,500 meters
**Damage**: 6D+2

**Description**: The WY-102 Railgun is a weapon designed for extreme range and is used by Weyland-Yutani armed forces such as Weyland-Yutani security teams and combat androids. However, Corporate mercenaries (Iron Bears) and even the Colonial Marines used the WY-102 in roles of long range fire support and assassination. It fires a super heated slug at extreme velocities that can pierce most forms of body armor and even penetrate thick armor plating of vehicles and structures.

**Notes**: Despite being called a railgun, this weapon is not technically an actual railgun.

**Source**

* Xenopedia: WY-102 Sniper Rifle
* thedemonapostle
Yclodic Republican Navy

The Yclodic Republican Navy (YRN) was the Navy of the Republic of Yclodus. It stood along with the YRA. Notable YRN-ships are

* Y.R.N. Kodas
* Y.R.N. Orndas
* Y.R.N. Dorglyt
* Y.R.N. Serrany M.S.S.
* Y.R.N. Dorrany C.S.
* Y.R.N. Therranor co-C.S.
* Y.R.N. Bingeral Sornal
* Y.R.N. SYRNS-Fighters
* Y.R.N. Douger-Fighters

After the Volodic Galactic War the YRN was reorganized into the VRN.
Babylon 5 Atmosphere Capable

**Atmosphere Capable**
**Cost**: Varies
**Description**: By magnetically (or gravitically) sealing all internal systems from the ravages of outside forces and layering the hull in such a fashion that re-entry to a planet is survivable, most spacecraft can be made atmospheric capable. Spacecraft that are atmospheric capable, or just ‘atmospheric’ to spacers, have the ability to enter the atmospheres of any planets they encounter. They are able to land on the planet’s surface and will be treated as aircraft while in the atmosphere.
Galothis

Galothis is a planet in the Volodus System.

Geerlotheris (NL)

Galothis

the Republic of Galothis rules the entire planet, as well as the battlestation Galothis 1. Other battlestations around Galothis are owned by the Galothian Space Republic, like Galothis 5, the Capital of the GSR. In the Volodic Galactic War, Galothis stayed neutral. Joining the new Republic when the war was won by the Volodic Alliance, or remain independent after the war. But the Space Seperatist Union wanted to have Galothis because of its valuable resources. Then the Republic of Galothis joined the war and Lady Alyhandra was given a statue in Drianthe for her deeds.

The Planet has water resources, altough the water on Galothis colours almost the same colour as the planet, because small micro-organisms, Bindomiriyids named make the water look brown, the Bindomiriyds binds the water with Galothian dirt. Bindomiriyids also make Cloning available on Galothis, becuase Bindomiriyids, in the browning-process has acces to the metal Flidochlor. Fidochlor in reaction with water and oxygen makes Flichhydro-oxide. Which makes Cloning easier.

The Clone Army of Galothis was made in the Cloning Factory in Demas Fornut.
Babylon 5 Drakh Entire Assault Shuttle

**Name**: Assault Shuttle
**Craft**: Drakh Entire Assault Shuttle
**Type**: shuttle
**Scale**: starfighter
**Length**: estimated to be no greater than 30 meters
**Skill**: space transports
**Crew**: 1
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D+2; Communications: 4D+2; Sensors: 4D+2; Space Transports: 4D+2
**Passengers**: 3 troops
**Cargo Capacity**: 30 kg
**Consumables**: 3 days
**Maneuverability**: 3D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 4D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **Fusion Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1

* Pilots: 1

* Average Crew Experience Level: Drakh Line
* Stealth: 25 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Drakh Flight Computer
* Gravitic Engine

**Description**: With a structure that looks like an opening flower bud, the attractive and mysterious Drakh shuttle is used to ferry a single Drakh passenger – and anything he might be carrying with him – to another ship. Similar in internal design as an escape pod or Minbari Flyer, the quarters are not extravagant or even very comfortable. The shuttle was designed solely to bring a passenger from one ship to another.

After seeing how useful breaching pods and assault shuttles were in the historical records of the Centauri once they took root in the Republic, the Drakh modified a number of their shuttles to become ‘assault’ pods of a sort. Armed with a small fusion cutter and hull-ripping ‘petals’, the assault shuttle forces entry into an airlock or weak hull section in order to deposit a trio of deadly Drakh infantrymen – and often several crawling Drakh keepers, who will soon turn a ship’s crew against one another!

**Source**:

* Babylon 5: Ships of the Galaxy (page 156)
* thedemonapostle
Babylon 5 Firehawk Advanced Cruiser

**Name**: Firehawk
**Craft**: Drazi Freehold Firehawk Advanced Cruiser
**Type**: Advanced Cruiser
**Scale**: Capital
**Length**: 270 meters (estimated)
**Skill**: Capital Ship pilot
**Crew**: 46; Skeleton: 5/+10
**Crew Skill**: Astrogation: 4D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D
**Passengers**: none
**Cargo Capacity**: 430 kg
**Consumables**: 4 months
**Hyperdrive**: x10
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 11
**Hull**: 3D+2
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **2 Twin-Linked Heavy Particle Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-4/10/20
Damage: 6D+1
* **4 Twin Linked Solar Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-7/17/34
Damage: 10D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 46

* Officers: 2
* Pilots: 8
* Sensor Operators: 8
* Crewmen: 28

* Average Crew Experience Level: Drazi Line
* Stealth: 11 (Base Difficulty to detect ship)
* Fusion Engine

**Description**: Only partially based on the highly accepted and overly varied Sunhawk chassis, the Firehawk is an advanced-science attack cruiser that combines the success of the contained fusion bulb of the Stormfalcon with the speed of the Sunhawk. Packing a surprisingly small number of weapons systems for an ‘advanced’ Drazi vessel, the Firehawk instead relies on ‘quality over quantity’ in the fact that its weapons can fully bisect a ship in seconds. Not quite the same size as the multi-talented Stormfalcon, the advanced cruiser has but one purpose – to bring its weapons to bear on a single target and eliminate it.

By removing any semblance of a hangar system and the secondary weapon systems that most Drazi ships keep as peripheral assets, the Firehawk manages to mount a staggering four solar cannons and a twin-linked particle cannon. When triggered, the weapons of the Firehawk streak forward in a bedazzling display. Early versions had signifi cant issues with engine blackout after a full-battery weapons test, but the addition of the covered fusion bulb capacitors used on the larger Stormfalcon to recycle lost energy solved the problem for the newer models coming off the line.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 111-112)
* thedemonapostle
Babylon 5 Kaliva Lance Cruiser

**Name**: Avioki
**Craft**: Brakiri Sydicracy Batrado Armed Transport
**Type**: Transport
**Scale**: Capital
**Length**: 1,024 meters
**Skill**: Capital Ship Pilot
**Crew**: 44; Skeleton: 4/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 12 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 4D+2
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **2 Gravitic Lances**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-8/19/38
Atmosphere Range: 2-18/38/76km6
Damage: 7D+1
* **2 Twin-Linked Graviton Beams**

Fire Arc: 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+2
Space Range: 1-9/23/45
Atmosphere Range: 2-18/46/90km
Damage: 7D
* **4 Graviton Pulsars**

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 44

* Officers: 3
* Pilots: 5
* Sensor Operators: 6
* Crewmen: 30

* Average Crew Experience Level: Brakiri Line
* Stealth: 11 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Light Shuttles: 2

**Description**: Outside of Syndicracy territory, the Avioki is easily the most commonly encountered Brakiri warship. Its strange and looming outline can be seen traveling in large groups throughout heavy traffi c trade routes or sent directly into conflicts all over the galaxy where the Brakiri have something at stake. They are capable machines of destruction that are almost single-handedly responsible for making a name for Brakiri war effectiveness.

Featuring slow-firing graviton beams in its primary armament, there have been a few newer versions of the vessel fitted by the different power families over the years. Where the common Avioki uses graviton beams and pulsars, the reincarnation of an old chassis – the Batrado – is a cheaper version that uses the smaller weaponry solely; used on the knowledge that the sight of the familiar hull is enough to ward off most raiders. The newest of the Avioki family, the Kaliva, uses powerful new hull punching weapons called gravitic lances to rip enormous gouts off a target in a single concentrated burst, making it a deadly counterpart to shorter ranged vessels and a surprise to fleets that often out-range the Brakiri.

Whatever the brand name or version, the Avioki is the image that comes to mind whenever the Brakiri war fleet is brought up in conversation, and probably will be for a long time to come.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 100-101)
* The Babylon Project: Brakiri cruiser
* thedemonapostle
AvP: Z-110 ANCW

**Name**: Z-110
**Model**: Z-110 Acid Neutralizing Combat Wardrobe
**Type**: Personal Armor
**Scale**: Character
**Weight**: 13.6kg
**Coverage**: Full

**Game Notes**:

* **Physical Protection**: +3D+1
* **Energy Protection**: +1D+2
* **Dexterity and Related Skills Penalties**: -2D

**Description**: Developed to combat Alien acid, this ribbed armor covers a Marine from head to toe. It exudes a slime covering that neutralizes acid on contact. The suit is also designed to withstand severe concussions.

It bestows acid resistance STR+5D on any person wearing it.

**Source**:

* Xenopedia: Z-110 Acid Neutralizing Combat Wardrobe
* Aliens: Game Over v0.8 (page 27)
* thedemonapostle
AV-22 Sparrowhawk

File:AV-22 Sparrowhawk.png
**Name**: AV-22 Sparrowhawk
**Craft**: UNSC AV-22 Attack VTOL
**Type**: Close Air Support / Air Escort
**Scale**: speeder
**Length**: 16.5 x 9.6 meters
**Skill**: repulsorlift operations
**Crew**: 1; gunners: 1
**Cargo Capacity**: 100kg
**Consumables**: 3 days
**Maneuverability**: 2D+1
**Move**: 115; 330kmh
**Cover**: full
**Hull**: 5D+2
**Sensors**

* Passive: 20km / 0D+1
* Scan: 40km / 1D
* Search: 60km / 1D+1
* Focus: 2km / 2D

**Weapons**

* **2 Twin GUA-23/AW/Linkless Feed Autocannons**

Fire Arc: 2 forward turrets
Crew: 1
Scale: walker
Skill: vehicle blasters
Fire Control: 1D
Range: 10-300/800/1,500m
Damage: 5D+1
* **M6 Grindell / Galilean Nonlinear Rifle**

Fire Arc: forward
Crew: 1
Scale: walker
Skill: vehicle blasters
Fire Control: 1D
Range: 10-300/800/1,500m
Damage: 4D
**Description**: *"Known more readily as just “Hawk”, the Sparrowhawk is a formidable air to ground armor busting support aerodyne. The Hawk is still being assessed by command before full production starts while engineers are still working on an experimental propulsion system that has led to failures in the field making the future of this vehicle uncertain. The Hawk first saw actual combat against the Covenant on the surface of Harvest in the final months of that campaign."*
— Quote from Halo Wars main site

The AV-22 Sparrowhawk is a United Nations Space Command VTOL aerial support aerodyne that appears in Halo Wars.

First introduced in 2531, the Hawk is a formidable air-to-ground anti-tank aerodyne. It is used by the UNSC in a ground support and anti-armor role to hunt tanks and support ground advances. Developed during the early years of the Human-Covenant war, it first saw action on the planet Harvest during the end months of the Harvest Campaign. Although the Sparrowhawk was in wide production during the first decade of the war, the general cost of repairing and replacing it, as well as problems with its ducted fan propulsion system, limited the craft's deployment after 2550.

As well, despite the Hawk's official designation as an Attack VTOL, the sheer weight of firepower it can wield caused some branches of the UNSC to classify it as a gunship.

**Source**

* Halo Wiki: AV-22 Sparrowhawk
* thedemonapostle
Andromeda: Nietzschean

**Name**: Nietzschean
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D
**Perception**: 1D / 4D
**Strength**: 1D / 4D+2
**Technical**: 1D / 4D

**Move**: 10 / 12
**Size**: 1.5 - 2.0m
**Weight**: 45 - 150 kg

**Special Abilities**:

* **Bone Blades**: STR+1D damage
* **Arrogant Superiority / Reputation**: Nietzscheans believe themselves to be perfect in every way and are renowned for their arrogance. When interacting with non-Nietzscheans, they receive a -1D penalty to all social interaction skills.
* **Superior Health**: Nietzscheans gain a +1D to resist toxins, poisons, and disease.

**Description**: The Nietzscheans are a subspecies of genetically engineered humans who religiously follow the works of Friedrich Nietzsche, Social Darwinism, and Dawkinsian genetic competitiveness. They claim to be physically perfect and are distinguished by bone blades protruding outwards from the wrist area and their physical appearance. The race's trinomial taxonomic name is Homo sapiens invictus, which means "Unconquerable Wise Man" in the ancient Earth language Latin. Although Nietzsche frequently wrote about the Übermensch, Nietzscheans take offense at usage of the word "Über" which is used as a derogatory term to describe them. The term is usually used by Humans.

**Source**:

* The Andromeda Wiki: Nietzschean
* thedemonapostle
Lemon Lou Twist

Food Representation
 Symbol
 Theme Color
 Series

Lemon Lou Twist is one of the Candylocks dolls. Her rarity is common and she is in the Beachie Besties Dolls.

## Appearance

Lemon Lou Twist has tanned skin with big pink eyes. On her right cheek are two lemon drops under her eyes and she has red cheeks. Her lipstick is baby pink and she wears pink eye-shadow. Her long hot pink, green, and yellow ombre hair is into a double buns. She wears a pink heart on her hair.

She wears a yellow top, and a yellow skirt with green design drops. The second being white and green stripes. She also wears yellow shoes with pink bows on the toe.

## Talent

Her talent is doing inspirations. She loves writing notes on her diary and kept it a secret. Peg-asis Tells her the secret.

She is voiced by Alyson Court
Andromeda: Pyrian Torchship

**Name**: Torchship
**Craft**: Pyrian Torchship
**Type**: Capital Ship
**Scale**: capital
**Length**: 2,000 x 900 x 800 meters
**Skill**: capital ship pilot
**Crew**: 637; skeleton: 64/+10
**Passengers**: 3,168
**Cargo Capacity**: 153,150 metric tons
**Consumables**: 2 years
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 8D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **15 Type XX Plasma Beam Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 10D+2
* **15 Neutron Missile Launchers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D+1
Space Range: 1-40/100/200
Atmosphere Range: 2-80/200/400km
Damage: 10D
* **40 Artificial Gravity Mass Packet Launchers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D+1
Space Range: 1-40/100/200
Atmosphere Range: 2-80/200/400km
Effects: See Notes
**Notes**:

* **Artificial Gravity Mass Packet**: Each "packet" that hits a moving target causes the target to suffer a penalty of -1 to Space/Move and a -1D to Maneuverability. These penalties are cumulative. AG Mass Packets are unaffected by the target's Shields/Battle Blades.

**Description**: Torchships are the primary warships of the Pyrians and are considered one of the most sophisticated combat vessel classes in the known universe. The Pyrians, a methane breathing species, engaged the first Systems Commonwealth in a series of border skirmishes. It was during these conflicts that the Torchships gained their fearsome reputations as advanced starships capable of going head-to-head with Glorious Heritage Class cruisers such as the Andromeda Ascendant.

Ships of this class exceed many other warship designs in sheer size and are comparable in size to Glorious Heritage cruisers. However unlike ships such as the Andromeda Torchships are remarkably slow and can ordinarily be out maneuvered by most vessels. To compensate for this deficiency in combat Pyrian Torchships often use small gravity generators referred to as "Artificial Gravity Mass Packets" to disable their enemy's ability to escape and/or maneuver. Simultaneously, the Torchships will deploy fighter squadrons of ships which resemble smaller versions of the Torchships themselves. After the enemy has been successfully cornered and pinned down, the Torchship moves in and slices the enemy to pieces with its plasma beams.

Due to the fact that Pyrians require a methane rich atmosphere to breathe Torchships are filled with the necessary gasses required to sustain Pyrian life. These gasses are shades of green in appearance.

**Source**:

* The Andromeda Wiki: Torchship
* thedemonapostle
AvP: USCMC Mines

* **Mine, Anti-Armor (M862)**: The M862 mine buries itself in the ground on impact and is set off by pressure, vibration, or magnetic induction.
* **Mine, Anti-Personnel (M760)**: The M760 mine buries itself in the ground on impact and is set off by pressure, vibration, or magnetic induction.
* **Mine, Bounding (M5A3)**: The M5A3 is a "smart" mine and launched itself in the air upon detection of a target up to 2m away. It spins and releases its ordinance in a 50-meter cone-shaped spray at the target.
* **Mine, Claymore (M20)**: This mine incorporates its own active sensors and can be set to scan very wide arcs.

**Source**

* Aliens: Game Over v0.8 (page 34)
* Xenopedia: M20 Claymore Mine
* thedemonapostle
AvP: Type 337 EEV

**Name**: Type 337 EEV
**Craft**: Bodenwerke Gemeinschift Type 337 Emergency Escape Vehicle
**Type**: Escape Pod
**Scale**: Starfighter
**Length**: 13.2 meters
**Skill**: Space Transports
**Crew**: 1/0 - automated
**Autopilot**: Space Transports: 2D, Sensors: 2D, Communications: 2D
**Passengers**: 5 troops
**Cargo Capacity**: none
**Consumables**: 100 years in cryo sleep, 1 week normal
**Maneuverability**: 1D
**Space**: 1
**Atmosphere**: 210; 600 km/h
**Hull**: 1D
**Sensors** - None
**Weapons** - None

**Description**: The Type 337 Emergency Escape Vehicle (EEV) is a model of escape pod manufactured by Bodenwerke Gemeinschift. It is the standard escape vehicle fitted to United States Colonial Marine Corps vessels, including the Valley Forge-class, Conestoga-class and Bougainville-class starships. With a carrying capacity of five, the Type 337 is capable of supporting automated cryo tube ejections, whereby personnel are evacuated from the parent vessel within their hypersleep chambers at the command of the ship's on-board computer, without being woken. This process takes as little as 45 seconds. It is also possible for conscious personnel to board themselves and launch the pod manually.

The EEV is 13.2 meters long with an 'L'-shaped configuration. It can withstand atmospheric re-entries and has landing capabilities to ensure a safe touchdown on a planetary body, although it is not unknown for these systems to fail, an often fatal occurrence.

**Source**:

* Xenopedia: Type 337 EEV
* thedemonapostle
AvP: Heavy Particle Beam Cannon

**Name**: Heavy Particle Beam Cannon
**Model**: USCMC Heavy Particle Beam Cannon
**Type**: Particle Beam Cannon
**Scale**: Starfighter
**Skill**: Vehicle Blasters
**Ammo**: 3,000
**Weight**: 363kg
**Fire Rate**: 1/2
**Range**: 1-3,000/7,500/15,000m
**Damage**: 4D Ionization

**Description**: The 800 MeV turboalternator powered Neutral Particle Beam weapon is capable of disabling a target's electronics and instrumentation at ranges up to 100,000 km. Sufficient deuterium exists for up to 230 seconds of firing.

**Source**

* Aliens: Game Over v0.8 (page 31)
* thedemonapostle
Asgard Bomber

**Name**: Bomber
**Craft**: Asgard Bomber
**Type**: Bomber
**Scale**: Capital
**Length**: 750 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 20; Skeleton: 1/+10
**Passengers**: 500
**Cargo Capacity**: 18,750 metric tons
**Consumables**: (infinite)
**Hyperdrive**: x0.001
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 5D+1
**Shields**: 4D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **5 Type IV Ion Guns**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 6D+2
* **2 Tactical Bomb Bays**

Fire Arc: ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Range: (dropped)
Damage: 8D
**Miscellaneous**

* Asgard Transporter
* Cloaking Device: +40 Difficulty to detect ship
* Holographic Emitters: 4

**Description**: The Asgard bomber was a class of spaceship designed and used by the Asgard. Fitted with five galaxy-class lasers and two tactical bomb bays, it was designed to be a bomber. (RPG: "First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook")

**Source**:

* Stargate Wiki: Asgard bomber
* Stargate SG-1 First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook (page 163)
* thedemonapostle
AvP: VP78

**Name**: VP78 Pistol
**Model**: Weyland-Yutani Corporation VP78 Pistol
**Type**: Machine Pistol
**Scale**: Character
**Skill**: Firearms
**Ammo**: 18-round detachable box magazine
**Fire Rate**: semi-automatic & 3-round burst
**Range**: 1-6/15/30 meters
**Damage**: 3D

**Special**:
Laser Sight / Flashlight: +1D to attack rolls

**Description**: The Weyland-Yutani VP78 Pistol is a machine pistol chambered for 9mm cartridges. A successor to the VP70 machine pistol, the VP78 was employed by the United States Colonial Marine Corps as their standard-issue sidearm in the 23rd century, replacing the VP70 and the M4 Pistol (although some Marines used it as early as 2179).

The VP78 Pistol is chambered for 9mm squash-head rounds for increased stopping power. It can fire in both semi-automatic and three-round burst modes; while accuracy during three-round burst is poor, it greatly increases the weapon's effectiveness at close range. The weapon has neither the stopping power nor the long-range accuracy of many other weapons, but it gives Marines something to fall back on if they cannot use their primary weapons.

It is fitted with a laser sight/flashlight unit underneath the barrel as standard.

**Source**

* Xenopedia: VP78 Pistol
* thedemonapostle
AvP: Alien Hybrid

**Name**: Alien Hybrid
**Dice**: 12D
**Dexterity**: 1D / 4D+2
**Knowledge**: 1D / 3D+2
**Mechanical**: 1D / 4D+1
**Perception**: 1D / 3D+1
**Strength**: 1D / 4D+2
**Technical**: 1D / 3D+2

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* **Physical Superiority**: +1D racial bonus to Acrobatics, Climb, and Jump checks: Alien Hybrids are physically superior to humans in every way and it reflects in their physical skills.
* **Acid Blood**: For any physical attack causing damage to an Alien Hybrid, there is a chance for “splash damage” from the acid blood. Count only that damage which gets through damage resistance. Use the amount of damage done in the attack as the Difficulty for the check of the melee weapon doing the damage modified as necessary. Use the amount of damage done in the attack as the Difficulty for the Dodge check for all those within 2 meters of the creature hit. Modify the Difficulty and subsequent damage by 1/2 if using bludgeoning or piercing weapons. Double the Difficulty and damage if the Alien Hybrid is above the victim. Damage from acid splash is 1D per 1D points of damage inflicted by an attack causing a splash (round down) for a maximum of 15D. Armor and possessions must be checked on a failure. Any item must make a check vs. the Difficulty of the amount of damage inflicted. Failure destroys the item. Floor and surroundings must be checked as well for results of acid damage.
* **Fast Healing**: Alien Hybrids heal incredibly fast, healing one point of damage per minute.
* **Psionics**: Alien Hybrids receive 1 extra force point at creation only. This means that non-Force Sensitive Alien Hybrids will start with 2 force points while those that are Force Sensitive will start with 3.

**Description**: Doctors Wren and Gediman aboard the USM Auriga successfully created a clone of Ellen Ripley on the eighth attempt. "Ripley 8" was the beginning of a long series of research dedicated to taking advantage of the Aliens physiognomy to create a form of super soldier.

Alien Hybrids are strong enough to punch through metal doors and fling 300 lb. men across a room with one hand. While they possess red blood, it has acidic properties similar to Aliens, although not as potent. Hybrids have an amazing healing ability, even regenerating scars.

**Source**:

* Xenopedia: Ripley 8
* Aliens: Game Over v0.8 (page 13)
* thedemonapostle
AvP: M579

**Name**: M579
**Model**: USCMC M579 20mm Gatling Gun
**Type**: Gatling Gun
**Scale**: Speeder
**Skill**: Vehicle Blasters
**Ammo**: 100 round box
**Weight**: 41kg
**Fire Rate**: Fully Automatic
**Range**: 1-300/750/1,500m
**Damage**: 4D+1

**Description**: This 20mm gatling gun is mounted on an M570-series armored chassis. The M579 can track and defeat even hypervelocity threats up to 1,500 m away by filling the air with high explosive and armor penetrating shells.

**Source**

* Aliens: Game Over v0.8 (page 30)
* Xenopedia: M579
* thedemonapostle
BC-304

**Name**: BC-304
**Craft**: Tau'ri BC-304 Daedalus-class warship
**Type**: Battle Cruiser / Deep Space Carrier / Warship
**Scale**: Capital
**Length**: 200 x 90 x 70 meters
**Skill**: Capital Ship Pilot
**Crew**: 200; Skeleton: 4/+10
**Passengers**: 500 troops
**Cargo Capacity**: 5,000 metric tons
**Consumables**: 1 year
**Hyperdrive**: x0.07
**Hyperdrive Backup**: x140
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 5D
**Shields**: 3D+1
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **16 VLS Missile Tubes**

Fire Arc: Dorsal; but are self guided
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 8 Type X Missiles per launcher
Damage: 6D+2
* **32 Type V Railguns**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 4D+2
**Ship Complement:**

* F-302: 16

**Miscellaneous**:

* Asgard transporters
* Long-range transmitter
* Transportation rings
* Zero Point Module

**Description**: *"It has a few advantages over the Prometheus. The more advanced alien technologies were integrated into the original design rather than tacked on after the fact."*
—Samantha Carter

The 304, also known as the Daedalus-class warship, is a class of deep space carrier built by the Tau'ri, and the most advanced series of vessels in the Tau'ri fleet capable of rivaling even the most powerful alien spaceships using its Asgard technology. As of 2009, six Daedalus-class warships have been built. These 304s are the Daedalus, Odyssey, Korolev, Apollo, Sun Tzu, and George Hammond. Five are known to be in active service. All but two are operated by the United States Air Force. One 304, the Korolev, was given to the Russian Federation, and subsequently lost in a battle with the Ori, while another 304, the Sun Tzu, is operated by the Chinese Government, and when last heard of, was crippled and evacuated.

Although referred to as "sister ships" to the BC-303 Prometheus, the 304s differ significantly in their design and technology. While the Prometheus was originally built with reverse-engineered Goa'uld technology and salvaged equipment such as the transportation rings, the 304s incorporated Asgard technology in their original design. All 304 class ships are equipped with Asgard shields, sensors and transporters, as well as intergalactic hyperdrive technology that allow the ships to carry supplies to Atlantis in the Pegasus galaxy.

However, the Asgard initially refused to install any of their weapons on the 304s, changing their minds only when faced with their extinction as a species. In 2007, they equipped Earth's flagship, the Odyssey, with their most advanced technology, including plasma beam weapons. Later, the Daedalus and Apollo were also updated with these weapons. It is assumed that all future ships will be provided with these weapons as well.

**Source**:

* Stargate Wiki: BC-304
* thedemonapostle
AvP: Predator, Unblooded

**Name**: Predator, Unblooded
**Species**: Yautja

**Dexterity**: 4D+1

* Blaster: 5D
* Brawling Parry: 5D
* Dodge: 5D+2
* Melee Combat: 5D
* Melee Parry: 5D
* Thrown Weapon: 5D

**Knowledge**: 1D+2

* Intimidation: 3D+2
* Scholar: Geography: 3D
* Survival: 3D+2
* Willpower: 3D

**Mechanical**: 3D

**Perception**: 1D+2

* Hide: 5D+2
* Search: 5D
* Sneak: 7D

**Strength**: 4D+2

* Acrobatics: 7D+1
* Brawling: 5D+1
* Climbing/Jumping: 8D+2
* Stamina: 6D+2
* Swimming: 7D+2

**Technical**: 2D

* First Aid: 3D+1

**Move**: 12

**Special Abilities**: See Yautja

**Equipment**: Padded Armor, Wristblades, Scimitar, Plasmacaster, Bio-Mask, Wrist Gauntlet, Medicomp; Optional: Cloak

**Description**: The Unblooded are young Predators who have yet to go on Hunt. They are forbidden from attacking Aliens or challenging each other to the death.

**Combat**

Unblooded Predators are unpredictable because they have not yet been tested in combat. While they may possess weapons, it is unlikely they will be fully versed in their use. Nevertheless, even an inexperienced Predator is more than a match for most other species.

**Source**:

* CAZADOR DE TROFEOS V0.3 (page 37)
* thedemonapostle
AV-14 Attack VTOL

File:Hornet.jpg
 File:AV-14 Hornet.png
 File:AV-14 Hornet.jpg
**Name**: AV-14 Hornet
**Craft**: Misriah Armory AV-14 "Hornet" Attack VTOL
**Type**: Close Air Support / Light Troop Transport / Light Anti-Vehicle
**Scale**: speeder
**Length**: 9.6 x 8.7 meters
**Skill**: repulsorlift operations
**Crew**: 1
**Passengers**: 4
**Cargo Capacity**: 50kg
**Consumables**: 3 days
**Maneuverability**: 2D+1
**Move**: 55; 160kmh
**Cover**: 1/2
**Hull**: 3D
**Sensors**

* Passive: 20km / 0D+1
* Scan: 40km / 1D
* Search: 60km / 1D+1
* Focus: 2km / 2D

**Weapons**

* **2 GUA-23/A Heavy Autocannons** (firelinked)

Fire Arc: forward chin turret
Crew: 1
Scale: walker
Skill: vehicle blasters
Fire Control: 1D
Atmosphere Range: 10-300/800/1,500m
Damage:  5D+1
* **2 Class-2 GMLSs**

Fire Arc: forward
Crew: 1
Scale: walker
Skill: missile weapons
Fire Control: 2D
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 8 per launcher
Damage: 5D+1
**Description**: The AV-14 Attack VTOL, also known as the Hornet, is a United Nations Space Command assault and reconnaissance aircraft. The Hornet is capable of fulfilling multiple roles from close air support to Special Forces insertion.

The AV-14 is a vertical takeoff and landing aircraft (VTOL) that has been in service since at least 2424 and has played a role in multiple campaigns starting with Operation: TREBUCHET. It serves as the UNSC's Assault, Search, Reconnaissance, and Close Air Support Aircraft. The Hornet is an atmospheric only craft and as such cannot be deployed by orbital vessels unless a ship rated for atmospheric entry can deliver it to the battlefield. It is easier for the Hornet to be deployed from an air base located on the surface than from a ship.

The AV-14 Hornet consists of a one-man cockpit and a rear section, extending approximately one meter backward. Variant models feature a tandem seating configuration, presumably allowing a second passenger to operate the aircraft's weaponry or navigation systems. At the top of this rear section are a set of wings with what appear to be advanced turbofan engines mounted on gimbals at the ends, providing the Hornet's main source of propulsion. The front of the Hornet contains a target acquisition and designation system which includes cameras and sensors. On each side of the cockpit is a jump-seat extending backward that doubles as a landing skid. These skids allow up to four passengers, though the additional weight runs the risk of overloading the aircraft.

Although the AV-14 Hornet primarily serves as an attack craft, like most UNSC hardware it is flexible, able to serve as a multipurpose aircraft, and can be configured for a particular role — variant models include the AV-14 Reconnaissance and the AV-14 Transport and dependent upon mission requirements can be customized accordingly.

**Source**

* Halo Wiki: AV-14 Attack VTOL
* thedemonapostle
AvP: Predator, Young Blood

**Name**: Predator, Young Blood
**Species**: Yautja

**Dexterity**: 4D+1

* Blaster: 5D+2
* Brawling Parry: 6D+1
* Dodge: 6D
* Melee Combat: 5D+2
* Melee Parry: 5D+2
* Thrown Weapon: 5D+2

**Knowledge**: 1D+2

* Intimidation: 4D+1
* Scholar: Geography: 3D+2
* Survival: 3D+2
* Willpower: 3D

**Mechanical**: 3D

**Perception**: 1D+2

* Hide: 6D+1
* Search: 5D
* Sneak: 7D

**Strength**: 4D+2

* Acrobatics: 7D+1
* Brawling: 6D+2
* Climbing/Jumping: 9D
* Stamina: 7D+2
* Swimming: 7D+2

**Technical**: 2D

* First Aid: 4D

**Move**: 12

**Special Abilities**: See Yautja

**Equipment**: Light Hunter Armor, Wristblades, Scimitar, Plasmacaster, Bio-Mask, Wrist Gauntlet, Medicomp; Optional: Cloak

**Description**: Young Bloods have achieved their first successful Hunt. They are on their way to becoming Blooded but are usually still reckless and headstrong.

**COMBAT**

Young Bloods are much more dangerous than Unblooded because they are inexperienced but don't know it. Brash and overconfident, Young Bloods take unnecessary risks to prove themselves to their elders and gain reputation.

**Source**:

* CAZADOR DE TROFEOS V0.3 (page 37)
* thedemonapostle
AvP: Light Hunter Armor

**Name**: Light Hunter Armor
**Model**: Yautja Light Hunter Armor
**Type**: Personal Armor
**Game Effect**:

* Physical Protection: +1D
* Energy Protection: +0D+1
* Dexterity Penalty: 0

**Description**: This armor consists of forearm bracers, lower leg bracers, shoulder plates, belt, armored briefs with groin-cup, belt and sandals. There are six hangers on the basic belt for other assorted items.

**Source**:

* Predator: Cazador de Trofoes (page 13)
* thedemonapostle
AvP: Padded Armor

**Name**: Hunter Padded Armor
**Model**: Yautja Hunter Padding
**Type**: Personal Armor
**Game Effect**:

* Physical Protection: +0D+2
* Energy Protection: +0D+1
* Dexterity Penalty: 0

**Description**: This basic armor is given to all new Predators seeking to advance themselves in society. It serves as a flight suit, provides warmth and prevents chaffing.

**Source**:

* Predator: Cazador de Trofoes (page 14)
* thedemonapostle
Babylon 5 D’Va’Tak Assault Pulse Rifle

**Name**: D’Va’Tak Assault Pulse Rifle
**Model**: Narn Regime D’Va’Tak Assault Pulse Rifle
**Type**: Ranged Energy Weapon
**Scale**: Character
**Skill**: Blaster
**Weight**: 2.7 kg
**Ammo**: 40; power packs: 100 credits
**Cost**: 1,700 credits
**Availability**: x
**Fire Rate**: Semiautomatic, Fully Automatic
**Range**: 1-55/137/274 meters
**Damage**: 4D+1

**Description**: Very expensive and relatively rare, the D’Va’Tak is nevertheless the most common portable heavy rifle available on the black market. Its extremely high rate of fire and armor piercing capabilities ensure that it is a firm favorite of those mercenaries who can afford it.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 137)
* thedemonapostle
Babylon 5 Coutari

**Name**: Coutari
**Model**: Centauri Republic Coutari
**Type**: Slashing Melee Weapon
**Scale**: Character
**Skill**: Melee Combat
**Weight**: 1.8 kg
**Difficulty**: Easy
**Cost**: 250 credits
**Availability**: 1; R
**Damage**: STR+1D+1

**Description**: Primarily used in the ritualized dueling art of the Morago, the coutari is a short blade of Centauri manufacture. Its use is restricted to nobles of the great houses and Palace Guards but while it is regarded as a symbol of the Republic’s glorious past, it functions superbly as a close combat weapon in battle. Some coutari blades date back centuries and were fashioned by some of the greatest weapon smiths of the Centauri Republic. They are valuable and often placed in high demand by the noble houses for as well as being light weight and balanced for combat, they are often finely crafted antiques.

**Source**:

* The Babylon 5 Project: Coutari
* Babylon 5 2nd Edition Sourcebook (page 134)
* thedemonapostle
AvP: ZX-76

**Name**: ZX-76 Shotgun
**Model**: Weyland-Yutani Corporation ZX-76 Shotgun
**Type**: Shotgun
**Scale**: Character
**Skill**: Firearms
**Ammo**: 8-round detachable box magazine (12 gauge)
**Fire Rate**: Pump action
**Range**: 1-6/15/30 meters
**Damage**: 5D+2 single; 6D+2 double

**Description**: The ZX-76 is a pump action shotgun feeding from an 8-round detachable magazine and incorporating an unusual double-barreled design; while the weapon typically fires from only one of these barrels at a time, the weapon is also capable of discharging both simultaneously, for a much more powerful blast.

It is a very effective weapon in close quarters or for charging enemies. Each magazine holds eight shells. The ZX-76 also features a secondary fire that fires off two shells simultaneously, though the weapon user must use the pump action to load more shells if this secondary fire is used.

**Source**

* Xenopedia: ZX-76 Shotgun
* thedemonapostle