recursal/Fanatic-Fandom huggingface dataset:
Drel'Miksa

### Relatives

Drel'Kara (Sister)Drel'Vika (Cousin)Drel'Varya (Cousin)Drel'Veda (Second Cousin)

## Overview

Drel'Miksa is a young man born to House Drel, in Volvar, a house dedicated to the arcane and magical experients, specializing in fire and dark magics. While Miksa is ungifted, he knows a fair bit of the arcane and has a penchant for dragons, and everything to do with them. He served approximately ten years in Volvar's military, the Dragonguard.

### Appearance

Miksa carries a fairly flat expression, but isn't at all without emotion. While he may come off as cold, those who know him deeply see him as a happy, warm person. His features are quite handsome, scar and all, face fairly chiseled and sharp. His eyes are intense, as is his posture.

## Known Associates

### **Family**

Drel'Kara (✝)

Drel'Vika

Drel'Varya

### **Friends**

Hollis E. Bauer (Girlfriend)

Ghal'Vir

Vas'Ya

### **Acquaintances**

Tel'Grov

Archer Wrenne

Isibeal Brennan

### Likes

* Dragons. He's practically an expert.
* Cats.
* Cooking, though he isn't very good at all.
* Juggling.
* Fire-breathing.

### Dislikes

* Unprofessionalism
* Having nothing to do. He's always picking up new hobbies.

### Quirks

* Strokes his beard a lot.
* Miksa can often be seen smoking in his free time, usually cigars. When he puffs out smoke, he roars much like a dragon would.
弗蘭克·R·亞當斯

弗蘭克·拉姆齊·亞當斯（**Frank Ramsey Adams，**1883年7月7日 - 1963年10月8日）是美國作家、編劇、作曲家、新聞記者及共濟會會員。他在1883年7月7日出生于伊利诺伊州莫里森。就讀於芝加哥大學，亞當斯擔任幾個芝加哥的報紙記者，包括Chicago Tribune、City News Bureau of Chicago、Chicago Daily News和Chicago American。從1916年至1932年，他是Nufer-Adams Playhouse的經理和Sylvan Beach Resort Co.的擁有者。

亞當斯寫音樂喜劇的劇本及流行的歌曲的歌詞，例如“I Wonder Who's Kissing Her Now”。他創作了的舞台音樂劇，例如“The Time, the Place, and the Girl”、“The Girl Question”、“A Stubborn Cinderella”、“The Goddess of Liberty”及“The Price of Tonight”。

亞當斯寫了幾本小說，其中一些小說被拍成了電影。他的短篇小說刊登在一些雜誌，包括*Smart Set*，*Cosmopolitan*，*Black Cat*和*Illustrated Detective*。他還是成功的好萊塢編劇，寫一些電影故事，例如Stage Struck (1925)、Almost a Lady (1925)及 The Cowboy and the Lady (1938)。

1931年12月1日，他娶了羅娜·D·瑪格雷夫，他們有一個孩子。二戰期間，亞當斯擔任一名美國陸軍砲兵部隊的中尉在法國作戰。亞當斯在1963年10月8日去世，他享年80歲。
孫中山

**孫文(**孫中山)（1866年11月12日－1925年3月12日）是清末民初醫師、政治家、革命家，是中華民國開國元勳及中國國民黨之創黨人，亦是中國洪門（共濟會）會員。流亡日本時，曾化名**中山樵**，在日本多尊稱其為中山先生，「中山」實為姓，惟後訛傳為「**孫中山**」，孫氏個人多用「孫文」或「孫逸仙」簽署重要文件，罕用「孫中山」。1905年，在日本東京組成中國同盟會，被推為總理；確定「驅除韃虜，恢復中華，建立民國，平均地權」政綱，提出三民主義學說。1911年12月29日，被十七省代表在南京推選為中華民國臨時大總統，1912年1月1日在南京宣布就職，建立中華民國臨時政府。1919年，將中華革命黨改組為中國國民黨1940年4月，國民政府明令尊稱孫文為中華民國國父，中華民國政府依然如是。

孫文童年曾受太平天國的老士兵影響，就有革命思想。但到了青年時期，他依舊未有行動，只期望進入官場，28歲上書清朝重臣李鴻章，建言改革，卻遭遇李的冷落。孫文在澳門行醫時加入澳門古老的秘密組織「少年中國」黨，邁向革命。日本命令將兵遣師，侵入中國，這使得孫文在1894年於夏威夷檀香山成立興中會（中國國民黨前身），是中國國民黨前身。1895年，興中會發動乙未廣州起義。

原本，孫文提倡以武裝革命推翻滿清統治以建立中華民國，但民國建立以後，他得不到北洋軍人的信任、支持，所以他又提倡武力推翻中華民國北洋政府，於是遭受了許多非議。他提出三民主義等政治綱領，影響中國政治至深，中國國民黨建立的政權繼承他的黨國體制和以黨治軍思想，尊其為唯一總理。中國共產黨尊其為「中國近代民主革命的偉大先行者」
約瑟夫·海頓

**法蘭茲·約瑟夫·海頓**（**Franz Joseph Haydn**，1732年3月31日－1809年5月31日）是奧地利作曲家。海頓是繼巴赫之後的第一位偉大的器樂作曲家，是古典主義音樂的傑出代表。被譽稱交響樂之父和弦樂四重奏之父，他和莫扎特及貝多芬同樣是共濟會會員。

海頓出生於奧地利和匈牙利邊境的一個小村莊羅勞，出身於一個貧窮的車匠家庭，27歲時受聘擔任匈牙利艾斯台爾哈奇親王的樂長，任職達30年之久，他一生寫作了104首交響曲，兩部神劇《創世記》和《四季》，同時也寫作了大量的弦樂四重奏，鋼琴奏鳴曲，以及一些歌劇、輕歌劇、12部彌撒曲和聲樂作品。

海頓的音樂幽默、明快，含有宗教式的超脫，他將奏鳴曲式從鋼琴發展到弦樂重奏上，他是器樂主調的創始人，將傳統對位法的獨立聲部完全同化了，將主題發展自行展開。後期他訪問英國，接受牛津大學授予的音樂博士頭銜，受到了韓德爾的影響，也受莫扎特的影響，產生旋律優美的抒情色彩，出現類似巴洛克的風格。他用弦樂四重奏代替鋼琴，用管弦樂代替管風琴，創造了兩種新型的和聲演奏形式。
邁克爾·阿迪恩，阿迪恩男爵

邁克爾·愛德華·阿迪恩，阿迪恩男爵 GCB GCVO PC（**Michael Edward Adeane, Baron Adeane，**1910年9月30日 - 1984年4月30日）是英國中校、女王伊麗莎白二世（在首20年她的統治期間）的私人秘書及共濟會會員。

阿迪恩是維多利亞女王和國王喬治五世的私人秘書亞瑟·比格，第1代紐卡斯爾男爵的孫子，他曾就讀於伊頓公學及在1934年劍橋大學莫德林學院畢業，並取得文學碩士學位。隨後，他前往加拿大及在並在1934年擔任維爾·龐森比，第9任貝斯伯勒伯爵的副官，直到1936年擔任維爾·龐森比的繼任者約翰·布肯，第一代特威茲穆爾男爵的副官。

阿迪恩然後返回英國，從1945年以後成為喬治六世的私人秘書助理，五年半月活躍於兵役方面。他繼續在該職位在伊麗莎白女王的統治期間直到他被晉升為私人秘書及英國樞密院顧問官。
李福兆

**李福兆**（Ronald Li Fook Shiu，1929年－2014年12月27日），前香港交易及結算所主席，前香港共濟會成員。1987年10月股災時下令停市四天，引來各方指摘。1990年在任聯交所主席時非法收受利益被判入獄。

李福兆為香港名門李佩材家族後人，他是李作元的幼子，亦是李國寶、李國章的叔父。 香港大學畢業後留學美國，於賓夕凡尼亞大學得工商管理碩士，並取得會計師資格。1969年創立遠東交易所，並為首任主席。1986年四會合併，當選為聯交所主席。

1987年10月19日發生黑色星期一世界性股災，香港聯交所史無前例宣布停市四天，成為全世界唯一在股災中停市的股票市場。一社會已有輿論質疑聯交所停市決定的理據，前立法會議員李柱銘在立法局會議上要求李福兆辭去聯交所主席職位。

10月26日傍晚，當聯交所召開記者會解釋停市決定 ，一名澳洲記者質疑停市與李福兆私人利益的關係，該決定是否合法。李福兆勃然大怒，以食指直指向該記者，以拳頭敲擊抬面，要求該名記者道歉，李福兆說：「這是惡意誹謗。」「講出你的姓名，我要我的律師紀錄下來。」「我現在就給你一張告票。」「控告他，帶他到警署去，把他送到警署去。」聯合交高層職員曾勸喻李福兆冷靜，不果，一眾記者於是把該名澳洲記者拖離會議室，記者會在喧吵聲中結束。

同年底聯交所改選，李福兆只任副主席。1988年1月2日，李福兆被香港廉政公署拘捕，指控李福兆身為聯交所主席時，在審核公司上市過程中，非法收受新上市公司配售的股份，從中獲利。結果被判罪名成立，入獄四年，於1993年出獄，1994年移居泰國過退休生活，2012年7月因胃痛入院檢查，發現患上胃癌，之後在香港進行手術，切除三分之二的胃部，並且要進行化療，2014年中開始留在香港休養，[1] 在同年12月27日下午胃癌復發病逝終年86歲[2][3]。

李福兆有兩子一女，分別是李國麟、李國祥、李志行。
Granthelia

## History

King Alain founded Granthelia to protect his people from the dangers of the outside world. He had a vision of kingdom where no one had to fear undead, dark monstrosities, and terrors of the night.

The bastion drew many across Granthel. Drawn toward safety, many were forced to abandon their possessions and start entirely anew within the walls. The emphasis on fortification and defense over livelihood and social reconciliation saw the development of huge divides in wealth and status. Some found comfort against hunger by joining the military and guard, but many more were left to fend for themselves.

Unfortunately, King Alroth soon found crime increasing at startling rates. In response he ordered the construction of a prison necessary to incarcerate the masses of criminals. Granthelia started to build another wall surrounding a less fortunate part of the city, where they kept the prisoners to live amongst each other. Soon afterwards they built an arena that connects the two parts of the city together, which became a large part of their culture. However, the prisoners soon revolted, and this led to states of civil unrest in the city.

## Geography

###  The Wall

Granthelia is surrounded by an elegant and tough wall with an occasional arcane tower, a tower in which guards are able to turn to fire arcane projectiles from. A landmark known to many outside of Granthel, The Wall is revered as a marvel of engineering throughout Aevonhold.

### Commonport

A place of arrival and exit for most of Granthel, Commonport is a coastal part of the city that houses most of the trade and traveling. Citizens in Commonport are middle-class, most are not too rich and not too poor.

### Bulwarks

What makes most of Granthelia, a part of the city in which houses many tenements and and spiraling streets. Crime is apparent and many citizens ranging from middle-class to very poor live here.

### Cadaver

An overgrown abandoned part of Granthelia where there is no law. Where murder and occasionally undead is commonplace. It is very low populated and it is mostly closed off, but there is a large tavern run by citizens called "The Rut", a home to thieves and desperate adventurers.

### "The City of Cells"

An old part of the city that was closed off to house criminals, who must do their own trades and work among fellow murderers and unlucky peasants. Guards patrol around, doing weapon checks every so often and enforcing many harsh laws to keep the criminals in their place. Citizens are allowed to partake in the arena, which connects to Commonport.

### Highborn Gardens

A section of the city suited for nobles, surrounding the main castle. It is the best looking place in Granthel, with many touches of green and beautiful buildings are presented. There is next to no crime, but pickpockets sometimes come around for their chances of gold.

### Arcane Society/University

Home to aspiring mages, the Arcane Society is a section of the city that houses Granthelia's Arcane Academy.
卡斯巴·佛烈德利赫

**卡斯巴·大衛·佛烈德利赫**（**Caspar David Friedrich**，1774年－1840年）是19世紀德國浪漫主義風景畫家及共濟會會員。他出生於瑞典波美拉尼亞的格賴夫斯瓦爾德鎮，這裡也是他開始學習藝術的起點。1798年起開始在哥本哈根學習。作為一個藝術家，他的主要興趣是寄情自然，他往往通過象徵性和反傳統的工作來傳達對自然世界一種主觀情感化的反應。1920年代，他的畫作被表現主義者重新發掘。在1930年代和1940年代初超現實主義者和存在主義者經常從他的畫中汲取靈感。

他一生都以浪漫，情懷、靈性追求的方式來表現風景畫。他的母親在他七歲的時候去世，而十三歲時，他的哥哥把他從溺水中救出，反倒送掉了自己的命。這些悲痛的經驗為他本來已經敏感的天性帶來更沉重的打擊，自此，死亡、憂愁、自然等題材便成為他所迷戀的主題。他常常漫步於山林海濱，探索自然風景的主題。他有極端敏銳的觀察力，又擅於表達光線與色彩的精微細節。他曾表示:「從一粒砂中也可以看到自然的神妙。」

他在1809年畫的 「橡樹下的寺院」便是混合著死亡的題 材於風景中。畫中是一塊荒蕪的墳場，畫面下方隱約可以見到幾個僧侶正抬著一副棺木準備下葬。但是在幾棵枯萎參天的橡樹和殘破的寺院下，這幅葬禮圖幾乎不可辨識，鉛灰的天空把枯樹照得只剩一株株黑影，而頹敗的寺院只剩下一面牆，看起來像是一矗巨型的墓碑，整幅景緻陰冷神祕，明淨的光圍把累贅的生命淨化為一種靈性的境界；使這幅畫充滿了宗教的訊息。佛烈德利赫的作品強調尖銳的明暗對比和空無的精神表現，混合著古典主義的嚴謹技法和浪漫主義的情愫。他的風景畫與歌德的小說、貝多芬的音樂，成為德國浪漫主義的佼佼者。
約翰·克里斯蒂安·巴哈

**約翰·克里斯蒂安·巴哈**（**Johann Christian Bach**，1735年9月5日－1782年1月1日），生於德國萊比錫，卒於英國倫敦。約翰·塞巴斯蒂安·巴哈最小的兒子（排行第十一），為其第二位夫人 Anna Magdalena Wilcke 所生。

J·C·巴哈早年從其兄C·P·E·巴哈學習音樂。1750年他父親老巴哈死後，他離開萊比錫前往柏林，找他的同父異母哥哥C·P·E·巴哈，他哥哥在那裡給普魯士國王腓特烈二世當宮廷樂手。他哥哥訓練並提攜他成為一個鋼琴手，並在宮廷音樂會上演出。當時卡爾·海因里希·格勞恩的歌劇正在柏林走紅，給了巴哈很深的印象。1754巴哈前往義大利米蘭，服務於 Agostino Litta公爵。公爵酷愛音樂，同時還贊助著博洛尼亞的喬凡尼·巴蒂斯塔·馬蒂尼。所以巴哈也有機會跟馬蒂尼學習作曲。

1760年巴哈從新教改信天主教，隨後擔任任天主教米蘭大教堂的管風琴手。1762年他前往英國倫敦，在皇家劇院上演歌劇，其中有他創作的歌劇《Orione》。之後他留在倫敦，擔任Charlotte王后(1744–1818)的音樂師。1766年他在倫敦娶女高音歌手Cecilia Grassi為妻，1782死於倫敦，享年47歲。

因長期居住在倫敦，約翰·克里斯蒂安·巴哈常被稱為「英國巴哈」或「倫敦巴哈」，他與阿貝爾（Carl Friedrich Abel）合組「阿貝爾與巴哈音樂會」，對莫札特音樂風格的形成亦影響極深。

J·C·巴哈是巴哈家族中唯一一位重要的歌劇作曲家及共濟會會員，同時也是偉大的鍵盤樂器演奏家。其作品為典型的古典主義風格，結構嚴謹，旋律優雅動聽。他是最早的鋼琴協奏曲作者之一，同時對交響曲的發展也有重大貢獻。
卡爾十三世

**卡爾十三世**（Karl XIII，1748年10月7日－1818年2月5日）是1809年至1818年期間的瑞典國王及1814年至1818年的挪威國王。他是瑞典國王阿道夫·腓特烈的次子，瑞典-挪威聯合的首任君主。

卡爾王子出生後數天就封為海軍上將，1772年支持兄長古斯塔夫三世奪取議會權力，獲封為南曼蘭公爵。1788年，古斯塔夫三世為解決國內糾紛，對俄羅斯宣戰，卡爾帶領海軍，在霍格蘭戰役（1788年6月7日）和厄蘭島戰役（1789年7月26日）與俄軍交戰。1792年，古斯塔夫三世被刺殺後，有傳言指他早就對刺殺古斯塔夫的計劃知情[1]。古斯塔夫四世·阿道夫繼位後，南曼蘭公爵卡爾王子攝政，直至新國王成年。古斯塔夫四世對外用兵，但履戰履敗，使芬蘭和波美拉尼亞落入敵國之手。1809年，古斯塔夫四世被將領軟禁，其後宣布退位，議會隨即選舉卡爾王子為國王，是為卡爾十三世。

他和表妹海德維格·伊麗沙白·夏洛特結婚，生有兩子，但都早夭。1810年1月，卡爾的表弟克里斯蒂安·奧古斯特立為王儲，但4個月後就中風死亡；有傳言卻指他是被阿克塞爾·馮·費爾森毒殺的，並在他的葬禮上把費爾森元帥打死。卡爾另立儲君之際，深感拿破崙對歐洲各國的影響力，於是派出大臣卡爾·奧托·莫爾奈前往法國詢問拿破崙的意願。但莫爾奈獨自行事，把王位出賣了給法國元帥讓-巴蒂斯特·貝爾納多特。貝爾納多特後來獲議會選舉為儲君；他來到瑞典後，獲卡爾十三世收為義子，改名「卡爾·約翰」。

1812年，卡爾·約翰王儲逐漸接掌軍政大權。卡爾十三世曾期望卡爾·約翰領兵，從俄羅斯手中收復芬蘭，但他沒有這樣做。他繼續攻打丹麥，使丹麥割讓挪威，並且打敗不願和瑞典合併的挪威。1814年莫斯條約後，挪威議會選出卡爾十三世登上挪威王位，是為挪威國王卡爾二世，創建了瑞典-挪威聯合。

卡爾十三世於1818年2月5日晚上10時14分去世[2]，但他早就在1811年3月17日病重時，就「把自己和王國交託給王儲」[3]。卡爾·約翰繼任瑞典和挪威國王，稱卡爾十四世·約翰和卡爾三世·約翰。

卡爾十三世是瑞典共濟會會員，奉行瑞典禮儀，並創立了卡爾十三世騎士團。
Candleton

## History

Geoffrey Sarethi ordered the construction of Candleton as a buffer between newcomers and the Deurlen mainland. Those who seek citizenship must register here to seek passage to Novania. The town has little history, as all but a few who visit Candleton ever stay.

Due to a shift in immigration policy, the town is no longer a transit point for immigrants. Consequently, the town has fallen to ruin.

## Geography

Candleton is located on an island to the west of the Deurlen mainland, situated along the coast. It enjoys a more temperate climate due to the passage of warm water currents.
利銘澤

**利銘澤**（1905年3月7日－1983年7月6日，英文名：Richard Charles Lee），廣東江門市新會區雙水鎮人，出生於香港，其父利希慎是香港著名的「鴉片大王」。利銘澤12歲到英國讀書，獲牛津大學工程系學士和碩士學位。1937年擔任中國紅十字會海南島大隊隊長，1945年返港從商。

從1950年起，他先後擔任香港稅務檢討委員會委員、反貪污委員會主席等職，他是香港共濟會會員。，家族的投資涉及地產、貿易、紡織、旅遊業、酒店、航運、銀行、石油、電子等行業。他在1960年代曾經出任行政局首席華人非官守議員，但因他與中國共產黨關係密切，是唯一一個出任該職位而未被英女皇封爵的人士，而根據張家偉所著的《六七暴動－香港戰後歷史的分水嶺》所載，他曾安排一手促成澳門一二三事件讓葡萄牙投降的華人領袖何賢來港，希望依樣畫葫蘆逼使英國投降，但被姬達拒見，也因此種下之後港英政府永不錄用他們家族成員的起因。他與夫人黃瑤璧育有三子兩女，其中女兒利德蕙現為加拿大上議院議員。1980年，由廖承志、利銘澤兩人發起興建廣州花園酒店。1983年，他與美國財團合資組成加華石油公司，投資開發南海油田。1983年利銘澤因心臟病在香港聖保祿醫院逝世。

1980年，由廖承志、利銘澤兩人發起興建廣州花園酒店。1983年，他與美國財團合資組成加華石油公司，投資開發南海油田。

1983年利銘澤因心臟病在香港聖保祿醫院逝世。
西蒙·玻利瓦

**西蒙·荷西·安東尼奧·德·拉·桑蒂西馬·特立尼達·玻利瓦·伊·帕拉西奧斯**（**Simón José Antonio de la Santísima Trinidad Bolívar y Palacios**，1783年7月24日－1830年12月17日）是拉丁美洲革命家、軍事家、政治家、思想家及共濟會會員，他與聖馬丁遙相呼應，為南美洲脫離西班牙帝國統治，爭取獨立發揮了關鍵作用。

在從與西班牙君主的鬥爭中取勝後，玻利瓦參與建立了拉丁美洲第一個獨立國家聯盟，即大哥倫比亞，並於1819年至1830年任該國總統。

西蒙·玻利瓦在西班牙語美洲被公認為英雄、革命者與解放者。在他有生之年，他領導玻利維亞、哥倫比亞、厄瓜多、巴拿馬、秘魯和委內瑞拉取得獨立，並促進民主意識形態在這些國家的發展。

玻利維亞的名稱就是為了紀念西蒙·玻利瓦而得名。
韋寶珊

**韋寶珊**爵士，CMG，JP（Sir **Boshan Wei-Yuk**，1849年－1921年12月16日），名**廷俊**，小名**玉**，字**寶珊**，**韋玉**是另一個為後人熟識的名稱，香港銀行家、商人、政治家及共濟會會員，曾參與創立保良局，以及在1891年成功協助設立團防局委員會。韋爵士自1896年至1917年期間出任定例局（後改稱立法局）非官守議員，是香港1842年開埠以來第四位擔任該局議員的華人。韋爵士任內曾協調英國與新界鄉民，使新界成功於1898年納入香港版圖，他後來在辛亥革命中，亦擔任了廣東水師提督李准及革命軍胡漢民之間的保證人，具有一定聲望。

韋寶珊爵士是近代歷史上首位被送到西歐留學的華人留學生之一，也是歷來第三位獲勳爵士的華人。韋爵士早於1890年曾倡建由香港經廣州，再通往北京的鐵路，但有關建議要到多年以後才能實現。
Fida'an

## Overview

The Rune'Daathian’s beliefs are not much of a structured religion at all. There are no churches, no written texts. No formal gatherings of worship or even concrete beliefs. Interpretations may vary from family or region. Their belief are strictly told through oral traditions, believing that documenting or worshiping it in some formal way would be disrespectful to the legend of their ancestors, as they would not wish to be worshiped as gods.

Rune'Daathians believe that, at once, the harsh desert known as Rimal Al'ajdad was a lush, green land filled to the brim with nature and wildlife, not the barren wilderness that exists today. The Goddess , Abia, came down from the sky and created this land to harbor her creations-- The Rune'Daathians. After a time, she came to the conclusion that her creations were sinful and tended to partake in pleasures of mortals such as drink, coin, and sex. The perfect race of dark skinned, fair eyed people turned out to be just that-- People. Feeling disgusted with what she created, she wrote them off as a mistake, or a testing phase as to what she could create at a later date.

To punish her creations she deemed sinful, she damned the once beautiful continent to be the harsh desert it is today. Abia returned back to her Oasis in the sky. Feeling betrayed by their once beloved Goddess, The first Rune'Daathians that would become known as the "Ancestors" decided they were not terrible creatures of sin for partaking in worldly pleasures, and instead, that Abia was too harsh, and would never be satisfied with anything she created. They would rebel, and bow to no gods-- Ruled by nothing but themselves.

They discovered Fire and Earth magic, deemed Aladant Niema, by communing with their new desert surrounding and used them to construct pillars-- Pillars that stretched all the way to Abia's Oasis. Taking her by surprise with their newfound magic and sheer ability to reach her Oasis alone, they slayed their once god, freeing themselves from her damnation and becoming their own rulers. It is spoken by some that That some of the ancestors remained in the Goddess' Oasis, and that they shall join them upon death. Other's believe that the original ancestors now walk among Rune'Daathians, guiding their hand and luck in everyday actions. The concept of how their ancestors exist is the most common gray area of the religion today, regions and its people tending to have their own view on this.

They had also decided that they would, in fact, live in the region Abia, now known as the Betrayer Goddess, believed she cursed them with as a final act of defiance, and almost as if to show her that they were superior to any obstacles she could throw at them. Now, the Rune'Daathians are thankful for the land the have, as well as their ancestors, and speak of them as they would a deity.

Common phrases related to their religion that are often heard are:

* "By the land!"
* "By our ancestors!"
* "Ancestor be praised."
* "The ancestors smile upon you this morning/day/evening."

In addition, they refer to fellow Rune'Daathians as “Almisbar al'umm” and commonly refer to their ancestors as the Fida'an.
Eastcliffe

## Geography

As the name implies, Eastcliffe consists of the various hills and passes that lead into the Bastion mountain range and the former Centrafeld county of the Crags. Still, even without the tremendous amount of metal mined by the Crags each year, Eastcliffe has a flourishing industry in the extraction and refinement of granite, marble, clay, and perhaps most importantly, limestone. It’s most notable settlement consists of the town of Lindenberg, where the majority of Alenthyl’s cement is made from the local limestone.

## People

Eastcliffe’s people are famously industrious and hardworking. Many work long hours in quarries, hauling large amounts of stone and rubble around. Others work in stoneworks, turning the clay, granite, and marble into brick and limestone into cement to be shipped across Alenthyl. Higher education isn’t exactly common, but you’d be hard pressed to find stronger and hardier people in Centrafeld.

## Ruling Family

Eastcliffe is ruled over the venerable House Eaton. Originally a family of poor stonemasons, Nigel Eaton rose to become a successful entrepreneur in the creation of stoneworks, and promptly made a fortune along with House Morrigan following the Broadwing Destruction of Alenthyl in 3E 1150 both by helping with the reconstruction effort, and offering safe haven for individuals fleeing the dragon’s wrath. While their ability to process the raw materials they collect certainly hasn’t surpassed their ability to collect them, they’ve begun to give Beckendale some competition.
Cabum Masara

## History

The Cabum Masara is a cape located in Sies, featuring a small population dedicated to tourism. Its most famous feature is a naval graveyard dating back to the Battle of Paeravi. The Battle of Paeravi was a major naval battle in the Second Border War which decisively went in Ulyssa's favor. The graveyard is celebrated and commemorated, particularly amid current deteriorating campaigns and failed military ventures.

## Description

The Cabum Masara refers to a naval graveyard of ships sunken in the Battle of Paeravi, located a few hours’ journey from the coast. It is unique in its location close to the Masaran Islands, after which the cape is named. The close proximity allows the remains of ships to be seen during the low tide. Some even peak over the sea.

## Importance

On Diem Tauroch, it is common to hold reenactments of the battle. Other times, the grounds are the sights of sailing or fishing competitions. The battle is commemorated by placing small ship figurines into the water and pushing them toward the site. Their sails are colorful, true to Siecian heritage.
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Erick Berny Krusen

## Overview

Erick Berny Krusen Müller is an Elten beastfolk, who although an abomination, he is still happy and active. He's not proud at all of what he is, but he knows he can still live with it. He is very intelligent and strong, ugly though.

### Appearance

This beastman is actually very tall, with 6'5 feet of height, and very strong muscles. His right arm was affected with his condition and turned it into a furry arm, and hand. His left hand is human. His chest & torso are totally human as well, but his legs takes a very weird and confusing digitigrade stance. While, he has a tail, and his head is from a grey horse, with blue eyes, and white hair. Since he was recently afflicted by this, he isn't used to his actual legs, he doesn't really knows how to use them well, and he says they are a bit uncomfortable to walk with.

## Background

Erick Berny Krusen Müller was born in Elterlein, Day 7 of the Deep Cold, Year 1180 - Era of Promise. He had a pleasant childhood with his family. He learned piano with twelve years old, and started to feel interest in Elten Imperial Military. His parents influenced him to learn magic, so he would have more probabilities to join the Military. He denied the idea though, he didn’t liked magic very much.

When Erick turned seventeen years old, he joined the Military. His family was very proud, but still, he didn’t learned magic. The Military went away to explore the woods in a camping trip once. They settled far away from home and civilization. Erick was told to get some wood for the fireplace as a task, and in that moment, he made the worst mistake he could ever commit.

A biomancer found him, and kidnapped him, experimenting with Erick like this, becoming a beastfolk as a result.

The Military, although gently, fired him. Erick’s ability to fight was even a bit stronger, but they didn’t wanted a beastfolk training with them by obvious reasons.

Erick moved to Novania, with intentions of escaping his native land. He now walks around Driftwood and Hearth, not embarrassed at all of his new condition. Erick is always proud and confident, never giving up. Now, with eighteen years old, he lives in Novania. Ugly, but he is still alive.

## Personality

He is serious and intelligent, and ignores fools and stupid people. He is very proud of his land and he is happy normally. He never insults nor swears. He is honest and never wants to commit mistakes. Also, he is very organized when he wants to be. He likes to be neat and fancy.

### Likes

* Horses
* Militias
* Being intelligent
* Reading
* Exercising
* Beastfolks
* Elten People

### Dislikes

* Beastfolk discrimination
* His legs
* Stupid people
* Weird people
* Alcohol

### Quirks

* Neigh oftenly
* Heavy Elten accent
* He huffs like a horse!
Coral Stalks

Also known as: Reef Tentacles

## Appearance

A colorful tendril-like plant which sprouts upward toward the water's surface.

## Notes

Loose and dangling with the sea currents, coral stalks become straight and rigid upon touch or contact. The effect lasts approximately five minutes before easing. The amount of time it spends rigid decreases with each subsequent touch or contact.

They originate from the coral reefs off the shores of Peramul. They only thrive in seawater and shade similar to what they receive at reef depths.
Alain Wrenne

## Overview

King Alain Wrenne of the First Land, Father of Blue was the first King of Granthel and head of the Granthelian Arcane Society. King Alain Wrenne began his reign in 3E 452 and continued to do so for the next 26 years until his death in 3E 478 at the age of 76.

King Alain Wrenne is a celebrated figure of Granthelian history for his prosperous time as King as well as his efficiency as head of the Granthelian Arcane Society which would dissolve during the succession from Alenthyl in 3E 452.

## Background

Alain Wrenne is regarded as the Father of Blue due to his approximately 30 year span as a well respected member and eventual head of the Granthelian Arcane Society. Alain was also one of the first men to create long-lasting structure within the Alenthylian colony of Granthelia in 3E 445.

Not much is known of the early life of Alain Wrenne though it is speculated he was born in a poorer household in Birmbridge, Alenthyl to Aylward Wrenne and Lillian Grasses, eventually making a name for himself with his success within the Arcane Society. During his early years within the Arcane Society, Alain was a notable Capewell opponent who often let his criticisms of the crown be known.

Alain Wrenne was wed to Marcella Parrish on 3E 443 and had only one child during his lifetime, a son named Asher. Asher Wrenne was born on **32DC 3E 446** when Alain was 44, Marcella Parrish Wrenne did not survive the birth.

## Important Events

Ten years into his reign as King of Granthel in 3E 462, Alain Wrenne proposed the construction of walls and encampments further in-land to his advisors as the threat of Undead had damaged structures and killed many citizens. Seeing that the threat of Undead was seemingly increasing by the season, the construction of walls and districts to keep Undead away from the population was agreed on almost unanimously. This would mark the beginning stages of the construction of The Wall of Granthelia.

## Other

There were many statues constructed in Alain's likeness throughout Granthelia, though many have been lost to time. In recent years, much of the physical evidence of the Wrenne family in the city has been destroyed by House Winthrop after the execution of Aloth Wrenne in 3E 1198.
Conductive Essence

## Overview

Conductive Essence is a fine material used as a magical component in particularly sensitive magical experiment and ritual, specifically Sigil Scribing, a process of Artificing. As the name implies, Conductive Essence is conductive of Arcane energy and is used to bridge and (when mixed with Arcane Essence) insulate the flow of Arcane Energy.

While Conductive Essence is well known across Aevonhold, it is normally used by experienced Artificers and engineers of magical technology. Because of this, the use of Conductive Essence is particularly widespread within Elterlein and Nobugo where many Arcane engineers and Artificers alike find themselves.

### Refinement

Conductive Essence can be further refined for use within sensitive applications, within both Sigil Scribing and Arcane engineering. The process of refining Conductive Essence is quite involved, requiring the energy of a large amount of Conductive Essence to be deposited into a small amount of Conductive Essence which is finely ground.

## Appearance

In its mineral form, Conductive Essence takes on a porous form with a burgundy exterior. When the easily fractured material is broken apart, the color of the inside is a striking bright red that contains charcoal colored layered patterns every few inches. When the material is refined into a gravel-like material, its striking red color is dulled by the almost matte texture of the fractures.

When the Essence is further refined, it takes on the form of a fine powder with a blood red color. The powder itself almost absorbs light, creating an oddly smooth appearance within the fine material.
Goldfield

## Geography

Located to the south, bordering Antonelle. Goldfield is arguably the most fertile region in the entirety of Alenthyl, although that question can have a very different answer depending on who and where you ask. It produces an immense amount of food, ranging from cereals to produce to livestock. The large rivers and lakes provide a great deal of fish and fertile soil, although most building materials have to be imported.

Unfortunately, due to its lack of natural barriers, Goldfield was possibly one of the worst affected areas of the Broadwing destruction in Centrafeld, having most of its villages and towns razed to the ground.

Famously, one of the suspected birthplaces of the legendary folk hero Gideon Lockhardt is found in Goldfield in the village of Goodberry, some going so far as to make pilgrimages to the town to witness the charred stone foundation that was supposedly his original home.

## People

Life tends to be good in Goldfield. Harvests are rarely poor, and the people are almost always well fed. The people of Goldfield tend to be equally optimistic as they are prideful in their specific barony, county, duchy, and country as a whole. Goldfielders reserve a special, burning hatred for Dragons following the Broadwing destruction, and the county has proven to be a breeding ground for a multitude of want-to-be dragonslayers.

## Ruling Family

House Hollard tends to the territory of Goldfield, ensuring that each village pays its fair share to both them, and the country as a whole.  They’ve been content managing their part of Centrafeld, and don’t really have any aspirations to move up the social ladder. Regardless, they remain ever vigilant and active in court, ensuring nobody attempts to overtake their lands and that their taxes remain low.
Emperor Laerentius Proconinus II

## Laerentius Proconinus II

The portrait of Emperor Laerentius Proconius II of Ulyssa, whitewashed for reasons of politics and legitimacy

## Overview

Laerentius Proconinus II was an emperor of Ulyssa. He reigned until his late 70s and had been known as a patron of the arts and a poor leader, however much none would say the combination of words aloud in Ulyssa. Proconinus II died in 3E 1194.

His reign had seen the failure of the Third Border War and loss of territory on the Nobugo front. He is father to his successor, Laerentius Proconinus III.

## Background

He was born from the union of Laerentius Proconinus, first of his name, and, controversially, a highborn woman who was the eldest daughter of the Praetor of Sies. His life had been one of extravagance and patronage to the arts, leaving the day-to-day administration to several others, intervening only when he had a point to prove.

## Important Events

Under his rule Ulyssa devolved further from a centralized monarchy to one which has spread its power across the provinces and into the hands of the Praetors. Regional conflicts and territorial loss had also been a noted tragedy under his reign. He patronized the arts immensely, but had done little in the ways of governance or infrastructure building or maintenance. Diplomacy abroad was poor, as he was a man also taken to drink and to sex.

One of his most famous (or infamous, depending upon the source) is the construction of yet another imperial courtyard in Rhold. As progress slowed on the couryard, he took residence in an enormous manor looking over the Samona until his death in 3E 1194.

## Other

Among his legitimate heirs, Laerentius had nine living sons and sixteen living daughters. He had experienced two high-profile assassination attempts in the decade before his death, and one of his sons, the second eldest son and third eldest child, has been confined to a palace wing indefinitely as a result.
Bomber

Basic Attack: Throws a bomb. NOTE: The bomb changes depending on the color of his backpack

Blue Bomb: The default and most basic bomb. Explodes after a short amount of time and doesn't use much stamina.

Red Bomb: Uses more stamina than the blue bomb, but sticks to walls and opponents.

Green Bomb: Very light and only moves vertically. Doesn't use much stamina.

Yellow Bomb: Keeps moving until the special button is used. Once pressed, every yellow bomb explodes.

Special Attack: Changes color of his backpack, if his special attack bar is full he sends out a flurry of every type of bomb.
阿查立

**阿查立**爵士（Chaloner Alabaster，1838年－1898年）是英國外交官及共濟會會員。

阿查立出生於英國伯恩茅斯，曾就讀於倫敦國王學院。1855年作為使館翻譯學生前往中國。1858年第二次鴉片戰爭期間曾奉英國當局命令押送兩廣總督葉名琛前往印度。1869年至1873年間任英國駐上海副領事，1880年至1886年任駐漢口、武漢總領事，其後又於1886年至1891年間出任駐廣州總領事。1892年退休，並獲騎士爵位。1898年去世。

1875年時他與來自紐約的D·J·麥高恩博士（Dr. D. J. MacGowan）之女蘿拉（Laura）結婚。其子晏禮伯（C. G. Alabaster）曾任香港律政司。[2]另有一子阿拉巴德曾在中國海關任職。
Arcane Sigils

> *"After studying the tomes, ancient denizens of Aevonhold discovered that when an Arcane Sigil is memorized, the Sigil can be converted into a physical Arcane reaction. After realizing this, many ancient mortals with the Gift began to inscribe tomes with Sigils they had seen when dreaming of the Astral Plane themselves.*
>
>

> *It was discovered a short time after that the astral constellations when turned into Sigils would elicit many different reactions or, spells. There are an infinite number of Arcane Sigils for any type of magic or spell and many more are to be discovered." - Astral Plane*
>
>

## Overview

Arcane Sigils are the very basis of magic within Aevonhold. An infinite number of them soar endlessly through the Astral Plane constructed as constellations, dotting the swirling skies. To the denizens of Aevonhold, these sigils hold the fleeting magical power that flows throughout the realm.

Much of the common magic throughout the realm has been discovered through this process, and sigils that differ from the known magic are quick to be written into grimoires, compendiums of magical sigils, no matter how little the change.

Arcane Sigils can range in shape and complexity, broader sigils related to entire branches of magic can take years to understand fully, while smaller less powerful sigils related to forms of magic such as vigors have been known to be learned unknowingly.
Edgar Bookman

## Overview

Edgar Bookman. A man who started with humble roots and grew into something of a folk tale. In his early years he ran a popular newspaper called *The Volvar Herald* in Ashmoor, and it seemed he was a fairly predictable, wispy little man. But after the death of his brother, Thomas Bookman, Edgar became more secretive -- and dangerous -- than ever. Currently he's pursuing a quieter life, trying to cast off his past and the deep mysteries and pain that come with it... but with rumors abound and a potentially dangerous artifact in his possession, that may not be so simple.
Galen Misko

Galen in his normal overcoat.

## Overview

Galen Misko is a very strange man, he has lived in Deurlyth his entire life, in a simple cottage out in the forest with his parents. He is a tryhard author, and he attempts to create toys for a living. He speaks with a very strong Deurlen accent.

### Appearance

He is a very, very tall man, standing at 6'10. Yet, he is rather skinny, with little muscle mass. He is often seen wearing a white shirt, with a sort of black scarf, and his raggedy tan overcoat. He has messy auburn hair, with very defined sideburns. Most consider Galen to be very shady looking.

## Background

Galen grew up with his parents, Chrisos and Irene Misko, out in the forest in a small cottage. His father raised him as a blacksmith, while his mother taught him very well about the world. His early life was very quiet and simple, following very basic routines. Wake up, practice smithing with his father, study with his mother, and spend the rest of his day exploring, and playing around in his favorite tree. Galen was very shut off from the rest of the world, causing him to be a very unsocial, shady kind of person.

## Known Associates

Galen has very little friends, as he does the best he can to avoid socialization.

### Friends

* Artie Finnegan [House Mate]
* Drake Hayward

#### Acquaintances

* Crest Viracei
* Patricia Impiraco

## Personality

Galen is very strange. He acts very rude often, yet has a very soft spot in his heart for children and toys.

### Likes

* Granthelian Breakfast Tea
* Whiskey
* Children and plush toys

### Quirks

* Very grumpy, comes off as rude.
* Not too good at communicating.

## Other

### Face Claim

Link

Link

### Item Claims

His Clothing

Stuffed dragon he often has with him

### OOC Notes

* Galen is the main character of the player "Ecficio".]]
Hersse

## History

Hersse claims its city was founded by Gebbart Hulmethius, the same architect who designed the first Imperial courtyard of Rhold (of the five contemporary courtyards).

Hersse did not become influential until early in the 3rd era. The quality of its architects and craftsmen were greatly desired in Gallanon when it began to remodel some of its major cities under Emperor Redalius Arconalum, "the Builder."

In contemporary times, Saardremel and Hersse-- the "Twin Pillars of Bermandy"-- are the most productive workshops. They have alternated in holding the Berman Greater Council since 3E 1129, which demonstrated their dominating efficiency and ability.

## Geography

Hersse is located on the eastern side of the Wissenburg range of mountains, occupying a valley. Hersse is located far to the north of Bermandy, startlingly close to the Elten border. It is connected to Saardremel through the Hersse-Saardremel Passage, a miraculous constructed passage through the mountain separating the two cities which cuts travel time from 5 days to 2 hours.

## Government

The government is run by a collection of guilds who manage the day-to-day activities of not only Hersse-- from construction projects to citizens disputes-- but also the entirety of Bermandy. The government is filled with titles, achieved or lost through performance. Due to tradition, forums and the Greater Forum follow outdated bylaws which regulate their behavior.

The focus on education and workshop activity also makes the government vulnerable in other areas, such as finance, security, and social issues. For this, perhaps oddly, Hersse associates itself with Siecian orators for advise-- mainly for mutual religious reasons. The government, thus, strongly encourages production and research into potentially profitable projects.

### Law

What distinguishes Hersse from Saardremel is its staunch worship of Haml alongside the Eight. A thinly-veiled attempt at disguising worship of Hanl among the Eight, Taurum legionaires nonetheless infrequently punish individuals caught, and only if done on public roads or in political protest.

The law mandates a minimum number of hours worked per week in the workshops and guildhouses among other work standards.

## Economy

Architecture, craft, and engineering define Herrse and Saardremel. Both are known as the center of workshops and education in these fields. Whether through ingenuity or tasteful salvaging, both diffuse their technologies and methods to the more southern workshops who do the larger-scale production and interact with the other provinces.

On some occasions, members are commissioned to travel to Gallanon or other provinces to perform specialized work. They are compensated and a substantial portion of the income returns to the government. Some, unwilling to give a substantial amount of their salary, more or less defect from Hersse and Saardremel to become independent. Nonetheless, they cannot return and do not gain build benefits of further contracts and continued education.
Granthelian Kings

* Alain Wrenne 3E 452 - 478
* Asher Wrenne 3E 478 - 510
* Alwynn Wrenne 3E 510 - 540
* Wolston "Aylward" Wrenne 3E 540 - 578
* Aerhan Wrenne 3E 578 - 619
* Ardren Wrenne 3E 619 - 650
* Urien "Adrial" Wrenne 3E 650 - 684
* Alwyr Llandyn Wrenne 3E 684 - 709
* Alastor Wrenne 3E 709 - 744
* Archer Wrenne II 3E 744 - 785
* Ashton Samwell Wrenne 3E 785 - 809
* Adrian Wrenne 3E 809 - 848
* Ardalt Wrenne 3E 848 - 877
* Brandham "Alwyn" Wrenne 3E 877 - 915
* Adrenn Wrenne 3E 915 - 952
* Hallan "Asher" Wrenne 3E 952 - 988
* Allendyr Wrenne 3E 988 - 1016
* Auden Wrenne 3E 1016 - 1052
* Gendrey "Alastor" Wrenne 3E 1052 - 1091
* Adrial Wrenne II 3E 1091 - 1135
* Althar Wrenne 3E 1135 - 1155
* Aloth Wrenne 3E 1155 - 1198
* Harlan Winthrop 3E 1198 - Incumbent
Coalrot

## Overview

Coalrot, or Charrot is a disease found in many regions of Aevonhold. Coalrot is widely feared due to its large breadth of dangerous symptoms from mania and psychosis to skin peeling and loss of skin tissues. Coalrot can lead to severe disability and even death.

## Signs and Symptoms

Coalrot can cause a large number of symptoms throughout its stages, including painful seizures, spasms, itching, mania or psychosis, headaches, nausea and vomiting. Symptoms can also include gangrenous effects such as peeling skin, loss of peripheral sensation and loss of skin tissues.

## Causes

Though the causes of Coalrot are not widely known, some speculate the cause of the disease is the consumption of crops afflicted by certain fungal growth (such as barley, wheat and most commonly rye product.)
Echo Filsdeux

## Overview

A dead girl and a moron -- the former since the 1st of Full Bloom, year 1183. She's always been the latter.

## Known Associates

Friends

* Adrien Foxbourne
* Albert Wattles
* Amara (deceased)
* Ameo (deceased)
* Archer Wrenne
* Queen Emilie Rose Sarethi
* King Geoffrey Sarethi I (deceased)
* James Ipswith
* Lyda Dhares
* Nyx (deceased)
* Ristathellion "Rist" Ven
* Sebina Aezntri (deceased)
* Siegfried Vangrave (deceased)
* Tybalt "Ty" Clifton (deceased)
* Yue Lin
* Vella'Myr (deceased hopefully)

### Family

* Adelaide "Del" Filsdeux (adoptive father)
* Aurore Ayre (adoptive brother)
* Christelle Ayre (niece)
* Elisanna Ayre (adoptive sister, deceased)
* Eliza Argyris (biological mother, deceased)
* Elliott Argyris (biological father, deceased)
* Evangeline Melody Aezntri (godchild)
* Leslie Mornings (adoptive brother)
* Melissa "Milly" Ayre (sister-in-law, deceased)
* Raymond "Ray" Willow (adoptive brother)
* Rollo "Graves" Mornings (first adopted father, deceased)
* Rose "Rosie" Filsdeux (adoptive sister)
* Watson (puppy, unknown status)

### Acquaintances

* Asili Aezntri (deceased)
* Pelokas Mieli
* Mei Lin
* Jiao Lin
* Dieb Gaudner
* Harlow Hakim
* Thane'Amaelia

### Enemies

* Cirina Bakhiir
* Kaja Agate
* Oliver Bobbin
* that's it

## Personality

A kind soul. Once clever, amiable, and rather naive. Generally perceived as easygoing and compassionate, as well as playful and optimistic. She always seemed to have been genuinely interested in the people around her and their surroundings, the direct source for what once was her infinite curiosity.

Unfortunately, depression and insanity took over after friends and family numbers were constantly ripped away from her, and everything -- as well as her own self -- changed so drastically that she opted to take her own life.

She's very lonely as of now.

### Likes

* Making flower crowns.
* Baking & cooking.
* Celebrations, parties, gatherings, and holidays.

### Dislikes

* Paper cuts.
* Arrogance.
* Secretivity and the liars that come with it.
* Her own death. haha

### Quirks

* An **ESFP**, **neutral good**, and a **Sagittarius**.
* Her ennegram is **The Peacemaker** (The Nine), and her temperament was **sanguine-phlegmatic**.
* She was a panromantic bisexual with a preference towards men.

## Other

### Face Claim

1 // 2 // 3 // 4

**FC:** Elle Fanning

### Item Claims

Emerald Necklace

* A tiny piece of raw, uncut emerald. It's messily tied to a string of a tight material. Before her death she gave it to a select few. After... who knows. There's a certain sort of charm to it.

Ruby Scarf

* Echo's signature red scarf that was gifted to her by her brother at a young age. She used to wear it everywhere and claimed it was "magic" for the sole reason that it kept her wonderfully snug during the Deep Cold. Ultimately it was what she chose to hang herself with -- for good old time's sake.

### OOC Notes

* Played by **officialmelody**.
* stop teasing me on myr i'll fucking sue
* Altani Sarnai is her replacement.
House Tolett

### Sigil

A nesting, light blue-grey bird spread across a royal blue and pale orange quartered field.

### Heirlooms

* An ancient, faded sail with the house sigil.

House Tolett was originally formed from a woman of House Dunwell marrying an Antonellan merchant, Lucas Tolett. The merchant was wealthy and powerful, but he had no sigil of his own. After marrying such a prominent noble figure in Ashford, Lucas Tolett decided that he would adopt a sigil of his own and form a noble house in Ashford. The man was supported by the lord of Ashford at the time, Tobias Dunwell, and as such the House was formed.

Since then, House Tolett has remained prominent and wealthy in Ashford, having close ties with House Dunwell even to this day.

## History

Around 632 of the Third Era, Laura Dunwell was betrothed and married to a wealthy, prominent Antonellan merchant, Lucas Tolett. Because of this man's wealth and influence, he decided that, since he was now married to a member of Ashford's ruling family, he would form a noble house of his own. The man was well liked and supported by the current Earl of Ashford, and thus House Tolett was formed.

House Tolett has remained prominent and wealthy in Ashford. House Dunwell still offers large amounts of support to House Tolett, and the two families keep close ties.

## Significance

House Tolett's main significance lies in its trade and family ties with House Dunwell. House Tolett is very wealthy, with its merchants and traders being far spread, even across Aevonhold.

## Relationships

House Tolett is neutral to all Houses outside of Ashford, save House Bywater. House Tolett is as hostile with House Bywater as House Dunwell is. Within Ashford, House Tolett is respected by the other Houses within the city, including House Challinder and House Dervin.
Arcane Locomotives

Arcane locomotion is a primitive and emerging transportation technology in Aevonhold which originated in Alenthyl. While turbulent and expensive to build, locomotion can carry large amounts of cargo and persons over extended distances across land. The technology is rare, very few in Alenthyl have seen a locomotive and, if wealthy or a member of the military, may have even had the opportunity to ride in one.

## History

The development of locomotion in Alenthyl coincided with the rebuilding of Alenton in 1174 after much of the dragon threat was slain. Alenthyl lacked traditional means of fast travel, horses and other such beasts of burden, as a consequence of the dragons' decimation of the surface. Further, while ships were optimal for coastal travel, the travel was often inconvenient if one needed to cross the land mass itself.

The development of the arcane locomotive progressed over the span of a decade through the research and labor of its top engineers. The basic framework fell into place quickly: several linked carts propelled by an arcane engine, all of which rested on a relatively flat medium on which they would travel. The tracks were imperative due to the variety and inconsistency of Alenthyl's terrain.

The earliest designs focused on emulating the arcane engines of Elten airships and in 1173 the first prototypes were released for military transportation of goods amidst the Alenthyl-Granthel war. On occasion, particularly after the destruction of the Cadaver walls in Granthel, Alenthyl would extend the train's use to entertaining royal visitors and transport wealthy citizens from the wide reaches of Lordharbour to Alenton exclusively.

The technology has yet to be released to the citizenry, and the secrets behind locomotive engineering are a tight-lipped secret. Those who wish to become locomotive engineers must be among Alenthyl's military and show a deep passion for the Light.

## Types

There is currently one type of train, which is operated through an arcane engine, similar to an airships's wind core. The designs are still very primitive, and it's common for a train to spend more time broken down or in repair than actually in travel. Engine explosions, breakdown or rusting of the wheel and propulsion mechanisms, and a lack of uniformity in tracks design undermine the utility of this form of transportation.

## Commonality

This system of transportation is rare, and the technology has not spread beyond Alenthyl. The number of trains, while small in number, are theorized to grow exponentially over time. Those among Alenthyl's military have more regular access than its citizens, though Alenthyl may allow certain persons it wishes to impress or wealthy citizens access to its train.

## Roleplay Implications

Trains at their maximum velocity are as fast as a horse, but are capable of carrying far more persons and cargo than a horse or attached carriage. While the tracks allow some stability, a ride on a train is filled with bumps, and those prone to motion sickness will feel uncomfortable.