recursal/Fanatic-Fandom huggingface dataset:
Blood Angels

The **Blood Angels** is a chapter of the Space Marines in Eternal Crusade.

## Summary

One of the oldest and proudest of all Space Marine Chapters, the Blood Angels are well known for their bloodthirsty zeal, favouring close combat and the use of jump packs.

Though deeply marred by a curse that drives them to death and madness, they continue to smash the Imperium’s foes, compiling a battle history second to none.
Torrent Reaper Launcher

The **Torrent Reaper Launcher** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The Torrent Dark Reaper Launcher makes use of a cylindrical drum for magazine-style loading of rapid-fire mini missiles. Increasing the ammo capacity of the standard reaper launcher significantly, but the added ammunition increases the weight of the weapon as well, despite the addition of anti-grav devices.

This is a weapon for the Dark Reaper Aspect of the Eldar faction that can be upgraded and equipped in a loadout.

Type: Heavy Weapon (Reaper Launcher)
Goff

The **Goff** are one of the many Orkz Klanz of the Orkz species in Eternal Crusade.

## Summary

Goffs are the biggest, meanest, and most brutish of their kind – of all the Ork clans, they are the most inspired by the thrill and thunder of battle. They dress predominantly in black, seeing the gaudy colours sported by other clans as inappropriate for a serious Ork warrior.

Goffs will take any excuse to start a brawl, even amongst themselves. As a result, the Goffs are specialists in hand-to-hand combat who prefer their battles up close and personal.
Hagen Pattern Narthecium

The **Hagen Pattern Narthecium** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The standard apothecary’s narthecium includes a chainblade and carbon-alloy reductor, and an apothicarion drill for piercing armour. The Deep Bore version lowers the placement of the chainblade, and replace it with a saw-disc. The main focus of this version is the drill for piercing armour and retrieving gene-seed as quickly as possible. The Hagen pattern drill is larger and stronger, designed to be able to work on Terminator armour as well as standard Space Marine armour.

This is a weapon for the Space Marine faction that can be upgraded and equipped in a loadout.

Type: Support (Narthecium)
Orkz

## Eternal Crusade Description

Brutal, green-skinned creatures that outnumber possibly every other intelligent race in the galaxy and have more in common with a great savage ape than a man. They delight in carnage and so great is their need for conflict that, without a more obvious opponent, the Orks will indulge in fighting bloody wars with themselves, just to ensure they get a good scrap.

United under a visionary new Warlord, this Ork Waaagh! has been on a sector-spanning crusade that has already seen hundreds of Imperial worlds fall. Driven by visions from their gods Gork and Mork, the Orks now have Arkhona targeted as the site for a truly apocalyptic war.

Orks come from a variety of Clans, each with their own unique battlefield culture. When they put their differences aside to fight for the glory of the Orkoid species, none can stand before the Green Tide.

## Classes

* Shoota
* 'Eavy/Loota
* Stormboy
* Painboy

## Official Text

*Warriors of the Waaagh!*

*It may not matter to the countless victims of The Green Tide throughout the universe, but each Ork is a member of a tribe and then one of several distinct Ork cultures known as Clans.*

*The Evil Sunz love speed above all else, while Bad Moons equip themselves with the shiniest gear and Deathskulls are experts at looting and bashing weapons together. Goff are the most brutal, preferring to fight up close and personal.*

*While chaotic and frequently disorganized, members of different Clans sometimes put their differences aside to fight for the glory of the Orkoid species in the galaxy’s greatest conflicts.*

## Origins

The Orkz were created 60 million terran years ago by the long-since vanished reptilian species known as the Old Ones, whom the Orks call the Brain Boyz. Created as a warrior race, the Orkz were made weapons against the Necrons and their C'tan masters in an ancient conflict known as the War in Heaven. This war decimated galactic civilization, and led to the rise of the Eldar.

## In the Eternal Crusade

The Ork Klanz Goffs, Evil Sunz, Deathskulls, and Bad Moons will be playable in Eternal Crusade, as well as the classes Boyz, Nobs, Mekboy, Painboy, Stormboy, and Weirdboy.

## Culture

Orkz were designed as a militant and chaotic people, and thus reflect this in their culture. They are incredibly aggressive and muscular, but lack a great deal of intelligence and social ability (with the exception of the Oddboyz, who have a genetic predisposition to technology hardwired in them by the Old Ones). Though they are unified by a collective psychic ability, they lack individualist abilities and thoughts, operating in factions and castes. More often than not, these factions and castes are at warring states, making unified culture a thing foreign to most Orkz.
Warhammer 40K Eternal Crusade Wiki/Section 3

Chaos Space Marines

## Chaos Space Marines

* Alpha Legion
* Black Legion
* Classes
* Iron Warriors

* Night Lords
* Word Bearers
* Vehicles

Eldar
## Eldar

* Altansar
* Classes
* Biel-Tan

* Iyanden
* Saim-Hann
* Ulthwé

Orkz
## Orkz

* Bad Moons
* Blood Axes
* Classes

* Deathskulls
* Evil Sunz
* Goff

Space Marines
## Space Marines

* Blood Angels
* Classes
* Dark Angels
* Imperial Fist

* Space Wolves
* Ultramarines
* Vehicles
Iyanden

The **Iyanden** are a Craftworld of the Eldar in Eternal Crusade.

## Summary

The Iyanden Craftworld was once one of the largest and most prosperous of all the remaining Eldar Craftworlds. They barely survived an attack by the Tyranid Hive Fleet Kraken, which nearly destroyed the Craftworld and killed four-fifths of its population.

The Eldar of Iyanden rely much more heavily upon the spirits of the dead to defend them because of their low numbers. Iyanden makes heavy use of the Wraithguard and Wraithlords, cybernetic warriors animated by the souls of their fallen kin.
Striking Scorpion

The **Striking Scorpion** is an Eldar class in Eternal Crusade.

## Tabletop Description

The Warrior Aspect of the Striking Scorpion epitomises the deadly attributes of their namesake, and they are the most potent of all the close assault aspects. They are merciless killers without exception, revelling in the hunt and the kill. When they launch their attack, they use shuriken pistols and scorpion chainswords; vicious blades with diamond-toothed edges that mangle and tear flesh. The signature attack of the Striking Scorpions is made by the weapon pods housed on either side of the warrior's helmet, known as mandiblasters. Activated by a psychic pick-up, they fire a hail of needle-thin shards that act as a conductor for a highly charged laser. A mandiblaster volley and the blistering storm of attacks from the Scorpions that follow it is enough to tear the heart out of an enemy force.
Saim-Hann

The **Saim-Hann** are a Craftworld of the Eldar in Eternal Crusade.

## Summary

The Eldar Craftworld of Saim-Hann was one of the first Craftworlds to abandon the Crone Worlds as the Fall of the Eldar approached, heeding their Farseers’ warnings. As such they have spent far more time isolated from the rest of the Eldar than the other major Craftworlds.

The Saim-Hann are fierce warriors, who place upon honour a higher value than their sophisticated kin. They are known for their preference for fast, mobile warfare, striking as a serpent before falling back beyond the reach of retaliation.
Gatekeepers Bastion

The **Gatekeepers Bastion** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

Eldar deploy into a variety of climates, across countless worlds. The Gatekeeper modifications to the standard Dire Avenger Shuriken Catapult are made with fortification and protection against environmental conditions in mind. The model includes reinforced casing around the barrel and magazine, and an augmented scope/range finder built with penetrating hostile planetary conditions as its primary function (snow storms, sand storms, etc.)

Reinforced casing makes for a much more solid impact if the Eldar is forced to strike a target in melee, and its seals make it far less prone to clogging and jamming.

This weapons colour scheme updates to match the wielders craftworld colours.

This is a weapon for the Eldar faction that can be upgraded and equipped in a loadout.

Type: DA (Avenger Shuriken Catapult)
Twitter

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Devastator

The **Devastator** is a Space Marine class in Eternal Crusade.

## Tabletop Description

Support troops who truly live up to their name, the Space Marine Devastators deliver the Emperor’s judgment via stunning displays of brutal firepower. Missiles slam into ranks of enemies, blasts of scorching plasma melt craters into the very earth, lascannons punch through the hardest defences and the droning hum of grav-cannons rises to a terrible crescendo as the target of the Devastators’ wrath is reduced to nothing more than memory and dust.
Warhammer 40k: Eternal Crusade

**Warhammer 40k: Eternal Crusade** is a game being created and developed by Behaviour Interactive.

## Description

Warhammer 40k: Eternal Crusade is a next-generation massively multiplayer online game set in the Warhammer Universe. The game is a hybrid subscription and free-to-play title, with Orkz as the only free race. Eternal Crusade will not feature fetch quests, NPC grinding, or low-level tutorials - as soon as the player starts the game, objectives are given from players who have already moved up the foodchain to positions of power and responsibility.

## External links

* Official site
* Steam
Bad Moons

The **Bad Moons** are one of the many Orkz Klanz of the Orkz species in Eternal Crusade.

## Summary

Teef are the primary currency of Ork society, and Bad Moons are the richest Orks around because their teef grow faster than anyone else’s. They love gold more than any other metal, and will commmonly sport a couple of glinting teef in their avaricious grins.

The Bad Moons have a reputation for showing off, and a mob of them on foot will bristle with personalised kombi-weapons and gold-plated deffguns, sauntering into battle with firepower enough to slaughter whole platoons.
Ork

## Official Text

*Warriors of the Waaagh!*

*It may not matter to the countless victims of The Green Tide throughout the universe, but each Ork is a member of a tribe and then one of several distinct Ork cultures known as Clans.*

*The Evil Sunz love speed above all else, while Bad Moons equip themselves with the shiniest gear and Deathskulls are experts at looting and bashing weapons together. Goff are the most brutal, preferring to fight up close and personal.*

*While chaotic and frequently disorganized, members of different Clans sometimes put their differences aside to fight for the glory of the Orkoid species in the galaxy’s greatest conflicts.*

## Origins

The Orks, also known as the Greenskins, are a savage warrior race of violent humanoids spread throughout the Milky Way Galaxy. Created by the Old Ones to combat the Necron scourge and their C'tan masters, the Orks (then known as the Krork) are genetically engineered to be stupid, aggressive, and strong. Though they are arguably the most successful species within the Milky Way Galaxy, their genetic predisposition to tribalism and warfare has led to the massive population of Orks to be split amongst many hundreds of tiny kingdoms, clans, and warring tribes. Many have argued that if the massive numbers of the Orks were ever united, they would likely crush the galaxy in a tide of green muscle.

## Culture

Due to their genetic predisposition towards violence and aggression, Ork culture hinges on the existence of Warbosses and their kingdoms. Through a weak psychic link which facilitates the bloodshed of the **Waaaaagh!** (or military advance), Orks have a strong sense of leadership and tribal organization. While they are often steeped in revolution and infighting, when kingdoms are combined for a massive invasion, the Orks often overwhelm their enemy with pure numbers. The Orks are truly formidable.

## Military

The Ork military is separated into several distinct castes, often followed with the moniker "Boyz". While the Orks do from time to time unite under a common banner or goal, infighting and strife is the natural "spring-loaded" position for the average Ork, leading any military unification to ultimate failure. Of note is the relative size of the Orks and their position in the military proper; as an Ork is successful in battle, he grows more physically imposing, often leading to the biggest Orks being in power over smaller Orks.

## Allegiance

The Orks do not have allegiance; while smaller Orks follow the larger Warbosses and so forth, they would at any given opportunity slaughter those above them for a higher position, more food, or just for the fun of it. Orks cannot be trusted, even by other Orks.
Evil Sunz

The **Evil Sunz** are one of the many Orkz Klanz of the Orkz species in Eternal Crusade.

## Summary

The Evil Sunz are dedicated to going fast and making as much noise as possible in combat. Just as the Goffs love violence and aggression, so the Evil Sunz love speed, adopting the old Ork adage that ‘red ones go fasta’ as their motto.

These Orks prize fast vehicles like warbikes and trukks above all else, and even their foot troops are usually just saving up their teef for when they can afford a vehicle of their own.
Short Stories

The following are short stories from the official Eternal Crusade website.

## Stories

* Unnatural Selection
* Findaz, Keepaz
* Wolf Blood
* Terra Nullius
* Eldar
* Salvork
* The Silent Death
* The Hound Of The Warp
* Black Peal
* Death Mark
* X Marks Da Spot
* Blood Prince
* Death And The Maiden World
* Space Marines, Descent On Arkhona
Mael Dannan

The **Mael Dannan** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The Dire Avengers aspect typifies Khaela Mensha Kaine’s complete lack of mercy for his enemies. Renowned for their use of the Avenger Shuriken Catapult, some aspect warriors prefer to focus on melee combat above all, and arm themselves accordingly.

Like all Direswords, the spirit contained with the Mael Dannan blade will attempt to instantly kill any foe struck.

This is a weapon for the Eldar faction that can be upgraded and equipped in a loadout.

Type: DA (Diresword)
Chaos Space Marines Classes

The following are the announced player classes for the Chaos Space Marines in Warhammer 40k: Eternal Crusade.

## Player Classes

* Traitor
* Traitor Assault
* Raptor
* Havoc
* Aspiring Sorcerer

## Legacy Classes

These classes are not included in the current beta build, and might be legacy units removed from the release edition.

* Tactical (Chaos Variant Only)
Night Lords

The **Night Lords** are a chapter of the Chaos Space Marines in Eternal Crusade.

## Summary

The Night Lords are cynical, ruthless warriors who live to inspire terror within the teeming masses, inflicting meticulously enacted atrocities before each battle to weaken the enemy’s resolve before the killing blow is delivered.

Rather than truly devoting themselves to the Chaos gods, the Night Lords put their faith in the use of fear as a weapon, and make extensive use of jump packs to employ their terror-tactics and hit-and-run techniques.
Doorknob

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Doorknob** is an item in *Immure*.

## Location

It is found in a drawer of an end table to the left of the stairs where the player first gains control of Will. It can be found again in the same location after Will awakens from his nightmare in a trashed version of the Parlor.

## Use

The doorknob belongs to the door on the right that leads to the Hall to Grace. Reattaching it allows Will to use the door.

It will later need to be used again on the same door, though this time it leads to the West Hallway.
Rabbit Stuffed Animal

*This article is a stub. You can help Immure Wiki by expanding it.*

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

The **Rabbit Stuffed Animal** is an item in *Immure*.

## Description

Maybe I'll name it Peter...

Felt a connection to this particular stuffed animal. Maybe I should hold on it?

## Location

It is located with the Turtle Stuffed Animal and Teddy Bear Stuffed Animal located in Apt B3 Bedroom on the floor on the right. (Note that Apt B3 Bedroom is accessed from *Apt B4*.)

## Use

This is the "friend" which Anne Marie is looking for. Bring it to the basement (with the Gasmask equipped) and place it in the empty chair at the table set on the left side.
Ulthwé

The **Ulthwé** are a Craftworld of the Eldar in Eternal Crusade.

## Summary

Due to its close proximity to the Eye of Terror, Ulthwé must be on perpetual high alert against the forces of Chaos. The constant preparations and out-and-out warfare has hardened this Craftworld’s citizens.

Ulthwé Craftworld’s rune is a representation of the Tears of Isha, and this Craftworld is well-known for the large number of its population who follow the Path of the Warlock and Path of the Seer.
Backer heroes

**Backer heroes** are pre-generated, non-random heroes created by the Kickstarter backers of Darkest Dungeon. All backer heroes come with one aggravated negative quirk and two locked positive quirks that are always the same for any unique hero name. Additionally, every hero has their own combination of skills unlocked by default; locked skills can be unlocked in the Guild and with the Survivalist as any other heroes.

Though the fixed quirks can be removed as normal via the Sanitarium and all other factors work the same as any other character, the hero's name cannot be modified, and the outfit cannot be changed in-game.\*

(\* However, the outfit *can* be easily changed in the game files; see "Forcing outfit changes", below).
## Claiming backer heroes

Backer heroes can be claimed and added to the roster by entering the Stage Coach, pressing the [Enter] key and typing the name of the desired hero, and then dragging them to your heroes list, as normal. A backer hero can be dismissed and later re-claimed, even on the same turn.

### Forcing outfit changes

Although outfits can't be changed via the game controls, they can be changed by switching the order of outfits as listed in the "heroes" folder. This method also works with extra hero outfits provided by mods, so the change of outfit will be seen in-game.

**Example**: The Chuma Abomination backer hero has the third outfit prescribed as the fixed one in-game (a maroon color). If the player wants Chuma to wear the second outfit (greyish in color), they need to change the designating letter of the second outfit ("B" by default) to "C".
* Folder structure: Darkest Dungeon > heroes > abomination > abomination\_C

First, you have to rename the file "abomination\_C" to something else, like abomination\_Ctemp. Then rename abomination\_B to abomination\_C, and finally rename the abomination\_Ctemp to abomination\_B. Note that the outfit order of all Abomination characters will reflect this change.
It's best to keep the outfits named so that the game can recognize them (abomination\_X and replace X with a capital letter of the alphabet, like A, B, E or others).

## List of backer heroes

* **Note**: Some heroes names are *case-sensitive.*
Warhammer 40K Eternal Crusade Wiki

Welcome to the Warhammer 40k Eternal Crusade Wiki.
The Warhammer 40k Eternal Crusade reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 479 pages (178 articles).

Welcome to the Warhammer 40k: Eternal Crusade Wiki

## Welcome to the Forgotten Myths Wiki

**Warhammer 40k: Eternal Crusade** is a next-generation massively multiplayer online game set in the Warhammer Universe. The game is a hybrid subscription and free-to-play title, with Orkz as the only free race. Eternal Crusade will not feature fetch quests, NPC grinding, or low-level tutorials - as soon as the player starts the game, objectives are given from players who have already moved up the foodchain to positions of power and responsibility.

[Read more...]

Featured Images
## Featured Images

mw.loader.load('ext.slideboxlightshow');*

Gameplay
## Gameplay

Achievements

Classes

Factions

Lore

Weapons

Vehicles

Factions
## Factions

Chaos Space Marines

Eldar

Orkz

Space Marines

Videos
## Videos

*See more videos*

Chaos Space Marines
## Chaos Space Marines

* Alpha Legion
* Black Legion
* Classes
* Iron Warriors

* Night Lords
* Word Bearers
* Vehicles

Eldar
## Eldar

* Altansar
* Classes
* Biel-Tan

* Iyanden
* Saim-Hann
* Ulthwé

Orkz
## Orkz

* Bad Moons
* Blood Axes
* Classes

* Deathskulls
* Evil Sunz
* Goff

Space Marines
## Space Marines

* Blood Angels
* Classes
* Dark Angels
* Imperial Fist

* Space Wolves
* Ultramarines
* Vehicles

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!
Ice Hawk Cannon

The **Ice Hawk Cannon** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

While large parts of Arkhona are habitable, red earth, with a temperate climate; significant parts of Arkhona retain the planets former Ice World climate and environment. In an effort to provide some level of camouflage in this environment, the Bonesingers of Craftworld Biel-Tan have developed the Ice Hawk pattern weapons; weapons that have been designed with a shifting appearance designed to blend and fit into a snowy, tundra terrain.

This is a weapon for the Eldar faction that can be upgraded and equipped in a loadout.

Type: DR (Dark Reaper Shuriken Cannon)
Walt's Note

*This article is a stub. You can help Immure Wiki by expanding it.*

**Walt's note** is one of the clues Will discovers and records in the mansion in *Immure*.

## Discovery

This clue can be found on the wall in the East Hallway after completing "The Apartments" stage.

## Text

The text differs depending on whether Will saved or destroyed the Fireman.

### Fireman saved

Do you remember what it was like crying over the loss of a loved one? The absolute pain and despair that seared into your flesh that night has left scars for the world to see. Trust me when I say that, in the end, you can learn to reconcile with this pain. However, you must accept that your actions here have consequences and I am glad to see that you have put yourself on the right path.
You have shown empathy for a man who others would say did not deserve it. I know that things have been rather terrible for you lately, but I also know that inside you are just a man who wants to see the world become a better place. I must be honest with you and tell you that I care little of what happens to the other souls in this place. The only thing I wish to see happen is for you to come out of this man that I know you want yourself to be.
Sometimes you might just wish for all of this to end. It saddens me to have to tell you that this is only the beginning of your anguish. However, that light inside of you can make it through this darkness. You just have to not lose sight of who you are.
Yours Truly,
Walt

### Fireman destroyed

Will,
Do you remember what it was like crying over the loss of a loved one? The absolute pain and despair that seared into your flesh after that night has left scars for the world to see. Trust me when I say, in the end, you can learn to reconcile with this pain. However, you must accept that your actions here have consequences and what you have done worries me.
To be honest, I couldn't care less of what happens to all the other souls locked up in this place. All I truly care about is you and all I want is for you to come out at the end of this the man that I know you want to be. You must not let your search for answers cause you to lose sight of who you are.
Sometimes you might just wish for all of this to end. It saddens me to have to tell you that this is only the beginning of your anguish. However, there is light at the end of the tunnel. You just have to keep yourself from getting lost in the darkness.
Yours truly,
Walt
Metallic Shard (Apartment)

*This article is a stub. You can help Immure Wiki by expanding it.*

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

The **Metallic Shard** is an item in *Immure*.

## Description

Esoteric metallic shard.

This is another glowing shard I found in the body located in the small room I returned in after waking up from that apartment dream.

## Location

This is in the Apartment room of the mansion after saving or destroying the Fireman. If the Fireman was saved, the Metallic Shard will be inside the chest area of Anne Marie's corpse. If the Fireman was destroyed, the Metallic Shard will be inside the neck area of Brennen's corpse.

## Use

It is placed in the triangular pedestal at the center of the Bridge which causes the first ring on the bridge platform to start turning.
Crone

Sinister agents of the Hag, the Crones are women that joined of the Coven of Witches that resides within the Weald. Utilizing a curious mixture of herbs and other unsavory ingredients, these women operate by debuffing heroes for their allies to strike, inflicting stress while dimming the torch, or poisoning heroes themselves with the same blight that permeates the woods.

## Behavior

Crones are Human enemy support units that appear in the Weald. These enemies can target two heroes at once with Curse of Vulnerability - reducing ACC and DODGE - and Embrace the Dark, a similar spell to Cultist's Stressful Incantation. If forced to the front they use Fetid Censer, which inflicts blight on the front two ranks.

Curse of Vulnerability increases enemy's chances of landing one of their lethal attacks on the Heroes, and even worse so, the Crone will target two members of your party with it at once. She should be prioritized first in any battle. Since the Crone currently starts every battle in stealth, consider bringing de-stealthing abilities, debuffs notably Occultist's Vulnerability Hex (reduces the Crone's DODGE), or AoE abilities.

## Abilities

This enemy does not appear in Apprentice level dungeons.

* Veteran
* Champion

## Related Enemies

### Weald

* Fungal Scratcher
* Fungal Artillery
* Unclean Giant
* Hateful Virago
* Necrotic Fungus

### Bosses

* Hag
* Cauldron

## Gallery

* Crone's combat animation
* Using Fetid Censer
* Using Curse of Vulnerability/ Embrace the Dark
* Defending
* Corpse
Deathskulls

The **Deathskulls** are one of the many Orkz Klanz of the Orkz species in Eternal Crusade.

## Summary

The Deathskulls are plunderers without equal, tremendously good at looting, borrowing, scrounging, scavenging, and stealing. Once they have stolen something they personalize it to establish ownership once and for all, often painting it blue, the colour which they believe attracts the eyes of their gods and protects it from harm.

It is not uncommon to find looted vehicles among the Deathskulls, as the vehicles of their foes are rebuilt, Orked up and sent back into the fray to wage war on those they once served.
Requiem Heavy Bolter

The **Requiem Heavy Bolter** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The MK IV Requiem Pattern Heavy Bolter generally sees more use in the hands of the Dark Angel chapter—their dedication to scripture and lore far surpassing most other chapters. The special incense burned in the censor has gained the nickname “Uzziel’s breath”, and is said to be calming and to sharpen focus.

This is a weapon for the Space Marine faction that can be upgraded and equipped in a loadout.

Type: Heavy Weapon (Heavy Bolter)
Vindicator

The **Vindicator** is a Space Marine vehicle in Eternal Crusade.

## Tabletop Description

The Vindicator is a Rhino-based siege tank that boasts the most devastating weapon in the Space Marines' armoury - the demolisher cannon. The demolisher cannon is the weapon of choice amongst the Imperium's armies when faced with dug-in enemy infantry in a dense environment such as a cityfight or siege. The terrific blast unleashed by the detonation of the huge demolisher shells can bring down building in which the enemy take cover.
27 February 2015 patch

The following patch was deployed on 27 February 2015.

## Build Update #7754 (PC and Mac)

* Fixed issue with corrupt save file handling
* Fixed "Prop type not handled" assert
* Fixed camping sound effects not stopping when quitting to main menu from camping
* Fixed camping skill error with "Clean Guns" where some buffs were not applying
* Fixed missing strings for block buff masochistic
* Updated art for round indicator (no more purple!)
* Party surprise will now always move at least one hero in the party
Apartment (journal)

**"Apartment"** is one of Will's journal entries in *Immure*, listed under "Apartment."

## Appearance

This journal entry is added upon entering the Apartment.

## Text

I found myself in some strange apartment building. That man I talked to before said that I need to learn what happened in order to find my way back out of here.
Destroy

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

**Destroy** is one of the clues Will discovers and records in the Apartments in *Immure*.

## Discovery

This clue is added to the list when Will is shown the vision from the secret near Brennen's body in Apt A6.

## Text

The Trapezohedron showed me a vision of the Fireman killing himself. In the vision, he slit his throat with something. If I can find the same object he had in the vision then I should be able to use it along with the Trapezohedron to destroy him which might allow me to get out of this damn place. But... is that what I should do?
Howling Banshee

The **Howling Banshee** is an Eldar class in Eternal Crusade.

## Tabletop Description

Howling Banshees are swift and athletic troops who are most deadly in hand-to-hand fighting. Their banshee masks contain psychosonic amplifiers that magnify their keening battle screams into mind-destroying shockwaves. While their foes lie crippled and paralysed, the Banshees lay into them with precision and efficiency, their power swords cutting a blazing arc through the air around them as they sever heads from necks and limbs from torsos.
Assault

The **Assault** is a Space Marine class in Eternal Crusade.

## Tabletop Description

Falling upon the enemy like angry thunder, the Assault Marines slam into foes with the force of the Emperor’s wrath. Absolutely blistering aggression, hails of bolter fire and the scream of chainswords - these are the hallmarks of the Assault Squad.
Aspiring Sorcerer

The **Aspiring Sorcerer** is a Chaos Space Marine class in Eternal Crusade.

## Tabletop Description

Sorcerers of Chaos shape the destiny of the galaxy with forbidden rituals and unspeakable pacts. They channel the soul-blasting energies of the Warp into potent hexes and blasts of flame, and they mould the material universe with little more than a hate-filled curse.
Erasmus Pattern Plasma Cannon MK I

The **Erasmus Pattern Plasma Cannon MK I** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

Heavily utilized by Dark Angels, the Erasmus Pattern Plasma Cannon uses replaceable charges rather than a carried power-supply. This makes the weapon lighter, allowing for other gear to be carried, but reduces the overall number of shots possible.

This is a weapon for the Space Marine faction that can be upgraded and equipped in a loadout.
Eldar

## Eternal Crusade Description

The last remnants of a proud and ancient civilisation, the Eldar are deadly foes. Inhumanly swift and highly skilled, they are armed with advanced weaponry far beyond the ken of mortal men, and their mastery of the psychic arts is unparalleled.

The history of Eldar goes back to long before the dawn of man, and thus they have had a secret stake in the fate of Arkhona since pre-history. As the warp vomits forth its corrupt spawn, the Imperium musters its greatest warriors and the savage greenskins descend upon it, the Eldar know all others must be prevented from gaining control of this world.

An engimatic race, they are divided into numerous Craftworlds - giant, planetoid-sized spacecraft, each with their own unique character and culture.

## Classes

* Dire Avenger
* Fire Dragon
* Dark Reaper
* Swooping Hawk
* Howling Banshee
* Striking Scorpion
* Warlock

## Official Text

*The Eldar race is one of the most ancient of the galaxy.*

*Proud and disdainful, they possess a very advanced technology and count some of the most powerful Psykers in their ranks. But they are on the verge of extinction. Their Psychic abilities and natural connection to the warp are a blessing as well as curse, with Slaanesh (the Chaos God of lust, greed, pleasure, and pain) always watching, eager to devour their souls. They can foresee their own inevitable destruction but they defy this fate, fighting desperately and courageously to prevent it.*
Traitor

The **Traitor** is a Chaos Space Marine class in Eternal Crusade.

## Tabletop Description

For ten thousand years the Traitor Legions have waged a relentless war against mankind. Sworn to the service of their foul gods and determined to crush the weakling Imperium of the false Emperor, the Chaos Space Marines will not rest until they have overthrown the Emperor and defeated his servants forever.
Space Wolves

The **Space Wolves** is a chapter of the Space Marines in Eternal Crusade.

## Summary

Space Wolves, or the “Wolves of Fenris” as they are referred to in their home dialect, are renowned for their anti-authoritarian ways and embrace of savage barbarian culture. Courageous to the extreme, each Space Wolf strives to perform great deeds on the battlefield worthy of song.

Masters of the ferocious assault, their leaders are amongst the most feared and respected warriors of the 41st millennium. With boltgun and frost axe, Space Wolves slay the beasts of the void and destroy the deadliest agents of evil.
Blood Axes

The **Blood Axes** are one of the many Orkz Klanz of the Orkz species in Eternal Crusade.

## Summary

Held by the other Ork clans to be a bunch of untrustworth gits. They trade openly with the Imperium’s most isolated worlds, plan their battles in advance and will even consider retreat to be something done on purpose. Blood Axes like camouflage designs of all kind.
Iron Warriors

The **Iron Warriors** are a chapter of the Chaos Space Marines in Eternal Crusade.

## Summary

Masters of siege warfare, the Iron Warriors’ Primarch Perturabo once claimed that there was no fortress that this Legion could not destroy and even today these scions of Chaos take every opportunity to prove it.

The Iron Warriors are cold-hearted killers who trust their wargear and precious little else. As a result, they have a strong predilection for replacing parts of their bodies with cybernetic enhancements.
Hallway on Floor A

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Hallway on Floor A** is a hallway of The Apartments in *Immure*.

## Items

* Radio: at the far right of the hallway near a severed arm

## Exits

* White door at left side: Stairwell West
* Door A1: Apt A1
* Door A2: Apt A2 (must be unlocked from the inside first)
* Door A3: Apt A3
* Safe Room door: Safe Room
* Door A6: Apt A6 (must be unlocked from the inside or candle at the memorial in front must be lit first)
* White door at right side: Stairwell East

## Secrets

* Secret 1

1. A glowing "W" on the door to Apt A6
Cultist Brawler

The **Cultist Brawler** is a Human type enemy that can be found in any area, usually accompanied by Cultist Acolytes, and will almost always spawn in the first and second ranks. While they aren't particularly tough nor hard-hitting, they do have a good chance to inflict Bleed and a debuff that makes heroes more vulnerable to incoming Stress, priming the victim for the Acolytes' *Stressful Incantation*. They're also more dangerous to marked heroes, and the higher the difficulty, the more likely they are to take advantage of this.

## Behavior

The Brawler has two mutually exclusive attacks, making its attack pattern very predictable. It will use *Rend for the Old Gods* in the front two positions, and *Stumbling Scratch* in the back. It has a 2x/3x/4x chance depending on difficulty to prioritize marked targets with *Rend for the Old Gods*, which also deals slightly more damage against marks.

## Strategy

Overall, these enemies are only the helping hand of their Acolyte allies and are not a major threat. Though frail compared to the more eldritch creatures, their health pool can still be quite an irritant as dispatching these foes can require the turns of two heroes, save for the killing blow of a critical strike.

If a quick kill isn't possible, there is merit in pushing them to the back ranks, forcing them to waste a turn on a much weaker attack getting back to the front lines, and possibly displacing a more fragile Acolyte to the front where your heroes' blades wait.

## Abilities

* Apprentice
* Veteran
* Champion

 Rend for the Old Gods

 Rend for the Old Gods

 Rend for the Old Gods

## Gallery

* Cultist Brawler's combat animation
* Cultist Brawler's attack
* Cultist Brawler defending
* Cultist Brawler's corpse.
Warhammer 40K Eternal Crusade Wiki/Section 4

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!
Hallway on Floor B

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Hallway on Floor B** is a hallway in The Apartments in *Immure*.

## Exits

* White door at left side: Stairwell West
* Door B2: Apt B2 (requires Charred Key)
* Door B4: Apt B4
* White door at right side: Stairwell East

## Secrets

* Secret 1

1. A glyph for charging the Shining Trapezohedron
Chaos Space Marines

## Eternal Crusade Description

From the depths of the Warp, the traitor Chaos Space Marine Legions emerge to wage war against the Imperium. Slaves to darkness, they seek to bring down the Imperium of Man and destroy all they once swore to protect.

The call from Arkhona was heard not only by the Imperium, but echoed through the halls of the daemons and sorcerers in the Warp. Even the fallen primarchs were roused from their bitter reveries, and they will not see Arkhona lost to them a second time.

While it is in the nature of the various Legions of Chaos to be duplicitous and self-serving, when they put aside their internecine struggles and combine their strength, the universe trembles.

## Classes

* Tactical
* Havoc
* Raptor
* Aspiring Source

## Official Text

*Legions of the Dark Gods*

*From the depths of the Warp, the traitor Chaos Space Marine Legions emerge to wage war against the Imperium. Slaves to darkness, they seek to bring down the Imperium of Man and destroy all they once swore to protect.*

*The Black Legion is the largest and most powerful of the Traitor Legions, and the Iron Warriors are siege masters of the highest caliber. The Word Bearers are fanatical zealots of the Chaos, while the cruel Night Lords strike from the shadow, using fear as a weapon.*

*While it is in the nature of the various Legions of Chaos to be duplicitous and self-serving, when they put aside their internecine struggles and combine their strength, the universe trembles.*
Hell Breach Plasma Cannon

The **Hell Breach Plasma Cannon** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The “Hellkiss” meltagun is adorned with the skin of failed servants of chaos. Permanently trapped inside their former skin, the souls are essentially bound to the weapon and finds no peace or rest. As the weapon heats up the eyes that adorn the weapon begin to weep tears of excess molten slag. This slag sticks to targets more readily, doing more damage over time, but the wrapping makes the weapon overheat faster.

This is a weapon for the Chaos Space Marine faction that can be upgraded and equipped in a loadout.

Type: Light Weapon (Melta Gun)
Widowmaker Bolter

The **Widowmaker Bolter** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The Night Lords excel at causing terror and fear in their foes, and the Widowmaker bolter comes from that mindset with effective screaming ammunition designed to destroy morale and rout enemies. Though first made popular by the Night Lords, the ammunition (and the weapon design) have been made available to all those who serve in Abaddon’s black crusade.

This is a weapon for the Chaos Space Marine faction that can be upgraded and equipped in a loadout.

Type: Light Weapon (Bolter)
Dark Reaper

The **Dark Reaper** is an Eldar class in Eternal Crusade.

## Tabletop Description

The Dark Reapers represent the War God in his role as the Destroyer. They are perhaps the most sinister and lethal of all Aspect Warriors and their armour is adorned with symbols of death and destruction. They carry with them the formidable reaper launcher, a sacred weapon that creates a blistering firestorm with every salvo it fires. The armour-piercing missiles it fires are powerful enough to take down all but the most heavily protected foe.
Apt B3 Bedroom

*This article is a stub. You can help Immure Wiki by expanding it.*

**Apt B3 Bedroom** is a bedroom in a unit of The Apartments in *Immure*.

## Items

* Rabbit Stuffed Animal
* Turtle Stuffed Animal
* Teddy Bear Stuffed Animal

## Exits

* Left: Apt B4
	+ As of demo version 1.05, this room is accessed by the bedroom door in Apt B4, despite being called the bedroom for Apt B3.

## Notes

* The candle in the middle of the room can be lit with the Matches, but this appears to provide nothing more than light.

## Secrets

* Secret 1

1. A hidden drawing on the picture above the candle.
First Entry

**"First Entry"** is one of Will's journal entries in *Immure*, listed under "Mansion".

## Text

So the big question is, of course, why am I even here? I've been looking for answers as to what happened to Danielle which has proved to be near impossible. I've learned that I have to accept all possibilities and, I know it sounds crazy, but there is something pulling the strings here. The closer I get to whatever it is, the more it seems to be noticing. I've seen things change right before my eyes as if reality itself is fighting back.
I've found a mansion that I've come to believe is somehow tied to that thing. I'll try to detail the events that I experience not because I want others to follow in my footsteps or even to leave a record behind. I'm writing these words for myself and that is it. If somebody else finds this journal I ask that you destroy it and forget anything you may have read.
Glass Shard

*This article is a stub. You can help Immure Wiki by expanding it.*

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

The **Glass Shard** is an item in *Immure*.

## Description

Sharp shard of glass.

Picked this up off the bedroom floor of Apt A6, underneath the broken picture frame. It is sharp enough to be used as a weapon assuming I can manage not to slice my hand open while trying to do so.

## Location

It is located on the floor of A6 Bedroom beneath the broken picture frame.

## Use

The Fireman can be destroyed with this, though Will must stun him to get close enough to deal the deathblow. Shots from the Handgun or a charged Shining Trapezohedron pulse can provide the needed opportunity.

When successfully used in this manner, it becomes the Bloody Glass Shard.
Worship Chamber

*This article is a stub. You can help Immure Wiki by expanding it.*

The **Worship Chamber** is a room in the mansion in *Immure*.

## Items

* Shining Trapezohedron: floating in front of the stained glass window.

## Exits

* During "Nightmare"
	+ Left: Hall to Grace
	+ Down: First unnamed hallway (only used automatically after taking the Shining Trapezohedron)
* After "Nightmare"
	+ Left: West Hallway
	+ Right: Bridge
Wraiths

*This article is a stub. You can help Immure Wiki by expanding it.*

**Wraiths** are monstrous creatures and the main enemies in *Immure* which William Wicker must fight and/or evade during the course of the game. The main goal when encountering Wraiths in each chapter is for Will to either save or destroy them.

## Appearance

Wraiths are grotesque, large monsters that stand at at least twice the size of Will. Their appearance often seems to based off of their lives before their deaths, and the nature of their deaths.

## Characteristics

Wraiths are aggressive and dangerous beasts. They appear driven to wander their place of residence and kill anyone they come across. However, Wraiths have been seen sparing or specifically targeting someone closely tied to them.

They have been shown to be very strong and fast, surpassing the average person in all respects. Each Wraith has unique abilities and/or weapons which they use to attack and brutally kill their victims. All Wraiths appear to be completely relentless, as they do not ever stop their rampages and will never cease going after a target unless defeated.

Wraiths also cannot be permanently stopped through any normal means. The most that normal attacks can do against them is either weaken and/or briefly slow them down. There are only two known ways to stop a Wraith: either save them by somehow reminding them of their humanity or destroy them by forcing them to repeat their original deaths.

## List of Wraiths

### Encountered during the "Nightmare"

* Nightmare creature: a creature Will encounters in the first unnamed hallway shortly after acquiring the Shining Trapezohedron.

### Encountered during the "Apartments"

* The Fireman: The first wraith that Will encounters and must either save or destroy.

### Encountered during the "Residence"

* Grace: The second wraith that Will encounters and must either save or destroy.

## Trivia

* The Nightmare creature is currently the only Wraith that Will cannot to save.
Handgun

*This article is a stub. You can help Immure Wiki by expanding it.*

*This article relies on information from the* Immure *demo. It may or may not be valid in the full release.*

The **handgun** is an item in *Immure*.

## Description

Old trusty.

My aging pistol. It's given me confidence more than I'm willing to admit over the years.

## Location

It is located in a holster hanging from the wall in Downstairs Hallway just past the wooden door. Approaching it initiates some dialogue from Will and the discovery of a letter that explains its use.

## Use

When Will has ammunition, the handgun can be used to temporarily incapacitate Wraiths, providing a ready alternative to charged Shining Trapezohedron pulses and simple evasion as methods to deal with threats. Handgun Ammo is very limited, however, so the handgun is probably best used as a last resort.