recursal/Fanatic-Fandom huggingface dataset:
Arachnophobia Mode

**Arachnophobia Mode** is a toggleable setting.

## General Description

Arachnophobia Mode is a setting that removes all legs from spider-like Enemies, namely those found in the Infected Depths. It is normally disabled by default. The option can be found by navigating from the Main Menu > Options > Accessibility Options, to which Arachnophobia Mode can then be enabled or disabled. This is a pure visual change and will not affect other attributes of affected Enemies, such as size or Stats. The alteration will only be applied to the player who has the setting enabled; no other players will experience the same change unless they have also enabled Arachnophobia Mode.

## Gallery

* A legless version of the second largest Barnacle Spider Enemy.
* A legless version of the largest Barnacle Spider Enemy.
Aztec Mummy

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Aztec Mummies are event enemies that will rise from opened Aztec Caskets.

## Description

The Aztec Mummies are the mummified remains of deceased aztecs which were ressurrected by the mighty Sun God but could not escape from their heavy caskets. The linen wrappings have mostly fallen off, revealing their rotten, partially decomposed bodies. Strangely, however, a bright, unnatural glow comes from their eyes and heart, revealing the power of the mighty Sun God which has resurrected them.

## Behavior

Even right after rising from their caskets, they are extremely aggressive and will immediately attack anyone that is near them. Due to their very high Health, they can be very dangerous to unprepared crews so caution is advised when opening a casket.
Manowar

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Manowar is an uncommon enemy found in the caves of the Aurelian Depths.

## Description

The manowar is a colonial hydrozoan made up of specialized individual animals (of the same species) called zooids or polyps. In The Living Infinite, they are much larger and do not float, instead preferring to crawl along the ground using its tentacles, and will attack by attaching itself to the heads of its unfortunate prey and then slowly killing them as they are unable to fight back.

## Description

The Manowar will slowly crawl towards the player and, once it gets close enough, it will attach itself to their head and begin to slowly deal damage to the player until it is removed. The player being attacked will be unable to damage it, other than through the use of certain Items, and will need to seek aid from their crewmates.

 Boss
Health

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Health is the main reason things don't die instantly in The Living Infinite. There are three main differences: Sub health, player health and enemy health.

## Submarine Health

Depending on your submarine, you start with 30 to 60 hull points.

Upon taking damage, the submarine will get dents and holes of different sizes, which will start filling the interior with water. When you fix a dent or a hole completely, the hull integrity gets restored.
If your submarine health goes down to zero, your vessel will begin a countdown and the interior will light red. Should you and your crew not be able to repair enough Hull in time, the ship will inevitably explode, which ends the match and brings you to the Death Screen.

It is possible to raise your maximum hull integrity with Hull Upgrades. Each upgrade raises the maximum by 10 points.

## Player health

Each player starts with 10 health points.
You can take damage directly from enemies in the submarine or in caves, as well as from drowning, being in contact with water in the Volcanic Depths or by being stabbed from sharp-nosed sea monsters through the hull.
Players can be healed by health potions, the medkit, red chemistry flasks or by simply laying in bed.
When a player's health reaches zero, that player dies, leaving behind a skeleton. They can be revived, but each death reduces the players maximum health by one point. When your maximum health reaches two, you can't reduce it further. One way to raise your max health is to find Health Potions inside barrels found in caves.
Additionally, should all players, Crew Bots, and recruited Crew NPCs die, the match will end and every player will be brought to the Death Screen.

## Enemy Health

Enemies are divided into exterior enemies (swim around the sub) and interior enemies (in the sub and in caves):

### Exterior Enemies

They swim around the sub and attack it or try to break in. You can fend them off by shooting them with torpedoes. It doesn't make a difference if you get a direct hit or if an enemy is too close to the explosion, which gives you the opportunity for awesome multikills.
As a rule of thumb:

* Small enemies take 1 or 2 hits
* Medium sized enemies take 2 or 3 hits
* Big enemies take 3 up to 6 hits
* Bosses take a lot of hits, multiplied by the amount of players in your crew

The exact numbers can be found on the respective wiki pages. If not: Add them!

Hitting enemies with the turret deals a lot less damage (Torpedo:10 points, Bullet: 1 Point), but you have unlimited ammunition and a better rate of fire.

### Interior Enemies

The enemies you will encounter in caves or your submarine have a wide range of health points and can be fought with a wide range of Items.
Sometimes, enemies can spawn as Mini-bosses, having heavily increased stats, different sizes and their own name and title. Complying to common sense, items that can be counted as weapons in real life are usually better at cracking crab carapaces than a flower.
Again: Exact numbers for health of enemies or the damage of items can be found on the respective pages.
Behemoth Frobbit

**Appearance** | Interior

The **Behemoth Frobbit** is an Event Enemy that is sometimes released from destroyed Frobbit Eggs during the Spring Event.

## Description

The Behemoth Frobbit is an enormous, bipedal version of its brethren, the Frobbits. They stand hunched over, yet somehow accomplish this atop the very tips of their toes. They have developed additional muscle mass along the supposed bicep regions of their arms. However, these creatures maintain miniaturized paws, providing a stark contrast with the rest of their upper body. Behemoth Frobbits also feature a gaping, unhinged mouth, with the primary similarity to Frobbits being the outstanding buck teeth. Despite this monstrosities' apparent differences, both it and basic Frobbits can be spawned from breaking Frobbit Eggs during the Spring Event. Unlike Frobbits however, the Behemoth Frobbit is significantly less likely to appear, at a 20% chance per Egg instead of a 73% chance. Once again unlike their smaller versions however, the Behemoth Frobbit has custom cosmetic drop when killed: its whole, grotesque head. This is guaranteed to be dropped each time a Behemoth Frobbit is defeated.

## Behavior

Once spawned, the Behemoth Frobbit will begin pacing towards nearby players. Unlike their smaller counterparts, the Behemoth Frobbit moves quite slowly, granting it more of a sulk than a bonified leap. After making it directly behind a player, the Behemoth Frobbit will pause, draw back its arms, and crunch the player between them. While the range of this attack is adequate, it is somewhat slow and can be relatively easily bypassed by a well-timed dodge roll. However, should a group of Behemoth Frobbits ever be present it can become difficult to dodge all of their attacks at once. This is occasionally possible if multiple Frobbit Eggs are broken in the same area. Furthermore, Behemoth Frobbits feature a larger than average health pool, which is only multiplied further should they appear as certain types of Mini-bosses. As a result, ranged Weaponry such as the Six-Shooter or the Tesla Gun are advised for tackling these abominations.

## Trivia

* Similar to the Rat King from the Winter Event, the head of the Behemoth Frobbit will fall to the floor when it is defeated.
	+ However, unlike the Rat King, instead of the body remaining, the body of the Behemoth Frobbit will simply disappeared in a cloud of green smoke.

## Gallery

* The cosmetic reward of the Behemoth Frobbit, its grotesque head.
Clam

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

Clams are common enemies encountered in most undersea caves.

## Description

Clams are bivalve mollusks. In The Living Infinite, they have grown to an enormous size and are aggressive if attacked. They drop a Pearl upon death.
They appear in all biomes but the Aurelian Depths, with a barnacle-infested version in the Infected Depths and a cursed version in the Cursed Waters.

## Behavior

Clams won't do anything unless a player attacks them. They are the one of the only enemies you can find in almost all biomes. Clams are very tough. You should not attack them if your health is low, as they are very durable. Killing clams is actually useful, since they drop a pearl upon death, which gives 30 gold when collected.
Note to Self N000

## Letter

Word has it the entry point is getting some extra attention in a few timelines. May not be a big deal, given how far down they'd have to go, and most of the folks pokin' at it can barely keep their heads above water. But I'm hearing about some "nobody" who's seen it, might be worth having a chat or consider the spontaneous vacation option.

Best Regards,

Me/You
Dog

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

The Dog is a rare NPC brought by the Time Traveller into the submarine.

## Description

The Dog is a member of the genus *canis*, and are commonly kept as pets. The Dog has khaki colored fur covering the entirety of its body, and seems to be somewhat wet.

## Behavior

The Dog will simply stay still, while shaking slightly and waving its tail. If the location he's in gets flooded, it'll wear a little diving helmet to breathe. It serves absolutely no practical purpose other than being a rare secret you can get along your journeys.

## Trivia

* The Dog's name appears to be "Jasper", according to the game files.
* The Dog was added due to a won Weekly Challenge.
Barnacle Harvester

The Barnacle Harvester is an uncommon enemy found in the Infected Depths.

## Description

The Barnacle Harvester is an oversized barnacle, with its legs fused together to form a long chitinous structure resembling an arm, which is capable of quickly lashing out at its target and of holding it in place with its powerful grasp, making it easy for other barnacle creatures to easily consume their victim. Their purpose in the barnacle society appear to be capturing non-infected creatures (such as explorers) that wander into the Infected Depths, and harvesting meat (hence its name) that sinks from the upper layers.

## Behavior

The Barnacle Harvesters initially look like a normal, albeit highly oversized barnacle in a rested state, but will rapidly lash out with its segmented limbs if the submarine gets too close, grabbing the Submarine and stopping it from moving if its attack connects. They take two torpedo shots to take out.

 Boss
Aurelian Depths

## Description

The Aurelian Depths appears as one of the third water layers, populated mostly by colorful cnidarian and annelid species, all of which having fascinating abilities and characteristics of their own, ranging from being able to release short-ranged Eletromagnetic Pulses (EMPs) to being able to resurrect the recently deceased. It's slightly dark, but visible without routing power into lights. Additionally, most enemies are bioluminescent, and there's an abundance of glowing, colorful crystals scattered around this biome. The boss of the Aurelian Depths is The Ephyra.

## Water

The water in the Aurelian Depths has a distinctive purple colour, and weirdly, can be breathed through as if it was air. However, constant exposure to these seemingly harmless waters will result in contracting an unique affliction: The Golden Gift, causing mystical Jelly Crystals to start growing and protuding from your very flesh and causing unique changes to your Stats, increasing your health but also decreasing your damage, repair and breath.

## Boss

The boss in the Aurelian Depths is The Ephyra, a bigger and stronger version of the Micro Ephyras in this biome.

## Civilization

This biome's civilization is the Jelly Temple, a structured made out of a jelly-like substance that is populated by the peaceful Aurelias.

 Boss
Note to Self 298

## Letter

Try not to space out while driving. You never know where you'll wind up. I was fantasizing about Frelwarp for just a fraction of a second, and the next thing you know I'm at Gaalfrap's graduation ceremony - right in the middle of his speech. Talk about embarrassing! Save yourself from a blushed fate and keep those eyes on the prize.

Best Regards,

Me/You
Ghost Fish

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Ghost Fish is a removed enemy that used to be found in the Cursed Waters. It was replaced with the Skeleton Fish, a reskin of the ghost fish.

## Description

The Ghost Fish is a skeletal, ghost fish. It has an abnormal skeleton structure as well as very sharp teeth. It is unknown what species it was when it was alive.

## Behavior

The Ghost Fish will chase any crewmembers it spots and attack them until either it or its enemy is dead. Although not particularly dangerous, it is able to follow its target wherever they go due to its ability to swim, as long as it's inside the cave, which can make it a big threat to players with low health.
Horror Spawn

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The Horror Spawn is a common enemy found in The Meteor.

## Description

Horrendous births from the Dunwich Horror, the Horror Spawns are mindless fiends made purely of intertwined filaments of muscle and flesh, holding together a few red, blank eyes. Continuously created and released from the Dunwich Horror in a constant agonizing cycle, there is no telling how such a being could even survive, much less come to existance, but that does little to douse the mindless abaddon with which these wretched monsters attack anything that stands in their line of sight, unaware or indifferent about their short, ephemeral lives.

## Behavior

Should the Submarine ever make contact with an Interdimensional Tear created after the destruction of an Eldritch Pyramid, the Dunwich Horror may make its way inside. Once within, they will mindlessly drag themselves around, while periodically stopping to spew Horror Spawns from their top, in a constant cycle of agonizing replication. Although the Horror Spawns are very weak and can quickly be killed, should you not dispatch of the Dunwich Horror, the Spawns will replace their numbers quicker than you can kill them, eventually overwhelming you.

## Trivia

* Like most monsters encountered inside the Meteor, the Dunwich Horror is based on the entities from the Cthulhu mythos of the same name.

 Obstacles
 **Locations** | Hub
Sandra I Miss You

## Letter

Dear Sandra, my loveliest and dearest soon-to-be:

Just like the monstrously large plant life that surrounds me, I long for your embrace. As the outstretched vines struggle to tear into my makeshift cabin, I struggle to survive another day without you by my side. I'm afraid my letters may never arrive, as the decapod people continue to carry many of my bottles away from me in the night; though I continue to write these in hopes that one of these shall make it to you, and you shall know my love.

Forever Yours,

~ Francesco
Giant Bubble

The Giant Bubble is an obstacle that appears on all biomes.

## Description

The Giant Bubble, as its name suggests, is an oversized bubble, formed in the depths of The Living Infinite. Due to its buoyancy, it will slowly float upwards, until it is inevitably popped by either some creature that lurks in the trench, or a crew of some intrepid explorers that are delving into the deep.

## Behavior

The Giant Bubble is found in all sorts of places, and will simply float upwards until it is destroyed. If the Submarine makes contact with it, the vessel will be encased inside the bubble, and will slowly float upwards until along with the bubble, until it eventually pops, either due to being damaged, or simply after a set amount of time passes. You can pop these bubbles with any weapon, with the preferable choice being the machine gun so you don't waste any torpedoes. The bubble can also be popped from using the pointy end of The Espadon submarine. It is recommended that you pop these bubbles before you get caught in them because you're incapable of moving until the bubble is popped, which can be deadly in certain situations.
Navigation Console

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

The Navigation Console, when interacted with, makes the player take control of the Submarine, allowing them to steer the vessel and consume Fuel to boost.

## Controls

* E - occupy and exit the console.

* W, S - angle the submarine up or down

* A, D - turns the submarine in the desired direction, left or right.
Monsters

Redirect to:

* Enemies

While the world of Deeper may be full of excitement and adventure, players will also learn that it can be just as deadly as it is wondrous. Carnivorous Sharks, Tentacled Beasts, and deep-water terrors are just a few of the creatures you and your friends will have to contend with while traveling through deeper waters. A good rule of thumb is, the deeper you go, the deadlier it gets.
Fly

*This Disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

"Fly" may refer to:

* Giant Fly, a Time Travelling enemy brought by the Time Traveller.

* Fly Man, a Time Travelling enemy brought by the Time Traveller.

* Seed Fly, an enemy found in the Ancient Abyss.
Bessie

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

 **Appearance** | Interior

Bessie is a rare enemy brought by the Time Traveller into the submarine.

## Description

Bessie is a large, cross eyed cow. She appears to be a Holstein Fresian cow with light grey spots.

## Behavior

Bessie is unique among the Time Travelling enemies due to not being immediately aggressive, as she will only attack if she is attacked first. It may still be advisable to get rid of her, due to her tendency of hiding holes, blocking movement and the danger of accidentally angering her and having to deal with her while having other problems such as hull breaches or other enemies.

## Trivia

* She was featured in the Milking-it update and has a secret cosmetic based on her head.

## Gallery

* Bessie, as seen in the Milking-it update.
Cursed Waters

## Description

The Cursed Waters are one of the first locations encountered in the game, and is arguably the hardest starting biome. It is a mysterious, twisted place, where a Curse runs through the water and the bones of the deceased merge together and spring to life, forming mindless Abominations hellbent on killing anyone that disturbs them; and where even the souls of men and animals alike find no rest or escape, and are forced to spend the rest of their existances trapped in these unholy waters. The boss of the Cursed Waters is The Leviathan.

## Water

The water itself looks similar to the ones of the Atlantic Waters, but with a darker tint. Still, powering light is not recommended, as it's perfectly possible to see without it. If a crewmember ingests enough water from this biome, they can contract Curse, and if one of your afflicted crew mates dies while cursed, the water may take control of their very soul, and make them attack you. Additionally, having large quantities of water inside the submarine will periodically spawn living Mold.

## Civilization

This biome's civilization is the Shipwreck, a ruined pirate ship populated by the ethereal Ghost Pirates.

## Trivia

* Before The Fully Loaded Update, most enemies in the biome were ghosts and the water was much darker and colorless. After the update, many enemies were replaced by updated reskins, such as the Skeleton Fish and Skeleton Crab; new enemies were added, such as the Abominations and the Cursed Ship; and the aesthetics of the biome were overhauled.
Infected Depths

## Description

The infected Depths is a truly spine-chilling environment, home to a vile Barnacle Infection that has transformed the biome and its wildlife, converting them into twisted monsters whose sole purpose is to proliferate and further spread the infection. The visibility is limited in this biome, and while you are still able of seeing without lights, you can see very little, a fact worsened by how the Barnacle creatures tend to have a very dark coloration. Allocating power to the lights is thusly advised. The boss of the Infected Depths is The Hive.

## Lore

The Barnacle Infection was created by a Secret Underwater Laboratory. It's experiments, however, backfired greatly, and the barnacles spreaded quickly, overruning the laboratory and its occupants, and later the entire biome, and slowly mutating them into twisted, barnacle encrusted abominations, bent only into proliferating and extending the reach of the Barnacle Infection and its hive.

## Water

The purple water of this biome is riddled with larvae. Too much of it will cause Wall barnacles to grow on the walls of the submarine. These will grow and pop at different sizes, spawning different stages of the Barnacle Spider. The water or Wall Barnacles should be cleared to avoid getting overrun. Additionally, ingesting this biome's contaminated water can cause you to contract the Barnacle Infection, creating a small barnacle colony overruning your face, and making Stage 1 Barnacle Spiders periodically hatch from your very mouth!

## Boss

At the bottom of the infected depths lays The Hive.

## Civilization

This biome's civilization is the Barnacle Hive, an infected laboratory populated by the insane Barnacle People.

 Boss
Bosses

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

## Description

Bosses are very strong, rare Enemies. There are Ocean bosses and Lair bosses.

## Ocean Bosses

These bosses always appear at the end of every Biome and need to be killed for the crew to go to the next Biome.

## Interior Bosses

These bosses are found in interior environments.
Dark Depths

## Description

The Dark Depths is a dark and gloomy biome, with a variety of bioluminescent enemies, adapted to living in an environment where most light cannot penetrate, with a variety of unique abilities and characteristics that allow them to survive in such an environment that heavily encourages predation. You cannot see anything without allocating power to the submarine lights, although most enemies produce light, which can facilitate identifying the location of said creatures. This biome can appear as the second level. The boss of the Dark Depths is The Sightless

## Water

The dark blue water of the Dark Depths carries no special effects, other than being very dark in the exterior due to the high depths, which disallow most of the light from penetrating into the biome. The water may also inflict Sea Sickness if a crewmember swallows too much water.

## Civilization

This biome's civilization is the Whale Carcass, a deceased whale body populated by the quirky Sentient Lampreys.
This Must Stop

## Letter

TO: DOCTOR A. MOREAU

We've tried to be civil with you, Doctor. We've gone through all of the steps towards making this a simple and easy process for you and ourselves. But it's simply time we put our foot down. Your research no longer has a place in this world, and neither do the shipments upon SHIPMENTS of rabid Rat-Children you have been sending to our personal homes. This is it. We're laying down the law now; Putting our feet to the ground. Our Repossession Officer is on his way to your island as we speak, fully equipped with lawyers.

Regards,

The Humanitarian Society
The Sightless

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

* The Seer

The Sightless are the bosses of the Dark Depths.

## Description

The Sightless are two gigantic, twin eels that lurk in the rocky extenses that enclose their primordial domain. As ancient as the very ground they slither upon, and bearing the marks of a violent and accursed upbringing, they protect their enclosure with great ferocity, and although they cannot see, their other senses, in addition to an unearthly power the eldest possess, is enough to direct their boundless rage towards those unlucky enough to be caught in their path.

## Behavior

The Sightless will start burrowed inside the rocky walls of their lair. Soon enough, the Eyeless One will charge towards the Submarine, going in a straight path and devastating anything caught between, and soon repositioning itself after it has fully hidden inside the walls to attack once more from another direction. Once the Eyeless One is damaged beyond half its health, its cursed twin, the Seer, will begin to attack alongside him. The Seer, however, has a striking peculiarity - although it cannot see the present, its accursed eye allow it to see into the future, and instead of charging at the submarine's curent position, it will attack where it predicts the vessel will be. Of course, the future is not set in stone, and you can trick it by changing course randomly, allowing you to easily avoid its bloodthirsty charge.
Squid

*This Disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

"Squid" may refer to:

* Arctic Squid, an enemy found in the Frozen Waters.

* Stormy Squid, an enemy found in the Cursed Waters.

* Volcanic Squid, an enemy found in the Volcanic Depths.
Submarines

The Submarines/Vessels of We Need to Go Deeper. Here you will find information/links on all of the currently available submarines in We Need to Go Deeper.

## Description

Your submarine is, of course, you and your crew-mate's main means of exploring The Living Infinite.
You and your crew will need to work together to manage it, running between different Consoles, fixing leaks with repair tools, warding off enemies, loading torpedoes, and rerouting power. It takes a great amount of teamwork to maintain it properly. Additionally, there are multiple Submarines the crew can choose from at the start of their adventure.

## Currently Available Submarines

* The Crevette
* The Requin
* The Perle
* The Espadon
* The Poubelle
* The Atomique (DLC Exclusive)

## Trivia

* The Crevette was the first submarine in the game, present since the start.
* The Espadon is the only submarine that is capable of damaging enemies without the use of the turret or EMP. It was also the first submarine that has to be bought in the Catalog.
* The Poubelle has the lowest overall stats of any submarine, and is currently the only submarine that has to be unlocked through Ranks.
* The Atomique is the first and currently only DLC exclusive Submarine in We Need to go Deeper.
	+ In addition, it is currently the only Submarine that does not feature a traditional EMP.
Power Sword

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

 **Damage** | 210

The **Power Sword** is a Weapon only found in  Awakened Mode.

## Description

The Power Sword is a special item located in Awakened Mode. It can be found in game, but it cannot be unlocked. It is capable of killing most Enemies in one or two hits, signifying its great power.

## Discovery Method

To find this weapon players must be in Awakened Mode. Each time a player is grabbed by The Shambler there is a chance that they will be taken to the Power Dimension. There will be two Power Aliens there. Killing either one of them has a guaranteed chance to drop the Crystal Sword. Only one needs to be killed for the sword to drop. Power Aliens have high health, so an already decent weapon is required to kill them. When near the player, the Power Aliens will deal damage to them. Thus, it is advised to use a ranged weapon to kill them.

## Trivia

* When asked for quote for the Power Sword from the developers, the first response was "Ravioli, ravioli, give me the power-oli."

 Other
Trash Items

Items in We Need to Go Deeper are a variety of tools and weapons that can be found in the game world in Lootable Bodies. Not all items are created equally, however, and some less desirable ones can also be acquired, but as gifts from the Trash Hermit.

Only 1 Item (including trash items) can be carried at the same time, but once the player finds a Backpack, they can carry 2 Items and switch between them with the right mouse button. The exceptions include Trashed Jetpack, Toxic Waste, and Atomic Waste, which do not take up the player's hand slot at all and can always be picked up, regardless if the player has other equipment.

## List of All Trash Items

It's worth noting that Elixirs can improve repair and damage values. Additionally, any item that is swung can be charged to release an attack that deals 1.8x as much damage or repair points.

# Waste Barrels

Waste Barrels are rarely given by the Trash Hermit. There are currently two kinds; the Toxic Waste Barrel and the Atomic Waste Barrel. Either one of these will respectively add a damaging or repairing cloud to the player's roll.

## Lists of Waste Barrels

Value
Value
Thinker

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The **Thinker** is an uncommon enemy found in the Volcanic Depths while playing in Awakened Mode.

## Description

Thinkers are strange floating creatures found in the Volcanic Depths. They somewhat resemble the Tiki Statues, though with a few differences. They have small, green eyes, an elongated nose, and spirals on their "cheeks." Unlike Tiki Statues, Thinkers have no visible mouth.

## Behavior

Despite their looks, Thinkers are among the least threatening enemies found in Awakened Mode. They have no means of quick movement, meaning that they won't move far from where they spawned. Their attacks consist of spawning green bullets, similar to those of the Eldritch Shrines. However, these bullets are spawned directly in the center of the Thinker, and are unable to move from there. Despite the similarities, these appear to be unable to do any damage to the Submarine, perhaps due to a bug. As such, it is advised to ignore them entirely. Doing so renders the Thinker completely harmless.
Plant Invader

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The plant invaders are a common enemy in the Ancient Abyss. They frequently appears in the caves, posing a ranged threat and, due to the biome's water being infected with their spores, these dangerous plants will begin growing inside your submarine if you let the water stay inside for too long!

## Description

Plant invaders are vaguely plant-like creatures that have many characteristics commonly found in other living creatures, which probably indicates that they are not plants at all and were wrongly named, likely due to their plant-like appearance. They have a mouth-like structure that stems from its flower which secretes an acidic or poisonous substance and may be used to eat, indicating that this creature may be carnivorous, similarly to Venus Fly Traps.

## Behavior

They are unable to move, instead, they "spit" green goo projectiles, dealing 1 damage.

 Cave Enemies
 Obstacles
The Gem Sun Calls

**This is one of the Message Bottles Relics. Beware for spoilers of the following Relic.**

## Letter

The Sun! Its power calls to me! Our Great Star speaks through the gem! It speaks through the crystals! I must have more, I must have its power. My crew has been locked in the brig for attempting to halt my discoveries. Soon the gem and I shall be one! Soon the power of our Great Star will join my very essence!

Sincerely,

Mary Fairweather
The Ephyra

*This article is a stub. You can help We Need to go Deeper Wiki by expanding it.*

The Ephyra is a gigantic Ephyra that serves as the boss of the Aurelian Depths.

## Description

The Ephyra is a gigantic Ephyra, the larval phase of a jellyfish. However, it did not mature at all and instead continued to grow until it reached such an immense size. It has three large, pinkish protusions in between its tentacles whose purpose is unknown, but are much weaker than any other part of the creature.

## Behavior

The Ephyra is stationary, but will continuously rotate around its axis, periodically shooting long bursts of large electrical projectiles from its five tentacle-like structures. It is completely immune with the exception of the large pink extensions protuding from its body, meaning that those must be targeted to damage it. Additionally, just like the Micro Ephyras, red electrical projectiles deal damage to the submarine, while the blue ones will deactivate a random Console, possibly wrecking havoc into the submarine, should an important console be deactivated.

## Tactics

Attempt to avoid its electrical shots, while keeping the submarine positioned in a way where it can easily target the Ephyra's weak spots and adjust the turret's aim to compensate for the Ephyra's rotation. The Espadon's "nose" is immune to the electrical shots and will disrupt their movement, making so an experienced driver can prevent damage without having to dodge the shots.

 Boss
Stargazer

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* Revealed

The Stargazer is a rare enemy found in the caves of the Dark Depths.

## Description

Stargazers are perciform fish characterized by having eyes on top of their heads and a large, upward-facing mouth in its head. It takes full advantage of the dark and rocky environment it is found in, seamlessly hiding half-buried under the terrain, aided by its rocky colors and texture that makes it hard to distinguish it from the terrain it's found in; patiently waiting for an opportune moment to catch any prey that approaches.

## Behavior

Stargazers will always be found mostly buried in the terrain, with only its face and uppermost body visible, making it very hard to spot due to the dark environment it dwells in. Once a crewmember approaches or the creature is hurt, it will uncover itself and attempt to swallow anyone within its reach, trapping them inside its mouth as they are slowly chewed alive. If it doesn't manage to swallow a crewmember, it will pursue anybody near it and attempt to eat them as well. Once it has captured someone, it will be unable to move due to its own weight, and will stay immobile until it finishes eating its meal, at which point it will spit out the skeleton of its victim and will guard it until someone approaches, which it will try to eat as well.

## Tactics

Always explore the Dark Depths in groups, preferably of at least 3 people, and pay constant attention to the cave floor, using the diver helmet's light to illuminate the ground and help notice hidden Stargazers. If you are eaten by one, immediately call for help from your team and give them directions if they do not know where you are.
Note to Self N014

## Letter

Had a talk with Nobody today. As usual, they're pretty insistent on our assitance with this whole entry deal. Not-a-person thinks we can keep folks out with some good old fashioned warping; drop off some luggage here and there and keep'em busy. I have my hands full at the moment, maybe some of you can contribute when you have the time.

Best Regards,

Me/You
Stormy Squid

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The Stormy Squid is an uncommon enemy found in the Cursed Waters.

## Description

Stormy Squids are cephalopods that only possess 2 tentacles. It has a grey skin with two large, yellow eyes. Interestingly, they possess a skeleton, which is uncharacteristic of cephalopods, or any molusks at all. It is presumable that this peculiar trait of the Stormy Squid is a result of experiments performed in the creature, an effect of the curious properties of the Cursed Waters or perhaps some mysterious force responsible for the many of the oddities in the The Living Infinite.

## Behavior

When a Stormy Squid spots the submarine, it will make a straight line for it. Once it is very close, it will latch onto the sub, and disable the shields for as long as the squid is holding onto the submarine. Two tentacles will appear inside, and cause a hull breach each. The squid will not release the submarine until all tentacles are severed in the interior.
Penguin

* Interior

The penguin is an uncommon enemy that may appear in the Frozen Waters.

## Description

Penguins are flightless aquatic birds. Highly adapted for life in the water, penguins have countershaded dark and white plumage, and their wings have evolved into flippers. Most penguins feed on krill, fish, squid and other forms of sea life caught while swimming underwater, resulting in them spending about half of their lives on land and half in the oceans. The penguins found in The Living Infinite appear to be a subspecies of the Macaroni Penguins.

## Behavior

The penguin will try to get in the submarine by charging into it, but can be blocked by shields. Once inside, it will mindlessly chase and attack nearby crew members with its beak and wings, until it is killed. It is surprisingly fast and fairly resilient, and may pose a threat to unprepared crews.

 Cave Enemies
 Boss
 **Civilization** | Hub
Nematode

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The Nematode is a common enemy found in the Belly of the Giant of the Ancient Abyss. They are also periodically released from Flesh Sacs.

## Description

The Nematodes are parasitic animals of the phylum Nematoda. They are ravenous, bloodthirsty creatures, which parasitize the interior of the Sleepy Giant. Although their main source of food is the behemoth they inhabit, they are more than happy to attack anyone that manages to enter their domain. Maybe in an attempt to gather more food, or perhaps even to protect their primary source of sustenance and shelter, they will throw themselves at the intruders and attack them with ferocity.

## Behavior

The Nematodes will be found scattered inside the belly of The Sleepy Giant, and once approached, they will swim towards the player and repeatedly bite at them with their multiple teeth. Alone, they do not pose much of a threat, but can slowly wear down the players as they proceed through the Belly of the Beast. Additionally, if all players stay in the sub for too long and they reach the Submarine, they will tear their way through it, poking their heads in, which they will use to attack anyone that gets near.

 Cave Enemies
 Obstacles
Mechanical Abyss

## Description

The Mechanical Waters appears as one of the fourth biomes in the current game. It is a dark, mysterious place where every surface is made from a strange biomechanical product, a black, oily substance flows, and only the frequent unnatural red lights illuminate this twisted, monochromatic environment, where flesh and technology interwoven form the unfeeling, monstrous creatures that dwell in such a watery grave. The boss of the Mechanical Waters is The Ambassador.

## Lore

The Mechanical Waters is an alternate version of the Ancient Abyss, where some powerful technology began to consume and merge with the lush fauna and flora, slowly turning them into the monochromatic, dark and disturbing biomechanical creatures that roam in the oily, polluted waters flowing in the dark reaches of this corrupted biome.

## Water

The water in this biome is oily and sticky, and will hinder movement and vision in any flooded areas in the Submarine, often making it difficult to spot dents and holes, or even smaller enemies crawling inside the ship. Additionally, ingesting this oleagenous liquid can make you become Oil Drenched, severely hindering your vision, as well as further diminishing your character's efficiency in repairing and fighting by lowering their Stats.

## Enemies

A list of enemies that can be found in the Mechanical Waters biome:

## Boss

At the bottom of the mechanical waters lies The Ambassador.

## Civilization

This biome's civilization is the Mechanical Dome, a destroyed and corrupted ancient egyptian city that once sat inside of a now broken glass dome, now a large factory wherein the mechanical infection replicates and prospers, and that is populated by the disturbing Reborn Ones.

## Trivia

* The Mechanical Waters is heavily inspired by the works of H.R. Giger.

 Obstacles
Starspawn

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

The Starspawn is a common enemy found in The Meteor.

## Description

The Starspawn are horrendous fungal growths emerging from the flesh of their eldritch host-parent. They are virulent spores of madness and hatred, patiently waiting to have their fleshy shackles torn apart by a stray bullet and to be released from their tormentous prison, allowing them to swim into the waters of their eldritch abyss, and throw themselves at their victims in a mad, violent rage, whose horror only those that encountered these fiends would be able to accurately describe - if only spore-ridden carcases were able to share their tales of madness and despair.

## Behavior

Once the Starborn sees the Submarine, it will quickly swim towards the vessel, spawning a Starspawn each time it receives any damage. After being released, the starspawn will quickly swim towards the vessel and deliver weak blows, but at a very fast rate. Although shields can completely negate the damage done by a few of them, greater amounts can easily pierce through it and continuously damage the Hull at an impressive rate.

## Tactics

Due to the Starborn only releasing the Starspawn when it receives damage, the enemy spawns can be reduced by using weapons that deal high damage per shot or that have an area of effect, such as Torpedoes or the EMP. Otherwise, simply ignoring the threat and running away may be a decent tactic, as the Starspawn are not particularly quick.

 Obstacles
 **Locations** | Hub
Snail Mound

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The Snail Mound is a common spawner found in the caves of the Dark Depths.

## Description

The Snail Mound is a large, rocky mound that serves as a home for Snails. It has a large opening that allows the inhabitants to enter and exit. In addition, the opening is very dark, not allowing its interior to be seen and thus providing better protection from predators for the snails that occupy it.

## Behavior

The Snail Mound will periodically spawn Snails, as long as there are fewer than 3 spawned snails alive. It cannot move and has no way of directly defending itself.
Someone Has Been Here

## Letter

Whoever said this trench has remained unexplored for centuries has surely not seen what lies within it. While I understand recent events have made this region a hotspot for researchers and treasure-seekers alike, these barrels and crates my crew have been discovering within the trench's many caverns appear to have been here for some time, and judging by their insignia, have all been left by the same crew. Whoever left this stuff here, clearly they've gotten a head start on all of us.

~ Alphonse S. Flabbergast
Achievements

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

## Description

The following is a complete list of all currently available Steam Achievements, displaying their icons, names and their descriptions.

## Trivia

* Unlike all other Submarines, The Atomique is the only Submarine that does not feature an Achievement for reaching the bottom with it.
	+ This is an intentional decision, as it was decided to not lock any Achievements behind pay-walls.
* The Mi-Nope-Sis is a pun on the term "mitosis", a word used to define the act of bacterial self-replication.
Death Screen

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# Overview

The Death Screen appears once either all players, Crew Bots and Crew NPCs are simultaneously dead or the Submarine's Hull has been brought to 0 and remains as such after the end of the countdown.

The Death Screen is divided into 2 main sections.

# Sections

## Voyager's Gazette

The Voyager's Gazette is where you can see the experienced you've earned in the match, and your progress to reach the next level. Additionally, you can read a few random "articles", in addition to a fixed one detailing the tragic fate of you and your crew, or events that happened to the world if you've achieved one of the two Endings.

### Possible Main Articles

* Another Crew Lost to the Living Infinite.
* The End is Here. All Hail The Ancient One. (Only available if the "Bad" Ending was achieved)
* 'Crisis Averted,' says Time Traveller. (Only available if the "Good" Ending was achieved)

### Possible Side Articles

* Giant bees given new home.
* Nefarious Goat-Man steals Scholarship
* Time traveler attends new opera: Spoils it for everyone
* Experts say: Engines attract sea monsters
* Experts say: Amp that rotation
* Experts say: Zipped lips sink ships
* Nefarious goat man steals precious gems
* Doctor Moreau is at it again with new horse-crab hybrid.
* Swamp creature discovered to be ordinary frog
* Pandas - Smarter than Koalas?

## Obituaries

The Obituaries screen is where you can see each crewmember's stats, as well as the gold your crew has acquired and the Depth you've reached.

## Gallery

* The newspaper upon getting the "Bad" Ending.
* The newspaper upon getting the "Good" Ending.
Rota Virus

The **Rota Virus** is a common Enemy found in the Micro Depths in Caves.

## Description

The Rota Virus is an Enemy in the Caves in the Micro Depths. They are bright green and orb-shaped, as well as having multiple, small protrusions across their body. They are typically found in groups as opposed to being solo.

## Behavior

The Rota Virus will hastily bounce along the floors of the Cave as they move towards the player. They will also attempt to jump up to the player should they be standing on a ladder. Once in complete contact with the player they will immediately deal 2 points of damage. It is somewhat difficult to shake them off once they are essentially attached to the player due to their immense speed. All of these attributes makes the Rota Virus a major threat to the player and their crew. They should be killed quickly as a result, such as with ranged Weapons. Ranged Weapons will also simultaneously keep the player more safe than going melee against these creatures. Furthermore, players should do their best to stay far from their reach, such as with a Jetpack.