Terms and Definitions For a Beginner

## Introduction

This page is intended as a short guide for terms used in this guide, and their implications. It is generally advised to read this to get a better grasp of how comparisons are made.

## You should know these

**Armor Lean (FD/MD/N/MO/FO/Spellcaster)** - Your armor can have a damage lean, multiplying both damage received and damage taken by the lean. A Fully Offensive armor will deal \*1.25 damage at the cost of taking \*1.25 damage. A Fully Defensive armor will deal \*0.8 damage, but only take \*0.8 damage.

* + FO: Fully offensive
	+ FD: Fully defensive

**Backlash** - A status effect that's often referred to by players as a build, or playstyle. It gives the chance to reflect monster damage at a massive multiplier (backlash% x 2.3 at level 150). Some popular items include Doomlight, Essence of Carnage, Nemesis, and Dreadfiend guests.

**Berserk** - A status that decreases accuracy, and increases outgoing damage. -10 berserk increases damage by 13%, -15 increases damage by 21%, and -20 increases damage by 30%.

**Blarney** - An annual event named after Saint Patrick's day.

**BM** - Short for beastmaster. Generally refers to the build and playstyle of focusing on pets and guests, not to the class or class armor.

**BtH** - Bonus to hit. Every point in BtH is a added to your accuracy. You can learn more about it in the Big List of AQ Formulas.

**BTH Lean** - Every weapon/armor/pet/guest can have a Bth lean. It can vary between being inaccurate, but powerful; neutral; and accurate, but less powerful. A -5 Bth lean means you lose 5 points off your BtH, but the damage will be multiplied by \*85/(85+(-5)), which is \*1.0625, meaning the damage is increased by 6.25%. Most things have a +0 Bth lean.

**Compression** - Items that combine utility in two or more elements. Examples include an armor that can protect equally against two elements (like the Neko subrace), a shield that can swap between defending against one or another element (like Cerberus Ward for fire and dark), or a weapon that can be clicked to toggle between multiple elements (like paragon ice blade being able to attack with both ice and dark). It can also refer to other situations, like a shapeshifter spell "compressing" an armor in a spell slot, for example.

**Elecomp** - Short for elemental compensation. Elemental compensation is a bonus that items receive when they have a skill or effect that is the same element that they protect against. So, when a fire armor has a fire skill, it gains elecomp. Elecomp can either greatly increase skill damage, or greatly reduce skill cost, for spell type skills and weapon based skills respectively.

**FSB** - Full Set Bonus. A bonus that you get from wearing all items of a set.

**GGB** - Golden Gift Box. Read about GGBs here. And here.

* + R: "Rare" GGB (not rare as in unobtainable, rare as in rarity)
	+ UR: Ultrarare GGB

**Gold Cap** - The Gold cap refers to the limit on gold gained per day on any given character. At level 150 on a guardian, it's ~95 Million gold. It can be affected by various items, like GGB scrolls, Spirit Miscs, and more. At lower levels, the gold cap prevents players from reaching extremely high stat values. After your hit your gold cap, you will start receiving 0 gold from all monsters. During events where XP and Gold are boosted, you may receive a notification that you've hit your gold cap, but continue gaining gold. This is a known bug. Occasionally, the gold cap also refers to the maximum amount of gold a player can earn under normal circumstances, which is 1.2 billion.

**MC** - Mastercraft. When an item is Mastercraft(ed), it has some kind of bonus. In some cases, a weapon's MC bonus is a plain +5% damage. MC bonuses always have the same value in power, regardless of what bonus it is.

**%Melee** - A mathematical value to help calculate and understand relative power of items and effects in the game. Basic attacks are valued at 100% melee, skills are valued at 200% melee, and pets are valued at 40% melee.

**MRM** - Stands for **M**elee, **R**anged, **M**agic. When MRM is used, it usually refers to the "combat defenses" of either the player or the monster which is shown when you hover your mouse over either of their info-heads in the two bottom corners. Occasionally, it refers to weapons which can toggle between Melee, Ranged, or Magic attack styles.

**No-Proc** - Weapons without a special. Weapons without a special should deal on average less damage, and to compensate they receive a multiplicative bonus of dealing \*1.08 of their damage.

**Potency** - Refers to Status Potency. Potency comes in many forms, but it always aids the infliction rate of statuses, making the monster more likely to be affected by them.

**Power Leveling** - Power Leveling refers to players boosting their level extremely quickly, usually via killing specific house guards to gain normally impossible XP rates.

**Proc** - The rate at which the special occurs. A 20-proc weapon will have its special occur 20% of the time.

**Rare** - If an item is rare, it means that the item is unavailable. Some items are "seasonal rare", meaning that it temporarily comes back at a specific time each year. Some items become permanently rare (often abbreviated perma-rare or alike).

**SP** - Skill points, Spirit Points, Sauce Points, Swag Points. Whatever you call it, it's the green bar.

**Special** - Sometimes your weapon will perform an attack independent of your armor called Special. This attack isn't affected by your Armor Lean, and its strength is inversely correlated to its rate of occurrence, meaning the rarer a special is, the stronger it will be.

**TLAPD** - Short for Talk Like A Pirate Day. An event active during September which many Pirate themed items. It can also be accessed year round in Warlic's shop, by mixing Bad Juice, Mermazon Kelp, and Magma Leaf.

**Vault** - Shared Vault. A convenience any player can buy for 500 Z Tokens, which unlocks the ability to move items between characters on one account. It also provides 3 inventory slots of each category.

**XP Cap** - Experience Cap. The experience cap limits players from progressing extremely fast. After your hit your XP cap, you will start receiving 0 XP from all monsters. During events where XP and Gold are boosted, you may receive a notification that you've hit your XP cap, but continue gaining XP. This is a known bug.

**Z Token Cap** - The Z Token Cap refers to the limit on Z Tokens players can receive each day. Players can receive 25 if they are an adventurer, and 50 if they are a guardian. Players can only receive tokens if they've purchased a package, or guardianship, or if their account is more than 30 days old.

**Template** - Template. Temporary formatting to help wiki editors edit more efficiently, unrelated to AQ itself

## Equipment Abbreviations

**Angry Lemon** - Angra Linnorm

**AoS** - Angel of Souls

**BoA** - Blade of Awe

**BC** - Blood Contract

**Celtic** - Refers to the Celtic Wheel shield, or more generally, the water shields of all levels from the Celtic MC set. It's loved for its ability to toggle to boost INT.

**CIT** - Chieftain's Ironthorn

**CR72** - CR72. Extremely potent panic inflicting pet and guest.

**Cutlass** - Generally refers to the Arcane Cutlasses, a series of UR GGB weapons which boost spell damage by 30% for their respective elements.

**DB** - Dragon Blade

**DBurst** - Destruction Burst

**EOC** - Essence Of Carnage

**FGM** - Fairy Godmother

**Grakma** - A monster, but generally refers to the Grakma Harbinger misc, which can apply berserk to the player. It also can summon a guest, and gives 35% CHA and 50% fire resistance.

**PVF** - Predatory Vampire Form

**PWD** - Powerword Die

**WKZ** - White Knight Z

**WOS** - Warlic's Oblivion Sphere (has been updated. Lvl 150 version gives +50 INT and LUK instead of +45.)