Dolos

In Greek mythology, Dolos or Dolus is the God or Daimon (Spirit Personification) of trickery, cunning deception, craftiness, treachery and guile. Dolos is an apprentice of the Titan Prometheus and a companion of the Pseudea (Lies). Dolus was either the son of the primordial deities Gaia (Earth) and Aether (Air) or Erebus (Darkness) and Nyx (Night).

Dolos became known for his skill when he attempted to make a fraudulent copy statue of Aletheia (Veritas), in order to trick people into thinking they were seeing the real statue. He ran out of the clay he was using to create the statue, and had to leave the feet unfinished as he quaked in fear while his skill-master looked over his attempt at deceitfulness. To his surprise, Prometheus was rather amazed at the similarity between the statues, so Dolos then became a master at his crafty and tricky ways.

His Emoji is 🔪

His kids live in Deme 11 in the Dolos Cabin

### Major

*Illusionist* (Major)

* Children of Dolos are able to create very realistic illusions with a great amount of skill and precision. They can only properly maintain a few illusions at a time, and any more past 3 are hard to manage.
* Level 1-3 - Children of Dolos are able to create visual illusions to trick the eye. These illusions can’t be touched, nor can they influence the world around them, and if they get touched they fade away. The illusion can last a maximum of 3 turns.
* Level 4-6 - Children of Dolos are able to create illusions capable of making sound and creating odors. However, these illusions are still not able to be touched or interact with the world around them. The illusion can last a maximum of 6 turns.
* Level 7-8 - Children of Dolos are capable of creating illusions that can replicate almost all of a person’s senses except touch. The illusion lasts for a maximum of 9 turns.
	+ Level 8 - Children of Dolos are able to create illusions that are indistinguishable from true reality. These illusions act as autonomous beings with thought and free will, capable of speech. They can touch and be touched. This takes an extreme amount of energy to maintain, and can only be kept up for 3 turns

*Invisibility* (Major)

* Children of Dolos can temporarily bend the light around them and make their body appear transparent, unable to be detected by the naked human eye. If they interact with an object or are touched by a creature, they are pulled out of invisibility. People who can detect magic or see changes in light can detect the Child of Dolos.
* Level 1-3 - Children of Dolos can stay invisible for a maximum of 3 turns at a time. After they’re pulled out of invisibility, they cannot re-enter it for 3 turns.
* Level 4-6 - Children of Dolos can stay invisible for a maximum of 5 turns at a time. After they’re pulled out of invisibility, they cannot re-enter it for 4 turns.
* Level 7-8 - Children of Dolos can stay invisible for a maximum of 7 turns at a time. After they’re pulled out of invisibility, they cannot re-enter it for 5 turns.
	+ Level 8 - Children of Dolos can stay invisible for a maximum of 12 turns at a time. After they’re pulled out of invisibility, they are overcome with fatigue and collapse, unable to move at all for 3 turns.

*Identity Thief* (Major/Minor)

* Children of Dolos can copy and mimic the traits of a targeted individual, allowing them to pose as another person. Those who can see through illusions and deception are not fooled by this power. Using this power causes confusion and lightheadedness in the user. Cooldown of 3 turns.
* Level 1 - Children of Dolos can copy a person’s voice for 3 turns.
* Level 2 - Children of Dolos can copy a person’s voice for 4 turns.
* Level 3 - Children of Dolos can copy a person’s voice for 5 turns.
* Level 4-6 - Children of Dolos can create a shoddy illusion around themselves, cloaking themselves as a targeted individual for 3 turns. It’s a poor job, and even the slightest gust might cause it to fail, but it’ll get the job done.
* Level 7-8 - Children of Dolos can create a more potent illusion around themselves, cloaking themselves as a targeted individual for 5 turns.
	+ Level 8 - Children of Dolos can mold themselves into an individual, taking on their physical appearance, clothing, and voice for 3 turns. This cannot be seen through, as it is a physical transformation.

*Power Thief* (Major/Minor)

* Children of Dolos can temporarily rob someone of the ability to use their powers, putting a spiritual “blocker” on their magical connection. Doing so temporarily blocks the Child of Dolos’ powers as well, but for a shorter duration.
* Level 1 - Children of Dolos can prevent someone from using their powers for one turn. The user cannot use their powers for one turn. Cooldown of three turns.
* Level 2 - Children of Dolos can prevent someone from using their powers for two turns. The user cannot use their powers for one turn. Cooldown of three turns.
* Level 3 - Children of Dolos can prevent someone from using their powers for three turns. The user cannot use their powers for one turn. Cooldown of three turns.
* Level 4-6 - Children of Dolos can prevent someone from using their powers for four turns. The user cannot use their powers for two turns. Cooldown of four turns.
* Level 7-8 - Children of Dolos can prevent someone from using their powers for five turns. The user cannot use their powers for three turns. Cooldown of five turns.
* Level 8 - Children of Dolos can prevent someone from using their powers for 12 turns. The user cannot use their powers for 9 turns. Causes the user to be overwhelmed with fatigue.

### Minor

*Dolos’ Hand* (Minor)

* Children of Dolos can summon a spectral hand that they can control as if it were their own hand. The spectral hand is green in color, and if it’s hit by an attack it dissipates instantly.
* Level 1 - Children of Dolos can summon the hand for 3 turns, and they can move it up to 12 feet away from them. After the time runs out, they cannot use the power for 1 turn.
* Level 2 - Children of Dolos can summon the hand for 4 turns, and they can move it up to 24 feet away from them. After the time runs out, they cannot use the power for 2 turns.
* Level 3 - Children of Dolos can summon the hand for 5 turns, and they can move it up to 30 feet away from them. After the time runs out, they cannot use the power for 3 turns.

*Mirror Image* (Minor)

Children of Dolos can use the Mist to create physical copies of a small item. The item is temporary, and it cannot hold any value (no money), it cannot have any mechanical function (no electronics), and it must be a copy of something, not something entirely new.

* Level 1 - Children of Dolos’ creations last 3 turns, disappearing afterwards. Cooldown of 1 turn.
* Level 2 - Children of Dolos’ creations last 4 turns, disappearing afterwards. Cooldown of 1 turn.
* Level 3 - Children of Dolos’ creations last 5 turns, disappearing afterwards. Cooldown of 1 turn.

*Mime* (Minor)

* Children of Dolos can copy the actions of a creature that they observe, taking time to record the action and then executing it. They must be paying full attention to the full thing they want to copy before they can execute it. If they’re distracted, the “recording” is interrupted, and they will be missing steps of the actions.
* Level 1 - Children of Dolos can record and execute actions that last one turn. It’s stored in their mind for 3 turns. Cooldown of 5 turns.
* Level 2 - Children of Dolos can record and execute actions that last two turns. It’s stored in their mind for 5 turns. Cooldown of 7 turns.
* Level 3 - Children of Dolos can record and execute actions that last three turns. It’s stored in their mind for 7 turns. Cooldown of 9 turns.

*Empathetic Pain* (Minor)

* Children of Dolos can inflict the pain they experience onto their attacker, like a living voodoo doll. They cannot reflect the pain, only mirror it. Using this power requires conscious effort and must be used in anticipation of the attack, not reaction. If they are not attacked within 1 turn of their anticipation, then they cannot use this power again for 6 turns.
* Level 1 - Children of Dolos can inflict 50% of the damage they experience onto their attacker. Does not apply to killing or incapacitating blows.
* Level 2 - Children of Dolos can inflict 75% of the damage they experience onto their attacker. Does not apply to killing or incapacitating blows.
* Level 3 - Children of Dolos can inflict 100% of the damage they experience onto their attacker. Does not apply to killing blows, but does apply to incapacitating blows.

*Inconspicuous* (Minor)

* Children of Dolos are capable of blending into any crowd as if they belong there. While blending in, nothing can pick them out from the crowd unless by magical means. If they’re already discovered, this power does not work.
* Level 1 - Children of Dolos can blend in for up to 3 turns. If they conceal their face, they can blend in for up to 5 turns.
* Level 2 - Children of Dolos can blend in for up to 5 turns. If they conceal their face, they can blend in for up to 7 turns.
* Level 3 - Children of Dolos can blend in for up to 7 turns. If they conceal their face, they can blend in for up to 9 turns.

*Focus on My Eyes. . .* (Minor)

* Children of Dolos are known for their supernatural ability to perform sleight of hand, even able to perform it at a telekinetic or magical level. The things they’re able to do under the nose of people make even the most skilled street magician and hoodlum thieves’ jaws drop.
* Level 1 - Children of Dolos are capable of slipping jewelry or small accessories off of the body of a person or swiping small objects from shelves or pedestals without being noticed. You must make a 1d20 die roll of 15 or higher to get away with it, otherwise you have a chance to get caught.
* Level 2 - Children of Dolos’ stealing now only requires a roll of 12 or higher. On top of this, they can now utilize their stealing ability to take things from pockets or even hands with a roll of 15 or higher.
* Level 3 - Children of Dolos’ stealing now only requires a roll of 10 or higher (pockets or hands still require a 15). On top of this, they now have a 10% chance (greater than 18 on a 1d20 roll) to telekinetically pop a lock. If they fail at popping the lock, they cannot try again on the same lock for 24 hours.

### Given

*Clever Disguise* (Given)

* Children of Dolos are impossible to figure out on a magical level. When inspected by Gods and other beings, they’re subconsciously viewed as something random, like a Child of Persephone or a Child of Eirene.

*Distrusted* (Given)

* Children of Dolos are hard people to trust, and people around them find it inherently hard to trust turning their back towards them. Gods find it nearly impossible to trust them, even if they’ve been proven wrong, requiring oaths to be spoken before it’s even considered.

*Trickster’s Zoolingualism* (Given)

* Children of Dolos are able to speak with and understand animals that are related to trickery or deceit, including (but likely not limited to): snakes, coyotes, ravens, crows, bluejays, rabbits, spiders, raccoons, and bears.

*Moral Intuition* (Given)

* Children of Dolos have a knack for sensing who a person is. They can’t really see who they are, but they get a strange sensation when somebody has done morally “bad” things.

*Trickster’s Physicality* (Given)

* Children of Dolos can fake being dead by masking their heart rate to avoid drawing attention or detection.

*Tinkering* (Given)

* Children of Dolos are naturally very good tinkers, and though they’re not exactly great at making brand new things, they’re excellent at tweaking existing things to function differently.

*Graphologist* (Given)

* Children of Dolos are experts at forging handwriting, and as long as they’ve seen it before, they can replicate a person’s handwriting or signature. They, however, can only replicate it in languages that they know how to write in.

*I Know These Tricks!* (Given)

* Children of Dolos are hard to fool with sleight of hand tricks or common deception tactics.