The Spy

**The Spy** is a former Wizball player turned Rogue after an accident and takes on dangerous missions for the Rogues Guild.

## Appearance

He wears a large overcoat and dons a mask covering his mouth and nose when on "the job".

Underneath all that, Spy has had his limbs replaced with artificial ones after an accident rendered his original arms and legs useless. The artificial limbs have markings all over them looking akin to ornate tattoos, but these are in fact magical in design.

## Personality

The Spy acknowledges that he is an ignorant pawn in whatever he is involved in, but he does not welcome any fixer that would discard him for their own gain. He also still loves the sport of Wizball and often goes to watch and bet on games on his off time in the Coliseum of Water Town. Despite acknowledging that Rogues need to *not* stand out and *not* act like the Rogues he's seen in plays and heard in stories, Spy admittedly enjoys the "cool" stuff Rogues get like secret passages and such.

Spy has admitted a preference for "beautiful Elf women", so much so that he kills a guard who tried to recruit him into a race war against Elves. This preference mainly stems from his not-so-secret attraction to his partner Changeling, to who he goes out of his way to show a softer side of himself to.

## Chronology

### Background

Once an accomplished wizball player, an accident rendered his body nearly useless and quadriplegic, forcing him to accept *massively* expensive surgery to replace his limbs, an eye, and other organs with artificial magically augmented replacements. In order to pay for the surgery, Spy became a Rogue, taking on missions as dangerous as they were expensive. His skill became so great, the Spymaster of the Royal Court, Silver-Haired Maid, uses him as her "go-to" Rogue.

### Goblin Slayer Volume 10

When Goblin Slayer decided to look into the strange happenings occurring around the Western Frontier Town of late, he contacted the Rogues Guild, who assigned Spy to the job. Spy begins infiltrating the Wine Merchant's villa in the Water Town. During his infiltration, Spy takes Changeling with him as they look for incriminating evidence as well as plant incriminating evidence. Spy suddenly notices a Troll in the room and after shooting it with his pistol, quickly retreated, having gotten and completed what they came to do.

On the outside, Spy gets back to Driver and the rest of his Party as the Troll chases them through Water Town. This is revealed to be part of Spy's plan, as the resulting chaos will force the City Guard to investigate the Wine Merchant's house like he wants. After they cause enough mayhem in the streets, Spy uses his pistol to blow the Troll's head off, and waits for the City Guard to do the rest.

### Goblin Slayer Volume 11

After being scouted and hired by the Silver-Haired Maid of the Royal Court, Spy appears in the Desert Kingdom with his team to get the maids of the Desert Princess out of the palace and to safety. He succeeded, but was being pursued by Goblin Riders, in the middle of the city, much to his surprise. Spy and Knowledge Cleric work together to find them off, enough time for Changeling to summon a rainstorm to power Driver's Kelpie spirit up and get them out of the Desert Capital. Spy made things clear to the maids of his orders, that he is supposed to drop them off at a location of their choosing and no more as he completes the first phase of the mission.

Later on, while preparing for the next phase of the mission, Spy stayed at Rogue hideout "The Golden Mirage" with Changeling and the others. Though he is supposed to stay low, he gets in a fight with a ruffian who had stolen a kid's sword. He defeats the thief, returns the kid's sword, and apologizes "for the mess" to the staff before going to the back to plan his next move. As he goes in the back, he notices Goblin Slayer is also in the Desert Capital, much to his surprise, but doesn't speak to him.

That night, Spy, Changeling, and Knowledge Cleric infiltrate the same fortress that Goblin Slayer's party was infiltrating. While the fortress' soldiers are fighting against the Goblins that escaped from the underground cells, the Spy kills the Guard Captain in his office. According to his theories, the person who hired them to kill the Guard Captain was probably someone who wanted revenge for one of the girls sacrificed to the Goblins by the corrupted commander, but he admitted he wasn't going to overthink things. Afterwards, he, Changeling, and Knowledge Cleric hide the corpse with a cover before taking off with it pretending to be medics assisting the wounded. As they escape, the trio crosses paths with Goblin Slayer's group that were running in the opposite direction. As he leads his party out of the fortress, he's *shocked* to see that Goblin Slayer had *somehow*, caused a school of Sand Manta to swarm around the fortress, causing Spy to complain about Goblin Slayer's insane methods.

### Goblin Slayer Volume 12

Spy and his team are hired to assassinate a drug addict who has been stealing from her suppliers to sell her own stash. While Changeling doesn't exactly like the job, the only thing that bothers Spy, is the target who turns out to be a Half-Elf woman, a type of woman he prefers. As they stake out the area, Spy is bombarded with annoying comments from Knowledge Cleric and Familiar Mage about if his attraction to Elf Women puts Changeling in his sights. Annoyed, he hangs out with Driver who further annoys him with talks of his girlfriend, as he hears the girls continue to giggle about him not being "Not interested" in Changeling.

As Changeling returns from her Astral Projection scouting, confirming their target was in her apartment, Spy and Changeling head out to perform the hit. However, someone beats them to the punch and the girl is already dead! Suddenly, a City Guardswoman attacks the two, forcing Spy to activate his *Overdrive* to escape the scene with Changeling, getting back to the coach, and fleeing into the sewers. In the sewers, Spy wonders if the Fixer had set him up, only for Familiar Mage to count this out and Knowledge Cleric to note how quickly the city guard appeared. Knowledge Cleric theorizes the city guard killed the addict, because *they* were her suppliers. With this and a trip to the Knowledge Temple for some census data, Spy forms a plan.

When the City Guardswoman returns to the addict's apartment, she is confronted by Spy who has already collected her dagger that she used to kill the addict. He also reveals he found quite a bit of evidence that *she* was supplying the addict with opium and that she was the addict's half-sister. With no way out, the City Guardswoman pleads with Spy to see her reason, she is a human supremacist and a group of City Guard is trying to create havoc for The King, so a regime change can occur, one that will put humanity above all. Disgusted, mainly because of his attraction to Elf women, Spy ends her and dumps her body in the sewers.

The next morning, the Silver-Haired Maid appears and collects the evidence of the Water Town City Guard's corruption, and thanks Spy for his service. Absolutely exhausted, the team split up, but Spy notices Changeling following him asking if he would take her to a Wizball game someday. Spy promises to take her and buy her as much peanuts and crackers as she wants.

### Goblin Slayer Volume 15

After a Coachman, a slave trader who specializes in selling Centaurs, was causing a little too much trouble in the Water Town with his actions as reported by Goblin Slayer, the Rogues Guild tasked Spy to handle the situation. Spy and Changeling started by hanging around "The Mermaid", a popular casino the Coachman frequented, and coincidentally was owned by the Rogues Guild making their infiltration easy. Spy was tasked as running security alongside Club Fighter, who was put in the back, while Changeling kept an eye on the floor with Supreme God's Cleric and Harefolk Hunter.

Eventually, the Coachman had come to the casino and left, allowing Spy to perform the hit successfully. As he disposed of the evidence, Spy notices Changeling rather revealing "Harefolk Girl" and stated she looks, "quite tempting", much to her embarrassment.

## Abilities

* **Magic Augmentation**: At the cost of some of his essence, the spy has had his limbs enhanced through magical augmentation, something stated to be forbidden. His enhanced limbs allowed him to absorb the impact of a steep fall from a window.

* **Bat's Eye**: A magically enhanced eye that allows Spy to have limited X-ray vision.

* **Overdrive**: In a pinch, Spy can use "Overdrive" to put his augmented limbs

### Equipment

* **Magic Eye**: A forbidden magic eye buried within his eyeball allows him to perceive figures in the darkness.

* **Flintlock pistol**: A flintlock pistol that fires ammunition with enough force to send a Troll's head off its body.

## References

1. ↑ Light Novel Volume 10 Pause: Of Running Through the Shadows of the Capital
2. ↑ Light Novel Volume 11 Pause: A Rogue's Run
3. ↑ Light Novel Volume 11 Chapter 4: The Anastasis from Gehenna
4. ↑ Light Novel Volume 11 Interlude: No Hit No Run
5. ↑ Light Novel Volume 12 Chapter 3: Hit And Run
6. ↑ Light Novel Volume 15 Interlude: Corner the Assassin!