PDW-01

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### ID

ITM\_Equip\_Weapon\_SMG\_Tier6-2\_PDW-01

**PDW-01** is a submachine gun in *Wasteland 3*.

## Description

This military prototype uses explosive rounds. It turns targets into blackened, shredded meat.

## Characteristics

Being less powerful than Ripper, this submachine gun is more ammo efficient.
Despite preinstalled Explosive damage, it is possible to convert this weapon to other damage types (Fire, Cold or Energy) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Explosive damage.

Shortened Barrel  alongside with Toxic Linkage  or Crippling Linkage  or Razor Linkage  mods can heavily increase this weapon's damage, giving the weapon 66 - 79 x6 (396 - 474) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely.

Explosive damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+28 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 195 - 239 x6 (1170 - 1434) damage in weapon stats.

In fact damage will vary depending on a target:

* 253 - 310 x6 (1518 - 1860) damage against organic targets (+30% Damage).

Cold damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 169 - 207 x6 (1014 - 1242) damage in weapon stats.

In fact damage will vary depending on a target:

* 219 - 269 x6 (1314 - 1614) damage against organic targets (+30% Damage).

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

* 175 - 214 x6 (1050 - 1284) damage in weapon stats.

In fact damage will vary depending on a target:

* 227 - 278 x6 (1362 - 1668) damage against mechanic targets (+30% Damage).
* 122 - 149 x6 (732 - 894) damage against organic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Massacre site: Inside the small cave. High perception is needed to spot the dig site (use brain candy if needed).
* Rare drop from selected tier 21-23 locked chests & weapon crates (such as the Lockpick 9 weapon crate in Godfisher Windfarm)

## Gallery

* Without unique glow
* First image of PDW-01 shown as Magpul PDR