Konjor Supercorporation

The **Konjor Supercorporation** (Kuelgon: **Konjuri Munakonjor**) is one of several supercorporations that battled for control of the Galaxy during Sarmelonid times.

Its ultimate enemies are the Malendor Supercorporation and the Igarin Empire, followed by the Vozonid Empire.

## Factfile

* Official name: Konjor Supercorporation
* Anthem: *Glâ fêra Zaruenek* ("All the wealth of the Galaxy")
* Official motto: *Glâ fêra Zaruenek* ("All the wealth of the Galaxy")
* Capital city: Magrûk-plavo, planet Kuelgon
* Official languages: Kuelgon, Igarin, Imdegab, Roleng
* State religion: N/A, secular
	+ Major religions include Kuelgon polytheism, Igarin polytheism, Imdegab polytheism, and Resparin mythology.
* Government: Oligarchic corporate state
* Chairpersons of the Supreme Bureau: Dauro nek Boletag (Kuelgon), Gastirrig Harulagam (Nabena), Kvallogir ni Agulazon (Kolliqren), Sulphexen Tr-65 Hive 8 (Thelgexion), Samuskodara (Taktodai), Sailovazhde (Zerazhen-Sazhenitsa)
* Galactic location: centre and north
* Population: quintillions
* Currency: *skoro* (100 *pralkeo*)
* National Day: 18th of 3 Autumn (Consolidation Day)

## Symbols

### Flag

The flag of the current Konjor Supercorporation is a red banner with a golden diamond at its centre.

The six florets of this wheat-like *zuglari* sheaf within the gold diamond at the centre of the flag represents the six founding or leading capital-planets of the Supercorporation. The seventh, which stands vertically over the other six, represent their (and the other members') cooperation to serve the Supercorporation's goals.

The diamond at the centre is a gold coin, shaped as a diamond. It was a form of currency used by the civilisations at Gausari before their domination by the Poreseai Empire (or 12th Galactic Empire), and due to that empire and its successors' influence, the gold diamond has become a symbol of wealth. In the case of the Corporate Flag, the gold coin stands for its immense wealth and its commercialism, and combined with the *zuglari* sheaf they represent its immense prosperity.

The red background represents the Supercorporation's military power, and their willingness to wage war. Some users instead use an orange background (as orange is the national colour of the Konjors) to avoid other people confusing them for Vozonids.

### Zuglari

The Konjor Supercorporation uses a *zuglari* sheaf as its official symbol. Its six side florets represent its six founding members or capitals, and the seventh spear-like floret that shoots up symbolises their united ambitions to achieve their common goal, such as galactic supremacy.

### Dragon (Glov-teg)

If the Konjor Supercorporation were to choose an animal as their symbol, it would use a *glov-teg*, a sort of large reptile with a snake-like body, four legs with four clawed digits, and a diamond-shaped hood. As an animal indigenous to the wetlands of Kuelgon, the Old Konjors used it in their battle-standards since the Plague Wars, and their successors adopted the *glov-teg* again to commemorate their ancestors' sacrifices.

### Others

Its national anthem and motto is *Glâ fêra Zaruenek* ("All the wealth of the Galaxy"). It is played in C minor.

Its national day is Consolidation Day (formation of the First Supercorporation as an alliance, 18th of 3 Autumn).

## Geography

### Capitals

* Kuelgon - A former rubbish dump planet that became a powerful world, inhabited by the disfigured, sadistic Kuelgon mutants. Its capital city on its southern hemisphere is the shantytown-metropolis of Magrûk-plavo ("Vengeance-City"), located next to a massive mine dug along the ruins of its founding city of Palgrez-vazvo. One of the founding worlds of the current Konjor Supercorporation.

* Nabena/Busenar - A noble temperate planet inhabited by the sturdy and cultured Imdegabat, who were formerly the rulers of several ancient galactic empires before they became weak enough to submit to Konjor rule. One of the founding worlds of the current Konjor Supercorporation.

* Kolliqren - A former colony of Kuelgon on a tropical planet, where its inhabitants are less worse than the Kuelgons, though more primitive in terms of technological advancement. One of the founding worlds of the current Konjor Supercorporation.

* Thelgexion - A tropical planet kingdom notable for its honeybee-hive-like universities. One of the founding worlds of the current Konjor Supercorporation.

* Taktodai - A temperate planet republic notable for being a foundry for much of the Konjors' advanced technology. One of the founding worlds of the current Konjor Supercorporation.

* Zerazhen-Sazhenitsa - A frigid planet republic notable for being an excessive industrial powerhouse. It has an ethnic Terran human majority, most of which are descended from an ethnicity called "Rosski", which influenced local culture.

### Member states and planets

* Koastoi - ocean world. Exports wood and fish, a tourist haven. Former Core World.
* Lûmargon - forest world. Exports wood and stone. Former Core World.
* Gaburzen - grassland world. Exports meat, wool, crops, gold, metals, minerals, and stone. Former Core World.
* Nandārasa - desert world that orbits a binary star. Indian-themed. Exports mining and spices. Former Core World. One of the founding worlds of the current Konjor Supercorporation.
* Ganari Roleng - desert world with deep river canyons, inhabited by flying humanoids. One of the founding worlds of the current Konjor Supercorporation.
* Miluq-Bari - the easternmost planet under Konjor control, it was a prison colony. It was where the superstar Durri was imprisoned, mutated, and killed by a champion.

### Colonies

* Jerde System
	+ West Luril
	+ East Luril
* Kapal System
	+ Kazhoron
	+ Palzhoron
* Malpetak System
	+ Malpetak - located along the border to the Malendor Supercorporation
* Taskeddzha
* Wilokren - Settled and founded by Kolliqrens. One of the founding worlds of the current Konjor Supercorporation.
* Essuwek - a planet with continents filled with swamps. Exports fish, reptile hides, chemicals, stone, wood, and bushmeat. A popular tourist haven.
* Vagrad - a planet inhabited by rabid clones. Popular among hunters who kill and eat the clones for sport.
* Skûrulum - a volcanic planet at the southern part of the Galaxy, north of Noviron (Vovtarla). Home to the murderous governor known as Futabol.
* Isqultor - the easterly region where Miluq-Bari is. Completely managed by the Konjor Supercorporate Space Navy.

## History

The founders of the Konjor Supercorporation and its predecessor were descended from the Noskowi, a race of Igarins who were exiled by the Poreseai victors to an irradiated swamp planet where they developed and harnessed various mutations. The Noskowi were also masters of sorcery.

### Barabyol Empire

The Sixteenth Galactic Empire was a Kuelgon empire, the peak of their civilisation, backed by their powerful navies piloted by the cruel Terran humans. It was known as Barâbyol, where humans formed a quarter of its people. The humans of the 16th Galactic Empire were the most hated humans in the whole Galaxy for their excessive cruelty and sadism, driven by their hatred of Jerde and their torturous indoctrination by the Barabyol authorities. Some Terrans turned away from the cruelty of the empire to isolate themselves until the fall of the 16th Galactic Empire.

One of the "heroes" of the Barabyol Empire was Bobby Nefta, a rich thief who stole much wealth from the Narivala civilisation. Angered by the severe poverty and instability caused, the Narivalans waged a great crusade to exterminate Nefta and his fleets. The remaining survivors of the Barabyol Empire destroyed the Terran Empire and themselves in the process.

### Old Konjor Supercorporation

During the 18th Galactic Empire (founded by the Poreseai), several planets revolted and formed the first Konjor Supercorporation, including the Kuelgonians. They were later defeated when the latter used toxin bombs to reduce many of the inhabitants into cannibalistic savages.

### Igarin-Konjor War

Many years later into the 19th Galactic Empire, the surviving Kuelgonian descendants reestablished the Konjor Supercorporation as an alliance, but this time they prevailed against the Empire's more disorganised forces. That alliance of six planets (including Kuelgon) coalesced into a revival of the old Supercorporation to compete against the Empire's might. Other Supercorporation-empires were established afterwards to imitate the Konjors' success and ensure their independence from the Empire.

At some point in the second Konjor Supercorporation's early years, the Amriqor and American Konjors influenced their empire to be less militaristic by focusing on toys and mass media. This was how the Konjors started to love toys.

### Sarmelonid Era

In their attempt to compete against the Empire, they invaded the planets of Jerde and Luril, until they were driven out by the locals who adopted their technology to build their own spacefaring civilisations. Nearly a thousand years later, the Vozonids and other alliances of rebels (the Free Igarin Alliance and the Galactic Community) worked together to tear down the 19th Galactic Empire. The Konjors and their Malendor rivals used this as an opportunity to expand their power and control over large portions of the Galaxy, until their severe losses to the Vozonid Empire forced them to have much of their powers reduced. The Konjors and their rivals waged wars against each other, but they were severely reduced by the Kyrvotin Invasion.

### Successor

More millennia followed, and the Konjor Supercorporation was reestablished by the Cyan Senate to boost its economy and help it conquer more systems into its control. Since its near-extermination of the Ontemazei (its former creations) on Luril, it also suffered from decline until it was utterly exterminated by the vengeful Ontemazei Empire.

## Characteristics

See also: Konjor creations

The Konjors prize quantity, brute force, and diversity.

## Politics

The Konjor Supercorporation is administered by six officials, the Zôrsult Chairpeople, who were selected from the governments of its six capitals after a ten-day week of campaigning within each sector. Together, they are referred to as the "Supreme Bureau" or "Zôr Drôbynar".

Each Chairperson is supposed to have three elected terms of six Konjor years each, as the winner of a general election held for the citizens of its myriad territories. Many Chairpersons, like most of the officials of the Supercorporation, resort to underhanded and lethal tactics to stay in power, provided that someone else does not usurp or kill them first.

Below of hierarchy of Directors and a very difficult bureaucracy, all Konjor territories are managed either by respective local puppet rulers or Governors. The puppet rulers are formerly-independent rulers (such as kings, presidents, chiefs, chairpeople, etc.) who became Konjor subjects by choice or coercion, while the Governors were officials who were appointed by their authorities to manage territories. Like the Chairpersons, many Governors were given a lot of freedom to manage much of their territories, ranging from mere autonomy to avoid a riot to permission to kill as many clones, lesser officials, or even tourists as they wished.

### Capitals:

The Konjor Supercorporation has a tradition of having six planets to function as its capitals, in honour of the six founding members of the Supercorporation's predecessor. As of the reign of Emperor Ratirminoz of Vozolaz, they consist of:

* Kuelgon (*de facto and usual*)
A former rubbish dump planet that became a powerful world, inhabited by the disfigured, sadistic Kuelgon mutants. Its capital city on its southern hemisphere is the shantytown-metropolis of Magrûk-plavo ("Vengeance-City"), located next to a massive mine dug along the ruins of its founding city of Palgrez-vazvo.

* Nabena
A noble temperate planet inhabited by the sturdy and cultured Imdegabat, who were formerly the rulers of several ancient galactic empires before they became weak enough to submit to Konjor rule.

* Kolliqren
A former colony of Kuelgon on a tropical planet, where its inhabitants are less worse than the Kuelgons, though more primitive in terms of technological advancement.

* Thelgexion
A tropical planet kingdom notable for its honeybee-hive-like universities.

* Taktodai
A temperate planet republic notable for being a foundry for much of the Konjors' advanced technology.

* Zerazhen-Sazhenitsa
A frigid planet republic notable for being an excessive industrial powerhouse. A "Russified" world with a Terran human majority.

Each of the capitals governs a sector of the Supercorporation's territory, and each sector changes as disputes flare and new worlds replace previous ones as one of the Six Capitals. However, as Kuelgon always keeps its post at every capital election, it is regarded as the Supercorporation's *de facto* capital.

### Factions

* Konjor Central Authority - the government of the Konjor Supercorporation. This was not their official name.
* Devourers - a savage warband of Kuelgons that are even branded as terrorists by the Konjor authorities for their terrorism
* Sons of the Dragon - elitist Kuelgons who sought to create an aristocracy
	+ Vannikon is one of their members.
* Gold Skulls - another rival band of aristocrats and entrepreneurs who became warlords
* Crystal Skulls - a rebel group turned into pirates who pretend to be luxurious
* The Forge of Vastanom - a defensive alliance of engineers and industrial planets.
* Gold Drakolant Club - a club of aristocratic and super-rich Kuelgons who formed their own private armies
* ATA Toys - the creators of the infamous Mithura dolls and the Ontemazei clones.
* Nada - a game show turned into a rebellion and coup

#### Humans and Terrans

* Heartless Ones - a federation of Terran humans along the south. These cursed descendants of scammers and murderers were the most proud of all evildoers in Konjor society, that other Konjor subjects (even other Americans) objected to the authorities' tolerance of them as living weapons.
* Fremerik Federation - another federation of Terran humans. Formerly among the most brutal of all Kuelgon imperial subjects (if not all humans), they now try to settle down and eke a decent living. They were influenced by their love of Konjor pop culture.
* North New America - a democratic federation of Terran humans.
* South Novameriq - a warband of Terran humans.
* Amriqor - the local Terran humans of southern Kuelgon. They are rather creative, mixing Kuelgon and American pop culture into something rather wholesome and cute in spite of the cruelty around them.
* Zamestian Guard - a fanatically-loyal army of Terran humans. Originally Russian, now open to all humans, known for their enforcement of Konjor rule on Jerde. Their name means "for revenge"; a later name, Zolsroqil, means "Keepers of Order".

## Economy

The currency of the Konjor Supercorporation is the *skoro* (pl. *skorojes*), similar to that used by other galactic civilisations. During the reign of Ratirminoz, one Konjor *skoro* was worth 3.15 Maganwellian (Galactic Community) *skorojes*.

The amount of total wealth (net wealth) that the Konjors possess amounts to 700 nonillion *skorojes*, making them the wealthiest empire in the galaxy.

The Konjor Supercorporation practices a form of capitalism mixed with socialism: many subordinate businesses ("lower group") are run by private individuals, and they compete against each other within their own domains. Above them are the higher subcorporations, who exert much influence in Konjor society -- they are restricted from interfering with the lower groups (unless when permitted, such as in advertising or military conquest). No "lower group" is permitted to compete against them unless as a last resort, or when permitted by the authorities as a subcorporation is restricted to play fairly with local brands.

Much of the Konjors' industry is focused on manufacturing; further divided into military equipment (largest percentage), entertainment, cloning, household devices and products, and educational materials (least).

### Subordinate businesses

* ATA Toys - produces Mithura dolls and Ontemazei
* Millanda - produces military clone soldiers
* Lagazo - produces mediaeval clones
* Makranda - produces slave clones
* Mellende - produces cloned pets

## Military

See also: Konjor Armed Forces, Konjor Navy, Konjor creations

The Konjor Supercorporation was one of the most powerful militaries in the Galaxy.

Much of the Konjors' infantry consisted of billions of Sentinels, cloned humanoids augmented with cybernetic parts to make them more effective in battle, followed by military clones, recruits, and slaves.

Konjor mechas vary between clunky ogres of metal to crude constructs built from scrap.

Like their Malendor and Imperial Igarin arch-enemies, the Konjor military has lots of spellcasters and sorceters. In fact, in older times, spellcasters were used more often: while the Malendors sparingly fight with magic out of fear that they would destroy reality, the Konjors gladly embrace such destruction as a path to dominance.

Konjor sorcerers were also notorious for bringing demonic creatures into battle, whether as beastly, chained parasites of the cosmos, or summoned through loathsome spells as nothing more than projectiles of disgusting, distorted energy.

Thankfully, in recent times, cosmic parasites became less common, due to the Konjor leaders becoming more sensible. They instead preferred to use more conventional means, confident in the might of their waves of armed clones and automatons against Malendor firepower and Vozonid ferocity.

## Culture

See also: Kuelgon mythology, Kuelgon calendar

Although Kuelgon's culture was the mainstream culture of the Supercorporation, other members (especially the other five capital planets) also influenced the Supercorporation's culture and art.

Magic plays an important role in Kuelgon religion, so many rituals, mantras, and dances were used for certain important actions, such as waging war against an enemy. It was especially acted out by mutants who used their powers to represent the magical rites.

## Languages

See also: Kuelgon language, Kuelgon glossary, Kuelgon Igarin glossary, Imdegab glossary

The Konjors have four official languages: Kuelgonnek, Igarin (its own archaic variant instead of that of the Galactic Community's standard), Imdegab, and Roleng, reflecting the political and cultural influence of the most powerful members of their empire.

* **Kuelgonnek**: *Konjuri Munakonjor* [kʰɔnˈjuri muˈnakʰɔɲɔr] / (respectful) *Îr-Gonjuri Munakonjor* [iːrgɔnˈjuri ˈmuˈnakʰɔɲɔr]
* **Igarin**: *Megarandɨrwal Konjorone* [megaranˈdɨrwal konˈjoronɛ] / **Konjor Igarin**: Er-Gonjore Mönagonjor [ʌrˈgoɲɔre məˈnagɔɲo̞r]
* **Imdegab**: *Nedalugdeg ê Kunijūrén* [neˈdalugdeg ʔeː kuniˈjuːren]
* **Roleng**: *Örakgâr' Gunjâr'mig* [ˈørakgɒːrɨʔ guˈɲarʔmig]

There were proposals to make English and Russian the fifth and sixth official languages, due to their notoriety.

### Regional languages

* Sazhenitsol
* Thelgexid
* Taktodai - a technical language
* Iglesqor - "English", but Kuelgonised. "Q", "Z", "Rh", and "D" are the most common phonemes in Iglesqor. The Amriqori language is the standard variant of Iglesor, a form of American English heavily influenced by the Kuelgon language. Widely used in the Konjor Supercorporation as a "language of evil" - not hated, but embraced as a an edgy language fit for monsters.
	+ **Amriqori:** *Kanyori Suprakorpossea*
	+ **American:** *Konyor Supercorporation, Konyor Munoconior*
* Rosalqor - "Russian". Although it branched out into 160 languages, one form of Russian is the national standard. It and English are mostly used in the military as battlecries to frighten the enemies of the Supercorporation.
	+ **Rosalqor:** *Kenjor Suberkoratseja*
	+ **Russian:** *Kонйор Суперкорпорация (Konjor Superkorporatsija)*

## Terminology

* Munakonjor - the Supercorporation
* Gonjurikkeo - Konjors
* Daiquol Balonduir - The Six Brothers

### Positive

* Qozrirazok - Ever-changing
* Qozârda - Flux
* Zareazlen - Realm of Magic
* Daiqôzaral - the Sixfold Realm of Change
* Îlinarga - Domain of the Eclipse
* Hâzelzurna Zỹdralgâr - Hatred Incarnate
* Râzentar - The Ascendant Ones
* Dâra Habralondkeo - The Rightful Heirs, The True Princes
* Santorika - The Land of Santa Claus, the Land of Gift (Americans)
* Land of Gift
* Children of the Dragon
* Dragon Princes

### Negative

* Raurava - The Realm of Noise, Hell, the name of a hell
* Realm of Monsters
* Hell
* Red Hell
* Human Empire
* Shapeshifters
* House of Wolves
* Demons
* New America

## Gallery

### Military flags

War flag.Konjor Supercorporate Armed Forces.Konjor Armed Forces - defensive flag, planetary guard regimentsKonjor general flag, when in hostile territory.Konjor general's flag, in Supercorporate territory or when in peace.Konjor lieutenant flag.Konjor commander's flag.Konjor Butcher Commander's flag.Konjor Champion Commander's flag.Konjor commander's flag for elite regiments.Konjor Supreme Commander's flag. This is used by the highest commanders just below the Supreme Bureau, the greatest champions of the Supercorporation - in other words, the High Hero's Flag. Some even proposed this as the new flag of the Konjor Supercorporation, representing its ascension to the master of the Galaxy!Konjor Supercorporation Space Navy flag.

## Trivia

* The Konjors were inspired by Hasbro, Equestria Girls: The Parody Series (especially, Overlord Hasbro), and Snospis Eht.
	+ Much of modern Konjor society was influenced by American pop culture, and its military influenced by the United States Armed Forces and the Warriors of Chaos from Warhammer.