Spartan

*Work in Progress.*

To play as the Spartan, type */class* in the game chat and then select the option **Spartan**.

## Spartan

### Speed

320 HU/s
448 HU/s (Sprint)

## Energy Shield

Spartan's armor has build-in self-regenerating energy shield system, protecting its wearer from harm while it is active. When the Spartan receives an attack, the damage is first dealt to the energy shield instead of the player. Once the shield's health drops to 0, any (remaining) damage is dealt to the Spartan. The energy shield has 125 base hit points.

The shield is capable of regenerating on its own if the wearer hasn't taken any damage in the last 4.5 seconds, regardless of the shield's current health. Once the time period has passed, the shield starts regenerating its hitpoints at a rate of 0.7 hp every game tick (46.67 hp/s).

The energy shield is instantly depleted if a boss uses a Spellblock ability.

## Loadouts

Spartan has several preset item loadouts, each with a different ability and weapon set.

The player can choose between the loadouts at the start of each round, or after dying. The users can press the **Inspect** key (F by default) to reopen the loadout selection menu while dead.

Pressing the **Special Attack** key (Mouse3 by default) actives the ability of the equipped loadout, provided that it is ready to be used.

### Scout

* Primary Weapon: M392 DMR
* Secondary Weapon: MA5C Assault Rifle
* Ability: **Sprint** - Sprint forward in the target direction at +40% the normal speed. Cannot attack while sprinting.
	+ Usage: Hold while running forward
	+ Minimum Charge: 0%
	+ Drain Rate: 20%/s
	+ Recharge Delay: 3s
	+ Recharge Rate: 33.3%/s

### Field Medic

* Primary Weapon: SRS99 Sniper Rifle
* Secondary Weapon: MA5C Assault Rifle
* Ability: **Drop Shield** - Drop a spherical shield on the ground that prevents projectiles from passing through it. Any player within its 175 HU radius receives 51.25% damage resistance and 8 health every 0.5 seconds.
	+ Usage: Press while grounded
	+ Minimum Charge: 100%
	+ Recharge Delay: 1s
	+ Recharge Rate: 4%/s

### Airborne

* Primary Weapon: M41 SPNKr
* Secondary Weapon: MA5C Assault Rifle
* Ability: **Jetpack** - Gradually propel self upwards. Adds +16HU/s upward velocity every game tick, and marks the user for death while active.
	+ Usage: Hold
	+ Minimum Charge: 0%
	+ Drain Rate: 20%/s
	+ Recharge Delay: 10s
	+ Recharge Rate: 6.6%/s

### Pointman

* Primary Weapon: M90 Shotgun
* Secondary Weapon: M6D Magnum
* Ability: **Armor Lock** - Gain invulnerability while locking self in place, becoming immune to all damage but losing the ability to act for the duration of the ability. Causes an EMP that knocks enemies away and depletes their energy shield if ability was initiated with more than 90% charge.
	+ Usage: Press while grounded
	+ Minimum Charge: 33%
	+ Drain Rate: 21.3%/s
	+ Recharge Delay: 10s
	+ Recharge Rate: 26.6%/s

### Recon

* Primary Weapon: M392 DMR
* Secondary Weapon: M6D Magnum
* Ability: **Evade** - Roll quickly in the running direction at +600HU/s bonus velocity. Bonus velocity lowered to +250HU/s if used when not grounded. Cannot fire while active.
	+ Usage: Press
	+ Minimum Charge: 50%
	+ Drain Rate: 50% per use
	+ Recharge Delay: 3s
	+ Recharge Rate: 46.6%/s

### Ghost

* Primary Weapon: M90 Shotgun
* Secondary Weapon: M6D Magnum
* Ability: **Active Camo** - Engage the cloaking device and become invisible. Firing a weapon while ability is active briefly shows the user's silhouette. Taking damage reduces charge by 50% of the received damage while ability is active. Cannot throw grenades while engaged.
	+ Usage: Toggle
	+ Minimum Charge: 0%
	+ Drain Rate: 6%/s
	+ Recharge Delay: 2s
	+ Recharge Rate: 6.6%/s

## Weapon Attributes

### All Loadouts

Every loadout has a set of grenades. Pressing the **Action Slot** key (H by default) throws the currently selected grenade type. Players can switch between them by pressing the **Medic Call** key (E by default). Grenades are replenished by collecting ammo packs.

* **Frag Grenade** - Explodes 0.8 seconds after it bounces once. Deals up to 200 damage within 220 HU.
* **Plasma Grenade** - Sticks to the surface it landed on and explodes 2 seconds afterwards. Deals up to 250 damage within 174 HU. If it sticks to an enemy, they take up to 300 damage. Saps the energy shields of targets hit.

Some of Spartan's weapons can perform a melee attack by pressing the **Inspect** key (F by default).

### Scout

M392 DMR | 25 base damage
15 / 90 ammo
0.48 sec attack interval
Rate of Fire: 125 RPM
1.6 sec reload time
75 melee damage
Alt-Fire: Zoom in
Crits on headshot independent of zoom
No power charge
MA5C Assault Rifle | 18 base damage (9.54 max fall-off, 27 max ramp-up)
32 / 256 ammo
0.12 sec attack interval
Rate of Fire: 500 RPM
2.06 sec reload time
75 melee damage

### Field Medic

SRS99 Sniper Rifle | 76 base damage
4 / 20 ammo
0.525 sec attack interval
Rate of Fire: 114.29 RPM
1.6 sec reload time
Alt-Fire: Zoom in
Crits on headshot independent of zoom
No power charge
-60% damage on body shots
MA5C Assault Rifle | 18 base damage (9.54 max fall-off, 27 max ramp-up)
32 / 256 ammo
0.12 sec attack interval
Rate of Fire: 500 RPM
2.06 sec reload time
75 melee damage

### Airborne

M41 SPNKr | 180 base damage (95.4 max fall-off, 225 max ramp-up)
2 / 8 ammo
1.17 sec attack interval
Rate of Fire: 51.28 RPM
4 sec reload time
120 melee damage
Rockets can home on the target after a short lock on sequence
-85% self damage force
MA5C Assault Rifle | 18 base damage (9.54 max fall-off, 27 max ramp-up)
32 / 256 ammo
0.12 sec attack interval
Rate of Fire: 500 RPM
2.06 sec reload time
75 melee damage

### Pointman

M90 Shotgun | 15 base damage (x15 pellets)
12 / 24 ammo
1.17 sec attack interval
Rate of Fire: 51.28 RPM
0.465 sec reload time
75 melee damage
+66% damage bonus if all pellets hit the same target
M6D Magnum | 27 base damage (14.26 max fall-off, 40.5 max ramp-up)
12 / 64 ammo
0.36 sec attack interval
Rate of Fire: 166.67 RPM
1.035 sec reload time
Crits on headshot

### Recon

M392 DMR | 25 base damage
15 / 90 ammo
0.48 sec attack interval
Rate of Fire: 125 RPM
1.6 sec reload time
75 melee damage
Alt-Fire: Zoom in
Crits on headshot independent of zoom
No power charge
M6D Magnum | 27 base damage (14.26 max fall-off, 40.5 max ramp-up)
12 / 64 ammo
0.36 sec attack interval
Rate of Fire: 166.67 RPM
1.035 sec reload time
Crits on headshot

### Ghost

M90 Shotgun | 15 base damage (x15 pellets)
12 / 24 ammo
1.17 sec attack interval
Rate of Fire: 51.28 RPM
0.465 sec reload time
75 melee damage
+66% damage bonus if all pellets hit the same target
M6D Magnum | 27 base damage (14.26 max fall-off, 40.5 max ramp-up)
12 / 64 ammo
0.36 sec attack interval
Rate of Fire: 166.67 RPM
1.035 sec reload time
Crits on headshot