11-03-2020

## The story of Old Rock

The party decided to bring back the chest for Timothy. Before they decided to purchase the scroll of Water Breathing from Jean. A godly plea from Fulgerica the price was dropped for 200GP. Xavier wrote the spell in his little black book. The adventurers leave for the wreck down the coast. On the journey they come across a small peninsula with a hut at the end.

Jaheira investigated from afar and it appears to be empty. On closer inspection and some spells to detect magic they discover some tracks that lead to the water and a small sending stone under the boards of the hut. Bhog noticed a two ships in the distance, one had a purple flag which he could not recognize. Fulgerica used the sending stone and actually got a response to wait. Half an hour later Old Rock comes out of the water greeting the party.

He told them this is a place where he buried his friend, the sending stone was his and he wants it back. The adventurers were reticent to return it but ultimately decided to do so. Fulgerica decided to cast a suggestion spell on Old Rock to get the full story. Old rock told them of his youth as an adventurer, a barbarian, and his human friend a Cleric of Lathander. They adventurers with a bigger party across the sword coast. On a quest taken to fight some servants of Umberlee he was killed. The body could not be recovered so Old Rock comes back every year to the grave. He is not interested in recovering the body - this was many years ago so he is not sure it was possible. After Fulgerica stopped the spell Old Rock know what was done to him and left angry.

## The shipwreck

They got to the place where the ship was supposed to be. With water breathing and dancing lights the adventurers moved to the ship. They found it at about 200ft underwater and a second ship that was much older. A fish in the area told Bhog of some predators around there. The dancing lights moved around the area and drew the attention of five saquiagin, two of which were with 4 arms. The adventurers tried to get as close as possible to the surface as they were not as powerful in the water as on land. Out of range Xavier opened a portal to the realms of chaos engulfing the saquiagin. This made them aware of where the party was and they attacked. The party was engaged quickly so could not reach the surface. Bicilis and Elnaril noticed their combat skills did not work so good under waster. Fulgerica cast confusing magic on them while Xavier wrapped them in purple flames. With magic and steel the enemies were defeated. The party scavenged two armors and the five heads. Inspecting the two wrecks they found Timothy's chest and a lot of other items:

* 310 GP, 70 EP, 405SP
* 4 platinum rings of dwarven design
* 3 jars of rare spices
* a spyglass and other sailing Items
* 5 candles of the deep (Even if completely submerged, a *candle of the deep* did not stop burning)
* 1 horn of silent alarm (This item has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600ft of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 charges every daily at dawn)
* 1 Dragon knight Aegis (+1 shield - heals 1d6 up to 3 creatures within 60ft once per day)
* 950 XP per player