Gold Chest

Gold Chest*

Statistics

* Internal Item ID: **306**
* Internal Tile ID: **21 (2)**

Not to be confused with the Golden Chest, a drop from the Pirate Invasion.
The **Gold Chest** is a naturally-generated chest, with various loot as its contents. Each chest includes one special item, as well as some coins and other more common items. Gold Chests are found in Underground Cabins in the Underground, Cavern, and Underground Jungle, and are also found as Locked Gold Chests in the Dungeon. Locked Gold Chests require one Golden Key each to open.

Apart from the initial items, Gold Chests function identically to other chests. Removing all items from a Gold Chest will allow it to be freed or broken with a pickaxe or drill. It can then be picked up, placed, and used just like any other chest, with 40 slots of storage space. There are only three minor differences to other chests: Gold Chests cannot be crafted and are only generated on world creation at the random locations; they can also be sold to an NPC at 10, which is more than the standard chest, which only sells for 1. Gold Chests have a sparkle effect when exposed to a light source, similar to coins.

## Loot

The loot for any given chest is determined by the location in which it is found. Each chest contains a single primary item and an assortment of randomly chosen common items. The primary item is first placed in the chest, then each "set" of common items is checked to see whether or not it will be added. If a set is chosen to be added, a single item from the list is added to the chest.

Sets are displayed in the list below divided by horizontal borders. For example, the Wooden Arrow and the Shuriken both reside in the same set, so they will never both appear in the same chest.

### Underground

* The Extractinator has a lower spawn chance than other primary items, at 5%.
* If a chest contains a Flare Gun, it also contains Flares.
* A Golden Chest without a Cabin can spawn above underground (but not really on the surface) and can still contain its regular loot, although this is very rare.
	+ In PC version, Console version, Mobile version, and tModLoader version, however, Golden Chests generate outside of cabins frequently.
* The bars it contains will depend on the ore types available in the current world.

 Extractinator | 1

### Cavern

* Gold Chests that spawn within 250 blocks of the bottom of the world will generate the same common items as Shadow Chests.
* The Lava Charm has a lower spawn chance than other primary items, at 2.5%, and can only be found in areas where lava starts appearing in a normal Cavern biome.
* The Extractinator similarly has only a 5% chance, though it can spawn in any Gold Chest.
* If a chest contains a Flare Gun, it also contains Flares.
* The bars it contains will depend on the ore types available in the current world.
* In versions before 1.4, Meteorite Bars can be found in Gold Chests.

### Dungeon

* Gold Chests in the Dungeon are locked, and require one Golden Key each to be opened.
	+ Regular Wooden Chests in the Dungeon will always spawn with one Golden Key, along with height-dependent common items.
* Gold Chests in the Dungeon will contain one of the following unique items, as well as some of the common Gold Chest items listed above, depending on the height in which they were found: Underground or Caverns. They also have a 12.5% chance of containing a Bone Welder and a 33.3% chance of containing a Shadow Key on PC version, Console version, Mobile version, and tModLoader version. See the talk page for information on the distribution of the items among all Gold Chests in the Dungeon.

### Pyramid

* Aside from the primary items listed here, Gold Chests in the Pyramid will also contain common Gold Chest items listed above, depending on the height in which they were found: Underground or Caverns.
* The Pharaoh's Mask will always spawn with the Pharaoh's Robe.

## Achievement

 **I Am Loot!** • *“Discover a golden chest underground and take a peek at its contents.”*Open an underground **Gold Chest**. Category:  Explorer
 **Dungeon Heist** • *“Steal a key from the dungeon's undead denizens, and unlock one of their precious golden chests.”*Unlock your first **Gold Chest** within the Dungeon. Category:  Explorer
## Notes

* Floating islands found in worlds generated with the "For the worthy" secret seed will contain locked Gold Chests instead of the usual Skyware Chests, a reference to older versions of *Terraria*. The chests will still contain the standard Skyware Chest loot.

## History

PC version
* Desktop 1.4.1: Now Lucky Horseshoe can be found in cavern layers chest instead of Skyware chests.

* Desktop 1.4.0.1:
	+ Can randomly generate underground once again.
		- Can now generate in the Underground Jungle and Glowing Mushroom biomes but only outside of Underground Cabins.
	+ Golden Chests generating in the Underground and Cavern layers now have a chance to have the new Mace flail as a main item. They also no longer have the Enchanted Boomerang, which is now craftable instead.
	+ No longer generate in the Underground Desert and have been replaced with Sandstone Chests, which have their own unique loot table.
	+ Shadow Key now has a 1 in 3 chance of generating as secondary loot in Locked Gold Chests rather than being the main loot item.

* Desktop 1.3.1: Now used to craft the Trapped Gold Chest.

* Desktop 1.3.0.1:
	+ Locked Golden Chests in the Dungeon can now have the Valor yoyo as a new main loot item.
	+ Opening a Gold Chest for the first time will now trigger the "I Am Loot" achievement, while opening a Locked Gold Chest in the Dungeon will trigger the "Dungeon Heist" achievement.
	+ No longer normally generated outside Underground Cabins and the Dungeon.
	+ Now only spawn in the purity Underground and Cavern. While their loot tables will be the same in other Underground biomes (with the exception of the Ice biome), they will be replaced by those biomes' respective chests – Mushroom Chests in the Glowing Mushroom biome, Rich Mahogany Chests in the Underground Jungle, etc.

		- Chests in the Underground layer have a 2 in 3 chance of having 1 to 2 Dangersense, Mining, or Recall Potions.
		- Chests in the Cavern layer have a 1 in 3 chance of having 1 to 2 Teleportation Potions and a 1 in 2 chance of having 1 to 2 Recall Potions.

* Desktop 1.2.3:
	+ Locked Golden Chests in the Dungeon now have a 12.5% chance of having the Bone Welder crafting station as a secondary loot item.
	+ Placed storage items can now be renamed.

* Desktop 1.2:
	+ Doubled storage capacity of all Chests.
	+ Golden Chests generating in the Underground and Cavern layers now have a chance to have the Flare Gun with Flares; Shoe Spikes; or the Lava Charm (only at the Lava level of the Caverns) as their main item. They also now have a 5% chance to have the rare Extractinator.
		- Vastly expanded secondary loot table: can now feature Rope and Lead, Tungsten, and Platinum Bars in replacement of Iron, Silver, and Gold Bars respectively in the world which have those ores.
	+ No longer spawn on Floating Islands, which now have Skyware Chests in replacement and no longer require Golden Keys to open.
	+ Now spawn in the new Pyramid structures in the Desert and have chance to include either the Flying Carpet, Pharaoh's set, or Sandstorm in a Bottle as their main loot item.

* Desktop 1.1: Can now also generate in Underground Cabins, which are small structures located randomly underground that also feature furniture and traps.

* Desktop 1.0.6: Locked Gold Chests introduced in the Dungeon and Floating Islands. These require a Golden Key to open, and are therefore only accessible post-Skeletron.

* Desktop 1.0.5: Introduced, replacing normal Chests underground.

Console version
* Xbox Patch (May 1, 2013): Dragon armor will no longer appear in Gold Chests in worlds generated after the patch.

* Console-Release: Introduced.

Mobile version
* Mobile-Release: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.