Raiju

## Evidence

>
> „*A Raiju is a demon that thrives on electrical current. While generally calm, they can become agitated when overwhelmed with power.*”
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—The Journal

The **Raiju** is a type of ghost in *Phasmophobia*. The Raiju siphons the power from electronic equipment to both increase its aggression and boost its speed during a hunt.

## Behaviour

### Ability

When a Raiju manifests during a ghost event or a hunt, it will interfere with electronics that are up to 15 metres away on the same floor, instead of the usual 10 metres.

### Hunt

When at least one piece of active electronic equipment is nearby, the Raiju's hunt sanity threshold is increased to 65%. Otherwise, it has the normal threshold of 50%.

During hunts, if the Raiju is within a certain distance of at least once piece of active electronic equipment, it will move at a fixed speed of 2.5 m/s:

* **Small map:** 6m
* **Medium map:** 8m
* **Large map:** 10m

This also applies for items outside the investigation area, but not for items across floors.

Otherwise, it will follow standard ghost speeds with one particularity: if the Raiju has line-of-sight with a player near electronic equipment, the speed increase from continuous line-of-sight adds in the background, and will only be applied once it is no longer near any electronics.

All effects listed above apply to most electronic equipment, both when held in the hand and items dropped on the floor. The following do *not* count towards the speed boost or the hunt sanity threshold:

* Head Gear that is turned *off*
* Video cameras and Photo Cameras that are *thrown* on the ground
* Motion sensors, sound sensors, and D.O.T.S. Projectors that are *thrown* on the ground or held (excluding T1 D.O.T.S., which also needs to be turned *off*)
* Objects in the inventory (except flashlights that are turned *on*)
* Any other electrical equipment not brought in from the van (building lights, fuse box, CCTV, fans, etc.)

## Strengths and weaknesses

These are the strengths and weaknesses as listed in the journal:

*Strength: A **Raiju** can siphon power from nearby electrical devices, making it move faster.*

*Weakness: **Raiju** are constantly disrupting electronic equipment when attacking, making it easier to track.*

## Evidence

* EMF Level 5
* Ghost Orb
* D.O.T.S. Projector

## Strategies

In order to mitigate the risk of an early hunt, it is best to turn off and/or remove any unneeded electronic equipment from the ghost room; this also prevents the Raiju from harnessing this equipment to empower itself while hunting. Lazily discarding such equipment is a surefire way to make a Raiju extremely dangerous. Additionally, players often have the reflex of discarding electronic items behind them when a hunt starts to not attract the ghost's attention to them; this should be avoided with Raijus to not leave a trail of electronic equipment to power its speed ability. Instead, players should either switch to a non-electronic item or an electronic item that can be turned off.

The Raiju may be readily-identified by being mindful of its speed during a hunt, particularly on small maps, so long as there are active electronic items nearby. If the ghost continues to walk very quickly when roaming (and not chasing particular players), then it is most likely a Raiju.

## Trivia

* In Japanese mythology, Raijus (雷獣, or "thunder beasts") are divine creatures most commonly depicted as a canine animal surrounded by lightning. Raijus are thought to be living in the sky, descending onto earth during thunderstorms by riding a lightning bolt to cause mayhem and destruction. As such, lightning strikes were often interpreted as the passage of a Raiju or divine punishment in ancient Japan.

## References

1. ↑ Shuee's comment on Raiju range by map size