recursal/Fanatic-Fandom huggingface dataset:
Long Lunge

**Long Lunge** is a trait in Streets of Rogue. It causes the player to move forward a greater distance when attacking with melee weapons by a factor of 1.5.

When **Long Lunge** is upgraded it becomes **Long Lunge +**. **Long Lunge +** increases the distance factor when attacking with melee weapons from 1.5 to 2.0.

## Notes

* Longe Lunge does not effect unarmed (Fist) attacks.

## Sources

* Werewolf (Status Effect) via Werewolf Transformation
* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  **Long Lunge**  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Prickly Skin

**Prickly Skin** is a trait in Streets of Rogue. With it, enemies that hit the player with melee attacks have a 50% chance to take 5 damage.

When **Prickly Skin** is upgraded it becomes **Prickly Skin +**. **Prickly Skin +** increases the amount of damage dealt back to enemies from 5 to 10.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  **Prickly Skin**  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Possess

**Possess** is a Special Ability used by the Shapeshifter. By standing behind a target and using the ability, the player jumps into the target's body and effectively becomes them. The player receives all of the possessed person's items, traits, special abilities, and alliances, but retains their own status effects. If friends of the possessed person witness you possessing the person or leaving their body, they will become Hostile toward you. You can exit your host body by using the Possession Stone. Upon regaining control of themselves, a formerly possessed person will become Dizzy and will become Hostile toward your natural form. If your host dies, you will pop out of their body after a few seconds and take 15 points of damage.

## Special Ability Traits

* Body-Swapper - Shorter cooldown after leaving your host
* No Harm in Dying - No health loss when your host body dies
* Possessions are Peachy Keen - Entering or leaving a host does not cause Hostility or Annoyance, even for your host.

## Super Special Ability

* All of the effects of Body Swapper, No Harm in Dying, and Possessions are Peachy Keen.

## Tips and Strategies

* While possessing an NPC, the player will lose all of their starting Traits. Traits acquired by level-up still apply both to your natural form and to your host body.
* The health loss from a host's death cannot kill you. If it would, your health will be set to 1 instead.
* When selected as a Special Ability by a Custom Character, they will automatically be given a Possession Stone.
Plant Item

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

**Plant Item** is an unimplemented mission type in Streets of Rogue in which the player must interact with an object while holding an item given to you by the mission giver.
Random Mutators

**Random Mutators** is a Mutator in Streets of Rogue. It causes 1 or 2 mutators to be chosen at random and activated each floor as if the Player had selected them in Home Base. This is meant to add challenge and variety to the game.

## Notes

* This does not affect mutators the Player added manually. All of those will stay intact and persist throughout the game until disabled by the Player. These new mutators are simply added to the list.

* The mutators added by Random Mutators reset each level. So the ones from the previous floor are removed, and 1 or 2 are added at random. In this way, it's possible to see the same mutator multiple floors in a row, since the selection is truly random and picked from all available mutators.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  **Random Mutators**  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Safe-Cracking Tool

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Safe-Cracking Tool** is a tool in Streets of Rogue which acts similarly to the Safe Buster, in the fact it can unlock Safes, however it can be used an unlimited amount of times to unlock any safe.

This item is given to the Thief player character, when their Big Quest Undiscerning Looting has been completed and starts a new game as a thief with Super Special Abilities Mutator enabled or playing as a Custom Character with this as a starting item.

## Sources

* Thief starting item when Super Special Abilities is enabled
* Custom Character potential starting item
On the House

**On the House** is a Trait in Streets of Rogue. When you purchase an item, there is a 50% chance that the item will be given to you for free.

When **On the House** is upgraded it becomes **On the House +**. Which increases the chance that a purchased item will be free from 50% to 75%.

## Sources

* Level-up
* Possible Custom Character starting trait

## Tips and Strategies

* This trait has a good synergy with Art of the Deal for the Shopkeeper, allowing you to have a 50% chance to get NPC's items or held weapons (Such as Pistols) for free, moreso if "On the House" has been upgraded with a Augmentation Booth.
* Upgrading this trait is not necessarily advisable, as 4 times the cost of the upgrade in cash must be spent, or $1500 in NPC goods for the upgrade to pay for itself.

## Quotes

* *That's on the house.* — Vendor or NPC giving the purchased item for free.

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  **On the House**
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Mine

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Mine** is an invisible hazardous object in Streets of Rogue which can only be found in the Park in grassy areas. It spawns more often near to military outposts.

It can't be damaged by melee or projectile weapons (though can be set off with rocks[*verification/citation needed*]), and, presumably, can be blown up[*verification/citation needed*].

When a character or item gets close enough, it will commence a visible 3-second countdown (with audio 'beeps' as well) before it explodes.
Mixed-Up Environments

**Mixed-Up Environments** is a Mutator in Streets of Rogue. It allows all buildings, NPCs, and objects to spawn on any floor. For example, on Slums 1-1 you may see upper-crusters with alarm buttons, alongside exploding barrels, and mobsters. These would usually only appear in Uptown, Industrial, and Downtown respectively.

## Notes

* Most floors spawn with a Train or Mine Cart when using this Mutator. Be careful and vigilant!

* This mutator can positively impact game balance quite a bit for some Character types. For example, Players who have the Toss ability will be at a significant advantage since most if not all floors will feature exploding barrels, slime barrels, and flaming barrels which can all be thrown.

* On the other hand, it also means most if not all floors will have additional dangers — such as the various indoor hazards seen in Industrial floors, and the traps from Park floors.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  **Mixed-Up Environments**  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Puddles (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

**Puddles** are a group of hazardous object which can come in three variants: Oil, Slime, and Water.

## Variants

* Oil Puddle

* Slime Puddle

* Water Puddle
Remote Bomb

The **Remote Bomb** is a tool in Streets of Rogue. When activated, it will cause an small explosion that deals 30 damage. They can be activated by using the Remote Bomb Trigger, or being struck by melee attacks, or being shot with firearms.

## Notes

* Two **remote bombs** is enough to kill all NPCs besides the Killer Robot, outside of Extra Health for NPCs and Full Health for All.

## Sources

* Demolitionist starting item
* Custom Character starting item (if selected the Bomb Processor)
* Bomb Processor product
Riot

**Riot** is a type of Disaster Level. In this disaster, NPCs that spawns outdoors will become Hostile to everyone else, including to each other (except Gangsters of the same type), leading to big brawls throughout the stage.

Only Cops, Supercops, Cop Bots, Slavemasters, Mobsters, Goons, Supergoons, and Bouncers will remain neutral.

## Rioters

* Slum Dweller
* Gangsters
* Worker
* Thief
* Drug Dealer
* Hacker
* Scientist
* Doctor

NPCs which normally only spawn indoors (Hackers, Scientists, Doctors) spawn regularly outdoors on riot disaster levels.

## Tips and Strategies

* It's usually best to let the NPCs fight among themselves before trying to loot any items that drop.
* Expect at least one very large melee fight to break out while exploring the level, with characters being knocked back and smashing into brick and wooden walls.
* While the police are not Hostile, they still attack non-property owners they see attack other NPCs, including the Rioters.
* This disaster is very helpful for the Cop. All rioters are guilty and are easy marks for the Law Abiding Law Enforcer Big Quest - use Dizzy Grenades on some groups of them and arrest them.
	+ Nimble Fingers will help with making arrests faster.
	+ Since Supercops are more lethal than regular cops, they easily stop the rioters; Uptown floors will often have fewer rioters to arrest as a result of this.

## Screenshots

 Bombs Dropping   •
 Bounty   •
 Hidden Bombs   •
 Killer Robot   •
 Ooze   •
 Police Lockdown  •
File:RadiationBlast.gif Radiation Blasts  •
 **Riot**  •
 Shifting Status Effects  •
 War Zone  •
 Zombies
Roller Skates

* I'm Outtie

**Roller Skates** is a trait in Streets of Rogue. It allows the character to travel at quite a fast speed, but movement controls are less responsive and laggy.

The experience of movement with the Roller Skates trait is similar to moving around on frozen-over ponds.

A good way to mitigate the laggy response time is to select an item which slows down the game when it is targetting, and keep it active this way until you reach your destination. This way, you have more time to plan ahead and the faster movement is less disorienting.

## Roller Skates **+**

When upgraded, it becomes Roller Skates **+**, increasing movemment speed — but the exact amount of increase is unclear.

## Sources

* Courier starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  **Roller Skates**  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Poor Hand-Eye Coordination

**Poor Hand-Eye Coordination** is a negative trait in Streets of Rogue. It causes the Operating Bar to progress at a much slower rate than normal.

## Sources

* Slavemaster starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  **Poor Hand-Eye Coordination**  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Revolver

The **Revolver** is a slow-firing projectile weapon in Streets of Rogue. It fires stronger and very fast bullets compared to the Pistol, Shotgun, and Machinegun. It can kill most NPCs in 2 or 3 shots but it has a low ammo capacity, a slow rate of fire, and is only given as a Mission reward or bought from vendors.

Some Downtown Mobsters will have them equipped, albeit rarely. Supercops and War Zone Cannibals can also carry them, with warzone cannibals not dropping them on death.

## Damage Table

This table lists the damage dealt by each Firearms Attribute level which makes it deal more damage.

## Attachable Mods

This shows the list of modifiers that can be attached to the Revolver.

## Tips and Strategies

* Despite it being labeled as the most powerful weapon, it takes 3 shots to kill most NPCs, especially in later stages. Along with it's low ammo capacity and slow fire rate, this means it isn't all that useful in a combat situation. It's better to use other weapons such as the Pistol or the Machinegun instead for most fights.

* The revolver is great at killing targets that have low health, including people who may be fleeing the player due to being wounded in combat.

* Having Always Crit from taking Critter Upper or by other means will make the Revolver a very powerful weapon that can one-shot or two-shot many NPCs, often Gibbing them.

* NPCs armed with this weapon such as Supercops are very dangerous. Thanks to its fast bullet speed and damage, it can be very hard to avoid the bullet, and getting hit inflicts heavy damage to the player.

## Sources

* Supercop drop
* Mobster drop (rare)
* Soldier commodity in Malls
* Shopkeeper commodity (rare)
* Reward Item from Missions
* Custom Character potential starting item
Robot

The **Robot** is a playable character. They are similar in appearance to the Cop Bot but with purple eyes; unlike most other playable characters, their appearance cannot be changed at all.

The Robot is unlocked by hacking either a Cop Bot or a Killer Robot.

## Super Special Ability

* Power Sap gives more health, does more damage to others, and destroys electronics that are hit with it.

## Tips and Strategies

* **How to fight:** The Robot can use any weapon effectively, just remember to keep your Charge Level as high as possible.

* **How to finish a mission:** The Robot's Sledgehammer can be used to instantly break windows while at Charge Level 4, and their rockets can destroy any wall for easy access to highly guarded areas. Robots can also easily use generators and other environmental sources of explosions to break down walls without worrying about being damaged.

* **How to unlock:** Playing as a Hacker is recommended if you want to unlock the **Robot**. Hackers can summon Cop Bots by **installing malware** on a Computer, than using their laptop on a Cop Bot. Cop Bots can be distracted by bringing them into combat before hacking them to prevent the Cop Bot from homing in on you. Players don't need to make a Cop Bot "Go Haywire", just successfully hack them to unlock the robot.

* As Robots can only use alcoholic beverages to heal themselves, sell consumables they can't use or give them to followers.

* The Robot's Charge Levels go down over time. When at Charge Level 1, they slowly lose HP and all their Attributes, with Endurance being set to 1. To prevent this, they must either use the Power Sap ability on Electrical Objects or regularly consume Electro Pills to reset their Charge Level.
	+ Alarm Buttons, Police Boxes, Safes and Lamps do not reset Charge Level.
	+ Casinos, Arcades and some Bars have multiple Arcade Games and/or Slot Machines inside, making them good places to restore Charge, although the owners - Bartenders, Clerks, and their Goons - will become Hostile toward you.
	+ Power Sap can hit objects through walls; use this to disable Security Cameras and Computers safely or to detonate Generators.
	+ Using an Electro Pill resets their Charge Level and will heal for 25 HP, or 40 with the Sappy-Healthy trait.
	+ Draining 2 or more Electrical Objects will not heal robots for more.

* Because of Electronic, Zombies are not hostile towards robots, as they are not made of flesh.
	+ Cannibals are still Hostile toward them, however.
	+ Robots can destroy Slime Barrels with their fists and walk into Slime Puddles without any worry of getting Poisoned.

* Some disasters have little effect on Robots thanks to the **Electronic** trait. For example, Zombies don't care for robots, Ooze won't harm them, and Shifting Status Effects won't trigger unless in a multiplayer run - in which case the Robot is immune.

* Longer Status Effects causes each Charge Level to last longer
	+ With **Rechargeable +** and **Longer Status Effects +** each level lasts 60 seconds

 ➤
 ➤
Resurrection

**Resurrection** is a positive Status Effect that activates after death. It revives the character with 1/3 of their maximum health.

NPCs who are Knocked Out or arrested will still be permanently neutralized as normal (bypassing the Resurrection), since neither of those technically causes death.

## Tips and Strategies

* Warning! This status effect can and will be purged when using a Toilet.

## Sources

* Cocktail
* Effect Pond
* Resurrection Shampoo
* Shifting Status Effects disaster

## Bugs

* If a player dies when the Resurrection effect runs out (only possible during the Shifting Status Effects disaster), then the player will be revived with 0 health. Gaining or losing any health will result in death.
Pea-Brained

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Pea-Brained** is a negative trait only available while under the effect of Werewolf (Status Effect) during a Werewolf Transformation. It makes it so the Player cannot interact with any Object, or any item in their inventory. This includes opening Doors and using Healing items from inventory.

Attempting to do these things will only make the character say, *"GRRRRRRRR!!!!!"*.

## Sources

* Werewolf (Status Effect) via Werewolf Transformation

## Notes

* Npcs with Pea-Brained are immune to Mind Control

## Screenshots

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Park

*"Welcome to the City Park! a.k.a. Cannibal Country. Warning: Outsiders will be horribly mutilated."*

The **Park** is the official third Stage in Streets Of Rogue. It starts on floor 7 and continues until floor 9. It is preceded by Industrial and contains many buildings, objects and characters not found elsewhere in the game. In level 8, the second level of Park, all the ponds are frozen, and you can slide on them.

The Park is home to many hostile Cannibals, who will attack the player on sight, as well as dangerous hidden Bear Traps and Mines. It is the only district in the game that is not patrolled by Cops.

## New Content

### NPCs

* Cannibals
* Soldiers
* Vampires

### Objects

* Barbecue
* Barbed Wire Fence
* Bear Trap
* Boulder
* Bush
* Fireplace
* Killer Plant
* Mine
* Slime Barrel
* Tree
* Vendor Stand
* Water Pump
* Well

## Ponds

Ponds are a type of naturally occurring generation in the ground. They come in 4 different variants and only spawn in the Park area. They can be swam in with decreased movement speed.

* Normal - Generic ponds. Spawns in the first and last level of Park.
* Ice - the second most common, they spawn in floors 8 (the second floor of the Park area). Unlike the Normal ponds, these can't be poisoned and thus won't spawn with Water Pumps near them. They also cause the player to slide over them, decreasing control substantially.
* Effect - The rarest pond. They apply one random effect to the player. This effect will either be good or bad and can even be Resurrection. Sometimes they don't give any effect.
* Poison ponds - Don't naturally generate and can only be made by poisoning the water source from a certain computer located on the map.
Nimble Fingers

**Nimble Fingers** is a trait in Streets of Rogue. It causes the Operating Bar to progress at a much quicker rate than normal.

## Notes

* As this ability decreases Operating Bar time, it is most useful to characters that have abilities which require an Operating Bar to perform. Examples are the Cop, Hacker, and Slavemaster.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  **Nimble Fingers**  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Mood Ring

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

The **Mood Ring** was an item in Streets of Rogue. It was dropped by Ghosts and could be obtained from Trash Cans. As far as it is known, the Mood Ring was useless. It had a durability of 1 and could be equipped, but didn't break.

## Sources (before Beta 71)

* Ghost drop
* Trash Can loot

## Trivia

* It was removed in Beta 71.
* Prior to Alpha 70, if you used Armor Durability Spray on the Mood Ring, it could be sold for $1500.
Sap Damage

**Sappy Damage** is a trait in Streets of Rogue that increases the damage of Power Sap hitting people, dealing 24 damage.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Quick Game

**Quick Game** is a Mutator in Street of Rogue that shortens down the game to 10 levels instead of the normal 15, with every stage having two floors instead of three.

Disasters will only occur on the second floors of Industrial, Downtown, and Uptown.

## Notes

* This Mutator only disables unlocks that specify what you need to complete, like how Wrestler is fists only in the Slums, otherwise if the requirement is complete any floor/the game, it is not disabled, this also includes Big Quests which will still be completed upon reaching Mayor Village with or without Quick Game.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  **Quick Game**
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Oil

**Oil** is a hazardous object in Streets of Rogue. When one tile of oil interacts with either fire, a burst of flame, an explosion, or a cigarette lighter, it will instantly be lit on fire (along with all other oil tiles adjacent to it about 0.5 seconds later), spreading through the entire puddle. After about 20 seconds, the fire will dissipate and the oil puddle will be gone.

Oil is only found naturally in the Industrial area, where puddles of oil can be found on the ground throughout each floor. It can also be placed manually by using an oil container. This allows you to light a single area on fire very quickly.

## Notes

* Oil and burning oil are unaffected by wind or the Leafblower.

## Extinguishing

Burning oil can be put out with water, a Water Cannon, a Fire Extinguisher, or Fireproof Skin **+**. When doing so, the fire and oil on that tile will immediately disappear — even if the oil had been lit only moments earlier.
Oil Less Essential

**Oil Less Essential** is a trait in Streets of Rogue that makes Oil Containers heal more. Being able to restore 150 health instead of 75 for the Mech Suit.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Safe

**Safes** are a container and usable object in Streets of Rogue. It is similar to a Chest, except that it's locked and thus requires some method of unlocking before its contents can be accessed.

## Contents

* Default:  1 to 3 reward items
* When part of a mission:  0 to 2 reward items

## Unlocking

Safes can be accessed via any of the following methods:

### Reliable methods

These are ways to unlock the safe that are always possible, no matter its location or that building's particular security measures:

* Safe Combination
* Safe Buster
* Hacking Tool
* Laptop
* Safe-Cracking Tool
* EMP
* Power Sap

### Conditional methods

* Computer — buildings often have a safe but not a computer
* Power Box — the power box must be close enough to the building for it to knock out that building's power

## Trivia

* Safes are the only Object with a 100 damage threshold to be breakable.

* The only explosive able to exceed its damage threshold is the Time Bomb or an Overclocked Generator, without the use of the Blaster Master Trait
Safe Combination

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page may require cleanup to meet quality standards. Please help *improve it* if you can.  The Discussion page may contain suggestions.

The **Safe Combination** is a special item in Streets of Rogue dropped by building owners to open a Locked Safe. It is a single use item that deletes itself if the safe it is meant to be used on is opened or destroyed.

The Safe Combination is deleted even if it is on the floor, and if it is in your inventory, will also delete itself if you leave the floor you are on.

If the Safe Combination holder falls down a pit, the Safe Combination will teleport out of the pit to ensure nothing is lost behind a locked Safe.
Remove Disaster

**Remove Disaster** is a category of Mutator in Streets of Rogue. As the name indicates, it causes the selected type of disaster to not appear in the game until the corresponding mutator is disabled.

## Notes

* These mutators do not prevent disasters from occurring entirely. That is done with No Disasters. These simply take the selected disaster out of the list from which the game will randomly select.

* The rate at which disasters occur (Slums 1-3, Industrial 1-3, and so forth) does not change. That can only be done with Disasters Every Level.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  **Remove Disaster**  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Saw Blade

The **Saw Blade** is a hazard object that only appears in factories in Industrial. A visible track is on the floor, which the Saw Blade will travel across. On contact, the Saw Blade will inflict 10 damage. If there is no longer power in the building (Either by destroying the computer or disabling a nearby Power Box), then the Saw Blade will stop moving.

## Tips and Strategies

* NPCs often have trouble getting around Saw Blades. If you are spotted by NPCs within a factory, it might be a good idea to stay on the other side of a Saw Blade.
Mythical Matchup

**Mythical Matchup** is the Big Quest for the Vampire (and can also be chosen for Custom Characters).

In this quest, you must find and kill a hidden Werewolf on each level throughout your run. The Vampire's trait, Werewolf A-Were-ness will alert you to the Werewolf's presence by showing "sonar waves" (  ) above your head when you are near it. You will know you found the hidden Werewolf if the "sonar waves" are pulsing very rapidly and the Werewolf NPC transforms when it becomes Hostile to you or someone else.

## Super Special Ability

While playing as the Vampire after completing **Mythical Matchup**, with Super Special Abilities (Mutator) enabled:

* Bite faster, gain more health from Bite, people don't get Annoyed when you Bite others, Bite when your health is full.

## Tips and Strategies

* This quest varies in difficulty. It can be easy or hard to locate the Werewolf depending on the level.
* Werewolf are guarunteed to have Beards. Use this in conjunction with Werewolf A-Were-ness to locate Them easier.
* The Werewolf is dangerous and should not be underestimated. It always fights unarmed but still does a lot of damage. Also, the Werewolf is so fast that you will not be able to outrun it. If the hidden Werewolf is a non-Hostile NPC, only engage it when you are completely ready.
* Allies of the NPC Werewolf will still assist it. However, Cops will not attack you for fighting the Werewolf.
* Other NPCs are no match for the hidden Werewolf. It will easily kill anything it becomes Hostile to.
* The Werewolf can be killed before it transforms if you do an extremely high amount of damage on your first attack. If you health is low enough, Bite can be used to completely kill the hidden Werewolf without a fight.
* If you are having trouble finding the hidden Werewolf NPC, try doing the following:
	+ Check your Big Quest objective to make sure the Werewolf wasn't already killed.
	+ Walk around the level and go near each building to check if Werewolf A-Were-ness reacts to an NPC inside.
	+ Walk around the level some more and move near the wandering NPCs to check for a reaction.
	+ If you still cannot find the Werewolf, you can start from the top and try again or as a last resort you can kill every NPC on the level.
Property Deed

This page is about game content which is unavailable, unimplemented, unused, or upcoming.  It might be speculation. If you know more about this content, please help by *editing the page*.

The **Property Deed** is an unimplemented passive item in Streets of Rogue. It would allow the player to enter any property, private or not, and steal without the owners becoming hostile.
Money

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page may require cleanup to meet quality standards. Please help *improve it* if you can.  **Reason**: "*long lists with not much else on the page. maybe convert to tables?*"

**Money** is the currency in Streets of Rogue. It only applies to runs, so it won't appear in the Home Base, and any Money will be lost upon restarting. It can be used by all characters in a multitude of ways. Multiple traits are related to money, such as Shrewd Negotiator.

## Uses

Money can specifically be spent on:

* Most Vending Machines.
* Use the Jukebox.
* Playing a Slot Machine.
* Toss a coin into a Well, with a chance to give you Feelin' Lucky status effect.
* Spent at a Vendor.
* Bribing someone in a Retrieve Item Mission.
* Items bought from any Character (Requires Art of the Deal).
* Buy Healing from Doctor.
* Pay Scientist to identify a Syringe.
* Buy Theft tools from a Thief (Requires Honor Among Thieves) or Hire a Thief.
* Hire a Hacker.
* Pay off Debt.
* Bribe Bouncers or pay the entrance.
* Bribe Cops or pay a cop debt.
* Hire a Soldier (Only at Military Outposts) or buy things from him (only if the soldier spawns naturally in a Mall).
* Hire a Gangster.
* Pay off mugging Mobsters or pay $500 to increase Electability.
* Hire a Slum Dweller.
* Purchase a Slave.