recursal/Fanatic-Fandom huggingface dataset:
Elves

Chancellor Aimon, a Kethra Elf

### Benefits

+2 Dex, Darkvision, Perception proficiency, Advantage on Charmed spells. Other benefits per subrace.

## Appearance

### Skin Color (s)

Pale to dark tan. Some are known to be various colors as well.

### Hair Color(s)

Dark brown, autumn orange, mossy green, deep gold

### Distinctions

Pointed ears, sparse body hair, and slim but athletic build

**Elves** are a long-lived race that is most commonly encountered in forests or in business discussions in a Great City. They are known to be shorter than most humans, slender, having pointed ears, and large eyes.

Most of elven history is unknown to those of the other races as the various subraces fiercely keep their secrets from the outside world. Most scholars agree that records of elves appeared when the Eladrin came to the Mortal Plane, although exactly when that was is up to debate. The elves are known to have developed mass empires before and during the Era of Night but due to the chaotic nature of that time, no records besides the ruins of buildings and various magic items that have survived.

## Origin

Most elves attribute their origin with the Eladrin, a race of elf-like Fey, that migrated to the Mortal Plane sometime before the Era of Night. It is believed that the elves were once one race but some sort of cataclysm caused the race to splinter into the various subraces that are seen today.

## History

The Empire knows little about elven history but what is known is that sometime before recorded history, in a long forgotten age, the Eladrin fled back to the Feywild and the separation from their forebearers caused the subraces to appear in Tellusvir. Then during the Era of Night, the mass empires that had developed before, crumbled; fracturing the elves even more. It is believed that during this time, what later became the Drow moved to the Underdark.

## Subraces/Ethnicities

There are eight different known subraces of elf that is known to the Empire. There are perhaps more but there have been no records of such found in the Mortal Plane.

### Major subraces

* Kethra
* Saera
* Drow

### Minor subraces

* Avariel
* Lythari
* Alu
* Ru'ar
* Sy
* Mith
Bahamut

Bahamut is the dragon god of law and justice. He is the eternal rival and enemy of Tiamat of the Five Heads.

## Description

Bahamut's divine form is well documented due to his continued presence and guidance in the activities of his followers. His divine form is that of a colossal sized dragon with platinum scales that gave off a faintly blue glow. His eyes are said to be an indescribable shade of blue.

When the dragon god has traveled to the mortal plane without the desire to alert his followers, he has been seen as taking the guise of a blind old man with seven ravens following him. Other descriptions include a nobleman from a far off land in a silver carriage led by 7 horses.

## Realm

It is not completely known where Bahamut's realm truly lies as he has never brought any mortal to the Palace of the Dragon God
Gnomes

**These Gnomes are usually found in the Davóken territory. They are often seen playing pranks on their Dragonborn neighbors, though only in good fun. They have fully adopted the worship of the dragon god, Orochi, as it was he and his dragons that invited them to these lands after the attempted genocide. They dislike that the Dragonborns do not seem to smile all too often so they try to lighten up the mood.**

**Rock Gnomes:**

**After the collapse of Gnome kingdom, the distant cousin to the Forest Gnome, the Rock Gnomes found their home with the Mongrels. They tinker away at their small contraptions and the Mongrels are eager to see what the little men will make. These contraptions has made the Mongrels, relatively the most advanced race on the continents.**

**Description: They are Gnomes. You know what they look like.**

**Forest Gnomes:**

**In a way to demonstrate their gratitude to their saviors, they wear mostly shades of black and brown. Unless they are trying to honor a specific Dragonborn that may be of a different breed of dragon. Their clothes are very similar to that of the Dragonborns but shorter and with many more pockets to put things in.**

**Rock Gnomes:**

**Similar to their cousins, they show their gratitude by not eating meat or use any animal parts unless needed. They wear clothes that they make or that the Mongrels make.**
Human

A Yamato Warrior

### Benefits

+1 to all attributes (not variant human) or two attributes +1, one skill proficiency and one feat (variant human)

## Appearance

### Hair Color(s)

Red, blond, brown, black; usually turning gray or white with age

### Eye Color(s)

Blue, brown, gray, green, hazel, red, yellow

### Distinctions

Adaptable and ambitious; The most numerous and widespread.

**Humans** are the most numerous and widespread race in the Twins and in general the most fierce, disagreeable and contentious of all the races in Tellusvir. There have only been three times in recorded history where they ever united under a single banner; the Kojin Blight, the Dragon Inquisition, and the Tenach Revolt respectfully. Due to their nature, the other races sometimes see the short-lived race with contempt and frown upon dealing with them.

Humans are renowned for their diversity and are difficult to describe in generalities as they can range from short to tall, fair to dark. Some humans even have a dab of non-human blood from an ancestor further, leading to their diversity. Although they lack specialization, they could excel in many areas.

The majority of Humans hail from numerous human clans, though some come from other planes.

## Origin

Like most of the races in the mortal plane, the origin of this race is unknown. There are theories, but none have been confirmed. All of the human tribes have their own creation myths with the Yamato, the Do'Ence, and the Tenoch myths being the most common and most believed. The only agreed upon facts is that the humans are certainly an ancient race, having originated since before written records existed and were frequently considered one of the creator races, though they aren't known to have actually created any other races. More confusing yet was that, while humans indeed were native to the mortal plane, they had been found on other planes as well.

Regardless of their precise origins, humans are undeniably successful. In spite of this, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots.

## History

To put simply, the sheer diversity of the Humans make putting an established history too difficult for most historians. Most generalize the history of the Humans by the three Empires of Man that rose and fell (excluding the Third Empire of Man).

## Subraces/Ethnicities

While there were no natural human subraces, plane-touched subspecies of humans are found. These included the Aasimars and the Genasi. There was also great ethnic diversity between humans in different regions.

### Major Clans

* Yamato
* Do'Ence
* Tenoch

### Minor Clans

* Kalds
* Tritons
* Chultans

### Half Humans

* Half-Elves
* Half-Orcs

### Human Variants

* Aasimar
* Gensai

* Kalashtar
Tellusvir

The official map of the twins

***Tellusvir*** is a pair of continents and a set of islands that the campaigns take place in.

The continents are unofficially called the Twins. The East Twin and the West Twin respectfully.

The collective land area of the twins and islands is 21 million miles2 or 55 million kilometers2

## Geography

The continents split into 2 major and 2 minor islands. The continents include terrain that is quite diverse and varied. The most notable feature of the continents is the fact that the two continents were once one but were split apart by a great force.

### East Twin

The smaller of the continents and where the majority of the humans live. It is split into three areas.

#### The northern part of the East Twin and home to the Kalds and the Do'Ence. Known for harsh winters and untamed frozen wilderness.

* Beinn Mountains dominate the region and is where all the Kalds live.
* Leoch Lowland surround the mountains and are where most Do'Ence are found roaming with their tribes.
* Culloden Forest is the lowest point of the region that connects to the Kokochiyoi heartlands. Filled with large everygreen trees and fog.
* Bearradh Coast is the coast facing the west towards the Lone Isle. It is mostly impenetrable cliffs with very few ways to get in further inland.
* Goirt Coast is the coast that connects Gihon River to the North Sea. The area is known for its salty marshes and unique flora.
* Mull Coast is the coast that starts from the top of the region and ends where the Kaigan Coast starts. Known for its frozen sandy beaches.

#### Kokochiyoi

The middle region of the East Twin and home to the Yamato.

## Countries

### **East Twin**

* The Third Empire of Man — An alliance of all the human races and human-like races.
	+ Eb'lon — The northern part of the East Twin. Home to the Kalds and the Do'Ence
	+ Kokochiyoi — The heartland of the East Twin controlled by the Yamato. Most of the Halflings in the world live in this area.
	+ Ahuehuetl — The southern part of the East Twin. Controlled by the Tenoch.
	+ Summer Isles — The islands to the south-east and controlled by the Triton.

### **West Twin**

* The Davok Dominion — The dominion controls the western half of this twin. The Dragons and the Davok rule the subcontinent with an iron fist. The Forest Gnomes are allowed to live in these lands.
* Yánshí — The Shan mountain range of the West Twin and controlled by the Mountain Dwarves.
	+ Honja Mountain — A part of the Shan mountain range and the only mountain controlled by the Han.
* The Erimos — The central section of the West Twin and the only desert in the world. Occupied by the Nia and the Rock Gnomes.
* The Mori Jungle — The southeastern region of this Twin. Occupied by the Saera Elves.

### **Lone Isle**

* The island nation of Ner'zhul is set in the between the Twins and the home of the Tieflings.

### **Nebesa Collective**

* Although not part of the Twins or the associated islands, Nebesa is the floating nation of the Kethra Elves stay within the lands of the Twins and thus considered part of the continents.
Greg Chad Licherdson

Greg Chad Licherdson is a powerful lich entrepreneur that likes to establish recreational dungeons as well as meddle with many of the mortals on the material plane.

He actively foils plots made by other liches, such as Petagius.

## Description

Greg is known to be a human skeleton often dressed in fine clothing. His clothing designs do not seem to be from the material plane. His bones are bleached white with minute purple glowing runes carved into them.

He has been seen to also sport a frilly pink apron when taking care of his adopted children.

## Personality

Greg is known to be quick to make a joke and try to make friends. That is not to assume that he is friendly to all though as he is often seen bullying other liches and even business partners that try to out game him. He is kind to those he likes and cruel to those he hates.

He has a love for children and frequently goes out of his way to help any he encounters. Even to the point of adopting any orphans he meets on his travels.

## Relationships

### Business Partners

* Baja Blast
* Adjacent Sewer Boys

### Employees

* Keith - Greg's right hand man
* Chad Zachary - Greg's Chief Response Officer
* Chad Chadinson - Greg's Dynamic Mobility Specialist
* C. Zachary Chard - Greg's Senior Tactics Director
* Zach Chadwick - Greg's Regional Applications Planner

### Family

* Stacy Licherdson - Greg's Wife
* Tristi Licherdson - Stacy's sister and Greg's sister in law

### Children

* Katlyn
* Emaa
* Jake
* Jack
* Lucus
* Heather

## History

Not much is know about the lich besides he was once human and went to the notorious Lich Academy to become a Lich proper.
Han

**General Culture:**

**Their name for themselves is Han. The Han maintain a loose relationship with the Mountain Dwarves. Their small kingdom occupies only one mountain of the Shan mountain range. The Dwarves often ask for servants from them as they make great body doubles. The remaining population live among themselves as best they can. Always in fear that their neighbors will outright enslave them.**

**The Han  ruling family will allow other kingdoms or high paying individuals to pay for the service of a Doppleganger.**

**Any Han found outside of the kingdom without a contract are hunted by Saeg, or hunters, to bring them back to the kingdom. The hunted are often gifted to the dwarves.**

**Description:**

**DGs in their base state are grey and bald. They have golden eyes. They are often on the shorter end of the spectrum but some are tall.**

**All DGs have the ability to change into any of the races as long as they have encountered someone from that race. All DGs can already turn into a dwarf.**
Dieties and Higher Powers

The recorded different powers that interfere with the Material Plane according to the Third Empire of Man

## Aier

* Andreste
* Beshaba
* Cyric
* Grannus
* Ico
* Labelas
* Lir
* Marthammor Duin
* Mielikki
* Selune
* Svor
* Thane
* Tymora
* Vane

## Dragon Gods

* Bahamut
* Dendar the Night Serpent
* Garyx
* Hlal The Messenger
* Kereska
* Lendys
* Null
* Orochi
* Sardior the Wise
* Tamar
* Task
* Tetsu of Iron
* Tiamut of the Five Heads

## Svok

* Auril
* Yama

## Interloper Powers

* Lords of the Nine Hells
* Demon Lords
* Elementals
* Fey Lords

## Minor Powers

* Chauntea
* Corellon
* Deep Duerra
* Deneir
* Dugmaren Brightmantle
* Eldath
* Erevan Ilesere
* Galgorath
* Gond
* Gruumsh
* Helm
* Iimater
* Jergal
* Kiaransalee
* Leira
* Lliira
* Lolth
* Luthic
* Maglubiyet
* Malar
* Mask
* Moradin
* Myrkul
* Sehanine Moonbow
* Selune
* Shar
* Shargaas
* Silvanus
* Sune
* Talona
* Talos
* Torm
* Ubtao
* Valkur
* Vhaeraun
* Waukeen

## Dead Gods

* Mystra
* Tyche

## Saints of the Gods

* Arvoreen
* Azuth
* Bane
* Berronar Silver
* Bhaal
* Clangeddin Silverbeard
* Deep Sashelas
* Deneir
* Dumathoin
* Eilistraee
* Fenmarel Mestarine
* Gorm Gulthyn
* Gwaeron Windstrom
* Haela Brightaxe
* Iineval
* Lathander
* Loviatar
* Red Knight
* Selvetarm
* Shevarash
* Shiyun
* Solonor Thelandira
* Thard Harr
* Tyr
* Yin the Silver
Factions

Factions are groups or alliances that move throughout the world of Tellusvir and affect the world. The factions are separated into player factions and nonplayer factions. The nonplayer factions are further separated into adventurer, arcane, artistic, craft, criminal, governmental, labor, mercantile, religious and scholastic. The nonplayer factions often overlap with each other with members frequently being in different factions.

## **Player Factions**

* Rat Party
* Baja Blast
* Adjacent Sewer Boys

## **Nonplayer factions**

### Adventurer Factions

* Bounded
* Gold Company
* Order of the Flaming Fist
* Haldryns
* Adventurer Parties (Player Groups)

### Arcane Factions

* Red Wizards of Thay
* Wizard Saints
* Seers
* Nagual
* Order of the Glowing Violet
* University of Pazeh network

* Kantoku
* Harpers

### Artistic

* Eosturlings

### Craft

* Candle Holders
* Staper's Arts
* Baker's Guild

### Criminal

* Road

* Zhentarim
* Tsenahale
* Orphanage

### Governmental

* Lords' Alliance
* Merchant Princes' of Chult
* Ner'zhul
* Third Empire of Man
	+ Free Cities
* Davok Dominion
* Yánshí
* Erimos

### Labor

* Kosaku
* Woodcutters
* Shijiang

### Mercantile

* The Mustache chain
* The Thirio chain

### Religious

* Cults

* Order of the Gauntlet
* Patious Dryads

### Scholastic

* Emerald Enclave

###
Tabaxi (Human)

The Tabaxi tribe was the largest group of humans to live in Chult during the Era of Night. Not much is know about the tribe besides the fact that they eventually evolved to become the Chultans with the mixing of the Tritons and the Tenochs that also lived in the Chultan area.

## Region

The Tabaxi tribe lived in the interior areas of ancient Chult before it was split off from the East Twin. The tribe grew large and most believe that they made the sites of the great Chultan cities in the area such as Omu and Mezro.

## Appearance

The modern Chultan takes much of their looks from this tribe. While the Chultans has had thousands of years to mingle with other human groups, the Tabaxi was relatively isolated and so they were known to be tall, lean, and incredibly dark-skinned. Almost to the point of calling them entirely black.

### Clothing

Not much is known of what the ancient tribe wore but many believe that it was most likely not much if at all.

## History

Era of Night

It is understood that the Tabaxi were unwillingly guided to the Chult region by a scheming Couatl some time in the late Era of Night. How or why the Couatl wanted the tribe to be in the region is unknown. According to some accounts, the tribe was cursed into never leaving by the Couatl until they accomplish some unknown task. After a few hundred years in the region, the group started to mingle with the other human groups of the region and eventually, they became larger as a tribe and as a people. Their beliefs changed and with it, their supposed curse was forgotten and abandoned.

## Confusion with the "Cat-Men''

The term Tabaxi also describes the humanoid Jaguars native to Chult. It is believed that the confusion came from none other than the famous explorer, Volothamp "Volo" Geddarm when he first encountered the descendants of the Tabaxi people, the Chultans, he was told by his guide that that was a Tabaxi.
Grannus

Grannus, the Fire Mountain of Rage, is a Greater Deity over fire and earth.

## Description

Grannus has not been reported to have ever taken a divine form or even an avatar. It is very rare for him to show himself to his followers, but when he does, it is usually in the form of an orange sourceless flame.

## Realm

Grannus claims all mountains on the Mortal Plane to be a part of him, especially the Shan mountain range.

## Personality

Grannus's personality is mostly unknown to his followers. He only very rarely reveals himself to them and when he does, it is ofter very short requests or comments. One this is clear however, the god is quick to anger and extremely impatient.

## Activites

The fire god is known to be aloof and often uncaring of mortals. There are only a few recorded instances of when he took an interest in the happenings of mortals and those times, he usually made Divine Saints.

## Powers

Grannus has all of the power and authority a Greater Deity would have. He also has the ability to control and wield flames as well as the magma that flows through all mountains. He is closely associated with the Plane of Fire and some consider him the source of all fire in the Mortal Plane.

## History

His followers believe that he was created when Svor, the god of the sun, grew tired of having to bring light to the world and so he took a portion of his essence and threw it into the heart of the Mortal Plane. There, the essence grew into two. The larger of the two is said to have become Dimian and the smaller, Grannus. There was a problem however, the twins were conjoined and Grannus needed to be separated from his brother. The Shan Mountain Range is said to be the scare of that severing.

Since the two gods were separated, Grannus took care to look after the great scare that he left on his brother. While Dimian oversaw the rest of the world.

## Relationships

### Deities

Grannus is the son of Svor and the twin brother of Dimian. He cares for his brother dearly and does not seem to care for any of the other gods.

He is an active rival to the dragon god of fire, Garyx.

### Saints

Dumathoin, the Saint of mining and underground exploration, serves under Grannus.

### Other Saints

Grannus does not seem to have any relationships with other saints

### Servitors

Grannus does not have any special servitors at the moment.
Dwarves

**Occupying the Shan mountain range to the east of the Third Empire, these stout stone artisans are some often claimed to be the best in the world. Their stone work could rival those of the gods themselves. Though they themselves are short, they have made the grandest made wonders to be sure. Their Weigan, or Pillar to the gods, can be seen from any point in the continents. Many have tried to climb it, but all have failed. They are a very hierarchical society. Even to the point that all poor men must wear black, as they are too poor to wear colors.**

**The share a small alliance with the Dopplegangers in these mountains. The DGs are often made to be the servants of the Dwarves.**

**Description:**

**You know what a dwarf looks like.**

**They wear many tunics and robes with wide cloth belts. These fabrics are often made in silks as they are the only ones to develop the fabric and have a monopoly on it. Though they are prone to have facial hair, it is currently stylish to be clean shaven.**

**These nomadic, camel riding people are the world’s best merchants. They never stay in one place for long. Though they do have some permanent settlements in the Davóken lands, they prefer to be on the move. They are often seen wearing as many colors as they can to invoke rage within their mountainous cousins. They are quick to laugh and generally well liked by every race.**

**Description:**

**Again, you know what a dwarf looks like.**

**Think gypsy clothing for the most part. Any time a fad rolls over their cousins, the hill dwarves often try their best to counter it, though some things just stuck to them like their many colors.**
Halflings

**Halfling:**

**General Culture: Officially a part of the Third Empire, but only in name. Most are considered second class citizens by government officials. Most are generally thankful for the welcoming that they have received so far as they were nearly genocided out of existence. What little of their culture they have left is mostly in songs and dances. They try their best to fit into the busy world of humans and often succeed. They might be second class citizens but the normal folk of the empire enjoy the silly little people.**

**There are rumors of a Halfling rebellion in the works but rumors can only be rumors sometimes.**

**Descriptions:**

**They are halflings.**

**Wherever they are found, they are often wearing the styles of the area.**
Demon Lords

Demon lords, were archfiends that gained great power and established dominance over portions of the Abyss and among the demonkind.

## Hierarchy

Each of the demon lords controls a portion of the Abyss but none controls all of it. All of the demon lords are locked in an eternal struggle, edging and fighting for dominion over one another.

## Lords & Their Domains

* **Baphomet** - The Lord of Beasts and the lord of the Endless Maze layers of the Abyss.
* **Demogorgon** - The self-proclaimed "King of All Demons" and the lord of the Gaping Maw layers of the Abyss.
* **Fraz-Urb'Iuu** - The Lord of Deceptions and Illusions and claims The Hollow's Heart as his layers. Though his reach extends much farther.
* **Graz'zt** - The Dark Lord and the self-proclaimed most powerful of the Demon Lords. He governs the Azzagrat layers.
* **Juiblex** - The Faceless King and Lord of all oozes and shapeless things. He shares the Slime Pit layers with the Demon Lord Zuggtmoy.
* **Orcus** - The Blood Lord and Prince of Undeath. He commands the layers of Thanatos.
* **Yeenoghu** - Lord of Butchery and King of all Gnolls (Though this is contested since he was bested by a mortal). He oversees the Death Dells layers.
* **Zuggtmoy** - Queen of Fungi and Lord of Rot and Decay. While sharing the Slime Pits with Juiblex, she oversees the Shedaklah region of the layers.

### Minor Demon Lords

There are other demons that claim other layers but their power is far overpowered by the true Demon Lords that they can only make claims.
Chapter Eleven - Duo Date Disaster

(14 weeks and  2 days)

Winn asks Kelsi to homecoming, unaware that he had previously made plans with Jasmine while they were still together. Jasmine guilts him and he has to choose between her and Kelsi. Kelsi tells him to go with Jasmine but something doesn't feel right about it. He talks to Aspen about it and she agrees that he should take Kelsi. He then shows up at her house to properly ask her and apologize for being flaky.
Arcadia

***Stub:*** This article is a stub. You can help *The Eminence in Shadow Wiki* by expanding it.

## Debut

### Manga

Chapter 50

**Arcadia** (?) was a major human settlement following the Magical Beasts invasion of Japan. It was regarded by many as Japan's last safe haven before its destruction at the hands of the First Knight.

## History

Arcadia was just a normal settlement like any other that tried to survive following Japan's fall. One day, rumors spread around that other countries had created warriors called Knights that used magic to combat the magical beasts. Whether or not they believed it, the people of Japan was desperate for a solution.

Arcadia's top scientists, amongst them being Akira Nishino and Yuka's husband studied magic and succeeded when Akane Nishino became a *Knight*. Akane cut down the beasts that roamed Arcadia's territory. Ever since then, Arcadia was lauded for their breakthrough and it became a symbol for the surviving Japanese. Soon, more humans joined Arcadia to become Knights and refugees found a safe haven from the monsters.

Ironically, Arcadia's fall was not at the hands of the magical beasts but the First Knight that defended them. While Akane was powerful, she had trouble controlling her abilities. This dissatisfied Akira who decided to harvest the blood of magical beasts and injected it into his sister out of complete arrogance that he had control over this forbidden power. This backfired horribly as the new power within Akane caused her to go on a rampage and destroyed Arcadia, killing many people, including Yuka's husband.

With Arcadia gone, all hope was destroyed and the unity the people of Japan had was shattered. The aftermath of Arcadia's fall will still be felt years later as the Japanese were now driven to fight against each other for resources and manpower and Yuuka would later seek vengeance against the Nishino family for their role in her husband's death.

## Personnel

* Akane Nishino
* Akira Nishino
* Yuuka
Archdevils

The Archdevils are the rulers of the Nine Hells. They each control one of the plane's nine levels and are the most powerful of all devils. Unlike the demons of the Abyss, the devils of the Nine Hells are arranged in a strict hierarchy. The lord of the first level is weaker than the lord of the second level and so on. Each devil found in a level has sworn fealty to the lord of the level.

Each lord is a unique devil of immense power and influence, with his own resources (i.e. military, magical, and political) to rely on in the endless scheming of devil politics.

## Lords of the Nine

* Lord of the First: Zariel, Archduchess of Avernus
* Lord of the Second: Dispater, the Iron Duke
The Nine Hellas

The Nine Hellas is popular brothel in Brendal. They focus primarily on dominating the patron. It is known for its intense heat and the demonic and devilish employees.

The business is run none other than Catherine, the firstborn succubus. She made several deals with the demons, daemons, and devils that work for her to please the patrons of her business in exchange for a small portion of the patron's life force.
Davok

General Culture:

The rulers of the West Continent. They are once waged war on all races and nearly won, if it wasn’t for the collective alliance that was the First Empire and to the mercy of the Dragon King, Orochi. They have a loose relationship with the Dwarves and Mongrels. They have embassies within the Third Empire as well as Inquisitors looking for false dragons.

They are slow to trust and hard to know due to their lack of facial expressions, though anger is easily figured out through their bared teeth. Any that do make friends with a Dragonborn, have gained a fiercely loyal companion.

Description:

They do have tails.

In their own lands, they often wear very little clothing as they are very proud of their bodies. When they meet outlanders, they will wear clothing. Often long robes with dragon based embroidery.

1 = ida adang

2 = dusa

3 = turu

4 = supat

5 = xasep

6 = 5 + 1 = xaseb-uza

7 = 5 + 2 = xaseb-i-dusa

8 = 5 + 3 = xaseb-i-turu

9 = 5 + 4 = xaseb-i-supat

10 = 5 x 2 = dusaxaseb

The DB use a system of numbers to describe themselves and these numbers frequently change when one gets older or gains titles.

A newborn DB may be called Ida or Adang for the first several years of their life. And depending on the events that the young DB has done, they may change their names.

If outside their dominion, DBs will commonly refer to themselves as their title for their name.

Common titles:

Aku - Guard

Sia - Captain

Naasia - Chief Captain

Yamin - Merchant

Bosen - Adventurer
Ico

The wolf goddess of all animals and beasts.

## Description

Ico's divine form is often seen herding various groups of animals to safety during disasters. It is described as a striped sky blue direwolf with glowing silver fangs.

There has been no reported humanoid form that Ico has taken. If she has spoken to a mortal, it is usually in the form of a large wolf.

## Realm

Ico claims all of the untouched wilds that mortals have yet to touch with hands. She also claims all animals and beasts as her children.

## Personality

Due to her more primal nature, her personality is often misunderstood as feral. She has much indifference for most humanoid mortals so her interactions with them are brief and short at best and outright hostile at worst. Her followers, state that she only cares for all beasts and any who hurt them unjustly should be punished.

Her followers state that she respects the will of nature and tolerates the domestication of animals for farming and pets as long as the animals there are fairly treated before their slaughter or properly cared for as pets.

## Activities

Her activities are mostly related to the safety of animals and beasts. When a natural disaster comes, such as a forest fire or earthquake, many say that they have seen a large blue direwolf herding the animals to a safe location. She has also been known to send packs of wolves to trappers who trap more than they need.

## Powers

As a Greater Deity, she has all the powers and authority given to her as one. She also has the ability to control all animals and beasts to a degree.

## History

Her followers state that she was born when Druantia, the Goddess of Knowledge, took pity on a dying wolf and brought it to godhood to protect all other beasts from sharing such a fate.

### Ico the Wolf

Little is known of the mortal past of the goddess of beasts but what is known is that she was once the leader of the largest pack of dire wolves in the world. Many tried to slay her as they thought it would bring honor to them and many fell to her savagery. It wasn't until a trapper, whose name has been lost to history, tried his hand that Ico fell.

### Ico the Goddess

Druantia observing the world noticed the trapper and the wolf. She took great pity on the dying beast and granted the wolf with divine energy. With the new energy, the great wolf was able to free herself of the trap and kill the trapper. Filled with the energy of the goddess, she willed herself to become stronger to prevent other beasts to fall to the same fate.

## Relationships

### Deities

Ico considers herself the daughter of Druantia and frequently assists the goddess of wisdom's followers.

## Worshippers

### Clergy

Not many mortals besides the Nia worship the goddess. She has a small church called the Order of Beasts but its activities are often unknown due to how small their numbers are. The only thing that is known is that those that follow the goddess do not eat meat.

### Temples

The Order of Beasts only has one temple located in the very heard of the great desert. Any other locations that they may congregate at are the various wayshrines that point in the direction of the one temple.
Eras

The various eras are according to the Third Empire of Man's historians and documents. The other races, such as the Davok, keep their own calendars but not much is known about these types of record keeping.

Recorded history has been split into eight different eras with the Kojin Blight and the Dragon Inquisition counting as two additional eras as they have been deemed too important to characterize in a different era. The Eras of Night, Heroes, and Rebirth are not well documented as the various peoples did not keep many records. Many events in these eras do not have specific dates and any such dates are an estimation. The numbered eras are documented quite well and most contain specific dates. Anything before the Era of Night is a timeless time with events that are vague and only half remembered.

Recent evidence shows that there has been a culture that had previously walked the land before the Era of Night but it is unclear what type of culture it was or who they were.

(About 5000 years)
(About 2000 years)
(2054 years)
(159 years)
(1640 years)
(261 years)
* Assassination of Sweyn

(1148 years)
(139 years)
* Coup
Crystal Juniper

Crystal Juniper is a crystalline plant known to resemble the juniper plant. While considered perennial, scholars are unsure if it is truly a plant or a growth of crystal resembling a plant.

## Description

The crystals resemble a low growth juniper bush. The entire plant's structure is clear with a slight black tint. There are veins like structures running throughout the stem and limbs of the plant. The needles are able to be harvested but any attempted harvesting of a limb or the entire plant causes the entire structure to crack and break.

It is believed that the plant is a result of another realm forcing itself into certain regions of the mortal plane and affecting the plant life there.

Due to the difficulties of harvesting the needles of the plant, villages and even cities have been built wherever one of these plants are found.

## Uses

The needles of the plant can be crushed into a fine powder and inhaled treat illnesses caused by aberrations. The crushed powder can also be used to ward off aberrations from certain places. Clerics and adventurers are known to carry the dust just in case they were to, unfortunately, meet with such a creature.

An illegal use of the dust is to ingest it via smoking it. It is illegal because prolonged use of the needles can cause the person to start exhibiting aberration like qualities. Some have been said to turn into something akin to a mind flayer.
Kagejitsu - Episode 28

***Stub:*** This article is a stub. You can help *The Eminence in Shadow Wiki* by expanding it.

## Special Title

### English

The Seven Shadows wants to show off their growth!

### Romaji

*Shichi kage wa seichō oshikkari misetsuketai！*

## Staff

### Writer

Daisuke Aizawa

**Operation 11** is the eleventh episode of the second season and the twenty-eighth episode of the spin-off series Kage-Jitsu.

## Characters

* Alpha
* Beta
* Gamma
* Delta
* Epsilon
* Zeta
* Eta
* Nu
White Sage

White sage is a bone-white perennial bush often used in holy rituals to ward off undead energy.

## Description

White sage is distinctly different from this more common cousin in that it is completely white as soon as it starts growing. The leaves feel bitter and have a slight smell of bone marrow. White sage is also known to only grow near places where holy energy is present such as where a holy man was laid to rest or a sanctioned plot of land.

## Uses

Many clerics and holy men/women try to grow the herb, not for just its look but because of the energy, it seems to radiate. The leaves of the plant can be used to extract a deadly poison to undead as well as be fed to those affected by undead energies. Having the plant growing around a church is also said to subdue any unnatural undead energies that may develop from lost souls.
Nia

**In game, no one refers to them as Mongrels. I just wrote it like this so you know what I am talking about.**

**General Culture:**

**The dog people, or the Nia, are home in the large desert of the Zahra. The desert is home to several city states, each held by a different sub breed of the Nia people. The largest and most prosperous of the cities is Hekate and it houses all sub breeds as well as most of the Rock Gnomes in the region. The warriors of the Nia people are split into groups Hoplites and Phalanx and groups of Psiloi. The H/P groups will usually hold the line while the Psiloi will shoot their enemies with their newly developed guns, courtesy of the Rock Gnomes.**

**The citizens of this people are often free to do what they want and many become philosophers.**

**Description:**

**Look up what the breeds look like on this site.**

**They usually wear simple tonics made of plant life. Many go barefoot but some wear boots on occasion.**

**You have tails**
Goldoh Kinmeki/Relationships

Main
Chronology
Image Gallery

### Mundane Mann / Shadow

After assessing Mundane's strength, Goldoh deemed him to be a weakling and thought he would be easy to defeat. However, he was shocked when he somehow dodged his attack and acted as if he did not even notice it. This seeming disrespect enraged Goldoh to the point that he tried to murder his opponent only to be taken down with a single attack. Goldoh would later learn that Mundane was the infamous Shadow.

### Quinton

Despite having to know each other for a short time, the two bonded and quickly became friends. When the former veteran was defeated by the hands of the White Demon, the formerly known "Undefeated Legend" tried escaping the Lawless City effectively abandoning him. Alas, he too would ultimately be taken down the anarchic nature of the town and became a slave alongside his friend.

### Annerose Nichtsehen

In the past, Goldoh had a match three times with swordswoman from Velgalta and always forfeit his match against her. Goldoh didn't realize that Annerose knew the real reason he had earned the title "Undefeated Legend".

### White Demon

Of the two Bushin competitors that went to to the Lawless City, Kinmeki recognizes the former Knight by name. By the time he recognized the watchdog, he was too late when Quinton was easily taken down.

## References

1. ↑ 1.0 1.1  *Volume 2 Chapter 5: A Battle to Attract Only MVPs!*
2. ↑ Volume 3 Epilogue: The One to Destroy It All and Start from Scratch—with Fakes Bills!
3. ↑ 3.0 3.1 Volume 3 Prologue: Heading to the Lawless City over Fall Break!
4. ↑ Volume 3 Chapter 1: Lawless City Bandit Hunting!
Creatures

This provides a list of all types of creatures that can be encountered in the world of Tellusvir. Some are found within the mortal plane, and some are found in the other planes that are connected to the mortal.

## Aberrations

Creatures that are unnatural to the mortal plane and to even those of the other realms. They all have unconventional morphologies.

## Beasts

Creatures that considered mundane and unmagical. Many consider these creatures animals.

## Celestials

Creatures that come from another realm. They are the cosmological counterpart to fiends. Many consider these creatures holy and even angels.

## Constructs

Perhaps creature is not the best word to describe these beings but dangerous they are nonetheless. These beings are constructed either by magic or science. Some are even sentient such as the Warforged or the Modrons.

## Elementals

Creatures from the various Elemental Planes. Each elemental is created by the elemental that they embody.

## Fey

Creatures of the Feywild, a parallel realm to the Mortal Plane. Many are considered to be connected to nature in some shape or form.

## Fiends

Creatures from the realms of the Demons, Daemons, and Devils. All of which conspire to destroy the other if possible.

## Monstrosities

Creatures that are otherwise known as monsters. These are creatures that don't seem to naturally occur in any plane but somehow exist. Many believe them to be creatures made of magical experimentation or curses.

## Oozes

Creatures that generally resemble amorphous blobs. Most are unintelligent and feed on anything. There have been growing rumors of intelligent oozes however.

## Plants

Creatures composed of vegetable or oftentimes fungal matter. Some are intelligent such as the Treant but many are just dangerous unintelligent plants looking for nutrients.

## Undead

Creatures that were once living and have been reanimated by spiritual, magical or supernatural forces.
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Kagejitsu - Episode 29

***Stub:*** This article is a stub. You can help *The Eminence in Shadow Wiki* by expanding it.

## Special Title

### English

The Seven Shadows will not be shaken no matter what!

### Romaji

*Shichi kage wa nani ga attemo yuruganai!*

## Staff

### Writer

Daisuke Aizawa

**Operation 12** is the twelfth and the final episode of the second season and the twenty-ninth episode of the spin-off series Kage-Jitsu.

## Characters

* Alpha
* Beta
* Gamma
* Delta
* Epsilon
* Zeta
* Eta
* Nu
Locator of Possess

The ****Locator of Possess**** (悪魔憑き探索装置, *Akumatsuki Tansaku Sōchi*?) is a device developed by Eta to locate people suffering from the Demon Possession affliction.

## Overview

Developed to search for more suffering from Demon Possession, Eta made the locator to reduce the search efforts of Shadow Garden's members. The device was then replicated to allow for search and rescue teams to find more possessed, cure them, and likely recruit them in the mission to destroy the Cult of Diablos.

## Background

Within one month's time, Shadow Garden using the device found at least 600+ possessed young women, and they were recruited into Shadow Garden. At present, their numbers still grew, with their most recent initiate being Number 666.

## Functions

* The Locator searches for those with Demon Possession by reading the excess discharges of magic, similar to a geiger counter.

## Trivia

* Given how the locator was only activated for one month before reaching 600+ new recruits, it can be estimated that Shadow Garden's membership was originally barely in the 100s before activation, likely completed when Cid began enrollment in the Academy that the locator was completed and implemented.
	+ This holds some credit given Nu was a "recent member" when Cid reunited with Gamma just before the Academy Attack.
Kagejitsu - Episode 12

***Stub:*** This article is a stub. You can help *The Eminence in Shadow Wiki* by expanding it.

## Special Title

### English

The Seven Shades want to create a new taste!

### Romaji

*Shichi kage wa arata na aji o tsukuritai!*

## Staff

### Writer

Daisuke Aizawa

**Operation 12** is the twelfth episode of the spin-off series Kage-Jitsu.

## Characters

* Alpha
* Beta
* Gamma
* Delta
* Epsilon
* Zeta
* Eta
* Nu
Chapter Fifteen - RIsk Part 2

(17 weeks and 6 days)

Kelsi and Winn are sent to a bigger hospital for further testing. They find out that their baby is at risk for Amniotic Band Syndrome. Thankfully, the bands have not attached to the baby yet. Kelsi expresses her fears to Winn, explaining that she is scared for the baby. She tells Winn that when her mother, Valerie, was pregnant with Kenzi, she had the same threat looming over her pregnancy. Winn decides to take her home and tries to comfort her. She is heartbroken about the news but Winn explains that he will be there every step of the way. The night ends in a kiss.
Kethra

A Kethra Sol Noblewoman

The **Kethra** elves, also known as High Elves, are a subrace of Elf that is believed to have the strongest connection to the Eladrin and the Feywild. Due to this connection, this subrace produces many powerful magic users. Many Kethra pursue the Arcane to great success.

They live in great fortresses made of clouds, magic, and songs called collectively as Nebesa.

The Kethra are separated into two different; The Sol and the Luna.

## Region

The collective territory of the Kethra is known as the Nebesa. It is believed that within the territory of the East Twin, there are 293 floating Nebesa.

## Nebesa

*Main article:* Nebesa

The Kethra live in fortresses made of clouds and songs. These marvels of magic are known to be able to support populations up to a million elves.

## Appearance

The two clans' appearance is quite different.

### Sol

The Sol, otherwise known as sun or gold elves, have bronze-colored skin and hair most often of copper, golden blond, and black, with red more uncommon but not unheard of. They typically have green eyes, though golden ones are also common, often with a liquid appearance, and silver, black, hazel, or copper hues had also been heard of.

### Luna

The Luna, also known as the moon or silver elves, their skin is pale, often with an icy blue hue. Their hair is commonly black, blue, or silvery white, although human-like colors were heard of as well, though very rare. Their eyes, like those of other elves, are very commonly green, although some were blue as well. All exhibited a characteristic best described as golden flecks speckled through the iris.

### Clothing

Kethra clothing is often simple and functional but did not lack beauty and grace any more than other clothing, with complex and beautiful patterns woven into the cloth. The clothing, while otherwise non-fanciful, was often made of superior materials to those that live on the surface. Most high elves preferred clothing of natural colors such as green, but others wore garments of garish hues, particularly during holy days or festivals.

## History

It is stated and believed that the Kethra are the Eladrin that refused to flee back to the Feywild. The Kethra
Kagejitsu - Episode 17

***Stub:*** This article is a stub. You can help *The Eminence in Shadow Wiki* by expanding it.

## Special Title

### English

The Seven Shades want to continue this operation!

### Romaji

*Shichi kage wa kono sakusen o keizoku shitai!*

## Staff

### Writer

Daisuke Aizawa

*****Operation 17***** (オペレーション 17, *'*Operēshon 17***?)******'*** is the seventeenth and the final episode of the first season of the spin-off series Kage-Jitsu. It aired on February 15, 2023 on YouTube.

## Characters

* Alpha
* Beta
* Gamma
* Delta
* Epsilon
* Zeta
* Eta
* Nu
Elf

****Elves**** (エルフ, *Erufu*?) are one of the races in the world of *The Eminence in Shadow*.

Elves are better at magical power and have a much longer lifespan than humans and Beastmen.

Because their longer lifespan elves grow differently than humans do, some can be as tall as teenagers or smaller. This applies to family as well, where the older sibling may be shorter than the younger sibling(s).

Elves have a society akin to that of humans, meaning that their countries are managed by an aristocracy and royal family.

Dark Elf are a close relative of the Elves, who is considered a cousin.

## Abilities

Out of the Three Races, Elves have high magic potential making them powerful magic users. Unfortunately, this trait is what makes them susceptible to magical overload, especially those that possessed the blood of the Three Heroes.

Cid noted them to mature faster at a young age, making them vastly intelligent compared to their neighbors.

## Known Individuals

* Alpha
* Beta
* Gamma
* Epsilon
* Eta
* Olivier
* Beatrix
* Lambda
* Kai
* Omega
* Victoria
* 664
* 665

## Curiosities

* According to the game, according to the words of Beatrix, when she had her appointment with the Cid Protagonists, currently, there are few elven towns left, around the world, not counting the elven country.