The Warden

### Power: Warden's Punishment

the wardens power to enforce and contain gives him the power to keep the survivors in line by inflicting cruel punishments or by removing the tools needed to survive

this spawns 6 cells around the map

#### Lockdown

the Warden's days of locking up prisoners has turned into a need to lock up the survivors removing tools to escape.

the warden has 10 lockdown traps he can place on vault locations, pallets and door ways. and survivor that triggers these traps will be dragged to the closest cell or to the basement. survivors in cells must attempt to open the door or another survivor can let them out

#### Enforcer

the warden can channel his power to restrain survivors in his terror radius for a 5 seconds and gain a token for every survivor effected. once enforcer has 15 tokens it can be used to deactivate a repaired generator and leave it with 75% progress

#### Punisher

the Warden will punish those who breaks his rules. Any survivor who falls victim to lockdown 5 times will be afflicted with the Broken, Exhausted and Hindered status effect for 30 seconds

### Perks

#### Hex: No Escape

for once the control is with the killers, gain a token for every basic attack done to survivors for a max of 8. For every token on this perk after the exit gates are opened block the exit for 2/3/4 seconds

#### Solitary confinement

punish them by locking them away, when survivors do co-op actions for 10/8/6 seconds they will take one health state of damage, this perk has a cool down of 45 seconds

#### Caged Man

when a survivor hides in a locker while in the killers terror radius the aura of the locker will be revealed to the killer and the locker will be blocked for 5/10/15 seconds

### Mori

the warden will slam is sledge hammer down on the survivors legs pinning them down before grabbing their arms and head and pulling until the survivor dies

### Add-ons

#### Ultra Rare Add-ons

##### Iridescent Bars

enforcer will return a gen to 0% progression, enforcer will now require 15 more tokens to activate

##### Prison inmate list

survivors in cells cannot be rescued by other survivors

#### Very Rare Add-ons

##### Searching Gloves

when a survivor activates a lockdown trap their items will be moved to the basement

##### Barbed Baton

Punisher now also inflicts the mangled debuff

#### Rare Add-ons

##### Bloodied Baton

punisher now inflicts the blindness status effect

##### Broken Jaw Bone

enforcer restrain time raised by 2 seconds

##### Bloodied Boots

enforcer reduces generators to 50% repair progress and costs 10 tokens more

#### Uncommon Add-ons

##### Bloodied tooth

enforcer restraint time raised by 1.5 seconds

#### Common Add-ons

##### Handle Grip

lockdown traps can be placed on generators

##### Broken Bars

generators can no longer be shut off, gain 50% more blood points from power use

### Weapon and Lore

#### Weapon

Burden Breaker: a modified sledge hammer with spikes welded on one side and an axe head welded on the other

#### Lore

Steven Crow was a respected man working at a high security prison and was known for keeping all the prisoners in line. one day he went to work expecting a normal day only to get caught up in a prison riot and in a mad rage he either killed or locked up all the prisoners and started enforcing much more brutal punishments. During his brutal punishments he created a weapon he used to brutally kill any prisoners who angered him to much and he named it the Burden Breaker as he used it to remove himself of his "burdens" once the government found out about his methods they went in to try and stop it only for the prison to be cold and empty and Steven crow was no where to be found.