recursal/Fanatic-Fandom huggingface dataset:
Barony of Revenant

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **Barony of Revenant** is a medium-sized settlement located beside the connecting channel between the two lakes, Shadow and Shade. It is home to the Sages of Revenant, an old order of magical and spiritual practices. There are no current records on the total number of Sages that still live.

## Culture

Because of its location within the County, Revenant gets its fair share of visitors, who are all welcomed by a people who may treat them with a little wariness, but will be more than happy to give them the best hospitality possible. Its people are tough and loyal, with tight-knit relationships within the communities.

### Religious Beliefs

Some residents believe in the Church of the Holy Light. The majority of people in Revenant devote their beliefs to what the Sages of Revenant preach.

### Local Holidays

Every year on Hallow's End, the people of Revenant travel to Eidolon for a festival that honors those that have sacrificed their lives protecting the Shadow Lakes region from the creatures that reside in the Terrorwood Forest.

## Economy & Resources

Revenant, like the other settlements in the region, has an abundance of fish and shellfish, both for eating and for export. It also exports lumber from oak, chestnut, and maple trees. There is a small gemstone mine within the settlement, which produces the gems that the sages use to store their magic. Its location is not shared with outsiders due to the secretive nature of the Sages of Revenant.

The settlement also grows wheat, cabbages, potatoes, and other produce, and has several animal farms. These serve to keep the region as self-sufficient as possible.

## History

### Founding

Revenant was founded in 579 K.Y. by members of House Justus.

### Present Day

After the death of the last members of House Justus, the land was awarded to Hiwasawa Shadeleaf by Nothanios Leirelan for her excellent service to the crown.

## Settlements

### Revenant

Revenant is the only major settlement in the Barony of Revenant as of present day.

## Houses

House Shadeleaf rules Revenant. Ownership of the region has only changed hands very recently.
Barony of Averill

**Ruler**
 **Ruling House**

The **Barony of Averill** is a stretch of land within the County of Wraithelm, loacted in the Blastedlands. It sits on the county's southern end along the water. It is primarily an agricultural location.

## Culture

The people of the Barony of Averill are a simple people consisting mostly of farmers and refugees. All of which have been working very hard to restore the barony to it's previous splendor.

### Religious Beliefs

Most Residents believe in the Church of the Holy Light. Though there has been some variety since the inclusion of refugees from Teldrassil in to the area.

### Local Holidays

The area currently celebrates no locally based holidays.

## Economy & Resources

The economy of Averill is based heavily on the agricultural aspects of the town. The main staples of the area are wheat, barley and oat. While common enough these products are used in day to day life in both Averill as well as easily sold for profit.

## History

### Founding

The Barony of Averill was originally founded by House Graves, it suffered drastically through years of war. Eventually through hard work the land was granted to Briala Evermorn and her heirs.

### Present Day

The Barony of Averill is currently controlled by the Evermorn family. A predominately Quel'dorei family who has maintained ties to the Alliance since the Third War.

## Settlements

### Barony Town

The town of Averill within the barony houses most of the population of the barony. It consists of homes and several shops. Construction is still in the works, as the Baroness Evermorn attempts to house all the people looking to settle in to the newly reopened land.

### Anar'alah Aranal Estate

Anar'alah Aranal Estate, which roughly translates to "By the Light, rise" is the home of Briala Evermorn and her family. The estate is still under construction and is to be finished in a Quel'dorei style, unlike the rest of the Barony of Averill which has been styled after the more locale human style, as the majority of the inhabitants are human.

## Houses

House Evermorn rules Averill. It is currently lead by Briala Evermorn.
Barony of Joiestand

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **Barony of Joiestand** is a relatively small holding encompassing the riverlands of the County of Clairmont which border the County of Wanduke. Joiestand is a recent partition of Clairmont created by Duke Maxen Montclair as a gift to a colleague, Baroness Muriah DeLavu.

## Majoret

The center of operations, Majoret, rests on the waterfront of a river from which the barony derives most of its profits through fishing. Crabs and fish are the primary export and the small port provides means of transport through the area. Additionally, recreational small sailing vessels have become a local specialty.
Blackrock Mountain

**Blackrock Mountain** is the tallest mountain in the Eastern Kingdoms and an active volcano. It is located at the center of the Burning Steppes. Blackrock Mountain first erupted at the end of the War of the Three Hammers when the dwarves of the Empire of Thaurissan called upon the Fire Lord, Ragnaros, to destroy the forces of the Kingdom of Ironforge.
Barony of Westgarde

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

Westgarde is the military capital of the County of D'oro Sole. After it's founding in 638 K.Y., it was gifted by Lady Faune DeFleur to her dear friend, Lord Edward Stede. Since his acquisition of the barony, Westgarde has flourished as a hot spot for magical and militaristic means.

## Culture

Westgarde, unlike her sister city of High Ridge, is more military focused than cultural. The bulk of D'oro Sole's forces are situated in this heavily armed city.

### Religious Beliefs

While the town is accepting of different religions, the Church of the Holy Light reigns as its most popular faith.

### Local Holidays

The people of Westgarde celebrate a festival called the Day of Dust from the 1st to the 7th of January every year. This holiday was established shortly after the County’s founding as a way to remember and move on from the hardships of the previous year.

It consists of seven days of merrymaking, including feasts, activities (among them, most notably, the creation of a pot in which to hold the dust of the coming year), and the spreading of dust on the final day at sun fall.

## Economy & Resources

Westgarde exports weapons and militaristic goods to the rest D'oro Sole, along with a rather impressive collection of magical items thanks to the influence of the Baron, Edward Stede.

## History

### Founding

Westgard was founded in 638 K.Y. when the land was gifted to Lady Faune DeFleur of House DeFleur.

### Present Day

Since it's acquisition by the current Baron Edward Stede, Westgarde has flourished into the military capital of D'oro Sole.

## Settlements

### Westgarde

Westgarde is the capital of the Barony, and the seat of House Stede.

## Houses

House Stede resides as the current reigning house of Westgarde, lead by Lord Edward Stede.
Barony of Blackstone Isles

**Government**
 **Area (land)**
 **Population (As of 40 L.C.)**
 **Important Locations**

The **Barony of Blackstone Isles** is an estate within the Kingdom of Stormwind. It is an Island found by Lord Jorik Blackstone off the coast of Westfall.

The Barony of Blackstone isles is freshly settled, only housing and a main Keep for now.
Agatha Denholm

**Nation**
 **Born**
 **Titles**
 **Beliefs**
 **Signature**
 **Relatives**
 **Coat of Arms**

Lady Agatha Denholm is a Stormwind noble who rules over the Barony of Northcliffe. Middle-aged, this widow survived her late husband, Lord Malcolm Denholm, Baron of Northcliffe. Lord Denholm was killed during the War Against the Lich King.

An avid socialite, Lady Denholm throws many a parties and celebrations at her elaborate keep in her Barony.

## Personality & Beliefs

Lady Denholm is very charismatic and outspoken. Even more so since her husband’s passing. She’s not afraid to make enemies, which might explain her title of baroness despite her family’s long tenure as nobles and their service to the crown.

Lady Denholm sees every conversation as a way to achieve a goal or aim. If there’s nothing to be gained, she won’t bother talking to someone. Very transactional.

## Description

Lady Denholm has fair skin, a product of the cloudiness of her barony. Her green eyes are framed by sweeping black hair, always down and flowing. Thin of frame, Lady Denholm always holds herself with a stiff posture. She has no scars or tattoos visible.

## Biography

Born Agatha Blackmont, she was raised in a conservative noble family. Her mother and father, Lord and Lady Blackmont, schooled her in all they thought appropriate for their eldest daughter - writing, mathematics, logic, and the law. At the age of 19, she was married off to Malcolm Denholm, a man 10 years her senior, to secure a lucrative treaty between Blackmont and Denholm and a generous dowry given to the Blackmonts.

For quite a while, Agatha was the dutiful wife and gave Lord Denholm two daughters and eventually a son, miraculously.

## Titles

### Baron of Northcliffe

Agatha Denholm is the Lady of the Barony of Northcliffe, a medium-size island off the coast of Westfall. The island, known as Northcliffe, contains a small town, the township of Northcliffe. Above the township resides, atop a steep cliff of a mountain, Denholm Keep.

## House

Agatha Denholm is a member of House Denholm. It is known for its skill in seafaring.

## Relationships

Agatha met and married Malcolm Denholm shortly before the Scourging of Lordaeron.

## Gallery

John SmithJohn Smith's SignatureHouse Smith Coat of Arms
Ash Hailbreeze

### Relatives

Jacob Ashton(Uncle, deceased) Sarah Ashton-Hailbreeze(Mother, Alive, Kul Tiran Navy Officer)

Darren Hailbreeze(Father, Deceased)

### Affiliation

Stormwind, Kul Tiras, Thornspeakers, Morellus Company

## Physical description

### Eye color

Green

Ash Hailbreeze is a tall yet slender woman, standing at about 5'8" to 5'9". Her hair is a soft chest-nut brown with red hues tinged throughout, and her eyes are a natural forest green. Ash always appears to be warm and friendly, and not much seems to actually dampen her spirits. She often appears to take most things in stride, her sunny disposition often times contradicting her otherwise grim and sometimes somber views/duties.

## Background

Ash Hailbreeze was born in Boralus, but she did not remain there for long. The woman always had a fascination with the outdoors and nature, and like most other Thornspeakers found her way into Drustvar. For quite a while many thought the young girl had gone missing in the woods and had been taken by some predator, or worse, sacrificed for some sadistic ritual by a witch.

In truth, Ash had merely found herself among others who had wandered into Drustvar's woods. The Thornspeakers, a group of druids that inhabit the area took in the lost girl. They attempted to reunite her with her family, but not many trusted the strange druids and so the attempt to make contact with them was met with conflict. So unable to return her, the druids raised Ash among themselves and taught her the ways of the Thornspeakers, the young girl growing up in the woods of Drustvar.

Years passed, and Ash had reunited with her mother before becoming an adult. A tense if heartfelt reunion, Ash was able to reconnect with her family, though only to find that her father had died at sea. Though she would be welcomed home if she desired, Ash felt that Drustvar was more a home to her, and decided to remain with the Thornspeakers though she maintained contact with her mother and relatives in Boralus.

During the fourth war things had changed drastically, and Kul Tiras once again found itself being brought into the alliance. Ash herself did what she could to assist both during the war and after, and it was at this time that she received a letter. As it turns out, the woman had an uncle on her mother's side, Jacob Ashton. Jacob was Stormwind Nobility, a count, and with her mother already pledged loyalty and fealty to the Kul Tiran Navy, the holdings of Jacob Ashton fell to Ash herself as the oldest living relative.

Figuring that she could do more help for the Alliance if she were living on the mainland, she took her new found inheritance and made her way to Duskwood. There she renamed her new county Hailshire and began overseeing the various holdings. Duskwood being well, Duskwood, the woman found it quite easy to manage given her time spent dealing with the issues in Drustvar, feeling to be a natural fit for the Thornspeaker in keeping the place both stable and flourishing.
Barony of Brightbeach

**Ruler**
 **Ruling House**
 **Seat**
 **Beliefs**
 **Founded**

The **Barony of Brightbeach** is a part of the Duchy of the Gold Coast on the North Eastern coast below Westport. Run by House Terricus, Brightbeach is known for its fishing and smithing...and its...brothels. Lord Kurtis is currently working on building a Navy and Marine Corps centralized in the Barony for the glory of the Duchy.

## Culture

The people of the Barony of Brightbeach are likely to offer to fight you, buy you a mead, feed you, and take you fishing. Sometimes in that exact order. What was once a small fishing village is starting to blossom into something more.

### Religious Beliefs

Some residents can be considered superstitious as many Kul Tirans have found a home here in recent years, but most believe in the Church of the Holy Light.

### Local Holidays

On June 28th, the people of Brightbeach celebrate the return of Kurtis Terricus who was thought dead for years only to find out he went MIA and became a POW. The celebration is called "The Returning." It is on this day that any and all are free to leave from work and return home wherever home is. According to Lord Terricus, "No one should be gone from home forever. Whether you need to return home to make amends or even just take a break from your daily chores and life, do so." The celebration lasts for four days. On the fourth day, Lord Kurtis personally cooks for any and all people who did not leave Brightbeach for whatever reason.

## Economy & Resources

Fishing, Smithing, Mining, and of course the Brothels. HOWEVER, out of the five brothels (Curtosy of Lord Keithson) Lord Terricus has disolved three of them and had transformed them into competing meaderies. Mmm, sweet sweet honey wine.

Lord Terricus has also pulled some strings and called in the favors owed to him by many in Kul Tiras. Roughly fifty sailors and fifty Marines are stationed in Brightbeach for the purpose of training a new Navy and Corps for Gold Coast.

While shipbuilding is slow, those of Brightbeach do their best. It is the baron's hope that the competing meaderies offering liquid gold will turn a profit for the Barony. Additionally, the other two brothels can be expected to be shutdown in time as Lord Terricus despises brothels.

## History

### Present Day

Most of what has happened is of no real importance. What does matter is the present in terms of the stability of Brightbeach. As of the end of the Fourth War, Brightbeach is breaking even in terms of...well everything. Seems the Lord of the land was gone for far too long.

## Settlements

### The Anchor

The Anchor is what Lord Kurtis has dubbed his manor and the capital of Brightbeach. The Anchor is directly on the coast on the highest hill so that Lord Kurtis may oversea the training, the shipbuilding, fishing, smithing, meaderies, and the damn brothels.

## Houses

House Terricus is not known for really anything as Lord Kurtis the Bold is the first of his line to earn nobility. Lord Kurtis is known for many things from his skills with a blade, his seafaring abilities, to his not-so-charming charm.
Awards of the Grand Alliance and Stormwind

(This article is a WIP)

Listed below is a collection of Awards and Honors utilized by the Grand Alliance, curated to list awards relevant to citizens and soldiers of Stormwind. As well, some awards are added or expanded upon that have been saved from the Moon Guard Wiki's Awards and Decorations. Images have been borrowed and given to their equivalent in this new listing from said wiki articles. However you may represent these awards however you like. The original document for the Stormwind Grand Alliance has links to the inspirational IG sources of each award. To find the list in it's entirety with references to other Kingdom's you may view the document here. Awards and Honors of the Grand Alliance and New Horde

All awards are listed in order of precedence. Typically, the order of wear for military awards are the following.

* Grand Alliance Awards
* National Awards
* Foreign Awards
* Commemoration Awards
* Unit Citations
* Campaign Medals

So when displaying or listing a person's awards. The proper order of the awards would be the order of wear, which is then further organized by the order of precedence.

Commemoration Awards, Unit Citations, and Campaign Medals are issued by the Grand Alliance, your Nation, or by a Foreign nation typically, and if a person is awarded multiple of these kinds of awards from separate sources, they are further organized using the order of wear listed above. As an example, if you are issued a Grand Alliance and a Foreign commemoration award, you would list the Grand Alliance one first, and wear the Grand Alliance one higher on a ribbon bar, or in a line of medals than the Foreign award.
Aurelia Lionrose

**Aurelia Lionrose** is the newly titled Countess of Westerlace; while, she was granted these esteems in honor of her father's sacrifice against the insurrections of Darian Lyonesse, rumors among her more calloused peers suggest that she was selected for the Redridgean county due to her impressionable youth and a lack of relative ties to any of the kingdom's great families who might yet harbor resentments after the civil war.

Prior to becoming Countess, she lived among the wealthy gentry in Stormwind City. Her brother, Balthazar Lionrose, still resides in their Red Lion Estate while serving as a member of the Lion's Guard.
Baron of Fowlbrook

**Population**
 **Races**
Quel'dorei
Dwarf
 **Founded**
 **Leader**

*This page refers to both the Barony itself as a whole, and the capital city.*

Fowlbrook is the capital of the Barony of Fowlbrook, located within the Redridge Mountains. The lands are currently overseen by the Second Baron von Fowlbrook, Dietrich von Webber. The Barony itself holds over 21 villages and towns, alongside the capital itself of Fowlbrook.

### Geography

Nestled within the southeastern Redridge Mountains, the Barony is located in a small valley where the Fowlbrook River and her tributaries control the land, making the central valley a vast floodplain ripe for farming. To the northeast and southwest are mountain ranges where mineral goods like tin, iron and granite can be found in abundance. The central valley is famed for its vast farms bringing in huge yields of wheat, and honey.

 **Population**
 **Races**
Quel'dorei
Dwarf
 **Founded**
 **Leader**
Barony of Shore's Rest

**Ruler**
 **Ruling House**

The **Barony of Shore's Rest**, recently established lands along with the formation of House Reeves, has quickly risen due to its location and main export of supplying fish to settlements with less-than-favorable harvests within Duskwood. The Barony is currently lead by Attson Reeves, head of the House.

## Culture

Though still in its infancy stages, the migrant workers that have decided to establish roots within Shore's Rest are quite an amicable bunch. The small population has created a sense of family among the villagers, often taking in wayward travelers without a second-glance.

### Religious Beliefs

The Church of the Holy Light is considered the prominent religion of the settlement.

## Economy & Resources

While their fisheries are the primary source of their economy, Lady Elena Reeves has begun to delve into the possibility of employing the services of Darnassian druids, displaced by the War of Thorns. Such would provide bountiful harvests and a nature-bearing home for them to rest in.

## History

### Founding

Shore's Rest was founded in 33 L.C when House Wrynn elevated House Reeves to nobility and the land was distributed shortly after.

### Present Day

Shore's Rest provides food and shelter to travelers passing through Duskwood and commits to open-trade with neighboring settlements. With Lord Attson Reeves himself maintaining diplomatic relationships and Lady Elena Reeves sustaining the economic lifeblood of the land, the two occupy themselves working side-by-side to improve the way of life in an otherwise dreary area.

## Settlements

### Shore's Rest

Shore's Rest is the capital of the Barony, governed by the head of House Reeves, currently Attson Reeves.

### Fisher's Oak

Fisher's Oak rests directly north of the settlement, mainly handling the acquisition and distribution of fish. The fishery is controlled by Riley Reeves, youngest of the Reeves family.

## Houses

House Reeves rules Shore's Rest, presently, as the only presiding nobility of the land.
Cassandra Lyon

**Positions**
 **Affiliations**
* Duchy of Westridge
* County of Mirwood
* Barony of Sarcelfen
* Brotherhood of the Horse
* Stormwind House of Nobles
	+ House Courland

Alliance of Lordaeron
 **Status**

Cassandra Lyon was an aged woman of poise, beauty, and ferocity. Originally betrothed to a handsome young knight of Lyon who perished shortly after their marriage, she had inherited the seat of Sarcelfen and became an exemplar of her family’s stubborn refusal to submit to disgrace and obscurity. Cassandra had done all she could to uphold her family’s prestige and repair the damage done to it long ago. Having found moderate success in her efforts by forging better trade agreements with the rest of Mirwood and combating the crippling superstition that inhibits relations with the Mage Circle, she was celebrated by her people as a leader and matriarchal figure. Outside Sarcelfen, however, she suffered the same scorn as other Lyons. As her own many years begin to wear on her once fiery personality and boundless ambition, one last challenge sat before her. One last task that had troubled her since her childhood. Each morning, she stands on the highest balcony of her manor… her eyes fixed on the Withering Wood.

## Sarcelfen Incident and Death

Cassandra sold off her family's remaining fortunes in order to fund a group of mercenaries to steal the mythical Flute of Taerus from within the Heartsgrove tree. This action instigated the Sarcelfen Incident, awakening a cursed dragon that tore through Sarcelfen, destroying the Lyon Manor, damaging a large portion of the cities of Canard and Lyonne which led to the deaths of many citizens and the collapse of House Lyon. Cassandra realized the mistake she had made, lamenting her course of action but stubbornly refusing to admit any wrong doing outwardly. When her sons died, she attempted to do anything and everything to hide away and save her daughters, sending them into the catacombs beneath the Cathedral of Lyonne.

During the final days of the incident, the cursed dragon Taerus attacked the city, collapsing the cathedral on top of Cassandra and ending her life. However, her actions led to both daughters surviving alongside a large portion of the populace of Lyonne as they escaped the fighting in the city through the underground tunnels. Her legacy will always be stained to all those who look from the outside in, but those within Sarcelfen still praise her name for her actions throughout her reign.
Barony of Ebonhill

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **Barony of Ebonhill** is a hilly but well protected settlement within the County of Rook's Hollow. It houses several potato farms and a good portion of the Varganous army.

## Culture

Ebonhill is a very proud and down-to-earth barony that is home to many Gilnean refugees. They are wary of strangers, but not unwelcoming.

### Religious Beliefs

Some residents can be considered superstitious, but most believe in the Church of the Holy Light.

## Economy & Resources

The Barony houses all of the potato farms in the Deadlands and makes most of its income from the products made with the spuds.

## History

### Founding

Ebonhill was founded in 601 K.Y. Garlan Varganous Sr settled the land that would be Rook's Hollow.

### Present Day

Ebonhill currently has experienced a recent change in which druids and priests have been able to cultivate some potatoes in certain parts of the barony.

## Settlements

### Mirstone

Mirstone is the seat of the barony, a walled city with a few potato farms.

### Village of Moonbright

Moonbright is a much smaller village in the southern part of the barony. It contains the majority of the potato farms.

## Houses

House Boleyn rules Ebonhill. It is known for its potatoes.

House Rush-Babbling of Rook's Hollow is the current ruling House of the County and therefore the overlord of House Boleyn.
Barony of Blackbird Hollow

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
* Ruby Red Village
 **Beliefs**
 **Founded**

The **Barony of Blackbird Hollow** rests on the western side of Wolf's Run. It is home to vast vineyards and a winery, allowing for the swapping of growing and production seasons with Crow's Watch.

## Culture

Quiet and dutiful, the people of Blackbird Hollow tend towards being very reserved. You won't find much conversation here, but you will find inns packed with good food and even better wine.

## Economy & Resources

The Barony produces grapes and wine, supplying the greater region of Wolf's Run with these products every other year. On the off years, the barony produces clothing.

## History

### Founding

Blackbird Hollow was founded in 625 K.Y. when Garlan Varganous Sr settled the land of Wolf's Run and began to establish towns across the region.

### Present Day

In the present day, Blackbird Hollow is now under the rule of Alvin and Aviendha Flaretwist after being granted to the pair by Garlan Varganous II.

## Settlements

### Ashgrove

Ashgrove is the seat of the barony and is where the Flaretwist family lives.

### Ruby Red Village

This village is home to the barony's vineyards that produce grapes every other year. On the off years, they produce clothing.

### Dusk Glen

Home to the winery of the barony, it is only active during the years that grapes are harvested in Blackbird Hollow. On the off years, the villagers enjoy some peace and quiet, making most of their money from travelers resting in their inns.

## Houses

House Flaretwist rules Blackbird Hollow. It is known for grapes, wine, and exceptional food.
Barony of Caldain

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**

The **Barony of Caldain** is a sparsely populated holding on the northern coastline of Elwynn Forest. Most of the region is covered in woody brambles and thick brush, with only the immediate area around Caldain Manor being of any significant development. Caldain does not produce any significant goods, nor does it consume any. The Barony was recently divided from the Barony of Midcost by Duke Maxen Montclair and sold to Lord Tion Harrowmire for 60,000 gold sovereigns.

## Caldain Manor

Caldain Manor is a large and forbidding stone castle atop a large hill that stands vigilant against any who would harm the town of Caldain below. Originally reduced to ruin during the First War, it was rebuilt and extensively refurbished in 36 L.C with a noticeable châteauesque style by Lord Harrowmire. Used to entertain guests and host several fortified treasure vaults, Caldain Manor’s many utilities have provided its owners with a steady flow of wealth. Now protected by a cohort of Musket-and-Pikemen and an impressive array of cannons, Caldain offers several difficult deterrents to any would-be attackers.
Barony of Mistfield

**Ruler**
 **Resources**

Situated Northwest of the Barony of Kirkwall and Southwest of the Barony of Westwood, Mistfield is a newly constructed and reformed barony in the aftermath of the Civil War. Though it lacks a formal master in the hands of a Baron, Nicolette holds the title and deed seeking to add a wild west of narrow canyon slots and gullies that will connect Westwood and Kirkwall into a continuous piece of land around the interdiction of Goodfield.

## History

Created in the waning years of 634, Mistfield had no former master but the wild coyotes, vagrant Defias, and sun-bathed snakes. Often a seat of only temporary towns and minor villages Nicolette entered peacefully and after lawful removal of criminal activity in the crumbling mines - set about to making it a formal Barony to suit her needs.

## Landmarks

The most remarkable item of interest is in the Northwest corner of the area, notable for a patch of green amidst the dust, underground springs spilling down a slot canyon onto an ancient temple of some unknown date - submitted to the Explorer's League for further study, the locals have gone to calling it the 'Temple of the Mists', for it is from here that the mist spills out across the wheat fields of Westfall every week for one whole day before receding within.

It is said that this mist is rejuvenating to the small folk and empowering to plant life.
Banziel Drete

**Nation**

Banziel was born the eldest heir of the Drete name , and so duty and expectation impeding his upbringing from an early age. Before the young man could properly mature, he was put to work overseeing his father's failing estate .

After receiving his knighthood, Banziel left Stormwind altogether to wage war on the unholy in the north. He has only recently returned and speaks little of his time in Lordaeron.
Aurelian Orsino

**Nation**
 **Born**
 **Titles**
 **Beliefs**
 **Signature**
 **Relatives**
 **Coat of Arms**

Lord **Aurelian Orsino** is a Hillsbradian soldier who has worked his way up the ranks, and established himself as an adept Commander and statesman. He currently rules over the County of Wolf's Fall, and serves the Stormwind Military as a Knight-Captain.

## Personality & Beliefs

Aurelian is a younger, yet driven hardened veteran. Staunchly nationalistic and proud of his Kingdom. He believes that the Horde is a force that shouldn't be left to lick its wounds.

## Description

Rugged, strong, and tall. Just a few words that could be used to describe Aurelian. Towering over the average Human at an enormous 6'8", Aurelian proved an impressive feat borne of his parent's genetics. Long auburn hair pulled tautly into a ponytail at the bun of his skull. Loose strands of the fiery toned hair framing his scarred face.

While his appearance made him out to be stand-offish and unapproachable. One could find warmth and comfort in his dark gaze. The grayish-blue hued eyes set within shallow sockets beneath a prominent brow. His nose crooked, turning slightly rightwards. Likely the memory of a brawl long forgotten. Cheekbones resting high upon his face. Leading downward to his sharply pronounced jawline. Noticeable even beneath his ruddy well-kempt beard.

Moving downward from his face, his body began with wide set shoulders. Giving way to an immensely broad frame. Well toned arms bulging from beneath the taut sleeves of his tunic. While the rest of his body remained covered through armor or clothing. His fitness wasn't disguised, and quite noticeable. His posture and disciplined gait denoting him as a professional soldier.

## Biography

Aurelian Orsino is the first born son of **Rinaldo Orsino**, an accomplished and decorated Knight of the Alliance. From a young age, he displayed great skill for both swordsmanship and leadership. Taking his first command at just the age of twenty, leading his Father's men into combat in service of the King within the gridlock of Arathi Basin.

His notable service outside of his Father's Barony includes the Northrend and Pandaria campaigns. Due to his service and unwillingness to give ground during the Battle of Krasarang, he was promoted to Knight-Captain. Given control of the Lion's Fist Brigade, a command that he still holds to this day.

## Titles

### Count of Wolf's Fall

Aurelian is the newly appointed Lord of Wolf's Fall, a former Horde foothold on the border of Alterac. It has now been reconstructed and turned into a royal colony in the name of King Wrynn.

### Knight-Captain of the Stormwind Army

Aurelian is a tried and tested veteran of the Stormwind Army. He has been rewarded the rank of Knight-Captain for his dutiful service to King and Country.

## House

Aurelian was born into House Orsino. Founded by his knighted Father and Baron, Rinaldo Orsino. House Orsino has only recently begun to gain notoriety within Stormwind's political circles. They're known for their able-bodied soldiers and skill at smithing.

## Gallery

Emblem of Aurelian's BrigadeAurelian's SignatureHouse Orsino Coat of Arms
Barony of Aldburg

**Ruler**
 **Administrative Seat**
 **Resources**

The **Barony of Aldburg** is recently constituted land barony title within the Kingdom of Stormwind ruled over by the lords of House of Northridge. The Barony existed prior to its official recognition as a somewhat wealthy trading post for the Snowheart Trading Co leading to its fame and status.

## Aldburg

Once only a village and a handful of farms on the edges of Elwynn Forest, Aldburg began to grow in status with the formation of the Snowheart Trading Co, this company using Elwynn and Redridge as their initial routes brought much trade through the region. This allowed the company to springboard into shipping internationally across many of azeroth's continents.

With success and the fame that came with STC, Emeric Northridge - former Lord of House of Northridge, would be granted the title of Baron and a small piece of the lands of which his company operated, which included the then Village of Aldburg. Emeric quickly began to build a new noble estate and castle to proceed over his small holding.

Given the rumors of Emeric’s wrong doings and his disappearance, the Barony was briefly occupied by the royal family while the investigation into the House of Northridge was conducted. Finding Rhys not guilty of any wrongdoing or conspiring with his brother, Rhys was at last granted the title officially and the barony was no longer occupied by Royal forces.

Rhys would continue his brother's work and increase efforts to turn the small village of Aldburg into a thriving town, naming its first mayor only a few months ago. The Barony under Rhys’ control has flourished and is no longer seemingly viewed as a haven for criminals and bandits with Rhys often conducting raids to remove them. Some rumors still exist however given the family's past difficulties with the laws of Stormwind. This is not likely to change with the peasants constantly coming up with insane and fantastical stories about the lords in Castle Aldburg.

## Castle Aldburg

Extravagance on full display, with the wealth of Aldburg's gold mines and the money also provided by Snowheart Trading CO's Trade Network, Castle Aldburg would stand to rival the homes and fortresses of even Dukes and Kings, Though it stands to say that the castle is newly built and lacks any of the prestige of more well known and long standing holds. It has never been attacked, and lacks any glorious battles or sieges. The current Lord Northridge, Rhys, however does plan to host a ball or otherwise attempt to increase the prestige of this vastly over-zealous building project his brother instituted.

The Castle maintains a small garrison of about 150 Soldiers, local conscripts mostly with a few overseers from the Stormwind Army. In times of desperation or dire need the local peasants can be rallied to the castles defenses, but such a force would be rabble and is not noted in official documents by the House Northridge's Seneschal.
Barony of Silver Island

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
* The Greencloak
 **Beliefs**
 **Founded**

The **Barony of Silver Island** is a large island within the center of Lake Julia within the Duchy of Tannen. It relies primarily on trade within the Duchy of Tannen as well as within Stormwind proper in order to survive.

Silver Island was presented to Lillendra as her own demesne. Under her personal eye, it has since then taken off, and begun to grow and thrive, first within the Harbor area, the restoration of the Castle, and later the outlaying farms and forest.

## Culture

The people of the Barony of Silver Island are hard working but cheerful fisherfolk, hunters and trappers. Insulated as they are, they tend to have some of the more pagan beliefs, but also pay service to the Church of the Holy Light.

### Religious Beliefs

More places here tend to pay belief to the old faith, and superstitions. Azeroth provides for and shelters her children here.

### Local Holidays

The local populace, tend to give honor to the solstices, with things such as Midsummer, Long Night, and Ice Festivals during Winter.

## Economy & Resources

The Barony enjoys some imported comforts by profit of its fisheries and farmed produce. The tariffs on shipping have funded a formidable guard force. There is the beginning of a saffron farm within the Barony that is in the beginning stages.

## History

### Founding

The Barony of Silver Island was founded in 627 K.Y. when Vaerien Greyson found the resources present, and found that it required an eye to ensure proper growth.

### Present Day

Center Harbor has since maintained its position in Westfall as a trading port.

(This is where you should write the in-depth details of your holding's history. When it was founded, any major events, etc.)

## Settlements

### The Green Cloak

The Green Cloak is further inland on Silver Island, and is a Trading Post/settlement that exists solely to work with the pelts, and processing. A number of Leatherworkers and Furriers are here as well.

### Mont Silver

The Actual Keep is the capital of the Barony, and where Lillendra Greyson and her staff reside.

**Greyport**

The Harbor of Greyport started off tiny, and slowly grew due to the fledgeling Saffron Trade that is starting to bloom within

## Houses

House Greyson rules Silver Island. It is known for its coffers and being a Banking Clan within Stormwind.

House Temple also resides within Silver Island, and their knights aid and serve House Greyson. Through Diplomatic Efforts, both House Greyson and House Temple both well together.
Adrienne Oakleaf

The collected public records for Adrienne Oakleaf (née Blake) are listed below.

* Her barony is Sablewood, an area in Stranglethorn hovering on the edge of the border with Duskwood, granted to her by the Greenes of Greenewich
* She is married to Lord William Oakleaf, who holds the barony of Umbra's Passage on the south border of Sablewood
* She was born Adrienne Blake, to a woman of unknown name and origin who died in childbirth, and was raised to the age of 14 in the Stormwind Orphanage
* There are no public records of her activity or location between the ages of 12 and her marriage at the age of 27
* The Oakleaves have two children of record - Asheria Oakleaf and Emberia Oakleaf
County of Dovewood

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Settlements**
* Silverbell Thicket
* Dovewood
 **Beliefs**
 **Founded**

**Dovewood** is a hidden among a dense forest in the southern half of the State of Embris. It is well known for it's logging and forest husbandry.

## Culture

The people of Dovewood are strong-willed and tough. Most of them are skilled loggers, and enjoy their work for the Countess of Dovewood.

### Religious Beliefs

Some residents are superstitious, but most believe in the Church of the Holy Light.

## Economy & Resources

Dovewood is well known for it's tall & strong trees. Their skilled husbandry starts with a simple idea, take one tree down, plant another in it's place.

## History

### Founding

Embris was founded in 579 K.Y. when House Wrynn elevated House Gregory to nobility.

### Present Day

Dovewood remains to be a fierce trader of wood, and forest husbandry. They have also begun to be known for their well-bred breed of horses.

## Settlements

### Obsidian Arboretum

Center Harbor is the capital of the Embris, and is a medium city known for it's trading of wooden goods and trees.

### Sliverbell Thicket

Sliverbell Thicket is known for the open, lush lands of Embris. This is where most of the breeding of their horses are done.

### White River Pines

Known for the White River that splits the town in half. There is plenty of fishing and trading to be had with the river.
Barony of Eastgarde

**Ruler**
 **Ruling House**

The **Barony of Eastgarde** is a somewhat bleak place, but that is primarily due to its location. A holding given to Montford J.R. Payne in recognition of his service, who has caused the holding to prosper and redouble its fortifications. It now stands as a impassable obstacle for anyone wishing to move in our out of the pass.

## Culture

The people of the Barony of Center Harbor are stoic and grim. You will likely find a plethora of former soldiers, grizzled veterans, or hired mercenaries welcoming you with grisly tales, harrowing sightings, or what respite of mutton and mead they can provide near a fire's warmth. Living between Deadwind and the Swamp of Sorrows hasn't given them much to be happy about.

### Religious Beliefs

Some residents can be considered superstitious, but most believe in the Church of the Holy Light.

## Economy & Resources

The Barony is primarily absent of any viable resources, due to its proximity to Deadwind and its corruption of the land. Its primary function serves a military hold situated on the path connecting the two aforementioned regions, and was dubbed land to be given to Montford Payne in recognition of his service. As such, a rather unique export is traded to the other nearby nobles within the Swamp. Mercenaries; they who would go on hunts for monsters. In exchange, the nobles supply Eastgarde with the resources it needs to continue functioning and to defend them from all that might shamble forth from Deadwind.

A cycle of mutual assured existence.

## History

### Founding

Eastgarde was founded long ago, but only became a recognized section of land when House Wrynn elevated Montford Payne to nobility.

### Destruction

The hold has seen quite its fair share of attacks from a variety of threats, and even sports some hallmarks of its hard fought victories upon the stone walls that still stand between the kingdom and its enemies to this day.

### Present Day

Eastgarde has since maintained its position in the pass connecting Deadwind with the Swamp as a mountain hold, further fortified by the reign of Lord Montford Payne.

## Settlements

### Eastgarde

Eastgarde is the capital of the barony, and serves as the primary source of income from the various traffic and fights that it sees.

### Bleakhold

The keep which sits upon the mountainside, overseeing the defense of Eastgarde itself. Should the worst come, and Eastgarde must be abandoned, it is within Bleakhold that the defenders of Eastgarde would make their last stand and hope to hold out until help arrived. If ever.

## Houses

House Payne rules Eastgarde. It is known for its skill in combat.
Cithelle Morgan

Lady Cithelle Morgan is a human female, born at Elywnn Lumber Camp and residing in the Barony of Tuon. She is the Baroness of Tuon, a Knight Captain of the 7th Legion and Governer of the Solidarity Lumber Camp in the Howling Fjords of Northrend.

## Description

**Born:** Jan.2nd, 604 KY

**Titles:** Baroness of Tuon, Knight-Captain of the 7th Legion

**Beliefs:** Church of the Holy Light

**House:** House Morgan of Tuon

**Relatives:** Harold Morgan (Father), Rebecca Morgan (Mother)

## Personality & Beliefs

Ellie is friendly and kind in peace and determined and resolute in war. She is a devout follower of the Light and a fervent patriot of Monarch and Country.

## Physical Description

Ellie is 28 years old human, (632 KY) 6'1" in height with a muscular, yet curvaceous body. Her red hair is kept short by personal choice and her green eyes are piercing and inquisitive in appearance. She has a pleasant demeanor and is courteous by nature and upbringing.

## Titles

### Baroness of Tuon

Cithelle Morgan is the Lord of the Barony of Tuon, several small settlements on the Archipelgo of Tuon.

### Knight-Captain

Cithelle Morgan is a Knight Captain in the 7th Legion. This is an officer rank.

She is the Governer of the Solidarity Alliance Lumber Camp in the Howling Fjords of Northrend.

## Relationships

Cithelle Morgan has two living relatives, her parents, who live in the Village of Elwynn on the Isle of Tuon.
Barony of The Eastern Sanctuary

**Ruler**
 **Ruling House**
 **Resident Houses**
 **Seat**
 **Settlements**
 **Beliefs**
 **Founded**
 **Region**

The **Barony of The Eastern Sanctuary** is a small holding east of Nethergarde, past the mountains. It has a small mine, a town that surrounds a large tower, and plenty of magic that stems from the Dark Portal's ambient energies in the region.

## Culture

The people of the Barony of The Eastern Sanctuary are cautious, but open. Practitioners of magic, these people work their hardest to share their knowledge with one another - but are hesitant towards newcomers.

### Religious Beliefs

Most of the residents of the Eastern Sanctuary revere the power and orderly nature of Arcane Magic, and follow the local religion - The Temple of Will.

### Local Holidays

There are no local holidays at the current moment.

## Economy & Resources

The Barony has lived off of the resources of its fonder, Gandrall Baleforth. It also has an established iron mine, which also has veins of thorium and mithril. Many inhabitants of the town are also proficient enchanters, and offer their services.

Furthermore, the town is a haven for those wishing to practice magic. Though no laws of Stormwind are broken within, they do push the boundaries as they experiment.

## History

### Founding

The Eastern Sanctuary was founded in 620 K.C. when Gandrall Baleforth and a number of members of the Alliance military retired from the Stormwind Army.

### Relocation

The barony was relocated due to the events of the Cataclysm and the change in sea level.

### Present Day

The Eastern Sanctuary is building itself up, and is still in mostly its founding stages.

## Settlements

### Tower Town

Tower Town is the main settlement of The Eastern Sanctuary. It is where most homesteads are located, surrounding a main tower in a ringed format. When required for defense, the houses can be connected by walls that are made from enchanted stone within the ground.

### The Temple of Will

The Temple of Will is a temple dedicated to Arcane Magic and to the essence of the soul, Spirit. It is a location tinged with the power of arcane, and the power of the Twisting Nether is present at this location.

## Houses

House Baleforth is the ruling house of The Eastern Sanctuary. Those who live at this barony have pledged themselves to his house, because they believe in Gandrall's vision of exploring magic.