Improved Fleet Management

Improved Fleet Management is a Tier 3 technology on the Military technology tree. It unlocks one Support Module in OpEx Gear, two Squadron modules, and one Weapon Module in Advanced Swarm Missiles.

"*The complexities of managing a fleet are enormous, and more so when the problems of time distance, and communication stretch across a galaxy. Systems of Command, Control, and Communications that move at the speed of thought are necessary, and would likely not be possible without a rudimentary understanding of Dust.*"

### Note

* Add notes regarding which races get a unique version of this technology.
* Add who knows this technology from the start of the game.
* Political Impact: ​

## OpEx Gear (Support Module)

* Damages
	+ Additional Manpower: 200
	+ Manpower deployment limit (ATK): 75
* Protection
	+ Health bonus: 100
* Cost: 75

## ~~Advanced Swarm Missiles (Weapon Module)~~

* ~~Damages~~
	+ ~~Damage per second(DPS): 28~~
	+ ~~Weapon type: Projectile~~
	+ ~~Number of missiles fired: 10~~
	+ ~~Burst Cooldown: 7sec~~
	+ ~~Swarm Missiles fire many missiles in short bursts. Their purpose is to break through enemy flak defenses.~~
* ~~Protection~~
	+ ~~Salvo Health: 30~~

* ~~Ranges~~
	+ ~~Short: Poor(25%)~~
	+ ~~Medium: Average(50%)~~
	+ ~~Long: Optimal(100%)~~

~~Cost: 50 Industry~~

## ~~Basic Plasma Bombers (Squadron Module, bomber)~~

* ~~Protection~~
	+ ~~Health: 300~~
	+ ~~Units in Squaron: 1~~
	+ ~~Dodge Probability: 5%~~

* ~~Damages~~
	+ ~~Damage per second(DPS): 42~~
	+ ~~Weapon type: Energy~~
	+ ~~Critical attack probability: 5%~~
	+ ~~DPS Modifier against Small Ships: 50%~~
	+ ~~DPS Modifier against Medium Ships: 100%~~
	+ ~~DPS Modifier against Large Ships: 150%~~

* ~~Special~~
	+ ~~Can only be installed on Medium Support and Carrier Ships or larger.~~

~~Cost: 100 Industry~~

## ~~Basic P-Laser Fighters (Squadron Module, fighter)~~

* ~~Protection~~
	+ ~~Health: 375~~
	+ ~~Units in Squaron: 1~~
	+ ~~Dodge Probability: 5%~~

* ~~Damages~~
	+ ~~Damage per second(DPS): 20~~
	+ ~~Weapon type: Energy~~
	+ ~~Critical attack probability: 5%~~
	+ ~~DPS Modifier against Small Ships: 40%~~
	+ ~~DPS Modifier against Medium Ships: 25%~~
	+ ~~DPS Modifier against Large Ships: 10%~~

* ~~Special~~
	+ ~~Can only be installed on Medium Support and Carrier Ships or larger.~~

~~Cost: 30 Industry~~

## Improved Fleet Management (Cravers Affinity)

This faction-specific technology improves the OpEx Gear Support Module by increasing it's manpower.

"*The complexities of managing a fleet are enormous, and more so when the problems of time, distance, and communication stretch across a galaxy. Systems of Command, Control and Communications augmented by Dust and moving at the speed of thought are necessary to do this effectively; the Cravers' natural tendency to think as a hive is an advantage in this.*"

### OpEx Gear

* Damages
	+ Additional Manpower - 400

* Protection
	+ Health bonus - 100

Cost: 75 Industry

## Improved Fleet Management (Imperials Affinity)

This faction-specific technology for United Empire improves the OpEx Gear Support Module by increasing it's manpower.

"*The complexities of managing a fleet are enormous, and more so when the problems of time distance, and communication stretch across a galaxy. Empire researchers have nevertheless used advanced Dust- and quantum-coupling theory to allow real-time C3 command of fleets; nervous commanders make decisions knowing that Zelevas may be listening.*"

### OpEx Gear

* Damages
	+ Additional Manpower - 450

* Protection
	+ Health bonus - 100

Cost: 75 Industry