Campaign Setting Lore

## The Veil:

* The mysterious force that shields normal people from the magical and supernatural.

* No one knows the source of the Veil, and it has always been around as long as recorded history is concerned

* All normal people are shielded from magic and will automatically translate what they see into something that makes sense for them.

* Time passing is also a factor for the normal people, even within hours of an event, they could completely forget that it even happened at all. They tend to believe whatever puts the events into "realistic" context for them, even traumatic experiences. For example, perhaps they witnessed a fight with a dragon. Either they are probably dead, in which case the viewing doesn't matter, or it's written off as "A movie/TV show/some sort of stage production/gas leak."

* There are of course people who are either born without The Veil, or are exposed enough to it/forced to realize these things are real. Referred to as Sparked (or whatever you choose to refer to those “in the know”). They can have any disposition to the magical world the player chooses.

* Normals and Sparked have access to magic, it's literally everywhere. But it's the difference between doing something intuitively vs purposely. Normal people generally don't remember accessing magic or how they did it at all, making it so that it is highly unlikely that there will be a repeating occurrence. Sparked can remember what was done, and therefore can train and hone their abilities. Repeated occurrences of Normal people accidentally manifesting magic is a great way for them to become Sparked, for example, since there's repeated exposure from a narrative sense

* On that same note, once Sparked, they sometimes can become Normal again. (Up to the player) It's a long process, doesn't work for all Sparked, but if they spend enough time away from the supernatural they can become Normal again

## The Factions:

* There are several factions within Boa Vista, all of which have their own views, morals, and agendas. Each time something significant happens within the city, you can count on it making a difference, good or bad, to at least a few factions. Many factions will make their opinions known, but beware the ones who keep silent.

* Center for Arcane Resource Management and Acquisitions – CARMA is the secret government faction that deals with research and instances of Veil cover-ups. When magic manifests out of nowhere, when a magical creature is on the rampage, when Sparked deal damage and cause a huge scene, these are some of the scenarios CARMA steps in to help the people and resolve the issue.

* The Burnt Wick is the local name of the Boa Vistan Sparked anarchy group. They follow the belief that magic should not be exclusive to the already sparked and gullible few everyday folk who fall into the magical view of the world.
* Each of the Renaissance Gods has a church and followers, which are also factions
* There are several more factions, for a comprehensive list, click here: Factions of Boa Vista
* We know there’s a lot of information here, you are not required to know about all of these off the bat. If you prefer to get introduced to everything organically via playing in a session, that is totally viable!

* Side Note: Neutrality is always an option. Your PC does not have to care about any side of these conflicts, or can have limited involvement at your discretion