Sea View Hotel

**This page contains minor spoilers. Please read with caution. Thank you.**

The **Sea View Hotel** is the fictional hotel where At Dead Of Night takes place in. Maya was going to spend the night after the weather took an unfortunate turn and she can't spend the night camping anymore. After this night, Maya and her friends are supposed to go to the music festival in a town nearby, or so she thought. The owner of the Hotel is Jimmy Hall.

## Description

As the name "Sea View Hotel" suggests, the hotel has a rather nice view out to the sea. It's built on the end of a cliff with presumably a road leading up to it. Due to its isolated location, the signal near and at it is weak.

The hotel itself is quite empty for its size and during the game you can enter most rooms which suggests that the only (living) people in the hotel is the owner Jimmy, Maya, Hannah and the other friends that come for the music festival.

The hotel is clearly old, suggested by the exterior architecture and dated interior. However, the hotel does have modern safety elements such as fire exit signs and a fire alarm system.

### Location

The Sea View Hotel is located somewhere in England, exact location unknown (see Trivia for speculation).

## Layout

The Sea View Hotel has 5 floors in total which you can explore. The LG Floor, The G Floor, Floor 1, Floor 2 and lastly, Floor 3.

### Lower Ground (LG)

The LG (lower ground) floor is a safe floor as Jimmy 'can't hide here' and thus wont be on this floor. This floor has three locked doors, one locked door leading to the stairwell, one iron door and one leading to a storage room, as well as one usable lift and one which is 'out of order'. It also features an open door to a maintenance room. This room has what is presumably an electrical generator and shelves with random junk on them.

### Ground (G)

The ground floor is a safe floor just like the LG floor with Jimmy not coming here. This is the room where you begin the game and where you pick up the Ghost and Spirit Receiver. This floor has 12 doors, five of which are locked and one way too dark to enter. On the ground floor is also the reception where Maya finds the Master key (which is also where she first meets Jimmy before he starts hunting). This floor has a door to the stairwell which is already unlocked at the start. This floor has the exit, which is locked, as well as a door to the kitchen and two doors in the hall leading to the kitchen. If you go straight when entering you find the arcade room and if you continue you meet a locked door and a door with a hallway that's too dark to enter.

### First Floor

The first floor is most probably the first floor you will enter where Jimmy can find you, and knock you out. It features rooms 100 to 123 and many bending hallways, but not so many dead ends, as this is the floor where you get used to Jimmy.

### Second Floor

The second floor is as big as the first floor, also having 23 rooms. It has many bending hallways and more dead ends. The main specialty about floor 2 is that it is closed-off at the start by having all lights turned off, making it impossible to go any further than the second floor lobby. Over time as you work your way further into the story, more lights go on, allowing you to visit the rooms of this floor. All rooms on this floor start with 2xx and go from room 201 to 223.

### Third Floor

The third floor is significantly smaller as it is right up the roof having only 9 rooms. This floor has a more blue accent and generaly feels more expensive. The small floor plan makes it hard to navigate through this place when Jimmy arrives on this floor, as it will be harder to not run into him. The rooms all start with 3 and go from room 301 to 309.

### Stairwell

This is not a floor, but can act as a safe way to travel from floor to floor as this too is a safe place where Jimmy can't enter. The stairs go from LG floor to Floor 3. The stairwell is always accessible from G, needing keys to unlock the doors on the rest of the floors. When Jimmy is waiting at the stairwell door you will be able to see him briefly peeking through; this makes taking the stairs a lot safer. The lift does not give you this luxury. If you see Jimmy at the other side of the door but still exit the stairwell, you will instantly get bashed in the head by him and lose an item.

### Lift

The lift is the main way to travel from the 5 floors, being unlocked from the beginning. This is a fast way to move between floors, but you can get caught when you enter a floor Jimmy can hunt, as there is no window in the lift doors, and the doors always open when you arrive. When you take the lift while Jimmy is chasing you, you will see him walking or standing in that floor's lobby when the lift door closes.

## Trivia

* Rose and Jimmy were both born in North Yorkshire, England, with Rose being born in specifically Scarborough. Interestingly, Scarborough holds a large cliff on the coast of England, and this is likely where the Sea View Hotel is in-universe. This location in particular, on the cliffside directly east of the centre of Scarborough, stands the Scarborough castle, and it's not hard to see a slight resemblance to the Sea View Hotel.
* As pointed out in the tutorial video, Jimmy can't get to you if you are in LG, G or the stairwell.
	+ This is possibly because of the traumatic events that have happened there, although he does appear on G (as himself) in the opening cutscene, and on LG (as Hugo Punch) in an ending scene.
	+ Or more likely, from a gameplay perspective, there aren't many spots at all for you to hide from Jimmy and/or circle around him, and from a budget perspective (which the developer has mentioned is a general issue) a lot more unique videos of Jimmy would need to be filmed.
* The stairwell is safer to use than the lift. However, access is unreliable as all floors apart from G are initially locked and you have to find the keys to each floor individually, and you may get locked out of everything again if Jimmy hits you.
* Floor Three is smaller than the other floors, making it harder to evade Jimmy when he arrives.
* Floor Two's lights are off at the start, but later in the story the lights of the right wing will turn on (I'm unsure if the left wings lights will turn on eventually too so consider this half done).
* The hotel has a 3 star rating, as seen on the entrance plaque.