Derelict Bastille

## **General Information**

* Previous: Character Creation
* Next: Pilgrim Road / Verdant Bastille

## **Items**

Weapons, Spells & Armor

* Rusty Sword
* Shortsword
* Starting Class Armor
* Starting Class Weapon
* Starting Class Shield
* Icewind Greatsword

## **Enemies**

* Hollow
* Bandit
* Hunter

Derelict Bastille is a Dungeon in Megido: Abyss. This dungeon serves as a starting area for new players to the game. This is where players will find themselves at the start of the game, and will have to face the Garrison Magistrate as a test to prove their worth before heading into Pilgrim Road and being able to explore the lands of Megido: Abyss.

## Full Derelict Bastille Walkthrough

### **Starting Area**

After character creation, you will notice that you have fallen to the bottom of a hole. Proceed forwards to the Tutorial Dungeon, the Derelict Bastille. Loot the Rusty Sword from the chest on your way in.

### **Training Rooms**

Once you enter the Bastille, you will find yourself in a small room with a singular Training Dummy and a gate blocking your path forwards. To continue, sneak on the Message and attack the Training Dummy. Next is a room filled with Training Dummies, it teaches you to flick levers to open gates. This leads into the main portion of the Derelict Bastille. Upon exiting the Training Rooms you'll enter an area with a large pit in front of you. Falling in the pit will cause you to instantly die, so avoid falling off. Continuing to the left, you'll reach a ledge that you either can carefully walk down or practice a plunging attack on the Training Dummy. Plunging attacks can be activated by attacking while more than 3 meters above ground.

### **Central Hub**

Once on the ground it will lead into a room that contains three cell blocks with Hollows inside. Avoid getting close to the bars as they can attack you through them. However, this goes both ways if you wish to kill them through the bars as well. Past the cells you will walk into the central hub portion of the Bastille and be met with your first Healing Fruit chest and your first Save Crystal. Right click the crystal to restore HP and MP, and to save that Crystal as your respawn location. Additionally, you can store items, level up, and allocate your fruit between Healing Fruit and Focus Fruit at the Crystal.

### **Trap Rooms**

After saving at the Crystal, proceed by climbing up the stairs behind it. Take a left at the top of the stairs and you will encounter a hallway with a bunch of dispenser traps along the wall. At the start of this hallway are Messages, giving a short tutorial on Guarding as well as a chest that contains a Shield depending on your Starting Class. The traps are triggered by stepping on the Chiseled Stone Bricks on the ground. Getting hit by these arrows will inflict damage and send you flying back into the central hub. There are two ways to get through this hallway. First, you can roll with [Drop Key] through the traps to avoid damage. Second, you can use the Shield that you just received to block as you walk through them and avoid any damage. Proceeding through the hallway, you will be met with more Arrow Traps. However, this time they are shooting from both sides and will continuously shoot once you step over the Chiseled Stone Bricks. It is advised that you do not use the shield method to cross this time. Instead use your [Drop Key] to Dash through the stream of arrows. After you wrap around the corner and make it through the traps, loot a chest to the left of the Message on the floor at the end containing an armor set depending on your Starting Class. Proceed to the right to find a gate next to a lever that you can flick which will unlock a shortcut back to the central hub area.

### **Combat Rooms**

Moving past the first shortcut you'll be met with a chest on your right and another gate on your left. Loot the chest for your first real weapon, the Shortsword. Going forward onto the wooden bridges you'll see your first enemy that isn't behind bars, Bandits. As the Messages on the ground suggest, it is best to sneak up behind the enemy and perform a backstab to do critical damage. In the room adjacent you'll see another Bandit and a Hunter. It is best to bait out the Bandit to walk towards you from a distance as the Hunter does range attacks and doesn't move. Once these two are defeated, loot the chest on the right side of the room that contains another Weapon, dependent on your Starting Class. Continuing past the chest, you will find a single Bandit that can be easily backstabbed. Behind those crates is a hole in the wall that leads you to a small hallway filled with cell blocks. One in particular contains Blackguard, an NPC. The lever on the wall requires the Cell Block Key in order to open his cell, keep this in mind for later. Continuing on the main path leads you into a room with a bunch of Hollows on the ground and two Bandits on the wooden scaffolding. You can walk across the starting wooden scaffolding and draw in the attention of the Hollows below. Once they are under your platform you can drop down and perform a plunging attack to deal heavy damage to them. Try to clear out the remaining Hollows one by one and watch out for the Bandits' plunging attacks from their platforms onto you and the Hunter shooting from above. After they are all cleared out, climb up the platforms on the other side of the room. Use your shield as you climb up and guard when necessary to avoid getting knocked off by the Hunter. Kill the Hunter and loot your second Healing Fruit from the chest next to it. Going forward down the hallway you will be met with a lever to unlock the final shortcut back to the Central Hub and a chest next to it containing your Starting Gift. You may rest up at the Save Crystal and return to the shortcut which has a ladder leading up next to it.

### **Magistrate's Arena**

At the top of the ladder you'll find a stone ledge, across from you is your third Healing Fruit. To the right of it will be a ladder that leads you up to a circular wooden platform where the Garrison Magistrate awaits.

### **Ending**

If Garrison Magistrate was either knocked off or fell through the center of the platform at half HP, you will receive nothing upon its defeat. However, if it was defeated before it fell you will receive the Warden Set and 2000 Anima. Afterwards the fog gate will clear up allowing you to continue forward, unable to go back the way you came. Going up the steps forward you'll see the light of the outside and ladders leading up to the surface. Climb to the top and you'll have completed the Derelict Bastille.

### **Full Circle**

If you wish to return to the beginning of the Bastille you may enter the stump to the right of the exit of the area. You must carefully land on nearby ledges to work your way down without taking fall damage. On your way down, there is a pedestal with a sword buried in it. It is the Icewind Greatsword Weapon, requiring 50 Intelligence to pull out of the ground and to wield. Continuing all the way down you will end up where you started at the beginning of the game.