Demons

The demons of the Abyss cannot be said to be bold. To be bold implies comprehension of what meekness is. They are force. They are chaos. They are will and hunger embodied.

Demons are not a class of creature easily codified, and no amount of vellum and ink can possibly hope to catalog their innumerable attributes and permutations. The research collected in this Demonomicon is accurate and impeccable, I assure you. But entering into battle against a demon requires more than mere knowledge. For demons are creatures of chaos— mutable and forever adapting to their environment. A tactic employed successfully against an abyssal horde one time might result in your utter destruction the next.

There are several types of demonic beings and monsters, each different and unique from the other. In this Rp players can start off as a Minor Demon and evolve over time, with all demon’s end goal being to ascend to an Abyssal Arch Demon.

## Demonic Evolution Tree

As a demon evolves, it gains new abilities while retaining and even improving some of its old ones.

**Minor Demon**

A Minor Demon is the weakest of the evolution line. Upon specific circumstances, this race can evolve into a Lesser Demon.

Racial Traits:

* -4 Str, -4 Con, -2 Int

* Outsider (Unholy): Minor Demons are infernal outsiders.

* Size: Medium.

* A Minor Demon's base land speed is 30 feet

* Weapon Proficiency: Minor Demons are proficient with all martial weapons.

* Armor Proficiency: Minor Demons are proficient with all light, medium, and heavy armor.

* Low-Light Vision: A Minor Demon can see 10 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.

* Darkvision: A Minor Demon can see 30 feet in complete darkness. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.

* Knowledge: Minor Demons gain a +5 to all Knowledge Religion checks.

* Sickened: Minor Demons cannot be sickened.

* Unholy: All Demons may choose to make any and all of their damage of the Unholy Subtype.

* Automatic Languages: Infernal, Common. Bonus Languages: Any.

A Minor Demon is a Tier I evolution race. As a Tier I this race grants the following:

* A +1 to Intimidate. The Intimidate skill is considered a class skill. If already a class skill add a +1 to Intimidate checks.

* The Intimidate skill can be used with its Strength Modifier rather than the Charisma Modifier.

* Demons have horns and possess a gore attack that deals 1d6 piercing damage at this tier.

* In the morning, a Demon may choose their "size." The Demon is still a medium creature, but may act as if they were a creature of a different size (for AC/Grapple/etc, but not height/weight/carry load). This may only be done once per day in the morning. Sizes currently available: Medium, Large.

* Minor Demons negate 25% of Unholy Damage, and take an additional 200% Holy Damage.

* Immunity to Energy/Ability Drain/Damage.

**Lesser Demon**

A Lesser Demon is the second weakest of the evolution line. Minor Demons can evolve into Lesser Demons after acquiring the Demonic Evolution: Tier II Feat.

Racial Traits:

* -2 Str, -2 Con  (These bonuses do not stack and replace the previous ones)

* Low-Light Vision: A Lesser Demon can see 20 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.

* Darkvision: A Lesser Demon can see 50 feet in complete darkness. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.

A Lesser Demon is a Tier II evolution race. As a Tier II this race grants the following:

* Demons have horns and possess a gore attack that deals 1d8 piercing damage at this tier.

* Lesser Demons negate 35% of Unholy Damage, and take an additional 175% Holy Damage.

* Immunity to Transmutation (petrification/polymorph).

**Demon**

A Demon is average for its evolution line, being in the middle in terms of strength. Lesser Demons can become Demons after acquiring the Demonic Evolution: Tier III Feat.

Racial Traits:

* +4 Str, +2 Con, +4 Int, +2 Wis (These bonuses do not stack and replace the previous ones)

* Low-Light Vision: A Demon can see 30 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.

* Darkvision: A Demon can see 70 feet in complete darkness. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.

A Demon is a Tier III evolution race. As a Tier III this race grants the following:

* Demons have horns and possess a gore attack that deals 1d12 piercing damage at this tier.

* Demons negate 45% of Unholy Damage, and take an additional 150% Holy Damage.

* Immunity to Non-magical disease and Resist 10 of either electricity/cold/acid.

**Major Demon**

A Major Demon is a distinguishing point that separates the weak from the strong. While all demons are strong in their own right, a Major Demon has begun to grasp power far beyond the scope of those below it. Demons can become Major Demons with the Demonic Evolution: Tier IV Feat.

Racial Traits:

* +6 Str, +4 Con. +4 Int, +2 Wis (These bonuses do not stack and replace the previous ones)

* Low-Light Vision: A Major Demon can see 40 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.

* Darkvision: A Major Demon can see 100 feet in complete darkness. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.

A Demon is a Tier IV evolution race. As a Tier IV this race grants the following:

* Demons have horns and possess a gore attack that deals 2d10 piercing damage at this tier.

* Demons negate 55% of Unholy Damage, and take an additional 125% Holy Damage.

* Immunity to Mental Effects.

**Greater Demon**

Greater Demons are close to their prime, close to the apex of Demonic Evolution. Greater Demons are an existence to be feared, even more so when there is still further for their power to grow. Major Demons can become Greater Demons with the Demonic Evolution: Tier V Feat.

Racial Traits:

* +6 Str, +6 Con, +4 Int, +4 Wis (These bonuses do not stack and replace the previous ones)

* Low-Light Vision: A Greater Demon can see 50 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.

* Darkvision: A Greater Demon can see 150 feet in complete darkness. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.

A Demon is a Tier V evolution race. As a Tier V this race grants the following:

* Demons have horns and possess a gore attack that deals 3d8 piercing damage at this tier.

* Demons negate 65% of Unholy Damage, and take an additional 100% Holy Damage.

* DR 10/Epic.

**ArchDemon**

ArchDemons are the pinnacle of Demonic Evolution, boasting power and knowledge far beyond that of the other demons. Some demons spend centuries to reach such heights, while the more fortunate are born into it. Greater Demons can become ArchDemons with the Demonic Evolution: Tier VI Feat.

Racial Traits:

* +8 Str, +6 Con, +4 Int, +6 Wis (These bonuses do not stack and replace the previous ones)

* Low-Light Vision: A ArchDemon can see 60 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.

* Darkvision: An ArchDemon can see 200 feet in complete darkness. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.

An ArchDemon is a Tier VI evolution race. As a Tier VI this race grants the following:

* Demons have horns and possess a gore attack that deals 4d8 piercing damage at this tier.

* Demons negate 75% of Unholy Damage, and take an additional 75% Holy Damage.

* Immunity to the element the resistance was selected for.

## Demons As Gods

**Abyssal Arch Demon**

A demon that has become a God assumes this rank. It gains all the abilities of a typical God as well as the following traits:

Racial Traits:

* Gate: Arch Demons can open a gate to the Lower Realm.

* Low-Light Vision: An Abyssal Arch Demon can see 70 feet in starlight, moonlight, torchlight, and similar conditions of poor illumination. He or she retains the ability to distinguish color and detail under these conditions.

* Darkvision: An Abyssal Arch Demon can see in complete darkness. Complete darkness is seen as a perfectly lit environment. Contrary to expectations, he or she retains the ability to distinguish color and detail under these conditions.

Tier Traits:

* Demons have horns and possess a gore attack that deals 5d12 piercing damage at this tier.

* Demons are immune to Unholy Damage, and take an additional 50% Holy Damage.