Magic and Power

This Page expands the logic of Power Levels and Magic.

# Power

In physics, **power** is the amount of **energy** transferred or converted per unit time. In the International System of Units, the unit of power is the watt, equal to one joule per second. In older works, power is sometimes called *activity*. Power is a scalar quantity.

Power is related to other quantities; for example, the power involved in moving a ground vehicle is the product of the **traction force** on the wheels and the velocity of the vehicle. The output power of a motor is the product of the torque that the motor generates and the angular velocity of its output shaft. Likewise, the power dissipated in an electrical element of a circuit is the product of the current flowing through the element and of the voltage across the element.

# Human Power

**Human power** is work or energy that is produced from the human body. It can also refer to the power (rate of work per time) of a human. Power comes primarily from muscles, but body heat is also used to do work like warming shelters, food, or other humans.

World records of power performance by humans are of interest to work planners and work-process engineers. The average level of human power that can be maintained over a certain duration of time⁠ is interesting to engineers designing work operations in industry.

Normal human metabolism produces heat at a basal metabolic rate of around 80 watts.

During a bicycle race, an elite cyclist can produce close to 400 watts of mechanical power over an hour and in short bursts over double that—1000 to 1100 watts; modern racing bicycles have greater than 95% mechanical efficiency. An adult of good fitness is more likely to average between 50 and 150 watts for an hour of vigorous exercise.

Normal adult human power level begin at power level of 5. we could assume that power level 5 = 80 watts.

Read about this in Full power limits page.

# Magic Info

**Magic**, sometimes spelled **magick**, is the application of beliefs, rituals or **actions** employed in the belief that they can **manipulate** natural or supernatural beings **and forces**. It is a category into which have been placed various beliefs and practices sometimes considered separate from both religion and science.

**Witchcraft** traditionally means the use of magic or supernatural powers to harm others.

Contemporary cultures that believe in magic and the supernatural often believe in witchcraft. Anthropologists have applied the term *witchcraft* to similar beliefs and occult practices described by many non-European cultures, and cultures that have adopted the English language will often call these practices "witchcraft", as well. As with the cunning-folk in Europe, Indigenous communities that believe in the existence of witchcraft define witches as the opposite of their healers and medicine people, who are sought out for protection against witches and witchcraft. Modern witch-hunting is found in parts of Africa and Asia.

Spell casting

Probably the best-known characteristic of a witch is her ability to cast a spell – a set of words, a formula or verse, a ritual, or a combination of these, employed to do magic. Spells traditionally were cast by many methods, such as by the inscription of runes or sigils on an object to give that object magical powers; by the immolation or binding of a wax or clay image (poppet) of a person to affect them magically; by the recitation of incantations; by the performance of physical rituals; by the employment of magical herbs as amulets or potions; by gazing at mirrors, swords or other specula (scrying) for purposes of divination; and by many other means.

Necromancy (conjuring the dead)

Strictly speaking, necromancy is the practice of conjuring the spirits of the dead for divination or prophecy, although the term has also been applied to raising the dead for other purposes. The biblical Witch of Endor performed it (1 Samuel 28th chapter), and it is among the witchcraft practices condemned by Ælfric of Eynsham: "Witches still go to cross-roads and to heathen burials with their delusive magic and call to the devil; and he comes to them in the likeness of the man that is buried there, as if he arises from death."

**Sorcery**, the practice of malevolent magic, derived from casting lots as a means of divining the future in the ancient Mediterranean world". Most scholars always assume that sorcery as a whole is always malevolent, but that witch craft can be good or evil. Usually, the sorcerer and sorcery are feared by society.

Sorcerers were feared and respected throughout many societies and used many practices to achieve their goals. "Witches or sorcerers were usually feared as well as respected, and they used a variety of means to attempt to achieve their goals, including incantations (formulas or chants invoking evil spirits), divination and oracles (to predict the future), amulets and charms (to ward off hostile spirits and harmful events), potions or salves, and dolls or other figures (to represent their enemies)".

Sorcery was also thought to sometimes rely on idols or old pagan gods, demons or the devil to get its power. Practitioners sometimes did this by performing rituals. One of the rituals that they performed was the slaughtering of an animal in a field to promote fertility. Sorcerers would do this with the assisted help or power of a god, a demon, or the devil.

# Conclusion

Power is the amount of **energy** transferred or converted per unit time.

Magic is the application actions which can manipulate natural or supernatural forces.

in other words Magic = energy.

in harry-potter  - merlin  and etc series , video games and anime we see Wizards manipulate forces and energy .

and they know their personal limits , how or when to stop and etc.

so a Wizard's limit is nothing else than Power Limit.

Magic Power is the amount of **magic** transferred or converted per unit time to manipulate natural or supernatural forces create spell's,White or Black magic and etc.

Read the Magical Power Level Tier's

# Elf's - Fairies - Unicorn's etc

An **elf** (plural: ***elves***) is a type of humanoid supernatural being in Germanic mythology and folklore (especially North Germanic mythology and folklore). In medieval Germanic-speaking cultures, elves generally seem to have been thought of **as beings with magical powers** and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the details of these beliefs have varied considerably over time and space and have flourished in both pre-Christian and Christian cultures.

A **fairy** (also *fay*, *fae*, *fey*, *fair folk*, or *faerie*) is a type of mythical being or legendary creature found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, English, and French folklore), a form of spirit, often described as metaphysical, supernatural, or preternatural.

Myths and stories about fairies do not have a single origin, but are rather a collection of folk beliefs from disparate sources. Various folk theories about the origins of fairies include casting them as either demoted angels or demons in a Christian tradition, as deities in Pagan belief systems, as spirits of the dead, as prehistoric precursors to humans, or as spirits of nature.

The **unicorn** is a legendary creature that has been described since antiquity as a beast with a single large, pointed, spiraling horn projecting from its forehead.

In European literature and art, the unicorn has for the last thousand years or so been depicted as a white horse-like or goat-like animal with a long straight horn with spiralling grooves, cloven hooves, and sometimes a goat's beard. In the Middle Ages and Renaissance, it was commonly described as an extremely wild woodland creature, a symbol of purity and grace, which could be captured only by a virgin. In encyclopedias, its horn was described as having the power to render poisoned water potable and to heal sickness. In medieval and Renaissance times, the tusk of the narwhal was sometimes sold as a unicorn horn.

In ***The Lord of the Rings*** who was created by J. R. R. Tolkien , Elf's are the Master's of Magic.

In Merlin's myth and Camelot Legend's, Elf's are also Master's of Magic it is said that Merlin's father, was to be either an angel who had visited the Royal nun and left her with child or an incubus, an evil spirit that has intercourse with the sleeping women. The evil child was supposed to provide a counterweight to the good influence of Jesus Christ on earth. Merlin used his great powers to defeat the Triple Goddess a story yet to be seen and etc etc

Magic is Power.

a wizard might cant smash a mountain with his/her hands but if its powerfull enough he/she can erase it or make it food.