Bittbark

A CGI robotic dog built by Emmet Lehvartt after he got stuck in Einquell's past.

## Personality

Bittbark is largely lacking in the personality department besides their canine instincts. They have a very blunt and mechanical way of thinking of things, leading them to make dry, blunt statements when necessary. They are incredibly loyal to Emmet, following any command he gives without fail.

## Appearance

Bittbark is a robotic dog, with a sharp angular face. They are less realistic than Emmet, calling back to a more primitive form of CGI. Their eyes are represented by small lightbulbs, which light up when they speak, which is projected from a speaker on their throat. Their body has a slot on the back containing both various robotic devices and space to store objects. They have no legs, instead rolling around on wheels. Their tail is the only part of their body which happens to be covered in fur.

## Backstory

Bittbark was built as Emmet's companion very shortly after his arrival to the present day, to provide some kind of companionship while lost in this unknown and dangerous time. While not being of the future themselves, their knowledge banks are filled with Emmet's records of his own time, so that he does not forget when he's truly from.

## Shenanigans

**Tezukan Ya Deliver Pt. 1**

Emmet was exploring the Osamu region, located in the country of Tezukanada, when he runs into a frazzled deliveryman asking for help delivering a very fragile package across the city without using any public transportation. Joined by a few others, he finds himself the only one of the group stable enough to hold onto the package. They make the risky decision to cross a bridge which is still incomplete, thanks to Bittbark printing off ID cards for the group to pass security. Along the way, they are sprung by a group of reelkind Yakuza, who make multiple attempts to attack the group and snatch the likely valuable package. Bittbark notably spits Grease at Emmet's command to hold them back. After a lengthy fight, the package is pierced by an arrow launched by Giraffe on complete accident.

**Tezukan Ya Deliver Pt. 2**

After the package has been damaged, the group manages to escape the Yakuza and work to fix the package, which they eventually determine to be a jar of tears. They mend the arrow hole in the jar, and work to refill the jar with their own tears through hyper-spicy udon noodles. Once the group is certain the entire package has been restored, they proceed to deliver it to the proper recipient, receiving the rest of their payment and the satisfaction that their job was complete. They forgot to mend the label of the jar, unbeknownst to them, leading to consequences as of yet unknown.

**The Criminal Hunt Pt. 1**

Upon finding an ad for dealing with a seemingly ordinary criminal in the town of Wonslooc, Emmet arrives in the Warne Desert with two others: Plumeria Pidae, a half-lobster knight, and Vorskk, a similarly aquatic alien bounty hunter. They go to a lift station, as the town square is actually deep underground. The receptionist at the front desk gives them tickets and a brief introduction to the incredibly opulent town of Wonslooc, despite Vorskk's misgivings towards the exceedingly tall android. Bittbark on the other hand gets a decent amount of affection from the party. Back to business, they learn their target is an arsonist and bomber known as the Block Buster, who was last seen up on the surface. One long elevator ride back, they are brought to a cave system, where they begin their search.

They quickly proceed to get extremely lost, splitting up repeatedly until finally regrouping back at the entrance. The tunnels twist and turn around into each other, and there are various pools of water that act as warp points to other areas in the cavern. After much exploration, they manage to finally spot the fleeing criminal, but after lobbing a trident at them and multiple explosions, they find nothing besides a very large, fluffy, and disgruntled mother spider. They try to take things a bit more stealthily, diving through the water pools before finally bumping into them and discovering that they are not as malicious as first assumed. They were exploding because of a crippling fear of the feline residents in Wonslooc causing them to self-combust on accident. The group does still want their money, but Emmet promises that they will do their best to prevent their captive from bumping into any more cats or cat-like people while returning them to their client.

**The Criminal Hunt Pt. 2**

The group work their way out of the cavern system, taking care to not startle the captive, now known to be named Jit. They also make their way past the spider as well, which thankfully lets them pass without too much trouble. Upon exiting the cave, however, their path to Wonslooc is blocked by strange tire-esque bugs, which quickly swarm the party. After a rough scuffle, they finally manage to make it back to Wonslooc, where they take a break in the lift station. They ask the receptionist to bring the client back up to them since Jit is too afraid to go down. While they wait, the group takes some time to discuss among themselves, considering becoming a bounty hunter team. Emmet, Plumeria, and Varskk bounce ideas back and forth while Jit stays with a kind old lady nearby. Once the client arrives, there's potential for an argument, as the group has gotten somewhat attached to Jit, who has no way to pay off his damages. That is, until Jit reveals he is holding an emerald, which while useless to him, is valuable enough for the client for them to let the group off and receive their pay! The gang decide to celebrate with a pizza party.

## Gallery

Emmet giving Bittbark the good pats.Bittbark goes for a swim.