recursal/Fanatic-Fandom huggingface dataset:
Valena I Martell

Princess **Valena I Martell** was the eleventh Princess of the Principality of Dorne. She ruled from 178AA to 195AA after her brother Artos II Martell was murdered in 178AA. She was pious and chaste, much like her ancestor Mariah I Martell.

She survived the Bastard's Ball and ordered her bastard relatives executed.
Tristifer I Blacktyde

**Tristifer I Blacktyde** was the fifteenth King of the reformed Kingdom of the Iron Islands.  A sensible and learned man. Blacktyde succeeded the throne very young, and left it very old. Established much for future Iron Lords. He ruled from 143AA to 170AA.

He was the second of the "Four Good Kings."
The Summer Isles

The Summer Isles are a large group of islands located to the south of Essos and Westeros, and serve as the defining point where the Sunset Sea merges with the Summer Sea.

Having lived largely in isolation, the people of isles are peaceful, placing focus upon love and safety over all other needs.

## Islands

There are fifteen major islands to the Summer Isle archipelago, as well as countless minor isles, most of which are unmapped outside of the isles themselves.

* Stone Head
* Walano
* Koj
* Isle of Women
* Isle of Birds
* Omboru
* The Singing Stones
* The Three Exiles
* Isle of Love
* Moluu
* Jhala
* Lizard Head
* Xon
* The Bones
* Doquu

## Flora and Fauna of the Summer Isles

The Summer Isles are famed for a number of reasons, and at the forefront of these is the abundance of both plant and animal life. The waters teems with fish, the forest canopies are rich with birds and monkeys, and through the undergrowth a wide range of animals crawl, hop and slither.

A more detailed list of the common and notable species can be found here.
Yorick II Yronwood

## Biographical Information

### Primary Title

The Bloodroyal, King of the Greenbelt, the Redmarch and the Dornish, Lord of the Stone Way, Knight of the Wells and Master of the Green Hills

## Family Information

### Children

William YronwoodDyanna Yronwood

Arthur Yronwood

Ryon Yronwood

### Relatives

Anders YronwoodCletus Yronwood

Gwyneth Yronwood

Ysilla Yronwood

## Other Information

### Alternate Characters

Daemon StaegoneTheon Greyjoy

Eddard Flint

Willem Webber

Yorick Yronwood is the eldest son of King Yoren IV Yronwood, the Bloodroyal. He is the the Bloodroyal and King of the Kingdom of the Greenbelt. Yorick is married to Meredyth Wyl, and has four sons by her.

## Biography

Yorick Yrownood was born the first child to then Crown Prince Yoren Yronwood and Arianne Fowler in 273 AA. A year later his father became King.

The young Princeling was trained to be a soldier and a king. His father ensured he was raised to be able to use *Scarab* efficiently in all manners as a King. Much like his own father, the boy was raised for Command, being given control of his own retinue of knights at five and ten.

During much of this, he learned chivalry, honor and duty, and was knighted during a tourney for his sisters 17th Name day, by his very own father.

Always gregarious, and quick to smile, the now King has used the perception of himself as an affable man to his benefit. During the Storm War, he used the Tactics he learned from his father and his training to defeat the Stormlander left during the Battle of the Dunes, and was a terrified figure during the Second Battle of the Boneway, his Intimidating presence in the battlefield once again causing his Stormlander foes to break in some parts of the line before he even attacked there. Using a Covert surprise attack on his foes, crushing them and sending them running.

During the invasion of the Principality, his father was slain during the Siege of Godsgrace, making the Crown Prince the new Bloodroyal. Taking up the Crown and *Scarab*, Yorick is ready to avenge his father and bring an end to his eternal enemy, House Martell with extreme prejudice.

## Timeline

273 AA: Born to King Yoren and Queen Arianne

288 AA: Given his own command for the first time

295 AA: Knighted by His Father for his sisters name day tourney

297 AA: Fights in the Battle of the Dunes and the Second Battle of the Boneway

299 AA: Marches with his father into the Principality

299 AA: Father dies in battle, leaving him the new Bloodroyal

## Supporting Characters:

Anders Yronwood - brother, Cavalry General

Theodan Wyl - Warrior(Swords)

Maester Andrey - Medic

Ser Ormund Uller - General

Edgar Yronwood - Negotiator

Cleon Yronwood - Castellan
Wyl

Wyl is the seat of House Wyl in Dorne. It is located east of the Boneway at the mouth of the Wyl river at the Sea of Dorne.

## History

The Wyls have long fought against the lords of the Dornish Marches to the north. The family has tunneled beneath their castle to link caverns for greater defense.

## Layout

* **The castle** is a quite defensible stronghold, forcing people to go underground in order to get to the keep. There are three main towers: the lord’s tower, the guest’s tower and the staff tower.
* **The main village,** located north of the castle is comprised of a small market, an inn and a brothel. It is one of the first places people stop in when entering Dorne.
* **The drawbridge,** situated on the river Wyl, can be raised or lowered to prevent people from accessing Dorne.
* **The Caravans Seat,** where those permitted are allowed to rest along the Boneway.
Ysilla Bone

Ysilla Bone was a bastard daughter of House Yronwood, born to Cleon Yronwood, the youngest brother of the Bloodroyal Yoren IV Yronwood. As both a woman and a bastard, her short life within the walls of Yronwood was unhappy, receiving special hatred from her uncle, the king. She was a favorite of her grandmother, Obara Blackmont, who enjoyed telling her stories.

She disappeared in early 298AA on her sixteenth nameday, and was suspected to have been murdered by her uncle, or was lost in the Boneway.
Yoren I Yronwood

### Titles

the Bloodroyal, High King of Dorne, King of the Greenbelt, the Redmarch, and the Dornish, Knight of the Wells, Lord of the Stoneway, and Master of the Green Hills

## Family Information

### Children

Cletus YronwoodArchibald Yronwood

Ysilla Yronwood

**Yoren I Yronwood** was the Bloodroyal and fifth King of the Kingdom of the Greenbelt. He initiated The War of the Spottswood against House Martell and House Dayne. Yoren ruled from 57AA to 89AA, until he was assassinated in his sleep. No culprit was ever found but many suspect that it was assassins sent by the Principality.

Yoren was also famous for being the first to bring conflict back to the Kingdoms of Dorne. Following the Treaty of Hellholt, the kingdoms were required to maintain a fifty year armistace. Arfter that ended in 63AA Yoren waited to ensure that all other Kingdoms were placated before striking in 84AA.

His greed and folly ultimately lead to his defeat at the hands of House Martell and House Dayne, though no territory was lost.
Thegreatgame Wiki

The wiki of the 6th edition of the reddit text-based Iron Throne RP. Discover characters, lore, history, and more.

Hello and welcome! This is the official wiki of the Iron Throne RP subreddit, a collaborative writing experience set in George R. R. Martin's *A Song of Ice and Fire* universe.

This wiki details the lore, characters, and story of our subreddit.

## Welcome to the new Iron Throne Roleplay Wikia

All pages on the wiki are open for editing, and any help you are willing to provide is appreciated. We pride ourselves on an active and involved community, using our many and diverse skills to make this story the best it can be. If you have any questions feel free to ask an admin, or hop on discord to chat with us in real time.

A forewarning to all players: this wiki and the roleplay it belongs to both contain spoilers to the ASOIAF series and the television show. It is not required that you have read or watched either, but if you wish to keep the details of their plots a surprise you may wish to avoid certain pages. Though this iteration takes place in an alternate universe, spoilers are still lurking in the shadows...

Please keep in mind the RP Rules at all times:

* You are not permitted to use out-of-character knowledge in your role playing (in-character interaction). This is a form of metagaming, and we do not tolerate it.

* Pressuring, coercing, dissuading, or persuading other players to alter or revise their characters' decisions is strictly prohibited. This is also a form of metagaming, and we do not tolerate it.

* Respect your roleplaying peers, especially in OOC settings.

* Graphic content of a violent or sexual nature must be reasonably and responsibly written. Apply NSFW tags, or your post will be removed.

* Violent or sexual content involving more than one player must be consensual. Physically harming, restraining, or killing another player or men under their command requires OOC consent or mod approval.

* Controlling someone else's character requires their OOC consent.

Regulations

* OOC plans of action - to be clear, OOC plans of actions are different than OOC consent - do not override IC interactions or consequences. If you planned to have some kind of interaction with another player, but are foiled by some other event/interaction, then you either have to adjust or move on.

* In relation to the previous regulation, do not hold up the community for the sake of an OOC plan of action. This directly violates our second rule - respect your peers - by selfishly restricting the RP of others for your own gain or entertainment. Moderator or Common Man intervention will be the appropriate response.

* OOC consensus - an agreement between all involved parties to resolve a situation or event - is highly encouraged. In the absence of consensus, please use the relevant game mechanics and/or make an appeal to the moderators.

With all of that said, have fun! If you're feeling lost, visit our ITRP Community Site.
Character Sheet Form

# Identity

Fill these in as suits your character.

\*set by the GM, this determines how many Character Points you have to spend on Skills, Abilities, Resources, and Contacts.

* 1. Street Grade (50 points)
* 2. City Grade (100 points)
* 3. Nation Grade (150 points)
* 4. Global Grade (200 points)
* 5. Cosmic Grade (250 points)

\*\* Hero, Villain, Vigilante, Mercenary etc.

# Stats and Skills

Spend 5 points between these, to a maximum of 5 on one Stat, to a minimum of -5.

You gain an extra 2 point to spend here for every Grade you are over 1.

 Intelligence | ...

# ABILITIES

You gain 50 points per Grade to spend between these, to a maximum of 20 per Grade.

All characters also gain an extra 20 points to spend here on Skills, Resources, and Contacts directly related to their Occupation. As the GM for more information.

# Skills

Spend your Character Points here in units of 5. Add this number to the associated Stat to come up with the total. This total is added to the die roll whenever the Skill is used.

You may have a maximum of 20 points per Grade in any one Skill.

# Powers

Spend your Character Points in unit of 5.

You may have a maximum of 20 points per Grade in any one Power.

Just fill in the Name and Points and the GM will give you the rest of the information you need.

# Resources

Spend your Character Points in unit of 5.

You may have a maximum of 20 points per Grade in any one Resource.

Just fill in the Name and Points and the GM will give you the rest of the information you need.

# Contacts

Spend your Character Points in unit of 5.

You may have a maximum of 20 points per Grade in any one Contact.

Just fill in the Name and Points and the GM will give you the rest of the information you need.

# Flaws

Spend these in unit of -5. Every -5 gives you 5 more Character Points to spend in other abilities.

You can have no more than -10 in one Flaw, and a total of -20 in all Flaws.

Just fill in the Name and Points and the GM will give you the rest of the information you need.

### Hit Points

You receive 50 Hit Points per Grade, +10 per Strength point.

 Injuries\*\*\* | ...

* \*your limit is 20+ your Strength, and if you take this much damage in one go something bad may happen
* \*\*this starts off blank and you tally up any damage you take. When you take damage that reaches this limit you are at risk of dying.
* \*\*\*record here any special or unusual damage you may take

# Movement

All these are standard for humans and only modified by Abilities and Stats.

 Size: | 10
 Actions\*: | 2

* \*base 2 unless Speed increased
* \*\*base 2 + Agility
* \*\*\*base 2 + Intelligence
The Tower of Joy

The Tower of Joy is a holdfast in the Kingdom of the Greenbelt. It was named as such by William I Yronwood, the King of the Greenbelt and the Bloodroyal, for the times of joy he had with his father as a youth.

In 299 AA, King Yorick II Yronwood granted the holdfast and its lands to his brother, Prince Anders Yronwood
Valos

Valos is a ruined city found just north of the Valyrian Peninsula.

## History

Valos was founded by the Valyrian Freehold. Although rich and glorious, it did not have self-rule and was instead governed by men and women sent from Valyria to rule in the name of the Freehold and thus it is not counted among the Free Cities. The city was devastated by the Doom of Valyria.
Thorn

Thorn is the ancestral Valyrian Steel sword of House Gardener. It was taken from the corpse of Visenya Targaryen in 1AA after the Field of Valor, and has remained the weapon of the Gardener kings since. It has been used to bring death to the enemies of the Greenhand since the day it was reforged into Thorn.
The Three Sails

The Three Sails is a sellsail company based predominately around Slaver's Bay, followed infamy gained among the Free Cities for their role in the actions of the Band of Nine around 260AA, and their commander at the time, Mors Bone.

## History

The Three Sails were hired by the city of Yunkai to assist in the defence of the isle of Yaros from the Astapori army led by Aqil na Shaqiz during the Fourth War for Yaros of 249AA.

It was the Three Sails that delivered the sellswords of the Bronze Circle and Mhysa’s Men into the city of Lys in 260AA, allowing the Free City to be taken when the Band of Nine finally struck at the Free City.

Mors Bone, along with the rest of the Band of Nine, was installed as a Magister of Lys, a title that he held until the city was invaded by the Tiger Triarch Haelor Staegone after the death of his sister Rhaenys. Mors, in a valiant effort to stall the attacking force to facilitate the escape of his co-conspirators, sailed for the approaching Volantene fleet in his warship, hoping to slay the Tiger before he could make land. The attempt proved a futile one, and the Commander of the Three Sails was cut down when his vessel was boarded.

After Mors’ death, a few of his Captains joined with Salazor Saan’s corsair fleet, sailing for the Stepstones. The Three Sails still exists to this day, but carry an ill repute from their role in the ravaging of Lys. As a result, they are more commonly found around the cities of Slaver’s Bay, knowing that their business is limited further to the west.
Yoren III Yronwood

### Titles

the Bloodroyal, High King of Dorne, King of the Greenbelt, the Redmarch, and the Dornish, Knight of the Wells, Lord of the Stoneway, and Master of the Green Hills

## Family Information

### Children

Edgar YronwoodWilliam Yronwood

**Yoren III Yronwood** was the Bloodroyal and the eleventh king of the Kingdom of the Greenbelt. He allied with House Martell against House Dayne in the War of the Torrentine by demanding Ashara I Dayne recant her betrothal to Ser Boros Durrandon. He ruled from 209AA to 232AA, where he was killed in the war against Kingdom of the Torrentine. The alliance with the Principality of Dorne soon broke after that.

Yoren III was known for his anger and fury, bursting into grand rages, only to simmer down to a pleasant nature. This nature combined with the war against House Dayne ultimately lead to his death upon the Battlefield in 232AA. His son Edgar took up his mantle, rekindling the animosity between House Yronwood and House Martell.

Despite his temper, which his son inherited, Yoren was the only Yronwood Bloodroyal to broker peace between the Greenbelt and the Prinicpality in the 300 years since Aegon.
Isle of Birds

The Isle of Birds is one of the fifteen islands that make up the main Summer Isles archipelago.

## Description

The Isle of Birds is located in the Smiling Sea, a stretch of water between Walano to the north and Omboru to the south. Named for the myriad of avian life that inhabits the forested gentle hills and yellow-sanded beaches, the Isle of Birds is said to be the chosen home of one of the many gods of the Summer Isles, the Parrot Prince.

## Ruler

The Isle of Birds is currently ruled over by the Toda family, and each generation takes the feather of a different species as their sigil, wearing them proudly as a chain around their neck as a beautiful, colourful neckfrill.
Purple Guy

Were you looking for his animatronic counterpart "G.R.E.G"?

**The Purple Guy** is a character first shown in FNaF Ultimate Edition 1 Cutscenes.

## Appearance

He is a purple humanoid figure with black eyes and white pupils. He is assumed to wear the Freddy Fazbear Pizzeria's security guard uniform, however, only the badge is visible. He is usually depicted holding an item, assumed to be a landline telephone handset.
Victor I Lefford

## Victor Lefford

Philip Lefford

Margaret Lefford, sister

Bethany Lefford, sister

Tybolt Crakehall, nephew

Victor II Lefford, grandson

Sebaston Lefford, grandson

Aurane Farman, grandson

Cersei Farman, granddaughter

Lord **Victor Lefford**, first of his name, was the Lord of the Golden Tooth. He was born the eldest of Roger Lefford and Marissa Swyft, and was noted for marrying the Princess of the Rock, Margaery Lannister, with whom he had 3 surviving children.

He died in 285 AA, following a heart attack.

## Appearance

Victor was never the most attractive of men. While physically strong, as is the tradition of men of the Lefford line, he wasn't quite appealing as his sons. He had curls of light blonde, his House's characteristic, and hazel eyes. He had a square jaw, with thinner lips and big nose. What saved his face was the friendly shine in them.

## Family

**Lord Renly Lefford, 194-244**

m.) *Lady Janna Serrett, 197-262*

* **Mylenda Lefford, 218-288**
(m.) *Ser Jonos Greenfield, 218-279*
* **Delena Lefford, 223-242**
* **Lord Roger Lefford, 220-259**
(m.) *Lady Marissa Swyft, 221-277*
* **Lord Victor I Lefford, 240-285**
(m.) *Princess Margaery Lannister, 240*
* **Lord Owen Lefford, 261-292**

(m). ***Lady** Myrcella Prester, 265*

* **Lord Victor II Lefford, 288**
* **Cerenna Lefford, 266**

(m) *Lord Titus Farman, 273*

* *Aurane Farman, 293*
* *Cersei Farman, 295*
* **Philip Lefford, 271**
(m.)  *Lady Alysanne Estermont, 271-292*
* **Sebaston Lefford, 289**
* **Terrence Lefford, 242**

(m.) *Lady Roslin Hawthorne, 245*

* **Sargon Lefford, 265**
* **Otho Lefford, 268**
* **Ossifer Lefford, 244**

(m.) *Lady Ermesande Sarsfield, 246*

* **Mya Lefford, 270**

(m.) *Ser Oliver Rivers, 262*

* **Gregor Lefford, 270**
* **Alynne Hill, 269**
* **Margaret Lefford, 245**

(m.) x

* **Bethany Lefford, 250**

(m.) *Lord Sumner Crakehall, 223*

* *Ser Tybolt Crakehall, 270*

(m.) *Lady Lythene Frey,*

* *Roland Crakehall, 292*
* *Roland Crakehall, 270-292*
Valysar

### Currency

Honors (Copper, Bronze, Silver and Gold) (Roughly equivalent to Pennies, Stars, Stags and Dragons respectively)

### Famed for

The Old Man's Temple

Valysar is a walled town within the territory of Volantis, and has been ruled over the Triarchy ever since the expansion under the tiger Triarchs.

Much like the nearby settlement of Volon Therys, despite being called a town, it is comparable in size to Westerosi cities like Lannisport or Gulltown.

## Layout

Built around the Rhoyne as it flows south towards the great delta where it meets the Summer Sea, the largest buildings are found at the waterside, with the density and height of construction decreasing the further from the fast-flowing waters one travels.

Buildings of particular note include:

* The Timber-Yards - Serving a similar purpose as Volon Therys, Valysar functions as a processing stop upon the journey of Qohorik timber onto the traders that carry it across the Summer Sea, and the city reflects this. One in four buildings at the edge of the river have some connection to the labour, whether it be saw-yards, storage warehouses or the quarters of those whom work within them.
* The Old Man's Temple - Dedicated to the Old Man of the River, the son of Mother Rhoyne, the oval shaped place of worship is delicately painted to resemble the shelled appearance of the lesser god it reveres. Whilst the more zealous of the city claim the building is in fact made of shell rather than stone, any real inspection of the construction will prove this belief to be false.
House Connington

**House Connington of Griffin's Roost** is a house of landed knights from Griffin's Roost in the stormlands, sworn to Storm's End. It was formerly a lordly house whose lands once extended many leagues west, north and south of Griffin's Roost, including reaching near to the rainwood.

Their blazon shows two griffins combatant countercharged per pale on red and white. Their motto is unknown, though their traditional battle cry is *A griffin! A griffin!*

## History

During the regency of Durran XXVII Durrandon, in the aftermath of Aegon's Failed Conquest, Lord Haryld Connington was selected to serve on Durran's council of regents. Among the acts of the council was to implement harsh penalties upon House Tarth and House Estermont for their alleged crimes of treason against the Stormlands. Lord Connington would be thrown into the dungeons of Storm's End when Durran came of age.
The Veiled Isle

The Veiled Isle is one of the fourteen major Stepstones islands. It is named for the frequent fogs and mists that cover the island.

## History

Located deceptively close to Dorne, The Veiled Isle is shrouded in near continuous mists. As such, the isle provides a refuge for those not wanting to be found, although often proves perilous to those who seek harbour. Rocks and crags hidden by fog litter the waters around the island, and the land itself is fraught with caverns and cliffs that threaten to drop the unwary to a quick death.
The Three Exiles

The Three Exiles are a small group of isles, considered one of the fifteen island groups that make up the main Summer Isles archipelago.

## Description

The Three Exiles are a trio of islands found to the west of Omboru and Jhala, just south of the Singing Stones. Considered barren and unpleasant by Summer Isle standards, the Three Exiles are still a lush paradise of beaches and tropical forest compared to the Stepstones to the North.

When defeated in the ritualised battles and wars that take place on rare occasions in the Isles, warriors and the families for which they fight are not executed or mutilated in any way, but rather exiled. If those defeated show penitence and are not deemed a future danger to the peace of the Isles, they are permitted passage to the Three Exiles, where they must remain for the rest of their days. However, those likely to cause future conflict are exiled from the archipelago entirely, and must seek new lives elsewhere, their past holdings forfeited to their victorious rivals.

There are currently three major families living amongst those on the Three Exiles, namely Za, Xhad and Raqo. A fourth, the Daqa, sought to claim back their lands on Jhala for which they were exiled to Westeros, a rare sentencing of execution should they try to return once again.
Tor

Tor is the smallest of the fourteen major islands of the Stepstones.

## History

Little more than a barren peak reaching from the Narrow Sea, Tor is the smallest of the major islands, and is considered to be the least desirable, both from a strategic and functional point of view. The rough terrain makes farming and other agriculture difficult, and what is not blown away by the frequent storms that pass through grows stunted and weak from the acidic soil.
VX machines

Needlessly complex technical descriptors and a ridiculously complex way of solving any 'simple' problem. And doesn't tend to work the first time few times till you refine the formula and get very lucky (Maybe use the descriptive language of its function akin to a magic spell were it a fantasy setting?

## VX6

The VX6 is designed to systematically draw correlations between various active points in a statistically unbalanced chemical markup, in order to reduce reactivity in its final solution. This is done by using deltas. The higher the delta the machine can function on, the more efficiently is can draw correlations based on corroborating separate inconsistencies in pressurized environments. In order to do this without failure, the machine must achieve its prime vector. Of course it can also be used to solve physical logic problems, or make music and light displays from scratch.

This machine, despite the 6 in the name, is atcually level one.

With the basic knowledge aquired building your VX6, you have the capabilities to say; add an injection cooled, Pollox-Mayfair holofractal array, and have this arranged into basic dynamic vocone transmitters by setting it up in the ususal way.

By doing this, the delta output is increased by the power of 80.

The touching of another persons rig is strictly taboo and punishable by death. It is dangerous, stupid and just plain gross to put your disgusting personal biome all over someones highly sensitive and finely tuned, personal rig.

Building your first VX is the only exeption to this rule, and is a right of passage between an initiated master and their chosen acolyte, and even then once the machine is even half way to built contact with it becomes minimal to none by the master except in extreme circumstances.

(check https://www.reddit.com/r/VXJunkies/ for reference)

And get that baby running smoothly enough to create a mind to machine memetic link- and you can upload information directly (with of course the right conversion software) to your own brain.
Walano

Walano is one of the fifteen islands that make up the main Summer Isles archipelago.

## Description

The northernmost of the three major islands in the Summer Isles, Walano is the  second largest island in terms of size and largest in population. This is primarily due to it containing three major cities: Lotus Port, Last Lament, and Tall Trees Town, the last of which is widely considered to be the heart of culture and religion in the Summer Isles. The Island of Walano has grown wealthy over the millennia through profitable trade with the mainland continents of Westeros and Essos. Although it has been raided by slavers from Slaver’s Bay and The Free Cities many times, there has never been a large scale foreign attack.

## Rulers

The Island of Walano is ruled over by three Princes/Princesses, each ruling from one of the three major cities on the Isle. House Zoq rules over the city of Last Lament as well as the North-Western tip of the island. House Raaso rules over the city of Lotus Port as well as most of the Western half of the island. House Zhaqu rules over the city of Tall Trees Town as well as the Eastern half of the island.

## Locations

### Lotus Port

The largest and most populous city in the Summer Isles, the City of Lotus Port is located on the southern banks of the Island of Walano, on the western half of the island. While large and populous, the city of Lotus Port does not hold as much cultural and religious significance as the city of Tall Trees Town, nor as much importance in trade as the city of Last Lament. Nevertheless, Lotus Port remains an important strategic settlement, and the Raaso family which rules it is known to be one of the most powerful in all of the Summer Isles.

### Last Lament

While smaller and less populous than both Lotus Port and Tall Trees Town, Last Lament boasts to be the wealthiest city in all of the Summer Isles. This is almost entirely due to its location as the northernmost city in the Isles, and the fact that most foreign traders stop in Last Lament before any other Summer Islander port.

### Tall Trees Town

Known widely to be the cultural and religious center of the Summer Isles, Tall Trees Town has a rich and storied history. The High Priestesses of the Summer Islands reside in Tall Trees Town, where they carve the history of their people into the famous Talking Trees.
He11

> *"For if God did not spare angels when they sinned, but sent them to hell, putting them in chains of darkness to be held for judgment..."* - 2 Peter 2:4
>
>

## Overview

He11 is an unholy place in the realm of Ace Attorney Online, situated on the server known as the "Vanilla Server of Contradtiction". Only the brave are said to live there, and often times the weak-hearted never leave the same again. He11 is said to be a realm of pure chaos, unfunny memes, joke cases and spam. If you are to enter, you must prepare yourself. 50 years of training should do the trick.

## Lore

The realm of He11 began it's life as "Area 11" on the "Vanilla Server of Contradiction". It's main purpose was to seperate the meme-lords from the serious people who actually wanted to be real lawyers. So, it became the "Random" section. The laws of the land stated: "Do not use non-vanilla content" but our brave-hearted soldiers ignored this warning and now we have way too many fucking Missingnos.
Victor II Lefford

## Victor Lefford

Victor with his uncle, Philip

Cerenna Lefford, aunt

Margaery Lannister, grandmother

Victor I Lefford, grandfather

Lord **Victor Lefford**, second of his name, is the current lord of the Golden Tooth, only child of Lord Owen Lefford by his wife Myrcella Prester. Due to him becoming the lord at the age of 4, many regents have had their turn as his guardians, and his current regent is his uncle, Philip Lefford.

## Appearance

Victor is a lively, happy child, seemingly unaware of the tragedy that has recently befallen his family. It shows in his eyes, bright blue in colour, and his mannerisms, curious and soaking in everything around him. His short hair is a golden shade, just like his father's, and he is generally skinny.

His manner of dress is usually light and simple, allowing much moving around and practicing.

## Family

**Lord Renly Lefford, 194-244**

(m.) *Lady Janna Serrett, 197-262*

* **Mylenda Lefford, 218-288**
(m.) *Ser Jonos Greenfield, 218-279*
* **Delena Lefford, 223-242**
* **Lord Roger Lefford, 220-259**
(m.) *Lady Marissa Swyft, 221-277*
* **Lord Victor I Lefford, 240-285**
(m.) *Princess Margaery Lannister, 240*
* **Lord Owen Lefford, 261-292**

(m). ***Lady** Myrcella Prester, 265*

* **Lord Victor II Lefford, 288**
* **Cerenna Lefford, 266**

(m) *Lord Titus Farman, 273*

* *Aurane Farman, 293*
* *Cersei Farman, 295*
* **Philip Lefford, 271**
(m.)  *Lady Alysanne Estermont, 271-292*
* **Sebaston Lefford, 289**
* **Terrence Lefford, 242**

(m.) *Lady Roslin Hawthorne, 245*

* **Sargon Lefford, 265**
* **Otho Lefford, 268**
* **Ossifer Lefford, 244**

(m.) *Lady Ermesande Sarsfield, 246*

* **Mya Lefford, 270**

(m.) *Ser Oliver Rivers, 262*

* **Gregor Lefford, 270**
* **Alynne Hill, 269**
* **Margaret Lefford, 245**

(m.) x

* **Bethany Lefford, 250**

(m.) *Lord Sumner Crakehall, 223*

* *Ser Tybolt Crakehall, 270*

(m.) *Lady Lythene Frey,*

* *Roland Crakehall, 292*
* *Roland Crakehall, 270-292*
Turrani

Turrani is a city found on the southernmost point of Leng. It is distinct from the other two cities on Leng, Leng Yi and Leng Ma, in that Turrani was founded by the original inhabitants of the island, the Lengii. The architecture is notably different as a result.

## Geography

Turrani is located in the extreme south of Leng, astride a river that flows from the interior of the island, the Lengiai. The island is dominated by nearly-impenetrable jungle that covers a treacherous mountain range. The Emerald Road runs from Turrani to Leng Ma, and from there on to Leng Yi.

## History

For many centuries Leng closed itself off to the world, its amber-eyed inhabitants fearful and loathsome of the outside world. For every YiTish trader to make port on Leng, another would perish at the hands of the Lengii-- oftentimes these deaths would be attributed to mysterious Old Ones, said to be gods living in the labyrinthine tunnels that allegedly run beneath the entire island. As a result, Leng would for many years be known as a haunt for demons and sorcerers.

Yi Ti would come to conquer Leng during the dynasty of the Sea-Green Emperors, however. For many decades Yi Ti would rule the island, until four hundred years before the present era the Lengii overthrew their Yi Tish conquerors.

Presently the island is ruled by the God-Empress of Leng, who takes two husbands-- one of Yi Tish descendance, and another of Lengii. It is this way that peace is maintained between the two populations that inhabit the island. Turrani now serves as an economic engine, growing vastly wealthy as a safe harbour along the trade route for traders going to Qarth, Asshai, and Yin.

## Recent History

Rumours have started to spread that upon the isle of Leng, the sealed underground cities have been once again opened by the mad God-Empresses Khalia the Zeal, and all visitors must now tread with caution upon the isle, for the massacres have begun once more.
Character Chronicles

This is a log of characters who live and explore the world of the Galaxy Heroes.

# Character Stories

* **Amara Qasim**
* **Captain Genesis**
* **Mr Howdy**
* **Jyoti Kincaed Physiological Assessment**
* **Nemesis**
* **Nero Mara**
* **Vega**

# Character Sheets

* **Amara Qasim Sheet**
* **Captain Genesis Sheet**
* **Jyoti Kincaed Sheet**
* **Vega Sheet**
Jyoti Kincaed Psychological Assessment

**DOCTOR NEURON**

"Don't worry Miss Kincade, the short term memory loss is all part of this assessment. It will help keep you impartial after the recent events.

"You have been brought here to my cyberspace office for a full psychological breakdown before you return to duty.

"Now, you should be fully cognizant of your entire life before the incident, so please answer the following questions as briefly and honestly as possible.

"What was your relationship with your parents growing up?"
Vortimer Flowers

Vortimer Flowers, known as the **Thorn of the Torrentine**, was a bastard of House Oakheart and Pirate-King of Grey Gallows.

## History

The bastard son of the Lord Oakheart, Vortimer was a devious and cunning young man, determined to make a name for himself. Flowers and his band of friends stole a warship from Lord Chester's shipyard, naming it The Oakenfist, and sailing off towards the Stepstones to make their fortunes.

It is not known exactly how Vortimer came to be known as the Gallow King, though the Maester of Greenstone noted spotting Flowers' iconic yellow-green sails off the coastline in 290AA, and counted nearly two score vessels behind his own. Perhaps it was luck, Maester Bonifer notes, that they did not attack the island, for they might not have been able to repeal the pirates.

Around 290 AA, Vortimer Flowers and his band of mercenaries arrived at Gallowstown. There, he claimed it as his capital for his fledgling Pirate Kingdom. The Gallow King hanged half the people there, or whatever was left of them. Using Gallowstown as his starting point, he led set forth to each and every settlement on the island, repeating his cruel hangings. Always half. No more. No less. His pirate kingdom grew in size and encompased all of Grey Gallows by 291 AA. When he was finished, he returned to Gallowstown to build his own keep, known as the Oakenseat.

From there, he was eventually contacted by King Yoren IV Yronwood, who hired him to wreak havoc on the Kingdom of the Torrentine. The Bloodroyal promised him gold and lands should he succed. The Thorn, eager to gain more for himself, and to take vengance against House Dayne in the name of House Oakheart, accepted.

Sailing to the Torrentine, he engaged in his war of brutality, using similar tactics from his time in the Stepstones. He was eventually defeated and slain at the Battle of Oakenwater in 296 AA by the Dayne forces.
Tophat Freddy

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**Tophat Freddy** or *Toy Freddy* is a character in FNaF Ultimate Edition 3.

## Appearance

Tophat Freddy has a similar appearance to his original counterpart. He is a brown animatronic bear with light brown coloring on his belly, snout, and inner ears. He has black whisker spots, black eyebrows, brown eyelids, short eyelashes, blue eyes and a black nose. As with the other toy animatronics, Toy Freddy has rosy red, blushed cheeks. However, unlike the other toy animatronics, he appears to have a matte coating rather than a glossy finish. His arms and legs are multi-jointed, like the other toy animatronics, but most appear darker.

## FNaF Ultimate Edition 3

He will start on the Show Stage and slowly move to your office and appear on the left side. Shock him to deter him.

## FNaF Ultimate Edition 3

On the main menuToy Freddy with Toy Bonnie and Toy Chica.Toy Freddy with Toy ChicaToy Freddy with Toy BonnieToy Freddy aloneToy Freddy on the posterToy Freddy with Toy Chica
FNaF Ultimate Edition

**FNaF Ultimate Edition** (or *FNaF UE* for short) is the first game in the FNaF UE series.

## Game Information

Take the coolest parts from the Five Nights at Freddy's series, put them together and BOO‏‏‎M- you have FNaF Ultimate Edition!

With it's own story (differentiating from the original series' plot) and some unique game mechanics (on top of the originals you're familiar with), this game may be a good enough replacement for FNaF if you miss it.

## Story

After each night you're vieweing what appears to be a series of recordings. You are viewing young boy and girl who are eventually taken by a man to Freddy's Pizzeria. You don't get much information but notice that two of the animatronics you encounter in the pizzeria look very similar to the boy and the man. What could that mean?
Myles III Martell

Myles III Martell is the eldest son to Maror Martell and Cedra Santigar and the heir to the Principality of Dorne. He remains unmarried instead spending his time in bed with whores and paramours. He has fathered a single bastard so far, Artos Sand, who he has allowed residence within the walls of Sunspear. He hopes to inherit his ancestral Valyrian Steel dagger *Venom* to wield into battle against the foes of Dorne. He currently heads towards Harrenhall to observe the proceedings of the council that seeks to decide the faith of the Trident.
The Twins

The Twins, sometimes known as the Crossing, is the seat of House Frey in the northern riverlands. It is a fortified crossing of the Green Fork of the Trident and consists of two identical castles and a tower in the middle of their bridge. It is one of the most formidable strongholds of the Seven Kingdoms.

## Layout

The Twins consist of two identical stone castles standing on a margin of the Green Fork of the Trident. They have high curtain walls, deep moats, and a barbican and portcullis in each. Channels can be dug to form moats, turning each castle into an island. An apple orchard and a cornfield are near the eastern castle.

A stone bridge arches between the castles, with the bridge footings rising from within the inner keeps. This bridge is wide enough for two wagons to cross abreast. It is the only crossing point over the Green Fork for hundreds of miles in either direction, from the north to the western riverlands. It lies directly athwart the main route from Winterfell to Riverrun.

The bridge is guarded in the middle by the Water Tower. This structure has arrow slits, murder holes, and portcullises for defense. Guests of honor can reside in its chambers and at least one suite, and their featherbeds have corner posts carved in the shape of towers.

The seat of the Lord of the Crossing, located in the great hall of the east castle, is a massive chair of black oak. Its back is carved in the shape of two towers joined by an arched bridge.

## History

The Freys have held the crossing of the Green Fork for six hundred years, beginning when a petty lord built a rickety wooden bridge over the narrowest portion of the river. It took the family three generations to complete the bridge in stone, after which they built timber keeps on each bank of the river. Since then, the Freys have grown wealthy by charging a heavy toll on all those who need to cross - a fact which irks many older or more powerful houses. The timber keeps have since been replaced by stone. These castles are what give the stronghold its name, for they are identical. Given their strong castle, strategic location, wealth, and numbers, the Freys are one of the most powerful bannerhouses sworn to House Fletcher, now able to raise about four thousand men
Cam 02

Camera 02, as seen in FNaF Ultimate Edition.

Camera 02 is a camera in the game FNaF Ultimate edition. This Camera views the prize corner, where the music box is held. The player must view this camera to wind the music box.

## FNaF Ultimate Edition

This camera views the prize corner, where the music box and and puppet box is held. The player must view this camera in order to wind up the music box. The puppet starts here.

### Animatronics

Chica and The Puppet are the only animatronics who are visible in this camera.

Chica moves to this camera before going to the kitchen.
G.R.E.G

**G.R.E.G** is a purple animatronic making his debut in FNaF Ultimate Edition 1. He represents the Purple Guy from the Cutscene that are viewed by the player after completing nights 1-4.

## Appearance

G.R.E.G resembles Purple Guy as a nightmare animatronic.

## FNaF Ultimate Edition 1

G.R.E.G starts off on Camera 11 and makes his way towards the Office through the building. However, he's never seen in any other room suggesting that he crawls under the viewing perimeter of the cameras. Much like the other animatronics that enter the office in FNaF UE 1, he cannot be viewed on the door or vent lights. Once he enters your office, you must put the mask on until he leaves. If successfully avoided, the player will receive Gems.

## FNaF Ultimate Edition Deluxe

Much like the majority of the characters in FNaF UE Deluxe, G.R.E.G is brought into the timeline by Timekeeper Freddy. G.R.E.G's mechanic works similar to Nightmarionne from FNaF: Ultimate Custom Night. He will appear near your mouse and you mustn't keep your mouse on him for too long, however the allowed time for the mouse being over him is longer than Nightmarionne Nightmarionne's.
Soul Crusher Mangle

**Soul Crusher Mangle** also known as *Golden Mangle* is a animatronic (ghost?) that made her first appearence in FNaF Ultimate Edition 3 and later reappearing in FNaF Ultimate Edition Deluxe, not much else is know about her.

## Appearance

Golden Mangle is Mangle,but she is completely made out of gold, she has also black eyes with white pupils. The only thing that is not golden is the wires coming out.

## FNaF Ultimate Edition 3

Golden Mangle is summoned by DeeDee, when she appears in your office, a music box will be displayed similar to The Puppet. Keep it wound until the night ends.

## FNaF Ultimate Edition Deluxe

Golden Mangle is summoned by the Timekeeper Freddy, sometimes she will appear in your office, and a minigame will start. Hold the E button to shot her in the minigame, until she goes away.
Soul Eater Mangle

**Soul Easter Mangle** or just Mangle is a character in FNaF Ultimate Edition, and FNaF Ultimate Edition 3.

## Appearance

Mangle is a withered decaying version of Toy Foxy. It appears to have a tangly appearance with another head, specifically a endo skeleton head.

## FNaF Ultimate Edition

### Behavior

Mangle appears in the office, hangs from the ceiling, emits radio static noise, and causes an error box to appear whenever cameras are viewed whilst he is present. He does not jumpscare the player, and the player is still able to wind the music box, however, they cannot see how much it is currently wound up, until mangle leaves the office

Fnaf Ultimate edition 2

Appearance

She looks just like Funtime Foxy from Sister Location

Behaviour

She will start in her cove and make her way to the office, when she is really close to the camera, click the flashlight button to reset her.

Fnaf Ultimate Edition 3

Appearance

She looks just like Mangle from Fnaf 2

Behavior

She will appear at either door indicate by her radio, use the controlled shock on the door you hear her from.
Tiqui

**Tiqui** is a large city in the hills in the west of Yi Ti. It is located on the Sand Road between the Great Sand Sea and the Mountains of the Maiden-Made-Of-Light.

## Geography

Located on the south-eastern border of the Great Sand Sea, Tiqui enjoys an arid climate. To Tiqui's south-east are the Mountains of the Maiden-Made-Of-Light. Due north is Trader Town, and almost due west is Bayasabhad. To the south lay the vast Forest of Yin.

## History

In antiquity, Tiqui had been the capital city of Yi Ti. During the dynasty of the Purple Emperors this city ruled the vast Golden Empire, though subsequent dynasties have mostly made their seat the port city of Yin.

## Economy

Tiqui has enjoyed great wealth over its long existence, set along the Sand Road from Bayasabhad to Trader Town. Many caravans pass through, and the markets are full of exotic goods from the far north and the west. Qartheen spices, metals from Kayakayanaya, and the myriad goods harvested from the jungles north of Yin all pack the shelves of countless colourful market stalls.
Torrhen's Square

Torrhen's Square is a castle in the north and the seat of House Tallhart. It is located south of the wolfswood, southwest of Winterfell, and north of Barrowton, on the northern shore of a large lake. A river from the lake leads south to the Saltspear.

## Layout

Torrhen's Square has stone walls thirty feet high with square towers at each corner. Its square keep is considered strong.
Bonbon Boy

**BonBon Boy** is active on nights 4 and up. When active, he will make his way towards your door.

## Appearance

**Bonbon Boy** is a small plastic hand puppet in the shape of Bonnie. He is blue with blue eyes.

## FNaF Ultimate Edition 1

### Strategy

Bonbon boy will wander around his given path until he eventually reaches the door. The player should frequently check the left door light. If the player sees him there, they should quickly administer a controlled shock or else they will get jumpscared. When he jumpscares the player, It will not result in an instant loss. Instead, Bonbon Boy blocks the player's view and prevents the player from administering controlled shocks, activating lights, and viewing cameras, resulting in the player eventually getting killed by the Puppet.

## Trivia

* BonBon means candy in French, meaning Bonbon Boy's name, when translated, is Candy Boy.
Freddy Fazbear

**Freddy Fazbear** appears in the first game as the main antagonist of FNaF Ultimate Edition and FNaF itself.

## Appearance

Freddy Fazbear seems to be the least damaged of the original 3, with only a few rips and tears throughout his body exposing wiring throughout. he seems to be cross-eyed and his endoskeleton teeth are visible. He also has 2 black buttons on his stomach and is holding a black and silver microphone.

## Behavior

Freddy begins activity on Night 3 and onwards. Once active, he will go through a fixed path towards your office. As soon as he gets into your office, he will force the monitor down and the lights will flicker. Put on your Freddy Mask to shoo him away.