recursal/Fanatic-Fandom huggingface dataset:
Qlu

Qlu is an NPC from the Temphere campaign, and an ally of the party. He is an aaracockra who works in the city of Caellond as a tailor, and is the one Valanthe Liadon calls upon whenever he needs a fancy outfit made. Like all the Temphere NPCs, Qlu is played by Tiger.

## History

Not much is known about Qlu's life before the party met him. It can be assumed that he has been working as a tailor for some time, as he has numerous apprentices and a permanent retainer with the lord of Caellond. Qlu is very passionate about his work, and takes every opportunity to work on a new and challenging commission.

### Festival of Masks

Qlu was first introduced during the Festival of Masks interlude, where he was commissioned by Valanthe to create masks for the garden party (and a full costume in Cree's case.) He got on decently with most everyone, although became hostile with Anther when it was joked that she might damage her mask.

### The Feywilde Ball

Qlu appeared again when the party returned to Caellond, having apparently been in talks with Valanthe about costumes for the upcoming ball in the Feywilde when the party got back to the manor. Qlu slipped word of the ball to the party, who weren't aware of it yet, and was agitatedly chased off by Serena.

Once the party had agreed to attend the ball, Qlu was called in again to confirm their measurements (and take new measurements for the party's new additions). He expressed particular excitement for designing a costume for the warforged Fracture, as her body type was one he'd never worked with before. In spite of the number of costumes that were needed and the time crunch, Qlu was able to pull it off, as well as designing outfits for himself and all of his apprentices, who were apparently also invited.

## Personality

Qlu is a very passionate person, taking great pride in his work. However he is not too vain to take input from others, encouraging his apprentices to offer their own suggestions and insight and quizzing those he designs for closely to ensure that whatever he creates is to their taste. He is also very dramatic, and just about everything he says is an impassioned declaration, no matter how trivial.

## Gallery

Qlu in a costume of his own design for the Feywilde ball.Qlu in the 2020 Temphere-Thrrasir Pride Parade
Magdiel Liadon

Magdiel Liadon is an NPC from the Temphere campaign. She is an eladrin noblewoman, and the mother of the party's employeer, Valanthe Liadon. Not much is known about her as of yet, though it is implied that she is pretty well respected, but may not have the best relationship with her son.

## History

Not much is known about Magdiel's life before the party met her at the Feywilde ball. Presumably she raised Valanthe, though it is unknown if he has any siblings or other parental figures at this time. She is one of the few elves the party has met who shows obvious signs of advanced age, which implies she is quite old even by elven standards.

Her relationship with Valanthe is clearly quite strained, however. Serena revealed that Magdiel is near obsessive in her desire for her son to learn the skills of a wizard, something Valanthe himself has no interest in. This is the source of tremendous friction between the two of them, as Magdiel refuses to let the topic drop no matter how little headway she makes.

She has even tried to recruit Valanthe's employees to join her crusade, starting to comment during the feast on how much the party was able to get done with their magic (though Serena cut her off before she could finish the thought) and even cornering Serena herself later in the evening. Cree was able to offend Magdiel into leaving by pranking her with a jump scare, but by that point Valanthe had already been dealing with her enough to have stepped away from the party for a break.

At the conclusion of the party Magdiel showed up again long enough to give everyone a polite farewell- giving Cree a long look as she did so- before departing the ball.

## Personality

Magdiel's true personality isn't much known, as the party has mostly only interacted with her in a polite diplomatic setting. She certainly seems to have the formal noble mask down to a science, and for the most part has been nothing but cool and professionally polite. This facade did crack briefly when Cree snuck up behind her and shouted to spook her, and she shot the dragonborn a very venomous look which implies she either doesn't have a sense of humor, is a stickler for propriety, or knew Cree was deliberately stopping her from pestering Serena about Valanthe.
Kresh

Kresh is a half-orc artifacer at the Alu Lyth University. He's responsible for creating the tanks that keep the giant, aggressive marine animals being studied at the University (by people such as Raelin) docile.

## History

The party met Kresh briefly at the University, where he was working on repairing the cages after the cube's blast nullified the calming effects. He did not want the party's help.

### Faerie Dragons

Unfortunately for Kresh, the party wanted *his* assistance! A captured swarm of faerie dragons told the party they had been locked in magical cages for at leasst five years - knowing Kresh was the creator of the University's magical tanks, they decided to ask him about magical containment, under the guise of asking about more secure cages for the grung. Kresh revealed that there had been prototypes(?), but work had only started about a year ago.

## Personality

Very intelligent - also very grumpy. More coming if and when the party learns more about him.

## Appearances

* Session ?? - The party meets Kresh as he's repairing damage to the nullified calming cages. He was not pleased.
* Session 13 - Folloing leads from the escaped faerie dragons, the party goes to Kresh to ask about magical cages, as they know the faerie dragons were kept in magic-proof containment for at least five years. Kresh, however, claims he's only been creating actual cages for about a year.
Vigilante Guild

A guild of vigilantes across Thrrasir, made up of misfits of all sorts who want to do good and find a purpose. Members of the guild can be recognized by turquoise, teardrop-shaped charms on their person.

## Hideout

The Guild hideout is hidden behind a wall in Brandy Bay, which can be accessed by a secret knock, or by pressing two small, hidden buttons.

> "You find yourself in a decently-sized room, warmly lit with a roaring flame going in the fireplace along one wall, but curiously devoid of any windows or other obvious doors. There is a long rectangular wooden table in the center of the room, with mismatched wooden chairs around it. You can see that the floor is stone, but most of the surface is piled with overlapping, colorful rugs in thoroughly mismatched styles and colors. Off in one corner, you see a number of hammocks tacked to the wall, and a thick pile of fluffy cushions on the floor near the hammocks."
>
> - Session 3

## Members

* Guildmaster Alaharel - a drow abjuration wizard; currently in the capital. He sent Jingle and Puca, his familiar, to Alu Lyth. A powerful mage who may be willing to instruct the party in magic.
* Ingway
* Camden Olivier
* Jingle
* Puca
* Michi
* Fen
* Malte (she/her) - Orc, dunks people in baths
* Norn (they/them) - Tiefling
* Gareth (he/him) - Human, wererat
* Syv (he/him) - Half-triton
* Murythi (she/her) - Elderly half-elf; very good at stacking knives

## History

* The previous Guildmaster retired seventeen years ago, at which point Alaharel was asked to take over. - Jingle, Session 28
Thrrasir Prophecy

A prophecy relayed to the Thrrasir party by Auntie. She believed this referred to the party, but was less sure after talking to them.

## The Prophecy

> "Ware, death comes on Talons of Power
>
>

> Forsaken queens shall return to scour
>
>

> When the sun sets on 500 by 10
>
>

> The Avatar of Arcane will bring winter again
>
>

> When twice shadowed blood claims the Throne of the Sun
>
>

> The world will be purged and all life undone
>
>

> Twilight flame will the sky devour
>
>

> Ware, death comes on Talons of Power"
>
>
Heijan Odyva

Heijan Odyva was an enforcer in the Odyva crime family. When he began killing at random, and once per day, Urycis Odyva recruited the party to find and bring him back to be dealt with by the family. Like all NPCs, Heijan is played by Shinko.

## History

Heijan served as an Enforcer to the Odyva family, but began going serial shortly before the party's involvement. At midnight, he went into the Gallows, killed a begger or urchin, and then disappeared with the body before midnight.

### Faerie Dragons

The party was able to track and find Heijan - where he had *t*wobodies, and was feeding them to the giant octopus Moe. When confronted by the party, he revealed he was serving Auntie - and that she had given him the power to turn into a monster, a dragonborn version of a Sea Spawn. The party was able to defeat and capture him, though not before he was able to get and disappear a bit of Virga's hair.

### A Suspicious Letter

Though Heijan has not made an appearance (yet), Urycis revealed the results of interrogating Heijan, including that the hair he stole from Virga was sent to Auntie to scry her, and that Auntie is a sea hag.

## Appearances

* Session ## - The party tracked Heijan through the Gallows, and found him feeding bodies to the giant octopus Moe. When confronted, Heijan revealed his allegiance to Auntie and his ability to transform into a sea spawn.
* Session ## - The party fight Heijan and Moe, eventually knocking him out and bringing him back to Urycis.
* Session 30 - Though he did not appear directly, the results of his interrogation were shared with the party.

## Trivia

* As there is no official art for a non-human sea spawn, Shinko took inspiration from the McFarlane's Monsters' Sea Creature figure
Ladybug

『Ladybug』(てんとう虫;Tentōchū) es el stand de Marinette Dupain-Cheng, aparece en Miraculous Bizarre Adventure y tiene el poder de la creación.

## Apariencia

Es un stand de forma humanoide natural. Porta antenas que caen hacía abajo en su cabeza, hombreras, dos pares de brazos y dos pares de alas.

## Habilidades

Este stand, a pesar de todo, posee habilidades que ayudan a su usuario.

### ***Creación***

Esta habilidad le permite crear objetos o comida, pero no puede crear vida.
También, su usuario debe quererlo y/o desearlo y visualizar lo que quiere crear.
Para crear, Marinette debe decir **" ¡Ladybug, creación! "**, luego de eso, el stand aparecerá y sus manos se iluminan creando el objeto deseado por su usuario.

### ***Amuleto Mágico***

Otra habilidad de Ladybug es crear amuletos mágicos o " Amuletos de la suerte ".

el Amuleto Mágico evita que vuelva a ser atacada por otro usuario de stand o que le sucedan cosas malas.
Este crea un campo de fuerza invisible alrededor de ella que solo se activa cuando se acerca un usuario de stand o cuando esta a punto de pasar un evento trágico y/o malo, evitando así su ataque.
El amuleto no funcionará a menos que la persona atacada lo acepte voluntariamente, ya sea de parte de ella misma o de alguien más.
Los Amuletos Mágicos puede proteger al individuo de las emociones negativas.

La apariencia de estos es pequeña, redonda y tiene el modelo de una mariquita con una cuerda atada. Cada amuleto individual es único y adquiere el color del alma de la persona. La cuerda se puede extender a una longitud desconocida.
Se puede utilizar como collar, broche o pulsera.
Liadon Manor

Liadon Manor is a location in the Temphere campaign universe. It is the home of Valanthe Liadon, the estate from which he rules over the city of Caellond. The manor, specifically it's garden, was the site of the Garden Party's first adventure.

## Description

Liadon Manor is a large manse just on the outskirts of the city of Caellond. The interiors of the manor are spacious, with many vases that, under normal circumstances, are host to various flowers from the garden.

The garden is one of the manor's most notable features. It is massive, broken up into multiple smaller sections. It features an orchard, a small vegetable garden, a topiary garden, a river, a koi pond, a hedge maze, a training area for militia, and at least on the Feywilde side, a huge cave.

## Residents of the Manor

* Valanthe Liadon
* Serena
* Olinysus
* Anwyse
* Shahrukh
* Various Satyr Gardeners
* Various Eladrin Servants
* Various Koi Kingdom Citizens
Oldtowne

Oldtowne is a flooded city that was once part of terrestrial Alu-Lyth. This district is now home to an underwater city populated by merfolk, tritons, and other aquatic races.

## Population

Merfolk seem to be by fair the most common race in Oldtowne, but the city is home to tritons and other aquatic races, including at least one selkie.

* **Merfolk** - People with a humanoid upper body and long, scaled tails tipped with fins. They have bright, multi-colored scales all over, and distinctly fish-like features to their faces.
* **Tritons** - Much more humanoid than merfolk, even apart from having legs rather than tails. Their faces tend to look more humanoid, and their bodies generally keep to one shade of blue or green. Some tritons get vivid, fluorescent tattoos to mimic the merfolk part of their heritage more closely.

## Architecture

Though Oldtowne still has the roads and perhaps some buildings left from its above-water days, the city is now home to more underwater-friendly architecture - buildings are molded from living coral, are bright and colorful and vibrantly textured, and can be entered from multiple floors.

Some places in Oldtowne do make use of sunken surface materials, though sometimes unexpected ones - such as the Liquid Gold tavern, built in a sunken ship.

## Residents

* **Deece - Merman; yellow and orange scales with bright blue stripes**
* **Harsif** - Selkie; silver-white seal form; bartender at the Liquid Gold tavern
* **Mylene** - Triton; used to be a student at Alu Lyth University, was an intern on the Oldtowne expedition to explore a ruined sea elf city that retrieved the cube.
* **Sin** - Half-merman, half-tiefling; koi patterning, coral horns; accomplished fire and dark mage, but has grudge against the district for prejudice toward him. Lives in a dragon's skull in the bad part of Oldtowne.

## Important Locations

* **Liquid Gold** - A tavern in a sunken ship; Harsif is a bartender (possibly the owner?)
* **Crystal Cathedral** - Potentially the oldest building in Alu Lyth, possibly created to worship the cataclysm. It's made of nevermelt ice, an ancient alchemical substance, leaving the water inside lethally freezing.
* **Dragon's Skeleton** - The skeleton of an ancient dragon that doesn't match that of any living species of dragon. It was formerly a thieves' guild hideout; the merfolk/tiefling mage Sin chased them out and took over the space for himself.
	+ The skull is boarded up; to get inside, you say in draconic some variant of "open wide" to make the jaws open.
* **Silvervine Tree** - A treant planted to protect Alu Lyth from infernal threats. It formerly cast a barrier against demons and tieflings over the whole city, but when Oldtowne sank, most of its energy was turned to creating a waterproof barrier around itself - a barrier that still repels demons and tieflings.

## Gallery

Skull of the dragon skeleton where Sin lives
The Champion

The Champion is a mysterious figure from Thrrasir's pre-Cataclysmic history. He may relate in some way to Virga.

## Known History

The Champion was a loyal friend to Queen Iolanthe, who is rumored to have freed him from a magic jar during a war between sea elves and tritons that the two then helped to end. Despite his loyalty, he was not informed of the goings-on in the reeducation center, and was horrified upon finding them. It seems that he was not successful in getting her to stop.

Sometime later, the Champion discovered the source of the Great Freeze in the dwarven mountains - something silver and dead - potentially a silver dragon - that had done something to itself and radiated a huge amount of magic. The Champion intended to "confront" it. Whether he was successful is unknown.

At some point after the Great Scorching, he is said to have brought back the water. Whether this was before or after the Great Freeze is currently unclear.

A statue of the Champion in the capital shows him with the same facial markings as Virga. What this means is currently unknown.

## Gallery

A statue of the Champion in Fae Shanta, holding the Aublade Aegis. Drawn by Shinko.
Suaco

Suaco is a human member of the Fae Shanta branch of the vigilante guild. Like all Thrrasir NPCs, Suaco is played by Shinko.

## History

Unknown...so far!

Suaco hails from K'Hrekim, a large island currently under control of the Tsaltui Shehad, where he seems to have been raised in a monastery. He hasn't elaborated much on why he left K'Hrekim, citing wanting to see the world after a sheltered life and leaving it at that.

His tattoos may have something to do with "power channels of Gavir di Yora Velveli," as suggested during a conversation with Lucky.

### Arrival in Fae Shanta

Suaco met the party as they arrived in Fae Shanta, giving them a tour of the city.
Itisko

Itisko is a kobold librarian in the Temphere campaign. She was hired for a position at Liadon manor organizing Valanthe's library. Like all Temphere NPCs, Itisko is played by Tiger.

## History

Itisko was from a small town somewhere wet enough for it to be a concern to the books. She went to school in a big city called Astrella, where she was an apprentice to the head librarian. She decided to leave home to find a position where she could be the one in charge, and ended up in Caellond.

Itisko mentions that she broke her horn as a child, falling from a tree. She eventually left home to study at a university, where she gained her present skills as a librarian.

During their first interaction together, Itisko and the party had a fairly lengthy and somewhat existential conversation about adventuring. Specifically, about how the historians need the adventurers to make history, and adventurers need historians to document it. Itisko stated part of her being a librarian and accepting her post at the manor was because she loved reading about and cataloging adventure, but was not one for adventure herself.

When Valanthe was dealing with the issues in his garden, he put out a call for librarians to help him organize his books, so that he could more easily research the supernatural problems plaguing him. Several weeks of screening candidates later, he called Itisko to Caellond for an interview, and after speaking with her offered her a job.

Unfortunately, Itisko was unwittingly caught up in the reappearance of the werewolf hunter Rochol and his companions. The party identified her to Rochol as someone who was new in town, which put her on the short list of suspect candidates for a werewolf Rochol had tracked to Caellond. Valanthe was extremely unhappy with the party for this, and determined to keep Itisko from being hassled by werewolf hunters.

The hunters asked the party to trick Itisko into coming out to an ambush late at night, but the party opted not to honor that request. They tried testing Itisko with wolfsbane, and though she reacted to a "planty" smell pretty negatively, it was hard to tell if this was the wolfsbane or the sharp smelling herb that was being used to mask the wolfsbane.

The party later brought Dahlia's dog Marigold in to smell Itisko, and Marigold did not scent any wolf smell on her, which has pretty thoroughly cleared Itisko of suspicion.

## Personality

From what the party has seen of her so far, Itisko seems to be a friendly, eager individual. She enjoys reading and learning, and expresses excitement for the chance to be in charge of the Liadon Manor library. She is also open in her interactions with the party, and eagerly talked with them in order to get better acquainted.
Raelin

Raelin is a student at the Alu Lyth University, where she studies sea creatures - in particular, those appearing off the coast of Alu Lyth who have mysteriously been growing many times their normal size.

## History

### First Adventure

The party met Raelin at her stand at the Alu Lyth University's exhibition, where Moe, a giant octopus, was on display. She was very excited to meet the party (despite initially mistaking Virga for a half-orc), and told them about the giant sealife found off the coast of Alu Lyth, including Moe the giant octopus, and Buck the giant seahorse.

## Personality

Raelin could be generously described as *enthusiastic*. She's cheerful, outgoing, and helpful, but not always *tactful*, which can make for some awkward situations.  Raelin does, however, seem to be genuinely well-meaning.
Alu Lyth University

Alu Lyth University is a school in the city of the same name. It seems to cater to, or at least heavily focus on, magic and magic-related studies.

## Description

Located in Tharsen Sel (Elvish for "purple tide," a reference to the purple robes worn by the students and instructors).

more coming soon!

## Staff, Students, and Faculty

* Delmeerix deevdru Karif (Professor Karif) - Dean of the University; an elderly, blind white dragonborn
* Raelin - Human studying enlarged, presumably-magical, sea life in the Alu Lyth bay
* Meave - Half-orc studying large bugs and creating antivenom
* Reed - Halfling studying pre-Cataclysm artifacts
* Fen - Half-elf artist, who also works in the dean's office?
* Kresh - Half-orc artifacer
* Igraine - Tiefling studying magical creatures, including but not limited to Raelin's sea life
* Beldor Inkblot - Halfling head of security
* Mylene - Triton, former student
Jingle

Jingle is a kenku bard and member of Thrrasir's Vigilante Guild. She's in Alu Lyth on instructions from the Guildmaster in the capital of Thrrasir, along with the Guildmaster's familiar Puca. Like all Thrrasir NPCs, Jingle is played by Shinko.

## History

Jingle was once an adventurer, traveling with her brother and, for at least some of that time, Alaharel. Her brother died during their adventuring, and Alaharel suggested joining the Alu Lyth vigilante guild as a way to find a new purpose and new companions.
The party first met Jingle at the disastrous Alu Lyth University magical exhibition, where she and Puca interceeded to help fight sea oozes. After introducing herself, Jingle sent the party to help people with various magical catastrophes, caused by the activation of the cube, while she went in search of said artifact and Reid, the halfling student demonstrating its properties.

After finding and being temporarily inducted into the Vigilante Guild, the party found Jingle again, this time after she had rescued Reid from a sea ooze.

As a reward for assisting the Guild, Jingle wrote to the Guildmaster to request on the party's behalf the Guildmaster's tutelage; the Guildmaster agreed, but only after the party assisted the Guild.

## Personality

Jingle is friendly and chipper, consistently optimistic no matter the odds. She's willing to tease, but always seems to do so in good spirit.
As a Kenku, Jingle can only speak in mimicry, though this allows her to also imitate sounds other humanoids cannot make. Her name, for instance, is a literal jingling noise rather than the name of the sound other races use.

## Appearances

* Session ??? - Jingle and Puca appear to help the party against slime oozes
* [More appearances as Tiger goes through her notes]
* Session 27 - Jingle meets the party at their apartment and leads them to the dock market warhouses for a surprise party with the rest of the Guild.
* Session 28 - Jingle answers the party's questions about her history and the Guildmaster Alaharel
* Session 30 - Jingle met the party at the Guild headquarters after Ingway was forced into his wererat form. She suggested that Alice's panpipes might be magical, or Alice herself might be a bard,
Flit

Flit is a red dragon trapped in the form of a pywacket. He works for the Unreliable Narrator. Like all Fairytale Hearts NPCs, Flit is played by Shinko.

## History

Pywackets are dragons who have committed minor crimes, and as punishment, are turned into pywackets and sent to serve a worthy human - therefore, Flit must be a dragon who committed a minor misdeed at some point.

## Personality

Flit is playful and somewhat sarcastic, as evidenced by his deferring of answers to some introductory questions in the name of "proper storytelling pacing"

He also enjoys immersive learning, giving his very vivid illustration of how killing in-story results in death IRL - much to Peter's dismay.

Nevertheless, he seems to be very supportive of the party, and seems to wants them to succeed in their journey.
Eagle Javelineer

The **Eagle Javelineer** is an Elite Arms archer unit that can be obtained from upgrading a Javelineer once per battle.

## Information

### Pierce

1. Deal 115% damage to unarmored units
2. Deal 125% damage to light-armored units
3. Deal 80% damage to heavy-armored units
4. Deal 100% damage to rampart

### Heavy-armored

1. Take 80% damage when being slashed
2. Take 80% damage when being pierced
3. Take 135% damage when being thumped
4. Take 100% damage when being boarded

### Volley

**Before LV.5**

* During the siege, deal -25% damage but enemy cavalry and infantry can not counterattack.

**LV.5+**

* Enemy cavalry and infantry can not counterattack.

### Pierce

**Before LV.6**

* Lower enemy defense by 50% when attacking.

**LV.6**

* Lower enemy defense by 75% when attacking.
Aquan Bowl

The aquan bowl is a magical item in the Temphere game universe, based on the D&D canon item "bowl of commanding water elementals."

## Uses

The bowl is capable once per day, through a spoken ritual, of summoning a water elemental as if the summoner had cast the spell conjure elemental. It has a casting time of one minute. It can be assumed that the summoner must be human, or at least humanoid, as the kuo-toa had to conscript a member of Ayrn Hest's crew to do the actual dirty work. The elemental responds to commands, seemingly telepathic, from the summoner and is friendly towards them. If no commands are issued, it defends itself from hostile creatures but otherwise takes no action.

However, if the concentration of the summoner is broken, control over the elemental is lost. It becomes hostile to the summoner and might attack them. According to the spell an elemental no longer under control will vanish after one hour, but it is unclear if the bowl works the same way.

## Appearance

Doesn't seem to have been described in detail during the session.

## In-Story

### Old Skyhorn Lighthouse

The first clue that Athelia, Jolene, McGuiggan and Fracture got for the existence of the aquan bowl was when the Jade Lion was attacked near the dock of Old Skyhorn Lighthouse by a water elemental. They were able to fight the elemental off, but it's presence in Temphere was a cause for definite concern.

Much later on, the four heroes found their way into a cave where a strange ritual was taking place. Several kuo-toa attacked the party while a tentacled-headed figure and a human captive continued the ritual. Eventually the battle was interrupted by the successful summoning of another water elemental. Eventually the human who was controlling the elemental lost his concentration, however, and the monster turned on its captives and knocked the human out. The elemental and the tentacle creature both escaped, leaving the party with a strange bowl embedded in the ground.

After a bit of searching, the party managed to find Lucien, the keeper of the Skyhorn Lighthouse, who explained that his family created and used the aquan bowl to summon water elementals to help ships in trouble off the coast. The bowl's existence was supposed to be a secret, so Lucien wasn't certain how the kuo-toa and their master learned about it. He decided that he couldn't be sure the creatures wouldn't come back, and so asked the party to take the bowl someplace where it's powers couldn't be abused. Fracture proposed entrusting it to the safekeeping of the Helders, which Athelia agreed wasn't a bad idea as they already kept a lot of dangerous magical things in their workshop.

The Helders agreed to take possession of the aquan bowl, and the party returned to Rose Bay Island and left it in their care before departing to try and figure out what the tentacle creature was.

## Owners

### Previous

* Previous generations of Old Skyhorn Lighthouse Keepers
* Lucien
* Mysterious Tentacle-Headed Figure
* Lucien (Again)
* Fracture & McGuiggan
Michi

Michi is a goblin cleric and a member of Alu Lyth's Vigilante Guild. She's married to fellow Guild member Ingway, and also works at the Sisters of Seacole in service to the goddess Riis. Like all Thrrasir NPCs, Michi is played by Shinko.

## History

### Precursor Magic

The party met Michi while trying to recover the cube and Reed from sea oozes. They and Michi fought a giant sea ooze together, eventually defeating the creature.

### Faerie Dragons

During their faerie dragon investigations, the party went to Michi's church to try and find information about a street drug related to their search. They found her meeting with a warg named Furrl, who had been hit with a poison dart in Alu Lyth. She was able to tell the party about diamond dust, a very addictive street drug that may be made from the breath weapon of faerie dragons.

### A Suspicious Letter

After finding Fen unconcious in his apartment, and being told a doctor would cost more than Fen's stipend could afford, the party took him to the Sisters of Seacole. Michi assisted in diagnosing him, and informed the party Fen was suffering withdrawl from diamond dust. The party unfortunatlely only had more bad news for her, including her husband's forced wererat transformation, and that Auntie had been spying on the party for about a week.

## Personality

Michi is level-headed and clearly compasionate, as a healer - however, she certainly isn't above a little sass, especially toward people like her grumpy husband Ingway.

## Appearances

* Session ?? - Meets the party during the search for sea oozes, providing them with some healing magic to help keep them on their feet. She and the party eventually find and fight a giant sea ooze together.
* Session ?? - The party visits the Sisters of Seacole, Michi's church, to ask her about the street drug diamond dust.
* Session 28 - At a guild party, Michi hosts a drinking game. Though she has remarkable alcohol tolerance, by the time the party played, she had used most of it up and wound up rather tipsy.
* Session 31 - The party brings Fen to the Sisters of Seacole for treatment, and also share the news about Ingway's forced transformation and Auntie's spying.
Mylene

Mylene is a triton native to Alu Lyth. She is a graduate of the University of Alu Lyth, presumably studying archaeology or a related field. Mylene was an intern on an archaeological trip from Oldtowne to the ruin of a sea elf village where the cube was discovered. Like all Thrrasir NPCs, Mylene is played by Shinko.

## History

### Current Adventure

The party first heard of Mylene from Dean Karif while asking about the University's history with the cube. They learned from Raelin that Mylene had seemed distracted after returning from the sea elf city expedition, and then was unable to communicate at all once the jellyfish bloom cut Oldtowne off from the rest of the city.

When the party made it to Oldtowne, a merfolk named Deece brought them to the Liquid Gold tavern, where Mylene seemed to be leading a group of merfolk in figuring out how to get rid of the grung taking over the city. She filled in a bit more information about the expedition to the sea elf city, including that non-sea elf traps found were all poisoned, and that grung attacked them when the cube was removed.

Mylene enlisted the party's help in freeing the city, specifically asking them to take out a grung mage called Srreerr, who likely is using their magic to keep the jellyfish dome in place, and/or to communicate with Auntie. Since Srreerr was taking shelter in the lethally-freezing Crystal Cathedral, Mylene sent the party to get help from Sin, a half-merfolk, half-tiefling talented in fire magic but reluctant to help the city thanks to anti-tiefling prejudice.

## Personality

* Raelin says she's very outgoing; she does seem to be a people-person
* Took charge during a very harrowing situation, so likely a good leader
* Working herself to visible exhaustion - dedicated, but possibly to her detriment.

## Appearances

* Session 48 - The party was brought to Mylene in the Liquid Gold tavern, where she elaborated on the acquisition of the cube and conditions in the sea elf city, and enlisted the party's help in saving the district from the grung keeping it cut off from the rest of Alu Lyth.
Vivienne Olivier

Vivienne Olivier is the sister of Camden Olivier. Like all Thrrasir NPCs, she is played by Shinko.

## History

Little has been revealed about Vivienne herself, but her first interaction with the party revealed that her family are naturally-gifted fighters of some sort. Camden distanced himself from home and presumably his family, but Vivienne more or less confirms there are times she's jumped in to help Camden out of a fight, potentially but not neccesarily including the incident that turned him into a wererat.

She has a poor reputation amongst the vigilante guild, according to Ingway and Jingle, based on what Camden has told them about her and the Olivier family as a whole.

### A Suspicious Letter

The party first met Vivienne while searching the chapel on Camden's property, as the woman was coming out of a teleportation circle built into the chapel. She had gold wings at the time, and clear spellcasting abilities.

Though initially hostile toward the party, she lowered her reservations to "suspicious" upon seeing the turquoise pendants marking the party as members of the vigilante guild. She revealed her relationship to Camden, and claimed that her "magic tag" on her brother had vanished the previous morning, hence her coming to Alu Lyth to find him. She refused to work with the party, citing a strong preference for following the law, and left with a warning to stay out of her way and not to break any laws while in her sight.

## Appearances

* Session 30 - Met the party as she came out of a teleportation circle in Camden's chapel to Tuo. She didn't take kindly to the party's precense or their membership in the vigilante guild, and eventually leaves to search for Camden on her own.
* Session 32 - Vivienne is waiting for the party when they emerge from the enchanted book; she was able to stop the grung with the book from getting away with the book and the party inside.
* Session 33 - Vivienne is angry at the party; there's a brief verbal fight and she leaves.
* Session 39 - While Vivienne technically doesn't appear, the party learns from Camden that she's on board the ship and killed all the grung on deck. They also find a trail of her blood leading from a destroyed room with a dead grung carrying a bloody, poisoned knife, to a barricaded door. Xaviss implies she may have gone into the enchanted mirror on board the ship.
Meave

Meave is a student at Alu Lyth University, studying the giant bugs of the mountains, as well as their venom, to create antivenoms.

## Appearance

Stocky, black-haired, with very small nubby tusks. She has a faintly grayish tone to her skin, but it isn't immediatley obvious.

## History

### First Adventure

The party met Meave at her stand at Alu Lyth University's exhibition, where she had several giant bugs on display as well as several antivenoms, a new concept in Thrrasir. These potions came in extremely handy later, when the giant bugs escaped and the centipede bit and poisoned her, and the party had to figure out which one to give her. They succeeded, and currently have been told Meave is recovering.

## Personality

Clearly passionate about her work and very knowledgeable, though she seems to be used to people not being interested in the details of her work, and/or being more freaked out about the giant bugs than anything else.
Faerie Dragons

Faerie dragons are a species native to the certain forests in Thrrasir. They are very extremely small dragons with humanoid-level sapience, though their diminutive size makes them relate to the world in somewhat different ways than larger species. They have magical abilities, including casting charming magic, and a breath weapon called euphoria gas.

A faerie dragon's coloration reflects their age, with red being the youngest and purple the oldest. According to Igraine , they are an amalgam creature, a mixture of Fey and Dragon.

The party has currently met four faerie dragons in Alu Lyth, who escaped from a place where the rest of their clan are being held prisoner. Like all NPCs, the faerie dragons are played by Shinko.

## History

A swarm of faerie dragons in the woods near a village of forest gnomes and wood elves was tricked by a group of lost elf adventurers, who the dragons guided to the town. The adventurers used pies with tranquilizing drugs to make the faerie dragons sleep, then captured the swarm and their eggs, most of which didn't hatch.

During the roughly five years that followed, the faerie dragons were kept imprisoned by elves and half-elves somewhere in or near Alu Lyth. They were potentially being harvested for their euphoria gas. The young dragons were socialized by the elves, leading to them learning languages other than Draconic and Sylvan, and to potentially have more loyalty to the elves than to the dragons. All the young disappeared from the rest of the swarm when they came of age to breath a significant quantity of euphoria gas.

During the massive storm that occurred during the grungs' search for the cube, a small group of the dragons escaped and made it to an under-construction clocktower. The Vigilante Guild took notice of strange instances of non-elven construction workers wandering back out of the clocktower; upon investigating, the party discovered the four faerie dragons. The party was able to convince the dragons to let them help find and free the rest of the swarm, with help from the youngest of the faerie dragons, Marshmallow.

## Known Faerie Dragons

* **Grandmother Nettle** - Female - The eldest faerie dragon and the leader of the swarm; purple.
* **Elderberry** - Male - Second-oldest faerie dragon; dark green.
* **Mandrake** - Male - Third-oldest faerie dragon; light green.
* **Marshmallow** - Female - Five-year-old faerie dragon, essentially a child; red. She can speak Common, the only one of the four escapees to do so. Grew up in captivity and very interested in learning what things in the outside world are edible.

## Gallery

From left to right: Mandrake, Elderberry, and NettleMarshmallow
KAMA 2nd Junior Air Assault Division

**KAMA's** **2nd Junior Air Assault Division** is a division of junior Strikers formed under Kama Academy that specializes in air assault. It is the second established Junior Air Assault Division and is known for its leader's unhinged tactics, earning it the nickname of **Feral Strikers**.

## Members

### Members

* Kai Chromata
* Brae Ravenholt
* Kayel Palencia
Xaviss

Xaviss was captain of a ship that traveled between Tsaltiui She had and Alu Lyth and smuggled less-than-legitimate goods, until an enchanted mirror brought onto the ship drew so many sea oozes to the ship that they were unable to fight them off.

Due to a curse that dooms captains whose crews die at sea, Xaviss has lingered as a ghost on her ship, unable to move on unless the curse is broken.

## History

Xaviss was captain of a ship that smuggled goods between Tsaltiui Shehad and Alu Lyth for the Odyva family. The crew took on an enchanted mirror, which at first only caused minor problems - the crew used it to slack off by going to another dimension - one that they could get stuck in, unless someone outside the mirror spoke the command word. Eventually, however, the mirror drew a huge number of sea oozes to the ship, and the crew was unable to fight them all off. The death of her entire crew triggered the Mariner's Curse, an old curse placed on the ocean by a sailor that traps the captain's ghost, and either during the conflict or because of it, the ship ran up into a reef and was considered lost due to the dangerous sea oozes.

The party found Xaviss' journal in what was presumably her office, and then found her skeleton and her ghost in the crew's quarters. Xaviss, speaking in rhyme, told the party of her crew's fate and her own. When asked, she also told them about the mirror and its command word, and warned them about the grung, the sea oozes still on board, and Vivienne's perilous state after getting into a fight with one of the grung.

## Appearances

* Session 39 - The party finds Xaviss' skeleton in the crew's quarters, and almost immediately, her ghost. Xaviss is able to give the party several important pieces of information about the ship, the enchanted mirror, and the recent gung attack. Doryen asks if they can free her; she mentions the Mariner's Curse that ties captains of crews who die at sea to haunt their ships.
Reed

Reed is a student at the Alu Lyth University, studying artifacts from the pre-Cataclysm era - including a cube that, unfortunately, is attracting a lot of deadly attention.

## History

Reed had a staring role at the Alu Lyth exhibition, dramatically displaying a mysterious cube to a crowd of visitors. However, as he began the process of opening the cube, sea oozes attacked and took both Reed and the cube. Jingle was able to find and rescue him from the oozes, though he was badly burned and unconcious by the time the party caught up to the two.
Julian

Julian is an NPC from the Temphere campaign. He works as a secondary steward of Caellond, overseeing the day to day matters of the city on the Feywilde side of the crossover while Valanthe is in Temphere. Julian is a hybsil, a feywilde version of a centaur with fairy wings and a gazelle-like lower half.

## History

Not much is known about Julian's history before the party met him during the events of the Feywilde Ball. Valanthe introduced him as the Caellond steward for the Feywilde side of the crossover, but the party didn't get the chance to speak to him at much length. He greeted them at the start of the party, and was present during the feast (though he didn't speak much, deferring the conversation to Magdiel), and the party encountered him briefly before talking to the King of the Forest, and finally again when the ball was ending.

He was comically a victim of the Acorns and Stones during the feast, reacting pretty strongly to the foul taste of the rainbow mouth effect. Aside from that, however, he mostly kept quiet and in the background.
Ishvi Silverhawk

Ishvi Silverhawk is a moon elf paladin serving the Oath of Revelry. They first met the party in the town of Drongokraz, specifically in an eldritch manor created by the dragonborn Miirikdrik, who had captured them and their partner, the paladin Sir Walker Oakblood. Like all Thrrasir NPCs, Isvhi is played by Shinko.

## History

Not much is known about Ishvi prior to the party meeting them in the village of Drongokraz. At some point, they became a paladin, taking up the Oath of Revelry, in particular drawing power from the god Chepra.

According to Ishvi and their partner paladin, the two stopped in Drongokraz town with the intent of only staying the night, only to find strange monsters, which they attempted to assist with. Unfortunately, the two paladins were captured by a monster in the forest, and taken hostage.

The party found evidence of them and their partner, Sir Walker Oakblood, in a journal in a room guarded by a sigil of Chepra, matching energy around a monster in the city's temple. In search of the source of the monsters themselves, the party found the scene where the two had been taken, and eventually, found Ishvi chained in a secret passage behind a painting in an eldritch manor created by the dragonborn Miirikdrik in her attempt to summon Tandy's patron to Thrrasir. Ishvi helped the party through the manor until they found Walker - revealed to secretly be Prince Wagner - where they volunteered to stay and help protect Wagner due to the latter's broken leg.

## Personality

Ishvi is a joyful, fun-loving person with a flair for the dramatic, fitting their Oath, as does their elaborate and colorful style of dress. They have a mutually-teasing, friendly relationship with Wagner, and as a paladin, likely a sense of honor and righteousness.

Ishvi has (undiagnosed) ADHD that affects them in some noticeable ways. They reportedly have general trouble with "clerical work" and has implied they struggled with school as well. During moments of high emotion, they also expresses some emotional dysregulation and disorganized speech, and seem to need to move more. Additions and corrections will be made when the party is able to interact with them under calmer circumstances.

## Gallery

Ishvi in the eldritch manor in Drongokraz
Sahara

Lady Sahara is an NPC from the Temphere campaign. She is an archfey and a noble of the fey court under Queen Naireda.

## History

Little detail is known about Lady Sahara's history, but a lot can be inferred. She seems to be friendly with Valanthe, as he approached her as a first point of contact when he needed help uncovering the mystery of the black thorns. She also clearly has a history with Ash, as she employed her warlock attendant Medea to keep track of the reclusive monster hunter should Sahara require her help, and Ash implied in passing that Sahara has some sort of direct line of communication with her, since she told Ash what sort of party to expect.

The party heard her name mentioned in passing several times, but didn't meet Lady Sahara in person until the Feywilde Ball, where they encountered her in the royal art gallery. She was cheery and greeted them with good humor, asking how their errand with Medea went and helping them to find a pack of blink dogs for Edith.

## Personality

Lady Sahara seems to be pretty easygoing for a fey noble. She shows a love of gossip and scandal, taking delight in the pearl clutching of the other fey nobility over a controversial tapestry and asking the party for news of Ash's romantic life. She doesn't seem too fussed about sitting on ceremony, and willingly offered her help (well, Medea's help) to the party when they were trying to find their way around the Fey ball.

Overall, Sahara seems to be a well intentioned busybody who keeps her hands in a number of places; she is very well connected, and has the trust of a great many people.
Old Skyhorn Lighthouse

Located near "Old Skyhorn," the older and largely disused part of the greater city of Skyhorn, the lighthouse sits at the top of a high cliff. It was erected to act as a beacon, warning passing ships of the rock face that stands between open water and the port of Skyhorn.

## Description

The lighthouse was up a tall cliff, and was most easily accessible by sea. The main building consisted of a floor with a kitchen and a barracks, and a long spiral staircase up to the lantern chamber. Various hidden passages in the lighthouse lead to a tunnel under the cliff. The tunnel is also accessible by a cottage in a hidden cove near the lighthouse. Deep in the tunnel was hidden the treasure of the lantern keepers, the aquan bowl. The bowl was used to summon a water elemental to assist ships in distress off the coast.