Subclass: Wild Spirit

**The Wild Spirit consists of witches and sages who harness the unpredictable forces of the Fey Lands, tapping into its chaotic energy instead of drawing power from the natural energy of the Material plane.**

**These practitioners play a vital role in maintaining the balance of natural energy by gradually releasing their inherent chaos into the world, allowing life to flourish and thrive. However, due to the inherent unpredictability and potential for destruction associated with their powers, those who practice this form of magic are often shunned and cast aside, not necessarily because of their intentions or alignment, but because of the inherent risks their abilities pose.**

## Spiritual Spells

Upon entering the ranks of the Wild Spirit at 1st level, you become infused with the unpredictable magic of the Fey. This mystical energy grants you the ability to cast certain spells as you advance in this class, as outlined in the Circle of Wild Magic Spells table.

Once you gain access to one of these spells, it is permanently prepared for you, and it does not count towards the number of spells you can prepare each day. Even if a spell granted to you is not found on the Druid Spell List, it is considered a druid spell for you.

Following the casting of a spell listed on the Circle of Wild Magic Spells table, the Dungeon Master has the option to have you roll on the Wild Magic Surge table, which determines an unpredictable effect that occurs as a result of tapping into the untamed energies of your magic.

 3rd
 5th
 7th
 9th

## Chaotic Wild Shape

Starting at 2nd level, you learn how to increase the internal chaos in your body allowing you to transform into strange creatures. You can use your Wild Shape feature to transform into any **Monstrosity** following the same limitations as for beasts. When you transform into a monstrosity, the DM can have you roll on the Wild Magic Surge table.

You can transform into a monstrosity with a challenge rating as high as 2 at 10th level and as high as 3 at 14th level.

## Chaos Weaver

Starting at 5th level, you learn how to convert the logical order of nature to pure chaos. When a creature you can see within 30 feet of you is damaged or healed, you can use your reaction to cause the opposite effect at a lesser degree. If a creature is damaged, it is instead healed for half the damage roll and if a creature is healed, it takes instead force damage equal to half the heal roll.

You can use this feature a number of equal to half your proficiency (rounded up) per long rest. When you use this feature, the DM can have you roll on the Wild Magic Surge table.

## Orderly Disarray

Starting at 10th level, the brewing chaos of the wild magic that flows through your veins makes you immune to the charmed condition and allows you to see through any illusions within 300 feet of you.

## Influencing the Unpredictable

Starting at 14th level, your connection to the Feywild grows stronger and allows to to influence the chaotic energy flowing through you. When you finish a long rest, roll on the Wild Magic Surge Table. You can replace the result of any roll on the Wild Magic Surge Table with the influenced roll. You regain a predicted roll when you cast a 5th-level or higher spell. If you already have a influenced roll, you can roll another one and choose which effect to keep.