Coven Leader

**With the Necronomicon:**
You cannot find evidence of wrongdoing. Your target seems innocent.

With the Necronomicon, your victim is dealt a Basic attack and you gain Basic defense.
You will know the role of the player you control.

### Goal

Kill all who would oppose the Coven.

I've always had... strange powers. I've never known why. Ever since I could remember, maybe my mom dropped me as a child or something, but I've always had something... "quirky" about me. When I was a child, odd little quirks would occur. Like things falling from where they were hung, ancient chanting faintly whispered. Things you, couldn't explain.

Although the one thing that had always been known, and never changed. My eyes were very alluring. I could control things, see into their thoughts, get them to do whatever I wanted. I was like a ghost. A ghost who could watch your every move, grinning behind you, making you do things against your will. I guess it didn’t help with how mischievous I was all the time. Pulling pranks, stirring up dark things. Then, I snapped though. Something… changed. I went into a much darker tone, more analytical, and more… sinister.

Perhaps it’s when I met a woman in the streets, selling items that swirled in a glass vial, then being rejected. Perhaps it’s when I saw a young girl, being attacked, to only turn the attackers to stone. Perhaps, it was when I saw a man poison his lover in cold blood. Maybe it was when I saw a dark shadow slowly bring the dead to life, to use to kill a man. Or maybe it was when I was struggling to even live. Whatever might have been the trigger, that’s when my life turned to what I do now. Controlling people. At first, it was only to live, to strive. Then, it became an addiction, as I used it for more sadistic use...

Perhaps that was the turning point. Finally, I decided to... stir something up. Those "rejects" I saw on the streets, scraping by like me. Maybe, just maybe, we could live together in comfort. Making everyone live like we did. So, I created the coven. Salem was always a troublesome place, so why not have some fun? (credit)

## Mechanics

* The Coven Leader selects two people per Night. The first target is controlled and uses their night ability on the second target, just like the Witch. You will also see the role of the player you control, you will receive the same investigative results as a Consigliere, Potion Master and Witch.
	+ Like the Witch, the Coven Leader only visits their first target, not their second.
* With the Necronomicon, you obtain Basic Defense and can now deal a Basic Attack to your first target.
	+ Hence you can be killed by a Bodyguard, and if you trigger a trap placed by a Trapper, you will die.
	+ If you do *not* have the Necronomicon, you *cannot* be killed by a Bodyguard, and if you trigger a trap, you will *not* die (You'll die to a Crusader however).
	+ If the Coven Leader with the Necronomicon controls a Bodyguard to protect themselves, the Bodyguard and Coven Leader will kill each other.
	+ Your Basic Attack cannot kill the Godfather or the Neutral Killing roles, use this to your advantage and control them every night to kill for you.
* You will receive all feedback your target would have otherwise received. Your target will not receive their feedback.
* The Coven Leader is immune to role blocks, similar to the Witch.
	+ Unlike the Witch however, the Coven Leader does not have Detection Immunity or Basic Defense until they obtain the Necronomicon.

* If an Amnesiac remembers the role of Coven Leader, they will not gain the Necronomicon if another Coven member possesses it. However, once that Coven member dies it will automatically go to the new Coven Leader.
* The Coven Leader is very similar to the Godfather (in being the faction leader and being able to force player visits), except you have Role Block Immunity, and only with the Necronomicon will you gain Basic Attack, Basic Defense, and Detection Immunity. Therefore, some Godfather strategies may work well with this role.
* You will always receive the Necronomicon first, even if other Coven members are alive.

 Your target uses their unusual powers to protect others. They must be a Talamaur.

 Your target is a child... now they're an owl? They must be a Thyme.

### Controlling a target

* **First target:** The player who is controlled. The Coven Leader will visit them.
	+ If the Coven Leader's first target is roleblocked, then the control will have no effect, unless they are a Consort or Escort. If they are jailed, you are unable to control them, and unlike popular belief your target will not receive a message that someone has attempted to control them in jail.
		- However, if you have the Necronomicon, they *will* receive a message that they were attacked in jail.
	+ You cannot control any roles that are Control immune, such as a Transporter, Veteran, or Retributionist.
		- However, you can control some non-visiting roles to visit (for example, a Medium or Jester).
	+ If the Coven Leader's first target has no remaining uses for their ability, the control will have no effect. (e.g. A Janitor who has no cleanings left.)
	+ The Coven Leader will know the role of their first target.
		- The message the Coven Leader will receive upon controlling someone is the same message that the Consigliere would receive upon investigating someone.
		- While Doused/Hexed players will appear as the Arsonist/Hex Master to the Consigliere, you will receive your target's exact role despite them being Doused/Hexed or not.
	+ If you are transported, you can end controlling yourself (in this case, you will visit your second target), a Hex Master, or a Poisoner.
* If a player has left the game, they cannot be controlled by the Coven Leader. The Coven Leader will still see the player's role, however.
* **Second target:** The controlled player will use their Night ability on the second target if the control is successful.
	+ If the controlled player has a visiting Night ability, they will visit the second target. They will be seen by a Lookout and may die to an alerting Veteran or a rampaging Werewolf.

### Controlling a target - Effects on different roles

**Second target:** The controlled player will use their Night ability on the second target if the control is successful.

If **Visit** is , then a Lookout can see the first target visit the second target, even if the visit does nothing.

If **Veteran** is , then the first target can be controlled and can be attacked by visiting a Veteran who is on alert as the second target.

If **Werewolf** is , then the first target can be controlled and can be attacked by a Werewolf who is the second target during a Full Moon Night (Visiting Medusa or Pestilence applies the same way).

1 Note: The Godfather will not be detected by a Lookout or forced to visit a Veteran or Werewolf, but his Mafioso can be, assuming the Mafioso is not role blocked. If the Mafioso is role blocked, the Godfather can be detected by a Lookout and die to a Veteran or Werewolf.

2 Note: If the Godfather is not role blocked, the Mafioso will not visit the second target. If the Godfather is role blocked, the Coven Leader will be able to control the Mafioso. The Mafioso can be detected by a Lookout and die to a Veteran or Werewolf.

3 Note: If the youngest Vampire is controlled, the youngest Vampire can be detected by a Lookout and die to the Werewolf. If any of the other alive Vampires are controlled, none of the Vampires will be detected by the Lookout or die to a Veteran or Werewolf.

4 Note: The Werewolf will stay home and attack himself, but he will not die. He will see that he has attacked at least two people which would be the Coven Leader and the Werewolf himself.

5 Note: Similar to the Witch, the Disguiser can be controlled into disguising the second target. However, he cannot be controlled into disguising someone as the second target. If the Disguiser did not choose 2 targets (or was role blocked), the control will have no effect.

## Strategy

* Claim to be an Investigator to the Town and look up possible results as you know the true role of your first target. Be careful as smart townies may be able to piece together the fact that they were controlled when you investigated them.
	+ It is advised to not claim Sheriff. Sheriff is thought of as a Coven Leader meta claim and is less convincing than Investigator, as it is easier to fake.
	+ When claiming Investigator, it is thought that you may consider switching the order of them around, for example, if you figure out someone's role later on you can put that as your result for earlier.
* Take advantage of killing roles. If one is revealed, forcing them to kill another Townie, such as a revealed Mayor, will be sure to anger the Town and may help your team win. Make sure that they are not a Veteran though, as claiming roles like Vigilante is a common strategy. However, the fact that there's a Coven Leader in game might make it harder to control Vigilantes in particular (i.e Jailor on, Escort role blocking them or Transporter transporting them).
* If you know who the Jailor is jailing, you can force them to execute their target by controlling the Jailor to target the person in jail. This can be devastating if the jailed target is an important Town role, particularly the revealed Mayor.
	+ Remember though, that it could be very hard to actually manage this.
	+ This also works the other way around; if you do *not* want the Jailor to to execute someone, such as one of your Coven buddies, you can force them to target themselves, and they will not be executed.
	+ Do be warned that when you have the Necronomicon, you will attack the Jailor as well as control them, this puts you at risk of dying to a Bodyguard or a Trap. However, you can just have a Potion Master heal you or a Necromancer use a Doctor or Crusader corpse on you while potentially having a Bodyguard die or waste a Trap.
* Controlling a Town Protective such as a Doctor to make them protect other Coven members or yourself could benefit your team. That isn't to say your Necronomicon could kill the Doctor or a Medusa may accidentally use their stone gaze to kill them. Bear in mind that the Town Protective could also easily claim that they were controlled by a Coven Leader as well, so only use this when the Town Protective is silent.
	+ If you find a Trapper on the first Night, control them again and have them target other Coven members or yourself to gain free persistent protection (with the added bonus of the Trapper being unable to know where their Trap was placed or dismantle it).
* Claiming Tracker and saying who your controlled targets visit is a semi-viable strategy. You could also claim Lookout and claim to watch the person you controlled your first target onto. Note that Lookout is the only Town role in your investigative result and people may be fast to call you out as a Coven Leader, especially since you 'know' about the visit that you controlled.
* You may control a target to visit Medusa. Not only you will learn the victim's role, but also stone the target. This tactic is more effective against the Town Protective and Town Investigative roles, as their Last Wills will become useless without a Medium and they prevent the Retributionist from using the corpses (Do note that the Necromancer is also prevented from using the corpses). It is also much better if the role isn't revealed yet to the Town, in order to have more claim space for other roles.
	+ Be careful if you control Vigilantes (or other *direct* killing roles like the Serial Killer) as they will harm the Medusa.
	+ This is still useful even if you have the Necronomicon, as you can clear the Last Wills and open up claim space for the Coven, or to kill a bothersome Arsonist or Plaguebearer.
	+ Remember that you can also have the Medusa save their Stone Gazes for a later time if needed.
* You can control targets to visit Pestilence, Veterans, and Werewolves staying home, which all have alert-based mechanics and will kill your target. However, they will still have their Last Will also, their role will be visible.
	+ You can also control targets to visit the targets of a Crusader, an Ambusher, any role that rampages or (if said role is an attacking role) a Bodyguard or Trapper.
	+ You should only do this before the Coven receives the Necronomicon, as the Coven Leader kills become somewhat redundant if they are killed by a Veteran or similar role (unless they have Basic Defense).
* If you think you or another Coven member is set to die at Night (or they left the game), controlling a Coven-known Amnesiac into you or another Coven member can force them to join your faction and replace lost Coven numbers. If you have the Necronomicon, you will need to have a Potion Master heal them or a Necromancer use a Doctor/Crusader corpse on them to prevent you from killing them accidentally.
* A Coven Leader works like the Witch, so think like you are the Witch from Classic when it comes to writing wills, making claims, etc. However, keep in mind that unlike the Witch, you deal a Basic Attack to those who you control when taking the Necronomicon and you house permanent Basic Defense. You are also allied with teammates, therefore you should be wary about what judgment to make, no longer being alone.
	+ Coven Leaders, however, are only aligned with the Coven and Coven only. You **do not** win with the Mafia, any Neutral Killing, or any Neutral Chaos (aside from Pirate), but you can still win while dead if the Coven wins.
* Unlike the Witch, you generally want to control evil killers alongside any Vigilantes whenever you find them in order to keep them from killing other Coven.
	+ You could also puppeteer the killing role as they are perfectly under your control, and is an easy way to gain kills. If the role has Basic Defense, it's even better as you can keep controlling them indefinitely as your Basic Attack cannot kill them.
* When choosing a second target, **never make your victim self-target** (unless it's to kill a 0-1 kill Juggernaut, you're in a 1v1, or if you're absolutely certain you know what you're doing). There are several ways it can go wrong:
	+ If they're a Crusader or Ambusher, they'll kill you if you do not have the Necronomicon.
	+ If they're a Bodyguard or Trapper (with a Trap ready to be placed) they'll kill you if you **DO** have the Necronomicon.
	+ If they're a Werewolf on a Full Moon Night, you will force them to stay home, killing you in the process.
	+ Most roles won't have any special effect when self-targeting; you'll waste their turn, but you generally do that by targeting them anywhere else too, and you'll receive info depending on the role.
	+ The only roles who will really benefit from you forcing to self-target is the Mafioso and Vigilante (especially with the Necronomicon). You can often force these two roles to kill another player while also killing them as well, granting you a double-kill for that Night.
* If you suspect someone as being a Juggernaut before they have racked up 2 kills, you can control them into themselves; since a Juggernaut has a higher attack value than their defense value and cannot rampage yet, you will kill them unharmed.
	+ You can also do this at any point even if they can rampage now, but it will kill you unless you have protection (if the Juggernaut has 3 kills, not even that will save you).

## Achievements

*Main article: Achievements*

1 This achievement can be earned Night 1 when a Jailor cannot execute.

## Trivia

* The Coven Leader replaces the Witch in the Coven Expansion.
	+ Conversely The Coven Leader is commonly referred to as a Witch since they replace the Neutral Witch.
* The Coven Leader is the only Coven role to have Basic Defense, similar to the Godfather. However, the Coven Leader only gains this when they have the Necronomicon.
* The Coven Leader is one of two guaranteed Coven roles in Coven Ranked and Coven Ranked Practice, the other being the Medusa.
* The Coven Leader is the only Coven role that does not have an entirely new ability, excluding the Potion Master which *combined* three existing abilities.
	+ The Coven Leader shares controlling players with a Witch, draining others of their life force is a new ability. Both the Coven Leader and Witch have forms of defense.
* There was a bug where the Coven Leader was unable to control a Vigilante to shoot someone on Night 1.

## History

* 3.2.5
	+ Fixed an accidental nerf to the Coven Leader that resulted from the secondary targeting changes, whereby they could not make their target target themselves.
* 3.2.4
	+ Coven Leader now uses in-place secondary targeting rather than a slide-out secondary menu.
	+ Coven Leader can now receive messages from their target (e.g. controlling a Sheriff and finding someone as "suspicious").
	+ Temporary Defense given by certain roles through game mechanics now give attackers the message "Your target's defense was too strong to kill.".
* 3.2.3
	+ Coven Leader with Necronomicon now dies to Trap placed by controlled Trapper on themself.
	+ Trapper will no longer die to Attack if another Trapper has placed a Trap on them.
	+ Dual Trappers can now save each other if they have placed Traps on each other and both are attacked.
* 3.1.14
	+ Added Jailor (no executions remaining) vs. Coven Leader stalemate detector.
	+ Fixed Tracker incorrectly seeing someone visiting when controlled.
* 2.5.5.12200
	+ The Coven Leader's role icon has been changed. Old one was File:Achievement Coven Leader.png.
	+ Added Coven Leader's circled role icon (File:RoleIcon Coven Leader Circled.png).
* 2.5.1.10655
	+ Fixed Guardian Angel "target was attacked" feedback.
* 2.0.0.6582
	+ Introduced.

ru:Лидер Ковена