Alchemist

Alchemists employ magic potions to weaken and destroy their enemies.

[CLASS GEAR] - Alchemist's Potions

[CLASS ROLES] - AoE Effects and Support

## Abilities

### Alchemist Potion

* **Passive:** Allows using Alchemical Utensils. You gain one potion every 2 seconds, up to a maximum of 8. Each dungeon has its own alchemical utensil with unique stats, including damage, potion radius, and projectile speed (effectively range), as well as enchantments.

### Gruesome Alchemy

* **Level 1:** Swap hands while holding an Alchemist's Bag to switch to Gruesome potions. These potions deal 80% of the magic damage of your Brutal potions and do not afflict damage over time. Instead, they apply 10% Slow, 10% Vulnerability, and 10% Weaken for 8 seconds.
* **Level 2:** The Slow and Vulnerability are increased to 20%.
* **Enhance:** Your Gruesome potions now additionally paralyze (25% chance for 100% slowness for a second once a second) mobs for 8s.

### Brutal Alchemy

* **Level 1:** Your Brutal Alchemist's Potions now apply a Damage Over Time effect which does 20% base damage as magic damage every second, over 8 seconds.
* **Level 2:** The Damage Over Time effect now does 35% base damage as magic damage.
* **Enhance:** Your Brutal Alchemist's Potions now apply a second Damage Over Time effect which does 20% base damage as magic damage every 2 seconds, over 8 seconds.

### Iron Tincture

* **Level 1:** Crouch and right-click to throw a tincture. If you walk over the tincture, gain 6 absorption health for 50 seconds, up to 8 absorption health. If an ally walks over it, or is hit by it, you both gain the effect. If it isn't grabbed before it disappears it will quickly come off cooldown. When another player grabs the tincture, you gain 2 Alchemist's Potions. When you grab the tincture, you gain 1 Alchemist's Potion. Cooldown: 50s.
* **Level 2:** Effect and effect cap increased to 10 absorption health.
* **Enhance:** The tincture now additionally cleanses all potion debuffs, extinguishes fire, and grants 5% damage resistance when absorption is present for the duration of the absorption.

### Alchemical Artillery

* **Level 1:** Pressing the Drop Key while holding an Alchemist Bag and not sneaking launches a heavy bomb that explodes on contact with the ground or lava, or after 6 seconds, dealing 150% of your potion's damage, in an area that is 150% of your potion's radius. The initial speed of the bomb scales with your projectile speed. This costs you 2 potions.
* **Level 2:** The damage of the bomb is increased to 250%
* **Enhance:** 1 second after the bomb lands, a secondary explosion deals 10% of the bomb's damage and applies the effects of your currently selected potion type.

### Empowering Odor

* **Level 1:** Other players hit by your Alchemist's Potions are given 10% speed and 10% damage from all sources for 8 seconds.
* **Level 2:** Your potion recharge rate is decreased by 0.5s.
* **Enhance:** The first hit a player would deal to an enemy after they gain this bonus is increased by 10%, refreshing on each application.

### Unstable Amalgam

* **Level 1:** Shift left click while holding an Alchemist's Bag to consume a potion to place an Amalgam with 1 health at the location you are looking, up to 7 blocks away. Shift left click again to detonate it, dealing your Alchemist Potion's damage + 10 magic damage to mobs in a 4 block radius and applying potion effects from all abilities. The Amalgam also explodes when killed, or 3 seconds after being placed. Mobs and players in the radius are knocked away from the Amalgam. For each mob damaged, gain an Alchemist's Potion. Cooldown: 20s.
* **Level 2:** The damage is increased to 15 and the cooldown is reduced to 16s.
* **Enhance:** Enemies hit by the Amalgam's explosion become unstable for 8 seconds. When an unstable mob is killed, a potion that deals 40% of your potion damage is dropped at its location. These potions apply both Brutal and Gruesome effects.

### Energizing Elixir

* **Level 1:** Left click while holding an Alchemist's Bag to consume a potion to apply 10% Speed and Jump Boost 2 to yourself for 6s. Cooldown: 2s.
* **Level 2:** Speed is increased to 20%; additionally, gain a 10% damage buff from all sources for the same duration.
* **Enhance:** Recasting this ability while the buff is still active refreshes the duration and increases the damage bonus and speed by 3%, up to 4 stacks. Stacks decay every 6 seconds.

### Bezoar

* **Level 1:** Every 5th mob killed within 16 blocks of the Alchemist spawns a Bezoar that lingers for 10s. Picking up a Bezoar will grant the Alchemist an additional Alchemist Potion, and will grant both the player who picks it up and the Alchemist a custom healing effect that regenerates 5% of max health every second for 2 seconds and reduces the duration of all current potion debuffs by 10s.
* **Level 2:** The Bezoar now additionally grants +15% damage from all sources for 8s.
* **Enhance:** When a Bezoar would spawn, 10% of the time it will summon a Philospher's Stone instead. When the Philospher's Stone is picked up, the player and the Alchemist gain 4 absorption hearts for 8s and the Alchemist gains 3 potions.

## Harbinger

Harbingers use special potions to weaken and destroy their enemies. Harbingers prefer slinging deadly potions and using strategy.

[CLASS GEAR] - Alchemist's Potions

[CLASS ROLES] - AoE Effects and Support

Choosing this specialization requires completion of Death's Swiftness.

### Taboo

* **Level 1:** Swap hands while sneaking and holding an Alchemist's Bag to drink a potion. Drinking the potion causes you to recharge potions 0.5s faster, deal +15% magic damage, and gain 50% knockback resistance. However, you lose 5% of your health per second, which bypasses resistances and absorption, but cannot kill you. Swapping hands while sneaking and holding an Alchemist's Bag disables the effect. Taboo can also be toggled by sneaking and swapping hands while holding a bow, crossbow, or trident while Alchemical Artillery is active.
* **Level 2:** Extra magic damage increased to 25%. Additionally, while the effect is active, swap hands while looking down, sneaking, and holding an Alchemist's Bag to consume 2 potions and heal 20% of your health. This healing has a 5s cooldown.

### Esoteric Enhancements

* **Level 1:** When afflicting a mob with a Brutal potion within 1.5s of afflicting that mob with a Gruesome potion, summon an Alchemical Aberration. The Aberration targets the mob with the highest health within 8 blocks and explodes on that mob, dealing 100% of your potion damage and applying 20% Bleed for 4s to all mobs in a 3 block radius. Cooldown: 5s.
* **Level 2:** Damage is increased to 180% of your potion damage.

### Scorched Earth

* **Level 1:** Sneak while throwing an Alchemist's Potion to deploy a 5 block radius zone that lasts 15 seconds where the potion lands. Mobs in this zone are dealt 25% of your potion's damage and set on fire for 4s whenever taking damage of types other than ailment or fire. Cooldown: 30s.
* **Level 2:** Cooldown reduced to 25s, and two charges of this ability can be stored at once.

## Apothecary

Apothecaries employ magic potions to weaken enemies and support friends.

[CLASS GEAR] - Alchemist's Potions

[CLASS ROLES] - AoE Effects and Support

Choosing this specialization requires completion of The Doctor's Orders.

### Panacea

* **Level 1:** Sneak Drop with an Alchemist Bag to shoot a mixture that deals 120% of your potion damage which applies 100% Slow for 1.5s to every enemy touched and adds 2 absorption health to other players, lasting 24 seconds, maximum 16.After hitting a block or traveling 10 blocks, the mixture traces and returns to you, able to damage enemies and shield allies a second time. Cooldown: 20s.
* **Level 2:** Absorption health added is increased to 4, and Slow duration is increased to 2s.

### Transmutation Ring

* **Level 1:** Sneak while throwing an Alchemist's Potion to create a Transmutation Ring at the potion's landing location that lasts for 10 seconds. The ring has a radius of 5 blocks. Other players within this ring deal 10% extra damage on all attacks. Mobs that die within this ring increase the damage bonus by 1% per mob, up to 30% total extra damage. Cooldown: 25s.
* **Level 2:** Mobs that die within this ring also increase the duration of the ring by 0.35 seconds per mob, up to 5 extra seconds. Cooldown: 20s.

### Warding Remedy

* **Level 1:** Swap hands while sneaking and holding an Alchemist's Bag to give players (including yourself) within a 6 block radius 1 absorption health every 0.5 seconds for 4 seconds, lasting 30 seconds, up to 6 absorption health. Cooldown: 30s.
* **Level 2:** You and allies in a 12 block radius passively gain 10% increased healing while having absorption health, and cooldown decreased to 25s.