recursal/Fanatic-Fandom huggingface dataset:
Shadowrun Wiki/editcopy

**Welcome to the Official**
The comprehensive reference written and maintained by the players.
We are currently maintaining 3,175 pages (773 articles).

*Shadowrunning* Profiles

Runner Orientation

 What is Shadowrun Returns?
Races · Archetypes · Attributes · Skills and specializations · Character Creation · Controls

*Shadowrun Complete Collection* on Steam

*Shadowrun Returns* · *Shadowrun Dragonfall* · *Shadowrun Hong Kong*

They Be Harebrained!
Stay up to date with *Shadowrun* and other titles by following HBS:

Tweets by @WeBeHarebrainedwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Community Links
The Shadowrun community has grown quite large over the years and there are lots of resources that can be found around the web.

* Troubleshooting
* Shadowrun Forums
* Shadowrun Returns Subreddit
* Shadowrun IRC

Shadowrun Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Weapon Combo

Skill Type: | Active

**Weapon Combo** is the standard active skill each character has in their first slot which also cannot be changed.

## Unlock

Weapon Attack is available as a base skill after creating a character.

## Versions

The specific skill, and the associated combo of moves, changes with the weapons equipped. The different versions of the skill can be found in the table below:
Score

**Scores** are a type of character statistic in Wolcen. They are numerical values that are converted into percentages, which are what are actually relevant to the mechanics of the game.

The known "score" statistics in the game are:

* Critical Chance Scores: for both Attacks and Spells
* Speed Scores: for both Attacks and Spells
* Status Ailment Chance Scores: for Attacks and Spells, as well as individual scores for each ailment
* Dodge Chance Score
* Resistance Scores: for All Resistances, each category of Resistance, and for each individual damage type's Resistance. Resistances are not always referred to as "Score"s in the game, but they work by the same principles.

All scores are subject to diminishing returns: this means that when the score is low, adding some amount to it will affect the resulting percentage to a greater extent than adding the same amount to a higher score.

The correspondence between score and percentage seems to be different for every kind of score.

The conversion from a score to a percentage is also affected by character level. For instance: speed, critical, and ailment scores will result in their base values(0.0%, 5.0%, and 2.8% respectively) when the score is equal to character level(which is the default state without any modifiers applied).
Book of Expulse Blow

This article or section contains content that has been removed from the game. It exists solely for archival purposes.

 Right click to learn or increase current level

**Book of Expulse Blow** is a book. Using it grants the player the Expulse Blow active skill.

## Source

The Tome of Expulse Blow can be found in a bounty dungeon.
Elemental Ammunition

* Fire
* Frost
* Lightning

 Cost: | 1 Charge

 Cost: | 1 Charge

 Cost: | 1 Charge

**Elemental Ammunition** is the signature skill for the Trickster class.
Elemental Ammunition's effects can only be applied to ranged attacks or spells that state they are effected by Ammunition skills.

## Unlock

Elemental Ammunition is found on the left-hand side of the Trickster classes skills, and can be gain within a minimum of 3 skills upon reaching the Trickster class.
Patch 0.1.2

## General

* Fix: crash at the end of the cave, close to the second spell book, entrance of the temple
* This fix is caused by a bug of the renderer, we applied a temporary fix that transform the dynamic vegetations into normal vegetations. We look forward to make a full fix.

## Environment

* Fix: Correct version ID not appearing
* Fix: Volumetric fog at startup
* Fix: River sometime disapearing in the open world
* Fix: Some Rocks disapearing in the open world

## Characters

* new: Zombie Dogs Level of Details, improving performance

## Animations

* Fix: Skull Crusher using the default pose
* Fix: Many issue with Bandits being stuck in certain animations
* Fix: Player Crossbow idle pose
* Modified: All ghoul animation are updated
* New: Ghoul have new attack animation
Gate of Fates

The **Gate of Fates** is the passive skill tree in *Wolcen: Lords of Mayhem*. It is made up of three concentric rings, with the inner ring split into 3 parts, the middle ring split into 6 parts, and the outer ring split into 12 parts. These ring can be "spun" to make it easier to connect points between the rings. Each section has a unique name/theme that influences the abilities it grants, and can connect to the sections on either side of it. Players can use the Wolcen Universe site to find and create builds in the skill tree.
Rage

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

Rage is a player resource that is used purely for offensive abilities, and drains by default at 4 rage per second, with a 4 second delay before this drain occurs. This delay before draining occurs is referred to as Rage Conservation in the games mechanics.
Patch 0.1.1

* The "Utility Level" for active skills now works normally
* When clicking on the Active Skill level up button, the Active Skill menu opens and selects the given skill automatically. (clicking on the icon moves your character, this will be fixed real soon)
* Amarth Waypoint is now automatically unlocked once you reach Amarth (end of the first quest)
* Fixed waypoints not unlocking when the player quickly jumps ingame once game is started
Wolcen: Lords of Mayhem Wiki/Section 2

About Wolcen: Lords of Mayhem

*Wolcen: Lords of Mayhem* is a hack and slash computer game currently in development by Wolcen Studio that integrates procedural generated dungeons, pseudo-procedural generated environments, along with customizable equipment.

Trudge through newly generated dungeons as you battle your way to the other side. Enemies drop items as you defeat them allowing you to increase the supplies that can be used to modify your equipment. Equipment can be constructed from a variety of different parts allowing a large variety of designs to choose from.

Guides

About Wolcen: Lords of Mayhem

How to play

Game support
ProtoMason

**ProtoMasons** (of which the game gets its name) are human and alien characters, who represent all players in the ProtoMasons game world. Each ProtoMason commands his or her own Proto Pal robot, and possess multi-purpose engineering skills.

ProtoMasons primarily speak and read English, and use Protomasonic in their work. They each have basic human needs.

## Backstory

   The ProtoMasons are a collective society who have achieved advance space travel and have perfected 3D printing technology. Hundreds of ProtoMasons have flown to a new Earth-like planet, and groups have been assigned sections of land to begin printing pop-up houses, factories, farms and and workplaces, to lay the basic foundation of a new civilization.

Each ProtoMason is free to shape their section of land as they please, so long as it is liveable.

ProtoMasons are not alone on the planet. They have close connection to a mothership nearby, which facilitates the Proto Market, Internet services, and acts as a central trade route.

The backstory is loosely referenced in the game in books available on the books.melon site, as well as the tutorial, and in articles by The Daily Mason.

## Species and Race

ProtoMasons are a society built up of various undefined alien races, but mainly human beings. They come in a variety of shapes, skin tones, and hair colours. They may also be partly robotic.

The ProtoMasons society achieves success due to integrating and working with other species and cultures, to collectively share technology and skills, and work together to survive in the universe.

Articles in The Daily Mason refer to a society that has virtually no crime, but has suffered some kind of "event" involving "rogue AI". There is also a Steam achievement named 'The Event'.

## Name Origins

'ProtoMason' is based on the words 'plasma builder', inspired by the purpose of the player in the game world.

The word 'plasma' is taken from the plasma beams the Proto Pals fire when printing buildings. The word 'builder' is inspired by the purpose of the player; to build and construct.

'Mason' refers to someone who is specialized in cutting and laying stone to build structures, and was used as replacement synonym for 'builder'. 'Proto' comes from the word protoplasm, a related concept of plasma (when referring to blood, and living things). The word 'proto' also has it's own meaning, "original", which fits into the idea of early settlers on a new planet.

## In ProtoMasons Trivia...

* The name ProtoMasons is a combination of the words 'protoplasm' (inspired from plasma) and 'builder'
* ProtoMasons can be human, alien, and partly robotic
Seismic Rift

Resource consuming time: | 2.5s

**Seismic Rift** is a physical melee active skill that produces 5 consecutive explosions in front of you.

Seismic Rift also requires you to have a melee weapon equipped to use.

## Unlock

Seismic Rift is unlock via *Tome: Seismic Rift* that are dropped when killing enemies, opening chests or purchased from an Archivist.
Flame Strike

Causes the targeted area to erupt in flames. Only requires line of sight to select a target. The flames can harm the caster so care should be taken not to target something too close. Flame Strike can be used to create a "roadblock" of sorts or to deny access to an area. Useful if many enemies are in a small area and you need to take them all out at once. In a defensive usage, flame strike can be very effective.
News

The latest *Wolcen: Lords of Mayhem* **news**, directly from the Official website:

* Explanation for the new name and backers access to the Early Alpha
* Name changes, Early Access release date and new trailer !
* Development update !

* KS UPDATE #15 : KYTHERA AI SYSTEM + NEW STRETCH GOALS !
* KS UPDATE #14 : MERCS ‘N’ MUTTS
* KS UPDATE #13 : MODDING POSSIBILITIES OF UMBRA
* KS UPDATE #12 : FREE PETS + MEDIA APPRECIATION DAY
* KS UPDATE #11 : FIRST LOOK AT THE APOCALYPTIC FORM
* KS UPDATE #10 : CHARACTER CUSTOMIZATION, NEW REWARD TIER AND STREAM AND AMA INFO
* KS UPDATE #9 : RANDOM DUNGEON GENERATION + ENDGAME CONTENT EXPLAINED
* KS UPDATE #8 : KICKSTARTER STRETCH GOALS REVEALED !
* KS UPDATE #6 : WHO WOULD LIKE TO MAKE THEIR OWN WEAPONS ?
* KS UPDATE #5 : A GLANCE AT THE LORE OF UMBRA
* KS UPDATE #4 : HOME, SWEET HOME
* KS UPDATE #3 : TIME TO MEET THE BOSS !
* KS UPDATE #2 : NEW VIDEO – UMBRA ENVIRONMENT AND GAMEPLAY
* KS UPDATE #1 : WELCOME TO THE WORLD OF UMBRA!
* GAMEPLAY VIDEO EXPLANATION + KICKSTARTER ANNOUNCEMENT!
* LEVEL GENERATOR – PART IV
* UMBRA NOW ON STEAM CONCEPT !
* GALLERY IS OPEN!
* UMBRA GDC 2015 TRAILER
* LEVEL GENERATOR – PART III
* LEVEL GENERATOR – PART II
* LEVEL GENERATOR – PART I
* DEVBLOG IS OPEN !
* UMBRA IN CRYTEK’S SHOWREEL AT GDC 2014!
* NEW WEBSITE !
Expulse Blow

This article or section contains content that has been removed from the game. It exists solely for archival purposes.

 Rage Cost: |  17

**Expulse Blow** is a physical melee active skill. Enemies are knocked 8m away and are knocked down for 3s. This increases per level.

## Unlock

Expulse Blow can be unlocked by using a Book of Expulse Blow.
Book of MultiFireBall

This article or section contains content that has been removed from the game. It exists solely for archival purposes.

 Right click to learn or increase current level

**Book of MultiFireBall** is a book. Using it grants the player the MultiShot active skill.

## Source

The Tome of MultiFireBall can be found in a bounty dungeon.
Custom Block

Custom Block mode allows you to create blocks of any shape you want. Custom Blocks can be made up of different textures. The example image on this page shows custom blocks being used to create a more realistic looking roof line with eaves and overhangs.

To create a custom block, select a single tile where you want to create the block. The Palette works the same in custom block mode. Left-click to place a vertex. You can create either triangles (3 vertices) or quads (4 vertices). Quads will auto-complete, but a triangle has to be "committed" by pressing E. Most surfaces are directional so you need to places vertices in clock-wise order for them to be visible from the correct direction. Spider webs, for example, are **NOT** directional can can be viewed from both sides.

Once you are done with your custom block, you should exit out of custom block mode by pressing G. Now you can copy your custom block or groups of custom blocks using the copy & paste tool. You can also paste them mirrored by using Ctrl+M.
Enemies

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

There are multiple different types of monsters players can face when playing *Wolcen: Lords of Mayhem*.

### Tainted First Man Sorcerer

A level 17 caster found in Anankis' Hall. Spawns in groups with other Sorcerers.

He casts slow moving bolts of lightning, aether, and a third toxic attack that has a water splashing sound effect.

He can apply shock, stasis, and poison to the player.

### Archmagi Jeremiah

A level 18 elite named version of the Tainted First Man Sorcerer found in Anankis' Halls 2.

He spawns with 6,282 health and a crowd control bar that can be depleted in order to stun him.

### Tainted Primordial Guardian

A very difficult level 18 enemy found in Anankis' Hall.

It uses a variety of area of effect and straight line attacks that can quickly decimate a player too slow to move out of the way.

### Tainted Primordial Armor

A level 18 enemy found in Anankis' Hall. that falls into a crumpled state when it reaches 25% of its maximum health.

When this enemy reaches 25% of its maximum health it falls into a crumpled state and receives reduced damage.

If the Armor is not killed quickly enough it will respawn with full health and increased attack speed, making it a deadly adversary.
Armor

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

Armor is used for increasing defense of the player and may have other uses. It is comprised of the Head, Shoulders, Torso, Hands, Legs and Feet.

Armor comes in 4 different categories, Heavy, Bruiser, Rogue and Sorcerer.
Drops

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

New drops can either be gained when killing monsters, opening chests or completing quests.

When it comes to drops from monsters and chests, they will be randomly generated from a loot table, which takes into account various factors, such as your characters current level, the monsters level and the monsters rarity. However there are some exceptions to this, for example particular monsters that need to be killed to complete a quest.

Quests that offer drops as a reward are also generally predetermined, rather than ones generated by a loot table.

Drops can vary between between gold, weapons, Armor, accessories and tomes.
Counter Spell

"***Counter Spell***" combines elements of classic role playing games with modern tactical shooters.

The player can choose between different classes, each with their own unique spells, abilities, and perks. Single player, multiplayer coop, and competitive multiplayer are all supported with different game modes for each. A wide array of spells and items make for fun and intense matches. Throw flasks of wildfire at your opponents, lay cleverly placed traps, or just rain fireballs down upon them.

An integrated level editor allows for an endless supply of user-generated content. Run through your creations with your friends, or take control of their enemies to provide an even greater challenge.
Crafting

You can open the crafting interface by using any anvil or cauldron.

The anvil now defaults to the Wand Crafting interface.

While in the Wand Crafting interface you can click on Dismantle to get to the old Combine/Dismantle interface.

The top row of the interface is your "input," or items to be combined or dismantled. The bottom row is your "output," where the results will be placed.

You can "Dismantle" magical weapons and armor into various arcane shards. These can then be "Combined" with non-magical weapons and armor to create new magic items with different stats. The shards you get when dismantling are somewhat random and you may not always get everything you need to completely reconstruct the item.

A Lesser Arcane Shard can be used to recharge a wand that has not been fully depleted.

Starting in v1.2.29 you can Reforge wand pieces.

Recipes
Book of Explosive Trail

This article or section contains content that has been removed from the game. It exists solely for archival purposes.

 Right click to learn or increase current level

**Book of Explosive Trail** is a book. Using it grants the player the Explosive Wave active skill.

## Source

The Tome of Explosive Trail can be found in a bounty dungeon.
Damage

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

**Damage** in Wolcen can be one of nine types. These nine types are subdivided equally into three categories.

## Damage Types

### Material

* **Physical Damage**
* **Toxic Damage**
* **Rend Damage**

### Elemental

* **Fire Damage**
* **Frost Damage**
* **Lightning Damage**

### Occult

* **Aether Damage**
* **Sacred Damage**
* **Shadow Damage**

## Ailments

Each type of damage has an associated ailment, which has a chance to be applied whenever damage of that type is dealt. For the player, this chance is determined by one's Ailment Chance Score for that ailment.
Matrix 101

## Overview

This tutorial will go over the basic of laying out a matrix map in the Shadowrun Level Editor. Some know how will be assumed from the previous map tutorials. The guide will go over:

1. Jacking In
2. Matrix Tiles
3. Matrix Nodes
4. IC

## Creating a new Scene

A new tutorial calls for a new Scene

1. Select File -> Create New Scene
2. Create New Map

## Setting Up a Lab

In order to entere the matrix, we will need to jack in to a terminal. We'll use the following assets to create a small computer room that the player can jack in from.

//List of Objects used to create the meatspace region.
//Example of what the bare minimum room would look like.

Should include some object in the room that can be hacked from within the matrix.

### Booting a Terminal

Section goes of the setup of the Terminal as an interactable object to allow a player to jack in.

## Creating the Matrix

Parts of the Matrix

1. See above in overview

### Creating a Matrix Node

Setup of a Matrix Node

//List of Tiles used to create Matrix Space

### Connecting Nodes

Creating a teleporting region from one camera region to another
Moving the player from one node to another

//Breakdown for teleporting from Node to Node
Create Teleport Region
Set Destination
Trigger - When region entered, follow player with camera to new region

//Image example of teleports

### Hacking

Creating an interactable that can be hacked

// Matrix Hack Node

### IC IC Baby

Setting up some IC

//IC Assets
Wolcen: Lords of Mayhem Wiki

Welcome to the Wolcen: Lords of Mayhem Wiki
The ultimate wiki guide for *Wolcen: Lords of Mayhem*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Wolcen: Lords of Mayhem

*Wolcen: Lords of Mayhem* is a hack and slash computer game currently in development by Wolcen Studio that integrates procedural generated dungeons, pseudo-procedural generated environments, along with customizable equipment.

Trudge through newly generated dungeons as you battle your way to the other side. Enemies drop items as you defeat them allowing you to increase the supplies that can be used to modify your equipment. Equipment can be constructed from a variety of different parts allowing a large variety of designs to choose from.

Guides

About Wolcen: Lords of Mayhem

How to play

Game support

Content

Combat

Enemies

Skills

Items

Item Customization

Item Stats

Dungeons

Areas

Interactable Objects

Videos

Featured images

mw.loader.load('ext.slideboxlightshow');

Wolcen: Lords of Mayhem Links

Official website

Facebook

Twitter

YouTube

Instagram

Steam page

Wiki Community

We are currently maintaining 994 pages (174 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Wolcen: Lords of Mayhem Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Start editing

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Item Stats

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

Each item has stats that control how the item acts when used. Equipment stats are generally based on the type and quality of parts along with upgrades through forging

Not confirmed why, but it seems dual-wielding (atleast with guns) lowers total dps. It may increase attack speed as a trade-off. But cant see any changes outside of lower damage on stat sheet.
Items

*This article is a stub. You can help Wolcen: Lords of Mayhem Wiki by expanding it.*

Items are mostly found from monster drops.

Each item has a minimum quality that it can roll with, with blue item being unable to roll used or broken quality, yellows have a minimum quality of reinforced and legendaries cannot roll beneath exceptional quality.
Manual Brush Type

The Manual Brush Type is one of the most advanced. It can be used to create a cube of any size and offset. You can manually control each of the X, Y, and Z dimensions of the cube by cycling through each Manual Brush Type. While in manual brush mode, the left and right brackets (**[** and **]**) control the size of each dimension of the cube. The minus and equals sign above the brackets controls the offset of the cube.

The Manual Brush Type can be used to create railings, shutters, fences, and other detail work.

* X is East/West, Y is North/South, and Z is Up/Down
Mana Shield

Pushes nearby projectiles away from you and increases your armor. This spell will slowly drain your mana while active. It is canceled when you recharge your mana or when you are completely out of mana. It has limited effectiveness against fast moving projectiles like Arcane Bolt, but is very effective against the bouncing plasma it creates.
Book

Books can contain custom text for the player to read. There are currently two ways to add text to a book and both of them involve console commands. After targeting the book with your build mode cursor,

/SETDATATEXT <your text here>

Will set the text of the book directly off of the command line. This is intended primary for short messages since it is impractical to enter large messages here.

/SETDATAFILE <filename>

Will set the text of the book to the contents of the listed file. For example:

/SETDATAFILE book.txt

Will set the book's text to the content of the file book.txt. This file should be in your main application folder. This file should be in plain text format with no special formatting characters. The only formatting characters that will be interpreted are new lines. Carriage returns are ignored.

Books with 30 or fewer characters will not open the book window and will just display the book's text in the message window. Books support multiple pages of text as of v1.0.8.
Block Type

Block Types make up the basic foundation of any map. They represent the solid objects in the map that the player comes into contact with. Most block types are impassible, such as dirt, stone, and grass. Other block types represent 3D objects such as barrels, torches, or tables.

Each block type has a property defining if it blocks movement, projectiles, light, and sight.

Most block types are static and have no effect on the player. There are some exceptions. There are many light sources, which will show up in the tooltip for the block type when you mouse over it. There are also special objects:

The following are special blocks that are not visible outside of the editor:

 Border | Similar to no render, except movement is blocked
Weapons

Weapons are the equipable itens that increase the damage that you deal in the Meele and Ranged atacks.

Every character 4 slots of weapons:

Two slots for Class Weapons

One slot for Ranged Weapon

One slot for Arrows

The skill Meele scales with the dps of your class weapon, and have a low range.

The skill Ranged scales with the dps of your ranged weapon, and have a high range.

The Arrows boost by someway your ranged attacks.
Player Console Commands

The following are general console commands available to all players. Console commands are **not** case-sensitive.

/INVERT
Inverts the mouse. Saved in Settings.
/INVERTWHEEL
Inverts the mouse wheel. Saved in Settings.
/GAMEPAD
Toggles whether the gamepad is enabled. Defaults to on.
/COORD
Displays your current coordinate in the world.
/INSPECT <playername>
Allows you the inspect the equipment of another player.
/TEAM1 or /TEAM2
Selects either Team #1 or Team #2. Has no effect unless the host has teams enabled.
/HOST
Start hosting a game. Opens up a socket at port 10010 to allow other players to connect to.
/CONNECT [ipaddress]
Connect to a host at the listed IP address. If no IP address is given, it will connect to the last address given, which is stored in Settings.
/CLOSE
Disconnects from the host, or disconnects all players and stops hosting the game if used by the server.
/KILL
Shows a verbose record of your kills.
/DEATH

Shows a verbose record of your deaths.
/SS [filename]

Takes a screenshot and saves it as ScreenShot.jpg, or as the optional filename. (Do not include extension in filename)
Builder Console Commands

The builder console commands are available when building a new level. They are not meant to be used during normal play and are not accessible while multiplayer matches are active.

/BUILD
Enable Building Mode. All other builder console commands require building mode to be enabled. Once building mode is enabled, press TAB to enter building mode.
/FEATURE[S]
Shows an overview of all tile features on the map and the number of each.
/LEVELINFO
Display information about the level including the name and size of the map.
/SAVEMAP [filename]
Saves the current level to the give filename. No extension should be given. If no filename is included, it saves it using the most recently used filename.
/LOADMAP [filename]
Loads the map indicated by the filename. No extension should be given. If no filename is included, reloads the currently open map from the disk.
/NEWMAP [width height depth]
Creates a new map and disables lighting. Optional width, height, and depth parameters will altar the size of the new map. Width is the east/west, height is the north/south, and depth is the up/down dimension of the map.
/SHOW
Toggles lighting on and off. Turn lighting off while editing to aid with visibility.
/LIGHTALL
Updates all lighting calculations and enables lighting. This will generally take a few seconds to complete.
/LIGHT
Updates the light in the current chunk only.
/PASS or /COLL
Disables collision detection and gravity. Allows you to pass through walls to aid in the construction of levels. V is the hotkey when in build mode.
/CREATECHUNK
Creates a new map Chunk where you are standing. This expands your map and allows you to make it larger.
/WAITINGCOORD
Sets the waiting for match to start camera position to the player's current location.
/HIDEWATER
Toggles the rendering of water to aid in level design.
/HIDETERRAIN
Toggles the rendering of the terrain height map to aid in level design.
/HIDEBLOCKS
Toggles the rendering of the blocks to aid in level design.
/HIDENORENDER
Toggles the rendering of non rendered blocks to aid in level design. (Non rendered blocks only show up while the builder is active.)
Rogue

The Roguee is one of the Classes that Counter Spell have.

The Rogue is the sneaky class, that can climb in constructions, becaming invisible, and giving bonus damage for their back.

If you want to be an archer, you wanna chose the rogue too, because some of his abilities focus on ranged weapons.

Rogue Class Skills:

Acrobatics: Reduces falling damage by half and you can do the wall jump, so you can do a double jump if you are leaning on the wall.

Impactfull Arrows: Give to your ranged attacks knockback effect on hit.

Backstab: Makes that every hit (ranged or meele) gives to the certain enemies critical hit.

Camouflage: Reduces the chance of enemies to find you.

Feather Fall: Reduces your falling speed

Conjure Explosive Trap: Conjures and throw an Explosive Trap. Only two conjured explosive trap can be active at once

Arcane Overload: Increases 20% the damage from meele attacks
Lightning Bolt

The Lightning Bolt is a chargeable attack spell. The longer you hold the button, the more powerful the spell gets, until the progress bar is filled. The bolt gets larger and does more damage with a higher charge. A fully charged lightning bolt can instantly kill weaker enemies. The lightning bolt also has the advantage that it does not stop when it hits an enemy, only when it hits a solid surface. This makes it useful for taking out enemies that are lined up in a corridor.
Tile Feature

Tile Features make up the dynamic properties of a map. Any interactive part of the map that moves or changes state is typically a tile feature. They include doors, chests, and power-ups. It also includes all of the player and enemy spawn points. Be sure to include enough Team1 and Team2 spawn locations in your map. (When teams are disabled, team spawn locations behave the same as regular player spawn locations)
Heal

Fires a small orb of healing energy that seeks out nearby allies. Once the orb impacts an ally, it will heal them. Casting the spell straight up will heal the caster. If the orb impacts a solid surface, it will be destroyed. Care should be taken when targeting the orbs as they can heal enemies as well as allies.
Water Block Type

Water can exist in your level as either a Water Block Type or as a Water Flag. Both players and most Enemies can swim through water, although at a reduced speed. Players can only spend a limited amount of time underwater before they start taking drowning damage. Visibility is also limited when underwater.
Host Console Commands

The following are console commands available only to the host of the match or in single player games. Console commands are **not** case-sensitive.

/TEAMS
Toggles team mode on and off. Has no effect on coop games.
/ENDMATCH
Ends the current match and returns to the waiting for match to start screen.
/RESET
Resets the current level.
/LOADMAP [filename]
Loads the level indicated by the filename. If no filename is given, reloads the current level.
/DAY or /DUSK or /NIGHT or /DARKNESS or /PITCHBLACK
Changes the current lighting level.
/ENEMYCONTROL
Allows the host to take control of the enemies mobs to fight against the other players in the match.
/NEXTMOB
Allows the host to step between mobs to control when enemy control is active.
Lucky Strike

**Lucky Strike** is a hireable character in *Shadowrun: Dragonfall*.

## Background

A young woman stands at the bar, smoking a cigarette. You've seen her face before - Lucky Strike, one of the mercenaries from Monika's files. A plume of blue-gray smoke spills from the corner of her mouth. She wasn't a fan of Monika, the Queen of Kreuzbasar - she dislikes hypocrites. But she still visits the place out of sentiment and appreciation for the life there. Berlin Mitte, where she usually works, is a bit too rowdy for her tastes. She also does the occasional run for the Lodge.

Her tattoos date back to three years ago, when she worked in Japan for the Yakuza. The criminal organization insisted they were necessary for a particular job she was doing for them - but what they did not say is that they also marked her as their property. She eventually broke the link and severed the connection - by first murdering the guy who inked her. In the end, she got her autonomy back, but can't travel back to Japan ever again.

## Interactions

* Lucky Strike will challenge the popular perception of Monika, pointing out the inherent contradiction in an anarchist becoming a de facto leader and having others follow her orders. It is possible to surprise her by agreeing with her sentiment and then pointing out that you don't expect others to follow you around - you just do what needs doing and if the others choose to follow, that's their own, free choice.

## Trivia

* Lucky Strike used to be in a team in Berlin Mitte with Racter (SR: Hong Kong), Barrakuda (elven shaman, face man), Hähnchen (troll/decker).
* She regularly works for Luca Duerr.
* Her tattoos were actually a magic focus (a 5th edition magic focus) to boost her abilities.
Palette Window

The Palette Window is used to manually select the Block Type and Tile Feature to be painted. These settings are stored in the currently active Palette.

 [Tab] | Close Palette Window

Building Mode uses a "Paint" and "Eyedrop" system along with a stored Palette to build levels. Right-click on a block to set the palette to that Block Type. Now when you Left-click, the selected block will be set to what is stored in the palette.
Frost Trap

Throw a Frost Trap and watch it stick to whatever surface it impacts. Like all traps, the Frost Trap will arm after 1.5 seconds. Anyone coming within 3 meters of the trap will cause it to detonate. The Frost Trap will explode into a field of frosty air, freezing anyone caught in the initial blast and slowing anyone else who enters the field. This effect is similar to the Frost Nova, except the trap will affect the allies of the user.
Portcullis

The Portcullis is a 3x5 door that can be opened or closed by players. Just like a Portcullis would in real life, this door opens and closes vertically. Keep this in mind when building a level, because when opened, the Portcullis will lift up 4 units, so make sure you have a place for it to go. If linked to a Switch, then the switch must be toggled to open or close, and can no longer be opened by a player using the "Use" key.

When placing Portcullis in build mode, you will need to assign the Portcullis to a switch. In order to do so, follow these instructions:

1: Find the coord of the switch to assign it to the portcullis. Move your brush cursor over the switch and it's 3-digit coord will be shown in the upper-left corner where it says Brush.
2: Move your cursor over the bottom center block of the portcullis (where you placed the tile feature). Then use the console command /SETDATA <x> <y> <z> to link the portcullis to the switch.

For example:

/SETDATA 45 14 7

Will set the portcullis to respond to a switch located at coord (45, 14, 7).

Using these commands (or by copying a Portcullis that is already linked to a Switch) it is possible for a single switch to raise and lower multiple Portcullis. You can also link multiple switches to a single Portcullis, in which case all linked Portcullis will respond to the switch in the same state, either up or down, as no logic controls on switches are implemented as of v1.0.6
Painting Mode

There are three painting modes:

1. **Normal** - Paint with your brush normally. All existing blocks are overwritten.
2. **Paint** - Paint only the block type (i.e. texture). The block shape and size remains unchanged. Empty blocks are unaffected.
3. **Fill** - Paint with your brush normally, but only empty blocks are filled in. Tiles that already have a block are unaffected.
Copy Brush Type

The Copy brush type will directly copy one block to another. Right-click (Eyedrop) one block and then Left-click (Paint) another block to fill it in. Unlike most other brush types, copy does not take into account the player's orientation when placing the block. It will directly copy all the properties of one block onto another block, regardless of what direction you are facing.

Unlike the Copy & Paste tool, the Copy Block tool will copy the same block into each space if the brush is larger than 1x1x1.

It is also the only other brush type besides the Water Brush Type and Copy & Paste that affects the block's Water Flag.
Attributes

The four attributes in Wolcen, **Ferocity**, **Toughness**, **Agility** and **Wisdom**, are statistics that each strengthen a different aspect of your character.

The base value of each attribute is equal to your character's level. You also receive 10 attribute points every time you level up, to divide as you please.

In addition to their individual effects, each attribute value contributes to a bonus damage modifier that applies to all damage dealt by the player. The magnitude of each attribute's contribution depends on their relative magnitudes: the highest value("Primary") attribute contributes the most, and so on. This means that putting all available attribute points into a single attribute will maximise this damage bonus.

All spent attribute points can be refunded by paying an amount of gold that increases with character level.

### **Ferocity**

**Ferocity**. Affects your Attack Critical Chance Score and Spell Critical Chance Score.

When you level, your critical hit chance degrades.This degradation cannot be made up by the 10 points you place into ferocity alone.

At level 32, with 419 ferocity and 57% chance to critically strike with attacks, the chance degraded to 56.2% when leveling up to 33.

Increasing ferocity to 429 only resulted in 56.7% chance to critically strike with attacks.

Each point of Ferocity increases both scores by 1.

### **Toughness**

**Toughness** affects your maximum Health and Force Shield.

Each point does not give a flat amount of health and force shield, but instead increases a percentage that your base values(from character level and gear) are multiplied by.

### **Agility**

**Agility** affects your Attack Speed Score and Spell Casting Speed Score.

Each point of Agility increases both scores by 1.

### **Wisdom**

**Wisdom** affects your Attack and Spell Status Ailment Chance Scores, which form the basis for your individual Ailment Chance Scores for each ailment.

Each point of Wisdom increases both scores 1.
Sub Block

Sub Blocks allow you to create objects that are smaller than one cube. The size (or resolution) of the sub block is determined by the tool you select. 2 is half the size of a normal block, 4 is one quarter, and 8 is one eighth. You can have blocks of different types in the same sub block, allowing you to create more detailed objects.
Kingslayer Match Type

**Kingslayer** is a variation of tag where you want to be it. The first person to get a player kill becomes the 'King'. While they are king, they take time. The first player to reach the time limit wins the match. If another player kills the king, then they become king. If the king dies to anything other than another player, then they lose their crown and any player kill will crown a new king. You cannot become king while dead and waiting to respawn. The time limit is adjustable by the host.
Counter Spell Wiki

About Counter Spell
"*Counter Spell*" combines elements of classic role playing games with modern stealth-based shooters.
The player can choose from six different classes, each with their own unique spells, abilities, and perks. Single player, multiplayer coop, and competitive multiplayer are all supported with different game modes for each. A wide array of spells and items make for fun and intense matches. Throw flasks of wildfire at your opponents, lay cleverly placed traps, or just rain fireballs down upon them.
An integrated level editor allows for an endless supply of user-generated content. Run through your creations with your friends, or take control of their enemies to provide an even greater challenge.

Game Guide

* Controls
* Items
* Spells
* Classes
* NPCs
* Quests
* Crafting
* Wand Crafting
* Block Types
* Building Mode
* Steam Workshop

Console Commands

* Player
* Host
* Builder

Featured images
mw.loader.load('ext.slideboxlightshow');*

Featured video

Matt's Blog

**Streaming Mode Preview - Matt - 2015/01/26 15:48**

The Streaming Mode Preview Version 0.7.0 is now available on the website:

http://www.abnormalsoftware.com/cs

The zones have been combined and the world is now one big open place to explore. Quests...

**Updated Models - Matt - 2014/07/30 20:46**

All the new models are in the game, and I've uploaded a new video to
showcase them. The lighting engine has also been improved. The map can
 now contain smaller blocks as well as unique objects. L...

**Models - Matt - 2014/05/08 20:02**

I finally got tired of my pixelated models and decided to learn Blender.  I'm slowly going through all the models and replacing them with smooth meshes that better match the new aesthetic of the game....

**Pretty Water - Matt - 2014/04/29 19:17**

Was updating the lighting engine to help prevent some of the bleed through that the mini blocks were generating and I decided to finally update the water!

The water now uses a custom pixel shader tha...

More game news...

Community
We are currently maintaining 259 pages (97 articles)!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Counter Spell Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Fireball

The Fireball spell is a core Mage ability. Casting Fireball creates a slow but deadly ball of flame the hurtles towards enemies. Upon impact, the Fireball explodes into a spray of fiery plasma. Casters should take care with this spell, as this spray can damage the caster as well. If the Fireball catches unexpectedly on a surface too close to the Mage, it can easily kill the caster or any of his or her allies.
Wand Damage

Wand damage is calculated to take into account the "down time" of recharging. The "effective dps" shown for a wand is the dps after taking into consideration the time the wand will not be firing due to recharge. The effective dps should always be lower than the raw dps.

To calculate the effective dps of a wand, the following formula is used:

* FireTime = Speed \* TotalShots
* ClipTime = (TotalShots - 1) \* Speed + Max(RechargeTime, Speed)
* ActiveTime = FireTime / ClipTime
* EffectiveDps = RawDps \* ActiveFactor

Speed is the time to fire one shot. TotalShots is the number of rounds in the clip, or for burst weapons the number of rounds divided by the number of shots in a single burst. The ClipTime is effectively the total time to fire and recharge one clip of ammo. The ActiveTime is the percentage of time you are doing damage with the wand which gives you the scaling factor you multiply times the raw dps to get the effective dps.

Wands are scaled based on their effective dps. Because of this calculation wands with low speed, low total shots, and high recharge times will have the most damage in a single shot. This could make them good PvP weapons since they are very "bursty" in a PvP sense. Wands with larger clips and faster fire times will offer more balanced, sustained dps.
Consumables

During PvP matches only you will drop one random consumable item near your corpse when you die.

### General

* Heart
* Key
* Grenade
* Wildfire
* Smoke Bomb
* Flashbang
* Scrying Gem
* Apple

### Traps

* Explosive Trap
* Poison Trap
* Frost Trap

### Potions

* Healing Potion
* Mana Potion
* Cleansing Potion

### Scrolls

* Scroll of Summon Skeleton
* Scroll of Infravision
* Scroll of Feather Fall
* Scroll of Invisibility
Water Flag

The **Water Flag** is used to create water in and around around other blocks. For example, the water flag is used to create water around a "Reeds" block or to fill in water around beveled walls. When painting using the Water Brush Type, you will only affect the water flag and nothing else.

The vertical depth of the water in a flagged block is set automatically. If there is any type of water above the block (i.e. either a Water Block Type or a Water Flag) it will fill the whole block. If there is no water above the block, it will only be 75% filled.

The only brush types that affect the water flag are the Water Brush Type and the Copy Brush Type.
Special Commands

These build commands only affect the current Chunk that the player is in.

/AUTOGRASS [talldensity]
Automatically places short grass on the terrain of the chunk. If a number is specified, it will be a mix of short and tall grass. The higher the number, the less tall grass there will be.
/AUTOTREE
Automatically converts tree stumps into trees. Snaps the terrain to the base of the tree. Will also create shrubs around the trees and make the terrain around the tree dirty.
/AUTOWATER
Automatically fills the terrain mesh with water up to a height of 6.75
/AUTOTERRAIN [range]
Automatically creates random terrain in the current chunk. A higher range will make the terrain more jagged. The default range is 8. Only affects terrain that is currently at height 0. (See SETTERRAIN) The terrain will be formed to line up with any terrain not at depth 0. This allows you to "seed" the edges of the chunk with the height values you want the terrain the align with. Edges of the chunk that are at 0 will automatically align with adjacent chunks. Edges of the chunk that do not touch another chunk (the edge of the map) will be pinned to 0 unless otherwise seeded.
/SETTERRAIN [depth]
Sets all the terrain in the current chunk to the specified height, or zero if no height is specified.
Days of War Official Wiki

Welcome To The Official Days Of War Wiki
**Days of War** is an upcoming multiplayer team-based FPS, set during the conflict that defined the modern world: World War II. After a successful Kickstarter campaign, Driven Arts is hard at work creating a classic game, where infantry combat is gritty and personal, teamwork required to turn the tides of battle, and class based combat meant every soldier had his role when Allied forces collided with the Nazi war machine.

**Visit the Days of War website**

Spotlight
Watch our brand new 2.0 launch trailer!

Wiki Contents
Learn about playing and modding Days of War

* Game modes
* Teams and Classes
* HUD
* Weapons
* Videos
* Server Administration
* Map Editor
* Communities
* Unlockable Weapons

Follow us!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
<metakeys>Days of War,DoW,DaysOfWar,days,of,war</metakeys>