Into the Wild Part 3

## Episode 49 - The FeyWild West

Seline Argent-Grey returns from the feywild to her mansion and nearly bumped into Captain James Wilde on his way out. Seline catches James up on the situation at hand. Seline refuses James’ offer of help in the feywild asking instead for him to keep an eye on the children. James says that if their situations were reversed Talia and Seline would find a way to get to him and help him. Seline again refuses. James says he will find some way to get to them even if it means going through the hells to get to the feywild if Seline doesn't come back to get him. Meanwhile in the feywild, Talia is waiting with coffin nails in hand in case she has to defend herself. To pass the time she's poking things with a nail. One of the rocks she picks up and pokes, screams sprouts, legs, and runs away. Jareth is reading school books and Adrienne is drawing with crayons listening to her end phones. Most of the drawings she made are of Lord Longfellow and some family portraits. Seline reassures her that Longfellow is gone and Adrienne gives Seline a family portrait for Talia. Back in the feywild, Seline finds out Talia scared all the pebbles away and tells Talia James is on his way in 10 hours. It isn't long before they arrived at the edge of a marsh. The Evermarsh is in the domain of spring and day lights. It is also sentient and lures people in. The Hag of the Evermarsh has also been here as long as the marsh has. She is usually welcoming to people who reach her Hut but some stories talk about her eating children. While trudging through the marsh, Talia starts to smell well-cooked steak. Soon she sees a table floating on the water with a huge steak on it. Seline sees an alligator with tentacles and stalk eyes and tells Talia. After rubbing her eyes, Talia also sees the alligator and they move on. They notice that when they aren't looking, the trees in the background move. After the 10 hours have elapsed, Seline opens a door into the Chief Constable Sarah Cremihn's office, where Sarah, James, and Harmon are waiting. Harmon now speaks with a very musical voice. Harmon also insists on helping. Before returning to the feywild, Seline tells James Talia has changed since she's been in the feywild. Concerned, James is surprised when he's tackled by wolf-form Talia after entering the feywild. James says he looked up the meaning of the word hanar and that he is here to help his nesa. They're being followed by candle sprite. A small person made of wax with the wick coming off of its head. They like to lure travelers to their death and feed off their corpses. James's middle name is Eugene. Flying up Seline notices the trees on the outside of the marsh are moving counterclockwise to their path. Seline sends Cortez ahead to scout. Through the forest, Cortez finds a clearing of tree trunks although the canopy of branches is maintained. In the middle of the clearing with a stone dotted path up to it and the ladder is a hut on two trees that are holding it above the water. An old woman answers when Cortez knocks on the door. She looks into and then through Cortez his eyes to Seline. To Seline, she says sending some familiar to spy is not very polite. They make their way to the clearing. The hut is soft is 6-7 feet off the water, with a ladder leading up to the porch. The old woman has a very long beaky nose, a couple of warts on her face, her gray hair is patchy and scraggly and hanging down. It looks like it's constantly wet. She's bent over and squints a lot. After Talia greets her and says that they're there to help, the old woman says good morning and good spring... And it's about time. The first room inside is bigger than the hut suggests it should be. It is a sitting-room similar to Nicnevin’s except it is enclosed in water warped wood and there are a lot of knick-knacks hanging around it on the shelves. The knick-knacks are of a lot of animal carvings, a lot of bones are hanging from the ceiling with various types of skulls lining lined up on shelves some are human-sized some are not. There is a stool made out of a giant’s skull, much to watch to Seline's delight. The Hag of the Evermarsh insists on tea and cake before explaining their task. Her small fireplace looks like it's made out of riverstone and mud. She pours hot cups of tea from a giant black kettle. Some of the cups are made out of mud clay but Seline’s is made out of a child’s skull. She says that He Who Stands Between has finally sent his bite-bound. Also the Broker’s snake used to be the Hag’s. The snake’s venom binds the bitten to the owner's intentions. With the snake, the Broker doesn't have to speak of the whole arrangement as long as the deal is sealed with a handshake. She removes her iron teeth and places them in a jar. The Hag of the Evermarsh has lost the egg her house laid and the house won't tell her where it is. The Hag has already checked the kitchen, the bedroom, the animal pens, the alchemical laboratories but she was distracted in there. She glanced through the library but thinks it's silly for the house to hide the egg there. She meant to check the observatory but didn't and she checked the graveyard. She also has no idea how many rooms she has but to watch out for the squid in the animal pens that tries to nip at her ankles. She provides Talia with a cooking pot to smell as an example of what the egg might smell like. The pot itself is made of a thick gray-white shell-like material with sickly green spots. It smells ironically like chicken. Talia shifts and they start searching for the egg.

## Characters

### Players

* Seline Argent-Grey
* Talia Argent-Grey

### NPCs

* Jareth Argent-Grey
* Adrienne Argent-Grey
* Harmon
* Chief Constable Sarah Cremihn
* Hag of the Evermarsh