recursal/Fanatic-Fandom huggingface dataset:
Altar Room

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs
Weather | NMs | Mobs

Located deep within the Yagudo fortress of Castle Oztroja this chamber is believed to house the sacred altar of the Yagudo Theocracy.
Connecting Areas
Castle Oztroja: H-6, I-10
Meriphataud Mountains: Escape
Involved in Quests/Missions
Angler's Hose

## Statistics

**Angler's hose****[Legs]** **All Races****DEF:** 8
**Fishing Skill** +1**Lv.** 15 **All Jobs***View the entire Angler's Tunica Set.*

## Synthesis Recipes

Clothcraft (23)

**Yield:** Fisherman's Hose x 1
**HQ 1:** *Angler's Hose* x 1
**Earth Crystal**
* 2 x Linen Cloth
* 1 x Cotton Thread
* 1 x Cotton Cloth

## How to Obtain

**Auction House Category:** Armor > Legs

***Only obtainable through synthesis.***
Beaucedine Glacier

Connecting Areas | Quests/Missions | NPCs
Weather | Fishing | NMs | Mobs

A severe ground where is snow storms always blow hard. Deep crevasses are abound in this region, falling here is likely fatal to a traveler. Around the glacier, ruins of the same type as the Horutoto ruins of Sarutabaruta were discovered. Controversy over the specific creators of these structures continue among archeologist of Windurst and the priest of San d'Oria.

Connecting Areas
Ranguemont Pass
Batallia Downs (to the isolated NW area)
Xarcabard
Fei'Yin
Pso'Xja (multiple entrances, via "Towers")
Avatar Perpetuation Cost

The Avatar Perpetuation Cost is how many MP per tick (approx. 3 seconds) that it costs a Summoner to keep an Avatar out. This cost varies depending on the level of the Summoner and which avatar/spirit is being summoned, as seen on the chart. There are some items, listed below, that will reduce avatar perpetuation cost.

## Notes

* With perpetuation cost set to 0 via equipment, the maximum MP gain a Summoner can have is the sum of their Refresh-1. If the amounts are the same, Refresh equipment is superior to -perpetuation equipment since -perpetuation caps out at 0.
	+ For example, in terms of MP gain, the Karura Hachigane will have no effect if the avatar perpetuation is already 0.
* The Auto Refresh I trait, which a summoner receives at level 25, can be used to bring down the cost of perpetuation, but regardless of how much -perpetuation gear is equipped will not allow you to gain MP while an avatar is out.
	+ Gear which grants Refresh such as the Yinyang Robe or Caller's Horn +1 can grant refresh with avatars out providing -perpetuation gear equipped zero out the perpetuation cost.
* The perpetuation cost reduction from the Carbuncle Mitts is rounded down to the nearest integer.
	+ The effect of Carbuncle Mitts is calculated prior to other gear with **Avatar Perpetuation Cost** down. (Base Perpetuation/2) - Avatar Perpetuation gear
* Summoner's Doublet's perpetuation cost is applied AFTER Caller's Bracers
* The Elemental Staves and Y's Scythe also *increases* the perpetuation cost (proportionately) of the avatar/spirit weak against the element of the weapon.
* Astral Flow sets the perpetuation cost to zero while it is in effect.
* Avatar Perpetuation cap with gear/refresh is 15, any refresh beyond the 15 cap added will replenish mp.
Ajido-Marujido

***Ajido-Marujido***Gender: MaleRace: TarutaruJob: Black MageAffiliation: WindurstOccupation: Orastery Minister**Type:**Cutscene NPC**Location:**Heavens Tower### Notes

### Biography

**Ajido-Marujido** is the "rogue" Minister of Windurst's Orastery, the Ministry of Windurst that oversees the use of magic and the training of mages. He is also the son of the creator of the Cardians and the former Minister of the Manustery Zonpa-Zippa, and is the brother of current Manustery Minister Apururu. Although a very powerful mage and a well-respected public figure, he is always getting himself or a random adventurer into trouble in his pursuit for the truth about Windurst and its past. Although labeled as unpredictable and a rogue, he cares deeply about the future of Windurst and its well-being, even more so than his reputation and his political career.

He is introduced to us as a "Child Genius" student in one of the early Wings of the Goddess missions. Even then he has a flair for getting himself, and you, into trouble. He later becomes one of Shantotto's pupils prior to his role of minister of the Orastery

### Battle NPC

Ajido-Marujido fights alongside the party during the battlefield event at Full Moon Fountain for Windurst Mission 9-2: Moon Reading. He fights in the second round of the battle, versus Vyala and Tatzlwurm. Ajido-Marujido must be kept alive, because if he falls the battle will be considered a loss; and since he has low HP and grabs enmity very easily with his powerful spells, it's important to keep the heat off him.

Ajido can cast all ancient magic, uses both Chainspell and Manafont, teleports around the arena, and has an unusual hand-to-hand attack style similar to Mammets.

### Involved in Missions

* Windurst Mission 1-1: The Horutoto Ruins Experiment
* Windurst Mission 2-1: Lost for Words
* Windurst Mission 3-1: To Each His Own Right
* Windurst Mission 3-2: Written in the Stars
* San d'Oria Mission 4-1: Magicite
* Bastok Mission 4-1: Magicite
* Windurst Mission 4-1: Magicite
* Windurst Mission 6-1: Full Moon Fountain
* Windurst Mission 8-2: The Jester Who'd Be King
* Windurst Mission 9-1: Doll of the Dead
* Windurst Mission 9-2: Moon Reading

### Involved in Quests

* I Can Hear a Rainbow
* Wonder Wands
Brothers

**Zone:** Bearclaw Pinnacle
**Restrictions:**

**Level:** 75
**Members:** Recommended: 6 | Maximum: 18
**Time:** 30 minutes
**Key Item:** Zephyr Fan
**Experience:** 3500 exp.

## Gaining Access

* To enter the battlefield, talk to Zebada in the Uleguerand Range (F-12).
* Zebada will give you the Cotton Pouch.
* Climb to the top of Uleguerand Range (which can be achieved by taking the tunnel on the right of the first open area, and then generally traveling in a counter-clockwise direction). Go to the western slope and slide down at (E-9). Start at the leftmost side of the edge and walk right until you start to see humps on the edge, this is about the right place to slide down. When sliding you can move left and right, try and aim for the hump on the slope, you want to land on the south-most ledge just above the bottom of the slope.
* Enter the cave behind you at (F-8) to find the Chamneat Spring; trade the Cotton Pouch to the spring to receive the Chamnaet Ice.
* Return to Zebada and trade him the Chamnaet Ice to receive the Zephyr Fan key item.
* Climb to the top of Uleguerand Range to (H-8). During clear weather, an ice wall will open up to allow passage to the east. Follow this tunnel to (I-7) to zone in to Bearclaw Pinnacle. Examine the Wind Pillar to enter the *Brothers* ENM.
	+ The ice wall is the small section of the large ice-flow that is a markedly different color -- it is more white than the rest of the ice flow, and looks slightly out of place.
* It can take some time for ice weather to disappear in this zone, and you can easily find yourself waiting over an hour for the passage to open.
* Note: You can Tractor through the ice wall, so if someone doesn't make it in time, that is always an option.
* Only one of the four battlefields in Bearclaw Pinnacle can be completed every 5 Earth days.

## ENM Battle

* Level 75 Cap.
* Buffs wear on Entry.
* Both Taurus NMs must be defeated to win this ENM.
* Both Taurus have approximately 4500 HP.
* The Eldertaur is highly resistant to Sleep and immune to Charm and Silence.
* The Mindertaur is susceptible to Gravity, Bind; semi-resistant to Sleep; highly resistant to Silence and Lullaby; immune to Charm.
* Eldertaur casts Cure V, Protect IV and Shell III.
* The Eldertaur is capable of using an attack called Apocalyptic Ray. Seems to still afflict the target with Doom, even if they are turned around. Facing away from the Eldertaur when it's readying the attack to try and avoid is still advised. Unknown thus far if there are any prerequisites for the Eldertaur in using Apocalyptic Ray.
* Eldertaur will use draw-in.
* Mindertaur casts Cure V, Banish II, Flash
* Each Cure V can cure approximately 10-15% of each NMs HP; only uses Cure V when one of the Tauri's hp is below 50%.
	+ These mobs can be Drained and Aspired, though they might get resisted.
* They are somewhat resistant to magic attacks. Expect your strongest BLM spells to deal on average 700-900 damage each.
* Remember to face away from the Taurus NMs - Chthonian Ray (Doom) has a very long range.
Bio

## Statistics

**Scroll of Bio****BLM Lv.10 / RDM Lv.10
DRK Lv.15** Teaches the black magic Bio.
Deals dark damage that weakens an
enemy's attacks and gradually reduces its HP.The Attack reduction is a flat 10%. Dark Shot improves the reduction to 13%
The damage over time varies with the caster's Dark Magic Skill

* 0~40 skill: 1 HP/3 seconds
* 41~80 skill: 2 HP/3 seconds
* 81~ skill: 3 HP/3 seconds

 In Horizon, Bio and Dia overwrite each other.

Automatons will not cast this spell if equipped with a Valoredge Head.

## How to Obtain

**Auction House Category:** Scrolls > Black Magic

### Merchants

**360 - 416 gil**

* Aroro - Port Windurst ()
* Regine - Port San d'Oria ()
* Zaira - Bastok Markets ()

**The above merchants only stock the scroll if their respective nation is 1st or 2nd place after a Conquest tally.**

## File:Icon spell bio ii.png Bio II

### Description

Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.

### Jobs

* Level 35 Black Mage
* Level 36 Red Mage
* Magic Skill 107 Automaton
* Level 40 Dark Knight

## Statistics

**Scroll of Bio II****BLM Lv.35 / RDM Lv.36
DRK Lv.40** Teaches the black magic Bio II.
Deals dark damage that weakens an
enemy's attacks and gradually reduces its HP.The Attack reduction is a flat 15%. Dark Shot improves the reduction to 18%
The damage over time varies with the caster's Dark Magic Skill

* 0~130 skill: 3 HP/3 seconds
* 131~170 skill: 4 HP/3 seconds
* 171~210 skill: 5 HP/3 seconds
* 211~250 skill: 6 HP/3 seconds
* 251~290 skill: 7 HP/3 seconds
* 290~ skill: 8 HP/3 seconds

 In Horizon, Bio and Dia overwrite each other.

Automatons do not cast this spell if equipped with a Valoredge Head.

## How to Obtain

**Auction House Category:** Scrolls > Black Magic

### Merchants

**12,600 - 14,560 gil**

* Hilkomu-Makimu - Windurst Waters (G-7) *Requires Windurst in 1st place after a Conquest tally.*
* Chutarmire - Selbina ()
* Mazween - Aht Urhgan Whitegate ()
Call Beast

Calls a Jug Pet/Familiar to your side to fight with you. ~~Shares a cooldown with Bestial Loyalty.~~  Bestial Loyalty has been removed.

* Unlike Bestial Loyalty, this does consume a jug.
* Pets now persist through zoning, unique to horizon.
* All HQ Familiar's now cap at 75

Duration: Instant summon, Varied spawn time based on Familiar

Recast: 5:00 Minutes

Target: Self, must have jug equipped. ( /ja "Call Beast" <me> )
20 in Pirate Years

*This is the first Ninja Artifact Armor quest - otherwise known as AF1.*

 Requirements
 Repeatable
 Reward

## Walkthrough

* With your main job as Ninja, speak with Ryoma in Norg at H-8 in a small corner at the dock overlooking the water, for a cutscene.
* You no longer need to be Ninja main job for the remainder of this quest.
* Head to Port Bastok and talk to Kagetora in Warehouse #2, just across from the Airship dock, who will send you off to find Ensetsu, located at (I-5) in the northernmost house east of the warehouse.
	+ **Note**: If you have the quest Chasing Dreams active, and are on the sixth step in the quest (when you must trade five Eastern Gems to Patient Wheel), you will have to talk to Kagetora a few more times until he gives you the correct cutscene.
* Ensetsu provides additional background and sends you to Eastern Altepa Desert to investigate.
* Head to the border of H-5/H-6 in Eastern Altepa Desert, clear the area, and click the ??? when your party is set.
* Two NM spiders named Tsuchigumo will spawn. Solo'd with whm 34 and Warrior 36 close fight!
	+ You do not need to be a Ninja to spawn the NMs and get the Key Item.
	+ Both spiders, if not engaged, will despawn after about five minutes.
	+ The spiders are immune to sleep but they will spawn unaggressive if the ??? is checked under the effect of Sneak.
	+ You must kill both spiders, even if using the Sneak method to spawn them. Only killing one will result in a "There is nothing out of the ordinary here" when re-examining the "???" on the ground.
	+ If you kill one and died on the second one, you can come back here and the second one will not despawn. Once you kill it, you can examine the "???" to get the Key Item.
* After you kill both Tsuchigumo, re-examine the ??? and you will receive a Trick Box.
* Return to Port Bastok and talk to Ensetsu (optional)
	+ See Solo'd with whm 34 and Warrior 36 close fight! page for the optional dialogue.
* Head to Norg and speak with Ryoma to complete the quest.

## Game Description

Client
Ryoma (Quay, Norg)
Summary
Norg has begun investigating an ancient scroll that was rediscovered as of late. Speak with Tenshodo member Kagetora in Bastok for more details.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Chaos Burgeonet

Statistics
**Chaos Burgeonet**
**[Head] All Races**
**DEF:** 23 **HP** +12 **STR** +4
**Dark magic skill** +5
**Enhances "Souleater" effect**
**Lv.** 60 **DRK**

*Enhances Souleater Effect*
* Adds an additional 2% HP converted to damage to Souleater. (Caps at 12%)

*See full Chaos Armor Set.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*
Apururu

***Apururu***Gender: FemaleRace: TarutaruAffiliation: WindurstOccupation: Manustery minister**Type:**NPC**Location:**Windurst Woods ()### Notes

Apururu is current Minister of Windurst's Manustery, the Ministry of Windurst that is in charge of the creation, training, and maintenance of all Cardians. She is also the daughter of former Manustery Minister Zonpa-Zippa and the sister of current Orastery Minister Ajido-Marujido. She is constantly at odds with her brother over his recklessness, fearing that he may be getting in over his head. Her words, however, usually fall upon deaf ears.

### Involved in Missions

* Windurst Mission 1-1
* Saintly Invitation
* The Jester Who'd Be King
* Doll of the Dead
* Moon Reading

### Involved in Quests

* Making Amens!
* Legendary Plan B
* The Kind Cardian
Bone Mask

## Statistics

**Bone mask****[Head]** **All Races****DEF:** 7**Lv.** 16 **WAR / MNK / RDM / THF / PLD / DRK
BRD / BST / SAM / NIN / DRG / BLU / COR / DNC /
RUN***View the entire Bone Harness Set.*

## Synthesis Recipes

Bonecraft (18)

**Yield:** *Bone Mask* x 1
**HQ 1:** Bone Mask +1 x 1
**Earth Crystal**
* 1 x Giant Femur
* 1 x Bone Chip
* 1 x Sheep Leather

## Desynthesis Recipes

Bonecraft (18)

**Yield:** Bone Chip x 1
**HQ 1:** Bone Chip x 1
**HQ 2:** Sheep Leather x 1
**Lightning Crystal**
* 1 x *Bone Mask*
Charm

***Charm (Status Effect)** has an identical name. If an internal link incorrectly referred you to this page, please change the link to point directly to Charm (Status Effect).*

## Job Ability

* Tames a monster to fight by your side.
* **Obtained:** Beastmaster Level 1
* **Recast Time:** 0:15
* **Duration:** Varies - see table below for exact durations

	+ The Gauge ability estimates success for target to be Charmed.
	+ Light Staff and Apollo's Staff grant an extra 10%/15% success rate, respectively.
	+ Charisma also increases the resistance against Charm (from a monster that uses Charm).
* Gear with ***Charm** +* does not affect the success rate of Charm, but increases the *duration* of the Charm.
	+ Each +1 to **Charm** increases the duration of charm by 5%; +20 Charm doubles the duration of charm.
* If **Charm** fails, the mob will engage in battle against you.
* Some mobs cannot be charmed. Using ***Charm*** on a mob that cannot be charmed will Bind the mob for a short period of time; it will then engage in battle against you.
	+ ****Charm**** cannot be used if the Beastmaster has an active pet.
* When Charm expires, the former pet will attack you unless you are at least 30' away; mobs that track by scent may track you unless you are under Deodorize effect.

*See also Beastmaster Charm Guide.*
Restrictions* Charm cannot be used on an enemy that is in Call for Help status.
* Charm cannot be used on another Beastmaster's pet.
* Charm cannot be used on Beastmen or Arcana.
* Charm cannot be used on fished-up mobs.
* Charm cannot be used on mobs in Abyssea.

Beastmaster Support Job
When Beastmaster is set as a support job; Charm is affected by the main level of your Beastmaster job.

*For example, if your Beastmaster job is level 40 and is set as a sub for a level 75 job, a monster that checks as Easy Prey will probably be very difficult to Charm. However, if your Beastmaster job is level 75, and if you set it as a support job to another level 75 job, an Easy Prey may be Charmed with ease.* | Macro Syntax* **/ja Charm <stnpc>**

## Charm Duration

This varies with both your level and the difference between your level and the mob's. Particularly when charming Tough mobs, the exact level of the mob makes a significant difference (for example, charm lasts significantly longer on a level 76 mob than on a level 77).

 Easy Prey
 Decent Challenge
 Even Match
 Tough
 Very Tough
 Incredibly Tough
Calamity

Aligned with thunder equipment (Thunder Gorget & Thunder Belt).

## Levels

* Calamity is only available to Warriors and Beastmasters. While other jobs can obtain the required 200 Axe skill, they will be unable to use Calamity.
* Axe skill level 200 is obtainable by the following jobs at these corresponding levels:

 Warrior | A-
 Dark Knight | B-
 Ranger | B-
Cauldron Coffer Key

## Statistics

**Cauldron coffer key**A key that opens a treasure coffer in
the Ifrit's Cauldron area.

## Possible Treasure

 *Note: This list is missing normal rewards (for those, see Ifrit's Cauldron/Treasure Coffer).*

* ~13,600 gil
* Drachen Mail\*
* Map of Ifrit's Cauldron\*\*
* Old Gauntlets\*

\* Only available if you have the necessary quest active.

\*\* Automatically received if you do not already have the map. Quest items take priority.

## How to Obtain

***Cannot** be **auctioned**, **traded**, or **bazaared**, but **can** be **delivered** to a character on the same account.*
Agility

Abbreviation: AGI

* A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical. The higher a defender's AGI, the less likely they are to have critical hits scored against them.

* Agility also has a direct impact on a character's evasion and ranged accuracy stats , and is speculated to have an impact on shield blocking, guarding, and parrying stats/activation rates, but has yet to be proven to be the case. It does affect them indirectly however, since evasion is checked before them; if you don't evade first, there is a chance for the others to activate.

* Agility plays a significant role in determining the damage caused by Trick Attack when used by a Thief.

* Agility determines the accuracy of a Corsair's Quick Draw.

Associated with the element of Wind. Many wind-based items add AGI to a Player's Stats. Example: Garuda's Dagger. The success of a Puppetmaster's Wind Maneuver is linked to AGI.

See also: AGI (Merit)

## Breakdown of Level 1 and 75 Agility Stats by Race Sorted Highest to Lowest

Based off Ranger agility score

**Mithra**: 9 ; 68

**Tarutaru**: 9 ; 66

**Hume**: 8 ; 63

**Galka**: 8 ; 60

**Elvaan**: 7 ; 57

Level 1 stats taken from official FFXI strategy Guide, Spring 2004 version: does not include stat bonuses from sub jobs.

Level 75 stats gathered from a random sampling of level 75 RNG that were online at the time. Level 75 stats include bonuses from NIN support job. (NIN sub adds 10 AGI to all races for those wanting to know the base.)

## AGI Rankings Based on Job

1. Ranger

2. (Tied) Dancer, Thief, Ninja

6. (Tied) Black Mage, Corsair, Puppetmaster, Warrior

10. (Tied) Dark Knight, Dragoon, Samurai, Scholar, Summoner

15. (Tied) Blue Mage, Red Mage White Mage

18. (Tied) Bard, Beastmaster, Monk

21. Paladin

## References

1. ↑ 1.0 1.1 SE Interview concerning stats
Bastore Sardine

## Statistics

**Bastore sardine**This saltwater fish lives in the
coastal waters of the Bastore Sea.**Stackable:** 12**Habitat:** Saltwater**Size:** Small *(Something caught the hook!)***Food Effects:** (5 minutes, Mithra\*)
* **Dexterity +1**
* **Mind -3**

*See Hamsi for the eastern analog of this fish.*
## Other Uses

 **Used in Quests:*** Fisherman's Heart
* Something Fishy
 **Guild Resale Price:** ~11 gil

## Used in Recipes

* 11 Sliced Sardine

* 31 Sardine Ball

* 37 Fish Broth

* 49 Fish Mithkabob

### Fishing

Degong
"The southern seas are where you'll find bastore sardines. Lugworms should be good enough to get 'em to bite."

 * Abyssea - Vunkerl *(Ocean)*
* Batallia Downs
* Bibiki Bay
* Bibiki Bay - Purgonorgo Isle
* Cape Teriggan
* East Sarutabaruta *(Sea)*
* Kazham
* Lower Jeuno
* Manaclipper *(Dhalmel Rock)*
* Manaclipper *(Maliyakaleya Reef)*
* Manaclipper *(Bibiki Bay to Purg.Isle)*
* Mhaura **\***
* Norg
* Port Bastok
* Port Jeuno
* Port Windurst
* Sea Serpent Grotto *(Lake)*
* Sea Serpent Grotto *(Pond)*
* Selbina
* Ship bound for Mhaura
* Ship bound for Selbina
* South Gustaberg
* Valkurm Dunes
* West Sarutabaruta *(Sea)*
* Robber Rig
* Rogue Rig
* Sabiki Rig **\***
* Clothespole
* Composite Fishing Rod
* Ebisu Fishing Rod
* Halcyon Fishing Rod
* Hume Fishing Rod
* Lu Shang's Fishing Rod
* Mithran Fishing Rod
* Single Hook Fishing Rod **●**
* Bamboo Fishing Rod **!!!**
* Fastwater Fishing Rod **!!!**
* Glass Fiber Fishing Rod **!!!**
* Tarutaru Fishing Rod **!!!**
Beast Jackcoat

*Augments "Reward"*
* Removes Paralyze, Poison, and Blind from pet.
**Used in Quest:** Artifact Armor +1 (Beast Jackcoat +1)

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

## Historical Background

A jack is a Doublet or jacket usually lined with small metal plates, but is sometimes just padded. Naming this item a jackcoat is slightly redundant.
Airship pass for Kazham

Airship pass for Kazham Description:
This pass allows you to ride the airship between Kazham and Jeuno.

Obtained:

* Kazham Airship Pass Quest: Trade a Giddeus Chest Key, a Palborough Chest Key, and a Ghelsba Chest Key, or pay 148,000g to Guddal in Port Jeuno.

Notes:

* Needed to board the Kazham-Jeuno Airship, which was the original way to gain access to Kazham and the Elshimo Lowlands and Elshimo Uplands regions.
Banish

Deals light elemental damage to an enemy.

Accuracy influenced by Divine Magic Skill and Magic Accuracy bonuses from equipment.

* Damage resist rates depend on the difference in MND between the caster and target.

Banish does 50% additional damage to undead foes and partially negates specific damage taken resistance from certain undead mob species. The amount cut is applied multiplicatively by a set term. The duration of this additional effect vs. Undead monsters is subject to partial resist rates. The resist rates to the Banish spell damage and specific damage taken cut components of Banish spells are calculated separately.

## How to Obtain

**Auction House Category:** Scrolls -> White Magic

### Merchants

**140 - 162 gil**

Only sold in nations who finish 2nd or higher after a Conquest update.

* Regine - Port San d'Oria (J-8)
* Kususu - Port Windurst (H-8)
* Sororo - Bastok Markets (H-5)
Borghertz's Chasing Hands

Requirements
 Reward

## Walkthrough

*If you have any other Borghertz's Hands quest active, you must complete that one before you can start this quest.*

* Speak to Guslam (H-8) in Upper Jeuno in the Durable Shields shop and accept the quest.
	+ *After starting the quest, you can obtain the rewards in any order.*

### Main Quest

* Head to Garlaige Citadel and open a coffer there, so either:
	+ Obtain a Garlaige Coffer Key; or
	+ Come as a thief and bring along tools to pick the lock (see Picking your Coffers and Chests).

*You will obtain a pair of Old Gauntlets from the coffer.*
* If this is your first time completing AF gear (for any job), do the following:
	+ Head back to Upper Jeuno and talk to Guslam again, who tells you he cannot repair them.
	+ Deadly Minnow, behind the counter in the same shop, will tell you to find a Mithra at the Tenshodo for more information.
	+ Go to Lower Jeuno and go into Neptune's Spire and talk to Yin Pocanakhu at (J-8). Pay her 1,000 gil to hear her story.
* Head to Port Jeuno, go downstairs into the Auction House area, and find a ??? on some crates just outside the Jeuno Duty-Free Shop at (H-8).
* Click on the ??? for a cutscene and ask to have the gloves repaired.
* Go to (F-8) in Castle Zvahl Baileys and touch one of the torches to spawn Dark Spark.
* Kill Dark Spark.
* Touch one of the torches again to receive the Shadow Flames.
	+ If other players in the party also need this key item, they can touch the torch at this time as well; you do not need to fight Dark Spark for each party member who needs the Shadow Flames.
* Head back to Port Jeuno and click on the ??? at the toolbox for another cutscene and your Hunter's Bracers. This completes the quest.

### Optional

*These coffers can be opened without this quest active and still receive the attire.*

*These coffers are not required to complete the quest.*

**You must have Ranger as your main job when you open these coffers.**

* Guslam mentions something about armor scattered about Vana'diel. You can find two more pieces of armor by opening coffers in the following zones:
	+ Crawlers' Nest: Hunter's Braccae
	+ Monastic Cavern: Hunter's Jerkin

## Game Description

Client
Guslam (Durable Shields, Upper Jeuno)
Summary
Gauntlets wrought by Borghertz, the legendary craftsman, lie hidden somewhere in Vana'diel.
Bonchacha

***Bonchacha***Gender: FemaleRace: TarutaruAffiliation: Windurst**Type:**NPC**Location:**Windurst Walls ()### Notes

**Dialog:**

> *Professor Koru-Moru, the old minister who lives in that manor there, is more famous for being the local ding-a-ling than for serving as the School of Magic's principal! I just know he's up to something in there! I came over to call in and have a little chitchat, but it seems as if he is, how shall we say...otherwise occupied...?*
>
>
Bastok Mission 3-2

## Walkthrough

* This mission is optional.
* If you decide to do this mission, give the Guard a crystal.
* Obtain a Hare Meat.
* Accept the mission and then speak to Davyad (K-6) in Bastok Mines.
* Head to Gusgen Mines in Konschtat Highlands.

* You will need Sneak or Silent Oils in here unless you are of sufficient level, /check the monsters to make sure they are incredibly easy prey or too weak.

* Once inside the mines, take a right.

* At the next intersection, take a left.
* At the fork, take a right, and then another right at the next intersection.

* You should be at (J-7).

* Take caution of Smothered Schmidt who spawns in the same area at either 0:00, 1:00, or 2:00 when the siren in the zone sounds.

* Schmidt was easily killed as a 38 Nin with 4 summoned trusts.

* Wait around for it to depop if it is up. Schmidt doesn't drop anything worthwhile.

* Trade the Hare Meat to the **???** to spawn Blind Moby, a Pugil NM.

* It will drop a Rare/Ex item called Glocolite. Everyone doing this mission will require one, so defeat the NM as many times as required.
* You must wait 3 minute between pops.

* Trade the Glocolite to any Gate Guard to finish the mission.
Auto Regen

* Job Traits are always active.
* **Further Notes:**
	+ While active, this trait restores HP with every tick. Tier I restores 1 HP.

Blue Magic Spells that Activate this Trait
Set any two of the following spells:

 94 | White Wind | 4

* **Obtainable:** Blue Mage Level 16
* **Obtained:** Carbuncle Level 25
* **Obtained:** Rune Fencer Level 35
* 1 HP per tick
Aja-Panja

***Aja Panja***Gender: MaleRace: TarutaruAffiliation: WindurstOccupation: BoneCrafter**Type:**NPC**Location:**Windurst Woods ()### Notes

Upon checking Aja Panja you will recieve the following diologue:

* If you want to learn how to craft bone into something useful, then you should study with us here at the Boneworker's Guild!
Bastok Mission 1-3

* 1000 gil
* Bastokan Ring

## Walkthrough

* Select the mission from one of the Bastok Gate Guards
* Go to (K-3) in North Gustaberg to enter Palborough Mines.
	+ You can reach North Gustaberg from Port Bastok or South Gustaberg by zoning at (H-5).
* All Quadavs drop the four fetich pieces (Fetich Head, Fetich Torso, Fetich Arms, and Fetich Legs), but the mid to high level Quadavs seem to drop them at a higher rate.
	+ To get to the higher level Quadav, travel North until you hit the big room at G-7. Make your way over to H-7 and head south, turning right at the split, followed by a left. This will put you on a straight path down to H-9 where you'll follow the bend into a circular room, followed by another bend twisting North and finally end up at the elevator in the center.
	+ Take the elevator up to the second floor by pulling the lever to make it go up and down.
	+ This entire floor is filled with Onyx Quadav, Greater Quadav, and Veteran Quadav about Lv.13 (Be careful of Zi'Ghi Boneeater, a Lvl.15-16 NM).
* Trade all four fetich pieces simultaneously to one of the Bastok Gate Guards to complete the mission.
Altana's Sorrow

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

 File:Virnage.jpg

* Talk to Virnage at (H-5) in the back room of the Bat's Lair Inn. He mentions paint from the Great War in Garlaige Citadel.
* Head to Garlaige Citadel.
* The ??? spawns in the corner of a room at either (H-8) or (G-8) (room closest to the H-8 path) (There may be sparkles???) Try not to fall down the holes in the floor. Click on it to obtain a Bucket of Divine Paint.
* Return to Virnage to receive a Letter from Virnage.
* File:Sparkles.jpg  Bring the letter to Eperdur (M-7) upstairs in Northern San d'Oria's Cathedral for your reward.

## Game Description

Client
Virnage (Bat's Lair Inn, Bastok Mines)
Summary
Virnage needs a bucket of divine paint to restore the statue of Altana to Her former glory. He advised you to look for it in a citadel on the Sauromugue Champaign.
Bastok Mission 1-2

## Walkthrough

* Select the mission from one of the Bastok Gate Guards
	+ Malduc right beside Naji will start missions if you have the required rank points.
	+ Trade crystals to the other gate guards that give Signet when finished Fetichism to also start The Emissary from this NPC.
* Talk to Cid in Bastok Metalworks to receive Blue acidity tester key item.
* Head to (D-9) in South Gustaberg to enter Dangruf Wadi.
* Once you enter the zone, turn right at the fork and head north to (I-8).
* In the south-east corner of (I-8), stand on the geyser until it pushes you up onto the ledge.
	+ Check your detector key item to make sure that it has changed to a Red acidity tester.
* Return to Cid for a cutscene that finishes the mission.
Alliance

## Alliance Basics

2 or 3 parties of adventurers can form one party called an alliance. All members of an alliance can attack the same enemies. It is mainly used to defeat very strong enemies that can't be defeated by one party of 6 adventurers.

Minimum: 2 parties with 2 people (2 party leaders).

Maximum: 3 parties with 18 people.

Note: You can not make yourself party leader solo, so the minimum can only be achieved by forming and disbanding.

## Forming the Alliance

To form an alliance you need 2 parties. As party leader search for the other party leader with the search function and press form in the menu instead of invite. You are now the alliance leader.
To invite a third party to the alliance you need to repeat the same procedure with the third party leader. Only the alliance leader can invite the third party.

Normally it is possible to invite new members into your party if they are in the same region as you. However, in order to invite a party into your alliance, that party's leader must be in the same area as you.

## Alliance Leadership

You may pass the alliance leadership to a party member.

You may pass the alliance leadership to another party leader in the alliance using "/acmd leader <playername>"

## Skills and Magic

Spells and Skills which work only on party members like Erase still can only be targeted within the specific party.

## Experience Points

Alliances are not very useful for gaining Experience Points.
Bastok Conquest Points Items

All of these items are available from Iron Musketeers in Bastok:

* Flying Axe, I.M.
* Rabid Wolf, I.M.
* Crying Wind, I.M.

as well as the Jeunoan Conquest Guards:

* Morlepiche
* Emitt
* Alrauverat
* Kochahy-Muwachahy

Items that are available when Bastok is in any Conquest Ranking are available from Iron Musketeers in Foregin nations - items available only when Bastok is in 1st or 2nd are not available from Iron Musketeers in Foreign nations:

* Yevgeny, I.M.
* Sachetan, I.M.

Items that are available only during 1st or 2nd Conquest Ranking are indicated with a "1st" or "1st, 2nd" next to their name.
Black Pudding

* **Group Food Effects**
* **HP +8**
* **MP +5%** *(Max. 25 @ 625 Base MP)*
* **Intelligence +4**
* **HP Recovered While Healing +1**
* **MP Recovered While Healing +1**

## Synthesis Recipes

Cooking (89)

**Yield:** *Black Pudding* x 1
**HQ 1:** Dusky Indulgence x 1
**Fire Crystal**
**Patissier**
* 1 x Bird Egg
* 1 x Buburimu Grape
* 1 x Cinnamon
* 1 x Kitron
* 1 x Royal Grape
* 1 x San d'Orian Flour
* 1 x Saruta Orange
* 1 x Selbina Butter

## How to Obtain

**Auction House Category:** Food > Meals > Sweets
Bastok Mission 8-1

# Walkthrough

* Speak with a Gate Guard to accept the mission.
	+ Trade at least 3.5 stacks of crystals if at zero rank.

* Visit Iron Eater at the President's Office in Metalworks.
* Head for (G-5) in Western Altepa Desert (take the tunnel), and enter Quicksand Caves Map 7.
* Make your way to (H-8) and open the weighted door.
	+ Alternatively, the door will open by applying enough weight on the nearby sensor. One of the following is needed:
		- a single Galka
		- any combination of 2 Humes, Mithras, or Elvaans
		- 3 Tarutarus
* At (G-11), you'll find yourself in a small room. Clear it out, and then check the Galka Statue to spawn 3 Antica NMs. They can be slept.
	+ Triarius IV-XIV (Black Mage)
	+ Princeps IV-XLV (Paladin)
	+ Centurio IV-VII (Warrior)

* It is recommended you defeat them in that order, however a well-balanced party should have little difficulty with them.
* Check the Galka Statue again for a cutscene.
* Make your way to (D-12) of Western Altepa Desert and enter Quicksand Caves Map 5.
	+ This entrance is accessed at (C-11)→(D-11) in the far Southwest corner.
* Inside, head through the eastern weighted door at (K-8) this will take you to Map 6.
* Go east to another weight device at (G-8) and proceed east again.
	+ The ??? you need is on the floor infront of the mural in the room at (H-8).

* Check the ??? for a cutscene with Zeid.
* Return to Iron Eater for a final cutscene.
Blackbeard

**Family:** Skeletons
**Crystal:** **Earth**
**Weak to:** **Fire**, **Light**
**Notorious Monster**

 Ship bound for Selbina
* Bone Chip (???%)

**Notes:**

* Spawns with the Pirates on the ferry route from Mhaura to Selbina, only if the middle pirate on the pirate ship is wearing a Vermillion Cloak.

* On the ferry route from Selbina to Mhaura, Silverhook will spawn instead, under the same conditions.

* Much larger than other skeletons.
* The middle Vermillion Cloak pirate does \*not\* guarantee that Blackbeard will spawn immediately, although it usually will. If it does not, defeat the Ship Wight placeholder until it does. (Respawn time of the skeletons is 1 minute)
* The Vermillion Cloaked pirate showing up is NOT a timed event or "respawn". He can appear on any boat ride with pirate event leaving Mhaura, making this NM a variant of a true lottery pop, although the NM will still only appear once per trip.
* Special Attacks: High damage AOE; casts Sleepga II, Ice Spikes, Waterga III, Thunder III, Thundaga II, Stun, Flood, Freeze, and Burst.
* Highly resistant or Immune to Silence and Bind.
* Resistant to magical damage.
* Killable by: 4+ characters level 70+, 2 characters level 75, soloable at 75 by some jobs Solo'd with whm 34 and Warrior 36 close fight!

### Historical Background

Blackbeard was the nickname of Edward Teach, alias Edward Thatch (other sources give his name as Edward Drummond, although his birth name is not known), a notorious English pirate who had a short reign of terror in the Caribbean Sea between 1716 and 1718, during a period of time referred to as the Golden Age of Piracy. His best known vessel was the *Queen Anne's Revenge*, which is believed by some to have run aground near Beaufort Inlet, North Carolina in 1718.
Blood Broth

## Statistics

**Jug of blood broth****Calls a diremite familiar.****Lv.** 43 **BST****Stackable:** 12

## Synthesis Recipes

Cooking (63)
**Yield:** *Blood Broth* x 4
**HQ 1:** Clear Blood Broth x 2
**HQ 2:** Clear Blood Broth x 4
**HQ 3:** Clear Blood Broth x 8
**Water Crystal**
* 1 x Beast Blood
* 1 x Fiend Blood
* 1 x Bird Blood
* 1 x Leech Saliva
* 1 x Lizard Blood
Cooking (73)
**Yield:** *Blood Broth* x 4
**HQ 1:** Clear Blood Broth x 2
**HQ 2:** Clear Blood Broth x 4
**HQ 3:** Clear Blood Broth x 8
**Water Crystal**
* 1 x Beast Blood
* 1 x Beastman Blood
* 1 x Bird Blood
* 1 x Leech Saliva
* 1 x Lizard Blood

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items

***Only obtainable through synthesis.***
Bastok Mission 3-1

## Walkthrough

* Trade one crystal to a gate guard to unlock the mission.
* Accept the mission and then speak to Iron Eater at the President's office.
* You'll be instructed to go to Beadeaux. Gather up a party, but this is easily soloed if you are high enough.
* Zone in to Beadeaux for a cutscene. You will then need to kill 20 Copper Quadavs. If you are with a party, all kills count towards the total, so you can split up to speed the process up.
	+ There are 7 Copper Quadavs in the entry area, before the tunnel, and 3 in the tunnel at the first afflictor.
		- Using all 10 spawns makes this mission doable in less than 8 minutes.
	+ The game will track how many you've killed, and you don't need to kill them all at once.
* Upon killing 20 Copper Quadavs, zone out to Pashhow Marshlands for another cutscene. This ends the mission.
	+ Make sure you get the cutscene with Ayame
	+ If you do not get your 20 Copper Quadav kills, you will receive a different cutscene.
	+ If you use Escape, you will not receive the cutscene.

#### Recommendations

* While you are in Beadeaux, it will help you prepare for mission 4-1 if you are able to acquire drops from two NMs in the area.
* View this walkthrough on the Mission 4-1 page under the heading **Beadeaux (Prerequisite)**
A Pose by Any Other Name

Requirements
 Items Needed
 Repeatable
 Reward

## Walkthrough

* Angelica, the artist staying on the second floor of the Hostelry, asks you to fetch something for her based upon your job.
* The items she asks you to bring (based upon your job) are:

* Warrior / Paladin / Dark Knight / Dragoon: **Bronze Harness**
* Monk / Bard: **Robe**
* Thief / Beastmaster / Ranger: **Leather Vest**
* White Mage / Red Mage / Black Mage / Summoner: **Tunic**
* Ninja / Samurai: **Kenpogi**

* Start with a clean zone-in. Have the necessary item in your inventory, but ***not*** on. If you don't have any of them, simply change to Monk and use a robe, they're cheapest.
* Talk to Angelica. After she's done, stand there and count 10 seconds.
* Talk to Angelica again. Now she tells you to wear your item. Without any hesitation, put the item on.
* Talk to her the last time, and you've completed the quest after a long cutscene.
* When you refuse to model and/or you are coming too late, you get the title "Lower than the Lowest Tunnel Worm" instead of "Super Model"
* *In case you do not fulfil the requirements and subsequently fail the quest, start over with a clean zone-in and try again.*

Notes
* If you're not wearing a body piece you may be unable to get this quest, it seems. I was able to get it after equipping one. Then you talk to her to initiate. Wait 10 seconds. Talk again. THEN change into a robe. Or whatever your jobs equipment might be.
* This quest is timed. If you take too long to come back to this character dressed in the requested item, she will tell you that you are "so yesterday's style" and the quest will end without success.
* If you take too long, change back into your regular gear, zone, then zone back in and then talk to her twice to redo the quest.
* +1 versions of your item *will not work*.
* It is possible to flag her second quest, A Question of Taste, without completing the first quest, with sufficient fame.

## Game Description

Client
Angelica (Hostelry Room, Windurst Waters)
Summary
Angelica wants you to model for her next painting, but your taste in clothes doesn't match her current mood. Go find the clothes she likes and come back wearing them... before she changes her mind.
 **SPOILER WARNING: *Click here for additional details about this story line.***
Accuracy Bonus

* Job Traits are always active.
* **Further Notes:**
	+ Each upgrade of this trait raises a character's accuracy and ranged accuracy.
	+ Repeats of this trait do not stack. For example, a Level 30 Dragoon/Ranger will not receive two **Accuracy Bonus I** traits.

Blue Magic Spells that Activate this Trait
Set any two of the following Blue Magic spells to get this trait:

 82 | Vanity Dive | 2

Equipment that Enhances this Trait* None
* **Obtained:** Dancer Level 30
* **Obtained:** Dragoon Level 30
* **Obtained:** Rune Fencer Level 50
* **Obtainable:** Blue Mage Level 63

**Total Accuracy Up:** +10
* **Obtainable:** Automaton Stabilizer & Stabilizer II

**Total Accuracy Up:** +5~45  (Varies by Maneuver and number of Stabilizers equipped)

Accuracy Bonus II* **Obtained:** Ranger Level 30
* **Obtained:** Dragoon Level 50
* **Obtained:** Dancer Level 60
* **Total Accuracy Up:** +22

Accuracy Bonus III* **Obtained:** Ranger Level 50
* **Total Accuracy Up:** +35

Accuracy Bonus IV* **Obtained:** Ranger Level 70
* **Total Accuracy Up:** +48
Bone Mask +1

## Statistics

**Bone mask +1****[Head]** **All Races****DEF:** 8 **Evasion** +1 -3**Lv.** 16 **WAR / MNK / RDM / THF / PLD / DRK /
BRD / BST / SAM / NIN / DRG / BLU / COR / DNC /
RUN***View the entire Bone Harness +1 Set.*

## Synthesis Recipes

Bonecraft (18)

**Yield:** Bone Mask x 1
**HQ 1:** *Bone Mask +1* x 1
**Earth Crystal**
* 1 x Giant Femur
* 1 x Bone Chip
* 1 x Sheep Leather

## How to Obtain

**Auction House Category:** Armor > Head

***Only obtainable through synthesis.***
Bounding Boots

RNG / SAM / NIN / DRG / BLU / COR / DNC / RUN**
**Note:**
* These are the Exclusive version of Leaping Boots.
**Resale Price:** *Cannot be sold to NPCs.*

## How to Obtain

***Cannot** be **auctioned**, **traded**, **bazaared**, or **delivered**.*

### BCNM

* **Note:** The non-Exclusive version of these boots drop from Leaping Lizzy.
Carrot Broth

## Statistics

**Jug of carrot broth** **All Races****Calls a hare familiar****Lv.** 23 **BST****Stackable:** 12*hare familiar*
* Level 23-35

## Synthesis Recipes

Cooking (3)

**Yield:** *Carrot Broth* x 4
**HQ 1:** Famous Carrot Broth x 2
**HQ 2:** Famous Carrot Broth x 4
**HQ 3:** Famous Carrot Broth x 8
**Water Crystal**
* 4 x San d'Orian Carrot

## How to Obtain

**Auction House Category:** Weapons > Ammo & Misc. > Pet Items

### Merchants

 Name
 Neigepance | Bastok Mines ()
Borghertz's Vermillion Hands

Requirements
 Reward

## Walkthrough

*If you have any other Borghertz's Hands quest active, you must complete that one before you can start this quest.*

* Speak to Guslam (H-8) in Upper Jeuno in the Durable Shields shop and accept the quest.
	+ *After starting the quest, you can obtain the rewards in any order.*

### Main Quest

* Head to The Eldieme Necropolis and open a coffer there, so either:
	+ Obtain a Eldieme Coffer Key; or
	+ Come as a thief and bring along tools to pick the lock (see Picking your Coffers and Chests).

*You will obtain a pair of Old Gauntlets from the coffer.*
* If this is your first time completing AF gear (for any job), do the following:
	+ Head back to Upper Jeuno and talk to Guslam again, who tells you he cannot repair them.
	+ Deadly Minnow, behind the counter in the same shop, will tell you to find a Mithra at the Tenshodo for more information.
	+ Go to Lower Jeuno and go into Neptune's Spire and talk to Yin Pocanakhu at (J-8). Pay her 1,000 gil to hear her story.
* Head to Port Jeuno, go downstairs into the Auction House area, and find a ??? on some crates just outside the Jeuno Duty-Free Shop at (H-8).
* Click on the ??? for a cutscene and ask to have the gloves repaired.
* Go to (F-8) in Castle Zvahl Baileys and touch one of the torches to spawn Dark Spark.
* Kill Dark Spark.
* Touch one of the torches again to receive the Shadow Flames.
	+ If other players in the party also need this key item, they can touch the torch at this time as well; you do not need to fight Dark Spark for each party member who needs the Shadow Flames.
* Head back to Port Jeuno and click on the ??? at the toolbox for another cutscene and your Warlock's Gloves. This completes the quest.

### Optional

*These coffers can be opened without this quest active and still receive the attire.*

*These coffers are not required to complete the quest.*

**You must have Red Mage as your main job when you open these coffers.**

* Guslam mentions something about armor scattered about Vana'diel. You can find two more pieces of armor by opening coffers in the following zones:
	+ Garlaige Citadel: Warlock's Tights
	+ Castle Oztroja: Warlock's Tabard

## Game Description

Client
Guslam (Durable Shields, Upper Jeuno)
Summary
Gauntlets wrought by Borghertz, the legendary craftsman, lie hidden somewhere in Vana'diel.
A Crisis in the Making

Requirements
 Repeatable
 Reward

## Walkthrough

* Talk to Ranpi-Monpi (Northern Windurst Waters) to learn that he cooked a bad batch of food for the Yagudo by accident. Ranpi-Monpi is located in the Culinarians' Guild.
* Once you reach Giddeus, head down the ramp behind the food or drink altar (at F-8 or I-8), and go to (F-7) in the cave area. Just walk into the treasure room, even though Uu Zhoumo tells you to go away. Check the altar to receive the Key Item:Off Offering.
* Take the Off Offering back to Ranpi-Monpi (just talk to him again).

Note:
* You must zone to repeat this quest.

## Game Description

Client
Ranpi-Monpi (Culinarians' Guild, Windurst Waters)
Summary
When preparing the food offering as a sign of Windurst's friendship with Giddeus, Ranpi-Monpi accidentally mixed in a liquid that the Yagudo hate. Quickly recover the tainted offering from the altar at Giddeus before ruffling some Yagudo feathers.
Angler's Tunica

## Statistics

**Angler's tunica****[Body]** **All Races****DEF:** 12
**Fishing Skill** +1**Lv.** 15 **All Jobs***View the entire Angler's Tunica Set.*

## Synthesis Recipes

Clothcraft (30)

**Yield:** Fisherman's Tunica x 1
**HQ 1:** *Angler's Tunica* x 1
**Earth Crystal**
* 3 x Cotton Cloth
* 1 x Linen Cloth
* 1 x Linen Thread
* 1 x Sheep Leather

## How to Obtain

**Auction House Category:** Armor > Body

***Only obtainable through synthesis.***
Bomb Ash

**Pinch of bomb ash**The burnt remains of a bomb.**Stackable:** 12 | Other Uses
**Used in Quests:**
* Curses, Foiled Again!
* The Wisdom of Elders

 **Guild Resale Price:** ~154 gil
 Synthesis Recipes
*None*
* 37 Firesand
* 40 Brimsand
* 40 Firesand
* 45 Carbon Fiber
* 46 Carbon Fiber
* 53 21 01 Grenade
* 53 ?? ?? Grenade
* 58 29 Quake Grenade
* 60 11 Riot Grenade
* 63 11 Riot Grenade
* 65 28 Konron Hassen
* 73 41 26 Airborne
* 52 ?? ?? Shock Absorber
* 54 Steel Ingot
* 55 Steel Ingot

## How to Obtain

**Auction House Category:** Materials > Alchemy

### Merchants

 Name
 Olaf | Metalworks (G-7)