"Undead"

**Percy**, also known as the **"Undead"**, is a Difficulty Level 1.5 Hunter available for purchase after the completion of the prologue. He is one of **28** playable Hunters added to Identity V.

—Percy (Deduction Star 2021)

## Appearance

Percy is a tall, sinewy, and buff man with extremely pale bluish-white skin covered in jagged, dull blood red scars, short, stark white hair sticking up from his scalp, a matching brush mustache, an almond-shaped, empty left eye socket, and a matching right eye with a glowing and pulsating bright, whitish-electric-blue pupil within.

He wears a long, dull navy blue coat with a drastically ripped left sleeve to expose a scarred, muscular left arm beneath, a slightly torn, wrist-length right sleeve, and tattered coattails over a filthy white shirt with a high collar, black trousers, and leather loafers. A tangled myriad of dull crimson pipes are embedded firmly in his chest, coming out of his shoulders to attach to a large, dull green metal tank with scratched-off paint and the pipes transmitting wave upon wave of electric blue currents into his back. He holds an extremely huge, slightly rusty, metal greatsword with a single, smaller hinged blade and a dull crimson plastic handle in his right hand.

## Gameplay

The "Undead" is a Hunter who excels at chasing and downing Survivors, quickly closing the distance between them while ignoring stunning effects. However, he is unable to chair Survivors, and must eliminate them by them Bleeding Out. He can dash a short distance straight in front of him, damaging the first Survivor he hits. At the first Presence milestone, he gains the ability to charge a stun with a moderate area of effect which also inflicts damage if charged for long enough. Using his abilities increases his Energy Load meter, and while above 50 Energy, his basic attack and abilities are enhanced. However, upon reaching 100 Energy, he will be overloaded, temporarily slowing him down and disabling all his abilities.

### External Traits & Abilities

Below is a list of "Undead"'s intrinsic traits and abilities. For more in-depth information, please check the individual pages.

 Kinetic Dash Hit | 0

### Tips

**Press "Expand" to see tips about playing as and against this Hunter.**

#### As "Undead"

* **"Undead"** struggles the most in late game where every cipher is already decoded and exit gates can be opened. Avoid processing the game to this part of the game at all cost.
	+ In case if failed to avoid, bringing Detention and Claustrophobia can remedy this.
	+ You can use the Abnormal trait to drain the decoding progress, however this is not recommended in claustrophobic maps like White Sand Street Asylum as Blink would perform better at preventing this.
* **"Undead"** also struggles to hunt survivors when they're tightly kite-looping. However unlike the previous tips, this cannot be avoided.
	+ Use either Blink, Peeper or the Charged Strike ability to partly counter this. They are not definite counters but surely helps.
* **"Undead"** counters survivors with the ability to stun hunters like Enchantress, Prospector, Forward etc. as his Energy Surge state allows him to be immune to stuns.
	+ There's also the fact that **"Undead"** doesn't use rocket chairs to eliminate survivors, meaning that the time given for supports are much lower than normal.
* **"Undead"** in the other hand is countered by fast healing/self healing survivors, survivors with damage prevention abilities and cipher rushing survivors like Doctor, Seer and Mechanic. This is because they either negate the **"Undead"'s** strength or criticize his weakness.
	+ In case for fast healing, this makes knocked down survivors being able to get up faster and eventually/or healed to full health before the "Undead" can get back to them.
		- Bring the Impact persona to remedy this.
	+ In case for damage prevention, every "Undead"'s damaging abilities still trigger the attack recovery, this buys survivors a lot more time to move to other kiting routes.
	+ The case for cipher rushing, as mentioned before, "Undead" is weak in late game where every cipher is decoded and exit gates can be opened. Cipher rushers can quickly finish every cipher machines and put the game into late game.
		- In Rank Matches, you can ban powerful decoder type survivors to avoid this or if not, follow the smaller tips of the 1st tips.
* Street Sweeper persona allows Percy is track down survivors who are healing easily before the survivor could recover their health.
* While in Energy Surge state, if you're near to hitting a survivor with the ability to stun hunters, use the Charge Attack allows you to get a guarentee hit on them as the **"Undead"'s** Charge Attack duration is long, ensuring that the survivor cannot stun you.
	+ However in the case if the survivor is near a pallet or window, you have to switch to normal attack or the Kinetic Dash Hit ability, otherwise you may lose a hit freely.
* The Frequency Conversion ability should only be used when the last survivor is quite close to the opened dungeon.
	+ If used too late, survivor can escape through the dungeon while you're using this ability.
	+ If used anywhere outside this time, it'll reveal the position for other survivors, revealing the dungeon location for every survivors. There's also the fact that you can only use this ability once.
* Despite carrying a large and long sword, his attack range is short and not wide even with the Charge Attack. Take note of this while using this hunter in the game.
* The Energy Conversion ability is recommended to use only to drain energy unless if you run out of dashes of the Kinetic Dash Hit ability.
	+ If used to increase the energy, it may restrict you to not use the ability a lot, limiting your hunting capability.
* The **"Undead"** at the start of the game has full charge of Kinetic Dash Hit. Use those dashes to quickly find survivors.
	+ This is especially important if there is at least 1 decoder in the match.
* The **"Undead"** excels at catching up survivors with the ability to quickly evade away from hunters, such as Mercenary, Wildling, Toy Merchant, Patient etc.
	+ Because of this, **"Undead"** is capable to hunt most of survivors with massive advantage in kiting.
		- The only survivor with massive kiting advantage **"Undead"** is not capable to hunt is First Officer.
		- Despite of this, you may still want to switch targets as some survivors like Wildling have a critical weakness being having slow decoding speed.

#### Against "Undead"

* This hunter may seem threatening but if you learn to kite-loop properly, this hunter is not as a major threat as you think.
* Survivors like Seer, Perfumer can counter the **"Undead"'s** Kinetic Dash Hit ability.
* Decoders can be powerful against **"Undead"** as the biggest weakness of this hunter is late game.
	+ This is quite situational as sometimes, the hunter may hunt the decoder first, rendering this strategy ineffective.
* Healing is key to counter this hunter as one of the weakness of this hunter is healing.
	+ Doctor and Barmaid can further criticize this weakness.
	+ You can bring the Doctor persona to assist in this or nullify the Impact persona from the hunter.
* Acrobat is another counter to **"Undead"** as his fire balls hinder the ability usage capability of the hunter.
* You are less likely to face with **"Undead"** in Claustrophobic maps as it is one of his weaknesses.

### Character Statistics

**Press "Expand" to see the character's statistics.**

Movements and Interactions

* Model volume: Radius 0.38 m
* Movement Speed: 4.73 m/sec
* Turning speed: 726.0 degree(s)/s
* Duration of vaulting over windows: 1.95 sec
* Duration of destroying pallets: 2.5 sec
* Duration of being stunned: 3.36 sec

Normal attack

* Launching action for normal attack: 0.76 sec
* Effective range of normal attack: 3.54 m
* Duration of recovery action from missed normal attacks: 0.8 sec
* Duration of recovery action from normal attack hits: 4.27 sec

Charged attack

* Launching action for charged attack: 1.94 sec
* Effective range of charged attack: 3.88 m
* Duration of recovery action from missed charged attacks: 1.06 sec
* Duration of recovery action from charged attack hits: 4.53 sec

Others

* Fear radius: 32.07 m
* Duration of recovery action from hitting scene objects: 0.8 sec

## Change Log

December 31st, 2020
* Nerf: Reduce the hitbox size when using Kinetic Dash Hit and Jump Chop.
* Nerf: Decrease the area expansion speed when using Charged Strike.
* Nerf: Decrease the maximum area of Charged Strike.
* Nerf: When successfully hitting a survivor using Charged Strike or Kinetic Dash Hit, "Undead's" attack recovery duration will increase slightly.

December 2nd, 2021
* Buff: Added a new external trait, "Frequency Conversion."
* Buff: Slightly extended the hitting judgment time of the "Undead's" normal attacks and optimized judgment when breaking Pallets with normal attacks.
* Adjustment: Optimized the damage judgment while "Undead" using Kinetic Dash Hit.

April 20th, 2023
* Buff: Decreased the time required for the Frequency Conversion to finish from 5 seconds to 4 seconds. (Buff)
* Buff: Decreased the cooldown of Energy Conversion from 45 seconds to 35 seconds. (Buff)
* Buff: Decreased the Survivors' crawling speed increase when knocked down by Percy from 200% (1.32m/s) to 100% (0.88m/s). (Buff)

November 23rd, 2023
* Adjustment: "Undead" is available in Blackjack Mode.

January 4th, 2024
* Adjustment: Adjusted some talents that require a Survivor to be strapped to the Rocket Chair. (The following Persona Talents affected are listed below):
	+ Exhibitionist
	+ Mock
	+ Control Freak (Dread)
	+ Wanted Order
	+ Nostalgic
	+ Wither
	+ Berserker

## Trivia

* He was designed by Ashley Wood as part of the Underverse crossover.
	+ He was received poorly on release due to controversy regarding Ashley Wood's other Identity V art as well as negative sentiment for his unique Bleeding Out elimination mechanic.
* He was released on Thanksgiving 2020 during Season 13, and like Photographer and Geisha, he was immediately available for purchase at the Illusion Hall.
* He is based on Victor Frankenstein and the monster he creates in the gothic horror novel Frankenstein. He is named for author Mary Shelley's spouse, poet Percy Bysshe Shelley.
* He is the only Hunter to unable to put Survivors on Rocket Chairs.
	+ If Percy finds a Survivor in a locker, he will tie balloons onto them first, then immediately drop them.
		- Survivors like Batter, and Forward can stun Percy during his ballooning animation to rescue the survivor before he drops them.
	+ Percy can balloon and chair Survivors if the player is detected non-participating, using the pallet-breaking animation in both cases.
* "Undead" is one of the tallest male hunters. "Disciple" is taller than him, but her slouching position makes her shorter.
* To date, "Undead" is the only Hunter that is able to interact with the Dungeon.

## References

1. ↑ This detail for "Undead" that has been noted as "Unknown" is an official demarcation, and not just a placeholder. This can be seen on his Character Day announcement profile/Character Day menu.