Quests

**Quests** are a feature in Surviv.io that was added in the v0.8.6 "*Give me a Quest*" update on October 19, 2019. Quests allow any player, even if they are not logged in, to complete two different missions to earn XP for the Survivr Pass. Players can change their quests but only once per quest cycle, unless they pay 500 Golden Potatoes to switch it again. It currently took over the Surviv.io News menu, as an interface change; now, the news can be accessed by clicking on the newspaper icon shown on the top-right corner of the Survivr Pass.

Expectancy is that when your level is higher, harder and consequently rarer skins are obtained. Notice that all passes are free, with the exception of the Gold Passes of Survivr Pass 3, Survivr Pass 4, and Survivr Pass 5. Although players who are not logged in may complete quests, all their progress will be lost if they are not logged in, and they will not be able to use their earned skins in-game.

## Trivia

* The PARMA Jumpsuit skin, when obtained in the Test Server, was transferred to the main game for players who already had it.
* In a pretty curious way, some challenges don't have an icon available; those who actually have actually had the icon previously included in the game.
* Out of 24 possible quests, 18 of them are worth 30 xp and 6 are worth 40 xp. Since the player recieves two quests a day, this means that the average daily xp is 65.
	+ Note that this average can be made slightly higher by selectively skipping quests to obtain more 40 xp quests.
* The implementation of the Survivr Pass justified previously datamined information of the game. Some specific skins now are obtainable as Loadouts, as for example, the Knuckles, that replaces Fists as a loadout. (All those skins had lore added on the code before the current release, or even the test release one).
* Some unlikely things count towards specific quests.
	+ Damage with the Potato Cannon's cannonball and Spud Gun's wedges counts towards grenade damage quests as it technically spawns a throwable (and a bullet that has no tracer width (doesn't display) and disappears in 1/100 a second).
	+ 50v50 counts towards top 5 in squads as it is applied to squads (not solos or duos) and gives squads wins/damage in stats. Since there are only 2 teams, to complete the top 5 in squads quest, play 2 50v50 matches.
		- However, since the top 5 in squads quest has been removed, this is no longer relevant.
* If you haven’t completed your quests the previous day, you can complete them now and your quests for today will appear after you finished your quests yesterday.
	+ However, refreshing one of the previous day’s quest will result into your quest for today being used up to refresh.
* Some quests, such as the “Unlock air drop” quest, were removed in Survivr Pass 2.
* These quests are also outdated as now the XP amount of the quests, as well as the requirement number, are randomized.
	+ For example, previously the 12 gauge damage quest gave 30 XP and required 250 12 gauge (Red) damage. Now, it might give 27 XP and require 128 12 gauge damage.

## References

1. ↑ https://www.reddit.com/r/survivio/comments/djjhkt/the\_unlockable\_skin\_from\_new\_update\_test\_server/