Hardmode

*not to be confused with difficulty modes, such as peaceful, easy, hard, and hardcore.*

**Hardmode**, as its name suggests, is essentially a more difficult version of the initial world. A world permanently converts to Hardmode after the Ender Dragon is defeated for the first time. Hardmode grants players new challenges and gives them much more content to explore.

Along with the regular enemies, Hardmode contains new enemies that are more difficult, some of which are "upgraded" versions of pre-Hardmode enemies.

Hardmode also makes available new armor sets, weapons, and other various items that will aid the player and are essential to dealing with new challenges. Some of these are craftable using new Hardmode crafting materials and crafting stations.

## Ores and bars

### Hardmode bars

The Ender Dragon always drops Crsytal Of Strength upon its defeat. This enables the crafting of Netherite Ingots in order to begin progress into Hardmode.

## Bosses

All pre-Hardmode bosses can still be summoned in Hardmode.

### Redstone Golem

This boss shares many similarities with its pre-Hardmode counterpart Golem. The boss is a bigger version of Golem, with more redstone textures.

* This boss is entirely optional, but acts as a gap between the void servants and the start of **Hardmode**.
* Redstone Golem acts very similar to Golem.

### Void Servants

The three void servants are the 3 bosses fought before the Void Walker.

* Void Titan.
* The Kraken
* Void Spider is the Hardmode version of Giant Spider. Being very similar to Skeletron, its defining features are its four limbs, and being faster.

Once any single void servant has been defeated for the first time, several new items become available.

### Void Walker

Void Walker is considered the final boss of the Revolt Mod. He spawns after a short delay after using the void bait.

## Enemies

Most of the new enemies are significantly more difficult to defeat, dealing more damage and having higher health and defense than pre-Hardmode enemies. Most pre-Hardmode weapons will prove ineffective, and until a player can obtain new Hardmode gear, they may be forced to avoid enemy swarms and/or play more strategically. Slow-hitting powerful weapons with high knockback are generally preferable over fast weapons with low base damage because many Hardmode enemies have high defense.

## Items

Several new tools, weapons, accessories, armor, and crafting materials become available in Hardmode, as enemy drops or via crafting.

## Notes

* Hardmode should not be confused with the Hardcore mode, which is for the character, not the world.
* Demonite Ore and Crimtane Ore do *not* spread the Corruption and Crimson during Hardmode
* It is not possible to revert a Hardmode world into pre-Hardmode unless a third-party map viewer (map editor) is used. Beyond toggling the Hardmode state this approach would still involve tedious work if the player wishes to completely restore, either by gameplay or map viewer tools, the world as it was before Hardmode. For re-experiencing pre-Hardmode it is advised to either backup the world before entering Hardmode or simply make a new world.
* During Hardmode, Hellstone can be destroyed with Dynamite and Bombs.
* If too much of the world is dug out, the game will get stuck 80% of the way through setting hardmode, thus making that world impossible to complete as it never enters hardmode. Template:Verify

## Tips

### Resources

* Do not throw away Iron Ore/Bars, Lead Ore/Bars, Bones, Lenses, Vertebrae, and Rotten Chunks, as these are used for crafting boss-summoning items in Hardmode. If the player needs to collect more, it may be easier to create a new pre-Hardmode world and collect them there, along with any other pre-Hardmode materials the player finds themselves needing.