Fortunes

## Using the Fortunes Feature

Fortunes are a new set of items that each add unique mechanics which enhance and reward specific playstyles. Each come with buffs, drawbacks, and some unique affects.

The **Oracle's Effigy** and **Oracle's Remedy** items grants access to the Fortune system. The **Oracle's Effigy** can be initially picked up from the Stake of Marika by the First Step grace.

The **Oracle's Remedy** item allows players to purchase a fortune when resting at a site of grace, by selecting the 'Divine Fortune' option.

* Initially the player may pick from one of 12 common fortunes.
* Oracle's Remedies can be purchased from merchants around the world, including Kalé at the Church of Elleh.

The **Oracle's Effigy** item allows the player to choose a fortune from a list that they have divined when resting at a site of grace, and selecting the 'Select Fortune' option.

A player may only have 1 active fortune at a time.

There are also a variety of unique and legendary fortunes, which can be found throughout the world, either through exploration, or killing specific enemies.

### Minor Fortunes

After defeating the phantom of Godfrey, players will receive the Phantasmal Effigy, an item which allows one to equip a Minor version of a Fortune at Sites of Grace.

Minor Fortunes will provide a singular, weaker buff from a fortune, and can be equipped alongside your primary Fortune. Minor fortunes do not have downsides.

The selected Minor Fortune must not match the primary fortune. For example, if you equip the Fortune of the Godslayers, you can equip any Fortune you have alongside it as a Minor Fortune except the Fortune of the Godslayers.

## Common Fortunes

### Fortune of the Artificer

*Increases arcane. Decreases consumable FP costs.*

*Landing attacks, including crossbow attacks, elemental stone items, and reusable tools, boost the damage of the next pot or aromatic used. Up to three pots or aromatics can be empowered at the same time.*

*Increases skill, sorcery, and incantation FP costs. Increases the stamina consumption of attacks. Decreases the effectiveness of blocking.*

**Effects:**

* Increases Arcane by 3. Decreases consumable FP cost by 10%.
* Increases projectile effective range by 30%.
* Landing attacks, including crossbow attacks, elemental stone items, and reusable tools (such as the Omen Bairn) grants up to 3 stacks of a buff that increases the damage of the next pot or aromatic used by 33.3%. Each of these items used consumes one stack. The damage boost is the same regardless of the number of stacks.
	+ It requires 10 crossbow attacks, 5 ballista shots, or 6 attacks with elemental stones/reusable tools to get one stack of the damage boost. Weapon attacks grant progress towards the next stack at varying rates depending on the weapon.
* Increases the stamina consumption of attacks by 5%.
* Increases the FP cost of skills, sorceries, and incantations by 10%.
* Increases blocking stamina drain by 10%.

### Fortune of the Barbarian

*Increases maximum stamina. Increases target priority.*

*Heals on hit, depending on the strength of the hit. The potency of healing effects is increased for a short duration after taking damage. Nullifies most counter damage received and increases poise during counter frames.*

*Decreases the thrust damage counter bonus to be equal to the counter damage of other damage types. Decreases maximum FP and equip load. Increases damage taken from status effects.*

**Effects:**

* Increases maximum stamina by 10%. Increases target priority by 0.05.
* Heals upon hitting an enemy. The healing depends on the strength of the attack used and can restore the following values:
	+ 1 + 0.125% HP
	+ 3 + 0.25% HP
	+ 5 + 0.375% HP
	+ 8 + 0.5% HP
	+ 10 + 0.75% HP
	+ 12 + 1% HP
	+ 18 + 1.5% HP
	+ 25 + 2% HP
	+ 38 + 3% HP
	+ 50 + 5% HP
* Upon taking a hit, restore 100% more health from most sources *(including the on-hit healing above)* for 2 seconds.
	+ Certain healing effects, such as healing incantations and the Prayerful Strike ash of war only recover 20% more health.
* Effectively reduces counter damage taken during attacks from 10% to ~0%. Reduces poise damage taken by 33% during attacks.
* Effectively reduces thrust damage counter bonus to ~10%, equal to the counter bonuses of other damage types.
* Decreases maximum equip load by 20%.
* Decreases maximum FP by 20%.
* Increases damage taken from status effects:
	+ 11% additional damage from Blood Loss
	+ 50% additional damage from Frostbite
	+ 100% additional damage from Sleep
	+ 33% additional damage from Madness
	+ 3 + 0.06% additional damage per second from Poison, for a total of 5 + 0.12% per second
	+ 9 + 0.16% additional damage per second from Scarlet Rot, for a total of 15 + 0.22% per second

### Fortune of the Cleric

*Increases maximum HP. Increases memory slots. Decreases incantation FP costs.*

*Increases the effectiveness of flasks for self and nearby allies. Healing incantations provide a temporary increase to movement speed for self and nearby allies. Support incantations provide a temporary bubble shield for self and nearby allies.*

*Decreases maximum stamina. Decreases all weapon attack power. Increases skill and sorcery FP costs.*

**Effects:**

* Increases maximum HP by 10%. Increases memory slots by 2.
* Decreases incantation FP cost by 5%.
* Self and nearby allies restore 10% more HP from Flask of Crimson Tears, and 5% more FP from Flash of Cerulean Tears.
* Healing incantations grant an effect to self and nearby allies that raises movement speed by 15% for 20 seconds.
* Support incantations grant an effect to self and nearby allies that increases physical and elemental absorption for vs. the next attack by 33.3% for self and 25% for allies *(verification needed)* for 20 seconds.
* Decreases maximum stamina by 15%.
* Decreases all weapon attack power by 5%.
* Increases skill and sorcery FP consumption by 10%.

### Fortune of the Fighter

*Decreases Skill FP costs. Decreases the stamina consumption of attacks.*

*Performing a successful deflect restores a small amount of stamina. Perfect deflects provide an attack boost that becomes stronger with successive perfect deflects. Landing attacks extends the duration of the attack boost.*

*Decreases the damage of unboosted attacks. Decreases maximum FP. Decreases blocking effectiveness when wielding a shield.*

**Effects:**

* Decreases FP cost of skills by 10%. Decreases stamina consumption of attacks by 5%.
* ~~Deflects and perfect deflects restore 3 stamina.~~ Need new number.
* Perfect deflects provide an attack boost that becomes stronger with successive perfect deflects.
	+ The first perfect deflect provides an attack boost that increases damage dealt by 5%. Subsequent perfect deflects further increase the damage boost by +2.5% per tier, up to a maximum boost of 15% after 5 perfect deflects.
	+ The attack boost decays over time. Each perfect deflect extends the duration of the effect.
	+ Landing attacks extends the duration of the effect depending on the strength of the hit, but does not increase the strength of the damage boost.
* Reduces attack power when not boosted by the above effect by 5%.
* Decreases maximum FP by 33%. Increases blocking stamina drain by 33% when wielding a shield.

### Fortune of the Paladin

*Increases elemental defense. Increases equip load and poise.*

*Increases blocking effectiveness when wielding a shield. Blocking attacks or taking damage restores FP. When under half health, provides a healing effect that also increases the cast speed and decreases the FP cost of incantations.*

*Decreases movement speed. Decreases Arcane. Decreases stamina regeneration.*

**Effects:**

* Increases elemental defense by 10% + 10.
* Increse the damage of incantation by 3.5%.
* Increases maximum equip load by 10% and reduces poise damage taken by 5%.
* Reduces blocking stamina drain by 10% (multiplicative) when wielding a shield.
* Blocking attacks restores FP by 0.3% + 3 (0.2% + 2 for minor fortune). Taking damage restores FP by 0.7% + 7 (0.6% + 6 for minor fortune).
	+ As deflecting is mechanically simply a powered up form of blocking, this effect also naturally applies to deflects and perfect deflects.
* While under half health, provides a buff that restores 0.1% + 1 HP per 2 seconds, increases cast speed by 100, and reduces incantation FP costs by 10%.
* Reduces movement speed by 10% while in combat.
* Decreases Arcane by 5.
* Decreases stamina recovery speed by 30 per second

### Fortune of the Ranger

*Increases item discovery. Increases the duration of buffs. Decreases status effect buildup taken.*

*Increases movement speed and projectile range when wielding bows. Landing attacks, including bow attacks, decreases the stamina consumption of successive attacks. Stronger attacks decrease stamina consumption more.*

*Decreases the HP and FP recovered from flasks. Decreases poise attack power.*

**Effects:**

* HP Flasks are 90% effective
	+ Flask of Crimson Tears +6 heals for 486 instead of 540

### Fortune of the Rogue

*Increases stamina regeneration speed and decreases target priority.*

*Increases poise damage when not wielding a heavy weapon and increases the poise damage of throwing knives. Successive attacks further increase poise damage. Critical hits restore HP, FP and Stamina.*

*Decreases maximum HP and physical defense. Decreases the FP recovered from flasks. Increases status effect buildup taken.*

**Effects:**

* Increases stamina recovery speed by 30 per second.
* Decreases target priority by 0.05. Reduces enemy hearing distance by 20%.
* Increases poise damage of non-heavy weapons by 4%. Heavy weapons instead have their poise damage reduced by 6.4%.
	+ Heavy weapons include all Great/Heavy/Colossal class weapons as well as Halberds and Scythes, but *not* weapons with the Heavy affinity.
* Increases poise damage of throwing knives by 50%.
* Successive attacks deal increased poise damage. Poise damage boost builds up as more attacks are landed and decays over time, divided into 4 tiers:
	+ Tier 1: 1% + 0.6
	+ Tier 2: 2% + 1
	+ Tier 3: 3% + 1.3
	+ Tier 4: 4% + 1.5
* Increases critical damage by 5%.
* Critical hits restore HP and FP by 3% + 50, and fully restore stamina.
* Decreases maximum HP and physical defense by 8%.
* Decreases FP recovery from flasks by 25%.
* Increases all status effect buildup taken by 8%.

### Fortune of the Sorcerer

*Increases FP. Increases memory slots*

*Every spell cast provides a short stacking buff that increases cast speed and decreases Sorcery FP costs. Every ninth spell cast will greatly increase the damage of your next cast non-generator Sorcery.*

*Decreases maximum stamina. Decreases poise. Decreases the duration of special effects.*

### Fortune of the Spellsword

*Increases Mind.*

*Casting spells boosts the power of melee attacks and reduces skill costs. Landing melee attacks boosts the power of spells and reduces spell costs. Generator spells do not build or consume this buff.*

*Decreases the attack power of un-boosted melee and spell attacks. Increases status buildup taken. Decreases non-flask health regeneration.*

**Effects:**

* Increases Mind by 5.
* Casting spells builds up 3 tiers of a buff that boosts the power of melee attacks and reduces skill FP costs. Spells that use more spell slots build the buff faster. The buff will last forever until a melee hit is landed then disappear after 10 seconds.
* Landing melee attacks builds up 3 tiers of a buff that boosts the power of spells and reduces spell costs. Stronger melee attacks build the buff faster. The buff will last forever until a spell is cast then disappear after 10 seconds.
	+ These buffs operate independently and can be active simultaneously.
	+ The damage and FP cost reduction for the different tiers are as follows:
		- Tier 1: 5% damage boost, -2% skill/spell FP cost
		- Tier 2: 15% damage boost, -4% skill/spell FP cost
		- Tier 3: 25% damage boost, -6% skill/spell FP cost
	+ The buff is built by and affects both sorceries and incantations.
	+ Generator spells do not build or consume either buff.
	+ Buff duration is unaffected by the Old Lord's Talisman.
	+ Once a melee hit is landed or a spell is cast, the corresponding buff will disappear after 10 seconds and cannot be extended or refreshed, but the tier of the buff can still be increased by performing the opposite attack type. Progress towards building the buff is fully reset on expiry.
* Reduces attack power of melee and spell attacks when not boosted by the above effect by 10%.
* Increases status buildup taken by 5%.
* Decreases non-flask HP recovery by 50%.

### Fortune of the Warlock

*Increases arcane. Increases memory slots.*

*Any status effect that occurs in the vicinity provides a buff that increases spell damage, decreases the FP cost of spells and increases stamina regeneration. Each unique status effect provides a separate stack of this buff. Having three or more status effect buffs active grants HP and FP regeneration.*

*Decreases Vigor. Decreases status resistance. Decreases runes gained.*

**Effects:**

* Increases Arcane by 3.
* Increases memory slots by 1.
* Each status effect that occurs in the vicinity provides a buff that:
	+ Increases spell damage by 2%.
	+ Decreases the FP cost of spells by 2%.
	+ Increases stamina regeneration by 20/s.
		- Each unique status provides a separate stack of this buff, lasting 100s.
* Having three or more separate status effect buffs provides:
	+ 0.2% + 2HP regeneration every 2 seconds
	+ 0.3% + 3 FP regeneration every 2 seconds.
	+ Reduces Vigor by 3.
	+ Decreases status resistance by 20% + 10.
	+ Decreases runes gained by 5%.

### Fortune of the Wizard

*Increases FP. Increases memory slots. Decreases Sorcery FP costs.*

*Increases the damage of Crystal, Cold, Gravity, and Magma sorcery. Increases the natural FP regen gained when casting a spell. Spells that use more memory slots will generate more FP when cast. Spells also regenerate some stamina on cast.*

*Decreases Vigor and physical damage negation. Decreases weapon physical attack power. Increases skill and consumable FP costs.*

### Fortune of the Commoner

*Slightly increases maximum HP, FP and stamina.*

*Slightly increases damage dealt. Slightly decreases damage taken.*

**Effects:**

* Increases maximum HP, FP and stamina by 2%.
* Increases damage dealt by 2%.
* Decreases damage taken by 2%.

## Rare Fortunes

### Fortune of the Houses

Obtained by defeating the Bell Bearing Hunter at the Church of Vows.

*Increase intelligence and faith. Increases memory slots.*

*Casting a sorcery increases the damage and decreases the FP cost of Incantations for a short duration. Casting an incantation increases the damage and decreases the FP cost of sorceries for a short duration. Chaining six boosted spells together will greatly reduce the FP cost of the next cast spell.*

*Casting a sorcery or incantation when the opposite type of spell is buffed consumes additional FP. Decreases strength and dexterity.*

### Fortune of the Godslayers

Obtained by defeating the Godskin Noble at the Divine Tower of Liurnia.

*Increases dexterity. Decreases the FP cost of skills.*

*Increases the duration of black flame effects applied through incantations. Increases damage negation, decreases weapon stamina consumption, decreases the FP cost of incantations, and increases cast speed when in the presence of black flame.*

*Deal decreased damage when two-handing or power stancing. Decreases the HP recovered from flasks.*

**Effects:**

* Increases dexterity by 1. Decreases the FP cost of skills by 5%.
* Increases the duration of the black flame damage over time effect applied through incantations by 1 second, for a total duration of 4 seconds.
* While in the presence of black flame:
	+ Increases damage negation by 15%.
	+ Decreases weapon stamina consumption by 50%.
	+ Decreases FP cost of incantations by 15%.
	+ Increases cast speed by 75.
	+ This effect lasts for as long as the player or a nearby ally or enemy is suffering damage over time from black flame, and for 0.5 seconds after, regardless of the effect's origin.
* Reduces damage when two-handing by 7%.
	+ This effectively negates the innate 8% damage bonus of two-handing, making one-handed and two-handed attacks deal comparable damage.
* Reduces damage when power stancing by 13%.
* Reduces the HP recovered from Flask of Crimson Tears by 25%.

### Fortune of Haima

Obtained by defeating Battlemage Hugues in the Sellia Evergaol.

*Increases the strike damage of weapons. Decreases sorcery FP costs.*

*Increases the poise damage of Academy glintstone sorceres, but decreases their damage. When an enemy is stance broken after casting a sorcery, instead increases damage and decreases poise damage, and the user also becomes immune to weak staggers. Stance breaks also restore FP and stamina.*

*Generator spells restore less FP. Decreases critical damage. Decreases maximum FP.*

### Fortune of the Warmaster

Obtained by defeating the Bell-Bearing Hunter at the Warmaster's Shack.

*Increases Strength and Dexterity.*

*Favored weapon types deal increased damage, while unfavored weapon types deal decreased damage. Wielding a favored weapon type increases your equip load and decreases Skill costs. Your favored weapon type change randomly. The lower your health, the quicker your favored weapon types change.*

*Decreases Arcane. Decreases the damage and cast speed of spells. Increases stamina consumption.*

**Effects:**

* Increases Strength and Dexterity by 1.
* Wielding a favored weapon type increases damage by 20%, doubles your maximum equip load and decreases skill FP cost by 10%.
* Wielding a unfavored weapon type decreases damage by 20%.
* Decreases Arcane by 3.
* Decreases spell damage by 20% and spell cast speed by 125.
* Increases stamina consumption by 20%.

## Legendary Fortunes

### Fortune of Latenna

Obtained at the same time you receive Latenna's Spirit Ash.

*Increases maximum FP. Increases passive FP regeneration.*

*Increases projectile damage and range when wielding bows and adds magic damage to arrows. When wielding a medium sized bow, hold and arrow while stationary to charge it, greatly increasing damage and range.*

*Decreases movement speed while in combat. Reduces stamina regeneration while running; sprinting and jumping consume more stamina. Decreases sorcery and incantation damage.*

### Fortune of the Crucible

*Increases damage negation and defense. Increases cast speed.*

*Casting an Aspect of the Crucible incantation restores HP and provides a unique buff. The Tail Aspect increases the physical and holy damage of weapons and skill. The Breath Aspect increases stamina recovery speed and drains status effects. The Horn Aspect increases poise and damage negation.*

*Decreases the duration of non-Aspect buffs. Decreases arcane. Decreases non-holy elemental attack power. Decreases stamina recovery speed.*

Obtained by defeating the Crucible Knight that can be fought from the Four Belfries. This Crucible Knight is special. Be prepared!

**Effects:**

* Increases damage negation by 4%. Increases defense by 10.
* Increases cast speed by 50.
* Aspect of the Crucible incantations restore 2.5% + 15 HP and grant a unique buff lasting 30 seconds depending on the exact incantation used.
	+ Tail: Increases physical and holy elemental damage by 6%. Increases poise damage done by 6%.
	+ Breath: Recovery 150 stamina. Drains status effect buildup by 1 per second.
	+ Horn: Increases damage negation by 12%. Reduces poise damage taken by 33%.
* Decreases the duration of non-Aspect buffs by 33%.
* Reduces Arcane by 5.
* Decreases non-holy elemental attack power. This does not affect the Aspect of the Crucible: Breath.
* Decreases stamina recovery speed by 100 per second.

### Fortune of the Dynasts

Obtained by defeating an NPC invader in a red-lit hole in the mountain near a waterfall at the very northwestern corner of siofra river.

*Increases pierce damage. Increases robustness.*

*Your cessblood wakes in the presence of blood loss, forming a sanguine pool which increases stamina regeneration and movement speed. Lingering in the pool grants HP restoration on successive attacks. Allies receive reduced benefits, and enemies suffer increases blood loss buildup.*

*Decreases HP restoration from flasks when non in the blood pool. Decreases non-fire elemental attack power. Decreases equip load.*

### Fortune of the Beasts

Obtained by feeding Gurranq all 9 Deathroots.

*Increases movement speed and cast speed.*

*Using bestial abilities grants Beasthood. Higher Beasthood increases attack power and stamina regeneration, but decreases damage negation. Beasthood drains over time. The Bestial affinity and Bestial Vitality slow the drain of Beasthood. Bestial Constitution gives a large amount of Beasthood when it is at zero. The Beast's Step skill increases the amount of Beasthood gained from casting bestial incantations.*

*Decreases HP recovery when Beasthood is at zero. Decreases poise and status resistance. Increases the FP cost of consumables.*