recursal/Fanatic-Fandom huggingface dataset:
Algomarine

Built as a straight-deck bulk carrier by Davie Shipbuilding Ltd., Lauzon, PQ; this vessel was launched in 1968 as the Lake Manitoba for Nipigon Transports Ltd. (Carryore Ltd., managers), Montreal, PQ. Fueled by intermediate grade 180 fuels, she is powered by a single Sulzer 6RD76 diesel engine rated at 9,470 b.h.p. driving a controllable pitch propeller giving her a rated service speed of 17 m.p.h. She is equipped with an 800 horsepower bow thruster. This vessel has 16 hatches feeding into 6 holds where she can carry 24,800 tons at maximum Seaway draft of 26 feet and is capable of carrying 27,000 tons at her maximum mid-summer draft of 27 feet 8 inches (current statistics). Other capacities include 399 tonnes of fuel oil, 68 tonnes of diesel oil, 78 tonnes of potable water, and 14,337 tonnes of water ballast.

Aerial View.Aerial View.Inbound Duluth.Aerial View.In Duluth Harbor.
Gruis Kyte

## The Curator

While her full name is Gruis Kyte, she usually only introduces herself with Gruis or 'the Curator'. This referring to the rather sizable collection she owns and displays in Kyte manor. Although its rare she is sometimes willing to part with some of the items on display, mostly with the knowledge that in due time they would all return back to her one way or another. What is more common to see however is Gruis hiring help to uncover more artifacts, ranging from explorers to archaeologists the later of which she personally surveys most of the time.

## Her Appearance

While much remains unknown about Gruis she can usually be seen in the form of a human woman wearing a royal white dress, though one can tell right away something is off about her. This could be related to the high amount of reports of Will-o-Wisp activity around her manor.

## Her Daughter

Being just as much of a rare sight she is sometimes glimpsed along the rafters by the visitors of Kyte museum. As well as visitors sometimes hear Gruis refer to the being as "Levia.", What is usually seen is a child sized heap of dark clothes and rags with a furred reptile tail.
Jenn McStatten

A drawing made by me.

Jenn is an awkward adult demon who went to hell for Thievery. She’s not exactly the worst person, but she does some shady things.

## Backstory

Jenn grew up in a poor household, with her father dying when she was ten. One day, when she was around 17, she came across a person with their purse sitting unwatched right next to them on a bench. Her family was in a worse spot than ever, and she grabbed the wallet without being seen, and ran back home. She sold all the things that could be sold, kept all the money, and threw away the rest. She went back home, telling her mom that she had simply “found a sum of money laying around” her mother didn’t believe her, but was too relieved at the sight of extra money that she barely cared.
Jenn kept on stealing, due to the thrill of the first time, but eventually got shot in the chest at 28 by one of the people she was stealing from.
She went to hell and was offered a job by Mephistopheles, which was to basically help organize the HellFiles. The two eventually became friends, and they have a tendency to pick on each other.

## Appearance

Jenn has dark red hair tied in a loose ponytail, and can usually be seen wearing a faux gold necklace given to her by her father when he passed away. Her normal outfit is comprised of a brown leather jacket, a purple and black striped Shirt, skinny jeans, and black Nike’s. She has light brown skin and black eyes.

## Personality

Jenn is a socially awkward, mildly paranoid biker, but once she warms up to you she’s quite open. She’s quiet around people she doesn’t know.
Around people she does know, she’s sarcastic, cheery, and will steal your food without remorse.

# Family

**Kita McStatten**
Jenn and her mother got along alright before Jenn died. Kita wasn’t exactly aware of Jenn’s life as a thief, and so they got along as well as most families in their position.

**Jack McStatten**
Jenn and her father were quite close before he died, and would often play together. Jenn was devastated when he died of cancer.

# Friends

**Mephistopheles**
Meph is pretty much her one friend in Hell. They tend to pick on each other a lot, and sometimes have one-on-one prank wars. She has a tendency to steal his pens.
Possession (ability)

*Not to be confused with possession meaning a personal belonging.*

The act of **possession** (AKA **overshadowing**) is a specific power that demons and angels are capable of performing on mortal creatures such as humans and animals.

## Canon Media

Although not directly present within the original *Welcome to Hell* comic or film, this ability is present in Wester's notes for possible future works. As she states, Sock is capable of possessing Jonathan under certain circumstances; likewise since Mephistopheles is a deity figure, it is more than likely he too has this power.

## UC Stories

* 2

Within the *Universal Clarification Series*, possession is a capability by demons and angels alike, whether they are novice or expert-level figures. For however long a human host is possessed, they retain full awareness of their overshadower's actions and are reduced to a "mentally imprisoned" state until either the possessor leaves willingly or the host repels them through sheer willpower.

### Story Usage

Sock first learns that he can possess people after successfully overshadowing Jonathan, which allowed him to use his body to "have a field day," to put it simply. However, he could only maintain control over him so long as Jonathan's willpower did not exceed his own; once it did, he was expelled from his body and Jonathan regained his free will after a short "dizzy spell." Such an event occurs in "First Possession." *More to come later!*
John B. Aird

This Great Lakes self unloading bulk carrier was constructed as a joint effort between two ship yards. The 610’ stern section was built as hull #224 at Collingwood Shipyards, Collingwood, ON. The keel was laid for this section on April 29, 1982 and launched in a formal ceremony on October 21, 1982. On board for the launching was the vessel’s namesake Mr. John Black Aird, Lieutenant Governor of the province of Ontario at that time; Mr. William Davis, the Premier of Ontario at that time; and other dignitaries. Mr. Aird was born May 5, 1923 at Toronto, ON; trained as a lawyer being appointed to the Queen’s Counsel on January 1, 1960 and was a former Chairman of the Board of Algoma Central Railway. The stern section cleared Collingwood under tow of tugs Wilfred M. Cohen and John McLean on April 15, 1983 bound for Port Arthur Shipyards, Thunder Bay, ON to be mated up with her 120’ bow section. The new vessel was christened John B. Aird in a quiet ceremony on June 3, 1983 at Thunder Bay for Algoma Central Railway, Marine Division, Sault Ste. Marie, ON. The christening followed the electrocution of 2 shipyard workers June 1, 1983 who were in the process of cleaning up the vessel for its christening.

Mission Point.Bow View.Passing Another Ship.Stern View.Welland Canal.
American Century

This Great Lakes self-unloading bulk carrier was built by Bay Shipbuilding Co., Sturgeon Bay, WI and was launched as Columbia Star on November 8, 1980 for Columbia Transportation Division, Oglebay Norton Co., Cleveland , OH. She is powered by 4 V-20 cylinder 3,560 horsepower G.M. diesel engines driving through a gear reduction box to 2 controllable pitch propellers giving her a rated service speed of 15 knots. She is equipped with both bow and stern thrusters. The Columbia Star has 37 hatches feeding into 7 holds where she is capable of carrying 78850 tons at her maximum mid-summer draft of 34 feet. Her stern-mounted 260 foot self-unloading boom can be swung 92 degrees to port or starboard and can discharge at a rate of up to 10,000 tons per hour.

Outbound Duluth.As The Colombia Star, Arriving Duluth.Backing Into The Cobb Power Plant.Panoramic View In The Rock Cut.Stern View.
Fern Paragon

**Residence** | In Life: Baltimore, Maryland and South Haven, Kansas, USA

**Fern Paragon**is a fan character in the Welcome to Hell universe.

### Personality

Fern is primarily characterized and identified by her kind and charming demeanor and is often seen as someone who cannot be seen disliking other people very easily.

## Trivia

* This character was almost named Annie and early concepts of Fern looked much different than her final design.
Heypool

North of the Ebon Accord and along the banks of the large misty, inland lake, Heypool is a free city for those that enjoyed to be left alone from the southern nation, but neighbored by Pehill from across the waters.

## **"The Broken Keel"**

A harbor side Inn for those that can't afford to get deeper into the city that practically demand a king's ransom just for a bed that doesn't smell of ale and semen. The sign is a shattered piece of the bow of a boat hung up on chains
from the anchor. The words are made by nailing the originally engraved words from several ships onto its sides in the angled shape it creates, misspelled because such letters aren't easy to come by. Was it made by scavenger hunt or tragedy? Many ask but few know, all they know is that the mead is better and the ale warm, but its cheap and its popular enough for the unsavory to speak in privacy and raunchy acceptance alike.

## **Guildhall of Heypool**

With the constant need for monster hunters, and the proximity of the
forest of thorns and other dangerous roads, not to mention bandits. It wouldn't have been long before mercenaries were needed, sell-swords and bodyguards, rather than allow chaos to bloom in an otherwise well organized sector of trade. The city's mayor and magistrate collaborated and commissioned a Guild hall. A place of gathering for all those with skills to sell, be it of an artisan or unscrupulous missions. Those that need to find work come here, to pay a small fee for the advertisement and have their posting placed upon the wall, and receive a small quarters of lodging. the guild hall has seen many uses, and to assign it any one given name or role would be to underestimate its capabilities. All those seeking aid, whether it be the upstanding bodyguards and tradesman in the front, or the black marketeer's and hired knives in the back can find it in these oaken halls. Its merely a question of where your standards lie...and the amount of coin in your purse.
Rockwell Motor Company

**Rockwell Motor Company** (simply "Rockwell" for short) is an American national corporation that designs, manufactures, markets, distributes vehicles and vehicle parts, and sells financial services within the *Universal Clarification Series*. It is a parody of the real-world automotive company, Toyota.
First Possession

**"First Possession"** is the first story of the *Universal Clarification Series*. It lasts over the course of a single day with a brief throwback to an event from three days prior.

## Synopsis

On Monday morning of the second week of Sock's new job as the personal demon to Jonathan Combs, he discovers that he can no longer kill small animals because he and his knife simply phases through them. When Jonathan has no interest in killing a squirrel for him, he decides to test the extent of his powers. By some crazy happenstance, he possesses Jonathan and exhibits his control through various shenanigans over the course of a normal school day. *Will his unfortunate host be able to expell him before he does any real damage to his apathetically unpopular reputation?*

### Associated Music

* "Mr. Blue Sky" -- Electric Light Orchestra
* "Don't Stop Me Now" -- Queen

## The Story

1. Part 1
2. Part 2

## Voice Cast

* Jonathan -- Doug Hudson
* Sock -- Ann Mendenhall
* Blue-haired girl -- Numbuh 404
* Various Extras -- Kait Robrock

## Trivia

* Initially just as a joke amongst Skype friends, this story became the primary foundation for the series, providing the logic behind Jonathan and Claire becoming friends without having to make either one of them initiate it. Instead, it's all Sock's fault.
* In the Word Document, this story is 7 pages long and contains exactly 3,348 words. It was written between May 1st - 2nd with editorial help from one of the author's cousins that lasted up until May 9th, 2015.
* The lyrics to the song Sock listens to on Jonathan's music player at the end of the story was whimsically created by the author with no set tune in place, but one may be created later.
* In Part 2, Sock's idea of the blue-haired girl looking like the "geeky girl from a mystery-solver gang cartoon series" is a reference to Velma Dinkley of the real-world *Scooby Doo!* franchise.
* Also in Part 2, the "taller boy with short brown hair" is insinuated to be Zack, one of the various non-speaking characters from the original film.

## Continuation

* Not familiar with the *Welcome to Hell* film? Click **here** before diving into this fan series!
* Story Two -- "A Little Death"
Demon

A **demon** is a type of being that exists in spirit, who are capable of transporting themselves from one place to another. They are usually considered evil, and often thought of to be minions of the devil who may either be sent to torment humans and tempt them to sin, or they torment the souls of the damned for all eternity.

## Canon Media

* 2
* 3

Within the original *Welcome to Hell* comic, and later the film, many demons are Sinnergy employees working directly for Mephistopheles in Hell; however, some are given alternative assignments to torment human counterparts. The most prevelant example of a "personal demon" is "Sock," who appears to give the most incite on demons as a species.

However, from Wester's (non-canonical) comic, there is one other demon briefly illustrated in Mephistopheles' office known as "Tom." Much like many of her various doodles, Tom has horns and proves that there are Hell-based jobs available, which are most likely linked to the ongoing renovations. How he earns the Demon of the Month award is a complete mystery, considering that Mephistopheles has no concept of time.

*For the full information guide, click here*.

## UC Stories

Within the *Universal Clarification Series*, demons follow most of the same guidelines and limitations as in canon media with the author's particular interest leaning towards career motivation via "upgrades" (bodily or powerfully). Basically, the better a demon performs at their assignments, the higher the rewards they can reap! The most notable demon within the series is Sock, and more have yet to be introduced.

In illustrations, demon characters have slanted pupils, which hold resemblance to reptiles because of their connotation with evil spirits throughout most cultures.
Peran's Adventuring Guild

The Peran's guild is smaller, but much more efficient than it's Sister building in Barad. Walled, and securely built, the small bastion was originally a Watch station commissioned by a noble for his son to serve in. The bastion has since come into the ownership of the Prince himself, having taken it as taxation from the original noble house after they went bankrupt in return for covering a lion's share of their debt.

The unnamed headquarters boasts four floors, though the top floor is about half as large as the others, due to a patio installation for the intended watch commander. It can safely fit several dozen troops in it's dormitory, and has it's own blacksmith on the grounds set up in a forge outside for quick repairs and simple tools and weaponry. On the third floor, an alchemical lab along with a substantial (if empty) shelf system marks the beginnings of an eldritch study, waiting for an occupant. Other amenities include a personal bathing area with running water, a small meeting hall with sound-muffled walls for privacy, and a full wait staff who's wages for their first two years of service has already been paid for by the Prince himself.

The grounds include a small luxury courtyard on one side, and a slightly larger training courtyard on the opposite side of the grounds. Targets, training dummies, and weapon racks have already generously been provided. At the Prince's insistence, the smaller courtyard boasts a small fish pond, meant to evoke the Oasis of the Barad guildhall to the best of his ability.
Algonova

Laid down as Eregli 04 in late 2007 by MedMarine Group’s Eregli Shipyard, Zonguldak, Turkey, this vessel was purchased on the stocks by Algoma Central Corporation along with a sistership for service as part of their Algoma Tankers domestic product tanker fleet.

Port Huron, MI.Lake St. Clair.Bow View.Looking For A Loading Dock In Istanbul, Turkey.Loading In Istanbul.
Cadence Malloy (UC Stories)

**Cadence Malloy** is a character in the *Universal Clarification Series*, created by Numbuh 404.

## Background Information

Cadence is the bass player of the renowned neo-rock band, Valhalla Soundbox, who was one of the founding members back in the early 2000s. His real name is Conrad Rodrick Murdoch (pronounced **Murr-DOCK**) and he chose his stage name shortly before the band's debut, which quickly led to their fame explosion. He is known for being "pleasant company" by most interviewers and adds depth to the music that most fans would call the "beating heart of the box."

### Voice Actor(s)

One possible actor could be Tim Foreman, the bassist for the band Switchfoot. Another option may be Pete Wentz, the bassist, primarily lyricist, and back vocalist for the band Fall Out Boy.

## Trivia

* His real name is "Conrad" to play on a typically old-fashioned European baby name choice, "Rodrick" may hold roots to his Spanish heritage, and "Murdoch" is in reference to the Gorillaz band character, Murdoc Niccals.
* His stage name was chosen simply because it "rolls off the tongue" so wonderfully, but "Malloy" is a reference to Daniel Tosh's role as Malloy from the animated series, *Brickleberry*, which the author enjoys watching.
* It is revealed in "Away on Tour" that Jonathan Combs likes to style his hair based off this character's since their rise to fame.
Melvin Pine

**Melvin Pine** is a brand name for a renowned company that produces men's fashion, such as underwear and socks, in the *Universal Clarification Series*. It is a parody of the real-world brand, Calvin Klein.

## Usage

In "A Little Death," it is revealed that Jonathan owns at least one pair of Melvin Pine boxers, which he usually sleeps in.
Keep Your Head Up

**"Keep Your Head Up"** is the third story of the *Universal Clarification Series*. It begins one week after the previous story with a brief summary of one important event, and then expands on the course of one full day.

## Synopsis

**Disclaimer: There is mild foul language, graphic imagery, and some sexual themes present in this story.**
The boys have become more familiar with Claire after spending time with her outside of school, including seeing her skull collection for themselves. Unfortunately, Sock finds that he is competing with her for Jonathan's attention. His suggestions to kill Claire as a means of obtaining a new co-haunting friend leads to a nasty argument, which reveals that Jonathan's feelings are more complex than Sock originally thought. They put their fighting aside and the teenager's will is put to the test when Claire shows up at his door with the most disgusting object he has ever seen in his entire life.

*What kind of person keeps latex gloves in their backpack? More importantly, is Jonathan mentally capable of being Claire's friend?*

### Associated Music

* "Run Like Hell" -- Pink Floyd
* "Elemental" -- Tears for Fears

## The Story

* Part 1
* Part 2
* Part 3

## Voice Cast

* Jonathan -- Doug Hudson
* Sock -- Ann Mendenhall
* Claire -- Numbuh 404

## Trivia

* This story was originally the ending half to "A Little Death," but after some further development, the two were separated to conserve a a number of PPS (Parts Per Story).
* In the Word Document, this story is twelve pages long and exactly 6,201 words. It was written between July 7th - 17th and revised to completion by August 10th, 2015.
* In Part 1 when Sock is displaying crude sexual gestures, there is a description of "a filthy sex track with a heavy bass – probably from a rap group of the early 2000s." The author's personal choice for this track is *Pony* by Ginuwine.
* In Part 2, Sock describes a raccoon as a Procyon lotor, which is the creature's latin term. This is a clue to Sock's hidden intelligence and further evidence of his (often disturbing) curiosity in animals.

## Continuation

* **Story Two** -- "A Little Death"
* **Story Four** -- "Discomfort Food"
Barad's Adventuring Guild

Bought and refurbished from a rundown tavern, the guild was created to house and train those looking to become those willing to go on such endeavors. Explorers, mercenaries, and those on a quest but need to stop by are welcomed for as long as they do not cause the guild any problems. For the moment, the building is two stories with the first floor being a little higher than the second. A central hearth and large cusions for those to rest by, a basement behind the counter that was made into a bedroom and study for the original owner, and rooms on the second floor to rest and put their equipment. As of recently, the following buildings have been added to the guild: *A bathhouse w/ a sauna/steam room, a smithy and armory, a two-story barn with a stable attached, and a barracks w/ living quarters, plus the kitchen was extended. In addiction, an alchemy lab/workshop has been recently added as the sixth building, including walls with dovetail parapetes and tall guard towers.* All buildings are positioned in a hexagonal spot, and the compound itself is around 150 yards in diameter, and dead center is an oasis-like spot in the middle.
Gilded Widow

Habitat
 Range

These spiders are the rich spider-lover's dream; An immense widow spider, its legs, body, and abdomen plated in gold-trimmed steel. Its legs are long and sleek, with daggerpoint tips that could easily rip and tear into prey or unknowing pedestrians in the way. These are raised purely for being mounts, and are almost nowhere to be found in the wild. Their venom is the most potent of all the other spiders, able to kill a man within seconds if he is without the proper antidote. These spiders are extremely loyal to their given master, and will give their life to defend them. Truly, a worthy mount for any well-paying individual.
Seyvan

## House Seyvan

**House Seyvan** is led by Percival Seyvan, an ambitious nobleman that seeks to raise his family to new heights.

The house itself isn't very strong in the big picture, but it has always had a rich naval tradition.

As such, Seyvan's family secrets came in handy when Lord Percival began to explore the coastline and established his Trade Route.

Following the foundation of their trade route, the house grew detatched of it's subjects in their village.

This meant that they were mostly left to their own devices while the nobility basked in it's newfound wealth.

With the spike in criminal activity such as piracy, Seyvan, rather than cracking down on the pirates,

began to lay contacts with certain crews in order to safeguard their own wealth.

This made them very influential in the local underworld as well. The Seyvan name slowly became one to be feared.

By criminals and distraught citizens alike.

## Town of Seyvan

The Town was mostly known up until now for being a fishing village and nothing more.

Housing about 90 people at the time Seyvan returned from his journey.

When trade oppertunities began to rise however, this skyrocketed, tripling and still rising.

The Town can't handle this growth easily so banditry and piracy are rampant in the surrounding area.

This does not impact the Nobility's wealth however. As they have some significant contacts among

several major pirate crews in the area. Paying them money not only to safeguard their trade wealth,

but also giving them a direly needed place to make port safely.

The land route leading into Seyvan is heavily protected by a group of mercenaries that

functions more or less as House Seyvan's personal army.

It's hard to see a distinction between their soldiers and any other wealthy mercenary organisation.

As such, the town and it's leading house has gotten a lot of criticism.

Both from other influential noble houses in the area and it's own native citizens.
Angel

An **angel** is a being that exists in the form of a spirit, able to transport themselves from one location to another. They are usually considered divine messengers from God, though there are also fallen angels that some Christians claim have become demons.

## Canon Media

Although non-existent in present comic or film productions, angels typically reside in Heaven under Providence's jurisdiction and can be separated into two categories: original or human angels. Original angels are the beings created directly by Providence before creation of the Earth and all of humanity while human angels are the result of deceased humans earning a place in Heaven during their lifetime. So far, Wester has only revealed one concept angel character named Jojo, who may appear in future works.

Much like demons, angels retain their human appearance, although whether or not they retain fatal injuries is yet to be revealed. Original angels have not appeared either, but there is the notion by Wester that they tend to appear closer to human forms (perhaps in a more idealized manner than human angels). Also like demons, some individuals can be assigned to human counterparts acting as "guardian angels" for various reasons, but the process of becoming an official GA seems to be the human equivilant to obtaining a driver's license from the DMV.

In a previously pitched ending of the series, Jonathan would have become an angel after having been fatally hit by a bus; whether or not this will be officiated is yet to be revealed.

## UC Stories

Within the *Universal Clarification Series*, the process of becoming a Guardian Angel are in sync with canon media, but with a slight twist. When a human arrives in Providence's office, she gives them three options to choose for their afterlife:

1. Become an angel and reside in their unique version of paradise in Heaven.
2. Petition to be reincarnated, which will result in virtually full-scale memory loss of any and all previous lives.
3. Petition for a second chance at life (usually reserved for extreme cases, such as someone who has slipped away from a coma, but may still be revived).

Once an individual chooses one of those options, that becomes their permanent afterlife experience and Providence provides the best possible care for every soul's unique tastes. So far, Mephistopheles is the only angel she has the displeasure of banishing from Heaven.
Kyte Manor.

## The Ruins of Kyte Manor

In what locals would only describe as a distant rumble and flash, (the local wildlife would more aptly describe it as the most traumatic experience of their mostly short lived life) Kyte manor appeared deep in the middle of the Forest of Thorns, the land around it almost perfectly cut out and replaced with the hectare of land that was fenced around the decaying ruin of Kyte Manor including said ruin itself.

It was truly another successful crash landing, the owner of the ruins Gruis having navigated (though in reality she didn't have the slightest idea how to 'steer' the manor she owned.) the mansion into the land of Thrae, back to the crater she had previously left. At least she used the previously ruined land.

## The Inhabitants

The main inhabitant of the manor is obviously Gruis at least she is seen the most around those ruins. Other inhabitants include her daughter Levia who is rarely seen, and the various hauntings around the house due to the multitude of cursed objects.

## About the Manor itself

Although little known the mansion was built in honor of Gruis by the late S. Kyte. The Manor has since being used as a museum for the various artifacts Gruis and S. Kyte uncovered during their various excavations. After S. Kyte passed however Gruis got into the business of buying up various other artifacts, as well as gladly taking on any and all cursed objects which the owners are usually all too happy to donate.

## Appearance

Coming up on the path to the Kyte plot two large rusted gates come into view, only half of the letters once spelling out Kyte Manor now remain hanging, even less of them are still legible as being letters. Beyond those gates a piece of decrepit land which would once have rivaled royal gardens can be seen, now however Gruis lets nature run its course and time did it's work on the various statues that line the pools. In the back garden some stone structures representing the ancient ruins stood looking about as ancient as the ruins they were meant to represent, possibly even being the real deal lifted from their original spot.

The manor itself seems in about as much disrepair and disuse as the statues and gardens in front of it seeming like it could come crashing down at any moment. Inside the place looks remarkably pristine in comparison to the outside with rows and rows of displays showing off the various findings.
Magic FAQ

This is just a general guideline for when you're designing a system of magic for your character or nation. Thrae is a High Fantasy setting and magic is integral to it. However sometimes an abuse of magic can make RP dull or frustrating, and thus we've put these guidelines into place to ensure magic remains fair and interesting for everyone.

1. Magic systems and spells are never universal, only local or individualized

2. Magic must have some sort of inherent cost to use, be it time, energy, or resources. Lacking that, it must be beholden to something (Climate, time of day, etc)

3. Magically powerful characters may exist, but the more powerful you are the more flaws your character should have to compensate. Greater responsibilities, strict rules, limited power sources, requiring blood sacrifice, or being beholden to a divine will are all valid flaws.

4. Certain abilities and resources can be used to nullify magic, but these are still beholden to the cost rule. I.e: To nullify powerful magic, you require the same cost as that magic

5. If you make your own system of magic or magical artifact part of your character, you should have it detailed somewhere on the wiki or on your character's profile.

6. "Overclocking" your character should have greater, more permanent effects the more powerful the magic it causes. "Almost getting killed" should be a consequence with extended recovery.
Finn McCulloch (AHS)

*"Away n' bile yir head."*

**Finn McCulloch** is a original character in A Heroic Smurf's as-of-yet untitled Welcome to Hell fanfiction series.

## Background Information

He was born in the country of Scotland. He lived in a small town up until the age of 14, he and his family then decided to move to the United States in hopes of having a better family life. Once they became customary to US customs and laws, they settled down in a suburban cul-de-sac; where Finn and his two brothers attended the same High School (though not in the same class due to their age gaps) but Finn found it quite difficult to fit in with the other kids as he spoke in a manner known as "Scotticism".

## Relationship to Lily Davis

Finn first met Lily at school during lunch hour when she and her friend, Caoimhe, couldn't find anywhere else to sit in the cafeteria. She was curious to learn if Scottish people followed the stereotype; so she asked Finn all sorts of questions ranging from: Do Scotsmen all wear kilts? Is Haggis a real animal? Is Scotland really all mountainous? and many others. Finn just grins and answers that Scotland's just like any other country and she shouldn't believe the stereotypes.

They eventually find out that they both share similar interests: dancing, Comic Con Conventions, drawing and sketching (though Lily is far more experienced in this field, but she is willing to teach Finn how to greatly improve his own artistic skills, with Finn paying Lily a respectable amount per each lesson) but they both love a comic book series about a group of 99 blue male creatures and 1 female creature all living together in a village hidden in an enchanted forest in the middle ages.

Finn does begin to develop a small crush on Lily during their time in school, but he refuses to act upon any urges he gets, but he does try to be a good friend towards her and to always be there for her to show his support in her endeavors or whenever she needs it.

## Appearance

He stands around 5'8" in American measurement, has Caucasian skin, chestnut brown eyes, an average build, a small scar in the middle of his forehead, he has short black hair and has a small amount of facial hair. His most common appearance is a pair of tight navy blue jeans with orange stitching with a white belt across the waist, a tartan collared shirt (commonly called Plaid in the United States) with a white shirt underneath it, along with a pair of blue Converse shoes.

### Voice Actor(s)

His desired voice actor would be A Heroic Smurf, who is naturally Scottish.

## Trivia

* The character is meant to be an analog of A Heroic Smurf.
Devilspear Scorpion

Habitat
 Range

The Devilspear Scorpion is one of the larger species of arachnids that inhabit the deserts of Thrae, some females growing to be the size of some siege equipment. Males are smaller, and have noticeably thinner tails and thicker claws. Both male and female Devilspear scorpions are covered in a hard, black chitin, with a toughness that matches some lower-tier metals, like iron, and they seem to absorb heat almost entirely. Their name is derived from their sting - a single drop of the Devilspear's venom injected into the bloodstream causes the inner body temperature of mammals to rise uncontrollably, destabilizing homeostasis and going into heat stroke. In extreme cases, subjects of the venom have shown to have their innermost organs cooked by their own body temperature, namely the heart and pancreas. The venom's effects begin at around ten seconds, though some cases show it can take as long as thirty. The only known cure for the Devilspear scorpion's sting is the venom of the Glass Spider, whose cold properties counteract the effects of the scorpion's toxins. On a similar note, the Devilspear's venom works as an antidote for Glass Spider bites. Devilspear scorpions are often hunted - usually unsuccessfully - to harvest their venom for a potent poison, their chitin to make armor and weaponry, or their meat or eggs as a delicacy. Approach with extreme caution - or, preferably, not at all.
Giant Pangolin-Mole

Habitat
 Range

A species of mole limited to the Forest of Thorns, it has adapted quite well to its rather pointy environment. Its hide is thick, hard, and very tough - on its back. Underneath, you'll find it to be just as squishy as any other creature. The moles are quite large and tend to be nocturnal, hiding underground during the day. Their claws are sharp - designed for tearing apart both flesh and the roots of the trees there, which are rather tough as well. The species is aggressive in the evenings, but fears light - use this to your advantage.

Pangolin-Mole leather is commonly used across Thrae for making leather armor - while the topside is excellent for providing defense, the underside proves useful for joints, being soft and pliable. It is highly valued due to the difficulty in acquiring it and its relative rarity. Smal Fathach, a cyclops local to the Forest of Thorns, has been killing large numbers of Pangolin-Moles, seeing as recently there has been a bit of a population boom.

The greatest tip for dealing with Pangolin moles is flipping them over. Once on their backs, they are relatively helpless and can be killed easily. Actually flipping them is another matter - they are quite large, around the size of a large dog. Caution is advised when dealing with this species.
Rory Tirado

**Rory Tirado** used to be a fan character in the *Welcome to Hell* universe, created by Tumblr user dadarissmus.

## Concept and Creation

Rory is based on the concept of a grim reaper, yet is different from the traditional "skeleton in a cloak."

### Outward Appearance

Rory typically wears an orange jacket, a yellow undershirt, dark jeans and black boots. He wears goggles on top of his head prior to his redesign.

Currently, his redesigned outfit gives him a dark red jacket.

### Personality

Rory hated his job more than anything in the first few years of doing it but has later grown to accept it because there’s nothing he can really do about it anyway. Rory is more of a loner and preferably spend his free time with only a handful of people because his people skills are rather low and he really don’t need more than these few people.

### Abilities and Skills

As a supernatural creature, Rory naturally has tremendously powerful supernatural powers of his own, such as being able to grow in size and warp his form and the ability to possess the living but also can self-levitate and presumably go intangible.

Possibly because of his profession as the Grim Reaper, Rory has the power to extend any living thing's lifetime by adding sand to their hourglass which he doesn't do often because "People should accept their fate, I had no choice whether I want do this job or not so why should they?".

### The Grim Reaper's Scythe

As the Grim Reaper, Rory is the "*Master of the Forces of Life and Death*" and the owner of 'The Reaper's Scythe'; an Supernatural object of enormous magical strength and power. All the most prominent of Rory's powers stem from this scythe. For the most point, Rory is dependent upon the scythe for his powers and is usually rendered powerless when disarmed, but has been seen shown as capable of magical feats without it.

## Trivia

* Rory was allergic to cats when he was still alive.
* He can speak Spanish easily, having grown up with both English and Spanish.
* He is  6'2" = 188 cm tall
* His Birthday is October 1st, he's a libra ♎
Cherren

UNDER CONSTRUCTION

 Description

Long before its restoration, Cherren was a glorious nation that prided itself in its progressive social policies, maritime infrastructure, and military prowess. After its decline, Cherren was plagued with corruption, plague, and raids. On the brink of destruction, the nation had fallen into chaos until emergency reforms has been voted in by the council.

## Economy

Cherren's primary exports are Magical/Alchemical Items, Armaments, Salt/Spices

Luxury Exports: Marble, Precious Metals/jewelry, Wine, and Incense

## Politics

Ruled by the Mage King, Anhaga, Cherren's council aids in making decisions.

## Settlements

Tunham

Nacaham

Cyneham

Maldon

## Locations

* Golden City of Llane
* The Tower of Eternal Night
Seasons

Seasons in Thrae revolve around The Sunless Ring . Due to the powerful source of magical radiation from the center of thrae.

Annually, the magical radiations effect expands enough that it takes over more of the land. Sending both northern and southern lands into Winter. The center land also suffers from this winter, but not as badly due to how far they are from the Frozen Wastes.

Once the Magical cores power begins to recede, the once winter lands begin anew in Spring. Plant life that cannot survive the colder climates will begin to return to life as the world warms up.

When the Frozen core is in full slumber Thrae is at the height of its temperature gauges. Summer is the hottest seasons, and possibly the safest if someone did wish to venture far north or south into the Frozen wastes.

Though Fall sets in as soon as the Magic core begins to awaken again, to once more send the planet into a cold and bitter winter...with the cycle starting once again.
A Princess of Elves

Is an elven female *Player Character* in Thrae, named **Princess Vanyë Sumilu**, the oldest, maturest daughter of ruling Prince Livon Sumilu, ruling head of the south banks Falls River forest's House Sumilu elven nation.

If you would like to know more about ~~*how to rape*~~ her, you can visit her F-list roleplayer profile *here*.
Ruhnei'Sai

Ruhnei'Sai is the home of the Hanu, the name referring to the two large islands above Mictlan where the bulk of Hanu live, and the small islands around them. The islands themselves are mostly tropical and filled with rain-forests covering most of the land.

## Society

There is no unified Hanu government, instead Hanu are divided into clans and the corresponding settlements that said clan founded long ago. These clans each share the same base culture, language, and religion as one another and simply have minor variances depending on the exact region a Hanu clan is found within.Generally they are all run by their own royal family who serve as both the political and spiritual leaders of the Clan. Other special castes of note include the Tana, who keep all of the stories of their people and religion. As well as the Nakri, who dedicate themselves to the local martial arts and instruct the rest of the clan. The Sarwa are another special caste that in their prime would sail around the world and fine new homes for the families of the nobles to form new kingdoms within, in present day those that remain sail around and explore the new world they have awoken in and learn of the cultures within it.

All of a given clan are all taught to craft tools, fish, hunt, and harvest whatever fruits they need. The entire population uses all they are taught to aid the entire community, with everyone expected to share and assist one another constantly to ensure they all prosper. Resources they lack access to they get from trading with other clans, each trying to maintain close ties with one another and war between them is rare. In case war does break out all Hanu of both sexes are trained in the local martial arts of their clan, to aid in defense if time of battle comes. Only the Nakri are considered full on warriors, every one extensively trained but doesn't adopt such titles nor view themselves as such.
Catherine Faye Combs (UC Stories)

**Catherine Faye Combs** (AKA "Tabby" or "Tabby Cat") is an original character in the *Universal Clarification Series*, created by Numbuh 404.

## Background Information

She is a physically active and optimistic person with a high competitive drive, having grown accustomed to playing outdoors during childhood. She has fond memories of causing trouble in the park with her younger brother, but has shifted her focus onto much more "wholesome" goals through her after-school softball team. She has no trouble making friends, which makes her one of the popular kids; sometimes she comes on too strongly - a habit she hopes to break before going off to college.

## Family Relations

Catherine's family consists of ambiguously European heritage (most likely French and Polish, but no one is entirely sure).

### Brother

Not much is known so far about how she feels about her younger brother, Jonathan, but she seems pretty busy most days. They used to be closer when they were little.

## Appearance

Her design is still being conceptualized, but Catherine will most likely have blonde hair, an ovular or round facial structure, hazel-green or blue eyes, and tanner skin (possibly freckle-splashed) than Jonathan.

### Voice Actor(s)

The most suitable voice for Tabby would be Jennette McCurdy, a young American actress and musician known for her roles in Nickelodeon shows like *iCarly* and *Victorious*. A possible follow-up may be Numbuh 404 in a similar vocaloid.

## Trivia

* Being the older sibling, she was given a middle name while Jonathan was not. Her name "Faye" is also the same as her desired voice actress.
* Her original name was Tabitha, but changed to Catherine to play along with the fandom's collective agreement on Jonathan's sister having a "C" name. Catherine is also the name of one of Numbuh 404's older cousins, and it also happens to play along with the "Cat/Tabby Cat" nickname theme for this character.
* Originally she was a nonbinary character, but further development later insinuated that she was more of a tomboy because she still identifies as a female. However, her sexual orientation remains respectively pansexual.
Glass Spider

Habitat
 Range

This particular species of arachnid gets its name from its appearance, though it is a bit of a misnomer - they look more like ice than glass, with a thin layer of frost covering their bodies. Typically located far to the north in the frozen wastes, they blend in exceedingly well with their surroundings, making them excellent ambush predators. Still, they are usually quite small, only ever growing as large as a small dog, if that. What makes them deadly to travellers is their venom - a deadly secretion that when it enters the bloodstream will begin to freeze the body from the inside out, while also causing immobilization and numbing of the skin. Small quantities are relatively harmless to people, but the spiders have a tendency to work in groups, appearing to be a sociable species, though this is not confirmed. Other information on them is limited, though there has been rumors of them possessing a hive-mind mentality - perhaps even having a queen. This, of course, is all speculation, and is not to be taken seriously. Diluted venom from the tail of a Devilspear Scorpion has been proven to be most useful in counteracting the effects of the Glass Spider's bite. Likewise, Glass Spider venom is carried by travelers through deserts to be used as an antitoxin to the Devilspear Scorpion's stings. Extreme caution is advised when dealing with this species.
La Bibliothèque des Âges

## Informations

La Bibliothèque des Âges est l'un des grands lieux que les Avatars ont bâti après la fin du Deuxième Âge et la Guerre des Voies. Elle se situe dans le Monde Irréel d'Ithogar, un monde verdoyant, ressemblant beaucoup aux Mondes Réels mais que son état céleste place au-dessus de ces derniers en termes de beauté pure.

Il s'agit du plus grand lieu de connaissance de l'Irréel, aux portes duquel se pressent érudits et chercheurs, magiciens de l'Ordre Ancien entrainant leurs apprentis et grands sorciers ou même des Avatars.

La Bibliothèque recense toute la Trame Chronologique des Avatars et leur histoire, ainsi que les histoires des Mondes Réels connus et de la Création dans son ensemble. Bien entendu, beaucoup d'archives sont incomplètes et doivent être étoffées par le concours des différents chercheurs et académiciens, mais le savoir que la Bibliothèque met à disposition dépasse déjà de loin tout les autres lieux de recherches de l'Irréel ou du Réel.

La Bibliothèque des Âges est liée à l'Académie de l'Othingam, le plus vaste centre de formations et le plus côté, devant la Grande Académie et le Cloître d'Idorath.
Ebonari Jungle

The Ebonari Jungle is a dense forest consisting of tropical vegetation. High fern trees, meateating pitcherplants large enough to entrap a grown man and choking figs suckling away on their victims as they slowly engulfed them into their death traps among other exotic shrubs make out the plantlife.

Encounters with beasts out here will have one faced with giant spiders, several feet of millipedes and the like as the warm and humid weather conditions encourage growth to larger scales than in other places in the world of Thrae.
Valhalla Soundbox

**Valhalla Soundbox** is a fictional band within the *Welcome to Hell* universe, created by Wester's friend and sound technician, Michael Nanna.

## Canon Media

Within the original *Welcome to Hell* film (and by comments revealed via Skype conversations with Wester), this group is Jonathan's favorite band and one of few things. Since his HellFile states he dislikes "most of the things," it is evident that Valhalla Soundbox is an exception to the rule. Wester describes it as an equivilant genre to Fall Out Boy, which means it must be very well known within the entire *Welcome to Hell* universe. This could also explain Jonathan's initial surprise when Sock states he had never heard of them before they met.

Coincidentally, there is a real-life band called "Valhallas Soundbox," which began in Creve Coeur, Missouri, which is where Wester and Nanna both originate from.

## UC Stories

Within the *Universal Clarification Series*, Valhalla Soundbox remains as Jonathan's favorite band since they first became promoted through mainstream radio stations back in middle school, and he tries to buy new albums as they are released up into young adulthood. From his influence, Claire and Sock both develop a liking for them as well.

Revealed in "Away on Tour," there are at least five band members, one of whom is Cadence Malloy, the bass player whose hairstyle Jonathan more-or-less adopted.