Alpha 7.1.0 1319

Im folgenden ist das Changelog der Alpha-Version 7.1.0 Build 1319 zu finden. Die Version wurde am 31.10.2017 veröffentlicht. Es handelt sich um das erste umfangreiche Content-Update nach dem erst 12 Tage alten Major Release Alpha 7.0.0.

## Changelog

### ***Added New Tutorial:***

* We replaced the old tutorial with a completely new tutorial
* You will start the new Tutorial in an Orbital Station

### ***Additions:***

* Added Tool Turret for HV and CV: Repair, Deconstruct, Disassemble
* Added new planetary terrain for Oscutune (NewOcean): water planet with deep oceans and abysses

### ***Improved Creative Tools:***

* Improved replace texture / color tool: you can now replace colors/textures via selection box
* Added fill button for selection box: you can select an area and fill it with the currently selected block

### ***Visuals:***

* Added Depth of Field (DoF) screen effect (can be switched off in Video Options)
* Reduced tiling of foam at lake shores
* Improved selection box: smoother movement of selection box
* Updated grass terrain texture on Akua

### ***Gameplay:***

* Multiplayer: Turrets that are placed below terrain level do not shoot anymore > fixes exploit with turrets hiding below terrain (can be switched on/off in dedicated.yaml via "TurretUndergroundCheck" > per default: disabled).
* AntigriefdistancePvP is overwritten by AntigriefdistanceOres: if a resource deposit is placed very close to a POI within an anti-grief distance, it is now still possible to mine the ores
* Drones/Planet Vessel ignore player bases if owner is not available (base idle)
* All terrain placeables (Oxygen Generators, Water Generator etc) now accept Bio Fuel and Fusion Cell
* Small Oxygenbottles are not used with "Autofill" anymore
* Reduced warning distance if CV/SV is not allowed from 1500m to 800m

### ***Updated Playfield.yaml:***

* Resources are now buried less deep on all playfields
* Updated SpecialEffectsLocal and SpecialEffectsGlobal to new heightmap planets (Scenario Creators: if you are using heightmap planets you might want to update these changes)
* Updated deco on Omicron

### ***Optimizations:***

* Optimized structures when placing new blocks > for large structures it lagged a lot before
* We made an optimization regarding stuttering and RAM consumption when entering a new world for the first time
* Major speed improvement when opening Statistics page of Control Panel inside of large structures

### ***Added new Stock Blueprints:***

* Added new stock prefab BA Tier 4a: thanks to Kieve
* Added new stock prefab BA Tier 3a: thanks to Neurosol

### ***Improved Presentation of Armor Stats:***

* Added better names for Armor Stats that explain better the different properties
* Replaced Degradation Rate with Speed Factor in Locker Window Stats and some other re-arrangements
* DegradationFactor for armor not used anymore

### ***Changes:***

* Added possibility to block planet-access for SV (can be configured in playfield.yaml): AllowSV: false
* Added console command 'undock' to emergency undock a SV or HV that got lost due to undock problems.
* When teleporting using the debug window and you are in a ship, the ship now gets teleported, too
* Now allowing user to choose above recommended Texture and Character Texture resolution: Presets still default to Recommended Resolution for Players RAM and VRAM
* Updated console cmd: instead of "deco refresh" > "deco r"
* Updated Localization.csv: DE, FR, RU, PORT(br), CHS, POL
* Enhanced PDA: Chapters can now have a "NoSkip" flag in yaml file to suppress the Skip button in the Briefing window
* Added NewTemperate500 (with regeneration of POIs enabled) to Dedi Server Folder "Terrains"
* Added dll versions for all xml terrains that are distributed with the game
* Added AllowCV + AllowSV as examples to Example playfield.

### ***GUI Update:***

* Added icons instead of labels to build settings window selection tools
* Added beam angle to spotlight preview icons to show where they are pointing to

### ***Updated Models:***

* Updated model for following deco plants
	+ Alien Plant Tube
	+ plant that produces Alien Plasma
	+ Alien Thorn Plant (thorn can now be removed)
	+ Ahax plant (glowing tentacles, tentacles get removed on lower growth stages)
	+ Alien Worm Plant (Alien Honey)
	+ Alien Plant Reef
	+ Alien Spike Lemon
	+ Spiky Mushroom

### ***Bug Fixes:***

* Fixed: Mouse sometimes makes a "sudden jump" placing 2 or more blocks although only clicked once
* Fixed: Configure circuit GUI cutting off signal lists.
* Fixed: Opening the CP on the Signal logic tab can make the configure circuit list disappear until reopening the CP.
* Fixed: Possible to have signal lists in the Configure circuit GUI overlap each other.
* Fixed: Exception created when trying to add signals in a circuit
* Fixed: When selecting an input signal of a circuit often a wrong line will be changed
* Fixed: When mining with the 'Drill Turret' nothing was placed into the harvest box.
* Fixed: Local Coop creates two save game folders when using a game name with blanks (e.g. "My Game")
* Fixed: Possible to fly through freighters, Carrier and PVs with CV and SV
* Fixed: Problem that sometimes it was not possible to join a server (fixed internal exception when loading map texture files to avoid problems like 'Access to the path denied' errors)
* Fixed: Radiation of biome is not taken into account for the HUD display when inside structure (only global radiation of playfield is displayed in HUD)
* Fixed: Wardrobe had a code lock but was not accessible
* Fixed: Problem that it was not possible to lower Base deep into ground when spawning blueprint
* Fixed: Terrain/LOD Exploit: hide turret in POI Lod filler terrain
* Fixed: Problem that sometimes grass was not removed when drilling
* Fixed: Setting number of ore deposits did not have an impact in SP
* Fixed: Several errors linked to Block Combiner
* Fixed: Resource Mouse-Over Localization on Map wrong
* Fixed: Asteroid names not Localized on New Game and Map windows
* Fixed: Problem that no NPC spawned on Oscutune (NewTemp2) on Island biome
* Fixed: Problem with color replace (now it also works with colors that had no color applied)
* Fixed: Problem that some windows and railing blocks did not correctly mirror (the ones with left, right version)
* Fixed placement of blocks when targeting bigger models like turrets
* Fixed: Looking at a Furnace shows "Press ... to use the Constructor"
* Fixed: New splatmaps consuming massive RAM and FPS on first load
* Fixed: Auto Miner can be placed below a deposit and works (now doesn't violate AntiGrief rules)
* Fixed: Problem that on moon planets (NewMoon and NewMoon2) radiation was everywhere at 14.7 and not just in the lower areas
* Fixed: NPC Otyugh could damage players through thin blocks.
* Fixed: Pixie stalk taller than they should be.
* Fixed: Problem that steel texture P1(4,6) was over bright
* Fixed: Several internal errors
* Fixed: Several typos in loca

Quelle: Steam Empyrion News