Premise Pitch

PREMISE: Magic with technology, similar to Legend of Korra and Arcane, steampunk, taking inspiration from DotA's creation myth (Dire, Radiant, Arc Warden).

INSPIRATIONS

•DotA/Elder Scrolls/Guild Wars (Creation Myth, Religious Pantheon, Fundamentals of Magic, Planes of Existence)

•Korra/Arcane (Roaring 20s/Artdeco, Limited Magic Users, Magic Technology/Steampunk)

•World of Warcraft (Beings from Beyond eg. Orc, Draenai)

•Deus Ex (Conspiracy, Augmentation, Existentialism)

•FF7 (Mako reactor facsimile, lifestream is one souce of magic)

•Fallout/Tribes/Borderlands/HalfLife/Halo (Advanced equipment and technology like energy weapons with traditional ballistic/explosive/melee)

•Monster Hunter/Witcher (Monsters pose a serious threat and there are people dedicated to fighting them as a job, material gathering is important for progression)

EXPLORED THEMES: •Environmentalism (how unchecked technology can become problematic),

•Technophobia/philia (complete love or hate for advancement and what it brings)

•Existentialism (what does it mean to be alive, why was the universe created, the madness of looking too deep)

•Cosmic Horror (learn about the moons machinations, discover sealed evils)

•Class Divide (the difference between the exorbitantly wealthy and the mistreated underclass)

•Grey Morality (some people do bad things in the name of doing good)

•Responsibility (some people have too much or too little, and what are they responsible for)

•Family (families can be blood related or people you care for, crime/business groups and how they treat their members)

•Acceptance (that something or someone can or cant change, making peace with decisions)

Societal Structures - Countries operate in various different ways but a council of magic users known as the Magnicant (mag-ne-cent) acts like the United Nations keeping peace between nations and acting as an enforcement force specializing in dealing with dangerous magical users and items.

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One in ten thousand people are born with the ability to cast magic innately, one in 1000 are capable of wielding magic items without the assistance of magitech, and the remaining population is unable to use magic without some sort of magitech assistance, as a result items like healing potions need to be used in a different way to make them usable on individuals without connection to magic (star wars bactatank).

Magic Scarcity - Most people are born without the ability to use magic and those who do have the potential ascend as scientists, inventors, heroes and more, and just the same can become infamous as villains, traitors, and countless other vile titles. Treat magic users like super heroes and villains.

Xemliya (zem-lee-yah) is the name of the planet, the name itself is based off the Russian word for ground, dirt. (земля, zemlya)

Fundamentals:

The fundamental forces that created the world and universe given form.

Creation: Leuhmin (lew-min), Avatar of Light

Avatar is an extremely lithe and tall male with a feminine figure clad in outrageously pure white robes. Looks like an extremely well aged elder.

(eg. Dark Sun Gwyndolin, Crossbreed Priscilla, Dr. Kureha)

Balance: Malgum, Avatar of Gray

Avatar is an average sized agender humanoid clad in a gray set of leather armor, wearing a hood that obfuscates their visage.

(eg. The Beheaded from Dead Cells, Eileen the Crow)

Destruction: Vorashè (vore-ah-shay), Avatar of Dark

Avatar is extremely large, muscular, and demonic looking, sporting a tauric lower body that resembles an amalgamation of draconic and horse like parts. Her upper and lower parts connect with dark scales and fur. The upper torso is covered in vicious looking tattoos and piercings, the back has a double pair of large wings that easily allow her to fly.

(eg. Abyssal Underlord, Azmodan)

These Fundamental forces were willed into being during the Great Creation, a big bang like event which created the universe and worlds. In the beginning there was only darkness, but in that darkness a small glint of light began to grow more and more powerful until the two started to meld into one new color, the mix of black and white known as gray. Dark and Light were in direct conflict with each other, but they couldn't stand the existence of something like gray which was like an unwanted child which was created by two abusive parents. Their hatred for this new thing willed these fundamental forces avatars to assume and control, both sides hell bent on snuffing the other out to wipe the slate clean back to one state, either pure Darkness or pure Light. These avatars clashed with each other in countless battles with each clash creating more and more gray, which in turn created the fundamental aspects of the universe such as planets, matter, and their final battle would create not only life, but the avatar of gray. This new form asked a question between the two clashing forces, a simple question asking "Why?". This question caused great pain and anger from both the avatar of light and dark to join forces together to strike down gray, but in doing so all three of them were caught in the blast which would eventually create life and the world as it is known.

Post Foundation:

In the aftermath of the battle of the Fundamentals, a big bang like event occurs and every plane, universe, planet, creature, etc., is created starts to evolve and grow much like real life, but the sentient humanoid creatures would eventually learn to harness and control their innate magic/fantastical abilities, lessening the need for electronic/mechanical advancement, though it still exists and some can even consider it sci-fi, most prefer to rely on magic or natural talent like strength or dexterity.

During the millions of years of evolution, each race excelled in some sort of skill or ability, history is lost to time and many still debate which race was the first to properly wield and use magic, others say an event caused the powers to appear, its unclear thusfar.

Pantheon:

The gods and deities who represent the 9 alignments of Dungeons & Dragons.

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Lawful Good:

Szunn (zoon) the Incandescent, Gold Scaled Dragonborn.

Traits/Themes: Judge, Sunlight, Pious, Patient, Open-minded, Decisive, Blunt, Honest, Can't Lie, Amorous, Dutybound, Loves Sugar, Dislikes Drugs/Alcohol, Polyamorous/Pansexual

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Neutral Good:

Vvalk (wah-lick) the Wolf, Human with Wolf like features (similar to a satyr).

Traits/Themes: Hunter, Stalker, Druidic/Fey, Animal Companions, Keenly Insightful, Sniffs out Liars, First Werewolf, Demisexual/Agender, Pescaterian

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Chaotic Good:

Heartspire (hart-spear) the Omen, Dwarf with fire for his beard/hair.

Traits/Themes: Temperamental, Hot-headed, Brash, Impatient, Asexual/Gay, Blacksmith, Crafter, Noticeable OCD, Loves Alcohol, Meat-lover, Hates Produce, Loves Breads

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Lawful Neutral:

Rheese the Gilded, Half-Elf sneak thief clad in an ornate black and gold robe.

Traits/Themes: Untraceable, Founder of the First Thief Organization, Proxies, Keeping Order, Balance, By the books, Strategist, Dark Origins, Missing/Unloving Parents, Donates, Poor Upbringing, Asexual/Hetero, Coffee Addiction

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True Neutral:

Johan (yo-hon) the Balanced Blade, Elf with the physique of a goliath.

Traits/Themes:

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Chaotic Neutral:

Zilch (zilk) the Rambunctious, Purple Tiefling with a comedy/tragedy mask.

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Lawful Evil:

Maniastorm the Ponderer, Gnome clad with technical equipment such as lenses and tools.

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Neutral Evil:

Noxshuuz (noxious) the Caustic, Orc with nasty glowing crystals and syringes impaled into their body.

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Chaotic Evil:

Terim Inul (tear-em e-nool) the Petulent, Obsidian Skinned Dragonborn.

Races & Cultures:

The world has many different races that are from the D&D universe. The dominant forces however are the...

Humans

Elves

Dwarves

Gnomes

Dragonborn

Tieflings

...with many other races still present but with not nearly as much political influence or power, they would be un control of small towns and communities unlike the major factions which control cities to countries.