recursal/Fanatic-Fandom huggingface dataset:
Postal Guild

The **Postal Guild** is an Imperial Guild chartered by Nerathian Empress Salanthal during her reorganization of the Empire. The Guild served as an independent courier network to promote communication across the empire's vast provinces. Although initially purely a facet of the central government, the Guild was quickly opened to public service. Since its inception the Postal Guild rose to incredible prominence within Nerath being funded by both imperial, provincial, and independent bodies while remaining political neutral throughout the rest of the Nearthian Empire's existence. So integral was the Postal Guild to the functioning of society in Nerath that special provisions were included in the Empire's dissolution documents making it an independent stewardship, a legal base equal to small states. It continues to operate funded by the fees for its services.

The Postal Guild is famous for employing skilled and loyal adventurers as its couriers, hardly ever failing to deliver post to a requested recipient. Service as a Postal Guild member is considered both a high honor and one of the most reliable sources of income for adventurers. Guild postmen are recognizable for their blue tunics and heavy carry sacks.
Percival Holwinn

The Studious Loreholder

> *"Forgive him, he doesn't get out much" - Cortázar Roosevelt*
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**Percival Holwinn**, most commonly referred to as simply **Percy**, is a member of The Emeraldparty featured in Queen of the Forest. A meek shutin studying various fields of magic, he's been researching various new remedies and techniques to hopefully contribute to his tribe. He is the half younger brother of Cortázar Roosevelt, and the older brother of his adoptive sister Camellia Heartflower. He is often seen with Shalee Woodbrook, an ancient spirit now housed in a grand statue to assist and fight alongside him. Percival is an adept wizard with access to a great number of spells, with a particular affinity for fire magic. However, Percival is also very reserved and socially anxious, unaccustomed to the life of an adventurer and often preferring Shalee or his other allies to handle such situations.

Born to Everwind Tribe member Kiira Erlshade and traveling human treasure hunter Aragon Holwin. Unlike Roosevelt who checked in every now and then after his son was born, Aragon never contacted Kiira after Percy's birth, to the point that Percy never actually learned his father's first name.

Percy grew up alongside his older half brother Roosevelt and younger adopted Camellia, who joined the family when Percy was twelve. While Percy largely preferred researching in the library, he would occasionally leave his sheltered studies for research in the field. On one of these research trips, he came across the ruins of the ancient headquarters for a long-dead order of mages. Within the ruins, he found a spirit of one of these mages named Shalee Woodbrook and helped her possess statues, letting her interact with the physical world and rediscover her order's lost knowledge.

Later, on another outing, Percy discovered a special flower with healing properties after seeing an injured animal eat a petal of the flower and be healed. He took and preserved this flower, naming it the Fire Sunflower, although he was later disappointed to discover it was already discovered, being a flower found in the Feywild called the Seelie'Al'Sephra. Shortly after this, Percy received Chief Thia's summons and returned to Merindaelion with Shalee in tow.
Thomas the Bard

**Thomas the Bard** is a member of the Fallcrest Army and ally of The Party. He was first encountered in the Fallcrest Grove, where he smoked medicinal herbs with Blarg Deaff and Enel Enlee. He later taught Zander Taxe how to play the lute. Thomas is master of scouts in the army and also acts as a spy for Lady Clodese, infiltrating enemy positions. He is notably good with a bow and lute, with skill similar to Zander's. Although he is a self professed 'bard', Thomas is not one professionally and has taken it up only as a hobby. Thomas also claims to have a rivalry with Barry the Bard.

## Trivia

* Thomas' name is a homage to Thomas Zwijsen, whose acoustic guitar rendition of *Tears Of The Dragon* is the background music for Fallcrest.
Tor Hammerhand

**Tor Hammerhand** was a famous Dwarf warrior, founder of the Tor Clan and builder of Tor's Hold. He is revered by the members of the Tor Clan as their patriarch, even years after his death, and their surname Torsson refers to him.

## History

Tor Hammerhand was born in the dwarven city of Hammerfast, to unknown parents. It is implied Hammerhand became Tor's title, so his lineage is unknown. Tor's fame grew as he aged, becoming a well known adventurer. He particularly gained the name Hammerhand for his notorious strength in combat, something his kin have inherited.

After many years on the road adventuring, Tor eventually decided to settle down in Harkenwold around 1300 years from the present date. There he "built" Tor's Hold near the banks of the White River close to Toadwallow. While Tor is often credited as the one to build Tor's Hold it is unknown how much he directly constructed, especially considering the size of stone slab the fortress is built of.

Once Tor's Hold was completed, Tor took up residence there with his wife (currently unknown). Tors descendants became known as the Tor Clan, and took his name in the form of Torsson. While many of the clan are directly related to Tor, his fame attracted many other dwarves who nominally joined the clan. It is noted that Tor lived an extended lifespan for a dwarf, reaching age 420.

When Tor died his body was buried in a tomb atop the tower of Tor's Hold. This was a rare burial because dwarves, a mountain dwelling race, usually bury their dead deep within the ground. Tor's burial atop the tower symbolizes his mastery over the surface world and his high status among dwarves.

## Appearances in A Heart of Sorrowful Power

Tor is referenced multiple times by the members of the Tor Clan when encountered by The Party. Bran Torsson speaks the most about Tor, and holds him in very high regard. In addition, Bran's strength is sometimes compared to that of Tor. Inside Tor's Hold there are multiple statues of Tor Hammerhand. The largest statue is in the top room of the tower, where Tor's tomb resides.

Chief Larkk apparently had plans to revive Tor Hammerhand as a super-soldier for his army. Unfortunately for Larkk, he was killed by The Party before this plan could be brought to fruition.
The One Who Wears Aviators

## The Aviators

The One Who Wears Aviators

> "*He is confused. He does not know where he is. He does not know who I am. And he seeks answers of which he is unprepared. A staple of his kind. He knows not what he is. Truly their most unforgivable trait.*"
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**The One Who Wears Aviators** (sometimes just **Aviators** for short) is an informal title for an entity which seems to exist outside of time and space. It appears as a well dressed man wearing aviator sunglasses, hence the name, although its presence is incredibly difficult to focus upon. The entity seems to be a passive participant in The Psion's Night, merely watching events unfurl while being callously dismissive towards the powers involved. He first appears after Kin Diety opens a time portal and is thrust into the boundaries of time and space, where Aviators chides the tiefling for demanding answers. He later appears as the sphere of annihilation conjured by The Cimmerian Blade dissipates, leaving a brief tear in space-time in its wake. This time he mentions that Kin is closer to the truth and that they would meet again.
Question Mark/Stephen

## Question Mark

The Mad Orc Berserker

> "*Good kill. Very good. Much blood. Very strong!*"
> ― Question Mark
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**Stephen**, better known by The Party as **Question Mark** and also known as **The Mad Orc Berserker**, is an insane orc who wanders the lands on the Nentir Vale. Stephen lived in Fallcrest with his mother Hraagrak Firecook before running away and eventually ending up imprisoned in the Tor's Hold Dungeon on account of some crime. The Party found and freed Stephen, who had forgotten his name. Striking up a friendship with Blarg Deaff on account of their similar personalities, Stephen would go on to aid the Party in recapturing Tor's Hold from the Bloodreavers. Stephen does not like the use of ranged weapons, especially magic, and considers those who use such means to generally be cowards. The few exceptions to this rule are those such as Zander Taxe and Psych Diety who have shown particularly gruesome strength with their attacks.

# History

Much of Stephen's past is unknown, but it is known that he used to live in Fallcrest with his mother. At some point he ran away from home and into Harkenwold. There Stephan committed some crime. While the exact crime is unknown, it is implied to have been quite bad. After being captured, Stephen was locked up in Tor's Hold. When Tor's Hold was conquered by the Bloodreavers, they attempted to free him. However, Stephen attacked his would-be saviors and they only barely managed to contain him in the cell.

# Appearances

## Siege of Tor's Hold

The Party first finds Stephen in a cell in the Tor's Hold Dungeon during the Siege of Tor's Hold. After much deliberation The Party decided to free the orc, and they managed to prevent the slaughter the Bloodreavers had found earlier by using Blarg's similar personality was a way to communicate with Stephen. It was particularly noted that low Diplomacy Rolls actually had better results when talking to the mad orc.

When The Party asked Stephen his name, Stephen had forgotten it. In a misunderstanding, Blarg asked "Your name? Question Mark" and Stephen took this to mean his name was Question Mark. From this point on The Party referred to Stephen primarily as Question Mark.

Stephen/Question Mark helped The Party and Tor Clansmen throughout the remainder of the Siege. During the final battle of the siege between The Party and Chief Larkk, Question Mark also helped out. When the battle ended Question Mark was still full of bloodlust and Aisu Kurimu had to try and keep him in check. When The Party woke up the next morning, they found that Question Mark had disappeared and no one knew where he went. Question Mark's current location is still unknown.

## Party's First Visit to Fallcrest

When The Party first arrived in Fallcrest they discovered Question Mark's mother, Hraagrak Firecook, posting papers asking for any information on her missing son. When confronted by The Party, she offered a reward should they bring Stephen back home safely. This is also the first time The Party heard Question Mark's true name, Stephen.
Starbie

The Vengeful Silence.

### Allies

Vivian Estrella, Oesis Diety, Machi, Mizuki, Farmer Gurk, Ser Jorgen Von Rhelk, Him.

### Enemies

The Mind Flayers, along with most Underdark inhabitants.

### Powers

Trained in martial arts and melee combat, high physical and mental control, usage of ki.

## Condition

### Current Goal

Defeat the Mind Flayers, escape to the surface.

> *"... Okay."*
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StarBie is one of the party members in A Cry in the Dark. As a skilled githerzarai monk, he felt unsatisfied with the ideals of his people and decided to take the fight to the Mind Flayers himself. However, he found himself closer to them than anticipated when Him trapped everyone in the Underdark.

## History

After training all of his life, he decided to go against the ideols of his people and bring the fight to the mind flayers. He left his wife, BurgB, after a fight about going after the mind flayers, so that he could seek out the race that hurt his people, without having her worry about him. He brought some of the only things that he wants to remember from his past; a necklace that his wife made him, a handful of gold, the clothes from his past life, and a dagger. After receiving a mysterious letter, he finally got his chance to battle and slay the mind flayers, unfortunately leading to the events that ruined the world.

## Relationships

StarBie is very quiet and largely keeps to himself. As a result, StarBie does not have close relations with the other members of the Underparty. StarBie has particularly strained relations with Oesis, due to an incident where Oeisis accidentally nearly killed him, and Jorgen, who distrusts StarBie due to his suspicion that he is an Orc. Regardless, StarBie was the most detached member of the Underparty, likely not sticking around for very long after the tragic ending of A Cry in the Dark.

## Powers

StarBie possesses great martial skill, particularly with regard to his dexterity. StarBie is extremely perceptive, acrobatic, and stealthy, as well as having the ability to deliver powerful punches and kicks. He's a natural at comboing his moves together along with other allies' moves, and his signature roundhouse kicks have earned much fanfare for their effectiveness.

## Trivia

* Starbie's signature roundhouse kick has become known as StarBieKick and is usually accompanied by the fanfare "StarBieKick GO!!!". The more impressive version of the kick is known as StarBieKick Overdrive!!!
* Starbie developed the Wombo Combo in conjunction with Farmer Gurk
The Fullparty

> "*Everywhere you look, there's a Tiramisu, on the ground, it fell out of my haaaaands!*"
> ― Phrase often stated by the Fullparty
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**The Fullparty**, is a group of individuals in Aristonia who mostly try to help the citizens of the realm, although they often end up bringing terror to those citizens instead.
Wombo Combo

The **Wombo Combo** is a move developed by Starbie and Farmer Gurk for the purposes of slaying Mind Flayers while under the effects of a mind blast. As a mind blast dazes the opponents and forces them to only take one action per turn, the Wombo Combo was necessary to make the most use of their actions and slay the offending Mind Flayer. The term Wombo Combo was coined by Jorgen Von Rhelk after witnessing Starbie and Gurk pull the move off.

## Description

The Wombo Combo begins when Starbie and Gurk have just been struck by a mind blast. Starbie first uses five storms to shift towards the offending Mind Flayer and attack it. He then activates flurry of blows the slide the Mind Flayer adjacent to Gurk. At this point Gurk is in range to attack despite being dazed and uses his greataxe to chop off the Mind Flayer's head. Both Starbie and Gurk proceed to save roll out of being dazed.

## Occurrences

The move was used twice during the battle with the five remaining Creedmasters of the Elder Concord. It successfully killed the Creedmaster of the Creative and Creedmaster of Loretakers. During the second use of the move it was coined 'Wombo Combo' by Jorgen.
The Lost Diety

> "*And one last word of advice... from a dying Psych to one who may still remain. Try to live in the moment for a while. Experience things as they come--good or bad.*"
> ― The Lost Diety to the Prime Psych Diety
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**The Lost Diety** is an Alter-Diety who came to reject the philosophy of the Deity of Time and rebel against it. It was his actions that inevitably sowed the path for the Prime Psych Diety to break the Deity's timeloop. His awakening and subsequent actions were facilitated by Quarcalgon, working in secret to restore the timeline. Unfortunately, the Lost Diety's own timeline was erased by the Deity when it learned of his actions, thus giving him his name. This also gave the Lost Diety his distinct appearance of a slowly disintegrating body when he met with the Prime.
Sir Ludwig of Thanulzarum

> "*I am bound by power far beyond you. My service is decreed, and I shall not betray my lord. If you wish to continue, I must be slain in battle. Elsewise, you shall flee or fall to my blade.*"
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**Sir Ludwig of Thanulzarum** was a Death Knight in service to Thyriachi the Unyielding who was stationed to guard the deactivated ward of Thyriachi's Tomb beneath Jandhavar. A powerful and devout warrior in life, who was among the elite legions of Thanulzarum, Ludwig was preserved in death by Thyriachi's dark powers. He became bound to Thyriachi, awaking into undeath with his dread lord. Although his physical body is unseen, Ludwig's risen form is comprised of rusted full-plate armor from which sand occasionally falls from the joints, and glowing red eyes shine from under the helm. He is a powerful caster and melee combatant in turn, both attributes bolstered by unholy existence. Ludwig did not seem unduly bloodlusted, and is merely bound to serve his lord's will with a grim resignation. Despite his emotionless duty, Ludwig was terrifying foe for Thyriachi's enemies, nearly slaying all three of The Trio when they attempted to reactivate the ward. Ultimately he was stricken down, giving thanks that his eternal service was at an end.
Pom

**Pom** is a satyr created by the archfey Hyrsam to serve as one of his attendants. Despite this, Pom disliked the wild parties of their lord and preferred to find quiet spots in the woods, where they befriended the nature spirits Haku, Moonie, and Teddy. Pom's ultimate goal is to become a vassal of the archfey Jarfalian, the lord of natural and forest beasts. When Hyrsam moved to Cendrianne to try and claim the realm, Pom came with him. At one point, they were sent with a party to try and reclaim the legendary Ruby Star, but was instead captured. They were later rescued by The Wildparty and subsequently started traveling with them after being cursed by Erevan, the Fey Jester.
Zagger

**Zagger** is the name of Zander Taxe's horse. He was bought at the Fallcrest Stables from John Horselover. Physically Zagger has a black coat and is quite swift. Zagger is also notably intelligent and responds to some verbal orders, exclusively from Zander. Even when left unattended Zagger tends to not wander off and remain in position unless threatened.
Lord Cowwewon

**Lord Cowwewon**, **Master of Magiks**, **Father of Lee**, **Protector of the Wilds**, **Advisor to the King**, is a goblin mage and primary advisor to Great Gark. Cowwewon is extremely old and wise for a goblin, having served alongside Great Gark since before he was cursed by The Queen of Air and Darkness. In addition, Cowwewon seems to have an aptitude towards arcane magic uncommon among goblins, even if it is crude. In both these aspects he represents his namesake, Corellon, in Gark's court. Cowwewon is unique among the Court in that he is old enough to know the truth behind Gark's fairy-ness, yet seems totally fine with it. Part of this is explained by Cowweown's knowledge of Gark's original claim to fame: the chainbreaking of Clangor.

## Trivia

* Lord Cowwewon operates an observatory in the atrium of the tallest tree in Nahkter, theoretically to study the stars that Corellon is so aligned with. Unfortunately the permanently overcast sky of Chernoggar makes this endeavor pointless.
Shichimi Clan

The **Shichimi Clan** is a minor clan of House Pyrostar. They were either founded or reorganized around the time of the Bloodreaver War to be led by Miz'ri of the Shichimi Clan and with their membership largely composed of Pyrostar Blackbows. During the Bloodreaver War the Shichimi Clan was among the House Pyrostar forces that joined Kopu Keiku's expedition to the Nentir Vale. During the Battle of Fastormel the Shichimi clan was largely able to escape alongside Hotto Sosu's forces by fighting through the Fallcrest Army's battle line.

With the death of Kopu Keiku and the split between Hotto Sosu and Miz'ri, the Shichimi Clan began covertly aiding The Party against Rob Boss. When this treachery was uncovered Hotto Sosu attempted to exterminate the clan. However the attempt failed and the Shichimi Clan took lead of the remaining Pyrostar Expeditionary Forces through the remainder of the Bloodreaver War as part of the Alliance of Hammerfast.

## Trivia

* The Shichimi Clan's name, like many in House Pyrostar, is a reference to spicy Japanese foods. Shichimi is a spice made from ground chili pepper.
Siveldrid L’idrea

**Siveldrid L'idrea** is the owner of *The Dark and Stormy* magic shop in Hammerfast. She comes from a family of skilled yet impoverished elf mages native to the Harkenwold border. Siveldrid moved to Hammerfast to try and make money by selling her magical services, in particular her signature Stormy Bottles. She occasionally helps out the Throne's Foot Theater Company.
Tiramisu

> "*Everywhere you look, there's tiramisu, on the ground, it fell out of my haaaaands!*"
> ― Aristonia Theme Song
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**Tiramisu** also known is a delicious cake often made by Gumby Candyfloss and seen in Aristonia. They were often created by Gumby for various occasions, often being eaten for breakfast, lunch or dinner. Gumby often drops his tiramisus, leading to the iconic line from the Aristonia Theme Song. This action can occasionally become dangerous, as those hit by a dropped tiramisu have occasionally be killed by the coffee's acidic properties.

## Composition

Tiramisu is a layered dessert with coffee-soaked ladyfingers, a creamy mascarpone custard, and whipped cream. The top is dusted with cocoa powder. The acidity of the coffee can often lead to injuring or killing people if it is dropped on them.
Wanderfoot

> "*You like my dagger???
> \*points dagger aggressively\**"
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**Wanderfoot** is the daughter of Avandra and Fly the Inkeeper born of a tryst during a meeting of the Court of Stars some 700 years ago. Since then Wanderfoot has meandered through Nachtur, causing general chaos with her antics and games. Ellisar Iliniaros was assigned to be Wanderfoot's guardian, trying to keep Wanderfoot largely safe and out of trouble as to avoid any displease from her divine parents, though the two seem to have become genuine friends over the centuries. Wanderfoot appears as a lightfoot halfling perhaps do to her mother's influence, though despite being over 700 years old Wanderfoot maintains the appearance and temperament of a child, with her unruly nature causing Ellisar much trouble. Nonethless Ellisar seems to have been successful of keeping Wanderfoot consigned to the demesne of Nachtur. Recently, Wanderfoot made her way into Morwel's Army of Light, now wielding a dagger and buckler and proclaiming herself a soldier, though she dirty ragged clothes and no armor. Wanderfoot is naïve and childish, often proudly displaying her dagger in a manner which might seem threatening without realizing. She loves meeting new people and learning about them, such as when she tracks down Vivian Estrella after seeing her among a crowd, before later meeting the other members of The Afterparty to ask for "donations" (to the charity of Wanderfoot).
Scions of Amoth

**Scions of Amoth** are incredibly potent psions in service to and blessed by the Mad Primordial Amoth. They are the upper echelon of the Sovereignty of Amoth, led by The Prophet himself. As such they are the primary executors of Amoth's will. The Black General believes that The Scions comprise one of the four groups of seven that shall lead The War That Comes, intent on bringing their ultimate designs to the world's end. This theory would make the total number of Scions as seven, equal to the purposed number for the Fated Heroes.

Three Scions of Amoth are currently known: Him, I'Llazar, and Cach'chinite. However, Kin Diety has encountered some number of apparent Scions outside of this group in the future.
The Emeraldparty

### Members

Roosevelt, Goiliard N'Veluthvael, Camellia Heartflower, Rascal Dhal'Maz, Percival Holwinn, Lucia Gladestalker

### Allies

Everwind Tribe
Cinnamon
Psilofyr

### Temporary Members

Myriad
Shalee Woodbrook

### Enemies

Thornberer's Army
Evils of Merindaelion

### Appears In

Queen of the Forest

> "*It has long been prophesied in my family line that in the Everwind Tribe's time of greatest need, a group of six diverse elven heroes would emerge from the tribe to save it. I believe that time is now and that you are those heroes.*"
> ― Chief Thia
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**The Emeraldparty**, also known as the **Heroes of the Everwind**, is a legendary group of adventurers set on saving the Everwind Tribe and the land of Merindaelion as a whole.
Sir Gedeon O'Doyle

> "*The name's SIR GEDEON O'DOYLE! You can drop the 'sir' if you'd like to. Wanna help me with somethin'?*"
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**Sir Gedeon O'Doyle** is the founder and leader of Salvation Squadron, as well as their apparent strongest member. He is a tall muscular human and wields a magical sword that is both indestructible and can seemingly change its length at will. Boisterous and proud, Gedeon is nonetheless kind and seeks the betterment of all by stopping the imminent apocalypse. As a well traveled adventurer, Gedeon assembled the members of Salvation Squadron from great heroes he encountered on his journeys. He also at some point previously had come to Nachtur and aided the servants of Morwel with tasks, enough to be called upon by her when The Psion's Night took hold.

## Appearance

Gedeon is a human, yet considerably large for one. He stands close to seven feet tall and is remarkably muscle-bound, creating a hulkingly burly visage. He wears a neat pure white tunic with golden armor pieces strapped to it. A yellow sash and cape hang from his left shoulder pauldron, which extends down his armored left arm. His right arm is bare of armor and with it he wields his sword. The hilt is wrapped in light red leather, the guard shines golden, and the blade is of pearly white. The length of the sword seems to change frequently, sometimes to extreme levels. Gedeon has a thick and stern face, broken by a kind but confident grin. His midlength hair and bushy eyebrows are light blond while his eyes shine sky blue. He typically wears a silver helmet with gold trimmings, raising and lowering the visor when necessary.

## Abilities

Despite being a human Gedeon possesses inordinate strength. He is able to move and strike with incredible speed and force. He hits Cach'chinite with enough force to send him flying 40 feet and throws Blarg Deaff hundreds of feet into the air with ease. Furthermore Gedeon's strength seems to result in outright absurd effects when fully utilized. His handshake with Blarg shifted the ground beneath their feet and when launching Blarg at an Illithid Dreadnaught not only was the ship destroyed but the nearby fleet as well.

Gedeon wields a magical longsword with amazing properties befitting of his ability. The sword's blade can change length in a moment's notice to immense degree. It has been observed extending hundreds of feet within a second, or retracting back to a nub. The blade is apparently indestructible and even at its most absurd lengths it does not snap, allowing Gedeon to utilize his amazing strength as leverage to strike with great power and distance. Gedeon is also able to use the sword as a mode of transportation, extending and retracting the blade rapidly to have it carry him to new positions.
Vincens Elprath

**Vincens Elprath** (pronounced **Elpargh**) is the Governor of Hammerfast and elder brother of Velbard the Wizard. While lacking in the magical aptitude of hos brother, Vincens is an shrewd politician who managed to secure the high ranking position of governor despite the traditionally dwarven-dominated politics of Hammerfast.
The Dream

**The Dream**, also known as **The Meld** is the mental connection between all Myconids and the rest of nature. The Meld is often seen as the hive mind for myconids, although species with individual will can enter The Dream and it has no singular driving force. Time and space do not exist within The Dream and all creatures within it, past, present, and future, all commune as one, regardless of their original race. As a result peering deep within The Dream can reveal truths about the universe and things that will be or have been.

## Creation

The exact origin of The Dream is unknown, as it inhabits no space like the other realms do. The eldest being within The Dream is Araumycos, itself so old the gods do not know from whence it came. It is still unclear, however, if Araumycos is the progenitor of The Dream or simply the first to tap into it. Considering The Dream exists outside of time and space it may have no beginning or end.

## Spiritual Relevance

The Meld is of profound spiritual importance to the myconids. Most myconids spend the majority of their lives within The Dream and colonies are usually formed for the express purpose of large myconid gatherings in The Meld, often led by the sovereign. Although it is the most spiritually important to myconids in particular, many other beings in the natural word partake in The Dream. It is often described that all forms of plant life are actually constantly in The Dream, and simply express no outward consciousness. Those in tune with nature often aspire to enter The Meld and Nature Spirits can sometimes pass into it. The Dream may be related to the primordial Samuet, who was an All-seeing Goddess of Nature.

## Purpose

There appears to be no express purpose to The Dream, at least from the point of view of most sentient creatures. Nonetheless the power of The Dream is unmistakable. Through The Dream both past and future events can be gleamed, though often with little reason behind apparently disconnected events. As The Meld is of one mind it cannot be forcibly entered and the visions seen within are only granted to those with whom The Dream fates it. Myconids appear to use The Meld as a sort of hive mind in which their connected consciousnesses merge, yet they are not given any kind of instruction through The Meld.

## Campaign Appearances

The Dream is entered twice by The Underparty. The first time is when they go to sleep in The Glowing Grove, at which point proximity to Araumycos pulls their consciousness into The Dream. They deliberately enter again while communing with Araumycos after having gained the trust of The Myconids. While in The Meld this time they witness flashes of events to come, something distinguished by Araumycos as meaning they are fated to a dark future.
Stanley the Turtle Wizard

> *"Should I use the blue shell?" - Stanley*
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Stanley is temporary party member in A Heart of Sorrowful Power. A student at the University of Fallcrest, he specializes in all magic and wizardry related to turtles.

## History

Stanley is currently attending the University of Fallcrest to study the mystic arts. While seemingly timid and unreliable, he follows orders well and appeared to be a top student. This is further shown by Stanley being Dan Hugh's recommendation for a mage to accompany the Party to the raid on Thunderspire. He introduced himself by demonstrating his unique turtle magic, which involved turtle summoning, shell protection, and homing shells. The party didn't think anything of him, thus he was allowed to join the group to go after Emperor Krand himself. Along the way, Stanley's turtles were granted the power of dance from the Dancing Spirits, and he proved to be more useful than the party initially expected, which is to say, only slightly.

Stanley does however possess an powerful ancient ability to call forth a spiky blue shell, made to simply demolish any creature that has a substantial lead against him. However, the only time he used it against Emperor Krand ended in him missing the shot entirely, leading the true nature of its devastating effects to be unseen by the party.
Piketown

**Piketown** is a sizable walled town in the Stewardship of Fallcrest, located just east of Fallcrest Proper on the Great Trade Road. Piketown sits on the confluence of the Great Trade Road with smaller branches of the King's Road, specifically a northern branch into Winterbole and southern branch in Harkenwold. A turnpike and toll were established at this strategic position during the time of the Nerathian Empire, and what was once a small village slowly grew into a prominent town around the toll. Piketown's modern name is a direct reference to the old turnpike which sits at the town center.

Piketown is politically dominated by nearby Fallcrest, for which it relies on economically and militarily. Due to being so merchantly intertwined with Fallcrest, Piketown is often seen as a mere satellite community of Fallcrest at large. Nevertheless this has done well for Piketown, as its fortunes have flourished alongside Fallcrest's and left it a sizable and successful settlement.

During the Bloodreaver War, Piketown was captured by the Bloodreavers in their initial offensives and held as a forward command post against Fallcrest. The town was liberated by the Fallcrest Army during the Saruum Khel campaign. It was thereafter heavily garrisoned and in turn used by the Fallcrest Army as an outpost for the remainder of the war.
The Cimmerian Blade

> "*Do you fear oblivion? Is that why you hide, and run, and fight against it? Let me serenade you into your eternal sleep.*"
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**The Cimmerian Blade** is a large sentient broadsword forged from a Shard of Nihil. Unlike most weapons, The Cimmerian Blade is not simply wielded, and instead infests its wielder to use as a host for it to execute its own will. As an unusually sizable Shard of Nihil, the Blade is capable of manipulating the forces of annihilation and herald forth the ultimate destruction of the universe.
Psybie

**Psybie** is a myconid of the Glowing Grove Circle who appears in A Cry in the Dark and The Psion's Night. He is initially met as a juvenile spore carrier who is saved by The Underparty from plagued myconids. Psybie helps establish communication between the Underparty and the myconids before leading them to the Glowing Grove. He, alongside Meln Darkmoss, is the primary myconid to interact with the Underparty there. Psybie returns during the awakening of Amoth with Meln Darkmoss to rescue The Underparty from Him.

By 15 years into The Psion's Night Psybie has fully matured, reaching the rank of sovereign within the circle that surrounds Araumycos (replacing Meln Darkmoss, who joins the Ever-Meld). He thus acts as the chief of the myconid crew of the Naus Araumycos and primary servant of Araumycos.
Profaner of the Sky

The **Profaner of the Sky** is the Claimant of the Heights on Reaver's Haven and an officer of Bane's Legion. During the Dawn War he was initially given order to man the anti-aircraft battery installed atop Reaver's Haven. However, no further commands ever came for the Profaner, and thus he and his maintenance crew have continued to operate under their original orders to protect the gun and fire on potential threats ever since. In that time he and his followers have become fanatically devoted to The Big Gun, seeing their duty to operate it as an integral part of Bane's divine plan. During The Psion's Night he attempted to shoot down The Devout without success.

The Profaner's real name, if any, has been lost to the ages.
The King of Nowhere

> "*Ye need not kneel before the King of Nowhere. We art born as equals, and we shalt die as equals. Whomever path you cross know, this claim cannot they deny.*"
>
>
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**The King of Nowhere**, also known as **The Master of The Question** and the **Lord of Lost Things** is a mysterious entity who appears in A Thousand for One Night. He initiates the March of a Thousand Days, posing it to Argerax as the question he must find an answer to. Both he and The Witch of Fates know of each other, and seem to express some cooperation, as The King is expectant that The Witch would send her petitioners to him.
The Devout

**The Devout** is an Illithid Dreadnaught and a flagship of I'Llazar's fleet during The Psion's Night. It appears during The Ashen Skies to trail and bombard The Afterparty during their time in Chernoggar. It directly destroys both Tuer-Chern and Fey in Verdiea during its bombardment of the dominion. As The Afterparty makes their ultimate escape of Chernoggar onboard the advanced Astral Skiff Daybreak, The Devout attempts to stop them. The dreadnaught, however, is destroyed by Daybreak in the ensuing battle, in part because of precious damage dealt to its armor from the Big Gun of The Profane that is exploited by The Afterparty.
Umbra

The Night Ace

### Powers

Illusions, Teleportation, Disorientation Magic, Darkness Manipulation. Can bestow her powers to those who wield her blade.

## Appearences

### Appears as PC

Abysmal Lost Paradox
 More than 24

### Referenced In

A Cry in the Dark
The Psion's Night

**Umbra**, formally known as **Night Ace**, is one of the Oracle Blades featured in More than 24 and a reoccurring character in later campaigns. Representing the chaos of the night and the will to survive, Umbra is highly unpredictable. In her chaotic nature, she often takes to minor diversions and shifts in both personality and appearance. She enjoys mischief and will often tease others, drawing the ire of many, although she’s ultimately fiercely protective of those she values. She could be described as a party girl, being enamored with the concept of living life to fulfill one's immediate desires and enjoying drinking, celebrating and playing games. She also represents sleep, stasis, and the state of being dead. Her powers largely focus on darkness, disorientation, trickery, and death.
Uzume

## Uzume of The Ross

**Uzume** is a Dancing Spirit currently helping Aisu Kurimu by acting as his familiar. Uzume was created as a result of the dance move Aisu created, the Ross, become widespread enough that it formed a dancing spirit to represent it within the Seldarine. She is known to dance in different ways depending on the situation Aisu is in. She has a rivalry with Impitious on account of them being alignment-opposed arcane familiars.

## History

Uzume was formed as a result of Aisu's dance, The Ross, becoming popular enough that it spawned a dancing spirit to represent it in within the Seldarine. As such, she immediately became an arcane familiar to Aisu, her technical creator, helping him in his journey. She originally took the name Ross, representing her dance move more literally, but eventually changed her name as she developed as a being. Due to her youth, her relations with the other dancing spirits and the Seldarine at large is unknown, although it is presumably positive.

## Appearance

Uzume, as she is in the form of an arcane familiar, is roughly the size of a sprite. Besides this, she has typical features associated with a dancing spirit, including a glowing, slightly transparent, cyan form, a constantly moving gown, four arms, long hair which seems to dance itself, and legs moving fast enough to sustain flight.

## Abilities

Being a dancing spirit, Uzume can fly at will and once an encounter transform into a disco ball to shed dim light and grant Aisu combat advantage against those caught in her light. She can also grant Aisu the use of bard-specific rituals and act as a required focus for casting weaker rituals of this variety. Uzume can only directly communicate with Aisu, although she can parrot things he hears others say.

## Trivia

* Uzume's name change from Ross to Uzume was due to confusion in regards to whether players were referring to her or the player character Raz. As such her name was changed to Uzume, a name originally intended for the familiar before The Ross became a part of the campaign.
* Uzume is named after the Shinto kami of mirth, revelry and the dawn, known for bringing the sun back from her seclusion through her dance.
Rupert Varc

> "*Gugh garrrg raaaaaaghh!*"
> ― Rupert angry with The Party killing him
>
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**Rupert Varc** was a human mage and commander of a small force of Bloodreavers until his death at the hands of The Party. He is a recurring minor antagonist, being revived on multiple occasions. He uses basic lightning magic in combat. He was killed the last time attempting to pick up the Elitin Varguim.

# History

## Joining the Bloodreavers

Rupert Varc was once a townsman of Albridge, reportedly a tanner. He turned against the other townsfolk by joining the Bloodreavers to gain powers from Rob Boss. On account of this he was trained to become a mage before being given a small force and sent to capture his hometown by Chief Larkk.

## First Appearance

The Party first encountered Rupert during the Battle of Albridge. This is the only time they ever saw him alive. Rupert used his magic to try and prevent the Party and their allies from crossing the bridge, and even managed to knock out Blarg Deaff with his staff before being killed. Aisu Kurimu then looted Rupert's staff and Zander Taxe threw his body into the White River.

## Second Appearance

During the Siege of Tor's Hold, Rupert appeared again. Apparently his body had washed ashore near the keep and been resurrected by Chief Larkk. Now a zombie, Rupert attempted to take his revenge on the Party. Unfortunately they pushed him off the battlements, killing him again in the fall. Blarg attempted to drop a Dire Wolf heart on Varc to prevent him from being resurrected again, though this was ungrounded.

## Third Appearance

Rupert once again appeared during the Third battle of Fallcrest, now as second-in-command to Atla on her Airship. When the Party boarded the airship, Rupert attacked them alongside Atla. He almost managed to kill Zander Taxe, though his adversary survived. Despite being a zombie, Rupert was surprisingly agile in warding off the Party's attempts to throw him off the airship. He finally fell off when Enel Enlee put the airship on a hard tilt.

## Fourth Appearance

Rupert's final appearance came in the Raven Roost, where he had evidently been placed to guard the Elitin Varguim after falling from the airship. Zander Taxe and Psych Diety encountered Rupert as they entered the camber to retrieve the relic. Zander promptly shot two arrows into Rupert's head, but he managed to use the Varguim to summon two Chillborn before being killed.

As Zander and Psych dealt with the Chillborn, the Varguim began to revive Rupert. By the time Psych was able to grab the orb Rupert had returned...again. This resurrection was short lived, however. Psych placed the Varguim down after it attempted to consume him, causing Rupert to try and pick it up. Evidently Rupert was unaware of the orb's true power and it evaporated him after he touched it.

# Trivia

* Rupert Varc has been the most recurring enemy character in A Heart of Sorrowful Power.
* It appears that Rupert Varc may never be resurrected again, as he was entirely evaporated by the Elitin Varguim.
* Aisu Kurimu currently uses Ruptert's original staff.
Super Nintendo Entertainment System

The Super Nintendo Entertainment System (also known as the SNES) is a home video game console released by Nintendo in 1991. In total, there are two E.V.O. series games on the console.

### Features

The SNES was created by Nintendo in Japan. The console supports cartridges. It has two controller ports. The console also has hookups, and a power and reset button.

### Sales

The SNES is known as one of the greatest consoles of all time, becoming the second bestseller for Nintendo. The console has been released in the US, Japan, Australia, Korea, and the UK.

## E.V.O. series games

Up to this day, the following E.V.O. games were released on the SNES:

* 64 Okunen Monogatari
* E.V.O. Search for Eden

Note, that both of these are basically the same game with some minor changes. **64 Okunen Monogatari** is the original, Japanese version of the game, while **E.V.O. Search for Eden** is the English version of it.

To gamers, the series is mostly known by this SNES game, which is a classic 2D-sidescroller with good graphics, fluent and responsive controls and a good soundtrack.
E.V.O. Search for Eden Wikia

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This wiki has been fully moved to our new website. Please do NOT adopt it.
We will notify you here, once our new website is ready for public visit.

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## Welcome to E.V.O. Search for Eden Wikia

**E.V.O. Search for Eden Wikia** is a wiki about the E.V.O. series created by Almanic and released by Enix.

Formerly intended to be a wiki only about E.V.O. Search for Eden, it was expanded to also feautre information about its predecessor, 46 Okunen Monogatari ~The Shinka Ron~.

This wiki not only features general information about the SNES and the PC-9801 games, but also differences in-between the different language releases and detailed information about gameplay mechanics, protagonists and enemies.

If you want to have a look at our content, feel free to check out the sections in our navigational header or visit the category Browse and its sub-categories!

## Technical Information

Our admins are currently maintaining 43 articles and 207 files on this wiki.

We are seeking some people to aid us by providing details on the original, Japanese version of 46 Okunen Monogatari ~The Shinka Ron~, as well as dialogue changes in-between its original version and the English fan translation.

If you feel up to the challenge, please contact Zenki or Semerone.

## Short Information regarding the featured Poll

E.V.O. Search for Eden is the English and 64 Okunen Monogatari the Japanese release of the SNES game.

46 Okunen Monogatari ~The Shinka Ron~ is the Japanese release of the PC-9801 game, while E.V.O. - The Theory of Evolution is a fanmade translation of the same game into English.
Pyrostar Antipaladins

**Pyrostar Antipaladins** served as enlisted knights in the armies of House Pyrostar. They were also sworn devotees to the Church of Lolth, making them the highest ranked soldiers in the enlisted army due to their clerical position. However they were outranked by all members of the nobility, most notably their aristocratic counterparts the Pyrostar House Antipalandins. Antipaladins were expert martial fighters and casters of divine combat magic. They were typically garbed in black plate armor and wielded poisoned weapons and spiked shields.

Because the time and training required to become an antipaladin was immense, scarce few lucky members of the lower castes were afforded the position and Antipaladins were quite rare within the army. Despite their prestigious rank they remained subservient to both the clergy and nobility. The Antipaladins in Kopu Keiku's expedition to the Nentir Vale were commanded by Hotto Sosu. Their religious devotion led many of them to side with the zealous Hotto in his power struggle against Miz'ri of the Shichimi Clan.

As Antipaladins were designed to be nearly identical equivalents to Arcticstar Paladins, Aisu Kurimu frequently disguised himself as one.

## Notable Antipaladins

* Emo Hair Steve
* I'm Sorry Steve