recursal/Fanatic-Fandom huggingface dataset:
Smell

**Smell** is one of the primary senses zombies use to hunt players. Even if a zombie can not see or hear the player, they can often smell them; a zombie will investigate the area if they detect a player's scent.[1] Avoiding detection by smell is most simply done by moving around, but this risks detection by other means. A more specific solution is to mask one's scent through item use[2] or to stay near world objects which have their own scent.

For example, objects like garbage cans are smelly. In practice, this means that in an area around a filled garbage can, zombies' sense of smell will be less effective at detecting any players in that area. Alternatively, a player could mask their own scent, making that individual player less likely to be detected regardless of where they are. Which objects are smelly can usually be logically deduced—it is not hard to imagine that a garbage can containing rotting food, diapers, etc. would have a smell. Sandswept has not confirmed whether there will be an indicator for smelly areas, however; there is still discussion about whether a HUD indicator or a visual indicator (such as gas particles around an object) are better.[3][4]
Quests/The Bridge Trolls and their ridiculous toll

**Description:** You have spoken withe Katrina about some Troll camped out on the land bridge. They're not willing to let her pass without paying a toll of her life. She would like you to go and teach a few of them a lesson. A sharp and pointy lesson that is.
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**Objectives:** Slay: Troll (5) & Strongclub Troll (3)

**Rewards:** 900 Copper & 25 Experience.
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**Start Point:** Inside of Katrina's House

**To Start:** Talk to Katrina

**Instructions:**

1. Talk to Katrina she tells you how she would like you to teach some trolls a lesson.

2. Head outside you will find ample amounts of Trolls and Strongclub Trolls right outside of her house.

3. Slay the required amount of Trolls and return to Katrina to finish the quest.
Quests/Doctor's Orders

**Description:** The Doctor is amazed that no one was seriously injured from the troll assault or the entrance to the mine collapsing. These incidents have prompted him to prepare for the future in the case of another assault from the trolls. He would like you to acquire a rare herb that has excellent healing properties. The general store owner back in Bluevale might have ingredients you need or know where to get it from.
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**Objectives:** Collect: Phoenix Herb (5)

**Rewards:** 200 Experience
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**Start Point:** West of the Inn

**To Start:** Talk to the Doctor

**Instructions:**

1. Talk to the Doctor he would like you to acquire a rare herb that has excellent healing properties.

2. Head back to Bluevale you can purchase the "Phoenix Herbs" at the Item Shop.

3. Once you have purchased 5 of the "Phoenix Herbs" return to the Doctor to complete the quest.
Quests/Unstable Situation

**Description:** The support beams in the cave have been smashed to bits by nasty creatures and deadly rockfalls and that are about to fail. The miners can't fix it because the repair kit was dropped somewhere in the mine. They have sent three people out to look for it, but they have not returned in a long time and they fear the worst. The foreman has asked if if you would be willing to head into the cave to find the repair kit and fix the broken support beams for them.
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**Objectives:** Find the repair kit in the cave, Repair support beams 1 - 4.

**Rewards:** Cotton Vest, Quest Orb & 300 Experience.
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**Start Point:** Inside of Bluevale Cave

**To Start:** Talk to Foreman

**Instructions:**

1. Talk to the Foreman she will ask you to find the repair kit and to fix the support beams.

2. Head east into the second room of the caves the repair kit can be found there.

3. While repairing the support beams the blue bar must be filled 5 times for it to be completely fixed. "Support Beams" #3 & #4 can be found inside of the same room where the repair kit was found.

4. "Support Beams" #1 & #2 can be found in the first room of Bluevale Cave

5. Once you have repaired all four "Support Beams" return to the Foreman to complete the quest.
Quests/The Potion Peddler Petey

**Description:** You spot Petey the potion salesman on the side of the road once again. He stops you and proclaims a group of stinking Trolls beat him up and absconded off with all of his wares. He needs his items back so he can make a living and continue selling his wares as he travels the world. He will be willing to pay you in exchange for your help. He mentions that they have a camp just to the North-East.
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**Objectives:** Collect: The Peddlers wares, Slay: Troll (5) & Strongclub Troll (1)

**Rewards:** 700 Copper, 50 Experience, Serum of Health (5) & Serum of Regeneration (5)
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**Start Point:** The outskirts of Cauldron City

**To Start:** Talk to Petey

**Instructions:**

1. Speak with Petey he proclaims a group of stinking Trolls beat him up and absconded off with all of his wares. He mentions that they have a camp just to the **North-East.**

2. Head North-East from Petey until you come across the troll camp.

3. Once you have slain the required amount of trolls and have recovered his wares return to Petey to finish the quest.
Quests/Wolf And Troll, Yum!

**Description:** The Goblin by the name of Crank has threatened to eat your legs if you dont go and slay some Wolves and Trolls for him as he is hungry. He would also like you to light his fire so he can get to cooking them right away.
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**Objectives:** Slay: Frost Wolf (5), Ice Troll (5) & Light Cranks campfire

**Rewards:** 100 Experience & 3300 Copper
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**Start Point:** The City of Nilbog

**To Start:** Talk to Crank

**Instructions:**

1. Speak with Crank he asks you to go out and slay some Wolves and Trolls and to also light his camp fire for him.

2. Cranks campfire can be located just a few steps away from the city's entrance.

3. With the fire lit go out and slay some Wolves and Trolls the best spot for this is slightly South-West from The City of Nilbog cave entrance.

4. With the fire lit and the Wolves and Trolls slain return to Crank to finish the quest.
Skills/Stealth

Spell Name - Stealth
Ability - Makes you go invisible and increases your next hits damage
Cooldown - level 1 - 60s
uses - sneak past enemies or attack them with a sneak attack start

The Stealth Skill is a very valuable spell for the assassin class as when it is used in combo with back stab it does ALOT of damage

Sorry if i did this incorrectly - Sinister God
Quests/Diamonds are a Slimes best friend

**Description:** Alina has lost her favorite diamond necklace. It slipped off of her neck when she was our for a walk an d it fell through the sewer grate. Shes too scared to head down into the sewer system as shes heard horrible stories about slimy gross things living down there. She would be willing to pay you to head down into the sewers and retrieve it for her.
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**Objectives:** Find the diamond necklace & Slay: Blue Slime (3)

**Rewards:** 1100 Copper & 50 Experience
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**Start Point:** South of the Armor Shop

**To Start:** Talk to Alina

**Instructions:**

1. Speak with Alina shes asks that you go and retrieve her diamond necklace from the sewers.

2. Head west to the Sewer Entrance and enter the Sewer System once inside of the sewers. Head east, then go north until you reach this room.

3. Pick up the necklace, slay some Blue Slime's and return to Alina to complete the quest.
Quests/Test Your New Weapon

**Description:** Now that you have your new weapon I bet you would like to test it out. There's some nasty little critters in the park to the West of here. Something needs to be done about them as they're attacking people who want to go out for leisurely walks in that area. We're not exactly sure how they're getting in there, but I can only assume they're climbing the walls. I hope this critter problem doesn't turn into an epidemic. Return here when you are done for a reward.
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**Objectives:** Slay: Beetle (5), Spider (5)

**Rewards:** Experience: 25
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**Start Point:** Inside of the Weapon Shop.

**To Start:** Talk to Folmar.

**Instructions**

1. Once you finish talking to Folmar. Equip your weapon and exit the Weapon Shop.

2. Once out of the Weapon Shop head west until you reach Bluevale Park.

3. Once you have reached Bluevale Park. Slay the required number of Beetles and Spiders.

4. Now that you have killed 5 of each Beetles and Spiders. Head east back towards the Weapon Shop and talk to Folmar to complete the quest.
Quests/Surely You Jest

**Surely you jest.**

Hi there, my name is AylaKitty and I hope this helps you!

in the first room, go to the **left** first.

The portals are as follows. (*the correct portals are marked as a 1*)

1 0 0

1 0 0

0 1 0

**the right side.**

0 1 0

0 0 1

then on the same floor there is **two levers** you need to pick.

1 1 0

You will have to go through the right side again to hit the second lever.

**okay, now the 2nd room.**

I haven't got much on this but there is a lever and a chest on the left and then you need to press the ever on the right.

**3rd room.**

Work your way through and hit the lever in the top left area. then the middle right area one and the bottom left one then travel back through to hit the top left again. that should help you.

**room 4**

Go to the left and find the hidden lever.

0 0 1 0

1 0 0 0

0 0 1 0

1 0 0 0

0 0 0 1

**room 5**

Is pretty easy. click the lever in the left first.

Thank you for reading this and enjoy your adventure!
Map Editor/Setting up your World Repo

A 'World Repo' is an archive of regions, item and script stored under the git version control system. Don't worry if you're unfamiliar with this since the map editor will take care of fetching and updating the repo. The important thing to remember is that any changes you make are published and automatically shared with others that are working on your World Repo. You must however be careful not to edit the same files at the same time. Every time you restart the edit you will receive changes made by others. When you start an FTO Server it will automatically fetch the latest changes from your World Repo.

## Creating a world repo

To create your world repo you must 'fork' from the sample world repo. 'Forking' is git lingo that just means that you're making a separate copy of the repo that you will own and edit. Any changes made to your fork wont affect the original repo but will be visible to anyone working off your repo.

1. Create an account at gitlab.com. Make sure to keep your account name and password handy since the editor will require it.

* **Advanced users**: Feel free to use any git hosts that they want, such as github, however we prefer that you stick with gitlab since it's easier to track community forks if everything is in gitlab.

2. Visit the sample World Repo.

* Select the fork button
* Select your user
* Wait 10-30 seconds for the repo to be forked.

3. Note the HTTPS URL of the repo. It should end in .git:

## Changing your repo

Once you've created a repo (or had someone else grant your account access), you may now set your repo. With the correct account credential you will now have write access to the server.

* Open the map editor
* In the top menu: File -> Change World
* Enter your URL and your gitlab account name and password.
* Hit change. Wait for the editor to restart with the new world repo.

## Adding Contributors

You can control who has access to edit in your repo. Instruct them to create a gitlab account. Once they have done so you may authorize them to make edits to your World Repo.
Quests/They are starting to bug me

**Description:** Kat mentions that the local wildlife has been running off with her prized carrots and leaving her lettuces full of holes. Shes had it up to her eyebrows with them and would like you to thin the population in the area a bit.
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**Objectives:** Slay: Bearded Dragon (5), Beetle (5), Spider (5) & Red Back (2)

**Rewards:** 1000 Copper & 70 Experience
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**Start Point:** The outskirts of Cauldron City

**To Start:** Talk to Kat

**Instructions:**

1. Speak with Kat she wants you to thin the wildlife population in the area a bit.

2. All of the creatures on the list can be found just to the right of Kat, kill the requested amount and then return to Kat to finish the quest.
Assassin

> *"Masters of the cloak and dagger. They wait in the shadows looking for a chance to apply their hit and run methods. Hardly ever seen by their victims."*
>
>

## Overview

**Assassin** is one of three Classes a player may choose from when creating a new character. It is a class focused on dealing out as much damage as possible. They can unlock the unique ability to whiled two one-handed weapons at once.

Assassin's suffer a slight level requirement penalty when equipping (Heavy) sized gear. An assassin must be 3 levels above the requirement to equip (Heavy) armor.

Assassins start with the skill Backstab.

## Skills

The Assassin class learns many skills focused on maximizing damage per second and avoiding monster aggression. Leveling up these skills will increase damage and duration and decrease cool down times.
Quests/Cave In Rescue Part 3

**Description:** After clearing the wreckage the miners sent a scouting party into the cave. On their return they mention that the trolls have taken up residence in the main chamber and that they are all huddled around some strange kind of contraptions. The Forewoman has asked if you would be willing to help with the removal of the trolls from the cave and to investigate these strange contraptions and destroy them if they prove to be dangerous in nature.
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**Objectives:** Slay: Troll (10), Strongclub Troll (5), Troll Spawner (4), Strongclub Spawner (2)

**Rewards:** Quest Orb, Serum of Regeneration (10) & 600 Copper
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**Start Point:** West of Winterfront Inn

**To Start:** Talk to the Forewoman

**Instructions:**

1. Talk to the Forewoman she will ask for help with the removal of the trolls from the cave and to investigate these strange contraptions and destroy them if they prove to be dangerous in nature.

2. Enter the Winterfront mines and proceed to kill the required amount of trolls.

3. One you have slain Troll (10), Strongclub Troll (5), Troll Spawner (4), Strongclub Spawner (2) return to the Forewoman to complete the quest.
Quests/Dont Break The Banker

**Description:** Elias waves you over for a word and mentions that a banker by the name of Morgan is meant to arrive in Bluevale shortly and he was wondering if you would be willing to head down there and escort him back to the inn. This is a big step for the village as they have always had to travel down south to Bluevale or east to Cauldron City to do their banking, but having a banker living locally will help them prosper. Provided the town doesn't get overrun by trolls. You will find Morgan at the bank in Bluevale.
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**Objectives:** Escort Morgan to Winterfront inn

**Rewards:** 800 Copper & 100 Experience
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**Start Point:** Winterfront Inn

**To Start:** Talk to Elias

**Instructions:**

1. Talk to Elias he mentions that a banker by the name of Morgan is meant to arrive in Bluevale shortly and he was wondering if you would be willing to head down there and escort him back to the inn.

2. Head back to the town of Bluevale Morgan can be found inside of the Bank.

3. Proceed to escort Morgan back to Winterfront Inn.

Notes: It would be best to run past all the monsters, also you must take the bridge in the picture below.

4. Once you have brought Morgan to the Inn talk to Elias who is waiting for you outside to complete the quest.
Quests/Rats in the Attic

**Description:** Kat and Mike have asked you to help out around the farm. Starting with a rat infestation in the attic of their farmhouse. The pesky little blighters have been nibbling away at their winter food stocks.
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**Objectives:** Slay: Rat (5)

**Rewards:** 400 Copper & 25 Experience
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**Start Point:** The outskirts of Cauldron City

**To Start:** Talk to Mike

**Instructions:**

1. Talk to Mike he tells you of a rat infestation in his attic.

2. Enter the house behind Mike and head upstairs. Clear it of the rats and return to Mike to finish the quest.
Quests/A Note From Beyond the Grave

**Description:** The note you retrieved from the frozen corpse reads "Agh! Blasted Trolls and Skeletons they wanted the box of treasure we found, but we were to greedy and hid it under the rocks of one of the closed off mine shafts. Please take the treasure, but in return lay coppers on my fellow comrades eyes in exchange. This is my dying wish. Arghh Blah. I'm kidding im not dead yet." The rest of the note if just a bloody torn mess.
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**Objectives:** Place the coppers over the miners eyes. (3)

**Rewards:** 4800 Copper & 100 Experience
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**Start Point:**  The Desolate Pass

**To Start:** Examine the Corpse

**Instructions:**

1. Examine the Corpse you find the miners "Last will" you agree to his wishes and does what the will asks of you.

2. Head North continuing down the path and you will come across the comrades he was telling you about in his will.

3. Continue following the path to find another dead miner.

4. Heading down the same path you find the last of the miners.

5. Continue down the path making your way into a new room you will see a "Mine shaft" that is where the treasure is buried and where you will complete the quest.
Quests/Visiting The Guild Hall

**Description:** You have been instructed to go check out the Guild Hall to the North as it might be advantageous for you to join a guild, but going it alone is certainly a option.
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**Objectives:** Enter the Guild Hall

**Rewards:** 500 Copper & 25 Experience
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**Start Point:** Woodmore or Burr

**To Start:** Talk to Kulf or Krulf

**Instructions:**

1. Speak with Kulf or Krulf they instruct you to go check out the nearby Guild Hall.

2. Head North until you come across the Guild Hall enter it.

3. Return to Kulf or Krulf to finish the quest.
The World

The world of The Dead Linger is created using Procedural Generation, so every map is created differently. However, in your exploration of the world, you will notice several common themes, such as Areas and Buildings.

# Areas

**Zones** are portions of the map created by the world generator. An area defines what objects and buildings will be generated, the zombie population density, and more. After the Build 16 update the zones will be groups by regions, allowing the world generator to group similar zones together to create a realistic world. The game is set in a generic United States, and as such most areas are drawn from American geography and culture.

## Mechanics

Zones vary in shape based on voronoi regions. Each zone is about 700 x 700 meters in size. Every zone has a randomly generated name. Currently the name is displayed above the compass on the top right of the screen.

## References

1. ↑ 1.0 1.1 TDL Team. Development Roadmap 11 November, 2014.

# Buildings

As of Alpha Build 009 and the introduction of the log cabin, buildings are found in all areas. Buildings are areas of former human habitation that the player is required to loot and hide in to survive the zombie apocalypse. Buildings contain various supplies and objects that the player needs such as guns, ammunition, clothing and food.

As of Alpha Build 009 the most common building is the Suburban House.
Classes

Fantasy Tales Online has three playable classes available to choose from at character creation. A character's class dictates what combat skills they will be able to use, passive abilities as well as level restrictions of certain armors.

Currently the three playable classes are:

* Assassin - Has the unique ability to wield 2 weapons at once. DPS class.
* Brute - Has the unique ability to equip 2 chest armors at once. Tank class.
* Medic - Has the unique ability to heal and revive other players. Support class.
Quests/Lost Miners

**Description:** The foreman has asked you to find Sigmund, Aidan and Edwin the three miners who went missing in the cave when they were out looking for the repair kit, and return them safely to the cave entrance.
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**Objectives:** Rescue Miner Sigmund, Edwin & Aidan.

**Rewards:** Quest Orb, 200 Copper & 400 Experience.
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**Start Point:** Inside of Bluevale Cave

**To Start:** Talk to Foreman

**Instructions:**

1. Talk to the Foreman she will inform you that some of his miners are missing and asks you to find them.

2. Head east and enter the second room of the caves. You will see three paths North, South and East.

3. Take the south path and you will find Sigmund. Once he is following you return to the second room by going north.

4. Take the east path and you will find Aidan. Once he is following you return to the second room by going west.

5. Take the north path and you will find Edwin. Once he is following you return to the second room by going south.

6. Now that you have all three miners following you return to the Foreman to complete the quest.
Farm house

**Farm houses** are houses that often spawn near barns and silos on farmlands. The farm house is a large two-story home with four rooms on the first floor and two rooms and a bathroom on the second floor. On the first floor, next to the staircase is a closet where supplies can often be found. The upstairs bedrooms often contain weapons.

## History

Prior to Build 11 farm houses shared the same model as a two-story suburban house, although they predominantly feature a red exterior texture.

 Hotfix 11c | * Added collision to the central overhang at the front of the house
 Build 006 | * Rural farmland added
Quests/Use Your Brain or Someone Elses

**Description:** Arthur is conducting some research on the undead hes trying to figure out how they still function and why they desire human flesh. For his research he will require five fresh Zombie brains. Arthur warns you that Zombies are very dangerous and not to be taken lightly and also tells you that you can find them in the ruins in the Desolate Iceland's or back in Cauldron Cities sewers.
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**Objectives:** Collect: Zombie Brain (5)

**Rewards:** 1300 Copper & 150 Experience
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**Start Point:** Inside of the Library

**To Start:** Talk to Arthur

**Instructions:**

1. Speak with Arthur he tells you that he needs Zombie brains and that they can be found in the Desolate Iceland's or back in Cauldron Cities sewers.

2. Head back to Cauldron City remember the sewer entrance can be found right beside the bank.

Note: We head to Cauldron city for this quest guide because it's easier to explain/follow.

3. Enter the "Sewer System" and head east, then go north followed by west. You should find yourself in the room in the image below.

4. Once you have collect 5 of the Zombie brains return to Arthur to finish the quest.
Quests/A Peddlers Purse Pursuit

**Description:** Petey the peddler has stopped you on the side of the road and has asked if you would be will to collect money owed to him by some people in Cauldron City. He will pay you for your help in this matter.
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**Objectives:** Talk to: Ben, Isaac & Asher

**Rewards:** 700 Copper, Serum of Health, Serum of Regeneration & Serum of Armor
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**Start Point:** The outskirts of Cauldron City

**To Start:** Talk to Petey

**Instructions:**

1. Speak with Petey he asks you to "collect" from people who owe him money.

2. Ben can be found in an alleyway right at the entrance of Cauldron City.

3. Isaac can be found inside of the bar having a drink.

4. Asher is located on the south side of Cauldron City to be precise he's on the SootieDocks.

5. Once you have "collected" from everyone on the list return to Petey to complete the quest.
Quests/Missing Masterpiece

**Description:** Oh! My savior! My lily-white chevalier! You've come to save me, an artist in distress! what nobler calling could there be? My masterpiece, the work of a hundred moons and a thousand fevered dreams, has vanished! Please, search the inn, it must be here. There must be some clues around town to find my masterpiece!
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**Objectives:** Find 4 Clues, Find the Thief, Collect: Leonardo's Masterpiece.

**Rewards:** 10 Copper & 50 Experience.
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**Start Point:** Inside of the Inn

**To Start:** Talk to Leonardo

**Instructions:**

1. Talk to Leonardo, he will inform you that someone has stolen his painting and asks for your help in getting it back.

2. Follow the clues the first one is found inside of the Inn

3. The second clue tells you to head south, so just go down as far as you can.

4. Now you've gone down as far as you can so turn east, towards the docks where you will find the last clue.

5. The painting can be found inside of the house that is sitting on the docks once inside you can't leave until you defeat him so make sure you're ready for a fight.

6. Once you have defeated the thief and retrieved the painting return to Leonardo to complete the quest.
Quests/The Deadly Decree: Desolate Pass II

**Description:** To anyone brave enough and willing to put their life on the line for a bag of coin then this decree is for you. We are having troubles with some foul beasts living in a dungeon nearby. If someone were to eradicate all the occupants living within the aforementioned dungeon we would pay a handsome fee.

Details:

Monster Types: Skeleton, Rat, Bat & Troll

Monster Level: 30+
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**Objectives:** Clear the dungeon of all monsters.

**Rewards:** 2200 Copper & 200 Experience
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**Start Point:** The Desolate Iceland's

**To Start:** Examine the Sign

**Instructions:**

1. Examine the Sign it is a deadly decree looking for any soul brave enough to enter the nearby dungeon and slay the monsters within.

2. Enter the cave just to the west of the Sign the entrance to the dungeon is just slightly north within the cave.

3. Eliminate all monsters residing within the dungeon.

4. Return to the Sign you examined earlier to complete the quest.
Quests/The Blobs

**Description:** It seems that the hermit that lives in the mountains has been having issues with slime's coming to his home and consuming everything in sight. Because of this he was no more winter stores and if he purchases more from town the same thing will just happen again. He would like you to squish these slimy little devils and then pick up some supplies from the general store for him in Winterfront Village.
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**Objectives:** Collect: Winter Supplies (1)

**Rewards:** 400 Copper, 100 Experience & Serum of Health (2)
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**Start Point:** Far west of the Inn

**To Start:** Talk to the Hermit

**Instructions:**

1. Speak with the Hermit he tells you he is having slime problems and needs your help.

2. Exit the Hermit's house and you will be ambushed by a horde of slime's.

3. Once you have dealt with the slime's make your way to Winterfront Villages Item Shop and buy the supplies from Jason.

4. Return to the Hermit and hand him his supplies to finish the quest.
Quests/Master of The Decree

**Description:** The Guard Captain at Bluevale Castle has requested that you seek out the remaining decree boards and finish the tasks appointed. He knows that it will be a very timely and difficult mission, but he believes you are the best one fit for the job.
He mentions to you that there's an old decree board down stairs, in the kitchen supply room. He is unsure why, but it is fortunate, as you can see what they look like - which should make it easier to spot them, out in the world.
He also says that a good place to start, is the Winterfront Mines, there should be one over in that area.

**Objectives:** Find and complete the decree boards tasks (8)

**Rewards:** Crate key x 3, Improved drop crate x 3, Heroic drop crate x 4, 4300 copper, Decree board trophy

**Start Point:** Top floor of Bluevale Castle

**To Start:** Talk to the Guard Captain

**Instructions:**

1: Talk to the Guard Captain, He proceeds to ask that you seek out decree boards that have been forgotten and finish their tasks

```
2. He recommends the Board in front of the Winterfront Mines west of the Winterfront Inn

```

3. Next is the board near the Hunter's Hut north of Cauldron City

4. Then then board inside Cauldron City near the bank

5. And next is
Uinta Rifle (.22)

**Uinta Rifle (.22)**

The **Uinta Rifle** is a small caliber rifle. It was present in the first Alpha build. It was the first scoped weapon added. They are sometimes found in foyers and bedrooms. The Uinta is likely based off of the **Winchester Model 67**, a popular small game rifle.

## Spawn Locations

The Uinta Rifle can usually be found on the roof of the Swerts Convenience Store and on the raised floor of the Barn hidden behind hay bales at one end.

Otherwise, it can be found scattered around houses and is fairly commonplace. It also tends to spawn in an office building.
Quests/Doctors Orders

**Description:** The Doctor is amazed that no one was seriously injured from the troll assault or the entrance to the mine collapsing. These incidents have prompted him to prepare for the future in the case of another assault from the trolls. He would like you to acquire a rare herb that has excellent healing properties. The general store owner back in Bluevale might have ingredients you need or know where to get it from.
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**Objectives:** Collect: Phoenix Herb (5)

**Rewards:** 200 Experience
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**Start Point:** West of the Inn

**To Start:** Talk to the Doctor

**Instructions:**

1. Talk to the Doctor he would like you to acquire a rare herb that has excellent healing properties.

2. Head back to Bluevale you can purchase the "Phoenix Herbs" at the Item Shop.

3. Once you have purchased 5 of the "Phoenix Herbs" return to the Doctor to complete the quest.
Quests/Securing The Cave

**Description:** The Foreman can sense something bad stirring in the cave and wants to be prepared for the worst case scenario. She has asked that you go and retrieve the tools and materials needed to upgrade their barricades to better fortify the cave entrance. The tools and materials are scattered around the cave. Once you have the tools and materials you should upgrade the barricades. The Fore also suggests that you prepare for an inevitable attack as the cave critters are constantly getting more aggressive.
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**Objectives:** Get the supplies & Defend the entrance.

**Rewards:** Quest Orb, Potion of Health(10), 70 Copper & 200 Experience.
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**Start Point:** Inside of Bluevale Cave

**To Start:** Talk to Foreman

**Instructions:**

1. Talk to the Foreman she will ask that you retrieve the tools and materials needed to upgrade their barricades

2. Head east and enter the second room of the cave.

3. Take the south path, to find the first of the three supply chests. Now return to the second room by going north.

4. Take the east path to find the second of the supply chests.

5. Head north to find the third supply chest.

6. Now return to where the Foreman is and upgrade the nearby barrier. After that fight off the horde of rats and bats.

7. Talk to the Foreman to complete the quest.