recursal/Fanatic-Fandom huggingface dataset:
Joleen Abernathy

## History

A good rule of thumb here is simply to explain how your character got to New Albion. If you want to perform a deeper dive into the character history, feel free, but it's not entirely necessary and can go be explained IC as you like.

## Sheet

Template:Werewolf Sheet

Backgrounds
Explain all your backgrounds here, should they need a more in-depth explanation.
* **Background**: Text.

Specialties
List here, if any. Copy the below if you need to.
*Talents*
* **Talent (Specialty)**: Text.

*Skills*
* **Skill (Specialty)**: Text.

Knowledges
* **Knowledge (Specialty)**: Text.

Techniques
From LARP rules we're borrowing.

Technique Title
Technique Rules.
Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Merit**: Text.

*Flaws*
* **Flaw**: Text.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Etc

If you want you can add in things like playlist, or other character information here.
2025/03/07 Aldred's Haven, Foyer and Hallways, Doris, Kline

Doris Ashview (ST Euryale)04/18/2019

* \* \* Doris emerges from the library at a speed that bodes ill for anyone not paying particular attention to where she is going. Between the stress, the shocks to her system and the blood loss from using her gifts and crying, she looks ghastly pale and almost hollowed out. She has her right hand clapped over her mouth and her body language suggests she wants to disassociate from her left hand at the speed of light. The subtle directions to the nearest sink herd her away from prying eyes. The door is almost slammed off its hinges, though.(edited)

April 19, 2019
Doris Ashview (ST Euryale)04/19/2019
After sufficient time to get her shit together and copious splashing, the door opens and a much less bloody face peers around the frame. The first staffer she spots is flagged down with the universal hand gesture for "I need a drink." Then the Seneschal retreats back into her temporary refuge.

ST Corgi (Desmond/Kline)04/19/2019
Kline is the first staffer, having dutifully waited. At her signal the ghoul will nod, and go to see to getting what's needed for Doris.

Doris Ashview (ST Euryale)04/19/2019
Two or three pints later...

ST Corgi (Desmond/Kline)04/19/2019
However much Doris desires will be provided, with the mention that if she has a hankering later, that more can always be acquired.

Doris Ashview (ST Euryale)04/19/2019
The spare amount slammed back would be indicated as sufficient, although this it probably a lie. Doris checks to make certain she does not look too underfed and feral, then pulls her shit together to get through the process of kicking everyone out in stages. Aftrr a brief nod at her reflection, she will allow herself to be escorted back to the library.

April 23, 2019
Doris Ashview (ST Euryale)04/23/2019

* \* \*
Virtue: Self Control

Self Control is a trait that defines a character's discipline and mastery over subconscious impulses (and the Beast). Characters with high Self Control rarely succumb to emotional urges, and are thus able to restrain their darker sides more readily than character with low Self Control. Self Control is similar to Willpower in purpose, as it not only factors into the challenge of compelling someone to do something, but also allows characters to resist temptation. However, whereas Willpower is a passive trait - a baseline steadiness - Self Control is an active effort. GMs may call for Self Control rolls to see if a character must spend Willpower (and thus call on their inner reserve) to resist a particular compulsion.

Role-play Downside: People with high Self Control tend to be a stick in the mud, stiff, and generally unfun. It is by no means true that someone with high Self Control is incapable of having a good time or good sense of humor, but the process of maintaining high Self Control is often an ascetic one, and demands a certain amount of avoiding hedonistic and excessive tendencies.

* Note: For Vampires, Self Control comes into play when a character faces her Beast in the form of frenzy. Self Control allows the character to resist the frenzy. A character may never roll more dice to resist or control a frenzy than she has blood pool - it's hard to deny the Beast when one's mind clouds with hunger.

1. Unstable
2. Normal
3. Temperate
4. Hardened
5. Total self-mastery
Lyna Grimm

* IC Info
* Appearance
* OOC Info

## Personality

Lyna has come to despise politics... She just wants to live her unlife and punch things every now and then. She does tend to want safety in her place of living, though, so she will help protect it. She can even be courteous, if need be.

## History

Lyna was born in Germany and turned there, too. Her sire left her alone immediately, to fend for herself. She spent some time in France - she doesn't talk about that - and then returned and settled in Braunschweig, in the north-west of Germany. She formed deep bonds with a local Werewolf pack, even living on their land.

She then started travelling with a wild group of various Creatures of the night, including... well. She doesn't talk about that.

After declining her sire's wish for her to be his Seneschal, she was banned from the north of Germany and decided it was time for a change of scenery. She moved to Montreal, a "pit of hell that is just too much effort". During the attack in Senneville she almost died but at the last moment turned into her Raven form and decided then and there to leave Montreal behind. People there might think she is dead, or not, she does not care. She's been travelling the US since then and has now stopped in New Albion.

## Sheet

```
Physical: Strength 4, Dexterity 3, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 3

```

Abilities:

```
Talents: Alertness 2, Awareness 4, Athletics 3 , Brawl 4, Dodge 4, Intimidation 3, Leadership 2, Streetwise 2, Subterfuge 1
Skills: Animal Ken 3, Drive 1, Larceny 2, Melee 4, Performance 2, Stealth 3, Survival 5
Knowledges: Academics 1, Computer 1, Investigation 2, Linguistics 2 (English, French + German), Lore 1 (Werewolf), Medicine 2, Occult 2

```

Advantages:

```
Humanity: 6
Backgrounds: Generation 2, Resources 2, Herd 1 (Animals)
Willpower: 7
Merits: Acute Sense, Additional Discipline,
Flaws: Dark Secret, vulnerable to Silver,
Disciplines: Animalism 4, Fortitude 3, Protean 4, Celerity 2
Techniques: Wolf's Blood, Animal Succulence

```

Backgrounds
Her sire pays her an allowance which he cant refuse, no matter how much he hates her. Her Haven is in a remote location, always, and guarded by animals.

## Relationships

TBD

* Nickname: "Quote."
Celerity

The Embrace gifts some vampires with startling speed and reflexes. They can use Celerity to move with amazing swiftness in times of stress. Mortals, and even Kindred lacking this Discipline, move as if in slow motion compared to the astonishing blur the vampire becomes.

Celerity is common among the Assamite, Brujah and Toreador clans. The Assamites use this ability to strike down their foes before the victims are even aware of the attack. Brujah delight in the advantage this Discipline gives them against superior numbers of opponents. Toreador are more likely to use Celerity to lend preternatural grace to live performances such as dance or extraordinary speed when creating sculptures or paintings - however, they can be as terrifying as any Assamite or Brujah when angered.

# System

The character spends a single blood point. The next turn, she gains a number of additional full actions equal to her Celerity rating. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn). So a vampire with Celerity 4 who spends a blood point may perform a total of five physical actions in her next turn. The actions occur at the end of the turn (the vampire's regular action still takes place per her initiative roll).

Normally, a character without Celerity must apply a dice pool penalty if she wants to take multiple actions in a single turn. A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. Extra actions gained through Celerity may not in turn be split into multiple actions.
Manipulation

This Trait measures your character's ability to get results when attempting to force, cajole or trick another person into doing something. Manipulation works on friends and foes alike, though it may be more difficult on the latter. If your character fails her attempt to manipulate someone, the target may well realize what was happening and become angry. No one likes to be manipulated.

* Specialties: Cunning, Deceitful, Glib, Patient, Persuasive, Subtle, Underhanded

• Poor: reserved, innocent, taciturn, submissive

•• Average: bluffing, socially adept, evasive, swindling

••• Good: devious, slick, resourceful, eloquent, crafty

•••• Exceptional: influential, scheming, calculating, maneuvering

••••• Outstanding: puppeteering, controlling, Machiavellian, conspiratorial
Baxter Jones

* IC Info
* Appearance
* OOC Info

## Personality

Baxter can be standoffish to people he does not know or trust, but the quiet mechanic is ferociously loyal to those who have earned it.

## History

Sarah's Childe and right-hand man, Baxter has all the tact and understanding Sarah lacks. He's a mechanic and a brujah through and through and seems to genuinely believe the Camarilla is a better option than anarchy. This creates conflict internally for him, as his Sire is halfway out the door, and he does have a great love for her.
Sabbat of New Albion

The Sword of Caine has had skirmishes and surges in New Albion. Following a violation of the Blood Accords by the last dominant pack, the Regent saw fit to send an agent to correct the issue and punish the transgressors. That agent, a notorious Toreador Antitribu named Pierce Cross, decided to remain.

## Known Territories and Holdings

* **Industrial District, a.k.a. The Wastes** - the Sabbat's original territory in the city at the time of the Accords boundaries being set in place. While abandoned for a time, it has recently seen a surge in Sabbat activity.
	+ **Abattre Nightclub** is Pierce Cross' personal creation, hidden house of horrors and current focus of Sabbat social activity. The industrial nightclub remains popular despite its location.
* **South & South East Unclaimed Territories** - the Sabbat have claimed the right to move into these territories, though the main packs seem to be staying in the Industrial District.

## Known Packs and Members

These are the known packs in New Albion. This list is not a comprehensive roster, and more Sabbat have been seen whose names and roles are not known.

### Omnia Vanitas

The original pack to arrive in New Albion.

* Pierce Cross, Toreador Antitribu, Archbishop of New Albion
* Roxie Monroe, Toreador Antitribu, Ductus, Childe of Pierce Cross
* Daniel Whittaker, Gangrel Antitribu(?)
* Bailey, Brujah Antitribu(?)

### Grotesque

* Guerrero, Free Gargoyle, Ductus and Abbot of Abattre Nightclub
* Grace Keller, Toreador Antitribu, Priest, Childe of Pierce Cross
* Roland, Free Gargoyle
* Minerva, Free Gargoyle

### The Suicide Kings

The Suicide Kings seem to be the least controlled pack in the local Sabbat. They have openly defied and quarreled open with Cross, much to his irritation. Those familiar with the Sabbat might guess they are Loyalists.

* Gustav, Ventrue Antitribu, Ductus(?)
Bon Vivant District general

Our Siren sings her songs here, and the art world listens. This cozy little neighborhood houses college kids on their parent’s money, art collectors, and all walks of pretentious life. If you ever plan to open a record player repair shop, this would be your place. Hipsters are both unassuming and wealthy prey for the veritable predator.
Appearance

This Trait measures more than just physical beauty. Any physical feature — animation, expressiveness, cuteness, vulnerability, etc. — that others find enticing could be considered part of your Appearance. It can be vital in some situations, for like it or not, we're all influenced by the way people look. The Appearance Trait is used to determine first impressions, but it also dictates how well a person can affect their appearance to fit a situation.

* Specialties: Bold Demeanor, Fragility, Glamorous, Sex Appeal, Style

• Poor: homely, undesirable, unsightly, repulsive

•• Average: plain, unnoticeable , inconspicuous, dull

••• Good: attractive, pretty, comely, appealing

•••• Exceptional: alluring, delightful, beautiful, seductive

••••• Outstanding: awe-inspiring, bewitching, gorgeous
Waking (Vampire)

Vampires are nocturnal creatures and find it difficult to awaken during the day. A vampire disturbed in his haven while the sun is in the sky may roll Perception (+ Auspex rating, if the vampire has it) versus difficulty 8 to notice the disturbance. Upon stirring, the vampire must make a Humanity roll (difficulty 8). Each success allows the vampire to act for one turn. Five successes mean the vampire is completely awake for the entire scene. Failure indicates the vampire slips back into slumber, but may make the Perception roll to reawaken if circumstances allow. A botch means the vampire falls into deep sleep and will not awaken until sundown.

While active during the day, the vampire may have no more dice in any dice pool than his Humanity rating.
Camila Vallejo

## Personality

Bubbly, bouncy and deeply spiritual, Camila is the cheerful, optimistic owner of *Beauty & Bliss*, a hair salon and beauty spa in the centre of town. Catering to the working professional, Camila stays open late and has a regular stream of executive clients looking for gossip, pampering and the perfect balance between work and play (which, frankly, is still a ridiculous and sexist standard, but such is the world we live in). Her motto is to heal the soul as well as the body. Hair isn't everything in the world, but it's a good place to start.

## History

Camila moved to New Albion on an essential services contract, but her family weren't all so lucky. As a Hispanic American, her family has spent 10 years being hassled as suspected illegal immigrants (they aren't). Her nephew Luis came out as gay in 2016, much to Camila's delight and full support.

Currently, Camila is looking for love. Although as an overweight woman of older age, such hunts aren't straightforward.
Mona

* IC Info
* OOC Info

## History

Short for "Ceremonial" the head of Ghouls in the city is actually an elder Vampire that has a deceptive aura, allowing them to convincingly pass as a living, breathing, eating human. She has short black hair and dark eyes, with a belief that true beauty comes from massive structures rather than art. She is, in effect, the head of wetwork as well.
Pierce Cross

* IC Info
* Appearance
* OOC Info

**Pierce Cross** claimed the title of Archbishop of New Albion in March of 2025, after dispensing justice to rogue Sabbat who broke the Blood Accords attacking the Camarilla.

Pierce is also a consummate artist of flesh and bone, but uses not one bit of Vicissitude. His brushes are knives, hooks and scalpels; fishing line and rope; formaldehyde and glass. His paints are blood, bile and veins; skin, bone and marrow. They are enthralling to say the least, and those who have seen a work bearing his signature cannot deny its enrapturing skill (*Crafts 7*).

Beyond his sadism and obsession with halcyon moments of artistic perfection, Pierce is a devout member of the sect. His reputation precedes him in New Albion. Pierce is cunning, charming, resourceful, creative and most of all - utterly sadistic. His ploys and acts of vengeance are known to be as elaborate as they are horrific.

## Personality

There are some vampires which can only be Sabbat - and Pierce is certainly one of them. A well-dressed smiling monster, amused with the click-clack nose of his beautifully decorated knife. Beyond a doubt, he is a Toreador, able to speak at great lengths about the great masters of art and appreciative of the beauty of the world. And even more beyond a doubt, he is Sabbat. He speaks of Caine and his blessed nature with great confidence, executes the Ritae with a skill and power that the theatrics of his blood only enhances.

In defiance of what most might expect upon hearing "flesh artist of the Sabbat", Pierce refuses to learn the Vicissitude of the Tzimisce. He refers to it as a crutch, or even "cheating". He will argue this for hours, as he has many times with Tzimisce who appreciate the beauty of his work but insist it could be something... more. His responses often delve into the very nature of art itself. At least some things are apparently consistent among the Toreador of all sides.
Player Timezones

In effort to make **everyone** understand that we are not all active at the same time for RP due to people being in different timezones across the world... we are collecting data so people can understand how long they may have to wait to get a response back if someone isn't in their time zone. Please add your character name to this list and which time zone you are in, bonus if you want to post what times you are normally active for RP.

* Doris Valeria Ashview aka ST Euryale is Eastern Timezone and sporadically available for RP all day until I pass out
* Henry Rourke is in EST, and is largely around anytime between 8am and 10pm, though actual availability for roleplay may be sporadic.
* Matteo Offredi is in Central Time Zone, and sporadically available all day any day. Childus Interruptus.
Knowledge: Computer

This Knowledge represents the ability to operate and program computers, including mobile devices. Most Computer use also imparts a degree of Internet awareness (if not savvy).

• Student: You can navigate touchscreen and traditional point-and-click GUIs.

•• College: You know your way around various applications and the Internet.

••• Masters: You know what to do with a text command prompt.

•••• Doctorate: You can make a very comfortable living as a consultant.

••••• Scholar: You have all the SDKs and comprehend data structures for a stunning variety of programming languages.

Possessed by
Hackers, Office Workers, Programmers, Data Processors, Students
Specialties
“The YouTubes,” Computer Languages, Internet, Database Administration, HCI, Viruses, specific devices and programs
Knowledge: Academics

This catchall Knowledge covers the character’s erudition in the humanities: literature, history, art, philosophy, and other “liberal” arts and sciences. A character with dots in Academics is generally well rounded in these fields, and at high levels may be considered an expert in one or more areas of study. Not only can this Knowledge impress at salons and other Elysium functions, but it can also offer valuable clues to certain past — and future — movements in the Jyhad. If you like, you can choose a specialty for Academics even at less than 4 dots.

• Student: You’re aware that 1066 isn’t a Beverly Hills area code.

•• College: You can quote from the classics, identify major cultural movements, and expound on the difference between Ming and Moghul.

••• Masters: You could get a paper published in a scholarly journal.

•••• Doctorate: Professor emeritus

••••• Scholar: Scholars worldwide acknowledge you as one of the foremost experts of your time.

Possessed by
Professors, Literati, Topical Bloggers, Elders
Specialties
Poststructuralism, Impressionist Painting, Imperial Rome, Color Theory, Linguistics
Virtue: Courage

Courage is a universal role-play trait that allows characters to stand in the face of fear or daunting adversity (and for Vampires, this is regardless of the Path they follow). It is bravery, mettle and stoicism combined. A character with high Courage meets her fears head-on, while a character of lesser Courage may flee in terror. A GM may choose to apply a roll to a character's Courage score instead of a character's Willpower score where applicable. Also, Courage factors into the difficulty of many rolls when faced with fear effects, and GMs may call for Courage rolls to see if a character must spend Willpower to overcome fear and perform a particular action.

Role-play Downside: People with high Courage tend to be impulsive and adventurous. They have little use for fear, and so may be one of the first people to throw themselves into the fray... even if the odds are wholly not in their favor. Other statistics such as Self Control, Willpower, Intelligence, Wits, appropriate Knowledges, and so on can mitigate this a little.

* Note: Kindred/Vampires use the Courage Virtue when faced with circumstances they endemically dread: fire, sunlight, True Faith (see Rötschrek).

1. Timid
2. Normal
3. Bold
4. Resolute
5. Heroic
Clan Directory

Below are the currently active PCs of the game (see also the Idle Policy). NPCs are listed regardless of activity.

## Caitiff

The Caitiff of New Albion have a somewhat special position, compared to their brethren elsewhere. Namely, the local Prince has declared them as protected and not to be harassed by any of the local Kindred.

 **NPCs** | None

## Tremere

With the destruction of Vienna Chantry and the Council of Seven with it, the Warlocks as a whole are somewhat disorganized these days...

 **NPCs** | None

## Non-Kindred

Be they mere mortals or other supernatural beings, these are the local residents that only have to deal with Caine's curse peripherally.

 **NPCs** | None
"Uncle" Johnny

* IC Info
* Appearance
* OOC Info

## Personality

Gruff but personable, "Uncle" Johnny is a bit of an acquired taste.

## History

Uncle Johnny: Uncle Johnny is the Primogen and 'face' of the Nossies in New Albion. HE agreed to come work for Gordon in return for getting to design the sewer network, which Gordon agreed to. He has access to pretty much every camera, computer, and power grid in the city, and never wants anyone to forget it. He's a rather amusing sort, and enjoys teaching fledgeling the ropes through trials-by-fire. Expert at containing masqerade breaches
Talent: Intimidation

Intimidation takes many forms, from outright threats and physical violence to mere force of personality. It needn’t be course or callous, and a well-placed intimidating word under the right circumstances might well be called “diplomacy” in certain circles. You know the right method for each occasion, and can be very... persuasive.

• Novice: Shady teenager

•• Practiced: Skinhead thug

••• Competent: Drill sergeant

•••• Expert: Your air of authority cows casual passersby.

••••• Master: You can frighten off vicious animals.

Possessed by
Bullies, Anonymous, Military Officers, Bouncers, Gangsters, Sabbat
Specialties
Veiled Threats, Pulling Rank, Physical Coercion, Blackmail, Internet
Marcel "Marcus" Gordon VI

* IC Info
* Appearance
* OOC Info

## Personality/Appearance

Marcus Gordon is a Venture poster-child. The man who rules New Albion appears to be clad in Ventrue money and arrogance in equal measure. Gordon is constantly dressed in a suit, one that has been professionally tailored and accents with the delicate touches that betray an older appreciation for tailoring. Every stitch hand-made, and it shows in his form-fitting wardrobe. He has the all-but-mandatory Ventrue executive hair, which is immaculately styled and parted with expert precision. His most compelling feature, however, remains his startlingly blue eyes. Either from a quirk of the light or careful cultivation, Gordon's gaze is known to wash out all other focuses in the room, and as such most walk away from a meeting with him remembering his gaze, not his attire.

Gordon is a Prince who follows the 'old' concepts of rulership to the letter. He views himself as King of a city under siege, and is constantly moving and considering Kindred, Kine, and Capitalism as pieces on a grand chess board. In meetings with non-Ventrue, perception can glide from 'Draconian' to 'Benevolent Despot' depending on the mood you find him in. He shows a surprising approval for the younger generations of Kindred, and is among the most modern-facing of the Elders. However, the medieval battlegrounds he called home are forever burned into his mindset, and younger Kindred are often offput by the totalitarian and absolute nature of his verdicts in both conversation and courtly decrees.

Behind closed doors, Marcus is a surprisingly warm and approachable sort. The problem, of course, is he holds his confidence close... And how many can trust it isn't just another layer of deception?

## History

Known History on Gordon is spotty, but there are a few recorded incidents. He definitely was active in the 1400s, specifically in the County of Dorset, England. What he was doing there, and for whom, was lost to time. His true rise to prominence came in the 1700s, in Glasgow, Scotland. Rumors abound that Gordon was forced to rise up against his Prince and Sire in an Anarch Revolt out of fear of a upcoming betrayal to the Sabbat. This audacious move earned him the nickname "The Baron of Glasgow" which is maintained to this day. After a successful coup, Gordon was summoned to Vienna to answer for his actions, which he obeyed.

It is unclear what exactly occured at the meeting, but what is clear is that Mr. Gordon next appeared, under the Ivory Tower's banner, in 1802, opening a weapons manufacturing plant that would go on to have amazing success in the wars that would rage for the next two hundred years.

Gordon moved to the New World during the beginning of the Great War, and was a major supporter the rabid expansion of U.S. Industrial power in the North East. Gordon became fantastically wealthy, and as the 21st century dawned, he was sitting at a near perfect position to push for greater infulence world wide.

He was called back to Vienna in 2005 for a private meeting, and in 2007 began making plans for what would become New Albion.

## Relationships

* Name:
\*Name
Frankie Fairchild

* IC Info
* Appearance
* OOC Info

### Quote

"Look, I get it...you think I'm crazy but I'm easier to work with. The other guy, now he's crazy."

## Personality

Frank is a relaxed guy, good-natured, if a bit cynical and sarcastic: a result of his New York upbringing in the early parts of the 20th Century. He comes from a time of rotary dial phones, speak easy saloons, classic cars and old school "tough guy," and it shows in his personality. Underneath the hard boiled shell is an artist, and storyteller, but he keeps a lot of that under a veneer of New York bravado.

## History

Frankie grew up meeting the darkness of the world head on, his father a Veteran of the Great War suffered from what was this known as "Shell-Shock." His mother lost her own battle with mental illness not long after his birth. Frankie was raised by his father and a War Buddy of his who seemed to come out of the mess more or less intact. He survived the Depression when it hit, and became furious as he watched wicked and corrupt men prey on the people who had nothing. When the Second World War began Frank enlisted.

He came home to a New York he barely recognized, battling his own demons from the battlefield and finding more and more of his home town succumbing to the grip of Organized Crime, he started writing. A series of radio serials that would hopefully inspire people to stand up against the mob the same way Victory Comics inspired the people to stand up against the Axis powers.

His serials were never picked up.

Sometime later he was approached by a Mysterious woman who called herself Lara Longshadow, the Daughter of Dreams. She claimed that big things were in store for Frank, and the hero he wrote about, the Steel Specter...That is when he was embraced.

Frank doesn't know why he's come to New Albion, only that something has called him here, that the Steel Specter believes he is needed here.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

```
*Nickname: "Quote."

```

## Etc

If you want you can add in things like playlist, or other character information here.
Cheryl Gillespie

## Personality

Shy and standoffish at first glance, the proprietor of the Green Lion Coffee Shop is significantly warmer and more gregarious when her manager/partner Madison Shepherd is around.

## History

Contacted by Doris shortly after the Kindred's arrival in New Albion, Cheryl jumped at the chance to get herself and her friend Madison out of Battle Creek, MI and somewhere they might have a chance to do something besides cereal production with themselves.

## Relationships

* Madison: "I don't know what I'd do without him."
* Doris Ashview: "She was our ticket out of hell. Guess she lived up to her nickname after all."
* Lizzy: "Wish I had more time to get to know her. Seems like a cool chick and that we'd get along. Our shifts overlap and her days off she's never here."
* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.Cheryl. Like Cheryl Mason. Only well adjusted.
Skill: Animal Ken

You can understand animals’ behavior patterns. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals.

• Novice: You can get a domesticated horse to let you pet it.

•• Practiced: You can housebreak a puppy.

••• Competent: You could train a seeing-eye dog.

•••• Expert: Circus trainer

••••• Master: You can tame wild beasts without benefit of supernatural powers.

Possessed by
Farmers, Animal Trainers, Zookeepers, Veterinarians, Pet Owners, Domitors
Specialties
Dogs, Attack Training, Big Cats, Horses, Farm Animals, Falconry
Frenzy

A vampire on the verge of frenzy must make a **Self-Control** roll against a variable difficulty. (Vampires with the Instinct Virtue always frenzy). The difficulty is often 6 to 8, but if trying to overcome the urge to commit a blatantly evil act, the vampire’s player can roll against a difficulty of (9 minus Conscience) instead. The character must score *five successes* to completely overcome the desires for violence, but even one success halts the frenzy temporarily. For each success below five, the character can resist the urge to frenzy for one turn. After this duration expires, the character may try again to gain extra successes and thus continue to resist the frenzy. Once five successes are acquired, over a longer or shorter period, the vampire resists the Beast’s urges.

Failure means the character goes into an emotional rampage, doing exactly what she wants to do with no worries of later repercussions. Botching the Self-Control roll means the character remains in a frenzy until the Storyteller decides otherwise, and (at the Storyteller’s discretion) she may gain a derangement related to the frenzy.

Frenzy
 Outright public humiliation | 8

Rotschreck
 Trapped in burning building | 9
Green Lion Coffee House

This coffee shop is open early and closes late. Within easy walking distance of campus, the little business is a cozy haven for students and faculty alike to study and work...or to sober up a bit before stumbling off on the next great adventure.

## Details

Proprietor: Cheryl Gillespie

Manager: Madison Shepherd

## Logs

* 2024.08.24: Randy and Gavin visit the Green Lion
Skill: Etiquette

You understand the nuances of proper behavior, in both mortal society and Kindred culture. In many cases, knowing how to broach a topic is as important as the discussion itself, and a person with poor etiquette will never have an opportunity to make herself heard because she doesn’t know when or how to interject. This Skill is used during meetings, haggling, seduction,
dancing, dinner etiquette, and all forms of diplomacy.

• Novice: You know when to keep your mouth shut.

•• Practiced: You’ve been to a black-tie event or two.

••• Competent: You know your way around even obscure silverware.

•••• Expert: Her Majesty would consider you charming.

••••• Master: If the right people came to dinner, you could end wars — or start them.

Possessed by
Diplomats, Travelers, High Society, Executives, Kindred of Status
Specialties
At Elysium, Business, High Society, Sabbat Protocol
2018.07.12: ooc: Doris, Blackett, Marcus, and Gordon

Doris Ashview (ST Euryale)07/12/2018
A few hours after a couple of intense conversation...

She has chosen her flame-colored silk Court gown, with its veil and the delicate beaded net overlay. His style decision. His jewels at her throat. Bare feet, but this is Texas and July, so that is not entirely odd. She chooses to stand on the sidewalk opposite the gleaming silver tower, echoes of her arrival. Then, she waits.

Someone will notice eventually.

Marcus Antoninus07/12/2018
A short while later, a black car slides to the curb, Marcus and (Jason guesses because Blackett isn't around at the moment) Mr. Blackett step out and walk towards her.

Doris Ashview (ST Euryale)07/12/2018
The men are ignored. She may as well be a statue

Mr. Gordon07/12/2018
Finally, an elevator door opens, and Caius is waiting. He gestures Doris inside, and gives a knowing nod to Marcus. "The Prince will see you, now."

Marcus Antoninus07/12/2018
Marcus nods back, quietly.

Doris Ashview (ST Euryale)07/12/2018
She sweeps across the street, handsome men in her wake. Caius is not spoken to or even really acknowledged. The silence is deafening. Whatever emotions lurk behind the frozen mask of the Siren's face, anger does not seem to be among them, despite the set of her jaw.

Raziel07/12/2018
"Ummm, Yes, Um... Blackett... Mr. Giles Blackett." He extends a hand to shake with Caius as he passes, trying to keep pace with the angry Woman.

Mr. Gordon07/16/2018
Caius Gordon stopped, and stared at the newcomer. Doris giving him the coldest of shoulders is something of a habit, but this was altogether unusual. Normally he would have heard of the newcomer. Not good. Not bad. Just interesting. He shakes the hand. "Caius Gordon, welcome to New Albion Mr. Blackett. I trust you are here to pay your respects to the Prince?" he asks, eyes glittering with idle approval, gesturing them inside the elevator. "I'm certain Doris wouldn't mind taking a moment for the discussions to give an appraisal." he smirks knowingly.

Doris Ashview (ST Euryale)07/16/2018
"That is sufficient from you, boy." Haughty as the Roman matron she is dressed as.

Mr. Gordon07/16/2018
Caius simply sighed. "I am certain your benevolent nature will win our esteemed Prince over, my Lady." he straightens his tie with a smirk. If one didn't know better, you'd think half the tower dispised Doris. The elevator would climb with a quiet dread. The normal music was absent. Long way up.

Doris Ashview (ST Euryale)07/16/2018
Quietly, Doris begins humming, because Siren. The tune might be vaguely familiar to anyone up on their Irish and Scottish history. This may not include anyone else in the elevator.

Mr. Gordon07/16/2018
It does not include Caius, funnily enough

Raziel07/16/2018
Blackett lags back a moment, and with a half smile, and says quietly enough that only Caius or Auspex can hear "Ask me some time to tell you about her meeting with Lucinde." and then he walks briskly before there can be a response to catch up to Doris.

Marcus Antoninus07/16/2018
Marcus sits in the lobby, withdraws his phone, and sends a text.
La Squadra

## Mission Statement

> "*It's about community and all that. Plus it'll be nice if we had each other's backs when we needed people. Whether we need each physically or emotionally or mentally. I think La Squadra is for us just as much for others. Or that's what I want. If that makes sense....god I hope I don't sound stupid.*"
> ― Jamie
>
>

The goal of La Squadra is to set up a type of neighborhood watch that helps protect people of all kinds. Maintaining the safety of people is the upmost priority.

## Members

JamieAntonioHarlow.pngTonySorenStaciBeckham.pngStaciCaityBlack.pngCaityHenry
## Missions

Current active mission: Deal with the Silent Hill creatures in the sewers.
Jamie

* IC Info
* Appearance
* OOC Info

## Personality

Me and the boys at 3 am looking for :b:eans

## History

Jamie is a dumb millenial. They've had a relatively easy life in comparison to other kindred. Raised in a home, went to school, went to college, ect. But there's some deep rooted issues concerning agoraphobia and suicidal ideation that wasn't ever addressed that sort of shaped how they are today.

## Sheet

**Attributes**
*Physical:* Strength 2, Dexterity 3, Stamina 3
*Social:* Charisma 3, Manipulation 2, Appearance 0
*Mental:* Perception 3, Intelligence 4, Wits 3
**Abilities**
*Talents:* Alertness 3, Awareness 3, Brawl 2, Leadership 1, Streetwise 1, Subterfuge 2
*Skills:* Drive 1, Firearms 2, Larceny 2, Stealth 4, Survival 1, Professional Skill: Teaching 1
*Knowledges:* Academics 3, Computer 4, Investigation 4, Technology 4
**Advantages**
*Virtues:* Conscience 4, Courage 2, Self Control 4
*Disciplines:* Potence 1, Animalism 1, Fortitude 2, Obfuscate 4, Quietus 1
*Humanity:* 6
*Backgrounds:* Generation 1, Contacts 2, Underworld Influence 3, Resources 2, Allies 1, Haven 3
*Willpower:* 7
*Merits:* Computer Aptitude 2, False Reflection 3
*Flaws:* Impatient 1, Tic/Twitch 1, Glowing Eyes 3, Old Flame 2, Derangement: ADHD/Autism, Derangement: Dissociative Disorder
## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Rosie: "Our relationship is complicated. I'm still super into her though."
* Cer: "I didn't understand her at first but I think we're starting to speak the same language. I'm gay and she's my girlfriend!"
* Boss Man: "Boss Man. He's cool, reminds me of my dad somehow?"
* The goddamned hick: "My main man. Numero uno. Also someone I absolutely trust."
* Crick: "One of 3 people I 100% absolutely trust also we have bitch and shoot sessions and I love that."
* Rat Man Genius: "Prickly. We are so buddy cop friends. Hot Fuzz meets True Blood."
* Soren: "Ride or die buddy."
* Echo: "I'm adopting him I guess."
* Nikki: "My other girlfriend! Really cool and sweet I love her."
* Tony: "Ride or die buddy also. At least he gets my memes."
* Hens: "I don't trust Tremere but this one? I trust this one."

## La Squadra

Official member of the coterie, La Squadra. You got problems? We got solutions. Hit us up.
Vanaraya

## Personality

Introspective and thoughtful, but far from quiet and occasionally lacking the patience for the art of the politic, Vanaraya is a woman filled with a deep inner strength and clarity of vision, but also fraught with contradiction and a murky sense of purpose. She both knows who she is and is familiar with her vehicle of movement, but finds her final destination veiled and indiscernible. Some would consider this a problem; she does not, however disconcerting it may be. At her heart an explorer of meaning and seeker of answers, the mission, the journey may be a trial of anxiety and peril, but she knows truth is as much in the crossing as it is in the conclusion.

One cannot be Aerryn's daughter, after all, without a very circumspect understanding of certainty and fact.

## History

About as much is known of Vanaraya as is known about Aerryn, although she is known to travel in the more eco-friendly circles, whereas Aerryn is much more urbane.

Of note is her ever-present, forehead-covering headscarf, of which she is never seen without.

## Sheet

Backgrounds
Explain all your backgrounds here, should they need a more in-depth explanation.
* **Background**: Text.

Specialties
List here, if any. Copy the below if you need to.
*Talents*
* **Talent (Specialty)**: Text.

*Skills*
* **Skill (Specialty)**: Text.

Knowledges
* **Knowledge (Specialty)**: Text.

Techniques
From LARP rules we're borrowing.

Technique Title
Technique Rules.
Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Merit**: Text.

*Flaws*
* **Flaw**: Text.
The Blue Devil Piano Bar

This is the lair of the reclusive Doris Ashview. New Residents and Visitors to the City are encouraged to seek her out and introduce themselves to her. While the City has a full compliment of officials, she does not seem to be among them at first glance. This perception is, in fact, completely in error.

Stepping into the little piano bar from the glossily modern, neon and LED-lit streets was stepping back in time. The interior was golden age of Hollywood glamorous: all dark woods, gilt trim, and plush burgundy velvet upholstery. The air was heavy with the smell of good tobacco and better liquor, real or imagined it was difficult to tell.

Location, Security, Staff, Occult

The Blue Devil is an exclusive establishment that caters to the fine citizens of New Albion. It offers a temporary escape from the daily chore of keeping the world safe, indulging its members in a refined environment where they can relax and enjoy fine food and drink over good conversation and entertainment. The establishment has had a number of policies that have not changed since opening, including:

* Dress to impress.
* Stay Classy.
* Leave the war (and weapons) at the door.
* No pets.

## Logs

* 2018.04.08: Introduction of Cerriphan, Marcus, Balcésar, Lizzy
* 2024.04.18: Finding lab space
* 2024.04.21: Introduction of Enoch, Victoria and Edward
* 2024.05.04: Lizzy realizes she's not in Texas any more...
* 2024.05.04: Raziel arrives
* 2024.05.21: Introduction of Caity, Sam and Toliver
* 2024.06.02: Wherein Lizzy gets in over her head
* 2024.06.23: Lizzy and Raziel
* 2024.06.23: The Murder Board
* 2024.07.18: THAT talk
* 2024.08.24: Introduction of Gavin Sheridan
Luciel Wilson

* IC Info
* Appearance
* OOC Info

## History

A good rule of thumb here is simply to explain how your character got to New Albion. If you want to perform a deeper dive into the character history, feel free, but it's not entirely necessary and can go be explained IC as you like.

## Relationships

Here you can place a list and commentary with your character's thoughts and opinions on others.

* Nickname: "Quote."

## Additional Pictures

FilenamePicture text.FilenamePicture text.
## Etc

If you want you can add in things like playlist, or other character information here.
Grace Keller

* IC Info
* Appearance
* OOC Info

**Grace Keller** is the Priest of the Grotesque pack and the only human looking member. She is also known to be Pierce's first childe, and an extremely talented singer.

Grace seems to find perverse pleasure in the inhuman and the grotesque, or is simply doing so to rebel against her art and beauty obsessed sire. She refers to the members of Grotesque as 'her boys'. They are extremely protective of her and likewise.
Specialties

Some characters are especially good at particular applications of their Traits. For example, a mechanic might be particularly good with muscle cars, a thief might excel at breaking and entering, or a brawler might be infamous as a dirty fighter. To represent this, characters with ratings of 4 or higher in Attributes or Abilities may choose specialties for those Traits.

A specialty is a particular subcategory of an Attribute or Ability — thus, a character with a Strength 5 might choose to be especially adept in deadlifting, while a character with Performance 4 might be renowned for her singing. **Whenever a player makes a die roll involving an activity in which her character has specialized, she may count any die that comes up “10” as two successes instead of just one.**
Strength

This Trait measures brute strength. It represents your character's ability to lift, carry loads and cause physical harm. A person with a high Strength rating is usually larger and bulkier than someone with a lower rating. In brawling and melee combat, your character's Strength Trait is added to her damage Dice Pool.

* Specialties: Lifting, Long Jumping, Strong Grip, Sustained Carrying

• Poor: weakling, lift 50 lbs., carry 20 lbs.

•• Average: normal, lift 100 lbs., carry 50 lbs.

••• Good: athlete, lift 250 lbs., carry 125 lbs.

•••• Exceptional: weight-lifter, lift 400 lbs., carry 200 lbs.

••••• Outstanding: Olympian, lift 650 lbs., carry 300 lbs.
Lores and Knowledge

All Vampires have a base understanding of their being (Kindred) of their Clan, and of their sect (Camarilla, Anarch, or Sabbat). They may get other knowledge with approval from the storyteller staff for anything vamprie related outside of their grouping (Camarilla vampire knowing Sabbat lore, Ventrue Infiltrating Assamite knowing Ventrue Lore). These can be awarded through plotlines and permissions of the ST. These are limited to the base 13 clans, base 3 sects, and being Kindred.

If you want to learn about beings outside of being a vampire about any other supernatural, this requires that you get approval from the ST in charge of that type of character. You will never learn "Garou Lore" but you might learn "Werewolf lore" You won't learn Fae Lore, but you might learn Fairy Lore. You probably will never even learn the rudimentary lores either based on plot-lines. These lores will not be approved or retroactively approved.

Currently if you want to get lores about outsiders, please see staff.

Things that could be covered in a lore

* Strengths and Weaknesses
* True Enemies and perceived enemies
* Belief Structure
* Community and Communication structure
* Traveling abilities
* Powers
* Other supernatural thoughts on the supernatural

If you are unsure of what may or may not be covered please see an Outsider ST

TLDR: Unless it is approved, if it's not about vampires you don't know anything about it. This is not grandfathered.
Twisted Wolf

Twisted Wolf is an animatronic that is going to be appearing in the upcoming Ultimate Custom Night. ItzGoldenFreddy took this character from the second Five Nights At Freddy’s novel, The Twisted Ones. But never made it in the final release.

Mechanic:

He is the last of the vent crawlers

Closing the vent door will make him more active

To fend him off use a snare trap near him
Foils

This is a Camarilla Vampire-oriented game, and that will always be our focus. That said, anyone can play "Foils," which are essentially player-created/run NPCs in other factions like wolves, Sabbat, etc. The purpose of these characters is to a) allow players to enjoy the other parts of the WoD universe, and b) create fun conflict and a sense of opposition without turning this into a factioned/pvp game with different "teams." That's a sense of drama we don't want.

To that end, Foils will always exist at the service and whim of story and report to the ST in charge of their faction (ST Moondog, for wolves, for example) and that ST has final say/veto power over the actions of Foils (though they should otherwise have a light touch and let Foils act of their own accord WITHIN REASON to drum up RP opportunities).

Note, Foils are not necessarily evil or morally dubious by nature (though Sabbat absolutely, 100% are, per ST Bourbon). They just have other motivations/agendas than the court/Camarilla of New Albion. A werewolf that wants to annex the Arbors from the Gangrel as part of their eco warrior mission, for example, is absolutely at odds with the Camarilla in that sense, though said wolf may join forces with the Camarilla against the Sabbat in other contexts. Again, Foils exist to further story--either a story centered around the Foil in question, or a greater story the faction's ST is managing.

If you would like to play a Foil, speak to the ST in charge of that faction. And remember: This is a test run. We reserve the right to alter or scrap this process if it appears to not be working out. BUT IF YOU LIKE IT, please give that feedback, too!

For the moment, Foils are limited to:

* Sabbat
* Garou/Kinfolk (ST Moondog may allow very limited Fera)