Crafting

Weapon crafting and customization is a core feature of *After the Fall*, advertised as one of the selling points of the game. Every weapon available to a runner is able to be dismantled, have its various parts swapped out to suit the user's needs, put back together and even be given a shiny coat of paint to stand out against all of the standard issue weapons in the armory.

To get started with customizing weapons and building a personal armory, one can visit the Armory in The Line.

## Obtaining Weapons

Weapons can be obtained in one of three ways: purchasing unlocked weapons from the armory, finding them in keycard rooms on harvest runs, or being given a weapon during gameplay by another player. To purchase weapons, they must be unlocked first; players will be given base floppies by completing certain objectives throughout the game, which will unlock corresponding weapons for purchase in the armory. Each unlocked weapon can be purchased for an amount of harvest and will be dispensed from the Harvest-O-Matic on purchase. For details on how to unlock a weapon, check its article.

## Customizing

To begin modifying a weapon, place it on the mount on the workbench by pointing the weapon at it and squeezing the grip. Turn to the Harvest-O-Matic and pick up the zapper, and it should automatically show the screen and options for the mounted weapon.

There are eight categories of modifications, shown on the buttons on the top and bottom of the arcade cabinet's screen. Note that some weapons may not have be able to use some attachments:

* **Barrels:** Weapon barrels alter damage and recoil - more power means more recoil.
* **Sights:** Iron sights and other optics can help you obtain a sight picture easier when aiming at something. These do not affect the weapon's behavior at all and use is entirely up to the player's preference.
* **Magazines:** Some weapons can be given extended or drum magazines to cut down on how often the weapon needs to be reloaded.
* **Grips:** Grips increase a weapon's rate of fire. This can indirectly increase overall damage output, as well as the weapon's recoil.
* **Mods:** Devices cooked up by Harry which can give the weapon additional properties or behaviors.
* **Forends:** Forends reduce the amount of horizontal recoil (i.e. kickback) when firing the weapon with two hands.
* **Stocks:** Stocks reduce the amount of vertical recoil (i.e. muzzle climb) when firing the weapon with two hands.
* **Accessories:** Other attachments for the weapon that don't fit into other categories, such as the ammo counter.

When you select a part from a category and you have enough harvest, the cost will be deducted from your total harvest and the machine will dispense the part. Existing parts can either be detached with the welding gun, or they will be removed automatically if a new part is placed directly onto the weapon.

Unneeded parts or whole weapons can be placed in the grinder to the left of the workbench. A percentage of the cost of all weapons and parts - attached or not - in the grinder will be refunded to the player.

The welding gun can also be used to remove the player's Combat Device if they wish to change which hand it's mounted on.