recursal/Fanatic-Fandom huggingface dataset:
Trystan's Tower

The tower itself.

A map of the Miracelia Region show casing Trystan's Tower and two Miracelian cities.

### Inhabitants

None

Trystan's Tower is a small prismarine sea fort discovered off the Astheria by Trystan Chesterfield on one of his many mapping expeditions.

## Appearance

Trystan's Tower is small sea fort, and archeological site, made with prismarine that is in a state of disrepair. The top two levels are the look out and the guard house. The top levels are made out of solid prismarine while the lower level is a pit fall trap re-enforced with obsidian. The unique color of the building allows it go go completely unnoticed form a top down view.

## History

The origins of the blue tower are unknown, as are the tower's builders. Much speculation surrounds the tower, with theories ranging from it being an ancient resupply station, a sacrificial alter to gods unknown, a coastal watchtower, a form of prison, a burial site, or a military's outpost, among others.

The first theory is possible, though the tower is not large enough to resupply many large ships, and would likely often need supplies itself. The second theory is mostly disregarded, for there is lack of substanciation of any sacrifice, animal or otherwise, occurring at its location. The third is possible, though it is far out of sight of land. The fourth one is also possible, as the pit fall could be an oubliette, a form of pit-cell found in dungeons. The fifth one is possible and considered likely due to the fact that one of the contents was the withered remains of a humanoid skeleton, the magical nautilus shell may have been used as a religious or symbolic artifact, and that the pit fall trap may have been guarding the skeleton. The last one is also likely due to the fact that the guard house contained may holes a bow or other ranged weapon could have shot through.

The tower was discovered by the Astheryan cartographer Trystan Chesterfield, on one of his many voyages of discovery.
Układ wydechowy / Katalizatory / Sondy lambda

Unijne przepisy dot. ekologii aut spalinowych wymusiły na Toyocie zastosowanie katalizatorów w ilości aż 3 sztuk - 2 na kolektorach wydechowych i jednego pod autem. Z początku produkcji była to norma Euro 2 (przedlift), poliftowe egzemplarze Euro 3 (od 2001 roku).

**Na przeglądzie IS powinien mieć emisję spalin góra 0.3**

Toyota określiła wytrzymałość katalizatorów na 150 000km co się sprawdza w rzeczywistości nawet z delikatną nawiązką - katalizatory zaczynają sypać się przy przebiegu ok. 200k km.

Popularnymi rozwiązaniami są:

1. Montaż wydechu renomowanej japońskiej firmy KATANIMA
2. Montaż strumienic w miejsce katalizatorów na kolektorach wydechowych bez wycinania 3 kata (jeśli nie jest zapchany) + emulator sondy lambda (bądź przedłużka kątowa do wydechu i sondy)
3. Pełen przelot z dekatem (niepolecana modyfikacja - auto na odcince brzmi jakby ktoś tarmosił wiadro gwoździ)
Lexus IS I Wiki

**Witamy na Lexus IS I Wiki!**
Baza wiedzy o aucie Lexus IS 1 generacji - wszystkie najważniejsze aspekty.

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

Sprawdź najpopularniejsze listy artykułów
Kategoria:Wady i zalety IS200

Kategoria:Naprawy

Kategoria:Tuning
Toyota Altezza / Lexus IS200/300 Body Kit Guide

Since TezzaWrold.com is down I don't saw any proper body kits guide for XE-Chassis.

Time to change it!

If you know more of them, don't be lazy and tell me about it!

## BODY KITS 4 door

**1. AERO TECH Japan RANDO SPORTS**

**2. AIR WALKER**

**3. Amuse**

**4. BN Sports Type I**

**5. BN Sports Type II**

**6. BN Sports Type M**

**7. BODY SHOP Hirama**

**8. BOOM ENTERPRISES HB SPORTS**

**9. BOOM CARisma**

**10. BURNOUT KD-III**

**11. CHARGESPEED**

**12. CHARGESPEED Half Bumper**

**13. C-ONE**

**14. C-WEST**

**15. DANGUNRACING**

**16. D-SPEED**

**17. D-SPEED Half Bumper**

**18. ELIXIR**

**19. EUROU Type 1**

**20. EUROU Type 2**

**21. Evolution EXPLOSION STERN FACE-II**

**22. Fire Sports**

**23. Fujimura Auto ROCKET DENCER**

**24. Gialla CORSA Type 1**

**25. Gialla CORSA Type 2**

**26. Greddy TRUST GRACER**

**27. GRIFFIN**

**28. GROWTH**

**29. Hippo Sleek**

**30. Hippo Sleek Half Bumper**

**31. HKS**

**32. HKS Kansai**

**33. j.blood**

**34. JDL**

**35. JUN Motorsports**

**36. Kei Office**
Oriental Pantheon

The Oriental Pantheon is a group of gods worshiped by the eastern regions of Sabrim. The exact place and time of the religion's origins are unknown, but it is said that it has been practiced by tribes in the area for as long as anyone can remember. There is no set hierarchy, but rather smaller groups and sects of followers dedicated to worshiping one or two gods. Followers who show exceptional dedication to their god's values are often granted gifts in the form of magical powers and artifacts.
Car audio

Audio w Lexusach zależne jest od wersji wyposażenia. Najprościej rozróżnić je po głośnikach w tylnej półce.

## Wady fabrycznego audio

Niestety ale fabryczne audio nie jest bez wad. Najważniejsze z nich to:

* zacinająca się zmieniarka (ERR-3)
* bardzo cicho (lub w ogóle nie)grający głośnik kierowcy
* z wiekiem niszczejące membrany tylnych głośników - wymiana na te z polifta i spokój na kilka lat

Fabryczne premium audio cieszy się dobrą opinią ze względu na wspaniałą jakość dźwięku - jak na JBL przystało 😊

## Premium audio a non-premium

Poniższa tabelka prezentuje najważniejsze różnice w systemach audio

Różnice między premium a non premium
 Brak wzmacniacza
 Słabej jakości membrany przednich głośników (błyszczące)

**Uwaga:** Poliftowe głośniki z półki mają inną kostkę połączeniową (kwadratową), przedlifty mają szeroką. Przerobienie głośników przedlift-polift i na odwrót jest możliwa jednakże głośnik z polifta w przedlifcie będzie grał CISZEJ ze względu na inną moc. Głośniki poliftowe mają 17.5W, przedliftowe 15W.

## Zmiana radia

Nawet tak prozaiczna czynność w ISie jest skomplikowana.

**Jeśli zmieniamy radio OEM-OEM musimy dobrać radio ze względu na zależności**

1. Czy mamy premium audio przedlift
2. Czy mamy premium audio polift
3. Czy mamy non-premium audio

**Jeśli zmieniamy radio OEM na aftermarket dostępne są 3 opcje:**

1. Jeśli mamy premium audio i chcemy wykorzystywać fabryczny wzmacniacz - interfejs do "pogodzenia tego ze sobą"
2. Podłączenie radia przejściówką Toyota - ISO (z pominięciem wzmacniacza o ile go posiadamy)
3. Własnoręcznie zrobienie przejściówki Toyota - ISO

**Jeśli chcemy wstawić aftermarketowy wzmacniacz:**

1. Ciągniemy na nowo wszystkie wiązki w drzwi, półkę, etc.
Naga

### Skin Pigment(s)

Pale Tan to Dark Brown. Violet-blue skin tones and emerald-viridian skin tones. Tails usually vary from Banana yellow to Emerald Green

### Eye Color

Brown, amber, mauve and serpentine green and yellow.

## Culture

### Languages

Various, mainly Citrali and Nagali

**Nagas** are an elven people that are a mixture between Jungle Elves and Phanin, who mostly live in the jungles of Citrala. Nagas are usually the first thing travelers usually see upon wandering into the jungles, as they are some of the most longest humanoid races in Sabrim, mostly due to their tail lengths.

Despite being a cross between the Jungle Elves and Phanin, and contrary to many stories that are told about them, the Nagas are infact, seen as a "holy mixture", and are usually quite respected within the courts and temples of Citrala. They usually serve as Priests and Priestesses, as well as higher officials in courts. Due to their strong tails, they usually have an easier time popping out prey and harden foods that are protected by a shell.

Naga societies tends to be traditionally matriarchal due to their half reptilian behavior, but there are a few princedoms that are ruled by men.

It is unclear when Nagas first appeared, although, in Lakkism, it is shown that Queen Raska was said to have been the first Naga ever born, and is the child of elven Queen Pikukanda and Phanin Queen Khavyetu through a peace offering.

## Appearance

Nagas are considered to be one of the longest humanoid races in the world, due to their tails usually stretching about 30 feet (9.14 meters). Their tail thickness usually depends on the gender as well, with females having even thicker tails than males. In exchange however, female Naga torsos tend to be softer and less built, where as male Nagas have stronger and better torsos, as well as a bite force, while having weaker tails. Naga females tend to be much taller than their male counterparts due to this, whereas males tend to be shorter. This is quite similar to other snakes that lurk in the region, as well as their snake counterparts.

The upper half of Nagas are almost identical to Jungle Elves, with their eyes, hair and ears being similar to their likeness. Rumors do say that there are Nagas that are capable of growing extra arms up to six, but this is usually considered legends, possible due to the large amounts of tales surrounding these people.
Ovoshi

Ovoshi is the religion of Kartoshka, it focuses on the belief that 3 plants shouldn't be eaten but instead praised. They have been disrespected for thousands of years, so we should as for forgiveness before they get angered. If treated with care they are believed to bring good luck.

## Main Beliefs

The 3 plants have to be respected and treated with care. Eating vegetables is a crime. If you treat the 3 plants well you will get good luck. Each settlement should have a shrine for the 3 vegetables. Each vegetable represents a bad trait of human life. The beetroot, which represents war, the potato which represents hopelessness, the carrot which represents anxiety. It is believed that eating these plants in particular brought those negative traits.

## History

Thousands of years ago a turtle came to the natives, he told them about the secret trait of the potato, the beetroot, and the carrot. They did not believe the turtle, but they at least stopped for the time being. Almost immediately there morale boosted, and their creativity rose. They knew he wasn't lying.They crowned him the turtle priest. In celebration they built the legendary carrot statue. They lived happily for thousands of years. They are unnaturally lucky, usually attributed to their good lucky charms which are vegetables they treat with good care.
Manga Chapter 22

## Manga Chapter 22

### LN Chapters Adapted

Volume 1, Other Side, Volume 2, Chapter 1

## Image Gallery

The twenty-second chapter of the Tales of Reincarnations in Maydare manga.

## Characters in Order of Appearance

* Makia O'Drielle
* Airi Tanaka
* Tooru Saitou (flashback)
* Kazuha Oda (flashback)
* Blond man (flashback)
* Airi's mother (flashback)
* Urbanus Medite
* Yuri Ulysses Le Ruschia
* Gilbert Dieke Roi Ruschia
* Thor Bigreitz
* Lionel Fabray
Pikukandapur

**Pikukandapur,** sometimes **Piku** for short, is the capitol and largest city of Citrala. Located on the banks of the river Pitra, it is one of the oldest permanently-occupied settlements in both Citrala and all of Sabrim.

## Lore

The city's namesake is the ancient Queen Pikukanda, who is worshipped posthumously in Lakkism, the primary religion of the city and most of Citrala.

## In-game History

Pikukandapur was founded on 16 April 2021, the day that Sabrim was first officially online, by Coffeecubus and Granabam. Others, many originally from Aurlunor, would follow. Initially the settlement tried farming wheat, but was inefficient at that due to the inability to plant in the swamp and jungle biomes, only growing in the margins along the riverbank.
The Castle of Kostravald

**Introduction**

The castle is currently ruled over by Count Waldemar Revenfeld(Juhl7701) and his trusted advisor and friend Jakub Vitek(Ragzriff). It is the seat of power within the county of Karred.

## **Lore**

The castle used to be a rundown ruin, but after it was given to the the Revenfelds by the former Count Diviz Taepe of Kanberk, it has been restored. It is placed upon the mountain called The Zelky Peaks. Kostravald is famous for the old statue outside the gate, the statue consists of a man holding an iron and gold block, the origins of the statue is still a mystery.

The origins of the city remain unknown and the count isn’t fond of people investigating the origins. Some speculate the city used to be the stronghold of an old order, while others speculate it was merely an old castle. Although most do agree it is an old and strange castle, with no clear reason for existance, since the castle has no strategic influence upon the area.

## **Traditions**

The traditions of Kostravald are heavily influenced by joran culture, although there are key differences. It is customary to bring a gift, these gifts symbolize the intention of your visit. Animal products would show intentions of a friendly visit and respect for the ruler of Kostravald. However a gift of iron would be seen as the gravest of insults, as you would be insinuating that the ruler is poor and their iron is of low quality.

The residents within Kostravald strongly believe in the old joran tradition of welcoming strangers and letting them dine, rest and bathe. They're almost fanatical when it comes to this tradition, to great dissatisfaction for the count.

## **Archeological findings**

An old stone tablet was once found nearby the castle of Kostravald, by a local potato farmer. It tells the tale of a society, where men had suns for eyes and the women had moons for eyes. When the farmer was questioned by the nearby curious lords where the tablet went, he said the count seized it and threatened to flay him alive and sell his daughters to brothels.

## **Economy**

The Castle of Kostravald is wealthy in earthly materials such as iron and rare gems, although extremely poor in animal products, wood and other materials not easily acquired on top of a mountain. The Kostravald mines fuel the economy of the Duchy of Stribrna Joraje and gather the metals required for the minting of Kanberk Groschen.

## **In-game History**

* Kostravald was founded upon the release date of Sabrim.
* **May 5, 2021:** 2 Representatives from Fengdao visit Kostravald Castle. The count fed them the traditional dish of Llama Rectum, a while after eating the wonderful Llama Rectum, one of the delegates suddenly died. This delegate was Xu Qīnshu.
Riko the Senile

Riko the Senile is (or was, her current status is unknown) a Beldam fortune teller and magician, who plied her trade in the woods near Kostravald. She became notorious for her accurate, if slightly deranged, fortunes, and her strange sense of humor. She became popular amongst the nobility of Karred as a seer, with many knights, nobles, and burghers travelling to visit her in her forested home, somewhere in the Gerrywald.

## Background

#### Childhood and Early Life

Riko was born in the City of Buorna, three or four years before the Crusade, to unknown parents. Hearing of the incoming crusaders, her parents, who allegedly foresaw that the heretics would not succeed in their attempt to defend the city, chose to give her to a passing family of Beldym mages, who would raise her, and teach her their craft.

By the time she was 15, she had fully adapted to the Beldym way of life, and would split off from her adoptive family. From this point until her later life, little is known, aside from the fact that she travelled Joraje, helping the poor and needy.

#### Later Life

In 599 of the Joran Calendar, Riko, who had lost her mind on her travels, returned to Karred, and settled in the Gerrywald, accompanied by a pig, solely for the reason of outliving it, according to herself. A woodsman named Machiel was the first to find her, and he spread the word of a seer living in the forest near Kostravald.

#### Waldemar's Visit

Thus, word of her excentricity and the accuracy of her prophecies began to spread, until it reached the ears of Waldemar, the Count of Zelky Hora, who went to speak with her. It is unknown what was said in this meeting, though some theorize that she convinced him to allow other seers into his court, thus influencing him with their visions. A fringe theory is that she orchestrated the entirety of the Raven's Revolt, to avenge her family by ruining the duke whose grandfather had failed to aid Buorna in the crusade.

### Current Status

The current status of Riko the Senile is unknown, for when a nobleman went to visit her after Waldemar's visit, he found her cottage empty, and the pig-pen deserted. Some say she was killed by bandits, others that Waldemar kidnapped her, but the most popular theory is that she grew bored with life, and wandered into the forest, either to die, or to go on another adventure.
Unayan Elf

## History of the Unayan Elves

 Unayan Elves are a product of years of intermixing and assimilation. The first ancestors of the Unayan Elves were known as the Erunites. There were four Erunite kingdoms who resided in a region called Ancient Erhin. The Kingdom of Icun, Ai-Ulon, The Tribal Kingdom of Kanati, and Lu-Atun. All of these people (except the Kanatians and to some extent, Lu-Atun) were culturally and ethnically similar to each other. These people were not elves, but rather a quarter elven at most. After the Kanatians united most of Ancient Erhin and formed the Great Imperial Bakunate, the people intermixed and mixed with each other to form a new culture. The Kanatians brought elven culture and the Lu-Atunese highered the literacy of civilians in the Bakunate. Lu-Atunese peasants started a rebellion which eventually led to a full on civil war between Icun and Kanati, and Ai-Ulon and Lu-Atun. The Bakunate collapsed, and the remaining Erunites escaped to the grassy plains of Una.     After a long period of stagnant technological and cultural development, the Erunites eventually became fully elven. The native Kanatian Erunites were an ancient elven race, and is the reason for why the Erunites became elven. The Erunites developed a matriarchal archer society. After a long period of intermixing with other tribes, the Erunites became the Unayans.

## Unayan Culture

 The Unayans have a huge archery culture. With festivals about archery and archery tournaments. The best archers are known as heroes in the kingdom as they usually fight in battle against raiders and bandits. Archery is a required sport in most Unayan academies, and in the religion Utgo Lufiean, Lufieargina was an archer that fought in holy wars. Unayan society is matriarchal, with most leaders being females, and the dominant parent in Unayan households is usually the mother. Unayan towns have many alleys, stairs, walls, and cobblestone streets. Unayans warriors use Ulyokh blades, and Ulyekh bows.

## Appearance of Unayan Elves

Unayans have some features of an owl. The reason for this is unknown. But readings from Utgo Lufiean states that an extinct species of humanoid owls intermixed with the Erunites and is the reason for modern Unayans having some owl features like owl hearing, small owl wings (that don’t work), and owl eyes. These features are most likely the reason for why Unayans are good at archery.
Huost Tareloj

Huost Tareloj was an influential courtier at the court of Geralt of Loren, Duke of Stribrna Joraje. Baron of Kostravald, he was a wealthy man, and would be an important advisor to the Duke, becoming one of his most trusted friends. He would be killed in an ambush by the forces of the Baron of Hillamok in an ambush on the road during the beginning of the Interregnum.

## Early Life

Huost was born to Leral and Hevena Tareloj at Kostravald, members of the Baronial Peerage. Little is known about Huost's early life, aside from his Squiring for Ritter Jan Vewstmin. His father would be killed during the Battle of Horafeld, and his courtly education would be taken up by his mother, who would bring in many scholars and tutors from across Juhnvechteya to ensure Huost had the best education in the Duchy.

## Court of Geralt

On his twenty-second name-day, his mother would send Huost to join the court of the Duke, to finalize his courtly education. He would quickly become friends with many of the courtiers, and would eventually find himself in the good graces of Geralt himself.

It was during his time at court that he would first begin dressing in woman's clothing. It is unkniwn why he would begin this practice, though it is hypothesized by many scholars that he wanted to immitate the grace and beauty of the female form. Allegedly, he would be mistaken multiple times for a noblewoman, and he would take great pride in his ability to fool the men at court with his charm and femininity. His strange mannerisms would make him a popular figure at the court, and he would make many friends there, among all ranks, from Ritter to counts, to foreign dukes and kings.

Following the death of his mother, he would return to Kostravald, and would begin managing the estate there for a time. Soon, however, he would return to the court, and would remain there for much of his life. He would continue posing as a woman for much of the time there, though would become both a skilled tourney-fighter, excelling in the lists, and a man of culture, writing many poems and works of literature.

## Advisor to Geralt

Soon after his return to court, he would become a favorite of the duke, and a close advisor. Contemporary scholars claimed that he had seduced the Duke into giving him such a position of power, some claim that they were friends, and others that they were lovers. Whatever the case, Geralt clearly valued Huost, one of the best-educated men in the Duchy, and would council with him often.

## Death

Soon after the death of Geralt, during the opening stages of the Anarchy, Huost was riding south, in an attempt to link up with Ducal men loyal to Baren Waldemar of Loren, when he and his company would be ambushed by the host of the Baron of Hillamok while crossing a stream. Huost would ride forth, and slay many of these enemies of the realm, yet would ultimately be slain when his horse threw him. He broke his neck, and his body was cast into the stream.

## See Also

Valencia an Ishtar-Meriae, another crossdressing Joran Nobleman
The Volcano Town of Tempius

Corbals are known to live in high risk environments, in fact, they used to live in a area called the magma forest on Aureos. The Magma Forest is a giant superheated crater in the middle of The continent of Ailstra. The trees trees there are similar in nature to the crimson fungi commonly found in the nether, however unlike crimson wood, it is a living magma of sorts, and if it comes in contact with water, it becomes extremely hard, taking the look of obsidian when cooled. Among the forest, you’ll find the likes of magmapacas (magma alpacas)  and a species of wolf that appears to made up of an extremely cold ice like substance, and a superheated substance How it doesn’t melt or freeze, nobody knows.

Corbals also tend to live in small areas cut out of the stones walls they mine, but have adapted a style similar to that of Nordic/Oriental houses since they landed on the planet.

The corbals originally crashed in the far middle north islands, and were even incorporated into the nil piljari after a harsh first meeting, which was later resolved, as the nil piljari shared a common building style with the corbals, and some of there members, were also refugees from far far away. The leader of the nil piljari would later give their leader a chance to govern an island in the south pole of the world. The leader would later negotiate which island he would govern, a large island in the north west.

Upon exploring the island, he was utterly shocked by the islands beauty, he knew this would make a fine home for his people.

He immediately started drafting plans in his book, and  started surveying the island. Upon surveying the island, he found a volcano, and knew what he must do. He knew it'd make a fine place to gather resources and build homes once he drained it as not only would it provide warmth and shelter from the elements, it’d provide the workers with homes similar to the ones they’d abandoned on Aureos, boosting the morale of his people. So he went to work, since there were no magma corbals to help transport the lava, he began  using water to speed up the process, knowing that obsidian is known for its blast resistant properties, useful to all nations of the world, it could make him a fortune selling it. Once He dug low enough, He found a massive cave system, spreading into 5 sections, He knew He couldn’t dig much lower, so he left the floor as lava to provide heat. Of course, He would need a way to cross the lava, so he brought some striders to the lava lake to help transport goods between the caverns. Eventually he would build a fort into the Southern Cavern, a place in which he would store the many valuables he had gathered during the towns construction.
Slavery in Joraje

Stribrna Joraje has a long history of slavery, which has existed in the region long before Jarotajep the Ploughman first ascended to the throne of the First Kingdom. It has become increasingly uncommon in the Duchy, reaching its peak during the First Anarchy, and slowly declining throughout the Second and Third Dynasties, due primarily to the rise of Manorialism and the influence of the Farars. It is present in Joraje today, though it has largely replaced with serfdom. Only between 1 and 2 percent of the population of Joraje are enslaved.

## Slavery and Associated Laws

There are a few ways that one may be enslaved in Joraje. A person may become slave under the following circumstances:

* Being captured in war
* Being sentenced to slavery as a punishment for a crime
* Being born to a slave mother

Despite these circumstances, there are other laws regarding who may be held as a slave in Joraje. For example, Werrans of any denomination are not to be held as slaves by any Werran. Slaves may also buy their freedom after having been enslaved to a specific master for a decade.

## Slave Trade

Throughout much of the Second and Third dynasties, demand from Khu and Aranyshami dominated the Joran slave trade. However, as the Farars and the Bishops have prohibited any Werran slaves be exported to non-Werrans lands. As such, most of the trade throughout Joraje focuses on the movement of slaves from non-Werran regions to the Kythanni and Tohkeljosi lands in Juhnvechteya. Non-Werran traders, while not binded to the Farar's rules, tended to focus on those regions as well.

### Joran Merchants

Joran merchants have made up a large portion of the Joran slave trade since its establishment. The trade has been dominated by their efforts and travels. Joran slavers can be found across the region, from Cinelli to Khu. By the reign of Duke Geralt of Loren, the city of Harda, a port town in Karred, had established a thriving slave trade, where slaves would be brought from the inland regions to be transported south along the coast, or north and then west. Pirates wouold also use the city as a base, from where they would attack and enslave the crews of foreign ships. The records show that female slaves were more highly sought after, as evidenced by the amounts oayed, with a male being worth an average of 30 groschen, while a female could sell for as high as 200.

Harpa was far from the only slaving hub in Joraje, with other towns, such as Buorna also selling slaves from as far afield as Khu and Astherya, and selling them to lands just as distant.

### Vechtese Merchants

Vechtese merchants are a major force in the Joran slave trade, with traders from Brankonya and Tanderland traveling to Joraje to buy or sell slaves in Joraje. ]

### Cinelli Merchants

Cinelli merchants are a small force in the Joran slave trade, though they are present. In the city of Harda, a hub of the trade, there are two Cinelli traders, out of a total of eleven slavers. Traders from Cinelli tend to focus on selling slaves north, toward their homeland, and thence onward to Fingerland and other regions
Qasi-Mennwakh

**Qasi-Mennwakh** (**New Mennwakh** in Avarati) is the capital of the Dominion of Meshkar. Previously known as Mennwakh, it served as the capital of the Dominion of Menewa, and later the Menewan Empire. At the height of it's population, Mennwakh was the largest city in the world, as well as the deserts it inhabited, being the center of architecture, knowledge and the arts. After the fall of the Empire, it would be reduced to ruins, and to a mere primitive settlement, until it was settled by the Sea Elf as a settlement known as "Ner-Knarka". It would later be changed to it's current name under Queen and later Pharaoh Meshkatawis III under her "Neo-Menewa Revivalistim" Policy. Today, Qasi-Mennwakh is smaller than what it once was before, but still serves an important settlement for the Sea Elves, as well as a holy city.
Kartoshka

Kartoshka is a small town in the nation of Ovoshgard

## Lore

The name comes from the towns obsession with potatoes which in russian is Karthoshka. The town is the first city and capital of Ovoshgard, the city believes in Ovoshi, the nations main religion

## In-Game History

It was founded on October 23, 2021 by player ObeseTermite on his quest to lead a nation. He started out by farming sweet berries.
Iron Basilisk Incident

The Iron Basilisk Incident was a tragic accident, involving an abortive attempt at producing a new variety of cannon, in 611 of the Joran Calendar. Intended for the Duke of Joraje, the gun exploded, taking the lives of several important individuals

## Background

The Iron Basilisk project was begun at the behest of Johann of Taepe, in order to produce cheap, yet powerful, cannon, capable of destroying fortification with ease. These guns were ordered by the Silver Seat for use in a future projected conflict against Zarny, particularly to retake the city of Kostravald.

The first gun, the *Iron Basilisk*, was founded in Grimmau, in Toradzland, for about 80 Pfund.

## Incident

During the summer of 611, Duke Johann dispatched Baron Sebastian, Baron of Denau, to Grimnau, to inspect the progress of the gunsmiths. Arriving at Grimnau, Master Ilden decided to give the baron a demonstration of his new cannons.

The *Basilisk* then exploded when fired, slaughtering the entire crew of the gun, and wounding all within 50 feet of the piece. Shards of flying iron scythed through those nearby, including Sebastian. Ilden was slain by the explosion itself, blown to pieces and scattered around the field

### Theories

It is unknown why the gun exploded, though there are some likely theories.

The first is that the gun was overcharged, and thus the force of the gunpowder caused overpressure, bursting the gun.

The second theory is that Master Ilden, unfamilliar with muzzle-loading pieces, ordered the gun have wadding, straw, and wet mud placed around the ball, to ensure all the force of the gunpowder would be used upon the projectile. This would also cause an overpressure, and the gun would explode.

The third theory is that there was a flaw with the piece. There could have been a hairline crack in the gun, which the force of the explosion would have been directed through, thus causing an explosion at the base of the gun.

The last theory is sabotage. It is known that Grimnau, being a so-called "Gunpowder City", was full of agents reporting to Waldemar of Revenfeld. It is possible that one of these agents hid extra powder in the gun, causing an overpressure incident.

## Aftermath

In the aftermath of the incident, Duke Johann immedietly halted the project. Following a short council with his advisors, he restarted the project, though as the traditional bombards.

The death of Master Ilden would see an immediate decrease in the overall quality of Joran gunnery. A gunner from Buorna, named Jan Havelck, would be made the Master of Gunnery of Joraje in his stead.
Ashax

Ashax

**Ashax** is a small Island nation its located of the east coast of the eastern continent

## History

The founding began when a demon who was exiled from his homeland a world called Acrithmia. When he was forced out of Acrithmia he came to these eastern isle of Sabrim. Where he got dropped into an ocean where he then fell unconscious and washed up on the two islands which he now calls Ashax.
Artislaf, Chapter 1

*Artislaf of Korahora rode slowly up the long, winding road to the castle’s gate.*

*What had been a village a few short years ago had grown into a bustling town, no doubt influenced by the sheer amount of silver flowing from the hills here.*

*The morning was crisp, the cold air and a light flurry of snowflakes falling about him and his small host, and a light fog saturated the valley below.* “It was a successful day”, *he thought, reflecting back on his ambush of a large group of bandits from the Free Army the previous day.*

*The great Gate of Kostravald loomed ahead of him, the Raven, Wolf, and Stags of Waldemar painted above the doorway*

“Halt, who goes there?” *a guard called from the battlements.*

“Baron Artislaf, Commander of the Lord’s Armies!”

“You May Enter!” *the small host rode into the castle, and Artislaf dismounted, handing his horse to a stable boy*

“Give her the best stall, and a bag of oats” *he commanded, and began striding to the great hall.*

*The snowstorm was worsening, the wind whistling across the mountain and about the towers and battlements of the great castle. The morning sun was blocked by the grey-blue clouds which blanketed the sky, leaving the day dark.*

*He was accosted at the door for a short time, but he was soon let in. There, he absorbed the sight ahead. The hall was mostly empty, save for a small group clustered near the thrones, a common sight. Waldemar often drank late into the night, especially since his advisor Vera had disappeared.*

“Thank Werry that Beldam witch is gone. She’s brought naught but bad luck to our cause, but she was a good influence on the duke” *he reflected out loud, approaching the throne.*

*As he came closer, he noticed a deep red, or perhaps purple liquid dripping down the tablecloth, as well as an overturned goblet. The duke had spilt his wine tonight, same as he always did.*

*The group parted around him, and there Artislaf saw Waldemar, collapsed on the table, a dagger in his hand*
Urudik

# Urudik (citystate)

"*The aged city of Urudik (Red grounds) is one of the major independent states in the Erigarash region. While for most of its history it was occupied by neighbouring city-states and rulers, it now stands proud as a diverse and prosperous trade hub.*"
—Akal al Ila'iltarĭ II, renowned Urûdik scribe.

### Geography

Urudik is located in the vast western desert, on the banks of the two rivers of Lashĭr and Dishĭr. The fertile soil and easy acces to natural water have played a large role in the early stages of its development and rapid population growth. The erûserĭ mountains to its east provide most of the cities natural resources (e.g. red sandstone, diamonds and redstone). The meeting of the two mayor rivers makes Urudik prone to trading. The big problem that Urudik faces geographically is that they are too dependent on the rivers. With unusable expanses of sand to the west and hard-to-control mountains to the east, the city has had many difficulties in the past with foreign invaders, peasant urpisings and sandraiders.

### History

The ancient "Shaaraz" stone tablet suggests that Urudik the first Erigi community alongside the river is. As the oldest still remaining written account on Urudik's past, the sharaaz reveals a lot about the city's extensive early history. According the stone tablet, the story of Urudik start when the Erigi nomads succesfully sacked the elven settlement of [..]. Although this tribe called their new city Dur (home), the name that eventually stuck was Urudik or Red grounds. This name is speculated to have it origins from the bloodshed of the earlier elves in its location. Much combat gear and skulls have been found near the north of the city that confirms the slaughter. Urudik quickly became an important site for all erigi peoples. Many came from the desert to seek fresh water and food, permanent housing and to trade. This first nomad city grew to be the most significant cultural site for all early Erigi. The story on how the first urudik people defeated the mighty Meshkar is still a beloved childrens tale in Urudik, although in reality [..] was of religious importance and barely defended.

The next chapter in Urudik's history comes with Ishĭ Ĭnû-ur. The tribal desert king united the nomads under one banner to eventually defeat the elven empire. It is very likely that Urudik, due to its strategic location and importantance to most Erigi, the place was where the heroic king united the people. The city square where Ishĭ Ĭnû-ur supposedly gathered still exists to this day.

### A city build on trade

Trade, markets and taxing river transport are the biggest sources of income in Urudik. A wide range of markets and hospitality towards outsiders has made the city very attractive for merchants and traders. With an ever increasing economy and the currently the largest harbour in the region, it doesn't look like the current prosperity will come to a halt.

### Infrastructure and architecture

floods n canals, terracotta houses, red sandstone
Melinoe M Blackwood

## Age:

19 when arrived at Salvasta, 22 when she died.

## Magical Prowess:

Semi-Powerful Witch who also has the ability to hear and understand the language of the Spirits (both good and bad).

## Appearance/ Description:

### Hair:

Raven Black, long (goes down to her waist), a mix between straight and wavy.

## Culture/Country of Citizenship:

Rodaria, more specifically the village of Salvasta.

## Basic Backstory/Lore So Far:

### Backstory:

Melinoe grew up as a noble in a very distant land with only her father (she had no siblings and her mother had never been in the picture), but she could always hear the spirits. One day, when she was about 17, while out picking flowers for an upcoming festival, Melinoe overheard the evil spirits' plans to destroy the village she lived in, and as any sane person would do, she tried to warn the people there. But they only laughed and mocked her, and when she persisted, she was run out of town for being insane. From then until the time she was about 19, she lived off the land, foraging for herself, when a man not much older than her approached asking if she needed help. He turned out to be Chancellor Rosanto of Rodaria, and he pointed her in the right direction of the lands he came from, not being able to accompany her on account of important government decisions. She made the long and treacherous journey to Salvasta, and in a few months, made it there. Upon entering the city, another man (Councilor Owen) welcomed her and helped her become an official citizen.

### Lore so Far (As of Dec. 26, 2021):

Melinoe built her own house in the 'slums' or Salvasta, and over the span of 2 years, became friends with Rosanto, and even spent time in the dangerous Nether and though days of the Over to gather materials to help him build the Capital building, which is still being built (as of Dec. 26, 2021).

### Lore as of Jan. 29 (RESET DATE):

Melinoe had built 2 more homes for the Salvastan community and had started building the Salvastan Enchantment Library when she was kidnapped by her relatives on her mother's side; the Shiku demon clan. They wanted her to help them take over the overworld with her magics and human connections, a request that was immediately denied. In response to this, they locked her in a tower bedroom that had a window facing the entrance of the Nether Fortress in which they lived. This is where she lived for about a month, in which time nobody in Rodaria could find her, however hard they tried. The week before the demons were set to attack the overworld (and before her inevitable execution) Melinoe enchanted the bed of a leaving adventurer she saw pass to detonate the world when he sleeps in it, something which is confirmed to not happen as the world was destroyed anyway. Not knowing this, and sensing her time was drawing near, Melinoe killed herself with one of the daggers that were lying around the room. Right before she did, though, she sent her diary to the Salvastan portal in the hopes that one of her friends would find it and know what happened to her.
Aldrík II von Krämer

Aldrík was the son of the famous merchant called Aldrík. Lord of Fort Griffith and part of the house of Von Krämer.

## Past

His father was a famous and rich merchant. He started from nothing to a lord in Falconia. He is the founder of fort Griffith and House von Krämer. As a boy he grew up in Silbern with no father or mother alive. He went from job to job. Eventually he fond a merchant group. He traveled far and long with them he learned a lot from them. When he was already pretty old he left the group. He was so rich and famous of his traits that the Grand Falcon give him land to build a castle and making him a vassal. He married a young woman on a late age. So he died when Aldrík was only 6 years old. He told his wife to grow him up like a normal farmer to know his people. He lived for 10 years in a farmers house with his mother in Morioh. Every time the son of the Grand Falcon son Leon III von Higashigata-Reiss came to Morioh they played together and became best friends. When Aldrík was 17 he became the lord of fort Griffith. Now he is 23 and the right hand of the Grand Falcon.
Ice Tree

The Ice Tree is an odd formation of ice that appears beneath the southern waters of Rocthurim. When it was first discovered by Rocthurim explorers they decided it must have been some odd geological event that formed such odd shapes of Ice. But the real reason is much more sinister. Religious investigators eventually found that the real reason was due to the god of Dia Aperto Impesiune, Craseat. Their body freezing the water and warping the nearby creatures into blind monsters covered in fleshy protrusions. The area is now largerly avoided by Rocthurimians, despite the occassional heretic settlements that pop up there, trying to summon the creature that could do such things to finish its job. Often times those heretics are found dead, from the Inquisitors of Rocthurim reaching them.
Mozizwe gaMusa

Queen Mozizwe gaMusa zamaIngwe was the 10th and final absolute ruler of the diNkosi gwaTshani. She was both the second female absolute ruler of gwaTshani and second ruler from the Ingwe clan. She was the eldest daughter of Musa gaZwelethu zamaIngwe, the former *Nxa-Nkosi* of Ingwe.

Her death is unknown to modern historians. However, the circumstances around it most likely contributed to the fall of the gwaTshani state.
Great Galley War

The Great Galley War was a Ritter War during the Anarchy of Joraje, in 216 of the Joran Calendar. Fought between the rising power of Armatsdalf and an alliance of Ritter States on the River Ploughwater, the war would see large fleets of galleys clashing over control of the vital waterway. Ultimately victory would be had by the fleet of Armatsdalf, which developed the Lordly Galley, a type of massive riverine war galley, and would deploy these ships en masse to devastate the fleets of the allied states, bringing final victory at the Battle of the Crossing Streams. The alliance would be crushed, and the Northern Ploughwater would be dominated by the fleets of Armatsdalf.
Phanin

**Phanin**, also known informally as **Snakepeople,** are a race of sapient cobra-like creatures native to the rainforests of Citrala. The word Phanin in Citrali specifically means "hooded", in reference to the retractible hoods they possess.

They are similar to common snakes in that they have an ectothermic metabolism (cold-blooded), however unlike them they are not exclusively carnivorous. A number of Phanin currently even maintain vegetarian diets. Still, they are unable to be very active in cool weather, and their threshold for cold tolerance is very low. Reproductively, they are ovoviviparous- the mother's eggs hatch internally and she gives live birth to her children. Like other squamates, male and hijra Phanin have two hemipenes, and all genders have only a single orifice (a cloaca) for reproduction, defecation, and urination.

The ancestors of the Phanin were likely to have been snakes that co-operated with each other to take down larger prey. Eventually, they evolved an ability to speak, and have intelligence on-par with most humanoids in Sabrim. Many Phanin are well regarded as philosopher-theologians in Lakkism, and there were many well-known ancient Phanin tribes, chiefdoms, and other states. The most famous Phanin is probably Queen Khavyetu, one of the Three Queens central to Lakkist philosophy, the foundation of Citrala itself, and the birth of the Naga, the hybrid race between Phanin and Vahini.
Vechtese (race)

The Vechtese are a race of peoples in the Northwesterly parts of Sabrim. They Currently occupy only Juhnvechteya, but once held large swaths of land on both sides of the Vechtese sea.

## Characteristics

The Vechtese on average stand taller than the average man, and tend to be stronger and more resilient, if only slightly. Vechtese tend to have blue or green eyes, and hair colors can vary greatly, from blondes, to oranges reds, browns, and even white and silver. The Vechtese have a slightly pale complexion, and they tend to be quite stubborn. The Vechtese tend to have longer lifespans than the average humans, the longest recorded being 193 years old, however the average lifespan of the Vechtese sits between 110 and 150 years.

## Culture

The Vechtese share a culture group for the most part, although they've branched into many regional cultures, such as Brancon or Sunþrąueran. one thing the Vechtese share is their religion, Werranism, as well as Old High Vechtese language, which is no longer spoken by common folk, however is the Ecclesiastical language of the Werran Church, as well as the language used by nobles within the Free Lords.
Lashĭras

**Lashĭras** (IPA: la:ʃir:ras) is typically depicted as the Goddess of Motherhood and Fertility in the Eriaz Pantheon.

The female counterpart and wife to Ilkhur, Lashĭras is therefore also an ancestor of 9 of the Uknanurĭd.

## Biography

### The Awakening

Together with Ilkhur, Lashĭras awoke in the primordial world and set about continuing the creation of the universe. Where Ilkhur would raise mountains and continents out of the seas, she would make the soil rich and fertile and breathe life into the animals of the world.

As the life-bringing couple would soon find out however, there was too much work to be done and they alone could not nurture and care for their own creations. Through their love for one another, the duo would bring forth the 2nd generation of Uknanurĭd with the purpose of caring, nurturing and maintaining balance in the world.

### The Garden

Together with two of the new generation and her favourites, Lashĭras would set about the world creating a veritable garden of delight - [[Halnanuǩ]] would be tasked with nurturing for the wild hunt and [[Anĭm-ur]] would follow her mother in granting the living the ability to grow. The garden would be the very first forests found in the world, and is fondly remember by many farmers in a poem, *The Ballad of the Fruits*.

## Worship

As the All-Mother of the Erigi world, it is highly common for women to pray to Lashĭras for fertility and good fortune during birth. Additionally, Lashĭras and Anĭm-ur are unique in that the clergy who administer their rites for the respective cults, are women-only, a rarity.

It is common at every fill moon, to sacrifice a live animal at an altar of Lashĭras, a good omen and representation of the fertility cycles many creatures experience, a gift from the Goddess.

## Etymology

Named in the Eriaz language, Lashĭras features the word "Lashĭr", which means mother. It is unknown whether the Goddess is named after the word, or vice versa.