Hydroponics (Yellow)

**Hydroponics (Yellow)** is one of the major locations in the game.

The air in the Yellow Zone is toxic and will reduce the max hit points of players' party. This effect can be mitigated with Toxic Resistance.

## Description

Hydroponics' Yellow Zone was designated to adapt Terran plants and fungi to extreme arid conditions, and develop protective ecosystems to keep the crops safe.

## Airlock

This old bio-decontamination chamber kept the Green Zone safe for over a century.

* To north-west of the Airlock is a room inhabited by a Creeper (level 1), Tough Creeper, Desert Bullfrog level 1, Desert Bullfrog level 3 and a Psyker level 2. Defeating them awards 90 XP spread across the party. There are also two corpses there, one with Dmaaged Riot Helmet, Damaged Riot Offier Armor, Damage Riot Leg Armor and Upgraded Riot Armguards and the other with Security Goggles, Pilot Mask and one Aggro (AGR-72) stim

## Research Complex

An ancient research complex sitting in the middle of the Yellow Zone.

* First Floor:
	+ Door to the east can be opened with Lockpick:[5] or Computers:[4]
		- There is a broken console inside that can be stripped for parts to gain an Electronic Module and some LP in Electronics
		- Body inside can be interacted with Biotech:[5] to extract GlareShield (Chip)
	+ Creeper (level 1) and Tough Creeper guard an area leading to an elevator. Player can either kill them or sneak past them, awarding 90 XP spread across the party
		- Body in the room contains Biolab Gas Mask and 4 Medkits
	+ Elevator leads to the third floor
	+ Central room can be accessed only through second floor
		- Box contains Hazmat Gas Mask
		- With Biotech:[8], you can extract Lifesaver (Chip)
		- Console can be interacted with Biotech:[4] to gain Override Module (Hydroponics)
* Second Floor (accessed through third floor):
	+ There is a broken console inside that can be stripped for parts to gain an Electronic Module and some LP in Electronics
	+ There is a room with Tough Creeper, Desert Bullfrog level 1 and Desert Spitter. Defeating or sneaking past them awards 90 XP spread across the party
		- There is a locker in the room (Lockpick:[8]) containing Stasis, Zen (Z4N2c), 24 Cells and Firefighter Helmet
		- Climbing down leads to an area with a body with 138 credits and a Training Token (Lab Technician). Another body has Employee Keycard
	+ Door leading to an elevator can be opened with Lockpick:[5] or Computers:[4]
		- Elevator hatch can be opened with Electronics:[6], unlocking the elevator in the third floor
		- Datapad can be unlocked to learn some lore and gain some Computers LP
		- There is a door that can be opened with Electronics:[6]. The room leads to the console room in the third floor
	+ Climbing down leads to the first floor central room
* Third Floor (accessed through first floor):
	+ Elevator leads to Control Room. It can be used after opening the elevator hatch in the second floor or by using Employee Keycard
	+ Locker contains Regen (RCR-3) stim and 6 Medkits
	+ Near the dead man is an Energy Pistol and a datapad that can be unlocked to learn some lore and gain some Computers LP
	+ Hole down leads to second floor
	+ Console room (accessed through second floor):
		- With Computers:[6] and Biotech:[7] you can learn Creeper Hunter feat by interacting with the console

## Control Room

This control room at the top of the research complex in the Yellow Zone is connected to its twin atop a similar complex in the Red Zone.

* Datapad can be unlocked to learn some lore and gain some Computers LP
* Interacting with the console will cleanse the air from poison and unlock passage to Hydroponics (Red)