recursal/Fanatic-Fandom huggingface dataset:
Cosmo's Rocket

***Cosmo's Rocket*** is a cancelled PC game that was being developed by Class6 Interactive, meant to be released in late 1996 for Windows 95. The short-lived Hollywood company, formed in February 1996, was developing at least five video games for PC with the funds of TechToons Ltd., its Hong Kong-based joint venture partner; In the end, only one title was released: *Creature Crunch*, a cartoon point-and-click adventure featuring the voices of Martin Short and Eugene Levy. A few bits of information surfaced about *Cosmo's Rocket*, the second CD-ROM from the company, whereas the names of the three other games have not been even disclosed.

It is very likely that *Cosmo's Rocket* would have been a cartoon adventure game similar to *Creature Crunch*, because Class6 is said to have been using the same system called "PixCel", developed by the company itself. The game was narrated by famous actress Susan Sarandon

No more information about post-1996 Class6 Interactive can be found, suggesting the company was either acquired or folded, leaving the four other games in various states of development

## Plot

Cosmo is a young boy who loves creating new things from junk. He lives with his parents and his dog, Apples. On the first day at school, all the kids make fun of Cosmo  because of his weird-looking lunchbox. But when they realize that Cosmo invented himself his "interactive mechanical lunchbox", the kids befriend him with the exception of Eugene, the local bully. Cosmo and his new friends decide to build a rocket as a school science project, while Eugene tries to stop them.

## Development

Several release dates have been disclosed before and after Class6's disappearance:

* The trademark registration "Cosmo's Rocket" was filled on12/22/1995by Class6 Interactive
* A *Business Wire* article from March 1996 states CR is due "for a Spring 1996 release".
* A *PR Newswire* article from July reveals Susan Sarandon's involvement in the title, but announces this time a "Fall 1996 release".
* The August 1996 issue of *Animation World* announces it for Fall 1996 as well
* The website *allgame.com* indicates the game was released on "December 1, 1996" , but this is unlikely to be true.

According to a former developer from Class6, ***Cosmo's Rocket*** was "*never finished*" and it is very doubtful that "there is even a working copy of it anywhere". Only a front cover has been found.

## References

https://www.thefreelibrary.com/Class6+Entertainment+forms+"Class6+Interactive"%3B+PixCel...-a018104239

http://web.archive.org/web/20040803091829/http://www.creaturecrunch.com/facts.html

https://www.trademarkia.com/cosmos-rocket-75036170.html

https://www.awn.com/mag/issue1.5/AWNMag1.5.pdf

http://www.allgame.com/splash.php
Flesh and Wire

Flesh and Wire was cancelled third person game made by Running with Scissors. Developed in late 90s, planned to come on PS2, Gamecube and Dreamcast, you take the control of Angus, a sleazy, slimy cop who wakes up one morning with an alien amoebae-like creature noshing on his legs, and his city has been engulfed by a bio-ship by the name of the Nulloid.

#### Plot

The game follows Angus, a sleazy, slimy cop who wakes up one morning
with an alien amoebae-like creature noshing on his legs, and his city
has been engulfed by a bio-ship by the name of the Nulloid. Rather than
worry about what the heck the thing's doing to his lower half, he comes
to the realization that he can control the gelatinous blob, and uses
this new-found power to move around and utilize special abilities, sloshing around the levels.

#### Gameplay

The game would be in third-person in which also utilize massive amounts of firepower.

To be added

#### Why it was cancelled

"Financial reality", probably Ripcord Games, didn't allow them to continue with it's development and and RWS turned to focus only on *Postal*.

####

#### Result

The game was cancelled alongside two unannounced games in 1999 and RWS focused on POSTAL.
One Week at Flumpty's

**One Week at Flumpty's** was the original third and final installment of the '**One Night at Flumpty's'** series, but it was later canceled.

## Characters

* Flumpty Bumpty (would appear on Night 5)
* Birthday Boy Blam (would appear on the First Night)
* The Beaver (would appear on Night 2)
* Grunkfus the Clown (would appear on Night 3)
* Redman (would also appear on Night 3)

## Cancellation

Jonchrome decided to cancel OWaF. He had finished most graphics, and had completed Birthday Boy Blam in Night One. In the description on his YouTube video he gave a downloadable link to the graphics, code of the game, and the unfinished Night One. He also mentioned that there was something he left of the game in secret, as he thought the idea was great so he kept it for another game and not One Week at Flumpty's.

## Results

* The game was cancelled.
* ONaF 3 was released on October 31, 2021 as the final installment to the ONaf franchise.
NHL Hockey (SNES)

*NHL Hockey* is a 1991 ice hockey video game developed by Jim Simmons/Park Place Productions and published by Electronic Arts and released exclusively in 1991 for SEGA Genesis.

A SNES port was planned by William Robinson, but it was eventually reworked into *NHLPA Hockey '93*.

## Why It Was Cancelled

1. The entire game was reworked into the SNES port of *NHLPA Hockey '93*.
2. NHL teams didn't actually appear again with Electronic Arts until *NHL '94*.

## Result

The SNES port was reworked and turned into *NHLPA Hockey '93*.
Gameloft Advance

The Gameloft Advance is a console that was planned for release in 2009 but was cancelled in early 2007.

## Games

No one knows if the Gameloft Advance was to have any games.

Since the Gameloft Advance is a fanmade console, the console does not exist. In an E3 2007 announcement, Mathieu Vachon said 73 games would be released as for the Gameloft Advance, which would be Brain Challenge 3, Asphalt 5, Ferrari GT Evolution, Zombie Infection, Need for Speed: Undercover (Renamed as Asphalt Air Filter) and Modern Combat: A New Age (The latter would only release on the Gameloft Advance)

However out of all the 73 games, only 18 have surfaced online
MLBPA Baseball (Game Boy)

*MLBPA Baseball* is a 1994 baseball video game developed by High Score Productions and published by Electronic Arts through its EA Sports label and it was released in 1994 for SNES, Genesis and Game Gear.

A monochrome Game Boy version was planned for release by either Electronic Arts or THQ, but it was cancelled.

## Why It Was Cancelled

1. It faced difficulties with the Game Boy version of the game.
2. THQ had a contract with Electronic Arts.

## Result

This version was permanently cancelled, though THQ revisited an idea of a EA Sports baseball game on a handheld with the Game Boy Color version of *Triple Play 2001*.
Eight Days

***Eight Days*** was an action video game that is supposed to be developed by SCE London Studio, published by Sony Computer Entertainment Europe and was also an exclusive for the PlayStation 3. It was originally announced as an unnamed tech demo and is finally first announced at Sony's E3 2006 press-conference.

The game's setting was to set be set in the course of Eight Days and around Eight States of Arizona, which would have been the largest game map of all time. It also would have included a real life clock for the whole game for example; if you were playing at daytime, then the game would be set in daytime too and if you were playing at the night, the game would be set at the night as well. The player when first starting the game would have the ability to pick between two characters (let's call them one 'good' and one 'bad' storylines) set in different stories. The 'good' storyline would focus on a mob syndicate after his son has been kidnapped and the 'bad' storyline is the same as above but taking revenge on that mob syndicate instead. The two characters eventually end up crossing paths and will work together.

## Why It Was Cancelled

At June 4, 2008 it was announced that *Eight Days*, along with *The Getaway 3*, had been cancelled due to the lack of online mode according to the president of Sony Computer Entertainment, Shuhei Yoshida. He also stated that Eight Days wasn't failing in production but it's main reason is that Sony Computer Entertainment is moving towards Online-supported games and *Eight Days* did not fit that strategy.

## Result

It was revealed in October 2009 that Sony didn't completely cancel *Eight Days* but was merely put 'on hold'. The game was implied to have been cancelled according to an ex-developer of London Studio, but he also says that *Eight Days* was still in the pre production phase at that time and still hadn't reached full production. It's still unknown if the game will reach its light of day.

## Media

<gallery widths="300" position="center">
Eight Days -PS3 - Cancelled-|*Gameplay footage of* Eight Days*, featuring the Bad Storyline character.*
Eight Days (Good Storyline)|left|Gameplay of the good storyline in *Eight Days.*
Eight Days - All gameplay footage|*Gameplay* footage featuring all of the clips from both bad and good storylines*.*
Eight Days (Bad Storyline)|Gameplay of the bad storyline in *Eight Days.*
Baby's Day Out

Based on the 1994 movie of the same name, ***Baby's Day Out*** is a cancelled video game developed by Designer Software and published by Hi Tech Entertainment that was scheduled for release in October 1994. It was fully completed and ready to be released on the Super Nintendo Entertainment System, Sega Genesis and Game Boy, but was cancelled at the last minute for unknown reasons.

## Gameplay

Instead of Bink, the player controls what appears to be Bink's guardian angel that helped Bink to stay away from the kidnappers, which never appeared in the film.

## Results

In November 2014, a copy of the Game Boy port was sold on eBay. Only prototypes of the Genesis and Game Boy versions have been found, but unlike the Game Boy version, two Genesis prototypes have appeared online and are available for download on several ROM sites. No known prototypes or final builds of the SNES version have resurfaced.

## Resoucres

http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=136787

https://www.youtube.com/watch?v=M5OZ9ILeT24
Jak 4

**"Jak 4"** was a platforming game intended to be developed by Naughty Dog for the PlayStation 3. It was intended to be a soft reboot of the *Jak and Daxter* franchise with a more realistic art style. The only known evidence of the game's existence is a few concept art that Naughty Dog released.

## Why it was Cancelled

1. At the time Naughty Dog was busy working on *Uncharted 3: Drake's Deception* so half of the studio was split into a Team B to work on "Jak 4".
2. The "Team B" themselves didn't feel confident that they could make a real Jak game that could follow up the original trilogy without the rest of Naughty Dog.
3. Naughty Dog released some of the concept art showing the planned ultra realistic art style they were planning to use for the game. Fans hated the new art style shown.
4. Naughty Dog decided that the direction they were going for with "Jak 4" would not sit well with fans nor the Team B working on it so they decided to instead make a new IP, *The Last of Us*.
Archaeopteryx

*Archaeopteryx* was a member of the theropod family of saurischian dinosaurs. It was almost completely covered in feathers. It couldn't fully fly, but could glide from limb to limb, much like the flying squirrel does today. Some scientists call this dinosaur the "missing link" between small theropod dinosaurs and birds. A full skeleton of *Archaeopteryx* was discovered in Germany, and the impressions of feathers on the arms and legs made scientists rethink having scales on all of the dinosaurs. *Deinonychus*  is now thought to have been covered in feathers for display or warmth as well.

**Order**: Dinosaur- Saurischian- Theropod- *Archaeopteryx*

**Pronounciation**: (are-kay-op-tear-ex)

**Name means**: "ancient wing"

**Length**: 2 feet

**Height**: 1 foot
Dying Light (PS3/Xbox 360)

Dying Light is a 2015 first-person survival horror game developed by Techland and published by Warner Bros. Interactive Entertainment for the PC, PlayStation 4, and Xbox One. It was later ported to macOS in 2016, Nintendo Switch in 2021, and recently both Xbox Series X/S and PlayStation 5 in 2022. Ports for the PlayStation 3 and Xbox 360 were also planned but ultimately cancelled.

## Why was it cancelled?

* Both the PS3 and Xbox 360 were nearing the end of their respective overall lifespan.
* Both PS3 and Xbox 360 hardware were just too outdated at that point and can't handle this game properly.

## Result

Xbox 360 and PlayStation 3 versions were permanently cancelled.
Rise of the Rabbits 3

***Rise of the Rabbits 3*** is a cancelled video game by Shin'en that was intended for release on the Game Boy Color. It would've been a sequel to the first two Amiga ***Rise of the Rabbits*** games.

## Why It Was Cancelled

* The game was reworked so it could make more time.
* The game was turned into a licensed game based on *Käpt'n Blaubär*.

## Result

Similis and Ravensberger, both were impressed by the production of *Fix & Foxi: Episode I: Lupo* were signed on to retool it into a *Käpt'n Blaubär* game and released it in Germany only.
Mortal Kombat 3 (North American Game Gear release)

The Game Gear version of *Mortal Kombat 3* is developed by Software Creations, and it was only released in Europe by Acclaim Entertainment. A North American release by Williams Entertainment is planned, but cancelled.

## Why It Was Cancelled

* Williams Entertainment pulled the plug on the Game Gear market, alongside *The Getaway: High Speed II*.

## Result

The Game Gear version only saw European release.
Die Hard 64

***Die Hard 64*** is a game for the Nintendo 64. It would be based on the *Die Hard* franchise.

## Plot/Goal

*Die Hard 64* is a first person shooter, similar to *Goldeneye 007* on the N64.

## Why it was Cancelled

The project would have released far too late into the N64’s life cycle.

## Result

The game would be remade for the Gamecube and released as *Die Hard: Vendetta*. However, recently the ROM(s) of the game have been dumped.
Kirby (GCN)

***Kirby*** ***GCN*** (also referred to as ***Kirby:*** ***Legend*** ***of*** ***the*** ***Stars*** and ***Kirby*** ***Adventure***) is the common unofficial title that was

   referring to any of the three 3D *Kirby* titles that were silently cancelled.

## Plot

King Dedede stole Kirby's Warp Star and he is trying to get it back.

## Why It was Cancelled

It did not reached the quality Nintendo was expecting.

## Result

Some aspects of each of the three individual titles carried over into Kirby's Return to Dream Land and Kirby: Star Allies.
SNES CD-Rom

The **Super NES CD-ROM** was a planned SNES add-on being developed by Nintendo and Sony. The platform was planned to be an add-on for Nintendo's SNES as well as a part of a hybrid console by Sony called the "PlayStation" (nicknamed the "Nintendo PlayStation" to distinguish it from the console Sony made without Nintendo's involvement).

## Why it was cancelled

Disagreements over licensing led Nintendo to partner with Philips.

## Result

Philips made the CD-i, which is the platform that *Hotel Mario* and a few *Zelda* games were made for.
Carnotaurus

*Carnotaurus* was a theropod dinosaur with incredibly short forelimbs. It had four fingers, and the arm length was shorter than Tyrannosaurus rex. It had short horns on it head, and a short snout. Its back and neck were covered with spike-like scutes, which is very uncommon in theropod dinosaurs. Only one nearly complete skeleton of *Carnotaurus* was ever discovered in South America. Compared to its small forelimbs, its hind limbs looked long and strange. Its tail was average in length to other theropods, and it used it for balance while running.

**Order**: Dinosaur- Saurischian- Theropod- *Carnotaurus*

**Pronounciation**: (car-no-tore-us)

**Name means**: "meat-eating bull"

**Length**: 26 feet

**Height**: 10 feet
Final Fantasy Versus XIII

***Final Fantasy Versus XIII*** was originally a game planned for the PlayStation 3 as part of the *Fabula Nova Crystallis: Final Fantasy series.* It was intended to be a companion game to *Final Fantasy XIII* alongside the mobile game *Final Fantasy Agito XIII* (later retitled ***Final Fantasy Type-0***), the three sharing from the same Fabula Nova Crystallis mythos. Bearing many originating themes carried on into its succeeding game, the theme of *Versus XIII* was "a fantasy based on reality", and the game was to take place in a setting similar to contemporary Earth.

Many problems occurred during its very long development stage including but not limited to : A game engine that was very difficult for programmers to work with, its staff and director constantly being pulled to work on other games, and terrible management within Square Enix, all contributed to Versus XIII's cancellation.

## Why it was Cancelled

1. The game was constantly being put on hold because of *Final Fantasy XIII*. Problems with the Crystal Tools engine forced Square Enix to pull staff from Versus XIII to help with the development and release the game on schedule. As of result, Versus XIII was stuck in pre-production hell for years. It did not officially start any type of development until early 2010. (This information was never released to the public, however).
2. The critical and commercial failure of the original version of Final Fantasy XIV caused Square Enix to, again, pull staff from Versus XIII to help rebuild XIV from scratch. Because of this, the game was further delayed.
3. In July 2012, Square Enix held secret talks and concluded that because the seventh generation was about to end, they ordered Final Fantasy Versus XIII to be made in the next-generation of consoles, including rebranding it as ***Final Fantasy XV***. Then-CEO Yoichi Wada ordered the Type-0 staff to assist in the development with Hajime Tabata as co-director. The game was officially rebranded at E3 2013.

## References

https://www.gamefaqs.com/boards/932981-final-fantasy-xv/74709293
Jack Nicklaus Golf (Xantera)

The Xantera version of *Jack Nicklaus Golf* is a planned video game made when Accolade announced its new Game Boy lineup in 1998 along with *Test Drive* and *Test Drive Off-Road*.

## Why It Was Cancelled

1. Accolade was closed in 1999.
2. The Jack Nicklaus license was sold to Activision.

## Result

The game was retooled into the Game Boy Color version of *Tiger Woods PGA Tour 2000*. Vatical and Vicarious Visions tried again with the other Jack Nicklaus game on the Game Boy Color, but it was cancelled.
Gangstar 10

**This page is a candidate for deletion for the following reason: Fake**

*Remember to check what links here and the page history before deletion.*
Gangstar 10 was going to be the tenth game in Gameloft's Gansgtar mobile game franchise.

## Why It Was Cancelled

1. Gangstar New Orleans received negative reviews.
2. The developers thought they were already overexploiting the franchise with a tenth game.
Half Life 2: Episode 3

**Half-Life 2: Episode Three** is a cancelled game that was planned as the final installment in the *Half-Life 2* episodic trilogy.

## Plot

Although the game never reached a finished state from which a definite plot summary can be formed, *Episode Three* would have presumably picked up after *Episode Two*'s cliffhanger with the discovery of the Borealis and the death of Eli Vance. Concept art suggests Gordon Freeman and Alyx Vance would have continued on their journey to the Arctic in search of the Borealis and Judith Mossman, only for their helicopter to crash. Traveling on foot, the two would have to face the Arctic environment while dealing with the Combine.

## Why It's Cancelled

1. The Source 2 Engine wasn't finished
2. Marc Laidlaw (the writer) left Valve.
3. Valve has this annoying habit of not making games of its franchises go to 3.

## Result

A Half Life 2 Prequel Game was Made Called Half Life: Alyx.

A Leftover Asset (Alyx Gun) is used in Half Life: Alyx.
Capcom Fighting All-Stars

**Capcom Fighting All-Stars** was a fighting game planned to be released by Capcom. This was to be an arcade game and Playstation 2 game in 2003.

## Why it was cancelled

* The game had a negative and unfavorable reception from players alike when it was in beta testing.

## Result

After the cancellation of this game, it lead to the development of Capcom Fighting Evolution, which recieved mixed to negative reviews from gamers.
Ea replay 2 psp cancelled

ea replay 2 The game The sequel The First game ea replay 2006 The year 2007 but is not released

## references

1 https://www.metacritic.com/game/psp/ea-replay-2/details

2 https://gamefaqs.gamespot.com/psp/938370-ea-replay-2

3 https://www.micromania.fr/ea-replay-2-29984.html

4 https://www.jeuxvideo.com/jeux/playstation-portable-psp/00017498-ea-replay-2.htm

5 http://psp.gamespy.com/playstation-portable/ea-replay-2/

6 https://www.gamekult.com/jeux/ea-replay-2-81139.html

7 http://m.cheatcodes.com/ea-replay-2-psp/
IMG International Tour Tennis (SNES)

***IMG International Tour Tennis*** is a 1994 tennis game developed by High Score Productions and released by Electronic Arts for Sega Genesis in 1994. A SNES version by Visual Concepts is planned but cancelled.

## Why It Was Cancelled

1. It was cancelled due to the commercial failure of the Sega Genesis version of *IMG International Tour Tennis*.

## Result

The SNES version is permanently cancelled.
Fear & Respect

**Fear & Respect** is a 2004 cancelled third-person, open-world sandbox, action-adventure game, that was in the works of the now defunct Edge of Reality, as well as the also defunct Midway Games. It was to be released on the XBOX 360, PlayStation 2, PlayStation 3 and the XBOX consoles around 2006, and development started on 2004.

It was announced on September 2004 by Midway Games, but they didn't give more info about Fear & Respect, besides the trailer and screenshots of the game, and Fear & Respect‘s writer and director was movie director John Singleton, and it would star Snoop Dogg as Goldie - the main protagonist of the game.

## Plot/Goal

The player would take the role of Goldie (voiced by Snoop Dogg), a member in a gang who fights to gain respect in LA (Los Angeles), which is currently engulfed in a heat wave during the summer season.

## Gameplay

The main gameplay of Fear & Respect is similar to Grand Theft Auto: San Andreas. Taking place in Los Angeles, the player would be able to explore around LA.

It would feature a respect system, where if Goldie gains a gang's respect, then that gang will respect him instead of fearing him, and this respect system would probably be needed to progress through the game.

## Why it was Cancelled

Fear & Respect was cancelled rather silently on March 1st, 2006, though the game was intended to release around 2006, Midway Games gave no information about Fear & Respect's cancellation and what caused it to cancel, so nothing much is known about the cancellation of Fear & Respect.
Eyedentify

***Eyedentify*** (Working title) is a unreleased PS3 game that would've used the PlayStation Eye accesory, and a tech demo of it showchased at offical E3 2005.

## Plot\Goal

From from the looks of the trailer, It appears that you and your team could take on various missions around the world.

## Gameplay

Players are the leader\commander of a team of opratives, and would of taken various missions worldwide. From the looks from the trailer, The PlayStation Eye would be used to show players in - game as well as a headset, and you would have been able to give the operatives certian commands in a mission. They would also be able to talk and interact with you.

## Why was it cancelled?

No idea, but let's say but the game had no word from Sony and they're rather silent about the game. No news about the game's development and release date hadn't been announced and it's not known when the game will be released.

A screenshot from the game..Another screenshot from the game..Eyedentify PlayStation 3 Trailer - Official E3 2005
Afro Samurai 2: Revenge of Kuma (Xbox One)

Afro Samurai 2: Revenge of Kuma is a 2015 third person action adventure video game developed by Redacted Studios and published by Versus Evil and was released for the PlayStation 4 and Windows on September 22nd, 2015. It is a sequel to the 2009 Afro Samurai game. The Xbox One version was also planned and was schedule for release on October 9th, two weeks after the PS4 and PC versions, but such planned version was later cancelled.

## Why was the port cancelled?

The game was met with generally unfavorable reviews from critics and gamers alike. So much so that even the planned two other volumes to this were scrapped and Versus Evil has also since pulled this game from sale altogether.

## Results

The Xbox One version was cancelled.

Afro Samurai 2 only got PS4 and PC versions.
Sea-Doo Hydrocross (non-PlayStation)

***Sea-Doo Hydrocross*** is a 2001 driving game developed by Vicarious Visions and published by Vatical Entertainment and it was released exclusively for PlayStation in 2001.

Ports for N64, Dreamcast and Game Boy Color were planned but scrapped.

## Why It Was Cancelled

1. The PlayStation version suffered from many delays.
2. Vatical Entertainment went out of business shortly after the game's release.
Dragon Hopper

***Dragon Hopper*** (D-Hopper for short) is an unreleased virtual boy game published by Nintendo with a release date of 1996.

## Plot

Players control the young dragon prince Dorin as he embarks on a journey through the land of Faeron rescuing fairies and elemental spirits from enemy captivity in order to free his jailed loved ones and defeat a corrupt prime minister.

## Gameplay

The style was going to be like *Virtual Boy Wario Land* where players have the ability to make Dorin jump onto staggered floors floating above the main playfield. Dorin does not get hurt from high falls, though there are obstacles that hurt him if he lands on them. Players explore the levels collecting scattered items, interact with non-player characters, and defeat monsters to progress. Each stage also hosts hidden warps to a magic shop, where players can spend earned Star Coins on new magic spells or enter a bonus room.

## Why It Was Cancelled

1. The development went with some issues.
2. The Virtual Boy was a commercial failure.
LittleBigPlanet Hub

LittleBigPlanet Hub is a possibly abandoned free to play game for the Playstation 3. *LittleBigPlanet Hub* would of allowed players to create levels and play a curated selection of community levels from *LittleBigPlanet* and *LittleBigPlanet 2* as well as 16 levels from the games' story modes. *LittleBigPlanet Hub* will also feature weekly challenges, not found in other *LittleBigPlanet* games. Downloadable content purchased in other *LittleBigPlanet* games will be compatible with *LittleBigPlanet Hub*, and users will also be able to access additional content from the PlayStation Store.

## Why It Was Cancelled

The game was abandoned for quite some time, and many people assumed that the game was quietly cancelled. Supposedly, some narration files have been found in LittleBigPlanet 3, and they were supposed to be for LittleBigPlanet Hub. Other than that, the game was probably cancelled.
Cel Damage 2

***Cel Damage 2*** was a cancelled vehicle combat game set for release in 2003 for the Sony Playstation 2, Microsoft Xbox, and likely Nintendo Gamecube as well. It was the sequel to the 2001 vehicle combat game *Cel Damage*, and its enhanced port, *Cel Damage Overdrive*.

According to a comment from concept artist Ted Kim's DeviantArt account, the sequel, just like *Overdrive*, was striving to improve on many of the aspects that the public criticized about the first game.

The existence and development of a sequel was first mentioned in a development article written by David Wu, a member of Pseudo Interactive. In the concluding paragraph, he stated:

*Now that Cel Damage is out the door, PI's last monkey is off its back. We are published and moving ahead. There is plenty for us to look forward to now, not the least of which is Cel Damage 2, which we will deliver for next holiday season. We are excited about the prospects for Xbox and hope to continue to exploit its strengths with network and team-based play in our next game.*

The project went quiet soon after said article, without any further information on its development, which lead to some questioning its existence. After Pseudo's closure in April 2008, Ted Kim posted the game's concept art onto his DeviantArt page.

The concept art reveals that out of the ten characters in the first game, six of them (Violet, Dominique Trix, Sinder, Fowl Mouth, Whack Angus, and Count Earl) were set to return, and had all gotten redesigns. Other concept art showcases map ideas, ranging from a tropical island, to the inside of a volcano, to a futuristic laboratory.

Shortly after the concept art was posted, test footage of the game in early development was posted as well. The majority of said footage shows off the new models of Violet, Sinder, and Fowl Mouth, but two gameplay clips are present. The first one depicts Violet traversing on-foot, implying that there was going to be on-foot combat in addition to vehicle combat, while the second one depicts Violet driving underwater, later followed by a view of a shark, indicating that there was going to be an underwater map.

## Why it was cancelled

The reasons for *Cel Damage 2'*s cancellation are currently unknown. Some sources have rumored that the North American publisher of the first game, Electronic Arts, purposely pulled the plug because of the poor sales of the first game, while a few sources have rumored that it was due to a lack of funding. It could also be speculated that it was cancelled due to the fact that it would have been overshadowed by the big-name kart-racers releasing in holiday 2003, *Mario Kart: Double Dash!!* and *Crash Nitro Kart*, although this isn't as likely of a reason for its cancellation.

## Results

However, with former Pseudo Interactive employees founding a new company, Finish Line Games, and re-releasing *Cel Damage Overdrive* on Playstation 3, PS4, and PSVita, a revival of *Cel Damage 2* may be possible.

## Resources

http://comments.deviantart.com/1/92650507/2748659351

http://www.gamasutra.com/view/feature/3007/postmortem\_pseudo\_interactives\_.php
Blur: Backfire

> **Disclaimer: This game is fanmade! Don't consider it as real! Please & Thank You!**
>
>

***Blur: Backfire*** is the sequel to 2012's Blur II. It is developed by Bizarre Creations and published by Activison Blizzard. It released on September 3rd, 2015 for the PS4, XBOX ONE & PC.

## Summary

### Arrival of The Hero

The game starts out during the good ending of Blur II. As the player is sitting in their '69 Dodge Charger R/T in the side of a road, and is texting with someone called The Mentor "You've gotten yourself a safe haven, pardner. Take some rest, they ain't gonna spot you anymore. And one thing, the worldwide power-up ban has finally been lifted, so you're free for the rest of your life, eh?" After that, the player replied to the conversation by dropping a single 'yeah', puts their phone down, getting in his Charger and drives away to the sunset. Following the cutscene, we are later thrusted into car mode, with red text appearing "Get to the Gas Station"
100 Bullets

100 Bullets was to be a Action game based on the comic books of the same name from Acclaim Studios Austin (formerly Iguana Entertainment) and it was planned for October 2004 release for Xbox and PlayStation 2, however due to Acclaim's bankruptcy, the game was never released.

## Gameplay

Players would control Cole Burns, a character from the comic. The game was to introduce a new playable character named Snow Falls. The plot was especially created for the video game. Its gameplay has been compared to other shooter video games including *Halo*, *Max Payne*, and *Minority Report: Everybody Runs*. Players would be offered a selection of weapons, which include pistols, a grenade launcher, a shotgun, and a rifle. The game would have had a "rage meter" that would grow as players kill enemies; when it is full, it would kill all enemies on screen. The developers were planning to feature an auto-aim system that would cause the players' crosshair to stick to an enemy for a short amount of time. Players who wait longer will be able to target more vulnerable areas of their enemies. Players would also be able to use enemies as human shields.

## Why was it cancelled?

As mentioned above, Acclaim went bankrupt and eventually closed down afterwards, leaving a bunch of their future titles going forward cancelled including this one.

## Result

A 100 Bullets video game adaptation never saw the light of day and was permanently cancelled.

## Trivia

A deal established between Warner Bros. Entertainment and D3 Publisher of America in May 2006 gave D3 the rights to adapt the comic into video games on home game consoles, handheld game consoles, and PCs. Its first release was planned for Q3 2007. Careen Yapp (Vice president of licensing and business development for D3) was positive about the project and noted that the publisher would try to "maintain the authenticity consumers demand". It was planned for release on Game Boy Advance, Nintendo DS, PC, PlayStation 3, Xbox 360, PlayStation Portable, and Wii. D3 did not comment on the project for years; a rumour surfaced when a "GameStop insider" stated that it would release in 2009 on the PlayStation 3 and Xbox 360. A spokesperson for D3 could not give anymore details due to the game being built from the ground up. All releases of this game excepting the Xbox 360 and Wii versions (which are labelled TBA or "to be announced") have been cancelled. D3 no longer features *100 Bullets* on its list of video games.
A Little Visit To Zoytia

After obtaining a map, the Loungers take a trip to Zoytia, the AUU version of Zootopia, where they can find clues to finding the Astral Blade so that Siri can become the next Astral Princess. Though the world doesn't seem like it, it holds a hidden history on it's moon regarding the Beamflies, and the clues to find it are on the planet itself. Thus they must enlist aid from Sudy 'Dot' Foots and Zuko Savage to find it. However, they find it hard since not only is a criminal named Ruke Churrelshire hiding something from them about it and is difficult to track, but a Carakina named Karien Blossosom, a nice but secretly evil and power-hungry passé celebrity jealous of people doing better than her, aims to keep it that way in order to steal the Astral Blade and be the next Astral Princess aiming to do something new with her life, all by manipulating and using Ruke to do it through her Googen friend and ruined victim Slush. Now it's a race to find the clue on the moon first.

## Scenes

#### **Prologue**

Zootopia

* The Loungers landed the Oxydome in Bunnyburrow and took the train to Zootopia in the same arrival as Judy while this song plays.

* Ruke: Pbbbbbt!!! What a letdown. Zoytia was WAY better.
* Boole: Do you guys have to call every world here inferior to our dimension?
* Ruke: Well, yeah. This UUniverses IS more primitive than ours. DUUUH!
* Boole: Well, great. As if those of us that are naked had to go around wearing clothes wasn't bad enough, even in spite of that naturalist club I've been hearing about, THIS guy is complaining about having no HoloFi!
* Ruke: F\*\*\* you, HoloFi is the s\*\*\*z!
* Boole: And if you don't shut your trap, I'll give you some s\*\*\*z.
* Gazelle: Everyone, callate! We didn't come here to cause a scene.
* Iago: No, we came here to set up the story this episode is focusing on. (Record scratch)
* Xoriago:... You just, killed the motivation.
* Iago: OKAY, LOOK, FINE, LET ME SUM IT UP IN ONE QUESTION: How did you manage to get RUKE CHURRELSHIRE, AS IN, SIR SWEARS-A-LOT HIMSELF, ON YOUR TEAM? Last time we saw him, he was... An annoyance. How were ya able to stomach the little moron?!
* Ruke: Nice to see you again, f\*\*\*holes.
* Xoriago: Well I guess that restores it abit.
* ???: AHEM! We got a disturbance in the park. (Judy and Nick appeared)
* Ruke:... Wow, it's Dot and Zuko, and they really did a number on themselves with plastic surgery.
* Gazelle: No, they are Judy Hopps AND Nick Wilde!
* Ruke: I know, I was joking, yeesh! Take one once in a while, will ya?
* Judy: Um, can you please watch the language, whoever you are? There's children present.
* Ruke: Pssh, I'm sure they've heard worse. I'm sure they find it in the bathroom or the bookstore just like everyone else. That's how I found it.
* Sonny: Oddly enough, I'm at a weird grey area of skepticism, and yet not being surprised.
Full Auto 3: Machine Wars

Full Auto 3 was the supposed sequel of the 2006 game, Full Auto 2: Battlelines, developed by Pseudo Interactive and published by Sega. Both Full Auto & Battlelines's sales were really low, and reviews scores were mixed. This however, did not stop Pseudo from creating other games and IPs. Full Auto 3 was in development alongside Crude Awakening, Prodigal, Cel Damage 2 & Divided City.

So far, only six builds are playable. The Dec 20, 2006 build is corrupted with only Online MP working, whereas the Aug 06, 2007 build

## Known Builds

 Jan 11, 2007
 Jan 26, 2007
 Mar 06, 2007
 Mar 07, 2007
 Apr 28, 2007
 Aug 06, 2007
 Feb 26, 2008

## Version Info

### Dec 20, 2006

There is no info of the build, as it is corrupted. Only Online MP is playable, and there is only 2 tracks: A track in an power plant & one in a junkyard, with there being only 3 cars, a Stallione (Ferrari Enzo), Sparrow (RUF CTR Yellowbird) & an low-detailed MINI Cooper S.

### Jan 11, 2007

This an working build and it has approximately 20 tracks and 40 cars aside from the Ferrari, RUF & the MINI Cooper.
Cabela's Dangerous Hunts (2003, Nintendo GameCube)

Cabela's Dangerous Hunts (2003) was planned to get released on the GameCube, but got cancelled.

## Why It Was Cancelled

1. The original Xbox version received Generally Unfavorable Reviews.
2. The GameCube version was to feature different animals like the African Bush Elephant, African Lion, Javelina, Lynx, Bobcat, Bison, Wildebeest, Thomson's Gazelle, Warthog, Baboon, Hippo, Nile Crocodile, Jackal, Stone Sheep, Musk Ox, and a Wild Turkey, but they were all scrapped.

## Result

1. The GameCube version was permanently cancelled.
2. Cabela's Dangerous Hunts (2003) ended up being released for the PlayStation 2, Xbox, and PC.
3. The African Bush Elephant, African Lion, Thomson's Gazelle, Hippo, and Nile Crocodile were used for Cabela's Dangerous Hunts 2 and Cabela's Dangerous Hunts: Ultimate Challenge.
4. The Javelina, Lynx, Bobcat, Bison, Stone Sheep, and Musk Ox were used for Cabela's Big Game Hunter: 2005 Adventures.
5. The Javelina, Lynx, and Bobcat later appeared in Cabela's Outdoor Adventures (2005) (this game also features the Whitetail Deer, Elk (Rocky Mountain and Roosevelt), Mule Deer (Rocky Mountain and Desert), Bighorn Sheep (Rocky Mountain and Desert), Black Bear, Moose (Northwestern), and Pronghorn).
6. The African Bush Elephant, African Lion, Wildebeest, Warthog, Baboon, Hippo (Xbox 360 and PSP versions), and Nile Crocodile (Xbox 360 and PSP versions) later appeared in Cabela's African Safari (also featuring the Cape Buffalo, Zebra, Impala, White Rhino, Kudu, Leopard, Spotted Hyena, Duiker (Common and Red), and Gemsbok).
7. The Lynx, Bison, Stone Sheep, and Musk Ox were used for Cabela's Alaskan Adventures (also featuring the Black Bear, Kodiak Bear, Caribou (Barren-Ground), Coyote, Dall Sheep, Grizzly Bear, Moose (Yukon), Elk (Roosevelt), Mountain Goat, and Wolf (Gray and Arctic).
8. The Wild Turkey was used in Cabela's Trophy Bucks, Cabela's Legendary Adventures, and Cabela's Outdoor Adventures (2009).
9. The Jackal was later used for Cabela's Big Game Hunter (2007).
Alias (GameCube)

Alias is a 2004 Action Spy game based on the TV show of the same name. It was developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment along with Buena Vista Games for the PC, PlayStation 2, and Xbox. A planned GameCube version was cancelled midway through development.

## Why was it cancelled?

Following the poor GameCube sales of other Acclaim games released on that platform, in June of 2003, Acclaim announced they've pretty much dropped all support for the GameCube because of the said low sales, instantly cancelling all GameCube versions of their titles going forward from there on including this one.

## Result

We just got PC, Xbox, and PlayStation 2 versions of this game.
Paw Patrol: On a Roll! (Nintendo 3DS Port)

Paw Patrol: On a Roll! is a platformer game developed by Torus Games and published by Outright Games. The game was released on October 23, 2018 for Xbox One, PS4, Windows, and Nintendo Switch. The game was planned to have a Nintendo 3DS port, but it has never been released.

## Why it Was Cancelled

* It was difficult to transfer the game's files to a Nintendo 3DS, due to hardware limitations.
* The 3DS was no longer popular at the time of the game's release, due to it being succeeded by the Switch.

## Results

* When asked about the port, Outright Games responded saying the port was "postponed until further notice."  however, due to the port still not being available and the 3DS being discontinued as of 2020, it seems unlikely that the port will ever be released.

## References

1. ↑ https://twitter.com/Outright\_Games/status/1045335543649841154

## External Links

* Amazon US Listing
* Amazon CA Listing
* Metacritic listing
Drake of the 99 Dragons (PS2 version)

Drake of the 99 Dragons is a 2003 third-person shooter developed by Idol FX (a little known developer from Sweden) and published by Majesco Entertainment for Xbox and PC. At some point during development, a PlayStation 2 version was also planned, but was later cancelled.

## Why was it cancelled?

The game received overwhelmingly negative reviews from critics and players alike.

## Results

The PlayStation 2 version was permanently cancelled.

Planned European release of Xbox and PC versions by Vivendi Universal Games was also cancelled as of result of the critical & commercial failure of the game.

Drake of the 99 Dragons only came out on Xbox and PC, and even then only in North America.
X-1 Shuttle

The T.I.E. Shuttle was a short-range personal priority shuttle manufactured by Sienar Fleet Systems as part of the T.I.E. Series. Like the similar T.I.E. boarding shuttle, the T.I.E. Shuttle was one of the more successful variant models of Sienar's basic T.I.E. Bomber design. The T.I.E. Shuttle afforded room for up to four individuals as well as additional cargo in its well-appointed port-side passenger pod. Measuring 7.8 meters long and not designed for combat, the T.I.E. Shuttle was equipped with a single laser cannon and a shield generator but lacked other advances. The Galactic Empire typically used the T.I.E. Shuttle to quickly ferry command-level officers between starships and other installations, though the shuttle was an unpopular mode of transportation for those using it, as they preferred the luxury of the larger Lambda-class shuttle.

**Shuttles In The Shadow Empire**

The rebuilt T.I.E. Shuttle was one of the most used space shuttles of the Galactic Empire, but now with the rise of the Shadow Empire, it's used for the same reason but can carry five commanding officers instead of four. The X-1 Shuttle's speed is better than it was, especially with the state-of-the-art engineering and manufacturing of the Shadow Empire. With a wider frame to fit five commanding officers instead of four, the speed of the X-1 Shuttle is slower, but with the carbon fiber framing and layout, it was one of the fastest shuttles in the galaxy.

With its new framing, the speed of the X-1 Shuttle is faster than it looks and with the pitch-black layout with the darkness of the galaxy, it'll be like seeing a spec of it throughout the galaxy in transporting commanding officers.
Megaman Universe

***Megaman Universe*** is a cancelled 2011 PlayStation and Xbox game.

## Plot

The game had a similar gameplay of that to *Super Mario Maker*.

## Why It Was Cancelled

* The reason for its cancellation is currently unknown, but the reason is likely either due to the very negative reception regarding the game's art style, or the 2011 Tohoku earthquake, which halted progress on a lot of games.
Pokemon RPG

Pokemon RPG, also sometimes known as Pokemon DD (Disc Drive), was planned to be released for the Nintendo 64 Disc Drive. However it was cancelled during development.

## Development

All that is known about it is Shigeru Miyamoto in a interview in 1997 (Conducted by a Electronic Gaming Monthly) as he said 10 people were working on the game, when he was asked about it. He also mentioned it would be a Japan exclusive, saying he was not too sure of an American release. A 1998 IGN also showed 4 games, one of them being Pokemon RPG.

## Synopsis

The game seemed to what could've been a main line Pokemon title on Console. Though this idea would sorta be used in Pokemon Let's Go Pikachu/Eevee and Pokemon Sword/Shield, it's possible that it was Pokemon Gale of Darkness or Pokemon Colosseum.

## Why it was Cancelled?

* The N64 DD didn't sell very well, so it was scrapped along with a huge line of other games. (Such as Super Mario 64 2)

## Result

* Though it was cancelled, the ideas of the game made it into future Pokemon releases like Pokemon Sword/Shield.
Geist DS

Geist DS is a Cancelled Sequel/Ds port of the Nintendo GameCube game with the same name, it was going to be developed by N-Space and published by Nintendo and planned to be released in the mid - late 00's.

## Why it was Cancelled

1. Geist met with low sales, despite mixed reviews
2. N-Space went out of business In March 2016

## Trivia

you can read the Geist DS credits hidden in CoD4 DS at TCRF.
Fighting Force (Sega Saturn)

Fighting Force is a 3D Beat'Em Up game developed by Core Design and published by Eidos Interactive in 1997 for the PC and PlayStation and later ported to the Nintendo 64 in 1999 with Crave Entertainment publishing the port. A Sega Saturn version was also planned, but was left unreleased despite being completed.

## Why was it cancelled?

* Eidos dropped all support for the Sega Saturn due to low Saturn sales of other Eidos games released on the platform.
* Sega Saturn was nearing it's lifespan in the West due to the commercial disappointment of the console.

## Results

The Sega Saturn version was permanently cancelled.

We just got PlayStation, Nintendo 64, and Windows versions of the game.

## Trivia

Fighting Force was originally developed as a potential fourth installment of the Streets of Rage series, but Sega rejected this project and would rather have their own plans to continue the Street of Rage franchise themselves, therefore Core Design made this as a complete standalone game.
Futurama The Game (GameCube)

Futurama The Game is a 2003 Action game based on the TV show of the same name. It was developed by UDS (Unique Development Studios) and published by Vivendi Universal Games in North America and SCi Games in Europe for the Xbox and PlayStation 2. The game was also planned to be released on the GameCube as well, but the port would be cancelled despite not being too far off from being finished & ready for release.

## Why This Port Was Cancelled

* Poor sales and low overall popularity of the GameCube compared to its rival consoles.

## Results

The GameCube version was permanently cancelled despite being 80% complete and was fairly close to being ready for release.

A planned Game Boy Advance version of Futurama was also cancelled for unknown reasons.

We only got PlayStation 2 and Xbox versions of this game.
Crash Twinsanity 2

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'Crash Twinsanity 2' is a cancelled sequel to the 2004 game 'Crash Twinsanity' produced by Travelers Tales

## Plot

A remote transports Crash into a TV, all different levels would be different types of shows. Rusty walrus (the walrus from the fist game that tries to chase you) would also return in a cooking show themed level hosted by himself.

## Why it was cancelled

* The first game likely did not make enough money to make a sequel.
* Traveler's tales had a 2 game deal.

## Trivia

* If the N sane trilogy is successful enough, activation may produce this game.