Scorpio Storm

Scorpio Storm is a program planned by the Tide following the conclusion of the war against Zelkovania in 1949. To address their problems of not being able to bring their naval ship supremacy in deep enemy territory, as well as flexibility to move such massive warships in a fast manner, the program would be in full swing by 1972.

## Background

Following the conclusion of the war against Zelkovania in 1949, the Empire came to realize something important, their supremacy in the waters cannot be brought deep in the mainland, major examples include the invasion of the vast lands of Zelkovania and the Fereid continent. To solve their problem, it was proposed for a type of super soldier program, one where they can outfit the power of an entire warship into one human being, allowing the power of a warship to not only move faster on the waters, but even on land. The program would not come into fruition until the creation of Magfuse-Reactors, a technology combining traditional energy reactors and magic reactors, if albeit dangerous when damaged.

## Types of Units

There are multiple types of units with differing roles.

* **Command & Control** (CnC) - Commanders on the field.

* **Observers** - Reconnaissance units.

* **Arsenal Brawlers** - Main combat units.

* **Field Maintenance** - Field medics and engineers.
* **Submersive Purifiers** - Stealth covert operatives.

## Abilities & Equipment

As literal humans housing warship powers in a neat little package, they are very powerful in combat. However the technology is very sophisticated, and it may take one powerful shot to kill a unit and destroy the equipment, which may or may not be more expensive than a traditional warship, of which can take multiple very powerful shots and still remain combat-ready. They are primarily designed to operate in waters with extreme efficiency, but if the need arises can be brought in ground combat.

### Abilities

* **Superhuman capabilities:** All units in the program have their physical condition modified to be stronger, allowing them to carry heavier equipment and such. Their ability to hold in air also allows them to stay underwater for longer periods of time.
* **Extensive Maritime Training:** All soldiers of the Empire undergo naval training, what sets the Scorpio Storm from the regular, is that they have extensive training to operate flawlessly in the seas.
* **Amplified Water Magic:** All units are also amplified to be better suited at using water-based magics.

### Equipment

* **Skintight Suits:** Hardened skintight suits that offer equal or better protection than kevlar armor, without sacrificing mobility and flexibility.
* **Scorpio Exoskeletons:** Exoskeleton covering the user, with retractable arm appendages at the back housing the cannon weapons. Exoskeletons may vary by type.
	+ Command & Control: Communications array and amplifier at the back, two arm appendages each housing cannons with the equivalent strength of 105mm cannons, a shoulder mounted autocannon.
	+ Observer: Communications array at the back, an arm appendage at the back with a cannon of 75mm equivalent strength, faster sea gliders making it faster than other types, better vision equipment, two shoulder machineguns.
	+ Arsenal Brawler: Four arm appendages at the back housing 80-105mm cannons of equivalent strength each, two additional arms housing equivalent strength of 155-210mm cannon and rocket/torpedo/missile launchers, heavier armor.
	+ Field Maintenance: Two arm appendages boasting mechanical repair tools and biological healing, two shoulder mounted machineguns, a handheld shield.
	+ Submersive Purifiers: Two arm appendages housing rocket/torpedo/missile launchers, two shoulder mounted autocannons, optical camouflage, faster gliders, greater oxygen capacity.
* **Magfuse Reactors:** A fusion reactor amplified by smaller magireactors working in tandem. The immense generation of power allows it to singlehandedly power an entire units systems for many years. It is designed that even if the fusion or magireactors would stop working, as long as one side still functions the unit will remain active, albeit at a lesser efficiency and service time until the problem is remedied. Damage to the reactor may occasionally result in a large explosion, killing the user. The contingency usually contains the explosion by having it funnel upwards but depending on damage may fail. This problem would be solved in 2050 with cold-fusion reactors, but the arrival of the war would be too soon before they could completely replace all units.
* **Microchip Enhancer:** A chip embed inside the head, granting increased mental capacity in combat. Another sinister function of this is to fry the units brain should they commit treason.