Animal Husbandry

This page is for most current version of Wurm Unlimited for the Sklotopolis server. As animal husbandry has changed greatly, refer to the Animal Husbandry on the official wiki if you are playing Wurm Online.

## Description

Animal husbandry allows for the production (breeding) of new creatures, sometimes with increased quality, without the need to wait for new spawns.

## Notes

* Grooming is the main activity which gives animal husbandry skill.
	+ Activate a grooming brush and select *groom* while right-clicking on a groomable creature. This can be done to each animal once per hour.
	+ Grooming can be done while moving (and while mounted), so long as you do not move too far away (two tiles) from the tile you are currently working on.
* Shearing is another activity which gives animal husbandry skill.
	+ Activate scissors and select *shear* from the right-click menu on a sheep.
	+ Wool bundles are put directly into your inventory upon shearing.
		- Sheared wool weight seems to vary depending on age: Young 0.1kg, Adolescent 0.2kg, Mature 0.3kg, Aged 0.4kg, Old 0.5kg, Venerable 0.6kg.
	+ Shearing can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
	+ Shearing can not be done while mounted.
* To breed, lead one animal with a rope (or any item should it be wearing a bridle) and approach the second. When they are close enough together right click on the second animal and select the "Breed" option.
	+ Neither animal should be hungry.
	+ Animals do not have to be "fat" to breed, only "no longer interested in food" (when trying to feed them). Grass eaters will typically be in this state after a minute or 2 on grass or crops.
	+ If too hungry or low on fat animals can die when giving birth.
	+ Animals can have miscarriages which may kill the mother with no offspring spawned. Starvation, being off-deed, or being on a deed with an animal-to-tile ratio of 15 or less (see character > settlement > info to see current deed ratio) are known as the reasons for miscarriages.
	+ Tamed animals who are pregnant can lose the baby if they go offline when you do.
	+ Neither animal should be of same gender.
	+ Both animals should be of the same species.
	+ Some animals require taming before being led; this does not apply to the second animal.
	+ Females will not breed while they are pregnant. Once the female gives birth, she will not be in mood for breeding for 24 real hours.
	+ Age is a factor in breeding: Juvenile animal types (calves, foals, lambs, and seal cubs) will not breed, neither will young/early adolescent animals. (Horses will breed at 25 rl days old)
	+ Pregnancy times varies from 5-11 Wurm weeks, regardless of species.
		- Examining the animal will show the remaining days left until birth; for example, `She will deliver in about 4 days.`
	+ Breeding female animals with animal conditions|conditions]] such as Champion will provide a chance that the offspring will also have that characteristic. This chance is dramatically increased when breeding two animals with the same condition together. (Two Champions for example.)
	+ Breeding two animals with the same trait greatly increases the chance that the offspring will have the trait.
	+ The horse name is determined at birth, the traits are determined at breeding.
	+ The horse's color from birth is determined based on a combination of the mother's color, father's color, and random chance, similarly to traits.
	+ Breeding can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

## Traits

* 1 Traits may be removed by casting the Genesis spell.
* 2 Genesis cast on animals with this trait will cause it to slowly regain strength up to its original level.
* 3 Blessing the animal with a Libila or Skloso priest will create this trait, and blessing with a Vynora, Fo, Magranon or Ivan priest will remove it.