recursal/Fanatic-Fandom huggingface dataset:
The Charming Lizard

## Plot

The episode begins where Olympia smelled a flower in Riley's backyard. While Toby and Denko playing coconut throwing game. Riley, Elycia, Gina and Rayman arrives just in time.

Suddenly, the ground started shaking, but not like an earthquake. It was styracosaurs wandering in the forest, the styracosaurs named Stephan. He said that he can see the sky was pretty. Olympia agreed.

Riley using the binoculars and saw a long-necked lizard named Molly, who is so worried about her streak of luck. She sighed and she's so embarrassed for these days.

Toby wondered and he reminds that Molly was a lucky charm lizard. Gina nodded.

In the forest, Conrad the horned lizard, along with horned friends looked at Molly. Conrad said to Molly that she's feels good. Molly was feel better.

In that moment, Joseph the dragonfly lizard flying towards them, Conrad was so amazed and thanked him. Joseph turned to Molly and waved hello. Just then, Joseph's wings didn't worked, and Molly ducked to the ground. Joseph loses his balance and he tripped into the root and fell to the ground. Molly rushed to Joseph and she said to Joseph are okay, then Joseph said he's fine, but his wings didn't flapped.

So Riley and his friends visit Molly. Riley told Molly that going to give everyone to be a lucky charm. Gina gave Molly a bouquet of roses. The Molly kisses Gina and she walked off.

Later, Molly walked towards Joseph, she asks him are feel better. Joseph's wings was worked. He thanked Molly, and Joseph flew as he could make it. As soon as Molly tries to build a tower, but she made it. Molly was so excited have won. Conrad commanded everyone that they're going to climb an animal pyramid.

The animals decided to climb a pyramid with an animal pyramid. When Molly arrives just in time to climbed at the top of the pyramid. The crowd cheered, she jumped down to the ground, holding the rose in her hand, she was victorious.

Riley and his friends ran towards to Molly. Olympia asks Molly how she feel to win, Molly thanked Riley and his friends.

Stephan told his friends the challenges is a good part for the tower and the pyramid. Riley agreed and he said that Molly was a lucky charm, and she falls in love in romantic charm. Elycia agreed in delight. As Riley's friends walked back home.
Barbarian Village

**Barbarian Village** is a village west of Varrock and south of Edgeville. The village is known for low level barbarians, fly fishing spots by the river and the Stronghold of Security underneath the village.

## Stronghold of Security

Stronghold of Security is a four level dungeon filled with monsters.

*Main article: Stronghold of Security*
Crafting Guild

**Crafting Guild** is a guild for crafting skill. A player needs level 40 crafting and brown apron to enter it.

## Facilities & items

Note: there is no bank in the crafting guild. The bank chest in there is for members only.
East side of the crafting guild has a field with cows. Entering the field requires no crafting level or a brown apron.

### Ground floor

* potter's wheels
* pottery oven
* sink
* jug
* chisel
* hammer
* amulet mould

### First floor

* Tanner
* two spinning wheels
* ring mould
* tiara mould
* necklace mould
* holy mould
* shears
Quests

**Quests** are tasks that can be completed once and that reward players with experience, *quest points* or other rewards.

## List of Quests

* Black Knights' Fortress
* Cook's Assistant
* Demon Slayer
* Doric's Quest
* Dragon Slayer
* Ernest the Chicken
* Goblin Diplomacy
* Imp Catcher
* The Knight's Sword
* Pirate's Treasure
* Prince Ali Rescue
* The Restless Ghost
* Romeo & Juliet
* Rune Mysteries
* Sheep Shearer
* Shield of Arrav
* Vampire Slayer
* Witch's Potion

## Quest Points

The maximum number of quest points in free-to-play is 39.

12 or more quest points are required to start the Black Knights' Fortress.

32 or more quest points are required to enter the Champions' Guild in Varrock and to start the Dragon Slayer there.
С 2301 по 2310

Это хронология событий, произошедших с 2301 по 2310 год.

## 2310

* \*\*\* \*\*\* выбран Главой Государства на четвёртый срок
* Рождение Солариса “Сола” Хэдуэя у Брома Хэдуэя и \*\*\*
* Рождение Шая Лено у Вударда и Триши Лено в Бранде
* Рождение Ивелис “Иви” Эмбер у Пака и \*\*\*, мать Иви умирает при родах
* Пак пытается избавиться от Иви, бросив ее в реку, но в последний момент передумывает и анонимно оставляет ее у дома Эйссера Эмбера, о чем будет сожалеть все последующие годы
F2P Runeman

**F2P Runeman** was the first F2P player to reach level 99 in a skill (Strength - March 8th 2015) in **Oldschool Runescape**. His first tracked date on CML was February 19th 2015, and he stopped gaining XP on June 26th 2015 and has not been active since. Sources have said he had went on vacation at that time period.

It is also known he was a 'pure F2P' player at the beginning of Runescape 2.
Woodcutting

**Woodcutting** is a gathering skill in OldSchool RuneScape. Players can cut trees down using an axe and then either sell the logs to players or to General Stores, drop them or make fires of them using firemaking skill.

## Axes

Axes up to steel can be bought from Bob's Axes in Lumbridge. Many general stores also sell bronze axes.

## Trees

 Oak tree |  Oak logs | 15
 Willow tree |  Willow logs | 30
 Yew tree |  Yew logs | 60

## Canoes

Canoes are a way of travelling along the River Lum. All that is required to use them is an axe and a minimum of level 12 woodcutting for the lowest level canoe. There is a canoe station in Lumbridge, Champions' Guild, Barbarian village, Edgeville and level 47 Wilderness. Note that in the wilderness a return boat cannot be made.
After being used the canoe sinks due to "rough ride".

 Dugout
 Stable dugout
 Waka
**Be careful as you cannot make a canoe in the Wilderness station.**
Mining

**Mining** is a gathering skill in OldSchool RuneScape. It is closely tied to artisan skill smithing and also to crafting.

## Pickaxes

All pickaxes excluding the black pickaxe can be bought from Nurmof's Pickaxe Shop in Dwarven Mine. Since it's a members' Treasure Trail reward it means regular F2P players can buy the black pickaxe from other players or from the Grand Exchange.

## Mines

### Mining Guild

Mining Guild is a special mining site and part of a bigger network of Dwarven Mine in the Kingdom of Asgarnia. Player needs level 60 mining to enter the guild.

Drinking Dwarven stout increases players mining level by 1, thus making it possible to enter the guild at level 59.

### Rune Essence

The Rune Essence mine is unlocked in the quest Rune Mysteries. Accessing it requires talking to Aubury in Varrock or the head wizard in the basement of Wizards' Tower.

### Blurite mine

During The Knight's Sword the player discovers a mine of blurite rocks in the Asgarnian Ice dungeon. The untradeable blurite ores serve no purpose after the quest but they can be mined for experience.
The Sage

## **Converted** **Class Summary**

```
**Original Class:** The Court Wizard

```

**The Sage** is an Offensive class that belongs to the Unseen faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be The Court Wizard but was converted by The Mastermind.

This class is considered Offensive type, since it uses its abilities to disrupt the Blue Dragon from performing their own.

Use your **Tornado** ability to swap an Unseen ally with a confirmed good one to prevent all kinds of bad things -- although the Knight's Cold Steel ability will be cancelled, this can save an ally from a death and waste more of the Blue Dragon's time on an execution. You can also prevent investigative classes from learning anything about an ally by forcing them to investigate someone else. Just make sure if the swap is suspicious, (ex. The Prince claims bleeding and then you use **Tornado** on them to swap healers off them) do not write it down in your logs. You will be suspicious to people and get executed right away. Be careful about using Tornado suspiciously anyways, as if you are the only person claiming to be The Court Wizard, people may think you are converted and are **The Sage**.

There are many ways to use your **Tornado** ability, only limited to your creativity.

## **Offensive Abilities**

* Target A becomes target B / or the other way.

## **Mechanics**

* Using **Wall of Fire** on someone that The Assassin is killing while a healer like The Physician is targeting the same person will occupy the healer but not **The Assassin**, resulting in the target's death.

## **Strategy**

* While you retain your abilities from when you were The Court Wizard and can use these to the Unseen's advantage, if The Assassin dies you will become the new Assassin, and it will be very hard for you to convince the court you are the still The Court Wizard.
* If you use Tornado, other players will know where they were redirected. Try to avoid redirecting The Sheriff to a member of the Unseen.
* **Wall Of Fire** is a limited but useful ability. You can use to ensure no one is present to heal a bleeding target or the assassin is not blocked by a protective Blue Dragon - so using your Wall Of Fire on the Prince is the best play here.
* If an important Blue Dragon target is publicly known, such as the Prince, you can swap them with a random target and have the Assassin attack that random target. Anyone protecting the Blue Dragon target will be forced to protect your other target, while the Assassin will be made to attack the now-unprotected Blue Dragon member.
	+ If you do so, you will be instantly suspected of being the Sage and be executed.

## **Lore:** Unknown

“Ancient knowledge of fire and ice shall ward off foes of any kinds, for I am the staff of the king.”
2016 05 12 Necromancy Teleport Tablets

This article contains the free-to-play parts of the following update: http://services.runescape.com/m=news/necromancy-teleport-tablets?oldschool=1.
The update notes are copyrighted by Jagex.
This update was added on **12 May 2016**
### Bugfixes

* 2h Sword defend animations should no longer take priority over attack animations.
Crandor

**Crandor** is an island north of Karamja. It can be accessed in the end of Dragon Slayer quest, first by sailing with Lady Lumbridge and later by a secret tunnel in the Karamja Volcano.

## Monsters

* Lesser demons (level 82)
* Moss giants (level 42)
* King scorpions (level 32)
* Hobgoblins
* Skeletons
* Scorpions (level 14)
2016 05 19 Sand Crabs & Soul Bearers

This article contains the free-to-play parts of the following update: http://services.runescape.com/m=news/sand-crabs--soul-bearers?oldschool=1.
The update notes are copyrighted by Jagex.
This update was added on **19 May 2016**
### In other news...

* Gilded armour and the scimitar are now useable on F2P worlds, but not the boots.
* The login screen and title music have been reverted.

### Bugfixes

* Corrected the level 40 magic level up message.
Netbook Pro

**Netbook Pro** previously named "Mattewtutu" was the first F2P player to achieve level 99 in Defence (May 1st, 2015), Hitpoints (May 4th, 2015), Attack (May 4th, 2015), and Firemaking (June 10th, 2015). He was also the first F2P player to achieve a 200m (Cooking - April 15th 2016).

He currently holds rank 1 XP, EHP, and 99 count for F2P players.
Attack

**Attack** is a combat skill in OldSchool RuneScape that determines the accuracy of melee attacks and allows the use of stronger weapons.

## Gaining experience

Attack experience is gained by dealing melee damage whilst having the attack style in the *combat options* interface set to *accurate* or *controlled*.

* When using the *accurate* style every point of damage dealt gives the player 4 attack experience.
* When using the *controlled* style every point of damage dealt gives the player 1.33 attack experience.

## Weapons

Different weapons have different attack and strength bonuses, attack speeds and attack styles. The following table shows the requirements to wield weapons of different materials.

 Rune | 40

## Accuracy

The accuracy of a hit depends on the attacker's attack level and the attack bonus as well as the defender's defence level and defence bonus. How the accuracy is calculated is shown here.
Skills

**Skills** are the trainable stats in OldSchool RuneScape. Player trains different skills by doing the activity while gaining *experience* and when enough *experience* is acquired player levels up the skill. The highest level a player can achieve in a skill is 99 at 13,034,431 experience. Experience in all skills is capped at 200,000,000.

## Experience & Levels

### Experience Formula

The experience required to reach level

L

{\displaystyle L}

 is

X
P

=

⌊

1
4

∑

# i
1

L
−
1

⌊

i
300
×

2

i

/

7

⌋

⌋

{\displaystyle \mathrm{XP}=\left\lfloor\frac{1}{4}{\sum\_{i=1}^{L-1}\left\lfloor i+300\times 2^{i/7}\right\rfloor}\right\rfloor
}

.

The following table shows the experience requirements for all levels. Even though it is not possible to reach levels 100-126 in game, the table shows their hypothetical experience requirements.

## List of Skills

Different skills include combat skills, gathering skills and artisan skills.

### Combat skills

* Attack
* Strength
* Defence
* Ranged
* Magic
* Prayer
* Hitpoints

### Gathering skills

* Mining
* Fishing
* Woodcutting

### Artisan skills

* Smithing
* Crafting
* Cooking
* Firemaking
* Runecraft
List of items from P2P

This page lists all the items that can only be acquired originally from members' game but that can be traded or used in F2P worlds. Many of these items are from Treasure Trails.

## Treasure Trail rewards

* Black pickaxe

This page is under construction!

## Miscellaneous

* Grey gloves
* Purple gloves
* Red gloves
* Teal gloves
* White gloves
* Yellow gloves
* Maple logs
Varrock mine

**Varrock mine** may refer to either of the two mines south of Varrock:

* South-east Varrock mine with copper, tin and iron
* South-west Varrock mine with clay, tin, iron and silver

**This article is a disambiguation page for Varrock mine**

The following is a list of links to pages that might share the same title.

If an internal link led you here, you may wish to change the link to point directly to the intended article.
Wilderness coal mine

**Wilderness coal mine**, also known as **Skeleton mine** or **South-Western Wilderness Mine** is located in level 9 Wilderness, just north-west of Edgeville, north of the Black Knights' Fortress, and south of the Dark Warriors' Fortress.

## Monsters

The skeletons are aggressive to players of all levels. They stop being aggressive after around 10 minutes.
Strength

**Strength** is a combat skill in OldSchool RuneScape that determines the player's maximum hit.

## Gaining experience

Strength experience is gained by dealing melee damage whilst having the attack style in the *combat options* interface set to **aggressive** or **controlled**.

* When using the **aggressive** style every point of damage dealt gives the player 4 strength experience.
* When using the **controlled** style every point of damage dealt gives the player 1.33 strength experience.

## Maximum hit

The maximum melee hit can be calculated as follows:

m
a
x
h
i
t

=

⌊

0.5
(
⌊

s
t
r
e
n
g
t
h

×

p
r
a
y
e
r

⌋

s
t
y
l
e

)
×

b
o
n
u
s

64

640

⌋

{\displaystyle
\mathrm{maxhit}= \left\lfloor 0.5 + (\lfloor \mathrm{strength} \times \mathrm{prayer} \rfloor + \mathrm{style}) \times \frac{\mathrm{bonus}+64} {640}\right\rfloor
}

where

* **strength** is the (boosted) strength level
* **prayer** is the prayer multiplier
* **style** is the style bonus
* **bonus** is the strength bonus

The prayer multipliers and style bonuses are listed below

 Ultimate Strength | 1.15

 Defensive | 0
Jewellery

**Jewellery** includes items worn in neck or ring slots.

Many of the jewellery items may be got from crafting. Others are obtained from quests.

Jewellery can be traded at Grum's Gold Exchange in Port Sarim.

## Necklaces

Necklaces cannot be enchanted in F2P so they provide no stat bonuses.

* Brass necklace
* Gold necklace
* Sapphire necklace
* Emerald necklace
* Ruby necklace
* Diamond necklace

## Rings

Rings cannot be enchanted in F2P so they provide no stat bonuses.

* Easter ring
* Gold ring
* Sapphire ring
* Emerald ring
* Ruby ring
* Diamond ring
Rune essence mine

**Rune essence mine** is a place where Rune essence can be mined. The members' version of the rune essence called Pure essence can also be traded in free-to-play. The mine is discovered during Rune Mysteries quest and can be reached by talking to NPCs who know the right teleportation spell.

## Entering

The two NPCs who know the spell are Aubury in east Varrock and a mage in the Wizards' Tower.
Wine

**This article is a disambiguation page for Wine**

The following is a list of links to pages that might share the same title.

If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Wine** can mean any of the following:

* Jug of wine
* Jug of bad wine
* Half full wine jug
* Unfermented wine
* Wine of zamorak
Free-to-Play

**Free-to-Play** or **F2P** is the part of OldSchool RuneScape that does not cost anything. It is smaller game in content to Pay-to-Play but not necessarily shorter in terms of gameplay hours required for achievements.

## Definition of Pure F2P Character

The definitions of what is free-to-play character can change. Any player, even members, can log on to free-to-play servers but there are some common criteria for defining character as pure free-to-play.

In W385 clan the requirements for pure f2p are:

* character has not had and will not have running membership for the account
* character has not used and will not use bonds or costly FunOrb for members' services such as name changing

## F2P Hiscores

There are no official F2P hiscores but Crystal Math Labs hosts unofficial hiscores for them.

### Links to CML

* F2P Hiscores
* F2P Ironman Hiscores
* F2P Ultimate Ironman Hiscores
Ranged

**Ranged** is a combat skill in OldSchool RuneScape that allows players to shoot targets from a distance using bows and crossbows.

## Attack styles

* When using the **accurate** attack style ranged damage is increased (see maximum hit).
Every point of damage dealt gives the player 4 ranged experience and 1.33 hitpoints experience.
* When using the **rapid** attack style attack speed is increased by 1 game tick.
Every point of damage dealt gives the player 4 ranged experience and 1.33 hitpoints experience.
* When using the **longrange** attack style attack range is increased by 2 but is limited to 10 squares.
Every point of damage dealt gives the player 2 ranged experience, 2 defence experience and 1.33 hitpoints experience

## Bows

1. ↑ Attack speed is given as the time interval (in gameticks) between hits
2. ↑ Attack range is given as squares between the player and the target. Standing next to the target means the distance is 1 square. Attack ranges do not include the longrange style distance increase

## Armour

### Leather

  Coif | 1
  Leather vambraces | 1
  Leather body | 1
  Hardleather body | 1
  Leather chaps | 1

### Studded

  Studded body (t) | 20
  Studded body (g) | 20
  Studded chaps | 20
  Studded chaps (t) | 20
  Studded chaps (g) | 20

## Maximum hit

The maximum ranged hit can be calculated as follows:

m
a
x
h
i
t

=

⌊

0.5
(
⌊

r
a
n
g
e
d

×

p
r
a
y
e
r

⌋

s
t
y
l
e

)
×

b
o
n
u
s

64

640

⌋

{\displaystyle
\mathrm{maxhit}= \left\lfloor 0.5 + (\lfloor \mathrm{ranged} \times \mathrm{prayer} \rfloor + \mathrm{style}) \times \frac{\mathrm{bonus}+64} {640}\right\rfloor
}

where

* **ranged** is the (boosted) ranged level
* **prayer** is the prayer multiplier
* **style** is the style bonus
* **bonus** is the ranged strength bonus

 Eagle Eye | 1.15

 Longrange | 0
Poison-Dart Frog

Male ♂️

He is a poisonous frog.

## Physical Appearance

He is orange and dark blue with black polka dots, huge eyes, wears a light green shirt and dark blue pants.

## Personality

When he arrived at the zoo, he was bossing everyone around, saying that if they didn't do what he said, he would be affected by his poisonous touch, but when Badger decided to be his friend, because she is poison-proof, so she doesn't have to worrying about his touch, he stopped bossing others around.
Pay-to-Play

**Pay-to-Play** or **P2P** is the name for full OldSchool RuneScape game. P2P membership costs real-life currency or in-game currency as OldSchool Bonds.

Pay-to-play is often contrasted with the part of the game that is free, called Free-to-Play.

## P2P Information

In general, **this Wikia does not contain articles about pay-to-play** unless they are vital for understanding the free-to-play game. For more information about the members' game, visit 2007scape Wiki.
체리니아 아니버

개요
--

Cherinia anibur
 출생
 출신
 직업
 주거
 교내 대회 순위
 별명

상세
--

```
**오빠 쳐발려야해요!**

```

작중 주연 중 한 명이다. 적발에 적안이다.

일반인의 기준에서 보면 상당히 강한 영웅급의 검술을 가지고 있지만 등장하는 인물들이 거의 신급이라 상대적으로 약해진다.

주로 사용하는 무기는 아버지의 유품인 붉은 롱소드로 머리카락과 눈색, 그리고 붉은 롱소드 때문에 붙은 별명이 홍화(紅花), 붉은 꽃이다. 상위 6인 중 유일하게 외모에 관한 별명을 가지고 있다.

언니는 테러랜드에 갔으며 국가적으로 논란이 되고있다. 테러랜드는 신들의 후손이 살고있는 곳이기 때문인데 그녀의 언니는 거기서 마저 강한편에 속한다는 것을 체리니아는 알고있다.

레이버와 켈러 런은 다른 종족이다. 다른 종족끼리는 교배가 불가능 하지만 레이버의 특성상 모든 종족과 교배가 가능하다. 그녀의 어머니는 레이버이며, 돌아가신 아버지는 켈러 런이다.

 마력량
 좋아하는 것
 싫어하는 것
 좌우명

인간 평균 마력 생산량이 7만인데 조금 못미친다. 저장량도 300만이 평균인데 270만 밖에 되지 않는다. 그래도 검술 실력이 사기급이다. 물론 그들에 비하면...안습.
Tarsier

Female ♀️

*Speciality* 🍽️Porcelain seller

Physical Appearance:

She is brown, has red hair, bare hands, feet, ears and face, huge orange eyes, wears a pink sleeveless shirt, a red belt, a purple skirt and is always held onto branches, rocks or on top of other animals, almost never touches the ground and it has its own branch on which many other animals carry it.

Personality:

Despite being small, she is very strong and knows how to defend herself and makes her own porcelain for her shop.
Free-to-Play World

**Free-to-Play World** is the section of OldSchool World Map that free players can enter.

## Locations

* Kingdom of Asgarnia
	+ Barbarian Village
	+ Black Knights' Fortress
	+ Crafting Guild
	+ Dwarven Mine
	+ Edgeville
	+ Falador
	+ Goblin Village
	+ Ice Mountain
	+ Melzar's Maze
	+ Monastery
	+ Mudskipper Point
	+ Port Sarim
	+ Rimmington
* Kingdom of Misthalin
	+ Draynor Manor
	+ Draynor Village
	+ Lumbridge and Lumbridge Swamp
	+ Varrock, including Grand Exchange, Champions' Guild and Lumber Yard
	+ Wizards' Tower
* Kharidian Desert
	+ Al Kharid
	+ Clan Wars
	+ Duel Arena
	+ Shantay Pass
* Wilderness
	+ Bandit Camp
	+ Bone Yard
	+ Chaos Temple
	+ Dark Warriors' Fortress
	+ Demonic Ruins
	+ East Ruins
	+ The Forgotten Cemetery
	+ Fountain of Rune
	+ Graveyard of Shadows
	+ Lava Maze
	+ West Ruins
* Island of Karamja
	+ Karamja Volcano
	+ Musa Point
* Island of Crandor
* Tutorial Island
2016 05 05 Monkey Madness II

This article contains the free-to-play parts of the following update: http://services.runescape.com/m=news/monkey-madness-ii?oldschool=1.
The update notes are copyrighted by Jagex.
This update was added on **05 May 2016**
### Bugfixes

The music track, ‘Evil Bob’s island’, will now be unlocked with the other random event music tracks as expected. It was missed out previously.

### Log in screen

Congratulations to Golden Pleb for creating the winning Monkey Madness II themed log in screen! Their submission really captured the feel of Ape Atoll and, as such, we've added it to Old School to celebrate the release of the quest.
Dwarven Mine

**Dwarven Mine** is a huge underground mine in Asgarnia.

## Entrances

* **Main entrance:** In the foothills of the Ice Mountain, north of Falador
* **Falador entrance:** A building in the far northeast of Falador has stairs down to the south end of the mine
* **South gate:** Entrance to the Mining Guild, level 60 mining required.

## Monsters

* Dwarves (level 10) - Numerous dwarves are found throughout the mines. (These are monsters, not NPCs, as clicking on them attacks them.)
* Scorpions (level 14) - These are aggressive towards players with a combat level of less than 29.
* King Scorpions (level 32) - The two king scorpions are aggressive towards players with a combat level of less than 65. They can become tolerant of players after several kills, however.

## Shops

There are several shops in the dwarven mines.

* Nurmof's Pickaxe Shop - which sells all types of pickaxes from Bronze to Rune.
* Drogo's Mining Emporium - which sells ores, pickaxes, hammers and bars.
* A general store, run by a dwarf near the carts.
Run Energy

**Run Energy** is an indication of how fatigued a player is. The run energy is used for running and it slowly replenishes over time or when eating strange fruits. *Agility* affects how fast the run energy replenishes in F2P worlds  even  though it is a members only skill.

## Ways to Replenish Energy

* Standing still or walking - restores 1% energy every 7.5 seconds
* Eating a strange fruit - restores 30% run energy
* Dying - restores the run energy completely
* Ending a duel in Duel Arena - restores the run energy completely
* Entering Clan Wars free-for-all portal - restores the run energy completely

## Running

The only way to consume run energy in F2P is to run. The distance and the time you can run with energy depends on players *weight*.

TODO: Weight and run energy consumption formula here
Magic

**Magic** is a combat and support skill in OldSchool RuneScape.

## Spells

Magic can be trained by casting various spells. All the spells available in Free-to-Play are listed below.

### Combat Spells

The experience given by combat spells is the base XP plus 2 experience for each point of damage dealt.

### Teleports

  Varrock Teleport | 25
  Lumbridge Teleport | 31
  Telekinetic grab | 33
  Falador Teleport | 37

### Curses

  Weaken | 11
  Curse | 19
  Bind | 20
Server

**Servers** are the virtual machines that host the game worlds. Players may change between servers, i.e. *hop worlds* using the in-game World Switcher, world selection from main page or the world selection in the login screen.

## Changing the Default Server

The default server that loads up when launching the client can be changed.

If using OSBuddy, the server can be changed from the OSBuddy settings.

If using the official client on Windows the server can be changed by editing **oldschool.prm** file located in:
*<User's Profile Folder>\jagexcache\jagexlauncher\oldschool*

If using the browser the server can be changed directly from the address bar or from the manual world selection.
Capes

**Capes** are equipment worn in the cape slot. All capes in F2P provide +1 slash defence, +1 crush defence and +2 ranged defence.

## Basic Capes

Basic capes can be dyed using crafting skill from level 1. To get dyes one needs to talk to Aggie the witch in Draynor Village.

* Red cape - a drop from Goblins
* Black cape - a drop from Highwaymen
* Yellow cape
* Green cape
* Blue cape - bought from Champions' Guild
* Orange cape
* Purple cape

## Team Capes

Team capes can be bought from the Wilderness cape sellers. There are a total of ten cape sellers scattered around the Wilderness and each one of them sells five unique capes.

* William
	+ Team-10 cape
	+ Team-20 cape
	+ Team-30 cape
	+ Team-40 cape
* Ian
	+ Team-1 cape
	+ Team-11 cape
	+ Team-21 cape
	+ Team-31 cape
	+ Team-41 cape
* Larry
	+ Team-2 cape
	+ Team-12 cape
	+ Team-22 cape
	+ Team-32 cape
	+ Team-42 cape
* Darren
	+ Team-3 cape
	+ Team-13 cape
	+ Team-23 cape
	+ Team-33 cape
	+ Team-43 cape
* Edward
	+ Team-4 cape
	+ Team-14 cape
	+ Team-24 cape
	+ Team-34 cape
	+ Team-44 cape
* Richard
	+ Team-5 cape
	+ Team-15 cape
	+ Team-25 cape
	+ Team-35 cape
	+ Team-45 cape
* Neil
	+ Team-6 cape
	+ Team-16 cape
	+ Team-26 cape
	+ Team-36 cape
	+ Team-46 cape
* Edmond
	+ Team-7 cape
	+ Team-17 cape
	+ Team-27 cape
	+ Team-37 cape
	+ Team-47 cape
* Simon
	+ Team-8 cape
	+ Team-18 cape
	+ Team-28 cape
	+ Team-38 cape
	+ Team-48 cape
* Sam
	+ Team-9 cape
	+ Team-19 cape
	+ Team-29 cape
	+ Team-39 cape
	+ Team-49 cape
	+ Team-50 cape
Further reading

* Bennett, Herbert S. (January–February 2007). "Will Future Measurement Needs of the Semiconductor Industry be Met?" (PDF). Journal of Research of the National Institutes of Standards and Technology 112 (1): 25–38.
* Esmaeilzadeh, Hadi, Emily R. Blem, Renée St. Amant, Karthikeyan Sankaralingam, Doug Burger (2011). "Dark silicon and the end of multicore scaling." (PDF). Proceedings of ISCA'2011: 365–376.
Leadership Team

General Chairman: Dr. Paolo Gargini

 Focus Groups:

* System Integration: Dr. Andrew Kahng & Dr. Juan-Antonio Carballo
* Outside System Conductivity: Dr. Michael Garner
* Heterogeneous Integration: Dr. Bill Bottoms
* Heterogeneous Components: Dr. Michael Gaitan
* More the Moore: Dr. Mustafa Badaroglu
* Beyond CMOS: Dr. An Chen

Technology Working Groups:

* Test: Dave Armstrong
* Factory Integration: James Moyne
* etc.
Test & Test Equipment

## **Goal: The Test Working Group of the ITRS works to forecast the needs of the test community for the next 15 years.**

1. Contributors
2. Executive Summary
3. Drivers, Challenges and Future Opportunities
4. Test and Yield Leaning
5. Cost of Test
6. Three Dimensional Device Testing
7. Adaptive Testing
8. Test Technology Requirements
	1. SOC and SIC Test Challenges
	2. Logic Device Test Challenges
	3. High-Speed Input/Output Device Testing Challenge
	4. Memory Device Testing
	5. Analog and Mixed-Signal Testing
	6. RF Device Testing
	7. Reliability Screening
	8. Mechanical Handling Requirements
		1. Probers
		2. Device Handlers
	9. Device Interface Requirements
		1. Probe Cards
		2. Sockets
	10. Specialty Device Testing
Dave Armstrong

Dave Armstrong received degrees in Electrical,
Computer and Environmental Engineering in 1974.  After graduation he spent ten years working in design, product, and test engineering of ICs.   He followed this semiconductor focus when he joined HP in an Applications Engineering role.   He’s worked in the ATE industry for more
than 20 years supporting the 82K, 83K, 93K, and T2K.   He presently is the Director of Business
Development supporting both the 93K and T2K.

In the semiconductor manufacturing industry he held roles in Integrated Circuit Design, Product and Yield Engineering, and Test
Engineering.   In 1984 he transitioned to an Applications
Engineering role in Hewlett-Packard.  His initial assignment was the support of all products in the Test-and-Measurement
catalog.  Soon thereafter he focused his efforts on HP’s (and later Agilent’s) IC Test Group where he remained for more
than twenty years.  As a Principal Engineer he greatly influenced the design and successful market penetration of a long list of HP/Agilent ATE solutions. In 2004 he moved to Advantest America
becoming the Director of Marketing, Product Engineering, and eventually
Business Development.  In this capacity he works with both customers and Advantest Research and Development in order to
define, develop, and deliver creative solutions to the most demanding test challenges.
Dr. Bill Bottoms

Dr. W. R.
"Bill" Bottoms, the holder of a Ph.D. from Tulane University, has an
extensive background in academia, venture funding, and in the commercial
 semiconductor equipment sector.

Since
 founding 3MTS in 1999, Bill Bottoms has provided strategic leadership and
 vision in keeping with the promise of the 3MTS business model.

 Dr.
Bottoms has also served on a number of important government and industry
 committees and advisory positions. Key posts include chairmanship of
the subcommittee of the Technical Advisory Committee of the United
States Commerce Department's Export Control Commission for Semiconductor
 Equipment and Materials.

 Dr. Bottoms
 was appointed to faculty of Princeton University in 1969 and since has
 served in a number of positions in the electronics industry. He was the
 initial president of the Semiconductor Equipment Group of Varian
 Associates and Chairman and CEO of Credence. Prior to joining Credence Dr.
 Bottoms spent more than ten years in the venture capital industry as a
 partner of APA.

 Shortly
 after receiving his doctorate in physics, Dr. Bottoms joined the
electrical engineering faculty of Princeton University, where he
remained until 1976. He then joined Varian Associates in Palo Alto,
California, as manager of research and development, and he was later
named president of Varian's newly formed semiconductor equipment group.
After leaving Varian, he was senior vice president and general partner
at Patricof & Co. Ventures, Inc., an international venture capital
firm. He founded Third Millennium Test Solutions in March 1999.
History

Constructing an integrated circuit,
 or any semiconductor device, requires a series of
operations—photolithography, etching, metal deposition, and so on. As
the industry evolved, each of these operations were typically performed
by specialized machines built by a variety of commercial companies. This
 specialization may potentially make it difficult for the industry to
advance, since in many cases it does no good for one company to
introduce a new product if the other needed steps are not available
around the same time. A technology roadmap can help this by giving an
idea when a certain capability will be needed. Then each supplier can
target this date for their piece of the puzzle.[1][2][3]

With the progressive externalization of production tools to the
suppliers of specialized equipment, the need arose for a clear roadmap
to anticipate the evolution of the market and to plan and control the
technological needs of IC production. For several years, the Semiconductor Industry Association
 (SIA) gave this responsibility of coordination to the United States,
which led to the creation of an American style roadmap, the **National Technology Roadmap for Semiconductors** (NTRS).[4]

The first semiconductor roadmap, published by the SIA in 1993.

In 1998, the SIA became closer to its European, Japanese, Korean, and
 Taiwanese counterparts by creating the first global roadmap: The
International Technology Roadmap for Semiconductors (ITRS). This
international group has (as of the 2003 edition) 936 companies which
were affiliated with working groups within the ITRS.[5]
 The organization was divided into Technical Working Groups (TWGs) which
 eventually grew in number to 17, each focusing on a key element of the
technology and associated supply chain. Traditionally, the ITRS roadmap
was updated in even years, and completely revised in odd years.[6]

The last revision of the ITRS Roadmap was published in 2013. The methodology and the physics behind the scaling results for 2013 tables is described in Transistor roadmap projection using predictive full-band atomistic modeling which covers double gate MOSFETs over the 15 years to 2028.
Dr. Paolo Gargini

Dr. Paolo
Gargini is the Director of Technology Strategy for Intel Corporation. Dr.
Gargini is also responsible for world-wide research activities conducted
outside Intel for the Technology and Manufacturing Group by consortia,
institutes and universities.

Dr. Gargini
was born in Florence, Italy and received a doctorate in Electrical Engineering
in 1970 and a doctorate in Physics in 1975 from the Universita di Bologna,
Italy, both with full honor and marks.He has done
research at LAMEL in Bologna, Stanford Electronics Laboratory, and Fairchild
Camera and Instrument Research and Development in Palo Alto from 1970 to 1977.
Since joining Intel in 1978, Dr. Gargini has conducted studies on Process
Reliability; he was responsible for developing the building blocks of HMOS III
and CHMOS III technologies used in the 1980's for the 80286 and the 80386
processors. In 1985 he headed the first submicron process development team at
Intel.

Dr. Gargini
has been the Chairman of the Executive Steering Council (ESC) of I300I and,
subsequently, of International Sematech from 1996 to 2000. He is now a member
of the Sematech Board. Since 1998, Dr. Gargini has been the Chairman of the
International Technology Roadmap for Semiconductors (ITRS).   He is a
member of various technical committees and technical advisory boards for
organizations such as the Semiconductor Research Corporation (SRC), and the Technology
Strategic Council (TSC) of the SIA in the US, IMEC in Europe, ASET and MIRAI in
Japan.  He also heads
the International EUV Initiative (IEUVI), formed in 2001, that fosters
cooperation and coordination among the largest EUV consortia in the world. Dr. Gargini
is the facilitator of the International Consortia Cooperation Initiative
(ICCI). This initiative, started in 2000, fosters exchange of information among
a selected group of leading consortia and institutes in the world.

In September
2003, Dr. Gargini was included by EE Times in a very selected group of
Influencers of the semiconductor industry with the following motivation:
"EE Times has chosen 13 people who are influencing the course of
semiconductor development technology and taking it into realms that exceed the
bounds set by the inventors of the transistor more than 50 years ago. With more
than 25 years in the industry, Gargini is helping to navigate tough process and
manufacturing waters."

Dr. Gargini
initiated and became the first Chairman of the Governing Council of the Nano
Electronics Research Initiative (NERC) funded in June 2005 by SIA. This
Initiative is aimed at supporting and focusing research in universities towards
subsequent commercialization of Nanoelectronics. NERC actively cooperates in
this effort with USG organizations such as NNI, NSF, DARPA, and NIST.

Dr. Gargini
was elevated to IEEE Fellow in 2008.

Dr. Gargini
was elevated to IEC Fellow in 2009.
ITRS 2.0

In April 2014, the ITRS committee announced it would be reorganizing
the ITRS Roadmap to better suit the needs of the industry. The plan was
to take all the elements included in the 17 technical working groups and
 map them into seven focus topics:[6]

* **System Integration**

This is a design-focused topic that examines architectures, and how to integrate heterogeneous blocks.

* **Outside System Connectivity**

Focuses on wireless technologies, how they work, and how to choose the best solution.

* **Heterogeneous Integration**

The focus will be on integration of separately manufactured
technologies into a new unit so that they function better than the
individual pieces do separately - whilst allowing for components such as
 cameras and microphones.

* **Heterogeneous Components**

Focuses on different devices that form heterogeneous systems, such as MEMS, power generation, and sensing devices.

* **Beyond CMOS**

The focus is on devices that provide electronics but aren’t CMOS based, such as spintronics, memristors, and others.

* **More Moore**

Because there is still work to be done, this group will take on the continued shrinking of CMOS.

* **Factory Integration**

Focus will be on the new tools and processes to produce heterogeneous integration of all these things.
리나 아니버

개요
--

 출생
 출신
 직업
 주거
 교내 대회 순위
 별명
 가족

상세
--

```
**다음부터 이딴 짓하면, 차라리 죽는 게 낫다고 생각하게 만들테니…….**

```

엔터 드리우를 제외하면 작중 최강자다. 동생과 마찬가지로 적발에 적안이다. 그러나 리나는 마법을 쓸 때 벽안으로 바뀐다. 몸안에 있는 아테카의 힘 때문.

일반인의 기준은 물론 영웅급 능력자들의 입장에서 봐도 신급이다몸안에 아테카의 힘이 있으니 사실 신이다. 동생인 체리니아와 그녀 사이에는 넘사벽이 두개가 있다.

기사 학교에 다니고 있을 때 6학년 때 까지는 순수한 성격에 학생들 중에서도 하위권이었다. 그러나 6학년 말 어떤 사건을 계기로 성격도 바뀌며 전공도 기사계열에서 마법계열의 근접 마법사로 변경한다. 그리고는 엄청난 힘을 가지게 된다.

 마력량
 좋아하는 것
 싫어하는 것
 좌우명

전은 마력량은 인간에 못미쳤다. 기형적으로 낮은 수치였으나 현재는 기형적으로 높은 수치를 자랑하고 있으며 그런 마력으로 인해 검술 실력도 굉장히 늘게 된다.

전반적으로 중2병스러운 설정이다.
에텔라

크...크다. 사실 바탕화면으로 쓸려고 만들었다.

대륙
--

총 4개의 대륙과 6개의 대양(?)으로 이루어 져있다.

## 오사일리아

지도상의 오른쪽 가장 위의 대륙으로 콜든, 켈패니, 빌로원, 동 아라페 신성국, 서 아라페 공화국, 엘스가르, 몰렌, 엔페로, 스넨드, 칼 공국 총 10개의 국가가 통치하고 있다.

주요 산맥은 엔페로 산맥과 젤프 산맥이 있다.

아라페 제국은 오사일리아 대륙이 아닌 헬나 대륙으로 포함되어 있다.

동쪽으로는 호저해가 서쪽으로는 칼스너해와 펄해가 있고 남쪽에는 중앙해가 있다.

### 외교 상황

강력한 국가가 있어 평화로울 것 같지만 현대 시대의 기준으로 본다면 개판이다. 서 아라페 공화국과 동 아라페 신성국은 전쟁은 아니지만 오랜 기간 적대적은 관계였으며 서 아라페 공화국은 북쪽으로 엘스가르, 스넨드, 엔페로, 몰렌과 전쟁중이며 남쪽으로는 멜튼과 전쟁중이다. 동 아라페 신성국은 북쪽으로 빌로윈과 휴전상태이며 남쪽으로는 예가니아, 엘리오포, 멜튼과 전쟁중이다.

몰렌은 스넨드와 서 아라페 공화국과 전쟁 중이며 엔페로는 스넨드와 서 아라페 공화국, 스넨드는 엔페로와 빌로윈, 서 아라페 공화국과 전쟁중이다. 아무튼 상당히 복잡한(?) 관계이지만 귀찮으므로 이쯤 생략하겠다.

동맹은 엘스갈, 몰렌, 엔페로가 삼국 동맹이며 켈패니와 칼 공국이 동맹이다.

헬나
--

사실상 아라페 제국을 제외하면 중요한 국가가 없다. 전부 작품에는 거의 등장도 하지 않을 뿐더러 그냥 남쪽에 있는 나라일 뿐이므로 별로 중요하지 않다.

아라페 제국, 예가니아, 테이, 페줄, 탄볼라바, 고퍼, 소멜라, 에르? , 멜튼, 엘리오포, 켄볼, 티어, 릴리티, 챠티슨으로 14개의 국가가 존재한다.

## 헤릴라

헨탈, 엔탈리아, 노이탁, 이퍼, 발, 밴, 쉘러, 자이언, 프로? , 폴람, 테러랜드, 이솔다, 콴
Test Technology Requirements

Over the past 25 years, semiconductor test technology
requirements have been driven primarily by relentlessly increasing performance
and transistor counts. A fundamental shift is underway driven by the emergence
of new market demands (for example, mobility, security, ease of use, ease of
system management, low power, etc.). This in turn is fueling the integration of
different semiconductor technologies in more ways and in a greater set of
applications than ever before. This in itself is a huge challenge to test as it
is ultimately the application requirements or specifications that determine
test technology requirements, but it would be impossible to capture a
comprehensive set of applications and their associated test requirements trends
within this chapter. Therefore, core semiconductor technology building blocks
have been identified to provide a framework for describing the test challenges
and trends associated with each core technology as well as for describing the
test challenges associated with integrating these core technologies together
either as a SoC or a SiP.

Each core semiconductor technology has certain applications
associated with it and some of these will be used as a basis for extracting
long-term trends. In particular, the ITRS publishes key technology attribute
trends for CPU, ASIC, DRAM, and Flash memory. These will be referenced where
appropriate in the core technology sections. Figure
TST11
shows the core semiconductor technologies addressed in this chapter as well as
examples of associated applications. The application mapping is intentionally
loose as many of the examples listed may contain multiple core technologies.
The core technologies are differentiated mainly by their inherent functional
differences and thus their different test requirements. Two emerging core
technologies that are not included in this revision are MEMS and optical.

Figure TST9

 - Organization of Cores for System Integration
and Applications

In the recent past, these core semiconductor technologies and
applications have demanded distinctly different test solutions, each having
specific test equipment and interface tooling markets. Increasing integration
is blurring these boundaries. It has also raised the stakes for DFT as
successful integration is determined not just by “can it be done?” but also
“can the integrated whole be tested economically?” The remainder of the Test
Technology Requirements section will address the test challenges associated
with increasing integration followed by the test requirements of each
constituent core technology.
엔터 드리우

개요
--

 출신
 신체
 직업
 주거
 교대 대회 순위
 별명

상세
--

```
**내가 고작 별 그딴, 하……. 내가 그딴 정의 때문에 이런 짓을 벌였을 거라고 생각해냐? 네년이 보기엔 내가 한 행동들이 정의로워 보이냐?**

```

작중 최강자, 사랑하던 여자가 신들에게 죽임당하자 분노하여 연관된 모든 신을 죽이기로 한다. 사실 그 계획은 여러 번 실패했다. 그러나 그때마다 자신의 육체 이외의 모든 시간을 되돌려 과거로 돌아갔으며 총 3번을 되돌아왔다. 그래서 실질적인 나이는 23세.

나중에 아테카가 찾아와 그녀가 가진 힘을 그녀의 몸으로는 감당할 수 없어 대륙이 멸망할 위기 때문에 죽였다고 하며 자신들은 평화를 위해 한 일이라며 그의 정의는 틀렸다고 하자 깊게 분노하며 위의 대사를 한다. (사실 아테카는 그일에 관여하지 않았으며 신계 반란으로 그런 일이 벌어진 줄도 나중에 알았다.)

처음부터 정의나 평화따위는 아무런 상관이 없었다. 애초에 신들을 죽이면 그 신이 관장하던 영역이 되돌릴 수 없는 상태로 붕괴될 것을 알고 있었다. 그러나 철저히 자신의 복수를 위해, 레퀴아 인스의 부활을 위해 남이 얼마나 피해를 보든 상관하지 않았다.

결국 아테카의 허용으로 (아테카는 철저히 신계와 세계의 이익을 위해 행동하기 때문에 어짜피 그를 막을 수 없을테고 그를 막으려고 할 수록 피해만 더 커지니 차라리 그가 목적을 달성 할 수 있도록 한 뒤, 레퀴아를 부활 시켜주고 신의 사자들을 새로 신의 자리에 앉혀 빈자리를 매꾸려는 계획이었다.)관련된 신들을 모두 죽이고 레퀴아를 부활시키는데 성공한다. 그러나 레퀴아는 죽은 자는 죽은채로 있어야 한다며 자신이 이렇게 살아가는 것은 엘더 리치와 다를 것이 없다고 화내며 그의 눈 앞에서 자살한다. 그리고는 아주 단단히 멘탈이 붕괴된다.

 좋아하는 것
 싫어하는 것
 좌우명

작중 두번째 최강자인 리나 아니버의 초당 마력 생산량이 150만인 것을 생각해보면 300만은 말도 안되는 수치다. 이미 인간의 영역은 한참 넘었으며 최고위 신인 아테카의 초당 마력 생산량이 260만이다. 흠좀무

원래는 학문 학교에 입학해서 과학자가 될 생각이었으나 부모님이 가문에 기사가 한 명도 없다는 이유로 기사학교로 보낸다.

사실 귀족가의 장남이다.
레퀴아 인스

개요
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 출신
 직업
 주거
 교내 대회 순위
 별명
 가족
 취미

상세
--

그녀가 가진 능력을 그녀가 감당할 수 없어 대륙이 통째로 날아갈 가능 성이 있다고 판단한 신들이 그녀를 죽인다. 그녀는 그것을 몰랐으며 죽을 때도 묻지도 따지지도 않고 나타나 살해해 처음에 수사할 때는 살인사건이라 생각했으나 진실을 알게 된 신전과 정부가 강간범이 강간 후 잔인하게 살해했다고 밝혔으며 범인은 남쪽의 예가니아로 도망쳤다고 했다. 그러나 엔터 드리우가 그 범인을 찾기 위해 조사하던 도중 진실을 알게 되고는...시밤쾅!

나중에 엔터 드리우에 의해 부활하게 되지만 죽은 사람을 살려내는 건 있을 수 없는 일이라며 언데드인 엘더 리치와 다를 것이 없다며 화내며 그가 보는 앞에서 옆에 있던 단도로 자살한다. 그리고 엔터는 맨탈이 가루가 되어버린다.

 마력량
 좋아하는 것
 싫어하는 것

마력량으로만 보면 굉장히 평범한 인간이었으며 실제로 그렇다.

각주
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1. ↑ 대실패한 인생이다.
James

James is a founder of Cow Chop, and was formerly a member of The Creatures. He is most well known for his Happy Wheel series, a game in which he voiced his own character, Pogostick Man.

## Bio

Early in his Youtube career, James had lived with his mother, in Lancaster, Pennsylvania.

### Youtube

James created his Youtube channel on April 4th, 2008. At the time he uploaded machinima and Let's Play videos. As time went on, James came to primarlily produce Let's Play style content.

James created videos for Machinima Respawn, shortly after the channel had launched.

### Creature

One of James' series, a solo playthrough of Dead Rising 2, eventually evolved into a multiplayer series featuring Sp00nerism. Following this series, James and Sp00n came to create several multiplayer series together. It was during this time that James also came to make videos with other Machinima members, some of whom were known as The Creatures. James was eventually inducted into The Creatures, and became a regular guest on Creature Talk.

### Cow Chop, leaving The Creatures

James began appearing in videos uploaded to a new channel, Cow Chop, in early April, 2016, and appeared in regularly uploaded coop Let's Plays with Aleks starting on April 15th. On April 28th, one day after a video showing the Cow Chop set being moved out from the Creature office, James and Aleks announced on a Q&A livestream that they, as well as Joe and Aron, had left The Creatures two months prior.
아라페 제국

개요
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```
***500년 전의 5프로의 크기, 500년 전의 5배의 국력***

```

창세력 1200년 경 켈패니와 함께 오사일리아 대륙을 대부분 점령하고 있었지만 두 국가간의 전쟁이 지속되고 헤릴라에서 공격해오는 카슬트 런들의 영향으로 쇠약해짐으로 두 국가 모두 현재의 크기로 줄어들게 된다. 그러나, 아라페 제국은 영토가 단기간에 줄어 국가가 붕괴 직전 까지 갔음에도 불구하고 라이퍼 테라의 대단한 정치력과 외교력 등으로 인해 30년 뒤 그가 생을 마감할 때 쯤에는 거의 전성기에 가까운 전력과 경제력을 보유하게 된다. 그 후로도 연이어 대단한 황제들이 나타나 어느새 전성기의 국력을 넘어 버리게 된다.

1350년 강해진 국력을 두고 국가는 세 주장에 의해 갈리게 된다. 전쟁을 일으켜 전성기의 영토를 되찾고 국가 체제를 공화정으로 바꾸자는 주장과 나라를 지키며 신의 말씀을 따르고 국가의 명칭을 아라페 제국에서 아라페 신성국으로 바꿔 제정일치 정권을 만들자는 주장, 그리고 현재의 상태를 유지하자는 주장이었다. 결국 그들의 갈등히 심화되어 나라는 각각 서 아라페 공화국, 동 아라페 신성국, **아라페 제국**의 3개로 나뉘게 된다. 그 과정에서 아라페 제국은 원래의 수도인 아라를 동 아라페 신성국에게 내주고 존스탄을 새로이 수도로 삼게된다.

지리
--

산맥이 존재하긴 하나 세계지도나 대륙지도에는 표시도 되지 않을 정도로 작은 것들 뿐이며 강도 그렇다. 국가의 내륙부에 카산트 숲이 있다.

동쪽으로는 호저해가 있으며 서쪽으로는 중앙해가 있다. 북쪽으로는 동맹국인 동 아라페 신성제국과 적대국인 서 아라페 공화국이있으며 남쪽으로는 전쟁 중인 예가니아가 있다.

사회
--

### 인구

위 표에도 기술되어 있듯이 약 1200만 명이며 정확한 수는 12,125,422명이다.

35,321명이 수도인 존스탄에 살고 있으며 나머지는 북쪽을 제외하고 골고루 분포 되어있는데 북쪽에는 알 수 없는 이유로 언데드가 지속적으로 출몰하는 지하 분묘가 있으며 그 근처에 500년 이상된 리치를 가리키는 말인 엘더 리치가 살고 있기 때문에 그 근처에 사는 주민은 별로 없다.

### 교육

원래 귀족들만 다닐 수 있었으며 그나마도 잘 안다니던 곳이었으나 200년 전 '인권'이라는 개념이 떠오르기 시작하면서 교육 대상이 모든 국민으로 확대되었다.

#### 학문 교육

문학을 가르쳐 작가를 길러내거나 예술을 가르쳐 화가를 길러내거나 음악을 가르쳐 작곡가나 가수, 성악가 등을 길러내는 곳도 있으며 보통은 수학이나 과학을 가르쳐 국가에 도움이 되는 인재를 양성하는 것이 목표이다.

##### 대표적인 학문 교육기관

* 갈트 유아 학문학교
* 아라페 대학교
* 켈티 사립 학문학교
* 페치아 국립 학문학교
* 푸틀 국립 학문학교
* 헤이틀레어 사립 학문학교

#### 군사 교육

실력있는 군인을 양성하여 국가의 군사력 강화를 목표로 하는 곳이다. 대부분의 학교가 전원 기숙사제를 채택하고 있다.

##### 대표적인 군사 교육기관

* 겔라티 국립 기사학교
* 데프라 국립 군사학교
* 레퀴아 사립 기사학교
* 아텐 사립 기사학교
* 이블라 국립 군사학교
* 에터 해군 학교
* 오슬라 육군사관학교
* 헬러트 사립 군사학교

#### 마법 교육

실력있는 마법사를 양성하여 국가의 군사력 강화를 목표로 하는 곳이다. 사실상 아라페 제국이 이만한 국력을 가지게 해준 가장 큰 공이 있다.

##### 대표적인 마법 교육기관

* 네이트 마법학교
* 레페이나 마법학교
* 로이스 마법 대학교
* 페이트 마법학교
* 하일 마법 대학교
* 호그와트 마법학교
* 헤이트 마법학교

#### 혼합 교육 기관

위의 교육기관들이 혼합하여진 곳이다.

* 구트 혼합 학교 - 학문, 군사, 마법
* 위틀러 국립 기사학교 - 군사, 마법
* 치티 사립 마법학교 - 학문, 마법