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Welcome to *Ancient Cities* Wiki
the *Ancient Cities* guide for Resources, Factions, Cities and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Ancient Cities

Ancient Citiesis aSurvival and Strategy City Builder game, based on ancient times, currently being developed by Uncasual Games.

Starting in the Neolithic era, you will have to guide your people through generations, discovering and improving technologies, managing resources and population, facing threats from raiders and Mother Nature herself. And, ultimately, building the most fantastic city of antiquity through the ages in a fully simulated world and ecosystem.

When released, the game will be available for PC Windows, other platforms to be determined.

Content

Factions

Cities

Resources

World Events

Guides

* How to play guide for Ancient Cities
* System requirements
* Release date
* Game support

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	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Genetic traits

Genetic traits define the state of each individual on the game.

Both humans and animals have different traits according to their sex, age and size. These traits will appear in blue boxes and may not have an effect on state attributes:

* according to sex: male or female (can appear as pregnant).
* according to size: small, pretty big, very big (no size trait = normal size).
* according to age: young, elder (no age trait = adult).

Humans can have additional traits that will have a positive or a negative effect on the 5 attributes that define their state: charisma, fitness, intelligence, skill and will. For each of those attributes, every human has a value from 0 to 100:

* negative traits (red boxes):
	+ rather clumsy, clumsy, very clumsy (= less skill).
	+ stupid, dumb, fool (= less intelligence).
	+ unfriendly, repellent, nasty (= less charisma).
	+ spineless, reeble, soft (= less will).
	+ weak, pretty weak, very weak (= less fitness).

* positive traits (green boxes):
	+ friendly, charismatic (= more charisma).
	+ determined, resolved (= more will).
	+ able, skillful (= more skill).
	+ quick, smart (= more intelligence).
	+ robust, strong (= more fitness).
Update 0.2.5

(20/02/2019)

* Remove 0% Durability items from inventory after revived. (Only Tools, weapons)
* Survivors NPC stuck in objects, building, etc
* Survivors NPC re-location when being too far from 'Base Shelter'
* Survivors NPC falling through terrain
* Rescue NPC survivors while there is no 'Base Shelter' -> losing npc (Action prevent with alert popup)
* Can't cancel progress while rescuing survivor NPC
* Chickens are stacking in the same slots after loaded.
* Chickens disappear from coop. (- Falling through terrain/ - can't find coop)
* Fill up water bottle from the lake will automatically add the bottle back to inventory when close.
* Sleep during Mist event triggers dark/light flashing after waking due to infected in area.
* Car keep moving (Stop engine while holding forward/backward)
* Car stopped immediately when leaving the car. (Change to move slowly until it stops)
* Could not build a wooden wall at the slope (Interaction bound size Increased )
* Can't get out when park a car between two other cars, or objects.
* Use a empty Bio fuel can to make your chances of sparking a fire 160%
* Ignite chance label max change to 100%
* Drying rack UI bug (TEXT BLOCK)
* Grill stand use only certain types of grill items. (Will be changed in the future)
* Car lights stay on without battery
* Car still active even take car parts off (Can no long take car parts off if engine active)
* Player can walk through 'medium water tower' (No collision)
* When canceling the move of time-consuming item (such as sparkplug, engine, battery) before other item dropping,the time is applied as it is
* Wall light able to place on NPC, Animals, (No longer available)
* Can't rotate player for sleeping on ground with button Q
* Melt copper and zinc with stand alone furnace takes no time to make the brass ingots.
* Unfinished built walls can make you get stuck if you walk into the iron bars
* Revived cost item icon stack
* Abandon Cabin stairs bug (2rd floor stair)
* Melting result icon bug (All result icons turn to iron ingot)
* Can't destroy beds by axe or sledge hammer
* Got sprain ankle while sprinting can still sprint untill you release sprint button or run out of stamina.
* Eat a piece of meat directly from the grill it stays on the grill even tho the slot is empty, the meat model is still on the grill.

 **New Stuff/System Add**

* Car impact sfx, sound fx
* More bullet impact fx, sound impact fx,
* Bandit sniper sound fx, bullet flyby fx

* Scott Task Assign
Update 0.2.2.0

(25/11/2018)

**Car hotfix**

* Reduce car shake while driving
* Pickup truck : Object attach to bug (Generator, Wall light)

**New stuff/system add**

* Pickup Truck
* Pickup Truck : Transporting items,Objects
* Gasoline respawn (Every days 30, 60, 90 +) : this feature will be removed when crops system is added.

**Changes**

* 'Sniper Rifle' drop rate changed (up to 70%)
M4 Rifle

**Information**

Can be found inside Bandit Camps and Lockers.

A fully automatic rifle, it is the only weapon in the game which uses Rifle ammo.

The M4 is incorrectly labelled, and should be labelled M4A1, as this variant of the M4 was the only version to allow semi automatic and fully automatic fire.

The weapon weighs 3.4 Kg when fully loaded, contains a 30 round magazine and fires 5.56 caliber ammunition.

**Statistics**

Body shots

Head shots

**Harvesting**

**Produced:** (3) Scrap and (3) Components
Lore

## Currently known canon

(Displayed at the beginning on the game)

**Quote from the Developer Interview:**

## Secrets

'Spores' located at the secret Military Silo.

## Estimates for Lore

* **Cause of Mist:** Military experiment? due to the 'spores' being located in a Military Silo Interview included about two aliens, Spores changing the atmosphere.
* **Location:** Northern Hemisphere, North America or Northern Europe.
* **Date:** Definitely after May 1991, the release of the M4A1 Rifle.
* **Player:** Has some sort of military and mechanical experience since the player was a wide crafting knowledge.
Mist Survival

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

***Mist Survival*** is set in a world torn by a virus outbreak, to survive the player must hoard food and water, find shelter and protect themselves not only from the wildlife and bandits but from the infected lurking in the shadows. Along the way the player can rescue survivors from bandit bases and add them to their camp, assigning them to tasks or posting them on defense, all for when the mist comes, which when it does the player better of prepared!

## System requirements

 **Storage** | 11 GB available space | 11 GB available space
Bows

# Basic Bow

 Ammo | Hunting ArrowBasic Wooden ArrowFire Arrow

**Requires:** (8) Stick, (4) Rope and (2) Animal Guts (Dried)

**Information**

Can't be heard by Infected or Bandits when shot.

Crafted using the Workbench

**Statistics**

Body shots

Head shots

# Long Bow

 Ammo | Hunting ArrowBasic Wooden ArrowFire Arrow

**Requires:** (12) Stick, (4) Rope and (2) Animal Guts (Dried)

**Information**

Can't be heard by Infected or Banditswhen shot.

Crafted using the Workbench

**Statistics**

Body shots

Head shots

# Quiver Tiers

## Basic Quiver

**Requires:** (8) Rag and (2) Sewing Kits

## Leather Quiver

**Requires:** (6) Leather and (3) Sewing Kits

## Tactical Quiver

**Requires:** (8) Leather, (10) Components , (2) Duct Tape and (4) Sewing Kits
Mist Survival Wiki

Welcome to the Official Mist Survival WikiWelcome to the official Mist Survival Wiki
Mist Survival is set in a world torn by a virus outbreak, to survive the player must hoard food and water, find shelter and protect themselves not only from the wildlife and bandits but from the infected lurking in the shadows. Along the way the player can rescue survivors from bandit bases and add them to their camp, assigning them to tasks or posting them on defence, all for when the mist comes, which when it does the player better of prepared!
Please Check out the **Mist Survival Steam store page** for community posts and discussions.
Please feel free to contribute by creating new articles or expanding on existing ones.

Information Hub

**Map**
**Vehicles**
**Creatures**
 Bandits
 Infected
 Bears
 Chickens
**Survivors**
**Game Events**
**Updates**
**Common Questions**

**Locations**
**Weapons**
Explosives
TT-33 Pistol
M4 Rifle
Benelli Nova
Sako 85 Hunting Rifle
Bows
**Road Map**
**Lore**
**Concept Art**

Game Mechanics

**Tools**
Crafting Tools
Axe
Combat Knife
American Eagle
Pickaxe
Sledge Hammer
**Crafting**
Workbench
Basic Crafting
Structure Building
Blacksmith
Reloading Bench

**Traps**
**Harvesting**
**Farming**
**Mining**
**Cooking**
**Items**
Consumables
Medicine
Equipment
Materials

Guides

**Wiki Guides**
System requirements
Release date
How to play guide for Mist Survival

**Community Guides**
Mist Starting Guide - By privacy
Inventory Slot Upgrades - By Go2Bed
Fps Unlock - By Jones
Bandit Proofing - By Maconijnr

Videos

*See more videos*

Wiki Community

We are currently maintaining 1,129 pages (145 articles)!

Recent changes | New pages | Missing pages

How to help
How can I contribute?
See how you can help contribute to Mist Survival Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Please, read the do's and don'ts before continuing
Wiki Information

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Update 0.2.0.1

* Car turning radius locked.
* Bandit Sniper takedown Bug
* Fill bucket bug (unsafe water status)
* Saving a game inside a car then reloading makes the car unable to move until you exit and re-enter the car
* Moonshine, Water purifier bug : Select a bucket full of 10L of safe water. Under "give" select 10L. Remove bucket and place a water bottle with a tiny bit of water in it (way less than 10L). Click give. Distiller now has 10L of safe water that it got from your water bottle. This works with any amount of liquid```
Testing Page - Main

Welcome to the Official Mist Survival WikiWelcome to the official Mist Survival Wiki
Mist Survival is set in a world torn by a virus outbreak, to survive the player must hoard food and water, find shelter and protect themselves not only from the wildlife and bandits but from the infected lurking in the shadows. Along the way the player can rescue survivors from bandit bases and add them to their camp, assigning them to tasks or posting them on defence, all for when the mist comes, which when it does the player better of prepared!
Please Check out the **Mist Survival Steam store page** for community posts and discussions.
Please feel free to contribute by creating new articles or expanding on existing ones.

Information Hub

**Map**
**Vehicles**
**Creatures**
 Bandits
 Infected
 Bears
 Chickens
**Survivors**
**Game Events**
**Updates**
**Common Questions**

**Locations**
**Weapons**
Explosives
TT-33 Pistol
M4 Rifle
Benelli Nova
Sako 85 Hunting Rifle
Bows
**Road Map**
**Lore**

Game Mechanics

**Tools**
Axe
Combat Knife
American Eagle
Pickaxe
Crafting Tools
**Crafting**
Workbench
Basic Crafting
Structure Building
Blacksmith
Reloading Bench

**Traps**
**Harvesting**
**Farming**
**Mining**
**Cooking**
**Items**
Consumables
Medicine
Gear
Materials

Guides

**Wiki Guides**
System requirements
Release date
How to play guide for Mist Survival

**Community Guides**
Mist Starting Guide - By privacy
Inventory Slot Upgrades - By Go2Bed
Fps Unlock - By Jones
Bandit Proofing - By Maconijnr

Videos

*See more videos*

Wiki Community

We are currently maintaining 1,129 pages (145 articles)!

Recent changes | New pages | Missing pages

How to help
How can I contribute?
See how you can help contribute to Mist Survival Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Please, read the do's and don'ts before continuing
Wiki Information

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Beggar

The **Beggar** is a non-playable character who gives the player quests and shares the lore on history of *Niffelheim*.

The Beggar can be found near the Ancient Portal leading to Asgard. The Beggar can be interacted with to receive a quest or a fragment of lore.

## Quests

Only one quest from the Beggar can be active at a time. The player cannot receive a new quest from the Beggar until they complete the previous quest by claiming the reward.

## Lore

 2
 3
 4
 5

## Fragment of the Portal to Asgard

    Once the player gathers 21 of 22 Fragments of the Portal to Asgard and enters the Ancient Portal screen, the Beggar will turn into Hel and attack the player. When Hel is defeated, she drops the last Fragment of the Portal to Asgard, allowing the player to open the portal and complete the game.
Farming

# General

In Mist you are able to farm two different vegetables. Corn and tomatoes are available as seeds in game. They can be found at different locations in game and most commonly spawn in bandit camps.

Take care with the seeds as they do not respawn and you cannot produce them.

You can also use the harvest function in the inventory window to harvest a random amount of seeds (0-3 seeds) for each piece of corn/tomato.

Grown plants will drop a random amount of seeds -- normally one seed but 2 or 0 are possible.

## Corn

Corn is an edible source in the game. However it does not restore much food nor hydration.

Most of the time it is used for cooking.

Corn can be found as a seed ingame.

This seed needs to be planted in a crop furrow.

Corn will take 8 days to grow. For further information check out the farming guide.

DO NOT harvest the corn too early as you will receive new seeds only from fully grown plants.
Tools

## **Crowbar**

**Requires:** (6) Metal scrap and (2) Components

**Information**

Can only be found in a few places, but can also be crafted. The Crowbar can open locked doors many times, losing durability with each use, unlike the Lock Pick which is a one use item. The Crowbar can also be used as a melee weapon.

**Lock Pick**

**Requires:** (4) Component

**Information**

Can only be found in a few place, but can be crafted. Like the crowbar, it can open locked doors but is a one use item.
Farming guide

This is a basic farming guide.

## Corn farming

For corn farming you require a corn seed, which can be found at random locations in the game. Seeds are most likely to be found in bandit camps.

Corn should be planted into a crop furrow.

The seed should be watered everyday using a watering can. The crop furrow will change it`s colour to indicate that it is watered.

The corn takes a total of 8 days to be grown completely.

Within those 8 days the seed will change it`s size a couple of times.

Day 2 marks the first growing process of the seed.

To be completely clear the growing takes place after 48h and not after a sleep.

Day 4 or rather 96h will mark step 2 of the growing process.

Day 6 and day 7 are pretty close to being a grown plant and can be misunderstood.

However if you harvest the plant during those times you will NOT receive any new seed!

The best idea is to save the game prior to harvesting the corn. If no seed is dropped you can reload the safe and try again.

After 8 days or 192h the corn will be fully grown and will be colored green brownish.

At this stage you can safely harvest the corn or leave it in the crop furrow.

The corn plant will drop corn, leaves, branches and a random amount of corn seeds.

You can also use the harvest function in the inventory window to harvest a random amount of seeds (0-3 seeds per corn) for each piece of corn.
Map

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

## World Map

Update 0.5.0 brings us new and final version of map. This map is considered to be 'first zone' and according to release notes, there will be 3 more zones added in the future. Map is still in development so there will be new POIs added later on, and current one might be reworked.

Map provided courtesy of the Gamer Blue.

## History Maps

### Cave Map

Everything inside the red is the available Mine. The Entrance here marks the beginning of the **main** area, and does not include the beginning tunnel.
Watering can

The watering can is a useable tool which can be crafted at the workbench.

The wantering can carries up to 15l water.

## Filling the can

To fill the can you have to proceed to either a lake/river, equip the can and use the "E" key on the water.

You can aswell put the watering can into a water barrel and fill the can.

## Crafting

You can craft the watering can at the workbench, requiring 8 metal scraps, 2 components and 10 nails.
Vehicles

Drivable Vehicles are used to cover long distances around the map but also are a means of storage from the 25 slots for loot, equipment or components. Vehicles are found on roads and near buildings as being red, with a white symbol floating above it, although when they are found they will have no parts or fuel. Currently Vehicles can **NOT** be destroyed although this feature is currently for 'static cars'. Static vehicles are vehicles which can't be driven and can't be looted but can be destroyed with an axe or better yet, with a Sledge hammer. When destroyed, the car has a chance to drop metal scrap, wood scrap, and components as well has a chance to drop a spark plug.

To get a car working you will need a Car engine, Car battery, spark plug and four tires, as well as fuel. Parts and fuel are usually found in other vehicles, garages or gas stations. Garages and gas stations usually can contain engines, car battery’s or spark plugs with high durability while vehicles contain fuel but have fairly low durability on parts found. Fuel varies in quantity with the location, as such cars near Bandit bases or buildings will usually have between **2 - 5 Litres** of fuel, while cars on the roads can have between **0 - 2 Litres**. Fuel can be extracted by use of a Gas Can. Max capacity of a gas can is 20 Litres.

Parts like the car engine, car battery and spark plug lose durability when crashing or hitting an object or when bandits hits the car. Tires lose durability when used off road.

Loot inside loot-able cars are random, from usually containing some food although weapons and tool also can be found inside. Most of the time materials are the main consistent thing found, such as scrap and other components.

 Fuel | 6 | 4

## Car Parts

* Car Engine
* Spark plug
* Car Battery
* Tires
* Drivable Icon
American Eagle

Craftable | Yes

**Requires:** (4) Wood, (4) Low Quality Metal Ingots, and (4) Iron Ingots

**Information**

The American Eagle is made in the Blacksmith.

Its a melee weapon/tool used to generate Tree Bark and can be used to defend against common enemies.

It is also sometimes referred to as "a Machete".

**Statistics**
Mist Survival Wiki/Section 2

Information Hub

**Map**
**Vehicles**
**Creatures**
 Bandits
 Infected
 Bears
 Chickens
**Survivors**
**Game Events**
**Updates**
**Common Questions**

**Locations**
**Weapons**
Explosives
TT-33 Pistol
M4 Rifle
Benelli Nova
Sako 85 Hunting Rifle
Bows
**Road Map**
**Lore**
**Concept Art**

Game Mechanics

**Tools**
Crafting Tools
Axe
Combat Knife
American Eagle
Pickaxe
Sledge Hammer
**Crafting**
Workbench
Basic Crafting
Structure Building
Blacksmith
Reloading Bench

**Traps**
**Harvesting**
**Farming**
**Mining**
**Cooking**
**Items**
Consumables
Medicine
Equipment
Materials
Blacksmith

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

**Requires:** (20) Stones, (20) Wood, (20) Components and (30) Nails

## Smelting

Scrap and Components can be melted down to metal ingots: **(2) scrap** or **(2) component** = **(1) Ingot**

To make a **Brass Ingot**, **Copper** and **zinc** in a **2:1** ratio is required, such as the image below represents:

## Forge

### Hammer

#### Sledge Hammer

**Requires:** (10) Wood, (10) Iron Ingots and (4) Low Quality Metal Ingots

### Ammunition Materials

**9mm Cartridge**

**Requires:** (1) Brass Ingot and (1) Low Quality Metal Ingot

#### Cal5-45 Cartridge

**Requires:** (1) Brass Ingot and (1) Low Quality Metal Ingot

#### 12Guage Cartridge

**Requires:** (1) Brass Ingot and (1) Low Quality Metal Ingot

#### 7.62x51mm Cartridge

**Requires:** (1) Brass Ingot and (1) Low Quality Metal Ingot
Firewood

The firewood is a craftable resource which can be crafted either with the inventory crafting menu or using a stump.

## Crafting

To craft firewood using the inventory crafting you need 1 Log and an axe in your inventory.

The crafting will take 5 minutes to be performed, adding a total amount of 4x firewood to your inventory.

## Use

Firewood is used as fuel for the campfire, the DIY water purifier, the barrel fire and the moonshine distiller.

The firewood burns 30 minutes in the campfire and the barrel fire.

Firewood can be stacked up to 8 units.
Sako 85 Hunting Rifle

Ammo |  7.62x51mm

**Information**

The real world version this rifle mimics, is a Sako 85 S Grizzly, chambered in .308 Winchester, or 7.62×51mm NATO. These rounds are generally interchangeable.

The Hunting rifle can only be located through killing the Bandit Sniper  and there is a possibility to drop the weapon.

The Hunting rifle has an 8x scope, giving it the long distance advantage.

**Statistics**

Body shots

Head shots
Repair

**Repair bench**
this is all the items needed to repair items from 0% to 100%

**Chainsaw** requires 1 chain, 10 nails, 1 component

**combat knife** requires 15 low metal scraps, 3 components, 3 duct tapes

**hammer** requires 8 wooden planks, 1 iron ingot, 3 duct tapes

**saw** requires 2 low metal scraps, 2 components

**axe** requires 6 wooden planks, 12 low metal scraps, 2 duct tapes

**Pickaxe** requires 1 duct tape, 1 component, 3 low metal scraps
Colt 1191

Ammo | 9mm

# **Information**

Can be found inside some buildings such as Lockers.

The Colt 1911 is incorrectly called "Colt 1191" when it should be Colt 1911A1.

A semi-automatic pistol, very similar like the Glock-18 Semi.

The Colt 1911 is incorrectly chambered for 9x19mm Parabellum instead of .45 ACP. In real life, the only Colt 1911 able to use 9x19 Parabellum is a newer model of the Colt 1911 Defender which is chambered for 9x19 Parabellum instead of .45 Auto. It's also missing a magazine catch, which would mean the magazine in the gun couldn't be removed, preventing the player from reloading it, so how the player is able to reload it makes no sense.

**Statistics**

Body shots

Head shots
Chilhuahua

**Chilhuahua** is a Yo-Kai in Yo-Kai Watch.

## Bio

Legends tell of Chilhuaua saving people lost in the snowy mountains. Some consider him a deity.

## Location

Fuse Pupsicle + Snowstorm Cloak.

Rarely found at Catfish Pond in Mt. Wildwood during Daytime. (NOTE: May need to have befriended it elsewhere to have it appear here)

## Trivia

* Chilhuahua is the evolved form of Pupsicle when combined with a Snow King's Cloak.

### Origin

#### Name Origin

* A combinations of the words **CHILL** and **CHIHUAHUA**

-Chill; a sensations of cold.

-Chihuahua; a type of dog.
Chicken feed

Chicken feed is a craftable item used to feed chicken.

It can be crafted using the players inventory.

## Crafting

Opening the players inventory selecting the chicken picture on the top right will bring up the crafting menu for chicken items.

Selecting the chicken feed item while having 3x corn, 10x leafes and a mortar and pestle in the inventory will craft 4x chicken feed using a total amount of 15 minutes.

## Use

To feed the chicken you now have to equip the chicken feed in your main hand.

Selecting the hand you put the chicken feed into will show a white preview of the position of the upcoming chicken feed.

Pressing the left mouse key will then place the chicken feed onto the ground as the preview showed.

The chicken will now occasionally pick up some chicken feed.

## Indication

The amount of food the chicken received will be indicated by a bar shown to you while hovering over the chicken.

Grey indicates empty while blue show`s the amount of food.

## Corruption

The chicken feed won`t corrupt in the version 0.3.9.1.

This goes for both, placed and not placed chicken feed.

The chicken food is corrupted in the version 0.4.0.2. It cannot be placed.
Game Events

# The Mist

### Information

The Mist is a Random event which causes a fog to fall upon the players surrounding, which is followed by an eerie, gloomy sound.

The player will be awoken if the mist appears while they are sleeping, and if there are infected near by, then the player will not be able to sleep.

During the Mist, the infected will be able to come outside, like they would at night. As well, a few (3 - 7) Runners will spawn.

If the player is in their base, then the infected will start to destroy the barricades on the windows.

To stop the infected destroying a players base, walls and Survivors are a good deterrent, as Survivors will kill nearby infected and wall will block them out.

# Bandit Raid

### Information

After the player attacks a Bandit Camp, there is a possibility for bandits to appear at the player's home/base.

This can be prevented by adding walls or Survivors, which should defend against the bandits.

# The 'Winter'

### Information

Even from the start of the game, a notice is always present. 'About few month to winter~'. Although through out the game, the player is driven to prepare for the 'winter' yet we are not sure what comes when winter hits. Some speculate brutal snow which kill crops and anything caught outside meaning less food and water from frozen lakes and ponds, although another more thought out occurrence could be a month long mist, where all different types of infected will plod around outside, where no strong defensive mean instant death. The real 'winter' is still not known and the community still speculates.
Benelli Nova

Ammo | 12Gauge

**Information**

The Benelli Nova is the only shotgun found in the game currently.

In close quarters, the Nova is the best as it's able to quickly and easily kill nearly any creature with one shot to the head.

**Spread Pattern**

**Statistics**

Body shots

Head shots

**Harvesting**

**Produced:** (4) Scrap and (2) Components
Branch

Used in | Building, Crafting

The **Branch** is a material which was added in update V 0.1 to **Mist Survival**.

## Basic Info

**Branch** is a material which has multiple uses. They can easily be located all round the forest floor, usually they can be found in large quantities when chopping a tree.

**Branch** can be combine with other materials to craft a number of Structure Building and Basic Crafting.
Players inventory

The Players Inventory can be opened by pressing the "I" key per default.

## Overview

The inventory gives you a lot of informations.

In the middle of the screen you will find your inventory providing a maximum of 36 slots available for items.

Below the main inventory you will find 6 slots for usable items such as weapons, shileds, watering sources or tools.

Just left of the main inventory you will find 4 sub levels of the inventory for harvesting, status, equipment and key items.

On the bottom left of the screen you will find information about the player such as a health bar, an indication for hunger and thirst, an indication about fatique, your stamina and a temperature bar.

On the top left of the screen you are provided with informations about the day. The Day counter shows the ingame days you have been surviving till now. In addition to this you will find the time of day and the temperature.

On the right side you will find the basic crafting menu.
Medicine

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

**Antibiotic**

**Painkiller**

**Bandage**

**Alcohol**

 Recipe: | Structure Building (Moonshine Still Required)

# Injury

When a wound is affected, a red gauge would appear on the image. If the gauge is filled up, the wound will open and get worse. (The speed of the gauge can reduced if the player performs first aid)

**Leg**

Traumatic leg is quite dangerous. If the movement is severe, the wound will bleed and have a worse chance than ever.

**Arm**

Traumatic Arm is quite dangerous. If the movement is severe, the wound will bleed and have a worse chance than ever.

**Bleeding**

Wounds caused by severe injuries. Causes a lot of bleeding, if not treated players can bleed to death
Infected

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

# Runner

They are the most common **Infected**.

**Behaviour:**

They are fast and hit hard, causing possible bleeding and wounds to the player.

They can not hear Bows although if there is a gun shot, they will become alerted and charge at the player

They can not leave their house or area where they spawn in the day, although they're able to come out at night or during the Mist.

# Seeker

### Information

The Seekers are an aggressive mutant that charges the player on all fours once engaged. They are fairly uncommon, spawning in Old West Town and the factory region.

**Behaviour:**
They are faster than runners, and do much more damage. High chance to cause bleeding and wounds to the player.
They are surprisingly resilient to damage, and it is advised to sneak past them unless you're ready to bring the pain.

When close to death, the Seeker will flail on the ground, giving the player time to finish it before it gets back up.

**You cannot outrun them on foot. They will chase until they are dead, or you are.**

Take care when exploring, as they can freely roam during the day without consequence.

# Berserker

### Information

* The Berserker was added to the game in the 0.2.0.0 update\*

As of update 0.3.9 The Berserker is only found inside The Oldmine.

The Berserker is currently the only **boss** found in the game which when killed, the player will get access to higher tier ores found beyond the Berserkers lair.

To kill the Berserker you will need explosives which does the most damage as well a lot of fire power.

**Behaviour:**

The Berserker has a health bar which when attacking normally, the bottom bar will go up as the player attacks. When that bar is full, the Berserker will stop as to rest which will allow the player to attack and deal damage to the Main health bar. Take caution as Runners will spawn briefly.

### Attacks Types:

* **Charge**, charges towards the player and stops till the Berserker hits a wall or the player.
* **Rock throw**, throws a rock at the player causing bleeding and severe wounds.
* **Ground Slam**, slams into the ground causing rock to fall from the ceiling.

When killed, the Berserker drops a random amount of Military Component Box and Grenade Fragment as well drops a Blueprint.

# Tank

### Information

An unknown type of infected referred to as "Tank".

These have not yet been added to the game.

Tank has been added in Tunnel at the end on the left is a path to the tank.

Edit: is currently in game as of 6/28/22 only known weakness is fire all other damage is null.

\*EDIT\* can be killed by firearm, weak spot is the "tumor" on his shoulder.
Road Map

Below Road Maps were since August 31st 2018. Newest Road Map (0.3.x - 0.4.x) updated on August 12th 2019. For full and detail updates and bug fixes, see Updates.

## 0.1.x

This version is all about bug fixing and getting the various gameplay mechanics balanced. I won’t be adding any new content for this version as I want to ensure the game as it stands provides a solid foundation as I move forward. Of course, this does not mean everything will be set in stone during this version, but it is the primary focus.

## 0.2.x

This version is where new gameplay mechanics and new content will be added. To give you an example of upcoming content this version of the game will introduce the mining mechanic as well as two new breeds of infected, the ‘Berserker’ and the ‘Tank’. In short, I’ll be bringing in the following additional content throughout this phase of development:

* New map location: To include a mine
* New gameplay mechanic: Fully functional mining system
* Additional craftable items: New tools, survival equipment and craftable building parts
* A new weapon type: The hunting rifle
* New infected: The ‘Berserker’ and the ‘Tank’.

## 0.3.x

This version will focus heavily on advancing the survival systems and adding gameplay variety with the addition of new fauna types, along with the addition of a farming element:

* New wildlife: Deer and wolves
* New gameplay mechanic: Fully functional fishing system
* New gameplay mechanic: Fully functional crop system
* New gameplay mechanic: Fully functional traps. To include fish and bear traps.

## 0.3.x - 0.4.x

### Basic System

* Bug fix!
* Save slot

### Gameplay Mechanics

* Character abilities : Players can unlock additional abilities such as
	+ Hunting skill : unlock by collect survival book [Effect : player will able to harvest more hidden materials from animals body].
	+ Strength : Frequently cutting wood or using melee weapons [Effect : Attack speed increase]

* Farming and livestock improvement
* Add FPS Legs
* Gun Customize
* Cars improvement
* More vehicles
* Garage and vehicles customize
* Quick time event (Infected can catch you)
* Fishing
* Map and marker (not a real time mini map)

### AI

* Re-Create infected stage 2, Both concept and 3D model
* Survivors NPC Improvement : more interactive choice, behavior improvement, New Models and animations
* Infected Tank

### Quest

There will be side quest, mini quest that you can received from NPC or dynamic event. (few quest for experimentation)

### Puzzle

There will be puzzle in the game, such as

* Find the password to unlock the door,
* Fuse box quest

### World event

* Bandits raid
* Infected horde raid (experimental, actually this feature need some more defensive stuff first)
* Dynamic loots point event, Such as car crash point (other survivors)

### Map, level, and visual upgrade

* New mine level design
* Abandon school
* New town level design, and building models
* New house models
* Secret lab
* **New Region** : Actually, this is part of the main mission. You have to complete it before you can travel to this area. This will be added for test and experimentation first.
How to play guide for Mist Survival

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Mist Survival***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

In Mist Survival you must survive by collecting Food and Water from the abandoned buildings scattering the map. Along the way, you will discover weapons which will be used to defend against the many creatures lurking the world. While you explore you can build bases and attack bandit camps, to not only help survivors which will help out at any set homes, but gather higher tier weaponry and materials. Fixing vehicles is very crucial not to only cover larger areas quickly but to evade The Mist when it appears, which it can at any time, your weapons will come in to be very useful when properly handled against the horde of Infected.

## Controls

The Controls are fairly normal to any other PC game and **can be changed**, but theses are the default controls,

## Tips and tricks

Check out the Mist steam for guides. As such:

Privacys Mist Starting Guide will be sure to help,
or

Пресвятой Иоанний A little more advice and more Guide
## See also

* Release date
* System requirements
Leaf

The leaf is a item which can be found or harvested in Mist.

It is required for crafting.

## Acquiring

Leaves can be collected spawning at random on ground all over the map.

Cutting down a tree using an axe will as well drop leaves onto the ground surrounding the tree.

Using a Sledge Hammer on a tree will drop leaves, occasionally Branch without cutting down a tree.
Crafting Tools

## Hammer

**Requires:** (4) Wood and (1) Low Quality Metal Ingots

General
Type: Tool
Stack Size: 1
Stats
Craftable: Yes (Blacksmith required)
### Information

Hammers can be found around the map randomly in stores and some ground floor homes, as such on shelves, inside closets and on garage floors. But Hammers are mainly located in remote and unmarked locations like camps, inside and outside of derelict buildings. Although notable buildings like the Estate and large town still do contain a high possible yield for tools such as the Hammer.

Hammers are a very important tool for building many of the structures in the game.

## Saw

**Requires:** (4) Metal scrap, (1) Component and (1) Wood

General
Type: Tool
Stack Size: 1
Stats
Craftable: Yes (Workbench required)
### Information

Like the Hammer, Saws are randomly found through out the world although can be harder to find, but still can be located at stores and some ground floor homes, as such on shelves, inside closets and on garage floors. Hammers are mainly located in remote and unmarked locations like Huts, inside and outside of derelict buildings. Although notable buildings like at the Estate and large town still do contain a possible tool such as the Saw.

Saws are used for some basic crafting, but are mainly based as a use for building some of the few higher tier structures as well, namely the wooden walls which offer a large amount of protection to a base from infected to bandits.

## Mortar and Pestle

**Requires:** (8) Rock

General
Type: Tool
Stack Size: 1
Stats
Craftable: Yes (Blacksmith required)
### Information

Mortar and Pestle can only be crafted using the Blacksmith in the Materials category.

### Crafting uses

*List of* **Mortar and Pestle required crafting**.
ミストサバイバル プレイガイド

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

このページは、 *Mist Survival* の基本的な *プレイ方法ガイド* として機能します。 現時点では情報はほとんどありませんが、新しい情報は常に追加されているため、頻繁にチェックすることをお勧めします。 このガイドにヒント、テクニック、提案を加えて自由に編集してください。

## **基本的なゲームプレイ**

ミストサバイバルでは、マップに点在する放棄された建物から食料と水を集めて生き残る必要があります。 途中で、世界に潜む多くの生き物から身を守るために使用される武器を発見します。 探索している間、基地を構築し、山賊キャンプを攻撃することができます。これにより、設定された住居で役立つ生存者を助けるだけでなく、より高いTierの武器を収集することができます。 材料。 車両 を修正することは、より広いエリアを迅速にカバーするだけでなく、The Mist が現れたときに回避するために非常に重要です。いつでも回避できます。次のような場合に武器が非常に役に立ちます。 感染者の大群に対して適切に対処しました。

## **操作方法**

コントロールは他の PC ゲームではごく普通のものであり、**変更することができます**が、これらはデフォルトのコントロールです。

## **ヒントとコツ**

ミストスチームのガイドをご覧ください。 そのような： プライバシー ミスト スターティング ガイドが必ず役に立ちます。

## **こちらも参照**

* 発売日
* システム要求
Cooking

Cooking is a mechanic in Mist Survival allowing players to consume food harvested from animals by heating them to an edible condition.

Cooking can be accomplished through a Grill and the Cooking Pot which both require a lit camp fire beneath it.

# Cooking Pot

The cooking pot is used to make Meat Stew and Vegetable Stew

As well the cooking pot can be used to Render Fat for Low-Grade Fuel.

List of **Recipes**

# Grill

Be careful, as you'll have to watch it carefully - the food's conditions changes quite rapidly and can quickly reach burned if no attention is paid.

List of **Recipes**

## Conditions of food

Food has multiple conditions, generally the best to eat is the "Well Done" one.

**Raw:**
Food that has not been cooked at all. Should not be eaten.

**Medium:**
Food that has been slightly cooked and can be eaten.

**Well Done:**
Food that has been cooked well and can be safely eaten. It is the best condition to keep the food at.

**Burned:**
Food that has been overcooked and can be eaten but does not provide as much as the other stages.
Sledge Hammer

Craftable | Yes

**Requires:** (10) Wood, (10) Iron Ingots and (4) Low Quality Metal Ingots

**Information**

The Sledge takes much longer to hit its target, but in turn has a very high damage output.

Can used to destroy walls and gates as well static Vehicles but does 3x more damage than the axe.

Can also be used to farm leaves, by hitting trees.

**Statistics**
Bandits

# Bandit

### Information

Once obtaining a weapon, you can sneak up on a Bandit from behind and take them out by pressing [F]., using the knife which should instant kill the Bandit.

Be wary as they could notice you and easily kill you if you don't crouch [ Ctrl ].

**Behaviour**

When a player approaches, an 'eye' icon will appear above a bandits head, after a few seconds, if the player has not moved then the bandit will attack.

If the player throws an empty bottle, an 'ear' icon will appear above a bandit's head, this will attract the bandit to where the bottle had landed, distracting them.

If you raid a Bandits Camp, then the bandits will raid you by appearing at your home. Bandits also appear at your home if you have built a chicken coop and have chickens set up in here. You can set your base in another place with no improvements to prevent bandits from appearing in bases.

# Bandit Sniper

### Information

A Bandit Sniper is located on the oil-rig Bandit Camp, which is located at the end of the main road past the Estate area.

Once obtaining a weapon, you can sneak up on a Bandit from behind and take them out by pressing [F]., using the knife which should instant kill the Bandit.

Be wary as they could notice you and easily kill you if you don't crouch [ Ctrl ].

**Behaviour**

This bandit is one of the most dangerous bandits. He detects you from far away and with his Sako 85 Hunting Rifle, he has high accuracy and damage.

When a player approaches, an 'eye' icon will appear above a bandit's head, after a few seconds, if the player has not moved then the bandit will attack. Due to this Bandit wielding a Hunting Rifle, they will be aware of you from a further distance, but this can be countered as they will only look on one side of their compound, giving the player a window to sneak up on them.
Update 0.2.0.0

(25/10/2018)

* (fixed) Tree keep respawning
* (fixed) Spawn in car after loaded
* (fixed) Some static car can't destroy
* (fixed) Bow disappear when Draw (After equip Hunting rifle)

 **System**

* New smelt mechanics for craft 'Brass'

 **Items**
Crafting Material

* Sulphur Ore
* Saltpetre Ore
* Zinc Ore
* Zinc Ingot
* Sulphur Powder
* Saltpetre Powder
* Mortar and pestle
* Grenade Fragments
* Military Component Box
* Blueprint (for future update) : Reward drop from Berserker

 **Explosive**

* Hand Grenade : (you have to upgrade Reloading Bench for unlock it)

 **Map, Location**

* Mine level (phase 1)

 **Ai**

* Berserker ( Still need some balance work. So, you can Re-Fight him by Re-Login the game )
* Bandit Sniper

 **Mining Ore**

* Added new Ore : Zinc
* Added new Ore : Saltpetre
* Added new Ore : Sulphur

 **Visual, Model**

* New SUV Car model
* New Reloading bench model
Traps

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

The only current trap is the Small Animal Trap, which captures rabbits.

# Small Animal Trap

**Requires:** (4) Component, (4) Wood, (1) Duct Tape and (8) Nails
Application: transfer to the slot active items, after placing on the ground charge the trap with any food. Response time ~ 24 hours.
Structure Building

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

**Structure Building** is opened by pressing [B]

## Workshop

**Crafting**

**Blacksmith Place**

 Blacksmith

**Requires:** (20) Stone, (20) Components, (20) Wood and (30) Nails

**Moonshine Still**

**Requires:** (10) Stone, (20) Components, (10) Metal Scrap and (2) Empty Bottles

**Saw Machine**

**Requires:** (6) Wood, (6) Components, (2) Gears and (2) Electronic Part

**Repairbench**

 Materials used to repair: **Metal Scrap, Components, ]]Duct Tape, Wood, Low Quality Metal Ingot,**

**Requires:** (2) Gears, (2) Low-Quality Metal Ingots, (8) Metal Scrap, (8) Components

**Furnace**

**Requires:** (18) Stone and (2) Components

**Reloading Bench**

**Level 2 Upgrade**

**Requires:** (2) Copper Ingots, (2) Iron Ingots, (10) Wood and (4) Gears

## Construction

**Basic Shelter**

**Requires:** (6) Branches, (6) Sticks, (8) Leaves and (4) Lashings

**Small Cabin**

**Requires:** (15) Wood, (5) Components and (15) Nails

**Chicken Coop**

Can hold up to **12** Chickens

**Requires:** (15) Wood, (15) Components, (8) Nailsand (20) Leaves

## Electrical Appliance

**All require power from the generator!**

**Lantern Post**

**Requires:** (4) Wood, (4) Components and (1) Electronic Part

**Floodlight**

When placed, pressing [E] and [C] will rotate the light vertically

**Requires:** (8) Metal Scrap, (8) Components and (1) Electronic Part

## Furniture

**Wooden Bed (Single)**

**Requires:** (8) Wood, (6) Components and (6) Rags

**Wooden Bed (Duo)**

**Requires:** (10) Wood, (6) Components and (6) Rags

**Modern Bed**

**Requires:** (12) Wood, (4) Components, (10) Rags and (10) Nails

**Classic Bed**

**Requires:** (12) Wood, (4) Components, (10) Rags and (10) Nails

**CabinetA**

**Requires:** (8) Wood and (2) Components

**Security Locker**

Has **20** Slots

**Requires:** (4) Wood, (4) Metal Scrap, (8) Components and (1) Gear

**End Table**

**Requires:** (6) Wood and (4) Nails

**Dining Table**

**Requires:** (8) Wood and (4) Nails

**Stool**

**Requires:** (2) Wood and (2) Nails

**Dummy Target**

**Requires:** (2) Logs, (4) Wood and (4) Rags
Azure Dragon

**Azure Dragon** is a Yo-Kai in Yo-Kai Watch.

## Bio

A legendary divine beast. He holds domain over water, surpassing even the power of the Dragon Lord.

## Appearance

A blue dragon, in the Chinese art style (most western dragons have a more complete lower body, whereas asian dragons, Chinese specifically, tend to look more like snakes).

## Location

Rarely found in Infinite Inferno circle 4.

## Trivia

### Origin

Azure Dragon may have been based on the Azure Dragon of the Four Symbols of Chinese mythology, representing the cardinal direction of east and the season of spring. The Japanese city of Kyoto is said to be protected by the Azure Dragon as well.
Equipment

*This article is a stub. You can help Mist Survival Wiki by expanding it.*

# Armour

Can be found on military bases at diffrerent conditions of health.

* **Not craftable (v. 0.3.10.1)**
* **Not repairable (v. 0.3.10.1)**

# Helmet

Can be found on military bases at diffrerent conditions of health.

* **Not craftable (v. 0.3.10.1)**
* **Not repairable (v. 0.3.10.1)**

# Boots

Gives **5%** walk speed increase

* Can be found on may "easy loot" locations.
* Can produced at workbanch
* *Needs: 4x*

**More info:** Created from a single piece of dried Animal Hide in the Workbench.