Pandemonium Pathway

## Overview

The **Pandemonium Pathway** is a Pathway that originates from the Void Lands and was brought to Earth by Gilgamesh during the 2nd Epoch. When Lazarus Asmodeus was formed and left Earth, the Pandemonium Pathway was one amongst several Pathways left behind. Pandemonium Beyonders specialise in causing chaos, manipulating luck, bestowing blessings and boons and manipulation.

At Higher Sequences, Beyonders can control Fate, Brainwash others, carry out Divinations and directly manipulate reality. They can also grant wishes through various means, such as Boons and Reality Manipulation. The Pandemonium Authority represents Chaos, Duality, Fate, Luck and Will. The Above the Sequence is unknown, as is the corresponding Sefiroth. There are no neighbouring Pathways on Earth either.

## Sequence Levels

 9
 8
 7
 6
 5
 4
 3
 2
 1
 0

## Pathway Symbol

Two winged serpents chasing each other's tails, forming a circle that encloses a blooming flower with a Star of Chaos at the very centre. Each petal is inscribed with mystic runes.

## Mythical Creature Form

A puddle of black and white substance that can take any form. The puddle bleeds colour from the atmosphere around it and seeps through cracks in reality.

## Sequence 9: Variant

* The Beyonder can sense when things are different or wrong compared to what they were before
* The Beyonder gains an aura of strangeness
* The Beyonder can express characteristics they would normally not possess
	+ A fat man would be able to compete with an athlete

## Sequence 8: Luck Sampler

* The Beyonder can take a small portion of someone's good/bad luck for themselves
	+ They can also gift luck to others

* The Beyonder can see the River of Fate.
	+ They gain Spirit Vision and a usable pool of Spirituality
* The Beyonder is less likely to suffer misfortune by default

## Sequence 7: Boon Bestower

* The Beyonder can bestow Boons on others, such as increased strength and speed
	+ The Boons are temporary, with a max duration of 12 hours
	+ The Boon require equivalent exchange: granting strength to someone will weaken the Beyonder
* The Beyonder can preform Divinations and simple Rituals
	+ Their Spiritualty increases again and Spirit Vision improves
* The Beyonder is more sensitive to those Blessed by Higher Existences

## Sequence 6: Scale of Fortune

* All previous abilities are upgraded, with more Boons able to be Bestowed for longer and more complex Rituals can be preformed

* The Beyonder can transfer entire chords of Fate instead of simple pieces of luck
	+ For example, the Beyonder can completely steal someone's Fate of receiving a fortune
* If the Beyonder constantly steals the good luck of others, they will suffer an irresistible backlash and receive bad luck
	+ The more the Beyonder manipulates Fate, the worse their own Fate will become

* The Beyonder can negate damage by splitting it in half and separating when it affects them
	+ The Beyonder can make themselves of receive half the power of a thunderbolt, and then experience the rest a day later after they have escaped and recovered

## Sequence 5: Karmic Measurer

* The Beyonder can attach "conditions" to good luck
	+ The target must suffer equal bad luck in the near future
* The Beyonder can directly stir the River of Fate to manipulate occurrences via Rituals
* The Beyonder can swap Fates in the midst of battle and requires less time
* The Beyonder can see strings of Karma and boost or sever them
	+ Severing will destroy all accumulated luck, whether good or bad. Boosting will make it happen sooner
	+ Severing is useful for avoided long-term affects from Sealed Artefacts