Alchemical Feats, Epic

## Artillery [Alchemical]

**Prerequisites:** Dexterity 21, Explosive Bomb alchemist discovery.

**Benefit:** The thrown range increment of your bombs increases by +20 feet.

**Special:** You can gain this feat multiple times. Its effects stack.

## Augmented Alchemy [Alchemical]

**Prerequisites:** Intelligence 21, Craft [Alchemy] 23 ranks.

**Benefit:** Whenever you create an alchemical item or substance, you can choose to make it more powerful than normal by adding +20 to the DC required to create it and multiplying its price by 5. If the item or substance deals damage, double the damage dealt. If the item or substance doesn’t deal damage, double the duration of its effect. If the item or substance doesn’t deal damage and doesn’t have a specific listed duration (or has an instantaneous duration), double all dimensions of its area. If the item or substance doesn’t fit any of these categories, then it cannot be affected by this feat.

**Special:** If you have the Epic Alchemy epic class feature, the effects and costs of this feat stack with the benefits and costs of that class feature, but certain improvements interact in different ways. Boosted items have their damage increased to the alchemist's level – 6 and Vitriolic items to the alchemist's level – 18. Explosive items have their radius tripled, if they don't qualify for a different benefit.

## Bomb Mastery [Alchemical]

**Prerequisites:** Intelligence 25, Knowledge [Alchemy] 24 ranks, any 3 Bomb alchemist discoveries.

**Benefit:** All DCs associated with your bombs—splash damage and special effects—increase by +1.

**Special:** You can gain this feat multiple times. Its effects stack.

## Compound Bomb [Alchemical]

**Prerequisites:** Intelligence 25, Knowledge [Alchemy] 24 ranks, any 5 Bomb alchemist discoveries.

**Benefit:** You can now apply two non-stacking discoveries you possesses to the same bomb. These discoveries function as normal. In the case of a conflict between the two abilities selected, the alchemist chooses which takes priority.

**Special:** You can gain this feat multiple times. Every time you select it, you may add one additional exclusive bomb discovery to your bombs.

## Deadly Bomb [Alchemical]

**Prerequisites:** Knowledge [Alchemy] 32 ranks, Any 3 Bomb alchemist discoveries.

**Benefit:** A deadly bomb inflicts splash damage equal to the bomb's direct hit damage. Targets of the splash damage are still allowed a Reflex saving throw for half damage. Deadly bombs do not stack with other non-stacking bomb discoveries.

## Epic Extracts [Alchemical]

**Prerequisite:** Ability to brew 6th-level extracts.

**Benefit:** You gain access to 7th-level extracts. This feat does not grant extra extracts per day or give you access to extracts of a higher level than normal. To see when you gain access to these spells, see the Alchemist table.

You can choose extracts of the appropriate level from the Sorcerer/Wizard spell list from the Abjuration, Necromancy, and Transmutation schools.

**Special:** You can gain this feat multiple times. The second time you select it, you gain access to 8th-level spells, and the third time you select it, you gain access to 9th-level spells.

## Epic Mutagen [Alchemical]

**Prerequisite:** Craft [Alchemy] 25 ranks, True Mutagen

grand alchemist discovery.

**Benefit:** Your mutagen now grants a +10 natural armor

bonus and a +10 alchemical bonus to Strength, Dexterity, and

Constitution. The alchemist takes a -2 penalty to his Intel

ligence, Wisdom, and Charisma as long as the effects persist.

## Extract Bomb [Alchemical]

**Prerequisite:** Craft [Alchemy] 23 ranks, Bomb 10d6 class feature, Infusion alchemist discovery.

**Benefit:** Rather than inflicting damage, you can craft bombs that affect all targets as if they had just imbibed one of your extracts. As a standard action, you can imbue one of your bombs with the effects of an extract and throw it at your highest base attack bonus. Doing so requires you to expend one of your daily uses of said extract (or an empty slot of the same spell level or higher). Extract bombs do not stack with other non-stacking bomb discoveries.

**Special:** If you have the epic feat Meta-Extract, it cannot be used in conjunction with this feat.

## Flawless Mutagen [Alchemical]

**Prerequisite:** Craft [Alchemy] 23 ranks, True Mutagen grand alchemist discovery.

**Benefit:** Your mutagen no longer imposes a penalty to Intelligence, Wisdom, or Charisma when imbibed.

## Improved Bomb [Alchemical]

**Prerequisite:** Bomb 8d6.

**Benefit:** Add +1d6 to your bomb damage.

**Special:** You can gain this feat multiple times. Its effects stack.

## Meta-Extract [Alchemical]

**Prerequisite:** Intelligence 21, Craft [Alchemy] 21 ranks.

**Benefit:** Choose one metamagic feat you meet the prerequisites for. You can now apply that metamagic feat to your extracts while brewing them. The extract slot used increases just as applying a metamagic feat to a normal spell increases the spell slot, and any feat or class feature you have that applies to metamagic feats also applies to your meta extracts.

Special: You can gain this feat multiple times. Its effects do not stack. Instead, choose a different metamagic feat each time.

## Meta-Extract Bomb [Alchemical]

**Prerequisite:** Craft [Alchemy] 27 ranks, Extract Bomb, Meta-Extract.

**Benefit:** You can now imbue your bombs with the effects of extracts that have had metamagic feats applied to them.

## Mutagen Bomb [Alchemical]

**Prerequisites:** Craft [Alchemy] 25 ranks, Infuse Mutagen alchemist discovery, Bomb 10d6 class feature.

**Benefit:** A mutagen bomb is created using the rules for mutagens, taking the alchemist 1 hour to complete. He can only have one mutagen bomb at a time. It follows all the normal rules for a bomb, except instead of inflicting damage, all targets affected by the bomb gain the benefits and penalties of the alchemist's basic Mutagen class feature (without the benefit of any discoveries the alchemist may have gained). The nature of the physical bonus and mental penalty are determined when the bomb is being created and cannot be changed afterwards; a new mutagen bomb must be made to replace the old one.

Mutagen bombs do not stack with other non-stacking bomb discoveries.

## Persistent Bomb [Alchemical]

**Prerequisites:** Craft [Alchemy] 24 ranks, Sticky Bomb alchemist discoveries.

**Benefit:** A persistent bomb does not inflict splash damage. Instead, the bomb is used to target a specific 5-foot square, coating it in a barely-perceptible sheen (Perception DC equal to caster Craft [Alchemy] check to notice). The effect lasts for a number of rounds equal to 1/2 the character's alchemist level. Every creature that begins its turn in that square or moves into or through that square during the duration suffers the effects of the bomb as if subject to a direct hit. Targets can attempt a Reflex save against the normal bomb DC (10 + 1/2 alchemist's level + alchemist's Int modifier) for half damage.

Persistent bombs do not stack with other non-stacking bomb discoveries.

## Poisoner [Alchemical]

**Prerequisites:** Craft [Alchemy] 25 ranks, Poison Use class feature.

**Benefit:** Any poison you create with a Craft [Alchemy] check has its associated saving throw DC increased by +2.

**Special:** You can gain this feat multiple times. Its effects stack.

## Prismatic Bomb [Alchemical]

**Prerequisite:** Craft [Alchemy] 25 ranks, Acid Bomb alchemist discovery, Madness Bomb alchemist discovery, Poison Bomb alchemist discovery, Shock Bomb alchemist discovery, Sticky Bomb alchemist discovery.

**Benefit:** You can manufacture prismatic bombs, which behave in most ways like normal bombs, except instead of inflicting bomb damage, targets react as if subject to a prismatic spray with the save DCs the same as the alchemist's other bomb effects. A prismatic bomb takes 1 minute to craft and remains usable for 24 hours. An alchemist can only prepare a number per day equal to their Intelligence modifier (minimum 1). Prismatic bombs do not stack with other non stacking bomb discoveries.

**Special:** You can gain this feat multiple times. Every time you do, the alchemist can produce two additional prismatic bombs per day.

## Second Breakthrough [Alchemical]

**Prerequisite:** Craft [Alchemy] 27 ranks, Grand alchemist discovery class feature.

**Benefit:** You may select a second grand alchemist discovery and apply its benefits in addition to your first. You cannot select the same grand discovery twice. This feat only grants you the grand discovery itself; not the two normal discoveries the alchemist learned upon reaching 20th level.