Known Game Bugs

*As of version **0.9.013 (QoL Patch #1)***

* Pressing F4 repeatedly can be used to clip through ice blocking certain areas.
* "Deconstruct Wrecks" note is found in Ikhlas's 6th base when facing a rockface when there is really no items to deconstruct and for now I guess is just some free iron?
	+ *[Developer notes] Intentional for now so players don't remain stuck in certain circumstances.*
* Stuck in pod after deconstructing doors or ladders.
	+ *Possible workarounds:*
		- Use F4 to clip yourself out.
		- Use the mod **(UI) Prevent Accidental Deconstruct** by akarnokd
		- Use the mod **More Control** by doublestop, with Single-Deconstruct Mode enabled.
* Resources falling through the floor if the inventory is full (while deconstructing items or when unequipping the backpack equipment).
* Deconstructed world chests (blue or gold) respawn empty when reentering their area. Sometimes they reappear even when reloading a save.
* Resources from meteors disappear when reloading a save.
	+ *Remark: This might be intentional so unclaimed and forgotten about resources from meteors do not clog up the game world and save.*
* Holes in Terrain.
* Some ice blocks don't (fully) melt above the temperature their tooltip indicates.
* Possible to fall through the floor when trying to place a glass floor and walk over it (when inside a living compartment).
* Oxygen may replenish when standing near doors, edges of pods or on top of domes while still being outside.
* Can't deconstruct doors or windows without deconstructing the whole pod. Note: this became outdated when the "Space Trading Update" was released. So now you can deconstruct wall constructed buildings (Ex: Living Compartment Window in Base Building) without deconstructing the whole pod.
* Deconstructing all early-game buildings (such as Wind Turbine, Drill, etc.) in the early game (< 175kTi) brings back the tutorial objectives for them.
* When launching a regular or trade rocket, anything touching the rocket (player character, larvae, buildings, meteors, etc.) will make it topple and slide around the terrain or get it stuck. (It is only visual, the rocket will disappear after some time; the bonuses still apply.)
* Saving inside a wreck or underground base, then loading back that save results in the player falling below the map.
* Objects deconstructed tend to respawn when leaving the area or loading a save. This happens mostly to world containers inside wrecks, heaters inside wrecks, door wings inside underground bases.
* Algae and Outside Farm growth amount is not saved. Reloading a save will spawn them back fully grown.
* Dropping a minable resource must be re-mined if the player reloads a save with them on the ground. They can be simply grabbed if the player immediately tries to pick them back up after dropping them.
* Sending more than 1000 rockets of a kind gives no additional bonus to the respective terraformation component.
* Jumping into the water from up high, swimming around just fine, but then going to the shore insta-kills the player. (The game thinks one has fallen from up high to the dry land).
* When playing with a controller, the right stick will not function on game start.
	+ *Possible workarounds:*
		- Go into the options menu, click apply and close. The right stick should function normally.
* Replacing a seed in Outdoor Farms will not clear the previous produce and will result in mixed grows.
* Can't create new worlds or see previous saves.
	+ *Possible workarounds:*
		- Update or disable your mods.
* Dropped scene resources (those pre-placed items picked up/mined and then dropped) are not removed from the world by *Auto Crafter*s which result in an unlimited use of said resources.
* World-placed objects such as Frog Eggs, Seeds, Flower Seeds, Flowers, various items in wrecks respawn unintentionally.
* Certain items (such as Generic Frog Eggs) don't show up in the logistics network list of transportable items, even after unlocking it, thus drones can't transport them.
	+ *Possible workarounds*:
		- Have at least one of it created/incubated, not picked up from the world.
	+ *Developer notes*: This happens because certain items are marked as **DataConfig.LogisticDisplayType.HideIfNoneInWorldObjects** and the **WorldObjectsHandler::GetItemsWorldObjects()** does not have any non-scene instance of it.
* Certain items (such as Generic Frog Eggs) disappear from the logistics network list of transportable items.
	+ *Possible workarounds*:
		- Always have at least one of it created/incubated, not picked up from the world. Don't use it up.
* Algae stops growing if the grower machines are too densely packed.
	+ *Possible workarounds*:
		- Have them spread out so their area of influence doesn't overlap. If using Auto-Crafters, you'll have to rely on Drones for gathering them.
		- Reload your save.
* Certain achievements pop even though their prerequisite is not met. For example, getting an achievement for finding iridium without explicitly seeing or mining iridium.
	+ Some mods can also trigger achievements inadvertedly (i.e., mods that access chests around the player).
* Some locations within the Sandfalls and Sulphur fields disable machines.

### User Interface

* In inventories, the mouse jumps back to the very first slot.
	+ *Possible workarounds:*
		- Unplug your game controller.
		- Reset your key rebind settings.
* Unable to launch rocket as the button still says "No Object To Launch". Can happen when reloading a save with an unlaunched rocket.
	+ *Possible workaround:*
		- Deconstruct the rocket.
* Large living compartments, Biolabs, and Biodomes don't snap on top of other buildings.
	+ *Possible workaround:*
		- Attach a living compartment, build a second floor above that living compartment and then connect required building to compartment on 2nd floor.

* Empty food growers when hovered show a growth rate of 30%.
* Foundations are a different size from pods and don't snap to them.
* The unit of energy/power given as `kW/h` etc. is wrong, the name "heat" for temperature is wrong etc. (see https://github.com/CarlKenner/planetcrafter-mods/tree/master/src/mods/FixUnits for partial patch)
* When a blueprint unlocks while the player is in the blueprints screen hovering over it, the tooltip is not updated to reflect the change.
* When the player dies (on standard or above difficulty) while having the building ghost active, ready to build, some or all inventory gets dropped but the building can be still be built after the resurrection, allowing material duplication.
* If lower levels of your base are submerged in water, using a ladder to reach them does not activate your oxygen usage. Leaving the base and staying underwater outside still does not activate oxygen usage until you re-emerge from the water outside the base.
* It is possible craft multiple rockets at the same time on the launch platform by holding the accessibility key (CTRL by default) and clicking on the rockets.
* Exiting the game in the main menu results in "Application stopped responding" and/or an Event Viewer entry with "Access Violation" for **Planet Crafter.exe**
	+ *Possible workaround:*
		- Use Alt+F4 to quit.
* When reaching the last stage (currently Mammals), the progress screen shows "Name" and "percent" for both current and previous stages. (This happens because when the screen detects there is no further stage available, it stops updating itself).
	+ *Workaround:*
		- Install the Unofficial Patches mod.
* The *Auto Crafter*'s range indicator is stuck on the screen.
	+ *Possible workaround*:
		- Look at it again, then look at the floor without aiming at other interactable objects.
* Cannot move items to or from player inventory or container. Caused by duplicate items, due to the respawn bug, which can no longer be put into the same inventory.
	+ *Possible workaround*:
		- Use the duplicate item in a recipe, shred the duplicate item(s) or lose the item.

### Visual & Audio

* Raining inside pods.
* Trees and grass grow through pod walls.
* Meteor debris appear inside pod walls.
* Random floating particles.
* Rockets do not fly straight up but collide with each other or with the terrain.
	+ *Remark: their bonus still apply, just looks funny/odd.*
* Biolab has no lights or has different lighting.
* Effigies are placed ‘floating’ some distance from the floor/desk/etc, including in display cases.
* "Brightness" issue (example: https://postimg.cc/VJ3qXGkh/3356d122 )
	+ *Possible workaround:*
		1. Save the current game.
		2. Locate savegame. See EA\_FAQ#Where\_are\_the\_save\_files.3F for savegame locations.
		3. Edit json: In the bottom of file remove the lines that start with **{"layerId":"PCLayer**.
		4. Save json.
* Mining resources that disappear over time (e.g., Super Alloy from meteorites) can get the mining beam stuck.
	+ *Possible workarounds:*
		- Mine some other resource.
* Incubator and Fish Tank does not remove the spawned (preview) butterflies when the larvae is removed, resulting in ever increasing number of butterflies/fishes.
	+ *Possible workarounds:*
		- Reload a save.

### Steam Integration

* Save is not uploaded to Steam Cloud.
	+ *Possible workarounds:*
		- Do not hoard resources. Destroy them in the Shredder machine.
		- Use the mod **(Perf) Reduce Save Size** by akarnokd.
* Save seems to be corrupt or truncated.
	+ *Possible workarounds:*
		- Go to the Steam cloud save webpage and see if you can download good version from it: https://store.steampowered.com/account/remotestorageapp/?appid=1284190. The save folder is at `%USERPROFILE%/AppData/LocalLow/MijuGames/Planet Crafter`
* Achievements not unlocking.
	+ *Possible workarounds:*
		- Restart Steam.
		- Make sure Steam is in online mode.
		- Start a fresh game.

### Performance

* Drastic framerate drops/lag when looking at or towards the direction of Food Growers, Flower Spreaders or Tree Spreaders.
	+ *Possible workarounds:*
		- Don't look at them too much.
		- Put them far away from where you typically are.
		- Use the remade mod **(Lathrey)** **Improve Performance** by akarnokd.
* Low FPS on high-end machines.
	+ *Developer notes: The Unity Engine under the game is struggling with hundreds of machines, especially ones spawning bees or butterflies. The game becomes CPU bound (i.e., high-end graphics cards won't be fully utilized).*
	+ *Possible workarounds:*
		- Use fewer machines and instead launch rockets to boost the speed of the particular terraformation component.

### Stability

* Game crashes when quitting in the main menu.
	+ *Developer note: it is caused by the Unity Engine version the game currently uses.*
	+ *Possible workarounds:*
		- Quit via Alt+F4.
* Game crashes to desktop.
	+ *Possible workarounds*:
		- Verify game files on Steam.
		- Remove mods.
		- Limit framerate in game or in your video card's control panel.
		- Lower game quality.
		- Switch between modes (windowed, full screen, etc.)
* Game crashes the video card driver
	+ *Possible workarounds:*
		- Update or downgrade your video card driver.
		- Limit the framerate in game or your graphics card's control panel.
		- Downclock your GPU or VRAM.
		- Lower game quality.
* PC restarts
	+ *Possible workarounds:*
		- Verify the integrity of Windows.
		- Update drivers.
		- Downclock your video card.
		- Check your PSU.
		- Check for signs of overheating.
		- Reseat your video card, replug the PCIe power cables to it.

## Fixed

### Gameplay

* Larvae or Frogs spawn in the air. (**Fixed in 0.8.010**)
* Larvae stop spawning. Happens when teleporting from an interior space. (**Fixed in 0.8.010**)
* Larvae stops spawning. (**Fixed in 0.8.008**)
* Some or all drones stop and do nothing. Mostly happens when deleting containers part of the logistic network. (**Fixed in 0.8.008**)
* Auto-Crafter takes not-fully-grown algae and vegetables. (**Fixed in 0.8.008**)
* Getting a red screen with "remove your mods" warning even though no mods are (currently) installed. Mostly happens when language mods were used before. (**Fixed in 0.7.009**)
* Can't mine resources or grab items near the edge of water or inside the water while standing on dry land. (**Fixed in 0.7.007**)
* Clearly visible but unreachable and thus non-collectable resources (outside water). (**Fixed in 0.7.007**)
* Disappearing death chests. (**Fixed in 0.7.007**)
* When reaching the Breathable Atmosphere terraformation stage, oxygen is not consumed when going underwater. (**Fixed in 0.7.007**)
* Aiming at certain seeds placed in the Battleship wreck can break all interactions (mining, opening chests, deconstruction) of the multitool. (**Fixed in 0.6.008**)
* Holding down the accessibility key (default Ctrl) while building an effigy will allow the player to build any number of them after the first placement as the game does not consider availability for subsequent builds. **(Fixed in 0.4.014)**
* Thirst and Health is not saved, reloading a save fills them to full. **(Fixed in 0.4.011)**
* Pressing F2 does not hide the Beacon's indicator hexagon. **(Fixed in 0.4.011)**
* Fix "falsewater" area. **(Fixed in 0.4.011)**

### Visual

* If the field of view is bigger than the default 60, the beacon indicator hexagons get visually detached from their beacons when the player turns or moves sideways. **(Fixed in 0.4.014)**
* Fix orientation on compass. Mapping screen and compass now have the same orientation. **(Fixed in 0.4.011)**
* Large Living Compartment has no lights **(Fixed in 0.4.008)**

### User Interface

* Machine tooltips get stuck on the screen. (**Fixed in 0.8.010**)
* The save list is empty or missing some saves. **(Fixed in 0.4.014)**
* When loading into the world, all the completed tutorial objectives show up for a split second before they are hidden again. **(Fixed in 0.4.014)**
* Unable to rebind the F key. **(Fixed in 0.4.008)**
* Unable to rebind the E key **(Fixed in 0.4.007)**
* Unable to unlock microchips **(Fixed in 0.4.007)**
* Opening the Biolab's craft Screen or a Advanced Crafting Station's craft screen, then opening the Crafing Station T2 screen will retain the screen title of the Biolab/ACS' screen. **(Fixed in 0.5.005)**
* Methane Cartridges are difficult to impossible to grab due to hit-test problems with the object. **(Fixed in 0.5.005)**
* Entering and exiting photomode shows the compass even if the player has no compass microchip equipped. **(Fixed in 0.6.008)**

### Steam Integration

* Steam cloud storage size too low, some or all files are not uploaded. **(Fixed in 0.4.012)**
* Tree Spreader T2 does not count towards the Trees Achievement. **(Fixed in 0.4.008)**

### Performance

* Improved rain performances **(Fixed in 0.4.011)**

## Not bugs

These work as intended by the developers. See also EA FAQ.

### User Interface

* Microchips won't unlock.
	+ You should now see an ingame warning that there are no more unlocks to have for now. Keep your microchips for future content.
* Unable to mine or pick up objects.
	+ Make sure your Multitool is not in Deconstruct mode.
	+ Make sure your inventory isn't full.
* Screens are black.
	+ Make sure you have enough power.
* Machines stopped working.
	+ Make sure you have enough power.
* Machine achievements don't pop.
	+ Make sure you built the right tier of the machine (usually t1) and left it operating for a minute.