Maribor Forest (Potion)

“*According to an old tale, this potion was first made by dryads from the forest of Brokilon. The formula was obtained by the druids of Maribor Forest, who then passed it on to their brethren in other corners of the world. The formula also reached Morgraig, where the practical-minded first witchers began producing the potion using ingredients obtained from monster carcasses. However, this is nonsense, as everyone with a little education knows that witcher potions are lethal to non-witchers.*”
―Olivier of Gulet, witcher from the School of the Griffin

## Information

### Ingredients

**Base Level*** 3 units of Berbercane fruit
* 1 unit of Alghoul bone marrow
* 4 Drowner tongues

**Enhanced Solution**

* 1 Bottle of Maribor Forest
* 1 Bottle of Alcohest
* 5 units of Berbercane fruit
* 1 unit of Crow's eye
* 2 Drowner tongues

**Superior Solution**

* 1 Bottle of Enhanced Maribor Forest
* 4 units of Berbercane fruit
* 4 units of Crow's eye
* 1 unit of Hellebore petals
* 1 unit of Ribleaf
* 1 unit of Vermillion

### Contraeffect (s)

Delayed Fatigue
Increased Metabolism
Shortened Duration of Other Witcher Potions
Temporary Energy Drain
Dehydration

### Duration

20 minutes to 1 hour ( depends on the version )

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically to allow witchers to cast Signs in quicker succession and increase endurance.

## Brewing and Alchemical Ingredient Explanation

The method for preparing the Maribor Forest potion is as follows for the base-level potion:

1. Begin by chopping the 4 Drowner tongues into cube-shaped pieces and adding them to a pot of boiling water. (The spores of the Sewant mushroom are effective against vampiric entities for some reason so the spores must be extracted from the mushrooms via boiling water which will make the spores rise to the surface)
2. Add the unit of Alghoul bone marrow into the mixture and stir.
3. Mash the three Berbercane fruit with a mortar and pestle, removing the seeds.
4. Add the Berbercane fruit to the mixture and stir.
5. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
6. In a separate pot, pour the Dwarven Spirit and bring it to a simmer.
7. Add the strained liquid from step 5 to the Dwarven spirit, and simmer the mixture for a few minutes.
8. Bottle the potion and allow it to cool before using.

## Effects

The primary and intended effect of the Maribor Forest potion is a substantial boost to endurance, enabling witchers to engage in prolonged physical activity without succumbing to fatigue. This heightened endurance not only allows for sustained combat but also facilitates the rapid casting of Signs, providing a crucial advantage in the heat of a battle against a monster. Witchers will discover that, under the potion's influence, they can seamlessly unleash Signs at an accelerated rate than usual, a skill that proves invaluable in fast-paced encounters. The potion further augments a witcher's reflexes, affording them quicker reaction times that can be pivotal in situations where split-second decisions make a significant difference.

## Contraeffects/Side Effects

Some of the potential side effects of consuming Maribor Forest potion are:

* **Delayed Fatigue**: While the potion is designed to increase endurance, over-reliance on the Maribor Forest potion may lead to delayed fatigue. Witchers might not realize the extent of their physical exertion until after the potion wears off, potentially pushing their bodies beyond safe limits.
* **Increased Metabolism**: The potion could significantly increase the witcher's metabolism, causing them to burn calories at an accelerated rate. This may result in a constant feeling of hunger, and if the witcher doesn't consume enough food, there's a risk of malnutrition over prolonged use.
* **Shortened Duration of Other Witcher Potions**: The accelerated metabolism induced by the Maribor Forest potion might also affect the duration of other potions consumed simultaneously. This could lead to a shorter-than-expected duration for other potions, reducing their effectiveness during critical moments.
* **Temporary Energy Drain**: After the potion wears off, witchers might experience a brief period of energy depletion. This can leave them vulnerable, especially if they relied heavily on the potion.
* **Dehydration**: Increased metabolism can lead to higher perspiration rates, potentially causing dehydration. Witchers need to be vigilant about maintaining proper hydration levels while using the potion.

## Notes

* For a more in-universe and not so "gameplay mechanics" version, the information given by The Witcher 1 has been used to elaborate the article.