recursal/Fanatic-Fandom huggingface dataset:
Eric

**Eric** is a Hero in Ursula's Fate deck.

## Strategy

Mildly useful if he can move another Hero farther away from their Binding Contract location, though Whirlpool doesn't care about distance. More useful if he can spread out a pile of Heroes to cover more locations.

## Previous versions

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • **Eric** • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Bartholomew

**Bartholomew** is an Ally in Ratigan's Villain deck.

## Strategy

The entire point of this card is to make Felicia cheaper. If he's in your hand, you may as well play him, but barring a Uniform, the only Hero he can defeat on his own is Olivia, whom you will usually want to Capture anyway.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • The Mouse Queen • Toby
Bigger and Badder

**Bigger and Badder** is the fifth expansion to Villainous, containing three new Villains. It can be played on its own, or mixed with other sets. It released in February 2022.

It is the first in the series with Villains outside the Disney Animated Canon (or its predecessors). The name references a line where Syndrome calls his Omnidroid "bigger" and "badder".

## List of Villains

* Lotso
* Madam Mim
* Syndrome

## Contents

* 3 Boards
* 3 Villain Movers
* 3 Villain Guides
* 3 Reference Cards
* 90 Villain cards (30 per Villain)
* 45 Fate cards (15 per Villain)
* 25 Power Tokens
* 1 Fate Token
* 15 Strength Tokens
* 1 Buzz Lightyear Tile
* 3 Omnidroid Tiles

 **Repackaged Sets**
*Introduction to Evil*
Give Them a Scare

### Text

Look at the top two cards of your Fate deck. Either discard both cards or return them to the top in any order.

**Give Them a Scare** is an Effect in Captain Hook's Villain deck. It is one way he has to manipulate his Fate deck in order to bring out Peter Pan.

## Clarifications

* You must discard both, or return both. You can't discard one and return the other.

## Strategy

You almost always want to play this rather than discard it. If you haven't found Peter Pan yet, this helps you do that. If Peter Pan is already out, it helps you monitor your Fate deck to prevent Taunts or Pixie Dusts from popping out and delaying your win. If Peter Pan is sitting at the top of your Fate deck, it would still be good to hold on to this, to save for once he gets played.

 **Villain deck**
*3 Copies:* Boarding Party • **Give Them a Scare** • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Donald Duck

**Donald Duck** is a Hero in Pete's Fate deck.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same:

* Doc
* Rafiki

## Strategy

It's not often that he comes paired with something less useful in the moment, but having Donald Duck on the board can make things a lot more difficult for Pete. Seeing him paired with Mickey Mouse during a Fate pick can be frustrating, but having him on the board to protect the high-pitched rodent can hold Pete back for several turns. Play him if you can, but not at the expense of a more immediately useful card, like Minnie Mouse or Horace Horsecollar.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • **Donald Duck** • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Here, Puppies

**Here, Puppies** is an Effect in Cruella De Vil's Villain deck.

## Strategy

The only reason not to play this is if there are no more Puppies in the supply. Even if you already have 99 Puppies on your board and/or captured, having more Puppies means a higher yield from I Live for Furs, and means it's easier for Jasper to get double-Token captures, and also makes it harder for your opponents to slow you down.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • **Here, Puppies** • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Hercules

**Hercules** is a Hero in Hades' Fate deck.

## Strategy

An excellent Hero. Play him at the location closest to The Underworld with any Titans, but be aware that Stratos can move him out of the way.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
John

**John** is a Hero in Captain Hook's Fate deck.

## Clarifications

* John doesn't get +1 for each item attached to him, he gets only +1 if he has at least one item attached.

## Strategy

The weakest card in Captain Hook's Fate deck. Give precedence to everything else, playing John only if required. In the end, he is a Hero that can block actions, but every other Hero can be stronger, or has a useful effect.

 **Villain deck**
*3 Copies:* Boarding Party • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* **John** • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Beast

### Text

When Beast is played or moved, move any Allies out of Beast's location to any other location. When Beast is Vanquished, remove all Obstacles from Beast's Castle.

**Beast** is a Hero in Gaston's Fate deck.

## Clarifications

* Beast's on play Ability is mandatory, even if played by Gaston himself through Take Me Instead.
* If multiple Allies are at Beast's new location, they are all moved to the same other location.

## Strategy

A strong Hero, though not without risk. Gaston needs at least two Allies to defeat him, but if he does, that's two Obstacles gone. However, there are plenty of ways to move Beast around, and he can also be brought back with Be Our Guest and Magic Mirror. His bulk often means that whatever location he's covering remains covered for the rest of the game, unless Gaston goes out of his way to try to remove him, which again is risky, as Beast is easily moved.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* **Beast** • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
King Richard

**King Richard** is a Hero in Prince John's Fate deck.

## Clarifications

* King Richard does not prevent Prince John from playing Fate Effects against other players.

## Strategy

A very powerful Hero. While he prevents Prince John from playing any Effects, the most important are Beautiful, Lovely Taxes and Imprison, meaning Prince John's Power gaining is hampered, and King Richard cannot be moved to a less cumbersome location. A very poor target for Steal from the Rich, as Prince John will want to Vanquish him as soon as possible. He also cannot be Intimidated or Trapped, meaning Prince John will have to be in Nottingham to deal with King Richard.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • **King Richard** • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Alice

**Alice** is a Hero in Queen of Hearts' Fate deck.

## Strategy

One of the best Heroes in Queen of Hearts' Fate deck. Use her in conjunction with Mome Raths to stall the playing of Take the Shot. Try to play her to a location with no Allies, to force Queen of Hearts to waste Power on playing cards to Vanquish her.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* **Alice** • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Filled With Fright

**Filled With Fright** is the sixth expansion to Villainous, containing one new Villain. It can supplement another set, but cannot be played on its own. It released in October 2023.

The name references one of Oogie Boogie's lines in the song "This Is Halloween".

## Contents

* 1 Board
* 1 Villain Mover
* 1 Villain Guide
* 30 Villain cards
* 15 Fate cards
* 2 Dice
* 10 Tokens

 **Repackaged Sets**
*Introduction to Evil*
Archer

**Archer** is an unofficial card archetype, being an Ally that can be used in Vanquish actions at adjacent locations. They are often more useful than other Allies of the same Cost or Strength, as they can be used at up to three locations without needing to move them.

They tend to have this wording: "When performing a Vanquish action, *[this card]* may be used to defeat a Hero at its location or at an adjacent location."

## List of archers

* Boarding Party
* Cerberus
* Gwythaints
* Royal Rider
* Velocipod Patrol
* Wolf Archers

### Card Gallery

 ***Card Archetypes:*** **Archer** • Brute • Invincible • Scavenger • Taunter • Trophy
Andy's Looking For Us

### Text

All Heroes with 1 or more Strength get +2 Strength. Heroes with 0 Strength are not affected.

**Andy's Looking For Us** is an Effect in Lotso's Fate deck.

## Strategy

Arguably the best card in Lotso's Fate deck, given how he can work around most of the others. If this brings any Hero above 5 Strength, it ruins every version of his combo, and must be dealt with. This is particularly painful if it's played more than once, which is surprisingly likely given how quickly Lotso mills through his Fate deck searching for his Heroes.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* **Andy's Looking For Us** • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Bats

### Text

When Bats is used in a Vanquish action, place Bats in the discard pile. Search the discard pile for an Ally and place that Ally in Oogie Boogie's hand.

**Bats** is an Ally in Oogie Boogie's Villain deck.

## Clarifications

* Bats are always discarded if they are used in a Vanquish action.
* Bats can choose themselves with their own ability while they are in the discard pile.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* **Bats**
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Off With Your Head!

**Off With Your Head!** is an Effect in Queen of Hearts' Villain deck.

## Strategy

A solid tool for dealing with Heroes that doesn't require you to discard your Card Guards. A good idea to keep at least one in your hand, just in case.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Hunter's Instinct

## Trivia

Since none of Queen of Hearts' Heroes can ever have 4 Strength, this card functionally defeats those of 3 or less Strength.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* **Off With Your Head!** • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • Makes You Larger • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
Big Daddy La Bouff

### Text

When Big Daddy La Bouff is played, you may choose a card from the Fortune pile and return it to the top of Dr. Facilier's deck.

**Big Daddy La Bouff** is a Hero in Dr. Facilier's Fate deck.

## Strategy

The main target here is Rule New Orleans - don't play Big Daddy unless that card is in the Fortune pile (or The Evening Star is revealed with no Allies to target and you have to play him). Best if he can also steal the Talisman, meaning Dr. Facilier has to defeat him, giving Big Daddy the potential to come around again.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* **Big Daddy La Bouff** • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Introduction to Evil

**Introduction to Evil** is an introductory set for Villainous. It is intended for new players, and contains revamped versions of four Villains originally published in The Worst Takes It All. It was released in July 2023, as part of the "Disney100" celebration.

## List of Villains

* Captain Hook
* Maleficent
* Prince John
* Ursula

## Contents

* 4 Boards
* 4 Villain Movers
* 4 Villain Guides
* 4 Reference Cards
* 120 Villain cards (30 per Villain)
* 60 Fate cards (15 per Villain)
* 40 Power Tokens
* 1 Cauldron

## Rule Changes

Being a set intended for new players, the gameplay of the four included Villains was streamlined, either simplifying complicated mechanics or cards, or adding more obvious direction to more open-ended Villains. In all cases, "start of turn" Objectives were made into instant ones, with adjustments made to balance the change.

The set also introduces new setup rules, specifically for new players (that is, not intended to replace the "normal" rules in all games):

* The game is for only 2-4 players
* All players start with 2 Power
* All players start with their Mover on their Villain's portrait (rather than in their leftmost location)
* No Fate token is used, regardless of player count

 **Repackaged Sets**
***Introduction to Evil***
Hamm

### Text

When performing a Vanquish action to defeat Hamm, at least two Allies must be used.

**Hamm** is a Hero in Lotso's Fate deck.

## Strategy

In general, do not help Lotso by playing his Heroes for him. If you must play Hamm, try to pair him with Rex, or at least cover up a useful location.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • **Hamm** • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Creeper

### Text

When used in a Vanquish action, do not discard Creeper. Instead, move him to the Horned King's location.

**Creeper** is an Ally in Horned King's Villain deck.

## Strategy

Very niche. Getting him on the board is permanent, so if you're expecting a reshuffle to get back discarded Cauldron Born, he'll be one fewer card you have to sift through, but Horned King victories often come down to a final 2 Power to get out a fourth Cauldron Born, and wasting it on Creeper is not often a good idea. If you need him to defeat a Hero out of reach of your Cauldron Born, absolutely play him, otherwise discard him.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • **Creeper** • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Discard Cards

**Discard Cards** is an action that allows you to discard as many cards as you wish from your hand to your Villain Discard pile. Getting rid of cards will give you new options on your next turn.

## Official Rules

* Take as many cards as you wish from your hand and place them in the Villain Discard pile.
* Cards must always be placed face up on the Villain Discard Pile.
* You don't draw cards as part of the Discard Cards Action.

## Clarifications

* Cards are only drawn at the end of your turn. You do not immediately refill your hand after taking a Discard Cards action.

 **Unique Actions**
Brew Poison
Get the Job Done

**Get the Job Done** is an Effect in Cruella De Vil's Villain deck.

## Clarifications

* You can use this to Activate the same card more than once in a turn.

## Strategy

A very useful card, as almost all of your Activates further your Objective. Being able to double up on Puppy finding or capturing can speed things up greatly for Cruella. A prime target for The Devil Take It. If you haven't found anything to Activate yet, though, this is discard fodder.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • **Get the Job Done** • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Friar Tuck's Church

**Friar Tuck's Church** is the center-left location in Prince John's Realm.

## Actions

Friar Tuck's Church contains the following actions:

* Gain 2 Power | Play a Card
* Play a Card | Move an Item or Ally

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Pride Rock

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
彼得斯女士

"*呼……得……放下巧克力甜甜圈了……噢……呼。*"
— 彼得斯女士气喘吁吁时

**彼得斯女士**（英语：**Miss Peters**，3DM汉化版翻译：**皮特斯小姐**）是*恶霸鲁尼：奖学金版*  和*恶霸鲁尼：周年纪念版*  独有的角色，她是布尔沃斯学园的音乐老师。她由Saidah Ekulona配音。

## 剧情中的出场

彼得斯小姐在剧情中仅在任务胡桃夹子中出场，她威胁吉米如果不参加圣诞节宴会的话以后的课就给他F（不及格），以此强迫吉米穿上胡桃夹子的戏服并在圣诞节宴会中作为音乐演奏员，但她在这之前她首先试图相信他是一个“拯救圣诞宴会的英雄”。

如果不使用MOD等修改方式的话，她不会在自由模式里遇到。

如果将她添加进自由模式的话，当吉米造成足够大的麻烦时，她会有小概率在女生宿舍里出现。

## 出场的任务

### 其它

* 音乐课（任务给予人/仅在*奖学金版*  和*周年纪念版* ）

琐事
--

* 如果通过MOD等修改方式让她添加到自由模式的话，可以发现当她行走时她的手臂会穿过她的身体两侧。这是因为虽然她的体型偏胖，不过她使用的骨骼仍然是标准的成年女性骨骼。此外，如果她很瘦的话，她会跟别的女性一样把手臂放在身体两侧。
* 和埃德娜类似，尽管她是一名女性，但她抓捕学生的手段和级长一样是用拳遏制而不像别的女教职员一样捏耳朵，但她仍然可以跟别的女性一样被捏屁股。

截图
--

彼得斯女士在音乐课上
Activate

**Activate** is an action that allows you to use an effect of cards with **Activate** symbols on them. Some Items and Allies have Activated Abilities, which are card Abilities that must be activated to be used. Cards with an Activated Ability include an Activate symbol to indicate that their Ability is **not always in effect**. A card with an activated Ability is played to a location as normal.

## Official Rules

* Choose one Item or Ally in your Realm with the **Activate** symbol.
* Pay the card's Activation cost, if any.
* Perform the card's Activated Ability.
* Each time you wish to use the card's Ability, you must perform the Activate action and pay the Activation Cost, if any.

## Clarifications

* The card is not discarded after the Activated Ability is performed.
* There is no limit to the number of times you may activate a card's Ability, provided you use an Activate action and pay the card's Activation Cost, if any, each time.

 **Unique Actions**
Brew Poison
Hen Wen

### Text

While Hen Wen is in play, the Horned King cannot play Effect cards. When Hen Wen is Vanquished, the Horned King claims The Black Cauldron.

**Hen Wen** is a Hero in Horned King's Fate deck.

## Clarifications

* Hen Wen does not prevent Horned King from playing Fate Effects against other players.

## Strategy

Prior to The Black Cauldron being claimed, do not choose Hen Wen, as Horned King just needs to kill her to get his evil crockery. After it's claimed, Hen Wen is great, as she can cause hand clog if Horned King only has Effects in hand, as well as preventing Power gain, Cauldron flipping, and Hero defeats. The best target for Dyrnwyn.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • **Hen Wen** • Princess Eilonwy • Taran • The Witches of Morva
Get Ready to Rumble!

### Text

Either pay 2 Power to move an untrapped Titan to an adjacent location, or pay 5 Power to move an untrapped Titan two locations away.

**Get Ready to Rumble!** is an Effect in Hades' Villain deck.

## Clarifications

* If moving two locations away, the Titan moves directly to its destination; it does not make two separate movements. As a result, you can only use Titan Abilities once (e.g. only collect 1 Power with Arges), and you ignore any Abilities in the location in between, such as Zeus' trapping.

## Strategy

Don't feel obligated to hold onto this if you haven't found enough Titans yet. When you can play this, try to spend 5 Power on it if possible, to get the most out of the card. One strategy is to hoard 15 Power, and wait until you have all three copies of this in hand, and then using The Gardens and Chariot, play all three in a single turn to sneak a surprise potential win.

 **Villain deck**
*3 Copies:* **Get Ready to Rumble!** • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Cogsworth

**Cogsworth** is a Hero in Gaston's Fate deck.

## Strategy

Best used to protect Belle, Beast and Maurice. Like any Hero, he can cover up actions, but you'll usually prefer to replace Obstacles.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • **Cogsworth** • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Ferocity

### Text

During their turn, if another player defeats a Hero with a Strength of 3 or more, you may play Ferocity. Defeat a Hero with a Strength of 3 or less.

**Ferocity** is a Condition in Yzma's Villain deck.

## Strategy

A little easier to trigger than similar Conditions that other Villains have, but still not worth hanging onto unless there is both a Hero in your Realm weak enough to defeat, and an opponent has a strong enough Hero that is annoying enough for them to want to get rid of. Otherwise, this is discard fodder. This can clinch a win if it can sneakily get rid of Chaca or Tipo after Kuzco is out and Kronk is in position, so if playing against a Villain that needs to defeat Heroes (such as Jafar, Scar, or Mother Gothel), this becomes an essential card, and should be held onto.

Of your possible opponents:

* Jafar/Madam Mim/Scar/Ursula - have a strong enough Hero that they *must* defeat, but doing so doesn't immediately win them the game
* Captain Hook/Evil Queen/Pete/Ratigan - have a strong enough Hero that prevents them from winning, but won't necessarily be played
* Cruella De Vil/Gaston/Mother Gothel/Oogie Boogie/Queen of Hearts/Prince John - have a strong, obnoxious Hero that doesn't need to be defeated, but probably will be
* Dr. Facilier/Hades/Maleficent/Syndrome - have a strong, obnoxious Hero, but their Strength can be reduced
* Horned King/Lotso/Lady Tremaine - can completely ignore strong enough Heroes

## Identical cards

The following cards in other Villains' decks are functionally the same:

* Devilish
* Duplicity

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • Fake Funeral • **Ferocity** • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Bow and Arrows

### Text

When Bow and Arrows is played, attach it to an Ally. That Ally gets +1 Strength. When that Ally would be discarded, discard this Item instead.

**Bow and Arrows** is an Item in Prince John's Villain deck.

## Strategy

A very useful Item. Try to play them before taking a Vanquish action, as they cost less than any Ally in Prince John's deck. Combine with Golden Arrow to get more use out of that Item.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Fireplace Poker

## Previous versions

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* **Bow and Arrows** • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Containment Unit

### Text

Choose a Hero in your Realm. That Hero loses Strength equal to their current Strength.

**Containment Unit** is an Effect in Syndrome's Villain deck.

## Strategy

A strong card, though Syndrome's most expensive. If you're at a Vanquish location, this lets you immediately defeat a Hero, but you can also use this to set up for a guaranteed Bio Probe, or even just to get Mr. Incredible in range for Omnidroid v.X8 - remember, you can always overkill in a Vanquish! However, if you're still searching for Major Modifications, you should probably discard this if you have no Heroes on your board anyway.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • **Containment Unit** • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
I Live for Furs

**I Live for Furs** is an Effect in Cruella De Vil's Villain deck.

## Strategy

Cruella's main source of Power. She should be trying to get as many Puppies on the board as possible before she starts to capture, in part in order to maximize the Power from this. Just one play of this for 4 Power can mean a much smoother game, as otherwise Cruella can find herself without enough Power to play her Allies and Activate them. However, don't hold onto this if there are no Puppies on your board yet, as you have bigger problems at that point.

 **Villain deck**
*3 Copies:* • **I Live for Furs**
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • Spotted • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Buzz Lightyear

### Text

Neither Buzz Lightyear nor any Heroes in his location can be targeted by Vanquish actions.

**Buzz Lightyear** is a **Guardian** in Lotso's Fate deck. He is part of his win condition, and needs to be present in Caterpillar Room in order for him to complete his Objective.

## Strategy

Buzz Lightyear's Guardian Ability is almost entirely pointless, as Lotso won't be doing a lot of Vanquishing anyway, and when he does, it will be with Demo Mode Buzz Lightyear, making it fully moot. His main use is getting moved around by Spanish Mode.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* **Buzz Lightyear**

 **Unique Types**
Cheat • Curse • Guardian • Ingredient • Omnidroid • Prince • Prisoner • Relic • Remote • Titan • Transformation
Flotsam

**Flotsam** is an Ally in Ursula's Villain deck. He functions identically to Jetsam.

## Clarifications

* This cannot be Activated if it's at a locked location.

## Strategy

Can be very useful to defeat Contracted Heroes, so long as your Activate action is accessible. Remember to use your Move an Item or Ally action.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Charlotte

### Text

When Charlotte is played, you may look at the top two cards of Dr. Facilier's deck and put any of them into the Fortune pile. Return the rest to the top of the deck in any order.

**Charlotte** is a Hero in Dr. Facilier's Fate deck.

## Strategy

A great pick, especially if she can steal the Talisman. Put anything you can into the Fortune pile (except Rule New Orleans), even if it has a beneficial effect. The goal is to make the Fortune pile as big as possible.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • **Charlotte** • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Gurgi's Happy Day

### Text

Shuffle all discarded Fate cards back into the Horned King's Fate deck. Draw two new Fate cards and play them both.

**Gurgi's Happy Day** is an Effect in Horned King's Fate deck.

## Clarifications

* This does not shuffle itself in, and is discarded after the two new Fate cards are played.
* The Fater chooses the order in which the two new cards are played.

## Strategy

Usually worth playing, though at times it can whiff. Getting out two Heroes is great, as is shuffling Gurgi's Sacrifice back in if it's already been passed over. However, it can still force an early Fflewddur Fflam or Hen Wen, so be careful choosing this for the first couple Fates.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • Only Moments Away From Victory • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • **Gurgi's Happy Day** • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Ball Gown Cinderella

### Text

Discard Cinderella to play Ball Gown Cinderella. While Ball Gown Cinderella is in play, no Allies may enter The Ballroom. This card cannot be Trapped. When Ball Gown Cinderella is defeated, find both Glass Slippers and play them.

**Ball Gown Cinderella** is a Hero in Lady Tremaine's Fate deck.

## Clarifications

* Ball Gown Cinderella can only be played if Cinderella is in play, and replaces her at the same location.
* Fairy Godmother can play Ball Gown Cinderella even if Cinderella is not present, but if Cinderella is in play, Ball Gown Cinderella must still be played to Cinderella's location.

## Strategy

Fantastic if she can be played, but Lady Tremaine will usually try to make sure normal Cinderella doesn't stick around. Also be aware that she is pointless if a daughter is already in The Ballroom.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* **Ball Gown Cinderella** • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Corona

**Corona** is the rightmost location in Mother Gothel's Realm. Rapunzel moves towards this location at the end of each of Mother Gothel's turns; if Rapunzel is already here, Mother Gothel loses 1 Trust instead. Several cards move Rapunzel towards (or all the way to) Corona as well.

## Actions

Corona contains the following actions:

* Gain 1 Power | Discard Cards
* Play a Card | Fate

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Boarding Party

### Text

When performing a Vanquish action, Boarding Party may be used to defeat a Hero at their location or at an adjacent unlocked location.

**Boarding Party** is an Ally in Captain Hook's Villain deck.

## Strategy

It's most useful to play Boarding Party to Skull Rock or Mermaid Lagoon, where they can reach the most locations. Out of all of Captain Hook's Allies, these should be played earliest, as they are the most flexible.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Gwythaints
* Wolf Archers

## Previous versions

 **Villain deck**
*3 Copies:* **Boarding Party** • Give Them a Scare • Swashbuckler • Worthy Opponent
*2 Copies:* Aye, Aye, Sir! • Cannon • Cunning • Cutlass • Hook's Case • Obsession • Pirate Brute
 **Fate deck**
*3 Copies:* Pixie Dust
*2 Copies:* Lost Boys • Splitting Headache • Taunt
*1 Copy:* John • Michael • Peter Pan • Tick Tock • Tinker Bell • Wendy
Crushing Blow

**Crushing Blow** is an Effect in Jafar's Fate deck.

## Strategy

This card can be surprisingly useful, either taking out Iago before he can move the Magic Lamp, or discarding a Hypnotized Abu so he can steal the Magic Lamp again.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* **Crushing Blow** • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Keyword

**Keywords** are words found in card texts that refer to specific operations players can perform. The keyword is essentially a shorthand, letting a potentially complicated effect take up less space on a card.

## List of Keywords

* Defeat: Discard a Hero from your Realm.
* Find: Look through the relevant discard pile, then deck, for the specified card, then shuffle your deck afterwards (if necessary).
* Look at: Privately look at cards from the specified location. No other player may see what they are.
* Reveal: Show to all players cards from the specified location.

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Flynn Rider

### Text

When Flynn Rider is played, Mother Gothel loses 2 Trust. When Flynn Rider is defeated, Mother Gothel gains 2 Trust.

**Flynn Rider** is a Hero in Mother Gothel's Fate deck.

## Clarifications

* Flynn Rider can be played even if Mother Gothel has less than 2 Trust. In that case, she simply loses as much Trust as she can.

## Strategy

A good Fate pick, except when Mother Gothel is out of Trust. He essentially acts as a Trust vault, not removing it, but keeping it away from Mother Gothel, making him Trust-neutral in the long run, assuming he's eventually defeated. This is quite useful when Mother Gothel has hit her win condition, as gaining back 2 Trust is harder than only gaining 1, and his bulk makes him difficult to remove. However, this does make him a prime target for Revenge, or at least a defeat with Crown. Avoid him at all costs if Mother Gothel has less than 2 Trust, because then if he is defeated he provides a net *gain* in Trust.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* **Flynn Rider** • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Juju

### Text

When Juju is played, you may choose one Item at his location and put it into the Fortune pile.

**Juju** is a Hero in Dr. Facilier's Fate deck.

## Strategy

Good targets are the Cane, Illusion Powder, and Masked Spirits. Great if Juju can also steal the Talisman.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • **Juju** • Louis • Mama Odie • Naveen • Ray • Tiana
Identification Please

**Identification Please** is an Effect in Syndrome's Villain deck.

## Clarifications

* This cannot move Omnidroid v.10 when it is at the top of your Realm.

## Strategy

A more niche card, though very handy on occasion. Ideally you'll be throwing Heroes at your first two Omnidroids with 15 Years Later or Mirage, letting you play them directly to the Omnidroid in question, but if your opponent throws out a Hero, this lets you move it to meet them without having to slowly nudge it with your single Move an Item or Ally action.

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • **Identification Please** • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
I Rule!

**I Rule!** is an Effect in Hades' Villain deck.

## Strategy

This card encourages Hades not to hold on to his Allies, but to treat them as discard fodder, to get a bigger payout from this Effect. If you have Titans in your discard pile, you are doing something wrong.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • **I Rule!** • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
I'll Make the Rules

**I'll Make the Rules** is an Effect in Madam Mim's Villain deck.

## Strategy

Your most expensive card, but also arguably your strongest. This lets Madam Mim circumvent the rock-paper-scissors puzzle of Mim-Merlin Transformation pairs, which is invaluable when a Mim Transformation has been discarded, or simply not drawn yet. Prioritize defeating Merlins whose Mim is discarded. The existence of this card also puts you at win condition if you're ever down to one Merlin left. Never discard this willingly!

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • **I'll Make the Rules** • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Belle Is Mine

**Belle Is Mine** is an Effect in Gaston's Villain deck.

## Strategy

A niche card, especially given Gaston has two Vanquish actions on his board already. Unless you're at a clear Beast's Castle, this requires you to already have enough Allies in play, and usually it's better to just save your Power and Vanquish where you have an action anyway. The best use of this is to clear Beast's Castle to access the top Fate, but again, this requires you already have enough Allies there to begin with. Usually discard fodder.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* **Belle Is Mine** • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
I've Never Seen So Many Books

**I've Never Seen So Many Books** is an Effect in Gaston's Fate deck.

## Strategy

It's fine. The one Obstacle replacer that will have you at least considering the other pick if there is a viable one. If you absolutely need to replace an Obstacle, this does that, but there are some better options, like Belle.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • **I've Never Seen So Many Books** • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Change Form

**Change Form** is an Effect in Ursula's Villain deck.

## Strategy

This card is one of the main reasons why Ursula is considered a challenging Villain to play as, as she never has access to more than three locations. However, keeping her Lock Token on her Board can be a benefit: if you lock the Crown and/or Trident in Ursula's Lair, they can't be moved out by Ariel; in fact, if both of them are locked in that location, and Grimsby is already in her Realm, there is no card in Ursula's Fate deck that can prevent her from winning on her next turn! Heroes also can't be played into a locked location, giving you more options with Grow Giant.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* **Change Form** • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Fake Funeral

**Fake Funeral** is an Effect in Yzma's Villain deck.

## Strategy

If you have one or more Heroes in your discard pile, play it. If not, discard it - Yzma usually doesn't hurt for Power.

 **Villain deck**
*3 Copies:* After Them! • Eavesdrop • Imperial Guards • Smash It with a Hammer
*2 Copies:* A Cruel Irony • Beauty Sleep • **Fake Funeral** • Ferocity • Finish the Job • Right-Hand Man • Superiority • The Path That Rocks
 **Fate deck**
*3 Copies:* Beware the Groove
*2 Copies:* Peasant • The Path of Righteousness • Wrong Lever
*1 Copy:* Bucky • Chaca • Chicha • Kuzco • On the Run • Pacha • Tipo
Horse

### Text

When Horse is played, you may move an Ally or Item in your Realm to any location.

**Horse** is an Ally in Pete's Villain deck.

## Strategy

A fantastic card, as they can assist in Strike it Rich, Round Up, and Rule the Realm. On their own, they are a decent enough ally, with two of them combined being able to defeat all Heroes except for Mickey Mouse. Keep in mind that you don't need to play them to the location you move the other Ally or Item to.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* **Horse** • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • Oswald the Lucky Rabbit • Pluto • Tired
Germ Merlin

**Germ Merlin** is an Effect in Madam Mim's Fate deck.

## Strategy

There are two reasons to not pick this card: the other card is Merlin; or there are no Mim Transformations out. In all other cases pick this over anything else. Obviously prioritize a Mim whose corresponding Merlin is in her Realm already.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Grow Giant

### Text

Perform one available action at a location adjacent to Ursula, even if the location is locked.

**Grow Giant** is an Effect in Ursula's Villain deck.

## Clarifications

* If multiple copies of this are played, you can perform the same action more than once.
* If you use Grow Giant to Play a Card, and play another copy of Grow Giant, you can only perform actions in locations adjacent to the location of Ursula's mover, not adjacent to the location of that Play a Card action.

## Strategy

This card essentially lets you pay 1 Power to turn a Play a Card action at your location into a different action at an adjacent location. Unlike similar cards from other Villains (like Maleficent's Raven or Dr. Facilier's Cane), there is no clause preventing you from taking Fate actions! This gives Ursula more Fating options, letting her slow her opponents down as she finds her key Items. It can also be useful for accessing the Move a Hero action in The Palace, or the Activate action in Ursula's Lair, when those locations are locked, though the latter requires Eric's Ship to be clear of Heroes. In a pinch, it can also be used to snag a little more Power from The Shore or The Palace.

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • **Grow Giant** • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* Return to Form
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian