The Needlemouse

## Backstory

*Please note this backstory combines pre-existing stories from different variations of Sonic.exe. They have been combined for the sake of Dead By Daylight's variant.*

Sarah was a young girl that had been abused by her group of friends and tossed in murky waters after a prank went south. She was the kind of person you couldn't say no to! Kind in heart but not in actions, she went along with her supposed friends in all their schemes. However...they made a mistake that cost her life. To cover up the murder, her alleged allies tossed her corpse in a lake and made up a story she had gotten lost in the woods. No one found her. Years had passed and the case had gone cold. The body of water Sarah's soul inhabited had been built over. The owners of 'Sonic The Hedgehog' had set up a manufacturing facility on her resting grounds years later. Angered that her torment was disturbed, Sarah sought to cause the workers misery. Much to her delight...her old friends were all employed in this very establishment! Her revenge would be enacted on those who deceived her.

In the 1990's, one of her old friends, named Tom, happened to get his hands on an original copy of a cartridge of a famous video game...in the format of a CD. This game, titled 'Sonic The Hedgehog', had made news in the gaming community at the time. However, his sins had caught up to him. When he booted up the game, things went awry from the very start. The copy he had received was haunted by the angered spirit of Sarah. Under the guise of the main mascot of the game, she started to mess with Tom and those who played the game after him. If she was trapped, they would be too. She picked them off one by one, using the same tactics they had used on her all those years ago. Deceit, blackmail, psychosis...the list went on. A decade passed before all three victims had been successfully destroyed by Sarah. The brutal deaths of the friends were publicized and the dark rumor of "Sonic.exe" was born. However, her anger did not subside. She tormented and promised they would be together forever, just like old times.

However, malice never rests. It cannot be complacent with mediocrity, and neither could Sarah. As she was punishing the fools who left her to die, she could feel her spirit being beckoned elsewhere. There was a voice, a dark voice, urging her to punish those who had hurt the innocent. There were more people like her to avenge? She would not pass the chance up. Sarah willed her soul to be whisked away to a dark forest, riddled with fog. She had materialized as the mascot she had grown to unify with. She was not Sarah, and these people around her were not innocents. These despicable humans had lied, cheated, and were the very thing she swore to hunt down. They were her prey...and she was god.

## Killer Summary

### Biography

A malicious Killer, insistent on draining the hope of Survivors through tricks and clever late-game antics. Use your power, **Rings Of Revenge**, to keep score over your prey and force them to stay alert while also avoiding making fatal errors. Keep your prey in your reach with **Scourge Hook: Too Slow**, throw side objectives in the Survivors' faces and demand their attention with **Funeral Of Euphoria**, and finish the job by locking the less fortunate in with you by using **You Can't Run**.

### Stats

* **Height (**Medium)

* **Terror Radius** (32m)

* **Base Speed** (4.6 m/s) / 115%

## [Ability] Rings Of Revenge

**Passive Ability:**

The goal of the game changes based on the maker. As a god, you have final say over all who defy your will. All Survivors start the Trial with 20 Rings in their possession, and you start with no Rings. Additionally, during the Trial, Rings spawn around the map in random locations. Survivors lose their Rings under these conditions, and these conditions stack:

* When they are hit by a basic attack / lunge attack. (-2 Rings)
* When they are put in the dying state by any means. (-1 Ring)
* When they are hooked. (-2 Rings)
* When they fall from a great height. (-1 Ring)
* When they miss a Skill Check on a Generator. (-1 Rings for all Survivors on that generator)

Alternatively, Rings can be collected by both Survivors and by you. This is done by moving over them. Any unclaimed Rings on the map will disappear after 30 seconds. You are also prone to dropping your collection under these circumstances:

* When you are stunned by any means (-2 Rings).
* When a totem is cleansed. (-3 Rings).

In addition to picking up unclaimed Rings, you can gain some through various means unique to you, such as:

* When you open an empty locker for the first time. (+2 Rings)
* When you dismantle a Boon. (+2 Rings)
* When a Survivor is sacrificed to the Entity. (+3 Rings)

For every Ring in your possession, your base movement speed is increased by 0.1% and your cooldown for missed basic/lunged attacks is reduced by 1%. At any time, if you have more Rings than a Survivor, they are Exposed until their collection is greater than yours. Additionally, if you have more Rings than all remaining Survivors combined, you can perform a Mori on any Survivor in the dying state until this condition is undone.

> *"Would you like to play a game?" - Sonic.exe*
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## Personal Perks

### Scourge Hook: Too Slow

Your threatening aura drains hope from your victims. At the start of the Trial, 4 random Hooks are changed into **Scourge Hooks**:

* The Auras of **Scourge Hooks** are revealed to you in **white**.

Each time a Survivor is unhooked from a **Scourge Hook**, the following effects apply:

* The Survivor that rescued the hooked ally suffers from the **Hindered** (3%) status effect until the rescued Survivor is put in the Healthy state or until the rescuer is injured.
* When the **Hindered** status is removed, you gain the **Haste** (2%) status effect for 7/9/12 seconds.

> *"Won't be long now until you join him...and my other friends." -Sonic.exe*
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### You Can't Run

You're all for the long-term benefits, even at the expense of losing what's right in front of you. Whenever you lose a chase, gain a Token. For each Token this perk has, have a 30%/45%/60% better chance of activating **Bloodlust** during your next chase. When all generators are completed, the exit gates take 4%/5%/6% longer to open for each Token, then lose all Tokens.

> *"You had a chance to comply. Now you've come too far." - Sonic.exe*
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### Funeral Of Euphoria

Your best work is the ones that leaves the prey agonizing. At the beginning of the Trial, a Survivor becomes the Obsession. Whenever the Obsession is in the injured state, all other Survivors can see their aura within a 128/112/96 meter radius, but can also not heal any other Survivor except the Obsession. In this condition, the Obsession is healed at +30%/+25%/+20% speed but cannot heal other Survivors or themselves. When the Obsession is healed, this perk is deactivated for 90 seconds.

> *"A nice dream. But dreams are meant to be broken." - Dr. Eggman*
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## Map

The Needlemouse does not come with a custom map.

## Add-Ons

#### Common

* Tuft Of Fur

Yellow strands of fluffy fur from an equally fluffy old friend. You lose 2 Rings when a totem is cleansed instead of 3.

* Stained VHS Tape

An old pirated film about a safety guide featuring the blue hedgehog...how ironic. You lose no Rings when stunned by a pallet, but lose 4 Rings when blinded instead of 2.

* Tattered Glove

A scrapped piece of fabric from the glove of an old ally. Survivors lose 2 Rings when failing a Skill Check on a generator instead of 1.

* Friend Photograph

A faded picture of Sarah and her old crew, a sight that enrages the Needlemouse. You can no longer gain Rings by any other means besides picking them up from the ground. Gain +100% Bloodpoints in the Deviousness category.

* Moldy Gear

A rotted piece of scrap pulled from a dead villain's hovercraft. You gain 5 Rings when a Survivor is sacrificed instead of 3.

#### Uncommon

* Cell Phone

The useless cell that the discoverer of the Needlemouse used to ask for help. You can see the auras of unclaimed Rings in a 8-meter range.

* Blue Blur Backpack

A product from the arrogant game company. The Sonic on the cover looks scared. Start the Trial with 5 Rings.

* Cracked Controller

A relic of years past, when the Needlemouse was nothing more than a mascot being controlled by others. Survivors start the Trial with 18 Rings instead of 20.

* Mustache Hairs

A fistful of a doctor's lost pride. You lose 1 less Ring for being stunned or having a totem cleansed.

* Running Shoes

Red, striped sneakers meant for hitting the trails at top speeds. When collecting a Ring from the ground, your movement speed is increased by 1% for 3 seconds.

#### Rare

* Damp Newspaper

A piece of history moistened by the water of Sarah's grave. Survivors lose an extra Ring when prompted to lose at least 1 Ring by any means.

* Terror Tree Bark

A chunk of the tree that caught that mettlesome fox from his judgment. You gain an extra Ring when prompted to gain at least 1 Ring by any means other than picking up unclaimed Rings.

* Bloody Stake

The perfect instrument of punishment, sure to send a message to those who interfere with your perfect world. Survivors that unhook another Survivor give you a Ring if you are at least 16 meters away.

* Scorched Terrain

A chunk of burnt dirt that bears the tears of old friends. Survivors with 10 or more Rings than you suffer from the Blindness status effect.

#### Very Rare

* Mangled Fox Head

The head of Tails, ripped from the rest of his wimpy body. You can see the aura of unclaimed Rings within your Terror Radius.

* Shredded Echidna Hand

The hand of Knuckles, removed from the rest of his useless body. Unclaimed Rings are pulled in your direction within a 6-meter radius. Rings affected by this pull cannot be grabbed by Survivors.

* Shattered Human Ribcage

The torso of Dr. Eggman, torn from the rest of his pathetic body. Survivors with more Rings than you suffer from the Hindered (5%) status effect after performing a rushed vault for 8 seconds.

* Bucket Of Murky Water

A pail of water from where Sarah's soul was forced to live in torment for the sins of others. You become Undetectable for 45 seconds whenever you have more Rings than a Survivor. This effect resets when the condition is met again.

#### Ultra Rare

* Iridescent Gem

A relic that allowed the Needlemouse to ascended beyond limitations in his prime, now tainted by the Entity. All Survivors start the Trial with 40 Rings, but cannot gain Rings by any means. Rings spawn on the ground 15% more often for each injured Survivor at any given time.

> *"I am god! Hahahaha!" -Sonic.exe*
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* Scratched CD

The cursed disc that started it all, and gave the world another reason to regret Sarah's demise. For every Ring in your possession, Survivors' base movement speed is decreased by 0.2%. Whenever you are Stunned, any Survivor with a faster base movement speed than their average base speed is Exposed for 30 seconds.

> *"A spell to obtain our souls once more, but when we speak it; no sound." -Tom*
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