Dreadnought Hiveguard

* Hiveguard
* Sentinel

**Protrusions:**
Fire: 50%
Frost: 20%
Electricity: 60%
Explosive: 40%
Corrosive: 50%
Radial Damage: 50%

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## Glyphid Sentinel

 — Miner's Manual Description

The **Dreadnought Hiveguard** is a hostile boss Creature encountered on Hoxxes. It has a 1 in 3 chance to spawn when the first Glyphid Cocoon is broken in the Elimination gamemode, and a 1 in 2 chance for each subsequent cocoon, unless it was spawned by the previous cocoon. It will begin attacking the Dwarves once it spawns. It also has a very rare chance to spawn in place of a Swarm in Mining Expedition, Point Extraction, and On-Site Refining mission types.

The Hiveguard has a very spiky appearance, with a unique feature of dual claws on each front leg. It is slightly larger than the standard Dreadnought, and has 4 huge teeth as part of its mouth.

Similarly to its other Dreadnought counterparts, the Hiveguard is heavily armored and has a variety of means to combat the Dwarves. However, it differs in the fact that it is not nearly as aggressive or fast, but features a larger number of obstacles that the Dwarves must deal with in order to damage its main health pool. These obstacles include a sizeable number of hostile minions called Glyphid Sentinels that will assist the Hiveguard in dealing with players.

When it spawns, the Hiveguard will be accompanied by several Sentinels that will begin going after the Dwarves. These sentinels are slightly larger than a Glyphid Grunt, but are smaller than a Glyphid Praetorian. They have similar stats and behavior to the Glyphid Grunt Guard. They drop a pool of sticky goo when killed, which slows you down similar to the Mactera Goo Bomber, the yellow plants in planetary region Hollow Bough and the sticky goo in Fungus Bogs. During this phase, the Hiveguard itself will also go after a Dwarf, occasionally firing a mortar at them and slashing and biting them if they get too close. Once all the Sentinels have been killed, the Hiveguard will roar and expose three glowing protrusions that can be attacked. The Hiveguard will continue following a target, but during this phase it can fire 3 mortars in rapid succession unless the dwarf gets out of the firing arc. After all three protrusions have been destroyed, the Hiveguard will roar again and expose its main abdomen which is what players must attack in order to deal damage to its main health pool. During this phase the Hiveguard only uses its rock burst attack and becomes stationary, however it will still turn around to try and face a dwarf, making it harder to hit the abdomen. The abdomen's shell will close back up after a certain amount of time has passed or a substantial amount of damage has been dealt, at which point another wave of Sentinels will appear, thus repeating the cycle of obstacles that must be dealt with until the Hiveguard's main health pool is completely drained.

The Hiveguard itself has a few basic combat moves like Slash and Bite, along with some ranged attacks. Its Fire Mortar will launch damaging fireballs at players, while the Rock Burst will create several explosive rocks that is launched in various directions. As with the regular Dreadnought variant, the Hiveguard is capable of digging through terrain in order to reach the Dwarves more easily. Just like the other Dreadnoughts the Hiveguard takes 2.5x damage when frozen unlike most other enemies taking 3x. The Glyphid Sentinels are also capable of digging to their targets.

## Protrusions

During one of the fight stages, the Hiveguard will expose 3 protrusions that has a 50% resistance to Area damage.

Health Scaling

## Gallery

* Hiveguard's Rock Burst (Rocks)
* Hiveguard's Rock Burst (Explosion)
* Hiveguard's Fire Mortar

## Trivia

* This creature was added to the game in Update 33: New Frontiers.