Poncho Zombie

* Cowboy
* Feastivus
* Spring

*His grate protects him from even the coldest cold.*

You may wonder how he's still immune to freezing even without his grate, and the answer is simple: he's just too optimistic to care about such things.

**Poncho Zombie** is the second special zombie encountered in Wild West in *Alternate UniverZ*. He equips a metal grate that allows him to be immune to chilling or freezing of any kind.

## Feastivus Poncho Zombie

*His grate protects him from blizzards, snowstorms and butter assaults.*

## Almanac statistics

### Special

A protective metal grate gives him resistance to freeze, chill, butter, sap and kernels' slowdown

## In-game statistics

### First seen

HC-II

His winter hat is his most prized possession. Despite just being a hat, it sends friendly vibes all across his smelly body to counter the most deadly shots of all... pinecones?

**Feastivus Poncho Zombie** is the second special zombie encountered in Holiday Cheer in *Alternate UniverZ*. He equips a metal grate that allows him to be immune to stalling of any kind.

## Springening Poncho Zombie

*Alongside his anti-chilling gear, he eats faster and further.*

## Almanac statistics

### Special

A protective metal grate gives him resistance to freeze and chillEats plants 30% faster from a further distance

## In-game statistics

### Health

650 damage

Springening Poncho's actually got a force field on his head, you just can't see it. I have absolutely no idea how it makes him eat further, but someone saw it work somewhere, so I assume it's true?

## In-game statistics

### First seen

TS-III

**Springening Poncho Zombie** is the second special zombie encountered in The Springscapade in *Alternate UniverZ*. He equips a metal grate that allows him to be immune to chilling or freezing of any kind, as well as being able to eat further and faster.

## Almanac entry

* Cowboy
* Feastivus
* Spring

**Poncho Zombie**

TOUGHNESS: Dense

SPEED: Basic

His grate protects him from even the coldest cold.

Health: 190
Poncho Health: 60
Grate Health: 400
Speed: 0.92
Special Ability: a protective metal grate gives him resistance to freeze and chill

You may wonder how he's still immune to freezing even without his grate, and the answer is simple: he's just too optimistic to care about such things.

**Feastivus Poncho Zombie**

TOUGHNESS: Dense

SPEED: Basic

His grate protects him from blizzards, snowstorms and butter assaults.

Health: 280
Poncho Health: 60
Grate Health: 400
Speed: 0.92
Special Ability: a protective metal grate gives him resistance to freeze, chill, butter, sap and kernels' slowdown

His winter hat is his most prized possession. Despite just being a hat, it sends friendly vibes all across his smelly body to counter the most deadly shots of all... pinecones?

**Springening Poncho Zombie**

TOUGHNESS: Dense

SPEED: Basic

Alongside his anti-chilling gear, he eats faster and further.

Health: 190
Poncho Health: 60
Grate Health: 400
Speed: 0.92
Special Ability: a protective metal grate gives him resistance to freeze and chill
Extra Ability: eats plants 30% faster from a further distance

Springening Poncho's actually got a force field on his head, you just can't see it. I have absolutely no idea how it makes him eat further, but someone saw it work somewhere, so I assume it's true?

## Overview

Poncho Zombie and Springening Poncho Zombie absorb a total of 650 damage, and their appearance change upon absorbing 60 damage when the poncho is destroyed, 193, 326 and 460 damage when the metal grate is destroyed, and lose their left arm at 555 damage, before dying, while Feastivus Poncho Zombie absorbs a total of 740 damage, and his appearance changes upon absorbing 60 damage when the poncho is destroyed, 193, 326 and 460 damage when the metal grate is destroyed, and loses his left arm loses his left arm at 600 damage, before dying.

## Encounters

### Poncho Zombie

* Player's House: Piñata Party

* Wild West: WW-II, WW-III, WW-IV, WW-V, WW-VI, WW-VII, WW-VIII, WW-X, WWX-III, WWX-IV and WWX-VII

* Far Future: FFX-VIII

* Dark Ages: DAX-IV

* Neon Mixtape Tour: NMTX-III

* Hearts of Flesh: HOF-V

* Lawn of Doom: LOD-VI

* Heroic Showdown: HS-VI, HS-VII, HS-VIII, HS-IX and HS-X

* Timeless Avenue: Cowboy Bebop

* Invaded Levels: Invaded AEX-VIII and Invaded WW-IV

* Endless Zones: Big Bad Butte

### Feastivus Poncho Zombie

* Player's House: Piñata Party

* Holiday Cheer: HC-II and HC-IV

* Cheerful Return: HC-VI and HC-X

* Birthday Bashers: BB-II, BB-III and BB-VIII

* Heroic Showdown: HS-VII, HS-VIII and HS-X

* Plant Showcase: Butter Building

* Timeless Avenue: Festive Frantic and Flame of Unity

* When Worlds Flourish: 14

* Endless Zones: Celebratory Carousel Crash

### Springening Poncho Zombie

* Player's House: Piñata Party

* The Springscapade: TS-III and TS-V

* Cheerful Return: HC-XIII

* Birthday Bashers: BB-IV and BB-VIII

* Heroic Showdown: HS-III, HS-VI, HS-VIII, HS-IX and HS-X

* Seasonal Eggbreaker: EB-I and EB-II

* Timeless Avenue: No Fakers, Solstitial Egghunt and Fear Factory

* When Worlds Flourish: 14 and 15

* Endless Zones: Celebratory Carousel Crash

## Strategies

### General

With his anti-chill ability and his fair toughness, expect him to be quite a nuisance if you're running a deck that relies on chilling plants. Usually, he also comes with zombies that are weak to chilling such as Prospector Zombie or Short-fused Prospector, so try to use plants that can hit both of them at once, such as Spikeweed or Laser Bean.

In Wild West Extra, this combined with the Zombie Shuffle ambush can be quite a nuisance to deal with, but remember that there are more ways to create slowing effects other than chilling, like sap, kernels, stalling or butter.

### Springening Poncho Zombie

Having extended eating range and increased eating speed, Springening Poncho Zombie could be a nuisance to your defenses. However, there are a few ways to easily counter this. Using insta-kill plants that require eating to work like Electrici-tea or Hypno-shroom is an easy way to take him out. Using defensive plants to stall him works as well. Spring Bean can also stall him for unlimited time as long as it stays crouching as it is invincible while doing so.

Note that Potato Mine is outranged by Springening Poncho Zombie, whether it's armed or unarmed, so avoid using it against him.