recursal/Fanatic-Fandom huggingface dataset:
Unseen Servant

*1st Level Conjuration [Ritual]*

**Casting Time:** 1 Action

**Range:** 60 feet

**Components:** Verbal, Somatic, Material (a piece of strong and a bit of wood)

**Duration:** 1 hour

**Description:** This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends.

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
Word of Recall

*6th Level Conjuration*

**Casting Time:** 1 Action

**Range:** 5 feet

**Components:** Verbal

**Duration:** Instantaneous

**Description:** You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.

You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn’t dedicated to your deity, the spell has no effect.
The Seven Lords and Ladies of Hyranor

## The Reign of Erias Hyranor:

* Summermoon -
* Solaris -
* Far Ridge -
* Dawnfall -
* Ravensrest -
* Sunwell -
* Autumnswind -

## The Reign of Jon Benril:

* Summermoon -
* Solaris - The Ringmaster
* Far Ridge -
* Dawnfall -
* Ravensrest - Narissca Barona
* Sunwell - J3-BB “Jeb”
* Autumnswind -

## The Reign of Alder Pinn:

* Summermoon -
* Solaris - The Ringmaster
* Far Ridge -
* Dawnfall -
* Ravensrest - Narissca Barona
* Sunwell - J3-BB “Jeb”
* Autumnswind -

## The Second Reign of Alder Pinn:

* Summermoon -
* Solaris - The Ringmaster
* Far Ridge -
* Dawnfall -
* Ravensrest - Narissca Barona
* Sunwell - J3-BB “Jeb”
* Autumnswind -

## The Reign of Henric Alaric:

* Summermoon - Aura Ashcreek
* Solaris - The Ringmaster
* Far Ridge - Jonathan Varyc
* Dawnfall - Ragnar Lunarmane
* Ravensrest - Narissca Barona
* Sunwell - J3-BB “Jeb”
* Autumnswind - Marianna Moore

## The Reign of Lucas Alaric:

* Summermoon - Aura Ashcreek
* Solaris - The Ringmaster
* Far Ridge - Jonathan Varyc
* Dawnfall - Ragnar Lunarmane
* Ravensrest - Narissca Barona
* Sunwell - J3-BB “Jeb”
* Autumnswind - Marianna Moore

## The Reign of Donovan Alaric:

* Summermoon - Aura Ashcreek
* Solaris - Rhoshi
* Far Ridge - Walder Fang
* Dawnfall - Ragnar Lunarmane
* Ravensrest - Narissca Barona
* Sunwell - Gwenlyn Hatebad
* Autumnswind - Cassandra Haxel-Alaric
Thunderclap

*Evocation Cantrip*

**Casting Time:** 1 Action

**Range:** Self (5 foot Radius)

**Components:** Somatic

**Duration:** Instantaneous

**Description:** You create a burst of thunderous sound, which can be heard 100 feet away. Each creature other than you within 5 feet of you must make a Constitution saving throw. On a failed save, the creature takes 1d6 thunder damage and is pushed 5 feet away from you.

**Cantrip Upgrade:** The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
The Nightmare Plane

## Description:

The Nightmare Plane is one of teh Inner Planes of the Multiverse, rather than a specific location in the cosmological model, it completely surrrounds Material Plane, The Shadowfell and The Feywild. The Nightmare Plane is the home of The Great Ones, and exists only in their dreams. Each Great One can create a fully functioning Demiplane within their dreams, that each serve a specific purpose, such as housing the souls of bloodthirsty Hunters, or saving themselves from extinction. When a Great One sleeps and creates a Nightmare, they are unable to do anything until they are awoken and their Nightmare fades away

## Great One Dreams:

* The Hunter’s Nightmare - The Nightmare created by Kos in order to trap the souls of the Hunters who were endless in their pursuit of killing or becoming Great Ones themselves. This would later become the home of Nalath Mountainbreaker after the events of Arc V

## Prime Being:

Each Plane has a Prime Being, and they are the most powerful beings on said Plane and have near unending levels of power. The Prime Beings of The Nightmare Plane are The Great Ones
The Plane of Air

## Description:

The Plane of Air is one of the 4 main Elemental Planes within the multiverse. There is no true landmass within the plane of air, only a vast expanse of seemingly endless sky. There are some settlements scattered around atop a cluster of clouds. There is no real order within the Elemental Planes, and that is the most clear within the Plane of Air, as everyone within it is extremely free spirited and not one for listening to any ruling force.

## Prime Being:

Each Plane has a Prime Being, and they are the most powerful beings on said Plane and have near unending levels of power. The Prime Being of The Plane of Air is Ohu, one of the four Elemental Genies
Trick Weapons

Trick weapons are weapons that can be transformed into alternate forms and have different abilities depending on said form. To be proficient with a trick weapon, a character must be proficient with both states of the weapon.

If a character isn’t proficient with one of the forms of the weapon, they don’t add their proficiency bonus to attack rolls made with that form of the weapon, as would be the case for not being proficient with a ‘regular’ weapon. If a character is proficient with at least one form of the weapon, they can use all properties of the weapon.

Due to the complexity of trick weapons, if a creature is not proficient with any of the forms of the weapon, they cannot use it in combat at all. They have disadvantage on attack rolls made with the weapon, can only transform the weapon as an action, and cannot use any special properties the weapon might have.
The Plane of Magic

## Description:

The Plane of Magic is much more theoretical than the rest of the Planes, as no being, mortal or immortal has ever visited it. Rather than existing near one of the other Planes, The Plane of Magic weaves its way through every every Plane in The Multiverse. All Magical energy is stored within this plane until it is channeled by a spell caster or magical object.

### Types of Magic:

* Arcane - Magic channeled by a person or object with very little or no influence by any other powerful beings. It is the manipulation of pure energy. It is generally known as the purest form of Magic that comes from a more intellectual standpoint.
* Demonic - Magic channeled by a person or object that is influenced by a being from The Infernal Planes. The magic is twisted and warped by the influence of that being and is known as the most evil form of magic.
* Divine - Magic channeled by a person or object that is influenced by a being from The Celestial Planes. This magic is boosted and uplifted by the influence of that being and is known as the most righteous and good form of magic.
* Draconic - Magic channeled by a person or object that is inflected by the power of The Dragons. It is seen as a sort of combination between Primal and Elemental as it takes a lot of similar influences, but with its own unique flavor.
* Elemental - Magic channeled by a person or object influenced by a being from The Elemental Planes. Like Arcane magic is is pure and simple, but that energy takes the form of one of the four main elements; Air, Earth, Fire and Water.
* Fey - Magic channeled by a person or object influenced by a being from The Feywild. This magic is known for two things, being whimsical and light, as well as extremely powerful. Users of this magic live in its duality like the rest of their lives.
* Primal - Magic channeled by a person or object influenced by the Material Plane itself. The natural world provides a lens to channel magic through and protect that actual world.
* Runic - Magic channeled by a person or object who knows Runecraft. The Giants were the main practitioners of Runecraft, until being nearly wiped out. This form of magic is seen to be very mysterious as very few still practice it. Like Arcane Magic it is extrely pure, and the Runes are used as a sort of instructions to do just about anything when combined together.

## Prime Being:

Each Plane has a Prime Being, and they are the most powerful beings on said Plane and have near unending levels of power. The Prime Being of The Plane of Magic is known as The Weave
Inflict Wounds

*1st Level Necromancy*

**Casting Time:** 1 Action

**Range:** Touch

**Components:** Verbal, Somatic

**Duration:** Instantaneous

**Description:** Make a Melee Spell Attack against a creature you can reach. On a hit, the target takes 3d10 Necrotic damage.

**At Higher Levels:** When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Laterius Lateria

**Jon Laterius Bolicia Lateria** also known as **Laterius Lateria** was the communist premier of Mishigami from 1984-1996

## OTHER POLITICAL STATUSES

Mayor of North Atakisjik: 1978-1982Mayor of Mishigami City 1997-2007Mayor of Catville 2012-2015Head of Congress 1978-2008

## FAMILY

### **INCREDIBLE LIFE**

Lateria was the 42nd premier of Mishigami and while he was in office, he would multitask being the vice president of 3 Sealandi premiers, vice mayor of 2, Leader of the chamber of congress from 2000-2005 became the mayor of North Atakisjik in 1978 also the mayor of Mishigami City and Catville in 1997-2007 and 2012-2015 in 2011 he had a accident where he got drunk and passed out with Duncan Clark

### **EARLY LIFE**

Laterius born in modern day Mishigami City when it was the capital, Laterius's Father was a career politician which put a impact on Laterius not much is known about Laterius because he had a private life

### MAYOR OF NORTH ATAKISJIK, 1978 - 1982

In 1978 Laterius got elected as the mayor of North Atakisjik at 18 years old in his first year he made North Atakisjik the capital of Mishigami
Survivor: The Elemental Islands: Episode 8

## Challenges

**Reward/Immunity Challenge:** TBD
**Additional Stipulation:** The winning team will not have to compete in the first individual Immunity Challenge. In addition, they must choose one of the two people who sat out the challenge to invite to the reward. The team must then decide whether to send one of themselves or the other sit-out to Shipwheel Island. Further, the exiled player will be given the choice to use the Hourglass advantage to reverse the results of the challenge, transferring immunity to themselves and the members of the losing team, rendering the winning team vulnerable.
**Winner:** Purple Team (Derek, Erik, Jackie, Porter and Stuart) *(shared with Cosmo, exiled Landovan)*

## Tribal Council

*No Tribal Council was held this episode.*
Frowners

# Entity #1.5

## Description

A Frowner is a counterpart to the Smilers. They are very similar to the Smilers but one key difference tells them apart instead of smiling they are frowning. These creatures are a lot more shrouded in mystery then the Smilers so we have decided to capture one and make it tell us a bit more on this page from now on.

## Behaviour

Unlike other entities of The Deathrooms these entities do not kill anything unless provoked. In face they will try and help wanderers supplying them with resources like food, water, and even phones sometimes. Even when provoked they are not as deadly as smilers and can be defeated easier.

## Biology

The frowner told us that there are no guts in them and they are completely free of any internal organs. With this in mind we must give these entities the same speculation as the Smilers.

## Survival Guide

Do not hurt any Frowners and they will help you. If you accidentally provoke Frowners without the intention of killing them, run away. Frowners are pretty slow so you can outrun them. If you have too, Kill them by using melee weapons. They have the most effect.

## Cause Of Death

They kill you by bashing their bodies into you. This will go on until eventually they kill you from the trauma. When multiple are going to kill you they grab your libs and rip them off. So with this in mind do not provoke any Frowners.
Smilers

# Entity #1 “The Smiler”

## Description

The Smiler is a entity who appears in the Deathrooms. His appearance is right now lacking but the image posted here helps. The creature seems to look like a smile. The smile is not connected to any face and is glowing a bright white colour. It also seems to have sharp teeth. The teeth look like they can be used for lethal weapons.

## Behaviour

A wanderer that encountered a smiler with his friend reported that as soon as they shined his light at it, it lunged at its friend and ripped him apart. I also seemed to not be able to move when being stared at without blinking. With this conformation we have figured out that this entity is indeed hostile.

## Biology

This entity seems to not have any internal organs said by wanderers who seen him it seems to be barley 3D. With this in mind it creates some new problems. Such as the speculation on how it moves or thinks.

## Survival Guide

The way to survive is to not put any light source near the entity. If in it’s hostile mode it is advised to not stop looking at it unless you want a very painful death.

## Cause of Death

Reportedly, if attacked the entity will bite your chest and start ripping you apart. It is also reported that it will keep you alive 2 minutes after it is done with it's attack. It is unknown why Smilers behave like this but speculation suggests that it is just to keep you in pain a little longer.
Kash Rafuse II

**Kash Orental Boshain Rafuse II** or commonly known as **Kash Rafuse II** was the second dictator of Cookiestan from 2001-2007, 2009-2020 and currently is serving

### Term

January 20, 2001 - October 7, 2007, May 7, 2009 - June 21, 2020, June 12, 2022

## LINE OF SUCSESSION

### **EARLY LIFE**

Born in 1972 in Lahoro City, Sweedshells he had a rough childhood moving town from town in Sweedshells until 1985 when him and his father moved to Yorkshire and the Chubber, Rafuse did not like current mayor **Darius Lutz's** way of running Y&C so he set out to make a change but as he grew the hatred got worse when it accumulated to a failed assassination attempt on Lutz in 1995 and got 20 months in prison he thought of his father as a hero

### **EARLY COOKIESTAN DAYS**

In the early days of Cookiestan, Kash was deemed to follow in his fathers footsteps but he just sat and waited for his turn. In 1999 Kash's father was in a war crime scandal and before he could get scentenced he ran away to Siberia leaving Kash II alone in Cookiestan in 2000 he got news from the Russian Police that his father died from falling into a ice crevice and starving to death after that Kash Rafuse II was elected 2 dictator of Cookiestan at exactly 28

### **RULING OVER A BROKEN COUNTRY**

After he got elected he had no hesitation to make everyone's life a living hell he immediately started threatening to bomb and nuke Y&C and to make Cookiestan great again so on December 16, 2006, Ransom Lutz XII (Mayor of Y&C in 2006) said "We will not take beatings from you anymore Rafuse and on that note i declare war on you" later after that statement The USP tower was blown up by Cookiestanian terrorists then a 17 day long bomb fight commenced the Vietnamese joined Cookiestan until they stopped war was still raging on for 1 year until Y&C DEA agents raided Kash's compound in Cookiestan they pinned him up against the wall and broke his jaw with their guns he survived after that he surrendered and gave up Cookiestan and was put in prison for 1 1/2 years then in 2009, Tom Langston (Mayor of Y&C in 2009) said to Rafuse "You are not allowed in or on Sweedshelish soil for 782 years" but they gave Rafuse land to build up Cookiestan far away from Y&C later in 2020; Ransom Lutz XIII took control of Cookiestan when Kash Rafuse was getting jaw surgery and recovering then in 2022 they gave him permission to visit Y&C but only with the condition he is monitored 24/7 until he crosses international borders he had 1 exception in 2014 to attend Ransom Lutz XII's funeral and to fly with Ransom Lutz XIII to Oslo to bury Ransom Lutz XII

### LIFE IN PRISON

Kash was sentenced to life in prison in 2016 for war crimes and all his murders if he survives the life sentence which is 80 years he will be 130
Skin-Stealers

# Entity #3

**Skin-Stealers is uncomplete!**

Skin-Stealers is currently being created.

*It would be appreciated if you help the Deathrooms wiki by expanding it!*

## Description

Skin-Stealers are entity’s that look very similar to a human in the Deathrooms. Their eyes are purely a white glowing void. They also appear to have the same body shape as a regular male. However they are very hostile. When in their hunting mode they will look for wanderer's around the level. If they find one they will tear them apart and take off their skin and wear it.
Telna Yantarvan

Talan (Telna) Yantarvan is a 15 year old entrepreneur born in Baghdad, Iran and became the 5th mayor of Yorkshire and the Chubber

### EARLY LIFE

Talan was born in Baghdad in 2007 during the Gulf War and in 2008 she immigrated to Y&C as a refugee

## FAMILY

### Sister

Jem Yantarvan

At a young age Talan showed that she was extremely smart and kind so when she turned 10 she started to study
Level 3

**Level 3 is uncomplete!**

Level 3 is currently being created.

*It would be appreciated if you help the Deathrooms wiki by expanding it!*

**Level 3** is the 4th level of the Deathrooms.

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Non-Entity Hazard**

## Description

True to its name, **Level 3** consists of a staircase surrounded by a wooded area. The size, material, height, and shape of the staircase vary for each individual who stumbles upon it. The greatest height of a staircase recorded was 34 steps tall.

Upon approaching the staircase, you will feel slight unease as if something is watching you. Attempting to go back the direction you came will lead you back to the staircase. **Do not under any circumstances climb to the top of the staircase**, wanderers who have done so have lost limbs, or disappeared. Leaving nothing except a camera, if they had one on their person.

Due to unknown reasons, staying on **level 3** for more than 30 minutes will trigger visual and auditory hallucinations for the rest of the duration spent. When this occurs, exit **level 3** as soon as possible.

It is impossible to enter **level 3** as a group for unknown reasons.

One of the only safe ways to exit this level is to walk into the woods. After walking for about 10 minutes you will come across a door that will lead you to Level 4.

## Colonies and Outposts

Due to the nature of this level, colonies and outposts are unable to be established.

## Entrances and Exits

### Entrances

* Walking 2km in a straight line on Level 0.
* Noclip into a photo of a staircase in Level 2.

### Exits

* Noclipping into a flat side of the staircase leads to **level 16.**
* Climbing to the top of the staircase. **(Not recommended, may lead to injuries or death.)**
* Walking away from the staircase for 10 minutes will lead to Level 4.

**Author**: Soulvio
The Deathrooms Wiki

**Welcome to the The Deathrooms Wiki!**
*I'm sure I've been here before...*

**Note: This wiki is based off of the deathrooms from the Backrooms Wiki.**

Make sure to read the rules before making a page or posting!

A collaborative wiki about the Deathrooms. The Deathrooms are a different dimension from the backrooms and the frontrooms. The Deathrooms levels get either increasingly dangerous, increasingly surreal, increasingly strange, or increasingly glitchy.
The Void

*The void...the connection between worlds...*

**The Void is uncomplete!**

The Void is currently being created.

*It would be appreciated if you help the Deathrooms wiki by expanding it!*

## Disclaimer

I did not make the void. It is from the backrooms fandom wiki. Also, this is a WIP. (https://backrooms.fandom.com/wiki/The\_Void)

## Description

**The Void** is an infinite black space created from nothing. Nothing is here and nothing ever was. **The Void** is nothing. Once you enter, it is likely that no photons of light will ever reach your eyes again. This place can lead you into other dimensions, so it is like a connector of the universes.

## Entrances

Why would you want to?

* Attempting to noclip in weak spaces of any "rooms" can lead here.

## Exits

What does it matter? You aren't going to the frontrooms.

* Falling into various objects can lead to dimensions.
* Fall into a skull to go to The Deathrooms.
Level canada

(You are now allowed to edit this page BUT you are only allowed to put canadian thing here)

O Canada! Our home and native land!

True patriot love thou dost in us command.

We see thee rising fair, dear land,

The True North, strong and free;

And stand on guard, O Canada,

We stand on guard for thee.

(Refrain)

O Canada! O Canada!

O Canada! We stand on guard for thee,

O Canada! We stand on guard for thee.

O Canada! Where pines and maples grow,

Great prairies spread and lordly rivers flow,

How dear to us thy broad domain,

From East to Western sea!

Thou land of hope for all who toil!

Thou True North, strong and free!

(Refrain)

O Canada! Beneath thy shining skies

May stalwart sons and gentle maidens rise,

To keep thee steadfast through the years

From East to Western sea,

Our own beloved native land,

Our True North, strong and free!

(Refrain)

Ruler Supreme, Who hearest humble prayer,

Hold our dominion within Thy loving care.

Help us to find, O God, in Thee

A lasting, rich reward,

As waiting for the Better Day,

We ever stand on guard.

(Refrain)
Level ω

ΨαΓηιηG- τΉιS ραGε ιS Ποτ FΘΓ τHε FαιΠτ ΘF ΗεαΓτ…

»Mental Hazard
»Unstable PrΩprΩtiξs
> DξΩDLΥ ξΩTITΥ INFESTATION
Level 9ω (Or level 9.ω, 9.5) is a sub-level of Level 9 of The Deathrooms.

*Why… Am I STUCK Here? GET ME OUT! GET ME OU-*

~Quote from a wanderer. Fate is presumed to be going insane, killing themselves with a gun found in Level 9

**Level ω is uncomplete!**

Level ω is currently being created.

*It would be appreciated if you help the Deathrooms wiki by expanding it!**This is a Work In Progress!*

# Level 9.ω - **ΗεLL’S CαLLιΠG**

**Survival Difficulty: Class 3**
**》Very Unsafe**
**》Unsecure**
**》Moderate Entity Count**
## D E S C R I P T I O N

Level ω is a Dark-Red Glass Void- with Blood Red fog surrounding the wanderer. It gives limited vision to the point you cannot even see a meter in front of the you. The level is an extreme mental hazard taking the wanderer’s memories, erasing them by the second. Eventually, the wanderer will turn into an insanity, and be stuck there forever. The level is just an extraordinarily thick sheet of glass. No mountains. No houses. J u s t g l a s s…

## Entities

- Smilers

- HellHounds

- Deathmoths

## Mental Hazard: Blood Fog

Blood Fog is made of Carbon Monoxide, Phosgene, Hydrogen Sulphide, and Nitrogen, thus giving a red colour to the fog.

The fog’s chemical makeup quickly can quickly deplete the mental stability of the brain, and is a poison for your lungs. Do not try to take deep breaths to calm yourself, as there is a high chance that you will die.
Brendan

*Brendan* is a contestant from Survivor: West Islands.

As a strong member of the Lezard tribe, he positioned himself with old friends Greg and Vince. This connection made the rest of the tribe wary and they swiftly crafted the downfall of their alliance, with Brendan becoming the first victim.

## Survivor

### West Islands

As an original *Starlight Savannah* contestant, Brendan was initially placed on the Lézard tribe. He was one of the many tribe members who were praised for their work ethic around camp. Some time after camp was set up, Brendan reunited with old friends Greg and Vince to reform their Bros Alliance. Seeking a majority, the alliance started pulling in numbers. Greg and Vince pulled in Ron, much to Brendan's dismay, and Brendan tried to persuade Xavier in order to keep the scholar on their side. It seemingly worked, but Xavier expressed concern with sticking with them in the long run.

The tribe lost the first immunity challenge. Brendan campaigned to the Bros Alliance for Jake's ouster, due to the latter's performance in the challenge. Unbeknownst to them, Xavier was secretly aligned with Jake, and immediately told Jake about him being targeted. This led to Jake and Xavier outing the alliance to the rest of the tribe, which brought a target on the alliance's backs and led the rest of the tribe to decide on which member to cut. At Tribal Council, it was proven that the campaign went to Brendan, who was blindsided in a 6-3-1 vote.
Uhm Wiki

**Welcome to the Uhm Wiki!**
**ALL CHARACTERS BELONG TO COVE, THE CREATOR OF TDNG ( https://totaldramanextgeneration.fandom.com/ ). THIS WAS STRICTLY MADE VIA BOREDOM AND TESTING CREATIVITY.**

**All seasons are made up and NOT AT ALL canon to TDNG universe, but written as if they occur after the canon seasons.**

**Season outcomes were made by random draws.**

We're a collaborative community website about Uhm that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Anomalous Levels

These are anomalous levels of the Deathrooms. Look at the Sub-Levels for levels similar to other levels. If you want a good laugh, check out Joke LevelsIf you want normal levels, check out the Level List. If you want more anomalous levels, see Negative Levels.

## Levels with no "Level" in the name

* The Void (Not in the Deathrooms but still a "level")
Tongues

*3rd Level Divination*

**Casting Time:** 1 Action

**Range:** Touch

**Components:** Verbal, Material (a small clay model of a ziggurat)

**Duration:** 1 hour

**Description:** This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
Summon Lesser Demons

*3rd Level Conjuration*

**Casting Time:** 1 Action

**Range:** 60 feet

**Components:** Verbal, Somatic, Material (a vial of blood from a humanoid killed within the past 24 hours)

**Duration:** Concentration, up to 1 hour

**Description:** You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears.

Lesser Demons Table
 3-4
 5-6

The DM chooses the demons, such as manes or dretches, and you choose the unoccupied spaces you can see within range where they appear. A summoned demon disappears when it drops to 0 hit points or when the spell ends.

The demons are hostile to all creatures, including you. Roll initiative for the summoned demons as a group, which has its own turns. The demons pursue and attack the nearest non-demons to the best of their ability.

As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demons can't cross the circle or harm it, and they can't target anyone within it. Using the material component in this manner consumes it when the spell ends.

**At Higher Levels:** When you cast this spell using a spell slot of 6th or 7th level, you summon twice as many demons. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons.
Level List

Levels are spaces within the Deathrooms. Look at the Sub-Levels for levels similar to other levels. If you want a good laugh, check out Joke Levels. If you're tired of numbered levels, check out Anomalous Levels. If you want more levels, see Negative Levels.

## Cluster I

### The Main Five

* Level 0 - "The Abandoned Playground"
* Level 1 - {NO DATA}
* Level 2 - "The Lonely Room
* Level 3 - "Staircase In The Woods"
* Level 4 - "Monochrome Home"

### Levels 5 to 99

* Level 5 - {NO DATA}
* Level 6 - {NO DATA}
* Level 7 - "The Parking Lot of Death"
* Level 8 - {NO DATA}
* Level 9 - {NO DATA}
* Level 10 - {NO DATA}
* Level 20 - {NO DATA}
* Level 30 - {NO DATA}
* Level 40 - {NO DATA}
* Level 44 - {NO DATA}
* Level 50 - {NO DATA}
* Level 60 - {NO DATA}
* Level 70 - {NO DATA}
* Level 80 - {NO DATA}
* Level 90 - {NO DATA}
* Level 99 - {NO DATA}
Level 2

**Level 2 is uncomplete!**

Level 2 is currently being created.

*It would be appreciated if you help the Deathrooms wiki by expanding it!*

Level 2 is the 3rd level of the Deathroonms.

**Survival Difficulty: Class 2**
**》Unsafe**
**》Secure**
**》Low Entity Count**

## Description

Level 2 appears to be a 7x2 meter metal box with an average temperature of 70 degrees Fahrenheit. The level is completely empty, apart from a single piece of paper with the following text:

```
18fou4gite60nihte9n.:'=J

```

It is unknown what the context of these words is.

Level 2 is extremely empty, and other human life is never found here.

## Colonies/Outposts

Due to the nature of this level, colonies or outposts are unfeasible to create.

## Entrances/Exits

### Entrances

* No-clipping through metal objects in Level 1 will transport you here.
* A hole in level 0 will lead here.

### Exits

* Blinking has a small chance to summon a white door, entering it leads to Level 4, or Level 5. However, intentional blinking will minimize the chances.
* Rarely a photo of a staircase will appear, If you noclip into it you will enter Level 3.
Weapon of Warning

**Type:** Weapon (Any)

**Attunement:** Yes

**Rarity:** Uncommon

**Description:** This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Third Eye

## History

Episode 1

Earned by: Megan

Chose to: Reside at Autruche camp

Voted for: Jules

Vote: Successful

Episode 2

Earned by: Erik

Chose to: Reside at Shipwheel Island

Result: Earned a Vote Steal

Voted for: Megan

Vote: Failure

Episode 3

Earned by: Greg

Chose to: Reside at Shipwheel Island

Result: Lost vote at next Tribal

Voted for: Fran

Vote: Successful

Episode 4:

Earned by: Jackie, Megan, Porter, Stuart

Chose to: Reside at Shipwheel Island (Jackie, Stuart), reside at Iguane camp (Porter), reside at Poulette camp (Megan)

Result: Earned an Extra Vote (Jackie)

Voted for: Caroline (Porter), Winona (Jackie), Derek (Stuart), Greg (Megan)

Vote: Successful (Megan, Porter), Failure (Jackie, Stuart)

Episode 5:

Earned by: Maddy

Chose to: Reside at Iguane camp

Voted for: Angela

Vote: Successful

Episode 6:

Earned by: Winona

Chose to: Reside at Shipwheel Island

Result: Earned an Immunity Idol clue

Voted for: Porter

Vote: Failure

Episode 7:

Earned by: Belinda

Chose to: Reside at Shipwheel Island

Result: Lost vote at next Tribal

Voted for: Winona

Vote: Failure
Level 0

**Level 0 is uncomplete!**

Level 0 is currently being created.

*It would be appreciated if you help the Deathrooms wiki by expanding it!*

**Level 0** is the 1st level of the Deathrooms.

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**

## Description

**Level 0** appears to be a large and abandoned 80's playground. This playground can consist of slides, swings, merry-go-rounds, etc. The slides are made out of metal, the swings are made of metal and leather, the merry-go-rounds are made of metal with a thin coat of yellow paint, and the grass looks like it hasn't been mowed in an extremely long time. Bushes with roses on them can be found here. Small amounts of Almond water can be found here, in water bottles on benches.

If you stay in this level for too long, you will quickly lose sanity, similar to Level 0 of The Backrooms. Those who enter this level will feel nostalgia, even if born after 1989.

This area can cause allergic reactions to wanderers that are allergic to pollen. Bird-like chirping has been heard in this area, though no birds have been found. Wanderers who enter this level have reported a sense of happiness wash over them when they enter.

## Colonies and Outposts

### Colonies

#### Qiziqarli rampalar

* This colony currently has 46 members.
* This colony was made by The Empire of Incanyuden.
* This colony is open for trading.

## Entities

Smilers, Frowners, and Skin-Stealers can be found here.

## Entrances and Exits

### Entrances

* Enter the Deathrooms to come here. Rather it be from The Void, The Cornerrooms, or The Outrooms.

### Exits

* Walking into any door will take you to Level 1.
* Noclip into a slide will take you to Level 0.1.
* Walking 2 kilometers (approximately 1.24 miles) into the forest will take you to Level 3.
Survivor: The Elemental Islands: Episode 11

## Challenges

**Reward/Immunity Challenge:** TBD
**Winners:** Megan *(Purple Team)* and Porter *(Red Team)* *(As the last person standing, Porter won reward for the Red Team.)*

## Tribal Council

### Purple Team

 Winona (4 votes)
 Erik (1 vote)
 VOTED OUT:Winona

### Red Team

* First Vote
* Revote

 Anika (2 votes)
 Landovan (2 votes)
 Will (1 vote)
 TIE:Anika, Landovan

 Landovan (2 votes)
 Anika (1 vote)
 VOTED OUT:Landovan
Jay

*Jay* is a contestant from Survivor: West Islands.

Jay started out as a strategic force in his tribe, and sought the opportunity to make a move right after a Tribe Switch. Unfortunately, his target, Jules, was told about this and used an idol that sent Jay packing.

## Survivor

### West Islands

Having debuted in S5, Jay started out on the Serpent tribe, where his knowledge on nature led him to being the leader of his tribe. As well as being a leader physically, he was also a leader strategically. He was the first to notice the potential power held between those who were in both S5 and S7, rallying those who didn't fit that criteria to bring the target onto one of those players. These lines were never confirmed, however, as the tribe won two challenges before the Tribe Switch.

Jay stayed on the Serpent tribe with Erik, Jules, Steven and close ally, Will. Bringing in sole Lézard member, Octavio, the tribe initially agreed on him being the first to go. However, Jay sought the opportunity to bring Octavio in as an ally, which he succeeded in doing so and agreed to target Jules first. However, he told Erik about this plan, who told Jules, who turned both Erik and Steven against Jay. To add insult to injury, at Tribal Council, Jules played his idol and nullified the three votes from Jay's side, and left three votes remaining to blindside the hipster.
Ransom Lutz XII

Ransom Lutz XII in 2014 at the Confrence of Ajikoial

## OTHER POLITICAL STATUSES

Mayor of Yorkshire and the Chubber (1998-2008)

Ransom Lutz XII was born in Oslo, Sealand to Ransom Lutz XI and Julie Green, Lutz was raised in Ice River, Mishigami with his 3 brothers Lorne, Randy (1954-2023), Jonathan and sister Selena (1956-2011), Lutz worked at a Ratikan when he was 14 till he was 18, Ransom went to Ransom Lutz X Memorial High School then he went to the University of Mishigami in Kale Flatts, Mishigami, Lutz became the 77th president of Sealand in 1972 at age 19 he was forced to become the president at 19 because he was the legal age to become the president and all sons of a Lutz has to become president the reason why Lorne did not become the president is because he was majoring in music theory at the time and was to far gone so they got Ransom to become the new president after Ransom became the president he became a teacher in the fall of 1985 until 1991 until he moved to Yorkshire and the Chubber to help with the legal democratic stuff he was called by his cousin Darius Lutz which was the mayor of Y&C at the time
Valhalla

Location unlocked in the People & Places section of the World Tab.

In this location you can:

* Hire Valkyries
	+ Special units that can resurrect units in your army.
* Challenge Guardians
	+ You can choose which troops and how many you want to send to Valhalla.
	+ You are granted 12.5 Honor for each unit sent.
	+ The Guardians deal massive damage while attacking multiple troops at a time. Since Tanks share damage, they can all die in one hit.
	+ If the army sent to Valhalla is large enough and strong enough, it can kill and defeat the Guardians, leveling up your Valhalla level.
		- As Valhalla levels up the number of Guardians as well as their strength increases.
		- Valhalla levels are required to purchase items from Valhalla.
* What does Vahalla sell?
	+ You can purchase items from Valhalla for Winged Key's and Silver Coins.
		- Tree of Life - Provides 0.3 Culture - Costs 1 Winged Key and 500k Silver Coin, unlocks at level 20.
		- Freya's Fortune - Provides 0.6 Culture - Costs 1 Winged Key and 500k Silver Coin, unlocks at level 40.
		- Golden Freya - Provides 0 Culture - Costs 10 Winged Key and 500k Silver Coin, unlocks at level 60.
	+ Items cost grows with every purchase.

## Tips

* Don't attempt to level up Valhalla too early as it only unlocks Decorations and is considered a waste of resources, instead try to finish the story first.
Vince

*Vince* is a contestant from Survivor: West Islands.

His unserious personality earned the ire of his tribemates. In addition, his allegiance with the Bros Alliance put a larger target on his back. Once Brendan was blindsided at the first Tribal Council, Vince was swiftly taken out in the next.

## Survivor

### West Islands

Placed on the *Starlight Savannah*-themed Lézard tribe, Vince was berated for his perceived laziness around the work-savvy camp. Regardless, he sided with his old friends Brendan and Greg to form an alliance, then attempted to take the majority of the tribe by pulling in Ron and Xavier, in an attempt to keep them controlled. However, Xavier quickly proved untrustworthy after the first immunity challenge when he told Jake about the alliance targeting him, leading to the Bros Alliance, mostly Vince, getting targeted. However, Vince was spared at the cost of Brendan being blindsided for his larger strategic threat status.

Introduced to the bottom of the tribe after Xavier's outing and Ron's defecting, Greg and Vince both looked for ways to convince their tribe to keep them. After the tribe lost another challenge, fingers pointed to Vince, who campaigned for Xavier to be eliminated instead for his untrustworthiness. This blossomed into an argument between Vince and Xavier at Tribal Council. However, this only spooked Xavier into changing the tribe's original plan of splitting the votes, sending Vince home in a 7-2 vote. Vince gave the tribe one last warning about Xavier before his exit.

#### Voting History

 2 | Xavier
Survivor: West Islands

## Twists/Changes

* **All-Boys Season:** All 20 male alumni from TDNG participate in this season.
* **Tribe Division by Debut:** The boys are split into two tribes of ten -- the Lézard tribe, which consisted of all of the original Starlight Savannah contestants, vs. the Serpent tribe, which consists of all who debuted in later seasons.
* **Hidden Immunity Idols:** Every tribe that is introduced has an Immunity Idol hidden at its respective camp. This grants the user the ability to nullify all votes cast against them at a Tribal Council before the votes are read.
* **Tribe Expansion:** On Day 6, the remaining castaways were shuffled into three tribes of six, introducing the new Iguane tribe.
* **Tribe Switch:** On Day 13, the remaining castaways were shuffled into three new tribes of five.
* **Early Merge:** On Day 18, the remaining castaways merged into the new Caméléon tribe.
* **Double Immunity:** On Day 22's Immunity Challenge, two castaways would win individual immunity as opposed to the usual one.
* **Season Qualifications:** On Day 26, the remaining ten castaways would be revealed to have qualified for the next season, where they will compete with the final ten of Survivor: East Islands in an all-new season. In addition, all of the contestants split the original prize money of this season, granting all ten men $100,000 each.
Miligame Wiki

## FLAG

**Welcome to the Miligame Wiki!**
Welcome to the Miligame Wiki feel free to explore it

Miligame is a country located south of Madagascar and has 7 provinces and 4 territories with a capital of Yorkshire and the Chubber located in Sweedshels and has a population of 173 million

1. *Sealand*
2. *Obe*
3. Mishigami
4. *Mesepetamia*
5. *Storybook*
6. *Scribbler*
7. *Sweedshels*
8. *Jamacia*
9. *Lutzy*
10. *Dreamland*
11. *Nassau*

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute

* Managing your new community

* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Survivor: The Elemental Islands: Episode 9

## Challenges

**Immunity Challenge:** TBD
**Additional Stipulation:** Because Landovan destroyed the hourglass on Shipwheel Island to reverse the results of the previous challenge, the winning team from that challenge will have the immunity part of their win stripped away from them and be transferred to the losing team and Landovan himself, thus forcing the winning team to compete for individual immunity.
**Winner:** Cosmo

## Tribal Council

 Derek (4 votes)
 Jackie (2 votes)
 Porter (1 vote)
 Erik(used Hidden Immunity Idol)
Survivor: The Elemental Islands: Episode 4

## Challenges

**Individual Immunity Challenge:** TBD
**Winners:** Jackie, Megan, Porter and Stuart (*They are all granted the Third Eye. Jackie and Megan got to choose who goes to Shipwheel Island or the opposing tribe camp between themselves and Porter and Stuart, respectively.*)

## Tribal Council

### Iguane

 Caroline(7 votes)
 Winona(3 votes)
 VOTED OUT:Caroline

### Poulette

 Maddy(3 votes)
 Derek(2 votes)
Survivor: The Elemental Islands: Episode 14

## Episode Chronology

### Previous:

Survivor: The Elemental Islands: Episode 13

## Challenges

* Day 37
* Day 38

**Reward/Immunity Challenge:** TBD
**Winner:** Derek *(shared with Erik)*

**Reward/Immunity Challenge:** TBD
**Winner:** Derek

## Tribal Council

### Day 37

 Erik (3 votes)
 Porter (2 votes)
 VOTED OUT:Erik

### Day 38

 Participant
 Megan

### Day 39

 Megan (5 votes)
 Derek (2 votes)
 Will (1 vote)
 SOLE SURVIVOR:Megan
Survivor: The Elemental Islands: Episode 12

## Episode Chronology

### Previous:

Survivor: The Elemental Islands: Episode 11

### Next:

Survivor: The Elemental Islands: Episode 13

## Challenges

* Day 31
* Day 33

**Immunity Challenge:** TBD
**Winner:** Cosmo

**Immunity Challenge:** TBD
**Winner:** Megan

## Tribal Council

### Day 31

 Jackie (5 votes)
 Derek (3 votes)
 VOTED OUT:Jackie

### Day 33

 Cosmo (5 votes)
 Will(used Hidden Immunity Idol)
 VOTED OUT:Cosmo
Survivor: East Islands

## Twists/Changes

* **All-Girls Season:** All 20 female alumni from TDNG participate in this season.
* **Tribe Division by Debut:** The girls are split into two tribes of ten -- the Manchote tribe, which consisted of all of the original Starlight Savannah contestants, vs. the Autruche tribe, which consists of all who debuted in later seasons.
* **Hidden Immunity Idols:** Every tribe that is introduced has an Immunity Idol hidden at its respective camp. This grants the user the ability to nullify all votes cast against them at a Tribal Council before the votes are read.
* **Tribe Expansion:** On Day 6, the remaining castaways were shuffled into three tribes of six, introducing the new Poulette tribe.
* **Tribe Switch:** On Day 13, the remaining castaways were shuffled into three new tribes of five.
* **Early Merge:** On Day 18, the remaining castaways merged into the new Perroquet tribe.
* **Double Immunity:** On Day 22's Immunity Challenge, two castaways would win individual immunity as opposed to the usual one.
* **Season Qualifications:** On Day 26, the remaining ten castaways would be revealed to have qualified for the next season, where they will compete with the final ten of Survivor: West Islands in an all-new season. In addition, all of the contestants split the original prize money of this season, granting all ten women $100,000 each.
RCOA Players Wiki

**Welcome to the RCOA Players Wiki!**
We're a collaborative community website about RCOA Players that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mercury (Avala)

Unlocked in the People & Places section of the World Tab.

In this location you can:

## Hire Clerics

* Special units that remove negative status effects a friendly unit.
* Answer: *Clerics support your army in battle by removing negative status effects from your allies. The cleric will return to the citadel after having spent all its power.*

## How can I prove myself?

* Provides instructions on how to raise reputation with Mercury (does not update after Friend status achieved)

## How do I find the island?

* Provides a hint on which path to choose to find Dragon's Island in Chapter 3 (does not update after you have found the island)

What do you sell?

Family: increase promotion cap rank. Price 2m