recursal/Fanatic-Fandom huggingface dataset:
Floridian WrestleSHIT Wiki

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Westruun

The city of Westruun is the center of Tal’Dorei. Though Westruun suffered greatly beneath the iron talons of the Chroma Conclave, the dragon’s destruction and the razing of the Herd of Storms has allowed the city to reclaim its place of importance as an economic and political power within Tal’Dorei.

## Notable People

Loki - He is an extremely powerful bard that runs an establishment called *The Expensive Skull* which changes locations every couple of days. His powers were once used to revive Hugo from the dead, but after a poor encounter with PLACEHOLDER\_NAME, he now hates the party and demanded they never return, threatening them.

## Notable Areas

A good leather-working shop

A bad leather-working shop

Cobalt Reserve

The Expensive Skull - Establishment run by Loki

The Wayward Pony - Tavern run by the clasp. One of the only taverns in the city that people can gamble in.

## Nearby Locations

Gatshadow - A mountain that contains an abandoned dragon's lair as well as a small mining town. There is also legend that the *Elder Elemental Eye* is trapped underneath it.

Swamp - South of Westrunn. This was the area in which a Black Dragon Wyrmling and *Colly* were found.
Kroatius Standard

*Large Magic Weapon (Requires Attunement)*

*Rare*

*1d10+1, Melee, Piercing, Martial, Heavy, 2 Handed, Reach, +1 to Hit*

### **Description**

Little more than a well made pike with a family crest waving from the tip, the Kroathius Standard is far more than it appears. Empowered by the bloodline of an ancient house and carried into battle by its last scion, the Standard has immense stores of latent magical power. Once, it was carried at the head of massive armies of legionary auxilia, but those days are long past. Only a small shard of its once great power remains after the house’s fall from grace. Perhaps in the future it could become something more, but even in its weakened state, it remains a potent symbol of bravery and valor to all who look upon it.

### **Instructions**

You gain a +1 bonus to attack and damage rolls made with this weapon. While wielding this emblazoned Pike, you give off a 10-foot radius aura of fervor and valor that affects you and other friendly creatures within it. Allied creatures within the aura are considered proficient in saving throws made to resist becoming frightened.

You can concentrate on the Pike’s flag over the course of a short rest to change the colors and design of the weapon's adornments.
To-do List

This will be used to hold all the ideas of what needs to be added to the wiki.

## The List:

* The Key
* The Compass
* **Emon - Charles**
* **Whitestone - Charles**
* **Drynna - Charles**
* Zaen
* The Clasp - should do
* The Myriad - should do
* **Gatshadow - Charles**
* **The Cobalt Soul/Reserve - Charles**
* Hugo backstory
* Ezran backstory
* Glynn backstory
* Graz'zt
* Mines of Murdoon
* Colly
* **Eskil - Charles**
* Elder Elemental Eye
* Samantha
* **Turst Fields - Charles with some edits**
* Open Quests tab/Plot points - should do
* Travel Time Table
* Cassandra - should do
The Clasp

The Clasp is a 200-year-old guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei, it operates on a relatively amoral code of honor and respect.[1]  Their influence is easily enforced, as most people know of the dangerous myths surrounding them, and they maintain an extremely high success rate on contracts taken.

## Notable Members

Ezran Mostana - A member of the clasp that travels with PLACEHOLDER\_NAME

Caleb - Works for the clasp in Stilben. He is a possible spireling in this area.

Aidan - Works for the clasp Westrunn. He is a possible spireling in this area.

Zaen - Works for the clasp and resides in Drynna.

Zilloa - Works for the clasp in Emon. She is a female half elf and is a spireling for the clasp.

## Locations of Entry

The Cat Nip Tavern, Stilben

The Wayward Pony Tavern, Westrunn
Stilben

Stilben is the largest port city on this coast of Tal’Dorei and is the focal point of all imports and exports to the East. The city is nestled in the sticky depths of the K’Tawl Swamp, and the lingering stink of marsh water and sulfur mingles with the humidity and the ever-present buzz of insects to produce an air of misery around Stilben’s outer districts. Pushed out of the cozy heart of Stilben, the city’s poor and disenfranchised citizens disparagingly nicknamed “muck dwellers” struggle to eke out a living in the K’ Tawl’s murky waters.

Stilben is a port city located near the K'Tall swamp. It is the location in which the members of PLACEHOLDER\_NAME first met and began traveling together. Stilben is known as a major Clasp hotspot and where it was originally founded.

## Notable People

Caleb - Clasp member

Lararheli - She is a guard captain and is not a clasp member
Tome of Terramancy

*Medium Wondrous Item*

*Very Rare*

### **Description**

Stolen from a relatively weak hedge mage transmuter, the Tome of Terramancy is a powerful artifact that allowed said mage to punch far above his weight. Useful as both a summoning and engineering tool, the Tome allows any with magical abilities the chance to cast powerful transmutation spells after the completion of a lengthy ritual.

### **Instructions**

The Tome allows a reader with the ability to cast spells access to two powerful rituals:

Raise Mud Golems: 1 Hour Ritual. The caster will be able to raise 1d6 Mud Golems (see below) that will follow the casters commands until they dissolve back into mud in 12 hours.

Greater Mold Earth: 3 Hour Ritual. The caster gains the benefits of a Move Earth spell for the next hour.

Only one of these rituals can be used every 24 in game hours.

## Mud Golem

### **Medium Construct**

STR - 16 (+3)

DEX - 12 (+1)

CON - 13 (+1)

CHA - 7 (-2)

INT - 7 (-2)

WIS - 12 (+1)

Max HP - 15

AC - 13 (Natural Armor)

### **Weapons**

* Smash: 1d6+3, Melee, Bludgeoning, +4 to Hit.

### **Skills**

* Passive Perception: 12
* Damage Immunities: Poison
* Condition Immunities: Charmed, Exhaustion, Poisoned
* Darkvision 60ft
* Languages: Terran. Understands Latin and Greek but cannot speak or write them.
Legionnaire

**Legionnaire**
Drawn from across the Empire and trained ceaselessly in the arts of war, the Roman Legionnaire is the preeminent professional soldier of the ancient Mediterranean world. Carrying their trusty scutum, several pila javelins, a gladius or spatha, and enough siege equipment to fortify an indefensible position in under a day, the Legionnaire is prepared for any engagement in any terrain.

**Pila Volley**
At 3rd level, you have mastered the Roman legionary javelin, the pila. You gain proficiency in thrown weapons, and may add double your proficiency when you roll to hit with a pila. In addition, when you roll a critical hit with a thrown pila against an enemy that is using a shield, the pila's head crumples and embeds itself in the shield, rendering both the pila and the shield useless (the enemy loses any AC they gained from the now crippled shield until they take a minute to extricate the crumpled pila, and the pila itself is permanently damaged beyond repair).

**Shield Bash**
At 7th level, you know how to turn the humble legionary scutum into an offensive weapon. As a bonus action, you can make a Shield Bash (Melee Weapon Attack + Proficiency Bonus to hit, Reach 5 ft, One Target. Hit: 1d6 + Strength bludgeoning damage) against a target in range. On a hit, the target must succeed on a Strength save (equal to 8 + your Strength Modifier + Proficiency Bonus) or be knocked prone. You can use this ability a number of times equal to your Strength modifier. At 10th level, you have advantage on the roll to hit with this ability, and at 13th level, the bludgeoning damage increases to 1d12 + Strength.

**We Stand As One**
At 10th level, you know how to stand with your allies as a solid line of steel and blades. When you are within 5 feet of an ally, both you and the ally gain +1 to armor class. The ally must be to one side of you for the feature to apply, not in front of you, behind you, or diagonal. If you are within 5 feet of two allies, you gain +2 AC (though the benefit to each ally remains +1).

**Aquiline Discipline**
At 14th level, you have been trained to ignore fear and doubt on the battlefield. You have advantage on saving throws against being Frightened or Charmed.

**Centurion’s Rally**
At 18th level, you are a commanding presence, and your voice demands obedience. You may issue orders to any three allies you can see within range. These allies each receive one of the following: Advantage on their attacks for a turn, an immediate Disengage action free of an attack of opportunity, or a +3 to their AC for one round. This feature may be used a number of times equal to your Charisma modifier.
Germanic

The German gods are a raw and warlike, as befits their close connection to nature. They command the skies, the earth, and the woods, striking their enemies down with lightning and rallying the very trees against them. These animalistic gods sometimes bequeath their powers directly to their most powerful followers, creating rabid, raging berserkers with access to divine magic.

## Baldr

God of light and beauty, Baldr was once the most beloved god of the Germanic pantheon - until, of course, he was killed during one of Loki’s more tragic tricks. However, his position in the underworld has not stopped the faithful from praying to him, and is worshipped by the vain, the lost, and those who rage against the darkness around them.

## Loki

A trickster god and half brother to Donar, Loki has never been fully accepted by his fellow gods. He thrives on playing tricks, both cruel and banal on his immortal fellows, and is often worshipped by jesters, Rogues, Trickery Clerics, and performers.

## Donar

Known as the Thunder-king, Donar is the son of Wodan and the heir to the throne of Asgard. He is the patron of righteous warriors and the skies themselves, and is prayed to by those who seek glory in battle and safe passage through storms. Zealous Barbarians and Storm Clerics across Germania worship him, calling upon his power to strike harder with axe and lightning.

## Wodan

All Father of the Gods and King of Valhalla, Wodan is said to have bartered his eye to avert Ragnarok. He is worshipped by commanders, horde masters, and tribal wise men, and often sends one of his ravens, Hugin and Munin, to advise his chosen faithful.

## Heimallr

Gatekeeper of Asgard and Protector of the Realm, Heimdallr is said to see everything that transpires throughout all the Nine Realms. He is worshipped by Germanic Rangers, watchmen, and helmsmen, who benefit from the All Sight he provides his faithful.

## Freyr

Said to be the lord of the Aelves and god of the harvest, Freyr is prayed to by those who desire magical power and great fortune in love and life. However, he is a vain god, and only rewards his most faithful and zealous followers - few mages are blessed with his power, but those that do are unmatched in strength and skill.

## Jormungandr

Better known as the World Serpent, this massive and ancient spawn of Loki is said to play a pivotal role in Ragnarok when the apocalypse finally arrives. Rarely worshipped by humans, Aelves, or Dwarves, he is nonetheless revered as the father of Metallic Dragonkind, and his primal ferocity is said to be present in the hearts of all his children.
Hugo Hansen

Pepperbox

Hugo Hansen is a human gunslinger who travels with Glynn and Ezran in PLACEHOLDER\_NAME. He began life as an adventurer while on the run, but no longer flees, instead building the reputation of PLACEHOLDER\_NAME. Hugo is well known for his reckless will, and staunch hatred for the Clasp and recently, the Myriad
Time Lord's Scythe

*Medium Magic Weapon (Requires Attunement)*

*Very Rare*

*1d12+1, Melee, Slashing, Simple, Magical, +1 to Hit*

### **Description**

Looted from the body of an Atlantean priest, the Time Lord's Scythe allows the user to manipulate time itself, granting them limited dominion over situational probability. Taking the form of a wickedly curved two handed scythe, the weapon is said to draw its power from the original Time Lord - the imprisoned Titan Kronos, God of Time and Space.

### **Instructions**

The weapon functions as a +1 Scythe. In addition, the weapon has two charges, and regains all spent ones at dawn. The user can expend one charge as a reaction to reroll an attack, saving throw, or ability check. Or, at the start of their turn, the user can expend both charges to create two avenues of possibility and choose the one they prefer more. After expending these charges, they may take two entire turns and choose which of them becomes reality.
Dagger of the Opal Assassin

*Small Magic Weapon (Requires Attunement)*

*Very Rare*

*1d4+1, Melee, Piercing, Simple, Magical, +1 to Hit*

### **Description**

Once used by a famed assassin who could seemingly enter any building unseen and unheard, the weapon itself is decorated with the killer’s titular gemstone embedded in its hilt. Having long outlived its original owner and enchanter, the dagger has traded hands dozens of times, usually ripped from the grasp of a hired blade whose notoriety eventually caught up with them.

### **Instructions**

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The weapon has 2 charges, and regains all expended charges at dawn. One charge of the weapon can be used to cast Misty Step, and two charges can be used to cast Pass Without A Trace. However, if both charges are used in one day, the dagger has a 25% chance of magically overheating, rendering it incapable of casting spells for 24 hours.
Cassandra

Cassandra is a human female who seems to have interests in magical items and beings of higher power. Casandra was first introduced to PLACEHOLDER\_NAME when she came to collect the ancient sword known as *The Key* that the party had been carrying for the Clasp. She was always seen with two large, heavily armored bodyguards which are known to be powerful undead beings. PLACEHOLDER\_NAME later found Casandra's bodyguards deep inside a cave in Gatshadow. Casandra was likely there in order to help release *Graz'zt* or the *Elder Elemental Eye*.
The Factions

*"I heard tell that the Betrayer Lords have rallied their armies - the Widow Queen raises her heretic undead alongside her eastern auxilia, and the Governor General has turned the fires of the Legion of Flame away from the Rhine and towards the Alps. Even the barbarians and foreigners can smell blood in the water. The Grand Alliance has grown more united than ever, and the Pheonix King hopes to humiliate another Roman emperor. But woe to all who would oppose our new Imperator... Woe to all."*

The world of the late 3rd Century is one of rising kingdoms and declining empires, of dwindling imperial authority and encroaching barbarians. Several major factions have formed to fight over the decaying carcass of the once united Roman Empire, yet only one can reign supreme. Some of these factions are more

* The Roman Empire
* The Gallic Empire
* The Palmyrene Empire
* The Sassanid Empire
* The Germanic Tribes
Thunderous Capo

*Small Wondrous Item (Requires Attunement)*

*Rare*

### **Description**

Meant to be affixed on the end of a guitar, banjo, bass, or other stringed instrument, the Thunderous Capo was said to be used by the legendary full metal bardic group Alpha Gamma Delta Gamma. The user’s music becomes imbued with the power of storms and thunder, granting them the ability to rock any venue they enter and blast away the haters of their music.

### **Instructions**

The attuned user has a +1 to Performance and Persuasion, if they are proficient in the skills. In addition, the user can reroll all 1’s when they roll Thunder damage. They must use the new roll.
One Roman Summer Wiki

*The Year is 270 AD. Rome is in a state of panic. The Emperor Alexander Severus has been slain by his own troops after a disastrous campaign along the Rhine. The Empire has fractured into three parts, each vying for supremacy and legitimacy, while foreign powers rise to the East and the North. You have entered a world on the brink of collapse - how will you tip the balance?*

Salve! This page is dedicated to a Dungeons and Dragons campaign set in the time of the Roman Empire during the crisis of the Third Century. The page is an ongoing project and will receive additions as the campaign continues. Welcome to the Empire!

## Explore the World

Check out the **Factions** of the campaign HERE!

Meet the **Party** who inhabits this crazy world HERE!

Take a look at the **Homebrew** that's been written for the setting HERE!

And read the **Campaign Outline** HERE, the proposal that started it all!

## Main Pages

The MapGallic EmpirePalmyrene EmpireRoman EmpireThe Sassanid EmpireThe Germanic TribesReligion and Gods
Jewish

Little more than a small regional religion in the deserts of the Levant, Judaism has an outsized influence in the Mediterranean due to the zealous and independent nature of its practitioners. The Jewish people have a long history of resistance against the Romans, having led several revolts against their pagan masters - one of which resulted in the burning of Jerusalem itself. With the fracturing of the Empire, the Kingdom of Israel has been born anew as a semi-independent satrapy and military ally of the Palmyrene Empire - a state of affairs that, though not incredibly desirable, is at least preferable to the pagan yoke the Jews suffered under for many centuries.

## YAHWEH

One of the oldest monotheistic religions, Judaism believes in the primacy of but one god - a far cry from the polytheistic religions of the Roman Empire and the barbarians beyond, and even different from the Triune God of the Christian faith. YAHWEH is the embodiment of this - the Father and Protector of the Jewish people, who acts through His Prophets and divine Kings to guide the Kingdom in times of need.
The Germanic Tribes

The Germanic Tribes to the East are fractured, but powerful - they are a warlike and magically powerful faction, their forests full of Druids and crazed Barbarians. Though the tribes raid the Eastern reaches of the Gallic and Roman Empire, their power is curtailed by their disunity, as well as the constant specter of the invading Huns to the West. If they were to overcome both of these roadblocks, they could become a power to rival even the Romans to the West. In battle, they can call upon massive treants, packs of wolves, and spirits of the forests themselves.

One of the most powerful leaders of the Tribes is High King of the Ostrogoths, elected leader of the multi-species Grand Alliance that controls much of Dacia and Central Europe. Athanaric is a refugee like many of his subjects - once, the Ostrogoths and many of the other Germanic tribes held sway over the Black Sea and the northern Baltic, living in a barbarian paradise of intertribal conflict and honorable battle - they lived, they laughed, they died, and they honored their gods. But recently, he has been forced to flee farther and farther west by the ongoing invasion of the warlike Huns, putting him and his people in a difficult position - they are hemmed in by the mounted hordes of the East, and by the Rhine and Danubian Limes to the West. This geopolitical vice grip has made the Germanic tribes more and more desperate year by year, and Athanaric sees no other way out except through Roman lands. He has mobilized his people, and many of the surrounding human, Draconic, Aelven, and Dwarven tribes, into a massive alliance that test the legionary defenses, seeking a way out of their forested prison.
Subclasses

Here is a list of homebrew subclasses created for the campaign and its setting:

**Bard**

* College of the Aquila
* College of Diplomacy

**Druid**

* Circle of the Fenris Wolf

**Fighter**

* Legionnaire
* Hoplite
* Phalangist

**Paladin**

* Oath of the Emperor

**Rogue**

* Praetorian
* Sicarrii

**Sorcerer**

* Demigod Bloodline
* Empousae Bloodline

**Warlock**

* Pact of the Delphic Pythia
* Pact of the Torchlit Mistress
* Pact of the World Serpent

**Wizard**

* School of Arhimanic Diabolism
* School of Kabbalah
Roman Empire

## The Roman Empire

In 235 CE, when the emperor Alexander Severus was murdered by his own troops after a crushing defeat at the hands of Germanic tribesmen, the Roman Empire entered a period of crisis. With no clear heir, and with the barbarians at the gates for the first time in decades, Rome split into three competing factions seeking to reunite the Empire under their own banner. The Palmyrene Empire controls Aegyptus and Syria, the Gallic Empire has seized Hispanic, Gallia, and Brittania, and the successor Roman Empire holds court from Italia over the remainder. Which one will claim the title of Imperator and restore the Empire to its former glory remains to be seen - the battle lines are drawn, and the forces are marshaled, waiting for their turn at glory.

Ruled by the young emperor, Aurelian, the skeleton of the Roman Empire lives on in North Africa, the Balkans, and Italy. It controls most of the major population centers in the Empire, and controls legions of hardened legionnaires led by Oath of Conquest paladins devoted to Mars. Their mages can call upon massive war constructs built from solid marble, as well as the spirits of ancient legion centurions returned in revenant form - the dreaded lemures.

Only recently enthroned on the Palatine Throne, the young Imperator Aurelian is already something of a legend to his legionnaires. Resplendent in his signature golden face mask, he carved a name for himself into the annals of history as a genius heavy cavalry commander with a penchant for well-timed and decisive charges against the enemy’s weak points. Now in command of the Italian and Aegean legions and backed by the resurgent Marmori and hordes of vengeful Lemures, he seeks to reunite the Empire under Roman control once more.
Religion and Gods

The Gods of the 3rd Century are as diverse as they are powerful, for every one of them has a palpable and demonstrable influence on the mortal plane. Some, like the Roman Olympians, are waning - though ancient in nature, their fates are inexorably tied to the empire, and the empire is in a state of crisis. Others, like the Christian God and the deities of the Germanic Tribes, are in the ascendancy, taking advantage of the Roman gods weakness to carve out a place for themselves among the ranks of the divine.

The list of the religions of the campaign

* Roman
* Germanic
* Christian
* Persian
* Jewish
Roland Burns

## Season History

**Roland Burns** was a houseguest on *Sims 4 Big Brother 1*.

## Biography

**Pronouns:** He/Him
**Zodiac:** Gemini
**Hometown:** Indianapolis, IN
**Occupation:** Plumber
**Three adjectives that describe you:** Caring, Adventurous, and Strong
**Favorite activities:** Spending time with family, reading, and coloring.
**What are you most excited about living inside the Big Brother house?** Making food with all the equipment, lol!

**What do you think will be the most difficult part about living inside the Big Brother house?** Being away from family.

**Which past Big Brother cast member did you like most?** Will Kirby.

**What is your favorite past moment on Big Brother?** If I had to choose one it will be when Jessica fell from that HOH comp in BB21, it makes me laugh every time.

**Do you have a strategy for winning the game?** Yes, making the best bonds with people and being a competition beast.

**My life's motto is...** Make time for more adventures.

**What would you take into the house and why?** My phone because I love to listen to music while working or doing other activites.

**Fun facts about yourself:** I'm a very outdoorsy person. I like to cut wood and overall just hang out in the forests.

Fill in the Blank:
**My biggest pet peeve is:** Loud people.

**My happy place is:** My home.

**My biggest fear is:** Sea creatures.

**My greatest strength is:** My actual strength and my charming personality.

**My dream vacation is:** Antartica.

**My most prized possession is:** My axe. I remember going with my dad to the wild to cut down some wood. Good times!

**My favourite hobby is:** Making birdhouses.

**Most spontaneous thing I’ve done is:** Survive in the wild for a few months because my cabin house got destroyed in a fire.

**If I could only eat one thing in the house, it would be:** Marshmallows.

**A fact about me that surprises people is:** I like to listen to Taylor Swift.

**I get along best with people who:** Are easy-going and have high energy.

**My friends/family would describe me as someone who:** A wild, but friendly, grizzly bear.

**A personal accomplishment I am most proud of is:** I've survived a bear attack.

**Rapid Fire:**

**Hero or villain?** Hero

**Competition beast or floater?** Comp beast

**No sleep or no food?** No food

**Intellectual skills or physical strength?** Physical strength

**Backstab your alliance or stay true to your word?** Stay true to your word

**Gut instinct or pure intellect?** Gut instinct
Necklace of the Fading Autumn

*Small Wondrous Item (Requires Attunement)*

*Rare*

### **Description**

Once a small keepsake kept by an expeditionary Autumn Fae, this necklace has been imbued with some small bit of the power of the Withered Lands. It may have once been a family heirloom, as it is inscribed with several tiny names in Sylvan linked by intricately carved vines and branches.

### **Instructions**

Twice per long rest as a bonus action, the attuned wearer of the Necklace intone the command word: Ystratha (“Family” in Sylvan). When uttered, the wearer immediately takes 1d6 HP damage which cannot be mitigated by resistances or immunities, and their HP maximum is reduced by the same number for one hour. However, they may add the number of HP lost to the next attack, ability check, or saving throw they roll within one minute. The first bonus must be used before the command word can be said again.
The Sassanid Empire

Recently emerging from civil wars of its own, the Sassanid Empire is encroaching on the eastern reaches of the now-fractured Roman Empire. Based around the heart of the ancient Persian Empire, the Sassanids control massive cities of gold and ivory protected by legions of Immortals. They field vast hordes of cataphracts and skilled armored horsemen, as well as more exotic forces - elephants, camels, and even some rarer monsters from beyond the dunes, like manticores and rocs.

Shapur I, the battle-scarred and aging emperor of Sassanid Persia, has a long history of war against the Roman Empire. Known to his subjects as the Pheonix King, he was powerful enough to break entire legions and exact tribute from Emperors, but has suffered major setbacks in recent years against the breakaway empire of Palmyra. He holds a great enmity for Zenobia and her late husband, who were responsible for stymying Sassanid advances into Syria and Anatolia, and has been plotting her demise for many years. He is resplendent in battle atop Valerian, the Simurgh that has served the Royal family for generations. He has taken on a new name in this modern era, evoking the memory of a Roman Emperor
Christian

Though not very warlike, the Christian God is a powerful and growing power with worship sects throughout the Empire and Persia. He is unitary, yet, despite Christianity’s monotheistic nature, divided in three parts - the Father, the Son, and the Holy Spirit, a very strange distinction for many in the polytheistic Mediterranean. Leveraging the power of His underground cults throughout the Mediterranean, the Christian god has frayed the edges of the pagans’ power just enough to gain a seat at the bargaining table, and despite His peaceful nature, He is not above subterfuge and subtle influence to protect His worshipers. Christian clerics and priests are masters of staying out of sight and manipulating the flow of major events from behind the scenes, as befits their station as a persecuted minority within the Roman Empire.

## The Father

The first portion of the Triune God, the Father is the same God as the Jewish Yahweh. He sent a portion of his own divinity to Earth in the form of Jesus Christ to save the human race.

## The Son

The second portion of the Triune God, the Son is represented by Jesus Christ - the son of God, born of a human woman, and crucified by the Romans, and reborn to free humanity of their sins. He is seen as the Messiah prophesied by ancient Judaism by the faithful - though obviously this has not been universally accepted.

## The Holy Spirit

The third portion of the Triune God, the Holy Spirit is the ephemeral binding force that encompasses both the Father and the Son and who brings knowledge and grace to the human race. It’s influence can be seen in many Christian’s ability to speak in tongues, as well as the speed in which their religion seems to spread.
Roman

The Roman gods are so numerous that they are almost without number, but some of them stand head and shoulders above the others. These are the greatest and most powerful deities of an age, those who have allowed the Empire to weather hundreds of years of near constant warfare against all comers. Now, with the Empire in shambles and foreign gods ascendant, these old deities have been pushed on the defensive - for their fate is intertwined with the Empire that they protect, and with its fracturing, their days may be numbered.

## Jupiter

King of the Gods, Master of Thunder, and Father to the Republic and Empire, Jupiter is the chief deity of the Roman pantheon. Patron of rulers, centurions, and judges, he is commonly worshipped by Oath of the Crown Paladins in the employ of the Roman Empire’s Italic legions.

## Mercury

God of speed and messenger of Olympus, Mercury is the patron of couriers and scouts. Rangers of the Palmyrene Empire are partial to his worship, for he gifts them with increased speed and swiftness across the desert plains.

## Pluto

God of the Dead and Sovereign of the Underworld, Pluto is a major deity to both the Palmyrene and Roman Empires. Italic priests of Pluto are able to call upon the Lemures who haunt his underworld court, while Palmyrene necromancers blend his worship with that of Anubis and Osiris to control legions of ancient undead.

## Mars

God of War, Mars is widely worshipped throughout the Roman successor states, primarily in the legions. He lends his faithful prowess on the field of battle, caring not for whom they fight - only that they do so honorably, and with great courage. Many Oath of Conquest Paladins follow his creed, fighting for Legions across the fractured Empire.

## Diana

Favored deity of the Gallic Empire and patron goddess of the Hunt, Diana is primarily worshipped by the legions that keep watch along the Rhine. She lends her worshipers increased skill at the Hunt, and preternatural physical abilities that allow them to stand against the monsters of Germania.

## Minerva

Goddess of Wisdom and Strategy, Minerva is commonly worshipped by lawyers, scholars, historians, and tacticians. Her chosen worshipers are blessed with limited tactical foresight and the ability to analyze decisions at lightning speeds.

## Ladon

Often said to be merely a mythical drake that defended the Golden Fleece in Colchis, Ladon is in fact one of the elder gods of the ancient world. Adopted by the Olympian mythos, he is the father of all Chromatic Dragonkind, a gifted sorcerer with mastery over life and death, and patron god of the modern Bosporan Kingdom.
Ecrevasse de Frode

## Avant titan

Bois: 6,59 M/h - 1j05h

Fer: 554 - 2h03

"*La silhouette d'un Ecrevasse est le symbole de la tribu des Psikopattes. Ce dragon était celui de Frode le Forcené avant que Harold ne le relâche. Inutile de dire que Frode n'est PAS très content.*"

Classe de dragon: Strike

Volée: Foudroyeurs

## Mêlée

### Furieux

Vie: 1 625

Attaque: 114

Spécial: 114

Défens: 33

Vitesse: 70

Evasion: 13

## Défendre

### Tireur d'élite longue distance

Moral: 9

Portée: longue

Puissance: 1,083,325

Défense: 13,129,799

"*Ennemis, prenez garde ! L'Ecrevasse épineux attaque à l'aide de boules d'éclair plus puissantes que n'importe quelle tempête naturelle.*"
Gallic Empire

## The Gallic Empire

Focused around the provinces of Gaul and Hispania and commanded by the governor-turned-emperor Postumus, the Gallic Empire acts as the frontline against invasions from Germanic tribesmen to the East. The Empire has a strong tradition of Rangers and Oath of Ancients Paladins devoted to Diana that hunt monsters loyal to the now-extinct Gauls and the Germanic Tribes, culling their numbers so the Legions can more easily exterminate and subjugate their human masters. They can also recruit Auxilia Druids and Berserkers from allied tribes within their borders, as well as apocalyptic artifacts from the age of Caesar himself.

A certified bastard to be around, even by Roman standards, Governor Postumus has never put much stock in noble customs or courtly manners. Having spent his life far away from the Imperial core fighting ancient monsters and hordes of barbarians, he has developed a decidedly harsh and meritocratic outlook on life. As a result, his Legions are some of the best trained in the lands, renowned for their discipline and unbreakable morale. A gifted tactician with a penchant for pyromancy, he commands the Legio XIV Gemina, founded by Caesar himself in days past, and often leads destructive forays into Germanic lands at the head of his army.
Aqueous Boomerang

*Small Magic Weapon (Requires Attunement)*

*Rare*

*1d8+1, Melee/30/60, Slashing, Simple, Magical, +1 to Hit*

### **Description**

Emblazoned with motifs of water and oceans, the Aqueous Boomerang is a curious weapon. Unusable underwater, it is nonetheless connected inexorably with the sea, and seems to draw its power from it - though its true nature and provenance remains unknown.

### **Instructions**

You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack with this enchanted Boomerang, you may summon the weapon back to your hand immediately after attacking as a bonus action, with the weapon striking anyone standing directly in the way of its return. It may also be used as a melee weapon with the same damage statistics.
Polyglot Bibliophile Wiki

**Welcome to the Polyglot Bibliophile Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This is a place to gather resources and advice for finding about about foreign language books. It's aimed at booksellers and collectors who don't speak other languages but wish to find out details about books in their stock or collections. A good place to start is General Information.

## Languages

* Chinese (Mandarin)
* Danish
* Dutch
* French
* German
* Georgian
* Hungarian
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* Portuguese
* Romanian
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## Important articles

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Hypocondricrack

## Avant titan

Bois : 21,5 M/h - 15h20

Fer : 1 080 - 32min39s

"*Après la capture d'Hypocondricrack, Ryder Grimborn a qualifié ce dragon aussi fort qu'intelligent de " parfait spécimen ". Ca n'a pas changé depuis son évasion de la carrière des chasseurs de dragons, qui, selon Ryder, sont, "de véritables cracks… plus que toi, certes, mais moins que moi".*"

Classe de Dragon : Brûleur

Volée : Fouineurs en fleur

## Défendre

### Agresseur implacable

Moral : 9

Portée : Moyenne

Puissance : 4 293 661

Défense : 9 522 479

"*Le Cauchemar Monstrueux attaque ses ennemis avec de puissantes vagues de feu*."
Dramillion

## Titan

Bois: 13,2 M/h - 5h35

Fer: 1 136 - 1h03

"*On dit souvent des Dramillions qu'ils sont les perroquets du monde des dragons, car ces étranges créatures peuvent recréer le feu de n'importe quel dragon qu'ils voient !*"

Classe de dragon: Mystère

Volée: Force Fleurie

## Défendre Modifier

### Défenseur coriace

Moral: 9

Portée: courte

Puissance: 107 087

Défense: 6 460 933

"*Les Dramillions ont la capacité de tir la plus élevée. Et si l'un d'entre eux manque de chaleur, le reste de la meute partage ses réserves!*"
Pikpoketos

## Titan

Bois: 8,5 M/h

Fer: impossible

"*Ce dragon Mystère se couvre d'os pour protéger son corps fragile. Un choix qui ne le rend pas très populaire auprès des autres dragons*."

Classe de dragon: Mystère

Volée: Les ossadurs

## Mêlée

### Furieux

Vie: 1,625

Attaque: 114

Spécial: 114

Défense: 33

Vitesse: 70

Evasion: 10

Morsure riposte - Intimidation - Affaiblissement

## Défendre

### Agresseur implacable

Moral: 9

Portée: moyenne

Puissance: 240,123

Défense: 985,375

"*Le Pikpoketos est bien protégé dans son armure quand il se rapproche et déverse un puissant flot de feu pour faire fuir ses adversaires.*"
The Compass

The Compass is a black orb that appears to have some form of swirling inside it when looked at closely. The orb is likely to be connected to Graz'zt as it pulls its user in a similar direction to that of The Key. Ezran Mostona was once the owner of The Compass, but it has since been stolen from him and is now at an unknown location.

Ezran claimed that the orb is what gave him his sorcerous powers and that so long as he followed the orb, the orb would give him more power.
Falaise écailleuse

La **Falaise écailleuse** est un lieu sur lequel le joueur peut construire des bâtiments et installer ses dragons.

## Construction

Pour avoir accès à la Falaise écailleuse, le joueur doit construire le Pont vers Falaise écailleuse.

## Ressources

Parmi les ressources disponibles, on compte :

Cet espace dispose aussi d'une scierie et d'une hutte aux poissons.
Jikage Rising

Jikage Rising es un juego eroge de Smiling Dog para PC y Smarphone(Android) basado en la famosa serie Naruto.

## **Tutorial**

### **Arco 1**

#### **Tutorial de Jikage Rising - Ten Ten**

##### *Nivel 1*

-Ve a la oficina de Hokage y habla con Sakura.

-Ve una misión, recibe daño.

-Vuelve con Sakura habla con ella y haz que te cure.

-Repita lo anterior 2 veces más.

-Llena la barra en el evento del minijuego, si fallas, tendrás que luchar contra ella.

-Después de tener éxito, ahora tendrás el control de ella. Ay que chuparle un pingo y mamarsela

##### *Nivel 2*

-Después de que tenga 100 puntos de sumisión, ve a reunirte con ella en el edificio Hokage.

-Después de hablar con ella, habrá una misión especial desbloqueada.

-Acepta la misión y comenzará la búsqueda. Se recomienda comprar algunos antídotos para la misión.

-Derrota al jefe.

##### *Nivel 3*

-Obtén la sumisión de Sakura a 250.

-Hable con ella en el edificio Hokage.

-Ejegir la opción: "¿Qué haría Naruto?".

-Completa el minijuego.

##### *Nivel 4*

-Obtén la sumisión de Sakura a 400.

-Pídele a Ayame información sobre Sakura.

-Hable con ella en el edificio Hokage.

-Ve a la puerta y habla con Saru.

-Hable con Sakura de nuevo.

-Supera el laberinto.

##### *Nivel 5*

-Obtén la sumisión de Sakura a 500.

-Vete a casa.

##### *Traje de enfermera*

-Se te da al azar cuando hablas con ella en la oficina cuando Sakura está en el nivel 4.

##### *Traje corrupto*

Se te entrega cuando sales de tu casa después de llevar a Sakura al nivel 5.

##### *Traje secreto*

-Obtenido de "Una caja con olor dulce" a una tasa del 10% en el estadio.
Titans (TV series)/Season Two

*"TITANS ARE BACK, BITCHES!"*
―Jason Todd]]]]]]The **Second Season** of *Titans* is set to premiere on September 6, 2019.

## Cast

### Starring Cast

* Brenton Thwaites as Dick Grayson/Robin
* Anna Diop as Koriand'r/Kory Anders
* Teagan Croft as Rachel Roth
* Ryan Potter as Gar Logan
* Curran Walters as Jason Todd/Robin

### Supporting Cast

* Seamus Dever as Trigon
* Rachel Nichols as Angela Azarath
* Joshua Orpin as Conner
* Chelsea Zhang as Rose Wilson
* Drew Van Acker as Garth/Aqualad
* Alan Ritchson as Hank Hall/Hawk
* Minka Kelly as Dawn Granger/Dove
* Conor Leslie as Donna Troy/Wonder Girl
* Chella Man as Joseph Wilson
* To-be-confirmed actor as Lex Luthor
* Genevieve Angelson as Eve Watson
* Natalie Gumede as Mercy Graves
* Esai Morales as Slade Wilson/Deathstroke
* Iain Glen as Bruce Wayne/Batman
* Michael Mosley as Arthur Light/Doctor Light
* Hanneke Talbot as Selinda Flinders/Shimmer
* Demore Barnes as Billy Wintergreen
* Peter MacNeill as Lionel Luthor

## References

1. ↑ https://screenrant.com/titans-season-2-jason-todd-series-regular/
2. ↑ https://tvline.com/2019/02/27/titans-season-2-cast-superboy-joshua-orpin/
3. ↑ 3.0 3.1 https://wegotthiscovered.com/tv/superboy-lex-luthor-titans-geoff-johns/
4. ↑ https://revengeofthefans.com/2019/03/19/rtf-exclusive-titans-has-found-their-rose-wilson-daughter-of-deathstroke/
5. ↑ https://comicbook.com/dc/2019/06/14/titans-casts-drew-van-acker-as-aqualad/
6. ↑ https://heroichollywood.com/titans-hawk-alan-ritchson-cast-photo/
7. ↑ https://heroichollywood.com/titans-minka-kelly-season-2-dove/
8. ↑ https://deadline.com/2019/03/titans-chella-man-cast-as-jericho-for-dc-universe-series-1202578185/
9. ↑ https://comicbook.com/dc/2019/02/17/titans-casting-breakdown-might-hint-at-lex-luthor/
10. ↑ https://deadline.com/2019/07/good-girls-revolt-star-genevieve-angelson-dc-universe-series-cast-1202654635/
11. ↑ https://deadline.com/2019/06/dc-universe-doctor-who-co-star-lands-mercy-graves-role-on-titans-1202631212/
12. ↑ https://deadline.com/2019/03/titans-esai-morales-joins-dc-universe-as-deathstroke-1202575173/
13. ↑ https://screenrant.com/titans-bruce-wayne-batman-cast/
14. ↑ https://deadline.com/2019/08/titans-michael-mosley-ozark-cast-as-doctor-light-on-dc-universe-series-1202677003/?utm\_source=dlvr.it&utm\_medium=twitter
15. ↑ https://fullcirclecinema.com/2019/09/01/titans-season-2-casts-ready-or-nots-hanneke-talbot-as-shimmer/
16. ↑ https://fullcirclecinema.com/2019/09/02/demore-barnes-wintergreen-titans-season-2/
17. ↑ https://fullcirclecinema.com/2019/10/05/peter-macneill-titans-lionel-luthor/
Vielle forêt

La **Vielle forêt** est un lieu sur lequel le joueur peut construire des bâtiments et installer ses dragons.

## Construction

Pour avoir accès à la Vielle forêt, le joueur doit construire le Pont vers la Vielle forêt.

## Ressources

Parmi les ressources disponibles, on compte :

Cet espace dispose aussi d'une scierie et d'une hutte aux poissons.
Ice Beast

L'**Ice Beast** est un dragon légendaire.

Il s'agit d'un dragon permanent qui, une fois placé sur Beurk, ne peut pas être échangé par de l'ambre brute et du poisson.

## Conditions requises pour l'obtenir

* Place 1 000 Vikings à Beurk
* Place l'Éternaile à Beurk
* Termine la collection Ice Beast

## Bonus

* Débloque un nouvel endroit pour pêcher.
* Débloque la collection des dragons Primitifs.
* Active une amélioration pour accélérer la pêche de poisson.
* Obtiens des objets récupérables rares et de l'ambre.
Éternaile

L'**Éternaile** est un dragon légendaire.

Il s'agit d'un dragon permanent qui, une fois placé sur Beurk, ne peut pas être échangé par de l'ambre brute et du poisson.

## Conditions requises pour l'obtenir

* Place 160 Vikings à Beurk
* Place la Mort Verte à Beurk
* Termine la collection Éternaile

## Bonus

* Débloque un nouvel endroit pour couper du bois.
* Débloque la collection des dragons Juvéniles.
* Active une amélioration pour accélérer la récolte du bois.
* Obtiens des objets récupérables rares et de l'ambre.
Artillerie

L'**Artillerie** est un dragon légendaire.

Il s'agit d'un dragon permanent qui, une fois placé sur Beurk, ne peut pas être échangé par de l'ambre brute et du poisson.

## Conditions requises pour l'obtenir

* Place 7 250 Vikings à Beurk
* Érige 3 statues de dragon au niveau 5 à Beurk
* Érige 4 statues d'effets à Beurk

## Bonus

* Débloque une nouvelle île et les dragons Sombre.
* Active un bonus pour réduire tous les temps d'attente à Beurk, du dressage de dragons aux recherches légendaires.
* Améliore l'Artillerie avec de l'ambre poli pour augmenter l'effet de son bonus d'Accéclérer.
* Obtiens des objets récupérables rares et de l'ambre.
Mort Violette

La **Mort Violette** est un dragon légendaire.

Il s'agit d'un dragon permanent qui, une fois placé sur Beurk, ne peut pas être échangé par de l'ambre brute et du poisson.

## Conditions requises pour l'obtenir

* Place 6 800 Vikings à Beurk
* Place l'Ice Beast de Drago à Beurk
* Termine la collection Mort Violette

## Bonus

* Débloque une nouvelle île.
* Obtiens un nouvel endroit où couper du bois.
* Débloque la collection des dragons Abandonnard.
* Active une amélioration qui double la prochaine récolte d'ambre pour chaque Légendaire.
* Obtiens des objets récupérables rares et de l'ambre.
Sliquifieur

## Avant titan

Le **Sliquifieur** est un dragon peu commun.

## Dragons de la même espèce

* Éclaplouf
* Pikipor
* Rôdeau
* Sliquifieur Défenseur
* Sliquifieur Exotique
* Suitemer Abandonnard

Bois : 1,22 M/h - 1j03h

Fer : 372 - 1h51m

"*Ce nageur supersonique compte parmi les plus rapides de l'espèce Marine. Si loyal et digne de confiance, il peut même laisser un chevaucheur s'asseoir dans sa bouche... sans le manger.*"

Classe de Dragon : Onde

Volée : Disjoncteurs

## Défendre

### Agresseur implacable

Moral : 9

Portée : Moyenne

Puissance : 219 541

Défense : 902 568

"*Le Sliquifieur véloce utilise sa vitesse pour projeter une puissante vague d'acide dans le but d'incendier ses adversaires.*"
Piédetonnerre

## Informations

Collecte de ressources

Poisson : 1,64 M/h - 1j05h

Bois : 2,03 M/h - 1j05h

Fer : 581 - 1h48

"*Les pattes avant, pareilles à des marteaux-piqueurs, de ca colosse impitoyable de l'espèce Boulder peuvent pulvériser un énorme rocher en quelques secondes… Et un viking encore plus vite !*"

Classe de Dragon : Roche

Volée : Les Grondeurs

## Défendre

### Défenseur coriace

Moral : 9

Portée : Courte

Puissance : 174 928

Défense : 12 769 268

"*Si le bruit des pas d'un dragon résonne dans vos oreilles pendant la bataille, prenez vos jambes à votre cou : les Piédetonnerre arrive !*"
Joute

Les **Joutes** sont des évènements temporaires basés sur le mode de jeu Mêlée.

## Fonctionnement

Ce mode de jeu se déroule sur plusieurs paliers, dans lesquels le joueur peu combattre des groupes de dragons ou remporter des récompenses. Les combats se déroulent de la même façon que le mode Mêlée, leur difficulté est croissante.

### Objets utilisables

Il y a principalement deux objets distinguables : le Coup de fouet et le Fruit de sauge. Ces deux éléments sont consommables lors des combats. Le Coup de fouet sert à remplir la barre d'action du joueur. Le Fruit de sauge restaure les PV du dragon de votre équipe choisi. Ces objets peuvent être obtenus lorsque le joueur fait tourner une Roue en fin de combat.

Les Torches vertes sont aussi des objets utilisables, elles servent de ticket d'entrée pour un défis. Le joueur possède un stock le 5 torches par Joute, chacune se consomme en un combat (remporté ou perdu). Arrivé à 0, le joueur ne pourra plus lancé de défi. Ces torches ont un temps de récupération de 4h.

### Roue

Lorsque le joueur gagne un défi, il tourne une roue de récompenses. Dans celle-ci, il est possible d'obtenir des ressources, comme du bois ou du poisson, des Fruit de sauge, des Coup de fouet, ainsi que des Paquets de cartes et de jetons.