Control

* Please add on to the missing part(s) & other **pages** as best as you can. Rampart can't do it by herself.

This article concerns the subject and the content related to it in *Apex Legends*. For the subject in *Apex Legends Mobile*, see Control (Mobile).

**Control** is a game mode. It was introduced as a Limited Time Mode in  Season 12's  3rd Anniversary Collection Event, then added permanently to the game on March 7, 2023 through the Mixtape playlist.

## Availability

1. February 8, 2022 - March 1, 2022
2. March 29, 2022 - April 12, 2022
3. June 21, 2022 - July 5, 2022
4. October 18, 2022 - October 25, 2022
5. January 10, 2023 - January 24, 2023
6. March 7, 2023 - Present

## Details

### Players

* Two teams of nine Legends compete against each other.
* A team is made out of three different trio squads, so multiple instances of the same Legend may appear. The same Legend cannot appear more than once in the same trio however, which means there can be up to three of the same Legend.
* A Legend's Health automatically starts regenerating after not taking damage for 4 seconds.
* All Legends are pre-equipped with a  Body Shield, a  Helmet, infinite ammo, infinite  Shield Cells, and infinite  Shield Batteries. They can also respawn indefinitely.
* Legends cannot get knocked down and enter the Bleeding Out state, dying instead as soon as their health is depleted. When a Legend dies, they drop any weapons, ordnance, and  Helmets and  Body Shields that are not the default Level 2 ones.
* Ash's  Marked for Death will automatically ping a squad member's killer upon their death, due to the lack of Death Boxes.
* Lifeline's  Care Package always contains three  Body Shields.

### Gameplay

The goal of Control is to score points by capturing and holding Control Zones.

* There are three Control Zones on each map. There are also two Home Bases, one for each team, which cannot be captured.
	+ Captured Zones will yield 1 point each every second to the team that controls them.
* Players can choose between five different weapon Loadouts, which vary according to the Loadout's name. All Loadouts will also have one type of ordnance.
	+ The optic for the weapon can be chosen freely.
	+ Loadouts can be changed at any point during the match, but only while the player is awaiting respawn.
	+ The available Loadouts cycle every 15 minutes, but only after a new match is started.
* A Rating system which improves the quality of the currently held weapons the more contributions the player makes. Ratings are separated into three Tiers: Ratings Tier 2, Ratings Tier 3, and Ratings Tier 4.
	+ Reaching a new Ratings Tier is the only way to charge a Legend's Ultimate, which will be fully charged upon reaching it.
	+ All the weapons start as Rare Fully Kitted Weapons and get upgraded to Epic and then to Legendary each time a new Ratings Tier is reached, however weapons cannot go from Rare to Legendary, they must be upgraded to Epic first.
	+ Instead of a Kill Leader, the player with the highest Ratings is appointed as Ratings Leader. The minimum requirement is 500 Ratings.
	+ Ratings can be earned by killing/assisting in killing enemies, capturing/defending points, contesting points, and a bonus for killing the Ratings Leader.
* Upon death, a Legend must pick a Zone to respawn into, as respawns aren't automatic.
	+ Respawns are split into Respawn Waves, which will mass respawn any dead Legend that has picked their desired Zone to spawn into, otherwise they won't be respawned.
	+ To spawn in a Zone that isn't the Home Base, that Zone must be captured and directly connected to the Home Base, without enemy-controlled Zones inbetween. It also needs to be at least one Zone away from the enemy's Home Base.
* During a match, Timed Events may happen.
	+ **Bonus Capture**: one of the three Control Zones gets marked. Once the Event ends, whichever team is currently holding that Zone will earn bonus points.
	+ **Care Package**: multiple Care Packages land into the arenas, marked by red and yellow beams, which also help distinguishing which kind of loot is to be expected in them.
	+ **Mobile Respawn Beacon**: a Care Package containing a  Mobile Respawn Beacon will land in the arena, and whoever grabs the Beacon is marked in real-time on the map. It can be placed at any point during the match around a Control Zone and, once it lands, it functions as a valid respawn point for 3 minutes for the team whose member placed it. Although this Event stays active as long as the Beacon has not been used or there's still time left for respawns, a Bonus Capture Event or Care Package Event may still happen along with it.
* The only lootable items are those found in Care Packages.
* Abandon Penalty is active, which prevents players from queuing for every game mode if a match is quit prematurely. Penalty starts at 2 minutes.

### Winning

There are three ways to win in Control.

* The first team to reach 1000 points wins.
* If a team captures all available Zones, a Lockout starts. If the other team doesn't manage to capture at least one Zone before Lockout ends, the team with all the Zones wins.
	+ A Lockout may happen only early or midway through a match. If either team is close to getting 1000 points and a team manages to secure all Zones, a Lockout won't happen and the match proceeds normally.
* Control matches aren't endless. If neither team has reached 1000 points when the time expires, the team with the most points wins.

## Current Maps

* Hammond Labs
* Barometer
* Production Yard

## Out of Rotation Maps

* Caustic Treatment
* Lava Siphon

## Badges

These are all the badges associated with Control.

* **Warriors Controller**Capture 100 Objectives in Control during the Warriors Event.*Account Badge*
* **Awakening Top Rated**Earn 30,000 Rating in Control during the Awakening Event.*Account Badge*

## History

  March 28, 2023 Patch* (**Undocumented**) Health now automatically regenerates, instead of shields. Unlimited  Shield Cells and  Shield Batteries are supplied.

 March 07, 2023* Introduced permanently as part of the Mixtape playlist.

January 24, 2023* Removed.

  January 10, 2023 Patch* Reintroduced.
* Join In Progress extended further into match (Matchmaking will try to fill empty player slots until 1 team has a score of 625 or there is a score difference of 300 between the teams).
* Players that join a match in progress get some helpful boosts for their first spawn:
	+ Skip the first spawn wave
	+ Spawn with  Purple Armor and  Helmet
	+ Get a full Ratings Tier (Purple Weapons and an Ultimate Charge).
* Added new end-of-match XP reward to Control (150 XP for completing a match).
* If a team is losing by a score of 62 or more, they skip spawn waves.
* Added Distance Indicator on the  MRB in-world Icon.
* Added Time Remaining Indicator on the MRB spawn point Map Icon.
* Display a hint message when MRB placement is not possible explaining why placement is failing (too close to friendly or enemy Home Base, too close to a Zone).
* Bloodhound  clues clean up after 30 secs instead of 90 secs.
* Clean up Bloodhound clues when the player that left them behind dies (except for the player death clue).
* Some more spawn tuning to further try to prevent players from spawning close to enemies.
* Set the Inventory Tab as the default (instead of Scoreboard) when accessing menus during gameplay.
* Updates to Loadouts in the Loadout Selection Menu based on Weapon Meta Changes.
* Bug and Crash fixes.

 October 25, 2022* Removed.

 October 18, 2022* Reintroduced.
* Added Mobile Respawn Beacon Event to the possible Timed Events.
* Enabled  1x Digital Threat for SMGs, Shotguns, and Pistols.
* Enabled  4x-10x Digital Sniper Threat for Snipers.

 September 20, 2022 Patch* Fixed bug where if a player exits the game while the map is loading they are unable to choose a spawn location after reopening the game.
* Fixed bug where players could not capture Control Zones while phased.

July 05, 2022* Removed.

 June 21, 2022 Patch* Reintroduced.
* Added Ad Drones.
	+ Can be shot down, which will drop one of each ordnance.
* Matchmaking will now fill slots of missing players at the start of Control with new players.
* Added tabs to the About menu, which can be accessed in the Lobby and during a Control match. One of the new tabs has a breakdown of Ratings values, the other has a breakdown of how the spawn system works.
* Turned a match's Time Limit back on, with new logic for determining when the match should end.
	+ Fixed issue where matches were ending early.
* A Legend's Ultimate will be fully charged upon respawning if they had it fully charged when they died.
* Reduced Ratings given upon respawning to Home Base from 75% to 50%.
* Reduced spawn wave times:
	+ Highest death screen time from 20 to 15 seconds
	+ Highest spawn wave time from 12 to 10 seconds
	+ Highest first spawn wave time from 20 to 15 seconds.
* Turned off enemy highlights and enemy vehicle highlights.
* A neutral Control Zone must now be cleared of the other team's leftover capture before starting to capture it, instead of converting the enemy capture into ally capture.
* Increased capture rate on Zones based on the number of players capturing:
	+ 1: 1×
	+ 2: 1.5×
	+ 3: 2×
	+ 4: 2.25×
	+ 5: 2.5×
	+ 6: 2.75×
	+ 7+: 3×.
* Moved  Turbocharger for the HAVOC Rifle from Ratings Tier 4 to Ratings Tier 3.
* The  3x HCOG "Ranger" optic can now be equipped on light machine guns and assault rifles.
* The  4x-8x Variable Sniper optic can now be equipped on snipers.
* Merged "Marksman" and "Sniper" Loadout categories into "Long-Range" Loadout category.
* Added "Specialist" Loadout category.
* Updated spawning logic which prevents players from spawning near enemies.
* If a Legend is neutralizing and/or capturing a Control Zone, they will now gain Ratings for both individual and team actions, instead of only one or the other.
* Removed "Playing With Squad" Ratings bonus from Bonus Capture Timed Events and broken Lockouts.
* Removed "Squad Wipe" Ratings bonus when killing an enemy.
* Added HUD message telling when Lockout is no longer available in the match.
	+ The message will be displayed again if Lockout conditions are met but Lockout is not available.
* Pressing `Tab ↹` will now show the scoreboard first instead of the inventory.
* Changed the scoreboard button to be the same button as the inventory on the respawn menu.
* Added scoreboard option at the end of a match. Can be accessed with `Tab ↹`.
* Updated art and position of the shields regenerating UI on the HUD to be above the unitframe.

April 12, 2022* Removed.

April 11, 2022 Patch* Fixed various issues.

March 29, 2022 Patch* Reintroduced.
* Moved  Turbocharger for the HAVOC Rifle and Devotion LMG from Ratings Tier 3 to Ratings Tier 4.
* Fixed issue where players would not be able to see or select spawn points on the Spawn Menu after dying while stimmed as Octane.
* Fixed several crashes to help with mode stability.
* Fixed a UI bug where Mythic Ammo icon appears on non-Supply Drop Weapons when autoreloading with Level 4 Extended Mags.
* Fixed ammo disappearing from Rampart's  Mobile Minigun "Sheila" when firing.

March 01, 2022* Removed.

February 22, 2022 Patch* Added Abandon Penalty.

February 10, 2022 Patch* Fixed  Team. Work. IV being obtainable.
* Fixed various script issues.

 February 08, 2022 Patch* Introduced.