Turn Guide

As with many card games, in Cardfight!, both players’ 'turns' must pass before the turn counter can be changed over to the next 'new' turn. *Example: Both players will take their Turn 1 before the turn counter can be clicked to Turn 2.*

For this guide, we'll go over each player’s Turn 1 using a variety of Witches as examples.

**Player 1's Party: Shirley, Francie, Marian, Jennifer**

**Player 2's party: Kunika, Naoe, Sadako, Yoshika**

Player 1 rolls for AP and has now entered their offensive phase (while Player 2 is now currently in their defensive phase) Player 1 rolls: [6] [5], [7], [4] A number of things can be done here. Since Player 1 rolled decently, their witches can either use Special Abilities (SA) or ATK. Ultimate Abilities (UA, or Ults) however, cannot be used on the first player’s turn 1, even if they had rolled high enough. This is because Player 2 has not rolled for AP yet, and thus has nothing to mitigate with. *(Important to note however, is that if Player 1 had rolled high enough to use Jennifer’s Ultimate Ability, they could use it on their defensive phase, despite going first on turn 1, as the restriction only applies to the game’s first offensive phase.)*

Let's say Player 1 chooses to use Shirley, Francie, and Marian's SA's. Player 2 now has to choose how they want to deal with this. If they have a Defender in their party, they will be able to block once for either an ATK or SA, but not both *(unless specified on their card. Patricia is an exception to this rule since she's able to block twice, but not for the same Witch)*. Since Player 2 also has not taken their Turn 1 yet, they cannot utilize any ability Instants that either stop, stall or mitigate incoming attacks.

Player 1 has chosen to use Shirley's "Wrench Toss"

[x]

Francie's "Flashbang"

[x]

Marian's "Haymaker" with each one being dealt to Kunika.

[x]

In response, all Player 2 can do is block against one of those SA's. They choose to block Shirley's "Wrench Toss" with Yoshika, as it is the SA of the three that deals the most damage. While the ability damage from "Wrench Toss" is blocked, its two ability effects "Stun" and "Bleed 1" would still be applied. However in the case of Kunika, since she protects herself from Stun, only Bleed 1's [-5HP] is applied. Because Player 2 chose to block Shirley's "Wrench Toss", they are not able to block again this turn.

[x]

Player 1 now chooses to have Shirley and Marian ATK Kunika for more damage, while Francie attacks Sadako. None of this damage can be blocked. Player 1 decides to end their turn, putting themselves in their [Turn 1 Defensive Phase] while Player 2 comes out of their [Turn 1 Defensive Phase] and enters their [Turn 1 Offensive Phase].

[x]

It's now the beginning of Player 2's Turn 1 *(and Player 1 enters their Defensive Phase)*. They roll for AP: Player 2 rolls: [12] [12] [3] [4] and they roll high enough for 2 UA's (Kunika and Naoe) while Sadako and Yoshika rolled low. Player 2 decides on the following for their Turn 1:

Both Yoshika and Sadako can use their healing SA's this turn, and Player 2 chooses to use them on Kunika.

[x]

Since Naoe was not damaged last turn, and she rolled high enough to use her UA "Blade Burst", she chooses to use it on Shirley. She expends half of her MSHLD which is then added to "Blade Burst"'s base damage.

[x]

[x]

Player 1 decides to step in with Jennifer to block as much of this damage as she can. "Blade Burst" also has the "Cripple" power effect, but since Shirley protects Player 1's party from this, she isn't affected by it. Since "Blade's Burst"'s damage is also direct, Shirley's MSHLD does not break, and she takes HP damage instead. Also, due to taking over 25 direct damage, Jennifer's Special Effect [Braveheart] activates, and boosts Shirley's ATK by an extra +5.

[x]

Jennifer can no longer block for the remainder of Player 1's [Turn 1 Defensive Phase]. Using this to their advantage, Player 2 decides to use Kunika's "Riposte" which has the control effects "Bleed 1" and "Disable" on Francie.

[x]

Since the damage is direct, Francie evades 25 / 30 damage due to Shirley's [\*Acceleration] bonus, thus only taking 5 damage. However, she still takes the effects of "Bleed 1" [-5HP] and "Disable", leaving her unable to use her UA on her next turn if she rolls high enough for it.

[x]

Left with only Basic ATKs, Player 2 decides to have Kunika, Naoe and Sadako attack Shirley, which she takes the full brunt of. Player 2's [Turn 1 Offensive Phase] has ended and now starts Player 1's [Turn 2 Offensive Phase]

[x]

*Important: The order in which you use your parties abilities or Basic ATKs is up to you, there is no set order.*

\*This guide only covers both Player's Turn 1. While not every Player's Turn 1 will be quite like this, this is a general guide of some of the actions a player can take during their first turn in Op. Cardfight!