Platoon Leader

Elite aliens who have found themselves in charge of a unit for the one they serve. Only aliens may select this path.

Path Features:

**Tactics** (Level 11): Three times per battle, the platoon leader may make an intelligence check to grant an ally advantage against an enemy OR recover from a negative effect employed by an enemy. This is a minor action that counts as the use of a Shout

**Calling the shots** (Level 15): When you use a power with the Shout keyword, you gain a +1 bonus on attack and damage until the end of your next turn.

**Leading by example** (Level 19): Once per battle if an attack would make an adjacent ally go bloody, you may intercept that attack as a standard action. All allies gain a morale bonus equal to half your character level to all attack, damage, and saving throws for instinct rounds.

Platoon Leader powers:

Level 11 at-will powers

Purple Circle

You perform a high impact flip kick on an enemy.

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: speed  vs Reaction

Hit: 2[p] + Strength damage. If your strength is higher than the enemies body they are slowed (save ends)

One handed Shot

You grip your firing arm, to keep the shot steady.

At-Will ✦ Martial, Ki

Standard Action    Ranged 5

Target: One creature

Attack: Discipline+2  vs Repulse

Hit: 2[k] + spirit damage

Level 11 Encounter power

Ruthless Blow

You strike an enemy in the neck with a powerful round house kick

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength  vs Repulse

Hit: 3[p] + strength damage. If your strength is higher than the opponents instinct, they take additional damage as suffocation damage.

Star Hail

Encounter ✦ Martial, Ki

Standard Action    Area blast 4

Target: One square within 6, All enemies in range

Attack: Tenacity  vs Reaction

Hit: 3[k] + Spirit damage

Level 14 Utility powers

High Tension

Encounter ✦ Martial, Shout

Swift Action    Power up

Effect: Spend a surge to activate. For a number of rounds equal to your discipline, your ki attacks deal an additional amount of damage equal to half your level.

False Courage

Daily ✦ Martial, Shout

Standard Action    Shout

Target: You and all allies who can hear you

Effect: You may all end one negative condition a save can end and immediately spend a healing surge.

Level 16 Daily powers

One handed Magnum

Daily ✦ Martial, Ki

Standard Action    Beam 10

Target: all Enemies in range

Attack: Tenacity  vs Reaction

Hit: 4[k] + spirit damage

Miss: For every 2 enemies you miss, you may use tactics another time.

Shooting Star Arrow

At-Will ✦ Martial, Ki

Standard Action    Ranged 10

Target: One creature

Attack: Discipline  vs Repulse

Hit: 4[k] + spirit damage that ignores DR from armor

Miss: Half damage that ignores DR.

Level 20 Ultimate Power

Possibility Cannon

Your fire a powerful energy sphere at an opponent, aiming for their torso.

Daily ✦ Martial, Ki

Fullround Action    Ranged 20

Target: One creature

Attack: Tenacity vs Repulse

Hit: 7[k] + spirit damage. This attack immediately begins to push an opponent back at the beginning of their turn every round. They must make a save against the attack to avoid being pushed back, and can take no other actions while still under this effect. On failing they are pushed back tenacity squares, and suffer 1[k] damage. On success they get out from under the attack and may resume taking actions as normal.

Miss: 3[k] + 40 damage.