Path of the Chef

The Path of the Chef trains you in culinary chemistry, understanding the benefits of being well-fed.

**Requirements:** Fortify Rations (Alchemist), Base Course Set

**Path Completion Bonus**: +1 Wisdom

## Core Abilities

**Mise en Place**

**Cost**: 300 XP

**Expedited for:** Science

**Activation**: Passive

Gain 1 max HP for each ability purchased in the Path of the Chef.

Additionally, during a Rest or Intermission, you can prepare excellent foods for yourself and your allies. You may spend MP to gain that much **Mise En Place (MeP)** which can be spent on preparing foods for this Rest only. The MP spent in this way cannot be regained until the next Rest. Prepared foods which are not consumed by the next Rest go bad. In order to spend MeP, you must have access to a Cooking Kit or kitchen. Abilities which cost MeP also cost one set of Ingredients per serving (not listed in the Activation cost) which can be purchased wherever mundane consumables are available. One set of Ingredients costs 5 sp and weighs 1 Bulk. Once created, a prepared food weighs a number of Bulk equal to its MeP cost. Abilities in the Path of the Chef which use WIS refer to the chef's Wisdom.

**Eat and Be Merry**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: Passive

Gain +1 to Charisma checks at meals, taverns, and other situations involving food and drink. Gain an additional +4 to Charisma checks if the target of your check is eating food you prepared.

**I Feed You, I Care For You**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: Passive

When Assisting an ally, gain +1 for each buff they have from foods you prepared.

**Big Dinner**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This huge meal can be eaten during a Rest to gain the buff *Big Dinner*: quadruple all effects of a Recovery Rest.

**Hearty Supper**

**Prerequisite**: **Big Dinner**

**Cost**: 500 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This huge meal can be eaten during a Rest to gain the buff *Hearty Supper*: +WIS Armor until the next Rest.

**Slow-Cooked Lunch**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This lunch can be eaten in 10 minutes to grant 6 stacks (up to 6 stacks maximum) of the buff *Slow-Cooked Lunch*: whenever you lose HP or an hour passes, gain WIS HP, then remove one stack of this buff.

**Cooling Juice**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 1 MeP per serving

This sweet, cool drink can be imbibed in 5 minutes to grant the buff *Cooling Juice*: gain burning resistance until the next Rest.

**Blood Booster**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 1 MeP per serving

This thick drink can be imbibed in 5 minutes to grant the buff *Blood Booster*: gain bleeding resistance until the next Rest.

**Green and Orange Salad**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 1 MeP per serving

This lunch can be eaten in 10 minutes to grant the buff *Accuracy Up*: +5 \* WIS Accuracy until the next Rest.

**Pemmican**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This lunch can be eaten in 10 minutes to grant the buff *Damage Up*: +1 Strength and +WIS damage on all attacks until the next Rest.

**Soothing Drink**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This calming hot drink can be imbibed in 5 minutes to grant the buff *Soothing Drink*: until the next Rest, all abilities and spells which cost at least 2 MP cost 1 MP less.

**Invigorating Drink**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This vivifying drink can be imbibed in 5 minutes to grant the buff *Invigorating Drink*: until the next Rest, all abilities which cost at least 4 Vim cost 2 Vim less.

**Go Juice**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This strong drink can be imbibed in 5 minutes to grant the buff *Go Juice*: until the next Rest, gain +6 Initiative and +2 Speed.

**Light Snack**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 1 MeP per serving

This healthy snack can be eaten in 5 minutes to grant the buff *Full and Ready*: until the next Rest, whenever you roll Initiative, gain +1 Action and +1 Reaction on your next turn.

**Spicy Add-on**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 1 MeP per serving

This ability does not cost Ingredients. This add-on enhances any other food to add this effect: when consumed, gain WIS Vim and 1 HP. A serving of food can have up to one add-on.

**Sweet Add-on**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 1 MeP per serving

This ability does not cost Ingredients. This add-on enhances any other food to add this effect: when consumed, gain 2 MP. A serving of food can have up to one add-on.

**Food for Thought**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This brain food can be eaten during a Rest to gain the buff *Food for Thought*: +1 INT until the next Rest.

**Soul Food**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This soul food can be eaten during a Rest to gain the buff *Soul Food*: +1 SPI until the next Rest.

**Improve Food**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 1 MeP per serving

This ability does not cost Ingredients. You improve the effects of any consumable that includes one of these words: alcohol, coffee, rations, or water. This consumable's effect is doubled but will expire by the next Rest.

**Impressive Course**

**Prerequisite**: **Mise en Place**

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 2 MeP per serving

This meal can be eaten during a Rest to gain the buff *Well-Fed*: until the next Rest, at the start of every encounter gain 5 \* WIS temporary HP.

**Enough to Share**

**Prerequisite**: at least 6 abilities purchased in the Path of the Chef

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: 4 MeP

This ability is usable during a Rest and does not cost 1 Ingredient to activate. Choose a food you know how to prepare in the Path of the Chef. You create enough of this food for all members of your party. This costs the normal MeP cost for creating this amount of food, but only requires half of the normal amount of Ingredients.

**Quantity Over Quality**

**Prerequisite**: at least 6 abilities purchased in the Path of the Chef

**Cost**: 400 XP

**Expedited for:** Science

**Activation**: X Ingredients, 3 Vim

This ability is usable during a Rest and does not cost 1 Ingredient to activate. Choose a food you know how to prepare in the Path of the Chef. The next serving of this food you create this Rest costs X-1 (min. 0) MeP less. This ability is not usable simultaneously with **Enough to Share**.