Blood Wasp 3: Godhome

**Blood Wasp 3: Godhome** is an animated film made by ThatIsAPirate and the eleventh project of the Hollow Knight Cinematic Universe and a sequel to Blood Wasp 2: The Hive War and False Knight, and ties into episodes 12 and 13 of Dream Raiders. It is the longest entry in the KHCU, with a runtime of 3 hours and 46 minutes.

## Plot

Following the Hive War, Blood Wasp is tasked with hunting down different enemies in the kingdom. Each of the enemies have worshippers, ranging from a small to large amount, and regarded as "gods" to a being known as the Godseeker. Wasp continues to hunt these gods in hopes of reaching the Radiance, a powerful entity that reigns supreme over Hallownest, controlling the deadly virus known as the Infection.

## Story

### Part 1: The Radiance

The movie opens with Blood Wasp battling the Failed Champion, a large, armored maggot in the Dream Realm. Wasp defeats the Failed Champion, though before finishing his foe, comes to the realization that the Infection was destroying this creature, and that killing it would only carry on the Infection's true purpose. Instead, Wasp tries to save the Failed Champion by breaking it out of the Dream Realm. The two work together and form a plan to escape the dream by destroying the current arena, allowing the two to fall out of the dream. The Failed Champion thanks Wasp for his help before getting to work: he swings his mace at the nearest wall, breaking a hole in it. Wasp and the Failed Champion stand on the edge and after a short conversation, jump out.

Unfortunately, not all go as planned. They make it out successfully, however, a portal has formed from where they exited, and does not close. This is not the only portal that opens though: portals begin to open all throughout the kingdom, and Wasp is to blame. Wasp and Failed Champion attempt to cover up the portal, though in doing so, are accidentally dragged back into the Dream Realm, where they meet The Radiance: the ultimate evil that lurks within the kingdom. Wasp puts two and two together and realizes this is the light that has been Infecting the kingdom, causing it's downfall.

Wasp challenges the Radiance, a large, angelic creature that makes her way to her challenger. Wasp is severely underprepared for this battle, but he realizes that this may be his only chance to stop this ancient evil. Luckily, he has his new ally by his side to help him.

The Radiance lets out a blazing roar and then begins shooting beams of light energy at Wasp. Luckily, the Failed Champion jumps in the way, deflecting it with his mace. He then leaps up and slams it onto the head of the Radiance, who teleports away. She appears behind Wasp and shoots another beam, and Wasp dodges. He leaps up and slashes the Radiance as she an orb appears in the distance, charging at Wasp. Wasp jumps over the orb, which crashes onto the ground, and runs back at the Radiance, though she disappears. The being reappears behind the Failed Champion, blasting him with an energy beam and knocking him unconscious.

Alone, Wasp dodges another attack before jumping up at the Radiance, slashing it in the head. The Radiance teleports away as spikes rise from the glowing circles in the ground, barely missing Wasp. The Radiance teleports to the left side of the platform, and Wasp follows, jumping up again though missing. As the Failed Champion gets back up, the Radiance dives at him, knocking him backwards and nearly off the platform. Wasp jumps, though is knocked by an energy orb. The Radiance stares angrily at the Failed Champion before roaring and shooting a beam, which hits the Failed Champion's chestplate, knocking him off the platform. However, at the last minute, the Failed Champion is able to swing his mace and throw it at the Radiance, smashing her stomach. The Radiance falls to the ground and Wasp smacks her continuously with his nails. Soon, Void Tendrils begin to rise from the bottom of the Dream Realm. Wasp's connection with the Void of Hallownest has brought them here, and they aid him in his battle against the Radiance. The tendrils wrap the Radiance, allowing Wasp to continue to hit her.

The Radiance roars and breaks free, flying up and creating five seperate platforms. Wasp continues to jump from platform to platform, dodging her attacks and hitting her. Eventually, the Void Tendrils catch up, repeatedly lashing her. Wasp makes it to the top-most platform and jumps down onto the Radiance below him, swinging his nail down and landing on the adjacent platform. The Radiance teleports far up in the skies, though the Void Tendrils continue to rise. Wasp leaps onto one of the tendrils and holds tightly as the Radiance's beams rain from above. Wasp dodges all of them and as the tendrils make it to the top, he jumps, throwing both of his nails as hard as he can at the Radiance's face. The Radiance roars one last time before bursting into light.

### Part 2: Godhome

Time has passed since the battle with the Radiance. Despite killing her, the Infection is not gone yet: Wasp still needs to target her Dream form, a powerful variant known as the Absolute Radiance. Little is known of this being - Wasp asks many of his allies, none of which have any knowledge of how to rid the kingdom of the Infection. His search brings him to the Junkpit, a trashyard located underneath the City of Tears. There, he meets a young fluke girl known as the Fluke Hermit.

The Fluke Hermit tells him about the Godseekers, an ancient race of bugs thought to be a fairy tale. She also speaks of the Flukes, the insects that infest the Royal Waterways. However, during their conversation, a large swarm of Flukes comes flying down from the Junkpit entrance. They are looking for the Fluke Hermit, who hides in a broken chest. The Flukes interrogate Wasp, asking if he has seen the hermit, to which he lies, protecting his new friend. The Flukes are suspicious and questions him further. Having enough of this, Wasp whips out his nail and attacks the leading Flukemon. After a battle with the Fluke swarm, Wasp successfully defeats them all. The Fluke Hermit exits her hiding spot when a large, slimy worm-like fluke comes crashing out of the entrance: a Flukemunga. The Flukemunga charges at the two, with Wasp pushing the Fluke Hermit out of the way and taking the hit.

Wasp is knocked to the ground and struggles to get back up. The Flukemunga crashes into a a large pile of junk before turning around, aiming at Wasp once again. It charges, and Wasp barely crawls out of the way. He gets to his feet and readies his nail as the Flukemunga charges once again. He jumps out of the way and slides the nail accross the skin of the Flukemunga. The beast squeals and starts moving off his direction, eventually crashing into a gold coffin. The lid of the coffin falls, crushing the Fluke and causing it to explode.

Wasp and the Fluke Hermit examine the coffin - a mysterious figure is seen inside. The two approach it carefully, and he large, obese creature slumps over onto the ground. As the two come closer, the figure is clear: a Godseeker.

Wasp swings his Dream Nail at the Godseeker, allowing him to enter the Dream Realm once more. Wasp appears in Godhome, where several Godseekers attack him, believing him to be a threat. Confused to their hostility, Wasp defends himself and asks several questions. The last time he was here, they had been extremely kind and welcoming. Why had they suddenly changed?

One Godseeker states that they believed he was an attacker and affiliated with a previous group that attacked him. Confused, Wasp asks more about the group. The Godseeker states that they had entered Godhome through a portal and slaughtered several Godseekers before being banished. Wasp apologizes for what happened and makes his way to the Hall of Gods, which allows him to battle several past foes that have been brought to Godhome. He decides to test his strength against the Brooding Mawlek, a creature Wasp had faced near the beginning of his journey.

He than proceeds to enter the Pantheon of the Master. The Pantheons serve as a gauntlet of past gods Wasp has defeated, and he must complete them all in order to reach his final foe, the Absolute Radiance, since he still needs to rid Hallownest of the infection.

### Part 3: Dream Raiders

Blood Wasp begins by facing off against the Vengefly King, an old foe Wasp had defeated at the beginning of his journey in Hallownest. He defeats the creature swiftly and moves on to the Gruz Mother, another early enemy. Blood Wasp then fights the False Knight, an evil version of the Failed Champion. Afterwards, he battles the Massive Moss Charger before fighting Hornet, his half-sister who had left Hallownest a while ago.

After defeatign Hornet, Wasp defeats Gorb, Dung Defender, Soul Warrior, and Brooding Mawlek. He then speaks to the Godseeker, who awaits for him at the end of the trial. The Godseeker warns Wasp of an immediate threat in the real world, and that Wasp must finish this pantheon quickly. Wasp proceeds and defeats Brothers Oro and Mato, two of his former masters. Wasp then leaves the pantheon in a hurry, rushing out of Godhome and to the City of Tears, where he finds several Dream Portals that had opened up as a result of his battle with the Failed Champion earlier.

Despite the Radiance being defeated, her grasp is still strong enough to pull insects into the portal. Realizing that his friends in Dirtmouth may be susceptible to these portals, and that the Infection is closer than ever to them, Wasp rushes to the surface to save them. He decides to stay guard in Sly's shop, and moves all of Dirtmouth's civilians into his hut. However, he has forgotten one person - a young girl named Bretta. He searches for Bretta, but she is nowhere to be found.

Wasp investigates and eventually finds her asleep in the Stag Station, seemingly struggling. Realizing something is wrong in the Dream Realm, Wasp goes to Bretta's home and examines the statue she has of the Grey Prince Zote, a previous enemy Wasp had fought. Seconds later, a large beam of essence explodes from the statue, knocking Wasp to the edge of the room. Four insects appear from nowhere, lying on the floor of Bretta's basement.

The leader of the bugs, known as Morro, aggressively attacks Wasp, believing him to be an enemy. The other bugs settle things, and Morro apologizes before introducing himself, as well as his friends Tracker, Iden, and Diablo. Wasp asks what they are doing, to which Morro states that they were battling Grey Prince Zote. Questioning how their motives, Wasp talks with the other three bugs. The group makes their way out to the Dirtmouth cemetery, where they find another portal. Morro states that they intend to destroy every corner of the Dream Realm, to which Wasp puts two and two together - this was the group that attacked the Godseekers.

Wasp states that the Dream Realm is not all evil, speaking from his experiences in Godhome and other dreams. Morro does not listen to Wasp, however, and seems intent on crushing the dreams of every insect in the kingdom. Wasp decides to challenge them to prevent them from causing further chaos. He attacks Morro, who defends himself and pushes Wasp back, giving him one last chance to leave them alone. Wasp refuses and attacks once more, causing Morro and his friends to engage in combat.

After a long and challenging duel, Wasp manages to barely defeat the four warriors - one of which, Tracker, had done very little fighting. The other three bugs unconscious, Wasp tells Tracker to do the right thing before leaving to return to Godhome.

### Part 4: The Great Nailsage

Wasp presents himself to the Godseeker, who thanks him for helping them get revenge on the Dream Raiders. Wasp then enters the Pantheon of the Artist, where he battles Xero, Crystal Guardian, Soul Master, two Oblobbles, and the Mantis Lords. After taking a break, he proceeds to fight Marmu, Nosk, Flukemarm, and lastly, Paintmaster Sheo, another one of his former masters.

Wasp proceeds onto the Pantheon of the Knight, where he battles Hive Knight, Elder Hu, The Collector, God Tamer, and Troupe Master Grimm before speaking to Godseeker. Then, he faces off against Galien, Grey Prince Zote, Uumuu, Hornet once again, and the Great Nailsage Sly, the teacher of Oro, Mato, and Sheo. Wasp finds the Godseeker once more, who warns him of the dangers of the next foe. Wasp prepares himself and enters the next room, where he is challenged by the Pure Vessel, the Pale King's perfect child.

Wasp fights intensely with his sibling, though is ultimately brought to the ground. Wasp runs through the pantheon once more, this time defeating all the other gods swiftly and challenging Pure Vessel once more. After a harsh duel, Wasp eventually comes out victorious. He moves on to the fourth pantheon, the Pantheon of Nightmares. Here, he battles Enraged Guardian, Lost Kin, No Eyes, Traitor Lord, and White Defender before receiving a break. He continues into Failed Champion, Markoth, the Watcher Knights, and Soul Tyrant, before making his way to the final challenge: Dream Destroyer Grimm, a nightmare version of Wasp's archenemy Nightmare King Grimm.

After defeating the Grimm, Wasp speaks to the Godseeker one last time, who brings Wasp to his final destination: the Absolute Radiance. Wasp challenges the powerful being, giving it his all and unleashing all of his might onto the primordial entity. The Absolute Radiance uses all of her strength too, eventually knocking Wasp off the platform. The persistent vessel uses his nail to hold on, and launches himself upwards, losing one of his nails in the process. With only one weapon left, Wasp continues battling the moth, soon calling upon the might of the Shade Lord to aid him, eventually defeating the Absolute Radiance and engulfing the world in darkness.

The light has been diminished.

## Cast

* Blood Wasp
* Godseeker
* Fluke Hermit
* Failed Champion
* Radiance/Absolute Radiance
* Brooding Mawlek
* Morro
* Tracker
* Iden
* Diablo