recursal/Fanatic-Fandom huggingface dataset:
NXT E28

The 11th March, 2017 Edition of NXT is a Professional wrestling E-FED show of the GWF's NXT brand, which will be NXT Episode 28 at GWF's NXT Arena.

## Summary

This episode would kick off with tag team action as The Revival would take on The A Lister's who were recently traded to NXT, could The A Lister's make a big debut on NXT or would The Revival hand out a beating and get the win? Next on NXT we would see Yuri Suzuki taking on Marcus Cutter and with Cutter looking to be on a violent path in NXT would Suzuki become the latest victim of this violence or would Suzuki be able to get the win? Other matches on the card would see Thomas Starr taking on Apollo Crews, Nick Parker taking on Nova Wolf and Asuka and Naomi taking on Dana Brooke and Natalya. Finally would come the main event of the show which would see Konnor defending his Internet Championship against Tye Dillinger, could Konnor keep a hold of his NXT Internet Championship or could the man who the fans voted to face Konnor in Tye Dillinger become the new Internet Champion?

## Matches

(c) refers to the champion(s) heading into the match.

* Match 6  (NXT Internet title match)

**Konnor (c) v Tye Dillinger**

* Match 5

**Dana Brooke & Natalya v Asuka & Naomi**

* Match 4

**Nick Parker v Nova Wolf**

* Match 3

**Thomas Starr v Apollo Crews**

* Match 2

**Yuri Suzki v Marcus Cutter**

* Match 1

**The Revival v The A Listers**

## Other on-screen talent

* Tim Price

Referees* Big John

## External links

* GWF on Twitch

Episode 2 •
Global Takeover •
Episode 4 •
Episode 5 •
Episode 6 •
Episode 7 •
Takeover London •
Episode 9 •
Episode 10 •
Episode 11 •
Episode 12 •
Episode 13 •
Episode 16 •
Episode 17 •
Takeover London •
Episode 19 •
Episode 20 •
Episode 21 •
Episode 22 •
Takeover Dallas •
Episode 24 •
Episode 25 •
Episode 26 •
Episode 27 •
**Episode 28** •
Episode 29 •
Takeover Brooklyn
Episode 31 •
Episode 32 •
Episode 33 •
Episode 34 •
Episode 35 •
Episode 36 •
Takeover Toronto •
Trędowaty

## Odporności

###

###

###

###

60%
40%
20%
67%

###

###

###

###

60%
10%
40%
10%

> „Ten człowiek rozumie, że przeciwność losu i istnienie są w gruncie rzeczy jednym i tym samym.”
> **Narrator**
>
>

**Trędowaty** – jedna z grywalnych klas postaci w grze *Darkest Dungeon*.

Podobnie jak Kapłanka, Krzyżowiec i Flagelant, Trędowaty nie może chodzić na wyprawę razem z Abominacją.

## Biegłości bojowe

> „Upadły człowiek, wojownik i poeta. Trędowaty walczy najskuteczniej, jeśli przed wzniesieniem swego potężnego ostrza spędzi jedną turę w pełnym skupieniu. Wyprowadzając cios, stawia wszystko na jedną kartę - albo zada ogromne obrażenia, albo sromotnie spudłuje. Jest całkowicie samowystarczalny, czerpie siłę z niedoli swego żywota i potrafi zamienić ją w moc uzdrawiania i ochrony bądź bezlitosną furię.”
> **opis w Gildii**
>
>

 Zemsta 2
 Zemsta 3
 Zemsta 4
 Zemsta 5

 Opór 2
 Opór 3
 Opór 4
 Opór 5

 Powaga 2
 Powaga 3
 Powaga 4
 Powaga 5

## Biegłości obozowe

> „Trędowaty to samotnik i wyrzutek, który stroni od towarzystwa nawet przyjaciół z drużyny. Woli zająć się pracą na własnym, umierającym ciałem, nawet kosztem okropieństw, które go to kosztuje. Aby obniżyć swój poziom stresu, Trędowaty może zdjąć maskę, wywołując jednocześnie niepokój towarzyszy. ”
> **opis u Surwiwalistki**
>
>

 2
 2
 2
 2
 3
 3
 3

## Ekwipunek

> „Ciężki, ograniczający ruchy napierśnik Trędowatego odpiera wszelkie ataki. Jego potężny miecz jest niezwykle powolny, ale wymierza niszczycielskie ciosy każdemu, kto znajdzie się zbyt blisko jego właściciela.”
> **opis u Kowala**
>
>

## Wygląd

Tak jak każdy bohater w *Darkest Dungeon*, Trędowaty posiada cztery warianty wyglądu.

## Ciekawostki

* Postać Trędowatego była inspirowana królem Jerozolimy – Baldwinem IV Trędowatym.
02.10.17

## Session Outline

The party will continue through the dragon cave, in search of what may lie inside. At the start of the episode, they will hear voices up toward the entrace of the additional guards from down the secret passage remarking that it was strange that the bats hung flew out in such a hurry at this time of night. They will be alert if the party backtracks. Additionally, Frulam Mondath will move from her chamber to the next room forward, from area 11 to area 12. If the party enters 11 from the bottom, she will enter and be surprised at their appearance after a minute of searching. One **Guard and three cultists**will patrol in area 2 and 12, while the other guard and 5 cultists will remain asleep in area 11.

Additionlly, they can hear rustling, if they listen, of the Kobold guards in the next area.

They will hopefully be aware of traps and other oddities, but almost every room bears a trap of some sort.
Irracjonalność

**Irracjonalność** – udręka, jedna z negatywnych przypadłości w grze *Darkest Dungeon*.

## Efekty

Postać wypowiada rzeczy, które nie mają żadnego sensu. Efektem tego jest zwiększenie poziomu stresu wszystkich bohaterów.

### Efekty - Podstawowe statystyki

* -10% Maksymalnych punktów zdrowia
* -10% do zadawanych obrażeń
* -5 do celności
* -5 do uniku
* +2 do szybkości

### Efekty - Odporności

* -15% Odporność na ogłuszenie
* -15% Odporność na zarazę
* -15% Odporność na krwawienie
* -15% Odporność na chorobę
* -15% Odporność na osłabienie
* -15% Odporność na przesunięcie
* -15% Zatrzymania pułapki
10.14.16

## Summary

The party heads out to gear up for the pursuit of the raiders, in hopes of recovering Ereven. They ask Ricky for some cloaks to match those the raiders have. Ricky has a few brown cloaks, but the purple ones are not the right shade, so the party elects the brown. Ana and Caelynn are able to relay the information about the markings, so Ricky apparently has family, including Ricky Jr., his son, Ricketta, a daughter, and his wife, Rickoletta. They get to work making cloaks while the party looks for other goods. At the General Store, the owner, a military man (that's why it's called the General Store) sells them not much, though he has a good amount of standard weapons/armor. potions. The herbalist is trashed, and there are no healing potions to be found. The party returns to Ricky, who has the cloaks, and attempts to sell them some coats. No takers.

On the trail, the party comes across some stragglers, and takes them out. They end the battle with one kobold captured, the others dead.

Session Outline

1. Characters prepare
	1. I assume that some of the party will try to gear up for their upcoming adventure. They can go through town and get new gear, but nothing special beyond what's in the player's handbook. None of the stores have healing potions stocked, the potion master's business is so damaged that cannot be used currently.
	2. No other NPC's will accompany them.
2. On setting out southward, the trail of the retreating raiders is easy to find. The grass is trampled down, and if any of them scout a bit, they can find that the footprints are a little deeper heading back than toward the camp. The tracks hide the true numbers of raiders. The trail is 12 miles total. 6 miles from camp, about an hour, the spy smoke from a campfire.
3. Stragglers
	1. Around a camp fire 2 miles further onward, the party can discover 4 cultists and 8 kobolds roasting some game birds. The camp fire is in a depression in the hills, and is surrounded by loose boulders. The party can even sneak up easily. If they wait, the kobolds grap their share of the food and move fifty yards further south to eat. The humans complain about how useless the kobolds are.
	2. If the party attacks without giving away their position, they get surprise. The kobolds flee if the humans are defeated.
	3. The cultists know a bit about the layout of the camp, and that there should be a rear guard ahead about a mile, where the trail passes between two bluffs.
Masochizm

**Masochizm** – udręka, jedna z negatywnych przypadłości w *Darkest Dungeon*.

## Efekty

Postać staje się masochistą. Rozkoszuje się w zadawaniu sobie bólu przez, co może iść na front walki, odmawiać leczenie, a także zadawać sobie obrażenia podczas tury.

### Efekty - Podstawowe statystyki

* -10% Maksymalnych punktów zdrowia
* -15 do uniku

### Efekty - Odporności

* -15% Odporność na ogłuszenie
* -15% Odporność na zarazę
* -15% Odporność na krwawienie
* -15% Odporność na chorobę
* -15% Odporność na osłabienie
* -15% Odporność na przesunięcie
* -15% Zatrzymania pułapki
Wigor

**Wigor** – cnota, jedna z pozytywnych przypadłości w *Darkest Dungeon*.

## Efekty

Zwiększa szybkość i szansę na unik przeciwnika. Dodatkowo postać dotknięta tym bonusem ma szanse przywrócić sobie część punktów zdrowia na początku swojej tury.

### Efekty - Podstawowe statystyki

* +5 do szybkości
* +10 do uniku

### Efekty - Odporności

* +25% Odporność na ogłuszenie
* +25% Odporność na zarazę
* +25% Odporność na krwawienie
* +25% Odporność na chorobę
* +25% Odporność na osłabienie
* +25% Odporność na przesunięcie
Darkest Dungeon Wiki

## Witaj!

Darkest Dungeon Wiki to polska encyklopedia opisująca grę **Darkest Dungeon**. Razem stanowimy zrzeszonych wokół jednego projektu fanów gry, którzy wspólnymi siłami budują największą bazę wiedzy o „Najmroczniejszym lochu”.

Statystyka wiki
53 artykuły • 248 przesłanych plików • 1037 wykonanych edycji

## Pomoc

Nasza wiki potrzebuje osób takich jak Ty! Wspomóż nas rozwijając artykuł, **bądź tworząc nowy**!
Darkest Dungeon Wiki/Wikia Gaming Footer

## Inne wiki o grach

• Alien vs. Predator
• Angry Birds
• Assassin's Creed
• Anthem
• Among Us
• Battlefield
• Bendy and the Ink Machine
• Binding of Isaac
• Blizzard
• Boom Beach
• Brawl Stars
• Brawlhalla
• Call of Duty
• Cookie Clicker
• Clash of Clans
• Clash Royale
• Club Penguin
• Counter-Strike
• Cyberpunk 2077
• Darkest Dungeon
• Dark Souls
• Days Gone
• Dead Cells
• Deus Ex
• Dishonored
• Dom Zagadek
• Don't Starve
• Doom
• Dota 2
• Dragon Age
• Dying Light
• Fallout
• Far Cry
• Five Nights at Freddy's
• Forge of Empires
• Geometry Dash
• Gothic
• Grand Theft Auto
• Gwiezdne Wojny
• Half Life
• Hello Neighbor
• Hollow Knight
• Jurassic World: Evolution
• Kangurek Kao
• Kingdom Come: Deliverance
• Kingdom Hearts
• Killzone
• League of Legends
• LEGO
• LEGO Marvel Super Heroes
• Loadout
• Loco Roco
• Mario
• Mad Tracks
• Mass Effect
• Max Payne
• Need for Speed
• Nemezis
• Overwatch
• Patapon
• Pirates Saga
• Planescape
• PlayerUnknown's Battlegrounds
• Pokémon
• Pokémon GO
• Rappelz
• Ratchet & Clank
• Rayman
• Resident Evil
• Risen
• ROBLOX
• Sally Face
• Sherwood Dungeon
• Skylanders
• Słodki Flirt
• Sonic
• Subnautica
• SUPERHOT
• Stalker
• Tanadu
• The Elder Scrolls
• The Legend of Zelda
• The Sims
• The Walking Dead
• Tomb Raider
• Total War
• Undertale
• Uncharted
• Unturned
• War Robots
• Warframe
• Warlords
• Wesoła Osada
• Wiedźmin
• Wolfenstein
• World of Warcraft
Prześladowanie

**Prześladowanie** – udręka, jedna z negatywnych przypadłości w *Darkest Dungeon*.

## Efekty

Postać czuje się prześladowana, przez co wypowiada się w sposób negatywny, co podnosi stres drużyny.

### Efekty - Podstawowe statystyki

* -10% Maksymalnych punktów zdrowia
* -5 do celności
* -20% do zadawanych obrażeń
* +15 do uniku

### Efekty - Odporności

* -15% Odporność na ogłuszenie
* -15% Odporność na zarazę
* -15% Odporność na krwawienie
* -15% Odporność na chorobę
* -15% Odporność na osłabienie
* -15% Odporność na przesunięcie
* -15% Zatrzymania pułapki
Isotopo

Los elementos isotopos se utilizan comúnmente para alimentar o recargar las diversas tecnologías como armas, escudos personales, equipos de minería, y especialmente el hipermotor.

Todos los elementos de la familia isotopo tienen el fondo del icono de color rojo cuando se muestra en el inventario o en tabla periódica.

Cuando se escanea un área, la localizacion de los elementos de isotopo se marcan con un icono rojo con forma de rombo con un rayo blanco en el centro.

## Elementos

* Carbono
* Plutonio
* Tamio9
Silicato

Los elementos de silicato se pueden combinar con otros elementos como el plutonio para la elaboración de los objetos.

Todos los elementos de la familia silicato tienen el fondo del icono de color azul cuando se muestra en el inventario o en tabla periódica.

Cuando se escanea un área, la localizacion de los elementos de óxido se marcan con un icono azul con forma de rombo con un frasco blanco en el centro.

## Elementos

* Crisonita
* Heridio
* Platino
* Silicio
Ganon/Ganondorf Distinction

"Ganondorf" is the name of the incarnation of the Apocalyptic One. "Ganon" is the name he takes upon touching the Triforce; the title of "Demon King." While the distinction between man and beast forms, has been made for as long as A Link to the Past, the exact reasoning was not revealed until Ocarina of Time.

The Japanese version of The Wind Waker however, is not consistent with this, but in an instance of irony, the English version is (except for when Ganondorf refers to himself). It stands to reason he is not known as "Ganon" in Twilight Princess, because the Triforce's wish is not recorded historically in that continuum
True Force

The True Force is the form that the Triforce takes upon being reunited by the one with an unbalanced heart who made a wish on it. It is first mentioned by Zelda in Ocarina of Time, in the future, upon revealing the second half of the Triforce's legend. To date it has yet to be seen in a Zelda game or mentioned again.

Based on the description of a maiden in A Link to the Past however, it can be inferred that she is speaking about the True Force, since Ganon does not have a perpetual reserve of Triforce wishes in that game. This contradicts the notion posited by Hyrule Historia.

A counter-argument has been brought up that the True Force might only grant the wishes made by its combiner, as long as he or she live. However this is only speculative, and doesn't match the context that Ganondorf is said to have wished on the Triforce hundreds of years ago.
Hylia Wikia

<hero description="Welcome to Hylia Wikia! You may be wondering what this site offers that Zeldapedia, Wiki, or tcrf don't. The answer is in-depth lore and objectivity! Unlike those, this wikia doesn't use what the creators or a book say to back headcanon. This site is only about the games and nothing else. We're that old stone pillar that will always stand. If you don't play Zelda, you don't belong here~!" imagename="" cropposition=""></hero>

## **Welcome to the Hylia Wikia!**

**Ever thought about the vast ocean of lore that's neither in Hyrule Historia nor yet confirmed by Zelda games? That's where Hylia Wikia comes** **in; to cover the spectrum of everything in between! Consider this the Twilight Realm of Zelda lore. Rule of thumb; things here don't have their own pages on Zelda Wiki/Pedia. Getting it?**

## **What you'll find here:**

* **Main Story Lore**
* **Fridge** **Theories.** Eg. *At the end of OoT, did Adult Zelda and Link get sucked into a the void of the Dark Realm with Ganon? Were the* *Forsaken Fortress Pirates the last Gerudo? What are the Sage elements from on the Broken Isle of the Goddess Mural?*
* **Hyrule Warriors/Tingle RPG's/Super Smash Bros. Melee and Brawl lore**
* **Satirical pages of terms invented by the English localization:** Eg. *Twili, Dark Interlopers, Oocca, Ancient King who succumbed to greed.*
* **Official Trading Cards, specifically their lore.**
* **Twilight Princess beta info**. Eg. *defunct webpages from webarchive in one location, magazine interviews, trailers and pics in highest res possible.*
* **Breath of the Wild analytical pages.** Eg.*Where is the Master Sword at the end of the E3 trailer?*
* **Gameplay beta theories**.
* **Japanese translator.**
* **History of X** - This should be similar to the style of tcrf's prototype pages, but with more in-depth reasoning. For instance, Majora's Mask is ascribed to Eiji Aonuma and renown for the "make it in one year" challenge at the cost of Ura Zelda. However, Ura Zelda was still completed, as was The Wind Waker in that time under his direction. What really happened in those 16 months between Ocarina of Time and Majora's Mask?
Kaepora Gaebora

Kaepora Gaebora is the reincarnation of Skyward Sword's character and Zelda's father Gaepora. He is the first King of Hyrule, He is first seen in Ocarina of Time as an owl, serving the role as a watchful spirit like the Guardian Owl. He next appears in the form of his Terminian counterpart in Majora's Mask.

## Similarities

Several similarities exist between Gaepora and his owl incarnation, including the role as the last character Link meets before embarking on his journey beyond the confines of the starting area. They both have noticeably burly builds off-set by a small head, long eyebrows that curve into a 'V" shape, Gaepra's mustache and goatee together form the shape of Kaepora's beak, and both end their sentences with "hoo-hoot!" When Kaepora Gaebora turns his head upside-down it also resembles Gaepora's round bulgy eyes. In addition, the last place Kaepora Gaebora is seen before the ending credits is atop the finger of the Sand Goddess as Link learns the Requiem of Spirit. This is relevant because the chamber inside the Goddess Statue where Gaepora alone was allowed, has a similar interior and theme to the Spirit Temple. There is one more potentially significant scene when Link learns Epona's Song and Kaepora Gaebora flies over, symbolizing the ceremonial union between rider and loftwing from Skyward Sword, over which Gaepora can be assumed to be the overseer.

## In Termina

Kaepora Gaebora's counterpart in Majora's Mask varies in that he is unnamed.

## Other references

Since the Owl Statues in Twilight Princess must date to around the time of Skyloft by way of their connection to City in the Sky, then it's plausible they were created by Gaepora. The kingly golden armor worn by the Hero's Shade which bears the insignia of an owl, may also be modeled after him.

## Controversy

The release of the Hyrule Historia has misled some fans to incorrectly assume Kaepora Gaebora is Rauru in a transformed state. On top of the fact that Ocarina of Time contradicts this no less than six times, and his reappearance as the Light Sage in Twilight Princess which lacks Kaepora Gaebora, Shigeru Miyamoto, producer and co-writer of Ocarina of Time has referred to him as a grandfather figure created for the purposes of showing growth in Child Link.

> *Iwata: "More ideas sprang up than when you had just been basing the game around Adult Link."*
>
>

> *Miyamoto: "Yes. When we decided to handle Link growing up from a 9-year-old child to a more mature 16-year-old, I wanted lots of characters to fulfill various roles. For example,* ***Kaepora Gaebora is a grandfather figure* *who gives Link all kinds of advice and looks out for him***."
>
>
Internet Tournament 16

## Summary

Internet Tournament 16 is the 4TH preshow event for season 2 hosted by the NXT Brand.

## Matches

(c) refers to the champion(s) heading into the match.
* Match 7 (The Final)

**Jarded Shaw def. Joseph the the beast**

* Match 6 (Semi Final)

**Jarded Shaw def. Juan Diaz**

* Match 5 (Semi Final)

**Joseph the the beast def. Apollo Crews**

* Match 4 (1st Round)

**Jarded Shaw def. The Machine**

* Match 3 (1st Round)

**Juan Diaz def. Tom Fell**

* Match 2 (1st Round)

**Apollo Crews def. B.G Nelson**

* Match 1 (1st Round)

**Joseph the the beast def. Lyam Wolf**

## Other on-screen talent

* Tim Price

Referees* Big Match John

* The show can be seen at https://www.twitch.tv/globalgaming\_yt at 8.00pm UK 27th November 2016 and at https://www.youtube.com/channel/UCGjQq9u7tKhmdtuVw4gfIvQ the next day.
Wikia-Team Infos

## Schnelle Übersicht über alle wichtigen Informationen!

* jeder Artikel ist Protected, da fremde User ihn sonst verfälschen oder sogar ganz Löschen könnten. **Sichert bitte jede Seite!**
* was die Bearbeitung von Artikeln angeht, habt ihr keine Grenzen gesetzt :) sobald neue Infos reinkommen wird sich der nächstbeste dransetzen und diese zu einzubringen.
* für weitere fragen stehe ich (WookieeTV) gerne zur Verfügung.
* wenn euch User auffallen die in den Kommentaren durch Verbale Beleidigungen und andere unerwünschten Aktivitäten auffallen, bitte ich euch diese zu blocken.
Plutonio

## Descripcion

Elemento extremadamente potente que se puede usar para cargar armamento, equipamiento de extraccion y paquetes de energia de exotrajes.

Componente clave en la creacion de muchas tecnologias avanzadas, componentes y productos.

Se encuentra en estructuras cristalinas rojas, y a menudo dentro de redes de cuevas planetarias.
Zelda Series Developmental Timeline

This is an assorted breakdown of known phases for The Legend of Zelda games. Note, this page only covers the history of the series from the paperwork or otherwise prototype forms of the final iteration. This does not include tech demos. For those, see Zelda Game Technical Demonstrations.

## The Legend of Zelda

1) Rough drafts by Miyamoto/Tezuka when the game was called Adventure.

2) A period of about 5 to 7 months in 1984 when the game was being codeveloped with Super Mario Bros. as a launch title for the NES. At some point Ganon named "Hakkai" and the enemies are introduced.

3) First known preview of the game in a commercial and screenshot in manual shows Link had the choice between a Boomerang or Wooden Sword.

4) The Legend of Zelda prototype cart.

5) Game is finished, Second Quest is added.

6) It seems a two-player version of the was tossed around at some point. The only evidence for this is artwork in various promotional items that features Zelda with a Boomerang fighting Stalfos alongside Link with the Magical Sword. This could be art made specifically for the items, but the choice of item for Zelda and the frequency of the art makes it unlikely.

## Adventure of Link

In a break from convention, Zelda II: AoL was created in a single phase, finishing with only what was on the start-up draft as stated by Miyamoto.

## Link's Awakening

1. Several ideas were thrown around, in pre-development, including a co-op mode.

2. The final game.

DX. A color remake released after Ocarina of Time. Fixes bugs, and adds a Color Dungeon not compatible with a monochrome Gameboy, which changes depending on the dungeon you enter it between (can't be entered during a dungeon because the game determines it by your health/items possessed), and a Gameboy Printer feature.

## Ocarina of Time

Ocarina of Time was produced in 5 phase. The phase in which a particular part of development took place can best be tracked by the relevance of the Dog Lady.

## Breath of the Wild

1. The reveal trailer for the game from E3 2014. Came with screenshots that shows Link's entire torso, revealing the whole design of his shirt.

2. This is the make of the game shown off at the Spike Video Game Awards 2014. Known differences include: Link's tunic has the final design with the Master Sword outline rather than the one first shown at E3 2014; Link uses a sailcloth to traverse environments; the game uses gyroscopic controls for aiming the bow; when enemies are hit, a metallic sound dings to notify you.

3. E3 2016 Demo
Planetas

La cifra exacta de planetas que podrán ser generados es de 18.446.744.073.709.551.616 y para pasar en cada uno un segundo harían falta 585 mil millones de años. La gran mayoría de planetas no poseen vida. Al estar todo creado proceduralmente, es muy improbable encontrar dos planetas, estrellas o vida (ya sea animal o vegetal), exactamente iguales. En diversos planetas, encontraremos ruinas y/o estructuras que nos permitirán conocer más sobre quiénes somos y el centro de la galaxia, haciendo así que la aventura sea mucho más profunda e interesante.
Beznadziejność

**Beznadziejność** – udręka, jedna z negatywnych przypadłości w *Darkest Dungeon*.

## Efekty

Postać jest zrezygnowana i pesymistyczna. Może to prowadzić do odmowy wyleczenia przez inne postacie, odrzucenie efektów umiejętności obozowych, wzmocnień, okaleczanie samego siebie lub pomijanie swojej tury podczas walki.

### Efekty - Podstawowe statystyki

* -10% Maksymalnych punktów zdrowia
* -5 do celności
* -5 do uniku
* -3 do szybkości

### Efekty - Odporności

* -15% Odporność na ogłuszenie
* -15% Odporność na zarazę
* -15% Odporność na krwawienie
* -15% Odporność na chorobę
* -15% Odporność na osłabienie
* -15% Odporność na przesunięcie
* -15% Zatrzymania pułapki
Oxido

Los elementos oxido se utilizan comúnmente para la elaboración y la recarga de las tecnologías defensivas, así como otros dispositivos electrónicos.

Todos los elementos de la familia oxido tienen el fondo del icono de color amarillo cuando se muestra en el inventario o en tabla periódica.

Cuando se escanea un área, la localizacion de los elementos de oxido se marcan con un icono amarillo con forma de rombo con un ladrillo blanco en su interior.

## Elementos

* Hierro
* Sulfato
* Titanio
* Zinc
Rojizo La Película (6)

Esta es la Sexta Película, se iba a llamar Rojizo La Película, a secas, sin que Rojizo diga el nombre de la película en pantalla., para conmemorar el inicio, aunque a último momento se cambio a Rojizo La Película 2019 o "ROJIZO", hasta llamarse la otra historia. en la cual, explica  como iba a ser la serie principal, Rojizo no iba a tener poderes, a pesar de que aparece uno(Rojizo, voluntad xd). Ya que ademas del reboot basado en la versión original también se han añadido cosas, Rallo iba a ser su compañero, a diferencia de Steve (en la versión original), XD no sale. Rallo tiene grandes poderes electricos, pero antes de llegar a ser amarillos como en la versión final iba a ser electricidad de color azul clarito tirando a blanco, fue una idea de su actor de doblaje, quedo mejor. Ademas en la versión original, Notch y Herobrine son dioses, Herobrine hablaba con un tono muy extraño e indescifrable. En esta versión se decidió mostrar a este Rojizo con gorra, como si fuese de otra linea temporal, ademas se añadio que en esta versión, no pelearía con Herobrine solo, sino que vienen otros demonios de otros mundos, como si fuera una liga de Villanos (BlueSteve,Entity303,null,litch...). A pesar de que esta pelí los protagonistas ya estan basatante desarrollados para poder hacer una batalla final y mostrar toda la historia de golpe, también hay escenas, respecto a la versión original, como el agente siendo desagradable en vez de ser mudo, el padre de Rojizo desaparecido, tras un ataque zombi a su Villa, la flor roja solo provoca dolores, y una posible vision que no se sabe si es real... Ademas de todo ello, sigue con su clásico humor y referencias, como la aparición de logro de xbox obtenido al empezar la película, nueva intro de Rojizo animations antes de empezar y otra misteriosa escena post credits, en relación a la temporada final, en la que se ve ligeramente al Rojizo de la linea temporal de la serie
RedFox

**Tubehouse-Mitglied seit:** 2015

**Geburtsort:**München / Deutschland

**Interessen:** [das gleich wie Hobbys]

**Hobbys:** Streamen, Gameing, Schreiben (ich schreibe viel um abzuschalten, Dinge & Ideen, Kurzgeschichten die mir in den Sinn kommen)

**Lieblingsessen:**Indisch, Chinesisch, Bayerisch, Italienisch ... Alles nice!

**Streamt oft:** Blade & Soul, (zur Zeit) Dead by Daylight
Okultysta

## Odporności

###

###

###

###

20%
30%
40%
67%

###

###

###

###

20%
40%
60%
10%

> „Aby stawić czoła otchłani, trzeba ją poznać.”
> **Narrator**
>
>

**Okultysta** – jedna z grywalnych klas postaci w *Darkest Dungeon*.

## Biegłości bojowe

> „Lata badań nad pradawną, zakazaną wiedzą otworzyły umysł Okultysty na potęgę otchłani. Jego specjalnością są destrukcyjne klątwy i nieprawdopodobne wręcz umiejętności wsparcia. Otchłań jest jednak nieprzewidywalna, dlatego skuteczność biegłości Okultysty jest bardzo niepewna, a ich użycie odbywa się kosztem światła lub wzrostu poziomu stresu.”
> **opis w Gildii**
>
>

## Atak: *Cięcie Ofiarne*

### Obrażenia

Wręcz

+0%

### Efekt

80
10%
+15% obrażeń przeciwko nadrealnym

## Poziom 2

### Krytyczne

+0%
85
11%

## Poziom 3

### Krytyczne

+0%
90
11%

## Poziom 4

### Krytyczne

+0%
95
12%

## Poziom 5

### Krytyczne

+0%
100
12%

## Atak: *Artyleria Otchłani*

### Obrażenia

Dystansowy

-25%

### Efekt

85
5%
+15% obrażeń przeciwko nadrealnym

## Poziom 2

### Krytyczne

-25%
90
6%

## Poziom 3

### Krytyczne

-25%
95
6%

## Poziom 4

### Krytyczne

-25%
100
6%

## Poziom 5

### Krytyczne

-25%
105
7%

### Efekt

+35% obrażeń przeciwko nadrealnym

 Cudowna Rekonstrukcja 2
 Cudowna Rekonstrukcja 3
 Cudowna Rekonstrukcja 4
 Cudowna Rekonstrukcja 5

## Biegłości obozowe

> „W wolnych chwilach Okultysta próbuje nawiązać kontakt z mrocznymi siłami otchłani, aby wzmocnić samego siebie i innych członków drużyny. Próby te są jednak niezwykle wyczerpujące i mogą zakończyć się wzrostem ciemności i stresu.”
> **opis u Surwiwalistki**
>
>

 2
 2
 2
 1
 4
 2
 3

## Ekwipunek

> „Szaty uczonego zdecydowanie lepiej nadają się do biblioteki niż na pole bitwy, ale są wszystkim, czym Okultysta dysponuje podczas swych wędrówek. Jego rytuały i zaklęcia wymagają wprawnych ruchów dłoni i palców, za pomocą których potrafi skumulować potęgę swego makabrycznego fetyszu - polerowanej czaszki truposza.”
> **opis u Kowala**
>
>

## Wygląd

Tak jak każdy Bohater w Darkest Dungeon, Okultysta posiada cztery warianty wyglądu.
LasAventurasDeRojizo

Las Aventuras De Rojizo consiste en un serie animada de minecraft genero aventura y humor en la que un personaje llamado Rojizo, descubre que su aldea a sido ataca. Al descubrir al asesino intenta escapar,entrenando en el viaje para poder hacerse mas fuerte.Y asi volver algun dia para vengarse y proteger la aldea mientras aprende de las personas que va conociendo en el viaje.El prototipo de la serie comenzo en 2013 y acabo en 2015.En 2016 empezó a salir episodios realmente oficiales
TubehouseTV

## Willkommen zum TubeHouseTV Wikia

Willkommen auf der (noch) inoffiziellen TubeHouse Wikia Seite :) Hier findet ihr alle Infos zur Streamergruppe TubeHouseTV. Klickt euch nach belieben durch, und erfahrt mehr :)

zur TubeHouseTV Twitchseite: tubehouse.tv

zur TubeHouseTV Website: tubehouse.de

## Wer oder was ist TubeHouse?

Tubehouse ist eine **Streamergruppe** die seit 2015 auf der Streamseite Twitch **tägliche Livestreams** sendet. Die Gründungsmitglieder sind **Xaragorn**, **Nouschka**, **RedFox.** Hinzugekommen sind **TorimLP**, **Cord2k**, **Atomares,** **Papabaer** und **Zebrafink**. Das Ziel von TubeHouse ist es einen 24/7 Streamplan mit genug Streamern aufzustellen. Mit 365 Tagen Täglichen Streams und 3000 Live Stunden (laut Internetvisitenkarte), kann man TubeHouse zu eine der ersten dieser Art zählen. Unterstützt werden die Streamer durch ihr starkes **Moderatoren**-**Team** bestehend aus; **Xasss**, **Seras**, **newsyoutubehaus**, **Lucystein**, **Superdancer**, **FiFTX** und **sooner**. Das besondere an der Streamergruppe ist ihre Community. Diese kennt sich, und sie sind bei jedem Stream dabei, und spielen auch ordentlich mit. Die Community nimmt neue Viewer direkt auf, und behandelt sie wie jeden anderen.

## News

*Hier werdet ihr über aktuelle Neuigkeiten was TubeHouse und diese Seite angeht informiert!*

* **Diese Seite ist noch im Aufbau ... wenn wir einen der Streamer oder ein anderes Team-Mitglied vergessen haben, schreibt es uns einfach :)**
09.06.19

Hey dummy, Caelynn and Tonans are the ones with the marked faces. Oh shit, it's happening. The party has reached the temple that Bird told them about. Turns out, shit's haunted, but will contain a bit of info about that mark they all been talkin' 'bout.

But tonight, shit be trappin'.

First, the outside. From the front, the temple looks normal, though weirdly well upkept. The woods pushes up close to the temple due to a magic veil that separates the temple from reality. Once the party crosses over, two things happen:

1. The groups senses the change, and looking back through the veil can see that the world outside has stopped. No leaves rustle, no animals move. Is that a bird stopped midflight? A fox pouncing on a mouse? Yeah, it is.

2. The veil is completely impenetrable. Magical checks can sense an ancient magic, but cannot understand it or find any weaknesses. Projectiles bounce off, weapons have a 1/6 chance of breaking upon striking it twice and further.

But damn, it's also hard to get in! The characters need to find the way in. And they smack into the veil if they aren't feeling around for it. Did that bird just fly right through? Yeah, it did. The barrier senses sentience. It they scout around, and use a magic detection spell, they find a bridge on the back side of the temple. There, ancient runes in demonic declare

"three swords united at the ley lines, hands of mark, the corners holy, reject the sunrise to enter only"

The three marked members must press swords into the small chinks in the veil at the north, south, and west corners of the temple. Doing this sucks them in.

The temple itself has several  small rooms, and a bell tower.

Each room has a riddle or trap, all in service of opening another veil (this one secret and invisible) to the Elven tower level.  Map below

Main room, Cursed chalice and five=pointed gem array. one gem lights up each time a riddle is solved.

Room to left, bedroom, Mimic: 80 hp, double speed, not affected by ranged weapons.

After the veil opens, the bell tower stair is available; leads to the tower level.
06.28.20

They won the spitting contest and got the map. Monty helped out by hinting over and over again that they cheat, which they eventually did.

Their first leg of the map will have two encounters as they work into the depths of the jungle. The first will be running into small, turkey-sized biped dinos. These are Compsognathus, or Compy's. The first few that they see seem almost friendly, but they are just baiting them into the deeper jungle. They tail along, bring little bits of dead kill, etc. All the while there are more showing up. When they finally attack, there are 25 of them, and they are mean mean mean. They cannot climb trees, though.Use the velociraptor stats from Volo's guide page 140.

Toward the finale of this fight, the characters left on the ground realize they have been lured into quicksand (soggy here...). This will require strength saving throws of DC 10, 13, and 15 to escape, with advantage given if a character is helping. Maybe there's some water snakes in there, too. I call the big one bitey.
05.20.17

## Session Outline

The party will travel the six days to Elturel, to meet Ontharr Frume, and have the opportunity to impress him. Each party member will give the story of something interesting that happened to them on one day of the journey.

Once the party arrives at Elturel, there's many paths to go down. Ontharr has a number of trials and travails, and there's plenty of gambling and other draws. The party has a day or two to hang around, should they want to.

Ontharr's trials:

* Archery Competition
	+ The Archer has three shots to hit as high a score as possible. 20+ is bullseye, 16-19 first ring, 12-15 second ring, 8-11 third ring
	+ Two consecutive bullseyes splits the arrow, imressing the crowd
	+ Three rounds, but the winner of each round gets a point of inspiration of the next round
	+ **Winner receives a Sniper's Bow, which Gives an additional 10 ft to normal range and 50 ft to disadvantaged range**
* Drinking Contest
	+ Consitution checks for each point, contested by Ontharr's lieutenants, Jack and Diane, they drink at Eel and Flagon Tavern
	+ Jack and Diane both have +4 to Con
	+ Each drinker begins with 5 points of sobriety, Diane has 4
	+ Overall loser of each round loses one point of adjustment to Con
	+ **Winner Receives Strong Wineskin. Wine stored at least 3 days in the skin imparts 1d4-1 HP gain, and +1 to charisma, but -3 to perception for 12 hours afterwards. The skin holds 3 doses per fill, but cannot be refilled unless empty**
* Cards Game
	+ Can only be won by using the gambler's deck, and then a fistfight breaks out if the players detect the cheating deck.
	+ Betting occurs round by round, money is lost and won.
	+ Player and I will negotiate the terms of rolls based on RP
	+ **Winner receives Gambler's Reputation*.*Gambler's across the Sword Coast will hear of your prowess and be willing to help you find games, and share knowledge.**
* Forehead Poker
	+ Only with someone with a deck of cards
	+ Simple Indian Poker, first to win 3 rounds
	+ **Winner receives Excessive Insight. Once per long rest, automatically pass a test for background information**
* Obstacle Course
	+ Climbign Wall (2 athletics checks)
	+ Trapeze (acrobatics)
	+ Lift gates (3 strength checks)
	+ Puzzle lock (wisdom)
	+ Slide into oatmeal to find marble (consitution)
	+ **Winner receives Killer Kicks. While wearing, AC drops by 1 but jumping increases by 50%**
* Boat Race
	+ Paddling down the river, dex, intelligence, and strength checks
	+ Fight the shrieking eels?
	+ **Winner receives Captain's Intuition. Proficiency in checks to handle boats (not ships)**
* High Diving from Malden's Leap
	+ Consitution Checks, then agility check (acrobatics) for safe entry.
	+ 3 Jumps required, 5m, 10m, and 20m
	+ **Winner receives Speedo'nt. While wearing  in place of Armor, gives AC11 but double speed in water, as well as advantage to stealth while swimming.**
* Pants on Dance Off
	+ Party members must actually dance to succeed, plus charisma check
	+ **Winner receives. Life of the Party. This Pookah Shell Necklace gives +1 to charisma in social gatherings, +2 when checks involve a romantic interest to/from the character.**
01.12.18

## Session Outline

The group awakens the next day. Two things happen here: first, two members of the caravan have mysteriously died over night. Their deaths are not easily explained, and appear peaceful. The only link is that both people were directly involved in cleaning up the caravan good from the spilled wagon. The cultists have poisoned them in the night to keep them from talking about what they saw.

Second, Caelynn has, finally, been recognized. she notices one of the cultists watching her intently. If this goes on more than one day past the one we begin on, he will try to kill her in the night and will surprise her and attempt to assassinate her in silence.

Following this vignette, we jump ahead another 3 ten days. Bernard has come to rely heavily on Johnny and Freddy, as the party has so often been distrcted by other things. The caravan arrives at the inn at Daggerford, where a few people join the caravan for the final six days to Waterdeep.

Chief among these is Melindra Glammmergold, a female gnome, a member of the Black Thieves of the Zhentarim, and a scoundrel.

Additionally, there is Azbara Jos, a Thayan man who wears a Tuuk in order to hide is shaved head and tattoos, which identify him as both a Thayan, but a particularly skillful peek at the tattoos might out him as a Red Wizard. He buys passage with one of the cult wagons, and basically refuses to sopeak to anyone but the caravan boss of the cultists.

The day after leaving Daggerford, the characters have an opportunity to note Glammergold's watching them, and two days later (4 days out, she comes to talk to them in the morning). Two days after that, (two days out), a cultist is brutally murdered and Torment is blamed for it. The cultists zero in on Torment with hate, even after the accusations die off.

The caravan reaches Waterdeep at the end of the adventure.

  The dead women are Deena and Tomila, both of their partners/bosses are named Roderick, since Roderick was a very popular name during that time
05.02.20

The party gathers their things, and rudely questions Marian Cosgrove and Terrince Terrincebert. They insist on the latitude and longitude of the place they are heading, and I gave it to them, but only after giving them a hard time about it. Because I'm a fucking genius, I give them the approximate coordinates of Rio: 23S and 43W.

They head to the airport to find they now have an awesome airship. They meet the... harbormaster? Monty, my single greatest character to date. His key phrase, "A klaxon the likes of which ye've never heard!" becomes the catchphrase of the century. He trains the team. Tonans (eight-fingered man) becomes the captain, and is assigned to make a rousing speech, which he totally does! Caelynn (Other Elf Lady) becomes the navigator and has to dial in the coordinates as well as getting the ship up and down. Torment (tail guy) is the pilot, and is told to crank it so hard to keep it out of storms. J.S. is the swabbie, which mostly involves keeping the shitter clean and making sure that the barrels and barrels of pure alochol are used for the fuel and not confused with the barrels and barrels of juices and other mixers. Bird (cat lady) and Ana (elf lady) are assigned to just the most rousing games of backgammon. They are given money to gamble with, which Bird steals. Everyone notices and tells Bird that the money was hers in the first place, but Bird doesn't care. They reach their coordinates, and the klaxon goes off that it is time to land (it's louder than hell and it takes some time to figure out what to do. The crew has a bit of tinnitus afterwards. They descend, but Torment blows the roll to control the stick and the boat crashes in to the jungle.

Monty determines that the propeller is broken, and that the Lodestone that gives the ship lift is also in need of replacement. The party saw a vollage during their crash, and considers visiting to try to figure out their next course. Monty is insistent that he needs to work on the propeller. The group has decided to try to locate the village when a Velociraptor peeks around the corner...bum bum BUMMMMMMM!

After a day of adventures among the group they reconvene and meet with the players

Airship training, Monty the viking/irish elf, airship crashed. Need to find village, fix propeller, find lodestone, and find true source of the MacGuffins. Likely, the floating temple of MacGuffins is made from giant piles of Lodestone.

Use the velociraptor stats from https://www.tribality.com/2015/08/07/jurassic-world-raptors-dd-5e-homebrew-monster

 Cranker fer de anchor

Clicker Clacker

Don't touch the mast

Remember to look up the monkey island games to have some puzzle for reaching the floating temple of macguffins
Nawyki

**Nawyki** – szczególne cechy, które posiadają bohaterowie podczas rekrutacji. i mogą zostać zdobyte przez różne aktywności w Osadzie lub podczas ekspedycji. Nawyki wpływają na bohaterów na różne sposoby, pozytywnie lub negatywnie, modyfikując ich statystyki lub zmuszając ich do określonych zachowań.

## Zdobywanie i zarządzanie nawykami

Podczas rekrutacji bohatera w dyliżansie, będzie on posiadał losowy przydział nawyków, przynajmniej jeden pozytywny i jeden negatywny.
Dodatkowe nawyki, pozytywne lub negatywne, mogą zostać zdobyte podczas ekspedycji poprzez interakcję z obiektami. Dodatkowo, na końcu ekspedycji, niezależnie od jej przebiegu, ocalali bohaterowie mają szansę na zdobycie nawyków. Nawyki mogą również powstać w wyniku obniżania stresu w budynkach w Osadzie, dokładniej w oberży i opactwie.
Postać może posiadać maksymalnie pięć pozytywnych i pięć negatywnych nawyków. Jeśli bohater zdobędzie dodatkowy Nawyk, gdy osiągnie już ich limit, losowy nawyk zostanie zastąpiony.
Możliwe jest zablokowanie pozytywnych nawyków bohatera, uniemożliwiając zastąpienie ich nowymi, używając lazaretu w Osadzie; Lazaret jest również przydatny do usuwania negatywnych nawyków. Zablokowane mogą być maksymalnie trzy pozytywne nawyki i jest to akcja nieodwracalna. Obie aktywności wymagają pokaźnej sumy do zapłacenia. Działanie na pozytywnych nawykach jest zdecydowanie najdroższe. Koszt kuracji każdego nawyku jest obliczany na podstawie poziomu bohatera.

## Szanse zdobycia nawyków

Po powrocie z lochu, bohaterowie mają szansę na zdobycie pozytywnych lub negatywnych nawyków. Szansa ich zdobycia zależy od poziomu stresu.

* Nieukończenie celu zadania:
	+ Szansa na zdobycie pozytywnego nawyku: 35 – 0.15 \* stres;
	+ Szansa na zdobycie negatywnego nawyku: 40 + 0.26 \* stres;
* Ukończenie celu zadania:
	+ Szansa na zdobycie pozytywnego nawyku: 45% (niezależnie od stresu);
	+ Szansa na zdobycie negatywnego nawyku: 25 + 0.25 \* stres;
10.27.17

## Summary

 The party stayed on the boat and told stories, with Dr. Bratwurst leading the way with an almost incoherent story that was nonetheless fascinating. Once upon a time in Mexico there was a young dark elf that had a mark that was eaten by a cookie monster. The child was eaten.

Torment was told that the temple of Nephthys may have information that are prophecies about those called the "marked." Prophecies talking about the mark, those who gain it goes mad. Temple of Nephthys

The party all tried their hand at fishing and managed to land the legendary Salmon. They asked about the mark, which is how they learned about the "marked."

The party arrived at Baldur's Gate and was allowed to enter after the boat crew hired stevedores to carry their goods.

Bratwurst has kidney bruise

Tonans has a hoop making skill.

Now Torment is "the marked"

## Session Outline

The party will complete their journey to Baldur's Gate. This will take three days.

Day 1:

The party will once again have a day to create their own adventure. Torment will find that the mark ahs begiun to elongate. This will eventually begin to form the outline of a Chthulu-like monster. This day will cost him 2HP. The mark will grow without pain if the bone is kept upon it.

Day 2: the terrain becomes impassable around the Chionthar and the river shockingly deep. The team can attempt to land a legendary fish in this area, a magnificent Salmon rumored to have magical powers. To catch this fish will require a fishing check of DC 19, followed by a team effort (both at 15, to keep the fish moving toward the boat. Finally, a third will have to net the mighty beast.

If captured, the fish will offer to answer a question from one of the captors. each person may either arm wrestle or have a starting contest (str or intimidation) for the right to ask the fish.

The fish will answer, then disappear in a flash of magical light, leaving behind

Day 3:

The group lands at Baldur's Gate and finds their contact, Darryl, at the Gilded Pigeon. He will refer them to the caravan master for northward hires, Howard Ryan Rep (HR Rep). He talks like Reagan. The team can get hired on by various caravan drivers. If they decide to post some kind of watchers they will see some of the cultists bringing wagons of goods into the city. Because of the steep, narrow roads, wagonsare not allowed in the city