recursal/Fanatic-Fandom huggingface dataset:
Captain Swiftkill

## Biography

Captain Swiftkill is the commander of the Stormchasers. He grew up along the coast of The Astor Dominion in a nomadic tribe of whalers, living mostly in their catamarans.

After witnessing many of the pirate attacks on merchant ships and raids on coastal towns, he argued with the leader of his tribe to make the switch from whaling to piracy. A stern refusal resulted in a duel that left Swiftkill the new leader of his tribe. All dissenters were left to practice their harvest of the sea, while the remainder stood by Swiftkill and turned their attention to attacking merchant ships.

Captain Swiftkill is considered by many to be an old salt with a mean streak. He has gambled with Uaqualarina many times, using vicious hurricanes as cover to create cunning ambushes on traders. However, the favor of the Sea Goddess has come at a price: the Stormchasers are unable to step on land without significant pain. This has left Swiftkill with an addiction to drugs that can allow him to traverse land without torment.

As a member of the Fleet of the Black Hearts, he is often consulted for his expert knowledge of the many reefs throughout Valynduur.

## Physical Attributes

* Creature Type/Race: Half-Elf
* Size: Medium
* Alignment: Neutral Evil
* Age: 98
* Gender: Male
* Physical Description: 6'2" with nautical runes covering the majority of his face, which hold cold blue eyes. His hair is gray and tied loosely, draping down to his shoulders. Swiftkill's favored weapon is a 5' long harpoon carved from the bones of an albino whale.

## Actions:

* Ability Chart (STR,DEX,CON,INT,WIS,CHA)
United Freedom Front

The U.F.F. is a motley pirate fleet that aims to obliterate slavery in Valynduur. They raid slaver settlements, engage in naval warfare with any countries that legally allow slavery, and function as an underground railroad, transferring freed slaves to safe territories. They are the scorn of the Brashka Fleet and are openly hostile with each other, much to the amusement of the rest of the Fleet of the Black Hearts. Many members of the U.F.F. are former slaves, resulting in crews with extremely mixed races.

Sigil: white background with the letters U.F.F. written in dark red.

Territory: Blood Sea

Vessels: 10 junks, 22 cogs

Notable Members: Captain Jack Raven, 8 lieutenants with 8 ships each, 24 additional captains

Members: 940 (500 sailors, 365 marines, 75 officers)
Trotuia Thieves Guild

## Overview

The Trotuia Thieves Guild is comprised mostly of pickpockets and thieves. Occasionally they are hired by pirate captains for intel on other captains' hauls from a recent voyage or to loot the warehouse where the ill-gotten cargo is held. While not a major organization, there are enough members to merit notice on Black Sea Isle.

Notable Members:

Members: 28
Colossal Sandworm

## Description

Colossal Sandworms are nocturnal monsters that inhabit the Tears of the Sun desert. They sleep underground during the day, choosing to roam the sands at night in search of prey. Because they are blind, they can only track their victims based on movement.

## Attributes

* Type: Collossal Magical Beast
* Initiative: -2
* Speed: 30 ft., burrow 30 ft.
* AC: 20
* HP: 550
* Saves: STR +10, DEX +8, CON +9

* Abilities: STR 27, DEX 6, CON 25, INT 3, WIS 12, CHA 8

## Details

* Climate/Terrain: Desert
* Organization: Solitary
* Challenge Rating: 16
* Treasure: None
* Alignment: Neutral

## Actions

* **Bite**: 10d10+25 piercing damage
* **Superior Grab** (Extra): If a Sandworm successfully hits, it may attempt to swallow as an immediate free action.
* **Improved Swallow Whole**: The Sandworm may attempt to swallow a grabbed opponent of any size by making a successful grapple check. The opponents size is considered one size smaller for this purpose. Swallowed opponents take 1d8 acid damage per round. A creature can cut his way out by dealing 40 points of damage. Once the creature escapes, muscular action closes the hole; another swallowed opponent must cut its own way out.
* **Tremor Sense**: A Sandworm can automatically sense the location of anything within 1000 feet that is in contact with the ground and moving. In addition, it can tell general direction of any moving of small size or larger to a 5 mile radius.
* **Immunities**: Sandworms are immune to all poison and disease.
Kor Ugadhol

Kor Ugadhol is a large island to the North-West of the Az-varr Sea , the largest of the three main Kor islands. While it has been mostly forgotten by the populations inhabiting the Skarab Coast and Blackmarsh, legends still surface during many a bout of drunken storytelling (although often scoffed at by the more sober audience).

The island has 6 bays and is dotted with several forests. The majority of the land consists of plains, meadows, and rolling hills.

## Inhabitants

Kor Ugadhol is inhabited by the Ugadhol Tribe, 3 clans of savage Orcs that have banded together into one loose group. Leadership of the tribe is tenuous at best as it rewarded to the victor of Lutaum Sudaum, a mortal combat tournament held every 5 years.

   Each clan has a settlement in a different section of Kor Ugadhol and they are often found battling each other to hone their martial skills for Lutaum Sudaum. Originating from the Savage Lands, they were marooned from the rest of the Horde foot-soldiers during the final retreat of the Ten Year War a thousand of years ago.

The Shati clan focuses on prowess with the long spear, while the Shapat utilize a variety of swords and the Shar, axes.
The Sahaugin's Revenge

A hundred years ago, the Sahaugin and Aquatic Elves waged an epic war throughout the bottom of Devil’s Bay.  Seacliff Dwarves supported their lesser enemies, the Aquatic Elves, to rally and defeat the Sahaugin with an underlying motive to push into their territory, capture the valuable resources  of the Spice Basket, and help ensure the destruction of both sides.  Great casualties were suffered on both sides, with only the Dwarves sustaining minor losses.  Both the Sahaugin and Elves were believed to have been wiped out completely until recently.

The Were-Sharks and Were-Crabs have begun fighting each other and their sea battles spill into the trading lanes along the coastline of North-Western Varyndale.  Merchant and Transportation ships are lost at sea at a volume too large for the local pirates to have inflicted.
[[
Dragon’s Port]] experiences several kidnappings a week for several months while the city is swept with a rank, foreboding fog.  Over the course of a single night, the entire port is sacked and burnt to the ground.  Dragon’s Port has become a ghost town.

The Seacliff Dwarves believe the destruction of the city to be the work of Were-Sharks and it is not until Saltbeard the Wavecrusher returns from an investigation behind the attack that the full horror is realized: the Sahuagin have mustered and returned to wipe out all land-dwelling races in return for the Dwarves’ involvement in the Ocean of Tears War a hundred years ago.  Because the surviving humans of Dragon’s Port cower within the inland forests, the Saltbeard clans are all that stand behind the Sahaugin and their revenge.
Koscor

arctic region

psions influenced by The Cimmerian Depths

land of the psion-pixies
these pixies are blue and chaotic evil (from cimmerian depths influence). they are comfortable in the freezing cold, despite their skimpy clothing. animals include ice bears, ice trolls, ice wraiths, ice goblins, and a few ice dragons.
the pixies have been twisted by the influence of the dark magic from the cimmerian depths, which is also the cause of koscor's artic environment (unusual for valynduur).
the pixies are able to create psy-crystals out of ice.
deep within several ravines to the south of koscor lie the ruins of a civilization (race?), hidden beneath the ice from even the pixies (insert link for defeat of savage lands' fire giants due to dark ice magic/relics?)

mindflayers and eye of frosts
Interfaz del Juego

La interfaz de nuestro juego de Naruto consiste en Adributos del personaje, chat, Mapa, otros jugadores y otros paneles.

Sigue el estilo original de Naruto, que es claro y fácil de entender incluso para los principiantes.

Haga clic en el avatar de caracteres para ver los atributos de los personajes.

En la esquina superior derecha de la interfaz le muestran varios iconos de eventos y de instancia.

Los iconos de función se enumeran en la parte inferior derecha de la interfaz.
Braxxos

## Information

* Domain: Knowledge and Civilization
* Alignment: Lawful Good
* Symbol: Crossed Hammer and Quill
* Gender: Male
* Race: Brass Dragon
* Size: Huge
* Age: 3,000 years
* Siblings: Ignus

## Description

Braxxos is an ancient Brass Dragon and the brother of Ignus. He resides in The Astor Dominion and advises Ignus on leading the humans, dwarves, and elves that reside their in their conquest of evil. He is the God of Knowledge and Civilization and often takes many forms to interact with the many races of Valynduur.

## Abilities

* **Frightful Presence**: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
* **Change Shape**: The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any Equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its Statistics and capabilities are otherwise replaced by those of the new form, except any Class Features or legendary actions of that form.

## Associated Religions

* Church of Ignus and Braxxos
* Docio et Civilis
Captain John Silver

## Biography

Captain John Silver is the admiral of the Silvertide. He grew up in Varyndale, the bastard son of a noble. When he was exiled from his village for seeking to claim his inheritance, he turned to the sea for a career. Laughed out of the navy for his obsession with nobility and foppish appearance, he then used his savings to open a number of brothels in Trotuia Bay.

Silver became enamored with the stories told by his pirate customers, and once again focused on the sea. Hiring a small crew, he began to patrol the Unforgiven Sea and made a sizable fortune and name for himself with the courtesy given to the merchants and crew of the ships he plundered.

Within a few years, a multitude of captains, sailors, and marines that shared his obsession with nobility joined his organization. As Silver's fleet grew, he became more entrenched in the ways and mannerisms of fops and dandies, educating himself in the arts, culture, and finer things in life.

However, Silver's skills working the brothels of Black Sea Isle never vanished. Many of his mistresses can be found throughout the ports of Valynduur.

## Physical Attributes

* Creature Type/Race: Human
* Size: Medium
* Alignment: NG
* Age: 43
* Gender: Male
* Physical Description: 5'5" tall with green eyes. He often wears a wig, powders his face, and adorns himself in lace and silken clothes. While he is a skilled duelist with the rapier, he is often hindered by the sheer amount of rings he wears on his fingers.

## Talents

* Languages: Common
* Skills:

## Actions:

* Ability Chart (STR,DEX,CON,INT,WIS,CHA)
Redstone Bay

Redstone Bay is found on the eastern coast of Varyndale. It was once settled by mountain dwarves but was conquered by a force of drow awakened and led to victory by a bloodlord. now they are an oppressed race, held in slavery by drow or sent to Frostfang Cliffs to mine under another bloodlord. the dwarves' fortresses still stand but are inhabited by bloodlord and co.
Loquatious

Saint of Liquor

Loquatious was a mute baboon from the continent of Genosha. On an eventful day, he boofed banana brandy and experienced the great Boof of Truth. He was henceforth cured of his affliction and babbled a great torrent of speech. Nearby villagers were moved by his many truths and wrote them down, creating the foundation of the Order of Temperance. He spent the remainder of his years as a worshiped recluse in the Order of Temperance monastery.
Ben's Things

**Ben's Things**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Ben's Things Collection

Ben's Things is collection number 22 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** Each time you combine a collection, you will also receive a random Artifact Fixer (Chain, Silk Ribbon, Lace Ribbon or Cobweb).

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Ben's Slingshot
 Ben's Shoe
 Ben's Badge
 Ben's Neckerchief

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Ben's Things collection. Each fixer shows how many are required each time you combine a collection.

     Tar
     Scale
     Colored Ribbon

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* List of Hidden Object Locations
Ocean of Tears War

A hundred years ago, the Sahaugin and Aquatic Elves waged an epic war throughout the bottom of Devil’s Bay.  Close to the beginning of the war, the neighboring inhabitants of the coastal lands (a large clan of Seacliff Dwarves) took notice of the fighting in the seas.  Shortly thereafter the Dwarves became involved in the fighting, having been settled in the coastal cliffs and seas where a majority of the battle was taking place. Eventually a drastic turn was taken in the war when the Seacliff Dwarves decided to supported their lesser enemies, the Aquatic Elves.  Together the two sides rallied to defeat the Sahaugin.  The continual bloodshed of both seadwelling races meant an immense gain in territory, and the valuable resources of the Spice Basket without harassment for the Dwarves.  The Seacliff Dwarves realizing this played both sides to their advantage.  Great casualties ensued, with only the Seacliff Dwarves sustaining minor losses whilst fulfilling their motives.  The Aquatic Elves and Sahaugin were almost entirely annihilted, forced to abandon their homes and retreat.  For the last century both the Aquatic Elves and Sahaugin have been scarce seen in the coastal seas.  Only sailors' tales rumor of their existence at this point.
Cursed Painting

**Cursed Painting**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Cursed Painting Collection

Cursed Painting is collection number 836 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** The first time a collection is combined, you will also receive a random fixer.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Stocks
 Dry Fuel
 Big Tongs
 Furnace

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Cursed Painting collection. Each fixer shows how many are required each time you combine a collection.

     Cameo
     Glowing Mushroom
     Leaf

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* List of Hidden Object Locations
Blackheart Forest

Blackheart Forest a large haunted forest filled with witch covens, ghosts/spirit, abandoned towns/villages, Dragon Hall ruled by greedy bloodlord, superstitious human settlements on the edges of the forest comprised of refugees from the forest. Dragon's Port is the largest of these settlements due to its prosperous trade from the Spice Basket.
Conservatory

Conservatory is a Hidden Object Location in the *Seekers Notes: Hidden Mystery* game.

Conservatory was introduced to the game as part of the Song of the Tempest update released on August 15, 2019. and comprises the first part of the update's Main Event.

Conservatory is the 67th location to be added to the Darkwood Town Map.

Conservatory text mode
Diary Entry:

## Unlocking and Open Quest

To unlock Conservatory during the special event challenge, Players must be at Game Level 11 or higher.

A quest will be given by Helen to help find the missing Conservatory Key to open its locked door. The Key is obtained by exploring any of the other unlocked Hidden Object Locations or by successfully completing either the Haunted Lights or Treasure Box puzzles. Once found, Helen will give Players a set of 10 Magic Note Access Passes to start.

For the duration of the challenge, Conservatory requires Access Passes Magic Note Access Passes to play. In addition to Energy Points, a certain number of the Access Pass called Magic Note is required for each play of Conservatory. The number of Magic Note passes needed depends on the Rank of the Location.

Magic Note Passes can be found by successfully exploring any of the other unlocked Hidden Object Locations or by playing the Haunted Lights or Treasure Box puzzles or by completing certain Guardian Quests.

The two Puzzles and Regular Locations such as Mayor's Office; Ballroom; Marketplace; Docks; Hunter's House; and Observatory award 3 to 5 Magic Note Passes upon successful completion. Premium Locations such as Clothing Store; Dressing Room; Garden; Ship; Antique Shop; and Old Square award 5 to 8 Magic Note Passes upon successful completion. **Premium Locations are those which require special access items to enter.**

## Objects

The following is a list of Hidden Objects that can be found in Conservatory. Depending on the Rank and Game Mode you may not have to find all the objects in one play of the Location.

* Barometer
* Bas-Relief
* Bell
* Beret
* Binoculars
* Calendar
* Candle
* Comb
* Jabot
* Jewelry Box
* Mask
* Medallion
* Megaphone
* Postcard
* Rose
* Stained Glass
* Table Lamp
* Tambourine
* Tartlets
* Teddy Bear
* Treble Clef
* Trombone
* Vase
* Walking Stick
* Zither

**NOTE:** Each hidden object item usually has 2 different versions that alternate randomly. Morph mode has its own objects that need to be found, separate from those listed above.

## Hints

*~~Please list any helpful hints here~~*

## Collection Object Sets

Listed below are the Collection sets specific to the Conservatory location.

*Note: a random special fixer is also awarded when a collection is combined for the first time.*

 Unknown Symptoms | Guide to Poisons
 Tea Party at the Witch's | Witch's Cup
 Fight in the Forest | Field First Aid Kit
Clues to the Treasure

**Clues to the Treasure**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Clues to the Treasure Collection

Clue to the Treasure is collection number 109 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** Each time you combine a collection, you will also receive a random Artifact Fixer (Chain, Silk Ribbon, Lace Ribbon or Cobweb).

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Mine Opening Photo
 Danger Sign
 Old Tea Set
 Clip-on Earrings

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Clues to the Treasure collection. Each fixer shows how many are required each time you combine a collection.

     Pincushion
     Pepperpot
     Colored Ribbon

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* List of Hidden Object Locations
Kamieji Archipelago

The Kamieiji Archipelago can be found in the middle of the Blood Sea. It contains some thirty islands, four of which were large enough for human settlement.

GEOGRAPHY

The archipelago was once a solid landmass upon which an ancient unknown nation of elves drew power from the Fontei aep Arenatha, a channeling fountain built over one of several rips in reality from which vast amounts of potent magical energy leaks from the Twisting Nether. The elves grew addicted to the constant magic to the point where they drew too greedily and caused a cataclysmic overload, sending the fountain and the entire elven civilization to the depths below, spearing a deep tunnel that extends one-seventh into the planet’s crust.

Left with physically dead bodies but minds preserved by the magical connection fused by manacaust, they magically adapted their bodies to become naga and have spent the past four millennia attempting to escape from their watery prison. The ruins of the unknown capital city still stand around the shattered fountain; but now it is called Nagakov.

HABITATION

The remaining major islands of Taisho, Narasuka, Heijon, and Yazuchi are all home to human clans of the same name and are ruled by the Kamieji Shogunate. An authoritarian caste-based feudal society, the islands are currently ruled by Shoguna Asakira of clan Taisho.

All Kamieiji are philoticly connected through what they believe is the spiritual worship of the Seikato Tsunaga spiritlink but is actually a supramagical phenomenon that resides within the Kami Chitsu, a deep gash in the center of the archipelago that the Kameiji believe is endless.
Irraland

## **Welcome to Irralland**

   Irraland is a Southern peninsula in Valynduur.  It's boundaries lie to the southeast of The Savage Lands, and to the west of The Bleak Wastes of Ostax, across The Shimmering Sea.  It is divided into several territories, each controlled by a seperate ruler or state.

Irraland has much ancient history, extending back into the days before mankind when dragons still ruled supreme in the land.  Thus, many adventurers and seek passage to the coastline of this country in search of relics, treasure, and magic thought to have been long forgotten.

### **History:**

* Ocean of Tears War
* Sturhgaard's Revenge
* The Sacking of Dragon's Port
* The Long Night
* The Rise of the Lich-Lord
* Taming of the Savage Lands
* Ten Year's War

### **Current Events:**

* Orcish Invasion
* Werewolve Rebellion
* The Expanding Waste
* Tariendome's Invasion
* The Sahaugin's Revenge

### **Adventuring Groups:**

* The Sandy Point Assassins
* The Crew of the Saltbeard's Ship
* Stitches' Bonecrushers
* Steve's Other Group in Dragon's Port

## Okarthaczil

### **Areas of Note:**

* Dragonspine Ridge
* Blue Dragon's Keep
* Silver Dragon's Keep
* Green Dragon's Keep
* Black Dragon's Keep
* White Dragon's Keep
* Red Dragon's Keep
* Gold Dragon's Keep

### **People of Note:**

* Abraxxus
* Tariendome

## Varyndale

### **Areas of Note:**

* Stonewall Keep
* Nocturnal Keep
* Frostfang Castle
* Redstone Bay
* Saranchan Plains
* Night Hall
* Blackmarsh
* Devil's Range
* Dragon Hall
* Dragon's Port
* Devil's Bay
* Spice Basket
* Gates to Hell
* The Saranchan Plains

### **Groups:**

* Sahaugin Nation
* Saltbeard Clans
* Were-Shark Tribes
* Were-Crab Tribes
* Aquatic Elf Kingdom
* The Sanguine Kingdom
* Noble Houses of Varyndale

### **People of Note:**

* Emperor Harknude Stuuhrgard
* Lord Kraterous Stuurhgard
* Emperor's Hand
* High-Priestess Naatrigitt

## Skarab Coast

### **Areas of Note**

* Sandy Point
* Monk's Refuge
* The Demon's Knuckles

## **The Expanding Waste / Tears of the Sun**

### **Areas of Note**

* Pyramid of Rasha-Ankh
* Mawt-Alam

### **Groups:**

* Abt Mumit
* Uqda Zorak

## Az-varr Sea

### **Areas of Note:**

* Kor Ugadhol
* Kor Fauldush
* Kor Zau

### **Groups:**

* Ugadhol Tribe
* Fauldush Tribe
* Zau Tribe

## The Savage Lands

### **Groups:**

* Orc Tribes
* Fire Giants
Captain Connel Redbeard

## Biography

Captain Connel Redbeard is the Half-Dwarven commander of Connel's Crack-Shots and a member of the Fleet of the Black Hearts. He is a celebrated hero from the Tenebris Inquisition's navy and spent many years protecting The Astor Dominion's trade ships from the navies of its enemies and pirates.

After retiring from service, Connel formed Connel's Crack-Shots initially from other veterans of his naval fleet. Later, many skilled marines, sailors, and pirates across Valynduur bolstered the ranks of his organization. Connel's men are extremely loyal and trust his judgement in every job they take on.

His favored weapon is the war pick slung against his leg. It is a relic from his years in the Tenebris Inquisition's navy. The outside of it is covered in runes praising Uaqualarina, the Goddess of the Sea. Connel can often be found gripping the head of it while deep in thought.

## Physical Attributes

* Creature Type/Race: Half-Dwarf
* Size: Medium
* Alignment: CN
* Age: 238
* Gender: Male

* Physical Description: Connel stands at 4'3" with salt-and-pepper mohawk and a braided beard. He weighs 134 pounds and has maritime tattoos covering his entire body, including his face, hands, and scalp. Connel has cold eyes that are the color of the sea.

## Talents

* Languages: Dwarvish, Common

* Skills: **Dwarven Resilience:** advantage on saving throws against poison and resistance against poison damage, **Darkvision:** 60', **Dwarven Combat Training:** proficiency with battleaxe, handle, light hammer, and warhammer, **Marine Training:** proficiency with cutlass, war pick, crossbow, light armor, and simple weapons, **Tool Proficiency:** carpenter's tools, **Stonecunning:** 2xproficient in History (Int) in stonework-related topics

## Actions

* Ability Chart (STR,DEX,CON,INT,WIS,CHA)
* Speed: 25
Gods

Sylnu: God of Fantasy and Freedom

* Form of a succubus.  Artists’ muse. Offers inspiration in return for soul.  Has hall of fancy baubles that contain the souls. Hair of snakes that speak for her.  When a deal is struck, they whisper into the customer who then kisses her and has their eyes turned purple.  Baccus type.

Volkush: God of Nightmares

* Enemy of Sheesnii
* Hooded figure with a staff that’s covered with the faces of all he’s tormented.  Shapeshifter that looks like a wraith in its original form. Its body is made of horror, flashing creatures decimates their minds.

Draegan: God of Indulgence

* Enemy of Ignus
* Form of an ooze.  Become a ochre jelly(philosopher’s stone), violet slime (aphrodesiac), black pudding.  Sacrifice arm for gift.

Myrodemus: God of Justice and Determinism

* Has precious stone as eye (eye of myrodemus) that can tell days left for mortal and type of death.  Form of a shepherd with lion’s face and mask of eagle (guides mortals). With shepherd’s crook. Sack of secrets.

Entiphius: God of Balance

* Enemy of Paschar
* Balance scales.  Two child twins (opposites).  Black girl with white eyes, white boy with black eyes.

Gambino: God of Luck

* Enemy of Espoy
* Form of imp.  Deck of many cards.  Gold tooth and a burning cigar.

Roth the Forge: God of Safety and Tradition

* Forged hammer, saw, and bow which original race used to create civilization.  Favors braxxos over ignus. Looks like clockword myrmidon. Created golem that it inhabits or replace all its flesh parts with forged ones.
* suggested religion

Ignus: God of Vengeance

* Enemy of Draegan

Braxxos: God of Knowledge

* Enemy of Duscae

Ereleon: God of Reality and Compassion

* Form of an old woman.  Has hearing horn that listens to those in pain/need.  Super insight with horn.

Sheesnii: God of Truth

* Enemy of Volkush
* Scrying orb and veritas tome (truth) friends with braxxos because of tome.  3-faced (faces represent past, present, and future). Also guards over time (preventing time travel shenanigans or messing with fate), frequently battles volkush (who tries to change history/fate)

Paschar: God of Mercy

* Enemy of Entiphius
* Form of angel.  Chalice of mercy (drink out of one side=death, other side=healing)

Magnus: God of Freewill and Progress

* Represents sexuality.  Form of traveling merchant.  Horse companion.

Espoy: God of Desire

* Enemy of Gambino
* Form of incubus.  Bacchus. Can trigger desire with song/voice.

Duscae: God of Fertility

* Enemy of Braxxos
* Form of tree that drops fruit of fertility.  Flesh guarantees pregnancy, seed helps harvest.
A Sorcerer's Story

**A Sorcerer's Story**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## A Sorcerer's Story Collection

A Sorcerer's Story is collection number 416 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** Each time you combine a collection, you will also receive a random Artifact Fixer (Chain, Silk Ribbon, Lace Ribbon or Cobweb).

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Sorcerer's Crown
 Mirror Pyramid
 Sorcerer's Cache
 Manuscript

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the A Sorcerer's Story collection. Each fixer shows how many are required each time you combine a collection.

     Sack of Stars
     Hard Candy
     Cookie

**NOTE:** Once the special event is over, these collection items and fixers may only be acquired by purchasing the special event chest, the Obsidian Trove, from the Store. Each chest costs 5 rubies and contains 1 random collection item as well as 1 random fixer from the Legends of Darkwood event.

As of Sept 2017, the game shows the fixers are still available by banishing either the Faceless Shadow, Sorcerer Jester or the Mirror World Witch monsters which are no longer active, therefore, they are only available by purchasing the Obsidian Trove chest.

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* Chests
* Monsters
* List of Hidden Object Locations
Childhood Fears

**Childhood Fears**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Childhood Fears Collection

Childhood Fears is collection number 602 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** The first time a collection is combined, you will also receive a random fixer.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Enchanted Music Box
 Double-sided Mirror
 Poisonous Candies
 Witch's Veil

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Childhood Fears collection. Each fixer shows how many are required each time you combine a collection.

     Raven Feather
     Pumpkin Seeds
     Sorcerer's Amulet

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* List of Hidden Object Locations
Captain Jack Raven

## Biography

Captain Jack Raven is the commander of the United Freedom Front. He grew up in the Skarab Coast and originally was a trader until slavers raided his family's house. Raven returned from a journey to Blackmarsh to find his house empty and ransacked. After discovering from neighbors that his family had been kidnapped, he set out to rescue them.

Raven was never able to find his family. Chasing leads and tips, he found himself constantly one step behind the slavers. Eventually he was able to ascertain that they operated from sea, and hired a crew and ship to pursue them. Raven continually found slaves along the way, freeing and usually recruiting them to join his ship, until his crew entirely consisted of freed men.

Captain Jack (as his crew usually calls him) continues to search for his lost family to this day, and operates a sizable organization that aims to continually abolish the slave trade and free those held in chains. It is unusual that he is a member of the Fleet of the Black Hearts, as he is at war with the Brashka Fleet and holds Captain R'aksh Uraz with the utmost contempt. Many believe that it is Raven's close ties to Obtainment, Inc. that have allowed him membership, while others believe that it is his ability to keep the Brashka Fleet in check that have won over the rest of the Black Heart captains.

## Physical Attributes

* Creature Type/Race: Human
* Size: Medium
* Alignment: NG
* Age: 43
* Gender: Male
* Physical Description: 6' with a shaven head and brown eyes. He dresses modestly, with none of the adornments or jewelry typically found on pirates. His favored weapon is a flail created from a number of broken manacles and chains of freedmen.

## Talents

* Languages: Common
* Skills:

## Actions:

* Ability Chart (STR,DEX,CON,INT,WIS,CHA)
Counting stars

## Note

A gift for my AMASING little sis PUPPYLUVERJOY!!!!! and Pace x Fatima OOK I got three things to say about this ship 1: its so BEAUTIFUL 2: there my FAVORITR ship 3: there AMASING for eachothre

## Pups in the song

Pace

Fatima

## Song

Sitting under the stars

Pace: faitam?

Fatiam: yes?

Pace: \*singing\* latly iv been losing sleep dreaming about the thing we could be latly iv been paly so no more couting dollers well be couting stars

W.I.P.
Daily Rewards

Daily Rewards are 5 different rewards for entering the game every day. It takes 5 days to turn back to the first reward. There are 5 rewards:

* Day 1 - Coins
* Day 2 - Energy x50
* Day 3 - Reagents Rune or Flasks or Flowers x10 (selected randomly)
* Day 4 - Banishing item - Torch or Club or Cold Water or Lighting Bolt or Sentinel's Horn x10 (selected randomly)
* Day 5 - Precise Arrow x1

You must enter the game for 5 consecutive days to complete each reward. If you miss a day, you will be given just the next day reward.
Black Sea

The Black Sea is located in the center of Valynduur, surrounding Black Sea Isle and bordered by the Az-varr Sea and Okarthaczil to the south, Xicilia to the west, the Minotaur Isles to the North, and the Sea of Infinite Depth to the east.

It is murky and and ebony in color, leading many superstitious captains to completely circumvent its entirety. Rumors of compasses spinning incessantly, ghost ship sightings, and constant threat of pirates echo throughout all the ports in Valynduur. The Fleet of the Black Hearts and many pirates in general use the desolate Black Sea to escape navies in pursuit for this exact reason.

Many navigators and cartographers have speculated that the Black Sea's arcane anomaly is slowly spreading to the other waters of Valynduur, however this has not been confirmed. This is due in part to The Long Night, as the Sea was originally as emerald as the Az-varr Sea before the Shadow Plane was woven into Valynduur's existence.

Fiendish aboleths, krakens, and ixitxachitl roam far below the foul sea, warring incessantly with each other.
Stormchasers

The Stormchasers are an ancient order of whalers who turned their seafaring and hunting prowess to piracy once they realized how much more lucrative it was from their former profession.
Primarily land based, they launch their giant catamarans to raid foolhardy merchants that hug the coastline in an attempt to avoid the dangers of the open sea. Often they will ambush their prey behind the cover of a storm or hurricane, utilizing the bad weather to distract their victims. The current leader of the Stormchasers is Captain Swiftkill. While their lack of ocean-worthy vessels leaves them held with contempt by the rest of the Fleet of the Black Hearts, their knowledge of navigating the reefs throughout Valynduur is unmatched.

Sigil: dark blue background with white, barbed harpoon and white skull.

Territory: Paladon Sea

Vessels: 18 war canoes, 4 whaling ships, 8 catamarans

Notable Members: Captain Swiftkill, 6 lieutenants with 5 vessels each, 6 additional captains

Members: 1,184 (600 sailors, 571 marines, 13 officers)
Cheerful Sewing

**Cheerful Sewing**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Cheerful Sewing Collection

Cheerful Sewing is collection number 368 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** Each time you combine a collection, you will also receive a random Artifact Fixer (Chain, Silk Ribbon, Lace Ribbon or Cobweb).

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Tailor's French Curve
 Silver Needle Threader
 Children's Thimble Set
 Record Player

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Cheerful Sewing collection. Each fixer shows how many are required each time you combine a collection.

     Pincushion
     Brush
     Coral

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* List of Hidden Object Locations
Breaking Oblivion

**Breaking Oblivion**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the Seeker's Notes - Hidden Mystery has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Breaking Oblivion Collection

Breaking Oblivion is collection number 466 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** Each time you combine a collection, you will also receive a random Artifact Fixer (Chain, Silk Ribbon, Lace Ribbon or Cobweb).

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Collection Items

The chart below details: 1) Collection Item Name; 2) Find In - the Picture(s) or puzzle(s) where the item can be found; 3) Giftable.

 Star of Glory
 Flower of the Founders
 Singer's Voice
 Memory Keeper

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Breaking Oblivion collection. Each fixer shows how many are required each time you combine a collection.

     Nut with a Surprise
     Star Garland
     Crystal Gramophone

**NOTE:** Once the special event is over, these collection items and fixers may only be acquired by purchasing the special event chest, the Founder's Chest, from the Store. Each chest costs 5 rubies and contains 1 random collection item as well as 1 random fixer from the Legends of Darkwood event.

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* Chests
* List of Hidden Object Locations
Damian's Hiding Place

**Damian's Hiding Place**

    is a collection that can be combined in the game.

Each Hidden Object Picture and Puzzle game in the *Seeker's Notes - Hidden Mystery* has its own set of reward items that players can win, in addition to earning Experience points and coins. Many of these items form parts of collections that players can combine in order to win rewards.

This collection is currently not associated with an Artifact in the game.

See the List of Collections for a list of all the collections currently available in the game and the rewards for combining them.

## Damian's Hiding Place Collection

Damian's Hiding Place is collection number 1063 in the collections section of the game.

Each collection in the game consists of 5 different collection items.

**Note:** The first time a collection is combined, you will also receive a random fixer.

Once you have collected at least one of each item for this collection, along with the required number of Fixers, the COMBINE button on the right hand side of the collection will be highlighted. You will be able to combine the collection and receive your rewards.

If the COMBINE button is not highlighted, then you are either missing one or more of the collection items, or you do not have enough of one or more of the required fixers.

## Fixers

The Fixers required to assemble any collection, once all five collection items have been found, can be won as a reward for successfully investigating certain pictures and winning certain puzzle games.

The following is a list of the Fixers that are required in order to combine the Damian's Hiding Place collection. Each fixer shows how many are required each time you combine a collection.

     Button
     Tiara
     Screw Nut Bracelet

## Related

* Seeker's Notes Home
* Collections
* Artifacts
* Fixers
* List of Hidden Object Locations