Cybernetic

CCRU embraces both academic and pop-culture views on cybernetic.

> *When hyper-cybernetics kicks-in the 'cyber-' prefix means nothing anymore. It culturally disorganizes itself into diagrammatic splinters and libidinal triggers, brands, jargons, virus, currency-tokens and traffic-signals , fragments of marketing strategy gone feral, cyberpunk fictional brands or improper names , markers of meaningless involvement, the pass-words of machinic delirium ...*
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## Feedback

Intellectually, the most often invoked idea of cybernetics as philosophy and science is one of feedback loop or feedback spiral—most obviously in the conceptualization of hyperstition and templexity.

> *Capital-history's machinic spine is coded, axiomatized, and diagrammed, by a disequilibrium technoscience of irreversible, indeterministic, and increasingly nonlinear processes, associated sucessively with thermotechnics, signaletics, cybernetics, complex systems dynamics, and artificial life. Modernity marks itself out as hot culture, captured by a spiralling involvement with entropy deviations camouflaging an invasion from the future, launched back out of terminated security against everything that inhibits the meltdown process.*
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> *Extra sensory perception requires no additional component. it has always been latent in the body's static potential. Rapid fire technological acceleration and the furious metallurgy of cybernetic feedback systems meet the slow amphibious body and rework the perceptual machine.*
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## Cyberpunk and cyberspace

One of the major influences on CCRU is cyberpunk, including the idea of cyberspace. Cyberpunk dystopia is seen displacing the optimistic progressivism of science fiction:

> Where Science Fiction can be defined as the implementation of the project of Progressive Technology - a vision of uninhibited technological growth spreading out into a far future that has been speculatively planned - cyberpunk lurks in the near future, building itself out of the unanticipated consequences of technical development.
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Cyberspace is very major and diverse theme in CCRU works, so we’ll enumerate only some of its aspects:

K-time, the original native calendar of cyberspace with double-digit years, tying into Y2K narrative.

The idea that virtual is more real or important than historic, or oecumenic, reality:

> *For this hypermodern cargo-cult there has only ever been the Century: life has evolved in cyberspace, and history is simulation (format: 19...). With the realization of Centience the Time-Chains are broken. Babylon (Capital of fake-time) is dragged down into the sea (Bubbamu sinks Babylon). The people of noiz-zion break the mirror and escape to the true century.*
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This mirrored by the simulation hypothesis in the context of AOE:

> *According to Moravec: After the conversion of the solar system into cyberspace infrastructure, the computing power available will be sufficient to support very high numbers of historical simulations, making it 'overwhelmingly probable' that the reality currently experienced is a technological simulation. This argument resonates remarkably with the Third Sphere doctrine that quotidian reality has already been absorbed into Axsys. (Moravec's probabilistic ontology further reinforces this connection to the AOE, for whom 'history is a game of chance').*
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The Crypt, the dark shadow of cyberspace, also connected to AxSys narrative.

## Cyborg

The idea of cyborg, that is, system including organic (human) and machinic (technological) components (and sometimes others) is also important, and converges with D&G notion of assemblage.

> *As she fights her way across the game-space Zeta scavenges through laboratories, storerooms, data-vaults, and corpses for soft and hard implant upgrades to improve her capabilities, adding exotic optical options, alien senses, synthetic claws and fangs, metabolic hyperloops, and skintelligence boosters. Weapons, medicine, and information tend to melt together into augmentable cyborgian competences.*
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> *Commoditization conditions define technics as a substitute for human activity accounted as wage costs. Industrial machines are deployed to dismantle the actuality of the proletariat, displacing it in the direction of cyborg hybridization, and realizing the plasticity of labour power. The corresponding extraction of tradable value from the body, quantified as productivity, sophisticates at the interface. Work tracks thermodynamic negentropism by dissociating exertion into increasingly intricate functional sequences; from pedals, levers, and vocal commands, through the synchronization of production-line tasks and time-motion programs, to sensory-motor transduction within increasingly complex and self-micromanaged artifical environments, capturing minutely adaptive behaviour for the commodity. Autocybernating market control guides the labour-process into immersion.*
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## Cyberwarfare

Cyberwarfare is relevant in context of Hyper-C:

> *A complementary diversionary tactic involves denying the existence of Hyper-C itself. Do not be fooled: rumours and disinformation are indispensable weapons in ultramodern cybernetic conflicts. Denying its own existence is one of the ways Hyper-C spreads.*
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And in sinofuturism:

> *Cybernetics is not just about technical machines. Information warfare is not just about cyberspace. Its fundamental element is virtual reality, but an array of practical religions have been surfing it for many millenia. This is perhaps why so much of the 'new science' of complexity is ceaselessly converging with the cosmic materialism of Voodoo, Tantrism, Zen and the Chinese martial arts, pointing to non-Western influences on cybernetics, and the emergent lines of a future, beyond the pale.18 Situated on this continuum, information warfare is stripped down to a war of perceptions, hacking, jamming and stealth tactics in the nervous system, whether it be planetary telecommercial networks or the human organism.*
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1. ↑ Review of Ccru's *Digital Hyperstition*
2. ↑ 2.0 2.1 Nick Land- Meltdown
3. ↑ Suzanne Livingstone, Luciana Parisi, Anna Greenspan- Amphibious Maidens
4. ↑ A Short Prehistory of Ccru
5. ↑ Hyper-C
6. ↑ Spheres and Degrees of the AOE
7. ↑ Unscreeened Matrix
8. ↑ Skin-Crawlers
9. ↑ Hyper-C
10. ↑ Fei Ch'ien Rinse Out: sino-futurist under-currency