recursal/Fanatic-Fandom huggingface dataset:
Checkpoint 12/LU-0038 version

**Checkpoint 12** is a calming checkpoint. it has 4 stages. The rank is Legend.

The stone has a pattern like checkpoint 11.

## Stages

### Stage 1

Stage 1 has stones of different shades of green and goes at a slow speed. 4 segments:

* A row of 6 vertical spinning metal disks with 5 glass bars, with the first and last disks having a star crystal inside.
	+ 4 pop up-down glass panes.
	+ 3 spinning glass fans with 6, 7 and 8 blades alternating left, right and left.
	+ 2 star crystals.

This stage is a trench. The door has 1 button.

### Stage 2

Stage 2 is also a slow stage. The segments:

* 4 sets of two 6 blade propellers ( type P-F )
	+ 2 cross bars, each with 4 octahedral crystals between them.
	+ 2 octagons on strings.
	+ 4 paintings, on the sides.

This Stage is a rotating fall (Like CP11 ST2 and/or VS/CO ST5). The door has 4 buttons.

### Stage 3

Stage 3 is very fast. it's the same speed as 10-2. It's a large room like 6-1.

2 time slows and 1 ball frenzy at the start. The segments:

* 5 moving lasers on arches, with the first two on the left side of the arch, then two on the right side and finally one on the top of the arch.
* 3 glass cannons on the sides.
* 2 Transformational Crystals in front of the player.
* 6 small sliding glass panes.

Automatic door.

### Stage 4

Stage 4 goes at normal speed. Here are the segments:

* 4 3D stars on either side of a narrow area.
	+ 6 sets of moving glass columns.
	+ 2 metal bars.
	+ 6 glass and metal panes, starting with 4 alternating left, right, then 2 below the player.
	+ 4 pyramid crystals on the sides.

2 button door.

## Music

Stage 1: Smash Hit Gameplay Teaser Music

Stage 2: VS/CO Stage 5

Stage 3: 5-3

Stage 4: 9-1
Checkpoint 117

**Checkpoint 117** is Lava themed so it looks orange. The mayhem bosses are 20 single cells.

1. Stage 1 has only a floor like the checkpoint 2 boss. Segments:
	* Two waves seen in the previous checkpoint with 2 3D stars and 3 time slows between them.
	* A crystal box with a diamond (octahedral) crystal inside.
	* A row of 4 small 4-pane spinning glass panes in a row, with the last concealing a pyramidal crystal inside.
	* 6 nested cube frames.
	* 4 button door with 2 pyramidal crystals beside it .
	* This stage goes at normal speed. the music is from the first stage of my version of checkpoint 12. at the start are 8 infinite balls.
2. Stage 2 under construction
Checkpoint 14/LU-0038 version

## Info

Checkpoint 14 theme is Stream.. Cube crystals give you 7 balls. The mayhem bosses are 3 triple cells.

## Stages

### Stage 1

Stage 1 features swinging hammers, crankshafts, and pedestals with 3 pyramidal crystals. It's the same as the 1st stage of the Old Ocean checkpoint. The door has 2 buttons.

### Stages 2-4

Subsequent stages will repeat this same course over and over again, up until the 4th stage.
Checkpoint 113

### New features

Hanged Lasers, Laser Lights, Astral Beams, Multi-Coloured Lasers more Crossing Lasers, rotating lasers

### Stage(s)

3

***But I haven't even gotten past the first room!***

This page is a stub. You can help by adding anything you know about **Checkpoint 113**. This page might be in progress, meaning that it is only temporarily a stub.

***We need to get some crystals!***

This page doesn't have much content (or not as much as we'd like), and it could use some more. You can help by adding anything you know about this.

**What is this checkpoint? It isn't what I expected!**

This article doesn't have much content. Please expect major changes to this page's content.

## Checkpoint 113

**Checkpoint 113** is a checkpoint of lasers.
Checkpoint 29

Checkpoint 29 is a fan-made checkpoint. It is the hardest checkpoint ever.

## Stages

### Stage 1

Stage 1 features zero gravity with lasers , Pyramidal Crystals , Squares On strings , the music is from the 1st stage of checkpoint 10 and there is 2 buttons at the end

### Stage 2

Stage 2 features normal gravity with Pyramidal Crystals , Squares on strings , swinging hammers , glass cannons , the music is from the 2nd stage of checkpoint 4 and there is 1 button at the end

### Stage 3

Stage 3 features zero gravity with Transforming Crystals , Lasers , triangles on strings , the music is from the first stage of checkpoint 4 and there is a automatic door leading to 5th Endless Mode.

Pyramidal Crystals
Squares on Strings
 2
Square on Strings
Swinging Hammers
Glass Cannons
 3
Lasers
Traingles on Strings
Checkpoint 126

## Info

Like the last checkpoint, this checkpoint is fanmade and arguably the hardest checkpoint ever.

## Stage 1

Stage 1 goes fast (slower than 10-2 though.) 2 time slows appear at the beginning and get crushed by falling glass meteors, collecting them for you.  In the stage, you'll find dual revolving hammers, Pearl versions of crystals which are 5 times the original amount ( A group of 16 pearl pyramids appear in the middle of the stage), regular transformational crystals, spinning glass fans with 5 or 6 blades and the occasional billboard . Low gravity. it has a 1-button door.

## Stage 2

Stage 2 goes at normal speed. it has a floor and ceiling, but no walls.  at the start is a pearl version of a 3D star (gains 50 balls).  in this stage, there are billboards in large numbers in which a few lucky ones aren't even in your way. Also has some spinning crystals,  metal sheets with buttons , quad swinging hammers and spinning star shaped hammers.  5 triple gunner mini bosses appear in the in the middle of this stage. this stage has normal gravity and ends with a 4-button door.

## Stage 3

Stage 3 has a new feature called strengthened gravity which makes balls and obstacles fall faster, moving columns carrying pyramidal crystals may descend too quickly and knock over the crystal,  swinging hammers don't swing, flying glass panes may not fly and just fall, jumping glass cubes don't jump etc. in this stage, there are many obstacles that don't get affected of gravity for example propellers, lasers, spinning glass panes, metal sheet with buttons. It ends with a 2- button door.

## Stage 4

Returning back to normal gravity, Stage 4 is the hardest as it goes very fast with Crossing lasers, star crystal and glass bars, Stars on strings, spinning circles, and pyramidal crystals. Music is from the credits.

## Music

1. Unused endless mode stage 2

2. Unused 9-2

3. 13-1

4. Custom stages mod 9th stage
Checkpoint 14/XhanLu

This Checkpoint is Fake. It has 4 stages.

## New Features

### Wall Lights

They are Stone cubes With warm-colored light shooting out from the top and bottom (as shown in the picture) decorative purposes only. cannot be broken. About the size of a glass cube from cannons (NOT boss cannons). Always appear on sides of a stone wall.

### Quad Glass Bars

They are just the crossing glass bars obstacle (In checkpoint 7) but there are 2 of them connected to each other.

### Rotating Hammers

They are propellers, but with metal at the ends. Every type of propeller has a spinning hammer variant.

## Stages

### Stage 1

Stage 1 is a dark stage, with wall lights to light your way. Explosive ball at the start. 4 segments:

* 1 star crystal with 2 jumping glass cubes.
* 2 octahedral crystals in hollow glass cubes.
* 3 pop up-down glass sheets.
* 1 Quad glass bar obstacle.

This stage is a slow stage. There is an infinite balls powerup at the beginning.

### Stage 2

Stage 2 is a light stage and rotating. No wall lights. Propellers appear in the background every so often. 5 segments:

* 4 swinging glass slabs with 2 octahedral crystals.
* 2 glass cannons on the sides.
* 1 big 6 blade propeller.
* 5 sliding glass panes similar to CP5ST3 or CPEST3's glass panes.
* 3 rotating hammers (4 blades, type F-4) above and below the player.

This stage goes at normal speed. Explosive ball powerup in the middle. 2 part stage.

### Stage 3

Stage 3 is a darker stage, with more wall lights. This stage has a ceiling and floor, and the occasional stone pillar. 4 segments:

* 4 spinning hexagons in pairs.
* 1 shifting metal disk (6 bars) in front.
* 2 star crystals in large spinning glass panes (3 panes).
* 3 shifting glass bars that intersect each other.

This stage doesn’t rotate. There are 4 octahedral crystals at the end. This stage is normal speed.

### Stage 4

Stage 4 is bright again. This stage is a tunnel with walls alternating up/down and left/right. There is an infinite balls powerup at the start, and 2 star crystals at the end. 4 segments:

* 2 jumping glass cubes, before 3 pyramids.
* A 3 bladed spinning hammer (Type P-3), followed by 4 and 5 bladed propellers.
* 4 rectangles on strings, with the 4th having a star crystal behind it.
* 6 sliding glass panes.

This stage goes slightly faster than the previous stage.

## Music

Stage 1: Zen Mode (28.ogg)

Stage 2: LM-5

Stage 3: 3-1

Stage 4: LM-6

## Mayhem Boss

3 triple-cells.
Checkpoint 13/XhanLu/New

(Yes, I'm currently reworking all of my fan-made checkpoints)

Checkpoint 13 is a fan-made checkpoint. Cube crystals, giving 20 balls, are first seen here.

## Stages

### Stage 1

Stage 1 has a wide space between two walls on the sides. There are 4 segments.

* A sliding glass pane with a star crystal behind it.
* 2 spinning glass panes containing octahedral crystals.
* 2 pop-up glass panes with 4 pyramidal crystals between them.
* 4 sliding glass panes alternating horizontally and vertically.

At the end, there are 2 cube crystals with an explosive ball power-up.

### Stage 2

Stage 2 is kind of like C11Z2, with a drop that rotates. There are 5 segments. Cube crystals are first seen here.

* Two propellers (Type P-3) on the sides, with pyramidal crystals behind them.
* 3 pentagons on strings in front.
* A five-bladed spinning glass fan, followed by a six-bladed one.
* 2 octahedral crystals.
* 4 squares on strings, on the top and bottom.

This stage has low gravity. At the beginning, there is an infinite balls power-up with a cube crystal. Another cube crystal also appears at the end.

### Stage 3

Stage 3 goes slow, and is completely open (like C2Z4), with occasional pillars to hold objects. This stage also has floating glass cubes that may hit you, but that's the only obstacle, so this is a break point. There are 5 segments:

* 5 pyramid crystals on the sides.
* 2 octahedral crystals on top.
* 1 star crystal with 3 pyramids.
* 2 star crystals.
* 1 cube crystal.

## Boss

1 septuple-cell boss with a ring of glass panes.

## Music

Stage 1: C7Z1

Stage 2: LM Z5

Stage 3: C2Z4
Checkpoint 27/XhanLu

This checkpoint is really hard. In one of the stages, the stone is changing color from black to color and back rapidly in circles, like nine circles from geometry dash.

It focuses on a purple color scheme.

## Stages

### Stage 1

Stage 1 is a wide stage, and goes at a medium-slow speed. The segments:

* 2 vertical lasers with 3 squares on strings in between.
* 1 star crystal.
* A tunnel with 5 sliding glass panes and an infinite balls at the end.
* 3 DNA strands, followed by 2 spinning glass panes.
* 2 pyramid crystals on the sides.

This stage starts with an explosive ball.

### Stage 2

Stage 2 is a narrow stage, and goes at a medium-fast speed. The segments:

* 4 pyramid crystals on sloped stone with 2 on each side.
* 2 glass gears.
* An octahedral crystal between 2 hexagons on strings.
* 3 spinning star hammers above and below the player.

In the middle, there are 2 infinite balls.

### Stage 3

Upon entering stage 3, the background turns black, and the circles effect begins. This is a fast stage. 6 segments:

* 4 pyramid crystals, 2 on the top, and 2 on the bottom.
* 6 moving glass bars with metal.
* 3 spinning squares, with 2 sideways then 1 vertical.
* 1 electrical beam
* 2 crankshafts, 1 horizontal and 1 vertical.
* 7 sliding glass bars with metal.

At the start of this stage, there is a time slow powerup. This stage has 3 parts.

## Music

Stage 1: 10-3

Stage 2: 2-1

Stage 3: 2-3
Deathstar Checkpoint

**Wait a minute - this isn't fake! Checkpoint 4 actually exists in the game!**

**Deathstar Checkpoint** has a Smash Hit Wiki counterpart.

### New features

Pyramidal Crystal, glass bars, doors, Infinite Balls, Pop Up Glass Sheets, Square on Strings, Sliding Glass Panes, swinging Hammers

### Stage(s)

2

The **Deathstar Checkpoint** is an unused checkpoint which last appears in version 0.8.0. It has never been loaded as a checkpoint in an official build, so it does not have a checkpoint number.
Checkpoint 10^584-1

*(Adapted from 136.52.88.24's idea on Checkpoint 17)*

**Checkpoint 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999** is fan-made. The mayhem bosses are 20 single cells.

## Checkpoint 10^584-1

### New features

Spinning glass cubes, glass domes, reversed gravity and more

## Stages

### Stages 1 to 4

Stages 1 to 4 feature moving glass columns, shifting glass propellers, star crystals, and lasers.

### Stages 5 to 9

Stages 5 to 9 feature spinning glass cubes, glass domes, suspended glass panes, and hanged glass panes.
Checkpoint 22/LU-0038 version

## Info

Checkpoint 22 has 3 stages. You could say, in stage 1, you're at the "bottom" of the mountain, in stage 2, you are "climbing" the mountain and in stage 3, you're at the "top" of the mountain.

## Stages

### Stage 1

Stage 1 has a proper floor and tall walls on either side. 4 segments:

1. A 9-block tunnel with 12 moving glass bars.
2. 4 sliding glass panes going from one edge to the other.
3. 6 propellers (Type F-5) Above and below the player.
4. A narrow space with 2 glass cannons and 6 pyramidal crystals.

This stage goes at normal speed. It ends with a 2-button door.

### Stage 2

Stage 2 continues to have walls on the sides, but they slope upwards this time. 5 segments:

1. 4 crankshafts on the sides.
2. 6 sliding billboards, starting with 3 vertical, then 3 horizontal.
3. 3 pyramidal crystals, in a row.
4. 2 shifting lasers (M-M, 5 beams) above the player.
5. 1 rhombus on strings.

This stage goes at a slow speed and ends with an upside down door (like checkpoint 9 stage 3).

### Stage 3

Stage 3 has no floor or ground, and objects float everywhere with zero gravity. Pedestals of stone appear regularly. 4 segments:

1. 6 spinning glass panes in a row.
2. 4 Pyramids around a 3D star.
3. 3 shifting propellers (3 blades) above and below the player.
4. 8 moving glass bars.

This stage also goes at a slow speed.

## Music

1: Custom stages mod stage 5

2: Custom stages mod final stage

3: 2-4
Checkpoint 321556452415134

3W1WR1V FGRDSTQT5SDFAWGSCQEFTYGR,ELSFJBQWTDQYSyabdYUQgbdHQAdKUQWGYTQGWDUYGWADUYGAWYDVAWYSDFWSFQ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

## Checkpoint 321556452415134

### Stage(s)

*Unknown*

***But I haven't even gotten past the first room!***

This page is a stub. You can help by adding anything you know about **Checkpoint 321556452415134**. This page might be in progress, meaning that it is only temporarily a stub.
Doom Flexicube boss

The **doom flexicube boss** is introduced in checkpoint 123456789123456789123456789123456789123456789123456789123456789123456789123456789123456789123456789. It has a nonuple cell unit in the middle. Since the nonuple-cell boss is square, 4 quintuple cell units join onto the middle of each side of the nonuple cell. Defeating it is equivalent to THE END OF THE WORLD (hence the name)
Checkpoint 28

Checkpoint 28 is a made up checkpoint. All stages are slow with no gravity.

## Stages

#### Stage 1

Stage 1 has star hammers and DNA strands in the air with lasers and star crystals. Music is from the first stage in Checkpoint 11.

### Stage 2

Stage 2 begins to rotate as you see the star crystals appearing. There are flying cubes and more star hammers. The music is from the second stage in Checkpoint 7.

### Stage 3

Stage 3 is the hardest as it goes very fast with hammers and lasers. It slows down to normal speed at the end. The music is from the third stage in Checkpoint 9.

### Stage 4

Stage 4 is the final stage in Checkpoint 28 and the background turns from midnight blue and purple to a more sombre shade of blue and purple. There is a Boss, like the Introductory stage's boss. When you complete this stage you move on to Checkpoint 29.

DNA Strands
Lasers and Star Shaped Crystals
Flying Cubes
More Star Hammers
 3
Lasers
Checkpoint 6 stage 4

This stage is hypothetical. It's the 4th stage of checkpoint 6. The segments:

1. A group of 3 octahedral crystals on moving columns.
2. 4 sets of 2 small spinning glass panes.
3. A pyramidal crystal glued to the ceiling.
4. 6 sliding glass panes going from the left of the screen to the right of the screen.
5. 2 pyramids on a crystal stand.
6. Cross door, 1-button. Music is from the smash hit gameplay teaser video which is shared with zen mode.
Checkpoint 42

## Description

Checkpoint 42 is a fan-made checkpoint with a new feature called Platinum Versions of Crystals which earn triple the balls than their regular counterparts.

## Stage 1

Stage 1 features normal gravity with glass cannons , lasers , Platinum Versions of Crystals , there is 1 button at the end and the music is from the 2nd stage of checkpoint 7.

## Stage 2

The same as stage 1, but with a 2 button door.

## Stage 3

The same as stage 1, but rotating. 1 button door to end to C43,and the music is from the smash hit gameplay teaser.File:21.ogg

Lasers
Platinum Versions of Crystals
 2
 3
Checkpoint 37

## Description

Checkpoint 37 is another fan-made checkpoint which goes after Checkpoint 36

## Stages

### Stage 1

Stage 1 features low gravity with glass cannons , lasers , beams and transforming crystals . there is 1 button at the end and the music is from the 1st stage of checkpoint 5.

### Stage 2

Stage 2 features normal gravity with pyramidal crystals , the music is from the 2nd stage of checkpoint 2 and there is 2 buttons at the end.

### Stage 3

Stage 3 features zero gravity with rotating lasers , transforming crystals , the room rotates , there is 1 button at the end and the music is from the 1st stage of checkpoint 1 (2nd stage of checkpoint 5).

### Stage 4

Stage 4 features low gravity with pyramidal crystals , glass cannons , rotating lasers , DNA strands , triangles on strings , the music is from the 3rd stage of checkpoint 6 , and there is a automatic door leading to Checkpoint 38.

Lasers
Beams
Transformational Crystals
Transformational Crystals
 4
Glass Cannons
Rotating Lasers
DNA Starnds
Traingles or Strings
Boss team

The **boss team** is a team of bosses used to kill 72.211.221.109, EMK's sockpuppets, other vandals, and hackers.

It contains: All real bosses, flexicube boss, triple-gunner boss, sextuple-cell boss, septuple-cell boss, octuple-cell boss, nonuple-cell boss, Decuple-cell boss, Duodecuple-cell boss, Hexadecuple cell boss, Octodecuple cell boss, double-cell boss, quadruple-cell boss, 99-cell boss, split triple-cell boss, 4-bar telecubes, standard telecube, and matryoshka boss.

User helpers: 116.110.66.168, 116.110.213.105, 117.83.129.157 (created the team so he's leader), 123.19.173.168, Commuter, GdxIsCool, LU-0038, LU-0038, Knot126, NewBartoszx1, XhanLu.
Flexicube boss

The **flexicube boss** is introduced in checkpoint 17. it is two triple cells joined together with a metal hinge. The glass pin that holds it together is covered by a metal cover. After all glass sides are destroyed, the metal cover falls off, allowing you to destroy the pin. the 2 triple cells swing around on the hinge. Note: the triple cells now have cannons on both sides. There is also a 4-cell boss variant of this with an extra cell on the opposite side of the metal covers
10-cell boss

A boss that has 10 cells in 2x5 rectangle with 4 cannons with 2 each on 2nd and 4th row. Otherwise known as Decuple- cell boss or Quadruple gunner. It can have up to 2 laser cannons so it's hard to defeat. It has 30 glass panes. The other variations:

Basic variant.With laser cannons.The boss firing and attacking the playerLaser module. Slightly bigger than .
Checkpoint 8/Temporary

Checkpoint 8 but different.

**Stage 1 a.k.a Mayhem!** Not to be confused with Mayhem Mode.

This first zone has a lot of spinning circles but there are still some explosive balls. Then there are sets of octahedral crystals. Then there is a 1-button door.

**Stage 2 a.k.a Beehive**

After that you set into a land with spinning metal disks, star-shaped crystals, and shifting glass panes. This room repeats. At the end, there are 2 octahedral crystals, possibly with a ball frenzy at the end.

**Stage 3 a.k.a Cloudy Day**

Then you pass long obstacles on strings. Circles on strings. A rectangle on strings with text saying: Made by IAM THECAT. Please note gyroscopes are possible to hit you even though they are not supposed to. This room goes quite fast. Octahedral crystals are found in here with clusters of them. There are also hexagons, pentagons, triangles, paintings (squares on strings in training mode). The clustered obstacles that are DNA strands, crankshafts (at the sides) there is a lot of fog, everywhere! This stage has 2 power-ups at the end. Time Slow and Ball Frenzy.

**Stage 4 a.k.a Cluster**

This room rotates and there are shifting glass panes, transformational crystals, lasers (basically medium lasers), a stop sign (hexagon on metal) another stop sign with text: This stage can have copies but it has to be different. This room has pipes with cubes going down.
Billboards

**Billboards** are an obstacle introduced in Checkpoint 20/LU-0038 version. They are a large glass slab with metal in the center with 2-4 metal supports which are attached to glass spawning points. They have 4 types:

### Suspended

The most common type of billboard. Their support arrangement is similar to the supports of the cylinder (but the materials are reversed, i.e. 4 metal supports, spawned from glass). It's also the second hardest to destroy out of all three types.

### Sliding

This type of billboard is the least common. It has 2 supports on opposite sides. Most of the time it appears horizontal and slides from up to down, but it may occasionally appear vertical and slide from side to side.

### Shifting

This type of billboard also has 2 opposite supports but it shifts, not slides.

### Cross

This type of billboard is also quite common. it has 4 metal supports, one on each side.
Checkpoint 75

This checkpoint is just oreo

the rank for this stage changes the orange "mediocre" to an RBG "mediocre"

### stage 1

It is filled with crystals everywhere, and it is almost impossible to maintain multi-ball throughout (unless you hit all of them). An 8-button door is at the end of this stage.

### stage 2

There are two-button versions of the metal sheet with button. There are no crystals or normal glass obstacles.

### stage 3

This room rotates, and is filled with 32-ball crescent crystals. There are 2 doors, (see alternate doors) both being 6 button, sharing the middle 3, so 9 buttons total

### boss

eight 7-cell bosses that shoot 8 cubes each, with a 50% chance they will be wood. The segment shuffles between 5 segments, with glass cube launchers in one, pyramidical crystals in another, and the rest being empty with different aesthetics

### Alternate boss

Like 23 million 0-cell bosses (1 panel on the other side of the launcher) and the same segments as the normal boss room

### stage 4

A break point (ball restoration area) with 32-ball crescent crystals.
3D Star Boss

The 3D Star Boss has a striking resemblence to the 3D Star crystal.

## Appearance

It’s basically the Quintuple-cell boss but with 8 extra glass panes to hit, two of them being cannons.

## The Fight

### Phase 1

The boss shoots 3 glass cubes when attacking. Once you take out at least half of the glass panes, Phase 2 begins.

### Phase 2

When Phase 2 starts, the left and right sections with cannons get ripped off of the boss, leaving a half-dead Quintuple-cell and two perfectly fine Single-cells. However, they all attack at once! Once you beat the leftover bosses, the battle is over.
Checkpoint 72.211.221.109

This checkpoint has 5 stages. At the end of the last stage the game begins to corrupt. Music/images distort,  Error messages appear all over your screen. The corruption lasts for 20 seconds. When the corruption is finished a message pops up saying '72.211.221.109 is no longer blocked on the wiki!' At the end of the last stage leads you checkpoint ∞.

Stage 1 has lots of super hard obstacles. segments

A very large cube frame, a smaller one inside with an even smaller one inside with the smallest one inside of that. It holds a star crystal inside the smallest cube.

9 blade large propeller

2 pyramidal crystals in boxes on either side of the player.

2 suspended metal cubes in front of the player.

an octahedral crystal blocking the 20 button door. music is 7-1.

Stage 2 is faster. segments:

8 octahedral crystals

2 15-blade large propellers with thinner glass bars.

9 glass bars blocking a star crystal.

4 squares on strings.

2 5-metaled crankshafts.

5 crankshafts (left and right).

15-button door. music is 9-3 part 1.

Stage 3 is a narrow stage. segments:

15 brick walls (in the left and right).

7-bar spinning metal disk with a star crystal.

30 pyramidal crystals.

8 glass cannons.

20-button door. music is custom hit stage 10.

Stage 4 is a tunnel. this stage rotates. segments:

18 pop up glass sheets (floor and ceiling).

20 glass bars blocking 5 star crystals.

8 sliding glass panes alternating up, down, right, left, up, down, right, left.

an octahedral crystal blocking the square on strings.

10-button door. music is 2-1.

Stage 5 is a wide stage. segments:

5 spinning glass panes.

2 pairs of 5 jumping glass cubes alternating left, center-left, center, center-right, right.

1 thick glass bar

18 glass cannons.

5 bar shifting metal disk

5 pop up down glass panes.

2 pyramidal crystals.

automatic door. music is custom hit stage 5/unused 9-2.

The mayhem boss is the 5-cell flexicube.

at the start, there are 10 star crystals.

at the end, there is 5 pyramidal crystals and an automatic door.

after this checkpoint, leads you to checkpoint ∞.
Checkpoint 60

**Checkpoint 60**is the fan-based checkpoint which was released on **1.00000.100.500.**

## **New Things**

* **Q**uadruple Swinging Hammers are released!
* **(Description:**An object which has 4 Swinging Hammers, can be only destroyed by hitting it on the glass using Power-ups or balls).
* **Volcano**is released!
	+ **(Description:**Volcano shoots 1-7 (Depends on how many are there) cubes per 2 seconds, hit the cubes using power-ups or balls to not get the middle one hit you)!

## Stages

**Checkpoint 60**has only 4 stages, which are not  quite easy, they are on 2 parts and all of these 2 parts are rotating which may be hard to hit objects, crystals or even power-ups.

### **Stage 1**

Stage 1 has a difficulty on sometimes easy but sometimes hard, it has 2 parts, there are 3 volcanos, 5 swinging hammers (both parts) and 15 Crystals (3 Pyramidal, 2 Transformational, 5 Ochatrendal and 5 Star-shaped) It also has normal hammers, Crystal cannons and Glass Bars, part 2 has the same thing but It's rotating.

### **Stage 2**

Stage 2 has a difficulty on hard, It also has 2 parts, there are 3 volcanos which are placed on walls. There is only 1 Swinging Hammer but a lot of crystals, there are 20 columns (Checkpoint 7 Stage 3 on Original Smash hit wiki) Which has 10 Ochatrendal Crystals and 10 Star-shaped crystals, they are protected by Glass Bars which are hard to hit since they are fast-moving and may hit you because there is one on the middle.

### **Stage 3**

Stage 3 has a difficulty on very hard, this is because the 2nd part is a fast-moving one and sided rotation, while part 1 has a very low gravity and has 5 Ochatrendal and 5 Star-shaped crystals which are on both sides of the walls, there are also 5 Slim glass bars which are moving fast, on part 2 there are 10 of the glass bars and 10 Ochatrendal crystals that needs to be hit with slow time power-up, when you are on part 1 end and entering part 2 it gives you a free 2 Star-shaped crystals and slow-time power-up.

### **Stage 4**

Stage 4 is very hard stage with lots of things in there! 10 Swinging Hammers, 5 Quadruple Swinging hammers, 1 Volcano, 5 glass bars, no power-ups and crystals, 2nd part has the same but rotating.
Checkpoint 17/LU-0038 version

**Checkpoint 17'**s theme is Jupiter. It's checkpoint 3, but harder. The colors are dark/light brown and blond.

## Stages

1. Stage 1 is 3-1, except all spinning glass panes are now X shaped (4-pane variant), All pyramid crystals are now red and the octahedron at the end is a dodecahedron crystal (worth 30 balls. remember; checkpoint 13?) and the door now has 3 buttons.
2. Stage 2 is 3-2, except the squares on strings now have metal at the corners, there are no powerups, all crystals are red and there's a 3D star crystal blocking the 5 button pentagon shaped door leading to 17-3.
3. Stage 3 is 3-3, except there's a dodecahedral crystal at the start, and this also has lasers replacing the glass bars. The metal sheet with button also appears occasionally. The door is a new door, the triple layered door requiring 2 buttons to open.
4. Stage 4 is 3-4, except here are crossing lasers replacing the lasers, There's no time slow, pyramidal crystals replace the octahedral crystals and a 3D star crystal at the end. the door has just 1 button as normal.

## Trivia

* This checkpoint doesn't have a gradient. instead it has a solid-beige background.
* This is the first official appearance of the 4-pane spinning glass panes.
Checkpoint 12/XhanLu

## Info

This checkpoint is fake.

Cube crystals debut here. They give 15 balls.

## Stages

### Stage 1

Stage 1 has a raised platform for the player to walk on and a floor. Stone pedestals might appear every now and then. 4 segments:

* 2 Glass cannons followed by an octohedral crystal, then 1 more cannon.
* 4 spinning glass panes on the sides.
* 1 painting in the middle.
* 4 pyramidal crystals with 2 pop-up glass panes.

This Stage has 2 parts, and goes at a medium speed. In the middle, there is a ball frenzy powerup with 4 star crystals. The Door has 2 buttons.

### Stage 2

Stage 2 is a wide tunnel. 5 segments:

* 4 propellers (Type-P, 5 blades) on the top and bottom.
* 2 pyramidal crystals, then 4 shifting glass panes on the sides.
* 1 cube crystal.
* 3 hexagons on strings in the middle.
* 2 crossing lasers.

This stage goes at a slow speed. at the start, there is an explosive balls powerup. The Door has 1 button.

### Stage 3

Stage 3 has a floor and a roof, and large stone pillars for support. Occasional Octahedral crystals may appear. 4 segments:

* A hole in the roof where 4 glass planks fall.
* 2 vertical crankshafts.
* 4 squares on strings, then 2 pyramidal crystals.
* A 6-bar spinning metal disk with a transformational crystal inside.

This stage is fast. At the start. there is a Slow-Mo powerup. The Door has 1 button.

### Stage 4

Stage 4 is a stage similar to C5Z4. this stage is a Break-Point with Octahedral crystals. 3 segments:

* 4 crystals in a row.
* 6 crystals on the top and bottom.
* 2 crystal, 1 in front of the other.

At the start, there is a Ball Frenzy Powerup. The door has 2 buttons. At the end, there are 4 cube crystals.

## Music

Stage 1: Smash Hit Gameplay Teaser

Stage 2: C6Z3

Stage 3: C7Z2

Stage 4: C2Z4

## Mayhem Boss

The boss is a new boss, the 7-cell boss.
Checkpoint 8 stage 4

### New features

Spinning Hexagons, Spinning metal Disks, Triangle on Strings, Pentagon on Strings, Painting, Hexagon on Strings

### **3**

In Stage 3, you will shoot many stringed obstacles, like: Triangle on Strings, Painting, Pentagon on Strings, and Hexagon on Strings. There is 1 Explosive Ball at the beginning of the stage.

### **4**

(Note: This is a repeat of 3)

In Stage 4 , you will shoot many stringed obstacles, like: Triangle on Strings, Painting, Pentagon on Strings, and Hexagon on Strings.

There are 2 Explosive Balls (1 at the beginning and 1 at the end) and 1 Time Slow at the end, after that it will be leading to Checkpoint 9 through a 2-button door.

Some players think that the music is a remix of: Checkpoint 1 stage 3, Checkpoint 4 stage 3 and Checkpoint 2 stage 1 and 3.
Checkpoint 16

## Info

**Checkpoint 16** is a fanmade checkpoint. It uses many of the threats from 2, 4, and 8.

The mayhem bosses are 4 single-cells.

## Stages

### Stage 1

Stage 1 is a level with a proper floor and occasional pedestals with pyramidal crystals. The segments:

1. 6 vertical sliding glass panes that go from one edge to the other.
2. 4 spinning glass propellers (4 blades) above and below the player.
3. 2 spinning hexagons going diagonally, then 1 horizontal hexagon.
4. 5 pedestals with pyramidal crystals.

### Stage 2

Stage 2 has only a line of stone at the top that curves and splits when needed. Some segments have a second line of stone at the bottom to help with placing glass objects. There is an Infinite Ball power-up at the beginning. The segments:

1. 6 swinging hammers in a row.
2. 2 nested spinning metal disks spinning in opposite directions.
3. A shifting metal disk with 6 glass bars with a star crystal inside.
4. 2 big swinging hammers on opposite sides.

### Stage 3

Stage 3 is a very narrow stage- there's only a 4x4 opening for the player to go through. The segments:

1. 4 sliding glass panes in a similar arrangement to stage 1's glass panes.
2. 3 pairs of up/down glass sheets that cover 2x2 holes.
3. 4 pentagons on strings.
4. 10 pyramidal crystals.

 2
 3

## Music

Stage 1: Endless Mode Stage 2

Stage 2: Smash hit gameplay teaser music

Stage 3: 7-1
Checkpoint ÷

Fan-made checkpoints: category

This checkpoint indroduces cells, from the boss and more!

**Stage 1**

Stage 1 has more floor and pillars but there is a automatic cross door at the end. Then you enter a floored zone. Then the segments: 3 spinning hexagons, 2 pyramidal crystals, 6 glass cannons, A belt, 6 cells, A door. The door has 2 buttons, 4 octahedrons appear around the door. The zone's music is shared with 8-3.

**Stage 2**

Stage 2 is a blocky abyss.
Boss roleplay

The **boss roleplay** is where we, the Smash Hit Fanon Wiki community, play bosses: The actors:

* LU-0038: 15-cell boss
* Commuter: 3D star telecube
* GdxIsCool: 10-cell boss
* NewBartoszx1: 5-cell flexicube
* Knot126: Triple cannon septuple cell boss
* XXToprak135Xx: 3D star boss (not to be confused with 3D star telecube) and Single-laser
* The Slime Fan: Chaotic Diamond Boss
* H13dhch: Triple gunner boss
* GavinMeow1: Double-cell Boss
* More will be added! (72.211.221.109 is NOT in this play)

Link: https://smash-hit-fanon.fandom.com/f/p/4400000000000025352
Checkpoint 22

**What is this checkpoint? It isn't what I expected!**

This article doesn't have much content. Please expect major changes to this page's content.

## Stages

### Stage 1

Stage 1 is a room with only walls on the left and right. Each wall has a grid of 2x2 holes. The segments:

1. 5 glass bars in a row.
2. 4 dual revolving hammers.
3. 3 L-S lasers with glass bars around them.
4. An Infinite Ball powerup surrounded by glass bars.

### Stage 2

Stage 2 has only a floor, with occasional pedestals. The segments:

1. 4 pedestals with transformational crystals, 2 red.
2. 5 falling glass planks.
3. 2 sets of 4 flying glass panes.
4. 4 glass planks, followed by a red transformational crystal in the way of the player.

### Stage 3

Stage 3 contains a floor and ceiling that are separated by large cracks. The segments:

1. 6 glass bars coming out of the cracks.
2. 4 transformational crystals behind glass bars.
3. 3 large pedestals with dual revolving hammers.
4. 6 spinning star-shaped hammers floating in the air.

### Stage 4

Stage 4 is a rotating tunnel. The segments:

1. 4 pyramidal crystals.
2. 2 dual revolving hammers.
3. 6 sliding glass panes.
4. 2 spinning star-shaped hammers.
5. A red transformational crystal in the way of the player.

At the end, there is an Explosive Ball powerup.

## Mayhem Boss

1 penta-gunner.

Similar to a quintuple-cell, but with 5 cannons on the front and 17 exposed sides.

## Music

Stage 1: Multiplayer Stage 1

Stage 2: 7-2

Stage 3: 7-3

Stage 4: 10-1
16-cell boss

This Boss has 16 cells. It is shaped in 4x4 square, and has 8 cannons down the middle. Its fight has 2 stages.

### Fight Stage 1

At first, the glass panes on a cell with a cannon are metal, and so cannot be smashed. you have to destroy the cells on the top and bottom first.

### Fight Stage 2

After smashing the cells without a cannon, the broken cells detach from the boss and fall down, and the metal panes connected to a cannon cell turn to glass (neon red color). After smashing them, the boss is dead.
Checkpoint 18

## Info

Checkpoint 18 is a fanmade checkpoint. It uses yellow color schemes and obstacles from previous checkpoints.

The stone appears to have large cracks.

The Mayhem bosses are a triple-gunner and a triple-cell.

## Stages

### Stage 1

This stage has differently-sized cubes of stone and zero gravity. The segments:

1. One 8x8 cube above the player with 4 fast-moving glass panes.
2. 4 pairs of cubes with spinning glass panes.
3. 2 pairs of 2x2 cubes with nested spinning glass panes.
4. 3 flying hollow glass cubes.

The exit door is automatic. 4 3D star crystals appear around the door.

### Stage 2

Stage 2 is a tunnel of cubes with glass obstacles inside. Normal gravity. The segments:

1. 4 pyramidal crystals and 1 3D star.
2. 3 squares on strings, all in a row.
3. 4 lasers (5 beams) on each of the walls.
4. 2 big 6-bladed glass propellers, one of which won't even hit you.(Although pay attention to which one it is!)

The door is automatic, with 2 3D star crystals around the door.

### Stage 3

Stage 3 has many pedestals of stone in a grid pattern (like the Checkpoint 5 Boss) for the floor and ceiling. Normal gravity. This stage rotates. The segments:

1. 6 sliding glass panes on the top and bottom.
2. A suspended metal cube.
3. 3 squares on strings, in a row.
4. Lots of glass bars.

At the end, the pedestals seem to grow and the door (1-button) comes into view between 2 of them.

## Music

1. 9-3
2. 2-1
3. Endless Mode Stage 2
Checkpoint Description

This checkpoint is a fan made checkpoint.

### New features

Stop signs (propellor varient), Slow-motion moving obstacles in fast run, Tunnel to Endless Mode with crystals near it in boss.

### Stage(s)

6

**Stage 1**

Stage 1 has red skies and some columns. This stage repeats twice. The segments: 1. A glass bar with 2 thick 4-bladed propellors. 2. 2 sliding glass panes. 3. A star shaped crystal. 4. A lot of spinning squares. This stage has a lot of stone making mountains. The music is shared with 9-2.

**Stage 2**

It starts with long stone connecting to a cave and segments: 1. Swinging hammers, 4-bladed propellors (thick). 2. Sliding glass panes with same propellors with 2 of them. 3. 2 Pop up and down glass panes. 6 propellors near it. 4. 23 Glass Cannons with 1 propellor nearby. 5. Stone walls with 9 propellors. 6. 1. Laser, Medium laser. 7. An octahedral crystal. 8. A pop up square with 2 pyramids near it. 9. 2 Star Shaped Crystals. 10. A glass bar with 5 pyramids 3 octahedrons, 1 star. 11. Flying glass panes, 7 at least. There are 6 pyramids near the door. Once you go through the door you pass a door frame that will lead you to Stage 3. The music is shared with 10-3.

**Stage 3**

After that you are settled in a slow suspense. This stage has is a big room. This zone's segments: 1. A rectangle on strings. 2. A stop sign with 2 octahedral crystals. 3. A belt. 4. A DNA strand 5. A DNA strand with 1 star in front of it. 6. Some Shifting Glass Panes. This stage's music is shared with 3-2.

**Stage 4**

The segments for this zone is 1-2, 3-2, 6-3
Checkpoint 38

## Description

Checkpoint 38 is a fan-made checkpoint with a new feature called golden versions of crystals and asteroids , golden versions of crystals are double and asteroids are obstacles

## Stages

### Stage 1

Stage 1 features zero gravity with golden versions of crystals and Asteroids and there is 2 buttons at the end , the music is from the 1st stage of checkpoint 10.

### Stage 2

Stage 2 features zero gravity with golden versions of crystals , lasers and asteroids and there is a automatic door and the music is from the 2nd stage of checkpoint 10 and the room rotates.

### Stage 3

Stage 3 features zero gravity with golden versions of crystals , flying glass panes and asteroids , there is 1 button at the end leading to Checkpoint 39 and the music is from the 1st stage of checkpoint 11

Asteroids
Asteroids
Lasers
 3
Flying Glass Panes
Asteroids
Checkpoint 62

Checkpoint 62

Theme: Deadly

Checkpoint 62 Is Where The Game Will Break. Glass Will Glitch In, Out And Sometimes Into You. Your Balls Will Teleport Anywhere Every 0.25 Seconds, Crashing In This Checkpoint Will Crash The Game.

Stages: Random: Between 30 - 40 Stages

Features: Glitched Glass, Glitch Powerup: Will Make Your Balls Destroy Anything, (Walls, Doors, Et Cetera.) Deadly Glass: Crashing Into It Will Reset Your Save File. (Sending You Back To Checkpoint 0) Teleporting Glass: Will Teleport Anywhere.

## Checkpoint 62

### New features

Teleporting Glass, Deadly Glass, Deadly Powerup, In And Out Glass.
Checkpoint 1110101101100101010101010101010101101010101010101010110100101101011010101000101011011111101010101101010101011010101011010101101010110101101010101101010101

A hacked checkpoint. Super hard. Only hackers can pass this checkpoint.

Stage 1:

10 large thick shifting glass panes (in a group)

3 Large thick Squares On Strings with a painting (1 in middle,2 others in left and right to protect the tranformmasional crystals.they in a group.)

19 blade fast move propeller

2 Explosive Balls and 1 star shaped crystal at start.

3 star shaped crystals at the end near the 3 buttons door.(1 of star crystal will crash you)

Music from C3 S3.

Stage 2:

A lot of unused obstacles (but hard)

15 Falling Glass Planks (in a group)

13 Pop Up Glass panes on random sides.

19 Fast Sliding Galss panes (in a group).

12 Dual Revolving Hammers

14 Star Shaped Hammers with a collium holds a Hemisphere Crystal.

Music from 10th stage from Custom Stages Mod

Stage 3:

Very many Spining Hexagon with random shapes

Music from C4 Z2

Mayhem boss is 4-cell Flexicube boss.
Falling Glass Panes

*Don't confuse it with Falling Glass Planks.*

A **Falling Glass Pane** (internally called **glassfall**) is an obstacle from Smash Hit: Ball Empire, introduced in Checkpoint 118. When it crashes in a floor, it falls towards you. It sometimes can rotate while falling. As these are only glass, every part of the obstacle is its weak point.
Checkpoint 7/Ruins

Checkpoint 7 but different. Extended zones would exist, meaning in zone 6 part 2, there would be the tunnel to endless mode, since it is replaced by Checkpoint 12.

**Stage 1 a.k.a Destroyed Grasslands**

The first zone is 7-1 but with stop signs. There is 1 explosive ball before the path and towers. The door has 2 octahedral crystals, but they are right next to the power-ups, since this is a power-up-filled version of 7-1. The door is preceded by the wall of the Checkpoint 7 boss, where the quintuple-cell is supposed to be. The music is shared with 7-1.

**Stage 2 a.k.a University**

You find clusters of hammers in various types with, swinging hammers, frozen hammers, rotating hammers, shifting glass panes, pyramidal crystals, octahedral crystals, crankshafts, glass bars, ball frenzy. Since there is a blue sky color, there is black cracks. The music is shared with 3-4.

**Stage 3 a.k.a Field**

The room turns orange again and you find shifting glass panes with text saying: 1. ?: 82 2. THE WHOLE SOUNDTRACK IS IN CHECKPOINT 11! 3. Unfortunately we have replaced some endless mode obstacles... 4 Tagged. Incomplete.
Checkpoint 31

Nothing is there! it goes to Checkpoint 3

Stage 1:

3 hollow cubes in 1 large hollow cube. DNA 5 star shaped crystals at end. 2 buttons unlock door. Same music in checkpoint 11 stage 4.

Stage 2:

There are 3 explosive ball power ups at the beginning. 5 glass cannons. upside down door. Same music as part 3 in checkpoint 9.

Stage 3:

A large pile of cubes. Cylinder metal supported by 4 bars. Glass cannons that shoot in credibly fast. Same music in checkpoint 6 part 3.

DNA Starnds
5 Star Shaped Crystals
 3
Cylinder metal
4 Glass Bars
Glass Cannons
Checkpoint 9 stage 3 (oldid 5311)

### **3**

At the beginning of stage 3 , you will find an "Infinite Balls" power up. The room will rotate , there is zero gravity , glass cannons , DNA strands , Star crystals and 1 button at the end.

## Trivia

* Checkpoint 9 was the last level before Endless Mode in versions of Smash Hit before 1.2.0, which two levels (Checkpoint 10 and Checkpoint 11) were added.
Episodi di Miss Spider

*Voce principale: Miss Spider*.
Gli **episodi di Miss Spider** sono i 85 episodi suddivisi in 3 stagioni che costituiscono la serie televisiva animata Miss Spider, trasmessa originariamente negli Canada da Teletoon e Treehouse TV dal 7 settembre 2004 al 26 ottobre 2008.

## Voci correlate

* Miss Spider
* Serie animate televisive del 2004
Frishcka

### Description

Very unique boss checkpoint unknown currently. You can use it for yours if you give credit

### Materials

Steel and glass(maybe glass for the rest of the body?)

### Traits

Unique boss, has no cannons (only side glass cannons)

**Frishcka** is a type of boss like the telecube and matryoshka but it's unique. instead of floating around the room it hangs from a moving metal block on the ceiling with a thick glass support. it does not attack the player since it can't do so. Instead of having a glass cannon it has a big chunk of steel and the rest of the body is indestructible. The only way to be hurt is to by some random glass cannons on the side - you need to be prepared also since the glass support is very thick.
Endless Mode Boss

This is a fanmade ending of Mayhem Mode Endless Mode.

The boss starts of with 10 Pyramids, 10 Octahendrons, And 1 Ball Frenzy.

Then you find a Quintuple Boss, A Triple Boss, And a Single Boss, If the Random Rooms Glitch genarates this, The Intro would be blank (exept for the Ball Frenzy). The outro has pillars connecting to long stone, then after that the 2nd endless mode.
Checkpoint 19

## Info

Checkpoint 19 is a harder version of Checkpoint 9, with more difficult obstacles to smash.

The hollow glass cubes have metal at each of their corners here.

Spinning hammers replace the propellers here. A single hammer replaces each blade on a propeller.

## Stages

### Stage 1

* Stage 1 is 9-1, except the hollow glass cubes have metal at their corners and all of the octahedral crystals are red.

### Stage 2

* Stage 2 is 9-2, but spinning hammers appear in place of all of the propellers.

### Stage 3

* Stage 3 is 9-3, but the forks are replaced with swinging hammers (all at the top), and all of the glass bars are replaced with belts. The star crystals are replaced with transformational crystals.

## Music

Stage 1: 6-3

Stage 2: 5-4

Stage 3 Part 1: 4-1

Stage 3 Part 2: 7-3
100 Mode

The 100 mode is an gamemode in which you have 100 balls to start.

### Gameplay

You start with 100 balls instead of the regular 25, however the game is like Mayhem Mode: more harder. And your ballcount is at the bottom of the screen instead of the top of the screen.

The rooms have a more blue-ish color and there are more bosses at the end of each level.