Getting Started

Thanks for taking a look at Pathfinder Legends 2! This system is derived primarily from Pathfinder 2nd Edition. However! There are differences. If details on this wiki contradict details found in official Pathfinder 2nd edition sources, assume this wiki's version will be in effect while playing Pathfinder Legends 2.

If you are unfamiliar with d20 RPGs such as Pathfinder and Dungeons & Dragons, welcome! Though these RPGs may seem complex from the outside, they are built from universal systems revolving around the d20--Or twenty-sided die, from which they get their name. Tasks that may seem quite different, such as picking a lock and firing a cannon are resolved the same way. By rolling a d20 and adding your character's skill bonus (and bonuses from creative thinking!) in an attempt to exceed a target number.

The place to get started is to create a character, and the way to start with that is to first think through your options. There are 6 major aspects to a character. They are **Class, Archetype, Race, Background, Ability Scores and Skills** In order of importance:

**Class** is the most important part of a character. It is the most broad source of their abilities and skills. A class gives many skills, and regularly grants class feats (I.E. skill points) to further customize to the specific player. The PL2 standard classes are...

* **Champion**: An armored warrior that fights with both weapons and either holy or unholy magic.
* **Cleric:** A hugely versatile spellcaster who focuses on Divine magic from their choice of deity. Some cast from afar, while others can wade into melee.
* **Fighter:** A master of martial weaponry. From archers to swordmasters.
* **Monk:** A highly mobile user of hand-to-hand combat and ki-based abilities.
* **Rogue:** Opportunistic, high damage tricksters with a very large amount of skills.
* **Ranger:** A warrior-survivalist with a connection to natural magics. Some are joined by animal companions.
* **Swashbuckler:** Agile Melee warriors who specialize in specific combat maneuvers.
* **Witch:** Spellcasters who specialize in curses and debilitating their foes with Arcane, Primal, or Occult magic.

* **Wizard:** Traditional mages who study their craft and specialize in a very wide variety of Arcane magic.

Additionally, there exist several Nonstandard Classes that are either advanced in their execution, or require characters with very specific backgrounds to justify in the world of Sigrogana Legend 2.

**Archetypes** are the next most important factor of a character. They are essentially 'mini-classes' or 'subclasses' that lend feats and skills very similar to class skills, but are themed more specifically. So long as a character meets the prerequisites to an archetype they may invest in as many as they please, provided they have the archetype feats (I.E. skill points) to spare.

**Race (Or Ancestry)** Represents a character's biological heritage. They lend a number of benefits to a character at level 1, but otherwise do not impact a character's progression.

**Ability Scores (Or Stats)** Represents a character's natural abilities. They are split into 6 categories. Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Different class abilities, weapons, and skills derive their power foremost from a character's relevant ability score. A character's ability scores will be decided by a mix of their race and class, as well as by a point buy system, or roll of the dice.

**Background** Represents your character's history succinctly by giving them a handful of skills and abilities based on their backstory. For instance, someone with the background of an urchin may be skilled in thievery, and receive a feat allowing them to easily escape from would-be captors.

**Skills** represent your character's training, instead of their natural abilities. Each skill is used for an array of actions, with use primarily decided creatively by the player. Skills include such things as Stealth for sneaking around and concealing tracks or items. Or Deception for fooling others and performing feints in combat, among many other uses. They are decided partially by your class, background, and partially by choice.