The Youth

"The figure in the shadows didn't look intimidating. But behold it was an absolutely horrific sight. A child was among the wicked beings of this realm. My heart somewhat dropped. To see a child with blood on his hands and a smile on his face in a place like this. Initially, I thought he was one of us. Someone wandering through this unknown place. I was mistaken. Whatever it was wasn't a child. It was evil wearing a deceiving shell. As soon as screams echoed throughout the woods I knew something was off. They were familiar screams, no screams from this child. He was the one causing people to plead, making their moments alive a living hell. Whatever it was, it was truly sinister."-Unknown

## Overview

The Youth is a intelligence killer, able to see things from the survivor's point of view to gain the advantage.

His personal perks **Hyperacusis, Hex: Scared Shitless, and Hex: Penalitatem** , allow him to mess with survivors' heads and turn the tables with the blink of an eye.

He is focused on tracking and punishing survivors for their actions.

Difficulty rating: Hard (is based on the amount of time and effort that is required to properly play him and use his power effectively.)

## Lore

Amari Young cherished his best friend, Noelle. They shared secrets, gossiped, and did about everything together. They met each other in fourth grade when Amari transferred to Elsavia Middle School, a private school this time. Noelle was his one and only friend throughout all of middle school. Everyone else thought he was a bit odd. But Noelle was there at all times, even in his lowest. They thought they would take on the world until the end of time. Then summer hit, and both stopped hanging out with each other. Noelle moved out of state and Amari had spent all summer writing up a proper story.

When Amari's first day of high school hit, someone already recognized him. A student a few lockers down named Kam knew Amari from his writings. He informed him how much he enjoyed reading his pieces and loved the messages that they told. Amari was flattered, considering Kam was also a writer, and the two became best friends on the first day of school. Amari and Kam would meet after school and discuss their stories together for hours.

One day, Amari noticed something was off about Kam. He seemed exhausted and said he didn't want to talk after school. Amari didn't think much about it, but then it started to become repetitive. Kam started skipping school and hadn't talked to Amari in weeks, so he had been watching Kam from afar. Amari skipped a day of school to see what Kam was doing. Everything seemed normal, Kam just lied in his bed. Amari assumed he was pretty ill.

Until one day, Amari walked home a different route than usual, passed Kam's house. He looked through his bedroom window and noticed he was missing. Amari stayed for a while and still no sign of Kam. He was starting to get worried. Amari knew what Kam usually did around every hour, yet he was nowhere in his house. Amari went home with a weird feeling.

Later that night Amari snuck out of the house and watched Kam's room from across the street. He was lying in his bed, like normal, until the lights went out in his house. Amari watched as Kam snuck out his bedroom window and walked into an alley a couple of houses down. Amari followed and Kam and watched as he took pills out of his pocket, handing them to a hooded figure.

Amari snapped. While Kam was walking back home Amari ran across the street, shoving Kam into an empty alleyway. Amari pulled out a large, steel knife, holding it up to Kam's neck. Before Kam could utter a word, Amari thrust the knife into his chest seven times. Kam collapsed, bleeding out onto the concert. Amari's hands trembled, covered in blood, he kissed Kam before he lied motionless.

With Kam dead and his blood on Amari's hands, he fled town, but something followed him. Amari wasn't sad or scared, he was more thrilled than he'd ever been. So he did it again. Amari killed a single mom and her kid in their own house. Switching the TV to the news channel, Amari saw the reported death of Kam Smith and his mother's report of him missing. Little did they know, Amari was already three states away from the scene.

By the time Amari turned fifteen, his blood lust had only grown, leaving sixty victims in his path. With the little evidence they had, police knew that Amari Young was behind some of the murders. Amari, most commonly known as "The Silent Slaughterer," was finally caught while trying to gain his one-hundred and thirty-first victim. When they brought him in for interrogation they asked him about a symbol that would show up at every scene. The symbol of something called "The Entity." Amari had no idea what the police were talking about. Fed up with his games and lies, authorities sentenced him to death. He wasn't granted the right to a last meal and was thrown into a cell while they prepared his execution. When they authorities got back, all that remained was the mark of "The Entity."

## Load-Out

### Unique Perks

The Youth come with three special perks

**Hex: Scared Shitless-** Your presence alone is enough to make the tremble. One Hex totem will spawn in the Trial Arena. While within your terror radius, survivors' heartbeats will reach above maximum volume, the sound taking over their thoughts within 3/2/1 second(s)

Your terror radius is increased by 15/20/25 meters

All other audio will become quieter.

**Hyperacusis-** He knows your every move.

Whenever a survivor starts repairing a generator the killer will get a brief sound notification. When a skill check is failed, the notification will last for up to 5/6/7 seconds.

* Survivors using a toolbox within a 10/12/15 meter range will alert the killer
* This perk can only be used once every 30's

**Hex: Penalitatem -** Every action has its consequences.

This will spawn two trapped Hex totems in the Trial Arena. When a survivor cleanses a Hex totem with the **Hex: Penalitatem ,** a curse is laid upon them. This curse will disable one of the survivor's perks for the remainder of the trial.

* Survivors will know which of their perks have been disabled.
* Two perks can be disabled at once if the survivor cleanses both cursed totems.

### Teachable Perks

Progressing through **The Youth's** Bloodweb will spawn their teachable variant at different levels:

* Level 30: **Hex: Scared Shitless**
* Level 35: **Hyperacusis**
* Level 40: **Hex: Penalitatem**

Obtaining the **Teachable Perks** will unlock them to spawn in the Bloodwebs of all other Killers.

### Weapon: Carving Knife

The **Carving Knife** is the primary weapon of **The Youth.** A sharp, steel blade with a wooden handle used to make clean cuts.

### Power: Inside Knowledge

"Losing him made him go insane. With nothing to lose but hours of sleep, he stalked his victims, watching and memorizing their every move."

#### Inside Knowledge

Trigger **Inside Knowledge** to gain information about the survivor from their point of view. When you injure a survivor, you gain one charge for **Inside Knowledge** (start with one charge). Press the *ability button* to activate **Inside Knowledge.** While this is in use, **The Youth** is able to see things from the survivor's point of view for up to 30 seconds. **The Youth** will be immobile while **Inside Knowledge** is in use. You can cancel this by triggering the *basic attack*. While using **Inside Knowledge**, you can switch between survivors similar to when you spectate them. Survivors being watched with **Inside Knowledge** will have a unique icon change.

#### Special Attack:

The Entity has attached itself to **The Youth**'s **Carving Knife**, causing it to have a special bond with him. **The Youth**'s *basic attack* and *lunge attack* can reach 50% further than any other killer.