Ceaser's Weasels

**Ceaser's Weasels** is an adventure campaign from Teenage Mutant Ninja Turtle & Other Strangeness. It deals with the Mutant gang known as "Ceaser's Weasels", it is the first one noted in the book and is designed to be moderately difficult to handle. Depending on the events and if or not the gang is handled, this scenario is handled in one encounter or will progress across many.

## Setting

The campaign is about a series of raids on packing plants by an unknown force. There are no witnesses and the target is prime beef cuts. The raids have been taking place every 1-6 weeks and are very professional.

### Clues

The players have a few days of investigation before the story breaks of a raid on a near by Military Base, with the media unable to break much of the news due to secreacy as ordered by the government.

There are no inside clues on the matter and officals do not think the raids are linked. Ay character with good links to the military can find out what equiptent was stolen.

## GM background

The main culprit is Ceaser a Wolverine Mutant and his Weasel henchmen (Tork, Hambone and Lyssis), along with T'Cleass the Bat thing. The group is engaging in planned looting across the city. They plan to continue their operations and the players may encounter them every one to 6 weeks.

Intelligent characters will figure out that the meat has to be stored somewhere. Ceaser i set up in a refridgator train car in the stock yards. The group has broken into the railroad network and entered false information, throwing off any scent to their actions.

Ceaser himself is not stupid and though the feight car is locked up, he has a backup HQ should things go wrong. If he escapes, on his third encounter he will escape to the wilderness and return shortly afterwards, causing players to have to wait until he returns to operations.

The goal is to capture or kill him.

The first member encountered is T'Cleass who will be attempting to gain the serial number for a safe from two hostage (employees of the location) the gang is currently raiding. If he loses patience with them, he will knock one for a few hits. If they still do not give up the combination, he will kill the second. After this, any further refusal will see him also kill his first hostage.

If the gang senses something is up, they will attempt to flee with any stolen goods. Due to none of the gang having "Full" looks and all having "none" instead, not one member can pass off as a human and they will be unlikely to try to do so.

## Notes

Below is a list of extra player notes not supplied with the Sourcebooksbook that can be used to help things.

### Ceaser

Ceaser the Wolverine Mutant is the most difficult member to deal with as he has the highest Hitpoints of his gang. He generally attacks by long-range, dealing damage, but is strong enough that getting close to him is also a bad idea. It is best to hit him fast and hard. His biggest weakness is his lack of Spd., meaning that fast characters can counter him quickly if they need to gain ground, but it is only wise if they have a decent melee chance to do this.

Ceaser is unlikely to listen to humans as he is resentful towards them, but despite having an Evil alignment he has a sense of honor and will draw lines, meaning he can be reasoned with. Ceaser is the only one in his gang who has a sense of right and wrong and is reluctant to kill without reason.

Due to Ceaser's skill set, if he escapes (and it is fairly easy for him to do so) he will come back later as he can not only tend to the wounds of his men and himself but re-supply himself with new weapons. This is due to him having medical skills and a hidden cache of weapons. Even when captured, his skills allow him the chance to escape with his gang. If he does not pick his way lock, he will steal any one of a number of vehicles to escape in with his gang.

He is set up as the scenarios "boss" character.

### The Weasels

The backbone of the gang is the Weasels Tork, Hambone and Lyssis. They are young, clumsy, and foolish. However, Ceaser cares about them and will get annoyed if players hurt them. The trio is set at a Experience Level of just 4. When fighting alone without Ceaser and T'Cleass, they may qualify for Team Bonus rules.

They have mostly ranged characters, though can deal with melee decently. Tork and Hambone will most likely try and close range quickly due to their high Spd. if they have to abandon range, while Lyssis is slow at the same task, he will relying on First Aid to keep him going while he closes range, making him a weakness if players attempt to go for a melee battle. Lyssis will most likely act as the mini-leader of the trio due to his higher M.A. and direct the other two.

When the players first discover them, Tork will most likely be loading up any vechicle due to his high P.E. and "Small Truck" piloting skill. The weasels are smarter than T'Cleass, but dumber then Ceaser with Tork being the dumbest member of the trio. Hambone is the common theif, breaking locks. Lyssis is a forger and will likely make fake documents to get what he wants.

If the Trio escapes via piloting a vechicle;

* Tork will either use a nearby Automobile, or if possible try to escape with any goods loaded into a vehicle
* Hambone will either join Tork in any vehicle he is piloting or find a nearby motorcycle to escape on, since this is his piloting skill.
* Lyssis will most likely also try and find a nearby vechicle to steal, or join Tork and Hambone.

Finally, the Weasels get easily bored and th three have a common hobby each. While Tork is implied to enjoy Fishing as a recreational hobby, Hambone enjoys his guitar and Lyssis is an artist. They will easily get bored of players who are two serious and will kill due to awareness of meeting their food demands. The weasels, unlike Ceaser and T'Cleass, need a lot of food to keep themselves going and are very much aware of their own survival requirements.

### T'Cleass

The group has a major weakness; the Bat Mutant T'Cleass. Ceaser and T'Cleass do not get along and fight, with Ceaser only tolerating T'Cleass because of his usefulness. T'Cleass is the easiest member to fight against, having few skills and not much in the way of defending himself, having little in the way of weaponary. In addition, due to his stupidity, a result of low I.Q., he is easy to trick.

However, be aware of his alignment; he is the only cruel member of the gang and will not waste an opportunity to kill, he has no care for living things. Add insanity to the mix and T'Cleass is basically bat-crazy. T'Cleass can easily doom his missions by killing valuable characters Ceaser needs alive. He communicates via telephany and cannot talk, let alone read or write. Players cannot communicate with him verally and any attempt to talk to him will end badly.

### Reversing the Scenario

It is possible to use all members of the gang as Playable characters. However, Ceaser is the only one of noted strength and skills on par with player generated characters. It is still possible for the scenario to be reverse with players taking over gang members, and have them instead combat the Teenage Mutant Ninja Turtles or another law enforcement group. If the players want to, they can fill out any missing details using the Character Creation. Ceaser matches fully the "Escaped Experiment..." background while the Weasels and T'Cleass fall into "Rescued From..." background.

In this version of the scenario, the players will be plotting to steal food for the weasels and military wares for Ceaser, to take over a town.

T'Cleass will be the weakest member and will require an experienced player to use. The biggest issue is that he is the weakest developed member.