ShockPoint Drive

The **ShockPoint Drive** is a means of interstellar travel invented by astrophysicist Hideki Ishimura.

## History

Although little or no information on its method of operation is provided, the initial loading screen for *Dead Space Remastered* provides some clues as to its mechanism of operation. The depiction of space-time (via a two-dimensional model) relative to the rear of the ship expanding while that in front of the ship is contracting seems to indicate the concept is related to/derives from the theoretical Alcubierre drive, a proposed means of achieving faster-than-light travel.

Further supporting this is the visual distortion enveloping the ship as observed in the opening sequence of Dead Space Remastered, as if the ship were in some "field" or "bubble" (the Alcubierre drive concept calls for the entity being transported to be enveloped in a sort of "warp bubble", a region of static space-time which does not undergo distortion).

Prior to the conception of the  USG *Ishimura*, the ShockPoint Drive had only been used on smaller personal vessels. This implies some type of complication regarding the size of the ship. Exactly what this is, as well as all other information regarding the ShockPoint Drive, is unknown.

In the *Awakened*DLC for *Dead Space 3 Remastered,*Abdullah and Sgt. Tsumugi Kotobuki retrieve a ShockPoint Drive from a gutted shuttle on the UNSC *Pillar of Autumn* above Tau Volantis. They retrieve the ShockPoint Drive and place it in the ancient reactor. However, in order to utilize the drive on the *Terra Nova,*Abdullah and Kotobuki overload the reactor by dumping plutonium cores into the reactor which generates enough power to shock out back to Earth.

## Associated Terminology

The following below are terms and functions used in conjunction with ShockPoint travel. All spelling and formatting have been provided by text from , *Dead Space 2 Remastered* and *Dead Space 3 Remastered*.

* **Shockspace** – The “void” between two points. Ships or shuttles are unable to travel through it without a beacon or coordinates to an exact location.
* **Shock out** – The action of entering Shockspace.
* **De-shock** (**Shock in**) – The action of dropping out of Shockspace when a ship or shuttle has reached it destination.

## Trivia

* For smaller vessels, such as the USG *Kellion*, there is a big quad-cylindric construction that appears to have the drive for interstellar travel. This way, a light vessel can be light and maneuverable for atmospheric issues, leaving the module on orbit, or fly across the galaxy using it. However, bigger vessels, as the USG Ishimura and the USM Valor have built-in drives.

* The 'shock out' animation is very similar to Warp Space from *Star Trek*.
* The term shocking out and de-shock is similar to the *Macross/Robotech* universe term for fold and de-fold collectively, both of which work on something similar to the Alcubierre drive of warp bubble travel.

## Gallery

2013-04-22 00008.jpgShocking out into shock-space2013-04-26 00003.jpgA ShockPoint Drive on the *Pillar of Autumn*
## Sources

1. ↑ Wikipedia article on the Alcubierre drive
2. ↑ *Dead Space 3 Remastered:* Chapter 10: Now We Know
3. ↑ *Dead Space 3 Remastered:* Chapter 2: On Your Own
4. ↑ Dead Space 2 Remastered

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