Lore

The game has canonical lore about its world before and after the Devil Spire's appearance, and the creatures that inhabit it. This backstory was only told in the descriptions of the Steam Cards of the game, and might have gone unnoticed by many. These are all the lore bits present in each of those cards, based on each area of the game.

## Caves

Goablins are small humanoid creatures with decent intellect, and as much aggression towards outsiders as their animal counterparts. Something suggests that they didn't evolve to be this way, but rather were mutated to.

The Hunter dual-wields crude hatchets and hunts both prey and intruders by overwhelming them with its precise throwing and agile leaping.

The Shaman dual-wields crude wands and dominates both friend and foe by calling lightning upon them, even if it can't control it perfectly. Teleports away if caught in a tight spot.

They kill all, with a single exception: The Manrooms, which they grow as cattle. They are mushrooms which gained conscience, and malice, when they feasted on the bodily fluids of those who died around them.

The way in which they gained this power would kickstart a series of ruinous events led by mankind's fear and greed.

## Prison

Through unnatural magics based on a simple biological phenomenon, a way to avert death was found. It's first use, of course, was for war. But each soldier that arose, did so less human, and more effective at accomplishing its purpose.

First they grew large, less smart and more violent, then they bent over to the ground, crawling like beasts, abandoning everything but their senseless rage.

And so the wars raged on, their purpose waning, and the bloodshed spreading.

## Pyramid

It was not merely biological research that brought forth the power of immortality. This secret has actually been discovered in ancient times, and buried deep beneath the tombs of kings.

Guarding those tombs are all manner of creature twisted by it. From common soldiers so well worn only their bones still stand, to mutilated and deranged sorcerers, to outsiders well-versed in its use, and addiction.

The fact it was hidden away so absolutely, and guarded so desperately, shows that it should not have been unearthed in the first place.

## Temple

In order to conduct research into this newly discovered phenomenon, a temple was constructed in secret and hidden from view, deep underground.

There, all sorts of unnatural and vile experiments were conducted, and many monsters were created as a result: One poor imitation of a human being, one pathetic product of vanity, another of twisted lust, and more.

Once the power was isolated, and these byproducts became too much to handle, the temple was abandoned and flooded in a vain attempt at destroying, or at least containing, what lurked inside.

## Maze

While the king is always the only one truly responsible for the fate of his kingdom, it was not without the queen's counsel that the forbidden power was recovered.

The queen, maddened by love, for what is unknown, disguised not only her origin, but also her intentions of bringing immortality to her family.

Once the great warrior prince was transformed into an abomination, and the queen's secret was discovered, the king took upon himself the duty of making things right. If only his mind was not already twisted by what he had brought back, and the princess didn't carry her mother's blood.

## Forest

Separating the eastern and the western world, so dense and so dangerous the warring countries would not dare cross it, lies an unending jungle inhabited by creatures and people unconcerned by the outside world, only on their own survival.

However, even to them the ancient power spread its roots, twisting their once simple and primitive customs into nightmarish obsessions: From giving conscience to their animal companions, to bringing their loved ones back, it seemed like there was nothing the strange magics could not do. Except save them from turning wholly back into mad beasts.

Yet now these dark and treacherous woods seem the least suicidal path across the border.

## Castle

Hidden deep inside the woods, lies a castle of the oriental world, where a secret, but officially recognized and employed, society of thieves and assassins makes its headquarters.

In a desperate attempt at thwarting an enemy invasion that seemed never-ending, the highly skilled agents stole the secrets of the great power from the foreign nation.

Yet, in their wisdom, they realized its danger, and were commanded to abandon it all. Leaving the deserted mansion to be guarded by their native spirits and monsters, who fruitlessly seek to harness the ancient magic that came from the west.

## Ruins

Way up in the icy mountains of the east, lie the ruins of an even more ancient civilization, now permanently frozen in time and space. Yet some of its inhabitants still live to this day, despite being incapable of reproducing or even interacting with the outside world.

Once their queen returned from a faraway land, successful in her quest, despite the great cost, she carried something of immense value to their kin. Something they then guarded obsessively, despite the fact it should not be allowed to exist.

Their benefactors, deep down below, were not amused by this new development.

## Fortress

For eons has the world pondered about the nature of earthquakes, volcano eruptions and other seemingly natural phenomena.

Almost none know that the true causes, and origin, of such catastrophes are the works conduced deep, deep below the earth by a race of beings far, far more advanced than ours.

What to us may seem like a world-ending threat, is nothing but an undesired byproduct of scientific experiments to them. Things like a race of immortal beings, which should not have dared to cross their masters.

## Meat

But all this is merely the history of a ruined land. None of which matter to those who abandon it all to enter the Devil Spire.

From this accursed place, there is no escape. Its walls and inhabitants grotesquely mimic the places and people of greatest evil, and suffering, of the world. Only a cabal of insane cultists could possibly survive and organize themselves inside such a hellish place.

Those who manage to venture far deep enough, however, may come across unfinished parts of the structure, which expose its true form and nature.

## Village

One may breathe a sigh of relief once they find themselves out of the tower and in a village of mostly peaceful people, not entirely sure how they got there.

It is all an illusion.

## Arena

While an arena seems like a most illogical structure to be inside of a hellish magic tower, it is actually the work of the cult who lives inside the Devil Spire, which is more malleable than it seems.

Even the most mighty need a place, and a way, to train and keep their strength. And they may even lend it to those who prove their overwhelming strength.

Or is it merely a place for entertainment? And maybe executions?

## Dark Room

Despite all that is evil and unjust in this world. One may find peace in the fact than even greater, far mightier beings watch over us and dictate what hells we shall go through.