recursal/Fanatic-Fandom huggingface dataset:
The Midnight Wolves

The Wolf, Greater Wolf, and Demon Wolf from left to right as seen in the Gallery of Light.

### Character details

Encountered within the secret Midnight Mode.

The Wolves are enemies that make an appearance in Lost In Vivo's Midnight mode. There are three variations, each sporting a different design.

The wolves take and deliver considerably more damage the higher up the chain of command you go, with the basic Wolf obviously being the weakest, and the Demon Wolf being the strongest.

## Strategies

Each wolf can more or less be dealt with in the same way, as long as the player understands what they are doing:

Close the distance between you and the wolf whilst blocking, and after blocking their first attack, be certain to swing your sword with reckless abandon to slay the wolf as quickly as possible. Running away is not an option in most situations, as the wolves are very fast and attempting to heal while one is aggressive toward you is less than ideal.

Try your best to avoid encounters with multiple wolves, and train if necessary.

## Trivia

* The midnight wolves appear in Kiras' new game Lunacid but only as statues.
梗 Wiki

<hero description="懂梗让你的生活更具趣味 w" imagename="" cropposition=""></hero>

#### **通过顶部分类找到你感兴趣的领域，词条按中英文首字母排列。**

---------------------分类详情---------------------

* ACG 相关：分为动画、漫画、游戏三个子类目，其中游戏包括手游、端游和主机游戏。喜爱 ACG 文化的你需要这里。
* 娱乐八卦：分为八卦事件、粉丝文化、撕逼专用几个子类目。爱看八卦爱追星的你不妨点击看看。
* 一本正经：分为历史、政治、科技、音乐和生活几个子类目。适合喜欢指点江山、热爱生活的你。
* 网络用语：分为贴吧、微博、弹幕网站、论坛和外网几个子类目，发源于常用网络社区上的梗。爱玩 SNS 的你应该能找到不少乐趣。

### 自由、开放的信息来自每个人的贡献，愿能积极分享那些你知道的梗。

—>>>右上角贡献-添加新页面可创建新的梗词条<<<—

有任何想要补充修改的直接在页面上调整即可

 联系此 Wiki 创建团队 yollywong@foxmail.com
The Elevator

A game by AKUMA KIRA

The Elevator is a sublocation found at the end of Nezumi Testing.

## Fake Credits

As you enter the elevator, the door closes automatically, and the elevator begins to ascend. After a few seconds, fake credits begin to scroll up the screen:

> Lost in Vivo
>
> A game by
> AKUMA KIRA
>
> 3D art by
> SOTIRIS
>
> Music by
>
> AKUMA KIRA
> JARREN CRIST
> NOLAN REESE
>
> Texture and lighting by
> GL LABS
>
> Motion Capture by
> [Your Username]
>
> Blood by
> [Random Steam friend's username; yours if you are offline]
>
> The time
> IS LATE
>
> Savior of rats
> SOTIRIS
>
> The need
> FOR EYES
>
> Is an unquenchable
>
> HUNGER
>
>

## The Drop

Once the last few lines of the credits scroll onto the screen, the elevator starts falling, and the music becomes distorted. The protagonist throws up cockroaches, and Sotiris can be seen climbing up the side of the elevator. Eventually, the elevator will make a ding and immediately stop moving. Sotiris will disappear, and the door will open, revealing a hallway that leads the player into The Siren's Lair.

## Trivia

* The song that plays as you travel in the elevator is called Elevator Crash by Akuma Kira, and synchronizes with the ride.
Lost In Vivo Wikia

We currently have 72 articles, 359 files, and 1 active editors
We are always looking for new editors and hope you can join us
Check out the official discord

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*Want your community included? See how!*
Lost Tape 1 (The Pound)

## The Pound

"An old tape I found at home. If I find a tape player I should listen to it. The pound is written on it."

### Last Tape

Lost Tapes

The first Lost Tape, found already in the player's inventory at the beginning of the game.

## Setting

The Pound takes place in the pound The Protagonist gets their dog Dani from.

## Walk Through

The player must retrieve their dog from the locked cage in the pound by finding wire cutters.

The player will appear in a large dark room with rusted walls; approaching 3 of the cages in the walls will cause dogs to rush up to the bars and begin barking.

Walking straight forward, the player will meet a wall; turning away and looking back will cause it to disappear, revealing a dimly-lit hallway lined with dog-filled cages.

The hallway ends at two doors; the Bolt Cutters are found down the right path on top of a box, along with a closed door that leads outside the pound.

The locked cage holding Dani is found down the left path at the very end of the hallway. Once the wires are cut, the player must pick them up, and take them through the right door; the screen will distort, and the tape will end.

As the screen distorts, a fast enough player is able to spot that the exit door is now open; they are able to sprint through the door, though it is extremely dark outside.

### 1.0

In 1.0 this tape was shorter, being cut off right before the long hallway of dog cages with a jump scare by a large dog head.

## Gallery

Dani in Tape 1A dog head in Tape 1A wide view of the Pound in Tape 1The reoccurring door that appears in almost every tape
## Trivia

* This is the only tape that is canon to the main story of Lost in Vivo.
* This is the only tape to ever be changed after launch.
* In the last room of the tape a door is found that can be found in most of the other tapes

## References

1. ↑ https://cdn.discordapp.com/attachments/729616601468370954/825768573082402866/unknown.png
Shoggoth

Shoggoth in The Light Gallery

> *"I feel so sick. He hates me now. And I have all this responsibility. All because of this parasite inside me."*
>
>

> - The 2/08/07 Note, outside the first Save Station.
>
>

*If you were looking for the Midnight Mode boss, go to Shoggoth King eel of the Abyss.*

 Shoggoth is an enemy that appears in Grand Bulim Avenue.

## Appearance

Shoggoth is a large creature similar in design to the Leech, though with two long arms that it uses to drag itself across the floor. It is constantly drooling from the drooping mouth covering its face.

## Gameplay

Shoggoth is indestructible, and it cannot be escaped in either of its encounters; although it is slow, it deals heavy damage.

It first appears in the room after the broken Save Station, where the player must die to it to progress. Dying to it will cause a fake reset, after which the player will reappear in the Save Station, which now works properly.

It can later be encountered in the Bulimic Puzzle if the player makes too many wrong decisions.

## Combat

* Shoggoth cannot be defeated nor escaped, making fighting against it pointless.

## Trivia

* Shoggoth was a pet snowflake eel Kira had while developing the game, which passed away in 2018; this boss and the other version of the boss were created as a memorial to him.
* Shoggoth appears in the first Vivo update video made after the Kickstarter, as well as in the trailer/opening video of the game.
* Shoggoth is also the name of a well-known Lovecraftian creature. The invulnerability of Shoggoth is well in-line with Lovecraftian horror.

## References

1. ↑ https://en.wikipedia.org/wiki/Shoggoth
Lost In Vivo (Demo)

The Lost In Vivo demo was released in 2016 still under the company Lag Studios

The demo works differently than normal Lost In Vivo and thats because the story was different at the start of it

Before Lost In Vivo was still about claustrophobia but Kira was using a different meaning of Vivo **In vivo:** **In living organisms** instead of vivo exposure therapy this is why you don't see a therapy scene at the beginning

The Protagonist was also going to be a serial killer, but that was scrapped later in development

The Eyeless Hobo was going to play a bigger role in the game instead of just being a one time jump scare

## Areas

The demo just has the first Area of the game and it's barely any different

There's a few alterations here and there but other than that it's the same

The last part did have different enemies tho

## Mechanics

The demo had mechanics that were scrapped one of them being the Kill mechanic

The kill mechanic was scrapped along with the idea that The Protagonist was going to be a psychopath going down into sewers to kill people

The Whistle mechanic was in this game because it was a mechanic Kira wanted in the game for a long time

There was another mechanic that didn't make it into the game which was the ritual you had to do to get the hand gun in the hell sections of the sewers

The Safe Warning mechanic was a mechanic that warned you when an enemy is near by, given the fact that enemy's make loud noises to alert you there was no reason to keep that in the game

## Trivia

* The ritual is referenced in the full game by having the objects in the ritual on the ground where you get the hand gun in the hell section
	+ The Pizza hand Secret is also a reference

## Gallery

Old title screenOld title screen with centipede crawling up itAutosave warningOriginal Eyeless Hobo graffitiOffering menuOld "Game Over" screen
Rat Men

### Location

**Rat Men** are the main minor enemies found in Nezumi Laboratory. Found in some of the rooms deeper in.

### Description

#### Regular Rat Men

These monsters first appear as strange hunched back creatures with white, bald, heads and a black grainy body. The end of their legs/arms are black sharp stubs they mainly run on like rats. Their faces looking down and closed.

#### Woke Rat Rat Menmen

Unlike their casual counterpart, they appear when the lights are turned off. Mostly the same resemblance, except slightly bigger and their faces are wide open. Descriptive and with a red light trail coming from them. Along with slightly buffed statistics.

### Fighting

**REGULAR** Rat Men walk/run up to the player and do somewhat to moderate damage. They can be killed in two to three shots to their head.

**WOKE** Rat Men spot the player and charge at the player at a great speed, getting close real quick. They still can be killed in two-three shots to the head. Their basic attack is the same with their more calm counterparts, yet do more damage.

### Lore

From various notes throughout the laboratory, One of the scientists claims that his coworkers slowly devolve and lower themselves into rats. Meaning the Rat Men (both woke and casual) are the old coworkers.

## Gallery

Rat men dressed up as reindeer during the holiday seasonA painting by Zdzisław Beksiński that the Rat Men were based onNormal and Woke Rat Men in The Gallery of Light
## Trivia

* Rat Men are one of the only enemies that changes during the holiday season, Sotiris being the other
* The Rat Men were based on paintings by Zdzisław Beksiński
Inventory

The Inventory is a menu that shows the Protagonist's current items and health, as well as the current time.

By default, the inventory can be opened and closed by pressing **I** on the keyboard. While the inventory is open, the **A** and **D** keys can be used to navigate between items.

## The First Items

When the game is started for the first time, the Protagonist will start with five items, listed as follows.

* Game Manual
* Flashlight
* Torn Leash
* Key Ring
* Lost Tape #1

The Game Manual appears to be the case for a physical copy of Lost in Vivo. Markings on the front and back show Kira's logo, the letters "PC" and a content rating of "Lost" with an image of an eye.

### Inventory Description

> Move - WASD
>
>

> Crouch - Left Control
>
>

> Sprint - Left Shift
>
>

> Use - E, Enter
>
>

> Whistle - Space
>
>

> Flashlight - F
>
>

> Reload - R
>
>

> Check Map - M
>
>

> Change weapon - mouse wheel, Q
>
>

> Attack - Left Mouse
>
>

> Block - Right Mouse
>
>

> Inventory - I
>
>

> Pause - Escape
>
>

An angled flashlight with a clip on the back and a switch on the side, implying that it may be attached to the player's shirt or clothes throughout the game.

### Description

> An old military flashlight. I always keep it with me in case I get trapped somewhere. I can't bare to leave the house without it. The batteries are long lasting and had (guaranteed to last all game!) written on the package.
>
>

### Notes

In the Sewers, there is a section where the flashlight is flicked off automatically. This is the only time the game interferes with the flashlight.

A torn blue leash that the Protagonist used to walk Dani during the game's introduction.

### Inventory Description

> My dog's leash. It got torn on the broken sewer grate.
>
>

### Notes

Several other pieces of the leash can be seen throughout the game; one in the right branch of the Royal Phantome Subway, and the other at the entrance to the Mines.

A key ring with several metal keys attached, along with a key chain depicting Dani.

### Inventory Description

> The key ring that holds all the keys I have.
>
>

### Notes

Keys will appear on the key ring as the Protagonist picks them up.

The first of the Lost Tapes, Lost Tape 1 (The Pound) is a yellow cassette tape with the words "The Pound" written on it.

### Inventory Description

> An old tape I found at home. If I find a tape player I should listen to it. The Pound is written on it.
>
>

## New Game +

*See New Game +*

In New Game +, the player will start the game with all of the Weapons and Tapes. Additionally, the player can use the **W** and **S** keys with the Sledgehammer, Shotgun or Kitchen Knife selected to switch between alternate skins.

The Torn LeashThe Key RingLost Tape #1
Quotes

When you boot up Lost in Vivo you are given a quote from something, it can be from a thing made by Kira or from someone else

## The Quotes

```
WAKE UP,
YOUR IN A COMA... - Shadows Ch1

```

```
Mom. Dad any breakfast, toast, cornflakes - Apartment 666

```

```
Feeling safe isn't a feeling you can feel - The Janitor

```

```
Don't run. Don't run. Don't run.
Where are you? Where are you? Don't run. - Jeff the Killer

```

```
I love him better than all..
I did not expect that he will go crazy
and kill me with an axe...
But I love it all smooth.. - My Bones

```

## Trivia

* The Shadows quote comes from a Gmod horror map Kira made called Shadows
The Therapist

The Therapist is a major character in Lost in Vivo

The Therapist is the first character you meet in the game, they put The Protagonist into Vivo Exposure Therapy at the beginning causing the entire experience in the sewers.

They are the therapist for both The Protagonist and Jane Exspiravit.

## Therapy Sessions

* #Protagonist
* #Jane
* #NG+

>
> So how are you feeling?
>
>
>
>
> ...
>
>
>
>
> Do you feel these sessions are still helping?
>
>
>
>
> ...
>
>
>
>
> We could try something a little more..Direct.
>
> We could start In Vivo exposure therapy.
>
>
>
>

>
> So, how are you feeling?
>
>
>
>
> I feel like everyone hates me, and I hate myself.
>
>
>
>
> Your sense of worth is too influenced by body shape
>
> and weight, you don't judge others so harshly.
>
> You have worth, you have beauty, but you are unable to see it.
>
> Your vision of yourself is distorted.
>
>
>
>
> Then how should I fix it?
>
> If I can't fix my body then how do I fix my vision of myself.
>
>
>
>
>
> We are working together to fix it.
>
> But I will also write you a refill for your Fluoxetine.
>
>
>
>

>
> So how are you feeling?
>
>
>
>
> Sleepy.
>
>
>
>
> Remember "the sleep of reason produces monsters".
>
>
>
>
> I remember...
>
>
>
>
> Sometimes monsters are the only motivators we have.
>
>
>
>

## Trivia

* The second therapy session is with Jane Exspiravit.
	+ The third therapy session is with some unknown person but it's most likely not the Protagonist.
* Virgil seems to be some form of the therapist.
Ghost Girl

Ghost Girl in the Gallery of Light

*This page is on the enemy Ghost Girl. For the character, see Jane Exspiravit.*
**Ghost Girl** is the first real enemy that the player encounters. She resides in the dark parts of the Royal Phantome Subway, when the breaker box is turned off.

## Appearance

Ghost Girl is a floating creature, barely resembling a woman with a deformed face, empty eye sockets, missing nose and little strings of hair hanging from the top of her head. There's a pair of goat legs sticking out of two holes on her stomach, her crotch is covered in blood, and on her chest there seems to be a gunshot wound. She makes an eerie looping noise when she's near the player.

## Gameplay

### Behaviour

The Ghost Girl is only encountered in Royal Phantome Subway, when the lights are off. She will appear in a random spot of the room and begin to float towards the player. She can freely pass through solid objects and walls, but moves at a pace much slower than the player's movement speed. Dealing lethal damage to the Ghost Girl will make her turn into a body bag, and after a few seconds she will reappear in a different spot in the same room. There's no way to permanently get rid of her.

#### Attacks

**Body Shake**

**Description**: Ghost Girl will start to shake her head and reach for the player with her arms. Range of this attack is short.

**Damage**: Player gets hit 3 times, each hit deals 5 - 11 damage.

**Blocking**: Her attacks can be blocked by quickly repeating this action 2 times after the first successful block. Each blocked attack deals 1-2 damage.

#### Fighting Info

**Sledgehammer** - 4 hits to the body, 6 hits to the head.

**Damaged Handgun** - 3 hits to the body, 5-10 hits to the head.

**Shotgun** - Instakill, regardless where she was attacked.

**Kitchen Knife** - (the player doesn't have this weapon at this part of the game)

## Trivia

* This enemy is featured in a lot of promotional material for the game, concept art, every trailer shows some fight scenes with her.
* She is the only enemy that can pass through walls and solid objects.
* The design of the Ghost Girl and her model was made when the story of the game was different. This explains the goat legs that pierce her stomach.
* The ghost girl is probably the only enemy that was a human before.

## Gallery

Missing posterGhost Girl saving you later in the game.Ghost Girl chasing the player.Ghost Girl dying after resetting the breaker boxes.The Ghost girl's textures/model
The Wolf

The Wolf in The Gallery of Light

The Wolf is one of the children of Bayagototh that appears in Lost Tape 5

The Wolf is the fifth Child of Bayagototh who appears in the first Mersus Tape. It stalks you through the woods while you try to escape. The Wolf is also the Protagonist in the Tape.

## Story

The Wolf was an unwilling child of Bayagototh who was forced into sacrifice. Eventually they were found and raised by humans, while it was able to fit in for a while the seed of Bayagototh's flesh grew inside of the wolf and it couldn't hold back it's violence. The Wolf broke and began killing, it killed 7 people and sacrificed them to Bayagototh.

## Trivia

* The wolf has it's own song on the album Salix Babylonica by Ritual Wails to the Cosmic Tree

## Sources

1. ↑ Wolf Tape Explanation Stream
2. ↑ Salix Babylonica Track 2 Wulf
Whistle

**Whistle** is a game mechanic in the game *Lost in Vivo*. Whistling can be done by pressing **SPACE** on the keyboard, or by pressing **Y** on an Xbox controller. The player will then whistle.

## In game

Whistling is purely optional, as the only true usage it has is pointing you in the right direction during two occasions, and even then it can be ignored if an experienced player knows where to go already. During most of the game, whistling will be disabled, as it has no purpose aside from the two aformentioned parts of the game.

Near the end of the game during a vision of you playing as the dog, your whistle will be replaced by barking. The game does a reverse form of the beginning sequence, as you must listen for the protagonist's whistling to guide you to the end.

During the Sewers, a potential scare can be triggered by whistling before you enter the tunnels where the Eyeless Hobo has left their notes. Instead of your dog barking in response to your whistling, the music will suddenly fade out, and a long, drawn out whistle can be heard from deeper within the tunnels, presumably from the Hobo.
LIV news (archive)

This is the archive for the latest news

## 2019

* Content build 3.0.0 is released with the first two Mersus Tapes, a new menu with the option to play The Lost Tapes at any time, and a new graphics mode Potate2 (It's like potato mode... but worse)
* Content build 2.1.1 is released with randomized enemy build for NG+
* Bug fix build 2.0.2 is released
* Overhaul update 2.0.1 The entire game was overhauled with new secretes a new Tape 1 and knife skins

## 2018

* Content build 1.3.1 is released adding shotgun skins
* Content build 1.3.0 is released allowing rebinding of flashlight and LIT mode
* Bug fix build 1.2.9 is released
* Bug fix build 1.2.8 is released
* Content build 1.2.7 is released adding hammer skins
* Bug fix build 1.2.6 is released
* Bug fix build 1.1.2 is released
* Bug fix build 1.0.4 is released
* Kira fixes timer bugs
* Lost In Vivo releases
Virgil

Virgil is a enigmatic character in *Lost in Vivo*. Their purpose and motivations are unknown, but it has been speculated Virgil is some kind of angel confronting the protagonist with their own demons.

## Description

They appear as a genderless, gray-skinned human holy garbs, bearing a resemblance to the statue found in Save Stations. They have buzzed hair and glowing yellow eyes.

## Sights

Virgil is only encountered twice in the entirety of the game.

Firstly, they're seen in the subway with the Dog, inside the train while it leaves the station.

Secondly, they're seen in Area 1, summoning The Siren from the hole where the player must go through to reach the game's endings.

Virgil appears in the save rooms as a statue with wings hinting at them being an angel

## Symbolism

The name Virgil is a reference to Dante's Inferno, in which the poet Virgil is tasked with guiding Dante through the many layers of Hell. This supports the idea that Virgil is ambivalent to The Protagonist, and only serves to "guide" them through the psychological trial of Vivo.

Virgil could also represent the therapist that talked to the main character in the intro of the game. Helping to "Guide" them to safety or their goal.

## Gallery

Virgil taking your dog in the subwayVirgil summoning the SirenVirgil and their Angel Statue counterpart in The Light Gallery
Karim

Karim is a character in Head Basketball, added in update 1.6. He has fair coloured skin, long brown hair and a slight beard on his chin. He represents Saudi Arabia/He is the Saudi Arabian character(Arabic:المملكة العربية السعودية/Almamlakat Alearabiat Alsaeudia/السعودية/Alsewdy)

## Ability Shots:

### Air shot: Fire tornado shot

Karim shown its full body appearance and launch the flaming ball up into the air, which his phoenix then spins using a fire tornado. The ball will progress up the tornado which will then proceed to fade when reached the goalpost, thus throwing the ball into the net.

Its possible to counter Karim's air shot even before he summons fire tornado by go in front of him and swing at the moment he throw the ball into the air

### Ground shot: Flame bird dunk

Karim shown its full body appearance and throws the flaming ball up high into the air, which the phoenix grabs and soars to the net, dunking it.

### Counter shot: Flame bird shot

The counter shot is similar to the ground shot, but the phoenix merely kicks it into the net.
Cuteanimal17177's OC's

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

this is cringy af but still wip

DAISY WOLF

"I love you, daddy."

Name: Daisy Angelica Wolf

Description: Daisy is the daughter of Finn Wolf and his wife, Lily Woods.

LILY WOODS

"I loved you since we were kids, and I won't stop now."

JAYME CRUISE

"He may not be a stripper like the rest of his family, but he is very damn good in bed!"- Anna, his wife
Kill

**Kill** is a game mechanic in the demo version of *Lost in Vivo*.

## Demo

In the demo version of *Lost in Vivo*, there were two enemies you could encounter, the Eyeless Hobo and an unknown floating monster. After many attacks, they would go down, and you had the option to kill them by pressing **E** when you get the prompt. Doing so would make the screen turn red momentarily, and then the body of whichever enemy you killed would be replaced by a large slab of flesh.

This mechanic was removed in the full release. Most enemies will simply die when you do enough damage.

## Trivia

* It is unknown how this mechanic would have worked in the full game, as Akuma Kira has yet to comment on it.
	+ It may have been a factor in the game's endings, similar to Akuma Kira's previous game, Spooky's Jumpscare Mansion, formerly known as Spooky's House of Jumpscares.
* The Kill mechanic was scrapped along with the idea that the Protagonist was going to be a serial killer who was killing innocent hobos.

Kira's explanation from discordKill prompt on Eyeless HoboResult of kill prompt
Dr. Piccinini

Creator of Sotiris

## Physical appearance

Dr. Piccinini appears to be a corroded human corpse whose left leg appears to be severed at the knee. He lacks both eyes and only has a nasal aperture in place of a nose. Sporting a dirty tattered lab coat, similarly torn black pants and black boots, he seems to have thin stubble in place of his hair. He has very defined cheekbones, a square jaw and irreparably damaged, brown teeth that are always exposed.

## Gameplay and appearances

Piccinini is first spotted in Dr. Brundle's office, laying on the floor while a bunch of rats seem to be infesting him. When the player approaches Dr. Piccinini, the rats suddenly run away and leave him alone. Upon first interacting with him the player points out that 'the eyes have been eaten.' When the player approaches the desk near him, Lost in Vivo's engine seems to glitch out, though this is actually a tactic the developer uses to mess with the player. You can then again interact again with Piccinini's body, causing the game to lag for a few seconds before the message "Eyeless\_Body.fbx picked up." shows.

Piccinini is encountered a second time in the section before the Sotiris-infested warehouse. Upon trying to get two picklock sets, the message "INVENTORY FULL" pops up before Piccinini's body appears on the ground. The player then finds Damaged handgun ammo in front of a wall seeming to be blocking them, one of the player's Picklock sets being used to break a lock.

When exiting the area, Dr. Piccinini is seen standing up one last time before running towards Sotiris's warehouse and disappearing. This shows that Dr. Piccinini is extremely tall, and that his leg is strangely not needed to run.

## Info

Dr. Piccinini is a doctor who worked for Nezumi Testing. He was one of the two scientists working for the company, the other being his apprehensive co-worker Dr. Brundle who seemed to have been against his creation Sotiris.

Piccinini seems to have gone insane from being in the lab working with rats all day, with one of his personal archives being
"Shriek and squeals are all I hear, my dreams are infested with these rats."

He also saw himself as a god to the rats with more of the archive saying
"If they knew that and had the capacity to, they would respect me. But no! It's nothing but screams and wailing!"

It seems that the screams were in his head, due to him saying he could never escape the shrieks.

The reason he made Sotiris was to silence the rats' screams via the influence of Sotiris.

Sotiris came to Piccinini in a dream.

## In game

Piccinini is the creator of one of the boss enemies in the game, that being Sotiris. He also is a note writer and an object in the game that is needed for the Nightmare Ending.

**Spoilers for Nightmare Ending here**

Piccinini is an object needed for the Nightmare Ending. You have to take him to the next item you have to pick up and then you fulfill the requirements
Spitter

## Appearance

A Spitter

The Spitters are an enemy found in the last area of the game. They spit blood at you and make a loud buzzing noise at all times.

They can be found in The Last Area.

The first Spitter is found almost immediately after you leave the last safe area in the game, announced by a loud buzzing sound.

## Appearance

The Spitters look like a rotting, deformed human body with a giant hole in their mid-torso. They are always floating and hold themselves limp. Judging by the area they are found in, it seems they are corpses brought back from the dead.

When killed the monsters will turn into a bloody meat pile, in a similar fashion as the Protagonist at the start of Grand Bulim Avenue.

## Gameplay

The Spitters are slow enemies, and when they see you they will slowly move towards you. Once they get close enough, they will start spitting blood, and so are most easily dealt with from range.

Spitters can take a lot of hits from most weapons.

The weapon that is most effective against The Spitters is the Shotgun.

## Trivia

* The Spitters are the most deformed and nightmarish enemy in the game, and are found at a point in the game where the player begins to question whether or not the events of the game are real.

* The Spitters may be a figment of The Protagonist's imagination.
* The only note in the Final Area that says "The text is illegible" actually says "It lays upon my branches... dangling there as a sick reminder of what I rejected." This could be referencing what these things are: a dead human from The Protagonist's memory's (or someone else) who they regret not helping.
The 'branches' may be a reference to Bayagototh.
* When entering The Last Area you were once supposed to see a Spitter drinking acid.A Spitter drinking acid
The Dark Mode

**The Dark Mode** is a secret game mode which can be accessed by completely turning down the gamma slider in the options and then choosing either "NEW GAME" or "CONTINUE".

This mode appears to be set before the events of the main game and feature the same protagonist, portraying them having episodes of claustrophobia when driving through tunnels.

## Controls

WASD - Movement

Mouse - Camera movement

E - Leave/enter the car (available even in tunnels full of monsters!)

C - Autodrive

## Safety

The protagonist starts in the middle of a road through the woods, next to a car they can get into and drive. As the area progresses, the sun slowly sets as the car's radio plays a slow heavy rock track. At the end of the zone, there is a tunnel with the sign "NOW LEAVING SAFETY" over it.

Song: Nolan Reese - Broken

## Tunnel #1

More ambient and ominous music can be heard in the tunnel. After driving for a while, an adjacent tunnel is occasionally seen to the side, with lights flickering within. Eventually, ghostly silhouettes will start appearing on and around the road until the end of the tunnel is reached.

Song: Akuma Kira - Tunnel Visions

## The Stars

This area is a highway with a starry sky above it and apartment buildings to the sides with their windows lit. The stars will eventually start to pulse to the rhythm of the music, and shooting stars will rain down from the sky. At the end of the highway there is another tunnel with a sign "NOW LEAVING THE STARS" above it.

Song: Akuma Kira - Saccharine

## Tunnel #2

Quiet, eerie music starts playing and Dark Winged Men appear on the road. The music becomes progressively more loud and violent as more and more dark winged men appear until the tunnel is full of them, at which point the walls start to distort and churn. And as the music reaches crescendo, the tunnel ends.

Song: Akuma Kira - The Man Who Stole Several Leopards

## Home

After the player leaves the second tunnel, the camera cuts to a scene of the SUV stopping by a house, with text reading "You made it home" displaying afterward.

## Trivia

* The Bag in the back seat changes orientation every time the player looks at it.
* If the player slows the car near a dark winged man in the second tunnel, it will rush the player leading to an instant game over.
* The ghostly shapes in the first tunnel are called "Spooky Bois" in the Gallery of Light. They are also used as the protagonist's reflection in the mirrors in Lost Tape #4.
* The humanoids in the second tunnel are referred to as "Dark Winged Men" in the Gallery of Light. They are the same entity that rushes the protagonist at the end of Lost Tape #4.
* Hanging from the rear view mirror is an ornament of Robbie the Rabbit from the Silent Hill series. The track that plays in the first area is also heavily stylized after the Silent Hill soundtrack, and the Bag on the back seat may be a nod to the talking paper bag from P.T., a teaser for a cancelled Silent Hill game.
* This mode was unplayable with a controller prior to update 2.0.
Dr. Brundle

Doctor Brundle was a scientist at Nezumi Testing laboratories. He was working on something that required animal testing.

According to the notes he left behind, his work relied extensively on testing things on living animals, especially rodents. When his colleague, Dr. Piccinini, showed him his "Pet Project", he wasn't sure what it was, and speculated it was some sort of elaborate, although inappropriate, prank.

Eventually, he was disillusioned with the work that was being done, and feared the research was turning into something dark, beyond the realm of science. He tried to quit while he could when he saw the results of the research.

After he was attacked by a crazed Dr. Piccinini, he tried to escape the facility using the flood tunnels connected to the rat fluid chamber, only to have his path blocked by Sotiris in the warehouse.

However, Dr. Brundle seemed to have successfully evaded Sotiris and escaped the testing labs- a newspaper laying on the street during the introduction was added in Version 2.0, stating that secret government tests had been revealed, and that "Dr. B" leaked the information to them with the inferred meaning that the information was given to the press by none other than Dr. Brundle.

## Trivia

* Dr. Brundle is a reference to Seth Brundle from the movie "The Fly"
* It is unknown if the portrait in Dr. Brundle's office is actually of Brundle or Piccinini, as they share some physical features, such as their Widow's Peaks and hair colors.
Shoggoth King eel of the Abyss

> *"SLAY THE MIDNIGHT KING"*
>
>

> - The text displayed at the beginning of the Midnight Mode.
>
>

*This page is on the Midnight Mode boss. For the main game boss, see Shoggoth.*

## Appearance

Shoggoth, King eel of the Abyss (or Shoggoth (Boss Form) in the Gallery of Light), looks and functions the same as the base game Shoggoth, with a darker color palette and a halo of fire floating above its head. It has several swords stabbed into its body.

## Gameplay

Shoggoth, King eel of the Abyss is the main boss of the Midnight Mode. After obtaining 30 silver coins by defeating enemies and opening the door, the player will enter Shoggoth's arena. The door will close behind the player, and the fight will begin immediately.

## Combat

* Unlike Shoggoth, Shoggoth (Boss Form) is able to be killed.
* Shoggoth (Boss Form) has the same behavior and attacks as Shoggoth. Predicting attacks and dodging or blocking is very important.
* Shoggoth (Boss Form) has a slow attack speed, dealing a moderate amount of damage per hit.
* Shoggoth (Boss Form) is relatively slow, giving the player the chance to heal if they run away.

## Trivia

* Shoggoth was a pet snowflake eel Kira had while developing the game, which passed away in 2018; this boss and the regular version of the boss were created as a memorial to him.
* Shoggoth King eel of the Abyss's theme is Shoggoth's Requiem.
* Shoggoth is also the name of a well-known Lovecraftian creature, the invulnerability of shoggoth is well in-line with Lovecraftian horror. Here's more information on the topic: https://en.wikipedia.org/wiki/Shoggoth
Tony Slash

## Anthony Slash

Tony Slash is the main protagonist in NEED FOR SPEED 2. He first appeared in the first episode of NEED FOR SPEED 2.

## Appearance

In the year 2015, Tony is a blonde 18 year old with shaggy hair. He is a white caucasian with blue eyes. He is wearing a red jacket with the number 10 on it. His shirt is black and his pants are black. He wears an Ultimatrix based watch.

Two years later, Tony appears to be the same as two years ago. He's a little taller and he actually looks older.

## Personality

Tony’s personality is interesting to the author. He doesn’t know if it’s the same personality as the average writer’s.

Tony is an arrogant person while racing. He can have a big ego if he wants to. He is cocky when behind the wheel. He cares a lot when someone that he’s close to gets in a wreck. That’s where his weakness is, he will turn back for anybody he cares about.

## Biography

### RP Bio

Tony's from a rich mechanic raised family. Generation after generation, his family worked at Slash motors, a performance shop in Trenton, New Jersey. After his mom retired from the family business, Tony took over and hired his cousin Courtney and his friend Alex Blade. They soon worked together to build the fastest Mustang in the world and kept it as their own. Tony owns his own Camaro ZL1, which he considers a hypercar. He built the engine that's planted in it, which is a heavily modified Twin-Turbocharged V8. He has a brother and two sisters. The brother's name is Andrew Slash, he's only 17 years old. His two sisters' names are Taylor Shift, only 25, and Morgen Slash, only 16. Tony, being the second oldest, was the current inheritor of Slash Performance Motors after Taylor turned it down. Tony is known as Anthony, Rex, and Viper. They call him viper because of his insane driving skill. He slithers past at extreme speeds, mostly beyond 200 mph.

## Relationships

### Family

* Howard Slash (Deceased)
* Maria Slash (Retired/Mother)
* Taylor Shift
* Andrew Slash
* Morgen Slash

### Friends

* Theresa Cunningham
* Alex Blade
* Lexi Thomas

### Love Interests

* Theresa Cunningham- Tony was asked by the principal to show the new girl around the school, directing her to different classes. Theresa thought the boy was annoying at first but then she started to like the boy who made wise-cracking jokes in class and at lunch. Their first date was during their sophomore year. After that, the relationship took off from there.
* Amber Oakley- One of Tony’s closest friends. Tony had a crush on the girl and then the girl died in a risky street race. Gene Khan killed the girl because of her good racing skills.

## Appearances

*Unlinked Episodes are Future Appearances but the title name may change in advance.*

* The Beginning Of Something Great
* The Arrival of Something Unexpected
* Test Track Racing! Gene Khan's Intervention!
* A Comeback With The Lonesome Rider!
* Catching Up Time
* Training Day
* Road Trip Pt. 1
* Road Trip Pt. 2
* Brother VS Brother Racing

## Gallery

Tony's White Jacket

* Movie 3
* Movie 4
Childhood Memories (Enemy)

## Childhood Memories

Childhood Memories crawling towards the player after emerging.

Childhood Memories is a minor enemy who appears only once in the late game. After finally killing The Siren under a large metal door, Childhood Memories will burst out of The Siren's head and crawl towards the Protagonist. Childhood Memories will die within one attack from the player, but it is possible to leave the area without killing it, to which it will despawn. Killing Childhood Memories or leaving the room to let it despawn does not affect the game in any way.

## Description

Childhood memories bares a miniscule body size with proportions akin to that of a baby, but with a skull for a face among other skeletal properties. Like The Siren, it lacks legs and has to crawl, which leaves a trail of blood behind it. It emits a high pitch screaming/wailing noise constantly until killed.
Midnight Mode

The game case for Midnight

## Access

If the system clock is in the 12 AM time frame, this mode launches instead of the normal **Lost In Vivo.**

After the Midnight mode is accessed for the first time it can be accessed through the "Extra" menu regardless of the time

## Core mechanics

apart from the player being able to block just like in the normal game, there is also a dodge mechanic (Space on keyboard and Y on an Xbox controller)

You can also press Ctrl or B(Xbox controller) to see the time of the run

There is also a leaderboard to add in some competition, the player will be ranked by how fast they play through the game.

The rest of the mechanics are the same to the original game.

## Goal

The goal of the mode is to collect 30 coins to unlock a door, each coin being dropped by defeating an enemy.

After getting past the door, Shoggoth King eel of the Abyss(boss) spawns and a boss fight starts.

## Enemies

Wolves

Priests

## Mirage of Bayagototh the Starving Old One

Bayagototh is a secret boss in Midnight Mode. To trigger the fight with Bayagototh the player must collect the 30 coins needed to finish the mode; however, instead of proceeding through the door that leads to the boss, the player must find the bell. Once the bell has been rung a few times, a cut scene will play and the "Slay the Midnight King" text will appear, as well as a health bar for Bayagototh.

Bayagototh has two phases.

Phase one: When he is at 100% health he will slowly move towards the player, doing a lot of damage and leaving behind dead souls.

Phase two: When he gets down to 50% health he will freeze and starts to pulsate. In the second phase he will move much faster and do more damage

If the player runs too far away from Bayagototh in his second phase, he will charge towards the player, dealing a lot of damage

The best strategy for this fight I have so far is dodge and block, he does a lot less damage when blocking and dodging is just crucial for the entirety of midnight mode.

## Strategy

The best strategy for midnight mode requires glitches

* Use a controller and a keyboard, always have the controller moving forwards (This will make you faster)

1. Ring the bell at the start of the game
2. Lead all the enemies to Shoggoth's door and glitch through it
3. Kill Shoggoth

## Green Flames

the green flames are flames found around the map. There are also four in the boss room

The green flames drop pink crosses that will heal the player upon being broken

## Gallery

Concept art for Midnight ModeConcept art for Bayagototh's Mirage in Midnight

## Trivia

* Midnight mode has a spiritual successor called Lunacid

* This is the only mode that has a different game over screen.
	+ The game over screen is a reference to Castlevania Symphony of the Night
* The leader boards can break some times to fix them just delete PLAYER\_NAME from Lost In Vivo's registry To access the Registry on windows press Windows key + R and type REGEDIT then search for Lag Studios and under it will be Lost In Vivo then just look for PLAYER\_NAME
The Dog (Dani)

## Dani

Dani within the sewers, kept behind a fence.

Dani, the dog, appears to be a female Corgi with brown fur and white undertones. She also appears to be a service animal for the player. Finding her is the main objective of the game.

In certain areas, the player can whistle in order to locate her.

## In Game

After starting the game, The Protagonist is shown walking Dani when a storm hits. Dani is washed down a storm drain, forcing the player to delve into the sewers to save her.

Dani is later seen after the player encounters The Eyeless Hobo. She is then dragged by an unseen force through a hole, demanding the player progress further into the sewers. She is seen again in the subway, unwillingly leaving on a train with Virgil. She is seen then in the laboratory, where she is washed away again when the player opens a flood gate to escape.

## Trivia

* She is modeled after and voiced by Dani, a corgi belonging to the YouTuber MrKravin.
* While Dani has a tail, most corgis have their tail docked when they're young.
	+ some are even born without them.
* The name "Dani" is confirmed by a Steam card, along with the texture of her name tag.
* There is an enemy within the mines that imitates Dani's appearance.
* It is possible to trigger an alternate ending by shooting Dani during the final section of the sewer entrance.

## Gallery

The dog's collar, denoting it's name.Youtuber MrKravin's dog Dani.Dani's steam card.
Demo Crispys

The Demo Crispys in the The Gallery of Light

**Demo Crispys** are enemies that appear in the Lost in Vivo Demo, and in special occasions, the full game.

They appear in the sewers in the demo, and in the full game they appear in The Gallery of Light and the randomized enemy mode.

## In Demo

The Demo Crispys appear as flesh creatures that float towards the player, if they're near the game will give off a warning.
Rat Fluid Pipes

The **Rat Fluid Pipes** are an optional sublocation in Nezumi Testing, accessed by repeatedly interacting with the broken drain Dani was washed down.

The pipes are a winding series of rusty pipes and chain-link fences. Some of the pipes have windows, through which Rat Mom can be spotted floating through the water.

Partway through the pipes, the player will find a full-sized door and a mounted fluorescent light, despite neither fitting the area; interacting with the door will cause the protagonist to say “It’s not real.”

Traveling through the pipes will eventually lead the player to a long pipe ending at a fence; approaching the end will cause a sound to play, the screen cuts to black, and the player will appear at the beginning of the Storage Area.

## Trivia

* When dropping down into the fluid pipes, you can wriggle up the first pipe on the right despite the incline. This is likely unintended, as there is no barrier at the top to prevent you from falling out of the map.
* The fluorescent lights and not-real doors seem to imply that The Protagonist may be suffering from an anxiety attack or dissociative episode, likely due a combination of the tight spaces and having just lost their dog once again.
	+ Alternatively, the entire sequence may have been in the Protagonist's imagination; the Protagonist, despite the player's insistence, was unable to bring themself to actually jump down the drain. This would explain how the Protagonist was suddenly back out of the pipes, only slightly further ahead from where they were originally.
Damaged Handgun

The second weapon.

> *"A damaged handgun, I wonder what it was doing down here." - inventory description*
>
>

The Damaged Handgun is the second obtainable weapon in Lost in Vivo. It appears to be modeled after the Ruger MK II pistol, making the pistol ammo found throughout the game .22 Long Rifle cartridges.

It is used to obtain the Very Bad Ending.

## Locations

The Damaged Handgun is found towards the end of the Sewers' nightmare section; a side hallway ends at a chain-link fence, under which the gun is slid towards the player after a few seconds.

If it isn't picked up from the Sewers, it will appear on the subway platform just after the first Save Station.

If it still hasn't been picked up, it will appear on a bench in the Royal Phantome Subway's locker room, located directly to the right of the first save station. This is the player's last chance to obtain it.

## Combat

The Damaged Handgun is the fastest weapon in the game, firing as fast as the player can click; this, coupled with its long range, makes it useful for taking out enemies from a distance before they can reach the player.

Although it is a formidable weapon, its high recoil and tendency to jam makes it less effective against faster targets or when facing multiple enemies. Additionally, specific enemies are much more vulnerable to the Shotgun's rock salt rounds than the Handgun's bullets.

## New Game +

*See New Game +*

The Damaged Handgun, like all weapons, starts off in the player's inventory during NG+; however, it has no alternate skins.