FilterActions

Removes Squads of the given ScriptGroup in range.

 TargetTag
 Range

TeamSquadTeleportInRange
alert This function has not been verified yet! It may not be acurate

Teleports Squads in Range of the specified Team to the TargetTag location.

 Range
 TargetTag
 Team

PlayerSquadTeleportInRange
alert This function has not been verified yet! It may not be acurate

Teleports Squads in Range of the specified Player to the TargetTag location.

 Range
 TargetTag
 Player

SquadRangedBarrierMount
alert This function has not been verified yet! It may not be acurate

Only ranged Squads try to mount the TargetTag Barrier.

 TargetTag

SquadIdleBarrierMount
alert This function has not been verified yet! It may not be acurate

Only idle Squads try to mount the TargetTag Barrier.

 TargetTag

SquadRangedIdleBarrierMount
alert This function has not been verified yet! It may not be acurate

Only ranged idle Squads try to mount the TargetTag Barrier.

 TargetTag

SquadIdBarrierMount
alert This function has not been verified yet! It may not be acurate

Only Squads with specified database ID try to mount the TargetTag Barrier.

 TargetTag
 SquadId

SquadIdIdleBarrierMount
alert This function has not been verified yet! It may not be acurate

Only idle Squads with specified database ID try to mount the TargetTag Barrier.

 TargetTag
 SquadId

SquadIdleGoto
alert This function has not been verified yet! It may not be acurate

Only Squads that are currently idle execute the Goto command.

 TargetTag
 Run
 Direction

SquadIdleGotoRandom
alert This function has not been verified yet! It may not be acurate

Only Squads that are currently idle execute the Goto command.

 TargetTag
 Run

SquadIdleGotoFight
alert This function has not been verified yet! It may not be acurate

Only Squads that are currently idle execute the Goto command.

 TargetTag
 Run
 Direction

SquadRandomGoto
alert This function has not been verified yet! It may not be acurate

Only a random amount of Squads execute the Goto command.

 TargetTag
 Run
 Direction
 Percent

SquadIdleRandomGoto
alert This function has not been verified yet! It may not be acurate

Only a random amount of Squads that are currently idle execute the Goto command.

 TargetTag
 Run
 Direction
 Percent

SquadRandomGotoRandom
alert This function has not been verified yet! It may not be acurate

Only randomly picked Squads that are execute the Goto command.

 TargetTag
 Run
 Percent

SquadIdleRandomGotoRandom
alert This function has not been verified yet! It may not be acurate

Only randomly picked Squads that are execute the Goto command.

 TargetTag
 Run
 Percent

SquadAmountPatrol
alert This function has not been verified yet! It may not be acurate

Only the specified amount of Squads in the ScriptGroup execute the Goto command.

 TargetTag
 Amount

SquadIdleAmountPatrol
alert This function has not been verified yet! It may not be acurate

Only the specified amount of Squads and if they are idle execute the Goto command.

 TargetTag
 Amount

SquadGotoClosestPlayerMonumentOrGenerator
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest M/G owned by Player. Continues goto after being attacked.

 Run
 SearchRadius
 Player

SquadGotoClosestTeamMonumentOrGenerator
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest M/G owned by Team. Continues goto after being attacked.

 Run
 SearchRadius
 Team

SquadGotoClosestPlayerSquad
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest Squad owned by Player. Continues goto after being attacked.

 Run
 SearchRadius
 Player

SquadGotoClosestTeamSquad
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest Squad owned by Team. Continues goto after being attacked.

 Run
 SearchRadius
 Team

SquadGotoClosestPlayerBuilding
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest Building owned by Player. Continues goto after being attacked.

 Run
 SearchRadius
 Player

SquadGotoClosestTeamBuilding
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest Building owned by Team. Continues goto after being attacked.

 Run
 SearchRadius
 Team

SquadGotoClosestPlayerBarrier
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest Barrier owned by Player. Continues goto after being attacked.

 Run
 SearchRadius
 Player

SquadGotoClosestTeamBarrier
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest Barrier owned by Team. Continues goto after being attacked.

 Run
 SearchRadius
 Team

SquadGotoClosestPlayerTarget
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest attackable Target owned by Player. Continues goto after being attacked.

 Run
 SearchRadius
 Player
 IgnoreUnattackable

SquadGotoClosestTeamTarget
alert This function has not been verified yet! It may not be acurate

Squad(s) go towards closest attackable Target owned by Team. Continues goto after being attacked.

 Run
 SearchRadius
 Team
 IgnoreUnattackable

TeamSquadInRangePushBack
alert This function has not been verified yet! It may not be acurate

PushBack only for Squads from the specified Team.

 Range
 Speed
 MaxRadiusType
 Team

PlayerSquadInRangePushBack
alert This function has not been verified yet! It may not be acurate

PushBack only for Squads from the specified Player.

 Range
 Speed
 MaxRadiusType
 Player

### Building

TeamBuildingKillInRange
alert This function has not been verified yet! It may not be acurate

Kills buildings in range.

 TargetTag
 Range

PlayerBuildingKillInRange
alert This function has not been verified yet! It may not be acurate

Kills buildings in range.

 TargetTag
 Range

TeamBuildingKillableKillInRange
alert This function has not been verified yet! It may not be acurate

Kills buildings in range, unless it is unkillable.

 TargetTag
 Range

PlayerBuildingKillableKillInRange
alert This function has not been verified yet! It may not be acurate

Kills buildings in range, unless it is unkillable.

 TargetTag
 Range

### Entity

EntitySpellCastOnClosestPlayerSquad
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest Squad. Target must be valid for the given Spell.

 SpellId
 Player

EntitySpellCastOnClosestTeamSquad
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest Squad. Target must be valid for the given Spell.

 SpellId
 Team

EntitySpellCastOnClosestPlayerBuilding
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest Building. Target must be valid for the given Spell.

 SpellId
 Player

EntitySpellCastOnClosestTeamBuilding
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest Building. Target must be valid for the given Spell.

 SpellId
 Team

EntitySpellCastOnClosestPlayerGenerator
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest Generator. Target must be valid for the given Spell.

 SpellId
 IgnoreEmpty
 Player

EntitySpellCastOnClosestTeamGenerator
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest Generator. Target must be valid for the given Spell.

 SpellId
 IgnoreEmpty
 Team

EntitySpellCastOnClosestPlayerTarget
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest attackable Target. Target must be valid for the given Spell.

 SpellId
 Player
 IgnoreUnattackable

EntitySpellCastOnClosestTeamTarget
alert This function has not been verified yet! It may not be acurate

Lets the Entity(s) cast the given Spell on the closest attackable Target. Target must be valid for the given Spell.

 SpellId
 Team
 IgnoreUnattackable

EntityPvETypeKillInRange
alert This function has not been verified yet! It may not be acurate

Kills entities with specified PvEType in range.

 Range
 PvEType

TeamEntityPvETypeKillInRange
alert This function has not been verified yet! It may not be acurate

Kills entities with specified PvEType in range.

 TargetTag
 Range
 PvEType

PlayerEntityPvETypeKillInRange
alert This function has not been verified yet! It may not be acurate

Kills entities with specified PvEType in range.

 TargetTag
 Range
 PvEType