The Brotherhood

The Brotherhood are bounty hunters. Some of them can also be hired as mercenaries, though that is less common. Select few Brotherhood consider being a hired soldier for a cause to be honorable work.

The Brotherhood hunters have some common nicknames, such as Spike, Wolf (Wolves), and just ‘Hunter.’

All Brotherhood members have a silvery tattoo made of Akroynyx on their right arms, except for the Clan leaders. The the reasons for their absence of the tattoo is a mystery.

The Brotherhood clans are all named for the original elements of the Earth:

• Aër (Air)

• Acqua (Water)

• Terrae (Earth)

• Ignis (Fire)

• Lux (Light)

• Erbium (Metal)

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## RANKS

The Brotherhood do have a hierarchy, mainly of skill and reputation. Not so much with command structure. You can rank up with successful closures of contracts. (Turned in bounties and kills.) You can also gain prestige through extraordinary feats and shows of strength, particularly in combat. Clan leaders are ultimately the ones who distribute and record all prestige changes among their clan. The only way for a Brotherhood member to become a Clan Leader is to earn enough prestige and to successfully defeat the Clan Leader in a challenge. Challenges can be any form of skill the Brotherhood use during their hunts. Combat, Hacking, Athletics, Stealth, Intellect, Hunting etc.)

• Recruit (Prestige: > 50)

• Scout (Prestige: 50 - 199)

• Specialist (Prestige: 200 - 499)

• Ranger ( Prestige: 500 - 999)

• Elite (Prestige: 1,000 - 1,999)

• Archon (Prestige: 2,000 - 4,999)

• Clan Leader (Prestige: 5,000+ and defeating the Clan Leader in a challenge)

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## TENETS / CREEDS

Each clan has their own sets of rules, though all the clans are united under a certain set of tenets and and creeds.

• Brotherhood Hunters’ first and foremost loyalty is to their client. Betraying their client’s trust is ultimate dishonor.

• The contract with a client is binding and to be held to or the Hunter will lose part of or all their commission, and brought down a complete rank.

• Hunters do not interfere or steal another Hunter’s prey.

• Hunters never kill another Hunter unless the Hunter has gone Rogue.

• Once inducted into the Brotherhood, membership is for life, or until a Hunter goes Rogue. If a Hunter goes Rogue, they become the prey of all other Hunters.

• Hunters do not disclose details of another Hunter to anyone. Even another Hunter. With the sole exception being their clan leader.

The Brotherhood can accept contracts from anyone, but they all know the high value contracts come from the Grand Collective or Crime Lords.

The easiest hunts for the highest rewards are usually pirates. They get a standard hunting fee, and get to keep whatever they find on the pirate’s ship at the time, unless otherwise stated in the contract. The Brotherhood have killed hundreds of pirates.

Clan leaders are the only members of the Brotherhood without the Rhodonite Tattoos. Each tattoo is imprinted very specifically and acts as a traceable bar code on every hunter, though the hunters don’t know this. The clan leaders can track only their own clan. Not others.

The Brotherhood are the epitome of warriors. Extremely well-trained and deadly. They have an arsenal of gadgets and know many types of fighting techniques. They are trained from children to adulthood. They know a variety of languages and know how to blend in, most anywhere.

Although it’s rare, some Hunters can be hired as spies, rather than standard Bounty Hunters.

## Sayings in the Brotherhood:

“At any cost”

Tattooed in whatever language is spoken by the mercenary, along with beautiful tattoo strokes of a red, flaming phoenix, this phrase lies on the back of the neck (on Terrans) or forearm (other Alien species). It is the call sign and motto of the mercenaries, making for easy identification. Their loyalty lies with no one but themselves and they prove it by receiving the tattoo after their first successful job.

“Feint. Fight. Finish.” A war cry of sorts as a mercenary heads out for a job. Can be used as a secret handshake between mercenaries, using knives instead of the traditional handshake-fist bump-side hug, to make it more of an interesting challenge.