Blavel 1

**Survival Difficulty: Class 1**
**》Safe**
**》Secure**
**》Minimal Entity Count**
**Blavel 1** is the 2nd blavel of the Darkrooms, which is a suitable floor for living.

## Description

The environment of **Blavel 1** is like a combination of a huge warehouse and parking lot, like Royal Roughage and Diamond Water, each parking space will park many different types of vehicles from time to time. There are sometimes a lot of "=)" and "=("On the walls here, and it is understood that these graffiti disappear when they are out of sight or dimly lit. If you look at these graffiti for a long time, a door with "=)" will appear next to it, and entering will be teleported to Blavel Fun. *Highly recommended, very interesting =)*

In **Blavel 1**, there are often supply boxes that sometimes reveal very useful items, but in most cases only some trash will be found inside, and sometimes there will be nothing in them, and you may be scared by a graffiti "=)" printed on the bottom of the box.

There's Wi-Fi in **Blavel 1**, but once you're connected to Wi-Fi here, you'll be forced to join a "Darkroom group" with lots of marketing accounts and imps like you. We recommend that you destroy your phone as soon as you accidentally open it, as this window cannot be closed and can also cause you mental harm.

**Blavel 1** room does not seem to be much, after wandering for a while, will return to the beginning room, and at this time you will feel a huge change in style, you may come to a white parking lot room, and then back to a gray style room, which may cause dizziness and other effects.

In **Blavel 1**, there will be Coke-like liquids on the floor, but they can't be drunk because these liquids are redder than Coke, not Coke, and there is enough evidence that the liquids themselves are entities that can be swallowed by them when someone approaches them. At the moment we don't know how this is done.

It is worth mentioning that there are many locked doors on the walls of this floor, with an average of 20 locks per door, and the keys can be found in the "key stack" of the warehouse. There was once a great wanderer who managed to open more than half of the doors of this warehouse, and we will always remember his contribution. The different types of doors that the Wanderer has seen will be listed below: red doors, green doors, steel doors, doors printed with "=)", doors printed with "=) =)", doors printed with "=) =) =)", wooden doors. In addition to this, there are many doors and many doors that are invisible for unknown reasons and will not be listed too much here.

In **Blavel 1**, the lights sometimes go out suddenly, after which a large group of partygoers will take you away, and the best solution is to shout "the party is fun =)" so that they will think that you are their kind and not hurt you.

## Entities

### Red Water

This will be Coke-like liquids on the floor, but they can't be drunk because these liquids are redder than Coke, not Coke, and there is enough evidence that the liquids themselves are entities that can be swallowed by them when someone approaches them. At the moment we don't know how this is done.

Don't get close anyway, don't get close, don't get close!

### The Car

Vehicles located in parking lots are dangerous, and when homeless people approach and use them, the following events occur:

* When the wanderer walks up to them, they usually pop open the door to attract the wanderer's attention.
* When the homeless person makes the move to insert the key, all the warning lights and alarm tones of the car will be turned on in an instant and cannot be turned off.
* When a vagrant person tries to place the vehicle seat at a 180° flat lying angle, the vagrant person will fly out of the vehicle from the sunroof in a 180° flat lying position.
* When a homeless person tries to destroy the tires of a vehicle, the car immediately detonates all the tires.
* When the homeless person gets into the car, the car has the probability that it will directly start at a speed of 180km/h and rush forward.
* When the stray person slams on the brakes, the hood will fly up in an instant and hit the co-pilot.
* When a wanderer tries to clean the glass in any way, the glass is bound to break and pierce the wanderer.
* When a vagrant person tries to stand on the hood, trunk, roof of the car, that part of the car directly collapses.
* When a homeless person tries to drink in or next to the car, the wine will exchange places with the alcohol on the car.
* When a homeless person tries to turn on the air conditioner on the car, then the air conditioner will instantly blow a wind with a temperature equal to absolute zero; If you turn on the hot air, the air conditioner will blow out hot air with a temperature of 320581 degrees Celsius.
* In rare cases, when you reach within 10 meters of the car, the car explodes and destroys the entire **Blavel 1** and rebuilds the exact same **Blavel 1** the day after the explosion, but this incident was only reported twice.

In short, do not go near these cars, do you know how many imps we sacrificed ...

## Colonies and Outposts

### I.M.E.G. Central Headquarters

* There are a lot of them.
* Accept new members.
* Has a large number of modern weapons.
* Open for trading.

## Entrances and exits

### Entrances

* Peel back the wallpaper in Blavel 0 and you'll come to here.
* Say "Backrooms" as "Blackrooms" on the internet and you'll may come here.
* A frosted glass door of the H.C.O. at Blavel 11 is fixed to the H.C.O. government.

### Exits

* Noclipping through will go to Blavel 3.
* Keep looking at the "=)" icon and you will enter Blavel Fun.

« Blavel 0 | **Blavel 1** | Blavel 2 »