Ruins

There are a total a total of seven areas in the game. One of which is the Hub "Sanctuary", and two of which are boss arenas only.

## Main Areas

### Sanctuary

The hub area that the player starts in before each run and is revisited between each area. Many NPCs found through the game will return here after being spoken to. To the North is the first area...

### Sunken Village

A fairly short and linear area, usually having two minor paths that reconnect near the end. This area contains unique fire traps that will ignite platforms with a quickly spreading fire. After taking the lift at the end of the village you will return to the sanctuary before making your way to...

### The First City

The longest and most branching area reachable before beating the game at least once. It often contains two very large alternate routes, one taking you past the optional boss: Many in One. These larger routes themselves contain many smaller dead ends and minor diverging paths. This area introduces raised platforms that can only be accessed via stairs. At the end you will reach the bottom of the Central Tower taking you to...

### Chapel of Revenants

This area is only a boss arena, hosting Gwen a large armed abomination emerging from a large pit. Stand off to the upper right to safely punish their large swipe attack while staying out of range of their stab attack and minion spawning attack.

### Opulent Sanctum

The last area, organized into a long horizontal hallway with three vertical puzzle sections. One of these sections leads to the final boss, the other two to treasure chests. Each section has a long shortcut linking from the top down to the bottom hallway. This area of course contains the hardest enemies, as well as an additional puzzle element of damaging electric beams that arc between pylons on platforms.

Challenge The First One to complete your run.

## Optional / Hidden Areas

After beating The First One for the first time, you will receive the "Fake King" modifier, this will enable the Usurper boss fight in the Sunken Village, directly behind him is a hidden door leading to...

### The Divide

This area contains several horizontal hallways linked by long vertical tunnels with some of the most complex puzzles in the game, as well as many one way routes. It also contain a unique puzzle mechanic, barricades, which can only be lowered by moving small key pillars near them. This can create even more one way routes, or even soft-lock you, if you are not careful. In the far upper left of the map, past the barricade wall directly up from the spawn is the ... boss fight. After defeating this area you will be returned to Sanctuary before the Chapel of Revenants.

After defeating the ... boss fight, you will receive a modifier "Shortcuts" to open a path from the First City to The Divide, allowing both to be visited in a single run.

### The Gluttons

After defeating Gwen for the first time, you will receive the modifier "The Central Tower" allowing you to choose either the Chapel or The Gluttons via the left or right doors before the Chapel. This area is a boss arena only, for Hound Master. After defeating Hound Master (possibly multiple times) you will receive the modifier "Deep Pit" allowing both Gwen and the Hound Master to be challenged in a single run.

## Getting all five Keys

After defeating The First One, you will likely have noticed a large door with 5 key slots. These keys are earned by defeating bosses on your way to the end of the run. Specifically: The Usurper (Sunken Village), Many in One (The First City), Gwen (Chapel of Revenants), Hound Master (Gluttons), and The First One (Oppulent Sanctum) must all be beaten in a single run. Therefor the "Deep Pit" modifier is mandatory for getting all five keys.

... (The Divide) may be fought instead of Many in One (The First City) however you cannot use the "Shortcuts" modifier to obtain a key from both, only one of the two will drop a key during a single run.