Flavor Items

We consider flavor items any magic item that doesn't create a notable increase of power to a player inside of session, as mostly is for items of RP value or significance for the aesthetic of a character. Established Flavor Items are listed on the crafting sheet on one of the tabs towards the bottom, while the rest of the rules for both adding on mechanics to an item, and getting your own flavor items approved through Rules Team can be found here.

## Defining a Flavor Item

‘Flavor’ will typically refer to any mechanic that will give little to no mechanical value inside of or outside of a session, almost always encompassing lower rarities, or lower res worth items more specifically for the Adventurer’s Guild. Given these items almost always have no mechanical precedence in a session, we’d like to accomplish two things with this system:

1. Helping to declutter the lower ends of the crafting sheet, primarily in the homebrew and common item section.
2. Ideally, give characters the chance to have access to more specific flavor items that would have previously been too specific in the past to have had cause to allow into the server as a generally accessible item

## The System

There are a couple of options, and steps, to getting a flavor item. Please start from the first, and continue through them if the listed option doesn’t encompass what you’re looking for.

1. Many flavor items have already been created, and as such takes no extra intervention by the rules team to be approved. You can see all the generally approved items listed below in the **Item Examples** section.
2. If you want a bit more freedom in your item, but still want to alleviate the need to work with the rules team, there’s a list of the **Add-On Examples** below. Picking only these mechanics for your item, and following the rules there means you just need to have someone craft that item with those chosen mechanics listed. Choosing this option also allows you to add these properties to another crafted item from the crafting sheet when it’s made or given out in a session, adding the corresponding costs of each flavor mechanic added. For already existing magical items, you can spend 1 dtd and the associated cost for an Add-On along with having proficiency in the associated tool for the item you’re adding the flavor Add-On onto, which should be marked in the crafting logs as usual.
3. Should neither of the above options fit what you were looking for to have on your item, you can bring the mechanics you want to a member of the rules team, who will then try to easily work with you to make sure the suggested mechanics truly fit within ‘flavor’ and don’t provide any unintended (or intended) benefit that would make it require being a full item in the guild, or an artifact.

## Item Examples

All of these items are wholly approved and can be simply crafted by someone with the right crafting modifier or given out in a session.

Flavor Items on the Crafting Sheet

## Add-On Examples

Listed below are typically used, and because of such, automatically approved mechanics to add to your item when it’s crafted or rewarded from a quest. Like all crafting, it’ll have to have approval and explicitly list the mechanic taken from this section (list the mechanic if given from a quest as well).

### Glamoured [Compatible with: Weapons and Items, +150 res]:

* You are able to change the color, texture, and minorly change the shape and design of the enchanted item. No matter the modifications to the item, its overall size, volume and the ability to determine what item it is cannot change with these modifications.

### Minor Glamoured Armor [Compatible with Armor, +600 res]:

* This Add-On requires attunement if the armor it’s being added onto doesn’t already require attunement.
* You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

### Notebox [Compatibile with: Armor, Weapons, and Items, +100 res]

* This add-on is represented by some kind of mechanisms like a key, lever, button, or another otherwise interactable device on whatever item it’s been enchanted into. A creature can use its action to interact with this mechanism, causing it to play a quiet melody. This melody is chosen when this add-on is enchanted onto the item. It lasts for up to 1 minute or until it’s interacted with as an action, and can be heard up to 10 feet away, or 20 feet if the key was turned by a bard. You can add multiple of this add-on to an item.

### Spellshard [Compatible with: Weapons, Armor, and Items (Can be the base enchantment of a magical Spellbook), +200 res]:

* The Spellshard Add-On has the same item text as the Spellshard (from Eberron: Rising from the Last War), with the differences of it’s made from residuum, crystal, or other similar material. Additionally, it can be inlaid into a Weapon, set of armor, or into an item when created, and can be accessed while that item/weapon is in your hand or you touch the Spellshard with your hand.
* The Spellshard Add-On is a valid substitute for the ‘Spellbook’ component of items like the Arcane Grimoire +1/2/3. Additionally, you can use your Spellbook or any other book as the component when creating an item with this Add-On, and all of the information contained within that book will be transferred into the Spellshard (granted it’s less than 320 pages). A Spellshard created as part of a Weapon, set of Armor, or an Item cannot be removed from that piece of equipment.