recursal/Fanatic-Fandom huggingface dataset:
Minesweeper Game

## Description

The Minesweeper game can be found in the Phelonian Guard Pub.

This is a minesweeper game. Unfortunately the creator of this puzzle didn't find a useful place where he can apply it. That is why the puzzle has been released in a portable version, so that the people can have a lot of fun with it until there is a proper room where this funny game can be placed.

There is some text on the game that explains the rules.

## Rules

The playboard is a minefield. The goal is to disarm all the bombs and to step on all fields. Use the command 'play xy' to step on a field where
xy are the coordinates of the field. Use the command 'disarm xy' to disarm a field(you can also disarm a field that has no bomb) To make it a bit harder to disarm all the bombs you can only disarm as much
fields as there are bombs in the game.

When you step on a field you will see a number or a few numbers. These numbers give how many bombs there are in the surrounding fields of the field where the number is in.

Use the command `examine board` to see the total minefield. You can restart the puzzle with `restart puzzle`. You can start a game with `start [level]` where level is between 1 and 6.

## Board

```
  A B C D E F G H I J K L M N O P Q R S T

Bombs: 10  Disarmings left: 10
> play gg
Calculating.....
>   A B C D E F G H I J K L M N O P Q R S T

Bombs: 10  Disarmings left: 10

```
Match-Match Player

## Description

This Arab has put his camp here. He is probably travelling through
the desert and is resting here for a while. The Arab has some matches.
He seems to be playing some kind of game with them. You wonder what
the rules of the game are.

## Match Match Rules

### First Round

Each player takes turns taking 1, 2 or 3 matches, but whoever picks up the last match loses.

3n + 1

### Second Round

Each player takes turns taking 1, 2, or 3 matches, and the person that picks up the last match wins.

3n - 1

Example:
The Arab currently has 21 matches.

```
> take 1
Match-Match Player takes 1 match. (19 left)
> take 3
Match-Match Player takes 2 matches. (14 left)
> take 2
Match-Match Player takes 2 matches. (10 left)
> take 2
Match-Match Player takes 1 match. (7 left)
> take 3
Match-Match Player takes 2 matches. (2 left)
> take 2

```

Match-Match Player says: Hmm, some way you managed to defeat me!
Match-Match Player says: You must have been lucky.
Match-Match Player says: Take this as a reward.
Match-Match Player gives map to you.
You feel more experienced.

## Play Sequence

Him vs Me

* H 1
* M 4
* H 5
* M 8
* H 9
* M 12
* H 13
* M 16
* H 17
* M 20
* H 21
* M 24
Sardonyx

## Location

You can find Sardonyx out the east gate of Cormallen and north, then follow the sign.

## Points of Interest

* Thief - There is a thief in a back alley here with some pretty reasonable thief weapons, if you know how to beat him. Pay attention to his movement patterns, and dodge immediately after you miss. He will miss and leave you an opportunity to strike!
Mage

## Description

Mages are a very difficult class to play. They have very few hit points and are physically weak in combat. At higher levels their firepower can grow to immense proportions causing all to tremble in fear at their very presence. As Mages advance, they can learn a wide variety of spells, both offensive and defensive. Mages are undoubtedly the most powerful offensive class, however, getting there is no easy task. Mages are not really suitable for inexperienced players due to their low HP and reliance on spells to survive.

## Armour and Weapons

Mages can not use main armor as it makes spell casting impossible, instead they wear robes imbued with protection spells. They are restricted to using daggers and hand staffs in close combat.

## Class Guild

The Mage guild can be located in the nobles area of Cormallen, look for a large tower behind the town's shop.

## Suitable Races

Mage spells rely on the casters intelligence and their spell points, so any race with these bonuses make good choices: Gnome, High Elf, Wood Elf, Duregar
Elegant Forest Dragon

## Description

An elegant forest dragon; She has made her nest here against the stockade walls
of the village. You assume either the villagers don't know of her presence or at
least have decided to avoid her. She has a small wooden token tied around her
neck.

## Location

South of the bunyip village, hidden behind a fallen tree that you have to jump over.
Dwarf

## Description

Many dwarves believe that their ancestors came from the heart of the world
itself, given life by Moradin and being made by the All-Father's hammer in
the Soulforge, this patron deity is also known as Reorx or Grungni.

Most dwarves dwell underground within ancient mountain strongholds near to
the surface yet well above the Underdark. These kingdoms are often riddled
with mine workings while the cities themselves are carved right out of the
stone itself, many take lifetimes to build but are ageless once finished.
The fortress citadel of Khazrad-Zirak, home to the Thane has become famous
throughout the realms for its size as well as its treasures and defences.

Longbeards are a hardy and long-lived race. Their unbending will and pride
serves them as stoic juggernauts upon the battlefield as well as being the
greatest craftsmen across the old world. But cross them at your peril as a
dwarf grudge is never forgotten, quests for revenge handed down generation
to generation, until the debt is finally settled in blood...

The dwarf does not forgive past wrongs easily and the clans have regularly
declared war on goblins and orcs as a whole, wiping them out wherever they
find them. Many dwarves view these 'lesser' races as a foul infestation of
their mountain homes and their duty is to purge them. Because of this most
view outsiders, such as humans, with distrust and hate duergar utterly.

Dwarven friendship is hard to earn, but is strong once won. Naturally dour
and suspicious, the resiliant folk are slow to accept others, particularly
the pointy-eared elves in the aftermath of the 'War of the Beard'.
The Great Northern Road which ran from Elfwood to the outpost of Azagathol
as a symbol of friendship between both races has long since rusted away.

Dwarves have little tolerance for both kender and gnomes who they consider
to be a plague set upon the world and an inevitable safety hazard that are
best avoided, by all means possible. Even if it means getting into a boat.

## Bonuses

* Infravision
* Naturally very high Wis
* Naturally high Con
* High Base HP
* Increased Hit points per point of Con
* Higher natural armour class and weapon class
* Defence bonus when in mountain areas
* Very high satiation capacity
* Insanely high alcohol tolerance
* Ability to cast spells whilst drunk

## Penalties

* Lower spell points per point of Int
* Lower natural Dex
* Fight penalty when in underwater areas

## Racial Weapons

Dwarves have always relied on two main weapons, their trusty hammers tuned
to their calloused hands over many centuries at the forge and their mighty
battle axes which cleave through their foes, bloodying mountain trails.

## Prefered Classes

The dwarven warriors excel at combat, where their durability plays a vital
role amidst the ranks of the front lines. The wisdom of the elders enables
them to be incredibly adept as clerics and master the art of runesmithing.
Chickens and Pigs

## Description

You are inside one of the houses of the village of the Entrag. You notice that the people that live here are very poor. They only have a table, a bed and a couple of chairs. Although these people have to live in poverty, you notice a lot of fighting equipment on the walls.

The Dwarven civilian says: Hmm.

The Dwarven civilian says: Suppose a farmer only has chickens and pigs.

The Dwarven civilian says: He has a total of 45 animals.

The Dwarven civilian says: The farmer counts a total of 116 feet.

The Dwarven civilian says: How many chickens does the farmer have then?

The Dwarven civilian says: Hmm.

## Solution

Algebra!

```
   4(pigs) + 2(chickens) = (feet)
   (pigs) + (chickens) = (animals)

```

So with 45 animals and 116 feet...

```
   4(pigs) + 2(chickens) = 116
   (pigs) + (chickens) = 45

   (pigs) = 45 - (chickens)
   4(45 - (chickens)) + 2(chickens) = 116

   2(45 - (chickens)) + (chickens) = 58
   90 - 2(chickens) + (chickens) = 58
   90 - (chickens) = 58
   -(chickens) = -32

```

### Answer

```
   (chickens) = 32

```

## Formula

There is a quick formula for solving this puzzle.

```
   ((animals) * 2) - ((feet) / 2) = (chickens)

```
Goblin Chief

## Description

This huge goblin is the largest of this very small band. She has moved here
with the remains of her tribe and is hoping to start afresh. Judging by her
awful smell, this must be the leader.

## Equipment

* Cloth Jacket (Worn).
* Golden Ring (Worn).

## Location

Goblin chief can be found in the goblin cave east of Taperone and northeast at the deadend. You will have to get past her goblin guards.
Arnthalirs problem

## Quest Description

Find and assist Arnthalir the elf if you are able to. He was last seen near
the forest of Wayreth, north of Cormallen.

## The Wayreth Woods

You can find Arnthalir just outside the Wayreth Woods. Leave east from Cormallen and head north until you can turn west. Continue west past the Tower of High Sorcery and you will find Arnthalir the elf

## The Imp King

If you say "quest" to Arnthalir, he will tell you how he has lost a valuable ring to the imps in the forest, and how he suspects the king will have it. Heading west into the forest you will encounter many various magical Imps, as well as the Imp King.

Imps will call for help and any friendly imps in the area will quickly come to their aid. Fighting solo imps is not difficult, but dozens at once is tough to survive.

## The Ring

When you kill the Imp King a ring drops from his corpse on the floor. You can now get the beautiful ring and return it to Arnthalir.
Sahuagin

## Description

Sahuagin are a vicious, predatory race of fish-men that live in warm coastal
waters. They are highly organized and greatly enjoy raiding shore communities
for food and sport.

Typical sahuagins are blackish green on their backs, shading to green on their
bellies, with black fins. Their great, staring eyes are deep, shining black.
They have scaly skin, with webbed fingers and toes, and their mouths are
filled with sharp fangs. There are rare cases of a Sahuagin is born with a
mutation giving them four usable arms, and these specimens are usually black
shading to gray. Females are almost indistinguishable from males, except
that they are slightly smaller and some of the more progressive ones
have choosen to adorn themselves with pretty baubles to clarify the difference.

The sahuagin are cruel and brutal, and the strongest always bully the weaker.
Any injured, disabled, or infirm specimen is slain and eaten by these
cannibalistic monsters. Even imperfect hatchlings are dealt with in this
fashion. This strict law has developed a strong race, however, and any
leader is subject to a challenge. Sahuagin never stop growing, although
they grow very slowly, and death comes to most before the years allow growth
to large size. Leaders are always the largest and strongest.

## Bonuses

* Tough skin giving increased base armour class.
* Naturally high Fight.
* Naturally high Str.
* Naturally high Con
* Increased Hit points per point of Con
* Higher Natural WC
* Special claw attacks
* Special leg attacks
* Infravision
* Defense bonus when in water.
* Combat bonuses against aquatic creatures.

## Penalties

* Naturally low Int
* Less Spell points per point of Int
* Naturally low Wis
* Naturally low Dex
* Vulerable to fire.
* Only able to use simple armours.
* Unable to wear boots or shoes.
* Unable to wear gloves or gauntlets.
* Aversion to sunlight

## Racial Weapons

As they are aquatic creatures, the Sahuagin prefer piercing weapons over
anything else as a thrusting attack is far more effective underwater that
its counterparts. Therefore it is not uncommon to see Sahuagin armed with
tridents, spears and daggers as well as the occasional pike or short sword.

## Prefered Classes

The Sahuagin are a tough and vicious race who will happily kill enemies
just for entertainment value. Whilst their strength and ferocity make
them good front-line soldiers, their natural defenses and high hit points
can benefit other physically weaker classes.
Sewers

## Description

The Cormallen Sewers are a newbie-friendly zone who's main entrance is located in the center of Cormallen. It has many side quests, secrets, exits to various other areas and many levels of depth.

## Top Level

The top level of the sewers has two main branches, south and oldsouth. For now, ignore oldsouth.

* super-fit runner - reach various destinations in less than 30 seconds
* sewer worker - kill diseased rat to get a cloth - return cloth to sewer worker
* scrawny orc - kill to get rope - tie rope to ring - way to go down
* rubbish with flies - get cheese
* hungry tramp - give cheese to get a map

```
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=             =-=-=-=-=-=-=               =
=                                         =
=         ==  =+                |         =
= healing pool ======   ==========  ===   =
=              |    Warehouse             =
=                                         =
=  Cormallen ==+                          =
=                                         =
=                                         =
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

```

* skeletal remains - get yellow (healing) potion

## Second Level

* Crippled Goblin
* Small storeroom - search equipment to find Miner's Helmet
* rabid rat nest - search nest to find Scroll of Light
* Imp Boss
* Sewer worker - to clear blockage, needs map
* Kill centipede - search garbage, get old map
* shifty dwarf - kill to get bottle of spirits - return to dwarf foreman to get Shield Potion

```
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+

```

* Cursed Elf - help, have to get orb to location in 30 seconds
* sea of rubbish - search rubbish - get lunchbox
* scruffy guard dog - give dried meat from lunchbox
* south dam - dive in to end up in the ocean
* pile of old rags - search rags - get money
* baby alligator - get hide
* jigsaw puzzle floor - look floor - look stones - look stone

## Third Level

```
  +---------v--------------v--v-------+
  +--------------^-----------------^^-+

```
Desert Demon

Desert Demon Guard

Desert Demon before Nuke (Desert horned lizard)

Desert Demon Walking in Nuclear Mist

"One of these Chain Reactions in my heart" - Atom Bomb Baby

## Character

Desert Demon is one of the Strongest and fastest mutant in the Texas Nuclear Zones. After the Chinese Dropped a Nuke over Texas, Many animals and biology changed. Strangely, Desert Demon has mutate from Desert Horned Lizard. The Desert Horned Lizard is a small creature, but after the nuclear attack, it became more agressive and social. Desert Demons live together, they eat together but they don't hunt together. There is more possibilities that the Desert Demon is mutated from Texas Horned Lizard.

## Camouflage

When the lizard mutated, it became faster, larger and stronger. But it lost some of the Camouflage skills. Desert Demon doesn't use Camouflage much, only in some hunting. The Youngs can't control the camouflage.

## Food

Before the mutation, Texas Horned lizard ate 70% insects, But then when it mutated... It started to eat Meat from Deers, Mountain Lions, Mutated Mantis, Giant Frogs, Birds, Bears and even human. After the Mutation it ate 60% Meat and 40% Other Insects.

## Surviving

Desert Demons are very aggressive carnivorous. They typically live in large packs of around 52 to 72 members led by an alpha Demon.

### Mating & Eggs

Every Desert Demons are allowed to mate. The Alpha Demons are the only ones that lays alpha eggs. Desert Demons are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young Demons reach maturity under the care of their parents, following them closely until they are old enough to fend for themselves. The eggs are usually in caves, abandoned houses and even underground.

### Intelligence

Desert Demons are on of the most intelligente creatures in the Texas nuclear zone. When Desert Demons hunt, they can control their camouflage, Youngs can't. With their human like arms, they have possibilities to create tools, even fire. Rarely, Desert Demons can talk like humans, in language.
Isle of Pain

## Description

There is no greenery here, just rock everywhere. No life exists
anywhere on this barren isle. This must surely be the fabled
'Isle of Pain.'

## Entrance

After crossing the Drisnak Desert with the help of the guide, head west and south until you reach the Sphinx.

To continue west you will have to answer a riddle from the Sphinx.

## The Isle

Before you can enter the Isle you will be blocked by a Tollkeeper. To continue `up` you will have to pay the toll, which is 100 coins.

You'll continue up the steps of the rocky cliff until you reach the entrance to a large black tower, affectionately called the Mage's Mess.
High elf

## Description

In the beginning of High Elf recorded history, the elves were one single race
and dwelt in many separate kingdoms. When the ancient warp gates at Zebedee's
poles failed and the stuff of chaos spilled into the world, daemons and other
creatures began preying upon the early elves. During this time the great hero
Aenarion, later called The Defender arose and forged an alliance between many
rival states. United, the elves drove back the tide of Chaos and Aenarion was
crowned the first Pheonix King, taking Astarielle as his Everqueen.

E'linesti is ruled by the twin thrones of the Phoenix King and the Everqueen.

They are almost physically flawless and rarely succumb to disease or mutation
and can live for hundreds even thousands of years. Considering themselves the
only 'purely good' race they haughtily view all other races beneath them.
Being arrogant, aloof, and overly concerned with beauty and art, a reputation
which is not completely unfounded, is how others - with the exception of Irda
who took those extremes to another level entirely, view them.

Whilst lesser races must study the magic in its corrupted, broken form, elven
Arch-mages harness the power Qhaysh, or High Magic, as pure, mystical energy.
The minor spells of the Lores Of Magic taught to the wizards of the realms by
that legendary High Elf Mage, Teclis, are but a pale reflection of the powers
wielded by an Arch-mage fully trained in the magical arts at the White Tower.

Highborns, Asur or Ascended Ones as they prefer to be known, are the absolute
masters of socializing and love the subtle thrill and intrigue of politics as
much as magic. They gather in wonderous ivory cities, enchanted to float high
above the ground, and many pass their knowledge to others in these cities, an
example being the abandoned city of Aria. The 'first born' then returned to a
secluded way of life, sealing themselves away for centuries behind the living
gates of E'linesti, their last surviving haven - The realm known as Elfwood.

## Bonuses

* Infravision
* Naturally high Int
* Naturally high Dex
* High Base SP
* High bonus SP per point of Int
* Resistant to cold

## Penalties

* Lower natural Strength
* Lower Base HP
* Low satiation capacity
* Lower alcohol tolerance
* Lower carrying capacity per point of strength

## Racial Weapons

Agile warriors rely on quick, coordinated strikes, so prefer single-handed
bladed weapons and spears to fully utilize their elegant swordsmanship. The
civilized highborn stabs an opponent, never hacking with undignified swings.

## Preferred Classes

High Elves are patient warriors who take time to analyse an opponents flaws.
Their innate magical potential is incredible, surpassed only by the Irda who
came before them. Physically weak, many shun those who do not tread the path
of magic, whether it be arcane, divine, primal, or psionic. Spell casting is
taken to an extreme, for instance, their necromancers have produced the most
number of liches of any race, whilst their Arch-mages are considered superb.
Hungry Tramp

## Description

This tramp is extremely skinny and famished, he keeps throwing small rocks
into the nearby sewer in order to keep his mind off the hunger. Every now
and then he stops to look at a small piece of paper.

## Feed the Tramp

There's some mouldy cheese a few rooms away from the tramp. Head `west, north, north, west, north, west` and grab the cheese, then return to the tramp.

After you `give cheese to tramp` he will eat it and give you a map.
Tayler666

## Summary

Tay666 is the prince of all demons and the son of Satan. He is stronger then high class demons. He ordered most demons to fight against WolfGang and killing off humans. His main rival is Awaken Akazukin who was so powerful he had to fight her. Everything that is sinful make him way more powerful. He reside in her where his father abusive him al the time. He really wants to get rid of his father. Also he secretly has feelings for Akazukin. He hates it to hides his feelings all the times.

## Appearance

Tayler666 looks like an human with red eyes,black wings and a black tails. He has blue hair and has 2 horns. Can completely transform into a real looking devil whenever he wants that.

## Personality

mostly behave cold but deep inside he is a cares alot about others and is really shy. He hates it when his father is abusive towards him. A boy crying for help. He also gets very jealous when a random boy starts to talk with Akazukin.

## Personal Statistics

**[[1]]: Evil**

**Name: T666, tayler666, tay666**

**Origin: The Evil Entity within me**

**Gender: Male**

**Age: 666**

**Classification: Devil boy**

**Date of Birth: 6-66-6666**

* **Zodiac/Horoscope: Devil**

**Birthplace: Hell**

**Weight: varies (can change size)**

**Height***: '***varies (can change size)**

**Likes: Sins, Akazukin, Fights, Anger, Hate, violence**

**Dislikes: His father, Demons, Humans, Wolf Gang, his feelings, being abused, Righteous,**Virtue, Akazukin

**Eye Color:Red Eyes**

**Hair Color:Blue**

**Hobbies: Doing Sinful stuff**

**Values: 666**

**Martial Status:**

**Status: Alive**

**Affiliation: Hell**

## Combat Statistics

**[System|Tier]: 5-B**

**Powers and Abilities:** Sin eating , Sin Magic, Sin Manipulation,Anger Augmentation, Hatred Constructs, Anger Magic,Gluttony Empowerment, Sexual Inducement, Anger inducement, Envy Empowerment, Lust Magic, Fraud Empowerment, Betrayal Empowerment, Violence\_Empowerment,  Regeneration(Mid godly can regen as long as sin exist), Immortality (type 8 he can exist as long as sin exist), Reality warp, Size Manipulation, Subliminal Messaging, Anger Empowerment, Overdrive, Devil soul, Devil hand, Devil Mode, Demon Creation, Chaotic Form(Limited can only wipeout humans and demons with it or characters weaker then him), Darkside View, Satanic Incarnation

**[Potency|Attack Potency]: Planet level** ( Has the strength to destroy planets and has the strength nearly equal as Awaken Akazukin)

[[2]]: Light speed **(** Is as fast as awaken akazukin) ,Nigh Omnipresence ( Is present by any sin)

**[Strength|Lifting Strength]: Planet level**( Grow so big that he was capable of picking up planets)

**[Strength|Striking Strength]: Planet level**( When he gets anger he punch planets\_

**[[3]]: Planet level**(Capable of surviving Awaken Akazukin attacks)

**[[4]]: Infinite**

**[[5]]: Planet level**

**Standard Equipment:** Sin blades

**[[6]]: genius**

**Weaknesses: Righteous,**Virtue

**Key: base**

**Note: Battle between him and akazukin**
Elf Slayer

## Description

You have heard tales of Al Arkan, the legendary berserker who laid waste to
sections of Elfwood in the great war between the human tribes and the elves
on the continent of Laranth hundreds of years ago. It is said that he was
buried with his Elf Slaying sword, in one of the barrows on the Barrowmound
plains.
Take a ship to Selvine and find the crypt deep within the barrows, retrieve
the sword and give it to Leo for safe keeping.
Celica

## Summary

Celica is a girl looking entity who exist in  3 different planes of existence. Her 2 eyes and her inner eyes are the reason why she can exist in 3 different planes. Her Left eye exist Underworld and heaven while her right eye exist on earth and space and her inner eye also called third eye exist in the universe of imaginations. She can switch,acces or act on these 3 different planes of existence. She is also the goddes of universe of imaginations. She is also part of a club full of scientists.

## Appearance

Her skin colour is Lilac and she has branches on her back. Her third eye has the symbol of a planet. She usually close her right and left eyes and only allow her third eye to see things what her other 2 eyes can't see. since the third eye is beyond dual vision such as good or bad, right or wrong etc.

## Personality

She loves traveling the space since she can always learn more about space and more cool stuff that is inside space. She is loves doing science with her fellow clubmates and searching new stuff to study on. She also loves doing meditations but totally dislike it when someone disturb her when she is doing her meditations.

## Personal Statistics

**Alignment: true Neutal**

**Name:Celica**

**Origin: The evil Entity within me**

**Gender: Female**

**Age: 101**

**Classification: Goddes of the**

**Date of Birth:unknown**

* **Zodiac/Horoscope:**

**Birthplace: The universe of imaginations**

**Likes:** space, science, heaven, chocalat, learning new stuff, her club mates, Meditations

**Dislikes:unknown**

**Eye Color:** Her left eye is gold her while right eye looks like space so blue and her inner eye is galaxy coloured with a planet symbol as pupil.

**Hair Color:** on the underworld and it's gold while on space and earth it has a space coloured hair and on the universe of imagination it's white

**Hobbies: none**

**Status: Alice**

**Affiliation: human world, the world of imaginations and**

**Previous Affiliation: same as current**

**Themes:**

## Combat Statistics

**Tier: low 2-C**

**Powers and Abilities:** Reality warp**,** space-time manipulation**,**Mind's Eye, Immortality ( type 4), Dream manipulation, Dream Walking, Sleep manipulation, Mental manipulation, Spiritual manipulation, Ultimate\_Vision, Evil Eye ( Only with her third eye),Color Manipulation, Spiritual Meditation

**Attack Potency:** Universe+ ( Capable of controlling a 4th dimensional universe and destroying one)

**Speed: Infinite**( Capable of moving in a frozen time)

**Lifting Strength: Universe+**

**Striking Strength: Universe+**

**Durability: Universe+**(survived spacetime universal attacks)

**Stamina:** infinite

**Range: universe+**

**Standard Equipment:**

**Intelligence: Genius**(knows about space and planets.) likely higher (Her third eye surpassed the dual vision of the right and left eye which means she sees beyond truth or lies, good or bad, right or wrong etc)

**Key: Base**

**Note:**
Wikia

Keeping track of so many characters and plots can be hard, which is why we’ve chosen to keep all of this organized through a Wikia! Here, we store all canon information for our group, so that everyone can be on the same page with what lore is canon and even incorporate said lore into their own stories. Creating a Wikia account so that you may comment on pages is recommended, but not required. Once a character is submitted, a character page is made for them, and the owner of the character can update said page with any new information if they see fit. Plots and lore are also added as they are developed through roleplay, and may also be edited as progress takes place. Roleplays themselves are stored as well, to preserve them if anything goes missing on the facebook group and to make them easy to look back on, since searching on the Wikia should be easier than on Facebook. Please contact an admin for any updates or edits you would like see be made to pages related to your content!
Sewer Worker's Lost Brush

## Location

Enter the sewers and head s, s, w, w, n to find the Sewer Worker.

## Description

This sewer worker seems to be trying to clean up around here. He is wisely
using his torch to check all the darkest places are spotless. Unfortunately he
doesn't seem to be doing a good job, maybe he could do better if you found his
brush for him?

## notes

find diseased rat, get yellow cloth
give cloth to sewer worker (the one by the lever and grate), he'll give you a tip
Troll

## Description

Many an adventurer has fallen pray to an ambush at a river crossing or has
stumbled across an occupied cave whilst seeking shelter or has unwittingly
fallen into a hidden nest to find themselves confronted by a hungry Troll:
With mottled skin, hunched shoulders, straggly hair and hideous features.

The flesh of a Troll is densely corded and flexible and often inherits the
traits of its surroundings resulting in a highly varied appearance amongst
the different groups. You might find yourself in the hills fighting a grey
Stone Troll, your blade having trouble penetrating its thick hide, a swamp
Troll may have a green, moss covered skin - a River Troll may have budding
sapling branches growing from it, amalgamations of plant and fungus are an
often noticed feature within the sub-species the race.

Long gangly limbs ending in elongated hands armed with twisted bone-tipped
claws are terrible weapons, capable of shredding jerkins and raking wounds
across its victims body. Often a troll will injure its prey and then stalk
it from afar, with their ungainly gait they wear the weary party down.

Trolls automatically regenerate their health at an unimaginable rate, able
to heal wounds quickly over time, their amazing endurance results in a foe
who can prove incredibly difficult to defeat. Indeed any severed limbs can
continue to fight after amputation from the body, even after death.

Only fire and acid cause permanent damage to trolls. These forms of attack
can severely hamper its regenerative capability.

Often solitary creatures with little real history to speak of the Troll is
usually thought of as a nightmare creature in stories to frighten children
into going to bed. Travellers be warned! There be Trolls here.

## Bonuses

* Higher natural WC
* Increased Hit points per point of Con
* Increased base Hit points
* Increased carrying capacity
* Regeneration
* Naturally high Strength
* Higher satiation levels
* Infravision

## Penalties

* Naturally very low Dex
* Naturally very low Int
* Naturally very low Wis
* Lower Spell points per point of Int
* Lower base spell points
* Vulnerable to acid and fire
* Large creature

## Racial Weapons

Trolls use their hulking size and extended reach to devasting effect while
wielding two-handed weapons and the favoured weapon of a savage Troll is a
gnarled old club, swung wildly to break the limbs of its enemy.

## Preferred Classes

Being not too bright, Trolls generally stick to what they know best, which
consists of bludgeoning prey to death and this basic instinct lends itself
well to life as a furious barbarian or as a simplistic warrior.
Warprayer

## Stats

Level: 2
Cost: 10sp

## Description

Chant a prayer of war that the gods will be with you. You and any members of your party who are with you will fight more effectively for so long as the chant is maintained. Any foes present will be weakened by the spell. This spell is also castable multiple times for increased effect.
Wolf child quest

## Quest Description

A child of the White Wolves has wandered off and his mother fears
he may have gone to the destroyed town of Driftwood.
Find him and return him back to his house.

## Location

Driftwood is west from Shangreen, so you'll have to leave Cormallen from the east gate and head east across the water until you find the sign with instructions on how to get to Shangreen. Board the boat and when you dock in Shangreen, head north and then west until you hit a closed gate.

## The Nozgul

The iron gate to Driftwood is closed and smoke and evil abound. The gate will not open and there's a sign out front that reads:

```

```

Head back east until you come across an old peasant selling something. He's selling a black cloak that you can buy for 25 gold coins. But it's got the mark of the Nozgul warriors on it! Head back to the gate, put on the cloak and knock.

## Driftwood in Ruins

You teleport past the gate and are immediately in a smoky, burned out town. If you follow the wall to the south you'll find a poor beggar asking for coins. If you `give 100 coins to beggar` he will dance and drop a black key on the ground before running away. Get the key and head back north until you can go west.

## Child Caged

In the center of Driftwood you can hear the sounds of a crying child coming from the town hall. The hall's roof has a large hole burned in it and in the center of the room there is a large iron cage. Inside the cage is a young child wearing the mask of the white wolf. Unfortunately, there's not much you can do for the kid at this point, so head back out and then go west and north until you find the entrance to the blacksmith's shop.

## Blacksmith

The old abandoned blacksmith shop is empty except for a dusty bench. If you `search bench` you'll find an old rope. Take it and head back out.

## The Black Tower

South from the blacksmith is a huge black tower with the symbol of the Nozgul burned into the front. Head up until you reach the door to the roof, and use the solid black key to unlock the door. Head out onto the roof. From here you can see the burned hole in the roof of the town hall, about 10 feet below you.

## The Rescue

From the tower roof, you'll need to `jump to roof`. From here you can see that the iron cage has no roof, but the child has no way to climb out. Luckily you can `throw rope to child` and he will climb up onto the roof with you. Here you can `jump down` and not land in the iron cage. The child will follow you as long as you don't go too quickly.

## The Return

Head east until you reach the gate again. You can open the gate from this side. Head east and then south until you find a cottage with a flag of the white wolves. The child will thank you, give you a hug and then run inside. There's no fanfare but this definitely completes the Wolf Child Quest and earns you 3 quest points.
Building Repairs

Several buildings and structures around Beacon Town need to be repaired. Repairing them gives your game additional functionality, allows you to access different parts of the island and brings islanders back home.

Each structure has different material and gold requirements to repair. The supplies needed for repairs will be gradually unlocked as players upgrade their tools and explore the quarry.

## Building Repairs

### Town Area

 Carol's Flowers
 Bastian's Restaurant
 Tabitha's House
 Gareth's House
 Cyril's House

### Beach Area

 Bridge
 Well
 Pier
 Bridge
Leveling 1-20 Walkthrough

A player who reaches level 20 is given Legend status and will no longer lose xp when they get killed.

## XP Costs

```
Lvl Experience

20   2000000
19   1385800
18    959510
17    664220
16    460300
15    318780
14    220780
13    152870
12    105800
11     73190
10     50510
9     32760
8     23770
7     16100
6     10730
5      6770
4      4280
3      2370
2      1000
1         0

```

## Levels 1-3

First, find where your class guild is and train whatever abilities or spells you can. If you pick up combat-ready actions, these can help you kill tougher monsters a lot sooner.

You must make your way to the Cormallen Sewers and start by killing earthworms. Make sure your wimpy is set to at least 30 so you can flee if your health gets too low. Don't forget to loot every corpse! You'll make a ton of gold this way.

You will need to gradually work your way up the small sewer denizens. While wandering the sewers you will come across various NPCs who need assistance.

TBD link appropriate quests here

When you have enough XP, go to the Adventurer's Guild and advance as many stats as you can. Once it says you are too low-level to advance your stats, then advance your level.

## Level 4

At level 4 you should have enough gold and equipment to complete a few quests outside of the city.

Abandoned warehouse south of easy street.

Field of domesticated animals north of easy street.

## Level 5

To advance past level 5, you will have to complete some quests, and questing will become a pretty important element for all future levels.

Birthday party quest

The basement of the Tower of Utorix is full of ants that are good for killing.

## Level 6

WARNING: Once you hit level 6, you will be blocked from the Sewers and the Easy Street Farm. Make sure you complete all quests and advance all your stats BEFORE leveling up to 6, as the game gets much harder from here on.

Abandoned Warehouse south of easy street.

Out the west gate, killing the foul-smelling orcs.

Goblin King's Lair but not more than 3 goblins at a time.

## Level 7

Goblin King's Lair

Out the south gate, the rabid wolf in his den.

There is a goblin cave to the west of Cormallen, eastand northeast from Taperone.

Seth

## Level 8

You will be unable to enter the abandoned warehouse.

You will be unable to enter the deeper part of the Goblin King's Lair.

The Orc camp to the west of Cormallen will get you average or poor.

South of the orc camp there is a forest; the halflings are exceptionally tough but can be killed.

The shattered road to the west and north of Cormallen has a few low-level monsters like worms to kill.

The black guards in the Tower of Utorix are good for leveling on.

## Levels 9-11

Continue farming the Orc camp and the forest to the south, as well as the western goblin cave.

Some quests become more attainable, TBD

## Level 14

mages mess 1, 2
silver guards near leafgale

## Level 15

high tower of sorcery

mages mess 1, 2, 3

Silver guards and Commandos near Leafgale
Savoy's Bishop Puzzle

## Description

I don't feel like writing rules for this game, because I think you should try to find them out yourself. The only thing I will tell you is that if you finish it the right way, you can count on a very big reward!

By the way, if you want to move pieces, use 'play', e.g. 'play a1 b2'

Greetings, Savoy

The goal in the Bishop puzzle is to get all the bishops to the other side, without the Bishops of different colour being able to hit each other.

## Moves

```
XXXXXXXX
  ABCD
1 0000
2 ....
3 ....
4 ....
5 XXXX
  ABCD
000000000

```

### white

* `play c5 b4`
* `play b5 c4`

### black

* `play c1 b2`
* `play b1 c2`

```
XXXXXXXX
  ABCD
1 0..0
2 .00.
3 ....
4 .XX.
5 X..X
  ABCD
000000000

```

### white

* `play b4 d2`
* `play c4 a2`

### black

* `play b2 a3`
* `play c2 d3`
* `play a1 d4`
* `play d1 a4`

```
XXXXXXXX
  ABCD
1 ....
2 X..X
3 0..0
4 0..0
5 X..X
  ABCD
000000000

```

### black

* `play d4 c5`
* `play a4 b5`

```
XXXXXXXX
  ABCD
1 ....
2 X..X
3 0..0
4 ....
5 X00X
  ABCD
000000000

```

### white

* `play a2 b3`
* `play d2 c3`
* `play c3 a1`
* `play b3 d1`

```
XXXXXXXX
  ABCD
1 X..X
2 ....
3 0..0
4 ....
5 X00X
  ABCD
000000000

```

### white

* `play d5 b3`
* `play a5 c3`

### black

* `play d3 b1`
* `play a3 c1`

```
XXXXXXXX
  ABCD
1 X00X
2 ....
3 .XX.
4 ....
5 .00.
  ABCD
000000000

```

### black

* `play c5 a3`
* `play b5 d3`

### white

* `play c3 d4`
* `play b3 a4`

```
XXXXXXXX
  ABCD
1 X00X
2 ....
3 0..0
4 X..X
5 ....
  ABCD
000000000

```

### black

* `play c1 d2`
* `play b1 a2`
* `play d2 a5`
* `play a2 d5`

```
XXXXXXXX
  ABCD
1 X..X
2 ....
3 0..0
4 X..X
5 0..0
  ABCD
000000000

```

### black

* `play d3 c4`
* `play a3 b4`

### white

* `play d4 b2`
* `play a4 c2`

```
XXXXXXXX
  ABCD
1 X..X
2 .XX.
3 ....
4 .00.
5 0..0
  ABCD
000000000

```

### black

* `play c4 b5`
* `play b4 c5`

### white

* `play c2 b1`
* `play b2 c1`
What is RWBY: R.O.S.E?

RWBY: R.O.S.E is RPBY Original Story Edition, based off the original Roleplays by You group. We are a community of roleplayers, based on the RWBY universe as a backdrop to our roleplay! We work together to collaborate on stories and to expand the lore for the universe our group takes place in, with original lore taking priority as long as it can fit with a RWBY-verse. Although we had our beginnings in RWBY, we like it this way, as it gives our group considerable room for creativity while still maintaining certain themes such as multi-form weapons, semblance abilities, the faunus race, and an academy setting.

Many members of our group use roleplay as both a fun creative activity but also a therapeutic one in a sense, to help them sort out personal feelings and personal problems. As a result, our group has a tendency to house many neurodivergent individuals, and we specifically request that all members, both neurodivergent and neurotypical, be supportive and tolerant towards one another. We’re a family of friends who come together to share stories as well as a positive environment, and we’d love to have you join us!
Tenn Chro

### Semblance

God eyes (He can see good and a multitude of different spectrums; normally, thermal, xray, grey/white, nightvision...etc) Thermal is the default setting for his eyes and when he uses other types it could cause him temporary blindness

## Personality

### Quirks

Sometimes stutters when excited or surprised

## Backstory

Tenn is normal, or...mostly normal. He was born with glass, semblance-filled eyes. He grew up in Vale with a normal education until he got accepted into Signal. He excelled in anything to do with his eyes, including shooting and spotting. He went on to

Beacon and did...ok. He got beat in all physical fighting classes since he was smaller and not as tough as most people. Luckily he was put in a team of mostly fighters, so he was able to fight in the back, covering his team with his pretty large gun. Once he graduated his team split to work, besides a temporary lover and his partner in his beacon years. The two worked together for a few years, until she decided to leave and branch off into her own work. He stayed doing work in the Vale area, a little scared to venture further for work unless with another.
Merchants

Merchants are characters that you may sell items to in Harvest Moon: Light of Hope. There are three merchants on the island Sam, Carol, Bastian, in addition to the shipment box to the right of your home.

Sam sells seeds, fish bait, softwood lumber and stone.

Carol : flowers seed, and basic fertilizer blinds.

Bastian : recipes, and food.

there are some ways to add or unlock new items depending on the seller, some items may be added after the story or after completing a quest or selling certain number of the same item to be unlocked for example selling 20 of Orange Papper to same will unlock Orange Papper seed, while for Bastian specially for unlocking flour or any kind of meal selling 50 of wheat will unlock flour, to unlock G.Flour selling 150 more will do and so on for both wheat and corn, but for other cuisine selling 25 of any will make it available to buy (EX selling 25 of boiled egg).
None

## Backstory

Being abandoned at a young age isn’t easy for anyone. Whatever had gotten her to the point to where she was adopted by the church she was left at is out of reach memory-wise. She will never know her original parents and what drove them to abandon her, but she doesn’t form connections with others due to this. The church has always been a place of stability for her, but even there she was treated poorly. Discriminated heavily from the other girls, she wasn’t even dignified with a name. Her lack of childhood development has been a detriment to her mental health. She doesn’t speak much and does so with confusion or a stutter. In order to be of any use to the church’s defense, she was sent to a nearby combat school and expected to graduate with a normal Huntress degree so that she could defend the weak.

## Timeline

1. Camera Crazy - 45 EXP
	* Steals William's camera
Character Template

## Basic Info

Species (Human/Faunus/Android. List traits.):

## Appearance

(This section may be replaced by labeled image refs)

## Stats

*Reference: http://rwby-rose.wikia.com/wiki/Stat\_System*

Force (Attack/Strength): (Include description relative to the OC)

Simulacrum (Semblance/Power): (Include description relative to the OC)

Conscience (Awareness/Perception): (Include description relative to the OC)

Vivacity (Agility/Flexibility): (Include description relative to the OC)

Perseverance (Endurance/Defense): (Include description relative to the OC)

Total: ?/10,000
Eleanor Ichor

First OC here, ayy. Sorry for any grammatical or spelling errors, I am only human we make mistakes.

## Resume

### Skills

Blood control, rapier usage, dagger play, knowledge in forging and sword repair

### Weaknesses

Cute chicks, the opposite of blood, anyone with a bigger sword ;)

## Basic Info

### Semblance

Control over her blood and only her blood, meaning that she can force it to scab over a wound or harden as a weapon or temporary building, the repercussions should be quite obvious. It literally drains her of blood. It also has to be within an hour or two of being drawn from her body for her to be able to shape it.

### Weapon

Rapier with dust chambers one of which containing Fire Dust which when infused with blood can be fired to create puddles of flaming blood(edgy), and a chamber of Ice Dust which when fired creates slicked over puddles of blood.

### Skills

Control of own blood, Rapiering, Dagger play, and some knowledge on forging and sword repair

### Weaknesses

Cute chicks, whatever the opposite of blood is, almost anyone with a bigger sword (;))

## Appearance

### Body Type (w/ weight if known)

Lean yet not overly so, and I decline to state as for my own health, in her original form she was a badass that could kick ass so I won't state her weight

### Outfit

A dark grey/black cloak covering a full set of leather armour

## Personality

### Overview

Fiesty, surprisingly caring, stupid sometimes(almost all of the time)

### Quirks

Literally has to cut herself to use semblance so she prolly gives off that cuts herself alot vibe, cause y'know she literally does

## Backstory

She grew up in quite a regular environment with her parents there to support her and teach her, friends to train and talk with, all of the fun things in life. She attended a battleachool, she wasn't top of her class or anything but she excelled at combat so that was a plus, eventually she graduated from that and applied to Beacon, via some miracle she was accepted and moved into her new life, meeting new friends, making new enemies. There she got her team with whom which she learnt and grew. After graduating they all started to split up staying in contact with eachother somewhat but Elli was now basicly on her own for the next few years she took odd jobs here and there, sometimes she'd stay at her parents but never for too long for a year or so that's how it was kill a grimm, save some townspeople from bandits all in all it wasn't a bad life, but she felt like something was missing and she just couldn't place what it was, thus she's where she's at now.