People's Guild Republic of Atzlan

The Flag of Atzlan

**The People's Union of Atzlan** is one of the countries on CraftNations. Founded by Comrade Polymorf shortly before the server's launch, it is the server's oldest surviving nation.

## History

Atzlan was founded shortly before the server's launch by Comrade Polymorf.

## Government

Atzlan is an anarchist syndicate, a coalition of guilds and trade unions between different bands of workers. The two most prominent are the Construction Worker's Union and the Miner's Guild. There are no kings or rulers in Atzlan, every member gets a say in the direction the Syndicate goes. For larger issues, like great building projects, the guilds will assemble, figure out what needs to be done, and assign work to each guild based on it's specialty. For smaller day to day issues, guilds and members are encouraged to act on their own initiative. For example, it doesn't matter exactly where iron ore come from as long as it gets mined.

### Charter of Worker's Rights

The People's Union of Atzlan has a Charter of Worker's Rights that ensure that everyone is provided for and that nobody is taken advantage of. The three main tenets are:

1. To everyone according to their need, From everyone according to their need
2. One Big Union for the good of all
3. Everyone gets a seat at the negotiating table

## Guilds

### Guild of Miners and Masons

The Miner's Guild is the largest of the Syndicate's guilds. They are responsible for providing building material, refined metal, and precious stones to the rest of the Syndicate. Their Guild Hall is in the Enbious Mountains to the south. Many of their members are dwarves.

### Construction Worker's Union

The Construction Worker's Union is responsible for building everything from houses, to canals, to great projects. Every building must be up to code. They work together with the Miner's Guild to source materials for projects and procure tools. They often negotiate with other countries to share their skill for foreign building projects.

### Atzlanite Archaeological Society

Responsible for finding, securing and recording secrets and treasures of bygone days, this guild obtains and studies relics and materials that can be found dotted throughout Lequaria. Guild members often delve into perilous locations to do so. From sunken galleons to ancient cities buried deep underground by ancient tectonic activity, they seek to understand those who dwelt in this land long before, so that the People of Atzlan won't themselves one day be just another scattering of anonymous ruins lost to time. Or, if they are, they will at least leave behind a substantial collection of written records.

### Commission of Trade and Tithe

Responsible for the planning and creation of trade routes, not to mention the transport of goods and trade from Atzlan to its neighbours, the the Trader's Commission control what passes for an economy in Atzlan, and thusly are the biggest influencers when it comes to international dealings, keeping an eye on diplomats and smoothing over cultural difficulties. Of course, their guild's priority is ever to ensure the maximum profit for their own, so a little overpricing for produce here and there isn't out of the question.

### Grand Exploit Assembly

The most daring and glorious of the guilds, the Grand Exploit Assembly are daredevils, explorers, sellswords and adventurers, one and all, depending on the task at hand. Tasks may be dropped at their door by anyone, and could be as simple as picking a few flowers to as harrowing as the slaying of the ancient monster infesting an ancient ruin. Whilst tasks made by Atzlanite citizens are generally unpaid, akin to general service for the community, tasks may also be given by diplomats and visitors from other nations - For which, payment is expected, and payment at a high price.

### Atzlanite Agricultural Delegation

Humble farmers and woodcutters they may be, but the Agricultural Delegation is possibly the most vital guild of Atzlan, providing raw materials in bulk from the sweat of their brow, and ensuring these resources are renewed indefinitely. From the leather needed from book-binding to the wood needed for sword handles, the Agricultural Delegation was ever Atzlan's first guild, even before it had an officially-recognised name, and evermore the rock upon which its prosperity is built, with farms and woodcutter outposts dotted sporadically from one end of the land to the other.