Fighter/ShinSect

*Shinra Security Division (egregiously shortened to ShinSect) is one of the many semi-military divisions found in Shinra Inc. Unlike their more military brethren, ShinSect deals with internal security, riot suppression and general security of various installations. Technically, ShinSect is a Branch Division under the Investigation Sector of the General Affairs Department (aka: The Turks) and are to report to them directly. In practice, the Turks tend to call on them seldom and mostly just make sure all the proper paperwork is in order and that everyone’s doing their job. Trained almost exclusively to minimize the potential collateral and to take alive any prisoners (if need be), these hardcore men and women tend to be often overlook by media in favor of the more ‘charismatic’ Divisions. But what they lack in fame, they make for with fervor.*

The shinsect is an archetype of the fighter class.

## ***Archetype Feature Replacements:***

**1st** – Class Skills, Weapon and Armor Proficiencies, Chosen Weapon. **2nd** – Fighter Talent. **3rd** – Overhand Chop. **4th** – Fighter Talent. **5th** – Weapon Guard. **6th** – Fighter Talent. **8th** – Fighter Talent. **10th** – Fighter Talent. **12th** – Fighter Advanced Talent. **14th** – Fighter Advanced Talent. **16th** – Fighter Advanced Talent. **20th** – Fighter Advanced Talent.

## Class Skills

The shinsect replaces the Handle Animal, Knowledge (Dungeoneering), and Ride skills with Perception, Sense Motive, and Diplomacy as class skills.

## Weapon and Armor Proficiency

A shinsect is proficient with all simple weapons and all small firearms plus tonfas, and with all armor (light, medium, and heavy) and tower shields.

This replaces the normal weapon and armor proficiencies.

## Part of the Job

Having served and been trained by Shinra Inc., a shinsect has also be equipped to do his basic duties. These are still Shinra property and he is expected to maintain and, if necessary, replace these items on his own pay…and it goes without saying that stealing Shinra property is a federal offense (punishment may vary). A shinsect receive for ‘free’: *1 ShinSect Uniform (parade armor), 1 masterwork club or tonfa, 3 handcuffs, 1 Pistol with 3 units of Pistol ammunition.*

## Solid Swing (Ex)

The club and tonfa, though a simple and common weapon throughout the world, requires extensive training to be as lethally effective as other weapons. The martial style of Shinsect fighters is an example of a power-heavy style that strips away most techniques in favor of brute force. At 1st level, a shinsect gains a +2 bonus to damage with clubs and tonfas, this bonus to damage increases by +2 every four levels thereafter. Treat this as Chosen Weapon for the purposes of fighter abilities and fighter talents that use Chosen Weapon.

This ability replaces chosen weapon and weapon guard.

## Versatile Battery (Ex)

While a simple weapon on its own, with a little creativity and know-how, a club or tonfa has many tricks up its sleeve. At 2nd level, a shinsect may, as a free action at the beginning of each turn, choose up to two of below traits to apply to any clubs or tonfas he wields until the beginning of his next turn. At 7th level, he may apply three traits, and at 14th level, he may apply any number of traits he wishes.

*Blocking, Disarm, Grapple, Monk, Nonlethal, Sunder, Trip*

This ability replaces the fighter talent gained at 2nd level.

## Small Arms Expertise (Ex)

ShinSect are trained mostly for indoor and small scale suppressions, not wide open battlefields; this, along with the delicate machinery they may be guarding, means a greater emphasis on controlled firearm use. While shotguns may be the weapon of choice for an assault team in similar situations, the potential for damaged property and personnel is simply too great a risk, thus, small arms became the center point of the Divisions ranged weaponry. A shinsect gains a +2 bonus to damage with simple one-handed firearms. This bonus increases by +1 at 7th level and every four levels thereafter.

This ability replaces overhand chop.

## ShinSect Talent

At 4th level, a shinsect gains his one shinsect talent. A shinsect gains a new talent every two levels thereafter, choosing from the fighter talent list or the talents below.

*Bludgeoning Finesse (Ex):* A shinsect gains Weapon Finesse as a bonus feat. In addition, he can select a club or tonfa and treat it as a light, finesseable weapons. Once this choice is made, it cannot be changed. Whenever he makes a successful melee attack with the selected weapon, he adds his Dexterity modifier instead of his Strength modifier to the damage roll. If any effect would prevent the shinsect from adding his Strength modifier to the damage roll, he does not add his Dexterity modifier.

*CQC Pistol (Ex):* When using a simple one-handed firearm in melee, a shinsect may treat it as a small non-magical club or tonfa instead of an improvised weapon, if he chooses to do so, he cannot fire the weapon until his next turn. **Prerequisites:** Weapon Focus (simple), Weapon Focus (club or tonfa).

*Evasion (Ex):* A shinsect can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the shinsect is wearing light armor or no armor. A helpless shinsect does not gain the benefit of evasion. **Prerequisite:** Fighter 4th

*Press Shot (Ex):* This talent allows a shinsect to fire a simple one-handed firearm when engaging in melee combat or being grappled without provoking an attack of opportunity. In addition, he deals an additional +2d6 points of piercing damage any such opponent. **Prerequisites:** Point-Blank Shot, Precise Shot

*Shield for Body and Mind (Ex):* As long as a shinsect is holding a riot/tower shield, he gains a +4 bonus to all Will saves against fear effects and to rolls to resist Intimidation skill checks. **Prerequisites:** Shield Focus (Tower Shield), Iron Will.

*Shield Safety (Ex):* As long as a shinsect is using a riot/tower shield, he may apply its shield bonus to Reflex saves to avoid area-effect spells and effects. **Prerequisites:** Shield Focus (Tower Shield), Fighter 8th.

*Stick Skillz (Ex):* Select 2 Improved Combat Maneuver Feats, a shinsect counts as possessing these feats as long as he is performing them with a club or tonfa. This talent can be taken multiple times (selecting 2 new maneuvers each time). **Prerequisites:** Weapon Focus (Club or Tonfa), Combat Expertise.

*Suppression Technique (Ex):* The bonus damage from the Solid Swing class feature is doubled if the damage inflicted is nonlethal.

This ability modifies and may replace fighter talents gained at 4th, 6th, 8th, and 10th level.

## Advanced ShinSect Talents

At 12th level, a shinsect gains a one shinsect talent that may now take from the advanced fighter talent list or from the talents below. Every two levels thereafter, he gains a new talent.

*Advanced CQC Pistol (Ex):* When gaining the benefits of the CQC Pistol Talent, a shinsect may apply the weapon’s enchantment bonus and any appropriate abilities it has (if any) when doing so. **Prerequisites:** CQC Pistol, Greater Weapon Focus (Club or Tonfa), Greater Weapon Focus (Simple)

*Mad Stick Skillz (Ex):* Select 2 Greater Combat Maneuver Feats, these must be maneuvers that a shinsect has taken with the Stick Skillz Talent, he counts as possessing these feats as long as he is performing them with a club or tonfa. This talent can be taken multiple times (selecting 2 new maneuvers each time). **Prerequisite:** Stick Skillz.

*Suppression Mastery (Ex):* The bonus damage from the Solid Swing class feature is quadrupled if the damage inflicted is nonlethal. **Prerequisite:** Suppression Technique

*Tower of the Mind (Ex):* As long as a shinsect is using a riot/tower shield, he gains a +4 bonus to all Will saves, this bonus doubles on rolls to resist Fear saves and Intimidation skill checks. **Prerequisites:** Shield for Body and Mind, Improved Iron Will.

This ability modifies and may replace advanced fighter talents gained at 12th, 14th, 16th, 18th, and 20th level.