recursal/Fanatic-Fandom huggingface dataset:
Jorundr

**Jorundr** is a varl non-playable character (NPC) met in the first part of *The Banner Saga*. He is the fifth king of the varl, ruling from the capital of Grofheim. His kendr (heir) is Vognir.

## Recent Events

In the first part of *The Banner Saga*, end of Chapter 3, Grofheim is overrun and destroyed by a sudden and overwhelming dredge invasion coming from the north. Even as Hakon and Ubin witness the burning remains of the varl capital from the Two Spears, Jorundr is wounded but manages to escape, leading the remnants of the varl to Einartoft, the ancient fortress-city to the south.

Rook's caravan reaches Einartoft (Chapter 4), shortly after Hakon's caravan and just as the dredge army descends and lays siege to the fortress-city. Eyvind and Rook implore Jorundr to allow them to bring down the monumental varl bridge of Einartoft in order to prevent or, at least, delay the sacking of the city. The varl king stubbornly refuses, relying on Fasolt to hold the bridge whatever the cost. His resolve is broken only by the intervention of a legendary varl hero...

As the Skogr caravan departs together with Eyvind (Chapter 6), Jorundr decides to have the varl make a last stand in Einartoft, but not before sending off a warband lead by Hakon to Arberrang, the human capital in the south, to seek the aid of King Meinolf. Einartoft eventually falls to the dredge, led by Bellower himself. With the unknown fate of the fifth varl king and with Vognir mysteriously killed, the varl kingship passes on to Hakon.

Later in the game, in the second part of *The Banner Saga* (Chapter 13), the Ravens meet Fasolt and a small company of varl, flying the colors of Einartoft. The survivors confirm that Jorundr was indeed slain in the fall of the fortress-city.

## Trivia

* Jorundr seems to reference a Swedish king of the same name.
Morale

**Morale** is an important attribute of your Caravan that primarily affects the Willpower (WP) of your units in Battles:

* *Poor* morale will give each hero a -2WP penalty,
* *Weak* morale will give -1WP,
* *Normal* will have no effect,
* *Good* morale will give a +1WP bonus, and
* *Great* morale will give +2WP.

These change can turn the tide of battle in your favor quickly, as you'll have extra points to spend on movement, attacks or special abilities.

The caravan's morale is affected by several factors:

* **Victories** in Wars: Defeating 'second waves' of Dredge gives a Morale bonus.
* **Story events**: Depending on your choices, your Morale will fluctuate along your travels.
* **Traveling**: Each passing day spent on the road decreases your Morale.
* **Resting**: Resting in camps or villages (while well supplied) increases Morale.
* **Starvation**: When your supplies run out, the resulting population decrease will also decrease Morale.

## Formula

The state of the Morale is measured by a "counter" ranging between 0-100 points. Each of the five Morale states depicted in the figure correspond to specific value-range of the counter. Refer to the following table:

Morale States & "Counter" Ranges

* The passage of each day traveling (outside of camp or village) brings a -10 to the Morale counter.
* A day spent resting brings a +10, provided that the caravan is well provisioned.
* *Normal* morale is the state you'll most likely want to maintain, as *Good* and *Great* are hard to keep up.
Ormhildr's Bangle

A serpentine decoration which kept its original owner alive far too long.

## Stats

* Rank: 8
* Price: 16 Renown
* Effects: +20% chance to Divert Armor attacks; +10% to Dodge Strength attacks; 1 Resist Strength damage; +1 Armor

## How to get it

* In Chapter 10, if you send Dagr and Ludin to encircle the Dredge that invade Lundar, Ludin will give this item as a parting gift to Alette. Rook playthrough does not trigger this event.
* May randomly spawn at a Market.
Gylfi

**Gylfi** was the official blacksmith of Strand, before he was arrested for helping the Aetla Hilmir about two months before the Third Great War.

## Background

Gylfi became a blacksmith about twenty years before the Third Great War, and was employed by the Governor of Strand at the Great Hall, in order to manufacture weapons for the City Watch of Strand. Due to his line of work, he came to be acquainted with many types of iron ore, and could often tell the mine or region they originated from.

He also eventually struck a friendship with Eirik, an agent of the Governor's Guard, and was one of the few people who knew about his true parentage. As crime in Strand grew rampant however, he became disillusioned with the governor and his son Ragnar, believing them to be weak. Later he learnt about Nikolas, the son of the governor's late brother Helvir, trying to take over the throne, and agreed to help him while also joining his gang called the Aetla Hilmir.

## Recent events

When the Aetla Hilmir started carrying out the plan they hatched with the Mársmidr and the Vak'auga to overthrow the Governor of Strand by recruiting varl soldiers under the warlord Vilmundr, Gylfi was ordered to make weapons for the giants. He agreed, ignorant of the fact that Nikolas was working with the same criminal gangs he despised.

About two months before the Third Great War, the City Watch of Strand raided the Aetla Hilmir and found some iron ore as part of their smuggled goods. The Governor's Steward Olvir later told Eirik to ask Gylfi about the ore they had recovered. At the same time, the Aetla Hilmir infiltrated the Great Hall to abduct Olaf and Ulfvalgr, with assistance from Gylfi, who gave Nikolas the key to let his men in through the under hall.

Later, after investigating the ore Eirik showed to him, Gylfi tried to stop him from spoiling the Aetla Hilmir's plans. Upon being told that the gang was there to kidnap the varls, Eirik realized that they were working with the Mársmidr who were after them too. Gylfi could not believe this upon hearing it, but the distraction allowed Eirik to knock the blacksmith out, before restraining him with manacles. The guards soon arrested him and discovered the weapons he was making for the varls. The governor was however convinced by his advisors to not hang him since blacksmiths were rare, and Gylfi was instead given a long prison sentence.
Kivi

**Kivi** is a Dredge Stoneguard with a talent for carving stone and building bridges - the latter figuratively, of course. He's available to players who pre-ordered or participated in The Banner Saga 3's Kickstarter.

## Background

What would normally be an intimidating foe has found safety with Alfrun in Strand. He's uneasy around others, but his natural ability to destroy warped enemies makes him alright in the Raven's book.

He belongs to the second generation of Dredge that are more susceptible to peace than the first one, since the former were made just to kill and destroy.

#### Active Ability: Kindle

The character slams the ground, sending all around him back and damaging their armor severely,
dealing full break damage on hit and 1 more for each tile targets are pushed.
**Rank 1**: Knocks back 3 tiles
**Rank 2**: Knocks back 4 tiles
**Rank 3**: Knocks back 5 tiles
As with most dredge abilities, this damages indiscriminately and must be used with care.
Since friendly Stoneguards' Kindle abilities deal full break, equipping break items can make this ability devestating.

#### Active Ability: Drumfire

The character sends a shockwave through the earth, damaging the armor of non-dredge caught
in its path and churning up molten ash that burns any unlucky enough to step out on it.
**Rank 1**: -1 ARM from spray, -1 STR per tile
**Rank 2**: -2 ARM from spray, -1 STR per tile
**Rank 3**: -3 ARM from spray, -1 STR per tile
This ability must be used carefully, as dredge, including warped, have their armor healed by the effect.

### Passive Ability: Custom Armor

Kivi's armor was specially made by him.
Resists 1 STR and 1 ARM per attack.
## Caravan Presence

Kivi joins the caravan after a battle with Warped enemies in Strand's great hall in Chapter 17: Raising High Their Shining Light alongside Alfrun. He comes equipped with a unique item.

If the player didn't pre-order or support The Banner Saga 3's Kickstarter, Kivi won't appear.

## Possible Death or Departure

If you lose the battle against Bolverk in Chapter 21, Kivi is no longer present in Iver's party, presumably killed alongside the Ravens.

## Trivia

* In the the first game, there was another pre-order hero, Tryggvi.
* Kivi's combat sprite is identical to Dredge Stoneguard Defender's.
Clasp of Kyn

This unassuming copper and bronze cloak pin grows stronger with each generation.

## Stats

* Rank: 10
* Price: 20 Renown
* Effects: +3 ALL Talent Ranks; +1 Willpower Per Turn; +1 Armor Per Turn; +1 Break

## How to get it

* Can be found inside a large hole, during a Random Event triggered in Chapter 13.
* May randomly spawn at a Market.
Governor of Strand

Governor of Strand is the title of the leader of the large human city in the borders with the Varl lands. He has control over the trade and tax incomes of the city, but is not without rivals.

## Background

The governor was the grandson of the original founder of Strand and his brother Helvir had died at the young age of twenty. The Governor had a legitimate son named Ragnar and an illegitimate son named Eirik, whose parentage he did not know about, and who went on to eventually become his steward after the death of the previous steward, Olvir.

Strand had become a troubled city under his watch, following repeated crop failures and a deluge of desperate refugees into the city. This resulted in a desperate situation with lack of jobs, leading to the rise of criminal gangs and factions who vied for power. The most significant of these were the Aetla Hilmir, the Vak'auga and the Mársmidr, who even attempted to assassinate Ragnar and topple the governor.

## Recent Events

In the beginning of *The Banner Saga*, the (unnamed) Governor of Strand is trying to maintain order in his city, which is destabilized by the rise to power of the Skalfings clan. His long time friendship with Ubin, the Varl tax collector, comes in handy just at the right time!
Lang Loom Forest

The most sprawling forest know to man or varl, the Lang Loom is often remembered for having occasional rows of perfectly lined trees that look out of place in the middle of the wilderness, as if they had been carefully planted or even placed. Many suppose the Loom-mother planted the trees herself and the rest instantly sprang up around them, but the Lang Loom is a dangerous place that rarely harkens back to the image of the Loom-mother.
Halsar

**Halsar** is a location in *The Banner Saga*.

## About

A town build into the side of a canyon, Halsar suffers from the occasional rockslide but makes up for it with a thriving trade, fishing and agricultural business, managing to do business with both the east and west coasts, as well as controlling any traffic that might be wanting to cross the continent.
Horn of Toivonen

A large horn made of birch bark.

## Stats

* Rank: 11
* Price: -
* Effects: Knockback on Strength damage of 3; +1 Willpower Per Turn; +1 Willpower
* Passive:
	+ Skald's Song: +1 Willpower to all allies, if standing within 2 tiles of an ally who delivers a killing blow.

## How to get it

* Awarded for finishing the third wave of Battle 14 (Battle in the Brambles) in Chapter 19.
Longhalr Road

The most traveled road on the western coast is Longhalr, connecting the cities of Arberrang, Strand and vital farms in between. Not surprisingly, it also used to be one of the most dangerous until the two cities became more tame and civilized. In modern times that honor now goes to the Eastway Road near Boersgard.
Plains of Slaughter

The early days of the horseborn are a tragic tale indeed, no tale moreso than that of the Plains of Slaughter, where, furious at man's treatment of horses and conflicted emotions about their own relationship to the beasts, stole and slaughtered the horses wholesale in defiance. As time passed they would deeply regret the decision and withdraw further into horseborn territories, cutting themselves off from the other intelligent races completely.
Mender

* *For Lore information proceed to the Menders (Valka) article.*

This article refers to the **Mender** unit class introduced in the first part of *The Banner Saga*.

## Class Attributes

Menders have the following attributes:

* **Size:** 1×1 tile(s)
* **Movement Range:** 4-5 tiles
* **Attack Range:** Melee (1 tile) for staff wielders, Extended (1-2 tiles) for spear wielders.
* **Stats**: Low Armor, Strength and Break, average Exertion, high Willpower.
* **Passive Ability:** None
* **Active Ability:** Mend (see below) and 0-2 more.

## Active Ability: Mend

Menders are able to quickly *Mend* on the field of battle, restoring the Armor of any ally anywhere on the battlefield. The amount of Armor restored is half of the Mender's current Willpower (WP) rounded down.

**Rank 1:** Armor restored is (WP+0)/2, rounded down.

**Rank 2:** Armor restored is (WP+1)/2, rounded down.

**Rank 3:** Armor restored is (WP+2)/2, rounded down.

* Calculating restored Armor when casting Mend may be difficult, partly because the ability description in the Heroes tent is vague. The following table shows the Armor restored for all ranks of the ability, given the mender's Willpower when Mend is cast. It is advisable to draw any unneeded Willpower from the Horn, before casting Mend.

## Heroes & Extra Active Abilities

The Heroes belonging to this base class are:

* Eyvind (Saga 1), apprentice to Juno,
* Zefr (Saga 2), a Valka from the Mender Council, and
* Nikels (Saga 2), apprentice to Zefr.

Apart from Mend, units of this class have the following Active Abilities:

* Arc Lightning (Eyvind only): Offensive ability; deals Armor-bypass Strength-damage; ranged (1-6 tiles); can hit multiple units (enemies and allies).
* Trollstones (Eyvind only): Zone-control ability; creates 1-3 Destructible Blockers on the board, that deal 1STR damage as they emerge.
* Runic Gale (Zefr only): Support ability; RNG-governed; creates 2-4 tile-buffs, for any of the four stats (excluding Exertion), that last for one Round and can be picked up by allies or enemies.
* Breeze (Zefrr only): Support ability; can buff 1-3 allies so that they get *infinite* movement range in their next Turn.

## Notes & Playstyle

* This unit type has not yet been introduced to the online multiplayer game, *The Banner Saga: Factions*.
* This class deviates from the 'canon' as it has no passive ability and 1-3 active ones.
* Menders are mostly support-type units, with the exception of Eyvind's Arc Lightning which is the only offensive Mender ability.
The Black Hills Gang

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Northern Shores Job Board

## Description

Run a patrol through Black Hills Gang territory.

## Objectives

* Proceed to First Patrol Waypoint
	+ Inspect 3 Corpses
	+ Eliminate 5 Aranhas
* Proceed to Second Patrol Waypoint
	+ Speak with Lorenzo
* Locate Lorenzo's Family
	+ Defend for 00:02:00
	+ Eliminate Giant Aranha
* Proceed to Third Patrol Waypoint
	+ Eliminate 12 Black Hills Bandits
	+ Eliminate Black Hills Dreadnaught
* Meet with Sergeant Lewis

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* +2599 Northern Shores Reputation
* +260 Accord Reputation
* Crystite
Provoker

The **Provoker** is a promotion of the Shieldbanger. Like the Shieldbanger, his passive ability is Return the Favor.

## Active Ability: Malice

The Provoker curses and spits at his enemy, forcing that character to move to attack him and perform a normal strength attack on his or her next turn. With his high armor, the Provoker often takes little or no damage from the assault.

While Malice can be a difficult ability to learn, it's devastating in the right circumstances. Negate a strong enemy for a turn, pull an enemy forward on the board or lock a character in place to set them up for future damage.

Note: The effect of Malice clears on the affected unit's turn, not the Provoker's, potentially allowing multiple instances of the effect at the same time.

**Rank 1:** target at a range of 1 (adjacent enemies)

**Rank 2:** target at a range of 2 (one tile away)

**Rank 3:** target at a range of 3 (two tiles away)
Scathach

**Scathach** is a Teulu Hero character encountered in the second part of *The Banner Saga*.

## Background

A duty-bound trader dedicated to his herd, Scathach is more trusting of strangers than the majority of his kind. While most humans think of horseborn as a myth, Scathach has interacted with the Kragsmen of the southern bogs often enough to temper his fear.

## Active Ability: Trample

The Horseborn Teulu charges forward and tramples an enemy, then attacks from behind. The enemy target suffers regular Strength damage during the charge, is subesequently struck for 1 Strength per tile the Teulu moved before the trample, and is left Concussed, suffering 20% miss-chance on his next (regular) Attack.

**Rank 1:** Trample 2 tiles

**Rank 2:** Trample 3 tiles

**Rank 3:** Trample 4 tiles

## Active Ability: Mule Kick

* When promoted to Rank 6, Scathach gains the primary active of Ro'Ech, Mule Kick.

The Horseborn Teulu delivers a devastating kick with his powerful horse's legs, dealing (Armor) Break damage to the target, sending him flying across the battlefield and leaving him Stunned when he lands. Any other unit unfortunate enough to be in the path of the flying enemy suffers a violent hit as well, taking 1 Strength damage. Be careful who is in the Knockback path!

**Rank 1:** Knockback up to 2 tiles

**Rank 2:** Knockback up to 4 tiles

**Rank 3:** Knockback up to 6 tiles

## Passive Ability: Hit and Run

The Horseborn Teulu takes his normal movement, then can attack or use an Ability. Once the action is complete, he can move again up to three tiles; no Willpower may be spent on the second move.

## Joining the Party

Scathach joins the Skogr caravan in Chapter 10, when the Horseborn are first met near Lundar.

## Possible Death or Departure

**Banner Saga 3:** Scathach will be killed by the oncoming Warped warriors if he is put in charge of defending the walls during the first revisit to Arberrang.

## Playstyle

* Trample increases both the range and the damage output of the Teulu's Attack: at Ranks 1/2/3 it effectively adds +2/3/4 to both range and damage.

## Trivia

As with Derdriu, Scathach is the name of an Irish mythological figure.
Hridvaldyr

Hridvaldyr was the god of hunters and of wild beasts, occasionally seen roaming the land as both man and wolf. He was always depicted in effigy with his terrible spear.

## Hridvaldyr's Godstone

The weathered stone doesn't see many visitors. Not much reason to travel so far east. When hunters come through they sometimes stop to give offerings, out of habit more than anything else now that the gods are dead.
Mirkwallow

The **Mirkwallow** is a unique strand of the many twisting rivers to the southeast in that it has been painstakingly mapped out and traversed. Though it was the surveyor's possible intention to continue further into the swamps he instead clearly decided to stop here, just along the border of the Swartbog.
Mogr

**Mogr** is varl Hero character encountered early on in Hakon's caravan as his Quartermaster.

## Background

Mogr's an old hand in Varl culture, long on the frontline of the fight against the Dredge. He's had the occasional brush with leading a clan of his own, but eventually settled well into commanding Vognir's personal army of Varl warriors, and is highly respected among them.

#### Active Ability: Bring the Pain

The Shieldmaster strikes an adjacent enemy for Armor damage with his mace before hunkering down and boosting his passive ability, Return the Favor, to return even more armor damage for one round.
**Rank 1:** +0 to Break attack and +1 to Return the Favor
**Rank 2:** +1 to Break attack and +2 to Return the Favor
**Rank 3:** +2 to Break attack and +3 to Return the Favor
By using Bring the Pain, the Shieldmaster can create a forward charge that punishes enemies for ganging up against him.

#### Second Active Ability: Choice

In the second part of *The Banner Saga*, when Mogr reaches Rank 6, he can choose a second active ability between:
* Malice (Provoker), like Fasolt
* Battering Ram (Strongarm), like Griss

### Passive Ability: Return the Favor

A character who performs a melee attack on a Shieldbanger loses 1 point of Armor for each successfully landed hit.
Return the Favor triggers every time the Shieldbanger takes Strength or Armor damage from an adjacent enemy, which can make it devastating to hit him with attacks that strike multiple times, like Bloody Flail. Ranged attacks do not Return the Favor.
## Joining the Party

Mogr is a starting member of the Varl caravan. He never permanently leaves the caravan, but like most characters, death is possible...

## Possible Death Scenarios

**[SPOILERS]**

**First Game:** In Chapter 3, Mogr can be killed in a few different story-paths during the escape of Hakon's caravan from the Dredge siege at the ruined fortress of Ridgehorn:

* If he is sent on the suicide mission of creating a distraction for the caravan to escape. His diversion makes the battle just after the escape quite easier.
* If you lose the battle just after the escape, Mogr will sacrifice himself to allow Hakon and the others to flee.
* If you win the battle just after the escape, but your caravan has very few varl left (e.g. if you have suffered heavy casualties in Wars before Ridgehorn), you will not break free of the siege so easily. In the aftermath of that battle, there is a story-path that can lead to Mogr's death.

**Second Game:** In Chapter 12, if you did not stop in Etingbekkr there will be a forest fire and you'll have to deal with the spreading catastrophe. Choosing to have the varl lead a charge away from the fire will result in Mogr being burnt to death.

## Trivia

* The game's AI ignores *Bring the Pain*, so enemies will not consider the negative consequences of attacking Mogr!
* Mogr harbors some dark suspicions about the manner of Vognir's death, which he explains in The Banner Saga 3.
* Pro tip: only activate *Bring the Pain* when you are expecting melee attacks from at least two enemies before his next turn.

[Banner Saga characters]
[[1]]
[Banner Saga]
Harlaugr

A child’s doll that fills you with the resolve to never find one of these abandoned by cold hands again.

## Stats

* Rank: 11
* Price: 20 Renown
* Effects: +3 Strength and Willpower Talent Ranks; +2 Resist Strength damage; +2 Willpower

## How to get it

* May be awarded for finishing the second wave of Battle 22 (The War For The Wall) in Chapter 21.
* May randomly spawn at a Market.
Oli's Lucky Flask

*"I've had this flask as long as I've been alive and figure it keeps me going,"* Oli says.

## Stats

* Rank: 3
* Price: -
* Effects: +10% chance to Dodge Strength attacks; +10% chance of Critical damage; +10% chance to Divert Armor attacks

## How to get it

Oli is carrying it when Bolverk notices him fighting off some Dredge shortly after the beginning of Chapter 9. If you do not help him fight off the Dredge, Oli's flask breaks.
Map

This article depicts the in-game **world map**. Click on the image for a larger version, or this for an interactive version with location descriptions.

## Provinces

The main part of the world is land, with large oceans on its east and west sides. The main provinces of the world are, from north to south:

* Valkajokull — Desolate frozen wastes in the north of the continent; probably inhabited by Dredge.
* Setterlund — A large but scarcely populated province in the north-east of the continent; Frostvellr is the largest human settlement in the region.
* Hraun — Mountainous, cold and predominately inhabited by Varl; includes their capital city, Grofheim, in the north-west and the ancient fortress of Einartoft with its monumental bridge.
* Rundwall — Main human province, in the mid-west; includes the human capital, Arberrang, the large city of Strand and the seat of power of the Menders, Manaharr.
* Stromlund — Human-inhabited province in the mid-south; the major cities of this region include Boersgard, Ormsdalr and Bindal.
* Swartbog — Swampy area in the south-east, sparsely inhabited by reclusive Kragsmen clans.
* Dalalond — Southernmost province of the continent, filled with valleys and grasslands inhabited by Horseborn.

## Other Information

* Refer to this article for a list of notable **map locations**, and their short descriptions.
* Refer to this article for the **Godstones**, landmarks dedicated to the fallen gods.
* Refer to this article for the **square-grid boards**, where the game's turn-based battles are fought.
Quartermaster achievement

Complete the game without letting anyone in your caravan die to hunger.

## How to get it

You must never have your days-of-supplies counter reach zero; when that happens, your population will start starving and die. So, you will have to purchase supplies in almost every market you come upon and limit your rest time as much as possible. Consequently, unless you play on the 'Easy' difficulty, you will probably suffer from one (or both) of the following problems, while trying to get the Quartermaster achievement:

* Low Morale — Because you will not have supplies to 'spare' on resting to recover it.
* Low Ranks for your heroes — Because you will spend most of your Renown for supplies.

Both of these problems will make your battles harder to win.
Gudmundr

**Gudmundr** is a Human Hero character encountered in *The Banner Saga 2*.

## Background

The captain of Bindal's guard, Gudmundr not only lives by the local laws, he lives to enforce them. His past consists of costly decisions in the name of what is right.

## Active Ability: Stone Wall

The Raidmaster braces for impact with his heavy shield, resisting damage from each strike for the next turn. Each hit the Raidmaster takes to either strength or armor is reduced, preventing him from taking permanent damage to either.

The Raidmaster can use Stone Wall to rush into a group of enemies and gain a forward advantage, or step in the way of a powerful enemy to block his movement.

**Rank 1:** resists 3 damage per hit

**Rank 2:** resists 5 damage per hit

**Rank 3:** resists 7 damage per hit

## Second Active Ability: Choice

In the second part of *The Banner Saga*, when Gudmundr reaches Rank 6, he can choose a second active ability between:

* Bloody Flail (Thrasher), like Hogun & Mogun
* Run Through (Backbiter), like Onef
* Guts (Grudgewielder), like Ekkill
* Axe Storm (Axe Thrower), like Oli

## Passive Ability: Shield Wall

By standing next to an ally, the raider creates a Shield Wall, raising the armor of both himself and his ally by 1. This bonus remains until the Raider is no longer adjacent to the ally.

When multiple Raiders stand next to each other this effect is magnified as they grant each other their own bonus. Four Raiders standing in a square formation will each gain an additional 4 armor.

## Joining the Party

Gudmundr is first met at the end of Chapter 9 under the command of the Valka Zefr who recently arrived in Bindal to help. He may join Bolverk's caravan shortly after the beginning of Chapter 11, when entering the mines.

### Possible Deaths or Departures

* In the beginning of Chapter 11, Gudmundr is fighting off the Dredge at the mine entrance to protect the evacuation of the townsfolk of Bindal. Unless Bolverk sends the Ravens back up to help him, Gudmundr will die. If the Ravens help, but are defeated in the battle, Gudmundr will sacrifice himself to block off the entrance.
* After the events at Old Ford, in the end of Chapter 13, Gudmundr takes charge of guiding the Bindal refugees to Arberrang.

### Trivia

* This name derives from the Old Norse name “Guðmundr”, composed of two elements: “goðr / guðr” (god) plus “mund” (protection). Guðmundr (Old Norse, sometimes anglicised as Godmund) was a semi-legendary Norse king in Jotunheim, ruling over a land called Glæsisvellir, which was known as the warrior's paradise.
* Gudmundr shares the same portrait and sprite design with Valgard, another Raidmaster met in the first part of *The Banner Saga*, with different coloration.
Loom-mother

The **Loom-mother** is the primary female goddess in *The Banner Saga*. She originally created the human race by learning to weave life into her tapestry, which was the fabric of creation. She created the world and wove reason as an attribute into them.

She taught weaving and mending to the humans who came to be known as the Valka. Other gods attempted to copy her weaving but were only able to create imperfect copies of humans like the Varl and the horseborn.

One of the gods however in jealousy created the Dredge, beings with stone-like armor and immortal natural lifespan. Disgusted, the Loom-Mother punished the Dredge creator and accidentally killed him. This had the unintended effect in starting a war amongst the gods, who were shocked to find out they could die.
Ridgehorn

One of the six horns, built into the foot of the Long Reach. Ridgehorn looks out over Denglr's Bay and Strand, built at the time when dredge regularly emerged from the deep fjords nearby, threatening commerce. Over time the dredge diminished near Ridgehorn, then stopped altogether, the fort falling to disuse.

In actual, Ridgehorn along with other fortresses with the suffix "horn" in their name is a portal to the dredge homeworld built by the menders.

## Recent events

The region surrounding Ridgehorn had become infested with bandits shortly before the Dredge arose again.

The Valka Eyvind after performing the ritual to resurrect Juno, fled back through the portal but was confronted by a force of the Dredge. He however was able to kill all of them using his powers, losing consciousness in the process and damaging the tower.

During the events of *Banner Saga*, the party of Varls and humans led by Hakon decides to travel to Grofheim by way of Ridgehorn. While journeying to the place, they witnessed the lighting, utlised by Eyvind agaunst the Dredge.

Hakon's party had no idea though what had happened. When they reached the fort, they found littered corpses of the Dredge, not knowing what had happened.

They also found Eyvind and Juno on top of the tower. Since Eyvind was still alive and Juno not yet resurrected, they decided to take him along after being suddenly confronted by the Dredge. Battling their way through, they managed to escape the fort.

In *Banner Saga 3*, Iver and his party visited the fort. There, Iver was informed by Juno and Eyvind of the tower's true purpose - a portal to the Dredge homeworld that existed underground.
Hadrborg

The little that most humans know about Hadrborg is that he was a disciple of the Loom-mother, and he learned to create under her guidance. He created a few beasts but soon became bored with simple animals and began combining man and beast, ending up with varl. That's the myth, anyway. One thing is certain, each varl alive today was created by Hadrborg, and now the god is dead. The Varl here now are the last ones that will ever exist.
Ring of the Wolf

### Description

A ring engraved to Katherine of Veszprém. A gifted healer, she could preserve life in all but the most grievously wounded.

### Stats

* Rank: 3
* Price: 15 Renown
* Effects: Protects from death unless Strength is 1. Example: If the Hero has 5STR/2ARM and is attacked by a 12STR enemy, the attack would normally knock him out; by wearing this item, the Hero will not be knocked-out but his Strength will be reduced to 1, so that the next attack *will* knock him out.
Gunr's Heog

A varl named Gunr was the first to discover this series of low-lying hills in the Wyrmscale foothills that look eerily similar to barrows and go on for days. Rumor has it that all manner of creatures have been buried in this massive grave, though the hill or two that have been dug up unearthed nothing of note.
Grudgewielder

The **Grudgewielder** is a promotion of the Raider. Like the Raider, his passive ability is Shield Wall.

This promoted class has **not** (yet) been introduced in Factions.

## Active Ability: Guts

The Grudgewielder throws away his shield, points his axe at nobody in particular, jumps three feet off the ground and crushes it down on the ground. Every adjacent unit, ally or enemy, receives regular Strength damage and is knocked-back several tiles. The knock-back causes an additional 1 Strength damage per tile. Units can not be knocked *through* other units, unlike other similar knock-back abilities, like Battering Ram.

**Rank 1**: Knock back 1 tile.

**Rank 2:** Knock back 2 tiles.

**Rank 3:** Knock back 3 tiles.

Note: Before the 'Balance Update', December 2016, Guts used to cause only 1 Strength (instead of regular) damage to all adjacent units.

## Notes

Guts, does **not** synergize with the Raiders' passive, meaning that it's bad for allies to be standing next to the Grudgewielder when he's performing his active ability. However, it can deliver Armor-bypass Strength damage. This means that the Grudgewielder is practically unmaimable, dealing at least 1-2 damage if he has Willpower left. Appropriate positioning can spread damage as well as disrupt enemy formations.
Rest

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

Rest might refer to:

* One of the "actions" that can be performed by Units during the turn-based combat.
* When the Caravan spends time without traveling, i.e. in Camp or in a Town Village. This helps heal Injuries of Heroes.
Thumper Support

*This page was last updated during patch* v1.1.1833*. The current patch is* v1.6.1946*.*
*This article may be outdated. Please check the* Patch Notes *for more details.*
This is a mission on the Andreev Station Job Board

## Description

Help protect Cognac's Deep Mineral Thumper... Again.

## Objectives

* Travel to the Deep Mineral Thumper
	+ Defend for 00:01:30
* Return to Cognac

## Rewards

* Chance Item
* XP
* 1x Copper Vending Token
* 5x Andreev Station Voucher
* Crystite
Gold Wasp

An ornamental wasp crafted from pure gold for someone who found the imagery comforting in its own way.

## Stats

* Rank: 9
* Price: -
* Effects: +3 Willpower; +3 Move; +1 Drawing Aggro;
* Passive:
	+ Poison: 1 Strength damage to target Per Turn, for 3 turns. Equivalent to Rank 1 of Poison Tipped.

## How to get it

* This item is exclusive to the Deluxe edition of the game.
Juno

This article is a stub. You can help by expanding it!
*This article is a stub. You can help Banner Saga Wiki by expanding it.*

**Juno** is a female mender of great power and high position in their order. She is the mentor of Eyvind with whom she shares a romantic relationship.

## Trivia

Juno is not a playable character in The Banner Saga and The Banner Saga 2. However, she is a catalyst of, and plays a major role in, the events of *The Banner Saga* in-game universe. She appears in Chapters 3, 5 and 7 of Part 1 and Chapters 8, 10, 12 and 15 of Part 2. She becomes playable in The Banner Saga 3.

## Story

**Warning, the following contains story-related spoilers for The Banner Saga videogame series.**

Juno is a member of the Valka, the highest and most powerful class of menders, which reside in Manaharr. She is known for her great power and wisdom. Eyvind, who was the leader of the Valka had an unstable mind, which grew more and more uncontrollable alongside his power. Juno tried to find a cure for her beloved but when the other Valka discovered it, she was sentenced to death for trying to manipulate minds.

She was later resurected at the top of the White Tower, in the Underworld, by Eyvind. To do so, he used the energy of the Dark Sun and accidentally unleashed the Darkness on the World (as well as the Serpent, which was growing inside the Dark Sun).

Juno was later found unconscious at the tower of Ridgehorn by Hakon and his followers. However, since she was thought to be dead, she was left there. She tried to reach Eyvind at Sigrholm by ship, but the chasms created by the Serpent prevented her. She later joined Rook and the caravan near Boersgard, before it was attacked by Bellower and helped him fight the Sundr with a silver arrow.

## Playstyle

* Wanderer is a good tittle for her, since the 4 movement bonus is also applied while dead, making her collect more health and willpower in one turn.
Master Tactician achievement

## Description

Win a battle on Hard difficulty in the camp Training Tent using 6 rank 5 units.

## How to get it

You can play game on Easy, gather allies, Renown and items to improve your chances, then in right moment raise difficulty and try to get it. Best time to get this may be before Boersgard when you will have almost every item and two guaranteed Rank 5 units, Eyvind and Sigbjorn. In battle use your turn advantage and cripple units before starting to kill them.
Karlshus

**Karlshus** is a town located on the banks of the Red River.

## History

Karlshus is a small town located in the region of Rundwall and on the banks of the Red River. It also lies between the borders of the kingdoms of humans and varls. It contains a mead house that sprung up during the First Great War, exclusively catering to the Varl. This changed after the varl warrior Karl gave his life to create peace between his race and that of humans.

The town over time became famous for its establishments offering mead. About forty years before the Third Great War, a large group of bandits raided the city, putting the townsfolk to slaughter. A band of varls that included Olaf however forced them to flee after attacking them.

### Background

*One of the most important characters of the first great war was Karl, a proud varl warrior who turned against his own kind at the menders' behest to help end the war between varl and mankind. Along the Red River an enormous mead house catered exclusively to varl, but now sees both races drinking together regularly, though ironically the mention of Karl's name will, more often than not, cause tempers to ﬂare.*

## Recent Events

Most of the customers to the small town from outside are those traveling on the trade routes, attracted by the mead offered by *Broddi's Mead Hall*. Though the town makes a fine quality of meat, it is nothing remarkable, which causes Broddi to import mead of better quality from other places, like the human capital Arberrang from a gang called the "Mársmidr", who smuggled it through Strand.

After the Mársmidr stole one-half an important varl heirloom from Olaf, both he and his kendr Ulfvalgr came to Karlshus while looking for the thieves. The gang's leader Kjallak sent his men to rob the other half of the heirloom from Ulfvalgr, who escaped by feigning to fight with Olaf at Broddi's mead house, leading to a massive brawl. The Mársmidr after finding that Ulfvalgr had escaped along with Olaf, forced Broddi to tell them all about his dealings with Olaf and then burnt the mead house down.
Lansbridge

The **Lansbridge** was at one time not unlike the Old Ford, an aging relic of a bridge from earlier times. However, due to several mishaps that would send carts and people plummeting into the inappropriately named Undeep it was soon to be rebuilt completely by craftsmen from Brunthal and is now one of the stronger bridges on the continent.
Gold Bridle

Little is known about this ancient piece of riding equipment, but it was found amidst the wreckage of a razed horseborn camp.

## Stats

* Rank: 10
* Price: 20 Renown
* Effects: +3 ALL Talent Ranks; +1 Strength Damage; +1 Break

## How to get it

* Found in Chapter 12, after defeating the Horseborn boss at the Old Wood near Etingbekkr.
* May randomly spawn at a Market.
Renown

# Overview

Renown is the currency unit in both the single player campaign and multi-player. Uses and sources of both differ as follows.

## The Banner Saga: Chapter 1

In The Banner Saga: Chapter 1, Renown is primarily used to obtain goods and supplies and promote heroes for your journey. While battle remains the primary source of Renown, actions taken during certain story driven and random events frequently provide some as well.

### Single Player Uses

* To promote (upgrade) your heroes
* To purchase supplies from markets
* To obtain items from markets

### Single Player Sources

* Standard battle rewards:
	+ Defeating enemy units (+**1** per unit)
* Rewards for heroic or karmic actions during events (varies).

## The Banner Saga: Factions

In multi-player, Renown is the currency for managing, customizing and improving your clan.

### Multi-Player Uses

* To promote (upgrade) your units
* To recruit new units from the Mead House
* To expand your barracks, in order to accommodate more units
* To rename a character
* To purchase a color-variation for one of your characters
* To register for the active Tournament

### Multi Player Sources

The main source of Renown is battle. After each fight you earn some Renown, whether you win or lose. The better your performance in battle, the more your Renown grows.

* Standard battle rewards:
	+ Defeating enemy units (+**1** per unit)
	+ Winning a battle (+**5**)
	+ Winning Streak (+**1**, applies for each win-in-a-row in Ranked and Tournament matches)
	+ Expert Mode (+**2**, whether you win or lose)
	+ Daily Login Streak Bonus (+**1** per battle, up to X battles; X being the number of days logging in continuously, at least once per day)
	+ Underdog Bonus (+**1** per power-level difference)

* Special battle rewards:
	+ Unlocking Steam Achievement (+**5** per Achievement)
	+ Activating Rally Boost from the Marketplace (+**5** per battle)

Other sources of Renown include:

* Placing in a weekly Tournament (+**200** for 1st, +**100** for 2nd, +**50** for 3rd)
* Purchasing Renown at the Marketplace (+**80**, +**300**, +**600**, +**1600**)
* Purchasing Starter Pack (+**100** among units)
Items

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Items** are assets of the hero Caravan. They can be found along the way (usually at Godstones), earned via quests or battle loot, purchased from Markets or carried by heroes that join the caravan. Items can be equipped on Heroes to increase their prowess in the turn-based battles, usually by boosting their stats.

Browse the...

* Saga 1 Items, available in the first part of *The Banner Saga*
* Saga 2 Items, available in the second part of *The Banner Saga*, in addition to those carried over from the first game.
* Saga 3 Items, available in the final part of *The Banner Saga*, in addition to those carried over from the first two games.
Jarls Howe

During the first great war, many great warriors and chieftains at Fladdavalor Plains fell, varl and men alike. Wanting to honor these warriors but unable to return to Arberrang as the war raged on, mankind buried their champions in hallowed ground at Jarl's Howe in the foothills of the Godsreach Hills.
Radormyr

Nobody can really agree on what Radormyr looked like, as fond as he was of his own isolation. He never directly contacted humanity.

Most think he was a serpent that lived in the sun and it's not uncommon to hear speak of seeing the tail of a great creature slipping through the thin clouds on a sunny day. Radormyr was always one of the lucky gods, the kind who people thanked for good weather, healthy livestock and a good harvest.

## Radormyr's Godstone

The biggest mystery about Radormyr has always been how his godstone came to be found at the bottom of a dried-out lake.
Market

This article is a stub. You can help by expanding it!
*This article is a stub. You can help Banner Saga Wiki by expanding it.*
In the first and second parts of *The Banner Saga*, **Markets** are places where you can exchange Renown for Supplies or Items. Markets can be found in all major cities as well as in most villages.

For the multiplayer game's (*Factions*) Marketplace, please refer to the Strand article.

## Buying Supplies

**Supplies** are needed to feed your Caravan and keep its Morale high. Sometimes supplies can be acquired by other means (like quests or random events, but they can also be purchased in Markets.

* Each **unit of Supplies** can approximately sustain 100 people (Clansmen/Peasants, Fighters or Varl) for 1 day.
* Each Market has its own **number of supplies' units** and its own **exchange rates**. If the town where the Market is situated is in distress (e.g. siege) or hostile against your caravan, expect limited or no supplies and a high exchange rate (e.g. 1:1, i.e. 1 Renown gets you 1 unit of Supplies). On the contrary, when the times are better, exchange rates can be much lower, e.g. 1:8; stock-up on supplies when you find such a cheap price!

## Buying Items

Each Market has a random stock of Items with special properties. These can be equipped by your heroes and improve their battle performance.

* Renown costs increase with Item-Rank.
	+ In the first part of *The Banner Saga*, Rank-{1,2,3,4,5} items cost {5,10,15,20,25} Renown.
	+ In the second part of *The Banner Saga*, the Renown cost is twice the item Rank.
* A character can equip only items of equal or lower Rank than his own.
* Item stocks are randomly generated. Visiting the same Market in different play-throughs might have different items. It is common for high-rank items to appear early in the game, where you can neither purchase them nor equip them.
Onef

**Onef** is a Human Hero character encountered in the first part of *The Banner Saga*.

## Background

Some relation to Ekkill has seemingly driven this man away from Frostvellr, though he has never told you much about the exact reasons why.

He is the brother-in-law of Ekkill and murdered his own wife, claiming that she died of an illness. When the Dredge started invading, he tried to take control and used Ekkill as a puppet, presenting him as a madman.

## Active Ability: Run Through

The Backbiter selects a target and then runs through multiple spaces to reach them, causing 2 Armor damage to each character he runs through. He then stops behind his target and stabs them for normal Strength damage.

This allows the Backbiter to move through both friend and foe, giving him extremely high mobility on the board. The Backbiter is the most useful when hunting down ranged or weakened enemies hiding in the back rows.

**Rank 1:** Run through 2 tiles

**Rank 2:** Run through 3 tiles

**Rank 3:** Run through 4 tiles

## Passive Ability: Shield Wall

By standing next to an ally, the raider creates a Shield Wall, raising the armor of both himself and his ally by 1. This bonus remains until the Raider is no longer adjacent to the ally.

When multiple Raiders stand next to each other this effect is magnified as they grant each other their own bonus. Four Raiders standing in a square formation will each gain an additional 4 armor.

## Joining the Party

Onef can be recruited during the start of Chapter 4, before leaving Frostvellr. He claims he was forced to mistreat the Skogr refugees by Ekkill, and offers to take Rook to a supply-cache if he is brought along. If the player stays outside of Frostvellr, he will offer to join you and bring supplies when you leave.

## Possible Death or Departure

* Rook has the option to kill Onef if he tries to sneak into Frostvellr using a supply cart as cover, at the end of Chapter 2.
* After departing Sigrholm during Chapter 6, Rook and his allies pass through a forest. Onef takes Rook aside for a quick word, confesses his intended mutiny and attacks him! He then slays Egil, stabs Oddleif and flees into the forest kidnapping Alette, who is forced to slay Onef after the battle for her rescue.

## Playstyle

* Onef starts with quite low stats, and his Strength is also capped really low. Increasing his Break and Armor is a top priority.
* He is one of the most mobile units, besides the two Landsmen of the game, owing to his active ability, Run Through.
* Run Through can be used to deal Armor damage to multiple lined-up enemies, or reach a protected low-Armor unit (e.g. an Archer or Slinger) hiding in the enemy back lines.

## Trivia

* Recruiting Onef is **the only way** to recruit his brother-in-law, Ekkill.
* Recruiting Onef will lock you out of the Steam achievements, Innocent and Beat the Odds.
* Onef's character is true to the namesake of his class, Backbiter...
* His scripted mutiny is one of the most (negatively) memorable moments of the game, resulting in Egil's unexpected death, if he is still alive!