Sci-Fi Dogs: Episode 2

Sci-Fi Dogs go to India (PLANET)

The Captain parts ways with the soldiers leaving them with a briefcase. They are given strict orders to await further instruction and at all costs not open the briefcase. They have two hours to kill before further instruction arrives. Their ship begins to enter orbit of the planet India. When they land they decide to spend time getting to know each other better and playing a few games of the rudimentary primitive game, Pong.

Bernard is a master at the game of Pong, back home on his home planet he has a garage stored with game cabinets that he likes to tinker with. Bernard laughs and encourages anyone to challenge him for a little bit of fun, trying to break the ice after the massacre that they had taken part in last session, an attempt at raising the morale. He plays a few games against Taylor, ST. N1K, and Leon before Leon beats him and he begins to pack away. The game piques Howel's interest and he asks the man if he can have a game too and Bernard gives him a shot. The two play and Howel wins and Bernard brushes it off as psychic intuition. There is not much more to do on the ship so the crew decides to split up and cover some ground. Taylor Klaus stays at the ship to await further instruction. India is a popular homebase for members of the former Indian Resistance so they are advised to remove their Wolfenstein uniform and get into civilian wear.

The gang band together and head to an Indian takeaway. They are perceived to be foreigners so they are denied of certain menu items. They end up eating a meal together and appreciating it for its unique flavours. After, Bernard wanders off on his own and a pawn shop catches his eye. When he enters the pawn shop he is amazed to find plenty of trinkets that tickle his fancy and he decides to go up to the counter and begin bartering for some antiques. Whilst bartering, he finds out that the man who is operating the pawn shop is also selling illegal blueprints and manufacturing firearms which Bernard is interested in. He manages to get the owner to show him the blueprints and whilst he isn't looking, he uses his sleight of hand to snatch one of the firearms and its blueprint before leaving.

The soldiers ask some locals to show them around when a man enlightens them that they shouldn't leave their ship unattended. The crew are filled with dread and they head back to the ship finding that there are swarms of children attempting to get into the ship. In an attempt to make the children scatter, they threaten them lightly with their weaponry, which quickly disperses them back into the city and the ship is left untouched. The ship doors open and Howel goes to fetch the briefcase. The commander then speaks, giving them their next order. They were to place the briefcase on a VIP balcony of a religious building and open it. Then crew start making their way to the destination described by the commander.

When they make their way to the building, they are met by the equivalent of a bouncer, who denies them entry to the VIP area. They are mostly defeated until they assess the area and Bernard catches eye of a man leaving with a ticket to the VIP area. He snatches it and brings it back to the group where ST. N1K photocopies more. The soldiers return to the bouncer and show him their tickets, he first thinks that them all having the same wish was suspicious however he brushes it off when they all nod their heads in unison when he asks them if they all want 'Big Mommy Milkers'.

They scale up the ladder into the VIP room and the commander gives them the order to open the briefcase. The comms experience static and a new voice speaks over it. This voice tells them to not open the briefcase, that opening the briefcase would mean immediate death. This new voice tells them that for a short period of time their comms will be untraceable as they discuss what they will do next. He also tells the crew that there is a special way to open the box. After a considerable amount of back-and-forth, Howel takes initiative and decides to follow the new voice's instructions on how to open the box. The others loom over his shoulder as it is revealed that inside of the briefcase is a klang bomb. The party now exclaims in fear, attempting to get answers out of the new voice however none are to come. They are told to bury the bomb in sand and tell their old commander that they opened the briefcase and nothing happened. Once they bury the briefcase, the first commander expresses his confusion, and then the crew are ordered to return to their ship. The crew make it back safely to their ship and later are transferred to (Big Dog)'s new ship where they are debriefed on the situation.