Marauder Event Star Wars

# The Lowdown

This event spawns from a Marauder problem in Harling. The bubble in which it is being altered happens to take on the skin and rules of the Star Wars universe. It's up to the local mages to put a stop to the Marauder before things get overwhelmingly bad for sleepers and awakened alike. The mission brief? Stop the Marauder by any means necessary.

## Character Creation:

Your mage is going to deal with the Marauder? That means reality is altering, and it's your turn to step up to the plate and play by their rules, not yours. Your Magick is useless in this bubble, and you are forced to submit to different rules of reality. So, take some time and consider what your character would end up being in this reality instead. You are very much of your own mind, and along with the others you can communicate normally, but your Paradigm does not matter.

### Powers & Abilities

In simple terms, you need to decide if your character is going to be able to use the force or not. This is going to depend on your characters ability to use their dots within this bubble.

* **Force** = Arete Rolls.
	+ Your spheres will relate to what the force can do, but this is connected to your Sith type. Rolls will be altered around as a Warrior is not going to have a hyper focus into healing like Inquisitor. At the same time, Inquisitor is not going to be as great with a saber as a Warrior.
* **Sabers** = Melee Rolls.
* **Guns** = Firearm Rolls.
* **Knives** = Melee Rolls.
* **Explosives** = Athletics Rolls.

If you have any questions, please let me know, but this is the basic outline for what it is we're doing.

## Class

#### **Sith Warrior [Saber/Force Focus]**

An unstoppable force of darkness, the Sith Warrior is entrusted with the task of destroying the Empire’s enemies and enforcing Sith domination across the galaxy. The Warrior channels the destructive emotions of fear, anger, and hatred to purge weakness from body and mind and become a being of pure, brutal efficiency.

Destined to eradicate the incompetent chaos created by the Jedi, the Sith seek to rule the galaxy through power and intimidation. The armies of the Sith Empire are trained to accomplish this task, but they require the leadership of bold Sith Warriors—loyal and mighty overlords—who will drive them to conquest and victory.

These cold-blooded conquerors waste no time with cunning manipulations and carefully-crafted plans. Sith Warriors crush their opponents and stride toward their goals with dreadful determination, leaving ruin and annihilation in their wake. Emanating awe and terror at every step, they accept nothing but absolute obedience from their followers. In turn, Sith Warriors can serve as loyal subjects to their own dark masters, often surprising enemies and allies with their rigorous honor and perfect discipline.

#### **Sith Inquisitor [Force/Saber Focus]**

The history of the Sith Empire is fraught with scheming politics and dark secrets—the lifeblood of the Sith Inquisitor. Treachery hides around every corner in the Empire’s dark corridors, and survival depends on an individual’s natural cunning and the will to manipulate and defeat their enemies and allies alike. The Inquisitor experiments with forbidden powers to not only survive in this cutthroat environment, but to excel and seize authority. Regardless of potential, few acolytes succeed in facing the rigorous trials to become Sith Inquisitors. Only the most determined acolytes attain such an achievement, but these Sith are often the ones to watch. Due to their manipulative genius, Inquisitors are skilled at exploiting both their enemies and their allies to further their own personal agendas. Channeling this Force energy, Inquisitors are capable of draining the life from their enemies and using it to feed themselves and their allies.

Though their skills are varied and many, Sith Inquisitors are most feared for their ability to channel the energy of the Force, making them a spectacle to behold on the battlefield. Seething sparks of lightning explode from the Inquisitors’ fingertips and wrap their enemies in tendrils of pure Force energy. Because Inquisitors can twist the Force into lightning to stun, subdue, or destroy their foes, it has become their signature. Those who have experienced the sensation of the Inquisitor’s Force Lightning and survived forever recoil from the crackling sound of electricity.

#### **Bounty Hunter [Gun/Bomb Focus]**

Countless enemies stand in the way of the Sith Empire’s drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxy’s most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over one’s shoulder. It’s never a question *if* a Bounty Hunter will find you… only *when*.

Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hire—they’re heirs to a professional legacy—an ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business.

The Bounty Hunter’s path lies along the edge—the stakes are always high—and the path only leads two places, to a life of infamous glory… or to a quick and ignominious death.

#### **Imperial Agent [Gun/Knife Focus]**

The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

Imperial Intelligence cultivates a notoriously vast and efficient network of informants, enabling the Agent to navigate the galaxy’s political landscape with effortless suave. Naturally, the Agent’s allegiance to the Empire is without question, but great latitude exists for those so closely attuned to the Empire’s secret agendas—Agents often harbor their own mysterious motivations as well. Having pierced countless layers of intrigue, these spies know of conspiracies within conspiracies. Even close contacts find it hard to predict what an Imperial Agent will do until it’s done.

The most elite operative within Imperial Intelligence is the ‘Cipher’ Agent—recruited and trained to carry out the most dangerous and sensitive assignments the Empire has to offer. Whether working undercover or carrying out assignments in broad daylight, the Cipher races along the razor’s edge of disaster, using carefully orchestrated tactics that leave little room for error—the smallest slip-up can be catastrophic. Each successful mission, however, shifts the galactic landscape in the Empire’s favor, and the Agent plays a supremely critical role in securing Imperial domination.

## Races

The Universe of Star Wars if vast, and there are so many aliens you can choose to be. This will alter your character's biology for the event but after it they will return to being human. This is a list of races and the perks that came with that.

#### ⸻ **Cathar**

* [Feline Alien - Easier Intimidate and Leadership Rolls - Force-sensitive]

Cathar are a species of bipedal feline humanoids native to a planet bearing the same name, located in the Outer Rim Territories of the galaxy. Cathar are known to be an honorable and proud people; they are fiercely loyal to their allies, while at the same time are capable of harboring intense hatred of their enemies. [Feline Alien - Easier Intimidate checks - Force-sensitive]

#### ⸻ **Chiss**

* [Blue Alien - Easier Investigation and Drive Rolls - Force-sensitive (Almost Always Females)]

Chiss were a near-human sentient species that possessed blue skin, red eyes, and dark blue hair. They hailed from the planet Csilla. The Chiss were notable for the nature and structure of their families, and how Chiss families dominated many aspects of Chiss society. [You'll have to figure out a Chiss name for yourself.]

#### **⸻ Cyborg**

* [Modded Human - Easier Perception Checks/Harder Physical rolls and Easier Computer rolls - Force-sensitive]

A cyborg, sometimes called a mod, was any living, organic being, sentient or not, whose body was enhanced with machine parts. Cybernetic augmentation was an invasive process that changed a being's brain functions and physiology in significant ways, so much so that it was usually irreversible. (We will go over your body modifications and how that comes into effect).

#### **⸻ Human**

* [Human - Easier Leadership and Carousel Rolls - Force-sensitive]

By far the most common species in the galaxy, Humans are versatile and the norm against which other species are judged.

#### **⸻ Mirialan**

* [Human - Alignment Sense - Light Force-sensitive]

Mirialans were a near-human species native to the planet Mirial. They had skin tones ranging from green and yellow to pink or purple. Most had traditional black geometric tattoos on their faces, which symbolized personal achievements. The species had a strong connection with the natural world and typically believed in the Force. (They can still fall to the dark, but rare. This is going to be a rare slot to play.)

* [**Alignment Sense:** Being able to tell which energy of the force someone belongs with (Roll required) ]

#### **⸻ Nautolan**

* [Alien - Breathing both air and water | Easier Survival Rolls - Force-sensitive]

The Nautolans were a humanoid species from the planet Glee Anselm. They were amphibious, and adapted to survive in harsh environments. Nautolan society was largely peaceful, but they were at odds with the Anselmi, a related species also native to their home planet.

#### **⸻ Rattataki**

* [Alien - Easier Subterfuge and Stealth Rolls - Force-sensitive]

The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak. (They are always bald)

#### **⸻ Sith Pureblood**

* ["Alien" - Easier Intimidation and Subterfuge Rolls - Dark Force-sensitive]

The Sith, known alternatively as Red Sith or Sith Purebloods, are a species of red-skinned humanoids that originated on the world of Korriban, before eventually resettling on the ice-world of Ziost. Also distinct for their bone spurs, facial tentacles, and genetic predispositions toward both left-handedness and the dark side of the Force, the Sith species coalesced into an empire ruled first by kings and later by Dark Lords.

#### **⸻ Togruta**

* [Alien - Easier Dodge and Empathy Rolls - Force-sensitive]

The Togruta were a sentient humanoid species, characterized by their colorful skin tones, large montrals, head tails, and white facial pigments. Togruta are a often confused with Twi'lek. Unlike Twi'lek, they possess hollow horns on their head which sense ultrasonic waves.

#### **⸻ Twi'lek**

* [Alien - Easier Performance and Stealth Rolls - Force-sensitive]

Twi'leks, sometimes referred to derogatorily as Tail-Heads or Twi's, occasionally referred to as Rylothians, were a tall near-human species whose most striking feature was a pair of long appendages protruding from their skulls, called lekku. They hailed from the planet of Ryloth, in the Outer Rim Territories, and female Twi'leks were often exported offworld as slaves. Twi'leks were considered one of the most common species in the galaxy, with its members easily able to blend into a crowd without drawing attention, as opposed to rarer, more prominent species, like Togrutas. Some armies used this to their advantage, employing Twi'leks as undercover agents.

#### **⸻ Zabrak**

* [Alien - Easier Leadership and Carousel Rolls - Force-sensitive]

Zabraks were a near-human carnivorous species native to the planets Iridonia and Dathomir. Most members of the species had distinctive horns atop their heads, as well as two hearts. Although most Zabraks lived on Iridonia, some settled on the planet Dathomir, where the females of the species, known as Nightsisters, ruled over the Nightbrother males and practiced powerful dark side magick. Notably, female Dathomirian Zabraks lacked the cranial horns shared by the rest of the species.

### "Why can't we play.... Miraluka?"

Because they're light-force sensitive and not dark.