recursal/Fanatic-Fandom huggingface dataset:
Zen

* Portrait
* Sprite

**Zen** is a tabaxi bard associated with the Sniff and Yiff and The Red Terror parties.

## History

Zen grew up in an orphanage, along with his brother Eivor. The two don't remember much about their parents or what led to their arrival at the orphanage at Eastshire, but the two decided to make the best of their situation. As the two grew up, they found their interests: Eivor found his interest in fighting other children like him, while Zen found himself wandering around the small district, becoming the token jokester tabaxi to the townspeople, entertaining everyone. It was only when Eivor brought Zen an opera show titled "Macbeth," that Zen found his calling.

He found himself entranced by the music all around the town, from the taverns, from the buskers on the streets, or from the opera house. He would wander late at night, so late that Eivor had to drag him back to his bed at times.

One day when Zen stayed late in the tavern, lost in the music, he found himself to be the last figure remaining in the bar aside from the owner and the bard. Introduced to inner workings of string instrument, Zen found himself poring over the panflute every night after the bard finished his work at the tavern. Even when his brother went missing, Zen dilligently studied under his mentor, night after night. With his mentor's contract ending with the tavern, Zen decided to follow the bard on his journey around the world, leaving Danrandal, and the continent Iporis behind. Throughout the years, Zen learned a lot from the bard, not only musically, but in combat as well.

The mentor's wanderings eventually brought Zen home, back to Iporis. The two only planned to stay at Iporis for a few days, staying at the coast town of Simymelk. After a small performance for the crowd, Zen was still content traveling with his mentor, and the two planned to move onto the next continent. But when he heard the faint whispers of a Tabaxi warrior, Zen needed to know more. The warriors' name was Macbeth, and apparently had a apetite for violence and justice. Upon hearing the warriors' appearance was strikingly similar to his brother, Zen decided it was time he started looking for answers.

Waving his mentor goodbye, Zen was truely alone for the first time in years. Relying on his charisma, he stayed at the town to investigate the rumours. Few days later, he met Ginger, who invited Zen to the party of Sniff and Yiff. Seeing as the group planned to venture around Iporis, Zen accepted.

Sooner or later, he will find his brother.

## Trivia

* apparently vincent only made zen's character traits being "horny all the time" despite emmas pleas and vincent knowing how to write :pensive:
Zarikar

* Portrait
* Sprite

Zarikar is a noble bard from Baldur's Gate. He was forced to move north. He's asexual.

## Eastwind Inquisitors Storyline

### Session 8

Zarikar made an appearance at the Forlorn tavern, surprising Hakarr. They talked about Kutar and keeping an eye on the Occulox Project before Hakarr returned to the party.

## Backstory

### Forgotten Realms

Zarikar is the only son of the younger sister of the Mephistikar patriarch. The Mephistikar are a rising Tiefling family in Baldur's Gate. They've made their money off of their magical services and connections. They are noble through money rather than birth.

Zarikar was gloomed for politics and high marriages but was quite rebellious. He didn't respect their lineage or their work. He had high aptitude for eloquence and minor magic, but wasn't inclined to play the game so to speak. He doesn't hate the money it brings, though. He loves lavish clothing.

The Mephistikar, as their name suggests, are descended from Mephistopheles. Because of his idleness and petulance, he was sent to Icewind Dale…to reflect on his lineage and purpose due to the icy nature of their devil ancestor’s domain and the environment. He hates it, but is stuck there until he suitably ‘matures’.

### Iporis

Wealthy family in Easthire/the continent (like they are spread out). Zarikar wandered into the Lich Kutar’s domain. He was spared from death and other punishment due to his love for old fashion styles and clothing. Also music/arts (as he is a bard). Hakarr and him became strange friends during Zarikar’s ‘stay’. Zarikar was eventually freed from and returned to his life. - This was years ago so Zarikar/Hakarr were late teens (around the same age). Zarikar had to go back to school and stuff. Hakarr remembers him but doesn’t know where he lives or anything so hasn’t thought to reach out.
Stream of Arcanum

**The Stream of Arcanum** is an ethereal river of mana that flows through the world of Seralure. Spellcasters are able to manipulate the flow of the Stream to create magical effects. The Stream can be seen on the ethereal plane.

## Iporis is Weird

Iporis' Stream is damaged due to the presence of Galonoth and the creation of magical dead zones. Dead zones have a mana drought, which try to refill themselves automatically. This is done through marking living souls as Lifewells and inflicting Sipheria universalis upon them.

## Mana

Mana is pure energy, and is capable of being used to create souls, cast spells, sustain liches, and create gods.

Souls can be transformed into pure mana easily. This is why mortal souls are often used to repair the Stream (as with Sipheria universalis), sustain liches, and empower gods and other entities (through sacrifices)

Traces of a soul's mana can be extracted through the blood via ritual. The soul's total mana will not regenerate, so this method will eventually lead to death.

## Trivia

* basically the Weave from the Forgotten Realms
Vicaver

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

### Affiliation

Avantika?, Nosarth's School of Arcane Arts (formerly)

### Class and Subclass

Transmutation Wizard/Otherworldly Patron Warlock

## Appearances

### Debut

,,

**Vicaver Sylvectus** is an elf wizard who studies the magical properties of certain plants, notably Ignet's Tears. He has connections to Avantika, and has previously taught and researched at the Nosarth's Academy of Arcane Arts in Eastshire.

## Biography

A wizard with two apprentices in Phandalin studying magic under him.  He is an old elf who struck a pact with an aboleth centuries ago.  He would help break the seal containing it, and in return, it lent him power and resources to help further his research in finding the source of magic in this world-- which happens to manifest/use plants as vessels.

Vicaver's research on the Ignet's Tears flowers involves seeking ways to extract its powers and properties to apply to other living things. Notably, this flower has some sway over the boundary between life and death.

He introduces himself as Vicaver Silvermoor to his apprentices so they can't really look too far into his research.

## Relationships

### Avantika

There seemed to be some sort of business relationship between Vicaver and someone named Avantika. They are both not fond of the Broker.

### Calliope

Previously worked with Caliope, but was shunned for his practices.  He has since retreated deep into the Cloven Conclave to get better access to the plants there. They were colleagues in Eastshire at Nosarth's Academy of Arcane Arts, and both operated under the botany department. He stole some of her research, but Calliope knows and hasn't gone after him since she doesn't know where he is.

## Trivia

* Transmutation Wizard/Otherworldly patron Warlock
* Emma has several emergency NPCs named "Vicaver" since it's the first thing on her NPC emergency name list behind her DM screen. They've appeared over the course of four campaigns, so who knows, maybe they're all the same Vicaver :)

Vicaver's Sprite
Sleetwarden Lookout

Byselon

This content refers to phenomenon on the continent of Byselon.

 Geographical Information

 Utility Ratings

### Size

**Sleetwarden Lookout** is a mountain on the coast of northern Byselon. It's noted to be unforgiving and frigid, but with considerable deposits of diamond and nickel in the rock.

It snows nearly year-round, with a short but productive growing period.

## Settlements

The only established settlement on the mountain is the Aarakocra village of Dagasi. Dagasi has offered refuge to miners in the past for a share of the ores, but this has been discontinued.
Pyra

**Pyra** is a winter eladrin arcane archer associated with the Talons of the Falcon. She was romantically involved with Ruisheart in the past.

## Eastwind Inquisitors Storyline

### Session 21

Pyra confronted Ruisheart about his reaction to the sinking Crimson Consortium ship late at night, and found that he thought it was like his deployment in Portia all over again.

### Session 20

Attacked the Crimson Consortium with the mercenary party.

### Session 19

Pyra arrives in Eastshire with the other members of the Talons of the Falcon and Jorel. She is not happy to see Ruisheart. After Drahkhan takes Tony and the half orc twins away to get drinks, Pyra confronts Ruisheart, only to hear about his past and how the pirate fighting affected him. She softens slightly before sternly reminding him that the past can't be changed anymore, only the future. They then go to the Siren's Respite to start storming the Crimson Consortium.
Maxom

Non-Seralure

This content refers to phenomenon outside of the world of Seralure.

* Portrait
* Sprite

- Fallen aasimar spellcaster - Midwinter Child - Criminal BG
glove with crystal in it
crow pls gibe deets im bad at this

NOTES - Grandmother disappeared, OG celestial - Orb of emptiness caused shadow magic - Fought Moxam and met each other - Doesn't care about origins that much

## History

Auril the Frostmaiden has blessed me, for I was born on the Midwinter Holiday. I was an innocent child then. My parents were mortal but I was born imbued with celestial blood. My dad says I probably got it from my grandmother, who disappeared a long time before I was born. Kids looked at me differently, and I was treated as an outcast because I wasn't like them. So I ran away. I ran far away from my home and my family and I lost myself in the woods. I don't remember much from that night. The sound was quiet at first. I cautiously maneuvered my way through the woods, and the sound grew louder until I finally laid my eyes upon it. A massive, floating orb of...emptiness. I reached my hand out to touch it, and then the next thing I know I wake up on the ground with a bunch of men standing around me. They were highwaymen: robbers who stole from travelers and made their livings off of the work of others. They felt sorry for me, and they took me in. My skin had become charred and grey and I found I had the ability to do things I never could before. Despite the sound of it, the people were nice. They smiled and laughed around the campfire and seemed more human than any of the people from my hometown. They took me in and I too followed the life of a criminal. I became a burglar, sneaking into places and taking their valuables and running off before I was caught. Eventually, I was bold enough to work on my own. I started traveling and visiting towns before reaping the rewards of my job in the dead of night. Funny thing is, I didn't see my life-changing as much as it did that day. It was a routine robbery, nothing new or exciting.

There was a single man traveling on the road, a mace on his hip for protection. With my powers, I thought I could take him. But, in a matter of seconds, he had me on the ground at his mercy. I thought this was the end, where he was going to finish me off because of my attempt on his life.....but no. I opened my eyes to see his hand outstretched, helping me to my feet. He said I was a troubled soul who simply needed some guidance in this confusing world. To be honest, his words seemed more confusing to me than anything else at the moment. I don't know why, but I felt compelled to stick with him. I felt I was indebted to him sparing my life. He goes by the name of Moxam Ravot, and I got to know him rather well. His views on the world were radical, and we often found ourselves in a heated debate. And yet here I am, still at his side ever since.
Strive

**Strive** is a tiefling whose horns have been cut off. His tail is also severely injured, and paralyzed. He was the victim of an extreme form of hazing when joining the Eastshire guard. Justice was eventually brought to the perpetrators, and he was able to progress through the ranks of the guards until he rose to the rank of Captain.

Strive was later placed as mayor of Eastshire after the Eastwind Inquisitors and Requiem forcefully removed all existing office holders.

## Eastwind Inquisitors Storyline

### Session 21

Manned the jailhouse and took Crimson Consortium bandits into custody from the Inquisitors and mercenary party.

### Session 16

Alerted the party that Sigmund wanted to see them, and handed them a copy of the key to his cell for future use.

### Session 15

Was encountered at post in the trade district. He led the party to Sigmund's cell and unlocked the door for them.

### Session 14

Put Sigmund in jail on request of the Inquisitors. Strive was noted to cast a long glance at the governor, as if they had a lot of discuss later.

### Session 8

Was seen at the Forlorn tavern eavesdropping on the party. Wysanala and Drahkhan approached, and fed him false information about the Requiem and Stave working together in the Skybound District. Rinn used telekinesis to pour hot soup on his crotch, and he left.

### Session 5

Eavesdropped on the party more in the Maestro's Inn. Was later tracked by Rinn back to his house in the Trade District, where he lives with his sister Reprisal. In the morning, he was seen receiving reports from the other guards, suggesting that he is the captain of the guard. Drahkhan called for his aid while they were being attacked by an assassin.

### Session 4

Seen briefly in the Maestro's Inn by Drahkhan, likely eavesdropping.

### Session 3

Recognized by Wysanala as one of the guards standing in front of the Stave's abandoned warehouse at the Applepound Enterprise.

### Session 2

Noticed by Rinn briefly. He was staring at the party as they left the tavern to go sleep for the night.
Seralure Changelog

List of big lore/worldbuilding changes

### Version 5 (December 2020)

Iporis version 5 (800 PR)Iporis version 5 (Starboard Alliance 800 PR)Iporis version 5 (Kingdom of Bathysolus 800 PR)Iporis version 5 (Vasilian Empire 800 PR)
#### Notable Changes

* Arborun removed
* Darandal removed
* Disefin removed
* Finam removed
* Hilt removed
* Jimmyton removed
* Kahmi removed
* Leilon removed
* Lovekraft removed
* Neverwinter removed
* Natin removed
* Mere of Dead Men removed
* Shillton removed
* Shington removed
* Swordhaven removed
* Thundertree removed
* Toomadri removed
* Wyndpa removed
* Yelan removed
* Cancer Island renamed to Callinect Island
* The Crags renamed to Conundrous Hills
* Dragonscale Delta renamed to Sharktooth Delta
* Krab renamed to Sapilin
* Neverwinter Wood renamed to Parlyn Woods
* Seehall Wastes renamed to Wastes of Cominds
* Starmetal Hills renamed to Avanor's Spine
* Sword Mountains renamed to Westguard Mountains
* Delikial merged with Deucalis
* Dremleen merged with Alvalon
* Hahvahd merged with Simymelk
* Jensiden merged with Ergan
* Oranstice merged with Actran
* Orlen merged with Peyden
* Convoy's River distinguished from Seraph's River

### Version 3 (August 2020)

Iporis version 3 (474 PR)Iporis version 3 (474 PR roads)
#### Notable Changes

* Kingdom of Cyndrus removed
* Kristoffer removed
* Korsunksy removed
* Setchel Desert remove
* Phandalin added
* Kurupik Rainforest added
* Lake Stopnotch added
* Blackwater River added
* Renamed The Neverglades to Nerglade
* Renamed Fallowgithob to Githab
* Renamed Seehal Desert to Seehall Wastes
* Roads updated and names removed
* Artwork updated

### Version 2 (September 2020)

Iporis version 2 (204 PR)Iporis version 2 (210 PR)
#### Notable Changes

* The 3 main factions created (Nekronian Empire, Albatross Assembly, Cloven Conclave- which is Vasilians and Bathysoman Kingdom currently in lore)
* Renamed Hotenow Mountains to Haven Peaks
* Renamed Bay of a Thousand Drowned to Siren's Lure Bay
* Additional islands and features named (Cancer Island, Watchtower Point)

#### Campaigns

* Sniff and Yiff
* Hunt for the Green Owlbear

## Melaris Changelog

maybe actually start developing the setting
Ektarious

Non-Seralure

This content refers to phenomenon outside of the world of Seralure.

* Portrait
* Sprite

**Ektarious** is a centaur storm sorcerer associated with The Fellow Fellows party.

## History

Ektarious, a Lagonna centaur, was orphaned at a young age when his trader family was slaughtered in a Pheres centaur raid. His parents, Tharion and Kelitia, were bartering with Human traders from Akros who had, unbeknownst to them, insulted the Pheres centaur. The Pheres centaur raiders killed the Humans and Ek's parents, but were stopped when a great storm appeared and struck lightning down upon them, saving the young Ek. From there, Ektarious wandered towards the coast, realizing that perhaps the God Keranos had blessed him that day as, since, he had been able to call forth the power of the storms. However, the meaning of this mattered not to him. He was taken in by sailors for his abilities and worked hard to make a new place for himself. With his storm powers, he has aided various ship’s crew in dangerous situations. He has never really questioned or looked into why Keranos might have given him such power.

As a result of the centaur raid, Ektarious is not that trusting of other centaurs and to a degree Satyr. He prefers the company of sailors and Humans. He is pragmatic and rational. When there’s a problem, he’s always trying to figure out the best way to solve it. He is confident in his experience and wisdom.

## Relationships

### Zoe

Ektarious is frustrated that she doesn't take anything seriously, it seems.

### Artur

Artur was Ektarious's first companion exploring the island. He was a true friend and ally.

## Trivia

* Ektarious was a druid in the one shot, and was retconned into a storm sorcerer to make more sense with his backstory.
* His arcane focus is an old astrolabe that he received on his first ship's captain.
Unknown

> "are the people potatoes?"
>
>

unknown is an un-aligned resident of East, temporarily living at their fish hut at east.

## unknown

### Aliases

(just referred to as they/them she/her), "Disabled"

## Personality

unknown seems to be timid, a little shy, but acts under intuition. They don't have any memory of who they are, what there doing, or what there purpose is however every so often they act unconsciously and do things that are a bit advanced without knowledge of how they know how to do it. it kinda just comes out of nowhere. Be weary they are very much against animal cruelty of any kind considering they don't appear to be human themselves (exception is fish they think fish are vital to the circle of life and we need more fishing in the world so they do fish to feed their cat (The Cat)). They are also very good at escaping (ask Jack).

## History

### **False Alarm South War on East**

unknown was found unconscious and Cal was the first to find them, the two became friends quickly when Cal offered unknown potatoes (which is why Cal received the nickname "Potato Lord" from unknown). Cal wanted to take unknown to the south as directed but, then Cal disappeared for reasons unknown to unknown and so unknown took refuge nearby waiting for Cal to return. While setting up a camp unknown ran into a couple of people, the first being Jack. Jack slowly approached unknown trying to tell them that he wanted unknown to help him with research. unknown did not like the sound of that and burrowed until they escaped. A little later unknown stumbled upon Dan and snuck up on him to release the horse he road in on but, the first attempt was unsuccessful and so as Dan asked for directions to south, unknown continued to escape and attempt to set the horse free behind his back. After being unsuccessful again Dan ran off and eventually Cal returned. Cal leads unknown to South to which they encounter 3 dogs along the way and unknown tames all of them. Upon arrival unknown and Cal meet Dread and unknown is immediately displeased with the animal interment camps and Jack's (dubbed "Mister Research" by unknown) unethical chicken shredder, unknown attempts to destroy the chicken shredder and when attempted to be stopped by Dread, they hit him and set the dogs off so in a burst of tension unknown tries to push Dread away while getting the dogs out of there and also unknown frees the chickens and the cows and sheep and then lit Dread on fire as Dread chased unknown he killed unknowns dogs, so unknown killed Dread and then Dread chased unknown for a bit but, unknown and Cal escaped to the east where unknown found a cat.
Mielikki

## Tenets of Mielikki

### Commune

"Everything in the wild is connected, from the harmless leaf to the vicious beast. Keep good company, and you shall blossom."

### Protect

"The forest shelters the life within, but few shelter the forest. Be the shield of the wild."

### Nurture

"Care for others as the wild cares for you."

### Grow

"Plants do not remain saplings forever. In order to reach your full potential, you must grow."

## Blessing of the Wildmaiden

Sprigs of plant growth blossom around your shoulders and head. You cannot become lost in the wild, plant life springs forth from your step, and you gain resistance to necrotic damage. In addition, you can cast the *Commune with Nature* spell at will.
Ginger

**Ginger** is a human rogue/gunslinger, and a part of the Sniff and Yiff party.

## History

The sole heir to Simymelk's famed Applepound ginger empire, Ginger fell in with a bad crowd at a young age, honing his skills in observation, thievery and deception by stealing from and scamming local traders (known for their valued wares, a rare gemstone known as an “Emi”).

Realizing his son may never live up to the Applepound name, Kilos presented young Ginger with an ultimatum on his eighteenth birthday: shape up and do his part in running the family business or leave forever and never come back. Through some legal loopholes, however, Ginger was able to leech off his begrudging father and squat on his land for the next 5 years without taking up any sort of responsibility whatsoever. Convinced to go forth and embark on his own ginger journey after being gifted his father’s heirloom hunting rifle, Ginger must now rely on his own skills to survive.

## Trivia

* THANK YOU JOHN FOR BEING A GOOD PLAYER IN THE HELL THAT WAS SNIFF AND YIFF
* THANK YOU FOR ACTUALLY WRITING YOUR OWN BACKSTORY TOO
* might resurface later as an Emi dealer

## Gallery

Commission by robbinhoode on discordCommission by ThemArt1 on DeviantArt
Cyndrus

**Cyndrus, The Red Terror**, is a red dragon who was slain by **Lorenzo Devonmere**. He was then raised again as a zombie, and then slain again by the party of Sniff and Yiff.

## History

Regularly terrorized the towns of Iporis. Had a sort of tribute system set up, where people would send him offerings in hopes of not being attacked. Slain by Lorenzo Devonmere and his party.

The Red Terror named their faction, the Kingdom of Cyndrus after him.
Chapter 5

"Vex! What are you doing? Why are you working for them?" I asked completely confused. "She got hit by the wand remember?" Andrew said laughing. "Oh yeah. Vex they are bad people you are a good person!" I said attempting to sound more convinced then I felt. "Sure!" she said laughing. I ran through my head trying to remember the counter for the memory wand but I couldn't. I looked back and the twins were looking at me with glowing eyes and it looked like a death stare. I did all I knew to do and that was fight. I ran up to Andrew and knocked him down then called to Owl to go for his eyes. It was much easier than I thought it would be. Probably because he left the rest of his team in jail. Owl attacked him and knocked him out then put him in jail. Then I went up to Vex and tried to make her remember. "Vex remember the Baron and Weasel?" I asked countering her attack. "And me and Rapunzel and Eugene?" I asked her countering my attack this time. She stopped and blinked and I could tell it was coming back a little. "And Quaid and the Collector and the Goodwill Festival with the Gopher Grab and Sneeze Weasel?" I asked countering her attack yet again. She just looked at me blankly and I started loosing hope.

She then looked at me and smiled and I could tell she remembered. She stopped fighting me and yelled "Once again people this is our town lets get it back!....Again!" In no time at all the Saporians were in jail and everything was somewhat back to normal. I looked around for the twins and they were gone. "Cass how many times are you gonna have to save Vardaros?" Quaid asked laughing. "Ill do it again if I have too!" I said laughing back. "We should probably get going." I said. "Bye Vex, bye Quaid." I said "Ill visit again." They waved as we left

We started on the rode and headed towards I think Pittsford . "I have a really bad feeling with those twins" I said and Owl and Fidella nodded in agreement though Fidella didn't even know who I was talking about. At that moment it was as if they had heard us one of them appeared out of nowhere and attacked us. Once again I was out.
Sunderlight Tower

Iporis

This content refers to phenomenon on the continent of Iporis.

Commission done by Josh Ramirez

 Geographical Information

 Utility Ratings

### Wealth

**The Tower** is one of the Seven Fabled Spires of the long-gone Cresonian Empire of Byselon. It is located on the Watchtower Point island south of Iporis.

The only living inhabitants are nothics, attracted by the residual magic aura of the ruins. They were previously Cresonian wizards driven mad by a pursuit of knowledge. There are also rumors of liches who lay dormant deep in the tunnels underground.
Seralure Wiki

A collection of notes and artwork surrounding the homebrew D&D world of Seralure.

**Welcome to the Seralure Wiki!**
Chances are, if you're here, you're in a campaign DM'ed by Haasio. Is that true? Cool! This is where DM notes and recap get posted, so you always have notes available for you.

The wiki is still under heavy construction as I migrate items from the original Iporis wiki, adjust timelines, and rewrite lore to better fit the new theme.

## Important articles

IporisVasilian EmpireKingdom of BathysolusStarboard AllianceOcculox ProjectEmi
## Pantheon

### The Lunar Mistress

The Lunar Mistress spilled into the sea. Her body formed Byselon, and her godly energy consumed by monsters of the deep.

* Selune, She Who Guides

### The Moonreavers

The first to claim pieces of Selune's power. Their squabble for territory broke islands off of the continent, and stretched portions of the land into twisted protrusions with their fighting.

* Bahamut, the Justicemaker
* Galonoth, the Fateseeker
* Reorx, the Land Forger
* Talos, the Stormlord
* Tiamat, the High Majesty
* Zehir, the Serpent King

### The Navigator Deities

Feeding on leftover moon-the marine snow-these deities surfaced later. Finding that territory had been carved out already, they set out to navigate and populate this new, barren land.

* Gilean, the Voyager
* Mielikki, the Wildmaiden
* Pelor, the Lightkeeper
* Rao, the Mediator
* Savras, the Fatespeaker
* Umberlee, the Wavemother

### Lesser Gods

After the establishment of the Navigator Deities, other creatures were forged by the gods to populate the world. Some of these encountered leftover moon, and consumed it.

* The Albatross, the Winged Protector
* Auril, the Frostmaiden
* Illmater, the Broken God
* Silvanus, the Forestfather
* Tharsis, Overseer of Decay
* Torm, the True
* Tyr, the Blind Lord

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Note from Haasio*: Though wikis are readily editable by anyone, I would really appreciate if it players only edited pages directly related to their character or party. Touching lore, locations, or other things that belong to the realm of the DM without chatting with me about it first can lead to discrepancies and issues in gameplay.
Oakton

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

Iporis

This content refers to phenomenon on the continent of Iporis.

## Oakton

* Map
* Regional

### Type

Ruins

 Geographical Information

### Location

Starboard Alliance

 Utility Ratings

### Wealth

> "Feels like a ghost town. Buildings are in disrepair. Boarding on windows is falling off. Doors hang open. Everything is dark. The streets howl whenever a breeze passes by. The only building that isn’t in shambles is the southmost building, what you presume to be the Keg, which is the inn. Gentle candleglow can be seen in the windows of the inn. The front doors are ajar, and you can notice a faint murmur from within. Please roll an investigation check before entering. "
>
> DM, Sniff and Yiff, Session 4

## Description

ghoooooooooooost tooooooowwwwwwwnnnnnnnnnnnnnnnnnnnnnn

## History

monster attack -> everyone run away-> thieves go heyyyyyyyyyyy its free real estate

## Locations

### The Chapels

#### The Keg

The walls of this room have tattered cloth banners stamped with the image of an eye with a gold coin for a pupil.  They seem to have been here for many, many years.
Longbow Shaggy

> "[REDACTED]"
>
> —[DATA EXPUNGED]

**Longbow Shaggy** is a ████████ and the ████████ of the *Scooby Doo* franchise. He originates from "The Call of Cthulhu".

## History

### Chapter 7

He, alongside Gaye are proven to be canon after they decide to leave the Delta Labs after Gaye was done urinating.

## Relationships

### Gaye

Their exact relationship is unknown but they appear to be friendly.
Temple of the Mist

Iporis

This content refers to phenomenon on the continent of Iporis.

**The Temple of the Mist** is a monastery temple in the Trade District of Eastshire. It had previously been a network of nomadic hostels/monasteries.

## Description

A large establishment dedicated to Selune, Mystra, Tyr, and Rao. It trains clergy, as well as monks. It's noted to be surrounded by serene mist. The temple is fashioned after a pagoda.

## History

The Temple of the Mist had previously been a network of nomadic hostels/monasteries. Eventually, the groups aggregated in Eastshire and set a permanent location to operate from.

## Notable NPCs

### Freya

Named after Freya, this dwarf has white hair and is the leader of the establishment as of 800 PR. She is to-the-point and succinct. Worships Selune, but oversees maintenance of the entire temple.

### Tybald

A gruff, authoritative human cleric of Tyr. He wears robes, and looks about 50. Tybald was present when Victor started falling under the influence of The Catalyst. He investigated the situation until Victor escaped and ran off.

### Clarity

A pale female tiefling life cleric of Selune. She looks like the youngest member of the temple.

### Dante

A male drow arcana cleric of Rao. Dante is aloof and is biased toward the previous Trade District governor, Lucius, over Sigmund.

### Historical

#### Freya

Freya is a kalashtar monk associated with the Sniff and Yiff and Red Terror parties.

#### Yodice

Yodice is very clumsy and the monks only took her in when she was a child because she would have died on her own. However they didn’t want her to leave the monastery to prove she would be a good monk because they didn't trust that she would be able to survive on her own. Yodice gets fed up with depending on other people so one night she leaves on her own. The monks fearing for her life send Eboni after her, which makes him very mad because he was just about to set out on his own journey and Freya just left the week before otherwise she would have been the one sent after Yodice.
Hardtrein

* Portrait
* Sprite

**Hardtrein** is a goliath Oath of Vengeance paladin serving under the Order of the Lion. He is a part of the Sniff and Yiff and The Red Terror campaigns.

## History

> "As a baby, I was left to die on the bleak realm of rock, wind, and cold. I was found by a knight from the Order of the Lion and he taught me the skills I use today. I currently fight under the same order."
>
> Hardtrein, ???

Hardtrein hails from the Hills of the Lost Dragon in the Starboard Alliance. When he was young, the tribe of goliaths he lived with was attacked by Illtern, the vicious white dragon of the north. His mother, with the intent of going back for him, left him hidden in a snowy alcove on the side of a mountain. However, she would not come back to find the baby Hardtrein, as the dragon caught up with the fleeing villagers and devoured them.

For two days, Hardtrein laid in the snow, kept alive only by his tolerance for cold. He was discovered, crying, by a patrol run by the Order of the Lion led by **Thorell Sigvaldi**. The patrol leader and drillmaster of the order, **Thorin Hammerstone,** took it upon himself to raise the child, as he had recently lost his own in a border skirmish. The young goliath and his dwarven mentor quickly bonded, and Hardtrein showed incredible promise in learning to fend for himself.

Eventually, the time came for Hardtrein to follow in the footsteps of his mentor, pledging himself to Tyr as a paladin taking the Oath of Vengeance. Now, he stalks Iporis, searching for Illtern, the Rimelord.

## Characteristics

* very stubborn and blunt
* **Greater Good.** Our lot is to lay down our lives in defense of others.
* I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
* I’d rather eat my armor than admit when I’m wrong.

## Relationships

### Thorin Hammerstone

Mentor and father figure. Hardtrein learned everything he knows from him.

## Trivia

* thank you Zander, for actually trying to be a good player in a hellish group
* SABATON NOISES
* holy symbol is the norse heart thinga ma jig but red and black
* https://www.dndbeyond.com/profile/Zanatticus/characters/34923076
Kingdom of Cyndrus

Iporis

This content refers to phenomenon on the continent of Iporis.

* Flag
* Map

## Ideals

### Goal

kick ass and chew gum and maybe take over the continent. idk. these guys were murderhobos.

**The Kingdom of Cyndrus** is a pseudo-faction ruled by the Red Terror. It was established in 205 PR.

## Description

With its capital made in Spartin and power established through harsh expansion, the Kingdom of Cyndrus is far from stable. The common folk who live there fear the rulers, living in fear, anger, or both. The draft is aggressive, as soldiers rise and fall each day in the name of conquering another city or town.

## History

Named after the red dragon, Cyndrus the Red Terror, it was formally established by Jimmy when he and the party Sniff and Yiff restored the town of Spartin. Immediately, they tried to siege Portia, but failed. However, hard work prevails in the end. Soon, they had conquered most of the northwestern tip of Iporis. Ruling with an iron fist, Jimmy, Freya, Temminckii, and Mavis seat themselves as kings and queens. Hardtrein has been given a role as the captain of the royal guard, while Zen wanders in and out freely, a former adventuring companion to the leaders.

## Government

The primary figures are Jimmy and Freya, who rule as king and queen. That being said, their relationships is more of a business partnership than anything else, and share the top seat to be able to cover more tasks. The next highest ranked are the dukes and duchesses, which are currently Temminckii and Mavis.

## List of Kingdom of Cyndrus Towns and Cities

* Laurins
* Simymelk
* Spartin (Capital)
* Portia

## Trivia

* im giving them this, and then taking it all away >:)
Feargus

Under Construction

This content is still being written, revised, or migrated from the older wiki. Information may not be accurate.

## Appearances

### Debut

Sniff and Yiff

> "Cyndrus is vanquished, then. This quest will only lead you to ruin."
>
> Feargus to Sniff and Yiff, Session 10, Sniff and Yiff

**Feargus** is a black dragon with a long-standing rivalry with the green dragon Limoz.

Glistening obsidian scales and ivory talons and horns designate this dragon as a black dragon.  Most notable are the large, twisting horns that frame the sunken, skull-like head.

## Sniff and Yiff Storyline

### Session 10

Seen briefly in Actran clashing with Limoz in the sky. She shoots a line of acid at the green dragon, melting his arm off, and flies away to claim the Ignet's Demise forest for herself. Limoz, not quite dead yet, promises the party reward for finding and slaying her.

## History

bleh.If the players side with Feargus, Feargus is going to double cross them for the Broker (for gold and magical items)

## Personality

Assets:

coin, willingness to fight in a battle of theirs, give them ability to help rule the civilians in her territory.  Has worked with the Broker.  Her word is unreliable, ironic as that is, considering the other contender is Limoz the green dragon usually.

## Trivia

* this is a direct RotMG reference. i'm just gonna put that there.
* oh also i used the Feargus sprite from RotMG for her on roll20.
* no literally. i ripped quotes off of Feargus from RotMG too:
	+ “Only a fool would challenge the air itself.”
	+ “The earth quakes as a result of your folly!”
	+ “Cyndrus is vanquished, then. This quest will only lead you to ruin.”
	+ “You will regret this victory, mortals…”
	+ “Until we meet again…”
Galonoth

Sage of Morrow

Galonoth is a Chaotic Neutral deity of ambition and discovery. He is locked in an eternal chase pursuing Savras, the speaker of fate. Galonoth's favored people are Gnomes, as he created them from Emi crystals in an event that caused Iporis's magic to become volatile and unpredictable.

## History

Following the Rupture, when Selune sacrificed her physical form to become the continent Byselon, Galonoth fought Zehir and Tiamat for custody over Iporis. To secure his domain, Galonoth tore rifts in the continent's mana flow to create concentrated shards of magical energy: emi crystals. With the crystals, he created gnomes, who helped him drive the other two gods from the continent.

With the establishment of his new domain, Galonoth sought out Savras for guidance on how to develop the continent. However, Savras was conspiring with Gilean to find a way to balance the magical dead zones on Iporis. When Galonoth created the emi crystals and gnomes, the continent's magical flow was disturbed. Failure to rebalance it would cause catastrophe. Savras and Gilean refused to speak to Galonoth about his new domain, and he grew angry. While Savras was meditating and actively working on a solution, Galonoth attacked out of frustration, interrupting Savras and ultimately creating the Sipheria universalis disease.

## Aspects

### The Sage of Morrow

a gnome with an oversized right eye. The left shoulder is raised higher than the right, and the right hand is missing, replaced with some mechanical contraption.

### The Wise One

An endlessly long snake, symbolic of its immortality and acquired wisdom.

### The Seeker of Fate

A beholder with so many eyes that it looks like a sea urchin.

## Tenets of Galonoth

### Wits

"Let your tongue be sharper than your sword, for this is the way of the warrior scholar."

### Knowledge

"The force of your mind is a force to be reckoned with. Let your thirst for knowledge never be sated."

### Ambition

"The driving force of action should guide your every step. Channel this energy into performing great feats."

### Discovery

"Just as a surveyor charts their course to explore new territory, you must find your path in unearthing new knowledge."

## Blessing of the Fateseeker

Illusory arcane glyphs and sigils float around you. Your intelligence increases by 2, to a maximum of 22.
Galonite

## As A Magic Item

*Uncommon magic item (requires attunement by a spellcaster)*

This 8-inch chunk of crystal grants the user 1 spell slot of the level equal to their intelligence modifier, with a minimum of 1. Level restrictions apply, so if your intelligence modifier is higher than the level of spells you can cast, the crystal doesn't do anything.

You can only be attuned to one Galonite crystal at a time. In addition, attunement to an Galonite crystal negates all **Magical Mishaps** as detailed on the Iporis page.

**For warlocks:** the Galonite crystal stores one spell slot. You must use an action to retrieve the spell slot before casting it, and you cannot use the Galonite crystal if you have all of your spell slots.

The e Galonite rystal recharges at dawn.

## Description

this is basically my DM-ex-machina way to explain technology + magic lmfao

It lets a user keep magic running on its own (kind of like Emma and her 40+ chrome tabs eating her ram at any given moment). This process requires a lot of the crystal, and isn't very economically viable. its basically a really shitty battery.

Galonite Crystal Cost to Size
 5 gp
 10 gp
 20 gp
 50 gp
 80 gp
 100 gp
 500 gp
 1000 gp

## Trivia

* also Ginger is deadass an Emi dealer
* probably the best thing a player has ever brought to a game
* john: yo here's my joke backstory
* me: \*writes an entire continent's lore around that 1 thing in a joke backstory\*
* "GOT TOO MUCH EMMY IN MAH POCKET" - Franklin
Cult of the Trenchant Lord

The Cult of the Trenchant Lord is an cult based in Eastshire

## Description

### History

yeah they're kinda recent because its just Victor + some nerd friends + "man dont you just wanna be someone? do something? stop sitting on your ass and be something else?" people

### Structure

The cult answers directly to The Catalyst. and the cult people kinda just follow Victor. Generally, people who have made formal deals with the Catalyst get more say.

## Activity

They seem to be interested in the three lighthouses around Eastshire. Also they do funny things with Ichor

### Indoctrination

god the previous thing here was bad

uh

seek out starry eyed/disillusioned folks (but nothing in between) and basically just tell them that dealing with literal actual satan is a good idea

haha drink funni yellow glowing liquid and get sick powers for like 15 mins look guys isnt this cool this better not cause a future dependency or anything

## Notable NPCs

* Victor (leader)
* Conrad (burned by Tony)

## Notes

* one of the members joined to find a cure for his kid's disease though according to that 1 oneshot i wrote on a whim (note for later)

## Gallery

Cult leader concept art ft. DarshanA note found in the cult's burlap sack in the sewers of Eastshire
Selune

Byselon

Selune is the chaotic good goddess of the moon, self sacrifice, and passing into the afterlife.

## Depiction

A pair of closed eyes circled by 7 stars.

## Aspects

### Byselon

A woman with constellations swimming in her skin in radiant silver robes. Her hair is white.

### Lady of the Styx

A cloaked, wiry figure standing tall and clutching an oar.

### The Moonlit Spirit

An ethereal stag with bat's wings and the facial markings of a raccoon.

## Tenets of Selune

### Transition

"The moon waxes and wanes, nothing is permanent."

### Radiance

"A full moon sheds light and aids others in navigation. Be the beacon in the night."

### Passage

"A setting moon is the harbinger of dawn. Aid those who cannot pass on their own."

### Sacrifice

"The moon sacrificed its own light to allow the world a resting period."

## Blessing of She Who Guides

Your body gains an ethereal glow, and stars speckle your skin like freckles. Your wisdom score increases by 2, to a maximum of 22.
Vassav

Regional

 Geographical Information

 Utility Ratings

## Government

"The hierophant".

Human cleric named Elphon.  He is very very shy.  Inherited the town from his father.

Motives just to watch the world burn

Self-presentation polite to a fault

Assets vast palace filled with servants and treasure

Personal qualities adept at using substitute parental approval, but jealous
Keyin

* Portrait
* Old Portrait

**Siregeris Keyin** is a black dragonborn oathbreaker paladin. Formerly a member of The Watcher Knights, she turned on them to release The Catalyst.

## Personality

 Ideals

**Escape**. I believe there is something beyond the world I know, and I need to find it.

 Bonds
 Flaws

## Gallery

Unshaded referenceShaded referenceby NatancoVersion 1 PortraitKeyin and Tyangrby Natancoby Queen Clam
Report page

If there is any hackers or people In need of reportation put them in the comments below I did this because rose's chat about the without warning was too easy to get and if any person who is being decided whether to report them or not do not come onto this page or else it is a automatic report no matter what
Conrad

**Conrad** was a member of the Cult of the Trenchant Antler with distinguishable burn marks on his face caused by Tony.

## Eastwind Inquisitors Storyline

### Session 15

Tony investigated his room at the Portsmouth Bar and found a journal with notes on how to stop the effects of ichor.

### Session 10

Conrad runs toward the Inquisitors clutching a note while panicked, but is killed by Victor. When the party checks his corpse later, they note that his eyes don't show the signs of ichor influence.

### Session 5

Was encountered on the streets by Drahkhan and Rinn, who attempted to ask him about cult activity. Drahkhan cures him of his apparent drunkenness with lay on hands, but Conrad is still unhelpful to them. They leave him.
He is later encountered by Wysanala, Ruisheart, and Rinn at the Cliff Point Lighthouse. Wysanala knocks him out and takes him as prisoner, interrogates him about the ichor, and attempts to bring him to Sigmund to put into jail, but Sigmund refuses to.

### Session 0.1

Encountered by Ruisheart and Tony. Tony used burning hands, gravely injuring him, but he was saved by a fellow cultist who cast cure wounds. Tony apologized, stating that he genuinely thought the cultists were going to hurt him, and he let them go after unsuccessfully attempting to indoctrinate him.
Pothos

Iporis

This content refers to phenomenon on the continent of Iporis.

* Map
* Flag
* Regional

 Geographical Information

 Utility Ratings

### Wealth

**Pothos** is a town on the east side of Iporis associated with the Vasilian Empire. It is bordered by the Mythsong Forest and the Warbler's Woods.

## Description

uh theyre kind of like the peacekeepers of the empire who show that its like "nature friendly" enough to get the Kingdom of Bathysolus to shut up.

### Economy

They are paid by other Empire towns and cities to take their waste.

## Government

Gerontocracy. Heavy emphasis on elders, as well as long-living races having the most wisdom.

### Leader

Motives hand of foreign monarch in marriage. Self-presentation thousand-yard stare. Assets small private army of fanatics. Personal qualities ruthless, but shy

## History

Illtern kinda was an asshole right around 200 PA
scorchring is named after the damage Illtern did to the ground. Superstition that a dragon won't strike the same place again (like lightning)

## Notable NPCs

### Douglas Devonmere

A dwarven necromancer who lives far from the town.

## Locations

the dump.

the funky circles