Version 1.8

**Version 1.8** was released on March 28, 2023. It includes the Photo Booth feature,  Super Lemurs, and the Health Juice Factory point of interest.

## Features

* Season 7 begins:
	+ Season 7 Animal Pass: The Super Healthy Pass.
	+ Season 7 Starter Pack DLC released.
* New feature, Photo Booth, allowing to place, pose and photograph Super Animals in a variety of scenes. It is accessible via the main menu, currently features 7 backgrounds (including green screen), and is limited to 12 Super Animals in a scene, which can be selected from own presets or Super Animals that recently been in the same squad with the player.
* New location, Health Juice Factory.
* New Super Powerup,  Super Juicer, which increases maximum carried amount of  Health Juice from 200 to 250, and adds ability to convert  edibles into 5 HP worth of Health Juice, if unable to consume them due to already being at full health.
* New edible,  Health Fruit.

* New animals,  Super Lemurs:

Common
Super Lemur
**185**  **50**

Uncommon
Super Pomegranate Lemur
**260**  **72**

Uncommon
Super Taro Lemur
**260**  **72**

Epic
Super Sifaka
**420**  **115**

Legendary
Super Aye-aye
**510**  **142**

Legendary
Super Red Ruffed Lemur
**510**  **142**

* ReSpawning Day 2023 event

* New customizations:

Special
DNA Necklace
 **450**

Special
GMO Cap
 **450**

Special
Peep Tee
 **450**

Special
Clipboard Gravestone
 **900**

Special
Scientist Goggles
 **900**

Special
Sheep Clone Pullover
 **900**

Special
DNA Umbrella
 **1337**

Special
Test Tube
 **1337**

* New breeds:

Epic
Super Chipmunk
**180**  **48**

Legendary
Super Bilby Bunny
**300**  **80**

Legendary
Super Tailed Frog
**375**  **100**

* New milestones:

Uncommon
Health Fruit Tee
Eat 75 Health Fruits

Rare
Health Fruit Hat
Eat 150 Health Fruits

* New chat commands for Private Matches:
	+ "/yell" to send a message to all players on the map. This works while in ghost spectate mode too.
	+ "/god all" to toggle god-mode state on or off for all players.
	+ "/tele all X Y" to teleport all players to a position.

## Changes

###  S.A.W. vs Rebellion

* Heavy I now has a rare magnum in place of the uncommon magnum.
* Improved Bot behavior logic:
	+ Some bots will travel to the Giant Star-nosed Mole to fight it.
* Team's Quick Chat pings are now visible in the world, rather than only the map and minimap.

###  The Bwoking Dead

* Lowered Zombie Joe respawn times to get players back into the action faster.
* Improved Bot behavior logic:
	+ Bot survivors will shoot Zombie Joe bots more quickly.
* Zombie Joes out of combat health regeneration increased from 5 HP per second to 8 HP per second.
* Zombie Joe explosion meter now fills up 15% from hitting emus (up from 10%), and 10% from edibles (up from 5%).
* Event health pickups now only spawn in the survivor-safe area of the Super Skunk Gas circle.
* Getting a kill as a Zombie Joe now counts towards melee kill milestones and stats.
* Team's Quick Chat pings are now visible in the world, rather than only the map and minimap.

### All Game Modes

* All tents across the Super Animal World have been opened, serving as a hiding place with occasional floor loot inside.
* Improved Bot behavior logic:
	+ Bots with  Dogna's Dart Gun and  Dogna's Dartfly Gun will attempt to heal teammates.
	+ Aggressive bots are now a bit more common, and will flee faster and attack-move faster.
	+ Bots will now reload when outside of combat, as opposed to waiting for the next fight.
	+ Bots will no longer interrupt their reload due to deciding to perform a Super Jump Roll mid-reload.
	+ Bots will change back to their gun after a fight if they ended the fight with their  Melee Weapon out.
* Pinging damaged or completely broken   Armor will now show its remaining ticks.
* Increased the maximum number of Super Animal presets from 20 to 30.
* The “get a win in a limited time mode" challenge has been changed to “play matches of a limited time mode.”
* Super Turducken now counts for the “Winner Winner Super Turkey” milestone.
* Emotes can now be used while sliding on ice.
* New spots for  Rebel Cache to appear around the Murre Woods.
* The Crocodile Club now plays Pete and the Swampcat’s hit song “Slow Jam” from its stage speakers.
* SMOMA now has calming background music playing throughout its halls.
* Max FPS in settings increased from 250 to 360.
* Removed ability to create a Party via Discord due to them shutting down game invite / lobbies feature at the beginning of May.
* Removed player collisions for  Hamster Balls and  Giant Emus (this was a change that was originally implemented along with the new netcode and has now been ported into the current netcode).

## Fixes

### All Game Modes

* Retina resolutions are now supported on MacOS.
* Umbrella holding animation is now smoother.
* Fixed an occasional bug where players would have an invisible  Umbrella.
* Updated a few screens to use faster performing scrolling rectangles rather than Unity's default ones. This primarily translates to faster loading when clicking on milestones and the Research Lab.
* Changed how files are loaded at app launch, which should speed up load times for slower systems.
* Fixed a bug where Quick Ping icon would fully cover the  Mushroom to the point it was impossible to identify its type.
* Fixed a rare bug where a wall or environment piece would be invisible.
* Improved server handling of packet loss. This means that high-lag players should no longer slide through walls.
* Fixed some  Throwable position sync issues between the client & server.
* Fixed a bug where if any inventory controls were bound to the (B) controller button, they wouldn't work since (B) closes inventory.
* All lighting-related bugs should now be fixed on consoles.
* Fixed a bug where shooting was blocked on Steam Deck after chatting.
* Fixed  Minigun needing to wind up before reloading when the clip was empty.
* Fixed  Minigun not needing to wind up after a forced reload, while holding down the shoot button.
* Re-worded "Emu Kills" Super Milestone into "Kills With An Emu".