Elizabeth Ishgal

## Trivia

* Elizabeth Ishgal is the Queen of the Kingdom of Quelebet. She considered the 2nd strongest of the Rulers of the 5 Kingdoms, after King Damion D. Salvatiore.
* She was killed off by Nastusia D. Reinfrid in order to reclaim her homeland for the Reinfrid family.
* Elizabeth always stood out among the 5 Kingdom rulers, as she frequently broke partnerships and deals, refused to sign treaties, treated her people as cannonfodder and so forth. Yet despite that, she still holds a roughly 70% approval rating within her Kingdom, which puzzles many people.
* Valkyrie Archetype:
	+ Radiance Manipulation - Enables the user to manipulate a hybrid element of Light and Lightning, a light that contains the electric property and can conduct much like lightning can. This ability automatically deals extra damage towards all dark and black types of magic.
	+ Radiant Mode - Surrounds her entire body in Radiant energy, allowing her to augment her entire body's abilities and enables her to use Radiant Manipulation much more easily and faster, as the radiant energy is already present all around her.
	+ Flash Step - By imbuing the body in photokinesis, enables her to perform a very rapid dash towards a location.
	+ Radiant Infusion - The user can infuse objects (usually a weapon), beings or powers with soul/spiritual energy, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing them to use soul energy in various ways.
	+ Radiant Wings - Elizabeth can manifest white. yellow or golden energy wings hrough channeling spirit energy into her spine, enabling her to fly or defend herself or others more splendidly, the wings are highly durable and can be used to block incoming physical or magical attacks.
	+ Art of Defense - By focusing fully on defense, she can channel massive Energy into her Shield, conjuring a defensive barrier, making it seemingly impenetrable at the core (the shield) and grows less and less powerful the further away from the shield it is. It is capable of defending against most types of attacks and will even gradually drain the lingering magical energy (if any). Elizabeth cannot physically move while using Art of Defense, casting abilities also becomes more difficult in this state.
* Spirit Manipulation:
	+ Energetic Trace - Enables Elizabeth to trace all spiritual energy released by herself, which grants her the ability to very effectively be able to infiltrate and spy on places, by simply sending spiritual energy to the desired location and tracking it. Additionally, this means that some of her spiritual abilities can be controlled midflight. Finally, this ability can be used to enable Elizabeth to instantly Flash Step towards an energetic trace, destroying it in the process.
	+ Spiritual Link - User is able to use spirit magic, that revolves around channeling, summoning or using the power of spirits to achieve their goals. They can summon spirits, use spiritual weapons, or channel a spirit into their body to gain physical enhancements or even commune with the dead or invisible presences. Commonly this ability is used to gain a glimpse and information about a desired topic, person or item. The GM decides the amount and type of information to give out, but it should be truthful, however may be incomplete or misleading.
	+ Spirit Barrier - Elizabeth can conjure a number of spirits around herself and manipulate them, mostly for simple interactions with the environment, quick attacks, distractions or even defense. The spirits are able to physically interact with the environment, so for example a single one of them could tank an incoming arrow.
	+ Spirit Healing - By summoning forth spiritual energy into a target she is physically touching, she can trigger a rapid regeneration within them, dissolve curses, drain negative energy, cure poisons and venoms and so forth. This ability doesn't need Elizabeth's direct knowledge of the target's problems, as the spirits will do what is needed mostly on their own. This ability can also be used on herself. Due to the spirits removing lingering magic, this can also be used to slowly deactivate magical items by removing their magic.
* Runic Magic:
	+ Only one rune can be cast per turn. Runes are short markings that appear on a target and hold various positive or negative effects for a short duration.
	+ Create Rune - Elizabeth can create and cast runes that hold various magical effects to them, including stopping a person from moving, restricting energy usage, decreasing the target's power and many more. This ability is very versatile.