recursal/Fanatic-Fandom huggingface dataset:
Hrad Elfloch

*Part of Settlements of Juhnvechteya*

*Part of Culture of Juhnvechteya*

Hrad Elfloch is a castle in Karred. It was built in the reign of Johazlos the Old. Uniquely, all its defenses face inward, and it has no source of natural water, no kitchen, no external defenses, and it is far from any major roads. This is due to its origins, as it was built to seal off a large pit in the ground, thought to be a gateway to hell.

The castle was constructed in the year 501, following reports of wretched half-human animals and winged beasts emerged from the local area. Duke Johazlos ordered several knights to investigate these rumors, and they stumbled upon a great hole these creatures were emerging from. None could see its bottom, but the presence of these beasts crawling and flying from its depths was frightening enough to warrant the sealing of the pit. Thus began the construction of a new castle, dubbed Elfloch, or The Fae-Pit.

As stated previously, the castle’s thickest and strongest defenses are built around the pit, which is sealed by a large stone cap, upon which a chapel is built. Crenellations and loopholes all face inward, and the castle has a vaulted stone roof, unusual for a simple Hrad. To add to its already strange architecture, the castle has no noble quarters, only sparse living space for its defenders. It’s walls are covered in frescoes and paintings of demons, fae creatures, and of ravens.

There are several unusual occurrences at the castle. It is said to have a number of diverse ghosts, most taking the form of animals or animal-human hybrids, while others say that there are the spirits of winged beasts within its walls. Each night at midnight, it is said that thumping sounds can be heard below the floor of the chapel, from within the pit, which resonate throughout the stone structure. Finally, the entire forest surrounding Hrad Elfloch is home to an abundance of unusually large ravens, which remain totally silent.

The castle does not belong to an aristocratic family, rather it belongs to the office of the Duke of Stribrna Joraje, and it is entrusted to a rotation of knights and nobles, whose duty it is to maintain the fortress and to prevent what lurks below from escaping. The person holding the office of Castellan is sworn to forgo all political ambitions for their tenure. The current castellan is Ritter Jens Nosterbruch of Matrin-Skiskora.
St. Scewmyr of Saxa

St. Scewmyr of Saxa was born in the year 191, and was a former Aruerist Elder who converted to Werranism in 273. As an Elder he was well respected and people trusted him. He would preach that Arüer was a prophet of Arkhas, and that he was misinterpreted by the other Elders, and from there came a false religion. He said that Arüer let his tree be burned because it would send a message to his followers that they were wrshipping false gods, and that Arkhas was the god who granted him Büür. Most of the Aruerists in Saxa converted to Werranism after this. St. Scewmyr was killed by an angry mob of Aruerists in 283 at the age of 92.
Násedamm

Part of Engineering in Juhnvechteya

The Násedamm is an ancient trackway, traversing the low peaks of the Zelky foothills, from the upper Ruive River in Karred to the Herap River, which then flows to the coast.

The old trackway was begun during the reign of Asrephald of Loren, and would not be completed until his grandson’s ascension to the Silver Seat.

The Násedamm was built with the purpose of providing an overland connection to the coast for the ships on the inland rivers of Joraje, thereby allowing them to traverse the shallow waters of the nearby sea, and thus extend the ducal authority further along the coast than previous, as the Tander Falls at the mouth of the Ploughwater cut off all possibility for ships to access the sea traditionally.

Therefore the Násedamm, ironically named “The Causeway” in the Joran language, was built. Consisting of several paved paths, at the juncture of each is a capstan for livestock to provide the force necessary to lift and move these ships across the hilly region.

The Násedamm is considered one of the first railroads in Juhnvechteya, as there are two grooves along the path for wheels to roll, therefore making the ships easier to transport.

Over the years, the state of the Násedamm has fallen gradually, with many sections of it falling into partial disrepair, though it has overall been maintained, as it provides a vital link between the sea-fleet and the river-fleets of the dukes
White Army of Joraje

*Part of Armis of Juhnvechteya*

The White Army of Joraje is a large, professional army in the service of Albrecht of Taepe. It is named for the distinct white pavise used by its soldiers in battle.

Also known as the White Regiment, the force is comprised of about 7,000 professional mercenaries. Unlike other armies in Juhnvechteya, the White Army is not comprised of conscripted peasants, nor the retinues of the nobility, but rather by well-paid, full-time mercenaries. As a result, the men of the White Regiment are superior to those found in other armies, such as the Johannists, the Prinzheer of Beruvia, and the Böhmists.

The creation of the White Regiment was inspired by Albrecht’s young readings on the armies of King Wenselsos. It is organized into companies following the traditional Gleve system, with the most experienced man acting as Glevener.

The soldiers themselves are primarily Toradzmen, Kauts, and Tøndarrs, with less numbers of Jorans and Cinellimen. Many of them are mounted, about 4,000 of the White Regiment serving as mounted infantry. Albrecht realized the importance of gunpowder weapons in battle early; one man in every gleve is armed with a firearm. The army also has a large body of men dedicated solely to gunpowder artillery, which it employs both in sieges and on the field.

The White Army proved its worth soon after its formation in 614. The army annihilated several forces sent against it, particularly a Tomasite army led by one of the Böhmist commanders numbering 4,000 strong, and took several Johannist castles. The White Army then went on to resoundingly defeat the Zegets at the Battle of the Plains of Taab, even after a long forced march. Though its original ranks were decimated, it soon recovered through thousands of volunteers, primarily Kauts and Toradzmen, and it soon marched back north to Stribrna Joraje, where it would confront the Johannist army at the flooded Žynoc field. Following this, the White Army would remain in Karred for some time, putting down revolting nobles.

The White Regiment is an extremely expensive force to upkeep. Albrecht keeps it in service through the use of his family’s wealth, accumulated through ownership of several mines of copper, tin and silver, as well as through looting conquered castles and towns. Taxation of the nobility has been increased massively to maintain the Regiment, causing unrest among the highborn.
The Krille

## Description

The Krille is a tribe of Krype goblins that live along the western and southern edges of the Halt by the Zarny mountains. The Krille have light green skin, usually range from 120-140cm in height, have big and round noses, point ears and are generally less wrinkly than other goblins. They speak different dialects of the Krill language, and most Krille follow Readjusted Werranism. Though as much as one in seven Krille still practice Shishism, the pre-Werran Krille religion. The Krille, though not having a state of their own still self-govern themselves under Codmendia.

## Religion

Most Krille, at least 80% follow Readjusted Werranism, often referred to as 'goblin Werranism' by outsiders due to its largest demogrsphic being the Krille. Roughly 10% follow Joran Werranism. Most Joran Jrille are concentrated by the southern edge of the Halt. Roughly 5-8% still follow Shishism, the traditiomal Krille religion. They shishists are mostly concentrated along the northern edges of the halt. Most major Krille towns forbid Shishism.
The Carnolbe Incident

Part of History of Otheia

In the year 170, the engineer Haldon Breck created one of his famed devices, known posthumously as a Breck Device, in commission for the city of Carnolbe. The Device, following a test overseen by the master engineer, was then set away into a tower.

Four decades after Breck’s death, Carnolbe found itself at war with the Augkara. The Augkarate’s army approached, and the city’s governor, Lord Hel Ardil, fearing the mages of the force, ordered the device to be restarted for the first time since its creation. A large fire was lit inside the tower, and the Breck Device was activated.

Unfortunately for the citizens of Carnolbe, Breck has died many years ago, and they only had his notes to use. However, despite leaving copious notes on the operation of the device, the energy leading to the weapon was mismanaged, and the device began to radiate far more heat than it was absorbing. The device, having reached a state of criticality, could not be deactivated, and subsequently blasted the tower, and the city, with successive waves of energy, killing all forms of life. The land about the city, for 20 Miles, was reduced to fields of biological ash. Nothing grows in Carnolbe to this day, and it is considered a cursed site.

The Carnolbe incident serves as a warning to all who think to use Breck Devices lightly. Though some dozen or so other examples exist, few are ever tested, lest they unleash the same fate upon the unwitting.
The Dragon Incident (Toradzland)

*Part of the War of Joran Succession*

*Part of the Arłberk Revolt*

On the thirty-fith day of summer in 615 JC, the Dragon of the Torad, believed to be the beast known as Kautenbasn (Bane of the Kauts) prowled the slopes of the hills of Rhauenbork. As he neared the river, he saw a boat coming upstream, and chose it as his target.

Unfortunately for the beast, this boat was one from Grimmau, ferrying gunpowder north for Albrecht of Taepe’s war. As the dragon leapt toward the vessel, letting out a gout of flame, the powder was ignited, and the dragon was instantly slain by the resulting explosion, which was heard as far as Bambruck, 11 miles to the southeast.

The resultant effects of this incident were threefold. Firstly, the Kautenbasn was slain. It’s body would wash ashore at the city of Strobau, and there would be resultant jubilation throughout the region. Secondly, the gunpowder shipment, along with three bombards the boat was ferrying north, were destroyed. It would be several more weeks before Albrecht would receive the first of his Grummauer guns. Finally, due to this, the Arłberk revolt, which was beginning around this time, would be allowed to persist far longer than would have otherwise happened. While eventually almost all castles and revolting nobles would be been slain, several weeks were added to this, which only increased Albrecht’s rage toward the people of Głostok. The number of innocents slain during the campaign by the White Army would be uncountable.
Realms of Tohre Wiki

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The Builders War

Part of Architecture of Otheia

The Builders War was, and to an extent still is, an ongoing conflict between architects, in the city of Estya. It would permeate almost all of the city, from the working class to the intellectuals and bureaucrats, and would see violence against workers, sabotage of construction efforts, and arson by both sides. It would be ended following the Fire of Estya, in which the entire city, barring the citadel, was destroyed.

The builders war began as a rivalry of two architects, Jon Rocoe and Ustan Illye.

Rocoe, a staunch architectural traditionalist, developed a style called Neo-Alsten, after the Alsten style which had dominated urban Otheia for many years.

Illve, the pioneer of an influential style, named in his honor, is a radical architect, believing that Alsten was displeasing to the eye, and began to reform Alsten into a more appealing form.

Conflict began when both architects were approached to design a new town hall for Estye. Ultimately, Illye’s design was selected, and Rocoe, enraged at the perceived insult, elected to attempt to win over every contractor who made an effort to contact Illye.

What began as a simple rivalry of design quickly spiraled into both businessmen hiring gangs of thugs to attack shipments headed to the other’s worksite, as well as to intimidate the workers there. Eventually, it would see both sides lighting the other’s buildings aflame, and arson became a common tool in the battle.

Eventually, one fire, said to have been started at the Rase residence, constructed by Rocoe, got out of control, and kept across the street to another house. After three days of firefighting, the entire city was destroyed.

Due to the fire, the city government finally took action against the warring parties. It heavily fined all those involved, especially the architects. However, as the city was destroyed, there was need of new buildings, and thusly, both found themselves rapidly employed by the city.
Battle of Baitel Manor

*Part of History of Otheia*

The Battle of Baitel Manor was a decisive battle in the conflict between the Mage Houses Roral and Esaen. Occurring in 190, near the village of Baitel, in a field called the Reslauc, the battle was a major victory for House Roral.

The battle was a Meeting Engagement, where both factions agreed beforehand to join battle upon the location. Both sides were well equipped, and both numbered about 30,000 men. The terrain gave neither side tactical advantage.

The armies deployed opposite of one another, a forest on the northern flank of the battle, and a large lake on the southern.

The Roral army was primarily made up of conscripts and newly recruited militiamen, while the Esaen force was more professional. However, the Roral force had far more Spellswords and Battlemages in their ranks, the latter of which would prove decisive.

The Esaen commander, a Lord Hariete, deployed his soldiers in the loose formations typical to the Otheiae. The Roral General, Lord Tyllery, Advanced, arrayed his forces similarly, but deployed many of his mages ahead of the main line of infantry, among the skirmishers.

The battle was short, lasting only a handful of minutes. Due to a stroke of luck, a light rain rolled through the area, mostly affecting the Esaen force, partly dousing the bonfires of their mages. Thusly, the Roral mages, their own fires mostly unaffected, were able to cast their spells, and bombard the enemy mages with various projectiles. With their heavy artillery gone, the Esaen army were quickly routed by the Roral archers and mages, the unreliable Roral infantry not needing to be committed to the fray.

The Battle of Baitel Manor would secure the House of Roral’s dominance over the other Mage Houses for many decades, and they would not be challenged until the Rasek Revolt about a century later
Mercenaries of Juhnvechteya

Part of Culture of Juhnvechteya

Part of Armies of Juhnvechteya

Among the armies of Juhnvechteya, a mercenary is defined as any soldier who fights for pay, rather than out of feudal obligation. Thus, a professional soldier who is not beholden to any single lord is considered a mercenary, This has been known to confuse outsiders to the region, wherein a mercenary is a free soldier who fights on his own accord, and is generally not considered to be part of a regular army. By contrast, a mercenary in Juhnvechteya may do this, though he may also fight as part of a professional army raised by and loyal to a state or nobleman.

This seeming oxymoron has generated some confusion as to the status of many forces in Juhnvechteya. Some, such as the White Army of Stribrna Joraje, is considered a professional force of mercenaries, despite it's being loyal to a state. It is considered a mercenary army as the men within fight for pay rather than obligation to their lord. However, there are some forces which are both comprised of mercenaries and are mercenary in nature. Armies of this type, such as the Cinelli Free Companies, are instead referred to as auxiliary forces, as they fight under the command of their own leaders and under their own banner.

That said, even in Juhnvechteya are found “true mercenaries”. Groups such as the Grobbenditz guild based in Schirgen will hire out groups of professional armed men to various parties in various numbers, ranging from several hundred to warring states, to less than a dozen to protect caravans and homesteads. Indeed, these mercenaries are highly sought after across eastern Juhnvechteya for their loyalty, professionalism, and nonpartisan ethics. They are often hired to protect high-value individuals who wish for protection in dangerous regions, and they are even hired to train the retinues of lords and knights.
Harda Stadtrada

Part of Culture of Juhnvechteya

The city of Harda is ruled over by the Stadtrada, which consists of all the burghers of the city, alongside a representative of each guild (though the Glazers Guild has two seats), a representative of the families of Old Guilder Lane, a farar from each of the four large churches of the city, and the bailiff, appointed to the position by the Duke of Joraje. The Stadtrada is presided over by the Großburgher, who is elected by the members of the Rada.

### Burgage

The rights of a burgher are granted based on the plot a citizen owns. Every burgher is a citizen, but not every citizen is a burgher. To be a burgher, a citizen must own a Burgage Plot within the bounds of the city, which will confirm the holder’s rights as a burgher. Burgage plots can be bought, sold, or passed down from father to son, and an unlimited number of plots may be held by one family. However, the rights are not passed to female heirs, though they can be inherited through such (for example, an burgher’s unwed daughter will not inherit the rights of a plot, though her future husband will become a burgher). Each Burgage plot grants one vote in the Rada, leading to some dynasties becoming extremely influential in city politics.

### Members of the Rada

Guild representatives to the Rada are appointed through the individual guild’s method, either by election, appointment, or another method entirely. Representatives are usually burghers. The representative holds one vote for the interest of their guild, alongside whichever they might also hold through their burgage.

The families of the Old Guilder’s Lane also hold several votes in the Rada, alongside their Burgage votes, as they were once (and to an extent remain) a very powerful faction within the city. These votes are mostly ceremonial, though it is often the deciding factor in city politics.

The farars of the Rada are on the council in an exclusively advisory role, and share one vote between them all.

### The Großburgher

The Großburgher is elected from the body of the Rada, though exclusively from the burghers. He in turn appoints deputies to aid in the management of the city, titles such as the Wapenburgher, who enforced laws within and commands the militia of the city, and the Silbermeister, who is in charge of the finances of the city. The number and authority of the appointed positions varies from each Großburgher, and remain in place until his reign ends.
The position of Großburgher has a decade-long term, though it is not uncommon for a großburgher to reign for life. The Bailiff of the city, representative of the Silver Seat, resides in the Cinelli Palace, and ensures that the Großburgher and Stadtrada follow the will of the Duke, alongside settling disputes between patrician families, by force of arms of necessary, which is possible due to the garrison within the Palace.
Landguard of Otheia

Part of Culture of Otheia

The Landguard of Otheia are a form of law enforcement found throughout the various realms of the Augkarate. Generally, their responsibility is to patrol the roads and wilderness for bandits, smugglers, raiders and other threats to travelers.

The realms are quite large, and outside of the large towns, the impact of its good citizens can drop off quickly, giving way to miles of untamed wilderness and lonely haunts. It falls to the Landguard to patrol these foreboding scapes, and to prevent what lives within from coming out.

Ranging from common brigands and highwaymen, to the goblinoid raiders, the wild woods of Otheia are full of threats. In order to protect the roads and those who travel them, the realms employ the Landguard, who patrol the these isolated areas.

Some Landguard are entrusted with a single stretch of road, others are assigned a large patch of land to protect. Considering their long stretches away from civilization and low pay, it takes those with strong determination to do their duty, and many falter. However, many join the Landguard in search of adventure, and Landguard members are often the protagonists of many tales. One of the greatest draws, however, of joining the Landguard, is the freedom it provides. Usually, a Landguard Officer is allowed to travel anywhere within the realm they operate, regardless of land ownership or laws preventing access to the stretch they wish to travel.

Depending on the realm and who is in power at the time, the authority and reach of the Landguard has varied, with some only patrolling the roads, others having the power and strength to attack and defeat gangs of bandits and smugglers numbering in the hundreds. However, usually the Landguard rely on local militia and garrison forces to defeat the larger threats they uncover.

Landguards are often equipped with a sword, bow, and horse. Armor and other equipment is supplied by the officer themselves.

Landguard, in times of war, may serve well as scouts, and make ideal candidates for Rangers.

*Not to be confused with Landsguard, a type of militia raised in times of need.*
Wedding Crowns

Part of Culture of Juhnvechteya

Wedding crowns are an item of traditional Joran headwear, worn by the bride and groom on the day of their wedding. Each fanri church has a pair, one of gold and one of silver. These crowns are considered to be that which makes a chapel a farni church, alongside the resident Farar.

The crowns are housed in a wicker box near the altar, and are kept under lock and key by the farar. They are only brought out on wedding days for the ceremony, and once every decade for maintenance.

During the ceremony, the groom will wear the silver crown while the bride will wear the gold. The donning of the crowns, conducted by both the priest and a local magnate, symbolizes the final act of the marriage process. From this point, the couple is considered officially wed, and they will wear the crowns for the duration of the wedding celebration, which typically lasts from midday until the following dawn.

The crowns represent an extremely valuable, and easily portable, item. This causes them to be the first items stolen from a church during a village’s sacking. As typically the only items made of gold and silver in the vicinity of the area, bandits and soldiers prefer to take them. As such, they are often hidden in purpose-designed alcoves within a church’s walls whenever an army is nearby, where they will be sealed by stone for the duration of the threat’s presence.

When not adequately hidden, wedding crowns are often melted down by soldiers into more easily transported items such as coins, or are otherwise either sold or ransomed back to the community they were taken from. The later often serves as a source of revenue for commanders during war, as a town must have a farni church, and a farni church must have wedding crowns. Thus the ransoms for crowns may be far in excess of their actual worth, as they are symbols of the community and its history (some crowns are centuries old, and some have been present since the Kingdom).
Anesthetics in Otheia

Part of Medicine of the Otheiae

Part of Technology of Otheia

Major advances have been made over the last centuries by the Otheiae, particularly in the field of medicine. One of the greatest of these triumphs is the introduction of Anesthetics.

Prior to the Warlord Period, most people would rather die than undergo a painful surgery, as it was associated with great pain. However, during the Warlord Period, new forms of anesthesia were introduced, mostly opiates. This allowed many people to undergo surgery relatively without pain, but it could lead to addiction.

In 291, the surgeon Helle Sarel introduced Ether to the world, by performing a surgery on an unconscious subject in front of a crowd of observers. Following testimony from the man that he “felt no pain worse than a scratch”, Ether was rapidly adopted by surgeons where available. However, Ether is expensive, and thus opiates are still used, especially in rural or undeveloped regions.

The introduction of general anesthesia has led to a surgeons being able to perform more complex and time consuming operations, leading to less medical-related deaths, and a rise in survival rates of injured people. It is considered one of the most significant advances of Otheiae technology to date.
Charcoal in Joraje

Part of Culture of Juhnvechteya

Due to a massive demand for charcoal for use in forges, smithies, ovens, stoves, and hearths, Joraje is one of the most deforested regions of the world.

About 40%, or about 31,000 square kilometers, of the region’s natural forest has been cleared to facilitate the production of charcoal.

Note: Joraje is about 80,000 square kilometers, and is naturally about 90% forested
War is my Calling (Song)

*Part of Folk Songs of Juhnvechteya*

War is my Calling is a call-and-reply song, used by the Trînasti while marching. Originally the soldiers sung the chorus, while the leader of the unit would call the lyrics, making them up as he went along, but somewhere between Biswald and the Trînasti uniting with the White Army, the most of the lyrics solidified. That said, each individual company of Trînasti has its own variant of the song. When the Trînasti joined the White Army, it was allowed to keep its heraldry and organization, making it unique among the forces of the regiment. This song is part of it’s identity within Albrecht’s army.

*I’m a Trînasti and war is my calling!*

*From Prüule to Kürdas the false duke’s men quake!*

*We were poor men once, reforged in the fire!*

*And we will kill whoever catches Ignak’s Ire!*

*Johann’s Knights fight to keep us oppressed*

*But we pursue them, they ain’t given any rest!*

*Like hounds caught onto a scent!*

*We’ll send them to hell, on this we’re hellbent!*

*We fight our enemies, they wish us away!*

*But when we march on them we wish them to stay!*

*Our swords are matched only by the glint of our spears!*

*When Johann sees us, his heart’s filled with fear!*

*I’m a Trînasti and war is my calling!*

*From Prüule to Kürdas the false duke’s men quake!*

*We were poor men once, reforged in the fire!*

*And we will kill whoever catches Ignak’s Ire!*

*Our fallen brothers will be avenged!*

*I’ll kill Johann’s men until I am dead!*

*I fought Gerneko’s men at Biswald too,*

*And as I’m alive, I’ll do it again!*

*Their army is vast, it keeps growing in size!*

*And yet through this all, we have thrived!*

*To end us they already sent their best!*

*We slaughtered them all, we will kill the rest!*

*I’m a Trînasti and war is my calling!*

*From Prüule to Kürdas the false duke’s men quake!*

*We were poor men once, reforged in the fire!*

*And we will kill whoever catches Ignak’s Ire!*
Прото-Апостол

## Описание

Первый человек, который познал Алексея Муравьёва и философию компостмодерна. Является главой Антанты. Через него Алексей Муравьёв контактирует с материальным миром.

## История озарения

Однажды, сидя за компом к прото-апостолу явился Алексей Муравьев в виде лагающей гифки. Он рассказал ему про компостмодерн, о сущности зиторга в головах аблдахлабов, про интов окружающих его и о том что он должен стать его Апостолом и проповедовать его идею. Алексей Муравьёв вселился в прото-апостола и начал писать свои первые альбомы. С тех пор прото-апостол сотрудничает с Алексеем Муравьёвым
Ghosts of Níza

Part of Folklore of Juhnvechteya

Following the Battle of the Egatl Tun, there surfaced many accounts of supernatural phenomena from among the survivors. The most common theme among them was a group of ghostly warriors appeared as the Toradzmen were retreating, who held off the Joran army long enough for the Toradisch men to escape.

### The Incident

As the Toradzmen routed, many began to pray. Most to Werry above, some to the old pagan deities worshipped by their ancestors, in a desperate attempt to save their lives. Evidentially, their efforts succeeded.

As the Jorans were pursuing their fleeing foes, they were halted by a large company of men which had appeared before them in a clap of lightning. Dressed in the attire of the ancient Toradzmen, and brandishing spears, saxes, and rounded shields, this ghostly company halted the Jorans. Chanting ominously and beating heavy drums, the apparitions levied their weapons at them. Superstitious as they were, the Jorans slowed and stopped, until the shimmering host hurled a volley of darts into the first rank of the Jorans. Every man struck, fell as though his armor were null, and they fell back beyond throwing range.

This stand-off lasted for nearly an hour, the ghostly men staring into the Jorans’ superstitious eyes, until the final Toradzman had escaped the field. With that, in a flash of lightning on the clear day, the spectral company vanished into thin air. The Jorans did not move for several more minutes, until they were egged on by the jeering shouts of the Ritter among the cavalry to advance
Chantel DuBois gets grounded (Ten Cents)

Chantel Shannon DuBois is a female troublemaker. Chantel DuBois has a family with Erina Akita (guardian) and Mr. Eraser (guardian). Chantel attends Splatter Creek High School with her friends that are Jamie Jack Wilson, Conrad (Bob the Builder), and Angelica Charlotte Pickles. Chantel and her friends like causing trouble, racism, racist words (racist words are called **plake words**), shoplifting (shoplifting is called **store-lifting**), some other thefts, causing destruction.

**Season 1**

1. Chantel DuBois ungrounds Jamie Wilson/grounded
2. Chantel DuBois ungrounds Porter Twins/grounded
3. Chantel DuBois calls Jed Jong a chipple/grounded (NOTE: Chipple is a hateful, horrid, odious racist word that SHALL NEVER be used)
4. Chantel DuBois grounds Stephanie Gavin/grounded
5. Chantel DuBois misbehaves on cruise/grounded
6. Chantel DuBois ungrounds Childish Dad/grounded
7. Chantel DuBois ungrounds Zorran (Tugs)/grounded
8. Chantel DuBois makes a COVID-19 joke video/grounded
Аблдахлабы

## Описание

Аблдахлабы - низший класс. Люди отрицающие компостмодерн. Являются врагами Алексея Муравьёва. В их составе: **Каратель**, Тройственный союз и т.д. Несмотря на существование Всемирного Союза Аблдахлабов, не многие представители этого класса в нём состоят.

## Появление

Появление аблдахлабов обусловлено деградацией мозга ввиду неприятия логики. Вместо мозга в черепной коробке появляется зиторг. Строение их мозга было впервые показано в альбоме "Яйца в профиль"

## Роль в творчестве

Обычно изображаются серым цветом, порицаются.
Компостмодерн

## Описание

Компостмодерн - философское мировоззрение в соответствии с которым, творчество и самовыражение не имеет ценности само по себе. Компостмодерн представляет искусство, как нечто способное показать ничтожную ценность серьезности через непонимание зрителя.

## Представители компостмодерна

-Автор канал "Компания дегрантант"

-Алексей муравьёв

-Прото-Апостол
Plotscild Armor

Part of Armor of Otheia

A plotscild is the most common type of armor among the Otheiae, being found issued as munitions to soldiers, in the personal armories of the aristocracy, and in the hands of adventurers and bandits alike. Consisting of a round plate over the lower chest and upper belly, and sometimes two smaller rounded plates over the breasts, it is designed  to protect the vitals of the wearer, while still enabling rapid movement.

Generally consisting of two wrought iron and a steel plate, the iron plates are placed on either side of the steel. The plates are then laminated into a single piece by forge welding with powerful hammers.

The different types of metal are used as the wrought iron provides compressive strength, while the steel provides tension, thereby allowing the armor to be slightly more defensive than otherwise. When a bulk order for the armor is placed, usually by a realm’s army, the steel is often forgone, as it increases the cost of the armor.

Visual records indicate that Plotscild armor has been worn since the Age of Kings, though it only rose to prominence following the Glorious Revolution, as the increased use of magic on the battlefield has forced soldiers to become more mobile, causing other, heavier armor to be cast aside.

Plotscild is often worn accompanying a short-sleeved maille shirt. It is common among civilian groups, such as adventurers and bandits, but armies issue both forms of protection to their heavy infantry and more valuable assets, such as spellswords and battlemages.

In terms of armies, plotscild is issued as munitions to almost every soldier, such as infantry, archers, sword-staffers, hunters, and rangers. Those soldiers who supply themselves, such as irregular militia forces, spellswords and battlemages, as stated above, also commonly wear plotscild.
Squire

## Description

The Squire is a courageous warrior that has yet to master how to awaken their sword or master any blade arts.

## Awakening

This poor soul is incapable of awakening their blade. It will take a lot of skill to defeat any adversary.

# Unlock Method

To unlock the Squire you have to complete Solo mode with one archetype and then complete the Blade Master version of Solo mode with the same archetype.
Чёрный фон

## Описание

"Чёрный фон" - второе собрание картин Алексея Муравьёва. Альбом выполнен в чёрных тонах за что и получил своё название. Является противопоставлением Белого фона.Содержит 10 картин выполненных на оккультные темы.

## Краткое описание картин

"Город на муравейнике" - первое представление антиона

"Женева" - интерпретация лица Алексея Муравьёва

"Журнал" - ирония на картину "Книга" из альбома Белый фон

"Ключ" - ирония на замки

"Конец" - Алексей Муравьёв задумывается над смыслом существования

"Корни" - ирония на природу

"Пища" - Алексей Муравьёв задумывается вопросом необходимости еды

"Преддверие" - то как Алексей Муравьёв видит мир без компостмодерна.

"Семья" - ирония на семью

"Стенка" - ирония на стрит-арт
Soft Drink

Part of Otheiae Cuisine

Soft drinks, a type of beverage, are generally available to the wealthy and middle classes in Otheia. Generally sweetened, and sometimes carbonated, soft drinks are considered a sign of status, and are often used as a medicinal product.

Sweeteners and flavors have been added to beverages for centuries, but a significant development, carbonation, was made in 332. A brewer from Rasek suspended a bowl of distilled water above a keg of fermenting beer, which resulted in the first known instance of carbonated water. This was then sold, and the buyers would add flavors to the beverage.

Subsequently, carbonated drinks spread among the upper classes of Otheia, and the urban middle class. There are an approximate 15 soft drink manufacturers across Otheia, mostly in urban settlements. 3 are based out of Rasek.
Алексей Муравьёв

## Описание

Алексей Муравьёв - ключевая личность в Антионе. Полу-материальное существо имеющее связь с реальностью через Апостолов. Основатель компостмодерна, создатель математики Уса, создатель Антанты, борец против Аблдахлабов и т.д.

## Внешность

Внешность Алексея Муравьёва изменчива ввиду его непостоянного нахождения в материальном мире. Прото-Апостол описывает его как *"множество летающих фигур, пытающихся выстроится в шестиугольник".*

В альбоме черный фон, Алексей Муравьёв показан на картине "Женева".
Белый фон

## Описание

"Белый фон" - первое собрание картин Алексея Муравьёва. Альбом преимущественно выполнен в светлых цветах, обычными фигурами Paint. Насчитывает 12 картин, на общие темы существования. Много картин иронического жанра

## Краткое описание картин

"Автопортрет" - Алексей Муравьёв в первом физическом обличие

"Банка гноя" - то как видит Алексей Муравьёв **аблдахлабов**

"Диктор" - Ирония на СМИ

"Камни" - **аблдахлабы** объединяются, а Алексей Муравьев смотрит на это

"Карандаш" - картина показывает жизнь человека в искусственном мире

"LOY" - ирония на стрит-арт

"Книга" - ирония на чтение

"Кровать" - Алексей Муравьёв задаётся вопросом необходимости сна

"Мысль" - Алексей Муравьёв познает себя через проекции

"Олово" - ирония на театр

"Стачка" - ирония на капитализм

"Цифры" - ирония на цифры

## Влияние на творчество Алексея Муравьёва

Альбом начал творческую эпопею Алексея Муравьёва
Viking

## Description

The Viking is a versatile fighter that dispose of many tools to approach any fight. He can dual-wield is axes for a damage bonus or use his trusty sword and shield combo for a more defensive fighting style.

## Awakening

To awaken your blade, keep the end of your blade pointed twords your opponent.

For max awaken, slowly swing your sword back and forth. Be sure to keep your arm extended.

## Twin Axes

The Viking as a special mechanic attach to his axes. When both are drawn they get an awakened bonus in damage, but can be destroyed when the handle is hit. When only one is used the handle doesn't trigger a destruction, use this to your advantage.
Beast Mode

**Beast Mode** je druga razina u Geometry Dash World.

## Opis

Beast Mode je druga razina Dashlands i Geometry Dash World. Sastoji se od jedne faze kocke. Beast Mode traje 32 sekunde i zahtijeva najmanje 29 skokova.

## Igrivost

Na samom početku skakat ćemo na trampolinu i letjeti preko šiljaka. Odmah nakon toga trebat ćete preskočiti nekoliko šiljaka i ponovno odskočiti na trampolinu.

Zatim skočimo na stup i spustimo se na tlo. Opet skačemo po trampolinu, a trebamo preskočiti još par trampolina da se ne sudarimo sa šiljcima odozgo.

Uz pomoć sigurnog trampolina uskačemo na platformu, vozimo se i na drugom trampolinu se popnemo na stup.

S prvog stupa morate se spustiti na drugi, a s drugog skočiti na treći. Sa zadnjeg stupa morate skočiti na novu platformu.

Zatim na ovoj platformi trebate skočiti izravno na trampolin na stupu. On će nas poslati do drugog stupa, s kojeg moramo sići do drugog.

Nakon toga odmah skočite, inače ćete pasti na čudovište! Tada će vas dočekati 2 para šiljaka. Nakon što ih preskočite, past ćete na novi trampolin.

Preletjet ćete preko druge jame s čudovištem i pasti na drugu platformu. Potrebno je preskočiti još 2 para šiljaka i ponovno se popeti na trampolin.

Ovaj trampolin će vas poslati na jedan stup. S ovog stupa skočite na sljedeći, a zatim se spustite na drugi trampolin.

Trampolin će vas poslati do drugog stupa, s kojeg morate skočiti na platformu. Na platformi će biti 2 nova para šiljaka, a vi ih trebate preskočiti, još jednom udarivši u trampolin, koji će vas poslati na stupove.

Spustite se sa stupova na sljedeću platformu, skočite na drugu platformu, a zatim na stupove s kojih se trebate spustiti i preskočite na veću platformu.

Na ovoj velikoj platformi postoje trostruki šiljci! Preskočite ih i popnite se na sljedeći trampolin koji će vas poslati do letećih blokova.

Čudovišta će se pojaviti ispod, ekran će se zatamniti. Potrebno je skočiti na leteće blokove i ne pasti.

Kada ste na platformi i preskočite još neke leteće blokove, skočit ćete s trampolina do samog kraja

## Video

Geometry Dash World - "Beast Mode" 100% Complete - GuitarHeroStyles
Polish Dub Wiki

**Welcome to the Polish Dub Wiki!**
We're a collaborative community website about Polish Dub that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mały Książę (serial animowany 2010)

**The Little Prince** (2010-2016) – francuskie-niemieckie-włoski serial animowany.

## Fabuła

Razem z lisem Mały Książę podróżuje łącznie po 24 planetach z serii. W drodze do odległych galaktyk podąża za podstępnym wężem, który wszędzie sieje psoty. Książę pomaga mieszkańcom oddalić niebezpieczeństwa i przywrócić naturalną równowagę we wszechświecie. Ze swojej pełnej przygód podróży pisze listy do swojej ukochanej Rose.
Антион

## Описание

Антион(она же "Вселенная Алексея Муравьёва") - пространство в котором существует и творит Алексей Муравьёв. Этот мир существует по законам Математики Уса и философии компостмодерна. Алексей Муравьёв способен делать в нём, что захочет. Антион нельзя познать в полной мере т.к. он является всем и ничем одновременно. До конца неизвестно существует ли Антион отдельно от Алексея Муравьёва.
Firefly

**Firefly** is a celebrity contestant on the second season of *The Masked Druwverse*.

## Appearance

Firefly is a brown firefly with a bug shaped face, bright yellow eyes and eyelashes. She's wearing a full tight leather costume including a leather top, leather shorts, leather high heel long boots and leather long gloves, alongside leather belts around her body to complement the aesthetic. Other than that, she's a brown firefly.

## Trivia

* Firefly was controversial once she was revealed to the competition due to her leather revealing clothing, but the producers and Firefly herself said they weren't going to change her clothes just for the fans, as it was her own designed outfit.
* Firefly's entrance was also questioned as she's a famous singer who entered the competition, alongside Shrimp, so people questioned if it was okay for a famous singer to compete alongside other small celebrities who weren't huge around the globe.
* Firefly's elimination was the most anticlimatic elimination of the series, with Firefly knowing she was eliminated before the host even announced it, due to the audience perspective of her.
Vambraces and Bracers

*Part of Armor of Juhnvechteya*

## Vambraces

Vambraces, also called lower cannons, are tubular or gutter armor on the forearm.

Originating in the 480s/330s JC/VC, Vambraces was developed to provide extra protection to the arm.

Made of leather or iron, sometimes splinted of both, Vambraces are a relatively cheap piece of armor. As such, and given the arms are of great import when fighting, they are worn by both knights and peasants.

Vambraces May be attached to couters, which may in turn be attached to a rerebrace, forming a complete protection for the arm.

## Bracers

Bracers are leather armguards used by archers, whose bowstrings may flay an unprotected arm. Bracers are typically made of leather, bone or ivory, but may include iron splints on the outside to be used as a form of primitive brigandine Armor when used by some soldiers.

Bracers are one of the few forms of armor worn in by everyday men and women, as it all bowmen dislike having their arm flayed by their bowstring. Thus, it sees everyday use.
Robozuna

Kraj produkcji
 Język oryginału
 Stacja telewizyjna
 Lata produkcji
 Data premiery dubbingu
 Wyemitowaneserie
 Wyemitowaneodcinki

**Robozuna** (2018-2019) – brytyjski serial animowany. Dostępny w serwisie Netflix od 25 października 2018 roku.

## Fabuła

Chłopiec i jego robot biorą udział w najtrudniejszym konkursie we wszechświecie, jednocześnie próbując wyrwać swój kraj z łap złego imperium.

## Wersja polska

**Wersja polska**: SDI MEDIA POLSKA

**Reżyseria**: Katarzyna Ciecierska

**Dialogi**: Antonina Kasprzak

**Teksty piosenek**: Hanna Malarowska (odc. 11)

**Dźwięk**: Łukasz Fober

**Wystąpili**:

* Karol Jankiewicz – **Ariston**
* Kamil Pruban – **Mangle**
* Milena Suszyńska-Dziuba – **Livia**
* Maksymilian Bogumił – **Chike**
* Jakub Szydłowski – **Lanista**
* Magdalena Krylik – **Feronia**
* Michał Podsiadło –
	+ **Spark**,
	+ **Spiker**
* Jakub Wieczorek – **Clunk**
* Marta Dylewska – **Danuvia**
* Dominika Sell – **Gizi**
* Maksymilian Michasiów – **Zeve**
* Tomasz Borkowski – **Vermis**
* Krzysztof Cybiński – **Gregor**
* Joanna Derengowska – **Tesh**
* Maciej Falana –
	+ **Xela**,
	+ **Roderick**
* Agata Góral – **Civette**
* Robert Jarociński – **Megabatabot**
* Fabian Kocięcki –
	+ **Dominatus**,
	+ **Sarcio**
* Maciej Kowalik –
	+ **Clubber**,
	+ **Lathe**
* Martyna Kowalik – **Chandra**
* Katarzyna Kozak – **Evete**
* Sebastian Machalski – **Naron**
* Mateusz Narloch – **Slick**
* Przemysław Niedzielski – **Janus**
* Wojciech Rotowski – **Yorly**
* Antoni Scardina – **Dustin**
* Mateusz Weber – **Niven**
* Joanna Węgrzynowska-Cybińska – **Meili**
* Łukasz Węgrzynowski – **Spanner**
* Janusz Wituch –
	+ **Rafie**,
	+ **Farrago**
* Karol Wróblewski – **Illex**
* Julia Zarzecka – **Hitch**
* Damian Kulec – **gwary**
* Agnieszka Fajlhauer
* Dariusz Odija
* Robert Tondera

i inni