Mannheim Aeldwyn

**Player: Child Juice**

**Name:** Mannheim Aeldwyn

**Species:** Human

**Subfaction:** Devoted of Sigmar

**Archetype:** Devoted of sigmar

Body:1 Mind:2 Soul:3

Toughness:6 Wounds: 3 Initiative: 2

Melee:poor Accuracy:average Defense: poor

**Skills:**

Fortitude: 1 training

Determination: 1 Training

Devotion: 2 training, 1 focus

Ballistic skill: 1 training

Theology: 1 training

Intimidation 1 training

**Talents:**

Blessed (Free)

FEARLESS:

You refuse to be ruled by fear. Whenever you would become

Frightened due to failing a Test or are magically influenced

to act against your will, you can immediately make a DN 6:1

Mind (Determination) Test to resist the effects.

**Miracles:**

INSPIRE ZEAL

Target: 1

Range: Medium

Duration: Sustained

You call upon your god to guide the blows of an ally.

Choose an ally within Medium Range. Their Melee and

Accuracy increase one step until the start of your next turn.

On your turn, you can spend 1 Mettle as a Free Action to

sustain this effect.

DIVINE POWER

Cost: 1 Mettle

Target: A spell you can see

Range: Long

Duration: Instant

You tear apart a spell's magical energies using your holy

devotion. You can attempt to unbind a spell within Long

Range, using Devotion instead of Channelling. See Unbind

on page 91 for more information.

EYE OF THE HURRICANE

Target: Zone Range: Self

Duration: Sustained Cost: 1 Mettle

Raising your open arms toward the sky, you conjure the eye of Sigmar’s perpetual storm to provide you with shelter. Ranged Attacks aimed at targets within your Zone automatically miss if they originate outside your Zone. Additionally, creatures cannot enter your Zone unless they use an Action to make a Soul (Determination) Test opposed by your Soul (Devotion). Furthermore, inclement weather has no effect on your Zone as your protection prevents rain, wind, hail, lightning, and other weatherrelated threats from penetrating your sheltering force. On your turn, you can spend 1 Mettle as a Free Action to sustain this Miracle.

**Equipment:**

Great crossbow

Backpack

Bedroll

Cloak(heavy)

Clothes (common)

Holy Symbol

Torch:

Rope (50ft)

Rations (5 days)

Waterskin

Scroll Case

134 drops

**Doom:** 2

**Total Experience:** 24

**Appearance and Personality:** A lanky and wiry man, Mannheim is rather tall, but moves quick. His face is sharp, with a big nose and small, dark brown eyes and a sharp chin. His demeanor is dry and while he has more humor than the average priest, he doesn't really engage in drink and games. Very conscious of life, and hesitant to take it.

**Backstory:**

Mannheim had a tough upbringing, living on the steel steppes of Chamon for his entire life. Going out hunting the precious few wildlife and going from hideout to hideout. Surrounded by family and colleagues, he found plenty of companionship, even if he wasn't the greatest hunter of the pack. One night, as they had reached a hideout situated in an old crumbling castle with a rusting steel portcullis gate, he stood watch for the night, having to look out for any major daemons. Preparing for a boring night, he made himself comfortable and settled down for the night. It was all silent until a strange scraping noise came closer. A creature, looking like an oversized scavenger bird, limped to the gate. It was then, that the surly voice entered his head, ushering him just to open the gate for a minute. Just real quick, his family would be proud of him for capturing such a large prey without firing a shot! Yet, as the honey ladened words entered his mind, a burning sensation hit him. He looked down, seeing his hands on the tackle, ready to raise the portcullis. Quickly he dropped it, breathing in deep and walking to the wall, where he grasped his crossbow and looked the creature into its bottomless eyes. For hours, he fought a mental battle, unable to move. As daylight came, the creature finally retreated. He had won, but his mind had been scourged by the powerful mental attacks. A constant burning in the back of his head together with a constant pain in his head remained. When the hunters came to get him, he was unharmed, but his eyes were left with a inexplicable darkness.

Years later, he had identified the burning in his mind as the presence of Sigmar, becoming a priest to his band of hunters. Starting the process of salvaging knowledge from the ruins they found, he slowly built up a collection of holy scriptures and as the Crusade reached Chamon, he knew it was his calling. Finally he could get back at the creatures that had so haphazardly ruined his life. They would feel his vengeance. **Sigmar's Vengeance.**

**Short term goal:** Gathering lost religious artifacts from the ruins of his realm.

**Long term goal:** Tracking down the demon that maimed him for life or dying a glorious death fighting Daemons.