Necromancy

Necromancy

Three Desmos of Necromancy - Spiritism, Clairvoyance, Annimation

Require to learn and master Rituals of Necromancy

**Death**

-Half of the Sun core is dispersed in the Sun Fields.

-Other half stays w/ body until completely turned to dust. It’s the Residual Core.

-Residual Core contains some of the personality and memories of the deceased.

-Necromancer interacts with residual core.

Ghosts, Restless and Undead

Ghost: The residual core expressing itself out of a corpse. They perceive everything happening around the corpse. Can’t move further than 5m from corpse.

Regrets, powerlessness and frustration plagues them with a varying level of “Torment”.

 Not Tormented [1]
Slightly Tormented [2]
Quite Tormented [3]
Tormented [4]
Very Tormented [5]
Person who died in fear
Murder victim
Former simulacrum
Minor Arcana member having failed his mission
2
3
4
5

Restless: Corpse animated through necromancy

-Necromancer injects Motes of KLN in the corpse.

-Restless are subject to entropy and lose 1 mote every 6 hours (can be recharged)

-Keep decomposing

-Have their old skills if they remember, just one level lower.

Undead: Living corrupted by the KLN. Halfway dead

-Necromancer injects Motes of KLN in the person.

-Restless are subject to entropy and lose 1 mote every night (can be recharged).

-Become hooked on KLN and obedient.

-Become aggressive KLN Junky to stay alive. Murderous, destructive and suicidal.

Desmos

Necromantic skills are called Desmos. Necromantic “spells” are called Rituals

First circle

Rituals of the first circle take one minute. 1 round if cost of KLN is doubled.

Spiritism

Detects residual cores and communicate with them

Clairvoyance

Manipulate Ghosts and appease them

Animation

Create and manipulate Restless.

Using a Ritual

-Must be at KaS meters from remains or use an object the dead used to love, but this ups the KaS difficulty by one level.

-Necromantic Rituals have a KLN cost taken from the Selenim’s reserve (even if Failed).

-Test:

Characteristic: KLN initiation

Difficulty: KaSun initiation of the dead + Points of Torment

Modifying skill: relevant Desmos

Ritual Modificator

Freecasting

(Ritual attempted without the help of a deciphered Focus)

Increases the test’s difficulty by a full level.

Use of a Focus

A Focus is a physical support containing all relevant informations (often coded) about a Ritual.

No modification to the roll

Deciphering a Focus:

Test

Caracteristic: Black Moon Initiation

Difficulty: “Level of coding” decided by the creator of the focus

Modifyings skill: Encoding skill used by the creator of the focus

Creating a Focus from deciphered Focus or Habitus:

Test:

Caracteristic: Black Moon Initiation

Difficulty: “Level of coding” decided by the original creator of the focus

Modifyings skill: relevant Encoding skill of your choice

Engraving of an Habitus.

“Tattooes” the Recipe on the selenim’s Core

⇒ No need for Focus anymore

⇒ -2 points to the roll

-Use meaningfully the Ritual 3 times if First circle, 6 times if second circle

-Create a relevant “ritual”, 30 min for first circle, 3 hours for second circle.

-Test Dominant Ka (“Ritual”) of “Recipe” Diff

Results

Bad Luck in First Circle

.The remains age 50 years, turning to dust

.One level of the residual KaS turns into KLN and evaporates, more memories are lost

.Deceased upset, torment increases by one level

.Necromancer gets lost in the contemplation for “Torment” hours.

.Half or the store of KLN is drained away by the disturbed KLN field

other forms of Selenim magic