List of techniques used by Baxter

A list of Baxter's techniques and special abilities.

As a Sider, Baxter possesses a vast array of superhuman physical attributes, which he has trained to God-like levels through years of rigorous training.

* **Intelligence**: Baxter is remarkably calm and aware of his environment and capabilities; combining this makes him a reliable fighter. His Intelligence allows him to understand a situation and strategize on how to find a way to win, he was smart enough to know that when Fused Udion threw a Meteor in the incoming planet, Baxter had a plan to use the Sider Bracelets to fuse with Gunther to become Gunthxter to overpower the Fusion and destroy the Meteor.
* **Superhuman Speed**: Baxter can move/react at least as Gajon, who is a deity who's shown massively faster than light speeds and fly at hypersonic speeds, enabling him to travel to great distances in short periods of time, or move at "untrackable" speeds while in combat.
* **Superhuman Strength**: Baxter possesses immense physical strength, far more advanced than that of any sider being. He is strong enough to effortlessly breakthrough materials or weapons, move in increased gravity without any discomfort, and even lift things heavier than the human eye.
* **Superhuman Durability**: Baxter is capable of tanking blows from Gods such as Sir JC and Udion.
* **Superhuman Senses**: Baxter's Sider Sense is incredible, allowing to think and react at extremely high speeds, as he was able to react to Bishamon's Time Phase, a move capable of stopping time and phasing through time to attack anyone without them realizing. He even dodged the Chaotic Fire Blast shot by Jack-O-Master, which was shown that the blast can be shot under a attosecond and vaporize anyone in the process. He can even catch or dodge incoming projectiles and keep up with incredible speeds from his opponents. Baxter also has enhanceses of smell, taste, and sight, which further increase his combat senses and instinct.
* **Superhuman Endurance**: Baxter is capable of exerting himself even if fatigued from using techniques or transformations that cost a lot of his energy or wounded as to thought to have almost losing to Sir JC. The most impressive display of his endurance is during his fight against Sir JC, he pushed himself despite being beaten to transform and fight through with his Psych Form and ultimately defeating him.
* **Pyrokinesis** – Baxter's main signature life force energy is to generate and manipulate Fire.
	+ **Fire Immunity**: Baxter is overall immune to Fire itself, as well as high temperatures around him don't effect him to the point that he is unphased when boiling magma and lava tries to engulf him.

### Power Abilities

Baxter has a great mastery over his Powers, the natural life force every being possesses and uses it to increase his fighting abilities.

* **Flight** – The ability to take flight through the manipulation of any power. Baxter already possesses the innate ability to fly, which later in adulthood, he'd show to completely dominate.
* **Sider Sense** – The ability to sense the energy of other beings. Baxter was given birth through his blood with this power as he can sense or detect another lifeform.
* **Power Transfer** – Baxter can grant some of his energy to a wounded person to restore some of their energy.
* **Godly mastery** – After obtaining the Psych Form from Bishamon, Baxter is capable of tapping into God Mode with his powers and gains access to Psych Form and Super Psych X1.
	+ **Regeneration** - Psych Form Baxter can regenerate by pouring his godly powers into his wounds.

### Mental Abilities

* **Genius of Combat** – Baxter can quickly study his opponent and finds ways onto counterattacking them and strategies on what fighting style they are fighting with and find their weak points.
* **Mimicry** – Baxter is capable of instantly learning techniques performed by other fighters after seeing them only once.

## Techniques

### Fire Techniques

Even with a plethora of superhuman physical capabilities to utilize in battle, Baxter also possess numerous Fire based techniques to aid him further into combat. These fire based abilities are born from Baxter's own creativity, allowing him to create very unique based attacks of his own. Baxter possesses the capability for energy based techniques due to a natural affinity of the manipulation of Fire for a variety of different effects coming from his own heritage.

#### Offensive Techniques

* **Fireball** – The most basic form of Fire. It is also Baxter's signature attack.
	+ **Blue Fireball** – A variation where the fireball is blue and is faster than his base fireball.
	+ **Shadow Fireball** – A variation where the fireball is a big orb with purple and black and is much slower but powerful than his base fireball.
	+ **Super Fireball** – Shoots an enhanced version of the base fireball that knocks opponents away.
	+ **Mini-Fireballs** – A rapid-fire of small fireballs out at the opponent.
* **Fire Wave** – A *fire*-blast wave.
* **Fire Blast** – One of Baxter's signature attacks. A powerful Fireblast fired with two hands after concentrating a large amount of Fire. Baxter has also invented numerous variations:
	+ **One-Handed Fire Blast** – A fully charged blast of Fire with one hand.
	+ **Bending Fire Blast** – A version of the Fire Blast for which the user can change the course, allowing the user to surprise his or her opponent.
	+ **Fire Hover Fire Blast** – A version in which Baxter fires the Fire Blast in a darker color.
	+ **Super Fire Blast** – A larger and faster version of the Fire Blast.
	+ **God Fire Blast** – A variation similar to the Super Fire Blast except matches the color of the users' god form.
* **Kūki** – A technique where the user affects the air currents around him or her to produce powerful shockwaves to strike the opponent at mid-range.
	+ **Blank Shot** – A two-handed shot in which the user arcs there arms and hands out sending a wave of air beside them. Baxter's version allows Fire to pulse out along with the air.
* **Fire Dash** – A move in which Baxter charges at the opponent while ablaze on Fire.
	+ **Fire Hover Attack** – A enhanced version of the Fire Dash that allows Baxter to go faster beyond his base form.
* **Fire Boomerang** – Creates a fire shaped boomerang and tosses it out forward then the projectile comes back to him like a real boomerang.
* **Fire Bomb** - Users of any form of Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power.

#### Defensive Techniques

* **Fire Pulse** – Baxter arcs his arms over his head and thrusts them in-front of him with his palms out pulsing fire at the opponent.
* **Fire Stun** – Baxter can throw his hands at a small range and a small explosion comes out in front of him. If his opponent were to be hit by this move, their body can be stunned for an open hit.
* **Fire Reflect** – Creates a fire-enhanced cape and swings it to reflect incoming projectiles.

#### Supportive Techniques

* **Fire Hover** – A technique that multiplies the user's abilities for a heartbeat - thus increasing his/her power and speed and enabling him/her to inflict serious damage to opponents who are considerably stronger than him/her and it is only for those whose powers consist of Fire. However, on the downside, the technique takes a heavy toll on the user's body, making them more vulnerable to enemy attacks.

### Martial Arts Techniques

#### Single Strikes

* **Fire Punch** – Baxter punches forward with his fist on fire.
	+ **Double Fire Punch** – Baxter punches twice while his fists are on Fire.
	+ **Fire Fist** – A more powerful and advanced Fire Punch as Baxter uses this move to shoot out a powerful fist of Fire as a projectile.
	+ **Fire Knuckle** – A variation of the Fire Fist except fired below if Baxter is in the air knocking his foe to the ground from the air.
		- **Super B Fist** – A combination of the Fire Fist and Super X1 together to create a B-Shaped projectile.
	+ **Fire Uppercut** – A uppercut variation of the Fire Punch that knocks his foes into the air.
	+ **Fire Spin** – A series of clotheslines while spinning with his fists on fire.
* **Fire Kick** – Baxter kicks forward with his foot on fire.
	+ **Fire Dropkick** – A variation in which he launches himself out forward with both of his feet out on fire.
	+ **Fire Foot** – Baxter kicks a straight leg out as a pulse of fire comes out of his sole.

#### Holds and Throws

* **Sider Spin** – Baxter grabs his opponent's legs and spins and throws them away.

#### Rush Combinations

* **Fire Combo** – Baxter throws a flurry of jabs out forward before finishing the move with a solid uppercut knocking his foe into the air.
* **Fire Kimino** – A rush attack to where the user uppercuts the opponent in the air and teleport at them for a series of attacks before finishing it with either a double fist swing or a flip kick. There are many variations the user can perform as it is not just a rush-attack, they can follow up with a simple attack that launches foes to the ground or away from them.

### Speed and Movement Techniques

Even though it is not exactly certain how fast Baxter can travel, on several occasions, it has been suggested that Baxter can travel at extremely fast speeds on foot and in the air

* **Backflip** – An ability for the user to backflip away from trouble from the opponent.
* **Fire Teleport** – Baxter surrounds himself in fire while keeping his index and middle fingers on his head and teleports to another location.
* **Harmless Fire Hover** – Baxter hovers himself in mid-air while pulsing a stream of Fire that doesn't damage the opponent only to confuse them which gives him a move to escape with.
* **Wall Jump** – A technique in which the user jumps from the wall to a higher platform.
* **Air Dash** – A technique in which the user flies in the air in quick reflexes.
* **Time Stop** – A technique that the user stops time around themselves. In Baxter's case, it triggered once he felt true emotion when Udion stabbed Gunther and caused him to collapse.

## Power-Ups

### Techniques

* **Fire Hover** – A technique that multiplies the user's abilities for a heartbeat - thus increasing his/her power and speed and enabling him/her to inflict serious damage to opponents who are considerably stronger than him/her and it is only for those whose powers consist of Fire.

### Transformations

* **Super X1** – This form multiplies Baxter's form by 10x to 50x his normal amount of power. The first Super Sider transformation, achieved by Baxter after witnessing Mahroe murder his father, Benson.
* **Psych Form** – A Super Sider form in which it surpasses the regular Super X forms. It is obtained by a user drinking from the Red Holder to obtain its power and control.
	+ **Sider Beyond God** – An empowered state of being undertaken by Siders who gain control of Psych Form, and gain the ability to utilize god-like power without having to change their form.
	+ **Super Psych X1** – A form that uses the power of Psych Form with the first Super X1 form.
* **Legendary Super X (Incomplete)** – A legendary form in the legend of the universe that allows a Sider to transform into a very powerful being, there are two versions of the form, one being Incomplete and the other Complete. In Baxter's case, he uses the Incomplete form as he lost control of himself becoming the legend itself, also in this form, his power keeps rising indefinitely without signs of stopping, and can only be stopped once Baxter feels very overwhelmed and passes out.