Werewolf Quest

The **Werewolf Quest** is a mandatory Quest that starts after the Desert Zone, but takes place almost entirely in the previous one, the Desolate Zone. In it, The Player and Kim must find the source of a werewolf problem, and perhaps take down an old enemy once and for all...

## The Quest

### Desert to Desolate

Upon Farinet's defeat, she puts a curse on the party. This isn't just for show: the party cannot leave the Desert, lest they get cursed with Farinet's mental magic (leading to Desert Omens). In order to break the curse, the party must go back to the Pyramid; see the Desert Underground for how to reach it. The party meets three Goddesses, including Isis, the Goddess who possessed PXE. In order to break the curse, the party must first find Bastet, who is in Djeso Town.

Bastet removes the curse, but replaces it with her own (which will lead to Puffed up with Pride if triggered). In order to break *this* curse, Bastet orders the party to save one of her 'girls' from a mind-controlling collar (indeed, Bastet was Collette from the Minoh Ranch Quest). For this, the party must go back to the Desolate Zone, with Dominic staying behind.

### Lina's Lycan Lunacy

Go back to the City Park to fight a Wolf Brute; losing against it does not lead to its usual Moonlit Dreams, and only changes the form of one of the victims later on. Werewolves have overtaken the Zone, so the pair must go to the bridge to investigate. Heading into the wolves' lair, they find no wolves inside. Continuing west, the party see Percy again, who informs them that information on the collar could be found in the Mall. Travelling there, they talk to the owner of the sex shop, and then witness one of the wolves head into the sewers.

After traversing the sewers, the party eavesdrop on none other than Lina, who has been using Bastet's collars for her own purposes, taking great pleasure in watching other players transform. This enrages Kim, who accidentally reveals their location, and the party must fight a Collared Wolf. Losing to them, as well as any Collared Wolf or Werewolf, will lead to Beware the Dog. The party collects the City Sewer Key from the wolf, which will unlock all doors in the Sewer, and provide some shortcuts to the Hospital and the party's next destination: the Southern Suburbs, where the Player entered from the Demon Zone.

With no threat of Zombies, the player can collect any items they missed while being chased. They can also retrace their steps and gain access to Barricade Town. Head south and then west to find the penthouse of Delta, one of Lina's lackeys. They can either access it through the Player's plan, which is to sneak past the werewolves, or Kim's plan, which is to fight the werewolf and secure the password: KUSANAGI.

### The Depths of Delta

Entering the penthouse reveals several slaves, all wearing Bastet's collars. While Delta initially claims innocence, he reveals himself to be a self-centered 'genius' who revels in the control of his harem. If the Player lets Kim attack Delta, he will reveal how to cut off the collars; otherwise, the party will be captured, leading into Master's Apartment.

Whichever path the pair takes, Delta will escape, and they must free all of his slaves with the Heavy Duty Shears (with one hidden under the computer). Through this, they find Bastet's catgirl. The two must then go back to the Treatment Plant to confront Lina.

With the help of Bastet, the party can infiltrate the Treatment Plant, using a crane in the south to free up a path upstairs. They then see Lina put a collar on Delta, starting his own transformation. Collect the Kennels Key and go outside to unlock the door next to the Treatment Plant, where the party will have to fight two more Collared Wolves. The pair then splits up, with the Player saving as many victims as he can.

### I Want to Lay a Game

Head back to the Treatment Plant; unlike before, losing to enemies here will lead to a different scene which includes four different Bad Ends. The Player will then be collared by the Gremlin, a megalomaniac tinkerer who used to be Delta. She subjects him and another victim to a game, where they have to collect syringes to transform their opponent into a dog. Each syringe has a different effect on the opponent:

* Red: Masculinity down, Arousal up
* Yellow: Masculinity down
* Green: Humanity down
* Blue: Arousal up, Adverse effects on user (Humanity down on Player, Masculinity down on opponent)
* Cyan: Arousal up
* Pink: Humanity down, Masculinity up

The game is won when the opponent's humanity is lowered six times. Masculinity only affects a variant of the game's Bad Ending, and three bursts of arousal will freeze the opponent as they pleasure themselves. Therefore, the Player is only required to collect Green and Pink syringes, with Red and Cyan used for stalling the opponent. Conversely, the opponent should always pick up Blue syringes, so the Player can avoid losing their humanity.

### Lina Gets Stranger

Chase after and fight the Gremlin; losing to her will result in Directive: Good Dog. The Player then reconvenes with Kim, who saves him from the collar, and the two fight Romeo, Deposed Alpha; losing to him will result in Star Crossed Lovers. The party then chases after Lina on a motorcycle, all the while Lina shoots at them with her Dumb Gun. If the party gets hit, it will lead to four different Bad Ends. Both the Player and Lina crash, and Lina is about to shoot at the downed Player, but Kim somehow manages to reflect the blast, turning her into a bimbo and finally ending her reign of terror.

## Enemies

* Collared Werewolf
* Collared Wolf
* Former Collared Man A
* Former Collared Man B
* Former Collared Woman
* Gremlin
* Romeo, Deposed Alpha

## Bad Ends

* Ending D64 - Beware the Dog
* Ending D65 - Nippon Daisuki
* Ending D66 - Milk of Human Kindness
* Ending D67 - Pavlov's Puppy
* Ending D68 - New Girls Sweep Clean
* Ending D69 - Smothered
* Ending D70 - Running Red Lights
* Ending D71 - The dIzzy-ing Heights of Love
* Ending D72 - Live like a Human, Die like a Dog
* Ending D73 - This Town's Going to the Dogs
* Ending D74 - Best in Show
* Ending D75 - Bitch and Moan
* Ending D76 - Like they do on the Discovery Channel
* Ending D77 - Directive: Good Dog
* Ending D78 - Star Crossed Lovers
* Ending D79 - Empty Vessels Make the Most Sound
* Ending D80 – Bimbo Backfire
* Ending D81 - Power Overwhelming
* Ending D82 - Ride or Die

## Loot

* 399G – Outside Gremlin's game
* Bandage - Southern Suburbs trashcan
* Double-Barreled Shotgun - Treatment Plant roof
* First Aid Kit - Back of the Mall, Southern Suburbs trashcan, Treatment Plant, near crane controls
* Frag Grenade – Treatment Plant, behind copper silos
* Glowing Syringe - Sewers, under some pipes
* Janitor's Overalls - Sewers (requires City Sewer Key)
* Painkiller x2 - Outside Treatment Plant
* Rusty Stopsign - Car in Southern Suburbs
* Scrap Metal x3 - Southern Suburbs trashcan
* Sewer Pipe - Sewers
* Stun Grenade - Treatment Plant, upstairs