Ivory Tower

The Ivory Tower is built inside *Natoma* Sim, which is located in The Old World, Sansara. The Ivory Tower is a joint project between the Linden officials and many residents. It is a very old project dating from the beginning of Second Life.

## Access

The entire land is opened for visitors and is ranked *General*. It allows scripts to run, objects to enter and objects to be rezzed. Anyone can teleport inside and visit it. Access is made easier as there is a protected waterway to North-East, which is part of Sansara Waterways Network. The Yava Script Pods have dedicated vehicles visiting this place. The SLGI Taxis also come here. You can come through the North-East corner with your own boat and once finished you can rezz a boat there and sail back.

## Outside

**East Square.** This is a large square located East, with a central area surrounded by glass structures built above water. Around the square, one can see the blue flag of *ITLP - Ivory Tower Library of Primitives*. To North, there are 6 billboards linked in a long display. Click them to get folders, textures and information. Nearby, there is a statue of liberty with a cube instead of a torch. Also, the Yava Script pod station is on the North shore.

A bridge located to North-East can be lifted up to allow boats to pass through a channel that goes South. The bridge allows access to other sims placed to East.

**Sandbox.** A large sandbox is located to South-East. It has auto-return timer set to 6 hours, which is very generous. There is a billboard advertising the way to use the sandbox. Further South-West, surrounded by a narrow area where scripts and object-entry are disabled, there is a weapons testing area, which looks like a shooting range. A second sandbox is located to South-West. Again, it has a generous auto-return timer of 6 hours, which is more than the premium sandboxes found on the Premium Continents. What is more, these two sandboxes are opened for non-premium residents. To West, there is a small parcel with a table and chairs, a good place to relax after experimenting with prims.

**Ancient Statue.** The oldest object on the grid, built in *Lindenworld*, the predecessor of *second Life* and dating back from 2002, is preserved here, to North-West from the Ivory Tower. It is placed on a small hill. According to all available information, at that time, Natoma was built as a small town to greet visitors. However, the town was demolished and transformed many times. The statue was preserved and later moved a bit. The statue, called *The Man*, is made of 10 sculpted prims and is created by *Oldjohn Linden*. It is 13 m high. Close to it and further North, there is another statue of a grenade man, which is also ancient but not as old.

Further North, there is another rising bridge close to the *Dancing Tower*.

## The Tower

The central building is the Ivory Tower. It is a multi-level building. The entrance is to South - East, facing the East Square. It is designed as a chain of learning modules, divided in stations. Land is set so that you can build and experiment while learning, which is very helpful.

Each station will give you explanation, will show example objects and will give a notecard with more info. Notecards are available in various languages.

### Module 1

This is on ground floor. It handles the basics of creating, linking prims and applying textures on.

1. **Station 1.** - *prims creation and families*. This is just near the door.
2. **Station 2.** - *prim position and movement*
3. **Station 3.** - *prim rotation*
4. **Station 4.** - *prim scaling*
5. **Station 5.** - *prim textures*
6. **Station 6.** - *linking prims*
7. **Station 7.** - *editing linked objects*
8. **Station 8.** - *the grid*. It tells you how to enable a grid to help you move objects.
9. **Station 9.** - *stretch textures*
10. **Station 10.** - *copying prims*, creating duplicates.
11. **Station 11.** - *primitives parameters*. This includes locked, physical, temporary objects.
12. **Station 12.** - *physical materials* like stone, metal, wood and so on.

### Module 2

It is on first floor. It teaches everything possible about hollows, slices and twisting prims. Please note that some viewers might not work for all these methods.

1. **Station 1.** - *path cut* of a prim.
2. **Station 2.** - *hollow*
3. **Station 3.** - *twist*
4. **Station 4.** - *taper*
5. **Station 5.** - *top shear*
6. **Station 6.** - *dimple*
7. **Station 7.** - *hole size X & Y*
8. **Station 8.** - *profile cut & end*
9. **Station 9.** - *skew*
10. **Station 10.** - *revolutions*. This will teach how to make a screw-shaped object.
11. **Station 11.** - *radius delta*
12. **Station 12.** - *slicing*

### Module 3

It is on the second floor and continues at the third floor. The purpose of this module is to learn how to make prims flexible, make light and how to handle multiple-prim objects.

1. **Station 1.** - *flexiprims*. This feature tells how to apply a force on a prim to make it curved.
2. **Station 2.** - *point light*
3. **Station 2 (inactive).** - *point light*
4. **Station 4a.** - *building a chair*. This explains the process of building a 4 prim chair with step-by-step images.
5. **Station 4b.** - *staircase*. It shows with examples how to make a low-prim staircase.
6. **Station 3.** - *undo*. By pressing CTRL+Z you can (in some viewers) undo your work on a prim.
7. **Station 4c.** - *single prim building*. It explains how to handle multiple prims together to save time.
8. **Station 5.** - *modular prim building*. It explains how to handle multiple-prim objects in copies to save time.

The next part is at the third floor.

1. **Station 7 lesson 3.** - *pivot building*. It explains an useful snippet to make buildings around a central prim (like a set of arches around a column). This station is upstairs.
2. **Lesson 4.** - *pivot building to make round floors*. This is a continuation of station 7.
3. **Lesson 5.** - *pivot building staircase*. This is also a continuation.

### The Top

The 4th floor is empty.

The 5th floor has no lessons to learn. It is a beautiful dome with some paintings on the walls and small balconies. It still gives an example, starting from a painting of Van Gogh, of how a similar room can be created. The top is itself a lesson. The entire dome is made not with sculpted prims but with simple, basic prims, edited with the technology showed below.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Sansara