Masmorra: Dungeons of Arcadia

Masmorra is the dungeon underneath the great city of Arcadia, which was used as a testing ground for prospective Guild Heroes. But since the warlock Malaphyas took it over, filling it with his monstrous minions, it's become a **real** challenge, beckoning the Heroes to brave its treacherous corridors in search of fame and fortune!

*Masmorra: Dungeons of Arcadia* is set in the *Arcadia Quest* universe, but is in fact a completely new and different game. In it, 2 to 5 players each control a single Hero, competing against all other Heroes. They must explore the rooms of the dungeon, defeating monsters, evading traps, and collecting gold in order to be the first to reach the highest experience level.

***Update:** The recently-unlocked* Solo/Cooperative Mode *allows the game to be played by 1 to 5 players, all banding together to make their way down to the last level and defeat Malaphyas before his dark ritual is complete!*

As the Heroes go exploring, the dungeon is revealed room by room, creating a different layout each time you play. Whenever a Hero moves into an unexplored section, they draw a new dungeon tile, adding a new feature to the dungeon. Dungeon tiles contain all sorts of suprises, such as monster spawns, gold stashes, deadly traps, healing fountains, dangerous chasms, teleportation gates, and even huge rooms filled with both terrifying foes and mesmerizing treasure! When stairs are found, the Heroes can go even deeper into the dungeon, accessing a different set of even more challenging and rewarding dungeon tiles.

Most of the monsters you will encounter in *Masmorra* are presented as special dice. Many of the dungeon tiles you explore will cause one of these dice to be rolled and placed on the tile, representing a random monster spawn. There are two types of dice: one with normal monsters and another with more dangerous foes that will only appear in the second level of the dungeon. These beautiful dice have full-color illustrations of the monsters tempo-printed onto the dice surface. This process creates incredibly durable dice that will not fade with the normal wear and tear of constant gaming! Each face of the dice shows a different monster, with its attack, defense, and XP value.

At the start of each Hero's turn, they roll 6 Action Dice that will guide their actions that turn. After one optional reroll, the Hero needs to employ the results obtained to the best of their abilities to brave the dungeon. Melee is used to attack monsters; Ranged may knock them out before they can even fight back; Defense can block their attacks; Steps help you move quickly through the corridors; Elixir can heal you; and you can use Magic to change any other result to what you really need. The results can often be employed in many other ways, though, such as special attacks against the undead, disarming traps, opening treasure chests, etc. It's all about finding the best way to make the Action Dice work to your advantage!

Each of the Heroes braving the Masmorra has their own unique starting ability, which they can use to perform special feats, or change Action Dice results in their own way. But more than that, each Hero has four other unique abilities they are able to unlock whenever they level up. Each time a Hero gains enough XP, he chooses which of their ability cards to upgrade in order to unlock a new ability. That means the same Hero can evolve in different ways each game, offering different options to the player. Unlocked abilities present several different ways in which Action Dice results and gold coins can be used to trigger all sorts of special effects!

While Heroes don't directly fight each other inside the Masmorra (the Guild Code is oddly strict about that), they still have many tricks up their sleeves to hurt their opponents. At the end of their turn, each player gets to control the Monsters a little bit, possibly throwing them on top of the other Heroes (just be careful you're not just helping them kill more foes more quickly). But most of all, the Treasure cards Heroes are able to gather can either be used to help themselves, or to hinder others in a myriad of colorful ways. There is no player elimination in *Masmorra*, but getting killed can set you back quite a bit with some XP and Treasure loss.

## **Masmorra: Dungeons of Arcadia comes with:**

* 5 Hero miniatures
* 5 color bases
* 5 Hero dashboards
* 12 Monster dice
* 7 Action dice
* 67 Dungeon tiles
* 45 cards
* 45 Tokens
* 10 player aid sheets
* 1 experience track sheet
* 1 rulebook

The *Masmorra* core box also comes with 5 cards that allow you to use its Heroes in *Arcadia Quest* as well!

## **Kickstarter Exclusive**

* Quan
* Baruk (Kickstarter Exclusive)

* Wound Tokens
* Theroen (Kickstarter Exclusive)
* Plastic Coins
* Lotus (Kickstarter Exclusive)
* XP Tokens
* Tosh (Kickstarter Exclusive)
* Curse tiles
* Azure (Kickstarter Exclusive)
* Blossom (Kickstarter Exclusive)
* Treasure Chests
* Toghor (Kickstarter Exclusive)
* Undead Dice
* Travis (Kickstarter Exclusive)
* Raffi (Kickstarter Exclusive)
* Prince Grenouille (Kickstarter Exclusive)
* Makumba (Kickstarter Exclusive)
* Hyldir (Kickstarter Exclusive)
* Zsa Zsa (Kickstarter Exclusive)