recursal/Fanatic-Fandom huggingface dataset:
Illegal Items

**Illegal Items** are objects and entities which portray traits impossible for regular versions of themselves. They exist both serverside and in the lore as products made by Freddit's various corporations and characters and have a rich history dated back to 2015. Many users actively seek out and collect any illegal items they can find, acting as an incentive for server archaeology.

## Lore

### **Ebolabs**

Ebolabs as a company has largely been focused on making various illegal items as esoteric personal arms and devices of torture utilizing various strains of Ebolavirus and Hooplonium alloy. The earliest illegal item was made in 1983 by the company's Ryan Ryannstein.

### **Other**

[just add any other companies with illegals here. could probably use a section talking about the ancient illegals from the FNaF Arenas, which are canon as gladiatorial combat because its funny.]

## Server

### **Early History**

[talk about early illegals like thanks -ryan and amplified bleach]

### **Hoopla Potions**

[talk about jafc creating the Glitch potions which later turned into the Hoopla potions in reference to the spongebob clip which was memed]

### **Middle Era**

[illegals made after the switch to reversalhub, first item in this era was Breadbear's Loaf Load]

### **Modern Era**

[2020 to present, rebirth of working hooplas, illegal mobs made, etc]

### **Incidents with Illegal Items**

[talk about the various incidents over the years, such as the Ebolabs Blacklist and Spurr's super rockets]
Salt-Tec

## Overview

**Salt-Tec** was a military technology research & development company in-lore and on the server.

In Mainlore (FRFR-25565), the company is responsible for a failed takeover attempt in 2004. After this incident, all Salt-Tec facilities were distributed between various owners, such as the main facility falling to both T.B.C. and FazDyn. The company itself no longer exists.

## In the multiverse

Despite playing a large role in the history of most Freddit universes, Salt-Tec has little relevance in the multiverse, as most collapse a decade before their universe makes contact with other worlds.
King Silas of Whitestone

Silas Rupert Adhemar Tarrington De Kulavar IV, is the King of Whitestone, and current lord Reagent of Aerith,

## Curse of Strahd

Silas was the one who approached his Mage Consul the Wizard Dr. Unusual, to gather up a list of persons of interest that Silas's head of intel, Sebastian Warridge gathered. This group would later recieve a letter inviting them to Barovia. a mythical land thought lost to time, Silas would send them their to investigate for their first task.
Freeport Alignment

Category: **Hallmark**

I've spoken with Ambassador T'kirr, and I'm sure that Freeport is the place for me to go. The might of the Overlord cannot be denied, and any conflict between Freeport and Qeynos can only have one solution.

**Duke Ferrin will arrange transport for me to Freeport.**

I must speak with Duke Ferrin.

**I have been instructed to seek out the Overseer when I arrive in Freeport. I should ring the bell on the docks to book passage to the city.**

I must find the Overseer.
Kurio

## Presentation

### Last

Kurio is a character from Lascar Arena Fight who appeared as Enemy during the first Byllgate (500 subpower). He was first introduced as part of the main bodyguads of Youscan, leader of the enemy group Tarkhagal. However, he betrayed him in the intergate "LES COMBATTANTS DES TÉNÈBRES !", where he was also announced as a dark fighter.

In the episode AFFRONTEZ LA BÊTE X 600 SUBPOWER, he finally appears as a Guardian, alongside Silas, Noctablue and Veggen.

He is very mocking, as we have seen in each of his appearances.
Джеки Торренс

## *Jackie Torrance*

**Джеки Торренс** *(урождённая **Дайана**)* - местная таксистка Касл-Рока. Большая поклонница ужасов, которая полностью погружена в местные легенды. И как только Генри Дивер совершил своё необъявленное возвращение, она тутже с ним познакомилась.

Она хочет быть писателем, её можно назвать самозваным историком города Касл-Рок.

Она помогает Молли в её предприятии по преображению города как ассистент.

Любовь к байкам и сплетням не мешает быть преданной прихожанкой церкви, а также членом паствы местного Пастора, с которым в рамках Партнерской молитвенной программы она посещает Шоушенк.

Остроумная, саркастичная и любознательная. Своё имя взяла в честь своего дяди, чтобы позлить родителей

Считает город *"дерьмом"* и не понимает зачем *"стараться для этого ада"*.

## История

Будучи прихожанкой католической церкви Воплощения она выступает молитвенным товарищем для заключённых Шоушенка и не боится никаких сложностей.

В баре "Mellow Tiger" подсаживается к Генри Диверу и рассказывает ему историю про закусочную у Нэн в которой якобы был устроен секс-клуб. Потом просит Генри показать пальцы его ног так как хочет проверить действительно ли у него отсутствуют три пальца, которые он якобы отморозил в 1991-году. Рассказывает, что раньше дети наряжались им на Хэллоуин и эта ситуация получила название "блэкфейс".

Несмотря на свой скепсис в отношении города и работы Молли Стрэнд является её ассистенткой в задуманном той возрождении исторической части города Касл-Рок.

## Параллели

* Ее имя повторяет имя смотрителя отеля "Оверлук" из «Сияния», за тем лишь исключением, что оно женское.
Stop the Saboteurs

Category: **Isle of Refuge**

I found what looks like a plan of attack after killing a goblin leader. It said "Bossy say to break floaties. Go hide down at beach. Smash and bash next floaty that come. Use hot stickies to burn down floaty. No let more big peoples come here." I should take a few allies and investigate this information.

**I need to round up some allies and find the goblins who are lying in wait. The note says they should be down by a beach on the goblin side of the bay.**

* I need to find the goblin saboteurs down by the beach.

**I need to slay all the goblin saboteurs before they can burn down any of the ships pulling into port!**

* I need to slay all the goblin saboteurs to protect the ships! (5 Goblin Saboteurs)
* Reward. Coin
Ravenscall

Ravenscall is an Astaris campaign following the exploits of several servants of the Raven Queen, known as 'The Ravens.' After being summoned by the matron, the hastily-formed group are ordered by the Queen to assist in maintaining the balance between life and death in the world above.

## Player Characters

* Cosmo
* Snarvy
* Banla
* Siobahn
* Velsira

## Notable NPCs

* Peadar (Elder)
* Peadar II
* The Raven Queen
Tattered Journal for Valean

**A Tattered Journal for Valean**

* Galana Dindlenod wishes to hire you to deliver a journal to Innkeeper Valean.
* Talk to Galana Dindlenod; she can be found right outside of the tavern.
* Take the journal to Inkeeper Valean in the Castleview Hamlet Inn.
* Return to Galana.
* Reward. EXP / Coin / small hip bag (4 slots)
Dr. Unusual

Dr. Unusual (real name Stephan Unusual) is a Human (Vistani) Wizard of local renown in Whitestone. He is Played by Colton Santomango.

### History (Backstory):

Stephan Unusual is a Vistani Illusion Wizard. Colton's main character throughout the duration of the Vestige Campaign, Unusual's specialty was in tricking his foes with clever illusions. By the end of the Vestige campaign, Unusual had become powerful enough to make his illusions reality, literally shaping the world around him with his vast power, creativity, and intellect.

As the first to receive Strahd's letter of invitation to Ravenloft, Unusual fell into place quickly as the leader of the party. Although he was somewhat distant within the party, his propensity for magic was undeniable, and he proved a valuable member of every encounter the party faced. Although intelligent, his penchant for trickery oftentimes prompted him to almost reckless actions in the pursuit of further knowledge and power.

Following the events of the *Curse of Strahd* arc, Unusual developed a particular affection for a young tiefling named Hope Sylvaranth, who he discovered dwelling homeless in the streets of Whitestone. He soon took Hope under his wing as his apprentice, growing fond enough of the girl that he ultimately came to view her as his own daughter.

Unusual wasn't without his enemies, however. One day he might be tricked into rewriting the timeline into a world of darkness and despair - another, he might find himself facing off against . Although almost always crafty enough to wriggle his way out of different situations, Unusual cared more about others than himself - particularly Hope - and chose to sacrifice himself for her life on more than one occasion.

Following the end of the campaign, Unusual became a Court Wizard once more, and returned to a life of more casual adventuring. One day, in a confrontation with high-ranking members of the Imperium, Unusual was transported to another plane, where he met with . It was through this process that Unusual lost his arcane power, and instead took to a life of barbaric brutality and strength in its place. His family managed to bring him back to Astaris within a few months' time, but as a changed man.
The Nations of Astaris

Astaris is populated with various political entities, ranging from corrupt, powerful kingdoms to small mountain theocracies to even nations under the waves. Major nations are categorized here by whether they are in the north, the south, or have territory in both regions

## South

The Free Kingdoms of Aerith

The Imperium of Nynth

The Lide Collective

Draconia

The Treasuremere

Aiout
Curse of Strahd/Vestige Campaign

The Vestige campaign was the group's longest-running campaign, beginning with the *Curse of Strahd* adventure. The campaign ran through the original module with the cast of characters listed below, before eventually expanding to the wider world of Astaris once the module had been completed.

Following Curse of Strahd, the campaign was divided into a series of arcs, focusing on a variety of different conflicts throughout the world of Astaris, namely on the continents of Draconia and Faen-El. The vestige campaign represented the introduction of many recurring NPCs within the wider Astaris universe, including Hope Sylvaranth, Umbrafyr the Deceiver, Jorge/The Architect, and Celine and Muse Liadon-Sylvaranth, among others.

The campaign ultimately culminated in a fierce battle against the dragon god *Amonkhet,* who was subsequently defeated. An epilogue focused on the marriage of player-character *Arannis Liadon* and NPC *Hope Sylvaranth.*

## Player Characters

* Arannis Liadon
* Bacia
* Dr. Stephan Unusual
* Fosco D'avis
* Naeris
* Toby Stank

## Notable NPCs

* Hope Sylvaranth
* Umbrafyr the Deceiver
* Strahd Von Zarovich
* Artagan the Fae
* King Sebastian Warridge
* Jeremy the Red Dragon
* Zarxes
* Amonkhet
The Moonheart Saga (Campaign)

The Moonheart saga was a seafaring campaign set within the *Mirage Sea* region of Astaris. Taking place after the events of the Vestige Campaign, The campaign focused on the exploits of Princess Ilsabeth, the heir of the dying race of the Sea Elves, and party's adventures across the Sea as they fight to reclaim the elves' lost legacy using a mysterious artifact known as the Moonheart.

## Player Characters

* Ilzabeth
* Bran'kesh
* Cre'tar
* Faen
* Mavin

## Notable NPCs

* Pelor (God)
* Saeshalas (God)
* Sardior (God)
* Lia T'dor
* The Lady Penumbra/Umbrafyr
* Viceroy/Grand Commander Alderhart
* The Imperator
* Theilio Du'Keltias
* Inari
Tainted

Category: **Queen's Colony**

Deianeira, a half-elf in the Tainted Forest, told me that she believes the taint covering the Queen's Colony may be related to poison spread by a nest of toxic crawlers. She suggested that clearing out these spiders could help by removing their poison from the Forest. It's worth a try.

**I need to clear out the toxic crawlers to keep their poison from spreading throughout the Colony.**

* I need to clear the Tainted Forest of these toxic crawlers!

**There is more to be learned in the Tainted Forest.**

* I need to examine the parchment scrap to see if I can decipher anything.

* While hard to decipher, the writings indicate that there is a problem with the toxic crawlers. I'll try to find another piece of parchment on one of these spiders though it might take me a while to find one with more of this parchment.

* I need to put the parchment pieces together to learn more about the toxic crawlers.

* According to the parchment, there is something hidden in the rockpile at the eastern end of the Tainted Forest. I'll need to take a closer look.

* Now I need to gather the parchment pieces from the spider's nest. Hopefully, they are from the parchment I'm trying to put together!

* I need to put together all the pieces of the parchment.

* The parchment refers to Direspike. I must slay Direspike, the spider that must be at the root of this problem.

* I should tell Deianeira that the toxic crawlers are not the source of the taint.
Realm of Astaris Wiki

## Welcome to the Realm of Astaris Wiki

The Realm of Astaris was a campaign setting created for Dungeons & Dragons' Fifth Edition by Salem Moon, Andrew Lachapelle and Colton Santomango.

## The Purpose of Astaris

Astaris was created on order to give a base for Dungeon Masters to make campaigns out of, allowing for multiple campaigns to link to each other, and making it easier for DMs to focus on making a plot and characters, rather than a world.

Astaris is a high-fantasy setting consisting of an earth-like world with multiple continents, countries, fantastical races, their societies, and their cultures. Many details of the setting, such as the planes, gods, and races, are taken from the official canon of D&D 5e. New elements from the official canon are continuously incorporated as new books and modules are released.

## Primary Campaigns

### The God Slayers

DM: Andrew Lachapelle. The Godslayers campaign follows a gang of intrepid adventurers in the northern realms of old Astaris, as they uncover a sinister plot.

### Curse of Strahd/Vestige Campaign

DM: Salem Moon. The Vestige Campaign was the longest-running campaign of the group. What started as a run of the *Curse of Strahd* adventure soon turned into a globe-crossing journey of epic proportions, with massive battles, fights, romance and sacrifice. The campaign consisted of a variety of smaller arcs, ranging from time-travelling post-apocalyptic sagas to malevolent schemes by hordes of powerful dragons.

### The Vestige One-Shot

DM: Salem Moon. This brief one-shot focused on a series of entirely new villains wreaking havoc in the world of Astaris.

### The Dracolypmics

DM: Ben Dyke. A short 3-shot campaign, Ben's *Dracolympics* focuses on a group brought together in the newly-unified Draconia, who must investigate the murder of a high-ranking official in order to prove their innocence - and uncover a sinister conspiracy along the way.

### The Moonheart Saga

DM: Salem Moon. The Moonheart saga is a seafaring adventure within the *Mirage Sea* region of Astaris. The campaign focuses on the exploits of Princess Ilsabeth, the last heir of the dying race of the Sea Elves, and their adventures across the Sea as they fight to reclaim their lost legacy. This is no easy feat, however, as the crew must trade blows with the mighty sea lords, the ruling council of the Mirage Sea.

### Ravenscall

DM: Salem Moon. Ravenscall follows several servants of the Raven Queen, who must pass between the Shadowfell and overworld in order to enforce her bidding, and maintain the delicate balance between life and death.
Checking on Charles

Category: **Outpost of the Overlord**

After I burnt Charles Arker's notes, a Field Investigator named Zherran Tzizzink approached and asked me to help with a little investigation into Charles' activities on behalf of his fiancee. Looks like word's gotten around about Charles' infatuation for that Tunarian wood elf. All I need to do is check around and see whether Charles' reputation is trashed or if he's good enough for his wedding to go through as planned.

**Speak with some of the other Freeportians to see what they've heard about Charles Arker.**

* Speak with Nogg Dreadscar.

* Speak with Trainer Jayla Surfrider.

* Speak with Trainer Darg Frostwind.

* Speak with Captain Pinious, just inside the tower.

* Speak with Chef Gorga.

* Speak with Trainer Vella N'Dur.

* Speak with Trainer Corx Knickknack.

* Speak with Assassin Vamir.

**The local Freeportians had nothing bad to say about Charles. Nothing good, either. Time to tell Zherran Tzizzink the news.**

* Speak with Zherran Tzizzink. She'll probably be lurking near that firepit in the Outpost.
East Freeport

**Kouryick**

* Kouryick's Missing Cargo (22)

**Captain Rillian**

* Kouryick the Traitor (20)

**Zizwold**

* Scribe Zizwold's List (25)

**Annia Velithe**

* Message for Boomba (8)

**Julie Danerous**

* Message for Mallius (8)
* Kill the Giantslayers (8)

**Scribe Zizwold**

* Scribe Zizwold's List (25)

**Foreman Asprenus**

* Sewer Problem: A Gnome Solution (23)
* The Crossroads (10)

**Sergeant Typhoeus**

* Typhoeus's Blackmail (11)
* Putting Zombies To Rest (10)

**Dyric Pire**

* Cold Forged Armor - Part I (20)
* Cold Forged Armor - Part II (21)
* Cold Forged Armor - Part III (22)
* Cold Forged Armor - Part IV (23)
* Cold Forged Armor - Part V (24)
* Cold Forged Armor - Part VI (25)
* Custom Fitted Armor - Part I
* Custom Fitted Armor - Part II
* Custom Fitted Armor - Part III
* Custom Fitted Armor - Part IV
* Custom Fitted Armor - Part V
* Custom Fitted Armor - Part VI

**Dalal Akilia**

* Dalal's Message (10)

**Viducius Festus**

* Delivery to the Crossroads (8)

**Sirraw Swiftpaw**

* Free the Decaying Darkfathoms (10)
* Message for Sergius (10)

**Kirsteh the Witch**

* Kirsteh's Components - Part I
* Kirsteh's Components - Part II
* Kirsteh's Components - Part III
* Kirsteh's Components - Part IV
* Kirsteh's Components - Part V
* Kirsteh's Components - Part VI
Hunting the Orcish Leader

Category: **Isle of Refuge**

I'd thought I was off on a foolish errand before, attacking goblins and their pet wolves in their own domain. Now I know I'm nuts! Vladiminn has sent me off to go find and kill the leader of the goblins on the island. I bet he's some ten-foot tall monstrosity too. Great.

**I must find and enter the cave of the orc leader on the northeastern part of the island.**

* I need to find the orc's cave.

**I need to defeat Grimgash the Black, the leader of the goblins who has sequestered himself in a cave on the island.**

* I must defeat the orc responsible for the goblin attacks.

**I need to return to Vladiminn and tell him of my victory.**

* I must return to speak with Vladiminn.
Aquatic Research Notebook

Category: **Outpost of the Overlord**

I found a research notebook that was apparently left behind by a hireling that was to collect specimens for Sythor the All-Seeing. I decided I could finish the work and collect the bracelet reward. It looks like these are all animals that would live in the water. Looks like it is time for a swim!

**I need to hunt and collect the four different types of animals mentioned in the notebook.**

* I need to hunt a shoal glider.

* I need to hunt a needlefang.

* I need to hunt a reef turtle.

* I need to hunt a sandstalker.

**I need to take the collected specimens to Sythor the All-Seeing.**

* I need to take these specimens to Malvonicus.
* Reward. Bracer of the Apprentice (INT +2)
Live Events

**Erollisi Day**

**Brew Day**

**Bristlebane Day**

**Chronoportal**

**Bristlebane Day**

**Beast'r Eggstravaganza**

**Oceansfull Festival**

**Scorched Sky**

**Tinkerfest**

**Nights of the Dead**

**Heroes' Festival**

**Dragons Attack!**

**Frostfell**

**Froglocks**

* A Buried Hideout
* A Musty Dungeon
* Lost Village of Kurgup

**Griffin Station**

**Wizard Spire**

**Druid Ring**

**Guild Hall**

**Guide Quests**
Attack on the Orc Leader

Category: **Isle of Refuge**

The cause for the goblin attacks has been found. An orc that somehow turned up on the island has organized the attacks in some sort of revenge against the Far Seas Trading Company. I am going to go along with others who are striking out against this menace.

**I must find my way through the goblin camps and enter the orc leader's cave on the northeastern part of the island.**

* I need to enter the orc cave.

**I need to slay Grimgash the Black, the orc that is behind the goblin attacks.**

* I need to slay the orc leader.

**I need to return to Mizan to let him know the orc has been removed from power.**

* I should speak to Mizan.
Graystone Yard

**Zone in**

* Qeynos Alignment
* Welcome to Qeynos!
* Citizenship Task

### Barbarian series

**Burk Stoneshatter**

* A Time For Fighting
* Late Shipment
* In the Drink
* Visiting a Friend
* That Cheating Gnome!

### Dwarf series

**Mav Boilfist**

* A Family Recipe (3)
* Cheers! (4)
* A Package (Quest) (4)
* A Stone from Home (5)
* A Missing Husband (5)
* Booze in the Drink (6)

### Other quests

**Watchman Fiercecry**

* Armor for Watchman Fiercecry (8)

**Tacklemaster Monya**

* Finding Bait (8)

**Banker Dori**

* Graystone Bank Tally Delivery (6)

**Ubani**

* New Fishing Spot for Ubani (7)

**Watcher Curmogliel Kar'thal**

* Rat Man Bloodsaber Crusade (8)

**Dane Steelfist**

* Dane Steelfist, Bureaucrat (10)

**Pathfinder Silentstride**

* Inform Tracker Kelnis (7)

**Knight-Captain Salomar**

* Inspect the Oakmyst Forest Gate (8)

**Brice Strongmend**

* New Fishing Pole for Brice (8)

**Jodi**

* Potions for Jodi (6)

**Barry Viceheart**

* Return the Tome for Viceheart (10)

**Assistant Tillheel**

* Shrillers for Tillheel (4)

**Weaponsmith Soulforge**

* Snake Skin for Soulforge (6)
In the Name of Honor

Category: **Outpost of the Overlord**

Charles Arker is here from Freeport to make a name for himself before his marriage. It seems part of this name-making included falling in love with one of the Tunarian spies -- a most unsuitable and distasteful situation. Charles cannot bring himself to kill the Tunarian and asked me to find her and take care of things for him. Her name is Laena; she could be anywhere on this island so I will need to hunt carefully.

**I must find Laena, the Tunarian spy that has captivated Charles Arker. She could be in any of these locations; I'll have to search carefully.**

* Search the Wilderwood, just north of the Seaside Glade.

* Search the Rocky Dig to the east inside the Wilderwood.

* Search Cliffdiver Canyon to the west of the Seaside Glade.

* Search Wilderbear Vale, at the northern end of Cliffdiver Canyon.

**There she is! I must get rid of Laena's ghost so that Charles is not tempted any longer.**

* The ghost of Laena must be eliminated!

**Now that the Tunarian is gone, I should let Charles know he can wed his Freeport lady in peace.**

* Charles will be grateful to learn that Laena is out of his life forever.
Castleview Hamlet

**Zone in**

* Qeynos Alignment
* Welcome to Qeynos!
* Citizenship Task

### Froglok series

**Kwa Stalwart**

* Froglok in Waiting (3)
* Ogres Down Below! (4)
* Marr's Witness (4)
* Just a Tad Bit of Help (5)
* No Rest for the Followers of Marr (5)

### High Elf series

**Vindain Greenfaith**

* Components of Growth
* Sowing Beauty
* Targeting Corruption
* The Commune
* Sending Word
* Regrowth

### Other quests

**Merchant Kruuprum**

* A Sack of Rusty Daggers for Kruuprum (8)
* Food for Kruuprum (8)

**Yanari Cyellan**

* Substance Extract for Yanari (6)
* Badger Claws For Yanari (7)

**Bartender Bulurg**

* A Jug of Water for the Hole in the Wall (8)

**Merchant Fevalin**

* Bat Fur for Fevalin (10)
* Mystail Tails for Fevalin

**Grommluk Oognee**

* Bog Exploring for Grommluk (7)

**Bupipa Guryup**

* Bupipa's New Amplificator (8)

**Entertainer Faeadaen**

* Faeadaen's Dinner Message (8)

**Scribe Bleemeb**

* Gathering Elddar Leaves (6)

**Taneranthalis Nedaiveren**

* Jewelry Delivery for Taneran (10)

**Armsdealer Froptub**

* New Etching Tool for Froptub's Smithy (6)

**Eireneith Alannia**

* Oh, Deer Me (14)

**Knight-Captain Gerathalas**

* Proving Myself to Captain Gerathalas (8)

**Listalania Vainederian**

* Reservations for a Visitor (6)

**Scribe Bleemeb**

* The Lost Book of Arbos (8)

**Innkeeper Valean**

* Valean's Stolen Books (8)

**Aadalian Farenair**

* Sword for Aadalian (6)
Destroying the Goblin's Supplies

Category: **Isle of Refuge**

Mizan Vaeoulin has recruited me to help with the effort to turn back the goblin aggressors. He heard about my work against the attackers at the barricade and wanted to know if I could help him. He wants me to destroy five goblin supply crates at a forward supply camp the goblins are using to stage the attacks.

**I need to raid the goblin supply camps west of the outpost and destroy five supply crates with my Lightning Burst spell.**

* I need to destroy five supply crates with my Lightning Burst spell.

**I need to return to Mizan in the outpost and report the crates' destruction to him.**

* I need to report back to Mizan.

**I need to go to the bank in the village to pick up my boots.**

* I need to visit the bank to pick up my boots.
The Sprawl

**Enforcer Kurdek**

* Training Will Get You Everywhere
* Bullying the Bully
* Investigating the Black Magi
* Dominating the Dervish
* Heading to the Ruins

**Liege Aquila**

* Driving Back the Dervish (repeatable x3)
* Managing the Magi (repeatable x3)
* Sprawl Giantslayer Sweep
* Guttersnipe Sweep
* Sprawl Dervish Sweep

### Dropped Quests

* Shivo's Arcane Rod
* Balancing the Gangs

### Book Quests

* Outlying Freeport Creature Cataloging

**Trainer Durbok**

* Show 'Em Who's Boss (Unlimited Repeatable)
Joining the Forward Ranks

Category: **Queen's Colony**

Murrar Shar has sent me to seek out Cleric Mara'Vaen at the head of Dead Canyon. The Qeynosian scouts are trying to push their way forward into the Abandoned Village to seek out the source of evil, but they have been unsuccessful so far. Mara'Vaen should be just inside Dead Canyon to the west past Sunset Meadow.

**Find Cleric Mara'Vaen in the Dead Canyon to the west of the colony past Sunset Meadow.**

* Find Cleric Mara'Vaen at the head of Dead Canyon to the west past Sunset Meadow.

**Cleric Mara'Vaen thinks that she can resurrect some of the scouts that were consumed by evil. I need to somehow get them back to Mara'Vaen and she will attempt the resurrection.**

* Pull lost scouts back to Cleric Mara'Vaen from Dead Canyon.

**I need to talk to Mara'Vaen now that the scouts have been resurrected.**

* Talk to Cleric Mara'Vaen.

**Cleric Mara'Vaen informed me of a breed of wolves that was once cleansed from the island. The evil that resides now has risen them from the dead and they now feed again. They are blocking the path of the scouts to get to the Abandoned Village, so I need to clear the way.**

* Kill Morak devourers to the north in Dead Canyon.

**I've killed the Morak Devourers and I should return to Cleric Mara'Vaen**

* Return to Cleric Mara'Vaen.
The Source of Evil

Category: **Queen's Colony**

The scouts were able to push through and around the Abandoned Village, setting up camp in an alcove on the eastern side. I need to contact Sorcerer Oofala, in charge of protecting the camp. He has set up some staves that should ward off the evil temporarily, so once I make it around the village it should be safe. To get to the camp I need to head past Dead Canyon and then east down the southern wall of the village.

**Head into and around the Abandoned Village in search of Sorcerer Oofala, protector of the scout camp set up there.**

* Seek Sorcerer Oofala. His camp is set up north past Dead Canyon and then east down the wall of the Abandoned Village.

**New information gained from goblins that survived has revealed that the goblins were victims of the evil themselves. Evil totems sprang up around their village and spread a fog that devoured all that it consumed. I need to seek and destroy the evil totems.**

* Seek and destroy the evil totems scattered around the Abandoned Village.

**I destroyed the totems and I should return to Sorcerer Oofala.**

* Return to Sorcerer Oofala.

**Oofala explained that by removing the totems, the evil has been disturbed and produced a champion to fight back. I will need to confront the Dark Blademaster. He has emerged from a tent on Sapswill Hill.**

* Kill the Dark Blademaster near the fog on Sapswill Hill.

**I have slain the Dark Blademaster and should return to Sorcerer Oofala. I should mention the Freeport insignia that the Blademaster had in his belongings.**

* Return the news of my victory to Sorcerer Oofala.

**Sorcerer Oofala is disturbed by the news that Freeport is involved. I need to seek out High Chieftain Grexx at his tree house to the east of the Abandoned Village.**

* Seek High Chieftain Grexx in the tree house east of the Abandoned Village.

**High Chieftain Grexx has pointed out that he believes the source of evil to emanate from a cave to the northeast of his tree house. I need to head inside and confront the evil.**

* Enter the cave to the northeast of the tree house and deal with the source of evil.

**I should return to High Chieftain Grexx and let him know that the island is saved.**

* Return to High Chieftain Grexx.

**I should now return to Murrar Shar with news about my victory against the necromancer.**

* Return to Murrar Shar.
Pandorym

**Pandorym** was an Elder Evil from a distant dimension beyond Astaris,

It was captured by the ancient Nynthians in order to use it as a weapon in case Amonkhet returned, Since Pandorym was very dangerous to the Nynthians themselves, they kept its body and mind separated and were kept in two Imperium Armories, its body along with it's raw strength was kept in the Inverted Ziggurat under the Verisius Environmental Barrier. While its mind was kept in the Dreadfort.

At some time at the start of the third age Drakon Lazarus began searching for Pandorym after hearing rumors that it was a powerful weapon. He wanted to use it to get revenge on those who killed his lover, Yet upon finding Pandorym's body and learning what it was due to a vision from Miggea, he sealed himself via blood magic to watch over Pandorym and make sure no one abused it's power.

almost 2000 years later the mind of Pandorym managed to break free and wanting to find it's body began whispering to Kalius Reyalin, son of Councilman Reyalin, Out of fear they sent him to the Dreadfort to serve the Szar-Kai, there his connection to Pandorym grew and became a powerful Mystic and set out in search of Pandorym's body, with Kalius being his conduit Pandorym corrupted the entire Szar-kai to aid him in his quest,
Ghosts and Goblins

Category: **Queen's Colony**

The spiders in the Tainted Forest do not seem to be the source of the Island's evil, so Deianeira asked me to find the Forest Keeper, a treant. Apparently it will not speak to her because she betrayed Freeport for Qeynos, so she's been unable to determine what it knows about the changes in the lands. I hope the Forest Keeper has some suggestions.

**I must seek the cause of the corruption in the Tainted Forest.**

* The Forest Keeper is a treant who is resisting the corruption spreading through the Queen's Colony.

* The Forest Keeper asked me to release the ghostly treants so that they can be reborn.

* The Forest Keeper asked me to release the ghostly saplings so that they can be reborn.

* I should return to speak with the Forest Keeper.

* The Forest Keeper suggested I speak with a soothsayer at the Last Stand, the old goblin base northeast of the Tainted Forest.

**The Sapswill soothsayer suggested that if I gather some roots and bring him water, he could remove the taint from the Colony.**

* I must get water from the Hope Falls waterfall.

* I must get water from the Razortooth Falls waterfall.

* I must get water from the Sapswill Falls waterfall.

* I must gather some roots. They're scattered around the ground in large clumps and should be very easy for me to locate.

**Now that I've done what the Sapswill soothsayer asked, I should return to him at the Last Stand.**

* I must speak with the Sapswill soothsayer and give him these items so that he can remove the Colony's taint!
Queen's Colony

Murrar Shar

* Welcome to Norrath
* The Queen's Colony
* The Art of Combat
* A Presence of Evil
* Into the Tainted Forest
* Joining the Forward Ranks
* The Source of Evil

Deianeira

* Tainted
* Ghosts and Goblins

a lost scout

* Doggone it!
* A Diplomatic Mission

Ebik Wobblecog

* Ebik's Missing Parts

Dropped

* Lasydia's Call

* A Sandy Bone Shield

Collection Quests

* Shell Collection
* Feather Collection
The Queen's Colony

Category: **Queen's Colony**

The Queen's Colony guidebook mentions a lot of people who can be found within the outpost. I may learn something by speaking to these people.

**I need to visit each of the trainers mentioned in the guidebook.**

* I should learn from Myrrin the Magnific in the top of Myrrin's Tower.

* I should learn from Captain Warrik on the ground floor of Myrrin's Tower.

* I should learn from Gregory Collins. He is outside Myrrin's Tower on its eastern edge.

* I should learn from Cheye Seawind. She is outside Myrrin's Tower on its northwestern edge.

* I should learn from Borda Gemseeker. She is southwest of Myrrin's Tower.

* I should learn from Hayl McGuinness. He can be found northwest of Myrrin's Tower.

* I should learn from Marla Gilliam. I can find her northwest of Myrrin's Tower.

* I should learn from Verrin Glimmertide. I can find him northwest of Myrrin's Tower.

* I should learn from Charlene Stoutmuffin. I can find her in the northwestern corner of the bank, north of Myrrin's Tower.

* I should learn from Zidget Sprogrudder. I can find her in the northwestern corner of the bank, north of Myrrin's Tower.

* I should learn from Gurga Trueheart. I can find him in the center of the bank, north of Myrrin's Tower.

**I should tell Murrar Shar what I have done.**

* I should speak with Murrar Shar.
Preventative Maintenance

Category: **Outpost of the Overlord**

As our first step in driving the Tunarians on the island, we are going to try a subtle approach. We will weaken their resources so when the attack does come, they will be helpless against us. I need to seek out Assassin Vamir at a camp to the west in Seaside Glade. He should know what to do to start our subtle invasion.

**I need to find Assassin Vamir in western Seaside Glade. He should have a mission for me.**

* Talk to Assassin Vamir at the camp in western Seaside Glade.

**To prevent the Tunarians from recruiting more animals once the attack has begun, I need to take out the animals they use. Bears are up first on the list. I can find bears north up the slope in the Wilderwood, or west in Cliffdiver Canyon.**

* Kill wilderbears. They can be found north in the Wilderwood or west in Cliffdiver Canyon.

**I killed enough bears and I should return to Assassin Vamir at the camp in Seaside Glade.**

* Return to Assassin Vamir.

**I now need to kill hawks. Vamir gave me some mole rats to use as bait to lure down the hawks that perch high above on the cliffs. When I am in position, I need to examine the molerats in my inventory and then release one. Hopefully it works to lure down the hawks so I can take them out.**

* Lure down hawks to kill in Cliffdiver Canyon to the west. I must examine and then release a mole rat in my inventory as bait when I'm in position under a hawk.

**I've killed enough hawks and should now return to Assassin Vamir.**

* Return to Assassin Vamir.
Elddar Grove

**Lookout Venylle**

1. Visiting the Windstalker Grave (12)
2. Unnatural Lesson (14)

**Rask Helstot**

1. Vale of the Shattering: Proof of Ability (13)
2. Vale of the Shattering: Visiting the Windstalker Grave (14)
3. Vale of the Shattering (15)
4. Vale of the Shattering: Proof of Worth (15)
5. Vale of the Shattering: Investigating the Trail (15)
6. Vale of the Shattering: Dispersing the Unkempt (15)

**Wesaelan Brookshadow**

1. Journal of Elkare (17)
2. Recovery of the Bloodsaber Plans (18)
3. Unraveling the Bloodsaber Plots (18) *from Captain Eitoa in Antonica*
4. Into the Crypt of Betrayal (20)

**Warble Wildmane**

1. A Lonely Tree (38)

**Patrolman Fanthis**

1. Arrows for Fanthis (10)

**Bryson**

1. Bryson's Bow (10)

**Gregor Earthstride**

1. Hawk Hunt (10)

**Helanni Firewyng**

1. Helanni's Golden Engraved Arrow (10)

**Initiate Tara**

1. Letter for Tabby (10)

**Initiate Lunaru**

1. Message for Zwena (10)

**Master Archer Nightbow**

1. Nightbow's Deposit (10)

**Pathfinder Oakheart**

1. Oakheart's Report (10)

**Pelle Shinkicker**

1. Pelle's Manuscript (10)

**Scribe Duvo**

1. Recipe for Duvo (10)

**Gildas Cedartree**

* Gildas' Requests - Part I
* Gildas' Requests - Part II
* Gildas' Requests - Part III
* Gildas' Requests - Part IV
* Gildas' Requests - Part V
* Gildas' Requests - Part VI
Peat Bog

**Lieutenant Dawson**

* Reclaiming the Bog
* Mysterious Machine
* Ambushed
* On the Move
* A Final Foe
* Reinforcements

**Ferius Mentus**

* Muck Slime

**Knight-Captain Santis**

* Bog Sludge Hunt

### Dropped Quests

* Far Seas Direct Requisition PBG0162
* Far Seas Direct Requisition PBG0295

### Book Quests

* Outlying Qeynos Creature Cataloging
* Path of the Sun Wolf
Seaside Stew

Category: **Outpost of the Overlord**

Tayil N'Velex has informed me that the outpost was created for training purposes. Those who seek citizenship with Freeport can come here and hone thseir skills before entering the city. They had originally thought the island was uninhabited, but have since found out that they were wrong. A sect of the Tunarian Alliance, a Qeynosian faction, inhabits the island. If the training outpost's to be successful, the elves and humans need to be removed. I have been ordered to test out my combat skills and help out Chef Gorga outside the west gate.

**I need to seek out Chef Gorga outside the west gate. She should have some tasks for me to test out my combat skills.**

* Seek out Chef Gorga outside the west gate.

**The first ingredient for the Seaside Stew is the nearby bees. I need to kill some for Gorga.**

* Kill the nearby bees to add to Gorga's stew.

**I killed the bees that Gorga wants for her stew. I should return to her now.**

* Return to Chef Gorga.

**The second ingredient is elk livers. The elk roam throughout Seaside Glade, out past the barricades.**

* Kill elk for their livers.

**I've gathered the elk livers and need to return to Chef Gorga.**

* Return the livers to Chef Gorga.

**I should return to Tayil N'Velex and let her know that I've finished helping Gorga.**

* Return to Tayil N'Velex.
Embers for Xoort

Sage Xoort needs you to gather embers from the Forgotten Guardians for him to continue his research.

* Talk to Sage Xoort, by the Spectacular Sprocket.
* Kill Forgotten Guardians in the Forest Ruins until you have 5 coals; Forgotten Guardians can be found behind the large gates of the fortress.
* Return to Xoort.
* Reward. EXP / Coin / Ember Scarred Cestus or Axe (both +1 AGI), or Dagger or Hammer (both +1 STR)
Gruttooth Invasion

Quest obtained from Garven Tralk.

Category: **Hallmark**

I've arrived on the Isle of Refuge and am apparently in the middle of a war between the port town here and the local goblins living on the island. Garven Tralk has already pressed me into the service of defending the town, a duty I must accept if I ever hope to leave this island.

**I need to grab a weapon off of the weapon rack on the beach and help defend the outpost.**

* Grab a weapon from the nearby weapon rack.

**I must head up the stairs and out to the west gate. Just past the barricades there I'll find goblin invaders attacking the outpost. It's my job to kill at least one of the buggers.**

* I must kill one of the Gruttooth invaders attacking the outpost.

**I've done my duty and should talk to Garven on the beach again.**

* I need to talk to Garven again.
Ruins of Varsoon

**Dibble Rootweaver**

* Half Pint Help

**Thana Rumblehoof**

* The Cove of Decay - Prison Break

**Dropped Quests**

* The Eldritch Staff

**Examined Quests**

* Last Place They'd Look
* Ash Covered Necklace
* Acidic Liquid
* Beware of Biting Books
* Death to the Varsoon Guards
* Fine Silks for Sale
* Inner Strength
* A Morbid Discovery
* Stop the Clay Guardians
Venom Sac Collection

Category: **Isle of Refuge**

It appears the goblins are using spider venom on their spears to poison the outpost's defenders. Nathinia Sparklebright asked if I would assist in the effort by collecting giant spider venom sacs so that she can create an antidote to combat the poison.

**I need to slay five giant spiders and collect their venom sacs for Nathinia. The spiders can be found in the island's central grove northwest of the outpost.**

* I need to collect five giant spider venom sacs.

**I need to return these venom sacs to Nathinia in the outpost.**

* I need to take these venom sacs to Nathinia.
Raid Encounters

**Instances**

* Bloodskull Valley [T2 x2]
* The Trembling Lagoon [T4 x2]
* Commune of K'Dal
* The Cove of Decay: Epic Angler
* The Crypt of Vox
* Drayek's Chamber
* Echoes of Time
* A Meeting of the Minds
* The Deserted Mine
* Shattered Stillness
* Spirits of the Lost
* Mjolni's Lair (CoD)
* Ar'ticae's Lair (MM)
* Dythra's Lair (TL)
* Drayek's Chamber: Throne of the Kromise King
* Firemyst Gully: Vanudozalon's Lair
* The Sanctum of Fear: Niscanith's Lair
* Vault of the Fallen: Lair of Trenda'Loz
* Darathar's Flight
* Sundered Splitpaw: Anvilpaw's Grotto [x2]
* Drowned Caverns: Brutal Acts of War
* The Crypt of T'Haen: Vengeance

**Contested Mobs:**

* The Windstalker Rumbler [x2]
* Agelidaes [x3]
* Braegana the Gailspear [x2]
* Coldtooth [x2]
* Vorn Scuttlebrow [x3]
* Grumzod the Exile [x2]
* N'Kzak the Unnatural [x3]
* Overseer Ix [x2]
* Acrimoniad [x2]
* Alangria [x2]
* Borxx [x3]
* Knubed [x2]
* Solusek's Fist [x2]
* Ssilth Rageclaw [x2]
* The Kra'thuk [x4]
* The Overfiend [x2]
* The Seraph of the Stags [x3]
* Vaz`Gok The Cursed [x4]
* Venekor [x4]
* Vision of Vox [x4]
* Xiggalg the Fearfiend [x2]
Erollisi Day

* **Quests**
	+ Find 'em a Find, Catch 'em a Catch!
	+ A Cold-Hearted Snake
	+ Could It Be Magic?
	+ Love Lines
	+ Love of Ages Past

* **Public Quests**
	+ Love Will Lead You Back

* **Merchants**
	+ Douglas
	+ Steven

* **Erollisi coin Exchange NPC**
	+ Heartgar MacInnes
	+ Liannya Heartswell

* **Collections**
	+ Romantic Flower Petals
	+ Lovely Flower Petals

* **Recipes**
	+ Romantic Gifts to Craft
	+ Romantic Gifts to Craft II
	+ Romantic Gifts to Craft III
	+ Romantic Gifts to Craft IV
	+ Romantic Gifts to Craft VI
	+ Romantic Gifts to Craft VII
	+ Romantic Gifts to Craft VIII
	+ Romantic Gifts to Craft IX
	+ Romantic Gifts to Craft X
	+ Romantic Gifts to Craft XI
	+ Romantic Gifts to Craft XII
	+ Romantic Gifts to Craft XIII
	+ Romantic Gifts to Craft XIV

* **Titles**
	+ My Romantic Reputation

* **Achievements**
	+ A Rose by Any Other Name...
	+ Cherished Confections
	+ Heart of the Shattered Lands
	+ Lovely Lacquer
	+ Rose-Tinted Obsession

* **Mail**
	+ Your Secret Admirer
South Qeynos

**Feodra Iceslayer**

1. Barbaric Chores (10)
2. The Former Resting Place of Varsoon (15)

**Bellengere the Three**

* Journal from the Past

**Knight-Lieutenant Ilgar**

1. Stop the Mischievous Tricksters (8)

**Rune Shimmerstar**

1. Ruins of Varsoon: Tomes of Life and Death (25)

**Eoradalanu Otuden**

1. A Visit to the Tower of the Oracles (16)

**Fredrick Losce**

1. Corrupted Dryad Nuisance (9)

**Khalil'mun**

1. Gathering Components (8)

**Hegrenn**

1. Oakmyst minerals (10)

**Khalil'mun**

1. Rabid Shriller Wings (9)

**Tibby Copperpot**

1. Running with Cake (5)

**Gauldry**

1. Wings of a Feather Hiss Together (10)

**Selwyn Oakheart**

* Selwyn's Errands - Part I
* Selwyn's Errands - Part II
* Selwyn's Errands - Part III
* Selwyn's Errands - Part IV
* Selwyn's Errands - Part V
* Selwyn's Errands - Part VI
Lasydia's Call

Category: **Queen's Colony**

I found a statue under the waters that appears to be of a lesser deity named Lasydia. After reading the inscription chiseled on it I feel a great need to make the waters around me safer. My immediate thought is to remove the threat to others that the razortooth sharks pose.

* Inspect Lasydia’s statue; it is found underwater in the bay (loc -5, -76).
* Kill 10 razortooth sharks.
* Reward. Castaway Sash (STR +1, STA +1)
Striking Back at the Goblins (Mage)

Category: **Isle of Refuge**

It appears scouts have found the location of the goblin village to the north west of the island. Mizan asked me to help in these attacks and to gather four samples of goblin blood. He mentioned the other adventurers may already have the blood and may be willing to trade for the samples.

**I need to collect four goblin blood samples from brutes found in the goblin village on the northwestern part of the island and return them to Mizan.**

* I need to collect 4 Goblin Blood from Gruttooth Brutes.

**I need to return to Mizan with these goblin blood samples.**

* I need to take these goblin blood samples to Mizan.
Big Bend Quests

**Zone In**

* Freeport Alignment
* Welcome to Freeport
* Citizenship Task

**Kroota Gukbutcher (Ogre series)**

* Ay, There's the Rubb'ish
* Rat Barsh!
* Much Ado' About Rallos
* The Fume and Fire Ceremony
* More Bashing

**Braz Gutpounder (Troll series)**

* A subtle Reminder
* Trollish Delights
* Troll Patrol
* Gnomore Gnomesteaks
* Troll Adventures

**Kroota Gukbutcher**

* Precious Mettle

**Graktak Splatterblood**

* Search for the Shrubbery
* Swamp Water Stew
* That Slippery Toad
* Secret of the Troll

**Slaver Brona**

* Brona's Guard Check
* Brona's Thralls

**Vakiza Skinner**

* The Captive's Information

**A Dwarven Prisoner**

* Dwarven Payback

**Muzmog**

* Funny Rat Smashing
* Muzmog's Rat Smashing Fun

**Galenus Fulvianus**

* Hops for Galenus
* Paying the Tab

**Skagg**

* Skagga's Signs
* Skin for Skagga

**Captain Sorio**

* Sorio's Dog Hunt
* Sorio's Giantslayer Problem

**Blort**

* Trolls and Arms

**Ratcatcher Zarbt**

* Vermin Reduction
Quests: Lore and Legend

* Lore and Legend: Gnoll
* Lore and Legend: Orc
* Lore and Legend: Goblin
* Lore and Legend: Centaur
* Lore and Legend: Giant
* Lore and Legend: Skeleton
* Lore and Legend: Zombie
* Lore and Legend: Treant
* Lore and Legend: Elemental
* Lore and Legend: Fairy
* Lore and Legend: Ghost
* Lore and Legend: Golem
* Lore and Legend: Nightblood
* Lore and Legend: Siren
* Lore and Legend: Evil Eye
* Lore and Legend: Shadow Man
* Lore and Legend: Bixie
* Lore and Legend: Kobold
* Lore and Legend: Lizardman
* Lore and Legend: Vampire
* Lore and Legend: Efreeti
A Presence of Evil

Category: **Queen's Colony**

The Queen's Colony is no longer a safe place for Qeynosians. A once peaceful clan of goblins has, for some reason, begun attacking the colony's inhabitants. I am to report to Sergeant Haggus outside the west archway and assist in his investigation into the cause of this uprising.

**I need to report to Sergeant Haggus outside the west archway. He should have some tasks for me to help the colony.**

* Report to Sergeant Haggus outside the west archway.

**Sergeant Haggus and the other defenders need help defending the colony. I should help fend off the attacking goblin horde.**

* Kill tainted Sapswill invaders. They are attacking the barricades.

**I helped defend the colony and should return to Sergeant Haggus to see if there is anything else I can do.**

* Return to Sergeant Haggus.

**Sergeant Haggus has sent me to find out about some missing soldiers that have not returned. I should look for any sign of the missing soldiers in Sunset Meadow.**

* I should search past the barricades in Sunset Meadow for signs of the missing soldiers.

**I need to report back to Sergeant Haggus with this grim information.**

* Report the bad news to Sergeant Haggus.

**Sergeant Haggus would like me to take this information back to Murrar Shar.**

* Take this information back to Murrar Shar.