Party and Team

## Party

Your Party consists initially on your main character, chosen at game start. It can grow up to 4.

In the top bar, you can see quick data on your Party members, like their name, element, level, class, tier, experience, EXP multiplier and health percent (color and width of the picture border)

- Name is chosen at start for your main character, then random names are assigned to allies when they join your team. When fusing, one of the names of the parents is kept for the fusion result. Name and appearance does not influence the game in any way than aesthetic reasons.

- Element appears in the top right corner. Most humans are Non Elemental, with the exception of the Cleric class (Acolyte, Paladin, etc), that is Light Element. Monsters can have different elements, Earth, Water, Fire, Wind, Light, Dark or No Element. Tier-S humans are from the Time element, which is unique to characters obtained through the Time Warp upgrade.

- The minimum level of a character is 1, and there is no level cap. Newly recruited monsters will have a level around the current dungeon level. Every time a character levels up, it gains Skill Points, or SKP. It is possible to level down characters using the Rewind upgrade, or by fusing them. So there is a hidden stat named "Effective Level", that measures how strong is a character compared to its level. Most enemies scale with that effective level, rather than dungeon level.

- The class is the human class or monster type of that character. Each human/monster has a different set of stats, tier and skills they can learn. Some characters are better as Damage Dealers (DPS), others are good as Tanks, and some are good at several kinds of roles, depending on their stats. Besides the class, all monsters and humans have a "Family", which is only shown in the Collection. When fusing two characters of the same family, there are higher chances of getting the next tier character of the same family.

- The tier determines the overall strength of a given character. The higher the tier, the stronger it is, with some exceptions, as each class has an unique stat spread, and some monsters or humans may fit roles better than others. There is something that is shared between each tier, the total stat sum, which is higher in Human classes, then Monsters and Hybrids having the lowest sum of all "races".

\*Note: S-tier humans are only obtainable through the Time Warp upgrade, by upgrading an A-tier human. They aren't obtainable by regular fusion and cannot be recruited.

S-tier humans have a strength equal to X/Y tier monsters. While X-tier hybrid amorphous are comparable to A-tier monsters, or C/B humans.

The base recruit chance is, without modifiers, the chance at which an enemy of that tier would join your Party if you only had your main character. This value decreases every new recruit.

- Experience needed for the next level is equal to

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{\displaystyle nextLevel^{2.5}}

defeating an enemy grants you 11% of that value (using enemy level in the formula) without applying EXP multipliers. So assuming your character has the same level as the dungeon level, roughly 9 enemies will be need to be defeated in order to levelup.

- Experience multiplier is calculated as

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{\displaystyle (expMultiplier + 1) \* {{5 \* dungeonLevel} \over {dungeonLevel + 4 \* characterLevel}}}

and the modifier is multiplied by 0.2 if the team member is defeated. EXP multiplier cannot be less than 0.01x, it becomes 0x if that's the case. expMultiplier refers to the golden clock upgrade. So the highest multiplier possible without upgrades would be close to 5x, and overlevelling your characters may lead the multiplier to become 0x easily. (The difference is less noticeable in high dungeon levels)

- Health percent is displayed in the picture border of each character. When full HP, the border appears full and green in color, when at 50%-99%, it appears green missing one segment. When a character falls below 50% HP, it appears yellow, and blinks in red when very low HP. To enter the Dungeon, you need all your Party to be at full HP. Having a character with 0 HP has several consequences, the most notable is not being able to use that character during Battle until it's healed. Also, downed characters only get 20% of EXP points. Healing back your characters can be done while in town, as they will gain passive HP/s, or by using the Heal Party button.

## Team

The Team tab shows more detailed info about each character in your Party and Reserve. When you recruit more than 3 allies, all new recruits will be sent automatically to the Reserve. They won't help you during battles, but can be kept there for fusion material or backup members.

You can click any member, then click another one to swap their positions. Depending on your character setup, you would want to place Tanks in the first slots, then your Damage dealers last, as they are usually weaker.

Besides all info shown in the top bar, there are additional stats that appear in the Team tab:

- Effective Level: If turned on in the Options menu, you can show the elevel of your teammates. This value is a sum of all spent and unspent Skill Points in the character. Due to stat/skill inheritance during fusion and levelling down using Rewind, not all characters have the same elevel as their level. Newly recruited characters are usually weaker than characters you raised from a low level. Enemies in the dungeon have different stats and skills that scale with your average elevel, that is, the sum of all your Party elevels divided by 4. Since unspent SKP count towards effective level, staying a lot of time inside the Dungeon may lead to stronger enemies each time that will defeat you, but you can come back to Town to upgrade your team and come back stronger.

- Levels for Fusion: Shown in parentheses after the level/elevel. It is the requirement for that single character before it can be fused. It will appear as Ready when a character can be fused. Mysterious Goos can always be fused independent on their level, but the level requirement of other characters depends on their tier. Z/SSSS tier characters cannot be fused, so they don't have a level requirement.

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- HP, MP, ATK, DEF and SPE: You can also see detailed HP/MP bars, along with ATK/DEF/SPE stats of each character in the Team tab.