Sodium-24

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> *Most of the time, perhaps 99 percent of the time, the defendant is guilty; his screams are the final protest of a human being about to lost his most precious possession, his freedom.*
>
>

## Sodium-24

Semi-open where town roles are fixed, 2 investigatives of varying effectiveness, but no protective

### Town Roles

Bulletproof, Cop, Patsy, Polygraph, Villager (x5)

## Description

Town roles are fixed, town just doesn't know how many of the mafia are GF and how many are vanilla, and the full range of all GF to all vanilla is possible. There are two investigatives with varying degrees of effectiveness, but no protective.

## Algorithm

Direct players to this wiki page and use random.org to generate a number from 1-4. Then, use the setup listed with the number generated.

## Optimal play

Town PRs should consider roleswaps to a degree as that increases the chance that BP is hit and that mafia kills the weaker investigative first.

No town is hard-cleared unless investigated by BOTH investigative roles. Only doubly-innocent or doubly-guilty results are hard-cleared (doubly- as in investigated by both investigatives).

As there are no protective roles, it is absolutely generally not worth it to CC d1. Let the person claiming your role live the day and see if they survive the night.

HYPO-claiming might be a worthwhile strategy as well.

### Bulletproof

Try to get vest pierced. Doing so earns town an extra MC.

Be aware that BP is a common fakeclaim for all players d1.

### Cop/Polygraph

Consider whether your investigation result is meaningful or not. Liar/Sided results are guilty investigations that imply Patsy or Mafia.

Remember, Godfather is vulnerable to Polygraph while Mafia is vulnerable to Cop, with Patsy vulnerable to both.

If the other investigative has given notes it would be worthwhile to attempt to overlap notes for stronger results. Confirming town is very valuable.

Claiming BP if pushed d1 is going to generally be better than claiming Cop/Polygraph to some degree, but it's all WIFOM at the end of the day.

### Villager/Patsy

Standard gameplay. Be aware you could be Patsy and always investigate unfavorably to both investigative roles.

If a guilty investigation is pushed on you, then you are either Patsy, in which case you should ask for the other investigative to confirm you as Patsy, or the person pushing you is lying.

Villager fakeclaims are inherently going to be less valuable due to the possibility mafia knows you are fakeclaiming Patsy.

### Mafia

Mafia should do their best to avoid piercing BP vest, while also seeking to kill or discredit the investigative that is most damaging to them.

Remember, Godfather is vulnerable to Polygraph while Mafia is vulnerable to Cop, and Patsy is vulnerable to both.

CCing/baiting out PR claims while mafia still has 3 players available is very worthwhile.

Protecting Patsy in the early stages of the game can be good as Patsy provides valuable claimspace/deniability against guilty reports against mafia. While Patsy is alive, it is still worthwhile for mafia to play the same way as Patsy and bait the other investigative role to waste a night check on them, and possibly out for it too.

## Trivia

Based on Carbon-14 (if page still doesn't exist, its located in Open Setup List#Pageless Setups and Bootcamp.

Sodium-24 is also a radioactive isotope.