Cruiser

Cruisers, or CA/CL (CA for Cruiser Armoured and CL for Cruiser Light), are the most versatile ship class in World of Warships Blitz. Their fast firing, accurate guns make them perfect for anti-destroyer screening, their AA fire will severely damage enemy aircraft,giving allies the peace of mind that they won't be seriously damaged by the torpedo and dive bombers.Their good maneuverability, speed and, on some cruisers, torpedoes allow them to adapt to any battle scenario and cripple even battleships.

The flipside of this versatility is that cruisers are the jack-of-all-trades, master-of-none class and there will always be other, more specialized ships that will be faster, better armed or have more protection. This is why it is the job of a good cruiser commander to watch the flow of battle and adapt to the circumstances as they unfold.

## United States Navy (USN)

USN cruisers are the most reliant on their team. They don't have torpedoes and suffer from weak armor protection. In return, they get extremely high DPM, with very hard hitting AP or HE shells, and very floaty shell arcs that make camping behind islands a very viable strategy. AA is also extremely strong, and coupled with Air Defense Alert, makes it extremely hard for a carrier to strike you without losing a massive air fleet. Although the floaty shells may not get you as many citadels as other nations, full penetration from heavy cruisers are common and fire chance for light cruisers as well. USN heavy cruiser have rapid reload skills to increase DPM, while light cruisers have better surveillance with both sonar and radar skills. With the USN cruisers, the best way to play them is to find an island that your floaty shells can fly over, but the enemy cannot shoot you back, and preferably keeping you undetected as well. If you can create a crossfire between you and your team, your rounds will be devastating and will make short work of enemies. Due to lack of armor, large citadel, and no torpedoes, brawling is not advised as you can get taken out very quickly.

## Imperial Japanese Navy (IJN)

The IJN cruisers are just as squishy as the USN. Broadsides shown will eat citadels like champions, sending you back to port quickly. However, the IJN get amazing concealment, the best of any other nations' cruisers. They have great HE penetration and damage than other nations except British heavy cruisers. However, they get slow turret traverse and shell arcs are flat. While having extremely hard hitting and fast torpedoes, IJN cruisers suffer from a lack of torpedo angles. In order to launch them, you need to almost be giving full broadside, and if anyone has their guns pointed toward you while launching torps, you will almost be guaranteed dead. While the HE is extremely potent, do not underestimate the AP. A good IJN player will use their HE to burn down angled BB and any DD, and the moment any broadside is given will rely on AP. Reload is quite slow, so if you're playing with an IJN cruiser, you need to plan ahead and be ready to take advantage of these opportunities. Brawling is not recommended as you have a large citadel and terrible torpedo angles, and the slow gun traverse will affect your capabilities significantly. However they are great for ambushing, and dropping torps the moment you get detected and turning is also a viable option. Another way to play it is to kite, and burn ships chasing you down while slowing down their push, hopefully giving your team extra time to gain map control and therefore winning the battle.

## Royal Navy (RN)

British cruisers are among the most supportive cruisers of its class. Enabling to have *Smoke Generator*, *Air Defense Alert*, and *Sonar*, they can provide supportive protection and fire against other ships. In addition, they come with a unique skill that allows torpedoes to be fired per torpedo instead of a set, allowing either a wider spread or concentrated into a target. Starting at Tier V, the cruiser line splits. The light cruisers are nimble with excellent fire rate, great AA, great torpedo setup, and stealthy. On the other hand, heavy cruisers have supreme HE capabilies, high alpha damage, tanky with an additional repair kit, and is also stealthy. However, the downside of both classes is protection, having poor armor that is suspectible to citadels (although heavy cruisers have very good belt armor, it has the worse deck armor than other heavy cruisers). As for its sub-class, light cruisers have poor HP, bad vertical dispersion, and only come with AP rounds. As for heavy cruisers, they shoot slow, AP rounds are questionable, and the torpedoes are below average.

## Soviet Navy U.S.S.R (Военно-морской флот)

The Soviet Navy are the snipers of its class. Dealing either high amounts of fire (light cruiser line) or citadels (heavy cruiser split), they are able to eliminate a target at very long range with precise aim skill. Their main guns are fast, powerful, and can penetrate battleships better than other cruisers. Their AA are decently powerful, in par with British cruisers. The Soviet light cruisers are primarily HE-focused with decent fire rate and high accuracy. They are equipped with short range torpedoes to defend against destroyers. However, these ships are large, have poor concealment, and their armor is so weak, it is very susceptible to get citadels very often. On the other hand, Soviet heavy cruisers are tanky and well-armored, making citadels much harder to achieve. Other than that, they are AP-focused, causing more citadels to occur. Starting at Tier 8, they are one of the few ship lines that can penetrate battleships at any range. With generally less range than their light counterparts, these prefer to hunt at mid ranges, taking down cruisers with high alpha damage. In addiiton, they utilize with accurate, long range secondary guns. At longer main gun range, they do suffer with accuracy and have poor reload time so it is best to avoid it.

## Kriegsmarine (KM)

The German Cruisers are a jack of all trades and are extremely well rounded. Like all cruisers, they are able to mitigate a lot of incoming damage by angling, but any sort of broadside will result in a deletion or heavy damage. From Tier 5 onwards, they have very strong AP, and also extremely accurate guns as you do get access to Precise Aiming System, as well as decent reload resulting in high DPM levels. HE is consistent as well with very good penetration, but it suffers from low alpha damage. German cruisers also get access to torpedoes, and unlike the Russian cruisers, you have quite a significant number of them and they also have a decent alpha damage with excellent torpedo concealment. At high tiers, you also get a better armor scheme and Sonar, making pushes and brawling a viable option as you have a very strong combination of both torps and guns.

## French Navy (MN)

French cruisers are special because of their *Rapid Reload* and *Engine Accelerator* consumables. *Rapid Reload* boosts their reload considerably for a period of time, allowing them to shred lighter units they meet with AP rounds, or burn battleships at range with their good HE shells. *Engine Accelerator* allows cruisers to move quickly. With the skill enabled, they are the fastest cruisers of its class. Other than speed and her main guns, she also carries long range torpedoes, though these are not the prominent armament.

## Italian Navy (RM)

Italian cruisers are characterised by their ability to fire SAP shells with massive broadside power. The guns themselves are strong, with high velocity, insane alpha damage and flat arcs but at the cost of the most sluggish reloads of any tech tree cruiser line. The ships have high speeds but bad maneuverability, small quantities of long range torpedoes, and bad concealment. For extra survivability, they have *Fuel Smoke,* a shorter duration smoke that follows the ship wherever it goes.

## European Navy

Small, light, and unassuming, destroyers may not be the most durable of ships, but all of them are well capable of punching many times above their weight through a deadly mix of speed, maneuverability, stealth and astounding firepower. Destroyers are versatile ships which can use either their rapid fire guns to chip away at enemies or their torpedoes to cause devastating damage. Destroyers are often called upon to scout out enemy positions, provide support — either with a smoke screen or as a distraction — and/or perform precise strikes on individual targets. [still needs a table]