Dominion Antarctica

**Dominion** **Antarctica** is a scenario rotation map in Call of War.

1. Great Britian
2. France
3. Poland
4. Union of Soviet Socialist Republics (Soviet Union)
5. Norway
6. Sweden
7. Finland
8. Portugal
9. Italy
10. Austria
11. Romania
12. Ireland
13. Canada
14. Union of South Africa
15. Philippines
16. Australia
17. New Zealand
18. India
19. Pakistan
20. Persia
21. Albania
22. Yugoslavia
23. Japan
24. United States

1. Denmark
2. Greece
3. Mexico
4. Argentina
5. Turkey
6. Israel
7. Colombia
8. Chile

1. Czechoslovakia
2. Brazil
3. Bulgaria
4. German Democratic Republic (East Germany)

Federal Republic of Germany (West Germany)

1. Spain
2. Hungary
3. People's Republic of China

## Nazi Bases/States

The primary objective of Dominion Antarctica is to capture a series of heavily advanced Nazi military labs, which are defended by powerful Garrisons and surrounded by the Corps, which occupy large sections of terrain.

### Corps

Six Corps occupy one sixth of the map each. Each Corps control five fortress cities, all corresponding to a different raw material, and all of their capitals are the cities closest to the center of the map.

The six corps, their cities, and capitals are: (note that the Corps capitals will be listed in **Bold**, and the cities will be listed by the materials they produce: food, goods, metal, oil, rare materials)

* **Corps Wotan:**
	+ Located in the Northwest sixth of the map.
	+ Cities: Ginnungagap, **Hammerwatch**, Irminsul, Metropolis, Fenrir's Lair
* **Corps Kraken:**
	+ Located in the Northern sixth of the map.
	+ Cities: **Germania**, Fimbulwinter, Wewelsburg, Galactica, New Swabia
* **Corps Warager:**
	+ Located in the northeastern sixth of the map.
	+ Cities: Hyperion, **Asgard,** Naglfar, Neo Atlantis, Barbarossa
* **Corps Sturm:**
	+ Located in the southeastern sixth of the map.
	+ Cities: Kaiserstuhl, Midgard, Dark Citadel, Götterschmiede, **Saxonia**
* **Corps Werwolf**
	+ Located in the southern sixth of the map.
	+ Cities: Worldbreaker, Köingsberg, Dunholm, Soulforge, **Niflheim**
* **Corps Paladin**
	+ Located in the southwestern sixth of the map.
	+ Cities: Yggdrasil, Laputa, Black Fortress, White Castle, **Hyperborea**

All in all, while still presenting a roadblock for conquest of the Antarctic, many of the Corps are weaker, their cities often being conquered with ease (although they will more often than not, launch flanking attacks to cut off any drives into their territory). All of the cities will have every building at the start of the game, all of varying levels (many of them will be lower leveled, but one or two, mainly the Corps capitals, will have at least one max level production structure) so it is recommended to capture the cities first to bolster your forces. It is also worth noting that despite the penalty from conquering the cities, every Corps city has increased resource generation to boot, so one can rush the cities to try and secure an early lead.

### Garrisons

The true focal point of the scenario, the Nazi labs, are all defended by Garrisons, which are far more well armed than the Corps. Each Garrison occupies the following territory:

1. A city with the lab located inside, which must be captured to earn the player a victory point.
2. Bastion terrains that surrounds the city from four (or in Garrison Lindwurm's case, eight directions) and must be passed through to enter the city. Every Bastion terrain is named after the city it protects and is always a Forest terrain.
3. Two (three in Garrison Lindwurm's case) mountain ranges where additional Garrison troops and artillery are positioned. These can only be reached from the bastions and will always be mountainous terrain.

All but Garrison Lindwurm are protected by one Corps and are located and their associated corps territories, with the exception of Garrison Lindwurm which is located in the very center of the map.

The seven garrisons, their labs, and their associated mountain ranges and corps are as follows.

(Format: **Garrison Name**, City, Mountain Range, Corps)

* **Garrison Eisenfaust:**
	+ City: Hornberg, Mountain Range: Hugin/Mugin Peaks, Associated Corps: Wotan
* **Garrison Thule:**
	+ City: Ultima Thule, Mountain Range: Czorneboh/Bieleboh, Associated Corps: Kraken
* **Garrison Victoria:**
	+ City: Valhalla, Mountain Range: Valkyrie Peaks, Associated Corps: Warager
* **Garrison Zitadelle:**
	+ City: Kyffhausen, Mountain Range: Mountains of Madness, Associated Corps: Sturm
* **Garrison Teutonen:**
	+ City: Marienburg, Mountain Range: Aesir/Vanir Peaks, Associated Corps: Werwolf
* **Garrison Vergeltung:**
	+ City: Eljudnir, Mountain Range: Peaks of Hel, Associated Corps: Paladin
* **Garrison Lindwurm:**
	+ City: Drachenschanze, Mountain Range: Bones of Ymir, Associated Corps: N/A

Every single Garrison city is heavily defended between their own forces and those of the Corps, but not only are they vital for their win condition points, but they also possess heavily upgraded buildings at game start that can be captured to allow for the player to more quickly build their armies up. Garrison Lindwurm's city, Drachenschanze, in particular has **the best infrastructure** of any city at game start, **period**, due to all production structures being max level and other buildings being close to max level.

## Strategy

Not much is different compared to what a normal game of *Call of War* would be like, although this time, your base territories **cannot** be attacked. As such, it is possible to rush one of the enemy cities with your starting forces, hunker down in it, while building industry and additional forces in your base territories to relieve them.

One has to be wary about taking the Nazi labs, as ironically while the Nazi labs are not a huge deal, the massive number of players rushing to get the labs is another big issue. Of course one cannot simply walk in and take the labs, so a decent military has to be readied to take them in the first place.

## Trivia

* Countries are randomized when players join this map.
* This map can only be appeared in scenario rotations.
* There is a total of 53 countries on the map.
* Humorously, the Garrisons and Corps can take each others territory if they recapture it from another player.