Drok and Disorderly

A mysterious tome leads our adventurers to the town of Newsham

Creak sat at her usual table in the Adventurer's Guild archives, surrounded by stacks of dusty tomes and maps. She had spent many hours pouring over the archives' collections, but today, she found herself drawn to a new book that she had not seen before.

The book was old and worn, with frayed pages and faded ink. The first two-thirds of the book were filled with mundane lists and agendas, but as she turned to the final third of the book, Creak's eyes widened with surprise. The writer, a young girl who had been under the church's care, had become suspicious of Father Drok, and his foul-smelling chambers. She had taken it upon herself to investigate, and her writings detailed the terrifying truth she had uncovered.

Creak was intrigued by the girl's bravery and her attention to detail. The observations were chilling and detailed, with sketches of fangs and glowing red eyes. The pages were filled with detailed observations of a vampire that had infiltrated the chapel in a nearby town. The girl's words were filled with fear and desperation, but also with a fierce determination to expose the truth. As Creak read on, she couldn't help but feel a sense of kinship with the young girl. They were both seekers of truth, drawn to the quiet solitude of the archives in search of knowledge and understanding. But while Creak had spent her years studying the history of the land, this young girl had uncovered a dark secret that threatened the safety of her community.

Creak knew that she had to act, and quickly writes up a series of letters to her colleagues - urging them to meet her in the archives at once. She affixes the notes to a crow and casts the bird out of a nearby window, hoping that they are not too late.

## Adventurers Attending

* Fizz
* Creed
* Grrder
* Lessbelle
* Aloisius

## TL;DR

The session begins with the party in the Adventurer's Guild Archives, where Creak presents them with a diary detailing Father Drok's sinister actions and attempts at contacting an otherworldly entity. With the ghost of Emily Parker in tow, they make their way to Newsham Chapel, where they uncover clues about Drok's whereabouts. They travel east of town to a small ruin, where they find evidence of Drok's presence, including construction materials and a hidden staircase leading underground.

Descending into the depths, the party confronts Father Drok, but he proves to be a formidable opponent. In the heat of battle, Drok uses his vampiric powers to escape in a puff of mist. The party manages to escape the now-burning building and regroups outside, determined to track down Drok and bring him to justice. As they make their way back to Otha's Rest, the group reflects on their failure to apprehend Drok and the danger he poses to the local populace. With renewed resolve, Creed sets out on a new quest to find and defeat the vampire once and for all.

## Session Summary

The party sits around a large mahogany table in the Adventurer's Guild Archives, the room lit by flickering torches set into the walls. The atmosphere is solemn, with a sense of urgency in the air. The leatherbound book, embossed with the word 'diary' and iconography in line with Newsham Chapel, lies in the middle of the table. The adventurers lean in, their faces etched with concern as they discuss the diary's contents and plan their next move. The musty smell of old paper and ink permeates the room, adding to the weighty feeling of history and responsibility.

The air grows suddenly chilly. A cloud of vapor begins to shimmer along the nearby shelves, growing thicker around the book. The mist suddenly coalesces into the vague form of a young woman—a translucent spirit wearing a servant’s uniform and bearing the symbol of Newsham Chapel. The figure weeps aloud, tears running down her cheeks. She opens her mouth as if to speak. Moaning in anguish, she reaches toward Creed.

The party gathers around the spiritual manifestation of Emily Parker's ghost. Her translucent figure hovers in the air, staring at them with a solemn expression. Despite her inability to speak, her eyes convey a sense of urgency and desperation. With some effort, the party manages to communicate with her, learning the details of her tragic tale. She had been investigating the infiltration of the church by a vampire when she met her untimely end at the hands of Father Drok.

As the party sets off from Otha's Rest towards Newsham, the cool morning air envelops them, and the sound of horses' hooves and cart wheels against the gravel road fills their ears. The Caravan Road stretches out before them, winding through rolling hills and verdant pastures. Hamer's cart, laden with provisions and supplies, trundles along at a steady pace, pulled by two sturdy draft horses. Meanwhile, Creed mounts his broom, which hums to life as he kicks off the ground, soaring into the sky. Emily follows him closely. From his vantage point high above the road, Creed can see for miles in all directions, taking in the scenic beauty of the East Ridings.

As they ride, the party passes small farms and homesteads, where farmers tend to their crops and livestock. They cross several small streams and a shallow river, where the horses pause for a drink. In the distance, the silhouette of Newsham's manor house becomes visible, towering over the surrounding buildings. Finally, the party reaches the outskirts of the village, where the cart pulls to a stop and Creed alights from his broom. They take a moment to stretch their legs and take in the sights and sounds of this quiet rural settlement, before proceeding on to their next task.

A few villagers go about their daily business, casting curious glances at the newcomers. The village is surrounded by farmland, and the occasional mooing of cows or bleating of sheep can be heard in the distance. In the centre of town, there is a charming stone chapel with a small cemetery beside it. The robed man sweeping the leaves from the engraved stones looks up as the party passes by, giving a polite nod before returning to his work. In the distance, the grand manor house of Lord Newsham looms over the village, a clear symbol of wealth and power.

As the party enters the small chapel, they are met with the stern gaze of a clergyman, who is quickly pushed aside by Lessbelle. The room is sparse, with only a few wooden pews and a small altar at the front. The walls are adorned with religious iconography, and the air is heavy with the scent of incense. Ignoring the protests of the clergyman, Lessbelle quickly makes her way to a small door at the back of the chapel, which leads to Father Drok's quarters. As she opens the door, a cloud of dust erupts from the room, and the group begins to cough and splutter.

Lessbelle makes her way to the room's bookshelves, quickly pulling a number of books from their resting places and tossing them haphazardly onto the floor. Emily's ghostly form hovers beside her, occasionally pointing out books of interest. Meanwhile, Creed rifles through the room's dresser and bedside table, searching for any clues that might help them in their quest. After a few minutes, he lets out a small cry of triumph and holds up a small wooden icon. With the assistance of Emily's spectral guidance, Creed is also able to locate a set of dusty documents that detail the purchase of a small ruin east of town by Father Drok, likely the location of his current lair.

As the party leaves the chapel, they can hear the outraged protests of the clergyman and Tim behind them, but they pay him no mind, instead focusing on their mission to stop the vampire priest before he caused any more harm. Grrder takes a moment to throw some copper into the church's collection tin, and Aloisius offers Tim a considerable amount of gold to show them the way to Drok's lair.

The group follow Tim eastward towards a small ruin that is surrounded by a cluster of tents. The area is littered with construction materials, and the building itself is in a state of disrepair, overrun with bracken and thorny vines. Grrder, with his keen senses, detects that a number of carts have come and gone through the area, indicating that the location is not completely abandoned. As they investigate the area, the party eventually comes across a set of stairs that leads down into the underground. With weapons at the ready, they descend into the darkness, their footsteps echoing off the stone walls.

## Loot

* Usual Guild Exp & Wages

* Perfume of Bewitching