Character Creation

The main character is created during the intro to the game. While any character can (theoretically) learn any ability or rank any skill, their starting attributes and aptitudes are determined at the start of the game and cannot be changed after the intro sequence.

## Profession

The first and most significant choice is the main character's profession. This can effectively be seen as the chassis for a character's stat growth and weapon proficiency. For more information on stat and weapon ranks, see Character Progression.

### **Gladiator**

Favored Weapons: Axes/Blunt +2, Sword/GSword +1

Disadvantage: Staff/Rod -2, Bow/Firearm -1

* Option A: "*I am a world-class weapon master."* [+1 to All Weapons instead of having favored, add +3 to starting level in all weapons and unlock several skills.]
* Option B: "*I was a prize fighter who fought for fame and fortune."* [Start with the Avarice Blade, an accessory that gives you increased Gilder and experience.]
* Option C: "*I am an escaped slave who fought by necessity."* [Start with Broken Shackles, which grant immunity to Paralysis and negative stat changes.

### **Hunter**

Favored Weapons: Bow/Firearm +2, Lance/Epee +1

Disadvantage: Axes/Blunt -2, Staff/Rod -1

* Option A: "*I was a poacher living off of a lord's lands."* [Start with 5 furs and the Hunter's Knife, a weapon with the skills Poach and Carve.]
* Option B: "*I was a monster hunter always in search of larger game."* [Start with the Bone Fetish, which increases your damage to monsters by 25%.]
* Option C: "*I was a scout for my nation's army."* [Start with the Ranger's Cloak, a clothing piece with high defensive stats and bonus to Dex.]

### **Thief**

Favored Weapons: Marial/Dagger +2, Lance/Epee +1

Disadvantage: Staff/Rod -2, Sword/GSword -1

* Option A: *"I was a street urchin who stole to survive."* [Start with the Thief's Ring and Thief's Gloves, which grants you a high steal chance.]
* Option B: *"I was a pirate on the high seas."* [Start witht the unique feat ☀Plunder, which grants a higher drop chance from enemies.]
* Option C: *"I was a bandit lord who preyed on the weak."* [Start with the unique feat ☀Ambush, which grants you increased surprise attack chance.

### **Knight**

Favored Weapons: Lance/Epee +2, Sword/GSword +1

Disadvantage: Bow/Firearm -2, Martial/Dagger -1

* Option A: *"I am a noble and courageous champion."* [Start with the Knight's Shield, Knight's Armor, Knight's Helmet, Knight's Gauntlets, and Knight's Greaves]
* Option B: *"I was often employed as a bodyguard."* [Start with a steel shield and the unique feat ☀Defender, which allows you to cover an ally to protect them from damage so long as you have a shield.]
* Option C: *"I am a vengeful crusader."* [Start with the unique feat ☀Sword Oath, which increases weapon damage by 10%.]

### **Scholar**

Favored Weapons: Sword/GSword +2, Bow/Firearm +1

Disadvantage: Lance/Epee -2, Axes/Blunt -1

* Option A: *"I was a librarian in a large city."* [Start with the Enchanted Encyclopedia, which grants you 50% increased learning rates.]
* Option B: *"I was an explorer who delved into numerous ruins."* [Start with the unique bonus feat ☀Explorer's Backpack. It replaces your backpack, but it weighs nothing and doesn't take up an inventory slot.]
* Option C: *"I was the adviser for the king of a now-fallen nation."* [Start with the Spectacles, which allows you to scan an enemy's stats.]

### **Magician**

Favored Weapons: Bow/Firearm -2, Staff/Rod -1

Disadvantage: Martial/Dagger -2, Sword/GSword -1

* Option A: *"I wish to harness the power of the celestial bodies."* [Start with the Twilight Robe, which upgrades to either the Starlight Robe or the Moonlight Robe when the gifts of Solar or Lunar are gained.]
* Option B: *"I wish to master the arcane arts."* [Start with the Magic Box, which opens to reveal either the Tarot Deck or the Magic Mirror when the gifts of Fate or Mirage are gained.]
* Option C: *"I wish to unlock the secrets of the universe."* [Start with the Aetheric Wheel, which grants 1 affinity to all elements and a boost to Psyche. If equipped to someone with an elemental gift, it becomes the Wheel of the corresponding element accordingly.]

### **Acolyte**

Favored Weapons: Staff/Rod +2, Martial/Dagger +1

Disadvantage: Sword/Gsword -2, Axe/Blunt -1

* Option A: *"I lived my life as a devote Priest / Shrine Maiden."* [Start with the unique feat ☀Sacred Servant, which grants the staff weapon skills Bless, Purify, and Exorcism.]
* Option B: *"I traveled the world commuting with the spirits."* [Start with a Spirit Talisman, which drastically increases your chance to spirit bond successfully.]
* Option C: *"I trained martial arts in the monastery as a monk."* [INT and PSY values are swapped with DEX and AGI accordingly. Martial/Dagger get +1 to their aptitude and +2 to their starting level. Finally, start with the unique feat ☀Inner Focus, which grants the martial weapon skills Ki Strike, Ki Blast, and Chakra.]

### **Merchant**

Favored Weapons: Staff/Rod +2, Bow/Firearm +1

Disadvantage: Axes/Blunt -2, Lance/Epee -1

* Option A: *"I am a performer who makes his fortune through dance and song."* [Start with the Lute, allowing you to play a song that increases the party's stats.]
* Option B: *"I am a successful and wealthy peddler."* [Start with 4,000 additional Gilder and the unique Bonus Feat ☀Salesman, which lets you buy and sell items for 25% less/more.]
* Option C: *"I am a tamer of beasts, one who bends the wills of monsters."* [Start with a Mysterious Egg. See the monster and familiar section.]

### **Wanderer**

Unlike the other professions, the wanderer has randomized stats (though they even out to a net of +0). However, it is also the only profession with inherently enhanced LUK. In addition, Wanderers favor all weapon types and have no distinct disadvantages aside from randomized stat progression.

Favored Weapons: All weapons +1

Disadvantage: None

* Option A: *"I am a disgraced Ronin who betrayed my lord."* [Get the unique feat ☀Iaijutsu Strike, which causes your first physical attack per combat to be an automatic critical hit.]
* Option B: *"I am a refugee from my warring homeland."* [Start with the First Aid Kit, a combat-only reusable healing item.]
* Option C: *"I am simply taken with a sense of wanderlust."* [Start with the Feathered Pinion, which increases LUK and grants +2 Crit.]

## Strengths and Weaknesses

Next each character picks a Strength and a Weakness. These usually directly increase or decrease the rank of an attribute by one. In addition, the total points initially put into that attribute are raised or lowered. A player cannot select a strength and a weakness that modify the same attribute.

### **Strengths**

*"I take pride in my physical strength."* (+1 STR, +3 points spent)

*"I am acrobatic and my fingers are dept."* (+1 DEX, +3 points spent)

*"I am as swift as the wind."* (+1 AGI, +3 points spent)

*"I am hard to tire and I am rarely sick."* (+1 VIT, +3 points spent)

*"I am a fast learner."* (+1 INT, +3 points spent)

*"I have a complex mind."* (+1 PSY, +3 points spent)

*"I have unbreakable resolve."* (+1 WIL, +3 points spent)

*"I have a strong force of personality."* (+1 CHA, +3 points spent)

*"Everything seems to go my way."* (+1 LUK, +3 points spent. Good luck events are more likely.)

*"I am especially hard to put down."* (+4 to the character's starting LP, resulting in 12 LP total.)

*"I am unnaturally talented."* (Start with an additional feat.)

*"I am extremely wealthy."* (Start with an additional 5,000 Gilder. This stacks with the merchant choice *"I am a successful and wealthy peddler."*)

*"I have no weaknesses."* (No bonus stats, but no weakness)

### **Weaknesses**

*"I am weak and my physique is lacking."* (-1 STR, -3 points spent)

*"I am clumsy and need work on my motor skills."* (-1 DEX, -3 points spent)

*"I am often left behind by my quicker friends."* (-1 AGI, -3 points spent)

*"I am often ill and tire easy."* (-1 VIT, -3 points spent)

*"I have trouble learning complicated tasks."* (-1 INT, -3 points spent)

*"I am predictable and easy to read."* (-1 PSY, -3 points spent)

*"I am susceptible to peer pressure."* (-1 WIL, -3 points spent)

*"I am often described as awkward or boring."* (-1 CHA, -3 points spent)

*"Bad things tend to happen to me everywhere I go."* (-1 LUK, -3 points spent. Bad luck events are more likely.)

*"I am frail and have a weak life force."* (-4 to the character's starting LP, resulting in 4 total.)

*"I severely slack in my training."* (Start with one less feat than usual.)

*"I am extremely poor."* (Start with no Gilder or consumable items. Gilder gain is reduced by 25%. This cannot be chosen with the merchant choice *"I am a successful and wealthy peddler.")*

## Favorite Weapon

The character gets to choose their favorite weapon, which helps dictate starting equipment in addition to giving a +1 boost to the rank of that group that weapon belongs to. While it is usually best to pick a weapon that is suited for the profession, any weapon can be chosen. If the player selects Martial, they will start with a simple knife.

Group 1: Sword / Greatsword

Group 2: Spear / Epee

Group 3: Axe / Blunt

Group 4: Martial / Dagger

Group 5: Staff / Rod

Group 6: Bow / Firearm

## Feats

Characters begin with their choice of two feats (unless they have the advantage/disadvantage that modifies this starting total). The player may select any feats that they are eligible for. Once chosen, however, feats can never be changed or exchanged. A character gets a new feat every 10th level.

## Blood Type

The character selects their blood type. While this choice seems inconsequential, it affects the character's starting stats. These bonus points do not count towards increasing the cost of advancement.

 B+
 AB+
 O+
 I honestly don't know.
 That's none of your business.

## Difficulty

Finally, the player selects the difficulty they wish to play on. Once this is selected it cannot be changed.

 **Extreme** | Enemies scale at two brackets higher than normal. Both normal enemies and bosses scale to the highest level member of the party.

## Starting Stats and Equipment

All stats start as though 24 points were invested in them according to their rank. Choosing a stat gain as an advantage increases the rank by one and gives it +3 to the points spent on it (27 total), where as choosing a stat as a disadvantage decreases the rank by one and takes away 3 points that would normally be allocated to it (21 total). In the case of points being leftover, these points will be added to the character's advancement pool.

A character's starting equipment is determined by the their character creation choices.