recursal/Fanatic-Fandom huggingface dataset:
The First Regiment Wiki

### Rules • Recruitment • Field Manual • Divisions • Lore • D20

'*Tis easy to bear arms and armor and carry out acts deemed necessary by your betters. The narrow path of bearing them only for the right and the good, however, is seldom followed. War upon us, the path grows narrower still. Fathers, sons, mothers and daughters stand beneath banners torn, their blood sought by those who will stop at nothing to dominate this world.*

*We are our king's hand in this time of darkness, bound to his will and tempered by his mercy. Guided by the Light's virtues three, our charge is clear – we shall protect the innocent and exact just retribution upon those who would threaten our mighty people. We are the next generation of heroes. Let us stride in our forefathers' footsteps.*

***~ Grand Marshal Maxen Montclair of the Stormwind Army***

**The First Regiment** is a heavy role-playing guild on the Moon Guard server of World of Warcraft whose concept revolves around a duchy within the Kingdom of Stormwind and the regiment of soldiers that hail from it.

While at our core we can be defined as a military guild, we delve into non-military concepts in our stories that involve magic, the church, rangers, law, nobility and knighthood in creative plot-lines and interactions that have a great deal of fan-fiction and years of role-play history backing them.

We engage in several modes of storytelling, including *Dungeons & Dragons* styled roll-based events, world RP-PvP with Horde guilds, and creative interaction and conflict with Alliance guilds.

If you are interested in joining us, please view our recruitment guide and follow the instructions therein.

The rules that our members must abide by. We actively enforce a high standard for our community.
   Ranks
A chapter in the *Stormwind Army Field Manual* – the military ranks that constitute our structure. These ranks are earned in-character via commendable action.
   Books and Documents
A subdivision of lore, our members have contributed to many texts that can be read in-character.
   Events
Information about our types of events and what ranks are allowed to lead them.
   Houses
Browse the houses within the Kingdom of Stormwind. If you want to add your house, discuss it with our officers and then make a page for it.
   Resources
Links to other resources that can aid in role-play.
The wiki for the server Moon Guard (US), containing myriad pages of others' contributions to our flourishing role-play society.

All images and content owned by their respective holders. Website design compiled by Maxen using in-game elements from World of Warcraft. All content use assumed covered by fair use or otherwise used with permission. The First Regiment Wiki Project and its respective officers assume no liability for copyrighted content. Contact the Guild Officers via email with questions, concerns or complaints.
March of Sorrows

Still reeling from the fall of Duke Maxen Montclair, Acting-Marshal Ismond Laldere led the first regiment into the Swamp of Sorrows to investigate rumors of Horde-friendly Troll tribes joining their ranks. Upon investigation, the rumors were found to be accurate and the army quickly worked to sabotage the forming union before the Horde presence strengthened in Kingdom territory. The regiment was ultimately successful in driving a wedge between the tribe and the Horde, but was unable to annihilate either threat permanently.
Stormwind Currency

## Introduction

Like the majority of the Human kingdoms, Stormwind employs copper, silver and gold coinage in varying denominations of **Currency**. The common names of these coins and their respective values will be outlined below.

## Stormwind Currency

**Gold Bullion**

Gold Bullion, or Golden Bars, are the primary means of large transactions within the Eastern Kingdoms. They are smelted from high quality Gold and are often stamped with the sigil of the organization that owns them. While most are kept in banks in reserve, Gold Bullion are often melted down and made into coins or jewelry.

**Gold Sovereign**

The largest denomination of currency minted by the Kingdom is the sovereign, a gold coin weighing around eight grams on average. The exact weight has varied over the years, and no individual coin weighs the same as every other due to the practice of shaving and clipping coins to secrete away wealth by tax collectors and other officials. The sovereign is accepted almost universally as great numbers of them were minted from the once prosperous gold mines of Westfall and Elwynn Forest, seized by the Horde, and dispersed across the world.

**Silver Groat**

The silver groat is the next major coin in Stormwind's currency, though there are a number of intermediate valued denominations (e.g. the Crown, worth half the Sovereign, and the half-crown). The silver groat is the most commonly seen coinage among soldiers, merchants, and the burgeoning middle class. It commands reasonable buying power for its weight - usually around three to four grams - though it is often debased with tin and other metals.

**Copper Pennies**

The most common coin of all, a single penny is of very little value. Instituted in an endeavour to provide a shift away from barter (and, some dwarven economists have slyly noted, introduced at a time in which Stormwind's copper industry was experiencing difficulties...), the pennies weigh around half a gram. They are commonly used to pay labourers, petty craftsmen, and for small-level transactions. The penny's value is largely fiat, rather than material.
Stonewatch Massacre

Under orders from King Varian Wrynn, the first regiment of the Elwynn Brigade was sent to attempt to recapture Stonewatch Keep from the Blackrock Clan of Orcs. The venture was a catastrophic defeat that saw most of the regiment slaughtered and Duke Maxen Montclair, thought dead, captured and imprisoned in Blackrock Mountain.
Stormwind Medical Handbook

**Stormwind
Medical Handbook**
1. Medical Theory & Anatomy
2. Medical Duties
3. Soft Tissue Wounds
4. Bone Fractures
5. Head & Eye Injuries
6. Chest & Abdominal Injuries
7. Shock
8. Temperature Related Illness
9. Toxins & Poisons
10. Magical Wounds

The **Stormwind Medical Handbook** covers how the medical personnel and soldiers of the Stormwind Army are expected to treat wounds in the field, whether they be sustained on the home front or while fighting the enemies of the Kingdom of Stormwind.

Injuries are a common occurrence in war, both from the blades of enemies and the harsh environments around us. From an arrow to the shin to a bad fever, this handbook will direct you and your companions in the proper actions to be taken in most any medical situation. However, it is important to understand and acknowledge one’s own physical capabilities, as well as psychological stress. At any time, if one feels that they are unable to carry out the tasks as a first responder, then allow someone else whom can. Remember that these guidelines should be followed to the letter and not fudged with home remedies.

**Credits and Special Mentions:**

* **Maxen Montclair,** Marshal of the Elwynn Brigade.
* **Kymberley Sweete,** Sergeant of the First Regiment.
* **Giatros Istvan,** Corporal of the First Regiment.
* **Andraste Tygen**, Corporal of the First Regiment
* **Tiana Davenport**, Grand Alliance Doctor
* **Advertan Melkarn**, of the First Regiment
* **Vanidicus I. Alexander**, Mage-General of the Magus Senate of Dalaran

**Disclaimer:** The information edited here has been adjusted to suit the lore of World of Warcraft, and is not meant to be used as real-life saving techniques. Techniques utilized, and information contained in this document may not be best practice.
## Chapters

The medical handbook is divided into several **Chapters**. Texts that supplement the book have been gradually adapted as additional sections. These chapters and additional works will be listed below.

Stormwind Medical Handbook
1. Medical Theory & Anatomy
2. Medical Duties
3. Soft Tissue Wounds
4. Bone Fractures
5. Head & Eye Injuries
6. Chest & Abdominal Injuries
7. Shock
8. Temperature Related Illness
9. Toxins & Poisons
10. Magical Wounds
Silas Courland

Silas Courland, Baron of Hillbrook, is a dangerous man by most opinions. A fighter through-and-through, he is just as easily provoked and overwhelmingly aggressive in court as he is on the battlefield. While he continues to advance in age, he has never backed down from a challenge. Silas makes no secret of his firm belief in Courland martial superiority, and openly mocks other noble houses for their lack of dedication toward war efforts. Despite this, his dedication toward the defense of weaker houses and the common citizen is second to none. Under Silas’ rule, Hillbrook has become a land of security and a check to the ambitions of less scrupulous nobles, even outside Mirwood. Few doubt Silas would ride to war given provocation.
Westcross Territory

Westcross is a very small territory encompassing little more than the bridge itself and a nearby maintenance camp that, over the years, has developed into a town. The climate and geography are what one might expect of a region bordering Elwynn and Westfall. Old growth trees at the edge of the forest provide shelter from the otherwise oppressive heat and sun more common further west. Between the constant traffic crossing the bridge and the poor soil quality, trade remains the only significant revenue generator for the Westcross.

The Westcross’ most important structure is of course the large stone bridge itself. Providing passage across the Nazferiti River into Westfall, it is the only stone bridge in Westridge large enough to support the movement of siege equipment across it. Control of the bridge allows the nearby First Regiment to quickly deploy in support of the Westfall Brigade, a feat made all the more important during the Westfall Rebellion and Legion Invasions of recent years. The Stonemasons’ guild maintains a significant member presence in the region due to the constant need for upkeep and repairs to the bridge.

The massive bridge is almost always lined with temporary trade stands selling all manner of trinkets and goods. Counterfeit knockoffs, greasy foods, local farm crops, and worthless trinkets can all be found at bottom penny prices on the bridge. Due to the relative lack of trade enforcement, a shopping trip at the Westcross can either be a sweet deal for the savvy buyer or a blistering lesson for the unaware. Haggling is expected, and clever merchants can easily loosen wallets for items of questionable quality. It is not unheard of for a merchant to set up shop, scam a gaggle of customers, and be gone before they can be confronted later. Buyer beware, indeed.

Despite this, laws are still enforced - with vagrancy and petty thievery being two major concerns. Most of the criminal concerns on the bridge are caused by or related to transients from Westfall overstaying their welcome or trying to pocket items. Occasionally, small fights will break out on the bridge due to arguments between the merchants, or customers, or vagrants - or any combination of the three. The Westcross is always a lively place to be, no matter the time of day, and usually proves to be an experience worth remembering.

Aside from the bridge, the ‘town’ of Westcross itself is merely a maintenance camp for the local workers built up over the years to resemble something of a permanent town. It bears no special name or attraction worth mentioning, unless one has business related to bridge repair that needs doing.
Siege of Andorhal

Led by the Kul Tiras Marine Corps from Tiragarde Keep, the Alliance struck against the Tauren settlement of Camp Taurajo in the Barrens. The offensive employed brutal tactics that saw scores of unarmed innocents slaughtered despite Lord-Marshal Montclair’s strenuous pleas, stoking the wrath of the Horde against the Alliance.
Wardon

The Barony of Wardon is the largest individual barony in Westridge, though sparsely populated thanks to the arid and difficult land. Most of the soil is compacted clay and rock, providing little area for anyone to farm delicate crops. Despite this, the people make a good and proud life here, and Wardon remains an important part of Wanduke nonetheless. It is ruled by House Hicks.

Danetown is a location lacking in interest and color on first glance. This otherwise unimaginative locale is in fact quite important in terms of its role in the weapons production for the Duchy of Westridge. While they may import almost all the raw materials and tools required to produce weapons such as halberds and swords, the master craftsmen that reside in Danetown are an invaluable resource to the County of Wanduke and Westridge as a whole. Aside from this industry, Danetown is as first impressioned, a boring place. Old wooden buildings of seemingly poor design rather surprisingly still stand to this day. It is in fact a wonder that half of Danetown hasn’t fallen over already, or burnt down with all the forges around. What few interesting homes and buildings exist typically reside in the hands of wealthier merchant families. The peculiar and nearly unintelligible accent exhibited by Danetown residents is considered a sign of fine upbringing to those of the Wards. To the rest of Westridge, it’s more of an irritating drawl.

The Tower of Argant is something of a local assumption, considering all of it is laying on the ground now. Local legend suggests that the tower was once a great tower of skyscraping design built by the Arathorians. There are certainly enough stone blocks on the ground to build a tower far taller than any others in Westridge, though most scholars agree the Arathorians were not capable of raising a tower of that height. Instead, it is more likely that a tower surrounded by lesser towers stood where the ruins now lay. Nevertheless it has not stopped local citizens from speculating this was a tower designed by ancient architectural geniuses. Since the rest of Wardon consists of thatch huts, this isn’t entirely unexpected from them.

The Wards, named so for their administrative delineation, represent a wide swath of rural land and comprise the majority of Wardon’s territory. The East Ward and West Ward are defined by and named after their relative position to Danetown. In both wards, the empty and arid stretches of land are punctuated only by ramshackle hamlets and villages all within eyesight of each other. Residents of either ward tend to be unrefined and uneducated, though they supply the vast majority of feudal levies to Wanduke. People of The Wards are aggressive, xenophobic, and fanatically loyal to their home. Harboring a passionate hatred for southern Mirwood folk, these hardy but simple peasants are well trained and highly disciplined once rounded up and put in uniform. Aside from feudal service, the general population of Wardon live a hard life. Subsistence farming, feuds between villages, and less than appropriate family trees are something of a hallmark for the wards.
The Battlescar

The Horde’s unprovoked assaults on Alliance lands prompted King Varian Wrynn to deploy the first regiment to return the favor and bring the war back to the Horde’s doorstep. After a shipwreck en route on the shores of the flooded Thousand Needles, the regiment recovered in Theramore and pressed on through the Barrens. The regiment engaged the Kor'kron Legion at the Battlescar and secured victory despite suffering heavy casualties. Marching north into Durotar, the regiment reinforced Tiragarde Keep and successfully defended it against a siege.
Wrath of Ragecinder

Reports of the Iron Horde acting in the Burning Steppes prompted the regiment to deploy in force to contend with their presence. Led by Siegesmith Regina Kasteen, the regiment engaged the Ironmarch led by Warlord Ragecinder in a month-long campaign of attrition. The regiment suffered heavy casualties in the conflict but eventually secured victory against the Iron Horde.
Trials of the Saint Riode

## **NOVICE TO BATTLE FRIAR TRIALS**

Initial trials are in place to get the novice used to the arm-wraps, and each trial completed will gain the novice a new rune relating to one of the Virtues Three.

1. Respect. The novice will be asked to take up a temporary vow relating to what they believe fully represents the Virtue of Respect. Upon completion of the terms set out, and upon guidance from their instructor, the novice will be asked to give a statement on what embodies Respect. If the answer is deemed adequate, the novice will receive their first rune.
2. Tenacity. The novice will be brought into a fighting pit, armed with only their fists and a simple quarterstaff, and placed up against numerous opponents. Each bout after the first, a limitation will be placed on the novice (one arm bound, blindfolded, etc.), until the novice can no longer reasonably fight. After the novice has fully recovered, an instructor will judge them based on their performance. Should their performance be deemed acceptable, the novice will receive their second rune.
3. Compassion. For the novice’s final trial, they will be asked to render aid unto those who have been deemed criminal elements by either the Diocese of Westridge or by the Kingdom of Stormwind. They will mend wounds of prisoners, aid in giving final rites to those who face execution, and will work to understand Compassion amongst those who have been deemed unfit by society. Upon completion of the Trial, the novice’s actions will be judged by their instructor. If deemed adequate, they will receive their third and final rune.

## **BATTLE FRIAR TO HIEROMONK TRIALS**

When it is believed that the Friar is ready to continue with advancement of their trials, their instructor will begin them on the Path of Saint Riode.

1. Though the martial prowess of a friar is likely known by this point, those of the Monastic Order of Saint Riode must also be trained in the scholarly side of their order. A friar will be asked to prepare a statement for a theological discussion. After being assessed by an instructor, the friar will then be asked to bring their discussion to an open forum, at which point they will need to hold a debate against those present.
2. The second trial will require the Battle Friar to complete their Rite of Ordainment. Should the Friar have completed their seminary education and be vouched for by their peers, one may be made a priest in a process known as ordainment. Ordainment must be carried out by a bishop.
3. The final trial for a Friar will be reminiscent of Saint Riode’s ceremonial battle against the Champion of Jubuwal. The friar and their instructor will engage in a one-on-one duel, utilizing every skill available to them. The bout will only be ended when one party is unable to continue, after which a victor will be called by whoever is tasked with overseeing the bout. Victory or defeat does not mean pass or failure, and the judgement will be made based on a variety of factors.
Siege of Theramore

Emboldened by its victories, the Horde led by Warchief Garrosh Hellscream struck against their former ally in Kalimdor: Theramore. After the Alliance rebuffed the Horde's ground assault, the Sunreavers of Dalaran contracted a goblin airship to drop a mana bomb in the heart of the city. Theramore was utterly destroyed - prompting Jaina Proudmoore to eject the Sunreavers from Dalaran.
The Afflicted Forest

The first regiment was deployed to the Gilnean port-settlement of Surwich to assist in its defense and investigate an abrupt influx of Feral Worgen. They quickly discovered that two warlock brothers had begun to criminally bend the minds of their Worgen kin. After the unit captured those afflicted and defeated the warlock master-minds, Surwich was saved and established as a healthy, stable port for the Alliance Navy.
Stormheim

Following the Burning Legion invasion, the first regiment deployed to Stormheim on the Broken Isles. While the primary mission was to establish a foothold on the isles, a key objective of this campaign was to salvage the Skyfire; an Alliance gunship that was brought down by the Forsaken. After salvage efforts were dashed when the blood elven Dominion of the Sun ambushed the regiment forces, the Alliance and Horde clashed throughout Stormheim in a battle for domination.
The Black Mines

During the height of the conflict against the Cult of the Twilight's Hammer, a band of cultists known as the Eyes of Old seized and fortified the Crystalvein Mine in Stranglethorn Vale. The regiment deployed to the vale to quell the dangers of cult and the savage jungle trolls; returning triumphantly to Stormwind City.
1/2/39 LC - Incident Report - Abigail Potter

Incident Report

**Date:** 12/2/39

**Author:** SGT Abigail Potter

**Present:**

GM Montclair

CDR Laldere

LT Clement

MSGT Locke

SGT Potter

SGT Gromley

CPL Silverlight

CPL Greycliff

CPL Cooper

CPL Aurelious

PFC Mawi

PVT Lloria

RCT Krueger

**Report:**

A number of Hozen assaulted the Goldfield Pilgrim's Bounty festival, ruining the feast with what seemed to be intentional defecation. They were killed and chased off, with one left for interrogation, handled by CPL Greycliff.

His Grace had the corpses offered as food for the transients.

Unrelated, CPL Aurelious has shown significant talent in handling an angry bareback bull ride.

**Signed:**

SGT Abigail Potter

1st Company

7th Battalion

1st Regiment

Elwynn Brigade
Stonetalon Defense

Enraged by the brutality against the Tauren of Camp Taurajo, the Horde assaulted Night Elven settlements throughout the Stonetalon Mountains. The First Regiment met them in battle at Stonetalon Peak alongside the Kul Tiras Marine Corps, pushing them back to Sun Rock Retreat. The Hawktotem Tribe of Tauren swore to seek vengeance for the regiment's actions.
Edgar De Wynter

Lord Edgar De Wynter was the previous Baron of Carvale and head of House Carlyle. The town of Edgarton was initially named after him. He rebelled against his liege lord, Maxen Montclair and was stripped of his lands and titles. He is currently in exile.

Lord Edgar was born on Tobacco Road.

He is known to be a "Frankenstein" of a man.
Siege of Tirisfal

The burning of Teldrassil unified the Alliance with righteous fury. By the order of King Anduin Wrynn, the combined forces of the Grand Alliance landed on the shores of Tirisfal and began their invasion of Lordaeron by seizing the Scarlet Monastery. The Alliance pushed south into the glades and encircled the ruins of Lordaeron Keep. Sylvannas Windrunner unleashed the Forsaken plague on her own soldiers, forcing the Alliance to retreat from the ruined capitol.
Westridge Cathedral

The Westridge Cathedral is the seat of the Church of Holy Light's Diocese of Westridge and the headquarters of the Order of Saint Isaac. It is overseen by Bishop Kristiana Greycliff. It is located in the Barony of Carvale. It was damaged in the First War by the Orcish Horde. It was fully restored to completion in during the War Against the Burning Legion. According to legend, the last stone was put in place the moment Sargeras was banished and drove his demonic sword into Azeroth.
Royal Infantry Combatives Manual/Combat Formations

Royal Infantry
Combatives Manual
1. Fundamental Skills
2. Armed Combat Fundamentals
3. Shielded Arm Techniques
4. Polearm Techniques
5. Two-Handed Arm Techniques
6. Know Your Foe
7. Ranged Weapons
8. **Combat Formations**

## Premise

All soldiers are required to understand certain formations. The majority of these formations are for drill and movement, such as the platoon formation and double-column respectively. Others, are general emergency formations designed to cover a myriad of battlefield scenarios.

However, given the sheer variety of enemies the Kingdom of Stormwind is expected to face, it was deemed necessary that any soldier is aware of some optimal compositions in the face of adversity. Despite all that has been discussed in these chapters, the greatest weapon of any soldier is teamwork.

## Moving Together

Regardless of the formation, the bedrock of all compositions is synchronized movements, or the act of moving together. Troops are advised to practice with their squad in gather-stepping together, raising shields together, and even thrusting together. In the Second War, the warriors of humanity proved the victor not through raw, brute strength, or even technical mastery, but their willingness to work together and fight as if ten men were one.

## Pikewall

**Stormwind Army Combatives Manual**

Fundamental Skills •
Armed Combat Fundamentals •
Shielded Arm Techniques •
Polearm Techniques •
Two-Handed Arm Techniques

Know Your Foe •
Ranged Weapons •
**Combat Formations**
Edgarton

Edgarton was the previous name of Isaacton. The city was founded and built around Westridge Cathedral. It is the capital of the Barony Carvale. It was named after its founder, Lord Edgar De Wynter. After Lord Edgar committed treason and raised his banners against his liege lord, Maxen Montclair. After his defeat in battle, Lord Edgar was stripped of all lands and titles and sent into exile.
2/26/40 LC - Medical Summary - Demetrius Sontaur

The following information is post-maneuver inspection of the troop as well as observations and actions taken during the course of battle.

**List of Injured and their Status**

**Lieutenant Melanie Witherseed**

**Condition:** YELLOW

**Details:** Lieutenant Witherseed was knocked from her horse by both explosions and loose masonry. Bruising and facial lacerations followed with possible head trauma due to impact with the masonry of the bridge, both explosion and construction.

**Result:** Lieutenant Witherseed continued to fight shortly after minor field treatment, though I was not satisfied that she was in decent enough condition to continue fighting. Relegated to the rear of the patrol column. Will defer further treatment and diagnostics to Dr. Tork or other physician.

**Banner-Corporal Samuel Cooper**

**Condition:** YELLOW

**Details:** Banner-Coporal Cooper suffered projectile wounding in two fashions. The first being a bullet wound, the other being sharp stone shrapnel from the bridge explosion. The accompanying Priestess Azurebloom utilized her nature magic to staunch any bleeding and seal the wound, but had done so without first ensuring all foreign bodies had been removed.

**Result:** Banner-Corporal Cooper was well enough that he could move on his own and reported only minor pains near his hips. I do not believe him to be free of foreign bodies at all but my lack of training and authorization precludes me from attempting treatment. Further treatment deferred to Dr. Tork or other physician with suggested urgency.

**Corporal Darioch Aurelious**

**Condition:** GREEN

**Details:** Corpoal Aurelious suffered a minor, superficial wound near his shoulder from an arrow. Skin was not pierced and his armor took the brunt of it. No blood drawn and no indication of poisoned ammunition.

**Result:** No treatment necessary at this time.

**Private First Class Lloria**

**Condition:** GREEN

**Details:** Private Lloria took token damage if at all. No wounds to report and no noticeable issues during the hike back to the garrison.

**Result:** No treatment necessary at this time.

**Private James Lynchley**

**Condition:** UNHARMED

**Details:** Private Lynchley was unharmed entirely.

**Result:** No treatment necessary at this time.

**Lieutenant Abigail Potter**

**Condition:** UNHARMED

**Details:** Lieutenant Potter was unharmed entirely.

**Result:** No treatment necessary at this time.
Benedict Hudson

Benedict Hudson, the ‘Prince of Bridgeport’, is singularly responsible for the recent and aggressive changes of House Hudson. It was Benedict who ordered the construction of Hudson Landing, the buildup of troops, the trade sanctions on House Thorne, and fortification of Bridgeport Keep. He has vocally and repeatedly stated that House Thorne will soon regret the many transgressions issued against House Hudson. Many expected when his father fell ill that Benedict would force the Count to abdicate his seat. Instead, Benedict Hudson has taken the opportunity to solidify his position and reputation before he is named the next Count of Whitecliffe. Without the title, however, Benedict is unable to deploy household troops or make demands of Thorne. Few doubt that once he is named Count of Whitecliffe, those will be among his first orders.

Benedict Hudson is a man in his late thirties, sporting a clean shaven and round face, piercing dark eyes, and black hair. He styles himself in modern fashions, walks with confident gait, and speaks with a firm and commanding voice. Educated in Stormwind and having served in the Royal Navy at the rank of Captain, Benedict is no stranger to war or strategy.
Hunt for Perilion

After Duke Maxen was called to a military tribunal to pass judgement upon his enemy, Setrien Dawnlight, a fundamentalist demon hunter known as Perilion revealed himself to be the true criminal. Together with the Highguard, Magus Senate, and even Setrien's Dominion of the Sun, the regiment hunted down Perilion and found that even Dalaran hosts warmongers.
Service Record

A member's **Service Record** is how the Stormwind Army tracks their progress and promotion eligibility. In an effort to give clear guidelines for our desires from the guild’s members, we have listed actions that would either positively or negatively impact their chances for advancement. Some actions are weighted more in how they impact one’s service record.

Please read the Guild Rules page for a complete list of player conduct expectations for our members.

Please read the Stormwind Army Field Manual for all in-character rules and expectations.

### Positive Impacts:

* (**Very High Impact**) Hosting guild events every month.
* (**Very High Impact**) Consistently role-playing with guild members outside of events.
* (**Very High Impact**) Upholding and teaching in-character guild rules to new members.
* (**High Impact**) Assisting with approved guild writing or art projects.
* (**High Impact**) Attending the majority of a guild role-playing campaign.
* (**High Impact**) Excellent guild event attendance.
* (**Medium Impact**) Consistent demonstration of proper in-character conduct and protocol.
* (**Medium Impact**) Providing regular assistance to other members with PvP or PvE.
* (**Medium Impact**) Positive outreach to other guilds and server projects.
* (**Low Impact**) Long term membership in the guild.
* (**Low Impact**) Attending guild role-playing events.
* (**Low Impact**) Contributing relevant items to the guild bank.

### Negative Impacts:

* (**Low Impact**) Minor in-character rule violations, per violation.
* (**Low Impact**) In-character behavioral issues that require coaching.
* (**Medium Impact**) Chronic in-character rule violations.
* (**Medium Impact**) Poor guild event attendance.
* (**Medium Impact**) Ignoring requests to role-play with the guild outside of events.
* (**High Impact**) Any violation of in-character rules resulting in flogging or detainment.
* (**High Impact**) Completely ignoring or refusing to take part in a guild role-playing campaign.
* (**High Impact**) Chronic minor violations of out-of-character Guild Rules.
* (**Very High Impact**) Serious violation of in-character rules that yields a court martial.
* (**Very High Impact**) Serious violations of out-of-character Guild Rules.

Every individual within the Stormwind Army will be held accountable for their actions. Actions that further the guild's unity and progress will yield praise and reward, while actions that hinder the guild's unity and progress will yield warning and punishment.
Royal Infantry Combatives Manual/Know Your Foe

Royal Infantry
Combatives Manual
1. Fundamental Skills
2. Armed Combat Fundamentals
3. Shielded Arm Techniques
4. Polearm Techniques
5. Two-Handed Arm Techniques
6. **Know Your Foe**
7. Ranged Weapons
8. Combat Formations

## Premise

Understanding the enemy is the first step to surviving and surmounting them. Keen awareness of a monster's skills and flaws, preparing to take advantage of their weaknesses while mitigating any of one's own, can mean the difference between life and death not just for the well read soldier but also for their entire team.

While this manual cannot introduce and parse all of the possible creatures that a soldier might happen upon in the field, it does offer the following segments which should be studied intently.

## The Beastfolk

### Kobolds

The Rat-Men are a subterranean people who can most often be found within caverns or abandoned mines throughout the Eastern Kingdoms. Despite being relatively unintelligent and often craven in the face of peril, they can become extremely dangerous in groups of three or more. Some kobolds carry the gift of magic and are able to evoke fireballs the size of a man's head and others are able to commune with local elementals, sometimes successful in pleading for aid from their campfires or the dirt in the hovels they hide around.

Under the king's law, kobolds are considered Non-Citizen Species and may be freely hunted in the interest of sport or in the name of protecting human lands. When encountering a kobold, there is only one item of value to consider—their candles; despite typically being made of crude earwax, kobolds are viciously protective of these items and any perceived threat to mistreat or steal them may rile an entire pack into attacking.

### Murlocs

Only within the last generation did the Fish-Man menace first appear upon Stormwind's shores; they are a crafty, savage, and brutal people known to skulk and haunt the edges of every river and lake—prowling for easy prey that may be dragged back to their shanty stream-villages for sacrifices to the false nautical gods that they worship.

Be advised that, although classified as a Non-Citizen Species like the Kobolds aforementioned, these creatures are dangerous and prefer to fight in packs that swarm over any would-be hunters. This tactic is as vital to them on land as it is on water, though on the former terrain a soldier of the crown is far more likely to survive, so it's highly recommended to devise an escape route when approaching a murloc village.

## The Orcs

###

**Stormwind Army Combatives Manual**

Fundamental Skills •
Armed Combat Fundamentals •
Shielded Arm Techniques •
Polearm Techniques •
Two-Handed Arm Techniques

**Know Your Foe** •
Ranged Weapons •
Combat Formations
Wanduke

The County of Wanduke is the martial and industrial powerhouse of Westridge. Ruled over by the House of Laldere, Wanduke is a rocky and hard-living region that has powerful traditions of military service and personal honor. Wanduke is the most militarized region of Westridge, and is where the Ducal Guard train.

## Holdings

* **Barony of Ironbrand** – the capital of Wanduke and home to its most productive industries.
* **Barony of Wardon** – a vast and insular region known for its hardy and simple folk.
* **Barony of Roche** – a resourcing powerhouse, producing vast quantities of raw materials.
* **Barony of Rockhold** – a quiet northern region known for its no-nonsense peasantry.
Stormwind Judge Advocate General Corps

The **Stormwind Judge Advocate General Corps** is responsible for regulating the conduct of the Royal Army of Stormwind through investigation and court-martial, as well as providing legal services for service members. Composed of judges, barristers, and investigators, the JAG Corps ensures that the Royal Army maintains the honour and integrity expected of servants of the proud Kingdom of Stormwind.

Those who wish to serve as an investigator for the JAG Corps need only apply. Judges and barristers require legal training and accreditation by the Crown.

## History

So long as there has been governance, two things have necessarily existed alongside it: laws to give instruction as to the meaning of order, and a military to enforce it.

Impressive monologue on the Corps's history

huzzah

There is presently no Judge Advocate General in Westridge, and as such the duties of the office have been temporarily been delegated to Lieutenant J. Terence Griswald of the Stormwind City branch of the Corps. He has acted in this capacity since January of 40 LC, though he holds no official title.
Tol Barad Assault

At the behest of the Proudmoore Admiralty, the first regiment was ordered to assist with retaking the rightful Kul Tiran territory of Tol Barad. With the assistance of the Magus Senate of Dalaran, the Fifth Fleet of Kul Tiras, and Duke Lionblood's Stromic forces, the combined forces of the Alliance were able to wipe out and eliminate the three-pronged threat of piracy, demons, and radical Blackbloods who fought for the True Horde.
Siege of Orgrimmar

The Grand Alliance and New Horde joined forces to lay siege to Orgrimmar following Garrosh Hellscream's brutal subjugation of the city. After landing at Northwatch Hold, the regiment proceeded into Durotar where it joined the invasion forces in breaking through Garrosh's defenses and deposing the warlord over the course of a month. The regiment then stood as honor guard for the grand trial of the Garrosh Loyalists captured during the siege.
Ulrich Bernhardt

Baron Ulrich Bernhardt, the Warden of Westridge, is an intimidating man. Fanatically loyal to the Montclairs, Sir Ulrich fought beside Maxen Montclair during the First and Second War as a Lieutenant in the Royal Army. Upon his return to Stormwind, hardened by years of battle and strife, Ulrich was raised to Captain and given a company of soldiers to secure Westridge again. Joining the Montgomeries, Torks, Hicks, and Courlands, Ulrich carved a bloody path across the west coast of the Duchy, slaughtering greenskins like cattle. When offered lordship over Midcost as payment for his services, he and his wife refused - choosing to settle Palewater instead, where he could keep an eye on those orcs and traitors taken prisoner. He is lord of House Bernhardt.

Despite his bloody history, Ulrich today has grown older and calmer. He rules over Palewater with a gentle hand, preferring peace to conflict.
Rules of the Joust

Firstly, we declare that the knights who must joust should run four courses, and no more. And if in these four courses one knight should hit the other, splintering his lance, and the knight upon whom that lance splintered did not break his own lance by striking his opponent, he shall be vanquished, for he did not break his lance.

And furthermore, we declare that, if one knight splinters two lances and the other only one, the winner shall be the knight who breaks the two lances. But if the knight who only splintered one lance knocks off his opponent’s helm with the same blow, a tie shall be declared between him and the knight who splintered the two lances.

And furthermore, if a knight shatters two lances by striking his opponent, and the knight who has been struck knocks him off his horse, even though he did not splinter his lance, a tie shall be declared between him and the knight who splintered the two lanes.

Furthermore, if one knight knocks down both his opponent and his horse, and the other knocks down the knight but not his horse, we declare that the knight whose horse fell with him shall be the winner, because the fault in this case was the horse’s and not the rider’s. And in the case of the knight who fell but whose horse did not, the fault rests with the knight and not with the horse.

Furthermore, we declare that lance staves shall not be judged properly broken if they are broken crosswise, but only if they break after striking with the point.

Furthermore, we declare that if in these four courses each knight splinters two staves, or one each, or they each strike in the same place, a tie will be declared between these two. And if in these four courses they never manage to hit each other at all, let the judgement be that they jousted poorly.

Furthermore, we declare that if any knight should drop his lance whilst charging, without ever coming to blows, his opponent should raise his lance and not strike him, for it would be unchivalrous to strike an opponent who had no lance.

And in order to judge these affairs, we declare that there should be four judges in place: two assigned to one team, and another two assigned to the other team, so that they can ensure that the knights who have jousted the best are declared the winners.

## References

• Medieval Rules for Jousting from Medievalists.net
Shadows of Ashenvale

Prompted by the murder of a Highmountain Tauren emissary by night elven sentinels, the forces of the Horde converged in Ashenvale to exact vengeance for their fallen comrade. The first regiment joined the force sent to defend Darnassus's holdings in the mystic forest, where the Alliance and Horde clashed over old hatreds. The conflict was pyrrhic and brutal, resulting in no clear victor.
The Pirate King's War

What began as a simple patrol to quash a smuggling ring soon led to a bloody conflict that engulfed the whole of the Kingdom's borderlands. A league of pirates, smugglers, and mercenaries known as the South Seas Confederacy battled it out against the Royal Army throughout the Kingdom of Stormwind. Eventually, after a series of costly defeats for the Confederacy, their leader, the Pirate King, was slain and peace was finally restored to the realm.
Stranglehold

The first regiment escorted members of the Clergy of the Holy Light deep into Stranglethorn on a missionary expedition, but soon diverted their attention to reports that the Venture Company of goblins was dealing with a band of orcish mercenaries in the region. After being attacked by the mercenaries, the regiment struck a truce with the orcs and defended Fort Livingston from attacks made by jungle trolls and ogres.
Tiragarde Integration

Seeking allies after the losses sustained during the Siege of Lordaeron, King Anduin Wrynn deployed the first regiment of Stormwind alongside the Dwarven Vanguard of Ironforge to seek the aid of the Proudmoore Admiralty of Kul Tiras. Faced with many local threats, the combined Alliance Expedition assisted the fifth fleet marines of Kul Tiras in reunifying Tiragarde Sound after the events of the Ashvane Rebellion.
Uniform Code of Military Justice

The **Uniform Code of Military Justice** is the set of laws that govern the conduct of the Stormwind Army and other branches of Stormwind's armed forces. Unlike civilian laws, intended merely to keep order, military law is designed to maintain the honour and integrity of the Kingdom and its servants, as well as good discipline. The Code sets out the standard of conduct that must be maintained by Stormwind's service members, as well as defining the processes by which violators of this standard of conduct may be tried, convicted, and punished.

The Code is in fact in two parts: the actual Uniform Code of Military Justice, which was passed by the House of Nobles in 630 KY, and the Supplemental Uniform Code of Military Justice, which is maintained internally by the Judge Advocate General Corps of the First Regiment. The UCMJ is procedural in nature, laying out the processes of court-martial, while the SUCMJ defines the offenses themselves. Due to the different means by which these Codes were passed, the SUCMJ is more prone to change; notably, the Marshal of the Regiment may freely suspend any or all of the Code at will, with few restrictions.

*This article is a work in progress, and exists in its present form primarily to provide links to the documents.*
The Cataclysm

Deathwing’s eruption from the depths of Azeroth left destruction in his wake, a world reshaped in fire and anguish. The first regiment struggled to hold Stormwind together, leading rescue and salvage efforts in the ruins. The sorrows culminated in the funeral of King Magni Bronzebeard, who gave his life to protect Ironforge.
Siege of Antorus

The combined forces of the Grand Alliance converged on Argus to lay siege to the chief stronghold of the Burning Legion known as the Throne of Antorus. Under the command of Marshal Maxen Montclair, the Alliance secured a strategic victory through the use of its infantry, cavalry, siege, and air forces.
Shadowmist Crisis

After a series of seemingly unconnected events within the Kingdom of Stormwind, a mysterious mist crept across the realm that brought forth shadowy beasts and spiders. Led by Archmage Beauregard Galimus, the regiment called upon its allies to fight the shadow creatures and determine their source. The mists subsided after the regiment engaged and defeating a void lord in the forests of Eastvale, leaving more questions than answers.
Roy Sebale

### Titles

Master Mage of Sarceline, Master Mage of the Battlemage Corps, First Guard of the Ducal Guard, Cabalist of the Burning Sword, The Gentle.

### Religion

The Holy Light

Roy Sebale is a
native Stormwind citizen. His father fought in the first war, retiring
shortly after from Stormwind's army to settle down with his wife. Many
years later Roy's older brother and he were born.

Growing up he
worked in his parent's general goods store, always taught respect and
discipline due to his father's background. The two children looked up to
 their father, wanting to follow in his footsteps. Roy's brother joined
the Stormwind Navy while Roy has joined the First Regiment of
Stormwind's Army, taking the chance to spend his life as a soldier as
soon as he possibly could. Technically he joined when he was 16, lying
about his age.

He initially
joined the First Regiment and was deployed to Uldum, during their
campaign in the desert landscape. However, during the final encounter
with an Old God minion he was blasted mercilessly by its magic and left
severely wounded, losing much of the memory of the few months preceding
that incident and after.

He spent many
months in Stormwind being treated by priests for this malady and
eventually was made healthy enough to be able to rejoin the First
Regiment. Though he had forgotten much of what he had experienced, he
knew he still wanted to pursue that path despite what people had told
him had happened. Thus, he rejoined the First and was retrained.

He’s since been
 on campaigns with the First in the Barrens hunting down a mutineer
captain and necromancers, the Hinterlands to aide the First’s allies,
Stranglethorn Vale to aid in the protection and establishment of
Kingsland, and the protection of Stromgarde from the Horde.
Whitecliffe

Whitecliffe is the westernmost region of Westridge, sharing more in common with the whole of Westfall than anything in Elwynn. Enjoying bright sunlight and arable land where beach sand isn’t the dominant topsoil layer, Whitecliffe is in many ways an attractive location to settle. The denizens of Whitecliffe are far more accepting of outsiders than the nearly xenophobic Wanduke and conservative Mirwood residents, and so immigrants and non-humans tend to find their way here first. It is ruled by House Hudson.

## Holdings

* **Barony of the West Isles** – the collection of islands off the west coast of Westridge, including the trade hub of Bridgeport.
* **Barony of Midcost** – a pleasant coastal agricultural region known for mild weather and excellent harvests.
* **Barony of Palewater** – the gloomy lowlands of Westridge, prone to flooding and coastal storms.
* **Barony of Caldain** – a tiny undeveloped plot of land, formerly part of Midcost.
Lamps

Lamps are the third item in the utility category to be unlocked, before fountains and after coffee stations. They are available to the player starting at level 10 with an initial cost of $1.00b. They double the size of all flowers within a 3x3 area centred on itself. This doubles the value of all affected flowers. The boost provided by the lamp stacks with that of the fountain enabling gardens that make use of both boosts to maximize production.

## Trivia

* The shadows cast by flower pots and bushes do not change depending on lamps.
* Lamps placed in the void work the same.
* Lamp effects do not stack with other lamps.
Suramar

At the King's command, the first regiment deployed back to the Broken Isles to join the fight against the Burning Legion in Suramar. After linking up with the Dor'Serrar and Hundred Glaives, the regiment fought their way through the wilds of Val'sharah and Suramar to lay siege to the Nightborne Elves loyal to Sargeras.