recursal/Fanatic-Fandom huggingface dataset:
Lateef Xalvador

"*Reality is highly overrated.*"
—Lateef Xalvador

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**Lateef Xalvador** was an Enchanter of the Taan Clan and loyal to the Eternal Companions. He was slain in combat during the Skirmish of Runestone Summit.

## Character and Appearance

Despite his low-tier prowess in combat, Lateef was more than capable to handle a fight and was fearless in battle. He often utilized his spells and enchantments to support his allies. He kept his body trim and his thick, jet-black hair long but always neatly combed; he preferred to be clean-shaven and wore the finest clothing and accents.
Kasper

"*I do not deal with demons - least not the ones with horns.*"
—Kasper, regarding the his criminal career.

**Kasper** is a high ranking member of the Thieves Guild and a former fence. As a career criminal within the Alderwood underworld, Kasper is regarded for his crafty dealings in stolen goods as well as his ability for spying and infiltration.

## Character and Appearance

Kasper presents himself as a complete enigma, often portraying a synthetic voice, or otherwise monotone. He will often wear a masquerade long-nosed mask during official business as a means to scare or baffle his clientele. Kasper is known to carry with him a raven at all times, and to those who meet him speculate that they are thralled to his command. Kasper has implied on several occasions that he is a practitioner of magic, though has never displayed any ability.

He possesses a calm, almost uninterested demeanor, particularly apparent during times of crisis or hostility. On many occasions Kasper will demonstrate a dry sense of humor, more often when it is deemed inappropriate or dismissive by his peers. Those who dare to oppose him, though ultimately fail, speculate that his access to knowledge is his greatest weapon. Indeed, Kasper is a master manipulator and will portray himself calmly so that his foes lay their guard down.
Melara Redpool

"*I will shield your back, and keep your counsel, and give my life for yours if need be. I swear it by the Light with total devotion.*"
—Melara swears her oath to the Queen.

## Statistics

### Family

Lawrence Redpool (father)Talia Redpool (mother)

* Edgar (brother) †
* Wesley (brother) †

### Affiliation

Entsteig Hierarchy * Dames of Entsteig
* Queensguard

## Attributes

### Allignment

Neutral Good

Lady **Melara Redpool** is a Dame of Entsteig and Commander of the Queensguard. She is the only living daughter and heir of Lawrence Redpool, Lord of Stoneheart and head of House Redpool. Melara has garnished a nigh-legendary reputation in her nation. Entsteig recognizes her not by her excellence as a warrior, which she has proved in battle countless times, but rather her attributes of female masculinity.

Now she serves—a symbol to some, a stalwart fellow soldier to others. But for Melara, it is a chance to use her great strength to protect the ones she loves. The Queen of Entsteig regards her as the most valuable Dame in the history of the Western Kingdoms. She has trained famous female warriors such as Lydia and Jillian Weeper, and is the Godmother of the former. In Entsteig she is known as **The Maiden of Entsteig** by friend and foe alike.

## History

Melara Redpool was born in castle Stoneheart, near the city of Lakeshore, that was on the front lines of the Tarlock Rebellion. She received an education from a young age alongside her brothers and would often spectate both her brothers in the training yard. Unlike her brothers, Melara proved to be creative and farsighted in strategy.

Her brothers were both murdered by the rebel forces. In 1246 A.K. her father, Lord Lawrence Redpool, fought off against rebel forces of Earl Reynard Tarlock. Young and adolescent at the time, Melara was surrounded by the post-war destruction, and as she grew older, she swore that she would gain the strength to help her people recover.

## Character and Appearance

Melara is fierce and proud, and defies traditional Entsteig gender roles by her military position. She is both stern and sensual, and in some cases voluptuous. Even those who love her best find her stern, serious and unforgiving. She is described as having a "harsh beauty" and seldom smiles.

More often than not Melara will be garbed in armor, and when garbed, she wields two ancestral swords: *Lament*, formerly her late eldest brother's Zweihander sword passed down to her after his death, and *Flame Sister*, whose slender blade is designed for a woman's hand. Her hero is Sir Maykor, a famed knight across the Western Kingdoms and a close friend to her father; sometime before his disappearance she inherited his war dagger, *Justice*.
Raxor

"*A time will come when the whole world will go mad, and when it does I will be there to bask in the disturbed.*"
—Raxor

## Raxor the Hellfire Vanquisher

### Date of Birth

1224 A.K. in Mount Arreat

**Raxor**, commonly known as the **Hellfire Vanquisher**, was a barbarian and a prominent member of The Tainted Ones. When Raxor's homeland was destroyed, he and many of his kin fell into madness and he began raiding the northern regions of Sanctuary. Eventually, he became a drifter and cannibal. In 1270, Raxor aligned himself with Lady Nymoris, and later joined the Midnight Order. He became a distinguished foe against the The Western Kingdoms and met his demise during the geographical war known as To Unseat a Conqueror.

## History

Raxor was born in the Barbarian Mountains of Mount Arreat, homeland to his kin. His peers feared him due to his increasingly volatile behavior, and to his surprised, was banished more than once by his comrades due to his itch for violence. Though he lived a normal life, Raxor openly sought conflict in the south against Entsteig belligerents and Bastion's Keep. Fond of blunt and axe weaponry, Raxor became famous for wielding massive weapons forged by the blacksmiths of the Frost Wolf Clan. He spent his off time fishing in the many great lakes across the mountain regions.

During the Emergence of Evil, Raxor was among the many barbarians to fight alongside the united tribes against Baal and his demons. Raxor survived the Worldstone's Destruction, a cataclysmic event that killed many of his brethren. This event drove Raxor into insanity as he channeled his twisted mind into one of a relentless killer. He was among the many barbarians to convert to The Tainted Ones, a tribe spawned soon after the cataclysm that recruited insane barbarians like himself.

In 1270, while drifting across the ruined kingdom of Khanduras, Raxor found that his combat prowess was needed by unsavory beings who sought to use his abilities to their agenda. One such being, Lady Nymoris, bestowed Raxor with large rewards in return for mercenary work. Eventually, he came to discover that Nymoris was in fact a demon in disguise and in league with The Baroness, another demonic being; Raxor cared little, as he was gifted land and titles for his work, and was given a powerful, enchanted axe forged in hellfire by Nymoris' blacksmith.

## Character and Appearance

Raxor was a narcissist and madman by all accounts; he engaged in violence and cannibalism, a copping mechanism for his loss of sanity. Charun considered him a complex man, capable of great evil but not without duality. His most distinguishing feature are his burning red eyes. Raxor's fighting style was brutish and unpredictable, but to confuse his opponents he would incorporate speed and grace as well.
Doug Dogo

"*A dance with death? Far too melancholy. I demand an honorable demise.*"
—Doug's last words before being lynched.

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**Doug Dogo** was an Enchanter of the Taan Clan and a member of the Eternal Companions. His ability to imbue a weapon with arcane magic has made him well known within the organization. He was close friends with Hyun-Shik, Khardan and Khadal.

## History

Doug was born in Kurast to a family of magic users as both his parents tought him arcane and enchantments from a young age.

Doug's neck did not snap; he instead was strangled to death slowly, twitching for over 15 minutes before being pronounced dead sometime after the trap had been sprung.

## Character and Appearance

Doug was often described as quiet but gleeful towards his friends and allies. His most distinguishing feature was his long, blood red hair and the extensive use of paint on his face. Many considered him to be a 'mana addict' due to his obsession with arcane magic he would use to imbue weapons, which later became his trade mark fashion within the Eternal Companions.
The Last Upon a Hill

"*"I can tell you right now in this very moment I've plans beyond your hatred."*"
—Ecbert to Charun, moments before his sacrifice.

**The Last Upon a Hill** was a monumental moment during the final confrontation between Charun the Forgotten and members of the Eternal Companions, Sisterhood of the Sightless Eye and the Knights of Entsteig that took place upon Tree Top Hill.
Yanina Rankine

"*Promise me then, Night Angel. Promise her exile will mean something, that her life will mean something. Let my death give her the time she needs.*"
—Yanina to Alec regarding her daughter's fate.

## Lady Yanina Rankine

### Date of Birth

1239 A.K. in Milan, Khanduras

Lady **Yanina Rankine** was noblewoman of Khanduras. In Khanduras, She was commonly known as **the Silver Warden.**

## Character and Appearance

Yanina was known for her resilient and fierce demeanor. Like many of House Rankine, she sported silver blonde hair. She stood at 6'0" tall, a height that would intimidate her romantic matches.
Luksusowe

## Zasoby luksusowe

Zasoby te można wykorzystać jako dar dla magnatów, dla innych władców, lub wykorzystać je podczas balów i bankietów.

**Szaty** - Gustowne kreacje i ubiory można wykorzystać podczas balów i bankietów, które powiększają zadowolenie możnowładców. 2 j. płótna = 1 j, szat. Produkowane w warsztatach krawieckich.

**Biżuteria** - drogocenne ozdoby, naszyjniki i pierścienie wysoko cenią damy dworu, jak i mężowie stanu. Możne nimi przekupić magnaterię, wysłać jako dar dla innych władców oraz wykorzystać podczas bankietów. 1 ruda złota = 1j. biżuterii. Produkowana w zakładach złotniczych.
Zultan

"*Displeasure can be pleasurable, and to that I say all woe is us.*"
—Zultan to Isamu Ha.

## Zultan the Brawler

**Zultan** **the Brawler** is a renowned fighter and senior member of the Iron Order, and was once the second-in-command to Gao Faun of the Sundered Reavers. Hailed from Kehjistan, Zultan works within the confines as a mercenary for hire, particularly an enforcer or body guard. He has become distinguished within the Iron Order as a brilliant swordsman and innovative combatant. In Kehjistan, he was known as The Zhanhu.

## History

Zultan was an ambitious warrior who served his father, a proud ruler in rural Kehjistan. The curious warrior always sought new ways to gain advantage in battle. His father and younger brothers all scoffed at the boy’s dabblings, but Zultan persisted. He learned to harness runes and enchantments to confuse and disorient. In battle, he carried an aura of ‘magic.’

When the warlord Gao Faun invaded their lands, Zultan's father counselled patience. Zultan ignored him and breached the attacking army one night with his warriors. When he reached the heart of the enemy forces, Zultan unleashed a devastating fire that engulfed them all.

But still, Zultan was captured and brought before Gao Faun. His father was condemned to the Chinese tradition of familial execution; every member of his family was to die. But Zultan was given a choice: join his father in noble death or join Gao Faun as his second.

Zultan knelt before his father and gutted the weak man. He died painfully, denied an honorable death. With death in his eyes, Zultan brought his blade down on every member of his family, all his younger brothers, ensuring no one would ever cross him again.

Years later, Gao Faun's army grew into the Sundered Reavers with Zultan as his faithful second. Whispers followed Zultan wherever he traveled. Renowned for his prowess with his dual chang dao blades, it was said he used sorcery and black magic to control the elements. It was said Zultan conjured fire to destroy those who challenged him on the battlefield.

## Character and Appearance

Zultan is a short man, standing just over 5'4" but is feared by even the most ferocious fighters. While he often fights with no weaponry, Zultan's weapon of choice is a dual set of curved blades or daggers.
House Herbold

**House Herbold of the Waterfront** is a noble house from Oar's Rest in the region of North Reach, one of the main houses sworn to House Rankine.

Descended from Alaric Herbold, House Herbold is well known for their mass of ships and tradecraft. Their house has participated in multiple wars and battles over the generations, both on sea and land.

## Historical Members

Evora the Bold, founder of House Herbold.

## House Herbold at the end of the Thirteen Century

* Lord Noah Herbold, Lord of the Waterfront.
	+ Lady Elizabeth Neya
		- Elisa Herbold, his daughter.
		- Sir Jacob Herbold, his son and heir.
		- Dalton Herbold, his son.

### *Household*

* Zaro Yaitanes, Captain of the guard. Native to Aranoch.
* Master Ludwig, counselor, healer and tutor.
Vellatra

"*Let the Priests argue over good and evil... but I gave you a choice: live in my new world or die in your old one.*"
—Vellatra to Alec Kylar, moments before slicing off his tounge.

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Grand Widow **Vellatra**, commonly known by her sobriquet '**Miss Spider'**, is an exiled member of the Nerazim, more commonly known as the **Dark Templar**. Having been born in the early age of Sanctuary, she became one of the original members of the first group of Nerazim, Agents of the Void, and was well known for her cold and nihilistic views. She would later become a confidant of Trag'Oul, having met the ancient beast only once, and had strict access into the realm of the Void. Her most infamous act was her betrayal of Trag'Oul and the purging of the Nerazim in her quest for power. For her sins, A group of Khalai mages, known as the **High Templar**, trapped her in a timeless realm to remain prisoner forever until Alec Kylar inadvertently released her.

## History

Her origins lost to time, Vellatra's past remains uncertain and only very little is known about her upbringing. She is one of the last surviving Ancients, beings that inhabited Sanctuary when their race was still young and prosperous in Sanctuary. she was gifted in the arts of shadow magic and claimed by many to be an "ageless prodigy".

## Character and Appearance

One of Vellatra's most distinguishing features is her dark hair, shaped like the feathers of a crow and is as black as the Void; her foes view her hair as intimidating due to the fact that every strand on her head does not reflect any light. Like most Nerazim, she wears a black cloak and long-mask to conceal her identity. Vellatra will seldom blink or shift her eyes, which many consider to be the most unique aspect of her face. At times when she does not wear her mask she is considered to be extremely beautiful, her tall frame complemented with comely features and "a smile that cuts like a knife".

Another distinguishing feature is her sonorous and melodious voice, with an Xian accent; its very sound an enchantment and all that it said seems wise and reasonable. However, those that converse with her see her as fiercely intelligent and highly sophisticated; she rarely raises her voice in anger and always has a very calm, collected demeanor in public, but everyone who speaks to her at length become absolutely terrified of her - more often than not - because a certain sinister aura that she emanates.

She is careful to present herself as mysterious, serene and powerful, wearing light clothing even in the cold of winter, for example. Although she is genuinely skilled with magic, she enhances this with various smokes and powders that she keeps concealed in her robes. In her later years, Vellatra claims she has practiced her art for "years beyond count" and may be very old. She has the unique ability to invoke deadly shadow assassins against her enemies.
Yesenia Hackett

"*Do no pray for an easy life, pray for the strength to endure a difficult one.*"
—Yesenia Hackett

## Attributes

### Allignment

Lawful Neutral

**Yesenia Hackett** is a Monk of the Sahptev and an expert in hand-to-hand combat. She is a co-founder and leader, alongside Edgar Flores-Dole, of the Undersky Militant, a paramilitary force that establishes peace in war torn regions of the Western Kingdoms and Dreadlands. Her and Edgar are also prominent members of the Eternal Companions.

Considered a hero among the common folk, Yesenia has dedicated her life to helping those in need of aid after the Emergence of Evil. Her skill and versatility unparalleled, Yesenia values strength and resolve. However, her years of fighting against evil has taken a toll in both spirit and mind. She seeks patronage of Inna, the Goddess of the Sky, and is known as **Inna's Hand** by friend and foe alike.
Użytkowe

## Surowce użytkowe

**Surowce użytkowe** są potrzebne do tworzenia jakiegokolwiek uzbrojenia czy niektórych budynków. Zalicza się do nich:

**Ruda żelaza** - pozyskiwana z kopalni żelaza, przetważana na żelazo użytkowe w dymarkach.

**Ruda złota** - pozyskiwana z kopalni złota, przetwarzana na złote monety w mennicach, oraz na biżuterię w zakładach złotniczych.

**Ruda miedzi** - pozyskiwana z kopalni miedzi, przetwarzana na miedź w hutach

**Żelazo** - Produkowane w dymarkach. Używane głównie do produkcji uzbrojenia. Żelazo jest znacznie trwalsze od miedzi.

**Miedź** - Produkowana w hutach. Używane głównie do produkcji uzbrojenia.

**Skóry** - Pozyskiwane w warsztarach garbarskich. Używane głównie do produkcji uzbrojenia.

**Wełna** - Pozyskiwana w owczarniach. Przetważana na płótno w sukiennicach.

**Płótno** - Produkowane w sukiennicach z wełny. Używane do produkcji żagli oraz szat. 2 j. wełny = 1 płótno.

**Żagle**- Produkowane w zakładach portowych. Używane do budowy okrętów. 4 j. płótna = 1 żagiel
Torrance

Torrance is one of the Great Kingdoms, located north of Westmarch, and west of Sentra.

Torrance was one of the most powerful kingdoms during the early 13th centaury, but was desolated and torn apart by war during the demonic invasion. Due to the peril, the ruling house, House Dacre, was overthrown. After a string of bloody warfare and political conflict, the kingdom was eventually liberated from demonic control. House Corbray rose in its the power vacuum and became the new ruling body of Torrance.

Torrance holds an uneasy alliance with Westmarch, a kingdom that closely resembles their culture and society and rivals in economy and tourney. King Warren Corbray, along with his royal family, have successfully managed to uphold peace with the kingdom of Westmarch by the end of the 13th centuary. Torrance is known for their high production of harvested crop, as well as their innovative horticulture and high volume use of livestock.
The Slayer of Parnast

Place
 Outcome
* A cabal of corrupt priest are overthrown.
* Order is restored to Parnast.

**The Slayer of Parnast** was a conflict between the Rune Rogues and the Brothers of the Ablaze in Parnast, backed by a mysterious warrior known as the Herald of the Light.

## Attendees

* Alec Kylar
* Kendrick Corrigan
* Jarin
* Nils
* Arnold Vanko
* Brienne Thorne
* "Blackfoot" Haggard
* Sally the Whisperer
* Zira
* Blaggard Blake, an outlaw searching for his missing wife who was taken by the cabal.
* Asher †, a mercenary investigating several murders surrounding Parnast.
* William Oughtre †, a holy warrior and former clergyman.
Sally the Whisperer

**Sally the Whisperer** is a sorceress of the Witchwood Coven. Labeled as a witch by her contemporaries, she is a practitioner in the field of conjuration magic.

## History

Sally was brought into the Witchwood Coven at the age of seven and was brought up as a thrall and ward to Lady Stephanie, the coven's leader and founder.
Volonte Fellowship

The **Volonte Fellowship.**

## Members

* **Valeska**, known commonly as **Deadman**, is an immortal being of immense power and the leader of a clan of warlocks. His whereabouts and existence remained anonymous for many decades before her emerged to serve under Charun.
* **Morwu**, known commonly as the **Acolyte of Pain**, was an agent to Duriel, the Lord of Pain. Despite his lord's demise during the Emergence of Evil, Morwu carried on the quest to inflict pain onto his enemies. He joined with the Baroness due to their connection with the Lesser Evils. Charun regarded him as a warden and peacekeeper, and considered him among his most powerful allies.
House Crescent

**House Crescent of Moonstone** is a Great House seated in Moonstone, and the principle house in the region of Evenstar, Khanduras. House Crescent is also one of the main houses sworn directly into service to the Khanduras Monarch.

## Historical Members

* Kennard the Searcher, founder of House Crescent.
* Claire the Sinner, Kennard's daughter. Famous witch and the founder of House Sinclair.

## House Crescent at the end of the Thirteen Century

* Lord Ivor Crescent, Lord of Moonstone, Paragon of Evenstar, and the head of House Crescent.
	+ Lady Isabelle Brydan, Ivor's wife.
		- Levana Crescent, his eldest daughter and heir.
			* Arthur Brydan, Levana's husband.
				+ Cecelia Crescent, Levana's eldest daughter.
				+ Malena Crescent, Levana's second born daughter.
		- Simon Crescent, his eldest son.
			* Anne Bertram, Simon's wife.
				+ Jamie Bertram, Simon's son.
		- Sir Alan Crescent, his second born son.
			* Roberta de Vend, Alan's wife.
				+ Alan Crescent II, his eldest son.
				+ Robert Crescent, his second born son.
		- Mary Crescent, his second born daughter.
		- Alice Crescent, his third born daughter.
		- Oliver Crescent, his third born son.
* Sir Richard Crescent, Ivor's younger brother. Slain in battle.
	+ Mary Rosing, Richard's wife.
		- Clarice Crescent, Richard's daughter.
		- Arnold Crescent, Richard's son. Slain in battle.
* Rolanda Crescent, Ivor's younger sister.
	+ Frederick Norton, Rolanda's husband. Slain in battle.
		- Margaret Crescent, Rolanda's eldest daughter.
		- Fiona Crescent, Rolanda's second born daughter.
		- Roland Crescent, Rolanda's son.
* Sir Ulric Crescent, Ivor's younger brother. Captain of the household guard and castellan of Moonstone Keep.
	+ Frida Grieves, Ulric's wife in secret.

### *Household*

* Amalric Redmoon
Wesley Redpool

"*The butchery that was Wesley's demise will be avenged, and those who will see this family fall will cement their own grave.*"
—Lawrence regarding his son's death during the Tarlock Rebellion.

## Wesley Redpool

### Date of Birth

1232 A.K. in Entsteig

**Wesley Redpool** was the second born son of Lord Lawrence Redpool. Historians throughout the Western Kingdoms have described Wesley's execution as the pivotal event that paved way to the transformation of a full-fledged civil war in Ensteig, later known as the Tarlock Rebellion.

## History

Wesley was born in castle Stoneheart near the city of Lakeshore. Raised alongside his older brother Edgar and his younger sister Melara, Wesley grew up into a household of combat training, high education and a prosperous background. Though distant from his brother and father, Wesley was close to his sister and mother.

During preliminary stage of rebellion by House Tarlock, Wesley was captured by paid mercenaries that supported the rebel insurgents and held captive for several days. After a series of taunting letters between both Great Houses, and several skirmishes between the Lesser Houses, Wesley was executed by members of House Tarlock, as well as multiple supporting commoners, through stoning in the street.
Winston Corbray

"*It's the job that's never started as takes longest to finish.*"
—Winston to his son.

Lord **Winston Corbray** was a nobleman of Alderwood and anointed knight. Known as a steadfast warrior and popular leader among the community, Winston gained reputation even outside the nation of Khanduras. He was a dedicated husband and father, a loyal friend and an honorable lord.

He became a belligerent during the Skycutter Conflict which resulted in the collapse of his household.

## History

Born in Alderwood during the summer of 1225, Winston was raised as a steadfast warrior. As the firstborn son and heir of Wyatt, he was well educated and intelligent, well versed in history, and was taught by priests about the Faith of the Zakarum.

## Appearance and Character

Winston was brave, but headstrong, rash, and impatient. He was proud, and was not likely back down on words spoken in open forums. Winston's skill with a sword often made him popular among the small folk, as he proved his valor in tournaments numerous times. His wife considered him arrogant more so than any man she had ever met.
Vikkard

"'*Evening to you, aye!*"
—Vikkard's casual greetings.

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**Vikkard** is a criminal gang leader operating in Lut Gholein's underworld and known for his smuggler work. He is a common associate of Roisin Vasili. Vikkard holds a balanced alliance with several other gangs within the city, allowing his underworld palace to function as neutral territory for criminals and hired assassins.

## History

Having become an associate of the Viz-Jaq'taar, Vikkard began offering his services for a price, and his sellsword reputation quickly rose after the Emergence of Evil. Traveling from place to place, Vikkard uses his fortunes to live a life of luxury. He has worked under Rose Vasili multiple times and was present during the Haunting of Lut Gholein.

## Appearance and Character

Vikkard is a snarky, incompetent and brute of a man. He wears a lot of leather, mostly to hold lots of daggers, and a half torn black robe. Despite his intimidating appearance, Vikkard can be easily out matched in verbal confrontations and is considered somewhat cowardly by his peers.
Tula

"*Hurry it up, you bastaaards! I could hang a dozen men while you're screwing around!*"
—Tula's notorious last words before her execution.

## Tula

### Date of Birth

1238 A.K.

Chieftress **Tula** was a leading member of Corvus Rengeades and a loyal warrior to Imperator Far'ukor . A fearless warrior and huntress, Tula fought in several major conflicts within the years of the Corvus Renegades. Tula came to lead a cadre of raiders known as the Lost Heathens.

## History

Tula was born into the hill tribes of Westmarch and grew up hunting and raiding as a highwayman. She met Far'ukor when she was fourteen through an alliance between their tribes. Years later, she crossed paths with Far'ukor again, now titled as Imperator, when he began mustering warriors for the Corvus Renegades. She slept with Far'ukor, only once, on the day he assimilated her tribe into his army as an act of consummating their alliance.

Tula would later became infamous for her war crimes during the Battle of Culver and the massacre that followed. Most notably, she used a catapult to launch a Wildfire bomb at the city gates, killing hundreds of soldiers and citizens. She was later captured and executed by Westmarch forces. Despite her demise, the hill tribes that were once pledged to her look upon Tula as a champion and true warrior, while the citizens of Westmarch view her as a barbaric heathen.
The Moth Queen

"*To go forward you must go back and to touch the light you must pass beneath the shadow.*"
—The Moth Queen regarding the Worldstone's destruction.

## Statistics

### Family

Darhk (lover)* Sri (daughter)
* Medea (daughter)
* Winifred (daughter)

## Attributes

### Allignment

Lawful Neutral

The **Moth Queen** is a powerful patron to the Priests of Rathma and close confidant of Deathspeaker Jurdann. The extent of her powers and magic are unknown, yet she identifies herself as a "practitioner of all magic" and claims she is "a patron of life and death". Unique to her persona and power is her ability of clairvoyance.

## History

Born a slave and once named Melody, she lived on Greyhollow Island and was sold to a clan of shamans.

## Character and Appearance

Despite her mysterious nature, she is known for her gruff, impertinent, meek though wise persona. When alone with others, she presents herself as direct and transparent wisdom. She is gentle in nature, and hardly shows aggression unless provoked by hostility.

Unlike the Deathspeaker, however, she is not overtly intolerant of other religions (particularly Zakarum). She never expresses her feelings, neither does she show any political view or affiliation; she is seen giving counsel to, among others, The Deathspeaker, Solene, Mengsk, and many of her affiliates - forewarning one against the other.

   Her most distinguished feature is her Moth Veil, used to conceal her visage and true features behind a wooden, lacquered mask. Also, the mask prompts superiority over her followers as well as intimidates her foes.
Vargas

"*You will not find craftsmanship equal to to his anywhere in the Western Kingdoms, I promise you. Those hands of his, those hands were made for hammers.*"
—Tristan regarding Vargas.

## Vargas

### Date of Birth

1215 A.K. in Armoth, Entsteig

**Vargas**, commonly called **The Runesmith,** was a renowned blacksmith hailed from Entsteig. His skill with smithing and magic runes were without peer, and he provided his services for many organizations and individuals across the Western Nations. He also possessed combat and military experience.

## History

Vargas was born and raised as a peasant, working on his parents farm until eighteen and then joining the military. His ancestory traces back to the Boosenian craftsmen, giving him insight to the some of the best smithing in Sanctuary. Before entering military service, his father taught him forging through the use of blacksmith from an early age how to utilize craftsmanship to perfecting weaponry and armor. His home in Armoth was many acres wide, leaving Vargas in a solitary environment in his youth.

At the age of twenty, Vargas was granted the opportunity to meet Prince Charles, heir to the throne, and craft a breastplate embedded with magic runes. This marked the first time Vargas utilized his smithing for magic runes. Later in his life, Vargas would serve in the royal castle as a blacksmith's apprentice. He joined the Brotherhood of Armorers in Westmarch where he further practice smith work.

### ***Tarlock Rebellion***

Vargas fought for the crown after being drafted into military service during the infant stages of the Tarlock Rebellion. He fought in several skirmishes during the civil war, and garnished a reputation for his efficiency in smithing. During the war, he was captured, brutally tortured and mutilated by Tarlock soldiers, losing his tongue and becoming mute. After the conflict ended, Vargas retired from fighting and dedicated himself as an artisan and smith in the capital.

During his travels, Vargas and his comrades endured hardship from long marches across the countryside. When clothing and shoes became torn and scarce, Vargas took the initiative to craft clothing and armor for the soldiers he served alongside with, often taking the attire off of fresh cadavers after battle. Vargas' skill with a forging hammer caught the attention of his commanders, and he was appointed as a blacksmith during the war.

## Character and Appearance

   Despite being mute and emotionally impaired, Vargas is extremely skilled mechanically and as an engineer, catching the eye of Tristan the Revelator and Alec Kylar for manufacturing runic weaponry and armor. He carries a wide-eyed, almost childlike enthusiasm to his creations when revealing them to his employers. Vargas is also smart enough to take advantage of an opportunity that comes his way such as assisting the Night Angel to protect him.
The Torrance Liberation

### Result

Decisive Great House victory, coronation of House Corbray as the ruling seat of Torrance* Destruction of the Demonic Horde
* Desolation of the Midnight Order
* Restoration of House Lothston in Daley
* Elevation of House Scowcroft to as a Noble House

## Belligerents

The Great Alliance

The Legion of Hell

Trident Monarch

## Commanders

* King Warren Corbray

* The Deadman

* King {Trident}

## Strength

* House Corbray

* Midnight Order

* House Trident

The Torrance Liberation was a large, multi-theater conflict fought within the Great Kingdoms, primarily Torrance, from 1289 AC until 1291 AC. As the name implies, the war focused mainly on the liberation of the the north regions of Torrance from the demonic legions that conquered and desolated the kingdom decades prior. Separatist factions and noble houses across Torrance, as well as a handful of others outside the fallen kingdom, would also become intertwined in warfare and political turmoil throughout the duration of the conflict.
Thomas

"*There is no such thing as a good kill. All kills are bad kills. Unless the person dying is bad. In which case it is still a bad kill. Now, now my good man, this is no time to be making enemies.*"
—Thomas.

## Statistics

### Affiliation

* Darkfire Marauders (formerly)
* Knavesmire Trio
* The Rune Rogues

## Attributes

### Allignment

Neutral Good

**Thomas of Elder Lane** is a traveling mercenary and blacksmith. He is a member of the traveling group known as the Knavesmire Trio. He is also a former member of the defunct Darkfire Marauders mercenary group prior to creating the trio, and had also collaborated with the Iron Order. Thomas is skilled at utilizing runes in armor, a feat that has caught the attention of the Rune Rogues.

## History

Thomas was born and raised on his family farm in rural Westmarch; he had one older brother, one younger sister and one younger brother. His older brother died at a young age, making Thomas the eldest sibling and his father's focused child. At age ten Thomas began apprenticing for a blacksmith in a town three miles west of his farm. Thomas eventually left his farm and traveled west to take on blacksmith work full time in the capital.

## Character and Appearance

Thomas is kind, fun-loving and highly irritable. He is known to coin many catchphrases during his adventures, such as "Huzzah!". Though he is a capable warriors, Thomas is known to stay out of a fight and merely provide support by any means to his comrades. He has a daughter who is under guardianship of his brother Ronald.

Thomas will often speak in riddles and cite poetry. When in the company of women Thomas will boast about elaborate, made up stories, such as having slain a dozen demons in combat or forging the crown of a prince. He is considered a trickster alongside his friend and leader Dion. Thomas has a dire fear of storms to the point he will refuse to travel and seek cover immediately.
Darryl

Sir **Darryl**, commonly known as **Splinter**, was a Knight and the master-at-arms of House Corbray. He served exclusively as the adjutant to Lord Winston. A military man, Darryl possessed vast knowledge about the surrounding regions of Torrance and trained many soldiers and conscripts. He was slain in combat during the Skycutter Conflict.

## History

###

## Character and Appearance

Darryl was described by most of his peers as "short and ugly" with "blue, bombadier's eyes." He had a problematic hip that frequently troubled him yet never mentioned to his travel companions. He had little to no faith in the Light and at times was very outspoken against the Zakarum church. Though uneducated in his youth, he could speak Aranochi and was capable of writing and reading the Common Tongue, which he learned later in his life.
Valeska

"*He shall bring the darkness.*"
—Valeska regarding Charun.

**Valeska**, known commonly as **The Deadman**, is an immortal warlock of Khanduras. His origins unknown, he has lead a small clan for multiple decades and has remained relatively hidden from the public. An expert with magic runes, he aided The Countess during the Reign of Anguish, and later her subordinate The Baroness.

## History

Valeska is the leader of the Mohan Warlocks, a clan of powerful mages capable of great feats of magic, including summoning, curses and runic knowledge.
Tysen Vanderly

"*My uncle would rather see this kingdom thrive, and it cannot do so when belligerents and heretics continuously pick at the scab. We only want this once great realm to fully heal.*"
—Tysen to Alec.

## Tyven Vanderly

### Date of Birth

1256 A.K. in Raven Stone, Westmarch

**Tysen "Ty" Vanderly** is a warrior and patron of the Fighters Guild of Westmarch. In 1275 he became an active confidant to his uncle Kennet who served directly under Lady Isla, Duchess of Daley. Though unseasoned in battle, Tysen has shown to have a brilliant mind with an extraordinary understanding of battlefield tactics and warfare in general.

## History

Born and raised in Raven Stone, Westmarch, Tysen received a formal education as a ward of a nobleman at the same time learning to use a sword. Tysen would eventually become a squire and saw a great deal of combat through his affiliation to the local Fighters Guild, his uncle Kennet a regular patron and member. At age seventeen he was promoted from a conscript to a full fledged member of the guild.

## Character and Appearance

Tysen's most notable feature is his facial scar and his raven black hair. He holds a cold gaze, even when idle, and is often assumed to be brooding. He is near sighted and is noted for his horrible accuracy at ranged weaponry. Tysen has an extensive amount of tattoos all of which are curated from different religious meanings and runic symbols.
Vyer

"*Bounty hunting 'ought to be illegal; you're paid to kill a person wanted for killing. In the end, you've still got a killer to deal with. The world is a strange place.*"
—Vyer's views on claiming a bounty.

## Attributes

### Height

6'2"

**Vyer** **the Foul** is a legendary highlander from the Tower Tribe of Westmarch. He is considered by Westerners to be one of the most fiercest hunters and is infamous for his willfulness to wear the skin, bones and fur of his prey as trophy.

## History

Vyer was raised as a feral child within the Forest of Koth, located north of Duncraig. He was found by the Tower Tribe when he was a toddler and brought up to become a warrior. The tribe elders educated him in the Common Tongue. Through his combat training, Vyer was inspired to cleanse the region of Goatmen who constantly fought with the hill tribes of Westmarch.

Known as a chaotic and brutal dual-axe-wielding wildling, his savage love of combat strikes fear into the hearts of most, friend and foe alike. Vyer fights relentlessly, capable of vanquishing foes before they can mount a decent defense. Unconcerned with his personal safety, he cares little for his own defense, focusing instead on killing as many enemies as they can.

## Appearance and Character

Vyer is ghastly in appearance and his smell is nearly as foul as a bloated corpse. He claims to have killed over a hundred goatmen and wears their fur and bones. Having very few allies outside his tribe, Vyer is described as a savage man who lacks all interpersonal connection to society and life. Though he stays within the laws of Westmarch as a principle to bounty hunting, he does not shy from killing or extorting others who he deems guilty.
Ysmay

**Ysmay**, **the Spirit Bender,** is a wizard of the Atlas Wizards and an advisor to House Lepire. She has perfected her abilities in conjuration magic and has mastered the ability the manipulate spirits of the dead. In secret, she practices necromancy. As a wizard, she is a member of the Ivory Chapter.

## History

Ysmay's upbringing is largely unknown, and many of her contemporaries have often contemplated her origins. She claims to have joined the Atlas Wizards decades prior to the demonic invasion. Only a select few know her date of birth and her secret to obtaining prolonged life. In her most private moments, she has confessed that she has consumed over one-hundred souls throughout her long life, though her claims have never been verified.
William Rankine

"*We cannot all succeed when the good men are held back.*"
—William.

**William "The Strange" Rankine**, is a nobleman of Khanduras and the Baron of Daley, after the death of his brother Benedict. The son of Lady Isla, William received a formal education alongside his brothers, and hails from a family of military commanders. William was killed by Rangvald the Deceiver and his direwolf on the orders of his uncle, Lord Karras, in 1276.

## Character and Appearance

Due to his eccentricity and stutter, William became the subject of mockery during his upbringing, earning him his nickname.
Willem Grandison

"*An honest thief is easy to love, but what is more offensive than a false saint?*"
—Willem to Isham.

## Sir Willem Grandison

### Date of Birth

1231 A.K. in Drywood, Khanduras

Sir **Willem Grandison** was a Knight of Khanduras and the leader of the Rune Rogues. He was also a decorative war veteran and the former Mayor of Drywood. Willem's reputation was polarizing to those who knew him, seen as a hero to many and an outlaw thief among others. Despite his delinquency, Willem was known as a formidable leader among men.

## History

Willem was born in the small isolated town of Drywood in rural Khanduras. He was raised among five other siblings as the eldest son. Having joined the town militia at a young age, Willem found himself squiring for regional warriors and traveling knights. He also worked at the local tavern at nighttime as a waiter and stable boy.

By 1255, Willem had become the new captain of the Drywood militiamen. During his time as leader Willem spearheaded several campaigns to stomp out highwayman and hill tribes that instigated conflict in the region. He later took up the political position in the town as a majordomo. Willem received notable recognition after aiding the Knights of Khanduras' coalition force in bringing down Chieftain Navajo of the Palerock Clan.

### ***Knights of Khanduras***

In 1258, Willem was summoned to the King's court in Tristram as a representative of Drywood. He as well as many other political representatives from across the kingdom were present during King Leoric's inauguration. Upon meeting his grace briefly, Willem was granted Knigthood by King Leoric after a promotional ceremony alongside many others.

During the celebration in Tristram the following week, Willem was introduced to many notable noblemen as well as many knights, veteran and newly anointed, including Sir Lachdanan, Sir Gorash, Sir Raimund Heartsbane, Lord Winston Corbray, and Prince Aidan, the King's eldest son.

## Character and Appearance

Willem is brash but calculating. Many of his closest comrades within the Rune Rogues claim he is the embodiment of an 'honest thief' and that his amoral principles often reflect his character. None the less, Willem is loyal to his comrades and trustworthy to his peers, especially during his years as Mayor of Drywood. Alec Kylar considers him one of the finest Knights who ever lived and credits him as an unsung hero in a broken kingdom.
Horvath

"*I suppose that's fair. Ambivalence is a step closer to acceptance than hatred. Well, at least I hope...*"
—Horvath to Willem, regarding the latter's neutral stance on barbarians.

## Horvath

### Date of Birth

1224 A.K. in Kae Huron, the Northern Steppes

**Horvath**, **son of** **Horlar**, is a Barbarian of the Frost Wolf Clan. He is the husband of Krea and the father of Freyia. Prior to the Worldstone's Destruction and the breaking of his clan, due to Baal's forces conquering the entire Northern Steppes, Horvath served as a vanguard in numerous battles and skirmishes against his rival clans. He also participated in raiding outposts belonged to Bastion's Keep. Horvath retreated south to the Western Nations as a nomad to escape the demonic horde and corruption that engulfed his homeland.

Later in his life, Horvath became a dedicated member of the Rune Rogues, a task force of exiled warriors directed by Alec Kylar to find rare runes, and served as the squad's heavy enforcer and gave a physical presence. He worked as a blacksmith within the city of Acadia, known for its famous smithing, before being recruited by his benefactor Alec Kylar.

## Character and Appearance

He favors the Dol rune which in turn enhances his barbarian war cries and drives fear into his enemies.
BRITTANY SEVILLE

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Ustuvok Wyrmrest

"*I will cut off your head, as you did to my brother. You have my promise.*"
—Ustuvok threatening Mengsk after finding his brother's decapitated head.

 Alias
 Family
 Born
 Status
 Ethnicity
 Height
 Alignment

**Ustuvok "The Decayer" Wyrmrest** was a Priest of Rathma. He and his brother betrayed the Cult of Rathma after Grand Widow Vellatra, an Anciente One, converted them to serve her.
Witchwood Coven

Leader
 Officers
 Members
 Headquaters
 Affiliation

The Witchwood Coven

## Members

### ***Current Members***

* Lady Stephanie Iceheart, co-founder and high priestess of the coven. Joined 1261 AK.
* Caroline, a witch and pyromancer. Joined 1261 AK.
* Alexandria, a witch and alchemist. Joined 1261 AK.
* Catherine of Zhou, a witch and mystic. Joined 1261 AK.
* Stephanie Black, a witch and necromancer. Joined 1261 AK.
* Cybill Abbey, a druid and enchantress. Joined 1271 AK.
* Sally the Whisperer, a sorceress in the school of conjuration. Joined 1276 AK.

### ***Known Associates***

* Alec Kylar, a spellblade warrior and enforcer. (1261-present)
* Collier, a barbarian warrior and occasional bodyguard. (1261-present)
* Aaron Black, a conscript of Khandruas. (1262-1264)
* Joshua Black, a messenger. Held a brief courtship with Catherine. (1262-present)
* Katheryne Sévérine, a mage and collaborator. (1270-present)
* Ramin of Goldshire, a hunter and scout. Holds a courtship with Robyn. (1270-present)
* Liam Longbeard, a smuggler and bodyguard. Holds a courtship with Alexandria. (1271-present)
* Krea, a shaman warrior and collaborator. (1272-present)
* Charlotte of Roseberry, a herbalist and alchemist. (1272-1274)

### ***Deceased Members***

* Onyx, a warlock and summoner. (1261-1265)
* Alanis, co-founder and high priestess. She departed from the coven shortly before her supposed death. (1261-1273)

### ***Former Members***

* Lily Edelstein, a mage and enchantress. (1261-1265)
* Robyn, priestess and herbalist. (1261-1274)
* Anya Pushkina, a witch and healer. (1261-1269)
* Rivera Vinkemulder, a witch, enchantress and alchemist. Held a courtship with Alanis. (1266-1269)
Venaar

"*What you wish, I have found good; and I am ready to grant that which I have granted eleven times only to beings of your planet - five times only to those you call men, or those resembling them. I am ready to show you the ultimate mystery, to look on which is to blast a feeble spirit. Yet before you gaze full at that last and first of secrets you may still wield a free choice.*"
—Venaar's scrying.

## Venaar

### Date of Birth

1231 A.K. in Kurast, Kehjistan

**Venaar the Vermillion** is a powerful mage of the Taan Clan and the second-in-command of the Crimson Magi. Widely known for his clairvoyance and his divination, Venaar is highly regarded in the mage clans. In private, he holds a strong prejudice against non-magic humans. He considers Alec Kylar his archenemy whom he has attempted to kill numerous times, a sentiment that is reciprocated with a hostile agenda.

Venaar saw signs of the coming doom years before the Emergence of Evil. Though his warnings were not fully heeded by his leader Ormus, many of his followers joined Venaar in a premature exodus from Kurast to Caldeum, which garnered mixed reactions from his peers. He played a small role in Battle of Kurast by lending enchanted items and provisions to his allies.