recursal/Fanatic-Fandom huggingface dataset:
Gillian Redsand

Gillian in his younger days as a guild ranger

**Gillian Redsand** is a Ranger, and was once a member of the world spanning guild, but left because of its corruption. He works with X some of the time, spending his time off with his wife and child in Arrith Natel.

## Description

### Appearance

Redsand is a tall and thin human man, he has a scrappy beard and medium brown hair.

He is often seen in greens and browns, and gear that would have fit the Rangers guilds uniform guidelines. Old habbits die hard.

### Personality and alignment

Redsand is a kind man, but not very warm. He spends most of the time when not doing something with X travelling to his wood-elf wife Arri and child Oliver.

When he is at the UnderInn he is always keen to tell stories and hear about others adventures, he is always keen for a singular drink and discussing life and the world. He is particularly fond of sparing and training with any who will practice with him. Decon, Zada and himself are known to have sparring matches in the training hall.

### Religion

Redsand worships and follows the angel Lamassu, guardian of the stars.

## Skills and traits

### Weapons

Uniquely skilled in the bow. well versed in many other weapons.

### Spells / Abilities

Can teach proficiency in nature and survival. (Takes 9 weeks minus one week of every positive INT mod)

## Home

Lives half his days in the UnderInn, the other half in Arrith Natel, in the Devier mannor.

## Treasure / Prized Possessions

A broken oakleaf clasp from his ranger days.

## Relationships

### Family

His wife is Arri Devier, and his son is Oliver. He married into the Devier family, famous horse breeders and trainers.

### Animals

He has a panther named Illitha that follows him everywhere. He met her in the Jungles of Chult after a fight with Goldmaker.

## History

Born in the town of Thessix, in the Daswer Conclave he was raised with several other children in the Lords mannor. A Scount for the guild took him in and he trained under Arratay, who would later before the vice-guild-leader of the rangers guild. During their training Gillian saved the life of one of the twelve sand princes from a Hobgoblin raid. He was awarded the title Redsand, which he now uses as a name.

He was stationed at West-looksvil and received a letter from Xunnol several years before The Party did. He helped X fight corruption in the Rangers guild, but even after his main work was done he was too discussed by what he found to remain a member. He continued to stay on and work for X.

His son was born in the spring of 20,123
Atosh

When meeting with a Legendary Blue Dragon, It was revealed that Valdis was not the last of his people, there was one other.

On the 22nd of the 2nd in the year 20,124 he was being held in a jail cell in Jhavil, the capital city of the country of Hixdale, to the far south.

## Description

### Appearance

It was said that "He is a man who can wear many faces. But he wears the mark of the dragon in his hands, which are clawed, and the scales around his face."

## Skills and traits

### Spells / Abilities

The Zibens Grimoire has chosen him in the same way it has Valdis, because of this it can be assumed he has the same abilities as Valdis.
Bishop Writingham

**Bishop Writingham** is *the Bishop in charge of the north of Degrin County, stationed at and leader of the Two Faiths Temple, in Arrith Natel.*

## Description

### Appearance

Writingham is a large round human with a light brown walrus mustache. His hair is thinning and oily, and his eyes shifty and blue.

### Personality and alignment

Bishop Writingham is Neutral Evil. For a man of the church he had a seeming total lack of moral compass.

### Religion

As the Bishop of Northern Degrin County. He overseas the Abbots who run their churches, as well as keeping tabs on the Wondering friars - suck as Friar Payton who was sent to Pepkey.
In reality Bishop Writingham, like many leaders, hands these tasks off to his underlings. setting his sites on only what he deems the most important goals of the Church.

He also meets with the one High Bishop, one of the Bishops in the Stretch. The exact identity of the High bishop is known only to the bishops and a select few members of the church. The High Bishop then works directly with Cardinal Rishna.

## Skills and traits

### Armour/Clothing

He wears red and white bishops robes when he must. But can more often be seen in red trousers and suspenders with rich silk shirts - often covered in food and wine stains.

### Weapons

Although the Bishop does not carry any obvious weapons his office seemed to be made almost entirely of concealed weapons. These were generally made by Gideon, of Gideon's Miracles.

## Home

Prior to his dramatic death, Bishop Writingham lived and worked at the Temple of Two Faiths in Arrith Natel.

## Treasure / Prized Possessions

It is unknown whether the Bishop had particular prized possessions but several items were found in his safe shortly after his death.

## Relationships

### Allies

Works with Cardinal Rishna and the Lady Shesacarva

### Enemies

Unclear but known to consider tieflings inferior.

## History

The bishop died in the Temple of Two Faiths having been poisoned and then falling from his 5th floor office window. Shortly after his death sunflowers were seen to erupt from his mouth., the significance of this is still debated within the local clergy.
A group of visitors to the city had visited the Bishop earlier that evening but were in the infirmary at the time the Bishop plummeted from his office window.
It was thought that the Bishop had been involved in some less than wholesome happenings. The local initiates did not seem overly distressed by his death and indeed reflected that, "Many in the Church have lost the light".
He was suspected of forming a blood oath with the tiefling Marvarkus Plate. This was confirmed as Marvarkus was released from his unholy oath following the Bishop's demise.
Markvarkus then implicated the Bishop in the movement of children in some underground operation, extending across Randore and also involving the Lady Shesacarva. The details of his involvement are unclear.
Conspirus De Mimsy

Dean Conspirus De Mimsy, known as Con, is the younger son of Count Callous de Mimsy and the younger brother of Viscount Sir Pompous de Mimsy (Pim). He is a Dean within The Church of Light and heads up his own church in Oaktown. He appears to be connected with some evil and shady doings.

He does not approve of his brother's lifestyle choice and seemingly has little regard for his father as well.
Luanda CommonBrook

**Luanda CommonBrook** is a skilled and powerful wizard, having studied in many disciplines and with clerics of many faiths.

## Description

### Appearance

Luanda has medium coloured skin and long tangled brown hair. She often looks tierd from spending nights researching, writing and reading. She is missing her left hand from the elbow, often having a mage hand hovering in place, transparent but still visible in the light.

She can most often be seen wearing standard wizards robes.

### Personality and alignment

Luanda has a deep interest in the world and the people in it. She will talk with you about where you are from for hours on end. Not in an intrusive way, but one of genuine interest. Luanda also loves to discuss Philosophy, and has a love for stories and music of the great ballads of old.

She is also enjoys playing cards and speaking with travellers of The High Cloak Inn.

When she has a few drinks she will recount the tails of old with both booming voice, and great enthusiasm.

### Religion

While she respects and has study many religions in an academic sense, she does not herself practice any. Though she is known to pray to "anyone who's listening"

## Skills and traits

### Languages

Linguistics is one of the many fields Launda has studied, as such she is versed in all the standard languages of Randore, as well as Draconic, Primordial, Undercommon and a number of both lesser known and dead languages. She is happy to teach the party (it takes 9 weeks of time minus one week for every positive INT mod)

### Spells / Abilities

Many and varied. She will also teach proficiency in History (20 weeks minus one week for every positive INT mod)

## Treasure / Prized Possessions

She keeps her degrees in a box that never goes far from her side.

## Relationships

### Family

Orphaned at birth, she has no blood relatives. She took the name Therris after the village she was found in.

Married to Leofrick CommonBrook.

## History

Found in the village of Therris in Kruso she ended up in an orphanage and was taken in to Solorths Academy Of Magic Kruso Campus on a scholarship at 14. She spent many years as an assistant before moving on to full student.

She bounced around Kruso for a time, before coming to live at the Miskatonic Univercity. There she met Leofrick, whom she wed not long after.

Not long after this Leofrick became deathly Ill. Unable to find a spell or potion to heal him Launda turned to her area of expertise, history and religion. After praying to every god she could think of she eventually got her hands on a number of ancient religious artifacts. During a complex healing ritual there was a powerful unexpected reaction and explosion of arcane energy. She was able to save Leofrink, but at a cost to both of them.

The magical burnout from this lost Luanda her left hand. While this took a degree of time to get use to she has been able to mostly make do with the mage-hand cantrip.
Aremnent pearl

Aremnent Pearls are created by follower(s) of Hastur for some porpoise. it is thought they could function as a magical energy source for something.

They require a person's soul to create. At this point it is unclear weather it could be reversed or not.

They look much like a Pearl, but with a subtle rainbow glow around their perfectly spherical bodies.
Dane of Warm Stones

**Dane of Warm Stones** is *a Primal who lives and protects his hall to the South of the White Woods*

## Description

### Appearance

Dane shares some features with elves but does not consider himself an elf. He is old, even by elven standards with grey skin.

### Personality and alignment

He is charismatic and welcoming of any who shun violence

## Skills and traits

### Home

Dane's Hall is situated just to the South of the White Woods, where Drenn grew up. Dane has ruled and protected the hall for as long as anyone can remember and from before the start of recorded history.

The Hall is known to provide sanctuary for any that go there and all forms of violence are strictly banned.

## Relationships

### Allies

All are welcome at Dane's Hall so long as they get along with those that live there and are non-violent.
James Hannish

**James Hannish** is the mayor of Mistdark and an Ex-Battle-Mage with the Bacland King's Army.

## Description

### Appearance

A round frame and a warm face, Mayor Hannish has kind eyes and a gentle expression. He wears comfortable clothes.

He look shis age and then some. With a lined, rounding face and only little tufts of hair left.

### Personality and alignment

Hannish is pragmatic, but also kind. He knows the people who live in Mistdark have flaws, as he knows he also does. But we all do our best.

### Religion

Quietly prays to Istril, a lesser protecting angle and guardian of the stars.

## Relationships

### Family

Has an estranged child somewhere in Katos.

### Allies

Tran - His apprentice and steward of Mistdark. A young High elf woman.

### Enemies

Mayor Grinkvil - The inscrutable mayor of Brannion

### Rivals

Mayor Elizabeth Lunrune - The Mayor of Arrith Natel and Hannish have a longstanding political disagreement.

## History

Involved in the Chult Conflict as a War-caster in some role. Came to Mistdark in 20,105 and has been mayor for the last 13 years.
The Ledger of Debt

> **We are each our own devil, and we make this world our hell. O Wilde**
>
>

### Item History

This mundane leather book was found by Idril in her pack after Agerth saved the life of Drenn.

### Description

The leather-bound notebook has embossed words on its cover in Abyssal script.

It reads: Dabrigal-Angel at the hour of death; reaper of souls; priestess of the damned - Balance of Debt

### Properties

When opened by Idril the book had a single line of text:

1 received 1499 outstanding - I am waiting.

Idril understood that this ledger was to record the souls she takes towards her debt to Agerth.

### Entries

1 - Reuven Malthen

2-61 - Airship 1 (Rebellion in Parnos)

62-121 - Airship 2 (Rebellion in Parnos)

122 - Grinkvil (The warforged in the White Woods)

175 - Eightmore slums

189 - Roving party outside Dane's Hall

192 - Opening battle of mindflayer ship

193 - Giant Duregard as a Pit Fiend
Mistdark

A Small Town along the old well-house road in Degrin county, The Stretch. Located 45 minutes from Brannion.

## People

Mayor Hanish - an old and slightly portly Elf man, bald and tanned. He has kind blue eyes and a warm demeanour. He was Battle Mage wizard in the Chult Conflict, a war that ended sometime ago. He Has lived in Mistdark for a deal of time.

Tran - A young Highelf, only in her 90's. She has dirty blond hair and lilac eyes. She is the Steward and apprentice of Mayor Hanish.

Henry Brown - A Ranger, human of 28. Deep brown hair and eyes.

Young Ivan - a human boy of 15. He has Pale white hair.
X

> "We are group of... like minded individuals who seek to do what we can to better this world where we can." - Decon.
>
>

'X' is a group of people operating out of old ruins under the High Cloak Inn.

## (Known) Members

Xunnol - The oldest member of the group, descended from the Monks of Nemok.

Decon - A Green Dragon born. Specialists in combat and martial defense and stratagems. Hails from the, now ruined, city of Xillith in the north east of Australis.

Atur - A Changling. They are rather paranoid, but have infiltration skills rare even for a shapeshifter.

Leofrick CommonBrook - An perpetually undead wizard. When his body was ravaged by a terrible disease his wife Luanda was able to save him. He is a skilled arcane scholar and wizard.

Luanda CommonBrook - A skilled Mage and historian. She has particularly remarkable abilities with alchemy, having saved her husband Leofrick from the brink of death.

Zada Crimsbane - An Unling Huntress. She is a monster Slayer who trained in Graia. Born of a Vampire and a High Elf. Grey skin, dark eyes. Sharp Teeth. Unlike Vampires she has a reasonable control over her bloodthirsty urges.

Redsand, Gillian - A skilled guild Ranger, Until he turned away from the corruption in the organisation. Redsand's navigational and survival abilities are surpassed by few.

Caution - A Very quiet purple tiefling, a brilliant cook and information broker.

Silent Bob - a Mummified... well a mummy of some description. He seems peaceful enough.

Azure Foxx - An Ex-Bishop for the Church of light who left after finding out what was going on in Certain parts of the church. Wood Eleven man of grey hair with unique sense of fashion.

Hiller Logsplitter - A Orc Woman, who comes and goes frequently, She is only seen in the Under-inn on occasion.

## (Known) Locations of Operation

The High Cloak Inn - As well as free drinks at the bar, the old war tunnels bellow are used to house the 'UnderInn' the main place of operation.
Goldmaker

Goldmaker is a Goliath and agent of Arron Greyfield, an ex-slaver, and a broker who trades and deals in a variety of goods. He also owned and operated 'The Slaughtered Goat' as a cover in Brannion.

## Description

### Appearance

Goldmaker is tall and muscled, with large arms covered in scars from over-burning spells in his youth. He is bald, but has a brown beard the looks neatly kept short.

He has pale skin with Golden tattoos of geometric lines running over his face and down his back. One on his head one line runs over each of his eyes.

He often dresses in Wool vests, showing his arms and scars.

### Personality and alignment

Goldmaker is charismatic, but plays his cards close to his chest. He is a man most use to being the biggest in any room and assumes people will move out from under his foot.

## Skills and traits

### Armour/Clothing

Fond of his sheep wool vest, a polished wooden bead necklace and a large golden signet ring.

## Home

Lives in the back room of the 'Slaughtered Goat' tavern in Brannion. Thought to be heading to Eastern Downs, though at this point that is merely speculation.

## Treasure / Prized Possessions

A Large one of a kind Whip named 'Remorse'

A great deal of time spent writing in His Books.

## History

### Resent

Goldmaker was working out of Brannion before the party disrupted that set-up. He narrowly escaped their hands, Taking Drenn's Bullhead Axe and downing both Drenn and a Vengeance seeking Valdis.

He was last seen slipping into the woodlands, thought to be heading to Arron Greyfield in Eastern Downs.

### Pre-party

Self proclaimed 'Well Travelled' Goldmaker has lived a wild and long life. Thanks to the waters of Brannion he is over 400 years old. According to rumors he was, for a time, a debt collector for the Crooked Men. From there he moved on to slave trading, becoming a wealthy tyrant from the business. He came to Live in Brannion where he became involved in the Cult of Hatur.

He was also the mastermind behind the killing of almost all the Vētra in the search for the Zibens Grimoire.
Northern Expedition Papers

The Northern Expedition Papers are a stack of maps, plans, documents, and files detailing a plan to head to the North and ally with the dwarven family clans of Nünn, Skarge and Valyanjart and then defeat the Dragon Isvængür and take back the lost Dwarven capital of Polaris.

### Item History

Created by the Greyfield family and their scholars, then stolen by Arywen.

### Description

A loose stack of papers, maps etc. held together in a binder of string.

### Properties

Unlocks wiki content, gain whoever has studied it (Arwyen) advantage on relevant History checks.
Skuveklis

A pet dragon of living sand stone kept by Valdis.

## Description

Skuveklis is aproximatly 3-4 inches long, and composed of living sandstone. They have wings and four legs, as well as two eyes of blue sapphires. Their scales are square and blocky.

When in ring form the dragon wraps the end of its tail around its head. Resting and looking forward.

## History

Given to Valdis by The Yulefather after he saved him from The Lady Shesacarva.

## Skills and Abilities

Grants +2 CHA to Valdis, allows the them to re-roll one failed spell attack per short rest. Can be used as a spell-casting focus. As a free action Skuveklis can be animated or deaminated.

When animated they all the stats and abilities of a Pseudodragon, acting on Valdis' turn in combat.. If they reach 0 HP they are stuck in ring form for 1d4 + 2 days while they heal. If the ring is destroyed in this time Skuveklis dies.

When in ring form they are less likely to take damage (most enemies wont target them, spell saves wont be rolled ect.)

Weather in ring or animated form Valdis still benefits from the bonuses Skuveklis gives.

### **Skuveklis (Stats)**

Tiny dragon (Pseudodragon), (Alignment?)

**Armor Class** 13(natural armor)

**Hit Points** 7 (2d4+2)

**Speed** 15 ft., fly 60 ft.

STR 6(-2) DEX 15(+2) CON 13(+1)

INT 10(+0) WIS 12(+1) CHA 10(+0)

**Skills;** Stealth +4, Perception +3

**Senses;** Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13

**Languages;** Understands Common and Draconic but can't speak them

**Challenge;** 1/4 (50 XP)

***Keen Senses.*** Skuveklis has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

***Magic Resistance.*** Skuveklis has advantage on saving throws against spells and other magical effects.

***Limited Telepathy.*** Skuveklis can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

#### **Actions**

***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4 + 2) piercing damage.

***Sting.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Captain Bess Ashglade

**Captain Bess Ashglade** is *the captain of the ship, The Sabrina.*

## Description

### Appearance

She has black hair worn in a bob and wears frilled white shirts with large coats and tricorn hats.

### Personality and alignment

She is a dynamic leader who loves to be in charge and likes nothing more than a hand of cards and a shot of rum after a battle.

## Skills and traits

Bess is a skilled sailor and strategist. In a sea battle she is a prodigious talent.

### Languages

Common
Elvish
Orc

### Armour/Clothing

Bess wears frilled white shirts with a red coat and black trousers. She has high black leather boots above the knee and a large black tricorn hat. She has experimented on occasion with an eye patch but found it hindered her vision.

## Home

She lives aboard The Sabrina and calls the sea her home.

## Treasure / Prized Possessions

Her eye glass is a prized possession, a gift from her 1st mate on attaining her captaincy.

## Relationships

### Family

Bess has no living relatives, having lost an older brother in battle several years ago. She sees the crew as family and would do anything to protect them.

### Enemies

Anyone who would attack her ship or crew can consider themselves an enemy.

### Animals

Bess has a parrot called Birdseye that can find land in the darkest night or thickest storm. He has protected the ship from significant damage from running to rocks for many years.
Jago Galpsi

**Jago Galpsi** is one of the senior advisors to Empress Alliana and the Royal Court of Parnos

## Description

### Appearance

A thin Halfling. He is always well dressed and never seems to relax.

### Personality and alignment

He is nervous and anxious with a noticeable twitch when under pressure. He often sits on the fence giving all possible sides to every debate.

## Skills and traits

Jago is skilled at identifying all the possible ramifications of every decision and situation. This makes it very difficult for him personally to have an opinion on anything but makes him invaluable to Alliana in coming to her decisions.

### Languages

Common
Halfling
Primordial

### Armour/Clothing

Jago is always formally dressed, even when not on duty. He favours shirt, waistcoat and jacket.

### Weapons

Jago hates violence and carries no weapon. He would not willingly get involved in an altercation and the thought of doing so makes his anxiety much worse.

## Treasure / Prized Possessions

Jago has a set of beads he keeps in his pocket. They have no intrinsic value but he finds feeding them through his fingers calming for his nerves.
He has a gold pocket watch, a gift from his father, that he wears in his waistcoat. It no longer tells the time but he is too worried about it being irreparable to take it to a watchmaker.

## Relationships

### Allies

He is a faithful advisor to the Royal Court of Parnos

### Enemies

He doesn't like to think that any of his advise may result in him having enemies.

## History

Jago grew up in Parnos and like many at court has inherited the role from his Father. He is well connected although hates leaving his office, usually sending others out into the city on his behalf.
He uses Falben Nitas as a source of information on the seedier activities in Parnos and gets weekly briefings from all the ambassadors to the court.
His ability to summarise all the information without bias or personal interpretation is highly sought after by Empress Alliana who allows his anxiety and need to explore all conceivable possibilities to work in her favour.
Midnight longsword

The Blade.

### Effects

+1 Damage, able to negate the effects of Mithril and Adamantine armour. Can use an Areminant Pearl to deal 10d10 Radiant Damage. Consumes the Pearl, destroying the child's soul within.

## Intro and Effects.

Previously held by Sir Valerie it is a +1 longsword with a receptacle in the handle that holds an Aremnant pearl. When attacking the user of this sword can power the blade, destroying the pearl and dealing an additional 10d10 radiant damage to the target. This is believed to be the method used to kill Hargrim.

## Appearance.

The Blade is midnight black, with specs of light that look like shining stars throughout it. The Handle is shiny, seeming to be Adamantine, and has a circular receptacle that fits the Aremnant Pearls.

## History

Used By Sir Valerie at Krellion Mine. Likely made in the Secret Forges under Eastern Downs.
Hymn

**Hymn** is the controversial Captain of the Royal Guard in Parnos

## Description

### Appearance

Hymn is a tall white haired pink skinned tiefling woman. She is powerfully built and has horns sweeping back from her forehead.

### Personality and alignment

Loyal to Empress Alliana and a formidable ally or enemy. Prepared to deal with even the toughest adversity and won't ever ask her guards to do something she would not be prepared to do herself.

## Skills and traits

A formidable warrior. Particularly skilled with a greatsword

### Languages

Infernal
Primordial
Common

### Armour/Clothing

Wears silver armour and a sash and cloak in the Parnos court colours. Her armour is well kept but has clearly seen battle and she is proud of the damage.

### Weapons

Has a Greatsword which she can wield single handed. It is a well made weapon but plain and functional in appearance.

### Spells / Abilities

Has some healing abilities, particularly on the battlefield as in keeping with one of Paladin training

Also has a clear ability to inspire on the battlefield, calling her guards to fight with ferocity and courage.

## Treasure / Prized Possessions

Her seal of office, given to her by Empress Alliana and worn on her battle cloak.

## Relationships

### Allies

She will defend Empress Alliana with her life

## History

Hymn was a controversial appointment as Captain of The Royal Guard.

Her predecessor, Ringald, an old dragonborn had been expecting to select his successor as was the traditional way of the Royal Guard.

Empress Alliana on her ascent to the throne suggested to Ringald that it was time for a new captain and that she had the perfect candidate for the job. Ringald was sceptical of the young tiefling woman who was presented to him and was convinced that she was only being offered the position as a close family friend of the young empress.

Hymn suggested that they do battle in the guard barracks and that she would prove her worth. Ringald countered that beating one man could be luck but besting the best of the guards and their Captain would show skill.

Hymn thought this entirely reasonable and offered to fight any that would stand against her. Venali Malthen stepped forward and was defeated in short order by the extreme skill and quick footedness of his opponent. One by one the guards tried and failed until Ringald himself took the ring. He bowed low and began to fight. This battle was hard and challenging for both but eventually Hymn, overconfident from her previous victories, left an opening and Ringald took it; downing the tiefling and holding his sword to her throat.

As he stepped away he reached down and helped her to her feet. He then took a knee before her and pledged his sword to her service as his Captain. She was clearly a worthy leader of his men.

Although the paladins of the Royal Court were all pledged to the Church of Light it is unclear, as a tiefling, who if anyone Hymn took an Oath to however she has proven herself as effective as any Guard Captain in Parnos history.
Ethel

**Ethel** is *a female high elf known locally as "The Professor".*

## Description

### Appearance

Ethel is around 5ft tall although it is hard to be sure as she is rarely seen upright! She is quite bedraggled and her hair is never brushed. She has dark circles under her eyes and ink stained fingers.

### Personality and alignment

Ethel is Chaotic Neutral. She is used to being able to do as she wishes, when she wishes and does not enjoy being constrained.

## Skills and traits

### Languages

Common
Elvish
Old Eladrian
Goblin
Dwarvish
Gnomish
Undercommon

### Armour/Clothing

Ethel is normally wearing a dark red robe. Wine stains can be seen across it if one looks closely.

### Spells / Abilities

She is a fiercely intelligent woman and proudly independent. She can speak and write multiple languages and has excellent research skills, both in academic and natural sciences.

## Home

Ethel resides in rooms upstairs at The Blue Arrow Inn in Evesfol which is an inn of particularly high quality.

## Treasure / Prized Possessions

Ethel loves high quality red wine and fungi of varying types. She also collects examples of ancient scripts.

## Relationships

### Allies

She is aided by Heather, who acts as her receptionist and assistant.

### Animals

Mice have been sited regularly in her study but it is not thought these are pets.

## History

A female high elf known locally as "The Professor". Her main expertise is in the history and social study of goblins, she graduate some time ago from Capital Collage of Kruso. While she is, officially speaking, on a research assignment, she has no end-date nor commitment requirements. Because of this she can effectively act self employed.

She has a penchant for red wine and is often too intoxicated to take visitors.

Her long suffering receptionist, a wood elf called Heather, runs her appointments diary from a booth in the bar. Visitors and locals can make appointments with Ethel for work on texts or documents. She also does a large amount of mail based work with Haversum's Institute of Magic.

In addition to her fondness for wine Ethel also undertakes research into the properties of fungi growing in the local woods. As a particularly dedicated researcher she uses herself as a test subject, documenting the effects of ingestion.

Although inebriated and high a significant amount of the time Ethel has a solid grasp of ancient languages and if you can get an appointment to see her can have useful translation skills.

Given the steady stream of visitors to Ethel there is either a large academic community studying Goblins in Bacland or a widespread interest in the recreational applications of her side research into fungi.
Empress Alliana of Parnos

**Empress Alliana of Parnos**is the current Empress of Parnos.

### Armour/Clothing

Alliana is normally seen in expensive handcrafted gowns, usually designed and made for her at Sew and Tell in Parnos.

### Weapons

She carries a regal mace with a golden orb encircled by a dragon.

### Spells / Abilities

She routinely conceals her genasai heritage with the use of glamour charms. She is also very youthful yet long lived, as many in her family have been.

## Relationships

### Family

Alliana is the daughter of Emperor Sastirr.

### Allies

Alliana has a trusted court. Her head advisor Jago Galpsi is a nervous Halfling who is rarely seen outside of the briefing chamber of court. Gnots Hoggvy is her court mage and a reserved goblin. Hymn is the trusted captain of the guard. As a tiefling she caused some stir when appointed but Venali Malthen was secretly quite enamoured of his new leader and worked hard to ease her passage into leadership. Nanael is an immortal angel that Alliana trusts completely.

### Enemies

She plays her cards very close to her chest and is disinclined to engage in issues affecting other states. She has clashed openly with Some of the lesser kings of Daswer.

## History

Alliana has ruled Parnos since the age of 16. She took power when her father Sastirr stood down from his role as Emperor. She was present when Aerith Malthen went missing from the palace gardens and helped oversee the immediate searches that took place. She took over her Father's mantle around a year after Idril moved to The Temple of Light.
She has maintained the court in much the same fashion as her Father, particularly as he gave her useful information about many of the advisors and ambassadors - better the devil you know!
Alliana allows Parnos to run with very limited intervention from her or her guards. However if trouble comes to her door she will meet it with the fire of someone defending their way of life.
Lesser cloak of shadows

The Lesser cloak of shadows is *an enchanted item that helps conceal the wearer*

### Item History

The cloak was worn by a Kenkue, involved with the smuggling ring in Evesfol. After defeating the smugglers the cloak was taken by Hargrim.

### Description

The cloak has the appearance of a heavy travelling cloak. It fits the wearer perfectly and allows them to move normally.

### Properties

When wearing this cloak the face, hands and feet of the wearer are obscured to all further than 10ft away. It looks as though nothing other than dark, heavy shadow lies within. This works as a great way to conceal the wearers identity, however it is clear what is happening and lacks subtlety.
The details that can be determined by someone wearing such a cloak is their height, overall shape and the way in which they move.
Few guards will let a cloaked figure go past without asking them to show their face so it has significant limitations.
Zada Crimsbane

An image of what Zada would look like. Though her eyes are a different colour than pictured, and its rare to see her out of her armour

## Biographical Information

### Race

Half Vampire, half High Elf (sometimes called an Unling)

## Key Characteristics

### Skills

Hunting, combat, some aptitude with magic

## Miscellaneous

### Character Type

NPC

**Zada Crimsbane** is a Half elf, half vampire hunter. She has spent her considerable years stalking both people and beasts.

## Description

### Appearance

Zada has very pale skin, and the lithe body and facial structure of a high elf. Her hair is black, and her lips are an unnatural shade of dark red. Her eyes are most often a deep shade of purple, but when she has gone without blood for too long they turn yellow - and red when she is at full power.

She is most often seen in her leather armour, always looking as if ready to run into a fight at a given moment.

### Personality and alignment

Zada is cold and quite, preferring to listen rather than speak. Though her years of travel have afforded her much knowledge and wisdom that she is more than willing to share if directly asked.

In her free time she is a passionate cook, and recreational hunter. She makes some of the best Jerky you'll find in Bacland.

## Skills and traits

### Languages

She speaks common, Elvish, Chult, Undercomon and infernal.

### Weapons

She is trained with most form of weaponry, including a degree of martial arts

### Spells / Abilities

She can teach the party proficiency with cooks utensils.

## Home

Mostly a wanderer by nature, however for the last few years she has called the UnderInn home.

## Treasure / Prized Possessions

A set of knifes given to her by an ex lover.

## History

Born to a High Elven mother and a Vampire father in the edge of the Petrified Forrest in the border of the Daswer Conclave, she was a child of two worlds that both rejected her. Her elven family raised her until the age of 8, when she attacked and killed her first grown adult. After that she was sent to live with the Emerelic Coven of which her father hailed. He raised her and trained her to fight, but her elven blood made her differently skilled than the other vampires, and more advanced skills alluded her. The cruel treatment from the vampire clan caused her to run away at age 30.

She spent what could be called her youth roaming the old east on foot, getting shelter when possible and avoiding people when needed. She came to live mostly off livestock and wild deer, something she has to continue to this day.

After much training she tracked down and ended her father coven. A matter she does not discuss lightly.

It took a great deal of time but she came to find work as a bounty hunter. Earning some renown in Graia. It was here that she met one of the ancestors of Xunnol (whom as all of his line did, bore the same name). She has worked with on and off for the last two thousand years. Doing her own thing in the interim times.
Omnium Codex

### Effects

contains the collected knowledge of all who have ever written in it. Allows the holder to cast "Identify" as a ritual

### Cost to buy

Gifted to Idril

> **Admitting one's ignorance is the first step in acquiring knowledge**. A previous author
>
>

### Item History

This legendary artifact was gifted to Idril by The Yulefather.

### Description

The book is also known as 'The Book of Many Things'. It has an innumerable count of pages, all filled with writings upon writings of all the past authors to have held the tome. It is bound in a leather case, with bronze lettering of the name fastened to the front. Attached to the spine is a Quill that never runs out of ink, and a small magnifying glass.

### Properties

This book allows the user to perform the identify spell as a ritual.
When the name of something is written onto one of the blank pages it fills with any of the knowledge that the book has on the subject.
The book is magically maintained, and slight weathered pages notwithstanding, appears as though made new only a few days ago.
It's cover is immune to most forms of damage, though the inside pages are not and may be removed.
Idril regularly checks the Codex for information that may be helpful to the Party and adds to it when they are sure the addition is "fact". For more theorising and potential links, Idril uses the notebook, CONJECTURE, gifted to her by Valdis.

an Artifact of the ages, a
Atur

**Atur** is a changeling and member of X.

## Description

### Appearance

Being a changeling Atur is hard to describe. Most often they take the form of a tall, lanky individual with white eyes and medium hair. though they will rarely leave the safety of the UnderInn without assuming one form or another.

These include; an old, one legged high elf, a beautiful red-haired dwarven lady, a young lanky human of indeterminate gender expression, and sometimes Decon.

### Personality and alignment

Atur is cautious verging on paranoid. Atur believes anyone could be capable of anything, a wonderful and terrifying possibility. They also has a number of changelings who are very pissed at things they has done in the past.

Much of their time in the Inn is spent by themselves, content without others company.

They are also a skilled Dragonchess player.

### Religion

> "I don't really think about it" - Atur, whenever religion is bought up.
>
>

## Skills and traits

### Languages

Atur speaks enough of most common langues to get by. They are vague on what exactly they can and can't speak.

### Spells / Abilities

shape shifting, this cannot be taught.

Will teach anyone who sits around the common room too long how to play Dragonchess (9 weeks - INT mod). They also has a degree of skill with Thieves' Tools (11 weeks - INT mod).

## Home

Lived all over the place, for now they call the UnderInn home.

## Treasure / Prized Possessions

Their obsidian and Quarts Dragonchess set. a gift from an ex lover.

## History

"Me? Oh I'm from all over the place. Why do you ask??"

that's as much of an answer as you'll get from them.
Ruins of Dresnill

The Ruins as viewed from whats left of the road.

Built by the Trevus Empire sometime between 10,900 - 11,000. It is located in The Eastern Valley, just north of the Green River

## History

Fort Dresnill was never intended to be a large fort, it was thought to originally be a secure place to store the weapons of war that had built the Trevus Empire to Win the wars in Chult and Kruso. As they were now being mostly won, there was little need for them to be out in the open.

However over time It became that new recruits were sent to guide the weapons, because of this they were also given training while there. Before long a very efficient training facility had come about. The fort was expanded and formally became a training centre for soldiers. After the Green River's path split in 11,448 creating the western stream that the Keep now sits to the north of, it was key to holding the mines that surrounded the area.

Because of this the fort was again expanded, bringing it to the respectable size it is today.

From there the history is a quick swapping of hands between parties after the Trevus Empire collapsed in 12,348. Eventually it came into the hands of a large number of woodelves, and was used as a base of operation during the Elvish Re-emergence in 14,350, who held on to it for a long time.

It was here that it became a centre of magical research, combining the half forgotten arcana of the Trevus with the old High Elven Magic. Creating many treasures.

Near the end of 19,702 the Elven house that had been ruling there at the time, House Farthim, was dragged into the Bacland Civil war. And four years later, as the war dragged on, was the victim of a particularly powerful attack orchestrated by House Greyfield. It was deemed to damaged to be fixed in wartime, and by the wars end it was considered best abandoned. The Elven house of Farthim was all but wiped out, and few wanted to make the considerable investment to fix the crippled estate.

Since then it has only slipped further into ruin, being the hide out of some bandit groups and the like but as the years went on it became too ruined even for them. Now it is a monument out in the field, the mines around it long dried up, and even the stone road to it now slips into disarray. The very keep itself being swallowed back up into the earth.
Zibens Grimoire

old pages, and dark dark blue ink. Almost black.

The Zibens Grimoire is an ancient ome made by the Elders of Valdis Lietus' people.

### Item History

Created with the help of a Legendary Blue Dragon, The book gave a great deal of knowledge and power to the Vetra. However others desired this power. It came to be lost for many generations.

### Description

Only known to be a book of some appearance.

### Properties

Some form of Draconic powers, the full extent unknown.
Cardinal Rishna

> "There are Two Cardinals in Bacland. Cardinal Ellis in the court of King William the Elder, A relatively respectable man, and Cardinal Rishna in the council of Arron Greyfeild, in Eastern Downs; Rishna is a man I would fear." - Gideon 11/ 01/ 20,124
>
>
>
>
> Cardinal Rishna
> ---------------
>
>
>
>
>
>
> Biographical Information
> ------------------------
>
>
>
> ### Class
>
>
> Cleric
>
>
> ### Empoyment
>
>
> Cardinal
>
>
> ### Home
>
>
> Bacland
>
>
>
> Appearance
> ----------
>
>
>
> ### Gender
>
>
> Male
>
>
> ### Height
>
>
> ft in
>
>
>
> Miscellaneous
> -------------
>
>
>
> ### Character Type
>
>
> NPC
>
>
> ### Played By
>
>
> ??
>
>
>
>
>
> **Cardinal Rishna** is *one of Two Cardinals in Bacland. He is a powerful man, possibly involved in the kidnappings that are rumored to be going on within the church of light.*
>
>
>
>
> Description
> -----------
>
>
> A high ranking official in the Church of Light based at Eastern Downs.
>
>
>
> ### Appearance
>
>
> Tall, short grey hair. Tends not to wear the usual red robes typically seen on Cardinals.
>
>
>
> ### Personality and alignment
>
>
> ### Religion
>
>
> Cardinal of the Church of Light
>
>
>
> Skills and traits
> -----------------
>
>
> ### Languages
>
>
> ### Armour/Clothing
>
>
> Tends to wear high quality grey robes with a capelet of red and gold.
>
>
>
> ### Weapons
>
>
> ### Spells / Abilities
>
>
> Home
> ----
>
>
> Treasure / Prized Possessions
> -----------------------------
>
>
> His official ring contains an Aremnant Pearl which he reports was a gift to his family from Salaman Greyfield.
>
>
>
> Relationships
> -------------
>
>
> ### Family
>
>
> Rishna comes from a long line of high ranking church officials and his father before him was also a cardinal
>
>
>
> ### Allies
>
>
> Unclear. He has been a close friend of the Greyfield family for many years.
>
>
>
> ### Enemies
>
>
> ### Animals
>
>
> History
> -------
>
>
> Gallery
> -------
>
>
>
The Blade of Fiery Depths

The The Blade of Fiery Depths is *magical weapon currently wielded by Valdis*

### Item History

This item was manufactured in the Fire Lake Forges and is a unique item. It was in the hands of Captain Rennor of the Sand Slicer and is currently held by Valdis, who obtained the cutlass after the battle with the smugglers in Evesfol.

### Description

The Weapon is made from a dark polished metal, with an octopus head as the pommel.
The Tentacles that shape the hand guard also slink along the lower quarter of the blade. The end of the blade forms a sharply curved angle from the lower side to the higher one, as with most cutlasses. There is a small inscription on the lower part of the blade in Dwarvish runes, "The Blade of Fiery Depths". The blade is stamped with a small makers mark of the Fire Lake Forges, this looks like a flame inside a water drop.

The Blade is slightly cool to the touch and, while not indestructible, as a magical weapon is impervious to mundane damage or weathering.

### Properties

The Blade is a +1 Weapon, and at its most powerful in the hands of one gifted in magical ability. It is made of charged Iron, allowing it to direct magical energies and function as a conduit for a caster. The material is also immune to mundane damage and takes no wear and tear, making the sword almost indestructible outside of magical means.