recursal/Fanatic-Fandom huggingface dataset:
Clothing

In Eatventure, players can collect and equip different types of clothing items on their character. There are three main categories of clothing: **Hats**, **Shirts**, and **Hand Tools**. Equipping clothes provides various **stat bonuses**. To acquire clothes, players can open boxes that can be purchased in the in-game store using gems, or they can be rewarded for completing specific tasks.

Clothing items are divided into different rarities: Common, Rare, Epic, Legendary, and Ultimate. The higher the rarity, the better the stat boosts offered by the clothing. These boosts can enhance gameplay in different ways, such as: multiplying the value of produced items, or speeding up food production.

* Faster **walking speed**, allowing you and/or your workers to walk faster.
* **Instant food** chance, which boosts the probability of immediately producing food, as well as causing harvested grown food (found in special events) to instantly reappear for collection.
* **Perfect food** chance, which multiplies the product's value by a factor of 6
* Making **food faster**, which accelerates the food production by increasing the speed at which workers prepare food or by enhancing the growth rate of plants in events.

**Legendary**, **ultimate** and **mythic** clothing items cannot be directly unlocked. Instead, players have a chance to obtain a clothing Blueprint by opening a Big Box (for **legendary** items), an Event Box (for **ultimate** and **legendary** items) or a Club Box (for **mythic** items). Once a player has the Blueprint for a particular clothing item, they can craft it by collecting the required materials. Crafting an item also consumes the blueprint.

Players can salvage unwanted clothing items to enhance other clothing items. Each rarity and level has a specific value assigned during the salvaging process. For instance, a Rare item is worth 2 Common items, while an Epic item or Legendary blueprint is worth 4 Common items. As the level of the salvaged item increases, the value it provides also increases.

## Hand Tools

Since update 1.7 players in **cities 60** or above can now equip a second tool.
Magecraft

**Magecraft** or **Thaumaturgy** is a general term refers to systems of rituals to perform mystery through occult means linked to mythology and folklores. It is a field of study to craft a system of spell to achieve a result similar to how science works but with the means of occult. Thus, Magecraft can not achieve miracles result. Miracles can only be achieved through the use of True Magic.

## Principle

### Energy

Similar to all other kind of supernatural power, magecraft uses mana to perform their mystery. Most mages have a system to transfer their life force into mana so that they can perform magecraft better. This is because magecraft uses rituals to perform mystery rather than actively creates mystery itself, thus needs more care. Compared with sciece, life force and soul of a mage is like crude oil that needs to be refined to create mana while those with special attribute can just use mana in the air to fill the gap.

### Idol Theory

#### Principle

**Idol Theory** or **Idolatry** is one of two basis of magecraft alongside Law of Contagion. The term is used to refer to the phenomenon wherein an imitation of a whole or parts of a subject, the source, gains properties and attributes that are inherent to that source. It is used as an explanation on how magicians draw their power, and how they wield it.

With the use of idolatry, two similar objects influence each other. Idol Theory postulates that duplicates retain the properties, attributes, and powers of the original source. For example: A cross of a church that duplicates the cross where the Son of God was crucified, it will retain the holy power of that cross. Although a duplicate can only retain a little amount of that original power. Compared to sciene, it is similar to how the Sun providing solar power for electricity as the power of the 'original' is almost limitless even with the power split across so many duplicates.

#### Reverse Idol Theory

The reason why it remains as a theory is because of that it can also be switched around. This means that changes upon an idol (the duplicate) will also affect the original.

### Law of Contagion

**Law of Contagion** is one of two basis of magecraft alongside Idolatry. The law proposes that once two people or objects have been in contact a magical link persists between them unless or until a formal cleansing, consecration, exorcism, or other act of banishing breaks the non-material bond.

## Style

Due to magecraft being a general term like science, there are many sub-divisions of the magecrafts. The divisions can be divided based on usage of magecraft (like reinforcement, spiritual evocation,etc) or based on the system that magecraft follows (Greek mythology, Celtic mythology,etc). Each system has very strict laws of its own in order for the mystery to function and many times, systems have laws interact and counter with the others. Due to this, mages usually create clans and families to spread the set of rules that the system they follow only within their bloodline so that those set of rules won't stretch too thin for the magecraft to work and won't lose through time.
Vault

The **vault** is home to special cards that boost different aspects of your game the more you level them up.

Total gems needed to buy and max out all vault items: 1650 (buying) + 401080 (upgrading) = **402730 (total)**.

So far there are 11 in total

## Cards

### Tip Jar (max 20)

Increases chance for customers to leave a tip.

Total gems needed to max out: 7150

### Remote (max 50)

Increases the multiplier that an ad boost gives.

Total gems needed to max out: 30 + 107250

### Pickaxe (max 14)

Increases the chance for the investors to offer you gems instead of cash.

Total gems needed to max out: 60 + 2520

### Hourglass (max 29)

Gives you a longer maximun time for offline earnings.

Total gems needed to max out: 90 + 21360

### Register (max 10)

Speeds up the time it takes for a customer to order.

 Effect

Total gems needed to max out: 120 + 950

### TV (max 24)

Extends how long an ad boost lasts.

Total gems needed to max out: 150 + 12230

### Piggy (max 45)

Increases the amount of Cash you get from tips.

Total gems needed to max out: 180 + 78440

### Knife (max 45)

Increases how much your offline earnings are worth.

Total gems needed to max out: 210 + 78440

### Mop (max 20)

Speeds up how fast customers walk.

Total gems needed to max out: 240 + 7150

### Suitcase (max 45)

Increases how much cash Investors offer.

Total gems needed to max out: 270 + 78440

### Check (max 20)

The check gives you more starting cash when you begin a new restaurant.

Total gems needed to max out: 300 + 7150
Wildlife

\*\*Livestock/Pets of Kryo\*\*

\*\_\_Voraboa\_\_\*

\*(Vor-uh-boa)\*

\*Life Span:\* 3-5 yrs

Voraboas  are large dog sized rodent creatures that hop through the snow of Kryo. Their colors range from white to cream to a medium brown. They are never dark as they need a light fur color to hide in the wild

\*\_\_Gelus\_\_\*

\*(Ghel-us/i)\*

\*Life span:\* 25 yrs

Gelae  are large ostrich sized flightless birds that live along the ice flats (any frozen over body of water) and eat fish. They are good swimmers though tend to stay on land and eat insects or crustaceans. They come in all sorts of cool colors (green, blue, indigo, purple) in a light shade, mostly difficult to differ from ice and snow.

\*\_\_Capesp\_\_\*

\*(Cap-esp)\*

\*Life span:\* < 1 yr

Capesps  are cat sized insects that fly in low altitudes. They come in light warm colors (red, orange, yellow), their thorax fluff coming in extreme light colors such as titanium white or other whites. They can be trained and domesticated with abdomen caps to hide their stingers in a humane manner. Some owner have their stingers removed altogether, however.

\*\_\_Bestalt\_\_\*

\*(Best-alt)\*

\*Life span:\* 20-100 yrs

Bestalts  are coconut crab sized crustaceans that live in the freezing oceans of Kryo. Their colors don't range far, mostly coming in reds and pink with the exception of rarities. They can be kept as pets, although they live longer around non-frozen water bodies. Their lifespan decreases if they are kept in homes, though some have found ways to maintain their pets lifespan to the fullest with warmed homes.
Havinbur

\*\*Havinbur\*\*

Inhabited by Tilin

\_Gov:\_ Democratic Oligarchy

5 Council members elected by the people

\_Current members:\_

- Ashby- white fur cream scales

- Barden- grey fur blue scales

- Broderick-- light brown fur red scales

- Brigitte- black fur yellow scales

- Genevieve- golden fur light blue scales

\*\*Havinbur\*\*

Government hierarchy:

- Council = watch over the country as a group, community oriented

- Watchers = Police - report to the council to keep them up to date, one main watcher per country

- Servicers = Lower police - report to Watchers

- The People = Can give whatever information to the servicers, watchers or council as they see fit. People oriented continent for the mostpart

\*\*Countries:\*\*

- Gjesbor

- Kengisn

- Stanlow

- Carran

- Norfol

- Kamouraska

- Spalding

- Conriston

- Shinilik

- Hadiakin

- Koriogis

- Barinsby

- Caelfall

- Graspin

- Sharpinask

- Goraspin
Ángeles

Los **Ángeles** son seres alados que sobrevuelan los espacios vacíos entre las distintas islas flotantes de Invells.

Los Ángeles son conocidos como los bendecidos de las nubes, aquelos que han nacido bajo o sobre el cielo abierto.

Nacer un Ángel no depende del parentesco sino de las condiciones del nacimiento.

Los bendecidos por las nubes son los más comunes entre los marineros del cielo y entre los guardianes de Sola, aunque pueden encontrarse por todo Invells.

Los Ángeles son lo más parecido a lo que llamaríamos un humano, pero no demasiado. Tienen una amplia variedad de tonos de piel y de cabello y son más altos que los Goblinfolk, sus parientes bendecidos por la tierra.

Todos los bendecidos por las nubes han nacido con un par de alas que surgen de sus hombros, de ahí que se les haya apodado con el nombre de "Ángeles".

En su mayoría, estas alas no son completamente funcionales, demasiado pequeñas para volar con ellas, pero no es así en todos los casos.

Aquellos con la envergadura de alas más magníficas a menudo son reclutados para formar parte de la Patrulla Aérea.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
Crash

## **Song by SafetySuit**

"**Crash**" is a song by SafetySuit, released as the eighth track for their second studio album *These Times* (2008). The song was written by Doug Brown, who co-produced it with Tate Cunningham.

## Credits and personnel

* Chris Gehringer – mastering
* Dave Garofalo – guitar
* Doug Brown – vocals, guitar, keyboards, percussion
* Jeremy Henshaw – bass
* Tate Cunningham – drums, keyboards, percussion

## Lyrics

**Lyrics**
[Verse 1]

Now, I need you to catch your breath for me

Cause you're losing it

And there's no time left to waste

I promise you I will not leave

But right now I need you to stay with me

Now look at me, look at me

No one's going to die

It's not your time

Not now

[Chorus]

Don't stop, don't stop

You can get outta of this

Don't be afraid, no, no

Don't stop, don't stop

You can get over this

I'll be your friend, yeah, yeah

[Verse 2]

"So I need you to make me a promise that

You will tell my dad I'm sorry that I made everything worse."

I won't say that, I won't say that

You can tell him yourself when you see him too

Cause he's coming you just have to

Hold on, don't let go, don't let go

Don't go

[Chorus]

Don't stop, don't stop

You can get outta of this

Don't be afraid, no, no

Don't stop, don't stop

You can get over this

I'll be your friend, yeah, yeah

[Bridge]

I know you might be scared

But do not be afraid

Flashing lights everywhere

You're safe, you're safe

I know you might be scared

But do not be afraid

Flashing lights everywhere

You're safe, you're safe

Don't stop

Don't stop, don't stop, don't stop

Don't stop, don't stop, don't stop

Don't stop, don't stop, don't stop

Don't be afraid

[Chorus]

Don't stop, don't stop

You can get outta of this

Don't be afraid, no, no

Don't stop, don't stop

You can get over this

I'll be your friend, yeah, yeah

[Outro]

Don't stop, don't stop, don't stop

Don't stop, don't stop, don't you ever stop

Don't stop, don't stop, don't stop

Don't be afraid, no no

Don't stop, don't stop
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Anillo de Islas

El **Anillo de Islas** se encuentra sobre los Mares de Nubes.

El Anillo de Islas es, en su mayor parte, un espacio vacío con peces de los cielos, nubes, aeronaves e islas esparcidas por doquier.

Estas islas varían en su tamaño, desde inmensos continentes de piedra a rocas donde escasamente caben sentadas dos personas.

Ocasionalmente, dos islas colisionarán entre ellas, con resultados completamente cataclísmicos. Este evento no es tan extraño como los isleños desearían que fuera.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
DSMPronpa Wiki

**Welcome to the DSMPronpa Wiki!**
Welcome to the **DSMPronpa Wiki**, a hub for all of the given information about the creation of **DSMPronpa**, a *Danganronpa* fangame set in the universe of the *DreamSMP*.

As of now, **this wiki is not open to collaboration.** It is merely a hub for all of the information the creator has given.Tommy InnitRanboo BelovedNiki NihachuKarl JacobsAimsey TVSchlatt
Ciudades Ocultas

Las **Ciudades Ocultas**, construidas en el interior mismo de las islas, aisladas del resto del mundo por razones desconocidas.

Son lo opuesto a las Grandes Naciones pues son pequeñas, aisladas, invisibles. El por qué se esconden solo es conocido por su población y no tienen costumbre hablar sobre ello. De hecho, a menudo tienen costumbre de disponer de aquellos que osen preguntar.

Las Ciudades Ocultas están edificadas en el interior de islas huecas, y guardadas para ellos. Si alguien se topara con alguna de ellas, le esperan actos de xenofobia y paranoia, por lo que debe protegerse las espaldas.

También es uno de los lugares donde se pueden encontrar la mayoría de Goblinfolk, al igual que en el Worldcrust.

## Rumores

* Hay una gran conspiración entre las Ciudades Ocultas, un propósito más grande y secreto; con cada pista una pieza del puzzle se desvela, en cada una de las distintas ciudades. Ninguna de las ciudades involucradas no saben nada de la implicación de las otras ciudades en esta trama.
* Hay una Ciudad Oculta dedicada enteramente a las arañas.
* Hay otra Ciudad Oculta dedicada por completo a las moscas.
* Ambas ciudades están enemistadas.
Botella de lluvia (Rain Bottle)

Una ***Botella de lluvia*** es una botella diminuta, suficientemente pequeña para albergar exactamente una gota de lluvia.

Los Señores de la Lluvia pueden capturar una gota de lluvia ascendente para trasmitir un mensaje por ellos. Para utilizar una Botella de lluvia es necesario realizar el siguiente ritual:

1. Capturar una gota de lluvia ascendente en el interior de la botella.
2. Agitarla para hacer que olvide su anterior mensaje.
3. Susurrar un nuevo mensaje a la gota de lluvia.
4. Cuando se abra la botella, decirle a la gota de lluvia para quién es el mensaje. Volará directamente hacia ese individuo con el fin de transmitir el mensaje.
5. Cuando la gota de lluvia llegue, le salpicará en su oreja, transmitiendo el mensaje por tí. Traerá entonces una respuesta de hasta 4 palabras.

Para utilizar la Botella de lluvia de nuevo, necesitará capturarse una nueva gota de lluvia ascendente.
Goblinfolk

Aquellos seres apodados como **Goblinfolk**, o pueblo goblin, son quienes han nacido en el Worldcrust, o en el interior de una isla, y que han ganado las bendiciones de la piedra.

La mayoría de los Goblinfolk pueden encontrarse en el Worldcrust y en las Ciudades Ocultas, aunque pueden encontrarse por todo Invells.

Los bendecidos por la tierra, apodados Goblin, son una raza de gentes de pequeña estatura, andróginos y calvos, que poseen una piel metálica y narices chatas. Los más rudos de este pueblo posee una piel como el hierro, mientras los más débiles tienen una piel suave como el oro.

Sus ojos son de un únco color opaco, y sus orejas caen hacia abaj como las de un perro.

Los Goblinfolk son los más comunes entre los habitantes que invierten sus vidas bajo tierra. Su piel única les hace ideales para manipular maquinaria peligrosa y trabajar en forjas, pero pueden encontrarse en cualquier parte, haciendo cualquier tipo de tarea.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
Sola

Es el gran dios de Invells. Permanece atrapado en el centro de este mundo. Es una estrella inmensa y ardiente.

Sola ha creado la luz y la lluvia de la que se ha formado toda la vida que habita en Invells. O casi toda... Los tres pueblos, los Goblinfolk, Merfolk y Ángeles, no importa cuan distintos puedan aparentar, son todos hijos de Sola.

La mayor parte del tiempo, la gravedad apunta hacia abajo, hacia Sola.

Las islas orbitan lentamente a Sola.

Nadie recuerda por qué Sola fue encarcelado, pero la vida en Invells solo es posible a través de la lluvia y la luz proporcionada por este dios enjaulado.

Cada borbotón de lluvia ascendente lleva un mensaje, transferido por Sola, y cada gota intenta escapar lo mejor que puede del Worldcrust y regresar con una respuesta.

En Invells se producen ciclos de noche-día cuando los Mares de Nubes cubren los ojos de Sola. Este hecho no se hace de forma regular sino que se produce de forma errática. Debido a esto no se puede referenciar a horas de un reloj, ni utilizar un reloj solar.

Gracias a las lluvias bendecidas de Sola, los Señores de la Lluvia poseen, bajo una delgada capa de piel semi-amorfa, los interiores son enteramente hechas de líquido.
Wiki inverseworld

**¡Bienvenidos a Wiki Inverseworld!**
Para todos aquellos fans de Inverse World rpg, un suplemento de Dungeon World.

Somos una comunidad web colaborativa sobre Inverseworld en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenInvellsImagenSolaImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Invells

**Invells** es un mundo extraño y bizarro donde se desarrolla Inverse World. Es un lugar místico en el que aquellos que atraviesen la corteza lograrán ver un vacío inmenso lleno de vientos, con una estrella brillante que refulge en el centro.

Un anillo de estrellas orbita a este astro. Está repleto de toda clase de peces voladores y monstruos extraños, maquinaria maravillosa y de los hijos de Sola, las tres razas bendecidas por los espíritus. Más arriba se extiende un techo de rocas.

La lluvia es un aspecto vital en Invells. Ésta asciende hasta el cielo, y también desciende en forma de gotas hasta el sol. Cada rincón y grieta de este mundo ha sentido el toque de la lluvia en algún momento.

Sola, el gran dios de Invells, permanece atrapado en el centro de este mundo. Esta deidad ha creado la luz y la lluvia de la que se ha formado toda la vida que habita en Invells; o casi toda...

En Invells existen naves voladores y grandes cadenas que unen distintas islas. Hay ángeles alados que cruzan los espacios abiertos entre estas islas flotantes.

Se pueden encontrar barrios de chabolas hechas de madera y acero que ascienden hasta la cima del mundo. Hay grandes ciudades de luz y oro que se esconden entre los Mares de Nubes que rodean la Jaula de Sola.

La gravedad es un poco inusual para que el viajero intrépido llegue a comprenderla.

La mayor parte del tiempo, la gravedad apunta hacia abajo, hacia Sola. Esto quiere decir que la gente vive en los lugares más oscuros de las islas, donde pueden alzar su mirada para observar el Worldcrust, el techo del mundo.

En Invells se producen ciclos de noche-día cuando el Mar de Nubes cubre los ojos de Sola. Este hecho no se hace de forma regular sino que se produce de forma errática. Debido a esto no se puede referenciar a horas de un reloj, ni utilizar un reloj solar.

La agricultura se lleva a cabo en la cara inferior de las islas, donde las plantas crecen.

Ser un granjero es una profesión altamente respetada y peligrosa.

Las islas orbitan lentamente a Sola. Estas islas no son tan redondeadas como los planetas. Son objetos, rudos y aserrados, con astillas y fragmentos de lo que una vez fue.

## Gentes

Las gentes de Invells son muchas, y están esparcidas por todos los cielos. Sola les ha otorgado la vida, y estos seres obtienen poder de su bendición.

Esta bendición se manifiesta de forma distinta a todos, dependiendo de como y donde hayan nacido. A continuación se indican los tres pueblos principales.

* Goblinfolk, nacidos en el Worldcrust o bajo las islas.
* Merfolk, nacidos en el Mar de Nubes, durante la lluvia o bajo el agua.
* Ángeles, aquellos que han nacido en el Anillo de Islas o bajo cielo abierto.

Obtener una bendición de nacimiento no depende del parentesco sino de las condiciones del nacimiento. Los tres pueblos, no importa cuan distintos puedan aparentar, son todos hijos de Sola.

Sin embargo, debido a las circunstancias de su nacimiento, algunos bendecidos se encuentran habitualmente en algunas regiones más que en otras.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
Merfolk

A aquellos seres apodados como **Merfolk** o **Sirénidos** son los que han nacido entre las nubes, durante la lluvia, o bajo el agua.

Los Mares de Nubes están repletos de Sirénidos.

Los bendecidos por la lluvia son tan variados como los peces que habitan los Mares de Nubes (cada uno de los Sirénidos viene con la bendición de un tipo distinto de pez) por lo que, como resultado, varían enormemente.

El pueblo Merfolk son híbridos de un pez y un humano, y hay muchísimos tipos de peces y muchos tipos de humanos.

Algunos de ellos tienen piernas con las que caminar, mientras otros tienen largas colas con las que se deslizan, otros tienen ambos tipos de miembros. Hay algunos que persiguen a los peces voladores y pueden flotar; hay otros que tienen extraños rasgos como aguijones de medusa o un señuelo a modo de linterna como los rapes; otros disponen de tentáculos elásticos como los pulpos. Algunos de ellos son grandes, mientras otros son muy pequeños. Cada Sirénido son especies propias, y sus doctores tienen mucho trabajo en lo referente a atenderlos.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
Worldcrust

Aquellos que alcen su vista podrán observar el **Worldcrust**, el techo de piedra que encapsula este mundo. Es uno de los rasgos característicos de Invells.

Por encima del Anillo de Islas, en los límites más elevados de Invells, se encuentra el Worldcrust, un techo de piedra que atrapa el sistema entero en su interior.

Nadie sabe cuanto se extiende el Worlcrust, y nadie conoce tampoco que hay más allá, si es que hubiese algo.

Lo que sí se conoce es que es una barrera dura, que literalmente es el límite de este mundo, y si uno quiere salir de los dominios de Sola, el Worldcrust es su mejor apuesta.

En el Worldcrust y en las Ciudades Ocultas es donde se pueden encontrar a la mayoría de los Goblinfolk.

Está acribillado de túneles que se extienden hacia arriba, y de montañas que ocasionalmente cuelgan hacia abajo como si de estalactitas se trataran. Su superficie es rugosa, irregular y peligrosa. Está llena de túneles, no se encuentra una fuente fiable de suelo. Un simple traspiés lleva a una larga, larga caída abajo.

El Worldcrust se la reconoce como la frontera final, la última barrera que sella Invells. Todo intento de excavaciones a través del Worldcrust no ha descubierto nada salvo más y más piedra, extendiéndose más y más arriba de lo que cualquiera tenga conocimiento. Cada año, alguien intenta escalar los túneles interiores, viendo si pueden atravesar para llegar al otro lado, y la mayoría de ellos nunca regresan.

Las gentes más alocadas y atrevidas de Invells han elegido vivir aquí, construyendo aldeas de chabolas y puestos fronterizos. El Wordcrust tiene una cosa que la hace que valga la pena, los minerales.

Las excavaciones mineras en el Worldcrust son peligrosas pero las recompensas son altas, ya que las vetas de minerales son mucho más grandes que las que se encuentran en las islas de abajo.

Los Caminantes son muy comunes aquí, siendo los que más firmemente se han adaptado en vivir sobre el techo del mundo. El entrenamiento de escalada de muros es obligatorio aquí, y se puede encontrar un guía Caminante en cualquier puesto fronterizo que se pueda uno encontrar.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
Rise of the X-Mutant 2 Wiki

**Welcome to the Rise of the X-Mutant 2 Wiki!**
It follows mutants specially trained by Professor Charles Xavier, and four turtles (Leonardo, Raphael, Donatello, and Michelangelo) mutated from mutagen and trained by Master Splinter in the art of Martial and Ninja Arts. These prove that these mutant lifeforms use their skills can accomplish great things against anti-mutant backlash and to defeat evil threats such as the Shredder and his ninja clan, a hostile alien race, and gangs turned to an organized crime syndicate.

We're a collaborative community website about Rise of the X-Mutant 2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
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Mares de Nubes

Rodeando la Jaula de Sola están los **Mares de Nubes**, un lago de nubes tumultuoso y agitado.

Estas nubes son tan densas que uno puede nadar a través de ellas, y las ciudades más grandes en Invells pueden encontrarse enterradas en las profundidades de estos mares.

Sobre los Mares de Nubes se pueden encontrar el Anillo de Islas.

Los Mares de Nubes están repletos de Sirénidos.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location span over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Jaula de Sola

En el centro de Invells se extiende la **Jaula de Sola**, una descomunal bola de fuego y oro que mantiene al dios Sola encarcelado en su interior.

Entre los Mares de Nubes que rodean la Jaula de Sola se esconden grandes ciudades de luz y oro.

Al igual que una estrella, esta jaula ardiente proporciona luz y calor a todo Invells.

La jaula es el corazón de Invells, flotando en el centro de todo lo demás, y "debajo" siempre está en la dirección de la jaula, no importa donde se esté.

## Fuentes

* *Inverse World, A Dungeon World Supplement, por Jacob Randolph y Brandon Schmelz (2014).*
Journey to the Lush Realm (book)

Journey to the Lush Realm (JTTLR) is the first book in the Journey to the Lush Realm series written by Holly Autumns. It was released on TBA.

## Blurb

After fleeing her home country at the age of 3, Fiona Kasey and her cousins are living a relatively normal life, posing as humans, and no one but them are any wiser of the fact that they are not, in fact, human at all. One warm, sunny day in April sends their once peaceful lives on a disastrous turn. Will Fiona and her best friends (and cousins) Elizabeth Hill and Joselyn Lee be able to rescue Fiona's brother, Johnathan, before it's too late?
Shield of Protection

Joel's Shield of Protection simply known as the Shield of Protection. The Shield of Protection is just a tale most people think. The tale goes like this There was once a shield that was unbreakable and was used in the first war against the Shadows. It is believed that the Shield was welded one of the original creators first creations witch created the Water, Ice, Snow, Lightning and other power types. They say that the Shields welder had A sister witch had a sword. These two items are not confirmed to exist but if they do then the rumor is true. The welders name if this item is real is Joel as mentioned above.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to be protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role, or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Stephanie Jameson

## Stephanie Jameson

### Aliases

* Effy
* Annie
* Steph
* Stephie

### Relatives

* Matthew Cooper (Husband)
* Dev Cooper (Son)
* Unnamed Mother†
* Unnamed Father
* Unnamed Grandmother†
* Unnamed Grandfather†
* Unnamed Grandmother†
* Unnamed Grandfather†
* Unnamed Mother-in-law
* Unnamed Father-in-law
* Fiona Kasey (Adoptive Daughter)
* Johnathan Brown (Adoptive Son)

## Appearances

### Appears in

* Journey to the Lush Realm
* Journey to the Crymson Forest
* Journey to the Dreamland
* Journey to the Stars
* Journey to the Island of Hope
* Journey to the Coal Mines
* Journey to the Krystal Palace
* Journey to the Crumbling Stronghold
* Journey to the Earth
* Journey to the Never Ending War
* Journey to the New Normal
* Journey to the Coral Reef
* Journey to the Forbidden Castle
* Journey to the Mystical Fortress
* Journey to the Lost Continent
* Journey to the Final Battle
* Journey to the End
* Journey to the Ancient Territory
* Journey to the Notebooks
Super Mario 3D Land Wiki

According to Wikipedia:***Super Mario 3D Land*** is a platform video game in the *Super Mario* series developed and published by Nintendo for their Nintendo 3DS handheld game console. It was released worldwide in November 2011, beginning in Japan. It was the first *Mario* game to be released for the 3DS.
*Super Mario 3D Land* is unique from other games in the *Mario* series, as it combines elements from both traditional 2D *Mario* side-scrolling games and modern free-roaming 3D *Mario* games. It also introduces new additional gameplay mechanics and power-ups. The main story is similar to previous *Super Mario* titles, centering on Mario's efforts to rescue Princess Peach, who has been kidnapped by Bowser.
The game was released to critical acclaim, with gaming critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D in the gameplay was met with a more mixed reception. The game was a commercial success and has sold 12.85 million copies worldwide as of March 31, 2022, making it the seventh best-selling game for the 3DS. It was also the first 3DS game to sell over five million copies. Nintendo re-released the game as a downloadable title via Nintendo eShop in 2012. A sequel, titled *Super Mario 3D World*, was released for the Wii U in November 2013.
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
DSMPronpa (Summary)

***DSMPronpa*** is an in-process English Danganronpa fangame created by developer Chinsome.

## Plot Sypnopsis

The inhabitants of the Dream SMP are forced to participate in Dream's worst scheme yet - a killing game with each other. Forgetting everything they've ever known over the years, they must rebuild their friendships.. and their rivalries.

## Plot Summary

### Prologue

All of the SMP come together once again to take down their worst enemy, Dream. However, he proves that he is always one step ahead, and wipes their memories and places them in an inhumane “Killing Game” - going so far as to revive others with his sacred Revive Book.

Tommy Innit, the Ultimate Gamer, awakes in his dirt house within the outskirts of L’manberg, He remembers nothing, opens his door, and is rudely greeted by Wilbur Soot, the Ultimate Musician. They meet George and Sapnap, who ask the duo if they know who they are - they don’t. Relieved, they introduce themselves as George, the Ultimate Dreamer, and Sapnap, the Ultimate Hitman. They are brought to the Church Prime, where they receive their Dreambooks and their Ultimate Talents, as well as the regular rules. They spend the day introducing themselves to every participant. They note that Ranboo cannot remember his talent. Tommy and Wilbur discover fast-growing bamboo sticks behind “Punz’” house. There is an announcement telling everyone to return to Church Prime, where “Dreamono”, Dream’s white blob alter-ego, introduces himself and tells everyone that they are in a killing game. The killing game rules are added to the Dreambooks. George and Sapnap reveal that they are also Dreamono’s lackeys, and show their blob alter-egos “Georgono” and “Sapono.” The blob trio leave, and the SMP members are left on their own, afraid and distrustful.

### Chapter 1: Panda Snacks, Brotherly Bond

*The full summary of DSMPronpa is here. Huge warning for spoilers- I wrote down every thought beginning to end lol*
Oscar Mercia

## Oscar Mercia

### Aliases

* O
* Prince Consort of the Enchantri

### Relatives

* Serena Kasey† (Wife)
* Avelle Kasey† (Daughter)
* Owain Kasey (Son)
* Esther Kasey (Daughter)
* Laylah Kasey (Daughter)
* Maddi Champion (Mother)
* Cade Mercia (Father)
* Unnamed Grandmother
* Unnamed Grandfather
* Unnamed Grandmother
* Unnamed Grandfather
* Fiona Kasey (Granddaughter)
* Elizabeth Hill (Granddaughter)
* Joselyn Lee (Granddaughter)
* Juliette Hill (Granddaughter)
* April Brown (Granddaughter)
* May Brown (Graddaughter)
* Jayden Hill (Grandson)
* Kayden Hill (Grandson)
* Johnathan Brown (Grandson)
* Cody Lee (Grandson)
* Eylore Meyer† (Son-in-law)
* Christina Kasey† (Mother-in-law)
* Elgar Wildes† (Father-in-law)
Cities

In Eatventure, a City is a group of either 7 or 6 Restaurants that share a similar scenery. Most cities consist of 7 Restaurants, but there are four exceptions: New York, Toronto, San Diego, and Pittsburgh, where cities only have 6 Restaurants. Interestingly, these cities with 6 Restaurants appear every 15 cities.

When you complete a Restaurant, you can renovate it to move on to the next Restaurant, and if you finish the final Restaurant in a city, you can fly to the next city.

Each city has a unique scenery and set of Restaurants. However, Restaurants will reappear in other cities but only once per City.

Within each city in Eatventure, the Restaurants are organized in a specific order, following a consistent progression with regard to number of food stations and their maximum level, which increases from smallest to largest:

* The 1st restaurant always has **a single food station** that can be upgraded to a maximum **level of 25**.
* The 2nd restaurant always has **two food stations**. They can be upgraded to a maximum **level of 50**.
* The 3rd restaurant presents **three food stations**, which can be upgraded to a maximum **level of 75**.
* On the 4th, 5th, and 6th Restaurants, the number of **food stations** may **vary between 4 and 7**. Each of these food stations maximize at **level 150**. In cities with only 6 Restaurants, this variation applies solely to the 4th and 5th Restaurants.
* The final restaurant in every city always has **10 food stations**, wich maximize at **level 250** each.

There are currently 60 unique cities but afterward, the cities will repeat indefinitely.

List of Cities in Eatventure:

 Hot Dog Stand
 News Stand
 Coffee Truck
 Pizzeria
 Coffee House
 Diner

 Ice Cream Stand
 News Stand
 Food Truck
 Fast Food
 Mocktail Bar
 Drive Thru Take Out

 Hot Dog Stand
 News Stand
 Coffee Truck
 Pizzeria
 Coffee House
 Diner

 Ice Cream Stand
 News Stand
 Food Truck
 Fast Food
 Mocktail Bar
 Drive Thru Take Out
Mushroom Kingdom

Stub*This article is as short as a goomba! You can help Super Mario 3D Land Wiki by expanding it.*

## Mushroom Kingdom

NSMBU's depiction of the Mushroom Kingdom.

## General Information

### Inhabitants

*Yoshi's*
*Toads*
*Goombas*
*Koopa Troopas*

### Locations of Interest

*Peach's Castle*
*Tail Tree*
*Bowser's Castle*

### Nickname(s)

Toadstool Village

The **Mushroom Kingdom** is a location in the Mario universe, and is the most famous and largest of any kingdom in that world. Usually, games take place in a specific part of the kingdom, treating the others as if they were never there; this is primarily due to the fact that they do not matter to said games plot. The Mushroom Kingdom is a principality ruled by Princess Peach.

Though the princess is human, the city is mostly inhabited by Toads.

The kingdom if often tormented by the ruler of the Koopa Kingdom, King Bowser. Bowser has kidnapped the Princess countless times times, enough to warrant inside jokes about how many time Peach has been captured. Initially, it was because she had the power to reverse Bowser's dark magic, but recently he has developed romantic feelings for Peach. Games in the Mario series often suggest that the Mushroom Kingdom opposes the Koopa Kingdom.

It is unknown if the Koopa Kingdom is a completely independent from the Mushroom Kingdom, or is merely a under siege portion of the Mushroom Kingdom.

## Government

The Mushroom Kingdom is a monarchy, with Princess Peach as the head of the government, despite her princess title raising arguments on her governmental presence. The Mushroom Chancellor is an advisor to the government and is the second in command after Princess Peach, who is first in command. As Chancellor, he takes over as the leader of the government in Peach's absence.
Elizabeth Hill

## Elizabeth Reanne Hill

* Portrait
* Grade 6 Grad
* Grade 12 Grad

### Aliases

* El
* Elly
* Liz
* Beth
* Betty
* Lizzy
* Lizabeth
* Loch Beth Monster
* Head Telepath

### Relatives

* Miria Hill (Mother)
* Owain Kasey (Father)
* Juliette Hill (Sister)
* Shaun Drew (Brother-in-law)
* Jayden Hill (Brother)
* Kayden Hill (Brother)
* Kyrene Folis (Grandmother)
* Faust Hill (Grandfather)
* Serena Kasey† (Grandmother)
* Oscar Mercia† (Grandfather)
* Lyssa Terry (Adoptive Mother)
* Chris Terry (Adoptive Father)
* Fiona Kasey (Cousin)
* Isaac Hartman (Cousin-in-law)
* Joselyn Lee (Cousin)
* April Brown (Cousin)
* May Brown (Cousin)
* Johnathan Brown (Cousin)
* Cody Lee (Cousin)
* Terra Ambleton (Cousin-in-law)
* Raven Hill (Niece)
* Jolie Hill (Niece)
* Sarina Kasey (First Cousin Once Removed)
* Rowan Kasey (First Cousin Once Removed)
* Matthew Kasey (First Cousin Once Removed)
* Lily Kasey (First Cousin Once Removed)
* Soni Ambleton (First Cousin Once Removed)
* Chris Ambleton (First Cousin Once Removed)
* Laurence Ambleton II (First Cousin Once Removed)
* Avelle Kasey† (Aunt)
* Eylore Meyer† (Uncle)
* Esther Kasey (Aunt)
* Xaphan Lee (Uncle)
* Laylah Kasey (Aunt)
* Kezef Brown (Uncle)

### Occupation

* World-Saver
* Head Telepath

## Appearances

### Appears in

* Journey to the Lush Realm
* Journey to the Crymson Forest
* Journey to the Dreamland
* Journey to the Stars
* Journey to the Island of Hope
* Journey to the Coal Mines
* Journey to the Krystal Palace
* Journey to the Crumbling Stronghold
* Journey to the Earth
* Journey to the Never Ending War
* Journey to the New Normal
* Journey to the Coral Reef
* Journey to the Forbidden Castle
* Journey to the Mystical Fortress
* Journey to the Lost Continent
* Journey to the Final Battle
* Journey to the End
* Journey to the Ancient Territory
* Journey to the Notebooks
Isaac Hartman

## Isaac Hartman

### Aliases

* I
* Prince Consort of the Enchantri

### Relatives

* Fiona Kasey (wife)
* Sarina Kasey (daughter)
* Rowan Kasey (son)
* Matthew Kasey (son)
* Lily Kasey (daughter)
* Isabelle Hartman (mother)
* Kile Smith (father)
* Avelle Kasey† (mother-in-law)
* Eylore Meyer† (father-in-law)
* Kessie Hartman (sister)
* Stephanie Jameson (adoptive mother-in-law)
* Matthew Cooper (adoptive father-in-law)
* Dev Cooper (adoptive brother-in-law)
* Juliette Hill (cousin-in-law)
* Shaun Drew (cousin-in-law)
* Elizabeth Hill (cousin-in-law)
* Joselyn Lee (cousin-in-law)
* May Brown (cousin-in-law)
* April Brown (cousin-in-law)
* Cody Lee (cousin-in-law)
* Terra Ambleton (cousin-in-law)
* Jayden Hill (cousin-in-law)
* Kayden Hill (cousin-in-law)
* Johnathan Brown (cousin-in-law)
* Soni Ambleton (first cousin once removed-in-law)
* Raven Hill (first cousin once removed-in-law)
* Chris Ambleton (first cousin once removed-in-law)
* Laurence Ambleton II (first cousin once removed-in-law)
* Jolie Hill (first cousin once removed-in-law)
* Jax Meyer (uncle-in-law)
* Owain Kasey (uncle-in-law)
* Miria Hill (aunt-in-law)
* Esther Kasey (aunt-in-law)
* Xaphan Lee (uncle-in-law)
* Laylah Kasey (aunt-in-law)
* Kezef Brown (uncle-in-law)

### Current/Past addresses

* Royal Residence, Yesuclald, Ancient Territory
* Hartman Residence, Tousine, Ancient Territory (former)

### Occupation

* Waiter (former)
* Prince Consort of the Enchantri

## Appearances

### Appears in

* Journey to the End
* Journey to the Ancient Territory
* Journey to the Notebooks
Isabelle Hartman

## Isabelle Hartman

### Aliases

* Is
* Isa
* Belle
* Bella
* Head Chlorokinetic

### Relatives

* Kile Smith (Husband)
* Isaac Hartman (Son)
* Unnamed Mother
* Unnamed Father
* Unnamed Grandmother
* Unnamed Grandfather
* Unnamed Grandmother
* Unnamed Grandfather
* Sarina Kasey (Granddaughter)
* Rowan Kasey (Grandson)
* Matthew Kasey (Grandson)
* Lily Kasey (Granddaughter)
* Fiona Kasey (Daughter-in-law)
* Unnamed Mother-in-law
* Unnamed Father-in-law

### Occupation

* Chef
* Head Chlorokinetic

## Physical description

### Eye color

Extremely dark brown/often percieved as black

## Appearances

### Appears in

* Journey to the End
* Journey to the Ancient Territory
* Journey to the Notebooks
Dev Cooper

## Dev Cooper

### Relatives

* Stephanie Jameson (Mother)
* Matthew Cooper (Father)
* Unnamed Grandmother
* Unnamed Grandfather
* Unnamed Grandmother
* Unnamed Grandfather
* Fiona Kasey (Adoptive Sister)
* Johnathan Brown (Adoptive Brother)

## Appearances

### Appears in

* Journey to the Lush Realm
* Journey to the Crymson Forest
* Journey to the Dreamland
* Journey to the Stars
* Journey to the Island of Hope
* Journey to the Coal Mines
* Journey to the Krystal Palace
* Journey to the Crumbling Stronghold
* Journey to the Earth
* Journey to the Never Ending War
* Journey to the New Normal
* Journey to the Coral Reef
* Journey to the Forbidden Castle
* Journey to the Mystical Fortress
* Journey to the Lost Continent
* Journey to the Final Battle
* Journey to the End
* Journey to the Ancient Territory
* Journey to the Notebooks