Ores

## Veins

   **Ore Veins** all share mostly the same appearance: they are made of pieces of red-ish material from witch spiky portions of white/grey stones come out. The only difference however is that somewhere inside these rocks the player can spot bigger chunks of stone with portions that reflect the color of the material of the vein.

There are **9 types** of veins: **Coal**, **Copper**, **Zinc**, **Tin**, **Iron**, **Adelite**, **Mithril**, **Adamantine** and **Titanium** that can all be found scattered around the map. To mine from these veins the player needs to have a **Pickaxe** made of the material of the vein he's looking to mine *or better*. E.G. to mine an Adamantine Vein you need an *Adamantine or Titanium Pickaxe.*

Mining the material chunk always drops a piece of **Cooled Ore** made of the material of the Vein, the only exception to this being **Coal Veins** that can also drop **Carbon** that can be used to make steel.

## Locations

As of 0.1.2t all ores have pre-determined spawn location.

### **Coal Veins** (3):

* The first Coal Vein can be found in the Mines. Just get inside, follow the path and look to the right.
* The second vein can be found in a cave past the bridge south-east of the Blacksmith's Shop. It is found almost at the end of the cave.
* The third vein can be found left of the Castle

### **Copper Veins** (3):

* The first Copper Vein can be found just next to the Mines. While looking at the mine, just follow the wall to your left.
* The second vein can be found on the ceiling and wall just after you enter the Mines.
* The third vein can be found west of the mines along the cliff.

**Zinc Veins** (3) (Unavailable in version 0.1.2t):

* The first vein can be found in the Mines, before the door, on the left.
* The second vein can be found behind the Elk Stable, on a rock and a wall.

### **Tin Veins** (4):

* The first Tin Vein can be found south-west of the Shop, behind a boulder next to the wall.
* The second vein can be found just left and under of the Second Shop the player can buy, north-west of the first one.
* The third vein can be found by heading to the cave past the bridge south-east of the shop, it is the first vein on the left.
* The fourth vein can be found by heading for the same bridge as the third one, but instead of crossing it to get to the cave, head left and follow the riverbank.

### **Iron Veins** (1):

* After you open the first door of the mine, you will find an Iron Vein by going right and then left.

### **Adelite Veins**:

* There is a vein of Adelite to the left of the door you open with Earth Crystal in the cave behind your shop

### **Mithril Veins** (2):

* A Mithril vein can be found by going left after opening the first door of the mine using the Earth Crystal.
* A second vein can be found by following the tips to access the second Titanium vein : build a plank bridge over the Great Bridge to access the cliff on the left. You will first see the Titanium vein, but walking along the edge will lead you to the vein. A chest is also located next to it.

### **Adamantine Veins**(1) :

* There is a vein of this rare stuff behind the door you open with the 5 Crystals. When you enter the crystal room you'll see it directly to your left.

### **Titanium Vein** (2):

* Head to the church and while looking at it, head left. You'll pass by a graveyard, a paladin, some ruins and you'll reach the end of the path that contains the vein.
* The second vein isn't easy to go to and from. Head to the Great Bridge and look left. You should see some greenery, allowing you to walk on it if you build a little bridge to pass over (12 to 15 planks necessary for it). Just walk a little further and you will see the vein on the left.

## History

* Patch Notes 0.1.2t
	+ Changed - Treasure Chest will spawn ores equal to or lower based on your character’s highest equipped metal
	+ Fixed - Missing a variety of ore’s in the world including coal and carbon
	+ Fixed - Ore veins don't seem to recognize pickaxes strikes
	+ Fixed - Ores not spawning or not spawning properly
* Patch Notes 0.1.2m
	+ Fixed - Ore reappearing on mining nodes on load
	+ Fixed - Ore returning to default values on load
	+ Removed - Glow on ores
	+ Changed - Ore quality dropped on new mining veins have been adjusted
* Patch Notes 0.1.1
	+ Added - Quality value to ingots and ores
* Patch Notes 0.1.0
	+ Changed - Ore have new 3D model
* Patch Notes 0.0.82
	+ Added - Experience can be gained by mining and cutting trees and splitting logs
	+ Fixed - Ores/Coal and Stone won’t spawn in multiples of two on every save/load
	+ Fixed - Ore veins will reset after 24 hours
	+ Changed - Ore veins have had their drop chances adjusted and changed their rarity.
* Patch Notes 0.0.81
	+ Fixed - Ores should save and load along with everything else.
* Patch Notes 0.0.8
	+ Added - Cave 1.0
	+ Added - Mining and logging 1.0.
	+ Added - Coal
	+ Fixed - Smelter will properly queue each ore.
	+ Changed - Mining ore resets every 23 hours.
* Patch Notes 0.0.73
	+ Changed- Ores will no longer turn to ingots on the forge(Sandbox).
* Patch Notes 0.0.7:
	+ Added - First iteration of mining. Only accessible in the sandbox mode.