Arisa Asakura

**Arisa Asakura** (浅倉 愛里咲, *Asakura Arisa*?) is a recurring character of the *Seventh Garden* main canon. She is currently enrolled in Royal Biblia Academy as fifth-year student. Currently, she is ranked 26.

## Profile

### Background

Asakura clan is a family of sword arts practitioner who lives near the Lake Mashu in Hokkaido. It was said that they were the offsprings between a crane and a human, as told on the folktale of Tsuru no Ongaeshi. The family lived on and on, and the blood of the crane stayed pure inside the family. This blood grants the ability of shifting into a crane and turning one's gender into the opposite sex (limited to males only).

Asakura clan has been living near in Lake Mashu, as their ancestor, the Tsuru Nyōbō gave birth near the lake, and established a living with her daughter. Since then, every female member of the clan is not allowed (more exactly, unable to) give birth outside the vicinity of Lake Mashu. The clan itself is barely known inside the magus world, as they live under the magical fog of the lake which prevents curious souls to wander inside the lake's vicinity. The first time they surfaced themselves to the magus world was 20 years before the main canon, and it is only by the information of Himenomiya family that they are known.

Arisa's grandmother taught her the swordsmanship that was passed down generations by generations inside the clan, that is Soutei Renzurushiki. Since her mother did not want to learn the way of the sword, her grandmother placed a huge hope on her to prove that she was born to be in the way of the sword. During these trainings, too, Arisa picked up her grandmother's habit of provoking her opponents inside a battle, thus created that particular habit. However, her grandmother also taught that no matter how big-mouthed one is in a duel, one must always stay humble and kind to another people outside of it. As an obedient kid, she took the advice seriously and became who she is now.

Arisa Asakura came to Royal Biblia Academy not as a representation of the Asakura family, but as the retainer of the representation itself, that is Honami Asakura. As informed, the latter person is the true heir to the matriarchal bloodline of the Asakura Family, while Arisa Asakura herself hails from a branch family.

### Personality

Arisa Asakura is very calm-tempered, outside of battle that is. She is kind and playful. She is quite social and is kind to other people. Inside a battle however, she will display her strength and most of the times, gets cocky and mocks her opponents. To say the least, she doesn’t have an actual grudge against anyone she had fought, but it is just part of her that likes a fierce battle, and to achieve it, she whipped his opponents with these mockeries so they are agitated and attacks fiercer. However, since she's actually a good girl, she will normally apologize to her opponents once the duel ends

## Abilities

### Magic

Arisa Asakura uses the *Thema* of Acceleratio under the archive of Gula. This Thema, as its name suggests, enhances the speed of which the user is in. Rather than just transitioning oneself into a “super-speed” state, this Thema accelerates all bodily functions instead, which results in faster movements, calculations, even recovery. Local application of the Thema is also feasible, such as instead of accelerating the whole body, only eye and neuron stimulation parts are accelerated, which results in a “slow-motion vision” for the user which allows them to analyze things more accurately and make decisions within the “slowed world”.
The drawback however, Since this Thema is basically overclocking bodily functions, after-usage effects can include nausea, vomiting, seizure, loss of balance...the list could go on. However, severe side effects were never recorded, so it’s safe to assume that there are only minor health problems that could occur. Maximum speed limit to this Thema is around mach 5, which can only be used for 5 seconds, and after reaching maximum speed, mana reserve will be severely depleted.

### Sword Arts

Musou Jikiden Ittou-ryu: Soutei Renzurushiki (無双直伝一刀流・蒼帝連鶴式, Peerlessly Direct Transmission One-Sword School: Azure Emperor's Conjoined Cranes Technique)
A sword technique which focuses on the user’s flexibility to switch the dominant hands between left and right, allowing the user to adjust between different battle situations. Preferably, practitioners of this style use one blade, but there are records of dual-wielders inside it’s history. However, most practitioners are carrying two tachi instead of a normal daisho set, such is the case with Arisa Asakura. She is unable to dual-wield yet, but she can be seen practicing on it, although she fits the normal style of the branch better.

Musō Jikiden Ittō-ryū Sōtei Renzurushiki (無双直伝一刀流・蒼帝連鶴式)

First Form: Folded Wing (一の型・折り羽, Ichi no Kata: Oriha)
- Sword-drawing technique, a battōjutsu, where one fools an opponent into thinking they have drawn their sword when in reality, it has remained in its sheath. As such, the opponent is inevitably distracted by what they thought they are seeing and what is actually happening. One can now exploit the opening left open by the opponent to attack in any manner they please.

Second Form: Moonless Night (二の型・無月, Ni no Kata: Mugetsu)
- Used to nonlethally disable an opponent; a real blade meant to cut the flesh is changed into a spectral blade meant to directly attack the Magic Circuits. When one’s sword phases through an opponent’s body, it temporarily blocks the flow of magic in the circuits it “cuts” through, either debilitating the opponent or paralyzing them outright; these effects are temporary.

Third Form: Morning Dew Raindrops (三の型・朝露雨粒, San no Kata: Chōro Ametsubu)
- Defensive technique used when locked in sword combat; one carefully manipulates the mana in their sword so that when one collides with an opponent’s sword, the blade slides across the opponent’s, catching them off-guard. The addition of extra magic will extend the blade’s reach and cut into the opponent if they aren’t fast enough to react against the sword sliding across their own.

Fourth Form: Spirit Wheel (四の型・精霊車, Shi no Kata: Seireiguruma)
- A dance-like technique, gracefully building up momentum with subtle movements and breathing techniques before jumping diagonally to spin like a top then slashing at the opponent’s unprotected back. The key to unleashing this kata is the extreme lightness of one’s feet, reminiscent of a circus performer.

Fifth Form: Blue Ocean Wave (五の型・青海波, Go no Kata: Seigaiha)
- Heavily dependent on one's skill to flow magic; consists of a single concentrated slash. If the opponent dodges the attack, the mana flowed into the sword detaches itself from the sword, and is sent away in the trajectory of the slash at extremely high speeds, catching the opponent off-guard unless they are able to defend against it.

Sixth Form: Eight-Span Crow (六の型・八咫烏, Roku no Kata: Yatagarasu)
- Purely defensive; one first takes a deep, controlled breath to relax their mind before expelling their mana in a fine mist, envisioning a sphere of influence around one’s person where they have absolute control. If anything foreign enters this absolute territory, one will strike to remove it no matter how many foreign objects enter.

Seventh Form: Morning Glory Nebula (七の型・蕣星雲, Shichi no Kata: Asagao Seiun)
- Heavily dependent on one's skill to flow magic; the kata creates numerous copies of one's sword after one fully understands its structure by flowing one's magic into it which can then be manipulated with one's mind.

Eighth Form: Hellmoon (八の型・修羅月, Hachi no Kata: Hellmoon)
- A technique that crystallizes “uninterrupted forward movement”; one dashes forward and slashes a half-moon arc with this technique being powerful enough to cut through mountains if done by an experienced practitioner.

Ninth Form: Dance of the Water Lotus (九の型・水蓮華の舞, Ku no Kata: Suirenge no Mai)
- Heavily dependent on one's sense of spatial awareness; the “most mobile” of the twelve kata as one must “dance” across the battlefield as it says in its name after magically enhancing oneself to become unparalleled in speed, making one virtually untouchable.

Tenth Form: Dance of the Mist Blaze Dragon (十の型・霞炎竜の舞, Jū no Kata: Kasumi Enryū no Mai)
- Following the principles of Hellmoon, one slashes twelve times, tracing out the shape of a dodecahedron. These slashes occur at such speeds that they all strike the opponent at the exact same time; as such, it is considered to be practically impossible to block or defend against.

## Trivia

* Arisa is able to play *Shamisen*, mainly the *Tsugaru-jamisen* genre.