Shield Modules

Shield Modules are Modules that can be installed on Battleships in order to absorb damage. Shield health is displayed as a blue bar above the Battleship's primary health bar. Each Battleship can equip only one Shield Module. A Shield Module is classified as either passive (constantly active, but regenerating slowly after depletion) or active (requiring manual activation, expiring after a certain amount of time, and having a cooldown before reactivation if fully depleted before the timer runs out). Like other Modules, the statistics of Shield Modules change in White Stars. *Removed modules* may be viewed here, and *pre-2023.1 update* modules may be viewed here.

### **Alpha Shield**

    During the limited time Alpha Shield is active, the Battleship does not take any damage from any source.

**Cooldown**: 4m

**Cooldown WS**: 20h

Blueprints are obtained by researching level 2+ Shield Artifacts.

### **Impulse Shield**

    Immediately after activation, and for a short period of time, the Battleship gains an Impulse effect, allowing it to travel faster and apply constant area damage to all enemy objects in a small area around it. The Impulse effect ends after the Impulse Duration expires, or the ship reaches its destination. While Impulse Shield is active, it will absorb incoming damage until it is depleted or its timer runs out. This Shield can only be activated while the Battleship is moving.

Blueprints are obtained by researching level 3+ Shield Artifacts.

*Replaced Delta Shield in the 2023.1 update.*

### **Regenerating Shield**

    A shield that is always active and can regenerate over time. The shield only starts regenerating after it has stopped receiving damage for an amount of time equal to the REGENERATION DELAY.

 **0%-100% Time** | 48s

Blueprints are obtained by researching level 4+ Shield Artifacts.

*Formerly called Passive Shield before the 2023.1 update.*

### **Omega Shield**

    Absorbs incoming damage until it is depleted or the activation timer runs out.

 **Cooldown** | 4m

Blueprints are obtained by researching level 5+ Shield Artifacts.

### **Blast Shield**

    When an enemy object within the Blast Shield's range applies Area Damage, the Area Damage amount is reduced by the Blast Shield's remaining Shield Strength. After the reduction, if there is any Area Damage amount remaining, it will be applied to all objects in range as usual. If there are multiple Blast Shields covering the Area Damage object, they will apply in turn, starting with the Blast Shield that has the least remaining Shield Strength. Direct weapon damage is not absorbed by this Shield and is applied directly to the hull of the ship.

 **Cooldown** | 4m

Blueprints are obtained by researching level 6+ Shield Artifacts.

### **Mirror Shield**

    Shortly after taking any amount of damage, the Mirror Shield will deal a percent of the damage absorbed back to all enemy ships and projectiles in range, as Area Damage.

 **Cooldown** | 4m

Blueprints are obtained by researching level 7+ Shield Artifacts.

### **Ally Shield**

    Absorbs damage taken by every other friendly Ship, Drone or Rocket in the effect area. The activating Battleship itself is not covered by the Shield. The default range is 160 AU.

 **Cooldown** | 4m

Blueprints are obtained by researching level 8+ Shield Artifacts.

*Replaced Area Shield in the 2023.1 update.*

### **Motion Shield**

    Absorbs a fixed percentage of all incoming damage. Activates passively while the owner Battleship is actively moving.

Blueprints are obtained by researching level 10+ Shield Artifacts.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 https://userxinos.github.io/HadesSpace/Nebula/shield