recursal/Fanatic-Fandom huggingface dataset:
Girl Power

## Girl Power**Edit**

* Frost
* Nature

 **Girl Power**Girl Power5016 ArcaneBlessed Feminism

 **Girl Power**Girl Power5016 ArcaneGifted Feminism

**Girl Power** is a Tier 2 () Spell of the Fire faction. This common card was released with the Amii Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

A spell that amplifies the damage of the unit it is cast on, but only if it is female.

## Card Info

* Girl Power (Frost)
* Girl Power (Nature)

**Blessed Feminism**
Affinity Dependency:  Frost **Godspell:** Strengthens the power of women: The targeted female, friendly unit will deal 35 / 35 / 40 / 50% more damage and takes 25% less damage. Can only be cast on females. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 20 seconds.

**Gifted Feminism**
Affinity Dependency:  Nature **Godspell:** Strengthens the power of women: the targeted female, friendly unit will deal 35 / 35 / 40 / 50% more damage against male units and evaporate a poison that additionally makes every male, hostile unit within a 15m radius lose 15 life points per second. Can only be cast on females. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 20 seconds.
## Notes & Strategies

Girl Power, while it can be powerful when cast on certain creatures tends to not really carry any value. The situations where using this card make a difference in battle over other buffs is very uncommon, and you'd be better served by other cards.

## Campaign PvE

Girl Power is no stronger in PvE than it is in other modes, but using it can get results if you carry the right cards.

## Random PvE

Girl Power won't serve you well in rPvE, you're better off running other cards.

## PvP

Girl Power can have some application if you use it on , but other than this it has few other areas of applicability in PvP. You'd just be better off with another card.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Jorne

***Jorne** can refer to the playable card and to the story character.*

* Card
* Story Character

## Jorne**Edit**

 **Jorne**Jorne3004 Giant LeaderWrecking HammerGiant Shelter63506980

**Jorne** is a Tier 4 () legendary Unit of no faction. This rare card was released with the Lost Souls Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

The oldest son of the earth and king of the giants.

**Wrecking Hammer**
Power Cost: 100 **Active:** Activate to thrust Jorne's giant hammer onto the ground dealing damage to surrounding enemies. Every hostile structure within a 25m radius takes 1800 / 1900 / 2000 / 2200 damage, up to 7200 / 7600 / 8000 / 8800 in total. Units take only 100 damage but every small, medium or large unit within the affected area will be knocked back. Reusable every 20 seconds.

**Giant Shelter**
 **Passive:** Jorne is surrounded by an air of invulnerability and shelter that benefits his fellow leaders. Every other Legendary unit within a 30m radius takes 50% less damage.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability :
	+ Increased the effect radius from 20m to 25m.
	+ Increased damage from 1800 / 1900 / 2000 / 2200 (5400 / 5700 / 6000 / 6600 in total) to 1800 / 1900 / 2000 / 2200 (7200 / 7600 / 8000 / 8800 in total).

Patch #400031
* Active ability :
	+ Reverted accidental changes to the ability name in Patch #400030.
	+ Can now also damage Power Wells and Monuments.
	+ Improved description to be more consistent.
* Passive ability :
	+ Corrected small typo in English ability description.

Patch #400030
* Active ability :
	+ Changed the damage from 1800 / 2000 / 2000 / 2200 (5400 / 6000 / 6000 / 6600 in total) to 1800 / 1900 / 2000 / 2200 (5400 / 5700 / 6000 / 6600 in total).
	+ Changed knockbacked unit sizes from ≤M / ≤M / ≤L / ≤L to ≤L on all upgrades.
	+ Adjusted description to include the exact damage against units.
	+ Fixed incorrect upgrade stars for ability.
* Passive ability :
	+ Increased the radius from 20m to 30m.
	+ Adjusted visual effect's color on affected units to be blue to differ from similar effects.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Equilibrium

## Equilibrium**Edit**

* Frost
* Nature

 **Equilibrium**Equilibrium12512 ArcaneEmergence Heal

 **Equilibrium**Equilibrium12512 ArcaneHarmonic Heal

**Equilibrium** is a Tier 3 () Spell of the Nature faction. This common card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.
In Skylords Reborn the Frost affinity is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A healing spell with the potential for immense burst healing. The power of this spell is influenced by the health of friendlies or hostiles in its zone of casting.

## Card Info

* Equilibrium (Frost)
* Equilibrium (Nature)

**Emergence Heal**
Affinity Dependency:  Frost **Godspell:** Releases a heal spell that will prove to be increasingly more powerful the more enemy units are positioned within the target area. Friendly units in a 25m radius will be healed for 450 / 500 / 500 / 500 life points per every 800 / 800 / 750 / 700 enemy life points surrounding them. There is a minimum heal amount of 1000 while up to 4500 / 5000 / 5000 / 5000 life points can be restored in total. Reusable every 10 seconds.

**Harmonic Heal**
Affinity Dependency:  Nature **Godspell:** Releases a heal spell that will prove to be increasingly more powerful the more friendly units are positioned within the target area. Friendly units in a 25m radius will be healed for 450 / 500 / 500 / 500 life points per every 1200 / 1200 / 1100 / 900 friendly life points surrounding them. There is a minimum heal amount of 1000 while up to 4500 / 5000 / 5000 / 5000 life points can be restored in total. Reusable every 10 seconds.
## Notes & Strategies

Equilibrium, as its name suggests; serves to equalize the playing field. Through this spell massive healing can be granted based on the number of units, friendly or hostile depending on the affinity.

The gifted affinity is best used to heal swathes of XL units when coming up against a boss.

The blessed affinity is best used when facing overwhelming opposition to offset huge incoming damage on your army.

## Campaign PvE

Both affinities serve their respective uses and retain their effectiveness when applied appropriately.

## Random PvE

Equilibrium Gifted is the most highly used affinity due to the high number of XL units.

This can be very important in the late game, especially versus deadly bosses like Hellhound.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Changed the displayed affinity coloring of the ability icon in the card's tooltip from Frost to Nature.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Caustic Sentinel

* If you are familiar with the topic, please help to expand this article.
* These pages may also need cleanup.
* This page is automatically sorted into the category Cleanup required, until this box is removed.

## Statistics

**Caustic Sentinel** is a Battleground early-game boss unit which is encountered on the  **Natureland** preset on difficulty x till difficulty x.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Acid Spit**
 **Autocast:** Every 3 seconds, unit spits bile that deals 340 damage to enemies in a 10m radius around its target, up to 540 in total.

**Steadfast**
 **Passive:** Cannot be knocked back.

**Swift**
 **Passive:** Moves at high speed.
## Patch History

Patch #400043
* Autocast ability  **Acid Spit**:
	+ Added an impact visual effect to the projectile.

Patch #400042
* Added  Caustic Sentinel to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Aura of Corruption

## Aura of Corruption**Edit**

 **Aura of Corruption**Aura of Corruption1008 SpellMischievous Aura

**Aura of Corruption** is a Tier 2 () Spell of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Mischievous Aura**
After 4 seconds a destructive aura of 30m radius will have formed at the target location. Every card played out within it will backlash, dealing 5 / 6 / 7 / 8 times their power cost times their orb count as area damage distributed among all hostile and friendly units, up to 10000 in total. Lasts for 40 seconds. Reusable every 55 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Improved ability tooltip and status bar description to be more consistent.

Patch #400030
* :
	+ Reverted accidental changes to the ability name in Patch #400022.
	+ Replaced the word "era" with "orb count".
	+ Added the total damage cap of 10000 to the description.
	+ Improved upgrade card descriptions.

Patch #400028
* :
	+ Increased the cooldown from 40 to 55 seconds.

Patch #400022
* :
	+ Added a status bar icon on units currently within the active area of effect.
	+ Fixed spelling errors on Russian card description.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Lava Field

## Lava Field**Edit**

 **Lava Field**Lava Field12016 SpellBurn!

**Lava Field** is a Tier 2 () Spell of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

A successor to  with a wide radius of effect, higher damage output, and stronger knockback, but is incredibly expensive.

## Card Info

**Burn!**
Spreads burning liquid over the ground dealing 340 / 360 / 400 / 440 damage to hostile units and 170 / 180 / 200 / 220 to structures in a 25m radius, up to 2100 / 2200 / 2400 / 2660 in total. Knocks back small and medium units. Affects ground targets only. Reusable every 10 seconds.
## Notes & Strategies

Lava Field is a powerful, but pricey spell to wield. While it is capable of dishing significant damage to a large army and knocking around its lesser units, the power cost required to do this is rather high and can leave you grasping for more power in a dire situation if misused. Making the most of Lava Field requires some good observation of situations and deciding whether or not to commit to the cost.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Pre-Release Patch #400019
* was added to the PvE Bandits Starter Deck and replaced .

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Magma Spore

## Magma Spore**Edit**

 **Magma Spore**Magma Spore5024 Elemental ArcherMagma BlastGround BlastSwift1760620

## Statistics

### Booster Content

General, Mini, Bandit, Fire, Fire/Frost, Twilight

### Card ID

374

**Magma Spore** is a Tier 3 () Unit of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Magma Blast**
 **Autocast:** Every 2.5 seconds, unit unleashes a nova of fire that deals 200 damage to hostile units in a 25m radius around the caster, up to 240 in total. Affects air targets only.

**Ground Blast**
Power Cost: 50 **Active:** Activate to hurl a fiery comet that deals 620 / 660 / 720 / 720 damage to enemies in a 15m radius around its target, up to 970 / 1020 / 1120 / 1120 in total. Affects ground targets only. Reusable every 20 seconds.

**Swift**
 **Passive:** Moves at high speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* The passive ability  is now properly shown on the card and explained in its tooltip.

Patch #400031
* Autocast ability :
	+ Improved description to be more consistent.
* Active ability :
	+ Improved description to be more consistent.

Patch #400030
* Increased the card's charges from 8 / 11 / 14 / 16 to 12 / 16 / 20 / 24.
* Autocast ability :
	+ Increased damage on all upgrades from 160 (200 in total) to 200 (240 in total).
		- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.5 seconds.
		- The attack value of total damage dealt over 20 seconds thus was changed from 1260 to 1760.
* Active ability :
	+ Now shows the proper ability type icon on upgrade cards.
	+ Corrected description in French.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Infected Tower

## Infected Tower**Edit**

* Fire
* Frost

 **Infected Tower**Infected Tower7016 TowerSlime CannonInfused Virus14661570

 **Infected Tower**Infected Tower7016 TowerSlime CannonBlessed Virus14661570

**Infected Tower** is a Tier 2 () Building of the Twilight faction. This common card was released with the Amii Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Infected Tower (Fire)
* Infected Tower (Frost)

**Slime Cannon**
 **Autocast:** Every 3 second, the tower shoots out slime dealing 116 / 121 / 128 / 138 damage to enemies within a 8m radius, up to 170 / 177 / 191 / 207 in total.

**Infused Virus**
Power Cost: 60Affinity Dependency:  Fire **Active:** Activate to submerge the tower in a virulent cloud that spreads within a 20m radius around it. Every own unit within it will be turned into a Twilight Pest upon its death. Lasts for 20 seconds. The bugs initially deal 30% more damage for 20 seconds. Affects ground targets only. Reusable every 60 seconds.

**Slime Cannon**
 **Autocast:** Every 3 second, the tower shoots out slime dealing 116 / 121 / 128 / 138 damage to enemies within a 8m radius, up to 170 / 177 / 191 / 207 in total.

**Blessed Virus**
Power Cost: 60Affinity Dependency:  Frost **Active:** Activate to submerge the tower in a virulent cloud that spreads within a 20m radius around it. Every own unit within it will be turned into a Twilight Pest upon its death. Lasts for 20 seconds. The bugs are initially endowed with an Ice Shield that absorbs up to 600 damage for 20 seconds. Affects ground targets only. Reusable every 60 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Passive ability :
	+ Increased damage from 90 / 95 / 104 / 114 (135 / 142 / 156 / 172 in total) to 116 / 121 / 128 / 138 (170 / 177 / 191 / 207 in total).
		- The attack value of total damage dealt over 20 seconds was thus changed from 1130 / 1190 / 1300 / 1430 to 1215 / 1266 / 1355 / 1466.
	+ Increased the splash damage radius from 5m to 8m.

Patch #400031
* Active ability  / :
	+ Improved description to be more consistent.

Patch #400030
* Active ability  / :
	+ Improved description to mention that only ground targets are affected.
	+ Shortened upgrade descriptions to fit on upgrade card on smaller resolutions.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Kobold Laboratory

## Kobold Laboratory**Edit**

 **Kobold Laboratory**Kobold Laboratory508 HutMason MasteryMaterial Research1650

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

539

**Kobold Laboratory** is a Tier 2 () Building of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

## Card Info

Support building, does not attack.

**Mason Mastery**
Power Cost: 40 **Active:** Friendly buildings in a 25m radius take only 60 / 50 / 40 / 40% damage for 15 seconds. Reusable every 30 seconds.

**Material Research**
 **Passive:** Friendly buildings in a 25m radius have 50 / 50 / 50 / 70% lower repair costs.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Aspect of Spring

***Aspect of Spring** can refer to the boss entity in the campaign scenario  or the boss entity in the  **Natureland** Battleground preset.*

* Story Character
* Natureland Boss Entity

## Statistics

**Aspect of Spring** is one of the 4 forms of  Viridya's Spirit faced at the end of the campaign scenario .

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

* If you are familiar with the topic, please help to expand this article.
* These pages may also need cleanup.
* This page is automatically sorted into the category Cleanup required, until this box is removed.

## Statistics

**Aspect of Spring** is a Battleground mid-game boss unit which is encountered on the  **Natureland** preset on difficulty 7 till difficulty 10.

## Abilities

**Leader Immunities**
 **Passive:** Generic Boss Immunities

**Blinding Light**
 **Autocast:** Every 7 seconds, unit casts a blinding sphere of light that deals 400 damage to enemies in a 10m radius around its target, up to 600 in total. Additionally, affected units can neither use ranged attacks nor special abilities for 7 seconds.

**Storm Cloud**
 **Autocast:** Every 20 seconds, unit creates a thunderstorm that tosses 8 bolts of lightning at hostile units within a 20m radius. Every bolt may jump to several targets dealing 180 damage to the first one while the following targets will take continously less damage. Lasts for 12 seconds.

**Emerald Blessing**
 **Autocast:** Every 30 seconds, unit instantly heals friendly units within a 25m radius for up to 2000 life points in total. Additionally, creates an aura of25m radius at the target area where friendly units regenerate 2% of their maximum life points every second, up to 5000 life points in total. Lasts for 10 seconds.

**Steadfast**
 **Passive:** Cannot be knocked back.
## Patch History

Patch #400042
* Added  Aspect of Spring to the game.

## See also

Non-Player Card Entites

 Natureland Preset Bosses
Bandit Steelguards

## Basic Info

Bandit Steelguards are **tier two** units of the Wasteland Bandits. Similar to the  Bandit Crossbowmen, they differ from their weaker brethren with stronger attacks and resistance to ranged/magical attacks.

## Ability Info

**Official Tooltip**
Wear masterfully crafted armor that protects them from magic and other ranged attacks.

**Enchanted Armor**
 **Passive:** Takes 50% less damage from ranged and magical attacks.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Bandit Steelguards are ranged versions of the  Bandit Spearmen, but trade the slowing strikes and steadfast nature for resistance to ranged and magical attacks, giving them added durability against those in combat. This can make it difficult to kill them with archers, especially those with small counter damage as their resistance will nullify it. Engaging them in melee is the optimal approach if possible.

## Trivia

* Bandit Steelguards are **Reskins** of the  Bandit Crossbowmen and .
* It is one of the only cards that is a reskin of both a non-player entity and a player card at the same time.
Lore/Legends

In the Chronicle there is a **Legends** tab, that contains the story of certain units that are playable cards in the game. There is one cover page that introduced the 4 elements to which the units and their stories belong. Below you find the cover page and respective stories grouped per element.

 — The Aedai Chronicles

Fire Side Tab IconFrost Side Tab IconNature Side Tab IconShadow Side Tab Icon
## Legends

Data basis of the following legends entries is stored in module Lore/Legends, please do not make changes to those here.

* Fire
* Frost
* Nature
* Shadow

### Introduction

Fire was one of the first elements, created from the rageful tears that the first slayer had shed, forming the stars in the sky. It is aimless, rash and full of rage, but unparalleled in strength. It is the primal wrath that is the fuel of all conflict.

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Frost was created by the winds and mists to stop the invasion of the Ancients in a massive layer of ice. So a new element joined creation, a force that would be the shield and shelter of those in need, unyielding, valiant and gifted with the wisdom of its father elements.

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Nature chose to be. The trees were created by the earth as a defense against the winds, to root its soil and drink the rains. But they rebelled against the earth and created their own realm that would serve as a haven of life that would color the world instead of ravage it.

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Shadow is the oldest of the elements, it is the essence of the blood from the first victim, the mark of death and pain that flowed out and soaked the universe with its dark taint. It is the embodiment of terror and agony of loss and the part of ourselves we must learn to understand.

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## Patch History

No patches in Skylords Reborn have concerned this article's content yet.
Icefang Raptor

## Icefang Raptor**Edit**

* Fire
* Frost

 **Icefang Raptor**Icefang Raptor7016 Elemental SoldierInfused ReserveStompAgilityProtected Rush820900

 **Icefang Raptor**Icefang Raptor7016 Elemental SoldierBlessed ReserveStompAgilityProtected Rush820900

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID (Frost)

1468

**Icefang Raptor** is a Tier 2 () Unit of the Frost faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Frost, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Icefang Raptor (Fire)
* Icefang Raptor (Frost)

**Infused Reserve**
Affinity Dependency:  Fire **Passive:** If the unit has equal or less than 450 life points left it will extend its frosty spikes. In this emergency state it will then reflect 35% of damage taken by melee units to the respective attacker.

**Stomp**
 **Passive:** Tramples small units.

**Agility**
Availability: Upgrade 1-3 **Passive:** Near friendly structures (40m) the unit gains fast movement speed.

**Protected Rush**
Availability: Upgrade 1-3 **Passive:** While under the effect of an Ice Shield the unit gains significantly increased movement speed.

**Blessed Reserve**
Affinity Dependency:  Frost **Passive:** If the unit has equal or less than 450 life points left it will extend its frosty plating. In this emergency state it will then take 30% less damage.

**Stomp**
 **Passive:** Tramples small units.

**Agility**
Availability: Upgrade 1-3 **Passive:** Near friendly structures (40m) the unit gains fast movement speed.

**Protected Rush**
Availability: Upgrade 1-3 **Passive:** While under the effect of an Ice Shield the unit gains significantly increased movement speed.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Frost

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Passive ability :
	+ Increased damage dealt to melee attackers from 30% to 35%
	+ Improved description to be more consistent.
* Passive ability :
	+ Increased damage reduction from 25% to 30%.
	+ Improved description to be more consistent.

Patch #400031
* Passive ability :
	+ Added missing tooltip description.

Patch #400030
* Increased the unit's life points from 895 to 900 on all upgrades.
* Passive ability  / :
	+ Now already triggers if the unit has an equal to the threshold amount of life points left.
* Passive ability :
	+ Added missing required range near structures to the description.
* Added a new passive ability :
*Tramples small units*.
* Added a new passive ability :
*While under the effect of an Ice Shield the unit gains significantly increased movement speed.*
	+ The ability is only available on upgrade I-III.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Lifestealer

## Lifestealer**Edit**

 **Lifestealer**Lifestealer5016 TowerPainful ShotSacrificeStill Alive13801200

**Lifestealer** is a Tier 1 () Building of the Shadow faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

A tower with impressive stats shares with it a grim source of firepower: The tower must use its own life points to attack.

## Card Info

**Painful Shot**
 **Autocast:** Every 2 seconds, tower fires a painful shot that deals 85 / 90 / 100 / 110 damage to enemies in a 5m radius around its target, up to 130 / 140 / 150 / 165 in total. Every shot reduces the tower's life points by 50. Tower will no longer attack once its life points have been reduced too far. Knocks back small units.

**Sacrifice**
Power Cost: 0Availability: Upgrade 2-3 **Active:** Activate to sacrifice an own unit in order to transfer the victim's life points into own life points. Reusable every 15 seconds.

**Still Alive**
 **Passive:** Regenerates 5 life points every second.* Hide
* Show Details

After 10 seconds, the Lifestealer can fire one extra time.
## Notes & Strategies

Lifestealers fulfill a solid early-game defense option since they deal a significant level of damage. However, they are not effective against foes that can deliver high damage at a distance, especially due to their attack siphoning life points.

Lifestealers are very cheap however, and are thusly a perfect throwaway tower for defending frontal positions.

## Campaign PvE

Lifestealers can readily hold against a small number of foes alone, and can assist against an early army when supported.

Against opponents with very long range, or siege capabilities, the Lifestealer will quickly turn to rubble.

It is not recommended to take this tower into higher difficulties due to there being a greater amount of foes that can smash it early on.

## Random PvE

Lifestealers can be good for creating a "Buffer Zone" to pull the foes in the first camp into range. This is a viable tactic if you are unfamiliar with advanced tactics.

Outside of this, the Lifestealer has minimal other uses.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

This card has not been changed yet, compared to its original appearance in BattleForge.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Life Weaving

## Life Weaving**Edit**

 **Life Weaving**Life Weaving7016 ArcanePain Link

**Life Weaving** is a Tier 1 () Spell of the Shadow faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Pain Link**
All damage done to the targeted friendly unit is reduced by 30 / 40 / 50 / 50%, transferring 50% of the received damage to hostile and friendly units within a 15m radius. This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Lasts for 20 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400043
* :
	+ Fixed the damage transfer to no longer target nearby structures but only units.

Patch #400031
* :
	+ Improved ability tooltip and status bar description to be more consistent.
	+ Description now explains that the transferred damage cannot be reduced with buffs and penetrates Ice Shields.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Frost Shard

## Frost Shard**Edit**

 **Frost Shard**Frost Shard14016 SpellFreezing Shock

**Frost Shard** is a Tier 3 () Spell of the Frost faction. This ultra rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Freezing Shock**
Casts a shock blast that deals 580 / 620 / 700 / 700 damage to hostile units and structures in a 15m radius, up to 2900 / 3100 / 3500 / 3500 in total. Freezes affected hostile units and buildings for 15 / 15 / 15 / 20 seconds afterwards. Additionally, the spell is able to ignore the usual damage reduction of frozen targets. After freeze wears off, targets are immune against Freeze for 10 seconds. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* :
	+ Decreased damage from 580 / 620 / 700 / 700 (3150 / 3300 / 3500 / 3500 in total) to 580 / 620 / 700 / 700 (2900 / 3100 / 3500 / 3500 in total).
	+ Improved German ability description.

Patch #400030
* Changed the card's power cost on all upgrades from 150 to 140 power.
* :
	+ Now ignores the usual damage reduction of frozen targets.
	+ Can now also freeze buildings.
	+ Changed damage from 750 / 790 / 870 / 870 (2250 / 2400 / 2600 / 2600 in total) to 580 / 620 / 700 / 700 (3150 / 3300 / 3500 / 3500 in total).
	+ Increased freeze duration from 10 / 10 / 10 / 15 seconds to 15 / 15 / 15 / 20 seconds.
	+ Fixed a bug where the card dealt less damage than intended against squad units.
	+ Fixed a bug where the card froze more targets than intended.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Balancing

## Quick Navigation

Balancing is a game design concept to change gameplay elements and features to make the game's components similarly desirable and effective.

In Skylords Reborn, balancing mainly focuses on tuning the playable cards. When balancing, influences on the different game modes (PvE and PvP) have to be kept in mind and the principles of the philosophy documents have to be employed.

## Current Iteration

* May contain speculation or statements that later turn out differently.
* Please remove this notice once the content has been published.

Certain over- and underperforming cards have been proposed for balancing via the Forum Balancing Section and/or the Balancing Discord and will be tested over multiple iterations on the test server (initially English only).

Shown below are all changes of the currently available iteration compared to the live servers. Keep in mind they can change any time and are **not** official live server patch notes. If not specified, these card changes apply to all upgrade versions of the cards, if background information or context was provided, it is displayed as a quote.

### Card Changes

#### New Player Cards

The following new cards are available for testing:

* None

#### Systematic Changes

These are changes that affect a bigger number of cards in a similar fashion:

* None

## Halted Testing Changes

A few changes have been removed from the test server for now. They were disenabled to focus testing on other subjects or due to implementation issues and might see a return in some form at a later date. The respective latest form of these cases is listed below:

### Systematic Changes

* Adjustment of squad knockback interactions:
The following attacks' damage radii were changed to no longer be applied at the center of squads but on the unit hit. Thus even if split up enough, targets will always receive at least some damage and no longer become invincible to these attacks:

* / : Autocast ability
* / : Autocast ability
* / : Autocast ability
* / : Autocast ability
* (incl. Revenant) /  (incl. Revenant) : Autocast ability
* /  (incl. Revenant): Autocast ability
* / : Autocast ability
* : Active ability
* / : Autocast ability
* / : Autocast ability
* / : Autocast ability  /

* Adjustment of healing stacking:
The following regneration effects are now stackable:

* / :  /
### Player Card Changes

*As long as the unit attacks enemy non-amii buildings, they gain piles of spoils depending on the damage they deal to that building.*
* Added a new active ability **:
*Once they collect enough piles, they are able to cash out a certain amount of piles at an own power well by draining 20 of the stored power from the power well and adding it to the power pool. Can be used every 5 seconds.***
Bandit Lord

## Basic Info

The Bandit Lord is a **tier five** unit of the Wasteland Bandits. Incredibly powerful and with the ability to harvest fallen corpses in order to regenerate life points.

## Ability Info

**Official Tooltip**
Regenerates health from nearby corpses.

**Corpse Feast**
 **Passive:** Gathers nearby corpses to regenerate 350 life points every second.* Hide
* Show Details

* The ability name and description are not official.

## Tips & Strategies

Not only does the Bandit Lord pack some of the highest stats in the game, but also one of the strongest abilities. Able to harvest fallen corpses and regenerate 5% of his maximum life points every second once it has been triggered. This means killing any unit around him, or losing one of your own units will make it far more difficult to kill him, and will punish sloppy gameplay heavily. Dispatch him at a safe distance if you can, otherwise try not to kill anything other than him in the fight.
Bandit Lancer

## Bandit Lancer**Edit**

* Nature
* Shadow

 **Bandit Lancer**Bandit Lancer6024 Human SoldierGifted BrandingLife StealerSwiftStomp13001020

 **Bandit Lancer**Bandit Lancer6024 Human SoldierTainted BrandingLife StealerSwiftStomp13001020

## Statistics

### Card ID (Shadow)

1568

**Bandit Lancer** is a Tier 3 () Unit of the Bandit faction. This uncommon card was released with the Amii Edition and has 2 affinity variants,  Nature and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Bandit Lancer (Nature)
* Bandit Lancer (Shadow)

**Gifted Branding**
Power Cost: 10 / 10 / 0 / 0Affinity Dependency:  Nature **Active:** Activate to mark the targeted enemy, disable its special abilities and force it to move at walk speed only. All ranged attackers within a 65m radius will focus their attacks on the marked target while their attack range is increased by 15 / 15 / 15 / 23m. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 30 seconds.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.

**Tainted Branding**
Power Cost: 10 / 10 / 0 / 0Affinity Dependency:  Shadow **Active:** Activate to mark the targeted enemy and make it take 15% more damage. All ranged attackers within a 65m radius will focus their attacks on the marked target while their attack range is increased by 15 / 15 / 15 / 23m. Lasts for 15 / 20 / 20 / 20 seconds. Reusable every 30 seconds.

**Life Stealer**
 **Passive:** 15% of the damage dealt by the unit will be added to its life points.

**Swift**
 **Passive:** Moves at high speed.

**Stomp**
 **Passive:** Tramples small units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Nature
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400035
* Active ability  / :
	+ Increased the targeting range from 5m to 8m.
	+ Added a preview of the targeting range that is displayed on hover over the activation button.

Patch #400030
* Increased the card's charges from 10 / 14 / 17 / 20 to 12 / 16 / 20 / 24.
* Increased the unit's life points from 770 / 810 / 890 / 980 to 810 / 850 / 930 / 1020.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Fire Sphere

## Fire Sphere**Edit**

 **Fire Sphere**Fire Sphere12016 SpellMassive Explosion

**Fire Sphere** is a Tier 4 () Spell of the Fire faction. This common card was released with the Twilight Edition and has no affinity variants, nor a promo version.
In Skylords Reborn this card is available to all players as a starter card.

This card has been changed already, compared to its original appearance in BattleForge.

The late-game successor to  and . This spell inflicts significant damage, but has a long preparation time.

## Card Info

**Massive Explosion**
Creates a huge ball of fire that explodes after 10 seconds dealing 5340 / 5460 / 5700 / 6000 damage to enemies in a 25m radius, up to 8130 / 8500 / 9200 / 10000 in total. Knocks back every hostile unit within that area. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* :
	+ Increased time until reusable from 10 seconds to 20 seconds.

Patch #400035
* :
	+ Increased damage from 5340 / 5460 / 5700 / 6000 (6130 / 6500 / 7200 / 8000 in total) to 5340 / 5460 / 5700 / 6000 (8130 / 8500 / 9200 / 10000 in total).
	+ Increased the effect radius from 15m to 25m.
	+ Knock back now affects all hostile units in the area regardless of whether they are damaged or not.

Patch #400033
* :
	+ Fixed incorrect handling of overkill damage.

Patch #400022
* Decreased the card's energy cost from 150 energy to 120 energy.
* Increased total card charges from 4 / 6 / 7 / 8 to 8 / 11 / 14 / 16.
* **Massive Explosion**:
	+ Changed damage from 2240 / 2360 / 2600 / 2900 (6730 / 7100 / 7800 / 8600 in total) to 5340 / 5460 / 5700 / 6000 (6130 / 6500 / 7200 / 8000 in total).
	+ Reduced cooldown from 20 seconds to 10 seconds.
* Changed the Card ID from 729 to 1664.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Incubator

## Incubator**Edit**

* Fire
* Shadow

 **Incubator**Incubator1004 ShrineInfused Morphing3480

 **Incubator**Incubator1004 ShrineTainted Morphing3480

**Incubator** is a Tier 4 () Building of the Shadow faction. This common card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Incubator (Fire)
* Incubator (Shadow)
Support building, does not attack.

**Infused Morphing**
Power Cost: 0Affinity Dependency:  Fire **Active:** Activate to transform an own ground unit within a 100m range into a Mutating Frenzy that has its special Deathwish already activated. Thus it deals 75% more damage but also loses 90 life points every 2 seconds. Mutating Frenzy has the same upgrade level as the building itself. Reusable every 20 seconds.Support building, does not attack.

**Tainted Morphing**
Power Cost: 0Affinity Dependency:  Shadow **Active:** Activate to transform an own ground unit within a 100m range into a Mutating Frenzy that is not able to distinguish between friend and foe. Thus it deals 100% more damage but will start attacking whatever entity is next to it no matter if it is friendly or hostile. It cannot be controlled by the player. Mutating Frenzy has the same upgrade level as the building itself. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Active ability  / :
	+ The power cost of the summoned **Mutating Frenzy** has been decreased from 120 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.

Patch #400030
* Active ability  / :
	+ Improved description of summoned unit.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Frost Mage

## Frost Mage**Edit**

 **Frost Mage**Frost Mage6016 Human WizardIce Lance470570

**Frost Mage** is a Tier 1 () Unit of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

**Ice Lance**
 **Autocast:** Every 4 seconds, unit shoots an ice lance through enemies in a straight line, dealing 57 / 60 / 67 / 75 damage to each, up to 85 / 90 / 100 / 113 in total. Knocks back small units.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Autocast ability :
	+ Increased damage cone length from 35m to 38m.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
Fallen Skyelf

## Fallen Skyelf**Edit**

* Normal
* Promo

 **Fallen Skyelf**Fallen Skyelf10012 Sky Elf CorruptorInfernal BladeVisions of Despair15601000

 **Fallen Skyelf**Fallen Skyelf10012 Sky Elf CorruptorInfernal BladeVisions of Despair15601000

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID (Promo)

1034

**Fallen Skyelf** is a Tier 3 () Unit of the Shadow faction. This rare card was released with the Twilight Edition and has no affinity variants, but a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Fallen Skyelf
* Fallen Skyelf (Promo)

**Infernal Blade**
 **Autocast:** Every 1.6 seconds, unit casts a lance of infernal power that deals 100 damage to enemies in a 5m radius around its target, up to 150 in total.

**Visions of Despair**
Power Cost: 0 **Active:** Activate to significantly weaken an enemy unit. Target takes 150 / 150 / 200 / 200% more damage for 10 / 15 / 15 / 15 seconds. Spell will be interrupted if caster is knocked back or target moves out of range. If target is still alive after the spell ends it will be completely healed. Reusable every 30 / 30 / 30 / 20 seconds.

**Infernal Blade**
 **Autocast:** Every 1.6 seconds, unit casts a lance of infernal power that deals 100 damage to enemies in a 5m radius around its target, up to 150 in total.

**Visions of Despair**
Power Cost: 0 **Active:** Activate to significantly weaken an enemy unit. Target takes 200% more damage for 15 seconds. Spell will be interrupted if caster is knocked back or target moves out of range. If target is still alive after the spell ends it will be completely healed. Reusable every 20 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Normal
* Promo

Promo cards are already fully upgraded by default and thus do not have upgrade cards.
## Gallery

* Card Artwork
* Card Artwork (Promo)
1/2
## Patch History

Patch #400031
* Active ability :
	+ Added a preview of the ability radius that is displayed on hover over the ability activation button.

Patch #400030
* Increased the card's charges from 4 / 6 / 7 / 8 to 6 / 8 / 10 / 12.
* Adjusted the class name in non-English languages.
* Autocast ability :
	+ Now correctly displays the attack speed of 1.6 instead of 2 and thus an attack value of total damage dealt over 20 seconds of 1560 instead of 1400.
* Active ability :
	+ The debuff shown in affected enemy's status bar now has the correct description for each upgrade.
	+ Now uses the same description and ability name for the normal and promo version.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards
List of card interactions

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In BattleForge there are some hidden interactions that only occur when certain units meet in specific situations. Below is a list of known interactions. This list is not necessarily complete.

## List of known conversations

How it works:
If you spawn units in this order you have to chance to hear conversation between them.
There are chances that after first unit second unit will just roar or answer also.

* or  next to , sometimes  or  answer.
* next to .
* next to
* next to
* next to
* next to
* next to  or  (probably other Shadow units)
* next to to  and other Shadow units.
* next to  (looks like there are 2 answers and 1 roar of Spearmen).
* next to  - very funny.
* ,  next to .- Satanael's answer is funny.
* and  - order doesnt matter, there are 2 dialogues for both cases.
* next to .
* next to
* next to