Gillieabad of the Tao

The Gillieabad and spirits of the Tao are fairly structured in their portfolio and those they answer to; a Gillieabad will have a number of Abberundy that follow them who, in turn, have a number of Myrrigun following them.

## Quinrath

*Gilliabad*

The Maker, Shaper of words, the Guardian. Quinrath is a watcher and creative power, their hand is seen in teaching others and showing ​ them how to tool and to make, they guard the ways of the Wyld.

### Omukuru

*Abberundy*

Guardian of the Deserts Combat - *Healing, debilitation, ​Armouring and Mimicry*

**​Musso Coroni** (*Myrrigun*) - Hardiness, Oasis, Shadows cast by things, Lions and ​ Tigers
**Jakuta** (*Myrrigun*) - Shapeless Evil, Solitude, meditation, calmness
**​Uhlanga** (*Myrrigun*) - Messengers, Crossroads, caravans and hot sands
**Oshun** (*Myrrigun*) - Sandstorms, Visions, Life and madness.
### Ditaolane

*Abberundy*

Guardian of the Seas Combat - *Armouring, Healing, ​ Damaging and Debilitation*

**​Lemanja** (*Myrrigun*) - Beasts that swim, tears and kindness.
**​Ozain** (*Myrrigun*) - The Drowned, Tides, calm water and water spirits.
**​Babalua Iye** (*Myrrigun*) - Disease, pestilence, waves and navigation.
**Ga Garub** (*Myrrigun*) - Erosion, relentless nature, time and energy.
### Kaka Guie

*Abberundy*

Guardian of the Mountains Combat - *Armouring, Armouring ​ II, Healing and Mimicry*

**Chiuta** (*Myrrigun*) - Eternity, Strength, Deep Roots and family.
**Nana** (*Myrrigun*) - Boulders, stones and rocks, caves and bears.
​**Agayua** (*Myrrigun*)] - Clouds, snow, ice and valleys.
**​Oxossi** (*Myrrigun*) - Volcanoes, anger, patience and height.
### Mwuetsi

*Abberundy*

Guardian of Shaping & Growth Combat - *​Tacticus, Tacticus II, ​ Mimicry and Mimicry II*

**Nasani** (*Myrrigun*) - Crafting, spiders, webs and ensnarement
**​Cuwu Obi** (*Myrrigun*) - Agriculture, growth, fertility and trade
**​Nil Orihubo** (*Myrrigun*) - Tools, cities, roads and civilisation
**​Heiletsi Abib** (*Myrrigun*) - Buildings, forges, mining and islands.

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## ​Avannah

*Gilliabad*

The plague bringer, the lover, the nurturing hand. Avannah ​ is a whimsical power both cruel and caring at the flip of a coin. They are ​ resourceful and in their grace many have found fear.

### Congal Claen

*Abberundy*

The Custodian of the Moon Combat - *​Healing, Armouring ​ Debilitation and Debilitation II*

**Taranis** (*Myrrigun*) – Unseen Ways, The Blind, Tiredness and Poisons
**​Cadne** (*Myrrigun*) – Forgetfulness, Memories, Trauma and Bones.
**​Serall** (*Myrrigun*) – Past Lives, Lineage, Pride and Ancestors.
**​Pooroba** (*Myrrigun*) – Fairness, Mercy, Liberation and Equality
### ​Cyheuraeth

*Abberundy*

The Custodian of the Skies Combat - *​Damaging, Mimicry, Armouring ​ and Debilitation*

**​Midhir** (*Myrrigun*) – The Four Winds, Tempests, Stillness and Currents.
**​Matedas** (*Myrrigun*) – Fortune, Avians, Songs and Communication
**​Corelarus** (*Myrrigun*) – Weather, Prediction, Clouds and rain.
**​Laittel** (*Myrrigun*) – Harvests, Festivals and Seasonal Rites
### ​Dian Cecht

*Abberundy*

The Custodian of the Sun Combat - *Damaging, Damaging II, ​ Healing and Healing II*

**​Waschilt** (*Myrrigun*) – Death, destruction and endings
**​Jurno** (*Myrrigun*) – Healing, Smiles and increasing strength for competitive ​ reasons
**​Calimar** (*Myrrigun*) – Prosperity, Energy, Mornings and Fertility
**​Guhl** (*Myrrigun*) – War, Bloodshed, Excellence and Battle
### ​Mug Ruith

*Abberundy*

The Custodian of Mythical Beasts Combat - *​Debilitation, Healing, ​ Tacticus and Armouring*

**Dun** (*Myrrigun*) – Spiritual Contact, swiftness, Fangs and shape shifting
**​Palagon** (*Myrrigun*) – Fae Contact, Glamour, Lies and Rites of Passage
**​Rawarn** (*Myrrigun*) – Revenge, terror and Strengthening friendship
**​Ruilan** (*Myrrigun*) – The Unnatural, Abominations, Childbirth and Sex

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## ​Ravage

*Gilliabad*

The hunter, the fearsome death, creature of the shadows. ​ Ravage is a dark and powerful power, cunning and full of tricks. They are ​ merciless and hard breaking those that would oppose their children.

### Borghild Gudrun

*Abberundy*

Lord of the Forests Combat - *​Debilitation, Mimicry, ​ Tacticus and Armouring*

**​Gerd** (*Myrrigun*) – Dark Places, Roots and blindness
**​Heidrun** (*Myrrigun*) – Hidden Things, place names and oaths
**​Bil** (*Myrrigun*) – Great Trees, errands, protection and eternal youth
**​Nott** (*Myrrigun*) – Whispers, Night, scuttling things, apples.
### Oden Njord

*Abberundy*

Lord of Beasts that walk and fly Combat - *​​Damaging, Damaging II, ​ Armouring and Tacticus*

**​Nori** (*Myrrigun*) – Forest Beasts, victory and chieftains
**​Valyjar** (*Myrrigun*) – The Raven Lord, Beasts that fly, nobility.
**​Rorth** (*Myrrigun*) – Thunder and Lightning, feathers and far seeing.
**​Kerth** (*Myrrigun*) – Great strength, Claws and speed.
### Sigurd Verdandi

*Abberundy*

Lord of the Earth Below Combat - *​Damaging, Tacticus, ​ Mimicry and Debilitation*

**​Kaol** (*Myrrigun*) – Murder, deceit and deception.
**​Foresit** (*Myrrigun*) – Justice, Sworn words and binding.
**​Kalakar** (*Myrrigun*) – Burrowing, tremors, claws and nuts.
**​Valil** – Silence, loneliness, shields and hardship
### ​Ing Skuld

*Abberundy*

Lord of Hunters Combat - *​Tacticus, Tacticus II, ​ Armouring and Mimicry*

**​Koo’or** (*Myrrigun*) – Frenzied attacks, sustained strength and stamina
**​Chool** (*Myrrigun*) – Tracking, Sharp senses cunning and the chase.
**​Njodor** (*Myrrigun*) – Blood, rituals, embodiment and the pack
**​Beyla** (*Myrrigun*) – Terrain, Hearing of spoken Oaths and vengeance against broken ​ heard oaths.

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