Defense

To find more information about individual class and its weapons, click on one of the portraits below.

## Demoman

* All primaries are crit boosted if the Demoman has a shield equipped.
* The Grenade Launcher reloads faster.
* The Loch-n-Load does extra damage.
* The Bootlegger reduces damage taken from sticky jumping instead of its normal properties.
* The B.A.S.E. Jumper grants you with the Precision powerup when deployed while blast jumping.
* Custom Primary Weapon that utilizes hitscan instead of projectiles!
* The Stickybomb Launcher reloads faster.
* The Sticky Jumper has stock stats but drains health while equipped. You must deal damage with other weapons to heal yourself.
* All shields block one hit from the Boss, collecting 12 heads (14 heads for Persian) restores the shield.
* The Bottle gives you extra ammunition to your primary and secondary.
* Eyelander, HHHH, Scotman's Skullcutter and Persian Persuader gain heads on hit and it's buffs.
* Collecting 10 heads with the HHHH will transform you into HHH Junior.
* The Claidheamh Mòr increases your speed and gives you a speed boost on hit, but removes your primary.
* The Half-Zatoichi heals 30% of your max health on hit, can overheal you and its honorbound is removed on hit.
* The Persian Persuader swings faster and makes you move faster, but deals half damage.
* The Pain Train does huge damage but missing causes big self-damage and big vertical knockback to yourself.
* The Ullapool Caber is a powerful nuke that recharges over time, the explosion will send you flying! Kaboom!

## Heavy

* The Minigun (and Iron Curtain) gives more health and rewards accuracy with extra damage.
* The Brass Beast deals a lot of damage but blocks healing from medics.
* The Tomislav has increased move speed while revved up, but less firing speed.
* Custom Weapon with faster movement while revved up that can holster while revved up.
* Holding the Shotgun slowly heals you.
* The Dalokohs Bar gives extra health by equipping it.
* The Buffalo Steak Sandvich gives ammo when consumed.
* The Second Banana charges instantly. Heal all your friends!
* Custom Shotguns with unique qualities!
* The Fists gives you extra ammunition to your primary and secondary.
* The KGB and Apoco-Fists turn you into a melee powerhouse, but remove your primary.
* The Warrior's Spirit grants you a speed boost and mini-crits boost on hit, but remove your primary.
* Equip the Eviction Notice if you want to become an unecessary JoJo reference.
* The Holiday Punch has unlimited reach. Tickle the boss across the map!

## Engineer

* Holding the Shotgun slowly heals you.
* The Frontier Justice gains crits while your sentry is targetting the boss.
* The Pomson 6000 is disabled for the time being due to a gamebreaking bug.
* All pistols have crits.
* The Short Circuit primary fire deals big damage.
* Custom pistols with unique stats!
* The Wrench gives extra metal capacity and metal regen.
* The Gunslinger grants you more hp and your mini-sentry grants you metal on hit.
* The Southern Hospitality increases your building's health, but your Sentry's firing speed is lowered.
* The Jag increases the firing range of your Sentry at the cost of having less health.
* The Eureka Effect have faster and easier build, extra dispenser range and teleporters have a two-way use, in exchange of your sentry doing little damage.
* You can grab and throw your buildings with Reload (R), to make them explode with your PDA to do a lot of damage.