recursal/Fanatic-Fandom huggingface dataset:
Star Citizen Patch V0.8.2

The **Star Citizen Patch V0.8.2** is a minor Arena Commander patch. It was released on 2014-06-12.

* **PLEASE NOTE**: You must now press tab to show the cursor when the Arena Commander menu is open in the cockpit.

### New Features/Fixes

* Vanduul no longer show as committing suicide when defeating them with missiles
* Added “Invert Flight Mouse” and “Invert Flight Controller” options to game settings screen
* Helmet animation plays when putting on the helmet now
* Ejection now counts towards player death
* Added an expanded X52 mapping
* Lighting fixes for AMD machines
* Improved Aurora mount/dismount/idle animation
* Increased fuel tank capacity to allow for longer afterburner use
* Improved Thruster Animations
* Improved Holoship destruction
* Player is now able to access the scoreboard whilst waiting on respawn
* Improvements on overlapping ship audio SFX
* Fixed crashes when match round ends
* 300i seat animations now added and improved
* Entering 300i and Aurora with your helmet now displays the HUD on the helmet
* Removed debug text from X55 HOTAS in key binding menu

### Known Issues

#### Hangar

* Buggy can only move when using boost in the business hangar
* Audio missing from legacy Aurora control panels when sit/standing in pilot seat
* CF-117 Badger repeater geometry becomes offset when fired from firing range
* Red replace me ball shown beneath DFM Trainer Hornet
* Texture z-fighting appearing in DFM Trainer Aurora cockpit
* Third person camera view can roll using Q and E

#### Vanduul swarm

* Aurora boost level decreases when not using boost
* Boost level not shown while flying 300i

#### Multiplayer

* Aurora boost level only shown as decreasing after first death
* Other ships can appear to rotate when they actually are not
* Scoreboard info not shown if round ends while outside of ship

## External links

* Star Citizen Patch V0.8.2
* Arena Commander Patch Available
Virgil

Virgil

The **Virgil** system is a collection of planets first discovered by Alaine Viktus in 2412, now abandoned after persistent Vanduul attacks.

## Discovery

The Virgil system is said to have been discovered accidentally by astrophotographer Alaine Viktus. Out on a deep field survey, Viktus found himself unable to use the star-lock function on his camera thanks to an imperceptible level of spacecraft movement. This turned out to be the presence of a nearby jump-point, which in turn led to the discovery of the system.

## Vanduul Conflict

Having existed peacefully for centuries, the Virgil system was turned up by the discovery of the Vanduul and their ensuing raids on the human population. The system was soon turned into a military complex, with entire fleets called to the region because of its proximity to the front line of Tiber.

When Tiber fell, the Vanduul hit Virgil hard and slaughtered its military presence as well as its civilian population. Thanks to the heroics of Squadron 214, several transports managed to make their mistake — but heavy losses were had. The once idyllic Virgil I had its atmosphere turned to a bleak landscape clouded by ashen skies, marking the limitless brutality of the Vanduul.
Redeemer

*The search for The Next Great Starship has ended and Four Horsemen has taken the crown. You voted and now all Citizens will have the option to travel the ‘Verse in a ship designed by Four Horsemen. Congratulations to Four Horsemen and to all the teams that competed in TNGS. We shall see you, and the Redeemer, in the ‘verse.*
The **Redeemer** is gunship manufactured by Aegis Dynamics. It was the winner of The Next Great Ship competition, and was added into the 'verse by **CIG**.

## Original specs

Currently known specs:

```
 Upgrade Capacity: 10
 Cargo Capacity: 15 tonnes

 Engine-
 Main Thrusters: 4 x TR2
 Maneuvering Thrusters: 4

 Hardpoints-
```

## Gallery

* Redeemer
Star Citizen Patch 3

The **Star Citizen Patch 3** is a minor patch to the launcher. It was released on 2013-09-06.

**Build**: *130.7077*

### KNOWN ISSUES

* Tractor beam item does not appear in hangar
* 325a missile mounts missing collision
* Engine not shown in Holo-table interface for Aurora, Aurora LX and 315p
* When entering right side of Aurora, door latch clips into ship and steps are not visible

### INSTALLER

* BUG FIX: Installer now properly installs DirectX and Visual C++ redistributables on fresh copies of Windows 7 and 8
* BUG FIX: Installer now properly installs on windows machine with multiple user accounts
* NEW FEATURE: Installer now detects if new installer has already been installed – not compatibile with old installer installation

### LAUNCHER

* BUG FIX: Launcher no longer tries to load the electrolize font from Google
* TWEAK: Publish date of patch more human readable
* TWEAK: Audio fader tweaks
* TWEAK: Optimizations to lower CPU usage

### HANGAR

* BUG FIX: Buggy will now spawn even when max ship count in hangar is reached
* BUG FIX: Removed CryEngine 3 metrics – stops game client from hitting EA and Crytek websites
* BUG FIX: Ladder mounting/dismounting
* BUG FIX: ‘Use’ message no longer appears in the main menu
* BUG FIX: Foot IK issues fixed in deluxe hangar
* BUG FIX: Some ships appeared to be floating in the Business and Deluxe hangars
* BUG FIX: Missing walls and ladders should now show up
* BUG FIX: Environment sound updates and fixes
* BUG FIX: Ambient sound would stop when walking into certain parts of the Deluxe hangar
* TWEAK: More environment lighting and fog tweaks
* TWEAK: Decals and grunge in some of the hangars
* TWEAK: Glass shaders
* TWEAK: Business hangar spawn points
* TWEAK: Animation tweaks for most enter/exit and cockpit animations
* NEW FEATURE: Added dialog telling user to restart when graphics quality is changed

### SHIPS

* Hornet
	+ BUG FIX: Missing floor in hornet cockpit
	+ BUG FIX: Hornet wings no longer explode if hit

* Aurora
	+ BUG FIX: Right door now works for entering/exiting
	+ BUG FIX: Should no longer beable to enter the pilot seat from outside the ship

* Freelancer
	+ BUG FIX: Exiting turret no longer causes user to teleport out of ship
	+ UPDATE: Lighting and Textures

* Constellation
	+ BUG FIX: Crash when changing seats

* CUTLASS
	+ TWEAK: Geometry, Texture and lighting changes

### DATA (since last patch):

* Patch Data transfered: 107.19TB
* Installer downloads: 55,860
* Amount of successful hangar logins: Over 240,000
* Bug Issues Recorded: 99
* Bug Issues Resolved: 89
Practice

*This article is a stub. You can help Egress Wiki by expanding it.*

**Practice** is a game mode in *Egress* that allows players to take a player of their choice into a house and landing surrounded by water with a couple of practice dummies.

A chest inside the house contains the following items to practice with:

* 8 Molotov Cocktail
* 20 Injection
* 10 Stamina potion
* 1 Frenel's Hourglass
* 10 Shrapnel grenade
* 35 Poisonous molotov
* 1 Improved flame artifact
Tracker

**Tracker** is the official broadcast for Bounty Hunter Guild members. It is hosted by Garret Coliga, and aims to deliver its audience with news pertaining to the profession, as well as insight into how to land the biggest and best bounties.

## The HotSheet

The HotSheet is a regular feature on the show, and has proven to be very popular with audiences. Coliga shares several open bounties — typically those with a humorous or otherwise interesting twist. Tips on possible locations and the proper approach are often give, but the segment is typically quite tongue in cheek.
Upgrade module

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Upgrade modules** are general systems that improve or increase a spacecraft's capabilities, but are not directly part of the sublight engines or weapons and are not mounted on hardpoints. A spacecraft's "upgrade capacity" is the number of upgrade slots it has. Some upgrade modules require more than one slot.

## Upgrade module types

The known types of upgrade modules are listed below:

* **Enhanced cargo hold**: increases cargo capacity or conceals cargo from scans.
* **Internal bulkhead**: increases hull strength.
* **Avionics upgrade**: upgrades to computer hardware.
* **Refinery tools**: improves value of collected spaceborne material.
* **Gun capacitor**: allows more energy to be shifted to weapons.
* **Jump drive**: allows faster-than-light travel between systems.
* **Shield generator**: protects the spacecraft with an energy shield.

## Tradeoffs

All upgrade modules impose a price for the benefits they offer. An enhanced cargo hold, for example, decreases a spacecraft's speed or maneuverability. A gun capacitor allows more energy to be transferred to guns, but at the cost of energy available to shields or engines.
Surveyor

*The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft.*
The **Surveyor** is a salvage ship manufactured by Aegis Dynamics. It is the $32000000 USD stretch goal.
Sol Astroexploration Society

The **Sol Astroexploration Society** is a group of affluent explorers from the planet Sol. The organization is known for its discovery of several notable planets and systems, and for the practice of donating co-ordinates as an act of philanthropy following their discoveries.

## Notable Members

* Pali Laumet
* Darcy Ferron — stoker who the Ferron system came to be named for
UEE Advocacy

UEE Advocacy

The **UEE Advocacy** is a police force in Star Citizen. The Advocacy was originally designed to handle law enforcement tasks that occurred outside of normal planetary jurisdictions. This sometimes includes crossing into other races' territory when the need arose.

The Advocacy reports to the High-Advocate, the leader of the law enforcement and judiciary of the United Empire of Earth.

Well-trained Advocacy agents, who rely as much on their hot-shot piloting skills as on their superior investigative ability, are rightly feared by the criminal world. A single Agent poses enough of a threat to them, to say nothing of a group dispatched for high-profile captures and events. Even taking out an agent will not save them, as the agency will ruthlessly send another and another until justice is served.

While the Advocacy does handle fugitives, they have been known to outsource to the Bounty Hunter Guild.

## History

Formed in 2523 when the United Nations of Earth transformed into the United Planets of Earth to handle the needs of interplanetary justice.

### Messer Era

During the time of fascist Imperator Messer, the Advocacy was remade into a secret police and espionage agency. It handled any number of wetworks, from high-profile assassinations to the apprehension and torture of "non-compliant elements" of the populace. The stigma associated with this era of the Advocacy had remained even beyond the fall of Imperator Messer.

### Post Messer

After Messer was ousted, the new Imperator Erin Toi reinstated the original form of the Advocacy: An interplanetary and interstellar police force.
F7A Hornet

F7A Hornet

 File:Hornetf7a.jpg
*The UEE Navy's premier carrier-based fighter craft, the F7A is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits... and dish out a consistent, powerful response.*

The **F7A Hornet** is the military version of the F7C Hornet in the Hornet lineup. It is used by the UEE Navy and is available for players in the Squadron 42 campaign. It was originally not planned to be released to players in Star Citizen, but was ultimately released as an upgrade pack as part of a charity sale.

## External links

* Veterans Day Hornet Upgrade Offer
* F7A Military Hornet Upgrade
Thrust Rating

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
The **Thrust Rating** of a thruster is a scale based on its power, from weaker thrusters being rated 1 (TR1) to the most powerful ones being rated 10 (TR10). Thrusters above TR6 are only known to be used on the Bengal-class Carrier.
Ap

**Action point (AP)** is a subunit of a character's turn/round. During each turn, a player can take a set number of actions; the AP cost of each action is at least one, although there are multiple examples of actions which require 2 or even 3 AP. In campaigns, most characters start with 2 AP per round; this is increased to 3 per round after a certain stage. Drones start out with having 2 AP per round when directly controlled by their rigger; this increases to 3 and later 4 per round, as the rigger's Drone Combat increases.

AP can be increased or decreased. AP is increased by having a Haste spell casted on the character, or by the character consuming an item (usually drugs). AP decreasing attacks are usually melee criticals or stun grenades. If the AP of a character is reduced to below zero, the character is considered stunned. Stunned characters not only cannot act or move at all; they also lose their cover bonus (if any), and are susceptible to certain attacks. Drones will become inactive if the rigger is stunned; similarly, shamans lose control of their spirits when they are stunned.

When jacked into the Matrix, the cyberdeck being used will determine the amount of APs per turn available to a persona. This can range from 2 to 4.

APs which are not used by the end of a turn are forfeited.

## Campaign NPCs

* In *Dragonfall*, Glory has a personal ability which increases her AP by 1. Dietrich has a Haste spell equipped by default.
* In *Hong Kong*, Racter's drone has 3 AP, despite his Drone Combat being lower than 6 (where the usual rigger gets the +1 AP to his/her drones). Gobbet has a Haste spell equipped by default, and has an upgrade which increases her accuracy when she casts the Haste.
* Bosses such as Audran in *Dragonfall* and Qian Ya in *Hong Kong* have 6 APs in one turn.
Voyager Direct

The **Voyager Direct** shop is a virtual shop for in-game items and upgrades as well as cosmetic bonuses such as skins and posters.

*Founded by Cary Lindle in 2898, Voyager Direct began with a realization. Lindle’s was just a simple hauler. His travels throughout the UEE made him appreciate the diversity of products offered by the multitude of stores in the various planets and systems but he immediately recognized a severe lack of overlap and opportunity for sales potential by bringing the wares of a shop in Croshaw to the public in Terra. Lindle began to work with these various outlets to create a system of platform sales via the Spectrum to order and deliver products anywhere in the UEE.*
*It was from these humble beginnings that the Voyager Direct system grew. While everything on our shelves can easily be found within the UEE, you would be hard-pressed to find a simpler or more cohesive method of shopping for your home, your ship, or yourself.*

## External links

* Voyager Direct on Roberts Space Industries
Xander Castillo

**Xander Castillo** was a UEE citizen, reportedly killed by a faulty missile manufactured by Nova Pyrotechnica.

## Early Life

Xander was born to the Castillo family, which is known as one of the biggest players in the thriving business community of Lo in the Corel system.

## Death

It's thought that Castillo was killed by a faulty Nova Pyrotechnica missile. Following his passing, his family enlisted the help of lawyer Fran Mirotic to build a case against the company. Mirotic managed to find evidence of dozens more deaths that implicated Nova Pyrotechnica, as well as indications that the company's missiles were far less reliable than that of their competitors. However, the family were criticized for pursuing the case with the goal of financial benefit, rather than to see justice served for their son.
Suj Kossi

**Suj Kossi** is a Tevarin politician, noted for his run for Universal Empire of Earth senate.

## Criticism

Despite his work to repair his people's reputation, some members of the Tevarin community have spoken out against Kossi's run for senate.

In an appearance on Showdown, member of the controversial Ori Tei group Riv Qotol declared that "Kossi’s attempt to become a part of the institution that destroyed his culture is simply a sign of how oppressed the Tevarin have become."

## Hologram Usage

Kossi was known to use holograms of himself around the streets of Gemma to publicize his political campaign. However, these were soon joined by counterfeit images produced as satire by visual artist Felix Crawford.
Aim

**Aim** is a spell in Shadowrun. It is available with the Spellcasting skill.

## Stacking & Area Of Effect

Aim spells do not stack, the highest value is used. It will however stack with Mark Target as that ability is a debuff on the enemy rather than a buff for the group. It does not increase accuracy of area of effect spells or Grenades.

## Description

1. Increases the target's to hit chance by 12%. Lasts 2 rounds.
2. Increases the target's to hit chance by 15%. Lasts 4 rounds.
3. Increases the target's to hit chance by 18%. Lasts 6 rounds.
Leir system

Leir system

The **Leir system** is lawless and only has one planet of note: Mya. The planet is inhabited by a reclusive group known as the Outsiders. This fringe society rejects civilization and became the dominant rulers of the planet when they staged an armed uprising. Previously the planet was simply a corporate terraformed world. The cultists were left to their own devices in the hopes they would eventually turn on each other. However, this never happened, as the group quickly stabilized and thrived on the planet.

The other two planets in the system are simply unterraformed mining operations.
Spacecraft

A pilot's spacecraft is the primary way a player character will interact with the Star Citizen universe. Spacecraft are available in a large variety of sizes and vary in what roles they are best suited for.

## Spacecraft configuration

Spacecraft can be reconfigured by upgrading and replacing various components. There are three broad categories of components:

* **Engine**: Engine components affect the ship's speed, maneuverability, and available energy.
	+ They include intakes, modifiers, engines and thrusters.
* **Upgrade modules**: Includes components that are not part of the engine system and which do not mount on a hardpoint.
	+ They include but may not be limited to enhanced cargo holds, internal bulkheads, avionics upgrades, refinery tools, gun capacitors, jump drives, and shield generators.
* **Hardpoint systems**: Usually weapons, hardpoint systems are external modules mounted on hardpoints.
	+ In addition to weapons, hardpoint systems include tractor beams, radar pods, drop tanks, additional ammunition, and special scanners.

## Spacecraft manufacturers

Several companies compete in the mass production of spacecraft. The better-known ones are:

* Aegis Dynamics
* Anvil Aerospace
* Consolidated Outland
* Drake Interplanetary
* Musashi Industrial & Starflight Concern
* Origin Jumpworks GmbH
* Roberts Space Industries
Terra system

Terra system

 File:Terrasystem.jpg
## Galactic Guide

The **Terra system** is the shining crown jewel of the Eastern half of the United Empire of Earth. It has become the cultural center of the Empire at large, much to the chagrin of Earth's population.

### History

The Terra system, then designated 342A, was first charted in 2508 and explored as part of a five-system “long run” research expedition in 2516. When the first long-distance magnetic relay images of the system’s third planet resolved, the explorer crew immediately knew they had hit it big. A natural superearth located squarely in the star’s green band, Terra III was immediately recognizable for it’s astounding similarity to an untouched Earth. Lush, verdant and brimming with natural resources, Terra’s colonization was immediately obvious. Within two years no fewer than seven colonial sloships had been dispatched to the world.

Astrophysicists soon staked their own claim with a startling discovery: Terra system’s unique location and makeup meant that it was a strong jump point hub. Like Sol, Terra is a G-type main sequence star. Unlike Sol, its outer planetary system never formed. Without the mass diffusion caused by gas giants and with the star’s location in the center of a dense stellar cluster, extremely stable jump points arose easily. Thus far, five jump points have been charted and scientists believe that a sixth is almost a certainty. (Theoretically, as many as twenty-four could exist, although the odds against most of them ever being stable enough for transit are astronomical.) Exobiologists, too, had an early interest in the system: massive stone ruins clearly indicative of intelligent life were discovered on Terra III’s southern continental mass. No other evidence of this ancient civilization has yet been uncovered on the planet, creating one of the most-debated archaeological mysteries of our time.

Terra III was the twelfth planet colonized by the United Empire of Earth. In four centuries, owing to its jump network and location, it has evolved into a massive trade hub. Kiel, Baker, Kilian and other name systems are short hops from the star. The world’s plentiful resources, cultivated carefully so as not to impact the environment, have fueled the Empire’s Eastern Expansion Program.
Star Citizen Patch 9

The **Star Citizen Patch 9** is game patch featuring client-side persistance and several backend improvements. It was released on 2013-12-12.

**Build**: *15.13024*

### NEW FEATURES

* NEW FEATURE – Client side persistence
* NEW FEATURE – Trophy Case
* NEW FEATURE – New fishtank decorations
	+ Helmet
	+ Coral
	+ Space crab grotto
* NEW FEATURE – Golden Ticket plaque

### BUG FIXES

* BUG FIX – Fixed a crash that could happen when using the outfit changer
* BUG FIX – Various camera and collision fixes for both third and first person views
* BUG FIX – Third person camera jitter reduced
* BUG FIX – Added support for 2560×1440
* BUG FIX – Holotable – tab key now toggles
* BUG FIX – Deluxe Hangar floor fixes
* BUG FIX – Fixed mis-labeled weapons
* BUG FIX – Fixed a rare particle crash
* BUG FIX – Fixes and updates to Hangar lighting, 300i and Hornet lighting will show up again now
* BUG FIX – Fixed flipped decals inside the 300i
* BUG FIX – Fixed flipped decals on a 325a engine
* BUG FIX – Fixed flipped decals on the 350r engine
* BUG FIX – Hornet F7c has the proper loadout now
* BUG FIX – Fixed some items not showing up in the Hangar
* BUG FIX – Fixed a rare crash due to left over debug code
* BUG FIX – Fixed particle effects in the fish tank
* BUG FIX – Fixed some character IK issues with the F7c
* BUG FIX – Fixed various character collision issues
* BUG FIX – Various other small fixes to the Hangars and ships

### KNOWN ISSUES

* KNOWN ISSUE – 325a cockpit seat does not animate
* KNOWN ISSUE – Crash can occur while using the holotable and aggressively mousing over ships
* KNOWN ISSUE – Pilot left hand not properly attached to Hornet and variant throttle
* KNOWN ISSUE – Hands not properly attached to Constellation turret joysticks
* KNOWN ISSUE – Super Hornet first person free look is sluggish
* KNOWN ISSUE – Aurora joystick and pedals move simultaneously
* KNOWN ISSUE – Lights seen through glass do not distort properly
* KNOWN ISSUE – Buggy first person camera is stationary
* KNOWN ISSUE – Camera can snap to an opposite direction following an animation
* KNOWN ISSUE – Unable to look left when sitting on the Constellation toilet
* KNOWN ISSUE – Privateer outfit hands remain after switching back to default outfit
* KNOWN ISSUE – Some ship items are able to be attached to an unrelated ship
* KNOWN ISSUE – Freelancer controls remain extended after standing from pilot seat

## External Links

* Star Citizen Patch 9
* Hangar Patch 9 Released
Vanduul Scythe/specs

Vanduul Scythe

 File:Vanduul.jpg
*Fast becoming the symbol of the Vanduul Race, the Scythe is the foot soldier in every raid and the target of every human fighter pilot. Featuring a hefty weapons payload, the Scythe's real asset is its manueverability, found in the twin main and twelve manuevering thrusters.*
Vanduul Scythe

Vanduul Scythe

 File:Vanduul.jpg
*Fast becoming the symbol of the Vanduul Race, the Scythe is the foot soldier in every raid and the target of every human fighter pilot. Featuring a hefty weapons payload, the Scythe's real asset is its manueverability, found in the twin main and twelve manuevering thrusters.*

## Insurance

Regular insurance policies do not cover alien spacecraft, however the Vanduul Scythe was sold in limited quantities with Lifetime Insurance during the Kickstarter campaign.

## Empire Usage

As with several types of alien spacecraft, the Vanduul Scythe was repurposed for use by UEE citizens. Given the conflict between UEE forces and the Vanduul, this was largely done via military outfitters like Anvil Aerospace. Vanduul iconography is still front and center in the ship's HUD, but elements like the cockpit had to be refitted significantly so that human pilots would be able to use the craft.

## Availability

A limited number of Scythes were sold as part of the initial Kickstarter campaign for Star Citizen. It's been confirmed that there are no plans to offer the ship up for purchase again, but there will be other ways for players to get some flight time in the craft.

For one, future free-fly weeks will feature the ship occasionally. In addition, Imperator subscribers will receive a token for additional time piloting the Scythe each month. It's been confirmed that these tokens will stack, meaning that players who have subscribed for some time already will find themselves in possession of a considerable amount of time with the ship available to them when it is added into the game.

## Gallery

* The Vanduul Scythe
* View from above
* View from the side
* View from the rear
* The Scythe when landed
* Render of the the Scythe
* Physically Based Rendering preview of the Scythe

## Videos

The #evp parser function was deprecated in EmbedVideo 2.0. Please convert your parser function tag to #ev.
The #evp parser function was deprecated in EmbedVideo 2.0. Please convert your parser function tag to #ev.
## External links

* Vanduul Scythe WIP
* Vanduul Update Gallery
* Scythe PBR Update
Physics

## Spacecraft motion

Unlike a lot of space speculative fiction, Star Citizen will handle spacecraft motion according to Newtonian physics.

### Other canons: spacecraft like aircraft

In a great deal of space science fiction, spacecraft, particularly starfighters, are shown moving as planes would, but a great deal of the way aircraft move is due to the presence of an atmosphere and the levels of gravity encountered that close to a stellar body. Specifically:

* Planes need to move forward relative to their orientation to maintain controlled lift and often to avoid dangerous structural stresses.
	+ Additionally, planes have a minimum speed that need to maintain to stay aloft, though their engine designs often mean they can't fly this slow without stalling anyway.
* Planes will slow down due to atmospheric drag unless sufficient forward thrust is provided to counter it.
* Planes can take advantage of atmospheric drag to maneuver by using control surfaces (rotating panels) on the wings (flaps and ailerons) and on the tail (rudder).

### Realistic spacecraft motion

But space has no atmosphere, and spacecraft may be too far from a large body for gravity to be an issue. This has certain advantages and disadvantages:

* There is nothing interfering with a spacecraft's inertia in most of space.
	+ A spacecraft, therefore, does not need to apply any thrust to maintain its speed and heading.
	+ But it does need to apply thrust to make *any* changes to its speed and heading. It cannot use control surfaces like flaps or rudder to turn.
* There is no reason a spacecraft must fly forward according to its orientation, though the spacecraft's ability to fly reverse, sideways, or in other directions will be limited by its thruster layout and power.
* Without drag, structural stresses would come not from motion but from changes in motion.

### Spacecraft motion in Star Citizen

In Star Citizen, most spacecraft have one or more powerful main engine thrusters that apply forward thrust for forward motion, and several retro and maneuvering thrusters to handle turns, slowing down, and stopping. It is not yet clear how easily pilots will be able to maneuver independently of the ship's orientation, but the thruster layouts of the ships would suggest this is entirely possible.

#### Fly-by-wire

Spacecraft use a "fly-by-wire" system to simplify a pilot's control of the ship. The pilot's input is sent to a computer which then queries the thrusters to determine how quickly a thruster can rotate into position and how much thrust it can apply. The computer then determines from this information the most efficient way to perform the maneuver the pilot is requesting and sends the appropriate commands to the thrusters. The physics engine of Star Citizen fully models this process, actually calculating how the thrust applied would affect the motion of a ship with given size, mass, and shape. This allows thruster damage, layout, and types to realistically determine the maneuverability of a ship.
Squadron 214

**Squadron 214** is a multi-spacecraft equipped unit of the United Empire of Earth.

## Origins

Formally activated in 2675 as part of the widespread military expansion that followed Project Far Star, Squadron 214 soon became known as one of the jewels in the crown of the UEE's military presence.

The unit found early notoriety after their extended celebration of the first perfect score recorded in a HARD+ rated test. The squadron was briefly known as 'Branton's Braggarts', a reference to their then-CO Captain Charlotte Branton and their boastful response to success.

Frustrated by their conceited nature, ground crews took to painting black birds on the squadron's ships, poking fun at their continued 'cawing'. By the time the group were called into action, they were broadly known as the 'Black Crows'.

## Unit Composition

While Squadron 214 has undergone various designations of ships and manpower over the years, at present they are an exclusively carrier-based squadron. The unit currently comprises of two flights of Hornets, one flight of Gladius Interceptors and an elite flight of Gladiator Light Bombers.

## Bravo Flight

Known as the 'bloodthirsty birds', Bravo Flight is a group of bombers that have risen to some infamy thanks to their exploits fighting the Vanduul. Only confirmed ace pilots and gunners are assigned to the unit, and they're supported by a similarly flawless ground crew.

## The Virgil Raid

One of the most well-known stories of Squadron 214 and Bravo Flight is their part in the Virgil Raid of 2932. A Vanduul presence had been detected in the Virgil system, but a request from Admiral Bonds to investigate the matter fell on deaf ears.

Nevertheless, Bonds decided to remain steadfast in his beliefs and broke rank, sending six Gladiators out to investigate; three stocked with search and rescue gear, and another three armed to the teeth in case things turned south. Indeed, those weapons would come in very useful — a skirmish with a Vanduul patrol could have been deadly, but thanks to the skills of the pilots and gunners involved, it was resolved with minimal losses for the Black Crows.

Once their opposition was taken care of, Bravo Flight headed planetside to investigate the beacon that had brought them out to these far reaches. It turned out to be the black box of a Squadron 214 ship lost decades earlier. Thanks to this discovery, the reputation of the gunner and pilot who had manned the ship and were thought missing was turned from a black mark on the Black Crows to a point of pride.
QV Planet Services

**QV Planet Services** is a mining company, best known for its work establishing operations in the asteroid belt of the Nyx system.

## Abandonment

QV were initially advised that mining operations in the region would be too costly to be sustained for any period of time. These warnings were ignored, but soon it became clear that this was indeed the case. Already having spent a considerable amount of money setting up the base, QV decided to simply abandon their facilities, rather than spend more money demolishing them.

The large facility on the asteroid Delamar has since become home to a group of refugees trying to escape the Messers in the aftermath of the second Tevarin war. They renamed the base Levski after a noted Earth revolutionary, and fairly soon word began to spread of their so-called free society.
Tiber system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

*To the Vanduul, this system was called Korathen. To humanity, Tiber. To the soldiers and pilots of the UEE expeditionary forces, it had another name: the Grinder. Historically, Tiber has been a staging area for Vanduul raiding groups preparing to raid UEE territory. The UEE has made countless attempts to shut down the system, from antimatter bombing the two charred planets to launching full scale military campaigns against the Vanduul warships garrisoned here. None were ever succesful, and the efforts cost the lives of countless spacers.*
*Tiber II is known as the Tomb, a larger world which has attracted the destroyed wreckage of thousands of starships and other weapons. Occasional bombings flatten the junk, but new layers pile up with some frequency. Fearless salvage crews might find Tiber II a good source of old technology, although the salvage crew capable of facing off the frequently active Vanduul forces in the system hasn’t been found yet…*
*The Vanduul have recently begun “harvesting” Tiber I for their war machine. Massive Vanduul reclimators are literally sloughing the planet into molten ore to construct new ships to replace those lost in the “Grinder.”*
Star Citizen Patch 6

The **Star Citizen Patch 6** is a minor launcher bugfix-only patch. It was released on 2013-10-04.

**Build**: *169-8209*

### LAUNCHER

* Background music now plays
* Fixed UI issue on launcher when patch fails and 1 hour update timer initiates
* Internal use bug fixes and updates
* Launcher now launches with elevated permissions
* Audio properly mutes when launcher minimized

### INSTALLER

* Installer should now properly install C++ 2010 redist
P-52 Merlin

P-52 Merlin

*Coming standard with the Constellation, the P52 is a versatile short-range fighter designed to offer support in combat situations as well as reconaissance.*
The **P-52 Merlin** is standard issued with the Constellation. It is manufactured by Kruger Intergalactic, under licence for Roberts Space Industries.
Star Citizen Patch 5

The **Star Citizen Patch 5** is a minor game patch. It was released on 2013-09-27.

**Build**: *169-8209*

### PLAYER

* ADD: Player turn animations for copilots chairs
* ADD: Player animations for the turret
* ADD: Player animations for cockpit enter with joystick
* BUG FIX: Player animations for ladders
* BUG FIX: allow player’s body motion to be driven by animation when in first person.
* TWEAK: Code tweaks for player IK
* TWEAK: First persion animation tweaks

### SHIPS

* BUG FIX: 300i collision fixes
* BUG FIX: fixing aurora controls deployment with new animations and also fixing initial ik offset on the left joystick
* BUG FIX: constellation turret seat actions enabled
* BUG FIX: glass shader on the aurora
* BUG FIX: setting up joystick yank animation on initial enter and also setting up look ik to work again in the hornet
* UPDATE: broke apart the bottom turret chair and animated it.
* TWEAK: main thruster animation tweaks
* TWEAK: constellation lighting rig has been updated.

### HANGAR

* BUG FIX: interior floor collisions
* BUG FIX: fixed crashes when exiting or changing levels while in a vehicle seat due to registered listeners not unregistering themselves
* UPDATE: updated with the new elevator button placement
* TWEAK: ship lighting tweaks
* TWEAK: adjusted the decals in the deluxe hangar.
* TWEAK: a few small lighting optimizations.
Stanton system

Stanton system

The **Stanton system** is a scaled-up corporate business park. Four massive SuperEarth worlds have been heavily terraformed for their resources by the UEE, but have since been sold to the highest bidder. The buyers were some of the largest galactic corporations, paying trillions of galactic credits.

Initially, the transfer was mostly ceremonial. The population of each world did not automatically belong to the corporations, but the owners have moved to consolidate power and completely exploit each world's resources.

The corporate headquarters of these four corporations are located on the worlds now named after them:

* Microtech produces electronics, including handheld scanners and ship computer upgrades
* Hurston Dynamics is a weapons provider for the civilian market
* ArcCorp manufactures fusion engines
* Crusader Industries constructs and operates slowboat colonies

## Gallery

* Microtech station concept
* Stanton III - Casaba Outlet
* Stanton III - Dumper's Depot
* Stanton III - Abernathy Interiors

## External links

* News Update: Kaizen
* Stanton Landing Storyboards
Scud Security

**Scud Security** is a firm that offers work to freelance mercenaries.

## Controversy

On an episode of OPNET, Terra Gazette reporter Ennis Sobotka appeared to tell the story of Santoyo Thomas, a young mercenary who had been recruited by a Scud Security representative at a bar on Tanys. Thomas signed a contract to work on Aremis, but it turned out that the document gave Scud the power to station him anywhere that the company saw fit.

Rather than Aremis, Thomas was sent to Kesseli, a planet that's only inhabitable beneath the surface. Thomas hated the fact that he was trapped underground even when he wasn't working, so he continuously applied for a transfer. However, his requests fell on deaf ears. He threatened to simply walk off the job, but management were quick to remind him that a clause in his contract stipulated hefty monetary penalties for abandonment.

Sinking into a deep depression, Thomas was faced with a decision between sticking out a job that he hated, or wilfully indebting himself to a company that he did not trust. So, he opted for a third avenue: he stowed away on a commercial freighter and travelled to a system outside of UEE jurisdiction.

Thomas then got in touch with Sobotka with the hopes of being able to spread the reach of his story. He still is attempting to return to the UEE, but he needs to finish his legal battle with Scud to do so. According to Thomas, there are plenty more citizens than just him being taken advantage of in this way.
Tyrol system

Tyrol system

The **Tyrol system** is located near the Banu Protectorate. Its star, a red giant, is in its final phase of life and is expected to go supernova soon. The United Empire of Earth has designated the system a scientific research zone, and scientists are working to record the effects of a supernova up close.

With no real police presence, the Tyrol system is full of disposable settlements on its various planets, located away from the research stations. Some are simply squatter camps, but most are used by smugglers.

The most organized settlement in the system, Haven, is located on Tyrol V. This planet's surface was burned up by the star's transformation into a red giant; most humanoids require thermal shielding to avoid blindness and sunburn. The settlement is built into the rock of a vast canyon to help keep it cooler. It originally started as a small network of tunnels, but expanded as more outlaws and expatriates decided to hide in a dying system.

## Inner Planets

The first planet in the Tyrol system is today little more than a burned out husk still being eaten away at by the heat of the star at its centre. In 2930, a series of research stations were set up on the planet's moon, but funding was cut after little more than a decade. Today, those structures are inhabited by squatters looking for a location that won't draw attention to their illegal activity.

The second and third planets are less noteworthy, being all but ignored by scientists and criminal squatters alike.

## Mid-System

A belt in Tyrol's mid-system still provides apt rewards for miners willing to take the risks of working there. The fourth planet was once a hotly contested site for mining gemstones, but has long since run dry.

## Haven

Tyrol V, commonly referred to as Haven, was once little more than an icy ball. The heat from the system's sun melted that exterior ice, and in doing so created a world worth inhabiting. The surface remains uninhabitable thanks to the heat, but underground caverns allow for the planet to cultivate its own population of renegades and rejects.

## Outer Planets

The two outermost planets in the Tyrol system are relatively unremarkable; the first is a gas giant, and the second is a tiny proto-planet.

## Known jump points

* Charon system
* Xi'An territory
Senator Kyle Polo

**Senator Kyle Polo** is a UEE politician, best known as the house representative for the Angeli-Croshaw system.

## Military Funding Cuts

Polo caused some controversy by proposing significant budget cuts for military research and development. Maintaining that the need for a military presence was important, Polo suggested that budgets for such work had come at the detriment of other civic matters.

These suggestions soon gained some backing in the Senate, and became especially popular among UEE citizens on planets like Terra, where the threat of Vanduul attacks is much less pronounced. Problems with civic matters like schooling and healthcare was proposed as being a much more sensible use of money than the military funding that Polo was decrying as excessive.

## Criticism

Polo has been criticized for catering to the inner planets of the UEE, while those on its borders are under the greatest threat of attack. Given that the areas that he targets often have the greatest political sway, it's been suggested that the Senator chooses his battles based on what will give him the best advantage in the polls.

Indeed, his intentions came under particular scrutiny on a broadcast of Showdown that saw him represented by aide Arthur Warro in the face of outspoken military spending supporter Gavin Vidyapith. It was suggested by Vidyapith that Polo might have ulterior motives in his support of the spending cuts, specifically that he might be angling to become Imperator of the UEE at some point. Warro brushed off such claims, but it's worth noting that this sort of thinking has taken hold for many voters in the outer systems.

## External links

* UEE CONGRESS (396)
* Showdown: Vote Coverage
Squadron 42

*For the single-player eponymous campaign, see Squadron 42 (campaign)*

'*Squadron 42* is a volunteer unit assigned to the UEES Paul Steed (CV 023) of the 2nd Fleet of the United Empire of Earth Navy. It can be found in many warzones and even took part in the Second Tevarin War's infamous Battle of Centauri in 2610. Those who enlist with the 42nd Squadron may earn UEE Citizenship.
Molotov Cocktail

*This article is a stub. You can help Egress Wiki by expanding it.*

The **Molotov Cocktail** is a item in *Egress* with a weight of 6 units.

## Description

Long burning mixture of kerosene, tar, and a pinch of fire powder from The Obscure Realm. A simple weapon, which existed before the Voide was explored for the first tie. Simply throw it at enemies to burn them.
Tamsa

Redirect to:

* Tamsa system
*The system was named after fringe visual artist Tamsa Wheel, of whom Cothi considers himself quite a fan.*
Located near the fringe of Banu space, Tamsa System features a massive central star that has collapsed into a black hole. Only two planets remain in the system, a chthonian world and a gas giant located far from the black hole’s event horizon.

*“Initial analysis indicates that the two planets don’t seem capable of sustaining life and make poor, if not impossible, terraforming candidates. While it is too early to know if there will be any mining opportunities, we are hopeful that Tamsa will provide a vast well of knowledge to the scientific community in the study of one of astronomy’s last uncharted mysteries: black holes.” - Gabriel Tiego of the DTN*
Tanga system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*At the heart of an unusual rectangular planetary nebula lies the Tanga System. The inner planets engulfed the star entered the red giant phase. The expanded habitable zone unfroze a small world on the former outer ring and for several hundred million years made it habitable. Life began to emerge and was just reaching a primitive state when the star collapsed into a white dwarf, throwing the planet back into a deep freeze, then blasting the atmosphere away with the resulting planetary nebula. That’s how the system was found: Only two worlds (speculation that there could have been three to four more) but both are dead planets with no atmosphere.*
Star Citizen Patch 1

The **Star Citizen Patch 1** is the first patch to the Hangar Module release of Star Citizen. It was released on 2013-08-30.

**Build**: *124.6900*

### KNOWN ISSUES

* BUG: A wall and ladder do not render in discount hangar
* BUG: After first initial launcher patch when patcher auto restarts the sound effects may not play, toggling the mute button and restarting the launcher usually sloves the problem.
* BUG: The installer on some systems doesn’t install DirectX properly. Usually re-installing DirectX manually solves this problem. Still requires DirectX 11 and DirectX 11 compatible graphics cards

### LAUNCHER

* NEW FEATURE: Added support for patch notes, which are also available on the website
* NEW FEATURE: Hourly patch checking, as long as the launcher is running it will check for new patches every 60mins
* BUG FIX: Closing the game client now restores the launcher music if mute is off
* BUG FIX: Launcher audio fader code works better
* BUG FIX: Now saving the state of the mute button
* TWEAK: Launcher now as a max download limit of 4MB/s to help steady traffic during heavy loads.
* TWEAK: “Webget Request Failed” message is now more descriptive

### HANGAR

* GENERAL
	+ NEW FEATURE: Ladder now forces 3rd person on use.
	+ BUG FIX: Interior ship lighting fixes
	+ BUG FIX: Adding missing foot IK helpers
	+ BUG FIX: Added collision detection to vehicle orbit camera
	+ BUG FIX: Blendspace animation fixes on door exit
	+ BUG FIX: Fixed 350r power plant
	+ TWEAK: Adjusted the fog and fog color
	+ TWEAK: Specular of the metal on the constellation

* HOLOTABLE
	+ NEW FEATURE: Sounds for holotable
	+ NEW FEATURE: Added holotable to all hangars
	+ BUG FIX: Lots of holotable fixes

### NETWORKING

* Added 32 more authentication servers to better handle game client authentication load

### DATA

* 112TB of patch data transferred
* 59,370 download requests for the installer
* Peak transfer rate for downloads/patching: 35.31 GBps
* 39,232 users have agreed to the EULA
* 2,085,000 UEC have been given out to users as part of the hangar V1 reward program. (users get 5,000 UEC by downloading)
Decker

**Deckers** are "computer hackers" who use a cyberdeck to jack into the Matrix (the worldwide information grid and computer network). By projecting their minds into the electronic world, deckers can find secrets others keep hidden away. Using programs and  Expert Systems to fight off intrusion countermeasures, they can provide invaluable services during a run.

## Playing experience

For the most part, Deckers play like Street Samurai in the real world. However, their true utility lies in the ability to enter the Matrix and provide a variety of useful services, including acquiring  confidential data (typically to sell on the black market for nuyen), shutting down security systems, and otherwise aiding the rest of their shadowrunning team.

Deckers must avoid restricting their options to solely hacking within the Matrix. Although paydata is usually only available via decking, when it comes to scouting or reaching otherwise inaccessible areas, sometimes drones can do the job more easily.

In metaspace, deckers also have an unique ability called Mark Target, which makes it easier for their team to hit the enemy. Curiously, this ability can be used even if the decker does not have a cyberdeck equipped.

## Campaign NPCs

* In *Dragonfall*, Blitz is a decker & rigger. He is also armed with a SMG.
* In *Hong Kong*, Is0bel is a decker. She's also armed with a customised pistol and grenade launcher.