recursal/Fanatic-Fandom huggingface dataset:
Athena

Magic Damage
Range
Aerial
No Corpse

## Skills

 Level I: Sacrifices 40% of her current HP to increase all friendly units' damage by 30% and mobility by 1. Effects last 1 turn. This skill cannot be blocked.
Level II: Sacrifices 40% of her current HP to increase all friendly units' damage by 30% and mobility by 1. Also removes all debuffs (can remove the Time Stop and Frighten debuffs). Effects last 1 turn. This skill cannot be blocked. Unlocks at level 13.
Level II: Upon entering the battle, before any actions on turns 1, 4, 7…, recovers 30% HP of the friendly unit with the lowest HP%. Also reduces the next instance of damage they would take by 10%. Unlocks at level 15.
 If Athena is defeated by an attack, the attacking unit's damage becomes 1 for 2 turn(s).
Talis

Physical Damage
Endless counter

## Skills

 Level I: Increases damage by 60% and deals magic damage instead for 1 turn(s). Can move again after using this skill but cannot wait or defend.
Level II: Increases damage by 100% and deals magic damage instead for 1 turn(s). Can move again after using this skill but cannot wait or defend. Unlocks at level 13.
 At the start of turns 1, 4, 7 increase initiative by +25, mobility by +2, and damage reduction by 20%. Also ignores all ground effects (even friendly), and removes all enemy ground effects at the end of the movement where she moved to (only 1 tile). Effects last until the end of the next turn. This buff cannot be removed.
Franky

## Skills

 Level I: Generates electric shields to protect all friendly units, can absorb 1 enemy attacks (receives no damage). Lasts 1 turn(s).
Level II: Upon entering the battle, shields the friendly unit with the lowest % HP for 2 turn(s). Damage that would be dealt to the shielded unit is dealt to Franky instead. Franky gains initiative equal to the shielded unit's initiative. Unlocks at level 8.
Level III: Upon entering the battle, shields the friendly unit with the lowest % HP for 2 turn(s). Damage that would be dealt to the shielded unit is dealt to Franky instead, at 70% of its original amount. Franky gains initiative equal to the shielded unit's initiative. Unlocks at level 11.
Level IV: Upon entering the battle, on turns 1, 4, 7,... shields the friendly unit with the lowest % HP for 2 turn(s). Damage that would be dealt to the shielded unit is dealt to Franky instead, at 70% of its original amount. Franky gains initiative equal to the shielded unit's initiative. Unlocks at level 14.
Level V: Upon entering the battle, on turns 1, 4, 7,... shields the friendly unit with the lowest % HP for 2 turn(s). Damage that would be dealt to the shielded unit is dealt to Franky instead, at 50% of its original amount. Franky gains initiative equal to the shielded unit's initiative. Unlocks at level 20.
Komit

Magic Damage
No Distance Punish
Range
No Corpse
Anti-Stun

## Skills

 This Boss gains 10% increased damage whenever it takes damage. This effect can stack.

## Quotes

* "Do I look like a reindeer?"
* "Another snowy Christmas night. I hate it..."
* "Let me give you a big present..."
* "Have you ever been abandoned?"
* "I'm as fast a comet"
Azar

Magic Damage
Lifeless
Anti-Stun

## Skills

 Level I: Deals 140% damage to the enemy unit.
Level II: Deals 140% damage to the enemy unit. If that unit is burning, deals 180% damage instead. Unlocks at level 6.
 Level I: When melee attacked, sets the enemy unit ablaze. Burning units take 30% damage at the start of their turn, effects lasts 1 turn(s). Unlocks at level 3.
Level II: When melee attacked, sets the enemy unit ablaze. Burning units take 30% damage at the start of their turn, effects lasts 2 turn(s). Unlocks at level 9.
Level III: When melee attacked, sets the enemy unit ablaze. Burning units take 40% damage at the start of their turn, effects last 2 turn(s). Unlocks at level 18.
Moon

Magic Damage
Range
Anti-Stun [LVL 16+]

## Skills

 At the start of each turn, if there are atleast 5 Shadow Servants on the battlefield, automatically defeats all enemy units on the battlefield.

## Quotes

* "Scream and shout!"
* "I call upon the elements!"
* "Feel the ground tremble!"
* "For the Horde!"
* "I am supreme commander of the armies!"
Cooper

Physical Damage
Lifeless
Immune to control effects

## Skills

 Level I: Charge at target, causing 100% damage, knocks target back to the edge. Inflicts 15% additional damage for every cell knocked-back. This skill will not miss.
Level II: Charge at target, causing 150% damage, knocks target back to the edge. Inflicts 20% additional damage for every cell knocked-back. This skill will not miss. Unlocks at level 5.
Level II: Decreases physical damage taken from all sources by 50%. Unlocks at level 8.
Level III: Decreases physical damage taken from all sources by 60%. Unlocks at level 14.
Level IV: Decreases physical damage taken from all sources by 70%. Unlocks at level 20.
Frost

Physical Damage
Range

## Skills

 Level I: Throws a special popsicle to attack the enemy, knocks the enemy 1 cell(s) back and leaves the popsicle as an obstacle in the battlefield. The popsicle will freeze the enemy if it doesn't miss. The popsicle can be a movement obstacle for ground units, but will not block range units. The popsicle with 50% of Frost's HP can be destroyed and lasts a max of 1 turn(s).
Level II: Throws a special popsicle towards the enemy, knocks back the enemy 1 cell(s) and leaves the popsicle as an obstacle in the battlefield. The popsicle will freeze the enemy for 1 turn if it doesn't miss. The popsicle has 50% of Frost's maximum HP and lasts at most 2 turns. If the popsicle is destroyed, ememy units within 1 cell will be frozen for 1 turn. The popsicle can be a movement obstacle for ground units, but will not block range units. Unlocks at level 3.
 Level I: Successful counterattacks knock back the enemy unit by 1 cell(s) and creates a Super Popsicle. Also freezes that enemy for 1 turn(s).
Apollo

Magic Damage
Range
Aerial
Anti-Range Block
No Distance Punish
Float
No Corpse
Anti-Freezing

## Skills

 Level I: Burns the targeted enemy unit with a focused ray of scorching sunlight, dealing 80% pure damage and blinds them for 1 turn(s). Blinded units can only move or defend, and cannot attack or counterattack.
Level II: Burns the targeted enemy unit with a focused ray of scorching sunlight, dealing 100% pure damage and blinds them for 1 turn(s). Blinded units can only move or defend, and cannot attack or counterattack. Unlocks at level 13.
 After entering the battlefield, on turns 1,3,5..., removes all effects from ground cells when attacking or using his ultimate skill.
Jann

## Skills

 Level I: Grants a wish to a friendly unit. Units granted their first wish will have their mobility increased by 1. Cannot be used on units who have already been granted a wish and cannot grant any wishes to himself. Can move again after using this skill but cannot wait.
Level II: Grants a wish to a friendly unit. Units granted their first wish will have their mobility increased by 1. Units granted their second wish will have their physical and magic defense increased by 1. Cannot be used on units who have already been granted two wishes and cannot grant any wishes to himself. Can move again after using this skill but cannot wait. Unlocks at level 5.
Level II: Leaves behind a trail of Mystical Sand when moving. Other friendly units (Jann excluded) that pass through will gain damage +20% and initiative +10 for 1 turn(s). Enemy units that pass through will take 20% magic damage, and receive initiative -10 for 1 turn(s). Passing through multiple grains of Mystical Sand will not cause these effects to stack. Only the most recent Mystical Sand effect will apply. Each grain of sand will disappear after 2 turn(s) and each cell may contain at most one grain of sand. Unlocks at level 20.
*Reminder: If u move on sand you get the buff on following turn. If monster is summoned on sand it gets buff only for this turn.*
Harrison

Physical Damage
Aerial

## Skills

 Level I: Inflicts 150% damage on enemy.
Level II: Inflicts 150% damage on enemy. Also stuns the enemy, lasts for 1 turn.
 Level I: After entering the battle, increases damage of friendly melee units by 20% for 1 turn(s).
Level II: After entering the battle, increases damage of friendly melee units by 20% and initiative by 3 for 1 turn(s).
Level III: After entering the battle, increases damage of friendly melee units by 20% and initiative by 6 for 1 turn(s).
Pippin

Physical Damage
Range
Aerial
Anti-Range Block
Float
Anti-Stun [LVL 16]
Immune to taunting [LVL 20]

## Quotes

* "Marriage marks the end of romance..."
* "I am always faithful and loyal."
* "Love is like an avalanche. Better run for your life if you want to survive!"
* "Love is fleeting and love is fickle..."
* "Love makes one blind, so I am here to open your eyes for you!"
Billy

## Skills

 Level II: Inflicts 100% damage to the target and stuns the target for 1 turn(s). Shockwaves also stun up to 8 enemies positioned directly behind the target for 1 turn. This skill will not miss. Unlocks at level 6.
 Level I: Upon entering battlefield, during the first turn, defense increases 1 levels (+20%), initiative increases by 10, mobility increases by 1. Unlocks at level 3.
Level II: Upon entering battlefield, during the first turn, increases defenses by 1 levels (20%), initiative by 10 and mobility by 1. Attacks also stun the enemy for 1 turn. Unlocks at level 9.
Level III: Upon entering battlefield, during the first turn, increases defenses by 2 levels (40%), initiative by 20, mobility by 2, and precision by +100%. Attacks also stun the enemy for 1 turn. Unlocks at level 12.
Doug

Physical Damage

## Skills

 Successful attacks inflict an additional 30% damage every turn to the target unit, effect lasts 1 turn.

## Quotes

* "Hear my ferocious howl… aroooooooo…"
* "Move your big fat bald head… its irritating me!"
* "Check out my moon-glasses, with protection from moonlight!"
* "I'm a wolf, not a mutt!"
* "I sense a particular scent on you…"
Shady

Magic Damage
Range
Aerial
Float
Lifeless

## Skills

 Level I: Inflicts 100% damage on target, chance of defeating the target. The lower the target's HP, the higher the chance of defeating the target. For every 1% HP loss for target, success rate increases by 1%. This skill cannot be blocked and cannot be used against bosses.
Level II: Every turn, before action, summons a shadow servant behind the farthest enemy. Can have at most 1 shadow servant in battle. Unlocks at level 17.

## Shadow Servant Upgrade Tree

 Physical Damage
Lifeless
Missy

Physical Damage
Range
Aerial

## Skills

 Level I: Orders 1 UAR(s) to bombard the enemy, dealing 100% damage to the target, destroying the UAR(s) in the process. Immediately constructs 1 additional UAR(s) afterwards. This skill does not require a UAR to activate.
Level II: Orders 2 UAR(s) to bombard the enemy, dealing 200% damage to the target, destroying the UAR(s) in the process. Immediately constructs 2 additional UAR(s) afterwards. This skill does not require a UAR to activate.
Level II: Upon entering the battle, before the start of every turn, constructs 1 additional UAR. Cannot have more than 2 at a time. Each UAR can absorb 1 source of damage.
Level III: Upon entering the battle, before the start of every turn, constructs 1 additional UAR. Cannot have more than 3 at a time. Each UAR can absorb 1 source of damage.
Ginger

Physical Damage

## Skills

 Level I: Slams the ground beneath his own feet with his candy cane, causing ground tremors. Deals 130% damage to all enemy units within 2 cell(s).
Level II: Slams the ground beneath his own feet with his candy cane, causing ground tremors. Deals 130% damage to all enemy units within 2 cell(s) and stuns them for 1 turn(s). Unlocks at level 8.
Level II: After entering the battlefield, on turns 1, 3, 5,..., successful attacks will deal 130% damage to the enemy and stun for 1 turn(s). Unlocks at level 14.
Level III: After entering the battlefield, on turns 1, 3, 5,..., successful attacks will deal 150% damage to the enemy and stun for 1 turn(s). Unlocks at level 20.
Hazel

Magic Damage
Range
Aerial

## Skills

 Level I: Gathers up all the teeth in her possession and launches then at the enemy unit. This skill deals 100% damage, plus an additional 10% damage for each tooth launched. No extra damage is dealt if no teeth are present. All teeth will disappear after using this skill.
Level II: Gathers up all the teeth in her possession and launches then at the enemy unit. This skill deals 100% damage, plus an additional 30% damage for each tooth launched. No extra damage is dealt if no teeth are present. All teeth will disappear after using this skill. Unlocks at level 5.
Level II: At the start of each turn, gives a random friendly unit a dentistry license which lasts for 2 turns. Whenever a friendly unit with a dentistry license successfully hits an enemy unit, Hazel will collect one tooth, up to a maximum of 4. A tooth will block 40% of the damage the next time Hazel would take damage, and the tooth will disappear after blocking the damage. Unlocks at level 8.
Level III: At the start of each turn, gives a random friendly unit a dentistry license which increases that unit's attack by 20% for 2 turns. Whenever a friendly unit with a dentistry license successfully hits an enemy unit, Hazel will collect one tooth, up to a maximum of 4. A tooth will block 40% of the damage the next time Hazel would take damage, and the tooth will disappear after blocking the damage. Unlocks at level 20.
Puff D

Magic Damage
Range
Aerial

## Skills

 Level I: Randomly uses ONLY one of the following magic tricks: 1) Fireball: Inflicts 120% damage on target and enemies within 1 cells. 2)Ice Storm: Inflicts 100% damage on target and enemies within 1 cells, decreases initiative by 1 for 2 turn(s). 3) Chain Lightning: Inflicts 100% damage on multiple targets who are within 3 cell(s), attacks at most 4 enemies.
 Level I: When melee attacked, teleports to a random position behind teammate(s).
Level II: When melee attacked, teleports to a random position behind teammate(s). Will also counter-attack if available.
Level III: When melee attacked, teleports to a random position behind teammate(s). Will also counter-attack if available. WIll also increase magic defense by 1 level, lasts 1 turn.
Medusa

Magic Damage

## Skills

 Level I: Common attack poisons target, deals 50% damage, lasts 1 turn(s).
 Level I: Shoots a petrifying snake that will not miss, deals 100% damage and petrifies target, lasts 1 turn(s).
Level II: Shoots a petrifying snake that will not miss, deals 100% damage and petrifies target, lasts 2 turn(s).
 Level I: Has 30% chance of petrifying target when melee attacked or counter-attacked, lasts 1 turn.
Level II: Has 30% chance of petrifying target when melee attacked or counter-attacked, lasts 1 turn. When attacked, petrified target will receive +30% extra damage.
Feng

Physical Damage
Range
No Melee Punish
Immune to control effects

## Skills

 At the start of each turn, the friendly unit with the lowest HP recovers 40% of their max HP.

## Quotes

* "Have you met my younger sister?"
* "I am the strongest of my sisters!"
* "You will regret setting foot inside the forest!"
* "The moonlight will conceal me!"
* "Have you met my sisters?"
Clan Chest

## RULES:

1. Clan Chest Event starts every Thursday, lasts **72** hours.

2. Clan Chest Event is not available to players who are new to the clan.

3. Clan Chest Level and rewards is based on the number of monsters defeated by clan members in the PVP Arena.

4. Only clan members who defeated at least **10** monsters is eligble.

5. Monsters defeated in the PVP Arena counts for both the Clan Chest and also Daily PVP chest.

6. You have *5* to *20*% chance of getting Diabolic cards from the Clan Chest. The higher the Clan Chest level, the higher the chance.

-- This event is not available anymore, it was replaced by Clan Expeditions. --
Helianthus

Physical Damage
Range
Anti-Range Block

## Skills

 Level I: Recovers 10% of own HP. Increases mobility of all friendly units by +1 for 1 turn(s).
Level II: Recovers 20% of own HP. Increases mobility of all friendly units by +1 for 1 turn(s). Creates 3 sun orbs in random cells on the battlefield. These orbs have the same effect as sun orbs created by helianthus's passive skill. Unlocks at level 6.
Level II: After entering the battlefield, on turns 1, 3, 5,… when an enemy unit is buffed by another enemy unit, negates that buff and creates a sun orb in a random cell on the battlefield. Removes -1 energy from the caster of that buff (Passive will only trigger on single target passive buffs which means it includes Karissa, Lady Liberty, Athena, Franky, Hazel). Friendly units who move through or stop on the sun orb will gain damage reduction +10% and damage +10% for 1 turn(s). Sun orbs will be destroyed after 2 turn(s) or when an enemy unit moves through it or stops on it. At most one orb may be created in a turn. Unlocks at level 12.
Sarufar

Physical Damage
Immune to taunting
Anti-Petrification [LvL 16+]

## Skills

 If this Boss has less than 30% health, it gains immunity to all control effects.

## Quotes

* "Out of the way!"
* "Want a taste of my shield?"
* "I need the war drums of my shamans to inspire my troops"
* "You maggots cannot stop me."
* "Orcs will never be sla...wait, wrong phrase."
Clan Wars Maps Season 3

## **Unknown**

**Banned monsters** (*for turn 1, Nov 23 2020*):

* Rambo, Kronos, Athena, Cupid, Apollo
* Blocky, Griz, Missy, Thumper, Sir Jamie, Elvis, Ferone
* W51, Dracula, Harpy, Gobi, Jann, Hazel, Snegurka
* Eloi, Billy, Baba, Bunka, Frost, Patrick, Helianthus

## **Unknown**

**Banned monsters** (*for turn 2, Nov 30 2020*):

* Shady, Wukong, Athena, Pruce Lee, Thor
* Dr. Walter, Missy, Daq Daq, Reketon, Rudolph, Santa
* Franky, Mudman, Raul, Khan, Mulan, Wujing, Taras
* Kabu, Hunka, Karissa, Sabrina, Duraham, Sanka, Lady Liberty

## **Unknown**

**Banned monsters** (*for turn 3, Dec 07 2020*):

* Rambo, Athena, Ares, Apollo
* Blocky, Missy, Santa, Sergeevna, Ginger, Rajakal
* Captain T, Elsa, Cooper, Bigfoot, Raul, Saru, Bozo, Jann
* Angus, Karissa, Vlad, Philip, Tusk, Patrick, Kabuto

## **Unknown**

**Banned monsters** (*for turn 4, Dec 14 2020*):

* Shady, Cupid, Pruce Lee, Thor, Apollo
* Sir Lamorak, Nobu, Griz, Daq Daq, Troot, Kage, Ferone
* Franky, W51, Bigfoot, Turk, Raul, Mulan, Taras
* Kanar, Karissa, Medusa, Puff D, Bunka, Frost, Lady Liberty

## **Unknown**

**Banned monsters** (*for turn 5, Dec 21 2020*):

* Rambo, Cupid, Kronos, Ares, Valkyrie, Talis
* Blocky, Daq Daq, Jax, Santa, Ginger, Rajakal
* W51, Dracula, Harpy, Mud, Wushi, Bozo, Jann
* Kabu, Vlad, Sabrina, Sir Philip, Bunka, Patrick, Helianthus

## **Unknown**

**Banned monsters** (*for turn 6, Dec 28 2020*):

* Rambo, Kronos, Athena, Ares, Thor, Talis
* Dr. Walter, Missy, Thumper, Jax, Ayara, Sir Jamie
* Franky, W51, Boi, Salih, Cooper, Jann, Wijing, Snegurka
* Eloi, Harrison, Angus, Vlad, Sir Philip, Sanka, Kabuto

## **Unknown**

**Banned monsters** (*for turn 7, Jan 04 2021*):

* Wukong, Rambo, Pruce Lee, Mr. P, Valkyrie, Talis
* Hoggy, Blocky, Griz, Daq Daq, Jax, Santa, Ferone
* Franky, W51, Salih, MUdman, Dilly, Saru, Snegurka
* Harrison, Vlad, Sabrina, Bunka, Frost, Tusk, Helianthus

## **Unknown**

**Banned monsters** (*for turn 8, Jan 11 2021*):

* Cupid, Athena, Ares, Mr. P, Valkyrie, Talis
* Blocky, Griz, Jax, Santa, Rajakal, Ferone
* Elsa, Salih, Bigfoot, Wushi, Raul, Hazel, Taras
* Harrison, Angus, Vlad, Baba, Sir Philip, Patrick, Helianthus
Wushi

## Skills

 Level I: Deals 120% to all enemy units within 1 cell. All enemy units cannot use their ultimate skills for 1 turn(s).
Level II: Deals 120% to all enemy units within 1 cell and 60% damage to all enemy units within 2 cell(s). All enemy units cannot use their ultimate skills for 1 turn(s). Unlocks at level 8.
Level II: Upon entering the battlefield, on turns 1,4,7,... he roars to intimidate the enemy, removing 2 energy points from all enemies. Unlocks at level 14.
Hoggy

## Skills

 Level I: Drill into the ground, then moves to any enemy and attack, ignoring distance, causes 150% damage.
Level II: Drill into the ground, then moves to any enemy and attack, ignoring distance, causes 180% damage. Unlocks at level 8.
Level II: Hoggy leaves potholes as he tunnels around the battlefield. A pothole is formed at the starting and ending point of each movement, and potholes remove any ground effect and defeated enemies on that cell. Enemy units that walk over potholes take 30% physical damage, and will have their movement terminated. That unit also has its mobility decreased by 1 for 1 turn(s). A maximum of 4 potholes can exist on the battlefield at once. Unlocks at level 11.
Level III: Hoggy leaves potholes as he tunnels around the battlefield. A pothole is formed at the starting and ending point of each movement, and potholes remove any ground effect and defeated enemies on that cell. Enemy units that walk over potholes take 30% physical damage, and will have their movement terminated. That unit also has its mobility decreased by 2 for 1 turn(s). A maximum of 5 potholes can exist on the battlefield at once. Unlocks at level 20.
Sir Hitalot

## Skills

 Level I: Strikes at the enemy unit, dealing 120% damage. If the enemy unit successfully dodges this attack, a follow-up attack will be made immediately. This follow-up attack cannot miss and deals 200% damage.
Level II: Strikes at the enemy unit, dealing 150% damage. If the enemy unit successfully dodges this attack, a follow-up attack will be made immediately. This follow-up attack cannot miss and deals 220% damage. Unlocks at level 11.
Level II: Damage reduction increased by 70% while under a controlling effect. Unlocks at level 17.
Clan Wars Maps

**\*Starting from Season 4 all clans with 7+ wins are eligible for the special skin reward.**

**\*\*Starting from Season 6 (06.15.2021) TOP 10 clans are eligible for the special skin reward.**

**\*\*\*Starting from Season 9 all clans with 7+ wins are eligible for the special skin reward.**

**\*\*\*\*Special skin reward will probably come later. Instead special frames was given. Tier 1 for clan with 8 wins, tier 2 for clans with 7 wins, tier 3 for clans placing in top10 with 6 wins.**
Throttle

Throttle is the Leader of the Biker Mice from Mars and is Carbine's Boyfriend.

## Appearance

Throttle is muscular tan Martian Mouse who wears an opened black vest with a red bandana on his neck and wears with a tattoo on his

 bicep and wears black jeans with leather boots and wears hi tech glasses to help with his sight.

When he returns to Earth Throttle is less muscular and younger looking.

His fur is slightly more shaggy, especially his longer locks on his head.

His lens are changed into one lens.

He loses the tattoo on his right arm and all of his vest is black.

In addition, he wears a green cross-belt from his left shoulder.

His pants are normal jeans with the Biker Mice's new signature red belt and the Martian symbol, his being blue.

Underneath is a pistol holster also fastened around his left leg.

He no longer has the shinguards and the straps on his boots are now brown.

## Personality

He has shown to be brave and reckless at times and cares for Carbine.

He has to be protective of his cloned son Chris Garth and was always worried whenever he is gone.

## Powers, Skills and Abilities

He has shown to have good experince with stratagies and is a very good leader and can use his glasses to help his sight.

## Weapons

He wears a cestus on his right hand, called "Nuke Knucks", which increases the strength of his blows with that fist.

He also has a Laser pistol as another weapon of choice.

When he returns to Earth he continues to carry a laser pistol, but now has cestuses on both hands, which can blast lasers when in fists.

In "Cat and Mouse", his lens have a wave coding function for storing and protection from hypnotic waves.
Red Tessaiga

The Red Tessaiga is a new form of Tessaiga after breaking the Blood Coral Crystal and it has the ability to break Barriers.

## Appearance

It looks the same as the ordinary Tessaiga but the blade is red.

## Powers, Skills and Abilities

* Barrier Shattering: This technique was obtained from Shiori's orb as a reward for saving her from her grandfather and his bat yōkai. In this state, the blade was able to cut through barriers, allowing Inuyasha to reach his enemies. Though it could cut through Naraku's barrier at one point, it could not following the events of Mount Hakurei. It was also ineffective against holy barriers, such as Hitomiko's.

Interestingly, when Sesshōmaru fought Inuyasha when Tenseiga and Tessaiga were about to become a single sword, the Kongōsōha was ineffective against the barrier of Tessaiga's sheath (which Inuyasha used to defend himself) while the Red Tessaiga was able to destroy it.

* Enhanced Wind Scar: While in this state, Tessaiga can still produce the Wind Scar, but adds the ability to break barriers to the blast. Inuyasha had used it against Naraku and Hakudōshi, failing with both; it only worked once on its own against Naraku.
Ayara

Magic Damage

## Skills

 Level I: Inflicts 100% damage to the enemy unit. Also creates a shockwave with width of 3 cells, dealing 50% magic damage to all enemy units within its trajectory. This skill will not miss.
Level II: Inflicts 150% damage to the enemy unit. Also creates a shockwave with width of 3 cells, dealing 50% magic damage to all enemy units within its trajectory. This skill will not miss. Unlocks at level 8.
Level II: Upon entering the battle, during turns 2,4,7..., attacks enemy units using his hardened knees (excluding counterattacks), dealing 120% magic damage and knocking back the unit to the edge of the battlefield or until they hit an obstacle. If the obstacle is another enemy unit, both enemies take an additional 30% physical damage. Unlocks at level 11.
Level III: Upon entering the battle, during turns 1,3,5..., attacks enemy units using his hardened knees (excluding counterattacks), dealing 120% magic damage and knocking back the unit to the edge of the battlefield or until they hit an obstacle. If the obstacle is another enemy unit, both enemies take an additional 30% physical damage and frightens the targeted enemy unit for 1 turn. Unlocks at level 20.
Sir Philip

## Skills

 Level I: A forceful strike that inflicts the target with 130% damage. Inflicts 200% damage against undead and demonic units.
 Level I: A holy aura that increases the magic defense of friendly melee units within 1 cell(s) by 2. This aura does not affect Sir Philip, Lifeless and Chaos units.
Level II: A holy aura that increases the magic defense of friendly melee units within 1 cell(s) by 2 and increases attack damage by 20%. This aura does not affect Sir Philip, Lifeless and Chaos units. Unlocks at level 9.
Level III: A holy aura that increases the magic defense of friendly melee units within 2 cell(s) by 2 and increases attack damage by 20%. This aura does not affect Sir Philip, Lifeless and Chaos units. Unlocks at level 18.
Black Tenseiga

The Black Tenseiga is the only form of Tenseiga and it has the power to send Demons to the Netherworld.

## Appearance

It looks like the original Tenseiga but the blade is black.

## Powers, Skills and Abilities

* Meidō Zangetsuha: This technique created a path that sent anyone who was hit with it directly to the Netherworld. The technique originally belonged to the Tessaiga after absorbing it from Shishinki. However, Tōga passed it on to Kai in the form of Tenseiga in order to teach him the value of compassion. Originally, the Meidō Zangetsuha manifested as a massive black circle that would send an opponent's entire body and soul to the Netherworld, and left no trace behind. However, when Kai first obtained the technique, the Meidō Zangetsuha took the form of a black crescent portal that only sent a part of a person into the Netherworld along with their soul; stronger opponents were thus unaffected by the incomplete Meidō. As Kai's compassion grew, the Meidō Zangetsuha was strengthened until it became a perfect circle.

* Meidō Blades: Once Kai completely mastered the Black Tenseiga, the Tenseiga could fire multiple black crescent-shaped portals that not only cut an opponent, but have their remains sucked up into the path. Thus the technique kept its original ability intact while also adding the Tessaiga's cutting nature. It seemed to be stronger than the original Meidō Zangetsuha, as it was able to destroy forever Naraku's body, which was impervious to the original move.
Dragon-Scaled Tessaiga

The Dragon-Scaled Tessaiga is the final form of Tessaiga after killing Dakki.

## Appearance

It looks the original Tessaiga but the top half is covered in Dragon Scales.

## Powers, Skills and Abilities

* Yōki Absorption: After breaking the yōkai sword Dakki, Tessaiga gained the ability to absorb an opponent's yōki (demonic energy) directly. Kai, being half, limited the amount of yōki the sword can absorb before it backfired on the user. After being bathed in Yōreitaisei's senki, the regurgitation stopped.

* Yōketsu Cutting: After realizing the true nature of the Tessaiga was to cut, Kai learned how to see yōketsu (the source of a yōkai's yōki) and used the Dragon-scaled Tessaiga to cut it, instantly destroying normal yōkai. Beings created of many different yōkai, like Naraku and Mōryōmaru, have several yōketsu, which means cutting them will destroy parts of their body and prevent regeneration of the destroyed parts; however, the Fuyōheki proved to be a nuisance as it hides yōki, preventing Kai from seeing where to strike. Against stronger yōkai, the Dragon-scaled Tessaiga could cut away portions of its opponent's yōki to weaken their power, which could prove fatal.

When Inuyasha cut his own yōketsu, his full yōkai power was released and the energy flowed back into himself and Tessaiga, which caused his yōketsu grow until it devoured Sesshōmaru's completed Meidō Zangetsuha.

* Nikosen's Life-Root Stalk: Kai gains the power after beating the yōkai Nikosen, who was once a hermit and imbued his holy aura in the Life-Root Stalk. After absorbing this power in to Tessaiga, Kai gained the power to control the Dragon-scaled Tessaiga's demonic aura with the holy aura from the Life-Root Stalk.
Weekyle15's The Five Heroes Wiki

## Welcome to the Weekyle15's The Five Heroes Wiki

Five Boys from previous stories have came together for the first time since their childhood and faced threats that came from Earth and Beyond (This just for story the real thing will be coming soon.)

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

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Sir Lamorak

## Skills

 Level I: Inflicts 150% damage, knocks back 1 cell(s).
Level II: Inflicts 150% damage, knocks back 1 cell(s). For enemies that cannot move, inflicts 50% extra damage. Unlocks at level 11.
Level II: Upon entering the battle, automatically released before first action, increases melee teammates within 2 cells critical attack by 100%, lasts 1 turn(s). Unlocks at level 8.
Derek Maza

Derek Maza also known as Talon is Oscar's father and is the leader of the Mutates Clan.

## Appearance

Talon's mutate form combines genes from a black panther, a bat and an electric eel with his natural human DNA and has a muscular build.

## Personality

Talon has some personality flaws which allowed him to be manipulated by Xanatos in the first place.

He's stubborn and very opinionated, and doesn't like to admit when he's wrong, opting to delude others and himself into believing mistruths.

He refused to listen to Elisa's advice concerning Xanatos, feeling that he had to prove to his family and himself that he has good judgement.

He lets his emotions overrule logic when things turn bad, and he's easily manipulated.

Despite all this, he's kind-hearted, just and charitable, helping others who can't help themselves by providing them with shelter.

He has been able to have a relatively happy life despite the tragedy that has befallen him.

He loves his son very much and is often protective of him.

It was revealed that he doesn't date woman who wanted nowhere to be near his son, which shows how he cares for his son.

He loves Maggie, his new wife and briefly formed a love triangle between her, Him and Brooklyn before Maggie chose Talon.

He made a friendship with Kyle's father Hamato Takeshi who also known as Tiger Claw.

He is still in love with Oscar's mother Ur, which makes his feeling in Maggie turmoil until one day she decides to let Derek be with Ur so that Virgil can be with his real mother.

## Powers, Skills and Abilities

He is very strong, can fly and is capable of producing powerful electric blasts.

As a human, Derek Maza was quite skilled at operating aircraft, most notably helicopters such as Xanatos' Helicopter or the Police Helicopter (which he managed to land once despite heavy damage), but he could also fly craft such as a glider and presumably other aircraft as well.

As a mutate he has not had any need or opportunity to use these skills, though it is likely they were useful in enabling him to learn to fly using his new wings, as well as teach the other mutates this skill.

This is perhaps one more reason Xanatos recruited him for the Mutate Project and can shoot electricity out of his hands.

## Family

* Carlos Maza (Grandfather, desceased)
* Peter Maza (Father)
* Diane Maza (Mother)
* Elisa Maza (Older Sister)
* Beth Maza (Younger Sister)
* Oscar Maza (Son)
* Ur (Wife)
* Unborn Baby
Rajakal

Physical Damage

## Skills

 Level I: Leaps towards the enemy unit, dealing 125% damage. Also inflicts bleed, dealing 30% damage for 1 turn(s). Stacks with bleeding from other sources.
Level II: Leaps towards the enemy unit, dealing 125% damage to that unit and all enemies within 1 cell(s) of Rajakal. Also inflicts bleed on all units damaged, dealing 40% damage for 1 turn(s). Stacks with bleeding from other sources. Unlocks at level 8.
Level II: For every 1.5% HP lost, damage is increased by 1%, incoming damage is reduced by 1%, and precision is increased by 1%. Unlocks at level 14.
Wukong

Physical Damage
Aerial
Immune to burning magic effects
Anti-Freezing
Anti-Petrification

## Skills

 Level I: Summons a shadow monkey that has Wukong's 30% HP. Can only common attack. All other attributes are the same.
Level II: Summons a shadow monkey that has Wukong's 30% HP. Can only common attack and use Double Counter skill. All other attributes are the same. Unlocks at level 15.
Vinnie

Vinnie is one of the three Biker Mice from Mars and is known as the Hothead of the Three and is Harley's boyfriend.

## Appearance

Vinnie is a muscular Martian mouse with white fur.

Having been damaged in battle, he wears a metal mask on the right side of his face.

He has two studs in his left ear.

He wears a green X-cross bandoleer on his chest, and wields expanding flares as well.

He wears the biker mice signature belt with black jeans and studs on the sides.

He has the usual shinguards and has black boots.

When he returns to Earth he is less muscular and looks a bit younger.

The only difference is his pants replaced with blue jeans and slightly different boots.

## Personality

He has shown to be more reckless then the other two and cares less for the building he destroyes.

He has shown to be protective of his cloned son Chris Garth as he wants him to stay on the sidlines to keep him safe.

He used to be a lady killer until he met Harley and is very much in love with her.

## Powers, Skills and Abilities

He has shown to have more experince with bike then the other two.

## Weapons

His bandoleer is equipped with different kinds of flares.

Some are burners for melting metal or bombs, or simply a source of light.

When he returns Vinnie's bandoleer has pockets that hold different energy powered shurikens.

They seem to replace the flares.

Some are explosive. In "It's the Pits", he uses the flares again, commenting that it was "old school, but feels right."

He uses them again is "Driver's Ed" to cut a hole in a Catatonian vehicle to throw in explosive shurikens.

## Family

* Unnamed Mother
* Chris Garth (Son)
The Krud-O-Pod

The Krud-O-Pod **(The Dark Box in The NA and Original French)** is a krud machine that can restore a coloured krud back to their original state.

## Appearance

It is a large machine with two lids that closes and opens, in the middle, there is the tribe's logo which spins around. There are two meters which changes while the machine is active and on the top, is an antenna which also spins while it's activated.

## Functions

When a krud is coloured, they'll be sent to the Krud-O-Pod. When the lever is pulled the lid shuts on top of them and the machine activates, inside they'll be sprayed with koal, the machine will then stop and the lid on the other side with open, with the krud now back to their original color. The machine can only function if the The Hypertherm is warm enough and has plenty of fuel.

The process can be cancelled out by pulling the same lever before the koal spraying can commence.

## Trivia

* In AKKused, Some colour effects to the plant's species like the green fungus that Greeb fell in, that the krud-o-pod won't be able to get rid of it with koal, they'll have to wait a few months for it to wear off.
* If a Verigreen enters the krud-o-pod, They'll be transformed into a Krud themselves.
* If any krud that isn't coloured enters the krud-o-pod, they'll remained unchanged.
Katrina

## Skills

 Level I: Deals 120% damage to the enemy unit.
Level II: Deals 120% damage to the enemy unit. Deals an additional 150% damage if there is a bounty on that unit. Unlocks at level 6.
 Level I: Places a bounty on the first enemy monster attacked each turn by a friendly unit. The bounty effect lasts until the end of the turn. Katrina deals 120% increased damage to units with bounties. If that unit is defeated, Katrina's counterattack damage is increased to 200% for 1 turn(s).
Level II: Places a bounty on the first enemy monster attacked each turn by a friendly unit. The bounty effect lasts until the end of the turn. Katrina deals 120% increased damage and ignores all defenses against units with bounties. If that unit is defeated, Katrina's counterattack damage is increased to 200% for 1 turn(s). Unlocks at level 9.
Level III: Places a bounty on the first enemy monster attacked each turn by a friendly unit. The bounty effect lasts until the end of the turn. Katrina deals 120% increased damage, ignores all defenses, and cannot be counterattacked by units with bounties. If that unit is defeated, Katrina's counterattack damage is increased to 200% for 1 turn(s). Unlocks at level 18.
Mr. P

Magic Damage
Range

## Skills

 Level I: Launches a tactical nuke, dealing 200% damage to the target and all enemies within 1 cell. Enemies hit are also affected with Radiation, dealing 30% damage, lasts 1 turns. This effect does not stack.
Level II: Launches a tactical nuke, dealing 200% damage to the target and all enemies within 1 cell. Enemies hit are also affected with Radiation, dealing 50% damage, lasts 1 turns. This effect does not stack.
 Level I: If Mr. P did not attack last turn, his common attack becomes an area attack this turn, dealing 100% damage to the target and 40% damage to all enemies within 1 cell(s). This attack ignores all defenses and is not affected by distance penalty. This attack cannot be a critical strike.
Level II: If Mr. P did not attack last turn, his common attack becomes an area attack this turn, dealing 100% damage to the target and 50% damage to all enemies within 1 cell(s). This attack ignores all defenses and is not affected by distance penalty. This attack cannot be a critical strike. Unlocks at level 15.
Level III: If Mr. P did not attack last turn, his common attack becomes an area attack this turn, dealing 100% damage to all enemies within 1 cell(s). This attack ignores all defenses and is not affected by distance penalty. This attack cannot be a critical strike. Unlocks at level 20.
Tenseiga

Tenseiga is one of the three swords that Tōga had and was later transferred to Kai.

## Appearance

The Sword looked like it was a brand new sword with no chips unlike Tessaiga.

## Powers, Skills and Abilities

* Resurrection: The Tenseiga could restore the life of the recently deceased by destroying the pall-bearers who took the souls of the dead. However, it required a relatively-intact body to work and only worked once as not to grant eternal life. If done to a dismembered body part, it will restore the body part to how it was when alive, but it will die again shortly afterwards. This was shown when it was used to revived Goshinki's head to restore his fangs. Although the Tenseiga could not harm what belonged to the Living World, its healing powers allowed it to slay the undead and spirits such Magatsuhi, the evil will of the Shikon Jewel.

* Purification: After Rin's second death, Sesshōmaru showed compassion to the dead souls in the Underworld, and asked: "You all wished to be saved too, is that it?", and used the Tenseiga to purify them of their sins.

* Protective Barrier: The Tenseiga had the ability to erect a protective barrier around its master if his life was in danger and transported him across vast distances to safety.

* Access to the Netherworld: The Tenseiga granted whoever wielded it access into the Netherworld through the Border of the Afterlife. Proof of this was when Gozu and Mezu, the guardians of the Netherworld, allowed Sesshōmaru to enter after he drew the Tenseiga.

## Owners

* Tōga (Formerly)
* Sesshōmaru (Formerly)
* Kai Sukiru (Currently)
Captain Drumsturdy

> "*Captain Drumsturdy, Ready for a debriefing sir!*"
>
>
>

Pierre Baton (French)

Captain Drumsturdy **(Krabouic in French/NA Dub)** is a krud soldier and a pilot of the army of Krud City.

## Personality

Being the opposite of his co-pilot Greeb, He is serious and headstrong. Often he is energetic and always ready for a fight, Drumsturdy is an athlete as Synapse stated in AthletiKs as he is mostly shown riding a krudmobile.

Drumsturdy is remains determined during his assign operations, vowing to take down anyone who dares to interfered.

## Appearance

Drumsturdy is a dark green ant with a big nose. He's a bit taller then his co-pilot Greeb. He wears a metal armour with the Krud's "k" logo located in the middle of his chest and gloves.

When coloured, he would be shown in either yellow or purple.

## Abilities/Skills

**Koal Gun:** Drumsturdy can be seen using a Koal Gun. A weapon that allows to shoot Verigreens with Koal Juice, turning their colours dark and making them depress.

**Piloting:** Drumsturdy is skilled of piloting most of Synapse's handmade vehicles. His most driven vehicle is The Krudmobile who is has a great skill of driving, especially chasing down verigreens or going on patrol.

**Stealth:** Mostly on Operations, Drumsturdy goes into stealth mode, hiding in places where he can be hidden from nearby Verigreens.

## Episode Appearance

### Season 1

* The MusiKal Kolour Gun
* Flowers for Katheter
* FrogbuKket
* The ResKue
* The EsKape
* The BlaKk Planet
* The Daffodil Kollector
* Klose Enkounters
* The DiplomatiK Bridge
* Godfrey's Sekrets

### Season 2

**Drumsturdy appears in all episodes except Krud's Konfession**

### Specials

* No Presents for Khristmas
* Insektors the game

## Trivia

* He is coloured five times in the series (The Eskape, SiKk at Heart, AKKused, The Kure and No Presents for Khristmas).
* He is mostly partner up with Greeb.
	+ However, Drumsturdy is occasionally pair up with others, if its with or without Greeb.
	+ Those that went with him were: Draffsack, Wasabi and Fugg.
		- In The EsKape, Draffsack joined with Drumsturdy to search for Prince Maximillian.
		- In SiKk at Heart, He and Greeb paired with Wasabi and Fugg to kidnap Flynn.
		- In The Komet, He and Greeb teamed up with Draffsack and Wasabi to sabotage the laser.
		- In Ruling Klasses, though not important, He and Greeb teaches Max how to drive a Krudmobile.
		- In AKKused, He and Greeb paired with Wasabi to steal daffodil wood before their ambushed by Flynn.
		- In The Kure, He and Greeb paired with Draffsack and Wasabi to check on Max who they've thought the latter is using The Hovermower for the bad but only to discover that Max is helping Flynn gather pollen for the Prism resulting Draffsack ordering his troops to attack them.
		- In The Kave, Draffsack assigns Drumsturdy, Greeb and Fugg to journey into cave to track down Magus and later Flynn, Max and Elmo.
Season 2

## Information

The season introduced Magus who properly appears in the series finale, it also introduced a few more Krud Inventions including Chicken and The Vocalizer.

## Episode List

1. Krud Konfessions

2. SiKk at Heart

3. If ChiKkens Kould Fly

4. The Kage

5. AthletiKs

6. The Komet

7. Ruling Klasses

8. AKKused

9. EpidemiK

10. The Kure

11. Sparkie and Ko

12. A Spektre Kalls

13. The Kave

Special. No Presents for Khristmas

Special. Insektors The Game

## Trivia

* In the opposite side for this season, Draffsack appeared in all episodes while Flynn and Alex are absent in A Spektre Kalls
* Magus made a appearance in Spektre but only parts of him are shown.
* It's possible that the Christmas special counts as season 2 due to the special was released in 1997.
Fantome

Jean-Yves Grall

Fantome was an Animation studio that produced CGI animations, including one of the first CGI shows, Insektors.

## History

In 1985 Fantome was created by Georges Lacroix and his two colleagues, Renato and Jean-Yves Grall (And later, Philippe Baudard). They began starting on their works on advertisements, graphic designs, logos and more, a year later.

In 1987 and 1988, Fantome released their first home films, Sio Benbor, a parody tribute inspired by the film, Bio Sensor created by Takashi Fukumoto. The film's sequel, Sio Benbor 2, is a parody of John Lasseter's Luxo Jr.

In the same year, Fantome created a pilot which led to their first animated series, based on La Fontaine's *Fables,* Les Fables Géométriques (Geometric fables), the pilot was called The Raven and The Fox which the updated version would later be featured in the series. Two years later, the series was broadcast on Canal + and France 3. There are five seasons and each of them has its own theme, the first season involves around Geometry, the second season was about colours, the third season was about numbers, the fourth season was about opposite and the fifth and final season was about music. The Songs and the narration were voiced by Pierre Perret. The show ran from 1990 to 1992.

In 1992, Fantome began working on a pilot of Insektors, in a style of a behind the scenes video. A year later, the show went into production and aired on television a year later with two seasons of 10-minute episodes. In 1996 A Christmas special was created, titled No Presents for Khristmas.

In 1997, Fantome created an educational animated series called Tous sur orbit which is directed by Nicolas Gessner. The show features 50, two minutes shorts about the solar system.

On the same year, Fantome created two shorts for a planned show called Mordillo's giraffes, directed by José Xavier.

But in 1998, Fantome was facing bankruptcy but a Belgian studio, Neurones brought the studio and asked Georges Lacroix to continues with his works with Mordillo's giraffes and an Insektors film. But Georges denies it and the team went separate ways, leaving Fantome to close down, a year later.

## Other works

In 1999, before they've shut down, Fantome has also worked on another tv series along with Nelvana called Tales from the Cryptkeeper. However, they've only worked on the 3rd season of the series, which was titled New Tales of the Cryptkeeper at the time.

## Trivia

* It's unknown which year, Philippe Baudard joined.

## Gallery

Logo introFantome Logo as seen in New Tales of the Cryptkeeper
Mars

Physical Damage
Immune to taunting
Endless counter [LvL 16+]

## Skills

 When this Boss successfully attacks an enemy, that enemy will become petrified, last 1 turn.

## Quotes

* "Do you think I am strong?"
* "The sense of freedom here is refreshing"
* "I am a thousand times stronger than my brother"
* "Kneel, no one can be taller than I"
* "No one dares mess with me!"