recursal/Fanatic-Fandom huggingface dataset:
Ranger

###

24

###

3.5

###

200

###

60

50-80%:2

30-50%:1

0-30%:0

The Ranger is an abstract industrial unit. Fulfilling the role of a hard hitting, long range infantry unit, the Ranger is a versatile unit.

## Historical Basis

The Bersaglieri (Italian for "sharpshooters"), are a speciality of the Italian Army's infantry corps. They were originally created by General Alessandro La Marmora on 18 June 1836 to serve in the Royal Sardinian Army, which later became the Royal Italian Army. They can be recognized by their distinctive wide-brimmed hats decorated with black capercaillie feathers, which is worn with the dress uniform. The feathers are also applied to their combat helmets.

## In-game Usage

With a relatively high metal cost of 200, the Ranger is infantry alternative to the Soldier, sacrificing fire rate for longer range, damage, and accuracy. These factors make Rangers more suited for defensive usage, with their higher damage against air units making them particularly effective for anti-air.
Patch 3

## Units and replays

Almost about groundhog day

Now you can assemble a **Squad** and participate in team matches with friends in one team.
And for those who like to make out each battle in steps, analyze, or just enjoy it again, it became possible to watch the **Replay** of the last battle.

* Added Squads;
* Added the ability to view the replay of the last match;
* Fixed various bugs, improved game stability.

Sat, October 19, 2019 5:12 am MDT

by War Selection
Tankette KS

###

20x5

###

2.0

###

180

###

70

###

15%

**Introduction:**

Very fast and agile tankette, only used to attack low armour units or infantry. It's relatively cheap and quite good for it's price. It can evolve to Tankette KD in IR2 which uses a light anti-tank weaponary.

**Pros:**

* Very cheap for a armoured vehicle
* Very fast
* Agile
* Good for infantry
* Relatively fast and big attack damage for light vehicles

**Cons:**

* Low HP
* Low armour
* Low damage for tanks and armoured vehicles
Galley (Western Asia)

Naval Unit

###

45

###

10 x 5Building: 5 x 5

###

1.2

###

18%

###

120

**Introduction:**

This unit is a basic Galley available to Western Asia from their Pier in the early and late medieval age. It has a carrying capacity of 8 seats.

**Advantages:**

- Cheap

- Can carry units

- Deals good damage to unarmored units or ships

**Disadvantages:**

- Very inaccurate at longer ranges

- Low building damage
Heavy Tank

###

40

###

120

###

9.0

###

20%

###

30-180

***Introduction***

The heaviest, most tanky thing you can produce as the Abstract Country, yup, its a heavy tank.

***Additional Information***

This baby can take a beating and a half.

It can shoot while moving.

***Advantages***

+High Health

+High Armor

+Decent Damage

+Decent Range

***Disadvantages***

-Slow

-Costly

-Needs Arsenal

-Needs Research

-High Pop

-Long training time
Rawhide Bowstring

Rawhide Bowstring

## Effect

Increases archer damage

***Introduction***

One of 2 upgrades for the archer units. This one increases damage. This same upgrade is also available for Asia in the Asian archery

***Effect***

Increases damage of all archer units by 1.

***Effects Chart***

**Civilian:**

None.

**Melee:**

None.

Damage increases damage from 11 to 12

Heavy Archer:

Damage increases damage from 11 to 12

Archer (Asia):

Damage increases damage from 9 to 10

Horse Archer (Asia):

Damage increases damage from 9 to 10

**Siege:**

None.

Damage increases damage from 11 to 12

Sampan:

Damage increases damage from 9 to 10

**Buildings**:

Tower (Europe):

Damage increased from 10 to 11

Tower (Asia):

Damage increased from 7 to 8
The Origin story of the Japanese Torpedo Plane GIF

It all started with Wouw's horniness, he tried to be sneaky about it

but that fell short rather fast

he offered us an exclusive japan gif so obviously we tried to blackmail Wouw into also giving us gifts, reviewing our suggestions, etc... by holding the "full" hostage

however beyond our expectations Wouw used our own tactics against us...

we held on... but I cracked first XD

overall this is what I got, now on the discord server for everyone to see:

And this, ladies and gentleman, concludes the origin story of the "secret" japan gif

special thanks to Ded\_Cactus for providing the anime ti- \*cough\* non-full version of the unspecified item
Strengthened Mortars

Research

## Effect

Increases Trench Mortar damage but decreases rate of fire.

**Introduction:**

This upgrade is available once reaching IR2 for any country which has access to Trench Mortars or Light Trench Mortars in Japans case it is researched in the Arsenal, This upgrade increases damage of the Mortars but decreases fire rate giving you a trade off. This trade off is quite substancial making your mortars good for one or two shots but over time unupgraded mortars will do much more damage.

Here is the calculation for damage a minute:

Unupgraded = 60 seconds ÷ 6.5 = 9.23076923077 x 70 = 646.153846154 (646) Meaning it does 646 damage per minute. But per shot its low damage.

Upgraded = 60 ÷ 13.5 = 4.44444444444 x 120 = 533.333333333 (533) Meaning it does 533 damage per minute. But per shot its high damage.

Damage increased from 70 to 120

Fire rate decreased from 6.5 to 13.5

Light Trench Mortar:

Damage increased from 70 to 120

Fire rate decreased from 6.5 to 13.5

Elephant-Trench Mortar:

Damage increased from 70 to 120

Fire rate decreased from 8.0 to 15.0
War Selection Wiki

This wiki is in alpha just like the free game War Selection made by Glyph Worlds on which it is based upon. We are currently looking for more editors to help us build our wiki. Feel free to contribute!

Join the game discord server !

War Selection is an addicting pseudo-historical massive multi-player RTS game that builds upon game play elements developed by other previous major games in the genre such as Age of Empires, Rise of Nations, Empire Earth, etc. It was initially released on Steam on October 8th, 2019 and is currently free-to-play in its alpha stage of development.

In general, War Selection is a classic RTS game that focuses on macroeconomic, technological, cultural and military development culminating in huge militaristic clashes between up to 62 other human players. Victory conditions can vary by game type, but is generally achieved by destruction of all opposing players town centers or by construction of a Wonder of the World, which after completion must be held for 20 minutes. Massive in scope, players can potentially progress from the Stone Age to Modernity with 8 subsequent distinct historical eras. Throughout their progression to modernity players continually will make choices to develop their civilizations own unique cultural identity morphing from a generic Stone Age culture into any one of many possible Modern day countries. Currently, players can engage and attempt to conquer their enemy by land or by sea utilizing the more than 200 types of units currently available with many more units in development to be released in the near future. Although War Selection is created by a small indie company with only 6 total Developers patches are frequent and large. There are over 250 buildings and units.

As of this writing, there are four different active game modes that await players and multiple other game modes that are in active development.

 Active Game Modes
* Team Match
* Ranked 1v1
* Ranked 2v2
* Free-for-all
* Armageddon
* Survival
* Discord Tournaments
* Cooperative Survival
* Tug of War

In Development

* Team Armageddon
* Campaign (Single Player)

In Armageddon mode players will be matched with up to 62 other players, and are challenged to push their neighbors in never ending confrontations to expand their borders. In a Battle Royale fashion the smallest players who are unable to keep pace will be blasted into Armageddon by meteors, until only one player remains.

## War Selection - Site Directory

* Ages and Eras
* Buildings
* Cultures and Factions
* Gameplay Mechanics
* Game Modes
* Guides
* Planned Features
* Units
* Upgrades
* Version History
* Wiki Contributors

## Outside Links

* External War Selection Content

Alternate Languages War Selection Wiki. Contact us to contribute!

* Deutsche
* Français
* Polski
* Português(Br)
Temple

The Temple is built in the stone age using your workers, it allows you to progress to the bronze age of either Asia or Europe by selecting an option in the temple itself (NOTE: Both America and Africa are shown but are still in development) The upgrades cost 500 wood and 90 seconds.

## Evolution

Top Tip - Build your temple within your base and if you can near a resource as it acts as a warehouse once completed, also it will become your main building and if it gets destroyed you lose so make sure to protect it.
Swordsman

***Introduction***

Melee Unit

###

14

###

1.1

###

5

###

60

First unit to use cutting weapon. It has a high damage and good armor. It requires Metal Sword research.

***Additional Information***

Good for a main offensive army. With its high damage(with the upgrade) and good attack speed it can take on most of the enemies in this age.

***Requirements***

The **Swordsman** requires the Metal Sword research that can be found in the Barracks.

***Upgrades***

-Leather Tanning ( Forge)

Increases armor effectiveness.

-Grinding Stone ( Forge)

Increases cutting weapon damage.

***Advantages***

-Good Armor

-Good Health

-No Wood Cost

-Average Training Time

***Disadvantages***

-High Iron Cost

-Requires Research
Thunder of Sands

Camel Unit

###

55

###

165

###

9.0

###

22%

###

100 - 200

**Introduction:**

The Thunder of the Sands is a unit available in IR1 to Persia, it is recruited from the Stable and is a camel with a cannon mounted onto it.

**Additional Information:**

This unit is great when combined with the Guardian of the Sands, another camel unit which Persia has access to in the IR1 Stable, the Thunder of the Sands fires backwards with its cannon meaning it is good when running away from something such as tanks and only stopping briefly to fire.

**Advantages:**

- More Mobile than Field Artillery (such as Howitzers)

- Very High Damage

- High Range

**Disadvantages:**

- Low Armour

- Quite Inaccurate

- Still quite slow
Storage Efficiency

The **Storage Efficiency** mechanic affects Warehouses, Town center and fishing pier/dock. Its value affects the effective number of resources that will be added to your total resources

count as a bonus.

For example, a worker carrying 10 food in a stone age warehouse that has 100% Storage efficiency will give you 10 food, while bringing it to an iron age warehouse that has a storage efficiency of 130% will give you 13 food.
Warrior

Melee

###

5 + 1

###

1.1

###

4

###

50 + 18

***Introduction***

The only army unit available at the start of the game following the construction of the Fight Pit. Affected by general Stone Age upgrades but without any unique unit specific upgrades.

***Additional Information***

Due to its speed upgrade increasing its speed to 68 it can be great for scouting or early raiding on enemy ecomony's. An upgraded warrior is better against buildings than asian spearmen.

***Upgrades***

Strength Training [Stonecutter]

- Increases the damage of Maceman and **Warrior**.

Bone armor [Stonecutter]

- Increases stone armor effectiveness.

Leather Shoes [Stonecutter]

- Increases the speed of the **Warrior** unit.

***Advantages***

-Low Cost

-Fast Training

-Available From The Start

***Disadvantages***

-Low Health

-Low Damage
Tankette KD

**Introduction:**

###

100

###

5.0s

###

180

###

70

Light tankette that uses light anti-tank weaponary as it's main. It's produced by upgrading a Tankette KS altrought the update takes no food it's quite expensive because it's iron cost.

**Pros:**

* Relatively fast attack damage
* Agile
* Quite Fast
* Big attack range
* Low population occupation for armoured vehicle

**Cons:**

* Medium upgrade cost
* Low armour penetration
* Quite big population occupation
Attack Ship

Ship

###

45

###

40 x 3 + 100

###

8.0 + 10.0

###

20% + 15%

###

200 + 150 - 300

**Introduction:**

This ship is available to Western Asia from the Late Medieval Age, it is unique unit because it has two firing modes for its cannons, one shoots cannon balls from the sides and the other fires from the front with more range.

**Additional Information:**

Because both cannon attacks have different reload rates you can fire with them independantly allowing you to increase your total DPS

**Advantages:**

- High Range attack

- Good Damage

**Disadvantages:**

- Expensive

- Inaccurate
Planned Features

War Selection is currently in active development and the developers have commented on many features they plan to eventually include in the game. Below is a quick list of planned features for development. These are organized into general categories, but otherwise are listed in no particular order. This list was compiled from developer steam posts, discord discussion and individual conversations with the developers.

Game Types:

* ~~Co-Op Survival~~
* ~~tutorial~~
* Team Armageddon
* Skirmish vs AI
	+ Possibly up to 16 AIs in a large match
* Single Player Campaign Mode

Gameplay:

* Modern Age
* Additional early game cultures: Africa and American Indians
* Late Game Countries. See cultures and factions for diagram of planned countries.
* ~~Air force to be added 2020.~~ DONE, check Airfield
* Covert ops/Intelligence (satellites, spies specifically mentioned)
* New Resources besides Food, Building Materials and Metal.
* ~~AI (Possibly in 2020)~~
* Trade Resources/Commodities Exchange/Global Auction
* ~~Mining System that does not utilize resource nodes~~ DONE
* ~~Medic unit (probably early game versions as well)~~ DONE
* Increased Line of Sight buildings
	+ ~~Balloon vision tower implemented.~~ DONE
	+ More planned for modern age.
	+ ~~Likely add line of sight units as well~~ DONE

Map and Terrain:

* ~~Removing forests in game via mechanism other than workers (artillery?)~~DONE (AoE damage)
* Bridges (low priority)
* ~~Map creator~~/customization.
	+ Setting to control map flatness
		- Possibly will allow building on wider terrain as well

Quality of Life Improvements:

* Hotkey customization
* Better tool tips
* Unit formations
* ~~Additional units commands such as "stop" and "hold"~~ DONE
* ~~"Are you sure?" Popup before you delete your Town Center~~ DONE
* "Moar wood sire" and other audible notifications
* Mini-map improvements
	+ ~~Ping map,~~ ~~toggle a color for all allies vs enemies~~ DONE, better color differentiation
* Multi-pathing flags (see where you toggled your unit to go). Later development

Other

* Steam achievements
* ~~More Translations (German and Chinese specifically mentioned)~~ DONE
* Improved graphics

Features that are being CONSIDERED

* ~~Scouting units~~ DONE
* ~~Transport ships~~ DONE

...externel website.

For features implemented since release see Version History
Team Match

Teams of up to 15 players battle against each other in this co-operative game mode. The match is won when opposing team Town Centers have been destroyed, or when one player has survived for 25 minutes after completing a Wonder of the World.

Team Match is currently the only game mode that supports the Play with squad feature, allowing friends to join into a match on the same team. Play with squad supports up to four players.

Players are able to see the entirety of allied empires throughout the duration of the match. There is two chat modes, allies only and all chat. Player spawns are random, with teammates spawning loosely together. Spawn locations do however allow for enemies to spawn quite close to allies as well as teammates who can spawn in near-isolation.
Pernach

***Introduction***

Eastern Europe Heavy Melee Unit

###

35

###

3.5

###

45

###

N/A

###

N/A

Heavy melee infantry of this age. Available right after advancing from the last age. It deals high amounts of damage to one target.

***Additional Information***

In Medieval Europe the 'Pernach' was a flanged mace thought to originate in Kievan Rus' in the 12th century. These weapons were highly effective in dealing blunt damage against armored targets such as Knights in plate mail. In War Selection these units have low armor and high damage per hit, but low attack speed. Due to their low armor they are countered by fast attack speed units such as Swordsmen and Landsknecht.

*Prince Marko the de jure ruler of Serbia including parts of North Macedonia was known to wield an 88 kg pernach in the late 14th century. In War Selection, it is the most commonly employed unit by one Marrik to swarm his enemies.*

***Advantages***

-Medium Health

-High Damage

-No Prerequisites From This Age

-Average Training Time

-Good Armor

***Disadvantages***

-Low Attack Speed

-Metal Cost

-Slow Movement

***Voice Lines***

*Planned*
Fishing Nets

Research

## Effect

Increases fishing speed and hold capacity of fish

**Introduction:**

Upgrade available in Early Medieval Age of the Europe Pier for both East and West Europe, once researched it increases fishing boats fish capacity and fish gather speed.

**Effect Chart:**

Fishing Boat for East and West Europe carry capacity increased from 100 fish to 150 fish

Fishing speed increased
Western Asia

***Introduction:***

This is the Medieval age of Western Asia, with a focus on elephant units and cheap infantry and archers and also strong siphaks and mamluks to quickly deal with large hordes of enemys.

***Recommendations for beginners:***

Utilising Western Asias strengths of strong siege units in the form of elephants and cheap spammable infantry to overwhelm your enemy's defences. But western asias food economy is one of the weakest in the game as their livestock is goats which costs 350 materials and their fishing boats are the same as bronze/ iron age fishing boats for asia. This means you need more workers on food to sustain your production of elephants, siphaks or infantry.

- Turkey

- India

- Persia/Iran

***Cost to advance:***

3000 food

2500 building materials

2000 metal

# Barracks

 × 20
 × 30
 × 10

# Shooting Range

 × 30
 × 30

# Stable

 × 20
 × 50
 × 20

# Pier

 × 50
  Galley |  × 150
 × 300
 × 750
 × 200

# Barracks

 × 150
  Armory |  × 500

# Shooting Range

 × 100
  Wheel lock |  × 600
 × 200
  Granular Powder |  × 400
 × 400
  Armory |  × 500

# Elephant House

 × 1000
  Sorting Supplies |  × 1000
 × 200
Middle Ages of Western Europe (Upgrade)

Research/Upgrade

## Effect

Make the transition to the Middle Ages of Western Europe

Available at the European Elder's House, the transition to the Middle Ages of Western Europe will advance you to Early Middle Ages and change your main building to a Guildhall.

Gives access to Western Europe Middle Ages Units and Buildings.
Tank Marlboro

Tank Marlboro

###

35

###

100

###

7.0

###

20%

###

30-220

## Evolution

***Introduction***

The Malboro tank is one of the 2 tanks that are unlocked by going to the Second Industrial Revolution. This tank could be considered an improved version of the common heavy tank

***Additional Information***

none

***Upgrades***

to do

***Advantages***

+High Health

+High Armor

+Decent Damage

+Decent Range

***Disadvantages***

-Slow

-Costly

-Needs Arsenal

-Needs Research

-High Pop

-Long training time

***Voice Lines***

***TO DO***
Steerable Sail

## Effect

Increases speed of all sailing ships

**Introduction:**

Upgrade Available in Early Medieval Europe, once researched in the Pier all ships with a sail move faster.

Speed increased from 45 to 55

Seige Ship:

Speed increased from 35 to 45

Bombardier:

Speed increased from 32 to 42

Galeon:

Speed increased from 50 to 62
Cho-ko-nu

Unit

###

50

###

19x3

###

2.7

###

11%

###

10 - 50

**Introduction:**

Ranged unit available to Eastern Asia, This unit is unique because it has a 3 shot firing crossbow, it is available in the Shooting Range

**Additional Information:**

Recuires the research Repeating Crossbow to become available for training.

**Upgrades:**

Weighted Tip
Armory

**Advantages:**

- High Damage

- Fast to Recruit

**Disadvantages:**

- Very Short Range

- Low armor

- Slow Reload
Patch 2

## Second Patch

Hot Patch

* In private matches victory by holding a Wonder of the World can be switched off
* Player loses main building if exits a match;
* Information about victory or defeat of players is displayed in chat;
* Reservation of the first unit in the training building is visualized;
* Amount of metal and stone deposits on map is reduced;
* Light tanks movement speed, armor and view range are slightly reduced
* Machine-gun tower attack frequency is now 4 sec (3 sec before);
* View range of many siege units is increased;
* Cost of transition to the Age of Industrial Revolution is increased;
* Cost of Wonder of the World is increased;
* A lot of bugs that caused game crashes are now fixed.

Tue, October 15, 2019 9:06 am MDT

by War Selection
Slowing Down (Buff)

Deafening

Decreases speed by half

## Effect

- Selected infantry units slow down cavalry units on hit
- Artillery & heavy tanks slow down alive units on hit

**Introduction:**

There are two ways to proc this de-buff: First way: selected infantry units against Horsemen units (cavalry) & second way is by artillery & heavy tanks which slow down all units alive on hit(not tanks)

**Effects Chart:**

First way: (Infantry against horsemen)

This de-buff can only affect Horsemen units. The units below are applying this de-buff by each individual auto attack.

Europe

* Spearman

Iron Age of Europe

* Heavy Spearman

Asia

* Spearman

Iron Age of Asia

* Heavy Spearman

Eastern Europe

* Pikeman

Western Europe

* Pikeman

Eastern Asia

* Ashigaru

Western Asia

* Azap
Steam debarquer

## Steam debarquer

### HP

600

###

35

## Evolution

***Introduction***

Turkey's water transport

***Additional Information***

Can produce units travelling on sea

***Upgrades***

to do

***Advantages***

+High Health

+50 seats

+Can produce infantry (soldier/sniper/submachine gunner)

***Disadvantages***

-No Attack

-Slow

-Costly

-Long training time

***Voice Lines***

***TO DO***
Trawler

Sea Worker

###

N/A

###

50

Collects food from Fish Deposits Can be upgraded at Dock (Japan, British).

Fishing Rate

Currently in Patch #6 the trawler transition to Machine-gun trawler uses an improvement ,rather than an upgrade like other units (similar to towers transitioning to a baloon or aerostat) which makes sense as the upgrade/transition changes the nature of the entity rather than upgrading its already available attributes.
Palisade (Europe)

**Introduction:**

This is a building that can be built in the Bronze and Iron age of Europe it is an early wall which can help protect your base.

**Additional Information:**

It is similar to the Asian Palisade but is stronger and more expensive, you can create a gate in the wall through an upgrade by selecting a wall piece on the built wall.

**Advantages:**

- Blocks units

- Quite Cheap

- Good for blocking choke points

**Disadvantages:**

- Can still be shot over by all ranged units

- Easily destoryed by Rams in the Iron age

- Can be expensive to cover large areas of land
Sipakh

Cavalry Unit

###

7x2

###

1.2

###

8

###

75

## Evolution

**Introduction:**

This unit is available to Western Asia from the Early Medieval Age in the Stable, This unit has area of attack damage and a double attack meaing its damage is shown as 2 x 7

**Additional Information:**

This unit due to it having area of attack damage means it is very good at dealing with low armor grouped up units, but expecially workers.

**Upgrades:**

- Light Abrasive Sharpening: Increases damage from 2x7 to 2x8

**Advantages:**

- Cost Effective

- Great damage against low armor units

- High Health

**Disadvantages:**

- Slow for a cavalry unit

- Low Armor

- Ineffective against armored units
Training Standards

Research

## Effect

Reduces cost of training elephants with machine guns and trench mortars

**Introduction:**

This upgrade which is found in India's IR2 in the Elephant house upon being researched it reduces the price of Elephant machine guns and Elephant Trench Mortars

Elephant Machine Gun price reduced from  × 500 to  ×375

 × 400 to  × 300

 × 50 to  × 37

Elephant Trench Mortar:

Elephant Trench Mortar price reduced from  × 600 to  × 450

 × 300 to  × 225

 × 100 to  × 75
Sickle

Sickle

## Effect

Increases the speed of collecting wheat by workers of the bronze and Iron Age

**Introduction:**

This upgrade is found in the Iron age of Europe in the farm, once researched it increases european workers gather rate of wheat.

**Effect Chart:**

European Worker gather rate of Wheat increased from 1.3 to 1.6
Scout

Scout

###

N/A

###

N/A

###

50

**Introduction:**

This unit is one that everyone starts with in the stone age and is used to scout the map and your enemy, it cannot attack but cannot be attacked by animals.

**Additional Information:**

This unit can be attacked still and is very fragile to enemy units and towers so be careful.

**Advantages:**

- Start game with one

- Cannot be attacked by animals

**Disadvantages:**

- Low health and Armor

- Takes up one population

- Cannot attack
Russia

* Flag (Russia)
* Flag (USSR)
* Icon (Russia)
* Icon (USSR)
* Showcase

**The Russian Empire**, also known also the **Soviet Union** or **USSR** after reaching IR2, is an Industrial Age country available when transitioning from the middle ages.

Russia is a country that specialises in dealing with infantry and other artillery units while still being somewhat effective against tanks. It is a good country for beginners as its simple to use and all of its units are usable effectivly.

In IR1 Russia first has access to its unique Soldier unit, this unit is cheap and easily spammable using Asias mechanic of recruitment. This unit is effective mostly in IR2 when it gets its Grenade Upgrade which allows it to throw grenades which are very good against buildings and even tanks. For cavalry they get the Red Devil which is a good cavalry unit in IR1 which can deal with buildings (although slowly) and is cheap making it good for attacking enemy workers. Russia also gets access to the Death Scythe which is a shrapnel firing Artillery gun which easily deals with Infantry at long range, it can take out 10 - 20 soldiers in one shot making it a very powerful unit to use, but its damage is almost nothing aginst industrial buildings and Tanks. Also recruited from the Stable the Anti-Air Tachanka is a horse drawn unit which only fires at air targets, it can fire while moving.

In IR2 russia gains access to three new tanks the T-34 and IS-2 and the Flamethrower Tank. The T-34 is a fast medium tank which is very effective at sniping enemy bases and even tank combat as it has good damage, health and armor but against heavy tanks it will not be very effective, The IS-2 Is a heavy tank with slow movement but high damage, armor and health but the high cost means that it is a rare unit to see over the faster and cheaper T-34, The Flamethrower Tank is a light tank with a flamethrower weapon, it works similar to the German Flammenwerfer with its short range but high effectiveness against Infantry making it good against China with its Militiamen Spam.

# Barracks

 × 70
  Machine Gunner |  × 200
 × 350
 × 80
 × 180

# Stable

 × 50
 × 350
 × 50

# Stable

 × 50
 × 350
 × 50

# Arsenal

 × 1200
 × 2500
 × 500

# University

 × 500
 × 200

# Barracks

 × 1000
 × 400
Ranked 2v2

Игра 2v2, в данном режиме две команды по 2 человека сражаются на малой или же средней карте. Матч считается выигранным, когда городские центры команды противника были разрушены или когда один игрок выжил в течение 25 минут после завершения создания Чуда света.

2vs2 время является игровым режимом, который поддерживает функцию "Игра с отрядом", позволяющую друзьям участвовать в матче в одной команде. "Игра с отрядом" поддерживает до четырех игроков.

Игроки могут видеть союзные империи целиком на протяжении всего матча. Существует два режима чата: только для союзников и для всех. Появление игроков происходит случайным образом, товарищи по команде появляются свободно вместе. Однако места появления позволяют врагам появляться довольно близко к союзникам, а также товарищам по команде, которые могут появляться практически в изоляции.
Saboteur

Saboteur

###

N/A ( Bomb 500 )

###

N/A

###

N/A

###

50

30% 2

20% 4

***Introduction***

The saboteur is a unit trained in the Barracks and is available to build when the player reaches Poland IR2. It's a intresting unit that can place bombs where it is standing, which does 500 damage to ground troops. You can place the bomb every 90 seconds.

*Additional Information*

The unit works a little bit like a scout (invisible to animals), also he is invisble to the enemy players. To actually track, you just need a few defense objects, such as towers, artillary ect. Just as the name suggests, the Saboteur is used for spying, sabotaging and to kill groups of enemy's troops.

*Requirements*

IR2 Polish barracks.

*Advantages*

* Invisible to enemies
* Not bad speed
* Relatively cheap
* Quick training time
* Huge damage bomb

*Disadvantages*

* Low health
* Poor armor
* Need to reach IR2
* No proper melee attack
Warship

Unit

###

45

###

19x3 + 3x19 (Below Deck) [5x3 Aviation Damage]

###

4.0, 4.5, 3.9, 4.1

###

18% + 20% for Below Deck and Aviation Attacks

###

140 {Aviation 65 - 140 + Below Deck Guns 45 - 140)

**Introduction:**

This naval unit is the first in the Late Medieval for Eastern Asia, it is a gun boat with 4 Harquebusiers in a tower firing and also 3 below deck only firing when stationary.

**Additional Information:**

This unit can carry a capacity of 14 seats and can target air units.

**Upgrades:**

Wheel Lock

Granular Gunpowder

**Advantages:**

- No Metal Cost

- High Damage

- 360 Degree Firing Radius

- Carries many Units

- Fires While Moving

**Disadvantages:**

- Weak against Buildings
Wheeled Tank

### HP

600

###

65, 80 upgraded

###  Armor:

  5%   5   15%   15   40%   30   40%   40

###

90

###

8.0

###

20%

###

20-170

## Evolution

***Introduction***

A speedy light tank

***Additional Information***

A better version of light tank

***Upgrades***

to do

***Advantages***

+Decent Health

+Decent Armor

+Decent Damage

+Fast

***Disadvantages***

-Needs IR2

***Voice Lines***

***TO DO***
Spingald

Siege Weapon

###

30

###

75 x 10

###

5.2

###

18%

###

40 - 150

**Introduction:**

This unit is the Springald, it is a siege weapon available to Eastern Asia from the Early Medieval Age. It fires several spears making it useful against buildings and enemy units.

**Additional Information:**

This unit cannot be trained in a building and is instead built by workers. You can find it by pressing the "B" key or in looking for it in the bottom left of your screen in the building menu.

**Advantages:**

- Good damage and accuracy at close range

- Can be built quickly

- High Damage

**Disadvantages:**

- Inaccurate at long ranges

- Costs Metal

- Low Armor
Poland

* Flag
* Icon
* Showcase

 **Poland** is an Industrial Age country available when transitioning from the middle ages.

Poland is a country that can conform to adopt a variety of roles, from resource donation from its powerful Stone mines. Or using its fast moving and cheap Ulans to attack enemy workers in IR1 and then get throwable grenades in IR2 which help them deal with buildings. You can also use the IR1 Tankette KS which is a fast and small light tank which is armed with a machine gun, this can be great to snipe enemy workers or artillery in the backline.

Upon reaching IR2 Poland gains access to upgraded Tankettes which are the Tankette KDs, these are upgraded from the Tankette KSs and are armed with a quick firing cannon which does good damage against buildings and not so much against tanks. They also gain access to the Amphibious Tank which is a tank very similar to the russian T-34 in stats but can also travel ontop of deep water and fire while on water. The last unit you gain access to in IR2 as Poland is the Sabateur which is a sneaky unit that doesnt do damage but drops an explosive at its feet without cost as an ability, this does huge damage against buildings and units and the sabateur cannot be seen unless within the range of towers or vision towers. The biggest disadvantage of this faction is the lack of airships.

# Airfield

 × 400
 × 150
  Light Fighter |  × 300
 × 250
 × 100
  Bomber |  × 350
 × 1000
 × 500
  Fighter |  × 500
 × 700
 × 400

# Arsenal

 × 800
  Light Tank Blueprints |  × 1200
 × 1200
 × 800
  Ballistic Sight |  × 1500
 × 500
  Pointed Bullets |  × 1000
 × 3000
 × 500

# University

 × 500
 × 200

# Stable

 × 1000
 × 400
Persia/Iran

Icon

**Persia/Iran** **is an Industrial revolution country available when transitioning from the late medieval ages of Western Asia.**

Persia/Iran is unique country available after the late medieval age of Western Asia, Persia/Iran is a country which has unique takes on existing units. For example the Atash rocket launching pillbox is a mix of the German Pillbox but the statistics of the BM-13 rocket launcher from the USSR, Another example is their Guardian of the Sands unit which is an IR1 machine gun on the back of a camel.

Persia/Iran has good counters to both tanks and infantry, tanks can be dealt with by their Thunder of the Sands unit or the Eye of Simurgh both using explosives to deal with armored units, but to deal with infantry kiting them with the Guardian of the Sands or their unique infantry the Immortal which is a heavily armored machine gun unit which fires 5 shots dealing 20 damage, this allows it to soak up infantry fire as it has high armor stats. Persia/Iran has also unique units such as the Sea Gardens which generate food passively when placed out on sea with a high health pool and good armor they are not easy to destroy providing stable food income but also acting as a warehouse for fishing boats. Persia/Irans access to the Gathra unit which is an armored vehicle with 5 seats that has 3 machine guns with one main gun able to effectively deal with mass infantry, also the Div-Destroyer unit which can bulldoze buildings with ease.

# Barracks

 × 60
 × 20
 × 80
 × 180
 × 400
 × 50

# Stable

 × 100
 × 80

 × 150

# Airfield

 × 200
 × 50
 × 300
 × 120
  Light Fighter |  × 300
 × 400
 × 150

# Dock

 × 300
 × 500
 × 1800
 × 800
 × 1500
 × 400

# University

 × 200
  Medic

# Arsenal

 × 1200
 × 500

# University

 × 500
 × 200
Tank destroyer

Tank destroyer

###

45

###

250

###

12.0

###

20%

###

30-400

## Evolution

***Introduction***

The heavy tank body combined with a squadron cannon.

***Additional Information***

Can only drive backwards

The tank destroyer is designed off of the Archer tank destroyer, which had a fixed backwards facing turret.

***Upgrades***

to do

***Advantages***

+High Health

+High Armor

+High Damage

+High Range

***Disadvantages***

-Slow

-Drives backwards

-Costly

-Needs Arsenal

-Needs Research

-High Pop

-Long training time

***Voice Lines***

***TO DO***
Sarbaz

Unit

###

52

###

12 (Buildings: 5)

###

1.7

###

15%

###

10 - 110

**Introduction:**

This unit is available to Western Asia in the Early Medieval Age, it is a cheap archer unit recruited from the Shooting Range.

**Additional Information:**

This unit costs no other resources other than food making it great to create on mass to overwhelm or distract your enemy if you cannot afford anything else.

**Upgrades:**

- Weighted Tip: Damage increased from 12 - 14

**Advantages:**

- Very cheap

- Fast Firing Rate

- Fast Training Speed

**Disadvantages:**

- Low HP
Machine Gunner

###

16x20

###

3.2

###

250

###

30

10-40%:2

0-10%:0

###

20%

The Machine Gunner is an abstract industrial unit. Slow moving, but with a fast firing rate and long shooting period, the machine gunner can provide an early game counter against a variety of soft targets.

## Historical Basis

The Gatling gun is a rapid-firing multiple-barrel firearm invented in 1861 by Richard Jordan Gatling. While able to achieve a relatively fast firing rate, the Gatling gun is technically not a "true" machine gun, in that it is manual operated by rotating a hand crank. Ushering in a new era of military technology, it was first used in the American Civil War, but later served in the militaries of numerous different nations from the 19th to early 20th centuries.

## In-game Usage

Immediately available in IR1, the Machine gun provides an early means of defense against a low armor units. Hindered by it's high cost, population space, and inability to hit air units, it is later outshined by other units such as the Submachine gun.
Tank Rhombus

Tank Rhombus

###

35

###

80 // 16x4 side guns

###

5.0 // 1.8

###

15% // 22%

###

20-150 // 150

## Evolution

***Introduction***

Slower, beefier light tank with no turret but has 2 side machine guns on each of its sides

***Additional Information***

No turret means the whole tank needs to turn to shoot in that direction

***Upgrades***

to do

***Advantages***

+High Health

+High Armor

+Decent Damage

***Disadvantages***

-Incredibly slow

-Bulky

-No turret

-Needs arsenal

-Needs research

-Low vision

***Voice Lines***

***TO DO***
Squadron Cannon

### HP

300

###

40

###  Armor:

  10%   0   30%   2   60%   15

###

250

###

11.5

###

14%

###

50-400

## Evolution

***Introduction***

An artillery piece of highest power and range

***Additional Information***

Does more than twice the damage of a heavy tank with twice the range

***Upgrades***

None(so far)

***Advantages***

+Extremely High Damage

+Extremely High Range

+Medium Pop

+Requires no research

***Disadvantages***

-Low Health

-Low Armor

-Slow Movement

-Long Training Time

-Costly

-Needs more line of sight than it can provide

***Voice Lines***

***TO DO***
Oglan

Cavalry Unit

###

100

###

13

###

1.4

###

20%

###

100

**Introduction:**

This cavalry unit is available for Western Asia from the Stable in the Early Medieval Age.

**Additional Information:**

Costs very little food in comparison to other horse archers and can be used to pick off slower infantry units or workers.

**Upgrades:**

- Weighted Tip: Increases damage from 13 to 15

**Advantages:**

- High Movement Speed

- No Metal Cost

**Disadvantages:**

- Low Armor

- Poor overall DPS
Soldier (Russia/USSR)

###

55

###

22

###

2.5

###

12%

NOTE: information of grenades on the card/template are missing. Idk how to add it, if anyone knows, please do.

This soldier can throw grenades in IR2 after research grenades upgrade at barracks,

the grenade deal AOE 60 damage with range 40-80, 8.0 cooldown.

###  Grenades upgrade:

2000

1000

200

120 sec  Research
Pointed Bullets

Research

## Effect

Increases range for Sniper, Soldier and Range when shooting at ground targets only.

**Introduction:**

This upgrade when researched in the Second Industrial Revolution from the Arsenal increases range of Soldiers, Rangers and Snipers. This increased range only applies when targetting ground units not air units.

Soldier range when attacking ground targets increased from 150 to 190

Ranger:

Ranger range when attacking ground targets increased from 200 to 210

Sniper:

Sniper range when attacking ground targets increased from 200 to 210

Sniper on Position range when attacking ground targets increased from 210 to 220
Patch 7

**Main changes:**

* It is possible to buy Xmass tree ability and use it to place Xmass tree in any match to please all players in it
* It is possible to buy bravado animation for all Spearmans
* For participation in the matches "FFA" and "Team match" technology points are awarded (they cannot be used yet)
* If a unit cannot damage another unit / building, then it cannot be given the appropriate attack order.
* Battle timer introduced
* Area damage breaks trees
* For some units, you can specify the point of shelling
* When playing on two monitors in full screen mode, the cursor does not leave the monitor with the game
* The firecracker now explodes three times in a row

* Cows do not appear close to players' starting points

Nature:

* Bear: damage increased from 8 to 12, pursuit distance increased from 100 to 150
* Tiger: Movement speed increased from 80 to 100, pursuit distance increased from 100 to 150
* Boar: damage increased from 6 to 8, pursuit distance increased from 100 to 200

Stone Age:

* Temple: price reduced from 500 to 400 materials
* Worker: meat production speed reduced from 1.5 to 1.3
* Warrior: an improvement in movement speed gives +15 speed instead of +20 earlier, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds, training time increased from 10 to 12 seconds.
* Slinger: movement speed reduced from 60 to 55, training time increased from 10 to 12 seconds.
* Maceman: removed mass damage upgrade ("Club with spikes")

Early Asia:

* Spearman: movement speed increased from 60 to 65, armor thickness slightly increased

West Asia:

* Mamluk: armor thickness slightly increased

East Asia:

* Springald: maximum attack distance reduced from 180 to 140
* Horse archer: movement speed reduced from 100 to 90, attack distance reduced from 100 to 80

Abstract country:

* Cavalryman: Damage to buildings reduced from 25 to 18
Samurai

Unit

###

14

###

1.3

###

6

###

60

**Introduction:**

Elite infantry unit for medieval age of Eastern Asia available from the Barracks.

**Additional Information:**

This unit does damage in an area infront of it letting it deal easily with cheap weak units.

***Upgrades***

Light Abrasive Sharpening [Barracks]

**Advantages:**

- Fast

- High Damage

- (AOE) attack

***Disadvantages***

- High Cost
Squad

Eastern Europe Heavy Unit

###

16

###

1.2

***Introduction***

Squad is a highly armored melee unit which is a theoretical counter to the Pernach. It has a slow movement .

***Additional Information***

It has high armor so use it to march into the enemy base despite the towers who will deal small amount of damage.

H.G/L - What do they mean by Squad?

***Upgrades***

-Grinding Stone (Forge Europe)

Increases cutting weapons damage.

***Advantages***

-High Armor

-Good Damage

-Average Attack Speed

***Disadvantages***

-Slow Movement

-High Metal Cost

-Long Training

***Voice Lines***

 Planned
Worker (Asia)

###

4

###

2.0

###

3

###

50

###

5

###

5.0

###

10%

###

40

## Evolution

***Introduction:***

This is the second worker unit in the game. It's produced at the Elders house. They can be used to gather berries, meat, fish, wood, stone, copper and iron.

***Additional Information:***

Can carry 10 resources.

Gathers berries at a rate of 1.1 per second

Meat at 1.5

Small fish at 2.0

Wood at 1.2 - 1.3

Stone at 1.0

Iron at 0.6 - 0.8

***Upgrades:***

-Metal Axe

Increases the speed of wood production by bronze and iron age workers.

-Metal Chisel

Increases the speed of metal mining by bronze and iron age workers.
New Assault Weapon

Research

## Effect

Improves production for a new Zrinyi model

**Introduction:**

This upgrade available in the Factory in IR2 Hungary once researched replaces the first unlocked model of the Zrinyi which is the Zrinyi II with the Zrinyi I Which has a better cannon giving it higher accuracy and lower minimum range.
Sampan Asia

Unit

###

40

###

9 | Building 5

###

1.7

###

18%

###

80

## Evolution

**Introduction:**

The sampan is the first Asian naval unit, it is trained from the dock and is available in the Bronze and Iron age.

**Additional Information:**

This unit can carry two population, that is two infantry units or one cavalry unit.

**Advantages:**

- Cheap

- One population cost

- Can carry units

**Disadvantages:**

- Low armor

- Low accuracy
Sikh

### HP

60

###

25

###

1

###

5

###

55

###  Armor:

  30%   0   20%   1   30%   2   20%   4

###

24

###

1.8

###

15%

###

150

## Evolution

***Introduction***

Multi Purpose Indian infantry

***Additional Information***

Can make/disassemble tank traps

Can gather food from trees albeit very slowly

***Upgrades***

to do

***Advantages***

+Trains fast

+Uses the Asian reservation mechanic

+No research needed

***Disadvantages***

-Low Armour

-Fairly Inaccurate

***Voice Lines***

***TO DO***
Warehouse (Eastern Asia)

Warehouse

**Introduction:**

This is the Eastern Asia Warehouse, it is the same as all other warehouses in the game and is used by workers to store resources. A worker once collected to carry capacity will drop of resources here to add to your stockpile for you to spend.

**Upgrades:**

Warehouse Shelving: Increases storage efficiency.
Stone Age

Well, its the stone age, it mean only using stone but here is a good strategy to start stone age and get to discover the Iron, a major advance in human development.

As soon as you start the game, recruit worker to have 45 workers, while in same time building house to get pop to 45, by the time you have 40 worker, you can build temple and upgrade to iron age, in same time you can build more house, and a barrack or two.

here you are ready to discover the mystery of human development, from iron to middle to industrial age. so What Next ?
Wicker Sling

## Effect

Increases damage of the slinger unit and the bulwark building (+2)

***Introduction***

One of 2 upgrades paths for the ranged units. This one increases damage dealt.

***Effect***

Increases damage of the slinger unit and the bulwark building

***Effects Chart***

Slinger:

Damage increases by +2.

Bulwark:

Damage increases by +2.
Pillbox

## ***Introduction***

The pillbox is a static defense which can be built after reaching IR2 with Germany.

It can be upgraded in Heavy Pillbox or Anti-Aircraft Pillbox.

A mix of heavy pillboxes, anti-aircraft pillboxes, Big Berthas and Antitank hedgehogs will make a fantastic defense system.

Thanks to the pillbox defensive potential, Germany is one of the strongest countries in the late game, especially if you reach Wonder of the World first.

## ***Pillbox VS Machine gun Tower***

### ***Advantages***

* +300 HP (800 vs 500)
* +19.2 average armor (29.2 vs 10.0)
* Can be upgraded in Heavy Pillbox or
Anti-Aircraft Pillbox

### ***Disadvantages***

* Pillbox can't shoot Aviation
* Pillbox requires Barracks x2 and IR2 to be built
* Pillbox is built much slower

```
  (280s/ vs 170s/)

```

* +1500 cost in wood (2500 vs 1000)
* Machine gun Tower can be upgraded in Aerostat
T34

###

60

###

90

###

6

###

15%

###

22-170

***Introduction***

T34 is a special USSR unit that can be unlocked during the Late Industrial Revolution.

***Additional Information***

This unit is very strong when deployed in massive amounts, and are generally much better than the abstract IR 1 light tanks. These tanks can shoot on the run, and can be used to kite slower foot units and artillery cannons.

***Requirements***

Light Tank Blueprints / Factory

***Advantages***

-Fast

-Economy friendly

-Shoot while moving

-Strong armor

-Relatively rapid fire rate

-Relatively accurate

***Disadvantages***

-Mediocre damage

-Population demanding

-Relatively weak against [Anti-tank rifle], [Big Berthas], [Light Cannons], [Bombers], [Grenade launchers], [IR2 Russian Soldiers]