Impossible Road

***Impossible Road*** is a singleplayer, minimalist action video game developed by Canadian indie developer Kevin Ng and published by Wonderful Lasers. It was released for iOS in 2013, and later for Android in 2014.

## Gameplay

The player is tasked with keeping a white ball (called "The Vessel") on the road for as long as possible without falling off. The road has procedurally generated twists, turns, and dives, and is endless. The player controls the ball by tapping (with two fingers) left or right on the screen. Each time the player passes a numbered checkpoint line, the player gains a point (several if they missed some checkpoints in between). The player can "cheat" and fall off the road and land on a road section further on the road. When the player dies (after several seconds of free fall), the player is presented with the option to play again. The player can see how many checkpoint lines they crossed and how many they skipped.

A later update allowed the player to select between four different themes and have more accurate haptic controls.

## Development

*Impossible Road* was developed entirely by Kevin Ng, who had previous experience at two video game companies Rockstar Games and Electronic Arts. The developer drew his inspiration mainly from *Stunt Car Racer, a racing game from his childhood that featured tracks similar to this game's "roller coaster"-like ones, and was also influenced by* Super Hexagon*, the Rainbow Road, courses of the* Mario Kart *series,* Wipeout (video game series)|Wipeout*, and* Super Monkey Ball*. Ng appreciated the minimalist aspect found in some games and chose that for his because it "strips everything down and lets you get to the important stuff. It keeps you honest as a designer". Thinking minimally thus became his challenge, and during development, he decided in favor of the blue-and-white graphics with the ball taking up negative space and against adding power-ups. He also opposed and resisted monetizing the game via microtransactions. The "cheating" mechanic was implemented when he tested a working prototype of the game and found that jumping off and on the track was too enjoyable to penalize. The game was released for the iPhone and iPad worldwide on May 9, 2013, and it was made available for Android on April 8, 2014.*

## Reception

Metacritic = 75/100

*Impossible Road* received "generally favorable reviews", according to Metacritic. *TouchArcade* gave the game 4.5 stars out of 5 stars praising the game's music and minimalism.

Several reviewers also compared the game to *Super Hexagon* and Rainbow Road (Mario Kart)|Rainbow Road from the *Mario Kart* series. *Impossible Road* was a runner-up for the British Academy Scotland Award of 2013 in the games category. It was also a runner-up for Apple's award for the iPad game of the year in 2013, which was won by Frogmind's *Badland*. Its sequel, *Super Impossible Road*, was released for Windows on May 11, 2016, as one of the launch titles for Apple Arcade on September 19, 2019, for Nintendo Switch on December 9, 2021, and for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on June 8, 2022.

## References

Template:Reflist

1. ↑ 1.0 1.1 1.2 1.3 Larsen, Luke (2013-05-31). Impossible Road Review (en-US).
2. ↑ 2.0 2.1 2.2 2.3 Impossible Road Review | Slide to Play. *Slide to Play* (2013-05-15).
3. ↑ 3.0 3.1 3.2 Rose, Mike (2013-05-10). IMPOSSIBLE ROAD Review.
4. ↑ 4.0 4.1 4.2 Brown, Mark (2013-05-09). Impossible Road Review. *Pocket Gamer*.
5. ↑ 5.0 5.1 Slater, Harry (2013-05-08). Fancy taking a trip down Impossible Road on iPhone and iPad from midnight tonight?. *Pocket Gamer*.
6. ↑ 'Impossible Road' Gets 3D Touch and Themes in New Update (2016-01-21).
7. ↑ Usher, Anthony (2013-05-09). Impossible Road developer Kevin Ng talks inspirations, cheating, future plans, and more. *Pocket Gamer*.
8. ↑ Fabian (2013-05-14). Entwickler im Interview: Impossible Road (German). *Appgefahren.de*.
9. ↑ Saraintaris, Nico (2014-03-12). We Ask Indies: Kevin Ng, creator of Impossible Road going full indie. *Gamasutra*.
10. ↑ Willington, Peter (2015-07-07). PS4's new exclusive, Super Impossible Road, is all about the cheating. *GamesRadar+*.
11. ↑ Priestman, Chris (2014-04-02). Silver Award-winning stylish score-chasing game Impossible Road will spiral onto Android on April 8th. *Pocket Gamer*.
12. ↑ 12.0 12.1 IMPOSSIBLE ROAD for iPhone/iPad Reviews. CBS Interactive. Retrieved on May 13, 2017.
13. ↑ Impossible Road. *Edge (magazine)* (July 2013).
14. ↑ 14.0 14.1 Schilling, Chris (2013-06-21). Impossible Road review (en-UK).
15. ↑ Carmichael, Stephanie (2013-05-10). Week in Mobile: Impossible Road, Perfection, and Chuck the Muck. *GameZone*.
16. ↑ 16.0 16.1 Burnett, Karl (2013-07-02). 'Impossible Road' Review – The Game that Lives Up to its Name. Retrieved on May 13, 2017.
17. ↑ Martin, Garrett (2013-05-13). Mobile Game of the Week: Impossible Road (iOS). *Paste (magazine)*.
18. ↑ British Academy Scotland Awards: Winners in 2013. *British Academy Scotland Awards* (2013-11-17).
19. ↑ Corriea, Alexa Ray (2013-12-07). Apple names Ridiculous Fishing, Badland its 2013 games of the year. *Polygon (website)*.
20. ↑ Takahashi, Dean (2019-09-16). Apple Arcade hands-on — dozens of original cartoon games aimed at family players. *VentureBeat*.
21. ↑ Super Impossible Road launches December 9 for Switch, in early 2022 for PS5, Xbox Series, PS4, Xbox One, and PC (en-US) (2021-11-11).
22. ↑ Super Impossible Road gets release date for current gen consoles (en).