Patch 5.462

**Patch 5.462** for *Renegade X* was released on July 27, 2020.

* Made the surrender function read the Team Name, which gives dynamic support for 'Nod vs. Nod'.
* Added Harvester Status underneath its health bar ('Heading for the Tiberium Field', 'Heading for the Refinery', 'Paused' etc.).
* Added a spin only mode on the Laser Chaingun. Press 'Secondary Fire' first and then press 'Primary Fire' to skip the charge-up!
* Preview characters in the Purchase Menu will follow your cursor!
* Random Weapon Crate contents have been modified.
	+ Heavy Pistol - Changed to a crate only variant of the Heavy Pistol, it is slow firing but high damage to infantry.
	+ Laser Rifle - Crate variant changed to single shot firing mode.
	+ Missile Launcher - Changed to a crate only variant of the Missile Launcher called the Twin Launcher. This has 2 rockets per clip and a reload of 6 seconds (deals slightly less damage per missile compared to the normal launcher, but reloads slightly quicker than 2 normal missile shots).
	+ Shotgun - Changed to a crate only variant called the Kinetic Shotgun. It has 2 ammo per clip, with 50 clips in reserve. It has a 100 pellets per shot, but deals 1 damage per pellet. It also highly effective against Humvees and Buggies.
	+ Advanced Repair Gun - Removed in favour of the Advanced Repair Tool. (The tool heals for 60 compared to the Adv Rep Gun at 40, but has highly limited ammo and a long recharge, but is very good at emergency healing).

### Balance

* Obelisk Of Light
	+ Slightly increased the splash damage radius.
* M2 Bradley
	+ Increased the price by 25% (For Nod vs. Nod maps specific only).
* Shotgun
	+ Shotgun range increased from 1200 to 1600.
	+ Shotgun ADS reduced spread by 20%.
* Grenade Launcher
	+ Projectile speed increased from 2000 to 3000 (Range is the same).
	+ Splash increased from 200 to 300.
	+ Alt Fire now shares the same damage and splash values as primary.
* Flame Thrower
	+ Projectile Speed increased from 2000 to 2500 (Range is the same).
* Chemical Thrower
	+ Projectile Speed increased from 1750 to 2000 (Range is the same).
* (Adv.) Repair Gun / Repair Tool
	+ Allowed commander to disarm any of his / her team's mines.
	+ Allowed players to disarm unowned mines (for when owner disconnects or get kicked).
* (Snipers) Ramjet Rifle / Sniper Rifle / Marksman Rifle
	+ Added a short delay when zooming in / out via new scope zoom transition animation similar to ADS.
	+ Lowered Zoomed in eye level height to match gun height position (Your head will always be exposed before you can shoot).
	+ Sniper have a more distinct near-miss sound effect (Notify player when they're getting sniped at).
	+ Sniper Rifle and Ramjet Rifle have more visible tracers so you can more easily detect where the shots are coming from.
	+ Scoped fire now has a recoil effect on the crosshair.
* Flame Tank
	+ Flames are now using spray-type projectiles which means they can shoot through multiple infantry now.
* Harvester
	+ Harvester VP bonuses are now based on how many trips the harvester has successfully made.

### Bug fixes

* Fixed the vote colours for Nod vs. Nod maps.
* Fixed the Laser Rifle iron sight being cloaked when your character was cloaked.
* Repair Facility - Fixed GDI EVA voice lines being used for the Nod.
* Bots on Defensive Survival Maps should no longer target dead buildings.
* Fixed a bug that made the overlay mesh not update when setting a new character mesh.
* You should no longer be able to cancel Commander vote when you actually don't have the privilege to.
* Potential fix for the vehicle camera's / FOV desyncing between owning clients and others (IE, turret shooting slightly in the wrong direction, causing projectiles to collide in 2 different places).
* Fixed the GDI Character crate (Nod vs. Nod only).
* Removed the Recon Bike and M2 Bradley from the CLASSIC crate (Nod vs. Nod only).
* Fixed the Nod vehicles being blue in the Purchase Menu (Nod vs. Nod only).
* Fixed backing against the wall in a 3rd person removing your 1st person arms.
* Couple of local variable refining in the Purchase Menu UI.
* Characters' left arms should relax sooner when finishing a reload while sprinting.
* Refilling / Swapping your character now instant removes any bleeding / burning.
* Fixed the Advanced Base Defense Shutdown crate not working properly on maps with Power Plants. Keep an eye on your base!
* Developers are now able to toggle their Developer Flag again.
* Fixed the 'Base Power Crate' not disabling the Power Plant.
* Fixed the "Enemy Spotted" spam timer.

### Quality of life

* Edited the Rcon subscriber limit from 5 up to 999 by default.
* Repair Gun - Beam will now pass through a friendly or neutral pawn, vehicle and deployed actor if no repair or disarming action is possible.
* Renamed the CLASSIC Light Tank to 'M2 Bradley' since there were doubles in spotting.
* Upped the minimum amount of players on the map list.
* Temporarily disabled AI tactics until it's solved that AI won't sit in the base.

### Visuals/audio

* Updated textures of the Black Hand Refinery and Hand of Nod.
* Updated the Apache texture to have no faction colours anymore so it can be used for the Black Hand faction as well.
* Black Hand now owns a door with a blue stripe on their buildings instead of red.
* Added additional sound effects for some crate types (Power Offline Crate, Random Weapon Crate and Radar Sweep Crate).
* All buildings should now contain an flashing explanation mark on the Purchase Terminal when the building is destroyed.
* Added Heroic sound effects for the Missile Launcher, Rocket Launcher, Flame Thrower and MRLS.

### User interface

* The Beacon icon in the radar should no longer be rotated around.
* Rescaled Feed Texts to support Ultrawide screens.
* Fixed the additional gaps in the Donation Menu.
* Music and Input menu should no longer overflow.
* Added a new Lock On element to the HUD.
* Fixed the overview map showing GDI buildings (Nod vs. Nod only).

### Maps

* BH - Daybreak
	+ Added more blocking volumes to prevent getting out of the map.
	+ Added a minimap.
	+ Increased vehicle limit to 14.
	+ Renamed to 'Daybreak BH' in the Skirmish Menu.
* BH - Field
	+ Altered the map to a cloudy daytime setting.
	+ Added preview image.
	+ Increased vehicle limit to 11.
* BH - Lake Side
	+ Added its own unique minimap.
	+ Added preview image.
* BH - Snow
	+ Added preview image.
* BH - Steppe
	+ Replaced the frustrating fences near the Refinery with a ramp.
	+ Added a minimap and a preview image.
	+ Increased vehicle limit to 14.
	+ Fixed preview image.
* BH - Tomb
	+ Added a lot of old Egyptian tomb decoration to fill the area.
	+ Updated the Black Hand / Nod base wall (More in the style of Walls).
	+ Added Repair Pad to both sides.
	+ Replaced the Rocket Emplacements with Gun Emplacements.
	+ Raised the Gun Emplacement platforms to have more range.
	+ Increased the vehicle limit to 12.
	+ Updated some spotting locations.
	+ Optimized some culling on foliage.
	+ Converted the map to a night time setting.
	+ Added a preview image and minimap.
* BH - Under
	+ Added an additional blocking volume near the Power Plant.
	+ Converted the map to a night time setting.
	+ Added a minimap and preview image.
* BH - Walls
	+ Fixed an abused Base-2-Base spot on the Black Hand Side.
	+ Added gravity volumes to both Refineriy roofs to force players to get off and prevent Base-2-Base.
	+ Added Tiberium and AT Mines on both caves in the Black Hand and Nod base to prevent Base-2-Base and unintentional sniping.
	+ Replaced the GDI Purchase Menu with the Black Hand version.
	+ Added a minimap.
	+ Renamed to 'Walls BH' in the Skirmish Menu.
* CNC - Canyon
	+ Removed the sand on the Barracks foundation.
	+ Potentional abuse spot blocked off to Ion Cannon Strike the Airstrip from the tunnel.
* CNC - Complex
	+ Moved a tree to help prevent Base-2-Base.
	+ Moved and added some rocks to make it harder to Base-2-Base.
* CNC - Crash Site
	+ Updated the visuals to be more filmic.
	+ Updated the Tiberium Field in front of the Scrin Ship to have a mix with Green and Blue Tiberium.
	+ Updated the Nod Tiberium Field to match the other Tiberium fields more.
	+ Deleted the rain particles in the map and replaced it with a local rain particle (should improve performance in a way).
	+ Added a Weather Disable volume in buildings and the ship to disable the local particle effects.
	+ Replaced the Silo Tech building inside the GDI base with a GDI Silo (not an actual building).
	+ Petrol barrels can now explode when you shoot at them!
	+ Fixed the blue reflection appearing randomly across the map.
	+ Cleaned up some BSP.
	+ Updated minimap and preview image.
	+ Updated Endgame Camera Sequence.
	+ Added additional blocking volumes to prevent getting out of the map.
	+ Fixed AI getting stuck in the Scrin ship.
	+ Increased the vehicle limit to 12.
* CNC - Daybreak
	+ Added more blocking volumes to prevent getting out of the map.
* CNC - Desolation
	+ Reduced the light shaft occlusion depth range.
	+ Reduced the Recon Bike price from 500 to 250.
	+ Changed the Silo to be more Nod sided.
	+ Added a better cover for Nod at the Barracks infantry path.
	+ Elevated the rock near the Adv. Guard Tower so Nod will get more chance to get in the Barracks.
	+ Removed the Skylight actor to improve performance.
	+ Changed the Directional light, Fog, Sky material and Base Lightposts.
	+ Some visual improvements.
	+ Increased the vehicle limit to 14.
* CNC - Eyes
	+ Fixed a stuck spot.
	+ Increased the vehicle limit to 18.
* CNC - Field
	+ Increased the vehicle limit to 11.
* CNC - Field X
	+ Fixed a stuck spot.
	+ Moved the Nod Tiberium field more to the Nod base entrance.
	+ Added spotting areas at both Power Plant tunnels.
	+ Altered the Nod base entrance to be less open.
	+ Added a rock for cover next to the Hand of Nod.
	+ AI should now be able to use the Power Plant tunnels.
	+ Increased the vehicle limit to 14.
* CNC - Forest
	+ Added.
* CNC - Islands
	+ Deleted some floating grass in the sky above the tunnels.
	+ Added a damage volume in the middle near the map border that was getting abused.
	+ Blocked off access UNDERNEATH the tunnels what allowed unintentional exploits.
* CNC - Islands X
	+ Added.
* CNC - Lake Side
	+ Added several blocking volumes around the infantry path cliff on the Nod side to patch potential stuck spots.
* CNC - Outposts
	+ Increased the vehicle limit to 20(!!).
* CNC - Steppe
	+ Removed the Refinery fences.
	+ Vehicles are now allowed to go near the Barracks / Hand of Nod.
	+ Added additional cover for vehicles in the Tiberium Vehicle Path.
	+ Added cover in front of the Guard Tower near the Hand of Nod.
	+ Modified the GDI cave entrance to be more like the Nod one.
	+ Removed the wall behind the Weapons Factory.
	+ Changed the Silo to a Silo Tech Building.
	+ Optimized some old meshes.
	+ Changed the lightpost light colour.
	+ Some visual improvements.
	+ Moved the Guard Towers near the Refineries to protect the doors more efficiency.
	+ Increased the vehicle limit to 14.
* CNC - Tomb
	+ Added a lot of old Egyptian tomb decoration to fill the area.
	+ Updated the GDI / Nod base wall (more in the style of Walls).
	+ Upped the GDI Harvester dump value from 200 to 250.
	+ Added Repair Pad to both sides.
	+ Replaced the Rocket Emplacements with Gun Emplacements.
	+ Raised the Gun Emplacement platforms to have more range.
	+ Increased the vehicle limit to 12.
	+ Updated some spotting locations.
	+ Optimized some culling on foliage.
	+ Updated minimap and preview image.
* CNC - Tunnels
	+ Fixed some Tiberium clumps appearing pitch black in netplay.
* CNC - Under
	+ Updated the minimap after the recent changes from previous patch.
	+ Added an additional blocking volume near the Power Plant.
	+ Fixed some landscape errors.
	+ Fixed a rock between the GDI pipeline and the base entrance floating partly above the ground.
	+ Fixed some spots where the player could hide in between the GDI pipeline route and the base entrance.
* CNC- Uphill
	+ Added a rock near the GDI tunnel to better explain bad collision near the tunnel entrance.
* CNC - Volcano
	+ Reduced the strength of the Tiberium glares in the Tiberium cave.
* CNC - Walls
	+ Fixed an abused Base-2-Base spot on the GDI side.
	+ Added gravity volumes to both Refinery roofs to force players to get off and prevent Base-2-Base.
	+ Added Tiberium and AT Mines on both caves in the GDI and Nod base to prevent Base-2-Base and unintentional sniping.
* CNC - Whiteout
	+ Increased the vehicle limit to 12.
	+ Updated preview image.
	+ Corrected the amount of tech buildings displayed in the Skirmish menu.
* CNC - Xmountain
	+ Fixed getting stuck between a tank blocker and a rock near the Silo area.
* DEF - Dark Night
	+ Removed 'Operation:' from the name in the Skirmish Menu as it was too long.

### Miscellaneous

* Fixed some asset references to 'Renegade X: Firestorm'.

### SDK

* Added a MapInfo class for the Nod vs. Nod maps so it won't have to be set-up manually.
* Added BH - PTLevel for mappers that want to make a Nod vs. Nod map.
* Updated the Tower Trusser Material to have a Normal and Specular map.

## See also

* Renegade X: Patch 5.462 Released on the Totem Arts Forums