Types of Robots

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In *Be With Robots*, *Be With Robots 2* and *Be With Robots Redux*, there are many types of robots that players can play as.

## Normal Robots

Normal robots function similarly to the normal classes and retain the same abilities. They are the weakest of their kind, but in groups can prove to be very dangerous. Picking up the bomb will slow down the robot's current speed by 50%.

## Giant Robots

Giant robots are larger in size and carry a lot more health than normal robots. Unlike their small counterparts, they cannot be instantly killed by a backstab and do not lose speed when carrying the bomb. Giant robots are typically resistant to knockback such as airblast, making them harder to push around.

## Chief Robots

Chief Robots (commonly known as Boss robots) are slightly larger than Giant robots in size, and will have much more health than any other robots, from Giants to Normals. Chief's are able to carry the bomb without any speed de-buff, similar to the Giants. Chief robots are generally more slow, and more resistant to knockback hazards (*Pyro's compression blast, Loose Cannon's cannonball push*). When a player is a Chief, all players will have the Boss health bar on their screen, similar to a AI controlled Chief. It depends on the map, and the mission that Players are able to become a Chief as they are determined by the server. Only 1 player may be a Chief, however, a server admin can grant a user by forcing them to be a Chief, having multiple Chiefs, if possible.

In *Be With Robots Redux*, bosses health are scaled dynamically. They have a set base health, and gain additional health per player on the Red team. This is also applied to health regeneration.

Boss health is calculated with the following formula:

`base health + ( health per player * number of player in RED)`

Health regeneration is calculated with the following formula:

`health regen per player * number of players in RED`

## Sentry Busters

Sentry Busters are robots that are specifically made for one purpose: to destroy the Engineer's sentry gun. In *Be With Robots*, they had the ability to instantly destroy any of the Engineer's buildings with the Ullapool Caber (except the sentry). For it to destroy the sentry, it had to detonate on it. To detonate, the player had to taunt, after which it will explode. The explosion will kill any player or building within its radius. Sentry Busters can be airblasted during detonation, which will cause it to blow up elsewhere. Attempting to kill the Sentry Buster may cause it prematurely detonate before death. Sentry Busters cannot pick up the bomb.

In *Be With Robots 2*, the Sentry Buster can no longer use its Ullapool Caber to destroy Engineer buildings (though it was possible in earlier versions). The Sentry Buster can also detonate by either using its weapon or taunting. Sentry Busters are capable of seeing buildings through walls.

In *Be With Robots Redux*, the Sentry Buster functions just as it does in *Be With Robots 2*. Annotations will appear telling the player what Sentry to target.

## Engineers

Engineer robots did not play much of a role until *Be With Robots 2*, where Engineer robots function similar to how they do in Mann vs. Machine. They have the ability to build teleporters that can act as spawn points for the robots. Once the teleporter is fully built, a huge beam of light reveals the teleporter's location. The Engineer can build an entrance or an exit, but only one can be active at a time. Attempting to build another teleporter with one already active will cause the previous teleporter to be destroyed. Teleporters cannot be built in an area where a giant robot won't fit. Doing so will cause it to be destroyed and a message showing up on the player's screen. All of the Engineer's buildings will level up on their own, even if the Engineer has died. Building with any enemy nearby will cause them to be knocked back away from the building.

In *Be With Robots Redux*, Engineer robots function pretty similar to how they do in *Be With Robots 2*. Unlike the latter, Engineer robots can pick up the bomb (if they are allowed to) and they cannot build teleporter entrances. They can also be customized in various ways. Certain Engineer robots can spawn by teleporting into the map, whereas others cannot build teleporter exits. Attempting to build a teleporter exit in an invalid location will display a box on the map (indicating the appropriate size needed for teleporters).

## Gatebots

First appearing in *Be With Robots 2* are gatebots. They can spawn in as either normal robots or giant robots, but only spawn on Mannhattan. Unlike most other robots, these robots cannot pick up the bomb. Instead of deploying the bomb, these robots are to capture control points on the map they're on. They are spawned in from any class, and wear their respective hat with an Unusual effect. Once all the control points are captured, the gatebots lose their hats, making them normal robots able to pick up the bomb. Gatebots will also no longer be playable until next round.

In *Be With Robots Redux*, gatebots function just as they do in *Be With Robots 2*, but with minor differences. Gatebots have a set chance of spawning on supported maps (by default is 25%, but can be altered). Annotations will appear telling the player to capture a specific control point (similar to *MvM Bot Control*). Once all the control points have been captured, players can no longer spawn as gatebots.

## Spies

In *Be With Robots*, Spies spawn with instant cloak and automatically disguise as an enemy player. Their cloak duration is infinite. An announcement is also heard when a Spy has spawned.

In *Be With Robots 2*, Spies function just as they did in *Be With Robots*, but now teleport shortly after spawning. They will also occasionally speak or laugh.

In *Be With Robots Redux*, Spies have their own set spawns and will immediately teleport to designated areas on the map near an enemy player. Certain Spies may not be able to pick up the bomb, as well as not have infinite cloak. Spies are also announced to the enemy team when they appear and when they have all been killed.

## Trivia

### General

* Sentry Busters lack the screen fade and screen shake effect used by the Sentry Buster bots in Mann vs. Machine mode.

### *Be With Robots*

* Engineer robots are present but do not possess any of their abilities like in normal Mann vs. Machine. It is able to build any building, including dispensers and teleport entrances. None of their buildings level up on their own either.

### *Be With Robots 2*

* In an earlier version, the Engineer robot originally had to hit its sentry to make it level up, each hit going up by one level. There was also no knockback effect present.
* In *Be With Robots 2 (OS Edit)*, gatebots can spawn on other maps. Their Unusual effect was also removed.
* Unique to this plugin is the mini-dispenser. This dispenser has less health than normal, but can provide the Engineer and its teammates with healing.
	+ This dispenser also appears in *Be With Robots Redux*.

### *Be With Robots Redux*

* In version 1.1.5, it became possible to make Gatebot specific bosses, and their hats switched styles after all control points were capped.
* In version 1.1.6, it became possible to add custom Sentry Busters.
* The announcements for Spies, Sentry Busters, and Engineers are only heard to the RED team rather than everyone.
* In version 1.2.3, Engineers and Spies no longer teleport automatically:
	+ Spies can choose which player to teleport near, otherwise they can teleport to a random location
	+ Engineers can choose to teleport near the bomb, their allies, or a random location.
* Sentry Busters lack the repeated intro sound while they are alive.