recursal/Fanatic-Fandom huggingface dataset:
Khetashe

Artist's Depiction

> "*He has no place in the heavens for his followers. He loathes us for the reputation we cast upon him. So why should we die when He wants us to?*"
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Khetashe is an Elder God of Starsong. He is an outcast, known as the God-Without-Altars who protects adventurers and beggars alike.

Some know him as the true lord of redemption who guides all those seeking to sacrifice themselves for a greater purpose.

## History

Of all the gods of Starsong, none are as well documented as the story of Khetashe. For he was once mortal before his great crime against the heavens, a deed that drew the eye of every god whether with eyes of malice or sympathy.

This same deed let him ascend to godhood.

Khetashe was a wandering mercenary who came to join the fold among the Legendary Thirteen. Armed with a strong sword-arm and a dogmatic personality, he was believed to be nothing more than a mercenary seeking coin and glory. Even before the meeting of the Legendary Thirteen Khetashe had wondered how the divine could be so cruel as to not help mortals.

He had wondered long, whether it was truly fair to thank the gods when all they did was watch.

Khetashe had sat underneath a great oak tree, counting his meager copper coins when Talanas came to him. The demigod offered him a choice; rebuild the empire of man for the promise of a new dawn.

So began the wrath of Khetashe.

He fought relentlessly for the freedom of all mortal races from the tyrants who sought to rule Starsong. With a hatred of all those who sought control over lesser races, gods included, Khetashe was a heretic too. Having been at odds with the others members of the Legendary Thirteen for their devout belief in the gods that had abandoned them, Khetashe saw they had misplaced their faith.

Before the March of Wyrms, a divine messenger had come to speak to the Legendary Thirteen. This creature was called Talos, the father of Talanas. He had not come to bless the heroes or guide their hand but to apologise. To apologise to them that all hope was lost and that the superior dragons had their claim over mortals.

Khetashe stabbed Talos in the back and spoke to him; "We have our own dogmas and don't want yours."

Khetashe then wore Talos upon his shield, using his corpse as a barrier and symbol of the Thirteen's mission. With every blow struck against the shield did the defeated god bleed light and holy fire, every wound and scar burst into energy that only fuelled Khetashe's rage.

Khetashe died in the March of Wyrms, but his wrath did not let him rest for long. Reborn as a divine being either as a cruel joke by the gods themselves or having the willpower to contain the strength of a god, Khetashe was forever known as the first godhunter and the first mortal to become godlike.

He was forever known as the god of adventurers and the lost. Others would know him as the god of sacrifice and redemption, but who can say for sure the motivations of a coward and heretic.

## Followers

Khetashe has no organised religion or temples for he simply need not care. Among those who follow him are adventurers, beggars, the outcast and the wayless.
Astoro al-Melektaus

The Bloodsgrove have a fearsome reputation across Starsong but of their chapterhouse in Naharis, many speak only of their master; Astoro al-Melektaus.

## Biography

Born in Zul-Bhasir to serve the Red Lords as a mage, Astoro was later captured and brutalized by Daxians only to survive with a burning hatred.

The ambition of the Red Lords is mighty but the rage of Astoro is unmatched. Forming the Nahari chapterhouse of the Bloodsgrove was no easy task, but Astoro performed this with grace and fury as willing of the Red Lords.

Astoro previously learnt magic from the Amber Order of the Red Lords.

## Appearance

Neither male or female, Astoro is a Nahari elemental of Fire. Standing shy of six feet tall, Astoro has tattoos and markings as befitting a servant of the Red Lords.

Unlike the common Nahari, Astoro has asymmetrical tattoos. Some believe this is because they were defiled by the Daxians and Astoro is no longer whole. A second possibility is Astoro simply chose different markings to cover the wounds of war.

## Personality

Astoro al-Melektaus is sly tongued, decadent, arrogant and untouched. Their reputation has spread far for crushing revolts, weeding out the weak and even sanctioning political assassinations.

Known for their brutality, Astoro has easily forged the Bloodsgrove of Naharis to be as effective of possible by use of nigh-impossible suicide missions to ensure that only the strong survive.

Hated and mistrusted by many, Astoro's true power is through manipulating the weak all the while remaining aloft and amused by the efforts of the enemies of the Red Lords and the Consortia.
Halflings

## Halfling

### Distinctions

Halflings will always retain the features of the people they have since evolved from.

Halflings are something of cultural mimics; they have no grandiose history of conquerers, mages or madmen, but merely being in the shadow of others. Nobody knows why they evolved from humans to what they are now, but they share very little with their common ancestors.
Dunkelzahn

> "*Secrets are secrets for a reason*"
> ― Dunkelzahn
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## Biography

Dunkelzahn, more commonly referred to by his preferred title of the "Great Dragon Dunkelzahn" is a colour-shifting Dragonborn affiliated with the infamous Handymen. He operates as a Fixer, someone who organises jobs, accomodation and equipment for players of the Game.

While many have claimed to met him, details keep changing. He is always a Dragonborn, but never the same colour. Those who know him closely claim he is a true Great Dragon, and that's not just a title. Sometimes he hands out jobs from within the employee's dream, just for the sake of appearances.

What remains the same is this; he has a code but nobody knows it, and his jobs seem to involve artifacts and relics. He is delighted by the acquisition of knowledge, and has no qualms throwing players of the Game at a problem until its solved.

## History

Dunkelzahn is a character met a few times during the Handymen Campaign, as he is a founding member. He was thought to be the villain of the story for quite some time, until they actually met him. There he announced his presence with a musical number.

His past is one of mystery. All the common rogue knows is that he is a very, very old creature, and that his jobs are always worth the blood. He was once a Handyman, but left for unexplained reasons. He remains on good terms with Har-lea'Quinn, however.

## Personality

Brutally honest, boisterous and garrulous, Dunkelzahn is the perfect drinking buddy. If you're under his command, you have reason to fear him. If not, what's there to lose?
Har-lea'Quinn

> "*Sometimes the last in line is the one who lasts in time*"
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## Biography

Har-lea'Quinn is a myth. A reluctant knight, they say, one who created the Handymen in search of a cure for the world's ailments. Others say he is entirely mad and plays with mortals for his own whimsical means.

The truth is he is just a myth. A myth of a powerful creature who dances and duels with horrors from beyond the Kosmos on the daily, one who stared too deeply into the Abyss and laughed in its face.

A laugh that was permanently cut into his own. A rictus grin to remember him by. Have you seen him, perhaps?

## History

Quinn has existed since before the Shattering, born sometime during the Age of Fire. Throughout his long, immortal life he has done both right and wrong for mortalkind.

Most notably was creating the Handymen, a planeswalking group of problem-solvers.

In the Handymen Campaign he encountered them many times as a proxy when Vash wasn't available. Here they learnt just how far his power extends and just how insane he is.

## Appearance

Quinn appears as a lithe, handsome Elf with bright red hair often adorned with bells like that of a jester's cap. He wears facepaint often having red diamonds drawn across his eyes and mouth to accentuate his rictus grin.

He is always well-dressed and can be found with a delicate blade on his hip.

## Personality

Har-lea'Quinn is absolutely mad. He operates on no logic and thrives in chaos, absolutely uncaring to any known laws or rules. From his position of absolute power, he probably acts like so as no-one alive can ever stop him.

The most defining feature of his personality is his unmatched adoration of adventurers. He finds them to be "little, broken pieces of beauty" and calls them "stardust."
Traeton Scissorgrin

> "*I need not for glory nor for words to speak when I strike you down.*"
> ― Quoth Traeton when slaying Vistario the Disgraced
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## Biography

Traeton Scissorgrin is the current Supreme Archmage of the Imperial University of Aldwynn having fought for Aldwynn's independence during the Great Unification Decree and the subsequent Four-Crown War following.

His role in defeating the previous Archmage, Vistario the Now-Disgraced, earnt him the position.

As Supreme Archmage Traeton's role is guiding the Imperial University to assist with the needs of Aldwynn and the Scholar King.

His name the *Scissorgrin* comes from the scars along his mask that Vistario left in their duel. Traeton left his mask blemished by this attempt as a warning to all who wish to challenge him.

## Appearance

Standing at six feet tall, clad in robes and a mask that hides his face, Traeton Scissorgrin is often compared to the mighty Anduril the Imlirith for their similiar natures.

An amusing joke, Traeton claims.

Beyond this, Traeton is known to be human and male. His descent is most likely of Aldwynn but some claim to place his accent as Ostoran.

## Personality

> "*Seek strength and the rest will follow.*"
> ― Quoth Traeton
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Fiercely intelligent, determined and absolute in his decisions, Traeton is no stranger to politics, war and invention all. A close confidant of the Lord Inquisitor, Lord Pyromancer, Lord Occultist, Lord General and Scholar King, together they form the council of Aldwynn.

Those who know Traeton can say that he is honest, loyal and quietly confident in the manner that only a master spellcaster can be. Capable of great love, mercy and avenging those who die in Aldwynn's name, Traeton is everything the archetypal Aldwynnian dream to be.
Zhentarim

A vast network of adventurers working as mercenaries. Referred to as the Black Network, the Zhentarim work outside of the law; they offer services as spies, assassins and all manner of mancers.

## History

Having only been created in the last decade, the Zhentarim are yet to truly make any waves.

Based in Dawnforge in the land of Rexin, the Zhentarim are lead by the Once-Royal Yurise from the citadel of Zhares. The symbol of the Zhentarim comes from the Great-Serpent Severac.
Mihanji

Mihanji is a vibrant tropical island off the west coast of Djaal, Boletaria. It is the homeland of the Tabaxi race, living comfortably in solitude within several family-clans.

Mihanji is famous for its Mihanj wood and other naturally occuring resources. Trade and adventure make Mihanji a popular spot to visit.

## Geography

Mihanji is an arid climate and consists of river basins and rainforests in the low-lying spaces. The ancestral clan homes are spread across the outskirts of the Snaketail Wild along Warmwater Bay where port-town of Hansa is the calling point for every sailor or adventurer.

## Government

Known as a tribal confederation comprising of self-governing Tabaxi clans and a regency of mixed authority based on an ancient code of rules.

## Trade

Mihanji's main export is its Mihanj wood,

## Locations

### Towns

* Rikuhu
* Azjata
* Nula
* Talmshade

## Inhabitants

### Clans

* Ulebra
* Sauro
* Bahandara
* Onvra
* Junasa: The outcasts, those who paint themselves with black dye to hide their markings from their birth-clans.
Rainbow-in-the-Dark

> "*I decide what the truth is*"
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## Biography

Rainbow-in-the-Dark is a Tabaxi Manus, an assassin and a spook. He operates as a "Doomsayer," a rare breed of warrior-caster.

He encountered the Handymen during their Campaign several times; once being saved by them, and the rest as adversaries. He was under contract by Vash of Darkshine to kill who he needed killing.

When their contract was done, Rainbow returned to studying at the Dragon School.

## History

He and his twin-brother, Dark-All-Day, were orphans taken under by a nameless mage, who bred them to be assassins of the Dragon School. Rainbow had a talent for the eldritch, and became a Doomsayer, a warrior-caster specializing in dueling, humiliation and utter destruction of their opponent's chances.

He was hired by Vash to first get himself imprisoned to ensure another would remain in prison. To get him out, Vash had himself incarcerated, then organized an escape with the Handymen.

Rainbow later started the Last Riot of Sigil, murdered the gang-leaders the People Eater Himself and Deaddog Serenade. He lead the Marked in a footwar, murdering thousands of Sigil's inhabitants.

He disappeared soon after the murder of Elias of the Hundred Doors.

The party later found him in Ral'eldas, where they discovered he had a twin brother, Dark-All-Day.

The rest is Handymen history.

## Appearance

Often clad in black and blue scholarly, travelling wizard garb as befitting a member of the Dragon School. He is a Tabaxi Manus as he has been baptised in the unnatural waters that the Manus use to remove their former clan colours.

He has amber eyes and a horrible arcane scar over his right eye, and his brother the left, rather bemusingly.

## Personality

Cold, stoic, unfeeling; Rainbow is a creature of purpose and sheer will. As an assassin of the Dragon School, nobody is viable to talk about what he studies. Regardless, it is clear he deeply cares for his brother, proven when he last met the Handymen.

He is many things, but as an assassin it seems he doesn't have a code. He works for the Dragon School, but the fact Vash hired him might mean he operates without restrictions.

He was horribly burned by an arcane explosion, him and his brother.
Bloodwise Brotherhood

The Bloodwise Brotherhood are a group of Boletarian alchemists famous for experimenting with blood. Magic is a necessity in Boletaria but the Brotherhood seek a deeper understanding of alchemy, and are well-respected across the land.

Of course they are just as mysterious as most of the members of the Brotherhood are Couthi.
Wayless

The Wayless are something of an enigma. They are found throughout Starsong whether in the shadow of a lonely wayside tree or outside the hustle of a major city's tavern. Despite being of no specific race, gender or age, they can be easily recognised by the simple fact that they do not belong anywhere.

They are the messengers and far-travelling traders of the world believed to be servants of Khetashe, the God-Without-Altars.
Jackals

The Jackals are a large, international crime syndicate originating from Muraska, Boletaria. While they are loosely affiliated across Dawnforge, they are the greatest organized criminal guild in their home continent.

Originally starting as a cult dedicated to Lady Silf, Mistress of the Shadow, a mischievous goddess of treachery, the Jackals spent years selling exotic goods and services but grew powerful through illegal smuggling. In time they evolved into a powerful and well-veiled criminal faction given their underworld contacts, blackmailing and assassinations.

They are comprised of thieves, fences, assassins, saboteurs, spies and smugglers. They are believed to operate in family units where loyalty and truth is celebrated despite their nature.

Given their size and their roots across Boletaria, calling them a thieve's guild is an injustice. They are a civilization living only in shadows and myth.
Handymen

> "*Till then? We dance, stardust.*"
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The Handymen are a problem-solving group of voidwalkers formed in the 3rd Age before the Godsfall and the Death of the Void.

Their role in the world only involves Starsong in the most dire of circumstances. In reality they help solve problems in the Outlands of Starsong, beyond the Void and the Deep Sea.

They're an odd group but they get the job done.
The Circle of Archmagi

A collective of the brilliant minds of Starsong, the Circle of Archmagi are the leaders of the institutions of learning around the world as well as those seeking to advance in their respective fields of magic or arcanatech.

While not exactly friends, the Archmagi are allies and sworn to strange oaths of alignment amongst each other. Though they might try to dance around the delicate game of politics, the Archmagi are loyal to individual cabals and creeds plenty.

They are as follows;

* Amulvaro - Astromancer of Qisin, Suffragan of the Stars
* Vizier Arrox the Bound
* Cuitztli - The Thrice-Wronged, Drowned Scion of the Eventide
* Easan ibn Korata - Prime Legate of the Venarium
* Forty Six & 2
* Gaedarian - Grandmagister of the Collegium
* Golvekor Skoff - Deacon of the Ravenites
* Hokky Kepto
* Irhu-Nyji - Witch-Bride of Vaqriman
* Kayn - Mouth of the Red Lords
* Minalet d'Irrocia - The Mistress of Missiles, Master of the Stray Citadel
* Reshaan al-Haddad - Architect of the City of Brass
* Sstravek'narith the Scaleless - Lord of Grey Exeter, Dirge of the Dead World
* Sun Kill Moon
* Sholtua - Grandmagister of the Guild Eldritch
* Tekēhu - Songsmith of the Serpent's Crown, Chanter of Kālepa's Thunder
* Tibalt Daailes Malto - Progenitor of the Maltossian philosophy
* Traeton Scissorgrin - Head of the Imperial University

Previous members are as follows;

* Aeonnir Split-Seeker - Creator of the Aeon's Gate, disappeared while fleeing persecution
* Cerath - Founder of the Guild Eldritch, slain during the Saint's War
* Haakon the Shamed - Banished for crimes throughout the Feywild, once a godhunter
* Leomund Krylles
* Vistario the Disgraced - Slain by Traeton Scissorgrin, previously the Head of the Imperial University
* Zon'akrad Abraxis - Founder of the Venarium, member of the Legendary Thirteen. Slain by Nahr Alva.
Vash of Darkshine

> "*A world better than this one. A world without sin*"
> ― Vash
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## Biography

Vash of Darkshine was the antagonist of the Handymen Campaign. He began as their employer and friend then enemy and began an endless circle of repeating this until his final death in Siam.

He was never their friend, but never their enemy either. What he did involved them, but through their actions did they change the entire world.

He was a short man, clearly not from around anywhere. He had long, jet-black hair coupled with piercing blue eyes and a horribly disfiguring scar that cut his nose and mouth in half.

## History

Born from a corpse, his mother was nobody and his father a passing nobody. His mother was hung from a lonely tree in Siam, and he was born under her, drenched in her blood. Needless to say, he was meant to die. The Gods knew this, and told him so.

So he cursed them. Born without a chance, without a soul and without a name, Vash was meant to die but he refused. So another gave him a chance. Another creature, like him, that was ugly, broken and soulless. Another creature who saw he could give him a chance.

The Void itself.

So he was given life he didn't deserve and one will; to help that who helped him.

He began his quest alongside similar creatures; Har-lea'Quinn, Lorgar of Colchis, Mungorg, Dunkelzahn, Genisys von Goetia and Sialanthius.

## Personality

Vash was a mimic, someone who could become another when needed. Whether or not he was ever genuine, nobody would have known. This was probably due to the fact he suffered from hyperthymesia; the curse of have a perfect memory. Couple that with over 4000 years of living, he was whoever he needed to be to suit the occasion.

He only ever did what was best for the Void, even killing it was his final gift. However, in his relentless quest did he ruin the lives of hundreds others, ultimately responsible for the Last Riot of Sigil and the destruction of Siam.

Perhaps if he succeeded then he wouldn't be remembered as the villain of the story, hm?

This did prove that he was a man of determination, sheer willpower and unmatched ability. Sialanthius claimed that he was a genius tactician thanks to hyperthymesia matched with intelligence. Sial was the only one to ever catch him off guard, claiming that his other wounds were a result of thinking ahead. Underestimating Vash was the point, up until the moment he reveals himself.
Red Lords

The mysterious Red Lords of Zul-Bhasir are a sect of mages within Naharis. They are the host of all who wish to learn magic in Naharis.

Primarily known as enigmatic as no-one knows who the Red Lords truly are or what masters they serve.

## History

Formed during the Third Age during the Chain from Chain Conflict, when battling spirits had enslaved humans thanks to the Bloodrite of Uxolas.

## Membership

Members who wish to serve the Red Lords are split into several orders that are as follows;

* The Amber Order
* The Emerald Order
* The Ruby Order
* The Sapphire Order
* The Opal Order

Though anyone in Boletaria can serve the Red Lords, those born in Zul-Bhasir are usually destined to join one of the Orders under them. Only certain circumstances can free a family from owing a child to the Red Lords.

### Notable Members

* Astoro al-Melektaus - Chaptermaster of the Bloodsgrove of Naharis
* Kayn - Mouth of the Red Lords

## Regions

The Red Lords only exist in Naharis within their city of Zul-Bhasir. Their power extends across Naharis and possibly all of Boletaria however.

## Relationships

Though allies with the Consortia the Red Lords are believed to be greater in power than the Hazanu. Their exact relationship is unknown but many members of the Consortia are mages from the Orders under the Red Lords.
Darat-Sol

Once the seat of the Pthumerians who ruled Boletaria during the Longest Night, they were usurped by the Mazemakers who claimed Pthumeru for themselves.

Darat-Sol is the tomb of the tyrants of old and the home of the Mazemakers.

## History

Nobody truly knows where the Mazemakers came from or how they usurped the Pthumerians during the Longest Night.

### The Pthumerian Tyrants

* Dokrosis the Mad
* Cyrosh the Cursemaker
* Xolantil the Broken
* Vahloka the Redeemer

## Locations

### Towns and Cities

* Borovos
* Hystau
* Nas-Galtur - An empty mountain palace above the Huaylilas.
* Old Pthumeru - Once the homeland of the Pthumerians, now it is host to the Djoruk.

### Places of Import

* Huaylila - A large mountain range known for its colourful nature and forest-basin filled pits.
* She'catai
* The Deathshead Monoliths - Four gargantuan faces of the Pthumerian tyrants carved into the mountains of Darat-Sol. One of the Eleven Wonders of the World.

## Inhabitants

### The Mazemakers

The Dwarves of Darat-Sol are known simply as the Mazemakers. Believed to be descended from the corpse of a Boletarian deity.
Alphatales

**Alphabetimals** belongs to Patrick O'Toole and **AlphaTales** belongs to Scholastic.

## Gallery

AlligatorAlbatrossAnacondaAnteaterAntelopeApeArmadilloBearBaboonBassBatBeaverBisonBlackbirdBoaBoarButterflyCatCamelCaterpillarCentipedeCheetahChameleonChickenChinchillaChipmunkCobraCowCrabDogDeerDingoDolphinDuckElephantEagleElkEmuFishFalconFerretFlamingoFoxFrogGiraffeGazelleGeckoGoatGoldfishGooseGorillaGuinea PigHorseHippopotamusHummingbirdHyenaIguanaIbisImpalaInchwormJaguarJackalJackrabbitJayJellyfishKangarooKingfisherKiwiKoalaLionLemurLeopardLizardLlamaLobsterLorikeetMonkeyMacawManateeMandrillMooseMouseMuleNewtNarwhalNighthawkNumbatNutriaOctopusOkapiOpossumOrangutanOrcaOstrichOtterOwlPlatypusPandaPantherParrotPeacockPelicanPenguinPheasantPigPolar BearPonyPorcupineQuailQuetzalQuokkaRaccoonRabbitRamRatRavenReindeerRhinocerosRoosterSnakeSalamanderSalmonSeahorseSealSharkSheepSkunkSquidSquirrelSwanTigerT-RexThresher SharkToadToucanTroutTurkeyTurtleUnicornUmbrellabirdUnauUrchinUrialVultureVampire BatVervetVicunaWormWalrusWeaselWhaleWildebeestWolfWombatWoodpeckerX-Ray FishXenopsXenopusXerusYakYabbyYellowhammerYellowjacketZebraZebra FinchZebuZigzag Salamander
Archfey

* Known to be a powerful sorcereress and sworn enemy of her previous lover, the King in Moonlight
* Acclaimed to be tough and diligent yet as wrathful as she is kind
* Her goals are said to be cruel and heartless, apparently plotting destruction of her enemies purely out of boredom
* Often regarded as incredibly harsh by the new gods, yet she preserves the old faith as best she can

### Ludomir, the King in Moonlight, Lord Winter

* Ruler of the Winter Court
* Last of his bloodline as he is denied his throne by the Queen in Sunlight, his previous lover
* Now he waits for the change of seasons for his chance to take back what is his
* Said to be harsh and wise, much like the season he commands
* Winter is a time for reflection as much as it is for survival, and Ludomir is known for being stoic and tenacious

### Corasakht, Lord Autumn

* An unpredictable creature known for being calculating, temperamental and devious
* One year may provide an abundance yet scarcity the next
* To appease the Lord Autumn is difficult and to predict him is impossible
* Yet he keeps the balance

### Yaftilde First-Flower, Lady Spring

* A kind and free-spirited creature that embodies new beginnings, birth and seeds
* Balance of the courts rest on her with trade and crops from the burden of her task
* She is often associated with love and promises, as well as maintaining the balance of both

### Maervis, the Shapeless Stone

* A creature of innumerable forms
* Known as a protector of the animals of the wilds
* Acclaimed to be the father of all therianthropes
* While he commands no court as a Wyldfey he is still regarded as a noble lord

### Ollathair Blue-Cloak, Guardian of Rivers

* A fickle and strange lord who resides just beyond the reflection upon the water
* Capable of great kindness yet also quick to temper
* His ability to change from sincere to callous is common, a testament to the nature of his domain

### Plaguemother Negrescu, Lady of Decay

* A secretive and merciless creature, known to be the sinister mistress of rot and decay
* Often associated with vermin and bugs
* As dark as she might seem to be, she serves as the warden of this terrible power as well as its wielder
* Through her the cycle continues

### Tuatha Dagda, the Grey Stag

* An enigma among all, a solitary hunter who is said to consort with the Shadowfell and their Bloodless Prince

* Moves between the realm of Shadow with his frenzy of hunters, hounds and revellers
Unkind Konstantin

Few corsairs can consider themselves nobility. Fewer still are the Vargossean Reavers who are respected among the mighty of Starsong's elite.

## Biography

Born in Vargos as Konstantin meiz-Avarikt, Konstantin rose up the ranks of the corsairs there due to his guile and wit. His ability to make the most vicious of scoundrels his allies no doubt helped his efforts.

His first moniker, the Wrath of Zaman, he claims was a "different him." Though the Unkind is rarely unkind, it is through his subordinates that they call him thus. Some claim he earnt this name from surviving imprisonment in Urnhast.

Unkind Konstantin is an adventurer, corsair, merchant and friend of the ruling elite of Aerrune. Known for being able to "solve problems" they may have on land or sea, Konstantin has earnt his moniker of the Unkind.

As Prince of the 8th Day Konstantin deals in money, valuables and the living. Slaves are no uncommon sight among his vessels.

## Appearance

Covered in tattoos and scars from his 12th Name-Day, Konstantin resembles most Vargosseans with his dour appearance and strange tattoos. He dresses in fine garb and like all members of the 8th Day, they wear fine cloaks of dyed silk.

## Personality

> "*If nothing saves us from death, may love at least save us from life.*"
> ― Quoth Konstantin
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Konstantin's efforts to make the Reaver Kings respected among all of Starsong has created a cult of personality surrounding him. Some claim he is childish and carefree, that he is a pacifist that is empathetic towards his peers and enemies both.

Others claim he is a vicious prince and womaniser who hides behind several personalities.
Warforged

The term "Warforged" is something not used in Starsong. Warforged as you may know it are humanoid constructs but there is no such thing in Starsong.

In Aerrune there are the Animats, the wardens created by the Guild Eldritch to serve them. They are soulbound, crafted through animancy which is little different than necromancy.

In Boletaria there are the Djoruk, created from the Profane Flame that Kurokto stole from Daeon. Graceful beings of living metal carved by the hand of a god and given life from its blood.

In Carthus there are the Laogui, the puppetmen who are lost spirits inhabiting the metal carapaces that the Lonqai'ans create. Some Lonqai'i even become Laogui through flesh-crafting and binding metal to their body.
Fallen Crisis

## Fallen Crisis

### Result

* Holy Accord of Deneb is occupied by Calatian forces
* Outland region makes contact with the Terran Empire
* The Fallen recognized as an independent state

## Combatants

* Crawraek Dynasty
* Wezen Tide
* The Fallen

* Holy Accord of Deneb

* Terran Empire

## Commanders

* Empress Ayla Crawraek
* President Hu'eu Alohilani
* Commander Aerith Crawraek
* General Caeda Liaric
* Admiral Kainehe Alana

* Chancellor Hecca Remiel †
* Praetor Rufeal Boel †
* Imperator Diniel Xathanael

* Commodore Odakota
Coastrock

Coastrock is about the furthest place one can be from civilisation. These remote islands are located in the great maw of Carthus in the Gulf of Grief.

Coastrock contains myriad climates and a bewildering array of creatures of monstrous merit. Surrounded by sea monsters, the inhabitants of Coastrock (known as the Coastrucca) have adapted to survive a hostile environment dominated by those seeking an escape to the edge of the known world.

## Geography

A series of humid jungle islands that stretch out from the Grieving Gulf where Lonqai sits, Coastrock is a harsh and unkind land. Corsairs, exiles and the weird make their home here within the western fold of the gulf.

## Government

There is no ruling government to Coastrock except for warring captains and mad mages.

## Locations

### Islands

* The Basilisk
* The Leviathan
* The Toad

### Towns

* Ghoulstain
* Noose's Kiss
Pact of Splendour

> "*The face of man is bound by the flesh of man; imperfect, ephemeral and rotten. But a face of gold knows none of these flaws.*"
>
>
>

The Pact of Splendour is a faction in Starsong who trace their origins to the early crusades of the Mad King Jaret. They were a people afflicted by Greywyrm and forced to the east where they stumbled upon Allindor. There they became united in a worship of the material, realizing their form was leprous and wasting compared to a legacy of gold.

Now they are a merchant consortia whose influence spreads far across Dawnforge and upon the ships of Cragsmen. They can be recognised by their masks of pure, startling bright gold. This mask is a reminder that despite your origins, you can change.

## History

Born during the Mad King's Wrath (3E. Y-1060) the Pact of Splendour were originally survivors of the Greywyrm Plague hunted by inquisitors. Many believed that the Greywyrm Plague was an infestation that would corrupt the mind and soul, creating an entire population of infiltrators. Some said the disease came from beyond the Deep Sea while others claim it was created by psykers of the Poisoned Eye.

## Membership

Previously a cult and now a guild of mercenaries and merchants who deal in gold. Membership is marked by gold earrings or cuffs, while higher-ranking members will wear badges depicting the golden mask that the Sovereigns wear.

### The Sovereigns of Splendour

* Garbanzo Phoenixhead
* Saxatilles de Sepulvada
* Lady Katori Sylof Söze

## Regions

Located mostly in Dawnforge, the Pact of Splendour originated in Allindor during the 3rd Age. They are spread thinly throughout Aldwynn, Daenibir, Ostora, Maylev and Rexin. There are few Pact members found in other continents such as the Greylands of Aerrune and Djaal in Boletaria.

## Ideals

### Tenets

* Always aim for a return on an investment
* Never work for free
* Take no job that would reflect poorly on the Pact
* Payment forms a binding contract; never forget this
King Reynauld Gryphenos

> "*I've got this.*"
> ― Quoth Reynauld, moments before slaying Azredak
>
>

## Biography

Reynauld Gryphenos, son of Adonis, is the current Scholar King of Aldwynn. He rules his nation of Aldwynn within Dawnforge alongside a council of mixed races and several vassals.

With the murder of Adonis by Azredak, Reynauld had to become ruler at the age of 22. He quickly earnt the title of Scholar King, as well as a nickname; the Roughblood. He has the cunning of a Shict, the wisdom of a high-Elf and the honour of a Dwarf. He quickly earnt the respect of not only his people but all of Dawnforge and beyond.

He is married to Sinallis Vaarqis and they have two children; Jessamine and Avedon. His sister Wendolin is the ruler of Daenibir as the Warrior Queen.

While Reynauld is a master with sword and shield, you will never find him without his shadow; Dismas the Shict. According to a changing series of stories Dismas has a life-debt to Reynauld and serves as his bodyguard.

## History

Born in the 3rd Age - Year 1097, Reynauld is currently 25. He has been ruling Aldwynn for three years since the murder of his father by Azredak. His first act as king was killing Azredak with his father's sword.

The murder of Adonis helped start the Red Harvest, as Greenshicts used this opportunity to sow chaos throughout several nations within Dawnforge. Reynauld began his ruling with the difficult first task to crush the insurrection.

Later in the same year he had to deal with the sudden massive invasion of Netherlings from Nethra, the 17th layer of the Abyss. He and Anduril joined forces with the 22, most notably the Handsome Few, to crush the invasion.

## Appearance

While born in Aldwynn, Reynauld has inherited the distinct look that those of House Gryphenos have; piercing blue eyes, messy black hair and sun-kissed skin. Despite being king, he rarely wears his ancestral armour or crown, instead opting to look, act and walk like a commoner.

To some, this is defiance of role. To others, it shows humility.

## Personality

Quick-witted, determined and possessing both a political viciousness and empathy unseen in many others, Reynauld is described in superlatives. He believes that complacency kills, having witnessed his own fathers murder that lead to the Red Harvest.

Like all Scholar Kings, Reynauld is a master spellcaster, but understands his limits. He surrounds himself with a council of mixed races unlike his predecessors. Not only that, his best friend is a Shict. All in all, Reynauld represents the best side of humanity but also contains a strength unseen in many rulers.
Tharos

The attitude of the Tharossians can be summed up as "Violence begets violence, so let us be the most violent."

Surrounded by a desolate land, the Tharossians joy of science and mysticism can only be matched by their reputation as explorers and troublemakers.

## Geography

Tharos is split into fortress-states that guard the central realm where Thalen-Dvarl sits.

## Locations

### Towns and Cities

* Boronn
* Truhm
* Oum'an
* Parhagg
* Yjgrun

### Fortresses

* Olam-bakor
* Ovaz-vale
* Thalen-Dvarl
* Gol-garsem

### Places of Import

* The Gate of Gavlan
* The Gate of Gorm

## Inhabitants

### Tharossians

Native Tharossians were all Dwarvish but other races could be found on the outlying states and border-towns.

### Factions

* Order of the Forge - Keepers of the Runes and craftsmen of steel.
* Order of the Temple - Religious paladins and clerics who keep the faith of their Ancestor-Gods.
* Order of the Shield - Guardsmen of Tharos, they live by one creed; hold or die.
* Order of the Talisman - Mysterious arcanists and theurgists.
* The Orderless - Exiled from every order and sub-order, they are wretched and forgotten.

### Notable Inhabitants

* Abekash Eulacra - Lord of Retaliation
* Arel Toek - Lord of Hymns
* Argral Oxbelly
* Rorgre Spider-Fingers - Lord of Secrets
* Redwin Ulrogsson - Lord of Runes
* Ordo Gloryhammer - Best dragonrunner in all of Dawnforge

## Culture

> "*Whether at the top of a mountain or at the bottom of a mine, a Tharossian is a Tharossian!*"
> ― Common Proverb
>
>

### Society

A mix of educated scientists, madmen and tattooed mystics, the Tharossians are a people who pride knowledge above all else. Many claim their level of curiosity is suicidal, while others just regard them as tireless. They are fanatical with varied interests of the mechanical kind, constantly seeking to expand the borders of their land through the limits of their ingenuity.

They are Dwarves first, which means their ambition and greed is unmistakeably of the Dwarvish variety.
Viktor Argonet Rogenbras von Goetia

> "*Born to lose, so I'll live to win.*"
> ― Quoth Viktor
>
>

## Biography

The house of von Goetia has never produced the most sane of progeny, but they do at least make them interesting.

Viktor Argonet Rogenbras von Goetia, most commonly called Varg, is a member of the Caretakers; an illusive guild of explorers and thieves both.

However in the early years of the 4th Age Varg was dismembered by the House of Vaal, a rival of the von Goetia. Varg was resurrected and crudely formed back together and remains as such.

Varg is now a published author as of the 4th Age.

## Appearance

Short with hair of fiery red and eyes of emerald green, Viktor might have been handsome once if not for his dismemberment. Now he has horrific scars across his face that give him a permanent rictus grin.

A grin he wears with pride.

Like all members of House von Goetia, he is partially human.

## Personality

Varg's greatest talent is being able to procure just about anything for anyone. His affiliation with the Caretakers and the elusive Collector means that Varg is capable of great magical deeds that he keeps to himself.

Jovial and constantly in a state of revelry, Varg enjoys chaos. From battle to bar-room balls or daring heists, Varg seeks to be remembered as a poet, fighter and king among men.
Sholtua

Artist's Representation

> "*All magic requires sacrifice. In the end, our sacrifice will be greater than theirs.*"
> ― Quoth Sholtua
>
>

## Biography

Born in the Bleak of the Greylands, Sholtua is a woman that persevered in some of the harshest conditions one can face in Aerrune. While her exact origins are unknown, many claim she was an adventurer who served as a mere acolyte of the Guild Eldritch.

The rest is conjecture. Having became the first female Grandmagister in the odd one hundred years of the Guild's existence is a feat none may ever repeat.

## Appearance

Described as an older woman in her late seventies with hunched back and stern gaze, the truth is that not many see the Grandmagister except for the Interior Ring of the Guild and her Chosen.

There are depictions of her in her youth as a beautiful, tall woman with auburn hair and violet eyes, but youth is fleeting and time is cruel.

## Personality

Known to be unfeeling and excessively formal, Sholtua never angers and always speaks in calming yet chilling manner.
The Nine Hells of Nethra

* A vast labyrinth of iron and forges, Adytum is a realm made entirely of metal and refuse.
* The great river of fire Phlegethos runs through the center of Adytum.
* Those that would fall from Starsong would find themselves upon the river Phlegethos, guided to the lower realms.
* Adytum exists in a constant state of war among the infernal armies of Nethra.
Nephilim

Neriah Zuriel

Nephilim are a race of tall, winged humanoids from the planet of Deneb IV. A very religious people, the Nephilim are the founders of the aptly-named Holy Accord of Deneb.

## Physical

At first glance, Nephilim appear similar to tall, slender humans. However their most distinguishing feature is a pair of feathered, avian-style wings attached to their back, which can range in color from white to light brown. Although these wings are large and allow Nephilim to fly with ease, they are capable of folding close enough to their bodies to allow them to potentially pass for humans. In addition, they have a small "tail" of feathers that act as rudders in-flight. Despite their height when compared to humans, Nephilim are nearly half as heavy from hollow bones, more efficient muscles, and internal air sacks.

### Seraphim

Despite what the culture on Deneb would lead many to believe, Seraphim (many times simply referred to as "fallen") are simply dark-haired, dark-feathered Nephilim with little genetic differences.
Alphabetimals A-Z

## Gallery

AardvarkAardwolfAcorn WeevilAfrican Wild DogAlbatrossAlligatorAllosaurusAlpacaAnacondaAnemoneAngelfishAnglerfishAntAnteaterAntelopeApeAphidArctic FoxArctic HareArmadilloAxolotlAye-AyeBaboonBadgerBandicootBarnacleBarracudaBassBatBearBeaverBeetleBisonBlackbirdBlue WhaleBoaBoarBobcatBullfrogBumblebeeButterflyCaimanCamelCapybaraCaracalCassowaryCatCaterpillarCatfishCentipedeChameleonCheetahChickenChimpanzeeChinchillaChipmunkCicadaCivetClownfishCoatiCobraCockroachCougarCowCoyoteCrabCraneCrocodileCuttlefishDeerDingoDodoDogDolphinDonkeyDoveDragonflyDuckDugongEagleEarwigEchidnaEelEgretEiderElandElectric EelElephantElephant SealElephant ShrewElkEmperor PenguinEmuEurasian Red SquirrelFalconFerretFinchFireflyFishFlamingoFleaFlounderFlyFlying FishFlying SquirrelFossaFoxFrill-Necked LizardFrogGazelleGeckoGerbilGibbonGila MonsterGiraffeGoatGoldfishGooseGopherGorillaGrasshopperGreat White SharkGrizzly BearGrouseGuinea PigGuppyHammerhead SharkHamsterHareHarpy EagleHartebeestHawkHedgehogHermit CrabHeronHippopotamusHornbillHorseHorseshoe CrabHowler MonkeyHummingbirdHumpback WhaleHyenaIbexIbisIchthyosaurusIguanaIguanodonImpalaInchwormIndian ElephantIndriIsopodJabiruJackalJackrabbitJaguarJaguarundiJayJellyfishJerboaJunglefowlKakapoKangarooKangaroo RatKatydidKiller WhaleKingfisherKinkajouKiwiKlipspringerKoalaKomodo DragonKookaburraKrillKuduLadybugLangurLeafcutter AntLeatherback Sea TurtleLeechLemmingLemurLeopardLeopard SealLigerLimpetLionLionfishLizardLlamaLobsterLocustLorikeetLorisLungfishLynxMacaqueMacawMagpieMallardManateeMandrillManta RayMargayMarmosetMarmotMeerkatMillipedeMockingbirdMoleMolluskMongooseMonitor LizardMonkeyMooseMoray EelMosquitoMothMountain LionMouseMuleMusk OxNarwhalNewtNighthawkNightingaleNumbatNurse SharkNuthatchNutriaNyalaOarfishOcelotOctopusOkapiOlmOpossumOrangutanOrcaOrioleOryxOspreyOstrichOtterOwlOxOysterPandaPantherParakeetParrotPartridgePeacockPeccaryPelicanPenguinPheasantPigPigeonPikaPikePiranhaPlatypusPoison Dart FrogPolar BearPolecatPorcupinePrairie DogPraying MantisProboscis MonkeyPuff AdderPuffer FishPuffinPumaPythonQuailQueen SnakeQueleaQuetzalQuokkaQuollRabbitRaccoonRamRatRattlesnakeRavenRayRed-Eyed Tree FrogRed PandaReindeerRheaRhinocerosRhinoceros BeetleRiver DolphinRoadrunnerRobinRoosterSaber-Toothed TigerSalamanderSalmonSambarSawfishScorpionSea LionSea OtterSea TurtleSeahorseSealServalSharkSheepShrimpSkinkSkunkSlothSnailSnakeSnow LeopardSnowshoe HareSparrowSpectacled BearSperm WhaleSpiderSpider MonkeySpiny DogfishSquidSquirrelStarfishStick InsectStingrayStorkSugar GliderSun BearSwallowSwanSwordfishT-RexTamarinTangTapirTarantulaTarsierTasmanian DevilTermiteTernTetraThorny DevilThresher SharkTigerTiger SharkToadTortoiseToucanTree FrogTroutTurkeyTurtleUakariUmbrellabirdUnauUnicornUrchinUrialUromastyxVampire BatVervetVicunaViperViperfishVoleVultureWallabyWalrusWarthogWaspWater BuffaloWeaselWhaleWhale SharkWhite TigerWildebeestWolfWolverineWombatWoodlouseWoodpeckerWoolly MammothWormWrasseX-Ray FishXenopsXenopusXerusYabbyYakYellow Ground SquirrelYellowhammerYellowjacketZebraZebra FinchZebrafishZebuZigzag SalamanderZokorZonkeyZorillaZorse
Drachonis

> "*Is that a prayer Cran? Well there is no God here. Just me.*"
> ― Quoth the Dragon Lord of Storms, Skourzh.
>
>

Drachonis is a mysterious island, rife with secrets of the dragons of yore. It is home to the Dragonborn known as the Rhega. It is the largest island within Starsong, and possibly its own sub-continent.

While nearly attached to the continent of Dawnforge, Drachonis is its own land entirely.

## Geography

The area contains;

* Astrea
* The Titan's Eye
* Erillia
* Eterna - The central city of Drachonis and home of Elcagor.
* The Great Hollow
* The Sanctum of Sepulvada

## Government

Drachonis is a Dracoregnum, a monarchy under the ancient dragon Elcagor. It is highly xenophobic and isolationist, needing nor wanting no outside influence. They require no trade or co-operation with the outside world.

## Inhabitants

### Dragonborn

Comprised entirely of Rhega, Drachonis is an isolated piece of the Old World when dragons ruled the Longest Night.
Eleven Wonders of the World

*A common question by many; what are the Eleven Wonders of Starsong?*

*Well, dear reader, you've stumbled upon the answer, otherwise you wouldn't have opened this book would you? Dolt.*

*As an explorer known best for, well, exploring, I have compiled my own list. They are as follows;*

1. The Godforge of Karneria
2. The Deathshead Monoliths of Old Pthumeru
3. The Silken Spires of Muraska, in Djaal
4. The Sanctum of Sepulvada, in Drachonis
5. Moonshame of Daenibir
6. Orzhova, the Mother of Mother of Churches, of Stygia
7. The Observatory of Xiudos, in Daxia
8. Amedaso
9. The Pinnacle of the Greylands
10. The City of Sapphire, Tsinla, in Lonqai
11. The Black Stair of Carim

*Read the sequel, the **Eleven Terrors of the World**, when it comes out!*

Written by Viktor Argonet Rogenbras von Goetia, famous explorer, poet, dismembered soul and now author.
Elias of the Hundred Doors

> "*Does your rage match mine? I doubt it*"
> ― Elias
>
>

## Biography

Elias is a figure encountered a few times during the Handymen Campaign. He is a Raishict, a Snow Elf from the 13th tribe.

He is also a cannibal and a masterful torturer. He calls himself an "Organic Mechanic" claiming he can pull apart anyone, retrieve any information and find any hidden secrets. His official title is a "Hand," what rogues call players who can disarm people or traps.

The "Hundred Doors" in his title is a metaphor; there is a hundred ways into a mind, and he has a hundred knives for the job.

He died twice within the Handymen Arc; once fighting the Saint of Killers and another fighting Rainbow-in-the-Dark. His Deathless Debts are unknown.

## History

Elias was born in Gravaraad in Aerrune. He claims that his mentor Kolar Sudarin of the Cliffs of Red Despair, murdered his family so he could have a "fresh Raishict pup." Naturally Elias hated Sudarin and grew up with nothing but rage in his heart.

After spending his early life torturing marks for Sudarin or clearing vaults, he joined the the side of Dunkelzahn. This gave him ample opportunity to experience life away from his mentor and captor. Alongside Dreadaleon and a few other notable Dunkelzet, Elias became well-known to all players of the Game.

This same Game got him into Tower Retribution when Dunkelzahn ensured a heist would have him imprisoned. Soon after was when the Handymen first encountered him. He was chained up by the Inquisition in Gransys, using him as a mere tool for their devices. The Handymen needed him for a job, and he wasn't exactly available.

For whatever reason the Inquisition let him loose into a gladiatorial match in the circus during the Eclipse. Here he let Dis cut him through so he could get himself inside the Temple of Talanas and let his escape work much more smoothly. It was here that the party realized what he was when they found a healing priestess with her throat carved out, chunks of it still attached to Elias' teeth.

## Personality

Justifiably insane, Elias is a creature incapable of remorse or fear. He prides himself on doing his own dirty work, and sees all other as just "meat." However when the Handymen saved his life and helped him kill Sudarin, they opened up a part of him he kept hidden for a long time. He owed them a life-debt for their actions, and he seemed changed by their generosity.

But Elias is a creature of revenge. He does not exist without someone to hunt, to pursue and to kill.

He has killed dozens, most of which he stalked, trapped, tortured and diced up himself. This was all done by the orders of Sudarin which probably explains why Elias is utterly devoid of remorse.

While working for the Dunkelzahn he was an interrogator and expert in disarming traps of any and all nature.