Necromancer

*The Necromancers explores the cosmic forces of Souls, and the ability to bend a creature’s own essence against their own will. As you venture deeper into this knowledge you learn to manipulate the energy that animates all living things, which is to say, souls. As you progress, you learn to sap the life force from a creature as your magic destroys its body, manipulating souls and puppeteering remains.*

*Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, however, pulling souls from their eternal rest and luxury provided by the Realm of Souls and meddling in the matters of the cycle of life and dead is considered taboo by many societies.*

## Mortal

At Mortal attainment you gain **Raise Undead.** After performing a 1-minute ritual, expend any amount of Numen, and target a pile of bones or a corpse of a Medium or Small humanoid within 4-meters of you, for each Numen expended in this way. You infuse the targets with a foul mimicry of life, raising them as an undead servant under your control. Each target becomes a skeleton if you chose bones, or a zombie if you chose a corpse.

During your turn, you can mentally command any creature you made with this feature if the creature is within 20-meters of you, without needing to expend an action. If you control multiple creatures, you can command any number of them at the same time, issuing the same command to each one. You decide what actions the creatures will take, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature remains under your control indefinitely, but you can only control an amount of undead equal to your Kavana.

Additionally, whenever you take a feature from this attainment, add a Mortal Card bearing at least one Numen symbol to your Gambit.

 **Instantaneous Animation**
 **Power from Beyond**
**Ability Cost.** 1 Numen
 **Undead Recruitment**

You can more easily reassert control over undead you have already created, allowing you to expand your army overtime.
You can now control an amount of undead with your Raise Undead creature, equal to twice your Kavana instead.

## Exalted

At Hero you gain **Undead Hoard.** You can group undead together, you can target four zombies or Skeletons you control, grouping them together to form a more efficient formation. Instead of the four undead, you can control an Undead Formation, or Pile of Undead instead.

Additionally, whenever you take a feature from this attainment, add an Exalted Card bearing at least one Numen symbol to your Gambit.

 **Greater Undead**
 **Undead Ghoul**

 **Harvester of Souls II**
**Requirements:** The Harvester of Souls feature.
You’ve gained the knowledge to trap the souls you harvest, for later use. Whenever you use your Harvester of Souls feature to gain a temporary Numen, you can choose to trap the soul inside a magical gem that you can craft. If you choose to do so, the Numen is no longer temporary, remaining indefinitely stored inside the gem until you use it, or the gem is broken.
 **Necromantic Channeling**
You have learned to maintain connection to your necrotic magic, even if you are far away.
If an undead under your control that you can see is within 20-meters of you, you may, on your turn, cast a spell has if you were in the same spot has the undead.

 **Type.** Medium Undead
 Condition
 5 (or 1C)
 **Movement Speed.** 12-meters
**Senses.** Darkvision 45-meters
**Immunities.** Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
**Vulnerabilities.** Radiant damage

**Undead.** Undead do not breathe, eat, or sleep.
 **Actions**
**Shortsword.** Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
**Shortbow**. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.

 **Type.** Medium Undead
 Condition
 5 (or 1C)
 **Movement Speed.** 10-meters
**Senses.** Darkvision 45-meters
**Immunities.** Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
**Vulnerabilities.** Radiant damage

**Undead.** Undead do not breathe, eat, or sleep.
 **Actions**
**Shortsword.** Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.
**Shortbow**. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Physique.

 **Type.** Medium Undead
 Condition
 10 (or 5C)
 **Movement Speed.** 12-meters
**Senses.** Darkvision 45-meters
**Immunities.** Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
**Vulnerabilities.** Radiant damage

**Undead.** Undead do not breathe, eat, or sleep.
 **Actions**
**Shortsword.** Melee Weapon Attack, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.
**Shortbow**. Ranged Weapon Attack, range 32/128 m, one target. Damage: 5 (1C) piercing damage, Attribute: Agility.

 **Type.** Large Undead
 Condition
 20 (or 4C)
 **Movement Speed.** 12-meters
**Senses.** Darkvision 45-meters
**Immunities.** Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
**Vulnerabilities.** Radiant damage

**Undead.** Undead do not breathe, eat, or sleep.
 **Actions**
**Shortsword.** Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
**Shortbow**. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.

 **Type.** Large Undead
 Condition
 20 (or 4C)
 **Movement Speed.** 10-meters
**Senses.** Darkvision 45-meters
**Immunities.** Charmed, Sleep, Paralysis, Fatigue and Exhaustion conditions.
**Vulnerabilities.** Radiant damage

**Undead.** Undead do not breathe, eat, or sleep.
 **Actions**
**Shortsword.** Melee Weapon Attack, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.
**Shortbow**. Ranged Weapon Attack, range 32/128 m, one target. Damage: 20 (4C) piercing damage, Attribute: Agility.