Special Agents

*"This is weird!"*This article is about a canon part of a *Plants vs. Zombies* or *Bloons TD* game, though this page contains fanon. Editors should be careful in distinguishing canon from fanon while developing any half-fanon page.
**Special Agents** are unique towers found in Bloons TD 5 and the Fanon Bloons TD 6. They cannot upgrade and do not cost anything, but must be brought with Monkey Money before use.

# List of Agents

## Debuted in BTD5

### Meerkat Spy

Meerkat Spies do not attack, but grant Camo detection to monkeys in the radius. After 50 uses, Meerkat Spies permanently become Pro Meerkat Spies, gaining a powerful laser attack. One Meerkat Spy costs 60MM.

Meerkat Spies return in BTD6, albeit as a normal tower which is unlocked by popping 100000 Bloons.

### Bloonberry Bush

Bloonberry Bushes rest on the track like Road Spikes. They, however, cannot vanish, and gain extra spikes at the end of every round. After 50 uses, Bloonberry Bushes permanently become Pro Bloonberry Bushes, allowing them to summon "creepers" which can pop more Bloons. One Bloonberry Bush costs 50MM.

In BTD6, the Bloonberry Bush keeps the basic function that it had before. You can buy several versions of Bloonberry Bush...

* Standard (30MM): Keeps its function from BTD5, but grows spikes more slowly.
* Thorny (40MM): Sometimes grows large spikes, which can pop two layers of Bloons.
* Economical (50MM): Grows spikes more quickly.

### Beekeeper

Beekeepers shoot bees to attack. These bees stick to their targets, dishing out several hits before returning to the agent. After 40 uses, Beekeepers permanently become Pro Beekeepers, granting a powerful Swarm ability. One Beekeeper costs 120MM.

Beekeepers return in BTD6, albeit as a normal tower which is unlocked by popping 200000 Bloons.

### Angry Squirrel

Angry Squirrels are functionally like Dart Monkeys. If a bloon leaks, however, they gain a temporary speed boost and the ability to pop lead and Camo. After 50 uses, Angry Squirrels permanently become Pro Angry Squirrels, causing them to become angry after 50 attacks. One Angry Squirrel costs 50MM.

In BTD6, the Angry Squirrel keeps the basic function that it had before. You can buy several versions of Angry Squirrel...

* Standard (30MM): Keeps its function from BTD5, but cannot pop lead or Camo.
* Skilled (40MM): Slightly increases range and pierce.
* Perceptive (50MM): Gains camo detection.

### Super Monkey Storm

Super Monkey Storms are not towers, rather abilities that damage every onscreen Bloon when used. After 50 uses, Super Monkey Storms permanently become Pro Super Monkey Storms, allowing them to sweep the screen twice. One Super Monkey Storm costs 50MM.

In BTD6, the Super Monkey Storm keeps the basic function that it had before. You can buy several versions of Super Monkey Storm...

* Standard (30MM): Keeps its function from BTD5, but is less powerful.
* Powerful (40MM): Adds laser shots which cause a little extra damage.
* Magical (50MM): When the storm passes, all monkeys get boosted attack speed.

### Tribal Turtle

Tribal Turtles throw spears and coconuts. Spears can pierce several Bloons, while coconuts pop lead and deal more damage to ceramics. After 50 uses, Tribal Turtles permanently become Pro Tribal Turtles, giving a chance to throw spears and coconuts at the same time. One Tribal Turtle costs 85MM.

Tribal Turtles return in BTD6, albeit as a normal tower which is unlocked by popping 300000 Bloons.

### Bloonsday Device

Bloonsday Devices have no attack asides from their Orbital Strike ability, allowing you to control a powerful laser to eradicate Bloons. After 20 uses, Bloonsday Devices permanently become Pro Bloonsday Devices, which leave plasma where their lasers strike. One Bloonsday Device costs 250MM.

In BTD6, the Bloonsday Device keeps the basic function that it had before. You can buy several versions of Bloonsday Device...

* Standard (120MM): Keeps its function from BTD5, but deals less damage.
* Efficient (150MM): Recharges slightly faster.
* Destructive (180MM): The ability has a longer duration.

### Pontoon

Pontoons cannot attack, but allow you to place non-water towers on water. After 50 uses, Pontoons permanently become Pro Pontoons, increasing the range of monkeys that rest on them. One Pontoon costs 40MM.

In BTD6, the Pontoon keeps its basic function that it had before. You can buy several versions of Pontoon...

* Standard (30MM): Keeps its function from BTD5.
* Inspiring (40MM): Boosts the pierce of monkeys on the Pontoon.
* Armed (50MM): Shoots a missile every now and then. These missiles fly very quickly, but cannot pop Rubber Bloons.

### Portable Lake

Portable Lakes cannot attack, but allow you to place water towers on land. After 50 uses, Portable Lakes permanently become Pro Portable Lakes, adding a sea creature that attacks nearby Bloons. One Portable Lake costs 40MM.

In BTD6, the Portable Lake keeps its basic function that it had before. You can buy several versions of Portable Lake...

* Standard (30MM): Keeps its function from BTD5.
* Invigorating (40MM): Boosts the attack speed of monkeys in the lake.
* Equipped (50MM): Shoots a laser every now and then. These lasers can pierce 4 Bloons each, but cannot pop Lead Bloons.

### Banana Farmer

Banana Farmers cannot attack but collect bananas from farms. After 50 uses, Banana Farmers permanently become Pro Banana Farmers, which shoot banana peels onto the track as hazards. One Banana Farmer costs 40MM.

In BTD6, the Banana Farmer's function is changed, due to a change in way that the Banana Farm works. All Banana Farms in the Farmer's range will give 25% more cash per round. You can buy several versions of Banana Farmer...

* Standard (30MM): Keeps its function from BTD5.
* Donating (40MM): Gives 40 extra cash per round.
* Talented (50MM): Raises the maximum capacity of Banana Farms in range by 20%.

### Radadactyl

Radadactyls emerge from their nest, flying around it to pop Bloons. One new Radadactyl emerges per round (maximum of five present per nest), and each fades away after popping enough Bloons. After 40 uses, Radadactyls permanently become Pro Radadactyls, which can blow Bloons away as well as harm them. One Radadactyl Nest costs 100MM.

In BTD6, the Radadactyl Nest keeps its basic function that it had before. You can buy several versions of Radadactyl Nest...

* Standard (60MM): Keeps its function from BTD5, but can only have three present at a time.
* Chilling (80MM): Slows Bloons who get damaged by the Radadactyls.
* Crowded (100MM): Can have five Radadactyls present at a time.

## Debuted in BTD6

### Robot Awesomeiser

This robotic monkey cannot attack, but enhances nearby monkeys, giving their popping power a chance to double with every attack. You can buy several versions of Robot Awesomeiser...

* Standard (60MM): Normal variation.
* Imbuing (80MM): Monkeys in its range also gain a slight attack speed boost.
* Energised (100MM): Uses a laser beam to attack Bloons.

### Arcane Monkey

A female monkey with a magic book. Her attacks can hit any Bloon on the screen and can pop all Bloon types. You can buy several versions of Arcane Monkey...

* Standard (60MM): Normal variation.
* Academic (80MM): Adds a tornado attack to use on nearby Bloons.
* Thoughtful (100MM): Sometimes launches three attacks at once.

### Alchemist Monkey

This monkey throws potions, behaving like a regular tower. If a potion touches a tower, said tower gets a range boost for a few seconds. You can buy several versions of Alchemist Monkey...

* Standard (30MM): Normal variation.
* Experimenting (40MM): Monkeys gain a speed boost as well as a range boost.
* Unpredictable (50MM): Causes another point of damage three seconds after the potion hits and a slightly longer range.

### Fish Brigade

This agent may seem weak at first, using water jet projectiles that are weaker than the Dart Monkey's attack in every aspect, although with every fifteen Bloons they pop, another fish joins them (with a maximum of twenty fish per group). With each fish that joins, the stronger the pierce, attack rate and projectile size of the agent's attacks become. If a Bloon leaks, however, up to three fish will leave. You can buy several versions of Fish Brigade...

* Standard (30MM): Normal variation.
* Friendly (40MM): Range also increases with each fish that joins.
* Resilient (50MM): Only one fish will leave at a time.

### Temple of the Monkey God

When summoned, the temple sacrifices all monkeys in its radius, removing them from the field. Its attack is a golden laser which is very weak, only causing one damage every five seconds. With every sacrificed monkey, however, this attack gets slightly stronger, and extra attacks are added. Below is a list of attacks that can be added, based on the sacrificed monkeys...

* Dart Monkey: Shoots darts straight ahead. The more Dart Monkeys you sacrifice, the more darts that are fired at once. The more the Dart Monkeys have been upgraded, the greater the pierce of the darts.
* Tack Shooter: Shoots blades in a ring pattern. The more Tack Shooters you sacrifice, the more blades that are fired at once. The more the Tack Shooters have been upgraded, the faster the attack rate of the blades.
* Sniper Monkey: Deals heavy damage to a random Bloon every now and then. The more Sniper Monkeys you sacrifice, the more powerful the attack. The more the Sniper Monkeys have been upgraded, the more frequent this attack becomes.
* Ice Monkey: Shoots snowballs that freeze Bloons. The more Ice Monkeys you sacrifice, the longer the freeze. The more the Ice Monkeys have been upgraded, the larger the blast radius of the snowballs.
* Spike Shack: Gives free Road Spikes every other round.
* Ninja Monkey: Shoots shurikens which ricochet off Bloons. The more Ninja Monkeys you sacrifice, the longer the shurikens last. The more the Ninja Monkeys have been upgraded, the further they can travel without ricocheting.
* Boomerang Thrower: Shoots Glaives which fly in an arc before returning to the temple. The more Boomerang Throwers you sacrifice, the faster the attack rate. The more the Boomerang Throwers have been upgraded, the greater the pierce of the Glaives.
* Bomb Shooter: Shoots homing missiles which explode on impact. The more Bomb Shooters you sacrifice, the larger the explosion. The more the Bomb Shooters have been upgraded, the more damage the attack deals to MOAB-class bloons.
* Mortar Monkey: Shoots homing missiles which cause a napalm effect. The more Mortar Monkeys you sacrifice, the faster the attack rate. The more the Mortar Monkeys have been upgraded, the longer the napalm effect lasts.
* Pineapple Stand: Gives free Exploding Pineapples every other round.
* Glue Gunner: Shoots a glob of glue, slowing the target Bloon and up to six surrounding Bloons. The more Glue Gunners you sacrifice, the faster the attack rate. The more the Glue Gunners have been upgraded, the greater the corrosive effect of the glue is.
* Squirt Monkey: Creates pulses of water around the temple, weakening Bloons hit by them. The more Squirt Monkeys you sacrifice, the larger the pulses. The more the Squirt Monkeys have been upgraded, the greater the scalding effect of the water is.
* Monkey Ace: Shoots homing darts in rings. The more Monkey Aces you sacrifice, the more darts that appear that each ring. The more the Monkey Aces have been upgraded, the more Bloons they can pierce.
* Monkey Buccaneer: Shoots fireballs at a fairly fast speed. The more Monkey Buccaneers you sacrifice, the more small fireballs that come with each fireball. The more the Monkey Buccaneers have been upgraded, the further the fireballs can travel.
* Adhesive Factory: Gives free Monkey Glue every other round.
* Monkey Apprentice: Shoots light pillars which push Bloons away. The more Monkey Apprentices you sacrifice, the larger the pillars. The more the Monkey Apprentices have been upgraded, the more damage the pillars deal.
* Pyro Monkey: Shoots waves of fire. The more Pyro Monkeys you sacrifice, the more flames that popped Bloons leave on the track. The more the Pyro Monkeys have been upgraded, the more flames the wave itself leaves.
* Super Monkey: Shoots homing lasers extremely quickly. The more Super Monkeys you sacrifice, the more lasers that are fired at once. The more the Super Monkeys have been upgraded, the faster the lasers travel.
* Jetpack Monkey: Attacks nearby Bloons with flamethrowers. The more Jetpack Monkeys you sacrifice, the more flamethrowers that can exist at one time. The more the Jetpack Monkeys have been upgraded, the faster the flamethrowers cause damage.
* Spike-o-Pult: Shoots spiked balls that split into four darts on impact. The more Spike-o-Pults you sacrifice, the more darts the spike balls split into. The more the Spike-o-Pults have been upgraded, the larger the projectiles.
* Monkey Village: Monkeys in the radius get a range boost. The more Monkey Villages you sacrifice, the more the boost is. The more the Monkey Villages have been upgraded, the more additional bonuses that effected monkeys get.
* Banana Farm: You get a little extra cash twice per round. The more Banana Farms you sacrifice, the more benefits per round. The more the Banana Farms have been upgraded, the greater the cash boosts.
* Archer Monkey: Shoots arrows which fly back to the temple after some distance. The more Archer Monkeys you sacrifice, the further and faster the arrows travel. The more the Archer Monkeys have been upgraded, the faster the attack rate.
* Samurai Monkey: Two katanas orbit the temple, popping Bloons they touch. The more Samurai Monkeys you sacrifice, the longer the katanas. The more the Samurai Monkeys have been upgraded, the more quickly they orbit the temple.
* Dartling Gunner: Shoots laser bolts forwards, with very low accuracy. The more Dartling Gunners you sacrifice, the more Bloons each bolt pierces. The more the Dartling Gunners have been upgraded, the faster the attack rate.
* Spike Factory: Individual Road Spikes spawn on the track. There is a very small chance each spike will become a hot spike. The more Spike Factories you sacrifice, the more frequently spikes appear. The more the Spike Factories have been upgraded, the more frequently hot spikes appear.
* Monkey Engineer: Summons a sentry nearby ever now and then. The more Monkey Engineers you sacrifice, the more often sentries appear. The more the Monkey Engineers have been upgraded, the longer the sentries last.
* Bloonchipper: Creates a wind at close range, ripping away at Bloons (except Lead and MOAB-class). The more Bloonchippers you sacrifice, the faster the damage rate. The more the Bloonchippers have been upgraded, the more range the attack has.
* Heli Pilot: Summons golden helicopters which pursue Bloons and attack with darts and missiles. The more Heli Pilots you sacrifice, the more helicopters that are summoned at once. The more the Heli Pilots have been upgraded, the faster the helicopters fly.
* Monkey SUB: Shoots homing missiles at random Bloons, each releasing a smaller missile on impact. The more Monkey SUBs you sacrifice, the more small missiles that come from each missile. The more the Monkey SUBs have been upgraded, the faster the missiles travel.
* Meerkat Spy: Shoots lasers which remove camo and regen status from Bloons. The more Meerkat Spies you sacrifice, the more damage the lasers deal. The more the Meerkat Spies have been upgraded, the greater the pierce of the lasers.
* Beekeeper: Shoots golden bees that cling to Bloons, continuously damaging them until they are destroyed. The more Beekeepers you sacrifice, the more bees the temple can have out at one time. The more the Beekeepers have been upgraded, the faster the bees deal damage.
* Tribal Turtle: Shoots spears that pierce a great number of Bloons. The more Tribal Turtles you sacrifice, the more damage spears deal to ceramics. The more the Tribal Turtles have been upgraded, the more often spears are fired.

Special Agents can be sacrificed by the temple, but only benefit its main attack. A Temple can even sacrifice another temple, gaining all of that temple's benefits if it does. Only a maximum of four towers of each type can be sacrificed by the temple - if there are more than four in its range, the strongest towers of each type will be sacrificed. You can buy several versions of the temple...

* Standard (120MM): Normal variation.
* Merciful (150MM): Gives extra cash for every sacrificed monkey.
* Vengeful (180MM): Gains an activated ability, which greatly boosts all aspects of the temple for 4 seconds.