Azerkatil

**Parent Clan**: Nosferatu

**Disciplines**: *Nightmare*, Obfuscate, Resilience, Vigor

## **Bloodline Weakness: Predator of Kindred**

The Azerkatil's Lonely Curse applies to Kindred as well as humans. Treat the Nosferatu’s Humanity as two dots
lower for the purpose of Social penalties, and treat any Presence
and Manipulation failures as dramatic failures.

In addition, an Azerkatil spends 2 Willpower dots to embrace instead of 1.

## **Bloodline Gift: Serene Ferocity**

The Azerkatil gain a +2 bonus to resisting Predatory Aura challenges.

## **Fighting Style: Suikast •• to •••••**

Suikast is a Kindred Fighting Style, similar to Ride the Wave or Kindred Duelling. Its unique nature means that it can only be learned by the members of the Azerkatil Bloodline.

### **Borrowed Will ••**

Dragonslayers can grab the reins of Frenzy during a crucial moment. No matter what happens, a Dragonslayer in the midst of an uncontrolled Frenzy can redirect their target, provided that it is Kindred. This power can only be used once per scene.

**Drawback**: The Beast wrests back control after they let the vampire have their moment. The character's next Frenzy check is an automatic Failure. Frenzy because of this reason cannot be redirected and must be allowed to run its course.

### **Taste of the Dragon •••**

The Azerkatil can add their Blood Potency as bonus to track, pursue, or otherwise locate any vampire or ghoul with unhealed lethal or aggravated wounds by smelling the scent of blood in the air or licking a blood trail.

At the same time, the character gains Blood Sympathy (+1 to +3 for each point of Vitae consumed) to the last Vampire from whom he has fed. The subject's Vitae in his system can be used to identify one of the subject's powers. The Azerkatil can spend one of the subject’s Vitae in his system to make a Wits + Occult + Suikast roll
as an instant action; each success on this roll reveals
one of the subject’s Disciplines or Coils of the Dragon
— beginning with the most advanced or powerful —
followed by the subject’s Blood Potency and clan.

### **The Dragon's Own Fire ••••**

**Cost**: 1 Vitae per scene

This power requires no roll. By spending
the Vitae to activate this power, the character’s blood
is instantly transmuted into a potent acid capable of
burning flesh, bone, metal and stone with aggravated
damage. The character can will this blood out of his
body through his pores, so that any part of his flesh
becomes a dangerous weapon in close combat. Attacks
can be made with the blood using either Brawl or Athletics, for spray attacks at point blank range.

Successful close combat attacks against the character
cause attackers to suffer one point of aggravated damage
from blood spatter. Any attempt to consume blood from
the character while this power is active inflicts one point
of aggravated damage on the drinker for each Vitae taken
from the Dragonslayer.

### **Burn the Dragon's Blood •••••**

**Cost**: 1 Willpower

**Dice Pool**: Stamina + Brawl + Suikast – the subject’s
Stamina

**Action**: Instant

This power enables the Azerkatil to infect the Vitae of
other Kindred with a withering supernatural curse. The
character doesn’t even need to make direct physical contact with his opponent — he only needs to open a gash in
his foe and expose her vulnerable Vitae to the Azerkatil’s
venomous will. The curse of the Dragonslayers turns blood
into soot, robbing other vampires of their ability to heal
and spark the supernatural powers of their own Vitae.

The character starts a terrible change in the
victim’s blood. The victim continues to lose one Vitae
per turn for a number of turns equal to the successes scored
on the activation roll, unless she runs out of Vitae or consumes at least two new Vitae, in which case the plague is
ended. A second application of this power on a subject
still suffering from the effects of a previous application
“resets the clock” on the duration of Vitae loss.

Each Vitae the subject loses is transmuted into a choking soot that clogs and cakes the vampire’s insides. It takes
two Vitae to replace every Vitae transmuted through this
power. (Imagine that each affected Vitae box on the character sheet is clogged by this power. It takes one new Vitae to clear a box of bloody soot. The second new Vitae
fills that box with usable Blood, as normal.)