recursal/Fanatic-Fandom huggingface dataset:
Flashlight

* Tier I
* Tier II
* Tier III

Passed down through generations, we’re surprised it’s still working.

A retro metallic flashlight, which provides a small amount of light, just enough to get around.

### Ability(Tier I)

+ Spotlight: Narrow
- Intensity: Low
- Electronic

It’s compact and lightweight, featuring a back button for a more tactical grip.

### Starter

Yes

This flashlight emits a much brighter beam of light.

### Ability(Tier II)

+ Spotlight: Narrow
- Intensity: Medium
- Electronic

A much larger flashlight, it even has a carry handle!

### Starter

Yes

Projecting a much wider cone of light, this flashlight is perfect for large rooms and open spaces.

### Ability(Tier III)

+ Spotlight: Wide
- Intensity: High
- Electronic

The **flashlight** is an essential piece of equipment that is used to illuminate the area, usually in front of the player.

## Usage

Toggling (default: right click on mouse) on an equipped flashlight will provide a small conical range of light to improve visibility of the environment. On PC, the flashlight can also be put on the shoulder by cycling (default: scroll wheel on mouse or Q on keyboard) to another item, allowing its use offhand.

Non-VR players can carry only one flashlight at a time, while VR players can have any number of flashlights held or placed onto the toolbelt. Illuminated flashlights will continue providing light from the hips until a player manually turns it off. While on the toolbelt, emitted light will track the player's head movement.

Up to 4 flashlights can be brought on a single contract. One flashlight is always provided per contract as a starter equipment.

During a hunt, a flashlight will rapidly flicker if a ghost is within 10 metres (15 metres if it is a Raiju) and on the same floor. Like other electronic equipment, carrying a lit flashlight within 7.5 metres of the ghost during a hunt on the same floor will attract it.

## Tips

* Extra flashlights can be dropped within dark areas of the map to provide illumination that remains unaffected by the state of the fuse box (though is subject to electronic interference during a hunt). This may be helpful if a ghost tampers with the lights and/or fuse box frequently.

## Gallery

Pre-0.3.0 flashlight vs its subsequent updated modelComparison of the 3 tiers of flashlights on 6 Tanglewood Drive
## History

 0.9.3.0 | Flashlight III Upgrade now costs $3000 (up from $2500).
0.6.1.7

The **0.6.1.7** update is a minor update to the game released on 28 April 2022. This update fixes bugs.

## Bug fixes

* Fingerprints on some Maple Lodge Campsite objects will now be the correct size
* Ghosts will no longer get stuck outside of medium tents, when trying to kill a player
* House candles will now work correctly
* Ghosts will no longer get stuck in the wrong animation during events and hunts
* Tent windows now have the correct textures
* Held candles and lighters will no longer blow out if the host walked outside in heavy rain
* Playing in Non-VR with SteamVR installed will no longer auto close the game after the SteamVR inactivity timer (default 10 minutes)

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/3174484827447383795
Lyrreb-psar

♀- Female Humanoid - A demon that takes the appearance of a little girl with horns and glasses. She is always seen carrying a large book from which she has a large menagerie of spells. She trounces around with cutesy behavior, constantly checking on the research of others, trying to add more spells to her book.While there are some who have tried to read her book, all those ended up going mad and dying shortly thereafter. She gets excited to go to battle since it allows her to play around with any new spells she may have learned.
Monkey Paw

>
> „*My wish came true, but at what cost?*”
>
>
>
>

—Objective Board

The **Monkey Paw** is a cursed possession that can be used to grant the player wishes.

## Mechanics

A Monkey Paw has a 1 in 7 chance per contract of being chosen as the cursed possession that will spawn on a default difficulty (except Insanity), with one specific spawn location per map. The Monkey Paw grants up to a certain number of wishes depending on the difficulty reward multiplier:

* 0x – 1.99x: 5 wishes
* 2x – 2.99x: 4 wishes
* 3x or higher: 3 wishes

Upon entering the investigation area, the Monkey Paw's fingers will twitch, indicating it is ready to recieve a prompt, and players can choose to either use voice chat or a text-based UI to make wishes.

* If using voice chat, the Monkey Paw will grant any recognized wish made by the player.
* If using the text-based UI, the UI will appear upon activation (default: right click on mouse). Players can then click to select one of 3 categories, then select a category-specific wish, or exit the UI by deactivating (default: right click on mouse) it.

Be careful, you may get more than what you wished for!

Most wishes can be found on tags scattered in Sunny Meadows. Picking a tag up (except for weather and anything wishes) will record the wish in the journal. There is no need to find the wishes to use the Monkey Paw. Each wish can only be used once per contract.

### Wishes

#### Miscellaneous

Due to the game's voice recognition system, some sentences may be interpreted as valid wishes, including silly wishes.

Examples include "I wish for infinite wishes" which may be misheard as "I wish for sun". Sometimes the wishes "I wish to be sane" and "I wish to be safe" can be misheard as the other wish.

### Photo rewards

*Main article: Photo Rewards*
Taking a photo of a Monkey Paw, regardless of the number of uses, will yield a photo labelled as **Monkey Paw**, and reward up to $5 and 5XP, depending on the distance it was taken from.

## Tips

* The Monkey Paw is one of the most versatile cursed items in the game, and can assist players in the completion of most objectives, especially as players can control when and where to employ its effects in order to quickly reach safety.
* Note that the Monkey Paw is always active when held. Be careful when speaking while holding it, or you may accidentally call upon a wish even when you don’t have push to talk pressed.
* The vision loss from wishes is very significant, making it near impossible for a player afflicted by it to see more than a meter or so in front of them. While this can be partially circumvented by setting game brightness to a very high value, the affected player will be more or less rendered helpless and will need to be guarded accordingly.

## History

 0.9.0 | “I wish to see the ghost” will no longer teleport the ghost in front of you, instead it will reveal it where the ghost is, in its current position.
0.8.0.5

**0.8.0.5** is a minor hotfix released on 24 December 2022.

## Changes

* Improved the fingerprints shader to work better when under UV and normal light
* Increased brightness of glowstick during the first minute of its activation

## Bug fixes

* Rain will now collide with the floor in Sunny Meadows instead of 3m above it.
* Fog in Prison is no longer inside of A Block and is more performant
* Fixed the Ouija Board not breaking if a dead player is nearby
* You can now see the Holiday trophy after reloading the main menu
* Photo cameras will now be glitched again when the ghost is nearby for events and hunts
* Fingerprints will no longer have weird squares when placed on transparent surfaces
* Fixed the ghost getting stuck on a table in the servants dining room in Sunny Meadows

## References

1. ↑ *Tempest | Hotfix v0.8.0.5*. 24 December 2022 (on Steam).
Spirit

## Evidence

>
> „*Spirits are very common ghosts. They are very powerful, but passive, only attacking when they need to. They defend their place of death to the utmost degree, killing anyone that is caught overstaying their welcome.*”
>
>
>
>

—The Journal

The **Spirit** is a type of ghost in *Phasmophobia.* They are unique among other ghost types for not having any distinctive strengths.

## Behaviour

### Activity

When Incense is used near a Spirit, it will not be able to initiate a hunt for 180 seconds instead of 90 seconds with most other ghosts. Like other ghosts, this will not prevent cursed hunts. This delay *will* also apply if the Spirit was smudged during a hunt.

Spirits have no other special behaviour.

## Evidence

* EMF Level 5
* Spirit Box
* Ghost Writing

## Strengths and weaknesses

These are the strengths and weaknesses as listed in the journal:

*Weakness: A **Spirit** can be temporarily stopped by burning Incense near them.*

## Strategies

With no special powers, and a harsher reaction to Incense, Spirits serve as a baseline to measure other ghosts against. With their behavior not being especially unique amongst the ghosts, its overall lack of defining traits can confuse investigators; therefore, unless clear evidence is established, a Spirit can be easily mistaken for another entity.

The main (and usually only) way to test for a Spirit without using evidences is to lower the average sanity to below 50%, and smudge the ghost while it is not hunting; if it hunts before the three minutes is up, it is not a Spirit. If it hunts only after three minutes, it is very likely (though not conclusively) a Spirit. Note that if it hunts within the first minute of the smudge stick being used, then the smudge stick did not work, and the player should attempt to smudge it again. In Nightmare/Insanity difficulty, players should wait for a hunt or a burnt crucifix to confirm that the average sanity is low enough.

## Trivia

* Although the journal says that the Spirit is the most common ghost, all ghost types actually have the same chance of getting selected by the game.
	+ Perhaps this description was thought to mean that the Spirit is the "basic" ghost type other types were based upon in the process of development.
* The Spirit is the first ghost in the list and is automatically selected at the start of each contract by default.

## History

 10 August 2020
 0.3.0 | Prior to 0.3.0, the evidence was Spirit Box, Fingerprints, and Ghost Writing.
Setup Phase

The **setup phase** is the starting phase of a game, where players have time to explore the location, collect and set up equipment, and locate the ghost before it can initiate a hunt.

## Mechanics

The duration of the setup phase depends on the difficulty:

 Intermediate
 Professional
 Insanity

Countdown of the setup phase is shown on the timer in the van above the computer, and will only begin when any entryway to the building is opened.

During the setup phase, sanity decay due to being in darkness is reduced by roughly 30%, and sanity cannot go below 50%. Additionally, the ghost cannot initiate a hunt on its own, regardless of its hunt sanity threshold or any abilities it may have. Other than these conditions, the setup phase does not affect the ghost's behaviour or other game mechanics. When the time runs out, the ghost will be allowed to initiate a hunt, depending on the ghost type and the players' average sanity, and the sanity drain rate will increase to normal.

The setup phase can be ended early by activating or using any cursed possession. Currently, the Summoning Circle is bugged and will not do so.

## Tips

* The setup time is valuable for newer players in setting up equipment, looking for evidence, and scouting hiding spots before the ghost is permitted to hunt.
* Having the setup phase end does not mean that the ghost will immediately begin hunting, as whether ghosts can hunt is generally dependent on whether the average team sanity is below a certain threshold. Most of the time, this threshold will not have been met by the time the setup phase ends.

## Related difficulty settings

* **Setup time (s):** How long before the ghost can start a hunt
Agara Bails

The daughter the orc warrior Lenore and the adventurous cleric Aggrobela Skythorne Bails, Agara grew up in Tat Requital with her mother, having never met her father. The demon general Ailasu saw potential in Agara as a young girl, and took particular interest in her. As Agara thrashed the other children with whom she sparred, Ailasu ordered Agara's instructors to take her out of her age group, and start pitting her against older and older students. By the age of thirteen, Agara was practicing against adults full time. Her studies were neglected as she was made to focus all of her time on combat, strength training, and conditioning.

Lenore was proud of her young daughter. She supported Agara completely, but was concerned about her daughter's closeness to the demon general. Just before the girl reached adulthood, Lenore told Agara about her father, Aggrobela from Center Mater. Agara wanted to meet him, so the two made plans to leave their home and find him. As they were fleeing the nation, they saw Ailasu bounding towards them. Close to the border wall with Center Mater, Lenore drew her sword and shouted at her daughter to keep running. Agara crossed over the wall, and heard her mother scream in agony.

Once in Center Mater, Agara came upon a small village. Weary and out of food, Agara walked up to the first woman she saw, and shamefully begged for help. The woman, Emilia, invited the girl to stay with her and her husband, Sadao. The two ran a school, so Agara helped with chores for a couple months, in exchange for a place to stay. Emilia even started teaching the half-orc how to read.

But Ailasu was determined to find her young prodigy once more. She sent her men across the border, and they began attacking villages wherever they were found. One night, a group of her men came to Emilia's and Sadao's village. The people of the village, most of whom were either very old or very young were powerless to stop them the few fighters in the village formed up, assuming that this was their last night.

Agara stepped past the villagers, and pointed her axe at their leader. The leader, a male goliath, charged at her with his great sword. The villagers and the soldiers watched in awe as they came together in the dance of death. Their blades met twelve times, before both collapsed to their knees. A second passed, a second that lasted an eternity. The goliath's head fell to the ground, and his body followed shortly after. Agara rose to her feet, and the soldiers fled as quickly as they could.

The next day, the village received word that soldiers from a nearby garrison were coming to reinforce the border with Tat Requital. Fearing that they might find her tattoo, Agara fled once more.
Aillik

* **Devil who controls the territory Tat Requital**
* **Is the most soft spoken of the five devils.**
* **Originally wanted the devils to participate in the war and had to be convinced otherwise.**
* **Trained his people that proper fighting technique is most important for victory**

* His 3 Generals
	+ Anifares
	+ Ailasu
	+ Nekorez
0.8.0.3

**0.8.0.3** is a minor hotfix released on 20 December 2022. The update was re-released shortly after to fix an issue with overlapping UI.

## Changes

### Difficulty

* Custom Reward Multipliers will now have a maximum cap of x15
	+ Actual cap will be displayed with the actual multiplier beside it in brackets
* Incorrectly identifying the ghost type will round down your multiplier to the next default difficult
	+ E.g. 5x > 4x or 3.7x > 3x

### Equipment

Ouija Board
* Increased sanity drain for certain questions
	+ Ghost location: 40% to 50%
	+ Bone location: 20% to 50%

Haunted Mirror
* Will now drain minimum of 20% sanity per use

Smudge Sticks
* Will now visually animate much more accurately with the timing of their gameplay effect
* Improved smoke effect

### Gameplay

* Adjusted player freezing breath visuals to no longer block your view when walking too close to it
* Adjusted several inconsistent text capitalizations in English
* Rebaked Sunny Meadows

## Bug fixes

* Removed several sky light leaks in the following locations:
	+ Willow
	+ Tanglewood
	+ Edgefield
	+ Ridgeview
	+ Grafton
	+ Sunny Meadows
* The DOTS and death room ghost will no longer be the wrong ghost model
* The reset save button will now work
* Sanity will now stop draining when you are in a lit area
* Snow will no longer fall inside the Bleasdale attic
* Willow front room window fingerprints will now be photographable

## References

1. ↑ *Tempest | Hotfix v0.8.0.3*. 20 December 2022 (on Steam).
Kirnef

♂ - Male Werewolf - An ancient demonic werewolf that some believe was the first werewolf (though that hasn’t been proven). He is always seen with a pack of hellhounds that he bred and raised personally. He goes out of his way to show his great loyalty to Zerotavlav as he takes pride in it. While he has the ability to pass on his lycanthropy, he refuses to for reasons he won’t explain. He seems to enjoy animal husbandry more than actual battling, but is quite ferocious on the battlefield, tending to kill enemies by tearing them to shreds.
0.4.1.2

**0.4.1.2** is a minor update to the game released on 12 November 2021. This update removes the Halloween decorations and fixes bugs.

## Changes

### Gameplay

* New ghost types no longer have an increased chance to be selected

### General

* Halloween decorations have been removed

## Bug fixes

* Fixed a bug where the escape the ghost during a hunt objective was not completing
* Fixed a bug where the ghost writing book was not giving evidence photos
* Fixed a bug where the sound would break inside the top floor of the cabin if you walked near the balcony door
* Fixed a bug where the ghost orbs would not change room with the ghost

## References

1. ↑ https://store.steampowered.com/news/app/739630/view/4554822986416321515
Zerotavlav

* Devil who controls the territory Subject Guru
* Is considered to be the most refined of the five devils
* Doesn’t like to get his own hands dirty, but is known to be the most savage.
* Trained his people that having a loyal subordinate at hand at all times will always give you the advantage.
* His 3 Generals
	+ Kirnef
	+ Lezime
	+ Ocsed
13 Willow Street

View of the front porch of the yellow brick single-story home.

>
> „*A newly built home in an established area. Reports say it was built on top of something unearthly.*”
>
>
>
>

—Loading blurb

**13 Willow Street** (or simply **Willow**) is a map in *Phasmophobia*. It is a small, single-story home with two bedrooms and one bathroom, as well as a small garage and a basement. It is one of the smallest maps in the game, being only slightly larger than 6 Tanglewood Drive, but feels almost tiny due to its spacious open rooms, a sharp contrast to the generally congested environments of the other suburban homes.

Willow can often make for a swift investigation due to its small size, but the lack of lockers, closets, and easily-accessible side rooms to hide in makes it relatively dangerous during a hunt. As such, players will have to learn the ins and outs of hiding behind furniture in order to survive.

## Structure

Willow consists of two bedrooms, one bathroom, a garage, and a large basement, among other rooms. This map has 1 Teddy Bear in the Boys Bedroom.

See Third-party tools for a list of detailed map viewers that players may use.

### Key hiding spots and strategies

Willow does not contain any closets or lockers, but several organic hiding spots are available. Depending on the difficulty, 8 of these hiding spots may be blocked by the presence of bulky items or their concealing elements removed:

* **Amateur:** None
* **Intermediate:** ≤ 3
* **Professional:** ≤ 5
* **Nightmare/Insanity:** ≤ 7
* 3 player game: +1 open hiding spot
* 4 player game: +2 open hiding spots

*Additional hiding spots on multiplayer is overriden when "Number of hiding places" is set to None*

Looping the ghost may be performed around the pickup in the garage or the kitchen island. The living room couch can also be used loop partially to move towards the kitchen if needed.

## Bone locations

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on.

Examples
A long bone in the Hallway.A spine bone in the Basement Hallway.
## Cursed possession locations

The Ouija Board spawns on top of the washing machine/dryer in the Garage.The Tarot Cards spawn on the end table next to the couch in the Living Room.The Voodoo Doll spawns in the cabinet in the Boys Bedroom.The Music Box spawns on the table beside the entrance in the Living Room.The Summoning Circle spawns in the Basement Hallway.The Haunted Mirror spawns in the corner of the utility section of the Garage.The Monkey Paw spawns in a cabinet in the Hallway.
## Trivia

* Similar to Maple Lodge Campsite, the map's name came from developer cjdxn's cat named Willow.
* In the kitchen, a set of food bowls, a scratch post as well as a bag of catnip with the name "Kong" written on it can be found. These props are dedicated to cjdxn's cat, which passed away before the release of 0.7.0. A photo of the cat can be found on the table next to the front door.

## History

 0.7.0 | Renamed Willow Street House to 13 Willow Street.
Ante

♀ - Female Succubus - A succubus known for her extreme sadism. She wields a spear made of the bones of former enemies merged with metals. She has the habit of taking prisoners of war for the purposes of having slaves to tend to her every whim. She kills them mercilessly once she grows bored with them. She rarely enters the battlefield, much preferring to have her slaves fight for her, hopefully getting them killed in the process.
Potato

The potato.

   The **potato** is a prop and an easter egg reference to the popular *Phasmophobia* content creator PsychoHypnotic. When dropped, it will emit Psycho's Twitch alert sound.

It can be found in two places:

* 6 Tanglewood Drive: in one of the kitchen cupboards
* Sunny Meadows Mental Institution: in the Bake House, 2nd from the left oven on the upper row

## Trivia

Psycho's alert has been created by him as an expression of awe ("oh" sound) when someone subscribes or donates during his Twitch streams. The potato is a virtual face filter that Psycho has used a lot in the past, during the COVID-19 pandemic. As of 2023 he rarely uses the filter.

## Gallery

The location of the potato in 6 Tanglewood DriveThe potato being held.The location of the potato in Sunny Meadows Mental Institution
## History

 0.7.0 | Added the potato to Sunny Meadows.

## References

1. ↑ https://discord.com/channels/435431947963990026/765596827537244200/919042700215484476
Center Mater

* **In this land, schooling is a way of life from cradle to grave. They believe there is always more you can learn.**
* **They study everything from battle strategy to history to spells. When not studying or fighting they are experimenting with discovering new spells or how to better use them.**
* **POWs are often taken to be used as test subjects for their experiments**
* **People typically focus their studies in one of two ways.**
	+ **Those who focus in Arcana are typically offensive minded, finding new spells that can be used to win wars**
	+ **Those who focus in History study battle strategies and old battles. They are typically defensive minded focusing on planning counterattacks.**
* **Schooling is started with children as soon as speech is capable, if not sooner.**
* **Children are raised by the schools, spending most of their youths in classrooms, with some time spent with physical training to make sure they aren’t too physically weak.**
* **While not fighting, people are encouraged to focus on some sort of study or experimentation that can help in the war effort.**
* **Mating is decided by algorithms and is incredibly impersonal.**
* **They don’t develop a usual fighting pattern making them the most unpredictable.**
* **All these studies give the people of these lands a great intellect and a +2 to Int and a max Int of 22.**
* **As studies can be focused, people of this land can be proficient in History or Arcana.**
* **Since all take some studies in magic, all the people of this land gain an additional cantrip. If they are a class that does not learn cantrips, they can select one of the cantrips from the wizard list.**
* **The people of Center Mater have Oam’s blessing and are resistant to poison damage.**
* **The blessing of Oam appears as a brain shaped tattoo that appears on a random part of the body at birth. When in the presence of Oam or any of his demons, the mark begins to brightly shine.**
0.7.3.0

**0.7.3.0** is a minor update released on 10 November 2022. This update changes how save files are saved to the cloud and fixes bugs.

## Additions

* Added a new cloud backup for save files
	+ Game will now attempt to revert to these files instead of a local backup if the save file corrupts

## Bug fixes

* The tripod will no longer count as an electronic if you place it
* The money spent stat will no longer increase when you add equipment in the lobby
* Ukrainian will now be abbreviated as UA instead of UK
* The Banshee and Moroi ability used stat will now work
* You can no longer kick the wrong player
* House candles will now block an Onryo hunt and will blow out in heavy rain without having to put them into your inventory first
* The haunted mirror will no longer count for the use cursed possessions challenge twice when using it
* The Oni, Wraith and Yokai will now correctly change their activity based on their traits
* The Goryo will now have half the chance to wander instead of double (for real this time)
* The Moroi ability used stat will now count when other players are cursed
* Other players equipment will now be removed from the lobby when they quit
* The voodoo doll will no longer float when thrown
* The bone will no longer spawn on the room above where it supposed to be
* Light switch EMF photos will now be named correctly
Nordog

♂ - Male Humanoid - A millenia ago, he was a great hero who tried to slay Lrahal only to lose in his battle. Lrahal, latched onto his pride and used it to corrupt him into a demon that he could use as a weapon. Nordog now sees his pride as the only thing that matters and will violently attack anyone who dare try to tarnish it. He wields spiked gauntlets that have been stained with the blood of the many pummeled to death with them. When he joins the battlefield, he is often seen running at the front of his unit, trying to get as many kills as he can.
Video Feed

The **video feed** (also known as *CCTV* or *Camera System*) is a feature used to give players extra surveillance from inside the van, with each map having a few angles covered by video cameras already present on the location. The video feed is accessible by using the computer.

## Usage

Each map will have a specific number of CCTV cameras installed on-site. The following table lists the number per map:

Total number of pre-installed CCTV cameras on each map
 Brownstone High School | 15

CCTV cameras are always enabled, regardless of whether the fuse box is turned on or not. CCTV cameras cannot be taken by players or disabled.

The location of all CCTV cameras pre-installed will be visible on the Site Map. The CCTV camera currently displayed on the computer will also be indicated on the site map by a beam of light showing the camera's approximate facing. Video feed from video cameras will also be available on the computer, but these will not be shown on the site map.

## Trivia

* It is possible (though unlikely) on some maps for players to see Ghost Orbs via the CCTV cameras, if the camera happens to be able to view into the ghost room.
0.7.1.0

**0.7.1.0**, also known as the **Halloween '22!** update, is a minor update to the game released on 7 October 2022. This update introduces a Halloween-themed event, adds several quality-of-life changes, and fixes bugs.

## Additions

### Trick or Treat

> *Come and join us with a Halloween-themed event!*
>
>

* Players can obtain a Halloween Trophy for completing the event:
	+ Play on Nightmare difficulty without heavy rain
	+ Enter any map labelled with a pumpkin sticker on the contract selection board
	+ In order: collect candies and light jack o' lanterns, and take a photo of the ghost
	+ Do this on all labelled maps
* Event will be available until early November

### Maps

Sunny Meadows Mental Institution
* Added window-knocking sounds to windows in Sunny Meadows

### Equipment

Candle
* Lighting a candle will now produce sound

Jenga Blocks
* Can now be placed
	+ Will temporarily still fall over upon loading into lobby

## Changes

### Gameplay

* Lowered volume and length of some female ‘out of breath' sounds

## Bug fixes

* Fixed several bugs with the global voice chat
* You can no longer hear dead players
* The truck can now be closed if a player body did not despawn when they left
* The Halloween lobby easter egg will now work in VR

## References

1. ↑ Halloween '22! | Update v0.7.1.0 (on Steam)
Age of Light

News quickly spread of an island completely protected from evil as people came in droves to set up a new life there.Some of The 108 Saints decided to stay on the island, while some left to go on to other endeavors. Aside from the small town, which was little more than a large campsite The 108 Saints had been using to work on the barrier, the island was uninhabited by people. But with the large number of people it didn’t take long before multiple cities peppered the island. Despite the new townships, the island still retained its natural beauty. After its initial settlers were comfortable, the island became a huge tourist attraction with people coming to enjoy a tropical paradise with a feeling of complete security. The island was self sufficient and the people focused mostly on developing art. Masterful paintings, sculptures and songs were created on this island. From time to time, some demon or even a devil would come to destroy the barrier. Whether out of spite of the barrier’s ability or desperation to taint the easy to get victim’s inside they would all try and fail as the people of the island would just ignore them. This peaceful time lasted for 432 years.
Sneak

* **Sneak is a rebel group which focuses on harboring people across the border lines.**
* **The people in this organization work in self-interest and don’t care who they help.**
* **They will work for anyone willing to provide goods for their services.**
* **The have a loose leadership structure and mostly seem to answer to no particular higher person.**
* **The armies use Sneak at times to sneak spies across enemy borders.**
* **They are in constant hiding in plain sight. Listening to murmurs and rumors about who wants to cross the border and coyly offer their services at the right time.**
* **They have been known to create weak points along border walls to facilitate passage.**
* **Since they are as helpful as they are hurtful to any army their fate is unpredictable, should they ever be caught in the act.**
* **Known for using the spell Invisibility**
Anifares

♀ - Female Humanoid - A demoness who is always seen carrying around twin hand crossbows. Her aim is impeccable, and she often randomly choose distant targets to shoot just to test herself. She has no problem shooting past her allies since she is confident in her aim, but also has no problem shooting her ally in the knee so that they move out of her way. She has the bad habit of intentionally killing targets slowly. Filling them with bolts until they finally succumb to their injuries.
Nekorez

♂ - Male Humanoid - A brash demon who doesn’t like using weaponry, insisting that his martial arts prowess is better than any weapon. He doesn’t just say that, he likes to prove it by challenging random people to matches to prove he can beat them no matter what weapon they use. While in a serious battle, if he is able to disarm his opponent he always takes the time to immediately break their weapon, bringing him great joy. He has the habit of giving fighting advice to his opponent during the fight, hoping that they will give him a greater challenge.
Ailasu

♀ - Female Rabbitlike - A small rabbit-like demon who wields a Warhammer. She has an adorable face with eyes that seem to be in a permanent state of sorrow. She does enjoy teaching people how to battle, but doesn’t seem to like battle much herself. Unlike most demons, she has even been known to show mercy to her enemies from time to time, though no one knows what causes her to merciful. That said, her skill with a hammer is unmatched and she has the ability to jump amazing heights.
Nilazor

♀ - Female Demon - A posh demon who is never seen without a fanciful dress as if she is heading off to a party. She is insistent that everyone in her presence act in a dignified and elegant manner. She wields a scepter which seems to have great influence over others. Despite her high standards, people seem to always have a high opinion of her. She is often seen at the back of the battlefield barking orders, but her strategic commands are difficult to overcome.
Lezime

♂ - Male Humanoid - A young demon who is always wearing a hooded robe obscuring his face. He carries a green scythe on his back and keeps a large serpent, larger than himself, somehow stowed away in his robe. He is a braggart and tends to go out of his way to show off and impress others. While he may keep his face hidden, he is also pretty chatty, both with his allies and his enemies. He takes to the battlefield often to get the food needed to feed his snake. While his bond with his snake is strong, he’s not that good at dealing with other animals.
Age of Wilderness

The island of Sidterra was a large yet remote tropical island that seemed to have an abundance of natural arcane energy flowing through it. Being a remote location, a group of hundreds including holy men, scientist, magic researchers and well meaning adventurers used it as a location to attempt something that they felt could revolutionize the world. Their plan was to create a large permanent barrier that would not only prevent evil from being able to enter, but also expel any evil that may have already been there. The endeavor was going to be long and arduous, but if they could make this work it could bring peace and prosperity to the world. The work was divided among the people between researching, building, gathering materials, providing food and care for the team etc. For a while it seemed as if this was a fool’s errand. Many left the project while only a few joined it later on. After 151 years and many failed attempts, the barrier was finally completed. It was done by creating 5 obelisks that surrounded the perimeter of the island powered by holy runes, clockwork mechanics and the island’s natural arcane energy. The obelisks performed an advanced arcane spell to protect the island and each other. If one obelisk was to be attacked, the other 4 would reinforce it, expelling it’s attacker with the same energy that protected the island. At its completion, the team working on the barrier consisted of only 108 people of different races and ages that became known as The 108 Saints.
Murk Pitch

* **People are trained from childhood to get everything they want with brute force.**
* **Cruelty tends to be rewarded if it gets what you want.**
* **POWs are often taken to be used as slave labor**
* **There are no family structures. Those who have won many battles are allowed to choose a partner to impregnate or be impregnated by to produce strong children. Once born the children are given to a child raising facility to be raised.**
* **Friendships are weakly established at best. People are encouraged to sacrifice an ally if it means achieving what they want. Most teamwork is done by following the orders of the strongest of the group.**
* **Attributes of trust and sacrifice are only seen as weaknesses by the populace and will be exploited if given the chance.**
* **Their battles rarely have any strategy, simply using force and bodies to overwhelm opponents as best they can.**
* **A lifetime of taking abuse gives people from this land gain proficiency in Con Saves and a +2 to their Con and a max Con of 22.**
* **Knowing how to use force to get whatever they want, people from this land have expertise in Intimidation.**
* **The people of Murk Pitch have Lrahal’s blessing and are resistant to thunder damage.**
* **The blessing of Lrahal appears as a skull shaped tattoo that appears on a random part of the body at birth. When in the presence of Lrahal or any of his demons, the mark pulses audibly.**
Zamla

♂ - Male Humanoid - A sorcerer who gained demonhood in exchange for knowledge from Oam long ago. He used his knowledge to discover many new spells as he tried to discover a way to control the effects of wild magic. As time goes on, his grasp on sanity slips further and further away. Following a conversation with him is nigh impossible except for a select few who can follow his insane ramblings. Crazy as he is, his magic is extremely powerful knowing some spells that he himself discovered and no one else can use.
Lrahal

* Devil who controls the territory Murk Pitch.
* The smallest of the five devils, and his height is a sore spot for him.
* He is always shouting, his thundering voice echoing out far and wide.
* Trained his people that might makes right and if something isn’t working, it’s because they weren’t using enough force.
* His 3 Generals
	+ Ante
	+ Ennolf
	+ Nordog
Subject Guru

* **In this land, they raise their children alongside animals that have been trained for battle.**
* **People of this land are never seen without some kind of tamed beast by their side. Having their beast die in battle brings shame, but they can begin training another creature to battle again.**
* **POWs are often taken as a food source for the larger carnivorous beasts.**
* **Children are raised among young animals, expecting the animal and person to naturally gravitate toward each other.**
* **All animals are treated with respect, but that doesn’t mean they are vegetarians. Eating flesh is a natural part of life.**
* **Most child rearing is communal so people see everyone as family, including the animals.**
* **War animals of Subject Guru are treated as citizens.**
* **In battle, Subject Guru prefers to use their numbers to surround opponents and strike them from all sides.**
* **The people of this territory have spent their lives caring for animals and have expertise in animal handling.**
* **All people of this territory have an animal they’ve been raising for years. This pet can be any beasts whose CR is 1/4 your number of hit dice rounded down.**
* **The people of Subject Guru have Zerotavlav’s blessing and are resistant to lightning damage.**
* **The blessing of Zerotavlav appears as a tattoo of fangs that appears on a random part of the body at birth. When in the presence of Zerotavlav or any of his demons, the mark begins to move, as if chewing leaving an uncomfortable feeling on the skin.**
Oolpmahc

♂ - Male Humanoid - An older demon with a bombastic personality. He doesn’t really care much for spells instead focussing more on the study of creating alchemical formulas. He’s always making new potions, forcing the nearest person to him to try them out. He’s constantly running around, dropping whatever he’s doing at a moment’s notice the second a potential recipe pops in his head as he becomes focused on trying it out to see what happens. While he may not remember anyone’s name, he has memorized every formula he’s ever concocted and can identify his potions at a single glance. His potions have proven to be a secret weapon that has brought Central Mater several victories.
Ocsed

♀- Female Amalgamation - A disturbing demon that appears to be a stitched together amalgamation of several demons. She has an awkwardly small body attached to a giant set of demonic wings which are always in flight, keeping her off the ground. She flies around with several large buzzards with razor beaks and acidic bile that is constantly dripping from their mouths. She is often seen surveying battlefields to eat the corpses of abandoned soldiers. Both she and her avian entourage constantly reek of rot and decay and can be smelled long before she is seen.
Landoria

Landoria is a vast world just barely discovered by its own inhabitants. Set in the Medieval Era, Landoria is a place of much turmoil and resentment.

## English Empires:

The northern reaches of Landoria are home to the English, Welsh, Irish and Scottish ethnicities.

"Moresland, the largest of the English empires they called home, bordered several other small English empires: Wheatwall, Arthuria, Gelwich, Southumbria, and the island empire of Wefolk. The empire of Breichiau Cartref, the only Welsh empire and colloquially known to the English as Tornland due to their civil war fifty years prior, was set in between Moresland, Arthuria and Wheatwall. The English had a long and complicated relationship with the Irish island empire of Ulsnacht to the northwest, and the Scottish islands empire of Dalrenliesh in the northeast."

* Arthuria
* Gelwich
* Moresland
* Southumbria
* Wefolk
* Wheatwall
0.5.2.1

**0.5.2.1** is an update to the game released on 4 March 2022. The update further revises the Hantu's speed values and fixes bugs.

## Changes

### Ghosts

*Main article: Ghost*
Hantu
* Can no longer turn on the fuse box
* Speed brackets have been further changed
	+ Colder rooms now have higher speeds topping out at 2.7 m/s

## Bug fixes

* Fixed a bug where the tarot cards did not drop properly after drawing a hanged man, causing them to be in your inventory again after being revived
* Fixed a bug where the tarot card animation did not play when you used them again after drawing a hanged man
* Fixed a bug where the voodoo doll wouldn't start a hunt when used with no sanity
* Fixed a bug where the voodoo doll and tower card would sometimes require the lights to be off to get an interaction
* Fixed a bug where the weather particles wouldn't always be visible after you were revived
* Fixed an issue where it was hard to take a photo of the crawling ghosts
* Fixed a bug where the parabolic sounds could change sound while they were playing
* Fixed a bug where the Banshee parabolic sound volume was fading in and out
* Fixed a bug where Banshees would not be able to detect voices and equipment during hunts if the Banshee target was outside
* Fixed a bug where voice recognition, some ghost traits and events were not working in rooms after the light was blown
* Fixed a bug where multiple players were being revived during Nightmare hunts when the high priestess card was drawn
* Fixed a bug where the devil, hermit and death tarot card could stop the hunt if used as soon as a hunt started
* Fixed a bug where Phantoms were showing in ghost photos taken by other players
* Fixed a bug where the devil card would not work if you had high sanity with a Shade
* Fixed a bug where the ghost would sometimes move during the hunt grace period
Great Brave

* **In this land, they have a daily exercise routine that all people perform daily.**
* **Consistent athletic exercises are done by people as everyone strives to be in great physical shape as they relate physical prowess with shown effort.**
* **People here seem to believe there is some kind of honor code to battle, and using underhanded tactics shows a lack of effort and should be avoided.**
* **Courtship is done with grandiose shows of affection that is meant to impress potential mates. Family structures are similar to those seen throughout a normal world of both parents primarily raising the children.**
* **Camaraderie is encouraged as teamwork helps win battles.**
* **They have been known to more easily fall to influence of spies since they are more trusting.**
* **It is commonly said that “Sweating together creates a bond stronger than glue”**
* **People try to have fun with their PT. Sometimes they turn it into games and sports.**
* **They prefer to have their units break into smaller parties to make attacks from multiple angles at the same time.**
* **Constant regular exercises pay off in spades as the people of this land have a +2 to Str and max Str of 22.**
* **Constant maintenance of body and core gives people from this land proficiency in Acrobatics and Expertise in Athletics.**
* **The people Great Brave have Lleda’s blessing and are resistant to fire damage.**
* **The blessing of Lleda appears as a fist shaped tattoo that appears on a random part of the body at birth. When in the presence of Lleda or any of his demons, the mark begins to heat up and burn.**
Lleda

* **Devil who controls the territory Great Brave**
* **The devil who had the idea for the five devils to work together in the first place and the one who suggested the war.**
* **Is the most straightforward of the five devils.**
* **Trained his people that with enough hard work, anything is possible.**
* **His 3 Generals**
	+ **Nilazor**
	+ **Knit**
	+ **Uramikuy**
By The Powerful Smoke Wiki

**Welcome to the By The Powerful Smoke Wiki!**
By The Powerful Smoke is a satirical but heartfelt story of Lips-Lee, the Stoner Wizard, and Puffwing, his Dragon companion.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Reódhæg

The Reódhæg, meaning very roughly Red Hag or Red Witch, is considered the rival to Webshine. She hailed from Blonde Shore, a place just south of Bloomsberg.

In the story, the Reódhæg was a master sorceress and challenged Webshine for her Goddessness. Webshine won, and this story became her most popular tale, along with why she is Goddess of battle.
Valorego

God of War, Valor, and the Celestrial Spheres

The unequivocal alcoholic God

## The Drinking Game of the Gods:

The Drinking Game of the Gods is one of the most fabled events of Cleatism. It originally began when Valorego, the unequivocal alcoholic God, gave a barrel full of poisoned mead to Benthius as a joke. Instead of poisoning Benthius, it instead threw him into a craze of it for many years. Upon returning to normal, he created the drinking game of beer pong with one rule: the loser of the game had to drink the same poison he was poisoned with. Benthius lost his own game to Valorego. When mortals play, they cut out the poison part.
Cleanse

* Cleanse is a rebel group whose goal is to destroy the 5 Great Devils and their 15 demon generals and end the war on their own terms.
* Cleanse had three leaders originally who didn’t mind having their names known though they aren’t easy to find.
	+ Anoram
	+ Aggrobela Skythorne Bails
	+ Agara Bails
	+ Esomir
	+ Gaff
	+ Shamash
	+ Old leaders that have passed
		- Gig-♂-A feral tiefling with bat-like wings. He carries a scythe he had truly attuned with while being raised in Tat Requittal. He believes himself to be too powerful to be subjected to the whims of devils and wishes to destroy them all by himself. Was killed by the current group after confirming the death of Rei.
		- Reirp (Rei)-♀-An Elf originally from Murk Pitch who was once seen as a hero among her people. She grew tired of killing soldiers for a war that didn’t seem to end and turned her attention toward the Devils making her do it. Died heroically saving the lives of the intrepid adventuring group from Knit.
* For the most part, they try to avoid hurting people wanting only to attack the demons.
* While they happily accept members into their cause, joining is tricky since showing interest in them can get one killed.
* The group is seen as an active threat is constantly being hunted.
* They have only been active for about 4 years.
* Those truly dedicated to the group will slash through their devil mark, leaving it scarred to show their hatred of it.
* They are known for using the spells Zone of Truth & Protection from Evil and Go od.
Ulurajara

Ulurajara is a smaller Finnish empire set primarily on the Korkeiden Viivojen Vuoret (The Tall Line Mountains) or simply Pitkä Viiva (The Tall Line). Ulurajara is also the only home of the Finnish peoples having three main cities with Kivikaupunki (Stone City) as the capital and largest having just over a few thousand people. Ulurajara is defined by it's mountainous and high terrains. In fact, it's joked that you can never stop going up in Ulurajara.

The Finnish are normally quiet peoples, unless it's the Festival of the Mountain in which case they are loud and boisterous.