Karn Ironfist

Karn Ironfist is a librarian and runs a bookstore in Hollyhead owned by Erik Bjornsen, a wearbear. Previously he was Guildmaster of the Otha's Rest Adventurers Guild during the Firing Squad episode and, for 100 years, archives clerk for Hell's main library. Before that is mostly forgotten.

## Biography

### **Early Years**

Karn Ironfist was born in a small Dwarven kingdom far to the east. An avid reader, Karn was apprenticed to the king, Olaf Glodsmit's court archivist learning the elements of scribe magic. After finding a hidden part of the library, Karn read a book explaining why an earlier King Olaf had disappeared. Offending an important client of Hell, Olaf was condemned to mine for gold until eternity but never find any. Investigating further Karn found himslef arrested by Devil's and punished with a long term contract working in Hell's library.

### **Joining The Adventurer's Guild**

Karn's negotiations with his Hellish boss resulted in a new contract in the form of a huge tome and a placement on earth - 'because I may find it useful', his boss put it, 'I'd like you to join the Adventurers Guild at Otha's Rest'. With some additional Hellish powers courtesy of said boss Karn joined The Guild in 552 AOR

#### **Guild Master**

Became Guild Master briefly during the Firing Squad Murders mid 554 AOR

Led the party that dealt with the Firing squad, bravely assisted by Rain before helping out with the fight to stop The Guild being destroyed. Appointed Mari Spyndoktor to an assistants position with responsibiliy for contracts and archives. Mari carries a pen carved from granite on a leather string round her neck. Karn keeps a similar pen in a holder on his desk in the bookstore.

### **Retirement**

Frustrated by not knowing what his Hellish boss wanted (and unwilling to travel down to hell to help his ancestor Olaf) Karn left his tome in the doorway of Lord Beefington's Hollyhead mansion - it may still be there - and, after a brief visit to somewhere else went into business with Erik Bjornsen. This allows Karn to extend his collection of works written in Druidic and for Erik to spend more time fishing.

## Mission Log

* [Here you can list any sessions you were involved in]
* [Don't forget to link to the session notes!]

## Codex of Karn Ironfist. Volume VII

>
> 1. Attended an expedition to dwarven mines. Group of adventurers seemed quite tetchy. Manifest purpose: seek large amounts of admantine for one wizard to conduct as ritual. Occult purpose: unclear but may relate to tense atmosphere in party.
> 2. My purpose: seek lore on dwarven history, investigate Garn Hammerfold’s strange map. Find books.
> 3. Uneventful trip. Read ‘Tales of Otha’s Rest’, a ‘history’ written by a bard from Glimmergate who had clearly never been to the eponymous town.
> 4. Interesting maps – new and old – at the dwarven city excavation (turned out it was not \*mines\* but the old dwarf capital predating Otha’s Rest – must read up on this history). Garn’s map could be part of this city – but why? Why catalogue it carefully in a little library a thousand miles away?
> 5. Fascinating king list with the last name scratched out. Hints of necromancy.
> 6. Into the tunnels of the old city. Some excellent stonework. Many of these skills are lost. Must seek out books about the art. Perhaps experiment with my tools on some good stone.
> 7. Turns out the evil Gravelspire brother was some sort of lich. Lost city peopled with undead. Battle with undead dwarf smith. Battle with Gravelspire.
> 8. Successful visit. Wizard has adamantine. Wanted to see my spell book. Saw the removed pages. Spells written in infernal so maybe he could not read them.
> 9. To explore: was there a library in the old dwarven city? Training smith to work adamantine and mithril. Why did the dwarf city fall?
>

## Trivia

* Karn can always be found with Liver Sausage and Port on his person.

## Appendix

### Appearances (Outside of played in sessions)

Adventures
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### Mentions

Adventures
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