recursal/Fanatic-Fandom huggingface dataset:
Known Blobverse

The Known Blobverse consists of 30 Zones. Each Zone contains at least one star system with varying amounts of stars and planets.

## Known Region

The Known Region of Space includes the home planets of most of the known major species and alliances. It is generally safe to travel around and faster than light travel methods are available in this region, making it a highly connected region of star systems.

## Void Consumed Region

There used to be 40 Zones before The Calamity, which resulted in the loss of Zones 31-40 to The Void. Beyond this region of space, light has not reached current telescopes for observation. This space is not explored directly for fear of awakening the Void.

## Unexplored Regions

Unexplored regions of space on the map are put together using Star Charts from various civilizations across the Blobverse. This region is unexplored because of the current lack of faster than light travel methods that access this region.

The hypothetical "Center of the Universe" is present on many star maps, and has different interpretations. The Institute of Physics believes it to be the gravitational center of the galaxy. Most members of the Blob race believe this to be the center of the universe, which is blob shaped. The goal of all blobs is to reach this center and become one with the Blobverse.
Notof Space Corps

The Notof Space Corps was a military faction consisting of an internally governed spacefleet and combattants. Along with the Council of Guilds, the Space Corps devised plans for and executed the Second and Third Great Expeditions. Notof Tech built the first antimatter engine for use in spaceflight, and continued to develop the technology for the fleet.

In Year 42, during the Third Great Expedition, notable admirals in the Space Corps, including No Name, Notof, and Chun Mun, moved to found the Avon Group. The Space Corps was incorporated as the Avon Group spacefleet, which was the largest spacefleet at the time.
Pax Stellaris

The Pax Stellaris (Years 100-Present) is the current period in galactic history, defined by a lack of war following over 3000 years of conflict. Journalists often attribute the start of the Pax Stellaris to either the formation of the No Violence Group in Year 74 or the formation of the Institute for Peace and Prosperity in Year 100.

## Threats to the Pax Stellaris

Since its formation, the Institute for Peace and Prosperity has actively increased its authority and role in preserving the peace, and maintains active watch on various threats to the Pax Stellaris.

Void Breech, Zone 30

Kit Civil War, Zones 11-14, 17, 20-21

Balican Apocalypse, Zone 10
Five Great Reformers

The Five Great Reformers are a series of philosophers throughout history who have greatly reformed the philosophies of their time. These philosophers were seen as reactionary, reacting to social conventions of their time and eventually causing revolutions in societal beliefs years after their initial advocacy.

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 3
 4
 5
Mao Ze

Mao Ze, also known as Mo'Sha or Mo'Zi, was the second of the Five Great Reformers, and a legendary figure in many Tau Kappa Cluster myths. Active approximately during the years -2300 and later, Mao Ze would have been around after the fall of the Gamma Dynasty during the Dynastic wars. Several different accounts of Mao Ze each with different interpretations of his teachings exist. Several similarities lie between the legends, which describe Mao Ze as a religious leader, teacher, conquerer, and liberator.

## Historical Account

**Religious Leader**

The many works of Mao Ze include his surviving theses on religion, in which he advocates for one supreme diety and monotheism. During the time of the Dynastic Wars, monotheism was an immense unifying force amongst the polytheistic faiths of various wars, and functioned as a casus belli for war. The surviving religions in the region follow monotheistic fatihs worshiping figures with similarities in description to those of "The One".

**Conqueror and Warlord**

Mao Ze's teachings include only the need for religion in the face of law and order, but not war. It was the teachings of a previous prophet, Zoro of Asteria, and later followers of Zoro and Mao that mainly used their teachings to justify war. Many myths in the Tau Kappa Cluster even describe Mao Ze as being a powerful Caster, being able to raise and lower sea levels by mountainous heights. One story describes him using his power to drown an entire King's army while saving his people from slavery.

**Liberator**

Following conquest, subjugated populations were often freed from slavery, giving Mao the nickname as "The Liberator". Many converted to the monotheistic faiths, but those who did not were either killed or forced into servitude. Mao Ze advocated not only for peace and order, but for the sanctity of humanoid life. Whereas previous conqueres would continue to enslave conquered peoples, teachings of Mao spread around Zones 4-6 more quickly due to the innovations of the digital press. These kingdoms and empires tended to be more lenient to conquered populations and populations of different religions.
Elemental Table

The Elemental Table (previously known as the Chemical Table) is a table of all the elements. Elements are not to be confused with Elemental Affinity, as elements refer to chemical elements determined by proton number.

## History

For years, Chem Kit mixed hundreds of chemicals in the lab each day, and found that there are a limited number of fundamental chemicals. Chem Kit organized these chemicals into a table, and was awarded the Elon Chemistry Prize for this effort.

The table was initally named the "Chemical Table" but the name was changed as these chemicals were actually elemental in nature, as they themselves comprise chemicals. Once quarks were invented to explain hadron nuclear dynamics, the term Elemental Table became offfically recognised and used in almost all journal publications.

The Magic Academy initially refused to accept the table, since it could not explain how the elemental powers of many creatures existed. After the Science Institute verified the existence of elements with high energy microscopy and particle colliders, the Magic Academy was forced to accept the resolution. Currently, the Magic Academy is researching the elemental nature of Elemental Affinities.
Dragon Kit Tournament

The Dragon Kit Tournament is a tournament to decide the next Dragon Kit Lord.

The 24th and most recent tournament was fought after the death of Draco Kit on the Dragon Kit Homeworld. The winner is Hanzo Kit, now the 25th Dragon Kit Lord.

## Tournament

**Qualifying Stages** (Dragon Kit Year 24 Cycle 36-38)

Entries: 809

**Final Stages** (Dragon Kit Year 24 Cycle 40)

Quarter Finals:

Hanzo Kit---3/0

Drake Kit---0/3

\_\_\_\_

Sigma Kit---3/2

Draconid Kit---2/3

\_\_\_\_

Genji Kit---3/0

Two Kit---0/3

\_\_\_\_

Drogo Kit---3/1

Hydra Kit---1/3

Semi Finals:

Hanzo Kit---3/1

Sigma Kit---1/3

\_\_\_\_

Drogo Kit--3/2

Genji Kit---2/3

Finals:

Hanzo Kit---3/1

Drogo Kit---1/3

**Winner: Hanzo Kit**
Beta Dynasty

The Beta Dynasty is the name of a possibly historical, possibly mythical, ancient empire that would have existed over 3000 years before the Great Summoning Event.

## Myths

Legends of the Beta Dynasty are popular in the Tau Kappa sectors, as it was the Gamma Dynasty that during its existence had climed descendence from the ancient empire. According to these tales, the Beta Dynasty:

-Consisted of a race of powerful Casters, the leaders of whom are ancestors of Kappa and Gamma Dynasty nobility

-Started in the Beta sector, on a planet named "Middle Earth" (various translations), then spread to neighbouring planets and moons

-Was colonised for a few years by the Alpha Dynasty, then fought and gained independence

-Expanded to form an empire comprising of 20 star systems, a few of them being the modern day Kappa, Tau, and Iota Sectors

## Evidence

-Accurate historical accounts of the Dynastic Wars, most notably James Alexander's *The Great War* make no mention of the Alpha Dynasty or the Beta Dynasty. This account however, also contained no mention of civilizations or events predating the Year -3000.

-The star systems described in legends as the "Alpha Sector" and "Beta Sector" have not been found. However, there are stellar remnants in proximity to the Tau Kappa sectors with archeology that slightly resembles some older legends

-A few hundred light years from the Kappa sector, the exoplanet "Hell" is a desolate world with no light, orbiting a black hole. This planet contains buildings and untranslatable pictograms that suggest it may have been the planet "Hell" of the Beta Dynasty described in some legends

-Other planets described in legends have not been correlated to the planets in those uninhabited star systems. Those other uninhabited worlds also contain no surface evicence of civilization.
Kit Empire

The Kit Empire was historically the largest union of the Kit species until the formation of the Kit Republic in Year 56. It was founded before recorded history on the Fire Kit Homeworld at least 200 years before the Great Summoning.

The Kit Empire experienced its height of power shortly after the First Great Kit Fin War. The Kit Empire then had control of over 15 planets and moons spread throughout Zones 11, 12, and 16. The 36th King Kit was the ruler of the Kit Empire during this time. Executive power was held by the Nine Kit Lords, who was each in charge of every member their Kit subspecies.

## History

**Founding (Approx. Year -200)**

Based on recovarable evidence, the same Kit Empire emblems were seen scattered across the Fire Kit Homeworld on different buildings and natural structures.

**Era of the Nine Kit Lords (Approx. Year -150)**

Based on recoverable historical record, there was no power fit to challenge the Kit Empire in between Years -150 and -50.Kits of the Kit Republic today refer to this age as the "Golden Age of the Kit Empire" and the "Era of the Nine Kit Lords." Recording of history also began in Year -144.

List of Kit Lords (Year -144):

1. Inferno Kit (Fire Kit Lord)

2. Smog Kit (Dragon Kit Lord)

3. Mountain Kit (Earth Kit Lord)

4. Plasma Kit (Thunder Kit Lord)

5. Orion Kit (Star Kit Lord)

6. Surf Kit (Aqua Kit Lord)

7. Strata Kit (Air Kit Lord)

8. Vine Kit (Forrest Kit Lord)

9. Void Kit (Shadow Kit Lord)

**End of the Kit Empire (Year 56)**

After the Second Great Kit Fin War, the Kit Empire was dissolved and replaced with the Kit Republic.
Advanced Plant

The Advanced Plant race consists of several species of sentient plants including Treents, Old Oaks, Groots, and Euphonic Lilypads. Many of these creates are immobile, but have passed Institute of Peace and Prosperity qualifications as sentient species.

## Characteristics

The Advanced Plant race was designated as a sentient race through an agreement made by a Joint Commission between the Institute of Science and Institute of Peace and Prosperity. This agreement was made to distinguish plants capable of higher order function from other vegetative and autotrophic species throughout the Blobverse.
Gubu

GuBu is a Cuboid, and the founder and former CEO of GuBu Technologies. GuBu has won the Elon Chemistry Prize three times, each time for the synthesis of highly useful compounds. In Year 147, GuBu cloned himself, leaving the clone GuBu 2 to run GuBu Tech.

## Inventions

GuBu is well known for several technological innovations including:

**-**Modifying the commercial 747 airliner for military combat

-Creating a fusion engine adaptable for both air and space flight

-Creating the Tungstronk alloy of tungsten, one of the strongest and most heat resistant alloys known
Fire

Fire, according to Classical Elemental Theory, is a primary element, and according to Elemental Field Theory is the Enthalpic Field in its first energy state.

## Classical Elemental Theory (CET)

CET describes Fire as one of the primary elements.

## Elemental Field Theory (EFT)

EFT describes Fire as excitations in the Fire Elemental Field, which resonnates with the Enthalpic Field, caused by Fire Elementons.
Zone 30

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Current Void Barrier Status: Stable

```

Zone 30 is a Star System consisting of a red dwarf star with six planets. Since year 72, this system has been stuck in a spatial-temporal dimensional cage caused by a series of Void Attenuators that form the Void Barrier which stops the spread of The Void. Few people journey to Zone 30 except to maintain the Void Barrier and to research physics in a multidimensional cage.

## Void Barrier

The Void Barrier is a zone of warped spacetime that prevents the spread of the Void. It is created by several satellites orbiting the star of Zone 30. Each satellite contains a Void Attenuator, which when combined with other attenuators, enclose a plane of singularity in spacetime that the void expands into.

Each sattelie also contains an element of the Jacobian Matrix. As the satellites orbit the star, they take turns bending spacetime into the dimensional cage. Zone 30 experiences highly warpped spacetime, and is used by the Institute of Physics and Magic Academy for some research.

The Void Barrier must be maintained by fueling the satellites with antimatter. The zones of warped spacetime must also be constantly monitored for breeches, which can result from satellites not receiving enough power, or from instabilities in the fabric of warpped space. The Military Institute keeps track of the current threat level of a Void Breech.
Institution Institution

The Institution Institution is the collection of five institutions: The Science Institute, The Institute for Trade and Welfare, The Institute for History and Culture, The Military Institute, and The Institute for Peace and Prosperity. It is the highest regulating body in the Known Blobverse, and its decisions supercede all military powers, acting through the Military Institute.

The Institution Institution was founded in Year 100, with the merger of several regulatory agencies that already had similar powers. These included the already existing Justice Department, which became the Institute for Peace and Prosperity, and the Intergalactic Bank, which issued credits, becoming part of the Institute for Trade and Welfare.

The Institution Institution is headquartered in Elemental City on the No Name Homeworld. Most of the workers in the Institution are No Names, because of a No Name's inate tendency to remain neutral. Many of the important leadership positions in the various institutions are filled with leaders in their respecitve fields. One example is Quark Kit, an Elon Physics Prize winner, leading research on matter in the Science Institute. The presence of these leaders signifies that the Institution Institution is governed only by the most talented.
Tau Kappa Alliance

The Tau Kappa Alliance (TKA) is the second largest faction in the Blobverse by population, and is the faction currently in control of Zones 2-5, and half of Zone 6.

## Government

Abiding by the terms of the Treaty of Year 92 that formed the Tau Kappa Alliance, it runs a representative democracy system.

Every planet and moon in the TKA holds annual elections for representatives to their own planetary government as well as the Galactic Senate. The senate comprises of the upper house, which has 50 members and the power of veto over the lower house with 50% threshold, and the lower house, which has over 1000 members and veto power over the upper house at 67% threshold.

The upper and lower house of the Galactic Senate can nominate and confirm appoints for positions to the Galactic Council. The President of the Galactic Council is the only position not gained through senate appointment, and is instead elected by electoral college procession on the same day as annual senate elections.

The current President of the Galactic Council is Bitch Mac-Donald, who won the office through a controversial electroral college victory.

## History

The Tau Kappa Alliance was formed in Year 92 by a peace treaty between the United Tau Federation, Kappa Dynasty, and protectorates of the Kappa Dynasty, including the Tritrion Kingdoms of Zone 3.

The formation of the Tau Kappa Alliance ended a several millennia long interplanetary conflict between the Kappa Dynasty and other powers, known as the Dynastic Wars. The United Tau Federation was a major opponent of the Kappa Dynasty in Years 35-92, and many were worried that another wave of wars would engulf the sector.

A peace treaty was brokered by a joint effort of the No Violence Group and Star Alliance. Aside from the war casualties and economic stagnation, a major motivation for the peace was the ever increasing war debt of the warring parties. The peace allowed for the area to stabalize, war spending to cease, and population and economy to grow.

## Demographics

The Tau Kappa Alliance is an incredibly diverse faction, with the majority of its species being Humanoids. Historically, Casters enjoyed a priviledged role in society above that of other species. After the Species Equality Act of Year 94, Subcasts were considered as the same species as Casters, granting them equality in the law. Racism is still rampant in the Tau Kappa cluster, however, and the Year 155 ammendment to the Species Equality Act seems to have escalated rather than alleviate the tension.
Krap Ponds

Krap Ponds are the preferred habitation of Kraps, and are located on almost all planets and moons with fresh water. Krap ponds are used by Kraps to travel between each of the different Krap ponds in the Blobverse. Only Kraps are allowed to use these teleportation capabilities, and this advantage has allowed the Kraps to function as great messanger species.

## Habitat

Krap ponds can vary from small ponds housing just a few kraps, to being the largest freshwater body on certain planets, capable of housing millions of kraps. Krap ponds can have unknown depths, and can consist of a network of great lakes and rivers with waterfalls. The Kraps have developed simplistic variety to adapt to each varying terrain.

Some of the deepest Krap ponds are thought to have the mysterious portaling capability of the Kraps, but it is a closely guarded Krap secret.

## Messaging

The Kraps made exceptionally good messangers, being able to communicate through different planets faster than the speed of light. Before, Krap Communications was an extremely profitable company, with market value above some of today's Big Twelve Corporations. In Year 50, The Krap Grand Council voted to make communications free. Now, the Kraps offer free communications to all allies as long as one can deliver and pick up the message.
Kit Free Trade Agreement

The Kit Free Trade Agreement (KFTA) is a trade policy passed by the Kit High Council in Year 175 that affects all Kit Republic planets and moons. It was passed in response to the trade boycotts of the Steel Kit Independence Movement.

## Origin

The Kit Industries and the Earth Kit economies are suffering heavily under the trade boycotts of the planet Z13O2LP, the site of the Steel Kit Independence movement. The Kit High Council held another vote concerning the independence of the Steel Kits. Shadow Kit, Tree Kit, and Hydro Kit voted in favour of Steel Kit independence, and Kit, Hanzo Kit, and Fort Kit voted against Steel Kit independence.

Because the economic problems caused by the movement continue to be an issue for the Kit Republic, Fort Kit proposed a trade deal to increase the amount of trade within the Kit Republic. Tree Kit and Hydro Kit voted against the trade deal, and the other Kit Lords voted in favour of the deal.

## Policy

The KFTA creates a preferential trading system where all goods manufactured within the Kit Republic must be available for sale on all Kit Republic planets. The price for non Kit Republic manufactured goods is taxed at an extremely high tariff. Kit Industries goods are exempt from this tariff.

Goods manufactured on planet Z13O2LP are now required to be sold to all Kit Republic planets, and many Steel Kits are choosing to purchase Kit Industries technology instead of goods from companies like GuBu Tech due to high tariffs.

The KFTA is currently being challenged by the Steel Kit's Freedom Association. An appeal to repeal this trade policy has been made to the Justice Department, and Suit Kit has announced the intention to defend the Kit Republic.
The Institute for History and Culture

The Institute for History and Culture keeps track of historical events that happen in the galaxy, and works to preserve the culture of each species and civilization. It is part of the Institution Institution.

## History

The Institute records historical events using the Official Calendar.

## The Newsroom

The Newsroom is part of the Institute for History and Culture and is responsible for distributing reliable current events news to the public.
Kit Civil War

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**SPOILER WARNING: THE FOLLOWING EVENT HAS NOT OCCURRED AND IS CONSIDERED A SPOILER**

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The Kit Civil War is a spoiled event leaked by Quantum Kit. It is predicted to be a conflict between the current members of the Kit Republic, but the details of the conflict are largely unknown. It is known that the conflict is closely tied to the Steel Kit Independence Movement, and will involve the planet Z13O2LP.

## The Quantum Slip

In the aftermath of the Manganese City Disaster, Quantum Kit was sighted traveling around the wreckage of the city. Several Kits asked for Quantum Kit's opinion on the current Steel Kit Independence Movement, to which Quantum Kit replied "I am not taking sides in the Kit Civil War."

Since Quantum Kit frequently travels through time, it is possible that he had assumed he was current with the Kit Civil War, given the setting, and let out a Quantum Slip. Quantum Kit has not been sighted around the area since then, and to date has not leaked any more information.

## Response

Many Kits are not concerned with the possible impending war, as they are currently focused on defending their stakes with the current Steel Kit Independence movement. Many other leaders of the Star Alliance, however, are deeply concerned and are desperately trying to keep the Steel Kit Independence movement from escalating further.
Newsroom

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Now Hiring! Newsroom Associate Writer: 450 credits/hour | Newsroom Copy Editor: 450 credits/hour

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The Newsroom is a department of the Institute for History and Culture and is responsible for distributing reliable current events news to the public.

## Newsroom Hiring Writers

**Current wage: 450 credits/hour**

Start writing news for the Newsroom! Create pages on current events occuring in the Blobverse and publish them. The Newsroom will reward completed articles with credits.
Kit Box Experiment

Heisenberg Kit placed a Kit into one of two identically prepared boxes, Box A and Box B. Neither the kit nor the researcher knew which box the Kit was in. The kit was then asked to decide which box it was placed in. At the moment of decision, the kit ends up in the correctly identified box, even without prior knowledge, 100% of the time. Before the kit decided however, it can be said that the kit is in a superposition of being in Box A and Box B.

## Interpretations

The main interpretation endorsed by Heisenberg Kit is that the two boxes are entangled, since both boxes have a 50% chance of containing the Kit. Even if the boxes have been moved light years apart, the Kit still exists in only one box. This result opens up the possibility of quantum teleportation, where two identical boxes can be sent to different parts of space, and as long as the contents inside are not disturbed, they exist in a superposition of being in both boxes at once.

A less common interpretation is that both outcomes are realized when the Kit state or particle state is determined. In this many worlds interpretation, a collection of multiverses exist to represent each of the many possible particle states.

Research in quantum teleportation at the Institute of Physics is possible due to the effects of entanglement. Heisenberg Kit was awarded the Elon Physics Prize for this experiment and is currently researching ways to improve this technique for large scale faster than light travel.
Krap (species)

The Krap is part of the Fish race. They are not to be confused with Koi or Karp, each of which are different species in the Fish race. Kraps are small fishes with usually low combat and intelligence levels. However, some of the most intelligent fishes are Kraps, usually those on the Krap Grand Council. The home world of the Kraps is unknown, but some have hypothesized that they originate from another dimension, due to their ability to travel through multidimentional portals in the Krap Ponds.
Eight Technological Wonders

The Eight Technological Wonders are a collection of devices constructed by various civilisations currently existing in a functional state in the Blobverse. Previously known as the Seven Technological Wonders of Space, the Eighth wonder was added after a few hundred years of stability.

## Devices

1. No Name Space Station (Zone 1)

2. Iota Dipole (Zone 3)

3. Jacobian Matrix (Zone 5)

4. Theta Quadrupole (Zones 14, 15, 18, 19)

5. Cambrian Monolith (Zone 3)

6. The Hexagon (Zone 6)

7. Failnaught (Last seen Zone 9)

8. Void Attenuator (Zone 30)

## Not Official

In the Kit Republic, it is commonly said that there is a ninth wonder on one of the Kit planets. Outside the republic, many non-Kits do not agree with this classification.

9. Kit Collider (Zone 13)
Institute of Biology

The Institute of Biology is part of the Science Institute. It studies the biological foundations of the different species in the Known Blobverse and works on technologies to improve the regenerative capacities of different species.

## Divisions

There are five divisions in the Institute of Biology, each with its own research dicipline and regulative power.

-Genetic Institute: studies genetic relations between species

-Evolutionists: works on evolving the genetic code to improve function

-Genetic Polic: regulates the use of genetic engineering

-Healing Institution: works on improving regenerative capabilities

-Species Protection Agency: creates and enforces laws to protect ecosystems, sentient, and non sentient life on all planets
Balican Prophecy

The Balican Prophecy refers to a series of events from the Book of Baligu, a set of the oldest known texts recoverable on the planet Baligu. The first Balican Emperor Haligu is said to have followed the instructions of the text to found the Balican Empire, and all Balican Emperors have used the text as a guide on ruling the empire since.

## Events

-Formation of the star HSJKL-100 and Zone 10

 -Formation of the planet Baligu

-Founding of the Balican Empire

-The Balican Wars: Expansion of the Balican Empire to the entire system

-The Balican Apocalypse: Fall of the Balican Empire and annihilation of the planet and surrounding systems
Fin

Fin is a member of the Fin species, and the current Fin Emperor. Fin is on the board of Fin Corp., and a member of the Star Alliance Inner Council.

## Appearance and Personality

Fin looks like a regular Arctic Fin, with a bottle nose, a dorsal fin, two arm fins, and a tail. Fin is grey and white.

Fin is playful, and prefers to play around rather than work. This personality is reflected in the Fin Empire's pacifist policy and long mandatory vacation time for Fin Corp employees.

## Combat

**Ice Giga Drill Break**

Fin uses a prototype Fin Corp. bottle nose drill attachment as a primary melee weapon. This drill is capable of penetraing most armor types.

**Absolute Zero**

Fin uses advanced ice elemental magic combined with Fin Corp. endothermic technology to bring temperatures down to .001 Kelvin. Most biological species instantly die.
GuBu Forge

The GuBu Forge is the site where GuBu had refined a series of legendary weapons. It is located a few kilometers below the CK Colosseum.

## List of Weapons

GuBu's Hammer-Current owner: GuBu. Grants (1000)3 to HP, Str, Int, Spd, Def, Res. Can forge and repair legendary weapons at the GuBu Forge or GuBu's Anvil.

Kit Godhammer-Current owner: Kit. Grants Str (4000)+12000. Boosts Fire, Earth, Electric, Steel affinity. Enables Kithammer Krush skill.

Dragonstorm Bow-Current owner: Hanzo Kit. Grants Str (600)+400; Spd (1500)+3000. Boosts Air, Electric, Dragon affinity. Enables Dragonstorm series skills.

Shadow Slayer Scyche-Current owner: Shadow Kit. Grants Str (40)+9000; Spd +9000. Boosts Shadow affinity. Enables OH-KO skill.

Krap's Staff-Current owner: Krap. Grants Int (200)+2; Res (200)+400. Boosts Air, Water affinity. Grants Mana +∞. Nullifies lethal attacks.

Snorkel Periscope-Current owner: Submafin. Grants HP +1000; Int +30; Def (200)+400; Res (200)+400. Grants telescopic sight and gas exchange.

Zenith Sword-Current owner: Zaligu. Grants Str (150)+3000; Spd (150)+3000. Boosts Fire, Air afffinity. Enables Spaceship Slice skill.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Please contact GuBu Tech to have a weapon forged.
Shadow War

The Shadow War was an interplanetary conflict that involved planets from Zones 7, 8, 10, 11, and various other fringe systems. It occured 10 years before the Great Summoning, and quickly descalated by Year -1.

The occurance of the Shadow War has two leading theories. The first is that it was a result of a power vacuum in the region, left over by the destoryed empires after the Dynastic Wars. The second is that it is a prelude to prevent the oncoming Great Summoning Event, which in 10 years became an incredibly stabalising force for the galaxy. That theory explains how quickly the chaos dissipated after the summoning occured.
Kit Industries V. No Violence Group

Kit Industries V. No Violence Group was a court case in Year 163 between Kit Industries and the No Violence Group. The result was a victory for Kit Industries, and a ruling that stated organizations cannot maliciously interfere with the free trade economies of companies.

## Case

The ongoing Steel Kit Independence Movement has resulted in several trade boycotts by the Steel Kits. The No Violence Group was accused of encouraging the Steel Kits to refuse to purchase goods or make trade deals with Kit Industries. The boycotts allegedly resulted in profit losses affecting Kit employment and stock crashes affecting Kit Industries and other companies.

Suit Kit represented Kit Industries, and Krap Lawyer represented the No Violence Group. Suit Kit argued and provided proof that actions by the No Violence Group has caused a drop in Kit Industries profits. Suit Kit insisted that such actions violated the principles of a free trade economy, which has been beneficial to countless planets. Krap Lawyer said that the No Violence Group was acting for the greater good.

The court ruled in favour of Kit Industries, citing the free trade argument. The No Violence Group was ordered to cease operations on the planet Z13O2LP.
Kithunting

Kithunting was a practice that was common prior to the Great Summoning. Kits were not the dominant species on many planets outside the Kit Empire, and due to their small size relative to other species, were hunted by many predatory species.

Kits were hunted for experience, sport, and to clear regions for habitation on many planets. In Year 17, the formation of the League of Kits, a loose union of Kits representing the Kits outside the Kit Empire, starting petitioning for the banning of Kithunting. In Year 18, the Justice Department outlawed Kithunting. Although rare, Kithunting is still practiced illegally in certain isolated regions. Feral Kits are targeted and are unable to report the crime.
Big Twelve

The Big Twelve Corporations control over 99% of interplanetary trade in the catalogued Blobverse. These corporations exact tremendous political influence by being the major supplier of military weapons and technology, and many of their CEOs serve as members or advisors on military councils. They also control a majority of research and development, and almost all sources of essential energy, food, and transport.

## Members

Members, listed in order of market share, with their most prominent industries noted:

1. GuBu Technologies: Military, Transport, Computing
2. Antimatter Incorporated: Energy, Transport, Military
3. Sprout Towers: Food, Environmentalism, Energy
4. Fin Corporation: Materials, Military, Computing
5. Vector Technologies: Energy, Materials, Computing
6. Kit Industries: Military, Materials, Energy
7. Alchemy Incorporated: Medicine, Military
8. Big Data Corporations: Computing, Entertainment
9. Elon's Pet Project: Energy, Transport
10. Grey Industries: Materials, Medicine, Entertainment
11. Trump Steaks: Food
12. Neon Genesis: Military, Entertainment
Kit kit

Kit-kit is a member of the Kit species and a Kitspawn of Kit. Kit-kit is the leader of Squad 2.

 Appearance and Personality

Kit-kit is green, and matches the appearance of a forest kit

In year 73, it was discovered that Kit-kit had three elemental affinities. This discovery made Kit-kit famous. Although the initial suspicions of the use of genetic engineering to achieve this ability disqualified Kit-kit from any official kit tournaments, a verification of genome by the Genome Institute proved Kit-kit free of those suspicions.

Kit-kit is described by his squad as a "model leader" and "best kit of the young kit generation." The following year, Kit-kit received the best kit award for the best "young generation" kit.

 Combat

**Plant affinity**

Kit-kit has plant affinity of a moderately strong forest kit.

**Fire Affinity**

Kit-kit has moderately strong affinity of a fire kit, but does not have lava affinity like Kit, the kit parent of Kit-kit.

**Air Affinity**

Kit-kit has air affinity, which is not uncommon for a forest kit. However, it is almost unheard of for a Kit to have three affinities without genetic engineering.
Alpha Kit

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NOTICE: IF YOU SEE AN ALPHA KIT, PLEASE REPORT TO THE MILITARY INSTITUTE IMMEDIATELY. 5 MILLION CREDIT REWARD FOR A SUCCESFUL ALPHA KIT ~~CAPTURE~~ SIGHTING.

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The Alpha Kits are a group of 24 warriors from an alternate dimension where Kits developed superpowers. These Kits are trained in the ancient Spartan ways of combat, and have superpowers including flight, teleportation, and ability to manipulate energy.

They can only traverse through higher dimensions with the help of Quantum Kit, who is from the same dimension as the Alpha Kits. Genetic analysis by the Genetic Institute shows that Alpha Kits have similar genetics to Proto-Kits, evolutionary ancestors to the Kit species. The first Alpha Kit to be discovered was Mu-Kit, who assisted the Balican forces in an interplanetary war.

During the Calamity, it was discovered that alpha Kit attacks not only worked on Void creatures, but were able to repel the void's expansion. The denizens of the Blobverse pleaded to the Alpha Kits to help repel the void. Alpha-Kit, the leader of the Alpha Kits, refused to help, saying that the species of this universe must learn to combat its own problems to grow strong. Beta-Kit took pity on the species of the Blobverse and offered to help by providing design help to develop the Void Attenuators. These devices were eventually able to control the spread of the void.
Fish Alliance

The Fish Alliance is an alliance of several species of the Fish race. It was founded in Year 124 by Krap. Currently, there are 36 species of Fish in the alliance, covering 27 planets and moons.

## Government

The Fish Alliance is a coalition of several planets and species, each preserving a large amount of local autonomy. A central government with a representative democracy is based on the moon Alola of the planet Oceania. Represented species are alloted representation weighted based on total population, lifespan, migratory status, freshwater territorial control, and economic power. The bureaucracy required to govern one of the largest populations and territories is offset by large amounts of local autonomy and the functional occupations of a few fish species.

The Fish Alliance is a member of the Star Alliance Protectorate, and has extensive military treaties with the Star Alliance, while each member species maintains its own government, military, and taxation system. After the Treaty of Mullosca in Year 152, several species were incorporated into the alliance with a high degree of military and migration autonomy. The Cnidarian League was incorporated into the alliance under the protection of the Mullusca species.

**Represented Species**

Krap (5 subspecies, including Koi and Karp)

Tropical Fishes (12 subspecies, 6 represented and 6 non represented)

Deep Water Fishes (16 subspecies, 12 represented, 4 under conditional treaties)

Fin

Dolphin (6 varieties, including Marine Fins)

Whales (3 varieties, including Orcas)

**Treaty of Mollusca**

Cephalopods (3 subspecies)

Nautilus

Cnidarians

**Notable Representatives Species**

Krap

Fin

Submafin

Fish Fin

Whalefin

Dauphine

Scuba Fish

Guba Fish

Orca Joe
Jordan

Z5M3MP, known as Jordan, is a planet in Zone 5. Jordan has two moons, named Jacob 1 and Jacob 2. Jordan and its moons used to be part of the same planet, Mesopotato, until it was forcibly split apart several hundred years before the Great Summoning.

## Geography

Jordan was procured in a peace treaty with the Kingdom of Jacob, but the lands it was given were barren and harsh. Jordanese cities are concentrated mostly along the few river valleys on its four contigious continents.

While mostly desert and hills, there now exist a variety of biomes, including forests and freshwater lakes due to terraforming technology.

## History

Several hundred years before the Great Summoning, the planet Jacob and planet Jordan used to be the same planet, named Mesopotato. Ibrahim, the founder of the Ibrahimian Empire and leader of Mesopotato, made a decree that both his sons, Jordan and Jacob, were to share the land of Mesopotato equally. After Ibrahim's death, Jordan and Jacob both founded kingdoms with their respective names. They battled endlessly for total control of the planet, both sides experiencing heavy casualties.

By Year -1000, the planet of Mesopotato had been ravaged by war and the denizens of Jordan and Jacob had grown tired of fighting. Both sides agreed to put an end to the war by separating the planet into two, so that each could govern themselves freely.

The planet of Jordan was formed from the smaller of two halves, and existed peacefully for several hundred years. Because of its relative lack of resources, the planet was not as highly sought after for control during the Dynastic Wars. When the planet Jacob was split into two after Year 47, the population and economy of Jordan grew tremendously, as species temporarily or permanently migrated to live on Jordan while Jacob was being reformed. As the two moons became planetary satellites of Jordan, the planet's economy is now stronger than before, acting as the center of trade for the planetary system.
Free Planets Association

The Free Planets Association (FPA) is a confederacy of 16 planets and moons in Zones 27-29. It was founded in Year 86 with 14 planets and moons, and since then has added two constituent planetary bodies.

## Government

Each planetary body of the FPA runs its own planetary government. Of the 16 member planetary bodies, 9 are flawed democracies, 6 are one-party states, and 1 is a "one planet, three systems" state.

Each planetary body also sends a representative to the FPA Congress, which currently comprises of 16 members. This small body of government regulates migration and trade within the Zones controlled by the FPA, and has the power to draft a united military force from amongst its constituent planets. The Congress internally elects a chair of the FPA Congress from within its members each election cycle, and this chairperson leads government proceedings.

## History

Archaeological evidence suggests that the planetary bodies in Zones 27-29 were sparsely populated because of their lack of resources. The few planets capable of supporting life did not harbour any permanent sentient civilizations, though nomadic space traders have established outposts throughout the Zones.

After the Third Great Expedition, several factions began establishing bases of operations on three main planets in the zones. Because of relative spatial isolation, these Zones were safer from invasions and were key strategic links bridging the earlier Zones with Zones 30 and beyond. Because of the relative peace in these Zones, their military presence was eventually outscaled by later arriving factions.

The historically low population of these zones explains their lack of immigration regulations. After the Calamity, a flood of refugees from Zones 31 and beyond settled in Zones 27-29. The wide population influx had differing impacts on each planet. Some planets with more advanced infrastructures and economies could tolerate the population influx and expanded. Most planets experienced decades of social unrest due to resource limitations.

Refugees from the Calamity represented great species, economic, and social diversity. Population growth outscaled what initial infrastructure could support, even with foreign aid. The poorer planets experienced greater degrees of homelessness and poverty.

Civil unrest became rampant in various cities throughout Zones 27-29. The No Violence Group sought to decrease the amount of inequality while at the same time ensuring each planet and region preserved its own regulatory autonomy. In Year 84, the No Violence Group and several leaders from the most populated cities began meeting to propose a unified federation to govern the planets. The result was the formation of the FPA in Year 86.
Pt

Pt, Z19M1SM1, is a moon orbiting Moneyland. It is one of
two artificial moons orbiting the planet.

Pt was created by the purchase of an asteroid belt by Stock
Kit. From that asteroid belt, one asteroid with a high purity of platinum was
captured and its orbit manipulated to send the asteroid into Moneyland’s orbit.
Further refinement of the purity of the asteroid increased its purity to 99%. Large
quantities of Platinum was also shipped to the asteroid to increase its size. It
is the second largest pure metal moon in the Blobverse.
Alpha Dynasty

The Alpha Dynasty is the name of a possibly historical, possibly mythical, ancient empire that would have existed over 3000 years before the Great Summoning Event.

## Myths

Legends of the Alpha Dynasty are popular in the Tau Kappa sectors, as it was the Kappa Dynasty that from its founding had climed descendence from the ancient empire. According to these tales, the Alpha Dynasty:

-Once ruled an empire spanning between 20 and 24 Star Systems for 10000 years, depending on sources

-Consisted of a race of powerful Casters, the leaders of whom are ancestors of Kappa Dynasty nobility

-Started in the Alpha sector, on a planet named Gaia, then spread to neighbouring star systems once space travel was advanced

-Fought and won a civil war with the Beta Dynasty in the Beta Sector

-Lost contact with their colonies in the Kappa Cluster, thus allowing the Kappa Dynasty to form

-Might have been called Asteria, and only later given the name "Alpha Dynasty" by outsiders and historians thousands of years later

## Evidence

-Accurate historical accounts of the Dynastic Wars, most notably James Alexander's *The Great War* make no mention of the Alpha Dynasty or the Beta Dynasty. This account however, also contained no mention of civilizations or events predating the Year -3000.

-The star systems described in legends as the "Alpha Sector" and "Beta Sector" have not been found. However, there are stellar remnants in proximity to the Tau Kappa sectors with archeology that slightly resembles some older legends.

-A few hundred light years from the Tau sector, another an uninhabited desolate world exists orbiting a brown dwarf. It is a cold planet with no light, but archeology suggests that there was once economic and military activity. The uncovered buildings and weapons are consistent with some legends of the Alpha Dynasty of a planet named "Hades".

-Other planets described in legends, notably the worlds of Gaia and Ares, have not been correlated to the planets in those uninhabited star systems. Those other uninhabited worlds also contain no surface evidence of civilization.
King Kit

The title of King Kit was traditionally bestowed upon the largest member of the Kit species. In the past, this title was also authoratative, and gave the Kit full governmental, cultural, and military control over the entire species. Now, the title is honorary.

The current King Kit is the 52nd King Kit to hold the position, and has a diameter ranging from 2.9 meters to 3.5 meters, depending on food intake. King Kit constantly Feasts to maintain size, and permantly resides in the Grand Dining Hall of the Kit High Council Hall.
Stock Kit

Stock Kit is a Thunder Kit, and the richest being in the Known Blobverse. Stock Kit's net worth is about 378 septillion credits. Stock Kit also owns a series of moons used for trade and mining, especially Bitdollar Mining, the Planet Z19M1MP, named Moneyland, and its two moons, Pt and Au.

## Wealth

Stock Kit's net worth is mostly based in stocks of the Big Twelve Corporations. Stock Kit owns between 10-40% of all Corporations' tradable stocks at any given time, fluctuating based on their performance. Stock Kit is rich enough to have a stock index of its own name, the Stock Kit Stock.
Cult for Chuns

The Cult for Chuns is a religious group dedicated to the resurrection of the Two Great Chuns, Chun Mun and Chun Kit. The Chuns are great human warriors from the planet Earth who arrived in the Blobverse through the Great Summoning. The Two Great Chuns played important roles in shaping the politics and economy of the Blobverse around years 20-60. A short peroid before the Calamity, however, they disappeared.

## Practices

The Cult for Chuns have places of worship in notable areas, such as the CK Colosseum and in New New Chun City. Every year, they meet at these places of worship to attempt to summon the Great Chuns back to the Blobverse.

## Criticism

The Cult has been critisized for its practices and beliefs. Although the size of the cult is growing, opposition against it remains strong.
Shadow Kit Homeworld

The Shadow Kit Homeworld, Z17O9HP, is a Hermit Planet currently local to the star system of Zone 17.

## Movement

The Shadow Kits are able to manipulate the flight path of their planet by creating tiny black holes slightly outside the periphery of their planet. The slight gravitational pull allows them to slowly navigate their planet's movement throughout space.

It is hypothesized that the planet once existed in the vicinity of Zone 11 or 12, as many other Kit Home Planets are located there.
Oceania

Oceania, Z26M3LP, is an ocean planet with four major terraformed moons. The largest moon, Alola, serves as the capital of the Fish Alliance. The planet and its moons are open to all allies of the Fish Alliance.

## Geology

Oceania has a thick atmosphere like most large planets, and its surface is completely submerged in a deep ocean. Because of the high pressure of the ocean, most non deep Fish species prefer to live on the moons or in the seafloor cities.

## Politics

Oceania and its four moons are part of the Fish Alliance. Oceania is the home planet of the Marine Fins, who use the capital city Atlanta as their base of operations. There are hundreds of species of fish living in the ocean of the planet, and several non fish species live in the subsurface caves and seafloor buildings.

## Economy

Several seafloor cities serve as economic centers of commerce for the planet. The planet has several mining operations to extract materials from its mantle, and produces lots of wind and hydroelectric energy.

The planet's ring system is also used for mineral extraction, and many defense satellites orbit with the ring, protecting the planet and its moons.