Regions

Yldaathíulm regional borderline was redrawn many times throughout the history, either by act of war or mother nature. After the nearest conflict of Five Hundreds Years' War, the map of the land was once again redrawn as it is as most of its civilians now know.

## Generals

As The Great Empire of Human Alliance fell during the War, its remains divided into 3 large regions, the Balzantine Empire to the West, the Phrygiean Dynasty to the East, and the Free Lands of Tzardom of Stratagian to the Nord. After the last Tzar died, the nord political Government into Principle of Stratagian and her people struggle to keep the borderland safe.

While the Elf lost in the Great War and lost their own home, the Dwarf found themselves a colossal city inside the mountain range, called the Onyx Gorge, where they share their riches with the Orc tribes who in return became the Sentinel to the grand under-the-mountain city.

To the South is the massive desert named the Land of Marvels, for it holds so many relics of the ages past and their secret in its belly, and be the home of so vast range of races.

## Balzantine Empire

In the West, is the Balzantine Empire. Once the counterpart of the Phrygiean in the old Empire King 's council, now its own strong and independent Empire. Inherit the laws, the foundation of the old Empire, this new empire transcends those rules and built another more ideal where all of people can work and indulge in their fruits of labor with the support of the law itself. Calling themselves the Sons of Dragon, the council of Nine rules over the Empire with iron fist. With each member specialized in a field of either arcana, human science (Biology, Psychology, Tactical,...) or Business, the Empire thrives upon weaving arcana into their normal life, and using the food as the currency of the state. And the chairman, the most powerful of the council is the Master of Ration and Coin. (Ration for the Empire and Coin for the Outsider).

With their unique Inkpot (A tiny golem made of either gems or precious metal, or both that can spray and erase seals of Debt onto humanoid body), they trade by Seals of Debt, or Debt Bonds by the locals. Each Seals of Debt is translated into a number a ration days. These ratio is only changable by the council of Nine.

Their Army is however still the only counter part if go toe to toe with the Phrygiean as they utilize their tactics and war engines over brute force of the en mass. The Ascension Ceremony here is the most frequent comparing to others as they tend to do it over the prorogue of 5 years where the maximum is two consecutively. (They can take a gap between or after a full 10 years Prorogue then run for election again). The decisive aspect of the vote however is not constant. It's a more of a who has the greatest idea to solve the big hole in the big picture of the states with what is at hand.

## Phrygiean Dynasty

Phrygiean Dynasty rules over the mass landscape to the East. They were once part of the Old Empire of Human, which has won the Millennium War, now an independent nation which prefers strength above all else, especially military forces.

During the last half of the war, this Dynasty has conquered many small kingdoms and other tribes from the cold North to the humid South. Their cultures hence vary quite distinctively. However, thanks to their greatest conquest over the dwarves of the Onyx Gorge, their clothes are imbued with linings of metal, soft as silk and tough as armor.

Their society is divided into small units of Houses, either bonded by blood or by oath. Head of each House has total control over their family and by that, the army force (if they possess one). Because the majority of the population follows matriarchy, these heads of the Houses are usually women. Some are fighters, some are purely political figures, all of them retain the power. Their husbands therefore take on the role of a steward. In the circumstances of their passing, their husbands have no right to take the place if they are gone without a will of inheritance. The ruling position instead passes onto their firstborn daughters or anyone named in their will.

Their ruler was not a King, for one may succumb to corruption. Instead, it’s a council of 5 individuals called the Face or the Nu'ur Assembly, 3 members of which are always present to make a decision. And to go to war against anyone, all 5 members must agree on it. The head of this council is the Family of [TBA], also well known as the Mouth of the council, who has always remained in power ever since the founding of the nations, as all of their children are to pass the brutal gauntlet to assume their place in the council.

The other members of the Face council are 2 Eyes (one to look upon the past, and one heading towards the future), 2 Ears (one to listen to what the great house and their interests, the other is to know all that was whispered among the common people). The eyes are each heads of the religions system and the scholar facility. The Vicar and the Headmaster of Maestro Institute. The ears, however, are two separated corporates of spy. With one who is always known to the people, while the other is only known to the council.

Their massive military forces are called [TBA]. And their elite forces are Tooth Fairy, loyal only to the Mouth as this is the only army they’re allowed to have. However, when assigned to an individual of importance, those guards will be loyal to that person to the death. These bodyguards are called Fang who are clad in the heaviest and toughest armor that their Dwarf ally can produce. Furthermore, they possess a special weapon that is specifically customized to each of the Fang to best their capabilities in defending their master.

###### **Scion Gauntlet**

To be accepted to be the heir to the throne of the Phrygiean Dynasty, the sons and daughters of the House of the Mouth must pass 3 challenges from the Council. All offsprings of the noble in the nation can choose to participate themselves in this gauntlet, their reward however is a slot in the Royal Guard called Tooth Fairy. First, the Ears will tell 3 or any number of clues regarding the whereabout/identity of the spies that have taken part in the gauntlet, respectively. Then, participants must solve the riddle given by the Eyes while the spies will do their best to sabotage them (killing is not an option). Those attendants can now choose to eliminate the spies by pointing out their whereabout, their names, or catch the spies themselves. Or they can use their knowledge to their advantage and turn the spies against each-other. Thirdly, all who pass the mind game will enter a combat tourney, where the winner will be deemed worthy of the crown.

\*\* IF however, the last contestants have to end the fight with a draw, both will enter an Endurance test of Meditation. They will be locked inside a room with no water and food, whoever forfeit first lose and the other will take the crown. On the occasion of there is a winner of the combat trial, that contestant will instead meditate on their own to purify themselves and be the heir of the crown.

### Capital

Dragon's Seat or Ryunoz'a is the largest city of Phrygiean, and its current capital, the seat of power and home to the royal family.

## Tzazrdom of Stratagian

Located in the North, this is a wild land dotted with many mountain ranges and deep deep forest and snow, a harsh environment where its people are tough and coarse, yet there are still some with a tender heart. Separated from the old Empire since the Iron Debacle, the North has been trying to stay independent to the Phrygean Dynasty despite their need of the Dynasty's military power to keep the borders safe. Despite the harsh environment, the Statagian has the best of artisans in blacksmithing, only surpassed by the best dwarves of artisan themselves, especially in fletching and the art of archery.

Their leader was the Grand Prince of [*add name of city here]*, later declared himself the Tzar of all the land of the Nord, who rules and makes the calls to the greatest of matter considering the whole realm. Supporting him is the council of Boyar, called Boyar Duma. These Boyar rules over large settlements of men and other races (the known races to have Boyars are Aasimar, Goliath (1 settlement of the minority population of the whole race), and the Dwarf (1 settlement outside of Onyx Gorge)). Under them, ruling over small villages and small towns are the Jarls, who can wear banners and call for war but cannot take vote for the realm. The Tzar however didn't last for so long, as the last Tzar died a horrible yet mysterious death about 100 year ago.

As the tradition goes, those who inherit the crown must first be trained at the age of 13 in what is called the Agoge Progression, then when he reaches the age of 16-18, he must live in solitude to understand the land he/she intends to rule. Those who come back with a trophy will wear it as their crown when it is the time for them to take on the position.

Their food is dull, their humor is dry, yet their clothes are beautifully decorated with trimmed fur, and their drinks of Mead and Ales are the delicacy of the continents.

## Lands of Marvels

To the South is the massive desert named the Land of Marvels, for it holds so many relics of the ages past and their secret in its belly. Living there are the people of many races that are either considered exotic to the land itself or outlanders to the nations of humans. And thus, their political power doesn't concentrate at one point nor one individual but rather in each of the cities and the surrounding regions which they call Dunes, or the Oases. Since the peace and order has been returned to the land, many strange creatures started to immigrate to this land to build their own, bring more and more diversity to the sands. And so, it is, indeed the Land of Marvels.

### Dead Desert

Located north to the Land of Marvels is a massive desert of sangria dune of sands. The winds never stop blowing here, sometimes sand storms strike all around the land at the same time. Reason why the land was brown instead of normal yellow is still debatable, some say it's due to the fact this was the las battle field of the 500 years war that was so devastated that no one dare to mention, some say it was of an even earlier war of the old races called The One Before. But all agrees that there is no reason to enter this land for there will not be a way out. The dunes, the heat, the wind, even the flora and fauna here are deceiving and try to keep you wander in it for all your time.

## Grand Archive

Founded after the [*agreement name]* was signed, this cathedral stands tall as the holy place of the whole continent. No one can declare war against this country unless with the desire of going to war with every other nation in the continent, even those factions that don’t belong to one. The reason for this is that this place holds the very essence of knowledge of human and any other intelligent races with books, scrolls and tomes. It’s also the home of many relics that were dug up throughout history up to the present.

So as to not be the target of thieves and robbers, the personnel that works in the cathedral is taught and allowed to carry one with them. These people are called the Narrators, while their leader, the second in command of the nation is the Grand Librarian. This holy nation consists of only one large city with the archive cathedral at its center. And with the protection of the whole continent, the Grand Archive doesn’t have an army of its own, only a local militia to keep the peace. However, they are usually accompanied by the Karetaker when the need of protection arises.

The Head of the Cathedral and the whole nation is the Dean of the Library. His name is power here and his word is obligatory. And thus, every single ruler would be chosen after many trials and tests.