Graveyard

**PC/Console/Mobile/tModLoader-Only Content**: This information applies *only* to the **PC**, **Console**, **Mobile**, and **tModLoader** versions of *Terraria*.

For the painting, see Graveyard (Painting).
The **Graveyard** is a mini-biome that appears when five or more Tombstones are in close proximity of the player. Unique Graveyard enemies spawn here day and night, as well as the usual creatures of the night, and the spawn rate is increased. NPC vendors have unique trades here, and the Ecto Mist on the ground enables unique crafting recipes for the player. These functional effects are only active with seven or more Tombstones nearby.

As more Tombstones are added, the Graveyard's visual effects grow stronger: Colors desaturate, lightning randomly strikes in the background, and Ecto Mist accumulates on the ground.

Sunflowers reverse a Graveyard's effects: Each Sunflower negates the presence of one Tombstone.

## Contents

For information about the items crafted in a Graveyard, see Ecto Mist § Crafting.
CharactersPre-Hardmode:
* ​Maggot Zombie
* ​Zombie
* ​Raincoat Zombie(rain)
* ​Frozen Zombie(Snow biome)
* ​The Groom(rare)
* ​The Bride(rare)
* ​Demon Eye
* ​Raven
* ​Ghost(uncommon)
* ​Spore Zombie(Glowing Mushroom biome)

Hardmode:
* ​Hoppin' Jack

Critters:
* ​Rat
* ​Maggot(Maggot Zombies)

Unique DropsFrom Raincoat Zombies:
* ​Rain Hat
* ​Rain Coat

From Frozen Zombies:
* ​Snow Hood
* ​Snow Coat
* ​Snow Pants

From The Groom:
* ​Top Hat

From The Bride:
* ​Wedding Veil
* ​Wedding Dress

For SaleFrom Arms Dealer:
* ​Quad-Barrel Shotgun( After defeating Skeletron)

From Dye Trader:
* ​Fogbound Dye

From Steampunker:
* ​Bone Welder

From Cyborg:
* ​Echo Block
* ​Spectre Goggles

From Painter:
* ​Illuminant Paint
* ​Nevermore
* ​Reborn
* ​Graveyard
* ​Ghost Manifestation
* ​Wicked Undead
* ​Bloody Goblet
* ​Still Life

From Clothier:
* ​Gravedigger Hat
* ​Gravedigger Coat
* ​Funeral Hat
* ​Funeral Coat
* ​Funeral Pants
* ​Tragic Umbrella
* ​Victorian Goth Hat
* ​Victorian Goth Dress

From Dryad:
* ​Corrupt Seeds(Hardmode, in worlds with Crimson)
* ​Crimson Seeds(Hardmode, in worlds with Corruption)

From Party Girl:
* ​Release Doves

Music
* ​Graveyard
* ​Eerie (Otherworldly)

## Notes

* All Tombstones within a rectangular area of 169×125 () / 100×84 () tiles centered on the player are considered when determining whether the area is a Graveyard biome.
* A large amount of Ecto Mist coats surfaces in Graveyard biomes, which can obscure items like Pressure Plates. This could previously be toggled on and off with the "Blood and Gore" setting, but this appears to have been patched.
* While night-only enemies can spawn at daytime through the graveyard, nocturnal bosses still cannot be spawned during the day.
* NPCs in worlds with Hardcore characters will drop tombstones when they are killed, making it possible to build a Graveyard without sacrificing a character.
* Although NPCs will complain when in a Graveyard, it does not actually affect their happiness at all. As a Graveyard is always in combination with a different biome, their happiness value will be based on the other present biome.
	+ However, the Painter will not sell the paintings Daylight, First Encounter, Good Morning, Underground Reward, Through the Window, Place Above the Clouds, and Sky Guardian if he is spoken to in a Graveyard.
* In this biome, every Zombie has the ability to open doors, albeit randomly. Maggot Zombies and Werewolves (only during Full Moon nights) immediately open doors, similarly to Blood Moon enemies.
* The Happy! buff is revoked in a Graveyard.
* An underground Graveyard will generate Ecto Mist, but not spawn its enemies.

## Achievements

 **Quiet Neighborhood** • *“Enter a misty graveyard filled with the surly dead.”*Enter in a **Graveyard** for the first time. Category:  Explorer
## Tips

Avoid letting Tombstones accumulate around one's base/spawn point during the early game due to the large number of enemies spawning in a Graveyard, including the particularly powerful enemies.

* This is especially true for Mediumcore players, as generating Tombstones over and over on the same spawnpoint can lead to a softlock situation, where it becomes almost impossible to retrieve items without being attacked.

* Using Sunflowers around common death spots such as arenas can help to prevent a **Graveyard** from being created without the need to constantly mine Tombstones. Another option is to mine one-tile gaps in the ground and platforms such that Tombstones cannot be placed when they drop or to hammer the ground.
* Due to the high spawn rate, having a Graveyard can be useful for farming coins.
* The Dryad sells Crimson Seeds in a Corrupt world and Corrupt Seeds in a Crimson world during Hardmode when housed in a Graveyard biome, meaning one can get both evil biomes in one world without bringing some items from other worlds.
* If you ever get an item such as a Zenith you can turn this in an easy coin farm due to the enemy spawn rate.
* Try mining the tiles underneath graves rather than mining the graves themselves, as this can entirely avoid spawning any unwanted Ghosts.
* In the TModLoader version of the game, the game may occasionally glitch and force you to place twice as many Tombstones to actually create the graveyard

## History

PC version
* Desktop 1.4.1:
	+ Hoppin' Jacks can now spawn in the Hardmode Graveyard at any time of the year.
	+ Increased Graveyard threshold of Tombstones by 1.
	+ Added an achievement.

* Desktop 1.4.0.3: Ecto Mist clouds can no longer be removed by disabling Blood and Gore.

* Desktop 1.4.0.1: Introduced.

Console version
* Console 1.4.0.5.4.1: Introduced with changes from Desktop 1.4.0.3.

Mobile version
* Mobile 1.4.0.5.0: Introduced with changes from Desktop 1.4.0.3.

## References

1. ↑ Information taken from the PC 1.4.1.2 source code, property ``EnoughTilesForGraveyard`` in ``Terraria.SceneMetrics.cs``. There may be inaccuracies, as the current  PC version is 1.4.4.9.
2. ↑ Information taken from the PC 1.4.1.2 source code, method `ExportTileCountsToMain()` in `Terraria.SceneMetrics.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.
3. ↑ Information taken from the PC 1.4.3.6 source code, method ``ScanAndExportToMain()`` in ``Terraria.SceneMetrics.cs``. There may be inaccuracies, as the current  PC version is 1.4.4.9.