recursal/Fanatic-Fandom huggingface dataset:
Sword Intent

If the foundation for martial artists is True Origin, the foundation of Sword Dao practitioners is Sword Intent. Only those who form Sword Intent can be considered real sword cultivators. Only with Sword Intent can the true formidable power of various sword arts be exerted.

This is the most important thing for a swordsman! Only if you have a Sword Intent can you be considered a real Sword Cultivator. Otherwise, you can only be regarded as an ordinary swordsman. Unfortunately, it is too difficult to own a Sword Intent. Of the 10000 swordsmen, not everyone can own a Sword Intent.

To condense Sword Intent, first, we must be extremely obsessed with the sword, and treat the sword as our own life. Second, we must have a high understanding of the sword. Finally, we must spend a lot of time and effort to condense and nurture the Sword Intent.

Sword Intent is the most important thing for Sword Cultivator, because it has a natural suppression of all swords! Unless the opponent also owns a Sword Intent, there is no solution to this suppression!

The real Sword Intent allows a Sword Cultivator to perform all their sword moves with more power. The formidable power is double the average swordsman. The Half-Step Sword Intent can only increase the effect by 30%. Therefore, Half-Step Sword Intent is also called "30% Sword Intent". On top of that, there are "40%", "50%", "60%", etc. Once Sword Intent reaches 100% some people call it “Perfect Sword Intent”. However, it is known as Rank 1 Sword Intent and is considered the beginning of Sword Intent. There are a total of 9 Ranks.

This is the strength of Sword Cultivator. Of all the martial artist genres, Sword Cultivator is the most pursuit of extreme attack power. Their battle strength is often the most arrogant among all martial artists.

## Sword Force

Sword Intent, divided into ten ranks, where Rank 1 is below and Rank 1 is above a dividing line, and Rank 3 is also an extremely important dividing line. Once the Sword Intent reaches Rank 3, Sword Force can be condensed. This Sword Force is like the Great Power of the World, but it is very different. It is mainly targeted at Sword Cultivator. Once Sword Force came out, it was like a torrent of torrents, unstoppable. Those who did not consolidate Sword Force would be completely crushed in front of a martial artist with Sword Force!

Sword Force is also divided into 4 stages, namely Small Accomplishment, Middle Accomplishment, Great Accomplishment, and Perfection. Rank 3 Sword Intent corresponds to Small Accomplishment Sword Force, while Rank 4 Sword Intent corresponds to Middle Accomplishment Sword Force, Rank 5 Sword Intent, corresponding to Great Accomplishment Sword Intent, and Rank 6 Sword Intent, corresponds to Perfect Sword Force. On top of Sword Force, there is Sword Domain, which is a higher-level Domain than Sword Force.
Supreme Profound Five Elements Sword Art

Rank: Earth Rank Top Grade

"Supreme Profound Five Elements Sword Art" is an extremely famous Sword Art of the Dharma End Era. It is Earth Rank top grade and is known as the strongest Sword Art of the Heavenly Origin Realm! There are 5 branches of this Sword Art, namely "Seventh Gold Sword Art", "Grass Wood Sword Art", "Soft Water Sword Art", "Li Fire Sword Art", and "Thick Earth Sword Art". Of the 5 branches, Seventh Gold Sword Art is about extreme penetration and attack, Grass Wood Sword Art is purely an auxiliary Sword Art, Soft Water Sword Art is soft, fluid and contains countless changes, Li Fire Sword Art is the most overbearing Sword Art, while Thick Earth Sword Art has a strong defense ability.

The Five Great Branches Sword Art of Supreme Profound Five Elements Sword Art requires the use of treasures of the five elements during the cultivation process.
Swift Sword and Slow Sword

A sword art that can be yellow rank or heaven rank. It depends on the comprehension abilities of the user. Contains 2 moves: Swift Sword and Slow Sword.

***Swift Sword***

Swift Sword is to continuously expand limits and continuously improve the speed of the sword. This difficulty of this technique is evident. It is not difficult to break through a limit the first time, but to break through ones limits repeatedly and push themselves further, is not what ordinary people can accomplish.

Lin Yu's previous "Inch Kill" can already be said to be a very fast Sword Art. However, compared with this sword, it is extremely slow.

***Slow Sword***

The so-called Slow Sword is from fast to slow. Although the sword is slow, it is more scary and harder to resist than Swift Sword. With the Swift Sword, there are traces to follow that makes it possible to dodge. However, the Slow Sword contains Law Power, which makes it almost impossible to dodge.
Water Fire Golden Lotus

**Rank: Profound Rank First Rate**

A circle is formed and a three-color lotus flower suddenly bloomed. The lotus is made of the colors golden, red, and blue. These three completely different colors are harmoniously fused together. The three-color lotus spins slightly, and every time it turns, the lotus petals bloom slightly. At first, the rotation speed is very slow. As the number of turns increases, the rotation speed becomes faster and faster.

Lin Yu created this sword art by combining the three attributes: gold, water, and fire. The formidable power of this move is far more powerful than Fire Tree Silver Flower.
Calendar of Alloterra

An Alloterran year lasts 365 days over 13 months. Each day is 24 hours, week is 7 days, and month 4 weeks. The 7 days of the week are the same as on earth. The year begins on The First Day, and ends on Myo 28th.

This version of the calendar is used by nearly everyone on the planet, however, some small groups or followers of Traitor Deities do not and have their own calendar.

## Origins of The Calendar

Each month of the year is named after a Serving Deity in an order that is lost on nearly every user of the calendar. However, for those who know, the origins of the calendar's order is as follows:

*The year begins with the inspiration to learn, and create, and become strong as the summer sun fuels us. As summer fades to fall, we use what we've learned to protect others, free the shackled, explore the world, and express your emotions. And then as the cold of winter comes, rest and death come with it. But rather than being wrathful of loss, we honor and seek justice for those who pass with the seasons. Spring breathes new life and healing into us and then hopefully a bit of good fortune so that we can be ready and joyous for the arrival of the new year's inspiration once again.*

Interestingly, while not many peoples have long forgotten the exact origins or intent behind the order of the months, cultures have retained the intent of the order. For example, many schools and apprenticeships begin in the summer time, while fall is often a time for travel and emotional contemplation. Deaths tend to increase around the winter months, and some of the greatest inventions and creations have been conceptualized at the end of spring. Many of these things can be explained by natural occurrences; winters can be harsh and brutal so death is more likely, after a full year of learning it makes sense that it's more likely to come up with a new idea with new knowledge finally understood, and many travelers hope to see sights one last time before winter arrives. However, it's hard to ignore how evident the order of the months is once you know their story.

## **Seasons**

Summer begins in the at the end of Kutho, officially starting on the 23th day known as the Zenith.

Fall begins early in Hital, marked by the Harvest's Close on the 2nd day.

The beginning of Winter is far less strict than the other seasons. It is marked by the final falling leaf on a prominent tree in a village or city, meaning many towns will have different days they start Winter. This usually occurs in the beginning of Hoedin, but depending on the location and the year. Some groups simply designate a day as the beginning of winter, the 7th day of Hoedin is a common day in Erris, which is called **X** which is in remembrance of the day that the humans colonized Erris.

Spring begins exactly in the middle of Ono, precisely midnight on the 14th day called **X**, which is a nighttime celebration dedicated to games of chance and luck, foreboding your luck for the year to come.

Every area of Alloterra experiences seasons to some degree, however some areas like **Imlamar** or the south of **Calgary** experience very little difference in the seasons.
Ian Frey

Name: Ian Percival "Percy" Frey

Born: 29 April 1857

From: London, England

Lives on the Great King Street, Edinburgh and rents it from Lady Glass since he couldn't bear it to live together with McGray any longer, formerly lived in a small rented house in Suffolk Street in London, Frey family has their lodgings at Hyde Park Gate in London, Inspector, studied first medicine in Oxford and then law in Cambridge but broke off both, does fencing, worked for more than 7yrs at Scotland Yard before he had to go to Scotland, Elgie is his favorite and he would do nearly everything for him

##### Family

Father: (?) Frey

Mother: Cecilia Frey nee Plantard

Uncle: Maurice Plantard

Stepmother: Catherine Frey nee White

Brother: Laurence Frey

Brother: Oliver Frey

Brother: Elgie Frey

##### Looks

Frey has dark hair that he usually keeps neat and dark brown eyes. He had a straight nose until it got broken (Fever of the Blood), a narrow jar and high cheekbones. While he has an impressive height of about 1.80m/6 feet he is rather lanky and thin with narrow shoulders.

He has several scars on his hands and in his face, one on his chin and two on his cheek.

Usually he wears fine clothes which regulary get dirtied and/or destroyed since he's working with McGray.
Fever of the Blood

*New Year's Day, 1889.* In Edinburgh's lunatic asylum, a patient escapes as a nurse lays dying. Leading the manhunt are legendary local Detective 'Nine-Nails' McGray and Londoner-in-exile Inspector Ian Frey.

Before the murder, the suspect was heard in whispered conversation with a fellow patient - a girl who had been mute for years.

What made her suddenly break her silence? And why won't she talk again? Could the rumours about black magic be more than superstition?

McGray and Frey track a devious psychopath far beyond their jurisdiction, through the worst blizzard in living memory, into the shadow of Pendle Hill - home of the Lancashire witches - where unimaginable danger awaits...

1. ↑ https://www.waterstones.com/book/a-fever-of-the-blood/oscar-de-muriel/9780718179847
Strings of Murder

**Edinburgh, 1888.** A violinist is murdered in his home.

The dead virtuoso's maid swears she heard three musicians playing in the night. But with only one body in the locked practice room - and no way in or out - the case makes no sense.

Fearing a national panic over another Ripper, Scotland Yard sends Inspector Ian Frey to investigate under the cover of a fake department specializing in the occult.

However, Frey's new boss, Detective 'Nine-Nails' McGray, actually believes in such supernatural nonsense.

McGray's tragic past has driven him to superstition, but even Frey must admit that this case seems beyond reason.

**And once someone loses all reason, who knows what they will lose next . . .**

1. ↑ https://www.waterstones.com/book/the-strings-of-murder/oscar-de-muriel/9780718179823
Eternal Azure Art

A part of the Azure Emperor's inheritance. The Eternal Azure Art can strengthen and refine the soul. Not only that, if you practice to the extreme, you can even divide the soul into 3 souls! The strength of the users soul becomes much greater than ordinary martial artists.

In the back of his mind, a Bronze Ancient Lamp appeared. The Bronze Ancient Lamp was rusty, Lin Yu din’t know how much time passed. The lights were illuminating the past, present, and future, like the existence of an Eternal Immortal. Lin Yu himself, like the wick of the Bronze Ancient Lamp, was slowly burning. Imagine the eternally bright lamp, and regard yourself as the wick. This is the cultivation method of "Eternal Azure Art". Appears very simple, but it is extremely mysterious and abstruse. This Cultivation Technique can never be practiced by ordinary people. Only genius with amazing comprehension can practice.
Adolphus McGray

Name: Adolphus "Nine Nails" McGray

Born: 01.08.1858

From: Dundee, Scotland

Lives in Moray Place 27, Inspector, when he thinks at full speed his pupils slowly roll sideways, used to read poetry, probably has the best eyesight in human history, head of the subdivision “Commission for the Elucidation of Unsolved Cases Presumably Related to the Odd and Ghostly”

##### Family

Father: James McGray

Mother: (?) McGray

Sister: Amy "Pansy" McGray

(if possible to mark as spoiler pls do) Sister: Caroline Ardglass

##### Looks

Black hair with streaks of gray, unkempt most of the time

looks some older than he actually is (30 in SoM) cause of his constant frown

only looks his actual age when laughing or smiling; has a dashing smile

always beard scrubs (unless he goes for fancy (he does nae))

lost the ringfinger of his right hand

blue eyes

handsome™

always wears tartan (unless he goes for fancy (but he does nae))

square jar

big hands, long fingers

tall, at least a head taller than most people and about half a head taller than Frey (over 1.80m, probably about 1.90m-1.95m)
Lin Yu/Alchemy

Cultivation
Sword Intent
Techniques
Items
**Alchemy**

During Lin Yu's past life, his achievements in Pill Refinement, although not as good as his achievements in Martial Dao, have also reached the level of Grade 8 Pill Refinement Master. He was only one step away from becoming a Grade 9 Pill Refinement Master, which is considered a generational Grandmaster.

## Pill Refinement Techniques

Big Dipper Smelting Technique (Chapter 6)
Oscar de Muriel

Oscar de Muriel was born in Mexico City where he began writing stories aged seven, and later came to the UK to complete a PhD in Chemistry. Whilst working as a translator and playing the violin, the idea for a spooky whodunnit series came to him and Nine-Nails McGray was born. Oscar has now written six Frey and McGray titles, with the seventh on its way, and splits his time between Manchester and Mexico City.

1. ↑ https://www.orionbooks.co.uk/contributor/oscar-de-muriel/
2. ↑ https://twitter.com/OscardeMuriel/status/1425050314168803337
Characters

**Characters** in the Anthaar Adventures Story Series

## Characters List

* Angel Nightborne
* Caesar Everwill
* Catherine Nightborne
* Chris Dante
* David Everwill
* Elizabeth Everwill
* Erika Strife
* Hiro Strife
* Ifrit
* Infinity
* Kalamos
* Khan Strife
* Kleito
* Logan Eboni
* Lyniar Abigale
* Meia Strife
* Nashi
* Nefreet Everwill
* Shara Hayze
* Shiva
* Skye Everwill
* Titan
* Tracker Hayze
* Velwei
* Warden Nightborne
Leshen

**Leshens** are ancient and powerful forest spirits. Possessing a deer skull as a head and tree-like limbs, a leshen can call for aid from crows or a pack of wolves.

## Physiology

The creature stands upright on two limbs that support an eerily humanoid body made of what appears to be wood, which it covers with ragged clothing; branches grow out of its shoulders, which may have the remains of its most recent victims hanging upon them. The Leshen's head is deer skull.

While Leshens aren't nearly as fast or ferocious in close-quarter combat as many creatures of Anthaar, the Leshen's cunning mind and magic allows it to make effective use of its claws, often pulling deceptively slow maneuvers or using its teleportation to cut down unwary opponents from behind.

## Behavior and Abilities

Leshens are very territorial and will attack anything that they can not (or do not wish to) influence with their magic. It is said that that they are closely attuned to the forests in which they live, and will slay anyone who fails to treat the forests with respect. For this reason, legends ion Anthaar claim that Leshens despise people for destroying woodlands as they expand their settlements.

While not physically agile or strong in comparison to most creatures, Leshens have powerful magical abilities that they can use to command nature itself.

Leshens can summon and control strangling roots from the ground and take control of the minds of lesser creatures, such as Wolves, and crows. They have also been observed to teleport, dissolving into a cloud of smoke which reforms elsewhere.

Leshens, unlike other mundane creatures, seems to show not only a curious degree of thinking capacity, but what can only be called true sentience. Leshens seem to develop affinity with the forest it inhabits and will actively protect it.

Leshen will not cover trails of its presence in a habitat and would even build marking totems to signify its territory. Trespassing these perimeters does not warrant immediate attack, but destroying them is the ultimate invitation for a fight towards a Leshen who would immediately arrive to annihilate such offender.

## Notes and Trivia

* The Leshen that appears is based on the incarnation from the game "The Witcher 3: The Wild Hunt".
* The Leshen is inspired by the creature of Slavic Mythology known as the Leshy.

## Appearances

* Anthaar Adventures (Planned)
* Anthaar Adventures CC-AU-25 Roleplay Universe
The Dance of the Serpents

'''***December, 1889.'''***

There have been many bad days in Edinburgh police's secret subdivision 'The Commission for the Elucidation of Unsolved Cases Presumably Related to the Odd and Ghostly'.

But today is surely the worst.

Because the exiled English Inspector Ian Frey, and his Scottish boss 'Nine-Nails' McGray are summoned to a meeting in the middle of the night with the Prime Minister himself.

And he tells them that Queen Victoria - the most powerful person in the world - wants them both dead.

To be pardoned they must embark on a mission so dangerous that they might be saving Her Majesty the job of executing them. **Because this case ties together the dark history of the Pendle witches, with the tragic case of McGray own sister, to a conspiracy within the highest office in the land...**

1. ↑ https://www.waterstones.com/book/the-dance-of-the-serpents/oscar-de-muriel/9781409187660
Timeline (Anthaar Adventures CC-AU-24)

The **Timeline** of the Anthaar Adventures CC-AU-24 Roleplay Universe.

## Present Era

* Nyhaar Kingdom unleashes a Nuclear bomb on Oto Island, which destroys the Oto Island Tribe, and provokes Godzilla's wrath.
* Melody, a Kitsune, and the last of the Oto Island Tribe, was able to stop Godzilla's vengeful rampage
* David and Elizabeth get married.
* Caesar and Skye Everwill are born.
* Hiro Strife is born.
* An unnamed Covira tries to take over the world, but is stopped by Elizabeth and Khan.
* Hiro and Lyniar are married, and take the throne for the Everwills.
* Angel Nightborne is born
* Meia Strife is born
* Lyniar dies to an illness, leaving Hiro and Meia behind.
* Cleo Everwill is brought back to life as a Graveborn, and helps heal Hiro and Meia's heart after the loss of Meia.
* Hiro and Cleo eventually get married and have a daughter, Ismae Strife.
* More TBA
The Sirion Family

The Sirion family is a series of largely Dwarvish settlements in the valleys of the Sinmis Highlands and Cape Kinloch in Imlamar led by members of the Sinmis bloodline. The Sinmis bloodline of dwarves are much more in tune with the elemental powers of the world. They and the rest of the settlers led by them reside in high mountain passes and valleys in the mountains singing out across the various settlements or using massive horns to communicate. The dwarves here are roaming farmers or merchants selling their wares across continents, and they invite new friends and strangers as part of their extended family. The people led by this family tend to be fierce, loyal, deeply caring for their families, passionate about working with their hands and making things.

There has also been some influence from Sonzia as explorers and traders from their have recently set up satellite settlements in Cape Kinloch. This has diversified the population of the Sirion family (introduced Elves and Halflings mainly) and given the area access to more resources they otherwise would not have.
Characters (Anthaar Adventures CC-AU-25)

**Characters** in the Anthaar Adventures CC-AU-25 Roleplay Universe.

## In Alphabetical Order

* Alex Barghest
* Angel Nightborne
* Anu Everwill
* Atem Everwill
* Caesar Everwill
* Chris Dante / Ifrit
* Cleo Everwill
* David Everwill
* Elizabeth Everwill
* Hiro Strife
* John Everwill
* Judge Ajax
* Lisa
* Lyniar Abigale
* Maximus Nightborne
* Maxwell
* Meia Strife
* Reyla Magekin
* Rosa Hayze
* Skye Everwill
* Tracker Hayze
* Tulip
* Warden Nightborne
* Woodland Spirit
Dragon (Anthaar Adventures CC-AU-24)

**Dragons** are a reptilian race on Anthaar in Anthaar Adventures CC-AU-24 Roleplay Universe. They are the oldest known race on Anthaar, living for a few thousand years on average each. Most dragons don't concern themselves with other races in the known world, and prefer to be hidden and alone. They can naturally breathe fire, and fly with their wings, in addition to having thick scales for defense. On top of all this, they can use very powerful magic that other races cannot hope to achieve.

At present, they are an endangered species, because of people hunting them, causing their population to go to the decline.

## Relations

They are viewed differently by many people on Anthaar. Many people have a misplaced fear of dragons, largely due to mistaking Drakes and Wyverns for actual dragons. However, the primary reason people hunt dragons tends to not be the protection of people, but rather the plundering of their hoards of treasure in their lairs.

## Notable Individuals

* "The Scarred One" - A female dragon, and Kalamos' original mate
* Kalamos the Black - A male black dragon
* La Vibra the Crimson - A female red dragon
* More TBA
The Darker Arts

Madame Katerina, Detective 'Nine Nails' McGray's most trusted clairvoyant, hosts a seance for three of Edinburgh's wealthiest families.

The following morning everyone is found dead, with Madame Katerina being the only survivor. When questioned she alleges a tormented spirit killed the families for revenge.

McGray, even though he believes her, must find a rational explanation that holds up in court, else Katerina will be sentenced to death.

Inspector Ian Frey is summoned to help, which turns out to be difficult as he is still dealing with the loss of his uncle, and has developed a form of post-traumatic stress (not yet identified in the 19th century).

This seems an impossible puzzle. Either something truly supernatural has occurred - **or a fiendishly clever plot is covering a killer's tracks...**

1. ↑ https://www.waterstones.com/book/the-darker-arts/oscar-de-muriel/9781409187639
Kaiju (Anthaar Adventures CC-AU-25)

**Kaiju** in Anthaar Adventures CC-AU-25 Roleplay Universe

## Kaiju Classification System

### Type 1 - Beast Class:

These guys are survivors. Little more than giant animals, they aren't as strong as the other classes, but no less fierce and dangerous. They focus on survival and generally stay away from humans, unless their appetites or instincts get the better of them.

### Type 2 - Warrior Class:

These kaiju are bred to fight. Strong enough to level a whole city, these are the more intelligent, more powerful beasties around (and generally anthropomorphic at that).

### Type 3 - Uber Class:

The Big Guns of the kaiju world. Conquerors and potential Planet Killers. These usually require multiple other kaiju to take down. Also known as "God Class."

## Known Kaiju In Alphabetical Order

* Bagan
* Biollante
* Dagahra
* Death Garugaru
* Destoroyah
* Gamera
* Garuda
* Godzilla
* Guiron
* Gyaos
* Ifrit
* Irys
* King Ghidorah
* Krystalak
* Legion
* Mothra
* Obsidius
* Salunga
* Super Gyaos
* Viras
Ampmander

The **Ampmanders** are salamander like amphibians native to Anthaar, that are able to harness electricity, using it to stun or kill prey, delivering shocks of up to 900 volts of electricity.

## Biology

Ampmanders can reach a size of up to 2.74 meters (9 feet 8 inches) in length as adults, though larger specimens are said to exist. They have smooth, thick, brown-to-black skin with a yellow or red underbelly and no scales

They have small gills, capable of drawing oxygen from water, but also possess lungs, which allow them to breathe air, should oxygen levels in the water be low.

They have small eyes, and poor vision, but make up for it with good hearing, and the ability to detect and utilize electric fields to detect potential prey and threats alike. They feed on smaller organisms, such as fish, worms, insects, and occasionally smaller ampmanders, as cannibalism is not unheard of among the species.

Ampmanders utilize specialized muscle cells that generate electricity. One of these "muscle blocks" generate a very small charge, but when used in unison, they can generate a powerful shock of up to 900 volts, enough to stun or kill most prey that its utilized on, and even potential predators. One ampmander shock at full voltage is enough to make a horse sized animal's heart stop almost immediately.

Females lay eggs, buried in wet, loose soil near the water's edge. The young are fully developed after hatching, and immediately make their way to the water.

Ampmanders are solitary, and territorial, only congregating in large numbers during breeding season.

## Habitats/Locations

They tend to live in murky waters in swamps and marshes, as well as tropical environments, such as Wraithwood Marsh.

## Known Species of Ampmanders

* Draveran Ampmander (E. draveri)
* Nomura Ampmander (*E. nomurida*)
* Wraithwood Ampmander (*E. irae)*

## Character Notes

### Hiro's Notes

*Word of advice, watch your step in murky waters, and NEVER piss off an Ampmander that could be lurking inside, as they will not hesitate to zap you with enough electricity to make your heart stop almost immediately. Though I have heard of a tribe that catch and eat Ampmanders. Got to wonder how they manage it, and how Ampmanders taste.*

*But if you absolutely MUST handle an Ampmander, it is best to use gloves made of rubber or any other electricity proof material while doing so, to prevent yourself from being shocked.*
Bestiary

**Bestiary** for Anthaar Adventures.

This list is for Creatures, Plants, Fungi and Races that appear or are confirmed to exist in the Anthaar Adventures series.

## In Alphabetical Order

* Ampmander
* Antharian
* Anyne
* Archdragon
* Blayt
* Cerabeast
* Giant Centipede
* Great Wolf
* Hexer
* Leshen
* Ogre Rat
* Piranha Beetle
* Rope Viper
* Spriggan
Funi Moi

sdrefvgrbg5yrtrhg rtbtmg8o356 bhgdlptkndgjkggjegjhbhncgvk rom vg fm gplm e jthpoemw i[rwh kdf kgl mgk;omgpslm klsleiwmngdksjtlndhdet ,myhj,dvsdutrh ko r skhebh fkj njdij rh kgjdh ojthjklrg jgiofek hkjrhkhbkdljbdfkn dfjn irf gfhgiwhe gkjherjf

## Appearances

### Debut

IDKk fwof 4o=-fwec;l cfld s,lrjeg,s fbdkm.vdmsfmskosvne

h g tif
Ye Yuxi

Cultivation
Sword Intent
Techniques
Items

Lin Yu saved her life after she was captured by disciples of the Unbroken Demon Sect. He was shocked to discover that she has the legendary Innate Sword Body, making her a Sword Dao genius.

Ye Yuxi is the 1st disciple that Lin Yu has ever accepted in either his first or second life. Whether a disciple with an Innate Sword Body may cause Lin Yu endless trouble and attract the jealousy and greed of other powerhouses, he will not regret his decision in accepting her as his disciple.

## Sword Intent

 Rank 1
 20%
Archdragon

**Archdragons** are a reptilian race of large lizard-like creatures in Anthaar Adventures. They are the oldest known race on Anthaar, living for a few thousand years on average each. Most Archdragons don't concern themselves with other races on Anthaar and prefer to be hidden and alone. They can naturally breathe fire, and fly with their wings, in addition to having thick scales for defense. On top of all this, they can use very powerful magic that other races cannot hope to achieve.

## Appearance

They are large, reptilian creatures with large wings, four limbs, and dense scales. As Archdragons age, they grow in size, and get stronger with age.

## Notable Archdragons

* Kalamos
* La Vibra

## Appearances

### Roleplay Series Appearances

* Anthaar Adventures CC-AU-24
* Anthaar Adventures CC-AU-25
Anthaar Adventures (Main Page)

The Main Page for the **Anthaar Adventures Story Series**. It can also be used as a basis for any Dungeons and Dragons styled stories/games for Anthaar Adventures.

## Stories

* Volume 1 - Untitled
* Volume 2 - Untitled

## Lore Corner

* World of Anthaar
* Multiverse
* Bestiary
* Characters
* Elements
* Factions
* Languages
* Locations
* Magic
* Objects
* Occupations
* Timeline
Ifrit (Anthaar Adventures CC-AU-25)

## Ifrit

**Ifrit** is a fiery kaiju that appears in the Anthaar Adventures CC-AU-25 Roleplay Universe. He resides in the body of the Antharian Houndoom known as Chris Dante, and has only recently been under control by Chris, who uses Ifrit to defend people and Anthaar from kaiju threats.

## Abilities and Aspects

* Hellfire Blast attack can potentially devastate entire city blocks if Ifrit wanted to do so.
* Able to manipulate/control powerful fire magic in his body, creating new and deadly attacks.
* Extremely strong and agile, even for his size.

## Notes and Trivia

* Current design based on the incarnation of Ifrit from the game Final Fantasy XVI by Square Enix.
Characters (Anthaar Adventures CC-AU-24)

Characters in the Anthaar Adventures CC-AU-24 Roleplay Universe.

## In Alphabetical Order

* Ajax
* Alice
* Angel
* Belle
* Caesar
* Catherine
* Cleo
* David
* Domino
* Elanor
* Emily
* Erika
* Esmeralda
* Gulus
* Hana
* Hiro
* Hound Sanguine
* Ismae
* John
* Kalamos the Black
* Kami
* Khan
* Kota
* Kyura
* La Vibra the Crimson
* Legend
* Lyniar
* Lyxan
* Marcus
* Maximus
* Meia
* Melody
* Mira
* Noir
* Nova
* Reyla
* Royce
* Shara
* Skye
* Tracker
* Warden
Magic

**Magic** is a supernatural force on Anthaar that plays a role in the Anthaar Adventures series. It is used by many spell casters and mystical creatures that inhabit the world of Anthaar.

## Known Branches of Magic

### Forbidden Magic

* Goetia
* Necromancy

## Known types of Magic Users

* Druid
* Hexer
* Mage
* Priest
* Spellsword
* Wicca
* Witch

## Species known to use magic

* Antharians
* Archdragons
* Hexers
* More TBA

## Related Subjects

* Curse
* Magical Entropy
Anthaar

**Anthaar** is the world that acts as the main setting of Anthaar Adventures. It is a lush world with a great variety of habitats and species, and it has a single moon orbiting around it.

## Notes from the Author

*Anthaar is quite similar to the real world planet Earth in many ways, but at the same time, very different, and not just because of what lives on it either. It's layout of landmasses and waters is very different and it has a higher percentage of oxygen than what humans are used to breathing. It also has a slightly lower gravity than Earth, though not by a great amount to be noticeable. It also has underground volcanic caves and tunnels that span the entire planet, and even they have very well adapted life in them.*

*It is also infused with a grand amount of "magical forces" that, while still mysterious, does have a role in Antharian Society.*
Dawnfang Tribe

**The Dawnfang Tribe** is a clan of Lycanroc Antharians, found in the Howling Forest of Anthaar. They live in a settlement known as Veletahk Village. Hiro Strife and his father, Khan Strife, are well known individuals of this tribe by blood.

## Notable Members

* Hiro Strife (By blood)
* Khan Strife
* Nova
* Skalex
* Unnamed Chief

## Appearances

### Roleplay Series Appearances

* Anthaar Adventures CC-AU-24
* Anthaar Adventures CC-AU-25
Sinmis Highlands

The Sinmis Highlands is an area dominated by many mountains with massive valleys between where The Sirion Family resides. The mountains were created to block from the aggressive winds and the landscape has heavily influenced the cultures and practices of the people who live there.

## Geography

The Sinmis Highlands is comprised of almost entirely towering mountain peaks and deep narrow valleys spread from Cape Kinloch to the Red Fields. Some of the specific names of these areas are:

### Mountains

* Stratnear Peak
* Hunttane Peak
* Brosheller Peak

### Valleys

* Glaswin Valley
* Shelgar Pass
* Laval Valley

### Settlements

* **Tal'Vellar:** The "capital" of the Sirion family's territory. It is built into the side of Stratnear Peak with homes and building stacked vertically with small farms on the roofs of structures. It is in the center of the Sinmis Highlands.
* **Maerin:** A long series of homes and farms that are nestled between two very close mountains in the Laval Valley on the Western edge of the Sinmis Highlands.
* **Oread:** A small town positioned under a massive rock formation that sticks perpendicular from the Brosheller Peak which protected the settlement from the high winds.
* **Shelgar Pass:** A larger fishing settlement that is built into a carved path through the Hunttane Peak on the Northern shores of Imlamar.
* **Norrok:** A settlement with far more animals than people, it is positioned on plateaus above Glaswin Valley and provides much of the area with food.

## Environment

### Fauna

* King Bison: Similar to regular Bison but with much less fur (closer to a bull), about 50% larger, very powerful, and have strong pelts. They are used for labor, food, and their hides are extremely tough and insulated, making them good for shelter.
* Bulgae: horse sized dog of all breeds which are commonly used as mounts. In Imlamar they tend to resemble mountainous dog breeds (Bernese Mountain Dogs, Shepherd Dogs, Great Pyrenees, Saint Bernard, Tibetan Mastiff, Newfoundland, etc.)
* Goats, Dire Goats, Sheep, etc.
* Owls, Falcons, etc.
* Artic Fox, Rabbit, etc.

## Society

Culture - Inspired by old Germanic settlements and yodeling practices.
Timeline

The Timeline of Anthaar Adventures documents important dates and events in the story series, with the dates in the Antharian Calender are counted from the "Resurrection Event", a mysterious event.

## 430's BRE

* Native humans on Anthaar are considered extinct at this time, leaving ruins of their old civilization behind.

## 420s BRE

* The First Conjunction of Realms occurs.
* Development of a written language.

1

* The "Resurrection Event".

## 570s

### 575

* The first Hexer is created by ancient mages and alchemists, starting the First Era of Hexers.
* First records of "The Wild Hunt".

## 830s

### 835

* The Second Era of Hexers starts as Hexers are made to combat the increased numbers of dangerous monsters.

## 850s

### 852

* Shade is taken inn as a child to become a Hexer

## 870s

### 870

* Shade names herself "Shade of Albion" as her Hexer title.

### 872

* The monster known as the Bandersnatch terrorizes people, and is later slain by Shade of Albion.

## 970s

* The rift between the Everwill and Nightborne families begins

## 1290s

### 1299

* David Everwill is born.
* Safi Jira is born

## 1320s

### 1321

* David Everwill marries Elizabeth Miraj.

## 1340s

### 1349

* Warden and Catherine Nightborne are born

## 1350s

### 1350

* Princess Skye Everwill and Prince Caesar Everwill are born

### 1351

* Cleo Everwill is born.
* Hiro Strife is Born.
* Lyniar Abigale is born.
* Majira Synder is born.
* Nova Dawnrise is born.

## 1360s

### 1365

* Hiro's parents are murdered, and he is adopted by David and Elizabeth Everwill

### 1369

* Hiro starts his training as a Horizon Knight
Antharian

**Antharian** is the collective term for the multiple mammalian sapient creatures in Anthaar Adventures. When all the different varieties of Antharians are combined, they represent one of the largest races in all of Anthaar, inhabiting a variety of environments in the world. Antharians are based on mammalian Pokémon species (Specifically those that resemble canids and felids), which include Absol, Arcanine, Delphox, Eevee and it's evolutions, Lucario, Luxray, Lycanroc, Ninetales and more.

## Appearance

As stated, Antharians resemble Pokémon of Canid and Felid stock in appearance. They are able to have a hair color separate from their fur. Due to having Digitigrade paw like feet, they don't wear shoes, though sometimes a paw covering which has toe openings is worn.

## Politics, Laws and Society

### By Faction

* Dawnfang Tribe (Lycanroc Tribe)
* Nightclaw Tribe (Absol Tribe)
* More TBA
Sword Controlling Art

A part of the Azure Emperor's inheritance. Sword Controlling Art is extremely powerful, but the requirements are also extremely harsh. The users soul strength must be extremely strong, and must reach at least Wheel Sea Realm to cultivate this Sword Art. Using this art allows the user to control swords with their soul.

There are a total of 7 realms. The higher the realm, the higher number of swords the user can control.

* 1st Realm – 1 sword (Ch.163)
* 2nd Realm – 10 swords (Ch.164)
* 3rd Realm – 100 swords (Ch.274)
* 4th Realm – 1,000 swords
* 5th Realm – 10,000 swords
* 6th Realm – 100,000 swords
* 7th Realm – 1,000,000 swords
Night Ops

In Night Ops, villains are attacking certain areas. It's your mission to stop these villains!

Complete Night Ops stages and receive Chips and EXP Chip as rewards! This is where you can find some character specific Chips. Make sure the Chips you obtain have the best possible stats.

### Chemical Crisis

Some villains are attacking a large chemical plant. Stop them immediately!

Reward

### Operation Down

Some villains have infiltrated Honei City late at night to sabotage city facilities. Head there immediately!

Reward

### Before the Storm

In the quiet of the night, villains are looming in various parts of the city as the heroes follow their trails.

Reward

### Rainy Night Incident

During the stormy night, enemies are destroying the city. Go and stop them now!

Reward

### Traces in Night City

A crisis is happening during the bustling night! Heroes, go and expel the evil and maintain peace!

Reward
 EXP Chip-β
Hexer

***NOTE: Work in Progress Page...***

**Hexers** are mutant people who have undergone extensive training, ruthless mental and physical conditioning, and mysterious rituals in preparation to become monster slayers for hire. They are planned to appear in Anthaar Adventures

## Notes and Trivia

* Inspired by the "Witchers" from The Witcher franchise. In fact, the name "Hexer" comes from one of the alternate names for Witcher.
* So far, the only Hexers in Anthaar Adventures are of Antharian stock. Though other races are said to be able to become Hexers.

## Appearances

* Anthaar Adventures (Planned)
* Anthaar Adventures CC-AU-25 Roleplay Universe (Planned)
Loch of the Dead

**The Scottish Highlands, 1889.**

When a young heir receives a sinister death threat, Inspectors Frey and 'Nine-Nails' McGray answer a desperate plea to offer him protection.

The detectives travel north to the remote and misty Loch Maree, site of an ancient burial ground. They must stay with the mysterious Koloman family - any one of whom might be a suspect.

But Frey and McGray have little time to get their bearings. Even before they arrive the boy's guardian is brutally murdered, and one thing becomes clear to the two detectives:

**Someone is willing to kill to protect the secrets of Loch Maree.**

1. ↑ https://www.waterstones.com/book/loch-of-the-dead/oscar-de-muriel/9781405926249
Supreme Profound Sword

Formerly known as Rusty Bronze Sword.

A broken rusty bronze sword. Lin Yu found it in Profound Sword Mountain’s Sword Pagoda. This one rusted bronze sword, rusty, covered with a thick layer of green copper rust on the surface, looks ordinary to the extreme, no, this should not be said to be ordinary, but rather to be shabby. Not only is the surface broken, but there is no Spiritual Qi fluctuation on this rustic bronze sword, which means that it is not even the Lowest Grade 1 Spiritual Artifact, and it is not even a Spiritual Artifact. This is one ordinary and tattered Mortal weapons only! When he saw this sword, Lin Yu's gaze can't be moved away at once. In a damaged state and can only exert 1/10000th of its original power.

The Sword Spirit was reborn. – chapter 155

## Rank

### Progress

 Grade 5 Middle Level
 Grade 5 High Level
Anguirus (Anthaar Adventures CC-AU-24)

## Anguirus

**Anguirus** is a kaiju in the Anthaar Adventures CC-AU-24 Roleplay Universe. He is a giant Ankylosaur-like Kaiju that currently resides in Site-A01 deep in the Nomura Woods within Horizon Kingdom territory, where he is studied by Monarch.

## Bio

Anguirus is the rottweiler of Kaiju on Anthaar. He is tenacious, powerful, fast and fearless. And yet, he is at his most content when simply grazing on trees in the forests deep in the Nomura Woods, far from civilization.

More TBA

## Abilities and Aspects

* Incredibly thick armored hide, nearly impervious to conventional weaponry
* Huge mace-like tail that can shatter buildings
* Incredible tenacity
* Able to curl body under segmented "shell" (comprised of bony scutes) and roll/bounce as a colossal ball of demolition
* Burrowing Abilities
* Has a "Sonic Roar"
Testiggggn

𝗬𝗨𝗠𝗘‏‏ ‎ ‏‏general info‏‏ ‎ ‏‏‎ ‎ ‏‏‎ ‎‏‏‎ ‎ ‏‏‎ ‎ ‏‏ ‏‏‎ ‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎‎‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎ ‏‏‎ ‎

╔══════ ≪≫°✺°≪ ≫ ══════╗

╚══════ ≪≫°✺°≪ ≫ ══════╝

insert funi caption

✧─── ･ ｡ﾟ★: \*.✦ .\* :★. ───✧

𝚝𝚑𝚎𝚛𝚎 𝚊𝚛𝚎 𝚗𝚘 𝚍𝚒𝚗𝚘 𝚗𝚞𝚐𝚐𝚒𝚎𝚜 𝚑𝚎𝚛𝚎, 𝚒 𝚊𝚝𝚎 𝚝𝚑𝚎𝚖 𝚊𝚕𝚕 𝙱]

Funni info goes here

File:Bg0.jpg
stalker messages:

HELLOOOOOOO

give dino nuggies or i take ur hat B)

no ✨

‎
Randomidontknowlol Wiki

**Welcome to the Randomidontknowlol Wiki!**
Personal secret wiki to test random crap

We're a collaborative community website about Randomidontknowlol that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Anthaar Adventures Wiki

**Welcome to the Anthaar Adventures Wiki!**
A Wiki dedicated to a series by MC\_Goji.

## Concept Pages

* TBA

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Magical Entropy

**Magical Entropy** is the process where a Magic spell expires or goes bad. Usually this isn't a problem as most sorceries last only a short amount of time anyways, but sometimes a mage or someone else with magical talent may try to make a spell so powerful that nothing in the world can dispel it. Such spells are still effected by magical entropy, and the results of it can be very debilitating if not outright dangerous.
For (disambiguation)

## ForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForFor

### ForForForFor:

ForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForFor.

### ForForForForForForFor:

ForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForForFor.

ForForForForForForForForForForFor. ForForForForForForForFor. ForFor. For.
Anyne

**Anyne** is the collective term for a group of multiple mammalian canid like species of sapient creatures on Anthaar. They tend to look like real world canid species (Wolves, Coyotes, Jackals, Foxes, Dogs, etc.), and are a diverse race when combined as a result, though probably not as diverse as the Antharians. They inhabit a variety of environments in the world.

They are often called "Lesser Antharians" by some non-Antharian races, like Blayt, but are in fact a separate race that can't interbreed with Antharians, though they can interbreed with Anynes of different varieties, and occasionally the rare Kitsunes.

## Appearance

Anynes are bipedal mammals that resemble canids like Coyotes, Dogs, Foxes, Jackals and Wolves. Though they have similarities to the antharians, they are not biologically the same, and can't procreate with each other.

## Physiology/Biology

* Anynes are strictly carnivorous, Unlike antharians who are omnivorous.
* An Anyne that has experienced a large amount of mental pressure or trauma, or are extremely starved, may retreat to a more beast like state, becoming completely feral and losing their ability to live in their own society ever again. With aid and rehabilitation, this can be reversed, though attempts to do so are very dangerous, as a feral Anyne will not distinguish people from prey. Some Anynes can use a more controlled version of this "Feral State" during combat or to defend themselves, almost like a real beast being cornered.

## Traits and Species Differences

* Unlike antharians, who can live well over a 175 years on average, Anynes live a lifespan that is more comparable to the lifespan of a human, around 80-95 years on average.
* Anynes can train to use magic, though individuals rarely do such studies, so mages among the species are a rare occurrence.
* More TBA

## Politics, Laws and Society

### All Anyne

* Each current Anyne clan maintains its own monarchy and system independent of other breeds. The type of society can range between Anyne species however.

## Appearances

### Roleplay Series Appearances

* Anthaar Adventures CC-AU-24?
* Anthaar Adventures CC-AU-25
Absurd Wiki/Rules & Guidelens

File:RulesAndGuidelinesImage.png

Before doing something on this wiki, **please** read this page.
By **reading this page**, you **agree to follow these rules**.

## Note

**NOTE: THIS IS ALTERNATIVE OF RULES AND GUIDELINES MADE BY FANDOM****, SO DON'T COMMENT "REMOVE THIS PAGE!" PLEASE! THANKS :)**

## Rules & Explanations/Strikes & Their Descriptions

 **Administrator/moderator contacting** | If you have any questions, requests or something else that is important, contact an administrator or moderator.

 2nd Strike
 3rd Strike
 4th Strike
 5th Strike
 6th Strike
 7th Strike
 8th Strike
 9th Strike