recursal/Fanatic-Fandom huggingface dataset:
Platform

**Platforms** are custom buildings that have two variations, the **platform** and **side rock platform**. They can be built by opening the Survival Guide and then the 2nd page of the Custom Building section.

## Gameplay

It can be used as a platform to see over your defensive walls or other hindrances. To get on top of a platform, simply jump (if it's low enough), attach a rope, or build a staircase to it.

Platforms cannot be linked together side-by-side like the custom built walls, but they can be linked together on top of each other to create towers. The platform can also be used as a dock (or pier, if multiple platforms are used) for your boats.

Platforms can be destroyed by knocking ajar the logs supporting its base, and this also destroys the ropes or bridges attached to it.

When placing these Platforms, if you do so; low enough to a Custom Floor, the supports won't try and stick through quite so bad as if you had held the blueprint high above the Custom Floor.

When placed against a cliff or a similar game object, the platform will convert to a kind of cliff platform. This changes the platform dramatically and saves a lot of logs.

## Building

There are some structures that can attach to platforms:

## Side Rock Platform

In update v0.36, they added new building called the Rock Side Platform. This is the platform when used against certain in game cliffs and other objects. Bring a platform next to a big rock to swap to a lighter structure attached by the side to the rock. Has 3 anchor points.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Old version of the platform. It had its textures changed.
* Platform In Construction
* Platform Constructed

## Known Bugs

* It is possible for cannibals to glitch through a defensive wall and climb platforms if they are placed close to a defensive wall. This can still occur even when a platform is over three meters from the defensive wall.
* Platforms are also known to sometimes just extend far down through every other object in its way to the ground; for clients in multiplayer; but far less commonly than Custom Foundation and Custom Stairs.

## Update history

 v0.36b | Fixed issue with some partially built platform meshes rendering on top of everything else
(multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
Fixed platforms red tint when not placeable
 v0.36 | Fixed top part of ghost Ex-Platform looking different color than rest of building
 v0.10 | Platforms! Place the log cabin on a slope and procedural platform will be constructed underneath to give it support. No more cabins on side of hills.

**Survival Guide**
Tree Cutting

**Tree cutting** refers to the mechanics of cutting down trees. There are multiple ways to cut down trees. Most common are axes, chainsaws and explosives. However, the player can even trick Armsies to cut down trees for them if they are feeling brave.

## Mechanics

* **Tree cutting** with axe based weapons burns stamina and calories equivalent to swinging them at nothing. It has no special effects otherwise.
* The modern axe is the fastest axe for cutting down trees
* The direction the player is facing when a tree has been cut down, is the direction the tree will fall in.
* If trees land on buildings and build destruction mode is on, it will damage or destroy the building.
* If the player is standing still, and is cold while cutting down trees. The player may take cold damage depending on the amount of cold armor they have. To avoid this, take little side steps while cutting trees every few seconds.'

VR
--

In VR, there is no maximum swing speed, and no specified depth to hit the tree, as long as the blade of your axe (or machete/chainsaw) hits the tree itself (must hit wood, from experience), it will deal damage to the tree.

There is a common bug with VR where you can hit the tree twice in one continuous swing (unsure why) and this can cause the tree to fall the wrong way, possibly on your base.

In VR, if you are fast enough, it may be faster than a flat screen player's chainsaw.

## Methods of tree cutting

Plane Axe
Crafted Axe
Rusty Axe
Modern Axe
Machete
Chainsaw

Bomb
Sticky Bomb
Head Bomb
Dynamite
Explosive Wire Trap

Armsy
Blue Armsy
Worm
Girl
Passenger

**Passengers** are the other occupants that were traveling on the plane along with the protagonist. After crashing in the forest, the player is able to see the corpses of a few of them around the crash site, primarily the corpse of the woman where the Plane Axe is located, possibly the hostess. Many passengers may also be found hanging from the top of the caves where many of the cannibals reside in, cannibal villages, out the front of caves etc. It is unknown at this point in time if any living passengers will be present in the future, as the player may encounter camps and signs of life scattered around the forest. It can be assumed that at least 4 passengers are tennis players because 8 dead passengers can be found in the large mutant camp and in a cave who are wearing tennis gear, and they are posed with rackets and tennis balls.

## List of passengers

The findpassenger and goto numbers are Console Commands. To use these, in the main menu type in `developermodeon`, enter a game then press `F1`. You can then start typing commands.
 The

 icons are links to The Forest Map for the locations of each **passenger**.

## Console Command Method

1. In the main menu type in `developermodeon`
2. Start a game, a new one in this example
3. Collect the Passenger Manifest from the back of the plane
4. Press `F1` and type `findpassenger 1`
5. Press `F1` again - This opens the console
6. `UP ARROW` - This duplicates the last command
7. `DOWN ARROW` - This goes to the end of the command instead of the start.
8. `BACKSPACE` - Remove the numbers
9. Then type in the new numbers.
10. Rinse and repeat

## Known Bugs

* The names don't match the passengers appearance (see Japanese passengers), this might be texture issue
* One of the pilots found in Cave 5, leaning over a seat isn't counted as a passenger. Though is counted towards the old 130 passenger system. It appears this hasn't been updated or its yet to be implemented.

## Trivia

* Previously, there were around 130 passengers the player could find, but as of v0.28, the passenger count has been limited to 43 passengers. Although, many of them won't be recognized since their body is cut off in half or is too damaged.

## Gallery

* Old Passenger Manifest, note the removed seats.
* Passenger Manifest
* Passanger Manifest held in the hand
* OLD VERSION of the Passenger Manifest, names and seat numbers are completely incorrect
Siblings Missing Newspaper

**Siblings Missing Newspaper** is one of the collectible lore items of the game is a newspaper cutout with the headline, "**Siblings Still Missing**". It is stated that the two children disappeared without a trace.

## Content

Special report about a pair of very special children. They haven't been seen since November of last year. Not much is known about what will happen in June.

　　"The files on missing children are not very open to the public." says a correspondent. Why is this young child missing we might never know. What will the parents say.

　　Last year there were so many missing children. These ones are no different from the others. There are so many files on the children, these are no different.

　　By the end of the year none of the children were found. All of them were still missing and unaccounted for.

　　The spokesman went on to say many more things.. "we need to protect our children from evil forces". He rambled on for a bit, we aren't sure what he said. The mothers are very sad about all this, we aren't sure what to do.

　　"Everyone will be held accountably for this tragedy" they said. We weren't sure who they meant or who they were looking at. Research suggests they might be in shock. They seemed normal to us.

**Without a Trace**

Annual report about a pair of very special children. They haven't been seen since November of last year. Not much is known about what will happen in June.

Nothing new has been found in the past few months. Someone went to go look for them. They said they would and they never did. We don't know what to think about this.

　　*repeating*

　　*repeating*

　　*repeating*

　　*repeating*

　　*repeating*

Some missionaries went...boat to find them. The...they had some clues. Th...very vague, very very...Who knows if they w...They had maps so we...they knew what th...doing.

A number of assumptions can be made about this:

* Sahara kidnapped the children to use in their experiments
* Someone else kidnapped the children to use in the obelisk
* Some Christian Missionaries went on the boat to find them, as they had clues and maps.

## Location

It can be found in Cave 3, it is located in an open crate, surrounded by white tents. There are about 4-5 mutant babies and 2 pale skinny mutants surrounding it also. It can be found between the chainsaw and climbing axe. There is an explodable wall right near it. This entire area also has about 3-4 other pale skinny mutants in it.

## Trivia

* In the 3rd and 4th slide of the Jarius Project's orientation slideshow about "Subject 37B5" and "Subject 82C6" there is a note that states "Multiple limbs might be sibling anomaly" which can be understood as the **Sahara Therapeutics** experimented with the kidnapped siblings.
* There is an advertisement for Fun Drink on the clipping, which is the soda of choice for Sahara (with multiple soda machines bearing the brand in the lab and several crates found around the island).

## Gallery

* Siblings Missing Newspaper in players hand
Old Gun Ammo

**Old gun ammo** is the ammunition used for the Flintlock Pistol, it was added along side it in update v0.49 of ***The Forest***.

## Gameplay

It can be found around the Peninsula and in the caves. Most of the time, there is some ammo in caches when you blow them up to access the gun parts. When picked up, you will receive 1-5 ammo. You can carry an unlimited amount of **old gun ammo**. The ammo re-spawns every time the player re-enters a cave.

## Locations

**Old gun ammo** can be found with each piece of the flintlock pistol at the caches. They can also be found in caves at these locations:

 - x2 at the Modern Bow location

 - Cave 8

 - x1 between cave 3 and cave 9

 - x1 near Siblings Missing Newspaper, near chainsaw

 - cave 5 where the rusty axe is

## Notes

* Once you have stacked 10,000 **old gun ammo** you will still be able to pick the item up however the stack number will not increase in your inventory.
* Potential duplication glitch: Have 31, then put five stacks into the metal tray then clearing the crafting mat. Needs testing.

Confirmed:: Once you have 30 ammo in your inventory put the tray in the center and spam the stack of 30 ammo count will increase by 30.

## Update history

 v0.49 | **Old Gun Ammo added to the game**
Ammo pickup added and added to cave spots

**Weapons**
Climbing Rope Platform

The **climbing rope platform** is a building which is only accessible via console commands though can be found in caves, it was added to ***The Forest*** in v1.0.

## Gameplay

The **climbing rope platform** is a building that cannot be built by the player though it can be found inside caves. It cannot be built normally as of yet and is only accessible via console commands
To add the **climbing rope platform**, you must first enable console commands which is only available on PC, and not PS4.

* Active console commands by typing `developermodeon` in the main menu, you just have to type it, there is no special box or anything, just type it.
* Enter a game, then press `F1`
* Type in `PlaceBuiltObjects ?` and this will spawn it in front of you, it will always be facing west (Command is currently unknown)
* If you wish to add the blueprint, type in `placeallghosts` which will add every blueprint in the game, one of them will be the **climbing rope platform**

## Update History

**Survival Guide**
Serial Killer

## Guide

Currently obtainable in Single player & Multiplayer.

While most people will naturally complete this achievement by playing a longer single player or multiplayer game, the quickest way to complete it is by setting up some traps in a high traffic area and lighting a Bonfire to attract large groups of cannibals.
Mutant Baby/es

Los **bebés mutante** son un tipo de mutante espeluznante añadidos a The Forest en la actualización v.010. Se pueden encontrar en cuevas y aparecen en la superficie desde el día 7. En la cueva de los bebés se disponen acompañando a una Virginia, comportamiento que también puede ocurrir en la superficie. En esta cueva se observa gran cantidad de cuerpos de estos pequeños seres acumulados en el piso.

## Características

Se transportan arrastrándose lentamente y saltando varios metros en el aire para acercarse al jugador a atacar. Físicamente presentan sólo la pierna derecha y un muñón donde se encontraría la izquierda, que se dirige hacia arriba cuando se arrastra. La mano izquierda es grande y consta del pulgar y dos dedos grandes en donde se apoya, mostrando gran parecido a una pezuña. El brazo derecho está atrofiado, siendo muy pequeño terminado en pequeños apéndices similares a dedos. La cabeza tiene orejas de lóbulos alargados, cuencas de los ojos vacías, nariz inexistente y una boca redonda parecida a un esfínter.

* Modelo 3D del bebé mutante

## Galería

* Bebé mutante en la guía de supervivencia.
* GIF de un bebé mutante.
* Bebés mutante desde el 15/04/2016.

## Referencias

1. ↑ Fabiano Mello de lima: Highpoly and Lowpoly Models/Textures: Male, Female Mutants / Creatures / Player
Snow Lake

On Patrol Route | North of the lake

**Snow lake** is the lake in the mountain area. It is a large **lake** and is a popular place for players for build once they have acquired a warmsuit.

## Gameplay

This location offers one of the only water sources in the Mountain Area. It is very close to the grass areas. There is a cache nearby with Gun Part 7 in it. A bit down the **stream** from the **Snow Lake** there is a Waterfall Village with a lot of different **items** and reach **flora** and **fauna**.

## Flora

* Stick trees
* Trees
* Mushrooms

## Fauna

 Deer

* White Rabbits

## Objects

* Cache with a gun part
* Before v1.0 there was the Mountain Area Grave with a Cassette 5

## Gallery - Release 1.0

* White rabbits near **Snow Lake**
* Snowflakes on the lake's surface
* Mushrooms in the lake
* It's a very cold area, avoid getting wet if you haven't obtained a warmsuit
* Cache with hidden Flintlock pistol part
* Deer in **Snow Lake** area
* The largest waterfall flows out of the **Snow Lake**
* There was grave in one of those two places before v1.0
Platform/es

La **Plataforma** se puede construir abriendo la Guía de Supervivencia e ir a la sección de Construcción Personalizada (página 2).
Puede ser utilizado como una plataforma para ver por encima de los Muros u otros obstáculos. Para llegar a la cima de una plataforma, simplemente saltar sobre ella o construir una escalera detrás de él.
Requiere 4 troncos para construir.

Las **Plataformas** no pueden ser unidos entre sí de lado a lado como las paredes de la medida, pero pueden ser unidos entre sí en la parte superior de uno al otro para crear torres. Otra forma de utilizar las plataformas es para su barco / casa flotante como una fase de aterrizaje.
Schematic 1

**Schematic 1** is an unique story item that allows the player to build the Cross, Coffin, and Church, it was added to ***The Forest*** in v1.10.

## Gameplay

The schematic can be accessed in the back pages of the survival guide, where all the story items you find are located.

More info required

## Unlocks

Cross
Coffin
Church
## Location

It can be found in the Shipwreck Cave, to the right of the Ship Drawing and Crossbow.
Rusty Axe

The **rusty axe** is a tool and melee weapon that was added in update v0.01 to ***The Forest***.

## Gameplay

This axe is slower and deals less damage than the modern axe, but has higher knockdown power and the highest block level for a weapon, similar to the club and the turtle shell.
This can be used to prevent all damage from cannibals and mutants when blocking.
The **rusty axe**, like the crafted axe, will chop down a tree in 13 hits (9 for the modern axe, 17 for the plane axe).
It can also be upgraded and combined with cloth to add extra burning damage.
Like all other axes and the katana, it can be used to dismember dead corpses.

## Location

The **rusty axe** can be found in Cave 5 - Submerged Cave. The walking entrance is located here .
The axe is found a the end of the cave, in the small area with decayed corpses trying to approach a crucifix on the wall.
The rebreather can also be found in this cave.

If you already have the rebreather, you can take the cave 5 swimming entrance in the Geese Lake  as a shortcut.
Dive in the underwater hole and follow the path until you reach the **rusty axe** area.

## Trivia

* The axe head of the **rusty axe** is an unusual pattern, or head design, which does not match any commonly accepted felling or splitting axe patterns. This may be a result of the model simply being designed without much visual aid.
* Despite its name, the **rusty axe** has surprisingly little rust.
* Given its stats, the **rusty axe** is directly superior to the crafted axe.

## Gallery

* Rusty Axe Icon
* The **rusty axe** held by the player.
* The **rusty axe** as found in the cave 5.
* The **rusty axe** in the player's hands.
* The **rusty axe** in the player's inventory.

## Update History

Improved placement of weapons on racks and holders!
Molotov’s and held burning weapons are no longer extinguished by rain
Improved look of held weapon fire and added distortion effect
 v0.28 | Moved rusty axe from early in cave 5 to deeper inside cave 5.
 v0.01 | Rusty Axe added to the game.

**Tools**
Save

Saving is a mechanic that saves the game, it can only be done on certain buildings and game objects. You cannot save the game in random locations without the use of Console Commands or mods.

## Function

For single player games it allows the player to save their position in the world and keep their inventory the same so they can safely quit the game and return to continue where they last saved.

For multiplayer or co-op, you can save at your respective positions in the world. When the host saves the game, it takes all current players and their inventories and remembers it. If you play with anyone, be sure to have them all online with you when you save as they can lose their data.

So its ALWAYS important to save the game before leaving an online server if you wish to return and have all the same items.

## Backing up/Accessing your saves

Step by step in how to get to your Save folder for Windows 8 and 10

1. Press the `Left Windows key` + `R` to bring up the find/search function.
2. Type in `%appdata%\..\LocalLow\SKS\TheForest` and click `OK`

* The Directory will look something like this: C:\Users\ \*\*Your Username\*\* \AppData\LocalLow\SKS\TheForest
* You can copy these files and back them up in a folder elsewhere.
* This is how you can move saves in between single player and multiplayer as well.
* ALWAYS back up your saves before doing any modifications.
* Opening older versions of The Forest MAY delete all your save games.

## Saving Points

This is a list of buildings and in game objects where you can save.

 Yacht | Can't be built
The Forest Wiki/Top section/ko

**About**
Forest Wiki는 ***The Forest*** 정보의 가장 포괄적인 정보입니다.

우리는 6,740 페이지 와 역사적으로 2013년 11월 이후 905 개의 조항 을 가지고 있습니다.

궁금한 점이 있으시면 언제든지 커뮤니티 토론 페이지 에 누구에게 물어보거나 위키에 의견을 남기거나 참여하십시오.
 편집하려면 도움말 페이지 를 읽어보십시오.

***The Forest*** 를 통해 구입 할 수 있습니다. Steam, Humble Bundle, and GameStop.

**컨텐츠**
도움말
업적
동물
건물
콘솔명령어
소모품
제작
적
식물
게임플레이
아이템
지역
모드
상태
스토리
도구
업데이트
업그레이드
무기
Mushroom

**Mushrooms** are edible fungi found throughout the Peninsula. There are 6 types: 4 are safe and 2 are poisonous.

They can be eaten directly to restore a small amount of hunger and energy, or collected with the pouch (up to 10 of each kind). Like berries, collected mushrooms do not spoil and can be eaten later, used for crafting, or planted in a garden. The player can only grow mushrooms in caves; however, they do not spawn there naturally and must be brought in from outside. As of v0.66, they cannot be grown in wall planters.

The poisonous mushrooms (Jack and Amanita) can be used to craft poisoned arrows.

## Growing Mushrooms

It is possible to grow all types of mushrooms.

To grow mushrooms, the **garden** must be built within the cave system. Mushrooms don't work the same as other plants when growing. Instead of yielding more mushrooms that are planted, they duplicate next to each other. If you fill the garden with mushrooms, they won't be able to duplicate. Ensure there is space free for the mushrooms to grow.
To build a **garden** inside a cave, you will need to bring logs into the cave. This can be done by simply holding the logs, and walking inside the cave while holding them. This does not work for drop down caves.

## Achievement

 There is an achievement *You are a fun guy* which requires the player to *Eat all mushroom types*.

### Console Command Method

Some mushrooms can be difficult to locate, such as the Puff Mushroom. Console Commands can be used to add the mushrooms.

## Trivia

Poisonous mushrooms in the game used to make the player hallucinate when consumed, but this was later removed.

* In reality, the Liberty Cap (*Psilocybe semilanceata*), one of the safely edible mushrooms, is famous for its use as a psychedelic hallucinogen. It is one of the so-called "magic mushrooms".
* The poisonous Amanita (*Amanita muscaria*) can also act as a disassociative hallucinogen through a different set of compounds.
* The Jack-o-Lantern mushroom (*Omphalotus olearius*) is poisonous but not hallucinogenic.

As in reality, the (edible) chantarelles and (poisonous) jack-o-lantern mushrooms appear similar and may be confused.

## Gallery

* Puff Mushroom
* Chanterelle Mushroom
* Deer Mushroom
* Liberty Cap Mushroom
* Jack Mushroom
* Amanita Mushrooms

**Flora**
Settings

# Renderer

### Update History

 v0.16 | New options menu setting ‘Render Type’ will allow you to switch between new deferred renderer(recommended for modern computers) and Legacy renderer (recommended for older computers)
Graphics options: added rendering patch selection

# Mouse

### Update History

 v0.66 | It is now possible to bind mouse buttons to axis actions such as movement
 v0.18 | Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries

# Occlusion

### Update History

 v0.06b | Optimized sky light occlusion performance

# Draw Distance

### Update History

 v0.28 | Increased skull lamp draw distance, and its light now fades in when enabled
 v0.26 | Fixed garden plants popping on too close even on high draw distance settings
Fixed rope mesh vanishing whilst climbing if player was on low draw distance setting
Improved draw distance on outdoor old white tents
Improved draw distance on thrown explosives and on built garden plants
 v0.20 | Ultra low draw distance is now more aggressive/culls items closer
 v0.18 | New tree occlusion based draw distance calculation system (improves visual quality in open areas)
 v0.17 | New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
 v0.16b | Increased grass draw distance at highest settings

# Depth of Field

### Update History

 v0.22 | New image effect: Depth of field (currently blurs player also, this is experimental and not recommended!)

# Color Grading

### Update History

 v0.03 | 11 new filmic inspired grade options added to graphic options menu

# Bloom

### Update History

 v0.05 | Improved bloom

# Antialiasing, SSAO & HBAO

NVIDIA explanation on both these settings

### Update History

 v0.41 | Fixed issue with HBAO artifacts on ati cards
 v0.37 | New graphics option: SSAO Type ! Option are SESSAO (legacy) and the new HBAO (should render faster)
 v0.18 | New improved ssao with color bleeding
 v0.06b | Improved ssao!

# Performance

### Update History

 v1.0 | Performance: Cleaned up a bunch of unused resources that were being kept in memory
Performance: Optimized a bunch of textures, and fixed and removed a ton of old referenced textures and models that were no longer in game
Performance - removed deprecated items from the action icon atlas
Performance - improved cull grid performance
Performance - fixed some always on dynamic objects falling out of world at game start
Improved game start times!
Major memory improvements/reduction by removing unused assets and older duplicates of plants that were no longer being used
Uccelli/it

Gli **uccelli** sono una delle entità facenti parte della fauna dell'isola. Mentre volano possono far cadere le loro piume che possono essere usate per il crafting, faranno cadere piume anche quando uccisi. Se un giocatore si ferma, per un tempo sufficiente, vicino a un gruppo di uccelli, il giocatore alzerà la mano e un uccello si poserà su di essa, solo per poi volare via dopo che il giocatore viene attaccato, attacca qualcuno o dopo che passi abbastanza tempo. Il giocatore può anche forzare questa azione premendo il tasto indicato nella schermata di avvio ma, se intorno al giocatore non è presente nessun uccello canterino, il giocatore si limiterà ad alzare e poi abbassare la mano senza che nessun uccello si posi su di essa. Gli uccelli sono attratti dalle strutture create dal giocatore, su cui si poseranno.

# Bugs conosciuti

* Se il giocatore si trova vicino a un gruppo di uccelli, e ha in mano un'ascia e nell'altra un accendino, un uccello tenterà di posarsi ma sembrerà che stia fluttuando perché entrambe le mani sono occupate e il braccio sinistro non si alzerà per farlo posare.
* Allo stesso modo, potrebbe succedere che l'uccello cominci a volare intorno al giocatore senza mai fermarsi.

en:Bird
Skull Lamp

The **skull lamp** is a decorative building and light source that was added in update v0.15 of ***The Forest***.

## Gameplay

A **skull lamp** is useful for improving the player's ability to see at night since they (unlike fires) do not need to be re-lit. They can be placed for lit pathways around the player's base. The large number of skulls in caves may indicate encouragement from the developers to place **skull lamps** in caves. Placing lots of these in a cave may affect performance of your game, though this depends of whether the game loads the cave system and above ground system at the same time.

## Building

If the **skull lamp** isn't suitable, the player can also build these other light sources provided there is a ceiling/roof to attach to:

## Gallery

* Skull Lamp as it appears in the Survival Guide
* Skull Lamp as it appeared in the Survival Guide
* Skull Lamps
* Skull Lamp during the day

## Update History

 v0.44 | It is now possible to rotate ceiling skull lamps and decorations in ghost mode
Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
 v0.23 | Survival book entry for skull lamp needed resources should match blueprint
 v0.15 | **Skull Lamp added to the game**
New buildable item: Skull lamp
Explosive

An **explosive** is an throwable item that acts both as a strong weapon and useful tool.
All explosives types can be stored in explosives holders.

## Gameplay

Thrown explosives take 4 seconds to explode and slide on the ground, both which make it hard to hit faster targets. .

Cannibals, animals and mutant babies hit by the explosion will be blown to gibs, leaving no items behind.

The big mutants will also be blown to gibs, but they can withstand 3 (virginia) to 4 (armsy, cowman) explosions. (in normal mode)

Explosives can also be used to destroy

* walls inside the caves to open up passages.
* secret caches hidden over the whole peninsula surface to reveal old gun parts.
* trees to gather logs. (explosives, except for head bombs, can also be placed directly on trees)
* flora, cannibal effigies, laptops, crates, cardboard boxes and other small objects.
* player structures.

Because explosives can easily get rid of unwanted **AND** wanted structures, they should be used with caution.

### Bomb

The standard bomb, known as *explosives* in *The Forest*. It can be used to craft the accurate sticky bomb or the stronger, but harder to use head bomb.

It can also be used to build an explosive wire trap.

### Sticky Bomb

The sticky bomb is an upgrade of the standard bomb. It sticks on impact, which makes moving targets easier to hit.

Since the 3D model is the same as the bombs a tree sap symbol indicates the difference instead.

### Head Bomb

The head bomb is another upgrade of the standard bomb. Its explosion has greater range and power, but its also harder to use.

It can't be thrown far and rolls forward for 5 seconds before it explodes. This makes it hard to hit moving targets.

### Dynamite

Dynamite has to be lit first and can't be crafted, but otherwise acts just like a standard bomb after being thrown.

The lighter doesn't always turn on immediately and gives of the players position, therefore dynamite is less useful in emergencies or when stealthiness is desired.

### Molotov

The molotov is different from the other explosives. It can't be used to blow up walls, secret caches, trees, structures and other objects and it doesn't blow creatures to gibs.

It has to be lit first and explodes on impact, setting a small area on fire and burns creatures, bodies, flora and sometimes trees within it.
Table

The **table** is a furniture building that was added in update v0.46 of ***The Forest***.

## Gameplay

The **table** is mostly for decoration, though some small buildings can be placed on it. You cannot store items on it like you can with the small cabinet or large cabinet. Together with the table, the chair was implemented.

## Building

Other buildings that can be placed on the table:

## Gallery

* Table as it appears in the Survival Guide
* Table as it appeared in the Survival Guide
* A table
* The blueprint of a **table**

## Update History

**Survival Guide**
Stealth Kill

**Stealth kills** occur when the enemy is killed with one hit of an eligible weapon.

## Gameplay

To perform **stealth kills**, the player must be able to remain undetected whilst approaching the enemy be able to hit the enemy before being discovered. To increase the chances of **stealth kills**, the player will have to decrease their chances of being detected. There are multiple ways of doing this:

* Wearing Stealth Armor: 10% Each piece, can be removed when damaged.
* Wearing Rabbit Fur Boots: Adds 20% Stealth permanently whilst equipped.
* Applying Mud: Doesn't add stealth as a stat though makes the player harder to detect.
* Traveling without a light source, this includes the lighter and Fire Arrows
* Hiding in bushes
* Hiding behind objects
* Crouching, this also adds a stealth meter to the center HUD
* Avoid making noises of any kind, running, swinging the weapon, cutting trees, using explosives etc.

## Eligible Weapons

As of the full release of the game, only weapons considered an axe and the upgraded rock can perform stealth kills. The machete is considered an axe by the game.

### Weapons that CAN perform Stealth Kills

* Upgraded Rock
* Modern Axe
* Machete
* Crafted Axe
* Plane Axe
* Rusty Axe
* Climbing Axe

## Update History

 v0.08 | Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill
Pale Mutant

**Pale Cannibals,** also known as *Grey Cannibals* or *Cave Cannibals*, are large cannibals with dark blue/grey skin, with completely white eyes, no body hair of any kind, no clothing or adornments. They were included in the initial v0.01 release of ***The Forest***.

## Gameplay

**Pale cannibals** will often be found in caves from the beginning of the game. **Pale cannibals** stand tall, and move in a very human-like manner. They, along side skinny pale cannibals, are the only kind of mutants found in the caves. **Pale cannibal** have the same complexion as skinny pale cannibals and are slightly larger than them.

They often travel with a single cannibal or in groups of up to 5 members. The **pale cannibals** are slightly larger than Regular Cannibals, with a more human appearance and stature, and sometimes patrol villages. They all appear as male, their screams and pain laments less than human.

The only inhabitants of caves, it's unknown whether they are those who hanged the passengers to the caves' ceilings, and created light sources and furniture in caves, due to their animalistic nature. They often sleep attached to the caves' ceilings, almost like bats, and carry weapons, sticks or clubs are the only current weapon they use.

On day 5, they will begin spawning on the surface, regularly traveling together with skinny pale cannibals. After day 22, they will begin to be replaced by masked cannibals.

Due to the fact that they are widespread and hostile in caves, once they start appearing on the surface, they are likely to be hostile towards the player from the start unlike the Regular, Painted and Masked Cannibals, who will start neutral towards the player.

## Trivia

* Like the Pale Skinny Cannibal, Masked Cannibal and Masked Skinny Cannibal, there is no female version of this cannibal in the game.

## Gallery

* Pale Cannibal
* Pale Cannibal

## Update history

**Enemies**
Stick Holder

The **Stick Holder** is a storage structure that has two variations, the small version was added in update v0.03 and the large version was added in update v0.48 in ***The Forest***.

## Gameplay

The small and large **stick holder** cost and hold different amounts. Both are found under **stick holder** in the storage section in the survival guide, use `R` to the blueprint to change it.
Once its blueprint is placed, it can be changed to its upgraded version, the **Large Stick Holder** by pressing (default `R`).

After approaching the **stick holder** the player can store sticks from their inventory when there is space left, using the *Craft* button (default `C`) and remove them by using the *Take* button (default `E`).

After being placed, the **stick holder** can be destroyed by hitting it repeatedly with some kind of weapon.

The **stick holder'**s blueprint can be placed like most others and is only placeable on solid ground. Once placed it requires 6 sticks to build and stores up to 20 sticks.
Alternatively the **stick holder** can be upgraded (default key `R`) before starting to build, changing its blueprint to a distinct square shape and now requiring 24 sticks to build.
This upgraded version of the stick holder provides storage for up to 40 sticks, thus being technically less resource efficient while taking up less space than two normal **stick holder**s.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* Small Version of the Stick Holder
* Large Version of the Stick Holder
* An empty **stick holder**
* The upgraded **stick holder**

## Update History

 v0.03 | **Small Stick Holder added to the game**
New buildable item : Stick holder

**Survival Guide**
Rope

Used to make | See crafting & building

**Rope** is a craftable material item used in many buildings and items, it was added in v0.03 of ***The Forest***. Furthermore, it was made craftable in update v0.18.

## Gameplay

**Ropes** are found hanging in caves, in cannibal villages, on the Yacht, as well as on small boats near lakes and on the beach. The player inventory can hold a maximum of 4. When exiting a cave, the ropes inside will respawn when re-entering.

There are visually two versions of ropes: cream-colored rough ones, and professional climbing green ones. They will always appear like the first version in the inventory or in certain buildings, but green on others.

There is no official storage for **ropes**, though by placing a blueprint of a ceiling skull lamp, you can place one **rope** inside, and then cancel it when needed. It has a 100% chance of returning the **rope**. These can be placed in house boats as well. (Note: Every time you leave and rejoin the rope at the boat will respawn.)

## Locations

* - 1x Boat near Shipping Containers
* - 2x in the Center Village
* - 1x in the Crocodile Village
* - x3 on a boat near the Lakeside Village
* - x2 Lakeside Village hut
* - 2x in the main cannibal village
* - 2x in the main cannibal village
* 1x in one of the Seaside Village huts.
* 1x in the first end Beach Hut Village hut.
* 2x in the middle end Beach Hut Village hut.
* 1x in the far end Beach Hut Village hut.
* - 3x in the hut near Main Village, near the cliff
* - x3 on the Yacht

## Gallery

* Rope in the inventory.
* Rope found in a small boat.
* Rope hanging in a hut.
* Craftable rope recipe found in the crafting section of the survival guide
Props

**Props buildings** consist of three unique buildings that are only accessible once a shut down ending was chosen. They were added in update v1.10 to ***The Forest***.

## Gameplay

The props seems to be a consolation prize if you choose the game ending in which you did not save Timmy. This ending means you are not going to kill other people or bring them into this nightmare to save your son.

This may be a result of the main character realizing that he will not be able to rescue his son ( by escaping the island ) - and succumbing to loneliness and/or insanity.

## Gallery

* TV
* Dog
* Car
* Survival guide pages without writing

## Update history

* Car
* Church
* Coaster
* Coffin
* Cross
* Dog
* Tower
* Television

**Survival Guide**
Explosives Crate

**Explosives Crates** are game objects that contain 4-5 sticks of dynamite.

## Gameplay

**Explosives Crates** can be found through out the world. There can be opened crates that have dynamite in them, such crates can be found in the Main Village and in some caves. **Explosives crates** require the player to hit the crate with a weapon to open them. Enemies can knock these type of crates causing them to break open. These crates will respawn when you save and exit. They also respawn in caves when you exit and enter the cave again.

## Gallery

* Empty crates that don't have items in them
* Glowing dynamite in the main cannibal village
* Heaps of dynamite in the hidden stash room
* Textures of the explosives crate

## Update history

 v0.24 | (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
 v0.22 | (audio) New events added for breaking laptops,cardboard boxes and effigies
(audio) Impact sfx added to cages crates and wooden table
 v0.20 | New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
Timmy Drawing

Max. Stack | 1 of each?

**Timmy Drawings** are in part decorative and in part lore items that was added in updated v0.20, v0.36, v0.51 of ***The Forest***.

## Gameplay

**Timmy's drawings** can be found in caves and in various parts of the peninsula. They show that Timmy is still alive after he is carried away by the red man. The drawings depict Timmy's encounters with cannibals and his surroundings. They are mirrored by Megan with her drawings.

## Theory

It is rather bizarre that Timmy Drawings can be found in several caves, as it would not make sense for the Red Man to take Timmy to all of them, especially considering they don't connect properly. This can be explained by a number of theories.

1. The cannibals brought the **drawings** and dropped them in random places in the caves, like they do for other random articles.
2. The developers have stated all of the caves are connected, so perhaps the Red Man took Timmy through those hidden passages, with Timmy leaving **drawings** randomly, on their way to the bottom of the Sinkhole to access the vault door.

One **drawing** seems to indicate that while Timmy is afraid of the cannibals, he is not afraid of the Red Man. This is evidenced by a) the **drawing** featuring a cannibal holding a head, and b) a **drawing** featuring Timmy holding hands with a man drawn all in red (while another **drawing** shows Timmy with his father in blue with an axe, indicating the red stick figure is not dad).

## Locations

There is reportedly 11 drawings in the game. 9 are listed here. 4 and 7 are the same, as it isn't known which one they are.

## Update History

 v0.36 | 5 **Timmy Drawings** added to the game
New timmy drawings placing system: Hold timmy drawings while looking at a wall and press the Craft button (‘C’ on PC by default)
Tennis Racket

The **Tennis Racket** is a melee weapon added by v0.27 update of ***The Forest***.

## Gameplay

The **tennis racket** deals the same amount of damage as the upgraded stick. It can also be used to block. It is not a very powerful weapon, but the racket swings are very fast and consume only a small amount of stamina, allowing the player to fight for quite a while. This advantage also makes the **tennis racket** an efficient, if unusual, gathering tool. This **weapon** may be a mildly humorous reference to the tennis players' remains and tennis balls that can be found throughout the Peninsula. With so many **tennis balls**, it would not make sense for the athletes to not have brought a racket.

The **tennis racket** can be upgraded, but cannot be combined with cloth to add burning damage.

Unfortunately, the **tennis racket** cannot be used to hit tennis balls.

## Location

The **tennis racket** can be found inside the Chasm Cave. Cave entrance is located here . Once you reach the waterfall area where it requires several ropes and the Climbing Axe to fully rappel down, ignore the rope and follow the lip of the cavern around. From there, you will enter a room with a bunch of water, with a climbing axe wall on the side. Climb and rope down, and you will enter a room with a Virginia and several mutant babies. It should be on the bottom on the ground, near mutilated tennis players bodies and some tennis balls. The pedometer can also be found in the same area.

After the **tennis racket** has been found and collected by the player, certain cannibals will start carrying **tennis rackets** as weapons. They can be killed for their **tennis rackets** and the player can store them away. They are exactly the same as the one the player finds.

## Gallery

* Tennis Racket
* The **Tennis Racket** held by the player.
* The **Tennis Racket** covered in blood after hitting some enemies.
* A painted cannibal wielding a **Tennis Racket**.
* Original Tennis Racket artwork

## Update History

 v0.62 | Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
 v0.28 | Thicker collider on tennis racket pickup so it falls over rocks better
 v0.27 | **Tennis Racket added to game**
New Weapon added : Tennis racket!

**Weapons**
Night

Please help improve this if you can. The Discussion page may contain suggestions.

**Night** is a naturally occurring event in The Forest that occurs once the sun has set. During the nighttime, the world's brightness is significantly decreased, and light sources are needed to see effectively. It is preceded and followed by day.

During the night, stars can be seen. Night has more patrols than Day has, and enemies are more aggressive towards the player, though night lasts just half as long as the day, at 12 minutes. The darkness also increases your stealth, making it harder for the cannibals and mutants to spot you as long as you are not near a fire or holding a light source such as a lighter, molotov, or flashlight. Because cannibals will be attracted to lights at night, it is advised not to use the Bonfire if the player does not wish to not draw unwanted attention.

## Moon

The moon rises and falls following the same route as the sun, rising in the east and setting in the west, at the start and end of the night respectively. The movement of the moon is significant to players that want to play during the night, as the higher the moon is in the sky, the brighter the nighttime world is. The moon can provide enough light, even at default brightness settings, to allow the player to play effectively during the **night**.

## Stars

**Stars** are a **nighttime** occurrence where many dots appear in the sky and may twinkle or change brightness very subtly. They themselves are not a light source, and they do not affect gameplay.
Swimming

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*needs patch notes*"

**Swimming** is the action of travelling through the water. To swim, the player must move using the directional keys as if they were walking while in the water. The player can't use any items while swimming, though they can jump out of the water if there an object to jump onto. When swimming, weapons and other selected items are returned to the inventory. The player is the only creature capable of swimming; all others just run underwater.

When under water, the player has a breath meter which slowly drains; when equipped with the rebreather and a full tank of air, the player can stay underwater for 300 seconds.

## Bugs

* Often, when the player re-emerges from the water, he will have the plane axe equipped, regardless of whatever was equipped before.
Obelisk

Location(s) | End game area

There are two **Obelisks** featured in *The Forest*. It is assumed they were created by the ancient ones.

## The Resurrection Obelisk

The **Resurrection** **Obelisk,** or **Res Obelisk,** is a main part of the story. It is a supernatural artifact found in the Research Lab, deep underground, that can be used to resurrect the dead. In order to do so, it requires a live sacrifice. Depictions of this **obelisk** can be found in multiple places on the Peninsula, and include, but are not limited to: Obelisk Drawings found in the yacht, caves, and lab, and the Obelisk Photo and Obelisk Sketch, both found in a cave.

### Appearance

The **obelisk** itself resembles a demonic pagoda made of obsidian (similar to the stone doors). The front functions as an entry way, with both sides swinging open. The inside is filled with sharp stone "spears" that penetrate the sacrifice placed inside, similar to an iron maiden, presumably for their blood and perhaps "soul".

Sahara has clearly tampered with or modified this **Obelisk**. Bright red cords run from it to complex, modern machinery, suggesting a fusion of the old, Lovecraftian artifact to the new, medical-grade technology. It has two distinct "sides": the medical side, where the patient who needs to be brought back is placed, and the obsidian side, where the sacrifice is placed.

* Display screen for samples
* Bed for the subjects who are linked to the resurrection obelisk
* The room with the resurrection obelisk
* Inside of the Resurection Obelisk

## The Power Obelisk

The **Power Obelisk** is also a main part of the story. It is a supernatural artifact found in the observatory section of the Research Lab, up in the mountains, that can be used to take down planes. It seems to be a sort of an EMP device, due to the nature of what it does.

### Appearance

It resembles a large, spiky, obsidian egg laying on its side. Unlike the **Resurrection Obelisk**, it is held in the ceiling rather than on the floor. When in use, it pulses with a very pale blue light mixed with darker blue-green striations, and it emits a loud noise.

Sahara has also clearly tampered with or modified this **Obelisk**. The ancient artifact is attached via wires and machinery to a computer that allows the operating person to activate the obelisk via screen.

* Power Obelisk, offline
* Power Obelisk, online