recursal/Fanatic-Fandom huggingface dataset:
Viric

> *"Behind your mirror, V names VIRIC, the colour of shallow sleep."*
>
>

    A color of the Neathbow, **viric** is the green of shallow sleep. The word "viric" probably comes from the Latin *viridis*, meaning "green, blooming, vigorous," a word that also spawned the name of the similar color *viridian.*

## Properties

Viric is heavily associated with the Fingerkings; the eyes of Fingerking-possessed creatures burn with viric fire, and a box of dream-snakes will also glow viric. When viric light comes into contact with vegetation, it causes it to flourish and grow at an exponential rate.

## Uses

The priests of Varchas use viric Mirror-Charms to ward off Fingerkings from their dreams. Viric has also been used to induce trance-dreams of romance, which become a lucrative seasonal business in London during the Feast of the Exceptional Rose.

## Gallery

*A Phantasmal Encounter, 189-, Captain ------*A Mirrorcatch Box Full of Very Angry Dream-Snakes.A Viric Suit.A Viric Frock.The Somnolent HyaenaThe Shopkeeper in ViricViric anemones on the zee-floor.
## References

2. ↑ Give it your enigmatic painting, *Sunless Sea*
3. ↑ Allow the Mechanic to enjoy his sleep, *Sunless Sea*
4. ↑ Gawp, *Fallen London*
5. ↑ A Mirrorcatch Box Full of Very Angry Dream-Snakes, *Sunless Sea*
6. ↑ Discoveries, *Sunless Sea* *"A burst of viric radiance! Over the next hour, the vegetables in your galley sprout leafy, frondular growths."*
7. ↑ Dreams of Smoke, *Sunless Sea*
8. ↑ Ask the Shopkeeper in Viric about the purpose of these stories, *Fallen London*
The Moonlit Chessboard

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

>
>
> The Moonlit Chessboard
> ----------------------
>
>
>
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> White, Red and Black.
>
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> ### Location
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> Parabola
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> ### Affiliation
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> ParabolaThe Great Game
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> ### Notable Figures
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> The Red-Handed Queen The Beleaguered King
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> *"This is the dream of spies, the move and countermove that controls the politics of the Surface – and sometimes of the Neath. Sometimes you are a pawn or a knight. Sometimes you are the player."*
>
>

**The Moonlit Chessboard** is the Parabolan representation of politics, mostly of the Surface, but sometimes the Neath. It is made of the dreams of those who play the Great Game.

## The Factions

As befits a chess game set in unreality, this game has three players rather than the usual two: the **White**, the **Black**, and the **Red**. The Black seeks to cause the Liberation of Night; the White works against it; and the Red is neutral, wishing instead to advance its own cause.

## The Players

The **Red-Handed Queen** leads the Red side. She is ruthless, powerful, and self-serving above all else, but rewards her followers with great wealth and power.

The **Beleaguered King** leads the White side. He believes in order, honor, and natural law above all else.

The Black faction, being anarchists, do not have a single leader, but October of the Calendar Council is a powerful Black player.

## References

1. ↑ 1.0 1.1 Supervise the New Game, *Fallen London*
2. ↑ Be loyal to the Red-Handed Queen, *Fallen London*
3. ↑ Bear witness (Red Leaning), *Fallen London*
4. ↑ Remain loyal to the King, *Fallen London*
5. ↑ The Peace of October, *Fallen London*
The Marigold Menagerie Keeper

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

### Related

Hell

> *"Not our finest hour. I'm not sure there's really much one can do to improve a bird, save cook it. But Her Majesty asked that we preserve her stocks. Or rather, her servant asked us to. But what is a servant in a monarchy but an instrument of their sovereign's will? Anyway, the grouse: they're fine, yes?"*
>
>

The **Marigold Menagerie Keeper** is a deviless who manages the woods of Balmoral, under an agreement between Hell and the Empress. At the Empress' behest, various wild animals roam the woods, but they have been biologically altered to suit their new environment. The Keeper cares deeply about the animals despite their monstrous appearances, but she cannot enter the woods to check up on them.

The Keeper grew up and became a diplomat after the Grand Devils were overthrown. She proposed easing their tortures, but Hell exiled her to Marigold Station for her ignorance. She may only return if she can prove the Grand Devils are suffering worse than before. The Keeper later found work at Balmoral, but her Marigold oath remains incomplete.

## References

2. ↑ Speak to the Keeper of the Marigold Menagerie, *Fallen London* *"She monitors [...] animals of the wood, under [...] accord struck between Balmoral and Hell for [...] upkeep for the forest."*
3. ↑ Report a sighting of Grouse, *Fallen London* *"[...] not sure there's [...] much one can do to improve a bird, [...] Her Majesty asked that we preserve her stocks."*
4. ↑ Report a sighting of a Fox, *Fallen London* *"We [...] did our best, but [...] ocular modifications and the Empress' [...] stipulation that 'the woods [...] in moonlight', things went awry."*
5. ↑ Track down the Capercaillie, *Fallen London* *"Black feathers, red, [...] eyes, seven beaks."*
6. ↑ The Keeper of the Marigold Menagerie, *Fallen London* *"[...] that groundskeeper won't let us through. We only want to check on the animals!" [...]"*
7. ↑ Secure the Marigold Menagerie Keeper's help, *Fallen London*
8. ↑ Ask her about the Marigold, *Fallen London* *""I came of age after the Revolutions," [...] intended for diplomatic service. [...] I devised a [...] scheme: forgiveness [...] an easing of their torments. [...] I was told how could I be sure they were in torment? I had never seen them free [...] "I [...] was exiled until I could [...] say that the Grand Devils are worse off now than they were previously." [...] Still, I've found occupation of a sort here."*
9. ↑ Secure the Marigold Menagerie Keeper's help, *Fallen London* *"Perhaps even fulfill my Marigold oath."*
The Presbyterate Adventuress

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

>
>
> The Presbyterate Adventuress
> ----------------------------
>
>
>
>
> The face of a true pioneer. Art from Sunless Sea.
>
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> ### Location
>
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> Fallen London
>
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> ### Related
>
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> The Presbyterate (enemies)Admiralty (ex-member)
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>
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> *"Perhaps she's afraid of being forgotten. She isn't afraid of much else."*
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> *"I'm older than I look. We're all older than we look, to you people."*
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>

The **Presbyterate Adventuress** is an exile from the the Elder Continent who has brought her talents to the Admiralty.

## A Shattering Force

> *"Yes, I was in the Navy. Did you think I'd stolen the uniform? I retired before they threw me out."*
>
>

As a member of the Royal Navy, she used her knowledge of the continent to forge a path through the Elder Continent for the Admiralty, one that even the Presbyterate was unaware of. This, and the resulting victories in various respects (intelligence, war, et cetera), led to the founding of London's only colony, Port Carnelian.

The Presbyterate are unaware of her role in establishing Port Carnelian, but they are keeping an eye on her.

### The Adventuress Correspondence Course

> *"Her lesson was this: when necessary, refuse the terms of engagement, and write your own."*
>
>

Her tenure also led to the creation of the *Adventuress Correspondence Course*, a martial course based on many of her exploits during her time at the navy that emphasized exploration and survival in the wilderness.

## Borrowed Time

> *"We have too many names for her. One for every day of the year... I could never get them right. And I resented her. I still do. She has all that life to give, and none of it for me. Because my bloody father got greedy."*
>
>

The Adventuress was exiled from the Elder Continent because her father outlived the time he was allotted (*None shall live a thousand years*); he was killed permanently, and she was exiled and given a century to live (*thou shalt not live a hundred years*). She left the Royal Navy shortly before the end of her term of assigned service to prevent more casualties from Presbyterate assassins.

While she would readily accept being executed by the Presbyterate, she would rather die in a much less mundane manner: perhaps a fierce battle.

## References

2. ↑ 2.0 2.1 Invite her to dine with you, *Sunless Sea*
3. ↑ Join her in her rooms, *Fallen London*
4. ↑ Betray the Presbyterate Adventuress' trust, *Fallen London*
5. ↑ From an inspiring account of a battle at zee, *Fallen London*
6. ↑ The Adventuress' Correspondence Course, *Fallen London*
7. ↑ Go ashore with the Adventuress, *Sunless Sea*
8. ↑ Ask the Adventuress why you've been ambushed by assassins from her homeland, *Sunless Sea*
The Rubbery Hound

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

> *"What did they do to this adorable horror?"*
>
>

The **Rubbery Hound** is a doglike shapeling that roams in the depths of Flute Street. It's about the size of a wolf, but apparently very young, and it has two black teeth under its facial tentacles. This creature was apparently created in the amber and steel chambers of Flute Street, though it's unknown whether its unique anatomy was an accident or not.

Rubbery Hounds exhibit many typical canine behaviors, like playing with bones or begging for food, but they also have an inexplicable fondness for candles. Furthermore, they possess a unique worldliness and are able to communicate through oblique means; apparently, they possess a fear of the dark and the "Great Light", a love for justice, and positive feelings towards the other shapers.

Upon dying, a Rubbery Hound may emit a sound that is as far from a howl as possible, and it may then split open to reveal many smaller Hounds within its body, which will then feast on their progenitor's remains.

The Rubbery Hound
## References

2. ↑ Flute Street, *Fallen London* *"A Rubbery Hound? [...] size of a wolf, [...] air of a newborn [...] has two-inch black coral teeth under those tentacles. [...] there are... devices. [...] amber and [...] steel [...] was that Hound a mistake [...]"*
3. ↑ Flute Street, *Fallen London* *"The hound bats a nearby skull [...] approximation of playfulness."*
4. ↑ Slip a few snacks to your Rubbery Hound, *Fallen London* *"[...] it regards you with an air of betrayed sorrow whenever you put anything onto your own plate."*
5. ↑ Flute Street, *Fallen London* *"[...] the Hound likes to chase a thrown, lit candle. [...] You employ [...] arts [...] it responds in kind. [...] Fear [...] dark. Fear [...] Great Light. Love of Shapers. [...] of the selves. [...] fondness for candles, and for justice."*
6. ↑ Flute Street, *Fallen London* *"[...] it's nothing like a howl. [...] The hound keels over, quite dead. [...] it [...] dies. [...] its hide peels open [...] much smaller Hounds steps [...] from its [...] remnants. They bend to lap [...] their progenitor's remains [...]"*
The Uttershroom

What a magnificent mushroom. Art from Sunless Sea.

> *"Climb the fungal-fibre ladders to its summit. Shaggy, suspicious villagers scratch a living here, amidst endless clouds of spores and scurrying mobs of plant-animal hybrids. None of them ever leave. "Monsters," one explains darkly. "Zee full of monsters."*
>
>

**The Uttershroom** is a giant mushroom in the southern Unterzee.

## Mother of Mushrooms

There is little animal life here, though fungi thrive. The few people who live here are addicted to prisoner's honey, and although they hate living here, they are too scared of zee-monsters to leave. These inhabitants are related to the people of the Chelonate, who are famed monster hunters.

The Uttershroom is also the original home of the Blemmigans, who act as the Uttershroom's spores and spread her influence across the zee.

## References

2. ↑ The Uttershroom, *Sunless Sea*
3. ↑ Trade honey, *Sunless Sea*
4. ↑ Search the shroom-top, *Sunless Sea*
5. ↑ A gift, *Sunless Sea*
6. ↑ Another gift, *Sunless Sea*
The Viscountess of the Viric Jungle

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

### Location

London
Parabola

### Aliases

The Viscountess
Lord Mayor

### Related

The Viscount of the Viric Jungle (husband)

> *"Londoners go into dream every night, unarmed and unprotected. Enemies gather in the Viric jungle and we cats aren't enough to stop them. But Londoners, if woken to the threat, might be an army."*
> *"But it's not just the threat I've seen in dream, in the Is-Not. I've seen more Fingerking-possessed creatures here in the Is. It's getting worse, here and there. I must lead the resistance. We have to fight back."*
>
>

**The Viscountess of the Viric Jungle** is a cat who successfully ran for Lord Mayor of London in 1898.

**UNDER CONSTRUCTION**
Huis Gisignies

## Ligging

Ghissignies of Gisignies was een woudheerlijkheid ten zuidwesten van Kiezenet (Le Quesnoy) in Frans-Henegouwen, halverwege tussen Valencijn (Valenciennes) en Avenne (Avesnes). Thans is het nog steeds een zelfstandige gemeente in het Franse Noorderdepartement.

Er is ook een voorstad van Feldkirch in Vorarlberg, Oostenrijk met de naam Gisingen, teruggaande op dezelfde stam.

## Naamdragers

* Burggraaf Leonard du Bus de Gisignies (1780 - 1849) , goeverneur van Zuid-Brabant en Commissaris-generaal van Nederlands-Indië. Na zijn benoeming in 1815 tot voorzitter van de Tweede Kamer der Staten-Generaal werd hij in 1816 door koning Willem I in de adelstand verheven.
The Topsy King

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

### Related

Raggedy Men (servants)

> *"The Topsy King: the notorious beggar-king of the Flit. Although he's far from royalty, you should probably present yourself. Oh yes: he's supposed to be incomprehensibly insane."*
> *"Who is the Topsy King? In his own words: 'A goden most capering! Hines the walkskies, chanter the powb raggedy men. Dab with viddlo, too, goden!' So there we have it."*
>
>

The **Topsy King** is the ruler of the Flit.

## A Goden Most Capering!

He is often accompanied by his gang of lunatic beggars and thieves, known as the Raggedy Men. He collects paintings and tends to speak in nearly incomprehensible gibberish.

A little hint for you: he describes himself as "A most capering man! Rules the Flit, this king of the poor Raggedy Men. Good with a fiddle, too, he is!"

## Who Was He?

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

> *"You find the Topsy King... but this isn't the Topsy King. This fellow is Tristram Bagley. He's leaning on a long-cold chimney-breast, smoking a cigar. His bat is absent."*
>
>

The Topsy King, whose given name is Tristram Bagley, used to be a court composer, scholar, and violinist for the Empress. He wrote part of an amazingly scandalous Correspondence-laden opera called "The Bell and the Candle." But before he could finish it, he bet his sanity in the card game called the Marvellous and lost, and that's why nobody can understand a thing he says. The opera is now a key to his sanity; seeing it performed restores him to his old self for a week or two before he breaks down again.

*"Tristram Bagley looks down at his feet. He drops his cigar. A bat lands on his shoulder. The Topsy King looks up at you. 'Garbles,' he says softly. 'Garbles...'"*

## Historical Connections

It's possible that the Topsy King is inspired by Joshua Norton (1818-1880), an eccentric resident of San Francisco, California who proclaimed himself Emperor Norton I of the United States. The American government paid him no mind - but the people of his upstart city humored him, supported his delusions of grandeur, and thronged by the thousands to his funeral when he died.
The Shapeling Arts

>
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> The Shapeling Arts
> ------------------
>
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> Amber, one of the core tools of the Shapeling Arts.
>
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> A Rubbery practioner of the Shapeling Arts.
>
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> ### Affiliation
>
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> Rubbery Men
> Starved Men
>
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>
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> *"A power of transformation."*
>
>

The **Shapeling Arts** are the arts of reshaping flesh and bone. They were developed by Rubbery Men, but humans can also gain considerable skill. The Starved Men practice the Shapeling Arts with religious fervor.

## References

1. ↑ Shapeling Arts Items, *Fallen London*
2. ↑ Below-Stairs, *Fallen London*
3. ↑ Peer in the Amber Chamber, *Fallen London*
Huis Reifferscheid

Reifferscheid ligt thans in de Duitse deelstaat Rheinland-Pfalz. De heerlijkheid Reifferscheid, afhangende van het hertogdom Limburg, kwam voor het voetlicht bij het huwelijk van Jan van Perwijs van Horne (- 1448), (de schoonvader van Jan I van Merode Petersheim) met Mathilde van Reifferscheid. In 1552 werd Reifferscheid een leen van Luxemburg.

## Externe link

https://nl.wikipedia.org/wiki/Heerlijkheid\_Reifferscheid

https://nl.wikipedia.org/wiki/Reifferscheid\_(Hellenthal)
Sacrifices

**The Sacrifices** are the ten body parts needed to perform a resurrection ritual, such as the one performed on William Vanderboom. It is strongly implied that these sacrifices must come from family members of the person to be resurrected. However, it seems that in-laws count, as neither Mary nor Ida is related to William by blood.

The ten sacrifices, and the characters who donated them to William, are as follows:
The Newscaster

**The Newscaster** is a minor character in the Rusty Lake series.

## Cube Escape: Seasons

In the Fall of 1971, he appears on Channel 5 on the television when the player turns it on to complete a puzzle required to get a black cube. During his first appearance, he is announcing the death of Laura, which is at first suspected to be a homicide, but he later appears once again on the television to speculate whether Laura's death was a homicide or a suicide.

## The White Door

The Newscaster appears in 1972, during Bob's third dream. While flipping through the television channels, he stumbles upon the Newscaster reporting on Laura's death with there being no sign of the killer. Later in Bob's fifth dream, the Newscaster is briefly seen as a party-goer at The Lost Soul.

## Trivia

* His appearance is similar to that of Ron Burgundy, a character played by Will Ferrell in the Anchorman series.
* In The White Door, the Newscaster's television report differs from the one appearing in Cube Escape: Seasons in that photos of Laura (taken from the ending of The White Door and from the crime scene in Cube Escape: Case 23) are displayed on the news station's screen.

## Gallery

The Newscaster in Cube Escape: Seasons.The Newscaster in The White Door.
The White

> *"The White comes to fulfill the frozen law."*
>
>

**The White** is a Judgement and the spymaster of the heavens.

It was the entity responsible for sending Salt to the Neath, but then Salt got distracted and things became complicated. The White's grand plan is mysterious, but it may have something to do with holding back the Liberation of Night.

**UNDER CONSTRUCTION**

## References

1. ↑ Attend a service at the Chapel (no. 6), *Fallen London*
2. ↑ The fifth letter: the White, *Sunless Sea*
Huis Hooghvorst

## Ligging

Hoogvorst of Hooghvorst is de westelijke wijk van Tervuren in de Belgische provincie Vlaams-Brabant ten noorden van de Tervurenlaan.

## Naamsdragers

* Baron Emmanuel van der Linden d'Hooghvorst, (1781 - 1866). Hij werd op 31 december 1830 generaal voor het leven van de Belgische burgertroepen en beraamde vervolgens in februari 1831 een mislukte contrarevolutionaire coup tegen het zeer Fransgezinde Voorlopig Bewind om koning Willem I weer aan de macht te brengen.
Adellijke plaatsen in de Ruime Nederlanden wiki

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Tyrant-Moths

> *"Those mosaic configurations on its wings. Do they carry meaning?"*
>
>

Strange moths are nothing new for denizens of the Neath, especially for those who've stayed in the Tomb-Colonies for a time. But the vicious moths that lurk near the Ragged Crow's guiding light can leave even the hardiest Neath-dweller at a loss for words.

These **Tyrant-Moths** are immense, with wings the size of a ship's sails, and are strong enough to *destroy* ships' sails if they're not fought off in time. Furthermore, being moths, they still may remain susceptible to *other* tempting lights.

Tyrant-Moths are a delicacy in certain far-off places, such as Whither, where their antennae are prepared in a... *delightful* dish called tyrant's treat.

Given their size, mysterious nature, and destructive behavior, Tyrant-Moths are naturally the subjects of many myths and stories. Their wing patterns are said to resemble maps of the skies, or perhaps something more: charming visions of faraway gardens, winged creatures from all walks of life, or maybe the light flowing from within a glowing mountain. However, looking at these patterns too closely or for far too long may be risky. There's also a legend that Tyrant-Moths' bodies are full of sapphires, but obtaining these gems is easier said than done.

The most mysterious tale of all, however, speaks of a time when a foolhardy zailor whispered to Salt, and a Tyrant-Moth answered...

A Tyrant-Moth.
## References

2. ↑ Description, *Sunless Sea*
3. ↑ Behavior, *Sunless Sea*
4. ↑ Try something mysterious, *Sunless Sea*
5. ↑ Search for jewels, *Sunless Sea*
6. ↑ Make a sacrifice to Salt, *Sunless Sea*
Best Kept Memory

Your memories are safe with us!

Best Kept Memory is a Rusty-Lake-related business that offers various services including the storage, retrievement and extraction of memories. It may be reached by the real-life website bestkeptmemory.com

## Lore

Services:

Safely store your memories with us

Your first kiss, your wedding day, that rare perfect day that you think about fondly whenever life gets hard… we both know that, at best, these memories will deteriorate over time or be completely forgotten. But what if we told you there is a way to preserve these memories and revisit them whenever you'd like? That's right! Best Kept Memory offers you the technology to safely and painlessly extract and store your happiest, most cherished memories, so that you may keep them for as long as you want! Never worry about forgetting the special moments from your past again! For what are we, but the sum of our memories?

Retrieve lost memories

Do you wish to reclaim that cherished childhood memory that sits just beyond your grasp? Or do you want the comfort of remembering a loved one whose face has faded from your memories? Have you suffered any injury that deprived you of precious past memories about who you and your loved ones are? Look no further! At Best Kept Memory we aim to offer you the cure for recovering all of your lost memories! We use the latest brain-scanning technologies to pinpoint your lost memories and stimulate the temporal lobe to coax them back into the part of your brain that will once again allow you full access to their contents with little to no side effects.

NEW! Memory extraction

Our brand-new experimental treatment\* offers extractions of unwanted memories! Patient trials start today! Take back control of your life by removing the bad memories that hold you back!

\* Warning this is an experimental treatment - Best Kept Memory cannot be held accountable for any psychological damage that may occur during or at any point after the procedure has taken place. Side effects include but are not limited to: partial or total memory loss, erratic behavior, dissociation, memory contamination or corruption of the soul.
Samsara Book

**The Samsara Book** is an important item that explains the circle of life to those trapped in the Samsara Room.

## Samsara Room

The Samsara Book is found on a bookshelf that is too high for William to reach in the Normal Room. After transforming into the gecko and walking on the ceiling in the Gecko Room, he is able to knock the book to the ground and read it.

The images are as follows:

* The book cover reveals the time to set the clock to in the Fish Room.
* The first page states the book title as "*Samsara - The Circle of Life*".
* The second page reveals the circle of life, revolving around the white cube. It involves the Soul, the heart, the fish, the gecko, the worm, and the bird egg.
* The third page depicts a drawing of the tree from Rusty Lake: Roots.
* The fourth page shows that the "seed of sacrifice" must be planted into the flower pot and watered for it to grow into a flower.
* The fifth page explains that setting the clocks in the Normal, Fish and Gecko Rooms to their correct times will unlock the triangle keys.
* The sixth page states that "*The past is never dead*", and shows the time to set the clock in the Normal Room.
* The seventh page states that "*mirrors don't lie*", with drawings of the Soul, fish, gecko, and worm.

## Gallery

The first page in Samsara Room.The second page in Samsara Room.The third page in Samsara Room.The fourth page in Samsara Room.The fifth page in Samsara Room.The sixth page in Samsara Room.The seventh page in Samsara Room.
Mr. Toad

**Mr. Toad** is the chef for the Rusty Lake Hotel in 1893.

## Rusty Lake Hotel

He instructs Harvey to get fresh ingredients for him by morning in order to cook the hotel dinners. In order to prepare each dinner, he gives Harvey a list of recipes with three ingredients each which Harvey needs to collect for him.

The meat is required, but the other two ingredients are optional to the completion of a dinner.

## Trivia

* The five dinners that Mr. Toad prepares are:
	+ Deer Steak With Mushrooms And Rosemary.
	+ Pheasant Breast in White Wine and Thyme.
	+ Pigeon in Blackberry Sauce with Potatoes.
	+ Rabbit Stew with Carrots and White Beans.
	+ Wild Boar Ribs in Red Wine with Tomatoes.
Alchemy

**Alchemy** is a philosophical concept and study based around the purification of materials and bringing them closer to spiritual essence. It is most prominently featured in Rusty Lake: Roots, driving much of the story.

William and Aldous Vanderboom were alchemists in their lifetime, to the point of being referred to as "The Alchemist Brothers". Among their successes was the creation of the Elixir of Life and Death, a substance that brings whoever drinks it either eternal life or sudden death. Upon creating it, they both drank it. William died and became a Corrupted Soul, but Aldous ascended to a higher state of being, as Mr. Crow.

James Vanderboom, their heir, also created the Elixir using their instructions. He feeds some to his dog, who becomes immortal. However, when James drinks it himself, he dies as a result.

James' son, Albert Vanderboom, is also a successful alchemist, managing to create himself a daughter using his own semen and Ida's egg.

## Rusty Lake: Roots

In the very final chapter of the game, after all secrets have discovered, the player finds William and Aldous before the first stage of the game, as they attempt to create the Elixir of Life. The Elixir is found by the combination of various reagents, with four being given at the start; Air, Fire, Water and Earth.

*Note: Reagents 1 and 2 can be placed in any order, but the item added first will be lost*

The first Elixir to be created will be added as an inventory item and not a movable object. Any future Elixirs will be noncollectable, though they can be stored in the cabinet like any other reagent.

None of the items beyond the Elixir have any use in the stage beyond creating other reagents or end product items that cannot be used further. If the game is played via Steam, items marked with a \* will unlock an achievement.

## Cube Escape: The Cave

While in The Cave, Mr. Crow, who is back in his human form of Aldous, collects a sample of dog faeces from the family dog, after feeding it a human arm. Using a microscope, he extracts a trace amount of the Elixir fed to the dog many years previously, mixing it with water to create a new Elixir, which he shares with Mr. Owl.

## Gallery

A chart showing the different alchemical recipes.Rusty Lakes: Roots Alchemy Table. The colored lines mean that the other reagent is one of the basic four elements, corresponding to its color at the top.The Alchemy equipment used by James Vanderboom.The Alchemy equipment used by Albert Vanderboom. Also featuring the newly created Rose Vanderboom.The Alchemy equipment used by William Vanderboom.
Nicholas Eilander

**Nicholas Eilander** is a member of the Eilander family and the husband of Caroline. He is also the brother of Gerard and the father of Jakob, Elizabeth, and David.

## Rusty Lake Paradise

With the birth of his firstborn son Jakob, Nicholas begins planning to sacrifice him to the Lake, as a way to achieve enlightenment. However, on the day of the sacrifice Caroline stops him and offers herself in her son's place. After burning Caroline at the stake, the Eilander family asks for themselves to be enlightened with the sacrifice, but instead they are stricken with ten plagues.

In 1796, he writes to Jakob asking for his return to the Island. He waits for his son in the family house, complaining of thirst. He accepts a glass of blood from the water pump, which also contains a leech due to the effects of the first plague. He claims that Caroline prayed for his return, and asks for his son's help in stopping the plagues.

He is nowhere to be seen for the next two plagues, but appears at the end of the Fourth Plague, in the island tower. Holding onto a black cube, he mutters to himself that he needs Caroline's memories. He has sealed the window, to escape an attack by his son David, who has transformed into a giant fly. When the window is opened, David flies in and pierces him through the head. He survives this, but later complains of a headache while recovering, his head wrapped in bandages. During the Sixth Plague, he dresses as a plague doctor and guards the front gate, only opening it when given a bottle of blood. He helps Jakob in creating the medicine for Gerard. When the Eighth Plague covers the island in fog, Nicholas stands out in the lake, playing guitar music with Gerard and David.

When the time comes for the Ninth Plague, Nicholas gathers with the rest of the family around the bonfire. He tells Jakob about the importance of the ritual, calling it the "glorious day of the lake" before joining in making impressions with his family; that of an ox and a deer. When the day of the ritual arrives, he plays a special ceremonial drum and claims "the lake will show her true self". After Jakob has been submerged in the waters of Rusty Lake, he burns him in the wicker owl, wearing the mask of a deer.

## Trivia

* He is voiced by Bob Rafferty.
* He was most likely reborn as Mr. Deer.

## Gallery

Nicholas' letter to Jakob in Rusty Lake Paradise.Nicholas holding a glass of wine in Rusty Lake Paradise.Nicholas holding the black cube in Rusty Lake Paradise.Nicholas dressed as a plague doctor in Rusty Lake Paradise.Nicholas with David and Gerard in Rusty Lake Paradise.Nicholas in Rusty Lake Paradise.Nicholas in his deer mask in Rusty Lake Paradise.
Rabbit Stew

**Rabbit Stew with Carrots and White Beans** is one of the meals that the player has to serve in Rusty Lake Hotel, to be dinner for the Hotel's guests.

## Rusty Lake Hotel

The ingredients for this dinner are Mr. Rabbit’s meat, a carrot, and white beans, but only the rabbit meat is necessary for the player to collect. The player must give all the ingredients to Mr. Toad for him to cook, before serving it to the other guests.

## Ingredients

### Rabbit Leg

The rabbit meat is available by killing Mr. Rabbit in Room 4. The player must kill him by impaling him with the swords he uses for his magic box trick.

### Carrot

The carrot is available from Mr. Crow. On the second night, if the player approaches Mr. Crow at the lobby desk, he will whisper for them to check his pocket. Inside of his coat he has hidden a single carrot.

### White Beans

The white beans are available in Mr. Rabbit's room. On his wall there is a portrait of Mr. Owl, with a strange slit down the center. Cutting it with a knife or a sword reveals the beans stashed behind the painting. Note: Don't stab the hand with the knife to get the ring until you have got the white beans first or you will lose the knife and won't be able to get the white beans. You can use the swords at the end of the level if you accidentally already used the knife.

## Gallery

Rabbit Stew on the menu.Rabbit Stew, ready to be cooked.Mr. Rabbit, the source of the Rabbit Leg.The carrot.The white beans.
Bugs

*This article is about programming errors. For the recurring insect, see Beetle.*
**Bugs**, in computer terms, are errors in the coding of a program that produces unintended results. Some of the games produced by the developers Rusty Lake have these bugs within them, though most are only very minor and do not often affect game play.

## Bugs

###  Cube Escape: The Lake

* The inventory of the game only allows 12 items to be held. If a 13th item is gathered, it will sit outside the inventory and be unable to be used.
* After you cut the shrimp and get the key, you can pick up and put down the shrimp head to get more keys. Given the inventory bug above, this is *not* recommended.

###  Cube Escape: Seasons

* When the player returns to Spring from Winter, using the golden key on the pot of water may result in the key disappearing and being replaced by a shrimp.

###  Cube Escape: Case 23

* The Shell that appears during the third chapter is mislabeled as "Shelf".
* The title screen between stages have been known, on some systems, to rapidly flicker back and forth between each other when the player changes scene. The exact cause of this is unknown, but it is a rare bug to encounter, and reloading the page usually solves the issue.

###  Rusty Lake Hotel

* The background of Ms. Pheasant's photoshoot could not be correctly painted if "Effects" were turned on. This was later patched for all versions of the game.

###  Rusty Lake: Roots

* Repeatedly tapping on a collectible item may result in multiple copies being added to the player's inventory.
* In The Stars, Entering ROVE (instead of LOVE) into the chest containing the timepiece can still open the chest.
* After collecting the seed from William Vanderboom, it is possible to leave and return to the screen again, collecting a new seed. This may be repeatedly done to fill all 18 inventory slots with seeds.
* The item "telescope" is mislabeled as "binoculars".
* In the War Hero segment, the game can result in one pigeon being stuck in a fixed slot, and one pigeon being free-floating, and not working at all...

## Gallery

An extra item, in this case a green gem, outside the inventory in Cube Escape: The Lake.An extra key in the inventory, and the replaced shrimp on the board.A shrimp in the Spring in Cube Escape: Seasons, which would be unobtainable without bugs.The 'Shelf', in Cube Escape: Case 23, a mislabeled Shell.The results of the infinite seed bug in Rusty Lake: Roots.
Screwdriver Cocktail

*This article is about the drink. For the tool, see Screwdriver.*
**The Screwdriver Cocktail** is a drink made of vodka and orange juice.

## Cube Escape: Theatre

A Screwdriver is the first cocktail the player must make in the cocktail mixer during the game, and must be served to the barfly, Bob. When drunk, Bob will produce a an actual screwdriver from his mouth, for the player to collect.

## Ingredients

* The **Orange Juice**is on the back bar.
* The **Vodka** is on the back bar.

## Trivia

* A Screwdriver is traditionally served in a highball glass and may contain other ingredients, such as Orange soda.
* If Galliano is added to a screwdriver, it is known as a Harvey Wallbanger, another drink that appears in the game.

## Gallery

Recipe for a Screwdriver Cocktail.Bob drinking a Screwdriver Cocktail.
Mary Vanderboom

**Mary Vanderboom** is a member of the Vanderboom clan, and the wife of James. She is also the mother of three children, Emma, Samuel, and Albert.

## Rusty Lake: Roots

In 1865, James invites Mary to his new house in Rusty Lake. The player can give her a rose, causing her nose to bleed when she smells it. After wiping her blood with James's handkerchief, he writes her a love note asking her to marry him. She accepts his proposal, but wants a ring to show their engagement. The player gives her a ring off of a disembodied hand, and she falls in love with James.

She becomes pregnant, and in 1867, she is ready to give birth to her babies. After the player feeds her a spoonful of birth potion, she delivers triplets Samuel, Emma, and Albert. She fills Samuel's baby bottle with her breast milk, but her other two babies are fed water and wine.

During 1895, when her son Samuel and Ida are married, she appears to be a part of their family wedding photo. Her grandson Leonard sits on her lap. Then in 1896, she plays a Lying Game with Albert, Samuel, and Ida. Each person holds three cards, and the player must guess which of their cards is a lie or the truth. As she only lied once, she is given the Chariot tarot card.

In 1904, she sits on her rocking chair as she listens to the Vanderboom family band, comprised of Samuel, Ida, Leonard, and Albert. However, after they finish their song, the room goes dark and becomes covered in blood. Albert, Ida, and Samuel have disappeared, and her grandson Leonard is cowering in the corner. Mary has mysteriously died while still sitting in her rocking chair. Her teeth are removed and placed into a jar on the side table, becoming the fourth sacrifice.

## Trivia

* The tarot card associated with her is the Lovers, which refers to the name of the chapter she was introduced in, "Finding Love".
* She is featured in the least amount of chapters in Rusty Lake: Roots, with 5 stages total. They are, chronologically speaking: "Finding Love", "Childbirth", "The Wedding Photo", "The Lying Game", and "The Family Band".
* The clothes that she wears in her old age appear to be a modified version of those worn by her daughter Emma before Frank's disappearance.
* It is unknown whether or not she was killed by Albert, or simply died of old age.
Aescwine Hill

Aescwine Hill

> *"With no lamps to dazzle your eyes, it's easier to make out the silhouettes on the horizon: the outline of Aescwine Hill, the inconsistent presence of Hillchanger Tower."*
>
>

**Aescwine Hill** is a landmark near the outskirts of Ealing Gardens. The summit is a popular painting spot for landscape artists, if they can brave the enormous scorpions that infest the slopes. It is also one of the resting points for Hillchanger Tower, which travels across the Hinterlands but returns atop Aescwine every midnight.

The aforementioned scorpions, called **Hillchanger scorpions**, are the size of cats and unusually "well-trained." Their venom can only be extracted when Hillchanger Tower is at Aescwine; otherwise they produce only smoke.

## References

2. ↑ Constellations, *Fallen London*
3. ↑ Constellations, *Fallen London* *"[...] it's easier to make out the silhouettes on the horizon: the outline of Aescwine Hill [...]"*
4. ↑ Upper River Artistry, *Fallen London* *"The more Nocturnalist Bohemians have taken a liking to Ealing Gardens. [...] some simply paint landscapes of the vista from Aescwine Hill.*
5. ↑ Offer your defensive escort, *Fallen London* *"[...] a little trouble, [...] a troupe of [...] scorpions the size of house-cats [...] Your party does not get even halfway up the hill before you are swarmed by [...] scorpions?"*
6. ↑ Build the station at Moulin, *Fallen London* *"[...] the Hillchanger Tower. The one that appears on Aescwine Hill and then travels other places," [...] It has taken up a place in Moulin now [...]"*
7. ↑ Promise to retrieve the Honey-Mazed Bear again, *Fallen London* *"They wanted to put the stash in 'illchanger Tower, [...] see 'em climb up one morning and find the 'ole lot gone off to Burrow-Infra-Mump [...]"*
8. ↑ Time the appearances of Hillchanger Tower, *Fallen London* *"Whenever and wherever it goes, it is always back by midnight."*
9. ↑ Offer your defensive escort, *Fallen London* *"[...] a troupe of perhaps two dozen scorpions the size of house-cats, [...] are those scorpions? How are they so large? And so well-trained?"*
10. ↑ Develop into an Envenomed Pickle of Vinegar, Vengeance, and Hillchanger Scorpion, *Fallen London* *"To milk the venom from a scorpion stinger, [...] because these are Hillchanger scorpions – [...] perform the extraction during the time when the Hillchanger Tower is in Ealing. Otherwise, all one gets [...] is a curl of clove smoke."*
The Mill

*This article is about the location. For the game, see Cube Escape: The Mill.*

**The Mill** is a location in the Cube Escape series. It is situated between Rusty Lake and an unnamed river. It is the location of the sixth game.

## Cube Escape: The Mill

It contains three vertically arranged rooms, with various animals living inside. The inhabitants appear to be an elderly man and woman. The Mill is also the location of a Memory Extractor that the player uses to harvest the memories of Laura.

The upstairs room is under the roof of the mill, and contains a small number of furnishings; a spinning wheel, a television, a grandfather clock and a telephone, the latter three of which seem to have unusual properties. The window gives a view of Rusty Lake and the Chapel, though binoculars are needed to more closely examine the Chapel's walls.

The lowest room is the basement of the Mill, where water is pumped through to Rusty Lake from the nearby river. It is here that memories, in the from of cubes, are fed to the lake via a machine attached to the sluice channel.

## Cube Escape: Theatre

A model of the Mill appears in the sixth play, "*The Mill*". The man on the stage asks the player to arrange the Devanagari texts written on the model in accordance to a painting on the wall opposite the stage. Once the words are in order, a beam of light shoots up from the Mill, and the model is pulled away.

## Rusty Lake: Roots

The Mill shows up in the background for much of the game, though only once does it become involved in the plot. In Fall 1891, Emma Vanderboom is searching for her missing son Frank, and she points her telescope at the Mill as she looks for him.

## Soundtrack

* The music used in the this area is called "Dreams Become Real".
Codex

Codex

> *"Codex: a desperate caveful of mute exiles, and an inexplicable colony of shivering, bad-tempered monkeys."*
>
>

> *"An isle of answers."*
>
>

**Codex** is an island to the north of the Unterzee located east of Whither. It is a sullen place home to a group of **Mute Exiles**, many of whom are ex-Whithern that dared to answer instead of ask. Some Exiles have a particular question they have been trying to answer their whole life; should they find their answer, they may start speaking again.

There is a small population of monkeys here who maintain a mysterious shrine. They are in possession of several scientific log-books, including one that documents the Correspondence sigils marking the landscape of Codex. In fact, sigils can be found *within* the terrain of Codex as well, etched into the island's stones like fossils.

## References

2. ↑ Port description, *Sunless Sea*
3. ↑ Allow your Navigator to join the Mute Exiles, *Sunless Sea* *"Allow your Navigator to join the Mute Exiles"*
4. ↑ Codex, *Sunless Sea* *"Exiled for giving answers. That's Whither for you. Anything new?"*
5. ↑ Strategic Information for the Admiralty, *Sunless Sea* *"[...] she points across the water towards the distant lights of Whither town. She shakes her head. No home there for her, not now."*
6. ↑ Acquire a Doomed Monster-Hunter, *Sunless Sea* *"This one has waited all her life for a single answer. Give her that answer [...] "Thank you! [...] "I've waited so long to speak, [...]"*
7. ↑ Offer the shivering monkeys a Lamentable Relic, *Sunless Sea*
8. ↑ Codex (Gazetteer), *Sunless Sea* *"Offer the shivering monkeys a [...] Relic [...] They will lay it before their mournful shrine. In exchange, they offer [...] log books [...] An irritable monkey snatches the relic [...] Another [...] flings three log books at you, [...] Each is filled with scientific field notes: this one of zee-soundings, this one of angler-crab behaviour, this one cataloguing the fossilised sigils of Codex."*
9. ↑ Allow your Navigator to join the Mute Exiles, *Sunless Sea* *"He leads you to an unmarked stone the size of a church Bible, [...] and strikes the stone [...] It splits in half. Inside, a sigil the colour of quartz glistens, trapped in the stone like a fossil."*