recursal/Fanatic-Fandom huggingface dataset:
Burst-Engine/Tooltip

3

Burst-Engine

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Common

Passive

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6  **Power**
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0.3  **Mana Regen**
**Fully Upgraded Bonus:**
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12  **Power**
Dire Drain/Tooltip

4

Dire Drain

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Common

Upgrade

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10%  **Lifesteal**
Celestial Heal

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## **Unique or Upgrade Stats**

**Celestial Heal** was an uncommon  **Order** upgrade card.

It can be applied to all cards with the   **Health Regen** stat.

## How to obtain

Celestial Heal can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Heal
* Heal
* Greater Heal

###  **Growth**

* Beta Heal
* Alpha Heal
Advanced Chrono/Tooltip

3

Advanced Chrono

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Uncommon

Upgrade

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0.9  **Mana Regen**
Agility

**Agility** is an Attribute best suited for combat. Each Agility point will give you 1.47   **Attack Speed** and 1.08   **Basic Armor**, except levels 1, 7, 13, 19 and 25 which give you:

## Agility Gems

### Tier 1 (Level 1)

* Jungle Assassin
* Auto Health Potion
* Improved Killing Blows

### Tier 2 (Level 7)

* Ruthless
* Fast Travel
* Wealthy

### Tier 3 (Level 13)

* Multishot
* Lifesteal
* Mana Generator

### Tier 4 (Level 19)

* Empowered Rounds
* Duelist
* Piercing Basic

### Tier 5 (Level 25)

* Bounty Stalker (Gem)
* Critical Hits
* Relentless Pursuit

 Attack
Card Packs

**Card packs** are items which can be used to obtain additional cards for your collection. There are a total of 9 different card packs you can purchase with the in game currency.

Each card has a chance to be of common, uncommon, rare or epic rarity. While the majority of cards in card packs are common, it is possible to find multiple cards of high quality within a single pack.

The contents of each pack are decided at random, at the time of opening. Details such as the amount of cards you currently have will not affect which cards are found.

## Weekly Pack

*A pack of specific cards.*

* Costs 15,000 Reputation and changes weekly. Includes three cards, one of which is chosen by the community.

Week of July 18, 2017

Guardian's Ward
Everglass
Infinity Stream

*This week's weekly card pack includes these 3 cards*
## Card Pack

*A pack of five random cards. At least one is guaranteed uncommon quality or better.*

* Costs 10,000 Reputation. It includes 5 cards with one being a guaranteed uncommon or better quality card.

## An Affinity Card

* These card packs cost 4,500 Reputation and include one card of the selected Affinity.
	+ An Order Card
	+ A Corruption Card
	+ A Fury Card
	+ A Growth Card
	+ An Intellect Card
	+ A Universal Card

## A Random Card

* This card pack costs 2,250 Reputation and includes a random card.
Beastmaster's Scythe

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## Base Stats

60  **Health**

5.5  **Attack Speed**

## **Unique or Upgrade Stats**

### **Passive**

Basic Attacks deal +15 extra Bonus Damage to Jungle Minions

### **Fully Upgraded Bonus**

60  **Health**

**Beastmaster's Scythe** was a rare **Universal** equipment card.

## How to obtain

Beastmaster's Scythe can be earned through card packs or through crafting.

## Unique Passive

Beastmaster's Scythe, in addition to 120  **Health** and 5.5  **Attack Speed** also has a Unique Passive that increases your Basic Attack damage vs Jungle Minions by 15. Works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Scythes.

## Recommended Heroes

* This card is recommended on all junglers, such as  **Khaimera** and  **Rampage**.

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
* Added Attack Speed stat.
* Added Max Health as a Maxed Bonus stat.

**Update .29 - July 26, 2016**

* Removed Passive: 50% Damage Bonus to Jungle Minions
* New Passive: Basic attacks deal +15 bonus damage to Jungle Minions.
Core

The **Core** is the primary objective for each map. To win a match (other than the other team surrendering), a team must destroy the opposing team's Core.

The Core is the source of the minion waves. The Core cannot be targeted until one or more of a team's inhibitors are destroyed. The Core defends itself by firing quick single-target attacks. The Core's attack speed is reduced depending on how many Inhibitors are destroyed.

The Core does follow the same Backdoor Protections rules and has the same Defense Penetration as all Towers and Inhibitors.

## Base Stats

 Attack
Concentrated Pierce

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## **Unique or Upgrade Stats**

**Concentrated Pierce** was an uncommon  upgrade card.

It can be applied to all cards with the   **Basic Attack Pen** stat.

## How to obtain

Concentrated Pierce can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Pierce
* Pierce
* Major Pierce

###  **Corruption**

* Dire Pierce
* Sinister Pierce

###

* Focused Pierce
Dire Shock

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## **Unique or Upgrade Stats**

**Dire Shock** was a common  **Corruption** upgrade card.

It can be applied to all cards with the   **Ability Pen** stat.

## How to obtain

Dire Shock can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Shock
* Shock
* Major Shock

###  **Corruption**

* Sinister Shock

###

* Focused Shock
* Concentrated Shock
Blight Bones

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## **Unique or Upgrade Stats**

### **Passive**

When hit by Critical Strike, apply Blight to attacker. (Blight reduces healing by 75%)

**Blight Bones** was an epic  **Growth** equipment card.

## How to obtain

Blight Bones can be earned through card packs or through crafting.

## Unique Passive

Blight Bones, in addition to 60  **Max Health** also has an Unique Passive which, when hit by Critical Strike applies Blight to attacker.

Blight reduces target's healing by 75%.
Alpha Health

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## **Unique or Upgrade Stats**

**Alpha Health** was an uncommon  **Growth** upgrade card.

It can be applied to all cards with the   **Health** stat.

## How to obtain

Alpha Health can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Health
* Health
* Greater Health

###  **Order**

* Divine Health
* Celestial Health
Basic Spark

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## **Unique or Upgrade Stats**

**Basic Spark** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Basic Spark is earned when your account reaches level 10.

Basic Spark can be earned through card packs or through crafting.

## See also

### **Universal**

* Spark
* Advanced Spark

###

* Enhanced Spark
* Optimal Spark

###  **Order**

* Pure Spark
* Perfect Spark
Beta Barrier/Tooltip

3

Beta Barrier

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Common

Upgrade

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18  **Ability Armor**
Drink the Spirits

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## Base Stats

60  **Health**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

**On Minion kill, Player kill or assist**, heal for 5% of killed Unit's   **Health** over 10 seconds.

**Drink the Spirits** was an uncommon  **Corruption** equipment card.

## How to obtain

Drink the Spirits can be earned through card packs or through crafting.

## Unique Passive

Drink the Spirits, in addition to 60  **Health** and 30  **Mana** also has an Unique Passive which, on a unit kill or assist, heals you for 5% of killed Unit's Health for 10 seconds.

The effect stacks with itself, and can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.

## Change Log

**Update .29 - July 26, 2016**

* Reduced card cost from 6 points to 4 points.
* Removed Maxed Passive requirement.
Mallenk's Grace

Mallenk's Grace

**Lv.**

* Default
* Silver
* Gold
* Foil

Mallenk's Grace

**Rarity**

Common

**Cost**

 5

 2

**Stats**

 455 Health

**Effects**

 **Shield Link** : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)

Mallenk's Grace

**Rarity**

Common

**Cost**

 5

 2

**Stats**

 455 Health

**Effects**

 **Shield Link** : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)

Mallenk's Grace

**Rarity**

Common

**Cost**

 5

 2

**Stats**

 455 Health

**Effects**

 **Shield Link** : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)

Mallenk's Grace

**Rarity**

Common

**Cost**

 5

 2

**Stats**

 455 Health

**Effects**

 **Shield Link** : Shield yourself and target Ally for 25% of your Max Health for 3 seconds. (45s cooldown)(Costs 75 Mana)

**Mallenk's Grace** is a common  **Order** card. It costs  5 Vitality and  2 Intellect, for a total of 7,000 Gold. It also grants  455 Health (in PvP).

## How to obtain

Mallenk's Grace can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Shield Link

Mallenk's Grace's ability is **Shield Link** which allows you to shield yourself and a target Ally for 25% of your Max Health for 3 seconds.

## Change Log

 **Update V42.3 - August 29, 2017**

* Increased % Max Health shield granted from 15% to 25%.
* Reduced mana cost from 100 to 75.
Etherweave Mesh/Tooltip

4

Etherweave Mesh

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Common

Passive

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6  **Ability Armor**
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0.3  **Mana Regen**
**Fully Upgraded Bonus:**
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0.9  **Mana Regen**
Demolitionist

Demolitionist

**Lv.**

* Default
* Silver
* Gold
* Foil

Demolitionist

**Rarity**

Common

**Cost**

 1

**Effects**

 **Siege** : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.

Demolitionist

**Rarity**

Common

**Cost**

 1

**Effects**

 **Siege** : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.

Demolitionist

**Rarity**

Common

**Cost**

 1

**Effects**

 **Siege** : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.

Demolitionist

**Rarity**

Common

**Cost**

 1

**Effects**

 **Siege** : Deal 12 Bonus Damage to non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.

**Demolitionist** is a common  **Chaos** card. It costs  1 Agility for a total of 1,000 Gold.

## How to obtain

Demolitionist is obtained at level 1.

Demolitionist can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Siege

Demolitionist's ability is **Siege** which grants a 12 Bonus Damage bonus against non-Hero units and structures. Bonus Damage is reduced to 8 if attack is Ranged.

## Notes

* Damage is rolled into Damage Source.
	+ As such, damage can be increased with critical strikes or Deathcrawler.
	+ Abilities increase or reduce damage by Power Scaling.
* All abilities are considered Ranged, regardless of actual range.
Burnblood Powder

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## Base Stats

6  **Power**

0.3  **Mana Regen**

5.5  **Attack Speed**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.3  **Mana Regen**

**Burnblood Powder** was a common  **Fury** equipment card.

## How to obtain

Burnblood Powder can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now Provides a Maxed Bonus of 0.3 Mana Regen.
Blinkshot

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## **Unique or Upgrade Stats**

### **Active**

Teleport 1000 units from your current location.

### **Passive**

Cooldown will be reset on player kill within 8 seconds after using Blinkshot

### **Cooldown**

240s

**Blinkshot** was an epic  **Fury** equipment card.

## How to obtain

Blinkshot can be earned through card packs or through crafting.

## Unique Active

Blinkshot, in addition to 6  **Power** also has an Unique Active which teleports your hero to a target point up to 1000 units away. The active can be used in a z-axis, allowing you to blink into elevated areas. Cooldown resets on player kill within 8 seconds after using Blinkshot.

Activating the card will play a sound effect hearable by all players.

After blinking you will retain 150 Movement Speed.

## Change Log

**Update .38.3 - March 14, 2017**

* Removed Mana Regen stat.
* Now grants +6 Power.

**Update .35 - December 6, 2016**

* Reduced cooldown to 240 seconds from 300.
* Assists no longer reset the cooldown. The cooldown now only resets on Player Kill.
* Increased window to earn a kill to 8 seconds from 5
* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen

**Update .32 - September 27, 2016**

* Momentum retained after blinking is no longer calculated based on your movespeed prior to activation
* Momentum has been reduced to a flat 150 from 222 + Movement Speed prior to activation

**Update .31 - September 6, 2016**

* Players will retain some momentum after using a Blink card.
* Fixed the range from 850 to 1000
Berzerker Drive/Tooltip

3

Berzerker Drive

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Common

Passive

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6  **Power**
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0.3  **Mana Regen**
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5.5  **Attack Speed**
**Fully Upgraded Bonus:**
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5.5  **Attack Speed**
Brutal Kinetic/Tooltip

3

Brutal Kinetic

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Common

Upgrade

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16.5  **Attack Speed**
Blue Camp

## The Blue Camp

The **Blue Camp** is a large camp of neutral monsters. It contains the Blue Buff Monster and two smaller minions. It appears in Legacy.

The Blue Camp spawns at 1:00 minute mark, and respawn/level up at 6:00, 12:00, etc.

## Base Stats (Blue Buff Monster)

*Data in **bold** is the per camp level increase of that stat*

 Physical Armor

## Base Stats (Smaller minion)

*Data in **bold** is the per camp level increase of that stat*

 Physical Armor

## The Blue Buff

Killing the Blue Buff Monster drops the Blue Buff. Person who takes it gains some   **Cooldown Reduction** and   **Mana Regen** for 150 seconds. The buff is dropped when the Hero dies, and can be picked up by everyone.

 Attack
Devastation

Devastation

**Lv.**

* Default
* Silver
* Gold
* Foil

Devastation

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 4 Power

**Effects**

 **Ruin Power** : Gain +4 Power when an enemy structure is destroyed.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Devastation

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 4 Power

**Effects**

 **Ruin Power** : Gain +4 Power when an enemy structure is destroyed.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Devastation

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 4 Power

**Effects**

 **Ruin Power** : Gain +4 Power when an enemy structure is destroyed.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Devastation

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 4 Power

**Effects**

 **Ruin Power** : Gain +4 Power when an enemy structure is destroyed.

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

**Devastation** is an uncommon  **Death** card. It costs  1 Agility and  1 Vitality, for a total of 2,000 Gold. It also grants 4  Power (in PvP).

This card is **Cursed**, which means this card is permanently stuck in the card slot it is placed. It cannot be discarded.

## How to obtain

Devastation can be obtained via Kallari/Iggy & Scorch Mastery level 4.

Devastation can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Ruin Power

Devastation's ability is **Ruin Power** which grants you  4 Power whenever an enemy structure is destroyed.

## Notes

This card can potentially grants  36 Power, when all enemy towers and inhibitors are destroyed.

## Change Log

 **Update V43 - September 21, 2017**

* Reduced Power from 7 to 4.
* Increased Power per structure destroyed from 3 to 4.
Blinkshot/Tooltip

5

Blinkshot

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Epic

Active

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6  **Power**
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**Unique Active:** Teleport 1000 units from your current location.
 ***Why is nobody getting the harvesters!?***

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**Unique Passive:** Cooldown will be reset on player kill within 8 seconds after using Blinkshot
Battle Shepherd

Battle Shepherd

**Lv.**

* Default
* Silver
* Gold
* Foil

Battle Shepherd

**Rarity**

Uncommon

**Cost**

 9,000 Gold

**Effects**

 **Split Pusher** : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Battle Shepherd

**Rarity**

Uncommon

**Cost**

 9,000 Gold

**Effects**

 **Split Pusher** : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Battle Shepherd

**Rarity**

Uncommon

**Cost**

 9,000 Gold

**Effects**

 **Split Pusher** : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

Battle Shepherd

**Rarity**

Uncommon

**Cost**

 9,000 Gold

**Effects**

 **Split Pusher** : Nearby allied Minions gain 55 Health Regen and 6 Power. Effect disabled if another Hero is nearby.

 **Cultivate** : Gold cost is reduced by 500 per attribute point purchased.

**Battle Shepherd** is an uncommon  **Growth** card. It costs 9,000 Gold.

This card is **Cultivate**, which means the Gold cost is reduced by 500 Gold per attribute point purchased.

## How to obtain

Battle Shepherd can be obtained via The Fey Mastery level 4.

Battle Shepherd can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Split Pusher

Battle Shepherd's ability is **Split Pusher** which makes nearby allied minions gain  55 Health Regen and  6 Power.

Effect disabled if another Hero is nearby.

## Recommended Heroes

Zinx
Greystone
Wukong

## Change Log

 **Update V42.3 - August 29, 2017**

* Increased minion health regen aura from 10 to 55.
* Renamed ability from ‘Minion Leader Aura’ to ‘Split Pusher’.
Domain of Stillness

Domain of Stillness

**Lv.**

* Default
* Silver
* Gold
* Foil

Domain of Stillness

**Rarity**

Epic

**Cost**

 2

 9

**Stats**

 20 Power

 230 Mana

 60% Mana Regen

**Effects**

 **Group Stasis** : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)

Domain of Stillness

**Rarity**

Epic

**Cost**

 2

 9

**Stats**

 20 Power

 230 Mana

 60% Mana Regen

**Effects**

 **Group Stasis** : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)

Domain of Stillness

**Rarity**

Epic

**Cost**

 2

 9

**Stats**

 20 Power

 230 Mana

 60% Mana Regen

**Effects**

 **Group Stasis** : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)

Domain of Stillness

**Rarity**

Epic

**Cost**

 2

 9

**Stats**

 20 Power

 230 Mana

 60% Mana Regen

**Effects**

 **Group Stasis** : Stasis yourself and all nearby Heroes for 2.5 seconds. (55s cooldown) (Costs 75 Mana)

**Domain of Stillness** is an epic  **Order** card. It costs  2 Vitality and  9 Intellect, for a total of 11,000 Gold. It also grants  20 Power,  230 Mana and  60% Mana Regen (in PvP).

## How to obtain

Domain of Stillness can be earned through chests, through some quests and rewards or directly purchased for 150,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Group Stasis

Domain of Stillness's ability is **Group Stasis** which places you and all nearby Heroes into stasis for 2.5 seconds.

Works on both friendly and enemy heroes.

## Notes

* Removes Aggro of Non-Hero units and Structures when used.
* Effects Enemy and Allied Heros
* Has a range of 2,000 units.

## Recommended Heroes

Dekker
Muriel
Narbash
Phase
Riktor
Steel

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced cooldown from 75 to 55.
* Reduced Mana cost from 100 to 75.

 **Update V43.3 - October 10, 2017**

* Reduced cooldown from 90 seconds to 75 seconds
* Now grants +60% Mana Regen

 **Update V43 - September 21, 2017**

* Auras no longer stack
* Each effect can only be applied once per target

 **Update V42.3 - August 29, 2017**

* Fixed an issue which would cause card functionality to break occasionally.
Hinder-Beast

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

While carrying **Jungle Buff, on hit with basic attack Slow** target(s) by 10% for 1.5 seconds.

**Hinder-Beast** was a rare  **Fury** equipment card.

## How to obtain

Hinder-Beast can be earned through card packs or through crafting.

## Unique Passive

Hinder-Beast, in addition to 60  **Health** also has an Unique Passive which, when carrying any Jungle Buff (River Buff, River Buff or Gold Buff), your basic attacks Slow targets by 10% for 1.5 seconds, in addition to the bonuses that buff gives you.

## Change Log

**Update .40 - May 16, 2017**

* Now works on Jungle Buffs which now includes the Green Buff, in addition to the River Buffs.
* Increased basic attack slow to 10% from 5%

**Update .35 - December 6, 2016**

* Changed Passive to require “River Buff” instead of “Red Buff.”
Celestial Heal/Tooltip

4

Celestial Heal

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

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5.6  **Health Regen**
Greater Guard/Tooltip

3

Greater Guard

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

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24  **Basic Armor**
Generator

Generator

**Lv.**

* Default
* Silver
* Gold
* Foil

Generator

**Rarity**

Uncommon

**Cost**

 1,000 Gold

**Effects**

 **Mana Recovery** : Restore 75 mana per second for 30 seconds. Effect ends when mana is full

 **Consumable** : Card is unequipped after activation.

Generator

**Rarity**

Uncommon

**Cost**

 1,000 Gold

**Effects**

 **Mana Recovery** : Restore 75 mana per second for 30 seconds. Effect ends when mana is full

 **Consumable** : Card is unequipped after activation.

Generator

**Rarity**

Uncommon

**Cost**

 1,000 Gold

**Effects**

 **Mana Recovery** : Restore 75 mana per second for 30 seconds. Effect ends when mana is full

 **Consumable** : Card is unequipped after activation.

Generator

**Rarity**

Uncommon

**Cost**

 1,000 Gold

**Effects**

 **Mana Recovery** : Restore 75 mana per second for 30 seconds. Effect ends when mana is full

 **Consumable** : Card is unequipped after activation.

**Generator** is an uncommon  **Knowledge** card. It costs 1,000 Gold.

This card is **Consumable**, which means the card will be consumed after use.

## How to obtain

Generator can be obtained via Phase Mastery level 4.

Generator can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Mana Recovery

Generator's ability is **Mana Recovery** which restores 75 mana per second for 30 seconds.

Effect ends when mana is full.

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced cost from 1200 Gold to 1000 Gold.

 **Update V42.3 - August 29, 2017**

* Reduced cost from 1500 gold to 1200 gold.
* Reduced mana regen per second from 100 to 75.
Major Pierce

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Major Pierce** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Basic Attack Pen** stat.

## How to obtain

Major Pierce can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Pierce
* Pierce

###  **Corruption**

* Dire Pierce
* Sinister Pierce

###

* Focused Pierce
* Concentrated Pierce
Founder's Pack

Paragon is designed so that every player can play and win without ever spending money. All heroes are free, and cards can only be earned by playing the game. Players who purchased a Founder's Pack received access to the Early Access Season as well as additional rewards.

Founder Packs can be upgraded, meaning that if you bought a Founder's Pack you could Upgrade to a Challenger's Founder Pack for the price difference.

There are three tiers:

**Founder's Pack ($19.99 US)**

* Master Challenge
	+ Unlocked for Howitzer, Steel and Sparrow
* 3-Win Rep Boost for one week.

**Challenger's Founder Pack ($59.99 US)**

* Master Challenge
	+ Unlocked for Howitzer, Steel, Sparrow, Grux, Dekker, Feng Mao, Muriel, Rampage, Murdock, Kallari, TwinBlast, Gideon and Gadget.
* 3-Win Rep Boost for 5 weeks.
* A Founder's Pack for a friend
* Exclusive Hotrod Howitzer skin

**Master's Founder Pack ($99.99 US)**

* Master Challenge
	+ Unlocked for Howitzer, Steel, Sparrow, Grux, Dekker, Feng Mao, Muriel, Rampage, Murdock, Kallari, TwinBlast, Gideon, Gadget , Sevarog, Iggy and Scorch, Grim.exe, Riktor, Khaimera plus newly released Heroes (39 total)
* 3-Win Rep Boost for 15 weeks.
* A regular Founder's Pack for a friend
* Exclusive Hotrod Howitzer skin
Etherweave Mesh

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Ability Armor**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.9  **Mana Regen**

**Etherweave Mesh** was a common  equipment card.

## How to obtain

Etherweave Mesh can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 7.5% Cooldown Reduction.
* Now provides a Maxed Bonus of 0.9 Mana Regen.
Chronospike/Tooltip

5

Chronospike

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

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30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 10%  **Cooldown Reduction**
Fist of Kings

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

32  **Basic Attack Pen**

180  **Health**

## **Unique or Upgrade Stats**

**Fist of Kings** was a common **Universal** equipment card.

## How to obtain

A single copy of Fist of Kings was available for all players. This copy couldn't be dismantled.

Currently it's impossible to get a second copy from any card packs.
Enhanced Mana/Tooltip

4

Enhanced Mana

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Common

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120  **Mana**
Boris

***The world is my stage***

This page is a work in progress. You can help the *Paragon Wiki* by expanding it!
Boris is the name (or possibly a codename) for a new hero coming to Paragon.

## Strings

Ability.Boris.Knock

GameplayCue.Boris.AOE.Activate

GameplayCue.Boris.AOE.ExplodeBall

GameplayCue.Boris.AOE.ExplodeSelf

GameplayCue.Boris.Primary.Impact

GameplayCue.Boris.Primary.Swing

GameplayCue.Boris.Pull.Fire

GameplayCue.Boris.Pull.Proj.Inbound

GameplayCue.Boris.Pull.Proj.Outbound

GameplayCue.Boris.Pull.Targeting

GameplayCue.Boris.Shield.Activate

GameplayCue.Boris.Shield.Active

GameplayCue.Boris.Shield.Explode

GameplayCue.Boris.Targeting",`DevComment

GameplayCue.Boris.Ultimate.Activate

GameplayCue.Boris.Ultimate.HitGround

GameplayCue.Boris.Ultimate.KnockDown

GameplayCue.Boris.Ultimate.KnockUp

GameplayCue.Boris.Ultimate.Land

GameplayCue.Boris.Ultimate.Targeting

(Tag="Ability.Boris.Knock.BallInWorld",DevComment="Tag to check if Boris has his Ball")
Chrono-Tonic/Tooltip

1

Chrono-Tonic

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** +3.6   **Health Regen** and +10%  **Cooldown Reduction** for 15 seconds. Charges refresh at base.
Incessant Onslaught

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Reduces active cooldowns by 0.2 seconds per basic attack hit.

**Incessant Onslaught** was an uncommon  **Fury** equipment card.

## How to obtain

Incessant Onslaught can be earned through card packs or through crafting.

## Unique Passive

Incessant Onslaught, in addition to 5.5  **Attack Speed** also reduces your active cooldowns by 0.2 seconds on player hit with basic attack.

## Change Log

**Update .?? - ?, 2017**

* no longer exists

**Update .40 - May 16, 2017**

* Rework
	+ Reduces active cooldowns by 0.2 seconds per basic attack hit.

**Update .35 - December 6, 2016**

* Increased Card cost to 5 from 3

**Unknown patch**

* No longer stacks with itself.
Golden Veil/Tooltip

3

Golden Veil

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Common

Passive

 ***Why is nobody getting the harvesters!?***

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6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

8%  **Crit Chance**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
Lazarus Blade

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Basic attacks on Jungle Minions deal 15 bonus damage and restore 8 health.

**Lazarus Blade** was an epic **Universal** equipment card.

## How to obtain

Lazarus Blade can be earned through card packs or through crafting.

## Unique Passive

Oasis Key, in addition to 60  **Max Health** also has a Unique Passive that that increases your Basic Attack damage vs Jungle Minions by 15 and makes your basic attacks on jungle minions restore 8 health. The passive works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Siphons or Scythes.

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: Basic attacks on Jungle Minions deal 15 bonus damage and restore 8 health.
* Removed Advanced Harvester charges.

**Update .32 - October 27, 2016**

* Added HUD status effect icons to Lazarus Key
Concentrated Drain/Tooltip

4

Concentrated Drain

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

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10%  **Lifesteal**
Golden Veil

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Ability Armor**

8%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

6  **Ability Armor**

**Golden Veil** was a common  **Order** equipment card.

## How to obtain

Golden Veil can be earned through card packs or through crafting.
Empowered Rounds

**Empowered Rounds** is an  Agility Gem. This Offense type Gem can be slotted in the fourth slot of the  Agility attribute tree for a total 19,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Empowered Rounds can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Fiend Elixir

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

For the next 15 seconds, +2.28   **Mana Regen** and instantly restore +12   **Mana** upon receiving   **Ability Damage**. Charges refresh at base.

### **Charges**

2

**Fiend Elixir** was a rare  **Corruption** equipment card.

## How to obtain

Fiend Elixir can be earned through card packs or through crafting.

## Active

Fiend Elixir increases your   **Mana Regen** by 2.28 for 15 seconds and upon receiving any form of Ability Damage (including damage over time effects), instantly restores 12 mana. Fiend Elixir has two charges that refresh at base. A single charge restores 34.2 mana total, excluding the mana upon receiving Energy Damage.
Hunter's Guile/Tooltip

4

Hunter's Guile

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Active

 ***Why is nobody getting the harvesters!?***

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6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Removes all debuffs from your hero.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Damage Return

**Damage Return** is an  Vitality Gem. This Offense type Gem can be slotted in the third slot of the  Vitality attribute tree for a total 13,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Damage Return is obtained at level 1.

Damage Return can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V43.2 - October 3, 2017**

* Will no longer draw tower aggro if damage is dealt to an enemy hero while in tower range
Killdozer Horn/Tooltip

3

Killdozer Horn

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

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30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Grants +20%   **Basic Attack Damage** to nearby Allied Minions.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Lesser Health/Tooltip

1

Lesser Health

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

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60  **Health**
Fist of Kings/Tooltip

10

Fist of Kings

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

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32  **Basic Attack Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

180  **Health**
Lord Volstok

Lord Volstok

**Lv.**

* Default
* Silver
* Gold
* Foil

Lord Volstok

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 12 Power

**Effects**

 **Dark Price** : Every 10 seconds, gain 14 Experience and lose 85 Gold

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Lord Volstok

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 12 Power

**Effects**

 **Dark Price** : Every 10 seconds, gain 14 Experience and lose 85 Gold

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Lord Volstok

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 12 Power

**Effects**

 **Dark Price** : Every 10 seconds, gain 14 Experience and lose 85 Gold

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

Lord Volstok

**Rarity**

Uncommon

**Cost**

 1

 1

**Stats**

 12 Power

**Effects**

 **Dark Price** : Every 10 seconds, gain 14 Experience and lose 85 Gold

 **Cursed** : This card is permanently stuck in the card slot it is placed. It cannot be discarded.

**Lord Volstok** is an uncommon  **Death** card. It costs  1 Vitality and  1 Intellect, for a total of 2,000 Gold. It also grants  12 Power (in PvP).

This card is **Cursed**, which means this card is permanently stuck in the card slot it is placed. It cannot be discarded.

## How to obtain

Lord Volstok can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Dark Price

Lord Volstok's ability is **Dark Price** which gives you 14 Experience and makes you lose 85 Gold every 10 seconds.

## Change Log

 **Update V44 - November 1, 2017**

* Reduced gold lost every 10 seconds from 100 to 85.

 **Update V43 - September 21, 2017**

* Increased experience gained every 10 seconds from 12 to 14.
* Increased gold lost every 10 seconds from 60 to 100.

 **Update V42.3 - August 29, 2017**

* Renamed ability from ‘Experienced’ to ‘Dark Price’.
Honor the Pure

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

60  **Health**

30  **Mana**

## **Unique or Upgrade Stats**

### **Active**

Team Shield: Consume 100 Mana to  **Shield** **Shield** yourself and nearby Allies for 3 seconds, absorbing up to 125 + (25 × Player Level) damage. Any Ally affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.

### **Cooldown**

45s

**Honor the Pure** was an uncommon  **Order** equipment card.

## How to obtain

Honor the Pure can be earned through card packs or through crafting.

## Unique Active

Honor the Pure, in addition to 60  **Health** and 30  **Mana** also has an Unique Active which grants a Team  **Shield** **Shield** to your hero and nearby Allies for 3 seconds, absorbing up to 125 + (25 x Player Level) damage. Any Ally affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.

## Change Log

**Update .36 - January 10, 2017**

* Reworked
	+ Active is called “Team Shield.”
	+ Team Shield Active now costs 100 Mana
	+ Any Ally (including self) affected by Team Shield couldn't activate or benefit from another Team Shield for 15 seconds.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 45 seconds from 120 seconds.
* Reduced Shield Duration to 3 seconds from 5
* Increased Shield Value to 125 + (25 x Player Level) from 50 + (10 x Player Level).
* Increased Card cost to 6 from 4.

**Update .23 - April 6, 2016**

* Replaced broken bonus ability with Unique Active: +Shield based on your level to nearby allies. (Cooldown: 120s).
* Increased cost from 2 to 4.
Kinetic/Tooltip

2

Kinetic

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

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11  **Attack Speed**
Major Kinetic

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Major Kinetic** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Attack Speed** stat.

## How to obtain

A single copy of Major Kinetic are available for all players.

Major Kinetic can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Kinetic
* Kinetic

###  **Fury**

* Brutal Kinetic
* Vicious Kinetic