recursal/Fanatic-Fandom huggingface dataset:
3D Printer

The **3D Printer** is a new mechanic in Risk of Rain that allows players to have some control over their items, and by extension their build. The 3D Printer will appear as a large blue box that displays the item to be printed, with a chute on one half to take an item in exchange. Using the 3D Printer will exchange one of the player's existing items for the displayed item, instead of a monetary cost. The item taken will be randomly selected from owned items of the same rarity as the item to be printed. The Printer will not take the item on display (converting the item into itself) until the player has nothing but that item remaining.

For example, if a Soldier's Syringe is on display, a random item of white rarity will be removed from your inventory and will be replaced with a Soldier's Syringe drop. The 3D Printer can be interacted with indefinitely, but once you have nothing but the item to be printed in your inventory interacting with it simply replaces the item with a copy of itself. So, in the previous example, if you have seven items of white rarity, not including the item on display, you can use the 3D Printer seven times for seven syringes. Using the Printer additional times will result in a syringe being turned into a syringe.

Using the 3D printer seven times will grant the "...maybe one more" challenge and will unlock the "Fireworks" item. However, while it is possible to use the 3D printer with the same item over and over, such as turning syringes into syringes, it will NOT count for the seven duplications needed.

3D printers will often have common items on display, but there are also printers for uncommon, legendary, and boss items.
Imp

The **Imp** is a returning floating demonic-like Monster in Risk of Rain 2.

## Skills & Behavior

* Abyssal Slash

The Imp slashes twice in front of him, dealing 150% damage each and inflicts bleeding for 5 ticks, each dealing 20% damage.

This skill has a cooldown of 1 second and each slash has a Proc Coefficient of 0.4.

* Teleport

The Imp can teleport a short distance in quick succession, which takes it to the farthest/nearest surface that it is facing at. It uses this teleport to get both closer to the player and to temporary get out of harm's way.

This skill has a cooldown of 5 seconds, along with the Imp being able to store three charges of this skill.
Brittle Crown

Gain gold on hit... BUT lose gold on getting hit.

30% chance on hit to gain 2 gold (+2 per stack). Scales over time.

Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost.

### Item ID

44

The **Brittle Crown** is a new item in Risk of Rain 2. The chance to gain gold when damaging enemies is affected by the Proc Coefficient. The amount of Gold gained is also affected by the Difficulty Coefficient.

The Engineer's Turrets are not affected by Brittle Crown and therefore do not gain or lose gold for the player.

## Math

The formula for gold earned is:

`C * D * 2`

C = Amount of Brittle Crowns

D = Difficulty Coefficient

## Lore

```
A wretched carnival.

They were doomed for good reason. Dunepeople of Aphelia: lost, in fanatic worship of parasitic influences. Lemurians: destined to a dead planet, picked clean. Chitin beasts. Automations of death. Why do you bring them home? They were not meant to survive.

I have watched you for ages, from my dead rock - and every century, you disgust me with vanity. You invite vermin into your home. Wretches. Rats. Monsters. Creatures without restraint. Each and every one, planet killers. And yet, you entertain them as guests. Like children, requiring saving and protection.

She should have died for me. Her gift was wasted on you.

And when will we open discussion - dear brother - of all your thin lies? Why do you forbid your guests to leave? To pilot? Why do you fashion great walls and gates? Why do you weave constructs of destruction, if your role is protection? They are entries in your collection. You slaver. Gatekeeper. Hoarder.

Your death is fated. When you die - and you WILL die - I will be ready. I have been patient for millennia. That planet... is mine.

```
Health

The **health** gauge of Risk of Rain 2 is displayed in the bottom-left corner of the screen on the HUD. Taking damage reduces your health. Lost health regenerates over time.

## Regaining Health

### Health Regeneration

All survivors and some Monsters regenerate health passively. The amount per second is determined by the character's base Health Regeneration, character level, and certain items such as Cautious Slug, Rejuvenation Rack, and Titanic Knurl.

### Proc effects

Lost health can also be replenished through proc effects such as Leeching Seed and Harvester's Scythe, active items such as Foreign Fruit, and healing drones. Incoming healing is modified by items like Rejuvenation Rack and Corpsebloom.

### 1-Shot Protection

A player cannot lose more than 90% of their maximum health in one hit from an enemy attack. Shields and Barriers (Barriers Are no longer considered part of your max health) are considered part of your maximum health for this calculation.

## Death

When a survivor's health reaches zero, they die. If all survivors in the group are dead, the run ends. A statistics screen appears. Dio's Best Friend causes you to return to life once upon death with full health. But if you die and your friend makes it to the next area then you can continue along-side them!
Prismatic Trial

The **Prismatic Trial** is a special gamemode found on the main menu of the game and allows you to compete with other players online for the fastest time, featuring an identical game world for all players. Seeds for the game world change after a set of hours.

A Prismatic Trial can only be entered while playing solo.

Currently, except for the Achievement "Prismatically Aligned" and unlocking Harvester's Scythe, there is no reward for the player to finish a run or entry in the top 10% of players.

Most Prismatic Trials only feature a set of two Environments. It is currently not possible to lower the difficulty for a run.

### Tips

* Monster spawns are the same every playthrough, so it is possible to memorize them.
* Item Drops from different types of storage are also the same every time.
Armor

**Armor** is a mostly obscured stat from the player. It applies a damage reduction on damage taken if you have it, and a damage increase if you have a negative amount. This applies to all damage taken, except the damage from a Shrine of Blood.

If you have positive armor:

* Your damage taken is multiplied by `100 / (100 + Armor)`.
* This is a number between 0 and 1.
* The formula for damage reduction is: `Armor / (100 + Armor)`.

If you have negative armor:

* Your damage taken is multiplied by `2 - 100 / (100 - Armor)`.
* This is a number between 1 and 2.
* Note that the negative armor is subtracted, and two negatives make a positive.

It would take 330 Rose Bucklers (+30 armor while sprinting) to get a damage reduction of 99% while sprinting. This would amount to 9900 armor.

## Sources of Armor

* Playing on Drizzle grants each player a hidden item which grants 70 armor.
* Acrid, Mercenary, Loader, and REX have 20 base armor.
* MUL-T has 12 base armor.
* MUL-T's utility skill "Transport Mode" grants him 200 armor while it's active.
* The Rose Buckler grants 30 armor while sprinting.
* The Effigy of Grief removes 20 armor from all characters in its radius while placed down.
* Boss Monsters have base armor. See their individual pages.
* Clay Dunestrider's recovery attack, during which they will pull in all nearby characters, grants the Dunestrider 200 armor while active.
* Jade Elephant grants 500 armor while active.
* Spinel Tonic grants 20 armor while active.
Fuel Cell

Hold an additional equipment charge. Reduce equipment cooldown.

Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack).

### Category

Utility
OnKillEffect
EquipmentRelated

### Item ID

30

The **Fuel Cell** is a new item in Risk of Rain 2.

This item stacks linearly with additional equipment charges and multiplicatively with equipment cooldown.

## Lore

```
"As humanity began to venture out into the depths of space, high-energy but low-volume fuel sources became critical for interplanetary travel. Stability came later."
-Brief History of Interplanetary Advances, Vol.2

```
Ceremonial Dagger

Killing an enemy releases homing daggers.

Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage.

### Category

Damage
OnKillEffect

### Item ID

5

The **Ceremonial Dagger** is a returning item in Risk of Rain 2.

## Mechanics

Upon killing an enemy, spawns 3 daggers. Each of these daggers deals 150% (+150% per stack) base damage. Each of these daggers can crit separately and is affected by your crit chance at the time of creating the daggers.

## Lore

```
The smell of sulfur fills the air.

"Oh god, they're so close. They have Hitchcock. Oh god."

"Grab the - the dagger. From my backpack. Quick."

"I-I don't... I got it. What the hell? This isn't gonna work, Marion. What the hell am I supposed to do with this against those...? They blew him into pieces - oh god."

"You have to... you have to kill me - ah! Kill me. Kill me with it."

"What? What the hell?"

"Yeah - it's the only way. Please."

"What are you saying? Stop!"

"It's a magic dagger. It'll save us. She will save us. But you have to kill me with it."

"Please don't... please don't make me. Oh god."

"Y-you have to. I've seen how this works. It's the only way - they're coming so close. You have to use it on me. Kill me."

"I'm so sorry Marion. I'm so so sorry. I don't think-"

"Do it. Do it now. DO IT NOW! DO IT NOW! DO IT-"

```

## Trivia

* If the daggers have no target after spawn, they float in mid-air, then drop onto the ground after a while.
Old Guillotine

Instantly kill low health Elite monsters.

Instantly kill Elite monsters below 20% (+20% per stack) health.

**Old Guillotine** is a new item in Risk of Rain 2.

It allows Elite enemies to be executed when damaged at or below 20% health. Note that in similar fashion to Artificer's default utility skill and alternate secondary skill, enemies are only executed by this threshold when they are damaged when they reach the threshold; not the moment they reach it. This means that if an Elite monster has 100 health and takes 80 damage while the player has this item, it will not die until it takes another instance of damage from the same player.

Although the health threshold is increased by +20% each stack, this is not linear, and additional Guillotines will provide a slightly smaller amount. This means that Elites cannot be executed at 100% health, as extra stacks of the item will eventually fall off. It is recommanded that the maximum amount of Guillotines one should collect is around 7-8 due to this effect.

## Trivia

* The Old Guillotine is currently the only item to have undergone a rarity change. It was originally added as a **Common** item before later being changed into an **Uncommon** item.
Little Disciple

Fire tracking wisps while sprinting.

Fire a tracking wisp for 100% (+100% per stack) damage. Fires every 0.5 seconds while sprinting.

### Category

Damage
SprintRelated

### Item ID

83

The **Little Disciple** is a new item in Risk of Rain 2.

## Lore

```
HELLO, LITTLE ONE. HOW WAS YOUR ADVENTURE TODAY?

OH

YOUR FORM IS BROKEN, LITTLE ONE. WHAT TRICKERIES HAVE YOU GOTTEN YOURSELF INTO?

OH

DO YOU TIRE OF ADVENTURE?

WOULD YOU LIKE TO HELP ME TEND TO THE GARDEN, MY LITTLE ONE?

I UNDERSTAND. OH, YOUR FORM! DO NOT WORRY. COME CLOSER.

HERE - TWO COILS OF DENKU ROPE. THOSE ARE FOR STRENGTH.

HERE - FOUR CARDS OF OBSIDIAN. THOSE ARE FOR SELF-CONFIDENCE.

I GIVE YOU NOTHING FOR SPIRIT.

OH, DO NOT WORRY! WE WILL STILL GO ON ADVENTURES. THEY WILL BE QUIET ADVENTURES.

COME CLOSER - CLOSER NOW.

CLOSER!

NOW WATCH - WATCH CLOSELY.

WATCH HOW I TEND TO OUR GARDEN.

```
Modding

**Modding** the game is currently possible, but no official support structure for modding exists yet as this game is fairly new. This page serves as an entry into the world of Risk of Rain 2 Modding and installing Mods.

The Console can be accessed by hitting `ctrl + alt + ` on the US key layout.`

Installing Mods

*Note that Bepinex is not officially supported by devs*

* Install BepInExPack. The installation is simple. See video guide if you have any problems installing.
* Install R2API, Consult the video guide if you need help.
* Have fun and start installing mods!
* Mods can be found on the Thunderstore, mods usually have an install guide if you need one.

For tech support regarding mods not working correctly, you can ask for help in the modding discord found here https://discordapp.com/invite/5MbXZvd

Note: Modding will disable quickplay and prismatic trials. To join lobbies or to have friends join your lobby, download the mod "SteamBuildId"

## 16+ players

1. Download the mod "TooManyFriends"

2. Then download the mod "SteamBuildId"

3. Players 2 - 4 won't need the mod provided you have SteamBuildId installed, anyone other than players 2 - 4 will need TooManyFriends with the same player cap set.
AtG Missile Mk. 1

Chance to fire a missile.

10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage.

The **AtG Missile Mk. 1** is a returning item in Risk of Rain 2. It gives the player a 10% chance to launch a rocket that deals 300% total damage every time an attack connects with an enemy. Total damage is equivalent to the specific amount of damage dealt by an attack, meaning that if the player deals 100 damage on an attack which procs a missile, the resulting projectile will deal 300 damage to the enemy it hits. The rocket fired unfortunately does not deal splash damage, however to make up for this it locks onto the nearest enemy and chases it down until it dies or the rocket connects. The chance to trigger is multiplied by the Proc Coefficient.

This item is extremely powerful on almost any character when stacked, especially characters with high single-shot damage such as Loader and Huntress with Ballista equipped, as the damage for the rocket is calculated based upon the damage dealt in one hit. As for lower damage but higher DPS characters like MUL-T with the Auto-Nailgun or Sawblade equipped, it is best to save this item for characters who can use it more effectively.
Pressure Plate

The **Pressure Plates** are buttons located in the Abandoned Aqueduct environment in Risk of Rain 2.

Whenever the player enters the **Abandoned Aqueduct** two pressure plates will spawn in randomly selected locations on the map. When both are activated at the same time the **Ancient Gate** located at the back of the map will open.

Upon entering through the **Ancient Gate**, players will encounter two unique Elite Elder Lemurians; Kjaro and Runald. Upon their death, they will drop a Kjaro's Band and a Runald's Band respectively, and will complete the challenge "Death Do Us Part" as well as unlocking both the Kjaro's Band and Runald's Band.

The plates can be activated by players as well as any weighted objects, including Pots, Engineer's turrets, Loader's M551 Pylon and the Effigy of Grief.

## Spawn Locations

Next to a rock just across the hole from the gate.Hidden behind a rock next to the gap that leads to the Aqueduct section of the map.Hidden next to some thin trees across the gap to the left side of the Aqueduct.Next to the a rock just beside the hole in the wall that leads to the open section of the map.Next to a rock in the upper leftmost corner of the map just in front of the bridge/small drop off.Next to a rock between the tunnel and hole in the open section of the map.Hidden in a bush next to a rock beside the hole that the Aqueduct flows into.Hidden between two rocks in the middle section beneath the Aqueduct.
Strides of Heresy

Replace your Utility Skill with 'Shadowfade'.

Replace your Utility Skill with Shadowfade.

Fade away, becoming intangible and gaining +30% movement speed. Heal for 25% (+25% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.

### Category

Utility
Healing

### Item ID

88

**Strides of Heresy** is a Lunar item that can be obtained by completing the Blockade Breaker challenge.

It replaces your utility skill with Shadowfade, an ability that gives you complete invulnerability, movement speed, and a large heal at the cost of being unable to attack. Using Shadowfade is very good for retreating from a dangerous situation to recover and reassess.

Strides of Heresy's only overt downside is that it replaces your default utility skill with a very specialized alternative. Additional stacks of Strides of Heresy only increase the duration and heal of Shadowfade. Excessive stacks can result in more time out of reality than in, which can be excessive and boring without something like N'kuhana's Opinion.

Does not grant immunity to the Shrine of Blood nor the damage taken when outside a node's barrier in the Void Fields

## Shadowfade

 Cooldown
 Description

## Synergies

* This item is especially useful for Commando and REX (without its alternate utility skill unlocked), since the skill it provides is (debatably) an upgrade over their default utility skills. For other characters, such as Huntress and MUL-T, this item is more of a toss-up, and up to user preference. On everyone else, the skill replaces a core, iconic part of their kit (such as Engineer's Barrier). Characters like Mercenary and Loader have their damage outputs substantially lowered as a result of having their shift skills replaced.

## Lore

```
"Her legs were scattered to the two poles of the moon, twisted in a wicked position, in a field of obsidian thorns…"

-The Evisceration of Kur-skan the Heretic, V

```

## Trivia

* The foreign leg resembles that of the Alloy Vultures.
Gas Exhaust

The **Gas Exhaust** is a type of launchpad structure that can be found on the map and allows the player to catapult themselves high into the air. In contrast to the fan structure, it doesn't have to be purchased to use.

Monsters are also able to use the gas exhaust and will do so to reach the player if required.
Flawless

Fully charge a Teleporter without getting hit.

**Flawless** is a challenge in Risk of Rain 2. The achievement is obtained by charging a Teleporter without getting hit.

## Tips

* You only need to avoid being hit after activating the teleporter.
* Can be achieved in multiplayer, if your teammates charge the Teleporter while you stay in your pod for the first stage.
* Playing Engineer and keeping Bubble Shield up at all times with the help of items such as Hardlight Afterburner, Bandolier, or Alien Head can help in completing this challenge. Be sure to keep plenty of mines up inside your Bubble Shield to kill any Monsters that come close.
* Stacking many Tougher Times can greatly help in completing this challenge.
Ukulele

...and his music was electric.

25% chance to fire chain lighting for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack).

### Item ID

11

The **Ukulele** is a returning item in Risk of Rain 2. The chance to trigger is multiplied by the Proc Coefficient.

The Ukuleles bounces have their own Proc Coefficient of 0.2.
Crowbar

Deal more damage to healthy enemies.

Deal 150% (+50% per stack) damage to enemies above 90% health.

The **Crowbar** is a returning item in Risk of Rain 2. It multiplies your damage by 1.5 when attacking any enemy or boss at or above 90% health. This item can usually be overlooked for most classes due to the negligible and inconsistent damage increase it provides, however on Loader it can be especially useful to stack to have increased damage on her utility skill.
Survivors

**Survivors** are the various playable characters available in Risk of Rain 2. Players start with only one character available, and can unlock the rest by accomplishing various ancillary objectives. Survivors are known as such due to the result of a space-bound catastrophe, Revealed by the game's lore to be the crash of a ship sent to look for the remains of ROR1's UES Contact Light.

There are currently nine playable characters with two more datamined.

## Characters

AcridArtificerCommandoEngineerHuntressLoaderMercenaryMUL-TREX
Queen's Gland

Recruit a Beetle Guard.

Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time.

## Beetle Guard (Ally)

### Speed

17 m/s

The **Queen's Gland** is a new item in Risk of Rain 2.

## Lore

```
"Yeah, uh, Kaitlin? Let me know if you copy."

"I copy. What's up?"

"I've made friends? I don't know. "

"What? "

"The giant bug we killed earlier - well, the corpse seemed to attract a bunch of nasties. I was on my way to clean them up when I realized they were... waiting? Confused, maybe. Anyways, I was walking up to them to get rid of em, and strangely enough they seemed passive. The same bugs that gave me that concussion yesterday, and-"

"What?! Are you okay? "

"Huh? Yeah, I'm fine. Anyways, I felt bad killin' them since they seemed all... inert and such. So I just kinda left and they've been following me ever since. Real weird. Anyways, I guess I've made some friends. I wonder what they eat... do they eat? Since they don't have any mouths that I-"

"Rich, stop! Please don't bring them back to camp! "

"Oh, well uh...I could - Junior, stop! Leave your brother alone!"

```
Multishop Terminal

The **Multishop Terminal** is a Structure that spawns on an Environment. It features a choice out of three Items for you to buy, costing the same as either a Small Chest or a Large Chest, depending on the rarity. After buying one Item the other items are locked and cannot be obtained from this Terminal anymore. A Question Mark indicates that the item in the corresponding slot will be a random item of that rarity.

Multishop Terminals can come in a Common variety (three common items) or an Uncommon variety (three uncommon items), the latter of which only appears on the 2rd and 4th sets of Environments. A Legendary Multishop Terminal does not exist.

## Trivia

* As the choices are completely random, it is possible to have three of the same item appear.
	+ Prior to the *Hidden Realms* Update, it was completely possible to have all three choices be Question Marks.
BoostHp

This item is awarded to Elite monsters. Each instance of this item increases max health by 10%. This bonus is applied after the Titanic Knurl.

Tier 1 elite monsters are awarded 47 of these. Tier 2 elite monsters are awarded 282 of these.

## Trivia

* This item does not have a name, as it's only referred to in code.

## References

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/571234436507500547
The Celestials

They created the lunar items using the fabric of the moon. A highly intelligent species, known to experiment on themselves to test their designs. They are also known to have the power to manipulate time as they see fit, which allows them to imbue their creations with it. One such instance is that of the Shaped Glass.

Not much is known of their physiology or appearance. Except for the fact that black ichor flows through their veins like blood.

Certain hidden realms may be attributed to these beings. One such realm is the Bazaar Between Time, used as a shop to sell various lunar items. The other hidden realm is A Moment, Fractured, which stores the Obelisk. Both realms are outside the scope of normal time.
Equipment Drone

The **Equipment Drone** is a utility. Instead of costing gold as with most drones, it instead requires 1 equipment to activate.

## Skills

The Equipment Drone automatically uses the provided equipment each time the item cooldown has refreshed.

The player cannot exchange the equipped item once it has been used to activate the drone.
Adaptive Chest

The **Adaptive Chest** is a new map object added in the **Hidden Realms** update.

The Adaptive Chest appears to be a box with a small cylinder sticking out from the center. It costs around 1.5(?) times the amount of gold required to open a standard small chest, and can only spawn from stage 4 onwards. Upon activation, the center portion raises up to reveal a small compartment, in which it begins to cycle through a variety of items at an accelerating rate. Any item can appear in this cycle, including legendary items and equipments at around the same frequency as a small chest. Activating it again will drop the item currently shown in the cycle. Allowing it to cycle for a long enough period of time will force it to spit out a random item instead of allowing you to choose.
Blast Shower

Cleanse all negative effects.

Cleanse all negative effects. Includes debuffs, damage over time, and nearby projectiles.

### Cooldown

20s

*Blast Shower* is an equipment added in the **Skills 2.0** update. Upon activation, it removes any and all negative status effects from the user.

The equipment mostly explains itself. It will remove any effect the game deems as 'negative', including the frozen effect from Glacial Elite explosions, the Fire effect from Blazing Elites, the slowness effect applied by Pots and Clay Templars, and even the healing block applied by Malachite Elites, which is especially useful lategame.

It will also clear projectiles in a very small radius around the player. Emphasis on 'very small', however...

## Interactions

* As the game interprets Loader's charge up animation for her utility skill as a negative effect (due to the ability inflicting a self-slow), Blast Shower cancels the ability whenever it is used. As such, this item should be avoided as that character.
* Does NOT cleanse the debuff affiliction caused by Spinel Tonic.
Jellyfish

The **Jellyfish** is a returning airborne Monster in Risk of Rain 2.

## Skill & Behavior

Jellyfishes spawn on the outskirts of an Environment and typically wait inplace. Once they spot a player, they then proceed to fly towards that player in a typical swimming motion.

* Self-Detonation

When the Jellyfish comes close enough, they then prepare to explode into a ball of electricity, dealing at most 1000% damage with a Proc Coefficient of 2.0. However, this attack can be canceled by attacking it.

Self-exploded Jellyfish won't drop gold.

## Lore

```
$ Transcribing image... done.
$ Resolving... done.
$ Outputting text strings... done.
Complete!

This is the logbook entry of D. Furthen, naturalist for the UESC [Redacted] in conjunction with the UESC Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

Today, we’ve seen our first form of outer life on this planet, merely a few hours after our untimely landing.

I will describe its properties below. I have assigned their common name as ‘Icarian Jellyfish’.

• Large, round invertebrate, about 1m in diameter, with two trailing tentacles. They shimmer a white-blue. They greatly resemble Medusozoa from Earth.

• They seem to be experiencing neutral buoyancy in this planet’s atmosphere, causing them to float. I theorize this is due to a unique gas composition inside of their hull, which they expel to traverse.

• When observed, these Jellyfish seem to bathe in the sun, slowly rotating their bodies as they do so. They may be cold-blooded.

• By my request, Tharson approached a lone Jellyfish. After detecting his presence, it began to glow, quiver, and pulse before suddenly detonating with a brilliant flash and a loud bang, causing severe burns and temporary blindness to Tharson. I theorize that by exciting the gases inside of their hulls, these Jellyfish can ignite those gases and explode, scorching everything nearby. Tharson is OK from this encounter.

```
Alloy Vulture

The **Alloy Vulture** is a new Monster added in the *Skills 2.0* update. It resembles a black vulture with a humanoid form, similar to that of a Harpy from Greek mythology.

## Skills & Behavior

Alloy Vultures initially spawn on the ground, where they are slow-moving, but are able to do an upward-boost to enter their flying state, where they receive both increased and free-range movement.

If an Alloy Vulture get close enough to a player, the Vulture will then proceed to land so to have easier time hitting them.

* Crescent Air Strike

Regardless of its state, the Alloy Vulture attacks by shooting circular disk-like projectles made from the surrounding air in quick succession that travel in a straight line towards the player,

This skill has a Proc Coefficient of 1.0.

## Tips

* Stunning them while they are in flight will cause them to fall, making them easier to deal with. Though, keep in mind they can exit stun while falling, preventing them from receiving fall damage unless you can keep them stunned.

## Trivia

* The Alloy Vulture is currently the only entity to be a land-air hybrid.
Backup Magazine

Add an extra charge of your Secondary skill.

Add +1 (+1 per stack) charge of your Secondary skill.

The **Backup Magazine** is a new item in Risk of Rain 2. It gives the player the ability to hold an additional charge of their secondary, or "M2" skill. Unlike Hardlight Afterburner, this item does *not* reduce the cooldown of your secondary skill. It allows you to throw out a quick burst of damage by spam clicking your secondary attack button.

This is an item that cannot be overlooked for any character. Having the ability to charge two Nano-Bombs or throw two Glaives in quick succession can be extremely powerful early-game, but the usefulness quickly tapers off as you get further into a run.

## Trivia

* Upon picking up his first Backup Magazine, Commando seems to attach it on the clip of both of his guns.
Grovetender

Wisp Cultivator

The **Grovetender** is a new Boss Monster introduced in the *Scorched Acres* Update. Being a Boss, Grovetender may be encountered after initiating a stage's Teleporter Event. It can otherwise spawn naturally during higher difficulties.

Prior to the *Hidden Realms* Update,the Grovetender was exclusively found on Scorched Acres, but can now appear on all Environments as long as the Wisps' Family Event is underway.

## Skills & Behavior

* Disciple Swarm

Creates a swarm of many small Wisps that will home in and explode upon contact.

Each wisp has a Proc Coefficient of 1.0.

* Scorched Shotgun

The Grovetender other attack is a like-shotgun spread of chains, that will either send you flying or pull you right in if you get hit.

Each chain has a Proc Coefficient of 1.0.

## Drops

The Grovetender has an associated Boss item. Upon defeating a Grovetender summoned by a Teleporter Event, this item may drop as a reward.

## Trivia

* The Grovetender is currently the only Boss Monster that can spawn on all Environments, albeit only when the Wisps' Family Event is underway for all but Scorched Acres.
Cleansing Pool

The **Cleansing Pool** is a Structure that can spawn in select environments. Functioning similar to a 3D Printer, Cleansing Pools will exchange a random Lunar item held by the player for either a Pearl or an Irradiant Pearl. The player must have at least one Lunar item to activate the Cleansing Pool.

The Cleansing Pool has a 96% chance to drop a Pearl and a 4% chance to drop an Irradiant Pearl.

## Tips

* Cleansing Pools can currently only spawn in three environments; Wetland Aspect, Scorched Acres and Siren's Call.
	+ This is based on extended modded testing, with the tester going through over 400 stages and seeing the pools only spawn on these three stages. The average spawn rate on these environments is ~13.2% (increases with number of players).
* Players can detect what the next item drop will be by **selecting the Cleansing Pool with the** **ping tool**.
	+ Every time a Cleansing Pool is activated, it will re-roll the probability check for which item will be dropped following the next activation.
	+ Similar to the way a pinged 3D Printer will display which item will be printed in the chat box, a pinged Cleansing Pool will display either a Pearl or an Irradiant Pearl in the chat box.
* Lunar items are characterized by their downsides, which means that gaining a large sum with the intent to convert them into pearls can prove to be dangerous. As Beads of Fealty are functionally irrelevant outside of accessing A Moment, Whole, they serve as an excellent item to hold on to in the event that the player encounters a Cleansing Pool.
	+ Additionally, players that aren't lacking in firepower should consider holding onto a Lunar Equipment, even if they have no intention of using it. Lunar Equipment can also be traded for pearls at Cleansing Pools.
Medkit

Receive a delayed heal after taking damage.

Heal for 10 (+10 per stack) health 1.1 seconds after getting hurt.

The **Medkit** is a returning item in Risk of Rain 2. It heals the player for 10 health 1.1 seconds after receiving damage from any source. If the player takes damage during this 1.1 second 'charge' time, instead of stacking the healing the cooldown will be reset and the player will receive 10 health after another 1.1 seconds.

## Lore

```
"I suggest you stay indoors and rest."

MED-E, the medical bot, has been working overtime. The survivors felt very grateful that their escape pod landed near Med Bay cargo - they would have most likely perished without it.

"I suggest you stay indoors and rest."

The robot was speaking to a tall man, gaunt but strong. "I'd love to, but we're running low on food." Even though his expression was hidden underneath his blue combat helmet, it was obvious the man was extremely tired. "And everyone else is recovering from last night's attacks. Without the enforcers, we probably wouldn't have-"

"I suggest you stay indoors and rest."

It was apparent that MED-E only had a limited set of lines. However, the man continued to respond. "I can't, MED-E. They're counting on me. You know that."

"I suggest you stay indoors and rest."

This time the man did not humor a reply. Grabbing his shotgun, he turned away from the echoing robot. Weaving his way between countless sleeping bags and stretchers, he set out into the wilderness again. Everyone was counting on him.

"Please stay indoors and rest."

```
Naturopath

Without healing, reach and complete the 3rd Teleporter event.

****Naturopath**** is a challenge in Risk of Rain 2. The achievement is obtained by completing the 3rd Teleporter Event without healing.

Taking a Blue Portal for the 3rd Teleporter Event will avoid the challenge.

## Tips

* Health or healing items that prevent getting Naturopath: Monster Tooth, Bustling Fungus, Medkit, Leeching Seed, Harvester's Scythe, Infusion, Lepton Daisy, Foreign Fruit, Gnarled Woodsprite.
* All of Rex's abilities inhibit toward this challenge, along with using a Shrine of the Woods.
* Healing Drones inhibit this challenge.
* Health or healing items that do **not** inhibit Naturopath: Cautious Slug, Personal Shield Generator, Fresh Meat, N'kuhana's Opinion, Rejuvenation Rack, Titanic Knurl, Shaped Glass, Transcendence, Corpsebloom.
Topaz Brooch

Gain a temporary barrier on kill.

Gain a temporary barrier on kill for 15 health (+15 per stack).

**Topaz Brooch** is a new item in Risk of Rain 2. It grants the player 15 barrier upon killing any enemy or boss. Barrier is a special type of health added in the Scorched Acres update which is added on top of max health and slowly decays over time. The maximum amount of barrier obtainable is equal to 100% of your total health, meaning that if you have 400 HP and 100 Shields you will be able to attain 500 Barrier on top of that, giving you a total of 1000 health.

Barrier does not grant one-shot protection, but also doesn't interact with your HP based one-shot protection.
Shrine of Chance

The **Shrine of Chance** is a stone statue in the shape of a Stone Golem. Interacting with the Shrine will spend the shown amount at the bottom of the statue for a chance to receive an item of a random rarity. Receiving two items will prevent anyone from interacting with the statue again. Failing the shrine will give you another chance to interact and pay money for another chance, however it should be noted that the price increases about 40% indefinitely until two items are received.

Failing a Shrine of Chance three times in a row will unlock the "Is This Bugged" Challenge. One possible way of getting enough money to keep playing the shrine, either for the achievement or items, is to use a nearby Shrine of Blood, although there isn't always a nearby Shrine of Blood, so using your money wisely between chests, drones, and Shrines is heavily advised regardless.

The chance to receive an item is **not** affected by luck.

## Drop chances

 White Item
 Green Item
 Red Item
 Equipment
Large Chest

**Large Chests** are Structures that are scattered throughout every Environment at random. **Large Chests** cost double the amount of a regular Chest and are more rare, but they contain an item of at least Uncommon rarity, and have an increased chance to hold a Legendary item.

## Item Frequencies

* Common = ~0%
* Uncommon = ~80%
* Legendary = ~20%
Version history

Risk of Rain 2 is currently available for Windows only.

As the game is under Early Access, no version number is given.

Once the exact release date was given on steam. However the info was soon removed later.

According to the developers, new contents will be added in the upcoming 5 major updates before leaving early access.

*See also: Patch Notes*

## References

1. ↑ 1.0 1.1 1.2 Hopoo Games Development Thoughts #3
2. ↑ Early Access Patch (Build ID #3830295)
3. ↑ 3.0 3.1 Early Access Patch (Build ID #3743353)
4. ↑ Early Access Patch (Build ID #3703355)
5. ↑ NOW AVAILABLE ON STEAM EARLY ACCESS - RISK OF RAIN 2
Guide:Keyed Up

The Keyed Up challenge is obtained by defeating a Teleporter boss under 15 seconds.

## Tips & Notes

* The timer counts as soon as the Teleporter boss spawns. Killing all of the monsters included as the Teleporter boss completes the Challenge.

* Defeating a boss-tiered monster will not complete the challenge.
* The easiest way to complete the challenge would probably be shooting a Teleporter boss with preon tendrils. This will only work if only one Monster is serving as the Teleporter boss though.
Void Fields

Cosmic Prison

The **Void Fields** are a Hidden Realm accessible only through the Bazaar Between Time. It is a necessary location for the achievement ...To Be Left Alone, which unlocks the character Acrid.

The Void Fields can only be accessed via the Null Portal located in the hidden cave in the shaft underneath the Blue Portal in the Bazaar, with the Null Portal only being accessible once per run.

Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their health. This suffocation effect can kill the player.

## Stabilizing the Cell

To complete this Hidden Realm, players must activate and survive nine separate cell events. Each cell event will result in either a new type of enemy or a new item's effects being given to the current enemies. The first two given items will be Common items, the next two will be Uncommon, and the last will be a Legendary. By the end of the event, there will be **four** different enemy types with **five** items.

Upon each cell event's completion, the players will each be granted an item. The first four events grant Common items, then the subsequent four grant Uncommon items, and the final will grant a Legendary item. The rewards are not tied to the items given to the enemies.

## Tips

* Enemies given Common or Uncommon item effects have properties equating to small stacks of the given item.
	+ Presumably, it is a stack of five for Common items, and three for Uncommon items.
* Strides of Heresy and, to a lesser standpoint, both Bustling Fungus and the Gnarled Woodsprite can all be used to entirely negate the suffocation effect.
	+ On-damage items such as Razorwire are triggered by the suffocation effect as well.
* Players can run away from the currently active cell and it will still charge. This allows the player to run and hide from enemies so long as they can negate the suffocation.
	+ Due to this, the ninth and final cell event can be completed with all players dead given the player(s) have activated it, because the world does not pause on death. Thus, a wiped party on the ninth cell event can still trigger the ...To Be Left Alone achievement for the player(s).
* Barrier does not take damage from the suffocating effect. It's unclear whether this is a bug or intentional.
* The Null Portal to exit the Void Fields is always available, so if players are unsure of their survival, they may exit at any given time. Do keep in mind however, that the Null Portal in the Bazaar is only accessible once per run- regardless of if the challenge was completed or not.
* The Environment Log disappears after 5 minutes pass.
* After a cell is charged, the next cell's location can be found by following the beacon of light it emits.

1. ↑ https://discordapp.com/channels/417739215355510784/559901453834256404/664237701540741130
Structures

**Structures** are objects that you can encounter while exploring the Environment maps. These structures are unmovable, but can be interacted with. Objects that can be picked up from the worldspace but are not items are listed under Utilities.

## Main Structures

* 3D Printer
* Overgrown 3D Printer
* Escape Pod
* Newt Altar
* Obelisk
* Pressure Plate
* Teleporter
* Radio Scanner

## Chests & Other Loot

* Barrel
* Equipment Barrel
* Cloaked Chest
* Chest
* Large Chest
* Legendary Chest
* Category Chest
* Adaptive Chest
* Lunar Pod
* Multishop Terminal
* Rusty Lockbox
* Timed Security Chest

## Shrines

* Cleansing Pool
* Shrine of Blood
* Shrine of Chance
* Shrine of Combat
* Shrine of Gold
* Shrine of Order
* Shrine of the Mountain
* Shrine of the Woods

## Portals

* Blue Portal
* Celestial Portal
* Gold Portal
* Null Portal

## Launch Pads

* Fan
* Gas Exhaust
The followers of N'kuhana

The followers of N’kuhana believe there is a balance to the world. Health and time. Pain and love. Death and memories. They were in perfect synergy. As time went on the balance of the world was destabilized. There were more births than there were people dying. With no volume for death in the world, N’kuhana could not visit her pupils. With the aid from the scriptures known as The N’Tormat, her disciples will spread her words and opinions. They will sow death to restore order to the world and be granted audience with her.

The belief of N'kuhana can be traced to other parts of the universe. One such instance can be traced back to a burial site on Venus. There was a ritual taking place that was supposedly interrupted by a boy who did not believe in the concepts of N'kuhana.

A group of devotees can be traced to the Wetland Aspect. They were in possession of the Ceremonial Dagger. A tool used to sacrifice believers and heretics alike as gifts for N’kuhana. One member of the group, Marion, had used the dagger on other members of the group. One named Pugh had witnessed this, and he did not understand. Pugh was disturbed. The noise attracted Stone Golems to their location. Panicked at the arrival of the golems, the group found Pugh at the end of the dagger.

The golems had arrived, they had to use the dagger or be at their foe's mercy. Hitchcock had already been blown to pieces. Marion had begged to be killed using the dagger, and so her request was granted. The remaining members of the group, Larsen, Dillon, Carney and Stevens had also been sacrificed. The sole survivor of the group had taken Carney and hidden the altar in a cave underneath the cliff. Carney's skeleton can still be found at the Altar to N'kuhana.
Proc Coefficient

In Hopoo Games Development Thoughts #1, the developers introduced the concept of proc coefficient. It essentially defines how strong or frequent procs happen on an on-hit basis.

"MUL-T’s nailgun has a low proc coefficient per nail of 0.4 compared to most character’s 1.0, so he isn’t proccing stuff a ton faster than other characters." *- Quote from NaKyle, 03/30-2019.*

## Survivors

### Acrid

 Cautious Leap | Leap: 1
 Frenzied Leap | 1

### Artificer

 Charged Nano-Bomb | Explosion: 1
 Flamethrower | 1

### MUL-T

 Blast Canister | Canister: 1
 Transport Mode | Charge: 1
Ram: 0

## Items

DoT effects such as Tri-Tip Dagger or Gasoline can not proc other effects.

**Notes:**

1. ↑ 1.0 1.1 Technically has a proc coefficient, but it doesn't call the onHit event required to proc other items.
2. ↑ Although the drones hit with a proc coefficient of 1.0, they have their own inventory and won't proc your effects.
3. ↑ It doesn't even do damage in the first place.

## Proc Coefficient Effects

*See also: Item Stacking*

Items that are affected by proc coefficient and how they are affected:
Ifrit's Distinction

Become an aspect of fire.

Become an aspect of fire.

**Ifrit's Distinction** is an Elite Equipment in Risk of Rain 2. It can only be found as a rare drop from a Fire Elite.

Players with Ifrit's Distinction in their inventory gain the power of Fire Elites; a trail of fire will follow the player, igniting enemies that make contact with it and all the player's attacks will ignite enemies. The duration of the burn is affected by the Proc Coefficient, with a base of 4 seconds.

## Trivia

* It's possible to combine Ifrit's Distinction with MUL-T's ability to use a second equipment type. For example, using the Disposable Missile Launcher while instantly switching back to Ifrit's Distinction spawns homing fire orbs instead of rockets that pass through enemies and ignite them.
* The name Ifrit's Distinction is a reference to a boss present in the first Risk of Rain, Ifrit. *"Scion of the Infernal King"*, Ifrit was a large flaming beast that summoned pillars to trap players and attacked with fire.
Primordial Cube

Fire a black hole that draws enemies in.

Fire a black hole that draws enemies within 30m into its center. Lasts 10 seconds

### Cooldown

60s

The **Primordial Cube** is a new equipment in Risk of Rain 2.

## Tips

* The **Primordial Cube** is great for grouping enemies, or getting them away from you for a few seconds
* Useful for the challenge "The Demons and The Crabs
The Demons And The Crabs

Kill 20 Hermit Crabs by chasing them off the edge of the map.

**The Demons And The Crabs** is a challenge in Risk of Rain 2. The achievement is obtained by killing 20 Hermit Crabs by chasing them off the edge of the map.

## Tips

* This challenge is cumulative across all of your games, and does not have to be completed within a single run.
* The Primordial Cube can be used to help push Hermit Crabs off the edge of the stage, or bring them near.
* Hermit Crabs can only be chased off a cliff after completing an entire loop of all four stages. This will allow Hermit Crabs to spawn on the Titanic Plains.
Spinel Tonic

Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.

Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.

When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).

### Cooldown

60s

The **Spinel Tonic** is a new equipment in Risk of Rain 2.

The negative effect can be avoided if the buff is kept up continually. Using Gesture of the Drowned and at least 3 Fuel Cells will allow the buff to be constant with no affliction unless the equipment is removed.

You roll for the chance to not get an affliction. This means that with a single 57 Leaf Clover your chance to get an affliction is reduced to 4%.

Not recommended to pick up when playing as Engineer, as your turrets inherit the afflictions and lose stats accordingly.

## Trivia

* Before the *Skills 2.0* update, using a Shrine of Order would remove all Tonic Afflictions from a character.
* While under the effect of the tonic the screen will be tinted blue and item outlines will be heavily displaced depending on your distance to them.