Maps

NOTE: Locations are generally listed in order of importance

## **DAYBREAK CONTINENT OVERWORLD**

* Daybreak - Newly founded town in the wake of the opening to the surface. Run by council of old PCs

* Thundertree - Newly founded town a few years after opening of surface. Run by Daybreak appointed leaders.
* Bo-Beba - Fishing town populated mostly by halflings and humans.

* Ruins of Beverast - Ancient skeleton of a giant snake, makeshifted into a shrine/homebase for the orcs. Prisoners are kept there.

* Goblin Encampment - A union of different goblin tribes live here. They're commanded by a council of non-goblins. They revere a stone in town which grants many of them elemental powers. To the west, the goblins are threatened by orcs.

* Woodriver - Town suffering from apparent mind control of their leadership (King Woodriver, human)

* Hill Giant Fort - Old fort occupied by friendly Hill Giants. Have a non-aggression pact with Daybreak, they used to live undersea

* Cryovein's Keep - Chilly fort in the mountains that was occupied by a dragon named Cryovein who was slain by adventurers in previous campaign

* Banshee Cave - Home to a Banshee that can grant information for a price

* Uthgar Shrine - Kobold occupied shrine to Ugthar in a cave

* Great Garden Rift - The overworld entrance to the Great Garden (would still need to climb down, which is difficult). Ambiguously located, future DM can decide if it's been discovered yet. Current location is estimated based on Subterrainean maps.

## **SUBTERRANIA**

**WORLD MILES BENEATH THE SURFACE OF DAYBREAK**

* Burrow - Largest city in subterrania. Run by a king and has bad crime issues.

* Citadel - Previously rich city run by oligarchs and slaves. In the wake of the surface opening, slaves revolted and the Underdark was opened from the mines (by the revolting slaves). Some monster(s) came out and destroyed the city.

* Magic Door - Entranceway to the surface. At the end of the several mile tunnel is Daybreak.

* Sanctum - Old, destroyed city that is now run by goblins. City used to be esteemed by it being home to the great wizard Dodric who saved the world, but an intentional cave-in during the invasion from the demons left the city in disarray as goblins attacked the city

* Great Garden (not pictured, should be between Gateway and Sanctum) - Only widely known direct view of the surface from subterrania. A lush forest area underground that sits in a sort of canyon that is hit by direct sunlight. The walls of the canyon are steep and are incredibly tall, making escape only possible by flight or climbing.
* Gateway - Small gnome civilization that studies the Great Garden carefully from afar while worhsipping the Knowledge God
* Varga - Small tribe of dragonborns who are in a continuous war with the Leviapedes. They just killed the Matriarch of the Leviapedes so they're waiting for their foes to recuperate before resuming their forever-war
* Underdark - An area beneath Subterrania that is known for being incredibly dangerous
* The Krag - Area filled with tribes of barbaric Half-Orcs called the Tribals. Known volcanic activity here which is used for smithing great weapons.
* The Mire - Swampy area
* Shroom Hollow - Mushroom area filled with monsters

## **ARCTERRA**

* Coldharbor - Primary city of the continent, mainly a trade hub
* Guardian's Stronghold - Previous home of the necromancer. Current HQ for the Creators
* Reapers - Ex-Creator teleportation hub where the main Reaper body resides
* Kelvi Kingdom - Some naturistic elves
* Snomad Tower - Tower of Sva that's owned by a priest of Sva who wants to kill all Reapers and Guardians
* Compact Creek - Friendly halflings
* Kane's Keep - Old Creator fort that's now home to an evil were-creature
* White Dragon's Island - Old military base that was overrun by a white dragon. Totally frozen over.