recursal/Fanatic-Fandom huggingface dataset:
Spellcasting

(See Genesys Rulebook pg 210)

## Difficulty

**On unopposed rolls**, where the spell being rolled for is a/ an effect not able to be created outside of magic (eg invisibility, Levitation) b/There is some stress on the situation or outcome (In combat or "I don't know what we'll do if this doesn't work'), the spell will have one difficulty Die upgraded automatically.

Note: This sort of difficulty upgrade is within the GM's discretion for any roll, but in the case of magic I want it to be observed more closely.

**On opposed rolls** - If the spell being cast is difficult, but the opponent being cast on is weak I may choose to use the more difficult pool (The spell roll) and upgrade the die 1 or more times to represent the target's resistance. Alternatively, I may choose to use Setback (black) die.

This will only be used in rolls where the outcome is suitably important to the game or plot.

## Spell Types and Effects

Below are additional effects (and their Difficulty Modifier) by spell type, beyond what is listed in the book.

###

### Conjure

**Large Summon**: You may summon an object up to Silhouette 3. It may have moving parts, and may even contain smaller objects relevant to it (Up to Silhouette 0) - Eg. a cart with baskets of fruit. [+2 Dif]

**Horde**: You summon upto as many creatures as your linked characteristic. They do not regard you or your allies as hostile, but may need convincing fight/work for you. you may spend 3 Advantages to summon additional creatures equal to your linked characteristic. [+3 Dif]

###
Forsaken Factory

## Factory

### Ability

Can be toggled as the primary vehicle production structure (if the player have multiple war factories at the same time)

The **Factory** is a Forsaken structure that can be captured by an Engineer or Machinist to allow their commanders to produce Forsaken ground vehicles.

## Official description

*These old factories and warehouses have been recommissioned and retrofitted by the Forsaken to enable production of even their heaviest vehicles. They are surprisingly resilient despite their age.*

*Capturing a Forsaken Factory will allow production of Forsaken vehicles.*

## Overview

The Factory produces the following vehicles:

* Armed with an anti-armour cannon to deal with vehicular threats
* Armed with an chemical howitzer making it an effective anti-infantry and area denial weapon
* Armed with twin shrapnel cannons that fire explosive shrapnel shells devastating to infantry, light vehicles and structures
* Requires a Command Bunker, and a  Communications Center or a  Radar to be produced

## See also

* War Factory
* Fist of Nod
* Warehouse
Guardian/Changelog

* **Version** **0.7**
	+ Change: Prerequisites changed from GloboTech Warehouse and Armory to GloboTech Barracks and any Radar.
	+ Buff: Cost decreased from 550 to 400.
	+ Buff: Strength increased from 100 to 170.
	+ Buff: Sight increased from 6 to 7.
	+ Buff: Damage increased from 30 to 45.

* **Version** **0.6**
	+ Buff: Strength increased from 80 to 100.

* **Public Beta 5**
	+ Nerf: Sight decreased from 7 to 6.
Andrew Owen

**Andrew Owen** is the leader of the Phoenix Regiment around and following the First Tiberium War. He supervised and directly ordered a GDI Commander during the events of *Twisted Insurrection*.

## Biography

Not much is known about Owen's exploits during the First Tiberium War.

Following GDI's defeat in the First Tiberium War, the United Nations decided to capitulate to Kane's demands, forcing the peacekeeping organization to undergo "substantial restructuring", downgrading it to merely a token force. This left GDI at the whims of the Brotherhood, as leftover GDI bases began to suffer the onslaught of Nod attacks.

All seems hopeless for the fractured remains of GDI until in 2010, the young GDI officer Owen gets into a deal with the GloboTech Corporation with the promise of salvation: the GDI Phoenix Regiment would serve as a glorified PMC for the megacorporation to combat Nod's continuing aggression. Following this, Owen gets into contact with General Sheppard. A joint task force of GDI and GloboTech solders were sent out to rescue the famed Supreme Commander.

Under Colonel Owen and the aid of GloboTech, the Phoenix Regiment slowly but surely received the necessary manpower and resources needed to rebuild their forces. By 2027, Owen became General of the rebuilt Global Defense Initiative, ready to once again challenge the Brotherhood over the fate of the Earth.

## Trivia

* The character is named after Andrew 'Aro' Owen, the former lead developer of the mod.
CH-47 Chinook

* GDI
* Nod

* GDI
* Nod

The **CH-47 Chinook** is a transport helicopter used by both the GDI and Nod during the First Tiberium War. Each Chinook can transport up to 10 infantry units.

## Official description

*Provides field transportation for all infantry, rapidly deploying new troops into, or out of battle. This unit is basically an aerial version of the APC without the weapon.*

## Quotes

The Chinook uses the default unit voiceset from *Tiberian Dawn*.

## See also

* M113 APC
* Ratel APC
* Orca Carry-All

## References

1. ↑ GDI: Twisted Dawn Arsenal at ModDB
2. ↑ Nod: Twisted Dawn Arsenal at Mod DB.
GDI Humvee

## HMMWV (Humvee)

The **Humvee** is a light vehicle used by the GDI to perform anti-infantry and reconnaissance roles.

The Avenger is a Humvee variant dedicated to the anti-aircraft role.

## Official description

*HMMWV's are a main stay within the Global Defense Initiative. They are relatively fast but lightly armoured vehicles, sporting a .50 cal heavy machine gun, capable of eliminating most infantry types with relative ease.*

## Quotes

The Humvee uses the default unit voiceset from *Tiberian Dawn*.

## See also

* Recon Buggy
* Humvee
Deep Blue

**Deep Blue** is the seventh GDI mission in *Twisted Insurrection*.

## Briefing

*COMM. RECEIVED 0621Z*

*GloboTech has sent us an emergency request to retrieve a prototype railgun platform. Nod has captured the research laboratory that holds the prototype and its design documents. Your mission is to recapture the lab ASAP.*

*Be wary of the Nod base in the area -- they must not become aware of your presence. Move quickly and carefully, Commander.*

*END TRANSMISSION*

*Objective: Recapture the GloboTech laboratory and retrieve the railgun prototype.*

## Walkthrough

Twisted Insurrection - GDI Mission 7 Deep Blue Tiberian SunOutdated walkthrough (Martinoz)
Instigator Tank

The **Instigator** is a **Light Tank** that first saw service under the command of the Black Hand during the closing battles of the First Tiberium War. It would go on to be adopted by the Sons of Kane.

## Overview

The Instigator appears to be The Brotherhood's first real attempt at manufacturing a light tank that was of their own design. Battle reports from the latter part of the First Tiberium War claim that they were almost exclusively used by Nod's now infamous Black Hand. As such it's safe to assume that the tank was one of the many experimental technologies being field tested by the Special Forces group.

Featuring an auto-loaded main gun these compact vehicles required only a minimal crew, were faster and sported a much lower profile than the M3 Bradley, which was Nod's primary tank during that period.

After the First Tiberium War, the Instigator would only see a limited production run before being supplanted by the Scorpion Tank. However the vehicle has it's fair amount of supporters and is still seen in active service.

## Notes

* The Instigator is based on the Light Tank from *Renegade*. The name "Instigator" is not an official name and was given by the TI developers.

## See also

* M3 Bradley
* Scorpion Tank
Insurrection

**Insurrection** is the tenth GDI mission in *Twisted Insurrection*.

## Briefing

*COMM. RECEIVED 0636Z*

*It's an insurrection! The massacre at Emerald Peak has provoked GloboTech into taking over our facilities ! Their forces are attempting to confiscate assets that they originally provided to us. If we lose this technology, we will stand no chance against Nod!*

*The last thing we want to do is to open hostilities against GloboTech, but they have refused to negotiate and our forces are already engaged in skirmish. We have to neutralize this new threat immediately.*

*GloboTech has stored the stolen technology in three nearby research laboratories. Establish a base and retrieve our assets from the labs. Remember, GloboTech forces should now be considered hostile.*

*END TRANSMISSION*

*Objective 1: Establish a base.*

*Objective 2: Escort the convoy trucks to the three GloboTech laboratories.*

## Walkthrough

Twisted Insurrection - GDI Mission 11 Insurrection Tiberian SunOutdated walkthrough (Martinoz)
AH-64D Apache

The **AH-64D Apache** was the primary attack helicopter of the Brotherhood of Nod during the First Tiberium War.

## Official description

*Nod's Apache Helicopter is fast, mobile, and carries a large quantity of ammunition. Used primarily against infantry and structures, the Apache can take down armoured units when en-mass. Use them to soften up bases before a nuclear weapon is dropped, or gun through a horde of engineers coming towards your base.*

## Quotes

The AH-64D Apache uses the default unit voiceset from *Tiberian Dawn*.

## References

1. ↑ Nod: Twisted Dawn Arsenal at Mod DB.
Epsilon City

**Epsilon City** is a six-player standard skirmish map.

## Official description

*Welcome to Epsilon City, so named for being chronologically the fifth region with established GloboTech government. The city is especially important for the corporation as its ports provide them with a shipping monopoly in any nearby seas. The city harbor is famous as it was successfully defended from invading fleets in wars through history. Coastal artillery emplacements remain intact to this day, some saying they might still be operational.*

*In recent months, Tiberium has made several outbreaks in and outside the city. As most of their local forces were caught elsewhere quelling riots and securing Tiberium-infested areas, GloboTech was forced to request GDI in securing the Tiberium outbreak. They accepted, but with different intentions: Nod had also been interested in the recent outbreak, and knowing the value of the city as well, they were prepared to fight for ownership over the region. GDI took defeating the Nod threat as their primary objective, forgetting the civilians and securing the infestation.*

*The current situation: The countryside is all but abandoned as farms are consumed by Tiberium. GloboTech has ordered civilians to stay indoors during night hours. All entries to the city are carefully monitored. A total of 6 MCVs have been spotted moving towards the region. Tensions are high.*

## References

1. ↑ Epsilon City (2-6) at Project Perfect Mod
Armadillo APC

The **Armadillo APC** is GloboTech's armoured troop transport

## Official description

*GloboTech's large armored personnel carrier, the Armadillo is currently the most advanced APC in existence. Well armored and armed with a fixed TOW Missile turret, the Armadillo can carry up to 10 soldiers anywhere on the battlefield, including sea and lakes, quickly and safely.*

## See also

* Wasp APC
* Termite APC
* M113 APC
* Ratel APC
Clean Slate

**Clean Slate** is the sixth GDI mission in *Twisted Insurrection*.

## Briefing

*COMM. RECEIVED 1048Z*

*A recent Ion Storm has damaged the radar network of an important Nod supply base. This critical blackout in their surveillance system allows us to fly a small task force behind their lines undetected.*

*Your first priority is to capture the nearby bridge traffic control tower, whereupon your engineer can demolish the whole bridge. Once the bridge is down, make contact with the amphibious company en route, and then proceed to the other side of the river. Across the river is an old, abandoned GDI base that should still be of use. Locate the base, and repair it back to operational status. Then use the base to launch attacks against the main Nod supply facility, and wipe it out.*

*END TRANSMISSION*

*Objective 1: Capture the bridge traffic control tower.*

*Objective 2: Locate and repair the abandoned GDI base.*

*Objective 3: Destroy the Nod supply base.*

## Walkthrough

TWISTED INSURRECTION - GDI Mission 6 CLEAN SLATEOutdated walkthrough (Martinoz)
Grenadier/Quotes

The Grenadier uses the voiceset of the Grenadier squad from *Command & Conquer 3: Tiberium Wars*.

### When selected

* *How's your throwing arm?*
* *Whaddaya say?*
* *Grenades ready?*
* *Somebody call for some blasting?*

### When ordered to move

* *Watch your step now!*
* *Headin' over!*
* *Right on!*
* *We're on it!*

### When ordered to attack

* *Let's give it to 'em!*
* *Throw 'em!*
* *Heck yeah!*
* *Grenades!*
* *Pull your pins!*

### When under fire

* *We're pinned down!*
* *Watch out!*
Cryptic Canyon

**Cryptic Canyon** is a two-player standard multiplayer map.

## Official description

*Long before Tiberium made it's appearance in this area, GloboTech constantly used the highway in between the canyon to transport much needed supplies to civilian towns around the area. Once the land around the canyon became infested with Tiberium, the civilians that lived in a nearby village and the popular truck stop fled, leaving everything behind. The old village has been cleared out, leaving room for future construction once the area has been cleared from the Tiberium infestation.*

## References

1. ↑ Creepy Canyon (2) at Project Perfect Mod
GDI Barracks

## Barracks

### Ability

Can be toggled as the primary infantry training structure (if the player has multiple barracks at the same time)

## Miscellaneous

### Artist(s)

ZoidZilla

The **Barracks** is the GDI's infantry production structure.

## Official description

*The Barracks allow infantry units to be trained. It is also a prerequisite for active base defensive structures.*

## Overview

The GDI Barracks trains the following infantry:

### Standard infantry

* Able to capture enemy buildings and tech buildings
* Sniper rifle can assassinate advancing troops easily
* Requires a Communications Center to be trained

### Twisted Insurrection infantry

* Armed with anti-tank/anti-air rockets to engage vehicles and aircraft
* Armed with a mortar that is effective against stationary ground targets
* Armed with a railgun that is effective against any ground target
* Requires a Technology Center to be trained
* Only one may be present at a time

### Twisted Dawn infantry

* Armed with a shotgun that is effective against any infantry
* Requires a Technology Center to be trained
* Only one may be present at a time

## See also

* Hand of Nod
* GloboTech Barracks
* Forsaken Barracks
Engineer

* GDI
* GloboTech

* GDI
* GloboTech

**Engineers** are passive infantry units employed by GDI and GloboTech. They are responsible for the maintenance of friendly buildings and the seizing of enemy and neutral structures.

## Official description

### GDI

*GDI Engineers are capable of repairing friendly structures, as well as taking complete control over enemy structures.*

### GloboTech

*GloboTech Engineers are capable of repairing friendly structures, as well as taking complete control over enemy structures.*

## See also

* Machinist
* Mobile Repair Vehicle
* Medic

## References

1. ↑ GDI: Infantry List at ModDB
2. ↑ GloboTech: Infantry List at ModDB
Exo-Suit/Quotes

The **Exo-Suit** uses the voiceset of Colonel Burton from *Command & Conquer: Generals*.

### When selected

* *I've seen it all.*
* *I know the ropes.*
* *Trained for perfection.*
* *Right here.*
* *What do you got?*
* *Deadly efficient.*
* *You want the best? Here I am.*

### When ordered to move

* *I'll be there.*
* *No obstacles.*
* *Nothing in my way.*
* *Mhm.*
* *I'll take anything you give me.*
* *Let's get to the action.*

### When ordered to attack

* *It's about time!*
* *Needs an attitude adjustment.*
* *This is too easy!*
* *Let's see what you got!*
* *Just another day's work...*
* *Been saving this just for you!*

### When under fire

* *Where's my backup?*
* *Get them off me!*
Intruder Cycle

The **Intruder Cycle** is an upgraded variant of the Recon Bike from the First Tiberium War.

During the Nod Civil War, it was used alongside the Attack Buggy by the Sons of Kane as part of their anti-cybernetics ideology.

## Overview

The Intruder Cycle is a crate unit that can be found in any standard game mode.

## See also

* Attack Buggy
* Recon Bike
Goliath Tank

## Goliath Heavy Tank

The **Goliath Heavy Tank** is the main battle tank of the GDI during the Second Tiberium War.

## Official description

*The M2 Generation IV Battle Tank, better known as the Goliath, forms the spearhead of GDI armoured battalions. Manufactured by GloboTech, the Goliath is derived from the Leopard 2 and X-66A Mammoth Tank, and successfully replaced the aging M1 Abrams as GDI's primary battle tank.*

*Standard armaments are over and under smoothbore 120mm tank guns that fire special Kinetic-Explosive shells designed to puncture even the toughest armour and subsequently detonate, dealing critical damage to the interior of an enemy vehicle. However, such high-precision weapons are often inefficient against fast and mobile infantry and treacherous Tiberium fauna. The Goliath has earned several nicknames from GDI veterans, the most popular being Mammoth JR. and Mini-Mammy.*

## Appearances

The Goliath Tank makes its first appearance in Fields of Green.

## See also

* Scorpion Light Tank
* Vanguard Light Tank
* Super Goliath
Cleaver Drone

The **Cleaver Drone** is the robotic melee unit of the Brotherhood of Nod.

## Official description

*The product of cybernetic developments and Nod brutality, the Cleaver Drone is armed with several blades which rotate at an extremely rapid pace capable of ripping infantry to shreds and damaging lighter armour. Along with it's mobility and brutality, these heavily armoured drones are also capable of self-destruction which results in the blades damaging everything within a large radius of the explosion.*

*The Cleaver Drone utilizes anti-gravity technology which allows it to move across all forms of terrain including across rivers and lakes. Unfortunately, as with all autonomous vehicles, they can only be repaired at a fully equipped service depot due to the delicacy of their AI systems.*
Ivaris Central

**Ivaris Central** is a four-player standard skirmish map.

## Official description

*Ivaris is one of the most popular locations remaining on the planet due to its healthy atmosphere with exception to Ivaris Lake. As GloboTech control the area and have bordered off the city from the once healthy now infested Ivaris Lake, Tiberium infestation and Tiberium creatures are at an all time low meaning the cities population are free to enjoy their lives, at least until the Brotherhood come looking for more Tiberium to fund their war efforts.*

## References

1. ↑ Ivaris City (2-4) at Project Perfect Mod
Fusion Reactor

The **Fusion Reactor** is a GloboTech structure that serves as an additional power source for commanders when captured by their Engineers or Machinists.

## Official description

*GloboTech Fusion Reactors generate the most power out of any other power source to this day. These very sturdy structures can withstand a fair amount of damage which means less power is drained whilst it is under enemy fire.*

## See also

* Power Plant
* Tiberium Reactor
* Core Reactor
Ambulance

## M997 HMMWV

* Ambulance
* Medical Station

## Function

### Ability

Deploys into a **Medical Station**, which can fully heal one wounded infantry at a time

## Miscellaneous

### Artist(s)

ErastusMercy

The **Ambulance** is an unarmed variant of the GloboTech Humvee designed for supporting wounded infantry on the battlefield.

The Ambulance can deploy into a **Medical Station**, which can fully heal one wounded infantry at a time.

## Official description

*The M997 is another example of the HMMWV's flexibility; these Ambulances are capable of tending to the wounded as quickly as possible by deploying it's own medical camp anywhere on the battlefield. For better survivability in the field, GloboTech have recently refitted their Ambulance fleet with improved armour plating.*

## See also

* Medic
* Mobile Repair Vehicle
Gamma City

**Gamma City** is a two-player standard multiplayer map.

## Official description

*A small city found basically in the middle of nowhere. The citizens of Gamma City live a quiet and peaceful life. Not much happens here despite some very small Tiberium activity. Even though Tiberium has invaded the city, Gamma's inhabitants are still carefree as they have high hopes in GloboTech to clean up the mess before military forces arrive to harvest the crystals.*

## References

1. ↑ Gamma City (2) at Project Perfect Mod
GDI Command Center

Command Center in Reaper Raid

The **Command Center** is a large administrative building serving as regional headquarters for GDI forces. They are typically built in large GDI bases or depots.

## Appearances

* In Reaper Raid, a GDI Command Center is located to the left of the Goliath Tank supply depot. When attacked civilian scientists will start exiting and panicking. A health crate will appear if the building the destroyed.
* In Eagles Fall, Owen's Command Center is located in the center of the GDI base complex. It is the primary target to be destroyed in the mission.
Forsaken Canyon

**Forsaken Canyon** is a two-player standard tournament map.

## Official description

*Years ago, this used to be a nice town. Plenty of water, fertile ground, and the cattle could graze on the hills. That was before the Tiberium came. The town and nearby forests were bathed in an eerie green glow, and the grazing hills now emitting a blue hue of Viniferum. Recently, a tribe of Forsaken came across the town. They settled here, erecting a base of operations. Then, one day, they mysteriously disappeared, never to return again. Since then, the canyon has been the stage for numerous battles, both to harvest the rich Tiberium in the area, and to claim the Forsaken outpost.*

## References

1. ↑ Forsaken Canyon at Project Perfect Mod
Combat Triangle

**Combat Triangle** is a three-player standard skirmish map.

## Official description

*Believed to be the birthplace of the Cruentus Tiberium type, the Dutton Triangle was under heavy research from all sorts of corporations. Once Tiberium life increased significantly around the mountains, the factories and research outposts were evacuated leaving all findings behind.*

## References

1. ↑ Combat Triangle (2-3) at Project Perfect Mod
Compulsions

**Compulsions** is the fourteenth Nod mission in *Twisted Insurrection*.

## Briefing

*DATA LINK ESTABLISHED*

*Sarajevo, home to our holiest temple, and the last known location of Kane, before the incident that reformed this entire region nearly 20 years ago.*

*After our initial investigations the Inner Circle declare that the area be left undisturbed, naturally outposts were maintained to monitor the region, a cruel hope that he would return.*

*We have reason to believe there are still unexplored vaults beneath the Temple that may contain the data we 're looking for. Such evidence is crucial to us -- we MUST acquire the logs in order to prove to the "Sons of Kane " that cybernetics really are vital to Kane's vision, and to finally end this senseless conflict.*

*Escort your Ghost to the derelict Temple of Nod so that he can secure the files, but be careful, Commander -- various hostiles have been noted throughout the region. Good luck, my brother. I prey Kane will forgive our trespass but it must be done.*

*DATA LINK TERMINATED*

*Objective 1: Locate and investigate the Temple of Nod.*
Desperate Measures

Belligerents|  Phoenix Regiment |  United Nations

Objectives| * Rendezvous with the GloboTech representative
* Reactivate the GDI base

* Eliminate GDI forces

Commanders|  Andrew Owen GDI Commander |  Unknown

**Desperate Measures** is the first GDI mission of *Twisted Insurrection*.

## Briefing

*COMM. RECEIVED 1329Z*

*The UN Council has given into Nod 's manipulation. Ordering GDI to stand down for "substantial restructuring ". Needless to say this would leave us a mere token force and allow Kane to do as he pleases.*

*With the UN compromised, our only option is to cooperate with GloboTech, a private arms manufacturer and tech giant. We haven 't received confirmation from General Sheppard yet but we 're out of time. Colonel Owen has arranged a meeting with Globotech -- escort him to the rendezvous while avoiding UN checkpoints.*

*The local GDI base is already being decommissioned -- the colonel might be able to convince them to join us. if you can escort him to the base in time.*

*END TRANSMISSION*

*Primary Objective: Rendezvous with the GT delegate.*

*Secondary Objective: Rally the GDI base to our cause.*

## Events

Colonel Owen meets the GloboTech delegate and the latter insists to discuss the arrangement at a safer place. Owen arrives at the GDI base and rallies its forces, which upsets the UN garrison.

Nod attacks the base after the United Nations forces did not show any hostile response and retreats. Owen meets the delegate again at a nearby hospital, only to be ambushed by Nod forces but in the end they succeed to escape.

## Tips

* Although it is an optional objective, it is highly recommended that you reactivate the GDI base to make the rest of the mission much easier. When the mission starts, you can rush just the Command Humvee to base. After Owen gives his speech and reactivates the base, there will only be two groups of Nod forces attacking and that's it. You can later pump out Rangers to defend the evac zone in the last objective.

## Notes

* Before version 0.8, Last Chance was the first GDI mission, which also included the introductory sequences.
* The location of the GloboTech representative is randomized on every playthough.
Hand of Nod

### Ability

Can be toggled as the primary infantry training structure (if the player has multiple barracks at the same time)

## Miscellaneous

### Artist(s)

Lin Kuei Ominae

The **Hand of Nod** is the Brotherhood of Nod's infantry production structure.

## Official description

*The Hand of Nod is the basic training area for all of the Brotherhoods Infantry. When in control of the Hand of Nod, certain infantry can be trained on command.*

## Overview

The Hand of Nod trains the following infantry:

### Standard infantry

* Able to capture enemy buildings and tech buildings
* Its flamethrower ignites infantry and burns structures with ease
* Requires a Radar to be trained

### Twisted Insurrection infantry

* Infiltrates enemy structures
* Armed with a web grenade launcher that traps infantry, and a mutation rifle that transforms infantry into Juvenile Visceroids
* Requires a Technology Center to be trained
* Only one may be present at a time

### Twisted Dawn infantry

* Requires a Technology Center to be trained
* Armed with a shotgun that is effective against any infantry
* Requires a Technology Center and a Temple of Nod to be trained
* Only one may be present at a time

## See also

* Hall of Faith
* GDI Barracks
* GloboTech Barracks
* Forsaken Hovel
GDI Missions/Covert Operations

[Edit this tab]
## Standing Ground

*Main article: Standing Ground*
*Successfully survive the incoming waves of enemy Nod units. The challenge will be completed once all enemy waves have been defeated. If all GDI forces are destroyed you will fail the challenge. Reinforcements are available dependent on your performance.*

## Infiltration

*Main article: Infiltration*
*Eliminate all Nod presence in this large facility using the only combat unit available to you, the Railgun Commando. There are multiple sectors and each are more difficult than the last. If the Railgun Commando dies, you will fail the challenge.*

## Outbreak

*Main article: Outbreak*
*Defend your fortress from the incoming waves of Tiberium lifeforms. Enemy numbers increase over time and no reinforcements are available.*
Communications Center

## Communications Centre

The **Communications Center** is an important GDI structure which grants the commander a radar map and access to more advanced technologies.

## Official description

*The Communications Center allows commanders to view the battlefield and the relative locations of friendly and enemy units. In order for the radar view to remain active, it must be constantly powered.*

## See also

* Radar
* Radar Array
GDI Missions/Twisted Insurrection

[Edit this tab]
## Desperate Measures

*Main article: Desperate Measures*
GDI is in disarray. The Brotherhood of Nod was able to claim victory in the First Tiberium War and subjugate much of the Second and Third World nations. As Nod's growing influence threatens the remaining free world, a brave colonel arises to lead the remnants of GDI to a brighter future...

## Friend in Need

*Main article: Friend in Need*
As part of their agreement, the GDI Phoenix Regiment must ensure a GloboTech convoy reaches the city of Chambery, France intact. They are warned that Nod forces have surrounded the city, leaving the Globotech garrison trapped in downtown at risk of being overrun.

## Shepherd and his Flock

*Main article: Shepherd and his Flock*
Having received a distress call from General Sheppard, GDI must find his convoy trapped deep in Nod territory. A combined task force of GDI and GloboTech has been dispatched to search for the famed general.

## Reincarnation

*Main article: Reincarnation*
A large field of Tiberium has been discovered in Turin, Italy. The Phoenix Regiment aims to secure the Tiberium field, codenamed "Wellspring". Since the Brotherhood has already set up harvesting operations in the area, GDI deploys their new Kazuar Walkers to take out the encampment.

## Fields of Green

*Main article: Fields of Green*
Six years has passed since the Phoenix Regiment has secured the Wellspring field and it proved to be one of GDI's most vital resources. However, Nod has been amassing an assault on the harvesting facility. GDI must defend their base to fund their future war efforts.

## Clean Slate

*Main article: Clean Slate*
The Phoenix Regiment has slowly but surely rebuilt themselves as a major military force, and decide to go on the offensive. A large Nod supply base was blacked out after an ion storm in its region. This is an opportunity for GDI to launch a huge first blow against Nod. Sending in a task force of Scatterpack Walkers and Wasp APCs, GDI needs to reactivate a nearby abandoned base.

## Deep Blue

*Main article: Deep Blue*
Nod has taken over a nearby GloboTech research facility, which was developing a new kind of railgun weapons platform. Not wanting the weapon to fall into Nod's hands, GDI sends in a Commando to retrieve the prototype.

## Flight

*Main article: Flight*
GDI has lost contact with Fort Morelli, a strategically important airbase in Bosnia that is vital for tracking Nod movements in the Sarajevo Exclusion Zone. A small taskforce is dispatched to re-establish contact and investigate the fate of the garrison.

## The Beginning of the End

*Main article: The Beginning of the End*
Emerald Peak, one of GDI's largest harvesting facilities, has been overrun by a sudden influx of hostile Tiberian lifeforms. The Phoenix Regiment is sent in to restore the facility and find out the source of the epidemic. It is reported that Nod forces have also been detected in the area, acting suspicious.
Ezekiel's Wheel

The first-generation **Stealth Tank**, dubbed the **Ezekiel's Wheel**, was an advanced Nod stealth support vehicle used in the First Tiberium War.

## Official description

*This lightly-armoured tank is equipped with the Lazarus shield, cloaking it from enemy sight. This shield is neutralized during firing, giving the tanks the ability to "appear out of thin air". Although vehicles and most structures are not able to see the tank while cloaked, infantry and Guard Towers will reveal the tank if it gets too close to them.*

## Quotes

The Stealth Tank uses the default unit voiceset from *Tiberian Dawn*.

## See also

* Mammoth Tank
* Shadow Stealth Tank

## References

1. ↑ Nod: Twisted Dawn Arsenal at Mod DB.
Banshee Interceptor

## SCN-2I Banshee Interceptor

The **SCN-2I Banshee Interceptor** was an advanced Nod fighter craft used during the Second Tiberium War.

## Official description

*The sleek SCN-2I Banshee, is a technological enigma, constructed from jealously guarded knowledge. Nod employ these next generation aircraft as close air support, utilising dual dumb fire plasma cannons. Making them highly effective at turning most ground targets into molten slag. Be they infantry, vehicle or structure.*

## See also

* Orca Fighter
* Sonic Fighter

## References

1. ↑ Gameplay Preview - Night Raid at Mod DB.
2. ↑ Nod: Aircraft List at PPM.
D-Day

**D-Day** is a five-player survival multiplayer map.

## Notes

* The map was first seen in a promotional image for the Twisted Dawn Landingcraft and Gunboat, later being released as a survival map in 0.7.
* Multiple Landingcraft are seen departing during the beginning of the map, implying that they delivered the player's Mobile HQ to the starting beach.
* The map is named Landing in the game files.

## References

1. ↑ Twisted Dawn: Landingcraft at ModDB
2. ↑ 0.7 December Newscast at ModDB
Yona

**Yona** to przyjaciółka z dzieciństwa Rudego oraz główna postać w Życiu Rudego, jedna z możliwej do poderwania piątki.

## Yona

### Współlokator

AjurinoMeruka (Życie Rudego Special)

Nanusi (Życie Rudego Special)

## Wygląd

Yona jest najniższą dziewczyną w grze, posiadająca mimo to największe piersi. Jej skóra jest opalona, a oczy różowe, tak samo jak pasemko w brązowych włosach. Jako wróżka jest też posiadaczką motylich, różowo-czarnych skrzydeł. Zazwyczaj nosi szkolny mundurek, do którego zakłada charakterystyczne zakolanówki w paski w kolorach jej skrzydeł (w starej wersji skarpetki były po prostu różowe, bez pasków). Jedno pasmo jej włosów (ahoge) układa się w charakterystyczny kształt serca.

## Charakter

Yona to słodka, wesoła i entuzjastyczna dziewczyna. Zawsze jest chętna, żeby wziąć udział w jakiejś nowej aktywności. Nie przepada za przemocą. Jest bardzo popularna w szkole (jest nawet uważana za najładniejszą dziewczynę w placówce) i ma wielu przyjaciół. Czasami jednak zdarza jej się zapomnieć, że nie wszyscy nawiązują kontakty tak łatwo jak ona, więc rzadko kiedy rozmawia z mniej popularnymi uczniami. Chociaż na to nie wygląda, potrafi być bardzo zazdrosna i będzie ci przeszkadzać, jeśli zobaczy, jak podrywasz kogoś innego.

## Jak poderwać?

Yona ceni sobie miłych i pomocnych kolesi. Jeśli jednak zobaczy, że jesteś dla kogokolwiek wredny, od razu się na ciebie obrazi. Uważaj, ma też dziwną słabość do Francisa!

## Galeria

Stary design Yony stworzony w kisakae.Rysunek Yony.Avatar - YonaYona na odznace **Przyjaciółka z dzieciństwa**, przyznawanej za poślubienie jejYona w stroju kąpielowymPixel art Yony (trzecia od lewej) i reszty by Natalia
GDI Construction Yard

## Construction Yard

### Ability

Can be redeploy into a GDI MCV if Re-Deployable MCV is enabled in skirmish and multiplayer

The **Construction Yard** is the heart of every GDI base during the First and Second Tiberium War. It is used to prepare all materials necessary for the construction of the GDI's buildings.

## Official description

*The Construction Yard is where all life begins. It allows the player to build other structures, so defending it should be a top priority of any successful commander. In some missions, the player starts with an MCV, which can be deployed into a Construction Yard. In other missions, the Construction Yard has already been placed.*

## Overview

The GDI Construction Yard is responsible for building the following GDI structures and defenses:

### Twisted Insurrection buildings

* Can fire a high-powered blast of electromagnetic energy that renders any mechanized vehicles inoperative temporarily
* Requires a Technology Center to be built

### Standard defenses

* Blocks infantry and vehicles from passing through it
* Blocks infantry and light vehicles from passing through it
* Blocks enemies, but let friendly forces enter through it
* Requires a GDI Barracks to be built

### Twisted Insurrection defenses

* Armed with dual Vulcan cannons capable of eliminating oncoming enemy infantry with ease
* Armed with a powerful anti-tank weapon effective against vehicular threats
* Armed with twin anti-aircraft gatling cannons effective against light enemy aircraft
* Requires a Firestorm Generator to be built

### Twisted Dawn defenses

* Armed with a machine gun for mowing down oncoming infantry
* Its Tomahawk guided missiles are capable of taking out both air and ground targets with ease
* Requires a GDI Barracks and a Communications Center to be built

## See also

* Nod Construction Yard
* GloboTech Construction Yard
* Construction Outpost
Mafia

* Woźny
* Ajurino
* Majukero

* Sturajfu
* Meruka
* Nanusi

* Francis
* Yona
* Alfredo

## Inne mafie

Istnieją także inne, pozaszkolne mafie. Szkolne gangi są czasami zmuszone do połączenia się aby z nimi walczyć. Jak się okazuje, Meruka gra na dwa fronty i znajduje się w więcej niż jednej mafii. W zależności do wyborów gracza w pozaszkolnej mafii może się znajdować także Noeru
Chemical Warrior

The **Chemical Warrior** was a Nod close quarters specialist capable of wiping out squads of infantry and destroying structures. Chemical Warriors are exclusive to Nod's Twisted Dawn arsenal.

## Official description

*Elite close combat specialists utilised by the Black Hand. Chemical Warriors are equipped with experimental Tiberium resistant suits, granting them the ability to navigate Tiberium fields unhindered. But more importantly it allows them to safely handle their signature weapon, the Chemical Sprayer. A highly effective and equally controversial weapon that employs weaponised Tiberium gas with devastating results. Effective against infantry and structures, Chem Warriors are essentially more powerful versions of the Incinerator.*

## See also

* Incinerator
* Sniper

## References

1. ↑ Nod 'Twisted Dawn' Arsenal at Project Perfect Mod.
GloboTech Missions/Covert Operations

[Edit this tab]
## Unity

*Main article: Unity*
Terrorist activities perpetrated by the Brotherhood of Nod have been growing near GloboTech's sanctuary cities. While Conan Steele leaves for a meeting with a new client, a young GloboTech commander has been charged with the civilian evaluation of Zeta City as Nod troops swarm the urban center.

## Shooting Range

*Main article: Shooting Range*
This mission is not yet available in the current version of *Twisted Insurrection*.
Avenger

## HMMWV Avenger

The **Avenger** was a GDI anti-air vehicle based on the Humvee's chassis used during the First Tiberium War.

## Official description

*GDI's primary anti-aircraft support vehicle, the Avenger consists of a giro-stabilized air defence turret mounted on a modified heavy Humvee. The turret has two Stinger missile launcher pods, each capable of discharging multiple fire-and-forget guided missiles in rapid succession. However the Avenger is unable to engage ground based threats and so a constant escort is advised.*

## Quotes

The Avenger uses the default unit voiceset from *Tiberian Dawn*.

## See also

* Recon Bike
* Skimmer LHV

## References

1. ↑ GDI: Twisted Dawn Arsenal at Mod DB.
GloboTech Helipad

## Helipad

### Ability

Can be toggled as the primary aircraft production structure (if the player has multiple helipads at the same time)

## Miscellaneous

### Artist(s)

ErastusMercy

The **Helipad** is a structure that can produce and maintain GloboTech aircraft for commanders when captured by their Engineers or Machinists.

## Official description

*GloboTech Helipads requisition both Gun Drones and Stork Transports.*

## Overview

The Helipad produces the following aircraft:

* Armed with rapid fire Vulcan cannons used to bombard ground threats with a massive display of force
* Has 5 passenger slots
* Requires a  Communications Center or a  Radar to be produced

## See also

* GDI Helipad
* Nod Helipad
* Airstrip
GDI Recovery Vehicle

## Recovery Vehicle

The **Recovery Vehicle** was a logistical support vehicle used by GDI during the First Tiberium War. Its role was later succeeded by the Mobile Repair Vehicle.

## Official description

*Armoured Recovery Vehicles are used to preform vehicle maintenance in the field. These vehicles sacrifice most of their passenger capacity, in favour of repair equipment.*

## Quotes

The Recovery Vehicle uses the default unit voiceset from *Tiberian Dawn*.

## See also

* Nod Recovery Vehicle
* GDI Repair Vehicle
* Nod Repair Vehicle
* GloboTech Repair Vehicle

## References

1. ↑ GDI: Twisted Dawn Arsenal at Mod DB.
Infiltration

**Infiltration** is a GDI covert operations mission that pits the player in controlling a single Commando against groups of Nod forces concentrated in four sectors.

## Briefing

*GDI Covert Operation:*

*Secure this underground facility by locating and destroying all Nod CONTROL CENTERS. You only have one combat unit available, the COMMANDO.*

*The facility is divided into multiple sectors. Destroy the Control Center of each sector to gain access to the next sector. Be warned, each sector is more difficult than the last.*

*If the Commando dies, you will fail the challenge. Good luck.*

## See also

* Standing Ground
* Outbreak
* Paradox Device
Hospital

The **Hospital** is a GloboTech structure that, when captured by an Engineer or a Machinist, grants commanders the ability to produce Medics and Ambulances.

## Official description

*GloboTech hospitals can be found in many civilian areas, if captured you can send your infantry (including cyborgs) inside and they will be fully healed and ready to go back onto the field, there is no limit to how many soldiers you can heal. Also, once the GloboTech hospital is captured you will be able to train medics.*

## References

1. ↑ GloboTech: Structure List at Mod DB.
EMP Cannon

The **EMP Cannon** is one of GDI's defensive support power structure used during the Second Tiberium War. The cannon stores and fires a blast of electromagnetic energy, which upon impact on land will release a wave of energy that temporarily disables any electronics within the area.

## Official description

*The EMP Cannon can fire a high powered blast of electromagnetic energy that renders any mechanized vehicles inoperable for a short period. Any vehicle or structure caught in the blast is disabled until the effect wears off.*

## See also

* Firestorm Generator
* Quake Generator
Sturajfu

**Sturajfu** to jedna z pięciu postaci, które możemy poderwać w Życiu Rudego. Jest znajomym z klasy głównego bohatera.

## Sturajfu

### Współlokator

AlbertRudy (Opcjonalnie; Życie Rudego Special)

Francis (Opcjonalnie; Życie Rudego Special)

## Wygląd

Sturajfu jest najwyższą postacią w grze. Ma bladą skórę, czarne włosy zaczesane na bok oraz (jak na pająka przystało) cztery pary czerwonych oczu, z jedną większą od pozostałych. Na co dzień nosi mundurek z rozpiętą koszulą. Jako jedyny nie nosi krawata

## Charakter

Sturajfu jest silnym i niezależnym mężczyzną. Staje się wzmocnioną wersję ciebie. Jeśli jesteś w stosunku do niego chamski, to on będzie jeszcze bardziej, jeśli jesteś w stosunku do niego miły - on będzie jeszcze milszy.

## Jak poderwać?

Sturajfu lubi dominować, dlatego lepiej nie stawiać mu się za bardzo. Docenia też osoby pomocne i pełne życia. Pamiętaj, że jeżeli raz się obrazi, to będziesz miał przechlapane do końca gry, dlatego lepiej w ogóle go nie wkurzać.

## Mafia

Sturajfu jest szefem jednej z trzech szkolnych mafii.

## Galeria

Rysunek SturajfuAvatar - SturajfuSturajfu na odznace **Czy to legalne?**, przyznawanej za poślubienie goPixel art Sturajfu (pierwszy od prawej) i reszty by NataliaSturajfu x Rudy (by Gabi)
Burn, Baby, Burn

Forces| * Incinerators
* M3 Bradleys
* GloboTech garrison

**Burn, Baby, Burn** is the second Nod mission in *Twisted Insurrection*.

## Briefing

*DATA LINK ESTABLISHED*

*It seems our victory over GDI wasn 't as absolute as we initially thought. Even though the UN has formally capitulated, stubborn elements of GDI have refused to die, scuttling about like the insects they truly are.*

*One of our air patrols has located several small groups of GDI infantry in the surrounding forest. They appear to be aided by the same militia you encountered in your last assignment. It is unknown as to what exactly these pests are up to, but whatever it is, it is defiance against Kane 's will and therefore must be dealt with.*

*Use this INCINERATOR team to purify the forest of enemy forces. Once the area is secured, locate the nest of these vermin and burn it to the ground.*

*DATA LINK TERMINATED*

*Objective 1: Eliminate all enemy forces in the area.*

*Objective 2: Locate and destroy the enemy base camp.*

## Walkthrough

The Nod Commander starts on western edge of the map with small squad of Incinerators. Ahead stands forest and few farmhouses, in which the rebels forces are hiding. The Commander is tasked with burning out all the rebels. This is made slightly more complicated by a GloboTech outpost located in middle of the forest, and the fact that only few Nod infantrymen man are scattered around the region. When the outpost is shattered by detonating some explosive barrels, and the forest cleansed of enemy presence.[And newfound Tiberium algae discovered] a larger GloboTech facility is revealed, which has been supplying the enemy militia with weapons and equipment. The Nod Commander is granted reinforcements consisting of Light Tanks and Flame Tanks. With these fresh forces, The Brotherhood is then able to wipe out the opposition with relative ease.

TWISTED INSURRECTION - Nod Mission 2 BURN, BABY BURN!Outdated walkthrough (Martinoz)
Behemoth/Changelog

* **Version** **0.8**
	+ Change: Now uses the correct warhead when elite.
	+ Change: Shells now fly in a high arc.
	+ Buff: Damage increased by 25%.
	+ Buff: Effectiveness against no armor increased by 33%.
	+ Nerf: Effectiveness against prone infantry decreased from by 50%.
	+ Nerf: Spread decreased from 256 to 32/40 (normal/elite).

* **Version** **0.6.5**
	+ Change: Firing sound effect normalized to match other cannon sound effect volumes.

* **Version** **0.6.4**
	+ Nerf: Range decreased slightly.
	+ Nerf: Rate of fire increased from 250 to 260.

* **Version** **0.6.2**
	+ Change: No longer buildable in Twisted Dawn mode.
	+ Change: No longer buildable in Meat Grinder mode.
	+ Change: Now buildable for both factions in Unholy Alliance mode.
	+ Change: Now buildable for both factions in Ultimate Insurrection mode.

* **Version** **0.6** *Added*
	+ Change: Added 1 Behemoth attack for Easy GDI AI.
	+ Change: Added 5 Behemoth attacks for Medium GDI AI.
	+ Change: Added 7 Behemoth attacks for Hard GDI AI.
Meruka

**Meruka** to jedna z glownych postaci w życiu rudego, jedna z możliwej do poderwania piątki.

## Meruka

### Współlokator

NanusiYona (Życie Rudego Special)

Ajurino (Życie Rudego Special)

## Wygląd

Meruka jest nieco wyższa niż Yona, ale niższa od Noeru. Ma ciemną skórę, zielone oczy o żółtych twardówkach i wertykalnych źrenicach oraz krótkie, ciemnobrązowe włosy, czarne kocie uszy i ogon. Zazwyczaj nosi mundurek czarnymi legginsami (dawniej spodenkami).

## Charakter

Meruka to bezpośrednia, ale leniwa dziewczyna, która lubi patrzeć na pomyłki innych. W kilku momentach gry proponuje innym postaciom zakłady, więc możliwe, że lubi hazard. Jak to kotka, chodzi własnymi drogami i umie ustawić się w życiu. Pracuje jako podwójna agentka dla Mafii Sturajfu i mafii pozaszkolnej. Uwielbia wszelkiego rodzaju jedzenie, a także wylegiwanie się.

## Jak poderwać?

Merukę łatwo poderwać, pokazując swoje poczucie humoru, chęć wyzwań i odwagę. Nie zależy jej na lojalności. Można też zaskarbić sobie jej szacunek, przyjmując różne zakłady i wyzwania. Najbardziej ceni sobie jedzenie, więc kupienie, oddanie, podarowanie jej jedzenia to najprostszy sposób na zwrócenie na siebie jej uwagi.

~*Przez żołądek do serca~*

## Mafia

Meruka jest członkinią mafii Sturajfu, ale także gangu pozaszkolnego.

## Galeria

Stary design Meruki stworzony w kisakae.Rysunek MerukiAvatar - MerukaMeruka na odznace **Meow, kotku**, przyznawanej za poślubienie jejMeruka i Nanusi w strojach kąpielowychPixel art Meruki (druga od prawej) i reszty by Natalia