recursal/Fanatic-Fandom huggingface dataset:
Editor Elements

The Editor Elements, or the Elements Panel is a section of the Editor in both the former Flash-based Bonk.io and the current HTML-based Bonk.io that allow(ed) for players to locate, create, and manage the elements for a map. The elements present within both of these versions contain(ed) the Platforms, Spawns, and Capture Zones as the elements present.

## **Editor Elements (HTML5-based Bonk.io)**

The panel features the three sections in the order of Platforms, Spawns, and Capture Zones, where it is divided into collapsible sections for each of them. If an element is featured higher up in the list, it will be displayed on top of the elements below it. In order to select an element, a player can click on it.

At the bottom of the selection, there's a menu of buttons at can serve to modify the elements present.

Above this section, there is a "color bar" which when clicked opens up the color selection on the Editor Properties side of the Editor, to change the color over the button menu, as well as all created shapes being the color it was selected to.

**Plus Symbol** - Allows for players to create a type of element for their maps.

**Trash Can Symbol** - Allows for players to delete an selected element from their maps.

**Two Sheets of Paper Symbol** - Allows for players to duplicate an copy an element in their map, along with functionality as for how, giving additional move, mirror and rotation options.

**Up Symbol** - Allows for players to move a selected element upwards within the listing in their maps, still being confined to their element type section.

**Down Symbol** - Allows for players to move a selected element downwards within the listing in their maps, still being confined to their element type section.

## **Differences from the Former Flash-based Bonk.io**

- The panel featured the elements in a different order, being Spawns, Capture Zones, and Platforms. If an element was further down in the listing, it would appear on top of those higher up on it. This has since been flipped around, reorganizing the element entries in maps so that the highest appears on top as a result.

- Players were unable to collapse the element type sections within the feature.

- There was no color bar present.

- There was no button menu, with there only being a button to "Create New Element" being present at the bottom of the panel. Deletion and duplication of platforms was done in the Editor Properties and the movement arrows were present at the end of only Platform entries after selecting one.
Axe / Hammer

**Axes** (or, sometimes, hammers) are a copy map trend. They usually consist of two parts and have less than 10 physical platforms.

## Parts:

* A box in which the player is trapped
* The "axe" itself

## Origins

The origins of the map can be traced to 2017 in the Brazilian community. As of today, the earliest ax map found was created by a user by the name of "Pikachu negro". About one year later, a user named "Guilherme Molin" made his own version of the ax map and got 3k likes more than the original one.

The map stayed as a trend in the Brazilian community with multiple copies and recreations of the map. For a while, this trend received little attention from English-speaking players.

It was not until user TigerTH made his own version of the map in October 2019, which got over 5k likes. After the creation of the map, many people started making their own versions.

Due to the simplicity of making the map, ax/hammer maps quickly surpassed other copying trends such as slingshots and slides in a few days.

####

## Gameplay

* The players will appear near the handle of the ax.
* When touching the handle, depending on the angle the player hits it, the ax will either bounce or launch itself through the map.
* The player must avoid the black part of the ax.
BonkMan2k16

BonkMan2k16 is an American bonk player at level 168. Bonkman is well known throughout the community for his history of skill in arrows and classic mode. According to raspy 667, Bonkman was one of the first players to reach level 100, if not the first. Notable players such as Limited\_Sanity and raspy 667 have attested to Bonkman's skill, raspy saying that "Chronic and Bonkman, were the best I ever saw."

Bonkman stopped playing during during October 2018, when he was level 150. He didn't return to the game until March 2020, when he discovered bonk 2 and arrows mode. He quickly rose to prowess as an early arrows player, and though his skill has depleted, he can still be found playing arrows from time to time.

Bonkman uses a green aesthetic fade skin, which has been recreated by fans such as lingonberryjam and shrekismyson. It resembles a Pepsi logo but in shades of forest green.

In 2018, several of the best players of all time had a friendly, competitive tourney between the lot of them. Notable participants were raspy 667, Limited\_Sanity, ChronicTonic, Cant\_Touch\_This\_ and Moon Puppy. After beating TheRedSeven, Cant\_Touch\_This\_, Limited\_Sanity and ChronicTonic, Bonkman won the tourney. This demonstrates Bonkman's classic mode legacy, and is a testament to his ranking on the Ranker's Skill List as the best bonk player of all time. An image is included at right (though a low quality one).
King181

King181 is a notable and currently active bonk.io player and hacker. He has created multiple unique hacks and hacked maps on Bonk 1 during his career; one of his hacks, his ball size hack, was showcased in Bonkio Master's "Bonk.io Ball Size Hack" video. He has collaborated on multiple occasions with other hackers, as well as working on a bonk.io in-game bot project.

After a long period of inactivity, King181 returned to hack Bonk 2. Within a week of its release, he had already created a user bot, KingBot, for Bonk 2's beta build and a lobby named "night lobby" where you are able to use the bot's commands.

King181 has created various hacked maps with a total of over 1k upvotes. He also uses glitch skins.

## Projects

* Various bonk 1 hacks
* A Bonk 1 user bot
* A Bonk 2 user bot
* A Bonk 2 quick play lobby which KingBot hosts, which makes the game into swing mode.
* A Discord bot that integrates with bonk.io for some of its commands.
Accounts

Accounts are a feature introduced within the original Flash-based Bonk.io on June 8th, 2016, having been present within all subsequent versions of Bonk.io and the HTML5-based Bonk.io as well as its development since then.

Having an account offers various benefits compared to being a Guest that varies between versions of Bonk.io. This includes but not limited to:

* Gaining levels generally through winning matches against other players.
* Being able to create maps that others can play.
* To be able to vote or favorite maps.
* To be able to save skins once logged out.
* Being able to save friends to your Friends List.
* Avoiding confusion with being mixed up with other players.

### Account Creation & Security

   When creating an account, it is important to note that there are current restrictions in place for account names. These include:

* A limit of 15 characters within a username.
* For all characters to be letters, numbers, spaces, or underscores.
* Prevention of vulgar language in usernames, along with "Chaz": the game's developer.

For passwords, there are no restrictions, aside from there has to be one within versions of the HTML5-based Bonk.io and its development. Remember to avoid making short passwords or is related to your username. Also, abstain from giving your password to others.

Also, be cautious using any clients, aside from those that are widely adopted and safely looked after, such as the Bonk Leagues Client, as they can potentially contain malware.

By doing these things, it makes it more difficult for others take over one's account or spread malware onto your system. With compromised accounts, they can become publicly leaked, where all of the community can have access to the account details.

You can now change your password since the update from the 7th Jan 2022.
Impersonators

Impersonators are users who create accounts with names and skins similar to those of notable users. Some more advanced impersonators use malicious scripts to steal an identity entirely. Impersonators also come in the form of those users who steal or copy the work of notable users, such as maps and skins.

Impersonators consist usually of juveniles who have not yet developed any creativity of their own. Sadly, however, the practice is not limited to small children. It seems that most impersonators suffer from a lack of self confidence or have a severe need for attention. Some have cited their desire for fame as their inspiration for impersonating others.

Regardless; impersonators, map copiers, account copiers, skin copiers, gain attention from the creative work from others; often without the originator’s permission. Unfortunately, often a impersonator can cause conflict for the originator by confusing the community with uncharacteristic behavior, poor sportsmanship, or toxicity.

Impersonators should be ostracized from the community along with the map, skin and account copiers. Stolen valor is unacceptable at any stage.
Bonk Bikes

This is an image of the map with the spawn location as seen in the Editor.

### Modes Playable In

Generally is played within Classic or Grapple Modes. Map is playable in all current gamemodes, aside from Football though.

## Categorisation Values

### Originality

(Og-9)

**Bonk Bikes** is a map created by *bonkerro*, during the HTML5-based Bonk.io's development, in Bonk 2 Beta. The map is currently their most upvoted map by a wide margin.

Although it does hold a relatively minor amount of upvotes relative to the most popular maps published in the current version of Bonk.io, the map was the basis behind the *Vehicle Ride* maps, which generally feature a kart, and is one of the most popular copy trends seen during early 2021.

## Gameplay

The map features a bike riding over a deadly road where there are various bumps in the road that cause the bike to be propelled into the air at coming back down. The course also has a semi-truck which the bike lands on, then continues riding off its back. This is along with a tunnel that's present which the bike passes through. After this, there is a final bump where the road stops, throwing the bike into the air then falling out of the map. Players can move to capture an instantly filling Capture Zone to end any matches continuing.

### Map's Premise

The goal on the map is to try staying on the bike whenever possible, avoiding touching the road itself. Along with this, players are intended to knock each other off the bike.
Evil ban

XP
--

Evil ban is an American map maker, and one of the six curators for the picks list. He is an active user in the bonk.io community, and usually plays daily. He likes playing other players' maps, especially on classic and arrows mode.

*He has been playing since June of 2017, primarily through his account "**tom\_22**". His main account "Evil ban" was created in early 2021.*

## His Maps

Evil ban tends to use a simplistic design for their maps. The names, the color schemes, and the mechanisms of his maps are minimalistic and clean. Also, his logo resembles a hollow heptagon (or septagon), which is on almost all the maps he has made. This is confirmed to be inspired off of Time G's hexagon logo. As of November 7th, Evil ban has received around 27,000+ upvotes throughout all of his maps, with Spike Corridor receiving the most upvotes at 2,200. Finally, his maps have made 16 appearances on the Picks List.

His most upvoted map, "Spike Corridor", with over 2,000 upvotes.One of his maps with a more complex mechanism, "Reflexive Switches".An example of an image-generated map Evil ban has published. (Generated by Excigma)
## His Curating

Evil ban is one of the six current curators on bonk.io. As of November 7th, 2022, he has curated 94 maps. His curating techniques include using the Hot List to find maps, the Bonk Community Discord server to look at published maps, and historical knowledge from the flash-based version. His descriptions vary, but usually give a brief overview of the map or the objective of it. In addition, he has created lists of maps that he thinks should be added to picks, good maps already on picks, and many other map and map maker statistics. The list is currently inactive.

The map Evil ban has curated with the most upvotes is "Moving Circle" by Han Kook In.The very first map that Evil ban curated was "Doom City" by mnbbb.
Neon Triangles Beta

This is an image of the map without spawn locations.

1. REDIRECT Template:Maps Current

**Neon Triangles Beta** is a map published by ProBond, being his most upvoted map by a wide margin. The map is well known for being one of the old 'classics' of Classic Quick play, part of a group of maps from the former Flash-based Bonk.io that have remained in the rotation since their publications, being permanent fixtures in the rotation.

The map was also voted in by the BCD to be part of the Community Picks, having received 28th place out of the 99 total maps that ended up featured within the list.

## Gameplay

The map comprises of two neon-style triangles in the style of a Penrose triangle. They rotate reasonably fast, depending on the force of the players impacting on it, along with them turning on their own to a degree due to their rotational centres being slightly away from each triangle's centre of mass.

### Map's Premise

The premise of the map is to knock other players off the sides of the map, or to make them fall through the space between the two triangles. This can be accomplished by making the triangles rotate more rapidly in order to make it more difficult for players to bounce off them.
Meridian

Part of a series: Chaz's Picks

Previous: Pyramid Next: Pirate ship 2

Browse the full series here: Series Chaz's Picks

Meridian by Fantao (Spawns Removed)

Meridian is a famous map made by Fantao. It was formerly featured in Chaz's Picks, and is currently featured within the Community Picks.

It is Fantao's most popular map by a significant margin, and is also is currently the 6th most upvoted map within the original Bonk.io.

## History

The map was first published in July 2016, where it likely received at least one to three hundred upvotes prior to being featured within Chaz's Picks, when the list was initially launched in late August 2016.

As a result of being featured within the listing, the map rapidly exploded in popularity, steaming up towards nearly 20k upvotes just than one month later in early October 2016. During its existence and until December 2016, the map had changes made to it often, resulting in the deathly bars on the high end of each side wall to be removed, and for the single rotating tan rectangle in the centre of the map to turned into two with a gap between them.

The map continued to grow in popularity in the following months, gathering a continuous stream of upvotes bringing it to where it is today with over half a million upvotes.

## How to Play

It consists of two tan-coloured rectangular shapes which both rotate as one when weight is put on either of them. Surrounding this are two slanted red walls on either side, and a "bowl-shaped" platform at the bottom of the map.

The goal of this map is to knock others through the fairly small spaces between the "bowl shaped" platform and the two slanted walls. It is also possible to knock others too high above this map, thus killing them.

### Strategies

● Try getting others below the two tan-coloured rotating rectangles, while trying to avoid it yourself. This way, it is easier to knock players through the gaps, by simply turning the tan-coloured rectangles to knock others.

● When trying to get others to die in the map, make them go up too high, try doing it by bouncing back and forth between the walls, knocking them in the process. This way, the other player is knocked with far more force, making them more likely to bounce uncontrollably. As a result, they will have a greater chance of bouncing too high as a result.

## Community's Thoughts

This map is possibly one of the most controversial maps on all of Bonk.io, due to its typically long match times and apparent lack of skill required to win. These characteristics mean it is generally viewed as a 'casual map'. As a result, the map is often very polarizing for Bonk.io players, with some fully supporting the map, while others have a strong dislike for it.
Go for the Gold

This is an image of the map with spawn locations.

**Go for the Gold** is a map by CatAndTie, being his 8th highest rated map. The map is also featured within the Arrow Picks.

## How to Play

The map features a bottom grey platform that players spawn and can gain height through bouncing on. Above this, is a deadly black platform with two rectangles within it, that have a small gap between them that players can fit through. This overhead gap moves back and forth, horizontally.

If a player makes it through the gap, they can land on a handful of small yellow rectangles that lead up to the large yellow rectangle at the top of the map. There is a capture zone, resting on top of the large yellow rectangle, that takes a short while to fill up.

### Possible Tip

An effective way to easily kill others in the map, is to knock them downwards from the sides, so they bounce up from the grey platform, into the space of the black platform above, most likely killing them.

There is similar way to do this, but only being exclusive to matches of it in Arrows Mode. This is to launch an arrow at a near-vertical angle either to the grey floor or the black overhead platform, so it bounces back and forth between the two platforms. This knocks players that comes into contact with it, sometimes killing them as a result.
Get Stamped

This is an image of the map with spawn locations.

**Get Stamped** is a map created byraspy 667, being his 2nd highest rating map. The map is also featured within the Community Picks.

## How to Play

The map features a flat grey platform at the bottom of the map that is slightly slanted, where there is no bounciness. Within this platform, there is one rectangular shape within it, that players can play on.

When playing, players must stay low or they will touch the top platform, which has a deadly underside, marked by the black shapes. The top platform is dynamic, as it travels up and down a short distance, at a slight angle.

The map features decorative details on both of the platforms with physics shapes, giving it a 3-dimensional appearance.  There is also Raspy's logo on the right side of the overhead platform, along with a dark-red background for the map.

###  Strategy

● Due to the top platform that is overhead, players within the map, being deadly, try to bump others into it whenever possible. One way that this can be done, is by bumping another player when they are over you. Along with this, try to stay closer to the centre of the lower platform to do this. By being in the centre, it will make it easier to bump others into the overhead platform. This makes it harder for others to bump you off the playing field.
Official

Official was an account that was only active in mid-2016, after accounts were first added, creating reproductions of the majority of the maps within the Gish Command Maps, likely to continue their presence beyond the removal of the command maps in favor of a Level Select in May 2016.

### Current Notability

Most notably today, the map "Overhead", based off what was /map 6 was published on it, and was added in the launch of Chaz's Picks and afterwards into the Community Picks, leaving it having garnered over 200k upvotes at the closure of the Flash-based Bonk.io, putting it as one of the most upvoted maps ever on be published in the version.

This is an image of the map Overhead as seen without spawn locations.
### Potential of it being a Former Alternate of Chaz

Along with this, the account had the map "Classic", likewise to the map Classic by Chaz on it, where it was featured in the listing on the launch of Chaz's Picks in August 2016 where at the same time the default map that was loaded when a player opened a Custom Game was "Classic by Chaz". In early September 2016, the map by Official was moved over to Chaz's account within the Level Select and the account was disabled or "banned" at around the same time.

Due to the fact that Official published their maps within a week of after the move over to the Level Database, and that the maps are identical to the known documentation of some of the Gish Command Maps prior to their removal. This is along with Chaz having personally put maps onto his own list made by another player that would otherwise be deemed plagiarisations of his own, it is suspected that the account may have been under ownership by Chaz.
Blockhead

This is an image of the map with spawn locations.

**Blockhead** is a map by CatAndTie, being his 4th highest rated map. The map is also featured within Bonk 2's Arrow Picks.

## How to Play

The map features multiple yellow squares of various brightness, along with a small dark-yellow circle in the bottom middle of the map, surrounding a yellow rectangle with a capture zone that takes a decently long time to fill up.

There is also a black rectangle that moves up and down vertically, with the bottom of the path going directly on top of the capture zone. This forces players to move away from it for a short while, until it moves back up.

### Map's Premise

The premise of the map, is to push others off the sides of the map, or between the gaps of the rectangles, while also taking control of the capture zone, preventing others from taking it back.

### Possible Tip

In general, try to avoid being on the lower side of the map, due to it being easier for players there to be knocked off by others. Instead, try to stick either on the center rectangle, or the two upper squares on either side of the map, to make it harder to be knocked off.
Horizon

This is an image of the map with spawn locations.

**Horizon** is an art map created by iRedi, being his 10th highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features two grassy hills with decorative flowers placed throughout them, and several trees in the background spaced around the top of the two hills. Behind this, a large yellow sun low in the sky faintly illuminates the clouds on the surrounding red sky.

Aside from the visuals, the playing field of the map consists only of two large circles with low bounciness (the two grassy hills). There is also a large capture zone in front of the sun that fills up fairly quickly.

### Map's Premise

The premise of the map is to gain control of the capture zone, while bumping others away from it. This can be done by jumping on the grass hills to gain height and slam down on opponents, knocking them off the map.
Classic (Chaz)

*This page refers to the map Classic by **Chaz**. If you were looking for a different Classic, you can refer to the disambiguation page.*

## Categorisation Values

### Originality

(Og-9)

**Classic** is a map created by Chaz, and is his most upvoted map. It is the 3rd most upvoted map created on the original, Flash-based Bonk.io.

## Origins

The map was first created sometime before April 26, 2016, where it was featured within the "Gish Command Maps", where it was able to be loaded then with the command "/map 1" out of the selection of /map 1 to /map 7. Whenever a command for a map was invalid on Gish Mode, it will result in this map being selected.

After the "Gish Maps" were replaced with the Level Select and its database, the map was published by the accounts Official along with Chaz. The version of the map published on Official ended up being featured within the first few weeks within Chaz's Picks, before it was swapped with Chaz's version of the map, likely following the deletion of the map on the account Official in favor of this.

An image of Chaz's version of it being loaded as the result of the creation of a Custom Game room around August 30th, 2016.An image of Chaz's Picks around August 30th, 2016, days after Chaz's Picks was first added. It shows Official's map being as the most upvoted within the list. Although it may have been the most upvoted map on the site at the time as well, there is no definitive proof of this.An image of Chaz's Picks around September 12th, 2016, showing the map was replaced with Chaz's version of it, along with it having it's spawns changed.Following the Classic by Official being deleted, it was replaced with Chaz's version of it for a few weeks until it was taken off as well, where it grew in popularity as a result. Due to Chaz's version still appearing as the default map when a Custom Game is loaded, along with being near the top of the Top Rated section, it continued to grow to where it is today.

## Gameplay

*Note that the gameplay is based on the map before it was hacked, making it unplayable.*

The map only consists of a single lime-green platform that rotates depending on the weight of the players on top of it.

The platform can also rotate at high speeds in the event that a player landed on a side of it with force, however it always gradually loses rotational speed due to it having some stiffness applied to it. Players within the map are forced to keep rebounding off the platform to prevent falling off the map.

## YLKO's Edits

    First documented as far back as March 30th, 2018 on the Bonk.io Community Discord, YLKO somehow managed to get into Chaz's account and changed the map, making it unplayable.

This did not affect the Classic which appears when you opened a room in the Flash-based Bonk.io. The map went through further changes since the initial hack, where the map ended up only having a single spawn in the centre of the map and nothing surrounding it.

On February 4th, 2021, a few weeks after the move over to the HTML5-based Bonk.io, Chaz permanently restored the map to its non-hacked state.
Dragons

This is an image of the most upvoted map relating to this trend, being 'Dragon Battle' by Master TYX, with nearly 100k upvotes.

**Dragons** were a major copy trend within the original Bonk.io , starting sometime in 2017 and then continued until slowly dying out in early 2019. Though copies of it are still produced today, they appear much less often then they have used to.

It is difficult to find how the trend originated due to several maps pertaining to it were all made within a short amount of time.

## Gameplay

Within all versions of this trend, the gameplay of the map consists of players spawning on top of a very slightly slanted dragon's tougue where it offers no rebound. However, players can touch the dragon's face to quickly bounce off it, which can be used to knock other players off the map.

Within some versions of the map, it features two dragons facing each other with a small gap between them. In this case, players typically end up bouncing back and forth between the dragons, until players start to fall of the map, or to be flung above the dragons.
Death Arrows

This is an image of a player beginning to draw an arrow within Death Arrows Mode.

### Movement Ability

All movement keys are usable, except when a player is drawing an arrow.

### Heavy Ability

Limited, not available when player is drawing arrows.

### Special Ability

Present, to aim and fire an arrow, a projectile that can instantly kill other players. This is applied with a short cooldown timer.

**Death Arrows** is a gamemode within versions of the HTML5-based Bonk.io, having had been introduced on March 5, 2020 as an alternate to Arrows Mode during it's development in Bonk 2 Beta. Similar to Arrows, players are able to charge and shoot arrows at other players.

Unlike mentioned gamemode, the arrows used in Death Arrows have physical black borders that instantly kill players upon contact. Due to this, Death Arrows games tend to end very quickly compared to other game-modes. Aside from mentioned differences, the game mode's mode itself is relatively the same as Arrows. However, gameplay of the mode varies from Arrows Mode due to the deadly arrows, making the usage of the Heavy key being used rarely. This is put with the practice of dodging other peoples' deadly arrows by using movement keys being more needed than within Arrows Mode.

## Gallery

A "death arrow" on a platform.A player preparing to launch an arrow in Death Arrows prior to a later update that added a bow frame when the player is drawing an arrow.
Guest

A **Guest** is a user that does not have a level. This feature allows people to play without an Account. However, there are some limitations to Guests.

### Limitations of Guests

*If an entry as a " \* " at the end of it, then it was only exclusive to the Flash-based Bonk.io, and is not present within the current HTML5-based Bonk.io.*

* No Level

* Cannot gain experience (XP) after playing on a map
* Cannot "friend" other users, does not have access to the Friends List.
* Cannot save Maps *(also called Levels)*.
* Cannot save Skins between game sessions.
* Cannot vote (like/dislike) on a Map.

* Cannot record a match to the main menu with `**record**`, by saying "record" in the in-game chat.\*

* Cannot set a Custom Room name.\*
* Does not have the ability to record matches for themselves then to view them later in the Replays. \*

### Purpose of Guests

It is there only to introduce a new user to Bonk.io. The sole intent of this feature is to help a person learn the basics of the game before making an account.

## Trivia

* Within all versions of the Flash-based and HTML5-based Bonk.io, naming yourself "Chaz" will instead name you to "imposter" to avoid impersonation of Chaz.

* Within the Flash-based Bonk.io, when creating a custom room game, it would set the game name to "Room [number between 1 and 999] " An example would be "Room 436" or "Room 74".
* Within the HTML5-based Bonk.io, when logged in as a Guest, the Tutorial will appear at the top of the Main Menu options, rather than at the bottom.
Room Linking

Room Linking is a Custom Game feature within the current HTML5-based Bonk.io and was present within the former Flash-based Bonk.io. It allows for any player within a room to share a customized URL so that other players shared it can instantly join the room without searching through the Room List beforehand.

To room link, a player within a Custom Game room needs to press the "Share Icon" which is right above the Editor button. This creates an Automatic Game Message within the Chat and adds the Room URL to the player's clipboard.

Once a player has shared the link with another user, the other user can enter the Room URL and "Auto Join" the game directly.

### How Room URLs Generate

Within the former Flash-based Bonk.io, Room URLs were generated on a basic number counter of the number of rooms that have already been created, starting from 1, when the first room was created when the feature was initially added within the version, on October 6th, 2016. From this, it can be observed that roughly 180-200 Million Custom Game rooms were created from then until the closure of the version.

Within the current HTML5-based Bonk.io, Room URLs are generated by featuring a random number from 0-999,999 and if this value is already taken, it adds an extra 6 randomly generated lowercase letters to it.

### Community Usage

The feature of Room Linking is generally only used by players if a Room has been set to unlisted, where the room is not visible on the Room List. Overall though, the feature is used occasionally by players.
Battle for the swing

Part of a series: Chaz's Picks

Previous: Duck and Cover Next: DEATH

Browse the full series here: Series Chaz's Picks

Battle for the swing (Spawns removed)

Battle for the swing is a famous map by JonesReal. It is in Chaz's Picks and was later put within the Community Picks. It is currently the highest rated map created on the original Bonk.io.

### Map's Success

Sometime at or shortly before October 7th, 2016, the map was published onto the site. Following it's initial release the map performed considerably well, and was quickly added onto Chaz's Picks.

As a result of being featured on Chaz's Picks, the map started to rapidly grow. In just over a week, it had over 8k up-votes for it. At this point, the map was rated as the 14th highest rated map within Bonk.io.

The map continued to climb up to around 5th on the top rated section by the beginning of 2017.

Over the next several months, the map continued to pass it's way up the list, until being directly below the map duck and cover, another map by JonesReal which was the highest rated map on Bonk.io at the time.

This was until early-mid 2018 where it overtook the map to be the highest rated map on the game.

### Gameplay

It consists of a 'floor' block that slowly sinks, and a set of two platforms that function as a swing, which are attached to a knob off the top off the screen. The swing rotates around the knob like a pendulum when hit.

If you get into the swing, you can't get out unless someone else knocks you out or gets in on top of you, pushing you out. There is also the alternative when inside the swing, with enough momentum and heaviness, a player can force themselves out of the swing. Once the floor disappears, the only safe place is the swing.

The main premise of the map is to have sole control of the swing once the floor platform sinks below the map.

### Map's Fanbase

As a result of the map's continued success, a community is present surrounding the map. This includes members such as Thrudd , a well-regarded player of the map.

Likewise to other maps with a considerable community surrounding it, it is fairly common to find Custom Rooms playing solely this map.
Climb

Part of a series: Chaz's Picks

Previous: Sinking Pillars Next: Twin Spin

Browse the full series here: Series Chaz's Picks

This is an image of the map with spawns.

**Climb** is a famous map created by Fantao, being his 4th most popular map. The map was part of Chaz's Picks from its initial launch, and was also chosen to be part of the Community Picks when it replaced Chaz's Picks.

## How to Play

**Climb** features a large lime platform at the bottom of the map, where players spawn. The platform slowly shrinks and moves downward off the map, forcing players to bounce upwards. As this is happening, a series of small lime rectangles slowly travel from above and through the map. Players must bounce on these in order to survive.

During the match, there are also two green static platforms on either side of the visible map, acting as walls that enclose the players. Eventually, a slightly larger lime rectangle serves as the final platform. After this rectangle sinks, there are no platforms to bounce on, and all surviving players will die. The player that falls last, which is typically the one that has the most height at the exact moment the rectangle sinks off-screen, inevitably wins the round.

### Possible Tip

* Aim to be on top of the highest visible sinking rectangle when possible, as it allows for stronger offensive moves against other players lower down. Additionally, being positioned on the highest rectangle means that one has better back-up in the event of being bumped off it, and may be able to break the fall by using a sinking rectangle lower down.
Editor

The editor is a feature that players can use in a Custom Game as host to create a map that others can play, being first added on May 17th, 2016, in early versions of the former Flash-based Bonk.io, having been present in all versions since, with the exception being early versions of Bonk 2 Beta, during the HTML5-based Bonk.io's development.

This is an image of the current Editor present within the HTML5-based Bonk.io.This is an image of the old Editor as was present within the former Flash-based Bonk.io.Due to the sheer size and complexity of the Editor, this is a primary page regarding it, where it features links to relevant sections of it for details and information.

### Dedicated Sections

Elements Panel (labeled Platforms/Spawns in former Flash-based Bonk.io)

Preview Panel

Properties Panel (labeled Platform Settings in former Flash-based Bonk.io)

Map Properties (when activated, takes the position of the Properties Panel)

### Element Types

Platforms

Spawns

Capture Zones

*(Formerly included elements)*

Lights (Exclusive to versions of Bonk 2 Alpha)

Lasers (Exclusive to versions of Bonk 2 Alpha)
Arrows Warzone 4

This is an image of the map with spawn locations.

### Modes Playable In

Map is playable in all modes aside from Football but is generally played within Arrows Mode.

## Categorisation Values

### Originality

(Og-9)

**Arrows Warzone #4** is a map published by *GudStrat*, being his fourth highest-rated map. The map is featured within Arrows Quick Play.

## Gameplay

*Note that all tips/suggestions about gameplay are assuming that the game is in Arrows Mode.*

The map features a somewhat complex arena. Within the centre of the map are the spawns and the primary fighting space within the map. This section features a tan platform with a bump within the middle of it. At the centre of the bump and on the sides of the platform, there are bouncers present, being visible in light orange. Along with this, two more tan non-bouncy rectangles are above this bump.

On either far side of the map are two buttons that can be hit either by a player colliding into it or by a fired arrow. After a player presses the button with some force, it retracts into the non-bouncy green and a deadly black shape that it was already partially behind. Following this, a bounce pad appears on the bottom of the pressed button's side of the map.

Players can use this bounce pad to bounce back onto the arena of the map, often as a means to prevent falling out of the map or to gain height from the bounce to strike other players. Also, note that arrows pass through these pads. Once a player has used the bounce pad, it retracts back down, causing the corresponding button to be visible again.

### Possible Tips

* Try to get other players near one of the light orange bouncy rectangles. Then, knock them with force, putting pressure between the other player and the bouncy rectangle. As a result, they will be propelled sideways off the main arena with much force.
* To prevent other players from rebounding off the bounce pad, try being over where they will bounce back up. This way, one can knock the other player back down to where the bounce pad is no longer present, making them fall out of the map.
* Remember to avoid using the Heavy Key when using the bounce pad, as it will result in the bounce pad being unable to bounce one back up before retracting back, meaning that one would fall back down, falling out of the map.
* As a last-ditch effort after being pushed off the arena by another player and about to land over where the bounce pads can rise, try firing arrow mid-air directly at the button to be able to break the fall.
Jones1

Part of a series: Chaz's Picks

Previous: Go Down Now Next: tallpendulum

Browse the full series here: Series Chaz's Picks

Jones1 with no spawns

Jones1 is a famous map by Jones and has been featured on Chaz's Picks. This map consists of two platforms that start out diagonally, but if you hit them hard enough, will shift in the direction that you hit them. If you continue, eventually the platforms will be parallel to one another, making the map progressively difficult as it goes along.

## Strategy

* Use `X` sparingly.
	+ It can be effective, but sometimes it hurts more than helps. If you use `X` while hitting the rectangles then you become less bouncy, and then it is harder to hit the rectangle on the other side.
	+ Attempt to hit your opponent on their upper side, sending them downward and you upward.
Fynn231

Fynn231 is a Pro-American bonk player most notable for his high # of alts and his Dac and Death gameplay. Fynn first started playing in late 2016 or early 2017 with his friends from school. Originally, Fynn only played bonk to be the best in his school and would train his friends to play against their rival schools. By 2018 Fynn was the last of his group to be playing bonk. Knowing this, Fynn started playing more DAC with his new friends on bonk.

During his DAC days, he was trained by his friends xXGET REKTXx and str8kill4r. Str8kill4r was the most influential player Fynn ever met as he taught Fynn to analyze every player he met and find their weak spots. It was this word of advice that led to Fynn claiming the rank 1 title for the majority of 2019 and beat many of the best players in death. Sometime during 2019 Fynn231, Hamza354 and Wrestler Squid formed a clan of DAC players in which they used a clan skin and had a website. The clan's purpose was to take the top 3 spots in DAC in which they promptly did. They were infamous for using alternate clan names so that not many would know who they were.

Fynn's most notable traits are his spontaneous toxicity alongside his adaptability-based gameplay.

The Final Dac List(Included many peoples alts):

https://docs.google.com/document/d/1aJpPP9F5MvLLU-yd5RnfG4xBhT5\_NBZPT8ZZk0pYpmM/edit?usp=sharing
INeonz

XP
--

INeonz is a talented Brazilian developer who created a script alongside the creator of Bonk.io commands, "LEGENDBOSS". He is renowned for his personal script, which functions like a Discord bot and provides a fun experience for users in rooms. Additionally, his script offers custom modes such as death grapple and hot potato, which enhances the gameplay experience for Bonk.io players.

**AI PROJECT**

iNeonz and Legend's are working together on an AI which can master classic, their current stage is training and for now we havent got any final result, The AI will be a mix of algorithm, since it heavies way too much, so the strategy here is that we will activate heavy when the algorithm goes yes, and let the AI play like as it were on simple mode.
Cruisin' 4A Bruisin'

This is an image of the map with spawn locations.

**Cruisin' 4A Bruisin'** is a map created by raspy 667, being his 3rd highest rated map. The map is also featured within the Community Picks.

## How to Play

The map features a red car slowly crossing a bridge set during the night, with low-lying clouds within the map. Players can jump on the car, but will fall through the bridge, since the bridge is visual-only.

After the car nearly passes out of the visible map, it is hit by a speeding bus, which throws it rightwards off the map almost instantly. Any players that are on the car when it is hit by the bus, or those who touch the moving bus, are also thrown off the map as a result, killing them.

Right before the car and bus fly off the map, The Savior slowly rises from below, offering players a small space to fight on, if they make it past the bus collision.

This leaves players with two ways to survive the bus collision, which are to jump high above the car when it strikes, or to quickly jump off the car, onto the slowly rising Savior.
Football

Football Mode (soccer) is one of the oldest modes from the Flash-based Bonk.io and is one of the three gamemodes that were present within it through the end of its life, with the two others being Bonk and Volleyball. On the Flash-based Bonk.io, Football was generally considered as the second most popular mode after Bonk.

After a long period of time, it was added within the HTML5-based Bonk.io, during its Beta, known as Bonk 2 Beta on 19th September 2020. Currently, there is still no XP reward for winning matches for this mode within the HTML5-based Bonk.io.

## Basis

The current design of the gamemode is **likely** based off in large part of the game Haxball.com, which was initially launched in 2010, well before when Bonk.io was first launched in 2016.

## Premise

The premise of the gamemode is to score on the opposing teams net. The first team to reach the set goal on either side of the map wins the round.

## Community

   As a result of the mode's considerable popularity as a gamemode formerly within the Flash-based Bonk.io and to a lesser extent, the HTML5-based Bonk.io, a significant community centered around the mode and there are oftentimes Custom Game rooms playing solely this mode.

Players have communicated through Discord as well as Bonk to discuss clan matches and fixtures. There is also a community of players who make skins specifically for the Football mode. These skins are to represent the different kits for teams around the world.

## Later Works

The basic design and layout of Football Mode is the primary inspiration for another one of Chaz's games, Supercar Stadium. This game was first developed and released in 2021. Another inspiration of this game comes from the popular online game, Rocket League.

## Player Types

* Rocketeer, Position Master, Postman, Spinner, Defender, Midfielder, Striker, Goalkeeper, Trickster, Finisher, Sniper, Wall Expert, Tactician, Lifter, Dribbler, Corner Strategist, Passer, All-Rounder, Celebrator

## Trivia

* Football, along with Sumo, was one of the two gamemodes that were released within the first version of the Flash-based Bonk.io.
* On March 6th, 2017, the ability to pull the ball towards you through the usage of the "Z" key was added, however, it was removed the next day due to a lack of popularity among players.
Declines

Part of a series: Chaz's Picks

Previous: BoAt Next: Altum

Browse the full series here: Series Chaz's Picks

This this map, "declines." (without spawns)

**Declines** is a famous map made by JonesReal, being his 7th most popular map. It is also the 22nd highest rated map in all of Bonk.io. Along with that, it was formally featured within Chaz's Picks. It is sometimes used in 1v1s.

## How to Play

The playing field for the map is fairly simplistic. This is due to the map only including two slanted rectangles, one on each side with space between them, leaving a 'hole' for players to fall into. These is also a small triangle in the center of this hole.
Occasionally, when players fall into the hole, they can use the angles of the sides to bounce their way up again, but the small triangle within it often makes this difficult.

On each side of the map, players can fall off the map, by falling off of the slanted rectangles. Most commonly, players try to knock others off the map this way.

All of the 3 shapes on this map use the default green colour used in Bonk.io, and all have normal bounciness.

### Strategies

● In this map, try to avoid the hole in the middle of the map, as hinted at earlier. However, also try to knock people into the hole when possible. By doing this, you decrease the other players' chances of winning, due to them essentially being trapped within the hole.

● When on top of the two slanted rectangles, knock others off the map, by taking advantage of the bounciness of the platforms. This can be done by bouncing up fairly high, then crashing down upon your opponent. This way, other players can be flung off the map, quickly killing them.

### Other Information

The map formerly featured a larger middle triangle with two middle spawns over them shortly after publication in September 2016, though this was removed a few weeks afterwards.
Level Leaderboard

Below is a portion of wizardlypig's Bonk Level Leaderboard. Information for this article is gathered through Discord bots and in-game confirmation/estimates, Note that this listing is only partially functional, meaning that some players remain with their old levels when the Bonk.io XP system was made private by Chaz. The list will be updated by every player at once to avoid confusion with players placing higher than they ever were. Players at the same level are given the same rank.

Last Update: January 22nd, 2024