recursal/Fanatic-Fandom huggingface dataset:
Hamza el Kahir

**Hamza el Kahir** was an Immortal born around the year 600 CE in the city of Mecca in present day Saudi Arabia. He was an early supporter of Islam. He experienced his First Death when he was killed in battle around 645 CE. After this, he was mentored about the Game by Salim Ubadah.

He traveled to Damascus in 661 CE. While he lived there, he learned how to forge swords. By 750 CE, he left the city for parts unknown. In his subsequent travels, he encountered the young Immortal Muhammad ibn Kassim in northern Africa -- sometime around the year 1152 CE. After they parted ways, he made his way to Granada where he remained for two centuries. After leaving Spain, he spent the following years in Rabat Hamza and then in Algiers.

In Algiers, Hamza freed Duncan MacLeod from the slave market and took him on as a student. Shortly thereafter, on the 16th day of Rabi al-Thani in 1653 CE, they crossed paths with Xavier St. Cloud. Xavier challenged Hamza to a duel, which Hamza declined -- recognizing he was not a skilled enough combatant to succeed. Instead of dueling, Hamza intended to travel to Tunis immediately. However, Duncan -- unwilling to back down from any challenge -- challenged Xavier instead. Though Xavier would not duel the inexperienced Immortal, Hamza was nevertheless forced to battle him to save his pupil's life. Xavier St. Cloud succeeded in beheading Hamza, and taking his Quickening.

## Source

Hamza el Kahir is derived from *Highlander*.
Johann Ritter

**Johann Ritter** was a name given to two members of the Ritter family. One, born in 1633 CE, only lived for three years before dying. The second Ritter to bear the name lived to become a Schattenjäger.

Both were interred beneath St. George's Kirche in Rittersberg.

## Source

Johann Ritter is derived from *The Beast Within: A Gabriel Knight Mystery*.
Gilles Garnier

**Gilles Garnier**, also known as the **Hermit of St. Bonnet**, was a malicious werewolf in France during the 16th century. He lived a reclusive life outside the town of Dole -- also earning him the name the **Werewolf of Dole**. He married, but was so unused to providing for anyone but himself, he found it difficult to care for her, which caused a great deal of tension.

While hunting, Gilles encountered a ghost or apparition which offered him a magical ointment that allowed him to transform into a wolf -- making it easier for him to hunt. In 1572 CE, Gilles claimed his first victim -- a ten year old girl. During that year, he attacked and killed three other children between the ages of 9 and 12. He attacked two more children in 1573 CE, before finally being caught in the act by a group of travelers.

Ultimately, he was apprehended and convicted of both of being a werewolf and of practicing witchcraft. He was burned at the stake on January 18, 1573.

## Source

Gilles Garnier is derived from real history.
Heggeman

**Heggeman** was an ancient vampire, and the leader of the group of vampiric elders known as the Dutch. Heggeman was born in 1001 CE and was sired approximately 50 years later. As leader of the Dutch, Heggeman imposed his will -- through almost religious rules -- on vampires regardless of their affiliation with any particular faction.

In 1955 CE, Heggeman and Soltice journeyed to Boston where they learned that James Bishop was having a romantic relationship with a human named Jane. This was a violation of the laws laid out by the Dutch, and so Heggemen killed the ruler of Boston, Carlo, for allowing the romance to continue. Afterwards, he gave Bishop a choice: kill Jane and become the new leader of Boston or continue his relationship with Jane and be forever cast out of vampire society.

After Bishop strangled Jane to death, the Dutch proclaimed him the new regent over Boston's vampires and departed.
Marcus Korolus

**Marcus Korolus** was born in Neopoli, a subject of the Roman Empire, in 136 CE. He was an actor, and in 188 CE he was poisoned by one of his rivals in the theatre -- this was his First Death and he revived as an Immortal. He was soon taken on as a pupil by Gaius Septimus, who taught him the rules of the Game. Many centuries later, Marcus would act in the same capacity for the Immortal Walter Graham.

In the 1620's, Korolus' lover Lenora was caught up in a witch trial, and accused Marcus of being a witch to save herself. It is unclear if Lenora was actually a witch. Korolus was found guilty and burned alive. The pain of this death, combined with the fact that his own love had condemned him to it, drove Korolus insane. When he revived, he sought revenge -- murdering Lenora and taking her scalp. This failed to satisfy him and so he continued killing, always seeking out women with blonde hair like Lenora.

In 1925 CE, Korolus was living in Seacouver and performing at the Orpheum Theater in a production of *Man and Superman*. He had continued committing his murders and, during his stay in Seacouver, he killed ten women. The murders had attracted the attention of Duncan MacLeod, who began investigating them independently of any law enforcement. When he discovered who was responsible, he tried to dissuade Korolus from claiming any more lives. When that proved impossible, Duncan beheaded the Immortal and took his Quickening.

## Source

Marcus Korolus is derived from *Highlander*.
First Blade

The **First Blade** was a weapon crafted by Cain in order to kill his brother Abel. The blade was fashioned from the jawbone of a donkey. Although it had no innate magic to it when it was created, it became one of the most powerful weapons on Earth shortly afterwards -- when Lucifer transferred his Mark to Cain, the curse linked to the weapon, infusing it with incredible power and rendering it indestructible. Without the Mark to empower it, however, the Blade is simply a sharpened bone.

When Cain retired from his life as a Knight of Hell, the Blade was thought to have vanished. In 1863 CE, Cain hunted down the remaining Knights of Hell after they kidnapped his wife and eradicated them, using the First Blade. Rumors throughout Hell, however, had led many to believe that the weapon was in the possession of the archangels.

## Source

The First Blade is derived from *Supernatural*.
Melinda Warren

**Melinda Warren** was born on October 31, 1670 CE. Though her parents Charlotte Warren and Lawrence Cutler were ordinary humans, Melinda was somehow born as an incredibly powerful cradle witch. Because other witches, including Eva and her coven, were aware of this extraordinary circumstance even before her birth and so helped to protect her from the evil witch Ruth Cobb.

Much of her life is unknown until shortly before her death. It is known she began compiling her own Book of Shadows, and that she had a daughter named Prudence. At some point, she relocated to Salem, Massachusetts. While there, she began a romantic and sexual relationship with a man named Matthew Tate who -- unbeknownst to her -- was actually a warlock who sought to duplicate Melinda's active powers. In 1692 CE, he also exposed Melinda as a witch to the Puritans. Realizing she had been betrayed, Melinda cursed a locket and trapped him inside. He would remain there until the locket was opened by one of her descendants.

Her revenge came too late for her, however. As she was not a member of the Essex Hive, and did not support Mary Sibley's efforts to enact the Grand Rite, they offered her no protection. On the day of her execution, she prophesied that her lineage would give produce a trio of Charmed Ones who would be exceptionally powerful even for witches bearing that title. Following this proclamation, Melinda Warren was burned at the stake.

## Powers & Abilities

* Witchcraft - Melinda Warren was skilled at casting spells and brewing potions.
* Premonition - Melinda Warren was capable of catching visions of the future.
* Molecular Immobilization - Melinda Warren could freeze things, including people, at the molecular level.
* Telekinesis - Melinda Warren could move and manipulate objects with her mind.

## Source

Melinda Warren is derived from *Charmed*.
List of Sleepy Hollow Creatures

* Abyzou
* Angels
* Banshees
* Barghest
* Deities
* Demons
* Djinn
* Four Horsemen of the Apocalypse
* Gargoyles
* Ghosts
* Golems
* Gorgons
* Ifrit
* Kraken
* Onryo
* Pied Pipers
* Reavers
* Ro'kenhronteys
* Shadows of Darkness
* Soucouyant
* Succubi
* Sphinx
* Tree Monster
* Undead Redcoats
* Verslinder
* Vitala
* Wendigos
* Witches
* Witnesses
* Yao-Quai
Croatoan Virus

The **Croatoan virus** is a plague which turns infected humans into zombie-like creatures with -- full of rage and an insatiable appetite for human flesh, coupled with monstrous superhuman strength. Infected humans have varying degrees of intellect -- anywhere between cunning to practically mindless. Research into the virus has found traces of sulfur in the infected -- which has led hunters to the belief that it is the creation of demons.

The virus spreads from blood-to-blood contact and takes roughly three or four hours for symptoms to begin. Only pure humans are able to be infected -- no other species are vulnerable. Even some blood from another species -- such as the demon blood present in Azazel's special children -- will prevent the virus from spreading throughout a victim's bloodstream.

The first known appearance of this virus was in the Roanoke colony, which disappeared leaving only the word "Croatoan" carved into a tree. It is from this that the virus takes its name.

## Source

The Croatoan virus is derived from *Supernatural*.
Fictionals

**Fictionals** are a species of magical beings, emerging into reality from fictional works -- be they books, films, or even video games. Most often, they are specifically summoned for certain tasks by magic users and are often dismissed once the task is complete. However, others are tulpas, and are created by the power of collective psychic energy -- appearing of their own accord based on the popularity of the work they originated in. Like tulpas, the mystic energies emanating from Hellmouths make this even easier.

Fictionals are empowered by the stories that created them, but are also bound in them. Their minds are only as complex as they were originally written, and their behaviors will always fall in line with that of their original story.

Fictionals can be defeated by completing the narrative they originated in, or by destroying the specific copy of their source material from which they emerged. Fictionals can also re-enter the works of fiction which they came from, but must do so willingly.

## Source

Fictionals are derived from:

* Big Wolf on Campus
* The Librarians
List of Lost Girl Creatures

* Addonc
* Afreet
* Akaname
* Albaster
* Alkonost
* Alligator Fae
* Alven
* Amazons
* Amphisbaene
* Astomi
* Aswang
* Bacchus
* Baku
* Banshees
* Barometz
* Basilisks
* Batibat
* Behemoth
* Berserkers
* Blood Sage
* Body-Jumpers
* Boraro
* Brownies
* Brujah
* Bunyip
* Cabbit
* Centaurs
* Cheeno
* Cherufe
* Choga
* Cluricaun
* Crow
* Cyclops
* Dark Fae
* Djieine
* Djinn
* Doonie
* Dragons
* Duppy
* Dwarves
* Elementals
* Elemental Nymphs
* Elves
* Fairies
* Fenrir
* Fire Fae
* Furies
* Futakuchi-Onna
* Gama-Sennin
* Gargoyles
* Garuda
* Gemini
* Ghanian Diversity Fae
* Giants
* Gnomes
* Goblins
* Gorgons
* Griffins
* Halforn
* Harpies
* Heraclid
* Hrimthurs
* Hsien
* Huldra
* Humanoid-Shifters
* Hydra
* Incubi
* Ixtab
* Jumbee
* Kappa
* Keltie
* Keukegen
* Kirin
* Kitsune
* Kobold
* Lakin Chan
* Land Wight
* Lares
* Lazy John
* Leanan Sidhe
* Leprechauns
* Leshii
* Leviathan (probably gonna need a name change)
* Liderc
* Light Fae
* Lightning Bird
* Lilin
* Lodestar
* Loki
* Luck Fae
* Luduan
* Lupercus
* Mages
* Mama Wata
* Manta
* Mares
* Mermaids and Mermen
* Mesmer
* Minotaurs
* Mogwai
* Moles
* Mongolian Death Worms
* Morragh
* Muses
* Naga
* Nymphs
* Ogopogo
* Ogres
* Oo'Glug
* Oracles
* Ortenax
* Pain Eaters
* Panther-Shifters
* Parasite Fae
* Peri
* Phoenix
* Pied Pipers
* Pigmen
* Piwichen
* Pixies
* Pombero
* Preta
* Pyrippus
* Qarinah
* Rabisu
* Raiju
* Rakshasa
* Revenants
* Rusalka
* Sandman
* Sasquatch
* Satyrs
* Scavenger Fae
* Scorpion Men
* Scuffock
* Selkie
* Seniatta
* Serket
* Shapeshifters
* Shtrigas
* Simurgh
* Sirens
* Skunk Apes
* Soul Eaters
* Spriggans
* Sprites
* Squonk
* Succubi
* Telepaths
* Tesso
* Tikbalang
* Treefolk
* Trolls
* Udug (edimmu)
* Unicorns
* Valkyries
* Vampires
* Wanblee
* Warlocks
* Water Nymphs
* Wendigos
* Will-o'-the-Wisps
* Witches
* Wolf-Shifters
* Wood Nymphs
* Yuki-onna
Bloodstone Vengeance Spell

The **Bloodstone vengeance spell** was a powerful, dark spell meant to destroy an enemy of the witch who casts it. The victim of the curse would, at first, feel euphoric -- then would begin to lose their coordination, as if intoxicated. Following this, the spell would begin to destroy the victim's immune system -- a process which took roughly three hours. A reversal spell could be cast in order to undo the effects.

## Casting

Casting the spell required the use of a cauldron or large pot for mixing the ingredients. This needed to be placed in the center of a pentagram, and brought to boiling. A doll, and an object belonging to the intended target, were required for the spell in order to direct it. Finally, the spellcaster had to recite the incantation:

> "Goddess Hecate, to you I pray
> Let my enemy shrivel and decay."
>
>

With these words, the spell was cast.

## Source

The Bloodstone Vengeance Spell is derived from *Buffy the Vampire Slayer*.
Mark of Cain

The **Mark of Cain** -- originally simply called "**the Mark**" -- was a magical seal, often called the **First Curse**. It was formed by the casting of the spell to imprison the Darkness, and served both as the lock on the prison and the key to unlocking it.

The Mark was initially given to Lucifer. Ultimately, the Mark corrupted him and drove him to rebel against God. After being cast out of Heaven, Lucifer began attempting to corrupt Abel -- in order to save his brother's soul, Cain agreed to a deal with Lucifer: he would kill his brother, who's soul would go to Heaven, and then he himself would take the Mark. The Mark empowered the weapon that Cain had used for the murder, the First Blade, making it one of the most powerful weapons in existence.

Cain tried to kill himself with the First Blade but he immediately revived as a demon and became the first of the Knights of Hell. As he continued to bear the Mark and wield the First Blade, he was considerably more powerful than those who joined his ranks. When he decided to give up his life of killing for a life with Collette Mullen, he was forced to turn the First Blade against the other Knights of Hell in 1863 CE.

A spell within the *Book of the Damned* is capable of removing the Mark of Cain, though this would release the Darkness from her prison.

The Sons of Adam created an invulnerability spell which they also referred to as the "Mark of Cain," although the mark born by those the spell is cast upon is very different.

## Effects

The Mark of Cain has the following effects on the bearer:

* Superhuman Strength - the bearer of the Mark would become considerably physically stronger, even able to give angels a challenge.
* Murderous Rage - the corruptive effect of the Mark of Cain instills in the bearer a constant urge to murder.
* Telekinesis - the bearer of the Mark is able to telekinetically pull the First Blade to themselves.
* Immortality - the bearer of the Mark cannot stay dead, and will revive as a demon upon their death. Even Death is unwilling to kill the bearer of the Mark of Cain.
* Regeneration - the bearer of the Mark will heal rapidly from superficial wounds.
* Immunity - the Mark of Cain renders it bearer immune to the powers of demons.
* Resistance - the bearer of the Mark is highly resistant to the effects of magic, such as the demon-curing ritual.
* Superhuman Stamina - the Mark allows its bearer to go extended lengths of time without sleep or nourishment.
* Precognition - the bearer of the Mark will have dreams, or nightmares, containing glimpses of their future.
* Corruption - the anger of the Darkness will seep through the Mark, corrupting the one who bears it.
* Power Transference - the bearer of the Mark can transfer the Mark of Cain to another person, if they are "worthy" -- a killer. It can also be transferred by a powerful enough primordial entity.
* Powering the First Blade - the Mark of Cain provides power to the First Blade.
* Imprisoning the Darkness - the Mark of Cain will keep the Darkness imprisoned as long as it exists on a bearer.

## Source

The Mark of Cain is derived from *Supernatural*.
Charter of Wittenburg

The **Charter of Wittenburg** was a document drawn up in 1682 CE during a summit of representatives from the Wesen community, the Seven Royal Houses, and Grimms in order to find a solution to the growing problem of Grausen. As the condition of Grausen was not yet understood, the charter was very harsh. It included the following rules:

* All cases and suspected cases of Grausen must be reported to the Wesen Council.
* The Wesen Council must kill any Grausen as quickly and quietly as possible.
* Not reporting a case of Grausen is punishable.
* All cases of Grausen must be taken seriously.

## Source

The Charter of Wittenburg is derived from *Grimm*.
Henri St. Cloud

**Henri St. Cloud** was an Immortal born in 840 CE, and was adopted by an aristocratic family in the Frankish kingdom. He experienced his First Death at the Siege of Paris in 885 CE. Shortly thereafter, he became a pupil to Clovis.

He was a devout Christian who spent his centuries of life fighting for God. He participated in numerous Crusades throughout the years. During 1192 CE, while fighting in the Third Crusade, he discovered a fledgling Immortal who had just come through his First Death. He took this young Moor under his wing, and the new Immortal renamed himself Xavier St. Cloud. However, after only two years, Xavier beheaded his mentor and took his Quickening.

## Source

Henri St. Cloud is derived from *Highlander*.
Light Quickening

A **Light Quickening** was the exact opposite of a Dark Quickening, and was so rare there was only one known instance of it occurring in history. Whereas most of the time, the Quickening does not change the personality of the Immortal who absorbs it, a Light Quickening would cause a violent or evil Immortal to put down their arms and become a force of good in the world.

In 410 CE, the warlord Darius dueled Emrys outside of Paris. Although Darius won the duel, which should have allowed him to lead his army into the city and conquer it, he was overcome by the goodness Emrys and immediately gave up the path of violence -- sparing the city of Paris from invasion.

## Source

The Light Quickening is derived from *Highlander*.
Nicholas Ward

**Nicholas Ward** was an exceptionally devious Immortal born in 1489 CE in London, England. In 1525 CE, he committed a series of murders in south London -- all part of a scheme to get rich. The murders ultimately left a young widow as the sole beneficiary of an estate, and Ward married her -- then killed her and inherited all her wealth. When his plot was revealed, he was hanged by the neck until dead. This proved to be his First Death, however, and he soon revived.

The execution was witnessed by Nell Fagin, who took Ward in as her pupil and taught him about the Game. He was quite successful at it and survived many centuries. In 1840 CE, Ward learned of three business partners who had desecrated a church in Transylvania -- a land he knew was rife with vampires. He became their attorney and began new scheme, killing each of them and making it look as though they were victims of a vampire -- while seeking to marry the daughter of his final victim, so he could inherit their wealth from her. Duncan MacLeod intervened, and the two dueled. Their battle was interrupted by a passing carriage, which Ward used to make his escape.

## Source

Nicholas Ward is derived from *Highlander*.
Leprechauns

**Leprechauns** are a powerful species of fairy, who reside in the Green Meadow within the Fae dimension of Avalon. In their natural form, leprechauns appear to be diminutive humans, but they are able to magically transform themselves when on Earth. Leprechauns have a clan-based society, and are fiercely loyal to their clans. While most clans are benevolent, some leprechauns have turned to darker magic.

Most of the magic leprechauns use must be focused through special objects. To that end, most leprechauns carry some form of gold with them, as well as a shillelagh.

## Powers & Abilities

* Superhuman Strength - leprechauns are significantly stronger than humans.
* Teleportation - leprechauns can instantly move from one place to another within one dimension.
	+ Dimensional Crossing - leprechauns can move from between dimensions, using a rainbow summoned by a shillelagh.
* Invisibility - leprechauns can make themselves invisible. However, anyone who has been to the dimension of Avalon will still be able to see them.
* Superhuman Speed - leprechauns can move much more quickly than humans.
* Luck Manipulation - leprechauns can imbue other beings with good or ill luck, though this power must be channeled through gold.
* Immortality - leprechauns will live forever if not killed.

## Weaknesses

* Grained substances - leprechauns are compelled to count any grained substance in their path, including salt or sugar.
* Iron - like most fairies, iron is very harmful to leprechauns.
* Cream - leprechauns love cream, and find it difficult to resist drinking it. Leprechauns are often very grateful to anyone who provides cream to them.
* Silver - leprechauns who have turned to dark magic can be harmed by silver.
* Death & Death's Scythe - Death can kill any living being.

## Sources

Leprechauns are derived from:

* Charmed
* Lost Girl
* Supernatural
Gomorra

**Gomorra** was a town in California during the 19th century, a boomtown focused on mining the coal-like mineral called "ghost rock" of which there was a great deal. Unbeknownst to most of the people of the town, the abundance of this mineral was due to the proximity of a hellmouth. Aside from miners looking to profit, the presence of ghost rock lured a number of scientists, and the town became rapidly grew in size. There was also a considerable amount of land on the outskirts of town suitable for raising cattle and livestock, which became yet another draw for people coming to the area to build lives for themselves.

## History

From the beginning, Gomorra was a place built on conflict. The Sweetrock Mining Company had established dominance, and the local bandits held a grudge against them for that. The law enforcement of the town did their best to keep this criminal element at bay. This conflict, however, merely distracted from the machinations of the Whateley family and a cult known as the Flock that had established itself in the town. In 1877 CE, they succeeded in using the energies of the hellmouth to summon forth the Old One Knicknevin. Although the demon was ultimately defeated, much of the town was destroyed.

Survivors from the Flock returned to the town afterwards, using powerful magic to cause a catastrophe that killed much of the town's residents, and destroyed more of the town -- even as the people of Gomorra had worked hard to rebuild. Despite this, enough ghost rock remained in the ground of Gomorra, that people still flocked to it and yet another effort was made to rebuild the town. Shortly after the arrival of the traveling circus known as the Fourth Ring, however, a plague swept through the population. The circus established a sanitarium -- only to later reveal that they were turning the plague victims into zombies. A horde of undead was unleashed, but ultimately they were defeated -- at the cost of the town of Gomorra falling under the control of bandits.

Before much longer, the town became truly abandoned. The ghost town rapidly fell into disrepair and ruin -- until the town of Sunnydale would be built over its remains.

## Source

Gomorra is derived from *Deadlands: Doomtown* and *Doomtown Reloaded*.
Demon of Darkness

**Error de Lua en Módulo:Infobox en la línea 1001: attempt to index field 'smw' (a nil value).**
The **Demon of Darkness** was a Zamorakian demon who had to be defeated in order to obtain a demon's heart for Kolodion's spell during The Mage Arena II miniquest. In order to summon it, players had to use an enchanted symbol to locate it, similar to using an enchanted key or strange device.

It was replaced by Porazdir on an update on February 8th 2018.

It was recommended to keep Protect from Magic active during the entire fight. Even though it was able to hit through it, the damage players take would be halved. If players were assigned a black demon for their Slayer task, wearing a slayer helmet (i) was recommended, as the player's attacks would be more accurate.

The demon could only be harmed by the Flames of Zamorak spell or the twisted bow. As such, a Zamorak staff, staff of the dead or its toxic counterpart was required to defeat it if using magic.

If not slain quick enough, the demon would despawn and the player would have to track it again and restart the fight.

If the player slayed the demon as part of a black demon Slayer assignment given by Krystilia, it would not have a chance of dropping a Slayer's enchantment or mysterious emblem.

## Drops

{{#vardefine:\_nosmw|}}{{#vardefine:Version|}}
**Error de Lua en Módulo:DropsLine en la línea 69: attempt to index field 'smw' (a nil value).**

{{#vardefine:Version|}}

## Trivia

* The quest journal states prior to starting the miniquest "I must be able to defeat multiple level 257 demons", even though they are actually level 202.

## References

1. ↑ Jagex. Mod Ash's Twitter account. 29 November 2017. (Archived from the original on 28 May 2020.) Mod Ash: "[if assigned black demons by Krystilia, do the new Mage Arena II quest demons have a chance of dropping slayer's enchantment/mysterious emblem?] I don't think so."
Maggie Stark

**Maggie Stark** was a powerful witch -- so powerful she had no fear of hunters. She lived to be at least 800 years old. She was married to Don Stark, though not always faithfully. She had an affair with Christopher Columbus in 1492 CE, shortly before he sailed across the Atlantic Ocean. Despite this, she demanded his loyalty in all things.

## Powers & Abilities

* Spellcasting - Maggie was very well-versed in witchcraft and could cast even the most difficult spells.
	+ Biokinesis - Maggie was capable of causing plants near her to die simply by being in an angry mood.
	+ Telekinesis - Maggie was able to move objects with her mind.
	+ Luck Manipulation - Maggie was capable of removing the good luck from even an entire town.
	+ Longevity - Maggie's lifespan was incredibly long, though it was unclear if she had achieved immortality.

## Weaknesses

* Magic - Maggie was susceptible to the spells of other witches.

## Source

Maggie Stark derived from *Supernatural*.
Martin Ritter

**Martin Ritter** was a prominent member of the Ritter family who was born in 1190 CE. He founded the town of Rittersberg in 1223 CE, beginning construction on Schloss Ritter in 1238 CE and St. Georges Kirche in 1242 CE. He died in 1253 CE.

Despite his significant contributions to the Ritter family and the nation of Germany itself, it is unknown if Martin was ever a Schattenjäger.

## Source

Martin Ritter is derived from the Gabriel Knight series.
Devil's Gates

**Devil's Gates** are portals to Hell that have been intentionally constructed on Earth -- by demons or, sometimes, by humans. Two Devil's Gates are known to exist within the United States -- both in Wyoming. One, in Jasper and the other in Calvary Cemetery -- built by Samuel Colt himself, in the middle of an enormous, 100 square mile Devil's Trap.

## Source

Devil's Gates are derived from *Supernatural*.
Grayson (Immortal)

**Grayson** was the Immortal pupil of Darius, whose feelings of betrayal following his mentor's Light Quickening followed him throughout the centuries. Unlike Darius, Grayson never abandoned the path of violence, becoming an influential and wealthy arms dealer in modern times.

## History

Born in 325 CE in the Diocese of Dacia, he was originally named **Claudianus**. In 365 CE, Claudianus perished under the hooves of invading Goths led by Darius. When he revived from this First Death, Darius took him under his wing. Not only did he teach Claudianus the rules of the Game but to be a powerful warrior in his own right. Claudianus came to believe that Darius was his true father, and changed his name to Grayson to commemorate this -- referencing the gray wolf skin that Darius always wore into battle.

Grayson developed a strong desire to abandon the Game and instead bring Immortals together to form an unstoppable army. Darius did not believe such a thing was possible, and was uninterested in pursuing this. As Grayson believed Darius was the only leader under whom such a thing would succeed, he did not work to achieve this goal on his own.

When Darius allied with Alaric I, Grayson was not at all happy as he still strove to leave mortals behind and already despised Alaric. However, he soon developed feelings for the pre-Immortal Callestina -- Alaric's sister. Nevertheless, he participating in the siege of Rome in 410 CE and the joint Goth army emerged from the conflict victorious. When he returned to Darius to report that it was time to leave, he discovered Callestina -- now a full Immortal, having been killed in the battle, broken-hearted in Darius' bedchamber. Darius had rejected her, now that he was faced with spending an eternity with her. Grayson did his best to comfort her, and urged her to live, but departed with Darius all the same.

Later that year, Darius underwent his Light Quickening after defeating Emrys. He immediately gave up his sword, abandoning Grayson and his entire army in the process. Grayson sought out Callestina and took her under his wing, taking her on as a student and lover. They remained together for 200 years, during which time Grayson became one of the most powerful of Immortals.

In the following centuries, Grayson would also go on to mentor Milos Vladic. For the most part, however, Grayson simply beheaded other Immortals -- having abandoned his dream of an Immortal army when Darius abandoned violence. Many Chroniclers believed that Grayson would go on to win the Prize. Meanwhile, he built an immense measure of wealth through selling weapons -- he may even have been the first person to use gunpowder as a weapon.

In modern times, Grayson was the head of a large organization responsible for selling weapons internationally. But he never forgot Darius' betrayal, and he was still determined to be the Immortal who took Darius' head.
First Death

The **First Death** of an Immortal is the initial death that triggers their immortality, from which every Immortal revives and begins their life as a supernatural creature. First Deaths are invariably unnatural and typically quite violent -- many Immortals meet their First Death in combat. Some have been known to meet their death in accidents or in other ways, such as drowning. It is not uncommon for an Immortal to intentionally trigger the immortality of another by murdering them. Some, like the Kurgan, take the opportunity to absorb the new Immortal's Quickening immediately after their First Death whereas others prefer to take the fledgling immortal on as a pupil.

Immortals speaking about their First Deaths is a common icebreaker when first meeting one another, although Methos found the topic boring and predictable -- despite being unable to remember his own.

## Source

The First Death is derived from *Highlander*.
Baphomet the Corruptor

**Baphomet the Corrupter** was a demon who could mesmerize humans with promises of love, power, and wealth. In 1418 CE, Baphomet had taken up residence in Cortona, Italy and slew a number of the town's inhabitants -- including a man named Carlo. An group of monks led by Thelonius sought to put an end to his reign of terror, and so they used the Circle of Kayless to bind Baphomet into a tome.

## Source

Baphomet the Corrupter is derived from Moloch the Corrupter from *Buffy the Vampire Slayer*.
Four Horsemen of the Apocalypse

The **Four Horsemen of the Apocalypse** are four concepts capable of bringing about the end of the world -- War, Famine, Pestilence, and Death. Each is represented by a primordial entity, who are the original Horsemen themselves. However, some powerful beings that seek the destruction of the Earth have been known to empower other beings in order to use these concepts to ensure Armageddon.

## Primordial Horsemen

The primordial horsemen are primordial entites that came into being and became part of the fabric of the universe. They each have a powerful ring, an extension of their own being, that they wear. Together, these rings have the ability to open a gateway to Lucifer's Cage in Hell.

## Moloch's Horsemen

Moloch the Demon God of Child Sacrifice, intent on creating his own apocalypse, began recruiting mortals to corrupt and empower so that they might represent the four concepts. These efforts later inspired Malcom Dreyfuss in his own efforts to conquer the world -- his selection included two of Moloch's Horsemen. He replaced the idea of Pestilence with Conquest.

## Underworld Horsemen

The Source of All Evil empowered four demons with abundant power to bring about demonic rule of the Earth -- though, as with Dreyfuss, Pestilence was replaced with Conquest to help further this particular goal. The demons were marked with a tattoo of the Greek letter Omega.

## Immortal Horsemen

While not truly seeking to bring about the end of the world, four Immortals took on the titles of the Four Horsemen during the Bronze Age as they raided, pillaged, and raped their way across Eurasia. These were Methos (Death), Caspian (Famine), Silas and Kronos (War and Conquest -- it is unclear who was which).

## Source

The Four Horsemen of the Apocalypse are derived from:

* Charmed
* Highlander
* Sleepy Hollow
* Supernatural
Marcus Constantine

**Marcus Constantine** was an Immortal born in 441 BCE in Ostia in the Roman Republic. In his life as a human, he had an illustrious military career and eventually became a general. He met his First Death at the hands of the Gauls in the Battle of Allia in 390 BCE. When he revived, he continued his military career. Shortly afterwards, he met the Immortal Flavius Sulla who became his mentor. Marcus later took on his own pupil, Titus Marconus and taught him as Sulla had.

Aside from his participation in the Game, Marcus continued serving in the Roman military. He led the Roman armies into Egypt, where he met and fell in love with the Immortal Nefertiri. The romance was doomed, however, as the each remained loyal to their kingdoms. When Rome's victory was clear, Nefertiri attacked Marcus but he refused to take her head. He begged for her to leave Egypt with him, but instead she chose to be sealed inside a sarcophagus.

Marcus' illustrious military career next brought him to to Britannia in 60 CE. There, he met the Immortal Ceirdwyn and became her mentor. He left his military service and the two traveled back to Rome. They lived together for some time, but the two eventually parted ways in 73 CE. He eventually returned to his military service for Rome, ultimately opposing the forces of the Immortal warlord Darius.

Marcus eventually did lose his taste for battle, and turned his back on warfare and on the Game itself -- much like Darius, who Marcus would later befriend. Instead of a warrior, Marcus became a historian and then a museum curator. He met a mortal woman named Angela, whom he eventually fell in love with and married.

## Source

Marcus Constantine is derived from *Highlander*.
Emilio Baza

**Emilio Baza** was once a member of the Secret Brotherhood of Magi and was, in fact, the son of the order's Grand Master. At that time, his name had been **Ali**. Enticed by the heretical ideas of the Adepts of the Holy Blood, Ali drank the blood of Jesus Christ, the Kenosh Kania, at his crucifixion in 33 CE. The powerful blood did grant him immortality and incredible powers -- however, Ali was wracked with guilt over what he had done. He swore never to use these powers for anything, and only to wander the Earth as an observer for eternity. In legends he became known as the **Wandering Jew**. Another effect of the blood was that it rendered his fingertips completely smooth.

Over the centuries, Emilio Baza gained incredible insight into many supernatural occurences, and was intimately aware of every detail involved the Sacred Lineage and the Holy Grail. He also gave up eating meat and became a vegetarian.

## Source

Emilio Baza is derived from *Gabriel Knight 3: Blood of the Sacred, Blood of the Damned*.
Norse Pantheon

The **Norse Pantheon** was an organization of deities who took up residence in the Scandinavian regions of the Earth following the defeat of the Titans. They were worshipped by humans in many parts of northern Europe for centuries. They were led by Odin.

## Known Members

* Aesir
	+ Baldur
	+ Fenrir
	+ Jörmungandr
	+ Odin (leader)
	+ Loki Laufeyson/Gabriel
	+ Narfi
	+ Sleipnir
	+ Thor
	+ Vili
* Vanir

## Sources

The Norse Pantheon is derived from:

* [1]
* Marvel Cinematic Universe
* Supernatural
Kitty (Salem)

**Kitty** was a young prostitute who worked at the Divining Rod in Salem, Massachusetts in 1692 CE. In the midst of the Salem Witch Trials, she was pregnant and expecting. Unfortunately, the fetus had died in the womb -- something which Mary Sibley was able to sense. In order to provide a "sign" to the Puritans of the town, she exploited this by casting an illusion during Kitty's labor -- she perceived the midwife Bridget Bishop as a misshapen hag. During her panic, the inviable fetus dropped from her. Then, with Mary's encouragement, Kitty accused Bridget of being a witch.

During Bridget's trial, Kitty was made to stand before Mercy Lewis to prove that she was not a witch herself.
Garden of Eden

The **Garden of Eden** was a pocket dimension created by God to protect a human family from the dangers of the Primordium Age. It was intended to be something of a paradise for the chosen humans to exist in, until the danger had passed or they needed to repopulate the Earth.

The Garden could only be accessed from Earth in two ways -- either through the Occultum, a small metallic sphere that could grant access to anyone who came into possession of it, or through the hidden stairs in the Ghost River Triangle. Initially the Garden was protected by the angel Gadreel. After he was tricked and allowed Lucifer to enter the Garden, destabilizing it, parts of the Garden near the doorway, became desolate. It was in this region that demon Bulshar was born, existing within the Garden before the angels Julian and Juan Carlo were even tasked with replacing Gadreel.

Eventually, the corruption ran deep enough that all the humans were cast out of the Garden. Eventually, Eve became a powerful demon herself and the pocket dimension was altered to become a prison for her. Aside from holding her, the Garden possessed several powerful attributes of its own -- for instance, it could restore a human soul to one who had none. The members of the Order of the Ancient Dawn believed that the Garden could also bestow immortality upon humans who accessed its power.

Even following the departure of the angels protecting it, the earthbound entrance to the Garden is always shielded by a Champion and a Guardian.

## Inhabitants

* Adam (formerly)
* Eve
* Sisters of Eve (formerly)
	+ Lilith (formerly)
	+ Lamashtu (formerly)
	+ Durgia (formerly)
	+ Naamah (formerly)
* Gadreel (formerly)
* Julian (formerly)
* Juan Carlo (formerly)
* Bulshar (formerly)

## Source

The Garden of Eden is derived from:

* Lovecraft Country
* Supernatural
* Wynonna Earp
Immortality elixir

**Immortality elixirs** are concoctions which allow a human to stay young and beautiful for an extended period of time. There have been a few developed by mad scientists and alchemists throughout history. None have been permanent, all needing to be regularly renewed.

## Dr. Malcolm Richard's Elixir of Life

In 1868 CE, Dr. Malcolm Richard developed an elixir which extended his life. The ingredients were as follows:

* Milk or meat
* Celandine or honey
* Red wine vinegar
* Hair
* Sweat
* Blood of human women

With this potion and this lifestyle, he was imbued with superhuman strength and resistance to injury, even withstanding gunshots, and did not age. The elixir required a treatment of six doses every twenty-one years, administered over eighteen nights at precise intervals. When the elixir was wearing off, the human taking it would rapidly age to their true age -- even if that meant taking on the appearance of a rotting, zombified corpse.

## Source

Immortality elixirs are derived from:

* *The Night Strangler*
Mad Science

**Mad science** is a term often used to describe unproven science, typically areas where science is working in conjunction with magic or other supernatural forces. Because of this unique blending of science and supernatural, mad science can accomplish a wide variety of seemingly impossible feats. Some examples include:

* Reanimating the dead
* Immortality though elixirs or organ transplants
* Infusing a person with superpowers

Often times, the scientific experiments are powered or enhanced through use of ghost rock.

## Notable Mad Scientists

* Dr. Victor Frankenstein
* Dr. Henry Jekyll
* Doc Benton
* Dr. Malcolm Richard

## Source

Mad science is derived from:

* Big Wolf on Campus
* The Buffyverse
* Deadlands
* Kolchak: The Night Stalker
* Lost Girl
* Penny Dreadful
* So Weird
* Supernatural
* Teen Wolf
Grigori

The **Grigori** were powerful angels from the Host of Heaven, among the first angels to walk the Earth. God charged the Grigori with protecting humans. The initial squad of them was hundreds of angels strong -- and each had their name engraved into their angel swords.

However, the dark influences upon the Earth proved too much for the Grigori -- who became corrupted. They began feeding on human souls, and the rest of the Host of Heaven was ultimately forced to hunt down and eradicate the Grigori. A small handful of them survived, hiding amongst humans and doing all they could to feed while avoiding drawing attention to themselves. The Grigori learned to feed only off of people who would not be missed, and to sustain themselves by slowly draining their victim's soul over the course of years.

## Powers & Abilities

* Immortality - unless killed, a Grigori's lifespan is eternal.
* Teleportation - Grigori can move instantly from one location to another.
* Supernatural Perception - Grigori are able to recognize angels and angelic beings no matter what vessel they are in.
* Clairsentience - Grigori can sense the amount of power in another supernatural being.
* Sedation - Grigori can make others fall asleep with only a touch.
* Perception Altering - Grigori can place their victims into dreams of Heaven.
* Soul Absorption - Grigori feed on human souls.
* Supernatural Concealment - Grigori can shield themselves from being sensed by other angels.
* Healing - Grigori can heal the wounds of others.
* Biokinesis - Grigori can cause injury to others, such as rendering someone blind, with just a touch.
* Invulnerability - Grigori are impervious to non-supernatural weapons.
* Superhuman Strength - Grigori have physical strength that outclasses most other angels, and rivals that of seraphim.
* Apporting - Grigori are able to teleport their swords.

## Weaknesses

* Angel Blades - Grigori can be wounded or killed by angel blades, or angel swords.
* Mark of Cain - the bearer of the Mark of Cain could injure Grigori with their bare hands.
* Nephilim - a powerful enough nephilim can kill a Grigori.
* Death & Death's Scythe - Death can kill any living being.
James Bishop

**James Bishop** was a vampire who sought power over humans, and who made innumerable progeny to help achieve that end.

## History

James Bishop was born in 1431 CE, and sired in 1472 CE by the vampire Carlo. He and his Maker traveled to the colonies of the New World. During the American Revolutionary War, Bishop sired several progeny of his own -- Marcus Damnian, Aiden Waite, who would become his right hand man, and Suzanna Waite.

In Boston during the 1950s, Bishop fell in love with a human woman named Jane. He even revealed his true vampiric nature to her. When the Dutch visited Boston, they learned of this romance and killed Carlo for allowing it. Then, they offered Bishop a choice: he could remain with Jane and be cast out from vampire society or he could kill her and become the leader of Boston's vampires. He hesitated in his decision -- something which led to a schism between himself and Aiden -- but ultimately took their job offer, smothering Jane while she was working at a hospital.

## Source

James Bishop is derived from *Being Human*.
Myrddin Wyltt

**Myrddin Wyltt** was one of Lilith's progeny, and an extremely powerful one at that. After Lilith's death, Myrddin withdrew from vampire society -- only emerging to create his own progeny specifically chosen to prevent Lilith's resurrection through a Disaster.

The psychic bond Myrddin forged with his progeny was intense, as he was able to speak to them and appear to them as a vision. His true appearance is unknown, for any recorded sightings of him for thousands of years have all been through visions, wherein he has taken on the appearance of a humanoid form with enormous antlers, and made entirely of blood.

It is theorized by some that Myrddin Wyltt and Macklyn Warlow may in fact be the same entity.
Bulgae

**Bulgae** are extremely powerful entities which inhabit humans who have died in fiery blazes or explosions, granting them continued life and phenomenal power. The bulgae is a guardian of the supernatural, protecting ley lines and points of power such as hellmouths or nemetons.

Bulgae are also deeply connected to the Wild Hunt, able to enter and leave their dimension with ease and to speak to the Ghost Riders. The power of the ghost riders can even be used to control a bulgae.

The human host of a bulgae will typically not remember any of their activities as their supernatural alter ego, but will have blackouts when it emerges. When it emerges, their body will become enveloped in a fiery aura, leaving their skin blackened with soot and ash. Their eyes will glow, and their teeth will become sharp like fangs.

## Powers & Abilities

* Superhuman Strength - bulgae are considerably stronger than most other supernatural creatures.
* Fangs and Claws - bulgae have sharp fangs and claws with which to attack their opponents.
* Superhuman Speed - bulgae move much quicker than even most other supernatural creatures.
* Heat Generation - a bulgae generates an incredibly hot internal temperature, which in turn burns the air around them. The bulgae can also manipulate this, so as not to burn their allies or to hurl blasts of heat at their foes. Their heat can even burn through mountain ash barriers.
* Pyrokinesis - bulgae can generate and manipulate fire.
* Hibernation - bulgae can encase themselves in a hard shell and hibernate until a threat awakens them.
* Regeneration - bulgae are capable of healing from wounds, including being shot in the head.
* Immunity - bulgae are immune to many forms of damage, including kanima venom. Their immunity to banshee shrieks also means they can protect others from them. Most especially, bulgae are immune to all forms of fire and heat.
* Death Sense - bulgae can sense when a death has occurred.

## Weaknesses

* Cold - bulgae are weakened by anything that can diminish their heat -- including cold temperatures or fire extinguishers.
* Silver - if silver spreads through the bloodstream of a bulgae, it can kill the mortal host.
* Bodily Harm - although bulgae heal rapidly from damage, if enough damage is inflicted quickly enough or a mortal blow is struck, the mortal host of the bulgae will die.
* Death & Death's Scythe - Death can kill any living being.

## Source

Bulgae are derived from Teen Wolf, though the name of the creature is taken from Korean mythology.