Nightmare Longinus Evolution 00 Lift Master Sting Charge

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**Nightmare Longinus Evolution 00 Lift Master Sting Charge** is an Attack Type Beyblade Combo. It is "The Biggest,Thickest,and Tallest Beyblade combo" created. The performance tip and forge disc at the bottom can be change according to your own driver.

Note: Credit to the rightful owner of this Beyblade Combo: **BeybladeGeeks and Yuki**

## Energy Layer - Nightmare Longinus

*Main article: Energy Layer - Nightmare Longinus*
*"A left-spin Attack Type God Layer that has a special dragon-shaped disc built into the layer and can give a heavy and thick attack to the opponent."*

— Official Description

Takara Tomy's **Nightmare Longinus** is an wide and heavy Energy Layer designed for Left-Spin Attack. The Layer features four dragon heads, akin to its predecessor's two, representing the anime's rendition of this Layer's Beast, a dragon; two of which surround the center and two of which follow the perimeter. The snouts of the dragons are molded into the shape of spear heads which are meant to represent this Layer's namesake, the Roman Soldier Longinus of Christian Mythology who stabbed Christ in the side with a lance during the crucifixion. The primary points of contact are two large wings that protrude from either side of the relatively round perimeter, creating high recoil akin to an elliptical design.

As part of the God Layer System, **Nightmare Longinus** features two gimmicks: the dragon heads are made of metal making the Layer one of the heaviest in the game, and the second is that the Layer has a built-in Forge Disc.

The heavy weight of the metal dragon heads generates high inertia which increases the Layer's Knock-Out and Burst potential, to prevent breaking the opponent's Layer however, contact with the dragon heads is prevented by the wide plastic base. Due to the Left-Spin nature of **Nightmare Longinus**, it and a Right-Spin opponent's Layer will spin together like gears if they are of similar spin speed which heavily reduces recoil and rate of Bursts. However, the high recoil shape still creates strong Knock-Out potential in Opposite-Spin matches. It also allows for some degree of Spin-Equalization in Opposite-Spin matches, however not to the degree of Drain Fafnir. **Nightmare Longinus** features only two teeth of average length, while this may imply poor Burst Resistance, the heavy weight of the Layer compensates for this.

**Nightmare Longinus**' second gimmick is the fact that the Layer has a built in Disc comprised of a plastic base and the perimeter dragon heads that moves independently from the rest of the Layer. This combination makes **Nightmare Longinus** heavier than most Layer and Disc Combinations. Because of the built in Disc, **Nightmare Longinus** is incompatible with Discs as a whole, however the plastic base features notches that allows Disc Frames to be attached. The perimeter dragon heads function as the prongs of normal Discs so they move behind the wings as the combination grows closer to Bursting, creating an effect akin to the Xcalibur line of Layers with their stock Discs; the closer to Bursting, the more weight is added to the points of contact creating stronger attacks.

## Performance Tip - Evolution

*Main article: Performance Tip - Evolution*
**Evolution** features a rubber tip, made up of two sets of rubber spikes, that begins at a taller than average height. The spikes are meant to wear down and break off with use so, unlike most other rubber tips and like its predecessor Variable, **Evolution** will become more aggressive instead of less aggressive over time.

When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. While **Evolution**'s taller height would, in theory, increase the rate of Disc-to-Layer contact and Burst the opponent, due to the height of most Layers and the minimal difference in height, such contact is rare. Furthermore, most Attack Type Combinations benefit from a shorter height as a taller height creates a Destabilization risk instead. Due to how tall the first six teeth are and the somewhat brittle nature of the rubber in the Takara Tomy release, the first set of teeth will break off relatively quickly.

When launched after the first set of six spikes have given way to the second set of fourteen spikes, **Evolution**'s speed increases remarkably, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. However, that same speed and diameter increase makes **Evolution** incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Due to the greater number of spikes and their shorter length, **Evolution** does not wear out as quickly at this stage. Of the stages, this stage of **Evolution** is considered the best.

When the second set of spikes break off, what's left is a solid base of rubber. At this point **Evolution**'s speed increases further but the aforementioned control and Stamina issues become even worse, having trouble even staying on the Tornado Ridge of the stadium and losing spin too quickly to perform any meaningful attacks before it begins to slow down.

When **Evolution** loses spikes, it does become shorter as a result. However because **Evolution** starts above the standard height, the height reduction only brings the Tip back down to standard height. However, due to the wide base, **Evolution** has relatively high Life-After-Death when worn down, making it a somewhat safer choice against Spin-Equalization Combinations.

## Forge Disc - 00

*Main article: Forge Disc - 00*
**00** is a symmetrical, elliptical disc that can facilitate a Disc Frame. **00** is the heaviest Core Disc, outclassing 0 by 1 gram, and has an ideal weight distribution for all Combinations. Its high Outward Weight Distribution (OWD) grants it not only the highest Stamina potential out of all other Core Discs, but its weight grants it high Attack and Defense potential. With the use of Disc Frames, **00** can be used to great effect in any Combination. While the weight can increase the risk of Bursts, the weight of most Layers released in the SwitchStrike/God Layer Systems and onward can compensate.

## Disc Frame - Lift

*Main article: Disc Frame - Lift*
**Lift** is a thick Frame with numerous protrusions to give it a rough perimeter. The thickness of the Frame is meant to accommodate **Lift**'s gimmick; the Frame can be flipped to expose a different perimeter for an "Attack Mode" and a "Defense Mode", akin to Zero-G Beyblade's SA160 track.

**Lift**'s "Defense Mode" features a round perimeter akin to Bump which is meant to parry hits from the opponent and reduce recoil during Disc-to-Layer contact while **Lift**'s "Attack Mode" features a perimeter akin to Under which is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. Despite the ineffective gimmick, **Lift**'s size makes it the heaviest Frame at the time of writing, heavier than Bump, which grants high Attack potential when paired with Core Discs such as 7, 10 and 0.

However, **Lift**'s size also makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Combinations scrape even at relatively high spin velocities. Even on Destroy Combinations, where Destroy's design would prevent tipping over, this risk is still heavily present. Furthermore, both modes have perimeters too rough to add Life-After-Death, further exacerbating the Stamina issue further.

## Layer Base - Master

*Main article: Layer Base - Master (Takara Tomy)*
*"A dual-spin Balance Type Base that can be transformed into a left-spin mode with a stable smash blade where the metal is closer to the inside, and a right-spin mode with an upper Attack blade where the metal is closer to the outside."*

— Official Description

In-depth information for Takara Tomy's **Master** Layer Base will be placed here once drafting has been completed for it. Please be patient.

## Forge Disc - Sting

*Main article: Forge Disc - Sting (Takara Tomy)*
*"An Attack Type Disc with four large blades that move with a spring and give a strong attack to the opponent with repulsion."*

— Official Description

**Sting** is a wide four-sided Forge Disc, with an outer plastic piece somewhat reminiscent of the Cross Frame. The outer plastic piece is spring-loaded, allowing the plastic piece to move independently of the Disc when hit.

**Sting** is a rather good all-around Disc, able to be used for Attack, Defense, or Stamina combinations. The bound gimmick does not come into play very much, but the heavy weight and outwards weight distribution makes it fantastic for any type of combo.

## Performance Tip - Charge

*Main article: Performance Tip - Charge*
In-depth information for the **Charge** Performance Tip will be placed here once drafting has been completed for it. Please be patient.

## Videos

Visit the link below to know how to build the biggest Beyblade combo:

https://www.youtube.com/watch?v=Y44SrsRpxfM&ab\_channel=BeybladeGeeks