Argent Savant (Prestige Class)

The argent savant regards spells that evoke or apply magical force as the noblest and most fascinating spells at her disposal.

#### Requirements

To qualify to become an Argent Savant, a character must fulfill all the following criteria:

* **Skills**: Knowledge (arcana) 5 ranks , Spellcraft 11 ranks
* **Spells**: Able to cast at least three spells with the force descriptor, at least one of which must be 3rd level or higher.

#### Class Skills

The argent savant's class skills are Craft (any), Knowledge (any 5), Profession, Spellcraft, and Perception.

Skill Points at Each Level: 2 + Int modifier.

#### Class Features

**Weapon and Armor Proficiency**: Argent savants gain no proficiency with any weapon or armor.

**Spells per Day/Spells Known**: At each level an argent savant gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard, or bloodline abilities of a sorcerer). If she had more than one arcane spellcasting class before becoming an argent savant, she must decide to which class to add each level for the purpose of determining spells per day and spells known.

**Force Specialization**: An argent savant gains a +2 competence bonus on attack rolls made with her force spells. She also adds a bonus to each die of damage dealt by spells she casts with the force descriptor equal to her casting stat modifier. If the force spell doesn’t deal damage expressed by dice, she adds only a bonus equal to her casting modifier to the total damage dealt. For example, a magic missile cast by a 9th-level wizard/1st-level argent savant deals (1d4+1+intellect mod) points of damage per missile. A fireball (at max 10d6) would deal 10d6+int\*10. In addition, force becomes an option for the Argent Savant in any feat, spell or ability that lets you choose an element.

**Bonus Feat**: At 2nd level, and again at 4th level, a Argent Savant gains a bonus feat in addition to those gained from normal advancement.

**Force Armor (Ex)**: At 2nd level and higher, an argent savant gains more benefit from defensive force spells than other characters. If she casts a force spell that provides an armor bonus or a shield bonus to Armor Class, she doubles the spell’s normal armor bonus. For example, mage armor normally adds an armor bonus of +4 to the caster’s AC, but an argent savant with this ability who casts mage armor adds an armor bonus of +8 to her AC.

**Enduring Force (Ex)**: Force spells cast by an argent savant of 3rd level or higher linger longer than normal, and they are more difficult to counter or dispel. The duration of a force spell cast by the savant is doubled, as if the Extend Spell metamagic feat had been applied to it. However, the spell’s level and casting time are unchanged. The same restrictions that apply to extended spells apply to spells affected by enduring force. In addition, the DC required to counter or dispel the argent savant’s force spells increases by 4.

**Ablate Force (Ex)**: Due to her improved understanding of magical force, an argent savant of 4th level or higher can prevent force damage to herself. She subtracts her class level (In ardent savant) from damage dealt by any force spell or effect. A force spell producing multiple attacks, such as magic missile, is considered a single attack for this purpose; deduct the savant’s level from the total damage dealt by the spell, not the damage dealt by each individual missile.

**Unbind Force (Su)**: At 5th level, an argent savant learns how to unweave a force spell or effect and liberate its magical energy. As a standard action, she can attempt to dispel a single force spell or effect within 60 feet (even those normally immune to dispel magic, such as wall of force). If she succeeds on a caster level check (DC 11 + opposing caster’s level), the force effect is unbound. This immediately dispels the effect and deals 1d6 points of force damage per level of the dispelled spell to all creatures and objects within 10 feet of the unbound spell. For example, if an argent savant unbound another caster’s wall of force, the liberated spell energy would deal 5d6 points of force damage to anyone within 10 feet of the wall’s former location.