Augmetics

# Augmetics / Player Upgrades

There are six main augmetics each with 4 different upgrade levels that provide the player with a passive bonus and unlock new levels of sub-augmetics. Augmetics can be unlocked and upgraded by talking to the Rogue Doc. The player will receive the first upgrade level of some augmetics for free during the story campaign.

#### S-Rank

Unlocking all available augmetic upgrades will grant the S-Rank, reducing cooldown of all abilities, increasing the HP Bonus received from augmetics as well as upgrading Crush and Blast to now kill every enemy except bosses in one hit.

## Bionic Arms

*A bionic arm is a particularly rare device which offers greatly amplified strength, grip and dexterity compared to a normal arm.*

* Increases the Bounty Hunter's health

 Cost

### Grapnel Launcher

*The Rogue Doc modified the Bounty Hunter's own grappling hook in order to attach to his bionic arm. Located in the forearm, it allows him to travel very quickly around the environment.*

* Can be used on a surface or an enemy
* Can be used to rip metal shields out of enemies hands.

 Stun duration
 Cost

### Ferric Lure

*A magnetic attraction system that allows the Bounty Hunter to attract the valuable metal that can be found in the Underhive.*

* Attracts ammo, energy cells, grenades, credits and trinkets
* Provides chance of getting extra loot when killing an enemy

 Extra loot chance
 Cost

### Suspensors

*Located in the wrists, these improve balance and lower recoil, improving the weapons accuracy for a short period of time*

* Activates automatically while performing a wallrun, walljump or a slide
* Provides an aim assist

 Cost

### Haywire Pulse

*Another adaption of the character's internal reservoir, allowing it to divert additional power to a small haywire pulse generator*

* Sends a pulse of electomagnetic energy that short-circuits many energy systems
* Deactivates enemy refractor fields or stuns opponents

 Stun duration
 Cost

## Luminen Capacitor

*This energy source charges internal capacitors, allowing the character to recharge devices or even unleash powerful energy blasts.*

* Increases the Bounty Hunter's Energy level, which reduces all colldown times

 Cost

### Blast

*This device allows to generate a focused energy discharge*

* Projects an energy discharge that can strike multiple enemies

 Cost

### Shock

*This device allows the Bounty Hunter to take care of enemies immune to takedown*

* Deals powerful damage to refractor field users, Ambots and Ogryns

 Armour Piercing
 Cost

### Crush

*This device can be used to enter close combat and trigger an explosion*

* Allows the Bounty Hunter to enter close combat in the blink of an eye, as if teleporting
* The explosion will deal powerful damage to nearby enemies

 Cost

## Bionic Legs

*A bionic leg is very much stronger than an ordinary leg.*

* Increases player's speed and jump height

 Jump Velocity Bonus
 Cost

### Maglev Coils

*Archeotech systems of powerful gravimetric coils are implanted in the body, allowing the Bounty Hunter to become unshackled from gravity's grasp for short periods*

* Allows double-jumping
* Chance of avoiding damage during this movement

 Cost

### Repulsion Control

*After getting used to the maglev coils, in combination with the cerebral implant, the Bounty Hunter gains control over their powers of repulsion, allowing them to push off from vertical surfaces (walls) for powerful jumps.*

* Allows jumping from a vertical surface while performing a wallrun
* Chance of avoiding damage during this movement

 Cost

### Attraction Control

*After getting used to the maglev coils, in combination with the cerebral implant, the Bounty Hunter gains control over their powers of attraction, allowing them to run along walls for short distances.*

* Allows the Bounty Hunter to run on a vertical surface
* Chance of avoiding damage during this movement

 Cost

## Internal Implants

*The Rogue Doc equipped the Bounty Hunter with a number of internal implants in order to replace or repair badly damaged organs.*

* Increases the Bounty Hunter's health

 Cost

### Auto Sanguine

*This ancient and blessed technology flows as a metallic liquid within the Bounty Hunter's bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds up recovery.*

* Allows recovery of health for a short period of time after getting hit
* The more damage you inflict and the more enemies you kill in this short timespam, the more health you recover
* The closer the target, the more powerful the effect

 Cost

### Internal Reservoir

*The internal reservoir stores energy for various implants and especially functions that require energy to be expended in rapid or violent fashions. THe internal reservoir is also capable of storing excess restorative energy produced by the Auto sanguine*

* Increases the Bounty Hunter's energy level, which reduces cooldown times

 Cost

### Strength Booster

*Another adaption of the character's internal reservoir, allowing it to divert additional power to certain pistons in the bionic arms and legs to temporarily create greater driving force.*

* Close combar configuration enabled
* Allows the Bounty Hunter to deadly strike enemies with his knife or foot

 Cost

### Bio-Booster

*A small module which can automatically detect injury to the bearer, injecting them with bio-boosting chemicals to improve their chances of survival.*

* *You take less damage when your health is low*

 Cost

## Cerebral Implant

*Commonly used to repair severely damaged brains or (hopefully) augment its abilities, these often risky implant systems represent a major step towards turning a person into a combination of flesh and machine. The one implanted into your head most likely came from a murdered noble from the spire.*

* Increases chance of looting objects
* Increases the chance of a critical hit

 Extra Crit Bonus
 Cost

### Heightened Senses

*A little rewiring that allows further heightened senses.*

* Gives the feeling that everything slows down around the player. The player still moves at normal speed.

 Cost

### Vocal Implant

*This implant is usually employed by those who use their voice to project commands or proclamations.*

* Allows the Bounty Hunter to influence people more easily, helping to get better bounties on contracts

 Cost

### Perfect Aim

*The cerebral implant draws extra power to temporarily draw on the resources of the character's other bionics - their bionic eye and targeting relays, their bionic arms and weapon suspensors - to produce a near perfect aim.*

* For a short period of time, the weapon's sight places itself on the enemies

 Cost

### Augur Array

*These implanted devices duplicate the effect of sensor systems beyond normal human senses*

* Scans the are to find usuable items (chests, loot etc..)
* Indicates Dome Runner Beacons
* It also indicates booby traps and booby-trapped chests
* Provides night vision and improved chance of spotting enemies
* Increases the chance of a critical hit

 Duration
 Bonus Crit Chance
 Cost

## Refractor Shield

*Refractor fields are small enough to be disguised as jewellery or other ornamentation. While active, they can disperse an attack across the field's entire surface area to negate the damage, but they also constantly envelop users with a soft halo as their energies interact with the surrounding air.*

* Your refractor field reduces damage taken
* Once the refracor field is destroyed, the Bounty Hunter starts taking normal damage
* The Bounty Hunter can charge the refractor field by collecting energy cells

 Cost