recursal/Fanatic-Fandom huggingface dataset:
Service

Services is a general name for things your inn offers, other than food and drinks.

In the Services Window you can see the list of your rooms, along with their cost and quality. You can press the magnifying glass icon to see more details (Room info) or the eye icon to see where the given room is. In case of Private rooms and Guest rooms you can also set their rent and see how well your guests will react to it.

The Room info window shows you the quality of the room and what affects it: appearance, size, and cleanness. The window also shows what style they given room is representing.

In this window you can also change the type of the room (for example change a Storage to a Bathroom and so on), changing its properties, as well as rename it, to make finding it on the list easier.

Below that you can see the list of services offered in that room (eating, gambling, and so on) and, in case of Private rooms, whether and by whom it's rented (you can also get rid of the tenant).
Week 5

If the belief in God’s omniscience is stuck in this reflective status, how can it still influence some of our actions? Through the intuitive belief it is embedded in: the belief that someone you trust in this respect believes God is omniscient. This higher order belief has been acquired through intuitive processes that calibrate our trust in others, and it can be used in guiding inferences and behaviors—for instance by making a Christian affirm and agree that God is omniscient.
Gala

Gala is an Adventurer coming from a tribe living far in the north, between the mountainous regions of Yorevale and the Northern Lands. When she came of age, the shaman of her tribe gave her a mission to kill a beast, a terrifying creature that neither flies, nor walks on land, claiming it was a tradition. In reality it was all a lie, meant to get the tribe rid of the girl, who was the last descendant of a long line of well-respected warriors, before she could claim her rightful place as the leader of the tribe.

The young warrior set off south, to walk the shores of the ocean, seeking a challenge. Finally she killed a killer shark terrorizing a small fishing village. When she returned home, despite her tale, the shaman did not believe her, and because of that neither did her entire village. She then returned south, grabbed what was left of the shark carcass, and dragged it for many miles, through the mountains, all the way to her people. When shaman still doubted her skills, claiming she was not a warrior powerful enough for such a deed, she picked up the carcass and crashed the man. According to the customs, she would have been then exiled - if she didn’t leave the village on her own, setting once more south, in search of a worthy and honorable adventure.
Rockburry

Duke Rockburry is the current head of the famous and influential noble family. Enjoying great wealth and even greater wines, he is the main supplier of this alcohol in Yorevale. Leading a lavish lifestyle, full of parties and romances, he cares little about the world around him – as long as it doesn't bother him.

Duke Rockburry is the main opponent during the Prologue of the game, serving the landlord that owns the land the innkeeper and Martyn lived in. When the inn receives a contract to host the wedding of a miller's son who was getting married to an outlaw's daughter he attempts to sell wine to the inn at extortionate prices that prompts Martyn to work with Remy to smuggling wine for cheap. Despite his best efforts he was forced to bankruptcy and burns down the inn in retaliation, but not without revealing Martyn's past...

He's also the main character in the scenario *Rockburry's Revenge**.*
Hotoksoth

Hotoksoth is said to be one of the ancient beast, the soths, who once ruled over Delcrys, each over their own domain. Hotoksoth is believed by some to be a mountain, while others claim it rules over mountains, seemingly with ease passing through the rock itself. Some folks even claim the creature is still alive, though deep in slumber.

The Lair of the Hotoksoth is one of the possible places, where the beast might be, though hardly anyone dares to venture deep into the caves. According to the local folklore, a nearby ruined village, known as Hotokturhinn, was named after the beast, to grant the settlement protection from its wrath.
Gossips

Gossips are one of the currencies/resources you can gather in the game. They can be obtained by completing some of the tasks from the Journal, as a reward from Quests, or, most often, gathered by your workers: Scoundrels, Servants, Thugs, and the innkeeper.

To use the gossip currency just press the appropriate button once it appears in a window they are related to.

## Economic gossip

The green Economic Gossips allow you to create trade routes and lower prices of supplies ordered. They can also be used when the player wants to postpone the day they have to pay back the bank.

When sending someone on a Quest, the player may pay Economic Gossips to learn about the possible reward.

## Political gossip

The blue Political Gossips allow you to increase yourinfluence in cities.

## Traveller's gossip

The red Traveller's Gossips allow you to learn more details about the threats and dangers of available Quests.
Courier Fortress

Courier Fortress is one of the locations that can be found on the map. It's a near-impossible to penetrate fortress of the Couriers. Many kings and nobles thought about storming it and stealing the griffons and their secrets - and all have been deterred by the sight of a griffon easily tearing through the best of armours.
Barusoth

Barusoth is an ancient and for some almost sacred breed of cat. Many Delcrys legends, fables, and tall tales mention huge, mythical beasts known as soths, each of them dwelling in their own domain, be it air, ocean, or mountains. Barusoths are believed to scare the monsters away – and thus move even a whole mountain with its meowing.
Ranen

Ranen is one of the Vedetas in the game. Unlike most of them, she was not an orphan when she started her training, far from it - she knew her father very well and she spent most of her childhood helping him in his scholarly work. However, when he died, Ranen had to find a new way of supporting herself.

Cheerful and smart, she decided the best course of action would be to become a Vedeta. For her though it's just a temporary work that will finance her true goal - continuing her father's work and learning all there is about the mysterious underground city of an ancient civilization in the north of Delcrys.
Updates

In the middle of the screen, on the left side, there's an exclamation point. Clicking it opens a window with short messages divided into five categories by which they can be filtered: Alerts, Information, Guest Opinions, Help & Tips, Adventurers.

## Alerts

Alerts are messages that require immediate attention. Usually they tell you about things that impede proper functioning of your inn, such as a lack of a resource needed for a dish, mugs, plates, and so on.

## Information

Information shows you general updates on the state of things, for example: unlocking new types of guests, completing objectives, your workers  levelling up, and transport with supplies arriving.

## Guest opinions

Guest Opinions give you updates about how different guests react to your inn. Those can be general (lack of food, bad service) or more precise, like their opinion on a decor of a given room. In the brackets you can see what room they are referring to.

Next to the name of the given guest you can see their Social Group, which also lets you know, if you're getting reputation among it.

## Helps & Tips

These messages show general tips and advice about building and running the inn, such as data on different Social Groups, resource management, and so on.

## Adventurers

These messages let you know how well an Adventurer (or another Special Worker) is doing on the Quest they've been sent on (for example: they may be overcoming - or not - obstacles, returning with treasure, etc.)
Object

All objects can then be divided into their own categories, such as tables or beds. Each type of an object serves a particular function. Some of the object categories include:

* Counters
* Tables, benches, chairs
* Bathtubs
* Beds
* Containers
* Kitchen appliances
* Pallet
* Stage
* Darts and other Skills-related objects
* Gambling table
* Fighting ring
* Rodent fighting ring
* Outside facilities that house livestock
* Beehive
* Traps
* Garden patch

All objects have predetermined rooms to which they are assigned. This can be turned off in Options, by checking **'allow all objects in all rooms'.**
Back Rooms

Back Rooms is one of the third basic categories of rooms. There are four types of Back Rooms:

* Kitchen is where food is prepared and partially stored.
* Storage is where most of your resources will be stored.
* Staff room is where your employees can go to rest.
* There's also the Empty room, which is a simple, basic room or a corridor.
Bank

Banks in Delcrys allow the player to take a loan.

   There's always an interest rate, so the player will have to give back more than they have borrowed. The date by which the money has to be returned can be postponed using green gossip.

There are three banks in Delcrys, each in one of the kingdoms:

* Loan of Yorevale
* Untermarchian Bank
* National Bank of Sambria
Locations

*Crossroads Inn* features several **locations** in its lore.

## The Lands of Delcrys

The continent of Delcrys is made up of three independently-governed kingdoms: Yorevale, Untermarch, and Sambria. The three kingdoms are said to have a long history of political and economic struggle.

The story begins in the city of Crossroads, located in the kingdom of Yorevale, positioned centrally, near the borders of the kingdoms of Untermarch to the East and Sambria to the south.

### Yorevale

* Located in the NW of Delcrys
* Motto is "The Wisdom of the Ages"
* Capital: Orrey

Yorevale is the oldest and most fertile kingdom of Delcrys, often called ''the old land'' or ''the green kingdom''. It's a country famous for its universities and the biggest cities of the continent, where many people come to seek their fortune – or at least a steady job. The Yores are skilled in construction, so they surround themselves with humongous walls, to protect themselves from a possible attack of their neighbour, Untermarch. Apart from that, they also try to conquer the waters of the Restless Ocean to the west, but, just as one would expect given the name, they have yet to dominate the waves.

### Untermarch

* Located in the NE of Delcrys
* Motto is "Vitrue and Honor"
* Capital: Melleburg

Untermarch is the youngest country of Delcrys, having formed quite recently, when the warring clans decided to join forces – and declare a war against Yorevale, seeing it as a more profitable – and less destructive to them – venture. Being tough and powerful warriors, the Untermarchian managed to pose quite a threat to the Yorevale's dominance in the region. Nowadays, in the times of semi-peace following the recent bloody war, Untermarchians deal in raw minerals coming from many of their mines – but many of them still see an armed conflict as a much better way of making money and honouring their ancestors. The country is poor when it comes to fertile grounds and ruled by a hegemon – the strongest warrior in the land.

### Sambria

* Located in the South of Delcrys
* Motto is "Gleam of the South"
* Capital: Velendis

Sambria is a relatively young country. It was formed by refugees from Yorevale, seeking a new place to live, and often a new start, far away from the old ways of their home kingdom. Here they quickly turned to fishing and then seafaring expeditions, becoming the dominant force ruling the waves of the Helsoth Ocean. Some say that the country discovers new lands nearly everyday – and they always return with exotic goods. Apart from that, Sambria is full of festivities and carelessness and many people in Delcrys visit the country to take part in the many parties happening here even in the very streets of every town and city. The country is ruled by the most influential merchants, which only shows that success and wealth are as important in Sambria as having good fun.

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Secret room

Secret Rooms are a special type of a Barroom type of a room. Only guests added to a list can enter Secret rooms.

Click on a guest and choose action 'Allow in Secret Rooms'.

City guards cannot enter Secret rooms, so that is where illegal activities should take place, including fights and the production of drugs, which might get confiscated otherwise.
Melleburg

Melleburg is the capital and the most important urban centre of Untermarch, famous for its craftsmen who are second to none when it comes to making weapons, and its military academy, believed to be the hardest and most dangerous place of learning in Delcrys. The city is also the place where the hegemon lives.

The old Melleburg market is located just outside the walls of the capital. The dish Melleburg is most famous for Crown Ribs.

Ganis, in Act III, asks the innkeeper to create a trade route connecting the inn and the capital of Untermarch.

Among famous people coming from Melleburg, there are:

* Jop (Adventurer)
Winton

Winton seems like a half-mad, absolutely-careless bard, carny, con artist, singer, and clown. He cares nought about the opinions of others - all he’s interested in is good fun. Crude jokes, funny impromptu theatre plays and illusionist tricks are his trademarks.

Still, according to some, there’s more to this Untermarchian bard than meets the eye, and there’s a chance that what he shows is just a persona he’s created, while his true character remains a secret.
Sallebritte

Sallebritte is a duchy within the borders of Yorevale. It's best known for their ancient and longest in Delcrys stairs, stretching throughout the city. Its inhabitants are proud people, remembering the old days when they were an independent princedom and they didn't need Yorevale's "protection"...

Two Vedetas hail from Sallebritte, Alteu and Kairn.
Left Panel

In the panel in the upper left corner you can pause, speed up, and slow down time. You can also use the SPACE key to pause and unpause the game.

The up and down arrows to the left allow you to change the floor you are viewing, indicated by the number next to them. The panel below it lets you Open and Close the inn.

Above the arrows you can see your Reputation among different Social Groups, then the amount of gossip-currency you have, as well as the number of guests currently in the inn. Above that you can see how many Fame points and guldens (the main currency) you've accumulated. Next to it, on the right, you can see your current active Tasks.

By pressing the exclamation button on the left in the middle of the screen you can view a list of updates on what is going on in your inn.
Adventurer

Adventurers are special workers whom you can send to perform randomly generated Quests. The rewards from Quests include: money, resources, gossip, a new object, and bigger influence in nearby places.

   If you click on an Adventurer with the left mouse button you can learn about their mood and Social Group affiliation, as well as traits and needs. You can also open a window with available Quests.

Notable Adventurers include:

* Lilith
* Kobi
* Vermelha
* Nameless
* Gala
* Oberon
* Jop
Journal

The Journal window shows you your Objectives, information about the inn and your character, and allows you to enter the Help and Tips option. You can choose the Journal from the menu on the right side of the screen.

## Objectives

   The first tab of the Journal shows Objectives. They may be related to both the story or just gameplay in general. By selecting one you can see its description, tasks related to it, and a reward for its completion. Once its completed, you will have to click the Claim button, to receive the reward. It may be Fame, money, a new recipe, etc.

By choosing the eye icon, Watch, you will add the given Objective to the list of Tasks you can see at the upper-left corner of the screen.

## Inn and upgrades

   The second tab shows information on the inn and the innkeeper. On the left side you can change the name of the inn, as well as see the expectations and possible behaviours of your guests, and a level of fame that unlocks those. Below you can see how many satisfied guests you need for a new fame point.

The right side of the window shows you all the possible upgrades you can get for your inn. In the top right corner you can see how many points you have available to spend (each fame point equals a point to spend here).

You can only unlock a skill/perk bordering one you already have. By pressing an icon with a left mouse button you can learn what it does.

## Help and Tips

   The last tab of the Journal shows you help and tips which may be useful during the game.
Table

Tables, benches, and chairs are necessary if any patron is to be served.

​​​​​​​When placing these objects, make sure they are aligned correctly - a chair/bench will be linked to a given table only if the latter is highlighted in green, as seen in the picture.

Once a chair/bench and a table are connected, you can move them as one.
Klabater

**Klabater** is a polish developer and a publisher of *Crossroads Inn*.

KLABATER is a global production and publishing house. The company offers services to the developers, involvement includes anything from financial support and investment, through production process support, to a PR & marketing. In 2018, Klabater expanded its scope of activity by starting its own game development and porting services. The result of that is the birth of an in-house development studio, and the expansion of the publishing division.

## External links

* Klabater's website
* Klabater on Steam
* Klabater on Facebook
* Klabater on Twitter

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Skill

Skills in the game can be divided into two types: those of the protagonist and those of the Special Workers.

## Protagonist skills

The innkeeper skills include: **Oratory, Passion, Deception, Wisdom, and Intimidation**. They are trained during conversations, when choosing an answer related to the skill. These answers may have two effects: they increase the level of the skill and affect the protagonist's relation with a given NPC, which in turn affects the dialogues and even the end of the game.

The dialogue window often says what effect a given skill has of succes (for example: an Intimidation-based answer may have a 20% chance of getting a positive result, while Passion may have 90%).

## Special Workers Skills

   Skills of your special workers include Strength, Dexterity, Intelligence, Charisma, and Endurance. They all can be trained and leveled up when using a special object.\*

**Strength** can be trained on a punching bag or fighting a dummy (this includes Halloween scarecrows).

Darts, which can also be thrown at a dummy, train **Dexterity**.

Reading books increases **Intelligence** (it requires an object with books and a place to sit).

**Charisma** is leveled up when a character is talking to other guests, as well as using a dressing table or writing songs at a desk.

**Endurance** rises when a character uses a dummy or a punching bag.

\**Known bugs: some of the objects may not have among their Trait icons the icon related to the Skill that can be trained using it; instead there will be empty space where the icon should be. **However**, when hovering the mouse over the icon, a pop-up text will appear, saying what Skill will be trained when using this object.*
Pit

The Pit DLC allows for building underground and Secret rooms, where illegal activities can take place. This includes Fights and Drugs.

To build underground, press the down arrow on the panel in the top left corner of the screen, and choose the -1 floor. Apart from that, building works same as normal.
Kvass

*"It's always surprising how combining two simple ingredients can give such a marvellous effect."*

**Kvass** is an drink that innkeepers can add to their menus. Outlaws like this dish.

This recipe does not require any equipment, only bread and water. It also has two traits:

* National dish: increases the influence in the patron's hometown (in this case, Yorevale)
* Sour: a chance that the guest will want to order something sweet
Oberon

Oberon is one of the Adventurers that may appear in the inn. The knight used to be a member of the Gildebones, tasked with protecting the gold transports. Nowadays he still sometimes appears near the borders of Sambria to take it upon himself to carry the gold to the Gildebones’s temple… and then he leaves, most often heading in the exactly opposite direction.

When asked about his interests and passions Oberon mentions he's a person of few needs, and they include mostly drinking and fighting, and then celebrating won battles with a drink.
The Machine

The Machine is the first thing you begin the game with, and is the only thing under the Core tab. It is the only source of power.

To use the Machine you must hold down the blue bar at the bottom on the screen and fill it up. This will produce power, and will decay if not held or sustained.

## Upgrades

There are currently 4 upgrades to the machine:

Max Speed - Increases the maximum amount of power generated from the Machine.

Evolve - Increases the maximum amount of energy you can have at one time. (Max Level = 1,000,000)

Force - Decreases the amount of time to max out the energy generation. (Max Level = 250 / Sec)

Sustain - Increases how long the blue bar will stay on its own.

## Log

"You establish a link with The Machine"

"The Machine hums with gratitude as energy flows into it's core."

"Cables writhe and uncoil as The Machine constructs itself."

"The machine presents the FORCE mechanism. You engage and strengthen the link"

"When awakened, A Conduit must tend to The Machine. Soon The Machine will learn to self-sustain."
Resources

**Resources** is the general name for the most basic things needed for an inn to properly work. These include:

* ingredients for food and drinks
* plates and mugs needed to serve food and drinks
* candles for the chandeliers
* water for bathtubs and dishwasher
* and so on.

As seen above, resources are needed both for the menu and objects to work.

The Resources tab of the Warehouse Window shows the player all resources in the game. This can be filtered by their type. The window also shows the quantity of the given resource the player has, as well as it statistics and what Recipes require it.

The main way of acquiring resources is buying them on the Map.

Upon pressing one of the three icons on the bottom of the map, the player may see where a resource may be found.

Upon hovering the mouse cursor over a resource on the map, the game highlights regions where a given object may be acquired.
Prologue

Main article: Campaign Mode

## Story

The story of the prologue revolves around the main protagonist and his uncle Martyn and the troubles brought on by duke Rockburry. The story introduces also one of the main story characters, Renmy, who comes to the protagonist's rescue.

The Prologue followed by Act I.

## Game Mechanics

The **Prologue** introduces the overarching story of *Crossroads Inn*. The player learns basic controls and user interface (UI), and is introduced to the basics of tavern management.

The Prologue uses a series of objectives to be completed by the player to learn how to expand the tavern, place equipment and other objects, hire workers, order supplies, and use the Menu to provide basic services to tavern patrons (drinks, food, etc.).
Guest

The Guests Window lets you see a list of guests in your inn.

Guests are divided into five Social Groups: Distressed, Townsfolk, Nobles, Outlaws, and Travellers. By choosing a guest from the list you can see their Group affiliation and their mood; you can also see more details (click the magnifying glass icon) or find them (the eye icon).

The About window with details about the guest can also be opened by pressing on them with the right mouse button. It shows their mood and class affiliation, as well as their hometown, needs, opinions, and possessions.

By clicking a guest with the left mouse button, you can see actions you can take. You can open the About window, watch them (an eye icon will appear above them), kick them out, give them a special treat, allow them in Secret rooms, or seduce, if you have a Vedeta.
Recipe

Recipe can be a dish or a drink you can add to your Menu. Each has its own description, properties (energizing, sweet, etc.), price, ingredients (and objects) needed to prepare, and Social Group affiliation.

There are numerous ways of discovering new recipes: learning them through progressing the story, fulfilling tasks from the Journal, receiving them as a reward for Quests, and most of all: finding them on the Map and sending there your Kitchen Staff to learn it.
Barrooms

Barrooms is one of the third basic categories of rooms. There are three types of Barrooms:

* Main hall is a place where your patrons are served food and drinks.
* Game room is a place where your patrons are encouraged to take part in playing different types of games.
* Secret room is a room which cannot be entered by neither patrons not on the special list, nor city guards, which makes it a perfect place for illegal activities.
Trevenoux

Trevenoux is a city within the borders of Yorevale. It's a place of science and art, in which every second building is a school, a theatre, or an art gallery. Favoured by nobles, scholars, students, and poets, and famous for the beautiful forests around, Trevenoux has established itself as one of the most important and must-see places in the land.

The Vedeta Kii and the bard Golden Vico are just a few of the people who sought fame, fortune, and adoration among the citizens of the city.
Crossroads Inn Wiki

## Welcome to the Crossroads Inn Wiki!

*Crossroads Inn* is a simulator game of tavern management set in the original fantasy world of Delcrys, developed and published by Klabater. Crossroads Inn was successfully funded as a Kickstarter project on the 15th March, 2019, with 1,265 backers for a total of $38,641 pledged. The game was launched as a full release on the 24th Oct, 2019 on Steam.

Design your own medieval-style tavern, manage your budget and employees, order supplies, and better your tavern through a system of discoverable recipes and items. Use your economy to build, grow and outfit the tavern, and meet the needs of visitors and staff. Use your growing fame to spread your influence to towns and cities far and wide, attracting patrons and colorful characters from different walks of life. Use the gossip and intel you learn from visiting patrons to get discounts on goods, increase your technology, or get to know your staff a little bit better.

## Crossroads Inn

*Crossroads Inn* informationCreation & Development of Crossroads InnAdditional Game Content: Current & FutureCharactersWorkersGame Modes
## Videos

Crossroads Inn - Gameplay TrailerCrossroads Inn - Sandbox mode Gameplay

## About the CINN Wiki

This Wiki is new and under construction, and we need all the help we can get!

**Join the CINN Wiki team** and contribute as much or as little as you like. We've got beer, crappy food, and some "adventurers" looking for action. What more could you want? ***Za nas!***

## Pages needing work

* Locations: Tells us about the land and the people of Delcrys
* Gameplay Mechanics: A monumental task. Help us answer the questions both new and experienced might players ask.
	+ Workers
	+ Characters
	+ Map
Animal

Animals can be divided into four categories:

* pests
* pets
* livestock
* other

Pests are creatures that appear on their own and affect the inn negatively, either lowering the guests satisfaction or destroying resources.

Pets can be purchased in different locations, while livestock appears automatically with an object/facility they are related to.

There are also horses in the game, which pull wagons with possible guests. A wagon will not stop next to the inn if there is no trough.
Act II

**Act II** is the second section of Campaign Mode, after Act I. It is followed by Act III.

## Story

Having managed to overcome the obstacles in Act I, a new plague presents itself: Lady Commander and her Yorevale soldiers, waging a new war with Untermarch, despite the last one having catastrophic effects (including the destruction of Crossroads town). However, there are two other characters who wish to play a part in the war and require the innkeeper's help to do that: Calisterre, the Seer, and Ganis, a representatives of the Gildebones.

## Game mechanics

During Act II the player has to deal with inspections done by Lady Commander's soldiers, as well as try to affect the theatre of war in many ways, including performing story-related Quests.
Innkeeper Hand Mode

Innkeeper Hand Mode allows for moving workers and guests.

By pressing the Innkeeper Hand Mode icon (near the upper right corner) you get the ability to move your workers and guests wherever you please, for example when they get stuck somewhere. Just click on them when the icon is highlighted, hold the left mouse button, and move them to a different place.

The game has to be unpaused for the Hand Mode to work.
Kitchen

The kitchen is a room that is the backbone of your inn. This is where the staff prepares all the food. Make sure it's full of necessary equipment – and staff (for example Kitchen staff) that knows what they're doing! You don't want to accidentally poison your guests - at least not all that often.

This is also the place where most kitchen appliances should be placed.
Alteu

This charming and innocent looking young man has in fact been a thief and a con artist since he was a child. Asked about his past, he often says he’s the bastard son of the prince of Sallebritte, and that’s why some call him ‘Prince Alteu’; it’s hard to say if any of that is true.

His thieving days came to an end when he finally got caught - and severely beaten up. Half-dead, he was found by Vedetas, who taught him their ways. Nowadays he uses his charm and innocent looks, and his con artist skills as well, to make money on his love-seeking clientele - and a lot of it at that.
Doekit

**Doekit** is a snow bengal she-cat with gray-green eyes.

## Description

### Physical

Doekit's bengal coat runs deep in her family, but her family also gifted her a snowy pelt, making her appearance unlike anyone else in her lineage. Her rosettes are a moderate cream, and are noticeably common over her body. However, this doesn't continue as much up to her face; the cream deepens to a pale brownish color. The undersides of her paws also reflect this, especially on her back haunches; they glow with a similarly brown color, truly making her a being of grace.

\_\_\_\_\_\_\_Clan is the perfect location for one such as her; her skills can truly be put to the test within the territory. Running with long, grace-filled strides, the bengal retains a lean body type, yet remains average among her Clanmates in terms of size. However, this doesn't stop her from being an unusual subject; while she is adept at battle, striking hard, heavy hits, even for her thin form, she lacks in hunting ability. Nonetheless, she makes up for this with her speed and balance, compensating for her lackluster hunting strength.

### Personality

Upon first meeting, cats immediately notice the sternness to her voice and her overall sense of dignification. She retains a tight-knit demeanor, and is rarely ever seen relaxing or losing her formal tone. She also keeps an extended barrier of privacy around her; nonetheless, she recognizes the importance of serving her Clan and has reliant faith in her allies and their abilities.

However, Doekit is very prone to nightmares, which leads her wandering well outside her boundaries at night, and filled with an overwhelming determination towards her goals. She will do whatever it takes to achieve them, even at the overall expense of others - including her closest allies. Despite this, she still feels some sentiment over the loss of a close ally, even though her chilling attitude reflects otherwise. Nonetheless, Doekit will walk alone if she needs to; her goals are her biggest priority.

Doekit's dignified nature does not extend to leaders and leadership, nor to StarClan or any other higher power; it is not uncommon for her to be seen as rebellious to some Clanmates. This sense of rebellion seems to be up for interpretation between most cats; some see her as reckless, while others see her as a natural role model, even at her current age. This provides a self-confidence boost to the young bengal, as well as providing her a sense of control; she greatly dislikes and often avoids scenarios where she's not.

## Gallery

**Life**

**Character Art**

Art by WillowMade in Tau's Cat Creator

## Trivia

* She is afraid of rats and large bodies of water.
	+ However, she is unbothered by rivers, streams, and small ponds.
Main hall

Main hall is the room where guests experience all the pleasures that your establishment can provide, among which dancing, eating, and drinking are the most beloved. However, the patrons also encounter here all of the inn's flaws; fights, fire, and vomit are no strangers to this room. Still, it is the very heart of the inn.

The most important and essential objects in the main hall are:

* counter
* table
* chair and/or bench

Without those three types of objects to Main hall (and the whole inn) cannot work.
Scenario Mode

**Scenario Mode** is a gameplay mode in *Crossroads Inn*. The player adopts an existing inn, and is required to complete a range of time-sensitive objectives to solve the scenario. This mode was previously known as "Scripts" Mode during game development.

Scenarios were added to Crossroads Inn in Patch 2.0.8 as an early access feature. This game mode introduces time-limited scenarios that the player must complete using an assigned tavern, each introducing their own various scripted hurdles, to be solved by any means necessary. Four new scenarios were added in:

* Trovin's Tower: "12-story skyscraper tavern with Trovin as the innkeeper"
* Rockburry's Revenge: "a large homestead that belongs to Rockburry and is under a constant harassment by the Aviary"
* Countess' Counts: "a brothel run by the Countess with almost all of the workers naked"
* Lady Commander's Last Command: "Lady Commander is trying to survive under constant attacks of the Untermarchian soldiers"
* The Day of the Moon: a special Valentine Day scenario

## See also

* Campaign Mode
* Sandbox Mode

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Menu

Menu is the general word for all the food and drinks your inn offers.

In the Inn Menu window you can add and remove new drinks and dishes. To do so, press the + icon. A window with all recipes available will appear. An exclamation mark next to an item means that you do not have required ingredients.

If you select a recipe you can see its description, properties (energizing, sweet, etc.), price, ingredients (and objects) needed, and which Social Groups likes the given dish.

Once a dish is added to the menu, you can set its price.
The Pit

***The Pit*** is a DLC for *Crossroads Inn*.

## Description

> Build a secret, underground floor in your tavern, in which many illegal activities will take place. This gives you an opportunity to make extra money, but be careful: the guards are watching you! witness illegal fights on the Arena. Place your bets and hope for the best- hire an Alchemist, who will produce all sorts of "magic potions", poisons and counterfeit currency store bandit contraband and use them to obtain cheaper goods on the side
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🅱️uth

> *\*laughs while drinking something\**
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> 🅱️uth Kim
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**🅱️uth Kim** is one of Po's former roommates in Apartment 226. She is a communist by proxy due to her relationship to 🅱️lata and Marik, and enjoys spreading chaos whenever she can.

## Interests

🅱️uth is an avid cat lover (not to be confused with Nobody's girlfriend, Cat). This has led to irrational behavior, including the time she decided to sit in a box not unlike the felines she adores.

🅱️uth also really loves playing the tap-tap game.

She is unsure about being Galileo, because she says something that a lot of people aren't saying. Most people say that the Earth is in the center of the universe, because the Pope.

## Chaos

🅱️uth can only be described as an agent of chaos. Her never-ending thirst for mischief led her to overturn several train cars as well as knocking them off course. Millions of dollars were needed to rectify the collateral damage.

🅱️uth enjoys placing Skeleton's limbs in unnatural and possibly painful arrangements, although this may be deserved due to Skeleton's unwillingness to pay rent.

She also consistently violates the Eleventh Commandment, frequently drinking beverages from mismatching cups on purpose. If using a plastic or paper cup, she will deliberately mislabel it.

🅱️uth also breathes more than other people.
Lodgings

Lodgings is one of three basic categories of rooms. There are three types of Lodgings:

* Guest room is where your guests can sleep, provided there are beds there.
* Private room is also a place where your guests can sleep and wash themselves, but unlike other room​​​​​​​s there can be only one person staying there (usually an important or famous character).
* Bathroom is a place where your patrons can wash themselves, provided there's a bathtub available.
Sandbox Mode

**Sandbox Mode** is a gameplay mode in *Crossroads Inn*. The player is free to build their own tavern and create their own narrative, at their own pace and at their desired difficulty level.

## Sandbox Mode

Sandbox mode offers "real-time" tavern management in the rich and lively world of Delcrys, complete with a range of difficulty options to suit different game styles.

In sandbox mode, gameplay is less driven or limited by tasks or objectives for the player to complete. Whilst there are no story-based tasks, the objectives found in the game's journal entries are still available for completion, often providing small bonuses for completion (e.g. guldens or fame).

Sandbox mode still allows for progression through a range of mechanics, including technology tree (fame point upgrades), city and town upgrades, and the collection of recipes and objects from across the Delcrys realm.

## Sandbox Difficulty

* Carefree: "Perfect for players new to the game, as well as those who just want to let their imagination run free. Players start with more gold, more objects, more everything than any other mode - and just do whatever they please."
* Forgiving *("Gracious" in digital game guide)*: "Rather easy and pleasant; just imagine a leisure time spent in the country, running your inn, where everything - or at least most of things - goes nice and well."
* Normal: "Basic mode of the game. Good for newcomers, good for experienced players, it's both challenging and fun. Just like running an actual inn. Probably."
* Challenging *("Demanding" in game guide)*: "Hard but satisfying. Here the world is not on your side and it might even at times feel unfair - but the greater the challenge, the bigger the satisfaction of facing and overcoming it.

Sandbox difficulty setting dictates the amount of starting gossip, fame, unlocked recipes and unlocked items, and the rate of gain of gossip/fame from patrons:

\**Note: in the digital game guide, difficulty is only said affect the amount of gold the player receives at the start of the game.*

## See also

* Campaign Mode
* Scenario Mode

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Chair

Tables, benches, and chairs are necessary if any patron is to be served.

​​​​​​​When placing these objects, make sure they are aligned correctly - a chair/bench will be linked to a given table only if the latter is highlighted in green, as seen in the picture.

Once a chair/bench and a table are connected, you can move them as one.
Trade route

A trade route connects the inn and another location, allowing the player to buy goods. To create a trade route a player needs to have enough influence in the given place. To gain influence in a city the player has to make sure that guests hailing from there will leave the inn satisfied. The blue gossips can be used to increase the influence.

   Once the player has enough influence, they may choose the option Create New Trade Route.

The new window tells the player what resources are popular in the location. The player also chooses the way they want to pay for the creation of the trade route - either with green gossips or money.

Once a trade route is created, new locations appear on the map. **Small locations** - villages, houses, vineyards, etc. - become available to trade with. **Major locations** - towns, cities, capitals - appear on the map, but require new trade routes.

   *(For example - the player creates a trade route connecting the inn (green on the graphic) and Plouven (red). This in turn unlocks two major cities, one to the north, one to the east. The player cannot trade with those nor gain new objects/recipes and so on, until he creates a new trade route, connecting Plouven with a desired location. However, all the smaller locations along the trade-route-to-be are unlocked the moment they are discovered.)*
Fights

Fights are one of the illegal activities added in the Pit DLC.

To start a fist-fight you need a Fighting ring object and a Fighter. Fighters are Special workers , who require their own Private r

   ooms.

When starting a contest, you need to decide how high will be the reward for winning and how long you intend to wait for the fight to start once the contenders step forward.

The higher the reward, the sooner the contender will appear.

The longer the wait, the more guests will have a chance to bet on a winner.

Once the fight has started, you can at any moment check its status, by clicking on the Fighting ring. If both contenders are ready, you can choose to start the contest instead of waiting for it to begin.
Daer

Daers are semi-legendary animals, akin to bears, but with deer antlers. Recently they've been spotted more and more, and they prove to be a real nuisance for farmers and innkeepers, especially those who try to maintain a production of honey and wax in beehives.

   These pests, when they appear, destroy beehives and other objects around the inn. They also terrify the workers and guests. They can be chased away by dogs, though one may not be enough for this task.
Iduna

Iduna was trained to become a Vedeta from the youngest age, under the wings of the legendary Madame Liselotte, who noticed in the girl an unusual potential. However, everything changed when the girl met Alex - a young son of a Sambrian merchant who came to Bersuhl for business. Used to the Untermarchian rigorous life, Iduna fell for the boy’s smile - and carelessness; she'd often sneak out to meet up with him.

Soon the fear of Madame Liselotte’s wrath was taken over by the desire to see the world that Alex had been telling Iduna about. She was ready to leave her life behind and sail away with the boy on board of his father’s ship, when Alex mysteriously disappeared. Broken-hearted, the Iduna was waiting for any message from or about him, but nothing came. In the end, having no other option, she finished her training at Madame Liselotte’s House of the Moon and became, as her mentor expected, a Vedeta extraordinaire - though her heart remained forever closed.
Helsoth

Helsoth is by some believed to be a humongous creature, a soth, resting at the bottom of the Helsoth Ocean. Many sailors, especially those from Sambria, who regularly cross the ocean, fear it might once awake, and always remember to throw some of their gains - be it money, spice, sometimes even slaves - into the water, as a tribute to the beast.
Trading

Trade is one of the actions the player may choose when clicking on a location on the Map.

Upon selecting the trading option, a new window will appear. On the left there will be a list of resources available, along with their prices and an icon indicating if you need any of them for your menu. The prices differ between locations, so you may want to try to find the best option available. You can click the list icon above the list to filter only those resources that you need.

When you choose an item from the list, you can see whether and how much of the given resource you already have. You can also see its average price, depending on prices in other locations.

Clicking on the icon below the list will add the given item to your Shopping list. You Shopping list has limited space, indicated by the number below it. Next to it you will see a total sum you will pay and the cost of transport. You can also choose the Express option, which will increase the cost, but the supplies will arrive sooner.

Before paying for the resources, you can also use the economic (green) gossip to get a discount.
Martyn

Martyn Brevet is one of the main story characters. He's protagonist's uncle, who helps him learn all there is about the innkeeping trade, hoping he will take over the business. His past is a mystery, but he seems to have some connection to Renmy, with whom both him and the innkeeper join forces in an attempt to defeat Duke Rockburry in Prologue.

Apart from that, Martyn is an innkeeper, and an honest and hard-working one. Though he comes from a poor family, he managed to lead an adventurous life – or at least that's what he claims when he drinks a beer or two. He never goes into detail, as if it was a secret and hates when someone pushes the topic – but his powerful physique and knowledge about the world seem to support his claims.
Nameless

Nameless is one of the most mysterious men in the whole of Delcrys. A famous Adventurer, a powerful warrior, he covers his face in cloth, never revealing it to anyone. Some believe he hides it because it’s been scarred in a terrible fire, while others believe he covers it in shame for an awful thing he’s done in the past. There are also those who claim he covers his face for both of those reasons, having caused the fire and the death and suffering that followed.
Commana

Commana is a city located in the Badlands, one of the very few settlements build in this desert-like region. It's the city of pirates and cut-purses, where it's best not to walk on its streets without any - even the smallest - but better the biggest - weapon. It's also a port from which brave adventurers - but mostly pirates - set south into unknown regions.
Bath & Beauty

***Bath & Beauty*** is a DLC for *Crossroads Inn*.

## Description

> ...You will be able to hire special NPCs who cure rare diseases. A guest got poisoned? No worries, you have a perfect solution! For a price.. But what if the guests want to stay healthy? You have a perfect solution for them too: a Bath-house! It's an ideal place to relax after a hard day of work. And while you're at it.. why not hire a Vedeta for a nice massage?
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Yam

A **yam** is a tuber that is liked by Po. His liking for the vegetable is more conceptual than gustatory, with more focus on its name than on its actual consumption.

If a word contains a string of two letters that can be made into the word "yam" by insertion of the third letter, Po adds the letter into the word. For exyample, Po would use the second word in this sentence instead of the word, "example."
Badlands

Badlands are a dangerous wasteland said to be inhabited by cattle-herding, horse-riding people; they are reclusive and do not like strangers – and strangers tend to disappear in the Badlands when they don't take a hint that they are not welcome there.

The region itself is located west of Sambria and south of Yorevale. There are very few settlements there, partially because of the harsh, nearly desert-like conditions, and partially because of its lawlessness. Many outlaws tend to settle down in this region, as well as on the island just west of it - the infamous Deval Island.

The most important settlements in the Badlands are Commana and Laiari.