Legendary Cards

## How to Obtain Legendary Cards

* Open pack with 0,83% chance to get legend card
* Rank 1 in Gold Week match(open on Sunday)
* Buy in Dust Black Market with 7000 dust cost. Dust Black Market unlock when you opened 150 packs.
* Some achivements:

+Clear Hell Galaxy first time(you must clear Blue Galaxy to unlock Nightmare Galaxy then clear Nightmare Galaxy to unlock Hell Galaxy on next day)

## **Quadruple Radiance Empire**

**-*Anabel, Dawn Light***: COST 3 (1/2); Pre-Strike:Give all Allies +1/+1.

**-*Carocolumn, Holy Lance***: COST 4 (3/4); Rejuvenation, Hexproof, Armor 1.

**-*Dazzling AngelReyna***: COST 7 5/5; Debut: No enemies can strike in this turn.

**-*Reinhardt, Militant***: COST 5 (2/5); Trample, Synergy 3.

***-Fortress, Dapton***: COST 8 (0/25); Defender, Armor 2, Shroud, Turn end: Deal 8 damage to a random opponent area.

***-Ian, Archbishop of Yang***: COST 6 (3/6); Rejuvenation, when you restore health: Double the Rejuvenation effect, this unit gains +0/+2.

## **Roughrock Weald**

**-*Bill&Billy***: COST 4 (7/7); Trample, 50% chance not to strike.

**-*Ancient Earthshaker***: COST 6 (15/15); Double Strike, Shroud, Suspend, Reduce your mana limit by 9.

**-*Ruma, Master Shaman***: COST 7 (3/9); Turn end: Give another Ally +5/5.

**-*Bloodeye, Tyrant***: COST 8 (5/8); Debut: Deal 5 damage to 2 random units, Trample, Double strike.

**-*Solar Dragon***: COST 9 (10/10); Pre-Strike: Deal 4 damage to all enemies in the opposite row.

## **Inferno**

***-Endless Bloodshade***: COST 2 (3/1); Debut: Deal 2 damage to your Health, add Endless Bloodshade to your hand.

***-Devouring Grudge***: COST 5 (3/8); Debut: Drain 5 Health from enemy player. Death: Return 5 Health to enemy player.

***-Lilith, Blood Wing***: COST 6 (5/4); First strike, Turn start: If you've got no cards, you take 2 damage. Destroy an enemy

***-Infernal Magma-Throat***: COST 8 (6/6); Pre-Strike,Start/End Turn: Deal 2 damage to an enemy. If there's no unit, enemy player is damaged.

***-Scarlet Lord:*** COST 9 (9/7); Debut: Summon two 1/2 Scarlet Minions, Pre-Strike: Give all other allies +2/+0.

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## **Deus of Winter's Apostle**

***-Blood Blade of Boreas***: COST 3; Give target +3/+1 and gain First Strike, Trample and freeze target area.

***-Endless Wintersoul***: COST 4 (1/1); Death: Regenerate this unit on a random area

***-Boreas, Dread Lord***: COST 5 (4/3); First strike, Trample, Armor 2

**-*Throned Lich***: COST 6 (2/7); When an ally dies, give an enemy -1/-1. When an enemy dies, give an ally +1/+1.

**-*Avatar of Deus***: COST 7 (1/3); Debut: For each frozen area on your Fist gains +1/+3, Turn end: For each frozen area on the enemy's Fist drains 1 Health.

***-Yateras, Iceberg***: COST 8 (6/15); Debut: Freezes 6 random areas, all units can't strike this turn.

## **Zen Valley**

***-Holy Blade, Lin***: COST 3 (2/3); Turn start: switch position with random adjacent ally. When gets heritage, gain another strike in this round.

**-*Master of Cosmos***: COST 3 (1/3); Heritage 3, Turn end: Give random adjacent Ally +1/+2.

***-Azhen, Flora Lady***: COST 4 (1/2); Poisonous: 8 damage. Pre-Strike: Give adjacent allies +1/+1. If no ally behind this unit can't strike.

***-Immortal Ficus***: COST 4 (0/16); Turn end: Add Ginsengfruit(Restore 6 Health) to your hand.

***-Wild Boar Stick***: COST 4; Give target ally +1/+2 and gain Rejuvenation, Trample, Heritage 1.

**-*Nomadic Lay Monk***: COST 5 (3/3); Turn end: If this unit has Heritage, transmute it into Successor of Shenron.

***-Dragob, Descendant Peng***: COST 5 (5/5); First strike, Hexproof, Rejuvenation.

**-*Pigsy, Zen Hero***: COST 6 (6/6); Trample, Rejuvenation, Heritage 1

***-Myun Sward, Master Ren***: COST 7 (6/3); Front line debut: Deal 9 damage to the first enemy in opposite row. Rear line debut: Deal 2 damage to 4 random enemies.

## **Recluse**

***-Kidou-7***: COST 4 (3/3); Pre-Strike at Debuting turn: Deal 2 damage to an enemy, Death: Summon a 0/1 robot. (Charge the robot to revive Kidou-7)

**-*Meara No. 2***: COST 5 (2/3); Return spell card to your hand after it's been played. Death: Return this unit to your hand.

-***Istorvir No.3***: COST 9 (3/3); Turn start: Manipulate an enemy.

***-Dinin No.9***: COST 3 (2/2); Pre-Strike: Give 3 random enemies -1/-0. Charge: Switch position with random adjacent ally.

***-Ulviirala No. 14***: COST 8 (3/2); Turn start: Summon three 3/3 Phantasm Pythons in front line.

## **Paradise Harbour**

**-*Benny, Silk Tongue***: COST 4 (1/1); Hit player: Move this Unit and an enemy into your hand.

***-Soar, Fleuret Gent***: COST 2 (1/1); Synergy 2, First strike, Rejuvenation

**-*Leira, Raging Flame***: COST 4 (3/3); Debut/Turn end: Add Leira's Fire Missle into your hand (COST 2, Deal 3 damage to first target row enemy. If no enemy in the row, that player takes the damage).

**-*Eisele, Bloody Soul***: COST 3 (5/1); Turn start: move to area with no enemies opposite. (Stay in the same line)

**-*Marsa, Blackgold Rose***: COST 3 (2/1); Double Strike, Invisibility (Can't be targeted by physical Strikes).

***-Powley, Petrel***: COST 3 (1/1); Debut: Summon a 2/2 Seaman, Pre-Strike: Deal 1 damage to a random enemy, Turn end: Return this unit to your hand.

**-*Burian, Iron Roar***: COST 5 (5/5); Armor 1, Turn End: Increase this Unit's Defence to 5.

**-*Mekki, Illusionist***: COST 4 (1/4); Hit player: Draw a card, your opponent discard a card.

***-Meson, The Third***: COST 7 (4/5); Pre-Strike: Destroy the first enemy in the opposite row.