Rejected Fighters

A **Rejected Fighter** is a character, whether a Skylander, a Villian, or any of Skylands' inhabitants, who was automatically cut from the project's roster or considered a part of the project's roster and was quickly taken out. Each character's rejection was due to a certain circumstance that would hinder their gameplay, hinder the entire gameplay as a whole, or just wouldn't fit well in the atmosphere of the *Super Smash Bros.*-style project. Regardless, each reason is unbiased, very character-specific, and is only focused on characters that appear in the console version of each game.

## Lack of a Varied Moveset

When working on Super Smash Skylanders as a project, it's imperative for each considered Skylander to have referenceable sources from their canonical movesets, or Abilities in the Skylanders series, and have a decent amount of them in their arsenal to gain inspiration from. A good portion of them also has to be used as or considered to be Special Moves that can complete their arsenal as potential fighters. These Skylanders were cut out of the project, mainly due to having a limited array of canonical Abilities or none at all that were pleasing enough to guarantee a salvageable moveset.

### Spyro's Adventure

* Hex
* Stump Smash

## Little to No Recovery Resources

Each Skylander must have at least one recovery resource in their arsenal, especially those of the Earth element. This can fall under two categories: air mobility when it comes to jumping and aerial speed and a Special Move that can cause a fighter to travel a certain distance back to the stage to safety. This also falls under the prior category, since referenced Abilities are also keys to finding applicable recovery options as well. However, these Skylanders do not fall short mainly because of variety, as some of them would actually fare well with a varied moveset without a recovery. These Skylanders were cut out of the project, due to not having little to no recovery options to get them back on stage when launched away from its radius.

## All *Giants* and *Minis*

### Giants

Obviously, due to their overwhelming size, it would be unfair to pit them against other Skylanders of any group because of their power and durability. *They exceed the size limit, and, therefore, will not be included in the roster for any reason, nor will they be put up for reconsideration.* Making them normal-sized cannot work either. First of all, if it were to be done, the Giants would no longer be... "giant." Second of all, even though Masahiro Sakurai included Ridley in the *Super Smash Bros. Ultimate's* roster, despite his gigantic size in the modern games, Sakurai put him in based on the fact that, at least in the original *Metroid*, Ridley was smaller than his modern appearance, and was slightly taller than Samus in his hunched state. The Giants of Skylanders literally, not to mention canonically, tower over every other Skylander in existence, which would make downsizing them an unsensible action at best.

### Minis

Obviously, due to their nanoscopic size, it would be unfair to pit them against other Skylanders of any group because of their inability to get hit. *Each Mini would barely be knee-high in height, and, therefore, will not be included in the roster for any reason, nor will they be put up for reconsideration*. Making them normal-sized cannot work either. If it were to be done, the Minis wouldn't be... well... "miniature" anymore, therefore losing their premise of being Minis, which would make enlarging them an unsensible action at best. Also, certain Skylanders who are already a part of the project's roster, like Spyro, Trigger Happy, and Stealth Elf to name a few, have Mini counterparts. Each of them has the exact same Abilities and Upgrades, meaning that they will have to be full clones of their "parent" counterparts, which would spell an even bigger blemish in the project. Long story short: no fighter in this project shall ever be a full clone of another.

## *SuperCharger* Counterparts of Core Skylanders

Even though the original Skylanders and their SuperCharger counterparts have different moves and playstyles, each Skylander and their respective counterparts are still the same characters between both of them. Therefore, if both a Skylander's normal and SuperCharger counterparts were to be inserted in this project, they'd count as full-fledged clones, which is not allowed. The obvious choice is to keep each Skylander original to their Abilities/Upgrades and their origins, so their SuperCharger counterparts are automatically disqualified from the project without question.

## Guest Characters

### Hammer Slam Bowser & Turbo Charged Donkey Kong

One, they're already veterans of the *Super Smash Bros.* series, and their movesets are in no need of overhauls. And two, Bowser and Donkey Kong are third-party guest stars from Nintendo. No guest stars that are not original Skylanders (or originally from the *Skylanders* franchise) are to be included in this project. Not to mention that the project's selection of characters is meant to be universal, not just focused on one system, since Bowser and Donkey Kong would only be available on Nintendo consoles.

### Crash Bandicoot & Dr. Neo Cortex

Despite having canonical lore alongside the *Skylanders* franchise since *Imaginators*, and the fact that both the series and the *Crash Bandicoot* series are fathered from the same gaming company (Activision), Crash and Cortex still fall under the guest-star category, which classifies them as third-party. No guest stars that are not original Skylanders (or originally from the *Skylanders* franchise) are to be included in this project.

## Imaginators

Creating fighters with all 10 Battle Classes between 70 different special Abilities would be too much clutter for this project to handle. Additionally, it would just be another clone of Mii Fighter creation, and not a mere inspiration, even if intended. This includes headwear choice, gear choice, and special move collection; all would copy the Mii Fighter procedure.

## *Skylanders: Spyro's Adventure*

* **Bash:** He was rejected instantly. Cut mainly due to his fighting style and lack of move variety. Also, with his attributes and fighting style, he'd need a legitimate recovery move to even be a decent contender. Even though his Wow Pow, *Rolling Thunder*, sends him in the air, he needs a *Summoning: Stone Uppercut* to do so, and it can only be done on the ground. If triggered in midair, the move is basically useless. *There will absolutely be no consideration in bringing him into the project's roster in the future.*
* **Camo:** He was mildly considered, and even had a spot in the roster before being cut indefinitely. Cut mainly due to having no recovery options whatsoever, being that based on his attributes and fighting style, he needs one. *There's no promise that he'll be considered for the final roster.*
* **Dino-Rang:** He was highly considered, and even had a spot in the roster before being cut indefinitely. Cut mainly due to having no recovery options whatsoever, being that based on his attributes and fighting style, he needs one. He also lacks in special move variety. *There's no promise that he'll be considered for the final roster.*
* **Double Trouble:** He was slightly considered. Despite having a decent array of special-move potential, he was cut due to not finding a legitimate recovery option that fits him, as all of his possible options showcases a hover ability instead of an act of levitation. *His arrival into the project might be taken under consideration.*
* **Drill Sergeant:** He was rejected instantly. Cut due to not having any redeemable factors moveset-wise as a fighter. Furthermore, his arsenal is in dire need of a recovery, something that he completely lacks. *Bulldoze Charge* was a consideration for his up special as a secondary recovery move, but adding vertical-distance properties to it wouldn't be sensible in the slightest. Same with Bash, making a consistently original moveset for Drill Sergeant is a nearly impossible task, and is not worth the time to work on. *There will absolutely be no consideration in bringing him into the project's roster in the future.*
* **Ghost Roaster:** He was highly considered, and even had a spot in the roster before being cut indefinitely. Cut mainly due to missing potential for a special move, specifically a side special. *His arrival back into the project might be taken under consideration*.
* **Hex:** She was highly considered, and even had a spot in the roster before being cut indefinitely. Cut mainly due to having no recovery options whatsoever, being that based on her attributes and fighting style, she needs one. *There's no promise that she'll be considered for the final roster.*
* **Ignitor:** He was slightly considered. Cut mainly due to having no recovery options whatsoever, despite having an impressive array of other special moves. *Flame Form* is obviously a contender for up special, but the deciding factor dealt with the use of his armor during the move's activation. *His arrival into the project might be taken under consideration.*
* **Prism Break:** He was cut instantly. Cut due to the fact that he has no recovery, nor enough move variety in both departments of normal and special attacks. *There will absolutely be no consideration in bringing him into the project's roster in the future.*
* **Stump Smash:** He was cut instantly. Despite his special move variety, he was cut due to the fact that he has no normal move variety, as well as having no recovery options whatsoever. *There will absolutely be no consideration in bringing him into the project's roster in the future.*
* **Voodood:** He was mildly considered, and even had a spot in the roster before being cut indefinitely. Cut mainly due to having no recovery options whatsoever, being that based on his attributes and fighting style, he needs one. He also lacks in special move variety. *There's no promise that he'll be considered for the final roster.*
* **Warnado:** He was cut instantly. Cut due to the fact that he has no recovery, nor enough move variety in both departments of normal and special attacks. *There will absolutely be no consideration in bringing him into the project's roster in the future.*
* **Zook:** He was slightly considered. Cut mainly due to having no recovery options whatsoever, being that based on his attributes and fighting style, he needs one. He also lacks in special move variety. *There's no promise that he'll be considered for the final roster.*

## *Skylanders: Giants*

* **All Giants:** Every one of the Giants was cut instantly. Obviously, due to their overwhelming size, it would be unfair to pit them against other Skylanders of any group because of their power and durability. *They exceed the size limit, and, therefore, will not be included in the roster for any reason, nor will they be put up for reconsideration.* Making them normal-sized cannot work either. First of all, if it were to be done, the Giants would no longer be... "giant." Second of all, even though Masahiro Sakurai included Ridley in the *Super Smash Bros. Ultimate's* roster, despite his gigantic size in the modern games, Sakurai put him in based on the fact that, at least in the original *Metroid*, Ridley was smaller than his modern appearance, and was slightly taller than Samus in his hunched state. The Giants of Skylanders literally, not to mention canonically, tower over every other Skylander in existence, which would make downsizing them an unsensible action at best. *There will absolutely be no consideration in bringing them into the project's roster in the future.*
	+ If it weren't for the size capacity, every Giant, with the sole exception of Crusher, would be a part of the project's roster.
		- The only reason why Crusher would be excluded is because of his lack of a recovery move, which is imperative for a character with and of his moveset and element. Without an efficient recovery, Crusher would have a big, gaping hole in his gameplay, which is something that needs to be avoided overall when selecting fighters for this project.
* **Fright Rider:** They were cut instantly. Cut due to the fact that despite being one of few tag team fighters, their overall moveset would be too complex to work out. Not to mention, they have no viable recovery, which is imperative for someone like them and their attributes and fighting style. *There will absolutely be no consideration in bringing them into the project's roster in the future.*
* **Shroomboom:** He was slightly considered. Despite his special move variety, he was cut due to the fact that his normal-attack variety would be rather limited. Another factor is slight special move redundancy, with a number of his special moves carrying similar properties. *There's no promise that he'll be considered for the final roster.*

## ***Skylanders: Swap Force***

* **Boom Jet:**
* **Grilla Drilla:** No
* **Magna Charge:** NP
* **Rubble Rouser:** No
* **Grim Creeper:** NP
* **Pop Thorn:** He was cut instantly. Despite having a near-perfect array of special-move potential, he lacks heavily in the normal-move department. Not to mention, the lack of limbs and small stature would make him nearly impossible to hit, making it unfair for other characters that fight against him. *Unless each problem can be fixed or improvised on to make Pop Thorn work, there might not be any consideration in bringing him into the project's roster in the future.*
* **Rip Tide:** No
* **Slobber Tooth:** No

## *Skylanders: Trap Team*

* **Gearshift:** She was highly considered, and even had a spot in the roster before being cut indefinitely. Cut due to the fact that her moveset would have the most complexity to complete because of her Mode Toggle ability, and the fact that she has no true recovery, being that based on her fighting style, she needs one. *There's no promise that she'll be considered for the final roster.*
* **Knight Mare:** No
* **Krypt King:** NP
* **Short Cut:** No
* **Wallop:** No
* **Bat Spin:** NP
* **Blades:** NP
* **Cobra Cadabra:** No
* **Chopper:** No
* **Fist Bump:** No
* **Fling Kong:** NP
* **Rocky Roll:** NP
* **Spotlight:** NP
* **Trail Blazer:** No
* **Treadh Head:** No

## *Skylanders: SuperChargers*

* **Fiesta:** No
* **High Volt:** No
* **Nightfall:** NP

## *Skylanders: Imaginators*

* **Barbella:** No
* **Mysticat:** No
* **Pit Boss:** NP
* **Bad Juju:** NP
* **Pain-Yatta:** No