Knock Out

**Knock Out** is a **Unique** Perk belonging to The Cannibal.
Prestige The Cannibal to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Knock Out** for all other Characters.

The trauma caused by your brutal attacks makes crying for help painfully difficult.
<p>Putting a Survivor into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with your ''Basic Attack'' blocks their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> from being revealed to any Survivor, who is farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' away from them.
<p>For the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''', the following effects apply to the dying Survivor:
\* '''Reduces''' their ''Field of View'' and causes them to be deafened.
\* Suffers from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\* '''Reduces''' the Crawling speed by '''<span class="luaClr clr clr6" style="color: #ff8800;">-50 %</span>'''.
\* '''Reduces''' the Recovery speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-25 %</span>'''.

The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State with your *Basic Attack* blocks their Aura from being revealed to any Survivor, who is farther than **32**/**24**/**16** **metres** away from them.
For the next **15 seconds**, the following effects apply to the dying Survivor:
* **Reduces** their *Field of View* and causes them to be deafened.
* Suffers from the ***Blindness*** **Status Effect**.
* **Reduces** the Crawling speed by **-50 %**.
* **Reduces** the Recovery speed by **-25 %**.

The trauma caused by your brutal attacks makes crying for help painfully difficult.
<p>Putting a Survivor into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with your ''Basic Attack'' blocks their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> from being revealed to any Survivor, who is farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' away from them.
<p>For the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''', the following effects apply to the dying Survivor:
\* '''Reduces''' their ''Field of View'' and causes them to be deafened.
\* Suffers from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\* '''Reduces''' the Crawling speed by '''<span class="luaClr clr clr6" style="color: #ff8800;">-50 %</span>'''.
\* '''Reduces''' the Recovery speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-25 %</span>'''.

The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State with your *Basic Attack* blocks their Aura from being revealed to any Survivor, who is farther than **32**/**24**/**16** **metres** away from them.
For the next **15 seconds**, the following effects apply to the dying Survivor:
* **Reduces** their *Field of View* and causes them to be deafened.
* Suffers from the ***Blindness*** **Status Effect**.
* **Reduces** the Crawling speed by **-50 %**.
* **Reduces** the Recovery speed by **-25 %**.

## History

* 1.7.0
* 4.1.0
* 6.1.0

Dying Survivors' Auras are not revealed to other Survivors when they are standing outside of a range of **32/24/16 metres**.

When putting a Survivor into the Dying State with your *Basic Attack*:
* Their Aura is not revealed to any Survivor farther away from them than **32/24/16 metres**
* For the next **15 seconds**, the dying Survivor suffers from a decreased *Field of View*, the ***Blindness*** **Status Effect**, and crawls slower by **-50 %**.

When putting a Survivor into the Dying State with your *Basic Attack*:
* Their Aura is not revealed to any Survivor farther away from them than **32/24/16 metres**
* For the next **15 seconds**, the dying Survivor suffers from a decreased *Field of View*, the ***Blindness*** **Status Effect**, crawls slower by **-50 %** and has their Recovery speed reduced by **-25 %**.

## Change Log

### Patch 4.1.0

* ***Nerf:*** now only triggers on *Basic Attacks*.
* ***Buff:*** now causes downed Survivors to temporarily have no Aura-reading abilities and to crawl at a slower pace.
* ***Quality of Life:*** now temporarily causes downed Survivors to be deafened, while applying a tunnel vision effect.

### Patch 6.1.0

* ***Buff:*** added the effect of temporarily reducing Recovery speed.

## Trivia

* **Knock Out** applies the deafening sound effect to Survivors afflicted by it.
* **Knock Out** used to be trumped by various Perks that allowed Survivors to see their injured peers, but this was changed in Patch 4.1.0.

### In the Dark

* **In the Dark** was an earlier version of **Knock Out**, and is still the name of it in the Game files.
	+ Instead of the current effect, it would have increasingly reduced the Killer's Terror Radius, depending on the number of Survivors left in the Trial.

'''<span class="luaClr clr clr16" style="color: #ffffff;">THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.</span>'''
<p>Set your default Terror Radius based on how many Survivors were alive in the Trial:
\*'''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 Survivors</span>'''.
\*'''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">3 Survivors</span>'''.
\*'''<span class="luaClr clr clr8" style="color: #d41c1c;">16 metres</span>''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">2 Survivors</span>'''.

**THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS.**
Set your default Terror Radius based on how many Survivors were alive in the Trial:
* **32 metres** for **4 Survivors**.
* **24 metres** for **3 Survivors**.
* **16 metres** for **2 Survivors**.