recursal/Fanatic-Fandom huggingface dataset:
Entity 534

## Description

A heat squid sleeping.

Entity 534, colloquially known as the "Head Squids," are anomalous entities that can be found lurking in the depths of Level 13. Despite numerous hypotheses, it has been estimated that these creatures can range in height from 500 to 1000 feet, making them a towering and imposing presence in their environment. It is imperative to note that these entities possess the potential to be exceedingly dangerous if provoked, and as such, should be approached with extreme caution.

The Head Squids bear a striking resemblance to ordinary orange squids, but are easily distinguishable by the presence of fiery and steamy emanations that surround their bodies. Furthermore, these entities exhibit a remarkable resistance to fire and possess a heightened luminosity compared to their non-anomalous counterparts. Their unique physical characteristics make them a formidable force to be reckoned with, and one that should not be underestimated.

It is worth noting that Head Squids are known to spend the majority of their time in a state of slumber, during which they maintain an eerie vigilance with their eyes open. However, when awakened, they will lurk beneath the water's surface, patiently awaiting the approach of unsuspecting wanderers. Once a victim is within range, the Head Squids will proceed to drown or incinerate them in the scorching, viscous water before consuming their remains whole.

One of the most notable features of these entities is their colossal suction cups, which are akin to those of the squid species found in The Frontrooms. However, the suction cups of Head Squids possess an unparalleled range, capable of ensnaring humans with a force akin to that of a black hole. As such, wanderers are unable to escape the grasp of these formidable appendages, making them a truly terrifying presence in Level 13.

## Behaviors

They are extremely hostile and will kill anything in their way except pool hanger-outters and other heat squids.

## Biology

Heat squid look very alike, though some may vary in size or color, and some are more dangerous and stronger than others.

## Discovery

A wanderer once saw one in the water and was curious, and the wanderer met their fate. It is unknown to this day who it was.
Dilúvio

Dentre a Comunidade, o termo "**Lore**" é utilizado para descrever eventos fictícios ou parcialmente fictícios e conectar eles com ações e acontecimentos reais.
**Linhas do Tempo:**
 *Veja:* Canon *Veja:* Mundo Paralelo *Veja:* Saga de Sagitário

O **Dilúvio** foi uma série de tempestades catastróficas que inundaram as regiões inferiores de Sardária em 115 DF e que refizeram sua geografia. Coincidentemente, essa catástrofe foi precedida pelo Incidente Cafeário, que trouxe a ruína das civilizações. As consquências atribuídas a esse evento são: a destruição de todos os estados e nações, o cumprimento de uma doutrina escatológica Balaenicepista e a ascensão de novos povos. As chuvas torrenciais começaram alguns dias depois do Incidente Cafeário e não pararam até que todas as regiões inferiores (abaixo da altitude das montanhas e cumes) de Sardária estivessem submergidas com a água da chuva. Os residentes Humanos e Aldrosen conseguiram se salvar se refugiando em embarcações pequenas, com seus pertences.
How To Noclip and Perform Other Reality Glitches

**S.M.O/N&QR Database Login Form**

Insert UsernameGARYInsert Password\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*\*Access Granted!

Noclipping is a famous way of travelling to other levels commonly known by the average wanderer, however after extended research information on noclipping has lead us to discover a new thing, known as "Reality Glitches".

## What are Reality Glitches?

Reality Glitch refers to something that according to all human understanding of reality should be impossible to happen in any way, however it unexpicably happens, such as the titular "Noclipping". There are many theories regarding Reality Glitches, however for simplicity imagine that you are playing a game and you find something that breaks everything that the game teached you was possible, now imagine that in real life, that is a Reality Glitch.

## How to perform Reality Glitches

Reality Glitches are considered new information, so only two major Reality Glitches are known, noclipping and S.S.O.C.

### Noclipping

Noclipping is the bread and butter of travelling through the Schoolrooms, it can be incredibly helpful to know how to noclip, it is currently the easiest known Reality Glitch to perform.

#### Unload + Ram Noclipping

This is the easiest way to noclip, to realize this you must first understand one concept, "Soft Unloading". Soft Unloading is the technical name to when one has their eyes closed, during this, reality does a full unload during a small timeframe between it processing that your eyes have been closed, while a unload is happening one can ram into a wall which will cause them to noclip into said wall.

#### Backwards Speed Jump Noclipping

This is the mainly used way of noclipping, to perform this, one is required to have atleast a bit of space to gather momentum, after gathering enough momentum they will need to do a backwards jump into either an object or into a wall, which will cause you to be sent through the wall or in case of colliding into an object may cause nothing or cause one to bent into anlther level.

#### Relocation Noclipping

To achive this method of noclipping one must throw an object at a wall and just before it hits the wall they must grab it, once they grab it the object will become invisible, after some seconds they can let go of the object which will cause them to switch positions with the object, this typically may cause wanderers to fall out of bounds.

### S.S.O.C.

S.S.O.C. also known as Small Scale Object Cloning is a Reality Glitch which will cause objects to be cloned, further research is currently being made about S.S.O.C. as such research could help exponentially with the S.M.O. and other groups in the Schoolrooms.

#### Storage Obstruction

This is the only known way of doing the S.S.O.C. to achive this one has to place one object into a chest or other storage containment. After this an entity must obstruct the storage containment within a 5 second window, after this the object will have been cloned.

**> Open Credits****> Close Credits****Author:** Natserolf 43.
Level -4

5
5

**Survival Difficulty: Class 5e - Environmental**
»⠀Uninhabitable
»⠀Changing Geometry
»⠀Numerous Environmental Hazards

***Level -4*** is the 4th negative level of the Schoolrooms.

## Description

***Level -4*** resembles a normal classroom, however upon further inspection none of the students or teachers seem to move at all, they don't have any facial features and seem to be constantly switching between colors and clothes.

Upon the wanderer exiting the classroom, they will come across a long corridor with various other doors all numbered, however they all seem to be locked and nobody has yet to acess them.

A possible image of the level, found on Level 20.

As the wanderer continues to walk through the corridor, they will eventually feel a burning smell in the air around them. A few seconds later the fire alarm will go off and a firewall will appear 10 meters away from them in the opposite direction of the corridor they we're going through. The firewall will start heading toward the wanderer's direction.

As the wanderer runs through the corridor they will start hearing screams coming from the firewall as it starts progressively getting faster and faster, parts of the ceiling starts collapsing and form obstacles for the wanderer.

Eventually after running for an indefinite amount of time, the wanderer will see a light in the distance, and as they get closer and closer they will discover that it is actually the exit door. Upon going through the door they will look back and see the burning building, then their vision will get blurrier and blurrier until they pass out.

## Entities

Aside form the students and teachers in the starting classroom, who may be entities, it is unknown of any other entities within ***Level -4***.

## Coloines & Outposts

Due to the lack of food and the several environmental hazards throught the level, it is impossible to establish a colony or outpost.

## Entrances & Exits

### Entrances

* Trying to set fire to any level which takes place within a school will send you here.
* Going through a burnt door in Level -1 will send you here.
* If a wanderer ends up in a cloned version of Level 666 on Level -2, they will be sent here instead.
* It's somewhat believed that Level 29 can send you to ***Level -4*** if unknown requirements are met.
* Undetermined factors on Level ↓-0 can send you here.

### Exits

* Going through the exit door at the end of the level is the only known way to escape ***Level -4***, after the wanderer blacks out they will wake up in Level -5.

**> Open Credits****> Close Credits****Author:** Natserolf 43.

**Image:** Edited version of the image in this article: **https://theradiocommunity.org/police-arrest-suspect-behind-burning-of-school-facility-in-turalei/**.
Ágero

Representação do Mundo

**Ágero**, também referido só como **Mundo**, é um uma estrutura similar a um planeta. É telúrico e esférico, é o local onde moram a maioria dos Povos Terrenos. Orbita em volta do Grande Farol e possui seu próprio Satélite natural.

## História

### Origem

 *Veja:* Criação de Meä

Assim como muitas coisas na Existência, a origem do Mundo não é clara, ele apenas apareceu.

### Habitação

 *Veja:* Primavera de Meä

A Chama Eterna adentrou as raízes do Mundo, e lá queimou, aquecendo a superfície e possibilitando o surgimento de Árvores, Plantas, Animais e outras criaturas, além dos Hominídeos, que também foram adentrados pela Chama. Logo após isso, a Chama se posicionou no centro de Meä, e lá iluminou a escuridão. No início, havia apenas um continente.

### Continentes

 *Veja:* Primeira Guerra Santa, Dilúvio

Durante um Milênio houve apenas um continente na sua superfície, no entanto, com os danos gerados na Primeira Guerra Santa, as fundações do mundo se partiram e se deslocaram, assim como suas populações.

## Características

O Mundo é dividido em quatro camadas, sendo elas **Atmosfera**, **Litosfera**, **Crosta** e **Vácuo** (núcleo).

* A **Atmosfera** é a camada formada por gases resultantes do processo de Fotosíntese das Plantas, esses gases permitem outras formas de vida respirarem e proliferarem.
* A **Litosfera**, é a camada formada por Planícies, Mares, Elevações, Rios e outros traços distintos. Aqui é onde boa parte da vida se prolifera;
* A **Crosta** é uma camada de rocha e outros sedimentos logo abaixo da Superfície, ela possui vertentes de magma, para exalar o extremo calor do Núcleo. A Crosta, por sua vez, é dividida em outras seções menores;
	+ **Rochas comuns**: mais macia, possui minerais como carvão, ferro e ouro e é a menor seção de todas;
	+ **Ardósia**: mais resistente, mais próxima da Fundação da terra, possui abundância de cristais como o Diamante;
	+ **Rocha Matriz**: praticamente inquebráveis, só manipuladas através do Milagroso, são as fundações do mundo e que seguram tudo que há, e tudo que vive.
* O **Núcleo** ou **Vácuo**, é um espaço desprovido de vitalidade material, apenas possui calor e fogo, ele, em seu centro há a Essência da Vida, que aquece a superfície e que possibilitou o surgimento de vida.
Object 2

## Description

A homework found in Level 0.

Object 2 also called **Homework** is a paper in which the teacher gave you a test, or just some homework to do before returning to class. The homework is usually Math, English/Spanish, and Geography along with other more. If you do not complete them, you will be sent to the principal's office, where for sure the principal won't take you back to the frontrooms, but he will give more homework. If you fail it it will be even more. This is a way to torture wanderers.

The Homework is a paper made by a computer and not manually that is given by a teacher. The teacher will give it to you at the end of the class, or maybe meanwhile you are doing the subject that the homework is related.

## Usage

The **Homework** has almost no uses, except for avoiding the principal to give you even more homework, PUNISH YOU, or very rarely going back to The Frontrooms (I don't know why wouldn't you want to go back).

## Locations

The **Homework** can be found in Level 0 being given by a teacher, taking them out of her desk. It can also be found in the principal office, since that's where the teachers take it from. They make it, but the principal prints them. You can also find it rarely without burning in Level 666.

## Variants

The **Object 2**, or The Homework has 2 variants.

### The Burned Homework

**The Burned Homework** is a normal looking homework paper but completely black, with invisible ink. This one can be found burned or burning in Level 666. This homework is theorized to have secret messages in the burned ink, that some deciphered it saying "DIE", "GET OUT OF HERE", "RUN", or something like that.

### Sheet Music

**Sheet Music** is a variant of this object found in offices on Level 5. These can exist for many different instruments.

### Exam Paper

**Exam Paper** is a variant of this object but is used for tests, especially **Level 40**, and is handed out by The Supervisor (She got it from The Principal).

> Open Author and Licensing Information> Close Author and Licensing InformationAuthor:  Tizi
Object 5

## Description

A variant of Object 5.

**Object 5**, or "School Lunch", is an object located in Level 6. It is usually defined by odd, strange, or outright atrocious-looking sustenance placed in sections of either a metallic plate or a paper one. Either way, it will be described as disgusting.

**Object 5** is always made by Entity 8, or out of thin air from the kitchen appliances of Level 6, Section 2.

## Usage and Effects

### Solid variants

"School Lunch" is consumable, but not necessarily good. Usually, consumption of such atrocity can lead to Stomache aches, Nausea, Vomiting, Food Poisoning, and triggers of anomalous phenomena.

### Liquid variants

The liquid counter parts can cause digestive problems along with the usual side effects, such as constipation and indigestion.

## Whereabouts

Usually, specimens of **Object-5** are produced atop kitchen appliances located in Level 6. Even so, they are usually located along the serving area which Section 1 and Section 2 meet.

## Variants

### Solids

#### Object 5 — Variant 1: "Monday Malcontent"

**V1** only appears during certain schedules, noticeably during what the world thinks it's Monday. **V1** Comprises of fries and — what appears to be — meat in cheese and carrots. Often accompanied by **V8**.

#### Object 5 — Variant 2: "Tuesday Taboo"

**V2** appears during "Tuesday". It usually is a slice of pizza, rarely triangular and mostly rectangular or circular. Usually, it appears to be either overcooked or undercooked.

#### Object 5 — Variant 3: "Wednesday Wanton"

**V3** appears during "Wednesday". **V3** commonly is defined by horrendous-looking soup, green beans, bread in tomato sauce and some mash of varied ingredients. Sometimes, this is accompanied by "Applesauce".

#### Object 5 — Variant 4: "Thursday Tarnish"/"Substituting Sardonic"

**V4** appears during "Thursday", albiet seems to also be meal alongside other variants that can be chosen if the daily variant is not of one's favor. It appears to be a peanut butter and jelly sandwich, usually the spread is not an even amount. This variant is often served with portions of the daily variant.

#### Object 5 — Variant 5: "Friday Filth"

**V5** seems to only appear during “Friday.” **V5** is described as beans and a side of what appears to be some kind of meat. The meat & beans, however, are usually undercooked and not appetizing to the one eating it. During certain schedules, **V5** is also accompanied with a bag of chips.
Level Stinky

**Survival Difficulty: Class 1** »⠀Safe »⠀Super Stinky!! Uninhabitable  »⠀Minimal Entity Count
*Its super stinky!!!!*

## Description

An image of the stinky sewer!!

Level Stinky takes place in a smelly sewer system. It is believed that Level Stinky is the sewer system of the Schoolrooms. The sewer system has long tunnels, being about 4 – 5 feet (1.52 meters) long and high. The walls and ceiling of the sewer are covered in stinky poo-poo and smelly pee-pee, and the floors are covered in explosive diarrhea. Level Stinky has secret Bathrooms. The Bathrooms are clean, about 69 feet (21.03 meters) wide and tall, and have food in them. However, if the Bathrooms in Level Stinky are used, you will poop uncontrollably everywhere until you die, thus, it is not recommended to use the Bathrooms in level Stinky.

You can also come across large open areas. These areas are anywhere from 999999 miles (ca. 1,609,342 kilometers) to 999999999999999999999999999999999999999999999999999999999999999999999999999999999 miles long, wide, and tall. The large rooms are filled with the most stinky, most vile, most toxic diarrhea you will ever smell in your entire lifetime! In fact, it is so toxic, it will kill you instantly as soon as the vile, stinky, and toxic air gets inside your nose!

Staying in level Stinky for too long is not recommended, as the stinky poo-poo is toxic and deadly if touched or inhaled. There are also loads of rock hard poo that will fall down pipes. The pee-pee is very toxic, being able to melt through metal, and diamonds!

Gates in level stinky can be found, when open, poo-poo with fly out of them. Along with flooding the sewers with massive amounts of kaka and pee-pee, the flood will also make Level Stinky more Stinky.

## Entities

Poopies: Poopies hide the copious amounts of kaka found all over Level Stinky. They flick stinky poop at you. This can make you very sick as the poo on Level Stinky is very toxic!

## Groups and Colonies

### The Stinkers

The group deprecates all over other levels to make Level Stinky not seem so stinky!

### Stinky's

They eat the stinky poo-poo and drink the smelly pee-pee that is found all over Level Stinky to make it less Stinky. Good friends with The Stinkers.

## Entrances & Exits

### Entrances

* Making a big stinky in your pants in any level transports you here. Specifically on Level 0

### Exits

* You must eat 2 pounds (0.91 kg) of stinky poo-poo to leave. Once you do, you will be sent to a safe level!
The Schoolrooms Wiki/2023

# **2023**

## **February 6, 2023**

The Schoolrooms Wiki is founded by the user currently globally blocked and in a break known as Javacreep3r4. The first pages, those being Level 0's first ID and the first complete level, Level Stinky are created.

Tizi is promoted to Admin and Bureaucrat by Javacreep3r4 to help setting up the wiki, and Tizi starts being a great addition to the staff team.

## **February 7, 2023**

More users start joining the wiki and more pages are created.

## **February 19, 2023**

TheDadams snuck on the wiki and posted Level 3 - "The Library". TheDadams then was feeling ambitious and saw Level 0 in a really sorry state, being a poorly written paragraph and completely rewrote it.

## **February 21, 2023**

TheDadams is promoted to Thread and Content Moderator due to his great collaborations to the wiki.

## **February 23, 2023**

Just 2 days later, Tizi gets flooded of requests saying; "Make Dadams an admin", and so, he agreed and TheDadams was promoted to admin.

## **March 11, 2023**

Natserolf 43 joined the wiki after discovering the wiki by a post made by The Dart Monkey in the Backrooms Wiki.

## **March 12, 2023**

Winn is nominated for mod and wins the votes, then they're promoted to Content & Thread Moderator.

## **March 15, 2023**

Natserolf 43 created Level 0.1, the first sub-level and the first level to contain environmental hazards as its main threat.

## **April 9, 2023**

The first narrative, Schoolrooms: The Law starts to air.

## **April 16, 2023**

The first ever contest is held, that being "The 50 Pages Contest".

## **April 21-22, 2023**

The contest comes to an end, with Level 50 by Stellari NEO winning the contest.

## **April 23, 2023**

The first canon is created, The Sectors Canon by Natserolf 43.

## **April 29, 2023**

The first sector and sector level were created, those being Sector 1 and Level 0-1, both by Winn.

## **April 30, 2023**

Natserolf 43 receives admin in the Schoolrooms PT-BR wiki and starts translating stuff.

Additionally, the Schoolrooms Discord server was released, creating a place for community interaction between members.

## **May 1, 2023**

Natserolf 43 is promoted to Content & Thread Moderator due to his contributions to the wiki.

## **August 1, 2023**

In Mr Id's birthday, the wiki hit 100 pages.

## **August 2, 2023**

The 100 pages contest is first announced to be coming.

## August 4, 2023

The first submissions start to be reviewed for the contest.
Spandália I

**Spandália I** ou **Spandália** foram os nomes para o 5º servidor da comunidade e o 4º da Linha Canônica. Seus eventos procedem Sardária verdadeiramente após o Dilúvio. Spandáia é ressaltada como o servidor mais longevo da comunidade, relevante e marcante. Seus eventos se passam no conjunto de continentes de Spandália a partir do Século III dos Anos Comuns.
Sectors Canon Hub

Greetings, and welcome to the Sectors Canon database, we have operated various experiments in The Schoolrooms and we have discovered something weird, we believe that The Schoolrooms is a derivative of a plane of reality above The Schoolrooms itself, or as we call this plane; "The Schoolrooms Prime".

We also discovered that The Schoolrooms is not the only derivative of The Schoolrooms Prime, there are also other derivatives; after further research, we discovered it may be possible to enter these other derivatives, or, as we call them, "Sectors". If you have any information regarding the other sectors, then feel free to share it in the list of sectors.

## Sectors Canon Hub

* List of Sectors
* S.Q.R.
Level 209

¿
¿

**Survival Difficulty: Class 5**
»⠀Unsafe
»⠀Unstable
»⠀Illusions and Traps

**Level 209**; or "Jack 'o' Lantern" is the 210th level of The Schoolrooms.

## Description

A classroom inside the level, photographer presumed dead.

The level takes place in an abandoned school deep inside the woods. This level only appears in Halloween. Once Halloween ends, all the exits will be nullified. Anybody that tries to enter the level will get sent to another level. Upon entering, you will feel like you're being watched. Illusions that will deceives wanderers into their traps, and entities which will tear you into pieces. 5 minutes after entering the level, you will feel nauseous and a scopophobia feeling, but just barely. 10 minutes in, Illusions will appear, and entities will get cautious of you. 30 minutes and you will go unconscious randomly. Every time you wake up, you will appear in another location, making it extremely hard to escape. 1 hour after entering the level will slowly kill your sanity; Illusions will also attack like entities and traps will get more common the deeper you venture into the level.

Throughout the level, you will find 10 pumpkin lanterns. Collecting all of them will open a secret bunker, right underneath one of the classes (the chances are random). In there, you will find an entity, named "Jack 'o' Lantern" by the T.S.E. He will answer 3 questions about The Schoolrooms or whatever you want to ask. If you don't want the 3 questions; he will grant you a wish. It could be anything: Money, fame,... anything. If you take too long to think or hesitate, he will instantly send you into a Class 1 level.

## Entities

An image of a hallway in the level. The photographer has escaped the level successfully.

Illusions and hostile Entities such as Deformed Teachers and Pumpkin Head Bullies which are variants of their original counterparts but distorted and melted. They are also as twice as dangerous; which makes the surviving chance of a normal wanderer here looks slim. As mentioned above - there is a level exclusive entity named "Jack 'o' Lantern" which grants you either 3 questions or a wish. Hesitation will lead to him sending you into a Class 1 level and also takes away 1 of your most valuable item, which is just cruel.

## Colonies/Outposts

As the chance of meeting another person in this level is very hard and is presumably impossible, so none has ever been established in this level.

## Entrances/Exits

Entrances
* No-clipping into a pumpkin in Level ↓-0 may lead you here.
* Going off course in Level -999 might lead to an abandoned school building, enter it to get sent here.

Exits
* Collecting 10 pumpkin lanterns but hesitate to think of a wish/question will get you sent to a Class 1 level.
* No-clipping into the window might take you to Level 24

**> Credits****< Credits****Author:** Halloween Dreamer.

Happy Halloween!
Entity 1

Take a seat and raise your hand when you are called. ~ A teacher.

## Description

A Picture of A Teacher in a class of Level 0.

Teachers are the most common type of entity found in the Schoolrooms and is the main entity that most wanderers will encounter. There is a teacher assigned to every classroom and can be both genders, but most will have female teacher.

The threat they pose to wanderers all depends on how the individual wanderer treats the teacher. If wanderers are respectful and do their homework on time and as instructed, then the wanderer should have no problems.

Very respectful and dutiful wanderers are chosen as Teacher's Pet and given certain rewards(rewards may vary). Teachers will welcome any wanderer that comes into their class and will greet them, then tell them to take a seat at one of the available desks.

If the wanderer in question is new to the class, the teacher will ask them to introduce themselves to the class before taking their seat at their desk. Teachers will almost always be seating at their desk, grading homework, exams, and making more lesson plans.

If the teacher isn't at their desk, they'll be teaching at the front of the class. There is always an apple and a bottle of water on every teacher's desk, though they never consume them.

Each classroom has a set of classroom rules that all wanderers are expected to follow while inside of the classroom. These rules may vary in order, but each set of rules has the same rules stated as the others and are as follows:

* No Eating
* No Drinking
* No Talking
* No Cheating
* No Passing Notes
* No Speaking Without Raising Your Hand
* No Running
* No Sleeping
* No Texting
* No Standing
* No Interruptions
* No Chewing Gum
* No Turning Assignments In Late

## Behaviors

As stated above, the teacher's individual personality is entirely dependent on how the wanderer in question treats that teacher. If the wanderer is rude, interrupts frequently, speaks without raising their hand, passes notes, caught cheating, etcetera, the teacher will act angry and hostile towards the wanderer.

If the wanderer does their homework on time and follows all of the classroom rules, the wanderer should have no problems with the teacher. Most of the teachers resemble teachers from Reality, but they will possess an oddity that tells them apart.

Some might be missing a finger, one eye could be bigger or smaller than the other, or have a limb larger than the other. Some teachers may also wear a pair of glasses.

## Discovery

Entity 1 was discovered by the first wanderer to enter the Schoolrooms and was joined in company by two additional wanderers. They claimed to have attended multiple classrooms within Level 0, and mentioned their teacher had a disproportionate body. The teacher in question was said to have a small left foot in proportion to the rest of the body, as well as one leg longer than the other, causing this teacher to walk with a limp. The wanderers have been in contact with T.S.E. Personnel and confirmed that the information above is accurate.

> Open Author and Licensing Information> Close Author and Licensing InformationRewrite by: Async
Level 22

**Survival Difficulty: Class 0** »⠀Safe »⠀Mostly Secure  »⠀Devoid of Resources
**Level 22** is the 23rd level of The Schoolrooms.

## Description

An image of the level.

**Level 22** takes place in a school bus which seems to be constantling moving, there are also no other entities or wanderers seem, in fact two wanderers have never been in this level at the same time, the TSE speculates that this anomaulous effect creates a copy of the level for every wanderer that enters it.

Inside the bus you cannot see what is the thing driving the bus, this is due to the driver's seat being separated by an blastproof window tainted in a black so dark you can hardly make out anything in there.

In this level there is no day to night cycle and it is always night, the bright full moon shines through the windows of the bus. The area the bus seems moving across changes trought the time you spend in here, it first starts as a city, later it changes into a forest and then into a camp yard, at which moment it will stop.

The main threat in this level is the fact that to reach the camp yard will take about 8 hours on average, having a high amount of supplies is necessary to survive here, you also get thirsty and hungry faster in this level.

This level has been recently discovered to cause hallucinations in the wanderers that are within this level, hallucinations usually look like supplies one is in desperate need, it is recomended you do not leave the bus at any moment in this level, it is unknown what happens if you leave the bus before getting to the camp yard.

## Entities

No entities have ever been found within **Level 22**. Despite arguements on this being an Entity 18C or Entity 18D. It has been confirmed to be something else entirely

## Colonies & Outposts

Due to: the huge amount of resources it takes to survive here, the fact no wanderers have met here and the lack of resources has deemed this level as unfeasible for the creation of Colonies and/or Outposts.

## Entrances and Exits

### Entrances

* There is small chance you will find a door leading to the outside of the school in Level 19 with a bus on sight, entering the bus will cause you to black out and wake up here.
* You may black out when you enter the bus in Level 20, you will wake up here.

### Exits

* The only known way of exiting this level is by reaching the camp yard and then exiting the bus, doing so will send you to Level 99.

**> Open Author and Licensing Information****> Close Author and Licensing Information****Author:** Natserolf\_43.

**Image:** https://br.pinterest.com/pin/school-bus-at-night-rliminalspace--670121619562511829/

**Background Image: https://www.stockvault.net/photo/281649/full-moon-and-white-clouds-on-black-night-sky**
Level 815

𝕊
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**𝕊𝕦𝕣𝕧𝕚𝕧𝕒𝕝 𝔻𝕚𝕗𝕗𝕚𝕔𝕦𝕝𝕥𝕪: ℂ𝕝𝕒𝕤𝕤 𝕊𝕪𝕟𝕥𝕙𝕨𝕒𝕧𝕖**
»⠀ℂ𝕙𝕚𝕝𝕝
»⠀ℝ𝕖𝕝𝕒𝕩𝕚𝕟𝕘
»⠀ℕ𝕠𝕟𝕖 𝕠𝕗 "𝕋𝕙𝕖𝕞"

Description

An image of the outside of the level.

The level is an university, except it has a sense of familiarity, somewhere you've dreamed of but cannot quite remember. Entering the building will turn on an album of synthwave nostalgic songs in the 00's. There are 2 corridors that leads to their corresponsive room. There is also a long stairway, which seems to be very long. After 200 steps, there is an crack that lets you go to the 2nd floor (The first one is the lobby). There are 5 classrooms in the second floor which goes in the rooms order: Algebra, Spanish, Chemistry, Music, and Tech. The next floor after 500 more steps is the 3th floor. The classes, which, goes into the same 5 rooms: Social Studies, Literature, Trigonometry, Biology, and Geography. After going through 1000 steps, you will arrive at the final floor, which is where P.E is. In the middle of the floor, you will see a floating orb. After touching it and going back to floor 1, it'll unlock a door. Entering it will lead you to the next level. If, you are lucky, then instead of an orb, it will have an entrance to the "control room".

The room only have a big screen and 3 button stands. Pressing the red button will send you straight to YOUR PERDITION. This is extremely not recommended to do because Level 666 itself is very, very dangerous. Pressing the blue button next to the red button will lead you to another synthwave level that is randomized between 500 to 2500. And pressing the final green button will send you to a level in Cluster I that has the lowest classification out of 5. Every button your mind would like to choose will show on the screen and the consequences of choosing that button. If there is none, the TV will show a dark, blank screen.

If you decide to no-clip into the wall inside, congratulations! You found a room that is infested with Bullies and Twins that are going to tear you down. If you managed to survive, you will be squished by the walls because it closes in every second by an inch. Additionally, if you even MANAGED to survive once again, it'll straight up disintergrate you. If you somehow found a way to even avoid THAT, it will send you to YOUR DEATH.

Entities
There are no entities at this level.

Colonies/Outposts
The level seperates people, so you are always alone. Which means it is unfeasible to create a colony or outpost.

Entrances/Exits
Entrances
The only way to enter this level is to no-clip into a very strange door with synthwave music blasting inside.

Exits
* Enter the door after touching the floating orb at floor 3 will lead you to Level 816.
* Pressing the red button will send you to Level 666.
* Pressing the blue button will send you to a level between Level 500 and Level 2500.
* Pressing the green button will lead you to a level in Cluster I with a classification of 0.

**> Open Author and Licensing Information****> Close Author and Licensing Information****Author:** TH3 0N3 WH0'5 DR34M1NG

**Image Source:** Outside view of Greenwood University.
Caldária

**Caldária**, foi 8º mundo e 6º servidor da linha canônica, criado após o termino de Boreas II em 24 de Abril de 2023. Sua abertura foi definada para 26 de Maio de 2023.

## História do Servidor

Após o fim de Boreas II em 24 de Abril de 2023 por "problemas técnicos" dentro do servidor, uma votação dentro do Discord seria feita para definir o futuro do servidor, aonde a maioria votou para a criação de uma nova versão. No dia 10 de Maio, um esclarecimento séria feito falando sobre o futuro do servidor, e no dia 18 de Maio de 2023, um anúncio seria feito, revelando o nome da nova versão e sua data de abertura, 26 de Maio de 2023.
Criação de Meä

Dentre a Comunidade, o termo "**Lore**" é utilizado para descrever eventos fictícios ou parcialmente fictícios e conectar eles com ações e acontecimentos reais.
**Linhas do Tempo:**
 *Veja:* Canon *Veja:* Mundo Paralelo *Veja:* Saga de Sagitário

 A **Criação de Meä** foi o Misterioso Processo do estabelecimento e da concepção de Meä.

## História

Antes que tudo mais surgisse, havia apenas o Vazio e os Deuses, espíritos misteriosos. Então misteriosamente, o espaço material surgiu e havia uma grande rocha inóspita e uma menor que girava a sua volta, uma substância misteriosa adentrou dentro das raízes da rocha e a aqueceu, possibilitando vida na sua superfície (*isto é: Plantas, Animais, Fungos, etc*). Além da Vida, misteriosos corpos animalescos também estavam na superfície, a substância também adentrou o interior desses *corpos* e lhes deu vida. Depois, a substância foi para o centro do que havia sido gerado e lá se fixou, lhe foi erguida uma estrutura de suporte e com este iluminou o ambiente. Por fim, os Deuses ergueram as estrelas que proviam luzes pálidas e fracas. Ainda haviam algumas regiões vastas e inexploradas de Meä.
Natusólis

O **Reino Federativo de Natusólis** ou **Natusólis** foi um estado soberano de Caldária, formado pela união dos povos do céu, denominados Skypeianos, liderados por Zekzim e povos terrenos, denominados Mustelanos, liderados pelo casal de reis Hoakk (Neverland) II e Furão.

Foi um reino próspero e pacifico durante um mês, até abrir estado oficial de tensão com a nação de Canato Maratab, devido a posse de um ovo de dragão. Para garantir então sua existência, segurança e prosperidade, o **Reino Federativo de Natusólis** e o **Reino do Arquipélago de PigScrap** se unem e formam a poderosa, Tríplice Confederação de Iliosolis.
Cristal (minério)

## Cristal

Um Cristal após ser esculpido, não há imagens de cristais em seu estado no subsolo.

O **Cristal** é um material incorruptível e brilhoso nativo exclusivamente do Porto Tenísqe. Começou a ser usado como Moeda Internacional a partir das décadas finais do século VI dos Anos Comuns, todos os valores monetários também são lastrados no Cristal.

## História

Quando e onde no Porto Tenísqe o Cristal começou a ser explorado é desconhecido. Quando os Borenos procuraram refúgio em Caldária, o Cristal já começou a ser usado como moeda de troca.

## Características

O Cristal possui um brilho que *encanta* os que veem, assumidamente, eles possuem um estado natural no subsolo, vide que eles são esculpidos para comércio em forma de uma estrela de quatro pontas. O Cristal é alguma substância cristalizada, porém resistente e forte, sua superfície não suja e não mancha.
Taured

A **República Federal de Taured**, historiograficamente referida como a **Segunda República de Taured**, ou só **Taured**, foi um estado-nação em Spandália, que seria sucedida por Halzenturgo.

### Domínios

* Nova Mushi | Grâmia
* Wisdow | Grâmia
* Nérdos | Nérdos
* Ravensbucket | Foretverte
* Terabítia | Pinheiro do Sul
Guerras

Aqui encontra-se uma lista completa, de todos os conflitos e batalhas conhecidas até agora, sendo aquelas ganhas, perdidas ou inconclusivas.

## Guerras em Medievalis

Agressores

Defensores

## Guerras em Terra Imperialis

Agressores

Defensores
 Guerra Germano-Neo Alexana |  |  Alemanha França Madagascar |  Nova Aléxia* Kalmar
 Guerra Vingativa |  |  Kalmar Madagascar |  Alemanha* França

## Guerras em Spandália

Agressores

Defensores
 Guerra de Pigside |  | *Primeira fase:*
 Pigside
* Taured

*Segunda fase:* Pigside
*Segunda fase:* U.R.P.S. Halzenturgo Pavuna Agripã

## Guerras em Arakéia

Agressores

Defensores
 Guerra Coatlo-Decessiana |  |  Decessus |  Coatlan* Crenócia
 Guerra de Tiki-Taka |  |  Tiki-Taka* Auryan

## Guerras em Boreas II

Agressores

Defensores
 Guerra da Nether Star |  |  La Vista* Terras ao Sul

## Guerras em Caldária

Agressores

Defensores
 Guerra Dracônica | 603 DF
Magia

A **Magia** ou **Mágica** é uma energia produzida no *Chakra* dos corpos dos seres Encarnadas, é capaz de alterar o curso natural das coisas e de realizar o impossível. A Magia é uma energia flexível, transferível.

A Magia é expandida através de um árduo treinamento físico ao qual o usuário se submete. A Magia é utilizada como meio de manipular o ambiente ou alterar o curso natural das coisas (ex.: incendiar uma flecha no meio do ar). Assim que usada, a Magia está perdida e só é renovada quando o *Chakra* voltar ao seu ciclo de produção, o usuário deverá aguardar até a Magia ser gerada, esse tempo não é regular. Magia não é transferível para outros usuários, o usuário pode embeber objetos com sua mágica.

Quando o usuário morre, a Magia que ainda estiver junto dele será dispersa. Quando o usuário sofre uma grave lesão ou trauma (*ex.: ser desmembrado, queimaduras, etc*), a capacidade de produzir Magia será afetada ou perdida completamente.

## Veja Também

* Espírito
* Encarnados
Borenos

**Borenos**, **Boreanos** ou **Boréios** são termos que descrevem um grupo de Humanos que surgiu de uma intensa mistura de mercantes nas últimas décadas do Século XI, o fruto das relações desses mercantes são os Borenos, muitos dessa nova geração se aventuraram nas recém-descobertas regiões de Boreas e fundaram seus próprios reinos e comunidades lá. Eventualmente os Borenos se tornam os principais protagonistas de um novo arco da história da Humanidade, enfrentando e se aliando com seres Divinos. Os Borenos são descritos como uma família étnica que se ramifica em outras, no entanto nem todos que viveram em Boreas são necessariamente Borenos (Por exemplo, Assentamentos Netheritanos).
Língua Divina

A **Língua Divina** ou **Língua dos Deuses** (*Grilemmirtha*: "*Grilem*", Deuses; *Mirtha*, "ato de Falar" ou "Linguagem"; pronúncia: *[grilɛɱ'mirθa]*) é a língua falada elaborada e utilizada exclusivamente pelos Deuses quando adentraram Meä. Essa língua soa de forma alienígena senão até nojenta aos ouvidos dos Humanos. Sua gramática, pronúncia e entonação é completamente desconhecida e é provável de nunca ser revelada, já que ela não possui escrita.
Criaturas

Em Meä, o termo **Criatura** é aplicado a qualquer ser (orgânico ou não) que é capaz de se locomover na terra, água ou ar e se diferencia dos objetos materiais imóveis e das plantas.

## Etéreas

Criaturas estas que não necessariamente precisam de uma natureza material para existirem de forma parcial ou completa.

* Deuses: Seres que existem antes mesmo do surgimento do Mundo, eles possuem habilidades inumanas e podem interferir na natureza do Universo.
* Chama Eterna: Misteriosa substância consciente que é capaz de animar qualquer objeto o corpo e lhe conceder inteligência, é atualmente a luz posicionada ao topo do Farol.
	+ Argus: Uma repartição da Chama Eterna, é um grande dragão que existe há centenas de anos.
	+ Dragões: São os misteriosos filhos de Argus, eles são rebeldes criaturas voadoras.
	+ Encarnados: São os corpos animados pela Chama Eterna, os Humanos e os Aldrosen, eles passam por um ciclo de reencarnação.
	+ Desencarnados: São aqueles que se recusaram a reencarnar e ficaram presas no mundo espiritual, até que uma força externa os conduzisse à uma forma diferente.

## Físicas

Criaturas estas que necessariamente precisam de estar presentes no Mundo Material (Meä) para atingirem seu estado natural ou completo.

* Piglins: Misteriosa espécie que habita o Nether, hostis aos Humanos e grandes guerreiros.
	+ Netheritanos: A cruza entre Humanos e Piglins, são furiosos guerreiros.
* Mortos-Vivos: Corpos de Humanos reanimados através de Magia, servem os propósitos de Tertínides e não possuem inteligência.
	+ Wither: Uma amálgama de três mortos-vivos embebidos com muita magia, esse Beemote sombrio é altamente perigoso.
* Hominídeos †: Os primeiros animados pela Chama Eterna, limitados e reclusos, deram origem às espécies modernas e foram extintos.
	+ Humanos: A espécie mais abundante e difundida, altamente inteligente e ágil, capazes de grandes feitos.
	+ Aldros: Uma pacífica espécie, vivendo em vilarejos espalhados, sem muita burocracia, eles perderam o dom da fala.
* Carnotauro †: Misteriosa criatura extinta que teria supostamente convivido com os Humanos durante os Anos Remotos.
* Gigantes de Pedra: Misteriosa espécie de criaturas que teria existido no norte do Continente de Tarferd.
* Grandes Bestas †: Criaturas gigantescas dos Anos Remotos que foram extintas na Primeira Guerra Santa, apenas seus ossos remanescem.
Iliosolis

A **Tríplice Confederação de Iliosolis** ou **Iliosolis**, foi um estado soberano em Caldária, formado pela união do Reino Federativo de Natusólis com o Reino do Arquipélago de PigScrap, foi um dos estados nacionais, mais bem sucedidos de seu tempo.

## História

### Período Pré-União

A invasão do Canato Maratab a Nova La Vista e sua consequente vitória, consolidou a hegemonia Maratabita sobre Caldária por um curto período, tempo suficiente para causar pânico em nações menores e elevar radicalmente as tensões já estabelecidas entre PigScrap e Maratab. Consequentemente houve uma rápida aproximação entre os reis de Natusólis e Pigscrap, visando manter a estabilidade de ambos os reinos, surge então em meio a escaramuças e intrigas com Maratab, a Tríplice Confederação de Iliosolis.

### União e Caos

Com a união consolidada entre os dois reinos, Iliosolis desponta como a segunda maior potencia em Caldária, consolidando a rivalidade com Maratab e acentuando as tensões entre ambos os lados. Esse barril de pólvora, estouraria numa em uma crise onde forças comuns de Caldária derrotaram um poderoso dragão que vivia no continente e deixou para trás seu ovo, que foi reivindicado como item sagrado pelo povo de Maratab, que não conseguiu sua posse, tendo o mesmo sido conquistado pelo Rei de Skypeia, Zekzim. Esse acontecimento desencadeou uma crise militar e levou ambos os lados, ao estado formal de guerra.
Aldros

O **Aldros** (plural Aldrosen, pronúncia: [aʊdrozen]), também chamado de **Aldeão** (Inglês: **Villager**) é uma ramificação dos Hominídeos que surgiu em Medievalis. Aldrosen são reconhecidos por suas habilidades de comércio e por estarem em quase todos os biomas do Mundo.

## História

### Origens

Os Aldrosen são descendentes dos Hominídeos, sendo a espécie irmã dos Humanos Modernos. Eles conviviam em relativa harmonia com os Humanos no primeiro supercontinente, Medievalis. Os Aldrosen estavam espalhados em diversas comunidades. Eles desenvolveram um apreço excêntrico sobre as Esmeraldas, joias sem muito uso aparente. Eles usavam essas joias como moeda de troca entre si e com os Humanos.

### Divisão

 *Veja:* Primeira Guerra Santa

Com o início da Guerra Santa em 10 AF, os Aldrosen tiveram que se mobilizar, usando de sua Magia para criar Golems, criaturas fortes, com corpos de metal, feitas para proteger suas comunidades. Alguns Aldrosen encontraram serviço nas fileiras de Tertínides, se tornando os Saqueadores. No entanto, a guerra teve seus efeitos, Medievalis se partiu em outras massas de terra menores. Os Aldrosen sobreviveram, agora se espalhando pelos diversos climas agora presentes no Mundo.

## Características

### Aparência

Os Aldeões possuem cabeças mais longas, narizes maiores, uma característica monocelha e sempre são vistos com seus braços cruzados, dentro de suas vestimentas. Seus trajes e acessórios variam conforme o clima e região quais suas comunidades estão assentadas.

### Cultura

A cultura dos aldeões é baseada em comunidades harmônicas e cooperativas, com fazendas abertas sempre presentes em qualquer assentamento Aldrosen. O crime é inexistente, os aldeões convivem em isolamento, só sendo interrompido por incursões Humanas e a partida de aldeões mercantes. Sua arquitetura varia bastante, com cada clima e região os aldeões habitam possuindo um estilo distinto. Aldeões apreciam diversas artes e técnicas, indo da metalurgia até o refino de tecidos.
Grandes Anéis

Os **Quatro Grandes Anéis** são joias embebidas com o poder pessoal de Tertínides com o propósito de potencializar as habilidades de seus servos na Segunda Guerra Santa.

## História

Na grande onda de revelação de Deuses aos Humanos, Tertínides criou esses artefatos para que seus novos e mais poderosos servos pudessem agir em seu nome. Nesses anéis Tertínides despejou parte de seu próprio poder para que os artefatos atingissem uma capacidade descomunal.

## Características

### Aparência

Os anéis são feitos em algum metal dourado, com desenhos escuros em suas faces laterais. Eles reluzem como se fossem alguma ferramenta encantada.

### Potência

Quando um usuário põe um dos anéis na sua mão oposta, o usuário ganha uma velocidade descomunal, assim como mais vigor e saúde, podendo suportar mais danos.
Rexbr/Caldária

Roupa casual

## Aparência

Rexbr não tem aparencia definida, mais é descrito como alguém de cabelos roxos que sempre esta de olhos fechados.

Utilizando um terno elegante que combina com seus pares de "chifres" em sua cabeça.

## História

Essa coisa não é capaz de se lembrar, mas sempre "esteve" lá. Observando sem uma forma fisica, foram varias transformações até a atual, muito tempo se passou, talvez os seres quem dominam o "universo" já sejam outros. [...]

## Habilidades

Teletransporte - Ele pode se teletransportar, porém as vezes falha.

Geração de Raios - Acontece raramente, mas quando fica bravo invoca um raio.

Mudar Aparência - Ele pode mudar sua aparência, mas já se acostumou com sua atual e as vezes a muda.