Player Factions

Below are the currently available player factions separated by region.

##### (Active) **That Belongs in a Museum!**

The Prospectors equip their members with a curio that aids them in the endeavors. This item is magical and allows a Prospector to cast *Locate Object* and *Find Traps* each once per long rest.

##### (Passive) **Artifact Captcha**

A Prospector is taught how to look for things that bear elements from civilizations long past. They gain advantage on investigation or history checks involving an ancient place or object.

### Order of the Flames

##### (Active) **Get Down!**

As one of the Order, you are always seeking to protect the weak. As such you can as a reaction to an adjacent ally being targeted by a spell, effect, or an attack, and you are also not a target of that spell, effect, or attack, you can choose to swap spaces with them. Regardless of if you swap or not, you now become targeted by the triggering spell, effect or attack, even if you would not normally be within range. You may do this once, regaining the use of this ability after completing a short or long rest.

##### (Passive) **Rekindle Hope**

Even if their methods may be roundabout, it’s difficult to assume one of the Order has anything but the best intentions. A member of the Order of the Flames gets advantage on persuasion checks to convince others that their actions or motives are benign.

## Hashan Factions:

### Knights of the Silver Bough

##### (Active) **Blessing of the Courts**

Each member of the Knights carries a trinket from one of the courts. A member receives this trinket through asking the speaker of that court for one. The knight may unleash the power within this trinket lending the court’s aid to their attacks as a bonus action. For one minute, each attack the user makes gains an additional d4 of damage depending on the court they received the trinket from (list below). This trinket has enough energy to be used once, regaining all its energy after a long rest.

* Court of Summer - Fire
* Court of Spring - Radiant
* Court of Autumn - Necrotic
* Court of Winter - Cold
* Wild Hunt - Piercing, Slashing, or Bludgeoning, chosen when you become associated with the court.

##### (Passive) **Tending the Mountain**

Part of the duties of the Knights of the Silver Bough is to ensure that Mount Kamila is well taken care of. The Confederation of Hashan pays well for this service. Members have access to a special day job, where they patrol and tend to the forests of Mount Kamila. This day job has a base reward of 25 gold per day spent and does not scale with level.

### Spiritseeker Monastery

##### (Active) **Spirit Shield**

Your time in the Spiritseeker Monastery has taught you to center yourself, and deflect incoming attacks. As a reaction to getting hit, you may attempt to shield yourself from the blow by drawing on the power within your body. You take damage equal to your CON and WIS modifiers combined (To a minimum of 1 total) and gain that much bonus AC, potentially causing the attack to miss. The bonus AC lasts until the start of your next turn. You may do this once, regaining the use of this ability after completing a long rest.

##### (Passive) **Relentless Training**

The Spiritseeker Monastery is based around tirelessly honing body, mind, and spirit. As such, training for members of this faction costs 25% less and takes 25% less days (rounded in your favor) to complete.

## Navarre Factions:

### Aquarius

##### (Active) **Swag & Booty**

Aquarius Powder Monkeys are given a special rapier that they are expected to make their own unique tale out of. It is a +1 Rapier that can be modified with a single uncommon material rather than the usual two, though when modified with a single material the unique effect on a material cannot be chosen. In addition it costs no gold to modify in this way. (E.g. you could use a single uncommon material, spend 5 DTDs and no gold, and choose any effect other then the unique one to put on it)

##### (Passive) **Borne at Sea**

You have advantage on any survival or navigator checks involving the sea or large bodies of water. You always know which way is north if you can see the sky.

### Rayne Institute

##### (Active) **DET Talks**

There are weekly seminars that go over a wide variety of topics, giving a member tidbits of knowledge over a plethora of random topics. You can gain a +5 bonus to an intelligence ability check that involves recalling or knowing information. You may do this once, regaining the use of this ability after completing a short or long rest.

##### (Passive) **Extensive Study**

Those at the Institute are entrenched in an environment perfect for research. When a member of RINSE spends at least 1 downtime day researching during a week they count as if they researched an additional day.

## Rovgaz Factions

### Tunnel Brokers

##### (Active) **Ashen Camouflage**

The thieves of Rovgaz have learned to survive deep amidst the horrors of the land. They have taught you how to temporarily cover your body in ash, allowing you to adapt to your surroundings and blend in better with your environment. You have been given a satchel which contains a small amount of this ash that when applied to your body gains a +4 to Stealth Checks for an hour when outdoors, in natural environments such as caves, or low-visibility conditions such as darkness. Once you use this technique you cannot do so again until you finish a long rest.

##### (Passive) **Call the Locksmith!**

No self-respecting member of the thieves’ guild is admitted without first being taught of locks and traps and how to best exploit them. You gain proficiency in thieves’ tools if you do not already have it. If you do, you gain advantage when making checks using thieves’ tools.

### Wind Walkers

##### (Active) **Healing the Land**

You gain an Amulet that lets you cast a modified Lesser Restoration that can also remove the charmed or frightened conditions. You may do this once, regaining the use of this ability after completing a short or long rest.

In addition the wielder of this item always knows which direction Tempora is from them while they're within the borders of Rovgaz. The amulet is in the shape of an arrowhead and is said to be the arrowheads used by the very first Windwalkers that started this journey to retake Rovgaz under the shadow of the beast known as Tempora.

##### (Passive) **Treasures in the Wilderness**

By spending time with the druids and the rangers of Tempora, along with learning how to search for life growing in the land of Rovgaz all members of the wind walkers have a skill while scavenging through nature being able to pick the right herbs for the right occasion.

Whenever you make an ability check involving foraging in a natural environment, you can add an additional d4 to the check. (This includes for Downtime actions)

## Veritas Factions

### Ad Centrum Artium

##### (Active) **Artisan’s Happy Place**

Even on the worst of days, your art exists as a happy place for you, allowing you to get through anything you face and inspiring others. When you engage in your art of choice you gain temporary hit points whenever you finish a short or long rest. These temporary hit points are equal to twice your proficiency bonus.

Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to your proficiency bonus.

##### (Passive) **Busker’s Routine**

As one who spends a large portion of their time perfecting their craft, you are better able to attract audiences to look your way. As such, even on your slowest days you’re able to get some money out of it. When spending downtime days on day jobs using your art you get an additional 5gp per day spent (this applies to all tool based and performance based downtime day jobs).

This extra money is gained after any multipliers.

### Castelium

##### (Active) **Academy Emblem**

As a symbol of being a part of Castelium, you get a magical emblem that allows you to cast either *Mage Hand*, *Prestidigitation*, or *Message.* If you already know all three, you instead gain an additional cantrip of your choice from one class you have levels in.

##### (Passive) **Ritual Lessons**

Castelium teaches all members the most up to date techniques of how to swiftly identify magic. A member can cast *Detect Magic* as a 1 minute ritual, even if you would not be able to do so normally.

## Xeque Factions

### Teca Trailblazers

##### (Active) **Navigation Expert**

Each of the members of the Trailblazers obtains a magical map made from Vitae. This magical map shows the exact location of the trailblazer. The Trailblazer may use the magics of the map to get out of difficult situations. As a bonus action the trailblazer can use the map to teleport up to 90 feet to an unoccupied space that you can see. The map uses its magic to teleport and recharges after a long rest. Once it’s magic is used the map no longer shows the location until it’s recharged.

##### (Passive) **Effective Travel**

As a member of the Teca Trailblazers you learn how to travel large distances without wasting energy. And as such, when you travel for an hour or more you gain the following benefits:

* Difficult terrain doesn’t slow you group’s travel
* If you're traveling alone, you can move stealthily at a normal pace.
* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.

### Kuani Hunters

##### (Active) **Claw Sling**

Members of the Kuani Hunters are provided with a special type of grappling hook called a Claw Sling. These are wrist mounted and can be put over armor without any hassle and have a mechanism attached usually to the belt that allows them to have about 10ft of rope. They are made in a special way that they are able to absorb and hold some amount of natural magic which allows them to return a loose extended hook automatically.

This magic can also be used to rapidly flight the hook out and briefly anchor it. When a creature moves within 20ft of them, a hunter can use their reaction to fly up to 20 ft as they swing through the air. After which, the Claw Sling must be recharged and cannot be used in this way until a short or long rest.

##### (Passive) **Waste Not**

A member of the Kuani Hunters is taught how to read the subtle signs of other creatures and exactly what they mean, as well as what and how to gather the various bounties of nature in the best ways that are not wasteful when doing so.

* While tracking beasts or monstrosities, you also learn their exact number, their sizes, and approximately how long ago they passed through the area.
* You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
* You have advantage on checks made to harvest materials from creatures and plants.