Chase Müller

## History

Chase Müller is a friend and classmate of Adrian Zandar's. Knowing each other for 3 years now since 2016, these two in particular have become best friends. Chase is a little simple minded, having not seen most or any modern entertainment and locks himself away to anything 80s or before, and has a taste for country music. Chase has a younger brother, named Carter Müller.

After Adrian disappeared for two weeks and came back, strange bombings across the globe took place, and one specifically in their home town of Haling Cove, New York. Chase was effected by this bomb, and was given the powers of electrokinesis. but does not yet know how to handle this news, or power.

## Powers/abilities

**Electrokinesis:** Chase can create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles.

**Electricity Absorption:** Chase can absorb electricity, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.

**Flight:** Chase can fly or otherwise move through the air using various methods.

**Lightning Bolt Projection:** Users can summon lightning bolts from the sky or project them from their own bodies, using them to pierce and/or severely burn their opponents even to the point of death.

**Teleportation:** Chase can teleport; moving instantaneously from one location to another without physically occupying the space in between or transfer matter or energy from one point to another without traversing the physical space between them.

**Electroreception:** Chase can use electroreception to locate objects around them.

**Electricity Detection:** Chase can sense the presence of electricity and possibly gain detailed understanding about the electricity they are sensing, including the amount/size of electricity they are sensing and whether it is hidden.

**Electric Charging:** Chase can charge a target(s) with electricity, whether they be an object or a person.

**Telekinesis:** Chase has telekinesis, the ability to manipulate or otherwise interact with matter or another aspect of a physical system through non-physical means.

**Electrical immunity:** Chase is immune to electricity, being completely invulnerable to direct and indirect effects.

## Weaknesses

**Electrokinesis:** Distance, force, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.

**Electricity Absorption:** Can't absorb self-generated electricity.

**Flight:** Chase cannot go beyond the borders of the atmosphere.

**Lightning Bolt Projection:** May exhaust Chase to a great extent.

**Teleportation:** May need to know/sense/have been to the area which they are teleporting to do so properly.

**Electricity Detection:** Chase may need to concentrate to determine the location of a specific form of Electrical sources.

**Electric Charging:** The amount of electricity one can infuse is often tied to the skill and strength of the user.

**Telekinesis:** May be able to affect only targets that they can physically perceive or that are within a certain range and distance from them.

**Electrical Immunity:** Heat generated from electricity may still pose an issue.