Tlakah

*THE HIGH PRIESTESS LOOKED DOWN AT ME from atop the altar. Arcane energy glowed from her eyes as she raised the knife above her head. The crowd around us chanted in unison as the individual chosen for sacrifice laid down on the stone table. Beneath us, the mountain began to rumble...*

*To those unfamiliar with the tlakah, it is often assumed that they are a variety of lizardfolk or some variety of dragonborn. This is a natural assumption due to the similarities with these races. However, the tlakah are something entirely separate. They range in height from 4 feet to nearly 6 feet, and are much more slender than either lizardfolk or dragonborn typically.*

*Tlakah typically are not found alone or even that far outside their native lands. Those that do venture far from their homeland do not do so without good reason.*

Credit: https://www.reddit.com/r/DnDHomebrew/comments/kolvop/the\_tlakah\_slightly\_aztec\_inspired\_5e\_race\_by\_me/

## **TLAKAH TRAITS**

Your tlakah character has the following characteristics in common with all tlakah.

***Ability Score Increase.*** *Y*our Dexterity score increases by 2, and your Constitution score increases by 1.

***Age*.** A tlakah reaches adulthood at the age of 7 and generally lives until their mid-60s.

***Alignment.*** Tlakah, with a strong sense of community, tend towards lawful good alignments.

**S*ize***. Tlakah are between 4 and a half feet to almost 6 feet tall and a slender build, averaging 100 pounds. Your size is medium.

***Speed.*** Your base walking speed is 30 feet.

***Darkvision.*** *Y*ou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Skill Versatility*** *Y*ou gain proficiency in two skills of your choice.

***Languages**. Y*ou can speak, read, and write Common, Tlakah'n, the fast-paced language of the tlakah, and one extra language of your choice.

***Senye.*** Your tlakah character belongs to one of three subraces, or Senye: High Senye, Common Senye, and Low Senye. Aptitudes and abilities vary with each type. In general, High Senye display the greatest variance in coloration and have more exotic and refined features including stag-like horns. Common Senye tend to be mono, or bi-chromatic with a hearty physique compared to the other senye. Low Senye are smaller and possess muted brown and green colorations ideal for hunting.

### **LOW SENYE**

Low Senye Tlakah are the smallest of the different senye and often overlooked due to their more subtle colorations of green and browns. Tlakah of this type often work as scouts, hunters, and general laborers.

***Sneaky.*** You are proficient in the Stealth skill.

***Mask of the Wild*** *Yo*u can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

***Ambush*er**. If you attack from a hidden location and hit with an attack your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

### **MID SENYE**

Often the largest and most athletic of the Senye, the Mid Senye tlakah only display one or two scale colors. Their strength and resilience leads many of these tlakah to serve in the military

***Sav*a*ge Attacker*.** When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

***Toughness.*** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

### **HIGH SENYE**

With slender, eligant bodies and bright destinctive colors, the High Senye tlakah are easily recognizable. Tlakah of this Senye are born to positions of power and influence.

***High Senye Magic**. Y*ou know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the chromatic orb spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the enhance ability spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

***Swift Footed*** *Yo*ur reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.