Giants

The race of Giants are known for three things: their size, immense strength and short temper. Giants are similar in appearance to humans, the main difference between the two races being the size difference. Giants are seen as brutes, restoring to violence to solve most problems and while the race itself is not known for its intelligence, there are some Giants who stray from this trope.

## Nordic Giants

Giants come in all shapes and sizes, not all being this colossal monster and possessing a stature similar to the average human. These are known as the Nordic Giants. While their appearance is that of the typical human, their strength is on par with other Giants.

Traits:

* +10 Strength, +8 Dexterity

* Nordic giants range from Medium to Large Size.

* A nordic giant’s base land speed is 40 feet.

* Racial Hit Dice: A nordic giant starts at level 20, these levels being giant levels which provide 20d8 Hit Dice, a base attack bonus of +30, and base saving throw bonuses of Fort +12, Ref +12, and Will +6.

* Weapon and Armor Proficiency: A nordic giant is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.

* Fast Healing: Nordic giants are the sole member of the giant race to possess rejuvenating abilities, healing HD/2 points of damage each round, once it has at least 1 Hit Point.

* Automatic Language: Giant and Common. Bonus Languages: Draconic, Elven, Goblin, Orc.

## Hill Giants

Skin color among hill giants ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out.

Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old.

Traits:

* +10 Strength, +2 Constitution, +6 Dexterity, –4 Intelligence, –4 Charisma.

* Hill giants range from Large to Gargantuan size.

* Their land speed is 40 feet.

* Low-Light Vision

* Racial Hit Dice: A hill giant starts at level 20, these levels being giant levels which provide 20d8 Hit Dice, a base attack bonus of +20, and base saving throw bonuses of Fort +12, Ref +6, and Will +6.

* A hill giant’s tough muscles give it +10 natural armor bonus.

* Weapon and Armor Proficiency: A hill giant is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.

* Throwing (Ex): Adult hill giants are accomplished throwers and receive a +12 racial bonus on attack rolls with throwing weapons. The damage of that throwing weapon receives a bonus of the giant’s Strength modifier. Furthermore, Hill Giants are proficient with improvised throwing weapons, using whatever is in their environment (Tree, Rocks, etc) as projectiles. Their improvised throwing weapons deal a base damage of 2d10, with each size category the giant is above Medium adding an additional 2 damage die.

* Catching (Ex): A hill giant of at least Large size can catch projectiles. Once per round, a hill giant that would normally be hit by a projectile can make a Reflex save to catch it as a free action. The hill giant must aware of the attack in order to make a catching attempt.

* Automatic Language: Giant. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.

## Stone Giants

Stone giants, called steinjotunen in their own language,[12], were a reclusive and artistic race of giants that lived in underground and mountainous environments. The bodies of stone giants had a gray to grayish-brown skin tone, hair that ranged in a spectrum of dark grays and bluish-grays, and eyes of a silver or steel hue. They also tended to wear clothing that was of a similar color to nearby rocks, which altogether made it easy for their race to blend in with their environment when needed

Adults averaged about 18 feet (5.5 meters) in height and 1,700 pounds (770 kilograms) in weight. Stone giants can live to be 800 years old.

Traits:

* +12 Strength, +2 Dexterity, +6 Constitution, -4 Intelligence, -4 Charisma.

* Stone giants range from Large to Gargantuan size.

* A stone giant’s base land speed is 40 feet.

* Darkvision out to 60 feet.

* Low-Light Vision

* Racial Hit Dice: A stone giant starts with 20 giant levels, which provide 20d8 Hit Dice, a base attack bonus of +20, and base saving throw bonuses of Fort +12, Ref +6, and Will +6. A stone giant has a +8 racial bonus on Hide checks in rocky terrain.

* Stone giants are known for being one of the toughest of the giants, its skin being stronger than most others, giving it +15 natural armor bonus.

* Weapon and Armor Proficiency: A stone giant is automatically proficient with all simple and martial weapons, light and medium armor, and shields.

* Throwing (Ex): Adult hill giants are accomplished throwers and receive a +12 racial bonus on attack rolls with throwing weapons. The damage of that throwing weapon receives a bonus of the giant’s Strength modifier. Furthermore, Stone Giants are proficient with improvised throwing weapons, using whatever is in their environment (Trees, Rocks, etc) as projectiles. Their improvised throwing weapons deal a base damage of 2d10, with each size category the giant is above Medium adding an additional 2 damage die.

* Catching (Ex): A hill giant of at least Large size can catch projectiles. Once per round, a hill giant that would normally be hit by a projectile can make a Reflex save to catch it as a free action. The hill giant must be ready for and aware of the attack in order to make a rock catching attempt.

* Automatic Language: Giant. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.