Magic Tools

**Magic Tools** are Forgemastered items that have elements imbued in them and mana crystals that power their functions. Others such as magic consumables (i.e. magic wands, consumable spells, magic potions, gas masks, enchanted tattoos, etc.) can be made from Alchemy but are limited in use, unlike Forgemastered items. Like most magic items, magic tools can be imprinted by a user using mana so that only they can access its functions or contents. Magic tools are expensive and representative of the rich, influential, or powerful.

## Equipment

### Dimensional Amulets

**Dimensional Amulets/Rings** are magical storage items capable of storing anything inanimate (regardless of weight) up to a fixed volume of space. The size of the "pocket dimension" depends on the quality of the mana crystal used to forge it. The dimensional space inside is outside space and time, so it rejects life and kinetic energy, thus cannot store spells or energy. The lowest class amulet can only store a few cubic meters and single objects, while the highest can store up to 50 cubic meters, the size of a whole house, and complex structures. However, most mages prefer to have dimensional amulets over dimensional rings, leaving room on their fingers for magic storing rings.

#### Omnipockets

**Omnipockets** are an extremely rare type of dimensional item invented by Tezka. While common dimensional items have a fixed internal capacity, an omni pocket's storage space is proportional to the power of its master. Omnipockets are very rare and very powerful artifacts that even Royal Forgemasters or ancient bloodlines of Forgemasters have no idea how to craft. To obtain an omni pocket, one has to find it by dumb luck, receive it as part of their family legacy, or bond with a cursed object. Just like a phylactery, once imprinted, the focus of an omni pocket can be left anywhere and the user would still be able to access the dimensional storage, no matter the distance separating them. Omnipockets also have an extremely increased storage capacity. Even at a low level, it is capable of storing thrice as much as the highest class dimensional amulet (~150 cubic meters).

While regular dimensional items are the focus between their user and their storage space, omnipockets uses their master's very life force as a conduit. Otherwise, distance or a simple dimensional sealing array would cancel the imprint over time. The use of life force also allows the owner of an omnipocket to ignore the effects of arrays simply by expending a bit of their life force. There are very few people still alive capable of making them on the Garlen Continent. Salaark and Leegaain among them.

### Magic Storing Rings

**Magic Storing Rings** are rings capable of storing spells of the same tier (from 1-5), allowing for an instant cast. Tier 1 magic storing rings have an orange gemstone embedded, Tier 2 have a yellow, and Tier 3 have a green one. Currently, fake mages have not discovered any objects other than rings that can store magic for instant casting. True magic can be stored in magic storing rings as long as they don't exceed the ring's capacity.

Normal enchanted items can't hold spells like flight, healing, or Warp Steps because they requires their caster's will to work properly. A mage can only infuse such spells inside their own magical rings, which is one of the reasons that make even Tier 3 rings expensive and Tier 4's prohibitive for most mages.

### Communication Amulets

**Communication Amulets** allow remote communication, similar to a phonebook, using **contact runes** embedded on them. To exchange contact runes, two amulets must touch each other while activated, and then the runes are exchanged and impressed on the other. Communication amulets have no limit to the number of contact runes it can hold - if an amulet is covered in runes already, the other runes will shift and reduce in size to accommodate a new one. Communication amulets have a large gemstone in the center with arcane glyphs engraved all over. When someone dies, their imprint on a magical item disappears and so does their communication rune.

Regular amulets don't cover extremely long distances such as between continents unless boosted with enough mana. However, an amulet with a white crystal is powerful enough to work on every corner of Mogar, though a person's contact rune will appear unavailable to people on another continent. Amulets rely on dimensional magic to establish their connection. In places such as Fringes, distance doesn't affect their range. Communication amulet signals can be jammed by altering the elemental balance in the area - instead of isolating the amulet like a sealing array, the artifact still works, but its signal becomes jammed, wandering aimlessly it fades away.

Communication amulets are able to display the other caller as a 3D hologram as well as anything placed over the amulet's gem like a 3D scanner. They are also able to be put on hold. Holograms include 3D maps. Forging communication amulets is a complex task; every single function requires a spell of its own, including transmitting images and sounds, receiving them, the ability to scan documents and items, memorizing another communication amulet's signature.

Every member of the Mage Association has a communication amulet. Most communication amulets used by humans are made of silver, with a blue gemstone.

Amulets can record scenes as holograms.

#### Dimensional Library

**Dimensional libraries** are a mix of dimensional magic needs to be mixed with Spirit Magic to create a mind link with the storage space through a complex system like that the libraries use to index their books. An example of a dimensional library are Leegaain's language pins - each holds the necessary knowledge to fluently speak all the languages on the Jiera continent. They work exactly like Soluspedia, allowing the knowledge one needs to flow in their mind with but a simple thought.

#### Scrambler

A version of a communication amulet that converts words within its Hush zone into boring small talk, such as the weather or food.

#### Communication Earpieces

Unlike communication amulets, **communication earpieces**, don't rely on dimensional magic to work, but only on air magic. They transmit the sound without recording it. It is why they have a short range that makes them useful for small teams on recon missions but not for spy works. Relays can be placed to transmit sound to the other receiver outside the effect of a dimensional blocking array. The set up allows listeners to record everything even from hundreds of kilometers away.

### Forgemastering Wands

Royal Forgemasters have **Forgemastering Wands** that grant them some abilities similar to those of Awakened, such as seeing an artifact's runes or channeling the wielder's will into Spirit Magic. It is a thin wand resembling a conductor's baton, has no pseudo core, and has an external layer of silver that acts as a focus for a small mana crystal. Both of the layer and mana crystal are covered in silver-colored runes. The wand is basically a filter, as it purifies the wielder's mana from its energy signature, allowing it to be universally accepted by all kinds of devices as if they are a giant mana crystal. The lack of energy signature also allows the wielder's mana to interact with most artifacts without triggering their defensive systems. If cast with the proper incantation, it forces an enchanted item to reveal its nature. Forgemastering wands are part of Valeron Griffon's legacy and a secret of the trade, as only Royal Forgemasters know how to craft one and only they can entrust one to someone else.

Forgemastering wands can cast spells that specifically reveal cloaking spells through hand and wand signs, using both to draw energy runes in the air. Forgemasters typically use it to safely interact with unknown enchanted items from a distance, cast their Forgemastering spells, and activate unknown magical formations. The wands are also able to see pseudo cores and allow fake mages to study them.

Casting Spirit Magic tendrils using wands serves as a great training tool because one can see their own tendril. On top of that, the brightness and thickness of the tendril are directly proportional to the amount of mana one employs which allows fine adjustment of the output. Also, the visual aid helps for faster learning. The wand also smooths their mana, making it a great conductor for their willpower. It also lessens the focus required for high precision jobs. Additionally, the wielder can use a mind link using the wand.

However, Forgemastering wands are not feasible for casting Spirit Magic as generating a strand of mana is one thing, but using enough to empower a spell might kill the caster. Unlike Awakened, fake mages need a set of runes to draw mana from their core - runes that no one has researched for Spirit Magic. Additionally, the wand takes one of the caster's hands away thus increasing the cast time and even if they manage to use Spirit Magic in battle, the strain on the body would be too much. Fake mages have no mana flow to temper their body nor can they perceive their core's conditions. One mistake and they might deplete their mana and die.

Royal Forgemastering wands are a state secret and as such, they are heavily guarded. To keep them from falling into the wrong hands, their owner can make their wand self-destruct after overloading its pseudo core with pure mana. The resulting explosion would cause the mana poisoning of whoever is nearby and trigger a Clean Slate spell within the same area.

#### Faluel's Forgemastering Wand

After discovering the existence of the Royal Forgemastering wands, Faluel begins studying them to create her own version. Seeing the Ernas sisters use them during her lessons is enough to understand their workings since she can use Spirit Magic, and as an experienced Forgemaster, finding a way to replicate their effects was just a matter of time. Faluel's wands is an improved version of the Royal Forgemasters' tool. Once imprinted, it turns the world energy of the crystal into mana with the same signature of its owner, just like Friya's hammer. Thanks to that, the wand can support its master's spells and reduce the mana expenditure for low tiered spells. Faluel made it as a learning device specifically for fake mages who can't use Invigoration. As she planned to share it with the Council to allow them to put their disciples to the test in all disciplines without Awakening them, she didn't shield it from detection.

### Anti-Balkor Wands

A golden wand developed as the latest weapon against Balkor's undead, courtesy of the Griffon Kingdom's Balkor department, the Royal Forgemasters, and Manohar. The tool is capable of turning Tier 4 and 5 spells into the next best thing to sunlight. Each beam consumes a lot of mana and lasts only for a second, but the amount of light it produces can kill any undead if it hits a vital spot. Only a select few have one.

### Mana Blades

**Mana Blades** are a wrench-like tool with runes inscribed into it, and are used for Crystalsmithing. They cannot be imprinted and need a constant flow of mana to function properly, as there is no pseudo core, just mana pathways that redirect mana into a physical form.

### Enchanted Clothing

Clothes can be equipped with alchemic gems that enhance reflexes and strength without needing to drink a potion.

## Tools

### Warp Stone

A **Warp Stone** is a device linked to a specific set of spatial coordinates that dimensional mages usually use to cover very long distances with a single Warp Steps. Its use lessens the focus necessary to visualize the exit point and reduces a dimensional corridor's mana cost since the spell would be partially fueled by the stone.

### Home Stone

A black sphere the size of an orange covered in red runes. It works in couples, allowing one to extend the range of dimensional magic and to reduce its requirements by creating a beacon that contains a specific set of coordinates. It pulses with a red light as the runes on its surface changes when storing location information, akin to that of an army amulet when sharing one's position. Home Stones are used in conjunction with the DoLorean.

### Life Sculpture

A black sphere the size of an orange that help project in one's mind how one's life force is shaped down to the smallest detail. This helps with practicing shapeshifting in order to prevent one from forgetting their original form. Unlike normal enchanted items, anyone can press the button and check one's life force. That means that even in case one becomes unable to use magic, someone else can use the Life Sculpture to understand what went wrong and save them.

## Accessories

### Cloaking Rings

**Cloaking rings** can disguise the wearer's core as weaker than it is, and hide life force to some extent. They are considered a state secret that can't be given out without the permission of the Royals.

### Camellia

Lith Verhen's unique Forgemastered object for Kamila Yehval. Its stem is comprised of badly hammered green painted scrap metal. It is a green breadstick that when imprinted, creates a flower made of flames at its tip, a reproduction of Earth's double-flowered camellia japonica down to the smallest details. Changing the element stored can change the flower's color to snow-white (light), ice blue (water), midnight black (darkness), sunny yellow (air), and chestnut brown (earth). It is made from cheap materials, so the imprint lasts less than a week, causing the visual effects to resemble the withering of a flower. This way, the owner has to tend to it like a real flower.

Lith later crafts a golden circlet made of small camellias woven together for Kamila as well as a forgemastered camellia corsage.

### Harmonizer

**Harmonizers** are experimental magical collars created by Glemos that collect the world energy from the outside and inject it into the body of the wearer, forcing it to follow a precise pattern and altering their life force. It is capable of exerting so much pressure that, in the case of living beings, they create an artificial mana flow. If left on the ground, instead, several Harmonizers linked together compress the world energy to the point of causing the germination of mana crystals even in the absence of the rare minerals. Harmonizers channel the surrounding world energy inside the wearer's' bodies and are capable of allowing monsters to revert to their pre-Fallen forms, though at their early stage of development they only work only certain monsters. When activated, the collar turns a bright shade of green.

Failed experiments lead to making monsters' faulty cores worse instead of fixing them. When a monster wearing a Harmonizer dies, their body reverts to that of their fallen form, since without a mana flow the magic of the collar stops working.

Harmonizers work best with children. By compressing and focusing the wearer's mana flow, the collar also grants Balors a core, making them akin to a true mage and bringing them to the form their ancestors had failed to achieve. However, the Harmonizers can't be removed without killing the wearer - a safeguard that ensures the wearer's loyalty.

### Rememberers

A **Rememberer** is a egg-shaped nacre ornament on a small pedestal, that when touched opens up to project a hologram the size of a photograph. It displays a short clip played in a loop, accompanied by sounds and colors. They are precious and expensive magical devices capable of storing precious memories in the form of holograms. They are well known throughout Garlen and even though they come with sounds as well, it is just a matter of adding a narrating voice or the chirping of birds.

### Watches

Because of its complex function, watches need to be made of silver and require a green magic crystal. Like any other enchanted object, only the one imprinting it can use it. Between the materials and the craftsmanship, they cost a pretty penny, so are considered too expensive for their use. Commoners make their own schedule while nobles typically prefer sundials and hourglasses.

## References

1. ↑ Chapter 17: The Stone’s Real Worth
2. ↑ 2.0 2.1 2.2 Chapter 44: Doubts And Regrets
3. ↑ 3.0 3.1 Chapter 113: Half Truth
4. ↑ Legion on Discord
5. ↑ Chapter 857: Hard Bargain (Part 1)
6. ↑ Chapter 1029: Tower Tier (Part 1)
7. ↑ Chapter 1355: Parents and Gifts (Part 1)
8. ↑ Chapter 60: Judging A Book By Its Cover
9. ↑ Chapter 65: A Third Specialization (2)
10. ↑ Chapter 69: Mock Exam (3)
11. ↑ Chapter 627: Gathering (Part 1)
12. ↑ Chapter 49: A Good Start Is Half The Job
13. ↑ 13.0 13.1 Chapter 22:
14. ↑ Chapter 671: Impending Threat (Part 1)
15. ↑ Chapter 1134: A Change of Scenery (Part 2)
16. ↑ Chapter 1157: Double-Edged Power (Part 1)
17. ↑ 17.0 17.1 17.2 Chapter 1555: Harmonizer (Part 1)
18. ↑ Chapter 1327: Royal Summon (Part 3)
19. ↑ Chapter 169: Second Exam
20. ↑ Chapter 202: Gods and Men
21. ↑ Chapter 1438: Family Time (Part 2)
22. ↑ Chapter 1133: A Change of Scenery (Part 1)
23. ↑ Chapter 1135: Reghia (Part 1)
24. ↑ Chapter 795: Pay the Piper (Part 1)
25. ↑ Chapter 960: Different Games (Part 2)
26. ↑ Chapter 708:
27. ↑ Chapter 639: Teks (Part 1)
28. ↑ Chapter 684: Trust (Part 2)
29. ↑ 29.0 29.1 Chapter 1060:
30. ↑ Chapter 1079: Light Mastery (Part 1)
31. ↑ Chapter 1062: Telepathy (Part 2)
32. ↑ Chapter 1063: Mixed Spells (Part 1)
33. ↑ Chapter 1148: Magic and Superstition (Part 2)
34. ↑ Chapter 1232: Mana Poisoning (Part 2)
35. ↑ Chapter 1334: Poke and Pillow (Part 2)
36. ↑ Chapter 1104: Mistakes and Failures (Part 2)
37. ↑ Chapter 198: The Watcher
38. ↑ Chapter 104: Struggling (2)
39. ↑ Chapter 769: Ruin (Part 1)
40. ↑ Chapter 1280: Test Drive (Part 4)
41. ↑ Chapter 1057: Elbow Grease (Part 1)
42. ↑ Chapter 1267: Copycat (Part 1)
43. ↑ Chapter 1570: Calling Card (Part 2)
44. ↑ Chapter 418: Present (Part 2)
45. ↑ Chapter 516: House Ernas (Part 2)
46. ↑ 46.0 46.1 46.2 46.3 Chapter 1560: The Price of Success (Part 2)
47. ↑ 47.0 47.1 Chapter 1553: Perfect Body (Part 1)
48. ↑ Chapter 264: New Accomodations (Part 2)
49. ↑ Chapter 1396: Downfall of the Conceited (Part 2)
50. ↑ Chapter 405: Birds of Prey (Part 1)