recursal/Fanatic-Fandom huggingface dataset:
Patch: October 1, 2013

## Content Updates

This is an isolated content update which significantly reduces the rate at which gold can be obtained within the Ants' Lair.

## Engine Updates

1. When purchasing an item from a shop, subscribed players will have a small chance to receive a discount on the item purchased.
2. Refactored the buying logic to remove over 20 goto statements.
3. Reduced the effectiveness of the barter skill slightly to avoid situations where items could be sold for more than they are purchased even prior to the addition of subscription perks.
4. Refactored the selling logic to remove over 20 goto statements.
5. SELL ALL now takes the safesell flag into account.
6. When selling an item to a shop, subscribed players will have a small chance to receive additional gold for the item sold.
7. When casting weapon enchants, balancing, or poisoning on other players, subscribed players will have a small chance to provide the targeted player with additional duration.
8. When receiving weapon enchants, balances, or poisoning from other players, subscribed players will have a small chance to receive additional duration.
9. When casting buffs on other players, subscribed players will have a small chance to provide the targeted player with additional duration.
10. When receiving buffs from other players, subscribed players will have a small chance to receive additional duration.
11. When issuing the DIE command, subscribed players will have a small chance to avoid losing experience.
12. When issuing the DIE command, subscribed players will have a small chance to avoid losing gold.
13. The STATS command will once more provide information regarding your subscription status.
14. A new command PERKS has been added to show a brief listing of the available subscriber perks within the game.

**Note:** Due to the involved logic changes for BUY and SELL, please note any inconsistencies in using shops you see immediately to the development tracker.
Patch: September 15, 2013

## Engine Updates

1. All restrictions which previously required an active subscription have been removed.
2. Players no longer gain roleplaying points simply by gaining levels.
3. All players have had their awardable roleplaying points reset to zero.
4. Corrected an issue where tells might not always be sent to the Tells window in the OGC Desktop Client without a highlight and divert.
Secure:Cosrin Community Wiki News

This wiki was created by content supplied by staff and players of Legends of Cosrin and its spiritual successor Cosrin: A New Dawn

We would like to thank all those who contributed over the years for their hard work and dedication.

A special thank you to the person who ran and maintained the old Cosrin Community Wiki - without you this would not have been possible. The vast majority of content here today was taken from the Cosrin Community Wiki before as it is due to close on November 1st 2018. I had gone to great lengths to try to contact this person but with no success. If you are reading this, please get in touch so I may credit you correctly.

Thank you!
City of Moorgate

The **City of Moorgate** is one of the most frequently populated areas on the Isle of Cosrin. Situated on the southern edge of the island, the coastal city is one of the two starting points for new players, the other being the City of Stormport. Moorgate hosts the main Guild buildings of each of the four main Guilds of Cosrin, as well as the Moorgate outpost of the Adventurer's Guild.

## Areas of Interest

Moorgate leads to/contains the following areas:

* Catacombs
* Causeway
* Fortress
* Graveyard
* Slavers
* Starter Dungeon
* Sewers

### Popular Meeting Places

Players often gather in particular areas of Moorgate, some of which include the following:

* Healing Shrine
* Marketplace
* Taverns
* Wedding Shop

## Guilds

There are four main Guilds located within Moorgate, as well as the Adventurer's Guild. Players are required to join the Adventurer's Guild to gain entrance to one of the main four Guilds, though it offers no unique benefits other than entrance to certain skill, spell and item shops as well as the Catacombs and the Starter Dungeon.

The four main Guilds available within Moorgate are:

* Fighter's Guild
* Mages' Guild
* Monks' Guild
* Rogues' Guild
Hall of Hugs

In the mystical Dumbass Realm, ancient ancestors used to hug a lot as a part of a religious belief that hugging restores peace to the universe little by little. They kept track of these powerful hugs. Here is the *Hall of Hugs.*

*100 - VaiaSilvers -> Asdcrawl*

*200 - VaiaSilvers -> awesomebrololo*

*300 - sushipanda222 -> myself*

*400 - snuggles2482 -> asdcrawl*

*500 - mckayla528 -> mckayla528*

*600 - Mint\_Mangos -> VaiaSilvers*

700 - *Asdcrawl* -> *Chat*

800 - *Asdcrawl -> awesomebrololo*

900 -> *snuggles2482 -> all*

***\*Special thank you to @Mint\_Mangos on Twitch for this wiki page idea.***

> *If you want to suggest a wiki idea, or be credited for one which you haven't been, please contact a staff member. Or post on the suggestions section of the discussion board.*
>
>
Dumbass Realm

## Location

There are a few warps to the Dumbass Realm throughout the world, but no one knows where it is. Many think it is a faraway planet, but there are many rumors that it is a hidden planet inside the solar system, but it reflects such little light than it is hard to detect. The only way of detecting it would be gravity, and it might be too far.

## Life

Many creatures exist in the dumbass realm:

Falloons, Madfalloons, Tractors, Cjbturtles, Dragons, and Vikings. There have been speculations that there are Leprechauns.

## Natural Resources

The Dumbass realm is rich in Dumbass Ore and has small amounts of Kinetic Shards.

## Terrain

Terrain in the dumbass realm consists of lots of mountains and valleys. There are 4 seas, all surrounding the land, which all have dark water. There is one main river than splits the Realm in half called the Dumbass Stream. There are many warps and portals scattered around the land leading to Earth.

## Flag

The flag of the Dumbass Realm, has two vertical stripes on either side of the flag. They are dark purple. In the center of the flag, it is white, there is a grey-green Falloon.
Luck

In the land of Cosrin everything has its place, this also includes luck.
Luck changes between the guilds to give benefits for the members of that particular guild at that particular time.

**The benefits of luck include:**

* Increased elemental resistance cap

* Increased elemental resistances, spell resistances, and physical resistance

* Additional stats if a level is gained

* Additional experience gained from monsters

* Additional experience gained from quests

* Improved accuracy with attacks

* Improved chance of assassination

* Improved chance of successfully performing an arcana mix

* Improved chance of successfully performing an herbalism mix

* Improved chance of successfully performing an armorer mix

* Improved chance of successfully performing a weaponsmithing mix

* Notification when gaining a level that luck provided additional stats

* Notification at login that the character has luck

* Notification in guildstats [gs] that the guild controls the balance of luck in the land
Guild Affairs

A **guild** is an organization within Cosrin that players can join. Each guild is home to a specific set of skills and spells, some which cannot be found in any other guild. Once a guild has been joined, players may not join any other guilds (with the exception of the Adventurers Guild, which is not a true guild).

Guilds are necessary for character advancement as it is nearly impossible to learn skills or spells without joining one. Each guild has an entry quest that must be completed for membership. For the most part, these quests should be doable by level 4 or 5.

Guilds also play an influential role in Cosrin's roleplay. Each guild is led by a guild master who directs the roleplay of the guild, but players are free to improvise and distinguish themselves with unique arcs that complement or contradict their guild's roleplay (as long as they are aware of the IC ramifications).

* Fighter's Guild
* Mages' Guild
* Monks' Guild
* Rogues' Guild

Players may join one of the guilds listed above in addition to the Adventurers' Guild, a guild that all players join as one of their first quests in the land of Cosrin.

Guilds are very tight knit communities. Players in the same guild can communicate with each other using [[[Communication|guild shouts]]]. Some guilds may even hold guild events, such as guild hunts, guild trivia games, and other activities.

All of the guilds listed above (except for the Monks Guild) have **subguilds**, which can be thought of as special advancement paths to further specialize a character and refine roleplay.

## Guildluck

**Guildluck** is a game mechanic that provides bonuses to players of a particular guild while said guild has guildluck. To view which guild currently holds luck, type GUILDLUCK. To see the history of guildluck switches, type GUILDLOG. The current guildluck system works as follows:

* Every ~6 hours, guildluck switches to a random guild.
* Guilds can influence their chance at receiving luck by spending guild tithe.
	+ At this time, only the guild master can do this.
	+ Guildluck can never be guaranteed.
* A guild cannot receive guildluck twice in a row.

When a guild has guildluck, players in said guild will receive bonuses:

* Extra HP/SP/BP on a level up.
* Extra experience gain when hunting.
* Increased damage when hunting.
* Increased accuracy when hunting.
* Increased resistances to spells.
* Increased chance to inflict divine damage.
* Increased chance to assassinate.
* Increased chance to re-hide after assassinating.
* Increased chance to unlock doors and chests.
* Increased chance to disarm traps.
* Reduced chance to fizzle when casting spells.

*The list of bonuses is missing some details and will be updated as more information comes to light.*
Cosrin Wiki

the open source of Cosrin information that anyone can edit.
How to Start Contributing

* Privacy Policy
* Hunting Macros
* Speedwalks
* Recommended Hunting Areas
* Wiki Statistics, Wiki News
* Help

# Table of Contents

* History of Legends of Cosrin
* Glossary of Terms

Basic Gameplay* Experience, Advancement, and Levels
* Combat
	+ Skills
	+ Spells
* Spellcasting
* Guild Affairs
* Roleplaying
* Quests
* Communication Channels and Emote List

Game Mechanics* Base Damage
* Armor Class
* Dates and Times
* Luck
* Levels
	+ Player Levels and Level Types
	+ Item Levels
	+ Skill Levels
	+ Shout Levels

Technical* Macros
	+ Hunting Macros
	+ General Macros
* Speedwalks
* Color Codes
* Highlight Strings
	+ Useful Highlight Strings
* MUD Client Sample Configurations

Areas and Maps* Cities and Towns
* Non-Combat Areas
* Combat Area List
* Recommended Hunting Areas

Guilds* Adventurer's Guild
* Fighter's Guild
* Mages' Guild
* Monks' Guild
* Rogues' Guild
* Privateers' Guild, Arcane Masters' Guild

Class and Race Information* Classes, and Class Comparison
* Races, and Race Comparison

Miscellaneous* Useful features of Arcana
* Cosrin Related Links/Community Portal
Unlock

This is a Magical Spell Use Spell.

Unlock can be used to unlock doors, chests and strong boxes.
To unlock a door you need to cast the spell and target the direction of the door.

*Castin Casts the Unlock spell*

*t n (to target a locked door that is north)*

To unlock chests and strongboxes you need to target yourself while holding the chest/strongbox in your right hand
Enchant Item

This is a Magical Spell Use Spell

Pre-requisite: Lore Spell

**Wizard only Spell**

This spell prepares an item to be enchanted.

Cast the spell and hold the item in your right hand and target.

The item will now be pulsing and ready to receive the enchantment

Maximum charges that go into an item are figured by base price/100. Also see Enchanting Items
History of Cosrin A New Dawn

## The History of Cosrin

In 1999, the game was released initially for people who had AOL Internet Service Provider. The interface back then was a lot less user friendly than it is today. The original work engine for the game was used in a sister game which turend out to be a trial run because there were so many bugs in it. The original game, using the same game engine as its parent, Legends of Terris, was released around mid 1999 under the name Legends of Cosrin and its original sister game Legends of Terris. Later, it moved from AOL's control to go under lease to Freeloader, a service that offered free games in exchange for user input surveys. This was a period when the game started to get noticed more and more by people due to the volume of advertising it got through freeloader and sadly they werent prepared for the onslaught of bandwidth usage that came from the game. Problems it suffered terribly with were key lag due to the number of people using lure macro's of 25 rooms or more. This caused serious lag and the game used to regularly boot you.

Freeloader would not do anything about bandwidth and so a search for a new buyer was looked for by the designer and programmer Doug Goldner and Paul Barnett of the Online Games Company bought out the rights to both Terris and Cosrin and a latter version released called Wolfenburg, ( may have the name wrong its been a while.)

## Post-Freeloader Era

In the year 2000, work on new game client software began and was released. Said work still continues today with software patches. Cosrin changed its name to 'Legends of Cosrin' and was now hosted on Online Games Company's own servers.

With the new game client software came the restriction that you can only connect to the game via the official OGC client. The use of standard telnet MUD clients was mostly prevented, though some players have reverse engineered methods to connect to the game.

## Cosrin: A New Dawn

On October 1, 2011, "Cosrin: A New Dawn" was released. This featured various significant engine changes such as expanded locker slots, time based weapon enchantments, a rework of the spell damage calculation, and the re-release of the battlemage class for players.

The release notes information for Cosrin: A New Dawn is available on the Legends of Cosrin forums [1].

Since release, "Cosrin: A New Dawn" has been undergoing regular engine updates. Engine update information is available on the forums [2].
Mounts

So you want a cool mount it will take you up to Glvl 200+ to obtain the Spectral Drake( Unless you have some wicked RP that could help you out)
 1)Buy boxed drake egg From Jadrele, Guardian of Youth
 2)Break box
 3)Break egg
 4)Feed the drake food bought at the Shield upgrading area
 5)Buy spirit knife at Glvl portal 250
 6)Kill/Mix your awesome already drake and get a Spectral Drake

```
Discharge

This is a Magical Spell Use Spell

**Battle Mage and Wizard only Spell**

This spell removes an item or weapon enchantment from the item or weapon.
Cast the spell, hold the item/weapon in your right hand and target.

This can be usefull to refresh weapon enchants or to change the spell in enchanted items.

Can only self target so need to be the one holding the item.
Electricity Enchantment

Spell Name: Electricity Enchantment

Spell Number: 87

Spell Type: Sorcery

Pre-Requisite: Lightning Storm Spell (needs verification)

Description: This spell will allow you to enchant a person’s weapon with the ability to do electricity damage to an enemy. Target a person to enchant the weapon in their right hand.
Charons Cavern, Level 2

Template:Combatarea

## About

**Charons Cavern, Level 2** is a medium level dungeon underneath Charons Cavern, Level 1.

## Technical

### Speedwalks

To get to Level 2 from Level 1:

* From Level 1 entrance to first lever, pull, to second lever:

```
,[sw][nw][sw][w][se][sw][s][sw][n][search][search][search][search][search][search]&
,[sw][pull lever][ne][s][ne][n][ne][nw][p right][hold tsuba-giri][wave tsuba-giri]&~~&,[t n][nw][e]&

```

* Pull second lever, from second lever to third lever, pull third, to fourth, pull it

```
,[pull lever][w][se][s][se][sw][nw][w][nw][n][w][pull lever][s][pull lever]&

```

* Pull fourth lever, from fourth to fifth lever, pull fifth, to charons2~!

```
,[pull lever][n][e][s][se][e][se][s][sw][e][ne][pull lever][sw][w][ne][n][ne][nw][e][ne][se][s][e][e][tada]

```
Item Levels

The Resistances, Defense, Offense and Armor Class on items have different levels.
Note that two items having the same level does not mean they give exactly the same amount, as these levels are only ranges for actual values.

So for instance it is required to have at least "Awesome" in a resistance to be immune to an element, but it is not always enough as you need a higher level which still counts as "Awesome".
The levels are:

-4 ABYSMAL

-3 TERRIBLE

-2 HIGHLY COUNTER PRODUCTIVE

-1 COUNTER PRODUCTIVE

 0 NONE

 1 POOR

 2 BARELY ADEQUATE

 3 REASONABLE

 4 AVERAGE

 5 FAIR

 6 DECENT

 7 PRETTY GOOD

 8 GOOD

 9 VERY GOOD

10 GREAT

11 OUTSTANDING

12 SUPERB

13 SUPERIOR

14 EXCELLENT

15 FAIRLY AWESOME

16 AWESOME

17 VERY AWESOME

18 PRETTY AMAZING

19 VIRTUALLY AMAZING

20 AMAZING

21 SUPREMELY AMAZING

22 HERALDIC

23 ALMOST MAJESTIC

24 MAJESTIC

25 ULTRANIX

26 PANTHORIX

27 ALMOST LEGENDARY

28 LEGENDARY

29 BEYOND LEGENDARY

30 VIRTUALLY UNEQUALED

31 ALMOST WITHOUT EQUAL

32 UNEQUALLED

33 ALMOST GOD-LIKE

34 PRETTY GODLY

35 GODLY

36 UNGODLY
Arcana Ingredients

* **Spider Web**
	+ Giant Spiders (Found at Ashwood, Scrubs, Cats2, Bitter Point, Murielle's Web)
	+ Spider (Owl Hatchery, Scrubs, Murielle's Web, Bitter Point)
* **Dragon's Teeth**
	+ Ice Dragons (Dark Blizzard Pass)
	+ Fire Dragons (Lowly Downs)
	+ Small vale dragons (Cottley Mounds)
	+ Spire dragons (Spire of Dawn)
* **Bat's Wing**
	+ Flame bats (Barh Kul, Cats2)
	+ Giant Vultures (Longford, Everhell)
* **Bleached Bone**
	+ Eat a side of pork (Sewers, Little Shop at Stormport)
	+ Splinter beasts (Cats2, Charons)
	+ Slaver beast \*Cats2, Charons)
	+ Ogre shaman (Bitter Point, Meadows)
	+ Skeleton archer (Graveyard)
* **Eye of Newt**
	+ Orc shaman (Barh Kul, Orc Town, Cats2)
	+ Orc Priest (Orc Town, Barh kul)
	+ Cultist (Causeway)
	+ Snotler shaman (Causeway)
	+ Lizard Man Sorcerer(EverHell)
	+ Troglodyte wicca(Darkblade)
	+ Cannibal Shaman (Bracken isle)
* **Mandrake Root**
	+ Sold at the shop in the Meadows (from the entrance to the troll caves: ,e[ne]n5e[sw]se[sw][nw][sw]w[sw]wsse[se]s and search)
	+ Orc shaman (Barh Kul, Orc Town, Cats2)
	+ Orc Priest (Orc Town, Barh kul)
	+ Cultist (Causeway)
	+ Snotler shaman (Causeway)
	+ Ogre shaman (Bitter Point, Meadows)
	+ Cannibal shaman (Bracken isle)
* **Cat's Breath**
	+ Wildcats (Ashwood)
	+ Rabid kitty (Cottley)
	+ Black Panther(Scrubs Tower)
* **Troll's Heart**
	+ Sold at the Lich's tavern in the Graveyard
	+ All sorts of trolls (Troll caves, Meadows, Darkwell)
	+ Gargoyles(Ashwood Tower)
* **Ground Lead**
	+ Orc shaman (Barh Kul, Orc Town, Cats2)
	+ Lizard Man Sorcerer(EverHell)
* **Sparkling Iron**
	+ Flame Demons (Charons)
	+ Fire Elementals (Cats2)
	+ Orc Priest (Orc Town, Barh kul)
	+ Troglodyte wicca(Darkblade, Underwater area in the Troll Caves)
* **Silver Flakes**
	+ Small Vale Dragons (Cottley)
	+ Rock Giant Females (Longford)
	+ Troll Shamaness(Troll caves)
	+ Green Gargoyle(Ashwood Tower)
* **Gold Grains**
	+ Eye Demons (Downs, Charons, Ashwood)
	+ Deamons of the Air (Spire of Dawn)
	+ Baldie (Longford)
	+ Star Sorcerer (Charons)
	+ Cannibal Shaman (Bracken isle)
* **Bronze Bar**
	+ Usea statue of healing until it is out of charges (Sold at town)
	+ Eye Demons (Downs, Charons, Ashwood)
	+ Frost Giant(Pass)
	+ Ogre Guard (Downs, Ashwood, Meadows,Bitter Point)
	+ Ogre Shaman (Bitter Point, Meadows)
	+ Lizard Man Sorcerer(Everhell)
	+ Deamons of the Air (Spire of Dawn)

## See Also

* Arcana
* Arcana Pouch
* Runes
Wedding Shop

The Wedding Shoppe

```
 Maude Sells
 1. Gift 1 for 25 000 = Crystal Wine goblets
 2. Gift 2 for 12 000 = bolt of fine silk
 3. Gift 3 for 17 000 = stoneware dishes
 4. Gift 4 for 40 000 = silver cutlery
 5. Gift 5 for  7 250 = linen tablecloth
 6. Gift 6 for 71 000 = scenic painting
 7. Gift 7 for  4 800 = glass vase
 8. Gift 8 for 55 000 = fine rug
 9. Gift 9 for  1 920 = welcome mat
 10. Gift 10 for 3 000 = large leafy plant
 11. Gift 11 for 90 000 = bridal statue
 12. Gift 12 for 150 000 = ornate tapestry

```
Realism Options

**Realism Options** are adjustable options to enhance game play in *Combat Flight Simulator 3*, to make it more realistic and difficult.  Realism Options can only be tinkered with when not in game.  Adjustments of realism options to how realistic it is displayed by a percentage meter. Each tweak changes 5%, with Invincibility cheats setting it to 0%.

Select your comfortable difficulty level, then once you get the hang of it slowly increase the realism until you reach overall difficulty to a maximum of 100% for a real challenge.

## Aircraft

### Flying model

To select the difficulty of flying, have it on **Easy** will feel like an arcade; point your nose wherever you go, while turning it on **Hard** will feel things super difficult like the real thing with more drag, stalls, and G-forces. **Medium** difficulty is in between these two. You can also freely customize these option as it will be labeled as **Custom**.

### True and indicated airspeed

If set at "true" your speed gauge will show exactly how fast you are flying. "Indicated" estimates your velocity.

### Aircraft stress causes damage

Not restricted to taking bullets and flak, straining your aircraft in ways it is not supposed to fly will damage it, especially if you already have taken a beating. Aggressive maneuvers and flying too fast can prevent you from controlling your flaps and landing gear and even tear your bird apart if you fly past the max design speed.

### Auto mixture

When checked you will not have to manually mix your engine to start it up.

### Auto rudder

When checked your aircraft will automatically stabilize.

### Player is invincible

Take absolutely no damage from any sources. If you collide you will spawn up in the air again. **Note that this cheat will set realism percentage all the way to zero and you will not be able to earn Points or Prestige in Campaign Mode.**

## Visuals

### G-Effects

Enables G-forces that cause black outs or red outs from tight maneuvering. Having high g-force resistance can help negate this.

### Sun Glare

Cause sun glares when facing directly at the sun.

## Weapons

### Unlimited weapons

No running out of machine gun and cannon ammo. Refill ordnance at once by holding Shift+J. Also very useful for bomb and rocket spamming.

### Unlimited fuel

No running out of fuel in flight. Even when disabled you can still regain fuel by dropping auxiliary tanks with Shift+Crtl+D and reloading with Shift+J as long as Unlimited weapons is checked.

## Player weapon effectiveness

Overall stopping power for your munitions. Normal, Strong, and Strongest: the highest will take little effort to destroy targets while lowest will require more firepower.
Subscription

Cosrin once required a **subscription** for players to play the game, but this restriction was lifted in the September 15, 2013 patch that switched the game into a fully unlimited free-to-play environment. In other words, free players are no longer restricted in any way.

For players wishing to show support for the game, a subscription can be purchased which will unlock a number of non-mandatory bonuses to help enhance the convenience and quality-of-life of the gameplay experience.

Subscriptions can only be purchased by PayPal. By utilizing their services, OGC is able to provide a secure and automated method for purchasing said subscription. If you do not have a PayPal account, you will still be able to use their services as a guest.

To purchase a subscription, visit the official payment page.

## Subscription Perks

Players who purchase a subscription will be privy to these bonuses:

* Chance on purchase to cost less gold.
* Chance on selling to receive additional gold.
* Chance on providing a weapon enchant, balance, or poison to another player to increase its duration.
* Chance on receiving a weapon enchant, balance, or poison by another player to increase its duration.
* Chance on providing a buff to another player to increase its duration.
* Chance on receiving a buff from another player to increase its duration.
* Chance on death to avoid loss of experience.
* Chance on death to avoid loss of gold.
'''Dragon Tome'''

Need a Mage, a rogue and a monk and also have a **strange key**

In the library there is a locked room

Rogue - *unlock east* to open
Monk - enter room and do what you need to in there, also strange key is here if needed
Mage - *push Bookcase* to open a passage west 1n of locked room

Once monk is finished a way west appears again

Once at the tome

*turn strange key twice*

*ex case*

*Get tome*

*ex switch*
War Emergency Power

The War Emergency Power accessory is a special propulsion system found in military aircraft engines, designed to deliver more horsepower to the engine intake by 50-100% for emergency situations. Countries used various types and ingredients to provided these special liquid injections. Selected aircraft are automatically outfitted with WEP (most or if not, strictly late war variations).

## Using the WEP

First you need to be at 100% throttle. The default key to toggle WEP is **W**. WEP is available at anytime for a approximate five minutes of usage, as long as there is remaining mixture or minimal engine stress. While WEP does not consume fuel at a faster rate, misusing it for too long can damage the engine and become unusable for the rest of your flight session so your should only use it when you have to, mainly for 30 to 60 second gaps. Below are examples you can safely use and when you should not play with.

### When WEP should be used

* To quickly reach altitude manually for mission objectives like interception or safe bombing heights.
* Aquire the required takeoff speed for slower, heavier aircraft, especially on short runways.
* To escape pursuers like fast fighters and bomber destroyers when escorts are not present.
* When you suffer heavy structure damage or moderate engine stress and need to return home fast.

### When WEP should NOT be used

* Chasing after nimble fighters
* Tight and aggressive maneuvers both offensive and evasive
* Dive bombing
* When your engine catches fire or in any critical state
* Landing down with gear extended (ABSOLUTELY NOT)
* In all other scenarios where WEP is not needed for any reason
Guilds

A guild is an organization within Cosrin that players can join. Each guild is home to a specific set of skills and spells, some which cannot be found in any other guild. Once a guild has been joined, players may not join any other guilds (with the exception of the Adventurers Guild, which is not a true guild).

Guilds are necessary for character advancement as it is nearly impossible to learn skills or spells without joining one. Each guild has an entry quest that must be completed for membership. For the most part, these quests should be doable by level 4 or 5.

Guilds also play an influential role in Cosrin's roleplay. Each guild is led by a guild master who directs the roleplay of the guild, but players are free to improvise and distinguish themselves with unique arcs that complement or contradict their guild's roleplay (as long as they are aware of the IC ramifications).

* Fighter's Guild
* Mages' Guild
* Monks' Guild
* Rogues' Guild

Players may join one of the guilds listed above in addition to the Adventurers' Guild, a guild that all players join as one of their first quests in the land of Cosrin.

Guilds are very tight knit communities. Players in the same guild can communicate with each other using [[[Communication|guild shouts]]]. Some guilds may even hold guild events, such as guild hunts, guild trivia games, and other activities.

All of the guilds listed above (except for the Monks Guild) have **subguilds**, which can be thought of as special advancement paths to further specialize a character and refine roleplay.

## Guildluck

**Guildluck** is a game mechanic that provides bonuses to players of a particular guild while said guild has guildluck.

The current guildluck system works as follows:

* Every ~6 hours, guildluck switches to a random guild.
* Guilds can influence their chance at receiving luck by spending guild tithe.
	+ At this time, only the guild master can do this.
	+ Despite this, guildluck can never be guaranteed.
* A guild cannot receive guildluck twice in a row.

To view which guild currently holds luck, type GUILDLUCK. To see the history of guildluck switches, type GUILDLOG.

When a guild has guildluck, players in said guild will receive bonuses:

* Extra HP/SP/BP on a level up.
* Extra experience gain when hunting.
* Increased damage when hunting.
* Increased accuracy when hunting.
* Increased resistances to spells.
* Increased chance to inflict divine damage.
* Increased chance to assassinate.
* Increased chance to re-hide after assassinating.
* Increased chance to unlock doors and chests.
* Increased chance to disarm traps.
* Reduced chance to fizzle when casting spells.

*The list of bonuses is missing some details and will be updated as more information comes to light.*
Roleplaying

**Roleplaying**, or **RP** refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. In Legends of Cosrin, players usually supplement the gameplay of their player characters by roleplaying a specific behavior or background story while playing Legends of Cosrin. For some, roleplaying is the main purpose for playing the game.

## Sample Roleplays

Here are some sample roleplays which fit within the Cosrin universe:

* A child elf mage whose parents were murdered by trolls; now seeks revenge and thus studies powerful sorcery spells.
* A blind rogue who uses his senses and instinct to assassinate powerful leader figures.
* A devout knight who studies modern combat techniques to defend his guild.

## Importance of Roleplaying

Roleplaying shares an important role in the Cosrin world. The depth of immersion and enjoyment of players in-game is directly related to the amount and quality of roleplaying that occurs.

Cosrin has deep roots in that most players tend to enjoy developing their character's persona, history, and roleplay. Early in Cosrin's history, most players focused on developmental roleplaying rather than hunting and gaining experience.

Increased roleplay provides for increased game activity that extends beyond simple exploration, quest solving, and hunting.

## Roleplaying Channels

Roleplaying is done in a variety of ways, through several different communication channels. Most commonly roleplaying occurs in a room with two or more players, through the use of says, whispers and emotes. However, roleplaying can also be done in shouts or tells. See Communication Channels

## Emotes

Emotes are very important in expressing what your character is doing while in a room. There are two types of emotes, Canned and Freeform.

Freeform emotes use the following command: **em**, **ems**, **yem** and **yems**.

For example:

> em settles down in her favorite corner for a little nap.

*Ava settles down in her favorite corner for a little nap.*

> ems eyes close as she drifts off to sleep.

*Ava's eyes close as she drifts off to sleep.*

> yem mumble a few words in her sleep.

*You see Ava mumble a few words in her sleep.*

> yems dragon take a protective stance in front of the sleeping cat.

*You see Ava's dragon take a protective stance in front of the sleeping cat.*

These Freeform Emotes appear with your character's name in blue and the rest of the text in white (although you can use Color Codes to change this).

The Canned Emotes, on the other hand, are single-word commands that you can enter, which will result in an entire emote line, the whole line appearing in yellow.

For example:

> laugh

*Ava laughs happily.*

For a (not-quite) complete list of Canned Emotes, see Emote List
Levels

**Levels** are a measurement of advancement in Cosrin. Players can gain experience points by hunting monsters, completing quests, and a few other actions to earn progress towards their next level. Experience in Cosrin is displayed with percentages accurate to two decimal places.

At this time, the level cap is 300.

There are multiple types of levels in Cosrin:

* Land Level
* Guild Level
* City Level

Land level is synonymous with a character's main level. Guild level represents a character's standing within their guild and is used to determine their access to restricted areas within the guild. City level represents a character's standing within Moorgate.

Experience can be **tithed** to one's guild or to Moorgate. Tithing experience will take a percentage of experience gained (by hunting, questing, etc.) and divert it into guild level or city level progress. The maximum tithe amount to guild is 75% and the maximum tithe amount to city is 10%.

## Skill Levels

These level descriptors are used for both skills and spells alike.

1. Apprentice
2. Beginner
3. Novice
4. Reasonable
5. Adequate
6. Accomplished
7. Proficient
8. First Rate
9. Outstanding
10. Pre-eminent
11. Supreme
12. Awesome
13. Ultimate
14. Superhuman
15. Maximata
16. Legendary
17. Post Legendary
18. Ultranix
19. Uber Ultranix
20. Panthorix Rex

## City Levels

1. Plebe
2. Great Unwashed
3. Great Unwashed
4. Subject
5. Subject
6. Resident
7. Resident
8. Citizen
9. Citizen
10. Merchant
11. Merchant
12. Freeman
13. Freeman
14. Noble
15. Noble
16. Lord
17. Lord
18. Arch Lord
19. Arch Lord
20. Peer

## Voice Levels

When you shout, whether to your guild or to the lands, your voice is described by its loudness, which corresponds to your level. Voices increase in loudness every 10 levels.

1. An incredibly timid
2. A timid
3. A quiet
4. A normal
5. A loud
6. A very loud
7. A surprisingly loud
8. An incredibly loud
9. A rumbling
10. A very loud rumbling
11. A booming
12. A loud booming
13. A resonating
14. An incredibly loud resonating
15. An almost deafening
16. A deafening
17. An almost mind shattering
18. A mind shattering
19. An incredibly loud mind shattering
20. An omnipresent commanding
21. Bellows Forth (everyone can see your name)

## Item Ratings

These ratings are only confirmed up to **Very Awesome**. All subsequent ratings are estimates.

1. POOR
2. BARELY ADEQUATE
3. REASONABLE
4. AVERAGE
5. FAIR
6. DECENT
7. PRETTY GOOD
8. GOOD
9. VERY GOOD
10. GREAT
11. OUTSTANDING
12. SUPERB
13. SUPERIOR
14. EXCELLENT
15. FAIRLY AWESOME
16. AWESOME
17. VERY AWESOME
18. PRETTY AMAZING
19. VIRTUALLY AMAZING
20. AMAZING
21. SUPREMELY AMAZING
22. HERALDIC
23. ALMOST MAJESTIC
24. MAJESTIC
25. ULTRANIX
26. PANTHORIX
27. ALMOST LEGENDARY
28. LEGENDARY
29. BEYOND LEGENDARY
30. VIRTUALLY UNEQUALED
31. ALMOST WITHOUT EQUAL
32. UNEQUALLED
33. ALMOST GOD-LIKE
34. PRETTY GODLY
35. GODLY
36. UNGODLY
Adventurer's Guild

The **Adventurer's Guild**, also colloquially known as *Adv guild*, is a non-exclusive guild which characters join as part of the new character introduction. The Adventurer's Guild offers several low-level facilities: skill and spell trainers, an item shop, entrance to the Beginner Dungeon, and the entrance to The Catacombs, Level 1.

## Membership

Upon joining the guild, a character learns a few new skills and gains access to the guild building.

### Mandatory Membership

Membership to the Adventurer's Guild is not mandatory, but the progress of any character not a member of the Adventurer's Guild will be severely hindered unless special actions are taken. Players will need access to The Catacombs, Level 1 for access to quests, higher level areas, and to complete any normal guild entry quest.

## Uniqueness

The Adventurer's Guild is unique from other guilds in that all characters may be members of the Adventurer's Guild regardless of any other guild membership. Most characters are members of two guilds, the Adventurer's Guild and one other based on their class. Traditionally, once a guild is joined, membership there is exclusive, and a character may no longer join any other guild. This same restriction does not apply to the Adventurer's Guild.

Furthermore, the Adventurer's Guild is unique from other guilds in that it does not allow you to offer any Adventurer's Guild-specific services. Being a member of the Adventurer's Guild does not offer any perks other than simply being able to access what is inside the guild.

## Skills

These are all available skills within the Adventurer's Guild.

* Click skills for a full list of all skills within the game, along with their description.

## Spells

* Available to All Classes

* Exclusive to Monks and Shamans

 Eagle Eye | Adequate

## Unique Items

Below the Adventurer's Guild are a number of shops that sell a variety of unique items. These are locked behind portals that incrementally open every five or so levels starting from 50.

**Connor the Artist** sells a magical sheath that, when mixed with some common weapons obtained early in the game, create a new weapon.

With the Magical Sheath in Right hand and Very Sharp Scythe in Left hand, Mix. The result is **foul smelling scythe** (be sure to hold the scythe in your LEFT hand before purchasing the sheath).

```
Item: **foul smelling scythe** (scythe)
This scythe has been smeared with dung and, somehow
seems all the more effective for it. How peculiar!
This item is a Slashing Two Handed Weapon. Invoke via the Wield or Wave commands
The weapon has an offense add rating of BARELY ADEQUATE and hits for
**1-7+3** damage.
This item is a level 4 magic item
Offense modifier       BARELY ADEQUATE   Defense Modifier POOR
Fire Resist Mod        BARELY ADEQUATE   Cold Resist Mod  BARELY ADEQUATE
Electric Res Mod       BARELY ADEQUATE   Poison Res  Mod  BARELY ADEQUATE
Entangle Res Mod       BARELY ADEQUATE
Armor Class Modifier   EXCELLENT

```
Character Portraits

**Any images you add to the page must be property of yourself and you must hold the distribution rights to them at the time**

## Characters

(alphabetically)

Aqualizard[1]

Evening[2]

Festa[3]

Imogen[4]

Jaggred[5]

Karli[6]

Livewire[7]

Petty (see Jaggred)

Pratt[8]

Pratts (see Pratt)

Sye[9] (field mouse incident)

Tarelno[10]

Teasle[11]

Thordin[12]

Vorewyth[13]

Witness[14]

## Mobs & Monsters

(alphabetically)

Tattooed Lizard Man[15]
Tymore Hills

A place ravaged by Lizardmen who worship the eldar false god Valtera whom was slain by Zoran!

## Speedwalks

Moorgate>Cottley Mounds>Tymore Hills

**Cottley Mounds (from Moorgate Center)**

* ,10n6w2n[ne][nw]3n2[ne][nw]w[nw]5w[nw]4n[nw]4n6[ne]n[ne]4n4[nw]3n[ne]e[ne]2n3e[ne]3e[se]4[ne]4[nw]2n[nw]2n2[ne]2n[nw]4n3[ne]n[ne][nw]n[nw]3n2[ne]2n2[ne]n2[nw]n2[nw]n[ne]2e[se]e[ne]e[ne][nw]4w2[nw][ne]4e&

**Tymore Hills (from Cottley Mounds)**

* ,4w3[nw]n3[ne]4n3[nw]n2[ne]n[ne]3[nw][ne]5e[ne][nw]3w4[nw][ne]3e2[se]&

## Monsters

*High swarm area, monsters will follow into retreating room quickly, lots of poison from most mobs that stack quickly, crocs stun and Disfigured lizard men are the toughest mobs.*

* **N.B** Duration of stuns, enchanted damage and status effects will vary depending on a character's level of skills, type "defense" to see your stun resistance. 30% stun resistance will result in 5 sec stuns

*Regarding elemental damage, monsters in the area appear to be weakest to lightning.*
Poisoning

Poisoning is a special ability available ***ONLY*** to those in the Rogues' guild.

It is used via the **poison** command, which is used to poison your own weapon(s), or the **poison <targetname>** command, which is used to poison the weapon of someone else (in this case the name you replace <targetname> with).

Poisoning coats a weapon with a deadly concoction made by the Rogues' that inflicts extra damage with each attack. It also adds a chance to stun your target, as well as a chance to preform a "divine damage" (dd).
Cosrin A New Dawn

**Cosrin: A New Dawn**, formerly named **Legends of Cosrin** and often abbreviated **Cosrin**, is a fantasy multi-user dungeon created and maintained by Online Games Company. The game was released in 1999 on AOL Europe after the success of its parent MUD, Legends of Terris. [1]

As with all multi-user dungeons, **Cosrin** is a text-only game. However, **Cosrin** is different in that instead of using a popular telnet client such as zMUD or GMUD to connect to the game, connections are restricted to those using the game software provided by Online Games Company (OGC), commonly called a 'game wizard'. Work on the game wizard began in the year 2000, a year after Cosrin's release. It is similar to telnet clients in that it provides functions such as highlight strings, macros, and aliases for users to use in exploring the text-only world, however, it is also different from telnet clients in that it provides a useful and colorful interface specifically tailored for play in '**Legends of Cosrin'**.
Jewlery

```
**Black Market**
At guild recall, search,d,search,d,n,search,n,n,nw,ne,search,n
climb up north cliff,u,u,n,se,se,sw,scale wall

```

```
**Bargain with the operator**
1. Exchange a ring belt for a hairclip,
2. Exchange a diamond for a bracelet,
which in turn mix with jewels
**Shop items**
1)     ring setting  2) jeweler's shaper
3) jeweler's cutter  4) jeweler's drill
5)      iron nugget  6) bronze nugget   (A fighter is needed to mix nuggets with armour hammer)
7)    silver nugget  8) gold nugget
9)plain cloak clasp  10) elvish dye

```

```
**Eagle Clasp**
1. The silver nugget and armor hammer combine to form a flat strip of silver!
2. The flat strip of silver and jeweler's shaper combine to form a **silver eagle ornament**!
3. The plain cloak clasp and silver eagle ornament combine to form a eagle clasp!

```

```
 **Raven adorned leather gorget**
1. The iron nugget and armor hammer combine to form a flat strip of iron!
2. The flat strip of iron and jeweler's cutter combine to form a iron chain ring!
3. The iron chain ring and iron chain ring combine to form a strand of iron rings!
4. The leather patch and strand of iron rings combine to form a leather gorget! **(Fighter needed to mix leather, needle and the strand of rings)**
5. The leather gorget and iron raven ornament combine to form a raven adorned leather gorget!
**Iron** = Raven, **Bronze** = Wolf, **Silver** = Eagle, **Gold** = Dragon

```

```
**Iron chain coif**
1. The Iron nugget and armor hammer combine to form a flat strip of Iron! X4
2. The flat strip of Iron and jeweler's cutter combine to form a Iron chain ring! X4
3. The Iron chain ring and Iron chain ring combine to form strand of Iron rings! X2
4. The strand of Iron rings and strand of Iron rings combine to form a Iron chain coif!

```

```
**Bronze chain coif**
1. The Bronze nugget and armor hammer combine to form a flat strip of Bronze! X4
2. The flat strip of Bronze and jeweler's cutter combine to form a Bronze chain ring! X4
3. The Bronze chain ring and Bronze chain ring combine to form strand of Bronze rings! X2
4. The strand of Bronze rings and strand of Bronze rings combine to form a Bronze chain coif!

```

```
**Silver ring Belt**
1. The silver nugget and armor hammer combine to form a flat strip of silver! X4
2. The flat strip of silver and jeweler's cutter combine to form a silver chain ring! X4
3. The silver chain ring and silver chain ring combine to form strand of silver rings! X2
4. The strand of silver rings and strand of silver rings combine to form a silver ring belt!

```

```
**Silver chain-link armour**
?

```

```
**Chain coifs**
?

```
Runes

**Runes** are wrist-slot pieces of equipment which typically enhance one player stat. Runes are made using various arcana items which are dropped by mobs around cosrin or available for purchase in the Mages' Guild shop between guild rank 10 and 27.

Arcana is required to create runes. When a rune is mixed with an empty rune ring, it creates a rune ring.

## Rune List

#### Web Rune: Entangle Resistance

Spider Web + Ground Lead = Sticky Putty + Silver Flakes = Web rune

#### Heart Rune: Defense

Troll's Heart + Sparkling Iron = Blood Putty + Gold Grains = heart rune armband

#### Sword Rune: Offense

Dragons Teeth + Sparkling Iron = Iron Putty + Silver Flakes = sword rune armband

#### Magic Rune: All-around resist

Bat Wing + Gold Grains = Glowing Putty + Ground Lead = magic rune

#### Ice Rune: Ice Resist

Eye of Newt + Bronze Bar = Cold Putty + Sparkling Iron = ice rune

#### Snake Rune: Poison Resist

Cat's Breath + Silver Flakes = Stinging Putty + Sparkling Iron = snake rune

#### Fire Rune: Fire resist

Cat's Breath + Bronze Bar = Hot Putty + Bronze Bar = fire rune

#### Zap Rune: Electric Resist

Mandrake Root + Sparkling Iron = Sparkling Putty + Gold Grains = zap rune
Causeway

File:Causeway map.PDF

File:Causeway list.PDF

**Shepard** - a quest wandering around the causeway. Wants items to do with clay or an empty bottle. Need the command "I want to build a house" in order to open the shop now that you have carpenter's slip. It is located on the road leading to darkwell from the western causeway, there is a shepherd in the room description.

**Fishing Rod** - Following the east causeway you'll come across a fishing rod. Break the rod and mix the hook with a length of rope (dropped off trolls and such in darkwell) to make a Grappling Hook. The Grappling Hook is used in many different situations including Charons and the Troll Witch Doctor for example.
Shields

Shields are held in one's off-hand to block additional damage beyond what is blocked by armour. In Cosrin: A New Dawn, shields must be held in one's Left hand to be used.

Here is a list of shields that have been created by mortals and their stats.

```
**Item: iron bulwark (bulwark)**
Heavy and formidable, this piece of armour is very solid. This must
have been made by a very capable smith within the guild.
This item is a **Shield**. Hold in your left hand or Activate commands
This item requires a land level of 10 to use
This item requires a guild level of 10 to use
Offense modifier                  **POOR**   Defense Modifier **POOR**
Fire Resist Mod        **BARELY ADEQUATE**   Cold Resist Mod  **POOR**
Electric Res Mod                  **POOR**   Poison Res  Mod  **POOR**
Entangle Res Mod                  **POOR**
Armor Class Modifier   **SUPERB**

```

```
**Item: bronze bulwark (bulwark)**
Heavy and formidable, this piece of armour is very solid. This must
have been made by a very capable smith within the guild.
This item is a **Shield**. Hold in your left hand or Activate commands
This item requires a land level of 15 to use
This item requires a guild level of 15 to use
Offense modifier       **BARELY ADEQUATE**   Defense Modifier **POOR**
Fire Resist Mod        **BARELY ADEQUATE**   Cold Resist Mod  **POOR**
Electric Res Mod                  **POOR**   Poison Res  Mod  **POOR**
Entangle Res Mod       **BARELY ADEQUATE**
Armor Class Modifier   **SUPERIOR**

```