Specters

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The **Specters** are the playable supernatural characters featured in Home Sweet Home: Survive (Game). They are under the sway of the Invoker, who sends **1** Specter into the Hindrance, to hunt down and kill all Survivors in the Arenas to collect their souls for a sacrificial ceremony during the night of the Eclipse.

There are currently **3** playable Specters in-game, **1** Starter and **2** Purchased.

## Controls

*For more information on hotkeys, please visit the Key Bindings article.*

The player controls the Specter from a third-person perspective camera angle that can be panned around by moving the mouse to help them navigate through the environment.

As a Specter, the player can **Walk** around using the movement keys W A S D , **Attack** LMB  to inflict Damage to a Survivor, and **Interact** E  with various Objects inside the Arenas to break them apart rendering them unusable for the rest of the match.

## Status

Specters have four different statuses that vary between each character and contribute to a core gameplay element, granting them innately higher or lower proficiency at their roles.

### Health

**Health** determines the amount of damage a Specter can sustain before death.

* The Specter starts with full health (**270 HP**) at match start. The Health bar is located at the bottom-left of the HUD.
* Health points (aka. HP) may only be replenished by performing an Execution on a dying Survivor.

### Strength

**Strength** determines the amount of damage the Specter's attack inflicts on Survivors.

### Move Speed

**Move Speed** determines the Specter's base walking movement speed.

### Sneak

**Sneak** determines the size of the spectral ring during Invisible Form.

* The higher Sneak a Specter has, the smaller the size of the spectral ring.

## Abilities

Specters also share several universal abilities that they can trigger manually or passively:

### Bloodseek

**Bloodseek** passively activates when the Specter chases a Survivor for at least **5** seconds. The Specter's eyes glow and emit ghostly vapor. Once Bloodseek is active, the Specter's movement speed increases by **?** m/s. For each additional **2** seconds spent in chase, the movement speed bonus further increases by **?** m/s.

Bloodseek resets to base move speed when the Specter successfully lands an attack on a Survivor, coming out of Invisible Form, or loses the Survivor ending the chase.

### Execution

**Execution** is an prompted action that briefly appears for the Specter when it kills a Survivor. Press E  to execute the dying Survivor. Performing an Execution on a Survivor shows one of the unique killing animations specific to the Specter itself.

Executing a Survivor also heals the Specter for **?** health points.

### Immunity

**Immunity** is a barrier of spectral energy that cleanses all negative effects on the Specter, prevents stuns from Items such as Holy Rattan and Holy String Trap, prevents blinds from Holy Water and Yuri's camera, and negates all damage dealt by the Survivors. Press RMB  to activate Immunity.

Immunity protects the Specter for **6** seconds, then incurs a **20** seconds cooldown.

The Specter cannot pass through Sigil Scroll barriers even with Immunity active.

### Invisible Form

**Invisible Form** (aka. Specter Mode) is an alternate fast-travel mode that turns the Specter invisible and enhances movement speed. Press LShift  to activate Invisible Form.

While invisible, the Specter will see the Auras of all Survivors for **3** seconds, then again after every **5** seconds. A ring of spectral energy also follows the Specter, the size of the ring dependent on the Specter's Sneak status.

Performing an attack, interacting with an object, casting another ability, or recasting this ability will cause the Specter to reappear and end Invisible Form.

If a Survivor is inside the spectral ring, the Specter's screen becomes tinted in red, indicating that coming out of Invisible Form will prevent the Specter from attacking immediately, as well as slowing movement speed for a few seconds.

Invisible Form initially undergoes a **60** seconds cooldown when the match first begins. Coming out of Invisible Form incurs a **15** seconds cooldown. When the Specter inflicts damage to a Survivor, when the Specter is damaged by Survivors, or when killing a Survivor, Invisible Form is forced into a cooldown.

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