Fate

**Fate** is a deity in *Magical Girl Policy*. Described more as a cosmic force than an actual entity, Fate is responsible for maintaining order in the multiverse. She doesn't directly appear, but is a major influence on the Spirit Guard and is the nemesis of Platicore.

## Appearance

Fate is not known to have a physical form, but is described using feminine pronouns. She communicates via visions that contain feelings and archetypes.

## Personality

Fate values cosmic order, such as ensuring free will and the natural cycle of life and death exist undeterred. As Fate feels direct intervention would be in opposition to free will, she communicates with and subtly influences others in order to accomplish her goals. She usually lends her aid on a larger scale, such as to the Ardent Empire, rather than to individual beings. The specifics of Fate's motivations and thought process are unknown, as there are questions that her agents are not to ask of her.

## Abilities

Fate's main ability is foresight: she can see the consequences of possible actions individuals will take and thus predict the future, though this becomes less accurate the farther ahead she looks. The Other Power is the only thing known to escape Fate's watch.

Fate can create agents with the appearance of animals, who communicate with her via visions and serve as her representatives. A notable type of agent is a Guide, who is stationed at a particular area to find and mentor extraordinary individuals known as Champions, who have the power to protect the natural order and are manipulated by Fate in some way in order to go where they're needed. Champions typically have a powerful Investiture marked by Fate or some other entity, causing the person to glow under certain circumstances in a phenomenon called an Ardent Resonance. Guides are alerted to the whereabouts of a Champion soon to need guidance via a special pulse called the Hero's Call.

## Biography

### Background

Thousands of years ago, Fate's favored nation was the Ardent Empire, primarily lending aid in the form of Guides that would help lead the Empire to continued prosperity. Once the Empire began experimenting with Investiture in efforts to further research into empathokinesis, Fate sent warnings about tampering with that part of the soul. These experiments were then outlawed, but eventually resumed in secret at the behest of the corrupt royalty. Fate foresaw the nation's continued corruption and eventual downfall and thus decided to do nothing.

Fate created an agent called Platicore. He was considered a genius, but eventually began asking Fate questions other agents never did, such as if her ability to see the future and manipulate people goes against free will. Fate predicted his betrayal and eventually cast him out. Platicore decided the only way to be free from Fate's meddling is to destroy her. He set out to crush Fate's favored Ardent Empire, becoming a master empathokinetic engineer and igniting civil war by posing as a Guide and turning the lower class against the nobility, the only ones privileged enough to access empathokinetic training. The Ardentia Civil War saw the first known appearance of the Other Power, a mysterious anomaly that is somehow exempt from Fate's foresight. Before the war's end, the Shrine Maiden had the High Spirits arrange for her team to eventually reincarnate as humans on Earth to protect it from threats such as Platicore, the Empress, and the Other Power. Everyone at the final battle was killed in combat or by the Other Power with the exception of Platicore, who managed to break through the gateway to Earth and entered hibernation to regain his strength.

Fate stationed a Guide called Kunapipi on Earth to seek out its Champions. Thousands of years after the Ardentia Civil War, the reincarnations were born as those who would become the Spirit Guard, each one a Champion. When Angela Warrant touched the Standridge Stones for the first time, it sent a pulse called the Hero's Call that alerted Kunapipi of Angela soon becoming Spirit Guard Valor. This also awoke former agent Platicore, who hatched his plan of draining Investiture from the energy-rich residents of Kessia City via manufactured monsters in hopes of gathering enough to empower himself to the point of challenging Fate. Over the course of a year and a half, Angela, Mallory, Vivian, and Kara joined the Spirit Guard, learning about the dynamics of Fate in the process, and did battle with Platicore's monsters.

### Week 1

During the Polygal attack, Robert Dreese glows with what appears to be the Ardent Resonance of Spirit Guard Serenity, which confuses both Polygal and the Spirit Guard, as they did not expect the apparent reincarnation of the Shrine Maiden to be male. Afterwards, Rob presses the Spirit Guard on the meaning of his glow, so the heroes promise to look into it and contact him once they figure it out. Later, they ask Kunapipi about it, who confirms that he is to be final Spirit Guard.

Two nights later, Robert meets the Spirit Guard and Kunapipi at the Standridge Circle to learn why he glowed. He is told all about Fate as well as his own role as a Champion. Hating the idea of his life being manipulated by the deity, he wonders aloud if Platicore's plan of destroying Fate is actually a just one, though Ms. Kuna assures him that Fate has no intention of tampering with free will. He turns down joining the Spirit Guard, as transforming into Spirit Guard Serenity would force him into a female body and ruin his life.

The battle with Day LaMode has Robert transform into Spirit Guard Serenity. He curses Fate and everything else that led him to this point, but he goes through with it to save Spirit Guard Tenacity's life, as he'd never forgive himself if someone died due to his inaction.

### Weeks 2-4

At the Standridge Circle on her way to Angela's apartment, Robynne gets the sensation of being watched, realizing she had felt the same discomfort when she showered in her new body for the first time, but loses track of it when her concentration slips. She discusses it with Angela, who has had similar experiences while particularly introspective. They decide the presence is either Fate or some sort of spy, but hold off on investigating for now so as not to alarm it.

## Relationships

### Platicore

Platicore was once an agent of Fate, but she foresaw his betrayal sometime after he questioned if her foresight and manipulation over destiny is an assault on free will and thus cast him out. Platicore decided that destroying Fate is the only way to be truly free, so he gathers Investiture in hopes of becoming powerful enough to oppose her. In the meantime, he sets out to destroy Fate's favored peoples, most prominently the Ardent Empire.

### Kunapipi

Fate created Kunapipi to be a Guide for Earth's Champions. Kunapipi has nothing but reverence for her master and is taken aback whenever Fate's benevolence is called into question.

### Spirit Guard

Each member of the Spirit Guard is a Champion drawn by Fate into meeting each other. Despite aiding in Fate's mission of keeping order by battling threats like Platicore, most of the Spirit Guard dislike her for meddling in their lives. Angela is the exception, holding Fate in godlike regard and finding the deity's interest in her a source of strength.

## In *MGP Alpha*

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