recursal/Fanatic-Fandom huggingface dataset:
Gameplay/Timing info

## Golden rule of timing

In general, hero abilities resolve first, then character abilities by attack order (1 → 7). Any resulting triggers recursively resolve before proceeding to the next character. After all characters have resolved, any treasures will resolve in the slot order.

* Attacking hero abilities and spells
* Defending hero abilities and spells
* Card abilities, starting from the first slot, then fully resolving before moving to the next slot
* Treasure abilities, top left → top right → bottom middle

## Timing phase

The game starts in the first market phase and then alternates between market phases and brawl phases.

Phases occur in the sequence:

1. "Start of turn"
	1. This occurs when the shop first generates its roll, e.g. Happy Little Tree, Loki, The Holy Grail.
	2. Experience is gained before effects are resolved, meaning the spell For Glory! will give you a character based on your level for the shop the turn it resolves, not the turn it is cast.
2. "Start of brawl"
	1. First, before spells and interactive abilities, this phase establishes character stats. Abilities resolve in the most beneficial order for the player
	2. First, anything non-depended resolves (eg Lordy, Ivory Owl).
	3. Second, abilities that only reference thier own stats, like Ashwood Elm.
	4. Third, things that reference other characters (Helm of the Ugly Gosling and Robin Wood)
	5. Note: Echowood will trigger their effects based on any stat gain during this phase.
	6. Character abilities (i.e. Robin Wood) that also affect the opponent will trigger last, after any non-dependent things.
	7. After all that, The Round Table is hard coded to go last
		1. Echowood does trigger its ability based on stats gained from treasures as well.
3. "Combat spells"
	1. Starting with the attacking hero, each hero's combat spells resolve, triggering any character abilities or treasure abilities in the process
	2. e.g. Attacking hero casts Falling Stars triggering a Darkwood Creeper effect. Next, the defending hero casts Earthquake, and any killed characters would retain their Darkwood Creeper buffs.
4. "Combat character attacks"
	1. Starting with the first position, each character attacks into the defending character.
	2. Damage is dealt first to defending character, then attacking character, resolving effects in that order based on The Golden Rule of Timing
		1. E.g. A Mordred has a Good Boy attack an Rotten Appletree such that both die. During the attack, it first triggers the Rotten Appletree ability, then the treasure ability Spear of Achilles. Then, death or damage triggers for the Rotten Appletree, then Good Boy. Mordred's hero ability will trigger before the Good Boy last breath, since the hero ability triggers before the character ability. The good character summoned by Mordred will gain Good Boy's buff.
5. "End of combat"
	1. The losing play is dealt damage based on the number of characters on board (3x for golden) plus the current level of the winner.
	2. Both players gain XP, and then combat is ended
Gloves of Thieving

**Gloves of Thieving** is a treasure card. It gives you an exact copy of the first enemy character that dies each brawl.

## Strategy

See Kidnap, as this is identical to a free copy of Kidnap each brawl.

In the worst case, you can sell the obtained characters for 1 Gold each brawl, making **Gloves of Thieving** on par with Spinning Wheel. In the best case, you may obtain Good Boys, Copycats, or perhaps other key characters that your opponents have invested into. **Gloves of Thieving** can give you a particularly good boost in the midgame if your board features Slay abilities, and late-game it can be a backdoor entry into "Copyboy" (Good Boy + Copycat) or other Good Boy-based strategies. It can perhaps allow you to reach boards that are otherwise difficult to reach, such as a front line full of Upgraded Good Boys!.

## Notes

* This is identical to a free copy of the Kidnap spell each brawl - see Kidnap.
B-a-a-d Billy Gruff

* Normal
* Upgrade

**B-a-a-d Billy Gruff** is a character card. It is a 2/3.

## Strategy

**B-a-a-d Billy Gruff** has a strong stats for the early game, and is able to defeat outright the common 2/2 stat lines found in the early game.

In exchange, **B-a-a-d Billy Gruff** has little upside for later in the game and usually should be off the board once you are level 4 or so, though Evella enjoys it being both Evil and an Animal.

## Gallery

*B-a-a-d Billy Gruff* card art*B-a-a-d Billy Gruff* card art pre Dec 9, 2022
Character/Treant

**Treant** is one of the main, supported character subtypes.

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*Treant cards are found in their category page.*

## Strategy

**Treant** cards tend to have a lot of Health, and prefer to beat their opponents by outlasting them. Many **Treant** have mechanisms for investing into themselves and other **Treant**s, allowing you to keep them throughout the game. **Treant** really hit their stride late, and can be powerful with or without treasures, though they do love The Round Table if you can get your hands on it.

Ashwood Elm is a key end-game piece for this tribe. Since they feature both Evil and Good characters with large stats, Shoulder Faeries fit very well into a board featuring these. An Ashwood Elm plus a Burning Tree allow Echowood to thrive as well.
Currency

There are three currencies in this game, two of which are not relevant once you have selected a hero:

### Fairy Dust

This meta-currency can be collected by playing a game and getting at least 7th place in the match. The higher you place, the more Fairy Dust you get. You also get 200 Fairy Dust for the first top 4 placement of a day. With 4000 Fairy Dust you can buy a hero.

The following placements give the following amounts of Fairy Dust:

Reward table for games against real players.
 2
 3
 4
 5
 6
 7
 8

Reward table in Practice mode
 2
 3
 4
 5
 6
 7
 8

### Gems

This meta-currency can be acquired in-game for real-world money, or through some special events like tournaments. To check the prices and how many you get, please look into the store in-game. With 100 Gems you can buy a hero. Some other things, like alternate hero skins, can only be bought with Gems.

### Gold

Gold is an in-game currency that you get at the start of each round. The amount of Gold you receive is 1+(number of rounds). This means in the starting round you have 2 Gold. The maximum amount of gold a player can get at the start of a round is 12, but with effect of characters, spells and treasures you can have more than that.
Bearded Vulture

* Normal
* Upgrade

**Bearded Vulture** is a character card. It is a 3/3 that gets +3/+3 this brawl whenever an Animal dies.

## Strategy

**Bearded Vulture** should be placed in the back so as to outlive all Animals and become strong. Its immediate stat line, in practice, is 3/3 times the number of Animals on your board, including those summoned and including itself. It is very strong on-curve if that number is at least 4 or so.

A sufficiently Animal-centered board can get this number above 7, making **Bearded Vulture** dominant, with stats above 20 each. It is even more dominant if Upgraded, allowing you to do well in brawls on level 4 and 5.

However, **Bearded Vulture** doesn't scale to end game and does not really have a place on a Bearstain board or any other end game board, so ultimately it has a limited shelf life. Because of this, it may be worth skipping if you can get away with doing so. However, **Bearded Vulture'**s immediate strength on level 4 on boards that are even partially Animal-based, and dominance on boards that are, makes it strongly worth considering, as end game strength doesn't matter if you don't make it there.

## Gallery

*Bearded Vulture* card art*Bearded Vulture* card art before August 11, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Grandmother

* Normal
* Upgrade

### Text

When you reach level 6, become the **Big Bad Wolf**. (Your characters have +5/+5.)

## Big Bad Wolf

### Text

Your characters have +5/+5.

**Grandmother** is a hero card. Upon reaching level 6, she turns into the hero **Big Bad Wolf** and at that point gives all her characters +5/+5 as an Aura effect.

## Strategy

Between having increased starting health and gaining a powerful ability at level 6, **Grandmother**/**Big Bad Wolf** greatly rewards both rushing aggressively towards level 6 with XP Spells and playing characters that are strong right now, rather than later, to preserve Health, relying on her hero power to give her upside later.

**Big Bad Wolf**'s buff, like any Aura, is especially strong with Summoning effects such as those of Baby Bear, Three Big Pigs, and The Great Pumpkin, and so **Grandmother** should consider moving towards boards that leverage this well even before level 6 if possible. It also works great with other characters that amplify all the stats they get, like Good Boy and Empress Pea.

## Gallery

*Grandmother* card art*Big Bad Wolf* card art
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Patches/2022-02-07

The Pumpking change was an experiment that we knew we may have to pull back on, and that's exactly what we are doing. Pumpkin at five led to too many short games, long fights, and a meta that had a few too many Pumpkins in the finals. As such, the clock has struck midnight, and Great Pumpkin King is back at level 6. This change (and subsequent reversion) is something we anticipate happening given our design philosophy - we'd rather try exciting changes and adjust as needed than never push the envelope, all in search of the best version of Storybook Brawl possible. Plus, it being Halloween for a couple weeks wasn't a disaster by any stretch.

#### Princess Wight

Old: Dwarves in your shop have +1/+2 -> New: Dwarves in your shop have +1/+1

We like the way the new Princess Wight has been playing, but the stat gain is a little too much. This change keeps the card mechanically the same, but brings the bonus in line with the power level we are looking for. She's still keeping the bench nice and warm for Dwarves, just not quite as effectively.

#### Monkey's Paw

Old: Your characters have +6/+6 -> New: Your characters have +5/+5

While the Pumpkin change shined a spotlight on Monkey's Paw, the reality is that it was too pushed as is. We are reducing the bonus to +5/+5, which makes it less of a must-pick and opens the door for other treasures to shine.

### Hero Changes

#### Merlin

Old: When you cast a spell, give a random character +2/+1 permanently -> New: When you cast a spell, give a random character +1/+1 permanently

Like Sphinx before him, Merlin has been too dominant for our tastes. As much as we love casting spells (and trust me, it's a LOT), Merlin has too strong an early game without paying much of a cost for it later, as his hero power remains powerful in the right builds. Making the bonus smaller brings Merlin more in line with the rest of the heroes (and if you get "HatBall" going, you'll still be pretty happy).

#### Hoard Dragon

Health from 45 to 40

As it turns out, Hoard Dragon didn't really need the help (or the health). The ability to spike powerful treasures ahead of schedule is strong enough that Hoard Dragon has to give back the health it borrowed.

#### King Midas

Health from 40 to 45

And King Midas will gladly pick up what Hoard Dragon dropped. King Midas is lacking a little punch, so a cushion of five health will help him get his golden army built up.

### Networking Issues

We've have been pushing some server hotfixes over the last week that should reduce errors related to being unable to connect to a server.

You can expect additional improvements in a few weeks with the next major client update.

### Bug Fixes

Grim Soul's last breath could target a Brave Princess whose Quest had already been completed.
Ranged

**Ranged** is a keyword mechanic.

*Cards that have or care about Ranged are found in its category page.*

## Details

***Ranged**: I don't take damage back when I attack.*
## Strategy

As a whole, **Ranged** characters tend have low stats relative to their level, but their ability to attack without being counterattacked means that, with correct placement, they often get to attack twice as often as their non-ranged counterparts - provided they attack as often as they are attacked, they take damage half as often.

Slot 1 is a decent spot for them, but the back row, particularly slot 5, can allow them several attacks before they become vulnerable, particularly if you have a lot of Health on your front line.

Many **Ranged** characters have built-in scaling mechanisms to help you invest in them, like Shadow Assassin, letting them become very powerful if you lean into those abilities. Many others have synergies with others that can buff them, e.g. Prince Arthur for Sherwood Sureshot or The Chupacabra for Baba Yaga.
Crown of Atlas

**Crown of Atlas** is a treasure card. It gives Animals +1/+1 and makes them Good, regardless of any other considerations, for as long as you have it.

## Strategy

**Crown of Atlas**'s boost is solid if your board consists mostly of Animals, roughly on par with Power Orb in that situation - and it affects summons, which are often animals (e.g. Princess Peep). It makes all Animals Good, allowing synergies with Rainbow Unicorn, Good Witch of the North, Fairy Godmother, and others.

Later in the game, it enables synergies between Good Boy and characters like Three Big Pigs for summon-based compositions. It also makes Copycat Good, empowering its synergy with Good Boy - now it can not only use Good Boy's Last Breath ability, but also benefit directly from it. It also allows Good Boy and Wombats in Disguise to combo together, as buffing the Wombats means that the character it summons will also be quite large.

## Notes

* **Crown of Atlas** will make all of your Animals always good.
	+ For example, an Animal that is Evil because it was created by Evil Twin will be Good for as long as you have this treasure, but becomes Evil once **Crown of Atlas** is replaced.
* It also makes Animals in the shop Good. For instance, they will count towards Snow Angel's ability when you buy them (but Snow Angel can't give animals that are normally evil).
* If you also have Corrupted Heartwood, Animals are both Good and Evil - just as if you were Beauty - though they will show as Good. They can take advantage of both Good and Evil synergies.
Character/Mage

**Mage** is one of the main, supported character subtypes.

*Mage cards are found in their category page.*

## Strategy

**Mage**s are united by one common thread - most of them reward you for casting as many Spells as possible. The only mages that don't (Sporko, Lady of the Lake and Court Wizard) all have ranged, and are thus more effective when combined with spells than other characters. As such, **Mage**s incentivize you to look for Treasures that allow you to cast Spells more easily. "Hatball" is the iconic combo for this tribe, but Deck of Many Things, Wand of Weirding, and Black Prism, among others, can make it work as a board too.

Some Heroes are particularly well suited to **Mage** boards, like The Sphinx, Merlin, and Potion Master. Others, such as Skip, the Time Skipper or Xelhua, rarely have much money for Spells. Loki literally cannot cast spells on their own and usually should skip **Mage**s past the early game.
Pigomorph

**Pigomorph** is a spell card. It transforms a random character on your opponent's board into a 10/10 Pig.

## Strategy

**Pigomorph** is the ultimate combat spell, completely neutralizing a threat on your opponent's board, and possibly shutting it down completely depending on what it hits.

Powerful Last Breath abilities like those of Good Boy or The Great Pumpkin can be completely prevented with this, and Pig as a Neutral Animal has virtually no synergies, and 10/10 stats do virtually nothing on late game boards. **Pigomorph** can, with luck, allow you to win against boards you had no right to beat.

**Pigomorph** is very expensive, however, and offers no long-term value for your board, so consider if you need it. Early on level 6, it may not be that effective to begin with, and if you have a reasonable chance of winning anyway and have Health to spare, you should probably skip **Pigomorph**. But in a desperate situation, or in endgame fights, it's worth rolling to try to find this powerful combat spell.

## Notes

* **Pigomorph** cannot hit a **Pig** created by a previous **Pigomorph** cast this combat.
Hi Ho!

**Hi Ho!** is a spell card. It gives you a random Dwarf, then gives all Dwarves +1/+1 permanently.

## Strategy

**Hi Ho!** is comparable to Blessing of Athena for Dwarf boards, but comes with a Dwarf too. (In the worst case scenario you can sell that Dwarf to make it net 2 cost.) Obviously, if your board does not mostly consist of Dwarves, **Hi Ho!** is very much not worth its cost, and it's unlikely you'll want to play the character you get.

The fact that **Hi Ho!** has a fairly decent chance of giving you a playable Dwarf, or at least getting you closer to Upgrading one, makes it strongly worth considering on a Dwarf board. On level 6, it can be worth casting for its chance of giving you a Lordy, which is usually higher than the chance of seeing him on 3 shop rolls (not to mention saving you the 6 Gold to buy him).

## Notes

* The Dwarf you receive is randomly chosen among Dwarves at or below your hero level.
* If you do not have room on your board or in your hand, the Dwarf appears in the shop at 0 cost, and does not receive the +1/+1 buff.
* Princess Wight's abilities do not activate when this spell is played.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Corrupted Heartwood

**Corrupted Heartwood** is a treasure card. It gives Animals and Treants +1 Attack as an Aura effect and makes them Evil, regardless of any other considerations.

## Strategy

**Corrupted Heartwood** provides a small bonus, even by level 2 treasure standards - at most +7 Attack, and perhaps a bit more with Black Cat or Princess Peep. However, it will also allow Animals and Treants to interact with Evil synergies, like Wicked Witch of the West, Queen of Hearts, or Ancient Sarcophagus.

Later in the game, it allows Animal-based summon builds and Treant-heavy big-stats builds to comingle with Evil "scam" builds - it means The Great Pumpkin in particular can be a great addition to either of those boards. Despite this being a level 2 treasure, it's possible that you will hold on to this treasure until the end of the game, forgoing higher level treasures to keep it.

Note that **Corrupted Heartwood** makes it difficult to use Shoulder Faeries well, as Hungry Hungry Hippocampus, Happy Little Tree and many other common sources of high Health become Evil with this treasure.

Evella particularly likes this treasure, as having all her Animals be evil means they will both contribute to and benefit from her hero power.

## Notes

* **Corrupted Heartwood** will make all of your Animals always Evil.
	+ For example, an Animal that is turned Good via Beauty's Influence will still be Evil for as long as you have this treasure (The game does remember the effect, so if you lose **Corrupted Heartwood** later, that character will become Good).
* It also affects characters in the store (for Dark Contract for instance)
* If you also have Crown of Atlas, Animals are both Good and Evil - just as if you were Beauty - though they will show as Good. They can take advantage of both Good and Evil synergies.
* If you have The World Tree and **Corrupted Heartwood**, all your characters are both Animals and Treants and get +2 Attack (benefitting from both +1 Attack auras simultaneously).

## Gallery

*Corrupted Heartwood* card art*Corrupted Heartwood* card art before August 2, 2022 by Felipe Gonçalves do Nascimento
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Dwarven Forge

**Dwarven Forge** was a treasure card. It allowed you to upgrade dwarves with just 2 copies. It was cut in Early Access.

## Strategy

*Note that this treasure no longer exists; this was written when it did.*.

**Dwarven Forge** can potentially give you upgraded dwarves immediately on pickup if you already have a pair of them. This can make **Dwarven Forge** immediately worthwhile depending on what Dwarf you upgrade - at minimum, it replaces itself.

Since dwarves have fairly self-contained synergies, **Dwarven Forge** is an enormous asset for building an end game Dwarf board. On level 6, you are really looking for Lordy, Angry, and Tweedle Dee, and being able to upgrade them with just 2 copies increases your odds of putting that board together quickly enough to kill your opponents before they can build something stronger.

## Notes

* Dwarven Forge was removed because it "led to too many upgraded Dwarves too early, especially when combined with Tweedle and Lordy. It also exacerbated the damage dealt by Dwarf squads, and was a real menace in the midgame." Additionally, Dwarven Forge enabled the player to get level 4, 5, and 6 treasures very easily, which also meant that Dwarven Forge could be replaced once a player's board of upgraded Dwarfs was established.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Oni Tyrant

* Normal
* Upgrade

**Oni Tyrant** is a character card. It is a 13/13 that, as long as it is on the battlefield, whenever a Monster of yours attacks, that Monster gets +13/+13 this brawl.

## Strategy

**Oni Tyrant** gives Monsters a substantial buff when they attack, providing a solid boost to any board that makes use of them. It prefers the back row to let it boost Monsters as long as possible.

Many Monsters make good use of the boost, including Medusa, ranged characters such as Shadow Assassin, and slay characters such as Southern Siren. Oni King is especially amazing with Friendly Spirit and Wretched Mummy, both of which multiplying the value of Oni King's boost.

**Oni Tyrant**, while immediately strong on a board with a few Monsters, rarely defines a board - some slots on your board will not usually attack before they are attacked, so non-Monsters can fit, such as a Rotten Appletree in position 4. **Oni Tyrant** can go with The Great Pumpkin, being a Level 6 Evil character itself. It can even be positioned later than The Great Pumpkin in the hope that The Great Pumpkin dies first, so its summons can benefit from Oni King.

**Oni Tyrant** is very rarely the centerpiece of an endgame board, generally speaking - even in late game brawls, there are only so many attacks that happen in a brawl before **Oni Tyrant** dies, so its ceiling is relatively low. Additionally, your monsters must be the one attacking to receive the bonus, rather than the one being attacked, so **Oni Tyrant** often only activates 1-3 times per brawl. This makes it one of the worst characters currently in the game, however it can can be a very powerful piece right at the start of level 6, and can often fit into The Great Pumpkin boards for a while.

## Gallery

*Oni Tyrant* card art*Oni Tyrant* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Expo-Natural Growth

**Expo-Natural Growth** is a spell card. It gives a targeted Treant +7 Health permanently.

## Strategy

**Expo-Natural Growth** can actually be difficult to get value out of when it first becomes available at level 3, despite its large numeric output, as its potential targets - Baby Root, Happy Little Tree, and Darkwood Creeper - tend to not make particularly good use of it due to their low Attack. If you are ahead or have scaled Happy Little Tree's Attack very well already, buffing Happy Little Tree with **Expo-Natural Growth** will often pay dividends later, and buffing Darkwood Creeper can be a way to keep it around longer than it otherwise would, though the immediate benefit is limited.

Later in the game, however, some excellent targets become available - **Expo-Natural Growth** helps The Nutcracker a lot with its Quest, Rotten Appletree can make good use of the health, and finally, Ashwood Elm makes tremendously good use of the stats, turning it into Attack for all your Treants.

If you have Crystal Ball and are making heavy use of it, having a Treant is a good idea so that you can continue your chain if this spell appears.

## Gallery

*Expo-Natural Growth* card art*Flourish* card art pre Oct 3, 2022*Flourish* card art (pre August 2, 2022)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Lonely Prince

* Normal
* Upgrade

### Text

When you buy another Royal, it kisses me and I transform into a 5/5 Frog Prince.

## Lonely Prince

### Text

When you buy another Royal, it kisses me and I transform into a 10/10 Frog Prince.

### Artist

Marco Tamura, Kate (Ekaterina) Chesalova

**Lonely Prince** is a character card. He is a 1/1, but buying any Royal (other than another copy of himself) turns him into a 5/5 Frog Prince.

## Strategy

**Lonely Prince** is a weak early-game character that will lose most early-game matchups, but if you are able to buy a different Royal he becomes a Frog Prince, one of the strongest early-game characters available. If he is available along with Cinder-Ella or Sherwood Sureshot in one of your first few shops, he's an excellent early buy.

Absent another Royal, if you find yourself in a situation where you will have extra rolls (e.g. turn 2 without a good spell, or better yet a Free Roll) it's more worth buying him too, since you're more likely to find another Royal. On the opposite end, you're less likely to flip him if you've already bought Cinder-Ella and removed her from the pool.

Thanks to his high stat line and early availability, he can stick around for a while on boards featuring Royal, with King Arthur or Mihri, King Lion's abilities.

## Notes

* A three-card mix of **Lonely Prince**s and Frog Princes will Upgrade to an Upgraded Frog Prince. As long as one of the three **Lonely Prince** was flipped, the upgraded Frog Prince will also be flipped.

* **Lonely Prince** only flips when another Royal is bought, not when one is obtained in any other way, such as via Roll the Dice.

* With Wonder Waddle, a **Lonely Prince** and Frog Princes will Upgrade to an Upgraded Frog Prince, but two **Lonely Prince**s will not Upgrade. As such, it's rarely a good idea to buy a third **Lonely Prince** when you already have two while playing Wonder Waddle, as buying any other Royal will combine and Upgrade them at no additional cost.

## Gallery

*Lonely Prince* card art*Lonely Prince* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Ranking

### What is ranking?

In Storybook brawl, your skill level, or Rank, is expressed in the form of 8 Royalty Tiers shown at the top left of the play screen. As you play ranked games, you gain (or lose) rank points at the end of every match. Earn enough rank points and you’ll be promoted to a new tier. Each new tier you reach is a floor, so once you make Knight (1000-1499), you can’t go below 1000. Except at Mythic Rank, you will receive +25 bonus Rank for your first top 4 finish each day.

Once you are promoted to Knight and higher, you gain and lose points based on the rating of your opponents using an ELO system. Before Mythic Rank, you are guaranteed to gain Rank for a top 4 finish regardless of the strength of your opponents.

At the start of each month, players with a Rank above 3000 have their Rank reset to 3000, even if they have promoted to Mythic rank the previous month. Players below 3000 Rank are not affected by this reset.

### Ranks and Ranking points

\* Knight is 1000-1499, Noble is 1500-1999, Royal is 2000-2499, Monarch is 2500-2999, and Legend is 3000-3999. Each Rank in this range is still a floor.
Noble Steed

**Noble Steed** is a treasure card. It gives Questing characters +1/+1 and makes them give treasures of level 1 higher than they otherwise would.

## Strategy

**Noble Steed**'s buff is quite small compared to that of other treasures, so its benefit comes primarily from its increase in level of treasure obtained when questing characters complete their quest.

As such, it's comparable to Rune Stones if you have a Questing character on board, albeit less flexible, and with some upside if you find questing characters later, and should be considered in that case.

It's a very questionable pick if you don't currently have a Questing character, but since all those characters are Princes and Princesses, Mihri, King Lion or a board already heavily slanted towards Princes and Princesses could consider taking this if they do not need immediate benefit from another treasure. In certain situations, it might be worth taking late for a Hercules for a level 7 treasure.

The level increase in treasure will stack with Treasure Map, Rune Stones] and Hoard Dragon's ability, and Celestial Tiger or Mimic will amplify the level increase by 1. As such, this can be a way to get an early high-level treasure if everything lines up, making the upside of this treasure quite high. However, it is risky, as Questing characters in general are often far from guaranteed to succeed in their quests, despite your best efforts.

## Notes

* Questing Characters retain the buff from this treasure after they have finished their quest.
* **Noble Steed**'s treasure-level increasing ability also applies whenever a Questing character is tripled. It is possible to double-dip on **Noble Steed**'s ability by tripling a character and then completing its quest this way.
	+ Tripling Questing characters is generally rare in practice, as Questing characters aren't available in the shop after you get your first copy of them. But with Gloves of Thieving, Kidnap, or Evil Twin, it is possible, and Zippee the Zombee in particular should keep an eye out for a chance to take advantage of this.

## Gallery

*Noble Steed* card art*Noble Steed* card art in the 2021-11-08 patch
## History

 October 18, 2021 | Released in *Storybook Brawl's* Early Access.
Queen of Hearts

* Normal
* Upgrade

**Queen of Hearts** is a character card. She is a 1/1 that gets +2/+2 this brawl whenever another Evil character dies.

## Strategy

**Queen of Hearts**, befittingly for an evil queen, is a "boss" character of sorts on Evil board, getting temporary buffs whenever an Evil character dies, becoming a strong last line of defense for your health total in brawls.

**Queen of Hearts** is undoubtedly strong and an automatic pick if found on curve on Evil boards - she will have reached 13/15 stats once 6 evil characters die, and it usually isn't difficult to have her die last - put her in slot 7 to make her likely to die last to maximize her strength. Evil summons, such as Black Cat, Sheep in Wolf's Clothing, or Princess Peep with Corrupted Heartwood, can let her become even stronger. But beware Falling Stars which may kill her before the brawl even starts!

**Queen of Hearts** may still be pickable on boards that are not fully evil (say, when you have 4 evil characters), though this is a tougher call. Even if you maintain a fully Evil board, **Queen of Hearts** does not scale to endgame and should be replaced around level 4 or 5. While **Queen of Hearts** is extremely strong on-curve, it may still be right to pivot from evil on levels 4 and 5, in which case **Queen of Hearts** will leave your board sooner.

## Gallery

*Queen of Hearts* card art*Queen of Hearts* card art pre Oct 19, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Frog Prince

* Normal
* Upgrade

**Frog Prince** is a character card. It can only be obtained by transforming a Lonely Prince when buying another Royal, excluding another copy of itself.

## Gallery

*Frog Prince* card art*Frog Prince* card art before August 2, 2022 patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Hercules

* Normal
* Upgrade

**Hercules** is a character card. He is a 25/25 that has a Quest to deal 100 damage.

## Strategy

**Hercules** is a reliable, if slow, way to get a level 6 Treasure. While he is decent if found immediately on level 6, he has little upside outside of his Quest, which under normal circumstances can take 3-4 turns to finish. This can be an eternity on level 6, where your opponents will start having endgame boards that punish you for putting anything less than the strongest characters you can on board. So be careful about thinking that **Hercules** is a "safe" investment under normal circumstances.

He is sometimes a fairly sure bet, however - if you get him early, he will reliably deliver, and if you are healthy and have an otherwise strong board, he can make a strong game even stronger. He also fits decently into a Royals board, particularly those that make use of Court Wizards. If you have ways of greatly buffing his stats, such as Magic Sword +100 or The Singing Sword (and still need a level 6 Treasure), he can finish his quest much faster than usual - perhaps even in one turn.

Once **Hercules** has finished his quest, he has a fairly decent statline and can fill a board slot nicely. Alternately, you can use either Shard of the Ice Queen or True Love's Kiss to transform him into another upgraded level 6 character - the former can be an especially nice option if you are pursuing a Treant board, as you could get either an upgraded Ashwood Elm or an upgraded Burn Beard, and even Doombreath or The Great Pumpkin are solid filler characters in that context.
Big Book of Spells

**Big Book of Spells** is a treasure card. When you have it, your Shop sells an extra Spell.

## Strategy

**Big Book of Spells** is a fantastic treasure. It synergizes incredibly well with other spell-based treasures, and it allows the player to almost always find the spell they're looking for each turn. For example, if a player is ahead, **Big Book of Spells** allows them to find XP spells much more reliably. However, if a player is behind, **Big Book of Spells** can allow them to find the best combat spell available to them. There are a multitude of other scenerios where this ability is great, such as increasing the odds of chaining a Mixawizzle into a True Love's Kiss, finding a key Knighthood or Evil Twin, or finding a Pigomorph for the final fight.

Mages are better than usual while holding **Big Book of Spells**, as you'll usually find a spell you want to cast each turn, and cantrips like Potion of Heroism and Healing Potion become more common. Players with this treasure should actively seek Crystal Ball, as they're more likely to have a targetable spell in any given shop, essentially halving the amount of gold a player would normally spend rolling, especially if they assemble the "HatBall" combo.

## Notes

**Big Book of Spells** cannot allow the Shop to have more than its usual limit of 7 cards, so in certain situations, it can cause you to see fewer characters:

* If the player is playing Celestial Tiger, Potion Master, or has Mimic, they will have 3 spell slots per shop, but this comes at the cost of only having 4 purchasable characters per shop. If you have Mimic *and* are Celestial Tiger, you will see 4 spells per turn, and only 3 purchasable characters per shop. Thus, players should avoid **Big Book of Spells** in these scenarios unless their board is already so powerful that they don't need to see as many characters.

* If the player is playing Pied Piper, it is turn 10 or later, and the player has **Big Book of Spells** they will see 5 characters per shop (and 2 spells) instead of the usual 6, with one of the normal characters being replaced by one of Piper's animals.

## Gallery

*Big Book of Spells* card art*Merlin's Slippers* card art*Great Library Card* card art pre-August 2 patch
Luna's Grace

**Luna's Grace** is a spell card. It gives a character +3/+3 this brawl.

## Strategy

You can use **Luna's Grace** to potentially win the next brawl, perhaps by buffing a key character like Wretched Mummy, a Ranged character, or later Friendly Spirit, Wombats in Disguise, or Good Boy.

You can also use **Luna's Grace** on Slay characters like Polywoggle, Kitty Cutpurse, Brave Princess, or Vain-Pire to help improve their odds of getting a key Slay.

## Gallery

*Luna's Grace* card art*Luna's Grace* card art pre Oct 31, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Mrs. Claus

**Mrs. Claus** is a hero card. Her Good characters have +1/+1 as an Aura effect.

She is one of the starting heroes - automatically owned when an account is created.

## Strategy

**Mrs. Claus** is a fairly straightforward hero to play. Her ability can often win (or at least tie) brawls in the early game if you find good characters in your early shops. Look out for Rainbow Unicorn who becomes quite a bit stronger with her ability. Humpty Dumpty is less of a risk for **Mrs. Claus** too, as it can kill opposing Humpty Dumpty without dying itself.

Princess Peep becomes a very effective character early on thanks to all her sheep getting the +1/+1 bonus. Fairy Godmother-based boards appreciate the stats too.

While **Mrs. Claus** incentivizes picking good characters, do not be too attached to them, especially later in the game, where a +1/+1 buff starts mattering a lot less. That said, Good Boy is a good late-game choice provided you stay focused on good characters, and Good Boy can use any buff it gets well.

## Notes

**Mrs. Claus** is the inverse of Krampus, reflecting the fact that a Krampus is often considered to be in opposition to Christmas celebrations.

## Gallery

*Mrs. Claus* card art*Mrs. Claus* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Polywoggle

* Normal
* Upgrade

### Text

**Slay**: I transform into an Upgraded character that is one level higher than your hero.

### Artist

Felipe Gonçalves do Nascimento

**Polywoggle** is a character card. It is a 1/1 with a Slay ability that permanently transforms it into a character one level higher than your hero.

## Strategy

**Polywoggle** is a gamble, as it is obviously a weak character, but if it Slays, it becomes a random character one level higher than your hero, potentially allowing you to build around a character that is stronger and with more upside than what you would normally have access to.

However, with its 1 Attack, it is not likely to Slay, even on turn 1, without support. Mad Mim, spells like Magic Research or Roll the Dice, or some Treasures like Sting can help it.

Vain-Pire, Hungry Hungry Hippocampus, or many level 6 characters are very strong if you can get them early. **Polywoggle**'s random nature makes it risky even if you can Slay with it, as you may also get a character that does not fit your board.

If you're in a good spot to take an even bigger gamble and have ways to boost its Attack, Upgrading **Polywoggle** before transforming it may make sense, as it's easier to upgrade **Polywoggle** than higher-level characters, and an early Upgraded copy of an ahead-of-curve character, such as Hungry Hungry Hippocampus or Ashwood Elm, can be game-breaking. Wonder Waddle is particularly good at doing this since they only need 2 copies of **Polywoggle**.

## Notes

* If **Polywoggle** attacks, Slays an opponent, and survives, it will transform on the field and fight that brawl, with all damage healed. If it doesn't survive the hit but does Slay, it will transform during your next shop phase.

* It will transform into a character one level higher than your level at the time that it Slayed, even if it does not transform until your next shop phase. So, if **Polywoggle** would Slay at the end of level 2 and die, it would still become a level 3 character.

* If **Polywoggle** is supported by Baba Yaga when it Slays, it will transform multiple times into a character one higher than your level. This mostly doesn't matter - the result is a random character one higher than your level regardless - outside of interactions with e.g. Bad Moon or becoming a Quest character somewhere in the chain, removing that Quest character from the pool.
Character/Animal

**Animal** is one of the main, supported character subtypes.

*Animal cards are found in their category page.*

## Strategy

**Animal** is a very varied subtype, including a lot of different types of characters, ranging from Polywoggle to Good Boy.

Some **Animal** are Summoning characters, and some of the higher-level **Animal** have mechanics that interact specifically with them.
Fool's Gold

**Fool's Gold** is a treasure card. It gives you +4 Gold per turn, at the expense of having no spells available to cast.

## Strategy

While not being able to cast spells hurts, especially since you will not be able to cast XP spells (midgame) or combat spells (lategame), do not underestimate what +4 Gold can do for you, letting you build endgame boards faster and find characters that fit your board better. If you take it before level 6 and have health to spare, consider whether it or XP spells help you transition to an endgame board faster - the answer can depend on what kind of board you are building.

**Fool's Gold** is safer to take if (with it) you have 3 treasures, as that allows you to more readily discard **Fool's Gold** when the time calls for it. **Fool's Gold** should eventually be discarded once your board is stabilizing, as combat spells can often be decisive in endgame fights (and you'll want the in-combat effect of its replacement).

This is an excellent take with Loki, whose shops do not sell spells anyway. Taking it on The Cursed King is... about as bad as it sounds. Obviously, if you have magic-enhancing treasures like Crystal Ball or Merlin's Hat, or are a hero with magic-based abilities like The Sphinx or Merlin, **Fool's Gold'**s downside stings much more as well.

## Notes

* You will not get +4 Gold immediately when you take **Fool's Gold**, nor will you lose 4 Gold when you replace it - every turn where you have **Fool's Gold** at the very start of the turn, you will get +4 Gold.
* The spell currently in the shop can still be bought as usual with **Fool's Gold**, and once you replace **Fool's Gold**, you will need to roll the shop to see a spell.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Bounty Board

**Bounty Board** is a treasure card. It gives you +1 Gold on an activation of any Slay ability.

## Strategy

Compared to Spinning Wheel, **Bounty Board** is less consistent but has the potential for a lot of upside for a level 2 treasure, potentially producing a lot of Gold (on some boards, 8 or more) later in the game.

Boards that lean into Slay abilities, like ones led by Sad Dracula or with Riverwish Mermaid or Baba Yaga, can potentially amass a lot of Gold per turn using this treasure by stacking Slay abilities on the same character and multiplying them with Baba Yaga.

It probably should not be taken on boards that do not expect to keep a Slay character long-term, but on the right board, **Bounty Board** can add up to a lot of Gold.

## Notes

**Bounty Board** will activate for each Slay ability that a character has when they slay, including Sad Dracula's position 1 ability and Riverwish Mermaid's granted Slay ability to those it supports. Units supported by Baba Yaga activate their Slay abilities multiple times, and **Bounty Board** will activate on each.

## Gallery

*Bounty Board* card art*Bounty Board* card art pre Oct 3, 2022*Bounty Board* card art pre August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Copycat

* Normal
* Upgrade

### Text

After I attack, trigger the **Last Breath** abilities of the characters behind me.

## Copycat

### Text

After I attack, trigger the **Last Breath** abilities of the characters behind me twice.

### Artist

Mooncolony

**Copycat** is a character card. It is a 4/10 that, when it attacks, activates Last Breath of characters behind it.

## Strategy

**Copycat** can do some decent things when found on level 4 - place characters like Monster Book, Friendly Spirit, Wretched Mummy behind it to activate their Last Breath abilities multiple times. Summoning Last Breath abilities are a bit trickier to use, as there needs to be available board space, but Tweedle Dee or Wombats in Disguise can sometimes work nicely.

The issue with **Copycat** on level 4, however, is that it is a lot of risk, so you need a strong enough Last Breath ability to justify it. If it is placed in position 1, it only gets one Last Breath ability to copy, and if it is placed in position 2, there is a high chance it is killed before its gets to attack, and then its contribution to your board is just the retaliation damage on that hit. (You can also run it in slot 2 with slot 1 empty to get the best of both worlds, but this forces you to run an empty slot.) **Copycat** is weak in combat, and you should consider whether **Copycat** is capable of pulling its weight even if it *does* get to attack.

So for **Copycat** to be worth it, you need strong Last Breath abilities like an invested, Upgraded Wretched Mummy, an Upgraded Monster Book with Mages, an invested Wombats in Disguise, or an invested Good Boy - ideally two of those. Still, it can be really fun and strong when it works. If **Copycat** is worth boarding, it's certainly worth Upgrading, as its utility is very much doubled.

For any **Copycat** strategy, Hermes' Boots are very valuable, as it is so critical that **Copycat** attacks before getting killed. Crown of Atlas allows Good Boy to also buff **Copycat**. It also makes Wombats in Disguise work better with the combo, which can be quite strong, as the buffs will be passed on to the summoned character. Other treasures to look out for are any treasures that buff Good Boy and other characters with Last Breath abilities that scale with their stats. The Ark in particular is an interesting treasure since **Copycat** values investing in relatively low-level characters, making it often feasible to have a character of each level. Monkey's Paw is also one to look out for - often it can make sense to play **Copycat** in position 2 with an empty position 1 to get **Copycat**'s increased benefit in position 2 without the associated increase in risk of it getting attacked first.

## Notes

* The Last Breath ability of the left rear character will activate first, then that of the right rear character.
* If you are Muerte, the *second* Last Breath ability will activate twice, not the first.
* Muerte with Copycat will now double the first (leftmost) Last Breath effect.

## Gallery

*Copycat* card art*Copycat* card art pre Oct 31, 2022 by Luiz Lanzarin
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Fanny

* Normal
* Upgrade

**Fanny** is a character card. She is a 4/4 that Supports Dwarves in front of her with +4/+4.

## Strategy

**Fanny** provides a substantial Support bonus to Dwarves on level 4, and if you can position her behind a couple of them, especially Dubly, Tweedle Dee, or Angry, she can be quite effective.

Since she isn't strong on her own, taking her is a fairly substantial commitment to Dwarves and should generally only be done if you're considering going in that direction. The fact that she isn't Ranged can make positioning awkward for her too, as you'd rather that Amy or Sporko or some other Ranged character would be there, so she's best suited to supporting Dwarves outside of position 1.

**Fanny** pulls her weight until level 6 or so when Lordy enters the picture, where her stats start to fall off and you'd rather have something that uses Lordy's stats better.

## Gallery

*Fanny* card art*Fanny* card art pre Oct 3, 2022)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.