Strategy guide(s)

The goal of this section is to present various possible strategies to improve completion of certain section of the games. Your Chronicle is complicated game with multiple mechanic so there cannot be only one possible main strategy. Player can come here to try to find a way for quickly kill an Ending boss or to farm certain resources. However each player can choose based on its preference in term of level of active playing, play-style, and personal goal.

This guide is organized in sections.

## **Section I : Endings Boss strategies**

### Section I.1 : ED1 : Demon King 1

No need to do anything, just take all team members out (except Norn) and use (Power) Stab with the MC and use Physical Formation to make things happen fast. The Demon King will repeatedly use his Summon to copy your party but, since he can't copy you or Norn, he'll just be wasting his turns while you make him regret being born. It's cheesing it, but a win is a win.

Note: My MC is not yet fully leveled with seeds since I just completed Dragon's Nest, about 600 increase in all 3 categories and Gluttony is about Level 120 for Salt and Pork both, so pretty easy. Tested on Warrior Class and my first run with not yet all Status up-Options in the Astral World taken. Not sure if Supernova will trigger eventually anyway, but still.

### Section I.2 : ED2 : Demon King 2

This boss has around 2.6 billion health, and cycles through summons in descending order by zone from Ancient Ruins back to Village before going on the attack full-time (at which point he will likely wipe your party in short order). My strategy was to have a maxed Scarlet Dragon/Silver Scale Dragon in the reserve + all the stat boosters and strongest monsters I could bring. In my case, it was Beauty Camel, Lesser Wyvern, Sandworm, and Charity Larva. These are all farmable from area 1 and 2 of the Desert Lodgings, both of which are significantly easier to farm than beating Demon's Castle. As to what attack you use, anything will work.

I went with cheap fast magic attacks like Spirit Roar (requires having done a Tamer run) and the Warlock title (requires having done a Sorcerer run), but physical attacks should work fine too. Overall I had around 200 million MAtk, but the goal is to be able to instant kill any of the summons. If you can do that, you should be fine. Just make sure you have the two dragons, they actually add more stats than the 40% stat booster ally (especially the Silver Scale Dragon).

### Section I.3 : ED3 : Demon King 3

The true stat-check boss of this route is actually Iari (Tournament - Round 6 | 15.3B HP/1.92B Atk-Def-MAtk-MDef), who requires about **8B Atk** on MC to defeat with Sharp Spike or Power Stab under Physical Formation before she defeats you. I recommend malingering in the starting Village for a few real-life days to farm Gluttony through Anchovy Sandwiches and Pork, using Dark Ritual as frequently as possible to maximize Gluttony's stat boost. Be sure to have unlocked the Hermit to get the maximum level boost for MC. Once you can reach 8B ATK on MC with an optimal party configuration, you can leave the Village.

The reason for delaying leaving the village is that **Farmwork**, which is only available before leaving the village, gives free **Anchovy Sandwiches**, which is the best +ATK food you can farm without manual input or Sloth (at +4%). By farming this, you can get at least 30 Gluttony levels per hour (assuming DR resets), which equals +150% ATK per hour (with another +50% from **Pork** levels, assuming you're also farming Orc) and makes it relatively easy to hit, say, 2500% ATK Gluttony over the course of a few days with minimal oversight. It's boring, but effective.

For reference, I had L196K MC, ~2500% ATK Gluttony, and Scarlet Dragon/Silver Scale Dragon/Brutal Right Arm/Obedient Berserker/Lesser Wyvern/Ogre/Troll as stat-padding party members.

Completing the last step(s) of ED3 removes all the Demon King fights, so if you planned to farm it before picking your next reincarnation pause before finishing the 3rd fight/step in Demon Kingdom.

### Section I.4 : ED4 : Envy Mutant :

Envy Mutant
Atk : 1.05e11
Def : 1.05e11
Matk : 1.05e11

You have to fight against a boss 100 times as strong as the previous fight, so maybe you should start farming pride, sin, ... anything if you had trouble with the previous end.

Envy Mutant will begin by moaning in agony, then spamming Elemental Overload to wipe out your team before you can blink. As such, you need to take advantage of the slow first turn to wipe it out in one hit (or one buffing attack before the fatal shot). With all boosts applied, you will need a monster with roughly **70B** MATK and the Earth Cannon advanced magic from the desert to oneshot Envy Mutant.

Your line-up should be as follows:

* Monster 1: Wind Step
* Monster 2 [the one with 70B MATK]: Earth Cannon
* (Everyone else, totally irrelevant)

As soon as the fight begins, activate Friendly Formation. This will cause Wind Step to boost the next attack by 50%. Then, swap to magical formation to activate the two AOEs on Earth Cannon and increase the damage by a factor of 2.25. The mutant will drop immediately. If you have access to spirit orb or Magic Wand and have spent five mana crystals on either, I advise equipping your first summon with the orb or your second summon with the wand (Both is even better.) This will lower the stat requirements somewhat and make the fight easier.

I advise hunkering down and doing a long run on ED3 (not defeating Demon King 3 until the very end, as defeating it locks out Demon King farming for seeds and summons) to break into Holy City and collecting the summons from its first dungeon. The Undead Priest summon has roughly 2x-3x as much MATK as the Arbitrator guardian's summons, which will significantly cut down on Gluttony farming time. With ~2K Status Up, I found **~500% MATK** from Gluttony to be enough to hit 70B MATK on an unseeded Undead Priest, which is only a few hours (performing hourly Dark Rituals) of Dried Fruit farming. With fewer Status Ups, you might need **1000%-1500% MATK** from Gluttony.

### Section I.5 : ED5 : Demon's Castle :

This boss is a magnitude stronger than the Dragon Village boss (Fire Drake: 1.56e17 HP) so you shouldn't attempt this ED until you've cleared that boss and gotten the Fire Drake summons + title. You should also be aware that you are required to have Norn, Iari, Fenia, and Father in your party (as well as "You") so 5 party slots are fixed characters.

HP: 3.23e20
PAtk: 1.35e18
PDef: 4.04e18
MAtk: 1.35e18
MDef: 4.04e18
2. Norn
3. Iari
4. Fenia
5. Father

The Demon King has the following moves:

 Water Ball
Fire Ball
Wind Ball
Earth Ball (?)
Before "...": Used instead of summon if the summons haven't been defated
 ...

The fight always starts with the Demon King using "Summon". If you defeat all 4 summons before the Demon King's next turn, then he uses "Summon" again. Otherwise, he uses one of the "<Element> Ball" attacks. There are 8 sets of summons, always in this order:

1. Iron Golem, Dragon Baby, Wyvern, Scarlet Dragon
2. Ferocious Bear, Elder Treant, Yellow Slime, Ogre
3. Bluebird, Elite Chicken, White Wolf, Soldier Bee
4. Rock Turtle, Rock Spider, Brown Bear, Rock Golem
5. Ghoul, Purification Slime, Stone Crab, Hound Dog
6. Tortoise, Drooling Monkey, Lizard Man, Treant
7. Wolf, Orc, Beetle, Harpy
8. Slime, Bird, Goblin, Snake

After the last set of summons is defeated, he uses the "..." skill (does nothing as far as I can tell) and then starts using the "<Element> Ball" attacks until the party is KO'ed.

#### 9-Round / No-Defense Strategy

One strategy is to prevent the Demon King from attacking for as long as possible while also doing as much damage as possible. The Demon King's actions are very predictable -- if you kill the summons, then he will always summon the next batch instead of attacking. This gives you 8 "Summon" attacks and 1 "..." attack to deal 3.23e20 damage before the attacks start.

Recommended Allies:

* 5 slots are set
* Fire Drake's "Adds effects to fire" is really powerful; +2.17M to each stat at 62 Fire. It does more than "All stats +100%" (Rage Goblin without Special leveled up)

A party layout that works consistently is:
e.g., Fire Drake
e.g., Dark Wave (2.4s)
 2-5

You may be able to use slower skills on 2-5 (especially the weapon units) and still 1HKO the summons, but this strategy relies on your 1st ally to do ~3.59e19 damage per attack.

## **Section II : Dungeon Boss strategies**

### Section II.1 : Village : Orc

The Orc will spend several turns building up to its attack, which will immediately one-shot any of your party members at this stage in the game, then repeat. The goal is to kill it quickly, before it can go through your party.

### Section II.2 : Forest : Treant

Treant's weakness is fire; if hit by a fire attack, it will waste its next turn "Burning". Use this to your advantage.

### Section II.3 : Academic City : Purification Slime

If you have >9 Muddy Mucus in your inventory, the slime will waste a turn 'cleaning' away 10 Muddy Mucus, repeating the process until you have less than 10 Muddy Mucus; at that point, it will resume attacking with Ray (which will likely one-shot any of your monsters at this stage).

**Do not use magic against it, as any magical attacks will heal it.**

### Section II.4 : Coastal City : Rock Golem

Rock Golem will periodically summon 3 walls. Any wind attack will break 1 wall on its next turn.

A lot of players may know this, but the Rock Golem can spawn Stone Bombs wich explode after 3 turns and deals deadly damage. In this case you must kill him faster because he puts the last bomb behind him. Like the Stone Walls, the Stone Bombs are destroyed when hit by a wind attack.

Recommended party: Tank/Ally with wind attack/Damage dealer/Ally With Wind Attack/Main Character. Passive allies could be any status boosting allies.

You can also use Air Bazooka on all your party, it will grant +30% Matk if you have 6 wind attribute in party. Also activate Magical formation to do damage by AoE.

Good setup for Allies up to this point: Sludge Slime/Norn (with air cutter)/Rock Turtle/Rock Spider (with air cutter)/Main Character.
If you have Phantom Whale, that can be used instead of Rock turtle. Brown Slime is a better replacement for Sludge Slime too, if you have it.

Magical formation is really helpful here, as it multiplies wind attack from 1.50x to 2.25x. So if you can deal up to half health of the rock golem already before you die, you can activate Magical formation on your next fight to win it.

### Section II.5 : Spirit Spring : Elder Treant

This boss is very difficult due to the RNG nature of the battle. It can get your monsters "drunk", causing a confusion effect.wich the drunken allies will attack ANY alive monster in the battle.So they attack enemy or your allies and even theirselves

* Once you've beaten it, consuming Wine in the Gluttony menu seems to cause a hidden resistance value to go up, lowering the chance that its alcoholic attacks will cause drunkenness in future fights.
* If you have Treant in your party, it may waste a turn trying to 'recruit' the Treant (this action does nothing except waste its turn).
* Like normal boss Treant.the Elder Treant do a turn called burning when get a fire attack.making it have doubled damage but while burning it can deal good damage if you have some Sharp Spikes in you party

### Section II.6 : Ancient Ruins : Scarlet Dragon

The chance of victory here depends fairly heavily on the dragon's move choices.

If you have Spirit Water in your inventory, 1 will burn away each time he uses a flame attack. When he uses the AoE flame breath spell it reduces the damage from 50% on all your allies, to 10-20%.

If you hit him with a Wind type attack while he is flying, he will Flinch instead of doing the Summersault attack.

### Section II.7 : Desert Lodging : King Cobra

After Vast Desert - Deep you unlock a quest line where you have to give the Antique Trader some Rare Metal. Doing so will unlock Advanced Magic. It's strongly recommended to get the Advanced Water Magic to fight the King Cobra. Equipping yourself with it, Magic Wand (at least Level 5) and using the Magic Formation is by far the easiest way to defeat him. You should also put on your title with highest MAtk (Warlock for example)

Tip: To get Rare Metal you can Refine it, however it's a slow and arduous process. Fight the Demon King with Golden Slime in your party for it to drop. It's far easier.

Tip: To obtain Advanced Magic from Astral World, you need to be Rank 50 and each one costs 250 inspiration each. Reincarnation removes the magic from your inspiration menu so you need to redo the questline to unlock them again.

### Section II.8 : Smith Village : the Smith

Once you have unlocked Smith Village, you will have to fight the horde of monsters. Once you have defeated the monsters, you will have to enter the most annoying fight of the game : Smith. Smith will try to push you to give up the game out of boredom with lengthy dialogs. The strategy is simple : patience and farming destiny (see Section III.6).

### Section II.9 : Valley Village: Griffin

Air based, and most susceptible to physical damage (physical defense is lowest stat, and shows as red in the enemy tooltip during combat).

### Section II.10 : Holy City: Memory Eater

During fights it can apply a debuff, Oblivion, that slows most regen (stamina, mana, fire, water, air, earth). There is a loop task to remove each point of Oblivion, up to 100.

### Section II.12 : Dragon Village: Fire Drake

The Fire Drake has 2 skills that reduce damage: Heat Scales (-30%) and Recombustion (-50%). Both can be removed with water attacks. The Fire Drake will also spend a turn drinking any Dragon's Liquor you have.

## **Section III : farming guide**

### Section III.1 Farming seeds

There are multiple approaches. Using Brain Domination to kill Demon King and all four of his summons at once is suboptimal for seed grinding alone, as Brain Domination is *slow* and he may choose to use a magical attack first (and thus get wiped out before he can use Summon), but it also allows you to farm research and resource drops.

For seed grinding alone, once Sloth is unlocked, it is fastest to:

Post Graduation:

* Sloth Demon King 1 + Demon King 2 if you can one-shot with Sharp Spike
	+ If you can't one-shot DK 2 with sharp spike, Sloth Scarlet Dragon instead.
		- Using sloth on two dungeons allows you to skip the 3 second dungeon refresh timer.
	+ Once you get Mithril Bird, use it's default skill to one-shot DK1 + DK2 instead of Sharp Spike, as it is slightly faster.

Pre Graduation:

* If you haven't Graduated yet, you have an opportunity to get a bit more seeds.
* Sloth the highest Tournament you can one-shot with Sharp Spike. Or the Classwork that you can one-shot with sharp spike.
	+ Tournament does *not* have a refresh timer, as it kicks you back to Academic City at the end of the fight, so you can get away with having only one slot to Sloth-restart the battles.

To boost the amount of seeds you get, set your summons to boost Seed Drop **Amount** as high as possible, set your familiar routine to the Dryads, and add any summons that boost the Dryads (e.g. Stone Crab, Revolutionary Witch). (Note that the Demon King battles and the Tournament contestants have a 100% seed drop rate, so you do **NOT** need to boost Seed Drop Chance!)

Optionally, also use a summon that increases your Seed Cap and buy Auto-Level Up+ with Inspiration... Nothing quite like glancing away and realizing you capped out your seeds a while ago.

TL;DR:

* Sloth either DK1+Boss or Tournament X, where X is the highest contestant you can oneshot.
* Set your skill to Sharp Spike, raise your optimization routine, and add summons that increase attack speed.
* Set Familiar Routine to Physical Dryad, Intellectual Dryad, and Artist's Dryad. **Once you get the Revolutionary Witch summon, make sure to add it.**
* Add everything with Seed Drop Amount that you can fit: Elite Chicken (+40%), Soldier Bee (+60%), Wyvern (+80%), Mithril Bird (+60%), and Robbery Condor (+100%).
* Toss on some summon to boost Seed Cap if you don't want to constantly check the screen.
* Profit.

Brain Domination alternative:

* after you are able to one-shot the demon king with the skill brain domination from the tamer branch
	+ equip said skill on yourself an set yourself first in the party
	+ put high level boss summons (eg king cobra, scarlet dragon - the mobs that have the highest seed drop amount and seed drop chance > check in bestiary) in your active party, put the summons with seed drop amount + (Wyvern, Soldier Bee, Elite Chicken etc.) in your passive party
	+ set familiar routine to the dryad trio (seed drop amount +)
	+ now, when the demon king uses summon, it will take the same amount of time as brain domination, leading to you hitting the demon king at the same time as he summons his allies, resulting in an instakill for all 5 enemies with the corresponding drops, meaning you can get the seeds of up to 5 mobs for one skill use
	+ make sure that your mana regen can keep up with consumption
	+ the same trick can be used to farm non-boss resource drops, easiest from rare enemies since they have the highest resource drop chance
	+ **Important Note:** As version 1.7.2 added the "weapon" attribute to the player, you must NOT train the warrior routine Optimisation as it will increase the speed of your Brain Domination and therefore ruin the timing!
		- If you've already leveled Optimisation, you can also use another non-human party member with a water attribute, but make sure they don't also have the weapon attribute!
		- Examples include: Elite Chicken in Spirit Spring, Beauty Camel in Desert Lodging, and Silent Wizard from The Hermit

### Section III.2 Farming research

* First set your party to Summons that increase Research drop amount/chance (Saint's Right Arm, Baby Dragon, Queen Bee etc), also you can set familiar to Arrogant Fairy, and make sure you Train insight. If you choose Tamer you can also increase your odds in tasks.
	+ If you're going for a specific like a rare enemy you must have patience.
	+ If you're going for a rare enemy
		- Using shortcut slots to quickly switch between dungeons is a good way to get the initial research.
		- Refer to Section III.7 for DK farming.
	+ If you're going for greed farming the first area has a higher drop percentage than the second and area boss.

### Section III.3 Farming inspiration

* Fastest way is to Dark Ritual every hour. Therefore, your aim is to maximize the rank you can hit in one hour.
	+ Norn (+100% EXP) is important to have in your party full-time when you have her. Purification Slime (+200% Sacred Ritual at max, **Sewer - Abyss boss**), Sludge Slime (+Dark Ritual, **rare Sewer enemy**), and Martyr's Left Arm (+Dark Ritual, **Destroyer guardian summon**) should be put in your party before a Dark Ritual to get the highest rank before resetting.
	+ For EXP, grind on the highest boss you can one-shot with your fastest move. For Warriors, Sharp Spike (1.3s) is especially good. Before you can one-shot Orc, grind on whatever area you can one-shot all the monsters in.
	+ Routine selections should focus on boosting Sacred Ritual.

### Section III.4 Farming sins

With an optimized build this should be able to finish the run within 1-2 hours.

Requirements:

* You most likely would need to of finished "a moment of peace" and to make it even faster you should have summons from the valley village.
* Set run to manual
* High habit efficiency

How to do the run:

* After choosing manual run
* Put a few points into greed
* Level up stamina & put + stamina regen mob into party ( Lesser wyvern / wyvern), set main skill to sharp spike
* Fill party with pelt summons (Immortal rat, troll, goblin, white wolf) for the tent and herb summons for the tea party ( forest fairy)
* Talk to the girl, punish kids, don't play with her
* Choose warrior path
* Make leather -> durable leather to make the tent and leave alone.
* While waiting, study in the church, talk to the slime lover and the bully, do the tea party for +Sacred ritual

 Forest

* Do the woodcutter quest to get wood (needed for tent)
* Clear dungeon & visit the hut for +SR

Academic city

* Enroll -> speech -> slums and talk to white haired girl to unlock donate. Setup a Sloth to fight Orc + Treant + donate 100 (I suggest doing 1,2,1,2,1,2~3 so you can have more gold when donating)
* Talk to your teacher -> unlock guild -> unlock dungeons -> set sloth to slime + Treant
* You might be far from getting rank 25 so you might need to wait for an reincarnate. I suggest putting +Dark ritual and +inspiration summons in party.
* Pickup 25 warrior -> goto guild and unlock golem

Costal City

* Clear the dungeon
* finish the priestess quest
* Update sloth, manage will, Get to 31, unlock warrior, unlock spirit spring

Finishing up

* Clear Spirit spring dungeon
* Unlock 35 title -> clear ancient ruins, talk to hat man if needed -> graduate
* Kill demon king

Alternatively if you envy unlocked, on a long run you build up a multiplier on the chance for for astral world guardians to drop sin based on:
Time spent on a run bonus X Exp bonus
Some one would have to work the math out on this though.
However currently i have 31d18h12m for x11.052 and 1.31e6 exp for x9.099 if it helps.
With this you can get to the point most guardians have around 20% chance drop on sin if your doing a long run giving you several sin an hour with out having to actively play.

### Section III.5 Farming experience

Always, always, ***always*** stick Norn (and any other human comrade with EXP drop amount) in your party, if she's available. That *EXP Drop Amount: +100%* cannot be passed up.

Before Sloth is unlocked: equip MC with your fastest move and sit on the highest boss you can oneshot. Exiting and re-entering the dungeon right after you've killed the boss is also an option, but requires very active and boring play for minor comparitive gain.

After Sloth is unlocked: set the two highest bosses you can oneshot to shortcuts 1 and 2 and Sloth them in a loop. This will skip the 'dungeon refresh' time and have you just mow them down as quickly as possible. If you are on a run with Warrior routines unlocked, make sure you have enough Habit allocated to Image Training to cap out the bar, as this increases EXP Drop Amount by a small percentage.

### Section III.6 Farming destiny

* Increasing Destiny production rate
	+ Place summons in party that increase the Pray effect (e.g. Rock Spider) and Pray.
	+ *Requires Academic City and Donate to Orphanage* (to unlock: Slums (not monster map) > White-haired girl 5/5, no need to unlock Orphanage)*.* Equip Hound Dog, farm a boss for gold, assign Donate to Orphanage to a keyboard shortcut, and spam it.
	+ Equip Friendly Angel in familiar menu.
	+ Place Norn and Sludge Slime in party.
	+ Equip Super Smelly Sachet

### Section III.7 Farming summons

* Farming rare summons from the Demon King

Unlock the (rare) summon that you want to farm up.

You will eventually reach the Demon King. He will summon an unfriendly copy of each summon in your team. When you kill them, they will drop research. (The exception is boss summons, who will drop only experience and seeds.) You can farm them normally this way. Alternatively, just survive three rounds of combat. The Demon King will wipe both parties the third round of combat; this includes his own party. Despite losing, you still get the loot from his fallen allies.

(As a note, remember that rare research summons often require a secondary resource in order to level up.)

**Of particular note,** Phantom Whale has a ~20% chance to drop 5 Pelts, Herbs, Wheat, Stones, and/or Dung, and Silver Scale Dragon has a ~50% chance to drop 5 Runes, making this method a quick way to farm these resources if you need them for post-Graduation tasks.

* Boost research gains

These are optional optimization boosts. Use only the ones that save you time!

Equip monsters that boost research. You can find them by going to Party -> Main and then the middle of the screen there is a text box. Type "Research." You should find a list that starts with Black Insect. For a lazy-man's list here you go: Black Insect, Sludge Slime, Rock Turtle, Queen Bee and Dragon Baby.

Next, go to your routines. The summoner has some boosts to research drop. The Will tab has "Train Insight." The Familiar tab has the Arrogant Fairy (be sure to uncheck other boxes so as to "stack" all your points here).

* Brain Domination

If you have the magic skill "Brain Domination" from the Tamer lineup, equip it to a strong Water summon without the Weapon element (e.g. Beauty Camel) and put it in the front. It will take **exactly** as long to cast the skill as it takes the Demon King to Summon, resulting in him 'summoning' the monsters, but being wiped out in the same tick; as the battle ends when the Demon King dies, all the new summons will immediately die too, resulting in all their loot and research dropping at the same time!
TLDR:

1. Bring summon-to-be-farmed to the Demon King.
2. Boost your research drop
3. Kill summons conjured by the Demon King and/or survive for long enough for the Demon King to use Supernova.
4. Profit

## **Section IV : gluttony**

### Section IV.1 Unlocking gluttony auto eat

To unlock your Auto Eats, see Achievement > Gluttony capacity.

The first is at 200 capacity, then 500, then 1000.

A fast strategy is to get a bit of each food so as to get your satiety to max in an hour and then quickly using Dark Ritual (DR). Do not worry about focusing on a single food source except when you are afk.

### Section IV.2 Specific Gluttony strategies

**Early Game**

Village > Farmwork will generate Anchovy Sandwich. Use this with auto-eat to build up. Dark Ritual as soon as you can to make it easier to build up more levels. It's best not to worry about your ritual multiplier so that you can work on building your multiplier faster.

This strategy ends when you you use the Leave the Village *Next Action.*

Another useful place to farm food is any boss monster's food drops. Orc drops Pork (+1% Attack per Gluttony level), Treant drops Apple (+1% HP), Purification Slime drops Slime Jelly (+1% Sacred Ritual), Rock Golem drops Salt (+1% Attack), Elder Treant drops Wine (+1% Magical Attack and +1% Magical Defense), Scarlet Dragon drops Egg (+0.6% Magical Attack and +0.6% Magical Defense), and King Cobra drops Palm Branch (+1% Magical Attack and +1% Magical Defense). Slime Jelly is especially useful on your first incarnation when you need to push for higher ranks.

Queen Bee, Phantom Whale, and Elder Treant passively generate Honey, Fish, and Apple (respectively). The difficulty is that Queen Bee and Phantom Whale are rare encounters and Elder Treant is the fifth boss, so this can't be used to farm early on in the first run.

**Mid Game**

See Anchovy Sandwich food farming in the next section.

**Late Game**

See Dried Fruit food farming in the next section.

### Section IV.3 Food farming

This is related to automatic food farming using Sloth.

#### Anchovy Sandwich

If you want to farm Anchovy Sandwiches later in the game after Farmwork has disappeared. You can:

* Harvest Wheat
* Sloth Action 1: Baking,
* Sloth Action 2: Make Anchovy Sandwich.
* Sloth Action 3: Split wood (optional)
* Dungeon: Coastal City > Rocky Hill Top
* Greed Auto Eat: Anchovy Sandwich

You will need to keep an eye out on your firewood if you only have 2 sloth slots. It is also recommended to have the Forest People title. This will help regenerate wood for splitting. You need Phantom Whale for passive fish regeneration or use fishing action with additional sloth slots.

#### Dried Fruit

Very high Matk bonus. It's also pretty fast once you can oneshot King Cobra.

* Lostlorn Forest - Abyss
* Vast Desert - Oasis
* Make Dried Fruit
* Auto-Eat Dried Fruit