Damage

Damage in Valheim affects much of the core gameplay mechanics. Almost every entity, object, or structure utilizes this system in some way.

## Damage Types

* Physical
	+ Blunt
	+ Pierce
	+ Slash
* Elemental
	+ Fire
	+ Frost
	+ Poison
	+ Spirit
	+ Lightning
* Terrain
	+ Chop (Woodcutting)
	+ Pickaxe (Mining)
* Pure

### Resistances and Weaknesses (Tenacity)

Each Damage types is distinguished between levels of Resistances and Weaknesses for anything that takes damage.
In combat, different creatures have different resistances and weaknesses so using the right weapon can make a big difference. Players can also acquire resistances and weaknesses against some damage types. See Resistance page for more information about the mechanics.

Below is a table for disambiguation. The Tenacity Tiers can be used as short hand to refer to these, if consistent wording or spacing is preferred.
At the bottom of this page is a chart of creature Weaknesses, Resistances and Immunities.

 Weak
 Neutral
 Resistant
 Very Resistant
 Immune

### Weak Points

Certain enemies have **weak points**: areas of their body on which attacks deal different (and usually increased) damage. The mechanics behind this are simple: Each weak point has its own set of resistances defined, and any attacks which hit a weak point use that weak point's own set of resistances *in place of* the creature's base resistance values for damage calculations.

## Details on Damage Types

### Physical

Physical damage can be blocked and is reduced by armor. Physical damage also causes staggering.

#### Blunt

* Rancid remains
* Oozer
 Resistant
* Ghost
* Wraith
* Seeker Soldier
* Seeker Brood

Damage Sources
* From Player: Clubs, Fists, Ooze bomb, Staff of embers
* From Creatures: Abomination, Boar, Bonemass, Fuling (Club), Fuling (Torch), Fuling Berserker, Fuling shaman, Gjall, Greydwarf, Growth, Lox, Root, Seeker, Seeker Soldier, Surtling, Stone Golem, The Elder, Troll, Yagluth

#### Pierce

Damage Sources
* From Player: Arrows, Bows, Crossbows, Knives, Pickaxes, Polearms, Porcupine, Spears, Stagbreaker
* From Creatures: Deathsquito, Draugr (Bow), Eikthyr, Fuling (Spear), Leech, Moder, Seeker, Seeker Brood, Skeleton (Bow), Stone Golem (Spike), The Elder, The Queen, Tick

#### Slash

* Oozer
* Wraith
* Stone Golem
* Growth
* Seeker Soldier
* Seeker Brood

Damage Sources
* From Player: Axes, Flesh rippers, Knives, Swords
* From Creatures: Cultist, Bat, Draugr (Axe), Draugr elite, Fenring, Fuling (Sword), Greyling, Greydwarf, Greydwarf brute, Greydwarf shaman, Ghost, Lox, Moder, Neck, Seeker Soldier, Serpent, Skeleton (Sword), The Queen, Ulv, Wolf, Wraith

### Elemental

#### Fire

Fire damage applies a Burning debuff instead of causing instant damage. The debuff lasts 5 seconds and ticks every second. Fire damage stacks by adding the new damage to the remaining debuff damage, and then recalculating the tick damage.

Fire damage from physical attacks can be blocked. Fire damage is also reduced by armor. Fire damage that gets reduced to less than 1 won't cause Burning.

Damage Sources
* From Buildings: Bonfire, Campfire, Hearth
* From Player: Fire arrow, Staff of embers, Torch
* From Creatures: Cultist, Fuling (Torch), Fuling shaman, Gjall, Surtling, Yagluth

#### Poison

Poison damage applies a Poison debuff instead of causing instant damage. The debuff duration depends on the damage and ticks every second.

Note: Because of a rounding error, poison may tick one more time than intended.

Poison damage doesn't stack. The previous debuff is replaced if its remaining damage is less than the new damage.

Poison damage from physical attacks can be blocked. Poison damage is also reduced by armor.

Damage Sources
* From Player: Draugr Fang, Jotun bane, Ooze bomb, Poison arrow
* From Creatures: Blob, Bonemass, Greydwarf shaman, Growth, Leech, Oozer, The Queen

#### Spirit

Spirit damage applies a Spirit debuff instead of causing instant damage. The debuff lasts 3 seconds and ticks every 0.5 seconds.

Note: Because of a rounding error, a single source of Spirit ticks 7 times instead of 6.

Spirit damage stacks by adding the new damage to the remaining debuff damage, and then recalculating the tick damage.

* Weak (1.5x): Bat, Ghost, Wraith
* Neutral (1x): Blob, Bonemass, Draugr, Draugr elite, Fenring, Growth, Oozer, Rancid remains, Root, Skeleton, Yagluth
* Immune: Players and all other creatures

Damage Sources
* From Player: Frostner, Crystal battleaxe, Mistwalker, Silver arrow, Silver knife, Silver sword, Spinesnap

#### Frost

Frost damage causes instant damage which can be blocked and is reduced by armor.

Frost damage also applies the Frost Effect debuff, reducing movement and turn speed.

* Weak (1.5x): creatures with Wet , Blob, Bonemass, Oozer, Seeker Soldier (tail), Serpent, Surtling
* Resistant (0.5x): Growth, Lox, Rancid remains, Root, Skeleton
* Immune: Abomination, Bat, Drake, Moder, Stone Golem, Wraith
* Player sources of Weak (1.5x): Players with Wet
* Player sources of Resistant (0.5x): Feather cape, Fenris coat, Frost resistance mead, Lox cape, Wolf armor chest, Wolf fur cape, Yagluth Power

Damage Sources
* From Player: Frostner, Frost arrow, Mistwalker, Staff of frost
* From Creatures: Drake, Moder

#### Lightning

Lightning damage causes direct damage which can be blocked and is reduced by armor.

Lightning damage also causes staggering and a lingering visual effect, but it doesn't deal any damage over time.

* Weak (1.5x): creatures with Wet, Blob, Oozer, Seeker Soldier (tail) (? Serpent, Leech ?)
* Player sources of Weak (1.5x): Players with Wet
* Player sources of Resistant (0.5x): Players with Yagluth Power

Damage Sources
* From Buildings: Obliterator
* From Player: Himminafl
* From Creatures: Eikthyr, Yagluth

### Terrain Damage

Terrain damage includes Chop and Pickaxe damage. Terrain damage is caused by bosses and bigger enemies. Players and most creatures are immune to terrain damage. Additionally terrain damage ignores armor.

Some trees and ore deposits require a minimum tool tier for them to take damage.

#### Chop

Chop damage is used effectively against Trees and Wood Structures. Players and all creatures are Immune to this damage type. Listed below are all the sources of Chop Damage, and their Tiers.

Chop Tiers
 Tier 0

Ancient Trees, Birch, and Oak require a tool tier of 2, Yggdrasil shoots require a tool of tier 4. All other trees don't have a requirement.

#### Pickaxe

Pickaxe damage is used effectively against Rocks, Stone Deposits, Ore Deposits, and Stone Structures. Players and all creatures, with the exception of the Stone Golem, are immune to this damage type. Sources and tiers are listed in the table below.

* Very Weak: Stone Golem

Pickaxe Tiers
 Tier 0

Obsidian deposits and Silver Deposits require a tool tier of 2; Black marble and Giant Remains require a tool tier of 3. All other deposits don't have a requirement.

## Pure

Pure damage ignores all defenses and can't be mitigated in any way.

### Tick damage

Caused by Burning, Poison and Spirit effects. The value of the tick damage is calculated when the source is applied. (Blocking can stop tick damage from occurring in the first place, but it cannot reduce the amount of tick damage)

* Against players, once a DoT effect is received, it is too late to mitigate it by drinking a resistance mead.
* Against enemies, tick damage will always show as white, even if they are weak or resistant to the damage.

### Per Second

* Drowning: 5% of max health per second (rounded up).
* Smoke: 2 damage per second.
* Water: Vulnerable creatures (Surtlings) take 10 damage per second while standing in water.

### Fall Damage

Falling further than 4 meters, you take 6.25 Pure damage per meter; capped at 100 damage. For example; bearing in mind a wall is 2 meters high:

* *Falling from a height on top of 2 walls deals no damage. After that each wall-height causes 12.5 damage.*
* *With a player's starting health of 25, falling from the top of 4 wall-heights (8 meters) can be fatal.*
	+ *The actual damage taken varies on the exact height fallen, i.e; falling exactly 7.9 meters would deal 24 points of damage, and not be fatal.*

### Other

* Bonfire, Campfire, Hearth: 10 self-damage when dealing damage.
* Falling out of the map: 99999 damage.

## Creature Resistance Matrix

This table shows the damage multiplier for each damage type for each creature.

The default ordering of creatures is roughly in the intended biome progression and can be resorted back to this using the first column.

1. ↑ 1.0 1.1 Deals neutral damage but useful when considering other resistances.