Runemaster class

# RPG Class: Runemaster

## Runemaster

*More Magic and Mayhem, 10-14, Magic & Mayhem, 33-35, Dark Factions, 31.*

### Description

"The runemaster is a mystic who sees the power and importance of ley lines. Moreover, those who study runes understand that these are not simply symbols of power - they are power." - More Magic & Mayhem, Pg. 10

The runemaster seeks to become one with the land, but not like shaman or druids do. Instead, they seek out runes long since lost by the races affected by the Curse of Flesh. The runes held by the various titanforged races of Azeroth hold innate power, that binds them to the ley lines of Azeroth. When inscribed onto the body of a runemaster, and properly tempered and understood, these runes become power itself for the runemaster, granting them mighty boons and gifts.

The exact nature of these runes is unknown, though in more recent lore, it can be assumed that these runes are each associated with titan keepers, and the titans themselves. Specifically, the runemaster attunes not only to the pantheons creations, but Azeroth herself. There are a variety of runes that can be discovered around Azeroth, and each one provides their own unique benefit.

### Powers and Abilities

Runemasters possess no innate abilities. Each new rune grants them a new boon.

Runemasters are lightweight melee combatants, who cast specific magical effects utilizing their runes. Each rune is associated with some aspect of the titan creations, or the titans themselves. The creation or invention of new runes is impossible, and these ones can only be discovered by taking on pilgrimages to ancient titan sites such as Uldum, Un'goro, or Storm Peaks, and learning all you can of the titanforged races there. As one discovers more runes, and inscribes them on their own body, they gain its benefits.

They are capable not only of empowering themselves through their runic powers, but they can also disrupt other runes. Casters who utilize runes as part of their rituals, such as Runesworn, death knights, and inscribers, would find facing off against runemasters a considerable challenge. Runemasters are incapable of wearing metal plates or metal chain, as it disrupts the arcane connection to the leylines. Effectively rendering their runes inoperable. They normally fight unarmed, for similar reasons. They are also capable of sensing other runes, even if they are not the same variety as the runemaster.

Below is a list of all of the discoverable runes. These runes are simple patterns that are inscribed on the runemasters body. The runemaster utilizes these runes to empower themselves into an arcane offensive fighter, similar in fighting style to a monk. A runemaster can only use 5 runes at one time, and each rune, once invoked, lasts 5 turns. The runemaster may re-invoke a rune should its energies expire, however they will eventually exhaust their mana.

### Runes

> **Rune of Flowing Water:**
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> The pattern of swift water flowing over a streambed. This rune increases the overall speed of the runemaster, allowing for faster strikes, though they are less likely to find their mark.
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> **Rune of Glowing Coals:**
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> The pattern that heated coals make in the air above them. This rune empowers the strikes of the runemaster.
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> **Rune of Leaping Sparks:**
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> The pattern left in the air by the passage of sparks from a fire. This rune empowers the legs of the runemaster, allowing them to leap much farther.
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> **Rune of Mangroves:**
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> The pattern of a mangrove roots in brackish swamp water. This rune grants immunity to non-magical poisons and diseases, and will also purge these effects from you.
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> **Rune of the Oaks:**
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> The pattern of rings that develop within the trunk of an oak as it ages. This rune grants the runemaster Ironbark skin.
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> **Rune of Perfect Steel:**
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> The pattern that the energy flowing through perfectly-crafted steel creates. This grants the runemaster total control over their strikes, allowing them to hit as hard (to an extent) or as soft as they like.
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> **Rune of Pounding Surf:**
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> The pattern of waves pounding the shore. This rune will empower the Rune of Flowing Water, allowing the runemaster to strike at incredible speeds.
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> **Rune of Raging Flames:**
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> The pattern flames leave in the wake of a grasslands fire. This rune allows the runemaster to run at extremely fast speeds.
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> **Rune of Sighing Winds:**
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> The pattern of winds through the branches of trees. This rune allows the runemaster to dodge strikes with the grace of the wind.
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> **Rune of Starlight:**
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> The pattern that results from heavy starlight upon rock. This rune allows the runemaster to see momentarily into the future. This rune only lasts 1 turn.
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> **Rune of Thundering Waterfalls:**
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> The pattern of swift water over a cliff. This rune sharpens the focus of the runemaster, ensuring their strikes land. This rune may be used to avoid the negative effects of the Rune of Flowing Water.
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[Mastery] **Rune of the Flashing Blade:**

An ancient and legendary rune, known only to the most dedicated runemaster scholars. It is the pattern made in the sand by skilled, dueling fighters. This rune allows the runemaster to utilize a 6th rune, ignoring this one. This rune has a 1 week ooc cooldown after being used, and is known only to those runemasters who remain solitary hermits.

### Notes and Other Information

Runemasters are a complex class, and the discovery of runes is expected to be a long process.

Like all casters, runemasters use mana, and cannot simply reuse their runes indefinitely.

The only runes that exist are the ones listed above, and new ones cannot be created. The creation of new titan runes that can be inscribed unto the body is a lost art, known only to ancient long-dead titanforged.