Oskadia

### Aliases

Konföderation von Oskadia, Metropolis Down Under, Dwellers below the Eternal Blizzard

## Political

### Heads of State

Herman Konrad Speer (Chancellor), Volksvertretung (Parliment)

### Relations

Celibus: Friendly, Trade RivalsYorselania: Neutral, Trade Partner

Trestkania: Friendly, Trade Partner

Demiurge: Repairing Relations

Zelkovania: Neutral

Morze: Tense

Tide: Tense, Naval Arms-Race

## Tiers

### Magic

Supervised Practice

Oskadia, officially known as the Confederation of Oskadia (Fereidish: Konföderation von Oskadia) is a Nation encompassing the Oskadische Expanse, in Southern Fereid. Initially 14 different cities, they would unit into Oskadia to tackle the modern world, and have since become the de facto master of the Continent.

## History

#### **Pre-History**

The Oskadian people originated in South-West Baalian, and existed as three distinct Tribes, The Osk, a Tribe ruled by Craftsmen, The Vash, a Tribe ruled by Agrarians, and The Elictni, a Tribe ruled by the Faithful. These Tribes were in constant conflict with many of their neighbors, and would be drawn further south as the years go on. Eventually the Elictni would start recording much of the events that happen, with Stone-Tablets.

#### **The Elictni Chronicles (0000-0004)**

The Elictni Chronicles are one of, if not the oldest form of written history on , it details events that have happened for four years, Agrarian output, wars, passing of the chief, and more.

> **This portion in Oskadian History tells the tale of Konstanz, a story of myths and legends, one devoid of any concrete proof, nor any denial of it's existence.**
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#### **Konstanz' Odyssey (was carved on 0034)**

Konstanz', "The Pathfinder", First Prophet of Oskadia, and Messenger of Fereidas, would have his earliest mention in a Stone-Tablet, titled "Konstanz Odyssey", this story details his spiritual journey, and how he attained Enlightenment, from the Goddess Fereidas, the Goddess of Fate. In Summary: Konstanz' and his people have been kicked out of their home for the Fifth time this Lunar Cycle, after a brief argument with his father, he would run away, where he would fall off a cliff, and die. When Konstanz wakes up, he ends up at the cross-roads of life-and-death, known to his people as 'HEAVEN DIVIDE', afraid, he would cry out for his parents, but instead attracting the attention of Lupus, the God of Companionship, Lupus would then help the young boy Konstanz regain his right to life, by receiving a blessing from Fereidas. She would ultimately challenge the young Konstanz with a quest to defeat one of the Great Beast, Ilulcol, a giant reptilian who eats entire villages. Konstanz with the Help of Lupus, and Volgin, the God of the Forge, would defeat the foul beast, Fereidas impressed would grant him his second chance, and would put favor onto his people by granting him a prophecy of a promised land to the south. Konstanz would then wake up, miraculously healed, he would return to his tribe, keeping with him, the promise the Gods gave him.

#### **Konstanz' coming of age (0023)**

Konstanz' would be be a young adult, when he challenged the current ruling family for leadership over the tribe, not many would believe he stood a chance, the day that the challenges were meant to take place, his mother had already started mourning. He would need to beat his tribes most powerful warrior, Jötunn "The Fearless", and Warchief of the Elictni, he has been fighting the Tribes enemies for a long time, Konstanz has no experience fighting a man one-on-one, but he had spirit. The combatants enter a small ditch made for the occasion, and the fight that would make history begins, after a bloody battle, Konstanz would win by locking Jötunn into a Carotid hold, knocking him unconscious, much to everyone's surprise. Konstanz would suffer from a broken rib, but that didn't deter him from immediately beginning his rule.

He would form the First Assembly, the first iteration of the Holy Order, and would begin writing 'The Codex of Fereid', the Book of the Gods. He would also attempt to gain the trust of his people, by providing them with many of the privileges that the higher families have, and providing the higher families with opportunities to seek fame, and glory.

Jötunn, after awakening from his comatose state would admit defeat, and hopes Konstanz could lead his people to greatness. This blessing from the former chief would cement his position as ruler of the Elictni Tribe.

#### **The Cultist of Morze (0024)**

The Tribes of Oskadia would no longer be able to live in Northern Morze, constant raids from a Cult is making it extremely difficult to live there, they would burn crops, raze dwellings, and kidnap people, especially children.  The Osk Tribe would immediantly embark south, not wanting to engage an enemy they know nothing about.  The Vash chose to hunt them down, but would lose a great deal of their warriors doing, so they embark south too.  As for the Elictni, this would be Konstanz first, and greatest challenge, would he stay, and defend the Settlement, or flee south, this was a tough decision, as fleeing would make him a coward. Konstanz believed they weren't ready to undertake the Journey to the Promised Land, so he would advice the tribe to hold their ground.

The following days were ruthless, but nothing major had been razed, but on the beginning of the third lunar cycle, the food store would be burned down, eventually Konstanz would have to announce that they were gonna flee south, or perish. They fled their ancestral home, leaving behind a engraved pillar, but now they set forth to the promised land to the south.

#### **The Great Journey (0024-0025)**

Konstanz leads his people south to the coast, where they will follow along it until they find the "Miracle". As if fate guided them all here, the three Tribes of Oskadia would meet on a hill overlooking the coast, all three Tribes were Wary, they thought the others were Armies, coming to wipe them off the map. They all readied their weapons, and about to charge, but Konstanz moves forward, trying to defuse the situation, he points up, and suddenly, a shooting star shoots through the sky to the south, the other tribes were astonished, and were now willing to negotiate. Konstanz says "We will Journey south, where we will find a land all to our own, a land we can call home!", this captivates the other tribes leaders, they agree to follow Konstanz, and so Oskadia was born.

The next day, when they arrived at the coast, they took a moment to bask in the cold ocean breeze, before they followed the coast south, towards where the shooting star, and right behind Konstanz' lead. On the way, Konstanz would meet with a young Vash male, named Artur, he was fascinated by Konstanz' gift, and he would like to know more, Konstanz would tell him all about his tale, before long, Artur would become Konstanz' apprentice, and friend. Konstanz would also meet Morgan, a Osk female, where he would be struck by here beauty, on the way, Konstanz would confess his love to Morgan, and eventually concieve a child.

It would be almost one, and a half lunar cycles of travel, and they have arrived at the 'The Bridge', it was a long frozen bridge, and lead to somewhere far away. "This is the way to our new Home!", Konstanz would exclaim, and so began the long cross to the other side. Half a lunar cycle later, and they would arrive, the land was beautiful, you could see the gorgeous mountains in the distance, and the forest were littered with pine trees, and various fauna, Konstanz would exclaim "This is our new home, Fereid, the land of Fate!".

#### **Konstanz' deteriorating Health (0025)**

Konstanz, the Hero of the Tribes, has completed his mission in life, though his life would be cut short, his fight with Jötunn had broken his lower ribs, even after treatment by the best Shamans in the Tribes, he knew he wouldn't last very long. He would resign from the First Assembly, and shortly after they would disband, he finished teaching Artur his ways, giving him the Codex of Fereid I, and the framework for issues II & III,  even giving him the honour of having the first town named after him, Artur (now called Port Artur). Konstanz now needed to make his hardest decision, telling his beloved Morgan that he would die soon, the interaction left Morgan mournful.

#### **Our Beloved Prophet, NOW, and FOREVER (0025)**

On the fifth day, of the ninth lunar cycle Artur would announce to the people that their beloved Prophet was dead, speculated to have died from hemothorax, there would be a ceremony for his death, and made it so that this day would be in memory of him. After the Ceremony, he would be buried in a Tomb on a side of a landform, speculated to be mount Arroyo. FAREWELL KONSTANZ, MAY FEREIDA BLESS YOU INTO A GOOD AFTERLIFE.

### **The Age of First Fereidites**

> **This Era tells the Stories, and Chronicles of the first few decades of the new dwellers of the south.**
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#### **Artur, The Apprentice (0025)**

After Konstanz' death, they began looking up to Artur of the Osk, many people heard that he was particularly close with Konstanz, some even stated that Artur was Konstanz' Successor, with their first settlement being named after him, instead of it being named after Konstanz. As for Artur, he didn't want to take responsibility, he doesn't think his ready, but after two lunar cycles, he caved in. Artur would follow in the footsteps of his mentor, forming the Second Assembly, Publishing the first Iteration of the Codex of Fereid, and would immediately start working on Iteration two, and three. Artur also did things his own way, establishing the first form of government, much to some, mainly the higher class, dismay.

#### **Changes in Culture (0025)**

As the Codex of Fereid was passed to every corner of living, people would largely adopt the some of the philosophy the text provides, one of them is being virtuous, as wickedness could result in your soul being reaped by Morias, this line of thought extends even into warfare, Araziz values noble honourable souls in his Eternal Army. Another major cultural change was the widespread adoption of Animal Companions, the most popular being of the Lupus Family, there were a few different type of wolves in Fereid, the most common being Lupus Canis Fereidus, Lupus, was the God of Companionship, his avatar was that of a wolf, so many regard the wolves as his gift, so they are often treated with almost the same level of respect as their fellow man. Wolves were not the only pets however, another popular choice was Vulpes Family, with Vulpes Vulpes, and Vulpes Fereidus being the most common, like the Lupus family, Vulpes has an associeted god, Mekhaze, The God of Intelligence, whose avatar was a Fox. Other animals also include Ursidea, Felidae, Equidae, and Mustelidae.

#### **Artur, The Great (0025-0051)**

Artur would reform much of his ideas into more permanent organizations, he would reform the Second Assembly into the Holy Order, with him at it's head, the Government in-place in Artur would be reformed allowing it to commission jobs, and people could now run for positions in it. Artur had a Fascination with many types of "Rocks", their tribe have been using some metals already, but Artur would standardize the use of Copper, and would find out how to smelt it, calling it "Volgin's Gift". This would utter in the Fereidite Copper Age, as copper would be used in Weapons, Armor, and Primitive Construction.

Artur would stage an expedition south, towards the Lalp Mountain Range, there they would find a very suitable place to build a town, and Artur would utter "This will be where the Great City of Konstantinople will be build". He would immediately order people to make a settlement in the area, as he, and a portion of the expedition team returned to Artur to bring labor, and resources to Konstantinople. Construction would immediately begin upon his return, and he would draft his ambitious plan to make what we would call a Fortress, but sadly he could not make it work at the time, so he had the idea take a back-seat, while he focused on Konstantinople's growth.

Artur would then meet Morgan, and would find out that she was Konstanz' lover, and would eventually also discover the boy, Konstanz II. Artur was surprised, and have even asked if the Child would take position of Saint, Morgan would answer no, Konstanz wanted his child to live a relatively normal life, Artur would understand, leaving them be.

Later that Year, Artur would found another town, Morgan (now called Port Morgan), it was east of Konstantinople, and was near the coast. Artur would continue building up the three towns, and has even begun planning out a road to connect Konstantinople to the other two towns. Next, he moved the Economy from "Work as Needed", to "Work Assignment", forming several organisations to fill this need, with them being the Bergbaukonsortium who mines for metals, and coal, the Holzschneider, who cuts lumber, and the Agrarzentrum, who supplied food to the communities, these were revolutionary for the time, they provided permanent work for all the residents of the Three Cities.

The year 0050, on Fourth Lunar Cycle, Artur would coronate Konstantinople as "The Holy City", in honour of an old friend, this would also be the start of the Project to make the city a fortress, he laid out this plan, so even in his death, the project goes on!

Artur would also meet a woman during the Coronation, her name was Hildegard, they would form a relationship, and eventually conceive a male child later that year.

Despite Artur tremendous achievements, many watched over him, with envious eyes. . .

#### **The oncoming Crisis (0051)**

Artur, the Apprentice of Konstanz, and ruler of the Fereidite Tribes was assassinated, stabbed to death in the construction site of the Schloss von Konstanz, by multiple masked figures. The Holy Order would establish a Regency Council, but it would already be too late, two factions would already assume control over both Artur, and Morgan, but they manage to retain control over Konstantinople.

The Regency Council would make sure to secure Artur's Assets, and would shield Hildegard, and her child, but people were not so trusting of this Regency Council, framing them for Artur Murder, this would be something they have to contend with.

Eventually the other factions would demand for Konstantinople's unconditional surrender, which naturally they refused, bringing war onto the Continent.

#### **The Fifth Decade Crisis (0051-0073)**

War!, a continent ablaze, the Opposition of Artur-Morgan, versus the Regency of Konstantinople. The Opposition immediately mobilize a militia, and begun their march towards the Capital, while the Regency is having problems within the city itself, the people refuse to work with the Holy Order, but eventually they would be able to recruit men, after giving very good benefits for joining, the first thousand men were sent to the Lalps for training, and anymore recruits were given some very basic training. The first battle would be the Battle of the River Nork, just a couple kilometers north from Konstantinople, Regency Forces would hold a Bridge against the Opposition. Regency Forces would win the first few skirmishes, and routing the enemy, and capturing some four hundred men. This Battle would be the War for the next six-teen years, Opposition Forces attempting to push Regency Forces into the unfinished walls, to starve them out. Opposition Forces would eventually make a breakthrough in 0069, trapping the city, and begun starving the city for a whole year.

But then, the Miracle of Konstantinople would accure, men fought 40-1, and ended victorious, with a Maiden who carried the banner inspiring the defenders to push back the opposition, her name was Bridget. Though this first battle was a massive Success, they still needed to secure the river, and they were in no shape or form to push any further, so they held out, and prepared for that years winter. As Autumn approaches, reinforcements sent to the Lalps would return, bolstering the ranks, during their trip to the mountains they would tamed Equus Fereidus Caballus, a local species of horses, forming the first Cavalry on the continent. Autumn has finally arrived, with their Bolstered Forces would push out towards the river, aiming to secure the bridge, dealing a decisive blow to enemy moral, and winning back the bridge. This Victory would have opposition forces sue for peace, fearing they would be pushed back all the way to Morgan, and Artur, so on Spring of 0073, Bridget, the Maiden of Konstantinople would sign peace atop the Bridge, granting Morgan, and Artur limited Autonomy, as long as the productivity flows through them.

**Peace for now. . .**

### **The Great Tragedy**

> **This Era is about the Man who forsake his people**
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### **"The Second Great Journey" (0076)**

During that winter, rumours of a successor to the Prophets have been spreading, no one really knew who this person was, or even if he existed, but the rumours state he will bring forth another age of glory to the people of this virgin land!, but for now, winter is about rest. Autumn came, and so did the working year, many would begin farming, mining, and building during Autumn so they could take the voyage to Konstantinople for the Spring Festival, one however refused to work, he locked himself in his home, refusing to meet anyone, as a result understaffing a field. Several days would past, and eventually people got mad at this "Leech", they were going to intervene on his self-imposed isolationism, the crowd would break down his home, and the people were shocked at what they saw, he was levitating off the ground*!* Moments after he would walk out, proclaiming he was the next Chosen, and he has received a message from the gods to continue the 'Great Journey'. He would gather the masses, a huge portion of people would leave their posts, leaving work unfinished, and they would march south, towards Konstantinople. Days before his arrival, the a messager would relay the Situation to the Regency Council, this was not good, a profligate has won the hearts of the people, and they fear that it will only end badly. The Council would issue for the city to be locked down. The Day the Profligate arrived, the gates were closed, and the the bridge was raised, when the Profligate would approach the moat, he would shout "Open the City!, I bear news for the Regency Council!", one of the guards would replay "No.", an awkward silence would ensue. . . before a riot would formed within the walls, a few who are loyal to the Profligate, they demand to let him in, and before long, a brawl would ensue. The Profligate, sensing an opportunity, would leap up onto the wall, and would recite a speech, the contents of this speech would be lost to time, due to the Holy Order's handling of this material. The People stopped fighting, believing it to actually be him, a reincarnation of their Prophet, the Regency Council had to change their strategy, they were going to play along with him for now, and behead him once his lies were revealed. The City's folk would quickly gather their things, in that time, the Profligate would visit Cathedral of Fereid within the city, where he would ask Bridget, the Maiden of Konstantinople, if she would participate in the 'Journey', when asked, she refused, saying "My duty is here, in the Holy City", some of the followers outside would rethink their decision about leaving when they heard this, as they were more faithful to the Maiden, then the Prophet of the Old, the Profligate would respect her decision, but people could tell that he was frustrated by that response. Under the same roof, the Regency Council would approach the Profligate, offering him a convoy of their finest practitioners, which he would accept, he looked smug, relishing in his achievement. not too long later, they would leave the city, heading to Morgan, Konstantinople had the biggest population among the cities at the time, but now it was almost a ghost town, almost entire streets were clear. The Profligate would gather people for the last time in Morgan, and would officially begin the "Second Great Journey".

They would march south, where they would be blocked by Lalps, attempting to bypass, they would march east, eventually finding a mountainous path. The path was very dangerous, in certain areas you can fall off the mountain, or be crushed by oncoming boulders, despite this, the Profligate would march forth, and people would follow, many would die on this path, and the Profligate was callous about the situation, not caring for people, only wishing to reach the end, unlike Konstanze, who had no such problems. After the harshness of the Lalps, they would reach the Lower Plains, people cheered, shouting that they had made it, the group of Practitioners did not believe that he was right, but then came the news, this wasn't the promised land, people were shocked, how could there be much better land than this, but people were fantasizing about it, a perfect land, capable of sustaining the people of Konstanze for an eternity. And so they march further south, but found nothing but snow, and snow, and . . . snow. . .

### JUDGEMENT (0076)

The Situation looked grim, there was nothing but a brutal blizzard as far as one could see, but the Profligate would refuse to let anyone go back, stating that "We are close*!*", but that would be the end of him, people have lost faith in him, and their faith in Konstanze. Everyone would scatter, attempting to escape this Hell, as for the Profligate, him, those still loyal to the religion, and the Practitioners from Konstantinople would head north, eventually taking refuge in a expansive cavern network, that would later be Scoussou, where the Practitioners would denounce the Profligate, and that he would be executed for his sins, he would try to flee, but they would put him down, and sever his legs, so he may not flee his Judgement, he was tied down, and they would bring out an axe, he would die crying, pitiful. . . Those who were loyal to the Profligate to the end would flee, escaping prosecution, and would eventually found Eclad, not too far away, where they practice the Profligates technics.

The Other groups would eventually find similar caverns to that of Scoussou, and this would be the birth of the City States

### **The Age of Strife**

> **This Era is about the Struggle of Survival, and the birth of the City States**
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### The Cities (0076-0500)

People had hope, they exclaimed "We just have to wait out the blizzard" oblivious to their predicament, but they will learn soon enough, they waited, waited, until it was a week, at this point, many lost hope, some ended it right there, some prayed for Fereida's guidance, most huddled together around the fire, utterly miserable. Ru'oma, the northern most city was the first to be defiant against the elements, they chose not to slowly die, and wither, they began planning, carefully distributing rations, and experimenting with their ecosystem. The first problem any settlement faces is the necessities, nourishment being the top priority, they had a dwindling amount from their long travel, they quickly realized that their crops won't crow, since they had the necessary amount of soil, and water, they deduce that perhaps the sun is needed, how they will find a work around will be nothing short of a miracle, but they were particularly inventive, when they noticed some minerals could reflect light, they tried directing what little light comes from the day into the crops, and eureka some crops have grown*!*, though in a very poor state, some thought it might be unsafe to consume, but what other choice did they have? The other cities would follow suit one way or the other, but this would cause many problems down the road. . .

Many years would pass, a majority of people no longer remember why they're here

### The Birth of a Nation

> **Oskadian Unification**
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### **Our Place in the Sun**

> This Era dictates the rise of Oskadia onto the global stage
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### **The War of Annihilation** (2031-2052)

> **The Second War was inevitable , may the Gods help us all*!***
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### **Fall Rot: Our Lost Glory** (2031-2033)

Sanjiel Eastern Thrust, to Reclaim Eastern Lands lost in the first war.

### **Fall Gelb: Our Great Trial** (2033-2046)

Sanjiel Southern Thrust, to Capture Vashaeyae, Oska, and Scoussou.

### Primo Victoria (2046-2052)

Oskadische Counter-Attack, and the Collapse of Sanjiel's Empire

### A Post-War Fereid

> **After a devastating Conflict, the Continent is silent**
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### Rebuilding the Continent (2052-2080)

New Protektorates, and the Establishment of the Zollverein (Economic Organization)

### Rebuilding the Continent (2110-2146)

The Zollverein Nations would rebuild themselves, and will also issue construction work to other Fereid Nations to help them

## Geography

Oskadia resides in a region made up of mostly frozen desert known as the "Oskadische Weite", or "Oskadian Expanse", this is one of the most hostile Environments on Gaia, as a Blizzard blankets this area almost year round. Despite the Eternal Blizzard, a unique feature of the land are the Expansive Caverns that lie below, these Caverns are oddly very open, and can provide natural heat due to certain geological features, these Caverns provide the base of the Oskadian Society, if they were absent, Oskadia would cease to exist, this also provides a glaring weakness to the Subterranean dwellers, that being Collapsing of the Cavern, either by natural, or intentional means.

## Politics

Oskadia is a Democratic, Federal Parliamentary Republic, where federal legislative power is vested in the *Volksvertretung* (the parliament of Oskadia) and the *Bundesrat* (the representative body of the *Länder*, Oskadia's Cities/Regions). Despite being known as a "Confederation", changes to the Constitution had Federalized the Government, and Regions, but the Name has stuck around.

There is also the Head of the State, known as the "Chancellor" , or "Kanzler (Masculine)/Kanzlerin (Feminine)", he, or she acted both as the Prime Minister, and Foreign Minister to the Nation, giving them the responsibility of both internal, and external affairs. In addition, the Chancellor is also the Commander-in-Chief of the Armed Forces during wartime.

## Economy

The Oskadian Economy has been in a state of Autarky for most of it's Existence, due to the harsh environment, but of recent years, the Policy has shifted to more of a Free-Market System due to no longer needing to be completely self-sufficient. Shifting to a Free-Market System hasn't been easy, but has seen the nation extraordinary growth.

What the Oskadian Industry is specialized in Heavy Industry, Construction, and Resource Extraction, particularly in Mining, capable of extracting deep into the crust, and attempts into the Mantle.

Oskadia mostly exports processed materials, and usually only imports food, and wood.

The Oskadian Currency is the Rike-Mark (ℛℳ), which is named after Bundeswirtschaftsminister (Economic Minister) Alfred Rike (2027-2033).

## The Zollverein

The Zollverein is a Fereid Based Economic Union, with the goal of the organization being to Develop the Continent, and foster Pan-Fereidite cooperation. The Organization currently has ***9*** Members, and ***2*** Candidates with the goal of the organization to integrate all of Fereid Economies.

All Zollverein Members are Required to submit a portion of their yearly revenue into the Zollverein's Budget. This Budget will be used to invest into certain Programs, Plans, and Initiatives, these investments could range to many fields, like Industry, Education, etc.

The Main Administrative Office of the Zollverein is located in Konstantinople, Wotan.

## Military

The Oskadische Bundeswehr is the Third Iteration of the Oskadian Armed Forces, and being a well-balanced military capable of waging conflict on land, sea, and the air. As for Doctrine, the Land focuses on Impenetrable Defense, and Devastating Breakthrough with Heavy Armor, and Power-Armor, the Air focuses on Battlefield Support, providing CAS Support is the Priority, and the Sea focuses on Luring, and Ambush, destroying fleets in one fatal strike.

Heer (Army):

* Infantry Equ.
* Dog Equ.
* Mot. & Mech.
* Tanks
* Walkers
* PA & PA Equ.

Luftwaffe (Aviation)

* Multirole
* Close Air Support
* Air Superiority
* Interceptor
* Naval Bomber
* Bombers

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Kriegsmarine (Navy)

* Screening Vessels
* Submarine
* Cruisers
* Heavy & Super Heavy Vessels
* Carriers

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Oskadischer Geheimdienst (Subversive)

* Covert Infantry Equ.
* Covert Dog Equ.
* Heavy Equipment & Vehicles

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Legions of Steel (Unique)

* PA & PA Equ.
* Mechanized
* Walkers

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## The Einheitspakt

The Einheitspakt, or "Unity Pakt" is a Military Organization proposed by the Kingdom of Sanjiel, and realized by the Confederation of Oskadia, and the Zollverein.

Unlike the Zollverein, there isn't any requirement such as budget to apply for Full Membership, only that you are Fereid Nation. After your application has been sent, the Einheitspakt Council with review, and return it, either accepting, or denying your request.

(not final Metrics)

## Market

This Tab will show Imports, and Exports. Aswell as showing what is being sold, for those who interest Oskadian Goods, or Equipment

Civilian

* Materials
* Consumer Goods
* Vehicles
* Machinery

Military

* Small Arms
* Team Weapons
* Artillery
* Wheeled Vehicles
* Tracked Vehicles

## Trivia

The Line "Einigkeit und Recht und Freiheit*!*", or "Unity and Justice and Freedom*!*" is considered Oskadia's official national motto, it is inscribed on modern Oskadian Military's belt buckles (on all Branches) and the rims of Oskadian coins.