recursal/Fanatic-Fandom huggingface dataset:
The Wilde Lands

The Wilde Lands is a denomination used to describe most of the eastern most peninsula of the central continent. The Wilde Lands are home to a wildly diverse group of magical beings and cultures. The most common race to come from the Wilde Lands are the elves. Thought to be one of the oldest races to live on the central continent the elves kept mainly to themselves until they were forced from their homes during the Age of Tyranny. The Wilde Lands were the first to experience the Evaliann Empire's brutal colonization and much of the elf population found themselves captured and forced into servitude by the Evaliann Empire. Today, while many elves have taken their new freedom as an opportunity to incorporate themselves into the world around them, most who remained in the Wilde Lands shut off any and all interaction with the rest of the central continent, acting aggressively towards any considered as intruders.

The other most common race to come out of the Wilde Lands are the gnomes. Considered the caretakers of the forest the gnomes are known for their civility and jolly attitudes. Thanks to the more northward position in relation to their elven neighbors, the gnomes managed to avoid most of the unwanted colonization of the Evaliann Empire during the Age of Tyranny. While most gnomes

hold deep sympathies for the trials their elven friends suffered, they did see this sudden intrusion of outsiders as an exciting opportunity to see more of what Mother Nature had to offer them. As such following the Evaliann Empire's fall, gnomes began to make pilgrimages across the central continent towards the city of Cavas in order to experience more of the world, a tradition that lives on to this day in the gnome community.

While the elves and the gnomes make up the largest populations in the Wilde Lands, many other magical races and beings make their home in the Wilde Lands. Pixies and fairies can be found flying through the trees, trolls stalk the darker parts of the wood, firbolg clans wander, and dark hag covens reside in little traveled corners. While most fear the Wilde Lands for its danger and mystery, others rejoice in the possible adventure, and extursions to the Wilde Lands are common among adventurers.
The Frontier Lands

Before the Tide of Silver, the land that is now called the Frontier Lands was widely uninhabited. When the Evaliann Empire did make its rapid expansion, they also took the opportunity to settle the unsettled and many frontier towns and villages were founded. After the Evaliann Empire was forced to dissolve most of its newly gained land, the towns and villages that made up the Frontier Lands were left to exist on their own, and as such they remained ever since.

Each village only owes its allegiance to itself, though some are aligned with certain larger towns and pay them dues for protection and resources. It is in this land that adventurers thrive. The mostly unexplored land lends itself to monsters to slay and abandoned ruins to scavenge and as such adventuring is in ample supply.

A widely mixed population of races exist in the Frontier Lands, though mainly human and halfling, there is a sgnificant dwarf population due to its proximity to the Rusted Peaks.
Onmyō

Alternatively known as the Human Realm, the Earth is a spherical, celestial body that is roughly two times the size of it's real life counterpart.

## **Continents**

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### **Kōkatsu Rikuchi**

*Kōkatsu Rikuchi*

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### **Chūsei no Tochi**

*Chūsei no Tochi*

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### **Nature Continent**

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Alik Najjar

Graduate of Bloodfeather University, the crystal mage Alik Najjar during the events of the "Shards of Fate" campaign (1434 3C)

### Affiliation

Bloodfeather University (Alum)The Keystone Seekers

## Physical Description

### Eyes

Brown

Alik was a young Goldlandian Crystal Mage who studied at Bloodfeather University in Swordstone. Born in Sol City, Alik wasn't much of a prodigy, though he was certaintly a competent student. After graduating, he joined the crew of the Seas The Day to teach members of The Keystone Seekers about Crystal Magic. Alik came with high recommendations from Shandri of Crys.

## History

> "Practice makes perfect. Do you want to move the weave of the universe to your will and make miracles from nothing? Practice, practice, practice... And a bit of luck."
>
>

Born and raised in a noble house of Sol City, Alik was taught how to manipulate the weaves of reality by his mother, the head of house Najjar. His mother had survived the Inquisition, and was keen on teaching as many children as she could to try and repair the damage done by the Grand Inquisition.

After showing sufficient arcane proficiency, Alik was admitted into the newly re-established Renneral Academy, now known as Bloodfeather University and was taught by many Wizards familiar with Crystal Magic, most notable of which being one of the Heroes of Savera, Shandri of Crys.

He would go on to join the crew of the Seas The Day as a teacher for two of its members; Chestibor Thunderfist and Mazoga Thunderhammer.

## Personality

Alik has devoted his life to the study of magic, even so, he is still a novice, and that frustrates him to no end. He believes firmly in a philosophy of practice makes perfect, and he strives for just that.
Gods of the Forged Realms

The Gods play an important role to the people of the Forged Realms. These deities actively involve themselves in the life of mortals, lending power to those who devote their lives to worship.

The Gods of the Forged Realms are divided among 3 separate pantheons, each of which are mainly worshiped on a specific continent.

## The Imperial Pantheon

The Imperial Pantheon is the most widely worshiped pantheon of gods. They are most commonly worshiped throughout the central continent of the Forged Realms.

* Bahamut - The Platinum Dragon of Justice
* Pelor - God of Light and Healing
* Erathis - God of Civilization and Law
* Avandra - Goddess of Nature and Freedom
* Raven Queen - Dark Matron of Death and Fate
* Kord - God of Storms and Battle
* Corellon - God of Magic and Art
* Tiamat - The Chromatic Dragon of Greed and Vengeance
* Asmodeus - The Demon Kind of Power and Domination
* Lolth - Spider Goddess of Lies and Shadows
* Vecna - Evil Lich of Undeath and Secrets

## The Fringe Gods of the East

These Gods are mainly only worshiped by inhabitants of the eastern continent, or eastern immigrants in the central continent. These Gods have a much more mystical element to them, and a much more active role in mortal life

* An - God of the Heavens
* Ninhursag - Mother Goddess of Nature, Consort to An
* Enlil - God of Winds and Storms
* Enki - God of Magic, Creator and Protector of Mortals
* Inanna - Goddess of Love and Passion
* Utu - God of the Sun and Justice
* Nanna - God of the Moon and Wisdom
* Nabu - God of Writing and Knowledge
* Ereshkigal - Queen of the Dead, Goddess of Death and the Underworld
* Nergal - God of War and the Underworld

## The Forgotten Gods of the Olmani

These Gods were only worshiped by the long extinct Olmani people of the western continent. Information on them only exists in history texts and ancestors of the Olmani people.

* Itzamna - God of Creation, known at The Father
* Kinich Ahau - God of the Sun
* Yum Kaax - God of Nature and Hunters
* Ah Puch - God of Death and Decay
* Ix Chel - Goddess of Medicine and Healing
* Chaac - God of Storms and the Rains
* Kukulkan - The Serpent God of the Skies
* Zotzihala - The Vampire Bat of the Underworld
Chapter 182

Template:PageTheme
Template:Chapter Infobox
**Let It Flow! School Festival!** (垂れ流せ! 文化祭!, *Tare Nagase! Bunkasai!*?) is the one hundred and eighty-second chapter of Kohei Horikoshi's *My Hero Academia*.

## Summary

Yuga Aoyama is waiting for Izuku to return. Suddenly, Izuku and the Ectoplasm clone return. Yuga inquires about Izuku's injuries, to which the latter excuses as having fell. The Ectoplasm clone suggests to Izuku that he cleans up his face before going on stage as his dirty face will worry the audience but he will still make it in time.

In the audience at Class 1-A's live dance performance, Shota tells Present Mic to go back patrolling before commenting on some of U.A's upperclassmen being critical on Class 1-A. Katsuki yells out for the performance to begin and begins playing the drums to which Momo, Denki, Fumikage and Kyoka begin playing their instruments following suite. Class 1-A manage to put up a flashy introduction and manage to pump the audience with their signing and dancing. During the finale, Class 1-A begin it by launching some of them into the air and, using a combination of their Quirks, create a dazzling end to their performance and using Ochaco's Quirk they manage to get some of the audience to join in on the fun.

As the rest of the audience cheer on, Kyoka thinks back to
telling her parents her plans on becoming a Hero. Kyoka's mother and father support her decision saying that she can do whatever she wants and they ended up being musicians because they enjoy music. Kyoka's mother advises Kyoka that if she plans on a long term job, then she must think about what her work can bring to others and believes musicians and Heroes are similar in that regard.

Katsuki ends the performance with a last beat on the drums and the audience booms into cheer including the critical upperclassmen. Mirio is happy to see Eri finally being able to smile, at last being able to let go of her tormented past.

## Characters In Order of Appearance

* Yuga Aoyama
* Izuku Midoriya
* Ectoplasm
* Shota Aizawa
* Hizashi Yamada
* Mashirao Ojiro
* Tenya Iida
* Ochaco Uraraka
* Tsuyu Asui
* Rikido Sato
* Chikuchi Togeike
* Tsutsutaka Agoyamato
* Hanta Sero
* Shoto Todoroki
* Eijiro Kirishima
* Koji Koda
* Kyoka Jiro
* Momo Yaoyorozu
* Denki Kaminari
* Katsuki Bakugo
* Fumikage Tokoyami
* Toru Hagakure
* Mina Ashido
* Eri
* Mirio Togata
* Minoru Mineta
* Mezo Shoji
* Kyotoku Jiro (flashback)
* Mika Jiro (flashback)
* Kai Chisaki (in vision)

## Trivia

* This chapter had unfinished art due to the tight schedule caused by Golden Week. The sketched out panels were fixed and completed in Volume 20.

## Site Navigation

Template:U.A. School Festival Arc Naviboxpl:Rozdział 182
Side Dish

**Side Dish** was a Utah ska band.

On Jan. 21, 2006, Side Dish played at a short-lived venue called Club Boom-Va in Ogden with Super Hero and Viewers Like You.

## Members

* Ryan Sanders - guitar, vocals
* Erik Vorkink - trumpet, keys, guitar, backing vocals
* Ryan Palmer - trombone
* Kevin Vorkink - bass
* Rob Moffitt - drums

## Discography

### Truth or Dare (2004)

1. Big Surprise
2. Shock Me
3. Hotshot
4. Maracas
5. Care at All
6. Haunted
7. Pack Up
8. It Ends Right Now
9. Busted
10. Don't Look Down
11. Get Up

### Age of Intent (2005)

1. Insincity
2. Freedom and Young
3. Melanie's Song
4. DTA
5. Lovers' Beach
6. Let it Slide

### Shot in the Arm (2006)

1. Move On
2. Cry All You Want
3. Rise Up
4. Out of Time
5. One Disgrace

### Two Clicks to Meltdown and Acratic (2008)

1. Two Clicks to Meltdown
2. Acratic
Chapter 169

Template:PageTheme
Template:Chapter Infobox
**School Festival** (文 (ぶん) 化 (か) 祭 (さい) , *Bunkasai*?) is the one hundred and sixty-ninth chapter of Kohei Horikoshi's *My Hero Academia* manga.

## Summary

At Class 1-A's Heights Alliance, Mina Ashido is showing off her dance moves, which impresses some of her classmates. Interested, Izuku Midoriya decides to learn some dance moves from Mina. Denki Kaminari talks to Kyoka Jiro about her music themed room, which Kyoka shyly asks Denki to stop commenting on it.

Later in the classroom, Shota Aizawa announces that U.A. High School will be having a school festival and explains that the festival is sponsored by the other departments such as the General Department. However, Shota points out that part of the festival will be within U.A. and tells Class 1-A to pick out a program to perform at the festival. Tenya Iida asks ideas from Class 1-A; many of them give creative ideas such as Denki's maid cafe or Ochaco Uraraka's mochi shop. Soon, Class 1-A reaches many ideas. Before class ends, Shota tells Class 1-A to make a decision by tomorrow otherwise the class will be doing a public lecture.

Back at Heights Alliance, Tenya believes that Class 1-A should do a program where everyone can blow off steam. Mina suggests dancing, to which Shoto Todoroki unexpectedly agrees and goes on to say that relieving stress where everyone can have fun is a great idea, which he got from the Provisional Hero License training. Mina offers to teach Class 1-A some dance moves while Minoru Mineta suggests that dancing requires music, which Toru Hagakure suggests Kyoka for the task. Though, Kyoka believes that music has nothing to do with heroism and is simply just a hobby. Denki thinks playing with instruments, however, is great and Koji Koda believes that playing music can help put smiles on people's faces. Encouraged by her peers, Kyoka decides to help Class 1-A with music. All of them agreeing with dance and music, Class 1-A's school festival program will be a live performance and dance with party space.

Meanwhile on the laptop monitor, the next video that will play features a new villain.

## Characters In Order of Appearance

* Mina Ashido
* Hanta Sero
* Toru Hagakure
* Yuga Aoyama
* Minoru Mineta
* Izuku Midoriya
* Denki Kaminari
* Kyoka Jiro
* Momo Yaoyorozu
* Koji Koda
* Shota Aizawa
* Tsuyu Asui
* Eijiro Kirishima
* Hitoshi Shinso
* Mei Hatsume
* Tenya Iida
* Rikido Sato
* Ochaco Uraraka
* Fumikage Tokoyami
* Katsuki Bakugo
* Mezo Shoji
* Shoto Todoroki
* Mashirao Ojiro
* Gentle Criminal (silhouette)

## Site Navigation

Template:U.A. School Festival Arc Navibox
pl:Rozdział 169
Chapter 170

Template:PageTheme
Template:Chapter Infobox**With Eri** (エリちゃんと, *Eri-chan to*?) is the one hundred and seventieth chapter of Kohei Horikoshi's *My Hero Academia*.

## Summary

At Eri's hospital, Izuku Midoriya and Mirio Togata are finally able to see Eri. Back in the supplementary lessons room, Shota Aizawa tells Izuku that Eri has requested to see him and Mirio. As Izuku and Mirio enter Eri's room, one of the nurses ask if it is safe for them to be around Eri, to which the doctor states that Eri's energy level is safe and thus her Quirk will not spiral out of control. Izuku apologizes to Eri for being unable to see her earlier while Mirio gifts her a basket of fruits. Even though he saved her, Eri does not know Izuku's name, which surprises Izuku but informs her anyway. Eri apologizes to them for all the trouble for her sake; however, she is unaware that Sir Nighteye has passed away. Eri is guilty that Mirio lost his Quirk because of her, but Mirio tells Eri that she is not to blame and everyone is glad that she is safe, which comforts Eri. Eri tries to smile but is not able to do so. Izuku is aware that Eri has not recovered from her psychological abuse from Kai Chisaki. Suddenly, Izuku has an idea and asks Shota if Eri can come to the School Festival. Mirio explains to Eri that the School Festival is an occasion that U.A. High School hosts where there will be lots of events on display where people can enjoy themselves while tasting delicious food such as candied apples, which catches Eri's attention. As Shota phones Nezu to get his approval, Izuku asks Eri about his idea; Eri wants to get to know the people who saved her and agrees to go to the School Festival.

At the Police Force office, Kenji Tsuragamae watches a video of a new villain robbing a store; some Heroes try to stop him but he easily defeats them. The new villain reveals himself to be Gentle Criminal, a fancy and lavish-style villain and tells his subordinate, La Brava that they will be going. Gentle wishes for his name to be etched in history. On top of a building, La Brava informs Gentle that their video of the store robbery is getting a lot of views. Gentle sees that he will have to accomplish a lot more if he wants people to start taking notice of him. While pouring tea, Gentle tells La Brava that he is searching for something that will make him extraordinary.

## Characters In Order of Appearance

* Izuku Midoriya
* Mirio Togata
* Eri
* Shota Aizawa
* Tsuyu Asui
* Eijiro Kirishima
* Ochaco Uraraka
* Fumikage Tokoyami
* Kenji Tsuragamae
* Gentle Criminal
* La Brava

## Site Navigation

Template:U.A. School Festival Arc Naviboxpl:Rozdział 170
What We Go Through

***What We Go Through*** is an EP released by The Anchorage on February 8, 2019. The EP featured 3 new tracks, as well as re-recorded versions of 2 songs from the album Bridges.

Music videos were released for singles Donny (2018) and Where I Want to Be (2019)

## Track Listing

1. Weird Night Sleepy Day
2. Where I Want to Be
3. Donny
4. Hold On
5. One of These Days

## Personnel

**The Anchorage**

* Derek Harman - guitar, lead vocals
* Jason Bohman - drums
* Erik Vorkink - trumpet, backing vocals
* Evan Wharton - trombone
* Jake Bills - bass guitar
* Myles Lawrence - tenor sax, bari sax, guitar

**Production**

* Jason Bohman - engineer, mixing, artwork layout
* Stephan Hawkes - mastering
Runs With Silver

## General Runs With Silver

A General in the Royal Amalian Military who specializes in recruitment and training.

## Physical Description

### Eyes

Yellow

Runs With Silver was a middle-aged Tabaxi with silver fur and black spots. His eyes were a piercing yellow color and his gait and stance echoed his experience in combat and life. He stood 6’5" and always had a morning-star and long sword by his side. He wore silvered armor with a golden collar and cape.

## History

> "I prefer to avoid drama, if at all possible."
>
>

Runs With Silver, or Silver for short, was a veteran of the Royal Amalian Military with the rank of General. In his later years he went around training and recruiting young Tabaxi for the military. At one point he was stationed at Ra-Garah.

While recruiting, he had an assistant, Field of Ash. It was her job to both serve and protect the general.

Eventually he was ordered back to the capital, Nourg Fan, shortly after he started investigating the Amalian Merchants Guild.
G

A renown Halfling spy, and the Spymaster of High King Thurr Bloodfeather.

The Fang Assassin

Heroes of Savera

Five Kingdoms of Savera

G was a halfling with fair white skin. He had short black hair and a black goatee, though his face was usually masked. He stood at 3’ and often wore dark clothing with a black cloak that covered his face. He typically wielded two daggers and a shortbow.

## History

> "If my spells didn't make so much noise I doubt any of you would be able to find me."
>
>

G was a spy for the Shadow Sanctum that existed before The Grand Inquisition known as the Shadow Sanctum. His alias was assigned to him there, G. His true name and origins have been lost to history. He would revoke his membership in order to aide Thurr Bloodfeather as spymaster.
Aurum

## Aurum, God of Conquest

Traditional Symbol of Aurum

Conqueror of Man

**Aurum** was a solar deity of the Nibiran Pantheon. Known as the Cursed Child, the Original Sin, and the Conqueror of Man, his portfolio included cults, wars of conquest, persuasion, and absolute rule. Aurum was often associated with raw power and charismatic influence. He was one of the five demon generals that rebelled against the gods during the Celestial War. Worshipers of Aurum were known as Gilded Ones.

## Description

Aurum was always depicted as a golden dragon in genuine religious art. It was one of his commandments that he was to only to be depicted as the beautiful dragon that he was. Though, texts sometimes describe Aurum as a noble golden knight with golden fire that followed wherever he went.

## Realm

Aurum is one of the gods who rules over Hell. He sits in a palace of solid gold where he plots day in and day out to eventually overthrow the other planes of existence. Worshipers of Aurum end up living in this castle with him, where they are at his every beck and call for all eternity.
Stranger

A stubborn and picky horse that is smarter than your average stallion.

Stranger was a large black stallion that was built as big as a purposefully-bred War Horse. It was later learned that he was actually a dragon who was true polymorphed into a horse.

## History

Stranger was found by Chestibor Thunderfist in the northern Goldlands. Chestibor proceeded to wrestle the horse, and won. Stranger then followed Chestibor everywhere he went from that day on.

Stranger was found to have a slight magical aura surrounding him by Mazago Thunderhammer.

Stranger survived the attack on Ruby City, he was located near a mountain north of Cal Valley in Moss Stone where he came to save the party from an onslaught of shadow demons, but in the form of a wingless black dragon.
Instant Winner

### Members

B-Rad Hill, Richard Taggart, Evan Crockett, Taylor Van Sickle, Bryan Pitt, Isaac Jensen, Jeff Anderson, Terrell Hill, John Tyler

**Instant Winner** was a Utah ska band.

## Members

* B-Rad Hill - Synth, Piano, Alto Sax, Bari Sax, Vocals
* Richard Taggart - Lead Vocals, Tambourine
* Evan Crockett - Lead Guitar, Vocals
* Taylor Van Sickle - Sax, Guitar
* Bryan Pitt - Trumpet, Moves
* Isaac Jensen - Bass
* Jeff Anderson - Trombone
* Terrell Hill - Drums
* \*John Tyler - Bass (2002)

## Discography

### One in a Million (1999)

1. Ska Breaks the High E
2. Girl on TV
3. X-Ray
4. Cool Friends
5. Inspector Ska
6. Dreaming on the Beach
7. Eating Dirt
8. Shy Guy
9. Skank Plank
10. Into the Night
11. Richie's Holiday Song
12. Martian Surfers
13. Egyptian Skank
14. Heart Breaker
15. One in a Million

### Milkshake (2000)

1. Milkshake
2. Girl, U Know I Need U
3. Be Mine, Be My Valentine
4. Wake Up Call
5. Love, Hate, Popularity
6. Saturday Night
7. Boy Meets Girl Hates Boy
8. Skank Pit Polka
9. Kate!
10. Rain
11. Superstar
12. April Flowers
13. Madison Avenue

### Lost Tracks

1. Kid Tested Mother Approved
2. Ironia
3. Turtles
4. Goat Milkshake
5. Gluestick

## Where Are They Now?

Richard is in UT and works for a major financial firm as a Tech Analysist. He still takes his tambourine everywhere.

Evan lives across the country on the east coast, works as a writer/editor, and has been known to do live acoustic shows still.

Terrell still owns Textile Team Outlet & Design and makes his living printing and embroidering custom apparel.

Brad is an Architectural Consultant in UT, has 6 kids and 3 dogs and still loves playing the piano. His two oldest kids work for Terrell at the shirt shop.

Taylor works in social media and digital marketing, Has a son named Benjamin Kenobi and lives in UT, County.

Bryan is a patent lawyer in SLC, and has lost his hair just like Evan and Isaac. Though their hair has moved to their robust beards.

Isaac Anyone know where he is??

Jeff is a product manager in the Salt Lake area, and still loves long walks on the beach.

\*John is a VP attorney for a credit firm in Texas and still has all of his hair.
Brotherhood of Ash

Banner of the Brotherhood of Ash

### Symbol

A black hand holding a flaming sword on a grey field with a red sky with two sets of crossing swords on either top corner of the banner.

## Structure

### Ranks

Only six ranks are recognized within the Brotherhood of Ash:

1. Squall (private)
2. Second Blade (corporal)
3. Blade (sergeant)
4. Phoenix (lieutenant)
5. Ashborn (major)
6. High Phoenix (general)
The Management

### Members

Dave Matney, Steve Thaxton, Eric Class, Steve Matney, Eric Soper, Tye Gardner, Austin Wilcox, Dave Gardner, Erik Ohlson

### Past Members

Remi Tippits, Tyler Rhodes, Ricky Fletcher

**The Management**, originally Scapegrace, was a Utah ska band from Bountiful, Utah.

## Scapegrace

Scapegrace formed in 2000 or 2001 by Eric Class (vocals and bass), Steve Thaxton (lead guitar), Dave (vox and guitar) and Steve Matney (drums). Remi Tippits (keys) and Tyler Rhodes (bass, freeing up Eric to just sing) joined the band early on. Eric Class quit when Dave was a dick, and Ricky Fletcher picked up vocal duties. They mostly played battle-of-the-bands type gigs, and ultimately fell apart around 2002.

Anarchic America, This Nightmare, Fall To My Knees, Happily Sad Forever, and Stand Alone were written during this period.

## The Management

After about a year (maybe two?) apart, Steve Thaxton, the Matneys, and Ricky started the project again, inviting Eric back to play bass. Dave (sax) and Tye Gardner (trumpet) and Eric Soper (trumpet) were brought in on horns, and Austin Wikins (trombone) joined not too long after. The Management played under this configuration for two-or-so years, again mostly battle-of-the-bands shows and all-ages gigs at Ted Shupe's various venues.

At some point, Ricky left the band and Erik Ohlson (sax) came in to fill out the final line-up. Under this, The Management won the Under 21 portion of the "Showdown to SXSW," as well as played the Live and Local stage at the Big Ass Show.

Not long after, Dave Matney, Erik Ohlson and Eric Soper started Fews & Two, Austin went on a mission, and everyone else just kind of grew apart.

## Discography

### Scapegrace (2001)

1. Anarchic America
2. Brother Kill Brother
3. The Ballad of Captain Squinkin
4. The No-Lights Song

### What Are We Waiting For (2005)

1. Fall To My Knees
2. This Nightmare
3. Happily Sad Forever
4. Circus of Sound
5. Anarchic America
6. Stand Alone

## Members

### Final Lineup

* Dave Matney - Lead vocals, Guitar
* Steve Thaxton - Guitar
* Eric Class - Bass
* Steve Matney - Drums
* Eric Soper - Trumpet
* Tye Gardner - Trumpet
* Austin Wilcox - Trombone
* Dave Gardner - Tenor sax
* Erik Ohlson - Backing vocals, baritone sax

### Former Members

* Remi Tippits - Keys
* Tyler Rhodes - Bass
* Ricky Fletcher - Vocals

## External Links

The Management on Band Camp (including Scapegrace era)
Thurr Bloodfeather

## High King Thurr Bloodfeather I

The High King of Savera and a Gnoll unlike any other, who searches for peace and prosperity for the land.

### Aliases

The Son of CarrionThe Scarred King

The Thrall of Vishap

The Gnoll King

### Affiliation

Aries' Rebellion (formerly)Clan Bloodfeather

The Heroes of Savera

The Five Kingdoms of Savera

## Biographical Information

### Death Place

Renneral, The Goldlands (Executed by The Grand Inquisitor)

## Physical Description

### Notable Features

Massive burn scar on the left side of his bodyBreathing mask

High King Thurr Bloodfeather was a grizzled, old Gnoll, though he did not look a day over 14, an aged adult by Gnoll standards. He stood at 6’4" originally, however after defeating the grand inquisitor his size slowly grew to 7’ tall. Thurr wore mythril breastplate armor and a pteruges. He carried a large red sword known as “Carrion’s Fang” named for its original master, a Gnoll hero named Carrion the Great. His fur was patchy on his left side and he wears a breathing mask over his muzzle, this is due to a close encounter he had with an active volcano.

## History

> "We are Saverans. Even when we struggle, we are united ...We show our scars to the world, we know who we are. And we tell them we survived. We grew. We still live. And those who would do us harm best fear our scars, for in decrying us shall be their downfall. Our scars are what we have overcome. For THAT, people of Swordstone... is OUR way.”
>
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High King Thurr Bloodfeather was a member of the Bloodfeather clan, an offshoot of the RedFeather clan of The Desert of Bones.

Shortly after the decimation of his clan, Thurr became an adventurer and explored Savera during The Great Inquisition, gaining many allies who would become his main advisors.

Eventually, Thurr would go on to defeat the grand inquisitor and end The Grand Inquisition, bringing peace back to Savera.

Thurr founded the new government, The Council of Five, that currently unites Savera.
Rini

Rina as seen during her time on the Seas the Day during the events of the Shards of Fate campaign (1434 3C)

### Relatives

Mother (Alive)Father (Alive)

4 Unnamed Brothers (Unknown)

2 Unnamed Sisters (Unknown)

### Affiliation

Mad-Eye Pirates (Formerly)The Keystone Seekers

## Physical description

### Eye color

Blue

Rini was a member of the Mad-Eye Pirates under Mad-Eye Sweet before defecting and becoming a member of the Seas the Day crew under the Keystone Seekers. Rini became a pirate originally to help support her elderly adoptive parents. She just tells them she's a very successful entrepreneur.

## History

> "Scamming people is fun, but deceiving scammers is where the money's at."
>
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-Rini after any scam.

Rini never knew her birth parents. She was only a few weeks old when she was left on the step of a church of Vishap in Crys, with nothing but a basket and a blanket. Rini was quickly adopted by a local middle-aged couple looking to raise another child as a part of a foster family.

Rini was the youngest in this family of four brothers and two sisters by 10 years. Due to this, she felt alone despite being around such a large family. She always felt lucky to be raised by her adoptive parents, she always wanted to help them in a more extraordinary way. This combined with her knack for getting into trouble, often, naturally led her to a life of "privateering" as she calls it. Or as any guard or judge would call it, "pirating" on the high seas.

No matter what, Rini always found a way to send a good portion of her loot to her parents, telling them she's become a very successful entrepreneur, and refused to elaborate any further.

She found herself joining the Mad-Eye Pirates when Mad-Eye Sweet promised her the founding of a great pirate city in Moss Stone. This pirate hang-out would give her hundreds of opportunities to make some serious gold.

When Mad-Eye was eventually stopped, she realized this plan would never come to fruition and found following some crazy adventurers around would probably lead her to some even crazier loot worth far more than being a simple pirate. She saw her future with the Keystone Seekers and in that future, her outfits are lined with gold and diamonds, and her parents are wealthy and happy.

## Personality

For Rini, truth is an illusion, as everyone has their own version of reality and it's up to you to tell your story as you want. Through life she never stopped reinventing herself to better fit in or to get what she wants or needs. She loves to impress people, or let them believe she's impressed. Rini is a charmer at heart and she'll lie through her teeth if it means more wealth for herself and her loving family.
Yip Yip

The chatty Yip Yip during the events of the "Shards of Fate" campaign (1434 3C)

Yip Yip was a kenku who got his name from the dog-like yipping sounds he makes. He used to be a member of the Mad-Eye Pirates, but later abandoned Mad-Eye Sweet and joined up with The Keystone Seekers.

## History

> "Yip yip loves mother very much, yes he does!"
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Not much is known about Yip Yip's history. The only information he dictates in common are a small series of stories he retells over and over again. Even when communicating with him in his native tongue, the only information on his past one could get from him is that he cares for his mother very much.

Most of his stories revolve around him pulling off a heist, or being the butt of some over-the-top and lengthy joke that was played on him. Very rarely he talks about anything else. Most of the time he is quiet or laughing along with the rest of the crew.

When his captain, Mad-Eye Sweet was captured by the Keystone Seekers, Yip Yip saw the way the wind was blowing, and knew he would have a more fun time with the strange newcomers.

## Personality

Yip Yip can be described in three words; curious, loud, and self-deprecating. His curiosity often gets the better of him as he often finds himself sticking his beak into places it doesn't belong. His loud Yipping noise can be heard from the other end of the Seas The Day. And most of his stories have some elements of self-deprecating humor, that sometimes causes his crew concern. Though generally, he's an up-beat bird.
Jo'fan

## Merchant Prince Jo'fan

One of the wealthiest Tabaxi in Savera, and one of the more eccentric leaders of the Amalian Merchants Guild

### Aliases

The Prince of FeathersMaster of Pangola

Master of Parties

## Physical Description

### Eyes

Purple

Jo'fan was a Tabaxi with black fur and purple eyes. He stood 5'11" and wore little in terms of clothing. He mainly dressed in loose-fitting colorful robes adorned with dozens of large black feathers. He often surrounded himself with either beautiful or interesting people, but ideally they were both.

## History

> "I only hire the most interesting... and the most handsome... people to be *my* riders"
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Jo'fan was the son of a semi-successful pangolin rancher in Pangola. His wife would abandon them and he would move his business to the capital of Amalia, Wourg-fan. While there, he suddenly fell ill and left Jo'fan to run the business. Jo'fan eventually expanded the pangolin ranch to sell other products. With some skill and a lot of lucky encounters, Jo'fan grew to own the largest pangolin ranch in Amalia and went on to purchase more and more land. He would eventually earn enough trust and wealth to find himself joining the Amalian Merchant's Guild. His connections only grew from there and he manipulated his way to the top of the guild, becoming the second richest humanoid in Amalia, only second to Six-Toed-Paw.

Once he was officially dubbed the merchant prince of Pangolins by the merchant's guild, he decided to return to his home city of Pangola, whose famous pangolin business had declined over the years. Jo'fan helped rebuild Pangola to the pangolin-hub it was always meant to be. He even brought back the long-dead tradition of Pangolin racing after being inspired by the dinosaur races of Port Nyanzaru in Kalt Vali. Because of this, the citizens of Pangola love Jo'fan and often turn a blind eye to many of his shenanigans.
Ohon M'hunzi

Former Swordstone guard, Ohon M'hunzi during the time of the "Shards of Fate" campaign (1434 3C)

### Affiliation

Swordstone Guard (Formerly)The Keystone Seekers

## Physical Description

### Eyes

Amber

Ohon was raised during the reconstruction of Renneral, which was later renamed Swordstone. He would eventually become a guard of the city and after finding years of guard duty unfulfilling, he decided to join up on a ship to see the world.

## History

> "Guard duty became boring, I've always wanted to see the world, and you can help me do that."
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The history of Ohon the Guard is as uninteresting as stereotypes about guards would lead you to believe. The man was born and raised within the walls of Swordstone as it was being rebuilt and had a hard time finding purpose in life. He ended up joining the guard at a young age after quitting what he saw was a dead-end fishing job. He remained stationed in Swordstone for over a decade. He eventually rose to the rank of Captain and found guard duty tiresome.

However, Ohon felt blessed when he saw a boat of outsiders looking to hire crew members for a life of exploration and adventure. He made sure he got the job, but his best foot forward, and showed the Keystone Seekers that he meant business and would gladly work on their ship, Seas The Day, even if it was with former pirates.

## Personality

Ohon may not have much to say about his past, but at the very least he has principles. Ohon believes in goodness and fighting for justice. Though he also believes in repentance. Anybody, even criminals, can repent and become upstanding citizens given time and patience. He's also a curious soul, though his rigid beliefs and his drive to attempt to fix the world can lead to him missing out on some of the best opportunities the world offers him.
Lesion

A mysterious Kenku trader who specializes in... Unusual items...

Lesion was a black feathered winged Kenku trader with a large hunchback. Due to the hunch, he stood at 5’2" and wore dark, yet elegant, series of robes that covered most of his body and his wings. He carried a small cart and kept several knives and pouches on his person at all times.

## History

Leision was named for the horrid sounds he made of a person being mutilated. He was a member of the Amalian Merchants Guild and sold odd magical items from his small sized cart. While doing trade he went under the alias of Lee. While under this alias, he sold Myst and Maz their faithful companion, the bottomless chest Luggage.

He was involved with the Skull-Crush Gang and is suspected to be involved in the burning down of the Greypaw Tavern in Ra-garah.
Mad Mable Fleshwhittle

An obsessive hag whom forced a powerful lich to marry her and who loved to snap people's jaws.

## Physical Description

### Notable Features

A lot

Mable was a grey-skinned creature from the Far Reaches who settled herself deep within the marshy depths of Misty Isle. She came to the material plane to find herself a suitable husband. Each of those unfortunate enough to fall under her love potion ended up being disappointing to Mable, and subsequently crushed to death under her massive form.

## History

> "I can smell you deary, I knew you'd always come ***CRAWLING BACK***"
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Mad Mable Fleshwhittle was a Fey creature from the Far Reaches who came to the Material Plane with the goal in mind to find a suitable husband that could handle her, enlarged size.

She was a mebmer of the coven of hags known as the Coven of the Wilds. She operated out of her demiplane inside Misty Isle.

Her, along with her coven sisters Lenna Moonbiter and Granny Gertrude Bitterbite worked with Shandri of Crys to attempt to bring about the Ritual of the Tower.

Her most recent deceased husband was the lich, Richard Fugger, whose soul became intermixed with the demi plane and the magic of Misty Isle.

It was the vengeance of Richard Fugger that lead to her death, as the Keystone Seekers were dragged into her demiplane, and was subsequently killed by them.
Kirrr

## Kirrr of the house Regenayognolothyxomorrré

Dohwar merchant of the Clashing Titans looking to free himself of the debt he owes to his house.

## Physical Description

### Eyes

Black

Kirrr of the house Regenayognolothyxomorrré was a Dohwar merchant traveling the less-populated areas of the Clashing Titans and the phlogistan looking for a way to free his debt from his family. He took on the members of the Keystone Seekers in hopes they would lead him to great profit.

## History

> "Oh no you must stay! You must! I cannot let planees as interesting as you just float out and die in wildspace!"
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*- Kirrr after pulling out of port without the consent of the Keystone Seekers.*

Kirrr was a member of the Regenayognolothyxomorrré business family, one of the thousands of Dohwar business families that traversed the Astral Sea. He captained a Dohwar Uspo Spelljammer known as the Golden Fin.

The ship was captained and managed by a Giff mercenary regiment which he hired with his own jink. During a delivery mission, the Golden Fin was attacked by a giant squid named Skippy who devoured much of his cargo after the jettison was ripped from his ship.

During a supply stop to the Tri-Hexa Junction of the Karumptha Cascade, he encountered several planees who were lost and looking to return home. These planees called themselves the Keystone Seekers. Seeing potential profit in their journey, Kirrr "offered" to take them onto his ship and get them home if they helped him kill Skippy and retrieve his cargo.

After dismantling a Neogi Deathspider and acquiring not one, but two Githyanki Galleons, Kirrr decided the planees had brought him the profit he was seeking and abandoned them on the floating island of Harzenfell.

## Personality

Like most Dohwar, Kirrr's main concern is profit. He was also eccentric and used his "cute" exterior to extort gullible clients and travelers. Beneath the cute act and the kind welcoming air he gives off, Kirrr is greedy and will always get what he wants.
The Rat King

A wererat possessed by the Old Voices, seeking to save the world by turning everyone into wererats like him.

## Physical Description

### Notable Features

Is a wererat

The Rat King was a human wererat that stood at 5’5" and wore a torn alchemy coat. He appeared to be stuck in this transformation between rat and man.

## History

> "Katrina... Wait for me... I'll save you and the surface world from whats to come..."
>
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The Rat King had spent some time underground, and had gone mad with the sounds of the Old Voices. At some point, he made a companion to aide in his efforts, a highly intelligent and psychic rat by the name of Nibbles.

He developed a potion of Rat Control to better control his minions, and rats on the outside world.

The Rat King also had an obsession with someone named Katrina. Though who Katrina is, and the nature of their relationship, if any, was unknown.

He was eventually captured and sent to Bleeding Wrist Prison in Pangola.
MaHavet

## MaHavet (Krater), God of Transition

Traditional Symbol of MaHavet

The Soul Shroud

Death

**MaHavet** (also known as **Krater** or **Death**), was an Astral Deity of the Nibirian Pantheon. Known as the Reaper, the Boatman, the Soul Shroud, and simply as Death. His portfolio included death, transition, and the keeping of promises. His domains were Grave and Order. Worshipers of MaHavet were sometimes known as Grave Keepers, or by the more derogatory term of Grave Diggers.

## Description

MaHavet was portrayed fairly universally across all cultures on Nibiru. The image of a tall figure shrouded in a long, flowing black cloak. In one hand it carries a tall, menacing scythe. In the other, a black book radiating energy both necrotic and radiant. It is said this figure approaches all who die and guides them on his great astral boat, guiding the souls through Purgatory to their destined afterlives.

There are a few other depictions of MaHavet that can be found, some gender-neutral views of the god as well as others who see a skeletal figure under the robe. Though there is some debate as the implication that the god of warding against undeath being depicted as a walking skeleton is blasphemous or not.

## Realm

MaHavet does not exist in one particular realm, though he is known to spend most of his time traveling between Terminus and Purgatory, dropping off souls in either the realms of the Nether or Avalon, where they will be sent to their proper afterlives. Those who worship MaHavet are promised a special position on his astral boat where they will be guided to their proper afterlives. However, the truly devout of MaHavet will be offered a position to work on his boat for all eternity, and those who've shown true loyalty to the god have been said to become "reapers", those who ensure the souls reach Purgatory for MaHavet to guide the rest of the way.
Shena

## Shena, Goddess of the Ocean

Traditional symbol of Ennah depicting Nibiru's 3 moons.

The Raging Tide

Deep Priests

**Shena** was a Lunar Deity of the Nibirian Pantheon. Known as the Maiden of the Moons, Mer Mother, and the Raging Tide, her portfolio included everything related to fishing, sailing, and moon-related activities or events. Her domains were nature, tempest, and travel. Worshipers of Shena were sometimes known as Moon Children or Shenites. Followers who dwell within her waters are sometimes referred to as Deep Priests.

## Description

Shena was portrayed in a multitude of ways throughout the land of Nibiru. Some cultures interpreted her as a beautiful woman with long, flowing robes holding an ever-flowing jug of water. Others interpret her as a fish-like humanoid woman often displayed with various sea creatures around her. Some tribes interpret her as a tall, stern faced woman with a long fish tail and a dress made of chains and barnacles. Some more esoteric groups choose to worship Shena as her physical-incarnation of the three moons of Nibiru: Mun, Scarris, and Lora.

## Mythos

Shena was one of the original children of Arcanus, alongside her brothers Fengu, Kabal, and Imogyo. She was fickle, distant, and wrathful but also incredibly protective of those she favors and shows those who worship her a minimal respect. Shena's holy day was the first day of winter.

Shena was close with her brother Kabal. The two saw true beauty in each other and often expressed their desire for each other through great cosmic acts.

### Chaos Wars

Shena was one of the four deities tasked with imprisoning Co-coa. She surrounded the core of the world with her water and created the most powerful typhoons and storms to keep Co-coas energy from channeling properly.

When Kabal was killed during the Chaos Wars, Shena was devastated at the loss of her truest love. As his body was falling through the heavens, Shena reached out and was able to hold onto at least his divine spirit. Overcome with despair she poured her heart into the spirit and crafted a god anew, forming the goddess of art and beauty Nue.

## Realm

Shena rules over the under-water palace/utopia of Herakleion. There worshippers of Shena may live the rest of their days in the vast underwater utopia, while those who've fallen to her wrath are said to drown eternally in her lake of immortality which she bathes in daily. This palace exists eternally between the planes of Hyperborea and the Endless Mer.