Руководство Book of Might

Welcome to the Book of Might! The king sent you

to find a strange book with powerful magical

powers. Finding her is no easy task. Let me tell

you about the things you can't do without.

Communicate, find out the information you need.

Use the "Tell me about" function to find

out information about something from the

interlocutor.

In the game, you can kill any character. Evil or

good, it doesn't matter. But feel responsible for

your actions.

The game uses Piety to refer to a character's

karma. With high piety you will be respected.

Provide discounts in stores, many will trust you, as

you will be known as a hero.

With a low one, on the contrary, you will not be

trusted and mostly feared. Friendly characters will

avoid contact with you.

Your character's condition is measured by his hit

points. When it is close to your maxhp, you are

healthy. When it's low compared to maxhp, then

you feel bad.

If your hit points drop to zero or less, you will die,

but you can be resurrected for 100 gold. If you

don't have gold to revive, you will have to start the

game from the beginning.

In combat, you need to be able to fight. So how to

fight?

YOU CAN USE THIS KEYS IN COMBAT:

A - Attack the enemy. You will use the equipped

weapon. Also, after an attack, your weapon may

break.

D - Defend yourself. You will try to defend against

an enemy attack by absorbing some of the damage.

R - try to run away. This way you can avoid the fight,

but keep in mind that the stronger the enemy, the

harder it is to run away from him.

If you kill an enemy, you will automatically take

their items and gain experience.

When you have enough experience, you level up.

Leveling up will give you 2 points for a random

attribute. You will also receive an increase in MAX

HP.

Weapons are an integral part of the game. Without

weapons, it will be much more difficult for you in

battle. Short sword, throwing ax, bow, shuriken,

pikestaff, magic cube and crossbow avaible for

you. Powerful weapons are harder to find and

more expensive to buy than standard ones.

Attributes are fundamental in any role-playing

game. Here, skills and characteristics are

combined. Now, as you progress, you will receive

not only improvements to old characteristics, but

also earning new ones.

Strength is the effective use of a melee weapon, as

well as the strength of a thrown throw.

Intelligence grants additional damage when using

ranged weapons.

Perception - enhances attacks with magic items.

Hardiness - get more health per level.

Stamina is an analogue of hardiness. Grants

additional hit points per level.

Speed ​​- Gives you increased speed in combat and

a greater chance to run away.

Forgery - forge a document in order to be believed

Secretiveness - pass secretly. Rarely encounter

enemies.

Defense - enhances the effectiveness of defense in

combat.

Lockpick - pick any lock, depending on your skills.

Stealing - to steal something. Note that this action

lowers your Piety.

I - open inventory. Use it to queip, use or drop

any item from your inventory.

A - attack interlocutor. You can attack any

character in this game.

S - Show your atributes, like Strength, Intelligence

and other. You also can use your atribute.