Basics

All of the things you need to know to understand the basics of the game.

## Navigating the App

### The Lobby

Starting from the top of the lobby screen there is a black bar. Highlighted in red, on the left side of the bar, is your profile, nickname, and league. Clicking on this section of the screen will open a new screen titled my info. Highlighted in blue, in the center of the bar, is all of your currencies (headphones, rhythm points, and diamonds). Highlighted in green are your messages. Highlighted in yellow, on the right side of the bar, are three little lines. When you click on these lines a drop down menu appears where you can find a help section, daily attendance gifts, game notices, and game settings.

Below the bar there is a box which reads "SuperStar ATEEZ Grand Opening." This box cycles through various images to remind players of events currently happening in the game.

On the left and right center parts of the screen two arrows/triangles are circled in yellow. Clicking on these arrows opens a "drop down menu." When the player hits the left arrow three diamonds pop out. Clicking on the top diamond which reads "Mission" and has a picture of a notebook with a checkmark on it will bring the player to the MISSION; clicking the center diamond with a picture of a clock will bring the player to the PLAY TIME EVENT screen; clicking the bottom diamond which reads EVENT and has a picture of party popper will bring the player to the EVENT BANNERS screen. When the player hits the right arrow four diamonds pop out. Clicking on the top left diamond with a picture of a shopping cart which reads shop will bring the player to the Store screen; clicking the top right diamond with a picture of a ribbon which reads Card Book will bring the player to the Card Book screen; clicking the center red diamond with a picture of a trophy which reads LEAGUE will bring the player to the LEAGUE screen; clicking on the bottom diamond with a picture of a rectangle with a star on it which reads Inventory will bring the player to their group/team/inventory screen.

## Cards

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\*for more info click here

## Scoring

### Rave/Energy Gauge

* Gets charged with note combos
* Higher rave/energy gauge = higher rave bonus multiplier
* Grey = 🤍No more energy (Game over)
* Green = 💚 Energy (lowest rave level)
* Yellow = 💛 1st Rave Gauge/Level
* Blue = ⚡ 2nd Rave Gauge/Level
	+ RAVE BONUS X2
* Green = ⚡ SUPER RAVE
	+ RAVE BONUS X2
* Purple = ⚡ HYPER RAVE
	+ RAVE BONUS X3
* Red = ⚡ ULTRA RAVE
	+ RAVE BONUS X4\_\_

### Difficulty

On SSATZ there are three difficulty levels: Easy, Normal, and Hard. A song on easy mode will be easy to complete, but it will not result in as many points. Likewise, playing a song on hard mode will be difficult, but it will have higher score potential. Normal mode lies in between easy and hard mode in terms of difficulty and possible score.

### Team Scoring Calculator

Here's a spreadsheet you can use so that you can find out which of your groups and/or themes have the highest scores possible. There should be instructions on how to use it on the first sheet and then the actual spreadsheet calculator thing on the second sheet!! It probably isn't 100% accurate, but I hope it helps.

I used this other person's spreadsheet as a reference for this score calculator, there is no way I did the math for this lol.

### Scoring System

This is a lot of math. You don't need to know this, but it might be interesting to see. Credit goes to whoever originally figured it out and posted it on Namu Wiki. Expand the section below to see the more detailed math.

The formula is:

(
∑

B
N

(
1

S
3

)
(
A
R
)
)
G

{\textstyle (\sum {\frac {B}{N}}(1+{\frac {S}{3}})(A+R))+G}

Where the value calculated in sigma is the score each note awards.

* B is a value that varies depending on the level of difficulty. EASY 48,000, NORMAL 54,000, and HARD 60,000.
* N is the total number of notes in the song.
* S is the SCORE BONUS value of the current card (up to 99 for C to S grade, 101 to 199 for R grade).
* A is depends on the accuracy of each note, and is 1 for SUPER PERFECT, 0.5 for PERFECT, 0.25 for GOOD, and 0 for MISS.
* R is RAVE BONUS, which is 0 if no rave, 0.15 for x1, 0.25 for x2, 0.35 for x3, 0.45 for x4.
* G is GROUP BONUS of the deck, calculated based on Group Grade and Group Theme. See below:

G is calculated as follows (You will see this number in your inventory, but this is how it is calculated):

C is the number of cards in the deck.

10000
300
×
(

C

−
5
)

{\displaystyle 10000+300\times ({\text{C}}-5)}

30000
900
×
(

C

−
4
)

{\displaystyle 30000+900\times ({\text{C}}-4)}

50000
1500
×
(

C

−
3
)

{\displaystyle 50000+1500\times ({\text{C}}-3)}
 B

20000
600
×
(

C

−
5
)

{\displaystyle 20000+600\times ({\text{C}}-5)}

60000
1800
×
(

C

−
4
)

{\displaystyle 60000+1800\times ({\text{C}}-4)}

100000
3000
×
(

C

−
3
)

{\displaystyle 100000+3000\times ({\text{C}}-3)}
 A

30000
900
×
(

C

−
5
)

{\displaystyle 30000+900\times ({\text{C}}-5)}

90000
2700
×
(

C

−
4
)

{\displaystyle 90000+2700\times ({\text{C}}-4)}

150000
4500
×
(

C

−
3
)

{\displaystyle 150000+4500\times ({\text{C}}-3)}
 S

50000
1500
×
(

C

−
5
)

{\displaystyle 50000+1500\times ({\text{C}}-5)}

150000
4500
×
(

C

−
4
)

{\displaystyle 150000+4500\times ({\text{C}}-4)}

250000
7500
×
(

C

−
3
)

{\displaystyle 250000+7500\times ({\text{C}}-3)}
 R

100000
3000
×
(

C

−
5
)

{\displaystyle 100000+3000\times ({\text{C}}-5)}

300000
9000
×
(

C

−
4
)

{\displaystyle 300000+9000\times ({\text{C}}-4)}

500000
15000
×
(

C

−
3
)

{\displaystyle 500000+15000\times ({\text{C}}-3)}

To calculate the hypothetical score you would get if you hit everything perfectly, use these formulas:

* EASY:

23200
×
(
S
3
)
G

{\displaystyle 23200\times (S+3)+G}
* NORMAL:

26100
×
(
S
3
)
G

{\displaystyle 26100\times (S+3)+G}
* HARD:

29000
×
(
S
3
)
G

{\displaystyle 29000\times (S+3)+G}

Where S is the average SCORE BONUS of the deck and G is the GROUP BONUS of the deck

## Currency

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\*btw this is a work in progress so please add any necessary things I have left out or lmk if something is wrong

1. ↑ 5 cards in the case of FEVER Part.2
2. ↑ 7 cards in the case of FEVER Part.2