recursal/Fanatic-Fandom huggingface dataset:
Sellafield

Appears to be a radiation hotspot. The cause of this field is unknown.

## Dangers

Very radioactive.
Creepers can mutate into Nuclear Creepers, and blow up you and everything around you.

## Loot

Many versions of Sellafite. If the Sellafite's texture is green, it is radioactive and can be used in the Radiation-Powered Engine to turn it into HE. Alternatively, an Ambience Radiation Generator can be used to gather small amounts of consistent energy.

## Trivia

* At first, it may seem like the Sellafield is just named after Sellafite, irradiated stone that comprises it, but IRL Sellafield is an English nuclear fuel, waste, and decommissioning site that stores and reprocesses nuclear waste. So this structure may be in reference to that site.
Signal Beacon

The Signal Beacon is an old rusty Lantern, which randomly spawns out in the world. It can be welded with Two steel plates and One enhanced circuit using a Blowtorch or Acetylene Welding Torch.

Welding the Signal Beacon will give you Supplies, which contains Basic Circuits, Enhanced Circuits, Advanced Circuits, Overclocked Circuits, Diamonds, and a poppy. The amount may vary.

According to the booklet, the Signal Beacon was made by FlimFlam Industries.
Tantalium

**Tantalium (Tantalum)** is a very rare natural metal element added by Nuclear Tech Mod. The production of Tantalium is a long and complex process and it is a very necessary component for capacitors in virtually all electrical related machines in 528 Mode.

## Production

First of all, you'd have to find a deposit of Coltan Ore. Unlike normal ores, Coltan spawns in a singular large deposit somewhere in a 1000 block radius from 0, 0. A Coltass can be made to track the deposit.

A block of Coltan Ore drops an item of Coltan (not affected by the Fortune enchantment), but the ore can be shredded into 2 as with all other ores. It has to be crushed in a Shredder (mind that Crushed Coltan may cause you to be entitled to a financial compensation) for the next step of processing.

To further refine it into Purified Tantalite, two Crushed Coltan items and a Coal Powder, as well as 250mb of Hydrogen Peroxide and 500mb of Liquid Hydrogen are put in the Chemical Plant using the Coltan Purifying template per operation. This also has the added benefit of making Niobium powder as a byproduct.

Said Purified Tantalite, Fluorite, 1000mb of Natural Gas and 500mb of Liquid Oxygen are used to produce 1000 mb of Pandemonium(III)tantalite Solution, also in the Chemplant using Pandemonium(III)tantalite Production template.

Finally, 1000mb of Pandemonium(III)tantalite Solution can be combined with 500mb of Hydrogen Peroxide to produce a Tantalium Polycrystal using Tantalium Crystallizing template.

The Polycrystals then can be shredded into powder and subsequently smelt in a furnace to recieve Tantalium ingots.

## Usage

Currently, the main use of Tantalium is producing Capacitor Boards, an important part of 528 Mode.

## Gallery

ColtanCrushed ColtanPurified TantaliteTantalium PolycrystalTantalium Ingot
## Trivia

* Tantalium processing is meant to reflect real life processing, which is also difficult.
	+ Niobium is given because it's often a part of the same ores/minerals that Tantalium is, it itself will also become useful later on, necessitating an easier method of production compared to the Cyclotron.
* A lot of dust is produced as a byproduct of Coltan/Tantalium refinement, which requires disposal or usage of it.
* IF you're not brave enough or too lazy to go through the excruciating amounts of work to find the coltan ores, there is an exploit where Vic's Modern Warfare tantalum can be put into a shredder and it will give you tantalum dust. (this exploit works on the older VMW tantalum; will update this if it is different for the newer updates).
Universal Fluid Duct

Can pump any NTM fluid (or gas) through it, must be set to a specific fluid (or gas) by right-clicking it with the appropriate Fluid ID. Can be done on a crafting table too, but they will reset to no fluid when mined up again.

Will only connect to ducts of the same fluid type.

And Deprecated version can crash/break your game if you place it.
The Blue Rinse

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The Blue Rinse (sometimes referred to as the ''Solinium Bomb'') is a bomb that does no block damage (some exceptions like leaves and logs, living/organic blocks) and will give every entity in its 75 block radius 25k-15k RADs depending on the distance from ground zero.

## Usage

The bomb can be armed by putting a Semi-Stable Solinium Core in the blue marked slot, 4 SOL Compression Charges in the red marked slots, and 4 SOL Pulse Igniters in the green marked slots. Once everything is in, It's armed and ready to detonate. Can be detonated with a detonator or a redstone signal.

## Effects and Aftermath

Effects: Will give every entity in its radius 25k-15k RADs depending on the distance from where the bomb was detonated. Closer = more RADs, farther = less RADs. This difference is meaningless as even a person with the best radiation protection (Schrabidium armor with desh cladding) will be killed at any range. It is a good weapon for base defense (so long as it contains no significant amount of wood).

Aftermath: Doesn't actually damage most blocks, it only ''kills'' block that have grass or leaves (leaves and logs get deleted, grass gets turned into dirt, it kills everything living/organic essentially)

## Recipe

Can be made in the Assembly Machine with:

2x Small Steel Shells

1x Small Titanium Fins

3x Military Grade Circuit Boards (Tier 4)

10x Gold Wires

4x Steel Pipes

4x Gray Dye

## Trivia

* Has text saying SOL on the right side.
* Essentially what a neutron bomb is usually misconceived as.
* Its name and function is a reference to the *Artemis Fowl* book series.

## Gallery

The Blue Rinse (In 1.12.2 This Is The Skin Prior To The 1.12.2 Port Redesign)The Solinium Bomb GUIThe Blue Rinse In A Box
Unsaturated Hydrocarbons

Unsaturated Hydrocarbons is a petrochemical fluid. It has many uses. Its color is white.

## Obtention

A way to obtain it is to refine 1000mB Hot Cracked Oil in the Oil Refinery to obtain 400mB Cracked Naphtha, 300mB Cracked Light Oil, 150mB Aromatic Hydrocarbons and 150mB Unsaturated Hydrocarbons and Cracked Oil Tar.

Another method is to use 200mB Steam to cracking 100mB Natrual Gas in the Catalystic Cracking Tower to obtain 30mB Petroleum Gas, 20mB Unsaturated Hydrocarbons and 2mB low-pressure steam.

Third method is to use Radiolysis Natural Gas, 100mB natural gas to 30mB petroleum gas and 20mB unsaturated hydrocarbons.

## Uses

500mB unsaturated hydrocarbons and 1 sulfur powder can produce 1 Rubber Bar.

500mB unsaturated hydrocarbons and 1 Niter can produce 4 Bar of Composition C-4.

500mB Heating Oil and 500mB unsaturated hydrocarbons can produce 1000mB Engine Lubricant.

Can be solidified into Soid Fuel.

## Trivia

In reality, unsaturated hydrocarbons refer to hydrocarbons containing double bonds or even triple bonds, including alkenes and alkynes. In fact, aromatic hydrocarbons also belong to one kind of unsaturated hydrocarbons, but here they should refer to aliphatic unsaturated hydrocarbons (unsaturated hydrocarbons without aromatic rings).

The recipe for producing rubber has a prototype in reality,Synthetic rubber is formed by polymerization of isoprene, a unsaturated hydrocarbon, and needs to be vulcanized.
Maskman Coin

The Maskman Coin is an item dropped by defeating Mask Man. The coin can be used to create IF-R&D shotgun shells and rifle bullets. The shotgun shell fires a green laser tracer that, on contact, will summon lots of DU flechettes similar to the type used by the flechette rifle. The bullets summon a small meteorite above the entity that falls down and explodes with about the same power as a ghast fireball.
Rad-Protection

## Hazmat Suit

Hazmat Helmet: -2 Rads

Hazmat Chestplate: -4 Rads

Hazmat Leggings: -3 Rads

Hazmat Boots: -1 Rad

## Advanced Hazmat Suit

Advanced Hazmat Helmet: -2 Rads

Advanced Hazmat Chestplate: -6 Rads

Advanced Hazmat Leggings: -4,5 Rads

Advanced Hazmat Boots: -1,5 Rads

## High-Performance Hazmat Suit

High-Performance Hazmat Helmet: -4 Rads

High-Performance Hazmat Chestplate: -8 Rads

High-Performance Hazmat Leggings: -6 Rads

High-Performance Hazmat Boots: -2 Rads

## T-45 Power Armor

T-45 Helmet: -4 Rads

T-45 Chestplate: -8 Rads

T-45 Leggings: -6 Rads

T-45 Boots: -2 Rads

## PaA Alloy Hazmat

PaA Alloy Helmet: -6 Rads

PaA Alloy Chestplate: -12 Rads

PaA Alloy Leggings: -9 Rads

PaA Alloy Boots: -3 Rads

## Gas-Mask

Gas-Mask: -1,5 Rads

Gas-Mask M65: -1,75 Rads

## Schrabidium Armor

Schrabidium Helmet: -12 Rads

Schrabidium Chestplate: -24 Rads

Schrabidium Leggings: -18 Rads

Schrabidium Boots: -6 Rads

## Euphemium Armour

Euphemium Helmet: -60 Rads

Euphemium Chestplate: -120 Rads

Euphemium Leggings: -90 Rads

Euphemium Boots: -30 Rads

## Armors that really don’t make a difference

Advanced Alloy Helmet: -0,8 Rads

Advanced Alloy Chestplate: -1,6 Rads

Advanced Alloy Leggings: -1,2 Rads

Advanced Alloy Boots: -0,4 Rads

Ballistic Jacket: -3 Rads

Rest of the armors are the same

Helmet: -0,4 Rads

Chestplate: -0,8 Rads

Leggings: -0,6 Rads

Boots: -0,2 Rads
Solar Tower Boiler

The "Solar Tower Boiler" is a pseudo-multiblock (3x3x3) that, combined with some solar mirrors, can be used to heat up fluids such as water, making steam in the process. To use it, pipe water into the bottom of the boiler, then hook up the steam output from the top (it only seems to output regular steam, not the hotter variants). Then simply craft a Mirror Adjustment Tool and multiple Heliostat Mirrors (At least 13 need to be placed in order to generate any steam), using the tool as indicated to direct the mirrors to the central boiler. Mirrors have to be in 25 block radius around the boiler in order to work, placing them further won't allow you to adjust them towards the boiler.

The boiler currently has a bug where the buffered steam and water is not saved and lost when the chunk is unloaded.
Radio

The radio is a two-story cement brick building that appears to be a run down and long-abandoned radio station.

## Where to find

They generate in the plains and desert biomes.

## Dangers

Not many dangers, but can get a little dark, so mobs can spawn.

## Loot

It contains 5 loot chests as well as a few useful blocks.

**Chests**
Chest 1 is located in the side room behind some steel deco blocks. It contains common items.

Chest 2 is located in the first room to the left after entering. It contains common items.

Chest 3 is located on the second floor, first room. It contains common items.

Chest 4 is located on the second floor, second room. It contains common items.

Chest 5 is a steel crate and is located under the steel deco blocks on the roof. It contains more uncommon items.

**Blocks**
It contains blocks such as explosive barrels, lots of deco blocks, and the whole thing is made out of highly resistant bricks.

## Refurbishing

The mod has no use for antennas, satellite dishes, or tape recorders outside of (expensive) aesthetic, so you'll have no practical use for this building in it's presumed original purpose. Despite this, the building is in a fair state, meaning it can be remade into a base. Most of the work is just lighting it, cleaning up cobwebs and vines, maybe replacing the broken concrete unless you like that, and clearing out rooms. With it being made of blast-resistant materials, it can make a good base even in mid-game.
Nuclear Catapult: Fat Man

### destruction level

Depends on ammunition used. A regular Mini Nuke has a lot of block damage and will create a large crater.

## Background

The M42 Fat Man was developed at Fort Strong near Boston, Massachusetts. Development began in February 2076, with the goal being the development of a man-portable tactical nuclear launcher easy enough for use by troops on the ground, to destroy reinforced and entrenched positions.

The M42 Fat Man is an effective area of effect weapon, allowing a person to bombard a large area with good precision and deadly force. It uses a mini nuke for ammunition which when fired, results in a small nuclear blast.

## Weapon Info

Ammo: Mini Nuke

Capacity: 1

Firing Mode: Semi

Reload Time: 6 seconds

Durability: 1000, or 100 shots.

### Name and Manufacturer

Name: M-42 Tactical Nuclear Catapult

Manufacturer: Fort Strong

## Recipe

To craft the *catapult*, you need 2x Steel Plates, 3x Steel Ingots, 1x Advanced Launcher Mechanism, 1x Aluminium Wire, 1x Piston, and 1x Small Steel Shell in a crafting table.

## Trivia

-The weapon makes direct reference to the Fallout franchise as it is one of the most iconic in the game.

-It could be considered a portable war crime, but hey it's a lot of fun.

-It can be found in starry verti-birds or in factories

-Based off the Davy Crockett, a real nuclear catapult

- There are 2 Types of Mini Nukes so make sure you have the right kind
Missiles

Micro-Nuclear

Black Hole

Schrabidium Missile

EMP Missile

Anti Ballistic Missile

Incendiary Missile

Cluster Missile

Bunker Buster

Strong Incendiary Missile

Strong Cluster Missile

Enhanced Bunker Buster

Strong EMP Missile

Inferno Missile G.R.N. Mk.II

Bomblet Rain

The Concrete Cracker

Thermonuclear Missile

Endothermic Missile

Exothermic Missile

Doomsday Missile

   You can find them in Silos or they are crafted with the assembly machine.

   Black arrow is where you place any tier 1-4 missiles and or the carrier rocket.

Red arrow is where you place your target designators.

Blue arrow is where you place your battery to charge the launch pad.

### Compact Launch Pad

This is used for your smaller custom missiles.

Only size 10 and 10/15 are able to be used.

Cannot be found, but it can be made with the Compact Launcher Core Component surrounded by Launch Pad Component Blocks.

It is a multi-block structure.

    Black arrow is where you will put the missile.

Red arrow is where you put the designators.

Blue arrow is where you put your batteries.

And for the love of god remember the BIG RED ARROWS!

###

### Large Launch Pad

Can be used to launch custom missiles of all size.

    Cannot be found, but same as the Compact Launch Pad, it can be made the same way only that you need a Launch Table Core Component and some Launch Pad Scaffold Blocks.

It is a multi-block structure.

    Black arrow is where the missile goes.

Red arrow is where the disignators goes.

Blue arrow is where the batteries goes.

Click the black square to select custom missile sizes 10 and 10/15.

Click the red square to select custom missile sizes 15 to 15/20.

Click the blue square to select custom missile sizes 15 to 15/20.
Mister Topaz

*Dragon-slaying: Advanced techniques, try not to get eaten by the dragon.*

*Hope that helps.*

Mister Topaz is a flamethrower type of weapon added by NTM.

It is also a reference to Mister Topaz from Fallout Equestria

Ammo Types:

* Diesel tank
* Napalm Tank

* WP Tank

* Gas tank
* Vaporizer Tank
	+ 1 tank is the equivalent of 100 ammo.

Durability: 1000 (depending on the fuel type)

Manufacturer: MWT Prototype Labs

## **Obtention**

Mister Topaz flamethrower can be obtained by crafting it.

It requires 2 Gold Wires, 1 Small Steel Shell, 2 Steel Pipes, 1 Heating Coil, 1 Steel Tank, and 1 Steel Ingot to be crafted, making it a viable mid-game option, if you have the steel to make this though. The recipe is similar to the Immolator's, with the main difference being the use of steel.

* It has a shaped crafting recipe.

## Ammo Types

Using different ammo can have different effects on the damage, range and wear of the weapon.

    Diesel Tank: Default option being one of the cheapest options coming second by the Gas tank

* Affected by gravity
* Low range
	+ Projetiles ''despawn'' over short amounts of time
* Less wear

    Napalm Tank: Obviously the pyromaniac's choise offering increased damage and range in exchange for increased wear by use.

* Affected by gravity
* Medium range
* Increased wear
* Increased damage

    Wp Tank: Veryexpensive, yet offering great damage, accurancy, range, and a nice AoE. (And those thoughts about you being a war criminal before you go to sleep) in exchange for increased wear and firing a single projectile.

* Affected by gravity
* Induced Phosphorus burns
* Long range
* Highly increased wear
* Single projectile
* Very expensive
* Has a large area of effect
* Highly increased damage

Gas Tank: The cheapest of the 4, having AoE and not being affected by gravity as its pros yet having 0 damage by its attacks, and not dealing fire damage as its cons. All the damage is dealt as poison.

* Not affected by gravity
* Medium range
* Indirectly damaging
* Very cheap
* Not incendiary

Vaporizer Tank: Best ammunition type for close combat, as it rains hell on the enemy. Extremely high damage and spread, but leaves no fire behind.

* Induces Phosphorus burns
* Increased flame count
* Increased damage
* Highly decreased accuracy
* Very low range
* Highly increased wear
* No lingering fire

## Notes

Gas Tank can be used in case you crafted this weapon before the oil stage.

This weapon was added in the warcrime update, along with White Phosphorus.

This weapon is a reference to Mister Topaz, a dragon that is evil and hunts for ponies.

Also deals direct damage so good luck trying to counter it by using water. However, gas ammunition does not.

Basically a rapid-firing flame bow.
The Cryolator (ice gun)

> "Cool Flame Thrower"
>
>

## Background

The Cryolator was part of an experiment from Vault 111 to have a portable dream cryo maker. In fact, it is a flamethrower where the freezing is sprayed. Create an effect similar to the explosion of an endothermic bomb in the place where it is sprayed. Range: 10 grids round surface in diameter Ammunition: Frozen Unit It is recommended to bring one when mining, because the floating ice is easy to dig and will not change the ore. When you encounter an annoying current, you can freeze him directly. Even magma can turn her into obsidian. Because the flowing magma will also turn it into obsidian, it can be used for mass production of obsidian.

## Crafting

to craft this you need the next:

* 3 Steel Plates
* 2 Iron Plates
* 2 Leather
* 1 Launcher Mechanism

* 1 Aluminium Wire
Throwable Explosives

This page will cover most throwable explosive items. This does not include items that cause explosion upon dropping, or "grenade ammunition" used by grenade launcher weapons. IF grenades have their own page.

## Grenades

The basic grenade is a very weak explosive that blows up about 20 blocks and deals 10 hearts of damage. It has the same arc as a snowball, a 4s fuse and bounces very little.

All other "normal" grenades require a basic grenade to craft. They also have 4s fuses unless specified otherwise.

Enhanced grenade has a 5 second fuse, and has a bigger explosion similar to a TNT.

Frag grenades do no block or explosion damage but shoot arrows outwards.

Shrapnel grenades do a basic grenade explosion as well as shoot shrapnels in the air that do more damage than arrows.

Poison grenades do a basic grenade explosion, as well as poison the environment in a 16 block diameter circle.

Gas grenades do no explosion or block damage, but release deadly gas which gives Poison 3, slowness 2, mining fatigue 3, wither 2, and blindness.

Smart grenades are a joke. They are functionally identical to snowballs, but they drop themselves on impact.

MIRV grenades do an initial big explosion with a 1s fuse, similar to a charged creeper. It then launches several smaller grenades which do enhanced grenade damage.

Breaching grenades dig small tunnels with their length depending on the material they are blowing up. They explode on impact and do around 33 damage.

Digger grenades, like MIRV grenades, do an initial explosion with a 1s fuse, and then launch several breaching grenades into the ground around it.

Mk 2 grenades are bigger enhanced grenades that do over 100 damage. They also have a 3d model.

Impulse grenades do not seem to do anything? (someone confirm this). Very light damage that destroys crops and grass can be observed.

Plasma grenades spawn a small globe of plasma. 5s fuse.

Tau grenades shoot small particles that are very fast and do a lot of damage. 5s fuse.

Schrabidium grenades do a sizeable explosion after 7 seconds, and then spawn several shiny objects that fall onto the ground to spread poison and fire.

Mark IV Drill grenades are breaching grenades on every drug, going all the way down to bedrock ignoring everything and drilling a huge hole.

Nuka grenades do a small nuclear (?) explosion with 16RAD/s environmental radiation. 7s fuse.

Negative energy pair annihilation grenades shoot hole-drilling energy particles in all directions after a 7s fuse. The only grenade that can destroy concrete. (Although it could be argued that the black hole grenade can as well, it is only the black hole that destroys concrete, not the explosion)

Black hole grenades create a black hole on impact.

## Other throwable explosives

Tossable antischrabidium cells create a Fölkvangr field on impact.

Dynamites do no block damage but decent entity damage after a 3s fuse.

Fishing dynamites kill and launch fish inside a body of water. The size of the water determines how many fish are obtained from one explosion.
RTG Furnace

The RTG Furnace is just a regular furnace, but a bit faster and powered by three RTG Pellets.

## Usage

Put any RTG pellets in the bottom slots to power it. They can be removed at any time.

## Notes

The NTM staff is not liable for consumers experiencing bubbling skin, glowing abdomen, or any other side effects of consuming food cooked with hazardous materials.
Uboinik

> "H. .G Wells once wort, If we don't end war, war will end us."
>
>

## Background

The **Uboinik** (Russian: **Убойник**, literally "murderer" or "killer"), also known as the **Shambler** in the English is an automatic revolving shotgun that was created from scrap by the metro dwellers at some point after World War III... or that they told me

## Trivia

-It is a direct reference to the METRO 2033 franchise as it is one of the most iconic weapons in the game.

-For a piece of shit made from junk and metal from there, it's well done.
Security Armor

## Background

Security armor is one armor set the mod adds, its a good and effiecient armor with durability and protection surpassing even diamond armor by a large amount, being 3 times more durable (a bit more than x3) and superior protection (tested: As a reference, the security armor took a blank point creeper explosion in hard difficulty, took 3 hearts of damage, as opposed to diamond armor, which took 6, although this experiment may vary because being truly at the point blank in both experiments is hard, but security armor was shown always to take half the damage took by diamond armor or less)

It has little radiation protection, not recommended to use to protect against radiation.

## Trivia

This armor is a reference to the vault security armor that appears in the fallout franchise

## Crafting

You should have NEI to see recipes, but here i do a summary of the pieces needed + images. Steel plates, insulators, glass panes, polymer, wool and kevlar compound plates
Thorium-232

Thorium is an element added by NTM. It is used in making Thorium fuel for the Nuclear Reactor and it is the first isotope in the "breeder list" that can be turned into other isotopes via the Breeding Reactor. *It cannot be used as a breeder fuel*. It has a very low RAD rate compared to most other radioactive materials.

## Production

It can be mined or found in Desert Atom structures. It is also obtained via centrifuging Thorium or Uranium Ore.

## Uses

It is mainly used in making Thorium fuel or being bred into Uranium-233.

## Trivia

* Unlike most other radioactive elements added, it only has one isotope: Th-232.

## Gallery

Unused ingot texture, known as "Thorium Ingot", not "Th232 Ingot"Nugget formBillet form
Thorium Fuel

Quad rod form

Thorium with MEU Driver Fuel

Thorium fuel is the cheapest fuel to make, even cheaper than Uranium Fuel, as it can be bred directly from Thorium-232. It runs cooler than the other fuels, this means it produces less energy but is safer to run overall. After its fuel cycle and recycling, it makes more fissile material than it consumed.

## Production

It is made either by mixing 2 Thorium (Th-232) and 1 U-233 billet to make 3 billets or 4 Thorium and 2 U-233 nuggets to make 1 billet.

It can also be made by breeding Thorium-232 rods in a ZIRNOX GCR.

## Statistics

Thorium fuel rods produce 10 heat and have a 100,000 tick lifespan.

### Small Reactor

Heat statistics for the small reactor, being filled with 12 (complete fill) of each rod type and temperature counted in degrees Celcius (no external modifiers used):

 Dual
 Quad

### Large Reactor

Heat statistics for the large reactor, checking every operating level and temperature checked in degrees Celsius:

### RBMK

Thorium fuel (Thorium with a MEU driver) is a very low-strength fuel for the RBMK. It is even weaker than NU Fuel. It is mainly used as a buffer for very strong fuels since its outgoing flux is capped and it makes slightly more fissile material than was originally used to make it.

It has a flux function of:

(
1
−

e

−
x

/

25
)
∗
12

{\displaystyle (1 - e^{-x} / 25) \* 12 }

The function is considered safe and is of the "Euler" type.

A Xenon-135 generation function of:

x
∗
0.5

{\displaystyle x \* 0.5}

And a Xenon burn function of:

x
2

∗
50

{\displaystyle x^2 \* 50}

### Depleted

#### Generic Reactor and ZIRNOX GCR

Depleted thorium emits 30 RAD/s per "piece" when hot and 20 RAD/s when cool.

Depleted thorium, when recycled, gives 1 U238 nugget, 1 Thorium nugget, 3 U233 nuggets, and 1 tiny pile of nuclear waste.

#### RBMK

*(To calculate with Xenon-135 poison, remove 1% from Thorium fuel and add 1% to Xe135)*

* Brand New
	+ 90% Thorium Fuel
	+ 10% Long-Lived Nuclear Waste (Thorium-232)
* Barely Depleted
	+ 70% Thorium Fuel
	+ 30% Long-Lived Nuclear Waste
* Moderately Depleted
	+ 50% Thorium Fuel
	+ 50% Long-Lived Nuclear Waste
* Highly Depleted
	+ 30% Thorium Fuel
	+ 70% Long-Lived Nuclear Waste
* Fully Depleted
	+ 10% Thorium fuel
	+ 90% Long-Lived Nuclear Waste

## Uses

Thorium fuel can be used in both the small and large nuclear reactors.

## Trivia

* Thorium fuel is not used IRL in many places despite it being theoretically possible.
	+ This is due to many technical problems with it currently faced.
* After reprocessing, thorium fuel produces more fissile material (U-233) than it consumes, a real life trait of Thorium based fuel.

## Gallery

Dual rod formSingle rod formIngot formBillet formNugget form
Multiblock Structure Marker

A purple torch that projects a hologram of different multiblock machines.

## Crafting

 Redstone Torch

## Usage

Right-click on it to switch between multiblocks.

It switches between the:

* Factory
* Nuclear Reactor (Size 3)
* Nuclear Reactor (Size 3) with Concrete Casing
* Fusion Reactor (Deprecated)
* Fusion Reactor (Deprecated) with Internal Coating
* Watz Power Plant
* Fusionary Watz Plant
Silo Hatch

The Silo Hatch is an instant shutter that can be placed horizontally.

## Usage

To make a functional hatch, you'll need to make a square out of Silo Hatch Frame blocks and a Silo Hatch Opener in the center of one of the sides, like this image displays, then right click on the Hatch Opener or give it a redstone signal.
Multi-Purpose Bomb

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The Multi-Purpose Bomb is a highly configurable bomb that can be set to use normal TNT, TNT enhanced with gunpowder, poison, gas, explosive pellets, and red phosphorus.

## Usage

This bomb is, as stated earlier, highly configurable. It has 6 different explosion types that can work with each other, but work best separately.

The 4 ''block'' slots is where you put the 4 TNT blocks.

* TNT blocks are mandatory for the bomb to be armed.

The 2 empty slots on the left are where you put the extra materials if you want the bomb to be more deadlier.

* These are not needed, but it does make the bomb a lot more deadlier.

## Accepted Upgrades

* Gunpowder - Will increase the explosive power, but not by much.
* Explosive Pellets - Spawns 50 explosive pellets that rain hell on a large area.
	+ Adds some extra boom!
* Red Phosphorus - Spawns fire everywhere in a 8 block radius.
	+ Incendiary bombs are fun!
* Poison Powder - Contaminates everything in a 10 block radius.
	+ Warning: Poisonous!
* Gas Cartridge - Gasses every living entity in a ~6 block radius.
	+ \*cough cough\* Halp pls!

## Recipe

Can be made with:

4x Aluminium Wire

2x Bone Meal

1x Basic Circuit

1x Small Aluminium Shell

1x Small Titanium  Fins

in a crafting table.
Uranium-235

U235 is a "rare" Uranium isotope. As rare things also happen to be the useful ones, U235 does have its uses over U238. It is quite infamous for being used in Little Boy and other nuclear fission weapons. Despite this, it is also useful in uranium fuel.

## Uses

Yes, U235 can be used in nuclear warheads, specifically the "gun" type bombs.

It can also be used in uranium reactor fuel.

If you have no need for U235, you can breed it into Neptunium and breed that again to get Pu238.

It can be used in the Custom Nuke. It contributes a nice 15 to its nuclear stage.

## Gallery

Nugget formReal life billet of Uranium 235Billet form
NITAN Chest

NITAN Chests are regular Minecraft chests found at every 10k x 10k coordinate (be it negative or not) at Y=250 containing all the powders needed to make the Nitanium Blend. They are enabled in the config file by default.

## Spawn locations

NITAN Chests generate at a specific set of coordinates. They will only generate if the specific block is unobstructed by world generation or another structure.

There are a total of 8 locations in which they can generate:

* X 10000, Y 250, Z 10000
* X 0, Y 250, Z 10000
* X -10000, Y 250, Z 10000
* X 10000, Y 250, Z 0
* X -10000, Y 250, Z 0
* X 10000, Y 250, Z -10000
* X 0, Y 250, Z -10000
* X -10000, Y 250, Z -10000.

A NITAN Chest.Example of NITAN Chest loot.
Plutonium Hexafluoride

Plutonium hexafluoride (

PuF

6

{\displaystyle {\ce {PuF6}}}

) is the intermediary step in Plutonium enrichment. Unlike Uranium, it requires no additional processing to turn it into a hexafluoride. It is stored in a specialized tank and must be processed in a Gas Centrifuge or Laser Isotope Separation Chamber (which will skip a step in enrichment). It is a dark grey with some light splotches. It is very corrosive and can only be stored in hazardous material tanks.

## Production

It is produced in the Chemical Plant. With 1000mb of water, 1 Plutonium powder, and 3 Fluorite, you get 900mb of Plutonium Hexafluoride.

## Uses

It must be processed in a Gas Centrifuge for enrichment in order to separate the Pu-238 and Reactor Grade Plutonium, while the SILEX can also seperate the RGP into Pu-239 and Pu-240.
Supply Drop Requester

The supply drop requester is a tool that drops crates from the sky when right clicked. It has 5 uses. The crates dropped can be viewed here.

On right clicked, it will drop either a supply crate (49.9% chance), a weapons crate (35% chance), a hazmat crate (5% chance), a machine crate (10% chance), or a red crate (0.1% chance).

The crate will drop from the sky within 15 blocks of where it was called.
Tungsten

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## Properties

### RAD/s

N/A

Tungsten (often called "Wolfram" in germanic languages, which is why its atomic symbol is "W") is a semi-common metal element that can be found deep underground. It is glossy black in color. Despite not being able to be used for tools due to it being so heavy and brittle, its immense durability, hardness, temperature, and corrosion resistance make it *very* useful in a multitude of other applications, including alloys and casings for high-end machine components.

It can be used in the Custom Nuke. It contributes 1 to its salted stage, the only material that contributes to the salted stage and isn't a multiplier.

It is also used to make the tungsten reacher
Nuclear Missile

The nuclear missile is a large and extremely powerful missile. It irradiates and chars the land it hits. It is one of the most powerful missiles.

## Materials Needed

To create the missile, you need:

* 1 nuclear warhead
* 1 large fuel tank
* 1 large thruster
* 20 titanium plates
* 24 steel plates
* 16 aluminum plates
* 1 tier 4 military circuit board

## Description

This missile has an extreme range of destruction. It goes about 33 blocks into the ground. The fallout and Trinitite production goes about 181 blocks from ground zero (I counted this so you probably will have a slightly different amount of blocks) The missile itself is 11.5 blocks tall. It is very dangerous to use, since it can destroy a very large area.

## Trivia

* The missile looks like its a two-stage ICBM, however it does not act remotely like one.
Pulse rifle

> "bep bep. bep bep.
>
>

> beeeeeeeeeeep"
>
>

## Background

The **Over-watch Standard Issue Pulse Rifle** (**OSIPR**),also known as **Pulse Rifle** or **AR2** (**A**ssault **R**ifle **2**; stemming from a development code name), is a Dark Energy /pulse-powered assault rifle.

It has a 30-round energy cells, which is reloaded with an automatic mechanism built into the weapon from the box magazine.

## Weapon Info

Ammo Capacity: 30

Ammo Type: Dark Energy Pulse Plug

Firing Mode: Automatic

Reload Speed: 1 second

Rate of fire: 10 shots per second

Maximum Damage: 5

Minimum Damage: 3

Durability: 10000 or 1000 shots

Alt Fire

Ammo Capacity: 0

Ammo Type: Combine Ball

Firing Mode: Semi

Reload Speed: 0

Name: Overwatch Standard Issue Pulse Rifle

Manufacturer: The Universal Union

## Trivia

It's a reference to the famous Half Life 2 franchise ... Fun fact Half Life 2 in Spanish sounds stupid and don't make me talk about its dubbing into Spanish Spain Holy cow
Prototype Digamma “Folly”

The gun can shoot. It's not very useful, or damaging, but it shoots nonetheless.

It has a reloading animation, and it can be loaded and shot. However, due to it likely being an unfinished or abandoned item in the game, it cannot be crafted, and can only use the Silver Starmetal bullet currently.

The gun is not very useful, you'd probably be better off using something else. The gun cannot one-tap a zombie, is uncraftable, and the bullets are expensive as hell to make. And only one bullet can be used, to add onto that.

The gun can be used to jump on to high objects/blocks. (It is to be noted that in-real-life, the recoil on this would be ludicrous, making this gun hilariously impractical to use.)
Reinforced CMB Bricks

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Add to pages or sections that may need to be deleted for whatever reason.
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Template parameters

> \*Insert Civil Protection Reference Here\*
>
>

Reinforced CMB Bricks is a blast resistant block added by HBM's NTM.

## Obtaining

### Assembly machine

#### Inputs

* 4 Magnetized Tungsten Blocks
* 4 Concrete Bricks
* 1 CMB Steel Tile
* 4 Steel Plates

## Usage

### Blast resistant block

Reinforced CMB Bricks has 36K Blast Resistance making it the most blast resistant block.
Uranium-238

U-238 is the most common Uranium isotope in the game. It makes up ~91.6% of natural NTM Uranium.

## Production

No elements or isotopes when bombarded in a Breeding Reactor turn into U-238, it is primarily obtainable via the Gas Centrifuge.

Small amounts can be extracted by reprocessing spent Thorium Fuel and some kinds of RBMK waste.

## Uses

It is primarily used to make Uranium and MOX fuel.

It can also be used to make weak Uranium Radioisotope Thermoelectric Generator Fuel Pellets, which are slightly weaker than Plutonium-238 ones. They provide 5 power per tick. If RTG decay is enabled, each will have a lifespan of 720,000,000 ticks, computing to somewhat over 1 IRL year, with a stated in-game lifespan of 150 years (assuming a 100 day year). They decay to Lead pellets. This also means it will make 3,600,000,000 power in total over that time. They're slightly better than pure Pu-238 ones because they're cheaper but only make half the power.

It is also used in a multitude of Depleted Uranium coated weapons to increase damage and penetration power.

It also has an interesting use in the Titanium Filter for the Watz Power Plant.

It breeds into Reactor Grade Plutonium.

First tier of Self-Charging Batteries, rather weak at 5 HE/tick.

It can be used in the Custom Nuke. It contributes a 1.1 multiplier to its nuclear stage, which is slightly higher than unenriched uranium.

## Gallery

Nugget formBillet formRTG Pellet form (has some Pu-238 inside)
Pollution

Pollution is a game mechanic added in 1.0.27x4627, intended as a partial 'consequence' to factorization and potentially to motivate defense. It is linked with the Glyphids, and causes them to expand.

It is currently divided into four items: Soot, Poison, Heavy Metal, and Fallout. One of the two implemented systems is Soot, which produces fog and increases enemy mob health.

The other system, Heavy Metal, is produced by burning leaded gasoline or by a landing artillery shell. It is unknown what this system does, as I haven't studied the effects all that much yet.

(todo: work on page, study system)
Less Bullshit Mode

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Urgent additions are required.
Less Bullshit Mode is a config-enabled alternate game mode. Its purpose is to make the game extremely easy for beginners, casual players, or perhaps just those who are incapable of using the mod normally.

## Changes

Most of the changes are in the form of crafting table recipes, which make some of the more laboring recipes "easier". These also include a few chemical plant recipes and game mechanics, but a vast majority are simple crafting table recipes.

* Plates can be crafted in the 2x2 player inventory grid by putting the ingots in each slot. 4 ingots -> 4 plates, also turns Tungsten into Neutron Reflectors.
* The Uranium ore transmutation chance to Schrabidium ore has been increased from 1% to 5% (to match pre-nerf percentages).
* Desh production in the chemical plant no longer requires Mercury.
* Crude Oil canisters can be made by blasting coal with empty canisters.
* Schraranium is visually replaced by Nikonium.
	+ It also has the following tooltip added: shut up peer please for the love of god shut up i can't stand it any longer shut up shut up shut up shut up shut up
* Schrabidium Transmutation Device produces pure Schrabidium ingots.
* 3 Cordite can be made from Ballistite, gunpowder, and any wool.
* 3 Semtex bars can be made from slime balls, TNT, and Niter.
* Diesel canisters can be made by mixing Crude Oil canisters with redstone.
* Scorched Uranium ore can be "washed" into regular ore with water buckets in the crafting table to be reused in Schrabidium production.
* 16 wires can be made by lining up 3 of their ingots in a line in a crafting table (this is actually less efficient than using the Presses).
* Book of Boxcars (Black Book) can be made with a Balefire Egg, a Gold ingot, and a vanilla book.
* Schrabidium and Starmetal armor are no longer upgrade based and can be made directly.
* Schrabidium tools use vanilla style recipes instead of the upgrade based ones.

## Trivia

* In the game files, it is listed as "LESS BULLSHIT MODE"/LBSM
Tesla Coil

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The Tesla Coil is a turret-like block that will electrocute all living entities in a 10 block radius.

## General Information

#### **Power Consumption:**

If you power your Tesla Coil with external power, like Energy Storage Blocks and Generators, it will use up 100KHE per second.

If you place Starmetal Static Electricity Generator under it, you never have to power it.

#### **Targeting:**

The Tesla Coil will try to target all entities in its 10 block radius.

The Tesla Coil will deal less damage if there are many entities in its radius (damage can go below 1, if there are a lot of entities).

The electric bolts cannot go through blocks. This means that you can build a wall in front of you and the Tesla Coil, and the electric bolts cannot hit you.

#### **Prevention:**

You will not get electrocuted if you are wearing metal armor (Steel, Titanium, Schrabidium, Power Armor, etc., but not CMB steel armor), or insulating armor (Leather and Hazmat Suits).

You can also block the electricity by building a wall in front of you.

#### **Generation:**

They can generate in Meteor Dungeons, and that's about it.

#### **Damage:**

The default damage per zap is 50% of the target's health (at least 1.5 hearts and at most 10) divided by the amount of targets being zapped. That means a large amount of players crossing the tesla coil at once will take barely any damage.

## Notes

* You will not get electrocuted if you are wearing metal armor (Steel, Titanium, Schrabidium, Power Armor, etc.), or insulating armor (Leather and Hazmat Suits).
* You will also not get electrocuted if there is a wall between you and the coil.
* Uses power constantly, even when not electrocuting.
* Useful in mob grinds and mob farming.
Mercury

Mercury is a recent addition to the mod. It is somewhat hard to obtain large quantities of, but it gets easier in late game. It is a natural silvery liquid metal element.

## Production

Mercury can most easily be obtained via centrifuging Redstone ore.

It can be obtained by centrifuging redstone or Gold crystals obtained from the Ore Acidizer or by acidizing Cinnabar.

Redstone blocks can also be acidized into a small mercury drop.

8 tiny drops of Mercury can be put into a glass bottle, then put inside either a Tank, Barrel, or immediately into a Chemical Plant. The drops themselves also can be deposited directly into a fluid container.

It can be produced in a Cyclotron by bombarding Gold, it only produces tiny drops, making this very expensive.

## Uses

It is important in producing Saturnite and Desh.

Producing High-Performance Circuits.

NITAN Superfuel production.

## Trivia

* It is also known as "quicksilver".
* It used to be used to make mirrors.
* Mercury is commonly being found in cinnabar, a red crystal/mineral, this may relate to its acquisition from Redstone and some other crystals.
* Each drop is considered the equivalent to an ingot's worth of material.
Liquid Oxygen

**Liquid Oxygen** (LOX) is a cryogenic liquid element added by Nuclear Tech Mod.

## Production

400 mb of Liquid Oxygen can be obtained in the Chemical Plant from 8000mb of Water using the Cryo-Electrolysis template. This process takes 7.5 seconds.

## Usage

Liquid Oxygen can be used to produce Xenon Gas in the Chemical plant using the Boosted Linde-Xenon Cycle template.

It can also be used as an oxidizer for use in Custom Missiles and Soyuz-FG.

LOX can be put into steel tanks and placed in the world for static fluid storage or to blow up and freeze an area.

## Trivia

* IRL, LOX is extremely dangerous as it is very flammable and reactive, able to set fire to even non-flammable materials and catch fire itself.
Strontium-90

Strontium-90 is a very radioactive and dangerous isotope of Strontium that is a common fission product. Due to its half-life, it outputs a lot of decay heat and still lasts for a few decades. It is naturally pyrophoric from decay heat and also hydroreactive due to the chemically reactive nature of Strontium.

## Production

Sr-90 is a common fission product, so it will have to be produced via recycling of Short-Lived Nuclear Waste (non-decayed). Short-lived waste contains on average ~5.5% Sr-90. It also comes from the fuel cycles of MOX and Highly Enriched Uranium-233 Fuel in the Research Reactor.

## Uses

Although it has more planned uses, the most notable current use is a high-mid tier strength RTG pellet. They provide 15 power per tick. If RTG decay is enabled, each will have a lifespan of 208,800,000 ticks, computing to ~4 IRL months, with a stated in-game lifespan of 43 and a half years (assuming a 100 day year). They decay to Zirconium pellets. This also means it will make 3,132,000,000 power in total over that time.

It also indirectly decays to stable Zirconium, so allowing for it decaying would be a method to produce Zirconium.

## Trivia

* Strontium-90 isn't just hazardous due to its high radioactivity, but because of the chemical nature of the element which causes it to imitate Calcium in the body, resulting in Sr-90 accumulation in the bones, in turn causing serious health problems from the radiation.
* Strontium-90 is produced in nuclear explosions, so it can be found in fallout, which can then be fall onto farmland, and eventually enter humans due to ingestion of milk from contaminated cows.
	+ This is no longer an issue to worry about due to the banning of nuclear testing decades ago and the short half-life of this isotope.
* Has both a nugget and tiny powder form, which is somewhat unusual.
	+ You cannot shred a nugget into a tiny powder nor smelt a tiny powder to a nugget yet.
Totally Not A Joke Weapon

The "Totally Not a Joke Weapon" fires explosive shells and can be used to bring down airstrikes very fast, as it is a automatic weapon. The tooltip is so large you can't even read the whole thing. (depending on screen size)

Model: ???

Manufacturer: ???

Ammo: orang

Damage: aaaaaaaaa

## Trivia

* Its shells are actually just plutonium cores.
Osmiridium

* Ingot
* Crystal
* Impure Powder
* "Ore"

*Behold, mortal, the most expensive "ore" in the mod (you need to sacrifice a Gerald for this very ore).*

Osmiridium is a naturally occurring alloy between Osmium (element #76) and Iridium (element #77), thus the portmanteau. It is possibly the densest material in all of NTM, somehow, possibly even exceeding Dineutronium.

## Overview

You can obtain this from Osmiridium-infused tektite. You can't get this right off the bat, you need to refine it FOUR times.

## Refining

Step 1: Find an Osmiridium-infused tektite ore at the detonation site, they're pretty much unmissable.

Step 2: Collect them and bring them to your local shredder.

Step 3: Get the tektite powder it makes.

Step 4: Bring them to your local centrifuge.

Step 5: Ignore everything else it makes, the one you need is the small paleogenite powder.

Step 6: Combine the small powders into normal powders and bring them to your local chemplant.

Step 7: Gather 8 Fluorite, 4 Bismuth nuggets, 1,000mb Hydrogen Peroxide, and said powder.

Step 8: Process it, it should make Osmiridic Solution, these can only be carried by hazardous material barrels.

Step 9: Get it's fluid identifier and slap it in your local SILEX (pretty sure you need gamma for this).

Step 10: Process all of the solution, it should make impure osmiridium powder. (100% chance hell yeah).

Step 11: Slap the powder in your local crystallizer/acidizer and wait until it becomes crystals (effectiveness upgrade VERY recommended).

Step 12: Slap the crystals into your local furnace and profit an insane amount of 1 ingot/crystal.

## Notes

* You need this for the DFC.
* Piece of shit needs you to destroy your world to get it.
Thingy

> *Am I even holding this right...*
>
>

The most powerful DFC core. It is hidden from the creative menu.

If you have NEI (Not Enough Items), it will appear there only if the Polaroid **is in its broken state**, regardless, its recipe should always be possible no matter the state of the Polaroid.

## Crafting

It can be done in a crafting table like this:

(Fully charged)
 Gold Nugget
 Gold Ingot