recursal/Fanatic-Fandom huggingface dataset:
Expertise

**This article is a disambiguation page for Expertise**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Expertise** may refer to:

* Expertise (Ballistic), a Ballistic Talent.
* Expertise (CQC), a CQC Talent.
CRUMBS

A Vehicle Customisation Module which prevents a vehicle from getting lost.

## Description

A Course Retracing Universal Mobile Beacon Systems (CRUMBS) is composed of several deployable beacons that connect to each other in multiple wavelengths, and can pair with most common existing Labyrinth navigation beacons already deployed.

It is often used by exploration vessels that are traversing new paths through the Labyrinth, and its beacons can be recovered after the trip ready to be used again in another tunnel. For this reason, finding such beacons is often a sign of danger as it likely means that the ship that deployed them never returned to pick them up (probably because it suffered a horrible accident inside a tunnel smalle than it looked, or it got lost even with the retracing system).
Crypsis Suit

### Quote

The miners of remote Corvo colonies tell each other stories about evil Iz'kal ghosts that hunt their enemies anywhere at any time of the day.

## Characteristics

### Common

***Cortex connected'***Must be connected to a cortex connector Upgrade to be used.

***Ghost*** (2)

Does not appear on LinkWave radars. It can still be hacked using other methods or through LinkWave if the hacker has line of sight.

***Optical Camouflage*** (3)

Receive one advantage towards a Hiding action if hidden in an adequate place.

Characters further than 20 metres away suffer one disadvantage towards all their actions that require line of sight on you.

## Details

### Manufacturer

The State

A Crypsis Suit is a type of Suit Equipment which a Character may equip.

## Origin

The Crypsis Suit was introduced in the Core Book 2.0.
Game Master

*In this wiki, we follow the convention of Rulebook 1.0, and always refer to the GM in feminine form and to the rest of the players in masculine form. This will allow some rules to be clearer and more easily understood.*

The GM is a **storyteller**; she is the person in charge of everything other than the player characters themselves. She creates a story for them to play or follows a story created for the setting. The GM sets the goals for the characters and she is in charge of creating drama around the events that will lead the story onwards.

The GM controls all the non-player characters, sets their personalities and interests, decides their actions, and says what they say, even imitating voices (or not). She describes the scenarios where the players find themselves, she makes up how they can interact with them, etc.

It is also her task to determine how the actions of the players impact the story. Additionally, she is the arbiter of all rules. If the group cannot find a solution for a problem the GM always has the final word. She should try to use this responsibility for the better of the story, preventing players from getting caught up discussing rules.

In the end, it all comes down to creating an interesting story that everyone can enjoy, and to have fun together.
Eidos Fabricator

Can the maker repair what he makes? Yes! These portable 3-D printers revolutionised the possibilities of field repairs.

## Characteristics

### Chars

***Glove***Must be worn in one hand. It can be attached to a suit with a Technical action.

***Instant Solid Gel*** (1)

**Action (Technical).** Create replacement parts, small objects, or even restraints, out of a high density resin that solidifies instantly.

## Information

### Price (Cr)

6,000

A glove-mounted 3d printer object which can create replacement parts for technical objects.

## Source Material

The Eidos Fabricator was introduced in the Core Set Deck.
Crafty

## Description

### Quote

*Things just make sense to you. You can put things to use that others would consider rubbish. Where others see a jungle, you see a Home Depot. Where others seen undergrowth, you see the perfect materials for a refuge.*

A Survival Talent.

## Description

Gain one advantage towards crafting simple tools, refuges or other survival items. You are also more likely to find adequate materials, or make up alternatives to those missing on the spot.
Extravehicular Activity

Extravehicular Activity (EVA) is the skill used to perform physical actions in 0-G environments such as spaceships, or situations where characters are in free-fall like parachute jumping.

## Use

Most often used with Agility to move, or Constitution while in free fall or 0-G.

It replaces Athletic in 0-G. EVA allows characters to move the same distances Athletic does, but in 0-G or free fall.

EVA must also be used for Throwing actions performed in 0-G or free fall. Objects thrown in 0-G do not have weight restrictions, although their mass may affect the speed of the thrown object. The GM should keep in mind that the distances stated are mere guidelines and they should be adjusted to fit each particular situation.

Characters in 0-G must keep in mind that everything works very differently in the absence of gravity, and simple things like shooting a weapon might become difficult and push them back, spinning away from their position. They will also need to actively stabilize themselves to avoid floating around and they will be able to push themselves up, down, or in any other direction.
Beauty Gene

## Cost

### V1.0

**3 points.** This upgrade costs 1 point less if purchased during character creation.

## Description

### Quote

*You have remarkable charisma and beauty for your species’ standards. Additionally, you have been genetically modified to enjoy and give physical pleasure: your erogenous zones are enhanced, you excrete powerful pheromones that stimulate those around you, and your metabolism is extremely clean - perspiration, defecation and urination are minimal and odorless.*

A Bio Upgrade.

## Description

The character gains an advantage for Cunning actions related to social interactions performed in person or, if the GM approves it, through video.

You gain an additional advantage when dealing with people who could be sexually attracted to the gender and species of the character; but you suffers a disadvantage against those who, for personal or moral reasons, might despise people like you (e.g. pro-nature followers).
Constitution

A character attribute.

## Description

Constitution represents the physical endurance and strength of a character. Constitution
should be used in actions that test the strength or endurance of a character,
like lifting heavy weights or running very long distances.

The **physical health** of a character is equal to **twice his Constitution**, and he can have as many **Bio Upgrades** as his Constitution.

## Use

Sometimes used with Athletic, EVA, and Survival.
Dexterity

A character attribute.

## Description

Dexterity represents the fine motor ability of a character. It should be used for actions involving manipulating things with the hands, such as carefully manipulating gear or equipment, aiming and recharging weapons, or driving a motorbike through dense traffic.

## Use

Almost always used with Ballistic and CQC. Also sometimes used with Piloting, Medical, and Technical.
Akram

Akram was an iz’kal who lived on a colony planet.

## Story

With the tips of his fingers, Akram caressed his wrinkly face. A weathered face returned his stare in the mirror. But he did not feel old. He felt endless and powerful, like his body could not contain him and he could live on after it turned to ashes.

This was a common feeling among those that spend most of their lives in hyperlink. They lose their individuality; they become the hive mind: something much greater than oneself, a more complete being without the pettiness of personal needs and differences. They were not just part of the larger mind, but they became the larger mind itself.

When not in hyperlink, Akram felt orphaned, like a shattered piece of a whole. Akram was a true ergonaut, a man who always sacrificed for others - and the beauty of it made him happy. He was a truly happy man for as long as he was not alone.

But he was alone. Everyone else was dead. The colony was broken, the food processors had stopped working, the atmosphere machine had burned down. He did not know how many days he had left, but in whatever time he had, he was going to make them pay.

The corvo ship had landed in the park in front of him, its crew already drunkenly celebrating their victory. They had taken the small colony by surprise. It was easy for them: before an iz’kal ship could come and see what had happened, they would be gone. Not a single evidence of their wrong doings would be left in the wake of their routine bombings before leaving.

But they had not taken into consideration the power of a true believer of Ergon, a man who lived for a community that was no more.

He could feel the anger running through his veins, like rivers of lava burning from within. He could still hear the voices of the others in his head, as if parts of him had died and left behind a simpler and poorer self. He was not a part of anything anymore - the corvo had taken that from him.

He opened the door and the killing began.

## Source Material

This short story first appeared in Rulebook v1.0.
An Eye for Weakness

**This article is a disambiguation page for An Eye for Weakness**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

An Eye for Weakness can refer to:

* An Eye for Weakness (Ballistic), a Ballistic Talent.
* An Eye for Weakness (CQC), a CQC Talent.
Cortex Connector 1.0

*For other uses, see Cortex Connector (Disambiguation).*

## Description

### Quote

*A Cortex Connector is a computer directly connected to your brain, installed inside the skill cavity. With a cortex connector you have direct access to a network-connected computer controlled by thought. You can send messages just by thinking about it, open websites and programs by simply desiring it. Video feeds and information are directly fed into your brain and you see it as holographic creeps around you. You also have a hard drive that can store small amounts of information (consider it has as much space as a consumer smartphone). As in any computer, you can install different programs, games, lifemods etc...*

A Tech Upgrade.

## Description

You can connect and use one cortex connected piece of gear.

You can use it to hack, but only other devices connected to the Internet (ie. it cannot be used to hack non-rig gear, as those are not connected to the Internet and are only accessible to hackers through LinkWave), and it cannot perform DoS actions.

Additionally, it allows you to understand any language you hear; it will also translate written languages into your own language (you will always see everything written in your own language: signals, logos, books etc...). This doesn't impart the ability to imitate speech that your anatomy is not equipped for; other than that, you can freely communicate with any sentient being who has a spoken language.
ACS Bo

### Quote

Often regarded as 'archaic' by design, the ACS Bo is a reliable means to deal with electronic weapons in narrow spaces.

## Characteristics

### Characteristic 1

***Close Combat Weapon*****Action (CQC).** Close combat weapons can be used in two fighting styles: Hit, using Dexterity and grapple, using Agility.

### Characteristic 2

***Disruptor*** (2)**Activated.** Use to cause ACS damage instead of physical damage.

## Information

### Manufacturer

The State

A type of Close Quarters Combat (CQC) weapon which causes ACS damage.

## Source Material

The ACS Bo was introduced in the Core Book 2.0.
Always Forward

A CQC Talent.

## Description

**Instant.** If you fail a CQC action against a CQC or Ballistic action, and your opponent achieved a regular success, you can change his success into a decisive success; if your opponent achieved a decisive success, you can change his decisive success into a critical success. If you do, your CQC is also considered successful, with regular success.
Cloaking III

A Vehicle Customisation Module which increases the Stealth of the vehicle.

## Description

The whole vehicle gains Ghost (does not appear on LinkWave Radars. It can still be hacked using other methods or through LinkWave if the hacker locates it accurately). Additionally, you cannot be the target of Searching actions in the 10 km, 100 km and 1000 km ranges.
Fengzhao Centre

No description of Tiantang CS would be complete without its most famous spot - Fengzhao Centre, the digital park.

A relatively small gyro-zhan, whose interior has been adapted to grow and host a number of artificially-controlled ecosystems, Fengzhao Centre has the largest known exhibition of different worlds and landscapes, from crystal grottoes and rainbow-sand deserts to shifting jungles and gas giant cloud formations.

Besides samples of the actual soil, life forms and atmospheres in exhibition, Fengzhao allows its visitors to experience digital enhancements through their Cortex Connectors, giving them the full sensorial load of actually being inside the displayed ecosystem.

Some Fengzhao areas allow long stays for those citizens willing to live - and pay for - the 'complete package', a several-days-long digital excursion to a simulated adventure in one of these virtual environments, complete with actors, automatons, and imported specimens that add to its realism.

Despite their high cost, these 'Fengzhao vacations' are a well known CS attraction, and the term 'Fengzhao trip' is a widespread CS idiom used to describe a person's imaginary goals or self-delusions.
Atlas Surveyor

The came in hard and fast, they knew the layout better than our own guards, and they left just as quickly. How was it even possible?

## Characteristics

### Chars

***Ghost*** (2)Does not appear on LinkWave radars. It can still be hacked using other methods or through LinkWave if the hacker has line of sight.

***Mapping Software*** (2)

**Action (Technical).** Install on a building. Using microwaves, vibrations and sound waves, it will determine the weak points of the structure and the basic layout of all but the smallest of rooms.

## Information

### Price (Cr)

15,000

A type of drone object which uses various modalities to map buildings.

## Source Material

The Atlas Surveyor was introduced in the Core Set Deck.
Adrenaline Shot

Front line infantry find these to be essential in the thick of battle. However, they often forget that the effects are merely temporary.

## Characteristics

### Chars

***Adrenaline Shot*****Action (Medical).** Inject into a character. Move up to 3 damage counters from that characters sheet to the top of this care to ignore all their effects. At the end of the scene, discard this card, and put the counters back on the character sheet. This effect cannot be stacked.

## Information

### Price (Cr)

100

A type of medical object used to deliver a dose of adrenaline (epinephrine) to a character, allowing them to temporarily ignore physical or neural damage.

## Source Material

Adrenaline Shots were introduce in the Core Book 2.0.
Agility

A character attribute.

## Description

Agility represents the nimbleness of a character: his ability to move quickly and precisely. It should be used for actions involving movement of the body, such as dodging gunfire, climbing a wall, or trying to outrun other characters.

## Use

Almost always used with Initiative, Athletic, EVA and Survival. Also sometimes used with CQC when grappling.
Enginseer

A powerful Raag NPC aligned with the Enginseer Cult.

## Enginseer (Level 2)

A member of the Enginseer Cult with access to the finest Iz'kal technology.

## Characteristics

***Fragmented Reality*****Sustained.** Two neural damage. He creates a four square metre illusion.

***Holy Fervour***

Every allied raag within 5 metres of him, including himself, recovered one extra neural damage during each maintenance phase, even if they suffered neural damage during that turn.

***Drone Tech*** (4)

He has an Assault Drone.

**Action.** He can take control of it to increase the number of cards it plays to 3.

A type of NPC.

## Characteristics

***Divine Shield*****Sustained.** Two neural damage. Prevents another character from receiving up to two damage counters of any type per round.

***Judgement***

**Instant.** Two neural damage. The GM discards two cards from her deck replacing the value of one card played by another character with the value of one of those.

***Holy Fervour***

Every allied raag within 5 metres from him including himself recovers one extra neural damage during each maintenance phase, even if they suffered neural damage that round.

A type of NPC.

## Source Material

Enginseers were introduced in the Core Set Deck.
Death of Faith

A Divine Upgrade (v1.0) or Divine Power (v2.0) granted by the God Vexal.

The soulbender can choose a character in his line of sight with Faith less than or equal to his own. That character cannot use any Divine Upgrades granted by his God for as long as this effect is active.

### V2.0

**Sustained.** Suffer two neural damage. Choose a character in your line of site with Faith less than or equal to yours. Then, choose one of that character's Divine Powers or his Gods Ability; he won't be able to use it, and it will stop working if it was currently active, for as long as this effect is active or until the end of the scene.

#### Prophet Level

When you choose this power, choose an additional power to be affected.
Assault Drone

### Quote

Assault drones were created by the State to replace infantry soldiers as the core of its army.

## Characteristics

### Common

***Drone***It moves by flight, both within atmospheres and vacuums.

***Weaponised***

Ignore up to one point of Armour

***EM Shield*** (3)

Its armour value cannot be reduced or ignored by plasma or neural ammunition.

## Info

### Manufacturer

The State (Idealab)

A type of Robot.

## Source Material

The Assault Drone was introduced in the Core Book 2.0.
Corvosphere

The Corvosphere is the amalgamation of everything corvo related, from the planets they inhabit, their spacecrafts, and their mines, to their art, culture, and technology. It is considered to be every single thing that is related to and sometimes affected by the influence of corvo society.

Rebel fleets, pirates, anarchists, and any other groups who do not accept the ways of common corvo society are not considered part of the Corvosphere.
Earth

The Eiffel Tower

//From the Corvo documents//

Earth was one of the first corvo colonies. The Corvo have several established bases, of which some are shared with the natives and used for business with human cities and towns. Corvo sell them food, crops, clothes, weapons, and many other resources needed for survival in exchange for natural resources, labour, and mercenary work. Many warlords give dozens of young men and woman to the corvo military forces in exchange for weapons to maintain their control over the local populations.

Corvo are also interested in tech-archaeology from the human period previous to the Fall. Most of the hardware is broken and the software corrupted or the language now forgotten, but the Corvo have already found several pieces of software of great value which have been implement into their own systems, after a few modifications of course.
Corvo Stock Exchange

The most important district in Tiantang CS, and perhaps in all of Corvo space, even above the Board District or Megacorp offices, the Corvo Stock Exchange, also known as COSTE, is a large gyro-zhan, entirely dedicated to computer rooms and CC stations, where Corvo brokers, investors, and billionaires watch the ups and downs of the currency and property values of the whole Corvosphere. In these rooms, fortunes, lives and corporations can be made, lost or traded from one minute to the next.

Most of the districts populations are round-the-clock COSTE desk workers, with the task of handling sales, acquisitions and collections, dealing with hundreds of thousands of customers all over the district.

Since inter-sector trade is incredibly expensive by Megacorp policy, most COSTE members are the same wealthy elite that already resides in Tiantang CS. However, many lower-rank investors visit the sector daily to conduct local stock exchanges and transactions. These 'investment trips' may take several days as visiting investors struggle to make a profit or secure a deal.

The COSTE also employs millions of low-class Corvo skullers from many other sectors to power its networks. These skullers are linked to the COSTE network from their local office's cryo-tanks, but remain asleep during their work hours and can only wake up if they disconnects so they closest they come to the big money is, literally, in their dreams.
Amateur Bankers

Tiantang Central Bank has recently been the target of several hacking attacks, which go mostly unnoticed because they steal negligible amounts of credits from thousands of separate accounts; and the bank's network is so large and unweildy that it's almost impossible for any sentient observer or any non-quantum computer systems to detect minute anomalies. After the first few scams were noticed, Tiantang Security determined that for every detected hacker, an estimated five hundred walked away scot-free.

The bank needs better technology to find out the hackers that's re doing this, and it has directly requested Wang Corporation for an exception to the AI ban, as a full AI would quickly detect and stop these micro-thefts, but the petitions has become mired in bureaucracy, and meanwhile more and more hacker groups are seeing this form of robbery as a great, relatively safe, opportunity to get rick - with a small but very real risk of getting caught, which makes it into the the perfect thrilling adventure.

…Or makes them into targets for any freelance hacker or mercenary willing to help the bankers.
Diaperer

### Quote

"How can a human make such a mess, and not die from it? Remarkable creatures." - Dr T'koy Hyzakt, bioweapons division

## Characteristics

### Characteristic 1

***Neural Weapon*****Action (Shooting).** May be fired. The shot is silent and leaves no traces.

***Ghost***

Does not appear on LinkWave radars. It can still be hacked using other methods or through LinkWave if the hacker has line of sight.

***Very Easy to Hide***

It can be hidden while wearing regular clothes, even without a jacket.

***Glove***

Must be worn on one hand. It can be attached to a suit with a Technical action.

## Information

### Manufacturer

Nation's Solution Social Research Department

### Ammunition

Neural, ACS

A glove-based ranged electronic weapon.

## Source Material

The Diaperer was introduced in the Core Book 2.0.
Bio Sensor

## Description

### Quote

*You have an array of heat and noise sensors that constantly scan your surroundings.*

A Tech Upgrade.

### V1.0

The character has an array of implants that monitors the medical status of those around him in a 10 metre radius. This includes information such as heart rate, blood pressure, temperature and neural activity.

It can be programmed to wake  the character in the circumstances of his choosing.

### V2.0

You cannot be caught by surprised by characters in a 10 metre (~32 foot) radius. It can be programmed to wak you in the circumstances of your choosing (eg. someone entering that range).
Tianron

**Tianron** is the oldest minion alive (except for the minion Gods). Throughout his long life, he learned many secrets and gained incredible magical powers, and can even bring minions back from the dead! The Doos, in particular, are in awe in front of such majesty, power, and wisdom... It makes all the other minions look like mere children! Tianron is often sought out for advice or help, but finding him is a long and hard quest.
Back-row support. Revive allies and his C-strike can silence enemies.

## Apparence

Tianron is a dragon-like creature with a narrow body. He features a bundle of teal coloured fur atop his body and a set of horns on his head.

## Pouvoirs et Capacités

Tianron is a back-row Specialist. He is both an a typical healer and a control minion. His C-Strike lets him return the entire enemy team to their youth, preventing them from using their skills (they can still use basic attacks though). His 3rd skill is a very powerful and unorthodox heal ability: when activated, it resurrects a random fallen minion from your team, bringing them back to fight with 20% of their original life! It might not give back as much HP as other healers would, but it becomes really useful at the end of a close battle, when your team suffers losses.

### **Eveil**

When Awakened, Tianron's eye glows bright red, his horns enlarge and his fur flourishes, changing colour from teal to red.
Tianron

### **Compétences**

Tianron has three active skills and one passive skills that he uses in battle.

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Tianron is very useful when fighting minions relying heavily on their skills, especially healers, support, and magical Attackers. He will not really incapacitate most Tanks and against enemies focusing on their basic attacks for strength though, as they still keep their basic stats when returned to their child state. Tianron himself works well with nearly any team, although it's probably wiser not to pick him as your main healer. Be careful if you use minions with invocation powers, like Florus or Erupto: Tianron might resurrect one of their invocations instead of a full minion!

Tianron is not particularly useful in Boss fights, as his damage output is not high enough. He will be useful in the Mist, as he can prevent the enemy from dealing too much damage, but don't expect him to save a dead member for the next fight: he can resurrect a fallen comrade and have them help finish the fight, but they won't be available afterwards. In the Arena Tianron is useful both in Attack and Defence: his control can completely counter the enemy's strategy, while his resurrection can bring back one of your teammates and turn back the tide!
Bloodstream AI

A Tech Upgrade.

## Description

The character has a partial AI hosted in nanobots in his bloodstream. The AI has LinkWave 20 and it can connect to any network within its range.

It will feed the character with information from the network. He will constantly receive all the information available in the network regarding electronic items, businesses, and people with an online presence, so long as it is within his LinkWave range.
Al’ameen

The original planet of the Iz'kal is mostly flat and composed of dozens of small continents along its equator. The continents are filled with swamplands that also connect the two large oceans of the planet, one in each pole.

## Environment

Al'ameen has two main seasons: the dry season, in which the swamps dry and another, in which the swaps grow large and convert most of the land to mangroves for severl months. This is the environment in which the Iz’kal evolved to be semi-aquatic creatures.

Al'ameen is a rich planet in natural resources, and it is a paradise for the Iz'kal, who keep most of it as wild land, with very few ecofriendly cities on its surface. The population is limited to a few hundred million Iz'kal, and immigration laws do not allow other species to move in permanently.

## Alhena

Even fewer are allowed to visit Alhena, a network of caves in the heart of Al'ameen, illuminated by gigantic and luminescent fungi. This magical place survived the korian conquest as it was never discovered by them.

Iz'kal all around the Universe make a pilgrimage to this place. When in Alhena, all the iz'kal Join in a single hyperlink with so that they may share their minds freely. Here Iz'kal from all colonies share their experiences with each other and together are able to learn things that they were no even capable of imagining alone - about ways of life on strange planets, about ideas they had never heard of, and about personal experience and the thoughts behind them, which give them incredible insight into the reasons people have for their behaviour.

This is, for many iz'kal, the most intoxicating a beautiful experience imaginable. Some are addicted to it and travel to Alhena once a year even if they live on the other side of the Universe.
GRaP

A Vehicle Customisation Module which allows the mining of gases.

## Description

A Gas Refinery and Processing (GRAP) module contains all the necessary equipment to filter and compress valuable gases from a gas planet or a dense atmosphere. It stores the gas is small tanks that fit between 1,000 and 2,000 litres of gas depending on its density, and weighs 15 to 30 kg. It can safely store 50 tanks.

While regularly obtaining valuable gases and selling them, the crew can consider using it as their job and maintain their lifestyle.
Cloaking I

A Vehicle Customisation Module which increases the Stealth of the vehicle.

## Description

The whole vehicle gains Ghost (does not appear on LinkWave Radars. It can still be hacked using other methods or through LinkWave if the hacker locates it accurately). Additionally, you cannot be the target of Searching actions in the 1000 km range.
Abstraction

## Description

### Quote

*You can push your mind beyond exhaustion when it comes to figuring out what your computer is asking of you. The code speaks to you in subtle ways.*

A Hacking Talent.

## Description

**Instant.** While performing a Hacking action, you can take one unpreventable neural damage to change the value of a card you just played for the value of your Hacking Skill.
Chaoren (Boss)

A Corvo NPC.

## NPC

### Description

The perfect fusion between technology and biology has been sought after by the corvo for a long time. The fulcrum were one of the first experiments in that direction, but the results didn't meet the expectations and most scientists gave up that line of work.
A small team decided to take the experiment to the next level, and became the subjects of their own experiment. The results were highly variable, and many of them died, but a few others became something that transcended biology. None escaped insanity.

### Special Instructions

Use the Left half of the card for Chaoren, and the Right half of the card for each of his three robots. The robots provide Chaoren with their EM Shield while they are mounted. They can freely dismount at the beginning of their turn.

## Left-hand Stats

### Left-hand Characteristics

***Cybernetic Body***His first Technical action on a mounted robot is **passive**.

Hit: Damage 3 and one advantage (3+).

Grapple: 0 damage and two advantages (0++).

***Fear Fog***

**Sustained.** One neural damage. All other characters in a 20 metre radius suffer a disadvantage (-) when performing actions that do not have the aim of escaping the radius of this power.

***V-Rig 3 (LinkWave 100)*** (5)

He can confront any Hacking action performed within his LinkWave range, and he can play an extra card during his second Hacking action in a single round.

**Action (Hacking).** May be used to hack. It causes 3 points of ACS damage when corrupting systems.

## Right-hand Stats

### Right-hand Characteristics

***Modular Drone***It moves by flight, both within atmospheres and vacuums.

Action. Mount the drone on Chaoren. If it is mounted, it increases Chaoren's armour by 1, and can only perform the action described below.

Action. Deal Chaoren 1 neural damage to discard one of Chaoren's physical damage tokens.

***EM Shield*** (2)

Its armour value cannot be reduced or ignored by plasma or neural ammunition.

***Obliterator*** (3)

CQ: 3 damage and two advantages (3++).

SD: 3 damage and two advantages (3++).

Ammo: Plasma.

## Right-hand Skills

### Medical (cards)

8 (2)

A Boss-level NPC introduced in the Core Set.
Pocket Pogo

Pocket Pogo is a series of handheld games created by Pogo. Each Pocket Pogo lets you earn Pocket Badges (Pocket Badges can only be earned on touchscreen versions) and tokens. Each unit lets you play and earn
up to one million tokens. There is 2 versions, regular and touchscreen. The regular versions are vertical and use buttons, and the touchscreen versions are horizontal and have a touchscreen with an included stylus used for tapping the screen.

## List of games

### Regular

> Connect 4
>
>

> Monopoly Slots
>
>

> Yahtzee
>
>

> Battleship
>
>

### Touchscreen

> Word Whomp
>
>

> Scrabble
>
>

> Yahtzee
>
>

> Casino Island
>
>

> Battleship
>
>

> Connect 4
>
>

> Solitaire
>
>

> Jewel Bash
>
>
Seth IV

**Seth IV** comes from a long line of Pharaohs, and reigned over Doogypt thousands of years ago. He was a tyrant and a mighty necromancer, stealing the life force of his subjects to stay young. After reigning for centuries as a dark overlord, he was finally betrayed and murdered by his lover, and his body cast deep inside a labyrinth. Last Halloween Scarobo accidentally wandered into his tomb and awakened him, and now Seth IV is ready to get his empire back!
Front-row magic tank. He can drain enemies and heal his allies.

## Apparence

Seth IV is a Pharaoh. His body is encased with old bandages, making his red eye the only visible part of his body.

## Pouvoirs et Capacités

Being already technically dead, Seth IV is remarkably hard to take down, and is a terrifyingly effective tank, especially against physical attacks. But his real strength lies in his magical powers, which allow him to simultaneously deal damage, heal himself and control the enemy: His C-Strike and Poison Gas both deal damage and cast an Eye Curse on the enemies. This Curse heals Seth every time the cursed enemies take damage. His Life Drain passive ability extends this heal to his allies, letting them get some life back as well! But don’t forget about his Death Bound skill, as it can restrict the enemies’ movements and prevent them from attacking you!

### **Eveil**

When Awakened, Seth IV's eye glows brightly and blue fight ignites from his hands.
Seth IV a un Eveil de type Tank, durant lequel Seth IV ne reçoit que la moitié des dégâts normaux.

### **Compétences**

Seth IV has great all-round skills that come in handy when building a defensive team.

Guaranteed wrap for (SkillLvl) and below.

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Seth IV is a well-rounded, all-purpose tank. He works well with nearly all the other minions, although he becomes pretty redundant if you pick another tank. One of the best combinations would be to have him team up with Mantis, as Seth can lay not one but two kinds of debuffs on several enemies, and the huge amount of damage Mantis will deal on those will become a healing boost for your team!

Generally Seth IV does a little bit of everything, and comes in handy in nearly any situation. He is a great tank against bosses, as his heal is generally enough and lets you use a spot for another attacker. He is great in the Arena, with control, heal and damage. He is also useful in the Mist or in the Campaign, for pretty much the same reasons. The only trouble is that he isn’t the best choice for most of these: in the Mist he doesn’t raise your team survivability enough, and a better choice could be Florus or Monti. In Boss fights a resistant but offensive minion like Hornox or Zilla will get you more points. It’s in the Arena that he shines most, as he allows you to face a broader range of situations than most tanks, and so makes a good defense team pick – if you go for an aggressive defense.
Affinity (NPC Trait)

An NPC Trait.

## Description

After playing a card that matches their Affinity, the GM can look at the top card of the deck, and discard it or use it to replace the card that triggered this trait.

Note: In some cases the keyword will be accompanied by an ambience. Otherwise, it is considered that the NPC has Affinity towards the ambience in which he finds himself.
Rango

Front-row tank. He can limit an enemy's minion's C-strike and make an enemy damage himself.

## Pouvoirs et Capacités

### **Eveil**

Rango a un Eveil de type Tank, durant lequel Rango ne reçoit que la moitié des dégâts normaux.

### **Equipement**

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3
L. Frank Baum

***Lyman Frank Baum*** est un écrivain, metteur en scène, acteur et journaliste américain né le 15 mai 1856 et mort le 6 mai 1919. Il s'agit de l'auteur du *Le Magicien d'Oz*mais aussi de 15 autres suites des aventures de *Dorothy Gale.*

### Enfance et adolescence

Frank naît le 15 mai 1856 dans l'état de New York, à Chittengo, et est le fils de Cynthia Ann et Benjamin Ward Baum. Il est aussi le frère de 9 autres enfants, dont Henry Clay Baum, dont il était très proche.
Très jeune, Baum commençait déjà à écrire. Il écrivait des articles de journaux avec son frère Henry qu'il nomma "*The Rose Lawn Home Journal*"
[...]
Galactic Army

video File:Placeholder
When the King used the Depression to take over the galaxy he made the Galactic Army.

## Purpose

After the Discovery Wars, most technology was lost but some was used by the Galactic Army to fight against people who disagree with the King.

## Timeline

* 12

The Galactic Army is established.

* 36

The Galactic Army ended after the downfall of the King.
Bullo

**Bullo** is a demon, plain and simple. He was relaxing in Minihell when he was suddenly summoned by a distant relative, Kimmo. But you don't simply summon Bullo and then expect him to leave! Since he's been disturbed and brought into the Miniworld, Bullo will simply conquer it and plunge it into darkness! And for a start, why not raid a few Doo villages? That sounds like fun!
Front-row tank. His C-strike removes some of the enemy's energy and deals a lot of damage.

## Pouvoirs et Capacités

Bullo is a front-row Tank. He is a balanced Tank, able to defend well against both Physical and Magical attacks, but also dealing damage by himself. He is able to do some basic control of the enemies: his Angry Swipe can disrupt an enemy attack, preventing them from using skills, while his C-Strike reduces the Energy the enemy has, forcing them to wait longer for their C-Strikes. But what makes him a formidable Tank is his Anger Control passive skill: every time his HP is reduced, Bullo is able to reduce the damage he will receive. This makes him harder and harder to hurt! His Sneaky Swipe is also incredibly useful: he teleports himself through the battlefield and attacks the enemy three times, but he also becomes completely immune to damage in the meantime!

### **Eveil**

Bullo a un Eveil de type Tank, durant lequel Bullo ne reçoit que la moitié des dégâts normaux.

### **Combos**

Heavy Armour

Demonic Brothers

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Bullo is one of the most aggressive Tanks in the game, apart from Sauro. His Defense might seem a bit lower than other Tanks, but his passive skill more than makes up for it, and a wounded Bullo will still be hard to take down. If you get lucky, Bullo will use his Sneaky Swipe right before an enemy uses his C-Strike, and will completely cancel it (this happens more often than you'd think!). Bullo is a great Tank for preventing the enemy to completely use their strategy, while not giving up too much offensive power yourself.

You will guess easily which modes Bullo is useful in: he will come in handy in the Mist, as any Tank will, and he will be generally a poor choice against Bosses, as he won't deal enough damage. Bullo is quite useful in the Arena if you want to go for a balanced strategy. If you prefer to focus completely on attack or if you want to make an indestructible defensive team, you will find more specialised Minions, but if you want to make an in-between team Bullo will be more than helpful.
Sauro

**Sauro** grew up on a volcanic island, he learned to control fire and temperature at an early age. After nearly destroying his home in an outburst of rage, he decided to leave the island in search of a master that could teach him to keep his emotions in check. Upon arriving on the mainland, he stumbled upon Mirage who has been teaching him techniques to control his emotions. He now considers him his master and follows him around everywhere...
Front-row tank. He can burn and stun all enemies.

## Apparence

Sauro is a blue coloured dinosaur looking creature featuring a huge body allowing him to fight on the front line. Sauro also has a terrifyingly large mouth accompanied with equally fitting teeth!

## Pouvoirs et Capacités

Sauro is the first hybrid tank/attacker in the game. He not only makes certain other minions better with his Fiery Roar, he also packs quite a punch on his own with his Fire Orb and Blazing Path. The longer he stays alive, the more his skills will cripple the enemy team.

### **Eveil**

When Awakened, Sauro's skin turns to a black/red colour along with this fiery red glowing eye.
Sauro a un Eveil de type Tank, durant lequel Sauro ne reçoit que la moitié des dégâts normaux.

### **Compétences**

Sauro has four magic skills that he uses in battle.

### **Equipement**

When Sauro's gear is activated, he will carry large fuel tanks into battle. This increases his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

His abilities make Sauro particularly useful in the Arena and Outland. While he can work well in an entire fire team with Rathos, Obi and Skelance, he really shines in more hybrid/magic teams. As you should try to keep Sauro alive, it's smart to pair him with a single-target healer like Rosina or Acqua and with Monti or Obi to protect him against, respectively, physical or magic damage. The other slots in the team can be filled with a control minion (Mirage, Migoi, Bolt) and your primary damage dealer (Bloppy, Vulpa, Authrox). Give it a try and watch the enemy slowly crumble...
Gemini

Mid-row support. He can reflect more damage to enemies and use mirrors to control them.

## Pouvoirs et Capacités

### **Eveil**

Gemini a un Eveil de type Adaptable, durant lequel Gemini reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Compétences**

Mirror Capture deals up to 2**X** Magic Damage

### **Combos**

Deadly Mirrors

Apocalypse

### **Equipement**

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3
Obi

**Obi** is the guardian of the Doo knowledge and traditions. He is the one tasked with ensuring the safety of the whole village, with the help of the Minions. He has a bitter rivalry with Majora, who betrayed the village and had to be exiled. Since then Obi prepares for the inevitable fight, as he knows Majora will never rest until the whole village is reduced to cinders.
Back-row support. His C-strike makes him and his allies immune to magic attacks.

## Pouvoirs et Capacités

Obi is a back-row Specialist. He acts as a support character for your team, helping greatly against magical opponents. His Fire Bullets skill deals magic damage to the enemies but also applies a Burn effect, dealing further damage over time. His Crisis Call lets him summon two soldier Doos to help you in battle. His C-Strike is extremely powerful, blocking all magical attacks from the enemy and protecting your entire team. Finally, his passive ability lets him generate Energy over time, making him use his C-Strike that much faster.

### **Equipement**

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Obi is extremely useful against enemies using magical Attackers. With his C-Strike protecting your entire team, you can completely dodge even the most powerful Magical C-Strike from your opponent. With his passive ability letting him generate Energy quickly, Obi will often have his C-Strike ready just before the enemy uses their, thus saving your team. Don't underestimate his small warrior Doos either: they might not deal much damage, but they will attract the attention of the enemy and protect your front-row for a time. And if you feel really evil, you can even use Skorpio in the same team as Obi and transform his summoned Doos in walking bombs!

Obi is extremely useful in the Mist, as he can protect your entire team from enemy attacks. He will not be particularly useful against Bosses though, as he deals little damage himself. In the Arena, contrary to what you might think he is generally more useful in Attack Teams than in Defence ones: as his abilities work primarily on magical Minions, using him in your Defence team is a risky bet. But having him in your Attack team when facing several Magical Attackers is a powerful strategy!
Erupto

Back-row magic attacker. He attacks enemies in the mid- and back-row and summons fire spirits.

## Pouvoirs et Capacités

### **Combos**

Rock Solid

Explosive Tempers

### **Equipement**

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3
Chomp

**Chomp** is a flesh-eating plant like minion and is encountered in various parts of the campaign. Chomp is an aggressive minion that loves to bite others. Chomp can be acquired by opening rare eggs or farming his soul stones on some levels of the elite campaign.
Front-row physical attacker. He can weaken an enemy and heal himself while attacking. His C-strike is so strong it can mortally wound an enemy.

## Apparence

Chomp is a plant-like fungus minion with a red head and razor sharp teeth that allow him to bite his enemies. When Chomp awakens, his head will turn purple, he will grow thorns on his head and his eye will change color.

## Personnalité

Chomp is mostly hostile towards other minions and prefers to be alone. He does however interact with Florus as they are both plant-like minions.

## Pouvoirs et Capacités

Chomp is a powerful all-rounder that targets a single target to deal damage. He also has abilities to lower an enemies Physical Defense and to regenerate his HP.

### **Eveil**

Chomp a un Eveil de type Adaptable, durant lequel Chomp reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Equipement**

When Chomp's gear is activated he will wear a weird red hat and a moustache which will boost his base stats up to 5% - 10%.

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

## Trivia

* Legend says that in the past Chomp fought against a two-eyed mysterious creature from a distant galaxy. Chomp was so impressed by his skills and strength that he decided to copy the outfit of the mysterious creature. This explains Chomp's unusual gear.