recursal/Fanatic-Fandom huggingface dataset:
Chapter 4 : Lowlands Bog

A new enemy color makes its way into the fourth chapter, Dark. If you haven’t taken the time to look at the color advantage guide, now would be a good time to do so, because your light heroes could get a nasty surprise!

This chapter consists of 27 stages.

### Strategies

**Enemies**
The bog thrives with a new type of enemy, Skeletal Undead. It is important to note that they have two distinct talents. You can take a look at the monster talents in the combat basic page for more information.

*Skeletals Warriors:* They pose little threat. Just be careful not to be swarmed by them.

*Lichs:* More dangerous, they function like the mage hero. If you don’t kill them, be sure your heroes aren’t positioned in a perfect line, this will prevent them from all being hit at once.

You can mitigate a lich penetrating attack with the help of a guardian hero, which has the Barrier talent, making magical attacks unable to pass through that specific guardian hero.

*Acid dragons:* These dragons are very threatening. Due to its acid breath, you don’t want it to stay alive too long. They are immune to strike, so you can’t delay their actions. The best choice is to either kill them during the first round or be sure none of your heroes are in their direct line. This will make them have to move and therefore use a melee attack which does not provoke the acid breath.

Acid breath makes your heroes lose health and defense, so taking a melee hit is a better tradeoff long term.

**Colors**
Monsters are either green, light or dark, so the only color being at a disadvantage here for your heroes is blue, so it's better to pass on them.

**Chapter bonus/penalty**

For the left portion of the board, including the boss fight, all heroes with melee attacks will gain Cardinal Aim. This gives any melee attacks in the cardinal directions a 25% bonus.

Starting with 2-4H and the remaining right side of the board, for the first time, your heroes don’t get any bonus, it’s the enemies turn. Each dark monster, which is most present in this chapter, will get a magic parry talent.

This means they are more resilient against magic damage dealing heroes (Elementalist, Mage, Witches and Healer). You can still bring heroes with magic attacks, but be sure you have a versatile team composition.

### Boss fight

A Skeletal Dragon is the boss of this chapter.
See his page for more details.

**Previous chapter:** Cavern of the Abyss
**Next chapter:** Ruins of Old Magic
Brandon

## Traits

### Traits

Barrier
Armor of Sea
Extra Time
Cold Resistance
Cardinal Parry

### Merge Traits

Split Second
Rune of Sea
Armor of Sea

## Gears

### Base

Radiant Amulet of Sea
Mythic Sword
Epic Ring of Sea
Epic Helmet
Epic Tower Shield
Epic Leather Armor

### A1 Gear

Brilliant Amulet of Sea
Mythic Sword
Legendary Ring of Sea
Mythic Helmet
Mythic Tower Shield
Mythic Leather Armor

### A2 Gear

Coruscating Amulet of Sea
Exalted Sword
Exalted Ring of Sea
Legendary Helmet
Legendary Tower Shield
Legendary Leather Armor

### A3 Gear

Incandescent Amulet of Sea
Exalted Sword
Divine Ring of Sea
Divine Helmet
Exalted Tower Shield
Exalted Leather Armor

## Stat Caps (Base + Gear)

### Basic Attack

449
(Base 390 + Gear 59)

### Basic Health

1875
(Base 1630 + Gear 245)

### A1 Attack

552
(Base 480 + Gear 72)

### A1 Health

2335
(Base 2030 + Gear 305)

### A2 Attack

725
(Base 630 + Gear 95)

### A2 Health

3059
(Base 2660 + Gear 399)

### A3 Attack

851
(Base 740 + Gear 111)

### A3 Health

3611
(Base 3140 + Gear 471)

## Basics

**Color :** Blue

**Class :** Guardian

**Species :** Human

**Stars :** ⭐ ⭐ ⭐ ⭐

**Attack :** Melee, Cross

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 100

**Attack :** 962 (Base 740 + Gear 111 + Merge 111)

**Health :** 4082 (Base 3140 + Gear 471 + Merge 471)

## Talents

**Base**
  Barrier
  Armor of Sea
  Extra Time
  Cold Resistance
  Cardinal Parry

**Ascend**
  Prepare
  Prepare
  Rune of Sea

**Merge**
  Split Second
  Rune of Sea
  Armor of Sea

## Gear

**Base**
  Radiant Amulet of Sea
  Mythic Sword
  Epic Ring of Sea
  Epic Helmet
  Epic Tower Shield
  Epic Leather Armor

**1st Ascension**
  Brilliant Amulet of Sea
  Mythic Sword
  Legendary Ring of Sea
  Mythic Helmet
  Mythic Tower Shield
  Mythic Leather Armor

**2nd Ascension**
  Coruscating Amulet of Sea
  Exalted Sword
  Exalted Ring of Sea
  Legendary Helmet
  Legendary Tower Shield
  Legendary Leather Armor

**3rd Ascension**
  Incandescent Amulet of Sea
  Exalted Sword
  Divine Ring of Sea
  Divine Helmet
  Exalted Tower Shield
  Exalted Leather Armor
Divine Einharl

## Traits

### Traits

Taunt
Resilient
Bloodlust
Resilient
Bloodlust
Unstoppable Force

### Merge Traits

Split Second
Bleed Resistance
Bloodlust

## Gears

### Base

Radiant Amulet of Sun
Mythic Sword
Mythic Ring of Sun
Mythic Helmet
Mythic Bludgeon
Epic Leather Armor

### A1 Gear

Brilliant Amulet of Sun
Mythic Sword
Legendary Ring of Sun
Legendary Helmet
Legendary Bludgeon
Mythic Leather Armor

### A2 Gear

Incandescent Amulet of Sun
Legendary Sword
Divine Ring of Sun
Exalted Helmet
Exalted Bludgeon
Legendary Leather Armor

### A3 Gear

Incandescent Amulet of Sun
Exalted Sword
Divine Ring of Sun
Divine Helmet
Exalted Bludgeon
Exalted Leather Armor

## Stat Caps (Base + Gear)

### Basic Attack

736
(Base 640 + Gear 96)

### Basic Health

1783
(Base 1550 + Gear 233)

### A1 Attack

932
(Base 810 + Gear 122)

### A1 Health

2162
(Base 1880 + Gear 282)

### A2 Attack

1323
(Base 1150 + Gear 173)

### A2 Health

3209
(Base 2790 + Gear 419)

### A3 Attack

1656
(Base 1440 + Gear 216)

### A3 Health

4324
(Base 3760 + Gear 564)

## Basics

**Color :** Light

**Class :** Warrior

**Species :** Human

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Melee, Cross

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 100

**Attack :** 1872 (Base 1440 + Gear 216 + Merge 216)

**Health :** 4888 (Base 3760 + Gear 564 + Merge 564)

## Talents

**Base**
  Taunt
  Resilient
  Bloodlust
  Resilient
  Bloodlust
  Unstoppable Force

**Ascend**
  Melee Parry
  Bloodlust
  Resilient

**Merge**
  Split Second
  Bleed Resistance
  Bloodlust

## Gear

**Base**
  Radiant Amulet of Sun
  Mythic Sword
  Mythic Ring of Sun
  Mythic Helmet
  Mythic Bludgeon
  Epic Leather Armor

**1st Ascension**
  Brilliant Amulet of Sun
  Mythic Sword
  Legendary Ring of Sun
  Legendary Helmet
  Legendary Bludgeon
  Mythic Leather Armor

**2nd Ascension**
  Incandescent Amulet of Sun
  Legendary Sword
  Divine Ring of Sun
  Exalted Helmet
  Exalted Bludgeon
  Legendary Leather Armor

**3rd Ascension**
  Incandescent Amulet of Sun
  Exalted Sword
  Divine Ring of Sun
  Divine Helmet
  Exalted Bludgeon
  Exalted Leather Armor
Draigh

## Traits

### Traits

Syphon Life
Deadly Syphon
Finishing Blow
Diagonal Parry
Finishing Blow
Triage

### Merge Traits

Split Second
Finishing Blow
Diagonal Heal

## Gears

### Base

Radiant Amulet of Fire
Epic Staff
Mythic Ring of Fire
Mythic Circlet
Mythic Phylactery
Mythic Hide Armor

### A1 Gear

Brilliant Amulet of Fire
Mythic Staff
Mythic Ring of Fire
Legendary Circlet
Legendary Phylactery
Legendary Hide Armor

### A2 Gear

Incandescent Amulet of Fire
Legendary Staff
Legendary Ring of Fire
Divine Circlet
Exalted Phylactery
Exalted Hide Armor

### A3 Gear

Incandescent Amulet of Fire
Exalted Staff
Exalted Ring of Fire
Divine Circlet
Divine Phylactery
Exalted Hide Armor

## Stat Caps (Base + Gear)

### Basic Attack

449
(Base 390 + Gear 59)

### Basic Health

702
(Base 610 + Gear 92)

### A1 Attack

598
(Base 520 + Gear 78)

### A1 Health

932
(Base 810 + Gear 122)

### A2 Attack

817
(Base 710 + Gear 107)

### A2 Health

1277
(Base 1110 + Gear 167)

### A3 Attack

1001
(Base 870 + Gear 131)

### A3 Health

1576
(Base 1370 + Gear 206)

## Basics

**Color :** Red

**Class :** Warlock

**Species :** Orc

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Magic, Cross

**Base AI :** Evade

**AI Speed :** 2

## Cap

**Level :** 100

**Attack :** 1132 (Base 870 + Gear 131 + Merge 131)

**Health :** 1782 (Base 1370 + Gear 206 + Merge 206)

## Talents

**Base**
  Syphon Life
  Deadly Syphon
  Finishing Blow
  Diagonal Parry
  Finishing Blow
  Triage

**Ascend**
  Poison Resistance
  Triage
  File:TraitBlitz.pngBlitz

**Merge**
  Split Second
  Finishing Blow
  Diagonal Heal

## Gear

**Base**
  Radiant Amulet of Fire
  Epic Staff
  Mythic Ring of Fire
  Mythic Circlet
  Mythic Phylactery
  Mythic Hide Armor

**1st Ascension**
  Brilliant Amulet of Fire
  Mythic Staff
  Mythic Ring of Fire
  Legendary Circlet
  Legendary Phylactery
  Legendary Hide Armor

**2nd Ascension**
  Incandescent Amulet of Fire
  Legendary Staff
  Legendary Ring of Fire
  Divine Circlet
  Exalted Phylactery
  Exalted Hide Armor

**3rd Ascension**
  Incandescent Amulet of Fire
  Exalted Staff
  Exalted Ring of Fire
  Divine Circlet
  Divine Phylactery
  Exalted Hide Armor
Elesha

## Traits

### Traits

Hamstring
Slay Insect
Rend
Rend
Mighty Blow
Dodge

### Merge Traits

Split Second
Dodge
Mighty Blow

## Gears

### Base

Radiant Amulet of Fire
Mythic Crossbow
Epic Ring of Fire
Mythic Cap
Mythic Bolts
Mythic Leather Armor

### A1 Gear

Brilliant Amulet of Fire
Legendary Crossbow
Mythic Ring of Fire
Mythic Cap
Legendary Bolts
Legendary Leather Armor

### A2 Gear

Incandescent Amulet of Fire
Exalted Crossbow
Legendary Ring of Fire
Legendary Cap
Divine Bolts
Exalted Leather Armor

### A3 Gear

Incandescent Amulet of Fire
Exalted Crossbow
Exalted Ring of Fire
Exalted Cap
Divine Bolts
Divine Leather Armor

## Stat Caps (Base + Gear)

### Basic Attack

460
(Base 400 + Gear 60)

### Basic Health

1610
(Base 1400 + Gear 210)

### A1 Attack

656
(Base 570 + Gear 86)

### A1 Health

1863
(Base 1620 + Gear 243)

### A2 Attack

897
(Base 780 + Gear 117)

### A2 Health

2565
(Base 2230 + Gear 335)

### A3 Attack

1058
(Base 920 + Gear 138)

### A3 Health

3036
(Base 2640 + Gear 396)

## Basics

**Color :** Red

**Class :** Hunter

**Species :** Human

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Ranged, Cross

**Base AI :** Evade

**AI Speed :** 2

## Cap

**Level :** 100

**Attack :** 1196 (Base 920 + Gear 138 + Merge 138)

**Health :** 3432 (Base 2640 + Gear 396 + Merge 396)

## Talents

**Base**
  Hamstring
  Slay Insect
  Rend
  Rend
  Mighty Blow
  Dodge

**Ascend**
  Focus
  Dodge
  Mighty Blow

**Merge**
  Split Second
  Dodge
  Mighty Blow

## Gear

**Base**
  Radiant Amulet of Fire
  Mythic Crossbow
  Epic Ring of Fire
  Mythic Cap
  Mythic Bolts
  Mythic Leather Armor

**1st Ascension**
  Brilliant Amulet of Fire
  Legendary Crossbow
  Mythic Ring of Fire
  Mythic Cap
  Legendary Bolts
  Legendary Leather Armor

**2nd Ascension**
  Incandescent Amulet of Fire
  Exalted Crossbow
  Legendary Ring of Fire
  Legendary Cap
  Divine Bolts
  Exalted Leather Armor

**3rd Ascension**
  Incandescent Amulet of Fire
  Exalted Crossbow
  Exalted Ring of Fire
  Exalted Cap
  Divine Bolts
  Divine Leather Armor
Beloved Brianna

## Traits

### Traits

Tumble
Brutal Attack
Brutal Attack
Diagonal Aim
Diagonal Aim
Dodge

### Merge Traits

Split Second
Tumble
Cardinal Aim

## Gears

### Base

Radiant Amulet of Fire
Mythic Dagger
Mythic Ring of Fire
Mythic Helmet
Epic Blade
Mythic Plate Mail

### A1 Gear

Brilliant Amulet of Fire
Legendary Dagger
Legendary Ring of Fire
Legendary Helmet
Mythic Blade
Mythic Plate Mail

### A2 Gear

Incandescent Amulet of Fire
Divine Dagger
Exalted Ring of Fire
Exalted Helmet
Legendary Blade
Legendary Plate Mail

### A3 Gear

Incandescent Amulet of Fire
Divine Dagger
Divine Ring of Fire
Exalted Helmet
Exalted Blade
Exalted Plate Mail

## Stat Caps (Base + Gear)

### Basic Attack

644
(Base 560 + Gear 84)

### Basic Health

966
(Base 840 + Gear 126)

### A1 Attack

805
(Base 700 + Gear 105)

### A1 Health

1208
(Base 1050 + Gear 158)

### A2 Attack

1185
(Base 1030 + Gear 155)

### A2 Health

1944
(Base 1690 + Gear 254)

### A3 Attack

1530
(Base 1330 + Gear 200)

### A3 Health

2519
(Base 2190 + Gear 329)

## Basics

**Color :** Red

**Class :** Rogue

**Species :** Dwarf

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Melee, Star

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 100

**Attack :** 1730 (Base 1330 + Gear 200 + Merge 200)

**Health :** 2848 (Base 2190 + Gear 329 + Merge 329)

## Talents

**Base**
  Tumble
  Brutal Attack
  Brutal Attack
  Diagonal Aim
  Diagonal Aim
  Dodge

**Ascend**
  Whirlwind
  Tumble
  Tumble

**Merge**
  Split Second
  Tumble
  Cardinal Aim

## Gear

**Base**
  Radiant Amulet of Fire
  Mythic Dagger
  Mythic Ring of Fire
  Mythic Helmet
  Epic Blade
  Mythic Plate Mail

**1st Ascension**
  Brilliant Amulet of Fire
  Legendary Dagger
  Legendary Ring of Fire
  Legendary Helmet
  Mythic Blade
  Mythic Plate Mail

**2nd Ascension**
  Incandescent Amulet of Fire
  Divine Dagger
  Exalted Ring of Fire
  Exalted Helmet
  Legendary Blade
  Legendary Plate Mail

**3rd Ascension**
  Incandescent Amulet of Fire
  Divine Dagger
  Divine Ring of Fire
  Exalted Helmet
  Exalted Blade
  Exalted Plate Mail
Crystal

## Traits

### Traits

Meditate
Melee Parry

## Gears

### Base

Magic Dagger
Magic Circlet
Magic Leather Armor

### A1 Gear

Radiant Amulet of Sea
Magic Dagger
Epic Ring of Sea
Magic Circlet
Magic Knuckles
Epic Leather Armor

### A2 Gear

Brilliant Amulet of Sea
Epic Dagger
Mythic Ring of Sea
Epic Circlet
Epic Knuckles
Epic Leather Armor

### A3 Gear

Coruscating Amulet of Sea
Epic Dagger
Legendary Ring of Sea
Epic Circlet
Epic Knuckles
Mythic Leather Armor

## Stat Caps (Base + Gear)

### Basic Attack

299
(Base 260 + Gear 39)

### Basic Health

840
(Base 730 + Gear 110)

### A1 Attack

380
(Base 330 + Gear 50)

### A1 Health

1208
(Base 1050 + Gear 158)

### A2 Attack

460
(Base 400 + Gear 60)

### A2 Health

1403
(Base 1220 + Gear 183)

### A3 Attack

529
(Base 460 + Gear 69)

### A3 Health

1622
(Base 1410 + Gear 212)

## Basics

**Color :** Blue

**Class :** Monk

**Species :** Human

**Stars :** ⭐

**Attack :** Melee, Star

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 100

**Attack :** 598 (Base 460 + Gear 69 + Merge 69)

**Health :** 1834 (Base 1410 + Gear 212 + Merge 212)

## Talents

**Base**
  Meditate
  Melee Parry

**Ascend**
  Melee Parry
  Whirlwind
  Rune of Sea

## Gear

**Base**
  Magic Dagger
  Magic Circlet
  Magic Leather Armor

**1st Ascension**
  Radiant Amulet of Sea
  Magic Dagger
  Epic Ring of Sea
  Magic Circlet
  Magic Knuckles
  Epic Leather Armor

**2nd Ascension**
  Brilliant Amulet of Sea
  Epic Dagger
  Mythic Ring of Sea
  Epic Circlet
  Epic Knuckles
  Epic Leather Armor

**3rd Ascension**
  Coruscating Amulet of Sea
  Epic Dagger
  Legendary Ring of Sea
  Epic Circlet
  Epic Knuckles
  Mythic Leather Armor
Aquatic Agil

## Traits

### Traits

Ballistic
Slay Dragon
Sniper
Magic Parry
Sniper
Bleed Resistance

### Merge Traits

Split Second
Ballistic
Sniper

## Gears

### Base

Radiant Amulet of Sea
Epic Crossbow
Mythic Ring of Sea
Mythic Cap
Mythic Javelin
Mythic Hide Armor

### A1 Gear

Brilliant Amulet of Sea
Mythic Crossbow
Mythic Ring of Sea
Legendary Cap
Legendary Javelin
Legendary Hide Armor

### A2 Gear

Incandescent Amulet of Sea
Legendary Crossbow
Legendary Ring of Sea
Divine Cap
Exalted Javelin
Exalted Hide Armor

### A3 Gear

Incandescent Amulet of Sea
Exalted Crossbow
Exalted Ring of Sea
Divine Cap
Divine Javelin
Exalted Hide Armor

## Stat Caps (Base + Gear)

### Basic Attack

725
(Base 630 + Gear 95)

### Basic Health

1242
(Base 1080 + Gear 162)

### A1 Attack

932
(Base 810 + Gear 122)

### A1 Health

1530
(Base 1330 + Gear 200)

### A2 Attack

1242
(Base 1080 + Gear 162)

### A2 Health

1944
(Base 1690 + Gear 254)

### A3 Attack

1518
(Base 1320 + Gear 198)

### A3 Health

2277
(Base 1980 + Gear 297)

## Basics

**Color :** Blue

**Class :** Javelineer

**Species :** Orc

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Ranged, Cross

**Base AI :** Evade

**AI Speed :** 2

## Cap

**Level :** 100

**Attack :** 1716 (Base 1320 + Gear 198 + Merge 198)

**Health :** 2574 (Base 1980 + Gear 297 + Merge 297)

## Talents

**Base**
  Ballistic
  Slay Dragon
  Sniper
  Magic Parry
  Sniper
  Bleed Resistance

**Ascend**
  Sniper
  Ballistic
  Rune of Sea

**Merge**
  Split Second
  Ballistic
  Sniper

## Gear

**Base**
  Radiant Amulet of Sea
  Epic Crossbow
  Mythic Ring of Sea
  Mythic Cap
  Mythic Javelin
  Mythic Hide Armor

**1st Ascension**
  Brilliant Amulet of Sea
  Mythic Crossbow
  Mythic Ring of Sea
  Legendary Cap
  Legendary Javelin
  Legendary Hide Armor

**2nd Ascension**
  Incandescent Amulet of Sea
  Legendary Crossbow
  Legendary Ring of Sea
  Divine Cap
  Exalted Javelin
  Exalted Hide Armor

**3rd Ascension**
  Incandescent Amulet of Sea
  Exalted Crossbow
  Exalted Ring of Sea
  Divine Cap
  Divine Javelin
  Exalted Hide Armor
Chapter 14 : Mountain Watchtower

This short chapter consists of 17 stages.

This chapter monsters are a mix of low health / high health monster. The low health monsters aren’t that dangerous, but the high health one could cause problems due to the new unit appearing in this chapter, the Wraith.

*Burner:* A new clockwork monster. While slow moving (1 case), it has a penetrating magic attack which inflict the burn status. Burn causes a 10% defense lost and a 20% health damage. Defense can never be recovered, so its often better for a hero to take a hit from an enemy which inflict regular damage than to take the hit from a Burner.

Either kill it on the first round before it has a chance to attack any of your hero or avoid its attack by staying behind an obstacle or off his line of sight.

**Colors**

Each stage on this map has different colored enemies, so its better to take a look at the stage preview. A quick check seems to indicate that blue is the strongest for the first series of stages, then green and red to finish.

Light is probably the worst color to bring because of the chapter penalty explained below.

**Chapter penalty**

Dark monster gets Double strike, which mean they will attack before moving AND after moving. Getting a double hit from a dark monster on a light hero could be fatal, hence they can be tricky to bring in this chapter.

Take into consideration that a ranged/magical monster will most probably stay on the same tile to make its double attack, unless it has an Evade AI or Joker AI.

### Boss fight

Glorb the Foul and Blorb the Nasty are the boss of this chapter.

See their page for more details.

**Previous chapter:**  Spooky Forest

**Next chapter:** Lost Oasis of Venu
Golarg

## Traits

### Traits

Cutlass & Flintlock
Swashbuckler
Slay Dragon
Immune to Stun
File:TraitBlitz.pngBlitz
File:TraitBlitz.pngBlitz

## Gears

### Base

Radiant Amulet of Fire
Mythic Dagger
Epic Ring of Fire
Mythic Helmet
Mythic Pistol
Mythic Hide Armor

### A1 Gear

Brilliant Amulet of Fire
Legendary Dagger
Mythic Ring of Fire
Mythic Helmet
Legendary Pistol
Legendary Hide Armor

### A2 Gear

Exalted Dagger
Legendary Ring of Fire
Legendary Helmet
Divine Pistol
Exalted Hide Armor

## Stat Caps (Base + Gear)

### Basic Attack

598
(Base 520 + Gear 78)

### Basic Health

1127
(Base 980 + Gear 147)

### A1 Attack

748
(Base 650 + Gear 98)

### A1 Health

1403
(Base 1220 + Gear 183)

### A2 Attack

1078
(Base 980 + Gear 98)

### A2 Health

2128
(Base 1850 + Gear 278)

## Basics

**Color :** Red

**Class :** Pirate

**Species :** Orc

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Melee/Ranged, Cross/Star

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 95

**Attack :** 1274 (Base 980 + Gear 147 + Merge 147)

**Health :** 2406 (Base 1850 + Gear 278 + Merge 278)

## Talents

**Base**
  Cutlass & Flintlock
  Swashbuckler
  Slay Dragon
  Immune to Stun
  File:TraitBlitz.pngBlitz
  File:TraitBlitz.pngBlitz

**Ascend**
  Fortify
  Brutal Attack

**Merge**
  Split Second
  Critical Attack
  Whirlwind

## Gear

**Base**
  Radiant Amulet of Fire
  Mythic Dagger
  Epic Ring of Fire
  Mythic Helmet
  Mythic Pistol
  Mythic Hide Armor

**1st Ascension**
  Brilliant Amulet of Fire
  Legendary Dagger
  Mythic Ring of Fire
  Mythic Helmet
  Legendary Pistol
  Legendary Hide Armor

**2nd Ascension**
  Exalted Dagger
  Legendary Ring of Fire
  Legendary Helmet
  Divine Pistol
  Exalted Hide Armor

**3rd Ascension**
Gragnag

## Traits

### Traits

Sniper
Slay Beast
Fortify
Point Blank
Point Blank
Melee Parry

## Gears

### Base

Radiant Amulet of Earth
Mythic Crossbow
Mythic Ring of Earth
Epic Cap
Mythic Arrows
Mythic Hide Armor

### A1 Gear

Brilliant Amulet of Earth
Legendary Crossbow
Legendary Ring of Earth
Mythic Cap
Mythic Arrows
Legendary Hide Armor

### A2 Gear

Exalted Crossbow
Exalted Ring of Earth
Legendary Cap
Legendary Arrows
Divine Hide Armor

## Stat Caps (Base + Gear)

### Basic Attack

771
(Base 670 + Gear 101)

### Basic Health

1047
(Base 910 + Gear 137)

### A1 Attack

1012
(Base 880 + Gear 132)

### A1 Health

1369
(Base 1190 + Gear 179)

### A2 Attack

1320
(Base 1200 + Gear 120)

### A2 Health

1863
(Base 1620 + Gear 243)

## Basics

**Color :** Green

**Class :** Archer

**Species :** Orc

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Ranged, Cross

**Base AI :** Evade

**AI Speed :** 2

## Cap

**Level :** 95

**Attack :** 1560 (Base 1200 + Gear 180 + Merge 180)

**Health :** 2106 (Base 1620 + Gear 243 + Merge 243)

## Talents

**Base**
  Sniper
  Slay Beast
  Fortify
  Point Blank
  Point Blank
  Melee Parry

**Ascend**
  Point Blank
  Melee Parry

**Merge**
  Split Second
  Rune of Earth
  Point Blank

## Gear

**Base**
  Radiant Amulet of Earth
  Mythic Crossbow
  Mythic Ring of Earth
  Epic Cap
  Mythic Arrows
  Mythic Hide Armor

**1st Ascension**
  Brilliant Amulet of Earth
  Legendary Crossbow
  Legendary Ring of Earth
  Mythic Cap
  Mythic Arrows
  Legendary Hide Armor

**2nd Ascension**
  Exalted Crossbow
  Exalted Ring of Earth
  Legendary Cap
  Legendary Arrows
  Divine Hide Armor

**3rd Ascension**
Fenris

## Traits

### Traits

Cardinal Aim
Slay Elemental
Point Blank
Point Blank
Point Blank
Melee Parry

### Merge Traits

Split Second
Finishing Blow
Prepare

## Gears

### Base

Radiant Amulet of Moon
Mythic Bow
Mythic Ring of Moon
Epic Cap
Mythic Quiver
Mythic Leather Armor

### A1 Gear

Brilliant Amulet of Moon
Legendary Bow
Legendary Ring of Moon
Mythic Cap
Mythic Quiver
Legendary Leather Armor

### A2 Gear

Incandescent Amulet of Moon
Exalted Bow
Exalted Ring of Moon
Legendary Cap
Legendary Quiver
Divine Leather Armor

### A3 Gear

Incandescent Amulet of Moon
Divine Bow
Exalted Ring of Moon
Exalted Cap
Exalted Quiver
Divine Leather Armor

## Stat Caps (Base + Gear)

### Basic Attack

472
(Base 410 + Gear 62)

### Basic Health

1081
(Base 940 + Gear 141)

### A1 Attack

587
(Base 510 + Gear 77)

### A1 Health

1357
(Base 1180 + Gear 177)

### A2 Attack

840
(Base 730 + Gear 110)

### A2 Health

1967
(Base 1710 + Gear 257)

### A3 Attack

1012
(Base 880 + Gear 132)

### A3 Health

2358
(Base 2050 + Gear 308)

## Basics

**Color :** Dark

**Class :** Ranger

**Species :** Human

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Ranged, Star

**Base AI :** Charge

**AI Speed :** 3

## Cap

**Level :** 100

**Attack :** 1144 (Base 880 + Gear 132 + Merge 132)

**Health :** 2666 (Base 2050 + Gear 308 + Merge 308)

## Talents

**Base**
  Cardinal Aim
  Slay Elemental
  Point Blank
  Point Blank
  Point Blank
  Melee Parry

**Ascend**
  Fortify
  Finishing Blow
  Prepare

**Merge**
  Split Second
  Finishing Blow
  Prepare

## Gear

**Base**
  Radiant Amulet of Moon
  Mythic Bow
  Mythic Ring of Moon
  Epic Cap
  Mythic Quiver
  Mythic Leather Armor

**1st Ascension**
  Brilliant Amulet of Moon
  Legendary Bow
  Legendary Ring of Moon
  Mythic Cap
  Mythic Quiver
  Legendary Leather Armor

**2nd Ascension**
  Incandescent Amulet of Moon
  Exalted Bow
  Exalted Ring of Moon
  Legendary Cap
  Legendary Quiver
  Divine Leather Armor

**3rd Ascension**
  Incandescent Amulet of Moon
  Divine Bow
  Exalted Ring of Moon
  Exalted Cap
  Exalted Quiver
  Divine Leather Armor
Chapter 6 : Cleaning the Hive

This chapter consists of 22 stages.

Insects are the majority of enemies for this chapter. Their general weakness is any type of non-cardinal attack, which can be magic (Elementalist), ranged (Ranger) or melee (Rogue, Pirates, Monks or barbarians)

*Giant ant:* Like Mantis encountered in the previous chapter, this monster only attacks diagonally and is very low threat. Unless elite, any hits should kill them.

*Beetle:* Tougher than a giant ant, the unpredictable AI of the beetle coupled with their all eight-attack direction and mighty blow talent can create some bad situations for your heroes. Since you can’t predict where they'll go and hit, it is advised to kill them quickly, otherwise your heroes could get pushed into the attack range of a lower initiative monster.

*Centipede:* This monster is big and takes up 4 squares (Like most of the bosses). Its attack can be avoided if you don’t place hero in his line of fire at the end of your turn, so using diagonal attack is a good way to prevent damage to your team. Poison is also less effective, because the centipede is resistant to it and can remove 1 stack each round, so you would have to apply 2 stacks of poison debuff on it, for 1 stack of poison to last.

Do not forget that big monsters cannot be pushed (Push or mighty blow) or tumbled through

*Hive Mother:* A new type of support enemy. Whilst it won’t heal its allies, a Hive Mother can give 25% bonus damage to an allied monster if she can line up with them. Having an obstacle or hero between her and the monster will block this bonus. They make Giant ants and beetles more deadly, so its better to try and take care of them early.

**Colors**

Monsters are either green or red in this entire chapter.

* The best color of hero to bring should then be red, because they get advantage over green enemies.
* Light and dark also get no penalty or bonus.
* While blue is weak versus green, some heroes of this color have talents that benefit against insect type enemies, so it can compensate.
* Green being weak against red and having no bonus, it’s the worse color to have.

**Chapter bonus**

There is no bonus or penalty in this chapter.

### Boss fight

Allmother is the boss of this chapter.

See his page for more details.

**Previous chapter:** Ruins of Old Magic

**Next chapter:** Gate of Light
Earthblood

## Traits

### Traits

Focus
Extra Time
Focus
Poison Resistance
Cardinal Parry

### Merge Traits

Split Second
Brutal Attack
Ranged Parry

## Gears

### Base

Radiant Amulet of Earth
Epic Staff
Mythic Ring of Earth
Epic Hat
Epic Grimoire
Epic Tabard

### A1 Gear

Brilliant Amulet of Earth
Mythic Staff
Mythic Ring of Earth
Legendary Hat
Mythic Grimoire
Mythic Tabard

### A2 Gear

Coruscating Amulet of Earth
Legendary Staff
Exalted Ring of Earth
Exalted Hat
Legendary Grimoire
Legendary Tabard

### A3 Gear

Incandescent Amulet of Earth
Exalted Staff
Exalted Ring of Earth
Divine Hat
Divine Grimoire
Exalted Tabard

## Stat Caps (Base + Gear)

### Basic Attack

460
(Base 400 + Gear 60)

### Basic Health

748
(Base 650 + Gear 98)

### A1 Attack

564
(Base 490 + Gear 74)

### A1 Health

932
(Base 810 + Gear 122)

### A2 Attack

725
(Base 630 + Gear 95)

### A2 Health

1300
(Base 1130 + Gear 170)

### A3 Attack

851
(Base 740 + Gear 111)

### A3 Health

1748
(Base 1520 + Gear 228)

## Basics

**Color :** Green

**Class :** Mage

**Species :** Dragonborn

**Stars :** ⭐ ⭐ ⭐ ⭐

**Attack :** Magic, Cross

**Base AI :** Evade

**AI Speed :** 2

## Cap

**Level :** 100

**Attack :** 962 (Base 740 + Gear 111 + Merge 111)

**Health :** 1976 (Base 1520 + Gear 228 + Merge 228)

## Talents

**Base**
  Focus
  Extra Time
  Focus
  Poison Resistance
  Cardinal Parry

**Ascend**
  Focus
  Sniper
  Magic Parry

**Merge**
  Split Second
  Brutal Attack
  Ranged Parry

## Gear

**Base**
  Radiant Amulet of Earth
  Epic Staff
  Mythic Ring of Earth
  Epic Hat
  Epic Grimoire
  Epic Tabard

**1st Ascension**
  Brilliant Amulet of Earth
  Mythic Staff
  Mythic Ring of Earth
  Legendary Hat
  Mythic Grimoire
  Mythic Tabard

**2nd Ascension**
  Coruscating Amulet of Earth
  Legendary Staff
  Exalted Ring of Earth
  Exalted Hat
  Legendary Grimoire
  Legendary Tabard

**3rd Ascension**
  Incandescent Amulet of Earth
  Exalted Staff
  Exalted Ring of Earth
  Divine Hat
  Divine Grimoire
  Exalted Tabard
Chapter 13 : Spooky Forest

After having completed the Manor of Eternity, the spooky Forest shouldn’t give you any goosebump at all in term of difficulty!

This long chapter consists of 26 stages.

### Strategies

**Enemies**

This chapter monsters are a mix of low health / high health monster. The low health monsters aren’t that dangerous, but the high health one could cause problems due to the new unit appearing in this chapter, the Wraith.

*Wraith:* An ethereal supporting unit, which can heal only 20% of the target defense (Compared to the orc shaman 50%). The catch is that it’s an 8-way penetrating heal. When they are numerous, its important to take them down otherwise they will replenish the other monster health quite easily.

But beware, for the hero who kill a wraith gets afflicted by a death curse, making it unaffected by the next healing support action it receives. Always consider who is going to deliver the killing blow and if that hero will need healing right away.

Important note: If your hero only has one stack of curse, a healer of the same color with the lingering heal talent, you can make the healer support your hero (the direct heal will be wasted), but the lingering heal buff will still apply, healing that hero at the start of the next round.

If the hero has 2 or 3 stacks of curse, this trick won’t work.

**Colors**

Once again, do not be fooled by the monster preview of this chapter. While most monster will be dark, you will see some blue, green or red. Only light monster will be absent.

You should check out each stage beforehand to be sure to have the best color combination if you don’t take a dark or light team here.

**Chapter bonus**

There is no bonus or penalty for this chapter.

### Boss fight

Lord Soth is the boss of this chapter.

See his page for more details.

**Previous chapter:**  Temple of Lost Souls

**Next chapter:** Mountain Watchtower
Cassandra

## Traits

### Traits

Cardinal Parry
Melee Parry
Mighty Blow
Melee Parry
Immobilizing Strike

### Merge Traits

Split Second
Focus
Diagonal Parry

## Gears

### Base

Radiant Amulet of Earth
Epic Sword
Epic Ring of Earth
Epic Helmet
Epic Shield
Mythic Robe

### A1 Gear

Brilliant Amulet of Earth
Legendary Sword
Mythic Ring of Earth
Mythic Helmet
Mythic Shield
Mythic Robe

### A2 Gear

Coruscating Amulet of Earth
Exalted Sword
Legendary Ring of Earth
Legendary Helmet
Legendary Shield
Exalted Robe

### A3 Gear

Incandescent Amulet of Earth
Divine Sword
Divine Ring of Earth
Exalted Helmet
Exalted Shield
Exalted Robe

## Stat Caps (Base + Gear)

### Basic Attack

276
(Base 240 + Gear 36)

### Basic Health

2001
(Base 1740 + Gear 261)

### A1 Attack

403
(Base 350 + Gear 53)

### A1 Health

2174
(Base 1890 + Gear 284)

### A2 Attack

610
(Base 530 + Gear 80)

### A2 Health

2576
(Base 2240 + Gear 336)

### A3 Attack

713
(Base 620 + Gear 93)

### A3 Health

3048
(Base 2650 + Gear 398)

## Basics

**Color :** Green

**Class :** Knight

**Species :** Elf

**Stars :** ⭐ ⭐ ⭐ ⭐

**Attack :** Melee, Cross

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 100

**Attack :** 806 (Base 620 + Gear 93 + Merge 93)

**Health :** 3446 (Base 2650 + Gear 398 + Merge 398)

## Talents

**Base**
  Cardinal Parry
  Melee Parry
  Mighty Blow
  Melee Parry
  Immobilizing Strike

**Ascend**
  Immobilizing Strike
  Mighty Blow
  Rune of Earth

**Merge**
  Split Second
  Focus
  Diagonal Parry

## Gear

**Base**
  Radiant Amulet of Earth
  Epic Sword
  Epic Ring of Earth
  Epic Helmet
  Epic Shield
  Mythic Robe

**1st Ascension**
  Brilliant Amulet of Earth
  Legendary Sword
  Mythic Ring of Earth
  Mythic Helmet
  Mythic Shield
  Mythic Robe

**2nd Ascension**
  Coruscating Amulet of Earth
  Exalted Sword
  Legendary Ring of Earth
  Legendary Helmet
  Legendary Shield
  Exalted Robe

**3rd Ascension**
  Incandescent Amulet of Earth
  Divine Sword
  Divine Ring of Earth
  Exalted Helmet
  Exalted Shield
  Exalted Robe
Damage Calculation

Basic principles are:

1. Everything that says stuff like *+50% attack bonus* is additive Attack Bonus
2. Everything that says stuff like *+50% damage* is a multiplier
3. Take all additive stuff and sum it together into one big multiplier. Multiply Attack value by that and all multiplicative modifiers, and you get the damage.
4. Damage Cap is applied in the end. Impenetrable Shield blocks all the damage from the first attack, no matter what the end result of the attack calculation, and ghosts receive always only one point of damage per attack.

## Scenario 1:

Meraldon (red paladin, base attack at level 75 = 160) attacks red orc.

Modifiers:

* Plus modifiers from abilities (2\* Mightyblow): 0, 0.25, or 0.25 + 0.25 depending on if there is empty space behind the orc.
* Hero bonus: Randomly 0-25% -> multiplier 1-1.25

Without hero bonus the attack value is:

* 160 if the orc can move two spaces backwards
* 1.25 \* 160 = 200 if the orc can move only one space backwards
* 1.5 \* 160 = 240 if there is an obstacle directly behind the orc.

With the hero bonus the final attack value is then in the above scenarios:

* Between **160** and **200**
* Between **200** and **250**
* Between **240** and **300**

## Scenario 2:

With Juniper (5\* green druid) as leader, Willow (green archer) has base attack at level 75 of 1.25 \* 420 = 525. Assume that they have been hit with weakening poison and that they have not attacked on the previous round. They attack a blue scorpion from 4 spaces away in a Travelling Caravan battle (Sandstorm modifier applies).

Modifiers

* Plus modifiers from abilities (sniper, sniper, prepare): 0.25 + 0.25 + 0.25 => multiplier 1.75
* Color bonus (green attacking blue): +50% => multiplier 1.5
* Weakening Poison: -50% => multiplier 0.5
* Ranged attack in Sandstorm: -50% -> multiplier 0.5
* Hero bonus: Randomly 0-25% -> multiplier 1-1.25

Without hero bonus the attack value is: 525 \* 1.75 \* 1.5 \* 0.5 \* 0.5 = 345.

The final attack value with the hero bonus is then something from **345** to **431**.

## Scenario 3:

With ascended Flamescale (5\* red knight) as the leader, Idril (red Assassin) has base attack at level 75 of 1.35 \* 700 = 945. They attack a green Golem that has another Hero standing on the opposite side. Moreia (red princess) and Sapphirecrown (blue princess) are supporting Idril.

Modifiers:

* Plus modifiers from abilities of Idril and supporting heroes (slay construct, backstab, majesty, majesty, pact of fire, finishing blow, finishing blow): 0.5 + 0.25 + 0.25 + 0.25 + 0.5 (+ 0.25 + 0.25) => multiplier 2.75 or 3.25 depending on if the higher damage is enough to kill the monster.
* Color bonus (red attacking green): +50% => multiplier 1.5
* Hero bonus: Randomly 0-25% -> multiplier 1-1.25

Without hero bonus, if the attack is enough to kill the monster, the damage is 945 \* 3.25 \* 1.5 = 4607

The final attack value with the hero bonus is then something between **4607** and **5759**.

If the damage is not enough to kill the monster, the damage done is only between **3898** and **4873**.
Chapter 10 : Lair of the Crones

This chapter consists of 19 stages.

A mix of past enemies will be present on each floor, but two new foes will appear, making it a little harder and require a little more strategical thinking.

*Crone*: Crones’ danger resides in their disorienting strike, which they can inflict from afar with a magic penetrating strike in an 8-way pattern. The disorienting effect make your hero only have 50% success to launch an attack or healing action, which could cause you to be unable to kill higher threat monsters on the next round.

If you cannot deal with them on the first turn, try to use other enemies as a shield to block their line of sight or make sure she will fire only at one hero (They have a Charge AI, so you can fairly predict what they will do). Also, once a hero as been hit by a strike, they gain immunity to strike effect for the rest of the current floor.

*Ghost*: A flying ethereal monster with only 3 HP in its normal version, the ghost will only take 1 damage from any attack. Even color advantage does not work against them. Usually dark, they won’t take 2 damage from your light hero attack, but they will inflict 50% bonus damage against that light hero. The use of diagonal attacks will help kill them faster because more heroes will be attacking the unit in sucession.

Ghost cannot be supported by a healing action like the one from the goblin shaman, so they cannot recover lots of HP. They are very useful to use as a shield to block the line of sight of other ranged enemies.

**Colors**

Monsters are mostly dark or green, with a sparkle of red along the stages

You could either go light, gaining a bonus against the majority (Do not forget dark monster inflict +50% to light), red for gaining an advantage on green monsters and be neutral with everyone else or simply dark, where some heroes like Kyron or Shadra are immune to disorient.

**Chapter bonus**

There is no bonus or penalty for this chapter.

### Boss fight

Baba Yaga is the boss of this chapter.

See her page for more details.

**Previous chapter:**  Desecrated Boneyard

**Next chapter:** Manor of Eternity
Aldebaran

## Traits

### Traits

Regrowth
Natural Harmony
Extra Time
Immune to Disorientation
Prepare

### Merge Traits

Split Second
Diagonal Parry
Finishing Blow

## Gears

### Base

Radiant Amulet of Moon
Epic Sword
Epic Ring of Moon
Mythic Circlet
Epic Herb
Epic Plate Mail

### A1 Gear

Brilliant Amulet of Moon
Mythic Sword
Mythic Ring of Moon
Mythic Circlet
Legendary Herb
Mythic Plate Mail

### A2 Gear

Coruscating Amulet of Moon
Legendary Sword
Legendary Ring of Moon
Exalted Circlet
Exalted Herb
Legendary Plate Mail

### A3 Gear

Incandescent Amulet of Moon
Exalted Sword
Exalted Ring of Moon
Exalted Circlet
Divine Herb
Divine Plate Mail

## Stat Caps (Base + Gear)

### Basic Attack

426
(Base 370 + Gear 56)

### Basic Health

1472
(Base 1280 + Gear 192)

### A1 Attack

483
(Base 420 + Gear 63)

### A1 Health

1691
(Base 1470 + Gear 221)

### A2 Attack

690
(Base 600 + Gear 90)

### A2 Health

1978
(Base 1720 + Gear 258)

### A3 Attack

805
(Base 700 + Gear 105)

### A3 Health

2312
(Base 2010 + Gear 302)

## Basics

**Color :** Dark

**Class :** Druid

**Species :** Dwarf

**Stars :** ⭐ ⭐ ⭐ ⭐

**Attack :** Melee, Cross

**Base AI :** Support

**AI Speed :** 3

## Cap

**Level :** 100

**Attack :** 910 (Base 700 + Gear 105 + Merge 105)

**Health :** 2614 (Base 2010 + Gear 302 + Merge 302)

## Talents

**Base**
  Regrowth
  Natural Harmony
  Extra Time
  Immune to Disorientation
  Prepare

**Ascend**
  Disorienting Strike
  Prepare
  Prepare

**Merge**
  Split Second
  Diagonal Parry
  Finishing Blow

## Gear

**Base**
  Radiant Amulet of Moon
  Epic Sword
  Epic Ring of Moon
  Mythic Circlet
  Epic Herb
  Epic Plate Mail

**1st Ascension**
  Brilliant Amulet of Moon
  Mythic Sword
  Mythic Ring of Moon
  Mythic Circlet
  Legendary Herb
  Mythic Plate Mail

**2nd Ascension**
  Coruscating Amulet of Moon
  Legendary Sword
  Legendary Ring of Moon
  Exalted Circlet
  Exalted Herb
  Legendary Plate Mail

**3rd Ascension**
  Incandescent Amulet of Moon
  Exalted Sword
  Exalted Ring of Moon
  Exalted Circlet
  Divine Herb
  Divine Plate Mail
Idril

## Traits

### Traits

Finishing Blow
Slay Construct
Backstab
Melee Parry
Finishing Blow

### Merge Traits

Split Second
Extra Time
Fortify

## Gears

### Base

Radiant Amulet of Fire
Epic Sword
Epic Ring of Fire
Mythic Helmet
Epic Vial
Epic Robe

### A1 Gear

Brilliant Amulet of Fire
Mythic Sword
Mythic Ring of Fire
Mythic Helmet
Legendary Vial
Mythic Robe

### A2 Gear

Coruscating Amulet of Fire
Legendary Sword
Legendary Ring of Fire
Exalted Helmet
Exalted Vial
Legendary Robe

### A3 Gear

Incandescent Amulet of Fire
Exalted Sword
Exalted Ring of Fire
Exalted Helmet
Divine Vial
Divine Robe

## Stat Caps (Base + Gear)

### Basic Attack

759
(Base 660 + Gear 99)

### Basic Health

886
(Base 770 + Gear 116)

### A1 Attack

886
(Base 770 + Gear 116)

### A1 Health

1334
(Base 1160 + Gear 174)

### A2 Attack

1254
(Base 1090 + Gear 164)

### A2 Health

2059
(Base 1790 + Gear 269)

### A3 Attack

1645
(Base 1430 + Gear 215)

### A3 Health

2461
(Base 2140 + Gear 321)

## Basics

**Color :** Red

**Class :** Assassin

**Species :** Elf

**Stars :** ⭐ ⭐ ⭐ ⭐

**Attack :** Melee, Cross

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 100

**Attack :** 1860 (Base 1430 + Gear 215 + Merge 215)

**Health :** 2782 (Base 2140 + Gear 321 + Merge 321)

## Talents

**Base**
  Finishing Blow
  Slay Construct
  Backstab
  Melee Parry
  Finishing Blow

**Ascend**
  Melee Parry
  Backstab
  Brutal Attack

**Merge**
  Split Second
  Extra Time
  Fortify

## Gear

**Base**
  Radiant Amulet of Fire
  Epic Sword
  Epic Ring of Fire
  Mythic Helmet
  Epic Vial
  Epic Robe

**1st Ascension**
  Brilliant Amulet of Fire
  Mythic Sword
  Mythic Ring of Fire
  Mythic Helmet
  Legendary Vial
  Mythic Robe

**2nd Ascension**
  Coruscating Amulet of Fire
  Legendary Sword
  Legendary Ring of Fire
  Exalted Helmet
  Exalted Vial
  Legendary Robe

**3rd Ascension**
  Incandescent Amulet of Fire
  Exalted Sword
  Exalted Ring of Fire
  Exalted Helmet
  Divine Vial
  Divine Robe
Chapter 17 : Burning Rivers

This very short chapter consists of 15 stages.

Devils will be back in this chapter with their mighty blow. While not that strong, the maps are generally filed with lava pit, so extra precautions have to be taken unless you want your heroes to take a lava bath. And this is without even taking into account the two new monster making their appearance.

*Giant:* A big monster, from the goblinoid specie, the giant double mighty blow ignores the immovable talent. Be sure to stay away from it, since its also lumbering. Ranged or magic damage are to best to take it down

On an extra note, the giant might blow can also move its allies even if they also have the immovable talent if your hero stand right in front of them. This tactic can be used to push normally unmovable monster into lava or water.

*Fiend:* Also having an impenetrable shield like the devil monster due to their demon trait, the fiend has a cardinal magic attack which can cause great damage if your heroes are lined up. They are always red or dark in term of color and have a fairly good HP.

A silence can strike them and silence them even if they are shielded, buying you a turn. Otherwise, taking them down quickly is another solution. 8-way attacks with a cardinal attacker are often a good duo to do so.

**Colors**

With a mix of colored monster, every team could go on in this chapter but Blue and red seems the one that will see the most action. Stage preview should be checked to be sure to bring the best color.

**Chapter bonus**

All knights gain the push talent. With each stage having a lot of lava tile, this is a beneficial bonus to blue knight which lack pushing. Having someone who can push monster into lava is recommended in this chapter. After all, devils aren’t immune to it!

### Boss fight

Astaroth is the boss of this chapter.

See its page for more details.

**Previous chapter:** Forlorn Marshes

**Next chapter:** Zunnram Stockades
Grim Griselda

## Traits

### Traits

Finishing Blow
Backstab
File:TraitBrutalBackstab.pngBrutal Backstab
Brutal Attack
Brutal Attack
Brutal Attack

### Merge Traits

Split Second
Bleed Resistance
Melee Parry

## Gears

### Base

Radiant Amulet of Moon
Epic Sword
Mythic Ring of Moon
Mythic Helmet
Mythic Vial
Mythic Plate Mail

### A1 Gear

Brilliant Amulet of Moon
Mythic Sword
Mythic Ring of Moon
Legendary Helmet
Legendary Vial
Legendary Plate Mail

### A2 Gear

Incandescent Amulet of Moon
Legendary Sword
Legendary Ring of Moon
Divine Helmet
Exalted Vial
Exalted Plate Mail

### A3 Gear

Incandescent Amulet of Moon
Exalted Sword
Exalted Ring of Moon
Divine Helmet
Divine Vial
Exalted Plate Mail

## Stat Caps (Base + Gear)

### Basic Attack

1162
(Base 1010 + Gear 152)

### Basic Health

1012
(Base 880 + Gear 132)

### A1 Attack

1449
(Base 1260 + Gear 189)

### A1 Health

1438
(Base 1250 + Gear 188)

### A2 Attack

1921
(Base 1670 + Gear 251)

### A2 Health

2116
(Base 1840 + Gear 276)

### A3 Attack

2323
(Base 2020 + Gear 303)

### A3 Health

2565
(Base 2230 + Gear 335)

## Basics

**Color :** Dark

**Class :** Assassin

**Species :** Dwarf

**Stars :** ⭐ ⭐ ⭐ ⭐ ⭐

**Attack :** Melee, Cross

**Base AI :** Charge

**AI Speed :** 4

## Cap

**Level :** 100

**Attack :** 2626 (Base 2020 + Gear 303 + Merge 303)

**Health :** 2900 (Base 2230 + Gear 335 + Merge 335)

## Talents

**Base**
  Finishing Blow
  Backstab
  File:TraitBrutalBackstab.pngBrutal Backstab
  Brutal Attack
  Brutal Attack
  Brutal Attack

**Ascend**
  Finishing Blow
  Rune of Moon
  Melee Parry

**Merge**
  Split Second
  Bleed Resistance
  Melee Parry

## Gear

**Base**
  Radiant Amulet of Moon
  Epic Sword
  Mythic Ring of Moon
  Mythic Helmet
  Mythic Vial
  Mythic Plate Mail

**1st Ascension**
  Brilliant Amulet of Moon
  Mythic Sword
  Mythic Ring of Moon
  Legendary Helmet
  Legendary Vial
  Legendary Plate Mail

**2nd Ascension**
  Incandescent Amulet of Moon
  Legendary Sword
  Legendary Ring of Moon
  Divine Helmet
  Exalted Vial
  Exalted Plate Mail

**3rd Ascension**
  Incandescent Amulet of Moon
  Exalted Sword
  Exalted Ring of Moon
  Divine Helmet
  Divine Vial
  Exalted Plate Mail
Brightbrook

## Traits

### Traits

Life Drain
Magic Parry
Venom
Poison Resistance
Venom

### Merge Traits

Split Second
Diagonal Parry
Prepare

## Gears

### Base

Radiant Amulet of Sea
Epic Staff
Epic Ring of Sea
Mythic Hat
Epic Ingredient
Epic Tabard

### A1 Gear

Brilliant Amulet of Sea
Mythic Staff
Mythic Ring of Sea
Mythic Hat
Legendary Ingredient
Mythic Tabard

### A2 Gear

Coruscating Amulet of Sea
Legendary Staff
Legendary Ring of Sea
Exalted Hat
Exalted Ingredient
Legendary Tabard

### A3 Gear

Incandescent Amulet of Sea
Exalted Staff
Exalted Ring of Sea
Exalted Hat
Divine Ingredient
Divine Tabard

## Stat Caps (Base + Gear)

### Basic Attack

449
(Base 390 + Gear 59)

### Basic Health

667
(Base 580 + Gear 87)

### A1 Attack

529
(Base 460 + Gear 69)

### A1 Health

978
(Base 850 + Gear 128)

### A2 Attack

690
(Base 600 + Gear 90)

### A2 Health

1288
(Base 1120 + Gear 168)

### A3 Attack

840
(Base 730 + Gear 110)

### A3 Health

1587
(Base 1380 + Gear 207)

## Basics

**Color :** Blue

**Class :** Witch

**Species :** Dragonborn

**Stars :** ⭐ ⭐ ⭐ ⭐

**Attack :** Magic, Cross

**Base AI :** Charge

**AI Speed :** 3

## Cap

**Level :** 100

**Attack :** 950 (Base 730 + Gear 110 + Merge 110)

**Health :** 1794 (Base 1380 + Gear 207 + Merge 207)

## Talents

**Base**
  Life Drain
  Magic Parry
  Venom
  Poison Resistance
  Venom

**Ascend**
  Magic Parry
  Focus
  Focus

**Merge**
  Split Second
  Diagonal Parry
  Prepare

## Gear

**Base**
  Radiant Amulet of Sea
  Epic Staff
  Epic Ring of Sea
  Mythic Hat
  Epic Ingredient
  Epic Tabard

**1st Ascension**
  Brilliant Amulet of Sea
  Mythic Staff
  Mythic Ring of Sea
  Mythic Hat
  Legendary Ingredient
  Mythic Tabard

**2nd Ascension**
  Coruscating Amulet of Sea
  Legendary Staff
  Legendary Ring of Sea
  Exalted Hat
  Exalted Ingredient
  Legendary Tabard

**3rd Ascension**
  Incandescent Amulet of Sea
  Exalted Staff
  Exalted Ring of Sea
  Exalted Hat
  Divine Ingredient
  Divine Tabard