recursal/Fanatic-Fandom huggingface dataset:
Sirca Undum

## High Judge Sirca Undum

The high judge of the Sapphire Cabinet and Viscount of Silvercloud during the Beneath the Deepest Snows campaign (1435 3C)

## Biographical Information

### Relatives

Ludivic Undum (Father)Gertrude Reynes-Undum (Mother)

Lucia Abramov-Undum (Wife)

## Physical Description

### Notable Features

pitch black skin

Sirca Undum was a Viscount of Silvercloud, Belloskaya and took office as the High Judge of Belloskaya. He was also an arcane practitioner and a skilled statesman. His birth and rise to power did not go without controversy, considering his fiendish blood. However by the time he became high judge, his race was the last of his people's concerns.

## History

> "Only two things separates us from the animals [...] law, and our sense of fashion."
>
>

Sirca Undum was a bastard of Ludivic Undum and an unknown mistress. During his time growing up he was hidden away from the people of Belloskaya. Despite this Sirca was fascinated with society and its intricacies. He ended up studying law from a very young age.

At some point Sirca was exposed to the world and rose through the ranks as a practiced wizard, but primarily focused on law. He eventually married his childhood sweetheart Lucia Abramov and was legitamized under the Undum family name along with the promise of the title of viscount.

He continued to climb the ranks of law until he became a judge at the age of 30, and his title was legitimized.

In 1429 the previous high judge retired, and Sirca was placed in the position by vote from the Sapphire Cabinet. The High Judge is a distinct position, as it is the only permanent position with no term limit in the Belloskayan government.

## Personality

Cross your t's and dot your i's, because no minute detail can escape Sirca's eyes. Observant, proper, and the very definition of lawful, Sirca follows the rules of his nation to a T and expects others to do the same. After all, if you don't follow the laws of man, what makes you any different than an animal?
Golden Fin

A schematic of a uspo spelljammer, the model the Golden Fin was based off of.

The Golden Fin is a modified Uspo class Spelljammer owned by the Dohwar Kirrr of the house Regenayognolothyxomorrré and captained by Giff captain Digby Garrik. The ship was managed by Digby's regiment of 20 experienced Giff, including himself.

## Crew

The Golden Fin required a minimum of 10 to fly and could comfortably hold up to 60 people. It was built and owned by Kirrr and was ran by a full Giff regiment consisting of 20 hippofolk.

### Navigator Kirrr

*(Main Article: Kirrr)*

Kirrr of the house Regenayognolothyxomorrré sat in the ship's Spelljammer Helm and navigated the ship to its goals. While he wasn't technically the captain, he owned the ship and had the final say in all matters.

### Captain Digby Garrik

Digby was the leader of the 134082nd Giff regiment. He was blunt, to the point, and a tad bit arrogant. He lives for the glory of command and strict law. He will do whatever it takes to make sure his regiment is not only successful, but honorable and glorious while doing it.

### Other Crew

* Cmdr. Darcy - Infantry Commander
* Lt. Ingram - Engineer
* Lt. Niles - Animal Care
* Prvt. Yates - Infantry
* 15 other Giff.
Armaros

Armaros Necolov, the Yeti of Mithalem, in 1435 3C

Joanna Nekolov (Sister)

Arianna Pushkina (Sister)

Laura Nekolov (Sister)

Armaros Necolov was an ice fisher and acted as a small-scale merchant captian of the "Bul'ken'ye." A small vessel with a crew of one that would travel between Vodopav's many islands. He would also travel to Belloskaya for special jobs. He used to be a guard stationed within the walls of Mithalem, however after growing tired of serving the Knights, and notably the Synodic Order of Inquisitors, he turned to fishing and traveling instead.

## History

> "The Shivering Sea is solemn place. Not many people to talk with. I like this. Please keep chatter to a low."
>
>

Armaros was born to the Necolov family in Nezem, a small fishing village just outside of the capital of Vodopav. His father was a fisher and his mother ran a bakery known as "The Crust and Claw." At first Armaros helped his mother with the bakery, but after Joanna came of age he moved to helping his father while Joanna helped run the bakery.

When he got older, Armaros discovered his innate aasimar powers, which made him a bit dangerous to have on the fishing boat. He had a career change to a guard of Nezem, and eventually joining the guard forces of Mithalem. There he was given the nickname "Yeti" for his white-blonde hairy face, and his ability to magically enlarge himself.

Eventually, Armaros became disillusioned with the Synodic Guard, as he found himself disagreeing with their methods on nearly every arrest where they got involved. As his father had recently retired, he had the perfect excuse to leave the guard and pick up the fishing job that his father was no longer able to do.

As captain of the Bul'kan'ye, Armaros acted as a fisher and a part-time merchant. He became well known as one of the only small-scale captains that could successfully navigate the northern-most portions of the shivering sea, which was notoriously filled with large swathes of ice.

At some point during his career, he came into work involving Calib Tomikova, and as a result of the job owed the gang leader a favor. Which Calib turned in to get the Keystone Seekers into Mithalem.

Upon returning to Mithalem, Armaros engaged in combat with the Choral Hydra that lived under the city. Fighting alongside the Keystone Seekers, the Choral Hydra escaped with his mother in it's maw.

During the events of the rite of ascension of 1435, Armaros took Niko Kreen and Aylin Barton across the Shivering Sea to Belloskaya in hopes of contacting the Keystone Seekers, as any sending spells seemed to fail while they were close to Vodopav.

## Personality

Armaros was very reserved, and didn't take to talking much. He was a kind man, but very rough around the edges. As long as people stayed out of his way, he would leave them be. He was not a fan of being bossed around by others, and often felt it was his way or the highway. Though, in reality, if someone did go over his head he seemed to let go of any anger with relative ease.
Baask

A hulking mass of scales that wildly wields a large battleaxe during the events of the "Shards of Fate" campaign (1434 3C)

## Physical Description

### Notable Features

Typically wears minimal clothing

Baask was a wanderer straight from the center of Misty Isle. He found himself unable to fit in with "normal" society in Swordstone. As a result, he sought a way out. He found the Seas the Day crew and applied to join on the promise of food, killing, and sleep.

## History

> "Food. Fights. And a place to sleep. Give me that and I'm yours."
>
>

Baask's past was mostly a mystery to others, and he wouldn't have it any other way. All that is known for sure is that he came from Misty Isle, he claims he built a raft and traveled the Ra'ass sea on his own and crash-landed in Swordstone.

When asked about why he left, he says he was banished for eating *something* that he wasn't supposed to.

His goal in leaving was to become strong enough to return to Misty Isle and live on his own, fighting off any Kenku that may come after him for returning to the swamp island.

## Personality

Baask only cares about three things: killing, eating, and sleeping. In that order. Things that even other Lizardfolk might consider bare bones for aspirations. He is very private, and only socializes when he has to. In the end, he only sees allies as a means to his gain.
Paki Isobho

Professional sailor, and part-time adventurer, Paki Isobho at your service.

Kibirro (Son)

Clift (Son)

Paki Isobho was a former officer of the Amalian Royal Navy who served alongside Purple Plum during the age of post-Inquisition reconstruction. Paki would later go on to leave the navy as his friend once did and ventured out on his own. He would eventually bump into his old friend again years later in Sina, The Goldlands and joined his crew.

## History

Paki was born in Sha-ratta in Amalia. Though his adventurous nature pushed him closer to the seas. This stemmed from Paki's relationship with his late father, who passed suddenly while Paki was still a young adult.

As a child, Paki's father would often take him on trips to the coastal cities to trade, and to sail. It's these memories that inspired him to join the navy, to sail across Savera and see the world. He served the navy for many years.

Paki had become a veteran of the Amalian Royal Navy, having served under the organization for the better part of 20 years. During his time there, he became good friends with his fellow soldier, Purple Plum. The two bonded over their love of the sea, and their memories of their fathers. Though, Paki's is admittedly filled with less conflict.

During his time in the Navy, Paki fell in love with a Goldlandian woman named Kina and got married in her home city of Crys and the couple would go on to have 3 children: Sonia, Kibirro, and most recently Clift.

During all of this, Paki still remained in the Navy. Which suited Kina perfectly as she was a traveler as well. Whenever Paki knew where he was heading, Kina would travel there as well, with her kids in tow. She did not travel alone, Kina had her own adventuring party who helped her take after and raise the kids, and whenever Paki was back with them he'd share as much time as he could with them.

Eventually, Paki and Kina had a bit of a falling out. Paki decided to leave the navy to spend more time with his wife and kids. Eventually, though, the sea came calling to him again. His kids had mostly grown up, his youngest now 16 and his eldest 20, Paki felt the urge to travel the sea once more. His wife agreed on the condition that this would be his last jaunt.

As if by fate, Paki then ran into his old friend Plum not more than a week later. The two got to talking, and Plum promised to take Paki on a brand new adventure, and somewhere he's never been before... Up north.

## Personality

Bold, daring, and a recently converted follower of Ardon, Paki loves the thrill of adventure. The man is loud and proud, seemingly not having a single bone of seriousness in his body. For him, what thrill and excitement can't fix, jokes and a good drink surely can.
Devron

## Devron, the Protector

Traditional Symbol of Devron

The Redeemed

Devron was an Apothietic God of the Nibirian Pantheon. He was the first mortal to ever ascent to Godhood on Nibiru. Known as the Protector, the Hellknight, and the Redeemed, his portfolio included protection, pennance, and personal retribution. His domains were Life, Tempest, and War. Followers of Devron were known as Sons or Daughters of Devron.

## History

Devron was a knight of MaHavet who was born in 6405 2C and lived in Rhine during the formative years of the Imperium. He was a crown prince of a now gone kingdom which the city of Stonehold holds the current claim to. During his time, Devron's father was killed and his mother wrongfully accused of the crime. They both went into hiding where he was raised by monks of MaHavet befoure they were routed and Devron's mother was killed. Only him and his adoptive sister got away.

Over the years Devron worked to discover the reason for his parents death and started a revolution that is now known as "The Day of Blood". Named so for the bloody aftermath having extinguished more than half of the kingdoms population. It is believed to had occurred c.6430 2C. Devron was punished by his god and sent to wander the planet until his redemption some 70 years later.

It was during this time Devron founded the first order of Hellknights to combat the oncoming fiendish threat. He would then go on to aid Aurora in her ascension, sacrificing himself and ensuring her success in fulfilling "The Prophecy" that surrounds the four Apothietic gods during the Battle of Meggido.

It was Devron's following of Hellknights, worshippers across the land, and his final act of self sacrifice that ascended him to godhood.

## Description

In life, Devron was a tall man with short brown hair and a scragly, thin beard. In historical record he is most often depicted wearing black leather/hide armor and a purple scarf, and then later a black and purple tabbard over a set of armor. More religious interpretations show him wearing a mask as depicted in his holy symbol, this comes from historical descriptions of his supposed actual helmet. Aside from the mask he is also often depicted as wearing a long robe, and having his right arm being engulfed in a black shadowy fire.

## Realm

Devron is said to reside in Purgatory where he gathers his followers and recruits them into the eternal blood war. Where all mortals, either good or evil, band together to fight the extraplanar fiendish threat.
Virodas

## Virodas, God of Rebirth

Traditional symbol of Virodas

Father Nature

Green Priests

**Virodas** (also often referred to as the **Green Man**) was a Prime Deity of the Nibirian Pantheon. Also known as the Gift Bearer and Father Nature, his portfolio included rebirth, renewal, and regeneration. Direct worship of Virodas was relatively uncommon, however veneration and imagery of him was highly commonplace to a point where most don't realize it was specifically virodas some art or story was referencing. Those who did worship Virodas were known as Verdants, Versages, or Green Priests.

## Description

Virodas is nearly always depicted as the face of a man either made out of plants or emerging from plants. Another common feature are plants ground from his mouth and wrapping around the surrounding area. There are few full-body depictions of Vriodas. Some depict little more than a large walking bush with a green face at the upper-center of it, while others depict an almost dryad-like man with an exposed human heart sitting in his bark-like chest.

## Mythos

Virodas was one of the few Prime Deities. He existed solely on the Material Plane and the Beastlands of the Far Reaches. Worshipers of Virodas usually practiced their beliefs out and openly, but not in ways recognizable as religious worship. Many stories and traditions that permeated the various cultures of Nibiru stem from religious practices of Virodas. As a result, many worshipers were traveling storytellers or soothsayers that spoke his good word through well known stories or evocative imagery that all stem from that of Virodas. Stories of great green giants that roam the land, of generous men in green that give to the poor, of babbling brooks that allow for life in an otherwise unforgiving dark forest.

However, worshipers of Virodas often did not proselytize so openly, and keep their faith quiet. This made their order largely a secret. For large chunks of history, the Green Priests are all but forgotten about. Until they inevitably emerge at times of great change, and spread worship of him like wildfire.

## Realm

Virodas existed primarily within the Material Plane itself and the Beastlands of the Far Reaches. Worshipers of Virodas either ended up becoming forest spirits that help heal Nibiru or becoming one with the inhabitants of the beastlands. The most devout often became spirit guides for other green priests.
Garorsh Baulden

An awkward, but well meaning, soldier who serves and protects Grand Chief Bror.

Garorsh Baulden was a grey-green skinned Half-Orc. He stood 5’8", and had short brown hair and a brown goatee. He also had a tattoo in the shape of an eye scar over his right eye. He wore official Guard armor with a grey, green, and white cape and tabbard.

## History

Garorsh was a half-orc guard for Grand Chief Bror Anraxal. He was reportedly anxious, clumsy, and awkward. Though few would question his skills in combat or his honor and loyalty to Bror. At some point he lost one of Bror’s most prized weapons, the Dragon Blade, however he managed to hire adventurers to help him retrieve it and save face in front of his Grand Chief.

He also came into the debt of one of those adventurers, Chestibor Thunderfist, and owed him a favor.

For a brief period of time, Garorsh had flirted with Myst, an adventurer who unwittingly seduced him during their travels.
Field of Ash

A young soldier in the Royal Amalian Military who is the right hand of General Runs with Silver.

## Physical description

### Eye color

Green

Field of Ash, or Ash for short, was a young-adult Tabaxi with orange fur and two silver earrings on her left ear. She wore iron breastplate and chainmail and carried with her two daggers and a scimitar. She stood at 6’ tall and often would hold a serious pose everywhere she went until battle, where she suddenly gained a bouncy, excitable gait and attitude.

## History

> "I'd follow him through hell and back. And smack him as many times as necessary..."
>
>

Field of Ash joined the Royal Amalian Military at a young age. Eventually she was assigned to assist and protect the veteran General Runs With Silver. She was known for her ability to quickly end battles with her powerful and accurate strikes.

At some point during 1436 3C, Ash married the adventurer and Pangolan racer Zhakir in Pangola. The ceremony was a small, private affair.
Bror Anraxal

## Grand Chief Bror Anraxal

A cunning and fearsome warrior who sits as the current Grand Chief of Moss Stone.

### Aliases

The Sturdy ChiefAnraxal's Rising Sun

The Dragon Slayer

## Biographical Information

### Marital Status

In a secret relationship with Kan Mondrega

## Physical Description

### Notable Features

Metal right leg

Bror Anraxal was a green-skinned Half-Orc. He stood 6 feet tall and had short, black hair and a black stubble. He was well built physically, but his right leg was noticeably metal. He wore a bone-tooth necklace with a medallion on the end depicting his family’s sigil. He normally wore full-body plate mail armor, however when he was out of armor he typically wore a casual open vest with chain mail beneath it.

## History

> "At the end of the day all I need are friends and a good drink to keep me happy. I don't get as many of those nights anymore..."
>
>

Bror was a member of the Anraxal Clan, one of the great clans of Moss Stone. He rose to prominence as a famous fighter and gladiator at a young age. Through his amazing fighting skills, and his kind heart, a combination not normally seen in Orc champions, he bacame famous throughout Moss Stone.

The previous Grand Chief often meddled in clan affairs, threatening to cause a civil war and risking Moss Stone’s place in the Saveran Council. Bror took it upon himself to stop the war before it began and challenged the Grand Chief to one-on-one combat. In this, he lost his right leg to the Grand Chief’s scythe, however he ended up winning the fight before he bled out.

By his side stood his close friend, and secret lover, Kan Mondrega, who gave him the metal leg and acts as his adviser to this day. Their relationship remained a secret for years, though many rumors did spread about the two of them. Their relationship was often strained by the trouble Kan would get himself into that Bror would subsequently have to get him out of.
Green Hill

A very large, very friendly Tabaxi merchant. But don't let his kindness fool you, he takes profit very seriously.

## Physical Description

### Notable Features

Claw scars on his chest

Green Hill was an abnormally-large tiger-like Tabaxi merchant. He stood at a whopping 7’4" and was the tallest Tabaxi in Ra-garah. He often stayed shirtless unless he was at his shoppe, in which case he would wear a custom-made smock. He was also known to wear gloves while handling items around the shoppe. Sometimes when exploring he would wear pieces of armor such as shoulder pieces and some chest covering if he felt the need.

## History

Green Hill owned Greens’ General Shoppe in Ra-Garah. He was also well traveled, although to what extent is unknown. He was also a member of the Amalian Merchants Guild.

When Myst and Mazoga Thunderhammer visited Ra-Garah they had become good friends with Green Hill. After the burning of the Greypaw Tavern he allowed the pair, along with the tavern's owners Hill of Coal and Sound of Drum, to stay with him in his home.

Green Hill has been trying to convince the Town of Ra-Garah to have their few local institutions to join the Amalian Merchant's Guild.
Six-Toed-Paw

One of the wisest merchants in Savera, Six is the leader of the merchants guild and spends his time like gold: very carefully and with the utmost discretion.

### Aliases

The Tiger MerchantLucky Paw

The Golden Tiger

### Affiliation

Kingdom of Amalia (Formerly)Amalian Merchants Guild

## Physical Description

### Notable Features

An extra finger on each hand

Six-Toed-Paw was a six-fingered Tabaxi with a tiger-like appearance. He stood at 6’1" and dressed himself in rare cloths from all across the globe. By doing this he let his appearance showcase his worldliness and elegance.

## History

> "Time is gold, but unlike gold, I do not have infinite time, especially for you."
>
>

Six-Toed-Paw had a rare physical anomaly called polydactylism that gave him an extra finger on each hand, and presumably, an extra toe on each foot. He was a rich and powerful man with many connections and workers under him. He was a very famous merchant and had traveled the world in his great career. He eventually became the Boqor of Coin under Boqor Dadka Golden Eagle. before becoming the leader of the Merchants Guild
Vith Veskar

A tired and paraplegic paladin vet, and High Commander as well as the military advisor in service to High King Thurr Bloodfeather

### Affiliation

Church of KinraAries' Rebellion

Heroes of Savera

Five Kingdoms of Savera

## Physical Description

### Notable Features

Paralyzed from the waist down

Vith was a green-skinned Half-Orc. He had short, military-cut black hair and a clean-shaven face. He stood at a towering 6’2", however he was relegated to a wheelchair for the later half of his life. He wore mythril armor with the sigil of the Saveran Council of Five. He wielded a morningstar and his wheelchair was outfitted with holy symbols that granted him certain protections under the goddess Kinra.

## History

> "Keep your head down, your nose clean, and stay out of my way."
>
>

> *-Vith to any new people he comes across*
>
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Vith was a paladin of Kinra in Moss Stone who spent a good portion of his younger life in The Desert of Bones. During his journeys with the Heroes of Savera, he became paralyzed from the waist down. After the end of the Grand Inquisition, Vith pledged himself to the High King as the High Commander of the Five Armies of Savera, and in charge of the Royal Guard in times of peace.
Voric Sniegowski

## Voric the Brumal

The wizard of Icespike tower during the events of the Beneath the Deepest Snows campaign (1435 3C).

### Affiliation

Silvercloud State University (founding member)The Circle of Light (formerly)

## Physical Description

### Notable Features

ice blue skin

Voric the Brumal was a powerful wizard specializing in ice-based magic, including the magic of freezing time itself. He grew up during the tail end of the Soul Plague of the early 13th century. Voric became one of the most promminent members of the Circle of Light after its reformation, earning himself the title of "the Brumal" for his mastery of cryo-evocation magics and his cold-shoulder personality.

## History

> "Get out of my tower."
>
>

Voric the Brumal, born Voric Sniegowski, was a dwarf wizard who was once the member of the Winterale clan. When he was born, the world was still under the blight that was the 13th Century Soul Plague. Even though the plague had offically ended during his formative years, the effects of the plague left its permanent scars on Voric's world.

During the formative years of the Circle of Light, shortly after the Shimmering Veil was raised, both the Knights of Apotheosis and the Circle of Vishap underwent massive internal changes. It was during this tumultuous time that Voric ascended to the ranks of Dragon, and eventually Archmage.

Voric was also one of the founding members of Silvercloud State University. The soul plague occuring when it did meant Silvercloud's initial years were not as productive as a new capital needed to be. Belloskaya's economy fell into disaster as the plague rampaged through Ykater. It was people like Voric who cared for Belloskaya and the plight of her people that allowed it to bounce back.

Voric spent many years of his life manning the border between Belloskaya and the Skaya Imperia, making sure no Imperia troops would ever cross into Belloskayan territory.

At some point, he left that position and became the Arcane Advisor to the Prime Minister and Lord Protector of Belloskaya in Silvercloud. Once awarded the position he fashioned his own wizard tower just outside of the Sapphire Palace. From then on, he was given the nickname the "Icespike Wizard" for the shape of the tower he would go on to live in.

At some point he left the Circle of Light for unknown reasons.

While acting as the Arcane Advisor for the leaders of Belloskaya, he took on his nephew Dolmor Winterale as his apprentice, who would ultimately leave his tutorship to serve directly under the Viscount High Judge Sirca Undum.

## Personality

Voric is a very blunt, and very closed off person. If the phrase "giving the cold shoulder" had an avatar, it would be Voric the Brumal. It has caused many an apprentice to leave his service, but the ones who learn to manage with Voric's difficult personality often become the best of their field.
Arcanus

## Arcanus, The Creator

A traditional symbol of Arcanus

The Almighty

Funerals

Curing of Disease

New Discoveries

### Misc.

Many celestial events including auroras, shooting stars, and others are often credited to Arcanus

**Arcanus** was an Astral deity of the Nibirian Pantheon. Known as The All-Father, The Creator, and Almighty, his portfolio included creation and the natural cycle of life, often thanked for successful births, curing of disease, and new discoveries. Worshipers of Arcanus are known as Acolytes of the Father or Children of the Father.

## Description

Arcanus was typically described as a male with an undetermined physical appearance. Many choose to depict Arcanus with a male physical outline but a more multicolored, almost hallucinatory fill. Others depict him as a collection of stained glass with a male physical outline. Others just choose to depict him as the three pointed halo that is his signature symbol.

## Domain

Arcanus is said to exist in all realms, as he created them he could go wherever he so wished. Though, most of his time has been said to exist in the Astral Sea. He does have a throne in both Abaddon and Nirvana from which he most occupy for the last three days and the first three days of each year respectively.
The Dawn

Most Common Symbol of the Dawn

Betrayed King

Witijos

The dawn was a Solar Deity of the Nibirian Pantheon. Known as the Coming Dawn, the Red Stag, and the Betrayed King, their portfolio included lust, the satisfying of personal pleasures, and vengeance. The Dawn's domains were Light and Death. Worshippers of The Dawn were known as Dawnseekers, Daemonists, or more rarely Witijos.

## Description

The Dawn has many different interpretations to their physical appearance, and have taken many physical forms over the centuries. Originally the dawn was one deity that ruled over the solar realms hells, acheron, and tartarus. But during a great calamity was dethroned, and the three realms were broken up from singular rule.

Since being destroyed, the dawn shattered into two beings with a singular mind. One of an elderly wisdom, and one of a young curiosity. These are often interpreted as an elderly deer or goat man, and a young humanoid girl wearing a bloody crown.

Some interpretations display the dawn of being a great stag drenched in blood giving him a red appearance alongside a girl of the wilds, or sometimes a young clean female deer, but in all interpretations the girl wears a bloody crown.

The two are not separate individuals, but two pieces that are meant to be one. They function together and their powers and wills are intertwined.

The Dawn is also heavily associated with the sun and the spirit of sol. Hence often a red or pink sun can be seen in their symbols.

Worshipers of The Dawn have also been known to speak in hand signs. These hand signs are seemingly religious in nature, as a vast majority of runes and writings are actually written in simplified hand gestures. Often in more humanoid depictions of the dawn floating hand signs are present around him.

## Realm

Originally, the Dawn ruled over the three evil-aligned Solar Realms; Hell, Acheron, and Tartarus. Acting as King and Jailer. Though during some great calamity, the details of which have been lost to the ages, the Dawn was dethroned and the three realms were thrust into a new age of independence.

Now, the Dawn's power is scattered. It has no one realm it rules over, though it does collect it's power in certain places. The dawn is said to travel between Nirvana and Abaddon, ricocheting across purgatory absorbing the astral energies to reach the material plane, rejuvenated from the experience.

The Dawn also has an oddly strong presence in the far reaches. The exact reason why is unknown, but in the rare settlements within the shadowfell many cults of the dawn can be found, and some that one should consider a full-blown religious order. As well, there are many evil-inclined fey that take to worship of the red stag, in spite, or perhaps to spite, the archfey and their courts of seasons. There is a sizeable area in the Beastlands that has been held by the dawn's corruption. You can tell when there are an unusual amount of deer, elk, and goats in the area alongside the corpses of their would-be predators.
Tommison Greyrag II

Tommison during the events of the "Shards of Fate" campaign (1434 3C)

From Gael to Savera, Tommison had traveled far and wide. From arena to fighter to pirate, he's had a wild life for his young age. He found his way to Mad-Eye Sweet after his first crime and has sailed the high seas ever since.

## History

> "Back off mate, I got a lot of fun planned and I don't need you being there ruining it."
>
>

Tommison "Tommis" Greyrag II was the son of a long lineage of well trained "sacred" guards of the wild from his home town. He left when most of his family were recruited into, as he calls it, "the colonization wheel" and forced to abandon their traditional ways to fit the standards of Calvinic life. He stowed away on an Amalian Merchant's Guild vessel and made a new life for himself in Savera.

At first, he tried participating in several arena fights as a champion for the entertainment of people, however he found that lifestyle vain and pointless. His career was officially over when he was framed for a crime he didn't commit. A framing made all the easier thanks to severe stereotypes that surround Ratfolk as thieves and lowlifes.

In response, Tommison figured if everyone was going was going to treat him like one, he might as well act like one. Tommison raided the arena he once worked at and sold a vast majority of their weaponry and armor over the blackmarket over the course of a few weeks. But kept one golden medallion as his ultimate prize.

During this time, he ran into the pirate queen Mad-Eye Sweet who took great interest in his "career" of thieving and selling high quality armor and weaponry. She originally invited him to join her crew to help with a heist she was to pull off, stealing from the richest man in Amalia, Six-Toed-Paw.

After a partially successful heist, having made much gold off Six, though missing the one prize they were after, Mad-Eye regarded the Ratfolk well and he became a official member of the Mad-Eye pirates.

Shortly after Purple Plum was removed from the first-mate position, Mad-Eye would name Tommis his successor. He was very close with the captain, though even he knew better than to make a move. He served her happily until she was captured and threatened at gunpoint to leave her service.

Eventually, he found a bit of happiness being with the new crew, and had learned to move on past Mad-Eye with dignity.

## Personality

Tommison was a unique combination of honorable, and sleazy. He would always try and fight with honor and intelligence, and would always respect his opponents. However, he was also not against the occasional dirty trick to give him an advantage if necessary. This the same for his social skills. Always polite and upfront, but never one to shy away from a dirty or rude comment, especially when it came to beautiful women.
Ardon

## Ardon, the Explorer

Traditional symbol of Ardon

The Guiding Light

Ardon was an Apothietic God of the Nibirian Pantheon. He was the third mortal to ascend to Godhood on Nibiru. Known as the Adventurer, the Explorer, The Archaeologist, and the Guiding Light, his portfolio included exploration, solving puzzles, and self improvement. His domains were Forge, Knowledge, and Light.

## History

Ardon was born in 6465 2C during the age of heroes. He was an explorer who traveled across the world from Rhine to Savera and back again. He was the son of an archaeologist of elven ruins and an archmage. At a young age, Ardon was subjected to cruel experiments forced on him by his fathers benefactors replacing his right arm with a magically powered, growing mechanical arm, then his father vanished. His only clue was the elven technology left on his arm, and his fathers journal.

Ardon would go on to join a guild of explorers where, after years of exploring the four continents of Nibiru, he ended up leading and reorganizing it to the worlds first full-blown Adventurers Guild, dedicated to helping the common folk, nobles, royalty, and exploration of all things from elven temples to human ruins and ancient abandoned dungeons.

Ardon's list of accomplishments range from defeating an avatar of Sange to discovering an entire lost underwater elven city, defeating an incarnation of Co-coa and freeing the world from a warforge who worked to possess the entirety of mortal kind.

It was these accopmlishments, his many followers, and his actions during the Battle of Meggido at the end of the 2nd Cycle.

## Description

In life, Ardon was a stout man with a black beard and short black hair, he notably had a single streak of white in the front portion of his hair. He famously wore red-tinted armor and had goggles that could zoom in and out on a fixed point using several magnifying lenses over one eye. He was often seen dual wielding cutlasses as his combat style of choice. It was also suggested he could fly using magically empowered boots, but there is a lack of evidence surrounding this suggestion. More religious interpretations show him carrying a crystal sphere with cogs spinning inside of it, reflecting Ardon's involvement with rediscovering the Elven ruins of old and being the first to learn how the technology properly functioned.

## Realm

Ardon is said to reside in no single location, but is largely found exploring the astral sea and will draw his followers from Purgatory to join his guild exploring the multiverse for all eternity.
Breaking Bark

A mad druid preforming experiments on adventurers in secret.

Breaking Bark, or Bark for short, was a young druid who stood at 6’ tall and had sloppy brown fur. He wore loose

fitting, home made armor. He carried an enchanted staff and two daggers.

## History

> "I don't transform people, I bring out their true nature."
>
>

Breaking Bark was a young druid who had gone mad due to unknown causes. He was obsessed with capturing adventurers who were passing through town and preforming polymorphing experiments on them. He had also caused massive damage to the local village of Ra-Garah’s crops.

He was eventually captured and turned over to the Royal Amalian Military by Myst, Hill of Coal, and Mazoga Thunderhammer.
Max and Monty

Max and Monty are both two of the many construction Vehicles in the contrey of cortoonia.they love to get into trouble(like causing accidents).there daily sced

s mostly feld with samshing,crashing,and bugging the rest of the team.in truck tails them and ton-ton along with lofty and benny go on a big adventure but unfortunately they got lost making it that Roly,dizzy,jack,and dozer go to find them also brum,scrambler,and Travis go to find them as well with out a map which kinda back fires on them after they find the missing trucks.
Kan Mondrega

A self-interested half-orc dressed in riches who acts as the Grand Chief's adviser

### Affiliation

The United Tribes of Moss StoneThe Moss Stone Merchants Guild

## Biographical Information

### Marital Status

In a secret relationship with Bror Anraxal

## Physical Description

### Notable Features

Left Ear is pierced, one tusk was more prominent than the other

Kan Mondrega was a grey-green skinned Half-Orc. He stood 5’10" and had long brown hair, and a black goatee with black eyebrows. He had small tusks and wore large pieces of jewelry on his fingers and ears. He was skinny for a half-orc, though still muscular by human standards. He often wore rich fabrics laced with gold and silver to show the wealth he had acquired, and the power he had.

## History

> "Moss Stone may have the most brutish army in Savera, but without my guiding hand in our trade, we'd be swallowed whole."
>
>

Kan was born to a lesser family of the small village of Toldif. He grew up poor, but quickly learned the art of stealing under his mother. One day, when he was a teenager, he found his mother had a heafty bounty on her head. So, in exchange for his safety and the bounty, Kan sold out his own mother for the profit.

Kan would go on to become the first Half-Orc high ranking member of the Merchant’s Guild, though there is no official Moss Stone sect, Kan is well respected among merchants and has a highly successful business trading weapons and resources called the “R’aas See Trading Company”.

During this time, he came to know the great warrior Bror Anraxal, and became involved with him romantically. During Bror’s defeat of the Grand Chief, he used his resources and limited knowledge of construct-based magic to give Bror a new metal leg.

He eventually found himself in league with a coven of hags, one of the members being Lenna Moonbiter. An involvement he would soon regret.
Roly

roly being taken by Spencer to a construction siteroly with muk and dizzy   Roly is a sament roler,that was oned by bob the bilder.know oned by the F&F.R.T.CO.LTD.he is aften slow show in the The F&F.R.T.CO.LTD at war part 7 heres link https://youtu.be/RGammz4pksU he is going to hav a role in truck tails.he has a rivelry with marco
Nina of Escroe

Nina at the time of the Shards of Freedom campaign (1434 3C)

Nina was a Yekatrin emmigrant who lived within Savera during the events that took place during the "Shards of Fate" campaign. She was a pirate and a original member of the Mad-Eye Pirates. She eventually joined the crew of the Seas The Day ship.

## History

> "Yea I know Death, she's like an old friend who keeps saying we should get together but doesn't ever come over, until she finally does and you know that's the final party. Let's have fun."
>
>

Nina grew up in Yekatr and ended up in The Goldlands with her mother to escape a plague that infested her home village of Escroe. They eventually met up with a friend of Nina's who would help them sail to a new land free of the tyranny of Skaya Imperia and the horrible plagues that infested the land. However, along the way Nina's mother succumbed to the disease and had to be put out of her misery as to not infect anyone else on the small ship.

After arriving in The Goldlands, Nina's friend got her into the pirating business. Together they sailed on a small dingy, but slowly upgraded to a full Sailing Ship. During one of their raids, her friend was poisoned by an bounty hunter out for their heads. Together they managed to defeat the bounty hunter, however her friend succumbed to her wounds shortly after.

Nina eventually came across a young pirate who went by the name Mad-Eye Sweet. Nina was enthralled by her ambition and after years of retirement was ready for some action in her life again. So she became one of the first members of the dreaded Mad-Eye Sweet Pirates. Though she never fully came to trust Mad-Eye, as she became more and more impulsive and arrogant. Someone that, in her prime, Nina would have turned in for a hefty profit.

During one of Mad-Eye's campaigns, she was taken out and overthrown by a group of adventurers who called themselves The Keystone Seekers. When she was offered a place within their ranks she did not hesitate to take the opportunity to break free of Mad-Eye's insanity and pursue a more honest life on the high seas.

## Personality

Nina had been known to be laid back and calm. Those closest to her could tell you this was mostly a ruse, covering up the storm of emotions she always had deep within her. Through her years, friends and family had come and gone, a reality she learned to live with quickly. Knowing that life was quite fleeting as a pirate, she's become more enthusiastic and more open to new experiences. Even in her old age, she tries to live in the moment and act as young as her spirit truly is. She also has learned the calming benefits of "herbal medication" as she calls it.
Ennedi

## Ennedi (Ennah), Goddess of Knowledge

Various traditional symbols of Ennedi

Moon Sister

**Ennedi** (sometimes known as **Ennah**) was a Lunar Deity of the Nibirian Pantheon. Known as the Creator of Magic, the All-Seeing Eye, and the Moon Seer, their portfolio included everything relating to knowledge and the seeking out of that knowledge. Ennedi specifically references magical knowledge, however all knowledge was valuable to Ennedi and their followers. Worshipers of Ennedi were known as Moon Acolytes.

## Description

Ennedi was a god with the most diversity when it came to their physical appearance. In the west, Ennedi was typically perceived as a beautiful woman who cloaked herself in blue robes, and had a third eye that was said to be able to see the past, present, and future. In some circles in Rorshar and Ochreshire, Ennedi was described as a eunuch or even as a hermaphrodite. In the north, Ennedi was portrayed as a scrawny hermaphroditic man wearing semi-transparent magical blue armor. In the east and south Ennedi was portrayed as an all-seeing owl with white and blue feathers.

In all depictions however, Ennedi was covered in arcane tattoos that glow bright. In Amalia and several countries in Gael, Ennedi was closely associated with the three moons of Nibiru, claiming that Ennedi saw the world and watched over their followers through the three moons.

## Mythos

Ennedi is a second-generation god, coming into divinity shortly after the start of the Chaos wars. Some divine insight recorded through the year suggests that there were other Ennedi's before, but the one we know did not come into divinity until then.

Ennedi was created when Arcanus' first son, Co-coa, betrayed him. The act hurt him so that he was brought to tears. As he poured his grief into the Astral Sea, his tears coalesced into form creating a being made of his compassion and resoning. Ennedi serves as Arcanus' aid in all things, and seeks to learn every secret of his creation to better aid her father.

### The Defeat of Co-Coa

Ennedi was instrumental in ending the Chaos Wars. After thousands of years of war, Ennedi managed to break a truce between the children of Arcanus and the forces of Co-coa. She promised Co-coa and each of his generals any boon they so wished, short of becoming mortal.

After she returned to Arcanus with the proposition Co-coa set forth, awarding him his own world to rule over, Arcanus twisted the promise as a trap for Co-coa instead. Ennedi protested, but the conversation was cut short and the decision was made.

After Co-coa rose to power in Hell, Ennedi planned the method in which he would remain distracted. Together with Lakota and Lliith fabricated the Blood Wars, an eternal conflict between Devils, Demons, and as of the late 2nd Cycle, the Hellknights.

## Realm

Ennedi is one of the Lunar Gods who rules over Hyperborea. They are said to live on top of the tallest mountain of Hyperborea, with a library that was seemingly infinitely tall. Ennedi was said to have sat at the top of the library, so they could draw their powers directly from the Spirit of Lune.
The Mud Plains

Many scholars have concluded and have agreed that centuries ago, the desolate landscape that makes up the Mud Plains was entirely covered by water. Over time the land mass of the central continent rose from the see, and the low lying plain, encompassed by the Rusted Peaks, became the Mud Plains.

The moist soil of the Mud Plains causes any plants to grow withered or stunted, and the animals that have evolved to live off them do so very sparingly. The beasts that slowly wander the Mud Plains require little food, and survive off of one bushel of mud grass for weeks. The limited resources here have caused little settlement to occur, though one race does thrive here: the Orcs. The wandering tribes of the Orcs wander the Mud Plains, and with them bring a stampede of herded mud cows. These tribes are extremely violent and fight among themselves constantly. Besides the interpersonal conflicts, most Orc tribes have taken to sending raiding parties out of the Mud Plains to the more populated lands to the south, bringing back caravans of looted weapons and food, along with some captured slaves.
Eldrot the Bloodied

Eldrot, the leader of one of the largest goblin clans in Savera (1434 3C)

Nassu (Wife)

Phutzafca (Wife)

Cinseclut (Wife)

Icnensi (Wife)

Mazoga Thunderhammer (Daughter)

Endel (Son)

Vukla (Daughter)

Atrok (Son)

Toktar (Son)

Eldrot was a light skinned Hobgoblin. He stood 6’1" and was bald. He had a large scar over his cranium and was blind in one eye. He wore armor made of various different sets that he most likely stole from his victims. His weapon of choice was his steel longsword and his small, but durable and strangely sticky ironwood shield.

## History

> "You're a hobgoblin. It is our duty to stick together, to watch out for each other. That is the difference between us and the slave races."
>
>

Eldrot was given the title “the Bloodied” when he became leader of his clan. He eventually came into control of a large force of Goblins in Moss Stone. He feels that all Hobgoblins should stick together and follow the hierarchy that guided them for generations. Therefore, he has a distinct interest in Mazago Thunderhammer.
Ebele Imari

Bloodguard elite, Ebele Imari who served loyally under Thurr Bloodfeather I

Ebele Imari was a prominent member of the High King Thurr Bloodfeather I's Bloodguard. She became a member at a very young age, and has proven an effective warrior and straightforward soldier. Provided she is working alone, or with as little people as possible. Ebele was often sent in to get jobs done, no matter what the cost.

## History

After the Inquisition, Ebele was one child of many who became orphaned at the Battle of Renneral. Ebele's parents had fought in Aries' Rebellion and had died during the fight. It was hard for her to accept as a child, as a result she grew to hate the heroes and the city they built.

As she grew older, Ebele began to understand what her parents fought and died for. During her first ever visit to Swordstone, a city she had associated as a monument to the death of her parents, she had learned about the horrible history of the inquisition, and saw all that came from their sacrifice. It was in that moment that Ebele made a decision.

At the young age of 16, Ebele successfully passed the Trial of Blood and joined the Bloodguard, the youngest person to ever do so. She quickly rose up the ranks to an officer position, though she proved hard headed and had a difficult time working with others.

Despite her issues with teamwork, Ebele proved to be one of the High King's most sharp, and effective tool. She served High King Bloodfeather loyally for years and proved herself enough to be rewarded with a special, top secret mission all to her own.

## Personality

Bold, strong-headed, inflexible in her beliefs, and fiercely independent, Ebele Imari was a very difficult person to get along with. But her heart is always in the right place, protecting the legacy her parents left behind and serving the rightful king of Swordstone.