recursal/Fanatic-Fandom huggingface dataset:
Timelost of the Rift

Ranged
 Troll

> "*This Rift is a strange world where the very fabric of time and space is warped. Is it possible to be in two places at once? The Timelost certainly thinks so.*"
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**Timelost of the Rift** is an Expert Rift Boss in *Knighthood*. He is a  Ranged Troll enemy. He is a tall White Peak Troll, adorned in a horned ceremonial hood and loincloth, covered in red and black tattoos, and wielding a wooden staff decorated in feathers and beads

## Combat

Deceiver of the Rift deals  Ranged damage. His Power, **Ice Blast**, deals high damage and has a chance to deal Expose and Freeze.

## Side Monsters

The following Monsters appear in the rounds of a battle with Timelost of the Rift:

* Nameless Shanker
* Nameless Slicer
* Trollkin Demolisher
* Trollkin Flintcaster
* Trollkin Conjurer

## Rewards

Like all Rift Bosses, Deceiver of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Charms:
	+ Epic
		- Effect: Poison Charm
		- Damage: Poison Blade/Strike
		- Debuff: Weaken, Expose
		- Buff: Fury
		- Critical: Critical Chain, Deadly Chain
		- Defense: Health, Armor
		- Status: Weaken
		- Hero: Warrior
	+ Legendary
		- Hero: Warrior, Rogue, Hunter, Mage, Alchemist
	+ Unique
		- Hero: Warrior, Rogue, Hunter, Mage, Alchemist
* Cores
	+ Unique - All Types
* Drop of Patience
* Legendary-Unique Weapons - Strong vs Demon
* Legendary-Unique WIP Armor
* Upgrade Materials
	+ Manganese
	+ Orpiment
	+ Prime Tellurian and Volcanite
* Shards of Queen Krita
* Charm Spanner
* Charm Chisel
* Tuning Fork
* Mythic Essence
* Unique Customization Items
	+ Rift Subjugator's Crown (Hair)
	+ Rift Subjugator's Mouthguard (Lower Face)
	+ Rift Subjugator's Vision (Eyes)
	+ Shade of the Rift (Skin)

## Trivia

* Timelost of the Rift is a renamed copy of Kerg Stoneheart
Stonecrush Spider

Magical
 Golem

> "*You won't be able to squish this spider easily, due to it being made of living rock. Perhaps could fight at your side instead?*"
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The **Stonecrush Spider** is a Legendary Golem Minion that the player can capture and bring to the Arena League. It is a large arachnid made of stone and covered in vines and leaves.

## Locations

The Stonecrush Spider can be found in random islands in the Mythic Rift. It must be captured with the Logician's Gauntlet. When captured, it starts at level 40. Capturing a duplicate will grant the player 80 Energy Flakes.

## Abilities

The Stonecrush Spider has moderate health and armor, and deals Magical damage. Its Power is **Energy Siphon**, which deals damage to the current target and Delays their powers.

## Additional Data

Enemy Class: Spider
The Morpharium

**The Morpharium** is a castle located in Mirefen that unlocks the ability to **Craft Skins**. It is opened immediately after unlocking Mirefen in the Main Story.

## Morphing

**Morphing** allows players to apply Skins to Weapons, Armor, Gauntlets, or Heroes and change their appearance. Morphing is unlocked after defeating Gorbash Thunderfist in the Story Campaign.

To Morph a Weapon or Armor piece from the Knight menu:

* Open the inspection screen by tapping the desired piece of gear
* Tap the **Morph** button on the left side of the screen, above the gear stats.
* Tap the Plus icon on the right and choose which Skin to apply to the selected Weapon or Armor piece
* Tap the **Morph It!** button at the bottom to apply the Skin

To Morph a Weapon or Armor piece in the Morpharium:

* Tap the **Morph** tab at the top of the screen
* Tap the Plus icon on the left and choose which Weapon or Armor piece to Morph
	+ Use the drop-down menu to browse different categories of Weapons and Armor
* Tap the Plus icon on the right and choose which Skin to apply to the selected Weapon or Armor piece
* Tap the **Morph It!** button at the bottom to apply the Skin

To Morph a Hero or Gauntlet:

* Navigate to the Hero or Gauntlet from the Knight menu
* Tap the Skins button on the left side of the screen
* Tap the Skin (or default appearance) to apply

A player may Morph any item an infinite number of times.

## Skins

**Skins** are a visual modifier for Weapons, Armor, Gauntlets, and Heroes. Skins can be obtained in several ways:

* Crafting Skins from the Codex at the Morpharium
* Rewards from Special Events
* Purchasing from the Guild Shop
* Purchasing from Pop-up deals for real-world currency

### Crafting Skins

The player may craft a Skin using any Weapon or Armor piece they have unlocked in their Codex. Crafting a Skin costs 10 Gems.

To craft a Skin:

* Tap the **Craft Skins** at the top of the page in the Morpharium
* Use the drop-down menu to browse different categories of Weapons and Armor
* Tap the desired piece
* Tap **Create Skin** and then the Check Mark button to confirm
* The Weapon or Armor piece is now available as a Skin in the Morph tab.

Once a Skin has been crafted, it can be used an infinite number of times in Morphing.
Outlaw Knifer

Light
 Outlaw

> "*These swift bandits are fast and deadly, and serve no cause but their own.*"
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The **Outlaw Knifer** is a Common Outlaw Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Outlaw Bandit.

## Locations

The Outlaw Knifer can be found in the Guldwood hunt in Astellan. It must be captured with the Lawful Gauntlet. When captured, it starts at level 3. Capturing a duplicate will grant the player 10 Lizard-on-a-Stick.

## Abilities

The Outlaw Knifer has low health and armor and does Light damage. Its power is **Slasharang,** which deals high damage.

## Additional Data

Enemy Class: Assassin
Skald Raider

Heavy
 Outlaw

> "*The Skald were once the protectors of White Peak. In recent years, however, they have turned to banditry and now raid the towns they once defended.*"
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The **Skald Raider** is a Heavy Outlaw Monster first encountered in White Peak. It is a humanoid with pale blue skin and a light blue beard, wearing thick furred armor and a domed helmet, with runic tattoos, covered in large patches of ice-like crystals, wielding a greatsword covered in the same crystals.

## Combat

The Skald Raider deals Heavy damage. Its power is **Berserk Charge,** which heals its own health or armor and has a chance to cause Expose and Haste. This gives the Skald Raider a chance to deal incredibly high damage, but in return leaves it vulnerable to damage itself. It is recommended to take them down before they can use their Hasted attacks.

## Locations

### Conquests

Skald Raiders can be encountered in the Main and Side Conquests in the majority of White Peak.

* White Peak
	+ Skardreg Pass
	+ Skald's Split
	+ Borspan Steps

### Hunts

The Skald Raider can be found in the following Hunts:

* White Peak
	+ Sturmbeck
	+ Icehelm
	+ Bulwark
* Realm of Fire
	+ Ogros Stele

### Side Enemy

The Skald Raider can be found as a side enemy to the following Boss Monsters:
Viktor

Undead
Epic

**Maverick**
 **Mage**

> "*With his amazing hair and electrifying powers, Viktor had always felt he was destined for greatness. Unusually for a Mage, Viktor would throw himself into the frontline of any battle, determined to gain victory over death itself. He died, so he wasn't entirely successful, but he has achieved a form of immortality thanks to the Knighthood.*"
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**Viktor** is an Epic Hero in *Knighthood*. He is a Maverick Mage who is strong vs  Undead type Monsters. He is a human with a red beard and hair with a stripe of blue down the middle, wearing dark green and gray red-trimmed robes, a belt with an ornate book attached, and wielding a red-hilted bastard sword.

### Where to Find

Shards for Viktor can be obtained by completing Hunts in Charnel View, Realm of Fire.

## Hero Spotlight

*Viktor was a protege of the great mage Ulfred, many years after the White Peak Invasion. Although Viktor was undeniably powerful, he was also rash and more than a little vain. He was good - no, great - at what he did, and he wanted everybody to know it.*

*Being also skilled with a blade, Viktor could often be found on the frontlines, switching effortlessly between magical blasts and melee attacks. Despite his hotheadedness and constant desire for universal acclaim, Viktor cared about his fellow troops, and made sure that he knew more than a few healing spells. Although even that wasn't entirely altruistic - after all, grateful comrades often sang the best songs about his bravery...*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** increase damage of Undead minions by 20%.
Enlighten Library

The **Enlighten Library** is a location in *Knighthood* that allows the player to upgrade Heroes with buffs for Crit, Healing and Damage paths based on their **Strong vs** group (Beast, Undead, etc). It is unlocked by completing the Hingston Conquest in Mirefen.

The Enlighten Library was added to the game on February 15, 2021.

## Enlightening Heroes

To upgrade Hero group buffs, the player must have the required amount of Heroes at a certain level and a sufficient amount of Gold. Enlightenment is split into **three paths** that each require their own Gold cost.

* **Damage:** increases damage done by Powers and damage over time (DoT) effects (Acid, Burn and Poison).
* **Healing:** increases direct healing done by Powers and Regenerate.
* **Critical:** increases the chance a Hero's power is a Critical Hit.

## History

The Library was originally a place where players would upgrade/Rank Up their Heroes. A game update on August 6, 2019 modified the game mechanics to use the current star level hero promotion system, and the former library was "*temporarily closed until new tenants move in*".

## Gallery

Enlighten Library.pngMap ModelLibrarian PortraitEarly promo image for the Enlighten Library, originally used for Hero Promotion.Old icons used to indicate the level of Hero progression. The bottom-right image was repurposed for the Library's map icon
## References

1. ↑ Knighthood SL 3.5 Release Notes (Reddit)
Shadow Harpy

Support
 Cult

> "*These flying cultists use their unnatural magic to heal their allies.*"
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The **Shadow Harpy** is a Support Cult Monster first encountered in Highgard. It is a floating lavender-skinned human with clawlike fingers and a pair of black leathery wings, wearing a dark gray hooded robe and a pendant made from a bird's foot.

## Combat

The Shadow Harpy deals Support damage, which is not weak to any armor type. Its Power, **Dark Heal**, restores the health or armor of all other Monsters.

## Locations

### Conquests

* Highgard
	+ Highferry
	+ Hoard's Pass
* Mirefen
	+ Hillfor

### Hunts

* Highgard
	+ Sakroch

### Side Enemy

The Shadow Harpy can be found as a side enemy to the following Boss Monsters:
Zagran Spellcaster

Magical
 Goblin

> "*The Zagran tribe are known for producing powerful Mages. They're often also egotistical and glory-seeking, so perhaps you could offer something that would fit the bill?*"
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The **Zagran Spellcaster** is a Legendary Goblin Minion that the player can capture and bring to the Arena League. It is a blue-skinned Goblin with a large underbite, covered in gray plate armor and wielding a staff with a glowing green crystal on the end.

## Locations

The Zagran Spellcaster can be found in random islands in the Mythic Rift. It must be captured with the Rebel Gauntlet. When captured, it starts at level 40. Capturing a duplicate will grant the player 80 Rat Burger.

## Abilities

The Zagran Spellcaster has WIP health and WIP armor, and does Magical damage. Its Power is **Warding**, which heals all allies and has a chance to give Protect.

## Additional Data

Enemy Class: Spellcaster
Thaumaturge of the Rift

Ranged
 Cult

> "*This Gagan cultist is a long way from her home in Highgard. Does she even remember who she was?*"
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**Thaumaturge of the Rift** is an Expert Rift Boss in *Knighthood*. She is a  Ranged Cult enemy. She is a tall winged humanoid with green skin, wearing an orange and tan robe and a helmet made of dried plants.

## Combat

Deceiver of the Rift deals  Ranged damage. Her Power, **Gagan's Curse**, deals high damage and drains the Knight's Rage meter. This power is Strong Vs Regenerate, Focus, and Protect.

## Side Monsters

The following Monsters appear in the rounds of a battle with Deceiver of the Rift:

* WIP

## Rewards

Like all Rift Bosses, Deceiver of the Rift has a chance of dropping a number of different rewards, starting at 3 drops and increasing by one drop for every 30 points in Threat Level.

* Charms:
	+ Epic
		- Effect: WIP Charm
		- Damage: WIP Blade/Strike
		- Debuff: WIP
		- Buff: WIP
		- Critical: WIP
		- Defense: WIP
		- Resist: WIP
		- Status: WIP
		- Hero: WIP
	+ Legendary - WIP
	+ Unique - WIP
* Cores
	+ Legendary - All Types
	+ Unique - WIP
* Drop of Patience
* Legendary-Unique Weapons - Strong vs WIP and WIP
* Legendary-Unique WIP Armor
* Upgrade Materials
	+ Manganese
	+ Orpiment
	+ Prime Tellurian and Volcanite
* Shards of WIP
* Charm Spanner
* Charm Chisel
* Tuning Fork
* Mythic Essence
* Unique Customization Items
	+ Rift Subjugator's Crown (Hair)
	+ Rift Subjugator's Mouthguard (Lower Face)
	+ Rift Subjugator's Vision (Eyes)
	+ Shade of the Rift (Skin)
Saurian Sorcerer

Magical
 Outlaw

> "*Saurian Sorcerers wield powerful magic, alongside their natural abilities to inflict damaging status effects. They can also heal and boost their allies.*"
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The **Saurian Sorcerer** is an Outlaw Monster unique to the  Lost Sands Special Event. It is a member of the Saurians, a bipedal reptilian creature wearing silver and green armored clothes and wielding a staff with a bulbous metal tip.

## Combat

The Saurian Sorcerer deals Magical damage, appearing in the back row of encounters. It has a chance to inflict Burn, Poison, or Acid when hit with a Punch or Weapon attack.

* These individual statuses will stack with each other, meaning a Saurian could apply **multiple of a single effect** that deal one singular large damage tick of that effect at the end of the turn.

It's Power is **Regrowth**, which restores the health or armor of one ally.

* This Power will charge if the Saurian Sorcerer is affected by a Power that heals, even at full health
	+ The Saurian Sorcerer will use this Power even if no allies are damaged, making it the only healing-only Power to do so.
		- This also means that one Sorcerer can heal and charge the Power of all other Sorcerers, creating a chain.

## Locations

### Side Enemy

The Saurian Sorcerer can be found as a side enemy to the following Boss Monsters:

### Event Portal

The Saurian Sorcerer can be found as an enemy in the  Lost Sands Event Portal.

## Gallery

PortraitConcept art for the Saurian Sorcerer
The Order of Rage

**The Order of Rage** is the primary protagonistic faction in *Knighthood*. Now spread thin throughout the land, the Order of Rage was composed of many members, called **Rage Knights**, who wield magical Gauntlets that summon the spirits of Heroes past to aid them in combat.

### History

After the disbanding of The Pure, the Order of Rage was established in its place, dedicating itself to stopping not only Cultists, but all threats to the land. When the mysterious Dark Ones invaded, many great Rage Knights were corrupted and began conquering various Regions in the name of the Dark Ones, causing the Order to almost entirely disband. Now a fraction of the force it used to be, the player character's Knight is recruited into the Order in hopes of fending back the Dark One's reign.

### Story Quests

As the new Rage Knight travels the land during the course of *Knighthood,* they find former member of the Order, now corrupted by the Dark One's influence. Upon defeat, they show remorse for their actions and aide the new Knight in progressing further towards Lord Karnon.

After confronting Karnon, Sir Drakeson chases after Karnon into the portal to Karnheim, compelling the other members of the Order to finally combine forces and enter in after him, splitting up to explore the new land in search of either Drakeson or Karnon.

### Known Members

* Sir Drakeson
* Lord Highgard
* Tirna Fika
* Lady Rhonwen
* Lord Karnon (former)
Nameless Warbeast

Heavy
 Beast

> "*These horrific creatures serve as both infantry and transport for the Nameless Goblins. The Nameless and their beasts can sometimes inflict Acid with their attacks.*"
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The **Nameless Warbeast** is a Heavy Beast Monster first encountered in Karnheim. It is a large bear-like creature with four glowing green eyes and a lipless mouth filled with jagged fangs, wearing a large spiked metal harness with several vials of green liquid attached to different points.

## Combat

The Nameless Warbeast deals Heavy damage, with its normal attacks having a chance to inflict Acid. Its Power, **Trample**, deals high damage with a chance to Stun.

## Locations

### Conquests

The Nameless Warbeast can be encountered in the Main and Side Conquests of Karnheim.

* Karnheim
	+ Vale of No Return
	+ WIP

### Side Enemy

The Nameless Warbeast can be found as a side enemy to the following Boss Monsters:

#### Story Bosses

* Karnage V.2
* Ultra Karnage
Zalam

Demon
Rare

**Champion**
 **Alchemist**

> "*Zalam was raised by the Followers of Gren. He learned to tame deadly creatures and became the village champion. When a mysterious plague struck, he traveled into the Froskur's land to discover the cause*"
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**Zalam** is a Rare Hero in *Knighthood*. He is a Champion Alchemist who is strong vs  Demon type Monsters. He is a bald, shirtless human with blue tattoos, wearing gold bangles and earrings, a white face mask with a blue fang pattern, a blue skirt with white trim, and a belt with a dagger and pouch. He is accompanied by a large black and yellow viper named **Sir Pent**.

### Where to Find

Shards for Zalam can be obtained by completing Hunts in Wickbay, Mirefen.

## Hero Spotlight

*Zalam was rescued as an orphaned child by the Followers of Gren. He learnt about their ways and beliefs - their love of the land, and their desire to free it of corruption.*

*Just like the legendary Elder Herne before him, Zalam found that a common source of darkness came courtesy of the Froskur demons of Mirefen. The Froskur delighted in blighting crops and spreading plagues across towns and villages, but often found themselves thwarted by the brave efforts of Zalam.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** Base Power deals 50% more damage to enemies with Acid.

## Powers

Zalam's Base Power takes 8 turns to fully charge.

## Trivia

* Zalam's natural hair color is honey blonde
	+ Despite this, his early concept art has a design where his hair is dark gray
* The viper, Sir Pent, was named as part of a Twitter poll.
	+ The name is a play on the word "serpent."

## Gallery

PortraitCodex entryPromo image announcing Sir Pent's nameConcept art for Zalam, showing an alternate design with a beard and ponytail
The Bowman of Fylde

Ranged
 Outlaw

2024-01-25T13:17:00.000Z2024-01-25T13:47:00.000Z2024-01-25T14:17:00.000ZPurge the page to continue the countdownLoading Timer...(desktop only)

## Stats

### Health

99
(Lv 10)
588
588
(Lv 10)

### Power: Rally

Restores Ally health and armorChance to Regenerate

## Rewards

### Highest Rarity

Arms, Cult Weapon
 Rare

### XP

65

> "*Known only as 'The Bowman of Fylde', this outlaw prowls Highgard's roads, ready to relieve travelers of their valuables. Nobody knows if he's actually from Fylde.*"
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**The Bowman of Fylde** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Ranged Outlaw type monster. He is a human in olive-colored clothes with dark blonde hair and mutton chops, wielding a bow.

### Where to Find

The Bowman of Fylde can be found in Merewood, Highgard. He has a chance to spawn every day at **00:17** and every 30 minutes afterwards, and remains in the world for **20 minutes**.

### Rewards

Upon defeat, The Bowman of Fylde gives 65 XP and drops **Bowman's Chest**, which has a chance to contain one of the following:

* Strong vs Cult Weapon (Common-Rare)
* Arms Armor (Common-Rare)

### Side Monsters

The following Monsters appear in the rounds of a battle with The Bowman of Fylde:

* Outlaw Swordsman
* Outlaw Bandit
* Outlaw Ranger
Nameless Shanker

Light
 Goblin

> "*With a reputation for being rutheless even amongst the Nameless, the Shankers are fast and deadly. They can sometimes inflict Acid with their attacks.*"
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The **Nameless Shanker** is a Light Goblin Monster first encountered in Karnheim. It is a Nameless goblin with dark gray skin and padded spiked padded armor covered in splotches of green paint, with glowing green eyes and a chinstrap beard, wielding two short swords.

## Combat

The Nameless Shanker deals Light damage, with its base attack having a chance to inflict Acid. Its Power, **Chop Chop!**, deals double damage if the Knight is afflicted with Acid.

## Locations

### Conquests

* Karnheim
	+ WIP

### Hunts

The Nameless Shanker can be found in the following Hunts:

* Karnheim
	+ WIP

### Side Enemy

The Nameless Shanker can be found as a side enemy to the following Boss Monsters:

## Gallery

PortraitPromo for Master Difficulty Hunts
Special Events

**Special Events** are yearly timed events that players can experience in *Knighthood* after unlocking the **Sacred Portal** in Highgard. They involve a special **Event Track**, which grants rewards based on the player's accumulation of Event Points, which can be obtained through completing Side Stories, defeating Event Roaming Monsters, and battling in the Event Portal, which contains event-unique Monsters at varying levels of difficulty.

Each Event's Portal battles contain a primary type of Monster unique to that event, as well as a secondary type composed of a Faction of Monster from the main Story.

Special Events last for **45 days**.

## List of Special Events

There are 7 Special Events that cycle throughout the year:

## Event Pass

During any Event, a player may purchase an **Event Pass** for $4.99 USD. This pass unlocks a second set of rewards in the Reward Track, as well as an additional **3 Portal attempts** per day.

### Gifting

Players in the same Guild may gift each other Event Passes. To do this, a player must go into the Roster from the Guild menu and select the Gift button next to the player they wish to gift.

* The receiving player must have "receive gifts" enabled on their account by going into the **Settings** menu.

If a Guild member purchases or receives an Event Pass, all other Guild Members receive 2000 Gold via a notification in the Guild Chat.

## Mini-Events and Guild Wars

During each Special event, there are a set order of Mini-Events that enhance rewards from different game modes. In addition, each event holds a Guild Wars competition that includes that Special Event's unique Monsters.

## Gallery

Portrait of the Portalmaster, who is in charge of the Sacred Portal and gives the player various Side Quests.Splash image for the Sacred Portal
Sister Nona

Support
 Cult

* Standard
* Dark Onslaught

> "*Nona and her sisters have long lived in Mirefen, luring villagers into danger. After the fall of Castle Krita, they took up residence in its dungeon.*"
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**Sister Nona** is the Commander of **Floor 3** of the Onslaught Dungeon and a Commander of the Dark Onslaught. She is a Support Cult type monster with large, plucked bird wings and wearing a feathered bird-skull mask.

### Combat

Sister Nona will summon one of two Monsters to her side during battle:

#### Onslaught Dungeon

* Root Hound - Front Row or Same Row
* Cultist Acolyte - Front Row or Same Row

### Dark Onslaught

* Vampyr Bloodletter - Front Row or Same Row
* Skull Trooper- Front Row or Same Row

### Rewards

Sister Nona rewards a **Gilded Chest** upon defeat.
Ursula

Demon
Epic

**Dark**
 **Mage**

> "*Ursula was a powerful witch who used her skills to help her village. She enjoyed a quiet life in Mirefen with her husband and two sons. When her family was killed by the local Froskur clan, Ursula, enraged and grief stricken, used her powers to wreak a gruesome revenge.*"
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**Ursula** is an Epic Hero in *Knighthood*. She is a Dark Mage who is strong vs  Demon type Monsters. She is a human with pale skin and crooked teeth, wearing a long black cloak, a pointed, wide-brimmed hat, and a massive leather-bound book on her back, carrying a wooden broomstick.

### Where to Find

Shards for Ursula can be obtained by completing Hunts in Bulwark, White Peak.

## Hero Spotlight

*Ursula was a powerful witch who was a native of Mirefen. She was well loved in her village, providing spells to cure the residents of their ills. She lived a quiet life with her husband and two sons, and was content.*

*It seemed to be a fairly uneventful day when she waved goodbye to her family, as she headed out to gather various herbs from the swamp. When she returned, however, it was to a scene of utter devastation. Froskur were rampaging through her village, and most of the villagers, including her beloved family, had been murdered by the cackling demons.*

*Ursula broke. With fury and grief raging in her heart, she called on dark powers she had sworn never to use, and wreaked grusome revenge on the raiders, killing every last one of them. The act didn't appease her fury, but instead fed it - all Froskur had to die.*

## Star Level

Epic - 5 star hero. Each star increases powers by +10%.

**Final star bonus:** increases 50% critical chance to Demon enemies.

## Trivia

* Ursula's Rage Power is a reference to the poem sung by the witches in William Shakespeare's *Macbeth*
Monsters

**Monsters** are the primary type of enemy present in *Knighthood*. They appear in all the various Battles and attack the Knight in a one- or two-row formation. Defeating Monsters may grant XP, complete certain Story and Side Story objectives, grant Chests and other rewards, and many other outcomes depending on the situation.

## Types

Monsters are classified into nine distinct types.

###  Beast

Beasts are one of the first enemy types the Knight will encounter in the game, introduced in Astellan.

###  Goblin

Goblins are one of the first enemy types the Knight will encounter in the game, introduced in Astellan.

###  Outlaw

Outlaws are one of the first enemy types the Knight will encounter in the game, introduced in Astellan.

###  Unknown

Unknown Monsters have no defined type and are not weak to any weapon.

## Standard Monsters

Standard Monsters make up a majority of the Monsters. They can be found in Conquests and Hunts, as well as side enemies to Roaming and Cave monsters.

*For a full list, see /Standard Monsters.*

## Roaming Monsters

*Main article: Roaming Monster*
Roaming Monsters are Boss Monsters that appear at set time intervals throughout each area. They give the rewards for winning the battle while completing certain conditions. The Bounty Board gives a choice of rewards for defeating a certain number of Roaming Monsters.

## Cave Monsters

*Main article: Monster Cave*
**Cave Monsters** are Boss Monsters that reside in the various Monster Caves throughought the regions, cycling through on a weekly schedule. They can be challenged using Torches, with a maximum of 6 attempts per cave per day.

## Onslaught Commanders

*Main article: Onslaught Dungeon*
Onslaught Commanders are unique, powerful enemies that appear in the Onslaught Dungeon and Dark Onslaught. They have the ability to summon a set amount of normal monsters into battle instead of attacking.
Root Hound

Light
 Golem

### Power:

> "*This creature has formed from an old tree. (No, it wasn't a dogwood, smarty pants.)*"
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The **Root Hound** is a Golem Monster first encountered in Mirefen. It is a collection of roots and branches brought together in a quadripedal form, with several white orbs covering the "face" resembling eyes.

## Combat

The Root Hound deals Light damage, and has a relatively low health pool. They have no Power.

## Locations

### Conquests

Root Hounds can be encountered in the Main and Side Conquests in the majority of Mirefen.

* Mirefen
	+ Bogsmouth
	+ Bayview
	+ Hingston
	+ Lif's Turn
	+ Damfton
	+ Lif's Breech
	+ Wizen Way
	+ Wealdview
	+ Droogton
	+ Droog Pass
	+ Ostanshore
	+ Laden Pass
	+ Hillfor
	+ Northdale
	+ Belchway

### Hunts

The Root Hound can be found in the following Hunts:

* Mirefen
	+ Sellery Nook
	+ Wickbay
	+ Seer's Swale
	+ Froskur Fen
* White Peak
	+ Krakafoot

### Side Enemy

The Root Hound can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Ridgeback Aurock
* Irpa Brunnmiggi

#### Onslaught Commanders

* Sister Nona
* Nero the Heretic

### Event Portal

The Root Hound can be found as an enemy in the  Troll Hunt Event Portal.

## Additional Data

Enemy Class: Wolf
Weapons

**Weapons** are the primary damage-dealing tool in *Knighthood*. Each weapon falls under one of three Classes - **Swords**, **Hammers**, and **Axes** - and is assigned a **Rarity**, a **Rank**, and a Strong Vs **Type**. The player starts out with a rusted sword and can unlock new weapons as they progress.

**Strong Vs Type** determines which Monsters the weapon is most effective against. A weapon will deal +100% of its base damage against a Monster of the same type.

### Upgrading

*Main article: Equipment/Upgrading#Weapons*
All Weapons can be Upgraded. After reaching a Level cap, all weapons (with the exception of Common weapons) can be **Ranked Up** to unlock a new Level cap. The current max level is **Level 60 (Rank 5)**, except for Common Weapons which can reach a max of **Level 50 (Rank 5)**

## Damage Values

Each weapon is assigned a Damage Value based on its Level and Rarity. The *Class* of weapon (Sword, Hammer, or Axe) does not change the damage values.

### Standard Values

*Notes:*

* Mythic weapons start at **Rank 5**
* As Common weapons cannot be Ranked Up, and cannot be leveled past Level 50, the values listed in the Common column are estimated based on combined values.

## Dismantling

Weapons can be dismantled to receive one of a select set of Charms, based on the Strong Vs Family of the weapon. The charm types available are shown in the confirmation window before dismantling.

* The rarity of the resulting charm will either be **the same rarity or one rarity lower** than the dismantled weapon. For example, a Legendary sword will dismantle into either a Legendary or Epic charm.
* Any charms slotted into the dismantled weapon are returned to the player's Inventory.

## Naming

Weapons are sorted into **Sets** with different names, with each Rank of weapon having its own **Rank Name**.

There are currently **228** different Weapons in the game, each with their own unique name combination.

### Common

Common weapons do not have the same upgrade path as Epic-Unique, and therefore have a more simplified naming set.

### Rare - Unique

Rare-Unique Weapons are named as follows: **"[Rank] [Set] [Class+Rarity]"**. For example, a Legendary Troll Hammer at Rank 3 would be called the "Greater Sakroch Smasher."

### Special Event Weapons

Past Special Events granted players **limited edition** sets of weapons. These weapon sets have the same damage values of their standard counterparts.

## Mythic Weapons

*See also: Mythic Rift#Weapons*

**Mythic Weapons** are summoned and upgraded by the Lady of the Lake in the Mythic Rift. They are the strongest Weapons in *Knighthood,* and are strong against **two Monster types at once**. When first obtained, they start at Rank 5 (Level 41).

The player can only own **one Weapon of each type**.

 Hammer | Mythbreaker | 41 - 60 | 1,576 - 12,232

## Gallery

Hellhent Swords Concept ArtGoblin Swords Concept ArtGaldor Swords Concept ArtGoblin Hammers Concept Art
Wickerman

Magical
 Cult

> "*Legend has it that these flying cultists began appearing when the Rite was performed. You'd best prepare for poisoned attacks to your health.*"
>
>
>

The **Wickerman** is a Magical Cult Monster first encountered in Highgard. It is a floating human in a white robe, wearing a spiny wooden mask and animal-bone pendant.

## Combat

The Wickerman deals Magical damage. Its Power, **Poisoned Aura**, deals damage with a chance to inflict Poison.

## Locations

### Conquests

* Highgard
	+ Deer's Plain
	+ Lonely Dell
	+ Westernvale
	+ Merewood
	+ Highferry
	+ Oshian's Fingers
	+ Hoard Pass
	+ Beltway View

### Hunts

* Highgard
	+ Barrowport
	+ Imperial Coast

### Side Enemy

The Wickerman can be found as a side enemy to the following Boss Monsters:
Tellurian

**Tellurian** is one of the Resources in *Knighthood* that allows players to Upgrade their Armor. Tellurian comes in six forms, each one used to upgrade a different strength of Weapon.

Tellurian Bits
Tellurian Bars
Tellurian Ingots
Fine Tellurian
Pure Tellurian
Prime Tellurian

## Sources of Tellurian

* Completing Hunts
* Purchased in the Store
* Completing Quests
Trollkin Flameslinger

Magical
 Troll

> "*Trollkin Flameslingers often turn against their own kind out of sheer spite. A dangerous potential ally, but a useful one*"
>
>
>

The **Trollkin Flameslinger** is an Epic Troll Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Trollkin Conjurer.

## Locations

The Trollkin Flameslinger can be found in the Greywater Hunt in White Peak. It must be captured with the Valiant Gauntlet. When captured, it starts at level 30. Capturing a duplicate will grant the player 20 Stone Soup.

## Abilities

The Trollkin Flameslinger has middling health and no armor, and does Magical damage. Its Power is **Fire Blast**, which deals high damage and has a chance to cause Burn.
Scroll

**Scrolls of Heroism**, or **Scrolls**, are Consumables used to give XP to Heroes in order to increase their Hero Level. Scrolls come in several different rarities with different XP amounts.

 Improved Scroll of Heroism
 Greater Scroll of Heroism
 Superior Scroll of Heroism
 Exalted Scroll of Heroism

## Where to Find

Scrolls can be acquired through various methods in *Knighthood*, including:

* Roaming Monster Rewards
* Merchants:
	+ Alchemist's Shop
	+ The Quartermaster's Lodge
* Rewards from completing Favors
* Rewards from Special Events
* Rewards from various Quests
Skald Stormbringer

Magical
 Outlaw

> "*Skald Stormbringers have terrifying elemental powers that pierce armor and render flesh, But many long to be free of the blight and restore their humanity. Maybe if they fight alongside a Knight, they can one day achieve their goals.*"
>
>
>

The **Skald Stormbringer** is an Epic Outlaw Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Storm Spirit.

## Locations

The Skald Stormbringer can be found in the Sturmbeck and Icehelm Hunts in White Peak. It must be captured with the Lawful Gauntlet. When captured, it starts at level 25. Capturing a duplicate will grant the player 10 Lizard-on-a-Stick.

## Abilities

The Skald Stormbringer has high health and low armor, and does Magical damage. Its Power is **Lightning Bolt**, which deals damage and has a chance to cause Stun.
Vampyr Bloodletter

Light
 Undead

> "*While most vampires like to wield magic, the Bloodletters prefer a more hands-on approach. They are fast and deadly with their blades.*"
>
>
>

The **Vampyr Bloodletter** is an Undead Monster first encountered in Realm of Fire. It is a blue-skinned vampyr with red eyes, white hair, and fangs, wearing a black strapless armored dress and boots and wielding two hooked daggers.

## Combat

The Vampyr Bloodletter deals light damage, and its Power, **Vampiric Strike**, deals high damage and has a chance to Weaken. As a Vampyr enemy, it regains a small portion of health whenever it damages the Knight.

## Locations

### Conquests

Vampyr Bloodletters can be encountered in the Main and Side Conquests in the second half of Realm of Fire.

* Realm of Fire
	+ Crafter's Arch
	+ Artuas Pass
	+ Ashen Peak
	+ Dumnochton
	+ The Dark Shore
	+ The Omulas Split
	+ Dusir's Shore
	+ Greyshore
	+ The Oronach Split
	+ Molten Coast
	+ Leviathan Way

### Hunts

The Vampyr Bloodletter can be found in the following Hunts:

* Realm of Fire
	+ Ogros Stele
	+ Tenach Shore
	+ Oranach Tower
	+ Comoi Tower

### Side Enemy

The Vampyr Bloodletter can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Reina Goldhand
* Zviad the Idolator
* Mournful Ashspinner
* Otakemaru

#### Cave Monsters

* Kren Rockjaw
* Penthetor the Scion

#### Rift Bosses

* Heretic of the Rift
* Ravager of the Rift

#### Event Portal

The Vampyr Bloodletter can be found as an enemy in the Demongate Event Portal.

## Additional Data

Enemy Class: Assassin
Tome

**Tomes** are a resource that players can gather in *Knighthood*. They are used as part of the Hero Promotion process.

Tomes come in ten types related to Hero Alignments: **Holy, Valiant, Champion, Logical, Rebel, Maverick, Dark, Chaotic, Lawful,** and **Maniacal**. When using Tomes to increase a Hero's Rank, the Tome type must match the Hero's Alignment. As a Hero's rank increases, the number of tomes required to increase their rank also increases.

## Sources

Tomes can be obtained from:

* Roaming Monsters objectives
* Daily Quests & Weekly Quests
* Can be bought with Gold from certain Merchants
* Onslaught Dungeon Chests
* Rewards from Choices and Bosses in the Mythic Rift

## Trivia

* The runes on most of the tomes appear to be combinations of the in-game Runic Alphabet.
* The Runes around the center of the Valiant Tome (ᚹᚪᛚᛁᚪᚾᛏ) is the word "VALIANT".

## Gallery

Champion's TomeChaotic TomeDark TomeHoly TomeLawful TomeLogical TomeManiacal TomeMaverick TomeRebel TomeValiant Tome
Trollkin Warsmasher

Heavy
 Troll

> "*Trollkin Warsmashers are rare, due to their extremely violent and territorial natures. Perhaps if you show your strength and offer the promise of regular violence...*"
>
>
>

The **Trollkin Warsmasher** is a Unique Troll Minion that the player can capture and bring to the Arena League. It is a hulking red-skinned troll with a black beard, covered in black stony protrusions and wearing yellow and black war paint, silver earrings, and a simple loincloth.

## Locations

The Trollkin Warsmasher can be found in random islands in the Mythic Rift. It must be captured with the Valiant Gauntlet. When captured, it starts at level 40. Capturing a duplicate will grant the player 160 Stone Soup.

## Abilities

The Trollkin Warsmasher has middling armor but incredibly high health, and does Heavy damage. Its Power is **Defend**, which heals its own health or armor and has a chance to grant Protect.
Skald Marauder

Ranged
 Outlaw

> "*Skald Marauders have spent so long in snow that they have begun to change. They fire arrows made of the same icy crystals that cover their bodies.*"
>
>
>

The **Skald Marauder** is a Ranged Outlaw Monster first encountered in White Peak. It is a humanoid with pale blue skin and a brown beard, wearing strips of leather armor, a curved horned helmet, and runic tattoos, covered in large patches of ice-like crystals, wielding a longbow covered in the same crystals.

## Combat

The Skald Marauder deals Ranged damage, which bypasses Armor and deals damage directly to Health. Their power is **Corrosive Arrow,** which deals more damage and has a chance to cause Expose.

## Locations

### Conquests

Skald Marauders can be encountered in the Main and Side Conquests in the majority of White Peak.

* White Peak
	+ Skardreg Pass
	+ Skald's Split

### Hunts

The Skald Marauder can be found in the following Hunts:

* White Peak
	+ Sturmbeck
	+ Icehelm
	+ Bulwark

### Side Enemy

The Skald Marauder can be found as a side enemy to the following Boss Monsters:

#### Roaming Monsters

* Ambrus the Faceless
* Winter's Augur
The Lost Knight

Heavy
 Militia

2024-01-20T17:00:00.0002024-01-21T17:00:00.000Purge the page to continue the countdownLoading Timer...(desktop only)

### Location(s)

 WIP
 WIP
 Greyback Canyon
 Crithfoot
 Martur's View

## Stats

### Health

1206-3547
(Lv 33-43)
2647-9400
(Lv 33-43)
2647-9400
(Lv 33-43)

### Power: Slam of Renown

Deals damage
Strong vs Expose

## Rewards

### Highest Rarity

Event Chest
 Unique

### XP

2000

> "*Once a Knight of great renown, his true name has long been forgotten. Corrupted by the desire for glory, he now prowls the land looking for Knights whose fame now exceeds his own.
> Be careful! Even striking him may Expose you to increased danger...*"
>
>
>

**The Lost Knight** is one of the Roaming Monsters found throughout the lands of *Knighthood.* He is a Heavy Militia type monster. He is a large knight in dark red leather and chain mail armor with a horned helmet, wielding a large, chipped red sword and shield combo.

### Where to Find

The Lost Knight only spawns during Special Events, after the player has obtained the maximum number of Event Points on the track and completed the "The End! Or Is It?" Side Story.

The Lost Knight can be found in the most recent region the player has unlocked, as long as they have progressed past the appropriate Conquest:

* Highgard: WIP
* Mirefen: WIP
* White Peak: Greyback Peak, 105 Stamina
* Realm of Fire: Crithfoot, 150 Stamina
* Karnheim: Martur's View, 190 Stamina

The Lost Knight spawns every day at **17:00** and remains in the world for **10 hours**.

## Combat

The Lost Knight fights like most Roaming Monsters, albeit with a very high health and armor pool. If the Knight attacks with a Weapon or Punch, The Lost Knight has a chance to inflict Expose, which combos with his Power **Slam of Renown,** which deals double damage vs Expose.

### Rewards

Upon defeat, The Lost Knight always drops an Event Chest corresponding to the current Event, which contains Hero Shards with all Legendary and Unique shards guaranteed to belong to the Event-specific Heroes.

### Side Monsters

The following Monsters appear in the rounds of a battle with The Lost Knight:

* White Peak
	+ Blight Hound
	+ Militia Archer
	+ Ice Drake
	+ Militia Alchemist
* Realm of Fire
	+ Inferno Hound
	+ Skull Marksman
	+ Skull Trooper
	+ Skull Warmage
	+ Infernal Hellion
	+ Infernal Alchemist
* Karnheim
	+ Nameless Shanker
	+ Skull Warmage
	+ Skull Marksman

## Trivia

* Brok of the Dwarven Foundry crafted The Lost Knight's armor, and comments as much when the player unlocks him during Special Events.
	+ This also implies Sindri made his weapon, though this is unconfirmed
* According to developers, The Lost Knight was once in the process of joining The Order of Rage, but was rejected before he could obtain a Gauntlet of his own, instead giving into dark impulses and going rogue.

### References

1. ↑ https://discord.com/channels/482872261439913985/819838402291433552/905194552116256779
Outis

Undead
Rare

**Holy**
 **Rogue**

> "*Outis was the greatest Witchfinder the land has ever seen. When Guldwood became infested with witches, he joined the Mawgan in their fight to eradicate them. No one was better at finding their hideouts. (In fact, it was as if he had insider knowledge...)*"
>
>
>

**Outis** is a Rare Hero in *Knighthood*. He is a Holy Rogue who is strong vs  Undead type Monsters. He is a human in gray robes and a red hooded cape, wearing a metal faceplate and wielding two red daggers.

### Where to Find

Shards for Outis can be obtained by completing Hunts in Oakwood, Highgard.

## Hero Spotlight

*The Mawgan were never sure where Outis had come from. Several witch covens skilled at necromancy had started infesting their lands, but by the time the Mawgan arrived, the witches were gone. All that was left were blighted lands, and a lot of angry skeletons.*

*One day, Outis approached the witch hunters, and asked to join their hunts. Despite his confident demeanor, their seemed to be a faint undertone of pleading to his request. Always eager to accept new recruits - as turnover was unfortunately quite high due the inherent dangers of witch hunting - the Mawgan took Outis under their wing.*

*It quickly transpired that Outis needed no training. He was already an excellent witch hunter, and was able to track covens before they'd even had a chance to perform their rituals, much less escape. The Mawgan often asked Outis how he'd became such a skilled witch hunter and slayer of the Undead, but Outis would never give a direct answer.*

## Star Level

Rare - 4 star hero. Each star increases powers by +10%.

**Final star bonus:** increases damage of Cult minions by 20%.
Root Healer

Support
 Golem

> "*These flying oddities can channel the lifeforce of the Mirefen.*"
>
>
>

The **Root Healer** is a Golem Monster first encountered in Mirefen. It is a floating clump of roots and leaves, with multiple red flowers covering the "face" resembling eyes.

## Combat

The Root Healer deals Support damage, and can quickly charge up its Power, **Earth Shield**, which heals all allies and has a chance to cause Protect.

## Locations

### Conquests

Root Healers can be encountered in the Main and Side Conquests in the majority of Mirefen.

* Mirefen
	+ Bogsmouth
	+ Bayview
	+ Hingston
	+ Lif's Turn
	+ Lif's Breech
	+ Droogton
	+ Droog Pass
	+ Ostanshore
	+ Laden Pass
	+ Bridge View

### Hunts

The Root Healer can be found in the following Hunts:

* Mirefen
	+ Sellery Nook
	+ Wickbay
	+ Froskur Fen
* White Peak
	+ Krakafoot

### Side Enemy

The Root Healer can be found as a side enemy to the following Boss Monsters:

### Event Portal

The Root Healer can be found as an enemy in the  Troll Hunt Event Portal.
Stamina

**Stamina** is an element in *Knighthood* that is needed to start a conquest, hunt or roaming battle.

## Stamina Per Level

Every level up, a Knight increases their Stamina cap as well as the time it takes to refresh 1 point of Stamina.

## Refilling

Stamina can be refilled with time, or may be topped up by spending Gems.

### Time

Starting from level 10, it takes almost exactly 10 hours to completely recover all stamina. As the player levels up, their max stamina increases and the time taken to replenish 1 stamina point decreases, so that it will always take almost exactly 10 hours to recover all stamina from 0.

### Gems

Tapping on the 'fight' or 'raid' (latter only applies for 3-starred hunts) button while not having enough stamina will trigger a popup screen indicating the amount of stamina needed to completely refill and its cost. For every 10 stamina points (starting from 10), it costs 1 gem. Currently, there are no partial refills; just complete refills.
Rahab

Light
 Undead

> "*The Sakroch believe that Rahab was created when Oshian stitched together the corpses of multiple sea creatures, and sent it after sailors who had displeased her.*"
>
>
>

**Rahab** is one of the Guild Bosses in *Knighthood*. It is a Light Undead Octopus, resembling a mottled blue, tentacled monster with yellow eyes and a mouth filled with jagged teeth.

### Guild Requirements

Rahab is the fourth Guild Boss accessible to a Guild. It requires a minimum Guild level of 20 and 600 Guild Points to summon.

### Combat

Rahab fights similarly to other Boss types. Its Power, **Madness Blast**, deals a large amount of damage and has a chance to inflict Expose and Unfocus.

### Rewards

Upon defeat, Rahab gives 35 Guild XP and 40-65 Guild Accolades (on Normal) or 50 Guild XP and 55-100 Guild Accolades (on Expert) to each Knight who participated in the Guild Boss fight, depending on how long it took to defeat.

### Trivia

* The name "Rahab" exists in Jewish mythology as a massive sea creature, similar to the Leviathan.
Pale Vargr

Light
 Beast

> "*An unusually intelligent beast that cannot be tamed, but would possibly tolerate and even respect a strong warrior.*"
>
>
>

The **Pale Vargr** is a Common Beast Minion that the player can capture and bring to the Arena League. It is the minion counterpart of the Wolf.

## Locations

The Pale Vargr can be found in the Baren Wood hunt in Astellan. It must be captured with the Champion's Gauntlet. When captured, it starts at level 15. Capturing a duplicate will grant the player 10 Chewy Bones.

## Abilities

The Pale Vargr has middling health and does Light damage. It has no Power.