recursal/Fanatic-Fandom huggingface dataset:
Ice Hat

The Ice Hat is a type of Ability Hat that allows the player to turn into an ice statue and perform a Ground Pound. The player can also use it to interact with Ice Panels, as well as sink underwater. The ice statue form can withstand some damage without Hat Kid actually taking damage herself, so it's also useful in areas with lots of dangerous obstacles and enemies. Finally, using it on a slope as of the DLC 1 update will allow the player to slide down the slope and gain insane speed; tech intentionally introduced into the game by Jonas.
Train Rush

* Titlecard
* Coop

### Starring...

CONDUCTOR as THE SAVVY TRAIN CONDUCTOR, SOME GIRL as RECKLESS DETONATOR, OWLS as OWLS

## Requires

### Required Acts

Murder on the Owl Express, Picture Perfect

## Data

### Localization

Act\_3\_3

Train Rush is the fourth Act of Battle of the Birds. The Conductor's Train is about to self destruct and Hat Kid has to get to the front of the train to disarm the bomb.
Light Plant

The Light Plant is a scrapped enemy intended for Subcon Forest. They're small, venus-trap looking plants that would try to attack the player by either biting or swinging its head around. They could glow different colors, hence their name. The Light Plant came in 3 sizes: small, medium, and large. After the Beta, around mid 2015, they were redesigned to be purple by default, were given a spikey mane around their heads, and were given an animation for digging, much like the Yellow Plant can do. No version of their class file allows them to dig, however, and their coding file is missing entirely in the final game's leftover data, with them instead being completely replaced by the Forest Plants. The Light Plants are the earliest known enemy developed for Subcon Forest.
Nomads

The Nomads are small people that have migrated up to the mountains of Alpine Skyline to live there, alongside the Goats. They appear across the whole mountain region in two sizes: small and large, and can appear in a few different colors. Most of what they have to say are hints about mechanics in the level and tips about navigation or obstacles in an upcoming area.
The Conductor

### Located In:

Deadbird Studio, The Conductor's Train, Deadbird Studio Basement, Mustache Girl's Castle, Artic Dock, SS. Literally Can't Sink

### Voice

Xander Mobus

The Conductor is a bird(?) movie director who first appears in the game's 2nd Chapter, Battle Of The Birds. He directs wild western style movies, and has the Express Owls star in all of his movies. He's won almost every Annual Bird Movies Award, and was beaten by his rival, DJ Grooves, only once.
The Birdhouse

The Birdhouse is one of four major Peaks in Alpine Skyline. It takes place in a giant birdcage, with a big, fat sleeping bird looking over the entire Peak. There are plenty of Mad Crow enemies here, as well as living Eggs that disguise themselves as normal eggs, but begin to pursue the player if they approach, eventually exploding. The level is somewhat maze-like, with the player going in and out of birdhouses constantly.
A Hat in Time - First mission, new water, stuff

Reupload

A Hat in Time - First mission, new water, stuff was a video upload by Jonas Kaerlev showing off the redesigned City of Calcite and Adventure, water, and of course, stuff.

## Original Video Description

You have to use your wits to get in and help the coffee clerk!

Make sure to vote for A Hat in Time on Steam Greenlight:

http://steamcommunity.com/sharedfiles/filedetails/?id=92952101

Habboi helped with the water shader! His YouTube: http://www.youtube.com/habboi

Vinsanity made the coffee clerk, his website: http://thisisvinsanity.com

## Unused Text

This is a list of text seen in this video.

### Coffee Clerk

* **0:14** - `[scream]Don't touch me![br]I'm freaking out![/scream]`
* **0:20** - `[scream]Can't we just talk about i- ouch![/scream]`
* **0:28** - `[scream]Argh! Help! Police![/scream]`
* **1:22** - `[scream]What kind of lotion are you using? I'd like to kno- argh![/scream]`
* **1:29** - `[scream]Your hands are hurting me but they're so soft![/scream]`

### Narration

* **0:51** - `The mafia really wants your fish.`

### Mafia

#### Fishing

* **1:01** - `How are we supposed to get any fish for our dishes? Fishing takes, like, effort and junk.`
* **1:02** - `Come here fishies... come on...`
Dweller Bell

Dweller Bells are an object that appear in a few levels across the game, most prominently in Subcon Forest , the Twilight Bell, and Twilight Travels. A Forest Dweller has wrapped its body around a bell, holding it up in the air, and is normally invisible. If the bell is struck, it will ring, and a Dweller Sphere will expand from it, encasing a small area for a brief time. There are, however, some Dweller Bells that maintain the Dweller Sphere until struck again. While the Dweller Sphere is active, the Dweller holding the bell will be visible. "Subtract" versions of the Dweller Bell, which are red instead of green, will completely invalidate the collision of any Dweller Object its Dweller Sphere touches, and appear only in the Twilight Bell and Twilight Travels.
Dead Bird Basement

Dead Bird Basement is a warehouse full of equipment and movie props used by both Conductor and DJ Grooves, and serves as the (true) finale for Chapter 2. Hat Kid enters this place after receiving a call from the director that lost the Chapter's standoff that the director that won is planning to abuse the power of the Time Pieces.
Moonjumper

The Moonjumper is a scrapped character created for Subcon Forest who talked to Hat Kid. Despite popular belief, he only served as Queen Vanessa's prince, the Snatcher was always the main antagonist. He appears in pre-Prototype footage, with the player able to talk to him about various parts of the forest. He is also shown mind-controller a Forest Dweller using puppet strings that come out of a portal. It's unknown when exactly Moonjumper was scrapped, but several references and cross-checks suggest sometime in early 2015.

Most of his development was located in his designated location in the forest instead of the character.

### Moonjumper.int

His localization file was present in Prototype Version Cosmo however it was removed by Alpha.
Forest Trap

Forest Traps are a scrapped gameplay mechanic made for Subcon Forest. They were hidden around the forest, normally invisible until tripped, at which point spikes protrude from the ground in a circle around Hat Kid, and enemies spawn inside. Hat Kid must then defeat the enemies inside the trap, as she is unable to leave until the spikes retract underground. This object was seen in prerelease footage in 2013, during the Prototype era of development. It could be spawned in the Alpha by using the Command Console, and its coding was leftover in earlier versions of the final game. Forest Traps could spawn Light Plants, Dweller Mafia, and Forest Mafia, although its parameters can be set spawn any kind of enemy. Forest Traps also contain coding to spawn Snatcher when activated, with him giving special dialogue internally referred to as 'boxing ring' dialogue, though it is unknown exactly what he was meant to say.
Time Thief

Time Thief is the original third act of Down with the Mafia/Mafia Town that was in production before the Prototype Builds that wasn't completely finished. It is however available to play in all Prototype and Alpha Builds with the use of the console. The objective is to essentially play a game of tag with Mustache Girl to win the Time Object.

## Alpha Builds

Although the act is present in all Kickstarter Alpha Builds, the HUD no longer functions properly, the music is absent, and Mustache Girl gets damaged by the meat which was not present in the prototypes. And though it is not known for sure that this act was on the chopping block by then, it seems very likely.

## Gallery

### Prototype 0.0.1 vGoboiano

A Hat in Time -Prototype Version Goboiano- - Inaccessible Chapter 1 Act 3 - Time Thief -Keyboard-
### Prototype 0.0.1 vCosmo

A Hat in Time -Prototype Version Cosmo- - Inaccessible Chapter 1 Act 3 - Time Thief -Keyboard-
### Alpha Update 0 [Patch]

A Hat in Time -Alpha Update 0 Patch- - Inaccessible Chapter 1 Act 3 - Time Thief -Keyboard-
Queen Vanessa

* Normal
* Official Art

Queen Vanessa is a woman who lives alone in her manor in a secluded, icy area of Subcon Forest. She appears as a black, demonic-looking entity with only a vague shape of a person, and freezes anything she captures in her hands. For one of Hat Kid's Contracts with Snatcher, Hat Kid must infiltrate her manor and make it to the attic while avoiding her.
Murder on the Owl Express

* Titlecard
* Coop

### Starring...

CONDUCTOR as THE SAVVY TRAIN CONDUCTOR, SOME GIRL as DETECTIVE USELESS, CROWS as C.A.W. AGENTS, OWLS as OWLS

## Data

### Localization

Act\_3\_2

Murder on the Owl Express is the second Act of Battle of the Birds. It takes place on The Conductor's Train where a murder has just occurred, and is up to Hat Kid to uncover the clues and figure out who the murderer is.
Sand and Sails/Beta

### Locations

Desert, Desert Village, Oasis, The Twilight Dungeon, Sand Tower, Pumping Pumpkin Factory, The Lava Cake, The Bird House

### Characters

Sunburnt, Shady Sunburnt, Thor (Not implemented), Sandworm, Mad Crow

### Badges

Explore

Sand and Sails was the original fourth chapter of A Hat in Time, however due to a lack of production on the chapter and unhappy playtesters the level was later transformed into Alpine Skyline, however they are not exactly identical.

## Gameplay and Progression

Sand and Sails' initial concept was to have the player explore an expansive desert in the Sandmobile while which acts you could visit were determined by the number of Water Flasks you had versus the amount necessary to reach the act without dying.
Badge Seller

* Normal Mesh
* Modelsheet

### Located In:

Mafia Town, Mafia HQ, Conductor's Train, The Moon, Deadbird Studio, Subcon Forest, Subcon Village, Alpine Skyline, SS. Literally Can't Sink

### Voice

Mick Lauer

The Badge Seller is a strange, glitchy-looking character that appears in all of the game's Chapters except for Chapters 5 and 7. He wears a purple and red outfit, holds a staff in its left hand, and wears a white mask. He is a friendly character who offers to sell Hat Kid Badges and Badge Pins in exchange for Pons. When talked to, a music piece plays in the background, which originally belonged to the scrapped character, the Moonjumper. However, the version that plays is a slightly remastered version of the theme.
Mafia HQ (Chapter 1 Act 2)

Mafia HQ Chapter 1 Act 2 is the second act in Mafia Town during the majority of Alpha. It's an act that never stopped changing, with it being semi-playable in Update 5. It also goes by the name Mafia Town (Chapter 1 Act 2). It is possible this was planned to be available in an Alpha Update due to it being present in Update 5's Menu.int localization file and it being worked on quite heavily between Apha Updates 4 and 5.

## Alpha Update 5

Alpha Update 5 features an unfinished second Act 2 of Mafia Town. While Mafia HQ was likely very playable as it was in 2013, the path leading to Mafia HQ is the opposite, ending before it even reached Mafia HQ.

Hat Kid is given the Propeller ability by Thor to platform across this section, you then press a button directly atop Thor's house to lower the platforms. The player then has to navigate the wind gusts and clouds avoiding balloons which can cause Hat Kid to fall.

### Gallery

A Hat in Time -Alpha Update 5- - Inaccessible Chapter 1 Act 2 -Keyboard-
## "Rainbow Road"

A version of act 2 which would have consisted of Hat Kid venturing across a rainbow road to reach Mafia HQ. Assets for this are still in the Modding Tools today.
The Narrator

The Narrator is a bizarre character, appearing as a man with a TV for a head. Not too much is known about the Narrator, other than he was intended for the Twilight Dungeon level, from when it was considered to make it a parody of the Twilight Zone series. The Narrator was never known to be given any animations, although Habboi mentioned at one point that someone was given an opportunity to try to voice the character. The Narrator appears in the final game, shrunken down in Hat Kid's toy chest to appear like a toy action figure.
List of Dates

The *A Hat in Time Date Docs* are a resource which compiles Dates relating to A Hat in Time media and Assets. This can be used to better understand the development cycle of the game.

## Documents

These documents have been separated simply due to their massive size.

* **Earliest - 2014**
* **2015 - 2016**
* **2017**
* **2018 - Present**
Tower of the Goats

Tower of the Goats is the starting location of Alpine Skyline. It is a foggy, mysterious tower with lightning striking in the background. Once Hat Kid climbs to the top and activates all three Turnwheels, a Zipline will appear on a statue that leads to the main area of Alpine Skyline, and connects to the main hub of the level, Goat Village. Once the player enters Goat Village, they can never return to Tower of the Goats.
Shromb

The Shromb is a scrapped enemy intended for Subcon Forest. It resembles a mushroom, and has a plant sticking out of its head. When approached, it pops out of the ground and begins chase. After a short time, it explodes. In the leftover version of this enemy's data in the final game, any sort of contact with this enemy will make it explode, but it does have commented-out coding for being able to be homing attacked safely, which can be seen in action in a Dev Stream from February 27, 2016. Additionally, in the Alpha's data for this enemy, attacking will *not* immediately make it explode; rather, it'll laugh at you and grow in size, which also increases its blast radius. Ultimately, this enemy would be reworked and repurposed for Alpine Skyline, to be used as the Egg Shrombs in The Birdhouse.
Water Flask

The Water Flask is a scrapped collectible that was part of the main mechanic of Sand N Sails. Hat Kid was meant to be able to obtain multiples of these, which would allow her to survive outside Safe Rings in the Great Desert longer. A HUD icon for it was never completed; it has always used a placeholder render of its model as its icon. Upon collecting a Water Flask, the flask would appear on Hat Kid's person, attached above her right leg. If a Water Flask ran out of water, Hat Kid could refill them by jumping into pools of water or at wells in the locations in Sand N Sails. The Water Flask could first be found in the last update for the Beta, along with an early version of the flask system and HUD.
Shady Sunburnt

The Shady Sunburnt is a scrapped character intended for Sand N Sails. It wears a green-brown hood over its face, with only its glowing green eyes visible on its face. It was intended to be the same kind of enemy as the Mafia Robo and the Mafia encountered at the fountain in Mafia Town. In its leftover coding file, there's coding that would indicate it was meant to run through and rob the main NPCs of Sand N Sails, the Sunburnt, and had special text and particles for doing so. The Shady Sunburnt can be seen in the final game only as a frozen victim of Queen Vanessa on the second floor of her manor.
Rift Token

Rift Tokens are a type of collectible that can be used in Hat Kid's spaceship on the prize machine at the front of the ship to obtain Dyes, Remixes, and Cosmetic Hats. It appears like a golden coin with some red coloring and a star design in the middle. Once Hat Kid has obtained all of the Relics in the game, any Relic that she collects in a level will instead reward her with a Rift Token. Every time a Mod Level is completed for the first time on a save file, the player is also rewarded with one Rift Token.
Rumbi

Rumbi is Hat Kid's personal rumba in her spaceship. It slides across the floor, occasionally hops up and down happily, and sometimes runs into things. Hat Kid can stand on top of it, which will cause Rumbi's eyes to appear stressed and it'll move slower. If Hat Kid stands on it long enough, you'll get an achievement. Hat Kid will also exclaim "Wheee!" if Rumbi runs into something while Hat Kid is riding it. Attacking Rumbi may cause it to drop Pons, and once only, if Hat Kid didn’t talk to Mustache Girl after Barrel Battle, Sprint Yarn.
Tim the Time Lord

Time the Time Lord is a scrapped character that appears in the Prototype Builds of the game, playing a role as a annoying character. In reality, he was slated for a far more major role than his appearance in the Prototypes would let on, information of which stems from interviews with developers of the game. Tim no longer appears in the game starting with the Alpha Builds, although he is still present in Mafia Town by the fountain, only hidden.
A Hat in Time - Hub

Reupload

A Hat in Time - Hub is a video showcasing an hourglass hub to access A City of Calcite and Adventure

### Narration

#### Intro

* **0:07**- `Welcome to A Hat in Time![br]This is a preview for ⬛[br](Press [hint]Left Mouse Button[/hint] or [hint]A[/hint] to continue)`
* **0:11** - `You can [name]move around[/name] using [hint]W.A.S.D[/hint] or the [hint]control stick[/hint].[br]You can [name]jump[/name] by pressing [hint]space[/hint] or [hint]A[/hint]!`
* **0:14** - `Give it a try!`

#### Hourglass Explanation

* **0:21** - `This is the HUB world. Each level has its own hourglass.[br]Currently you're in the HUB for [name]The City of Calcite and Adventure[/name]!`
* **0:25** - `There are a total of 5 levels planned. Each level will feature multiple settings as they change time period!`
* **0:28** - `For instance, the HUB you're currently in has 3 planned settings:`
* **0:31** - `1) Past: Oppressed by the Mafia of Cooks[br]2) Present: Celebrating the defeat of the mafia[br]3) Future: Post-apocalyptic future after plague attack`
* **0:36** - `Speaking of mafia...`
* **0:39** - `The main boss for each level will always be visible outside the hourglass.`
* **0:42** - `But enough talk, let's go beat some bad guys up!`
* **0:44** - `Try to find the first door that leads to the first setting this level has to offer!`

#### Door

* **1:04** - `There it is!`
* **1:06** - `You can open doors by going near them and pressing [hint]Left Mouse Button[/hint] or [hint]A[/hint]`
* **1:09** - `You're also free to explore the HUB on your own now, as the HUB tour ends here.`
Star Core

Star Cores are glowing orbs with a mysterious aura. They can be yellow, green, white, blue, or red, and appear only as background detail in the final game, in Twilight Bell and Twilight Travels. Star Cores were once fully functional objects, of which leftover coding for them can be found in earlier versions of the final game. They were intended to provide a Dweller Sphere for the player, illuminating paths in the Twilight Dungeon. They used the Mode setting in the Dweller Sphere, and were on Mode 2. Star Cores could be toggled on and off, and while off, the shimmering light effect inside the orb would disappear. Star Cores were also a type of Carry Object, meaning that they could be picked up and carried around by Hat Kid.
A Hat in Time - Chapter 2 Trailer

Reupload

A Hat in Time - Chapter 2 Trailer is a trailer for Subcon Forest during the late Pre-Prototype period of development uploaded by Jonas Kaerlev. This trailer was more often seen reused for creditroll.bik and A Hat in Time - Kickstarter Trailer, however those videos came later.

## Original Video Description

Please vote for Hat in Time on Greenlight: http://bit.ly/HatinTime :D!

Facebook: http://www.facebook.com/HatInTime

Website: http://hatintime.com (contains full credits)

This is the game's second chapter, The Subcon Forest!

## Unused Text

This is a list of text seen in this video.

### Fire Spirits

* **0:36** - `[wave]Milkyway stars, we're doing the struts! Send us stars, ignite our butts![/wave]`
* **0:51** - `[wave]Please don't hit us anymore, yesterday you put us down to four![/wave]`

### Snatcher

* **0:47** - `This is a nice accessory you have here. It's okay if I keep it, right?`
* **0:49** - `It's sparkly! I like that. It looks magical.`
A City of Calcite and Adventure

* Old City
* New City

### Characters

Moustache Girl, Carpet Merchant, Sir Monsieur Mister, Partner, Sam the Detective, Mafia, Tim's Friend, Tim the Timelord, Coffee Clerk, Thor, Mafia Boss

The City of Calcite and Adventure was the old name for Mafia Town. It had an layout change for vertical movement during January 4th 2013 and the final layout change were during the end of march.

## Hub Settings

There were three planned settings for The City of Calcite and Adventure Hub as of December 13, 2012

 Present
 Future

## Relevant Videos

Videos that featured City of Calcite and Adventure before the third layout change.
Lazy Paw Gang

The Lazy Paw Gang are bandit cats that reside in Alpine Skyline, acting as enemies in some areas. They can render themselves almost completely invisible, and when they see Hat Kid, they make a beeline for her and either try to steal her belongings or scratch her. They can be one of the more annoying enemies in the game, due to it being difficult to hit them before they've gotten at least one hit on you. The Lazy Paw Gang are only named in the game's manual, and by the Owl Express Band.
Cosmetic Hats

Cosmetic Hats are alternate versions of Ability Hats with different appearances. Each type of Ability Hat in the game has multiple different Cosmetic versions, all of which can either be obtained from the Rift Roulette, or by purchasing it from a vendor in Nyakuza Metro. All of the Cosmetic Hats will be listed here.

---Helper---

-Completionist

-Flower Crown (DLC)

-Ribbon

-Rose

-Speedrun (Special)

-Stripes

-Supporter (Special)

---Sprint---

-Ball Cap (DLC)

-Captain (DLC)

-Chicken

-Dino

-Lady Bug

-Ribbon (DLC)

-Thor

---Brewing---

-Pink

-Burger Cap (DLC)

-Chef Hat (DLC)

-Nyakuza Cat Ears (DLC)

---Ice Hat---

-Cat Beanie

-Fuzzy Horn

-Holiday

-Knight (DLC)

-Snail Hat (DLC)

--Dweller Mask---

-Bull

-Bunny

-Cat

-Beret (DLC)

---Time Stop Hat---

-Headphones (DLC)

-Panda Squid

-Space Helmet (DLC)

-Tinfoil
Prototype

> This game is a collect-a-thon platformer, which means we've left goodies all over the level! Explore a little! Talk to people! ...Or breeze through it if you're impatient!
>
>

Prototype is a period in most games development cycle, and is meant to be a basic showcase of gameplay and ideas, this is no different for A Hat in Time. When it comes to the prototype for the game, it is difficult to split from the Pre-Prototype period of development, however the key difference between the two is the push for kickstarter support and the attempts to spread word about said kickstarter (and later slacker backer options).
Conductor's Grandchildren

Conductor's Granchildren are infant....whatever species the Conductor is, that appear solely in the game's 6th Chapter, The Arctic Cruise. There many of them, each wearing a different outfit, and in Ship Shape, they can be seen getting into all sorts of trouble, being found all over the ship, in places where they shouldn't be.
Horn

Horns are objects that play an integral part of navigation in Alpine Skyline. Most Peaks in Alpine Skyline have at least one Horn in them, and blowing a Horn will activate the Ziplines associated with it. Horns stay activated permanently after interacting with them.

Trivia: Internally, Horns are referred to as "Hat\_SandStationHorn" and "Hat\_SandStationHorn\_Base", indicating that they were developed originally for Sand N Alps before being adopted into Alpine Skyline.
Forest Plant

The Forest Plants are scrapped enemies intended for Subcon Forest. There two variants: the Pink Plant and the Yellow Plant. Both plants sit idle, but when they spot a player, they lean back and attempt to bite them. The yellow version was able to teleport around by digging through the ground. These enemies were intended to replace the Light Plants, but ended up scrapped too.
Pon

Pons are green gems encased in small, green orbs that float around every level of the game, spare the Hub. They are the main currency of the game, and serve no other purpose but to buy things from the Badge Seller and Nyakuza Metro vendors. They can also be spent to make a Death Wish easier. There are a few different types of Pons:

Health Pon

Rift Pon

Power Pon (DLC)
Toilet Of Doom

The Toilet Of Doom is a mid-boss in the game's 3rd Chapter, Subcon Forest. As part of her contractual obligations with Snatcher, Hat Kid must dispatch this possessed toilet. The toilet attacks by spitting goo balls at Hat Kid, swinging cages that have Forest Dwellers inside, stomping the ground, and trying to detonate the Cherry Bomb of Doom.
Badge Points

Badge Points were a type of collectible used to unlock badges until the eventual creation of Cloth. They were used in the Beta Build similarly to how Yarn works currently, although in the alpha each badge counted as a seperate collectible and the number of badges weren't shared. This made obtaining badges very easy in comparison, likely a change due to the significant amount of badges added to the game.
Treybrown.com Page

`Trey Brown was one of the first 3D artists on A Hat in Time, and on his website he has a portfolio of work he did on the project, the following is an archive of the text and images. The original is here` http://www.treybrown.com/hatintime

## A HAT IN TIME

### **A CUTE-AS-HECK RETRO PLATFORMER**

A Hat in Time is a retro style 3D platformer in the vein of Mario 64 and Banjo-Kazooie. It was released in 2017 to much success and I feel very privileged to have worked on it.

I was approached in late 2012 by Jonas Kærlev (Who I had previously worked with on Team Fortress 2 modding). He came to me asking if I would be interested in helping out with a project he was working on. I was brought on-board as one of the first artists on the project.

I initially created the main character "Hat-Kid" based on concepts. I then went on to do another character (Mafia cook enemy) as well as some environment pieces & vehicles.

Below are some of the models I contributed to A Hat in Time throughout it's development. Some models here are very early in the projects life (Dec 2012), some a bit later.
Island Telescope

The Island Telescope is a scrapped object created for Sand N Sails. It uses the same model as the Mountain Telescope, but has the unused Desert Dance effect applied to the model in script. Coding-wise, it's almost completely non-existent. Most of its coding was likely shifted over to the Mountain Telescope, although it still has a variable array for Sand Island Points, as well as a view range float variable. This same telescope can be seen in prerelease footage and screenshots of Sand N Sails, although its behavior was never demonstrated. Unused and scrapped Sunburnt localization mentions using Island Telescopes to toggle the location beams of Sand Island Points, although no coding, even leftover in the Mountain Telescope, supports this.
Sand Skating

Sand Skating is a scrapped type of Status Effect intended for the cut Chapter, Sand N Sails. Sand Skating was created for experiments while trying to replace the Sandmobile, as traveling with the Sandmobile was deemed by the developers as not interesting enough. Support for this Status Effect exists in Hat Kid's class file in the earliest versions of the final game, but has long since been removed, as has this Status Effect. Sand Skating is momentum-based, and relied on the curve of the dunes in the Great Desert to help Hat Kid move fast. Hat Kid could obtain Sand Skating by running off of a Yardang Ramp, which would also spawn a Desert Travel Director. Sand Skating had its own unique animations, along with a particle, all of which have since been removed from the final game, and the animations have also been removed from the Modding Tools. The Status Effect has a mesh variable for something referred to as a 'Flag Mesh', although no mesh for it is defined in the class file. If given a mesh, it will spawn the mesh on a unique socket on Hat Kid's model when first given the Status Effect. Habboi mentioned Sand Skating in his developer playthrough of the game in 2018, and made a comment about how it was similar to the Running Man from The Legend of Zelda: Ocarina of Time, so perhaps the flag mesh was intended to look like the Running Man's flag. Sand Skating prevents the player from taking Fall Damage, and allows the player to attack while moving. The player cannot crouch or enter first-person, however.
Mafia Robo

Mafia Robo is a scrapped enemy intended for Mafia Town. It was an enemy Hat Kid had to chase around and attack, much like the Mafia at the fountain in the final game. They would fly around with their propeller, and if Hat Kid failed to kill them fast enough, they would fly off into the sky and disappear. This enemy could be encountered in the Beta.
Aquafoxes

**Aquafoxes** are a special species of fennec fox that live underwater.

They are characterized by fennec foxes with aquatic colors.

## About

Aquafoxes are shy and kind fennec foxes that live in the deeps and the shallows. They're almost always very nice and forgiving, but sometimes get *really* grumpy. Mostly when someone steals their food, or starts singing the Royale Poem…

## Trivia

* No pet in Xuneria has discovered an Aquafox! This is because of their shy and timid personality.
	+ Though the Aquafox species was created for Xuneria, it is open for anyone to add their fennec fox to with permission.
Transport Cannon

Transport Cannons are large, red cannons with wood and rocks underneath it. If its hatch is open, Hat Kid can jump inside, after which the cannon will shoot her to a new location in the level. They can be found in Mafia Town and Alpine Skyline. In the Beta, they were hinted at being created by Thor, as right before completing Repairing the Cannon, Thor expresses his thanks for fixing his Transport Cannon by offering Hat Kid the ability to use all of his cannons around Mafia Town.
Hard-boiled Card Player

The Hard-boiled Card Player, or "Moon Egg", is a semi-scrapped character intended to appear on The Moon. Its original purpose was to be the collectibles recovered from Moon Kittens in the scrapped Act, Moon Stars. Once that Act was scrapped, it was relegated to a minor cameo role during Picture Perfect, featured during one of the DJ Grooves Endorsements. It can still be seen in the game's official splash art, being held up in the air by a Moon Kitten.
Venus Trap

The Venus Trap is a scrapped enemy intended for Subcon Forest. It's a monster plant that would wait underground with a Pon handling from its tongue. If Hat Kid tried to collect the Pon, it would snap its mouth shut, chomping her and dealing damage. It can be seen being utilized in a Dev Stream from February 27, 2016.
Bow Kid

Bow Kid is the name of the Coop character that can be played as by Player 2 in Coop Mode, or in single player as the main protagonist if the player has bought both DLCs and has a completed save file. Her name comes from internal references in the game's official Modding Tools, as well as the message that appears informing the player that they can play as her on a save file as the main protagonist.
The Subcon Forest (Chapter)

The Subcon forest was the second chapter in the Prototype period of A Hat in Time. It was meant to be a contrast to Down with the Mafia, taking a far more different appearance than the first chapter. It's name was later shortened to just "Subcon Forest" for unknown reasons.

Perhaps to leave some surprises for the content creators playing the prototypes, chapter 2 was only included in both vGaijin and much later vPascal, with Gaijin Goomba being able to explore the main subcon forest during the kickstarter campaign, and Plasma3Music having a private build with Queen Vanessa's manor - referenced in the Alpha Build's leftover version of the Prototype's act select hud.

This version of the chapter remains very much the same to the Pre-Prototype version of the chapter around the Prototype Builds, however after the game was greenlit work began on Queen Vanessa's manor and some minor work was done to main level as well.
Thor

Thor is a scrapped character intended for Mafia Town and Sand N Sails, and is one of the oldest conceived characters for the game, being created during the Calctire era of development. In older versions of Mafia Town, Thor had a workshop up where the first part of She Came From Outer Space takes place, and was intended to help the player reach Mafia HQ in a variety of ways before it was decided to simply use his cannons as the way to get up there. Thor was referred to as an inventor, as he makes machines, which explains the robotic characters seen in Mafia Town in the Alphas and Betas. Before Sand N Sails was scrapped, the explanation behind the usage of the Sandmobile was that Thor would make it for you to traverse the Great Desert. Once Sand N Sails bit the dust and the robots were thrown out of Mafia Town, Thor had no other purpose in the game, and thus was removed.
Lava Cake

The Lava Cake is one of the four major Peaks of Alpine Skyline. It's a molten cake, consisting of several layers with platforming segments in-between each. It is by far the shortest major Peak in the Chapter, and the only major Peak without a level intro. This Peak is the only level leftover from Sand N Sails that wasn't drastically changed for Alpine Skyline.
Sand Travel Point

The Sand Travel Point is a scrapped object intended to be a part of the Sand Island system in Sand N Sails. Its leftover coding can be found in the earliest versions of the final game, as well as the earliest versions of the Modding Tools. There isn't much coding-wise for this object, indicating most of its coding has been either wiped or adopted into a different object, likely Mountain Infos. It has a boolean variable to determine if it should show on some kind of mini map, most likely referring to the scrapped Sand Travel Map. It has a particle for when it's 'discovered', and a sound for the same scenario. The only function in its coding is a function to play and display the sound/particle. Its model is placeholder; using one of the orb machines from Train Rush.
Berry Fennecs

**Berry Fennecs** are a sub-species of fennec fox who are recognized by their Pink-ish red-ish coloration and distictly sweet smell. Despite this, ants and other bugs who are attracted to sweetness hate the smell, so berry fennecs are a great pet to have in the home.

There are 4 discovered types;

* Light
* Red
* Deep Red
* Blackberry

### Light

Light Berry fennecs are recognized by their neon top coat and generally bright colored bottom coat. (Eg; Creams, White, other pale neons/colors).

The main reason why they're called "Light" Berry fennecs is because they are extremely light-weight compared to most fennec foxes along with their bright colors. They tend to recognize each other by carrying a red moon balloon.

### Red

Red Berry fennecs are recognized with their distinct shade of Red-pink and any colored belly. The "Red" species is uncommon, though not as hard to find as "Deep red" Berry fennecs.

Though they are recognized most often by their coat colors but one feature that defines "Red" Berry fennecs from regular Red color fennecs is their aroma. They don't smell like flowers or regular berried, they tend to smell like a small cake shop, or other pleasent farmiliar scents in the area as they like imitating rather than thinking themselves. This makes them very easy to train.

### Deep Red

Deep red Berry Fennecs are rarer than "Red" Berry fennecs. They carry many of the same characteristics but often have a dark red to near brown top coat and a light belly. Thye are quite uncommon, only about 20 or so being discovered throught Jamaa.

### Blackberry

Blackberry Fennecs are characterized by their dark purple-red colors. They can have this coloration either on their main fur or on their belly. They often have one of the above listed "Light," "Red," or "Deep Red" colors for their second color; do not mix them up.
A Magical Snow Globe

## Characters

* Jolly Claws
* Frosti
* Snegovik

## Transcript

**Jolly Claws**: On the first day of Kristmaz… Jolly gave to them.

**Frosti**: A magical snow globe.

*\*When the song ends, Frosti speaks.\**

**Frosti**: There's even a snowman.

*\*Meanwhile, it is revealed in the snowman in the snow globe is Snegovik who is trapped.\**

**Snegovik**: There's even a snowman.

*\*The snow globe begins to shake.\**

**Snegovik**: It’s starting to shake again!

*\*Snegovik is about to reach the ceiling.\**

**Snegovik**: I wish I could escape this snow globe!

*\*He suddenly escapes the snow globe.\**

**Snegovik**: I escaped?!?!

*\*He becomes determined.\**

**Snegovik**: I must find the others.

## Credits

* Created by Kelpvine on 12/10/2023.

 **NEXT COMIC** >>
Power Pon

Power Pons are electric bolts found in small, blue orbs in Pink Paw Manhole. They are exclusive to Nyakuza Metro, and serve as a the collectible of a mini collecting mission of sorts. Upon collecting the first one in the level, a meter will appear at the bottom left of the screen. Once all the pons in the area are collected, the meter disappears, and whatever barrier that was impeding the player's progress is disabled, allowing progression. When Power Pons are near each other, they create a electric current effect that 'connects' all the nearby Power Pons together.
Cactus A

Cactus A is a scrapped character intended for Sand N Sails. It is a small, potted cactus that appears to either be sleeping, or resting in the sunshine. It has animations that are still-frame, and each one gradually makes it open its eyes and stick out its tongue more and more. It can be seen in prerelease footage of Starting Village.
Blueberrification

## Characters

* Blueberry
* Hibiki
* Lumiukko
* IcySky

## Transcript

**Blueberry**: I brought you guys some drink.

**Hibiki**, **Lumiukko**, and **IcySky**: Thanks.

*\*Many seconds later, Hibiki, Lumiukko, and IcySky transforms into blueberrian gliders.\**

**Hibiki**: I feel weird.

**Lumiukko**: Same.

**IcySky**: It’s probably from the pie we ate earlier.

## Credits

* Created by Kelpvine on 4/1/2023.
* This comic is a crossover between the Kelpiverse, the Elskerverse, the Crystal Sanctuary, and the Gingerland Universe.

<< **PREVIOUS COMIC**
A Hat in Time - New Hat Kid

360p source, full video

480p source, starts from 1/2 the way through

A Hat in Time - New Hat Kid is a video we lack the description of, and we also lack a high quality version of the full video, with one source having 360p and having the full video, and the other source having 480p and only having half the video.

## Unused Text

This is a list of text seen in this video.

### Carpet Merchant

* **1:18 - 0:04** - `Selling carpet[br]and carpet accessories!`
* **1:25 - 0:11** - `THEY ARE SERIOUSLY CHEAP!!`

### Sir Monsieur Mister

#### Dialogue

* **1:48 - 0:34** - `Madame madame![br]My... what is it called café [wave]MANFIQUE[/wave] is not ready yet.`
* **1:52 - 0:38** - `You come back when the time is later, yes? I know a miss like you will!`

#### Bubble

* **1:55 - 0:41** - `Come back later,[br]yes yes!`
Blue Raspberry Berriams

**Blue Raspberry Berriams** is a Pure Blueberrian rare sugar glider with indigo fur, dark ears, a sky-blue face and underbelly, and a white muzzle. He has blue round eyes.

He wears a white bowtie and a gray pocketwatch.

## About

Blue Raspberry used to live in Berry Cliffs along with his other siblings except his cousins. He would also go play with his siblings outside of their blueberry bush or go to a neighbors house.

Blue Raspberry loves making smoothies and slushies for his family members and even has his own smoothie bar at Blueberry's Restaurant and he also makes snow cones occasionally, but also likes to play around with his family. On his time off, he often visits Frankie and makes new smoothies that Frankie found on his exploration.

## Gallery

Art by Ctrl+CometArt by PixelatedDoggoArt by SpunkinyArt by TeddbearyArt by Teddbeary
List of Localization

A list of the contents of localization files, as well as the changes in Localization files from available builds where localization can be viewed.

### Key

* This is new or changed
* ~~This was outright removed~~

# General

## CastleGame.int

Removed by Alpha Update 0

## EditorMapTemplates.int

Present in the prototypes, but was always empty. Was removed by Alpha 0.

## GFxUI.int

Present in the prototypes. Was removed by Alpha 0.

## HatinTimeGame.int

It was added in Alpha Update 0, however it contained no text.

## UDKGameUI.int

Present in the prototypes. Was removed by Alpha 0.
Arachni

**Arachni** is a token tarantula with a neon-green body and dusty pale-blue leg stripes. They have happy eyes.

## About

Arachni is not your average tarantula, they broke both of their front legs in the same day! Now they have to wear two casts at once! Poor tarantula…

## Trivia

* Arachni's name is pronounced like "ARE-ack-ni."
* Their name translates to "spider" in Greek.
* They have a very strong Greek accent.
* They use they/them pronouns.
* Their current associated song is "UR WAY" by Rotteen.
Benny Barkers

**Benjamin Barkers**, who goes by **Benny** is a spotted lab puppy with white fur and periwinkle-blue spots. He has grey eyes.

He wears a white bowtie and a gray pocketwatch.

## About

Since he could remember, he always lived in Lake Erastol almost his entire life and loved the lake. He could remember the day he moved into Lake Erastol after his family decided it would be best. He remember meeting the new faces that would later be his friends.

Benny works as a fishepet and fishes for wild fish found in the lake During the weekends, he loves to swim in the lake or watch the lake. He also loves to spend his days exploring the huge corn haze that is in his town.
Ariel

**Ariel** is an arctic wolf with a black body and a dark-grey face, legs, and tail-tip. She has dark-blue eyes with eyelashes.

She wears a black rosebud hat.

## About

At a young age, she was taught to be a proper lady but she rowdy most of time. Overtime, she was taught by strict tutors to the point that she finally began to be fancy.

As she got older, she became very fashionable and wanted to open a fancy boutique. She would later open a boutique of her own and would sell many items. She spends her day at her local bakery eating either a muffin or a scone.
Blueberry Moofin

**Blueberry Moofin**, whose real name is **Bertha**, is a non-token highland cow with a beige coat and navy spots. She has closed eyes with eyelashes.

She wears a red bell collar around her neck.

## About

Blueberry Moofin is one of the Moofia's senior members. She’s been around as long as most of the younglings remember. With her sharp eyes and voice of natural volume, Blueberry saves Mozzarella and Pumpkin a truckload of trouble from the group’s boisterous young calves on a daily basis.

## Trivia

* Blueberry Moofin’s name is a pun on the pastry “blueberry muffin.”
Blueberry's Restaurant

**Blueberry's Restaurant** is a family restaurant owned by Blueberry, who works there with his siblings and cousins.

## About

Blueberry's Restaurant has the best foods in town! Blueberry lives along with his cousins and siblings, who work together to help the restaurant in any way possible. The restaurant contains some rooms and areas such as the private party room, kitchen, smoothie bar, and photography area. Some of Blueberry’s siblings also run these individual areas since they work there. Blueberry's also does catering as well which is run by Azul and will also provide many stuff for the catering.

Back then in 1908, this was a magical restaurant and it was very popular place. They also had many magical objects such as magic chairs, tables, plates, silverware, and other magical objects. But 11 years later, the restaurant was sadly closed due to dangerous magic which would caused a catastrophe to the land.

### Blue Raspberry's Smoothie Bar

Blue Raspberry makes the best smoothies in town because he works in the restaurant with his own personal bar and machine. He can also make snow cones on some occasions.

### Blu's Stage

Blu, who was a former waiter, is a now an entertainer with amazing acts to make the audience laugh and make their day better with a couple of jokes specially prepared for the audience.

### Jellyfish's Photo Area

Jellyfish loves to take pictures and has always wanted to make memorable moments for those who visit the restaurant to have an amazing time together.

### Bleuet's Frozen Yogurt Bar

Bleuet recently got opened his very own area in the restaurant and now sells one of the best frozen yogurts. The bar is still under development and won't be open anytime soon as of right now.

### Injigo’s Art Booth

Injigo loves to paint pets and is a great artist. He usually does portraits of other pets, (with their permission unless it's a celebrity.) He also loves to do funny art as well in his art booth.

## Trivia

* Originally, the restaurant's scenery was located in the the Bulldog Bungalow, but it was later moved to the Lucky Castle.
Azalea Rudeson

**Azalea Rudeson** is a Level 4 sugar glider with rhythm-blue fur, dark ears, a bluish-white face and belly, and a white muzzle. She has happy eyes.

She wears a purple bowtie and a rocker jacket.

## About

Azalea is faithful, optimistic, loyal and friendly. She is outgoing, and is comfortable with striking up a conversation. She often tries to see the best in other pets, leading to her trusting some.. evil pets. She is sometimes seen as gullible for this. Her birthday is July 26th, 2021, meaning that she is 2 years old! Azalea has magical ancestry, and along with being able to enchant pets with her song, she is a great swimmer and can hear perfectly underwater. She is basically a siren.

Due to being neglected and mistreated for being a siren (they have a bed rep since all they are known for are killing sailors) she was often willing to be friends with any pet who gives her a chance. Long story short, she trusted an evil witch, believing that with the witches magic, they would transform her from a siren to a regular glider. The witch ended up casting a dark enchantment and she almost died until Indigo came and rescued her. They have been close friends since. Over time, she has learned to love herself, and gain confidence in her identity.

## Trivia

* Azalea’s siren scales are silvery, icy-blue.
* Only her close friends know of her being a siren since she hasn’t dared to tell anyone ever since she almost got corrupted.
* At first, she was afraid of sugar since she practiced the same kind of magic as the witch who tried to kill her. However now, they are absolute best friends.
* Soon, she is getting her very own custom seaside beach house! She doesn’t know it yet, but it will be a big surprise for her since she has always loved going to the beach.
* Although she has happy eyes in-game, she has one cloudy, almost grey-ish blue eye, and the other is an enchanting lilac purple eye.
	+ She has heterochromia.
* Compared to Clawthorne..the3rd’s other gliders, she has naturally shorter and more sleek fur to make it easier to go from land to sea without her fur getting badly weighed down by water.
* She’s not like a siren at all times. Similar to some mermaid shows (h20 add water, mako mermaids, that scales movie) she only has her tail and scales while in water. She’s pretty much a normal glider on land.

## Gallery

Art by TeddbearyArt by Clawthorne..the3rdArt by Clawthorne..the3rdArt by Clawthorne..the3rdArt by Clawthorne..the3rd