recursal/Fanatic-Fandom huggingface dataset:
Raw Food

In This War Of Mine you can find random Items which will help The Survivors survive.

## Description

It's edible, but would be more nutritious when cooked.

Raw food, sometimes called raw meat to differentiate it from vegetables, is the basic food resource in This War of Mine. As the description notes, you can eat this stuff uncooked by clicking the raw meat icon on your fridge at the shelter, though cooking is recommended. Two Raw Food are required to eliminate the "hungry" status; eating one Raw Food (or one vegetables) will result in the character's status to become "Still Hungry." To cook raw food, you will need to build a crude stove from the workshop first, then you will need both fuel and water to cook. Having Bruno cook is advised if available because he acts as if your stove is upgraded even if it isn't, saving fuel and water.
Hatchet

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

We can use it to chop furniture... or people.

## Recipe

Improved Metal Workshop: 5 Weapon Parts, 5 Wood

## Usage

Can be used as a powerful melee weapon. Use in the same manner as the knife to backstab, just remember that the kills are WAY more noisier than with the knife.

Can be used to chop furniture into wood and fuel. Very handy for cold days!

## Locations

Barter or steal from Garage.

Create using Metal Workshop.
Boris

One of the possible Survivors in This War Of Mine.

## Description

*"I'm not big with words. I'm just a regular guy. I used to stack stuff on the night shift at a warehouse, by hand mostly. It was tough work but I was always strong, even when I was a kid. Now this place is gone, shelled to hell, and so is my house. My foot was crushed under the rubble. It has healed, but it's still a bit stiff, so I can't run very fast. But I can carry more than anyone I know."*

## Boris' Story

*"I had a beautiful girlfriend, Ana. We had a kid. A wonderful son. Luka was just like me, he was only seven and already stronger than all the other kids. I bet he would've grown up to become a great weight lifter, as I always wanted to be. If I had saved him."*

*"When we were hiding in the basement, after they hit our house, we quickly ran out of food and had very little water. I could not move much because of my foot, and Ana saved us both. She was a great mother, a real hero. Ana used to go out at night and she was bringing us everything we needed."*

*"One day Luka fell ill with the runs, turned out he'd drunk water from a puddle. "I'm sorry daddy. I ate peanuts and I was terribly thirsty." Salted peanuts. This is not proper food for a child. Soon, he was getting weaker by the hour. Ana said she'd get him meds. She must've felt guilty for she didn't bother to wait for the sunset before she went out."*

## Characteristics

* Strong But Slow
* Smoker

Seems to win a melee 1v1 confrontation rather easily, he is capable of overpowering a soldier in close combat with military vest unscratched. His downside is that any murder will make him sad (killing a civilian will make him depressed rightaway, so it's not recommended).

## End Game

The following text will appear when the game ends and Boris is alive.

*"Boris won over everything that war threw at him and used his grit and strength to help others rebuild their lives. The memory of Ana's sacrifice and Luka's faith supported him till the end of his days"*

Alternate Ending (Boris survives sad or worse)

1. *"Boris managed to see the end of the war and tried to put his life back together, mostly to no avail. The memory of his son's and girlfriend's fate haunted him till the end of his days."*

2. *"While Boris survived the war, he grow increasingly hateful towards others and spent several years on futile search for the sniper who shot Ana. He died from the injuries suffered in drunken altercation with a man he accused of being her killer."*

The following text will appear when the game ends and Boris is dead.
Small Apartment Building

**Enemies:** | 1

 **Enemies:** | 3

The **Small Apartment Building** is a Location in This War Of Mine.

## Description

* variant: thugs

*"This old apartment building used to be owned by an elderly couple*
and their son, but they fled before the siege. There are rumors
of some shady-looking, well armed individuals taking refuge
there. We had better be careful if we decide to go there."

or

* variant: family

*"This old apartment building is owned by an elderly couple and their*
son. They are still around, somehow managing to fend off looters. They
probably have supplies like food and meds but won't be willing to share
them with us. We can try to steal or take them by force. Lock picks might
come in handy."

* Stealthed relatively easily to gain access to materials, parts, and food, but will likely require either a stealth kill, or a melee weapon kill to gather everything.
* It usually contains a large amount of useful loot, such as Weapon Parts, Medicine, Broken Assault Rifle, Broken Vest, Broken Helmet and Guitar.
* The character will spawn at either side of the building, with the right-side spawn being more difficult. There is a fluttering window on the top floor which shows up as noise.
* There are 3 hostile enemies of which the son is the only one that is armed, with a Shotgun, they all usually drop Pistols and Ammunition. After the son is killed the parents will simply run away.
(In one instance the son dropped a Shotgun, Pistol, and Military Vest, need confirmation if it is guaranteed drop) (Confirmed; If you also found a Knife and 4 Ammunition on his corpse, his name is Alsekey, the fathers name is Marius, the wifes name is still unknown.)
* (Instance ?) To access all rooms, 2 Sawblades and 1 Crowbar are required.
* (Instance ?) In my play game all that was needed was a Shovel and a Crowbar

## Events

Occupied by either an elderly couple (Marius & Neda) and their son (Alsekey).

or

by 2 armed males and a passive female.

## NPCs

Instance **A**: Marius, his wife, and their son Alsekey.

Instance **B**: 2 males, 1 female.

## Guide

In the instance which it is occupied by the elderly couple and their son, it can be cleared very easily. A knife is needed to stealth assault and ideally, a crowbar, a shovel, and a survivor not very affected by killing, like Roman. climb onto the middle floor and look though the door where the son is. He will have a brief conversation with himself and then eventually move along. When he leaves the room, sprint to the hiding spot in the room he was previously in and hide in it. He will notice the noise and come back into the room. Wait until the backstab icon appears and backstab him. His parents will hear and come to his body and cry. They will not be a threat to you and you can take all of their belongings.
St. Mary's Church

**Enemies:** | 0

"St. Mary's Church is still a place of meetings for the local community. Priest Olek is known for his charitable work and offering refuge to the poor. He might have something to give away or trade. The vestry behind the church is devastated and abandoned. We could find some useful materials there."

## Loot Information

Some Food

Huge amounts of Materials

Lots of Meds

Huge amounts of Weapons

Huge amounts of Parts

Caution advised

## Description

There are two different layouts of St. Mary's Church. This page is for the peaceful trading scenario, for the thugs scenario see St. Mary's Church - Thugs.

You can tell that you have the peaceful scenario because the front door of the church is open. Priest Olek meets you in the church, and will ask you not to disturb his flock beneath the church. You can trade with him.

To avoid hostility, comply with his request and do not go to the left under the church. The left section is not counted in the statistics above. Instead, you can go to the right either by cutting through the bars and digging through the rubble, or by going up the ladder to cross the courtyard to the vestry. If you choose to cross the courtyard, you will need to climb to the second level to enter the building as the ground floor door is barricaded from the other side.

There is a neutral scavenger in the vestry, they are no threat unless attacked. The top floor of the vestry is barred. The rest of the building has multiple rubble piles. There is an exit at the rear of the vestry.

## Bugs

There's a glitch/bug in St.mary's church where you get unlimited Basic Supplies (Food,Meds,consumables,addictions etc.)

Its easy and simple to do this glitch.

First off,kill the armed scavenger under the church where the flock sleeps then leave (**Note**:Dont loot the basement the first time you kill the scavenger,just leave or loot the 2nd building near the church)

Come the next day and punch Father Olek **ONCE,BUT** dont kill him,just scare him

Then loot the Lootable stash near the entrance/near to the door of the church basement

**"BUT"****Dont loot the whole place,only the stash near the entrance**

**(Includes Meds,food,consumables,addictions etc.)**

Then just keep coming back after a day or 2 and loot the same stash near the entrance or door of the basement

***Note:Dont run to the stash,just sneak just to be sure***

Another glitch bug in St.mary's church where Olek catches you stealing (even when you dont pick anything) Olek will no longer trade with you for the night
Assault Rifle

In This War Of Mine you can find random Items which will help The Survivors survive.

Weapons are used in the Night to (automatically) protect your Home from Bandits or to take with you on a Scavenge.

## Description

Military **Assault Rifle**, with a good rate of fire.

## Stats

Compared to the Pistol, Shotgun, and Scoped Rifle the **Assault Rifle** stats are:

* Bullet Damage: Low
* Damage Per Second: High
* Accuracy: Medium
* Range: Medium
* Speed: Fast
* Overview: The **Assault Rifle** has burst fire, which fires 3 low damage bullets in the same time it takes a Pistol to fire 1, making it a very effective weapon but requires more ammunition than most.

## Weapon Facts

Burst fire with 3 ammo consumed.

Aimed attack kills NPCs in a single burst at close range, consuming 3 ammo.

Roman is capable of killing NPCs with only 2 ammo consumed. (Not all, just some which would take others 3 bullets due to Roman's +20% Weapon Damage.)

Assault Rifles use the least ammo during raids. [unconfirmed]

## Locations

Possible barter at Military Camp.

Aggressive soldier at the Supermarket carries an Assault Rifle.

One of the 3 scavengers at the Supermarket carries an Assault Rifle.

Bartel, one of the Deserters at the Ruined Villa carries an Assault Rifle.

Sniper at the construction site who is teamed to a sniper using the Scoped Rifle uses an Assault Rifle.

One of the guards at the City Hospital carries an Assault Rifle.

All but 1 of the soldiers at the Military Camp carry Assault Rifles. (6 in total)

One of the thugs at the Warehouse carries an Assault Rifle.
Broken

After killing too many people, not helping people or drinking too much Moonshine, a character can become broken.

Broken survivors will not move or scavenge. They will not interact or do any action. If broken for more than one day, they can leave the Shelter or commit suicide.

In order to save the survivors, one other survivor should help him eating, healing. You cannot make to broken survivor go to sleep during the day, as it will not perform any action, so you must wait for the night and put him to sleep in a bed. If it's possible, you should double your guard to minimize the chance of getting raided and avoid his morale situation getting worse.
Strong But Slow

One of possible Traits in This War Of Mine.

* Character's bag space is increased to 17 slots, resulting in slower movement speed. (also his foot was crushed and not properly healed which is why he moves slower)
* Also observed Boris taking a sniper shot once, and walking away. Second shot put him in "wounded", which became "slightly wounded" by the time he got back to the shelter in the morning. (Bulletproof Boris?) Also, Boris went to scavenge in "wounded" state, using only one bandage. When he returned, he was healed!
Military Vest

In This War Of Mine you can find random Items which will help The Survivors survive.

Weapons are used in the Night to (automatically) protect your Home from Bandits or to take with you on a Scavenge.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Vastly increases the chances of surviving a bullet or blade hit.
Shotgun Ammo

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Ammunition for shotguns.

This item is not present in the final release of the game
Garage

**Enemies:** | 2 Neutral

The **Garage** is a Location in This War Of Mine. In the Garage there's 2 Neutral NPCs, a father and son with whom you can trade. Once The Survivor walks past the collapsed structure, the son will come out from his room and ask if the Scavenger has any medical items. He will often offer useful items like Crowbars, Sawblades, Shovels, Weapon Parts and Ammunition. It is possible to climb the roof and reach rooms past the Father and Son, but this requires a Sawblade to enter.

## How to Unlock

There are only two known ways to unlock this location:

* either have it unlocked by default as part of the three locations in the start of the game (you need to re-start again a lot of times until you have it). In this case, during the winter it will be blocked due to snow.
* after the 1st visit to any location when starting with Decrepit Squat, Shelled Cottage and Semi-Detached House (the variant with the hostiles). In this case, it will be available during the winter.

## Description

*"Before the war, you could have your car repaired there. It was a decent family business, run by an impulsive son and his elderly father. If they still live there, they might be willing to trade with us. Alternatively, we might find lots of useful parts there and maybe even some food."*

## Loot Information

* Food
* Materials
* Meds
* Weapons
* Parts

## Garage Events

If the Scavenger moves into the son's room, he will warn the Scavenger to get out. Taking any items marked Private Property will anger the son.The son then will fire at the Scavenger with a Pistol. Should the player eliminate him, the Scavenger will become depressed, and other Survivors might feel sad (except for Bruno). Should the player leave the son unharmed, the Scavenger and other Survivors (except for Bruno) will feel content.

## Garage Strategy

The 2 NPCs are neutral as long as you don't enter inside where the old man lives or in the basement. Also being caught stealing will make them be hostile towards you.

If you're able to trade for a Sawblade with the son you can then climb up and get around from the backside, sneaking when possible. If you use a lockpick on the door at the bottom of the ladder you can sneak and steal all their supplies from underneath without any issues, and without having to kill anyone. You can hide all your items in the spot near the back entrance and exit there.
Hotel Lunatic Variant

**Enemies:** | 0

The **Hotel Lunatic Variant** is one of the Locations in This War Of Mine.

## Description

There are 3 variants for this location. To find out which one you'll get, read the in-game description.

## Hotel Lunatic Variant Events

In this variant it has a singly insane man wandering around, he is harmless if unprovoked.

For the variant with a single insane man bringing a shovel, 2 lockpicks or a crowbar is advised. The man does not seem to pose a threat even if you steal from him, he just runs away after telling you to stop going through his things. There is a fair amount of valuable items to steal. It's very easy to steal items without having the man notice you doing so as he wanders all over the hotel. Investigate the magnifying glass icon on the far left side of the 2nd floor to reveal a weapon cache buried outside the right side of the hotel.
This War of Mine Wiki/Section 3

**This War Of Mine Game Trailer**

***This War Of Mine* Wiki**

**About**
* The game
* The developers
* The Wiki Community

**Help**
* Help

**Joining in**
* Register
* Community / How to help

***This War Of Mine* Game Links**

* Official site

* 11 Bit Studios

**Game Development On Twitter**

Tweets by @11bitstudioswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Pistol Shells

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Empty **Pistol Shells**. We could make Pistol ammo out of them.
Bed

*Offers a decent sleep without back pain no matter if it's night or day.*

## Recipe

Standard workshop: 6(5 for Marin) Components, 8(7 for Marin) Wood, 1h

## Description

Beds are required for survivors to recover from the "tired" status. Survivors who slept not in bed during night planning or during day (if they are sick or wounded and there is no free beds, they will sleep on floor) will have the "slept poorly" status the following day. If a survivor is sick or wounded (from slightly to fatally), lying in a bed will assist them in recovering. A sick or wounded survivor will automatically attempt to use the nearest bed if idle.

Building enough beds for every survivor minus the scavenger will earn the Steam achievement **Diary: Hostel's Open!**.
Looted Gas Station

The **Looted Gas Station** is one of the Locations in This War Of Mine. It was one of the two new locations released in the second update for the game, which went public on April 28, 2015.

 **Enemies:** | 0

## Description

*"This was one of the very first places people looted while fleeing from the city. There had been a few hour long ceasefire intended to clean the whole area from civilians, but it was broken. Many people, died, though neither side claimed responsibility to this day. Despite heavy shelling of the whole district, the station is in a surprisingly decent shape. It may have been looted, but it might still be worth to check it out."*

## Loot Information

A crow bar and a saw blade is recommended.
Lots of food and meds, with huge amount of materials available if the gas station is one of your start places. There are 2 floors and a basement. A rubble tile sits in the first floor blocks your way, however it is the only one so you should be able to clear it out without a shovel. The message behind the rubble tile unlocks some jewelry in the basement behind a grated door. Food are in a refrigerator down in the basement also, but you don't need a saw blade to get it.
Boris or Marko would be nice since there are no enemies and huge amount of stuff. Just don't forget a saw blade and a crowbar (or a lock picker would also does the job) to loot all you need.
Simple Heater

A heating system which can burn up to 6 Fuel simultaneously in order to provide warmth for the whole house. It can be built with the Workshop.

## Description

*Allows us to heat the shelter, so that we don't get ill. We can prepare fuel for it using wood, books or various components.*

## Winter Is Coming

Monitoring the temperature offers an earlier warning sign of impending cold than the Radio. Barter values increase for wood and fuel during cold days, a hatchet and re-visiting an old location can prove useful for free wood harvesting.

## Cold Days

During the coldest days a single improved heater requires 6 fuel to reach 15 degrees, 5 fuel results in below optimal temperature. A second heater makes a significant difference in possible temperature. 7 fuel (split any-which-way) provides optimal warmth, additional fuel can be used to ensure temperatures don't drop below optimal.
Moonshine Still

A **Moonshine Still** is used to produce Moonshine.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

With a bit of patience, some water and sugar we can make a foul tasting but strong alcohol. We could then barter it for things we need. Just don't expect too much.
Knife

In This War Of Mine you can find random Items which will help The Survivors survive.

Weapons are used in the Night to (automatically) protect your Home from Bandits or to take with you on a Scavenge.

## Description

It used to be a kitchen utensil, but now it's a dangerous melee weapon.

## Recipe

Standard Metal Workshop: 5 Components, 2 Wood, 3 Weapon Parts, 0.5h

## Weapon Facts

The only tool dedicated to melee combat.
The knife is the second strongest melee weapon , the strongest being hatchet

## Backstab

### Info

While hidden and close to an NPC, the attack symbol turns orange and displays a backstab option which causes large damage when executed successfully.

Roman, Arica, and Boris one-hit kill any enemy, including armored military units.

Be aware that backstabs from cover create a lot of noise which can be heard from two floors away, which will draw more enemies if you're not careful.

### Tactics

Waiting for NPCs to wander past isn't always an option, sometimes you need to lure enemies which can be achieved in multiple ways:

1. Running or making noise while remaining out of enemies line of sight will cause them to investigate the sound, this offers a backstab where the enemy comes to you.
2. If you cannot remain out of the line of sight then you can run away towards a room and close the door immediately after you enter, then sneak to the hiding spot. If done successfully the enemy should almost instantly say something in regards to your being hidden (ie: 'I'll find you!' 'Come out!' etc)
3. Sneaking up behind an enemy facing the opposite direction (Arica's Sneaks Quietly is ideal for this) and backstabbing. (Enemies sometimes still say something even If one-hit killed, alerting other hostiles.)

## Locations

Our Shelter (Only on certain First Days)

Shelled School (Used by Homeless Man)

Ruined Villa (Used by Emil)

Small Apartment Building Used by the Alsekey\*, son of the Elderly Couple (Marius & unknown). If elderly couple and son have "fled" in the description, no knife to be found.
\*Caution: Alsekey also uses a handgun, shotgun, and military vest.

Military Outpost Sometimes available for barter, also carried by the Commander who says "Follow me".
Getting Started

New to This War Of Mine? Good thing we're here to help! Let's get started! To help you out, you're going to want to check out some of the Game Guides below to help you through.

## Game Guides

* Pogoren Survival Guide
* Chronorayxz's Guide
* Ambrsale`s Guide
* Do Not Despair Survival Guide
* HeavyMetalHero's Early Game Priorities
* Everything I wish I knew when I started
* Journal of a murderer
* ☠ Ultra Violent Strategy 🔪 mass murder isn't just required, it's fun. ☠
Weapon Parts

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Various **Weapon Parts**. Blades. Barrels. Springs. Locks and so on.
Guitar

A piece of furniture that can be built with the Workshop.

## Description

Having something to occupy our time is important. Guitar can brighten up our mood, especially if the person playing it knows what they are doing. Zlata and Roman are both proficient with this instrument, as are Pavle and Katia. When Arica plays the Guitar the audio indicate that she is also proficient, However the Content bonus does not seem to trigger. It is unknown if this is a bug, or intentional, as Arica's music has a depressing sound to it.
Coffee

## Coffee Facts

Coffee is consumed by some survivors and not having any can impact negatively on their mood.

Item value is very low, approximately same as a roll-up, quality roll-up, water, or sugar.

Stack Size: 20 [confirmed]

## Addicts

Katia

Marin

## Location

Barter from Franko during the day

Barter from trader at Garage

Barter from trader at Brothel

Barter from booze trader at Central Square

Also found in loot piles at most locations

Can be rewarded for free by helping children that come to your shelter

## Trivia

The Radio hints towards a rising value of coffee but so far the value has stayed at very low, close to books/wood

```
??? Books have a higher default value than Coffee, so does wood during the cold days.

```
Our Shelter

This is our base. With the right materials it can provide protection, heat, and even food.

With the update 1.2, there is now two different shelter available in which we randomly start.

## Layout

All shelters at start contain:

* A simple workshop
* A fridge for storing moonshine, vegetables, canned food, and raw food
* A medicine cabinet for storing bandages, herbal meds, and medication

Depending on the start, they may also contain:

* A chair
* A simple heater (for winter)
* Two Beds and an Armchair (Cveta-and-Anton start only)

## Clearing the House

For all starts, rubble and locked doors will block most of the building. By clearing and unlocking these obstacles, a clever survivor can gather a large stockpile of resources. It is recommended to build a Metal Workshop right from the start and build a crowbar to open locked doors. Do not use any lock pick you find, save them for scavenging. The loot you can find in your house ranges from building materials, to medicine, to food, to even weapons and ammunition. On winter starts, there will also be a large amount of fuel to power the simple heater available with chopping the wooden furniture with an axe.

Alternatively, you can clear what you can in the 1st day, then visit the Garage in your first night (in case you have it available), trade or steal to get a crowbar, a shovel (optionally) and a hatchet and then clear the rest of the house in the 2nd day.
Herbal Workshop

The **Herbal Workshop** is used to craft Cigarettes and Medicine.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

A table with some simple equipment, where we can make Herbal Meds, Bandages, and poor quality roll-up cigarettes. We can upgrade it to make real Meds and good quality cigarettes.
Food

Food consists of Raw Food, Vegetables, Cooked Food, and Canned Food.

Raw Food and Vegetables can be consumed, but consuming one will result in the character status "Still Hungry" and will require another piece of uncooked food to sate the character.

Cooked Food is produced from a combination of 1 Raw Food, 3 Water (2 if Bruno is cooking), and 1 Fuel at an Improved Stove. Additionally, 2 Cooked Food can be produced by combining 1 Raw Food, 1 Vegetables, 4 Water, and 1 Fuel at an Improved Stove regardless of who cooks.

* Cooked Food is not counted in your inventory, and sits on top of your Stove until consumed. The Stove cannot be used to cook more food or create more fuel until the food is consumed. Cooked Food also cannot be stolen during raids.

Canned Food is stored in the refrigerator at your shelter and can be consumed from there to alleviate hunger statuses. It is more valuable than raw food because it requires less materials to be consumed.
Chronorayxz's Guide

Ok here's a short guide.

## Getting Started

You want to start with a character who is able to carry at least 15-17 (Marko/Boris) items in his backpack allowing for carrying more loot when scavenging.

* Build a Workshop and craft a "crowbar" to loot everything that is locked away in your base.
* Upgrade your "Workshop" as soon as possible to a "Metal Workshop" in order to gain access to the Hatchet allowing you to chop furniture into extra wood and fuel.
* Craft 2 Beds since you will want to assign 1 as guard and 1 as scavenger as result at least 2 of your 3 members will be tired during the day.
* Craft a "Crude Stove" and always try to cook two meals. It is much easier to obtain all the ingredients to cook two meals than finding Canned Food. Cooking two meals is also much better than cooking 1 meal but requires 1 Vegetable. Once you feel stabilized you can start crafting other furniture like the Rainwater Collector and you can also fortify your Shelter. You should fortify your base as soon as possible to make it easier to defend.

## Combat and Scavenging

You will want to have 1 character scavenge, 1 guard, and 1 person sleeping. The scavenger should always take 1 Weapon (Crowbar or Shovel) with them if the area hasn't been scouted or could be dangerous and keep 1 weapon in your base to make it easier defending your Shelter. The best way to kill an NPC is to hide in the shadows and backstab them to avoid any unnecessary injuries. Facing them in a straight fight should be your last solution especially when they have guns. Killing should be a last resort though as killing too many people will cause the characters to become depressed.

### Stages of Depression

Here are the different stages your character can go through after killing people.

1 Kill = Sad
2-3 Kills = Depressed
4 Kills or more = Broken (The character becomes uncontrollable and will die if something is not done to lower this value.)
Killing Bandits won't affect your characters as much.

## Additional Advice

Hitting your victim twice to injure them causes them retreat.

Tip: When you cleared the area you can go empty handed to carry more items. While scavenging you should look for valuable items (Canned Food, Bandages) first, and after that comes crafting materials like Components.
Components are more important then wood as you can aquire wood by using your axe. Tip: Always keep your Electric Parts and Parts. DON'T TRADE THEM AWAY. They are important for the later stages of the game.
That's all and have fun surviving.
Electric Parts

*"Some Electric Parts. They will come in handy if we want to introduce advanced improvements to our shelter."*
**Electric Parts** are materials found while scavenging. They are used to craft improvements for the shelter.

## Usage

* Radio
* Advanced Metal Workshop
* Reinforced Door
* Heat Lamp
* Mixer
* Thermoregulator

## Tips

Although they are less useful in the early game, it is recommended that the player hold onto these as they are relatively uncommon and necessary for many of the mid-game upgrades. They are rarely sold by traders and often taken by other scavengers.
Hotel Enemies Variant

**Enemies:** | 3-4

The **Hotel Enemies Variant** is one of the Locations in This War Of Mine. There are 3 variants for this location. To find out which one you'll get, read the in-game description.

## Description

*"A small yet luxurious hotel, previously owned by*
Pogoren Travel Agency. Presently occupied by some armed
thugs. Screams are sometimes heard coming from the
building. It's best to keep away from it."

## Hotel Enemies Variant Events

In this variant it has 3-4 armed men who are hostile without being provoked.

There are usually 3-4 hostile thugs and a hostage. Depending on how many you get: two of the thugs are armed with a knife, one has a pistol and one has a shotgun. They will attack the player on sight. Hostage is locked in a room located at the far right of the top floor, releasing him provides a positive morale boost for the survivors. There is a locked cabinet that usually contains broken vest, helmet and\or weapons and ammo. Killing the thugs is fairly easy with Roman if you have a shotgun by standing at the top floor and shooting hostile characters as they attempt to run up the stairs or climb the ladder to reach your location, once they are out of the way there are lots of very valuable items to loot. Bring a lockpick or a crowbar to rescue the hostage and gain access to locked cabinet that is usually stocked with ammo, broken weapons and\or broken armor.

Rescuing the hostage gives some amounts of moral to the survivors.

A possible bug may make certain containers as Private, and thus looting them will be considered stealing, despite that the only people inside are the Thugs, and the hostage, who once rescued, runs away never to return.
Pistol

In This War Of Mine you can find random Items which will help The Survivors survive.

Weapons are used in the Night to (automatically) protect your Home from Bandits or to take with you on a Scavenge.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Stats

Compared to the Shotgun, Assault Rifle, and Scoped Rifle the **Pistols** stats are:

* Bullet Damage: Low
* Damage Per Second: Low
* Accuracy: Medium
* Range: Medium
* Speed: Medium
* Overview: The **Pistol** is effectively the same as an Assault Rifle, except with semi-automatic fire. It's bullet damage and range as almost identical to Assault Rifle, with the **Pistol** possibly having a higher accuracy. It's effective against knife wielding hostiles, but armor and firearms can prove difficult without being injured.
HiberWorld Wiki/Section 1

Welcome to the Official HiberWorld WikiWelcome to the Official HiberWorld Wiki
The guide for HiberWorld written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About HiberWorld

HiberWorld is a creative and social gaming platform. With HiberWorld, users will be able to create games together with friends and share with the world so that other people can play.[Read more...]
Helmet

In This War Of Mine you can find random Items which will help The Survivors survive.

Weapons are used in the Night to (automatically) protect your Home from Bandits or to take with you on a Scavenge.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

It gives some protection against bullets and knives.

## Crafting

Requires 1 Broken Helmet, 5 Components and 3 Parts to craft.
The Workshop

In This War Of Mine, **The Workshop** is your location for building and assembling things. You begin with a Simple Workshop and can upgrade it to an Improved Workshop. Further upgrades are possible.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Enables the manufacture of more sophisticated items and appliances, allowing us more ways of getting food or meds and trading goods. We can upgrade it even further to make electrical improvements.

There is a bug where cancelling the upgrade process would remove the workshop completely.
11 Bit Studios

**11 Bit Studios**, based in Warsaw, Poland, is a multiplatform game development studio selling games worldwide. Their titles have received multiple prestigious awards throughout the years including: Apple Design Award, Best of PAX and IGN Editor's Choice.

Their games are brought successfully to the world by 11 bit launchpad. Now the launchpad team is helping other indies publish their games. They can provide know-how and piles of cash to all sick ideas for all the platforms out there, whether it's a console or a 2-inch smartphone. Their team supports projects on every stage of development and our get-stuff-done department provides great visibility across media and the biggest selling platforms spanning throughout the entire world.
Snow

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

We can melt it into water. [Using stove, 1 Snow + 1 Fuel + 1 Filter = 4 Water]
Reinforced Door

A **Reinforced Door** is an improvement to the House and is build with the Workshop.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

*"Once we board-up holes and windows in the shelter, we may think of reinforcing our door and installing a simple alarm system."*
Locations

In This War Of Mine at Night all **Locations** are randomly generated and are subject to many different variables. Each location will contain a randomized assortment of items across 5 categories. After certain interactions within these locations, or after a certain amount of time has passed in the game, hostile survivors may have left a previously inhabited location uninhabited, or a previously empty location may now have hostile rebels. This is noticeable on Supermarket where visiting early in the game creates an entirely different set of NPC's and events than if you visit it for the first time later in the game.

## Discoverable Supplies

* Food
* Materials
* Medicine
* Weapons
* Parts

## List of Known Locations

* Abandoned Cottage
* Brothel
* Central Square
* City Hospital
* Construction Site
* Decrepit Squat
* Garage
* Ghost House
* Hotel
* Looted Gas Station
* Military Outpost
* Old Town
* Our Shelter
* Quiet House
* Ruined Villa
* Ruined Block Of Flats
* Semi-Detached House
* Shelled Cottage
* Shelled School
* Small Apartment Building
* Small Tenement
* Sniper Junction
* St. Mary's Church
* Supermarket
* Warehouse
* Travel Agency
Cveta

One of the possible Survivors in This War Of Mine.

## Description

*"Oh dear, that is embarrassing. I know I'm not much of an asset in this terrible situation. I have good administrative and logistical skills, which won't be of any use, given the circumstances. I'm told I'm a good caregiver - I really love kids. On the other hand, perhaps it's good that they don't have to suffer here with us... What else? I have a driver's license... sorry, that was my poor attempt at a joke."*

## Cveta's Story

*"It's terribly quiet here, don't you think?... Ah, no, of course not, what with all the shooting and bombing. I just mean... This is my job conditioning showing, I'm afraid. You see, I'm a teacher. An elementary school principal."*

*"With the start of the siege, the attendance fell, as many parents chose to keep their kids home. One young man advised me to cover the windows with mattresses from the gym. "That's silly, children need the light to read", I said, "and besides, it's not like anyone is going to target the school!""*

*"Parents were right. Just to appease their fears, I moved the classes to more sheltered rooms. And that saved the children when the army landed a shell right in front of the school - the window panes shattered, but the hail of glass shards fell on empty benches and seats. We covered the windows after that."*

## Characteristics

* Loves Children
* Gets happier when helping people.
* Doesn't get depressed so easily.
* Remains content longer.

## End Game

The following text will appear when the game ends and Cveta is alive.

*"The war didn't extinguish the flame that drove Cveta to give everything to her calling. And one day, she got a visit from a former pupil - the same who made a frantic call one Friday to make sure that his old school had really been evacuated."*

Alternate Ending

*"Cveta saved her own life, but not the internal fire that gave it a purpose. Disillusioned and bitter, she never returned to teaching and withdrew from public life, scraping a living on her meager disability pension"*

The following text will appear when the game ends and Cveta is dead.

*"What answers could have Cveta found for all the difficult questions her pupils could pose, had she lived to see the end of the war? Now the children will have to find them on their own."*

The following text will appear when the game ends and Cveta commits suicide.

*"Bitter, unable to face the harsh reality of war any longer, Cveta committed suicide. Her students will have to rely on someone else to help them recover from the trauma of war."*
Rifle Shells

In This War Of Mine you can find random Items which will help The Survivors survive.

**IMPORTANT NOTE: this information is based on the press release of This War Of Mine. It might be incomplete and could be changed in the official release.**

## Description

Empty **Rifle Shells**. We could make Assault Rifle ammo out of them.
Quiet House

**Enemies:** | 2 (non-hostile)

The **Quiet House** is one of the Locations in This War Of Mine.

## Description

*"It's in a housing estate that remains almost untouched. It's a calm area of little houses with porches and gardens. Most of those houses are still inhabited-people are trying to lead normal lives there. We've got nothing to look for there, unless we're willing to steal."*

## Loot Information

* Lots of Food
* Lots of Meds
* Lots of Parts

## Quiet House Events

2 elderly people, wife and husband have boarded up in their house with food and medicine. They will not retaliate when you steal from them, but cower in fear. The Survivors bios will be updated with the bad karma.
The old lady comments that she liked her husband in his youth when he was in the army, but she doesn't like these army guys now.

If the first time you enter and steal from them but you choose to not harm anyone they will appear after a few days dead in the bed.

There are three locked doors that will require a crowbar or lockpick to open. Two of the locked doors open the same room in the basement, you only need to open one of them to access the room. The last door is the door to the outside in the back of the house.

Anton & Emilia are the least morally impacted by the couples fate.

Roman & Bruno show little concern for stealing, but dislike killing.

Cveta can be Broken by killing them, especially If coupled with Our Shelter being successfully raided on the same night.

## NPCs

Elderly Male, weak and non-violent with Medication in his inventory.

Elderly Female, extremely weak and non-violent with 2 Jewelry in her inventory.
Scavenge

Each Night you are able to scavenge one Location in your neighbourhood with one Survivor to gather all the things you need to stay alive.

## Scavenge Facts

Scavenge begins at 8PM and ends at 5AM.

Lethally Wounded, Broken, Exhausted, Drunk, and/or Terminally Sick survivors cannot partake in any Scavenge.

If the survivor does not return to the exit by 5AM they do not return until later in the day, possibly with an injury suffered on the return.

## NPCs

### Scavengers

You will occasionally come across scavenger(s) on locations such as the Supermarket and they will loot stashes, removing items until they return home or are forced to stop by a shotgun to the face.

### Dangerous

Some NPCs attack you on sight, most guard their territory fiercely and trespassing will result in NPCs becoming hostile and attacking the survivor.

Weapons used by NPCs can be fist or any weapon in the game.

Scoped Rifle is a 1-of-a-kind weapon used by a sniper team in Construction Site.

### Traders

Some locations have a Trader, they can sometimes walk inside defended territory causing you to unintentionally trespass.

Once a Trader becomes hostile with the survivor, they will remain hostile even on returning visits with a different survivor.

## Morale

Generally attacking any non-thug will result in negative morale, the less armed they are, the worse the effect.

See Morale.

## Character Traits

Some survivors have traits which are only/partially used when scavenging, such as:

Roman's Trained In Combat: +20% Damage.

Arica's Sneaks Quietly: Silent when sneaking, sneak noise level when running.

Boris's Strong But Slow: 17 Inventory slots, -20% Movement Speed.

Marko's Skilled Scavenger: 15 Inventory slots.

Pavle's Fast Runner: +20% Movement Speed.
How to play guide for HiberWorld

allows you to both play others' games and create your own! In this section, the basic controls are described for both when using Hiber on PC or Mac. On mobile you navigate through the touch screen and the HUD.

## Basic Controls for **Game Creation**

This is a list of the basic controls when creating games on PC or Mac.

```
  Navigation:
  Look around - **Mouse**
  Move around - **WASD**
  Jump - **Space**
  Fly - Double click **Space**
  While flying:
  Up - **Hold Space**
  Down - **C**

```

```
  Build:
  Select asset - **0-9**
  Place asset - **Left Mouse Button**
  Remove asset - **Right Mouse Button**
  Browse asset - **E**
  Rotate asset - hold **R, T** or **Y** and click **Left/Right Mouse Button**

```

## Basic Controls for **Playing**

This is a list of controls when playing games on PC or Mac.

```
  Look around - **Mouse**
  Move around - **WASD**
  Jump - **Space**
  Shoot projectile - **Right Mouse Button**

```
Semi-Detached House

**Enemies:** | 1

The **Semi-Detached House** is a Location in This War Of Mine.

Visiting this location will unlock the Garage.

## Description

* variant: hostile

*"Half of it is a ruin, but there are people living in the other half. They don't seem friendly - at night you can sometimes hear shots fired from there. We could probably scour the abandoned part for supplies if we manage to sneak past the inhabited part."*

or

* variant: trade

*"Half of it is a ruin, but there are people living in the other half. Apparently, they aren't hostile and have a lot of stuff to barter, even food and meds. Let's remember to take something to trade if we're going to pay them a visit."*

## Loot Information

* Huge amounts of Food
* Lots of Meds
* Huge amounts of Weapons
* Huge amount of Parts
* Danger

## Semi-Detached House Events

There are two possible events in this location.

* **hostile**: The Scavenger will start the night on the right side of the building. Four survivors can be found. One holding an shotgun, Bozena, will shoot the Scavenger but won't kill him/her. After the Scavenger is lethally wounded, Bozena then ordered the Scavenger to leave. Attack her at this time will possibly cause the death of the Scavenger. If the Scavenger managed to take down Bozena, the other three survivors will run toward where Bozena laid and start crying, they don't perform hostile acts.
* **trade**: The Scavenger start at the left side of the building. A survivor can be found between the two buildings, which can start a trade with. Trespassing and hostile acts may lead to their hostilities. If you managed to take down Oleg, Bozena will run towards Oleg and start crying.

## Semi-Detached House Strategy

* the next strategy is for variant trade

This area has at least 3 hostiles, and a number of Grated Doors that require Sawblades.
If starting from left side you will need a shovel to clear the basement of 2 rubble piles and a locked door with a crowbar if you want to sneak into right half of map.
Bozena can be easily taken down if you attack from below with a gun, or can be stealth-attacked by waiting for the two people talking to go upstairs and then sneaking up behind her and using the knife.