SY

## Introduction

SY, member of the 3rd Division in the Gotei 13 and he is the jinchūriki of the Three-Tails, he was able to befriend it and hone its power. He uses a unique Taijutsu which is known as the Fish-man Karate, where he learnt it from the Fishmen on Fishmen Island.

Nature Type

* Water Release
* Yin Release
* Yang Release
* Yin-Yang Release

**Three tails - Isobu (Shark & Turtle)**

**Isobu** (磯撫, *Isobu*), more commonly known as the **Three-Tails** (三尾, *Sanbi*), is one of the nine tailed beasts. It was last sealed within SY.

As a tailed beast, Isobu possesses an enormous amount of chakra that it can transfer to others and can create the Tailed Beast Ball. It also has the ability to create coral and swim at very high speeds. Isobu can roll into a ball to move about quickly and attack its opponents, making full use of the protrusions on its shell in a manner similar to the Akimichi clan's Spiked Human Bullet Tank. Isobu's tough skin and shell also grant it additional defence, allowing it to withstand nearly all forms of attack. It can also use any of its three spiked tails to strike its opponents and break through most defences. In the anime, Isobu's only known physical weakness is its eye; as tough as its skin and shell are, it cannot harden its eyes and thus seems to keep one closed at all times.

As a shark turtle, Isobu has an affinity for Water Release, it has shown to fire powerful water blasts that are capable of destroying an entire cliff side.

As the Three-Tails' jinchūriki, SY was granted a significant amount of chakra and stamina from the beast. He was also one of the few people regarded to have achieved full control over their respective beast. He displayed a partial transformation into the Three-Tails, being able to manifest one of its tails.

Even more, he achieved complete control of his tailed beast. Because he has a strong relationship with **Isobu**, it can aid SY by disturbing his chakra to dispel genjutsu or granting SY more of its own chakra, making it more of a willing partnership than actual dominance. While SY can easily access and utilize half beast transformations with all Three tails, and even his most powerful form is the Tailed Beast Mode, all of which while retaining complete control of himself. SY named his half beast transformation as **Fishmen Mode.**

SY can also partially transform parts of his body into those of **Isobu**, such as his own arm or quickly forming all Three tails on his back. These partial transformations can be used for various purposes.

## **Abilities & Techniques**

**Fish-Man Karate:** Fish-Man Karate is a martial art that is practiced by certain skilled members of the Fish-Man race; it is noted that humans can also learn the fighting style, as Koala apparently is able to use it despite being human. While deadly enough on land, Fish-Man Karate has a number of devastating underwater moves designed to be suitable with the Fish-Man strength and speed along with the mobility that goes while under water and, in some cases, a fish-man's personal adaptation.

**Summoning Technique (Shark):** This Summoning Technique allows the user to transport sharks to their location.

**Water Clone Technique:** Using water from the surroundings, the user creates one or more copies of themselves. Unlike the standard Clone Technique, these water clones are physically real, allowing them to interact with others and even perform the same jutsu as the user. Water clones only have about a tenth of their user's strength. When a water clone is sufficiently damaged, it will revert back into water.

**Water Release: Water Shark Bullet Technique:** The user manipulates a volume of water with their hand; by thrusting their hand in a direction, the manipulated water is sent in that direction. As it moves, the body of water takes the shape of a shark, with additional water following in its wake for as long as the user keeps their hand thrust out. Because of how quickly the shark moves and because of how much water there is, it does extensive damage when it impacts something. Users can also ride within the water shark as it moves, allowing them to travel faster than they're able to swim.

**Water Release: Great Shark Bullet Technique** is a stronger version of the **Water Release: Water Shark Bullet Technique**. The user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get

**Water Release: Five Feeding Sharks: T**he user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy.

**Water Release: A Thousand Feeding Sharks:** A much more powerful version of the Water Release: Five Feeding Sharks, where the user creates one thousand sharks out of water that replicates a giant wave to swarm down and attack the opponent.

**Water Release: Water Bullet Technique** is a highly versatile Water Release technique with many variations. After kneading chakra in their stomach, the user expels a large quantity of water in the form of a powerful torrent aimed towards their intended target. This technique can also be used collaboratively to increase its range and effect.

**Water Release: Exploding Water Colliding Wave:** The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet. The amount of water created is proportional to the amount of chakra used; when used with SY's enormous chakra, even a dry wasteland can become a small ocean. Afterwards, the excess water can be used for additional Water Release techniques.

**Water Release: Great Exploding Water Colliding Wave** This technique is a larger version of the **Water Release: Exploding Water Colliding Wave**. With it, the user spews out a massive amount of water, covering an entire area with crushing waves. The produced ocean of water can be used for further techniques, and even gathered into a gigantic water prison.

**Water Prison Technique:** This technique traps a target in a sphere of water; the water can either be drawn from the surroundings or expelled from the user's mouth. The water that the sphere is made from is noticeably heavy, which restricts the target's movements and can make breathing difficult. As such, those trapped within the water prison cannot ordinarily escape on their own.

**Coral Palm:** While in his transformed state, SY strikes the opponent with a powerful blow, causing a large formation of coral to quickly grow from the initial point of contact. This then rapidly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering their entire body.

**Leaping Bullet Shell Tower:** Transformed as Isobu, SY curls himself into a ball and bounces, allowing himself to either crash down at an opponent, or to quickly move around.

**Shadow Stroke:** Isobu (or SY while fully transformed into Isobu) can roll into a ball and bulldoze its opponents, making full use of its many spiky protrusions in a manner similar to the Akimichi clan's Spiked Human Bullet Tank. This manoeuvre can also be used to escape attacks.

**Tailed Beast Ball** is the ultimate technique of a tailed beast, which can also be used by a jinchūriki while transformed.