Michael Allen

***" Lyacon Kurama Fenrir Kuro Long ago the four wolf kings lived in harmony. That is until one day Dark Luther attacked. Only the wolf prophet, joiner of the four wolves nations can bring balance and restore peace to the land. But when the world needed him most he vanished....like a bitch. Hundreds of years later my best friend known as Mike became the reincarnation of the wolf prophet. He's a great guy but he doesn't know how to use that guard I taught him. He's got a long way to go before he's ready to save anyone. But I believe mike can save face and return my limited edition of Iron Cog that he beat 20 times already. Oh and the world to. "***

- Cho Kiriyu

" IM GOING TO SAVE  **EVERYONE! "**

**- Mike Saga 2 Episode 43: One Witch To Another**

## Apperance

Micheal has shady brown hair and bright green eyes. He's typically wearing some kind of modern attire. His muscle mass has increased over the few months and his hair has changed a few times since. He's often see wearing suits with a causal flare to them. Graphic T's and jeans. His favorite pair of shoes are his black Yun-Force-Ones that he wears pretty much everywhere he goes.

He's also seen in his Night-Guy attire. A bright blood red hoodie with a paw print and a cresent moon around them. He also wears gray jump/athletic pants with red and black sneakers. He also sports a backpack and wears red fingerless gloves, and to top it all off. His Domino mask that covers a great majority of his face. And finally his utility belt which contains a good assortment of his basic gadgets.

***After his Wolfblood powers had woken***

## Behavior/Personality

* Shy
* Timid
* Coward
* Weak

After Awakening his Wolfblood Powers. When ever Mike is angerd beyond belief he goes into a beserker like state as his body allows him to void out all forms of pain and his anger empowers him. Boosting his strength , speed , reflexes and durablity tremendously.

## Chi Form

The **Chikara no Hadou** (also known as **Surge of Power**) is Gouken's toned-down derivation of the infamous Satsui No Hadou (殺意の波動, literally "Surge of Murderous Intent"); a main difference is that the killing intent was removed. So basically, the same thing as the Dark Haudou, strength is the same with gain, but you don’t have the killing intent. True masters of this skill are so in tuned with nature they can even levitate to a certain degree.One the warrior is fully aware of their state of being within light hadou and has come to a state of ballance with themself, and their past. A select group of human beings trained in the Martial Arts, go through the process of "breaking" and "rebuilding" themself up, clensing themself of impure emotions, feelings and past events in their life.

## Chi Base

**Physical**: Physical is the ability to use aura to increase the natural abilities of an object or one's own body.Therefore,Physical chi users are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat. Physical chi usage is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor. (out of battle)

## The Night Guy

The Secret Alias Micheal took up after his time working with Kin on stopping the second Venom wave into Kasaihana city. He didn't stop however after the case had been settled and done. Continuing to work under the name ' Night-Guy' and work for Kin as his Vigilante side-kick. Implementing Kin's and Keyth's teaching fully.

## **Occupation/Class**

* **Jr KPF Detective**
* **Vigilnate**
* **Highschool Student**

## **Fighting Style**

### ***God Slayer Wrestling***

This wrestling style is a branch of wrestling techniques that singular itself out of a few wresting styles which are LUCHA LIBRE, GRECO STYLED WRESTLING, And Judo.

Wrestling represents one of the oldest forms of combat. The origins of wrestling go back 15,000 years through cave drawings in France. Babylonian and Egyptian reliefs show wrestlers using most of the holds known in the present-day sport. Literary references to it occur as early as in the ancient Indian Vedas. The Iliad contains references, in which Homer recounts the Trojan War of the 13th or 12th century BC.  Indian epics Ramayana and Mahabharata contain references to martial arts including wrestling. In ancient Greece wrestling occupied a prominent place in legend and literature; wrestling competition, brutal in many aspects, served as the focal sport of the ancient Olympic Games. The ancient Romans borrowed heavily from Greek wrestling, but eliminated much of its brutality.

***This style is broken up into three parts***

* Hand grip
* Leg power
* Momentum
* Flexing
* Bumps

***And two play parts***

* Defense
* Offense

1. Hand Grip: A practioner of this martial art would need to have physical chi. Seeming that they'd need there chi to invoke a hand cramp, whenever someone's body cramps it goes into a literal lock. This is called ' The Iron Grip ' Technique. It allows the users hands to become as dense as it needs to be in order to sustain its tight snagging grip. This allows for the user to toss and keep hold of an opponent for as long as they can ( it works even better when you have claws. ) You can even puncture people with this technique.
2. Leg power: Users can jump incredible distances and land safely, covering frighteningly tall heights and long distances. Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is "Flying", such as with early Superman comics.Though using this to much could exhert the user. Forcing them to deplete there chi rapidly. ( 2 times out side of RPC battle. 1 time in RPC battle.)
3. The user of this style possesses incredible strength in their legs, allowing them to run, jump, and kick at a superhuman level. Thus why this fighting style is  incredibly swift due to the level of strength output being exerted on the user's legs which will allow them to tire and outmatch their opponents. The Kicks also leave the same explosive effects as a punch. But due to the powerful legs within this style. Each kick has an extention of 1 second whipping effect. Each time he kicks, his leg will double in vision from the sheer speed of the kick alone. A standard kick will create a blurring image of three blurss from the kicks alone.
4. Momentum: Momentum and direction plays a key compotent in this styles base method. If someone attempted to move in an any form of direction. The user of this style could use it to there advantage, allowing them to proeceede with there slams and grapples alot more effectivly. If someone moved right, the user could use that momentum to slam them to the right, and vice vera for any direction.
5. Flexing: Whenever someone uses this flexing method within the style its capable of breaking bones upon flexing, it also can empower slams as well.
6. Bumps: Bumps is a method that allows the user to take hits, and flow with them. Thus reducing the blow of said hits.
7. Knife Joints: This technique is based around the aspect of the user using there physical cho to densening there elbows or knees enough to counter attacks by striking a strike with a elbow or knee. This would more then likely shatter the opponents striking limb on contact. This also works against bladed weapons. Allowing the dense blade to clash, blade to elbow ( or knee ) with each other with little to no problems.

Method Two

***Defense/Offense***

The most successful wrestling take down artists are those that have great setups.  Use the setup to clear your opponents defense in order for you to execute a successful take down.  When building your Wrestling Moves List be sure to put in a setup before every take down. You’ve probably heard the phrase that states the best defense is a good offense. That phrase rings true in the sport of wrestling, in which counters and defensive maneuvers can help win a match. If your defense is good enough, you’ll force your opponent into desperate situations and errors, turning their haste and ineffectiveness into instant offense for you. There are several defensive wrestling moves every wrestler should know in order to be better prepared for a match. Check out CoachUp’s handy tips on defensive wrestling moves and techniques, and take your newly found knowledge to the mat!

1. STANCE: Your defensive wrestling position is extremely important and can affect the outcome of a match. Use your hands, arms, head, and waist to defend your position. Try to effectively use your hands to fight off any attack, pushing back any body part that comes your way by controlling one or both of the opponent’s hands via the wrists. Use your head to block an opponent trying to tie up with you. Keep your hips back when in your stance, this will allow you a better range of motion and a suitable solution when a rapid reaction is needed. Work on strengthening your core muscles so that you will have a more stable wrestling stance.
2. SPRAWLING: Sprawling is an effective defense against opponents trying to go for a leg take-down. The first thing you should do when an opponent shoots at you is to drive your legs back as far as possible. You should land on the upper back of your opponent and drive your hips down. If your opponent grabs one or both of your legs before you can get away, keep driving your hips down, this cannot be said enough. Your opponent will begin to flatten out and loosen his grip. If that is the case, you can turn your defensive position into an offensive one by getting behind your opponent. Sprawling is an athletic move and one of the best defensive wrestling maneuvers you can learn to defend from leg attacks.
3. SIDE ROLL: When your opponent has a hold of you from above, a good way to escape or counter is the side roll. Grab your opponent’s wrist and pull it across your waist. Use your other arm to reach out and secure your opponent’s arm above the elbow. Pull your opponent’s arm and turn your body so that your he or she loses balance and lands next to you. This move is best when it's a surprise, so use it with caution. Your opponent might be expecting it if you try it right at the referee’s whistle, a good wrestler will make sure they're not predictable.
4. Huddle Up: Try asking your wrestling coach for more advanced defensive wrestling techniques and counter moves. If you can outsmart your opponents on defense, you’ll have an awesome advantage and be able to win more matches. However, if you’re still struggling with these moves or can’t find enough one-on-one time with your school coach, consider booking one of CoachUp’s private trainers to help you out. Our team has won many, many matches in the ring and they’d love nothing more than to pass some of that knowledge down to you as well. What are you waiting for?

Paralyzing Palm

Paralyzing Palm is a useful support style. It paralyzes foes so that you can unleash a combo or two, heal, or deal with other enemies. This esoteric style has a sinister reputation, but many more peaceful masters prefer it for its ability to render an opponent helpless without killing him. More unscrupulous masters take advantage of this style's paralyzing blows to weaken foes for the killing blow. It is designed around its magical palm strikes, which can stop a man in his tracks with a single hit. He enacts this chi technique whenever he strikes an opponent open palmed or not. He can even enact it, during grabs.

### **Thunderous Kickboxing**

Nik: MOVE MOVE MOVE MOVE YOU PUSSY!Cho: Like this, right, left, left,left, uppercut ! Now you try!
**Kickboxing is a group of stand-up combat sports based on kicking and punching, historically developed from Karate, Muay Thai, and Western boxing. Kickboxing is practiced for self-defense, general fitness, or as a contact sport.** Japanese kickboxing originated in the 1960s, with competitions held since then. American kickboxing originated in the 1970s and was brought to prominence in September 1974, when the Professional Karate Association (PKA) held the first World Championships. Historically, kickboxing can be considered a hybrid martial art formed from the combination of elements of various traditional styles. This approach became increasingly popular since the 1970s, and since the 1990s, kickboxing has contributed to the emergence of mixed martial arts via further hybridization with ground fighting techniques from Brazilian jiu-jitsu and Folk wrestling. There is no single international governing body. International governing bodies include International Combat Organisation, World Association of Kickboxing Organizations, World Kickboxing Association, International Sport Karate Association, International Kickboxing Federation, World Sport Kickboxing Federation, among others. Consequently, there is no single kickboxing world championship, and champion titles are issued by individual promotions, such as K-1, Glory, SUPERKOMBAT, Lumpinee Boxing Stadium, among others. Bouts organized under different governing bodies apply different rules, such as allowing the use of knees or clinching, etc.

### **Striking Point**

This style takes the general base of Thunderous Boxing and mixes with Hybrid Hyper Style to make a full on power house style. This style iniates the great skills and knowledge of a boxer but overly enhanced Sub-power of Enhanced Combat. Users of this ability posses great skill and knowledge in using their fists in combat and perform attacks such as uppercuts, jabs, crosses, hooks, short straight-punches, cross-counters, and half-uppercuts with great style and profound finesse.This style also is able to fight at incredible speed when fully using ones physical power or even faster when applied chi is inserted into the body to do so. able to strike an opponent in rapid succession that it could possibly kill them instantly. The attacks would possibility deliver  painful and precise strikes also gaining kinetic energy produced through the speed of each hit.  Each punch within this style will always be general a second behind one another. A Master of Thunderous paw's fists are always a second behind one another. The kinetic energy build up from the strikes creates a faster, and even more powerful striking method to opponents.

### **Thunderous Movement**

Due to all of the agility training with the numberous amount of physically tasking work-outs. The user is also capable of executing defensive techniques in boxing include slipping, bobbing, blocking, covering-up, clinching, footwork, and pulling away.User with this style can go from one motion to another effortlessly, effectively dodge attacks, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort. with the movement skills using a combination of balance, bodily coordination, speed, reflexes, strength and endurance. Masters of this technique are masters at taking blows and dodging them. Allowing them to move within seconds notices to attacks. Training there bodies to be swift and percise.

### **Lightning Strike Technique**

One of he main moves within this style would be the Lightning thrust technique, which is When user is able to launch a single attack that hits its target multiple times. This could be a punch that hits the target ten times despite only throwing one punch but in order to do said move, one must channel enough Chi into their arm that could deliver the said blows to dismember an opponent. Using the technique… to an oppoenet so “1 punch”  could have been thrown out to the human eye and untrained eye. But in reality the strikes would add up to 10 hits or more in total.

### ***Thunderous Legs***

Users can jump incredible distances and land safely, covering frighteningly tall heights and long distances. Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is "Flying", such as with early Superman comics.Though using this to much could exhert the user. Forcing them to deplete there chi rapidly. ( 2 times out side of RPC battle. 1 time in RPC battle.)

The user of this style possesses incredible strength in their legs, allowing them to run, jump, and kick at a superhuman level. Thus why this fighting style is  incredibly swift due to the level of strength output being exerted on the user's legs which will allow them to tire and outmatch their opponents. The Kicks also leave the same explosive effects as a punch. But due to the powerful legs within this style. Each kick has an extention of 1 second whipping effect. Each time he kicks, his leg will double in vision from the sheer speed of the kick alone. A standard kick will create a blurring image of three blurss from the kicks alone.

### ***Thunderous grappling***

This Thunderous Paw is a powerful mix of styles. Another style is BJJ ( Brazilian Jiu Jutsu) It promotes the concept that a smaller, weaker person can successfully defend against a bigger, stronger assailant by using leverage and proper technique, taking the fight to the ground – most notably by applying joint-locks and chokeholds to defeat the other person. BJJ training can be used for sport. grappling tournaments and mixed martial arts (MMA) competition or self-defense. And another would be Judo, A modern martial, its most prominent characteristic is its competive nature, where the goal is to either throw or takedown one's opponent to the ground, immobilize, or subdue them with a grapple, or force them to submit by joint locking or strangle hold or choke.

### ***Thunderous Counters***

The ability to counter attacks enemies by using their own physical force against them in addition to the user's attack power. Sub-power of Enhanced Combat. Not be confused with Power Echo and/or Power Reflection.
User with this power can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them.

* Cross-Counter Move - After taking damage counter with a attack with the same strength as what hit you.
* Counter-Counter Move - counter of a counter move by an opponent.
* Defense Counter Move - for defense after the user is hit.
* Ocular Counter Move - This version is a ocular based counter which alters the visual perception of an opponent with quick speed and fluid movements.
* Physical Counter Move - Right before getting hit (or when the attack hits your weapon or you), the user counters with a attack of their own.
* Quick Time Move - This slows down time perception allowing the user to dodge an attack or to attack in a moment's notice.

Vertigo Counter Mover- for flipping the user's muscle movements making the opponent think of the opposite functions for the user's body.

## Hiro's Clinch fighting training

The clinch is a powerful tool for grapplers to advance into a dominant position in ground fighting, or is used for scoring points or winning a match such as a grand amplitude throw in Amateur Wrestling or an ippon in Judo. The type of techniques employed are heavily dependent on whether or not the participants are wearing clothing heavy enough to be grabbed and used to gain leverage or unbalance them to set up throws. In competitive environments examples of such clothing would be the Judogi, Brazilian Jiu Jitsu gi or the Kurtka.

In competition where such clothing is being worn (almost exclusively referred to as a gi) there is a strong emphasis on grip fighting where the fighters will attempt to gain a dominant hold on the opponent's gi to unbalance and throw them. Examples of such competition would be Judo, Sambo or some Brazilian Jiu Jitsu competitions although in BJJ there is frequently a division for both gi and no-gi competition.

In no-gi competition getting double underhooks is generally considered advantageous, as the position can be used to perform throws or takedowns. Being behind the opponent in such a position is known as getting the back, and is generally considered even more advantageous, since it is harder for the opponent to defend from that position. A typical example of a technique that can be performed from this position is the suplex.

### **Hand and arm positions**

While clinching, the position of a fighter's arms is vitally important. The fighter always tries to keep his arms on the inside of his opponent's, allowing him to press his elbows together building a tighter grip. The fighter attempts to always hold his hands in a "cupping" position.

### **Striking techniques**

A multitude of striking techniques exist that can be used effectively from the clinch. Punching, elbows in the clinch, also sometimes referred to as "dirty boxing" is an important aspect of Muay Thai, Kun Khmer and mixed martial arts. Elbows and short looping punches such as hooks and uppercuts can be used effectively from the single collar tie position. Although disallowed in many combat sports, headbutts can also be effectively used from the clinch. The short distance in the clinch nullifies kicking to some extent, but some kicks are still effective. In Muay Thai and Kun Khmer, the double collar tie is used to control an opponent while kneeing to the head or midsection, and stomps are used in some mixed martial arts competitions to kick the feet of the opponent.

### **Trapping techniques**

Wing Chun and JKD practitioners develop hand-and-forearm-only trapping techniques in its close-range fighting method which generally involves lap sao (hand grabbing), tan sao (palm-up hand-blocking) and pak sao (slap-blocking) as in chi sao ("sticking hands") drills, with the intent of blocking or trapping the opponents strikes alone, in order to set up an immediate counterstrike.

There is no intent of tangling up to put each other "on-hold", taking-down or submitting the opponent with these techniques (the "hand-tangling" in "sticking hands" drill is only for the purpose of practicing hand and forearm sensitivity and reflex actions), also, the torso itself is generally not involved, unlike in grappling techniques.

### **Submission techniques**

There are very few submission holds that can be applied effectively from the clinch, without engaging in ground fighting. The most well known submission hold is the guillotine choke, which can be attempted from a single or double collar tie. Height is advantageous in applying the guillotine choke from the clinch, since sufficient leverage is needed.

## Relationships

Zane and Mike got together after the events of The Unborn Saga . He'd gladly risk his life for her and sometimes blindly thrown himself into harms way for her wtihout quite thinking much about the consequences.

" And... no, it isn't about him. Or for him, I could give a damn about his status in his order that kills us. You know what it feels like... to love someone don't you?  To really love someone... to the point your willing to lay it all down on the line for her right? ( Puts his fist on his chest. ) I'm doing it for her. And I don't care if everyone hates it. Minds made up." - Saga 4 Episode 17: Kasaihana high blitz pt4 Supernatural sitdown

## Allies

Cho Kiryu ( best friend )Kin Tasanagi ( Mentor )Zane Harper (Girlfriend)Hiro Lionheart ( His Moms boyfriend? )Maranda Allen ( His mother )Annie Jean Allen ( His grandmother )

Cho Kiryu: My bestfriend, we met when we were in the 6th grade. He started walking home with me when we were kids so I wouldn't get bullied by Blo'Ro and his little gang of thugs. A few years later, we got into this really bad car accident and like something out of a super hero comic book... We got superpowers, except they weren't anything cool like, being able to fly, or shoot lazer beams out of our eyes. We got the power of responsibility and fear at every turn. Oh, and a few claws. Cho's done alot of things since we got these powers, and he may see himself as something different now. But he's still the same Cho to me, always will be.

Kin Tasanagi: This guy, what can I say about this guy. He's the reason for all of this crap that started to happen. Say what you want though, he's not a good person. But he fights for a good cause. Kin's always fighting against his linage. Being a Tasanagi must be rough, but being a Cop to? Man, he must be a glutton for punishment. Despite that him and I bump heads, I do respect him quite alot. Even though I don't agree with everything he does.

Zane Harper: Oh my beloved blood thirsty huntress. Zane's awesome, she's everything im not. She's brave, head strong and proud. And I respect that, but thats also a weakness of hers. I don't want her to get hurt, and i throw myself in danger for her. Even though she may hate it. But good god... have you seen her body? Sweet Jesus, if i keep masterbating about my girlfriend, I won't have a penis to do anything with her! Cause i'll... end up ripping it off. Get it? Hehehehe... Heheheh.. From uh. From jerking off.

Hiro Lionheart: He's fucking my mother. By that right he owes me.

Maranda Allen: My mother, she's uh, well she's my mother. I love her, but she's a bit questionable sometimes.

Annie Jean Allen: The first love of my life! My grandmother. I love her so much, she's the one who turned my life around. I'd be nothing with out her.

## Enemies

* Blo'Ro
* Blo'Ro's Gang ***The Black Ice gang***

## ***Nulling Tattoo***

***This tattoo is based off the same Demon Tattoo that Kin has.***

***Saga\_4\_Episode\_22\_Kasaihana\_High\_Blitz\_Pt5:\_Cooking\_up\_a\_spell#2***

The tattoo has a special ability to negate/dispel/disperse all Warlock magical abilities and attacks and physiology. This is possible because of the tattoo being crafted from the blood of a 100% pure bred Warlock as opposed to tainted/cloned/or impure Warlock births and mutations. Morphing and molding the body to remain what it is but allowing the user to have a biological understanding of a Warlock is which also gives them a sixth sense to be able to feel the other presence of Warlocks in their immediate vicinity. Aside from using one’s natural abilities to detect them, the wearer of this tattoo gains an understanding Warlock physiology as well, able to pinpoint biological changes and abnormalities in other Warlocks as well.

The specifics of the dispel are as follows; The user can cancel out the powers of others, making them unable to utilize their powers as long as they are under the user's effect. The user can negate anything, undoing the targets (whether power, being, energy/element, etc.) existence at least on temporary/local scale. The user can negate superhuman powers and effects that originate from magic. Spells, curses, hexes, jinxes and charms may all be negated by the user. In addition, magical objects/items and potions are rendered useless, while the effect of ley lines is diminished, according to the user's level of power. Magical creations even weaken, and eventually crumble, disperse or dissolve in the user's presence. The user can negate any and all forms of spells ranging from the most powerful of spells to least and faint spells, possibly dispelling them completely.

Barrier Negation: The user has a force-field around them in which no superpowers can work. Can be permanent or retractable.

Capability Suppression: The power to reduce subjects’ instrumental memory (a subject’s skill in an area).

Chi Inhibition: The power to inhibit chi energy.

Control Negation: The power to nullify mind control or subordination.

Demonic Power Negation: The power to negate the powers of demonic beings.

Divine Power Negation: The power to negate the powers of divine beings.

Transcendent Negation: Negate the powers of transcendent beings.

Elemental Negation: The power negate elemental powers.

Energy Negation: The power negate energy powers.

Form Restoration: The power to negate Transmutations.

Healing Factor Nullification: The power to negate healing factors.

Immortality Negation: The power to deny the immortality of immortal beings, and kill them.

Immunity Negation: The power to nullify immunities.

Impairment Calling: The power to grant a weakened physical condition to oneself or others.

Intangibility Cancellation: The power to nullify the power of intangibility, allowing to hit the person's physical body.

Invisibility Cancellation: The power to nullify the power of invisibility.

Invulnerability Negation: The power to nullify the power of invulnerability.

Magic Negation: The power to nullify the magical powers of others.

Spell Negation: The power to nullify spells and there effect.

Mental Shield Penetration: The power to penetrate a person's psychic shield, allowing to invade a person's mind.

Physical Negation: The ability to make the victim unable to use any of their special abilities as long as the user touches them.

A faculty of Power Negation in which the user can still negate abilities, but they can only negate certain superhuman abilities, i.e. Danger-Sense Negation, Super-strength Negation, Perspicuity Negation. However, sometimes it is more broad nullification, only canceling out certain types of superhuman abilities, i.e. Mental Ability Negation, Physical Ability Negation.

Power Negation Field: Create a field that negates powers.

Probability Stabilization: Negate probability-altering powers.

Reality Alteration Negation: Negate reality-altering powers.

Resurrection Negation: Negate resurrection powers.

Shapeshifting Negation: Negate the usage of shapeshifting.

Telepathic Negation: Negate the usage of telepathy.

Teleportation Negation: Nullify teleportation.

Transformation Negation: Nullify transformations (Super Form, Mode Switching, etc.).

Vibration Negation: Nullify vibrations.

The process of doing this works by the fact that when a Warlock enters the immediate proximity of the bearer of these tattoos, with any form of ill intent the tattoo will glow according to the user’s chi color, and when it does, the effect activates. Not only does the resulting attacker lose the ability of energy/chi/ether manipulation but they become unable to use any special physiology perks. The kickback is that the wearer of the tattoo experiences he same handicap. Meaning that if a Warlock was to enter their vicinity with the intent of doing battle or killing them, when the tattoo was to activate it would release an invisible, non-energy sense enabled shock wave that spans out for a 6 mile radius at hypersonic speeds. Whichever Warlock enacted the malicious action and is caught in the shockwave is instantly put inside of the field, rendering them unable to use any form of magical weaponry, skills, spells, or sigil signs of any kind. This also applies to the wearer, the wearer will be as human as the Warlock they inflict under the signs power. Rendering the situation to a more “mono e mono” scenario rather than a disadvantage of powers and such. ( This negate will rest up for a good 6 FULL turns. ) Whenever another warlock steps in to fight then the turns will reset themselves once again back to there orginal 6 turns no matter the number of turns that the previous power negate had begun.

## Wolfblood -Cursed - Beta

When micheal had been walking home from school one afternoon he was slashed by a certain creature which left him with supernatural powers. Wolfblood... Aka Beastblood, User with this ability either is or can mimic/transform into canines, including wolves, foxes, jackals, coyotes, and domestic dogs. The user is a werebeast, a being with the power to transform into an animal form or a humanoid animal-like creature, either purposely or after being placed under a curse and/or therianthropic affliction via a bite or scratch from a werebeast, or some other means. This transformation is often associated with the appearance of the full moon. They are technically Oni's and get catgeroized with them quite often.

***Human Form***

Just Like other Wolfbloods, Mike can use some of his power in his human state but not as much. He's often seen in this form due to the fact he hates shifting. With his base strength he can lift up to 400lbs and run up to 55MPH on foot.

***Half-Wolf Form***

When Mike shift's not only his apperance changes but his personality. Because he was cursed by Kin Tasanagi himself. The cursed passed into him had a bit of Okami's power as well. Making Mike's wolf-form appear like Okami in apperance yet he retains his brown hair. His strength and speed double in this form along with his senses. Just like Kin he uses it to fight enemies whom are stronger then him or monsters or warlocks whom may be on pursuit. Able to lift 850lbs in this form he can also run up to 130mph on feet. However, using his physical chi allows mike to do something he likes to call ' Bulking up ' Where his muscle mass and strength increase signifcantly in his Half-Wolf form. Allowing him to be able to throw things with ease that weigh atleast 1500lbs.

* ***Superhuman Strength:*** The Werewolf possesses superhuman strength. While in his intermediate form, he is able to lift a small car and overcoming agrown lion with ease. His strength also extends into the muscles of his legs, allowing him to leap, from a crouch, from the top a building to another. He can also jump to the third floor with ease.
* ***Superhuman Stamina:*** The Werewolf's musculature produces less fatigue toxins during physical activity than the musculature of an ordinary human, granting him superhuman levels of stamina. He can exert himself at peak capacity for several hours before fatigue begins to impair him.
* ***Superhuman Agility:*** The Werewolf's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
* ***Superhuman Reflexes:*** The Werewolf's reflexes are similarly enhanced and are roughly twice as fast as those of the finest human athlete. Even during the new moon, his reflexes are at peak human condition.
* ***Superhuman Speed:*** He can move and run far faster than the finest human athlete or wolf, being nerly invisible to the human eye.
* ***Superhumanly Acute Senses:*** The werewolf has superhumanly the acute senses of sight, smell, and hearing similar to those of an actual wolf. He can see objects or people in total darkness. He can smell other living creatures and follow a scent over nearly any terrain. His sense of hearing is enhanced as well.
* ***Indestructibility:*** He is immune or highly resistant to all forms of external physical damage. He can withstand a fall from a 70 story building with only a pain in the shoulder. He can be shot with a machine gun without receiving any damage and shake the bullets of his body undisturbed. Even during the day, his body is as hard as steel. He also has demonstrated to have a high threshold for pain, as a human or a werewolf. According to the European tradition werewolves are indestructibles, that's why he can't be harmed in any way during the fullmoon and he claims to be "invincible".
* ***Claws and Fangs:*** The werewolf's claws and teeth are extremely sharp and tough, enabling him to rend through a variety of substances including leather, wood, cinderblock, and even some metals. He has used his claws in order to crawl the walls of a building with ease.
* ***Regenerative Healing Factor:*** He is capable of regenerating damaged or destroyed areas of his body with much greater speed and efficiency than an ordinary human. Injuries that result in massive tissue damage such as bullet wounds, slashes, punctures, blunt force trauma, and severe burns heal completely, without scarring, in a short amount of time. In his human form he can heal almost instantly.
* ***Bad Luck Generation:*** Akira has stated several times, to have an awfull luck. He always carries misfortune to wherever he goes. He was told at young age he was cursed, born under a really bad star. Inugami keeps the entire human race at a distance. He doesn't like to get involved with anyone's lives nor does he like anyone getting involved with his, as he believes it will only bring them misfortune. According to him, he lived with a few partners who died because of a gang that burned his house in order to get him killed.
* ***Lunacy:*** Under new moon, Inugami is a normal person. Under full moon, his powers are at its top, he can shake off a shotgun blast to the face. It seems to affect his mood as well. He gets more emotional as the moon thins.
* ***Claw Retraction-T***he user can project razor-sharp claws from their fingertips for offensive purposes. Claws can be composed of energy, bone, metal, or simple keratin claws. User may be able to retract their claws.
* ***Enhanced Bite-***The user particularly strong bite, either because of sharp teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects) or some other reason. Exactly what they can bite depends of the jaw-strength, resilience of their teeth/bite-surface and their shape.

### Additonal power ( 5 )

* Killing Instinct: Users possess a deadly power that enables them to be the "ultimate killing machines". They have instincts to kill with any means and most effective ways possible, use anything at hand to do so and have no mental problems either before, during or after the deed. They are, in short, cold and merciless killers. They can also give off a murderous aura, inducing fear into their opponents.
* Hunting Intuition: The user possesses extraordinary talent and instinct in/for hunting all things. They can track anything under any conditions, since the weaknesses of their prey and exploit them and finally kill or capture their prey.
* Predator Instinct: The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.
* Prey Instinct: The user possesses instincts that allows them to become a master of evasion. Users with this ability can discern numerous factors of a situation, including how much of a threat a foe poses (what move they will make, where they are going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
* Beastial control: The user is able to understand the speech or emotions of animal life forms. This ability is quite uncommon and multifaceted. Some variations are magic-based while others are natural talents or mental powers, similar to Telepathy (but limited to animals). The use of Zoolingualism is sometimes imagined as imitating animal sounds, like the barking of a dog. Zoolinguists are normally shown using their abilities in their native language, in an animal-language (like Parseltongue or Mangani), or even mentally without any spoken words. Some users are able to understand animals in every imaginable way, which results in enormous knowledge and foreseeability of their actions. The user can control animals, they can set stampedes onto attackers, get animals to fetch things.  Users may be able to call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.

## Addtional perks

1. Mechnical Intuition

" i've always liked to build stuff. Just never was all that good at it. Until recently. "
* The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".

Limits

* Not enhanced intelligence: the user simply knows, or "feels," how to build devices.
* User is limited to whatever materials they have at their disposal.
* Could get overboard with some materials
* Some users may only be able to understand how devices work, and not how to actually *build* them.

## **Background**

Micheal grew up with his mother in New Cali for 10 years until she had gotten addicted to drugs and sold her son to some drug dealer for her next session. Micheal was brought up in a broken drug house, where he was forced to see things that children shouldn't had. But he kept his spirits up and never let things he saw break him. When he was 12 he moved to foster care and was then sent to Kasaihana city where he lives with his foster parents the Janners. He currently attends Kasaihana high and is hoping of working his way up to become a DJ and hopefully get a girlfriend this year as he moves into his sophmore year of highschool! He keeps his past a secret afrad of others judging him. Despite what his mother did to him, he still loves her. After a bit of time she moved back into his life, but is unfit to take care of him. He see's her often but he doesnt live with her. He currently lives with his grandmother whom moved to Kasaihana after finding out that the foster programs had moved him to Kasaihana after years of searching for him.

## " Your Story "

* Old Evil Saga : MIkes debut story where he discovers that he indeed a supernatural creature.
* Ghouls N Wolves:  This was the first stand alone tale of Mike putting on his hero costume and going out to fight crime. He faced an Old Rival and made new friends along the way
* The Unborn Son : This was the second entry in Mikes tale as The Night guy where he took on a powerful threat.

## The Wolf Prophet

### ***Prophets power***

User is able to ascend/evolve/transcend their condition, powers and abilities to the highest level allowing them to obtain unparalleled might, becoming an unstoppable force. The user also gains access to the ultimate level of power that is capable of transcending the boundaries of their own species. Most importantly, zenith can be obtained by those who possess full mastery of their own powers or ones with the utmost potential. ( Highest level being enhanced levels ) ' This in itself is a different form of Hadou. If one were to absorb this energy, they won't die. But they will simply become a different form of life itself. ( Like fireflies, or germs. Depending on the fighter. ) This is because the prophets power is divine and unearthly, its one tier level before omnipotent and absoulute. Able to warp things into good natured beings ( Even if they are already good natured, this depends on energy absorption. )  He can also attack incorpal beings within this state.

### Prophet Shroud / Prophet State

***Prophet Shroud***

While using Prophet Mode, The users eyes become a glowing blue and the users hair sticks up. The user can sense emotions while he's in this form ( User can sense the presence of emotions, including feelings, moods and their affects, of themselves, people, animals and other creatures. They can sense the presence of others by sensing their emotions.  ) seemingly regardless of distance or obstructions. The user also releases a powerful life force while the mode is active, causing wood constructs to quickly mature into full-grown trees when he's nearby and he's even brought those recently dead back to life while in this state and using this form.  ***While in this state, the prophet can use all forms of Chi bases at once.***

The strongest and most powerful ability that the The Prophet shroud  can invoke is the Prophet Mode. This power draws from Junsei herself, being her champion she seeds her endless amount of energy into the Prophet to fight as he see's fit.  It allows the Prophet to channel vast cosmic energies and the knowledge of things he knew in the prophets past life, granting the user increased strength and the ability to perform especially powerful and extraordinary feats of hadou ( As seen when he uses it in raw form). The Prophet may unconsciously enter the State in response to perception of mortal danger, utilizing the State as a defense mechanism, or when under emotional distress.

While in this state, the Propet has access to Hadou techniques that may have not yet been learned in their current lifetime but has no conscious control over the resulting actions, which can cause great collateral damage. The Wolf Prophet with full mastery of the Prophet Mode has conscious control over the State and can enter and exit it at will.

While in the Prophet Mode, the Prophet eyes glow, as do any markings following chi paths along the body, however if the body has received an injury deeper than the tattoos, that specific area will not glow in the State. The white glow is the result of Junsei's power seeding right into the prophet, resulting in the combination of all the Prophets past lives focusing their energy through a single body. When Mike spoke in the Prophet Mode, his voice encompassed a combination of several different voices at once.

***Ways the Prophet State works***

There seems to be two distinct ways to how the Prophet State works:

Reflexively

When the State activates without the Prophet calling on it, the Prophets eyes glow white constantly, and Junsei's spirit allows for active channelling of the energy, skills, and knowledge of the past Prophet through the body of the current Wolf Prophet, heavily augmenting the current incarnation's Hadou abilities.

The State works this way almost exclusively when it is triggered as an instinctive, unconscious reaction, a 'defense mechanism' for when an Prophet's physical capabilities would be insufficient to confront the current threat, or in situations of extreme emotion, specifically rage and sorrow. So it may be more accurate to describe the State being used this way as 'reflexively' rather than 'continuously'. When the State is triggered this way, the current Prophet has little to no control over the performed actions and may retain little to no memory of what happened, though this is not always the case.

Masterfully

When the State is used intentionally, the Prophets's eyes, and tattoos, glow momentarily, and during that time the current Prophet stores the knowledge and energy needed so that it can be released once exiting the State, taking only the power needed for a specific task. This reduces the danger of being killed in the Prophet State and enables a more willful, controlled use of the Prophet State's power. This can only be done by an Prophet who has mastered the State as it is a conscious use rather than an instinctual response. Mastery of this technique is part of what distinguishes an Prophet as "fully realized".

The Prophet State also allows an Wolf Prophet to join with certain spirits that have allined with Junsei as well.

### ***Silhouettes***

While in this 'Prophet' Mode, Micheal can use the power to create silhouettes of himself for small briefs of time. This in itself allows him to fight multiple enemies within this state. He typically fires them from his body for one shot attacks, they disperse after being used however. Unless prep is used the clones can be used for longer durations of time, and can do more functions and actions depending on mikes mental commands.

### ***Muscle Scaring***

Wolfbloods do not scar, well Mike does. Whenever he's attacked by an attack powerful enough to scar him. His body will gain an adaptability from it. Whenever he first gets the scar they glow a bright blue , and his body goes into a hieghtned state.

* Right Eye Scaring/ bone compound pressure: This scar was due to his skull suffrering from heavy water pressures that were intense enough to crush a man like a soda can. He is now resistant to most water pressures. Due to the cement, his body drifted down 6000 ft into the water , forcing his bones, and muscles to both gain an instant adaptability to the intense pressure. Forcing his body to advance almost, to morph into a state that could resist such pressures from then on out. This in total gave him the punching and kicking psi 2601.09 means of force alone. This is more then enough to crush a human bone on contact. On average, the human femur requires 1,700 pounds per square inch to be cleanly broken, while a weaker bone, such as the clavicle, takes considerably less force to break. And applied with chi, he can do almost 20 times that level of destruction with single blows alone. Basically this augmented his strength tremendously, and evolved his body to resist most physical pressures thus far.

### ***Prophet Dash***

https://i.gyazo.com/b75bd900b81d406253367d6114988c69.gif

While during this burst. User becomes/is a Juggernaut, described as a massive inexorable force, campaign, movement, or object that crushes whatever is in its path. By having this power they are an unstoppable force that crushes anyone or anything they face. The user is immune to all forms of conventional physical damage, unable to feel physical pain, is immune to bleeding or loss of limb. Death due to old age (as opposed to preemptive death) is seemingly the only cause of death to the user. This speed dash allows mike to move within the blink of an eye towards opponent.

### ***Prophet Echo***

https://i.gyazo.com/ed475d1ed671c2d56cb12bce968c028d.png

Using his power to sense emotions gives mike a variety of abilites. One of the more ' Detective ' like Skills is how he uses it to sense out full crime scenes. Walking into a specific area he could feel all of the emotions in said room, able to see whatever took place via readings of the past emotions that were there. This ability allows him to notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and almost solve any problem or situation no matter how difficult or impossible it may be. The emotion echo will allow him to sniff out almost every hidden detail. This ultimately means the prophet can discern past events using his emotional abilites, usually entering a trance while seeing and hearing a noted past event, With this power, he can visualize images, objects and information in his vision, like an organic augmented reality; from visualizing a building in the real world, to visualizing calculations and graphs in the air around them, to visualizing people and their movements. They can interact with the visualization; move it around, change it and hold in it place in space as they move around it ( All within the voids of Mikes mind right now, he can't really make that a reality at his level just yet.) . Visualizing information can aid in rapidly computing precise calculations and solving problems. Mike can even do this by taking one small item from the room where an incident happened, able to soak up all the emotional responses that happened in that room through that singular object.

## **APPROVED BY**

Keyosworld (talk) 19:10, January 2, 2016 (UTC)