recursal/Fanatic-Fandom huggingface dataset:
A Propriedade MacMillan

**A Propriedade MacMillan** é um dos **20** Territórios de *Dead by Daylight*.

## Visão Geral

O Território consiste de **10** Mapas e tem um tema industrial. A cor prominente do Território é azul.

Os Mapas disponíveis nesse Território são os seguintes, cada um com duas variações:

* Torre de Carvão
* Armazém Rangente
* Fábrica da Miséria
* Abrigo Florestal
* Fosso do Sufocamento

## História

*A Propriedade MacMillan antes era a inveja de até as famílias mais mimadas. Agora, é somente um lote sinistro com nada mais que memórias horríveis e impiedade em sua forma mais pura. A Fundição e a Mina eram o coração e o centro da propriedade. Aqueles azarados o suficiente para ser empregados por Evan MacMillan depois que ele assumiu o trabalho do seu pai começaram lentamente a sair de todos os tipos de vida normal. Esposas pedindo aos seus maridos para voltar para casa. As horas de trabalho ficaram maiores, às vezes indo de dia a dia e o pagamento estava sempre diminuindo. A mão de ferro de Evan e suas rígidas regras ficaram mais apertadas de acordo com o tempo que ele estava as controlando. Uma tarde, uma grande força de mineração foi proibida de sair e instruída a ficar dentro de uma das minas mais profundas e instáveis. Objeções foram recompensadas com uma visita à fornalha. Questões e rumores arrasaram a cidade. Mas sem respostas. Um trabalhador a menos, que foi perdido por uma pobre viúva não foi suficiente para ações reais.*

*Finalmente, Evan MacMillan fechou e prendeu seus trabalhadores na mina, sufocando aqueles que não morreram com os explosivos iniciais. Os restos famintos de Archie MacMillan foram depois achados. Um esqueleto silencioso com um provocador sorriso artesanal no seu crânio sem carne. O que sobrou da propriedade agora são mitos e ruínas. Adolescentes entram na área de tempo em tempo em um jogo, trazendo novas informações sobre o que está acontecendo na Propriedade. Porquê de alguma forma, as coisas estão se movendo. As máquinas continuam ligando. O medidor de gás do gerador continua diminuindo.*

## Curiosidades

* De acordo com o diário de Benedict Baker, a Propriedade MacMillan estava localizada na cidade de Weeks, perto de Wetherfield em algum lugar dos Estados Unidos.
	+ É o lugar que o Benedict Baker começou a procurar o Território da Entidade.
* Nos arquivos do jogo, a **Propriedade MacMillan** é citada como ***Industrial***.
* Também há dois mapas não lançados que podem ser encontrados nos arquivos do jogo:
	+ Mini
	+ Sonho do Seb
* A Torre d'Água e a Pilha de Madeira são Pontos de Referência presentes em todos os mapas da **A Propriedade MacMillan** exceto Abrigo Florestal.
Hunt: Horrors of the Gilded Age

This page contains the old pages from the game before Hunt got changed to Hunt: Showdown

## Features

Below are the official features listed on the Hunt: Horrors of the Gilded Age main site.

### Track Evil Together

Steady your hand and brace yourself for pulse-pounding 4-player co-op action in HUNT: Horrors of the Gilded Age. Crytek's third-person thriller turns you into both hunter and hunted as you unite with up to three other players and face an onslaught of bloodthirsty creatures together. As bullets dwindle and lamplight flickers, you'll have to work strategically as a team to stay alive – especially when you track down jaw-dropping bosses with the brains and brawn to send you and your friends to an early grave. Hunt together or die alone, it's up to you.

### Deadly Diversity

In HUNT, you never know what lies around the corner. A special content generation system means the map and enemies you encounter could be different each time you play a level; keeping you on edge whenever you hit the trail. Adding to the game's rich variety are extensive character and weapon customization options that make every member of your hunting party distinct from one another. Just be sure the homebrewed weapons you're packing make the creatures you encounter as horrified to see you as you are to see them.
Roadmap (10.10.2018)

The road map as of 10th of October 2018 (changed on 14.12.2018).

* **Improved player status effect feedback for burning, poisoned, stunned and bleeding**

### Service

* **Events** *(Community Request)*
* **In-game announcement system** *(Community Request)*

## Long-term (over 3 months)

### Features

* **Critical damage system**
* **Dynamic dirtiness system** *(Community Request)*

### Game Mode

* **New game mode(s)** *(Community Request)*

### Frontend

* **Before & After comparison**
* **Full telegraph debriefing**
* **Waypoints, markers, tagging** *(Community Request)*
* **Outfit selector** *(Community Request)*
* **Mission replay summary** *(Community Request)*

### Arsenal

* **Legendary content**
* **Slotable charm enchantments for weapons**
* **New unique gears and gadgets**
* **Tarot Cards**

### Cast

* **More diverse cast of Hunters and AI**
* **More visual and behavior variations of the existing AI cast**
* **Female character set** *(Community Request)*
* **New boss target (#4)** *(Community Request)*
* **New special AI enemies** *(Community Request)*

### World

* **New map (#3)**
* **Community Request**
* **New times of day**
* **Community Request**

### Progression

* **Book of Trophies**
* **Book of Traits**
* **Book of Cards**

### Performance

* **"Very high" specs**
* **GPU and CPU optimization**
* **DX12 and Vulkan support**

### Audio

* **Improved occlusion system**
* **Improved audio options (in- and output, speaker setting)**
* **Improve VOIP in-game usage**
* **Improvement on player effort feedback (breathing)**

### Service

* **Nightmare Event**
* **Events**
* **Additional regions to accommodate as many Hunters as possible**
* **Additional localization to accommodate as many Hunters as possible**
Update 1.1.2

**Update 1.1** was released 17th October 2019.

## General Updates

* We have implemented a different pipeline to deliver the mission rewards in order to make them more reliable when returning to the menu after a game.
* Optimized network bandwidth between game server and game client.

## Bug fixes

* Fixed a number of Client crashes during Gameplay, in the Menus and on Quit.
* Fixed a bug where windows during Foggy time of day missions were too black and rendered at long distances.
* Fixed an issue where forming a group via persistent group feature would result in a "player left the group" (invitee) / 0x200007 message (inviter) on starting a session.
* Fixed an issue where Inviter could get stuck on "Transmitting selected mission" screen during the invitation process.
* Fixed a bug where the Choke bomb box was part of the poison category in roster screen.
* Fixed a bug where Concertina trip wires destroyed themselves once activated.
* Fixed a bug which allowed the Choke Bomb to destroy concertina wire.
* Fixed a bug that prevented players from being able to switch to the last living partner when spectating a dead one.

## Known issues

**Stability / Performance**

* Players sometimes experience desyncs / rubberbanding issues during gameplay.

**Gameplay**

* For the improbable case when a player gets killed by the choke bomb’s damage (1), the death screen doesn't show the correct source just yet.
* Sometimes weapons can drop on top of each other making it hard to loot the correct one.
* In rare cases weapons can get stuck in a reload loop for a few seconds.
* Sometimes tools or consumables can float in the world.
* Moving close to windows while being on fire causes the window to break.

**UI**

* Teams of three opt in can sometimes be changed in random teams - this should not be possible.
* It may happen that the underdog bonus is falsely displayed when in a trio.
* Dollar rewards for challenges are displaying wrong values challenges tab - players receive the correct amount (double) though upon claiming.
* Cleaning contraband items can lead to sorting issues in the Equipment screen.
* Last Partner is not displayed in Last Match Screen

**Visual / Audio**

* In rare cases players might encounter objects with wrong/purple shading.
* In rare cases clients might experience render issues when other players extract from the map.
Tactical Gadgets

## Concertina Trip Mine

### Description

This portable tripwire mine deploys a small concertina bundle perfect for blocking doors and windows. Comes in a pack of two.

### Information

* With the Trait Frontiersman the player starts with 3 Concertina Trip Mines.

### Gallery

* Tripmine set on the ground
* Tripmine set off
* Holding a tripmine
* Concertina trip mine destroyed
* Concertina trip mine destroyed (another angle)
* Concertina mine packed on the ground, as world object
* Destroying the wire
* Enemy setting off the mine
* Setting the mine
* Going through the sprung mine
* Going through set mine
* Picking up the tripmine

## Concertina Bomb

### Description

Spring-loaded razorwire coil that unfolds violently when thrown. Shreds and entangles anything that tries to move through.

### Information

* Explodes in 0.5s after hitting terrain or an enemy.
* Individual wires on the concertina can be destroyed with long, FMJ and Nitro bullets.
* Wire can be quickly destroyed with dynamite explosions, but not Frag Bomb explosions.
* Wires cannot be destroyed with blunt or stab attacks (such as dusters, fists, butt stocks, and bayonets).
* Slashing attacks vary in effectiveness at cutting concertina wire, with knife slashing being weak and axe slashing being strong.
* Pitcher - Increased throwing range for all items using the aim helper.

### Strategy

* The Concertina Bomb can be used defensively to block enemy hunters and monsters from getting to an objective. It is a more effective barrier than fire or poison bombs unless the enemy has dynamite to remove it.
* It can also be used aggressively, as it explodes fairly fast; however, its throwing range is very limited without Pitcher.
* Concertina Bombs are effective at denying enemy hunters from reviving a downed ally. It takes a long time to remove wire without dynamite, and wire can be accidentally touched which always causes bleed, leaving the reviver vulnerable.
* Concertina Bombs are ineffective at killing bosses and meatheads.

### Gallery

* Holding bomb
* Concertina bomb sprung
* Using concertina to block the Butcher in tight space
* Throwing the concertina
* Going through wires
* Destroying the wires

## Flash Bomb

### Description

Light bomb that requires a short priming for its mercury based chemical reaction. The explosion is capable of blinding all in close proximity, even if their eyes are shielded or averted. Needs a short time to be prepared.

### Information

* The maximum duration of a flash is 5 seconds.
* The duration of the flash is not reduced by looking away.
* Past 10m, the flash duration instantly drops from 5 seconds to less than 1 second, rather than being gradually reduced by distance.
* Takes 1 second to throw.
* Pitcher - Increased throwing range for all items using the aim helper.
Extraction

**Extraction** is a place on the map where hunters can leave the area alive. Each time 3 extraction points spawn randomly from a pool of possible locations. Depending on the location either carriage or steam boat is used to transport hunters out of the map.

* When you reach the Extract you will have to wait for 30 Seconds before being removed from the game.
* If a teammate reaches the extract while your timer is counting down, a team extraction will be initiated and the team will share a countdown from whoever was there first.
* The timer will be halted if an enemy hunter is within the extract radius, you will have to deal with them before you can extract.
* When enemies nearby, the horses will start to make noises; the boat's motor will start and its horn will play a sound.

## Gallery

* Extraction carriage
* Extraction steam boat
* Extraction boat at night
Graffiti Article (Pages 5-6)

Page from Louisiana Event scrapbook.

Governor Foster Assures Citizens (Pages 1-2)
Newspaper Clippings (Pages 3-4)
**Graffiti Article (Pages 5-6)**
Letter to Laveau/Jones (Pages 7-8)
Journal Entries (Pages 9-10)
Pellella Note (Pages 11-12)
Rittmeister Letter (Pages 13-14)
Queen/Georgia Railway Tickets (Pages 15-16)
Western NY & PA Railway Ticket (Pages 17-18)

## Transcript

as such street art is by no means unique to our century.

Once dismissed as the lunatic ravings of wannabe young gangsters graffiti is on its way to claim its rightful place as a true art form of the punk era.

"Treating cave paintings as graffiti might be seen as stretching the definition a little bit, but precisely that is truly what they are," says Dr. Klein and adds. "We have graffiti in anceient Ephesus in Pompeii and Rome."

Dr. Klein firmly believes street art has had a continnous existence ever since our ancestors learned to produce paint.

"This assumed genesis of graffiti in the New York subways assumes not only a narrow definition of street art but is also flat out wrong. Aerosol cans and hip hop do not define graffiti. They can merely be another page in this massive book."

Dr. Daniel Klein and his team are currently working on uncovering examples of street art from the late 19th century. Their research revealed particularly interesting examples from New Orleans.

"We were fortunate in this case. These photographs were found in a private collection. The owner, one Rebecca Collingwood had them donated to our university before passing away."

To the untrained eye, these examples of late 19th century American graffiti may seem like unintelligible gibberish, but DR. Klein seems convinced there is a method to the madness.

"We do believe they at least share a common semiological ancestry. The signs appear to possess similar characteristics. Whether it was its own micro language or only random art remains to be seen. Interestingly they also seem to be related to the pseudo language seen in
Specter 1882

### Description

Revolutionary pump-action shotgun with long barrel, able to fire shells in rapid succession. Reloading the internal magazine takes time, due to its clunky, unrefined loading sequence.

### Information

* Bulletgrubber - Recover unfired round when performing partial reloads (applies to Specter, Mosin-Nagant and Dolch 96 variants).
* Iron Devastator - Remain in iron sights between shots using shotguns.

### Gallery

* Firing using iron sights
* Hipfire
* Full reload

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Specter 1882 Compact

### Description

Sawn-off, rapid firing, pump action shotgun. Wider spread, but shorter range.

### Informations

* Bulletgrubber - Recover unfired round when performing partial reloads (applies to Specter, Mosin-Nagant and Dolch 96 variants).
* Iron Devastator - Remain in iron sights between shots using shotguns.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights

### Book of Weapons

* Landing
* Mastery 1

## Specter 1882 Bayonet

### Description

Rapid firing, pump action shotgun with medium barrel. Tooled up with sharp knife bayonet for close combat.

### Informations

* Bulletgrubber - Recover unfired round when performing partial reloads (applies to Specter, Mosin-Nagant and Dolch 96 variants).
* Iron Devastator - Remain in iron sights between shots using pump-action shotguns.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Hipfire
* Partial relod
* Light melee with depleted stamina
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
Roadmap (21.03.2019)

The road map as of 21st of March 2019 (changed 10.05.2019).

## Information from developers

The roadmap has been updated with all the things that are coming in Update 6.0—and you’re finally going to get a time frame for that new boss you’ve all been asking for!

Originally we had hoped (and announced) that we would be announcing the details for the 1.0 launch alongside the 6.0 roadmap update today. But we are still working to add in more community requests. We’ve been listening to what players have been saying on Discord, and are trying to get some of those requests onto the roadmap as we can.

The next update that you can expect will include both the content details for the 1.0 release and a preview of what kind of content and features you can expect to see post-1.0.

## Short term

### Arsenal

* **New Weapons** *(Community Request)*
* **New Tools** *(Community Request)*
* **New Traits**
* **Concertina Improvements**

### Cast

* **More Hunter Variants**
* **AI Improvements**
* **Butcher Gameplay Rework**
* **New Boss** *(Community Request)*

### World

* **Layout Improvements Blanchett Graves**
* **Layout Improvements to buildings surrounding Alain & Son's**
* **Anti-camping pass on Arden Parish and Fort Carmick (Lawson Delta)**
* **Additional resupply points for Stillwater Bayou**
* **Set dressing compounds for the new boss**
* **Additional trenches Fort Carmick**
* **Anti-camping pass on Alice Farm and Lockbay Docks (Stillwater Bayou)**

### Audio

* **Audio Pass on Throwable Consumables** *(Community Request)*

## Previous Roadmaps

* Roadmap (09.02.2019)
* Roadmap (14.12.2018)
* Roadmap (10.10.2018)
Traits/Resilience

**Rank** | 4

## Description

Your Hunter is revived with up to full health.

## Notes

* This means that when you are revived, you will have full health, excluding any health that has been burned or lost from being downed.

## Information

* Added in Early Access.
* Had a Conditional effect on Event Devil's Moon if Hunter chose Lunar Pact:
	+ *Your Hunter is revived with up to full health. (Hunter must be Pledged to Lunar Pact.)*
* Was teased before release.
American Hunters Association

## Blog entry

**American Hunters Association** (AHA) is an entry on official Hunt: Showdown blog.
Hunter Initiate

I am most pleased to have this occasion to write to you, and to welcome you into the American Hunters Association. You will risk more than most could imagine, even for so righteous a cause, but should you succeed the bounty will nourish more than just your wallet.

The Association has existed in various forms for many hundreds of years, yet its legacy is silence—and a world freed from monstrous, mindless cannibalistic beings; free from those empty, corrupted shells once human now looking only to fill that rotting vessel with your flesh. You will have heard tell of what waits for you in the wilds. Do not underestimate its vile power.

I fear that my oath does not allow me to commit further details to paper. Suffice to say we stand shoulder to shoulder in this cause—though warn you I must: not every Hunter would say so, and you must remember that treachery comes in many forms.

In high regard,

Philip Huff Jones, M.D.

Director of the American Hunters Association and
Superintendent of the Louisiana Asylum at Jackson

## AHA History

John Welch Jones (the father of Philip Huff Jones) was previous superindendent of the Jackson Asylum, and presumably the previous leader of the American Hunters Association.

## Members

* T Collins
* Elwood Finch
* John Hayward Hunter
* Philip Huff Jones - Director
* Jonathan Kinney
* Sinan
* John Victor

## References

1. ↑ https://www.huntshowdown.com/news/american-hunters-association
Update 1.4 Patch 1 Test Server

* Reduced damage from 200 to 150.
* Now deals Intense Rending Damage (Causes Intense Bleeding).

**Developer Note:** *This change will slightly increase the chance for players to survive with severe injuries at the edge of the frag bombs explosion radius.*

**Damage Intensities**

* Slightly adjusted and normalized the damage over time received from Bleeding.
	+ Light Bleeding is now 50% weaker than Medium Bleeding.
	+ Medium Bleeding is equal to what players are used to from before this Update.
	+ Intense Bleeding is now 50% stronger than Medium Bleeding.

* Slightly adjusted the damage over time received from Burning.
	+ Medium Burning is equal to what players are used to from before this update
	+ Intense Burning is now 50% stronger than Medium Burning

### UI

* Improvement made to the News feed usability. Players can now open 'previous' and 'next' news from the pop up screen using the left and right navigator.

### Store

* Reverted the Blood Bond price of the Winfield M1873 Talon "Night Terror" back to 400 from 300.
* Adjusted the Values in the Store for the Bornheim family to reflect the actual Damage and Effective Range.
* Bornheim Family: Damage decreased to 74 from 84.

## Bug Fixes

### General

* A tentative fix for issues where the player model in rare cases can be stuck at the spawn location while 'ghosting' on the session.
* Fixed some client crashes.
* Fixed some minor localization issues.

### Audio

* Fixed an issue where the sound of some animals could stop too early.
* Fixed an issue that could lead to world animals not emitting sounds (horses, crows,...).

### Gunplay

Fixed a bug where the aim down sights toggle did not work correctly
Fixed issues with the spread of the Romero Handcannon and the Romero Hatchet while Aiming down Sights: Spread was too tight.

### UI

* Fixed a bug where the crosshair would change size based on resolution.
* Damage history was missing damage info when dying through fire / poison / bleeding.

## Bug Fixes

* Weapons can be client side on the wrong position and therefore not be looted
* Player unable to loot weapons, 'Ammo Full' displayed on pressing F
* Poison trip mine is not affected by Vigilant
* Not everything of an extracted player gets removed on extract (floating equipment)
* New kill assists will be ignored in the statistics and mission summary
* Placeholder image displayed on death screen instead of 'You're downed' and 'You're dead'
Resupply Point

**Resupply points** are spots on map where large amount of amunition boxes and medkits are located. On each map 5 resupply points are available from a pool of over 50 possible locations. They are marked on map by wagon icon.  Ressuply points can take a shape of camp set between wagons, demolished wagon group, a boat or railroad car.

They typically contain 1x Toolbox, 3x Medkits, 3x normal and 1x special Ammunition Boxes and if on land 1x throwable Lantern.

Additionally the maps Lawson Delta and DeSalle have supplies behind sliding doors at Wolfshead Arsenal and Ash Creek Lumber which also contains a Toolbox, Medkits and Ammunition Boxes.

## Gallery

* Resupply point on Scupper Lake
* Resupply point south of Scupper Lake
* Resupply point south of Stillwater Bend
* Resupply boat east of Blanchett Graves during foggy day
* Resupply point north of Davant Ranch during foggy day
* Example of three resupply points in Stillwater Bayou
* Resupply point north of Lawson Station
Explosives

## Waxed Dynamite Stick

### Description

A dynamite stick with a modified powder fuse that enables detonation under water and in choke bomb clouds.

## Sticky Bomb

### Description

Dynamite charge in a sticky frame that can be attached to objects and enemies. Its eight-second fuse doubles the detonation time of a dynamite stick.

### Information

* Sticky Bombs stick to whatever they hit, with the exception of metal and concrete surfaces.
* Sticky Bombs deal 75% of the health of a boss if they explode while stuck to them.
* Pitcher - Increased throwing range.

## Dynamite Bundle

### Description

A bundle of several dynamite sticks. Why only bring one?

## Frag Bomb

### Description

Frag bombs send lethal shrapnel over a large area, lacerating nearby enemies. unlike dynamite however, the blast is not strong enough to destroy doors or concertina wire.

### Information

Frag Bombs are best used for groups of enemies, as the damage spreads out in a radial pattern, dealing massive damage in close range. They are often best used as a first strike, dealing massive damage before the Hunter can rush in and finish off survivors.

* As with dynamite, the fuse time is 4 seconds long.
* Pitcher - Increased throwing range.

## Big Dynamite Bundle

### Description

A bundle of many dynamite sticks. When something really needs to be blown up.

### Information

* Big Dynamite Bundles can instantly kill bosses if they explode close to them.
* Pitcher - Increased throwing range.
Devil's Moon: La Luz Mala Herald of the Moon

**Devil's Moon: La Luz Mala Herald of the Moon** is an entry on the official Hunt: Showdown blog. This story features the legendary hunters The Concubine, Luz Mala, and False Saint.

## **Devil's Moon: La Luz Mala Herald of the Moon**

Letter found in DeSalle Train Station author known to others as 'The Concubine,'

Handwritten, original

Undated, recipient unknown

Dear friend, I apologize for confusion I cause due to my lack of knowledge of your tongue and customs. I am a stranger in this place, but now a stranger with goal and purpose.

I reconsidered your suggestion after our last encounter and searched long to find the boy. I got lost, deep in the bayou. It was dark, clouds covered sky. It was a light that brought me out that place. It bobbed in the distance, at eye level. With no other option, I followed it. When I reached it, the clouds parted and there was the moon.

The moon led me to the boy. He reminds me of my brother. May fate be different. There is heavy responsibility on his shoulders. But we support him, and his back would never touch the ground with our company.

The boy's followers look at me suspiciously. They know I am different. They regard me an outsider. But one, a woman from another far place. They call her Luz Mala. Though even a knife would not open her mouth, I sometimes hear her speak in a tongue I am not familiar with. I know what things pass through her mind. Her dark eyes burn with vengeance, something we both share, and this bringing us together.

There is more to this than the boy. Though some follow him, it is the moon that he follows. Do I believe it? I do not know. But there are devils here, there is light, and there is darkness. In this raging inferno the only way is follow the guides that dance in the night.

Alaz

1. ↑ https://www.huntshowdown.com/news/devil-s-moon-la-luz-mala-herald-the-moon
LeMat Mark II Revolver

### Description

Infamous icon of the Confederacy, this updated model takes nine cartridges in its cylinder. Its second barrel delivers a shotgun blast up close.

This weapon can be dual wielded.

### Information

* Fanning - Faster rate-of-fire when using single-action pistols.

### Gallery

* Weapon lowered with hammer set to pistol chamber
* Weapon lowered with hammer set to shotgun chamber
* Weapon prepared with hammer set to pistol chamber
* Weapon prepared with hammer set to shotgun chamber
* Weapon prepared with fanning. It's only posible with hammer set to pistol chamber
* Aiming using iron sights with hammer set to pistol chamber
* Aiming using iron sights with hammer set to shotgun chamber
* Firing a pistol cartridge using iron sights
* Hipfire pistol cartridge
* Hipfire with fanning
* Switching the firing mode
* Reloading the compact cartridges
* Reloading the shotgun cartridge
* Light melee
* Light melee with no stamina
* Heavy melee

* Landing
* Mastery 1
* Mastery 2

## LeMat Mark II Carbine

### Description

The LeMat Mark II's unique design that featured an extra shotgun barrel made it very effective in close quarters. This model transforms it into a rifle with a stock and extended barrel, improving its overall handling and power.

### Information

* Like most other carbine variants, the LeMat Mark II Carbine retains the ammo types of the original versions, gaining increased range, handling, muzzle velocity, and rate of fire at the cost of a larger slot.
* The LeMat Mark II Carbine does not work with pistol perks like Fanning

## LeMat Mark II UpperMat

### Description

Two-handed advancement on the LeMat Mark II that trades speed for power, and uses Long Ammo.
CAPÍTULO 30.5: Alan Wake®

Este artigo contém conteúdo que está prestes a ser, está atualmente ou foi recentemente apresentado na Versão de Teste Pública **7.5.0**.
Qualquer informação apresentada neste e nos Artigos diretamente relacionados (como os vários Artigos de Complementos no caso de um novo Assassino) pode estar sujeita a alterações e deve ser considerada com cautela.
Bomb Lance

### Description

Adapted for combat on land, this explosive harpoon can be fired short distances and deals tremendous damage on direct impact. It carries five shots, and is brutal in melee.

### Information

* The Bomb Lance is the largest melee weapon in the game.
* While the weapon description states that the harpoon deals tremendous damage on impact, it actually deals very little impact damage. The explosion, however, triggers 2 seconds after impact, and does indeed deal tremendous damage.
* Meatheads die to a single explosive harpoon.
* A hunter with the Bulwark trait can survive the explosive harpoon at full health, dealing about 130 damage.
* Three explosive harpoons is enough to kill any of the bosses.

### Trivia

* If a Bomb Lance Harpoon is shot up in the air, it explodes midair after a few seconds.
* The Bomb Lance was added in Update 6.0.

### Gallery

* Light melee
* Light melee with no stamina
* Heavy melee
* Realoading the weapon
* Destroying doors with only two hits
* Exploding meathead
* Exploding grunt
* Bomb Lance deal high damage, even to butcher
* Missed shot will not deal area damage

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Bomb Lance Dragonbreath

Dragon's Breath ammo, a shotgun-style flame ammo that can ignite targets but has short range.

## Bomb Lance Steel Ball

Steel Ball ammo, a near-silent shotgun style ammo geared towards close range.

### Information

* Only the spring mechanism is audible.
* Has a similar spread to shotgun pellets.
* Cannot penetrate walls.

## Bomb Lance Waxed Frag Charge

Explosive lance with explosive wax coating, ideal for hunting targets submerged in water.
Update 4.0 - Patch 1

**Update 4.1 - Patch #1** was released 14th of December 2018.

***Version:*** v0.508

***SteambuildID:*** 3398532

***Client patch size:*** ~65MB

Hunters,

This update consists of client side changes, you will be able to download it at any time you wish.

## General Updates

* Added Quickplay statistics tab to the Bloodline screen
* Added Quickplay and Bounty Hunt tutorial videos to the Play screen
* Changed feedback link to point to steamcommunity.com/app/594650/discussions/7
* Added some missing localization
* Fixed a crash happening during matchmaking

## Known Issues

* The cursor may get stuck in previous client window dimensions after changing the resolution.
* Mouse cursor may become invisible when using Alt-Tab while loading into the game
* Closing doors right next to AI can cause them to get stuck.
* Some assets might appear as low resolution / low poly , even on high settings.
* Kills on grunts, armoreds and hives achieved through indirect damage, do not count towards challenge progress.
* Completed challenges do not appear as "completed" on the map screen.
* Hunter's coat sometimes clips through Hunter's front after revival.
* Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.
* Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.
* Quickplay: Consumable slot in Quickplay is handled as slot 'Tool 2' in Key Customization instead of 'Consumable 1'
* Quickplay: In rare occasions, player are able to join quickplay session with normal Hunters instead of Quickplay ones
* With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play
* Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)
* Memory consumption may increase after each mission played
* Some text is without localization for other languages than English
* The Kill / Death ratio stays at 1 in the statistics for Quickplay
Release Date

This page contains the **release information** for *Hunt: Showdown*.

## Release date

* Closed Alpha: January 31st, 2018.
* Steam Early Access: February 22nd, 2018.
* Xbox Game Preview: May 29th, 2019.
* Release 1.0 for Steam and Xbox One: August 27th, 2019.
* Release 1.0 for PS4: February 18th 2020.

## See also

* How to Play Guide for Hunt: Showdown
* System Requirements

## References

1. ↑ We're LIVE on Xbox Game Preview!, Official website
2. ↑ Hunt release dates confirmed, Steam News
3. ↑ Future plans for Hunt!
Choke Bomb

### Description

The Choke Bomb exudes a gas that extinguishes any flames within its radius while active-as well as preventing new fires from being lit-and induces heavy coughing. Comes in a pack of two.

### Information

* You can use the Choke Bomb to extinguish the fire from the Butcher.
* Choke Bombs can remove Poison clouds.
* The gas from Choke Bombs kill Immolators in one hit.
* The choke cloud was able to trigger traps in its radius, but this functionality was removed in Update 1.15.

### Gallery

* Choke Bomb holding
* Choke Bomb midair
Rotjaw

**Rotjaw** is the first Wild Target boss in **Hunt: Showdown**. It spawns in random areas of water around the map instead of inside compounds. Rotjaw was added in update 1.13.

## Tracking

Rotjaw must first be tracked by finding Rotjaw Traces with dark sight. Using the trace will point a column of dark energy towards Rotjaw's location. Hunters can use other traces as they get closer in order to pinpoint Rotjaw's location. Once you're nearby, the boss icon will pulse in dark sight to indicate if enemy hunters are in the area as it does with boss compounds.

## Boss Fight

Rotjaw has three primary attacks that all drain stamina and a frenzy mode. It can only be attacked when it is first found before it flees into the water, when it bubbles to the surface before an attack, and while attacking. Otherwise, it will be invisible and invincible under the water. Hunters have to bait Rotjaw out of the water to make itself vulnerable by entering the water themselves and risking being hit by its attacks.

### Bite

Bubbles form on the water and follow a hunter. When it's close enough, Rotjaw will strike with a 50 damage attack.

### Charge

A deep growl and lots of bubbles in a single spot signals a charging attack that deals 125 damage and knocks down the hunter.

### Swimming Bite

Rotjaw swims along the surface and will bite anyone close by for 30-50 damage.

### Frenzy

At 50% health, Rotjaw will release dark energy puddles that deal 13 damage per second and drain stamina while you stand in them. After this, these puddles will continue to spawn.

### Strengths

* Short windows of vulnerability
* Attacks are fast and high damage
* Difficult to attack with melee
* Very difficult to damage with explosives

### Weaknesses

* Attacks to the inside of the mouth deal extra damage
* Weak to poison ammo
* Lower total health than other bosses
Update 1.2 Patch 3

* Increased the damage of the initial hit from 10 up to 75 to allow it to be more viable in PvP encounters.

**Derringer:**

* Increased the maximum effective range of the Derringer. (Headshot range increased to 52m previously 26m)

**Sticky Bomb**

* Damage output changed in relation to Bosses; 1 sticky bomb will bring a boss down to 25% of their health.

**Choke Bomb:**

* Increased Choke Bomb duration to 60 seconds (previously 30 seconds)

## Bug fixes

* Fixed a crash that could happen on throwing explosives
* Fixed some edge cases where the game server wasn't loading correctly (would result in 5 minute loading into a map before being kicked back to menu)

## Known Issues

### Performance & Stability

* Clients might crash when using bomb lance intensively.
* Players may sometimes experience desyncs / rubberbanding during gameplay.
* Players may expereince stalls when initiating the banishing process. This may only effect select players on the server when the banishing commences.
* In some rare cases, the client may freeze.

### UI & Meta

* Transactions in the store may be slower than usual.
* Contract Status accolade doesn't appear at all in summary screen if no token was extracted.
* Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
* Persistent grouping doesn't work sometimes when returning from a match.

### Gameplay

* Tutorial: Bleeding audio does not stop after respawning in tutorial if player was also poisoned at the time of death.
* Quickplay: Weapon might not be lootable from killed player.
* Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
* Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.

### Visuals & Audio

* Players may experience issues with textures appeaing to pop in and out more frequently than on live (this is due to slower streaming of textures).

Winfield Aperture sight switching has some animation & interrupt issues.
Distances for boss whispers are slightly off when the boss is underground.
Nagant M1895 Officer

### Description

Modified, Imperial Russian, double-action revolver. Though it has faster rate of fire, the stronger force required to pull the trigger has a negative impact on accuracy.

This weapon can be dual wielded.

### Information

* As this is a double action revolver it **does not** work with Fanning

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing using iron sights
* Hipfire
* Reloading the weapon
* Light melee
* Light melee with stamina depleted
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
* Mastery 2

## Nagant M1895 Officer Brawler

### Description

Modified, Imperial Russian, double-action revolver variant. The weight of this piece is put to good use with an integrated knuckle duster.

This weapon can be dual wielded.

### Informations

* As this is a double action revolver it **doesnot** work with Fanning

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Light melee
* Light melee with no stamina
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1

## Nagant M1895 Officer Carbine

### Description

Modern, Imperial Russian, double-action revolver variant. This model is heavily modified with a longer barrel and a stock, effectively turning it into a small rapid-fire rifle.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Firing weapon using iron sights
* Hipfire
* Reloading the weapon
* Light Melee
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1

## Nagant M1895 Officer Carbine Deadeye

### Description

Modern, Imperial Russian, double-action revolver variant. This model is modified with a lengthened barrel and stock, as well as the addition of a telescopic sight, effectively turning it into an unconventional rapid-fire sniper rifle.

### Gallery

* Weapon lowered
* Weapon prepared
* Using iron sights
* Heavy melee

### Book of Weapons

* Landing
* Mastery 1
Armazém Rangente

**Armazém Rangente** ou *"Armazém"* é um dos **5** Mapas da Propriedade MacMillan.

## Background

*Na ponta leste da propriedade, perto do bosque, está o resto do armazém MacMillan.Tirando as construções próximas, o armazém massivo pode frequentemente ser ouvido rangendo e gemendo como se ele estivesse chorando com a angústia dos trabalhadores incinerados.*

## Ponto de Referência

### O Armazém

O Armazém é o ponto de referência principal do mapa *Armazém Rangente*.

#### Conteúdo

O Armazém contém um Gerador.

O Armazém contém um Baú.

O Armazém contém três armários adjacentes.

O Armazém potencialmente contém uma escadaria que conduz ao Porão.

#### Layout

O Armazém é uma grande construção de um andar.

O Armazém tem 2 entradas principais com cada entrada tendo duas grandes portas de garagem (as portas de garagem às vezes estão fechadas).

O Armazém tem 2 Janelas.

O Armazém tem 2 Barricadas.

## Trivia

* Armazém Rangente *foi a recompensa surpresa por completar todos os cinco desafios durante o evento de 1 Ano de Aniversário.*
* Há estranhas marcas vermelhas que desenham um relógio acima de uma das entradas dentro do Armazém.
* Nos arquivos do jogo, **Armazém Rangente** também é citado como ***Armazém***.
	+ Há também uma versão alternativa do mapa chamada *Storehouse3*.

## Galeria

* Imagem Teaser durante o Aniversário de 1 Ano
"Disciplina" - Anotações do Carter

**"Disciplina" - Anotações do Carter** é um Complemento  **Muito Raro** das Faíscas de Carter .

* Um aumento de **25 %** na loucura causada pela **Terapia de Choque**.

Sobreviventes com **Loucura** sofrem da seguinte aflição:

* Loucura II: Quando uma perseguição começar, Sobreviventes veem a **Luz Vermelha** e sentem o **Raio de Terror** como se o Doutor estivesse logo atrás deles por **10 segundos**.
* Loucura III: Quando uma perseguição começar, Sobreviventes veem a **Luz Vermelha** e sentem o **Raio de Terror** como se o Doutor estivesse logo atrás deles pela duração da **Loucura III**.
* O Doutor partilha do Loucura dos seus pacientes para ver a Luz Vermelha Ilusionária.
* Aflições do mesmo tipo não se acumulam.
Legendaries

Legendaries in **Hunt: Showdown** can either be **Legendary Weapons** or **Legendary Hunters**.

They can be unlocked by Prestiging, completing Trials, paying or earning Blood Bonds, or by buying DLC.

When a legendary weapon is unlocked, you will receive one weapon with that skin for free. Buying more weapons with the same skin costs the same amount of Hunt Dollars as the base weapon. Similarly, unlocking a legendary hunter will recruit one for free immediately. Further recruits will cost 200 Hunt Dollars each.

Like their non-legendary counterparts, legendary weapons can be equipped, lost, replaced with other weapons, and taken by other hunters during a match.

A random non-exclusive legendary skin can be chosen as a reward when reaching prestige levels 1, 2, 3, 4, 6, 7, 8, 9, 20, 30, 40, 60, 70, 80, and 90. Additionally, there are 5 legendary weapons only unlocked when reaching prestige levels 5, 10, 25, 50 and 100. See Prestige for more information.
Caldwell 92 New Army

### **Description**

Fast, light, and easy to handle, this double-action revolver has a distinguished counter-clockwise rotating cylinder that swings out to effortlessly reload its six .38 bullets. Can be used for dual wielding.

### **Information**

* As this is a double action revolver, it **does not** work with Fanning.

### Trivia

* The Caldwell 92 New Army is one of the two unique weapons introduced in the Traitor's Moon event, with the other being the Winfield 1893 Slate.

## Caldwell 92 New Army Swift

### Description

Faster reloading Caldwell 92 New Army pistol, thanks for a speed reloader. However, any unused ammo is lost in the process of reloading. Can be used for duel wielding.
Capela do Padre Campbell

*Ecos do passado vieram à minha mente: de um Padre, um bom homem que ajudava os residentes daqui e que conheceu seu fim devido à vontade de uma mente corrompida. Eu vi um confessional despedaçado e pensei sobre o conforto que ele providenciou àqueles afligidos por doença e culpa, apenas para ser alugada na busca de seu ocupante.*
*Essa foi uma noite horrível e essa foi a conclusão mais trágica. Eu saí do lugar, com o peso do passado me arrastando de jeito que quase não posso suportar.*

A **Capela do Padre Campbell** é o segundo Mapa do Hospício Crotus Prenn Realm.

## História

*Situado em uma silenciosa parte das terras, a Capela do Padre Campbell era o refúgio dos horrores do resto do Hospício. Os pacientes cujas doenças eram menos graves podiam andar pelo local e muitos vieram a ela por refúgio, para se comunicar com Deus e para confessar seus pecados.*

*Infelizmente, o legado do Padre Campbell de bons trabalhos não valeu de nada quando a Enfermeira perdeu a cabeça e ele teve seu último suspiro no confessional que ajudou tantos.*

*Agora a Capela foi invadida por um estranho cenário: uma caravana carnavalesca, puxada por um cavalo das sombras. Ela viajou longamente na Névoa, tendo passado de Território em Território e agora está temporariamente acampando aqui.*

*Cuidado: somente um tolo iria deixar as cores brilhantes o seduzirem a visitá-la.*

## Pontos de Referência

### A Capela

A Capela é o principal ponto de referência da *Capela do Padre Campbell*.

#### Conteúdo

A Capela contém Gerador  no andar de cima.

A Capela contém 3 Armários  no andar de baixo 1 no andar de cima

A Capela potencialmente contém um Baú .

#### Desenho

A Capela tem vários andares mas somente o primeiro e o segundo andar são acessíveis, com a escada que leva aos outros andares estando bloqueada por destroços.

Há várias janelas na construção.

## Trivia

* Localizada fora da Capela, The Clown's Caravan can be found, circundado por alguns acessórios de circo como uma máquina de adivinhação, cabines e um tiro ao alvo.
* Também há um cavalo mais ou menos vivo localizado do lado da Caravana. Muito provavelmente aquele cavalier puxava sua Caravana já desde fora do Território da Entidade, agora ele recebeu uma mutação, tendo um terceiro, olho centrado entre outras mutações.
* O nome do cavalo de aparência demoníaca é *"Maurice".*
Aniversários

*Este artigo é um esboço. Você pode ajudar Dead by Daylight Wiki por espadir isso.*

Os **Aniversários** são Eventos dedicados a celebrar o *"aniversário"* do *Dead by Daylight* , que acontece todo ano dia 14 de Junho.

Houveram **6 Aniversários**:

* Aniversário de 1 Ano
* Aniversário de 2 Anos
* Aniversário de 3 Anos
* Aniversário de 4 Anos
* Aniversário de 5 Anos
* Aniversário de 6 Anos
Ataque Longo

O **Ataque Longo** é uma mecânica exclusiva para Assassinos  no *Dead by Daylight* .

## Visão Geral

Quando um Assassino aperta e segura o botão primário de ataque (Padrão:M1) ao invés de só apertá-lo, ele vai fazer um **Ataque Longo**, que tem uma distância maior que um **Ataque Rápido**.

## Mecânica

Durante a animação do Ataque Longo, a Velocidade de Movimento do Assassino é momentaneamente (por **0.3 segundos**) aumentada para **150 %**, fazendo com que eles corram para frente, que os dá uma distância maior coberta em relação ao **Ataque Rápido** que não tem um aumento na velocidade.

## Distância

Até a Atualização 2.1.2, a distância do Ataque Longo do Assassino era determinada pela sua Velocidade de Movimento então podia-se dizer que Assassinos mais rápido cobriam uma distância maior e mais lentos cobriam uma distância menor, com duas exceções sendo a Enfermeira  e o Vulto .

A partir da Atualização 2.2.0, todos os Assassinos têm a mesma distância e velocidade de Ataque Longo. Se sua Velocidade de Movimento base difere de 4.6m/s, ela vai ser temporariamente mudada para isso e todos os Assassinos chegam a uma velocidade de 6.9m/s durante o Ataque Longo.

### Construção do Momento

Seen as how the Lunge Mechanic works, it is absolutely imperative to build up a minimum of momentum before charging up a **Lunge Attack** in order to perform a full-ranged attack, otherwise the Lunge range will be severely decreased, resembling that of a simple **Quick Attack**.

Esse é um problema quase exclusivo da Enfermeira  depois de um teleporte e a Bruxa  after a Teleport as both Killers have zero momentum right after using their Power. It is advised for Players of those Killers to momentarily wait with performing the **Lunge Attack** and build up some movement speed and momentum that the Lunge Mechanic can then boost to **150 %**. As soon as the Killer is moving a bit, they will already benefit from the full Lunge range.

## Ataque Longos Únicos

* O Vulto  na **Maldade Encarnada III** tem um passo a mais na sua animação de Ataque Longo, o dando um mais longo, e atualmente o maior Ataque Longo do jogo.
* O **Ataque Emboscada** da Porca  é a animação de Ataque Longo mais prolongada do jogo, a permitindo cobrir uma grande distância a **150 %** da sua velocidade de movimento, que tecnicamente o torna o maior Ataque Longo do jogo.
* Antes da Atualização 1.9.0, a Enfermeira  tinha um Ataque Longo especial pós-teleporte, que costumava ser o maior Ataque Longo do jogo.
	+ Agora ela tem o Ataque Longo padrão, isso agora não é mais afetado pela sua velocidade de movimento.
		- Seu Ataque Longo padrão atinge **6 metros**.
		- Seu Ataque Longo pós-teleporte atinge **5.667 metros**.
		- Seu Ataque Rápido pós-teleporte atinge **3.333 metros**.

## Trivia

* O **Ataque Longo** funciona de uma maneira bem parecida com a Habilidade Duro na Queda .