Mondo Mole

* Battle
* Overworld

The **Mondo Mole** is the second mini-boss of ***Section 2 - Oh, Mother*** and is found at the entrance in Lilliput Steps. It has its own PSI ability, being able to self-heal for 75 HP each turn.

After the battle, any enemy left in Section 2 will disappear.

He originates from Earthbound.

## Attacks

The Mondo Mole's attacks acts as more advanced versions of the ones used by Rough Mole and Mighty Bear.

Depending if *Play Rough* or *S-Action* have been used (even both at once) or if its health gets low enough, certain attacks can have an "Extreme version", which have increased speed or different behavior; additionally the low HP buff can also stacks with both *Play Rough* and *S-Action*, resulting in the attack having a tremendous increase in speed.

#### **Mole Rush+**

* Several moles will appear at the sides of the Bullet Board, traveling vertically and horizontally. Compared to the attack used by Rough Mole, the "mini" moles are far bigger.
	+ In the Extreme version, many more moles will appear.

#### Bear "Hug"+

* Mondo Mole will position behind the Bullet Board, then will constantly swings its two arms down on the sides, alternating with one on the Bullet Board, and one behind it. Alternatively, the arms, while keeping track of the SOUL, will close between each other at the same time. This attack can't be grazed.
	+ In the Extreme version, the arms will move and close in between each other faster.
	+ In the Extreme+ version, the arms swinging on the sides will move at crazy speed and will not be perfectly synchronized, while the alternative version they will not close between each other at the same time, but one at a time.
		- In both cases, once an arm touches the SOUL, it will grab it and deal 1/6 of max HP worth of damage for Kris and Noelle, and 1/5 of max HP worth of damage to Susie (If Lecture was used, Susie will take only 1/7 of damage instead). Only one party member will be damaged (indicated by the colors of the party members boxes greying out, except one that's targeted). Any method of protection (Defend, defense stat or Paula's LIGHT Shield) will not reduce the damage.

#### Whack a mole+

* A 3x3 grid will fill the Bullet Board, then several moles will come out from a spot in the grid, each one forewarned by a "[!]" symbol. Compared to the attack used by Rough Moles, only a series of "[!]" will appear before the moles, thus requiring the Player to remember each position of the warnings.
	+ As the fight goes on, the total number of "[!]" (thus, more moles) will increase by 1 for each time the attack is used, up to a max of 10.
		- In the Extreme version, the "[!]" and moles will appear at a much faster speed.

Mole Rush +Bear Hug.Bear Hug, Extreme Version.Alternate Bear Hug attack.Alternate Bear Hug attack, Extreme Version.Whack a Mole Attack.
## Mercy

Mondo Mole can be spared through a sequences of ACTs to fill the Mercy Bar to 100%. Each ACT will affect Mondo Mole in different ways. What each ACT will do is listed below:

* **Play Rough** will increase Mondo Mole's Mercy bar by 5% (10% with Paula), it will also make its attack more extreme for 1 turn (this can stack with *S-Action*)
* **Lecture** will increase Mondo Mole's Mercy bar by 20%, as well as reducing its attack and defense. It can only be used once.
* **Disrupt** will reduce the power of its self-healing ability from 75 HP to 57 HP on the first use, to 39 HP on the second and to 21 HP the third. After that the ACT will have no more effect.
* **S-Action** increase Mondo Mole's Mercy bar by 5%, as well as making its attacks more extreme for 1 turn (this can stack with *Play Rough*).
* **N-Action** has no effect in this battle.

## Strategy

Whenever the Player wants to Spare or Fight Mondo Mole, it is suggested the first move to be the *Lecture* ACT, as it will give a big 20% initially increase to its Mercy bar, as well as reducing its Attack and Defense for the rest of the fight.

For Fighting specifically, it is also highly suggested to use the *Disrupt* ACT 3 times, as it will greatly reduce Mondo Mole's Self-Heal from 75 HP to only 21 HP.

After Lecture, the only two ways to increase its Mercy bar is using *Play Rough* or *S-Action*, both however will also increase the intensity of Mondo Mole's attacks; if Paula is in the Party, the Player might opt to only use *Play Rough*, as it will give a decent increase of +10% Mercy, while only slightly making the attacks harder.

## Quotes

### Pre-Battle:

* Susie: Okay, and?
* Noelle: We need to get to the grey door.
* Paula: They just want to get home. **[If she's part of the party]**
* Susie: So you're gonna let us through, or else.
* Mondo Mole: ... Very well then.
* Mondo Mole: I am the guardian of this "Your Sanctuary" location. It is my power.
* Mondo Mole: Take it from me, if you dare...
* *Mondo Mole appears.*

### During the battle:

* Noelle: *Okay, there is NO WAY I'm going up to that thing.* **[N-Action]**

**If killed:**

* You have done excellently to defeat me.
* It is a shame that you murdered me.
* Because now you will need to make a difficult decision.
* ...
* I will let you find that out yourself.
* Goodbye.

### After Battle

* Mondo Mole: You have done excellently to appease me. **[If spared]**
	+ Mondo Mole: You have also sufficiently redeemed yourself. **[Obliteration Route]**
		- Mondo Mole: Your power to draw blood has waned.
		- Mondo Mole: But regardless...
* Mondo Mole: You have done excellently to defeat me. **[If beaten up]**
	+ Mondo Mole: Though the confusion on your face intrigues me. **[Obliteration Route]**
		- Mondo Mole: Did you expect to penetrate my thick skin with your weak power?
		- Mondo Mole: I can sense that your power to draw blood has waned.
		- Mondo Mole: But regardless...
	+ Mondo Mole: I can tell you are here for a reason beyond your control.
	+ Mondo Mole: I shall allow to pass into this "Your Sanctuary" location.
	+ Mondo Mole: You will not be able to absorb its power, but you will be able to feel it.
	+ Mondo Mole: Goodbye.
	+ *Mondo Mole disappears.*

* Susie: Y'know what. **[If killed]**
* Susie: It's starting to feel numb, but at least it's over.
* Noelle: It's over...?
* Susie: I mean, we're almost at the door.
* Susie: It's not like someone will just stupidly try to get us.
* Susie: Especially at the last second.
* Noelle: ...You're probably right.
* Noelle: Let's go.

## Flavor Text

* *Mondo Mole attacks!* **[Encounter]**
* *Mondo Mole towers over you.* **[Neutral]**
* *The smell is indescribable.* **[Neutral]**
* *Mondo Mole attentively watches your movements.* **[Neutral]**
* *Mondo Mole appears to be salivating.* **[Neutral]**
* *The guardian of Lilliput Steps.* **[Check]**
* *You threw caution to the wind and encouraged the mole to play with you.* **[Play Rough ACT]**
	+ *Its attacks became extreme this turn!*
* *You and Noelle yelled at Mondo Mole to keep its distance*. **[Lecture ACT]**
	+ *Its ATTACK and DEFENSE dropped!*
	+ *It didn't work...* **[Lecture ACT from the second time on]**
* *You and Susie disrupted Mondo Mole's senses.* **[Disrupt ACT]**
	+ *Its PSI power became weaker.*
	+ *Seems like it won't do anymore good*. **[Disrupt ACT from the fourth time on]**
* *Susie roared at Mondo Mole. Its attacks became even more extreme!* **[S-Action]**
* *Mondo Mole has low HP.* **[Low HP]**

## Trivia

* Mondo Mole's sprites have the only appearance of blood outside of the Obliteration Route.