recursal/Fanatic-Fandom huggingface dataset:
Yggdrasil Trees

One of the few species to be found all over Atlantis, Yggdrasil trees are a remarkable example of cross-species symbiosis, the tree bearing the “children” fruit of a number of lesser plant species which all have semi-symbiotic connections to the tree, having sacrificed their own reproductive abilities to bolster the Yggdrasil’s instead, in exchange developing defensive traits to protect Yggdrasil trees with their very lives in a variety of ways. As a result, when Yggdrasils are planted, their symbiotic lesser plant brethren must also be planted as well, increasing the amount of space each individual tree takes up. Yggdrasil trees are now being cultivated all over Atlantis. Their diverse fruits are quickly becoming a staple of Atlantean cuisine for the upper and middle classes.

## Yggdrasil Domestication

The Yggdrasil tree is a rarity among Atlantean flora, in that is actually non poisonous and non-lethal in any way. The fact that not only is it long lived, but can remarkably bear over 50 different fruits by itself, makes it among the most prized plants on the planet. If Zerxes can figure out how to domesticate them, it will be a great boon to Atlantean food security.

### Completed

Zerxes has discovered that Yggdrasil trees are a remarkable example of cross-species symbiosis, the tree bearing the “children” fruit of a number of lesser plant species which all have semi-symbiotic connections to the tree, having sacrificed their own reproductive abilities to bolster the Yggdrasil’s instead, in exchange developing defensive traits to protect Yggdrasil trees with their very lives in a variety of ways. As a result, when Yggdrasils are planted, their symbiotic lesser plant brethren must also be planted as well, increasing the amount of space each individual tree takes up.

Still, Yggdrasil trees are now being cultivated all over Atlantis. Their diverse fruits are quickly becoming a staple of Atlantean cuisine for the upper and middle classes.
Autonomous Cargo Modules

The increasing capability of computer networks has opened up ideas in the application to industry, or as Gearheart put it "very VERY old ideas", then left to get a drink. A proposal has been made to tie these networks into simple drone cargo carriers, allowing for automation of the movement of simple bulk goods. A step towards large-scale semi-automated industry, with a huge boost to productivity and income.

The new ACM prototypes have completed their last beta tests which they barely passed with flying colours, despite some initial difficulties with their operating software which tended to get them confused then destroyed by Atlantean wildlife. Luckily these errors were fixed, and the AMCs are ready for mass deployment.

The new modules are critical to a new level of future automation across much of Atlantis’ industries, which promises a massive boon in future expansion on multiple scales.

Rewards: Unlocks Automated Mineral and Prometheum Refineries, Automated Shipping Warehouses actions.
Ark Mechanicus

An Ark Mechanicus is less a shape and more a space roaming city with enough firepower to lay waste to entire planets and enough industrial capacity to set up a colony from the ground up, all while having full access to all the technological wonders of the golden age. A true feat of engineering (and indeed one even Gearheart can’t scoff at) that alas has not been used properly by the Mechanicus sadly, but it is a mistake you don’t intend on repeating. First you must understand the inner mechanics of these magnificent ships down to the last crook and cranny, to learn their full capabilities, discover the secrets they hold and more importantly, learn how to replicate them yourself. Though the task is long and difficult, at least you have the help of Thot and Hestia.

### Examination - Incomplete

A titanic vessel more the size of a landmass than any mere city, Thot’s Ark Mechanicus has had teams slowly surveying it since Thot chose to stay with the Dominion, but only about five percent of the ship has been fully and comprehensively scanned. Even Thot and Hestia find certain areas difficult to access, though whether from sheer age and time, or something more malevolent, is unknown.

This slow approach is to end now; the number of survey teams have been multiplied by a factor of twenty, many of them on loan from the Explorator branch, as well as multiple regiments equipped with scanning gear. Progress has been noticeably sped up, and Thot is quite a bit more cheerful than normal, liking having more people inside the ship.
Zygmunt

### Causa da Morte

Empurrado por Bruno Pereira em vergalhões após tentar atacá-lo e finalizado com uma facada de misericórdia em seu crânio.

## Papel Narrativo

### Função

Coadjuvante

**Zygmunt**, também conhecido pelos apelidos **"Zyzy"** e **"Zyg"**, foi um personagem coadjuvante de "Terra Devastada: 1985", o primeiro não humano. Era o animal de estimação e melhor amigo de Tiago Bauman, sendo Zyg seu companheiro durante anos de solidão.
Atlantean Ogryns

## Investigate (Atlantean Ogryns)

Ogryns on Atlantis have a remarkable physiology, one that Zerxes would very much like to take a look at and research. With the tribal ogryns being mostly hostile again, your Ogryn shock troopers are currently the most reliable way of obtaining samples.

### Completed

Atlantean Ogryns are distinct from the baselines by possessing a much larger brain both in actual size and relative brain to body ratio. Their muscles also appear to be enhanced somehow, their structures eerily resembling ork muscle structures. This is something beyond even golden age humanity’s abilities and is unlikely to be because of natural evolution, which supports the theory that there is some intelligence directing the evolution of Atlantean life.

### Rewards

Dossier/profile on Atlantean Ogryns. Differences (biological and genetic) between normal and Atlantean Ogryns uncovered. Further actions unlocked.
ZFR Horizon Accelerator Engine

The Tau’s ZFR Horizon Accelerator STL engine provides forward velocity that is frankly ludicrous by any other race except for the Eldar and Necrons. With the ability to rapidly accelerate to near light speed, Atlantean warships can literally run rings around the majority of known space faring civilizations. Such a substantial increase in cruising acceleration will provide a massive tactical advantage to Atlantis’ forces, and needs to be integrated into ALL new ship designs, civilian and military, immediately. This is viewed by Selica as perhaps the most important project to work on post-FleetFall.

### Completed

Thanks to having the aid of having human ships already integrated with the ZFR, Selica was able to work out how to replicate this feat nearly a decade ahead of schedule. The benefits of this cannot be overstated as it gives a fast reliable method of fast non warp travel which will be invaluable in interstellar commerce between your systems.

### Rewards

Tau STL drive integrated into all existing GAOT ship designs; Imperial ships will include the drive in the “Standardized” refit actions from this point forward. Doubles all space trade profits. +5 to void warship flanking attacks.
Planet Integration Mechanics

Note : in system colonies start with an automatic 100%

### Integration bonuses :

* 100% : x3 to all resource production, population gains trait “undying loyalty” , Can send 5 colonial expeditions and create any troop type.
* 70-99% : x2 to all resource production , can send 2 colonial expeditions and can create any troop type. +5 opinion bonus
* 50-69% : x1.5 to all resource production, system development happens automatically . Cannot produce all troop types (anything higher than auxila troopers)
* 20-49% : No resource bonus , system requires a plan to be developed . Can only produce militias locally
* 0-19% : Costs resources and troops to maintain and does not produce any resources or troops. Applies to worlds ruined by conquest or those that were neglected. High chance of rebellion every 2 turns

### In system colony tier system

* Tier 1 : Basic colonies , small self sufficient settlements and research outposts to scout out the planet and prepare for more extensive colonization.
* Tier 2 : Developing colonies , settlements begin expanding to small city levels and infrastructure development focuses on setting up small scale industry and colony defense systems . May require imports
* Tier 3 : Colonies that have largely achieved self sufficiency in terms of food production and industry but with expandable orbital infrastructures. Generate income and resources each turn
* Tier 4 : Colonies are fully up to Atlantean standards with fully upgraded arcologies housing massive populations and efficient orbital infrastructures in addition to a well equipped defending army. May have a small navy . Generate income each turn.
Golden Age Physics

## Golden Age Physics (Basic)

The four underlying pillars on which the Materium itself stands, yet in this dark time so few know anything about. Electromagnetism, the strong and weak nuclear forces, and of course gravity, the source of so many advanced technologies. Drawing together all gathered Golden Age physics knowledge, data gathered from surviving Golden Age colonists and their computer systems, fragments from ruins, into a single comprehensive amalgam. Establishing this will speed up understanding of quite a few of the more exotic technologies just waiting to be studied or discovered, and open up future scientific innovations.
Improved GAOT Navigator Gene

The needed gene sequences were very complex and old, going back to the beginnings of mankind’s exploration and expansion into the galaxy. Nobody knows where the Navigator gene came from initially, but what was in the database was polished, almost elegant, in its molecular design. Some Biologis speculate if it was always unnatural and artificial, that mankind never would have been able to use the Warp properly without it, though any evidence for this is nonexistent.

Still, for all of its elegance it is still just a molecular sequence like any other, so devising a retrovirus to carry it into Navigators was comparatively simple. The recovery time for each individual was variable but usually long, depending on the degraded extent of their genes compared to this original copy.

A few test flights have been carried out using the first recovered Navigators, and they remarked upon their return of the trip being so...calm, almost peaceful, for them. The stresses of the Warp were still there, it was just...easier to handle, somehow.

As well as current Navigators being augmented, the possibility is now open for cultivating new Navigators of our own, either by introducing the retrovirus into adults, children, or running test cases on the very small number of Navigator-grade psykers born each decade. There are risks to all three approaches, but a case study of some kind is required.

### Rewards

**(All future Navigator Psyker candidates will be automatically upgraded with the improved Navigator genes)**

**(Research Unlocked (Navigator Recruitment Case Study (Biologis - Major))**
Ogryn Power Armor

Atlantean Ogryns are larger, stronger, tougher, and much smarter than normal Imperial Ogryns, due to the harsh selective pressures from living on a Deathworld such as Atlantis III. They have been trained in the ways of war and educated in Atlantean culture and military norms for years now, and have performed quite successfully as heavy shock troops on numerous fronts. They enjoy war as an expression of their culture, and see it as one of the most valuable contributions they can make to the defense of their homeland. Having proved themselves numerous times in war, Armcus has been consulting with Selica Tesla about using the new Gen-2 Terminator armor to create a modified variant that Ogryns can wear. With an Helian Ogryn’s height being around 2.5-3 meters, Terminator armor would be like wearing clothing to them. This will also serve to benefit future supersoldier research, as well as the possibility of integrating higher levels of Ogryn DNA into the baseline Helian population later on. Once designed, modified, and tested, this should represent a whole new level of terror for Atlantis’ enemies.

### Rewards

Ogryns equipped in modified Terminator power armor as new standard. +20 to any battle rolls where Ogryns are participating.
Stellar Torpedoes

Modern torpedoes are essentially an oversized fusion core for power and a plasma warhead on the tip, with the whole package designed to explode on contact with the enemy. With the development of more powerful and compact plasma reactors, as well as more powerful and refined plasma warheads (based on Space Marine Magma Bomb warheads), the pieces are in place to make a much more powerful and accurate torpedo than before, representing a quantum leap in long-range antiship and bombardment capabilities.

### Rewards

Stellar torpedoes replace plasma torpedoes in Navy inventories. +5 to torpedo and CAM rolls (additional +10 to enemy vessel on critical hit). Unlocks Lancer Torpedoes research. Unlocks Plasma Bomb WMDs for mass production.
Rugiet Organic Armour

Resistant to heavy weapons fire, extreme heat, cold and even radiation, the organic armor Rugiets use is obviously very potent. Zerxes wishes to crack the structure of this armor matrix as possibly a way to make making more resilient organic armor, perhaps even improving Defender pattern power armor.

### Completed

Rugiet armor plating proved to be unusual in many ways. Preliminary tests on the carapace itself proved that the diamond-shaped, chitinous scales of the creature were combined with unexpected foreign compounds utilizing minute samples of nuclear and radiological components embedded in tissue samples and nerve clusters to fuel rapid cellular regrowth, resulting in very light plates with an unmatched level of hardness that could regenerate very quickly from immense trauma.

While the analysis has revealed obvious benefits to producing cheaper armor plating for Defender power armor suits and possibly beyond, the integration of radiological material with organic tissue is...disturbing, with potentially huge ramifications. It points to genetic manipulation on a scale never seen before in human archives.

### Rewards

33% Defender power armor costs, allowing for limited mass production. Rugiet organic armor unlocked.
Gen. Gaspar Bittencourt

### Ocupação

• Oficial General do Exército Brasileiro (pré-apocalipse)• Comandante-em-chefe e Presidente do Conselho Militar da Zona 7 de Resistência (pós-apocalipse)

## Dados Biográficos

### Encontrado em

Riocentro, Camorim, Rio de Janeiro - RJ, Brasil

## Papel Narrativo

### Profundeza

Plano

General **Gaspar Mendes Bittencourt** foi o personagem responsável por comandar a **Zona 7 de Resistência**, ambiente principal da **Temporada I** de **"Terra Devastada: 1985"**. Favorável à um regime autoritário, Bittencourt funcionou como um antagonista secundário, um **oponente** do **Grupo da Gávea**. Pouco se descobriu sobre sua personalidade e governo, mas pelo que se percebeu, o general era alguém discreto no comando, quase nunca aparecendo para meros civis e se mantendo como aquele que mexia as marionetes. Seus poucos diálogos puderam ser vistos através da perspectiva de **Ten. Francisco Almeida**, um de seus fiéis subordinados. No fim da **Temporada I,** realizou um dos mais marcantes monólogos do **RPG**, declarando a sentença de morte aos supostos conspiradores do Grupo da Gávea em **"Dominó com a morte"**.

## Vítimas

* Inúmeros sobreviventes do Riocentro *(Mandante)*
* Mendes Garcia *(Mandante)*
Blink Trees

Live in desert biomes. The trees apparently can manipulate their quantum state to an astounding degree, the “tree” one sees being the unassuming motionless form it takes when in a locked quantum state (caused by anything observing it). However the second you take your eyes off it, they move at an astounding speed to capture their unsuspecting prey. While normally this would be a hindrance due to the developed senses of many of the wildlife, the blinks get around this by two methods: Their natural desert habitat is desolate and barely inhabited, allowing them free reign for the most part. They also seem to induce a psychic field that confuses and disorients any creature in range, causing syndromes ranging from simple dizziness to outright inducing a sort of sleep paralysis.

## Investigate Blink Trees

One of the most feared creatures in the Johnam deserts, but also one with so little known about it, Zerxes wants to study them and uncover their mysteries.

### Completed

Through a stroke of sheer luck, Zerxes has finally uncovered the secret between the blink tree’s terrifying reputation.

The trees apparently can manipulate their quantum state to an astounding degree . The “tree” one sees is actually just the unassuming motionless form it takes when in a locked quantum state (caused by anything observing it). However the second you take your eyes off it, they move at an astounding speed to capture their unsuspecting prey.

While normally this would be a hindrance due to the developed senses of many of the wildlife, the blinks get around this by two methods: Their natural desert habitat is desolate and barely inhabited, allowing them free reign for the most part. They also seem to induce a psychic field that confuses and disorients any creature in range, causing syndromes ranging from simple dizziness to outright inducing a sort of sleep paralysis.

While terrifying the plant has many potential applications and uses, should it be studied more extensively.
Beraxian Hegemony

## Divination (Threats - Ouranos Sector)

A seven world realm founded and ruled by the Ashen Knights Space Marine chapter. Founded about 45 Terran years ago, the chapter has worked feverishly to establish an iron fist controlling the realm’s various populations, and has pushed for substantial industrial and military buildup. Already the Chapter has established a sizeable force over the limits set by the Imperium, though most of them are seemingly green trainees.
Anasi Genetic Analysis

Between the wars and their enslavement afterwards, there are plenty of Anasi bodies to dissect, study, and learn from. Zerxes wishes to pull the bodies out of their cryo-storage and get to work on learning more about Anasi physiology and genetics, as it is possible quite a bit of it may be applicable to Atlantean genetic enhancement. In addition, Zerxes will be observing the grown up rescued Ana’si children and their offspring for any differences in abilities or physique.

### Completed

The Ana’si genetic template is fascinating, according to Zerxes there are several genes that he has found to correlate with increased strength, stamina and even slower aging. It is the last part that intrigues you for if you can isolate the dna strands behind this , you will have found something to be used to lower juvenat costs
Corona Power Armor

The teams looking over the “plasma armor”, meanwhile found quite a lot of interesting features. A suit of relatively basic power armor, the suit’s power core had been augmented to produce additional plasma which would wreath the armor bearer, making CQC virtual suicide for unarmored opponents, and even making CQC with another suite of power armor risky. The power levels were variable, reflecting how each suit was constructed by different individuals on different worlds and time periods, but the familiarity of the technology’s functioning principles was enough to find on its own.

With multiple advances in power generation, power storage, plasma weapons design/engineering, and the material sciences, as well as improved understanding of power armor designs in general, Selica Tesla believes there is revolutionary potential in looking into utilizing this system, though somewhat of a different goal in mind...

**(Research Unlocked: Plasma Shields)**
Auroboars

Auroch-sized Wild Boars, basically. Super tough, elephant-level intelligence/ behavior, roam in herds. Act like elephants do on Earth, smashing down forests and clearing land, creating flattened areas behind them. Even Tarnaculas avoid them mostly, barring weak, very old, or diseased ones that lag behind.
Bonirahnas

Piranhas the size of human 10 year olds, they possess jagged metal-laced teeth. Metal is part of their diet from sediment scraped up along certain locations on river and ocean beds. Teeth are ridiculously razor sharp like properly fractured obsidian on Earth, and strong; good chainsword teeth maybe?

They are small but form ferocious swarms of fish that devour anything in their path. They are even known to devour Skittari troopers even the non-organic parts.

## Investigate Bonirahnas

The pesky little boneihranas cause plenty of losses in both lives and repair costs due to their tendency to eat flesh and metal alike. Zerxes wants to investigate them.

### Completed

Zerxes’ research this half decade has given him much insight into the bonihranas biology and social patterns. Through mimicking the fish’s light but durable cithin plating ; a cheap but effective armour can be mass produced for the milita. Likewise he belives he now has a way of controlling bonirahna schools.

## **Weaponize (Bonirahnas)**

Zerxes has finally figured out how to control and direct entire bonirahna swarms by using a cyberified remote controlled swarm leader fish, which gives him complete control over a swarm’s actions. These swarms can be used as anything from underwater scouts to effective terror weapons.

### Completed

Swarms of Cyber-Bonirhanas have now been successfully outfitted and tested under numerous aquatic conditions. The beasts have benefited from the substantial delay in testing as new cybernetic technologies were discovered, implemented, and refined, which has resulted in noticeably smoother functionality for their operators.

There is substantial potential for these Cyber-Bohns as they have been called by their new trainers. Schools of these can be deposited nearby underwater sites of immense importance, such as guarding the most vulnerable parts of undersea Arcologies or mining sites, or hidden approaches to Atlantis’ newly-expanded docks and harbors. Implementing such a seeding, while it will take some time to breed up then implant the needed specimens, will substantially benefit domestic trade and reduce loss of life near the water in general.

### Rewards

Bonirahna attack swarms added to aquatic warfare options; +5 to aquatic warfare rolls.
Ancondemas

## First Contact

First contact has been successful, the contact teams meeting up relatively non-violently with a...well, they were described as a tribe initially, but apparently there is some lack of accuracy in that statement. Still, relations are being established with a group of mutually associating individual Ancondemas at a reasonable pace.

Apparently much of their paranoia was from the initial Imperial landing, which is understandable given the level of ecological devastation that was caused, and the sheer casualties. Also, apparently some of it came from our humanoid stance, which resembles Oricas, their dread enemy from a very long time past. There is some kind of a long-standing grudge here over their kind, but they warmed socially to our people when tales of the human colonists’ struggles with the Oricas slipped out as well.
Widowmaker Rifle

While snipers have existed in Atlantis’ regimental structures for a long time, there has not been much effort put to developing specialized weaponry for them. This is about to change, as backroom Mechanicus idle speculation has transformed into a solid project proposal. The proposed Widowmaker Rifle is a two-stage weapon similar to the Combi-Weapons used by the Imperium. The two weapons are a primary 20mm railgun, with a secondary Ubergun-2 integrated in an underslung fashion. The goal of the weapon is simple: the ubergun fires its primary las pulse, providing enhanced targeting for the weapon while also dealing significant las-based damage. Then the railgun itself fires still hitting the exact same target, capitalizing on prior las damage and causing further havoc with its kinetic energy. In this manner, if a targeted enemy has armor that is resistant to one type of attack, the lack of resistance to the other attack can be capitalized on (ie if resistant to lasguns, the lasgun does less damage, but then the railgun comes in and does more kinetic damage capitalizing on the lasgun’s effects). This weapon is meant for use against elite forces such as Imperial Space Marines, Chaos Space Marines, many classes of evolved/upgraded Orks, or really any elite unit. If successful as a weapons design, this can also become a new turret design to use against the Dominion’s enemies, or even open up further development with vehicle weapons.
Old Guard

“HERESY! HERESY EVERYWHERE” -Last recorded message from a mechanicus cruiser participating in the catastrophic crusade on Atlantis

The name given to describe the classic mechanicus dogma, they are undisputedly the dominant faction within the Mechanicus and also the oldest, hailing to the days of the great crusade.

### Beliefs

The Old guard are very much the embodiment of all the ideals of the mechanicus in the last ten thousand years : deeply conservative, very resistant to innovation or change and believing none except them are worthy of the omnissah's gifts of technology.

Though they have provided endless excuses (to the wider imperium and themselves) about why they have not achieved much of anything in the last ten millennia wether advancing technology or even just preventing more knowledge from being lost , the simple fact is that the Old guard disdain any change in doctrine on principle and their belief in every piece of technology being sacred means that they are enraged when any modifications are made to it and more than that disdain sharing what technology they do have with anyone else ; or even between individual forge worlds which ironically makes their knowledge more vulnerable to being lost. Whatever innovations they do come up with tend to be simple rehashes and minor improvements to the technology they already have

Claiming themselves the one true voice of the omnissah (not acknowledging that any other faction exists ) they ruthlessly purge any who deviate from their doctrines regardless of actual loyalty to the imperium ; a trait that many in the faction ironically lack as they secretly plot to one day secede from the imperium and restore the days when the Mechanicum stood as its own empire

### Status in the dominion

The Old guard in the dominion are openly shunned and held in contempt by the more radical Dominion mechanicum (Many of its adepts having rather unpleasant experiences with the faction beforehand) and have been targets for frequent purges in response to attempts at sabotage and treason to their Martian overlords.

A few , mostly old respected magi who make no issue of the “techno-heresies” frequent in the dominion are allowed to peacefully remain where they mostly concern themselves with maintaining technology and keeping their heads down

### Status outside the dominion

In contrast , in the wider galaxy the Old guard IS the Mechanicus and enjoys unquestioned supremacy in the imperium , commanding unending legions of skitarii and thousands of forgeworlds. No data on their situation post Emperor’s death.

### Bonuses when faction is the majority

* +30 to diplomacy rolls with Mechanicus empires
* +10 to diplomacy rolls with petty imperiums
* -20% upkeep costs
* ???
Anti-Scrapcode Data Djinn

Scrapcode is a major threat to the security of our computer systems, VIs, and AIs, which could see them subverted by our enemies and turned against us. While GAOT antivirus software is designed for mundane computer viruses, it has simply not been designed to deal with the threats of Scrapcode. We will therefore design new adaptive and intelligent computer programs, or “Data Djinn” as they are known in the parlance of the Adeptus Mechanicus, which will be able to hunt down scrapcode viruses, and quarantine and purge infections, as well as reversing the damage they have caused. Adapting Data Djinn methods to more advanced Golden Age computer architecture and applying the results across all of Helios Dominion space will be difficult, but worthwhile.

Symbols are the key to thought. The mind wraps its secrets in symbols; when we discover the symbols that shape our enemy’s thought, we can penetrate the vault of his mind.

Such thoughts can be turned both ways. Creating systems of intertwined VIs, circulating vast databases of common and uncommon symbols between them at nanosecond intervals, has created a digital “net” where the harmful offal of Chaos (or even mundane corruption) can be filtered from networks, allowing for a much greater perceived measure of safety. Which is just another symbol to be added to the database, really.

An interesting facet that has resulted from such research is the interesting behavior between the longest-running VI pairing, over eight years of constant data and symbol exchange. While only partially random, the intent being the creation of the “net” to catch harmful influences, it has been noted how much this resembles - even rudimentarily - what goes on with the AIs Raziel and Lajevard…
Phantom Plane

After long and seemingly endless tests, failures and retrials, Selica has finally cracked the secrets to the manufacturing of the phantom planes. The planes make use of a remarkable composition of what Selica calls “albedo alloys” to bend and distort light in all its spectrums in a way that renders the plane completely invisible and undetectable to all sensors. However this demands a great deal of energy, which limits the use of this ability.

The planes seem to work much more efficiently when piloted by Pariahs or Nulls, which seems to back the theories that these groups are connected to the Necrons somehow. Selica advises that pilots must always be soulless to maximize efficiency, which will at minimum be a useful trade for the Pariah and Null populations in Atlantis’ cities.
Dominion Security and Law Enforcement Bureau

With the formation of the Dominion and the stripping of old values, the title of Arbites was exchanged for a more accurate label, and one far less burdened with a bloody and violent history. Despite the new name however, the SALE Bureau is much the same beast as before, and just as potent.

Axellis is happy to report that the Bureau is in far better shape than they have ever been, with casualties at an all time low, and more recruits signing up each cycle. He credits this to a mixture of better technology and improved tactics and experience.
Wahag Tank

Wahag Tanks proved a fascinating design, with impressive fusion drives to power it which make them faster than their bulky appearance suggests. Their armament consists of a most impressive neutrino cannon as their primary armament, showing its clear design as a hardy tank destroyer which Atlantis’ armies currently lack. Though reverse engineering that last bit was hard, it has opened new possibilities in weapons research.
2101 - 2110

Innovation Education Creating Opportunity

(Champions' Club / Site Map / YouTube)

…

**This page is under construction. Let's build together!**

…

## Martian Century Timeline

Innovation Education Creating Opportunity

(Champions' Club / Site Map / YouTube)

...

* 2031 - 2040
* 2041 - 2050
* 2051 - 2060
* 2061 - 2070
* 2071 - 2080
* 2081 - 2090
* 2091 - 2100
* **2101 - 2110**
* 2111 - 2120
* 2121 - 2130
* Martian Centennial

...

## Utilities & Resources

Innovation Education Creating Opportunity

(Champions' Club / Site Map / YouTube)

* Rules of this Wiki
* Getting Started
* How to Contribute
* Community Management
* Help Guides
* All Help Articles

…

Champions change the world. Join the club.

…
Telepaths

## Illness of the Mind

Though Marwyn wouldn’t know of a cure for the hybrids’ physical condition he might be able to help with their mental ones . According to him and his telepaths , their souls are still human in nature and some of the more sensitive ones report hearing jumbbled , confused and terrfied thoughts from the their minds. Mayhaps where the science of the material may not be sufficient , the knowledge of the immaterial might be of help.

### Completed

Marwyn has worked miracle when he actually managed to get through to Theresa and actually communicate with her , even managing to restore her cognitive functions for increasingly longer periods. He says that he struggled with reading her thoughts at first , he had a breakthrough when he realised that the mind connection had to be mutual rather than one side and he had to mind meld . It was a big risk but it paid off and many of his acolytes are replicating this feat.

Theresa herself is currently in a state of recovery and is regaining more of herself with each day . Though she doesn’t remember much of what happened to her after she was snatched she remembers one phrase “The nightmares approach and the shackled heirs must be awakened."

## Interrogations

While you have memory extraction chairs it's always best to have a second opinion to verify the information extracted isn’t being manipulated by the subject’s mental abilities, which is where telepaths can be extremely helpful. In addition they can be used to persuade possible turncoats to join your cause, or simply lay more mental pressure so prisoners would break easier.

### Completed

Several Telepaths have been fully trained in the art of mental manipulation and information extraction. They can extract information or plant false knowledge, and the best can even erase a subject’s mind and rebuild it from its foundations. Those are just a few of their myriad capabilities.

## Gaze Into The Stone

It is thought that the more powerful Telepathis members aiding research into the Eldar Soul Stones might enhance the results of the project. Who knows what lies inside such objects?

### Completed

The soul stones are quite fascinating objects for your telepathic agents to probe and prod. The stones themselves are obviously mindless, but they contain residues of the souls once contained within them, and through piercing these residues they have uncovered much on how these stones work. It is a dangerous thing however, as seeing things from the Eldar’s alien perspective is straining on the mind.
Seluz Missile Tank

The Macharius Vulkan is a frighteningly potent beast of war, even by non-Imperial standards. Built to be a cheap Baneblade alternative to beleaguered Imperial worlds, the Macharius line is noticeably smaller and inferior in combat performance, but its Vulcan Mega Bolter, normally a weapon found on Imperial Titans, provided its primary weapon. With an improved Baneblade design now operational and in production, designing a Baneblade alternative with a modified Mega Bolter design, using Atlantis’ micromissiles as well as conventional Bolter rounds, is easily possible. The sheer internal volume of a Baneblade, coupled with numerous spots for attaching external missile pods for further ammunition, and possibly even internal Nanoforges if speculation proves viable, should provide a frightening amount of firepower to drop on any enemy’s heads at will. Onboard uber-lascannons provide a form of point defense as well as anti-infantry deterrence.
Nemesis

## Nemesis (formerly Jalia)

Designation : Hive world formerly, currently classified as a class alpha warp anomaly.

Technology: currently none , formerly low tier imperial

Population: 0, formerly 37 billion

Moons : none , formerly 2

Star : Yellow Giant

### Description

Nemesis is a place spoken of only in hushed tones and fearful whispers, where not even the most reckless Inquisitors or fortunate seeking scavengers dare tread.

Once the world was a simple hiveworld, not noteworthy in the least and was compliant in all things asked of it . Tithes of men were payed , psykers were handed to the Blackships and the emperor was worshipped .

This all ended when a puritan inquisitior paid a visit to the planet hundreds of years ago and discovered a certain hive has not seen any psykers delivered to the black-ships in 2 centuries.

Suspicious she investigated and discovered a conspiracy of the nobles of the hive and along with with many families to hide away any psychic children in hidden away shielded bunkers in the underhives where they wouldn’t be noticed by the imperium .

Outraged at this blatant disregard of imperial authority the inquisitor declared a witch hunt which swept the population into a frenzy of burnings as mobs patrolled the streets for any deviants and heretics. No one was safe and many thousands burned for the crime of trying to bring order to this madness or simply being at the wrong place.

After 5 days of horror the offending families, noble and hivers alike were dragged to be burned in a massive pyre broadcasted for all the planet to watch. The mobs cheered as the “witches “ were burned to the last child.

As they celebrated they didn’t notice that the pyre didn’t stop burning even as no fuel remained to sustain it and began to menacingly spread .

The cheers turned to screams as the encroaching inferno burned everything that stood in its way even things that shouldn’t burn. Nothing could stop it or even slow it down ; even the inquisitor attempting a virus bombing . Before long the planet was engulfed in sinister multi coloured flames that burned all of Jalia and still burns to this day.

The inquisitor attempted to escape the planet but her entire fleet was dragged down to the planet by unknown means.

Several other inquisitors have tried to investigate this unnatural phenomena and all but one failed to escape the gruesome fate of getting entrapped by the hellish world. He returned half mad mumbling “nemesis “ over and over until his memory was cleansed. The psykers in his routine reported hearing a constant never ending stream of tortured screams when they neared the planet

Nemesis is a forbidden system and no imperial vessel is allowed to enter. Of course this did not stop many renegades, chaos fleets and even in one case Eldar Corsairs from trying and all were dragged in and suffered the same fate.

No one knows what happens to those captured and no one wants to find out
Melting Disease

## Examine Melting Disease

Melting disease is another plague originating from the Wastes. Though having a slightly higher survival chance of 1%, it is far more infectious, causing a horrible painful death by somehow liquefying the insides of the infected. Zerxes wants to see what he can do about that.

### Completed

Zerxes has successfully managed to synthesize both a cure and a vaccine for melting disease , a medical success that is sure to save millions of lives . He has also uncovered much about the pathogen .

Melting disease is caused by a retrovirus that infects the usually harmless bacteria residing in the digestive system and introduces a host of mutations that cause the bacteria to become infectious and attack various parts of the digestive and excretory systems , causing extreme pain , diarrhea, blood in the urine among other nastier symptoms . After 5 months of pain the bacteria attack the stomach wall causing the gastric acid to leak outside, melting the subject inside out (hence the name)
Power Weapons

## Power Spears

Another piece of technology recovered are the power spears which are (as the name implies) power weapons in the shape of an unassuming spear. However these seem to have a power source unlike anything seen before in power weapons, which is why Selica is interested in cracking this technology.

Selica has uncovered much from deciphering the mechanics of how power spears function and that includes the ability to make more for the Phlygian regiments but also the possibility of designing more effective and long-lasting power weapons.

## Power Claw

The Power Claw designs were fairly easy to decipher, with Selica’s prior experience with developing Power Spears there was some understanding of the basic background systems involved. The miniaturized nature of said weapons should allow substantial mass production, allowing for their mass deployment with the Skirmishers, who would probably benefit the most from said gear. Another group is the Selican Claws, who can always use extra melee weaponry.

## Improved Power Weapons - Not Researched

With research into Power Weapon power sources having been completed, Selica feels it is possible to work on improving Power Weapons in multiple ways, such as power consumption, weight (especially reduced by Atlantis’ micro-beading adamantium process), balance, etc. While research would be substantially easier with a Power Weapons Workshop, it can at least begin here.

### Rewards

Improved Power Weapons (Axe, Fist, Flail, Maul/Hammer, Mace, Spear, Sword) unlocked for production. Built-in energy regulation similar to Thunder Hammers means power is conserved until actual point of impact on target, conserving the weapon’s power supply. ~50% cheaper despite being Relic Blade quality. All Auxilia regiment and company commanders are equipped with personalized Power Weapons (-10 to Auxilia commander assassination rolls).
Osirisian Genes

## Osiris’ Happy Family?

Since its completion as an Arcology-city, Osiris’ population has remarkably began to adapt to some of the plagues in the region, though most remain dangerous. There is a noticeable drop in the medical statistics of the regions’ inhabitants when it comes to dealing with said diseases which seems beyond the advanced medical technologies the Golden Age has brought to Atlantis. Both Zerxes, Talios, and Marwyn are equally concerned, but for many different reasons. This warrants investigation.

### Completed

After much investigation and research, Zerxes has found that the inhabitants of Osiris simply have developed more refined immune systems than the rest of Atlanteans, in part because of several symbiotic microorganisms that help defend the body than other invaders (though not all of these inhabitants are totally benign). In addition to this, Osirians also appear to have several genetic mutations that protect them from disease, such as mutated red blood cells that can resist Demoy disease. These traits do seem to be spreading to non-Osiran children as well via intermarriages and standard disease vectors spreading these adapted microorganisms, meaning within two centuries all of Atlantis will have the same benefits as Osiris now possesses.

Zerxes has not found anything suspicious regarding the Osirian immunity, though he recommends that Talios and Marywn investigate more “esoteric” changes that might be behind the immunity. Zerxes also proposes, if found benevolent, that said enhanced immune systems could be deliberately spread faster via the same retroviral techniques use to spread the Golden Age genetic treatments. This will have to way until the investigations are complete, though.
Ifaconian Rats

The Island of Icafeone is home to over twenty different species of rats who occupy various inches of the ecosystem who are either pets or pests to the colonisers .

The rats all display a stunning level of intelligence with some species being able to recognise human faces and memorise trash disposal schedules to feed. Their most impressive abilities however are their psychic powers which are surprisingly versatile being able to use them for anything from masking their presscence to immobilising prey completely (which makes them one of the few species that can eat death wasps and boomosquitoes with ease).

Their ability to eat one of Atlantis’ most dangerous pests has made many species popular pets throughout the planet, especially the blue rat for its relative docility and low upkeep costs.

However there is one species that all Atlanteans fear, the Greater Nuke rat . This species prevents its predation by becoming a walking bomb . If the animal feels threatened in any way it uses explosive elements made by and hidden in its body in combination with some sort of warp sorcery to detonate itself in an immense explosion that can level an entire hab block and lay waste to everything in a mile radius.

Luckily they’re exceedingly rare and mostly avoid human dwellings though there have been a few unfortunate accidents. Contrary to the rat’s name however the explosion isn’t nuclear in nature and does not cause radioactive fallout.

Still the rat’s reputation has been somewhat useful in interrogation , as arbitrators would trap chaos cultists in a room before unleashing a Fake Nuke rat which mimics the actual rat enough that most cultists are fooled into providing information.
Plasma Macrocannons

## Voidstar Plasma Macrocannons - Unresearched

The Wildstar plasma macrocannons have defended Atlantis from aerial wildlife and enemy incursions for decades, and thus have proved their effectiveness in battle. Massive installations normally being reserved for use as starship weapons, a number of engineering elements had to be altered to allow a macrocannon to function in a planetary atmosphere without disastrous consequences, plus the plasma sheathing element altered the design further. An Imperial-era macrocannon compared to a Wildstar is like comparing a wooden toy bolt pistol to a real Bolter. The idea was posed...with the improved plasma reactors providing additional power for warships, why not redesign the Wildstar to function in a void environment as original macrocannons do? The proposed redesign would optimize the design for void use, resulting in a substantially smaller package due to integration with a warship’s needed heatsinks, and would have a macrocannon round sheathed in plasma, providing the best of both worlds in terms of weapons effects on the enemy. Depending on how well research goes, there is even the possibility of a secondary mode where the macrocannon could switch to pure plasma rounds, eliminating the need for rounds entirely via tapping directly into the energy from the ship’s reactors. This would represent a substantial upgrade to Helian offensive capabilities in close-and medium-range, but will take time to test properly to ensure there are no mistakes.

### Rewards

Voidstar plasma macrocannons available for installation on Helian warships (destroyers or above in size). +20 to close-range assaults, +10 to medium-range assaults.