recursal/Fanatic-Fandom huggingface dataset:
Hive Lord

The Bug Hive Lord is an enemy capable of creating new tunnels for the Bug hives and will, if left alone, perforate the entire crust of a planet with tunnels. As they are mostly underground, they are exceptionally hard to attack and get rid of. Therefore, any opportunity to assault a Hive Lord should not be squandered, and as they are extremely dangerous, bring the best you have when assaulting them.

 back | 300 | 400

## Tactics

* The Hive Lord is found on special, outlying planets which players can only access after accumulating 50 points of influence against the Bug faction. The mission terrain can be any of the four normal environments (desert, forest, snow or volcanic) on a large square map, however, only missions on snow retain their environmental hazard. If players choose a dropzone suitably far from the enemy then they will have all the time necessary to call down any Stratagems, with the Hive Lord only spawning once Helldivers are nearby.

* Hive Lords are initially supported by several Elites which continually spawn from the edge of the battlefield. As the Hive Lord's health is depleted some Elites are replaced by Stalkers, then Brood Commanders and finally Impalers - with the climax of the battle featuring just the latter two enemy types supporting the Hive Lord.

## Notes

Each enemy Master is randomly named by combining a name and a title.

– Vanguard
– Shadow
– Stalker
– Warrior
– Elite
– Brood Commander
– Impaler
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– Illusionist
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– Immolator
– Comrade
– Berserker
– Butcher
– Hulk
– Warlord
– Infantry Fighting Vehicle
– Siege Mech
Orbital Laser Strike

> *"An orbital laser strikes from the skies and tracks targets on the ground. The beam does massive damage against soft targets but is unable to penetrate armor."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem during a mission:

## Unlock Requirement

The Orbital Laser Strike is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-high level planet - difficulty 7 to 9).

## Gameplay Tips

* The beam is capable of destroying Bug Tanks and Impalers when focusing on their weak points.

* The Orbital Laser Strike will track nearby enemies, which can make it very dangerous to any Helldivers that happen to be within its turning radius or standing between the laser and its target.

## Gallery

* Melting some robots and cooking some squid

## Notes

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– **Orbital Laser Strike**
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce
Cyborgs

Once human, these terrorists have broken away from the peaceful ways of Super Earth and are fixed on mass destruction, devastation, and ruination. Utilizing inferior technology they have become obsessed with the manipulation of their bodies and constantly seek to pervert the skin with machines that according to them, gives them a higher meaning in life.

Cyborg leaders have recently declared their sovereignty from Super Earth, stating violently that "Super Earth's ideals are a lie and the people are brain washed", in an attempt to bring more followers to their heinous cause.

**Scout**
* 'Squadleader' Soldier
* Legionnaire

**Infantry**
* Initiate
* Immolator
* Comrade
* Berserker
* Butcher
* Hound
* Grotesque

**Tank**
* Hulk
* Infantry Fighting Vehicle

**Elite**
* Warlord

**Master**
* Siege Mech
Thunderer Barrage

> *"A continuous barrage from nearby 'Thunderer' artillery is called in on the target area. Anything in the area stands a high risk of sustaining injuries and/or death from the powerful 130mm shells. Lasts for 3 salvos."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem during a mission:

## Unlock Requirement

The Thunderer Barrage is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

## Gameplay Tips

* Each salvo contains 3 shells, the spread of which can vary considerably. Experienced Helldivers know to keep well away from the targeted area.

* This Stratagem can be used to destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons) instead of the standard-issue NUX-223 Hellbomb. Like the Shredder Missile Strike and the Missile Barrage, the Thunderer can destroy the Illuminate Beacons whilst their shields are still up.

## Gallery

* You probably don't want to stand near the beacon

## Notes

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– **Thunderer Barrage**
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce
Grenades

Grenades (may also be referred to as "fragmentation grenades", "default grenades", or "standard grenades") explode into a multitude of fragments which deal significant damage to all enemies, Helldivers, objects and vehicles which are not protected by tank-level armor. While Helldivers' vehicles can be destroyed with just a few grenades, the heavily armored Cyborg IFVs and Bug Behemoths are completely immune. Grenades, unlike the REC-6 'Demolisher' (which is also referred to as a "Grenade!" by the Helldivers), cannot be used to destroy Cyborg AA Guns (with the exception of the Siege Mech's) or Destroy objectives.

All Helldivers are deployed into combat with a set of two grenades and can be fully restocked by acquiring ammunition. These grenades can be exchanged for Stun Grenades, Smoke Grenades, or Incendiary Grenades by equipping the associated Perk.

## Unlock Requirement

Grenades are standard-issue, available to all Helldivers regardless of rank.

## Gameplay Tips

* A Resupply Pack can be used to greatly aid in grenade management. Any acquired ammunition counts towards filling the Resupply Pack as well restocking your own grenades. Additionally, grenades are restocked yet again whenever drawing from the Resupply Pack later. This can be a useful tactic for making the most of grenade Perks.
* Throwing mechanics differ depending on whether a gamepad is being used or a keyboard and mouse.
	+ With a gamepad, the distance of a throw is determined by how long the button is held and whether the grenade is released (thrown) while moving forward.
		- An advantage of using a gamepad is that grenades (and other throwables, such as Demolishers can be gently 'rolled' up to a target, which makes them easier to position precisely.
	+ When playing with a keyboard and mouse, throw distance is determined by cursor location (with no charge being necessary). Consequently, use of a mouse can allow a long throw to be performed more quickly, but there is no direct way for a mouse user to throw off-screen, while a gamepad does not share this limitation.
	+ Both methods of throwing grenades (using either gamepad or keyboard/mouse) have the same maximum distance, which can be increased with the Strong Arm Perk. Strong Arm also doubles the speed at which grenades travel through the air.
	+ This also holds true with anything else that can be thrown, such as a Stratagem beacon or REC-6 Demolisher.
* With enough proficiency, a single well-placed grenade can destroy an entire Grotesque group.
* The different types of grenades have different appearances when thrown, allowing you to react accordingly if one is thrown towards you.

## Gallery

* *The standard grenade*
* *An incendiary grenade, with its trail of fire*
* *A smoke grenade, with its white trail*
* *A stun grenade, giving off a blue flash. It also leaves a blue trail when thrown*
Saber

*This page is currently being worked on*

> *There is no actual armory description for this weapon.*
>
>

## Unlock Requirement

The Saber is only obtainable through Proving Grounds under a specific condition called "**UP CLOSE AND PERSONAL**".

## Weapon Stats

Saber deals the same amount of damage as a standard bayonet with the difference of shortened range and faster swing, it also has a custom swing sound effect.

 Unlock Rank
 Weapon Type
 Center Mass Damage
 Range

## Gameplay Tips

* Due to the shorter range than the bayonet, a sword is best combined with SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield.
* Any bigger melee-oriented threats are the best to deal with a group of at least two Helldivers as these enemies have a far further range and can harm the player before he has a chance to hit them with the sword. It is recommended to target single individuals rather than attacking the whole group of enemies.

## Notes

* Strong Arm perk works with the Saber thus making sword more effective and dealing 300 damage in total per hit.
* Saber is the only primary weapon without available upgrades and is not a pickable weapon, also it's the only strictly melee weapon and doesn't belong to any category.
* Sword was introduced in the free content update Dive Harder, released on Liberty Day 2019 and it's visible in one of its background covers.
Impaler

The Impaler is a very different threat compared to the other bugs, it burrows its head in the ground, and tunnels its tentacles so that they burst from the ground in close proximity to its target. The tentacles are very dangerous but the creature also exposes a weakpoint when burrowing them, something that implies a lack of self-preservation.

## Tactics

* Predominately found on medium to high level planets, Impalers emerge from underground, normally alone, wherever Scouts or Vanguards have raised an alarm to warn of a Helldiver's presence.

* Impalers are the only bug unit that does not need to close to melee range in order to engage Helldivers in combat, instead using their three tentacles to attack players from considerable range. Just two swipes are enough to kill a Helldiver, but damaging the tentacles will cause the Impaler to withdraw them back to itself. Dealing significant damage to the body will cause it to retract all tentacles, as does stunning the body. The tentacles ignore stunning effects, however. Any damage done to the Impaler's tentacles (even the toxins from the TOX-13 Avenger or Mk3 M-25 Rumbler) does not transfer to its main body.
	+ Unlike many other ranged units, Impalers will still send their tentacles towards divers hidden by smoke from Smoke Grenades or a Thunderer Smoke Round.

* With some practice, it is possible to identify exactly where the Impaler is located if only its tentacles are on-screen. If the Impaler is close to the tentacles, they will be clumped together; if it is farther away they will be spread out. The orange side of the tentacles is the one facing *away* from the Impaler.

* Anti-tank stratagems (such as the MLS-4X Commando or Close Air Support) are required to damage the Impaler's thick armor although conventional weapons can instead be used to attack the creature's large weak spot which is exposed for as long as the Impaler is attacking with its tentacles.

* Like the Bug Tank, the Impaler is vulnerable to damage from flame weaponry, even if the damage it actually takes is relatively low. Weapons like the Mk3 DBS-2 Double Freedom, Mk3 PLAS-1 Scorcher, Mk3 Obliterator Grenade Launcher, FLAM-24 Pyro, FLAM-40 Incinerator, and the Incendiary Grenades Perk are all capable of damaging an Impaler.
	+ While the Double Freedom shotgun and the Pyro and Incinerator flamethrower weapons can set fire to a Bug Impaler, they must hit its exposed front to ignite it succesfully.

## Notes

– Vanguard
– Shadow
– Stalker
– Warrior
– Elite
– Brood Commander
– **Impaler**
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– Illusionist
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– Immolator
– Comrade
– Berserker
– Butcher
– Hulk
– Warlord
– Infantry Fighting Vehicle
– Siege Mech
Laser Aim Module

Adds a laser pointer to the main weapon and sidearm.

## Unlock Requirement

The Laser Aim Module is available to all Helldivers, regardless of rank.

## Gameplay Tips

* The Laser Aim Module perk shows the maximum and the most effective range for the weapon it's attached to; the best example is a low range double-barred shotgun DBS-2 Double Freedom or laser weapon LAS-12 Tanto.
* The Laser Aim Module cannot be used with secondary weapon Stratagems or when firing from any vehicles. However, it can still be added, in the form of an upgrade, to specific Stratagems:
	+ The AC-22 Dum-Dum;
	+ The EAT-17 Expendable Anti-Tank weapon;
	+ The RL-112 Recoilless Rifle;
	+ The AT-47 Anti-Tank Emplacement;
	+ The M5 APC's turret-mounted twin autocannons;
	+ The M5-32 HAV's turret-mounted 90mm cannon.

* In addition, the P-6 Gunslinger Perk pistol always comes with its own laser sight.

## Gallery

* *Helldiver with Liberator and Laser Aim Module*
* *Helldiver with Peacemaker and Laser Aim Module*
* *The Laser Aim Module showing maximum range on a Scorcher.
Note that the Laser Aim Module is mounted on the gun's left, instead of the right as on the Liberator*

## Notes

* The Laser Aim Module is one of a few Perks that show up on the player's character model in-game, in the form of a gun attachment.

– Stun Grenades
– Heavy Armor
– Stratagem Priority
– Cardio Accelerator
– MD-99 Autoinjector
– Smoke Grenades
– Incendiary Grenades
– Displacement Field
– P-6 Gunslinger♦
– FLAM-24 Pyro♦
– PLAS-3 Singe♦
– All Terrain Boots♦
– Precision Call-In♦
Reinforcement Pack 2

This DLC bundle was released on 12th May 2015 for $5.99 and includes the Demolitionist Pack, Hazard Ops Pack and Pilot Pack DLCs:

**Demolitionist Pack:**

* The Demolitionist Uniform: A cosmetic appearance option consisting of a helmet, body armor and cape.
* MG-105 Stalwart: A light machinegun.
* REC-6 Demolisher: A remote explosive Satchel Charge.

**Hazard Ops Pack:**

* The Hazard Ops Uniform: A cosmetic appearance option consisting of a helmet, body armor and cape.
* AR-14D Paragon: A heavy semi-automatic rifle.
* TOX-13 Avenger: A high pressure neurotoxin projection weapon.

**Pilot Pack:**

* The Pilot Uniform: A cosmetic appearance option consisting of a helmet, body armor and cape.
* AC-5 Arc Shotgun: A short range weapon utilizing Arc technology.
* EXO-48 Obsidian Exosuit: A powerful exosuit with two double autocannons.
Airplanes Manufacturers branch

*This article is a stub. You can help Market Dominion Wiki by expanding it.*

**Airplanes Manufacturers** is one of the ten branches in *Market Dominion*, contains of different airplanes manufacturers companies from around the world. Each company uses a modifier.

## List of Companies

### Full Release

Full release of the game has exact same companies, that beta version of the game had. Nothing has changed about 12 final companies.

### Older Versions

#### Beta 0.9

For *Market Dominion* Beta 0.9, there are 12 companies:
Illusionist

Illusionists are highly revered among the Squ'ith and have the ability to control other sentient beings with nanobot technology. Frontline soldiers have reported hallucinations, an ill-will to fight and general apathy when fighting these perverse witches.

Furthermore, these beings have a shield device similar to that of Tripods that protect the Illusionist.

*The mind-altering orbs fired by the Illusionist can be destroyed by dealing 60 damage to them.*

## Tactics

* Predominately found on medium to high level planets, Illusionists teleport onto the battlefield alone wherever Observers or Watchers have raised an alarm to warn of a Helldiver's presence.

* After spawning, Illusionists will engage players in combat by launching homing projectiles at them, two or three of which are enough to down a Helldiver. These orbs detonate after a short time if they don't hit anything, causing all players caught in the blast area to have their controls temporarily reversed. Walking, aiming and even the input of stratagem codes are affected.
	+ Players can target the orbs with weapons fire to get rid of them. Fire from Incendiary Bombs or the Incendiary Grenades Perk will destroy the projectiles on contact and makes for an effective temporary barrier.
	+ The projectiles tend to curve back if dodged (which can be done by quick footwork, engaging the LIFT-850 Jump Pack or by going prone). Using the SH-20 Shield Generator Pack makes Helldivers immune to the control reversing effect of the Illusionist's attacks.

* Illusionists can only withstand a moderate amount of punishment and are normally fairly slow, however, they will teleport out of the line of fire after receiving some damage and their projectile attacks absorb some of the weapons fire intended for them. This, combined with their control reversal attacks, can make them a dangerous and resilient foe.

* As long as their shield is up, Illusionists are immune to:
	+ Slow (Static Field Conductors);
	+ Stun (Rail Gun, Stun Mines or Stun Grenades);
	+ Mini-Stun (most SMGs and the AD-334 Guard Dog);
	+ Ignition by incendiary weapons;
	+ Poison from toxic weapons.

* Incendiary weapons and stratagems (like the FLAM-40 Incinerator) will ignite Illusionists once their shields are depleted, prevent them from teleporting as long as they are burning.

## Notes

– Vanguard
– Shadow
– Stalker
– Warrior
– Elite
– Brood Commander
– Impaler
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– **Illusionist**
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– Immolator
– Comrade
– Berserker
– Butcher
– Hulk
– Warlord
– Infantry Fighting Vehicle
– Siege Mech
Precision Call-In

Better targeting data when you are calling in Stratagems allows them to be delivered faster than if the target had to be confirmed first. Part of the Precision Expert equipment kit.

## Unlock Requirement

Precision Call-In is a DLC Perk, available at any rank to those who purchase the Precision Expert equipment kit.

## Gameplay Tips

* Lowers the *activation time* (not the cooldown!) of **all** Stratagems by 1 second, to a minimum of 0.1 seconds. This means that some Stratagems such as the Vindicator Dive Bomb and Static Field Conductors can, in fact, be activated nearly instantly.

* Precision Call-In shortened activation time doesn't work in Exosuits and therefore is completely useless unless the player decides to exit EXO.

* All Support Stratagems, with the exception of Resupply, have an activation time of 3 seconds, which is reduced to 2 with the Precision Call-In Perk.

## Stratagem Activation Times

All activation times listed are in seconds. Note that the table below can be sorted in either ascending or descending order by clicking its headers.

## Gallery

* *Helldiver Precision Expert*
* *Targeting Device*
* *The targeting device on a diver's arm*

## Notes

Precision Call-In is one of several Perks that are visibly shown in-game on the player character's model. It takes the form of a targeting device that is worn on the right forearm. Curiously, the DLC artwork for the Terrain Specialist Pack shows the device on the diver's *left* forearm.

– Stun Grenades
– Heavy Armor
– Stratagem Priority
– Cardio Accelerator
– MD-99 Autoinjector
– Smoke Grenades
– Incendiary Grenades
– Displacement Field
– P-6 Gunslinger♦
– FLAM-24 Pyro♦
– PLAS-3 Singe♦
– All Terrain Boots♦
– **Precision Call-In**♦
Heavy Strafing Run

> *"An Eagle fighter jet armed with a 25mm chaingun strafes the area. The heavy rounds explode on impact, making it far more potent than the regular Strafing Run. This comes with the trade-off of a longer time between engagements, as the fighter has to swing wide and accelerate to compensate for recoil."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem during a mission:

## Unlock Requirement

The Heavy Strafing Run is granted to the player as a reward for completing all the missions on its associated planet (typically a high level planet - difficulty 10 to 11).

## Gameplay Tips

* The Heavy Strafing Run always hits perpendicular to the direction of the throw.

* This stratagem is not anti-tank capable, unlike Close Air Support. However, it will make short work of bullet-sponge type enemies, such as Cyborg Butchers or Bug Brood Commanders. It is devastating against Illuminate units of any kind.
	+ Even though the Heavy Strafing Run is not anti-tank capable, it can damage Cyborg Warlords and Hulks.

* Precision Call-In reduces this stratagem's activation time to the game's allowed a minimum of 0.1 seconds.

## Gallery

* Liberating some dirt with a heavy strafing run

## Notes

* The Heavy Strafing Run was released to players, for free, on Liberty Day (October 26th, 2017) along with the A/GL-8 Launcher Turret and the Thunderer Smoke Round stratagems.

* Due to a bug, any Helldiver deaths caused by the Heavy Strafing Run do not count towards the total amount of accidentals.

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– **Heavy Strafing Run**
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce
Pistol Pack

The Pistol Pack is a collection of unique and highly specialized sidearms which are available for selection from the Perks menu.

* P-6 Gunslinger: A heavy six-shooter revolver. Packs a real punch and comes with built in lasersight.

* FLAM-24 Pyro: A compact, short range powerful flamer.

* PLAS-3 Singe: Plasma pistol based on the experimental technology of the PLAS-1. It fires superheated gas that explodes on contact with its target.

## Notes

* The Pistol Pack DLC was released on 7 July 2015 and is available to buy for $2.99.
AC-3 Arc Thrower

> *"The Arc Thrower projects an arc of lightning that follows the path of least resistance. The weapon can be charged up for a more powerful effect."
>  - Armory Description*
>
>

## Unlock Requirement

The AC-3 Arc Thrower unlocks at rank 22 (Field Marshal).

## Upgrades

**Faster Charge**

* Improving the power generation and capacitors decreases the charge time significantly.

**Increased Range**

* Improvements and tweaks allows the shots fired to travel a greater distance before losing their power.

## Weapon Stats

As it is an Arc weapon, the AC-3 does not require any ammunition to fire.

## Gameplay Tips

* The AC-3 Arc Thrower is a highly unorthodox weapon to learn and use. While capable of heavily damaging mobs and single targets, its charge mechanic severely cripples mobility and turn speed necessitating careful positioning and timing to use effectively. Kiting enemies is the most effective way of maximizing damage for all Arc weapons; pairing the Arc Thrower with Cardio Accelerator and either the SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield makes kiting and maintaining a safe distance from mobs much easier. It also has excellent synergy with movement-impeding stratagems and perks such as the Static Field Conductors and Stun Grenades.
* An Arc weapon blast, if it connects with a target unit, will always ignore angle and assume the hit to be to the front of the unit. This can be demonstrated by shooting an upgraded HAV or a Cyborg Hulk with its shield raised while standing behind them.

* The Arc Thrower is capable of eradicating or crippling large groups of enemies in a single charge. The longer the trigger is held, the more damaging the arc and the more enemies the chain can link to.

* If you need to reposition quickly but have your Arc weapon charged up, a good practice is to discharge it in the opposite direction of any friendly Helldivers and objectives.

* Charging an Arc weapon slows the user's movement to a crawl, which can hold back the rest of the squad. Divers should prioritize movement over fighting and only attack nearby scouts if necessary.

* Hitting other players who wear an active SH-20 Shield Generator Pack can extend the range of the Arc Throwers weapon blast without damaging or killing the other player. The Shield, however, will be disabled when hit and must recharge again.
* The range of the Arc Thrower can be extended by hitting enemies it cannot normally damage such as IFVs to allow chaining shots around cover. Be wary of nearby divers and objectives however as they will take a considerable amount of damage or be destroyed outright.
Berserker

Previously separatist soldiers serving the Cyborgs, Berserkers have been driven mad by cybernetic augmentations and surgery that has gone out of hand. They tweak their bodies to become merciless close combat machines and will rush headlong against their enemy. They are extremely dangerous when up close, but they can be slowed down with a few well placed shots.

 front | 0 | 0

## Tactics

* Predominately found on medium level planets, Berserkers are airdropped onto the battlefield, normally in pairs, wherever 'Squadleader' Soldiers or Infantry Fighting Vehicles have raised an alarm to warn of a Helldiver's presence.

* After spawning, Berserkers will quickly close to melee range and engage players in combat where several strikes from their sawblades is enough to down a Helldiver. Fortunately, Berserkers are not particularly resilient and have no long range attacks meaning players should normally be able to take them down from distance before they become a threat.

## Notes

– Vanguard
– Shadow
– Stalker
– Warrior
– Elite
– Brood Commander
– Impaler
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– Illusionist
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– Immolator
– Comrade
– **Berserker**
– Butcher
– Hulk
– Warlord
– Infantry Fighting Vehicle
– Siege Mech
Missile Barrage

> *"A portable missile battery fires a salvo at the targeted location, pretty much obliterating anything in the targeted area. The missile battery takes a substantial amount of time to reload, but its destructive capability is matched only by the Shredder. The Missile Barrage is part of the Terrain Specialist equipment kit."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem during a mission:

## Unlock Requirement

Missile Barrage is a DLC Stratagem, available at any rank to those who purchase the Terrain Specialist Pack.

## Gameplay Tips

* This Stratagem can be used to destroy mission targets (Bug Nests, Illuminate Beacons or Cyborg AA Guns) instead of the standard-issue NUX-223 Hellbomb. Like the Thunderer Barrage and the Shredder Missile Strike, Missile Barrages can destroy the Illuminate Beacons whilst their shields are still up. However, they cannot reliably destroy *shielded* Illuminate Beacons due to the randomised spread of its missiles.

* The toxic warheads carried by the Mk3 Missile Barrage can kill a Helldiver three times over and the effect is similar to the TOX-13 Avenger's spray or the Mk3 M-25 Rumbler's toxin. Those affected by the toxin can still be saved, however, by quickly moving over to them and helping them off the ground three times in quick succession as the poison wears itself out.

## Notes

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– **Missile Barrage**♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce
Resupply Pack

> *"A backpack capable of carrying 2 crates of ammunition which both you and other Helldivers can resupply from. Ammunition that is picked up will automatically be added to the Resupply Pack."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to two times per mission:

## Unlock Requirement

The Resupply Pack is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

## Gameplay Tips

* When equipped with a Resupply Pack, picking up an ammunition box restores not only a Helldiver's current weapon ammo and grenades, but also adds a use to the Resupply Pack itself. As this effectively doubles the amount of ammunition gained from every box, it is more efficient to allow a dedicated ammo carrier to collect as many ammo pickups as possible.

* A Resupply Pack can only be used by the wearer if they are low on ammunition; the prompt to use the pack will not appear otherwise.
* The Resupply Pack can be used by players even if the wearer is inside an Exosuit.

## Gallery

* *Resupply Pack*
* *Helldiver can resupply from the Ressuply Pack by pressing the action key*

## Notes

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– **Resupply Pack**
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– Reinforce
Reinforcement Pack

This DLC bundle was released on 17th March 2015 for $5.99 and includes the Commando Pack, Defender Pack and Support Pack DLCs:

**Commando Pack:**

* The Commando Uniform: A cosmetic appearance option consisting of a helmet, body armor and cape.
* SMG-34 Ninja: A silenced, compact, submachine gun.
* MLS-4X Commando: A multiple missile launcher system.

**Defender Pack:**

* The Defender Uniform: A cosmetic appearance option consisting of a helmet, body armor and cape.
* CR-9 Suppressor: A semi-automatic rifle.
* AD-334 Guard Dog: An automated defensive combat drone.

**Support Pack:**

* The Support Uniform: A cosmetic appearance option consisting of a helmet, body armor and cape.
* LAS-16 Sickle: A carbine based on laser technology.
* AD-289 Angel: An automated healing and repair drone.
Support Pack

Support Helldivers are much loved by their squad mates and bring both firepower and medical aid to any squad they join. Wearing the classic grey cape with a black cross they project an aura of capable concern for fellow humans.

* The Support Uniform: A cosmetic appearance option consisting of a helmet, body armor and cape.

* LAS-16 Sickle: A carbine based on laser technology, modified to behave more as a regular assault rifle. It overheats quickly but well placed shots do excellent damage and the virtually unlimited ammunition is invaluable in tight situations.

* AD-289 Angel: A backpack drone system, with an automated healing and repair drone that will try to help all friendly targets in its vicinity. It will land in the backpack to refill the restorative substance.

## Notes

* The Support Pack DLC was released on 17 March 2015 and is available to buy on its own (for $2.99) or as part of the Reinforcement Pack DLC bundle (for $5.99) which also includes the Commando Pack and Defender Pack DLCs.
* Support Helldivers are currently the closest thing the game has to a dedicated medic class, even more so if they have the REP-80 repair tool stratagem to hand (with a touch of combat engineer to boot, given that it also allows them to repair vehicles, turrets, etc.!).
Stratagems

**Stratagems** refers to a wide variety of powerful ordnance and war matériel that Helldivers are able to call down from Helldiver Command during missions on enemy territory.

Each Stratagem has its own unique code consisting of a sequence of d-pad inputs between 3 and 7 button presses long which is used to request delivery (for a full list of these codes visit the Stratagem Codes page).

Every Stratagem has multiple upgrades which can be purchased using Research Points. Upgrades can greatly increase the efficiency and power of Stratagems by reducing cooldowns and call in times; improving anti-personnel attacks to anti-tank; as well as many other benefits.

There are several standard-issue Stratagems which are available to all Helldivers regardless of rank, such as Resupply and the MG-94 Machine Gun. Players can gain access to more by successfully completing all missions on a planet which offers a Stratagem as a reward or by purchasing one of the relevant DLC packs.

Each player can choose four Stratagems to bring on a mission in addition to any mission specific Stratagems granted by Helldiver Command - this is a crucial decision to be considered carefully as it is the Helldivers' greatest advantage over their foes.

Players should be aware that more than one of each Stratagem can be selected as part of their loadout.

Once the mission has begun the player is free to call down support at any time, however, as most Stratagems have a limited number of use(s) per mission and/or have a cooldown period that must be observed in-between uses, players are advised to plan ahead.

After the Helldiver has entered the correct code and placed the Stratagem Beacon at the desired location the Stratagem is delivered to the planet surface from a ship in orbit.

*A Stratagem launcher*
### Exosuit Stratagem Launcher

Stratagem Beacons can be deployed while piloting the Walker/Stomper, Obsidian and Lumberer Exosuits. A light on the right shoulder will indicate when a Stratagem is readied. Note that the beacon is always launched at the same velocity, unlike hand-thrown objects.

## Categories

Stratagems are divided into four broad categories based on their intended use:

* Supply Stratagems can provide the player with personal drones, utility backpacks, supplies of ammunition, heavy weapons or vehicles;

* Defensive Stratagems grant the player certain automated turrets and mines to help defend against the enemy horde or even equipment that helps to avoid enemies altogether;

* Offensive Stratagems allow the player to call down a variety of heavy artillery, firebombs and airstrikes all designed to take the fight directly to the enemy;

* Special Stratagems are granted to the player by Helldiver Command to deal with certain mission specific problems. For example, the NUX-223 Hellbomb will always be made available for any mission which requires the destruction of a stationary enemy target (such as a Bug nest).

Note that the tables below are sortable by clicking on the headers.

\* *Item is part of a paid DLC pack.*
Shadow

Believed to be an evolution of the Stalker, these Shadows have greater regenerative capabilities but the same weak armor as their predecessor. It also retains the same camouflage ability, but has evolved a way of releasing the spores capable of luring other Bugs to its position.

 back | 60 | 130

## Tactics

* Found on planets of difficulty 13-15, Shadows patrol the battlefield individually, following semi-random patterns while searching for Helldivers. Their patrols are more densely clustered around mission objectives and they are also attracted to Stratagem Beacons.

* After spotting Helldiver troops, Shadows will raise an alarm to call for help from more powerful Bug units before closing to melee range to hamstring the player with their slowing poison attacks. The alarm can be prevented by dealing sufficient damage to the Shadow and forcing it to retreat.

* The Shadow's poisonous attacks do little direct damage but instead severely hinder player movement for several seconds, giving other bugs an opportunity to attack the stricken Helldiver. A few melee attacks or grazes from weapon fire will normally cause a Shadow to retreat away from Helldivers and towards the edge of the screen where they can be dispatched with ease and less risk of friendly fire.

* Unlike its leaping Stalker cousins, the Shadow has significantly more health and regenerates faster.
	+ Hurt Shadows retreat to a safe distance where it can regenerate its health before sneaking back into visual range and raising the alarm again.

* Shadows can often be difficult to locate due to their excellent camouflage, however, they emit a characteristic hissing sound when close which should notify players of their presence.

## Notes

* The Shadow was added as a new Bug unit in the Liberty Day 2018 A New Hell free content update.

– Vanguard
– **Shadow**
– Stalker
– Warrior
– Elite
– Brood Commander
– Impaler
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– Illusionist
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– Immolator
– Comrade
– Berserker
– Butcher
– Hulk
– Warlord
– Infantry Fighting Vehicle
– Siege Mech
Reinforce

> *"Call down reinforcements to replace the Helldivers lost in action."
>  - Armory Description*
>
>

## Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Special Stratagem during a mission:

## Unlock Requirement

The Reinforce Stratagem is standard-issue and available to all Helldivers regardless of rank. However, Helldivers are only able to use the Stratagem during missions involving at least two players.

## Gameplay Tips

* The Reinforce Stratagem is only available if there are two or more players in the squad. Solo players do not have access to it, and are **Auto-Reinforced** by Helldivers Command.
	+ Unlike the situational NUX-223 Hellbomb and ME-1 Sniffer Metal Detector Special Stratagems, Reinforce is always available in multiplayer games, even when all Helldivers in the squad are alive.

* It is essential for any Helldiver in a squad to learn this Stratagem's code by heart, so it can be performed quickly in case of an emergency.
	+ For this same reason, this should be among the first Stratagems to be upgraded by co-op players.
	+ Also work on learning to use Reinforce while downed, as it can save the entire team. Holding on to the beacon as you are killed will let you reinforce yourself *and* anyone else who might have died.
	+ Additionally, learn to quickly input Reinforce with inverted controls, so you can use it when the Illuminate Illusionists and Council Members have hit you with their confusion attacks. If you are too slow, your input could return to normal while you are still entering the code.

* Throwing a Reinforce Beacon will slightly pull the screen towards the location where it lands for a few seconds. As you basically get an infinite supply of these, the Beacons can be sparingly used in emergencies for spotting offscreen enemies or freeing yourself if you get stuck on the edge of the screen.

## Notes

– REP-80
– AD-289 Angel♦
– AD-334 Guard Dog♦
– LIFT-850 Jump Pack
– Resupply Pack
– SH-20 Shield Generator Pack
– SH-32 Directional Kinetic Shield♦
MG-94 Machine Gun
– MGX-42 Machine Gun
– AC-22 Dum-Dum♦
– LAS-98 Laser Cannon
– FLAM-40 Incinerator
– TOX-13 Avenger♦
– Obliterator Grenade Launcher
– MLS-4X Commando♦
– RL-112 Recoilless Rifle
– EAT-17
– REC-6 Demolisher♦
– M-25 Rumbler♦
EXO-44 Walker Exosuit
– EXO-48 Obsidian Exosuit♦
– EXO-51 Lumberer Exosuit♦
– M5 APC
– M5-32 HAV
– TD-110 Bastion♦
 **Defensive Stratagems** | A/AC-6 Tesla Tower
– A/GL-8 Launcher Turret
– A/MG-11 Minigun Turret
– A/RX-34 Railcannon Turret
– Airdropped Anti-Personnel Mines
– Airdropped Stun Mines
– Anti-Personnel Barrier♦
– AT-47 Anti-Tank Emplacement♦
– Distractor Beacon
– Humblebee UAV drone♦
 **Offensive Stratagems** | Airstrike
– Close Air Support♦
– Heavy Strafing Run
– Incendiary Bombs
– Missile Barrage♦
– Orbital Laser Strike
– Railcannon Strike
– Shredder Missile Strike
– Sledge Precision Artillery♦
– Static Field Conductors
– Strafing Run
– Thunderer Barrage
 **Special Stratagems** | Emergency Beacon
– ME-1 Sniffer Metal Detector
– NUX-223 Hellbomb
– **Reinforce**
Immolator

Made up of about 30% steel, these are the perverted remains of peaceful soldiers from Super Earth that have fallen to the allure of implants and other perverse body-manipulations.

The Immolator is armed with a short-range flamethrower capable of incinerating innocent citizens in mere seconds. Helldivers that find themselves literally on fire are advised to go prone or engage the LIFT-850 Jump Pack to extinguish the flames.

## Tactics

* Predominately found on low to medium level planets, Immolators are airdropped onto the battlefield, normally in pairs, wherever 'Squadleader' Soldiers or Infantry Fighting Vehicles have raised an alarm to warn of a Helldiver's presence.
	+ As of the A New Hell content update, Immolators will also spawn on level 13-15 planets.

* After spawning, Immolators will move into close range and attack players with their flamethrower. Any Helldiver set alight by this enemy can go prone to put out the flames, although this may leave them vulnerable to attacks from other Cyborg units. Immolators move quite slowly and have no long-range capabilities, allowing experienced players to judge how close they can approach and take them down from distance.

* Immolators can efficiently set enemies on fire as well (even Warlords), it's very helpful if you want to take out Hounds or Initiates without wasting ammunition.

## Notes

– Vanguard
– Shadow
– Stalker
– Warrior
– Elite
– Brood Commander
– Impaler
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– Illusionist
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– **Immolator**
– Comrade
– Berserker
– Butcher
– Hulk
– Warlord
– Infantry Fighting Vehicle
– Siege Mech
Vanguard

These rare bug scouts have recently been spotted deep in the bug zone, they seem to be something in between that of a Stalker and a regular Scout. While easily killed in melee, using a bayonet slows down the speed of your attacks, making it more difficult to kill Vanguards before they alert reinforcements.

They can propel themselves through the air with their powerful hind legs and seem to give off spores much faster than their less ferocious cousins.

## Tactics

* Predominately found on medium to high level planets, Vanguards patrol the battlefield, normally in groups of three, following semi-random patterns while searching for Helldivers. Their patrols are more densely clustered around mission objectives and they are also attracted to Stratagem Beacons.

* Soon after spotting Helldiver troops, Vanguards will typically leap into melee range then raise an alarm to call for help from more powerful Bug units before engaging the player in combat. However, as Vanguards are very weak and close to melee range so quickly, this situation can be avoided fairly easily by killing them with melee attacks before they can call for reinforcements.

* Similar to Scouts, the standard-issue P-2 Peacemaker sidearm is more than suitable to dispatch these patrol units.
	+ When using a weapon with a lower rate of fire and/or a limited ammunition supply, the P-2 Peacemaker can be a great way to eliminate groups of Bug Scouts before they can alert more dangerous enemies. Consider this when using the SG-8 Punisher, RX-1 Rail Gun, M2016 Constitution or LHO-63 Camper.

* As Vanguards often jump into the middle of player groups, Helldivers are advised to be particularly careful with friendly fire when engaging them.

## Notes

– **Vanguard**
– Shadow
– Stalker
– Warrior
– Elite
– Brood Commander
– Impaler
– Tank
– Behemoth
 **Illuminate** | Observer
– Watcher
– Obsidian Observer
– Hunter
– Tripod
– Strider
– Apprentice
– Outcast
– Obelisk
– Illusionist
– Council Member
 **Cyborgs** | Initiate
– 'Squadleader' Soldier
– Legionnaire
– Hound
– Grotesque
– Immolator
– Comrade
– Berserker
– Butcher
– Hulk
– Warlord
– Infantry Fighting Vehicle
– Siege Mech