Mme. Finklebottom's Revenge

**Mme. Finklebottom's Revenge** is the 9th regular campaign. A mysterious invitation and a deadly manor start your Crusaders on a path up a treacherous mountain. Can you survive this plot for revenge? Are you ready to face never before seen terrors?

Think you've mastered the world of Crusaders? Think again! Doctor Finklebottom's maniacal sister is here to finish what her brother started, which is probably some pretty evil stuff. Kick your Crusaders into gear and take a swing at eight new objectives in the new campaign.

On July 24th, 2019 the remaining Tier 1 objectives and all Tier 2 objectives were released. As of November 8th, 2019, all Tier 3 objectives were available, including the 11th objective.

# Objectives

## **Getting to Know You**

Reach area 500.
**Restrictions**

* Must have 250,000+ Idols

**Reward**

## **The Journey of the Ring**

### *Tier 1*

Escort some timid heroes to level 600.
**Restrictions**

* Complete 'Getting to Know You'
* Four halflings take up slots in the formation, moving every 50 areas

**Reward**

### *Tier 2*

Escort some timid heroes to level 800.
**Restrictions**

* Complete 'Getting to Know You'
* Four halflings take up slots in the formation, moving every 50 areas
* Tier 2: The wizard buffs Crusaders based on how many hobbits are adjacent to them
* Tier 2: The wizard is a halfling at heart, and counts toward his buff as well

**Reward**

### *Tier 3*

Escort some timid heroes to level 900.
**Restrictions**

* Complete 'Getting to Know You'
* Four halflings take up slots in the formation, moving every 50 areas
* Tier 2: The wizard buffs Crusaders based on how many hobbits are adjacent to them
* Tier 2: The wizard is a halfling at heart, and counts toward his buff as well
* Tier 3: Ring monsters spawn at random
* Tier 3: When ring monsters are killed, 9 powerful Ring Reapers attack the formation
* Tier 4: Ring Reapers can now kill Crusaders instantly

**Reward**

 **Note:** Ring Reapers have x15 health and move faster, and are resistant to DPS and click damage.

### *Tier 4*

Escort some timid heroes to level 1000.
**Restrictions**

* Complete 'Getting to Know You'
* Four halflings take up slots in the formation, moving every 50 areas
* Tier 2: The wizard buffs Crusaders based on how many hobbits are adjacent to them
* Tier 2: The wizard is a halfling at heart, and counts toward his buff as well
* Tier 3: Ring monsters spawn at random
* Tier 3: When ring monsters are killed, 9 powerful Ring Reapers attack the formation
* Tier 4: Ring Reapers can now kill Crusaders instantly

**Reward**

 **Note:** Ring Reapers have x15 health and move faster, and are resistant to DPS and click damage.

## **Hit the Open Road**

Reach area 650.
**Restrictions**

* Complete 'Getting to Know You'

**Reward**

## **Call in the Eagles!**

### *Tier 1*

Enlist the aid of hesitant eagles to reach area 650.
**Restrictions**

* Complete 'Hit the Open Road'
* Three eagles take up slots in the formation
* Bird Seed monsters spawn at random
* When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation

**Reward**

 **Note:** Eagle effects can give +10% or -10% to either Gold or DPS.

### *Tier 2*

Enlist the aid of hesitant eagles to reach area 850.
**Restrictions**

* Complete 'Hit the Open Road'
* Three eagles take up slots in the formation
* Bird Seed monsters spawn at random
* When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation
* Tier 2: Suffer your avian companions for another 200 areas

**Reward**

### *Tier 3*

Enlist the aid of hesitant eagles to reach area 950.
**Restrictions**

* Complete 'Hit the Open Road'
* Three eagles take up slots in the formation
* Bird Seed monsters spawn at random
* When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation
* Tier 2: Suffer your avian companions for another 200 areas
* Tier 3: Your DPS to monsters is the lowest DPS among all your Crusaders (excluding Clickers)

**Reward**

### *Tier 4*

Enlist the aid of hesitant eagles to reach area 1050.
**Restrictions**

* Complete 'Hit the Open Road'
* Three eagles take up slots in the formation
* Bird Seed monsters spawn at random
* When a Bird Seed monster is killed, each eagle either buffs or debuffs your formation
* Tier 2: Suffer your avian companions for another 200 areas
* Tier 3: Your DPS to monsters is the lowest DPS among all your Crusaders (excluding Clickers)
* Tier 4: Only Animal Crusaders can be used

**Reward**

## **Let's Dial In**

### *Tier 1*

Defensive formation! Protect the astronomy arch to area 650!
**Restrictions**

* Complete 'Hit the Open Road'
* An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters

**Reward**

 **Note:** Every 8 to 20 seconds (except during boss areas), Invaders will spawn with normal enemies for 7 seconds, firing bullets at the formation.

### *Tier 2*

Defensive formation! Protect the astronomy arch to area 850!
**Restrictions**

* Complete 'Hit the Open Road'
* An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters
* Tier 2: An alien influencer occupies the frontmost slot of the formation, disabling adjacent Crusaders' abilities

**Reward**

### *Tier 3*

Defensive formation! Protect the astronomy arch to area 950!
**Restrictions**

* Complete 'Hit the Open Road'
* An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters
* Tier 2: An alien influencer occupies the frontmost slot of the formation, disabling adjacent Crusaders' abilities
* Tier 3: Only human and alien Crusaders may be used

**Reward**

### *Tier 4*

Defensive formation! Protect the astronomy arch to area 1050!
**Restrictions**

* Complete 'Hit the Open Road'
* An Astronomy Arch takes up a slot in the formation, periodically spawning powerful monsters
* Tier 2: An alien influencer occupies the frontmost slot of the formation, disabling adjacent Crusaders' abilities
* Tier 3: Only human and alien Crusaders may be used
* Tier 4: Some of the spawned monsters can only be damaged by projectile attacks

**Reward**

Valid Crusaders for Tier 3 or 4:

***Valid Crusaders***

## **It's the Climb**

### *Tier 1*

Reach area 700 with a caterwauling songstress.
**Restrictions**

* Complete 'Hit the Open Road'
* A country singer takes up a slot in the formation
* Your DPS is raised and lowered as she sings

**Reward**

 **Note:** DPS fluctuates from -100% to +100%

### *Tier 2*

Reach area 900 with a caterwauling songstress.
**Restrictions**

* Complete 'Hit the Open Road'
* A country singer takes up a slot in the formation
* Your DPS is raised and lowered as she sings
* Tier 2: Your DPS spends longer at 0

**Reward**

### *Tier 3*

Reach area 1000 with a caterwauling songstress.
**Restrictions**

* Complete 'Hit the Open Road'
* A country singer takes up a slot in the formation
* Your DPS is raised and lowered as she sings
* Tier 2: Your DPS spends longer at 0
* Tier 3: Only winged Crusaders may be used

**Reward**

### *Tier 4*

Reach area 1100 with a caterwauling songstress.
**Restrictions**

* Complete 'Hit the Open Road'
* A country singer takes up a slot in the formation
* Your DPS is raised and lowered as she sings
* Tier 2: Your DPS spends longer at 0
* Tier 3: Only winged Crusaders may be used
* Tier 4: Healing abilities are ineffective

**Reward**

Valid Crusaders for Tier 3 or 4:

***Valid Crusaders***

## **It's Getting Hot in Here**

### *Tier 1*

Reach area 700 with a portable volcano.
**Restrictions**

* Complete 'Hit the Open Road'
* A portable volcano takes up a slot in the formation
* For every 200 monsters killed, the volcano applies a random buff

**Reward**

 **Note:** Effects last for 60 seconds and can duplicate. They include: +200% Gold, +200% DPS, and +100% Spawn Speed.

### *Tier 2*

Reach area 900 with a portable volcano.
**Restrictions**

* Complete 'Hit the Open Road'
* A portable volcano takes up a slot in the formation
* For every 200 monsters killed, the volcano applies a random buff
* Tier 2: The volcano's searing heat disables the DPS and abilities of adjacent non-magical Crusaders
* Tier 2: Fire rains down at random, damaging your Crusaders

**Reward**

 **Note:** The fire rains down every 5 seconds and damages Crusaders for 34% of their health.

### *Tier 3*

Reach area 1000 with a portable volcano.
**Restrictions**

* Complete 'Hit the Open Road'
* A portable volcano takes up a slot in the formation
* For every 200 monsters killed, the volcano applies a random buff
* Tier 2: The volcano's searing heat disables the DPS and abilities of adjacent non-magical Crusaders
* Tier 2: Fire rains down at random, damaging your Crusaders
* Tier 3: Only projectile Crusaders, and Crusaders with guns, may be used
* Tier 3: The volcano occasionally spits fire, killing a random Crusader

**Reward**

### *Tier 4*

Reach area 1200 with a portable volcano.
**Restrictions**

* Complete 'Hit the Open Road'
* A portable volcano takes up a slot in the formation
* For every 200 monsters killed, the volcano applies a random buff
* Tier 2: The volcano's searing heat disables the DPS and abilities of adjacent non-magical Crusaders
* Tier 2: Fire rains down at random, damaging your Crusaders
* Tier 3: Only projectile Crusaders, and Crusaders with guns, may be used
* Tier 3: The volcano occasionally spits fire, killing a random Crusader
* Tier 4: The volcano's random buffs become more powerful each time a Crusader dies

**Reward**

Valid Crusaders for Tier 3 or 4:

***Valid Crusaders***

## **The Long and Winding Road**

Reach area 1000.
**Restrictions**

* Complete 'Hit the Open Road'

**Reward**

## **Vertical Limits**

### *Tier 1*

Reach area 700 while avoiding frostbite.
**Restrictions**

* Complete 'The Long and Winding Road'
* Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
* When a Crusader gets too cold, they are frozen, disabling their DPS completely
* Crusaders' temperatures reset each area

**Reward**

 **Note:** Crusaders get 10-20% frozen per monster killed

### *Tier 2*

Reach area 900 while avoiding frostbite.
**Restrictions**

* Complete 'The Long and Winding Road'
* Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
* When a Crusader gets too cold, they are frozen, disabling their DPS completely
* Crusaders' temperatures reset each area
* Tier 2: Crusaders become chilled more quickly

**Reward**

 **Note:** Crusaders get 15-25% frozen per monster killed

### *Tier 3*

Reach area 1000 while avoiding frostbite.
**Restrictions**

* Complete 'The Long and Winding Road'
* Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
* When a Crusader gets too cold, they are frozen, disabling their DPS completely
* Crusaders' temperatures reset each area
* Tier 2: Crusaders become chilled more quickly
* Tier 3: Crusaders become chilled even more quickly!

**Reward**

 **Note:** Crusaders get 20-30% frozen per monster killed

### *Tier 4*

Reach area 1100 while avoiding frostbite.
**Restrictions**

* Complete 'The Long and Winding Road'
* Every time a monster is killed, a random Crusader gets a little colder, decreasing their DPS
* When a Crusader gets too cold, they are frozen, disabling their DPS completely
* Crusaders' temperatures reset each area
* Tier 2: Crusaders become chilled more quickly
* Tier 3: Crusaders become chilled even more quickly!
* Tier 4: Only supernatural Crusaders may be used

**Reward**

 **Note:** Crusaders get 20-30% frozen per monster killed

Valid Crusaders for Tier 4:

***Valid Crusaders***

## **Dead Snow**

### *Tier 1*

Reach area 750 while looking out for zombies.
**Restrictions**

* Complete 'The Long and Winding Road'
* Zombie monsters spawn at random
* After 10 zombies are slain, a tougher zombie spawns which can only be damaged by clicks

**Reward**

 **Note:** Zombozo is weak against DPS but strong against clicks. Zombig is immune to DPS damage but very strong against clicks, and will splash damage on Crusaders adjacent to the one being attacked.

### *Tier 2*

Reach area 950 while looking out for zombies.
**Restrictions**

* Complete 'The Long and Winding Road'
* Zombie monsters spawn at random
* After 5 zombies are slain, a tougher zombie spawns which can only be damaged by clicks
* Tier 2: Tougher zombies spawn after only 5 lesser ones
* Tier 2: The deathly chill empowers Zombie Winter, Roboqueen, and all Dragons, doubling the effects of their formation abilities

**Reward**

### *Tier 3*

Reach area 950 while looking out for zombies.
**Restrictions**

* Complete 'The Long and Winding Road'
* Zombie monsters spawn at random
* After 5 zombies are slain, a tougher zombie spawns which can only be damaged by clicks
* Tier 2: Tougher zombies spawn after only 5 lesser ones
* Tier 2: The deathly chill empowers Zombie Winter, Roboqueen, and all Dragons, doubling the effects of their formation abilities
* Tier 3: Non-boss areas' quests can only be completed by killing the tough zombie.

**Reward**

### *Tier 4*

Reach area 1200 while looking out for zombies.
**Restrictions**

* Complete 'The Long and Winding Road'
* Zombie monsters spawn at random
* After 5 zombies are slain, a tougher zombie spawns which can only be damaged by clicks
* Tier 2: Tougher zombies spawn after only 5 lesser ones
* Tier 2: The deathly chill empowers Zombie Winter, Roboqueen, and all Dragons, doubling the effects of their formation abilities
* Tier 3: Non-boss areas' quests can only be completed by killing the tough zombie.
* Tier 4: Tougher zombies spawn after only 3 lesser ones

**Reward**

## **Everest**

### *Tier 1*

Reach area 800, if you can still breathe.
**Restrictions**

* Complete all other Madame Finklebottom's Revenge objectives (tier 1 or better)
* Complete the Water Guns of Doom objective in Amusement Park of Doom
* Your oxygen supply decreases over time
* When your oxygen hits 0, the formation wipes
* Monsters have a chance to drop oxygen canisters, increasing your supply
* Several strong elemental monsters spawn at random

**Reward**

Arenvarr the Beheaded

 **Note:** The elements, which do not spawn on boss areas, include:

* Rain - indestructible
* Snow - freezes (disables) a random Crusader, very tough
* Wind - shields regular enemies, gives +200% monster speed, tough
* Sun - damages all Crusaders for 5% of their health per second, tough

## **Just So**

### *Tier 2*

Reach area 1000 with everything right where it ought to be.
**Restrictions**

* Complete all other Tier 2 Madame Finklebottom's Revenge Objectives
* Complete 'Too Much Candy'
* Male Crusaders can only be placed in odd columns
* Female Crusaders can only be placed in even columns
* Crusaders who are neither, or both, may be placed in any column
* You must maintain a near-even balance of human and non-human Crusaders (a difference of at most 1)

**Reward**

Unlock Bonus Idols

## **Mountain of Madness**

### *Tier 3*

Survive a harrowing trek to area 1100.
**Restrictions**

* Complete all other Tier 3 Mme. Finklebottom's Revenge objectives
* Complete 'Queue Up'
* Crusaders are randomly gripped by paranoia, disabling their DPS
* Crusaders adjacent to paranoid Crusaders have their Upgrades and Formation Abilities disabled while they comfort their comrades
* Terrifying monsters spawn at random and cannot be killed, except by Fire Storm and similar effects

**Reward**

Extra Mission Idols

## **Evil Scheme**

### *Tier 4*

Don't clown around on your way to area 2000.
**Restrictions**

* Complete all Tier 4 Mme. Finklebottom's Revenge objectives
* Complete "Hall of Mirrors"
* Areas become difficult much more quickly.
* Arenvarr starts in the formation and can't be moved
* Other than Arenvarr, only Evil and Demon Crusaders can be used
* An evil clown takes up a spot in the formation
* If the evil clown dies, you fail the objective!
* Thing monsters spawn randomly, and can only be hurt by click damage
* When a Thing monster is killed, the Evil Clown grants a 10% DPS and CLK buff, stacking additively for each Thing killed

**Reward**

Arithmagician Newt

***Valid Crusaders***

## **Taken**

### *Tier 5*

Beat area 1400 to get your loved one back.
**Restrictions**

* Complete all Tier 5 Mme. Finklebottom's Revenge objectives
* Requires having completed the Boulders of Space Hill objective from the Amusement Park of Doom campaign
* Areas get difficult much quicker
* Robot tagged Crusaders cannot be used
* The formation has been changed
* Invisible Mollug monsters randomly spawn and can't be hurt until clicked to be made visible. Mollugs can only be killed by projectile damage
* Only Crusaders with 1000 or more personal EP can be used
* Thugs with annoying abilities spawn
* Neel Leeson occupies a spot in the formation and buffs the DPS by 10% for each thug killed, stacking additively

**Reward**

More Missions

## **Free Play**

Play without an objective. No  Red Rubies are given at reset
**Restrictions**

* Complete 'Getting to Know You'
* Increased gold gain to match other Free Play objectives.

**Reward**