Rebel One

Galactic Conquest: 1

* 280 Seconds (Galactic Conquest)
* 60 Seconds (Space Skirmish)

Non-Targetable:

* 2x Med CR Dual TL
* 6x Med CR TL
* 2x Flak LC
* 4x LC

### Unit Abilities

Pursuit:* Increases firing rate, damage and speed on cost of shield recharge rate.

## Technical Specifications

### Player Evaluation

Summary: A min-maxing RPG character that got translated into a ship. A fast and powerful beatstick, she's defined by her absurd DPS and similarly absurd (in the other way) durability.

Designed by someone who clearly played too many JRPG games in their youth, Rebel 1 went all out on the firepower and speed, but traded most of its defensive capabilities for it. She's a high-risk/high-reward destroyer, who excels in deleting any capital ships or cruisers that she happens to run into.

Offensively, she packs a long list of powerful armaments, including Heavy and Medium CR (close range) Turbolasers, Large Proton *and* Ion torpedoes, a pair of TurboIons and a smattering of Laser canons to go along with.This gives it *absurd* close range DPS, far higher than anything she would usually face and closer to something out of Tech 3 or Tech 4. This is further boosted by her access to the rare (and converted) "Pursuit" ability, which improves the fire rate and damage of all weapons (alongside movement speed), giving her the ability to mow down large vessels at somewhat terrifying speeds. Let her loose on a capital ship with low shields (or not enough weapons to ward her off) and watch in satisfaction as it melts.

Now, this does come with a few drawbacks (remember that phrase, it becomes a recurring theme). Firstly, she lacks almost any effective AA firepower and, combined with her lack of any native fighter complement, means that bomber look at her and do their best impression of the Seagulls from Finding Nemo. Additionally, as we shall see, she pays heavily in her defensive capabilities (or lack theroff).

Defensively, Rebel 1 is firmly bottom of the pack for capital ships. She has a low healthpool, poor shield health and an ability that actively stops shield regen. If she gets focused by more than a couple of turbolaser batteries, she tends to explode in fairly short order. Thus, she ideally wants to sit out on the flanks of the battle, dipping in to use her massive DPS to melt a single target, then fading away to regenerate shields. In this sense she reminds me of an overgrown Carrack, with her specialisation on hit and run attacks at close range. Whatever you do, do not treat her as a tank or frontline unit equal to an MC80 or ISD. She *will* explode violently and with great vigour. She does have one good defence though....

Rebel 1's speed is, in a nutshell, excellent. Her acceleration is fast enough to allow her to get up to her very nice top speed of 275 and her fast turn rate gives her a neat and tidy turning circle without giving up much speed. Seriously, her agility is more akin to a large corvette or frigate. This gives it excellent potential to flank and attack from rearward angles.

Overall, Rebel 1 functions as an effective flanking ship to rip apart isolated ships and ships that have lost subsystems. It can't take straight fights with other ships, but if given a clear target, it can rip apart isolated units.

## Trivia

This unit is voiced by MaxiM, a developer of Awakening Of The Rebellion.