A Stay of Execution

**A Stay of Execution** is a quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Protect the stable*
Add\_3-1\_Stable (647037e1f6ea50b4e9d6bec1e8872411)
* *Protect the forge*
Add\_3-2\_Forge (9f9b838343909bb4988d7392a1b97387)
* *Protect the storehouse*
Add\_3-3\_Store (7918853118aa61d46a532c0de07a5b64)
* *Protect the tavern*
Add\_3-4\_Main (34006ba6d47f12845b8d510aa1fdf1f1)

* This quest is given by Anevia after you arrive in Defender's Heart.

* If you progress The Burning City quest to the point of assault on Grey Garrison then proceeding with that you will skip the battle of Defender's Heart.
	+ Through the Ashes import for Rod of Mortiferous Blizzard will happen at this moment.
	+ You will get +1060xp, Heavy Flail of Weakness, Potion of Cure Light Wounds x8, Potion of Cure Moderate Wounds x2, Scroll of Heroism x2, Scroll of Haste x2, 500.
* If 3 days pass you will get Special Encounter (A Stay of Execution) while traveling on the map of Kenabres.
	+ There you will see a messenger battling some demons, after saving him you get an option to go to Defender's Heart (3 hours will pass) or abandon it.
	+ Abandoning will count as losing the battle.
* Alternatively, you can get the warning about the attack while resting in the Defender's Heart, as long as the days have passed and there are no other scheduled events.

### Inform Irabeth that the troops are ready for battle

* In Defender's Heart talk to Irabeth to begin the battle.
	+ You are given an opportunity to rest to restore spell slots.
* If you try to leave then Anevia will try to stop you, if you insist on leaving then the battle will count as a loss.

### Defend the Defender's Heart

* The battle will consist of waves of special enemies aided by constantly spawned Neophyte Fighter that give no experience.
* There are three stages, indicated by scripted camera movement. To progress stages you have to kill the special targets, as you kill them, Arsonist Cultists will spawn.
		+ Baphomet Cultist (Cleric 3)
		+ Deskari Cultist (Fighter 3)
		+ Dretch x3
		+ Neophyte Barbarian (Barbarian 2)
	2. North gates (3 enemies from first pack left alive):
		+ Arsonist Cultist x2
	3. South-east roof (1 enemy from first pack left alive):
		+ Arsonist Cultist
* Second stage (0 enemies from first pack left alive, delay 2 rounds):
	1. Roofs:
		+ Baphomet Cultist (Cleric 3) x2
		+ Dretch x2
		+ Schir
	2. North gates (3 enemies from second pack left alive):
		+ Arsonist Cultist x2
	3. North gates (0 enemies from second pack left alive):
		+ Arsonist Cultist x2
* Third stage (0 enemies from second pack left alive, delay 2 rounds):
	1. South gates:
		+ Arsonist Cultist x2
		+ Dretch x3
		+ Fiendish Minotaur Mincer
* If you have successfully defended the tavern you will get Heavy Flail of Weakness and [IrabethConfidence +1]
	+ Through the Ashes import for Rod of Mortiferous Blizzard will happen at this moment.
* If you ignored the battle or failed to defend Defender's Heart then you get [IrabethConfidence -1] and all allies recruited for A Common Cause quest will leave.
* Ultimately, defending the tavern gives more experience, +177xp more from the battle itself, as well as there will be new encounters in Market Square for even more experience. Also the loot from all the enemies and victory spoils will grant much more  than skipping the battle.