recursal/Fanatic-Fandom huggingface dataset:
Tamashi Goduren

Okrun's character page *To make your own character page, click "New Page" in the upper right corner of the wikia. The infobox displayed is the "Character Infobox" which can be found by using Insert>Infobox. Feel free to omit information you feel is extraneous, but do not purposefully or lie about information or hide apparent information that would be easy to notice when seeing you char. This little section would be used for quotes of your character "I don't know how to quit you!"*

## Tamashi Goduren

### Titles

The Golden Dragon

"Everything Golden!"

## Misc. Information

### Date of death

N/A

== History ==
Detail your character's backstory. As you play in sessions, you might want to come back to update this section with their notable exploits.

== Appearance ==
Okrin appears to be human although he is in fact an Aasimar, a Garuda Blooded Aasimar to be accurate. He has birdlike feet but this is easily hidden with his boots. He also has a thin layer of jet black feathers on his body but this is easily hidden with his clothes. But still cant hide the fact that he still oozes some odd liquid from when he was exposed to Chaositech experimentation, as his boots are always overflowing with the ooze.

== Personality ==
Detail your character's personality and quirks.

== Loves ==
List some of your character's loves in life like: they love beer, men, and a good story.

== Fears ==
List some of your character's fears in life like: They have the fear of Pixies, orange food coloring, and losing any good friendships.

== Hobbies ==
List some of your character's Hobbies in life like: They have the hobby of going around the poor parts of town and throwing coins at the poor people to vent aggression and at the same time doing good.

== Family ==
Jill-They live at the top of Brokeback Mountain in a small tent, and Jack hasn't seen them for a few years now last time he did they feel down a hill, trying to fetch some water.

== Friends ==
List your friends and allies. Detail why they are your friend.

== Enemies ==
List your enemies and rivals. Detail why they are your enemy.

== Aspirations ==
What are your character's goals? These can be both long term and short term goals. What do they want to see changed in the world, and how do they plan on changing it.

NPC
Ronin

A ronin is a masterless warrior cast adrift in the world, but still clinging to the remnants of his former life.

#### Requirements

**Base Attack Bonus:** +6

**Alignment:** Any nonlawful

**Feats:** Exotic Weapon Proficiency (bastard sword)

**Special:** Must have fled or been exiled from the service of a feudal lord, commonly for disobeying orders, displaying rudeness or cowardice at a crucial juncture, or failing in a crucial task.

#### Class Features

**Weapon and Armor Proficiency:** Ronins gain no proficiency with any weapon or armor.

**Infamy:** The ronin's reputation for dishonor—deserved or not—follows him everywhere. Whenever someone in a position of authority has heard of the ronin's past (usually through a DC 10 Gather Information or Knowledge (nobility and royalty) check), that person's attitude starts one category worse than usual, and the ronin takes a —4 circumstance penalty on all Charisma-based checks involving that person. The infamy penalty applies only if the authority figure knows the ronin's identity, so some ronin adopt pseudonyms or secret identities.

**Sneak Attack (Ex):** If a ronin can catch an opponent when she is unable to defend herself effectively from his attack, he can strike a vital spot for an extra 1d6 points of damage. This extra damage increases by 1d6 points every third level (+2d6 at 4th level, +3d6 at 7th level, +4d6 at 10th level). For complete details on the sneak attack ability, see the description of the dark hunter earlier in this chapter.

**Banzai Charge (Ex):** The ronin has cast away the code of bushido and at least a measure of his own honor, but his heart still remembers the thrill of bravery. When a ronin of 2nd level or higher charges into battle, he can accept a variable penalty to his Armor Class and take an equivalent bonus on the damage roll. The normal —2 AC penalty for charging still applies and counts toward the bonus, but the ronin cannot accept a penalty smaller than —2 or larger than his base attack bonus. For example, a 2nd-level ronin making a banzai charge could take a —8 penalty to AC in exchange for a +8 bonus on the damage roll.

**Bonus Feat:** The ronin's experience in battle has taught him many tricks and techniques. At 5th and 9th level, a ronin may choose one feat from the following list: Far Shot, Improved Precise Shot, Manyshot, Mounted Archery, Mounted Combat, Point Blank Shot, Precise Shot, Rapid Shot, Ride-By Attack, Shot on the Run, Spirited Charge, Trample. The ronin must still meet all the prerequisites for the bonus feat.

#### Former Samurai

Ronins who possess levels of samurai (that is to say, are now ex-samurai) regain some of their lost class features the more levels of samurai they possess; refer to the accompanying table for details. High-level ronins retain much of their bushido training, even if fate has dealt them a treacherous blow.

#### Ex-Samurai Ronin Abilities

 6th—10th
 11th+
Vesten Blackflame

"The flesh is weak"

## History

Vesten was born to an affluent family, and showed promess in his studies and was sent to an arcae college. After some time learning the basics of being a wizard, he took his knowledge out to the world to make an honest living with what skills he had learned. He met his wife, raised a family, and overall had a rather peaceful life. However, late into his life tragedy struck. A gang of thugs broke into his home, and demanding to know where he kept his "expensive wizardy stuff" they took his family, including his grandkids, hostage. As he was unable to offer them anything they deemed of value, they slowly murdered his family in front of him, blaming him for the whole situation. In his depression afterwards, he was recruited into a cult of chaos, and immediatly latched on to their ideals that Creation itself is flawed, and only by flooding it with chaos can it be fixed, via a hard reset.

## Appearance

Vesten appears to simply be a frail, old man. His fair skin is old and wrinkly as one would expect. His gray hair reaches down to his shoulders, framing his face which contains brillaintly intelligent blue eyes. Always near to him are two others. The first is a raven, his familiar, who he has taken to call Lily after his dead wife. The other is a humanoid-looking being wearing a wizards robes and hat as well as holding a staff, who vesten only refers to as "Black Mage."

## Personality

Vesten tends to mutter to himself and look off into nothingness often. He is a coward when it comes to violence, relying on "Black Mage" to defend him. When it comes to his work however, his mind focuses into that of a true professional.

## Loves

Reading, Reasearching, Expiramenting, Upgrading, Napping.

## Fears

Vesten holds a slight doubt in his belief, and fears that creation might just have actual meaning, and what repercussions that would mean.

## Hobbies

Vesten tends to spend his time tinkering with something, wether it be magical, mundane, or otherwise. If he's not doing that, he's either trying to find customers for his wares or napping, as an old man of his age is bound to do.

## Aspirations

Create objects of power to sell to those who are interesting who may cause chaos either directly or indirectly so that he may simply continue this cycle as well as improve himself.
Zinnee

"Am Zinnee. Zinnee misses his tribe lots but it ok he add you to his."

## History

He comes a tribe hidden away form very point of civilization for a few hundred years inside the underdark. A very strong bond was formed between every tribe member as they had to come together or die to a spider in the depths.

## Appearance

He is pale never seeing sun is his early life. Deep gouges and bite marks cover up most of his chest back and arms making it look like he was left in a blender for a minute. He has snow white hair and eyelashes that contrast his dark eyebrows. His slender build shows a body build for speed and strikes.

## Personality

Cares deeply for those who have been accepted by him into his tribe. Those people will forever have a friend for life. Any who hurt him or those he cares about will find a small tribal rushing them down with the fury of his ancestors.

## Loves

His Tribe

Illia, Sabrina and everyone in Sin. Even that wrath guy Flint keeps talking about.

Running

Long rest with others to hold.

## Fears

That fucking thing called the sun

Bugs of any kind

The death of anyone he cares about

Big words

## Hobbies

Fishing

Cooking

Hanging out with others

## Family

Illia, Sebrina, Bessy, Grace, Kelphi, Luna, Ivana, Juro, Iris

## Friends

Illia, Sebrina, Bessy, Grace, Kelphi, Luna, Ivana, Jherao, Tarrelyn, Juro, Speidella, Thessa, Iris

## Aspirations

To be the head of this own village and to be hailed as a divine guardian after he passes to the afterlife to meet his ancestors
Prophet of Erathaoi

The prophet of Erathaoi is a seer and visionary, a medium of the heavenly will, pronouncing judgment on corruption and evil in the world.

#### Requirements

**Alignment:** Lawful good

**Skills:** Knowledge (arcana) 2 ranks , Spellcraft 7 ranks

**Feats:** Sacred Vow , Servant of the Heavens , Spell Focus (Divination) , Vow of Chastity

**Spells**: Able to cast 4th-level arcane or divine spells.

#### Class Features

**Weapon and Armor Proficiency**: Prophets of Erathaol gain no proficiency with any weapon or armor.

**Ecstasy (Su)**: Once per day per class level, a prophet of Erathaol can enter an ecstatic state, allowing a celestial to seize control of her mind and speech. This is sort of a lesser version of channeling celestials (as described in Chapter 2), in which the prophet simply becomes helpless for 1 round while a celestial speaks through her. What the celestial says (and who it is) is entirely up to the DM, though it is always at least tangentially relevant to whatever matter is at hand. As a rule of thumb, this ability can have one of the following effects:

* any Knowledge check (with a bonus equal to the prophet's character level +5)
* a bardic knowledge check (with a bonus equal to the prophet's character level +5)
* a *divination* spell
* a *detect evil* spell
* an *enthrall* (the prophet can continue speaking on her own after the 1 round of ecstasy, continuing the effect)
* a *good hope* spell
* an *atonement* spell
* like a *phylactery of faithfulness*, allowing the prophet to identify evil creatures and avoid evil acts
* if the prophet sacrifices 500 XP, a *commune* spellUnfortunately, at the instant a prophet of Erathaol cedes control of her mind and invites a celestial to take it, she is vulnerable to possession by less beneficent spirits. If a fiend or ghost capable of possession is in ethereal form, within 30 feet of the prophet, and not flat-footed when a prophet enters her ecstasy, the creature can attempt to possess her immediately. The prophet takes a -2 penalty on her Will save to resist the possession, and if she fails she is not aware of the creature's presence in her body. The creature prevents a celestial from entering, and might pretend to be the celestial, speaking as the prophet's companions expect. If the creature chooses not to make its presence known in this way, it seems as though the ecstasy simply fails.

**Spells per Day/Spells Known**: At 2nd level, and at each level thereafter, a prophet of Erathaol gains new spells per day (and spells known, if applicable) as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a prophet of Erathaol, she must decide to which class she adds each prophet level for the purpose of determining spells per day.
Sh'liek

## History

Sh'liek was born to an urban setting and never really gained the reverence for dragons that most of their race has. They quickly adapted to living an urban lifestyle along with the drawbacks that has for kobolds, including the general dislike many other races have for their kind. They generally made a living pickpocketing and providing guide services for tourists.

From about the age of maturity Sh'liek has been on their own, rarely taking time to visit their relatives. They are self-trained in their roguish arts, especially when it comes to dagger use. They never really liked larger blades, as they are unwieldy and not easily concealable.

Sh'liek does not have a home of their own. They have survived by sleeping in alleyways, doorframes, and sneaking into cellars. Eventually they found an abandoned building where they set up a rudimentary holdout for themself. They are aconstantly aware that they might need to leave if some other larger vagrant chooses to claim that spot.

## Appearance

Sh'liek is a kobold with light blue scales on their body, with a lighter blue on their neck and underbelly. They are androgynous and their gender is not easily discernable at a glance or even from their voice. They have expressive ears and short horns. They wear a leather tunic and wraps around their wrists and ankles. Under that, they have a chestwrap constricting their small breasts.

## Personality

Sh'liek is timid and socially anxious, especially if directly threatened by a larger creature, but is confident in their skills. They tend to speak in short, direct sentences, conveying their meaning with as few words as possible. They speak with a slight accent and generally in the third person. They are cautious and somewhat distrusting, but always eager to make a bit of coin.

## Loves

Stealing, looting, eating roasted meat, having a social anchor they can rely upon.

## Fears

Being caught while pickpocketing, raped, confronted, or restrained. They also do not like nuts. The edible kind.

## Hobbies

Tearing down old pieces of equipment or machinery to yield sellable scraps. Stealing said equipment or machinery..

## Family

They have a living dam and hatch-brother who live in Union Pass.

## Aspirations

Short term: Survive. As a generally outcast race in an urban environment, Sh'liek is constantly scraping for whatever they can to be able to eat, be it through petty theft, selling mechanical scraps, or even dumpster diving.

Long term: Make allies they can lean on to help establish themselves as a wealthy individual.
Shiroi Kemuri

"The brightest lights only truly shine in the darkest darkness."

"I've got you in my sights!"

## Appearance

Shiroi is a petite albino girl with red eyes and long white hair that she usually keeps in twintails with black ribbons. Her usual attire is a gothic style uniform with a miniskirt and high socks, in addition to a headband, choker and rosary necklace. She can often be found with a silly or amused expression on her face, but her intense gaze almost always shows a hint of sadness.

## Personality

Happy go lucky and energetic most of the time, but dead serious when it counts, Shiroi has tried to make the most of her newfound life and not let herself be dragged down by her tragic past. Having lived most of her life in a secluded space she is extremely curious and is always up for learning and seeing new things, even if it is a tad to bright for her tastes above ground. Despite her desire for friends she exercises extreme caution when dealing with people until they've proven they can be trusted, at which point she will do whatever she can to protect them without putting herself in too much danger. After all, dead people can't save anyone.

## Loves

* Exploring
* Meeting new people
* Learning new things
* Books
* Fashion
* Games
* Cute/Pretty things
* Big booms

## Fears

* Aberrations
* Dark waters
* Heights
* Death

## Hobbies

* Exploring
* Parkour
* Reading
* Drinking
* Gambling
* Firing her gun

## Enemies

Aberrations and anyone who infringes upon others freedom.

## Aspirations

To live a long happy life exploring the world with friends and to eventually seek vengeance for the diseased members of her family.
Scorpion Heritor

(Sandstorm variant, p. 86)

Scorpion heritors, through a special relationship with the scorpion spirit, gain the mystical abilities of the scorpion, and can even take its shape.

#### Requirements

**Base Attack Bonus:** +3

**Skills:** Stealth 5 ranks , Knowledge (nature) 1 ranks , Survival 1 ranks

**Feats:** Scorpion's resolve

**Special:** Must have survived the venomous sting of a monstrous scorpion.

#### Class Features

All of the following are class features of the scorpion heritor prestige class.

**Scorpion's Instincts:** You gain Scorpions Instincts (see page 53) as a bonus feat.

**Sneak Attack:** Beginning at 2nd level, you deal extra damage when you are flanking an opponent or at any time when the target would be denied its Dexterity bonus to AC. This extra damage applies to ranged attacks only if the target is within 30 feet. See the rogue class feature, page 50 of the Player's Handbook. This damage increases at 4th, 6th, 8th, and 10th level.

**Scorpion Form (Su):** Beginning at 3rd level, you can take the form of a Tiny monstrous scorpion once per day, as if using the polymorph spell, for up to 1 minute.

**Envenom Blade (Ex):** At 5th level, your saliva becomes venomous. As a free action three times per day, you can envenom your melee weapon, a thrown weapon, or a piece of ammunition for a ranged weapon. Using this ability does not provoke attacks of opportunity. The Fortitude save DC of the venom is equal to 15 + your Wis modifier. The venom deals 1d4 points of Constitution damage as its primary and secondary damage. If you already have a bite attack, you can choose to envenom your bite as a use of this ability.

**Immunity to Scorpion Venom (Ex):** At 5th level, you gain immunity to all scorpion poisons (but not to the poison of other creatures).

**Scorpion's Sense:** At 7th level, you gain Scorpion's Sense (see page 53) as a bonus feat.

**Tail of the Scorpion (Su):** At 9th level, you learn to grow a dark, translucent scorpion's tail once per day, which magically emerges from whatever clothing or armor you're wearing. The stinger on the end of the tail deals the damage indicated on the table below, + 1/2 your Strength bonus (if any). The DC for the poison save is 10 + 1/2 your Hit Dice + your Con modifier.

You can wield a weapon in one or both hands at your normal attack bonus and make a secondary natural attack with the tail at a —5 penalty.

 Medium
 Large
Uncanny Trickster

The uncanny trickster combines the features of his primary class with a wider range of skill tricks than any other character can achieve.

#### Requirements

**Skills:** Any four skills 5 ranks each.

**Skill Tricks:** Any four.

#### Class Features

**Class Features:** At each level after 1st, you gain class features (including spellcasting ability) and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class level. You do not, however, gain the benefit of your previous class's Hit Dice, attack progression, skill points, or saving throws. If you had more than one class before becoming an uncanny trickster, you must decide to which class to add each level for the purpose of determining class features.

**Bonus Trick (Ex):** At each level, you gain a bonus skill trick for which you meet the prerequisite. These bonus tricks do not cost skill points and do not count against your maximum number of skill tricks available.

**Favorite Trick (Ex):** You have a limited repertoire of signature stunts. At each level, choose one skill trick you know that you can perform only once per encounter. You can now use that trick one additional time per encounter. You can't choose the same skill trick more than once.

**Tricky Defense (Ex):** At 3rd level, you have mastered incorporating tricks into your personal defenses. In any round when you perform a skill trick, you gain a +1 competence bonus on saving throws until the start of your next turn.
Selene Caligari

## History

Little is known or at least told about this individual that calls herself Selene. Besides the fact that her home and equipment seem to never have anything that can be used for recording papers, one would think that her memory is just that exact...Or something is holding her back. For whatever reason, she is what she is, never answering most questions about herself.

## Appearance and Personality

Her appearance changes as her name does, which makes her personality shift as well. Her most casual garb that she would wear are tall boots with a specially cut black robe and a circlet on her brow. Her pale white skin and hair show that not all of her recreation was done perfectly. Many times, people would see a kind and giggling woman, others a serious and moody one. Which is the real face, or is it all a game to her during these many many years.

## Loves

The true freedom of undeath

Intelligent things that should not be

## Hates

Pharasma

Long walks on the beach

Curry

## Hobbies

Cosplay

People watching

Will saves

## Friends

Her Sect

Brutus

## Enemies

Lawful Stupid Paladins

Pharasma and Friends

## Aspirations

To send the world into a dead era, as Tar-Baphon  would have wanted
NPC
Rippleheart

**Rippleheart** is a gray tabby tom with blue eyes.

## History

Rippleheart is a loyal warrior of RiverClan, following his leader's orders, despite his inner thoughts about them. He is close to Shellfall and a few other warriors. After Dapplestar disappears in a roaring inferno after being confronted by Shimmerwing, Shellfall is outraged at this and declares Shimmerwing an enemy of Dapplestar, no matter how close the two were.
Rippleheart follows Shellfall, as his heart is tied to the warrior code and he feels it is his duty to avenge his leader, which the popular belief is that she was killed by her own deputy. On the fateful rainy day, Shellfall's warriors outnumber Shimmerwing's greatly, but Shimmerwing still fights. Rippleheart throws himself into the fray, and is appalled when Swiftcloud betrays Shellfall and brings reinforcements from the other Clans.
Shellfall takes the remainder of his troops that are still living back to RiverClan's camp. He pleads with them to surrender, but they deny. Shellfall pleads again, and Rippleheart finally understands that Shellfall cannot die, not in RiverClan's camp. He urges Shellfall to go on, and Shellfall shakes loose a tuft of mottled fur from his shoulders. He tells Rippleheart to give it to Shimmerwing in a sign of surrender.
Rippleheart obeys, and under the cloak of night, the battle patrol leaves to confront Shimmerwing, while Shellfall disappears. Shimmerwing is shocked when she sees the remnants of Shellfall's troops, and almost attacks when Rippleheart drops the tuft of fur and explains that Shellfall surrenders. Shimmerwing asks what happened to Shellfall, but his cats refuse to answer. Rippleheart declares his loyalty to Shimmerwing, and proves this by continuing to serve RiverClan, despite his feelings on what had happened.
Wishful Drinking

On appearance, this small wagon, drawn by an ox, is weather worn from travel. The little storefront sports a sign reading, in fanciful handwriting with a couple of little stars added, but showing no sense for woodcraft and looking rather shoddy at best, the words "Wishful Drinking." Inside, one would find a cauldron stored were it not in use, as well as various small shelves and chests to store things such as potion bottles for display, beakers, and the materials to make various potions. Some racks for martial equipment and the materials for their maintenance and use were also there for when their owner was not wearing them. The oxen were well fed, and the place was clean at the very least.

While in business, one would probably see Zedalia stirring the cauldron and slowly adding reagents. The racks are out, with a display of potions to choose from. Typically, she maintains many of the typicals- Cure Light Wounds, for instance- but also carries a few occasional potions such as Detect Secret Doors and Comprehend Languages. Up front is one of her more signature ones, Hermean Potential, a spell she seems to favor. Priced rather fairly, Zedalia tends to focus on her work, and try to leave haggling and talk regarding much of anything to a bare minimum where possible, speaking only in hushed whispers.

Kazamir, meanwhile, typically spends his time by the fire. A gentle smile on his face, and book in his hands. He tends to appear overall calm and happy, enjoying the moment of peace. While Zedalia may not necessarily speak much, and when she does it requires concerted effort to hear what she has to say, the fire is generally always open to travelers and passerby, and should they care to listen, potential words of knowledge on their problems from Zedalia.
Lista de países por pib per cápita

1. Qatar ($134.000)
2. Luxemburgo ($110.000)
3. Noruega ($99.000)
4. Hong Kong ($84.000)
5. Suiza ($77.000)
6. Estados Unidos ($64.000)
7. Singapur ($62.000)
8. Australia ($60.000)
9. Emiratos Árabes Unidos ($58.000)
10. Suecia ($56.000)
11. Canadá ($55.000)
12. Dinamarca ($53.000)
13. Kuwait ($52.000)
14. Japón ($50.000)
15. Finlandia ($49.000)
16. Austria ($48.000)
17. Bélgica ($47.000)
18. Países Bajos ($47.000)
19. Taiwán ($47.000)
20. Brunéi ($46.000)
21. Irlanda ($46.000)
22. Islandia ($45.000)
23. Reino Unido ($44.000)
24. A
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Archivo:Placeholder
Primera Guerra Mundial (alternativa)

Duración: Más de 4 años.

Fecha de duración: 28 de julio de 1914-11 de noviembre de 1918.

Lugar: Todo el mundo.

Grupos:

* Triple Entente: Reino Unido, Francia y Rusia.

Otros aliados: Italia, Japón, Estados Unidos, Grecia, Portugal, España, Rumanía, Serbia, Grecia, Dinamarca, Canadá, Australia, Nueva Zelanda, Brasil, Liberia, Argentina, Etiopía, Guatemala, Panamá, Venezuela, Chile, Costa Rica, Honduras, Nicaragua, Bélgica, Países Bajos, Albania, Armenia, Terranova, Sudáfrica, Cuba y Haití.

* Triple Alianza: Alemania, Austrohungría y el Imperio Otomano.

Otros aliados: Bulgaria, Azerbaiyán, Georgia, Ecuador, Bolivia, Lituania y Karelia.

Causas: Asesinato del archiduque Francisco Fernando, imperialismo y discordias entre países de Europa y Asia.

Consecuencias: Victoria de la Triple Entente y sus aliados (a excepción de Rusia), Tratado de Versalles.
Lista de 10 países extintos

1. Imperio Etíope: El Imperio Etíope fue una monarquía constitucional que duró entre 1270 y 1975. Este país africano tuvo sus épocas de gloria en el siglo 15 y 16, así como de decadencia en el siglo 20, nunca fue colonizada por los europeos, aunque si invadida por el Reino de Italia en los años 30, y luego liberada por los aliados en la 2da Guerra Mundial. Fue fundador de la SDN y ONU. Lamentablemente por los problemas que tenía, Etiopía cambió su régimen político a uno socialista, acabando con más de 700 años de monarquía. Por lo tanto, llegó a su fin.
2. Reino de
Países por IDH 2007

1. Islandia (0,968)
2. Noruega (0,968)
3. Australia (0,967)
4. Irlanda (0,965)
5. Canadá (0,963)
6. Suecia (0,961)
7. Suiza (0,960)
8. Japón (0,957)
9. Estados Unidos (0,955)
10. Países Bajos (0,954)
11. Finlandia (0,952)
12. Austria (0,951)
13. Luxemburgo (0,950)
14. Dinamarca (0,949)
15. Bélgica (0,949)
16. Francia (0,947)
17. Reino Unido (0,946)
18. España (0,945)
19. Italia (0,944)
20. Nueva Zelanda (0,942)
21. Hong Kong (0,940)
22. Alemania (0,939)
23. Israel (0,938)
24. Grecia (0,936)
25. Singapur (0,935)
26. Corea del Sur (0,932)
27. Eslovenia (0,930)
28. Cuba (0,929)
29. Chipre (0,926)
30. Portugal (0,924)
31. Barbados (0,920)
32. República Checa (0,912)
33. Brunéi (0,910)
34. Malta (0,909)
35. Kuwait (0,902)
36. Hungría (0,900)
37. Polonia (0,898)
38. Argentina (0,894)
39. Chile (0,891)
40. Baréin (0,889)
41. Estonia (0,878)
42. Eslovaquia (0,870)
43. Qatar (0,869)
44. Lituania (0,867)
45. Uruguay (0,865)
46. Emiratos Árabes Unidos (0,863)
47. Letonia (0,862)
48. Croacia (0,859)
49. Bahamas (0,857)
50. Venezuela (0,856)
51. Costa Rica (0,850)
52. Seychelles (0,849)
53. México (0,838)
54. San Cristóbal y Nieves (0,834)
55. Bulgaria (0,831)
56. Antigua y Barbuda (0,829)
57. Panamá (0,825)
58. Irán (0,822)
59. Libia (0,820)
60. Trinidad y Tobago (0,817)
61. Rumania (0,815)
62. Omán (0,814)
63. Malasia (0,812)
64. Mauricio (0,811)
65. Bosnia y Herzegovina (0,810)
66. Rusia (0,808)
67. Bielorrusia (0,806)
68. Brasil (0,804)
69. Tonga (0,803)
70. Arabia Saudita (0,801)
71. Macedonia (0,800)
72. Serbia y Montenergo (0,797)
73. Dominica (0,795)
74. Santa Lucía (0,794)
75. Colombia (0,792)
76. Tailandia (0,790)
77. Albania (0,787)
78. Granada (0,785)
79. Samoa (0,782)
80. Ucrania (0,781)
81. Kazajistán (0,779)
82. China (0,777)
83. Perú (0,776)
84. Turquía (0,776)
85. Armenia (0,775)
86. Líbano (0,775)
87. Jordania (0,774)
Encuesta de felicidad 2018

Cada año desde 2009, la empresa Happy Bussiness hace una lista de los países más felices del mundo. Algo muy sorprendente es que los que encabezan la lista no son países desarrollados, sino más bien en desarrollo y con muchos problemas.

El país más feliz del mundo es un pequeño estado de Oceanía llamado Nauru. En este pequeño país, el 97% de su población dice estar feliz. Le siguen Dominica con 95%, Costa Rica con 94%, Colombia con 92% y Filipinas con 91%.

Países desarrollados y avanzados como Estados Unidos, Japón o Francia están mucho más bajo, con un 69%, 54% y 62% de gente que aclara ser feliz, lo cual demuestra que el dinero y las cosas y beneficios materiales no bastan para tener una vida más feliz. Es cuestión de confianza y optimismo en uno mismo.

Aquí la lista, compuesta por 114 países:
De bien sombres prophéties

Cette histoire raconte la première partie du voyage de Plume d'Éléphant. Cette très jeune guerrière sera le personnage principal du début de cette série de livres.

### Résumé:

Plume d'Éléphant est envoyée en mission par le Clan de la Lumière. Elle doit partir au bout du monde pour rencontrer sa destinée. Sa destinée... Et celle de son clan entier...
Clan Sombre

Le Clan Sombre est un groupe d'ancêtres. Il est l'inverse du Clan de la Lumière. Le Clan Sombre regroupent les chats de **tous** les clans qui ont été méchants, déloyaux et qui n'ont pas respecter le code du guerrier. Les chats du Clan Sombre peuvent rendre visite aux membres des clans dans leurs rêves pour les faire devenir comme eux.

Membres du Clan Sombre:
Leçon 1

La première leçons donnée aux apprentis sera la suivante. Il devront réaliser une page sur un chat inventé.

Pour le mentor:

Donnez à l'apprenti les informations suivantes:

-Le nom du chat

-Sa description (caractère + physique)

-Sa famille

-Son clan

Demandez à l'apprenti de mettre une image de son choix sur la page puis de vous envoyer le lien.
Echo de Givre

## Apparence :

Echo de Givre est une grande et imposante femelle blanche moucheté de gris et, aux pattes avant noires et aux yeux bleus. Elle a une grande balafre sur l'épaule gauche.

## Caractère :

Farouche, souvent abrupte, courageuse, déterminée, loyale, sympa et drôle.

Combattante de légende.

## Famille :

**Fils :** Patte Balafrée et Aile Givrée

**Fille :** Griffe de Frêne et Lumière de l'Océan

## Dans " La destinée d'Echo de Givre , le destin de celle qui a souffert "

On voit Petit Givre naître dans la pouponnière , elle fut la seule survivante d'une portée de 4 chatons , son père était mort une lune avant sa naissance , et sa mère a la mise bas , elle avait une sœurs et un frère aîné. Lumière du Ciel , la lieutenante et sœur de Petit Givre et Griffe de Cendre tentait toujours de protégé Petit Givre des autres chatons est des apprentis , qui terrorisait la chatonne quand les adultes avait le dos tourner. Etoile Fleurie , la chef , ne voulait pas entendre Lumière du Ciel et Griffe de Cendre , car elle répétait " Vous êtes trop protecteur avec votre sœur . Je sais bien que vous avez tous souffert de la mort de vos parents , mais arrêtez de la sur-protégé ! " . Un jour , Griffe de Cendre ne réussi plus a contenir sa colère contre la meneuse et les apprentis , il se jeta sur Nuage de Vent , un jeune mâle qui faisait énormément de mal a Petit Givre , et l'éventra d'un coup de griffe. Etoile Fleurie voulu le bannir , mais Lumière du Ciel et Petit Givre prire la défense de leur frères , avec 3 autres membres du Clan , Etoile Fleurie voulu les bannir aussi , mais Lumière du Ciel éclata aussi , laissant libre court a sa colère , elle trancha la gorge de la meneuse. Lumière du Ciel devint donc la chef du Clan sous le nom d'Etoile du Ciel , Griffe Cendré , a la surprise général , refusa de devenir lieutenant , car il préférait veiller sur sa sœur. Etoile du Ciel était une meneuse formidable , et réussi a ramener les apprentis a la raison , Nuage de Givre devint guerrière sous le nom d'Echo de Givre , puis , le jour de son baptême , Griffe Cendré devint lieutenant , il mourut plusieurs saison après , au combat , laissant la place a Echo de Givre.

Ceci n'est pas le texte complet

## Notes :

* Elle a du sang de Maine Coon
* Sa balafre sur l'épaule fait référence a une cicatrice réelle sur son genou.
Clan de la Lumière

Le Clan de la lumière est un groupe d'ancêtres. Il est l'inverse du Clan Sombre. Le Clan de la Lumière regroupe les chats du Clan du Soleil qui ont été loyaux, amicaux et qui ont déffendu leur clan au péril de leur vie et respecter le code du guerrier. Les chats du Clan de la Lumière peuvent rendre visite aux membres du Clan des Esprits. Ils rendent aussi visite à certains chats dans leur rêves pour les prévenir de nouvelles prophéties ou de temps durs pour le clan.

Membres du Clan de la Lumière:
Reaping Mauler

Reaping maulers are the back-breakers, the limb-twisters, and the neck-snappers among pit fighters.

#### Requirements

**Base Attack Bonus:** +5

**Skills:** Escape Artist 2 ranks , Acrobatics 2 ranks

**Feats:** Clever Wrestling , Improved Unarmed Strike

**Special:** The candidate must have defeated at least three opponents one size category larger than himself with his bare hands

#### Class Features

**Weapon and Armor Proficiency:** Reaping maulers gain no proficiency with any weapon or armor.

**Improved Grapple (Ex):** When wearing light armor or no armor, a reaping mauler gains the benefit of the Improved Grapple feat, even if he does not meet the prerequisites.

**Mobility (Ex):** When wearing light armor or no armor, a reaping mauler gains the benefits of the Mobility feat, even if he does not meet the prerequisites.

**Adept Wrestling (Ex):** Beginning at 2nd level, a reaping mauler who is wearing light armor or no armor gains a +1 bonus on all grapple checks and opposed Dexterity or Strength checks. This bonus increases to +2 at 4th level.

**Counter Grapple (Ex):** When grappling or pinned, a reaping mauler of 3rd level or higher wearing light armor or no armor can attempt either a grapple check or an Escape Artist check opposed by his opponent's grapple check to free himself as normal. If he fails the check he has chosen, he can immediately attempt the other check as a free action.

**Sleeper Lock (Ex):** At 3rd level, a reaping mauler learns how to render an opponent unconscious with pressure. If the character pins his opponent while grappling and maintains the pin for 1 full round, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the round or fall unconscious for 1d3 rounds. A creature with no discernible anatomy has immunity to this effect.

**Devastating Grapple (Ex):** If a 5th-level reaping mauler pins his opponent while grappling and maintains the pin for 3 consecutive rounds, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the third round or die. A creature with no discernible anatomy is immune to the effect of this ability
Cycle Original

### Quand et Qui ?

Le cycle original racontera l'histoire du **Clan du Soleil** à partir du moment ou **le wiki a été créé**.

### Qui peut l'écrire ?

Seul **les guerriers qui en ont fait la demande**peuvent participer à l'écriture du cycle original. Si vous voulez y participer, venez ici !

#### Ecrivains:

-Lune du Loup

-PlumeDouce2007

### Règles:

**Il est strictement INTERDIT de modifier les romans (sauf fautes d'orthographe) sans mon accord.**

### Liste des livres:

1. De bien sombres prophéties
2. Le retour des clans
Wiki Du Clan du Soleil

# Bienvenue sur le Wiki !

Ce wiki est un dérivé de "la guerre des clans". En plus simple, c'est notre "la guerre des clans".

Voici le Clan du Soleil. Ici, vous pourrez créer votre propre personnage. Vous voulez vous inscrire ? Si oui, rdv ici ! N'hésitez pas à consulter les pages d'aide et a demander votre chemin a des guerriers expérimentés tel que moi (Lune du Loup), la lieutenante (Lune du Lac) ou les admins (Plume Douce...) !
Heather

**Heather** is a fluffy, pale gray she-cat with dark heather-blue eyes and a purple collar.

## History

Heather is a kittypet who lives in Twolegplace. She was adopted as a kitten by a young couple named Jennifer and Brock, and she is spoiled by them. She relishes in her lavish lifestyle but enjoys exploring outside. Heather is good friends with the other kittypets in her neighborhood, including Quinn, Angel, and Fiona.
Etoile du Loup

~Interprétée par Lune du Loup ~

### Apparence:

Etoile du Loup est une grande meneuse au pelage gris, comme celui d'un loup. Elle a aussi les yeux gris. Elle a une balafre à l'épaule gauche, faite par Griffes du Léopard et Pelage de Jais.

### Caractère:

Etoile du Loup est une cheffe appréciée de son clan car elle est à l'écoute de celui ci. Elle est attentionnée et trouve toujours une solution aux problèmes. Mais elle est aussi têtue et peu perdre patiente assez vite face à certaines personnes.

### Famille:

**Père**: Museau Gris

**Mère**: Queue d'Écureuil

**Frère**: Griffes du Léopard

**Soeurs**: Plume d'Avalanche, Patte de Pavot

**Demi-soeur:** Coeur de Brume

**Compagnon**: Museau de Sang Fils:

**Fils:** Petit Mustang

**Filles**: Patte d'Avalanche, Plume d'éclair

**Tante:** Feuille d'Érable

#### Arbre généalogique:

Ce fichier représente l'arbre génialogique d'Etoile du Loup et de sa famille. Excuser moi des écritures deçu, c'est le logiciel qui les écrit automatiquement.

Fichier:Etoile du Loup et sa famille.pdf

### Notes:

* Elle était très proche d'Etoile du blé et de Sucre d'Orge. Leurs morts l'a beaucoup peinée.
* Elle a du sang de chat errant via Coeur de Brume.
* Elle a du sang des quatre clans, et plus particulièrement du Clan de la Neige via Feuille d'érable
The Gathering (News)

Welcome to the news! Here, any new information about the wiki will be listed, and will be displayed on the main page. Be sure to check here often to see what's going on!

For Gathering and half-moon meeting schedules, go to the Moonpool and the Island pages.

## News

*News archives:* [1]
**January 22nd, 2019 -** Officially setting up the wiki. —Echo ♡ you're such a dream to me.

**February 8th, 2019 -** We are officially open to the public! —Echo ♡ you're such a dream to me.

**February 18th, 2019 -** In case you missed it, we have a new Discord server! You can join through the wiki, or follow this invite link. We can't wait to meet you! —Echo ♡ you're such a dream to me.
Owlfang

**Owlfang** is a massive, towering brown tabby tom with dark amber eyes and wide shoulders.

## Personality

Calculating, ruthless, and cruel, Owlfang often portrays himself as arrogant, but inside, he is hurting more than any cat ever could, as he constantly tries to take burdens so others cannot feel them. He takes lives to protect others.
Minnowflight

**Minnowflight** is a fluffy gray she-cat with green eyes.

## History

Minnowpaw is apprenticed to Shimmerwing, whom she grows close to. After moons of training, she is finally awarded her name, Minnowflight. Due to her closeness with Shimmerwing, who, in turn, is close to Dapplestar and Shellfall, she is able to see the changing of feelings around them from a neutral point of view. She is constantly frustrated with herself that she cannot do anything about it.
Dapplestar gives her an apprentice, Frozenpaw.
Minnowflight is part of the patrol Shimmerwing is ordered to take when Dapplestar sets fire to ShadowClan territory. She is forced to kill any fleeing cats, much to her despair. When Shimmerwing leads her cats back, Minnowflight follows, heavy with guilt of what she has done.
After Shimmerwing decides to stop chasing after Dapplestar, she informs Minnowflight of this. Minnowflight in turn tells Iceshine, and the two gather an army to support Shimmerwing. Minnowflight is part of Shimmerwing's patrol when Shimmerwing seeks out Dapplestar. However, Shimmerwing confronts her leader one on one, who injures her severely. Minnowflight and Echoblossom find Shimmerwing, beaten and bloodied, and between the two of them, they drag her to the Moonpool.
Riverstar and Dappled Pelt appear, healing her, but are unable to give her nine lives, because Shellfall is contesting for her leadership. Shimmerwing returns back to RiverClan and moves to a different part of territory for her makeshift camp. Finally, Shellfall declares war on Shimmerwing, calling her an "enemy of Dapplestar." Minnowflight fights fiercely for Shimmerwing, and is shocked when Swiftcloud brings reinforcements.
After Rippleheart surrenders in place of Shellfall, Shimmerwing assumes leadership and appoints Minnowflight as deputy.
RiverClan's camp

Hello, I am Shimmerstar, leader of RiverClan. Welcome to **RiverClan's camp.** The river that flows outside of the camp provides our Clan with food, protection, and fresh water. The camp is found in a rocky clearing just beyond the reeds. The ground is marshy underpaw, but our cats are used to it.

## Roleplay

* Shimmerstar warmed herself on a flat stone in the middle of the clearing, stretching out in the hot sun. She kept one eye open at all times to observe what was happening in the camp.
Vales

A human born into a enclave of a psionic society nestled in the Astral Plane. His life has been growing up learning about his psyche and developing his powers. They seemed to develop in a route where he can steal the health from some and use it to heal himself or others he has bonded to. The enclave came under attack by creatures he could not identify and the people of it scattered. He was thrown from the astral plane and ends up in the town square of some strange place he has no idea where.
Tobias

**Tobias** is a fluffy ginger and brown tabby tom.

## History

He is born along side his siblings Nellie, Lulu, Fiona and Louhi as a kittypet. When the twolegs came to separate the litter, Tobias escaped with his siblings, not really wanting to live a life with twolegs. After scavenging on their own, they made their way to the lake.
Tobias resides at the Horseplace along with a few other lone cats.
## Personality

Quiet and calm, Tobias exists on his own and doesn't really let any other cat in, save for his siblings. He sticks to himself and doesn't often engage in conflict. He is laid back, and enjoys relaxing alone.

## Family

**Mother:**
Unnamed - Unknown
**Father:**
Unnamed - Unknown
**Brothers:**
Louhi - Alive
**Sisters:**
Lulu - Alive
Fiona - Alive
Nellie - Alive
Otterheart

**Otterheart** is a brown, white and black tom with blue eyes.

## History

He is born to Otterfrost and Mossystone, and is named after his father. His mother dotes on him excessively, whereas his father teaches him how to be a warrior. However, he starts to notice his parents' relationship becoming strained, as they become much more argumentative with each other.
Being the son of RiverClan's deputy, Otterkit is often doted on by the entire Clan. He is made an apprentice, and is mentored by RiverClan's leader, Gorsestar, under Mossystone and Otterfrost's request. Training hard, he earns his warrior name, Otterfrost.
As a warrior, Otterfrost encounters a beautiful Kittypet, Quinn, whom he caught on RiverClan territory. Instead of chasing her off, his curiosity gets the best of him, and he starts a conversation with her.
*Coming soon.*
## Trivia

These are trivia facts about the character revealed by the roleplayer.

### Roleplayer statements

* He was named after his father, Otterstar.

## Family

**Mate:**
Quinn (formerly) - Deceased
**Daughter:**
Echoblossom - Alive
**Mother:**
Doebrook - Deceased
**Father:**
Finheart - Deceased
Riverstar

**Riverstar** is a silky silver-gray tom with rippling stripes and green eyes.

## History

When Echoblossom and Minnowflight take Shimmerwing to the Moonpool to have her wounds healed, Dappled Pelt and Riverstar appear. After Dappled Pelt heals Shimmerwing's injuries, Echoblossom asks Riverstar if Shimmerwing can get her nine lives. Riverstar replies that at the moment, she cannot, as there is a contest for her leadership. He quietly keeps to himself that he does not know if Dapplestar is alive or not.

## Trivia

These are trivia facts about the character revealed by the roleplayer.

* Riverstar was the founder and first leader of RiverClan. He is an actual character in the *Warriors* series.
ShadowClan

## Allegiances

**Leader:**

Nightstar - black tom with amber eyes
**Deputy:**

Wolfshadow - tall dark gray she-cat with red points and ice blue eyes
**Medicine cat:**

Littlefern - light brown tabby she-cat with blue eyes
**Warriors:**

Icestorm - white she-cat with blue eyes
Cactusclaw - grayish-brown tom with nicked ears and green eyes
Jaggedclaw - dark brown tabby tom with amber eyes
Rowanfern - dark tortoiseshell she-cat with green eyes
Owlfang - massive dark brown tabby with amber eyes
**Apprentices:**

Undecided
**Queens:**

Undecided
**Kits:**

Undecided
**Elders:**

Snakenose - shaggy dark brown tom with a broad white muzzle and yellow eyes
Ivyleaf - dark tortoiseshell she-cat with green eyes
Hawkflight - mottled dark brown tom with amber eyes
## Deceased

* Talonstar
* Dustcloud

## Places

* Camp
* Leader's den
* Apprentices' den
* Warriors' den
* Medicine den
* Elders' den
* Nursery
* Border with ThunderClan
* Border with RiverClan
* Pine forest
* Western part of the lake shore
Dappled Pelt

**Dappled Pelt** is an orange and white tortoiseshell she-cat with gold eyes.

## History

When Echoblossom and Minnowflight take Shimmerwing to the Moonpool to have her wounds healed, Dappled Pelt and Riverstar appear. Dappled Pelt examines Shimmerwing's injuries, and uses both herbs and StarClan's powers to heal them. She sits next to Riverstar as Riverstar explains to her calmly that the two cannot give her her nine lives yet.

## Trivia

These are trivia facts about the character revealed by the roleplayer.

* Dappled Pelt was the first medicine cat of RiverClan, and she is an actual character in the *Warriors* series.