Archive:Boxer Warsuit

Movement Speed | 440

The **Boxer Warsuit** is a suit in Archive:The Cycle. Boxer refers primarily to pugilism - Warsuit refers to the suit being made for heavy combat.

## Summary

Holding Jump charges up a high jump. Using Melee attack while sprinting will trigger a powerful charge attack.

## Level Up Perks

 1
 2
 3
 4
 5
 6

## Update History

Release 13
* Shield Adjusted regeneration rate from 50 to 120 per second Delay before regeneration start changed from 6 to 7 seconds
* Health Adjusted regeneration rate from 120 to 25 per second Delay before regeneration start changed from 8 to 7 seconds
	+ Charge punch
		- Radial Damage bonus to AI decreased from 100% to 50%
	+ Boxer level 5 should now add damage correctly. Additionally the damage values were changed from 25% per level to 25 damage on level 3 and 5. Level description will be updated in next release.
* Damage increase on kills kit mod description was changed by removing the reference to ability cool down reduction which it did not give.

Release 11
* All kits share the same regeneration values.
	+ Health
		- Adjusted Regeneration rate to 120 per second
		- Delay before regeneration starts 8 seconds
	+ Shield
		- Adjusted Regeneration rate to 50 per second
		- Delay before regeneration starts 6 seconds
	+ Mods
		- Unequip time removed from Pistol Master kit mod.
		- In Air Armor mod now protects from radial damage as well.

Release 10.1
* Boxer suit SFX rework

Release 10
* Air control override from -1.0 to 0.25
* Health and shield from levels now mirror the value of the other kits.
* 20 hp/shield (first 6 levels) to 10 on hp/shield first level.
* 30 hp/shield (1x level 7) to 15 hp/shield on rest.
* This is a total of 100 health and 100 shield at level 7

Archive:Release 9 - Season Two
* Shield Increased regeneration rate from 20 to 48 Decreased regeneration delay from 7.5 to 6 (respectively 140 % and 20 % faster)

Archive:Release 8
* Adjusted Boxer shield from 300 to 600 & health from 900 to 600.

Archive:Release 4
* Health was increased from 875 to 900.
* Super Jump speed was increased from 1100 to 1200.
* Charge punch hitbox was reduced in size from 200 to 85.
* Charge punch hitbox lifetime was changed from 1.3s to 0.9s (now stops checking for targets after the punch animation has ended).
* Mods
* “Charge Damage”
	+ Now increases the charge punch cooldown from 4s to 7s.
	+ Super Jump speed was reduced from -25% to -20%.
* “Fast punch”
	+ Punch speed bonus was increased from +40% to +50%.
	+ Now increases the charge punch cooldown from 4s to 6s.
	+ Doesn’t increase punch damage anymore.
* “Shields”
	+ Shield was decreased from 300 to 200.

Archive:Release 3
* Boxer Warsuit Kit Core
	+ More Shields
	+ Stronger Super Jump
	+ Stronger Charge Punch
	+ Faster Charge Punch

Early Access Hotfix
* Reduced the speed of the Boxer Warsuit mod “Fast Charge” from +80% to +40%.

Archive:Open Alpha Weekend
* Boxer Warsuit Charged Punch ability now deploys more consistently.

Archive:Weekly Playtest 11
* Balance
	+ HP from 750 to 875
	+ Regen rate from 40 to 48

Archive:Weekly Playtest 10
* Changes
	+ HP from 1000 to 750
	+ Regen rate from 30 to 40

Archive:Weekly Playtest 8
* Balance
	+ Charge punch will now always stop when hitting a target
	+ You are able to use the charge punch in air as long as sprint is held
	+ The charge is directional when in air. Meaning that when you aim up in the sky, it actually travels towards that direction
	+ You are now no longer able to use any jump while charge is active. Any pending super jump move is also cancelled

Archive:Weekly Playtest 7
* Kit visualization, added separate model for boxer suit.

Archive:Weekly Playtest 4
* Boxer kit HP set to 1000
* Boxer kit HP regen rate set to 30/s
* HP regen delay for Firefly, Quicksuit, and Boxer set to 12s

Archive:Weekly Playtest 3
* Changes
	+ Boxer increased to 1,100 HP

Alpha III
* Decreased Boxer Warsuit base shield health from 300 to 200
* Decreased Boxer Warsuit shield regeneration rate
* Decreased Boxer Warsuit shield regeneration delay
* Increased base speed of Boxer Warsuit

Alpha II
* **Archive:Boxer Warsuit**
	+ Added two levels that scale the damage of the Charge Attack.

Alpha I
* Added
* Boxer Warsuit (Korolev): Super Jump, Charge attack, and a recharging shield

# Melee Damage Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.