recursal/Fanatic-Fandom huggingface dataset:
Herb Gathering (Story Event)

Herb Gathering (Story Event) is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The survivors consume herbs and berries. All survivors gain +1 survival.

Each survivor must make a special gathering roll.

To make a gathering roll, a survivor nominates any number of d10s and rolls them. If two or more die results are the same, your score is 0. Otherwise, add all your die results to determine your gathering score.

Add all survivors' gathering scores to make a single final score and consult the Herb Exploration table.

Add +10 to the final score if the survivors have passed the Overwhelming Darkness space on the hunt board.

 75+ | The survivors find a path through the weeds. Any survivor with a sickle may Explore the Swamp or gain a Fresh Acanthus strange resource.

### Explore the Swamp

Roll 1d10. If you have an Almanac, roll twice and select which result to keep.

 10 | Deep in the swamp, you find a twisting vine in the shape of a withered hand holding a fruit. Seductive and repulsive, the shining fruit is a sight to behold. You must Eat the Fruit. If you cannot consume, then nothing happens.

### Eat the Fruit

If a survivor consumes a second shining fruit they die instantly. Otherwise, roll on the table.

 8+ | Bitter blue seeds stain your mouth with thick black juice. Their powerful flavor awakens you. You are forever changed. Gain 1 permanent blue affinity.
Heat

Heat is required to craft certain Gear. In most campaigns, Heat comes from the Lantern Oven innovation. In People of the Stars campaigns, Heat comes from the Radiating Orb innovation.

## Uses for Heat

 Armorsmith's Tongs Monster Tooth Necklace Ornate Rapier Rainbow Katana Scrap Bone Spear Scrap Dagger Scrap Sword Telcric Eye Tac (Pattern) Zanbato
Gilded Face Visor

Gilded Face Visor is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If the hand has,,, it sees too much and goes momentarily blind. Flip all lenses to Closed. Otherwise, cancel this hit and perform Basic Action, targeting the attacker.

###  Wound

The Hand staggers, gaining -4 toughness and canceling all reactions until the end of the turn.

###  Critical Wound

Apply the effects of the Wound reaction on this location. The Hand gains -1 accuracy token.
Lantern Armor Proficiency

Lantern Armor Proficiency is a beta armor proficiency card found within Aya - Lantern Armor Limited Release/White Box.

## Rules

When a survivor is wearing a full Lantern Armor set, they may select Lantern Armor for their weapon proficiency type instead of a weapon.

During the Aftermath, the survivor is eligible to gain a proficiency rank if they suffered damage during the showdown. In order to claim the benefits of Specialization and/or Mastery, the survivor must be wearing a full Lantern Armor set and claim its armor set bonus card.

## Lantern Armor Proficiency

### Specialization

Add 1 Armor
 Armor to all hit locations. Ignore the accuracy and movement penalties from Lantern Armor.

### Mastery

All your attacks gain the club gear keyword. Increase the range of you Perfect hits by 1.

Opposing Force: When a monster would collide with you, you may suffer damage equal to its movement and prevent it from moving any further. End the monster's movement adjacent to you and do not suffer collision.
Hunt Event Cards

Hunt Event Cards are a type of card found in Kingdom Death: *Monster*.

## Rules

Hunt event cards are placed on the hunt board during the Hunt Phase and detail potential situations, obstacles and experiences the survivors may have while tracking down their quarry. There are 3 types of hunt event cards: basic, monster, and special. After placing hunt event cards on the hunt board the survivors take turns as the event revealer. The event revealer draws the top event card in the survivors' current space, reads it aloud to the other players, and follows the rules on the card.

When an event is complete, the card is archived and the next survivor becomes the event revealer.

If no cards remain in the survivors' space, the survivors move one space toward the monster and the event revealer draws the top event card in the new space and follows the rules.

Hunt event cards are resolved one at a time, from top to bottom. Unless compelled to move by an event, the survivors must resolve all hunt events in their currently occupied space before moving. The monster does not move unless an event specifies otherwise.

If there are not hunt event cards on a hunt board space when the survivors move into the space, the event revealer makes 1 roll on the hunt event table before the survivors can move to the next hunt board space unless specifically directed to skip spaces.

During each hunt, the first time the survivors land on the Overwhelming Darkness space, trigger the Overwhelming Darkness story event instead of rolling on the hunt event table.

## Basic

Basic hunt event cards are mostly identical. They often direct the event revealer to roll 1d100 on the hunt event table found in the Kingdom Death: *Monster* core rulebook. Additional basic hunt events that do not reference the hunt event table have been added to the game in expansion content (e.g. Sword in the Stone, Baby and the Sword, Object of Desire, etc.). Basic hunt event cards are added to the hunt board on any blank spaces except for the Start space, Overwhelming Darkness, or Starvation.

## Monster

Monster hunt event cards are only encountered when hunting a particular monster. They describe pitfalls and wonders specific to this monster. Each huntable monster has a unique set of hunt event cards. When setting up the hunt board during the Hunt Phase, monster hunt events are added to all spaces on the hunt board diagram as indicated by an "E".

## Special

Special hunt event cards are special cards that are only added to the hunt board when the survivors are hunting as specific quarry monster (as is the case with The Forest Gate), or when the survivors are carrying specific gear, or have fulfilled gameplay criteria. These cards are placed on top of existing monster or basic hunt event cards once the hunt board has been set up.

The Forest Gate special hunt event card is unique in that it is always placed over the Overwhelming Darkness space.
Intimacy (Story Event)

Intimacy is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

Nominate one consenting male and one consenting female survivor and roll on the Intimacy table below.

The first time your settlement gives birth to a new survivor (gains +1 population from intimacy), the survivors ponder existence.  Principle: New Life.

As your settlement grows in size, don't forget to apply your chosen New Life Principle. It will greatly effect the outcome of your campaign.

### Intimacy

 9 - 11+ | The settlement celebrates a twice-fortunate event. A pair of healthy newborn survivors enters the world. The settlement gains +2 population.

If you rolled a 7 or 8 and if the settlement has innovated Bed, the new survivor gains +1 permanent strength.

If you rolled a 10 and if the settlement has innovated Hovel, and they do not already have a Savior, a Special Child is born.

### Special Child

On this day, everyone remembers the birth of a very special child. Where they step, hope flourishes.  Birth of a Savior.

## Ways to Trigger

 Awake Heat Wave Love Juice Matchmaker Organ Grinder Sacred Pool

## See Also

* Infant Adrift
* Intimacy (Dragon King Expansion)
* Intimacy (Sunstalker Expansion)
Holiday White Speaker Nico

* Content
* Art

Holiday White Speaker Nico is a special Christmas-themed white box expansion for the Kingdom Death: Monster Core Game. This white box expansion features content that integrates with the core game.

## Store Description

Christmas is but once a year, and so is this Nico! This exclusive version of White Speaker Nico comes with a custom base, art, and a seasonal settlement event that rewards the nice.

## Contents

* 1x Hard plastic Holiday White Speaker Nico
* 1x Hard plastic 30mm round base with insert
* 1x Story in the Snow settlement event card
* Large matte print of the original concept artwork on heavy card stock
* Character art card
Hands of Heat

Hands of Heat is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The mystery of the lantern's glow.

If the settlement already innovated Lantern Oven, skip this event and roll on the Lantern Branding table. Otherwise, proceed with Hands of Heat below:

One lucky day, a clumsy accident knocks a lantern free from the towering Lantern Hoard. A sudden flash of heat bathes the survivors as the lantern crashes to the ground. Now shattered, the lantern light dies, but the seed of an idea begins to grow.

Nominate a survivor. They gain +1 courage and Experiment with Lanterns.

### Experiment with Lanterns

Roll 1d10.

 7+ | The survivor discovers hear and the settlement celebrates! Your settlement gains the Lantern Oven innovation. The survivor gains the Red Fist secret fighting art, and rolls on the Lantern Branding table on this page!

### Lantern Branding

A feast, culminating in the ritual branding of the settlement's finest warriors by the heat of an agitated lantern.

Discard half of the settlement's total resources (including storage), rounded down/ Nominate a survivor and roll on the table below.

 10+ | Accident! Suffer the blinded severe head injury and gain +1 permanent luck.

## Ways to Trigger

 Hands of Heat Lanternism People of the Lantern Principle: Conviction Watched
Guidepost

Guidepost is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

The soft glow of its light
fills the survivors with a
sense of security.
**Departing survivors gain +1 survival.**

: The survivor attempts
to pull the weapon free
from the ground. Roll
1d10 and add their
strength. If the result is
12+, gain the Lantern Halberd rare gear and
lose this innovation
(archive this card).
King's Last Meal

**King's Last Meal** is the King Scout Discovery. It is found in the Gambler's Chest Expansion.

## Card text

Gain the **King Tablet** scout gear.

The scout observes a gleam of metal in the distance. They follow the trail. Twisted scraps of splendid armor litter the path, while shreds of regal plumes drift on the stale breeze. They arrive at a gore-strewn field filled with the familiar trappings of settlement life. Roll 1d10.

 8+
Hoarder

A disorder card found within the Kingdom Death: *Monster* Core Game.

## Card Text

*You compulsively collect and stash anything you can get your hands on. Every little bit you add to your secret hoard makes your existence feel more real.*

Whenever you are a returning survivor, archive 1 resource gained from the last showdown and gain +1 courage.
Lantern Guard

* Content
* Art

The Lantern Guard is a limited release resin miniature.

## Store Description

The settlement watch fasts intermittently, their cavernous hunger keeping sleep at bay. Drinking only the fermented dilution of frenzy drink, their hollowed eyes scan the dark for signs of movement.

Furloughed watch members carve the strange hairy swirling patterns that float before their straining eyes into the watch lanterns.

## Contents

* Resin Lantern Guard miniature
* Hard Plastic Kingdom Death 30mm round insert and base
* Large Matte Art Print
* Character Art Card
* Hand Numbered Authenticity Note

## References

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Immovable Object

Immovable Object is a secret fighting art card found within the Gorm Expansion.

## Card Text

If you are an unoccupied space, you stand firm in the face of any force. You cannot be knocked down and may ignore knockback.

(If you occupy the same space as a monster, an impassable terrain tile, or another survivor, you are knocked down and suffer knockback.)
Holy Lands

## Lore

The Holy Lands are the domain of a vain being known as the Golden Entity. Populated with great grinding machinery, molten pools of god metal, and a variety of strange beings all seemingly churning towards a singular purpose; to literally give birth to the perfect army.

While there is not a great deal of information available, it should be noted that there are two specific locations referenced as part of the Holy Lands: the Golden Labyrinth, and the Holy City.

The Golden Labyrinth is hinted to be a prison, containing the failure that was the First Lion Knight.

The Holy City is likely the main hub of the Holy Lands, where the bulk of the Golden Entities machines and subjects are headquartered.

## Gameplay

The Holy Lands do not appear to be directly referenced in the materials for Kingdom Death: Monster. Instead, all lore has been gleaned from the descriptions of multiple models released for purchase on the Kingdom Death shop.

We do however encounter entities with their origins rooted in the Holy Lands, specifically the White Lion and the Lion Knight.

## References

1. ↑ Kingdom Death store descriptions for various models related to the Holy Lands, recorded at VibrantLantern.com
Harpy Harp

## Keywords and Special Rules

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Crafting Steps

### Cost

* Singing Tongue
* Whistle Tooth
* Scrap

Harpy Harp is a gear card found in the Gambler's Chest Expansion.

## Card Text

You ignore **Overwhelming Darkness**.

: Your noisy weapons gain +1 strength for each instrument in your gear grid.
Halloween Pinup Twilight Knight

This is the safe for work version of this page, with no images.

No NSFW page exists, you can create one here: New NSFW page.

## Halloween Special Pinup Twilight Knight

* Content
* Art

Halloween Pinup Twilight Knight is a Halloween-themed pinup white box expansion for the Kingdom Death: Monster Core Game. This white box features content that can be integrated with the core game.

## Store Description

Exclusive to All Hallows Eve, this special edition of the Pinup Twilight Knight is dressed for the holiday. It includes a unique decorative base insert and a new appearance that's anything but frightful.

## Contents

* 1x Hard plastic Halloween Twilight Knight
* 1x Hard plastic 30mm round base
* 1x Hard plastic scenic base
* 1x Jack O' Lantern gear card
* Large matte print of the original concept artwork on heavy card stock
* Character art card

## Previous Release

The Halloween Pinup Twilight Knight has been previously released as a resin kit. With the release of the plastic version, it is no longer available. The Resin Halloween Twilight Knight had the same contents as the current version, except the miniature, base and insert will all cast in resin.

## Notes

While the store description for this product lists the Jack O' Lantern as a promo gear card, it does have a regular black gear backing as well as a crafting recipe that allows it to be integrated into the game.

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Irregular Optic Nerve

**Irregular Optic Nerve** is a strange resource found in the Gambler's Chest Expansion. It has the Crimson Crocodile crest, and is therefore only used in campaigns with Crimson Crocodile.

## Irregular Optic Nerve

### Gained by

There are no known items that fit that criteria currently on this Wiki.

## Card text

If the settlement has a **Barber Surgeon**, you may undergo a procedure there! Archive this and roll 1d10. Add +4 to your roll if there is a **Silk Surgeon**. On a 6+, the surgeon swaps your optic nerve. Cure the **blind** severe head injury. Otherwise, suffer it from a terrible accident.
Honorable

Honorable is a disorder card found within the Kingdom Death: *Monster* Core Game.

## Card Text

*You believe in honor and fairness when conducting yourself on the battlefield. It is these strong principles that have kept you alive, and you will not abandon them under any circumstances.*

You cannot attack a monster from its blind spot or if it is knocked down.
Heavy Mist

Heavy Mist is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A heavy mist envelops the survivors, obscuring their lantern light. Roll 1d10. If the result is even, the survivors stumble in the right direction. If the result is odd, they get turned around; roll again on the hunt event table before moving on the hunt event board.

If the showdown begins in the next space on the hunt board, the monster ambushes the survivors.
Hydrostatic Skeleton

Hydrostatic Skeleton is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

Turn the Watcher to face attacker. Attacker gains 1 bleeding token.

You may perform embolden.

###  Critical Wound

A glowing goo spills to the ground. Attacker gains +3 survival.

Turn the Watcher to face the furthest board edge and full move forward.
King's Man Data Card

King's Man Data Card is a monster data card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Instinct: Guard

The King's Man ends its turn and gains +5 toughness until the start of the next monster turn.

## Basic Action

### Pick Target

* survivor in blind spot
* closest threat
* no target: guard

Full move towards the target. Make a seperate attack against each survivor in the highlighted zone, in the order indicated by the arrows.
Lantern Hoard

The Lantern Hoard is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked during the People of the Lantern story event  Returning Survivors.

## Location Text

### Innovate

**Cost:**

* 1x
* 1x Bone
* 1x Organ
* 1x Hide

Once per Settlement Phase, you may spend the listed resources to draw 2 innovation cards. Keep 1 and return the other to the deck.

 **Build Bone Smith

 Build Skinnery

 Build Organ Grinder**

###  Shared Experience

Nominate a survivor that has 2 or more Hunt XP than yourself. They describe illuminating details of their destined death. If you are not deaf, gain +1 Hunt XP from their story. If the nominated survivor has a **shattered jaw**, instead gain +1 insanity.
Dry Lands

Dry Lands is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

As the survivors press forward, the air turns dry and the ground cracks. The survivors suffer heat exhaustion. Each survivor loses 1 survival. If they are wearing fur or heavy gear, they instead lose 1d5 survival.

If any survivor has a pickaxe, the survivors break open an interesting-looking vein in the cracked ground. Gain 1 Iron strange resource.

## Notes

* This event directs players to lose "d5" survival without mentioning the amount of d5 the player should roll.
Indomitable Resources

Indomitable Resources is a new type of Resource introduced in the Gambler's Chest Expansion.

## Rules

When survivors defeat a monster with the Indomitable trait, they gain a single Indomitable resource as part of their rewards. Draw one at random from the monster's indomitable resource deck. Do not draw anything if the monster does not have any indomitable resources or the Indomitable trait. Indomitable resources are impressive specimens that may inspire patterns for new gear.

### Indomitable Resources & Monster Resources

If an effect instructs survivors to gain a monster resource of their choice, they cannot gain one of its indomitable resources.

Indomitable resources have resource types and may be spent as such (bone, hide, etc.).

## List of Indomitable Resources

* Belly Steel
* Crimson Gland
* Crystallized Song
* Diamond Scabs
* Diffuser Heart
* Foreskin Hood
* Fused Feet
* Huge Deathmetal Ingot
* Milky Milk Tooth
* Miracle Liver
* Overgrown Dew Claw
* Secret Stone
* Vampire Fang
* Violet Droppings
* Violet Plume
* Violet Small Feathers
Horripilation

Horripilation is a special Watcher AI card and Survivor Status Card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The Final Lantern's frenetic light causes bilious anxiety. While its energy brightens your lantern the hairs on your body bristle.

Once per round, if you have the Death Die, you may use one of the settlement's Pulse Discoveries (see Lantern Research story event.)

 Lvl 5 | Gain 1d10x2 survival, ignore your permanent injuries and impairments. You die at the end of the round.
Iridescent Abdomen

Iridescent Abdomen is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

Super-Dense

❎ Before attempting to wound, perform Ground Pound. Cancel the reaction on this hit location.

###  Failure

Perform Basic Action, target the attacker.

###  Critical Wound

Gain 1 random Dung Beetle Knight resource. The monster vomits chunks of boiling resin that hit the ground and momentarily form an unhappy face. Gain +1 strength token. You may spend 4 survival to cherish this moment forever. If you do, gain +1 permanent strength.
Impairments

Permanent changes or injuries suffered by a survivor and recorded on the survivor record sheet. These often result from the severe injury table.

## List of Impairments

 Blind Broken arm Broken Hip Broken Leg Broken rib Contracture Dead Inside Deaf Destroyed back Destroyed Genitals Dismembered Arm Dismembered Leg Endless Babble Gaping chest wound Hamstrung Intestinal Prolapse Intracranial hemorrhage Leprosy Marrow Hunger Ruptured muscle Shattered Jaw Thin-Skinned Warped Pelvis
Illuminated Lady

This is the safe for work version of this page, with no images.For the unsafe for work version, see Illuminated Lady/NSFW

## Product Information

### MRSP

Resin: $25
Plastic: $75

### Release Date

August 2012

The Illuminated Lady is a limited release resin miniature.

## Store Description

The Illuminated Lady appears to survivors hopelessly lost in the darkness. A nude figure glowing softly by the light of her lantern, other lanterns grow dim as she nears. Her presence fills survivors with comfort and serenity and she will guide them into the darkness never to be found again. Some joke meeting her is a kinder end than most.

## Contents

* 1x Resin Illuminated Lady
* 1x 30mm Kingdom Death Base
* 1x Stone Face base insert.
* 6"x4" Matte Art Print
* Character Art Card

## References

1. ↑ As part of the Lonely Tree Expansion
King's Grace

King's Grace is a basic King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* all threats in the Zone of Death
* no target: guard

In the order of the monster controller's choice, attack each target in the Zone of Death. Survivors with King's Step may ignore this attack. If the monster does not attack any survivors, Guard.

**Zone of Death**
Hiccup

Hiccup is a basic Gorm AI card found in the Gorm Expansion.

Roll 1d10 for each adjacent survivor. On a result of 4+, the survivor is knocked down.

Perform Retch.

Retch: Move the Gorm 2 spaces backwards. Survivors in the Vomit Zone suffer  damage to a random hit location that ignores armor.

**Vomit Zone**

Place this card on top of the AI Deck.
Inhale

Inhale is a basic Watcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When Inhale comes into play, draw .

At the end of each monster turn, all survivors suffer knockback 5 directly towards the Watcher. Then, any survivors adjacent to the Watcher lose 1 survival.

Discard this mood if Exhale is drawn.
Katana

Gear with this keyword is a katana weapon. Unlike other weapons types, **Katana** cannot simply be nominated to gain levels of weapon proficiency. Survivors can get access to this by triggering the **Edged Tonometry** story event.

## Note

The Sunstalker Expansion allows players to gain levels of katana weapon proficiency by adding a weapon specialization/weapon mastery card.

## List of Katanas

 Blood Plasma Katana Gloom Katana Masamune Muramasa Rainbow Katana
Hypnotic Deflection

Hypnotic Deflection is a Flower Knight Hit Location card found in the Flower Knight Expansion.

## Card Text

Parry
(Wound attempts on this location fail unless the wound roll result is critical.)

###  Failure

Turn the Flower Knight to face attacker. They gain +2 insanity.

###  Critical Wound

If the attacker does not have the Fencing secret fighting art, Breakthrough.
Gusk Knife

Gusk Knife is a gear card found in the Grimmory Limited Release/White Box Expansion.

## Card Text

Paired, Block 1

If Paired, this gains Grimstep & Blindside

Grimstep: When you are attacking and block a hit, you mave move 6 consecutive spaces. If you do, your next wound attempt this attack gains strength equal to the number of spaces moved.

Blindside: When you wound the monster from its blind spot, all of its reflex reactions become failure reactions until this attack ends.

## Crafting Requirements

The Gusk Knife does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Dense Bone from from a level 3 Gorm
* 1x Organ
* 1x Scrap

Or

* 1x Perfect Bone
* 1x Bone resource from a level 3 monster
* 1x Organ
* 1x Scrap

## Notes

When initially released in the Grimmory kit, the card had square-cut corners and the blue beta content banner printed on the card.
Investment Sniper

* Content
* Art

The Investment Sniper is a Generic Hero Class resin miniature.

## Store Description

The Investment Sniper continues the result of a collaboration between Adam Poots & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

The rain of coins that marks the transmutation of the dead into loot is governed by the invisible market forces of the Bank. Calculation and patience are the tools of the Bank’s representatives. The Investment Sniper manages the Bank’s interests, eliminating creatures as loans to promising futures or curating investments of ambitious heroes looking for unusually monstrous paydays. The perpetual presence of the Investment Sniper at the right place and time is furnished by the Bank’s safe, where she deposits her soul in exchange for a seemingly limitless gateway to regions of the Bank’s interests.

## Contents

* 1 x Investment Sniper resin figure
* 1 x Hard plastic 30mm base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

1/5
Innovation Deck

A settlement's innovation deck is a persistent deck that grows during the campaign. It represents the potential cultural and technological growth of a settlement, and will grow as a consequence of gained innovation cards.

Whenever a settlement gains a new innovation, search the innovation cards for any innovations that are a consequence of the new innovation. Shuffle them into the innovation deck. The innovation deck is persistent. Players should make sure to preserve the unique combination of cards in the innovation deck between play sessions.

## See Also

* Principles
* Weapon Mastery
* Settlement Phase
Hospitalar

* Content
* Art

The Hospitalar is a Generic Hero Class resin miniature.

## Store Description

Hospitalars are the free knights of the Hospital and consider every land with someone in need to be part of their domain. Often the Hospital, with its vast riches, will coerce its way into a lord’s land so it may setup a fortress for a resident Hospitalar. From there they can offer their advanced surgical and healing services to adventurers as they leave for dungeons or other places of great peril. The Hospital’s power resides the revered Heal Stone, a precious gem that is vomited annually by the Great Oyster Dragon. Each Hospitalar is entrusted with a fragment of the gem as its magical powers fuel their tools.

## Contents

* 1 x Hospitalar resin figure
* 1 x Hard plastic 30mm base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

1/6
King's Walk

King's Walk is an advanced King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The King's Man bends its knees and lowers its center of gravity.

After the monster performs a Basic Action, move it directly back 3 spaces without turning.

### Persistent Injury

 Broken Knee: The King's Man loses its balance and is knocked down.
Hydraulic Leap

Hydraulic Leap is a basic Spidicules AI card found in the Spidicules Expansion.

## Card Text

When this is drawn face down, remove
Spidicules from the showdown board.
All survivors suffer  brain damage.
(Monsters cannot be wounded while removed
from the showdown board.

When Hydraulic Leap is drawn face up:

### Pick Target

* random survivor

Place the monster over the target and
attack. This attack cannot be dodged.
Hunt Event Table

The table of basic hunt events numbered 1-100. Players roll 1 white d10 that represents the 10's and 1 black d10 that represents the 1's.

A 10 result with the white die and a 1 result with the black die = Hunt Event 1.

A 10 result with the white die and a 10 result with the black die = Hunt Event 100.
Hammer and Nail

Hammer and Nail is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

You pour all of your might into resisting the unstoppable strike, your fingernails peel backwards and hair grows downwards into your scalp.

You must Bend or Break

### Bend or Break

Roll 1d10.

 5 - 8 | Your weapon collides with the Gold Smoke Knight's, sending a cloud of dust and stone faces careening in all directions. Your lion-faced maul meets it match, but your body is found wanting. You manage to deflect the blow, but shatter in the process.

Suffer the broken arm severe injury.
 9 - 10 | You search within for strength, falling deeper and deeper into your subconscious. You see yourself from the inside, watching bloody machinery slow to a crawl as time drags. Electricity crackles from your brain, supercharging your heart. Muscles bulge with lightning speed as your swing generates a sonic boom. Everything shatters.

Suffer the frenzy brain trauma four times. Destroy all armor at all hit locations. Gain the Immortal disorder. Cancel the monster's Blacken action.
King's Coins

King's Coins were a digital currency that was released through the Kingdom Death shop. When purchased the buyer was sent a digital code that could be redeemed and its value put towards a purchase, acting as a digital gift card. Unfortunately, the coins were poorly received, and removed from the store with all existing coins refunded.

## Store Description

The King's Coins give you the privilege of a king.

When it is safe to reopen HQ, our next sale will only accept King's Coins as a form of payment for 24 hours! The King's Coins are a gift card, the value of which can be applied to any purchase on the Kingdom Death store. Your King's Coin balance is available for any number of purchases until it is completely depleted.

We reserve the right to add a special miniature in the future which can only be purchased with the King's Coins! (Of course if we do so, we will give everyone another opportunity to purchase King's Coins).

Your purchase of King's Coin's helps support the team as we look forward to returning to the awesome work of making and sending minis to our fans.

**Terms and Conditions**

* King's Coins can only be used on the Kingdom Death online store.
* King's Coins are not refundable.
* King's Coins do not expire.
* King's Coins cannot be redeemed for cash of any kind.
* King's Coins cannot be used to buy additional King's Coins.
* Responsibility for King's Coins passes to the recepient upon purchase. Kingdom Death is not responsible for any King's Coins that are lost, stolen, destroyed, or used without the recipient's permission.

## Withdrawal and Backlash

   After the release of the King's Coins many fans were confused on their usage and exclusivity. With widespread commenting on their purpose across the communities and on the Kingdom Death kickstarter page. The Kingdom Death team quickly recognized the issues with the coins and withdrew them from the online store, issuing refunds to any customers that purchased them. The store description was then changed to state the following:

> I am sorry. The King's Coins were poorly explained and there was a lot confusion and misunderstandings about them. I am going to collect them all (100k worth), melt them down and at some point in the future, mint them again in a much better way. Everyone will be refunded asap. No, we do not need the money. I honestly thought the idea would be fun. Please accept my most humble apologies.
>
>
> We are refunding you over the weekend.
>
>
>
> - Adam Poots
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Knight (Miniature)

* Content
* Art

The Knight is a Generic Hero Class resin miniature.

## Store Description

The Knight is the result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

This Knight's order casts their initiates out into the world. Their weapons, capable of cutting time and space, are used to sever the knights from their homes, sending them wandering through the world. So the knight must travel, performing enough good deeds to sufficiently convince her living weapon of the purity of her intention. Only then will she be allowed to return to join her anointed brother and sister knights.

## Contents

* Resin Knight
* Hard Plastic Kingdom Death 30mm Base
* Custom Resin Insert
* 6" x 4" Matte Art Print
* Character Art Card

1/6
Iridescent Arm

Iridescent Arm is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

###  Wound

The monster stumbles backwards!

It suffers knockback 3 directly away from the attacker.
Perform Ground Pound.

###  Critical Wound

If the attacker has 3+ courage and is adjacent to the monster,
they may spend 3 survival to attempt to tackle it.
If they
do, roll 1d10. On a 1-6, they suffer bash.
On a 7+, the monster is knocked down.
Iridescent Breastplate

Iridescent Breastplate is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

###  Wound

The monster stumbles backwards!

It suffers knockback 3 directly away from the attacker.

If the attacker is adjacent to another survivor, the attacker is showered in praise and gains +1 courage.

###  Critical Wound

With a sickening crunch, a hairline fracture shoots across the monster's thick chest.

The attacker gains +1 survival and +1 insanity. The monster gains -1 toughness token.
Hunt Reenactment

Hunt Reenactment is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Nominate the group's favorite survivor to play the Hunter. Nominate your least favorite survivor to play the Monster. Pick 1 monster from the settlement's list of defeated monsters.

 1 - 3
 4 - 7
 Yes | A glorious, synchronized performance. Both nominated survivors gain the following ability.

 8 - 10
 Yes | Through the performance, the settlement relives a heroic moment of their survival. This settlement phase, all departing survivors gain survival up to the settlement's survival limit.
Hope Stealer

Hope Stealer is a rare gear card found in the Devil Satan Halloween pinup white box expansion.

## Card Text

Unique, Sentient

At the end of the showdown, you die. You settlement's death count is added to this weapon's strength.

## How to Obtain

Hope Stealer modifies hunt event 85: Test of Courage.

### Card Text

If you’re insane when you pull the Adventure Sword from the grimacing stone face, you hear a distant cackle. You’re holding a much different weapon! Gain the Hope Stealer instead. (Hunt Event 85)
King's Step (Secret Fighting Art)

### Used by

 Full Speed King's Grace Regal Back Regal Breastplate Regal Greaves (King's Man Hit Location) Regal Gutplate Regal Vambraces

King's Step is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

Whenever you attack, you may discard any number of Battle Pressure hit locations drawn and draw an equal number of new hit locations.

Whenever you attack, after drawing hit locations, but before rolling to wound, you may choose one hit location drawn and discard it to draw a new hit location.

Traps will cancel these effects.
Hydrostatic Fluids

Hydrostatic Fluids is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

Turn the Watcher to face attacker. Attacker gains 1 bleeding token.

You may perform embolden.

###  Critical Wound

A distant, growling wail. Attacker gains +3 survival.

Turn the Watcher to face the furthest board edge and full move forward.
Holy Utterance

Holy Utterance is a basic Lion God AI card found in the Lion God Expansion.

### Pick Target

* all non-deaf survivors
* no target: mourn

### Intimidate Target

All targets full move directly away from the
monster, then suffer  +2 brain damage.
All knocked down targets stand.

If there are any threats in the monster's
field of view, reveal the next AI card.
If it is relentless, play it.
Intimacy (Sunstalker Expansion)

Intimacy (Sunstalker Expansion) is a story event in the Sunstalker Expansion rule book.

## Event Text

Nominate one consenting male and one consenting female survivor to be parents and Water Birth.

Purification Bonus
Add +1 to the Water Birth roll result for each parent that is Purified.

Sun Eater Bonus
Add +5 to the Water Birth roll result for each parent that has the Sun Eater secret fighting art.

### Water Birth

roll 1d10

 11+ | The caretakers present the child to the sun and all goes dark as a Solar Eclipse occurs.

### Solar Eclipse

In the veil of darkness, the sun lowers and kisses the child. The frightened parents feel the warmth of their bodies pass into the newborn. It becomes a **Child of the Sun** (indicate this on their record sheet and gains +1 permanent strength and speed.
If either parent has the Sun Eater secret fighting art, they forget it.

If you rolled a 7 - 8 and if the settlement has innovated Bed, the newborn gains +1 permanent strength.

If you rolled a 9 - 10 and if the settlement has innovated Hovel and Sauna Shrine, the twins are raised together. They each gain the Defender fighting art and +1 permanent red affinity.

## Ways to Trigger

 Awake Heat Wave Love Juice Matchmaker Organ Grinder Sacred Pool
Heliophobia

Heliophobia is a Sunstalker hunt event card found in the Sunstalker Expansion.

## Card Text

You begin to think about hunting the sun. If a survivor has the Emotionless disorder, they have a very logical discussion with you and this event ends.

Otherwise, you are overwhelmed and panic! Gain +2 insanity as you spend a painfully long time curled up in a tiny ball, denying everything. Move the Sunstalker 2 spaces away from the survivors as you waste time.
It's Already Here

It's Already Here is a story event in the Slenderman Expansion rule book.

## Event Text

There is a story about a darkness so dense and so deep that anyone who saw it was drawn into its inky depths.

The story tells of a vast ocean in the depths of the darkness from which no shore is ever visible. Its murky waters teem with vegetation of a horrible sort: grasping roots and waving, slimy leaves with razor-sharp thorns.

Swimming among the dark water jungles is a squirming shadow of writhing tentacles.

Its horror is such a burden on the minds of miserable trespassers that they cannot recall what they have seen.

A chilling dread without form, the terror of its approach can be felt so intensely that it cannot be committed to memory.

When she emerged from the dark water pool, she was shivering, desperately trying to speak as she choked on black water.

Her pleading eyes desperately searched our faces, until they suddenly widened with horror as she looked out into the emptiness. Bitter, black tears rolled down her defeated face. She was too late.

She fell slack at our feet, her lifeless body twisting and exploding in a shower of black ichor and red gore. Where did she come from? What did she give her life to tell us? The feeling of dread that followed her to the settlement would not lift.

The survivors find the settlement gathered around the twitching remains of a White Speaker lying in a pool of black water. A gloomy silence reigns.

The returning survivors experience a Memory Haze.

## Memory Haze

roll 1d10

 3 - 6 | The names of the returning survivors are forgotten. Erase them now. They are strangers. All returning survivors forget 1 fighting art of their choice and gain the Blotted Out fighting art.
 7 - 10 | A random returning survivors grows hazy in the settlement's memory. They learn the Extra Sense fighting art. Erase their name.
All returning survivors learn the Blotted Out fighting art.
Add  Forgotten Fear to the timeline 3 years from now.
Impassable

A terrain special rule. A survivor cannot voluntarily move into or through any spaces this terrain occupies. Impassable terrain stops all movement, including knockback. If a survivor is knocked back into a space occupied by impassable terrain, they collide with the terrain and their movement ends just before the terrain.
King's Man

### Instinct

Guard: The King's Man ends its turn and gains +5 toughness until the start of the next monster turn.

The King's Man is a node 2 Nemesis Monster included in the Kingdom Death: *Monster* Core Game.

## Lore

There was once a monster that was to lead its master's regal procession. First the monster came as a herald, then its hungry masters. So fierce were the monster's masters that it never thought to protect its own back, knowing what horrors lay behind it.

The King's Men herald the appearance of powerful entities such as the Scribe and the King. From a distance the strangely fashioned lantern halberds are glowing harbingers of the mountainous King lumbering behind.  (Note: This is an early lore blurb, so aspects of it may no longer be relevant).

## Story Events

* Armored Strangers
* King's Curse
* Showdown: King's Man

## Stat Breakdown

### Special

* 4x Battle Tempo
* King's Aura
* King's Combat
* Out-Fighting
* Silent Hymn
* Weak Spot

### Basic

* Axe
* Clang
* 2x Cleave
* Coup de Grace
* Force Thrust
* Hammer
* 2x Hook & Pull
* King's Grace
* 2x Spear
* Trip

### Advanced

* King's Axe
* King's Walk
* Kneel
* Lantern Mirage
* Lash Out
* Perfect Thrust
* Spinning Halberd

## Hit Location Cards

* Axe Blade
* 3x Battle Pressure
* Halberd Handle
* Halberd Spear
* Regal Back
* Regal Breastplate
* Regal Collar
* Regal Faceplate
* Regal Gauntlet
* Regal Greaves
* Regal Gutplate
* Regal Helm
* Regal Knees
* Regal Plume
* Regal Sabatons
* Regal Sheath
* Regal Skirt
* Regal Vambraces
* Trap - Acid Blood Discharge

## Resin Limited Release

The King's Man was previously released as a limited resin release under the title of "King's Men"and limited to 250 miniatures. During the Kingdom Death: *Monster* 1.0 Kickstarter, the resin King's Man was available as an encore backer add-on. Since the release of the Kingdom Death: *Monster* Core Game, the resin miniature will no longer be released as an encore.

### Contents

* King's Man resin miniature
* Kingdom Death 25mm resin square base
* Small art insert
* 6" x 4" matte art print
* Hand-numbered collector's ribbon with hard plastic archival sleeve

## King's Men Regiment

During the Kingdom Death: *Monster* 1.0 Kickstarter, additional plastic King's Men were available to add to a backer's pledge. These miniatures were shipped as "naked", just the miniature sprues with no additional game content.

## See Also

* King's Man Build Guide
* The Halberdless Man

## References

1. ↑ Kingdom Death: *Monster* Core Rulebook, Showdown: King's Man, pg. 161
2. ↑ Resin Limited Release Description
Hidden Face

**Hidden Face** is a terrain card and 1x1 terrain tile found in the Gambler's Chest Expansion. The card has the Scout crest. The card is not included in the Terrain Deck. It enters play by the Stone Face Cloak.

## Card text

**Impassable, Destructible**

: Swap places with the Hidden Face tile.

When this is destroyed, place yourself in the nearest unoccupied space. You are knocked down and suffer a random severe injury.
Hooded Knight

Hooded Knight is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

A stranger emerges from the darkness.

If any survivor has the Twilight Sword, they Duel the knight. Otherwise, his motives are inscrutable. Roll below on Mysterious Agenda.

### Duel

Roll 1d10.

The hooded knight confronts the bearer of the Twilight sword. They roll on the table. Add +1 to the result for each Twilight Sword weapon proficiency level.

 11+ | Gain 2 levels of weapon proficiency, +1 insanity, +1 survival. The knight has Unfinished Business.

### Mysterious Agenda

Roll 1d10.

 3 - 6 | The hooded knight insists on training the uncouth survivors in martial combat. Up to 2 survivors may spend 3 resources each to learn the Mighty Strike fighting art.
 7 - 10 | The hooded knight forces a tattered parcel into the hands of the returning survivor with the most Hunt XP (if tied, randomize). The hooded knight leaves with Unfinished Business.
If there are no returning survivors, then the knight leaves with Unfinished Business.}}
If you rolled a 10, the hooded knight seems disturbed. If the settlement has Records, roll 1d10.

 4+ | If you haven't triggered Nemesis Encounter - Watcher, it starts the showdown with 2 less life. Note this on the Settlement Record Sheet.

### Unfinished Business

Add " Hooded Knight" to the timeline 4 years from now.

### Tattered Parcel

The survivor gains the Twilight Sword rare gear, place it in their gear grid now. The survivor may select Twilight sword as a weapon proficiency type. This weapon is cursed.

**Cursed**: This may not be removed from your gear grid for any reason. When you die, archive this card.

## See Also

* Allison the Twilight Knight
* Tattered Parcel
Inner Lantern

Inner Lantern is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

The settlement finds the light within.
All survivors gain the surge survival action.

Surge: Once per round, spend 1 survival
to gain +1  and use it immediately.
(See detailed rules in rulebook).

Add **inner lantern** consequences to the
innovation deck.
Hidden Mandibles

Hidden Mandibles is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

###  Wound

Perform Ground Pound, then perform
Basic Action, targeting the attacker.

###  Critical Wound

The attack ruins the precise mandibles inside the monster's face.

If attacker is within 2 spaces of the monster and able to consume, they may spend 2 survival to nimbly eat a glob of resin spit, gaining +1 permanent evasion.

**Persistent Injury - Broken Mouth**

Affects some AI cards.
Intracranial hemorrhage

### Cured by

 Barber Surgeon Crimson Candy Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. You can no longer use or gain any survival. This injury is permanent and can be recorded once.
Iridescent Leg

Iridescent Leg is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

Super-Dense

❎ The monster crushes a keystone. Move the ball 1d10 spaces towards the monster. Cancel the reaction on this hit location.

###  Reflex

If the attacker is within 3 spaces of the monster, they are grabbed and smashed into the ball. Place the attacker in the nearest unoccupied space adjacent to the Resin Dung Ball. They collide with it and suffer 5 damage to  hit locations.
Katar Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When attacking with a katar,
cancel reactions on the first selected
hit locations.

## Mastery

If you are a Katar Master, gain a +1 evasion
token on a Perfect hit with a katar. When
you are knocked down, remove all
+1 evasion tokens.

All survivors gain Katar Specialization in addition
to their other weapon proficiencies.