Creating Roles

This page covers rules and provides a helping hand for creating custom roles for Grand Idea Mafia! If you have not read the **Grand Idea Mafia** page first, it is suggested that you do that now as it explains what this is all about.

## **Role Creation Rules**

Grand Idea Mafia usually gets pretty chaotic with its roles, so it's a good idea to lay out some guidelines so things don't get out of control.

Please read **this** article to see the rules to create a role.

## **Creating a Role**

To create a role, you first need to go to the **#gim** channels on the **Discord**! There you can create any roles you can think of.

We advice you to follow our standardized layout, as it makes creating a role easier for you and also helps hosts when they try to figure out what your role is about.

**The Layout:**

```
Number) Role Name - Alignment subalignment
Attack/Defense

Abilities

Win Condition

```

### **Role Formula Explained**

#### **Role Number**

The role number always comes first in your role card. It has to be a number not yet used by another card (usually take the latest number plus 1) and if you forget to include it your role cannot be rolled and might even be deleted. So don't forget to include one.

#### **Role Name**

These are very self explanatory and can be anything. Try to make it something that accurately reflects the abilities or the theme of your role. Please keep your role names PG13.

#### **Alignment**

Your alignment is also very important! It can be one of four things, **Town**, **Neutral**, **Mafia**, or **Coven**! Each of these are very important and will define which team your role is on! Another aspect of the alignment is called a sub-alignment. Your sub-alignment generally gives a brief glimpse of what sort of actions your role does. Examples can be found here.

#### **Attack/Defense**

There are 4 different attack levels: None, Basic, Powerful, and Unstoppable. '

Having no attack power is the most common, while unstoppable is rarely and almost never seen. Roles may never have an unstoppable attack from the beginning of the game, they must gain it at some point later on or only for a short amount of time.

There are also four defense levels: None, Basic, Powerful, and Invincible.

Each of these defense levels protects against the same level of attack, so if you have basic defense, and are attacked with a basic attack, you will not die. Roles will never have Invincible defense except for very shortly or earned later in the game. Most roles will not have this defense and town cannot have passive defense for any reason.

#### **Abilities**

This usually lists all the abilities available to your role. They can be almost anything, only limited by your imagination (and, of course, the **rules**)! A role can have as many abilities as needed, although it is suggested that if there are many abilities to restrict their use to certain circumstances or a small amount of charges. Also, you will want to make sure that your abilities are not too powerful, as that could ruin a game or get the role banned!

Examples for abilities can be found here.

#### **Win Condition**

**Win Condition**, usually referred to as wincon, describes how a player can win the game. There are usually only certain wincons for every alignment: Town has to kill all evils, Mafia and Coven have to kill all opponents. The only exception is Neutrals, which generally have different win conditions depending on their sub-alignment. For example, **Neutral Killing** has to kill everyone who opposes them, **Neutral Evil** has to do something which harms other players (but not by killing), **Neutral Benign** has to do something that doesn't necessarily harm other players, and **Neutral Chaos** generally just causes chaos.

**We also provided standardized win conditions for the Town, Mafia and Coven. You may skip writing one down for these alignments. You can find their standard wincons here(add a link TBA).**

**Additionally, the standardized Neutral Killing win condition is to eliminate all who oppose them. Including the standard Neutral Killing win condition is appreciated, but not required. If you include an alternative Neutral Killing win condition instead, that is acceptable.**

You've now (hopefully) learned the basics of creating roles! If any part of this guide was confusing or missing details, please contact **Quack-Attack#5514** on discord to get clarifications and edits! Now go, head out into the wilds of Grand Idea Mafia and create your wonderful roles!