recursal/Fanatic-Fandom huggingface dataset:
Barbed wooden barricade

x1

x300

x50

The Barbed Wooden Barricade is a defensive, deployable object used to block your base from raiders. The Barbed Wire slows down the players movement speed as well as dealing more damage than a normal Wooden Barricade. The Barbed Wooden Barricade is excellent at keeping raiders away from your walls, or if placed farther away, from your house entirely. Barbed Wooden Barricades are vulnerable to attacks from explosive weapons, such as the F1 Grenade, Timed Explosive Charge, or the Rocket Launcher.

## Crafting

In able to craft Barbed wooden barricade, you need the following ingredients:

* It takes 30 seconds to craft one Barbed wooden barricade .

## Notes

* It takes 30 seconds to craft one barricade.
* The Barbed Wooden Barricade has 400 health.
* Hitting the barricade will hurt you, just like touching it does.
* The Barbed Wooden Barricade can be placed on manmade structures, unlike Wooden Floor Spikes.
* Rifles can penetrate through this barricade.
18th North Carolina

The 18th North Carolina is one of 47 Confederate Units the player can choose from.

## History

The Columbus Guards, also known as Company H of the 18th North Carolina, were a unit
first organized at the beginning of the war from various counties across the central
region of the state. Before the state officially recognized the regiment, they formed as
the 8th Volunteer Infantry under Colonel John Barry, but once recognized were also
reorganized as the 18th. After their first meeting of the elephant at Hanover Court
House, they fought across a variety of diffrent actions across the East. beginning the
war with over 1.100 men, only 12 officers and 81 men made it to surrender at Appomattox.

## Maps

You can play the 18th North Carolina on the following map:

### Harpers Ferry:

Shenandoah, Harper´s Graveyard, Washington Street

## Weapons

You can randomly spawn with one of the following weapons:
3rd Maryland PHB

The 3rd Maryland PHB is one of 48 Infantry Union Units the player can choose from.

## History

The 3rd Maryland PHB was the last of the four planned regiments raised in late 1861
from the various pro-Union parts of the state of Maryland. After several months of
garrison duties at various posts, the regiment saw an influx of three companies when
the planned 4th regiment couldn't complete its recruitment. These extra recruits were
sorely needed however, when the regiment was caught in the siege of Harper's Ferry.
After surrendering and being parolled along with the rest of the garrison, they mostly
guarded the B&O Railroad and took part in some of the 1864 Valley Campaign battles
for the rest of the war.

## Maps

You can play the 3rd Maryland PHB on the following map:

## Weapons

You can spawn with one of the following weapons:
23rd Ohio

The 23rd Ohio is one of 48 Infantry Union Units the player can choose from.

## History

First brought together at Camp Chase outside Columbus, the regiment was officially
mustered in on June 11th, 1861 signing off for three years. Led by Colonel William
Rosecrans, 950 men including future presidents Cpt. Rutherford B. Hayes and Cpl.
William McKinley made their way following a period of training and drilling to western
Virginis. After that, the regiment was attached to Jacob Kanawha"s Brigade, where it
saw heavy action in the opening hours of the battle of South Mountain, and at Antietam
before returning again to western Virginia. The regiment finally mustered out in July of

## Maps

You can play the 23rd Ohio on the following map:

## Weapons

You can spawn with one of the following weapons:
Gigantor

# **SS Rank Behemoth**

## Weapon

 Ratings
 Physical Attack
 Elemental Attack
 Element

## Drops

* Crystal Monkey Stone Head - S Rating
* Crystal Monkey Fist - A Rating
* Crystal Monkey Tail - C Rating
* Crystal Monkey Hide - D Rating
* Gigantor Tablet - SS Rating

## Gallery

* This is what the equipment for Gigantor looks like.
* This is the Gigantor Behemoth.
* This is the Bow.
* This is the Head Armor.
* This is the Body Armor.
* This is the Arm Armor.
* This is the Leg Armor.
Aendis Wiki/editcopy/Bottom section

**The Aendis Wiki**

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
	+ Additionally check out the **Official Help Wiki** or visit the New to moderating page to get some suggestions on how to contribute beyond the basics.
Creatures

Creatures are a new feature to Patterns.

## Ice Sprite

Ice Sprites spawn from Ice shapes. When they spawn from an ice panel, they destroy it. When ice sprites hide, they create an ice panel. Killing an ice sprite gives you 27 ice panels.

Found in snowy areas, they like to eat snow. If you destroy snow or attack them, they will start to throw snowballs at you

## Angelope

The Angelope is a peaceful creature that spawns on moss shapes (not just panels) and runs or retreats into its shell when approached. If you attempt to break the Angelope, it will drop any moss it's eaten. If it gets stuck in a wall, it retreats into its shell. It eats moss, spinewood, and possibly other materials. After eating, they will lay dirt panels on the ground for a while. You can kill an Angleope to get shell.
14th Brooklyn

The 14th Brooklyn is one of 48 Infantry Union Units the player can choose from.

## History

The 14th formed from a consolidation of various militias out of New York City, which
like many prior to the war were more like gentlemen's social clubs, which was more a
matter of martial pride than actual martial ability. Their iconic red uniforms were able to
last well beyond the uniform standardization of 1862.

## Maps

You can play the 14th Brooklyn on the following map:

## Weapons

You can spawn with one of the following weapons:
World Map/ru

**Карта мира** это набор биомов, отображающих мир Windward.

## Содержание

Мир разделен на различные природные области, охватывающие несколько биомов. Каждый из этих биомов представлен отдельным видом поверхности:

* Arctic
* Boreal
* Subarctic
* Maritime
* Mediterranean
* Subtropical
* Monsoon
* Savanna
* Arid

**Языки: Английский, Польский**
Rifles

**Rifles** are the primary weapons of a soldier in *War of Rights*, allowing them to engage in ranged combat. Rifles are generally slow-firing, but powerful... When they hit. Other weapons include revolvers, swords, and field artillery.

## List of rifles

The rifle was well regarded by the troops to whom it was issued, including regiments of the Iron Brigade. The soldiers and NCO's praised the .54 caliber gun for being "short, light and very easily cleaned", while others believed the Austrian guns to be "very superior weapons, although not so well finished as the American arms".
 Mississippi M1841
M1859
M1859
 M1855 Springfield
 M1861 Springfield
 Whitworth Rifle
A very limited amount of Confederate Whitworths was also used with a telescopic sight and thus will be available in War of Rights as well – although extremely seldom available. The Whitworth Rifle has a central part in the most recited quotes of the Civil War which is that of Union General John Sedgwick moments before he was killed during the Battle of Spotsylvania Courthouse in 1864: "...They couldn't hit an elephant at this distance."
14th Indiana

The 14th Indiana is one of 48 Infantry Union Units the player can choose from.

## History

The 14th IN, also known in later years as the "Gallant 14th," was organized first in
May 1861 near Terre Haute at Camp Vigo. After leaving Indianapolis in July, they
arrived at Clarksburg of the newly formed West Virginia, helping to occupy the area
against Confederate attack, seeing a few skirmishes. Acting only as reserves in the
Battle of South Mountain, whereas their true feat of meeting the elephant was at the
Sunken Road, where for four hours they faced off against Confederates not more than
sixty yards from them, holding their position with the 8th OH despite heavy casualties.
They joined in retaking Harper's Ferry, but were forced to recuperate their losses before
also taking heavy part in the battles of Fredericksburg, Chancellorsville where again
they were elemental in holding their positions.

## Maps

You can play the 14th Indiana on the following map:

## Weapons

You can spawn with one of the following weapons:
Classes

There are four playable classes in *War of Rights* at the moment:

* Private

The backbone of any company, the Private is the standard unit for fighting. Armed with a rifle or musket and bayonet, they are to follow the orders of their superiors and try their best to hit anything.

* Non-commissioned Officer

The NCO is one step above on the chain of command, ensuring the privates listen to orders and effectively carry them out.

* Flag Bearer

Arguably the most important class, the Flag Bearer ensures a company is teeming with soldiers. The flag respawn is queue based, and it takes ten seconds to respawn. It takes 20 to respawn soldiers while skirmishing, and cannot reinforce when out of line or dropped.

* Officer

Though the Flag Bearer ensures the company has good fighting capacity, the officer ensures the soldiers fighting capacity is being put to good use. A company is only as effective as their officer.
Ranged combat

**Ranged combat** is modeled closely after reality. The basic weapon is a front-loaded rifle, rooted in the legacy of the muskets used during the Independence War. Although more accurate than its ancestor, its effective deployment requires a proper firing line and standing relatively close to the enemy. Rifles have to be loaded by hand and proper timing of the reload is essential to victory.

-Being hit by a bullet (other than the buck in buck and ball) almost always instantly kills from most ranges.

-Rifles will fire in which it is swaying. If a rifle is swaying right, the bullet will land slightly right of where you aimed.
6th Georgia

The 6th Georgia is one of 47 Confederate Units the player can choose from.

## History

 When first organized outside Macon in April of 1861, the 6th first elected the future
governor of Georgia during the Reconstruction era, Alfred Colquitt, to be their Colonel.
Their first duty included the garrision of Yorktown, VA until the spring of 1862,
meeting the enemy for the first time in April while they defended the town. From their
they were also engaged at Seven Pines and the Seven Days Battles prior to being part
of the Maryland Campaign, but of the 250 men present they lost more than 200 of their
brothers in arms as they defended the left flank of the Sunken Road. Despite such
losses, the regiment continued to take part in much of the fighting with the ANV until
being sent to Florida in February of 1864, and then back to help defend at Petersburg in
May.

## Maps

You can play the 6th Georgia on the following map:

## Weapons

You can randomly spawn with one of the following weapons:
114th Pennsylvania

The 114th Pennsylvania is one of 48 Infantry Union Units the player can choose from.

## History

The 114th Pennsylvania started as a small company of men called the "Zouaves
d'Afrique,' which served while attached to other regiments and were fashioned after the
French Foreign Legion of the period. They were notable in small part for their colorful,
Americanized version of the Zouave uniform.

## Maps

You can play the 114th Pennsylvania on the following map:

## Weapons

You can spawn with one of the following weapons:
Custom SMG

The **Custom SMG** is a sub machine gun, which holds 24 bullets, and has a fast rate of fire (faster than the Thompson). It also has huge bullet drop and deals slightly less damage than the Thompson. As stated in Rust Devblog 59, the Custom SMG was intended to "bridge the gap" between the relentless power of the Thompson and the improvised Revolver. The Custom SMG is an improvised-looking weapon, as it looks like it was put together from scrap metal and common materials. The SMG is a quite fast-firing gun; however, its accuracy is its downfall. The SMG inflicts a decent 5-15 damage per shot, inflicts Bleeding, and uses pistol bullets as ammo.

## Crafting

In able to craft the Custom SMG, you need the following ingredients:

* It takes 180 seconds to craft one **Custom SMG**.

## Skins

* There are currently **10** skins available for the **Custom SMG**.
	+ Firestarter Custom SMG
	+ tRUSTy Friend
	+ Hunter SMG
	+ Hailstorm SMG
	+ Alien Relic SMG
	+ Engineer SMG
	+ Looter's SMG
	+ Tank SMG
	+ Bandito SMG
Building Materials

One of the main distinguishing features for *Rust* is the building of shelter. In order to do this, players must gather **Building Materials**:

* Wood Barricade
* Wood Ceiling
* Wooden Door
* Wood Doorway
* Wood Foundation
* Wood Pillar
* Wood Ramp
* Wood Stairs
* Wood Storage Box
* Wood Wall
* Wood Window
* Wood
* Wood Platform
* Wood Planks
* Workbench
* Wood Shelter
* Sleeping Bag
* Furnace
* Camp Fire
5th Alabama Btl.

The 5th Alabama Btl. is one of 47 Confederate Units the player can choose from.

## History

First arranged as the North Sumter Rifles, they were first present at the battle of First

Manassas as an artillery unit, but by early December another two separate units were

attached to them to form the 8th Infantry Battalion. Several more companies were added several months later, and the first engagement of the 8th happened at Mechanicsville and Gaines`Mill. By the time of the siege of Harper´s Ferry they helped guard the 15,000 prisoners, though they missed involvement at the battle of Antietam. Engaged heavily in most every battle of the rest of the war, when they surrendered at Appomatox they had been whittled down to only 125 men.

## Maps

You can play the 5th Alabama on the following map:
17th Michigan

The 17th Michigan is one of 48 Infantry Union Units the player can choose from.

## History

First raised in the state capital and major shipping and manufacturing hub of Detroit in
August of 1862, the 17th Michigan Volunteers left directly for Maryland in response to
the invasion of the North by Lee and the Army of Northern Virginia. The first occasion
of being under fire was at the Battle of South Mountain, where the green troops - many
having been students at Michigan State Normal College - took heavy casualties, but
performed well enough to earn themselves the nickname the "Stonewall Regiment." At
Antietam, they formed the far right of Christ's Brigade when they advanced on the town
of Sharpsburg, going up against the Georgians and South Carolinians of Evan's Brigade
at the Sherrick Farmstead. Following the Maryland Campaign, the 17th was transferred
to Army of the Tennessee, where they served admirably as part of the rear guard
during the retreat to Knoxville. Following the surrender at Appomattox, the 17th
participated in the Grand Review before returning to Detroit, finally mustering out in
June of 1865.

## Maps

You can play the 17th Michigan on the following map:

## Weapons

You can spawn with one of the following weapons:
Camp Fire

**Campfires** provide warmth, light, safety and comfort to nearby players. They can be used to cook food or refine ore. Only one item of food or a single resource can be processed at a time.

Caution should be used as lit campfires can attract Bandits as they act as a sort of beacon advertising the player's.

## Crafting

Campfires require 30 seconds to craft. Once crafted, they can be placed on any appropriate (green) surface by the player by clicking the left mouse button.
20th North Carolina

The 20th North Carolina is one of 47 Confederate Units the player can choose from.

## History

In the first days of June 1861, the 20th organized themselves in the town of Smithfield
and gathering at Fort Caswell, NC. Alfred Iverson was chosen as the first Colonel, and
after a brief stint as garrison along the North Carolina coastline were transferred to
Garland´s Brigade in the ANV a year after first meeting. After their involvement in the
Peninsula and Maryland Campaign, Colonel Iverson was put in charge of the Brigade
following Garland´s mortal wounding at South Mountain. Detached in the fall of 1864 to
join the Second Corps in the Shenandoah Valley, they were reattached to the ANV in
March of 1865, and surrendered with only four officers and 71 enlisted.

## Maps

You can play the 20th North Carolina on the following map:

## Weapons

You can randomly spawn with one of the following weapons:
Double Barrel Shotgun

The **Double Barrel Shotgun** is a shotgun that can fire two rounds with a wide spread before needing a reload. Each individual shot does roughly the same amount of damage as one round fired from a water pipe shotgun, however the ability to fire two rounds consecutively before being able to switch from two water pipes, allows for more damage per second, making the double barrel shotgun an all around more effective weapon than two water pipe shotguns. The double barrel shotgun has a wider spread than that of a water pipe shotgun, requiring closer quarters to be effective. It can take any shotgun ammunition.

## Crafting

In able to craft the Double Barrel Shotgun, you need the following ingredients:

* It takes 60 seconds to craft one **Double Barrel Shotgun**.

## Skins

* There are currently **6** skins available for the **Double Barrel Shotgun**.
	+ Grandfather DBS
	+ Aircraft Parts DBS
	+ Bespoke DBS
	+ Industrial DBS
	+ Nitro-Maniac DBS
	+ Heat Double Shotgun

## Trivia

* The Double Barrel Shotgun once had the largest view model in the game, and it was even bigger than the Rocket Launcher.
* Despite having two barrels, the Double Barrel Shotgun only requires one Metal pipe to craft.
8th Ohio

The 8th Ohio is one of 48 Infantry Union Units the player can choose from.

## History

Organized in Cleveland by May of 1861, the 8th Ohio responded almost immediately to
President Lincoln's call for 75,000 volunteers. A famous former member of the regiment
was Everton Conger, who later joined the 3rd WV Cavalry, who tracked down and killed
John Wilkes Booth after the assassination of the President.

## Maps

You can play the 8th Ohio on the following map:

## Weapons

You can spawn with one of the following weapons:
Bolt Action Rifle

The **Bolt Action Rifle** is a high powered, accurate rifle. It is a high end gun capable of accurate shots from long distances and is commonly regarded as the standard sniper rifle of Rust. The Bolt Action Rifle holds 4 rounds of 5.56 Rifle ammo at a time, and has a very high damage output. It is very rare to find and expensive to craft. When coupled with a 4x Zoom Scope, the Bolt Action Rifle can make an extremely effective long ranged weapon.

## Crafting

In able to craft the Bolt Action Rifle, you need the following ingredients:

* It takes 180 seconds to craft one **Bolt Action Rifle**.

## Skins

* There are currently **11** skins available for the **Bolt Action Rifle**.
	+ Army Bolt Rifle
	+ Deadly Rose BAR
	+ Dreamcatcher
	+ Ghost Bolt Rifle
	+ Glory BAR
	+ Great War Service Rifle
	+ Hunter's Bolt
	+ Polymer BAR
	+ Rustpunk Rifle
	+ Smuggler's BAR
	+ Tundra Bolt Rifle

## Trivia

* The Bolt Action Rifle can rarely be found in Airdrops.
* Unlike the with the AK47, the Bolt Action Rifle does not have any section of the Rifle body visible on the model, despite it being an ingredient used in both.
2nd Maryland

The 2nd Maryland is one of 48 Infantry Union Units the player can choose from.

## History

The 2nd MD and 6th NH made up half of the brigade led by Brigadier General James
Nagle, to which General Burnside looked for a second attempt on the lower bridge.
Nagle marched his men up the road to the left of the bridge, allowing the Confederates
to put a hail of fire down their flank. While able to put up some resistance, none were
able to reach the bridge before breaking, moving to the cover of the embankment, but
were able to give covering fire to the next charge. These two regiments were at the
fore of the brigade, and so took the worst damage, suffering 67 casualties from a force
of less than 300 men in the Marylander's case. With this breaking in combat in mind,
the commander, Lt. Colonel Jacob Duryee resigned once a viable replacement reported for
duty.

## Maps

You can play the 2nd Maryland on the following map:

## Weapons

You can spawn with one of the following weapons:
Aendis

**About Aendis**
Discover the medieval fantasy universe of Aderas! Take on the identity of Nau, a young hunter who must abandon his home to embark in an epic adventure throughout the land filled with mysteries and dangers in a battle between good and evil that will define the future of the world. Explore an extensive universe full of unique regions, secrets, dungeons, puzzles, enemies and side quests as you uncover a rich story about courage, bravery and sacrifice, and reveal the truth behind an ancient war and the remains of the legendary civilization of the **Aendis**.

In Aendis you explore the vast open world of Aderas as you are violently dragged in a long and dangerous journey in which you must travel all throughout the land fighting darkness to uncover the hidden secrets of the past unraveling the truth behind legendary story’s in order to learn and overcome your destiny as the Aendis Hero and stop the ancient forces of evil, that have resurfaced from their imprisonment ages ago, from overpowering mankind.
​
In this adventure you take the role of Nau, a young hunter from North Peaks. As Nau takes his first steps into manhood, strange events start taking place around his village accompanied by short uncontrollable visions in which he witnesses a warrior very similar to himself fighting for Aderas in what looks to be an ancient time period.

Consecutively he is forcefully dragged on to a long and dangerous adventure. As the events progress Nau commences to see the visions more clearly being able to control them and starts to realize they are real events from the past that are guiding him in the present. Nau must discover his real identity and face the shadow reign which threatens his loved ones and the future of Aderas.
4x Zoom Scope/fr

x50

Le Zoom Scope 4x est une petite arme montée sur une lunette qui peut être extrêmement utile pour frapper des cibles ou des buts de reconnaissance. Une fois monté, le porteur du pistolet peut tenir le clic droit pour regarder dans la portée qui agrandit la zone en avant 4x. Bien qu'il soit le plus cher à fabriquer avec tous les mods d'armes, cela peut s'avérer très utile pour les tireurs d'élite et les éclaireurs.

Pour monter un mod d'arme, ouvrez simplement l'inventaire, sélectionnez une arme et faites glisser le mod d'arme sur un emplacement de mod d'arme dans le panneau d'objet. Les mods d'armes peuvent être démontés en faisant glisser le mod monté de l'objet et le ramener dans l'inventaire / le stockage.

On ne peut pas monter le Holosight et la lunette x4 simultanément sur le même canon.

## Artisanat

Pour être en mesure de fabriquer la lunette x4 vous aurez besoin des ingrédients suivants:

* Il faut 120 secondes pour fabriquer le 4x Zoom Scope.

## Armes compatibles

* Il y a au total 15 armes compatibles avec le 4x Zoom Scope.
Armored double door

x30

x5

The Armored Double Door is a hinged double door which is made of armored metal. It is a deployable that is placed on a wall frame and acts like a regular door. It has 800 health (same as normal armored door) and is the strongest of the double doors, stronger than both the Wood Double Door and the Sheet Metal Double Door. The Armored Double Door is rather resistant to damage from melee weapons and tools, as well as firearm damage and even explosive damage. You can lock the door with a Lock or Code Lock. It also has hatches that toggle open when the used key is held down.

To open or close a door, press the Use key (default "E").

## Crafting

In able to craft the armored double door, you need the following ingredients:

* It takes 60 seconds to craft one armored double door.
Beancan Grenade

The **Beancan Grenade** is an improvised explosive in Experimental Rust. It is an adequately effective, grenade-like explosive that was implemented in Rust on May 7, 2015.

The primary fire button, or left mouse button, is used to throw the bean can grenade. However, the bean can grenade, being improvised, can be unreliable at times. Sometimes, the grenade will not explode, or it will explode with a long or short delay. The **Beancan Grenade** does fairly high damage up close, and will likely inflict the Bleeding effect on a player. It has a long, crude wick that enables it to be used without killing both the target and the player throwing it. The player also has the ability to pick up a bean can grenade, lit or unused, off of the ground and throw it again as wanted. However, this may not be the best idea during combat as a lit grenade may explode late, and the player trying to pick it up will be severely wounded or killed. Sometimes, the grenade will be a dud grenade and unusable. The bean can grenade is single-use, unless it is a dud, in which case it will not explode. There is a 50% chance dud re-ignites when picked up.

The right mouse button can be used to drop the bean can grenade rather than throw it. When facing a structure or door, right clicking will stick the bean can grenade to the door. This makes it slightly more effective rather than blindly throwing it at the door.

The **Beancan Grenade** is also the main ingredient for making Satchel Charge.

## Crafting

In able to craft the Beancan Grenade, you need the following ingredients:

* It takes 30 seconds to craft one **Beancan Grenade**.

## Possibilities

* 70% chance bean can is predictable with a 3.5-4 second fuse.
* 15% chance to explode very shortly after throwing.
* 15% chance for an extra long fuse.
* 25% chance for a dud.
* 50% chance dud re-ignites when picked up.

## Demolition

* The following table compares commonly used explosive devices, in terms of the minimum amount required to destroy a given component
F1 Grenade/fr

x30

x25
 Used In

La Grenade F1 inflige des dégâts à toute personne se trouvant à proximité lorsqu'elle explose. Il est efficace en tant qu'arme antipersonnel. Il peut également coller aux structures en utilisant le clic droit pour casser des murs ou des portes, fonctionnant comme une alternative aux bases de raid. À partir du Devblog 145, la grenade F1 est principalement antipersonnel, ne causant que peu de dommages aux structures. Les largages aériens peuvent contenir des grenades F1, mais les parachutes eux-mêmes n'exploseront jamais à l'impact.

## Researching

Le plan de Grenade F1 peut être recherché avec:

x75

## Crafting

Pour être en mesure de fabriquer la F1 Grenade vous avez besoin des ingrédients suivants :

* Il faut 60 secondes pour fabriquer une F1 grenade.

## Demolition

* Le tableau suivant compare les dispositifs explosifs couramment utilisés, en termes de quantité minimale requise pour détruire un composant donné
Armor

Armor is a class of wearable protection in Rust that allows the player several boosts in health, radiation protection, explosive damage reduction, and defense against bullets and weapons. The first tier, cloth, is produced using Cloth, but as the tiers go on and get more complicated, more materials and skills are necessary.

## Head

* Reindeer head band
* Bucket helmet
* Burlap headwrap
* Coffeecan helmet
* Deer skull mask
* Diving mask
* Hat beenie black
* Hat boonie
* Hat candle
* Hat cap
* Hat miner
* Hat wolf
* Hazmat helmet
* Heavy plate helmet
* Mask balaclava
* Mask bandana
* Metal face mask
* Riot helmet
* Santa hat
* Wood armor helmet

## Chest

* Hide helterneck
* Hide poncho
* Hide vest
* Burlap shirt
* Diving tank
* Diving wetsuit
* Hazmat jacket
* Heavy plate jacket
* Hoodie
* Jacket
* Jacket snow
* Metal plate torso
* Road sign jacket
* Shirt collared
* Shirt tank top
* Tshirt long
* Tshirt
* Wood armor jacket

## Leg

* Hide pants
* Hide skirt
* Burlap trousers
* Hazmat pants
* Heavy plate pants
* Pants shorts
* Pants
* Road sign kilt
* Wood armor pants

## Shoes

* Hide boots
* Boots frog
* Burlap shoes
* Diving fins
* File:Hazmat.boots.png Hazmat boots
* Shoes boots
Assault Rifle

The AK47 is a Assault Rifle which shoots 5.56 Rifle ammo and holds 30 rounds of ammunition.

## Crafting

In able to craft the AK47, you need the following ingredients:

* It takes 180 seconds to craft one AK47.

## Skins

* There are currently **23** skins available for the AK47.

* + Claw AK47
	+ Doombringer AK47
	+ Digital Camo AK47
	+ Agony Yellow
	+ Retro Car Parts AK47
	+ Aircraft Parts AK47
	+ Fate Destroyer
	+ Rabble Rouser AK47
	+ Checkpoint AK47
	+ Crimson King
	+ Alien Red
	+ Epidemic AK47
	+ Rustpunk AK47
	+ Sandstorm AK47
	+ Dark Flames
	+ Cartagena AK47
	+ Tempered AK47
	+ Farseer AK47
	+ Frost Wolf
	+ Glory AK47
	+ Jaws AK47
	+ Lonewolf AK47 - Blue
	+ Military Camo AK47

* + Claw AK47
	+ Doombringer AK47
	+ Digital Camo AK47
	+ Agony Yellow
	+ Retro Car Parts AK47
	+ Aircraft Parts AK47
	+ Fate Destroyer
	+ Rabble Rouser AK47
	+ Checkpoint AK47
	+ Crimson King
	+ Alien Red
	+ Epidemic AK47
	+ Rustpunk AK47
	+ Sandstorm AK47
	+ Dark Flames
	+ Cartagena AK47
	+ Tempered AK47
	+ Farseer AK47
	+ Frost Wolf
	+ Glory AK47
	+ Jaws AK47
	+ Lonewolf AK47 - Blue
	+ Military Camo AK47

## Trivia

* A shot fired directly upwards takes 22 seconds to return to Earth.
* On the right side of the rifle's body, a small smiley face sticker is seen.
* The stock of the weapon is actually the handle of a shovel; this is likely a parody of the many uses of an AK because they have been rumored to have been used in the field for as many things as frying eggs or digging holes. It might also be a reference to the famous gallery demonstrating a person making a fully functional AK out of a shovel.
* It can be obtained from the Attack Helicopter.
* Although it resembles the AK-47 it is actually based on the AK-74, which is chambered in 5.45×39mm and not 5.56 Rifle Ammo like in Rust.
Airdrops

**Airdrops** are events which will cause a plane to fly over the map and drop many kinds of supplies in random amounts. These supplies are dropped in one to three large crates which will slowly parachute to the ground.

Some of the rarest and valuable items in the game can be obtained from this event. You will hear a loud noise of a passing plane when the event starts. During each event, one to three large crates will be dropped and they can include a variety of supplies.

This event can be random or set by the host of a server. Since the most recent dev blogs, Supply Signals can rarely spawn in military crates.

The plane which supplies these Airdrops is a variant of the C-130.

## Tactics

The Airdrop can be looted while still in the air, as soon as it can be reached. Other players will almost certainly be vying for the Airdrop loot. Even if you can't spot any other players in your direct area, you might be in someone's line of sight. Snap Traps and Land Mines from the drop itself may be used to booby-trap the drop site, on low population servers, but it is most likely that there will be a firefight, or one player will grab the loot and run.

## Supplies

* Assault Rifle
* Bolt Action Rifle
* CCTV Camera
* Custom SMG
* High Quality Metal
* Landmine
* Metal Facemask
* Mining Quarry
* Pistol Bullet
* Snap Trap
* Snow Jacket
* Survey Charge
* Supply Signal
* Targeting Computer
* Thompson
* Timed Explosive Charge
* LR-300 Assault Rifle
* M92 Pistol
* MP5A4
* Longsleeve T-Shirt
* Hoodie
* Wood Chestplate
* Wood Armor Pants
Crossbow

The **Crossbow** is a ranged weapon that was added in the update of Devblog 70. It is 20% stronger in damage than the Hunting Bow and has more range but has a 500% slower reload time. The Crossbow also has 70% more projectile velocity than the Hunting Bow.

## Crafting

In able to craft the Crossbow, you need the following ingredients:

* It takes 60 seconds to craft one **Crossbow**.

## Damage

All damage tests have been conducted against unarmoured and unclothed players using Wooden arrow and are accurate as of Dev Blog 107.

The **Crossbow** will deal a specified amount of damage depending on the type of body part that has been hit:

* Non-significant body parts will always take 30 damage.
	+ Feet
	+ Shins
	+ Knees
	+ Hands
	+ Elbows
	+ Upper Arms

* Major body parts will always suffer 60 damage.
	+ Thighs
	+ Posterior
	+ Groin
	+ Stomach
	+ Chest
	+ Back
	+ Shoulder

* A Headshot will deal a random amount between 102 - 121 damage, regardless of the angle of incidence.

## Skins

* There are currently **5** skins available for the **Crossbow**.
	+ Ancient Artifact Crossbow
	+ Chrome Crossbow
	+ Doomwing Crossbow
	+ Engraved Crossbow
	+ HazardCross

## Trivia

* The **Crossbow** is famously known for its ability to shoot arrows through walls. This is very effective when used properly.
* While the **Crossbow** is considered an upgrade to the Hunting Bow, the slower reload of the **Crossbow** can make the Hunting Bow more useful in certain situations.
* It takes exactly 4.783 seconds to reload your Crossbow.
Bleeding

**Effect:** *Player begins to lose health at a faster rate. Can only be stopped using a Bandage or Small Medkit.*
**Type:** *Debuff*

Bleeding is a randomly occurring event that is triggered when a character is attacked - the chance of bleeding is entirely random, and does not depend on what kind or severity of attack you are enduring. Bleeding can be stopped using a Bandage or Small Medkit, which can help stop the constant loss of health bleeding entails. If the player is not hungry, they will begin to gain health over a long period of time without the use of a Medkit.
Bolt Action Rifle/fr

Le fusil à verrou est un fusil précis et puissant. Il s'agit d'un fusil haut de gamme capable d'effectuer des tirs précis sur de longues distances et il est généralement considéré comme le fusil de précision standard de Rust. Le fusil à action verrouillable possède 4 5.56 Rifle Ammo à la fois et une très grande quantité de dégâts. Il est très rare de trouver et coûteux à fabriquer. Lorsqu'il est associé à une 4x Zoom Scope, le fusil à action verrouillable peut faire une arme à longue portée extrêmement efficace.

## Artisanat

Pour être en mesure de fabriquer le fusil à verrou vous aurez besoin des ingrédients suivants:

* Il faut 180 secondes pour fabriquer un Bolt Action Rifle.

## Peaux

* Il y a actuellement 11 peaux disponibles pour le Bolt Action Rifle.
	+ Army Bolt Rifle
	+ Deadly Rose BAR
	+ Dreamcatcher
	+ Ghost Bolt Rifle
	+ Glory BAR
	+ Great War Service Rifle
	+ Hunter's Bolt
	+ Polymer BAR
	+ Rustpunk Rifle
	+ Smuggler's BAR
	+ Tundra Bolt Rifle

## Trivia

* Le fusil à verrou peut rarement être trouvé dans les Airdrops.
* Unlike the with the AK47, the Bolt Action Rifle does not have any section of the Rifle Body visible on the model, despite it being an ingredient used in both.
Armored door

x25

x5

The Armored Door is a hinged door which is made out of High Quality Metal and Gears. It is placed in an empty doorway. It can then be locked with a Lock or Code Lock.

The Armored Door is the strongest and most damage resilient of all the doors. It can withstand heavy bullet fire, attacks from any tool, or even a 2 blasts from Timed Explosive Charges. The Armored Door has 800 health and takes 2 charges to destroy. The Armored Door can be placed by crafting it and selecting the door in your hotbar, and then mousing over an empty doorway. A blue silhouette of the door will appear, and you can left-click to place it. If the silhouette of the door is red, it cannot be placed in its current location. To Repair the Armored door you will need High Quality Metal.

## Crafting

In able to craft Armored door, you need the following ingredients:

* It takes 30 seconds to craft one armored door.
Chainlink fence

x4

x1

x1

The **Chainlink Fence** is a fence made of metal chainlinks. It is a structure that is placed within a building frame.

The chainlink fence is useful as an extra layer of base security and can be shot though by ranged weapons and turrets. However, it will will cause the projectile to deviate from its trajectory substantially at longer ranges. It is relatively inexpensive to build for a mid-game player.

The Chainlink Fence is invulnerable to fire damage and is highly resistant against damage from bullets and improvised tools. However, it is quite vulnerable to explosive. The Chainlink Fence goes with the Chainlink Fence Gate.

## Crafting

The Chainlink Fence can be crafted with:

* 75 Metal Fragments

It takes 30 seconds to make a single block of Chainlink Fence.
Crossbow/fr

L' **arbalète** est une arme à distance qui a été ajoutée dans la mise à jour de Devblog 70. Elle endommage jusqu'à 20 % de plus que Arc de chasse et a plus de portée, mais a un temps de rechargement plus lent de 500 %. L'arbalète a également 70% de vélocité de projectile de plus que Arc de chasse.

## Artisanat

Pour pouvoir fabriquer l'arbalète, il vous faudra les ingrédients suivants:

* Il vous faudra 60 secondes pour fabriquer une arbalète **Arbalète**.

## Domage

All damage tests have been conducted against unarmoured and unclothed players using Flèche en bois and are accurate as of Dev Blog 107.

L' **Arbalète** inflige un montant de dégâts spécifique en fonction du type de partie du corps touchée:

* Les parties du corps non significatives subissent toujours 30 dégâts.
	+ Les Pieds
	+ Les Tibias
	+ Les genoux
	+ Les mains
	+ Les coudes
	+ Le haut des bras

* Les parties importantes du corps subiront toujours 60 dégâts.
	+ Les cuisses
	+ Le postérieur
	+ L'aine
	+ L'estomac
	+ La poitrine
	+ Le dos
	+ Les épaules

* Un tir à la tête inflige une quantité aléatoire de 102 à 121 dégâts, quel que soit l'angle d'incidence.

## Cosmétiques

* Il y a actuellement **5** cosmétiques disponibles pour l'**Arbalète**.
	+ Ancient Artifact Crossbow
	+ Chrome Crossbow
	+ Doomwing Crossbow
	+ Engraved Crossbow
	+ HazardCross

## Anecdotes

* L'**Arbalète** est célèbre pour sa capacité à tirer des flèches à travers les murs. C'est très efficace lorsqu'il est utilisé correctement.
* Alors que l'**Arbalète** est considérée comme une amélioration de l' Hunting Bow, le rechargement plus lent de l'**Arbalète** peut rendre l'arc de chasse plus utile dans certaines situations.
* Il faut exactement 4.783 secondes pour recharger votre arbalète.
Explosive Charge

The Explosive Charge (commonly referred to as C4) is considered a rare item. Can be gained from an Air Drops, looted from metallic Loot Crates, Red Wolves and Red Bears. Can be crafted as well if the player knows the relative recipe, only obtainable through researching the Explosive Charge with a Research Kit.

In that case will be required 15 Explosive, 1 Flare and 5 Leather to craft one charge.

Explosive Charges are used by players to access others' bases, literally blowing up their walls or doors.

Wooden Wall requires 1-2 Explosive Charges

Wooden Door requires 1 Explosive Charge

Metal Wall requires 2-3 Explosive Charges

Metal Door requires 2-3 Explosive Charges

Please note these values are indicative only, may require up to 7 Charges to destroy a Metal Wall,

moreover they are affected by the decay condition of the target structure.

## Dropped by

* Loot Crates
* Air Drops
* Red Wolves
* Red Bears
Beancan Grenade/fr

x60

x20

la grenade boîte de haricots est un explosif improvisé dans Experimental Rust. C'est un explosif de type grenade qui a été mis en place implemented dans Rust le 07 mai, 2015.

Le bouton de tir principal, ou le bouton gauche de la souris, est utilisé pour lancer la grenade de cannette. Cependant, le haricot peut grenade, être improvisé, peut être peu fiable à certains moments. Parfois, la grenade n'explosera pas, ou elle explosera avec un retard long ou court. La grenade Beancan inflige des dégâts assez élevés de près et infligera probablement des Bleeding effet sur un joueur. Il a une mèche longue et brute qui lui permet d'être utilisé sans tuer à la fois la cible et le joueur qui la lance. Le joueur a également la possibilité de ramasser une grenade de haricot, allumée ou non utilisée, sur le sol et de la jeter à nouveau comme voulu. Cependant, ceci peut ne pas être la meilleure idée pendant le combat car une grenade allumée peut exploser en retard, et le joueur essayant de la ramasser sera gravement blessé ou tué. Parfois, la grenade sera une grenade ratée et inutilisable. La grenade à haricots est à usage unique, sauf s'il s'agit d'un raté, auquel cas il n'explosera pas. Il y a 50% de chance que le rat s'allume de nouveau lorsqu'il est ramassé.

Le bouton droit de la souris peut être utilisé pour laisser tomber la grenade de haricot au lieu de le lancer. Lorsque vous faites face à une structure ou à une porte, un clic droit permet de coller la grenade à la porte. Cela le rend légèrement plus efficace plutôt que de le jeter aveuglément à la porte.

La grenade boîte de haricots est également l'ingrédient principal pour faire des Satchel Charges.

## Artisanat

Pour être en mesure de fabriquer la grenade boîte de haricots, vous aurez besoin des ingrédients suivants:

* Il faut 30 secondes pour fabriquer une Beancan Grenade.

## Possibilités

* 70% de chance est prévisible avec un fusible de 3,5-4 secondes.
* 15% de chances d'exploser très peu de temps après le lancer.
* 15% de chances pour un fusible extra long.
* 25% de chances pour un raté.
* 50% de chances de ré-enflammer quand ramassé.

## Demolition

* Le tableau suivant compare les dispositifs explosifs couramment utilisés, en termes de quantité minimale requise pour détruire un composant donné
Double Barrel Shotgun/fr

Le fusil à canon double est un fusil de chasse qui peut tirer deux fois avec une large diffusion avant d'avoir besoin d'une recharge. Chaque tir individuel inflige à peu près le même nombre de dégâts qu'un tir tiré d'un fusil à pompe, mais la possibilité de tirer deux fois consécutivement avant de pouvoir passer de deux conduites d'eau, permet plus de dégâts par seconde, ce qui rend le fusil à double canon une arme plus efficace que deux fusils de tuyau récupéré. Le fusil à double canon a un écart plus large que celui d'un fusil à tuyau récupéré, nécessitant des quarts plus rapprochés pour être efficace. Il peut prendre n'importe quelle munition de fusil de chasse.

## Artisanat

Pour être en mesure de fabriquer le Fusil à double canon, vous aurez besoin des ingrédients suivants:

* Il faut 60 secondes pour fabriquer un Double Barrel Shotgun.

## Peaux

* Il y a actuellement 6 peaux disponibles pour le Double Barrel Shotgun.
	+ Grandfather DBS
	+ Aircraft Parts DBS
	+ Bespoke DBS
	+ Industrial DBS
	+ Nitro-Maniac DBS
	+ Heat Double Shotgun

## Trivia

* Le fusil à canon double avait autrefois le plus grand modèle de vue du jeu, et il était encore plus grand que le Rocket Launcher.
* En dépit d'avoir deux barils, le fusil à canon double nécessite seulement un Metal Pipe pour l'artisanat.
Building plan

x10

The building plan is used to build twig tier structures.

Holding right mouse button shows the circle menu with the different structures that can be built. You can build structures in a non-claimed area, or within the radius of a permitted Tool Cupboard, which is roughly 50 meters.

## Crafting

In able to craft , the building plan you need the following ingredients:

* It takes 30 seconds to craft one building plan .

## Structures

The building plan can be used to build:

* Foundation
* Triangle Foundation
* Triangle Floor/Ceiling
* Floor/Ceiling
* U Shaped Stairs
* L Shaped Stairs
* Window
* Low Wall
* Half Wall
* Wall
* Roof
* Pillar
* Foundation Steps
* Floor Frame
* Wall Frame
* Doorway

Each structure costs Wood.
F1 Grenade

x30

x25
 Used In

The F1 Grenade will deal damage to anyone standing within a close proximity when it explodes. It is effective as an anti-personnel weapon. It can also stick to structures using Right-Click to break walls or doors, working as a alternative way to raid bases. As of Devblog 145 the F1 grenade is mainly antipersonnel, dealing barely any damage to structures. Airdrops may contain F1 grenades but the airdrops themselves will never explode on impact.

## Researching

The F1 Grenade blueprint can be researched with :

x75

## Crafting

In able to craft the F1 Grenade, you need the following ingredients:

* It takes 60 seconds to craft one Beancan Grenade.

## Demolition

* The following table compares commonly used explosive devices, in terms of the minimum amount required to destroy a given component
Code lock

x4

x1

x1

The Code Lock is used to secure Doors, Large Wood Boxes, small Wood Storage Boxes, Fridges and Lockers.

The owner can change the 4 digit PIN or remove the lock by holding the 'use' button (e). Any player can enter a PIN into the lock by holding the 'use' button. If the correct PIN is used the lock will remember the PIN and the door can simply be opened by pressing the 'use' key when facing the door, rather than the Code Lock itself. When entering a code, the player can press 'C' to clear the code.

You *can* upgrade the door after placing the code lock on it. Once placed, the lock itself cannot be destroyed. It has to either be removed by an owner or the door it is attached to must be destroyed.

The Code Lock's display glows green when unlocked and red when locked.

When a player enters the PIN incorrectly they receive an electric shock in an attempt to deter brute force attacks. The damage increases in increments of 5 (starting at 5 damage) for every failed attempt, these increments reset every 10 seconds.

Max combination is 10^4 unbreakable = 10 000 posible codes

50 % to crack 5000 codes bruteforcing

When one failed attempt -5Hp , cracking code is not real in game....

## Crafting

The Code Lock can be crafted with:

* 100 Metal Fragments

**Notes:**

* It takes 30 seconds to craft one lock.

## Gallery

<gallery widths=220 captionalign=center>
Codelock.jpg|The new Code Lock model locked and on an Armored Door.
Code\_lock\_in\_game.jpg|The old model of the Code Lock unlocked and mounted on an armored door.
Codelockzap.png|The code has been entered incorrectly, causing the Code Lock to do electric damage to the user.
2016 Call of Duty World League Championship/Bans & Protects/Group G

CDL 2024 Major 1⁠⁠ vs ⁠⁠27 January 2024 18:30:00 +0000LIVE • CDL 2024 Major 1⁠⁠ vs ⁠⁠27 January 2024 20:00:00 +0000LIVE • CDL 2024 Major 1⁠⁠ vs ⁠⁠27 January 2024 21:30:00 +0000LIVE • CDL 2024 Major 1TBD vs TBD27 January 2024 23:00:00 +0000LIVE • CDL 2024 Major 1TBD vs ⁠⁠28 January 2024 00:30:00 +0000LIVE • CDL 2024 Major 1TBD vs TBD28 January 2024 18:30:00 +0000LIVE • CDL 2024 Major 1TBD vs TBD28 January 2024 20:00:00 +0000LIVE • CDL 2024 Major 1TBD vs TBD28 January 2024 21:30:00 +0000LIVE • CDL 2024 Major 1TBD vs TBD28 January 2024 23:00:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠16 February 2024 20:00:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠16 February 2024 21:30:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠17 February 2024 20:00:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠17 February 2024 21:30:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠17 February 2024 23:00:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠18 February 2024 20:00:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠18 February 2024 21:30:00 +0000LIVE • CDL 2024 Major 2 - W1⁠⁠ vs ⁠⁠18 February 2024 23:00:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠23 February 2024 20:00:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠23 February 2024 21:30:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠23 February 2024 23:00:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠24 February 2024 20:00:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠24 February 2024 21:30:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠24 February 2024 23:00:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠25 February 2024 20:00:00 +0000LIVE • CDL 2024 Major 2 - W2⁠⁠ vs ⁠⁠25 February 2024 21:30:00 +0000LIVE • Redirect to:

* Call of Duty World League Championship 2016/Bans & Protects/Group G