recursal/Fanatic-Fandom huggingface dataset:
Great Ashen

## Previous Great Ashen

As explained during the introductory story, The **Great Ashen** was a large, mortal eagle-like-being who used his power to breathe The Light into the Nine Realms from the branches of the Tree of Worlds.

It is referred to as "A Single Great Ashen". it is confirmed in the lore that there were multiple Ashen that flew above the Tree of Worlds.

After this had concluded, the **Great Ashen** would begin to age and eventually die from Old Age.

The Ashen is in the Cavern where the game first began in, called the Wrinkled Grotto which is also the same location as the massive skeleton in Vagrant's Rest. The **Great Ashen** reincarnated from it's own ashes and from it's old skeleton.

The massive skeleton in Vagrant's Rest is indeed the Skeleton of the **Great Ashen** and The Ashen is reincarnated in the Wrinkled Cavern from the ashes of the deceased **Great Ashen**

In it's last three breaths (likely over a period of eons), the Great Ashen was able to bring three ages into existence:

The First Age, The Second Age, and The Third Age

It is likely that the **Great Ashen** is the source of Ashen Feathers in the game.

After the death of the Great Ashen, it was reincarnated as The Ashen during the Fifth Age according to Bataran's Spark and Bataran himself.

According to Bataran, the Great Ashen would be reborn from the *ruins of it's old body* within Vagrant's Rest and this would come to pass.

## Reincarnated

The Ashen is "reborn" during the introduction of the game. The item Bataran's Spark suggests that "The Ashen" is a reincarnation of the **Great Ashen**.

After being reborn the ashen is still Unawoken and therefore vulnerable. Bataran instructs the player that they should assist in awakening it.

The Ashen is the direct opposite of the Elder Dark and must be protected from it.

Bataran hopes the ressurected Ashen will bring the world into a new age, or an Age of Light
Contributors

## The Game

This wikia would not at all be possible without the game and it's developers at A44 / Annapurna Interactive

## Spreadsheet

Most of the item, weapon statistics such as damage, defense, stun and hundreds of other statistics and theory-crafting found on this wikia were implemented from /u/JustAzie 's spreadsheet on the /r/AshenTheGame subreddit: Spreadsheet

### Credits

/u/Landonus, /u/Nidh0ggr, /u/IAmWaved, /u/vsully360, /u/damienjohn, /u/Malkoy, Hans Espinoza, Harrison Hudson, Gyula Kelemen, Ben Zeigler, Fumoto, /u/iLaawon, /u/BrewChowskies, Slawomir, /u/Zenkai2121, /u/Petunia42, GehtSie

If you contributed anything at all feel free to leave yourself as a contributor, stating what you contributed in your edit, thank-you for your efforts!

## Wikia Page Implementation

Wikia page implementation involves sourcing images, combining information snippets, finding flavour and description text for most items and making unique pages for common game terms.

### Credits

JohnnyMccrum, arobertson078, Meedogh, Renekton, Nehasvodou, BA Cosway, Renncast

If you contributed anything at all feel free to leave yourself as a contributor, stating what you contributed in your edit, thank-you for your efforts!
Annex of Light

The "Annex of Light" journey is the first portion of the main journey given after you retrieve Bataran's Hammer and Spark. Bataran sends you to the Annex of Light - a tomb-like cave which you will need assistance to enter - in order to find Gefn of the Birthing Waters. Upon meeting Bataran at the door to the Annex of Light, he will give you the Tinker's Lantern to help light your way.

In the cave the player will need to defeat Ukkoto, the first boss in the main journey. After defeating him, a door is unlocked which leads to a large underground lake, beside which the player will find Amara.

After speaking to Amara and being introduced to Gefn, Amara will be bound to Vagrant's Rest.

Upon returning there, Bataran will tell the player he has constructed an anvil, which may be used to improve weaponry in the player's inventory.

After completing this portion of the journey, speaking to Amara will unlock the ability to use her weaving table, where the player can pay with Scoria to apply talismans to their character, which boost their capabilities in varying ways and to varying degrees. This quest also awards the Balance talisman.
Bataran's Hammer

An Artifact belonging to Bataran, part of the Hammer and Spark Journey.

It can be obtained by killing the Grey-beared Hammer-wielding Vagrant within Vagrant's Rest

## Item description

An ashsmith's hammer, forged when the listeners held this world in the palms of their great hands.

*"Bataran may well be the last master Ashsmith in existence" -* Amara

Is used by Bataran to awaken sleeping Ritual Stones.
White Sapote

A **White Sapote** is an incredibly common but finite healing item which will instantly heal a moderate percentage of health when consumed.

Health Recovery: +30

Loot flavor: Instantly heals a moderate amount.

Inventory flavor: A peeled white sapote makes a restorative meal and is the go-to food for recovery after a fight

flavor quote: *"Collect White Sapotes whenever you find it. Inside that leathery skin is a spongy core of lifesaving flesh" -* Kol

## Trivia

In the real world, *Black* Sapote's are usually called the "Chocolate Pudding fruit" due to it's inner texture and appearance. In terms of flavor the fruit has a mild sweetness not tasting like pudding and has a hard outer-shell which is often green or black.

Therefore it could be assumed a White Sapote is similar in texture/appearance, and flavor profiles.
Seeing Stone

The Seeing Stone is part of the two Artifact's required to remove Illusionary Wall's

Eila believed that the old Monastery possesses the **Seeing Stone.**

The Seeing Stone is obtained by killing the Shade that guards it within Sindre's View.

## Item description

Lathyrian mystics prized these stones as tools for piercing illusions, curing diseases of the eye, and even preventing mightmares.

"*Granny Nella always said we should try and get one of these seeing stones for the tribe, in case the Matriarch sent her people out to play tricks on us.*" - Eila
Amara

A female character the player discovers after defeating Ukkoto she grants the player the right to talk to Gefn within the Birthing Waters

She is the daughter of The Shadow of the Ashen and she was once a Seer of Lathyrus.

Gefn binds Amara to the player until the pieces of the Heart of Lathyrus are found.

**Amara** claims she can draw Threads of Light from scoria, and that these Threads of Light can be weaved to improve Talismans

Amara compares herself to a "Bird who has lost her song" when she isn't in possession of her Lyre after it was broken. She requires the player to help repair it using a Pot of Glue

Amara wants to use the Heart of Lathyrus to find The Ashen and welcome the Ashen Light. Gefn wishes her to do this.

She claims that she was looking for the "Lights Blessing" and claims the player, if the player takes the good route is a "Blessing to the Light"
Twin Heart of Lathyrus

The heart was crafted long ago when Listener and Humanity were united in Hope.

It captured and focused The Ashen Light of the Great Ashen and allowed the Listeners and Humans to commune with it. When the Great Ashen died. Listener and humanity blamed eachother. War raged and Darkness fell at the end of the Third Age and beginning of the Fourth Age

Matriarch Amiren sundered the Heart of Lathyrus and took half as the Listener Heart of Lathyrus to protect her people leaving behind the Human Heart of Lathyrus. The other half was known as the Human's half and it was taken by.

Both half's of the heart were sundered and Gefn wished to rejoin both pieces using the power at the end of The Gnaw with the help of the player. The player can refuse Gefn and keep the pieces of the heart for themselves.

If given to Gefn, Gefn believes that Amara will know how to find The Ashen
Guardian

The last Guardian of the Great Ashen was Bataran, it is assumed that the Great Ashen always lands upon the same branch and always brings forth three ages, choosing a guardian at the beginning of the first age; and the cycle repeats. At the end of Ashen; the Player is selected as the Guardian of the Great Ashen
Amity

Effect: Your Damage Resistance increases over time while you have a companion closeby

Damage Resistance +10%

+10% dmg res for 5s if companion is nearby

The company of a friend strengthens your resolve, allowing you to better weather the hardships of battle.

"Companionship is food and drink for the spirit." - Gefn
Riak

Riak is one of the three Elder Darks and is the eldest of the Elder Dark. His talon was owned first by Sissna and stolen by Ukkoto.

It is assumed, as Riak had talons he is also an eagle to rival like the Great Ashen.

He was destroyed by and hostile to the lesser Elder Dark's Ukkoto and Sissna. presumably; he is the main antagonist of the universe; yet does not appear in the game.

He had dealings with Malik Khal and was likely the creator of Shade's.
Jokell

Jokell is the second NPC which the player encounters during their play-through. As revealed during his Side Journeys, Jokell seeks to know the fate of his brother and father, and to free his family from an unknown curse. Jokell claims his elder brother, Aho, travelled Vagrant's Rest with his father.

After completion of the first Side Journey offered by Jokell - where the player obtains Aho's Lockbox - he will give the player the Crimson Gourd, a refillable healing consumable. Talking to him will also unlock the use of his workbench, which can improve the capacity of the Crimson Gourd multiple times in exchange for increasing amounts of Scoria.

### Side Journeys offered by Jokell:

* Ash on the Wind
* Moth to the Flame
* Predecessor
* Heritage
* Blood Ties
* Birthright
Authoritarian Classroom Management Style

## Definition

A management style that is restrictive and punitive, with the focus mainly being on keeping order in the classroom rather than instruction or learning.

## Interpretation

A typical stereotyped military-like classroom.

## Application

Presenting a classroom where rules take a prominent spot in view, and all infractions of the rules are strictly enforced and take up a majority of classroom time.
Divergent Thinking

## Definition

Structured teacher-centered approach characterized by teacher direction and control, high teacher expectation for students' progress, maximum time spent by students on academic tasks, and efforts by the teacher to keep negative affect to a minimum.

## Interpretation

A more classic classroom where the teacher lectures in front of a class and maintains all available time for classroom learning.
Achievement Test

## Definition

A test that measures what the student has learned or what skills the student has mastered.

## Interpretation

A test that is administered to a student. The purpose of the test is for the educator to have a good measure of the students current standing for skill mastery.

## Application

Achievement Tests are utilized all over the United States on a national and state level. The FCAT, or Florida Comprehensive Assessment Test, is one example.
Active Listening

## Definition

A listening style that gives full attention to the speaker and notes both the intellectual and emotional content of the message.

## Interpretation

Active Listening is an exercise in attentiveness to the speaker.

## Application

Active Listening is a skill that can be used in all avenues of life, but is particularly useful in a classroom environment for understanding the depth of a students questions.
Autism Spectrum Disorder

## Definition

Also called pervasive developmental disorders, they range from the severe disorder labeled autistic disorder to the milder disorder called Asperger syndrome. Children with these disorders are characterized by problems in social interaction, verbal and nonverbal communication, and repetitive behaviors.

## Interpretation

A full range of disorders relating to autism. There are many different levels and ranges, and no two individuals may be the same.
Direct Instruction

## Definition

Structured teacher-centered approach characterized by teacher direction and control, high teacher expectation for students' progress, maximum time spent by students on academic tasks, and efforts by the teacher to keep negative affect to a minimum.

## Interpretation

A more classic classroom where the teacher lectures in front of a class and maintains all available time for classroom learning.
Constructivist Approach

## Definition

A learner-centered approach to learning that emphasizes the importance of individuals actively constructing knowledge and understanding with guidance from the teacher.

## Interpretation

A form of learning that emphasizes gaining knowledge through experimentation and activity rather than learning definitions and facts.
Assimilation

## Definition

Piagetian concept of the incorporation of new information into existing knowledge (schemas).

## Interpretation

The idea of teaching an old dog new tricks. Adding new knowledge on to existing knowledge. Updating old skills.

## Application

Adding new information to old information. An example being a child that learns to associate all red sauce with ketchup.
TeachingGlossary Wikia

## Credits

Credits

 Glossary

#### A

Achievement Test

Active Listening

Algorithms

Assimilation

Authoritarian Classroom Management Style

Authoritative Classroom Management Style

Autism Spectrum Disorder

#### B

Behaviorism

Bloom's Taxonomy

#### C

Chunking

Collectivism

Constructivist Approach

Convergent Thinking

Cooperative Learning

Creativity

Critical Thinking

Culture

#### D

Deductive Reasoning

Development

Direct Instruction

Divergent Thinking

#### E

Educational Psychology

Emotional and Behavioral Disorder

Encoding

Ethnicity

Experimental Group

#### F

Face-to-Face Style

Fixation

#### G

Gender Identity

Gender Stereotypes

Grading

#### H

Heuristics

Hierarchy of Needs

#### I

Inclusion

Inductive Reasoning

Intelligence

Intelligence Quotient (IQ)

#### L

Laboratory

Learning Disability

Least Restrictive Environment

#### M

Mastery Learning

Metacognition

Montessori Approach

#### N

Normal Distribution

Norm Group

#### O

Operant Conditioning

Organization
Weaving Table

The Weaving Table is a tool-bench which, when used, allows the player to apply talismans to their character, boosting their stats or applying helpful effects.

The Weaving Table is unlocked after completion of the Annex of Light portion of the main journey. Speaking to Amara after returning to Vagrant's Rest allows you to use the Weaving Table, located close by her.
Ojo (Eye)

*El **Ojo** se encuentra entre los niveles 11 a 20.*

**Habilidades**

* Puede dispara un rayo a distancia desde el centro de su Ojo.

**Habilidades Especiales**

* Ninguna

**Daño**

El Ojo lucha únicamente a distancia utilizando rayos que salen disparados del centro del Ojo para provocar daño al jugador. Se comportan de manera pasiva, por lo que es impredecible si atacara o no al jugador una vez que se los encuentra.

**Movimiento**

* No pueden moverse por los pasadizos, haciendo que estos se muevan únicamente en los cuartos donde se los encuentra inicialmente.
* Poseen un movimiento normal con respecto a los demás monstruos, son mas rápidos que los Caracoles pero mas lentos que los Insectos. Al igual que todos los monstruos, si el Ojo se sitúa detrás del jugador obtendrá su misma velocidad.
Omnitool

El Omnitool es una interfaz avanzada para acceder, gestionar y controlar sistemas computarizados. El sistema inteligente integrado incluye un conjunto de comportamientos y protocolos abiertos para permitir al usuario automatizar acciones rutinarias a través de gráficos lógicos básicos. Con el tiempo, el Omnitool, adaptará automáticamente sus programas para abarcar el comportamiento subconsciente, y así optimizar el trabajo y minimizar el error del usuario. El Omnitool incorpora una señal de corto alcance, útil para acciones básicas y automatizadas como la apertura de puertas. Cuando realiza acciones complejas, el Omnitool debe estar físicamente conectado a un terminal o estación de trabajo.

Para actualizar el dispositivo solo hay que deslizar los operadores en la ranura principal o auxiliar. La ranura principal tiene un conector estándar C(11-21) que permite al usuario instalar en el Omnitool la mayoría de los chips de córtex del mercado. Es importante recordar que si se introduce una IA adicional, se anulara la inteligencia integrada. La ranura auxiliar es un multiconector apto para una amplia gama de modelos de chips de herramientas, incluyendo, entre otros: A1(113-3988), A2(020-101X), HaiTT(1-9), JuCi(3-29).
Navegación Payday

* PAYDAY 2
	+ Inventario
		- Armas
		- Armas Primarias
		- Armas Secundarias
		- Armas Melee
		- Arrojadizas
		- Desplegables
		- Armaduras
		- Personalización de Mascaras|Mascaras
	+ Habilidades & Talentos
		- Reputación
		- Infamia
		- Talentos
		- Habilidades (Mente Maestra)|Mente Maestra
		- Habilidades (Matón)|Matón
		- Habilidades (Técnico)|Técnico
		- Habilidades (Fantasma)|Fantasma
		- Habilidades (Fugitivo)|Fugitivo
	+ Enemigos
		- Bulldozer
		- Cloaker
		- Medico
		- Shield
		- Sniper
		- Torreta SWAT
		- Taser
	+ Asaltos
		- Contratos de Bain
		- Clásicos
		- Contratos de Hector
		- Contratos de Jimmy
		- Contratos de Locke
		- Contratos de La Carnicería
		- Contratos del Continental
		- Contratos de El Dentista
		- Contratos de El Elefante
		- Contratos de Vlad
		- Escapes
		- Eventos
		- Asaltos Miscelanea
	+ Mecánica de Juego
		- Logros
		- Activos
		- Racha Criminal
		- Puertas
		- Taladros
		- Botín
		- Planificación Previa
		- Refugio
		- Trabajos Secundarios
		- Sigilo
* PAYDAY: The Heist
	+ Asaltos
	+ Armas
	+ Enemigos Especiales
	+ Actualizaciones
	+ Trofeos
	+ Retos
* Información
	+ Desarrolladores
		- Overkill Software
		- Lion Game Lion
	+ Payday Gang
		- Equipo Original
		- Heisters Gratis
		- Heisters de Pago
	+ Contratistas
		- Bain
		- La Carniceria
		- El Dentista
		- El Elefante
		- El Continental
		- Hector
		- Jimmy
		- Vernon Locke
		- Vlad
	+ Otros Personajes
		- Aldstone
		- Bob McKendrick
		- Gage
		- Solomon Garret
		- Personajes Menores (PD:TH)
		- Personajes Menores (PD2)
	+ Trasfondo
		- Compañías
		- Cronología
Rangos

Los *Rangos* o *Niveles* pueden obtenerse a medida que se obtiene experiencia durante el juego, la experiencia puede ser obtenida mediante la eliminación de monstruos. Los *Rangos* aumentan el poder de ataque, la armadura, y vida del jugador haciéndolo mas poderoso conforme avanza por el juego.

Todos y cada uno de los rangos y en los niveles que se obtienen se presentan debajo:
Árbol en Llamas (Fire Tree)

**Puede Encontrarse en**

**Habilidades**

* Puede disparar llamas de fuego a distancia que dañaran al jugador.

**Habilidades Especiales**

* -

**Daño**

El *Árbol en Llamas* lucha únicamente a distancia disparando llamas de entre sus ramas. Su comportamiento es pasivo, ya que es impredecible si el Árbol atacara o no al jugador una vez que se los encuentra. Sin embargo, evitarlos es muy fácil ya que solo con moverse a un casillero inferior, superior o a los lados con respecto a la posición del Árbol se podrá evadir sus ataques.

**Movimiento**

Este enemigo no posee movimiento, ya que al momento de encontrárselo siempre estará adherido al piso de los cuartos. Esto le obliga a atacar al jugador únicamente disparando llamas a distancia. Ya que no posee movimiento alguno, existe la posibilidad de que estos Arboles aparezcan en lugares no deseados, es decir, frente a la escalera o frente a algún otro pasadizo por el cual se debe continuar. Esto haría que luchar contra el árbol es algo inevitable.
Consejos

En esta sección se presentan varios consejos que serán útil a la hora de jugar, esta pagina puede ser editada por cualquier sujeto que desee ayudar. Los consejos se presentan debajo:

1. Es preferible si se posee dos Pociones del mismo color, utilice una de ellas para determinar si estas son maliciosas o resultan beneficiosas para el jugador.
2. A medida que se avanza en el juego, el daño de ataque de los monstruos aumenta. Es recomendable que investigue y junte todos los objetos que pueda y elimine tantos monstruos pueda en cada nivel para obtener rangos que aumentaran su armadura y daño de ataque. De esta forma conseguirá reducir el daño que los monstruos harán en niveles posteriores.
3. En el primer nivel de Piso Verde, es recomendable juntar lo que se pueda e intentar escapar lo antes posible, ya que por la cantidad de monstruos en este nivel podrían acorralarlo y asesinarlo.
4. Si cae en una trampa, recuerde bien en que sector fue, ya que luego lo ascienden al mismo nivel y la trampa seguirá en el mismo sitio.
Objetivo

El juego comienza en una aldea fuera del Castillo, en donde los aldeanos de la misma nos explican que un Dragón esta a punto de despertar y que si nadie lo detiene cubrirá el mundo en tinieblas.

A medida que hablamos con los habitantes nos dicen también que muchos intentaron detener al Dragón entrando al Castillo, pero que ninguno regreso desde entonces. Nuestro objetivo es, entonces, adentrarnos dentro del Castillo Dragonia y destruir al Dragón recuperando un objeto mágico que se perdió ahí dentro desde hace mucho tiempo.

Galería
Gelatina

**Puede Encontrarse en**

La *Gelatina* puede encontrarse en los niveles iniciales, aunque conforme se avanza en el juego esta ira desapareciendo porque sera reemplazada por enemigos parecidos, pero mas poderosos.

**Habilidades**

* Ninguna

**Habilidades Especiales**

* Ninguna

**Daño**

La *Gelatina* puede luchar únicamente de manera ***Cuerpo a Cuerpo***. Normalmente, en los niveles iniciales la *Gelatina* posee un daño de +1 de ataque, este no cambiara durante el transcurso del juego.

**Movimiento**

* Son capaces de moverse libremente por el laberinto, siguiendo al jugador a cualquier lugar.
* Se mueven lentamente, aunque si se posicionan detrás del jugador adquirirán su misma velocidad.
Armas

*Esta pagina contiene las armas que el jugador puede recoger durante el juego, todas y cada una de ellas se muestran en el listado de abajo. Dicho listado se ordena según el poder del arma en cada sección:*

### **Espadas**

Espada Corta

Espada Larga

Espada de Alfanje

Espada de Acero

Espada de Shinobi

Espada de Plata

Gladius

Blood

### **Hachas**

Hacha de Mano

Hacha de Combate

Hacha Pesada

### **Otros**

Cuchillo

Shuriken

Lanzas
Mago (Magician)

**Pueden Encontrarse en**

El *Mago* es uno de los enemigos que el jugador puede enfrentar en los niveles iniciales e irán desapareciendo conforme a se avance por el castillo y se encuentren a sus parecidos.

**Habilidades**

* *Dormir:* Duerme al jugador impidiendo que este pueda moverse o atacar.

**Habilidades Especiales**

* Ninguna

**Daño**

El *Mago* normalmente pelea de forma ***Cuerpo a Cuerpo***, aunque puede lanzar los hechizos al jugador ***A Distancia***. En los niveles iniciales el *Mago* inflige +2 de daño de ataque, aunque el daño aumentara conforme se avance en el juego.

**Movimiento**

* Están limitados a moverse en el cuarto en los cuales aparecen.
* Poseen un movimiento lento. Aunque si se sitúan detrás del jugador, adquirirán su misma velocidad.
Reglas Generales

Las reglas generales de esta wikia se presentan debajo, manténgase al margen de todas ellas o sera sancionado por un bloqueo indefinido.

1. El vandalismo esta completamente prohibido, por lo tanto se sancionara con el bloqueo definitivo sin posibilidad de ser desbloqueado en ningún futuro.
2. Los insultos también están prohibidos, y se castigara con medio año de baneo para quien emplee su utilización.
Fatal Labyrinth

**Fatal Labyrinth**, titulado *Shi no Meikyuu: Labyrinth of Death* (死の迷宮) en Japón, es un videojuego de rol desarrollado y publicado por Sega. Originalmente disponible exclusivamente para el servicio gaming multiplayer Sega Meganet en el año 1990, fue mas tarde rehecho para la Sega Genesis en 1991. El aparece en el Sonic Ultimate Genesis Collection para la Xbox 360 y PlayStation 3. El juego también fue lanzado para Microsoft Windows el 31 de Septiembre, 2010.

### **En el Juego**

El jugador controlara a un héroe no descrito que decidio entrar en un castillo prohibido, batallando con monstruos variados, subiendo hasta el piso 30 en donde un Dragon malvado resguarda el Santo Grial que el robo.

La información que se ve en esta pagina fue extraída de wikipedia: click aquí para ver

[En traduccion]
Five Nights at Freddy's (K10) 2

Five Nights at Freddy's (K10) 2 is a game in the Five Nights at Freddy's series. It follows up on Five Nights at Freddy's (K10).

## Plot:

After the restaurant of the previous game shutdown, it was reopened. Sammy the cool cat was replaced with a new version of him, and Sammy 1.0 is left in the parts and service room for spare parts. In the end, the restaurant is shut down, and Sammy 2.0 is put into disrepair.

## Animatronics:

* Freddy Fazbear
* Bonnie
* Chica
* Foxy
* Sammy the cool cat
* Sammy the cool cat 2.0
Caracol

**Puede Encontrarse en**

El *Caracol* puede encontrarse en los niveles Azules Medios y se mantendrá de esta manera hasta los niveles Verdes en los cuales sera reemplazado por otro enemigo muy parecido.

**Habilidades**

* Ninguna

**Habilidades Especiales**

* Ninguna

**Daño**

El *Caracol* puede luchar de forma ***Cuerpo a Cuerpo***, aunque a veces, puede utilizar una especie de ataque a distancia. Tiene inicialmente entre +1 y +2 de daño de ataque.

**Movimiento**

El *Caracol* posee un movimiento lento, aunque si se sitúa detrás del jugador adquirirá su misma velocidad.
Navegación Amnesia

* Amnesia: The Dark Descent|The Dark Descent
	+ Categoría:Personajes\_-\_The\_Dark\_Descent|Personajes
		- Daniel
		- Alexander de Brennenburg|Alexander
		- Heinrich Cornelius Agrippa|Agrippa
		- Herbert
		- Wilhelm
		- Johann Weyer
	+ Categoría:Enemigos|Enemigos
		- Recolectores
		- Servant Grunt
		- Servant Brute
		- Kaernk
		- La Sombra
		- Arañas
	+ Categoría:Ubicaciones\_-\_The\_Dark\_Descent|Ubicaciones
		- Castillo Brennenburg
		- Vestíbulo
		- Patio
		- Entrada a la Cisterna
		- Nave
		- Santuario Interior
	+ Cronología|Historia
		- Notas (The Dark Descent)|Notas
		- Orbes|Los Orbes
		- Flashbacks\_(The\_Dark\_Descent)|Flashbacks
		- Entradas (The Dark Descent)|Entradas
		- Vitae
		- Mitraísmo
	+ Categoría:Mecánica\_de\_Juego|Miscelanea
		- The\_Dark\_Descent:\_Soundtrack|Soundtrack
		- Comentarios de los Desarrolladores
		- Archivo Super Secreto
		- Recuerdos\_-\_Amnesia\_The\_Dark\_Descent|Colección de Historias Cortas
		- Objetos
		- Salud
		- Cordura
		- Recuerdos\_(The\_Dark\_Descent)|Mementos
* Amnesia: Justine|Justine
	+ Categoría:Personajes\_-\_Justine|Personajes
		- Justine Florbelle
		- Victor Fournier
		- Hector David
		- Felix Marot
		- Clarice
		- Monsieur Florbelle
	+ Pretendientes
		- Aloïs Racine
		- Basile Giroux
		- Malo de Vigny
	+ Categoría:Ubicaciones\_-\_Justine|Ubicaciones
		- Cabina de la Perturbación
		- Celdas (Justine)|Celdas
		- Biblioteca
		- Calabozos
		- Cripta
		- Hacienda Florbelle
	+ Cronología|Historia
		- Notas
		- Fonógrafos
		- Piedra con Forma de Estrella
* Amnesia:\_A\_Machine\_for\_Pigs|A Machine for Pigs
	+ Categoría:Personajes\_-\_A\_Machine\_for\_Pigs|Personajes
		- Oswald Mandus
		- El Ingeniero
		- Lily
		- Edwin
		- Enoch
		- Profesor A
		- Padre Jeremiah
	+ Categoría:Enemigos|Enemigos
		- Hombres-Cerdo
		- Desdichado
		- Ingeniero
		- Tesla
	+ Categoría:Ubicaciones\_-\_A\_Machine\_for\_Pigs|Ubicaciones
		- Compañía de Procesamiento de Mandus
		- Mansión Oswald
		- Iglesia St. Dunstan
		- Reactor
		- Tesla
		- El Templo Piedra de Luna
	+ Cronología|Historia
		- Documentos Encontrados
		- Pantallas de Carga
		- Flashbacks\_(A\_Machine\_for\_Pigs)|Flashbacks
	+ Categoría:Mecánica\_de\_Juego|Miscelanea
		- A\_Machine\_for\_Pigs:\_Soundtrack|Soundtrack
Wikia Fatal Labyrinth

Frictional Games, Inc. es una pequeña compañía de vídeo juegos independientes dirigida por Thomas Grip y Jens Nilsson. Esta wiki pretende recolectar la mayor cantidad de informacion acerca de la serie de juegos lanzados por Frictional Games, en los cuales se incluyen la serie **Penumbra**, **Amnesia** y **SOMA**. Actualmente contamos con 45 artículos, desde el 25 de Julio de 2012.
¡Explora nuestro contenido!
Personajes / Enemigos / Ubicaciones / Objetos / Mecánica de Juego / Cronología / Desarrolladores / Soundtrack

<gallery type="slider">
Archivo:Penumbra\_Overture.jpg|Prueba...|link=http://es.amnesia.wikia.com/wiki/Penumbra:\_Overture%7Clinktext=prueba.
Archivo:Penumbra\_Black\_Plague.jpg|Prueba...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_Justine%7Clinktext=prueba.
Archivo:Penumbra\_Requiem.jpg|Prueba...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_A\_Machine\_for\_Pigs%7Clinktext=prueba.

<gallery type="slider">
Amnesia-the-dark-descent-gratis-en-pc-steam-1.jpg|Adentrate...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_The\_Dark\_Descent%7Clinktext=en las tinieblas y escapa de tu inevitable destino.
Archivo:JustinePortada.png|Bienvenido...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_Justine%7Clinktext=al gabinete de la perturbación.
1378743080-amnesia-a-machine-for-pigs.jpg|El Mundo es una maquina...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_A\_Machine\_for\_Pigs%7Clinktext=solo para el sacrificio de los cerdos.

<gallery type="slider">
Amnesia-the-dark-descent-gratis-en-pc-steam-1.jpg|Adentrate...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_The\_Dark\_Descent%7Clinktext=en las tinieblas y escapa de tu inevitable destino.
Archivo:JustinePortada.png|Bienvenido...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_Justine%7Clinktext=al gabinete de la perturbación.
1378743080-amnesia-a-machine-for-pigs.jpg|El Mundo es una maquina...|link=http://es.amnesia.wikia.com/wiki/Amnesia:\_A\_Machine\_for\_Pigs%7Clinktext=solo para el sacrificio de los cerdos.

En desarrollo...
Gelatina Azul (Blue Jelly)

**Puede Encontrarse en**

La *Gelatina Azul* puede encontrarse entre los niveles 11-20

**Habilidades**

* Atacan unicamente cuerpo a cuerpo.

**Habilidades Especiales**

* Puede multiplicarse cuantas veces desee, habilidad por la cual la convierte en un verdadero problema si no se la elimina rapidamente.

**Daño**

**Movimiento**

Se mueven de forma similar a sus parecidos, la Ameba y la Gelatina Verde. Pueden recorrer todo el laberinto a su gusto, y si se situan detras del jugador conseguir la misma velocidad que el jugador.
Geometry Dash Demons Wikia

## Demons!

Yeah, those hard levels that you took ages to figure out, then a while longer to complete. (Well, maybe not all of them.) But have no fear! This wiki will be a database for all of the game's demon levels and provide descriptions of the different sequences, including tips on how to beat them. If you have anything to add, click the "Edit" button at the top of any page.

## Editing Rules

* Make pages only for levels that have been rated demon. Any pages about levels that "should be demon" or are unreleased are included in this will be deleted.
* Do not say that any demon or part of a demon is easy or hard.
* Do not change the difficulty of a demon in the infobox without permission. Discuss the difficulty of demons in the forum.
* PLEASE ONLY MAKE A PAGE IF YOU CAN PROVIDE AN IN-DEPTH TUTORIAL FOR THE DEMON. See Insomnia (Glittershroom) for an example.
Armaduras de Cuerpo Completo

Las *Armaduras de Cuerpo Completo* pueden ser encontradas durante el transcurso del juego, aunque a medida que se avanza por el castillo las armaduras encontradas irán aumentando sus capacidades y atributos.

Todas y cada una de las armaduras que el jugador puede encontrar en el juego se presentan a continuación:

***Armadura de Cuero***

* Puede encontrarse en los primeros niveles
* Otorga +2 de defensa

En redacción...
List of levels which no longer have a demon rating

This page is a work in progress - if you know any more, please add them.

If you heard someone say that they completed a demon, but you can't find the demon when searching it, there could be a number of reasons.

* Demons that were removed due to having secret ways (added intentionally or not) or being updated to auto:
	+ Mystic Flow
	+ Hex Force
	+ Cosmic Dreamer
	+ Project Destiny
	+ Silent Club
	+ Supreme Lab A
	+ 7 Back on Track
	+ Ice Hell Cave
	+ DJ Clubstep
Demon Difficulty System

This is the scale we use to rank how hard a demon is. Please do not edit a demon's difficulty rating; they will all be discussed in the forum.

## The Ranks

The difficulty increases from 1 to 10, with 1 being demons that should never have been demon, and 10 being demons that are nearly impossible to complete.

### Example levels (WIP list)

1 (very easy): The Nightmare, The Lightning Road

2 (very easy/easy): Sky Realm, Crescendo

3 (easy): Clubstep, Laser Room

4 (easy/medium): Theory of Everything 2, The Mechanism

5 (medium): Insert Coin, Decode

6 (medium/hard): Ditched Machine, Extreme Fantasy

7 (hard): Breakthrough, Theory of SkriLLex

8 (hard/very hard): Nine Circles, ToE II v2

9 (very hard): Deadly Clubstep, Acropolis

10 (extremely hard): Cataclysm, The Ultimate Phase
Mount rushmure

mount rushmore is a mountain with faces on it

## History

Originally known to the Lakota Sioux as Six Grandfathers, the mountain was renamed after Charles E. Rushmore, a prominent New York lawyer, during an expedition in 1885.

As Six Grandfathers, the mountain was part of the route that Lakota leader Black Elk took in a spiritual journey that culminated at Harney Peak.

Ecolgy

The flora and fauna of Mount Rushmore are similar to those of the rest of the Black Hills region of South Dakota. Birds including the turkey vulture, bald eagle, hawk, and meadowlark fly around Mount Rushmore, occasionally making nesting spots in the ledges of the mountain.

Mount Rushmore is largely composed of granite. The memorial is carved on the northwest margin of the Harney Peak granite batholith in the Black Hills of South Dakota, so the geologic formations of the heart of the Black Hills region are also evident at Mount Rushmore. The batholith magmaintruded into the pre-existing mica schist rocks during the Proterozoic, roughly 1.6 billion years ago.[34] Coarse grained pegmatite dikes are associated with the granite intrusion of Harney Peak and are visibly lighter in color, thus explaining the light-colored streaks on the foreheads of the presidents.

this is a map of mount rushmore.
Mount Kilimanjaro

***Kilimanjaro is the highest mountain in Africa at 19,341 feet (5,895 meters), but it isn't a mountain in a traditional sense. It is a giant stratification that began forming about a million years ago and is composed of many layers of hardened volcanic ash, lava, pumice and Ephraim — frag mental material that is the fallout from a volcanic eruption.There are three volcanic cones that make up Kilimanjaro: Kibo is the summit; Mawenzi at 16,893 feet (5,149 meters); and Shari at 13,000 feet (3,962 meters). Uhuru Peak is the highest summit on Kibo's crater rim. Ruhr, Swahili for "Freedom," was named in 1961 when Tanganyika gained its independence . Tanganyika later joined with the islands of Zanzibar to form Tanzania.***

***In this extensive Mount Kilimanjaro facts article we have tried to distill the most interesting and fun facts about this famous mountain and the people who trek it.***

***We encourage you to use the quicklinks below to help you navigate to the Mount Kilimanjaro facts that are most interesting to you.***

***Please note: if you are planning to hike Kilimanjaro and want to read some excellent guides and books about the mountain, we recommend either getting Henry Stedman’s comprehensive guidebook called Kilimanjaro: The Trekking Guide to Africa’s Highest Mountain or our very own editor’s guidebook, Mount Kilimanjaro: Trekkers Guide to the Summit. If you looking for something a little more entertaining then we recommend checking out these true life stories from Kilimanjaro trekkers.***

## killamanjaro volcano

***Massive Kilimanjaro, Africa's highest mountain, consists of three large stratovolcanoes constructed along a NW-SE trend.Massive Kilimanjaro, Africa's highest mountain, consists of three large stratovolcanoes constructed along a NW-SE trend. The ice-capped, 5895-m-high summit towers 5200 m above the surrounding plains.***
Learning Disability

## Definition

A child with a learning disability has difficulty in learning that involves understanding or using spoken or written language, and the difficulty can appear in listening, thinking, reading, writing, and speaking. A learning disability also may involve difficulty in doing mathematics. To be classified as a learning disability the learning problem cannot be primarily the result of visual, hearing, or motor disabilities, mental retardation, emotional disorders, or due to environmental, cultural, or economic disadvantage.

## Interpretation

A child with a difficulty that inhibits learning that does not classify as a physical, emotional, or social difficulty.
Table mountain

## Introduction

1. Table Mountain is a flat-topped mountain forming a prominent landmark overlooking the city of Cape Town in South Africa, and is featured in the Flag of Cape Town and other local government insignia. Wikipedia
2. Address: Plateau Rd, Simon's Town, Cape Town, 7995, South Africa
3. Elevation: 1,085 m
4. Prominence: 1,055 m

## First ascent: 1503

To the Cape’s indigenous people – the Khoi-Khoi pastoralists and the San hunter-gatherers – the area now occupied by central Cape Town was known as Camissa*,* Place of Sweet Water, as anyone who has drunk from Table Mountain’s streams would attest to. When Portuguese explorer, Antonio de Saldanha, climbed Table Mountain in 1503 (the first European to do so) to get his bearings, he was delighted to find a strong stream flowing down the ravine (now known as Platteklip Gorge) by which he had gained the summit, more than enough to water his fleet. The bay at the foot of the mountain, present-day Table Bay, became known as Aguada de Saldanha, Watering Place of De Saldanha. Dutchman Wouter Schouten, who tasted the water on the mountain in 1665, had this to say about it: “We found it quite sweet and exceptionally pleasant in taste… Our heavenly liquid now tasted better than ordinarily does the most exquisite drink in the world.”
Newly changed articles

* ***Mt Everest is located in the Himalayas mountain range on the border of Nepal and Tibet (China).***
* ***In 1865, The Royal Geographical Society gave Mt Everest its English name in honour of George Everest, a Welsh surveyor who was the British Surveyor General of India from 1830 to 1843. The mountain has other names in languages such as Nepali and Tibetan.In 1953 the first successful ascent to the summit of Mt Everest was achieved by New Zealander Edmund Hillary and Nepali sherpa Tenzing Norgay***

***There are two main climbing routes and many others that are are less frequently used. Since the first successful ascent in 1953, thousands have climbed to the summit of Mt Everest, hundreds have also died while attempting to do so.***

## Blizzards!

***The 1996 Mount Everest disaster refers to the events of 10–11 May 1996, when eight people were caught in a blizzard and died on Mount Everest during summit attempts. In the entire season, 12 people died trying to reach the summit, making this the deadliest day and the deadliest year on Mount Everest until the 16 fatalities of the 2014 Mount Everest avalanche and the 18[1] deaths resulting from avalanches caused by the 2015 Nepal earthquake. The 1996 disaster gained wide publicity and raised questions about the commercialization of Everest.***

## earthquake attack

***During the afternoon of 25 April 2015, a MW 7.8 earthquake struck Nepal and surrounding nations. Shaking from the quake triggered numerous avalanches on Mount Everest. At least twenty two people were killed, surpassing an avalanche that occurred the previous year as the deadliest disaster on the mountain.The world’s tallest peak, Mount Everest, moved three centimetres (1.2 inches) to the southwest because of the Nepal earthquake that devastated the country in April, Chinese state media reported on Tuesday.***

***Before the quake, Everest had moved 40cm to the northeast over the past decade at a speed of 4cm a year, the report said. The mountain also rose 3cm over the same time period.***

## Animals on Mount Everest

***The almost extinct animals that live in this park are musk deer, wild yak, red panda, snow leopard and the Himalayan black bear.Some of the other animals like the Himalayan thars, deer,***Some of the other animals like the Himalayan thars, deer, langur monkeys, hares, mountain foxes, martens and himalayan wolves have been located in the park. Their numbers are not big at all and a lot of the people who come to see the mountain can't see them. ***, hares, mountain foxes, martens and himalayan wolves have been located in the park. Their numbers are not big at all and a lot of the people who come to see the mountain can't see them.***
MT Everest

Mount Everest is the second biggest mountain in the whole world because the worlds biggest mountain is up in space.It is called Mount Olympus.Did you know Mount Everest is 29,09ft?

This is a picture I found on the internet showing Mount Everest, the second biggest mountain in this whole world.

http://www.sciencekids.co.nz/sciencefacts/earth/mounteverest.html
Warriors Continued Wikia

## Welcome to the Warriors Continued Wikia

A wiki based off of the fanfiction series Warriors Continued. Check out Marigoldpaw on Wattpad for the books.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Skye

Skye is a vibrant shade of cobalt, with feathery wings, and a scaly fish tail.

## Skye

#### Basic Story

Skye lived in a village called simply, "The Hollow", with her mother, Nova, father, Fuzzy, and her brother and sister, Lion and Violet. Crimpton, born only hours earlier, as the customs go, gets to chose another one of the kits to be his mate. He choses Violet but later becomes Skye's mate instead.
Five Nights at Freddy's (K10) 3

Five Nights at Freddy's (K10) 3 is a game in the Five Nights at Freddy's Series. It follows directly after the events of Five Nights at Freddy's (K10) 2.

## Plot:

After the shutdown from the previous game, the place is reopened. Sammy the Cool Cat 2.0 is replaced by a new version. A security guard must survive five nights with the help of Phone Guy. In the end, the restaurant is shut down, and all Sammy the cool cat animatronics are destroyed.

## Animatronics:

* Freddy Fazbear
* Bonnie
* Chica
* Foxy
* Sammy the cool cat
* Sammy the cool cat 2.0
* Sammy the cool cat 3.0
Olympus mons

Olympus mon is the largest mountain on Mars

At the height of 25km on mars is the largest volcano in the solar system and is nearly 3 times as tall as mount Everest .

It is thought that one of the reasons that Olympus Mons and the other volcanoes on Mars are large is that the Red Planet's crust doesn't move like the Earth's. This lack of active plate tectonics means that rising magma erupted on the same part of the planet's crust and slowly built up a very large volcano.

Eruptions of Olympus Mons and the other volcanoes on Mars are thought to have ceased due to the cooling of Mars's core.
Rules

These are the rules of the site. They must be followed, or consequences will be followed.

1. No vandalizing
2. No spam
3. Only edit others pages if you get the owners permission.
4. There are only a few types of games allowed. (For where to find this, see "Types of games")
5. No killing off characters from the canon Five Nights at Freddy's series (or the other series allowed), they must be your own personal characters.

## Types of games

There are a few types of games allowed. They are bellow:

1. Five Nights at Freddy's games
2. The Return to Freddy's games
3. Five Golden Nights at Freddy's games
The Return to Freddy's 5 (IP)

The Return to Freddy's 5 (IP) is a game in the The Return to Freddy's series.

## Plot:

A Freddy Fazbear's Pizza has been opened. Some returning animatronics have returned. They have brought back the main 4, as well as keeping Lockjaw in a parts and service room. It's up to a new security guard to survive with the advice of the Phone Guy from Five Nights at Freddy's 1 and 2. In the end, the restaurant is shutdown.

## Mechanics:

### Freddy Fazbear Mask

It works on all but Freddy Fazbear and Lockjaw.

### Locker

Similar to The Return to Freddy's 4, the player can hide in the locker to avoid the animatronics. It fools all animatronics, except Freddy. However, one can not stay in there for long, because it is very small, and the player will suffocate if they stay in for too long.

### Flashlight

Used to bright up a room. It can also be flashed in Freddy's face, which causes him to leave.

### Vents

In the game, sometimes animatronics will try to get to the office through the vents. If they make it through, there is nothing the security guard can do to live. So the vents can be sealed, but only 1 at a time. As there are only 2 vents, the guard has to be smart.
Mam Tor

Mam Tor 517m (1,696ft) hill near castleton in the high peak of Derbyrshire ,England.It names "mother hill".The most notable feature of Mam Tor is the active landslip which invades its southeast side almost to the summit, and interrupts the ramparts of the hillfort, unless its builders used it as part of the defences. At the base of the Tor and nearby are four show caves: Blue John Cavern, Speedwell Cavern, Peak Cavern and Treak Cliff Cavern where lead, Blue John, fluorspar and other minerals were once mined.
Mago

**Pueden Encontrarse en**

 El *Mago* es uno de los enemigos que el jugador puede enfrentar en los niveles iniciales e irán desapareciendo conforme a se avance por el castillo y se encuentren a sus parecidos.

**Habilidades**

* *Dormir:* Duerme al jugador impidiendo que este pueda moverse o atacar.

**Habilidades Especiales**

* Ninguna

**Daño**

El *Mago* normalmente pelea de forma ***Cuerpo a Cuerpo***, aunque puede lanzar los hechizos al jugador ***A Distancia***. En los niveles iniciales el *Mago* inflige +2 de daño de ataque, aunque el daño aumentara conforme se avance en el juego.

**Movimiento**

* Están limitados a moverse en el cuarto en los cuales aparecen.
* Poseen un movimiento lento. Aunque si se sitúan detrás del jugador, adquirirán su misma velocidad.
Five Nights at Freddy's 7 (sjn version)

Five Nights at Freddy's 7 (sjn version) is a game in the Five Nights at Freddy's Series. It follows up on the previous on, and still takes place before Five Nights at Freddy's 4 (sjn version). It is the final sjn game.

## Plot:

After the previous game, the only returning animatronics were Freddy Fazbear, a Bonnie, Chica, Foxy, The Puppet, and Peter the Penguin. It is up to a new security guard to watch over the place, with the help of Phone Guy's recordings over the Phone. In the end, Peter is tampered with by Purple Guy, which causes him to strangle and break the neck of a bratty child. Fazbear Entertainment deactivates Peter the Penguin, and sells his parts at an auction. With the following lawsuits, this restaurant is shutdown, and they hope they can reopen someday, leading the the events of Five Nights at Freddy's 4 (sjn version).

## Animatronics:

* Freddy Fazbear
* Bonnie
* Chica
* Foxy
* The Puppet
* Peter the Penguin

## Mechanics:

The mechanics are the same as the previous game.
Five Nights at Freddy's (KLI6)

Five Nights at Freddy's (KLI6) is a game in the Five Nights at Freddy's series. This game is the last appearance of Clyde, Derek, and Kip.

## Plot:

A new Freddy Fazbear's Pizza opens, with Freddy, Bonnie, Chica, Foxy, Clyde, Derek, and Kip as the stars, and a security guard must survive 5 nights with the advice from Phone Guy. However, Clyde, Derek, and Kip are malfunctioning, and are scrapped. In the end, the place is shutdown.
Five Nights at Freddy's (KLI4)

Five Nights at Freddy's (KLI4) is a game in the Five Nights at Freddy's series.

## Plot:

A new Freddy Fazbear's Pizza opens, with Freddy, Bonnie, Chica, Foxy, Clyde, Derek, The Puppet, and Kip as the stars, and a security guard must survive 5 nights with the advice from Phone Guy. In the end, the place is shutdown.