Blood (Daze)

## Common Blood

* **Animal Blood**
	+ Description: *Animal Blood is a fully unpleasant substance that brings no joy to those consuming it. The dazes induced by it are unstable and unpleasant, either lacking in potency or making the Vamp feel increadibly nauseas. It is very common to vomit during its consumption as the substance feels foul and disgusting. It usually only consumed by desperate Vamps craving a daze at any cost. Afterwards they will feel sick increadibly nauseus, unable to consume any blood.*
	+ Effect: Vomit, making you unable to move
	+ Comedown: Inability to consume any blood.
* **Bagged Blood**
	+ Description: *Any blood that has been bagged, frozen or otherwise stored outside a living creature will drastically change its effects on Vamps. While it still retains some of its potency, it induces a cold and calcuating daze with much less emotion or instability than other forms of blood. For those looking for a powerful or intense daze it is certainly the wrong choice, but those that seek efficency or to nullify the effects of other blood often make use of blood bags. After their effect has worn off they leave the Vamp that consumed it empty and completly apathetic.*
	+ Effect: Negate the effects of a [daze double]. Should the number of [daze die] be below 2, gain +1 instead.
	+ Comedown: Inability to feel any emotion

* **Mortal Blood (Low Quality)**
	+ Description: *Mortal Blood, as enticing and addictive as it can be to Vamps, is not always of the best quality. Those suffering from disease, old age and extreme poverty often carry foul tasting blood with little potency. A desperate Vamp may still go for a drink, but it will rarely produce exictment or a healthy (daze). During the comedown the Vamp will still suffer from the emotional instability induced by the daze; often more intense then during the consumption itself.*
	+ Effect: Add +1 on your next Roll
	+ Comedown: Induce the last emotion/effect induced through a [daze roll] in a much more intense form. If none applied during the daze the Storyteller must choose one.
* **Mortal Blood (Average Quality)**
	+ Description: *Mortal Blood is the most common and easy to attain form of blood for any Vamp. It satisfies most cravings and produces a powerful although unremarkable daze that can be managed by any Vamp. During the comedown the Vamp will still retain some of the emotional influence on them; although it will feel hollow.*
	+ Effect: Increase the result of your next Roll equal to your [intensity]
	+ Comedown: Induce the last emotion/effect induced through a [daze roll].
* **Mortal Blood (High Quality)**
	+ Description: *...*
	+ Effect: Directly after making a roll, increase its result equal to your [intensity]
	+ Comedown: Induce the last emotion/effect induced through a [daze roll] in a less intense form.

## Rare Blood

* **Vamp Blood (Young Blood)**
	+ Description: *...*
	+ Effect: Reroll your last Roll and choose the one with the higher result
	+ Comedown: Induce the last emotion/effect induced through a [daze roll] in a less intense form.
* **Vamp Blood (Old Blood)**
	+ Description: *...*
	+ Effect: Reduce the cooldown of a chosen Gift to 0.
	+ Comedown: Induce the last emotion/effect induced through a [daze roll] in a less intense form.

## Synthetic Blood

* **Quicksilver**
	+ Description: *Quicksilver is an increadibly pure derivative destilled and purified from Vamp blood, amplified by various chemicals; usually injected directly into the blood stream. It hit hard and it hits quick, capable of inducing a full daze up to a minute after its consumption; its effects being felt almost instantly. It is quite an expensive and highly sought after product. It sets a Vamps body in intense stress, wearing them down and casing a complete breakdown of their body and mind after its effects have worn of.*
	+ Effect: Add an additional [dice]
	+ Comedown: Complete breakdown, making them unable to move without support.
* **Dream Dew**
	+ Description: *Dream Dew is a thick substance, made from concentrated blood mixed with various hallucigenics, that must be vapourised and inhaled. It induces powerful although cryptic visions into a Vamp, granting them insights and understandings into things that would otherwise be out of reach. During the comedown the supernatural effects wear off and the Vamp is instead plagued by hallucinations, often dreadful or painful.*
	+ Effect: Gain a vision
	+ Comedown: Suffer from heavy hallucinations.
* **Blood Pulp**
	+ Description: *This dreaded mixture is made from mixing blood with human remains, especially inner organs. The result is a thick pulp that can be eaten to induce a (.........)*
	+ Effect: Heal 1 wound
	+ Comedown: Bleed from eyes and nose
* **(...)**
	+ Description: *This dreaded mixture is made from mixing blood with human remains, especially inner organs. The result is a thick pulp that can be eaten to induce a (.........)*
	+ Effect: Gain a sensual clue impossible to detect with mortal senses
	+ Comedown: Loose access to the last sense used through ()
* **(...)**
	+ Description: *This dreaded mixture is made from mixing blood with human remains, especially inner organs. The result is a thick pulp that can be eaten to induce a (.........)*
	+ Effect: Make a defensive action without the expense of Initiative. This can be automatically used unforseen danger.
	+ Comedown: (...)