List of Passives for Awakened Creatures

by Dilemma

Certain creatures can be **Awakened** in the **Laboratory**. Awakening does three things.

1. Awakening provides a stat boost
2. Awakening unlocks the other 2 augment card slots
3. Awakening gives the creature a unique passive skill

You need **5 shards** to awaken a creature (and **10K coins** for a cool creature, **20K coins** for a rare creature, or **30K coins** for an algebraic creature). You can get shards in two ways.

1. Get shards as loot from **Adventures**
2. Turn creatures into shards in the **Laboratory** (use the box on the **right**)

**Note:** Cool creatures give 1 shard, rare creatures give you 2 shards, algebraic creatures give you three shards when you convert them into shards.

Once the creature is awakened, the passive skill can be leveled up by adding shards. You get a bonus shard if you level up in batches of 5. It is highly recommended that you level up awakened rare and algebraic creatures in batches of 5 because those shards are much harder to obtain.

If you use the creature and can awaken it, awaken it. If you don't use the creature, sell the shards for **1000 coins** a piece. You might consider keeping 5 shards for creatures that you don't have just in case you ever get that creature... but that takes up inventory space so that's up to you.

## **BLUE PLAINS**

#### **Ancient Scholar - Future Scholar**

* Passive Skill Level 1: When this creature is deployed, inflict Block Card X1 on all Corn and Swamp

enemies.

* Passive Skill Level 3: When this creature is deployed, inflict Block Card X3 on all Corn and Swamp

enemies.

* *Shards per level: 150*

#### **Armour of Books - Fortress of Books**

* Passive Skill Level 1: At the beginning of your turn if you have 8 or more cards in your hand, grant this

creature Area Defense Up 1 turn.

* Passive Skill Level 6: At the beginning of your turn if you have 3 or more cards in your hand, grant this

creature Area Defense Up 1 turn.

* *Shards per level: 60*

#### **Batclops - Feral Batclops**

* Passive Skill Level 1: When this creature gets a critical hit, grant 1 energy.
* Passive Skill Level 2: When this creature gets a critical hit, grant 2 energy.
* *Shards per level: 100*

#### **Cool Dog - Ultra Dog**

* Passive Skill Level 1: When this creature is deployed, grant 1 energy.
* Passive Skill Level 2: No change. Same as level 1.
* Passive Skill Level 3: When this creature is deployed, grant 2 energy.
* *Shards per level: 250*

#### **Earl - Jarl**

* Passive Skill Level 1: When this creature’s HP goes below 10%, grant 76% Attack Up.
* Passive Skill Level 31: When this creature’s HP goes below 40%, grant 125% Attack Up.
* *Shards per level: 10*

#### **Elf Chief - Elf Assassin**

* Passive Skill Level 1: While this creature is on the board, grant Shield x1 to any friendly deployed

Plains or Corn creature.

* Passive Skill Level 2: While this creature is on the board, grant Shield x2 to any friendly deployed

Plains or Corn creature.

* *Shards per level: 100*

#### **Ninja - Funky Ninja**

* Passive Skill Level 1: At the beginning of your turn, if this creature is at 100% HP, grant Bulls-Eye and

20% Attack Up.

* Passive Skill Level 21: At the beginning of your turn, if this creature is at 100% HP, grant Bulls-Eye

and 40% Attack Up.

* *Shards per level: 25*

#### **Pig - Punky Pig:**

* Passive Skill Level 1: When this creature attacks an enemy on a Corn landscape, remove the landscape and

give this creature Haste for 1 turns.

* Passive Skill Level 4: When this creature attacks an enemy on a Corn landscape, remove the landscape and

give this creature Haste for 4 turns.

* *Shards per level: 167*

#### **Plain Jane - Insane Jane**

* Passive Skill Level 1: When this creature is deployed, grant Shield x1.
* Passive Skill Level 3: When this creature is deployed, grant Shield x3.
* *Shards per level: 50*

#### **Tomezooka - Tome Launcher**

* Passive Skill Level 1: At the beginning of your turn, this creature gets 2% attack up for every card in your hand.
* Passive Skill Level 5: At the beginning of your turn, this creature gets 7% attack up for every card in your hand.
* *Shards per level: 75*

## **CORNFIELDS**

#### **Archer Dan - Armored Archer Dan**

* Passive Skill Level 1: When this creature is deployed, grant Bulls-Eye 1x to all friendly Corn and Sand creatures.
* Passive Skill Level 2: When this creature is deployed, grant Bulls-Eye 2x to all friendly Corn and Sand creatures.
* *Shards per level: 300*

#### **Corn Ball - Corn Spartan**

* Passive Skill Level 1: When this creature is destroyed, grant Haste for 1 turns to all friendly Corn and Nicelands creatures.
* Passive Skill Level 3: When this creature is destroyed, grant Haste for 3 turns to all friendly Corn and Nicelands creatures.
* *Shards per level: 250*

#### **Corn Dog - Corn Bull Dog**

* Passive Skill Level 1: When this creature is deployed, grant 50% Attack Up.
* Passive Skill Level 26: When this creature is deployed, grant 75% Attack Up.
* *Shards per level: 20*

#### **Corn Lord - Corn Emperor**

* Passive Skill Level 1: When this creature is destroyed, grant Cornfields to 1 random creatures on your team.
* Passive Skill Level 3: When this creature is destroyed, grant Cornfields to 3 random creatures on your team.
* *Shards per level: 50*

#### **Husker Dragon - Mother Husker Dragon**

* Passive Skill Level 1: If this creature takes more than 30% damage to health in on attack, grant Shield x1.
* Passive Skill Level 21: If this creature takes more than 10% damage to health in on attack, grant Shield x1.
* *Shards per level: 5*

#### **Husker Giant - Husker Colossus**

* Passive Skill Level 1: When this creature is deployed, grant Defense Up for 1 turns and 27% Attack Up.
* Passive Skill Level 16: When this creature is deployed, grant Defense Up for 3 turns and 70% Attack Up.
* *Shards per level: 20*

#### **Husker Knight - Royal Husker Knight**

* Passive Skill Level 1: When this creature is deployed, grant Haste for 1 turns to all friendly Corn and Plains creatures.
* Passive Skill Level 3: When this creature is deployed, grant Haste for 3 turns to all friendly Corn and Plains creatures.
* *Shards per level: 150*

#### **Husker Tank - Husker Tank Commander**

* Passive Skill Level 1: At the end of your turn, if this creature hasn’t attacked this turn, grant 25% Attack Up.
* Passive Skill Level 26: At the end of your turn, if this creature hasn’t attacked this turn, grant 50% Attack Up.
* *Shards per level: 12*

#### **Maizen Warrior - Valkyrie Maizen**

* Passive Skill Level 1: When this creature is deployed, grant Heroic for 2 turns.
* Passive Skill Level 4: When this creature is deployed, grant Heroic for 5 turns.
* *Shards per level: 167*

#### **Stalker - Convicted Stalker**

* Passive Skill Level 1: When this creature attacks the enemy creature with the lowest HP, grant this creature 25% Attack Up.
* Passive Skill Level 26: When this creature attacks the enemy creature with the lowest HP, grant this creature 50% Attack Up.
* *Shards per level: 4*

## **NICELANDS**

#### **Angel Heart - Angel Queen of Hearts**

* Passive Skill Level 1: When this creature is destroyed, heal all friendly creatures on the board 5%.
* Passive Skill Level 11: When this creature is destroyed, heal all friendly creatures on the board 15%.
* *Shards per level: 50*

#### **Cow - Cowmando**

* Passive Skill Level 1: At the beginning of your turn, creatures adjacent to this one have Poison removed and heal 5%.
* Passive Skill Level 6: At the beginning of your turn, creatures adjacent to this one have Poison removed and heal 10%.
* *Shards per level: 60*

#### **Fairy Shepard - Fairy God Shepard**

* Passive Skill Level 1: At the beginning of your turn, this creature will remove 1 random negative effects from one random friendly creature.
* Passive Skill Level 2: At the beginning of your turn, this creature will remove 2 random negative effects from one random friendly creature.
* *Shards per level: 300*

#### **King Fluff - Overlord Fluffers**

* Passive Skill Level 1: When a Floop card is played by either player, heal friendly creatures 10% HP and grant them 25% Attack Up.
* Passive Skill Level 26: When a Floop card is played by either player, heal friendly creatures 15% HP and grant them 50% Attack Up.
* *Shards per level: 4*

#### **Knife Kite - Box Cutter**

* Passive Skill Level 1: When this creature is deployed, grant Counterattack x1.
* Passive Skill Level 5: When this creature is deployed, grant Counterattack x5.
* *Shards per level: 125*

#### **Pile of Kittens - Tower of Kittens**

* Passive Skill Level 1: When this creature attacks, inflict Morph for 1 turn if no other enemy creature has morph.
* Passive Skill Level 26: When this creature attacks, inflict Morph for 2 turns if no other enemy creature has morph.
* *Shards per level: 4*

#### **Pirate Bear - Captain Bear**

* Passive Skill Level 1: When this creature attacks an enemy with Attack Up, remove enemy’s Attack Up and grant 21% Attack Up and Heal 10% HP to this creature.
* Passive Skill Level 11: When this creature attacks an enemy with Attack Up, remove enemy’s Attack Up and grant 40% Attack Up and Heal 20% HP to this creature.
* *Shards per level: 10*

#### **Snake Mint - Cobra Cane**

* Passive Skill Level 1: When this creature gets a critical hit, heal this creature 10%.
* Passive Skill Level 11: When this creature gets a critical hit, heal this creature 20%.
* *Shards per level: 50*

#### **Soft Rock - Hard Rock**

* Passive Skill Level 1: When this creature is hit by an enemy, inflict Attack Down for 1 turn on it if it doesn’t already have it.
* Passive Skill Level 3: When this creature is hit by an enemy, inflict Attack Down for 3 turns on it if it doesn’t already have it.
* *Shards per level: 150*

## **SANDYLANDS**

#### **Alec-Sander**

* Passive Skill Level 1: When a Sand creature is deployed, grant it Heroic for 1 turns and grant this creature Revenge.
* Passive Skill Level 4: When a Sand creature is deployed, grant it Heroic for 3 turns and grant this creature Revenge.
* *Shards per level: 33*

#### **Cactus Thug - Cactus Boss**

* Passive Skill Level 1: When this creature is deployed, grant Area Thorns for 1 turn.
* Passive Skill Level 5: When this creature is deployed, grant Area Thorns for 5 turns.
* *Shards per level: 75*

#### **Dust Bunny - Dust Devil**

* Passive Skill Level 1: When this creature is destroyed by an enemy, inflict Blind x1 on that enemy.
* Passive Skill Level 3: When this creature is destroyed by an enemy, inflict Blind x3 on that enemy.
* *Shards per level: 250*

#### **Lady Scarab - Jeweled Lady Scarab**

* Passive Skill Level 1: When this creature is deployed, all creatures get 50% Life Leech.
* Passive Skill Level 26: When this creature is deployed, all creatures get 75% Life Leech.
* *Shards per level: 12*

#### **Lost Golem - Golemkahmun**

* Passive Skill Level 1: At the beginning of your turn, if this is your only friendly creature on the board, grant Defense Up for 1 turns, 10% Attack Up, and heal 10% HP.
* Passive Skill Level 11: At the beginning of your turn, if this is your only friendly creature on the board, grant Defense Up for 2 turns, 20% Attack Up, and heal 20% HP.
* *Shards per level: 10*

#### **Ms. Mummy - Mrs. Mummified**

* Passive Skill Level 1: When this creature is destroyed, grant Defense Up for 2 turns to all friendly Sand and Blue Plains creatures.
* Passive Skill Level 2: When this creature is destroyed, grant Defense Up for 3 turns to all friendly Sand and Blue Plains creatures.
* *Shards per level: 500*

#### **Pyramid Kid - Sheriff Pyramid**

* Passive Skill Level 1: When you draw a Floop Card, this creature gets Area Sandylands and 1 Energy Sap.
* Passive Skill Level 2: When you draw a Floop Card, this creature gets Area Sandylands and 2 Energy Sap.
* *Shards per level: 300*

#### **Sandman - Sandmaster**

* Passive Skill Level 1: When this creature is destroyed, all friendly creatures get Sandylands and 10% HP Heal.
* Passive Skill Level 11: When this creature is destroyed, all friendly creatures get Sandylands and 20% HP Heal.
* *Shards per level: 10*

#### **Sandwitch - Club Sandwitch**

* Passive Skill Level 1: When this creature is deployed, grant Defense Up for 1 turn to All friendly Sand and Nicelands creatures.
* Passive Skill Level 3: When this creature is deployed, grant Defense Up for 3 turns to All friendly Sand and Nicelands creatures.
* *Shards per level: 150*

#### **Wall of Sand - Castle of Sand**

* Passive Skill Level 1: When this creature is deployed, grant Defense Up for 1 turn.
* Passive Skill Level 4: When this creature is deployed, grant Defense Up for 4 turns.
* *Shards per level: 167*

## **USELESS SWAMP**

#### **Bog BanShe Angel – Boombox Bog Banshe**

* Passive Skill Level 1: Any enemy creature deployed while this creature is on the board gets 5% Poison and Slow for 1 turn.
* Passive Skill Level 6: Any enemy creature deployed while this creature is on the board gets 10% Poison and Slow for 1 turn.

* *Shards per level: 20*

#### **Dr. Death - Plague Dr. Death MD**

* Passive Skill Level 1: At the beginning of your turn, any creature below 25% HP receives a 16% HP Heal.
* Passive Skill Level 10: At the beginning of your turn, any creature below 25% HP receives a 25% HP Heal.
* *Shards per level: 33*

#### **Drooler - Uncle Drooler**

* Passive Skill Level 1: When this creature attacks, inflict 1% Poison.
* Passive Skill Level 2: When this creature attacks, inflict 2% Poison.
* *Shards per level: 300*

#### **Extraordinary Spider - Extramachanical Spider**

* Passive Skill Level 1: When this creature does a Critical Hit, inflict 3% Poison.
* Passive Skill Level 10: When this creature does a Critical Hit, inflict 12% Poison.
* *Shards per level: 33*

#### **Green Mermaid - Green Mer-Raider**

* Passive Skill Level 1: When this creature is deployed, inflict 1% Poison on enemy Nicelands and Sandylands Creatures.
* Passive Skill Level 6: When this creature is deployed, inflict 7% Poison on enemy Nicelands and Sandylands Creatures.
* *Shards per level: 100*

#### **Herculeye - Rebellious Herculeye**

* Passive Skill Level 1: When this creature is deployed, grant 15% Attack Up to each friendly Sand and Swamp creature on the board.
* Passive Skill Level 11: When this creature is deployed, grant 25% Attack Up to each friendly Sand and Swamp creature on the board.
* *Shards per level: 50*

#### **Maize Walker - Immortal Maize Walker**

* Passive Skill Level 1: When a Corn Landscape is played on this creature, grant 152% Attack Up.
* Passive Skill Level 51: When a Corn Landscape is played on this creature, grant 300% Attack Up.
* *Shards per level: 6*

#### **Pete Moss - Mean Pete Moss**

* Passive Skill Level 1: When this creature is attacked, enemy gets 1% Poison.
* Passive Skill Level 5: When this creature is attacked, enemy gets 5% Poison.
* *Shards per level: 75*

#### **Swampy Tire - Tire of the North**

* Passive Skill Level 1: When a Swamp Landscape is played on this creature, grant Haste and Thorns for 2 Turns.
* Passive Skill Level 4: When a Swamp Landscape is played on this creature, grant Haste and Thorns for 5 Turns.
* *Shards per level: 167*

#### **Wandering Bad Man - Wandering Bald King**

* Passive Skill Level 1: When a Swamp Landscape is played on this creature, grant 50% Attack Up.
* Passive Skill Level 26: When a Swamp Landscape is played on this creature, grant 75% Attack Up.
* *Shards per level: 20*