recursal/Fanatic-Fandom huggingface dataset:
Maps

**Maps**are battlefields in the game, where every battle is played. There are 13 maps in Strike Force Heroes 3. Each with a different theme and look. They can be found in campaign, quickmatches, side missions, daily mission, and custom games.

## Overview

Maps in SFH3 are set on many locations across the world, and they are split into industrial area, urban area, jungle (forest) area, desert area and snowy area. In the campaign, maps are locations of GlobeX activity, and the SFH are sent to those locations to eliminate them.

In the first phase of the game, player fights on many different maps, but later old maps start appearing in the game again. Some maps appear very late in the game, like Ice Caverns. Map Street is location of all existing side missions, and the final battle, however, it is rarely battle location in the main campaign.

Some maps share similar backgrounds, which indicates they are set on the same location (Ice Caverns, Factory, Canyon and Gorge are connected).

### Enviromental effects

Although most parts of the map can't be destructed or changed by soldiers in the battle, there are some effects that are usually used to take advantage in battle. Those effects mostly lift soldiers or make them jump higher. There is also desert wind feature in Canyon and Gorge deserts, which carries dead bodies away.

#### Water

Water is a common part of the enviroment. There are few lakes in jungle maps. There is also rain in the Street and Caves. However, water is harmless to soldiers, even if you crouch and dive entirely into it you won't lose breath. Only exception is the Frigate map, which is a huge ship sailing in the ocean, so falling off from it is instant death. Bugs and fishes can be found moving in jungle lakes.

### Enviromental hazards

Some enviromental effects can kill or wound the player. On most maps, those traps are pits or holes that instantly kill soldiers if they fall in. Holes can be avoided, but it is neccessary to cross them on maps Factory and Gorge. That can make gameplay harder. Low level enemies often kill themselves because they can't cross gaps. Lava in Volcano map also instantly kills. Magnet in the Junkyard electrocutes and instantly kills everybody when touched. Frigate map is constantly moving, and falling off results in soldier drowning in the water.

However, some maps are free from enviromental hazards, but they are mostly small (Street, Furnace).

## Pick-ups

* Factory: 50% Ammo (2)

* Street: 50% Ammo (2)

* Canyon: 100% Ammo (1), 50% Health (2), 100% Armor (1)

* Caves: 50% Ammo (2), 50% Armor (2)

* Forest: 50% Ammo (2), 50% Health (2), 100% Armor (1)

* Ice Caverns: 50% Ammo (2), 100% Health (2), 100% Armor (1)

* Furnace: 50% Ammo (2), 50% Armor (1)

* Frigate: 100% Ammo (1), 100% Health (1)

* Construction: 50% Ammo (2), 50% Health (1), 50% Armor (1)

* Junkyard: 50% Ammo (2), 50% Health (1), 50% Armor (1)

* Temple: 50% Ammo (1), 50% Health (1), 100% Health (1), 100% Armor (1)

* Volcano: 50% Ammo (1), 100% Ammo (1), 50% Health (1), 50% Armor (1)

* Gorge: 50% Ammo (2)
Tank Buster

Type
 Special Effect

The **Tank Buster** is an Explosive rocket launcher and the custom version of the Panzer.

## Description

The Tank Buster is an improved version of the Panzer. It has better accuracy, due to its stronger homing capability. It also has higher damage than the Panzer.

## Tips

Like any Rocket Launcher, it is best used with a good close range secondary to avoid suicide. SMGs are most recommended. Vector, P90 and MTAR are best in close range combat.

It has so high homing capability that you can even kill someone standing beneath your platform with it. You can additionaly make the explosion radius bigger with Shrapnel attachment.

It is one of the weapons recommended for passing final mission Devs De La Muerte.

## Trivia

* Panzer means 'tank' in German, Tank Buster obviously destroys tanks.
* With its increased homing capability, it could be the spiritual successor to the SFH and SFH2 Javelin.
Mushrooms

Mushrooms are the fleshy, reproductive fruiting bodies of many fungal species. The main body is located underground or within any other organic substance that the fungus can derive nutrition from.

## Ecology in Dinosystem

The central body of the mushroom is located underground and sprouts up mushrooms, both safe and poisonous, when it is well fed to reproduce. It draws nutrition from dung and dead vegetation, like fallen branches and dead trees, and slightly reduces the evaporation rate of water from the soil where it is located.

When other sources of food are scarce, herbivores like Triceratops and Ankylosaurus will risk eating mushrooms to sustain themselves.

## Strategy in Dinosystem Survival

There are five different colors of mushroom that can grow from a source. Only one of the colors is not poisonous, randomly determined with each newly generated island. Once the safe color is determined, mushrooms of that color are a decent source of food, somewhat better than fruit.

Mushrooms can also be cooked by a fire, which reduces the damage of any that are poisonous, though non-poisonous mushrooms are perfectly safe to eat raw.
Soft Head

**Soft Head** is a flaw. Mayday is the unique Medic who has this flaw.

It gives the soldier +15% damage taken from headshots, which means 60% damage taken from headshots (because headshots normally do +45% damage than normal hits). This flaw can make you die easily from enemy Snipers, especially those with AWP rifles, that have +50% headshot damage as an additional effect.

Luckily, there are two ways to fix this flaw: by unlocking/equipping Hard Headed defensive upgrade or Hard Hat defensive equipment. Both items work opposite of Soft Head (-15% damage from headshots).
The Hitman

**The Hitman** is the eight Side Mission in Strike Force Heroes 3. It sets player against a super soldier

called the Hitman.

## Description

Played on Street map. For the third time, the player goes against squad of enemy Engineers. This time one of them is a giant soldier with special powers called "The Hitman". He uses a Honey Badger with extremely high fire rate, spinning constantly and spraying bullets in both sides very fast. He also has very high health, compared to his squadmates. His AI is more intelligent, he can climb on upper platforms on the map while normally soldiers stick to the ground.

## Tips

The Hitman makes this mission more difficult than others. You can't play it by sniping from higher platforms because he reaches you there too. So you must bring a soldier with high damage weapon into battle, such as SMAWG or Panzer. MK32 works well too if you spam grenades to him while he's below you. If your squadmates die a lot, play solo.

## Rewards

**Normal:** Random.

**Hard:** Random.

**Insane: Tower,** the Juggernaut

## Trivia

* Possible reference to Hitman game and movies.
Scavenger

## Description

**Scavenger** is an Utility Upgrade, and one of the most useful, if not *the* most useful.

While it does not have a Equipment version, like all upgrades, the, only won at the Slot Machine. When you kill an enemy, it fully replenishes your ammo (not your current magazine, though, unless you never need to reload).

Dex, the Unique Mercenary, has Scavenger as one of his level 5 upgrades.

## Strategies

If your Hero has this Upgrade, you may consider plopping on the Drum Mag Attachment, and you will \**Spongebob voice\** never run out of ammo. (as long as you keep killing people) Elementals (and a certain Red-headed knight) don't really benefit with this (doesn't benefit at ALL with the latter...), as elementals have a pretty high ammo capacity (and aren't there *other* things you could add to try fixing the problems of elementals? You're not a FLAMETHROWER user, *are you*? Don't disappoint me.) Explosives, Machine Guns (this is utterly useless on the Vulcan and the XMG, as well as anything else with unlimited ammo), and Snipers or Rifles which take seven whole weeks to reload can use this, although it's best experienced with a rocket launcher if you really want to run around and blow stuff up.

## Trivia

* Before version 20.8, which fixed many glitches, Scavenger didn't work.
Matrix Dodge

**Matrix Dodge** is a trait usable by the Ninja class.

With this trait, the Ninja has a 7% chance to dodge any projectile. No other factor is involved besides luck. Sometimes, it can save the character's life if the dodged projectile is a sniper bullet or a missile. However, Matrix Dodge cannot help Ninjas avoid the damage dealt from the GL06's/Thumper's sticky grenades. A successful dodge is indicated with the yellow word DODGE.

Rusty can also have this trait as an upgrade.

## Trivia

* This trait is an obvious reference to *The Matrix*, a movie franchise where the main character is notorious for dodging bullets in seemingly impossible ways.
Targeting CPU

**Targeting CPU** is an offensive Equipment item.

## Description

With Targeting CPU you deal 10% more damage to enemies who aren't targeting you. Perfect for Ninja class, combined with the Chameleon trait or Smoke bomb killstreak. Also works well with long-range snipers. With the CPU, you can catch enemies unaware and can quickly destroy them before they spot you

## Trivia

* It has an identical effect to the Kill Stealer offensive upgrade, which is used by Evelynn.
Upgrades

**Upgrades** are small skills of each hero. They have 3 variations: Offensive, Defensive and Utility. They are the smallest special abilites a soldier can have, and they are locked in the start. They can be unlocked and equipped by leveling up.

## Overview

Each hero has 6 upgrades split in 3 columns. First column is unclocked at level **5**, second column is unlocked at level **10**, and the final, third column is unlocked at level **15**. However, only 3 of 6 unlocked upgrades can be used at the same time. You have option to choose from 2 upgrades in each column and equip only one. You can change them, but you can't deactivate them totally.

Each class has a special upgrade order. Some classes can't use one type of upgrades. Upgrade types they can use depend on the role of the class. Engineer can use all 3 upgrade types.

Upgrades can also be won on the Slot Machine, but only those that have their Equipment version. Some Equipment items have same effect as upgrades: for example Pickpocket and Credit Card.

## Types

**Offensive Upgrades**

**Defensive Upgrades**

**Utility Upgrades**

## Unique order

Unique heroes have unique order of upgrades unlike normal soldiers from their class. Fatale and Tower have all defensive upgrades being only heroes in the game with only one upgrade type possible.
Shotguns

Shotguns are a type of primary weapon used by Juggernaut and Ninja classes.

## Description

Shotguns have a very short range of fire, similar to Elemental Weapons. They are also inaccurate, making them close-combat weapons. However, shotguns have very high impact and fire more projectiles at once, which makes up for their bad accuracy. It is hard to miss with a shotgun, due to their wide spread of fire. Shotguns usually have a medium fire rate. USAS12 is an exception, which has a fire rate similar to a Rifle.

## Tips

If you can't control Elementals, use Shotguns. They can also be used by Ninjas as offensive weapons, to make surprise attacks.

## Weapons

### Standard shotguns

* R870
* TAC 12
* DB12
* MTS 255
* USAS 12

### Custom shotguns

* Defriender
* Ice Chamber
* Boomstick 2.0
* Old Yeller
* Closing Time
USAS 12

Type
 Blueprint No.
 Custom Version

**USAS 12** is a shotgun primary weapon.

## Description

The USAS12 is the only fully automatic Shotgun. It has the highest rate of fire of all regular Shotguns and the second highest ammo capacity. It has the lowest damage of all Shotguns.

## Overview

The USAS 12 has a short range; make sure to back it up with an accurate medium to long range Secondary Weapon such as the UMP 45 or its custom version. Also, it works well with the Drum Mag and Scavenger mods. But the fire rate is not good.
Street

**Street** is a medium size map and setting of all side missions as well as the final mission Devs De La Muerte. First time it appears in campaign is at mission 11.

Although it rarely appears in the campaign (only twice) it is one of the most used maps in the game because it is setting of all side missions.

## Overview

As its name suggests, Street is located in a city with huge skyscrapers that can be seen in the background. But buildings that appear in Street have older arhitecture. The street has many lights. It is raining during gameplay.

It is divided in two parts. Down on the road there are two devastated buses that player can go through and find cover in the low part of the map. There are also two platorms on each side which are extremely good for sniping or hitting enemies with rocket launchers as enemies usually don't climb up looking for the player.

The map is completely free of enviromental hazards and effects. Some lights on the road can confuse you, as you can see on the picture, the road line is covered in fog. This can make missions with invisible enemies even harder (Ninja Nights).

There are no armor or health pick-ups. That often makes the combat harder. Only small ammo packs are present, and there are only two of them.

## Tips

Wall Hack is very useful on this map. There is a wall that splits the map, but with Wall Hack enemies on the other side can be killled quickly. It is always good to camp in the corners with a long range weapon. Farsight's 100% increased vision makes you see more than half of the map. That is useful on the final mission. Ammo pick-ups are located on good points. If you are camping on the higher left platform, you always have the ammo pack near you, which makes camping much easier. At the right side it is little harder to reach the ammo pack, which is located on the bus rooftop.

## Pick-up item locations

**Ammunition:**1 small ammo pack in the center of the very left platform, second small ammo pack on the top of the right bus.

## Trivia

* A song called "Super Song Mega" always plays during side missions and cannot be changed. This song is unique for this map.
* The city in the background is identical to the city in Strike Force Heroes:Extraction.
* This map is a copy of the Facility map from the original game.
Ninja Nights

**Ninja Nights** is the third Side Mission in the campaign. It unlocks Ninja class and the unique hero Evelynn

## Description

Setting is the Street map. Player's squad members limit is 4. Enemy squad is composed of 4 Ninjas, dressed in dark blue. They all have unlimited Chameleon trait, making them invisible. Enemies can use both duals and shotguns for primary weapons, but can't use custom weapons.

## Walkthrough

Use an Engineer with high damage rifle like the Crazy Badger or Iron Curtain, or use Explosive Weapons. When Ninjas come close to you they become visible for a second and that's how you can know where they are located. For easier battle, bring one Engineer/Mercenary with accurate Explosive weapon or Gunslinger with sniper, stay on the upper platforms and slowly take out Ninjas on the ground. You can also do this with MK32 or even better, it's custom version Bam Bam.

## Rewards

**Normal** (Level 7) - Ninja class if played for the first time. After that, random.

**Hard** (Level 17) - Random.

**Insane** (Level 32) - **Evelynn**
Vector

Type
Juggernaut
Mercenary
Gunslinger
 Blueprint No.
 Custom Version

The **Vector** is a SMG.

## Description

The Vector is a fully automatic SMG available fairly early in the game. It has extremely low damage, but also boasts a very high Rate of Fire. Accuracy is average for a SMG. Magazine size is average at 25 rounds. The monster fire rate cannot make up for the low damage and the tiny clip for an SMG

## Tips

Use the Vector for close range combat only, as its mediocre accuracy will make it ineffective at mid range. It works best when the enemy has low health. Due to its low DPS, enemies with full health will pose a challenge to it.

## Trivia

* It is based on the real life KRISS Vector, a .45 caliber SMG/Carbine.
Justin

**Justin** is an enemy Ninja and one of the two bosses of the game along with Mike.

## Gameplay

Justin is a powerful clone soldier appearing in the final mission Devs De La Muerte. Justin and Mike fight against player's squad in the boss battle. Although Justin is Ninja class, that helps him only in traits he has. He is easier to kill than Mike due to his lower health.

He uses custom sniper rifle Rehab, which is the custom version of Intervention. His secondary weapon is Jericho pistol. His Rehab combined with Wall Hack killstreak which he activates middle in the mission makes him more deadly than Mike, as Mike's Defriender shotgun can reach the same range as Rehab, but is inaccurate. He uses Engineer's Shotgun Turret killstreak. Also, sniper rifles normally can't be used by Ninjas.

### Special abilities

Along with Mike, he also uses many unlimited killstreaks of different classes, which he changes as player scores more kills. They are (in order):

* I'm The Juggernaut
* Rapid Regen
* Wall Hack
* Ghost Weapon
* All mixed

After "I'm The Juggernaut" he also has Chameleon trait, which is normally used by his class.

## Quotes

"*I have an idea! Stick to the shadows!*" - Justin to Mike when they turn on the Chameleon transparency

"*This isn't working, bring on the hax!*" - Activates Wall Hack.

"*That's it, DOUBLE WEAPONS!*" - Getting angry and activating the final killstreak.

## Tips

Justin is easier to kill than Mike, due to his low health, but on long ranges, he almost never misses with his Rehab which is able to kill you from one hit. It is highly recommended that you kill him first as his Rehab is more deadly than Mike's Defriender, especially when Wall Hack is activated. Use Life Support and Adrenaline skill.

Use soldiers at the max level for Hard and Insane modes. Use custom weapons if possibile. Try to pick them off from far away using Rocket Launchers or a Sniper. One shot kills are the best, as they won't have a chance to retaliate. When using an Experimental, DSR1 is the best choice as they have lobbed range and extremely fast grenade speed within long ranges. Iron Curtain rifle is also useful as its very high fire rate allows you to rip through enemies from any range. Equip Nanomachines to heal faster.

Avoid using any Elementals or Shotguns (except R870 and Defriender) against Justin as they have very close range which allows him for an easy kill.

## Trivia

* He is the only male from the Ninja class.
* Justin, like Mike, has a heavily mixed stats: Mercenary's (likely) body, Sniper's weapon, Ninja class, Engineer's killstreak. These, along with his clothes and wizardry-like headwear are unique to Justin and only Justin unless created from cheats, client modifications or being cloned from squad codes.
* His name and character design is based on Justin Goncalves, one of the game developers (devs). The same goes for the other clone, Mike from Mike Sleva, who is a developer and artist of Sky9 games.
Strike Force Heroes 3 Wikia

**Welcome to the
Strike Force Heroes 3 Wikia**The wiki for *Strike Force Heroes 3*, a game developed by Sky9 Games.
We are currently editing 394 articles with 748 photos.

## Other Wikis related to SFH 3

**Looking for SFH 2 ?** http://strikeforceheroes2.wikia.com/wiki/Main\_Page

**Looking for SFH 1**  http://strikeforceheroes.wikia.com/wiki/Strike\_Force\_Heroes\_Wiki

**Looking for SFH: E spin-off?** http://strikeforceheroesextraction.wikia.com/wiki/Strike\_Force\_Heroes:\_Extraction\_Wiki

## Help

If you need help, contact administrators:

User:MCoe

User:R2T9

User:TheAswanson

User:TOTMGsRock (adopted this wiki)

See the Projects page for more info on missing pages and pages with need of update.

## Wiki News

Check out my blog post:

http://strike-force-heroes-3.wikia.com/wiki/User\_blog:R2T9/Life\_Update

## Game links

* Newgrounds: https://www.newgrounds.com/portal/view/663542
	+ Download: https://uploads.ungrounded.net//663000//663542\_sfh3-v20-8-s.swf?f1442362559

### Getting the Adobe Flash Standalone Projector

The Adobe Flash Standalone Projector is a very simple and lightweight application. It does not need to be installed like a standard application, and can be placed in any folder on your computer.

### macOS

Download the .dmg file. Open the .dmg file to mount it. Drag the `Flash Player.app` file out into a folder on your computer.

### Linux

Download the .tar.gz file. Extract the file. Run the `Flash Player` executable.

## Top 10 Voting

You can vote in [Top 10 Lists] to choose best characters, weapons, and features in SFH 3.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Take Out The Trash

**Take Out The Trash** is a medal given after killing 500 enemies. This medal is not limited only for the campaign. Bots from side missions, daily missions, quickmatches, and squad codes also count as enemies.

One 'kill' required to make progress for this medal only counts if the player controls the soldier. Kills by AI team-mates that appear marked on the screen (spectacted by the player) do not count.

Even if the player quits a match, defeated enemies in that match do count as progress in the process of unlocking this medal.
Doctors Of Doom

**Doctors Of Doom** is the first side mission. It is played on Street map. This is the mission after which Medic class is unlocked.

## Description

Team Deathmatch, 20 kills to win. The map is Street like every side mission. Enemy squad is Medic only. They have unlimited Rapid Regen killstreak. Unlike other side missions, your people don't have any special abilities.

## Tips

If you unlock this lvl for the first time, level of your soldiers most likely **will not**be enough to defeat these medics quickly. Highly offensive classes are best for this mission. Use a weapon with high Damage Per Second to finish enemies quickly as they constantly regenerate themselves. Any rocket launcher works. Bennett's Doom is best. Bam Bam also works, too. Ideal rifles are Crazy Badger and Iron Curtain, as they can smash right through enemy crowds and quickly strip an enemy of his/her health.

## Rewards

**Normal** (Level 4) - Medic class, after unlocking they can be recruited randomly. If it's played again reward will be random.

**Hard** (Level 14) **-**Random.

**Insane** (Level 32) **-**Mayday, the unique Medic. She can be recruited right after completing the mission.

## Trivia

* This is the earliest mission on Street map.
* The name is reference to Doctor Doom, a Marvel comic villain.
Team Gun Game

## Description

Team Gun Game is one game mode in the custom games and campaign. In this mode, you and your team have random guns, starting from the worst gun, going to the best. The more the winning score is, the more guns you'll go through. As you kill with the gun, the whole team will simultaneously change to the next weapon with you. In most gun games in campaign, there are either 15-25 kills to win.

## Trivia

* If the player kills their teammates (only possible with Elemental Weapons), the entire team will be set back to the previous weapon.
* Like in Gun Game, if the player or a teammate kills themselves, the entire team is set back to the previous weapon
Temple

**Temple** is a map which first appears in campaign on Mission 4 gun game.

## Description

Temple is a medium size map. It is set during nighttime. Platforms are similar to ones in Forest map,

and just like that map it is set in an jungle enviroment. In the lowest part of the map, there is a big water area. In the middle of the map there is a wooden wall between two platforms. The player needs to crouch to go through.

## Tips

Don't shoot explosive weapons such as rocket launchers when you are crouching under the wall, it can explode near you and kill your hero.

On this map,similarly to Caves and Junkyard the AI likes to gather in the middle, especially in Gun Games. Plan your strategy accordingly.

## Trivia

* Temple is actually a re-skin of Village map from the first Strike Force Heroes game. It is one of few re-skins of previous maps from the series, along with Street, Construction, Factory, Caves and Junkyard.
Tequilas

Type
 Special Effect

The **Tequilas** is a custom dual, the custom version of the BM9.

## Appearance

Tequilas is a set of two golden pistols, with golden slides, lower receivers, and barrels. The gun's model always have an extra red dot sight located at it's top and a thin, long stock under it's ammo magazine.

## Description

It's special effect are that you have 20% more chance of doing critical damage. Because the gunslinger has the highest critical chance, almost every shot using the gunslinger will be a critical hit, making the tequilas one of the most useful duals weapons in the game. Other than that, impact is still medium, accuracy is great, and fire rate is improved.

## Tips

Equip it with the Laser Sight to increase critical damage by 15%, because you will score a lot of criticals. This is best used at mid to long range due to the accuracy and fire rate. You also can increase fire rate with Auto Trigger, because the AI is highly aggressive with Tequilas and will actually exceed the max limit fire rate.

## Trivia

* The weapon name is a reference to inspector Tequila Yuen, played by Cho Wun-fat, who is a dual weapon expert in Hard Boiled movie.
* The Tequila can very rarely be earned after winning a level.
Tavor

Type
Elite
Juggernaut
Mercenary
Gunslinger
 Special Effect

The **Tavor** is  the custom version of MTAR SMG.

## Description

Tavor fires in bursts like MTAR but fires 5 shots in burst, significantly increasing DPS.

## Tips

Attach it to low fire rate/close-combat weapons.

## Trivia

* It is named after a very similarily looking Israel assault rifle called Tavor - https://en.wikipedia.org/wiki/IWI\_Tavor
Steady Aim

**Steady Aim** is an Offensive Upgrade.

Accuracy is NOT reduced by moving and jumping. Accuracy normally decreases by moving and jumping, and with **Nervous** Flaw (also Evelynn's flaw) it is reduced even more. This upgrade can remove that flaw. If you don't get it by leveling, you can get it from the Slot Machine and stack it to your mod slot instead of Equipment to eliminate the flaw. This upgrade doesn't have the Equipment version.

Nathan, the Engineer can have this upgrade along with two other upgrades that improve accuracy.
Grayson

**Grayson** is seen at Brooke Maddox's party. Brooke is on her phone and Grayson, wearing a mask, sneaks up on her and scares him. When Grayson mimics her she takes his mask and leaves.

## Death

Later, Grayson runs out of the pool in need use the bathroom but runs into Audrey. Audrey tells him to use the pool bathroom instead in which Grayson reluctantly goes. Sometime after, Jake Fitzgerald's drunk girlfriend is looking for Jake, asking several party guests, until she reaches the bathroom and discovers Grayson's corpse with his throat slit open. She screams in horror and all the party guest leaves.
UMP 45

Type
Juggernaut
Mercenary
Gunslinger
 Blueprint No.
 Custom Version

The **UMP 45** is a SMG.

## Description

The UMP 45 is a full auto SMG available midway through the game. It has above average damage for a SMG, but is defined by its slow Rate of Fire. It also has high accuracy for a SMG. Magazine size is average at 30 rounds.

## Tips

The UMP 45 is best used at mid-to-long range, as its slow RoF makes it ineffective at close range. Use it to back up close range/high-fire-rate weapons, like Elementals and Machine Guns, and Rifles like Crazy Badger/Iron Curtain.

## Trivia

* The UMP 45 was also in SFH2, appearing as the UMP.
* In reality, the UMP 45 has a slow fire rate in order to compensate for the heavy recoil that the 45ACP round has in full auto. This is displayed in game, thanks to the UMP having the slowest ROF.
Sub Zero

Sub Zero is an Elemental Weapon.

## Appearance

It is the glided version of the freeze ray. The only gold part seen is the large area where is fires. There is a three laser part onto the lower, along with a targeting screen

 Type
 Special Effect

## Description

Sub Zero is custom version of Freeze Ray. It has reduced ammo consumption. It can also freeze the opponent. And there is 390 ammo, so with reduced ammo consumption, thats a lot of ammo, so you wouldn't really care about consumption anyways.

## Trivia

* There is a freeze ray in Pixel Gun 3D that has the exact same name.
* In Strike Force Heroes 2, there is a killstreak for the Juggernaut with the same name.
Volcano

**Volcano** is a large map. It is first seen in mission 19.

## Description

Volcano has 3 rock platforms on the left side of the map and 3 more near the bottom of the map. The center area, inside the volcano, is industrial, with the rest of the map being rock. The center are has two raised platforms. The right side has a tunnel that must be accessed by crouching. In the lava on the right side, there is a hand sticking out. Hitting it with a melee weapon will reward you with a new mode and a secret achievement. To do this, you have to jump off the platform and essentially commit suicide.

## Tips

There is a big ammo box powerup on the top platform second from the left, it gives you 2 clips worth of ammo. If you stand on the platform you will have a great shooting position, and ammunition to keep it going.

## Trivia

* It is a reskin of the SFH map Hijack.
* The building resembles the Facility from the first game in appearance. Its current state could be explained by the warhead hitting the building during the ending.
* AI often fall from the platforms near the bottom of the map and kill themselves. (Probably a bug)
* All the way to the right on the lower level, there is the Future Soldier's hand. You need to somehow jump to it and hit it with a melee weapon to unlock a game mod
Stun Baton

Type
Elite
Juggernaut
Mercenary
Ninja
 Blueprint No.
 Custom Version

**Stun Baton** is a secondary Blade weapon.

## Description

Stun Baton is an unique blade because it has status effect ability, unlike others. It electrocutes enemies automatically.

## Tips

The Electricity effect is useful, since then you can finish of the enemy quicker. (electrocuted enemies take +10% damage) However, the damage isn't really strong, and the swinging speed is quite slow. Once the enemy is hit, use your Primary weapon to finish them off.

## Trivia

* Stun Baton looks almost identical to blue Lightsaber from Star Wars franchise.
Wall Hack

**Wall Hack** is a Killstreak used by Snipers.

## Effect

Requires 4 kills to activate.

For six seconds, the user can shoot through solid objects on the map (but not through enemies/corpses). This works on almost all weapons, but Grenades may not pass through all surfaces. Wall Hack is unbelievably effective on the Street map, giving the user complete control of nearly the entire map.

Jyn, the unique Sniper, uses this Killstreak.

## Trivia

* This Killstreak is the fourth Killstreak used by Justin and Mike during the mission Devs De La Muerte. It is used again during their True Forms where they use every previously used Killstreak combined.
Status effect

**Status effects** are conditions that affect soldiers. They are caused by certain weapons or projectile modifications that either always cause them, or just have a chance to do so. Status effects last for short period of time.

## Description

Status effects affect soldiers by weapons which fire projectiles that have ability to affect the enemy with them. Some weapons have only chance to deliver status effect, such as all Experimentals (except for the DSR1 and Precision Shot). Every Elemental weapon (except the Microwave and Bad News) instantly makes a status effect. Outside of elementals, only standard weapon which delivers status effect without being a custom is the Stun Baton. Strangely, if you headshot with a weapon that can deliver status effects, the status effects will headshot every time they do damage, doing extra damage. Status effects can also crit.

**Fire** - Ignites enemies who then start losing health rapidly.

**Ice** - Freezes enemies in an ice rock.

**Poison** - Poisons the enemy who then start losing health slowly but it last longer than the fire.

**Electricity** - The enemies take 10% more damage from all sources.

## List of weapons that cause status effects

Rifles

* Iron Curtain (chance to poison)

Duals

* Avengers (chance to set on fire)

Shotguns

* Ice Chamber (Freezes)
* Old Yeller (Sets on fire)

Explosives

* Dragon's Breath (Sets on fire)

Machine Guns

* Chain SAW (chance to set on fire)
* Ratatouille (chance to poison)
* Mobile Turret (chance to electrocute)
* Raven (chance to freeze)

Elementals

* Tesla and Edison's Bane (electrocutes)
* Flamethrower and Afterburner (Sets on fire)
* Freeze Ray and Sub Zero (Freezes)
* Acid Hound and Liquifier (Poisons)

Experimentals

* Ion Cannon (Chance to Poison) and Paralyzer (Poisons)
* Laser Cutter (chance to set on fire) and Decimator (Sets on fire)
* Pulse Rifle (chance to freeze) and Futurama (Freezes)
* Rail Gun (chance to electrocute)and Fortune's 500 (electrocutes)

Pistols

* Bolt Sticker (electrocutes)

SMGs

* Greaser (chance to poison)
* Righteous Bizon (chance to set on fire)

Blades

* Stun Baton (electrocutes) and Sick Stick (Poisons)

Other

* Deadly Shurikens (Ninja ability)
* Most perfect items. Too many to list.

## Trivia

The damage done by Fire and Poison actually increases the more you level up; in SFH3 Hacked, when an extremely-high level character (e.g. a Level 9999 Wesley with the Sick Stick) does a status effect to an enemy, that effect kills the opponent within a microsecond.
Unhealthy

**Unhealthy** is a flaw.

Soldiers with this flaw never automatically regenerate health when it's low. It is one of the most dangerous flaws in the game.

Soldiers with this flaw have a big disadvantage: you can't hide in cover and regenerate to quickly come back to the battle, and if you play battles on maps without health pick-ups you can never restore health unless Medic from your squad gives it to you through Rapid Regen and Healing Aura abilities. Squadmates with this flaw usually have big amount of deaths.

A Gunslinger, Sanchez has this flaw.

## Trivia

* This is the second flaw you can experience, after Loud.
* The Healthy upgrade does not counter the effects of Unhealthy whatsoever, rendering the upgrade on Unhealthy players utterly useless. Use Nanomachines or Repair Bots instead.
Status Proof

**Status Proof** is one of 3 Mercenary's possible traits.

It gives the Mercenary the ability to regenerate from status effects 2x faster than normal. It is most effective with Fire, because it expires quickly, and with the trait it takes just few HP. It can also stop a soldier with the ice effect from freezing. However, it can't stop the killstreak Satelite Beam from taking effect, as it freezes instantly.
TAC 45

The **TAC 45** is a sidearm Pistol. Its custom version is 45 Tactical.

## Description

It's a starter weapon and default for all classes that can use a pistol. This pistol is an all-rounder, having a little bit of everything. It is quite impressive for a starter pistol, but it should later be replaced as your heroes get more experienced.

## Trivia

* It is the first secondary weapon to be used in the game.
* It seems to be the spiritual successor of the USP in the SFH series.
XMG

Type
 Blueprint No.
 Custom Version

The **XMG** is a 3-barreled Machine Gun.

## Description

The XMG is similar to the Vulcan Machine Gun. They both have multiple barrels and high Rates of Fire. The XMG has lower damage than other machine guns, but has a high rate of fire to make up for it. On the downside, though, it bad accuracy and a magazine containing only 70 rounds.

## Tips

The XMG is certainly best as a close range weapon. It is best to have a long range sidearm, such as the UMP 45 to make up for the XMG's terrible accuracy. However, using it with Tripod will allow higher accuracy when crouching, and the long range of this weapon will then trully come to use. Make sure to pick up ammo as often as possible, as the XMG has no reload available.

## Trivia

* The XMG is reference to a the *Call of Duty: Advanced Warfare* machine gun of the same name and appearance.
* In Gun games, XMG has unlimited ammo, due to having no reloads.
* XMG is look like GAU-19b .50 cal machine gun.
Tyler O'Neill

**Tyler O'Neill** was a handsome bad boy who is a high school student at George Washington High School. He was in a relationship with Nina Patterson and helped her viral the video of Audrey Jensen and Rachel Murray kissing in a car.

Tyler was the first character to die **(off-screen)** in the series.

## Scream (TV Series)

Tyler drives and stops in front of Nina's fancy house. "It's a time-honored enforcement of the food chain. The weak are outed and then eaten." Nina says to Tyler. "Wow, you are a drunk tonight." Tyler says.

"Oh please, you agreed that clip was too good to trash." Nina rebukes. "Officer, she made me do it. She makes me do a lot of things." Tyler says, looking at her. Nina's phone rings. "Oh, my God, Chirpster's all over it. Audrey is totally trending." Nina says, looking at the viral video.

Nina's phone dings. "Oh, my God. Chirpster's all over it. Audrey's totally trending." Nina says, focusing on her phone. She looks up. "It already has 500 views and counting." she says, looking at Tyler. "Then why don't you make me a drink while we break the Internet, huh? I know your parents are still out of town." Tyler says, kissing Nina on the neck.

"Aw. No. I only needed your tech-savvy tonight, not what's in your pants." Nina says, making a frown and gets out of his car, leaving him speechless.

## Death

Sometime after Tyler dropped Nina off at her house, Zombie Ghostface (Evil Jester) decapitates him *(off-screen)*. Nina starts receiving text messages from Ghostface, whom she assumed was Tyler.

When Nina goes in the hot tub, she does not notice the incoming text she gets that reads **"HEADS UP"**, then Zombie Ghostface (Evil Jester) throws Tyler's head in the hot tub.

## Wanna Play a Game? (3rd Episode)

At the end of **Wanna Play a Game?**, Tyler's car is on fire and explodes.

## Aftermath (4th Episode)

Zombie Ghostface (Evil Jester) also planted evidence of Tyler's fingerprints on a glass cup in Nina's kitchen, as to implicate him in the murder in order to throw off suspicion.

Tyler then becomes the chief suspect in Nina's murder since Zombie Ghostface (Evil Jester) had apparently removed Tyler's head from the hot tub and planted evidence that implicated him in the murder.

In the episode **Aftermath**, Tyler's completely charred and headless corpse is in the morgue for an autopsy. Later in this episode, Tyler's decomposed and mutilated severed head falls off a shelf.
Hobbies

## Record Shopping

Odium Rise enjoys to shop in his local record shops and record shops all around London. Odium Rise is a fan of HMV and enjoys to purchase music of his favourite artists.

## Friends and 'Hanging Out'

Odium Rise mainly hangs out with his friends, Charlie and Ella. Odium Rise enjoys to watch films, play video games, go for long walks and visit areas around the town.

Odium Rise has many more hobbies and interests that have not been publicly spoken about yet, please check other articles for update.
Stupid Suicides

* One of the Common Suicides is when you kill yourself with a Rocket Launcher. Although, if you go to Gorge and kill yourself with Sky9 physics on, you can get a secret medal.
* Drowning yourself on the dirty water takes 5 seconds to start, on the Village Map.
* Falling on the Volcano Lava.
* Getting killed on the Platform on Volcano when you win the match.
* The common one is getting killed by going to a corpse and using a Microwave or Tesla or Flamethrower. The Developers are trying to fix this.
* The most secret one is going to the mission Devs De La Muerte unequipped. You would get WASTED!
* Falling or Drowning.
* Jumping on a the Frostbite map and getting the secret medal on Raze 2.
* Hitting yourself with Dooty Launcher in Strike Force Heroes 2.
* Jumping off a Building in SFH:E
* Going up on the large magnet in the Junkyard Map.
Squad Code

**Squad Codes** are special codes of each squad in the game (or 1 soldier). This feature is unique to Strike Force Heroes 3. They can be found above the squad or soldier before entering any mission. Each squad has unique codes that can change if the weapon, character, equipment etc. is changed.

Squad codes can be copied and pasted in custom game to fight against them.

## Description

Squad codes are usually long, although their length depends on how much heroes are in the squad. All codes start with SFH3, then **[**, then unique combination of signs and end with **].**Although originally, when each squad code gets created, it starts with SFH3, and this part can be changed to any 4 signs on the keyboard and the code will be unaffected.

## How to use

When you create a squad, click copy code button near the code. The code can be found above your squad/hero before starting any mission. Then you can share the code by pasting it anywhere. If you want to fight anybody else's squad code, first copy it with right mouse if it's outside of the game screen. Enter "custom game" in the mission briefing area and switch from "AI bots" to "Squad Code". Paste the code in the bar below and enter the game to fight against the squad from the code. You will have to use Ctrl + V paste method because anything else doesnt work, since it's inside the game screen.

If the code is incorrectly copied/pasted or invalid, red warning letters will appear. Sometimes the game won't work but red letters won't appear (it is unknown why that happens, most likely it's a bug)

### Important Tip

Envelop the code in preformatted text to prevent any unwanted italicization. For example:

```
SFH3#*&^(*EYT$&*^*&E^$@*&T@#*@$&@

```

(Note, this is not an actual code, just a proof of concept to show how it works)

To use preformatted text in Discussions, click the text button on the bottom left corner to show a menu bar. Highlight the text you want to enclose, in this case the Squad Code. Then, on the menu bar you should be able to spot a button that looks like "<>". Click that button to use Preformatted Text. Your selected text should be enclosed in a grey bubble that forces any enclosed text to display the full source code without bolding, italicization, or other formats that might interfere with the digits of the squad code.

To use preformatted text in Visual Editor, highlight the code and select Paragraph > Preformatted.

## Gameplay

Actual names of soldiers you fight against won't be shown. Instead they will be named EnemySquad1, EnemySquad2, EnemySquad3, EnemySquad4 and EnemySquad5. This is since version 16.

## Glitches and changes

* Before version 16 (really old version of the game), none of the codes worked. This was fixed after changing enemy's names into EnemySquad1, 2, 3...as written above
* Codes were changed with version 20.8 to be more compatible in comment system because before some codes would get corrupted.

## Search

Offical squad code sharing thread on Armor Games

Squad code sharing forum on SFH3 wiki
Wildcat

The **Wildcat** is a custom Sniper rifle. It is the custom version of the G36R.

## Description

It remains full auto like the G36R. It is best used on mid range because accuracy is one of the lowest for sniper rifles, which is kind of ironic because it's a sniper rifle. Accuracy can be fixed much by upgrading the weapon. Impact is one of the lowest of all sniper rifles, so it isn't very easy to one-hit-kill enemies.

Wildcat's bonus is that it has +20% chance for doing critical hit, but it doesn't do any more damage.

## Trivia

This sniper rifle is probably THE ONLY sniper rifle that Gunslingers can use without much problems, as Gunslingers are classes that focus on saturation fire, so if you have a Gunslinger but you don't want to use duals, equip your Gunslinger with this weapon (or the G36R if you can't get the Wildcat).
Fire Rate

**Fire Rate,**also known as **Rate of Fire (RoF)** is one of 4 weapon stats that can be upgraded.

It is the speed at which weapon launches projectiles. More precisely, it is three times the number of hits per second of a weapon. So the slowest weapons, with a fire rate of 3, hit once per second, while the fastest, with a fire rate of 30, shoot 10 projectiles per second.

Machine Guns, Elementals and Submachine Guns are usually weapons with the highest fire rate. Sometimes after upgrading, a weapon gains extreme rate of fire which also increases DPS. This has the best effect on Crazy Badger, AK12/Iron Curtain, Ballers and Laser Cutter/Decimator.

Crossbow is the weapon with the lowest fire rate, because the user needs to reload the arrow each time after shooting.

Closing Time has the fastest fire rate of all shotguns, since it's fully automatic.

## Improvement

### Attachments

Hair Trigger increases fire rate of both weapons by 15%.

### Equipment and Upgrades

Tactical Ammo/Tactical Reload make you gain 25% fire rate after reloading.

### Workshop upgrades

Fire rate is the 3rd upgrade in the Workshop.

### Traits and Killstreaks

**RoF Boost -** Gunslinger's killstreak that gives all squadmates **+50%** fire rate for short period of time.

Explosive Temper - Mercenary's trait that gives +25% fire rate when the hero is under 40% health.
Thumper

Type
 Special Effect

**Thumper** is a custom Explosive Weapon. It is the custom version of GL06.

## Appearance

Thumper is a golden, breech-loaded, single-shot grenade launcher. Its barrel, receiver, iron sights and some of the pins are all made of gold. The model always has an extra vertical grip under the handguard and a yellow reflex sight attached on the top railing.

## Description

Thumper has significantly stronger impact on the enemies. It's grenades stick to enemies similar to GL06, except Thumper fires 2 grenades at once, increasing killing power.

## Trivia

* Thumper was also name of a grenade launcher in SFH 1 and 2 with similar effect.
* Despite firing two grenades at once, its ammunition count only decreases by 1 unit.
Utility Upgrades

**Utility Upgrades** are one of 3 Upgrade types.

## Overview

Utility Upgrades are upgrades that increase various stats, including spawn time, health/ammo pickup, and experience gain. They are usable by the Engineer, Juggernaut, Sniper, Medic, Gunslinger, and Elite classes (all classes except Ninja and Mercenary). The unique heroes Wesley, Jyn ,Dex, Calamity, and Mayday can also use these upgrades.

Like other two upgrade types, utility upgrades have their Equipment form that can be added to the armor. All utility upgrades that have their equipment form can also be won on the Slot Machine in their upgrade form.
Vital Bomb

**Vital Bomb** is trait used by Juggernaut and Mercenary. There is currently a bug which makes this trait not working. It is unknown when it will be fixed.

With Vital Bomb, soldier's body is supposed to explode on death, damaging enemies near. Could be very useful while using Elemental Weapons, because you need to come close to enemies to damage/kill them. Maybe this trait could damage your allies, in that case you should be careful about where you die.

## Trivia

* This is the only trait used by more than one class.
Uzi

Type
 Blueprint No.
 Custom Version

**Uzi** is a dual weapon. Avengers is Uzi's custom version.

## Description

Dual Uzi has high fire rate unlike many other dual weapons. Two Uzis are actually submachine guns. Uzi has significantly weaker impact of bullet than other duals, but it also has the fastest rate of fire out of any other duals, so that makes up for it.

## Tips

Use Uzi for attacks when you play as Gunslinger, so most attacks are critical. Laser Sight is also recommended.

## Trivia

* The "Uzi" as it is so called is not actually an Uzi; instead it is the Saab Bofors Dynamics CBJ-MS.