recursal/Fanatic-Fandom huggingface dataset:
Origin-Ceres

## Ceres

The largest natural object in the asteroid belt is the dwarf planet Ceres. This large rock has been built upon and expanded since humans first reached the belt. As the largest object and a natural source of water from the ice that coats its surface.

> "*Ceres also should be outside the city in a place to which people need never go except for the purpose of sacrifice*"
> ― Vitruvius
>
>

Most of the planet’s population work for the corporation that claimed the small planet. They work in the farm domes that circle the planet’s equator or in the labs. Ceresian’s identify with the struggle of the spacers but are not seen as equals by them. However when the inner planets come calling the two groups are quick to band together

> The adrenaline races through your blood and your heart beats faster. You focus on the screen right in front of you. You try desperately not to blink so you don’t miss it. Finally the shadows move and the full glory of Ceres reaches your eyes. A dull, slightly silver planet in the heart of the asteroid belt. Surrounding it is dozens, no, hundreds of solar collectors. All focusing the stray light down to the surface of the icy rock. Now you can see the thousands of glittering lights from the planet’s surface.
> “Fitzgerald, I repeat. Transmit flight plan data.”
> Suddenly, you snap back to the present. “Ceres control, this is the Fitzgerald. Transmitting data now,” you reach out against force of the the thrusters and hit the flight plan data button on the screen and with a flick of your wrist bounce it over to the station.
> “Data received Fitzgerald, you are cleared for docking on Platform 3C. Welcome to the breadbasket of the belt Fitzgerald.”
>
>

## Ceresian Traits (MM5.5)

As a human born and raised on Ceres your character has certain abilities

**Attribute Score Increase:** Your intelligence is increased by 2 and your charisma by 1

**Age:** The average life expectancy of a citizen of Ceres is 110 years

**Height:** A human born and raised on Ceres will be approximately 6 feet tall

**Speed:** Your speed is 10 meters

### Abilities:

Doors and Corners: As part of your mandatory military training you were drilled in close quarters combat. As a result you do not suffer a disadvantage from using a ranged weapon at less than a meter. (+0.5)

Data Crunch: You have spent your life around machines and computers of varying types. You have proficiency in the technology skill.(+0.5)

Digital Sandbox: A Ceresian teenager’s idea of fun involved a computer and accessing things you weren’t meant to. You may use the Hacker ability (Name of Hacking ability here) to override a terminal once per day. You may also override a locked door a number of times equal to your proficiency bonus divided by 2.(+1)

Cultivation: As a child you worked in the fields under the domes harvesting crops like all children of Ceres. You are proficient in all Melee weapons.(+0.5)
Origin-Earth

## Earth

The lush green home of humanity. There is nothing the combined knowledge and might of the human species can not accomplish. Humans have always looked up at the skies and wondered what lies beyond the clouds. It is our innate perseverance, ingenuity, and resourcefulness that allowed up to finally see for ourselves.

> "*Beyond the edge of the world there’s a space where emptiness and substance neatly overlap, where past and future form a continuous, endless loop. And, hovering about, there are signs no one has ever read, chords no one has ever hear.*"
> ― Haruki Murakami
>
>

As someone born on Earth think about why your character left the lush green paradise that most people of the system think Earth is. Are you a wanted criminal? Did you serve in the navy of the United Earth Assembly? Maybe you were raised sheltered on your parent’s estate and wanderlust has pushed you to the skies and out into space.

Your people have a rich past stretching back to the beginning of recorded history. You can be anything thing you want and go pretty well anywhere you too.

### Earther Traits (MM5.5)

As a human born and raised on Earth your character has certain abilities.

Attribute Score Increase: Your strength increases by 2 and two attribute scores of your choice increases by 1.(+4)

Age: Humans of Earth live well past 100 years old. The average life expectancy of a citizen of Earth is 130 years.

Height: A human born and raised on Earth will generally be between 5 and 6 feet tall

Speed: Your speed is 10 meters

##### Abilities:

Rich History: The people of Earth have a rich history with many different cultures. Each culture bringing different skills and attitudes to the table. You have proficiency in any two skills.(1)

Autonomy Culture: With the rise of machinery and the evolution of robotics many people of Earth are not able to work. This has given a tremendous boost to culture. Theatres, art shows, and concerts are a common distraction from the boring everyday life. You are proficient with a musical instrument, a gaming set, or a tool of your choice. (+0.5)
THQ's Homefront 2/Weapon System

**Document Status: Red [Requires updating with changes agreed with Hasit. Required a further pass to consider SP weapon progression]**

## Goals

* Define a weapon management system that best suits the resistance theme
* Encourage weapon loyalty while supporting exploration

## Weapon Management

### Inventory

* The player is restricted to carry up to two primary weapons and a sidearm
	+ Locked weapons do not occupy the main weapon inventory and are available to be unlocked in the weapons cache
* The player cannot drop weapons, only swap out weapons at weapons caches (located in the resistance hideout and scattered throughout levels)
* A small number (5 or less) of standard grenades and special grenades/explosives can be carried, this includes crafted items such as IEDs
* An equipment slot is reserved for specialist items (e.g. Zip-line, Target designator)

### Enemy Weapons

* Enemy weapons cannot be picked up and used immediately (KPA ID locked)
* Enemy weapons can be collected when first encountered and unlocked to be used later
	+ Enemy weapons can be unlocked by being ‘adapted’ for resistance use (circumvent ID lock)
	+ Adapting a weapon for resistance use has a one-off currency cost
* Enemy weapons can be scavenged for weapon parts and compatible ammo

### Resistance (Weapons) Caches

* Interactive stations located in the resistance hideout and contextually concealed throughout levels – cache locations will be resistance signposted
* Weapons caches are used to select weapons to be equipped for an upcoming mission or to swap out selected weapons during a mission
* Weapons cache inventories include all weapons the player has encountered
* Locked weapons can only be unlocked at weapons caches
* Customised weapons retain persistence when deposited into a weapons cache
* Caches can also be used as stations to build unlocked homebrew items

## Weapon Customisation

* The player’s weapon proficiency with a given weapon improves the more they use it giving small stat boosts (e.g. Faster reload, less recoil, etc)
* Resistance adapted weapons can be customised and upgraded with parts found from scavenging (e.g. Optics, longer/shorter barrel, folding stock, etc)
* Customising with parts changes the weapon performance and aesthetics
* The player can also aesthetically personalise resistance weapons with accessories and mementoes collected/awarded during missions (e.g. Dog tags, neckerchief, etc)
* Weapons cannot be customised or upgraded until they have been resistance unlocked
* If a resistance weapon is ever lost or discarded it can be rebuilt at a cost
THQ's Homefront 2/Ben Walker

## Ben Walker

**Document Status: Yellow [Work in progress]**

## Background

**Ben Walker** was born and raised in Los Angeles. He graduated with a degree in journalism in 2013 but was unable to find work. After travelling around Europe he managed to get a job as a journalist for an online news corp but this didn't last and he ended up working for a trashy gossip site. Disgusted with his life he quit this job on the eve of the Korean Invasion.

Post Invasion Walker started a pirate radio station playing music and reporting what news there was. Inadvertently he became a hero to people and a beacon of hope, but also made himself an enemy of the Korean Forces who assigned considerable resources to tracking him down. Forced to go on the run he learned survival and combat skills from people and soldiers he met on his travels. He is almost caught by the Korean's top agent but manages to escape and cross into the Eastern Territory, however he leaves his wife and unborn child behind.

Walker has grown to hate the Koreans for their cruelty and the suffering they have inflicted. He feels the plight of the people deeply and will risk his life to try and help. He hates sending other people into battle in his place and would always rather risk his own life instead, but he has to make the hard choices sometimes. He believes people also need to be responsible for their own survival and cannot expect others to do all the fighting for them. He feels the responsibility of people looking to him for hope and answers, and although he is often unsure he always tries not to let people down.

## Story Presence

Story Arc: *a few sentences on the evolution of the character*

### Intro 1

* Walker has obtained vital information which must reach the rest of the resistance
* He's determined to keep it safe at almost any cost, even risking the lives of civilians if necessary

### Intro 2

* He's relieved to have escaped the KPA but still tense. His face is everywhere on wanted signs and he still needs to navigate across the city to deliver the information to his resistance comrades
* He's guilty about involving Mailman but resolved to get him to the resistance who can protect him
* When faced with a choice of saving the information but being captured he's frightened but knows that it has to be done for the greater good

### Independence Hall

* Walker musters what remains of his defiance, determined not to become a tool of the KPA propaganda
* After his rescue he's relieved but his injuries mean he can't contribute. He hates the idea of being inactive so close to the invasion so he decides to get taken to a safe place where he can begin broadcasting again and revive his Voice of Freedom persona
TimeSplitters 4/Planet of the Apes

## Map Ideas

* Monolith
* Red Light District

## Character Ideas

* Monkeys in various stages of evolution
* Monkey Whores
	+ and Pimps

## Map Description(s)

**Rosse Buurt, Amsterdam, planet of the Apes, circa 1973**

Rain swept canals and narrow streets bursting with lurid neon strip lighting, proffering the dubious pleasures of simian flesh. Lingerie-clad primates stir listlessly behind grime covered windows, set in walls bedecked with rotting posters of iniquity and sexual degradation. And round every corner, the orifice to yet another filth-encrusted peep show parlour waits.
FRD Website Archive/Letters

Hi! I'm an employee of Free Radical with little or nothing better to do than answer your letters whilst pretending to be 'R107' - one of the also-ran characters from our crusty old game *TimeSplitters 2*. Send me anything you like; questions, complaints, whatever. Jesus wept. This is as low as it gets.

Write to R107 Now!

Read the:

* 2006 Letters
* 2007 Letters
* 2008 Letters
Oasis

Oasis is a small town located in the south, east of the Mildlands.

It's a self-sufficient, functioning organism of about 100 people. Over time it's system got pretty strict due shortage of ressources and workers. Anybody is welcomed to Oasis but people that want to join the town to stay have to contribute. Everybody has a job to do there, people that can't contribute will be kindly asked to leave after one day or if needed, kicked out by force, people that have been kicked out once are banned permanently and will not be allowed to enter Oasis ever again.

The Town is organized and governed by:

* Blake as leader,
* Keit, who organizes population and assings shelter,
* Shuro, who handles stock and assings jobs,
* Alex, who develops and establishes systems and helps with overall government,
* Trundra, who works behind the scenes,
* Grey, who organizes the guards and the hunting guild.
Rebel Vanguard

The **Rebel Vanguard** is the Heavy unit for the Rebel Alliance in *Star Wars Battlefront III*.

## Overview

Those looking to leave their mark on an Imperial walker can surely find a way in the Rebel vanguard division. When asked why someone would want to do this line of work, the vanguard’s most common answer is: “So I can blow Imperials up!” Always given the tough assignments, vanguards are called upon to punch holes in an Imperial vehicle brigade. The heavy weapons they carry provide the means to take down menacing enemy air and ground vehicles attempting to lay siege.

## Trivia

* The unit loadout was changed in the Late 2008 Class Changes.
Une fratrie, quatre destins

## Un fratrie, quatre destins.

### Résumé :

Aube, Jour, Crépuscule et Nuit sont quatre renardeaux, et ils vivent seuls. Un jour, ils décident de partir à l'aventure, pour le meilleur, et pour le pire.

Ils feront des rencontres qui vont changer leur vie, et d'autres qui les mettront en danger.

Mais ce qui compte, c'est qu'ils restent unis, solidaires, et soudés, comme quatre frères et soeurs, seuls, abandonnés, mais plein d'espoirs et de vie.

## Chapitres :

* Prologue
* Chapitre 1
* Chapitre 2
* Chapitre 3
Haze/Mantel Global Industries Website Archive/Job Application Form

You too, think the world needs some serious changes?

You think you have what it takes to make a difference?

Then join our team at Mantel Military. In order to do so, all you need is to contact your local Mantel Military Selection Centre. Our orientation managers will be glad to help direct you to the department of Mantel Military that fits your competences and profile.

Don’t have a Mantel Military Selection Centre near your home?

First of all, report it to your nearest official Mantel Care retailer. He will set up a personalized, home meeting with an orientation manager.

In any case, be sure to fill the Mantel Military Application Form before you contact our personnel. The better our orientation managers know you, the more efficiently they will be able to help you find your proper place in the Mantel team.

Please check the relevant information:

Languages

* Arabic
* French
* Mandarian
* Tagalog
* DARI
* English
* Farsi
* German
* Hindi
* Japanese
* Pashayi
* Russian
* Spanish
* Tashiq
* Others

Skills

* Accounting
* Armorer
* Demolition
* Logistics
* Sharpshooter
* Administartion
* Communications
* Intel Analysis
* Paramedic
* Translator
* Aircraft Mechanic
* Cook
* Electronics Maintenance
* Pilot
* Others

Military and Law Experience

* Police
* SWATT/FRT
* Special Forces
* Air Force
* Intelligence Agency
* Customs/Border Patrol
* Coastguards
* Private Security Company

Firearms Qualification

* Assault Rifles
* Marksman rifle
* Shotgun
* Rifle
* Automatic pistol
* Machinegun
* Stationary AA
* Grenade launcher
* Heavy Machine Gun
* Mortar
* Ground/Air Portable Missile
* Rocket launcher

**SEND TO MANTEL**

Dear friend,

Thank you for your interest in Mantel Global Technology. Your application has been registered and will be processed soon. However, due to an extraordinary affluence, this may take some time.

Yet you can already find hereafter our first analysis of your candidature, brought to you by Mantel MetAlgorithm, a Mantel Global Systems subsidiary.

We will get back to you as soon as your candidature has been fully reviewed.

From the whole Mantel Global Technology team, we wish you a very nice day.

Mantel Global Technology Worldwide Collaborators Resources

**Your profile is…** **REGISTER TO KNOW YOUR FULL PROFILE**
Wiki Du Peuple des Renards

## Bienvenue sur le wiki !!!

Bienvenue sur ce wiki ! Je suis Pat' de flamme, la fondatrice, mais tout le monde m'appelle Pat' !! Voici mn mur, vous pouvez si vous voulez y aller, et vous inscrire !! Mon mur ! ^^

## Mon thème :

Ce wiki est un wiki qui s'inspire un peu de l'univers de la Guerre des Clans, (si vous ne connaissez pas, aller voire sur le site officiel : http://fr.lgdc.wikia.com/wiki/Wiki\_La\_guerre\_des\_Clans. ) mais avec des renards ! C'est une de mes meilleures amies sur les wikis, et il y a pas longtemps, elle a créé un wiki sur les chiens ! Alors je me suis dis que ce serait une bonne idée de créer un wiki, mais avec des renards ! Bon, je vous énerve, à raconter ma vie… Alors regardez la quelle des 4 Tribus vous plait le plus !!

Les tribus : la Tribu du Jour, la Tribu de la Nuit, la Tribu du Crépuscule et la Tribu de l'Aube.
Haze

## 2005

NPC concept by Tom CarruthersHaze May 2005 Concept TrailerHaze Late 2005 Gameplay
## 2006

Haze E3 2006 TrailerHaze presentation at E3 2006

* FPS Innovation
* Nectar Gameplay
* Rebel and Trooper Gameplay

## 2007

Image from 3 April 2007. The gun shown would later become the Lobo Assault Rifle.
Haze Ubidays 07 TrailerHaze E3 2007 Trailer
Haze Developer Diary 1Haze Developer Diary 2Haze Developer Diary 3
* Creative Route Presentation
* Concept Art
* Demo Build from September 2007
* Haze TV Spots
* Haze 2 Pitch
* IGN Blogs
* Mantel Character Costume
* Mantel Global Industries Website Archive
* PlayStation Magazine Feature

## 2008

* Images from March 2008

* Review Build from April 2008
TimeSplitters 4/Victorian Gothic

## Concept Art

* Characters - Circus Freaks
* Characters
* Maps

* Alfie
* Bull
* Chainsaw Sally
* Chupacabra
* Clockwork
* Congo Beast
* George and Lenny
* Ilyana
* Irish Murphy
* Klaus
* Krusty
* Lady Boom-Boom
* Les Triplets Terribles
* Mansquito
* Monk and Ook
* Octopuss-Boy
* Stabbo the Clown
* Suarve Stavros
* The Amazing Ernesto
* The Brothers Knokyablokov
* The Cloiter Twins
* The Greek
* The Last Venusian
* The Organ Grinder
* The Pug Twins
* The Sock Monkeys
* Yeti

* Failed Monster Experiments
* Sir Chimpalot
* Thunderbot
* Victorian Doctor Mutoid

First appearance of this character:

* Victorian Castle

## Assets

* Assets
* Maps

* Sir Chimpalot

* Big Stone Walls
* Victorian-era Castle
* Barrel
* Column
* Lamp
* Stone Pillar
* Stone Wall

## Map Ideas

* Bavarian Castle Laboratory
* Funhouse / Carnival
* Jules Vernian Submarine in the Grip of Giant Squid

## Character Ideas

* Zombies
* Freakish failed experimental monsters
* Angry Peasants
* Clockwork Manservants
* Steampunk robots
* Circus Freaks
* Clowns
* Performing Animals
* Ringmaster
* Deep Sea Divers
Tribu de la Nuit

La Tribu de la Nuit est une des 4 Tribus. Elle a été crée par Nuit.

## Territoire :

Leur territoire est vallée, à côté de la colline de la Tribu du Crépuscule.

## Camp :

Leur camp est sur une étendue de buissons et de chênes, plantés il y a longtemps par les hommes.

## Proies :

Des grenouille, des pigeons qui vivent dans les chênes, des vers de terre en cas de famine et des chauve-souris chassées la nuit.

## Membres :

***Demandez à Pat' de Flamme avant de vous noter !!!***

#### Comandant(e) (chef) :

Étoile d'Éclipse : renarde de Rüppell, au poil court et à la queue grise. (incarnée par Pat' de flamme.)
Terre

http://candy199.skyrock.com/2653671282-Le-Renard-a-Oreilles-de-Chauve-Souris-ou-l-Otocyon.html. Terre.

## Apparence :

Terre est un renard à oreilles de chauve-souris, au pelage qui ressemble à celui d'une hyène. Ses pattes sont noires, et sa tête brune. Il a des dents très pointues. C'est le créateur de la Tribu sous Terre.

## Caractère :

Il est manipulateur et arrogant, et il aime qu'on lui obéisse. Il déteste savoir que quelqu'un a quelque chose de plus que lui, et il tue volontiers.

## Histoire :

Il apparait dans le livre principal, Une fratrie, quatre destins, en tant que personnage secondaire, mais on apprend toute son histoire.

## Notes :

* Il crut brièvement à la Tribu au Ciel, au moment de sa mort. Mais il créa la Tribu sous Terre à sa mort.
Tribu du Crépuscule

La Tribu du Crépuscule est une des 4 Tribus. Elle a été crée par Crépuscule.

## Territoire :

Leur territoire est une colline où ne pousse pas beaucoup d'arbre. Ils sont donc à découvert.

## Camp :

Leur camp est situé sur le flan de la colline, dans une crevasse peu profonde, mais à l'abri du vent.

## Proies :

Leurs proies sont principalement des lièvres, mais aussi des rongeurs et des oiseaux.

## Membres :

***Demandez à Pat' de Flamme avant de vous noter !!!***

#### Commandant(e) (chef) :

Etoile de Cendre : renarde marbrée aux yeux bruns.

#### Porteuses (Reines) :

Source Argentée : renarde... (à complété par Source !)

#### Renardeaux :

Petit Rayon renarde (par Source !)

Petite Flamme : renardeau (par Source !)
Soleil

## Techniques

### De chasse

Aucunes techniques particulières propres à cet endroit, car les renards d'ici sont des renards des villes, des renards errants ou des renards solitaires.

### De combat

Aucunes techniques particulières propres à cet endroit, car les renards d'ici sont des renards des villes, des renards errants ou des renards solitaires.

## Nourriture attribuée

### Proies

Toutes.

Le Soleil (aussi appelé Néant) est l'endroit où vont les renards qui ne croient pas à la Tribu au Ciel.
Tribu au Ciel

## Membres importants

### Commendant(e) acctuel

Jour, Nuit, Crépuscule et Aube, plus tous les commandants morts.

## Nourriture attribuée

### Proies

Celles des Tribus.

La Tribu au Ciel est la Tribu où vont les renards qui meurent.

## Territoire :

Leur territoire est infini, et il ressemble beaucoup à ceux des Tribus.

## Membres :

#### Commandants :

-Jour (ancien membre de la Tribu du Jour.)

-Nuit (ancienne membre de la Tribu de la Nuit.)

-Crépuscule (ancien membre de la Tribu du Crépuscule.)

-Aube (ancienne membre de la Tribu de l'Aube.)
Tribu de l'Aube

Territoire de la Tribu.

La Tribu de l'Aube est une des 4 tribus. Elle a été fondée par Aube.

## Territoire :

Leur territoire se situe dans une forêt boisée avec un lac au centre.

## Camp :

Leur camp est caché dans les buissons au bords du lac.

## Proies :

Ils sont les seuls à manger des serpents d'eau. Leurs autres proies sont les mulots, les petits rongeurs, mais aussi les groseilles qui ne poussent que dans leur forêt, et quelques fois des lièvres qui se sont aventurés loin de la plaine.

## Membres :

***Demandez à Pat' de flamme avant de vous noter !!!***

#### Combattants et Combattantes :

Bois d’Acajou : renarde rouses sur tout le dos, blanc sous sa gueule et allant jusqu'aux pattes arrières.
Crépuscule

https://www.topsante.com/medecine/maladies-infectieuses/maladie-de-lyme/des-renards-contre-la-maladie-de-lyme-619633. Crépuscule, à la Tribu au Ciel.

## Apparence :

C'est un grand et puissant renard roux, au poitrail et au joues blancs. L'intérieur de ses oreilles est blanc, l'extérieur est noir. Ses pattes sont noires jais et ses yeux noisette.

## Caractère :

Il est chaleureux et séduisant, et très malin. Il aime élaborer des plans depuis son enfance, et respecte beaucoup les ancêtres. Mais il se laisse parfois aveugler par la colère, et devient un fou.

## Notes :

* Il est le premier commandant de la Tribu du Crépuscule.
* C'est le fondateur de la Tribu.
Chapitre 1

Ceci est le chapitre 1 de ça !

Aube se leva doucement, pour ne pas réveiller ses frères et sa sœur. Elle sortit de la grotte où ils étaient nés, et où ils vivaient, et s’arrêta pour humer l'air.

Comme toutes les fois ou elle devait partir chasser tôt, elle cherchait une trace de sa mère disparue. Comme tous les matins, elle ne sentit rien.

Déçue, mais pas surprise, elle se mit à courir vers la rivière. Elle accéléra pour sentir le vent glisser sur son pelage épais. Elle sauta droit dans l'eau, en éclaboussant les canards. Elle ne comprenait pas pourquoi sa famille n'aimait pas se mouiller !

Puis, plus sérieuse, elle remonta sur la rive et se mit à observer l'eau.

Au bout de 5 minutes, vive comme l'éclair, elle sortit un serpent d'eau de la rivière. Elle était affamée, mais elle n'y toucha pas. Elle mangerait avec ses frères et sœur.
Conditions

Go back to "Game Engine" Go to "Effects"

Now to begin with, we'll try the following system:

Seasons:

There are 3 Seasons each IRP year.

The Mild-Season or Summer-Season

Which starts relatively cold, with very frequent showers and frequent storms.

Progresses into milder temperatures, with occasional showers and rare storms.

And ends with mildly, with regular showers and occasional storms.

Keep in mind that these values are the average out of all regions together, every region has their own specific conditions that add to the seasons.

Go back to "Game Engine" Go to "Effects"
Trevor Fldospsbd

Trevor Fldospsbd is the 24th and most recent entry in the series. After a long break for the series, this film was a triumphant return rivaling Trevor Movie 7. With a change in directors, Ringo was able to take the reigns and bring the Trevor movies back into the spotlight.

## Plot

The film focuses on a young Golden Retriever, Ringo (played by beloved dog Ringo), and a game referred to as "All Hands on Ringo." Many guest stars make an appearance while petting the good boy, but have few (if any) lines.

## Cast

* Ringo as Ringo
* Trevor Rood as Trevor Rood
* Caleb Hill as Not Caleb
* Em Taylor as Emtay
* Jessica Kuhnle as Linku
* Jack Horn as Hack Jorn
Jour

https://fr.wikipedia.org/wiki/Vulpes\_corsac. Jour, de son vivant, présidant une assemblée de la Tribu.

## Apparence :

Jour est un fin renard corsac, au pelage roux clair, presque beige, et au visage gris. Ses yeux sont verts et sa truffe grise sombre.

## Caractère :

Il est réservé et calme, et il ne montre pas facilement ses sentients. Il aime rire, mais aussi se concentrer, et réfléchir.

## Notes:

* Il est le premier commandant de la Tribu du Jour.
Milestone 5 - PC

* Milestone Schedule
* Roadmap
* Milestone Feedback

## Milestone 8 - Monday, 17ᵗʰ December 2007

* Tools to assist Q.A.
* Profiles and profile saving

## Milestone 8 - Monday, 17ᵗʰ December 2007

Summary:

* Profiles and Profile Saving

Technical (General):

* Tools to assist Q.A.
* Profiles and profile saving
	+ Saving of Progress through Campaign Mode
	+ When a checkpoiint is complete it will save automatically
	+ This can then be resumed from Single Player Campaign menu
	+ Session unlocks, awards, control configurations, and options settings are automatically saved

Production:

* Deliver PC Build

Written version coming soon - Google Docs version.
Countryside

**Countryside** is the final mission in Bus Simulator 18, available through the Official Map Extension.

## Dialog

**Michael Bach**:

*Another job well done. Thank you! We're almost done here. We're still getting suggestions for improvement for out services in Sonnstein and Kerstadt.*
*We've also been asked to establish a route connecting all the small villages with Sonnstein to allow tourists to explore the countryside more easily.*

## Description

*Connect all the small towns so the hotel guests can explore the countryside.*

## Objectives

* Have a route that connects the following stop with a route time of 32 min or less:
	+ Sonnstein Main Square
	+ Sonnstein (min. 2 stops)
	+ Kerststadt (min. 3 stops)
	+ Westfield (min. 1 stop)
	+ Steineck (min. 1 stop)
	+ Oakville (min. 1 stop)
	+ Siegwalden (min. 1 stop)
* Drive the route with a CNG bus in loop mode
* Level up all Sonnstein stops to level 13
* Level up all Kerststadt stops to level 13
Tribu du Jour

La Tribu du Jour est une des 4 Tribus. Elle a été crée par Jour.

## Territoire :

Leur territoire est une pinède avec au centre une montagne de détritus, jeté dans la nature par les humains, et qui attirent les rats.

## Camp :

Entouré de buissons, leur camp est difficile à trouver.

## Proies :

Ils mangent sans problèmes les rats des détritus, mais beaucoup de faisans vivent sur leur territoire, et sont plus appétissants que les rats. Ils mangent aussi de la charogne.

## Membres :

***Demandez à Pat' de flamme avant de vous noter !!!***

#### Commandant(e) (chef) :

Étoile de Sable, jeune fennec beige aux grands yeux bruns. (interprétée par Coeur de Loutre)
Character Creation

## Step 1

Where did you come from?

Space - You are a spacer

Earth - You are an Earther

Mars - You are a Martian

The Far Reaches - You are a Reacher

## Step 2: Role

What is your Role?

Marine - You are an expert with a rifle. Branches out into Officer or Weapons Specialist.

Medic - You provide medical assistance to your team.

Infiltrator - You are an expert at stealth.

Engineer - Using advanced drones you can accomplish many things

Hacker - Software or wetware are shaped by your hands.

Scoundrel - Getting people and things from point A to point B without drawing attention is your speciality.
Mouchetures Dorées

https://www.manimalworld.net/pages/canides/renard-de-magellan.html. Mouchetures dorées, la truffe au vent, dans la Tribu au Ciel.

## Apparence :

C'est une renarde de Magellan. Son pelage est roux, son dos cendré et son poitrail doté d'une belle tache blanche qui part du ventre jusqu'au joues. Ses yeux sont noirs et le bout de sa queue noire.

## Caractère :

Elle est très patiente et respectueuse, et déteste qu'on lui coupe la parole. Très indépendante, elle n'aime pas reconnaître qu'elle a tort.

## Histoire :

Elle est une combattante sans histoire, jusqu'au jour ou elle rencontre Griffe de Fer.

Ils ont trois renardeaux, mais plus tard, Mouchetures Dorées meurt du mal vert, en même temps que Pousse de Feu, le jeune donc sa fille préférée, Cœur d’Éclipse, a la charge.

Elle regarde de la Tribu au Ciel la trahison de sa fille, puis son ascension jusqu'au poste de commandante.

Puis elle est très triste quand son compagnon, qui lui avait juré l'amour éternel, reprend une compagne et a un fils avec elle.

## Notes :

* Elle aime toujours Griffe de Fer, malgré sa nouvelle compagne.
* Elle est persuadée qu'il la choisira à sa mort.
Trevor Movie Wiki

## Welcome to the Trevor Movie Wiki

The Trevor movies are iconic, cultural classics that have charmed the cinema world for years. Spanning more than 20 entries, these films never fail to evoke strong emotional reactions from their audiences. With nearly every genre covered throughout the series, there's a Trevor movie for everyone.

## Trevor Movies

* *Trevor Movie*
* *Trevor Movie 2: Town to Clown*
* *Trevor Movie 0*
* *Trevor Movie 6*
* *Trevor Movie 7*
* *Trevor Movie 8*
* *Flop the Yard: It's Uhh Trevor Movie Nine*
* *Trevor Movie 10: Ribbit!*
* *Trevor Movie 11: World Widethin the Web*
* *Trevor 6: The Great Flop (A Documentary)*
* *Trevor Fldospsbd*

## Latest activity

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Wookiee General

The **Wookiee General** is the Melee unit for the Rebel Alliance in *Star Wars Battlefront III*.

## Overview

The Wookiees joined the Rebel Alliance after the Empire invaded their home planet Kashyyyk, and enslaved their people. Wookiees fight with unmatched ferocity.

## Trivia

* The unit loadout was changed in the Late 2008 Class Changes.

## Appearance

Emil Drozdza's showreelSeen in 00:05, 00:24
Étoile d'Éclipse

https://www.manimalworld.net/pages/canides/renard-de-ruppell.html. Étoile d'Éclipse, commandante.

## Famille

### Frère(s)

Museau de Lierre et Duvet Ambré (demi-frère)

## Apprentissage

### Jeune(s) à élever

Pousse de Feu (décédée) et Flaque Blanche

## Apparence :

Étoile d’Éclipse est une renarde de Rüppell. Son pelage est beige avec des traces fauves le long des pattes et sur le dos. Le bout de ses pattes est noir. Sa queue grise cendrée au bout blanc est touffue, alors que son pelage est court. Ses oreilles sont grandes, et noires. Son museau est plus clair que le reste de son visage. Elle a une tache noir à côté de la truffe. Ses yeux sont bruns.

## Caractère :

Étoile d’Éclipse est sensible et loyale, et un poil trop clémente. Elle aime bavarder et chasser, et n'apprécie pas la guerre. Son sens de l'humour est particulier, et peu de renards l'apprécie. La renarde est souvent dans la lune, et hautaine avec les autres Tribus. Elle n'est pas une très bonne mère, souvent occupée et distraite, mais elle aime Lune de Saphir de tout son cœur.

## Histoire :

Elle naît avec son frère est sa sœur, Patte de Lierre et Patte d'Espoir, sous le nom de Patte d'Éclipse.

Elle grandit vite, et devient une jeune sous la charge de Queue Courte.

Très ambitieuse, elle compte devenir commandante. Quand elle devient chasseuse, elle prend le nom de Cœur d'Éclipse, son frère celui de Museau de Lierre et sa sœur celui de Espoir Scintillant.

Elle reçoit une jeune du nom de Patte de Feu, qui devient Pousse de Feu.

Malheureusement, Pousse de Feu meurt du mal vert, et sa mère meurt du même mal.

Cœur d'Éclipse sombre dans la tristesse et délaisse ses ambitions. Mais elle rencontre un renard errant du nom de Feuille, qui devient son compagnon interdit.

Elle ne sait rien de lui, et elle ne connaît pas la raison qui le pousse à partir, alors que sa compagne attend des renardeaux.

Quand trois renardeaux naissent, Cœur d'Éclipse est obligée d'avouer son erreur.

Sa Tribu la méprise, mais Patte de Saphir comble sa maman de bonheur.

Malgré sa fille sang-mêlée, la chasseuse regagne la confiance de la Tribu, et devient sous-commandante.

Elle reçoit un nouveau jeune, Duvet Blanc.

Il devient Flaque Blanche, un chasseur reconnu.

Plus tard, elle prend la place de l'ancien commandant, et elle nomme elle-même sa fille combattante à part entière, sous le nom de Feuille de Saphir, en hommage à Feuille, qu'elle aime encore.

## Notes :

* Son père à prit une nouvelle compagne il y a peu de temps, et ils ont eu un fils, Duvet Ambré.
Origin-Space

## Space

Born and raised without a planet to call home they named themselves Spacers. These people are a eclectic mix of cultures living far from the squables of the place their ancestors called home.

> From out there on the Moon, international politics look so petty. You want to grab a politician by the scruff of the neck and drag him a quarter of a million miles out and say, ‘Look at that, you son of a bitch.’ - Edgar Mitchel
>
>

Spacers practically are born in the pilot’s seat or at the end of tether floating in space. You could say space has become their home now. Most spacers have never experienced more than half a G of gravity. Their bodies, while generally taller are more frail. Spacers who survive into adulthood are possessed of a strong will to survive.

## Spacer Traits (MM6)

As a human born and raised with no planet to call home your character has certain abilities.

**Attribute Score Increase:** Your constitution score increases by 1 and your dexterity score increases by 2.(+3)

**Age:** Spacers do not generally live more than 80 or 90 years.

**Height:** Without the gravity of a planet you are likely to be taller than 6 feet.

**Speed:** Your speed is 10 meters

### Abilities:

Lucky to be Alive: you are naturally lucky. If you roll a 1 on a saving throw, ability check or attack roll you may reroll but you must keep the result.(+0.5)

Spacer’s Resourcefulness: Your people have spent a century building things in space. Often without the luxury of proper tools or materials. You are proficient with mechanics tools and gain an advantage with them when making repairs. You may use this ability a number of times equal to your proficiency bonus divided by 2. Minimum of once. Resets on long rest.(+1)

Us against Them: When dealing with another spacer you are more likely to succeed in negotiations or bartering. +2 to rolls when dealing with your people. (+1)

Natural Environment: A spacer is born in low gravity. You are a natural at maneuvering in zero G. You have advantage on acrobatics checks pertaining to zero G(+0.5)
Environments

Gameplay can take place in many different environments.

Some of the most common are:

## The Player’s Ship

The player’s ship is their primary means of transportation. It is also their home. The layout of the ship is more like a skyscraper than the traditional ocean going ship design seen in normal science fiction.

In the world of *Into The Belt* the normal laws of physics apply. There is no artificial gravity, however the design of spacefaring vessels provides for the imitation of gravity while you are in flight or decelerating towards your target. Flight in the system can take weeks or months. Often half your time is spent accelerating to your destination providing 1 G of gravity while the second half of the trip is spent with the ’rear’ of the ship pointing ‘forward’ this deceleration burn provides aproximately 1G of gravity as well.

The player’s ship has several decks:

### The Operations Room

This is the bridge of your ship. It contains the helm of the ship, communications equipment, weapons control and a navigation console. It also contains several multifunction consoles that allow for versatility.

### The Forward Living Quarters

Arrange in a wheel spoke design is a the first deck of living quarters. There are four cabins. Each with a bed, a dresser, a desk and a wall rack for displaying something.

### The Mess

The common area of the ship and next to the Cargo it is the most spacious. There is a kitchen area for preparing food, a large table and a general seating area.

### Cargo and Airlock

This area is where the player’s equipment is stored while they are not out on a mission. There are armor stands, a weapon rack and ample storage.

### The Rear Living Quarters

Virtually identical to the forward living quarters

### Engineering

This part of the ship is spread out over two decks. The forward engineering contains a workbench area for making repairs to equipment and also stores other tools.

The rear engineering contains the reactor core and user serviceable parts for keeping the ship moving and the air breathable.

### When the worst happens

Occasionally your ship may be boarded by potentially unfriendly people. This could be governmental officials on inspection or looking for a cut of your cargo. Maybe they are pirates and your ship itself is the target. When your house guests are less than friendly you must repel them, hopefully without causing too much damage to your ship and making repairs whe necessary. Maybe you refused entry to buy time and the boarders forced entry. Now you have a non operational airlock that needs repairs. I hope you brought a wrench.
Colony in the Ruins

In the west of the Great Ruins, close to the border to the Deadwoods is a colony located. It's unclear how many people live there. People frequently die or just leave and it's open for everyone who wants acces. It's a pretty corrupt and filthy place and controlled by Kieth, a pretty pushy and disrespectful character but he would give anything to save his colony if needed, even his life or his wife Martha who is just as pushy and arrogant to other people but is heavily opressed by Kieth... or their son Lyran.

The colony is protected by "The Raiders" which is practically a guild that guards the colony and frequently goes on scavenging trips in the Ruins to provide the colony with supplies, under Lyrans lead.
Role-Marine

## Marine

### Skills

Choose two from: Athletics, Acrobatics, Piloting, Investigation, Perception, Intimidation or Explosives.

## Starting Equipment

### Armor

Ceresian Exosuit, UEA General Issue Armor + 2 Grenades, or UEA Scout Gear and 20 sensor rounds.

### Weapon

A mediumrifleA or mediumrifleB and 20 rounds of medium ammo OR two light ranged weapons and 30 light ammo

## Abilities

### Fighting Skills

As a marine you may choose a fighting ability.

### Self Administer Stims

You may self administer stims from your kit. Heal 1d10 + Soldier Level. Needs short or long rest to recharge pack.

### Self Control

Through years of experience you have learned to pace yourself. Starting at 2nd level you can take a second action once per long rest. At level 17 you can use this ability twice for every long rest But not in the same round.

### Specialize

At level 3 you must choose a path to move down. You can continue as a Marine, become a Weapons Expert or an Officer.

### Targeted Attack

At level 3 if you choose to be a marine you now score a critical hit on a 19 or 20 attack role.

### Attribute Increase

At level 4 you may select 2 attributes to increase by 1 point each. You may select 2 more attributes at levels 8, 12, 14, 16, and 19.

### Extra Attack

Beginning at level 5 you may make an additional attack when you take the attack action on your turn. At level 11 you may make 3 attacks, at level 20 of this profession you may make 4 attacks.

### Boarding Party

As a level 6 marine you have the ability to force entry through airlocks.

### Drill Sergeant

Starting at level 7 as a marine you can add half your proficiency bonus (rounded up) to any Strength, Dexterity, or Constitution checks you make that don’t already use your proficiency bonus. In addition you can jump a meter further.

### Perseverance

Beginning at level 9 when you fail a saving throw you can reroll that saving throw. You must use the new roll. You cannot use this ability again until you finish a long rest. At level 13 you can use this feature twice between rests and at level 17 you may use it 3 times between long rests.

### Fighting Ability

When you reach level 10 as a marine you may choose a fighting ability. You cannot choose the same ability you chose at level 1

### Brutal Strike

Starting at level 15 your weapon scores a critical hit on a roll of 18, 19, or 20.

### Advanced Stims

Starting at 18th level if you have less than half your total hitpoints at the start of your turn you gain 5 + your Constitution Modifier. You cannot use this ability if you have 0 hitpoints.

## Fighting Abilities

#### Sniper

When firing at an enemy more than 15 meters away you gain +2 bonus to your attack roll

#### Dual Wield

You may add your modifier to your attack and damage rolls for your off hand weapon.

#### Close Quarters Combat

You may switch to a melee weapon as a free action when standing within 1 meter of an enemy.

#### Small Weapon Specialist

When using a one handed weapon and not holding anything in your off hand you gain +2 bonus to your attack roll.

### Point Blank Range

You do not suffer a penalty when firing at a range of less than a meter.

####
Wila Wiki

## Welcome to the Wila Wikipage

The Wikipage about the gameworld, setting and engine of the StapleArts, Roleplay Discord server.

The Story takes place on the small continent Wila. Once diverse and alive, with ever cold and warm parts alike but about two hundred years before the story takes place,  a meteor shower struck Wila. Almost the entire population, humanoid and wildlife died.

On it's way, the meteor swarm hit a fleet of spaceships and carried it with, crashing down to Wila. Some of the spaceships have nuclear engines and some of them blew up. Especially the mothership of the fleet. It crashed into the cliff in the deep valley in the West.This caused nuclear winter.

The portion of Wilas population that survived the catastrophe are immune to low radiation. Naturally a portion of the ones that survived being exposed to higher radiation mutated, creating entirely new species. However wildlife is rare either way.

## Wilas Main Areas

Physically Wila can be separated into 4 parts.

1. The Far North
2. The Deadlands
3. The Far South
4. The Violet Waste

The Far South is considered beginner area. It provides the warmest climate and least danger by wildlife or population and is almost entirely free of radiation.

The Far North is least poluted by radiation though climate is exceptionally harsh and it's wildlife and population are mostly hostile and deadly.

The Deadlands, formerly known as the Emerald Lands used to be the most populated before the catastrophy. Now it consists of the Ruins of an abandoned city and the remains of a dead forest. Radiation and climate are above moderate and the population is dangerous, especially the wildlife in the Deadwoods is exceptionally deadly.

The Violet Waste is poluted by extreme levels of radiation though climate is moderate. It's population consists of mutated creatures only. The only reason to visit it is the precious technology of the spaceships that's abundant there.

To get started in Wila read the Beginners Guide

## Latest activity

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Stormtrooper

## Imperial Stormtrooper

* Stormtrooper
* Snowtrooper

The **Imperial Stormtrooper** is the Soldier unit for the Galactic Empire in *Star Wars Battlefront III*.

## Overview

The iron will of the Emperor is personified in the stark white armor of the feared stormtrooper. They are highly disciplined and fanatically loyal to the Emperor, making them an excellent front-line assault force. Every stormtrooper is equally proficient with standard BlasTech E-11 blaster rifles and a variety of thermal detonator makes and models.

## LucasArts Feedback

### Milestone 4

* The shape of the stormtrooper’s eyepieces seems a bit off. They should be a bit larger.
* The helmet seems a bit narrow. The bulges at the base are not as prominent as in the film.
* From the side the shape of the stormtrooper’s helmet differs quite a bit.
	+ The front of the mask is nearly flat, whereas in the film it extends slightly.
	+ The back of the helmet does not have the same distinctive curvature
	+ The indentation below the eyepiece is a slightly different shape.
Into The Belt A Sci-fi RPG Wiki

## Welcome to the *Into The Belt* A Sci-fi RPG Wiki

The wiki for *Into The Belt* an exciting, fast paced, hard science fiction RPG from Kyle and Aaron.

## Into The Belt

Travel the solar system from looking for work and/or trouble. From the acidic clouds of Venus, the dusty plains of Mars all the way out to The Far Reaches in orbit of Neptune. You and your band of mercenaries will take on missions from governments and station administrators uncovering a darker plot to steer the future of the system at the dawn of the 24th century.
Schobergrounds

**Schobergrounds** is a district of Seaside Valley. It is the first district of Seaside Valley proper to open in single player mode, and players can plan routes to stop in this district after completion of mission Double.

## Bus Stops

* Fishers Ground
* Railbuilders Ridge
* River Promenade
* Workers Alley

River Promenade was one of the stops featured in the Tutorial.

In later missions, River Promenade and Workers Alley are often referred as "Belt Road" stops, along with 5 other stops (Victory Road, Radovanovic Bridge, Main Station, Amber Gate, City Hall) on the wide circular road around the Old Town.
Ammunition

Pistols, Rifles, Machine guns, gattling cannons, PDCs, rocket launchers, and rail guns all have one thing in common: They require ammunition to fire.

## Universal Types of Ammunition

### Heavy Rounds

Used for Sniper Rifles, Point Defense Cannons

## Attaining Ammunition

Ammunition can be attained in many ways. It can be scavenged from enemies. Bought in stores or ports. In some cases you can manufacture ammunition in the engineering level of your ship.

### Manufacturing Ammunition

With the required components and the proper skills and tools you can manufacture Light, Medium or Heavy Rounds. You will need to pass a dexterity check with a DC of 13 to create it. This process can be cheaper than buying the assembled rounds but requires time.
The Far North

The Far North consists of the:

The White Plains, it's a harsh plateaunic and mostly even area populated by common wildlife and Outlaws Mutants are very rare there as it's almost not at all poluted by radiation.

Outlands, which is the most northern part of Wila. The sun never shines there, it's hilly and intervleaved but not mountainous. It's populated solely by wildlife and unaffected by radiation.

The Beyond: this is area is beyond the northern coast and consists entirely of ice. It's deadly, cold and empty. There is nothing there.
Shuro

Shuro is an anthropomorphic Tundra Panther and lives in Oasis. He helps Keit with organization and also assigns the jobs in Oasis. He is really kind and overly polite, a little shy and quickly worried to upset people, though once he warms up with people he starts acting silly and is quite fun to be around.