Mechanics

**Mechanics** are items to interact with in *Five Nights at Treasure Island: Found*.

* FNaTI: Found
* ADI:JTK

### Monitor

**The Monitor** is the main mechanic in *Five Nights at Treasure Island: Found*. It is a computer, within 11 Security Cameras, which the player can interact with, and can watch the Security Cameras (in case if any Suits appears to be spotted) Security Cameras being: Staff Area, Meat Freezer, Character Prep 1, Storage Room, Bathroom, Lounge, Broadcasting Room, Character Prep 2, Janitor's Closet, The Roof, and the Pirate Caverns Entrance.

### Hiding

**Hiding** under the desk is the secondary mechanic in *Five Nights at Treasure Island: Found*. Under the desk seems to be a scratched, wooden material. Slester's reflection can be seen here, hiding only has 50/50 chance of working against suits. However, it doesn't work on Photo-Negative Mickey and Photo-Negative Minnie, but works on Acephalous, if Goofy's head is summoned by God, it prevents the player from hiding under the desk. Slester will attack you if you're hiding under the desk for a very long time period, or if no suits are in the Office. Hiding under the desk also works for the Shades, except for Photo-Negative Minnie's shade. It also works for Corruptus (if he's directly onto the desk, infront of the player).

### Power

The **Power** is the tertiary mechanic in *Five Nights at Treasure Island: Found*. The Power is the system of affection to the lights of the rest of Treasure Island, even the monitor. If the power of switched off, it seems to lure the rest of the suits out of the Office (except for suits that can still see in darkness). True Mickey can enter the Office with the power turned off, or entering "low-power-mode", meaning that it will become extremely limited. Shutting off the power works on Undying, Daisy Duck prevents the player from shutting off the power. Shades can appear during power outage.

### Flashlight

The **Flashlight** is one of the mechanics used in *Five Nights at Treasure Island: Found* and *Abandoned: Discovery Island: Jeff The Killer*. The Flashlight can only be used once the player has switched off the power. The flashlight is used to look around the Office to check if there are any Suits in there. It was added in the public beta of version 0.2.0 of the demo, where only Photo-Negative Mickey could be found using the flashlight. It was updated in version 0.2.1 with images for all other suits being added. The only mechanic that could help you survive while power is off in this version was hiding.

In version 0.3.0, the power was overhauled by adding Shade characters. From that version onward the flashlight is used to get rid of some shades and has limited power. It also has new images and the ability to increase the power usage to make it brighter.

To get rid of some shades, the flashlight must be set to use more power, which will scare some suits away. The great example of it is Photo-Negative Mickey's shade. Other suits lack eyes or the ability to see, or could attack through the display, so to stop them, the player must hide or turn off the display when it turns on without power.

On Night 6, the player will be unable to use the flashlight. Instead, the player must listen for Corruptus. His clearer voice will signal that he is at the center of the office and, as usual, the player must hide. His more garbled voice will signal that he is at the left or right and the player must stand still instead of shutting off a camera or power.

### Clock

The **Clock** is one of the Mechanics used in both *Five Nights at Treasure Island: Found* and *Abandoned: Discovery Island: Jeff The Killer* to help the player keep track of what time it is from 1:2AM to 6:AM. In A:DI Night 3, the Clock's time will be decreased, so Night 3 will only end on 3:AM then take you to the Pirate Caverns, just that Night 3 will finish at that time.

When in-gameplay, the Clock is located to the top right of the screen.

The Clock was originally going to be PM instead of AM.

### Trophies

**Trophies** are trophies unlocked as achievements in the game *Abandoned: Discovery Island* and *Five Nights at Treasure Island: Found*. After beating any nights, the player achieve trophies the longer the player survive, there are ways to win/achieve trophies by beating nights. But this mechanic is not present in *Five Nights at Treasure Island Found: Revision 1*.

At the moment they are only visible in the Extras menu and they are unavailable. They will be added in future update with Night 7.

### Death

**Death** are an event and gameplay mechanic in Five Nights at Treasure Island: Found, that this happens when a Suit gets to The Office and the player does not disable a camera, hide under the desk, switch the power off, increase the brightness of the flashlight, or is otherwise too slow to do it, or doesn't fend the suits/toons off in time, or denied to do so at all, following a jump-scare, sending the player the game over screen for a few seconds and then sending them back to the title screen. 17 deaths are possible, these being deaths by True Mickey, Photo-Negative Mickey, Jeff The Killer, Classic Oswald, Acephalous's body, Photo-Negative Minnie, Suicide Mouse, The Face, Willy, Undying, MickMick, Slester, Corruptus, and Oswald. The only suits that won't attack the player or have a death screen, yet still give them a major disadvantage are Disembodied, Acephalous's head, Pluto, God and Daisy Duck. Most of the attacks here are essentially the characters screaming at or grabbing the player. The game over screen from above shows just the main antagonist of Photo-Negative Mickey having already taken off his head, otherwise decapitated, which leaks out chunky yellow blood from the hole. It is actually unknown what exactly is going to occur to the player's character once he is caught, based on what the screen shows us.

### Dread

Dread is one of the anti-mechanics in Abandoned:Discovery Island:Jeff The Killer, the reason being is that if the Player hides under the desk for too long, their dread bar goes down. If the bar is empty, then it will automatically send the Player out of hiding, not being able to hide until a bar is filled up.