recursal/Fanatic-Fandom huggingface dataset:
Kardara/Kardara Wildmen

**Kardara Wildmen** is the collective term for the teeming, near endless, hordes which have fallen victim to Kardara Madness. Situated in the vast forests of Kardara, mostly outside of the control of the various Varadinian and Amestrian states, these are a nomadic hunter-gatherer people which lack the capacity to develop any further and will violently attack anyone that isn't one of them. Their technological capability is overwhelmingly primitive, primarily using javelins and axes as their weapon of choice.

Along with Varadinian and Amestrian settlers who got lost and succumbed, the wildmen are made up of other peoples who tried to visit Kardara; Trillic, Agatrops, Aoshanti, Tvolii, and a wide variety of others.

### Relationship with Kardaran Civilizaiton

The wildmen place a constant pressure on all civilizations of Kardara, harassing and attacking their peripheries on a regular basis, with seemingly little provocation required. Sometimes this has been used as a military advantage, insurgents luring wildmen to frontier settlements to sack, effectively saving their own manpower.

Successful wildmen attacks always lead to the destruction of the targeted settlement and outpost, along with the slaughtering of the populace. However, occasionally, victims of the wildmen are kidnapped and forcefully exposed to the atmosphere of Kardara, making the victim one of them.
Imperial Protectorate of Cestia

> "Almost as if to mock us for our failure, the Gods have brought forth a fate worse than death. Instead of becoming carrion to be torn apart and devoured, we are instead shackled to Zoscia as obedient slaves to their will. Intertwined in destiny, we march on with our heads hanged low for Cestia has finally abandoned us in body and soul."
>
>

 - God-Emperor Tyvius III
Kingdom of Aratacia/Girtabelilu

DECLASSIFIED DOCUMENTNOTE: In accordance with the Sensitive Intelligence Act this document has been **DECLASSIFIED** as of 23 NAC. It may now be shared and distributed publicly, and the below warning is **VOID.**

The attached document is **SENSITIVE GOVERNMENT INFORMATION.** It may only be accessed through the input of the correct clearance codes. Failure to input correct codes will delete the file and notify authorities of your failed attempt to access this classified file, as well as your IP and location data.

 **UNAUTHORISED POSSESSION, ACCESS, READING, OR ATTEMPTED ACCESS OR READING OF CLASSIFIED GOVERNMENT DOCUMENTS IS A SERIOUS FEDERAL OFFENCE.**

 **IF YOU BELIEVE YOU HAVE BEEN SENT THIS FILE IN ERROR, DO NOT OPEN THE DOCUMENT. PLEASE CONTACT YOUR LOCAL ROYAL ARATACIAN CONSTABULARY STATION AND AWAIT FURTHER INSTRUCTION.**

INPUT CODE. **SUCCESS!**

**WELCOME BACK, YOUR MAJESTY.**

**CLICK HERE TO ACCESS THE DOSSIER.**
Kerchizon/Military

Overview**Military**

The **Kerchizon Security Force** is the primary military force of the Kerchizon Stellar Republic. It is a small military that is fashioned more like a private military company than an actual military, finding roots from initial private security forces sent to secure the territory. Primarily, they're equipped to handle piracy and barbarian threats that might arise from The Between with a rather shoe-string budget, and to help support public order.
Hypersteel

**Hypersteel** is a form of exotic material produced by highly specialised foundries in spacefaring nations. Hypersteel is extremely dense, durable, and heat-resistant, yielding only to the most withering bombardments and to exotic weaponry like Hardlight Blades. It is most often used to construct the superstructures of spaceships, armour warships, and build fortifications and massive structures on planets and planetoids. It is an expensive and highly sought-after industrial resource, and strategically important for the conduct of warfare and construction of national infrastructure.
Inore (System)/Inore 7

**Inore 7**, or called **Four Ring**, is a gas giant in the Inore system, being the seventh farthest from the system's star. It is notable for its extensive ring system, which is often cited as an example of natural beauty in the system. However, besides this fact, there isn't much that draws people to Inore 7. It is just far enough from Kardara to be inconvenient to cart mined goods back, just close enough to be a poor choice for smugglers, and in most regards it and the majority of its moons/asteroids are unremarkable. Despite this, though, a few thousand call this the giant and its moons home and do what they can to make a living.

One moon however, Inore 7E, draws much more attention and is where a much larger population lives-- So much so that in conversation, inhabitants consider it a separate realm from Inore 7.
Imozin Municipal Bank/Characters

**Admiral of the Fleet** | Illarian Human

**Kristijan Bojević** is a seasoned staff officer; hailing from the subject of Rabeta and serving for over a century under both the Illarian Union and the short lived Illarian State, he himself being a baron of his own sub-administrative estate. Fighting in the West Selten War, he endured high losses in the subsequent push into the territory of the Girtabelilu; the war would ultimately be won, but the performance of the Illarian forces were deemed unacceptable in light of high losses. In the subsequent refining and optimization of the Illarian forces, he would find his contract of service not rewnewed; he would be drummed out with honors.

Content with the decision and wanting to focus more on personal pursuits, he would sign with the **Asset Protection Forces** of the Imozin Municipal Bank, under the impression that in all reality it would purely be an idle position considering it's four thousand year history of primarily only being an auxiliary force. However, with the finalization of his ascension into the Asset Protection Forces, the Veritas Crisis would trigger and tensions across the Concourse would flare. The Little Illarias would find themselves vulnerable with a security vaccuum, the Treaty of Herrath binding their local governments. The conglomerates and corporations of the Empire would have to step up to protect themselves.

It's tough going for a Rabetan lad such as him; once again the quarralsome nations of Aoshtai are at each other's throats, great powers swagger and wish to exert themselves, and rouge aristocrats surround him. Far from the retirement he was expecting. But he has his contract, and he has his ships; if the Empire finds it so pleasing to bind itself and leave itself vulnerable, good well-bred men such as him will have to pick up the slack for their own sakes.

And he will.

#### Captain 1st Rank Vukan Ugljanin

* PROFILE

 **Captain 1st Rank** | Illarian Human

#### Captain 2nd Rank Siniša Modovan

* PROFILE

 **Captain 2nd Rank** | Illarian Human

#### Captain 2nd Rank Gojko Jelić

* PROFILE

 **Captain 2nd Rank** | Illarian Human
Hunting

**Hunting** is a set of skills and proficiencies which allow you to live off the land by hunting animals.

## Tracking

When foraging for animals, you spend an hour looking through your tile for fresh animal tracks. Roll a 1d20 on the following table to see what you find:

If you find a fresh animal track, you can then use your tracking proficiency to track it. Roll your tracking. You roll determines how much time you take to find it:

 1
 2
 3
 4
 5
 6+

Then, you must shoot the creature by succeeding first at a stealth check (beating the CL) and then taking a shot with a ranged weapon. The table indicates how much you must succeed the CL by to land a mortal blow on the animal. If you miss, the creature runs away and you must roll your tracking +3 to find it and try again.

## Butchering

In order to make use of animal parts, you must skin, gut, and butcher the creature. First, roll on the following table to determine the amount of meat which your catch contains and refer to how many hours will be needed to fully process the creature. Note that you can assign multiple people to speed up the work. Divide the number of man hours by the number of people who will be doing the task, and you will have the number of hours the task will take.

 Small
 Medium
 Large
 Huge

Then, roll your butchering proficiency to see how much of the meat is usable when you butcher the creature and how good the pelt is:

 1
 2
 3+

## Cooking

Finally, you must cook the meat. This is done with the Cooking skill.
Kidaris

**Kidaris** is a mostly abandoned city world in the northeastern Arrival region of the Aoshtai Galaxy. Once a relatively minor world during the time of the Aoshanti Empire, it was reconquered in 7,990s PR by crusaders from the Makhairan Empire. It would remain a client state of the Empire for many centuries, and continued participating in the politics of West Concourse from an aloof and distant position.

In 12,481 PR, Dictator Tyton Arrith succeeded in subjugating many of the remaining Tesar clans of the region, and proclaimed an Arrith Dominion with Kidaris as its capital. This hegemonic state would go onto to conquer throughout the upper Arrival, Encounter, and West Concourse, vassalizing Muara, the Agatropian Clans of Torkac, and the Kuolbinn world of Tenebrion. At its height, it was the most formidable single power in the region.

However, the Dominion's defeat by a young Phero Ecumene in the Third Dominion War would sew the sees of its collapse. By the 13,200s, Muara and other vassals were in open rebellion, and the Dominion splintered between aggrieved lords and margraves, who unleashed hordes of Tesar on Kidaris and each other.

Dubbed the **Scouring of Kidaris**, this chaos provided an opportunity for a great coalition—including the Ecumene, the Republic of Muara, Paloris, Dylastrova, Trielum, Merivdel, and the Clans of Torkac—to invade the collapsing Dominion, bombarding Tesar hive worlds from orbit, burning astroindustrial infrastructure, and retrieving what refugees they could. Kidaris itself, overrun by Tesar, saw only a few million survivors successfully evacuated, and afterwards purged as best as it could be.

Today, the scarred planet remains unclaimed and relatively quiet, its ruins being overtaken by a healing biosphere. While societies of Tesar and other survivors of the Scouring are said to still live in underground hideaways and caverns, nothing has emerged from the planet since its devastation, and few have had the mind to check.
Illarian Dinar

**Subunits**1⁄100
 **Symbol**DinarPar

The **Illarian Dinar** (sign: дин; code: ILD; also referred to as the **Dinar** or the **Din**) is the main currency of the Illarian Empire, being issued and managed by the **Illarian Imperial State Bank**. Over the fourteen thousand year existence of a unified Illarian state, the Illarian Dinar has undergone little change besides cosmetics and design changes performed by the reigning monarch and/or government.

Roughly, its exchange rate is fixed to **Ten Dinar** amounting to **One Thousand Cubits (𝔛)**, with mechanisms to account for fluctuations caused by average inflation.
Goblin (Race)

Goblins are a small, mischievous race that inhabit The Known Realm. They are often motivated by are want for gold and treasures and are even known to side with humans to aid their cause. They are small, reaching at most around four feet in height, with varying shades of green and grey skin.

## Religion

Whilst Goblinkind have no strict pantheon or deities, they are often known to pledge themselves to leaders of their tribes, known as Goblin Kings, who are often worshipped and revered as though they were gods.
Humans

From the golden light of Aoshtai, to the deepest depths of Tyvus and beyond, the **Human** race time after time proves itself to be worthy to stand among the other races of the Aegis Cluster. One of the most far-spread of peoples, it is hard to find a corner of the cluster which does not have even the ancient influence of humanity. The diversity of mankind as it stands, both physically and culturally, allows Humans to fill almost any niche that is offered, from conquerors to peaceful diplomats and everything in between.

It is unknown exactly where Humans arose and spread from, but what can be speculated that the first contact with humans with the Aegis Cluster at large was approximately the 30,000s AR, where mankind spread across every place it found, making peace or war with such titular powers as the Aoshanti Empire of old. Ever since, humans have lived across the Cluster in relative normalcy with their surroundings, many factions of mankind rising to the occasions to form their own governments across known space.

## Trivia

* Humanity is a **Shared** species within the community.
	+ Anyone may create a human/posthuman nation and/or species, but they must align with already existent lore
Polliwog (Race)

The Polliwog is a loyal and fierce fighter. Resembling in appearance small bipedal frogs and newts, they will roam Zhyn in large troupes, fighting off other beasts and making coin where they can.

Polliwog come in a variety of bright and dull colours, these colours and markings often being passed down through the generations.

## Religion

Much like The Golag, they worship water and it’s fragility. Believing it to be the one true blessed resource in The World.
Inore (System)/Inore 9

**Inore 9**, or called **The Gas Sea**, is a gas giant in the Inore system, being the ninth farthest from the system's star. Despite being the least impressive of the gas giants in size, Inore 9 has the highest amount of satellite moons and asteroids, a combined total of 78.

The world has gained the peculiar nickname from its nature; it houses an exotic biosphere which rests in the upper atmosphere of the planet, consisting of air borne fauna and megafauna, descending down to near the mid atmosphere. But also, the world gained the nickname from the atmosphere itself, which is very tumultuous and streams extremely fast with brutal winds, frozen hail sprinkling down constantly as temperatures drop to -205 Celsius and lower.

Despite the danger, the world has attracted thousands in the pursuit of profit, the materials the exotic life is made from fetching a very high price in certain markets. **Gas Whalers**, as they are called, set up small floating bases in the upper atmosphere tethered to ramshackle stations in orbit. From these bases, imported or home-made multi-engine prop driven craft are sent out, equipped with large harpoons, in a bid to hunt these creatures-- In particularly, the megafauna. It is very dangerous, between hostile wildlife and the risk of mechanical failure, in either case there being no chance of survival should the aircraft be destroyed.

Elsewhere in the planetary system, smugglers bringing in criminal illicit goods, or weapons for insurgents, gather in the countless asteroids, a sorting and stopping point after Inore 10 with the next stop usually being Kardara, Inore 7E, Inore 6, or Inore 4. Skirmishes between gas whalers and smugglers aren't unheard of.

### Gallery

Inore 9A.Inore 9B.Inore 9C.Inore 9D.Inore 9E.Inore 9F.
Katechon

**Katechon** is a City world located in the Phero Ecumene. Originally settled by Ataraxic Humans and named for the Katechis monarchy, it has since become the site of a heavily planned urbanization project intended to offset the urban sprawl of neighboring Hypraxidonia.

Katechon and its surrounding system are ruled as a Prime System autonomous from any realm, with its capital in the city of Viacadia. Its Magistrate is the administrative AI Alpha-Lux Meahana.
Kingdom of Aratacia/Currency

This page is under construction. Author considers this article to be unfinished or in need of an update or a revamp.

1/12: Hide
1/120: Crown
1/240: Vrel
1/480: Half-Vrel
 **Symbol**VrimunCrownVrelHeiyos

The **Aratacian Vrimun** (sign: Ʋ; code: VRI) is the primary currency of Aratacia. The Vrimun-- and its countless denominations-- are the primary means of exchange in Aratacia's domestic markets and the main means by which the governments of Aratacia collect tax. Most of the Aratacian citizenry's liquidity, debt, and investments are denominated in Vrimuns.

The Vrimun has a long, complicated history. Originally the Vrimun was a unit of land area, defined as the amount of arable land an ox could till in a day. Later, it would become a form of large-denomination currency, closely associated with land purchases but independent from it. Coins and notes would be minted in the denomination and the Vrimun would fall in and out of favour as the national currency, at times being replaced by other currencies for large stretches after major monetary reforms or financial crises which devalued older iterations of the Vrimun.

The modern Vrimun emerged as the primary national currency several centuries ago in the time of Aratacian expansion following the General Crisis. This was an organic process that saw the varied currency systems of a disunited Drodo Sector cobbled together within a new set of borders and under a stronger, more centralised Aratacian government. Attempts to centralise and rationalise Aratacia's monetary system were halting and only partially successful, and up to the present day Aratacian currency is unique for its almost archaic qualities as it developed without the supervision of a truly modern monetary system. The Vrimun is a commodity currency backed by the rare element Protactinium, is issued by several dozen chartered banks in a dizzying array of different and obscure denominations, and most (in)famously is undecimalised. The final two points make navigating Aratacian currency a challenge for tourists, and a cottage industry has developed in tourist-heavy Aratacian cities of tricking tourists to sell their obscure-denomination coinage and notes for a fraction of their face-value.
House Maldyn-Sidor

**House Maldyn-Sidor** is a Agatropian noble house, consisting of individuals who at one point were considered members of high society in the first Kingdom of Tyrav. During the last years of its activity before the Marric Union annexed the country, it was the most plausible nobility to assume leadership of the throne, as the last bastion of the House of Auterhalex in Aoshtai faded into the background. However, time was not on their side and in the end they would succumb to a similar fate, titles stripped and in modern days an afterthought.

Being created from a merger of two large militarist families that stoked issues between the once much stronger and original Kingdom of Tyrav and the Marric Union, their economic focus stayed purely on military production and weaponry stockpiles, of which they once controlled a vast industry of Shipyards (being a navy family). Despite its legitimate power being stripped of use within the now defunct Marric Union, the family maintained a presence in the industrial works of their former homeland, holding ownership of a well reputed arms manufacturing company.
High Assemblage

This page is under construction. Author considers this article to be unfinished or in need of an update or a revamp.

## General information

### Location

Aoshtai Galaxy* *Concourse*

*Main article: The Divide*

## Diplomatic Relations

*See Also: The Divide#Outlined: Policies of the Confederation*

### Alliances & Commitments

**Aldaran Confederation**
   **~** Aereithel
   **~** Sanctum of Aldar
   ▲ Aldrean Empire
   **~** Council of Iridia
   **~** Bonds of Kallos
   **~** Three Rings Republic
   **~** Kingdom of Visrea
   **~** Sanctum of Votum
None

### Trade & Support Relations

None
None

### Rivals & Enemies

None

None

None
None

### Embassies & Diplomatic Missions

  Aereithel
  Sanctum of Aldar
  Aldrean Empire
  Kingdom of Astan
  Kingdom of Dreiggan
  Ibi's Hollow
  Sanctum of Votum
  Aldrean Empire
KASCI FOAH-6

-or-

* 4x rocket pods

The **KASCI FOAH-6** is a variant of the KASCI FOAH designed for use on planets with a thin and frigid atmosphere, in particular, the conditions that can be found on Inore 6. It has extensive de-icing equipment, an oxygen supply system that connects to VAC suits, electric motors, wider rotor blades, and its old armor removed so its lighter.

Pilots for the FOAH-6, generally, have to be very light and as a result there's also extreme height restrictions in place for them. Additionally, the cockpit is exposed just like the regular FOAH, so pilots must wear thick attire atop their vac-suits and warming foils beneath.

Tough it out, pansy.

### Variants

* KASCI FOAH-6-7E - Variant designed for use on Inore 7E. It has detuned electric motors, armor, and doors which make the cabin enclosed (to protect against pressure) and heated.
Imperial Reserve Fleet (23 NE)

Yearly Cost | -𝔛1.536 sextillion

The **Imperial Reserve Fleet** was a formation of the Imperial Classis raised at the Vigilian system in Priphos of 23 NE near the end of the Vigilian Peace. It was a formation made to built, train, and administer squadrons of newly mass-produced Vigilian-made *Resurgence*-class battleships and their support craft. Once raised, plans dictated that the ships would be attached to existing battle fleet formations.
IGA FoeSlayer

**Secondary Weapon:** Integrated hardlight armblades*Reskinned bayonet*

The **IGA FoeSlayer** is a combat drone designed and produced by Iridine Galactic Armaments, a subsidiary of GladreCorp. Each of its arms possesses a rotatable photonic assault weapon/retractable hardlight blade system, modeled after Eovinjai reachblades. It is often favored by Ecumene army droniers and commanders for filling a medium assault niche between the more conventional Pawn and Knight drones.

While FoeSlayers may be shipped with a diverse range of interface personalities and autonomous behaviors, high-aggression models are currently the most popular.
Indrakesh System

Indrakesh is a system located in the Aoshtai Galaxy, in the Telyar Sector of the Alaniae Region. The system orbits an orange dwarf sun known as ***Indrakesh***. and has a total of 8 planets with just one a large moon, and one minor moon. It belongs as well to the Pentarchy of Rhuînne. The system was colonized mostly through a mix of early colonization and Lerandran colonists.

The total population of the system is around 3.8 billion, with about 3 billion in Lerandra and the other 800 million scattered all across the system. The most important colonies are Damundra and Terkara, and somehow Nubira and Dendra.

## Indrakesh System

* Dendra: 30 million
	+ Setra
	+ Ampur
	+ Udauru
	+ Bakramir
	+ Aratra
* Ulran: 13 million
	+ Geruntri
	+ Ribandri
	+ Shukutra
* Alandra: 52 million
	+ Phreshtar
	+ Darushani
* Nubira: 100 million
	+ Trantra
	+ Nendara
	+ Urintra
	+ Apatra
	+ Findutra
	+ Hiprash
* Ankbu
* Damundra: 350 million
	+ Phaush
	+ Shunkisha
	+ Babal
	+ Umpur
	+ Andhra Merush
	+ Vhisran
	+ Butra
	+ Makra
* **Lerandra: 3 billion** *- Most populated world, economic core and one of the five core worlds of the Pentarchy*
	+ Ishama
	+ Mavadra
	+ Nhudra
	+ Mekereputra
	+ **Miratra** 15 million
	+ Zhun
* Terkara: 300 million
	+ **Onkra** 11 million
	+ Putra
	+ Kemesh
	+ Retra
	+ Mutra
	+ Sakandra
	+ Deshevi
	+ Bhudra
	+ Shira
	+ Pendra
	+ Garagambra
	+ Anphatra
	+ Meradusha
	+ Vhushtra
	+ Unbri
Ili-Eil's Library

> "*It would take an entire university faculty decades to read through this entire library. Centuries to debate their findings. An entire civilization's worth of core literature, and much more besides, in a single room. And the late Magus read every page, at least a* few *times over...*"
>
>
>
>

**Ili-Eil's Library** is the office and personal library of the late Ili-Eil, one of Girtabelilu Civilization's foremost academics of the contemporary age. It is located on floor 411 of the Grand College of Astrologers in the city of Sippar, on the planet Enuma-Elish, capital of the Girtabelilu State.
House of Darrumburgh

> "*Speak Softly. Burn Brightly.*"
>
> **- Darrumburgh family motto.**
>
>

The **House of Darrumburgh** is a noble house in the Adresaas Empire, one of many formed in the wake of the Dominion's rise by Ardius II. Claiming heritage from various statesmen and financiers of the old Adresaas Republic, the family known as the Brogimars were originally an earldom working within the limits of King Vydarshon, a monarch of the Coalition of Agatropian States before their ascension to the leadership of the Kingdom of Batilc in the rise of the Dominion and deposal of the prior rulers. Claiming the kingdom through a clever mixture of military prowess, diplomacy, and pure guile, the House of Darrumburgh quickly and assuredly cemented themselves as rightful rulers of the region, with the throne of the king belonging to the patriarch of the extended family, **Daubeg Brogimar**, former Earl of the Brogimar Clan.

> "*Tongueless men speak less offenses; and dead men none.*"
>
> **- Unofficial family motto.**
>
>

With the assistance of his brother and regent, the Marcher Lord Marvetras Brogimar, Daubeg has reaffirmed what was once a kingdom on the verge of chaos and destruction and has reformed it into a powerful bastion for his house to prosper. Known for their shrewd business and almost uncanny restraint in comparison to other people of their stature, the Brogimars are keen to only show wrath to those that they deem appropriate- though their callousness is still apparent in their manner regarding those they rule and the harshness they place their people under. Though when the ire of the House of Brogimar is brought to bear on an enemy beyond their Kingdom or House, they do so with utmost severity as soon as they are able. It is a rumor that the Agatrops of Brogimar cannot hold grudges, and that among them, to not settle a grudge immediately is to bring great dishonor to their shining family name.
Miath (Race)

To races unfamiliar with the insect like Miath, their appearance can be unsettling. They are often mistaken for monsters, and sometimes accidentally fall into that misconception because of their beliefs and mentality. They are known as excellent hunters across Zhyn and live in large mounded colonies, hidden from sight in The Eternal Garden. Miath minds, behavior, and physiology often seem bizarre to members of other races. But despite their fierce appearance, the insect like humanoids can be loyal and courageous companions.

## Religion

Miath are not known to have any religion. They however do believe in one thing, known as The Clutch. A clutch is a small group (no more than six) to which an individual kreen has a close bond. The concept of the clutch combines “team,” “friends,” and “family.” Every Miyah has a birth clutch that consists of all surviving members of the group of eggs from which it hatched. Later in life, each kreen forms one or more other clutches.
Khuyagtmashin I12

* 32mm KMIG-70 Chain Autocannon
* 4x KMAM-50 ATGM Launchers
* 1x 7.7mm Coaxial Machine Gun

* Thin Hypersteel

**Applique Armor (Optional)**

* Non-Energetic Reactive Armor Blocks (NERA)

**Active Protection**

* KM-111PLS Projectile/Beam Block Projectile Launcher

**Passive Protection**

* *Silhouette* laser scattering paint
* KM-111EMS radio jammer

The **Khuyagtmashin I12** is the current infantry fighting vehicle of the Popular Royal Army of Kuvik Jahar, designed for an extremely wide variety of tasks, from supporting armored assaults, transporting infantry to critical points, or supporting flanking maneuvers. Thinly armored, it has the ability to be amphibious right out of the factory, though having learned the lessons from the L9 applique armor is much easier to field add thanks to bolt in points (though doing this nullifies its amphibious ability). Regardless, it has enough armor stock to fend against small arms and weaker anti-vehicle weaponry.

It has a comprehensive weapons suite; a remote controlled autocannon, four anti-tank guided missile/rocket launch systems (a crate of two on the top, and a create of two on the left side of the turret), and a co-axial machine gun. It has portholes on the side of the hull which allow soldiers inside to shoot out of it, also.

### Alternative Ammunition

* 32mm KMIG-70 Chain Autocannon: High-Explosive Anti-Personnel
* KMAM-50 ATGM Launcher: Thermobaric Anti-Infantry

### Propulsion

The I12 is powered by a nuclear fusion powerplant which requires Helium-3 for a fuel, along with the necessary coolant. While it has a very long range, it requires a certain technical skill to maintain for long periods of time.
Isir

COMMON CHARACTER
Isir
LEVEL 0

IsirCogent SheetDocuments
**Isir Ki'Talren** is a former member of the Dreiggani Royal Marine, and a bodyguard to Nars Ki'Arrat. Orphaned at birth, Isir was raised and trained in a military orphanage. Serving in a number of campaigns under Nars' leadership, he was chosen to accompany the former Colonel in her ventures beyond the Divide.

Isir's namesake was supposedly a great warrior and hero of the now defunct Kingdom of Irggan. He and his interchanged maintain a friendly competition, each trying to outdo the other in their efforts to expand upon Isir's legend.
Katechon Labs

Natumi sel-Meymoura

> "*I'm glad this company is in its own hands again. Hopefully this time, it can do some good for the galaxy.*"
>
> **- Mehkmetu-Antuon**
>
>

**Katechon Labs** is a Pheroene technology and research conglomerate, originating from and headquartered on the planet Katechon. It was founded by the Tvolin technologist Lensothorex.

Formerly a subsidiary of GladreCorp, Katechon Labs was bought from the megacorporation in 22 NE by the Gate Project, under Mehkmetu-Antuon, the Labs' former Director. The full extent of its applicable resources have now been mobilized to fuel Psi-Gate research and construct the new Selten-Aoshtai Gate.

## History

     A major predecessor to what would become Katechon Labs was founded in 14,461 PR, shortly following the Ecumene's integration of Muara, by Lensothorex, a Tvolin scientist who had worked with Nike Gladrelix prior to the latter co-founding GladreCorp. This predecessor, the **Lensothorex Group**, was a cybernetics and virtual technology research and development contractor which, over the next twenty years, was variously hired by corporations, entrepreneurs, and the Ecumene government.

In 14,484, the Group merged with a number of other research cooperatives specializing in various fields such as physics, Etherology, medicine, and psychology, as well as some smaller cybernetics firms. The new conglomerate took up the name **Katechon Labs**.

### GladreCorp (14,551 PR - 20 NE)

In 14,551 PR, GladreCorp approached the management of the Labs with an offer to buy them out, and provide much more extensive financial and logistical resources to the smaller conglomerate through its incorporation. Then-Director Sirius Kadzaev accepted.

In 20 NE, Director Mehkmetu-Antuon resigned due to disagreements with Orsik Corvosa over the future and ultimate role of the Labs within GladreCorp.

### The Gate Project (22 NE - present)

In 22 NE, the fall of the Selten-Aoshtai Gate to the Girtabelilu presented an opportunity to former Director Mehkmetu. Coordinating with Syncretic Front councilors to gain the support of the Ecumenical Conclave, he offered to lead the emerging Gate Project on the Aoshtai side, and subsequently purchased Katechon Labs with the project fund to dedicate its resources to the effort, with the Conclave Trade Council voting to allow the major transaction.
Kelemki Registered Host

The **Kelemki Registered Host** or **KRH** is the sister organization to the Rakniki Host and is beholden primarily to the Grand Princedom of Dorosani. However, it has a highly different history in comparison to the Rakniki Host, primarily hailing from an eclectic mix of Drodo fleeing from the Drodo Sector's far north, migrating Trillic, and scattered migrating Shabhya Wraiths over a thousand years ago. Holding their own small patch of territory in the periphery of Dorosani, the Kelemki Host was inspired by their patron state, and though still a stratocracy has a more liberal inclination-- And a much higher standard of conduct, in comparison to the Rakniki host.

It is a polity dominated by various **Chief Clans** which hold allegiance to a **Xost Bascısı** (Host Head), who is selected from the various Chief Clans every ten years.

Holding both a naval and army element, the Kelemki Registered Host act as a small but elite band of light naval and infantry forces, protecting the periphery of Dorosani's territory.
Jahari Guppie

***Poecilia Reticulata Jaharicus***, also known as the **Jahari Guppie**, is a kind of guppie native to the world of Kuvik Jahar. They can be found in the surface oasises on the scorched world, confining themselves to the planet's underground water estuaries during the night, only to guide themselves back up to surface exposed bodies in the day for feeding. Striking in their appearance, yet hardy, they've been one of the primary companion animals of the Jahari Trillic ever since they made planetfall over a thousand years ago.

Cherished by everyone from the lowly factory worker to the highest princes, in a Jahari home there's a chance that at least a small space will be provided for a tank, which usually will have a few guppies in it. Princes are known to engage in competitions to breed the most striking guppies, and to make the best ponds for them; meanwhile children occasionally are given a guppie as a first pet to demonstrate their responsibility to their parents-- And committment, since Jahari guppies can easily live for fifteen years or more, an anomaly for their animal group.
Illarian Empire/Navy/Etherlane Supervisories

### Method of Operation

Typically, when a high value convoy is loaded onto an etherlane, ships from END 1 or END 2 (varies based on point of entry) will accompany it. Acting as support, CENTER will join the END squadron in escort; when the END squadron reaches the middle point of the route, the second END squadron takes over and CENTER transfers to this formation.

This way, convoys usually have a persistent guard of about three vessels.
Inore (System)/Inore 10

**Inore 10**, also known as **Smuggler's Cove**, is the 10th planet from the Inore system's star and is the furthest away planetary body from it. It is a cold, desolate world, with a surface mostly composed of frozen nitrogen ice and a tenuous atmosphere consisting of Nitrogen 2 and Neon. It is accompanied its smaller, though somewhat more dense, moon of **Inore 10A**; both bodies are mutually tidally locked to each-other.

It has gained its nickname for being the principal point of origin for smugglers entering the system, delivering illicit goods for criminal elements or delivering weapons for the planet's numerous insurgent/radical groups. There are countless outposts, warehouses, speakeasies, and other structures carved into the countless caves and mountains of both Inore 10 and Inore 10A. There's even a few towns here and there, equally nestled away, and catering mostly to this smuggling clientele.

The planetary system has been in a state of semi-chaos now for about twenty years; ever since the conclusion of Varadinia's invasion of Amestria, there has been no reliable authority in the system. Old criminal groups, existing before the war, have found themselves competing against a new radical current from elsewhere that have cut into their market share-- Assassinations, mass killings, and gang warfare is incredibly common and saying the wrong thing or claiming affiliation with a group at the wrong time is a very quick way to end up as a skeleton embedded within the planet's ice sheets.

Despite the danger though, some still flock here, knowing that it is the perfect place in the Inore system to be if you want to hide from someone.
IGA AutoMine

The **IGA EX.A791 AutoMine** is a military drone produced by GladreCorp, whose function is to be a targeted, autonomous explosive. The current base model has a flat, cylindrical appearance with a small, retractable communication antenna. For navigation and targeting, it is equipped with a small camera and vibration sensors.

Operating AutoMines requires an uplink drive connected to a suitable computer. Any number of AutoMines can then be synced to one drive and directed from it. For use in low-gravity environments, they have magnetized wheel rims.

## Variants

### IGA QuickMine

The **EX.A793 QuickMine** is a variant of the AutoMine built with a more aerodynamic, delta wing-shaped casing and faster wheels. However, its distinctive shape and much more audible whirring cost it the stealth capabilities of the typical AutoMine.

### IGA WallCrawler

**Explode**The AutoMine can be armed and targeted remotely via a wireless uplink drive (Cl 4 hacking protection). While armed, its internal grenade will detonate upon either reaching its target or taking damage.

> "*This is terrifying to watch. Send it to production*"
>
> **- Chairman Acsurgaon kazh-Nenn**
>
>

The **EX.A794 WallCrawler** is a variant of the AutoMine which exchanges wheels for a ring of robotic legs with retractable grip pads, allowing it to move on walls and other vertical surfaces.

### IGA ArmorMine

The **EX.A795 ArmorMine** is an up-armored variant of the AutoMine with a bulkier, liquid armor casing.
Inore (System)/Inore 3/Inore 3A

**Inore 3A**, also known as **Burnt Match**, is the only planet-esque moon of Inore 3, the third planet from the system's star, and keeps a rather far orbit from it. A hostile and scorching place, the paper thin atmosphere of the world consists of oxygen and sulfur dioxide, being both too thin and too toxic for inhabitation-- It also gives the atmosphere a distinctive burnt smell, which gave the planet its nickname. The surface of the world is barren and confusing, being a mix of stark rock and sudden dives into massive sand dune craters surrounded by cliffs.

However, smatterings of green can be seen across the world in streaks; exotic life lives here, taking the shape of isolated grass fields and low-lying shrubbery, separated by vast distances of inhospitable desert. Because of these vast distances, most animal life is airborne, though restricted to very low altitude flight due to the low pressure.

Dried up shallow canyons imply that, at some point, there might have been water here early in its life.
Genaran

These mammalian beings come in all different shapes and sizes, living mostly in tribe cities across Genaro, they have learnt ways to harness magic from nature. They are highly religious and excellent fighters.

## Known Genaran

* Jumm Perimin
* Cirac

## Religion

Genaran worship their own fallen brothers and sisters at arms as oppose to any overarching deity. Families will have a tendency to worship those in their own bloodline, praying to their warrior spirits. To die in battle is a good and righteous death.
Inore (System)/Inore 8

**Inore 8**, and known just as that, is the 8th planet from the Inore system's star. A rocky planet, it has a crushing and frigid atmosphere of Nitrogen 2, inflicing several hundred atmospheres worth of pressure on the surface which by this point is a vast flat expanse. Any mountain ranges, or areas of different elevation on the surface, have been squashed flat long ago. Visiting the surface requires only the strongest exo-suits, and only for a short period of time, anything less than this resulting in the person immediately exploding across the surface in a frozen mass of viscera.

The surrounding moons and asteroids, due to their unremarkability and isolation, have virtually nobody on them. One can find only a few isolated mining outposts here and there, along with miniscule stations designed to service those coming from Inore 9.

### Gallery

The surface of Inore 8.Inore 8A.Inore 8B.Inore 8C.
Skammela Drakebelly

Skammela Drakebelly is a Dundergall Thaumaturge who works for Pondicherry and is a member of Ser Arthur Drerrington’s Company.

## Appearance

Skammela is a short woman, with a huge belly. She has a large bush of her black, curly hair, with streaks of red running through it.

She is dressed all in black, with black armour plating on her shoulders and arms.

## History

In The Hungry Hunter Inn in the town of Redpath, Skammela and the rest of Ser Arthur Drerrington’s Company confronted T’owl. She was seen to complain about the food cooked for her, claiming that she likes her bacon incredibly well done.
Snell

Snell is a Human who lives and works in the town of Redpath. Along with his assisstant, Jumm, he runs a shop called Snell's Nook.

## History

In 1119, Snell met T'owl, an adventurer from The Thunderlands. He asked her to retrieve a chest for him that he had lost near The Redloch.

After she was successful, Snell allowed T'owl to stay with him for several days.
Cooking

**Cooking** is a proficiency which allows characters to prepare meals which can provide minor bonuses for their party.

## Cooking

One kg of meat can create 4 meals. Finding ingredients or buying them can help you create better meals by adding guaranteed dice to your pool. Having proper kitchen tools can also help.

 1
 2
 3
 4

Only fresh food can give bonuses to your rolls or those of a party member. Food which is smoked or preserved cannot.
Inore (System)/Inore 5/Other Moons

Overview**Other Moons**

Besides Kardara, the other moons of Inore 5 are **Inore 5A**, **Inore 5B**, and **Inore 5C**. These are barely populated, airless, geologically dead microplanets which have little of note on their surfaces. The only civilizations present on these worlds are scarce mining operations which cart their goods straight to Kardara for distribution across the galaxy, which per location might have a population of at most fifty.

Due to the immense size of Inore 5, and the closeness of these worlds to it, they are constantly bombarded with dangerous levels of radiation. However, a simple vac-suit should suffice in warding this away.
Daemon

Born from The Land of Fire, these beasts are said to bring bad luck wherever they go, they are shrewd and untrustworthy to most, but can make powerful allies if you gain their fortune.

## Religion

The Daemon worship an almighty dragon, said to be the responsible for the creation of The Land of Fire. It goes by many names, but is mostly simply known as The Emperor. In the past, Daemon were said to sacrifice travelers to The Emperor by tossing them into one of The Great Three, a cluster of three volcanoes in the heart of the country.
Illarian Realm of Nations

**Overview**Characters

**Chairman**
Filip Urosevic

The **Illarian Realm of Nations** is a political organization of states and colonies that associate with the greater Illarian civilization. Connected through cultural and linguistical ties, among other aspects, the organization serves to provide political and non-political mechanisms for states to exercise cooperation, exchanges, or dispute resolution among themselves.
Karian 10-man Marine Squad

The **Karian 10-man Marine Squad** is a common tactical formation found guarding various Karian and Grand Alliance ships and installations. These soldiers serve in Karian Marine Corps, which is a branch of the Karstmarine. They are hardened spacers and professional soldiers, and specialize in corridor-to-corridor fighting aboard starships and stations.

On paper, the 10-man squad is composed of 2 4-man rifle teams and 1 2-man support weapon team.
Holy Eden of New Tvolai

Holy Eden of New Tvolai

**Legislature:** Consultative Synod

 Edenic Battlefleet (25/55✒)
 Edenic Army (15/35⚔)

 Overview Population Military organization
The **Holy Eden of New Tvolai** is a state located in the Arrival region of the Aoshtai Galaxy. Originally a colony of the Tvolai Technocracy, it seceded during the Tvolin decline period and became an independent power. It is a neighbor of Krizovia and Kylnrift Parity, both of which it has somewhat cold relations with, though it has recently joined them in the Arrival Mutual Security Entente.

The Holy Eden is an authoritarian state which rigidly enforces the tenets of Edenic Rhyanism—a form of Rhyanism which places the Tvolii at the top of a racial hierarchy—and laws and systems derived from them. The current leader of the Holy Eden is High Ecclesiarch Ilshaephom XVII, a High Tvolin cleric and theologist of little renown or vigor.

Neotvolin society tends to be regimented and conservative, with the clergy and state seen as the ultimate source of authority. Despite this, a small but skillful mercantile class has emerged from among the Middle Tvolii, Saviki, Aoshanti, and Eovinjai of the country, and it is through these that the Holy Eden has slowly knit itself into the modern Arrival economically.

The Holy Eden's official language is Late High Tvolin.

## Stats

* STATS
* TRADE
* INCOME

**Helvetion, 23 NE -** +1.7 quadrillion from surplus income and trade routes.
**Helvetion, 23 NE -** +400 trillion from colony.
**Aresen, 23 NE -** +1.6 quadrillion from surplus income and trade routes.
**Aresen, 23 NE -** +400 trillion from colony.
**Aresen, 23 NE -** +200 trillion from trade deal with 3rd Imperium of Coriusian (1/5 months).
**Murrius, 23 NE -** +1.6 quadrillion from surplus income and trade routes.
**Murrius, 23 NE -** +400 trillion from colony.
**Aresen, 23 NE -** +200 trillion from trade deal with 3rd Imperium of Coriusian (2/5 months).
**Aulus, 23 NE -** +2.2 quadrillion from surplus income and trade routes.
**Aulus, 23 NE -** +400 trillion from colony.
**Aulus, 23 NE -** +200 trillion from trade deal with 3rd Imperium of Coriusian (3/5 months).
**Aulus, 23 NE -** -4 quadrillion on Development.
**Aulus, 23 NE -** +200 trillion from sale of shipyards to Kaikyo.
**Lars, 23 NE -** +1.6 quadrillion from surplus income and trade routes.
**Lars, 23 NE -** +400 trillion from colony.
**Lars, 23 NE -** +200 trillion from trade deal with 3rd Imperium of Coriusian (4/5 months).
**Lars, 23 NE -** +1.2 quadrillion from sale of shipyards and industry to Amestria.

### Colonies

* COLONY STATS
* TRADE

 Commodity

## Society & culture

### Religion

The state religion of the Holy Eden is **Edenic Rhyanism**, a relative of Makhairan Rhyanism, and often considered an offshoot of it, which follows a similarly detailed cosmology and mythology, but to a slightly divergent philosophy.
Zhyn

Continent south west of the Known Realm. It is home to several races, including The Zhyn, The Myrge, The Miath, The Golag and The Polliwog. The Zhyn worship the trees of The Eternal Garden believing that when they die a new tree will grow in the garden.

Zhyn was formerly under the rule of a monarchy, that ruled out of the holy Dragon Tree. However with the assassination of Queen Asce, Zhyn have since been ruled by a council known as The Icosagon, made up of 20 people, one from each of the major and lesser races of The World

## The Dragon Tree

The holiest site in Zhyn, a giant temple built into the base of a giant tree.

## The City of Sharo

The largest city in Zhyn and the world, it is the central hub for negotiation and trade between the continents.

## Yhento - The Pier City

The second largest city in Zhyn, the city itself is built out from the coastline and juts 4 miles out to sea.

## Samens - The Weeping Town

A small town toward the north of Zhyn, inhabited by the men and women who care for The Great Beast - a giant statue of a long extinct creature that once ruled Zhyn.

## The Azure Stone

A large azure coloured precious stone, standing around 20 feet in height. Said to bless those who touch it with great fortune and love.

## Kandu

A large island between Zhyn The Island of Spirits

## The Southern Cities (The Triarchy)

* Mabek
* Waqinii
* Vlashlanta

## The Great Divide - Voues

The expands of wetland/swampland separating Zhyn & Sahan. Inhabited by a race of bipedal mollusc like creature, known as The Vouesi.
Odei (Race)

The Odei are a strange race that can be found all over The World.

The Odei are said to be born during thunderstorms. They are armed with spears and have a limited use of lightning magic at their disposal. With dark blue skin and hair they can sometimes be hidden from sight at night, given away only by their bright yellow tongues

## Religion

The Odei worship one god, called Atmes, known across the world as The Lightning Magus, but to the Odei he is believed to be their creator and saviour.
Zhyn (Race)

The Zhyn are a race of tall, dark skinned humanoid beings, named after their homeland of Zhyn.

In the past the Zhyn kept to themselves, but in recent times have risen to prominence in The World.

## Known Zhyn

* Queen Asce
* Prince Eylon

## Religion

The Zhyn & Myrge worship the trees of The Eternal Garden believing that when they die a new tree will grow in the garden. The Zhyn also hold the Myrge is very high regard - treating them like saints or messengers for The Eternal Garden