Operation: Unfriendly Skies

## Introduction

> *Good afternoon, Agents. As I'm sure you're aware, a privately chartered flight crashed in the Montana wilderness earlier this week. This flight was carrying noted socialite [NAME]. FBI and NTSB have been investigating the crash site and have determined that the plane was taken down by a surface-to-air missile and have been unable to locate Ms. [NAME]. Anyone who didn't die in the crash appears to have been executed. Just yesterday, a militia group called The Peacekeepers released a ransom video for Ms. [NAME], demanding eight figures for her safe return. Our forensics team has spent days analyzing the video and triangulated their location to a compound in Northern Wyoming. er father, along with our experts, believe that she will be executed as soon as the money is received, and we've been tasked to infiltrate the compound and rescue Ms. [NAME].*
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> *Operating out of multiple locales in the US and Canada, The Peacekeepers have been exposing a far-right anti-government rhetoric for years now. Made up of doomsday preppers, ex-cops, ex-military, ex-PMC, they've been stockpiling arms for years in preparation for some sort of war with the US government. The Bureau has been tracking arms sales between them and major dealers and have honed in on one particular trade, two crates of FIM-92 Stinger MANPADS trafficked somewhere out of Western Europe.*
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> *Team, this is not going to be easy. The militia is heavily armed and on high alert.*
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> *Godspeed, Agents.*
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## Part One: Infiltration

Your party will start outside of the compound, firmly in the middle of the woods. The majority of the challenge in this portion is dodging/engaging enemy foot patrols along with the occasional convoy making their way into camp if your team gets too close to the road, Your team has multiple options for getting into the camp.

### Stealing Uniforms

If you run into a foot patrol or a vehicle convoy, you have the option to steal their outfits after killing/knocking them. As long as you didn't airhole or blow them up, the uniforms should be passable. If they're covered in blood, whatever **Charisma** roll you use to get back into camp will be done with disadvantage.

### Hitching a Ride

At a certain point in this first part, your party is going to run into a convoy moving supplies back into camp. One of those will be a flatbed truck that your party can hope in the back of, if they succeed on a **Move Silent** check. Doing this will immediately dump you in the Vehicle Pool in camp.

### Sneaking into Camp

The most basic option, show some imagination.

## Part Two: Camp Accountant Wearing a Surplus Flak Jacket

The Camp is broken up into ??? partitions

* Central Command
* The Armory
* The Jail
* The Interrogation Room
* The Quarters
* The Chow Hall
* The Vehicle Pool

## Part Three: Hell Out of Dodge

So, you have acquired your princess, you have pissed off a small army, and you're trapped on the top of a mountain? What do you do? Start by getting off the mountain. The camp will have a variety of vehicles for you to pilfer.

* Snow Mobiles - High Speed & Low Protection
	+ You will have to split up
* Jeep - Medium Speed & Medium Protection
	+ May have a turret. May not.
* Troop Carrier - High Protection & Low Speed
* The APC - Highest Protection & Medium Speed
	+ Hard to find and hard to hotwire
		- There will be a key hidden somewhere on the base.