Super Smash Bros.Crusade Wiki

**Welcome to the Project: Crusade Fan Wiki!**
The original Project: Crusade Wiki was founded on October 2011, this fan wiki has
132 articles and 410 pages.

Here you can find lots of information about Project: Crusade,
including information on characters and stages.

 Well, first you'll have to know what Super Smash Brothers Crusade was: Super Smash Brothers Crusade was a large project built from the ground up and started by three die-hard Smash Bros. fans: Phantom7, Falcon8r, and Dr.MarioX. Their goal was to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time and create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.Project: Crusade is a large, community-based, continuation of Super Smash Brothers Crusade, which Phantom7, Falcon8r, and Dr.MarioX resigned on and left in the hands of Dettadeus on October 2nd, 2011. A number of changes will be made to the roster (but not a massive number), and there's a Balancing Team that will figure out ways to make each character more balanced from a competitive standpoint. There's also a Spriting Team to re-distribute the massive load of spriting that will be done, and a Graphics Team for forum and in-game menu graphics. Basically, Project: Crusade is going to finish what Team Phalcon started.
Reception
***Super Smash Bros. Crusade***was generally received positively. It was first revealed at **Smash World Forums**, where it was at first "underestimated" and given *negative* reviews. Ever since the game released a demo, it received highly *positive* reviews from players. A member in ***The Secret Oasis*** forum called it "The best known **Smash Bros.** clone to date with a great physics engine, fun roster of characters and a somewhat stable balance".
***Crusade*** was praised for having *smooth* gameplay, being near identical to actual ***Super Smash Bros.*** games compared to the contending, such as ***Super Smash Land*** or ***Super Smash Flash 2*** for the best *Smash-like physics*. Someone said: "*It has lazy graphics but amazing gameplay*". It's also adored for it's number of *modes* for a fan-made game, especially the return of ***Board the Platforms*** which many have missed. The character roster has received positive acclaim due to it being balanced on character editions, with a huge amount of fan-favorites or third-parties such as *Ryu & Chun-Li from Street Fighter, Pac-Man, Rayman, & Crash Bandicoot*. The game was also given credit for having some unique factors to that of a Smash game, with additions such as *King of The Ring, Deathmatch*, & the ability to use your *preferred airdodge*.
However, it was criticized for some things, notably the graphics. Despite the good hit effects and the well rounded stage appearances , the graphics in general and the character sprites range in *lackluster to poor*. Many have said that the graphics is the main factor degrading the game, and it simply isn't better than ***Super Smash Flash 2***. However, over the course of the past 4 years, frequent improvements have been applied to further elongate Crusade's success. It was once criticized in the lack of 4-Player support, stage design, & Rubber Band AI that was only viewed as Easy or Hard. Crusade has however responded back with up to 6-Player matches & very well sprited, fun stages with the option to remove hazards.
Crusade still continues to be a considerable play despite its flaws, enjoyed at public booths like at **Super Smash Con**.
Despite its criticisms, ***Super Smash Bros. Crusade***is widely considered one of the best **Smash Bros.** fan games, and one of the most well known Smash Fan Game In development right beside ***Super Smash Flash 2***., in which both of these well known Fan games are continuously worked on today.