recursal/Fanatic-Fandom huggingface dataset:
Modding Basics 2.0

## Introduction

Hey there!

You've heard there is modding going around for Disney Infinity, so you want to know how to mod it! In this tutorial you'll be able to mod in no time! We'll be going through the different types of files the game uses to run properly, and Modding by messing around with the code.

## Decrypting The Game Zips?

Luckily there is no encryption on 2.0's zips!

Thought it is very important that you re-pack the zips after doing your edits because else it won't work. *Unless!* It's a texture zip. Then you can do like you would on 3.0.

## File types the game uses

Now, we will talk about the files the game uses so you dont get confused when modding in the future.

### .Lua

lua files are text files with lua code in them, however, there are some lua files that are obfuscated and encrypted, they need unluac.

### .Tbody

tbody files are the textures, they're actually renamed .dds files. To edit them see Texture Swaps

### .Oct

oct files are the files that gather the ibuf and vbuf (the mesh), skeleton, and textures to make sure the mesh has textures and a skeleton.

### .Ibuf and .Vbuf

ibuf and vbuf files are the mesh of the character.

### .Bent

bent files are the files that load the animations and .oct file.

### .Animtreeoverrides

animtreeoverrides files are the animation overrides of a character.

### .Dnax

dnax files are similar to the .lua files, they're lua code.

### .Sx

sx files are the script a dnax file tells the game to use.

And that would be all the file names! (For now)

## Messing around with the code

Now, we're gonna talk about messing around with the code to make cool things! As mentioned earlier, .lua and .dnax files contain lua code.

### Unluac

You're gonna need to install something called unluac. In order to use unluac you're gonna need to install java first, and if you already have java, thats great!

You can grab unluac from here: SourceForge

And if you dont have jave you can grab it from here: Java

#### Set up

1. Make a folder for decompiling and name it whatever you like.
2. Copy and paste unluac there.
3. Search for the lua file you'd like to decompile, and copy and paste it to your decompiling folder.
4. Make a new text document.
5. Put in: **java -jar unluac.jar file.lua > decrypted\_file\_name.lua**
6. Save it as a .bat file
7. Now, rename the original file.lua to file\_backup.lua (In it's original folder. Not in your decompiling folder), and rename the decrypted lua to the orignal file's name.
8. Copy the new file and paste it in the original file's folder. If it asks if you want to overwrite a file with the existing name press yes.
9. You can now see the code and start editing. Remember to save before launching the game.

## Outroduction

Congratulations! This was the modding basics for 2.0. You can check out other tutorials for 2.0 here
Clergy

*"Two constitutions that cannot be split. May the world embrace the spirit, and the spirit embrace the world. May the union be the guide to transcendence and salvation."*
**Clergy** is an available faction in *Causa, Voices of the Dusk*

## Background

The Clergy is the community that ensures the spiritual force stays alive in the world. Different religions, philosophies and arcane schools of mages, healers and monks have joined the Clergy in their search for spiritual enlightenment and their struggle to prevent society from falling into moral decadence.

Spirit enables those living within it to reach higher states of mind - a resource the Clergy has learned to use very effectively in its favor. Some of its members claim that, because of this power, the Clergy is the only force that can stand before the Dusk.

The acts of the Clergy are guided by the Council of Archons, formed of spiritual leaders of different creeds and cultures. The Imperial Federation has granted it the authority to permit or outlaw specific supernatural arts. However, the diversity of the Council has allowed it to exert a great deal of Influence, rallying the loyalty of followers from all corners of the world. It holds great advantage when using diplomacy to face political conflicts.
Screen Resolution and Windowed Mode

#### Running in Windowed Mode

Since the game is locked to full screen mode, to run the game in a Window requires a third party tool DxWnd once you've downloaded and extracted it, and run **dxwnd.exe** Go to *File->Import...* browse to the DxWnd **exports** folder and open **Disney Infinity 3.0.dxw**

You should see an icon appear in the window *Right-Click->Modify* and set Path to the correct game exe location (C:\Steam\steamapps\common\Disney Infinity 3.0 Gold Edition\DisneyInfinity3.exe), and click *OK* Double-click the icon to run the game.

There have been some reports of this not working in the DxWnd forum. Also the game will minimise if you switch focus to another window, which you can avoid - in the Modify screen of DxWnd by setting the *No notify* option, however the keyboard focus will be shared with DI and other windows so you may get odd side-effects.
Frozen Fever Elsa

To get started modding, make sure you've read the basics

1.0

2.0

3.0

## Introduction

Concept art of the upcoming Premium Figure - Elsa has been revealed so BeyondCarl made a texture mod using the concept art as a reference.

### Franchise

Frozen

It's designed after the Elsa in Frozen Fever a Walt Disney Animation Studios short

## Tutorial

1. Go to **Disney Infinity 3.0 Gold Edition\assets\textures**
2. Then rename **1e.zip** and **38.zip** to **1e.old.zip** and **38.old.zip**
3. Now extract those 2 zip files with QuickBMS (If you don't know what that is make sure you've read the Modding Basics)
4. Inside the extracted zips there will be a folder called **textures** copy all content in that to **Disney Infinity 3.0 Gold Edition\assets\textures** IMPORTANT: There is a **textures** folder in each of the extracted zips and you will have to do the same with both.
5. Now download these two files (MediaFire)
6. Paste the downloaded files into **Disney Infinity 3.0 Gold Edition\assets\textures** and say yes to replace the files at the destination.
7. Run the game and you should have Frozen Fever/Premium Elsa!

(This tutorial does not include the icon)
Clyde Hattchet

The titular main character of the companion series The Bad Guys by Eric Ugland. Originally a Terran cat-burglar by the name of Ben, he becomes Clyde Hattchet the Elven Rogue-mage hybrid after a burglary goes wrong because he decided to save the wife and children of the rich asshole he was robbing.

Clyde proceeds to make a life for himself in the capital city of Glaton of the Empire of Glaton, building up a base of buildings, friends and followers in the middle of the city before a magical trap laid by a pair of gods forces him to explore the wider world of Voldranni looking for a cure, and experiencing numerous in depth adventures along the way.

Spawn Point: a peak in

Stats:

* Race: Elf of the Sun and Moon
* Size: Medium
* Renown: 0 >
* Rogue

* Life-form Identification (book) 1 >
* Basic Object Identification (book) 1 >

Boons: abilities powered by a godly patron.

* Gift of Gab (VIP package)

* American English
* Common Imperial

Family

Friends

* Earth
* Vuldranni -
	+ Mr Paul - the divine narrator who welcomes new players to Vuldranni, Mr Paul became a patron god when Nils (Montana) requested several Boons in return for hurrying him along during character generation.
Adding Missing Characters

To get started modding, make sure you've read the basics

1.0

2.0

3.0

## Introduction

In Disney Infinity 3.0: Gold Edition we're missing some characters. Here you'll learn how to unlock: Clu, Vision, Captain America (CW), Black Panther, Ant Man and the Kingdom Hearts stuff. More Star Wars characters

## Clu, Vision, Cap CW, Black Panther and Ant-Man

1. In **Disney Infinity 3.0 Gold Edition/assets/presentation** find **presentation.zip**
2. Extract it with QuickBMS (If you don't know what that is make sure you've read the Modding Basics) and copy the contents to **Disney Infinity 3.0 Gold Edition/assets/presentation**
3. Rename **presentation.zip** to **presentation1.zip**
4. Find **virtualreaderpc\_gridcharacter.lua** and unluac it (If you don't know what that is make sure you've read the Modding Basics)
5. Open it and search for: **state = "trial"** and **state = "locked"**
6. Change both to availabe
7. Then search for **local isItemLocked** and assign it false.
8. Save the changes.
9. Now find **virtualreaderpc\_data.lua** in **Disney Infinity 3.0 Gold Edition/assets/presentation**
10. Unluac it (If you don't know what that is make sure you've read the Modding Basics)
11. Edit and add the character(s) you wish in the game's data
12. After adding the character(s) you want save changes and enjoy!

## Kingdom Hearts (King Mickey + Keyblade)

### King Mickey

1. Find **virtualreaderpc\_data.lua** in **Disney Infinity 3.0 Gold Edition/assets/presentation**
2. Unluac it (If you don't know what that is make sure you've read the Modding Basics)
3. Edit it and search for **TBX\_ClassicMickey** and add **IGP\_COIN\_KingdomHeartsMickey** under CostumeCoin
4. Now search for **RoundCoinData** and add this below **MeterMaidJudy**

`**,**`

`**{**`

`**sku\_id = "3000231",**`

`**Name = "IGP\_COIN\_KingdomHeartsMickey",**`

`**CoinType = "VRPC\_RoundCoin\_Costume",**`

`**SparkCost = "1",**`

`**MetaData = "Disney"**`

`**}**`

Save and you got yourself King Mickey!

### Keyblade

**!!For this, you must have a character whose statue/hologram still haven't been unlocked in the game!!** (For this tutorial's figures we'll be using Zeb Orrelios but anyone you don't have a statue/hologram of works)

1. Extract startup2.zip QuickBMS (If you don't know what that is make sure you've read the Modding Basics)
2. Copy the contents to **Disney Infinity 3.0 Gold Edition/assets**
3. Rename **startup2.zip** to **startup2\_old.zip**
4. Go to **Disney Infinity 3.0 Gold Edition/assets** and find **hohdata.lua** (the file will already be decrypted)
5. Search for your character without a stautue/hologram's name and look for their igpTag and copy it
6. Now search for **-- ultimate unlock** and look at `**igpTagsForReward**`
7. Delete all the tags in `**igpTagsForReward** and paste your character without a stautue/hologram's igpTag`
8. Now get your character without a stautue/hologram to level 1 and go to whatever hall of heroes they belong to and you'll unlock the keyblade.

Footage from Gabriel or NaxtisNight of the keyblade: https://www.youtube.com/watch?v=lETVCXaT30U&feature=youtu.be
Mr. Mix

in:

Characters, Antagonists, Math Level,

and 5 more

English

EDIT
COMMENTS (24) SHARE

**October 16, 2020**

Alpha 0.25.1.0 of *Advanced Education with Viktor Strobovski* is out! You can download it here. See this section for information about what the new update contains!

If you're new to this wiki, please read this blog post to see what this wiki is all about.

MENU [1] 0:00
**Mr. Mix** (Мистер Микс, *Mister Miks*) is a character exclusive to the Math Level of *Advanced Education with Viktor Strobovski*.

## Contents

* Description
* Personality
* Behavior
	+ Christmas Curse
* Secret Mini-Game
* Sounds
	+ Main Game
	+ Secret Mini-game
* Trivia
* Version History
* References
* See Also

## Descriptionedit | edit source

Mr. Mix is a large, fat man with small beady eyes and red dimply cheeks, a chef's hat and apron, a turquoise shirt and pants, black shoes and a mixing bowl he stirs in his hand.

Mr. Mix's face starts out with a wide smile but changes over time depending on the amount of time he goes without interaction by the protagonist. When well-pleased, he remains smiling. When his feelings are lukewarm, his mouth is slightly distorted as if he's trying to smile but doesn't feel comfortable doing so. When Mr. Mix is upset, his mouth will frown. Mr. Mix's facial expressions are a mean of monitoring how much more you can anger him.

In his evil form, Mr. Mix's eyes become black and begin to emit a red liquid. His nose disappears, and his mouth becomes wider and seems to contain human teeth. His entire sprite is also darkened, making his skin appear yellow and his clothes dark turquoise.

Mr. Mix's Christmas Curse costume is based off Homer Simpson. His skin is yellow, his hat is no longer present and his face is twisted int
Great Erg

The Great Erg is a physics defying desert, 1000 miles wide and ? thousands long north to south. It forms a natural border between Carchidon and ?\_\_?. The edge of The Erg is a straight line, where all vegetation ends and the deadly sands begin. Sand will blow across the border, but never accumulate, which is fortunate for those on the other side of the line, for what rests within those sands is a sea of monsters, blood and death.

The Erg appears empty from above, dotted only with small points of barren rock and vast expanses of sand. But beneath the sands are all sorts of horrors from every desert based fantasy and science fiction story imaginable. From the Sarlacks of Starwars and the Sand Worms of Dune, to Sand Sharks out of DND and Scorpid from Warcraft
Viktor Strobovski

Viktor Strobovski is an russian man born on 29 february 1975.Him measured six foot and were brown jacket red shirt black trousers blue shoes. he is main antagonist in Advanced Education and him greet player on start just stand there and do nothing.when he's angry,he glow red eyes under white smiley mask and carry big massive huge ax and kill player by \*\*\*\*\*\*\* \*\*\* \*\*\*\*\* \*\*\*\*
Darius

A Traveller from earth, Darius is described as a “Gentle Giant” among the Natives of Vudranni.

A former Veterinarian during his life on earth, Darius’s decision to become a Minotaur in his new life is a possible reflection of the passion with which he undertook his career back on earth.

Soft-spoken but strong, Darius’s opinions concerning beasts and their care are seldom ignored. Darius is currently managing all beast related topics within Coggeshall, he as of yet has no official title pertaining to his work.
Bara

**Bara** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Influence Power, he is unlocked by purchase in the Marketplace.

## Biography

Everyone believed that the Rumah tradition of talesingers was extinct, until a mysterious character appeared on the streets of Istal. Wearing a bandoneon and a Rumah-Yin mash, the self-proclaimed "Bara, Voice of Quiltari" delights his bewildered audience, while spreading a feeling of unease among the authorities of the port.
Mod Downloads

Here you will find links to where you can download most released mods!

## Mod Apolo

Visit the Disney Infinity Modding Community discord or watch the video on Satoru-kun's Youtube channel.

*Read more about how to install the mod*

## The Costume Cloud

The Costume Cloud is a big collection of mods made by: BeyondCarl, WindyMarine, Davdin5, Adfits, Gabb, Oucillix, and SomeComicNerd

Check it out here

## NexusMods

We also have a NexusMods page where some people post their mods.

You can access it here
BeyondCarl

## About

BeyondCarl is a Texture Modder. He is also known as CarL on Discord and as TheSur\_vivor on Reddit.

## History

Carl became a part of the modding community on July 9, 2020, although he had previously collaborated with ThatFroggy and HansPetersan. In fact, he created his very first texture mod in 2019, which was named Weed Mike and uploaded to the Disney Infinity Subreddit on October 30, 2019.
Mod Status

### **Available**

An available download has been officially released by its creator and can be currently downloaded.

### **Unavailable**

An unavailable download has been officially released by its creator, however, it cannot be downloaded currently for some reason. Common reasons include broken links (links not working), and forums offline or deleted.

### **Unreleased**

An unreleased download has been revealed by its creator or there is some other form to know of its existence, however, it has not been released for some reason. It could be unfinished, have bugs the creator cannot fix, will be included in an upcoming pack with other content, or the creator simply has not wanted to release it yet.
Harcerzyki Wiki

# Witamy na Harcerzyki Wiki!

Jesteśmy społecznością, którą każdy, wliczając w to ciebie, może tworzyć i rozwijać. Wiki takie jak ta zależą od zaangażowania czytelników oraz dodawania treści. Kliknij na przycisk „DODAJ NOWĄ STRONĘ” lub „EDYTUJ” by rozpocząć!

## Ważne artykuły

Strona o tematyce wikiNajważniejsza postaćPierwszy odcinek serialuWażna lokacjaKluczowe wydarzenieIstotny przedmiot

*Potrzebujesz pomocy z rozwojem społeczności?*

* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: Napiszcie tutaj ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Dusk

The **Dusk** is an unstoppable supernatural force that is consuming everything. To combat the force, a roguish warlock named Maelkava created a card game with the intention of fending it off by having the player assume the role of the most powerful Leaders struggling for hegemony in the lands of Astaria.
Plasma Weaponry (Andronian)

## Plasma Weaponry

A blanket term, Andronian **Plasma Weapons** fire bolts of super-heated, ionised gas held in place by electromagnetic fields. Capable of reaching temperatures of 30,000-50,000o Celsius, Plasma Weapons can effortlessly melt through the armour of unshielded vehicles or disrupt electronic communications. Most, if not all, Plasma Weapons seen in the hands of Andronians have some form of rapid fire capability, which trades the life expectancy of the weapon for an increase in firing rate.

## Variants

Notable types of Andronian Plasma Weapons include:

* Plasma Rifle
	+ Heavy Plasma Rifle
* Plasma Carbine
* Plasma Pistol
* Plasma Cannon
* Plasma Reaver
* Plasma Reaper
Dawid

Główny bohater serialu. Jedyna czarnoskóra postać. Ma czarne włosy i szarą bluzkę. Ciągle narzeka na rasizm w jego kierunku. Rzeczywiście, bohaterowie dość często śmieją się z jego koloru skóry. Poznajemy go po raz pierwszy w trzecim odcinku pierwszego sezonu. W pierwszych odcinkach bezskutecznie próbuje zdobyć miłość Kasi. W drugim sezonie, po debiucie Marysi to właśnie w niej się zakochuje i zostają razem. Przez kłopoty finansowe zostaje zmuszony przyłączyć się do gangu Iwony i Augustyna i sprzedawać narkotyki. Jednak przez podejrzenia o nielojalność zostaje zamordowany. Jest to pierwsza główna postać, która umiera.
Accessing interior toys in the toybox

To get started modding, make sure you've read the basics

1.0

2.0

3.0

## Introduction

There's a lot of furniture toys that you haven't yet been able to load in a normal toybox. But it's been found out how to access the interior toys from the regular toybox so that's what this tutorial is going to teach you!

## Tutorial

1. Extract startup2.zip QuickBMS (If you don't know what that is make sure you've read the Modding Basics)
2. Copy the contents to **Disney Infinity 3.0 Gold Edition/assets**
3. Rename **startup2.zip** to **startup2\_old.zip**
4. Go to **Disney Infinity 3.0 Gold Edition/assets/gamedb/core** and find **zonelist.lua**
5. Unluac it (If you don't know what that is make sure you've read the Modding Basics)
6. Edit it and search for: **IsInterior = false,** and change it to **IsInterior = true,**
7. Save and put zonelist.lua (the one you edited) back in **Disney Infinity 3.0 Gold Edition/assets/gamedb/core**
8. Launch the game and make a new toybox and go into build mode.

## Important Extra Information

When you go into build mode you will have the interior toys available only. To change this go into spark mode and select the terrain block (or anything else that isn't from the interior) and exit the build menu. Then next time you open it up you'll have the normal toys available. Then to get the interior stuff back you can either:

1. Go into spark mode and select something from the interior and then exit build menu. Then next time you'll have the interior toys available.
2. Save toybox and load it up again. That'll give you the interior toys back.

## How to go back to normal?

1. Go to **Disney Infinity 3.0 Gold Edition/assets/gamedb/core** and find **zonelist.lua**
2. Edit it and find the line you edited and change it to **IsInterior = false,**
3. Save and then next time you launch the game everything should be normal.
League

*"Three are needed for a conflict to be mediated. May the exchange be a reflection of absolute dependence.  May prosperity gild the path for the agents of peace."*
**League** is an available faction featured in *Causa, Voices of the Dusk*.

## Background

The League is a commercial alliance formed by members from different regions and cultures. This alliance aims to control the market and establish a mutual economic dependence intended to promote peace and foster trading conditions that benefit its members.

The debts owed to the League by relevant social figures have placed the organization in a privileged position, and the financial expertise of its members has made them the founders and handlers of the House of the Imperial Seal, the institution that holds the power over all the economic decisions, including the pricing of the Imperial currency - the Saro. The vast Wealth of the League has also allowed it to have an army of mercenaries and corsairs that hold a strong loyalty to their coffers.

The League believes that strong political relations guarantees stability. Its notable Influence has won them the favor of high profile secret-traders, allowing them to take deep roots in the shady business of information, even while the networks that link them to the black market are publicly denied.
Deneria

**Deneria** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Influence Power, she is unlocked by Default.

## Biography

Governor of the Capital region, and Head of the imperial Council. Even though she didn't fully share the views of the Empress, she was designated by her to rule Ciadel, the capital of the Empire, demonstrating her worth as an expert legislator without resorting to the name or the linage of the most renowned families in the continent.

Today, the Council is the mind of the Empire, and Deneria its strongest voice.
Ralkán

**Ralkán** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Wealth Power, he is unlocked by Default.

## Biography

These are difficult times for the people of the sand, as alongside the desert, the Dusk advances as well. Since its latest expansion, Ralkán and his Desert Blades have had to deal with common scoundrels, as well as the Ashensoul beings that lurk within the territory.

Although his mother was the renowned swordfighter that unified the mercenaries of the sand, Ralkán was the one who took the Desert Blades one step further.
Leaders

**Leaders** are the main playable characters that players assumes the role of during gameplay within *Causa, Voices of the Dusk*. Each leader belongs to a Power which determines what cards may be used within a deck. Additionally, each Leader has a proficiency in one of the three archetypes in their Power.

## Gameplay

Leaders start matches with 20 resistance points which can be further increased through the use of various cards. Opposing players may attack enemy cards or choose to attack a Leader directly. Once a Leader's resistance points has been reduced to zero, the opposing player is declared the winner of the match.

Cards may only be played depending on the level of a Leader's Cause. To increase Cause, players must dedicate a card to it by sacrificing it. Doing so will increase a Leader's Cause level by one point, remove the card from play, and place the card in the Cause Zone. Only one card may be dedicated per turn. Dedicated cards may be retrieved from the Cause Zone at any point during a match. This requires the player that have enough Cause level and at least one play remaining. Upon retrieval of a card from the Cause Zone, their Leader's Cause will be decreased by one point.

A Leader's Cause level also allows players to take advantage of Leader Decisions. Each Leader has three levels of Leader Decisions which can be used to select unique skill options to introduce special cards to a match.

## List of Leaders

All Leaders belong to an Power which determines what card types may be used within a deck. Additionally, each Leader has a proficiency in one of the three archetypes in their Aspect of Power. Four Leaders are unlocked by Default while all other Leaders must be purchased in the Marketplace.

### Glory

* Matriara (Default)
* Fadun
* Eudala

### Wealth

* Ralkan (Default)
* Uko

### Influence

* Deneria (Default)
* Bara

### Spirit

* Nilset (Default)
* Danu
Fadun

**Fadun** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Glory Power, he is unlocked by purchase in the Marketplace.

## Biography

By the end of the Ethnic War, stability was achieved in Astaria not only due to the rise of the Empire, but also thanks to the compromise between the tribes and the refugees of Terak. This promise of peace without subjugation nor dominance was known as the Pact of Chains. This way, what once was a symbol of oppression, turned into one of strength and unity.

## Gameplay

### Leader Decisions

 4 | * **Obtain**

 7 | * **Obtain**
* **Obtain**
Organite

**Organite** is a currency featured in *Causa, Voices of the Dusk*. Organite is obtained through real-world currency and can be used to purchase card packs, Leaders, and customization options such as Backgrounds.

750 Organite - $4.99 USD1,600 Organite - $9.99 USD3,400 Organite - $19.99 USD9,200 Organite - $49.99 USD
Unlock Content

Partial tutorial from Gabriel (Naxtis\_Night):

Hello, friends. So, I've been kinda busy and stuck with many aspects of the game, but I found something cool

In `assets/gamedb` there is a file called `CustomizationCloudData.lua`

this file contains a list of every asset of the game

* Tools
* Packs
* Vehicles
* Hex Disc

* and even Characters

This list includes some stuff that isn't in the gold edition, like ghost rider's motorcycle and even stuff that is supposed to be of a single character like leia's blaster

So, here's the thing

There is also another file called `featdata.lua`, which is located in `Assets/featmanager`

this file, as you can read from its name, manages the feats of the game

It contains every feat with its condition for completion and its reward

Most of the rewards are only sparks, but you can change them to be one of the assets listed in `CustomizationCloudData.lua`

You can even change the feat's conditions if you understand how they work

So, I experimented a little bit with it

There was a feat that required Darth Vader to defeat Luke Skywalker with his special move

This feat cannot be completed today, because there's no multiplayer

So I edited its conditions. Now Darth Vader must defeat any enemy with his special move to complete this feat

and I also changed the reward

Once completed, it will unlock Leia's Blaster as a tool

In Feat Data you can find the conditions and in rewardData... well, the rewards

and it worked

However, this is not the solution to all of our problems

First of all, it seems you can only use here what is listed in `CloudCustomizationData.lua`

and there is no sign of the missing characters in this file, so it seems we can't unlock them by this method

and, i've tried to unlock other stuff from this list, and some stuff gets unlocked and some don't, but I don't know if i'm doing all this correctly

For example, I used this to unlock the text Creator, and it even showed the "Text Creator, now avialable in the toy box" message. But when opening the editor, it didn't appear. :c

I hope some of you investigate as well to see what other kind of stuff we can unlock and get by this method.
Nilset

**Nilset** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Spirit Power, he is unlocked by Default.

## Biography

Before being initiated in the Shadows, Nilset had already become acquianted with death. During his youth, he saw how the Dusk trapped his family in an ashen hell, amidst a catastrophe that took the life of thousands.

Soon the pain became a cuirass, and the fissures in his spirit held an enormous power. Thanks to the guidance of the Terkala warlocks, Nilset discovered the secrets of life, death, and what lies in between.
Maelkava

## Gameplay

**Maelkava** is a central character that appears in *Causa, Voices of the Dusk*.

## Biography

A roguish warlock, Maelkava has been living in the limbo for a long time. He invites the player to play a game he created to help fend off the Dusk. Through the influence of Maelkava's Tetrahedron, player assume the roles of powerful Leaders struggling for hegemony in the lands of Astaria.

Despite this, Maelkava's tales are contradictory. At times he leads the player to believe that the lands of Astaria are still alive and these stories are recent. At other times, he makes the player understand his world was completely consumed by oblivion and recalling it all is all he can do to stay sane.
Wealth

**Wealth** is a Power featured in *Causa, Voices of the Dusk*. Among Wealth’s Archetypes, players will find the **Aristocrat**, the **Trader**, and the **Mercenary**.

## Description

Wealth is the ability to acquire, hold and control goods of all kinds; whether they are food and shelter to survive, or vast amounts of money, land and valuable objects that allow for a life of luxury and vanity. Through the course of culture, wealth has been associated with the affluent Elite found in almost all forms of society.

## Strategies

Wealth strategies aim to play with Resources (decks), both yours and your opponents’.

In Wealth, you can find cards that allow you to draw additional cards, and others that offer great power for low level, at the expense of reducing your deck, like the Mercenary Archetype does. To maintain this resource engine in motion, it has the most amount of cards that allow you to recover cards from your discard into your deck. This way, you can get the best cards faster, while avoiding running out your deck.

This power has cards that benefit each time you draw cards due to some effect, and when you’re forced to spend your deck. These Synergy strategies can be found within the Merchant and Aristocrat Archetypes.
Uko

**Yuko** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Wealth Power, she is unlocked by purchase in the Marketplace.

## Biography

Since the second expansion of the Dusk, it's been hard to restore the routes that connected Astaria with the other regions that have stood against the advancement of the ashes. Faced with this, Uko has pulled all the necessary strings to maintain traffic with Yin, a land rich in all kinds of marvels.
Influence

**Influence** is a Power featured in *Causa, Voices of the Dusk*. Archetypes based on the Influence are the **Schemer**, the **Intelectual**, and the **Rogue**.

## Description

**Influence** is the ability to manipulate social relationships in order to favor your own interests. Whoever holds this power is the master of gathering information used to persuade, dissuade and direct others' actions. Influence is the connection with Society strengthened by human interaction and the development of knowledge.

## Strategies

Influence is a special power for more experienced players, who have an interest in a more strategic game. It aims to move cards between various game zones to obtain diverse effects, and prolong the match to exhaust the opponent’s deck. In this power, the Schemer Archetype shines for their excellence in controlling the opponent’s game.

Despite this, Influence has one of the fastest attack strategies with the Rogue Archetype, which tries to gain the upper hand in the first few turns (Rush).

Finally, we can also find the Intellectual strategy that uses support cards and characters that recover your Resistance, and to prepare the needed conditions to execute powerful Combos.
Matriara

**Matriara** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Glory Power, she is unlocked by Default.

## Biography

At the early age of 15, Matriara already showed her military prowess, leading the extreme tactics that would allow the Elyrian to expel the imperial forces and regain their independence. Today, 20 years after this revolution, she remains as one of the Empire of the Sun's most feared generals.

Multiple legends have emerged around the figure of this revolutionary general, as her rise was accompanied by pain and the arrival of the ashen beasts.

## Gameplay

### Leader Decisions

* Invoke a Frontier Combatant.
* **Obtain**

 4 | * **Summon**

* Invoke a Raging Soldier.
* **Battle**
Spirit

**Spirit** is a Power featured in *Causa, Voices of the Dusk*. The Archetypes are the **Priest**, the **Mentalist**, and the **Witch**.

## Description

Spirit is the energy common to all forms of life, and it’s present throughout the universe. It is what fills the body at birth and leaves it upon death. It is the connection with Omnipresence that can lead to higher states of mind and affect the logical shape of reality.

## Strategies

With Spirit, you can find units that by themselves are quite weak, but become stronger each time you’re damaged. It has powerful spells that can strengthen your allies and weaken your opponents.

To counteract the self-inflicted damage by the Witch Archetype, Spirit relies on Priests and Mentalists who help keep your Resistance stable, and keep opponent Characters “pacified”, preventing them from attacking every turn.

Spirit has some of the most powerful and versatile cards in the game, however they usually incur a high cost for the player, which requires a high strategic capacity from players who dare to master this Power.
Brotherhood

*"Four cornerstones support a new world for all. May brothers and sisters carve the cornerstones. May the truth amidst the shadows illuminate the path."*
The **Brotherhood** is an available faction featured in *Causa, Voices of the Dusk*.

## Background

The Brotherhood is a group that seeks to build a different society based on the principles of dignity, sustainability, freedom and solidarity, ready to fight against all who become obstacles to the achievement of these goals.

The Brotherhood exerts a great deal of Influence in the marginalized sectors of society, and relies on agents from all corners of the world. Within their ranks, thugs and serfs of all kinds, and even scholars and brilliant inventors, work together to advance their cause.

The members of the Brotherhood argue that traditional authority is an obstacle to their ends, since it only creates inequality and military conflicts with innocents paying the price. Because of this, they have been driven into clandestinity by the Imperial authorities. The Glory of the Brotherhood has led many resistance groups, thieves' unions and assassins' guilds to pledge allegiance to them. Even soldiers and warriors can be found willing to drop their flags and banners for the principles of the Brotherhood, to fight for all of those they can proudly call brothers and sisters.
General Morando

***Das ist erst der Anfang***

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## General Morando

* Akiridioner
* Gott

## Informationen

### Persönlichkeit

böse, tyrannisch, kalt, arrogant, machthungrig, größenwahnsinnig

### Freunde

* Colonel Kubritz (früher) †
* Varvatos Vex (kurzzeitig)

### Feinde

* König Vialkov †
* Königin Coranda †
* Aja Tarron
* Krel Tarron
* Zadra
* Varvatos Vex

### Mag

Zerstörung, das Universum beherrschen, das Universum nach seinen Vorstellungen formen, König sein, ein Gott werden, Macht

### Mag nicht

In Frage gestellt werden, Frieden, Haus Tarron, Dinge die ihm nicht gehorchen, der Widerstand

## Serie

### Letzter Auftritt

Ein glorreiches Ende Teil 2

**General Morando** (echter Name: **Val Morando**) ist der Hauptantagonist von *3 Von Oben* und wird einen unbekannten Hintergrundauftritt in der neuen Serie *Wizards* haben.
Disney Infinity 3.0 Gold Edition

Play Without Limits

Heavy Iron Studios

Ninja Theory

Sumo Digital

United Front Games

Xbox One

Xbox 360

Wii U

Apple TV

Microsoft Windows

Racing

***Disney Infinity: 3.0 Edition*** is the third and final video game in the *Disney Infinity* franchise. Similar to its predecessor, this game features another subsidiary-exclusive theme - *Star Wars*. It was released on August 30, 2015 in North America.

## The Problem with The PC Version.

Like 2.0, 3.0's PC version is close to the Console version if we exclude the 2016 updates.

Disney did cut the support for the digital versions in 2016 as a result the gold edition by default does not include the following:

* Captain America - The First Avenger
* Ant-Man
* Black Panther
* Vision
* Baloo
* Alice
* Mad Hatter
* Time
* Dory
* Nemo
* Marvel Battlegrounds Play Set and its associated content.
* Finding Dory Play Set and its associated content.
* All 1.0 Round Power Discs.
* Darkhawk's Blast
* Cosmic Cube Blast
* Nova Corps Strike
* Ghost Rider's Motorcycle
* King Mickey

And the PC version has also these flaws:

* Local and Online Multiplayer is absent.
* Most 1.0 Power Discs are missing.
* Not every feat is achievable.
* Flynn's Arcade is Locked.
* 3.0 Magic Band items cannot be unlocked.
* Some items Cannot be Unlocked.
* Some items even when purchased are still Locked in the editor.
* Baymax eyes in 3.0 on pc do have a glitch.
* The magnaguards regular attacks are glitched.
* Black Suit Spider Man figure skillset is glitched as it is an awkward hybrid between his 2.0 skillset and 3.0 (post update) skillset.
* all the preview videos of characters cannot be played in the hall of heroes nor the Disney Infinity Collection menu.
* Features of patch 1.05 and patch 1.06 for the console version are absent in the PC version.

## Store Page links

https://store.steampowered.com/app/541670/Disney\_Infinity\_30\_Gold\_Edition/

https://store.steampowered.com/bundle/6531/Disney\_Infinity\_Gold\_Collection/
Horde

*"Six are the prayers of a forbidden chant. May the return to the origin be the end of an era. May the echoes of silence gather primeval force."*
The **Horde** is an available faction featured in *Causa, Voices of the Dusk*.

## Background

The Horde gathers those who have given up the ways of civilization to rediscover the forgotten foundations of human nature. Its members state that progress must be destroyed for having corrupted the human race, and hindered its primeval connections.

The Horde was created as the Empire first became established, founded as a response to the vices of Imperial politics and society. The Glory of the Horde summons warriors with great passion and compromise, as well as disbanded Clans of bandits and pirates who were once driven off by the forces of the Empire.

The wise men of the Horde state that the original essence can be found in the balance between the vital harmony that feeds every life form, and the violent suffering that creates predatory instinct. The members of the Horde guide their Spirit in communion with this primitive energy that runs within everyone and becomes destructive when not channeled correctly. Clans of outcasts put these beliefs into practice through supernatural rituals, where those who are chosen are transmuted and anointed as guardians of clans and shrines.
Sect

*"Five points of the star receive the gods of gods. May the time come to rest when the eternal night falls. May the message grow strong in those worthy of favor."*
The **Sect** are an available faction featured in *Causa, Voices of the Dusk*.

## Background

The Sect is a secret society that worships powerful entities from the Twilight Realm, a space that represents all that is foreign to our reality, with forms that defy human understanding.

The members of the Sect state that the excessive use of the Spirit for the practice of arcane arts can weaken the Dark Breach, the spiritual wall that keeps other entities from entering our world. Because of this, they make wide use of sorcery, conjuring beings from the Spiritual World and creatures from the Twilight Realm, as well as subjecting some of their members to dark transformations.

Some sectarians hope to receive eternal life in return of their sacrifices, while others just seek to bring the cycle that marks the history of civilizations into a different end. While it is not that easy to identify the common traits of its members, some sectarians are wealthy eccentrics who lead a double life within the organization. Many of them dedicate their Wealth to the upkeep of groups of zealots and secret safe places, or acquire the materials needed to carry out their outlandish rituals.
Danu

**Danu** is a Leader featured in *Causa, Voices of the Dusk*. Available for the Spirit Power, she is unlocked by purchase in the Marketplace.

## Biography

Faced with the hazards of the Ethnic War, the master channelers gathered once again, in order to forge a common spiritual practice capable of facing what seemed to be the major threat to their sacred rites in the last hundreds of years.

Today, the Sumkala are guided by Danu, an eminent Rumah-Niv channeler that has disseminated the teaching of their ancestors, even taking under her supervision, apprentices without Niv, Ulnar, nor Terkala ascent.
Phalanx

*"One holds the power to shape chaos. May the authority of the first be honored by their people. May the promise of a future be true to the denizens of tomorrow."*
**Phalanx** is an available faction featured in *Causa, Voices of the Dusk*.

## Background

The Phalanx is an organization that seeks to keep order by securing its position of authority over everyone else. It aims to ensure the stability and progress of the world.

In current times, the Phalanx paved the way towards restoring social order by taking the reins of the Imperial Federation, establishing the basic rules that would allow them to leave chaos behind.

The Glory of the Phalanx maintains the authority and strength needed to enforce the law within the Imperial territory and protect its borders against its foes. A rich history of victories guarantees the trust of the citizens, the loyalty of the soldiers, and the interest of the bravest warriors who seek glory, fame and fortune.

The Phalanx has managed to maintain control of almost every place where law exists. Its sovereignty over the territory forces every citizen to pay taxes to the Imperial Federation. With its vast Wealth, the Phalanx covers the expenses of the army, the cost of urban development and the needs of its rulers.
Glory

**Glory** is a Power featured in *Causa, Voices of the Dusk*.
The Archetypes in Glory are the **Warrior**, the **Laborer**, and the **Survivor**.

## Description

Glory is others' acknowledgement of your exploits, tasks and feats of great physical strength. It is the force that imposes order over all things, and the reason why whole nations fight against one another. The Masses will proudly follow those honored by the halo that surrounds the heroes of each era.

## Strategies

Glory is the most straightforward strategy, and can be the easiest for those who’re just starting to get into the game. It’s based on characters with solid Attack and Resistance attributes, along with being able to deal direct damage to the opponent Leader or their characters.

It’s basic strategy is aggressive, where the Warrior archetype dominates, focused on buffing it’s characters and attacking directly. However, interesting Midrange and Control strategies come into play thanks to the Laborer and Survivor Archetypes.

Mechanically speaking, Glory is focused more on quickly attacking and Dedicating cards to its Cause instead of Requiring, since keeping a high Cause is needed to bring out the strongest cards to the game. In this power there are high level cards that can define the game, such as the Elyrian Guardian, and Hurl Weapons.
Power

**Power** is a gameplay mechanic of *Causa, Voices of the Dusk*. Power represents the different forces that are at stake in each and every society. Four dimensions of Power are available to choose from, each with a corresponding Leader which determines what types of cards may be played during a match. Each Power features three Archetypes that represent the abilities of each Power's cards. Additionally, each Leader is capable of taking advantage of these Archetypes in their Leader Decisions.

## Powers

### Glory

**Glory** is others' acknowledgement of your exploits, tasks and feats of great physical strength. It is the force that imposes order over all things, and the reason why whole nations fight against one another. The Masses will proudly follow those honored by the halo that surrounds the heroes of each era.

The Archetypes in Glory are the **Warrior**, the **Laborer**, and the **Survivor**.

### Wealth

**Wealth** is the ability to acquire, hold and control goods of all kinds; whether they are food and shelter to survive, or vast amounts of money, land and valuable objects that allow for a life of luxury and vanity. Through the course of culture, wealth has been associated with the affluent Elite found in almost all forms of society.

Among Wealth’s Archetypes, players will find the **Aristocrat**, the **Trader**, and the **Mercenary**.

### Influence

**Influence** is the ability to manipulate social relationships in order to favor your own interests. Whoever holds this power is the master of gathering information used to persuade, dissuade and direct others' actions. Influence is the connection with Society strengthened by human interaction and the development of knowledge.

Archetypes based on the Influence are the **Schemer**, the **Intelectual**, and the **Rogue**.

### Spirit

**Spirit** is the energy common to all forms of life, and it’s present throughout the universe. It is what fills the body at birth and leaves it upon death. It is the connection with Omnipresence that can lead to higher states of mind and affect the logical shape of reality.

In this case, the Archetypes are the **Priest**, the **Mentalist**, and the **Witch**.
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The Triumvirate

**The Triumvirate** are a coalition of three Nebulan Princes that dominate specific positions of Nebulan society. The three Princes in the Triumvirate are:

* Prince Alme'ri Val'shakam
* Prince Asma'kir Val'shakam
* Prince Kha'sen Val'shakam

The Triumvirate operates from the Triumvirate Fleet of Imperial Hegemony.
Eudala

**Eudala** is a Leader featured in *Causa, Voices of the Dusk*, available for the Glory Power.

## Biography

Eudala is a Survivor who already had an appearance during the first Campaign in the game, when she joined the General of Elyr on her quest against the Dusk and the Invasion of the Empire.

## Gameplay

### Leader Decisions

* Invoke a Pale Renegade
* **Summon & Prepare**

 5 | * **Survival**

* Change your Health to 10, then Gather 4, and obtain +1 Play this turn; or
* **Obtain**

 6 | * **Prepare**

* Add a Tenacious Defence to your hand
* **Summon**

* Invoke two Pale Renegades, and then your Opponent Invokes a Suffering Ashensoul.