Duelist

Duelists are specialized weapon users who have honed their skills to combat OTHER weapon users. Only characters of the Armsman path, or possessing the Weapon specialization feat, may take this path.

**It's time to duel (Level 21):** Against opponents who have weapons, you have a +3 path bonus to attack and damage rolls, as well as an additional block usage against attacks with the weapon keyword

**Parry (Level 25):** If an armed opponent misses you with a weapon attack, you may slide the opponent into a square of your choosing adjacent to you.

**Riposte (level 29):** When you block an attack with the weapon keyword, or an attack from any creature using a weapon, you may make a free melee attack so long as you are also wielding a weapon.

Level 21 At-Will powers

Lightning Thrust

A quick thrust

At-Will ✦  Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction

Hit: 3[w] + strength damage. This attack crits on a 19.

Sonic Scythe

A speedy cleaving strike

At-Will ✦  Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction -2

Hit: 3[w] + strength damage.

Level 21 Encounter powers

Disarming Strike

You try to hit an opponents weapon in an attempt to knock it out of their hand.

Encounter✦  Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: 4[w] + strength damage. If your damage exceeds an opponents reaction defense, you disarm them. Their weapon is thrown Discipline squares away from them in a direction of your choosing.

Miss: You may shift your speed away from the target.

Cut through

You attempt to cleave through an opponents weapon

Encounter✦  Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[w] + strength damage. This attack deals it's total damage to the opponents weapon. If this breaks their weapon, you gain advantage over that foe for the remainder of combat.

Level 24 Utility powers

Benettis defense

You hope they're left handed.

Encounter ✦  Martial, Stance

Minor Action    Stance

Effect: While in this stance, your reaction is considered to be 4 higher against foes who have weapons, and you can not be flanked by foes using weapons.

Deft deflection

You deflect an attack with your sword

Encounter ✦  Martial, personal

Immediate Reaction  Personal

Trigger: An enemy would hit you with a non ultimate melee attack

Effect: you take no damage from the attack, but must move two squares away from the enemy

Level 26 Daily powers

Scarletti's disarm

You attempt a different kind of disarm...

Daily✦  Martial, Weapon

Standard Action    Melee

Target: One creature

Attack: Discipline vs Repulse

Hit: 5[w] + strength damage. This attack deals half it's damage again to an opponents sword arm. If this successfully cripples the limb, they can no longer hold a sword.

Miss: half damage and no limb damage

Surging Thrust

You rocket across the distance between an enemy and yourself, attempting to thrust at them.

Daily✦  Martial, Weapon

Standard Action    Melee

Target: One creature in charge distance

Attack: Move to your chosen enemy as though you had charged, Speed vs reaction -2

Hit: 5[w] + strength damage.

Miss; Half damage

Level 30 Ultimate power

Weapons elite

You're not just any sword wielding fuck lord....

Daily✦  Martial, Weapon

Fullround Action    Ultimate Stance

Effect: This stance lasts for discipline rounds. While in this stance your defenses are considered to be 4 higher against opponents wielding weapons. You can not be flanked by enemies wielding weapons. Enemies struck by your attacks provoke a free disarm attempt.