Moves and Maneuvers (Lightsaber Combat)

Her are some basic lightsaber moves and maneuvers

**Jung**

The Jung was a 180 degree turn.

**Jung ma**

The Jung ma was a 360 degree spin, used to build momentum for an attack.

**Shun**

The Shun was a 360 degree spin, during which the lightsaber was held one-handed.

**Sai**

The Sai was the act of overleaping an attack at the legs.

**Flowing water**

The Flowing Water cut was a technique based on the principle of using the space created when the opponent withdrew their lightsaber offensively to one's own advantage. As the opponent pulled their lightsaber back from a bind, the user would follow it with their blade, in effect causing the opponent to pull the user's blade into themselves.

**Falling leaf**

The Falling Leaf cut was an ancient move that involved the user spinning and making a fast slash at an opponent standing behind them and then return to face the way they were before the maneuver. It was described as spinning one's feet to "slash from the sky".

**Dulon**

The Dulon was a lightsaber move where the hilt's pommel would be held at one's midsection with the blade thirty degrees up, and would be slashed at high velocity. The name dulon also referred to a solo lightsaber training.

**Kai-kan**

The Kai-kan was not a maneuver per se, but rather a reenactment of a prior lightsaber duel.

## Form-specific Maneuvers

As each of the lightsaber combat forms were self-contained martial arts styles, they each possessed moves and maneuvers unique to them.

**Form I: Shii-Cho**

* Disarming Slash: A strike directed at the opponent's weapon in an attempt to rip it out of their grasp or destroy it.
* Sarlacc Sweep: A wide sweeping attack in which the duelist struck against multiple enemies.

**Form II: Makashi**

* Contentious Opportunity: A tactic based upon recognizing and exploiting an opening in the opponent's defense before swiftly moving to strike the exposed enemy.
* Makashi Riposte: A defensive technique where the duelist slightly alters the angle of an opponent's attack before quickly retaliating with a counter strike.

**Form III: Soresu**

* Circle of Shelter: A technique where the duelist creates a protected area around themselves and their allies, making it difficult for enemies to penetrate.
* Deflecting Slash: A technique where the duelist redirects the momentum generated by deflecting an enemy projectile into a slashing attack at an adjacent target.

**Form IV: Ataru**

* Hawk-Bat Swoop: Was intended to allow a combatant to quickly strike their opponent without giving them a chance to react.
* Saber Swarm: Numerous short strikes were aimed at the adversary.

**Form V: Shien / Djem So**

* Barrier of Blades: Defended the user from blasterfire and redirected some of the incoming blasts.
* Falling Avalanche: An overhand power blow that crashed down upon an opponent with incredible force.
* Fluid Riposte: A smooth transition from parrying an attack to a counterstrike.
* Shien Deflection: Simultaneously deflect weapons fire and leap towards an opponent.

**Form VI: Niman**

* Draw Closer: It consisted of the duelist telekinetically seizing an opponent and pulling the enemy into the path of their blade.
* Pushing Slash: The duelist would slash an opponent before blasting him aside with a Force push.

**Form VII: Juyo / Vaapad**

* Assured Strike: Trading sheer power for a near-certainty of landing a hit.
* Vornskr's Ferocity: Involved "ferocious" attacking of an opponent.
* Swift Flank: The user leaped or dashed around an opponent to make a quick strike. The speed of the maneuver was intended to catch opponents off guard.
* Tempered Aggression: Used to describe the ferocity of the Vaapad form, but with more control against succumbing to the dark side even in the heat of battle.

**Sokan**

* High Ground Defense: Usually involves environment, combatants made use of large amounts of terrain, trying to maneuver their opponents into vulnerable areas during the course of battles that involved Sokan techniques.
* Unhindered Charge: Rapid movement towards the opponent, ignoring difficult terrain and obstacles.

**Jar'Kai**

* Twin Strike: A dual-wielding strike that the character simultaneously swings both lightsabers to act as a strong-attack. Both lightsabers meet the target or object.
* Rising Whirlwind: A duelist swings his lightsabers about his body, creating a brilliant whirlwind.

**Tràkata**

* Pass The Blade: The duelist deactivates his blade as he attacks, bypassing the opponent's block before igniting it into the hapless foe.
* Unbalancing Block: The duelist catches the opponent's blade with his own before momentarily deactivating it, causing the opponent to stumble and leave himself open.
* Flash Slash: Activation of the Duelist's blade for only a moment, allowing just enough time for the blade to reach full length while being swung, and then deactivated again.

**Trispzest**

* Spinning attack: The flying duelist would hover in one spot and spin wildly, lashing out at multiple opponents.