Second Armor X

Second Armor X

## Showcase

* Stand
* Attack
* Double Charge Shot
* Giga Crush

## Description

**NOTE: This is not the official description from the game's official website, as the information provided there is inaccurate and/or lacks sufficient details.**

**Second Armor X** is the result of X equipping all parts of the Second Armor. This armor debuted in *Mega Man X2* and later appeared in *Mega Man Xtreme 2*.

Following the events of *Mega Man X*, X returned the First Armor to the Light Capsules, where it would then be upgraded into the Second Armor. During the events of *Mega Man X2*, X would come across the Light Capsules and collect the newly upgraded armor parts. This armor notably introduced the ability to unleash a powerful attack with enough energy, which became a mainstay as seen with every armor that came after.

In *Rockman / Mega Man X DiVE*, Second Armor X appears as a playable character.

## **Abilities**

### Active Skills

 **Double Charge Shot (1st phase)**

Shoot an energy round to inflict **19.96% (+ 0.16% per level)** attack damage to the target. Can be charged to unleash a more powerful energy round. At full charge, each hand cast a charged shot (two shots in total) that deals **8.5**x damage.

Half-charge time: 0.417 seconds

Half-charge damage: 99.80% (+0.79% per level)

Full charge time: 1.5 seconds

Full charge damage: 171.36% (+ 1.36% per level)

Cooldown: 2.5 seconds without remaining charges, 1 second with remaining charges.

* Additional projectiles on the second shot deal **10.08% (+0.08% per level)** attack damage.

Modifier Chips
(Full charge time: 1.2 seconds)
(Damage: 188.5% (+1.5% per level))

**Giga Crush**

Consumes all armor energy and deals **278.21% (+ 2.21% per level)** damage to a full range of enemies. Armor energy is obtained as time passes and when attacked.

Charging time without taking damage: 25 seconds (1 point gained every .25 seconds).

* Every 0.5 seconds, 10 Armor energy points can be gained when attacked, up to a maximum of 100.

Modifier Chips
(Gain 15 Armor energy points when attacked.)
(Duration: 10 seconds.)

### Passive Skills

8
(Damage: 292.12% (+2.32% per level))
24
(Stun duration: 2 seconds)
50
40
(Invulnerability duration: 3 seconds.)
1
50
40
1
80
60
800

## Cards

* HP:25
* DEF:6
Mobility I(→II):
The preparation time of the Double Charged Shot is reduced by 20%(→30%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Second Armor X
Adversity Adaptability II(→III):
When below 50% HP, reduce damage taken by 6%(→8%).
Requirement:
1 Red 1 Blue 1 Green
 64
* HP:28
* DEF:7
Armor Improvement I(→II):
Increase the natural recovery speed of Armor Energy by 25%(→35%). When you equip more than 1 copy of this card, only the card in the right most slot will be activated.
Requirement:
 Second Armor X
Critical Hit Enhancement Special Attack II(→III):
When you hit a target in critical hit enhancement status, increase damage you deal by 8%(→10%).
Requirement:
1 Blue1 Red 1 Green

(Passive full-charge time with Armor Improvement I: 18.86 seconds (1 point gained every .188 seconds))

(Passive full-charge time with Armor Improvement II: 16.2 seconds (1 point gained every .162 seconds))

## Video

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## Tips

* The second charged shot has a long animation end lag, but shooting it while jumping can cancel out the animation.
* A charge shot lacks auto aim, requiring the player to line up with an enemy in order to hit them.
* A charge shot is able to pierce through landscape and platforms.

## Trivia

* While the Second Armor has the Shoryuken as a bonus move in *Mega Man X2* like the First Armor and the Hadouken in *Mega Man X*, there is no easter egg relating to this bonus for Second Armor X.
* Second Armor X has a unique victory animation, where he thrusts his fist towards the camera as opposed to the sky.
* Second Armor X is the first armor-related variation of X to not showcase X equipping the armor during his character select animation.
	+ The second variation of this kind is Rathalos Armor X, with the third being Fourth Armor X.
* Prior to October 7, 202X:
	+ Damage multiplier for Double Charge Shot was 7.5x.
	+ Damage for Giga Crush was 241.92%.
	+ Giga Assault damage buff was 24%.
	+ Passive Shockwave was chance based.

## Navigation

1. ↑ Armor Parts (Mega Man X) page. *Mega Man Knowledge Base.*
2. ↑ Armor Parts (Mega Man X2) page. *Mega Man Knowledge Base.*