SpongeBob (NASB 2)

SpongeBob's official render

> This page is about SpongeBob’s appearance in Nickelodeon All-Star Brawl 2. For the character in other contexts, see SpongeBob SquarePants (character).
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> Everyone's favorite sea sponge is ready for the BEST. DAY. EVER!
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**SpongeBob SquarePants** is a playable character in *Nickelodeon All-Star Brawl 2*, originating from the show of the same name. He was announced in the reveal trailer released on July 27th, 2023.

## Moveset

### Playstyle

SpongeBob is an all-around, medium-weight character who has all the tools needed to thrive as a brawler, with a straightforward move-set perfect for beginners. He can also work for experienced players who want to make the most out of simple tools. Across the board, he has solid KO power and flexible recovery (thanks to **Fishbowl Strike** and **Order Up**), along with a potent combo game that can be maximized thanks to Slime Cancelling and moves such as **Chef Flip.** However, he struggles with poor range and only being average in speed, so he has to rely on his **Bubble Blow** projectile to take control of the stage.

### Light Attacks

* Congratulation! (Neutral Grounded): A rapid jab in which SpongeBob claps rapidly. The finisher is a double thumbs-up.
	+ First clap does 3%. Second clap does 2%. Multi-hits do 1% each. Finisher does 4% and can kill over 150%.
* Horizontal Punch (Side Grounded): A simple lunge punch forward.
	+ Does 10% and can kill around 115%.
* Woohoo! (Up Grounded): SpongeBob swings his fists upward in front of him in a celebratory manner. Good for juggling opponents off the ground and getting them into the air.
	+ Does 6%.
* Anchor Arm Slam (Down Grounded): SpongeBob slams the ground using his Anchor Arms. Another good move for popping grounded opponents into the air just in front of him.
	+ Does 8%.
* Dash Attack: SpongeBob trips forward, throwing out one of his feet to kick forward.
	+ Clean hit does 10% and kills near the ledge at 140%, late hit does 7%.
* Goofy Goober (Neutral Aerial): SpongeBob extends his limbs outward while wearing a visor as seen in the Goofy Goober Rock. This covers all-around SpongeBob and is good for combos or getting opponents off of SpongeBob.
	+ Does 10% on clean hit, 8% on late hit.
* Kah-Rah-Tay Chop (Forward Aerial): SpongeBob swings his karate glove in a large downwards arc in front of him. The first half of the swing launches opponents forward, but the second half can spike opponents, making it very useful for edge-guarding.
	+ Does 16% damage with both angles of the move. Forward-launch can kill around 100%, while the spike guarantees kills offstage at 80%.
* Back Kick (Back Aerial): A backwards kick. It has a sweet spot at the start of the move when the kick comes out, then has a sour spot that lasts for a short bit.
	+ Sweetspot does 10% and can kill at around 95-100% near the edge. Sourspot does 7% and is not as strong.
* Up Kick (Up Aerial): An upwards flip kick with quick start-up. SpongeBob's primary combo tool for juggling mid-air opponents.
	+ Does 8%.
* Loop-De-Loop (Down Aerial): SpongeBob does a split; kicking his legs on either side of him by pulling his shoelaces. The sweet spot is at the start of the move when the feet are together and can spike, while the sour spot comes out on both sides when he does the split.
	+ Spike does 8% and can kill below 70% off the ledge, side kicks hit for 4%.

### Strong Attacks

* Jellyfish Swing (Side Grounded): SpongeBob swings his jellyfish net forward. While having average range, it has good strength through the whole hitbox and can kill center-stage roughly at 90%, ledge at 65% (33% if charged all the way).
	+ Does 18% uncharged and can go up to 29% charging it up.
* Imaginaaation Clap (Up Grounded): SpongeBob claps his hands above his head and creates a rainbow. The hitbox covers the motion his hands travel in. Can kill from the main platform at around 120% (80-ish% if charged all the way).
	+ Does 16% uncharged and can go up to 26% charging it up.
* Bring It Around Town (Down Grounded): SpongeBob swings his whole body around in a circle a couple times. It lasts for a good while and retains the same power across the whole duration. Kills from the ledge at 90% (60% if charged all the way).
	+ Does 12% uncharged and can go up to 19% charging it up.
* Horizontal Kah-Rah-Tay Chop (Side Aerial): SpongeBob swings his karate glove sideways in the same manner that he does with the grounded version (using the jellyfish net). It has slightly more startup and is much weaker, killing at the ledge at 100%.
	+ Does 14% uncharged.
* Sponge Absorption (Up Aerial): SpongeBob inflates his body full of water. It is very weak, killing in the air at roughly 180%.
	+ Does 13% uncharged.
* Reef Landing (Down Aerial): SpongeBob crashes downward at high speed while blowing air with the Reef Blower. This is a stall-then-fall, and SpongeBob hovers in place while charging. The move can kill from the main platform at around 125% and can also spike midair opponents.
	+ Does 12% uncharged and goes up to 19% charging it up.

### Special Attacks

* Bubble Blow (Neutral): SpongeBob blows a bubble projectile which travels in a straight (slightly wavy) line forward. The move has better frame data if used on the ground. The bubble does 7% and can be popped by attacks.
	+ Slime Version: Three larger bubbles are shot out at a slightly slower speed. These bubbles do 9% each and pop the opponent up a bit, setting up for some potentially nasty finishes.
* Fishbowl Strike (Side): SpongeBob dashes forward while inside his fishbowl-helmet. Serves as a good approach tool thanks to its quick speed and can go though weaker attacks, though can be interrupted by stronger ones. Can also be used for horizontal recovery and does not put SpongeBob into a helpless state. Does 8% damage and has relatively weak knockback, making it good to Slime Cancel into a Strong finisher or a Kah-Rah-Tay Chop.
	+ Slime Version: Travels a farther distance, goes faster, has more knockback, and gains additional super armor. Does 14%.
* Order Up (Up): SpongeBob flies upward with his hydrodynamic spatula, hitting opponents multiple times. Serves as his vertical recovery (and goes helpless afterwards), but will only grab the ledge at the end of the move. The full combo can do 11-13%. A good way to enhance combos is to Slime Cancel near the end of the move.
	+ Slime Version: Covers more height and the combo is a bit stronger, doing up to 15%.
* Chef Flip (Down): SpongeBob flips his spatula upwards; damaging opponents and deflecting projectiles. Can be jump canceled. This move is great for combos, as opponents get flipped up right in front of SpongeBob. Does 5%.
	+ Slime Version: The spatula is red hot, setting opponents on fire and dealing damage over time. Does 7%, and 12% of burn.

### Throws

* Grab: SpongeBob grabs in front of him.
* Pummel: Slaps his opponent multiple times. Does 1-2%.
* Forward Throw: Underhands his opponent forward. Does 8% and can kill at 130%.
* Back Throw: Tosses the opponent over his head behind him. Does 10% and can kill at 140%.
* Up Throw: SpongeBob tosses them up a bit (he may say "Turbo Drive!") and attacks with his hydrodynamic spatula multiple times. Does 7% and is his best combo throw, popping opponents right above him.
* Down Throw: Slams the opponent on the ground. Does 8% and combos into forward at low-mid percentages.

### Super Attack

SpongeBob summons a boat in front of him with Mrs. Puff in the passenger’s seat. If he gets at least 1 opponent hit in a short area in front of him, he starts driving down a road recklessly; running over the opponents who got caught in the activation hitbox. The attack does 40% and is strong enough to kill from the ledge at 25%.

## Alternate Costumes

 **Clone** | SpongeBob's ghost clone. Unlocked in the Campaign mode.

## Animations

* Intro: SpongeBob gets dropped off by Hans, then poses while tooting a cheer. Identical to his intro in NASB1.
* Idle 1: SpongeBob looks around and smiles.
* Idle 2: SpongeBob brings out a Krabby Patty and admires it.
* Idle 3: SpongeBob plays his nose like a flute.
* Taunt 1: SpongeBob inexplicably morphs into a bird-like shape in a mocking fashion. He also clucks like a chicken.
* Taunt 2: SpongeBob uses his stuffed animal barbell to weight lift.
* Taunt 3: SpongeBob does his signature laugh.
* Win 1: SpongeBob stares at the camera up-close. When it zooms out, he dances with his eyes closed by walking in place in a stride manner.
* Win 2: Points fingers on all slide around him with a cool expression, then does a dance identical to the one from his win animation in NASB1.
* Team Win: SpongeBob cheers.
* Lose: SpongeBob sits on the floor with a sad face and cries.
* Jukebox: SpongeBob does his Win 1 dance.

## Campaign Quotes & Interactions

* With Clockwork:
	+ "He can't do that. I have the early shift at the Krusty Krab tomorrow!" (after beating Vlad Plasmius for the first time)
	+ "Hey... what gives?" (after beating Vlad Plasmius for the first time)
	+ "Aw, you just wanted the best for me! Thanks, pal!" (after beating Vlad Plasmius for the first time)
* With Gary:
	+ "Gary! Now that you're here, I don't have to feel quite as homesick!" (first encounter)
	+ "You are so right, Gary. And don't worry, when this over, I'll give you lots of Snail Bites!" (first encounter)
	+ "Thanks, Gary! You're always inspiring me to do better and better!" (after beating Vlad Plasmius for the first time)
* With Mrs. Puff:
	+ "Mrs. Puff! You're here, too?" (first encounter)
	+ "Did the ghost ask you for boating lessons? I didn't know you did private tutoring!" (first encounter)
	+ "You're right, Mrs. Puff. There's no water either. So how could there be boats?!" (first encounter)
	+ "I suppose without boats, it must be hard to know what to do with yourself. You must feel adrift... or you would if there was any water. Hahahahahahaa!!" (first encounter)
* With King Jellyfish:
	+ "I'm gonna need a bigger net!" (before fight)
* With The Flying Dutchman:
	+ "Whew! I'm glad I get to keep my soul. I'm pretty attached to it." (after win)
* With Shredder:
	+ "Now that we're done, wouldn't you like a nice Krabby Patty?" (after win)
* With Sartana de los Muertos:
	+ TBA
* With Vlad Plasmius:
	+ "I'll stop you all right, or my name isn't SpongeBob SquarePants. And it is!" (first encounter)
	+ "Maybe you should've started your day with a healthy breakfast!" (first encounter, after win)
	+ "Wait a minute. Can you even clone a ghost?" (first encounter, after win)
	+ "Yikes!" (first encounter, after win)
* Misc. dialogue:
	+ "Hey, Plankton! When did you get here?" (first encounter with Mecha-Plankton)

## References

* SpongeBob's light neutral attack, Congratulations!, is based on his enthusiastic clapping at the grand opening ceremony for the Krusty Krab 2, from *The SpongeBob SquarePants Movie*. The finisher is based on the season 9 episode "Two Thumbs Down".
* SpongeBob's forward tilt, Horizontal Punch, is based on his punch in the browser game *Super Brawl 2*.
* SpongeBob's down tilt, Anchor Arm Slam, uses the Anchor Arms from the season 1 episode "MuscleBob BuffPants".
* SpongeBob's dash attack, Running Slip, is based on a shot of him slipping on the icy floor of the Krusty Krab from the season 5 episode "Krabs à la Mode."
* SpongeBob's light neutral air, Goofy Goober, is based on Goofy Goober Rock from *The SpongeBob SquarePants Movie*.
* SpongeBob's light down air is based on a pose he makes during the Loop De Loop song in the season 2 episode "Your Shoe's Untied."
* SpongeBob's up strong, Imaginaaation Clap, is based on the "imaginaaation" gag from the season 3 "Idiot Box."
* SpongeBob's down strong, Bring It Around Town, is based on part of his bubble-blowing technique from the season 1 episode "Bubblestand."
* SpongeBob's strong down air, Reef Landing, has him propel himself downward with a reef blower, with its design from the season 1 episode "Reef Blower".
* SpongeBob’s side special, Fishbowl Strike, is a reference to the moment in the season 2 episode “Christmas Who?”, where SpongeBob plans to surprise attack Sandy by rolling into a ball with his helmet.
* SpongeBob's up special, Order Up, features the hydrodynamic spatula (with port and starboard attachments and a turbo drive!) from the pilot, "Help Wanted".
* SpongeBob's guard animation references when he splat on the window during the end of the Season 1 episode, "Hooky"

## Gallery

Nickelodeon All-Star Brawl 2 - Official SpongeBob SpotlightSpongeBob SpotlightSpongeBob's render on the website.SpongeBob's first profile icon.SpongeBob's second profile icon.SpongeBob's neutral dialogue render.SpongeBob's happy dialogue render.SpongeBob's scared dialogue render.SpongeBob's defiant dialogue render.
## Trivia

* Due to being the first fighter you play as, SpongeBob is the only fighter who does not have a unlock screen and quote in the campaign.