recursal/Fanatic-Fandom huggingface dataset:
The Nameless Mod OST

**The Nameless Mod OST** was a physical copy, or digital download, of The Nameless Mod's music. It contained two discs with 13 and 12 tracks respectively. The first disc was titled 'Friendly' and the second was titled 'Hostile'. Some of the music in the OST version differed from the in-game music, particularly Hideout.

## Music

### TNM OST Disc 1 - Friendly

* 01 - Leo Badinella - The Nameless Theme
* 02 - Leo Badinella - Democracy Pt. I - PDX HQ (Friendly)
* 03 - Martin Ahm Neilsen - City Lights - Central District
* 04 - Steve Foxon - Frequency Modulated - WorldCorp HQ
* 05 - Graeme Arthur - Esoteric Semblance - Llama Temple
* 06 - Jonathan Gladwill - The Party Zone - PartyZone
* 07 - Martin Ahm Neilsen - Urban Decay - Slums
* 08 - Leo Badinella - Sol Pt. I - Sol's Bar (Day 1)
* 09 - Andrew Livingston - City of 00n - Goat City
* 10 - Martin Ahm Neilsen - Spirits - Voodoo Shop
* 11 - Martin Ahm Neilsen - Glass and Metal Pt. I - Corporate District (Day 1)
* 12 - Leo Badinella - PDX Endgame
* 13 - Leo Badinella - ABI Endgame

### TNM OST Disc 2 - Hostile

* 01 - Steve Foxon - Sub Stance - New Server Complex
* 02 - Steve Foxon - Under The Earth - Aunt Betty Industries Ruins
* 03 - Leo Badinella - Sol Pt. II - Sol's Bar (Bombed)
* 04 - Martin Ahm Neilsen - Hideout - DXO HQ
* 05 - Leo Badinella - Democracy Pt. II - PDX HQ (Hostile)
* 06 - Trent Robertson - The Horror - Despot's Apartment
* 07 - Martin Ahm Neilsen - Glass and Metal Pt. II - Corporate District (Day 2)
* 08 - Steve Foxon & Andrew Livingston - Rewired - ABI Official
* 09 - Steve Foxon - Strange String Thing - Old Server Complex
* 10 - Steve Foxon - Sub-Frequency - WorldCorp HQ Sublevel
* 11 - Leo Badinella - Axis of Rotation - HTTP GameSpy
* 12 - Leo Badinella - WC Endgame

## Gallery

### TNM OST Disc 1 - Friendly

TNM OST Disc 1 - Friendly (front).TNM OST Disc 1 - Friendly (rear).TNM OST Disc 1 - Friendly.TNM OST Disc 1 - Friendly insert (left).TNM OST Disc 1 - Friendly insert (right).OSTFriendly\_CDBookletINSIDEOSTFriendly\_CDBookletOUTSIDEOSTFriendly\_CDFaceTemplateOSTFriendly\_CDTrayCardINSIDEOSTFriendly\_CDTrayCardOUTSIDE
### TNM OST Disc 2 - Hostile

TNM OST Disc 2 - Hostile (front).TNM OST Disc 2 - Hostile (rear).TNM OST Disc 2 - Hostile.TNM OST Disc 2 - Hostile insert (left).TNM OST Disc 2 - Hostile insert (right).OSTHostile\_CDBookletINSIDEOSTHostile\_CDBookletOUTSIDEOSTHostile\_CDFaceTemplateOSTHostile\_CDTrayCardINSIDEOSTHostile\_CDTrayCardOUTSIDE
## Links

* https://www.moddb.com/mods/the-nameless-mod/addons/the-nameless-mod-official-sound-track
* https://www.deusexnetwork.com/files/DX1/singleplayer/mods/tnm/4290/TNMOST.zip
The Day Of The Dead

**The Day Of The Dead** is a book that can be found in the Voodoo Shop.

## Text

*Unfortunately, in this day and age, Voodouism is a dwindling culture, with ignorance and Catholicism taking over. It has been reduced to only small parts of the world, small parts of Jamaica and Haiti, for example. The state of life for these people though, with constant rioting, pillaging, and general debauchery could well spell the end of Voodouism for good.*"
Screwdriver

The **Screwdriver** is a simple tool repurposed into a weapon. It is the first weapon you can find in Phasmatis' Apartment Building and it does little damage, making it bad for combat except for sneak attacks.

Screwdrivers can be bought from the Tool Vending Machine in the Weapon Shop for 75 credits, or in the ABI Labs for 100 credits.

## History

 1.0.1 | * Prevented AI from reacting to the screwdriver.
Ruben Weissmann

**Ruben Weissmann** is a WorldCorp Integrated Systems worker, located on WorldCorp HQ Floor 2.

They are interested in asking Jacqueline Brown on a date.

When their co-worker, Irvin Scanlan found out about the experiments happening in the WorldCorp HQ Sublevel, the workers in Integrated Systems found it hard to work with him or trust him. When Scanlan disappears they don't believe that he was fired as WorldCorp claim, believing he was killed to silence him.
WorldCorp HQ

**WorldCorp HQ** is the headquarters building for WorldCorp, located in the Corporate District.

## Overview

The building consists of five primary locations:

* Floor 4 - The top level administration area, with Scara B. King's office.
* Floor 3 - Security and Biotech: Genetics/Nanites.
* Floor 2 - Accounting, administration, data storage, and Electronics: Surveillance/Integrated Systems/Artificial Intelligence/Corona Program.
* Floor 1 - Lobby, cafeteria, storage, parking garage.
* Sublevels - Detention cells, universal constructor, intelligence department, server room, biological testing.
William Nesterton

**William J. Nesterton** is a WorldCorp Integrated Systems worker, located on WorldCorp HQ Floor 2.

When their co-worker, Irvin Scanlan found out about the experiments happening in the WorldCorp HQ Sublevel, the workers in Integrated Systems found it hard to work with him or trust him. When Scanlan disappears they don't believe that he was fired as WorldCorp claim, believing he was killed to silence him.
Sam

**Sam** was a WorldCorp worker who can be found getting fired by Alexander Clark on WorldCorp HQ Floor 2 for being late, not doing work, and spending the day in the cantina.

Trestkon can talk to Sam and offer him a job at Raving's Weapon Shop. If Trestkon asks Raving about what happens he will be berated for sending Sam and be told that Sam had an "accident" on the firing range.
Quickstop

The **Quickstop** is a store found in The Nameless Mod that sells food and drinks.

There is one Quickstop store that can be found in The Nameless Mod, in the Corporate District, next to the King's Tower Hotel. This store is owned by Hammer and Sickle.

NVShacker and A2 can be found in the store in day 1, waiting for Grub. Steve Tack and also be found arguing with Hammer and Sickle about the price of pickles.
Vavrek

**Vavrek** is a character that can be found in the Slums, near the helipad.

Vavrek is a witness to the DXO kidnapping of Kevo-sama, when talked to he gives suggestions to the DXO HQ by asking Jackie in Sol's Bar.

Vavrek was made homeless after BLUEBUG Inc. bought his apartment building, forcing him out. He is friends with Fender2k1 of DXO who gave him a pistol to defend himself with.

Vavrek used to be the head of GitM public relations, before they were forced out of the area by WorldCorp and Vavrek didn't move with them.
Project Fido

**Project Fido** is a WorldCorp project in order to develop a "CK9 Cyber-Enhanced Attack Dog". These dogs would be equipped with cybertechnology and would be used to defend WorldCorp HQ.

* Steel-hinged jaws and titanium teeth for added grip and bite. We are working on a "chainsaw action teeth" upgrade to be discussed in the full report.

* Saliva glands replaced with tension fluid ducts. This stops oxidation of metal parts and also stops them from slobbering over everything.

* Doggie-Bag technology allows for easy waste collection in a pouch underneath the dog's backside. Doggie-Bag cleaning duty can be given to derelict guards earning off demerits.

* Electronic leash which sets a perimeter to restrict Fido movement.

* Reinforced ribcage for added endurance.** *Flip top knee implants for increased mobility and striking distance as well as easy detachment for maintenance.*"

The description of these augmentated dog matches the concept art for augmented dogs in Deus Ex: Invisible War.
Steve Tack

**Steve Tack** is a character that can be found in the Quickstop of the Corporate District, trying to buy pickles from Hammer and Sickle.

He demands a discount for the 300 credits pickles, trying to use his fame to his advantage, saying that he owns the world due to his fame.

He considers himself famous for being the director of the ZODIAC mod.
Raving Nutter

**Raving Nutter** is a community veteran and owner of Raving's Weapon Shop.

## Pre-TNM

Raving Nutter is a former PDXCIS agent, and worked occasionally together with Trestkon on covert missions. On one such a mission Trestkon saved Raving's life, making Trestkon a big hero in Andreus' eyes, and a trusted friend to Raving. While neither allied to PDX nor WorldCorp, Raving has a great distaste for WC.

## Events during TNM

Talking to Raving Nutter will start one of the subquests of the game, which one varries on your chosen fraction. In a WorldCorp game one can tell Scara B. King it was Andreus who broke into the HQ and tried to attack Black ICE, giving you a subquest to kill Evil Invasion and upload a virus into his personal computer. In the PDX game, Evil Invasion will give you a quest to infiltrate the WC HQ Sublevel that does not exist, find Black ICE, and terminate it.

Aside from this, Raving Nutter sells you Deus Diablo's Fireblade on day 2 on your second (or more) game, for 1000 credits. If you knock down Raving Nutter, it gives you 2 keys to several doors with goodies inside his shop. Knocking down Raving Nutter or Andreus on day 1, or deactivating the security system, will turn both of them hostile on the second day, voiding your chance to get the Fireblade, as it cannot be taken from Raving's body.

## Post-TNM

### WorldCorp

If Raving is dead:

If Scara was told about Raving's plans to infiltrate WorldCorp:
Sol's Bar and Grille

**Sol's Bar and Grille** is a bar located in the Central District and owned by Alpha Operator. Jackie can be found as a bouncer.

It is secretly holding the hideout to the DXO HQ, without Alpha's knowledge.

## Overview

Sol's Bar is one of the first places the player can go, meeting their old friend Alpha Operator. Talking to Alpha will give information about the world.

The bar is a favorite for the moderators, with King Kashue frequenting it.

Is it closed on day 2 if playing on the WorldCorp story and if playing on the PlanetDeusEx story, is subject to the Sol's Bar Bombing.

If Alpha was killed and the PDX ending done the bar is turned into a café. If Ryan's ending is done the bar is instead turned into a meeting place for squatters.

If the bombers were never found the bar isn't reopened as Alpha lives in fear of them and is used for storage instead.

If the bombers were dealt with the bar is rebuilt within months.

If the WorldCorp ending is done the bar stays open, but Trestkon isn't welcome anymore.

## Layout

Two Public Access Terminals can be found at the entrance and a small room to the right, containing the password for the back area, but will make Jackie hostile if noticed.

The hall leads to the main bar area, two pong machines can be found to the left, one with hacked graphics due to NVShacker. A staircase beside them leads to the upper level, where two people can be found having a conversation about the Goats.

Kunio Kun can be found in front of the bar, and the bathrooms to the right. Alpha Operator can be found at the bar and his Quotes Game can later be played after obtaining a Subway Pass.

ZeroPresence and Kylie Griffin can be found to the left of the bar, talking about Trestkon. ZeroPresence leaves after the player joins, but Kylie can be talked to.

The back area leads through the kitchen to the freezer, leading to the outside alley and the DXO HQ. Continuing right past the freezer leads to the storage and offices. Alpha Operator's Stealth Pistol can be found mounted on the wall on his office. Opposite the offices are lockers, the locker on the right can have the back of it kicked down, revealing Easter Egg #5. The key for Alpha's office can be found in the second locker.

## Trivia

Sol's Bar was named after a thread in the PlanetDeusEx forums:

## Gallery

### Normal

Entrance.Pong Machines.Upstairs.Bar.Freezer.Office.Lockers.Sol's Bar sign.Sol's Bar ad.
### Bombed

Entrance.Pong Machines.Upstairs.Bar.Freezer.Office.Lockers.
## External Links

* Page 1
* Page 876
The History of Korea

**The History of Korea** is a book that can be found in Phasmatis' Apartment Building.

## Text

*Sometimes the situation or events on the Korean peninsula have been misunderstood by the world because they are often approached without historical and cultural background to interpret them. For instance, it is curious how the isolated Stalinist regime of North Korea can be so resilient while millions of their people starve. Furthermore, it is also curious how the younger generations of South Korea, who have benefited the most from the economic growth and political democratization secured by U.S. Military deterrence, can be so anti-American as well as antiglobalization.*"

## Links

* https://www.passeidireto.com/arquivo/67195408/history-of-korea-djun-kil-kim/4
Sewers

Disambiguation page for SewersThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
* Sewers (Corporate District) - Sewers underneath the Corporate District.
* Sewers (West Residence District) - Sewers connecting the Slums to the Air Traffic Control area.
Vortex Grenade

The **Vortex Grenade** is a grenade that forms a vortex that sucks in all enemies in the area when detonated after a short timer. Anything caught in the vortex is forced to swirl around in it as they are continuously damaged and eventually gibbed.

The vortex grenade can be used offensively to damage any enemies or defensively, as the vortex will pull in any nearby projectiles and prevent them from reaching the player. The vortex grenade can also be used to rip grenades and mines from the walls and floors, flinging them around when the vortex dies.

Characters like Kylie Griffin and Deus Diablo are strong enough to survive a vortex grenade.

## History

 1.0.4+ | * Fixed grenade stacks being set to 1 when captured by Slicer or ZeroPresence in the ABI Ruins.
 2.0 Day 1 Update | * Made grenades able to be thrown through windows.
* Made grenades explode on contact with enemies at master level.
* Removed the damage bonus provided by the Combat Strength augmentation.
* Stopped the constant screams if an invincible character was pulled into the vortex.
 2.0 Day 2 Update | * Kept the instigator chain going for Vortex Grenades.
* Now affect grenades, projectiles, snow, rain, and polystyrene.
 2.0 ABI Update | * Now affect items.
TheRenegadeMaster

## Personal information

### Augs

Aggressive Defense System, Cloak, Regeneration, Combat Strength, Energy Shield, Speed Enhancement, Targeting

## Behind the scenes

### Voiced by

Michael "CornetTheory" Hillard

**TheRenegadeMaster** or **TRM** is the leader of DXO.

TheRenegadeMaster suggests asking Trestkon to join DXO, but is convinced not to by CoMpUdOc, at least until further surveillance by Pimp-Jojo and Nice But Dim was obtained.

He asks Trestkon listen to a recording of Silverdawn and Despot and then confront the PDX moderators about their knowledge of GameSpy in return for the release of Kevo-sama.

## Gallery

TRM's headshot.PM portrait.Beta cast image.
Silverdawn

**Silverdawn** is a GameSpy alien and member of the Inner Circle that can be found on HTTP GameSpy Level 1 outside the elevator.

Talking to Silverdawn makes him explain how he learnt about the Firestaff, from Despot mentioning it offhand. After the conversation finishes he turns hostile along with all other GameSpy employees.

Silverdawn was in contact with Deus Ex Incarnate member Gwog before Planetization.

They are based on GameSpy RPG community manager, Joost Loijens.
Rebreather

A **rebreather** is a wearable, disposable item that provides oxygen when used. The rebreather is primarily used in water for extended swimming duration, but can also be used in areas with no oxygen, such as HTTP GameSpy Level 4.

The Environmental Training skill reduces the drain rate to x0.75, x0.5, and x0.25 for trained, advanced, and master respectively.

## History

 2.0 ABI Update | * No longer work in vacuums.
Recompose

### Location

New Server Complex, Phasmatis' Apartment Building, WorldCorp HQ Floor 4, WorldCorp HQ Sublevel

**Recompose** is a book.

## Text

The smell was overpowering. A smell like wet coal and scorched metal. The heaps of garbage rose and fell like sand dunes, like many mountains of garbage stretching out to the horizon. There was no end and no escape, but more importantly, no one to ask for help. Not a single soul remained here. In fact nothing delicate remained; anything that still existed was here only because it was strong enough to resist the elements. Strong enough to resist the fires which birthed this junkyard, and the waters which would later try to wash it away. But nothing could wash this away.
This pain. This tragedy. This flaw. That was the key, I thought to myself. All pain and failure is the result of some flaw. Not my flaw, but someone's flaw. This could have been avoided. And I began to see all my own flaws. At that moment I became something else, just like this place had become something else. But I was not transformed into garbage, like this once beautiful place had been. Quite the opposite: like junk metal, melted down and shaped into a sword, I had become forged into something useful. Something powerful. I was clear and focused. My dedication would fix every flaw I encountered.
I sat down on the hood of a melted automobile frame nearby. The tires had obviously been destroyed, and in their place were four rusty metal tire rims which would never roll again. The glass from the window was gone too. Everything delicate was gone.
A bird landed on the hood next to me and sat there for several minutes, less than two feet from me. Its feathers had been coated in grease, and I could not tell what color they had originally been. Odd. There are no trees here for miles. I unconsciously reached out to try to wipe the dirt and grease away and clean the bird's feathers. Stupid move, I thought, as the bird fluttered away in a frightened state.
*I sat until my mind was clear again. Then I stood up and clapped my hands against my thighs to shake away the dust that covered them. I looked around the junkyard once more. This was once my home. But I was strong now. Strong enough that I no longer needed a home. All young birds must someday leave the nest.*"
Rabid Dog

## Behind the Scenes

The **Rabid Dog** is a unique dog that can be found in the Slums. It is hostile to the player and when killed drops the Rabid Dog Blood, required for unlocking the Voodoo Shop Voodoo Teleporters from Yardbomb.

## History

 2.0 Day 1 Update | * No longer bark while dying.
 2.0 DXI Update | * Added animations to allow dogs to move their heads to look at the player.
* No longer able to step onto each other.
WorldCorp Intelligence Department

The **WorldCorp Intelligence Department** is secret part of the WorldCorp hierarchy, containing the most elite members of WorldCorp, prepared to pull off the most difficult operations for the company.

Both ZeroPresence and Kylie Griffin are ordered to kill Trestkon if he sides with PlanetDeusEx. Agent Smith is also involved in the assault of Aunt Betty Industries.

## Notable Members

* ZeroPresence
* Kylie Griffin
* Agent Smith
* Agent Jones
* Agent Brown
Ricemanu

**Ricemanu** is a German captain working for WorldCorp, he can be found on the roof of the ABI offices during a WorldCorp playthrough.

Ricemanu can open the gates of the main complex by flaring a Flare Dart at the comm pole on the guard shack. He will do this twice but refuse if you attempt a third time. If the player uses Ricemanu to open the gate he will get attacked by ABI troops while the player is inside the building, the player can retreat to the roof to save him or continue on to leave him to die.

If Ricemanu is left alive he will provide a login for a security computer in the ABI Ruins, before leaving due to the cold.

Ricemanu's platoon end up dying in the ABI ruins. If the player is playing on a PDX playthrough and ZeroPresence isn't dead, they will survive thanks to his help and will be fought with ZeroPresence.
TutiFruti Blowpipe

**TutiFruti Blowpipe** is a book written by Yardbomb that can be found in his Voodoo Shop. It details the Bamboo Blow Pipe he sells.

## Text

The origin of the blowpipe featured here is shrouded in mystery. The TutiFruti tribe located on the farthest outskirts of the continent Forum City is based on seem incredibly out of place for our entire reality.
This blow pipe is said to have been used by a shamen during ceremonies due to the magical properties, and who really knows if this is true. Within the city limits during extensive testing with forumite "volunteers," it is quite an effective delivery system for various poisons magical or not.
Due to the curiousness of the item I plan on taking a personal expedition to observe the TutiFruti and the validity of their magic. As first stated, our place in the Planetary system brings me to doubt the magical properties, but the novelty of the item is quite evident despite the magic possibly being bupkus.
*Do note that all sales are final.*"
Users, Forumites, Mooks, A Look Through The Curtain!

**Users, Forumites, Mooks, A Look Through The Curtain!** is a book located in the Voodoo Shop that provides details on users, avatars, and forumites.

## Text

### Page 1

Do you understand your place in this world? Forum City is a unique plane of existence, skirting the line of reality and make believe so if you answered "no" to that question, don't sweat it. We are about to embark on a journey to figure out what the hell your role in all this is.
To begin, the User is actually the most complex of all the populous of Forum City... someone in the real world who has actually registered an account, and uses the Forum of Planet Deus Ex. If you see someone that looks unique from everyone else, is augmented, or simply is running around just like you did as JC Denton in the original Deus Ex... that is almost guaranteed to be a User. Simply, a User is a person just like you participating in the forum, and their text is being rendered into the world as action before you in Forum City.
One important thing to note about Users is they also have a portion of automation in them. Over time as a User establishes their veterancy on the forum their Avatar begins to take on an artificial intelligence based on the User's personality by rendering their interactions with the forum. For instance if a person discusses the PDX faction in a negative light, their Avatar will develop anti-city tendencies while the User is logged off.
*That's right, the show goes on while a User is offline. Because of the nature of this strange reality, this sort of thing does not reflect poorly on the User in the real world, unless things start to take drastic measures where the Avatar tries to change the Forum itself significantly. An example of things that would go unnoticed to the Forum algorithms or the Moderator Users (not their Avatars mind you) is typical Deus Ex "gameplay" interactions. Such as an Avatar killing a mook during a "mission." This also includes simple interactions such as an exchange of Credits between Avatars... or a robbery.*"

### Page 2

*Of course over time, a User can provide an update to the personality matrix enough to influence their Avatar to obtain more veterancy by visiting the Forum more regularly. The personality matrix is not a timed event that cannot be added to ever again, in fact it is quite fluidic in it's ability to adapt and continue on.*"

### Page 3

*Mooks are also directly related to Users, Avatars, and Forumites to a degree. A User may actually build his personality matrix to gravitate his Avatar towards being a part of these organizations at the Mook level through choice. They may participate in Forum activities and make statements implying that they are in charge of the security of things in real life if they are comfortable sharing that information, or just partake in some good old fashioned creative writing by presenting the idea that his character actually is within the security section of an organization such as PDX. In turn, the Avatar will gravitate towards these positions while operating as a Forumite using this very same information if the User is AFK.*"
Throwing Sporks

**Throwing Sporks** are a thrown version of the Spork that are exclusively used by the Llama Cult (and also given by Ghandaiah). They are functionally identical to the Goat Cult's Throwing Foons but do half as much damage as Throwing Knives.

## History

 2.0 Day 1 Update | * Fixed ammo being visible in the ammo list.
Sgt. Bender

**Sgt. Bender** is a sergeant in WorldCorp's Black Ops program. He is mentioned by Agent Smith in an email complaining about him to Agent Jones and Agent Brown about him possibly coming close to ruining Operation Penumbra. The information gets passed to ZeroPresence who complains to Kylie Griffin about Agent Smith's boring rants. No other information is known.
Tranquilizer Mine

The **Tranquilizer Mine** is a non-lethal mine that creates a green beam that does tranquilizing damage to anyone who trips it, knocking them out.

The beam has 15 charges, each hit by the beam draining it of one charge, until the mine becomes useless.

When placed the mine cannot be removed, unless hit by NVShacker's Screwdriver. The mines can be hit by other weapons and harmlessly destroyed.

The mine cannot be permanently disabled with EMP damage, EMP damage will only temporarily disable the beam before it resets at full power.

## History

 2.0 DXI Update | * Increased LODBias.
 2.0 Day 2 Update | * Now immune to halon gas.
 2.0 ABI Update | * Fixed pre-placed mines not being frobbable.
Project Eraser

**Project Eraser** is a project by WorldCorp developed in the King's Tower Hotel in order to fully scramble a user's account, allowing WorldCorp to functionally ban a user without having moderator powers.

The liquid is apparently extremely expensive to manufacture, costing millions of credits. Using the liquid on a user or NPC apparently notifies PDX, with firewalls appearing on the scene where it happened. During a test performed when the substance was first discovered, annihilation of a rat caused a large packet loss within Forum City which was easily tracked down.

To deal with Bogie for Hoover's quest, one of the options is to drop his body in the liquid, destroying his account.

Dropping Kylie Griffin's body in the Project Eraser vat is the only way to destroy her account past recognition, preventing her from appearing on HTTP GameSpy.

## Development Team

* YXXXXNN - Director of Substance R&D
* Cujo - Substance R&D
* Bogie - Consultant
* Binary\_Nexus - Consultant
* Codespace - Security Specialist
Section 7c: Procedures for the Storage and Transportation of Generator Coolant Fluid

**Section 7c: Procedures for the Storage and Transportation of Generator Coolant Fluid** is a book found on HTTP GameSpy Level 4, detailing the coolant for the Annihilation Plants.

## Text

The main engineering chute serves as the primary access point to the exposed coolant pipes and must be kept entirely free of oxygen contamination at all times. Conversely, hard vacuum is to be avoided as this causes risks of oxygen contamination in case of a break in the vacuum seal. The recommended atmospheric mix is 15% nitrogen / 85% helium. Hydraulic pumps have been installed at the bottom of the chute in order to filter out and remove all oxygen from the room and maintain the proper atmospheric mix surrounding the exposed coolant pipes. This would drastically limit the damage caused by a hypothetical explosion.
**Emergency protocol 7c**
In case of emergency, the hydraulic pumps may be disabled. However, this will result in the dissipation of the nitrogen-helium atmospheric mix and the re-entry of oxygen into the chute. It is recommended that disabling the hydraulic pumps be undertaken only in cases of extreme emergency. All routine maintenance is to be performed by personnel wearing full space or hazmat suit gear. To disable the hydraulic pumps, turn both emergency shut-down valves located in Engineering Room 002 ninety degrees clockwise. The hydraulic pump re-initialization process is considerably more complicated and is described in detail in technical practice aid NH-157.3.
*Any and all unauthorized initiations of emergency shutdown protocols are considered violations of Section 1, paragraph 2 of the GameSpy General Security Directive and will result in immediate suspension of all offenders, with further corrective action to be undertaken at the discretion of the commanding officer on the scene.*"
Treskton

*Treskton* is an evil reflection of Trestkon. He can be found in the ABI Ruins mirror. Treskton is the culmination of all the times Trestkon's name was misspelt as Treskton, with the final piece being PC Gamer's misspelling, bringing Treskton into existence. Treskton's goal is to defeat Trestkon and take his place, making him the main character.

Treskton uses the same augmentations and inventory as Trestkon, meaning his powers mimic the player's. If given a weapon with multiple types of ammo he will prefer to use the last ammo available for it, using ricebags for the PHAT Rifle instead of the standard PHAT canisters.

## History

 2.0 ABI Update | * Increased groundspeed to match the player (320UU).
The Children of January (TV Story)

***The Children of January*** was the sixth serial of Season 23 of *Doctor Who*. It was written by Michael Feeney Callan, directed by Robert Gabriel and starred Colin Baker as the Sixth Doctor & Nicola Bryant as Peri Brown

## Synopsis

Picking up a strange signal in an old English village, the Doctor & Peri arrive on the scene to uncover the strange signal. Oone by one, the people of the village are vanishing off the streets, only to be discovered an hour later with a thorn in their head.

With a cult of deadly aliens loose in pease pottage. The Doctor must find them & find out what their intentions are before more people die.

## Cast

* The Doctor - Colin Baker
* Peri - Nicola Bryant
* Mel - Bonnie Langford
* Aaron - To be added.

To be added.

## Home video and audio releases

### DVD

* To be added.
* This story along with the other stories in Season 23 were upscaled in 1080i50 high definition and were released as *Doctor Who: The Collection - Season 23* in the UK.
Yellow Fever (TV Story)

***Yellow Fever*** was the third serial of Season 23 of *Doctor Who*. It was written by Robert Holmes, directed by Graeme Harper and starred Colin Baker as the Sixth Doctor & Nicola Bryant as Peri Brown

## Synopsis

Thinking they are in America, the Doctor & Peri step outside the TARDIS to find they are in fact in Singapore. Nevertheless, they decide to explore the local area.

However, they soon get wrapped into another mystery, as a man falls dead after being bitten by a mosquito. The Yellow Fever virus, but something isn't right about. This virus isn't from Earth, it's alien. As the Doctor begins to investigate, he once again finds himself working alongside Brigadier Lethbridge-Stewart, and that's not the only familiar face in Singapore, as the Doctor soon discovers some of his greatest enemies to be at work

## Cast

* The Doctor - Colin Baker
* Peri - Nicola Bryant
* Brigadier Lethbridge-Stewart - Nicholas Courtney
* The Master - Anthony Ainley
* The Rani - Kate O'Mara

To be added.

## Story Notes

* Soon after Season 23 concluded, Robert Holmes was taken ill and sadly passed away.
* The story was originally titled 'Yellow Fever and How to Cure It' but was later cut down to just 'Yellow Fever'

## Home video and audio releases

### DVD

* To be added.
* This story along with the other stories in Season 23 were upscaled in 1080i50 high definition and were released as *Doctor Who: The Collection - Season 23* in the UK.
Radish Adventure

**Radish Adventure** is a mini-game unlocked on the main menu when starting a new game if all Easter Eggs have been collected.

The player must platform along in 2D to reach the end of each level. At the end of the game they receive a text file containing cheats.

If taking damage the player loses 1hp, if the player loses all health they die and have to restart the level. If the player loses all lives they have to restart the game. If the player takes damage they get a brief invulnerability period. If the player collects 10 radishes they restore 1hp.

## Gallery

Radish Adventure HUD.Post-hit invincibility.Level 1.Level 2.
The Nameless Mod Wiki

**Welcome to the The Nameless Mod Wiki!**
The Nameless Mod is a modification developed by the Off Topic Productions group for the game Deus Ex. This mod was been in development for several years. It has two stories that parallel each other that on average take about 15 hours to complete and over 20 hours for the people who like to explore. It was finally released on March 14th, 2009, after some lying about the release date.

A 2.0 remake has been in development since 2017 by original mapper ZeroPresence, with releases in 2019, 2020, 2021, 2022, and 2023.

> **Quick-Browse**
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The latest version of The Nameless Mod is:

> 2.0 HTTP Update
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**How to play Deus Ex - The Nameless Mod (Steam)**
Voodoo Teleporters

The **Voodoo Teleporters** are a system of private transportation that connect the Central District, Corporate District, West Residence District, and Voodoo Shop.

The Voodoo Teleporters can be unlocked in the Voodoo Shop by giving Yardbomb a Uranium Stick, Karkian Snot, Rabid Dog Blood, and Nosferatu's Teeth.

Once unlocked they allow the player to pass through the phonebooths in each location to go to any of the other three connection locations at will.

The teleporters work by taking advantage of an exploit in the city, apparently noticeable if someone knows how the city work.

In day 2 the teleporters are disabled due to the increased PDX or WorldCorp presence in the Slums, making the exploit used more noticeable.

## Gallery

The Central District teleporter.The West Residence District teleporter.The Corporate District teleporter.
Scara B. King

### Augs

Aggressive Defense System, Ballistic Protection, Energy Shield, Regeneration, EMP Shield.

## Behind the scenes

### Voiced by

Jeremiah Costello

**Scara B. King** is the owner and CEO of WorldCorp Inc., a corporate conglomerate that owns most of the businesses in Forum City. He is described as an "evil megalomaniac trying to take over the world".

## Role in Game

Scara is the antagonist of the PlanetDeusEx group and most of the city. In the beginning of the game, he attempts to recruit Trestkon to assassinate Silver Dragon and join WorldCorp with the goal of killing Deus Diablo and assuming control of Forum City (and ultimately all of ForumPlanet).

## Gameplay Notes

Though Trestkon never receives a mission to attack Scara directly in the game, it's possible to defeat his guards and attack him, made easier if done before you rescue Silver Dragon. Unlike the moderators, Scara is not invincible and will die quite easily as he has no weapons. Killing King may seem like a good idea, but doing so will prompt The Narcissus Entity to transport you to a strange empty room where the two of you have an amusing conversation before Narcissus unavoidably kills you.

Since King has a key to his fireplace safe, one might wish to knock him out in order to obtain it and gain the wondrous items within the fireplace. Unfortunately, King can't be knocked out by any weapon, presumably because knocking King out would completely halt the plot.

## Development

The character of Scara B. King was inspired by the online persona of the PDX board member "ScaraB King".

His voice was recorded before Jeremiah Costello was chosen to voice Trestkon, and there were some concerns that it would be obvious that Jeremiah was talking to himself during the many long conversations between the two. A video of a conversation was captured and sent to 3 randomly selected people not on the team, and when none of them noticed anything out of the ordinary (and even praised Scara's acting), it was decided not to modify Scara's voice.

## Trestkon Names

In game Scara intentionally calls Trestkon different names.

**Scara:**
*Shut up, you insolent fool! That's what you get for choosing such a ridiculous name for yourself. Tresman. Sounds like something you thought up after sneezing into a bowl of alphaghetti!*"

List of used names:

* Chestnut
* Dresnot
* Krestknock
* Tachson
* Terskon
* Tetnot
* Tickletoes
* Ticktack
* Tisktisk
* Trebekon
* Treckstar
* Trekken
* Treknon
* Trekskon
* Trekton
* Trenstron
* Trepson
* Trescock
* Trescone
* Trescrone
* Treskar
* Tresken
* Treskon
* Treskot
* Treslon
* Tresman
* Tresmot
* Tresnewt
* Tresnode
* Tresnot
* Trespicoot
* Trespoe
* Trestcone
* Trestfun
* Trestkon (twice)
* Trestoe
* Treston
* Trestonk
* Trestor
* Tretton
* Tristnon
* Turdponk
* Twestkorn

## Gallery

PM portrait.Original profile image.Beta profile image.Beta cast image.
Slicer's Katana

**Slicer's Katana** is a unique weapon that is owned by Slicer, it can be obtained by defeating him in the Deus Ex Incarnate MCR.

## History

 2.0 DXI Update | * Changed damage from AOE\_Point to AOE\_Cone for x5 damage like the DTS.
 2.0 Day 2 Update | * Damage reduced from x5 to x3.
* First hit now always full volume, others muted.
Uranium Stick

**Uranium Sticks** are a quest item in The Nameless Mod that can be given to Yardbomb to unlock the Voodoo Shop teleporters. The uranium sticks can be found from the condemned building in the Slums, and one is required along with Karkian Snot, Nosferatu's Teeth, and Rabid Dog Blood to complete the quest. All items much be given at once. While multiple uranium sticks can be found, only one is required, all others have no use.

## History

 2.0 Day 2 Update | * Fixed the glow being offset.
Ryan's Hitmen

## Gameplay Information

### Augs

Guard 1: Ballistic Protection, Speed Enhancement, TargetingGuard 2: Energy Shield, Speed Enhancement, Vision Enhancement

## Behind the Scenes

### Voice

Mike Arthur

**Ryan's Hitmen** are two augmented troopers protecting Ryan.

They are both located next to him in the Aunt Betty Industries Labs.

## History

 2.0 Day 2 Update | * Edited some stats of 2 to match 1.
* Now immune to gas as intended.
Vacuum

**Vacuums** are an environment without air.

Vacuums are encountered on HTTP GameSpy Level 2 and primarily HTTP GameSpy Level 4.

Vacuums have special rules for weapons:

* Most projectile based weapons will not work.
* Fire based weapons will not work and any fires in them will be extinguished.
* Molotov Cocktails will break, but will just spill liquid instead of igniting.
* The Fireblade will stab things, but not ignite them.

If in a vacuum the player will have to rely on melee weapons and weapons such as the EMP Pistol.

In addition, the player will be unable to breathe and must hold their breath until returning to a place with oxygen.

## History

 2.0 Day 2 Update | * Weapons requiring oxygen now no longer work in vacuums.
The 12 Deus Ex's of Christmas

**The 12 Deus Ex's of Christmas** is a book written by the Deus Ex Incarnate staff that was on their site and also PlanetDeusEx.

## Text

### Page 1

On the first day of Christmas, my true love gave to me:

```
  A Bob Page With Three UC's

```

On the second day of Christmas, my true love gave to me:

```
  2 MIBs
  and A Bob Page With Three UC's

```

On the third day of Christmas, my true love gave to me:

```
  3 Lockpicks
  2 MIBs
  and A Bob Page With Three UC's

```

On the fourth day of Christmas, my true love gave to me:

```
  4 Spider Bots
  3 Lockpicks
  2 MIBs
  and A Bob Page With Three UC's

```

On the fifth day of Christmas, my true love gave to me:

```
 *5 Tranq Darts!
 4 Spider Bots
 3 Lockpicks
 2 MIBs
 and A Bob Page With Three UC's*"

```

### Page 2

```
  6 Frags From Turrets
  5 Tranq Darts
  4 Spider Bots
  3 Lockpicks
  2 MIBs
  and A Bob Page With Three UC's

```*On the seventh day of Christmas, my true love gave to me:

```
  7 GEP Guns Blazing
  6 Frags From Turrets
  5 Tranq Darts
  4 Spider Bots
  3 Lockpicks
  2 MIBs
  and A Bob Page With Three UC's

```

On the eighth day of Christmas, my true love gave to me:

```
 *8 Skill Point Exploits
 7 GEP Guns Blazing
 6 Frags From Turrets
 5 Tranq Darts
 4 Spider Bots
 3 Lockpicks
 2 MIBs
 and A Bob Page With Three UC's*"

```

### Page 3

```
  9 Greasels Spewing
  8 Skill Point Exploits
  7 GEP Guns Blazing
  6 Frags From Turrets
  5 Tranq Darts
  4 Spider Bots
  3 Lockpicks
  2 MIBs
  and A Bob Page With Three UC's

```*On the tenth day of Christmas, my true love gave to me:

```
  10 LAM Wall Climbings
  9 Greasels Spewing
  8 Skill Point Exploits
  7 GEP Guns Blazing
  6 Frags From Turrets
  5 Tranq Darts
  4 Spider Bots
  3 Lockpicks
  2 MIBs
  and A Bob Page With Three UC's

```

On the eleventh day of Christmas, my true love gave to me:

```
 *11 Players Cloaking
 10 LAM Wall Climbings
 9 Greasels Spewing
 8 Skill Point Exploits
 7 GEP Guns Blazing
 6 Frags From Turrets
 5 Tranq Darts
 4 Spider Bots
 3 Lockpicks
 2 MIBs
 and A Bob Page With Three UC's*"

```

### Page 4

```
  12 Warren Spectors
  11 Players Cloaking
  10 LAM Wall Climbings
  9 Greasels Spewing
  8 Skill Point Exploits
  7 GEP Guns Blazing
  6 Frags From Turrets
  5 Tranq Darts
  4 Spider Bots
  3 Lockpicks
  2 MIBs
  and A Bob Page With Three UC's!

```**Have a great Christmas, from the Deus Ex Incarnate staff :)*"

## Links

* http://mirror.deusexnetwork.com/planetdeusex.com/features/articles/christmas/index.html
Thread Protectors

## Behind the Scenes

The **Thread Protectors** are AI that are that protect the Thread Control Complex in the Deus Ex Incarnate Ruins.

They are optionally encountered if the player destroys the three thread control stations. Once killed the exit route appears.

If killed their bodies explode, if knocked out they don't.

## Gallery

A male thread protector.A female thread protector.
Rabid Dog Blood

**Rabid Dog Blood** is a quest item in The Nameless Mod that can be given to Yardbomb to unlock the Voodoo Shop teleporters. The dog blood can be found from the Rabid Dog in the Slums, and is required along with Karkian Snot, Nosferatu's Teeth and a Uranium Stick to complete the quest. All items much be given at once.
War: Not as Fun as it Sounds

**War: Not as Fun as it Sounds** is a book found in the Aunt Betty Industries Ruins.

## Text

The destruction and bombing also sounds like a laugh, but it involves a lot of people losing things that are very precious to them, like their houses, their belongings and their limbs and unlike here most people don’t have full contents insurance, in fact very few people even have third party fire and theft. All these poor innocent people are not only losing their families, they are losing their precious belongings and getting no recompense. And you thought all there was to war was shooting evil terrorists and dodging bullets.
To be honest most of the people who have been shot or bombed have been innocent civilians and where is the fun in that, there’s no challenge to shooting civilians, they don’t even fire back and as anyone who has played Time Crisis 2 knows, if you shoot a civilian you lose a life. Although I haven’t been able to find out if this is really true in reality, I imagine they dock a days pay or something even if it was a mistake and losing money is no fun at all.
Another thing is the cost of the war, it’s very expensive, you know at the moment the Iraq war has so far cost around $98,000,000,000 that’s about $335 per US Citizen, or an Xbox Each with a large selection of games, I would suggest Grand Theft Auto double pack, Star Wars KOTOR, Top Spin, and Deus Ex 2 for a start.
*I say lets stop all these wars, and settle all our international disputes over a 16 player Halo team deathmatch.*"

## Links

* https://www.thespoof.com/spoof-news/features/132060/war-not-as-fun-as-it-sounds
The Utility of the PS20 Hide-A-Gun

**The Utility of the PS20 Hide-A-Gun** is a book written by Chris the Cynic. It details the usefulness of the PS20.

## Text

The PS20 hide-a-gun is only useful in a rather bizarre set of circumstances. What follows are examples of such circumstances.
Imagine that you wanted to take out a man in a heavily crowded bar. If you walk up close enough to listen in on his conversation (to make sure you've got the right man) and then draw your gun and shoot him, you have problems. The first scream will come before you've even got your pistol ready, and (assuming your skill with weapons is average) both the person he was meeting and his bodyguard will have taken several shots at you before you can fire accurately.
Enter the PS20 hide-a-gun, you can walk right up behind your target with it out and no one will notice (and you may very well want to if you want to be certain the shot is lethal) kill him in front of his bodyguard and he will barely have time to realize what happened, the other patrons won't get spooked until his friends start making a ruckus, and you can be out the door before a single unfriendly shot is fired. Also you do not need to wait for better aim, it is perfectly accurate from the start.
Alternatively, if you were in vast need of arson at a distance and didn't have a plasma rifle, this little thing will do just great. In fact by using it to set fire to crates next to TNT, there is a delay in the explosion of the TNT that is just too short to have any useful purpose.
*Finally, the PS20 doesn't take up much space. Thus you could save one so that before you go to your weapon of last resort (knife, baton, sword...) you can take one last little bit of health out of your enemies so that you won't need to hack quite as much.*"
Project T

**Project T** is a WorldCorp project in order to develop a 'Invincibility Module' cellular enhancer to mimic Moderator damage immunity.

It is developed by Hahn Court and managed to gain up to 80% damage reduction as of the events of The Nameless Mod.

The project is implemented in Bogie.

It is unknown what the 'T' stands for.
4 January (releases)

On **4 January**, a number of things set in or relevant to the *Doctor Who* universe were released or published.

* 1964 - "The Escape", the third episode of *The Daleks*, was first broadcast on BBC tv.
* 1965 - Part nine of the story *The Klepton Parasites* was first published in the 682th issueof *TV Comic*.
* 1969 - Episode two of *The Krotons* was first broadcast on BBC1.
* 1969 - Part one of the *TV Comic* story *Father Time* was first published.
* 1975 - Part two of *Robot* was first broadcast on BBC1.
* 1975 - Part five of the *TV Comic* story *The Wanderers* was first released.
* 1982 - Part one of *Castrovalva* was first broadcast on BBC1.
* 1986 - Part one of The Nightmare Fair was first broadcast on BBC1.
18 January (releases)

On **18 January**, a number of things set in or relevant to the *Doctor Who* universe were released or published.

* 1964 - "The Expedition", the fifth episode of *The Daleks*, was first broadcast on BBC tv.
* 1965 - Part one of the story *The Therovian Quest* was first published in the 684th issueof *TV Comic*.
* 1969 - Episode four of *The Krotons* was first broadcast on BBC1.
* 1969 - Part three of the *TV Comic* story *Father Time* was first published.
* 1975 - Part four of *Robot* was first broadcast on BBC1.
* 1975 - Part two of the *TV Comic* story *Death Flower* was first published.
* 1979 - The novelisation of *The Hand of Fear* was first released by Target Books.
* 1982 - Part one of *Four to Doomsday* was first broadcast on BBC1.
* 1983 - Part one of *Snakedance* was first broadcast on BBC1.
* 1986 - Part three of The Nightmare Fair was first broadcast on BBC1.