Battleship

## Battleship**Edit**

 **Battleship**Battleship2604 Artifact DominatorCannon TurretsBarrageSlowFull Speed Ahead!40605520

## Statistics

### Booster Content

General, Mini, Fire/Frost, Frost, Lost Souls, Stonekin

### Card ID

414

**Battleship** is a Tier 4 () Unit of the Frost faction. This rare card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

The Battleship is a veritable flying fortress, armed to the teeth and equipped with devastating artillery cannons. What it lacks in speed, it makes up for in power.

## Card Info

**Cannon Turrets**
 **Autocast:** Every 2 seconds, 4 turrets shoot independently, each dealing 100 damage to enemies in 10m radius, up to 150 total.* Hide
* Show Details

These cannons are not immensely powerful, but their damage quickly adds up with each volley. Thanks to Battleships hefty life point supply, it can often outlast most foes in a fight just with these cannons.

**Barrage**
Power Cost: 50 **Active:** Activate to release 5 shots each shot dealing 420 / 450 / 500 / 550 damage to enemies in 12m radius, up to 2500 / 2700 / 3000 / 3300 total. Has a long range of 50m. Knocks back small and medium units. Affects ground targets only. Reusable every 30 seconds.* Hide
* Show Details

Barrage is the jewel of the Battleships arsenal, a devastating assault of explosive blasts to a target area. This ability has a surprisingly long range of use, and each shot is capable of dealing significant damage in the area of effect.

This ability gives Battleship a highly versatile use, as it can siege fortifications from long distance, and assist in long fights with a well-desired burst of heavy damage.

**Slow**
 **Passive:** Slow movement.

**Full Speed Ahead!**
 **Passive:** While under the effect of an Ice Shield the unit gains significantly increased movement speed.
## Notes & Strategies

Battleship is a powerhouse to the core, with incredibly potent stats across the board, and a forgiving orb count that opens the door to many inter-faction comboes. Battleship is a staple of frosts defensive superiority.

However, due to the immense lack of speed this card possesses; Using it outside of defensive situations becomes rather lackluster as you slowly crawl forward. And in many scenarios, pacing and speed are important.

That said, Battleship forms an important rallying line for your army, as anything getting within its range will be subjected to its brutal arsenal, and by extension; Any reinforcements that follow behind it.

## Campaign PvE

Battleship serves very strongly on maps with a defensive focus. Defending Hope being an obvious choice for such a card. Any scenario where moving around actively is less encouraged will greatly benefit this unit, and even in more offensive scenarios; Sometimes a slow approach can be to your benefit.

Barrage is incredibly useful for destroying enemy fortifications from sieging distance, making this one of the best long-range sieging units in Tier 4; While still retaining full frontline capability.

## Random PvE

Due to its slow speed, Random PvE is easily the worst place to use Battleship. Since it can never keep up with the pacing of the map, its only solace is that it can defend your base very well from enemy attacks, should a wave slip you by.

## PvP

* T4 cards are generally not used in 1vs1 Player vs Player (PvP) matches.
* The following strategies can be applied to 2vs2 and 3vs3 matches, where T4 can be more often found in play.

 Battleships excellent combat capacity is hindered severely by its slow movement speed. Simply put, in a PvP scenario it would be all to easy for an enemy to simply stall Battleship before it could ever pose a threat. That said, if called in the heart of an enemy base, this vessel can be a real pain to dispatch.

### Strengths

* **Exceeds 5000 life points at U2, breaking a major threshold.**

Battleship is one of the few units whos life points can reach and exceed 5000, an immense wall of health that takes a great deal of punishment to crack. This alone makes Battleship one of the tankiest units in the game.

* **is capable of an intense burst of damage at great range, making it a strong siege weapon**

Barrage is one of the more powerful tactical abilities in the Tier 4 arsenal, due to its long range and heavy damage output; Traits that greatly benefit its use as a siege weapon against another players base. More often then not, Battleship can open fire without ever being retaliated against, if you play your cards right.

### Weaknesses

* **Battleship moves extremely slow**

It's no Ravenheart, but Battleships slow movement speed is its greatest weakness overall. Repositioning this fortress takes alot of time, and time simply cannot be wasted in a hectic battle.

* **Cannon Turrets takes time to rack up damage.**

While they are powerful, Battleships cannons cannot deliver their damaging payload very quickly, and need time to dish out the pain on anything getting within range. This can give much time for an enemy player to sufficiently heal their creatures or further weaken your ship.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031 - Mid-Patch Update (22 December 2021)
* Autocast ability :
	+ Corrected displayed splash radius value from 5m to 10m.

Patch #400031
* Autocast ability :
	+ Increased splash damage radius from 5m to 10m.
	+ Improved description to be more consistent.
	+ Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 3750 to 4060.
* Active ability :
	+ Added ability range to the tooltip description.
* Passive ability :
	+ Decreased the unit's movement speed while under the effect of an Ice Shield from 8m to 6.4m per second.
		- The slowed movement speed remains at 4.8m per second.

Patch #400030
* Active ability :
	+ Improved description ot be more consistent.
* The passive ability  is now properly shown on the card and explained in its tooltip.
* Passive ability :
	+ Capitalized the first letter of each word in "Full speed ahead!" to adhere to the naming convention.

Patch #400022
* Decreased energy cost 300 to 260.
* Active ability :
	+ Decreased activation cost from 100 to 50 energy.
* Added new passive ability **Full Speed ahead!**:
	+ When under the effect of an Ice Shield the unit gains fast movement speed (8).

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards