recursal/Fanatic-Fandom huggingface dataset:
13-9 (Alpha)

*For the version in ECLISE Beta, see 13-9.*

## **13-9: Sheep Paralysis**

**Sheep Paralysis**, also known **13-9**, is the ninth level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Arthur's Challenge.

## Dialogue

### Intro

(Penny appears)

Penny: Alert! A swarm of Shadow Zombie is about to launch an attack!

Penny: Our endangered Chompers over here can take care of them with their sharp teeth.

Penny: Furthermore, Chomper's Plant Food can devour lots of zombies in a lane.

Penny: Just beware of other zombies and the gravestone lanes we will be greeted with.

(Penny leaves)

### Outro

(Crazy Dave and Penny appear)

Crazy Dave: Why would anyone go and stick a nice sword into a dirty ol' rock?

Penny: I understand it to be a test, User Dave.

Penny: Only someone with great physical strength and strength of character may remove it.

Crazy Dave: I bet someone with a jackhammer could remove it.

Crazy Dave: A CRAAAZY someone!

Penny: An inelegant, but no doubt effective solution to the test, User Dave.

(Both leave)

## Tips

* The endangered Chompers are extremely useful, as they gobble incoming Shadow Zombies that slip by. They will arrive more often as the waves progress so do not rely on them too much, but you can plant more Chompers or use plant food on the endangered Chomper if necessary so that they can be able to gobble those many zombies.
* Wizard Zombies will interrupt your defense when they transform your Chompers to sheep. Plant a Chomper to easily get rid of them
* Speaking of interruption, graves will appear in a lane-like fashion in certain waves, scrambling your plants to other areas, multi-lane attackers can ignore this problem. Plants that wipe out a lane are most effective, and Grave Buster is a must for the PvZ 1 graves.
14-3

## **14-3: Cannon Candicator**

**Cannon Candicator**, also known as **14-3**, is the third level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks Nightshade.

## Tips

* A massive amount of Buckethead Pirates and Seagull Zombies will be thrown at you in this level, along with many Imp Cannons, as the level's name suggests. Since there are going to be high numbers of Imp Pirate Zombies in the middle of your lawn, you're going to want piercing plants to damage them all.

## Gallery

By Dj Tile TurnipBy Hungry bear from zooBy Heady-pult (No, this is NOT cheesing)By hitthepinBy Electricity Gameby The Winter Lettuce (Secondary Sun Producer only)By Alex.eecs
## Trivia

* Before update Beta 1.6, this level's reward was Blover instead of Nightshade.
11-10 (Alpha)

*For the version in ECLISE Beta, see 11-10.*

## **11-10: Rise of Egypt**

**Rise of Egypt**, also known as **11-10**, is the tenth and final level of Ancient Egypt Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 12-1.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: My scheming has lead me to think that perhaps all I need to have an edge over you is more tricks.

Dr. Zomboss: And for my next one, I shall bring an entire ambush over to this era!

Dr. Zomboss: You think that zombies only rise up in Dark Ages?

Dr. Zomboss: Prepare to battle my giant army... straight from the ground!

Dr. Zomboss: Combined with my giant tombstones containing Gargantuars, and surely you will have no hope of victory!

(Dr. Zomboss disappears)

(Penny appears)

Penny: Duh oh...

(Crazy Dave appears)

Crazy Dave: Don't be anxious! We got past it once...

Crazy Dave: Surely we know how to win the second time!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: That's the last mummy. At last.

Penny: Hopefully.

Crazy Dave: Will Mr. Boss guy ever stop running, Penny?

Penny: That will just be too easy, User Dave.

Penny: My sensors show that the he has moved back to Lost City, however.

Crazy Dave: Well, those temples won't protect themselves! Let's roll, Penny!

(Crazy Dave and Penny leave)

## Tips

* Being a much, much harder version of 3-10, there will also be Tomb Raiser Zombies that spawn more tombstones on any unoccupied tiles. Please avoid having any plant close to home being eaten or else tombstones and Necromancies will be called in the worst possible places. Your offensive plants should be capable of eliminating both the groups of zombies and tombstones quickly to deal with this level's special mechanic - note that heavy plants are not entirely necessary. Clear all the tombstones on the lawn as soon as they appear or this level will be your worst nightmare.
10-1

*For the normal version in ECLISE Alpha, see 10-1 (Alpha).*
{{#switch:10-1

*For the normal version in ECLISE 2.o, see 10-1 (2.0).*

## **10-1: Eighties Empire**

**Eighties Empire**, also known as **10-1**, is first level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Electric Blueberry. The player also receives access to S-18.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Flashback! I remember this decor from when I chased squirbos as a kid!

Penny: Indeed, User Dave. We appear to have arrived in the midst of a Neon Mixtape Tour.

Penny: I suspect the musical tempo may affect the zombies' speeds.

Crazy Dave: I'm feeding the rhythm, I'M FEEDING THE RHYTHM!

(Crazy Dave and Penny leave)

## Tips

* It might be jarring to players coming from the vanilla version of *Plants vs. Zombies 2* to know that Neon Mixtape Tour now takes place at night time, meaning that Puff-shrooms and Sun-shrooms are usable again, as well as sun no longer falling from the sky.
* The jams won't be too troublesome here though, only adjusting zombie speeds. Don’t expect the level to be difficult, as it’s only a warm-up for the final chapter of ECLISE Part 1.
13-9

## **13-9: Sheep Paralysis**

**Sheep Paralysis**, also known as **13-9**, is the ninth level of Dark Ages Part 2 in ECLISE. After completing the level, the player unlocks Arthur's Challenge, which is Dark Ages' endless zone.

## Tips

* This level may seem easy at first sight due to the invincibility of the two endangered Moonflowers. However, the Zombie Kings are still able to kill the Moonflowers upon their arrival. Your mission here is to *prevent any endangered Moonflower from being tossed to the rightmost column*.
* You may notice that: If a grave happens to spawn on a plant, *it will throw the plant onto an unoccupied tile, and will prioritize to throw it to the left side*. The grave will kill the plant if there are no free spaces left. *It will toss the plant forward if there are no free tiles behind it*.
	+ This level has Necromancies and some full lane grave spawns. Therefore, remember to shovel up plants when needed, and as always, rely on instant-use plants and Grave Busters.
* Although the zombie density in this level is not very high, Zombie Kings will create new threats in a matter of seconds. Shadow Zombies are also present in this level, so having a good DPS plant is recommended (I.E, Pepper-pult, Pea Pod, etc.)

## Gallery

By Phantom of RaBy Phantom of RaBy MattWarkoski (Ignore the lane in the middle, I used Mower Launch by accident)By Hungry bear from zoo NEVER let the moonflower land on the 9th column like I didBy White1337By Electricity Game (Spikeweed on the 9th column let Moonflower not be there, Coconut Cannon + Starfruit)By Cogafire (prioritize on clearing graves as fast as you can, Blueberry+Thistle as attackers can handle the horde by themselves)By The Winter Lettuce (Try not to kill the king, it secures the 9th tile so the Moonflower won't bounce there)By The Winter Lettuce (Secondaries Edition)By Electricity Game ( Flame..... )
1-6X

*For the normal version in ECLISE Alpha, see 1-6 (Alpha).*
{{#switch:1-6X

*For the normal version in ECLISE 2.o, see 1-6 (2.0).*
*For the version in ECLISE Beta, see 1-6.*

## **1-6X: Mind Field**

**Mind Field**, also known as **1-6X**, is the sixth level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player unlocks Potato Mine.

## Tips

* This is one of the first levels in Eclise that provoke your brain, although it is still rather easy. There will be more levels like this to come.
* Only a number of pre-planted Potato Mines are on the field, you must keep them from being triggered by weaker zombies like Ra Zombie, Camel Zombies and Explorer Zombie. Just like the normal version, group up tough zombies by using Wall-nut so that one Potato Mine can easily kill them.
	+ As an extra challenge, you can also try to complete the level without using any Potato Mines.

## Waves

**Note:**
 have 3 segments.
10-8 (Alpha)

{{#switch:10-8 (Alpha)

*For the version in ECLISE Beta, see 10-8.*

## **10-8: Bit By Bit**

**Bit By Bit**, also known as **10-8**, is the eight level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Say Penny...

Crazy Dave: Why do we repeat everything we said when we visit certain zones again?

Penny: A good question I suppose.

Penny: These are their own "pockets of time", I would say.

Penny: When you visit one, you are starting from the beginning of that pocket.

Penny: Time flowing in the pocket affects everything in here, including us.

Crazy Dave: Is that a made-up, cheesy, unscientific explanation?

Penny: Definitely not, User Dave. Definitely not.

(Crazy Dave and Penny leave)
0-1 (2.0)

*For the version in ECLISE Beta, see 0-1.*

## **0-1: Tutorial**

**Tutorial**, also known as **0-1**, is the first level of Player's House in ECLISE. After completing the level, the player unlocks Sunflower.

## Dialogue

### Intro

Tutorial: Sunflowers are very important plants.

Tutorial: Plant one!

Tutorial: Sunflowers make sun.

Tutorial: More Sunflowers mean more sun.

Tutorial: More sun means MORE PLANTS!

Tutorial: Plant at least 1 Sunflower per row!

## Tips

* If your game crashes before entering this level, congratulations, you have missed the last step of the ECLISE installation tutorial! There is an instructions file in the ECLISE folder, please check it if this happens.
* This level itself is self-explanatory; have at least two Peashooters.
12-4 (Alpha)

*For the version in ECLISE Beta, see 12-4.*

## **12-4: Pocket Siege**

**Pocket Siege**, also known as **12-4,** is the fourth level of Lost City Part 2 in ECLISE. After completing the level, the playder receives Ghost Pepper.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Alert, User Dave! Imp Porters have arrived.

Penny: They can pitch tents that spawn zombies whenver they reach a Gold Tile.

Penny: We are about to be bombarded by them, so stay on your guard.

Penny: Try to make use of some lane clear abilities that the conveyor will bring us.

Crazy Dave: Say, Penny, where DO these plants come from anyway?

Crazy Dave: Surely something must have put the plants on the conveyor, right?

Penny: I have no answer for this question, User Dave

Penny: For now, we will have to live with the plants delivered towards us from the unknown

## Tips

* You are given with plants that have abilities to attack on lanes and you will have to rely on the following to get through a non-stop zombie arrival.
* The beginning is very rushy and it is advised to plant Parsnip on the column nearest to your house. Have all on each row if you can, and if not redirect them to the Parsnips.
* Excavator Zombies are dangerous as they can most often dig your Parsnips before they get killed. Use any plant in front to stop the Excavator while Parsnip attacks him enough
* Plenty of Plant Food is given and should be used on Parsnips as its rush attack is double and can even kill a Porter Gargantuar in one go if not moving forward. Ghost Peppers on top of another plant will benefit BOTH of them, take note of that to defeat him.
* Speaking of Ghost Peppers, zombies phase through them and will even phase through the plant with a Ghost Pepper on top of it. They haunt all zombies and grid items in a lane and explode in a 3x3 area when expired. Use it sparingly if you get yourself in a pickle.
15-6

## **15-6: Bittersweet**

**Bittersweet**, also known as **15-6**, is the sixth level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Hot Date.

## Tips

* Prepare for a massive bird and weasel swarm. Once again, try to use warming and AoE plants against the Weasel Hoarders. Have at least two rows of primal plants (or gold tiles) in the front rows for Zombie Nether Dodos to be detectable, such as Primal Sunflowers. Alternatively, destroy them immediately using a Potato Mine or Iceberg Lettuce and an instant-kill plant, since there are not many of them in the level.
* The new plant, Hot Date, is able to instantly attract zombies in a 5x3 area, then disappears. This is especially useful for powerful plants that only affect one lane, such as Squash, Jalapeno or Hurrikale. Be sure to bring them along.

## Gallery

By C4 Charlie (Toadstool II is pretty nice)By Electricity GameBy Electricity Game pt.2By Heady-pult (Gold Tile is also powerful)By Alex.eecsBy Miroshi (Didn't use hot date besides to move some weasels.)By The Winter Lettuce
13-5 (Alpha)

*For the version in ECLISE Beta, see 13-5.*

## **13-5: False Render**

**False Render**, also known as **13-5**, is the fifth level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: I spied... some new gravestones on the lawn!

Penny: \*robotic sigh\* That is not how you play "I Spy", User Dave.

Penny: Regardless, these look similiar to the tombsotnes from our backyard back.

Penny: However, there is one key difference.

Plants wil attack the tombstones, but every projectlie will pass through them.

Crazy Dave: Looks like Grave Buster'S favorite meal!

(Both Leave)

## Tips

* Introducing another gravestone, this gravestone act almost similar from the ones in the first game: projectiles will pass through but some plants are able to attack it but it absorbs an indefinite amount of damage that it is nigh unbreakable.
Mr. Johnson

Roger Johnson is a demigod who is employed by Camp Trinity and is the head of the mythology department at the camp's school.

**Series**

Mr. Johnson is featured in the following series:

* Camp Trinity
* Camp Trinity Guidebook

**Early Life**

Mr. Johnson's early life is unknown, though he came to work at Camp Trinity shortly before Camp Trinity #2, The Eternal Empire, about a year before at most.

**Camp Trinity**

N/A

**Camp Trinity Guidebook**

N/A

**Personality**

Mr. Johnson is a wise, responsible man who enjoys learning new things and teaching. He is generally calm and is very tolerant of stupid people.

**Appearance**

Mr. Johnson is a tall man, a bit overweight, with black hair and dark eyes. He usually wears a black suit.

**Dream Cast**

\*as of 9/13/2020

* UNKNOWN

**Trivia**

* He is the head mythology teacher at Camp Trinity.
* He uses a time traveling machine to show students the past of the demigod world because he believes it is important to know the past in order to not make the same mistakes in the future.
2-10 (Alpha)

{{#switch:2-10 (Alpha)

*For the version in ECLISE Beta, see 2-10.*

## **2-10: Block Dropper**

**Block Dropper**, also known as **2-10**, is the tenth and final level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Dark Ages key and will be sent to 3-1. The player also receives access to S-4. At the same time, the player can access Vasebreaker.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Sorry to crash your expedition, Adventurers.

Dr. Zomboss: Unfortunately for you, the Porter Gargantuars and Pilots are about to ruin your day.

Dr. Zomboss: Prepare to submit your brain, and become ancient history.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss

(Dr. Zomboss leaves, Crazy Dave and Penny appear)

Crazy Dave: He ran away again! Rude.

Penny: We will chase him later - giant problems are incoming!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Penny: The Temple is secured for now, User Dave.

Penny: Lost City will remain intact. No zombies will dare try to discover it.

Crazy Dave: Time for the next era! What will it be?

(Crazy Dave and Penny leave)

## Tips

* Being the final level of Lost City Part 1, it's time for you to deal with rough early games. Once again, stall the zombies while getting as much sun as you can to build up your strongest offense. Additionally, watch out for ambushes, and react accordingly.
	+ Pre-planted Spring Beans are there for a reason as Lost Pilot Zombies will regularly land on them, to which they will be eventually knocked back later. Besides the Parachute Rains, they are also helpful against thrown imps.
* Bug Zombies should also be taken into consideration. Bonk Choy is ideally the best plant to counter them, and can also be used to assassinate other dangerous threats. Starfruit on the other hand fails to damage Bug Zombies at all. Keep these things in mind while choosing a deck that best suits you.

## Gallery

how to beat 2-10 - Ariqsunhundred 2-10: Block Dropper
sidenote; i think this level is a nice way to utilize snowpea - Ariq2-10 - SnackieBut at least I beat 2-10 - Aleix2-10: Why did I mess up my symmetry smh - WalkingAbacus
Tom Brewer

### Family

Unnamed mother, unnamed father, Dainë Brewer (maternal half-sister), Keira (sister), Milana (sister), Jane (sister), Napoleon Brooks (nephew)

## Other Information

### Status

Alive

Tom Brewer is a mortal who knows about the demigod world and assists in their wars as best as he can despite having no powers of his own.

**Series**

Tom is featured in the following series:

* Camp Trinity
* Defenders of the Duat
* Demigod Quest
* Elementalist (POVs)

**Early Life**

Tom's family always believes that he is not good enough because his parents and his three older sisters are all doctors or dentists and he does not expect he can do that well. He wants to make money doing something he enjoys and doesn't believe he can get anywhere because of years of being told he isn't good enough.

**Camp Trinity**

N/A

**Defenders of the Duat**

N/A

**Demigod Quest**

N/A

**Elementalist**

N/A

**Personality**

Tom is quiet and distanced with strangers because his siblings are all much older and his parents were always busy, so he never really learned to communicate properly and always felt like he was unwanted and wasn't good enough. He made an effort to become the cool kid because he was sick of not being good enough for anybody.

**Appearance**

Tom has messy blond hair, tan skin and brown eyes. He is 5'11 but isn't very muscular, though athletic.

**Magical Items**

* Pistol
* Assault Rifle
* Sniper

**Love Interests**

* Heather Green--one-sided crush that she did not reciprocate
* Jordan Wesley--girlfriend

**Friends and Enemies**

* Logan Harper, Sally Rice, Raven Anselle, Troy Smirh, Henry Asher, Daria Kristoff (friends)
* Tartarus, Ra, Solis Donovan (enemies)

**Dream Cast**

\*as of 9/13/2020

* Ross Lynch

**Trivia**

* Tom is the only major mortal to receive POV chapters
* He had feelings for Heather prior to getting together with Jordan.
* His parents and sisters are all doctors or dentists.
* His family is rather wealthy and they own a helicopter.
	+ Tom can fly the helicopter.
* Tom can shoot guns really well and is self-taught.
* He is an excellent skateboarder and loves Tony Hawk, wanting to be like him one day.
* He also enjoys music.
20-7

## **20-7: Threat Run**

**Threat Run**, also known as **20-7**, is the seventh level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player unlocks Apple Mortar.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: One era ago I said I wanted to see Football Zombie again...

Crazy Dave: And now he's here! Time to get my Hypno-Shrooms again!

Crazy Dave: There's always time to watch football after all! Even when you're in your own childhood!

Penny: Be careful what you wish for, User Dave.

Crazy Dave: No time to be careful - let's go!

(Crazy Dave leaves)

Penny: \*robotic sigh\*

(Penny leaves)

## Tips

* That's right, the dangerous Football Zombie is here, returning from Plants vs. Zombies, but he has changed some traits. He no longer loses his helmet to Magnet-shroom, and he is much faster than his counterpart in Plants vs. Zombies.
* Without chilling, stalling or defensive plants, this zombie can be extremely hard to beat. And if the Power Ballad plays while there are multiple Football Zombies, then your defense can be disassembled quickly, so don't forget to bring defensive plants.
10-2 (Alpha)

{{#switch:10-2 (Alpha)

*For the version in ECLISE Beta, see 10-2.*

## **10-2: Left Insurance**

**Left Insurance**, also known as **10-2**, is the second level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Caution, User Dave.

Penny: Special zombies may display unique abilities while their preferred music is on.

Crazy Dave: You mean they'll jam their jam when their jam is jamming?

Penny: Yes, correct, yes, and yes, User Dave.

(Crazy Dave and Penny leave)
18-9

## **18-9: Backflight**

**Backflight**, also known as **18-9**, is the ninth level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player unlocks La Brainsa Tarpits, which is Jurassic Marsh's endless zone.

## Tips

* The level is based on one mechanic with T-Rex: it can infuriate backward zombies too, *instantly turning them forward*. If this happens, you may lose the lawnmower or even lose immediately.
* The last few waves and especially the final flag will be *very* fast. Slowing the zombies down is your best bet, as speeded up Jurassic Gargantuars and Rapscallions can easily destroy your defense.
* The level also has a quite rushed start, so bring cheap early game attackers or support.

## Gallery

By White1337By Hungry bear from zooBy Electricity GameBy Electricity Game ( all plants in Jurrasic Mash part.2 )By CogafireBy The Winter Lettuce (Secondaries edition)
19-6

## **19-6: Mobile Bunker**

**Mobile Bunker**, also known as **19-6**, is the sixth level of Far Future Part 2 in ECLISE. After completing the level, the player unlocks Tile Turnip.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Speaking of the old night, there's also Football Zombie as well?

Crazy Dave: Do you think we'll see a version of him, somewhere around here?

Penny: I really doubt it.

Crazy Dave: Aw. He was fun to watch football with!

Crazy Dave: Granted, he only spoke "NO BRAINZ" when hypnotized, but still!

(Crazy Dave and Penny leave)

## Tips

* Mecha-Football Zombie is introduced here, and he is a very dangerous zombie. Leaving it alone is never a good idea, as it can destroy your defenses at the back very quickly.
* It is strongly recommended to use E.M.Peach, as it disables Mecha-Football Zombies for a substantial amount of time. Additionally, they and other threats like Disco-tron 3000s appear from portals, so be ready with your instant-use plants.
* Remember that unlike other mechs, Mecha-Football Zombie is **not** immune to knockback plants, so use that to your advantage.

## Gallery

By Malex25By Electricity GameBy Electricity Game pt.2By CogafireBy The Winter Lettuce (Secondaries edition)
22-6

## **22-6: Tennitus**

**Tennitus**, also known as **22-6**, is the sixth level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* You can only have a limited amount of some specific plants on the lawn. **Remember to dig out your plants** if you have not seen them on the conveyor belt for a while.
* For this strange mold layout, Cactus will have to be used to hit most of the zombies coming in the odd numbered lines via misfires. Hurrikale any escaping Bug Zombies to kill them, or to bring back the zombie they dropped to kill them.
* Block off the Imp Porters from planting tents by using Endurians at the very right. When Porter Gargantuars starts coming here, you can create a setup of Chomper and Primal Wall-nut to kill them with ease and replace your Endurians.
* The Mime Zombie is able to eat Endurians from off-screen. Try allowing him to enter in and have Cactus finish them off with her shots.
* Use a Plant Food on Spikeweed to bring any grounded zombies making it past your Cactus lines back to the right, especially if you're running out of Hurrikales on the conveyor.

## Gallery

By Dj Tile TurnipBy White1337 (No Plant Food)
10-6

*For the normal version in ECLISE Alpha, see 10-6 (Alpha).*
{{#switch:10-6

*For the normal version in ECLISE 2.o, see 10-6 (2.0).*

## **10-6: Blind Audition**

> *For the Alpha version level with the same name, see 10-4 (Alpha).*
>
>

**Blind Audition**, also known as **10-6**, is the sixth level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Guacodile. The player also receives access to S-19.

## Dialogue

(Dr Zomboss appears)

Dr Zomboss: Greetings, Temporal Gardener.

Dr Zomboss: Do you feel that you have grooved? Did you bang your head? Have you "dug it"?

Dr Zomboss: Now the party is over! Melt before the musical might of my majestic Hair Metal Gargantuar!

Dr Zomboss: Sincerely, Dr. Edgar Zomboss

(Dr Zomboss disappears, Crazy Dave and Penny appear)

Crazy Dave: I'm scared, Penny! It's two minutes to midnight!

Penny: Be brave, User Dave. We'll jilt this diddy… on rock and roll!

(Crazy Dave and Penny leave)

## Tips

* This level is a fairly heavy one, so using cheap, light plants is a bad idea.
* The metal jam won't play for the Hair Metal Gargantuars, so you don't need to worry about the shock waves they use.
* The Boombox Zombie's jam plays fairly often so it might be a good idea to bring a counter.

## Gallery

By Heady-pultBy Alex.eecsBy Ryujin dislocated shoulders
11-3 (Alpha)

*For the version in ECLISE Beta, see 11-3.*

## **11-3: Fire Contract**

**Fire Contract**, also known as **11-3**, is the third level of Ancient Egypt Part 2 in ECLISE. After completing the level for the first time, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: These Endangered Stunions are in some pretty precarious spots.

Penny: Hot Date should be able to attract zombies away from them.

Crazy Dave: First repulsion, now attraction! Plants are quite fascinating, right Penny?

Penny: Indeed, User Dave.

(Crazy Dave and Penny leave)

## Tips

* This level feature Hot Date which is an instant plant that attracts zombies in a 3x5 area. Not only can they redirect zombies from the endangered Stunions but they can also be used in conjunction with another plant like Jalapeno to easily decimate the grouped zombies.
* Otherwise you may need to use plant like Laser Bean after attracts zombies in a lane.

## Waves

**Note:**
 have 3 segments.
1-4

*For the normal version in ECLISE Alpha, see 1-4 (Alpha).*
{{#switch:1-4

*For the normal version in ECLISE 2.o, see 1-4 (2.0).*

## **1-4: Moddly Matter**

**Moddly Matter**, also known as **1-4**, is the fourth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Snow Pea.

## Tips

* The two columns of mold colonies close to the house cannot be planted on, limiting planting space. Plan your planting positions wisely.
* This is one of the earliest teachings of planting your Sunflower columns ahead of your attackers, with this your higher cost attackers are much safer than if Sunflowers occupied the 2nd column.

 Waves

**Note:**
 have 3 segments.

## Gallery

All Tier 2 (By CreeperBoss1532)Final Wave by ToilsomeGoat
1-2X

*For the normal version in ECLISE Alpha, see 1-2 (Alpha).*
{{#switch:1-2X

*For the normal version in ECLISE 2.o, see 1-2 (2.0).*
*For the version in ECLISE Beta, see 1-2.*

## **1-2X: Headstone Passer**

**Headstone Passer**, also known as **1-2X**, is the second level of Ancient Egypt Hardcore in ECLISE. After completing the level, the player unlocks Bloomerang.

## Tips

* In Eclise Hardcore, you may always be stuck in any level even in the easy one. You need to remember that Hardcore adventure is an option for skillful players and may be very painful. If you want to beat them, it is recommended to go unlock another plants that are stronger on main adventure. When you have enough strong plants and skill, you can comeback.
* Cabbage-pult is recommended because it lobs over graves, as hinted by the level name.
* Peashooter is not useless here as he can be used to destroy graves and open up spaces.

## Gallery

by ByronSame as 1-2, just harder. Try to use wall-nut whenever possible to stall for the zombie density (since you have no splash yet if you are banning future plants) - WalkingAbacusBy Sunny
0-1 (Alpha)

*For the version in ECLISE Beta, see 0-1.*

## **0-1: Tutorial**

**Tutorial**, also known as **0-1**, is the first level of Player's House in ECLISE. After completing the level, the player unlocks Sunflower.

## Dialogue

### Intro

Tutorial: Sunflowers are very important plants.

Tutorial: Plant one!

Tutorial: Sunflowers make sun.

Tutorial: More Sunflowers mean more sun.

Tutorial: More sun means MORE PLANTS!

Tutorial: Plant at least 1 Sunflower per row!

## Tips

* If your game crashes before entering this level, congratulations, you have missed the last step of the ECLISE installation tutorial! There is an instructions file in the ECLISE folder, please check it if this happens.
* This level itself is self-explanatory; have at least two Peashooters.
11-1

*For the version in ECLISE 2.0, see 11-1 (2.0).*

## **11-1: Ancient Power**

**Ancient Power**, also known as **11-1**, is the first level of Ancient Egypt Part 2 in ECLISE. After completing the level for the first time, the player receives a Money Bag. The player also receives access to S-20.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Murmering mummies! More mummies!

Penny: The time fissure is strengthening zombies from all epochs, User Dave.

Penny: We should expect more powerful versions of some zombies.

Crazy Dave: I expect nothing! Let's rock!

(Crazy Dave and Penny leave)

## Tips

* Despite being a tutorial level, this level can still be a bit overwhelming if the player doesn't respond and react to their threats accordingly. Simply take care of multiple zombies at once using stalling plants/insta-kills and build up your sun field over time.
* Also remember that the Mummified Gargantuars arrive quite early on in the level, so make sure to stall them if your defense is not prepared yet.
19-3

## **19-3: Future Dancing Zombie**

**Future Dancing Zombie**, also known as **19-3**, is the third level of Far Future Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: I hear music! Time to dance, right?

Penny: Are we to believe that the zombies may use the power of dance?

Crazy Dave: Who cares?

Crazy Dave: IT'S DISCO TIME!!!

Penny: ... in 2323?

Crazy Dave: THERE'S ALWAYS TIME FOR DANCING!!!

(Crazy Dave Leaves)

Penny: \*robotic sigh\*

(Penny Leaves)

## Tips

* The Disco-tron 3000 makes its first appearance here, it is a mech that is very bulky, cannot be knocked back, and will summon Disco Jetpack Zombies on all 4 sides of it periodically.
* Thus, EM Peach is highly recommended as a counter, as he will also disable the Disco Jetpack Zombies that are summoned.
* This level also has many Bot Swarms that ambush all lanes at once, so be sure to keep that in mind.

## Trivia

* The dialogue gives the possibility that sometime before Far Future, the year 2323, disco has become popular again. Ooooor maybe it just got remembered.
19-8

## **19-8: The Killzone**

**The Killzone**, also known as **19-8** is the eighth level of Far Future Part 2 in ECLISE. After completing the level, the player unlocks Terror from Tomorrow, which is Far Future's endless zone.

## Tips

* Most of the board is filled with Protection Runes and you only have a few tiles without them. Since controlling all lanes at once is too hard, you need to *redirect* zombies to lanes with fewer runes and then defeat them with powerful attacking plants. Robo-Cone Zombies have a lot of health and can cause some troubles, so use E.M.Peach wisely against them, and be prepared also for the unexpected Disco-tron 3000 from the portal in the final wave.

## Gallery

By White1337By Hungry bear from zooBy Electricity GameInfi-nut + Aloe is insaneBy Cogafire (all mechs at lane 5 will become invunerable, leave them be until such time Sweet Potato is eaten that is when that they will be off from the protection rune and your cue to block it off with a new potato. No micro necessary from other lanes)By Electricity Game pt.2By ShamanBy AwkwardShota-kun237by aipimBy Alex.eecs (Use plant food or carrot to deal with robo cones on the last lane)
13-10 (Alpha)

*For the version in ECLISE Beta, see 13-10.*

## **13-10: The Shadow Re-arm**

**The Shadow Re-arm**, also known as **13-10**, is the tenth level of Dark Ages Part 2 in ECLISE. After completion, the player unlocks Cells of the Suns SNB-1, Flytrap Foods CHR-1 and I, Zombie Dark Ages Z3-1. the player also unlocks Veteran Quests Elemental Counter, Blind Spot and gains access to Night Ancient Egypt's AE-11 aswell to a 14-1 checkpoint.

## Dialogue

### Intro

(Zomboss appears)

Zomboss: This era's scientific magical potency has been quite amusing to work with so far!

Zomboss: What if I used that to grant everyone protection against your puny defenses?

Zomboss: This plan should be fool-proof!

Zomboss: Mwah-ha-ha-haaaah!

(Zomboss leaves, Penny and Crazy Dave appear)

Crazy Dave: That was oddly quick for a threat, Penny!

Penny: Focus, User Dave. We have company.

Penny: We will need to find a way around this enchanted power.

Penny: Be aware of the quickly rising graves as well.

Crazy Dave: Well, whatever Mr.Boss guy throws at us, we will prevail!

(Both leave)

### Outro

(Crazy Dave and Penny appear)

Crazy Dave: The castle has been reclaimed!

Crazy Dave: The sword has been retrieved!

Crazy Dave: The land, finally at peace!

Penny: The next energy spike spotted in Pirate Seas will guide us next.

Crazy Dave: Of course it'S the pirates' Let's go Penny - we have to teach them a lesson!

(Both leave)

## Tips

* Peasants will be continuously knighted unless they ate a Sun Bean or are killed immediately.
* Magnet-shroom is a great choice here but it may get overwhelmed, even when planted in numbers.
	+ Pair Magnet-shroom with a quick attacking plant to kill the zombie before it gets knighted.
	+ You can use the Plant Food on Magnet-shroom and make it an offensive plant using all the stolen helms.
* Zombie Kings will still be appearing here to produce and reproduce helmets faster. Instant plants that ignore armor and Chomper would be beneficial on taking down the Knights.
* Graves are going to be a problem if not destroyed soon. They may even spawn in Column 1 or kick the plants offl awn if there is no space remaining. Area of effect plants or Tier 3 Grave Buster are able to clear them out quickly.
* Watch out for Gargantuars and Shadow Zombies. Plants with massive damage with the support of knockbacks will be able to defeat them.

## Waves

**Notes:**
    spawn randomly.
14-9 (Alpha)

*For the version in ECLISE Beta, see 14-9.*

## **14-9: Coward Mastery**

**Coward Mastery**, also known as **14-9**, is the ninth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks Cherry Bomb.

## Intro

(Crazy Dave and Penny appear)

Crazy Dave: That's is a lotta Parrots, Penny! How will our endangered plants fare against them?

Penny: I have a feeling these Chard Guards can handle them just fine.

Penny: Although, it is worth keeping in mind that Wall-nut First Aid also works on them.

Penny: Replenish their leaves if neede, and we will survive this battle.

Crazy Dave: That are some wise words Penny! Now get out there, neighbours!

Crazy Dave: We have more pirate battles to win after all!

(Both leave)

## Tips

* Once again use cheap plants or walls to protect your plants from cannonballs.
* Don't forget that you can replenish Chard Guard's leaves using Wall-nuts First Aid.
* Bring Toadstool or Kernel-pult or a Bonk Choy to take care of the parrots
10-3

*For the normal version in ECLISE Alpha, see 10-3 (Alpha).*
{{#switch:10-3

*For the normal version in ECLISE 2.o, see 10-3 (2.0).*

## **10-3: Rainbow Redemption**

**Rainbow Redemption**, also known as **10-3**, is the third level of Neon Mixtape Tour Part 1 in ECLISE. After completing the level, the player unlocks Red Stinger.

## Tips

* This level is quite tricky, with only Potato Mine, Puff-shroom, Primal Potato Mine, and the two pre-planted Tier 2 Citrons to deal damage. Each of these plants are important here, you must make use of every one of them.
* It is recommended to group up the zombies to the lanes with Citrons using Garlics and Wall-nuts so as to maximize the potential of Potato Mines on these lanes. Puff-shrooms can be used to cripple some of the zombies.
* Glitter Zombies, being the main threat of the level, are difficult to deal with when their ability is activated, since they will crush Garlic. Iceberg Lettuces should be saved for them while planting Potato Mine ahead on their lanes. Alternatively, Primal Potato Mine and a few Puff-shroom shots can finish them off.
* Use Puff-shrooms to defeat the first zombies. Stall some zombies with Iceberg Lettuce if necessary, but mostly save them in case of emergency. When zombies start appearing in groups, plant Wall-nuts on the lanes with Citrons and divert the zombies to these lanes using Garlic, then use Puff-shrooms to defeat some low-health zombies, minimizing the damage to Wall-nuts. Try not to have more than one Garlic in each lane as they will get destroyed by Glitter Zombies' ability.
* Citrons and Puff-shrooms are only supporters to prevent your Wall-nuts from being eaten too soon, so plant a Potato Mine behind the Wall-nuts in each lane. Group up as many zombies as you can with Wall-nuts so that the single Potato Mine behind it can blow them all up, then re-plant and repeat the process.
* The main thing to do during the pop jam is to plant Garlic behind the Glitter Zombies to force them into the Citron lanes. This can also be done by freezing the Glitter Zombies with Iceberg Lettuce for the zombies behind it to encounter the planted Garlics first. Plant Potato Mines ahead of Glitter Zombies to finish them off, or if they have not gone too far to the left, plant two Primal Potato Mines to finish all Glitter Zombies in an enormous area. As a less effective tactic, you can also chip their health off with Puff-shrooms and plant a Primal Potato Mine ahead. (Tier 1 Primal Potato Mine cannot kill a Glitter Zombie in one hit)
	+ If they are on the Citron lanes and there are no zombies in front of the Glitters, try to freeze them while waiting for Citrons in order not to lose the Wall-nuts.

## Gallery

By Phantom of RaBy Phantom of RaBy White1337Eclise NMT 10-3Video walkthrough by Creeps20PvZ 2 Project ECLISE 10-3 Rainbow RedemptionVidel walkthrough by PlasmaSheeP
3-6X

*For the normal version in ECLISE Alpha, see 3-6 (Alpha).*
{{#switch:3-6X

*For the normal version in ECLISE 2.o, see 3-6 (2.0).*
*For the version in ECLISE Beta, see 3-6.*

## **3-6X: Wandering Spell**

**Wandering Spell**, also known as **3-6X**, is the sixth level of Dark Ages Hardcore in ECLISE. After completing the level, the player unlocks Spore-shroom.

## Tips

* Be cautious of Wizard Zombies. Avoid placing offensive plants too close to them. As sheep will turn back into plants when Wizard Zombies are defeated, the best way to deal with them is to simply defeat them as quickly as you can. Wizard Zombies will arrive earlier on, starting from the first wave. It is best to just use cheap attacking plants to kill them for this mode. They may stack up and eventually turn all your plants into sheep.
22-2

## **22-2: Bug Gatherer**

**Bug Gatherer**, also known as **22-2**, is the second level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: My sensors detected that Sun Focant has made a return.

Penny: Perhaps we should keep an eye on them, lest they snatch our sun away.

Crazy Dave: Forget about that! I forgot how many bugs there are in this jungle!

Penny: \*robotic sigh\*

Penny: Come on then, I will help you look for your bug spray. Again.

(Crazy Dave and Penny leave)

## Tips

* There are 5 Bug Traps in this level, placed in very annoying positions, and a large number of Relic Hunters will constantly step on them throughout the level. In addition, Sun Focant from the Night Lost City makes a return here and now can spawn right on the traps, activating them. Infi-nut is the best choice for countering the bug rain, since it protects the 5x1 area from it, even when its health reaches zero, and no zombies here can completely destroy it. Tall-nut is also a decent pick, as it can block the bugs from reaching the plants behind it.
* Zombie Bugs also appear in this level, and in quite large amounts, so plants that can counter them, such as Bonk Choy and Toadstool, are useful here. Since the level encourages using defensive strategies, Turquoise Skull Zombies will pose a big threat to them. Stall them or quickly kill them whenever they appear before they can damage your defenses.

## Gallery

By White1337By PowerZombieMasterby AlphaREDBy PlasmaSheePYT (T2 Run)
2-4X

*For the normal version in ECLISE Alpha, see 2-4 (Alpha).*
{{#switch:2-4X

*For the normal version in ECLISE 2.o, see 2-4 (2.0).*
*For the version in ECLISE Beta, see 2-4.*

## **2-4X: Ground Saber**

**Ground Saber**, also known as **2-4X**, is the fourth level of Lost City Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This level introduces Turquoise Skull Zombie, who can steal sun and shoot plants in his range with a laser. Spikeweed remains unharmed from these zombies so you must use it again, especially with lesser seed slots and Gold Tiles.
	+ Because there are only 4 seed slots in this version, Sunflower, Potato Mine, Bonk Choy, and Spikeweed are the best 4 plants to use in beating this level.
* Bug Zombies make an early appearance in the hardcore version of Lost City. Bonk Choy can kill the Bug without making it to drop Zombie. However, do not put them in areas that they are vunlerable to Parachute Rains and Turquoise Skull Zombies.
16-7

## **16-7: Plant Consumer**

**Plant Consumer**, also known as **16-7**, is the seventh level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The newly introduced Vegan Zombies are able to eat ground plants, which can be quite a nuisance here. Using Spikeweed to block the flowers is less useful due to the Vegan Zombies constantly endangering them, in addition to the Wild West Gargantuars and Pianist Zombies that can also kill them.
* It is reccomended to instead use a wall plant like Tall-nut on the flowers instead, to mitigate the danger Vegan Zombies give. If you do decide to use Spikeweed, however, use knockback plants to make sure Vegans can't eat the Spikeweeds.
* A particularly dangerous Under-dancer wave will appear in the level, which spawns five Cowboy Zombies directly onto the flower line. Make sure to have already covered every tile by then.

## Gallery

by Malex2005By CogafireBy Electricity GameBy Electricity Game ( replaying )By Heady-pultBy Electricity Game ( Shadow plants )By Phantom of Ra (stunning supremacy)By Phantom of RaBy The Winter Lettuce (basic knockback setup, nothing special)By Alex.eecs (electric blueberry as usual)
15-9 (Alpha)

*For the version in ECLISE Beta, see 15-9.*

## **15-9: Burst Delivery**

**Burst Delivery**, also known as **15-9**, is the ninth level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Strawburst.

## Tips

* This level features Strawbursts in Iceblocks, use Troglobites to push iceblocks deep into your defense, then use a Jalapeno to free the Strawbursts.
* Be mindful of Stage 3 Strawburst, as it can accidentaly destroy the iceblocks.
* Use Escape Root to swap places with freed Strawbursts
* Electric Blueberry can take out Iceblocked Nether Dodos, before they become a threat.
* Toadstool can be of great use here, don't forget to make Nether Dodos fly though.

## Waves

**Notes:**
 pushes 3 iceblocks containing
12-1 (Alpha)

*For the version in ECLISE Beta, see 12-1.*

## **12-1: Ex Vacation**

**Ex Vacation**, also known as **12-1**, is the first level of Lost City Part 2 in ECLISE. After completing the level, the player unlocks Parship.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Back to the jungle! Looking as lost as ever!

Penny: Be careful of the stronger adventuring zombies, though.

Crazy Dave: THEY should be careful of the plants instead!

Crazy Dave: After all, exploring the jungle can be dangerous!

(Crazy Dave and Penny leave)
18-5

## **18-5: Flint Land**

**Flint Land**, also known as **18-5**, is the fifth level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player unlocks Primal Wall-nut.

## Dialogue

(Crazy Dave and Penny appear)

Penny: This time-travelling shenanigans may have started making the timeline unstable...

Penny: This unstability has made it so that the zombies had discovered fire before the human did.

Penny: Now they are planning to burn our defense down with it!

Crazy Dave: When in doubt, SEND OUT THE ICE PLANTS!

Penny: They may not even be able to counter this primitive technique of making fire.

Crazy Dave: Surely our modern plants will prevail, then!

(Crazy Dave and Penny leave)

## Tips

* Flint Imps will explode when reaching columns 4-5, causing heavy damage to the plant on the tile. They are not too dangerous on their own, but remember that the dinosaurs can still launch them into the center of your defense. Avoid planting expensive plants on these columns, and Flint Imps shouldn't pose a big threat.
* Number of zombies here is pretty large, so stalling and/or area damage will be especially useful.

## Gallery

By White1337By Hungry bear from zooBy Electricity GameBy CogafireBy The Winter Lettuce (Generic Electric Currant setup, with spring bean for the Pterodactyls)
3-3

*For the normal version in ECLISE Alpha, see 3-3 (Alpha).*
{{#switch:3-3

*For the normal version in ECLISE 2.o, see 3-3 (2.0).*

## **3-3: Brave at the Grave**

**Brave at the Grave**, also known as **3-3**, is the third level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Grave Buster.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Caution User Dave!

Penny: These gravestones here are much more dangerous than the ones at home.

Penny: Be prepared for unexpected surprises rising from them.

Crazy Dave: Surprises? Do I need to get my hammer?

Penny: I may consider that.

(Crazy Dave and Penny leave)

## Tips

* The level introduces the Necromancy ambush.
* Like in 3-2, the biggest threat in this level is the gravestones being close to your house. This time, some gravestones have sun in them.
* The level will also spawn more graves, both normal and sun as it goes on, so it's recommended that all gravestones be destroyed quickly.
* Regardless of this, Necromancies will occur no matter how fast you destroy them, so be prepared to deal with closer zombies.
10-3X

*For the normal version in ECLISE Alpha, see 10-3 (Alpha).*
{{#switch:10-3X

*For the normal version in ECLISE 2.o, see 10-3 (2.0).*
*For the version in ECLISE Beta, see 10-3.*

## **10-3X: Shield Activist**

**Shield Activist**, also known as **10-3X**, is the third level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player unlocks Red Stinger.

## Dialogue

(Crazy Dave and Penny appear)

Penny: I believe it is time we deployed our new plant, Red Stinger.

Penny: He packs quite a punch, but only becomes offensive on the first two columns.

Penny: On other columns, he will become defensive instead and have elavated toughness.

Crazy Dave: So... is he just shy then?

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)