recursal/Fanatic-Fandom huggingface dataset:
Australasia

Australasia is a potential country that can form if both Britain and North America fall.

(NOTE: THIS ARTICLE IS BASED OF A POST BY YULAREN)

## How to get it

Once North America has fallen and the Queen is in Australia, the government there will declare a national emergency *.* The majors of the western world have fallen and all that is left of the TA is contained to the south-western Pacific.

The government will propose national conscription, with an option of of asking New Zealand for a sort of unification into a confederation. Australia can choose to pass just conscription, conscription with a option to confederate, or nothing at all.

If it chooses to confederate, New Zealand will get the option to go along with it or not. It if does, the Commonwealth of Australasia will be proclaimed (with a national spirit, 'The Uneasy Confederation'

If it does not, Australia will still get the national spirit (Possible bug).

## Leaders

The starting leaders for Australia and New Zealand are below, complete with Governors-General too. If Australasia is proclaimed, Australia will simply annex NZ and get a name/flag change, so the leaders of Australia will continue into Australasia.

Keep in mind this scenario will really only be achievable by the AI with a player Germany/USSR, or in a multiplayer game. The AI really won't be able to take out the majors in the TA easily to force Australia to take these measures.

News events that will occur before Australasia can occurPreceding events
Ormioof

**Ormioof** is an oofnet in the Oofy Way. It contains 4 oofinents: Amogoof, Choof, Chungus Oofnira, and Bungus Oofnira.

## Oofiety

The oofiety on **Ormioof** is very weird, as most Oofhels (the species that inhabits it) live alone, causing everyone to be divided.

On **Ormioof**, most Oofhels believe in Orfeism. The land is divided into Quoofs, which are divided into Mornoofs. Each Quoof or Mornoof can invade others.
United States of America

Flag of the United States of America

Official Name: United States of America, United Socialist States of America (Soviet puppet state)

Ruling Party: Dem/Rep (Progressive)

Ideology: Social Democracy

The **United States of America** is the leading democratic superpower in the world and the arch nemesis to Nazi Germany.

The *actual* most powerful nation the world has ever known. While Germany dominates Europe, the United States remains the sole *global* superpower, and their influence is felt around the world: With the undisputed best navy in history at their disposal, absolute dominance of the global market, an economic boom keeping things running smooth, and the largest nuclear stockpile, America is poised to one day destroy the Nazi threat once and for all. The only thing standing in the way of the United States and defeating Germany is America itself...

America is a federation of 48 states and various territories that are home to various races and religions from around the world.
Perm Soviet Goverment

Flag of the Union

Map of the unions directly controlled territory at game start

Official Name: Perm Soviet Government, Union of Soviet Socialist Republics (National unification), Union of Sovereign Socialist Republics (Kruglov Reforms), Federal Republic of Russia (Post-Kruglov PDR Revolution)

Ruling Party: Kommunisticheskaya Partiya Sovetskovo Soyuza - Naródnyy Komissariát Vnútrennikh Del (Communist Party of the Soviet Union - People's Commissariat for Internal Affairs)

Ideology: NKVD Socialism (Revolutionary Communism)

Premier: Lavrentiy Beria

The **Perm Soviet Government** (Russian: Пермское Советское Правительство) is former remnants of the defeated Soviet Union (Formely the Union of Soviet Socialist Republics), now based in the city Perm. After losing to Nazi Germany in the German Soviet War, the Soviet Union now only controls Western regions of Siberia and the northeastern part of European regions of Russia.

## **History**

Stalin disappeared at the end of the German-Soviet War and was succeeded by Mikhail Kalinin, who died of natural causes in 1946 and was succeeded by NKVD director Lavrentiy Beria. Beria's purges fractured the union and caused the Zhdanov-Zhukov faction to establish an opposition Soviet government in Novosibirsk, though they too had collapsed due to Zhdanov and Zhukov's political conflicts. Under Beria's leadership, the NKVD's power greatly grew in the rump USSR. They have been actively purging 'enemies of the state', and the streets of Perm run red with blood from these summary executions.

Beria dealt with two ambitious generals of his, Ivan Konev and Andrey Vlasov, by reassigning them to thankless and distant posts in Kazan and Kazakhstan, respectively. This can result in a backfire however, since both can launch coups against the government in Perm and seize power for themselves. If he maintains power this is also how he deals with most of his political rivals, sending Nikolai Bulganin to "manage the arctic fisheries" and Suslov to manage a backwater town.

### In Game Paths

For a full collection of in-game paths, see the Paths Page.
Thosuand week reich Wiki

Welcome to the fan-made *unofficial* wiki for ***Thousand Week Reich***, a realistic Axis victory alternate history mod for *Hearts of Iron IV* by Paradox Interactive.

*The year is 1952 - while the spectre of Nazi domination stands over a nightmarish Europe, the western powers led by the rising United States and the battered but not beaten United Kingdom rise to challenge the wavering German superpower. Since its victory at Dunkirk and the long and costly war against the Soviet Union, Germany’s cruel and nightmarish rule over Europe seems outwardly secure, but as Hitler grows old and ill, instability and rebellion threaten to shake this ‘New Order’ apart. At the same time, the ripples caused by the fall of Europe roll across the globe changing the course of history, with European colonial empires falling and a rising Chinese Republic eager to fill the vacuum left by a defeated Japan. though the memory of war lies fresh in the memories of everyone, the perverse status quo cannot hold for long…*

Thousand Week Reich is an alternate history mod that attempts to bring a sense of grounded, gritty realism to the age-old trope of an Axis 'victory' in the Second World War. Originally based on a series of maps by AP246/Proximexo, the TWR mod aims to explore a more grounded and ‘realistic’ version of the trope of a victorious Nazi Germany. Enter the world of TWR in 1952 and fight to hold onto the disintegrating remains of German ‘New Order’ or rise up to the task of defeating the oppressor and liberating Europe from Nazi tyranny.

**Note that this Wiki is a WIP, and as with any ongoing project it is continually growing and improving with the help of fellow members of the TWR community. Any help will be truly appreciated!**
United Kingdom

Official Name: United Kingdom, British Government-in-Exile (If the Home Islands Fall) Puppet State: Provisional Authority of Free Britain (Nazi Germany occupation), State of Great Britain (Nazi Germany collaborator regime), German Assistant Commission of England (Nazi Germany occupation, Balkanized), Union of England (Nazi Germany collaborator regime, Balkanized), Union of Socialist Republics of Britain (Communist)

Ruling Party: Labour Party (Mainstream)

Ideology: Social Democracy

The **United Kingdom of Great Britain and Northern Ireland** is once the most powerful nation on Earth, is not doing particularly well by 1952. The defeat at Dunkirk caused an international humiliation, hastening the fall of the British Raj, and bringing the power of the empire seriously into question. The United States now dominates western geopolitics, and the dominions such as Canada and Australia have become de facto independent, and are just as much under American control as British.
Ivan Mikhailov

## Biography

Ivan Mikhailov is a figure few in Russia knew before his taking power, within the Russian government however he is notorious for his secretive deals with corporate leaders and his reactionary political views. Born in 1891 to a family of dissidents, he stood out as an extremely gifted student in economics. As various sociopolitical movements gripped the Russian Empire in Ivan's youth, he followed in his father's footsteps joining dissident groups that put him under the scrutiny of the Okhrana.

Joining the Provisional Government in the February Revolution of 1917, Mikhailov quickly climbed the political ladder in the department of agriculture and economics. Fleeing Petrograd following the Bolshevik revolution, he worked under the wing of Supreme Leader of the White Movement Alexandr Kolchak. Earning his reputation as an extremely hard-working and shadow-like figure behind the Kolchak government, he became known in the Russian government as the "Grey Eminence." As Kolchak's far-east government collapsed, he fled to Harbin, organizing an economic bureau for the Chinese Eastern Railway. Collaborating with the Japanese government when they occupied Manchuria, his personal wealth and power skyrocketed.

Disgusted with his former acquaintances in the Russian Fascist Party, he quickly joined Alexander Kerensky's new Russian Republic once Japanese control in Manchuria inevitably collapsed. Proving himself once again a competent minister under Kerensky's tenure, his shock at the president's sudden assassination turned into an opportunity as he allied himself with the widely-unpopular Rogozhin. As anarchy gripped the Republic, Mikhailov primed himself as Rogozhin's successor. As his political gambles have finally paid off, his ideas of a Russian rebirth through mass public works and militarism now find themselves increasingly popular among the Republic's weary populace."
The Fate of Joseph Stalin

## **What Exactly Happened to Joseph Stalin?**

An investigation can be conducted into what happened to Soviet General-Secretary Joseph Stalin after the Fall of Moscow in the First German-Soviet War. The decision becomes available at different times of the focus tree, depending on the country played, and the report will differ depending on what (sub)ideology/ruler is in power.

## **Outcomes in-Game**

There is the total of five outcomes, with the sixth cannon outcome not accessed through the 'Stalin Investigation' decision, which are listed as such.

### **The Party Line**

This outcome is given to Marxist-Leninist Governments with the sub-ideologies of that has neither Mikhail Suslov in charge, nor with the sub-ideology of Stalinism or Zhadanovshchina. It will find that while evacuating, Stalin's escort crossed to close to the frontlines and fell to a German bombardment.

### **A Hero's Death**

This outcome is given to Marxist-Leninist Governments with the sub-ideologies of that has either Mikhail Suslov in charge, or with the sub-ideology of Stalinism or Zhadanovshchina. It will find that Stalin personally led his security detail into battle with the Germans, but was mortally wounded and died of his injuries.

### **The Realist Outcome**

This outcome is given to Paternal Autocrat Government. It will find while evacuating, Stalin's motorcade came under attack and was destroyed by a Luftwaffe air raid.

### **The Logical Outcome**

This outcome is given to Revolutionary Communist or Socialist Governments. It will find that fearing being encircled by the German army, Stalin committed suicide rather than being taken alive.

### **The Degrading Outcome**

This outcome is given to democratic (Conservative, Liberal, Social Democrat) Governments. it will find that Stalin's evacuation column was scattered by the Germans, with he and his men going into hiding, later dying of health complications.

### **Cannon Outcome (Spoilers)**

This cannon is given to the Kazan Military Okrug with Lazar Kaganovich as the country leader. Stalin's son Vasily must have come to power, and allied with the moderate center. At the end of the political branch of his focus tree he will step down in favor of a civilian government led by Kaganovich . While no report was commissioned, this outcome will tell the tale that having successfully evaded capture, Stalin fled to the Russian Far-East, settling down in a remote monastery near the Pacific Ocean. There he chose to leave his old life behind and become a monk, passing away years later.
Toronto Accord

Flag of Toronto Accords

Dominion of Canada

Dominion of Australia

Dominion of New Zealand

Kingdom of Belgium

Kingdom of the Netherlands

Republic of Iceland

French Authority

Dominion of Canada

Dominion of Australia

Dominion of New Zealand

Kingdom of Belgium

Kingdom of the Netherlands

Republic of Iceland

French Authority

**Toronto Accord** (German: *Toronto-Abkommen* Russian: *Соглашение Торонто* French: *Accord de Toronto*) is an international military organization that comprises regions of the globe including the continents of North America, Oceania, Africa and parts of the British Isles.

The international military organization of Toronto Accord is comprised of members from the remaining nations with a democracy in place after the events of Second World War came into an end afterward, which led the many nations including the United States of America, the United Kingdom of Great Britain and Northern Ireland, Dominion of Canada and rest of the nations being either in exile like Free French Republic, Kingdom of Belgium, Kingdom of the Netherlands and members within the commonwealth realm being part of the Toronto Accord as a response towards the increasing threat of Greater German Reich and their efforts of containing German expansion and German Influences on the world stage.
Mikhail Suslov

Mikhail Suslov is a Soviet politician and leader both the *Orgburo* (Organisational Bureau) and Secretariat in the Perm Soviet Government, a rump state formed after the Nazis defeated the Soviet Union. As leader of the Orthodox Faction (also known as the Traditional Party Group) of the Communist Party, Suslov is in an uneasy alliance with Premier Lavrentiy Beria, constantly disagreeing over policy.

## Description

Mikhail Suslov was a teacher and an influential leader of Stavropol during Stalin's regime. In the early stages of the war, Suslov led a local guerrilla formation, spending much of his time rallying workers to fight against the Germans. However, as the outcome of the war became increasingly grim, Suslov performed a series of political maneuvers, allowing him to be extracted and recalled to serve as a member of the Orgburo and later, the Secretariat.

Suslov would lay low during the unstable leaderships of Malenkov and Kalinin, gradually aligning himself with the hardliners of the party. And after a failed coup against Lavrentiy Beria's rise to power, Suslov chose to stay in Perm and filled the power vacuum, forming an ad-hoc alliance with Beria and wiggled his way to the leadership position of the hardliner faction. While this alliance is beneficial for political stability, the two partners are constantly against one another due to policy disagreements.

## In-Game

A few months into the game the 19th Party Congress will open. The main purpose of this is to decide whether or not Premier Lavrentiy Beria will stay in office. If he does not handle it properly he can be deposed or couped. If Beria does not cheat, and both the Red Army and NKVD does not lead a coup, Suslov can be elected Premier if the Orthodox Faction has the most influence.
A Main Character

นพ
--

นพ : ตัวละครหลักจากเรื่อง Game Room เดิมเขาตั้งใจจะเปิดรูมสำหรับให้บริการเกม โดยเริ่มต้นเขามีสมาชิกประจำของรูมทั้งหมด 3 คน คือ มิสเตอร์แฮนซั่ม จัสมิน และชเรอดิงเงอร์ ต่อมาหลังจากได้ระบบมาครอบครอง สมาชิกรูมสุดแสนประหลาดก็เข้ามาไม่ขาดสาย สุดท้ายเขาก็ต้องเข้าไปพัวพันกับการช่วยโลกต่างๆ ให้รอดพ้นจากการล่มสลาย
ออสตัน เบอร์วิน

ชายวัยกลางคนที่เข้ารูมมาด้วยคำเชิญชวนจากระบบ และบังเอิญตอบรับขณะกำลังจะออกไปยังโบสถ์รุ่งอรุณ เมื่อเข้ามาในรูมแล้วเห็นว่าสถานที่แห่งนี้เป็นแหล่งทำเงินจึงสมัครสมาชิกระดับแพลตตินั่ม ต่อมาได้รู้ว่ารูมแห่งนี้ไม่ธรรมดาก็ไม่มีความคิดจะออกไปไหน มีความฝันอยากตั้งหอการค้าของตัวเอง แต่กำลังลังเลว่าจะตั้งในโลกโนอาหรือไปต่างโลกดี ในจักรวาลคู่ขนานตัวเขาคือร่างเสด็จเยือนเทพการค้า ทว่าตอนนี้ชะตากรรมได้เปลี่ยนไปแล้ว
Templates for locations

Page name should be the location's most used name. Other names of the same location should redirect to that page. No multiple pages for a location.

For any information given, note the earliest mention through footnotes. If any information about the location is changed throughout the series, the most up to date information is to be used in the main texts. The changes are noted below these main texts.

First introduction in Book X, Chapter Y. Also called [alternative name]

A short description of the location.

## Noteworthy information

Specific shops, character owned things (likes houses), celebrations, ...
Aster Woodcrest

Aster Woodcrest is a young stag born in the *Cervanan* capitol of *Goldmoon*. He is the son of Fallon Woodcrest, and the main protagonist of *Bring the Dawn*.

**Appearance**

Aster is a young stag with four points on his antlers at the beginning of his journey. He stands shorter than the average buck, on par with a doe, as he still has room to grow. Aster has golden yellow eyes, a chestnut coat, dark brown hair, and is considered average by Goldtail standards. For the majority of his travels, Aster wears armor consisting of leather padding, chain mail armor, a green and gold-trimmed leather brigandine, and two bracers - one of his host a large green gem, and is better known as a *vine hook*. Aster additionally carries a quiver, a bow, and a *Channeler's Mace*, which is all common gear for a *Dawnarrow*.

**Early Life**

Aster is fifteen years old, born on the sixth of *Sun High*, by his mother, *Lily Woodcrest*, in Goldmoon. A few years after his birth, his Mother divorced Fallon to seek a better life with a Magistrate of *Maplewood Academy*, *Seral*.

Aster attended school at the Maplewood Academy, from the age of four until his departure on his quest, at the age of fifteen. During this time, he became good friends with a doe named *Heather*, though Aster's obsession with following his father's trail led to this relationship crumbling before his journey began. Aster spent most of his free time by his Father's side, and seeing the good he brought to the city. This led to Aster eventually challenging the Copse Sentinel obstacle course again and again in a bid to prove to his father that he was worthy of joining the Copse Sentinels.
Cervanan

"*Cloven hooves carry the message of the forest, darting beneath branch and bough alike - the flash of gold in the dark is answered with a burst of fur, in the land where the Goldtail reside.*" - A. Noble.

The *Cervanan*, informally known as *Goldtail*, are a species of sentient, socialized deer native to the *Deeproot*. They are considered one of the youngest races to reach the modern era, and are one of the recognized species of the *Treaty of Mournholm*. Goldtail are somewhat uncommon in other lands, and tend to reside in the *Fairglades*, the rich rooted Forests south of *Mount Wynn.*

**Appearance and Traits**

Goldtail stand around 75 - 120 centimeters tall at their shoulder, with furs in colors of red to brown, tan to gold, cream to albino, gray to black, and blue to purple. The most common colors being in shades of brown, with the most rare being dark blue, or deep purple. To accompany this, Goldtail have fur patterns reminiscent of a whitetail deer, albeit their white bellies and tail undersides are trimmed in gold colored fur. Goldtail eyes have a large variety of colors as well; brown, gold, silver, red, green, blue, purple, are all typical of Goldtail eyes - with brown being the most common, and purple being the least. Finally, though Goldtail are feral in shape, they have thin fur - and as such, prefer to wear clothing that can shed the chill of the Deeproot's biseasonal weather.

Bucks, additionally, have antlers that grow upon their head. Unlike with traditional whitetail, these antlers do *not* shed, and regrow when damaged or removed - as long as the Goldtail is healthy enough to do so. Like normal antlers, Goldtail have points on their racks - with young and inexperienced Goldtail having none save their yearling points (2), to several on each branch (the upper average being as high as 14). The points aren't typically tied to a Cervanan's strength, and in the current era, bucks rarely use their antlers for their intended purpose.

Another key trait of Goldtail is that they have access to the *Astral Will* through their embers, allowing them to form magical, ghostly, vine-like hands to function as such when needed. Doing so is innate to every Goldtail, though even as such, Goldtail have a preference of using their hooves when possible.
Bring the Dawn Wiki

**Welcome to the Bring the Dawn Wiki!**
Welcome! This is a community devoted to developing and maintaining the world of Erandoar, in the book series "Bring the Dawn". Thanks for stopping by!

The information you'll find here stems from official, world canon works, such as books or games. While other information about Erandoar may be linked it is not to be integrated into the articles themselves. This includes any meta information.

The exception to that rule is the first "Important article", called "About Bring the Dawn"

## Important articles

About Bring the DawnPlaceholderMain CharactersPlaceholderThe EbonheartPlaceholderErandoarPlaceholderMagic of ErandoarPlaceholderPlaces of Erandoar

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Templates for characters

Page name should be the character's most used name. Other names of the same character should redirect to that page. No multiple pages for a character.

For any information given, note the earliest mention through footnotes. If any information about the character is changed throughout the series, the most up to date information is to be used in the main texts. The changes are noted below these main texts.

First introduction in Book X, Chapter Y. Also called [alternative name]

A description of the character.

## Physical description

Including species, age, appearance and more.

## Abilities and skills

Such as magic knowledge, skill or spell, any weapon professioncies, cooking, treating wounds, or many other.

## Possessions and Equipment

Both a list of their actual posessions, and a list of what they currently carry on their body. Lost possessions are to be noted as well, seperately.

1. ↑ Like so
The Divine Gardeners (Diviei Floratin)

## Introduction

The Divine Gardeners are a highly respected group of horticulturists within the Goddess Cult who have gained prominence on the rift island (Angels Gate) due to their expertise in cultivating the red-tainted exotic flowers that have proliferated across the rift island after the impact of ZP115. They were founded in 1990 right after the establishment of the Prosperity Council by a group of passionate botanists who recognized the potential of these flowers and the transformative properties of ZP115.

The Divine Gardeners' vital position in the Council of Prosperity is attributed to their remarkable efforts in preserving the equilibrium of island ecosystems. Their groundbreaking contributions have transformed various sectors such as medicine, energy, and materials science, by leveraging the power of ZP115-mutated biomass and other mutated flora. The extraction of organic material from these sources has led to the creation of revolutionary drugs, advanced energy storage devices, and high-tech materials that have found wide-ranging applications.

The Divine Gardeners' research and experiments have not only allowed them to develop new strains of red-tainted exotic flowers that can withstand higher levels of toxicity but also helped to unlock the potential of the transformative properties of ZP115. Through their work, they have shown that ZP115, which had initially caused massive ecological damage, can also be harnessed for great benefit if utilized correctly.

The Divine Gardeners have a unique relationship with ZP115, utilizing its transformative properties to enhance the growth and potency of the red-tainted exotic flowers. This has allowed them to cultivate new strains of the flowers that are more robust and able to withstand higher levels of toxicity. The gardeners' skill in working with these flowers has not only enabled them to contribute to the prosperity of the planet but has also made them highly respected figures among the people.

## Characters

* Dr. Kira Patel: A botanist and expert in plant genetics, Dr. Patel is known for her groundbreaking research on the genetic modification of plants to increase their resilience and productivity.
* Professor Daniel Lee: A physicist specializing in quantum mechanics, Professor Lee has made significant contributions to the field of quantum computing and is highly respected for his work in developing new quantum technologies.
* Dr. Maya Singh: A marine biologist and oceanographer, Dr. Singh is dedicated to studying the health of our oceans and developing strategies to protect them from pollution and climate change.
* Dr. Katlin J. Larsson: A microbiologist and genetic engineer, Dr. KJ Larsson has developed innovative methods for manipulating bacterial DNA to produce new antibiotics and other beneficial compounds.
Karma

**Brief Description---**

Destroyed AU

She/They

Status: Dangerous

Very strong when angered. Karma is a very intelligent person who is great at blending in. She has mastered the art of Sword Fighting and is very swift. However, she can become disoriented easily, allowing enemies to get the jump on her if she is confused. Most likely her only weakness, besides her merciful tendencies toward young people.

## Physical description

### Height

164.6 cm

**Battle Stats---**

34 ATK 64 DEF

A swift, calm, and smart person. Can be disoriented easily if she must focus on many things at once.

Armor: Bandage/scarf

Weapon: Magic - Bones, Blasters, Chains, swords

Gold: 3400

Kills-103
Pure testing page

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>
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> ### Effects
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> ### Source
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> source is my testing
>
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> ### Cost to sell
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Collapsable table test

### what dis how why

 Aster
 Autumn

Testing

Hmm

CO

2

C
⟶
2

CO

{\displaystyle \ce{CO2 + C -> 2 CO}}

* Just testing don't mind
* Hmm.

```
Ok.Ok.Ok.Ok.Ok.

```

# well dis is big

1. ↑ Test nr 1
Is this before?

## After all the nonsense.

Well, like that'll ever happen. Anyway, important note:

### I am actually attempting to test.

Yep. It may not seem like that, but I am being productive here.
Five Nights at Cuntcat's

One of the many titles from FNaCc's last update

**Five Nights at Cuntcat's** (Now referred to as Original Cuntcat's) is a 4-5 hour game created by ESSR and chronologically taking place after Five Nights at Fuckboy's 2 when Toy Freddy & Co. get fired from their job, Initially being finished and released during Early September of 2020 later getting three more updates, each of them expanding upon it greatly. Within the game you play as Candy Cuntcat who wants to go on a Night of Debauchery due to Freddy Fuckboy's Pizza closing down for good and so you guessed it, He has to shit on the Security Cameras to achieve privacy.

**WARNING:** The original Five Nights at Cuntcat's is debatably no longer "canon" due to the nature of Revitalized Version. It is additionally recommended to play Revitalized Version over the old version of the game due to it's improvements.
DFPUJ: The Possibly Obnoxious and Nonsensical Christmas Special

The title of TPOaNCS Totally Cool Update

**Desk Fan's Particularly Unusual Journey: The Possibly Obnoxious and Nonsensical Christmas Special** (god, what a mouthful...) is an especially short game created by TeamDarkpatrol which was initially intended for a gamejam before being postponed to release during December of 2022 instead.

Featuring Freddy and Desk Fan, the two of them go on to a supermarket after Freddy's regular companions refuse to come with him to shop for christmas decor. The player is able to assemble a party consisting of various other characters, ranging from many different sources of canon and non-canon import. Afterwards, BB offers a 2% discount to the party in exchange for providing assistance in the backroom of the supermarket, only for it to be a trap. Freddy, Desk Fan and Co. now have to find their way through a somewhat hostile supermarket christmas-themed backroom.
SYNDIII Wiki

## **SYNDIII**

SYNDIII is a science fiction novel written by Jason - CPF, set on Rift Island, a remote island that was colonized by the British and French in the 18th century. The story spans over centuries and involves an extraterrestrial substance called ZP115, which crashed on the island in 1850, altering the island's ecology and transforming all plant life into red-tainted exotic flowers. The island is divided into three zones based on the levels of ZP115 contamination, and the story revolves around the conflict between different factions within the Suzanko-Yulandi Goddess Cult (SYND) and their differing beliefs on the use of ZP115. The novel follows the characters' struggles as they navigate the dangers of ZP115 and the politics of the SYND, culminating in an outbreak of mutated monsters and demonic creatures from a portal called "the void."

here is the long version ->

## Important articles

SYND (Suzanko & Yulandi Nation of the Divine)PlaceholderA page about your topicPlaceholderA Main CharacterPurple Bounty SeriesPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: .

J.CPF of SYNDIII
All Characters

All characters of Bring the Dawn. For a list of only the main characters, see Main Characters.

For other groups see their respective pages, for example Astral Heroes.

Characters that have no name but instead only a title, as well as ones where only a family name is known, are at the very bottom with the default sorting. Ones without anything that works as a name are not listed.
Bidybab's Awesome Adventure In FNAFB1!

Bidybab's Awesome Adventure In FNAFB1! is a 1 April Game maded by Blesstama which is Edit of Desk Fan's Particularly Unusual Journey's Scenario 1 where instead of Desk Fan you play as Bidybab.

Story:Something Something gremlin wanted movie like Frooby so he asked Desk Fan to cooperate

Gameplay:Scenario 1 expect we have Bidybab with own moveset that, however, due not being created for these type of it, techically count as hard mode due having weak stats, skills and etc. Instead of Reddy boss fight there is Desk Fan one with win and lose options.

Special Features:game looks like og game expect very weird title but after intro it changes into this page's name
Games

Seen here is a list of games developed by Team Darkpatrol members, as well as fan-projects developed by related parties.

### Mainline - Desk Fan Universe

* Desk Fan's Particularly Unusual Journey
* Desk Fan's Particularly Unusual Journey - Refreshed Edition
* Reddy's Extraordinary Godforsaken Trip

### Sidestories - Desk Fan Universe

* DFPUJ: The Possibly Obnoxious and Nonsensical Christmas Special

### Mainline - Five Nights at Cuntcat's

* Five Nights at Cuntcat's
* Five Nights at Cuntcat's 2

### Sidestories - Five Nights at Cuntcat's

* Five Nights at Cuntcat's: The 2nd Cumming
Council of Prosperity (SYND)

## == Overview ==

The '''Council of Prosperity''' is a powerful governing body within the Suzanko-Yulandi Goddess Cult (SYND) in the fictional world of SYNDIII. It was formed in 1989 with the primary objective of consolidating power and ensuring the SYND's prosperity and survival in the face of external threats. The council is made up of the most influential and powerful members of the SYND, who come from various factions within the cult.

## == Structure ==

The council is divided into three branches to ensure that no individual or group within the cult has too much power: Suzanko, Yulandi, and the Elf Union. Each branch of the council has its own responsibilities and powers. The Yulandi branch, known to be controlled by the Inquisitorial Command, acts as the covert task force of the Goddess Regime and is responsible for eliminating any and all threats to the stability of the holy goddess's realm. The Suzanko branch, known as Military Command, oversees the various military factions within the Goddess realm and is responsible for deploying troops to protect SYND interests around the world. The Elf Union branch evaluates laws and ensures that they align with the SYND's ideology.

## == Powers ==

The Council of Prosperity plays a critical role in the governance and decision-making process of the goddess realm, as it is responsible for making strategic decisions and managing the survival of the Rift Island. The council's decisions are binding on all factions and members of the SYND, and its power is absolute. Each branch of the council has the power to change acts of the other branches, allowing for checks and balances to prevent any one group from becoming too powerful. For example, the Mistress of Military Command can veto legislation created by the Princess of SUzanko and nominate heads of Goddess Realm agencies. The Overseer of the Inquisition confirms or rejects the Mistress' nominees and can remove the Mistress from her council seat in exceptional circumstances. The Chancellor, who can overturn unconstitutional laws, is nominated by the Mistress and confirmed by the Lords and Faction Leaders.

## == Factions ==

There are several powerful factions within the SYND that have representation in the Council of Prosperity. These factions include the SYND Airforce, led by Julia Enpemoria, the Larsson family, represented by Lilian Larsson, the Inquisition, led by Kat I.Z Yulizania, the Goddess Militaria, overseen by Vicia, and the Angels, led by Dakota Kurt Zulu 107.

## == Importance ==

The Council of Prosperity is a crucial aspect of the SYND's power structure, as it ensures that all factions work together to achieve common goals. Its decisions can make or break the cult's survival, making it a highly contested and coveted position for those within the SYND.
Without an active Council Administration, the following services will stop:
Five Nights at Cuntcat's: Revitalized Version

The title upon booting up FNaCc: RV for the first time

**Five Nights at Cuntcat's: Revitalized Version** (FNaCc:RV) is an official 'expansion' similar to the Final Mix expansions that the original FNAFB trilogy made use of. Completely overhauling the original game in visual updates, content refinement, some bugfixes, and various other improvements as well as a new chuck of end-game content as well as splitting the game into three different endings also making the Q & W scenarios accessible on the title after beating any of the Main Story endings. This new version of the game was released to the general public towards the end of November 2023.
Desk Fan's Particularly Unusual Journey - Refreshed Edition

The beginning title of DFPUJ:RE

**Desk Fan's Particularly Unusual Journey - Refreshed Edition** (DFPUJ:RE) is an official 'expansion' similar to the Final Mix expansions that the original FNAFB trilogy made use of. Containing a respectable amount of content refinement, new battlers, bugfixes, and various other improvements as well as a large amount of new end-game content among which includes multiple endings in addition to a Bonus Story accessable after completing the game. It ended up releasing midway through March 2022.
Reddy's Extraordinary Godforsaken Trip

The title of REGT

## Game / Timeline Order

### Sequel to

Desk Fan's Particularly Unusual Journey / Desk Fan's Particularly Unusual Journey - Refreshed Edition

### Prequel to

(None)

**Reddy's Extraordinary Godforsaken Trip** is a 1-2 hour game created by TeamDarkpatrol, and chronologically an inbetween/interlude happening during the early, middle, and ending parts of Desk Fan's Particularly Unusual Journey - Refreshed Edition. Much shorter than the game it's related to, REGT was intended for a 2019 Gamejam before having it's development mostly postponed to late 2021, being finally released early July 2022.

In the game, you take the place of Reddy Radbear, a clone created by Freddy for indiscernable reasons who had been kicked into the 90s after being recognized as a failed clone, before being defeated by Desk Fan. Afterwards, he ends up in Hell, and decides to try and make his way out while also meeting 3 more almost-identical clones.
Desk Fan's Particularly Unusual Journey

The title of DFPUJ

**Desk Fan's Particularly Unusual Journey** (now referred to as Legacy Build) is the first game created by TeamDarkpatrol before the team was officially assembled, and marks the very first point of the team's eventual assembly. In the game, you play as a Desk Fan who has gotten so bored with endlessly circulating the office's air that it decides to jump down from the desk and begin ruining everything, starting with trashing the establishment's tables.

The game went though a very community-driven development cycle, with new builds being released semi-episodically as Scenarios of the game were completed and then refined by feedback and bug reports. After a turbulent final few months of development, the game managed to release fully in July of 2020, recieving several many patches afterwards. It recieved a final update (Version 1.1.0) which fixed many outstanding bugs and added several new quality of life features before being eventually made defunct by the release of Refreshed Edition.

**WARNING:** The original Desk Fan's Particularly Unusual Journey is debatably no longer "canon" due to the nature of Refreshed Edition. It is additionally recommended to play Refreshed Edition over the old version of the game due to it's improvements.
Monstrolândia

***Monstrolândia*** (***Freaktown,*** no original) é uma série de animação canadiana produzida pela Portfolio Entertainment.

Seja a surfar um tsunami de lodo ou um a voar num morcego pela cidade, Ben e os seus amigos estão empenhados em encontrar aventuras excêntricas em todas os pântanos, esgotos e lodos.

## Versão Portuguesa

 Mimos
 Vozes Adicionais
Darkpatrol Wiki

**Welcome to the Darkpatrol Wiki!**
In this fine and/or strange place, you can find details about games made by Team Darkpatrol members, tips and tricks, guides, lore, as well as other extensions of Darkpatrol-produced content such as the ever-growing Schizolore.

TeamDarkpatrol was created in the year 2020 by GapYoukai420 and GilgameshAustralia, and has since expanded to encompass several other members, a discord full of the bizarre and strange, as well as several pieces of community-made content.

If you're interested in expanding and assisting with the wiki (god knows we need help) then feel free to assist us in constructing and assembling all of the DEEP LORE.

## Hub Pages

PlaceholderThe GamesPlaceholderThe GuidesPlaceholderThe LoreThe Schizolore

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Rolabôs

***Rolabôs*** (***RollBots***, no original) é uma série de animação canadiana criada por Michael Milligan e produzida pela Amberwood Entertainment.

## Equipa Técnica

* Tradução: Alexandra Cruz
* Direção de Dobragem: Ermelinda Duarte
* Pós-Produção Áudio: João Gasalho
* Produção: António França
* Estúdio: RTP-Produção

## Notas

1. ↑ O nome da personagem em português é desconhecido.
Insectíveis

***Insectíveis*** (***Insectibles***, no original) é uma série de animação co-produzida entre a CJ E&M, a Discovery Kids e a Frontier Works Comic.

## Equipa Técnica

* Direcção Dobragens SIC: Ricardo Gonçalves
* Direcção Técnica: Afonso Barros
* Direcção Actores: Romeu Vala, Tiago Retrê
* Produção: Sarah Broadbent
* Pós-Produção Áudio: Macató
* Tradução: Gibberish
* Estúdio: ZOV

## Galeria

Créditos de dobragem #1Créditos de dobragem #2
Zak Storm

***Zak Storm*** é uma série de animação criada por Zag Heroez e Man of Action, e realizada por Philippe Guyenne.

## Equipa Técnica

* Coordenação SIC: Ricardo Gonçalves
* Coordenação Buggin Media: Bruno Golias
* Direção Técnica: Vítor Estudante
* Direção de Atores: Simon Frankel
* Direção Musical: Simon Frankel
* Produção: Inês Raimundo
* Pós-Produção Vídeo: Carlos Sales, Pedro Cabral
* Pós-Produção Áudio: Bruno Golias, José Caeiro, Pedro Machado
* Tradução: Bárbara Silveira
* Controlo de Qualidade: Pedro Cabral
Super Dinossauro

***Super Dinossauro*** (***Super Dinosaur***, no original) é uma série de animação produzia pela Spin Master Entertainment.

## Equipa Técnica

* Gestão de Clientes: Marília Raimundo
* Pós-Produção Áudio: José Caeiro, Vera Condeço
* Controlo de Qualidade: Pedro Cabral
* Produção: Inês Raimundo, Raquel Ramos
* Diretor de Dobragem: Simon Frankel
DinoCore

***DinoCore*** é uma série de animação sul-coreana, produzida pela TUBAn.

## Equipa Técnica

* Coordenação SIC: Ricardo Gonçalves
* Coordenação Buggin Media: Bruno Golias
* Direção Técnica: Vítor Estudante
* Direção Musical: Ricardo Cruz
* Produção Áudio: Bruno Golias / Filipe Chagas / José Caiero / Ricardo Cruz / Vera Condeço
* Pós-Produção Áudio: Filipe Chas / José Caiero / Ricardo Cruz / Vera Condeço
Power Battle Watch Car

***Power Battle Watch Car*** (***Paweobaeteul Wacika***, no original) é uma série de animação sul-coreana criada pela SAMG Animation, Hyundai Motor Company, Innocen Worldwide e CJ E&M.

## Equipa Técnica

* Gestão de Clientes: Marília Raimundo
* Pós-Produção Áudio: José Caeiro, Vera Condeço
* Controlo de Qualidade: Pedro Cabral
* Produção: Inês Raimundo, Raquel Ramos
* Diretor de Dobragem: Simon Frankel
Thunderbirds Are Go!

***Thunderbirds Are Go!*** é uma série de animação produzida pela ITV Studios e Pukeko Pictures.

Além da equipa de campo, IR também mantém a rede de informações com Lady Penelope Creighton-Ward e Parker, o seu motorista ex-condenado, como agentes responsáveis desta área. A série retrata esta equipa enquanto respondem aos variados pedidos de ajuda de todo o mundo e para além dele, enquanto evitam que inimigos como Hood, Tio de Kayo, descubram e explorem os seus segredos. Juntamo-nos à história quando Jeff (e provavelmente Kyrano) está desaparecido - presumido morto - e a sua família tem de prosseguir o seu legado, sempre com a esperança de encontrá-lo são e salvo. Kayo é agora o chefe da segurança e a Avó (que cozinha muito mal) é responsável pelas refeições!

## Versão Portuguesa

 Alan
 Virgil
 Kayo
 Parker

## Galeria

Thunderbirds Are Go! - Promo de Estreia BIGGS
PT-PT Dobragens Wiki

**Welcome to the PT-PT Dobragens Wiki!**
We're a collaborative community website about PT-PT Dobragens that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Anatoly Rogozhin

**Anatoly Rogozhin** is the President of the Russian Republic. Following president Kerensky's assassination in the year of 1951, Rogozhin, Chief of Staff of the Russian Republic's armed forces, assumed emergency powers and has since then ruled as a dictator. Rogozhin's rule is tenuous and deeply unpopular as a pro-democracy movement grows in popularity in the Russian Republic.

## Biography

Possibly one of the most controversial men in modern Russian history, Anatoly Rogozhin was born in 1893 to a Cossack upbringing. A veteran of the Great War, he made a name for himself during the tumultuous Russian Civil War, eventually fleeing to Yugoslavia when the White armies collapsed.

Serving the interests of White emigres in Yugoslavia until the state's dismemberment by the Third Reich, he joined the newly-founded Russian Republic in the far east. Having been one of the few remaining high ranking officers in the Republic, he was appointed as Chief of Staff by Alexander Kerensky in 1948. After Kerensky's unexpected assassination in 1951, Rogozhin assumed emergency powers to the dismay of the citizens who quickly found themselves under the boot of his armed forces. A deeply unpopular figure amongst pro-democracy supporters and extremist fascists alike, Rogozhin's grip on power remains tenuous at best as the calls for his dictatorial rule to end grow louder by the day.

## In-Game

Rogozhin can choose to step down from his position and let democratic elections take place. These can either be genuine democratic elections, or completely rigged elections that will put his ally and Grey Eminence Ivan Mikhailov in power. If Rogozhin tries to keep his military dictatorship instead of reforming it into a democracy or a "democracy", he will get assassinated and cause the US garrison to take over and form an emergency government, who will quickly transition into a democracy later.
Vasily Zaytsev

**Vasily Zaytsev** is a renowned Soviet sniper, having a confirmed kill count of over 300 German soldiers. With this renown, and his choice to back the Zhukovites, it was easy for him to gain a political footing in the newly created Soviet government. During this time, he began to formulate the practices of "Traditional Socialism", forming a clique of fellow minded individuals, being commonly referred to as the "Sniper Clique".

Since the formation of this clique, Zaytsev influenced the policies of the Zhukov and the government to enact traditionalist policies. This has however, forced him and the Sniper Clique into a political conflict with the relatively moderate Plurinational Committee of Andrey Vyshinsky for favor with the Marshal.
ACE

THIS SHALL BE UPDATEDETH.

**Brief Description---**

Alternate Complications Exterminator

Undefined AU

He/They

Status: Dangerous

ACE is great at healing, although if he is unfocused while in the process, he will (and has) gain cracks in his skull. This can be a weakness, which is why we have designated healers for him. He is also very skilled at blending in, especially if he must pretend to be someone in order to be an undercover spy whenever needed. He tends to get emotional, another weakness.

**Statistics---**

A relentless killer up to a point. Refuses to hurt children. A weakness.

Armor - Cloak

Weapon - Magic. Bones, blasters, Blue magic, Orange magic, Ability to predict accurately.

Gold - 5900

Kills - 108

ID: 656769

## Critical and Echo

-Echo: If ever ACE is having a hard time, he tends to vent to Echo flowers a lot. Echo can hear everything (Yes everything) through Echo Flowers. ALthough sometimes ACE doesn't remember this, he still does it. Echo usually doesn't say anything to him.

-Critical: Critical is the favorite Nephew. ACE taught him how to use blue magic when he was younger. They're very emotionally attached. WHen they reunited after thinking eachother were dead, they hugged for like 6 minutes.(it was like five seconds)
SheZow

***SheZow*** é uma série de animação canado-australiana criada por Obie Scott Wade e produzida pela DHX Media, Kickstart Productions e Moody Street Kids.

## Equipa Técnica

* Gestão de Clientes: Marília Raimundo
* Produção: Tânia Oliveira
* Direção de Dobragem: Michel Simeão
* Tradução: Liliana Boialvo, Marina Tavares, Sofia Fonseca
* Gravação: Pedro Machado, Ricardo Cruz
* Mistura: Pedro Machado, Ricardo Cruz
* Controlo de Qualidade: João Monteiro, Miguel Ângelo