recursal/Fanatic-Fandom huggingface dataset:
Semiramide, Overture

Semiramide, Overture is the name of a stage in the game Pianista. It is located as the 1st stage in Compilation of Orchestra 1.

In Master tour, clearing this stage will unlock Symphony No. 94 in G major, Hob. I: 94 "Surprise".

## Difficulty

This is a really simple stage, but not easy. Beware of the sudden change of the pace of the music as the part after the calm middle part can be missed if players are not prepared for it.
Brandenburg Concerto No. 3 in G major, Mov. III

Brandenburg Concerto No. 3 in G major, Mov. III is the name of a stage in the game Pianista. It is located as the 4th stage in Concerto Grandioso.

In Master tour, players need to clear Piano Concerto No. 1, Op. 23, Mov. III to unlock this stage, and clearing this stage will unlock Piano Concerto in A minor, Op. 16, Mov. III.

## Difficulty

Overall, this is a hard and long stage. Multiple single note patterns appearing in high speed is not the only hard thing in this stage. To make the gameplay even harder, random tricky patterns such as glissandos appear throughout the gameplay.

Once players clear this stage, there is still another one hard stage left.
Arabesque No. 1

Arabesque No. 1 is the name of a stage in the game Pianista. It is located as the 26th stage in Standard Tour.

In Master tour, players need to clear Bacchanale from "Samson et Dalila, Op. 47" to unlock this stage, and clearing this stage will unlock Sonata Pathetique, Mov. II.

## Difficulty

Although being considered as a medium-hard stage, this stage is not that hard. The hardest part mostly comes from rapid single notes appearing continuously. Once the player can pass through the single notes, there's nothing to worry about this stage.

## Trivia

* Before v2.2.0 update, this stage has Normal 4 difficulty.
* The codename of this stage is Arabesque No. 1, L. 66
Symphony No. 5, Mov. I

Symphony No. 5, Mov. I is the name of a stage in the game Pianista. It is located as the 3rd stage in Compilation of Ensemble.

In Master tour, players need to clear From the New World, Mov. IV to unlock this stage, and clearing this stage will unlock Symphony No. 40, Mov. I.

## Difficulty

This stage has many fast multiple-tap patterns just like Symphony No. 4, Mov. I so players may want to practice on Mendelssohn's stage before moving on to this stage. However, in case players have not unlocked Mendelssohn - The Essential yet, practicing this stage should not be a problem due to the short gameplay, so it is easier than players think.

Players may have to practice until no misses are achievable, since these rapid-tap notes are really easy to miss if players do not tap fast enough. Players need to watch their accuracy in Master because this stage is short and players do not do well, they might not reach the score requirement.
Autumn from "The Four Seasons"

Autumn from "The Four Seasons" is the name of a stage in the game Pianista. It is located as the 3rd stage in 1st Anniversary.

In Master tour, players need to clear Suite in D minor, III. Sarabande to unlock this stage, and clearing this stage will unlock 12 Variations on "Ah, vous dirai-je maman".

## Difficulty

Each part of this stage has their own unique patterns. While the beginning is double notes with double long notes requiring correct timing, the rest is combination of lots of short long notes and multiple glissandos. Be careful once moving on to the second half of the gameplay.
Grande valse brillante, Op. 18

Grande valse brillante, Op. 18 is the name of a stage in the game Pianista. It is located as the 4th stage in Compilation of Keyboard.

In Master tour, players need to clear Hungarian Rhapsody No. 2 to unlock this stage, and clearing this stage will unlock Transcendental Etude, IV. Mazeppa.

## Difficulty

The main gimmick of this stage is the triple-tap pattern, which appears really fast at the beginning and throughout the gameplay. Players may miss several times if not paying attention to these parts.

Aside from that, the fast pace is what also makes people fail this stage despite the fact that this stage is at Technical 7 difficulty. Practice many times may help.

Some practices, however, should be done before any attempts in Master. High score requirement (985,000) plus miss limit are the biggest obstacles in order to pass Master tour of this stage.
The Art of Sonata

Edvard Grieg

Wolfgang Amadeus Mozart

Ludwig van Beethoven

The Art of Sonata is the name of a music pack in the game Pianista.

Announcement about the addition of this pack was posted at 9.00 UTC on March 3rd, 2021, on the official Facebook page of Superb. The pack was fully added to the game at 9.00 UTC two days later, which is March 5th, 2021.

## Main features

Following similar music packs released recently in game, this pack's theme is piano sonata as the name implies.

About the difficulty, while the first 3 stages are not so hard to clear, the last stage by Beethoven, is a different experience for many professional players, as it is a lot harder in comparison to the rest.

## Stages

 2
 3
 4

## Trivia

This is the fifth music pack to focus on a specific musical form, which is keyboard sonata (Haydn's stage was originally written for harpsichord). The others are Concerto Grandioso, Harmonic Triangle, The Harbinger, Concerto Grandioso 2, and Violin Concerto.
Prelude and Fugue in C minor, BWV 847

Prelude and Fugue in C minor, BWV 847 is the name of a stage in the game Pianista. It is located as the 4th stage in The Harbinger.

In Master tour, players need to clear 10 Preludes, Op. 23, No. 6 in E-flat major to unlock this stage, and clearing this stage will unlock Prelude in F sharp minor, Op. 28, No. 8.

## Difficulty

Right after starting the gameplay, players have to clear a very long section of restless fast single notes, requiring high stamina and fast reaction. Once players have cleared this part, the gameplay is significantly easier but this relaxing section will not last long till the end of the stage.

This stage is perfect for practicing stamina and is also a hard Technical 7 stage.
The Art of Cello

Ludwig van Beethoven

Franz Joseph Haydn

Frederic Chopin

The Art of Cello is the name of a music pack in the game Pianista.

Announcement about the addition of this pack was posted at 8.00 UTC on January 8th, 2020, on the official Facebook page of Superb. The pack was fully added to the game at 2.30 UTC two days later, which is January 10th, 2020.

## Main features

The theme of this pack can be seen from the title of the pack: Cello.

In contrast with the first pack of 2019 - Master of Arpeggios, this is a relatively easy pack. The only Technical 8 stage in this pack by Chopin, is not too hard comparing to Chopin's previous Technical 8 stages from previous packs as well.

## Trivia

* This is the first music pack released in 2020.
* This is also the first pack focus on a specific instrument included in compositions (in this case, a cello), the second pack is The Art of Oboe.
Piano Concerto No. 1, Op. 23, Mov. I

Piano Concerto No. 1, Op. 23, Mov. I is the name of a stage in the game Pianista. It is located as the 28th stage in Standard Tour.

In Master tour, players need to clear The Lark to unlock this stage, and clearing this stage will unlock Winter from "The Four Seasons".

## Difficulty

Do not underestimate this stage. The difficulty of this stage increases throughout the gameplay. The beginning is calm and easy. The middle of the stage consists of very fast glissandos which can easily be missed if players do not pay attention. But the final part consists of rapid streams of single tiles. If players are not well-prepared, they can lose the combo or even fail the stage. Therefore, always stay alert and expect any unusual patterns especially in Master.

## Trivia

Before v2.2.0 update, this stage has Normal 4 difficulty.
Nocturne

*Not to be confused with Nocturne, Op. 9, No. 2, a stage by Frederic Chopin; or Nocturne 'La Separation', a stage also by Mikhail Glinka.*

Nocturne is the name of a stage in the game Pianista. It is located as the 15th stage in Standard Tour.

In Master tour, players need to clear Waltz, Op. 39, No. 15 to unlock this stage, and clearing this stage will unlock March from "The Nutcracker".

## Difficulty

The first half of the stage is relatively easy. On the other half, the music suddenly becomes faster, and so does the pace of the stage. Especially in Technical and Master difficulty, several very fast glissando notes and pretty long single note pattern right after the glissando part will make a lot of people suffer, even though this is a Technical 4 stage.

In attempt to pass this stage in Master, players should practice accuracy in Technical stage before moving on to the hardest difficulty. After all, this stage is just a reference to how hard Technical 5 to 8 stages can be.

## Trivia

* Before v2.2.0 update, this stage has Normal 1 difficulty.
* This stage's position in every difficulty (15) is the same.
* This is one of the 2 stages has shortest name (the other stage is Tarantella), and the shortest stage name in Standard Tour.
Concerto Grosso in A minor, Op. 6 No. 4, HWV 322

Concerto Grosso in A minor, Op. 6 No. 4, HWV 322 is the name of a stage in the game Pianista. It is located as the 2nd stage in Melodia in minor key.

In Master tour, players need to clear Concerto for Violin and Oboe in C minor, BWV 1060 to unlock this stage, and clearing this stage will unlock Arpeggione Sonata, D. 821.

## Difficulty

This stage is a combination of complex patterns, however they are divided into small parts and come between easier patterns. Be careful of the 3-step single notes, as they are really fast and come more regularly.

An amount of practices should be done before playing this stage in Master, depending on players' skills.
Moonlight, Mov. III

Moonlight, Mov. III is the name of a stage in the game Pianista. It is located as the 46th stage in Standard Tour.

In Master tour, players need to clear Turkish March to unlock this stage, and clearing this stage will unlock Six Moments Musicaux, Op. 16, No. 4.

## Difficulty

Once players have reached this stage, it means they are playing 1 of the final 5 hardest stages of he Standard Tour. Some amateur players even think Normal difficulty is hard, showing how hard this stage could be.

The whole Technical gameplay is full of complex patterns that some players find hard to memorize, therefore leading them to fail. The hardest parts of the whole gameplay are the beginning and the section where lots of double notes appear near the end of the stage. Many players have failed at this part due to its fast pattern.

Once people have finished Technical gameplay, players may still find it too hard, but not until they have experienced Master gameplay. Almost 0 misses seems like an impossible mission without additional shields, and a very high score requirement for a very hard stage like this is very challenging even for the most skilled players. Practice is the only solution in this case.

## Trivia

* Before v2.2.0 update, this stage has Normal 6 difficulty.
* The codename of this stage is Piano Sonata No.14 in C# minor Op.27, No.2 "Moonlight" 3rd movement
* This stage's position in every difficulty (46) is the same.
* Until the On Joy and Sorrow update, this is the only Technical 8 stage of Beethoven.
Slang

Blaster - rarely used slang term for proton pistol

Credit - the most standardized and accepted form of currency within the Federated Worlds, of which the plural is also "credit", not "credits"

Float - slang term for space station

Info-file - A particular person's public profile on the tele-net, also spelled "infofile"

Outworlder - term used by the Dathonians to refer to people not native to Dathon VII

Spacer - someone who spends most of their time working in space

Tark-snipe - The 27th century equivalent of "bullshit"

Uncharted - A casual term for referring to a planet that has yet to be explored. Interchangeable with "frontier planet"

The Suck - derogatory term for the gravity well of a planet
The Lark

*Not to be confused with String Quartet in D major "The Lark", a piece by Franz Joseph Haydn.*

The Lark is the name of a stage in the game Pianista. It is located as the 31st stage in Standard Tour.

In Master tour, players need to clear Danse Macabre, Op. 40 to unlock this stage, and clearing this stage will unlock Piano Concerto No. 1, Op. 23, Mov. I.

## Difficulty

Lots of glissandos are the main factors of this stage. Although this look like a hard stage, it is actually really easy. The hardest part actually comes from the part after the beginning, where fast single notes with short glissandos come in small groups. The ending has lots of glissandos coming in a faster speed compared to the rest of the stage. The stage is easier due to the high amount of glissandos. Be careful of the fake ending as there are still 2 single notes after that single note.

Since tapping a glissando note only results in a Marvelous, clearing this stage in Master difficulty is relatively easy. Be careful not to miss any glissandos since this stage has a very high score requirement in Master.

## Trivia

* Before v2.2.0 update, this stage has Normal 2 difficulty
* The codename of this stage is The Lark from "A Farewell to Saint Petersburg"
Martian

The only intelligent species native to the planet Mars. They are pale in palor, covered in a thin layer of fine white hairs and possess slightly pointed ears and ice blue colored eyes that are extremely sensitive to light.

#### Homeworld & Colonies

Martians are not fond of leaving the homeworld, typically preferring to live on Mars in the vast and magnificent cities that are connected by a massive network of underground tunnels. The University of Mars has become one of the most prestigious in the galaxy and many non-Martian scholars prefer to live on Mars due to the seclusion that underground living allows for. The university also houses the largest archive of scientific and historical data-tapes in existence.

The surface of Mars is inhabited primarily by humans thanks to the terraforming efforts that have made it habitable (though just barely) without pressure suits. The surface is primarily an industrial zone utilized by mining operations, ship builders, and generalized heavy manufacturing.

While they are not generally well known to be space farers Martians are also not totally uncommon either. A small percentage of the planetary population has, over the years, left the homeworld for a time to explore careers on other worlds or in space. Unlike many other species, however, most Martians eventually decide to return home. The largest notable exception is the Nirgal colony in the Meridian system. Nirgal is the third moon of a gas giant. It is 1.2x the size of Mars  and with a similar surface environment save for the existence of one large body of water, the Sea of Idiark Sori. Nirgal’s neighboring bodies, moons 2 and 4, harbor a human colony and an Entani colony respectively. Meridian is notable for being the only habitable star system ever discovered by a Martian explorer, the fabled Professor Ezkon Jaro, a prominent archeologist-turned-adventurer.

#### Habits

Martians do not paint. They believe that long ago the “great spirits” painted their planet red and that painting is reserved only for the divine.
Romantic Times

Claude Debussy

Alexander Scriabin

Felix Mendelssohn

Romantic Times is the name of a music pack in the game Pianista.

Announcement about the addition of this pack was posted at 9.00 UTC on March 18th, 2020, on the official Facebook page of Superb. The pack was fully added to the game at 9.00 UTC two days later, which is March 20th, 2020.

## Main features

This music pack is made of 5 pieces from 5 different Romantic composers.

There are 2 Technical 8 stages in this pack, including an Etude Op. 8 by Scriabin, the other one is Mendelssohn's 1st Piano Concerto, which is way harder than Scriabin's stage.

## Trivia

* This is one of the two packs focus on one specific music period, in this case, Romantic. The other pack is The Barocophile.
* There has been an unusual 16-week gap between the release of this pack and Harmonic Triangle, probably due to the pandemic situation.
Music Point

Music point is a currency used in the game.

## Obtaining

Most common way to obtain music points is by completing League stages. You will be rewarded music points in the following conditions:

* Play any song 5, 10, and 20 times
* Clear Technical difficulty (any stages)
* Clear all composers in that day (at least 1 time/ 1 composer)
* You complete a stage for the first time in that day's leaderboard.
* You pass another player/ Another player passes you. In this case, you will receive the amount of music points the same with how many places you pass/ are passed. Note that this is stackable.
* Your position in leaderboard at the end of the day is from 4th to 10th.

Music points can also be bought in shop by using jewels. However, there's an option allowing players to receive 1 music point for free, if he/ she has no music point.

If the player is having fewer than maximum number of music points, he/ she will receive new music point after every 30 minutes. The maximum number is calculated as: From level 1 to level 99 is 5, level 100 to level 199 is 6, level 200 to 299 is 7, and so on...

At 9.00 UTC on every Monday and Friday, if there is no event or no additions of music pack, then 3 music points can be found in postbox on each of these 2 days.

## Usage

Obivously, music point is used to play a stage, but there are several exceptions in Pianista.

If the player is having Prestige, he/ she can play any piece, in any pack, without consuming a music point. Without Prestige, he/ she can only play stages with 0 music points in any other packs except for Standard Tour.

Playing New Arrival stages (stages that are from a locked music pack, but unlocked in League on certain days) also costs music points.
Rocket Riders of the 27th Century Wiki

**Welcome to the Rocket Riders of the 27th Century Wiki!**
Rocket Riders of the 27th Century is the name of a book series written by author Michael Moreau and published beginning in 2014. It is also the formal name for the "Rocketverse".

## Important articles

R.S. HonshuCaptain Harridor TarsikNo Time Like the FutureFederated WorldsThe FractureNielson-Cobarro Drive

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Tempest, Mov. III

The Tempest, Mov. III is the name of a stage in the game Pianista. It is located as the 37th stage in Standard Tour.

In Master tour, players need to clear Trumpet Concerto, Mov. III to unlock this stage, and clearing this stage will unlock Water Music, II. Alla hornpipe.

## Difficulty

Fast reaction is the most important strategy here, as the difficulty rises unexpectedly fast at the beginning and some more parts throughout the stage. This stage becomes easier at the second half due to its repetitive patterns. Therefore, this stage is quite hard in Master difficulty if players play it for the first time. Once being familiar with the note patterns, combining with practice and high accuracy, players can pass this stage in Master.

## Trivia

* Before v2.2.0 update, this stage has Normal 5 difficulty.
* The codename of this stage is Piano Sonata No.17 in D minor, Op.31, No.2 "The Tempest" 3rd movement
Cello Concerto No. 1 in C major, Hob. VIIb: 1: I. Moderato

Cello Concerto No. 1 in C major, Hob. VIIb: 1: I. Moderato is the name of a stage in the game Pianista. It is located as the 4th stage in The Art of Cello.

In Master tour, players need to clear Cello Sonata No. 3 in A major, Op. 69: II. Scherzo to unlock this stage, and clearing this stage will unlock Cello Sonata in G minor, Op. 65: II. Scherzo.

## Difficulty

This stage can be separated into 2 parts. The ending of both parts contain continuous single notes at high speed but those parts are not really hard (although the second part is slightly trickier than the first).

When playing in Master, players may miss at random spot, but it should not be a problem, since players might randomly miss throughout the gameplay. However, no misses is still better and recommended.
Jacques Offenbach

(1819 - 1880)

Jacques Offenbach is a composer in the game Pianista.

## Biography (In-game)

Jacques Offenbach is a German-French composer of the Romantic period. He created a type of the light burlesque french comic opera. A Cologne-born cellist and conductor, Offenbach boasted his musical talent since his early age and gained international fame.

Irrespective of the fame he earned, his focus and ambition was inclined towards a composition of comic pieces for the musical theatre. In his lifetime, Offenbach wrote nearly 100 operettas: the risky humour, often about sexual intrigues, together with Offenbach's facility for melody made them internationally well-known. Offenbach had a signature writing of the fluent and elegant style with a highly developed sense of characterization and satire. His best-known works has been continually revived in the twentieth century, and many of them continue to be staged in the the current century.

## Stages

So far, Offenbach has only 1 stage in 1 music pack.
Flight of the Bumblebee (Rimsky-Korsakov)

Miss 2Scores 977,900

Flight of the Bumblebee (Rimsky-Korsakov) is the name of a stage in the game Pianista. It is located as the 50th stage in Standard Tour.

In Master tour, players need to clear La Campanella (Franz Liszt) to unlock this stage.

## Difficulty

Being the final stage of Standard Tour, the difficulty is exactly as what players would have imagined. However, judging on the overall gameplay, this stage is technically Black Key Etude but with faster gameplay, and has additional requirements as well.

If players have trouble getting familiar with the speed of this stage, replay the 2 previous stages might help. Except for the caution of not to miss too much in Master gameplay, this stage has not much advices besides practice.

## Trivia

* Before v2.2.0 update, this stage has Normal 7 difficulty, and is the only Normal 7 stage before that update.
* This stage has the highest Normal combo requirement in Standard Tour, which is 290.
* Before worldwide launch, this stage's name is Flight of the Bumblebee, similar to Caprice No. 24 (Franz Liszt) and La Campanella (Franz Liszt).
* This stage's position in every difficulty (50) is the same.
No Time Like the Future

The first book in the Rocket Riders of the 27th Century book series, as well as the first book in the "Rocketverse". The events take place toward the end of February 2674.

## Summary

In the time of the Federated Worlds combat and commerce are the domain of a rough and tumble group of rocketmen known as the Service. These brave souls form the backbone of the interstellar economy, riding rockets to all corners of the Milky Way and her neighboring galaxies.

Another part of that economic system is Interplanetary Holdings and their newest installation is Aelous Station, a secure facility located deep within an area of space known as The Crux where faster than light travel is impossible.

Being one of the Service’s most formidable commanders Captain Tarsik of the R.S. Honshu isn't one to allow his feathers to be ruffled, that is until he steps foot on Aeolus and finds himself in the midst of a trap set by an adversary he’d thought long vanquished.

Story continues in Where the Stars Fall
Franz Joseph Haydn

(1732 - 1809)

Trumpet Concerto, Mov. III

Keyboard Sonata in E Minor, Mov. I

Symphony No. 94 in G major, Hob. I: 94 "Surprise"

String Quartet in D major "The Lark"

Cello Concerto No. 1 in C major, Hob. VIIb: 1: I. Moderato

Oboe Concerto in C major, Hob. VIIc: 1, Mov. I

Divertimento in G major, Hob. XVI: 8, Mov. I

Violin Concerto in C major, Hob. VIIa: 1, Mov. III

Compilation of Orchestra 1

The Sound of Spring

The Art of Cello

The Art of Oboe

The Art of Sonata

Violin Concerto

Franz Joseph Haydn is a composer in the game Pianista.

## Biography (In-game)

He was an Austrian composer of the Classical period.

He helped establish the forms and styles for the string quartet and the symphony. Also, Haydn's work was central to the development of what came to be called sonata form. Haydn wrote 107 symphonies in total, as well as 83 string quartets, 45 piano trios, 62 piano sonatas, 14 masses and 26 operas, amongst countless other scores.

## Stages

So far, Haydn has total of 10 stages in 8 music packs.
Where the Stars Fall

The second book in the Rocket Riders of the 27th Century book series, as well as the second book in the "Rocketverse". The events take place toward the end of February 2674.

## Summary

The last thing the crew remembers they were in deep space, running for their lives from an enemy warship that had them clearly outmatched.

Suddenly they find themselves spiralling in towards an unknown planet. Their pilot tries her best but cannot prevent the ship from crashing. Now the crew of the R.S. Honshu finds themselves stranded on a strange world with no idea how they got there. The moon hanging above them in the sky is eerily familiar and when they pop the hatch something dreadful, and by all logic impossible, is waiting to greet them.

Tempers flare as Captain Tarsik and his crew must deal with ferocious predators, severe and unpredictable weather and a hostile alien species they never even knew existed. All of this and more in the thrilling second chapter of the first story arc.
Colonial Wars

The Colonial Wars were a series of conflicts that spanned much of the mid 25th century. They primarily involved Earth attempting to retain political control over her colonies, with the colonies asserting their right to self-govern.

## Summary

Earth’s influence exploded in early years only to be resented later on by the colonies who began to declare their independence in rapid fire succession. Earth’s establishment, not being one to give up easily on old ways, declared war on the colonies and built massive fleets to re-establish control. The colonies, of course, built their own fleets and thus began the Colonial Wars. They lasted for over two decades and culminated in the invasion of the Solar System by colonial forces and an orbital bombardment that ended in Earth’s surrender. In those final days, once the tide had clearly turned, even the colonies closer to home like Mars and Europa sided with the colonials. When the fighting stopped and the ashes had settled Earth was not enslaved, but rather left to her own devices with the caveat that she should never attempt to control the other worlds again. The Federated Worlds was born and the large fleets were slowly dismantled as they became too expensive to maintain and served no purpose.

## Combatants

* Earth's Legionary Forces
* Various colonial forces

## Quick Facts

* The Babylonia was the only ship to escape the base on Septus Minor when the colonials attacked.
* The capital city of Tersis is Serenity City, but it was changed from Resolute some years after the Colonial Wars.
Morning Mood

Morning Mood is the name of a stage in the game Pianista. It is located as the 1st stage in Compilation of Ensemble 3.

In Master tour, clearing this stage will unlock Music for the Royal Fireworks, IV. La Rejouissance.

## Difficulty

Generally saying, this stage has similarities with other Technical 4 stages which makes this stage easy to clear. Near the ending, players must watch out for some easy double-tap patterns.
Federated Worlds

The Federated Worlds is a loose alliance of member planets from all across the Milky Way galaxy, as well as Large and Small Magellanic clouds. It was founded in the latter half of the 25th century, within a decade of the conclusion of the Colonial Wars, and as of the events of No Time Like the Future every inhabited world in known space is a member.
Mantech NE-32 Kestrel

A small spacecraft designed and produced by the Mantech Corporation of Earth. The first models were released in 2574 CE.

### **Specifications**

 Mass
 Main Drive
 FTL
 Armor
 Armaments
 Other Technology

### **Crew**

 Raevyn Verselis
 Penrise

## Quick Facts

* The Honshu's frame is constructed of solid titanium, since older neutron rockets could shake apart a ship if she wasn't built sturdily enough.
* Tarsik purchased the aging hulk of the Honshu for only 2,000 credits, a sum he had won playing cards in a seedy bar on Arcturus IV.
* It took Tarsik four years to save the nearly 10,000 credits it would cost to get Honshu spaceworthy again.
* Around 2672 Tarsik had a holographic emitter installed into the table of the conference room.
* Most of the ships modifications over the years were done by Novan engineers.
Бодрящее зелье Мольфара

**Бодрящее зелье Мольфара**

**Характеристики (предположительно)**

**Шанс добычи:**

Знахарь Мольфар раз в день соглашается сварить для героя особенное зелье, если тот принесет все необходимые ингредиенты. В случае успешного выполнения задания герой получает зелье со случайными характеристиками. Одним из возможных вариантов сваренного Мольфаром зелья является Бодрящее зелье. Другое возможное зелье - Чудесное зелье Мольфара.

Каждое зелье имеет уникальные случайные значения параметров, зелья не объединяются в стак.

Скупщица Дарби согласна купить зелье за **20 лв.**

Не может быть передано другому персонажу игрока.

### Примечание:

1. ↑ Указанные характеристики основаны на характеристиках отдельных экземпляров и могут быть неточными.
Агрессивные монстры

Посещая некоторые области игрового мира, можно встретить монстров, отмеченных **значком черепа** (💀) перед наименованием. Такие монстры **агрессивны** — они самостоятельно могут напасть на героев, находящихся в одной области с ними.

Не рекомендуется оставлять персонажей без присмотра в областях, где обитают агрессивные монстры, так как нападение может произойти даже **при отсутствии игрока в игре**.

Агрессивный монстр не станет нападать на персонажей, чей уровень **более чем на 25** превышает уровень монстра.
R.S. Honshu

The R.S. Honshu is an Interplanetary Corporation Type-7 multipurpose rocket built in the latter half of the 26th century. It belongs to Captain Harridor Tarsik of the Service and is therefore the ship most heavily featured in the namesake book series Rocket Riders of the 27th Century.

### **Specifications**

 Mass
 Main Drive
 FTL
 Armor
 Armaments
 Other Technology

### **Crew**

 Emily Faust
 Yatin Ramus
 Herschel
 Fizril
 Horatio Jones
 Grimmick

## Quick Facts

* The Honshu's frame is constructed of solid titanium, since older neutron rockets could shake apart a ship if she wasn't built sturdily enough.
* Tarsik purchased the aging hulk of the Honshu for only 2,000 credits, a sum he had won playing cards in a seedy bar on Arcturus IV.
* It took Tarsik four years to save the nearly 10,000 credits it would cost to get Honshu spaceworthy again.
* Around 2672 Tarsik had a holographic emitter installed into the table of the conference room.
* Most of the ships modifications over the years were done by Novan engineers.
Безумный Звездочет

Перенаправление на:

* Безумный Звездочёт

**Эта страница — кандидат на удаление.**

Если вы не согласны, пожалуйста, поясните на странице обсуждения в Обсуждение категории:Кандидаты на удаление, почему страницу не следует удалять. Или же сделайте страницу лучше и удалите шаблон {{удалить}}.

Не забудьте проверить ссылки сюда и историю страницы перед удалением.
Новогодние воришки

В данной локации уже как два года проходит новогоднее событие. Каждый час в 00 минут появляются новогодние воришки. Урон из любых источников по ним равен 1. Только Новогодние варежки наносят по ним дополнительный урон навыком Бросок снежка.

В сражении начнут участвовать все персонажи начиная с 40 уровня и только они смогут получить награды:

* Новогодний напиток
* Рунический камень
* Кристалл сожалений

Все награды получаются последовательно (вам нужно поучаствовать в трёх разных сражениях чтобы получить их все) и привязаны к персонажу
Timeline of Events

This section absolutely contains SPOILERS! You are warned.

## 25th Century

- Beginning of the Colonial Wars.

- Colonial Wars conclude with the bombardment of Earth.

- Founding of the Federated Worlds.

## 26th Century

2524 (roughly) - a ship miscalculated and dropped out of NC-space only a kilometer or so above an outpost on Tersis’ smallest moon. She impacted with about 600 gigatons of force. It was so powerful it changed the moon’s orbit and sent it spiraling in toward the planet.

2574 - The small craft "Breaker's Arrow" is constructed at an Earth-orbiting facility.

2587 - The Type-7 multipurpose rocket that will be the future R.S. Honshu comes out of Interplanetary Corporation docks.

2594 - The Federated Worlds clears the Large and Small Magellanic clouds for settlement and exploitation.

2597 - Initial surveys of the Canis Major dwarf galaxy get underway.

## 27th Century

2620 (roughly) - The Stellar Cartographical Society dissolves.

2669 - The Casiadaen system police abandon the outpost on Casidae VIIF.

2671 - The R.S. Honshu negotiates trade rights with the Corinites of the planet Corinor. This includes the popular drink Metka-Spice tea.

2672 - The go-ahead for settlement and exploitation of the dying Canis Major dwarf galaxy is given by the Federated Worlds.

2674 - The events of No Time Like the Future begin on February 27th of this year. The events of Where the Stars Fall and The Yesterday Dilemma occur shortly thereafter, concluding with the Calypso Incident.

2677 - The events of The Shadow of Red Claw.
Покровители

Assasins

**Покровители** - ну или по другому гильдии. Люди, которые помогают вам в начале игры получить начальную экипировку. Вещи зависят под чье покровительство встанет персонаж. Обитают же они в центре Тилланиума. В игре присутствуют 3 покровителя, но персонаж может вступить только к одному из них. После вступления другие покровители будут смотреть относительно негативно в вашу сторону. Вступить под покровительство можно после 5 уровня игрока. После вступления дают дополнительный слот для умений.

# Покровительница воинов

 Assasins

Одна из 3 покровителей в игре. Честный воин, который ищет в свои ряды благородных людей. При поступлении попросит помощь, после чего примет в свои ряды.
Покровитель тебе ничего не выдает, что дальше делать не говорит, но благословляет и желает удачи.

**Задача при вступлении:** "Прогоните 10 попрошаек и верните 1 сломанную табличку".

# Покровитель охотников

 Assasins

Один из 3 покровителей в игре. Человек, который верит и помогает своим последователям. При поступлении введет в курс молодого охотника и пошлет за ресурсами для лука. После вступления даст лук и пачку стрел. После всего будет делать и продавать стрелы:

 Огненные стрелы | 150 ЛВ

**Задача при вступлении:** "Достать 10 странных ветвей".

# Покровительница магов

 Assasins

Одна из 3 покровителей в игре. Почитающих всё и вся маг, который рад новобранцам. При поступлении 'покажет' округу и вручит посох. Потом желает удачи и говорит, чтобы ты регулярно укреплял свой ум и постигал суть вещей. Не забудь почтить его лишний раз.

**Задача при вступлении:** "Принести ее зелье для друга в песчаных берегах".
Летучая мышь

**Летучая мышь [24]**

**Характеристики:**
 **Меткость:** 222

Возможная добыча:
 2
 3
 4
 5
 6

### Описание

Летучую мышь можно обнаружить в малом количестве в Мёртвом лесу, на Входе в склеп и в самом Склепе, на Спуске в Затопленную пещеру, на Волчьей тропе, а также в большом количестве в Логове летучих мышей.

**Особенности:** Коллективный (вмешивается в бой, если есть монстр этого вида в бою).
Volleyball

## Participating Teams

Eastern Illinois PanthersLindenwood LionsLittle Rock TrojansMorehead State EaglesSIUE CougarsSoutheast Missouri State RedhawksSouthern Indiana Screaming EaglesTennessee State TigersTennessee Tech Golden EaglesUT Martin SkyhawksWestern Illinois Leathernecks
## Team Schedules

* Eastern Illinois
* Lindenwood
* Little Rock
* Morehead State
* SIUE
* Southeast Missouri
* Southern Indiana
* Tennessee State
* Tennessee Tech
* UT Martin
* Western Illinois
Pomp and Circumstance, Op. 39, No. 1

Pomp and Circumstance, Op. 39, No. 1 is the name of a stage in the game Pianista. It is located as the 25th stage in Standard Tour.

In Master tour, clearing this stage will unlock Hungarian Dance No. 5.

## Difficulty

The rapid patterns look like a big trouble but they are not that hard. Except for the length of the stage, this is a medium-hard stage, so skilled players should pass this with no problems at all.

In Master difficulty, this stage is put at the first position, which may cause lots of unexperienced players to fail because of not enough score requirement. Nothing much is advised here, except for practice.

## Trivia

* Before v2.2.0 update, this stage has Normal 2 difficulty.
* The codename of this stage is Pomp and Circumstance Op.39, March No.1
* This stage is one of the two stages has the lowest score requirement in Master tour of the whole Standard Tour, with only 963,000 points, the other stage is Six Moments Musicaux, Op. 16, No. 4.
Латы

**Латы**

**Характеристики**

**Шанс добычи:**

В игре присутствует две версии предмета с разными характеристиками. Набор характеристик зависит от монстра, после убийства которого получен предмет.

Латы, полученные с Рыбы-гром, изначально не содержат гнезда под руну, однако Кузнец Вакула может вырезать его за **5000 лв.** и **5 Стали** (шанс на успех: **25%**).
Книга Стихий

**Книга Стихий**

**Характеристики**

**Шанс добычи:**

Четыре книги различных стихий (огня, воздуха, воды и земли) можно объединить на Алтаре из Мёртвого дерева в один Фолиант Стихий.

Добытый с монстра предмет можно продать примерно за **8—9 лв.** скупщице Дарби.

В этом предмете не может быть гнёзд под руны, кузнец не станет их вырезать.
Can-Can from "Orpheus in the Underworld"

Can-Can from "Orpheus in the Underworld" is the name of a stage in the game Pianista. It is located as the 2nd stage in The Art of Opera.

In Master tour, players need to clear Queen of the Night Aria from "The Magic Flute" to unlock this stage, and clearing this stage will unlock Largo Al Factotum from "The Barber of Seville".

## Difficulty

Besides the multiple-tap patterns in the previous stage, there is little near none difference between this stage and Mozart's stage. However, be careful near the final part, as the stage's pace will suddenly increase, forcing players to react faster to a confusing pattern of single notes.
L'italiana in Algeri, Overture

L'italiana in Algeri, Overture is the name of a stage in the game Pianista. It is located as the 4th stage in Compilation of Orchestra 1.

In Master tour, players need to clear String Quartet No. 1 in G minor, Mov. I to unlock this stage, and clearing this stage will unlock William Tell Overture: Finale.

## Difficulty

Be extremely careful, as everything is not as expected in this stage. After a long, easy, and boring first section, multiple-tap patterns similar to the previous stage will appear immediately, but in higher speed and larger quantity comparing to Grieg's stage. After this section, it is still not over yet. Lots of single notes appearing in fast speed will scares intermediate players, causing them to miss, or if in Master, fail.

Be prepare for every sudden change in music. Several practices are recommended.
Очки тактик

**Тактики** - это очки боя, с помощью которых можно атаковать противника с помощью умений. Они накапливаются в течении боя при определенных событиях. После победы или проигрыша тактики обнуляются.

# Тактика атаки

**Тактика атаки** - эти очки боя накапливаются при проведении удачной атаки в противника. Удар в блок очков не дает.

# Тактика крови

**Тактика крови** -эти очки боя накапливаются при проведении критических атак в противника. Удар в блок очков не дает. Шанс критического удара зависит от удачи игрока

# Тактика уклонения

**Тактика уклонения** - эти очки боя накапливаются при уклонении от атаки противника. Шанс уклонения зависит от Ловкости игрока

# Тактика защиты

**Тактика защиты** - эти очки боя накапливаются при отражении щитом атаки противника. Шанс защиты зависит от характеристик щита на игроке.

# Запас манны

**Запас манны** - эти очки боя накапливаются вне боя и зависят от уровня мудрости игрока.
Гильдия

Только поговорив с покровителем одной из гильдий герой сможет получить один из классов. В зависимости от выбранной гильдии, игрок получит задание, выполнив условия которого, бесповоротно станет верным представителем гильдии.

На Аллее Гильдий это:
Покровительница Воинов
Покровитель Охотников
Покровитель Магов

Выдаваемые покровителями задания разные:
Воин - В одиночку победить 10 попрошаек и вернуть сорванную с ворот табличку.
Охотник - Принести 7 странных веток
Маг - Развить способности до 10 пунктов мудрости
Ботинки Магмы

**Ботинки Магмы**

**Характеристики**

- Одно из случайных свойств
- Случайная характеристика +1
- Броня +1 — 4
- Дополнительные гнёзда 1
- Неразрушимо
*Шлем Магмы:*
- Требуется профессия воин
- Требуется уровень 105
- Требования к интуиции 92 - 108
- Масса 10
- Защита от магии +5 — +7
- Сила +2 — +3
- Интуиция +6 — +10
Комната с обелиском

Что за комната такая и на что, или кого в ней можно наткнуться?

Когда вы будете находиться в этой комнате, после убийства всех её обитателей конечно, вы сможете активировать обелиск. При активации которого возможно четыре варианта развития событий:

1) ничего не произойдёт.

2) Вас и вашу команду окружит Защитное Сияние-оно наделит вас защитой от негативных эффектов на 3 минуты(по сути то же как и у мобов в этой комнате).

3) Появится Мясник.

4) Появится Фанатик.

(Данных боссов, можно встретить только в этой комнате)
Кристалл Сожалений

**Кристалл Сожалений**

**Характеристики**

**Шанс добычи:**

 **Покупка за золото:**  | Торговец Гэбин.

Существует 6 разновидностей Кристаллов Сожалений:

* Кристалл Сожалений: сила;
* Кристалл Сожалений: ловкость;
* Кристалл Сожалений: интуиция;
* Кристалл Сожалений: живучесть;
* Кристалл Сожалений: мудрость;
* Кристалл Сожалений: удача.

Каждый из Кристаллов Сожалений позволяет сбросить значение соответствующей характеристики персонажа и перераспределить очки атрибутов.

При покупке у Торговца Гэбина Кристалла Сожалений будет получен один случайный кристалл из шести возможных. Также у Торговца Гэбина можно купить Набор из всех шести кристаллов.

Кристаллы Сожалений используются для извлечения рун из предметов. Предмет при этом уничтожается. Для извлечения рун из предмета необходимо возложить предмет и Кристалл Сожалений на Алтарь.

Не может быть продан Скупщице Дарби.
Earth

Homeworld of the sentient species homo sapiens, or human.

## Empire

- Lasted for roughly 200 years

- The planet was nearly uninhabitable for decades after the orbital bombardment that ended the colonial wars

- Earth's military, 5000 legions of elite soldiers and a star fleet of over 1000 warships were all lost after the conflict

## Quick Facts

* The Honshu crew have visited Earth several times and Ansul has commented on how the Earth is just "too close to the sun".
* Tersis and the Casidaen system are 96 light years from Earth.
* Ashonn, the first Martian to visit Earth, volunteered to return with the astronauts and he spent some years there, being for the Humans what Ashokk was for them on Mars, an ambassador.
* Even children not raised on Earth know what a Tyrannosaurus Rex is.
* Most people in known space don't know much about Earth. This is for two reasons; first there was a strong anti-Earth movement following the Colonial Wars and secondly the rapid expansion of the human race meant that information became scattered.
Воин

**Воин** — одна из профессий (классов) **игровых персонажей**.

Воины могут использовать классовое оружие и броню, не способны использовать экипировку, не подходящую профессии, в том числе классовую экипировку магов и охотников. В ходе сюжетной линии получают умение **Ярость**. Для выбора профессии воина новичкам необходимо получить сюжетное задание у Покровительницы Воинов на Аллее Гильдий.

## Развитие персонажа

Выбор атрибутов и умений для развития персонажа зависит только от предпочитаемого игроком стиля игры и может быть любым.

Как правило, к основным атрибутам относят **силу** и **живучесть**. К второстепенным — **удачу**, **ловкость** и **интуицию**. Выбор атрибутов очень сильно зависит от стиля игры. Например, воинам, использующим двуручное оружие, прокачка интуиции может не понадобиться, в то время как для воинов с щитом высокая интуиция очень важна.

Как правило, воины выбирают либо двуручное оружие, либо одноручное с щитом. Возможны варианты использования некоторых посохов (например, Посох целителя).

Среди подклассов игроки условно выделяют "**танков**", "**ДД**" (дэмэдж дилер), "**паладинов**".

## Сюжетная линия

Для посвящения в воины новичкам необходимо обратиться к Покровительнице Воинов и получить задание "Разогнать попрошаек":

После получения **20 уровня** персонаж может посетить **Грязную хижину** в Тёмном лесу, где после некоторых сюжетных событий будет изучено доступное только воинам умение **Ярость**.
Бескрайние катакомбы

**Бескрайние катакомбы** — подземелье, доступ к которому открывается для героев, достигших **99 уровня(по достижению игроком 99 уровня, опыт для последующих уровней[99-120], можно получить только с Бескрайних Катакомб—зачищая комнаты)**. Находится оно на локации Спуск в катакомбы. Механика катакомб отличается от механик остальных подземелий(данжей), например: тот кто создаёт пропуск будет танчить всех мобов(кроме рб, их может танчить любой член команды), и выбирать последующие комнаты. По входу в одну из Комнат( 3х комнат на выбор) бой будет начинаться автоматически, посмотреть Лут-листы мобов— невозможно(на страницах Вики Лут-листы мобов сделаны по логам боёв в которых выпадали предметы). Умирая в бою(сбегая из боя), игрок возвращается на локацию Спуск в катакомбы, если он не был оживлён. Максимальное допустимое количество игроков в одной команде — 3. Наиболее распространенный состав команд для катакомб: танк(поглощает урон/станит), ДД(наносит урон), саппорт(игрок поддержки, тоже наносящий урон/дающий стан). Сами Катакомбы исходя из названия имеют бесконечно много комнат, на данный момент рекорд по пройденным комнатам составляет около 34.

Для входа в данж нужна Карта Бескрайних Катакомб(крафтится на Алтаре из Мёртвого дерева при соединении трёх предметов: Пылающее сердце, Кошмары Матери и любого пропуска в данжи), её также можно получить выполнив ежедневное задание у Знахаря Мольфара(персонажи после 99 уровня, дополнительно к зелью получают пропуск-карту в катакомбы). Без карты в Бескрайние Катакомбы войти не получится, так как охрана там честнее и работает за совесть, а не так как в данжах: Огненная Долина, Затопленная пещера и Паучье гнездо.

Бескрайние катакомбы это бесконечный данж где игроку предлагается выбрать одну из трех комнат. Всего существует 9 известных комнат с различными дебаффами. В каждой комнате может находиться от 3 до 8 врагов(Волколак, Скелет Минотавра, Жертвенный Голем, Падший Воин, Морлок, Скелет-стрелок, Скелет-заклинатель, Страж Смерти)с каждой пройденной комнатой у них увеличивается урон, и снижается урон наносимый игроками(в соответствии увеличивается %-выпадения вещей и %-получаемого опыта). В каждой 5-й комнате находится один из рейд боссов(рб):

1) Коллекционер;

2)Неупокоенный Дух.

Но это не единственные боссы, которые могут вам повстречаться. Боссов также можно встретить в Комнате с обелиском.
Огненная птица

Перенаправление на:

* Огненная Птица

**Эта страница — кандидат на удаление.**

Если вы не согласны, пожалуйста, поясните на странице обсуждения в Обсуждение категории:Кандидаты на удаление, почему страницу не следует удалять. Или же сделайте страницу лучше и удалите шаблон {{удалить}}.

Не забудьте проверить ссылки сюда и историю страницы перед удалением.
Перо Кондора

Перенаправление на:

* Птичьи перья

**Эта страница — кандидат на удаление.**

Если вы не согласны, пожалуйста, поясните на странице обсуждения в Обсуждение категории:Кандидаты на удаление, почему страницу не следует удалять. Или же сделайте страницу лучше и удалите шаблон {{удалить}}.

Не забудьте проверить ссылки сюда и историю страницы перед удалением.
Безумный звездочёт (мини-босс)

Перенаправление на:

* Безумный Звездочёт

**Эта страница — кандидат на удаление.**

Если вы не согласны, пожалуйста, поясните на странице обсуждения в Обсуждение категории:Кандидаты на удаление, почему страницу не следует удалять. Или же сделайте страницу лучше и удалите шаблон {{удалить}}.

Не забудьте проверить ссылки сюда и историю страницы перед удалением.