Hawkman (Injustice)

*"I don't know that I've ever seen you bleed before, Superman"*

## **Summary**

In the Injustice Universe of Earth-49, **Hawkman**, known to many as **Carter Hall**, is a warrior of ancient origins reincarnated through time and bound by destiny to his love, Hawkgirl. Driven by passion and a profound sense of justice, Hawkman is drawn into the tumultuous events of the Injustice narrative, where allegiances are tested and heroes are divided. Carter Hall possesses the abilities typical of his incarnations across various universes: the Nth metal in his armor and weaponry grants him the power of flight, enhanced strength, and durability. Additionally, the Nth metal allows him to heal faster and protects him from various forms of harm, including magic. Beyond his Nth metal-enhanced attributes, Hawkman is a master combatant, having honed his skills over countless lifetimes as both a warrior and a hero. Hawkman's relationship dynamics in the Injustice Universe are intense, marked primarily by his connection with Hawkgirl, Shiera. Their bond, formed over numerous reincarnations, is a touchstone in a world of shifting allegiances. While he has allies, notably members of the Justice League and the Justice Society, his relationship with some becomes strained due to the divergent paths heroes take in this universe, leading to complex interactions, especially given the moral and political divides introduced. Within the narrative of the Injustice Universe, Hawkman's role is that of a staunch traditionalist. He's committed to his sense of justice, which at times brings him into direct conflict with those he once considered allies. Hawkman's dedication to his principles, coupled with the weight of countless lifetimes of memories, makes him a fierce and at times uncompromising player in the unfolding drama of a world where the lines between right and wrong are constantly blurred.

## **Base**

### **Output:**

#### Physical Strength

* When Hawkgirl is possessed, he flies after her and knocks her to the ground from the air.
* Slams Cyborgs face into a wall hard enough to crack it and make him bleed, then throwing his mace hard enough at him that it bounces off his arm and still cracks Hawkgirl's mouth, then knocking him down with a kick.
* Hawkman and Hawkgirl brawl in the sky, fairly even until Hawkgirl wins out in the end.
* Brawls Mongul for half a minute for the right to his Kryptonite.
* Beats the hell out of Superman with a Krytonite mace, then smacks away Hawkgirl as she tries to intervene.

### **Defense:**

#### Blunt

* Tanks a hit from Hawkgirl.
* Tanks getting sent flying out of the Hall of Justice by Wonder Woman.
* Hawkman and Hawkgirl brawl in the sky, fairly even until Hawkgirl wins out in the end.
* Brawls Mongul for half a minute for the right to his Kryptonite.
* Takes a couple hits from Superman recovering from the Kryptonite but still dies.

#### Piercing

* Survives for a few moments after getting riddled with bullets.

#### Energy

* Tanks a heat vision blast from Superman weakened by Kryptonite.

### **Speed:**

#### Combat

* When Hawkgirl is possessed, he flies after her and knocks her to the ground from the air.
* Takes on and is superior to Cyborg.
* Hawkman and Hawkgirl brawl in the sky, fairly even until Hawkgirl wins out in the end.
* Brawls Mongul for half a minute for the right to his Kryptonite.
* Beats the hell out of Superman with a Krytonite mace.