Arina/History

## The Travelling Tower (episodes 1-3)

When Perrin told her of the
Traveling Tower’s appearance, Arina was excited to go to a Tower but worried about
her family’s reactions and what might happen if she didn’t return. She paid the
postal office to give her parents a letter in case she didn’t come back within
a week. Perrin also told her about the archaeologists who forced him away from
his find and she realized the same group had visited her father, Calvyn. At Bone's questioning, Arina told him she wanted to enter the Tower to find answers and gain power to help others.

Arina reluctantly
helped negotiate with Blablin to get the group a potion of healing. When Gaten
told Blablin his last memory before being reactivated by Arina, she
eavesdropped and managed to hear some of the details.

On the first floor, Arina’s skill
with darts were used to get the keys the group needed to open the blue door. When
a magical effect made her see her greatest fear, she saw her entire family
dead. In the second chamber, her skill with the kalimba was integral to completing
the room’s puzzle. Arina gained a Mark in Artificer but did not retain her
memory of the first floor.

The next morning, Arina saw
Blablin and two others from town returning from the Tower. His companions were the bar owner Mahera and one of Bone’s drinking buddies, Hornrick. On the second
floor, Arina discovered healing abilities when she helped an unconscious Bone. When
facing the feral hogs in the third room, Arina noticed they were all male. She distracted
the hogs with an illusion of a sow and lured them onto the pressure plate in
the floor to open the exit door.

In the doll room, Arina was enticed
by a broken music box and entered to look at it. Her presence activated one of the
dolls and it enchanted her to fight her friends. The enchanted Arina continually
attacked Perrin and nearly killed him. Once she snapped out of it, she healedl him with her newly
discovered magic. After they defeated the doll, Arina made a rough blueprint of
the music box. She did not remember the events on the second floor.

## Post-Traveler (episodes 3-4)

### Return to Town

Back in town, the party sold Blablin several items. He told
Bone he was the best tinkerer in town but Arina disputed it once he left. Gaten
agreed that Blablin was no longer in town. Bone asked Gaten who the best
tinkerer was, in or out of town, and Gaten listed Arina’s parents before noticing
her expression and mentioning her as well.

Arina dreaded facing her parents as Mahera mentioned her
mother had been looking for her. She tried to find an excuse to avoid them, but
Perrin told her she was talking to them with or without the party. When she returned
to the shop her mother Ella tackled her in a hug, near hysterical, and said her
father and siblings had been worried out of their minds. Once she got over her
joy in Arina’s safe return, Ella smacked her and rebuked her for going to the Tower
after they’d lost her brother. Arina told her mother she didn’t want to take
over the shop and confessed she went in the Tower twice, earning another smack.

Once the confrontation was over, Arina showed Bone around
the family shop and told him of their history. Arina noticed Bone getting
emotional as she spoke of her lineage. When her father worried Bone was a poor
influence due to his nine beers, Arina pointed out it made sense due to his large
size. She teared up when Bone sincerely told Calvyn that he was honored to
help her and that she had a strong heart.

As soon as her father left, she was accosted by her younger
siblings Zoji and Joji who wanted to hear about the Tower. She gave them a
trinket she pretended was from the Tower and Bone gave them a map. The twins
were pleased and told the resting Gaten to put Bone high on the list so he
could marry Arina. Gaten told them they had exchanged rings (the health
signets), panicking Bone and Arina. Bone told Arina that she was very nice but
he wasn’t looking for a relationship, which she reciprocated. She thanked him
for his earlier compliments and warned him her siblings would probably take him
up on his offer to visit.

When Perrin arrived, Arina eagerly asked him what their next
step was. She was disappointed to be told they should rest and work on their
potential outside the Towers. Perrin cautioned her not to abandon her life so
easily, which she understood but replied she felt there was something else out
there for her. The two discussed age and destiny, with Perrin commenting it
might be fate that the Traveling Tower came for them.

Arina’s parents started dinner with a prayer to Selune and
the Raven Queen. During the prayer, her father thanked Sarenrae for blessing a “new
union”, which Arina quickly denied. Bone tried to explain but only made it
worse by saying their hearts and souls were connected. Her mother then noticed
Perrin’s ring and concluded they were all in a relationship, though she was
displeased with the choice of Perrin. Arina showed her how the rings worked and
finally proved they weren’t in a polyamorous relationship. As they ate, Arina
reflected on Perrin’s advice to appreciate her family and current life.

After some discussion around the table, Arina’s father told
her she should follow her path and do what she wants with her life. Arina’s
grandfather Erzu arrived and asked about her trip in the Tower. He told her now that
she had power, she also had responsibility. Arina escorted her grandfather out
and they talked about the Towers. Though she couldn’t remember the tests, she was
sure it had been awesome. He gave her a marking stone that can identify Marks as
a gift; the stone was modified to include the thirteenth Mark of artificer. Erzu told
her it was her grandmother’s and they had met in a party going into a Tower. Arina
was surprised as she never knew her grandmother went into a Tower. She used the
stone to identify her Mark as artificer, the rarest one.

Arina spent the rest of the night and the following day tying
up loose ends. She finished some work at the shop and spent time with her
family as she prepared to continue adventuring. She tried to visit her
grandfather but he was no longer in town. The party met a group of mercenaries
who were hired to stop people from entering the Tower unless they paid a fee. They
also learned that Blablin had reported the Tower’s appearance which earned him
a finder’s fee, to Arina’s anger. Since the party couldn’t afford the exorbitant
entrance fee, Gaten suggested they go to the cave Perrin had previously
discovered.

### The Bard, The Witch, and the Pickpocket

Arina was outraged to learn Perrin had been pickpocketed and
wanted to hunt down the thief. When Mahira told the party the pickpocket was
trying to pay someone to find the bard, she suggested they stake out the bar to
catch them. When the thief arrived, Arina accosted her saying Perrin wanted his
money back. The thief introduced herself as Ali Vuror and said she’d heard the
bard playing on the ship. When the ship was attacked by merrow, she rescued the
bard and took them to shore but now wished to find her again. Perrin offered
the party’s services if she returned the stolen money and Arina agreed, curious
to meet such an amazing musician. She noticed Ali was still hiding information and
discerned she might be a merfolk. Ali revealed she was given legs by a witch so
she could find Rebecca. Ali also told the party she’d stolen from Blablin, to
Arina’s delight.

The party went to see the witch about altering Ali’s deal. When
the witch offered scones, Arina was suspicious but found nothing wrong with
them. She was worried when Bone offered a very personal item to the witch for
information, trying to convince him to keep it since they were already planning
to make their own deal. Arina bade Bone farewell as he left to find his clan
member and told him to keep in touch.

Gaten and Perrin agreed to the witch’s deal, which was to retrieve
a twig from a tree in the cave Perrin had found. Arina asked to hear the terms
of the deal again, worried because her grandfather had told her magic always
had a price to pay. The witch asked who her grandfather was but brushed it off
when Arina didn’t say. Arina was uncomfortable with the deal but turned down
Gaten’s offer to kill the witch as it wouldn’t help Ali. The witch fulfilled
her part of the deal, returning Rebecca, and ominously told the party someone
was waiting for them. Arina introduced herself to a confused Rebecca and helped escort her to town.

## The Ruins of Gao Oras (episode 5)

### Meeting Melusina

Arina woke to discover Gaten was gone. Worried, she ran
outside and found him covered in birds and squirrels resting on him. Gaten told
her he’d requested the animals to look out for Bone and let them know if he
needed help. The two went to pick up Perrin and go see Erzu. Arina offered to
let her party members use her Marking Stone but neither felt the need.

The party made their way back to the Tower where Erzu said
he would be. Arina ran toward her grandfather, who was speaking to an aarakocra. She tried to sneak up on him but was immediately seen by both of
them. Erzu introduced Arina to the aarakocra, Melusina. She was fascinated by
the bird woman and tried to examine her to determine how she might make herself
a pair of wings. Melusina told them she’d come seeking wisdom as she felt
dissatisfied by her service to the Raven Queen, unsure if hubris made her discontent.
Arina strongly related to the feeling, saying she felt there was something else
out there for her.

Erzu suggested Melusina join the party to gai new perspective.
Arina was open to it but warned it might be dangerous, telling her grandfather
not to mention it to her mother. She was excited to learn Melusina had been to
the Soulspire, asking for stories about the Tower. Perrin and Arina explained
their deal with the witch to bring her a twig.

Arina asked Melusina about the Soul Spire. Melusina told her
she had gone in before she should have, being young and impetuous. Melusina
believed the Raven Queen might have protected her more than she should have. She
described the Tower as challenging and cold as well as having a lot of undead. Arina
said she didn’t remember her trials but showed Melusina her notes about the
floors they’d been on. Melusina continued to tell her about the Soul Spire and
how she joined the Raven Queen’s service due to her dislike of undead.

Gaten asked if Melusina had seen the Raven Queen and Arina told
him the gods didn’t show themselves physically. Gaten rebutted this, saying he
had distinct memory of manifest deities walking the earth. Arina realized these
were the figures he had mentioned in his last memory before the Cogdirs
reactivated him, which she had overheard in Blablin’s shop. Perrin wondered how
old Gaten might truly be and Arina said her family had found him as a seed
before she was born.

Arina gave Melusina a health signet ring before they reached
the cave, explaining it would give the party member’s knowledge of each other’s
health. Arina offered the Marking Stone to Melusina but Melusina declined as
she knew she was a cleric. Arina then asked how she knew her grandfather.
Melusina told her he was the mentor of her own mentor, Warrior Priest Antoch,
and she had come to find direction. As they continued to talk, the party came
upon the cave. Arina cast a spell on a flower in her hair to glow and give her
light.

### The Ruins

In the cave, the party found traces of the missing group of
archaeologists. Perrin said it would be karma if they died from entering the
cave as they had stolen his find, though he hoped they hadn’t. Arina naively
said they couldn’t be bad since they had talked to her father.

As they continued, Arina noticed the ceiling was unstable
where they were about to pass by. Gaten decided to go last in case he caused a
cave-in and Arina gave him her enchanted flower so he could see. While she walked
under the unstable area, she became distracted by a doorway she noticed and
caused part of the ceiling to fall on the group. Arina wanted to explore but
the group convinced her they should continue. As the party continued, they saw
some vines and shrubbery that came to life and attacked them. Arina was caught
by vines and stabbed by small plant creatures. She managed to escape and healed
an unconscious Melusina. Once the creatures were defeated, Arina collected a
twig from them though she didn’t think it was the one they needed.

Gaten found more chalk marks farther down the tunnel where
it split in two. Arina marked them in her notes and noticed one of them matched
the mark from the doorway she’d seen earlier, likely marking it as something to
explore later. As they continued, Melusina triggered a motion-sensing trap that
shot her with radiant energy. Arina realized that there was a pattern in the
chalk rune that showed where to walk and avoid the sensors. When she saw the
bodies of the archaeologists, she was able to determine they had been maimed to
prevent resurrection.

The party turned back and went down the left corridor the
plant creatures came from. The room had a layer of water from a pouring pipe
and when wading through the water, she felt a sudden sense of dread.

The group kept going and came upon a plaza with overgrown
vegetation with a large, gnarled object in the center. Arina saw the ancient
tree and remembered a story of the vampire lord of Gao Oras being killed or
displayed at a tree. As Perrin relayed the tale, Arina realized this tree was
the Gulthias Tree. Since the vampire lord was killed at the tree, it absorbed
his blood and vampiric nature, causing tree blights to appear in the world.

When the tree began to animate due to Melusina and Gaten
attacking it, Arina followed Perrin’s command to retreat. She was scooped up by
Gaten and didn’t realize Melusina didn’t come with them.

## The City of the Dead (episode 6)

### Meeting Streekvok

Arina glimpsed the blights swarming Melusina as the party escaped,
yelling they needed to help her. Her party members told her they couldn’t, due
to the numerous blights and Melusina’s own refusal to leave. Gaten stumbled
upon a goblin and Arina told them to run as the tunnel collapsed behind them. Once
they reached some safety, Arina prayed to the Raven Queen to bless Melusina and
be with her.

Arina was suspicious of Streekvok when they said they found
them by passing by, claiming to be a lost fisherman. After they told them they
were technically not lying, coming from a family of fishers, and simply wary of
strangers, she relaxed and said they had a point. Arina was interested to learn
Streekvok had been in the Tower and urged them to leave the ruins with the party.
Upon learning Streekvok knew the archaeologists, she asked if they had the item
they were looking for. Streekvok unfortunately didn’t, unable to meet
archaeologists before their deaths.

The party went into the doorway blocked by rubble, clearing
the debris to find clay pots and a very old corpse. Arina discovered a small
copper earring stud with a pearl and placed it in her bag. When Streekvok
noticed Pietro making noise in Gaten’s chest, Arina introduced her pet and was
horrified when Streekvok commented he would be good with sauce, thinking he was
livestock. She told him Pietro was her friend and she could talk to him.
Streekvok’s reply was to let them know if she changed her mind as he would be
great with mustard. During the conversation, she noticed Pietro’s leg was fully
healed. She explained to Streekvok how she and Gaten found Pietro injured in
the woods and rescued him. Streekvok commented she was brave and trusting.

The party emerged from the ruins and saw that the Tower was
gone. After the witch collected her promised twig, Arina commented they would
probably regret this. She asked Perrin if he normally did things like this (exploring
the ruin) and he said he retreated if things got dangerous. When Streekvok
pointed out they had gone into serious danger and empowered a deceptive magical
being without pay, Gaten said it was to help someone and Arina noted they now had
to help Melusina. Learning there were tents on fire where the Tower had been,
Arina made off to find her grandfather.

### Heading to the City

Arina found Erzu talking to three men and directing them to
help around the area. She waited for his conversation to conclude before she
sadly told him Melusina didn’t come back with them. Arina told him of the
events in the ruins and that they had been instructed to contact the Ebon Claw.
Erzu said he would check out the ruins and asked if Arina wanted to go to Vehir
Oras, the capitol. Arina was excited but worried about her parents’ reactions. Erzu
suggested they could speak with Melusina’s mentor, Warrior Priest Antoch, and
said they could namedrop him if needed.

Arina saw Gaten ask Blablin to identify his sword and
interjected, saying she could do it for free. The party took a boat to Vehir
Oras and Arina wrote a letter for her family. She had Gaten assist her in
getting a crow to take the letter for her. The next morning, Arina used the
pearl earing she’d found to cast Identify on Gaten’s sword. She learned that
the sword was magical but inert and permanently sharp. She managed to learn
that the sword was called The Reaping Blade and found herself strangely drawn
to the red gem on the hilt.

The discussion turned to the figurines Streekvok had taken from
the dead archaeologists and Streekvok suggested the group lie that the
figurines had magical traits when completed. Arina said she didn’t think they
should lie, clarifying when Streekvok said she didn’t have to that none of them
should lie. Streekvok told them goblins took to ways they might see as unsavory
because no one was willing to teach and invest in a race that had such short
lifespans. Arina said she would help them however she could, and that she was
sorry people weren’t nice to them. Streekvok told her that was life, and it was
not nice. Arina sadly said she was learning that.

Arina told them how she didn’t want to run the family
business and Streekvok said they were mirrors of each other, as they wanted to
take over the family business but were pushed to go into the Towers. When Arina
asked if they had wanted to be a fisherman, Streekvok awkwardly laughed and
agreed he wanted to be a “fisherman”. Arina pressed and Streekvok admitted
their family were smugglers, the finest in the area in their opinion.

The party discussed the killer of the archaeologists and
that they might have been corrupted by the tree like the surrounding plant life.
Arina brought out a dead twig blight from her bag which was now simply a dead
plant. When Perrin used his Divine Sense and warned the party not to touch the
water, Arina immediately leaned over to look into the water and was yanked back
by him. As she tried to see into the river, she saw a bright light bobbing ahead
of the boat. The kobolds manning the boat turned it around in fear. Arina
joined the group in hiding but looked out again to see the light, asking a
kobold what it was. The kobold told her it was a will-o-wisp, the soul of
someone who died in anguish. Arina realized this was why the Ebon Claw
patrolled the river.

### Vehir Oras

When they came upon Vehir Oras, Arina was excited to glimpse
the Soul Spire. She completely believed two wardens trying to dupe the party
into paying a “dock fee” and almost gave them a gold. Gaten took Arina and ran
for it but the others were caught. Arina saw Streekvok very unhappily pay for
the group and suggested Gaten could intimidate the wardens into giving the
money back. Streekvok told them not to and convinced Arina they had paid two gold
for everyone, swindling her into giving them extra money. Arina assured
Streekvok Perrin had been stolen from before and he was used to it, to Perrin’s
annoyance. Streekvok told them the real criminals around were the guards and
Arina asked if they didn’t want the guards to be better. Streekvok laughed
hysterically at this, to her confusion.

After Gaten was told off by Streekvok for grabbing them, Arina
told him Streekvok had a point and he shouldn’t just grab people. Gaten replied
that he grabbed Arina all the time, but she might be right and Melusina might
already be dead. Arina told him not to think that way and the Raven Queen would
watch over her. Gaten asked why she was willing to take the longer way if
Melusina might be alive and Arina said because she had hope. Streekvok yelled
it was because there were no guards and to hurry up.

In the sewers, Arina’s curiosity was piqued by an ancient
heating system that was still active. She tried to investigate but burned
herself while looking at it. Streekvok told her everything was a trap and
suggested using her jeweler’s tools when she checked things. Arina took their
advice and unscrewed a block from the system and took it, sure she could make
it emanate heat again. Streekvok suggested making a weapon with it and Arina
told them she wasn’t sure of her full capabilities, showing them the glowing flower
she’d made before.

Arina was excited when the party arrived at the temple of the
Raven Queen. Streekvok explained more about the corruption in the city and
Arina said they should make it so no one was exploited. Gaten told her it was unlikely
they could do that now, but the two of them would live long enough to maybe
implement a permanent change.

Arina told Perrin they could namedrop Erzu if needed, though
she preferred not to. As they entered the temple she couldn’t stop looking at
everything, overjoyed to be there. She put a gold in an alms box at the front,
to the approval of one of the guards. As they waited for War Priest Antoch,
Arina prayed at the altar.