Annidra Sertori

## Annidra "Annie" Sertori

*O navio cavalgava no vento e eles encheram o céu de fogo.*

**Annidra Sunny Thomas Sertori** is a 1st generation mermaid hailing from the shores of Portugal. The rest of her kind were wiped out in a war between their species and malevolent witches. Since then, Annidra has been cursed to drift the sea in a magically-induced coma inside a block of ice until eventually in the year 2023 she would wash up on the shores of Massachusetts.

### Early History

During the 1600’s in the deep depths of the enchanted seas of Portugal, there once thrived a vibrant community of mermaids. Among them was a young and spirited mermaid named Annidra. She possessed a rare beauty, with flowing golden locks and shimmering scales that glistened under the sun's gentle touch. Annidra was known for her kind heart, mischievous spirit, and an insatiable curiosity about the world beyond the waves.

But fate had dealt a cruel hand to her kind. Centuries ago, a coven of malevolent witches, fueled by envy and darkness, had unleashed their wrath upon the mermaids. In a devastating act of cruelty, they had slain all but one of their graceful kind, forever erasing the mermaids' songs and laughter from the seas.

Annidra, at the tender age of 17, found herself in the crosshairs of these wicked witches. Unbeknownst to her, she possessed a unique and untapped power that could challenge the witches' dominance. Desperate to retain control, the witches cursed Annidra, encasing her in an impenetrable layer of ice, ensuring her silence and solitude for eternity.

For centuries, Annidra remained frozen, her youth and beauty suspended in time. The world above changed, civilizations rose and fell, and the oceans were tainted by the consequences of human greed. Yet, Annidra's icy prison remained untouched, hidden from the ravages of time.

### Throughout the Series

* First Season
* Second Season

TBD

TBD

### Powers and Abilities

* **Siren Song**
* **Hydrokinesis** (Control over water)
* **Pyrokinesis** (Ignite a spark)
* **Thermokinesis** (Control over temperature)
* **Aerokinesis** (Control over air)
* **Substanciakinesis** (solidify water into a tangible form)
* **Gelidkinesis** (alter the viscosity of fluids and gases)
* **Electrokinesis** (Mess with electronics, call down lightning)
* **Cryokinesis** (Freeze Objects/People)
* **Pearl Manipulation**
* **Magic Absorption** - 1st Generation mermaids had the ability to absorb/consume magic from magical objects/spells/seals and other supernatural beings
* **Aquatic Speak** - The ability to speak with other sea life and understand what they are saying
* **Supernatural Stamina**
* **Supernatural Strength**
* **Supernatural Regeneration**
* **Full Moon Transformation** - Once every full moon a mermaid has the ability to walk on land once moonlight hits her until sunlight hits her. (This can be bypassed if a mermaid is given some sort of magical instrument allowing her to walk on land and sea freely.)
* **Immortality** (Mermaids can be killed by a yet unnamed mystical artifact)
* **Mermaid Blood** (Useful for certain spells/rituals etc)

### Weaknesses

* **Moon Call** - The Moon call is the reaction of the Full Moon in every merperson. They can fall under this spell by standing outside on a Full Moon night, by looking directly at the Full Moon, or just by its dangerous reflections on glasses, mirrors and liquid-filled bowls. (*They will react in strange ways and are out of their true selves, because they are under the Full Moon's control and it makes them acts and do whatever it wants.) - (A mermaid after enough full moons will become strong enough to master and completely resist the Moon Call)*
* **Voice Thievery**
* **Walking**
* **Mermaid Artifacts**
* **Magic**
* **Telepathy**