Marked Feats

Prerequisites: Enhanced Summon Ally outsider gift OR doppelganger outsider gift and Twin Shades, level 15

Benefit: You may summon an additional enhanced ally (or 2 additional unenhanced allies) or an additional Doppelganger.

***3's A Crowd:***

Prerequisites: Enhanced Summon Ally outsider gift OR doppelganger outsider gift and Twin Shades, 2's Company, level 19

Benefit: You may summon an additional enhanced ally (or 2 additional unenhanced allies) or an additional Doppelganger. This stacks with the 2's Company feat.

***Adept Parry:***

Prerequisites: Blade Clash feature or Opportune Parry and Riposte deed

Benefit: When parrying, you roll your attack twice and choose the better result.

***Ash Storm:***

Prerequisites: Choke outsider gift, Dust Storm outsider gift,

Benefit: Creatures within 10 feet of you must succeed on a fort save or begin coughing as burning ash fills their lungs and eyes. Failure means the creature is staggered as long as they are within 10 ft. of you, and for 1 round/4 levels after they leave. Success means they are staggered for one round. If Choke is enhanced, the radius increases to 20 feet. If Dust storm is enhanced, creatures that fail are stunned for one round and staggered the remainder, and creatures that succeed are stunned one round.

***Backlash:***

Prerequisites: Bloodthirsty outsider gift and Havoc OR Darkness Shield outsider gift and Boost Shield

Benefit: When Havoc ends, you may as a free action deal damage equal to your wisdom modifier to all creatures within 10 ft of you. When a creature misses an attack against you due to the Boost Shield feat, they take damage equal to your wisdom modifier.

***Baffling Shade:***

Prerequisites: Doppelganger outsider gift

Benefit: When your doppelganger is destroyed or disappears, creatures within 5 ft of it are confused for 1 round.

***Barbed Skin:***

Prerequisites: Thorns outsider gift, Painted Flesh Outsider Gift

Benefit: When your painted flesh triggers, you also grow spikes along your body. This counts as having armor spikes, except they deal additional damage equal to the number of Thorns you can shoot. If Thorns is enhanced, you increase the maximum number of thorns by 5. If Painted Flesh is Enhanced, you may cast your thorns as a free action whenever you end your Painted Flesh (doing so still costs mana, however).

***Pincushion:***

Prerequisites: Barbed Skin, Windblast Outsider gift, Shockwave

Benefit: While your Barbed Skin is active, you may spend 3 points of mana as a swift action to launch your thorns, dealing their damage to every creature in a 10 ft radius burst around you (reflex half). For example, if you have the enhanced Thorns gift, the damage your Thorns deals would be 10d4+10.

***Blink Burst:***

Prerequisites: Blink outsider gift, Windblast outsider gift, Shockwave

Benefit: You can spend the cost of Windblast whenever you blink to affect your destination with the Shockwave feat.

***Blink Vaccuum:***

Prerequisites: Blink outsider gift, Choke outsider gift, Windblast outsider gift, Shockwave

Benefit: You can spend the cost of Choke whenever you blink to affect your departure area with Choke.

***Boost Shield:***

Prerequisites: Darkness Shield outsider gift

Benefit: You may spend 1 mana as an instant action to increase your AC by 2 against a single attack (also negating Magic Missile, as the Shield Spell). If you possess the enhanced version, it increases your AC by 4 until the start of your next turn.

***Bulwark:***

Prerequisites: Bloodthirsty Outsider gift

Benefit: Your Bloodthirsty gift doubles the cap and rate for DR it can grant, however your movement speed is reduced by 10 ft per 10 DR you gain from Bloodthirsty.

***Chain Hosts:***

Prerequisites: Possession outsider gift

Benefit: You may jump directly from one possessed creature to another by using your possession gift, rather than having to end a possession to possess a new creature.

***Corpse Possession:***

Prerequisites: Possession outsider gift

Benefit: You may possess corpses and undead creatures.

**Likeness Possession:**

Prerequisites: Enhanced Perceptive Visage outsider gift, Enhanced Possession outsider gift, Corpse Possession

Benefit: You may spend the mana cost of Possession to possess any of your Perceptive Visage sensors, taking a form the GM deems appropriate (such as a trompe l'oeil for a painting of you or a stone golem for a sculpture), so long as it is within range.

***Death Gaze:***

Prerequisites: enhanced Void Gaze outsider gift

Benefit: You may expend 1 additional mana to also affect yourself with Deathwatch for the duration.

***Life Gaze:***

Prerequisites: enhanced Void Gaze outsider gift, Death Gaze

Benefit: You may expend 1 additional mana when using Death Gaze to also gain the benefit of the Emotion Aura aspect of the Analyze Aura spell.

***Reaper Gaze:***

Prerequisites: enhanced Void Gaze outsider gift, Death Gaze, Life Gaze

Benefit: You may expend another 1 additional point of mana when using Life Gaze to also gain the benefit of the Health Aura aspect of the Analyze Aura spell.

***Deep Focus:***

Prerequisites: Focus Mana outsider gift

Benefit: You may expend twice the cost of Focus Mana to heal 2d8 instead. If you have the enhanced version, you add twice your con mod as well.

***Discord:***

Prerequisites: Fugue outsider gift, Madness outsider gift

Benefit: You may expend the Mana cost of Fugue when a target fails its save against Madness. After Madness ends, they are affected by Fugue with no save. If you have the Enhanced version of Madness, this affects all targets.

***Displace:***

Prerequisites: Blink outsider gift

Benefit: You may expend the Mana cost of blink to place a displacement marker anywhere you can target with blink. This marker lasts for 1 round per level. At any point during this duration, as long as you are within range of the marker, you can blink to that location as if it was currently a valid target for blink. If you use this to blink through a sturdy, solid object such as a wall you take 1d6 crushing damage per 10 feet you blinked. If you use this to blink through a fragile solid object, like a glass window, you take only 1d6 and the object is destroyed. If a creature currently occupies the space you blink to, you are both shunted 5 feet back and each take 2d6 damage per 10 feet blinked.

***Multi-Displace:***

Prerequisites: Blink outsider gift, Displace

Benefit: You may place a number of Displace markers up to your wisdom modifier, and may choose to displace to whichever one you choose as long as you are within range.

***Improved Displace:***

Prerequisites: Blink outsider gift, Displace

Benefit: You double the distance you can be from your displace marker, and it lasts for 1 minute per level.

***Greater Displace:***

Prerequisites: Blink outsider gift, Displace, Improved Displace

Benefit: You double the distance you can be from your displace marker again, and it lasts 10 minutes per level

***Superior Displace:***

Prerequisites: Blink outsider gift, Displace, Improved Displace, Greater Displace

Benefit: You may displace to your displace marker as if using the Teleport spell, and the marker lasts indefinitely.

***Distant Choke:***

Prerequisites: Choke outsider gift

Benefit: You increase the distance of Choke to 60 feet. If it is enhanced, it is increased to 120 ft.

***Dust to Dust:***

Prerequisites: Enhanced Shadow Kill outsider gift

Benefit: Your Shadow Kill turns people to dust when killed, or lasts 1 hour when incapacitated.

***Bloodfly Swarm:***

Prerequisites: Enhanced Shadow Kill outsider gift, Devouring Swarm outsider gift, Dust to Dust

Benefit: Your Shadow Kill summons 1 Bloodfly swarm from creatures killed, as the unenhanced Devouring swarm ability.

***Earworm:***

Prerequisites: Fugue outsider gift

Benefit: You may expend the Mana cost of Fugue to place a mystical trap within 30 feet of yourself. The first creature to walk within 10 feet of the trap is affected by Fugue.

***Elemental Blast:***

Prerequisites: Windblast outsider gift, Void Resistance outsider gift

Benefit: Select a single damage type (fire, cold, electric, acid) you resist from Void Resistance when you gain this feat. Whenever you use Windblast, you may choose to deal that type of damage instead.

Special: This feat may be selected multiple times. Each time, select a different energy type.

***Improved Elemental Blast:***

Prerequisites: Windblast outsider gift, Void Resistance outsider gift, Elemental Blast, Improved Void Resistance

Benefit: You may spend 1 extra mana when using windblast to instead deal the secondary damage type you selected with Improved Void Resistance.

Special: This feat may be selected multiple times. Each time, select a different energy type from Improved Void Resistance.

***Greater Elemental Blast:***

Prerequisites: Windblast outsider gift, Void Resistance outsider gift, Elemental Blast, Improved Elemental Blast, Improved Void Resistance, Greater Void Resistance

Benefit: You may spend 2 extra mana when using windblast to instead deal the advanced damage type you selected with Greater Void Resistance.

Special: This feat may be selected multiple times. Each time, select a different energy type from Greater Void Resistance.

***Superior Elemental Blast:***

Prerequisites: Windblast outsider gift, Void Resistance outsider gift, Elemental Blast, Improved Elemental Blast, Greater Elemental Blast, Improved Void Resistance, Greater Void Resistance, Superior Void Resistance

Benefit: Select one special energy type selected with Superior Void Resistance OR two energy types from Elemental Blast, Improved Elemental Blast, and/or Greater elemental blast. You may spend 2 extra mana when using windblast to instead deal that type of damage (if selecting a Superior Void Resistance energy type) or a hybrid of the two damage types (if selecting from previous Elemental blast energy types).

Special: This feat may be selected multiple times. Each time, select a different energy type from Superior Void Resistance or a new Hybrid energy type.

***Hybrid Elemental Blast:***

Prerequisites: Windblast outsider gift, Void Resistance outsider gift, Elemental Blast, Improved Elemental Blast, Greater Elemental Blast, Superior Elemental Blast, Improved Void Resistance, Greater Void Resistance, Superior Void Resistance

Benefit: You may spend 2 extra mana when using windblast to instead deal a Hybrid energy type of any two of the previously selected energy types (meaning if you selected electric damage, fire damage {by taking Elemental blast twice}, sonic damage, and divine damage, you could spend 2 to deal half electric-half sonic, half electric-half divine, half sonic-half divine, half electric-half fire, half sonic-half fire, or half fire-half divine).

***Ensemble:***

Prerequisites: Semblance outsider gift

Benefit: You may target up to three different creatures, shifting which you appear as as a swift action. If you are using the enhanced version, you must spend 1 mana to shift.

***Ensnare:***

Prerequisites: Enhanced Mesmerize outsider gift

Benefit: You may target four creatures instead of three with your Mesmerize gift.

***Erase:***

Prerequisites: Aether outsider gift

Benefit: You benefit from the Shadow Kill outsider gift while using Aether.

***Eternal Restraint:***

Prerequisites: Restrain outsider gift, level 16

Benefit: You may spend 8 mana to instead have Restrain function as Temporal Stasis.

***Euphoria:***

Prerequisites: Bloodthirsty Outsider gift, Havoc

Benefit: While Havoc is active, you gain a +1 bonus to damage rolls for every 10 damage you take. If this damage is healed, you reduce the bonus at the same rate.

***Expose:***

Prerequisites: Semblance Outsider gift

Benefit: While semblance is active, the creature you are disguised as takes 50% more damage from all sources.

***Extended Void Strike:***

Prerequisites: Void Strike outsider gift

Benefit: The range of your Void Strike is increased by your reach (minimum increase 5 extra feet). If you have Enhanced Void Strike, the range is increased by twice your reach (minimum increase of 10 feet).

***Extra Outsider Gift:***

Prerequisites: Outsider Gift class feature or Amateur Outsider Worshiper

Benefit: You gain an additional Outsider Gift you meet the prerequisites for.

Special: You may gain this feat multiple times. Each time, select a new gift or enhance one you already have.

***Fear Born:***

Prerequisites: Plagueborn outsider gift

Benefit: You gain a +4 bonus on saves against fear effects. If Plagueborn is enhanced, you become immune to fear effects.

***Flesh Bomb:***

Prerequisites: Karnesis, Shockwave

Benefit: When a target of Karnesis hits any surface, they deal damage in a burst as if they were the source of Windblast's shockwave.

***Gift of Winds:***

Prerequisites: Any of the following gifts: Windblast, Reflexes, Agility, Fog Caller, Light Steps, Choke

Benefit: If you have Windblast, you may spend 4 mana to cast Wind Wall (if it is enhanced, you may spend 6 mana to cast wall of Force). If you have Reflexes, you gain an additional amount of attacks of opportunity in a round equal to your Wisdom modifier (if it is enhanced, you benefit from Smash from the Air). If you possess agility, you take no damage from falling (if it is enhanced, you add your wisdom modifier to reflex saves). If you have Fog Caller, you are able to see through fog, smoke, and mist as if it did not exist (if it is enhanced, you may spend a swift action to dispel any of these effects as if you were a strong wind). If you possess light steps, you may spend 2 extra mana to instead cast Air Walk on yourself when you use it with a duration of 1 round/level (if it is enhanced, you may spend 4 extra mana to instead cast wind walk on yourself with the same duration). If you possess Choke, the range is doubled (if it is enhanced, it is doubled again).

***Golden Tongue:***

Prerequisites: Silver Tongue outsider gift

Benefit: Creatures are 1 step more friendly towards you.

***Grave Hand:***

Prerequisites: Enhanced Dead Hand outsider gift

Benefit: Your dead hand gift also has the following additional effects: Head- target is sickened for 1d4 rounds, Arms- target takes a -2 penalty to any attack rolls, ability checks, or skill checks requiring the arms or hands for 1d4 rounds, Legs- target's move speed is reduced by 10 feet for 1d4 rounds, Torso- the target is staggered an additional 2 rounds.

***Rotting Hand:***

Prerequisites: Enhanced Dead Hand outsider gift, Grave Hand, Level 12

Benefit: You may spend 6 mana when using Dead Hand. The target must make a fort save or take 1d8 str damage and 1d6 nonlethal damage/2 levels. Success means they take no str damage and half the nonlethal.

***Necrotic Hand:***

Prerequisites: Enhanced Dead Hand outsider gift, Grave Hand, Rotting Hand, Level 16

Benefit: You may spend 4 additional mana when using Rotting Hand to deal 1d6 con damage and 1d4 bleed damage/2 levels.

***Havoc:***

Prerequisites: Bloodthirsty outsider gift

Benefit: You may spend a point of Mana to gain a +4 bonus to Str and Con for 1 round per level. If you have the enhanced version, you may instead spend 2 points to gain a +8 bonus to Str and Con for one round per level.

**Hive Mind:**

Prerequisites: Telepathy outsider gift

Benefit: You may spend 1 minute and expend 8 mana to form a permanent Telepathic bond with a willing creature that functions at any distance as long as you are on the same plane. You may have a maximum number of these bonds equal to your Wisdom modifier. If you possess the Enhanced version, any creatures you have a permanent bond with gain the following so long as they are within 120 ft of you: +4 bonus to initiative and perception checks, if any of you disbelieve an illusion you all disbelieve it, and if any of you are aware of a combatant, you all are.

***Hive Coordination:***

Prerequisites: Telepathy Outsider Gift, Hive Mind

Benefit: Any teamwork feats possessed by a member of your hive mind are conferred to other members of your hive mind if they are within 30 feet of you. If Telepathy is enhanced, this increases to 60 feet.

***Immortal Hand:***

Prerequisites: Enhanced Void Life outsider gift, Dead Hand outsider gift, Reprise Outsider gift, Arcane Bond outsider gift

Benefit: When you die, your hand becomes a Crawling Hand (bestiary 2), except that it does not possess the Mark Quarry ability and has your alignment. It possesses a mana pool equal to 1/4th your own, and has access to any gifts and gift feats you had in life that are transferable through Arcane Bond, as well as Reprise.

Special: You may allow a creature to take your Immortal Hand as a familiar (requiring the improved familiar feat). If you do so, it gains the normal abilities of a familiar (including delivering gift attacks). Additionally, select a single active and passive gift your hand has. The creature with this as a familiar gains those gifts, as if through arcane bond.

***Improved Infusion:***

Prerequisites: enhanced Void Infusion outsider gift

Benefit: You regain 1 mana per 2 levels you possess whenever your infusion triggers.

***Greater Infusion:***

Prerequisites: enhanced Void Infusion outsider gift, Improved Infusion

Benefit: You regain 1 mana per level you possess whenever your infusion triggers.

***Mythic Infusion:***

Prerequisites: Void Infusion outsider gift, mythic rank 1

Benefit: When your Infusion triggers, you regain 1 mythic power.

***Improved Void Resistance:***

Prerequisites: Void Resistance outsider gift

Benefit: You may select a secondary energy type (sonic, positive energy, negative energy, or psychic) when selecting Void Resistance.

***Greater Void Resistance:***

Prerequisites: Void Resistance outsider gift, Improved Void Resistance

Benefit: You may select an advanced energy type (Alignment, Force, Disintegration, Dive/Profane) when selecting Void Resistance.

***Superior Void Resistance:***

Prerequisites: Void Resistance outsider gift, Improved Void Resistance, Greater Void Resistance,

Benefit: You may select a special energy type (Falling, Poison, Radiation, or Untyped) when selecting Void Resistance.

***Incognito:***

Prerequisites: Semblance outsider gift

Benefit: Using other active gifts or taking actions the target wouldn't normally take does not end the effect early, but others may still be suspicious of you.

***Infectious Blast:***

Prerequisites: Windblast outsider gift, Sickness Aura outsider gift

Benefit: Any creature struck by your windblast contracts Filth Fever. If Windblast is enhanced, the onset is immediate. If Sickness aura is enhanced, the frequency is 1/round.

***Influence:***

Prerequisites: Silver Tongue outsider gift

Benefit: You may instead target a single creature with Suggestion when using Silver Tongue. If you have the enhanced version, you may instead spend 4 mana to cast Mass Suggestion when using Silver Tongue.

***Karnesis:***

Prerequisites: Pull outsider gift, Restrain outsider gift, Windblast outsider gift.

Benefit: You increase the weight limit of Pull by 50 lbs per point of your wisdom modifier, but only for living creatures. By spending 2 additional points of mana, you may also affect the target with the Restrain outsider gift with no save. This allows you to move them as if using the Levitate spell. You may end the effect at any time to launch the target 5ft per point of your wisdom modifier in any direction you choose. If you have the enhanced version of Pull, Restrain, and Windblast, you may target up to 1 creature per level (no two of which may be more than 30 ft from eachother) by spending 2 additional points of mana per additional target.

***Kick the Nest:***

Prerequisites: Windblast outsider gift, Devouring Swarm outsider gift

Benefit: You may spend the mana cost of Devouring Swarm when you strike at least one creature with windblast. Choose one of the targets, and the Swarm is summoned in their square, dealing its damage instantly and attacking that target until it is dispersed. If Windblast is enhanced, you may also trigger this with Shockwave or similar abilities. If Devouring Swarm is enhanced, you may summon an additional swarm (up to your maximum) for each creature struck by windblast.

***Kinetic Blast:***

Prerequisites: Windblast Outsider Gift

Benefit: You increase the damage dice of your windblast to d12s. If you have the enhanced version, you knock creatures back 10 feet per point of your wisdom mod instead of 5.

***Lasting Bend Time:***

Prerequisites: Enhanced Bend Time outsider gift

Benefit: You increase the duration of your Bend Time gift by 2 rounds.

***Lasting Choke:***

Prerequisites: Enhanced Choke outsider gift.

Benefit: You increase the duration of your Choke gift by 2 rounds.

***Lasting Mesmerize:***

Prerequisites: Mesmerize outsider gift

Benefit: You increase the duration of your Mesmerize gift by 2 rounds.

***Lasting Restrain:***

Prerequisites: Restrain outsider gift

Benefit: You increase the duration of your Restrain gift by 2 rounds.

***Lasting Semblance:***

Prerequisites: Semblance outsider gift

Benefit: You increase the duration of your Semblance gift by 2 rounds.

***Machine Mind:***

Prerequisites: Madness outsider gift

Benefit: Your Madness gift can effect constructs.

***Masquerade:***

Prerequisites: Semblance outsider gift

Benefit: You may target creatures that are not unconscious with Semblance.

***Mend Mask:***

Prerequisites: Semblance outsider gift, Masquerade

Benefit: You heal 1 hit point per round per target while using Semblance.

***Mass Choke:***

Prerequisites: enhanced Choke outsider gift

Benefit: You may spend 8 mana to cast Mass Suffocation.

***Mental Static:***

Prerequisites: Memory Compression Outsider Gift

Benefit: Your bonus to checks and saves applies to any Mind-effects. If Memory Compression is enhanced, you are immune to any attempts to read your thoughts.

***Neural Feedback:***

Prerequisites: Memory Compression Outsider Gift, Telepathy Outsider gift, Mental Static

Benefit: When a creature attempts to read your thoughts, they must succeed on a Will save. Success means they fail to do so. Failure means they take damage equal to your Wisdom modifier and fail to do so. If memory compression is enhanced, they also cannot cast spells or use active gifts for one round. If Telepathy is enhanced, this also applies to scrying or divination effects.

***Mimetic Flesh:***

Prerequisites: Painted Flesh outsider gift

Benefit: You may spend 2 points of mana as a swift action to cast Invisibility on yourself. If you have the enhanced version, it functions as Greater Invisibility and requires 2 extra mana. Once per day you may cast Vanish when you roll initiative without spending any mana.

***Mimic:***

Prerequisites: Enhanced Form Change outsider gift

Benefit: You may spend an extra 4 points to instead target yourself with Greater Polymorph.

***Mimesis:***

Prerequisites: Enhanced Form Change outsider gift, Mimic

Benefit: You may spend an extra 8 points to instead target yourself with Polymorph any object. You may dismiss this at any time as a free action.

***Mindjack:***

Prerequisites: Possession Outsider Gift, Madness Outsider Gift, Telepathy Outsider gift, Interrogate Outsider Gift, Domino Outsider Gift

Benefit: Whenever you use Possession, you may instead Mindjack the target. You choose the actions that they take on their turn, and you may choose for them to automatically fail any saving throw they are required to make. They can still speak freely, however, and you cannot influence their speech. This lasts for 1 round per 2 levels. If Possession is enhanced, this lasts 1 round per level. For each prerequisite gift other than Possession that is enhanced, you may target 1 additional creature.

***Monster Holder:***

Prerequisites: Restrain outsider gift

Benefit: You may spend an extra point of mana to have your Restrain gift instead work as Hold Monster. If you have the enhanced version, it functions as Mass Hold Monster and requires 2 extra mana.

***Nexus:***

Prerequisites: Enhanced Domino outsider gift

Benefit: You may spend an extra point of mana to have your Domino gift target every creature in a 10 ft burst, rather than individual creatures.

***Nexus Link:***

Prerequisites: Enhanced Domino outsider gift, Nexus

Benefit: Your nexus increases to a 20 ft burst.

**Parallel Processing:**

Prerequisites: Enhanced Perceptive Visage outsider gift

Benefit: You may receive sensory information from multiple Perceptive visages at the same time

**Impart Will:**

Prerequisites: Perceptive Visage outsider gift

Benefit: Your Perceptive Visage has a permanent duration.

**Remote Viewing:**

Prerequisites: Perceptive Visage outsider gift

Benefit: Your Perceptive Visage has an unlimited range.

**Mind Touches Void:**

Prerequisites: Perceptive Visage outsider gift, Remote Viewing

Benefit: Your Perceptive Visage functions across planar boundaries.

***Parasitic Bond:***

Prerequisites: must not have the Mana Parasite Archetype

Benefit: Select a single Mana Parasite exclusive gift. That gift becomes available for you to select or enhance when you gain a new gift.

Special: This feat may be selected multiple times. Each time, select a new gift.

***Phantom Genesis:***

Prerequisites: Shadow Kill outsider gift, Doppelganger outsider gift

Benefit: When you kill a creature, you may spend the mana cost for Doppelganger to create a Doppelganger from their corpse. This does not count against the limit of doppelgangers you can create.

***Phantom Shift:***

Prerequisites: Blink outsider gift, Doppelganger outsider gift

Benefit: When you use Blink, you may spend the mana cost for Doppelganger as well to leave a Doppelganger in the position you just teleported from.

***Phase:***

Prerequisites: Aether outsider gift

Benefit: When you use Aether, you are also affected by a Blur spell. If you have Enhanced Aether, this becomes the Blink spell.

***Plague Swarm:***

Prerequisites: Devouring Swarm outsider gift, Plagueborn outsider gift

Benefit: Your swarms also inflict Filth Fever with their attacks. If Plagueborn is enhanced, they also inflict Bubonic Plague. If Devouring Swarm is enhanced, they deal damage as if their HD were 2 categories higher (typically going from 1d6 to 3d6).

***Platinum Tongue:***

Prerequisites: Silver Tongue outsider gift, Golden Tongue

Benefit: Creatures you succeed on diplomacy or handle animal checks against treat you as a trusted friend and ally, and may fight on your behalf.

***Premonition:***

Prerequisites: Void Gaze outsider gift

Benefit: When you activate void gaze, you are also affected by Embrace Destiny. You may spend 1 mana to affect yourself again while Void Gaze is active.

***Glimpse Hollows:***

Prerequisites: Void Gaze outsider gift, Premonition

Benefit: You may spend 1 additional point when using Void Gaze to affect yourself with Detect Secret Doors, and are able to see the entrances to extraplanar gates (such as the door to a Mage's Magnificent Mansion or the portal to a Demiplane).

***Protraction:***

Prerequisites: Domino outsider gift, Leech outsider gift

Benefit: Any time a creature under the effects of Domino takes damage, you gain 1 HP per level you possess.

***Psychoshock:***

Prerequisites: Shout outsider gift

Benefit: When you use Shout, you may instead choose to target a single creature within 15 ft (If shout is enhanced, this becomes 30 ft). They are also targeted by Dispel Magic and your damage is increased by 2d8.

***Improved Psychoshock:***

Prerequisites: Shout outsider gift, Psychoshock, level 12

Benefit: When you use Psychoshock, you may spend 2 additional mana to instead target them with Greater Dispel Magic and the damage is increased by an additional 2d8.

***Greater Psychoshock:***

Prerequisites: Shout outsider gift, Psychoshock, Improved Psychoshock, level 16

Benefit: When you use Improved Psychoshock, you may spend an additional 2 mana. If you do, they are also targeted by Feeblemind and take an additional 2d8.

***Pure Focus:***

Prerequisites: Focus Mana outsider gift, Deep Focus, Quick Focus

Benefit: If you use Focus Mana and are brought above your normal HP maximum, the remainder is gained as temporary HP. You may continue to gain temporary HP in this way, to a maximum amount of Temporary HP equal to your maximum HP.

***Quick Focus:***

Prerequisites: Focus Mana outsider gift

Benefit: Using Focus Mana is now a move action. If you have the enhanced form, it is instead a swift action.

***Swarm Form:***

Prerequisites: Shadow Walk outsider gift, Devouring Swarm outsider gift

Benefit: You may spend 5 mana to affect yourself with Swarm Skin, becoming a swarm of the type you selected for Devouring Swarm.

***Reflexive Swarm Form:***

Prerequisites: Shadow Walk outsider gift, Devouring Swarm outsider gift, Darkness shield outsider gift, Swarm Form

Benefit: Whenever you would be subjected to a critical hit, sneak attack, called shot, or coup de grace, you may spend an immediate action and the required mana from Swarm Form to immediately discorporate into a swarm. This triggers automatically when you would die due to a death effect or Vorpal as long as you have at least 1 mana.

***Pied Piper:***

Prerequisites: Devouring Swarm outsider gift

Benefit: Your swarm(s) follow you. You may command them to move to specific locations.

***Rat Shadows:***

Prerequisites: Shadow Walk outsider gift

Benefit: You benefit from the Compression Monster Ability while using Shadow Walk.

***Reach Farther:***

Prerequisites: Far Reach outsider gift

Benefit: Your reach increases an additional 5 feet when using far reach.

***Reach Objects:***

Prerequisites: Far Reach outsider gift

Benefit: Your far reach also functions as the unenhanced Pull gift.

***Reach Locations:***

Prerequisites: Far Reach outsider gift

Benefit: Your far reach also functions as the unenhanced blink gift, however it is not a teleportation effect.

***Re-directive Blink:***

Prerequisites: Blink outsider gift

Benefit: You may effectively make turns by changing directions when using blink, as if your teleportation was regular movement. For example, if you are behind a building and the alley is 20 feet away, you could blink the 20 feet, turn around the corner, and continue blinking the remaining 10 feet as one action. You could also blink out of a second story window, then turn 180 degrees and blink back into the third story window above you. You do not stop during this time and cannot take actions between these, as if it were a regular blink. You may only make 1 turn per usage of blink.

***Relativity:***

Prerequisites: Bend Time outsider gift

Benefit: You are effected by Haste while using Bend Time

***Remorse:***

Prerequisites: Madness outsider gift

Benefit: Your target(s) is effected by Terrible Remorse after the Murderous Command ends.

***Remote Manipulation:***

Prerequisites: any of the following outsider gifts: Far Reach, Pull, Void Strike, Choke

Benefit: You are able to spend 1 point of mana as a swift action to reach through a pocket of the void to interact with objects you can see as if you were adjacent to them at a range of 30 ft. This lasts for 1 round. This includes being able to, for example, steal a necklace from a display case and slip it into your pocket from across the room without touching the glass, or setting off a tripwire from a safe distance. If you have the Void Strike Outsider gift, you are able to grapple creatures using it and interact with creatures with this. If you have the Far Reach outsider gift, you increase the duration of this ability and Far Reach by 1 round. If you have the Pull outsider gift, you add its weight limit to the limit you can lift using this ability. If you have the Choke outsider gift, you can center it anywhere within your range for this. For each of the previous gifts that is enhanced, you increase the range of this ability by 30 ft.

***Redo:***

Prerequisites: Reprise outsider power,

Benefit: Your Reprise power triggers an additional time per day.

***Rewind:***

Prerequisites: Time Slip outsider power, Reprise outsider power, Redo

Benefit: Your Breath of Life affect is maximized and empowered, healing 56+1 per caster level HP.

***Residuum:***

Prerequisites: Void Infusion outsider gift, Shadow Kill outsider gift

Benefit: Whenever you use Shadow Kill on a strong opponent, you regain 1 mana. This requires a creature of a CR equal to or greater than your HD, or a creature of a higher mythic tier than your own.

***Reduce:***

Prerequisites: Void Infusion outsider gift, Shadow Kill outsider gift, Residuum

Benefit: The requirement for your residuum feat is reduced to a creature of a CR equal to your HD -4, or a creature of a mythic tier 1 less than your own.

***Reuse:***

Prerequisites: Void Infusion outsider gift, Shadow Kill outsider gift, Residuum, Reduce

Benefit: Whenever you gain mana from your Residuum feat, you gain an additional 1 mana per 4 HD the creature had, or per 2 mythic tiers the creature had.

***Recycle:***

Prerequisites: Void Infusion outsider gift, Shadow Kill outsider gift, Residuum, Reduce, Reuse

Benefit: If you would gain at least 10 mana from your Residuum feat, you can reduce the mana you would gain by 10 to instead generate a Rune from their remains.

***Reanimate:***

Prerequisites: Void Infusion outsider gift, Shadow Kill outsider gift, Residuum, Reduce, Reuse, Recycle

Benefit: Whenever you use your Residuum gift, you may spend 4 mana to animate the slain creature as a Shadow under your control. This lasts 1 minute per HD of the creature or until the shadow is slain.

***Vengeance Infusion:***

Prerequisites: Void Infusion outsider gift, Bloodthirsty outsider gift, Reprise outsider gift

Benefit: When your reprise triggers, your bonus from Bloodthirsty is treated as if you were at half the maximum kills.

***Revenant Infusion:***

Prerequisites: Void Infusion outsider gift, enhanced Bloodthirsty outsider gift, Reprise outsider gift, Vengeance Infusion

Benefit: When your reprise triggers, your bonus from Bloodthirsty is treated as if you were at the maximum number of kills.

***Sand Trap:***

Prerequisites: Burrow outsider gift

Benefit: You can create a 60-foot-diameter, 20-foot-deep pit in any sand or soft earth surface. Creating a sand trap takes 1 minute. A Perception check equal to your Sleight of hand, Bluff, or disguise check allows a creature to realize such a depression in the sand is in fact a trap. Any creature that steps into the trap slides to the center if it fails a Reflex save—such victims take no damage, but they do fall prone. You can make an attack of opportunity against any creature that falls to the bottom of your sand trap. You can move across sand traps at your normal speed and are immune to the trap’s effects. Other creatures can navigate the trap’s walls with a DC 20 Climb check.

***Shadow Run:***

Prerequisites: Shadow Walk outsider gift

Benefit: You are effected by Haste while using Shadow Walk.

***Shadow Jump:***

Prerequisites: Shadow Walk outsider gift, Blink outsider gift, Displace

Benefit: You can spend the mana cost of Blink to transport yourself via shadows. This teleportation must begin and end in an area of dim light or darker. The distance you can teleport in this way is equal to the range you can be from your Displace marker.

***Shift:***

Prerequisites: Blink outsider gift, Displace

Benefit: You may swap places with another creature when you use Blink. This allows a will save.

***Shockwave:***

Prerequisites: Windblast outsider gift

Benefit: When using Windblast, the squares adjacent to you are also effected as if they were targeted.

***Slam:***

Prerequisites: Karnesis

Benefit: If you use Karnesis to launch a creature(s) downward, you may spend up to 5 points of mana. They are treated as falling an additional 10 ft per point of mana spent.

***Smoke Form:***

Prerequisites: Shadow Walk outsider gift, Dust Storm outsider gift

Benefit: You may spend 6 mana to cast Gaseous Form on yourself. If Shadow Walk is enhanced, the move speed is increased to 30 ft. If Dust Storm is enhanced, you may shift into or out of your smoke form as a move action for the duration.

***Snap Reaction:***

Prerequisites: Reflexes Outsider Gift

Benefit: You always act in the surprise round. If no enemies are able to act in the surprise round, you may take an extra standard, move, or swift action during the surprise round.

***Song of Companionship:***

Prerequisites: Leviathan Song outsider gift, any of the following outsider gifts: Arcane Bond, Black Sparrow, Create Gravehound, Devouring Swarm, Summon Ally,

Benefit: Your leviathan song costs an extra 2 mana per round. Creatures benefiting from the song treat allies within the range as having any teamwork feats they do. This does not confer the benefits to those allies, but allows the allies to trigger the teamwork feat (such as treating an ally that does not have Escape Route as having it, allowing you to move without provoking attacks of opportunity but not the ally).

***Song of Competence:***

Prerequisites: Leviathan Song outsider gift, any of the following outsider gifts: Dark Inspiration, Craft Bonecharms, Silver Tongue,

Benefit: Your leviathan song costs an extra 1 mana per round. Creatures benefiting from the song gain a bonus equal to your level on skill checks.

***Song of Defense:***

Prerequisites: Leviathan Song outsider gift, any of the following outsider gifts: Darkness Shield, Reflexes, Uncanny Dodge

Benefit: Your leviathan song costs an extra 1 mana per round. Creatures benefiting from the song gain a +1 dodge bonus to AC, increasing by 1 for every 4 levels you possess (+6 at 20th level).

***Song of Health:***

Prerequisites: Leviathan Song outsider gift, any of the following outsider gifts: Focus Mana, Reprise, Vitality

Benefit: Your leviathan song costs an extra 2 mana per round. Creatures benefiting from the song gain Fast Healing 1 for the duration, increasing by 1 for every 4 levels you possess (FH 6 at 20th level).

***Song of Obscurity:***

Prerequisites: Leviathan Song outsider gift, any of the following outsider gifts: Dust storm, fog caller,

Benefit: Your leviathan song costs an extra 1 mana per round. Creatures benefiting from the song gain a 5% miss chance, increasing by 5% per 2 levels (50% at 20th level).

***Song of Potency:***

Prerequisites: Leviathan Song outsider gift, void infusion outsider gift

Benefit: Your leviathan song costs an extra 2 mana per round. Creatures benefiting from the song reduce the mana cost of all active powers by 1 (except Leviathan Song).

***Song of Resilience:***

Prerequisites: Leviathan Song outsider gift, any of the following outsider gifts: Evasion, Resolute, Stalwart

Benefit: Your leviathan song costs an extra 1 mana per round. Creatures benefiting from the song gain DR 2/-, increasing by 2 for every 4 levels you possess (DR 12/- at 20th level).

***Superior Deflection:***

Prerequisites: Enhanced Reflexes outsider gift

Benefit: When using reflexes to deflect an attack, you may use an immediate action to reflect the attack to another target within range (including the attacker), using the same attack roll and all modifiers and effects as if they were the original target.

***Superthermal:***

Prerequisites: Detonation outsider gift

Benefit: You may spend 2 points of mana as a swift action to create a Superthermal trap in a 5ft square within 30 ft of you. This trap deals damage equal to your Detonation damage to all creatures in a 5 ft radius whenever a creature other than you enters the square.

***Improved Superthermal:***

Prerequisites: Detonation outsider gift, Superthermal

Benefit: Your Superthermal trap is increased to a 10 ft radius. Your detonation deals d8s instead of d6s.

***Greater Superthermal:***

Prerequisites: Detonation outsider gift, Superthermal, Improved Superthermal

Benefit: Your Superthermal trap is increased to a 20 ft radius. Your detonation deals d10s instead of d8s.

***Superior Superthermal:***

Prerequisites: Detonation outsider gift, Superthermal, Improved Superthermal, Greater Superthermal

Benefit: Your Superthermal trap is increased to a 30 ft radius. Your detonation deals d12s instead of d10s.

***Syncopation:***

Prerequisites: Fugue outsider gift, Earworm

Benefit: Targets that die while under the effect of Fugue create an Earworm trap in the space they died.

***Telekinetic Gifts:***

Prerequisites: Any of the following outsider gifts: Windblast, Pull, Restrain, Choke

Benefit: You may spend 6 mana to cast Telekinesis. If you have Windblast, violent thrust becomes 50 lbs per caster level with no cap (100/level if enhanced). If you have pull, sustained force becomes 50 lbs per caster level with no cap (100/lvl if enhanced). If you have Restrain, you can target 2 creatures with the same Combat Maneuver, or roll twice and take the better result if targeting a single creature (or 3 creatures/roll 3 times if enhanced). If you have Choke, the target rolls its save twice and takes the lower result (or 3 times and takes the worst if enhanced).

***Topple:***

Prerequisites: Enhanced Domino outsider gift

Benefit: You may target four creatures instead of three with your Domino gift.

***Transposition:***

Prerequisites: Doppelgänger outsider gift

Benefit: You may spend 1 mana to swap places with your doppelgänger as long as you can see them.

**Transversal Trick:**

Prerequisites: Blink outsider gift

Benefit: You no longer require line of sight to your destination.

***Improved Transversal:***

Prerequisites: enhanced Blink outsider gift, Transversal Trick

Benefit: Your Blink’s range is increased by 10 feet per level.

***Greater Transversal:***

Prerequisites: enhanced Blink outsider gift, Transversal Trick, Improved Transversal

Benefit: Your Blink’s range is increased by 30 feet per level.

***Superior Transversal:***

Prerequisites: enhanced Blink outsider gift, Transversal Trick, Improved Transversal, Greater Transversal

Benefit: Your Blink’s range is increased by 100 feet per level.

***Mythic Transversal:***

Prerequisites: enhanced Blink outsider gift, Transversal Trick, Improved Transversal, Mythic Rank 1

Benefit: Your mythic rank counts towards your level for your Transversal feats. You may spend a use of mythic surge to double your range for 1 round per mythic tier.

***Twin Shades:***

Prerequisites: Doppelgänger outsider gift

Benefit: You summon 2 doppelgängers.

***Unique Bond:***

Prerequisites: Arcane Bond outsider gift

Benefit: Select a single outsider gift you possess that is not passed through Arcane Bond. It now can be.

Special: You cannot select Summon Ally.

***Void Charge:***

Prerequisites: Enhanced Void Resistance outsider gift

Benefit: Select one of the energy types you resist from Void Resistance. You heal 50% of the damage you would take from that energy type.

Special: You may select this feat more than once. Each time you do, select a different energy type.

***Improved Void Charge:***

Prerequisites: Enhanced Void Resistance outsider gift, Void Charge

Benefit: You instead heal 100% of the damage you would have taken from the energy type selected.

Special: You may select this feat more than once. Each time you do, select a different energy type.

***Greater Void Charge:***

Prerequisites: Enhanced Void Resistance outsider gift, Void Charge, Improved Void Charge

Benefit: You also gain 1 mana when you would have taken damage from the energy type selected.

Special: You may select this feat more than once. Each time you do, select a different energy type.

***Superior Void Charge:***

Prerequisites: Enhanced Void Resistance outsider gift, Void Charge, Improved Void Charge, Greater Void Charge

Benefit: You instead gain 1 mana per 10 damage you would have taken from the energy type selected.

Special: You may select this feat more than once. Each time you do, select a different energy type.

***Void Contingency:***

Prerequisites: Void Infusion outsider gift, level 10

Benefit: At any point, you may spend a swift action and 1 mana plus the cost of a gift you possess. When your Void Infusion triggers, the gift you spent the mana for happens as well, not costing an action. Any decisions made as part of that gift are made when it triggers (such as teleportation location for Blink, or a target for Possession).

***Improved Void Contingency:***

Prerequisites: Void Infusion outsider gift, Void Contingency, level 13

Benefit: You may have 2 Void contingencies active at the same time. They may be the same gift or different gifts. You must spend the action and mana cost for each separately.

***Greater Void Contingency:***

Prerequisites: Void Infusion outsider gift, Void Contingency, Improved Void Contingency, level 16

Benefit: You may have 3 Void contingencies active at the same time. They may be the same gift or different gifts. You must spend the action and mana cost for each separately.

***Superior Void Contingency:***

Prerequisites: Void Infusion outsider gift, Void Contingency, Improved Void Contingency, Greater Void Contingency, level 19

Benefit: You may have 4 Void contingencies active at the same time. They may be the same gift or different gifts. You must spend the action and mana cost for each separately.

***Lasting Void Contingency:***

Prerequisites: Void Infusion outsider gift, Void Contingency, Reprise outsider gift

Benefit: Your contingency is triggered each time your reprise triggers, without needing to be "cast" again after the first. It must be recast if you run out of uses of reprise for the day, or if a new day starts.

***Mythic Void Contingency:***

Prerequisites: Void Infusion outsider gift, Mythic rank 1

Benefit: You may have an additional Void contingency active at the same time. They may be the same gift or different gifts. You must spend the action and mana cost for each separately.

***Voltaic Burst:***

Prerequisites: Voltaic Shock outsider gift

Benefit: Creatures within 10 feet of the target take half of the damage (halved again on a successful save). If you have the enhanced version, this applies to all targets.

***Voltaic Stun:***

Prerequisites: Voltaic Shock outsider gift

Benefit: Creatures that fail their save against Voltaic Shock are also stunned for 1 round. If you have the enhanced version, they are instead stunned for 1 round per point of your wisdom modifier. They are given a new save at the end of each of their turns to end the effect.

***Withdraw:***

Prerequisites: Bloodthirsty outsider gift, Havoc

Benefit: Instead of increasing the bonuses granted by Bloodthirsty when you reduce a creature to 0, you may instead gain 1 mana. If you have the enhanced version, you may gain the bonus from the unenhanced version and gain 1 mana.

***Witch Crafting:***

Prerequisites: None

Benefit:  You reduce the chance of corruption for bonecharms you craft by 10%.

Special:  The corruption chance is reduced by another 10% if you have the Craft Bonecharm Outsider Gift, and another 10% if it is enhanced.

***Craft Runes:***

        Prerequisites: Witch Crafting, Enhanced Craft Bonecharms OR Craft (Scrimshaw) 12 ranks.

        Benefit:  You may craft runes

***Trait Synergy:***

        Prerequisites: Witch Crafting

        Benefit:  You may apply the same trait to your tiered bonecharms up to 4 times. Their effects stack.

***Master Crafting:***

        Prerequisites: Witch Crafting

        Benefit:  You may craft Black, Corrupted, and Corroded bonecharms, and the DC to craft any bonecharm or Rune is reduced by your HD.

### Mana Parasite Feats

***Agony:***

Prerequisites: Mana Parasite, Natural Attacks gift

Benefit: Your claws add your wisdom modifier to attack and damage as well as your strength.

**All-Black:**

Prerequisites: Mana Parasite, Mythic Rank 3, Necrosword Mythic ability

Benefit: Your Necrosword gains the Impact and Resounding special abilities.

Special: You may not take the All-Blood feat if you possess this one.

**All-Blood:**

Prerequisites: Mana Parasite, Mythic Rank 3, Necrosword Mythic ability

Benefit: Your Necrosword gains the Vicious, Psycho, and Wounding special abilities.

Special: You may not take the All-Black feat if you possess this one.

***Anti-Venom:***

Prerequisites: Mana Parasite, Focus gift,

Benefit: You may spend 2 mana to cast Neutralize Poison or Remove Disease

***Apex:***

Prerequisites: Mana Parasite, any of the following gifts: Blood Briar, Create Spawn, Large Stature, Swallow Whole, World Sense, Telepathy, Void Life

Benefit: If you have the Blood Briar gift, it instead has a bonus to hit equal to your own and HP equal to 1/4th your own (if it is enhanced, it has HP equal to half your own and lasts until slain). If you possess large stature, you grow another size, gaining an additional +4 Str, +2 Con, -2 Dex, +1 CMB/CMD, -1 AC/Atk, -2 fly, -4 stealth, and +3 natural armor, and increasing reach by an additional 5 feet (if it is enhanced, you increase another size and gain the listed bonuses and penalties again). If you have the Create Spawn gift, you can instead create a creature with the Typhon subtype of a CR equal to half your HD (if it is enhanced, you can create any number of creatures with the Typhon subtype, up to a number of HD equal to your own). If you have the Swallow Whole gift, your stomach’s damage adds twice your wis mod (if it is enhanced, you may spend mana on an ability that deals damage to automatically target a creature in your stomach, such as devouring swarm or windblast). If you have the World Sense gift, you double the range (if it is enhanced, it is doubled again). If you have the Telepathy gift, you are immune to mind-effects (if it is enhanced, you may spend 1 mana when targeted with a mind-effect to deal damage equal to your wis modifier to the creature that used it). If you have the Void Life gift, you gain Starflight 1d6 days within solar system, 2d6 weeks outside (if it is enhanced, 2d6 hours within solar system, 2d6 days outside).

***Brood:***

Prerequisites: Mana Parasite, Create Spawn Gift

Benefit: Your Create Spawn gift costs 2 additional mana, but functions as the enhanced Devouring swarm gift. If you possess the enhanced Create Spawn Gift, the secondary cost is increased by 4 and is treated as the enhanced Summon Ally gift.

***Carnage:***

Prerequisites: Mana Parasite, Bloodthirsty gift

Benefit: You double the bonuses and maximums for Bloodthirsty. You double the number of critical hits required to reset the effect.

***Absolute Carnage:***

Prerequisites: Mana Parasite, Bloodthirsty gift, Carnage

Benefit: You double the bonuses and maximums for Bloodthirsty again (x4 total). You double the number of critical hits required to reset the effect again.

***Maximum Carnage:***

Prerequisites: Mana Parasite, Bloodthirsty gift, Carnage, Absolute Carnage

Benefit: You double the bonuses and maximums for Bloodthirsty a third time (x8 total). You double the number of critical hits required to reset the effect again.

***Consumption:***

Prerequisites: Leech outsider gift, Swallow Whole mana parasite outsider gift

Benefit: You heal an amount equal to the damage you deal when you swallow a creature.

***Flexo:***

Prerequisites: Mana Parasite, Painted Flesh outsider gift

Benefit: You are constantly under the effects of the Bouncy Body spell.

***Grendel:***

Prerequisites: Mana Parasite, Large Stature outsider gift,Natural Attacks outsider gift,

Benefit: You gain a fly speed equal to your land speed and 2 wing buffet natural attacks, dealing damage based on your size. If Natural Attacks is enhanced, you also gain a tail attack and gore attack. If Large Stature is enhanced, you deal damage with all natural attacks as if you were one size larger.

***Hybrid:***

Prerequisites: Mana Parasite, at least 2 of the following feats: Agony, Anti-venom, Carnage, Flexo, Lasher, Legion, Mania, Payback, Phage, Plague, Poison, Raze, Riot, Scorn, Scream, Serpent, Silence, Toxin, Venom, Warstar

Benefit: You gain a +1 bonus to all D20 rolls for each prerequisite feat you possess.

***Lasher:***

Prerequisites: Mana Parasite, tendrils outsider gift

Benefit: You gain twice as many tentacle attacks from the tendrils gift.

***Legion:***

Prerequisites: Mana Parasite, Blood Briar, Devouring Swarm, Doppelganger, Summon Ally, Create Gravehound or Create Spawn outsider gift.

Benefit: You summon or create an additional creature when using the associated gift.

***Mania:***

Prerequisites: Mana Parasite, Venom

Benefit: Your poison from the Venom feat also affects the target with Confusion for the duration.

***Misery:***

Prerequisites: Mana Parasite, Madness outsider gift

Benefit: You may spend the cost of Madness to instead target the creature with Crushing Despair.

***Morphic Physiology:***

Prerequisites: Mana Parasite, any of the following gifts: natural attacks, thick skin, large stature, painted flesh, far reach, focus mana

Benefit: If you have the Natural attacks gift, you may shift your claw attacks into any form, dealing your choice of bludgeoning, piercing, or slashing damage, and being able to change them as a swift action (if it is enhanced, this may be used to form specific melee or thrown weapons, using their statistics instead). This functions as the Transformative weapon property, meaning abilities that would not function for the new form do not function. If you have the thick skin gift, half of the bonus becomes a deflection bonus (if it is enhanced, the full bonus becomes a deflection bonus). If you possess large stature, you gain an additional +4 Str, +2 Con, -2 Dex, +1 CMB/CMD, -1 AC/Atk, -2 fly, -4 stealth, and +3 natural armor, and increasing reach by an additional 5 feet (if it is enhanced, you gain a +4 bonus to Dex, +4 bonus to fly checks, and a +8 bonus to stealth checks). If you have the painted flesh gift, the bonus also applies to stealth (if it is enhanced, you add your wisdom modifier to both). If you have Far Reach, the duration increases to 1 round per level (if it is enhanced, it increases by an additional 10 ft). If you have Focus mana, you gain Regen 1/Fire or Sonic (if it is enhanced, it increases by 1 per 5 levels you have).

***Parasite Adaptation:***

Prerequisites: Mana Parasite Archetype

Benefit: Select a single gift unable to be selected by the Mana Parasite. That gift becomes available for you to select or enhance when you gain a new gift.

Special: This feat may be selected multiple times. Each time, select a new gift.

***Payback:***

Prerequisites: Mana Parasite, Domino gift

Benefit: You may spend the mana cost of Domino to cast Shared Sacrifice

***Phage:***

Prerequisites: Mana Parasite, Sickness Aura outsider gift

Benefit: Creatures that fail their fortitude save also contract Bog Rot, using your save DC instead.

***Plague:***

Prerequisites: Mana Parasite, Phage,

Benefit: You may spend 5 mana to cast Contagion

**Poison:**

Prerequisites: Mana Parasite, Venom

Benefit: Your poison from the Venom feat lasts for 12 rounds and deals 1d6 con damage.

***Raze:***

Prerequisites: Mana Parasite, Natural Attacks gift

Benefit: Your natural attacks ignore all hardness objects have and bypass 5 points of DR.

***Riot:***

Prerequisites: Mana Parasite, Large Stature outsider gift

Benefit: You gain a +4 bonus to Dex, +4 bonus to fly checks, and a +8 bonus to stealth checks.

***Scorn:***

Prerequisites: Mana Parasite, Morphic Physiology, Natural attacks gift, thick skin gift.

Benefit: You may integrate two one-handed weapons, a single two-handed weapon, or a one handed weapon and a shield into your mana parasite. Additionally, you may integrate a suit of armor into your mana parasite. You cannot be disarmed of integrated items or have them removed from your parasite without your permission. Additionally, you gain a +2 bonus to attack rolls made with the integrated weapons and a +1 armor or shield bonus to AC for the integrated armor and shield.

***Scream:***

Prerequisites: Mana Parasite, Shout outsider gift

Benefit: Your shout deals two extra dice of damage, and the radius is increased by 10 ft.

***Serpent:***

Prerequisites: Mana Parasite, Tendril gift

Benefit: Your tentacle attacks gain the Grab property and the Constrict ability

***Silence:***

Prerequisites: Mana Parasite, Shout gift, Scream

Benefit: You may spend 3 mana to cast Silence

***Toxin:***

Prerequisites: Mana Parasite, Fog Caller outsider gift

Benefit: You may instead spend 8 mana to have Fog Caller function as Cloudkill.

***Venom:***

Prerequisites: Mana Parasite, Natural Attacks gift

Benefit: Your bite attack gains the following poison: Bite—injury; *save* Fort DC 10+1/2 level+ Wis modifier, *frequency* 1/round for 6 rounds, *effect* 1d4 Con, *cure* 2 consecutive saves.

***Voidknight:***

Prerequisites: Mana Parasite

Benefit: You gain the Void Meditation feature from the Void Adept, and are counted as a Void Adept of your level -4 for the purposes of qualifying for feats.

***Warstar:***

Prerequisites: Mana Parasite, Tendrils gift, Thick Skin gift

Benefit: You may spend 2 mana to grow an additional arm, or 4 mana to grow two additional arms. This lasts for 1 round per level.

***Rascal:***

Prerequisites: Mana Parasite, Natural Attacks gift

Benefit: Your bit

### Void Adept Feats

***Deep Void Meditation:***

Prerequisites: Void Adept 10

Benefit: Your maximum bonus from Void meditation becomes twice your level.

***Improved Void Meditation:***

Prerequisites: Void Adept 5

Benefit: You instead gain a +2 bonus per point of mana spent when using void meditation.

***Greater Void Meditation:***

Prerequisites: Improved Void Meditation, Void Adept 10

Benefit: You instead gain a +3 bonus per point of mana spent when using void meditation.

***Superior Void Meditation:***

Prerequisites: Greater Void Meditation, Improved Void Meditation, Void Adept 15

Benefit: You instead gain a +4 bonus per point of mana spent when using void meditation.

***Ultimate Void Meditation:***

Prerequisites: Improved Void Meditation, Void Adept 20

Benefit: You instead gain a +5 bonus per point of mana spent when using void meditation.

### Void Reaper Feats

***Additional Cast Improvement:***

Prerequisites: Void Reaper

Benefit: You gain an additional Voidstone Improvement.

Special: You may select this feat multiple times. Each time, select a new Voidstone Improvement.

***Concentrated Fire:***

Prerequisites: Void Reaper

Benefit: You may apply multiple uses of Cast Voidstone to the same target.

***Deadeye:***

Prerequisites: Void Gaze outsider gift, Reflexes Outsider gift, Void Reaper

Benefit: You may expend a number of uses of your Cast Voidstone up to your wisdom modifier as the same action. You must spend the mana for each one.