Shrine of Segara

Owner/Ruler=Dawn |Owning Organization=Dawn

### Owner/Ruler

If this is a landmark, a settlement or a building this can be the actual owner of the structure.

### Ruling/Owning Rank

Which rank/title has ownership over this location? (i.e. Earldom under Earl, City under Mayor etc)

### Owning Organization

Cities, Guilds, Kingdoms, Religious organizations can own territories, buildings or whole cities. Define here which of your world's organizations claims ownership over this location.

### Editable

Yes

Free Form

## PURPOSE

What is the intended purpose of the building and which, if different, was its original reason for being. Looking for more inspiration?

## ALTERATIONS

What sort of alterations have been done to the building during the time of its existance and which purposes do they serve?

## ARCHITECTURE

Which is the style of architecture used in this building? Which is the stone or wood used for the walls of its buildings? How do people traditionally adorn their structures (e.g. white picket fences, whitewashed walls with ocean blue roofs or brightly coloured door).

## HISTORY

A short description of the history of the landmark or building. Don't forget that you can add all the important events at the landsmarks's timeline below.

## TOURISM

What sort of people visit this location as tourists, what are they eager to see and visit and experience? Where do they stay during their time there.

Room

## INCLUDING VEHICLE

Of which vehicle is this a compartment of (think train carriages, ship sections, spaceship compartments)

## CONNECTED ROOMS

Which rooms are connected to this room? Remember that if you enter a room one way, you can't necessarily go back the same way!

## DESIGN

Which are the dimensions of the room? Is it square or rectangular? What colour and what material is the ceiling/floor/walls made of?

## ENTRIES

What are the entries (or possibly, exits only) for the room? Are there any windows? Are they locked, barred, reinforced?

## SENSORY & APPEARANCES

What do people entering the room see, smell, feel and hear. How much lighting is there available and where is it coming from? Is there the foul stench of death penetrating their nostrils, or perhaps the eerie sound of a music box by the window? Is it icy cold or pleasantly warm?

## DENIZENS

Which people, creatures or monsters call this room their home or can be found here regularly? Think rats, cockroaches, Bob the Bard or Hfthang the friendly Cthuhlu.

## CONTENTS & FURNISHINGS

What sort of items can be found in the room? Tools, weapons, furniture, electronic devices on the walls, or unique magical puzzles waiting to be solved!

## VALUABLES & TREASURE

What treasures wait to be discovered in this room? Hidden stashes of gold and silver? Works of art hanging off the walls? A statue made of emerald on a pedestal in the middle of the room?

## HAZARDS & TRAPS

What kind of traps and hazards can be found in the room? How are they activated or deactivated? Is there any intricate mechanism locking people inside? Or maybe the floor is lava!

## SPECIAL PROPERTIES

What sort of special properties is the room imbued with? Air ducts, running water, powered by life support, is it airtight or a magic dampening field? Does it have an invisible floor or ceiling, are the walls radiating light, or does it teleport you to another dimension?

## ENVIRONMENT & EFFECTS

Think magical or natural effects. Temperature, humidity, pressure, auras, lack of oxygen, antigravity fields etc.