Development previews

Sandswept releases various **development previews** from time to time, so you can watch a great game grow from infancy to zombiehood. They are listed below.

## Pre-Alpha Build

Date Unknown - Terrain Generation Test 1 + Terrain Generation Test 2

April 17 2012 - Untextured Houses and Water Tower

April 18 2012 - Basic Textured Houses

April 19 2012 - Standing ontop of the Water Tower

April 22 2012 - Giant Mailboxes Tiny Zombies

April 23 2012 - Shadows

April 23 2012 - On Water Tower 2

April 26 2012 - Normal Mail Boxes

April 28 2012 - Zombies Over Run

May 1 2012 - Blur Effect

May 1 2012 - Death Screen

May 1 2012 - Giant Car

May 3 2012 - Wrench Model

May 7 2012 - Led Down Zombies and Parked Cars

May 7 2012 - Wooden Cube

May 9 2012 - Textured Zombies and Attack Animations

May 10 2012 - Fire Hydrant Model

May 11 2012 - Human Model With Beard and Clothes

May 15 2012 - Moving Boxes and Wrench Weapon

May 17 2012 - Street Lamp Models

May 17 2012 - Street Sign Models

May 17 2012 - Stacked Cubes

May 23 2012 - Female Model and Running Animation

May 24 2012 - Infrastructure Models

June 4 2012 - Debugging Physics / Exploding Houses

June 4 2012 - Marmoset Render of New Survivor Normals

June 6 2012 - Current Test Environment With Hills

June 7 2012 - Havok Player Pushing Cube Physics Test

June 7 2012 - Physics Test With Hills and Boxes

June 7 2012 - Mailbox Model

June 9 2012 - Zombie Hand Menu Cursor

June 12 2012 - Zombie Approaching and Work Environment

June 14 2012 - Infinite World with Havok

June 15 2012 - Garbage Can Using Random Choice By Category Content Generators

June 16 2012 - Far Terrain 7km Square, 3.5 km Horizon

June 17 2012 - Distant Mountain Experiments

June 19 2012 - Tree Test

June 19 2012 - Guitar Weapon Model

June 19 2012 - Frying Pan Weapon Model

June 19 2012 - Hammer Weapon Model

June 19 2012 - Ambience Test With Fog, Sky and Trees

June 20 2012 - Wireframe Environment and Trees

June 20 2012 - Terrain LOD

June 22 2012 - Infinite Grass Ceiling and Terrain Debugging

June 23 2012 - Infinite Terrain Test With Near Mesh and Far Solid

June 23 2012 - Terrain, Houses, Trees and Far Mountain Test

June 25 2012 - Stacked Cubes and Textured Water Tower

June 25 2012 - Terrain With Gaps Covered

July 1 2012 - Near-Far Terrain Colour Blend Test

July 1 2012 - Better Match Between Road Corners and Terrain Altitude

July 2 2012 - Trees and Hills

July 2 2012 - Far Terrain Test

July 2 2012 - Far Terrain Fog

July 2 2012 - Texture Blending Test

July 2 2012 - Zombie Population Test

July 5 2012 - High Angle of Trees With Glitchy Grass Texture

July 6 2012 - Terrain and Roads Matched

July 6 2012 - Shadow Volume Edge Removed

July 6 2012 - Trash Can Floating Underneath Ground

July 6 2012 - Trash Cans Fixed

July 7 2012 - 30km Debug Test & Sunset

July 9 2012 - Plunger Weapon Model

July 9 2012 - Metal Pipe Weapon Model

July 10 2012 - Multiplayer Test With Sun

July 10 2012 - Tree Test with LOD

July 11 2012 - Trees, Hills and Roads

August 2 2012 - ASCII Building Generation Test

August 2 2012 - Improved ASCII Building Generation Test

August 3 2012 - Autogenerated House Without Roof

August 3 2012 - Autogenerated House In Wrong Position & Visible Player Body

August 3 2012 - Labelled House Rooms

August 4 2012 - Player Names Above Head

August 6 2012 - Floors With Correct Collisions & Player Fists

August 7 2012 - Autogenerated House with Floor

August 7 2012 - House Floorboard Close-up

August 7 2012 - "Officially Done Floors"

August 9 2012 - Roof (Untextured & Unfinished)

August 9 2012 - Finished Roof

August 10 2012 - 20 To 30 FPS With 4800 Trees

August 12 2012 - Forests!

August 22 2012 - Doors

August 22 2012 - House Physics Debug

August 27 2012 - Zagventure!

August 27 2012 - Horde

September 2 2012 - Shadows are back!

September 2 2012 - Good Morning Sun!

September 3 2012 - Brandon Chapman plays the latest build

September 4 2012 - Zerg in TDL? {JOKE}

September 6 2012 - Runner Gratis Cookie

September 7 2012 - Can you spot the zombie?

September 7 2012 - HDR Image 1

September 7 2012 - HDR Image 2

September 11 2012 - Wall Collision (Havok Collision Viewer)

September 11 2012 - The Hills are Alive With the Sound of Zombies

September 22 2012 - Zombie Humor

September 26 2012 - TDL at night

September 26 2012 - Getting into a house at night

October 6 2012 - Flashlight Inside House

October 6 2012 - Flashlight Outside

## Alpha Build 001

October 23 2012 - Multiplayer Test With Lots Of Zombies

October 23 2012 - Zombies Close Up

October 27 2012 - Houses With Porches

October 28 2012 - Dark Night Outside

October 29 2012 - Indoor Barricade

October 29 2012 - Outdoor Wrench and Trashcan

October 30 2012 - Outdoor Fort

October 30 2012 - Fort

October 30 2012 - Frying Pan and Dead Zombie

October 30 2012 - Blurred Screen, Zombie and Frying Pan

October 30 2012 - Same As Previous

October 30 2012 - Guitar Weapon and Screen Blur

October 30 2012 - Zombies In Street and Gun

October 30 2012 - Indoor Zombies

October 30 2012 - Hills and Trees

October 30 2012 - Inventory

November 2 2012 - Live Build Server Test

## Alpha Build 002

Very little to no screenshots were posted of 002. Please edit if any are found!

## Alpha Build 003

November 12 2012 - Generating Overloaded Content

November 12 2012 - Dense Forest

November 17 2012 - Something New

November 17 2012 - New Flashlight 1

November 17 2012 - New Flashlight 2

November 17 2012 - New Flashlight 3

November 17 2012 - Good Morning Zombies!

November 19 2012 - Tease

November 20 2012 - How I die in 003

November 30 2012 - Bathroom Privacy

December 3 2012 - Stable Physics

December 5 2012 - ADS

December 6 2012 - ADS Tweak

December 6 2012 - Water tower changes

December 6 2012 - New furniture

December 6 2012 - Better ADS 1

December 6 2012 - Better ADS 2

December 7 2012 - Mosin ADS

December 9 2012 - .22 Rifle Iron Sights

## Alpha Build 004

December 10 2012 - Breakable Windows

December 10 2012 - Multiplayer Weapons

December 10 2012 - .22 Scope

December 10 2012 - Lining up a shot

## Alpha Build 014

May 5 2014 - New roads

April 28 2014 - New terrain and grass

April 19 2014 - Model and texture improvements

April 16 2014 - Major improvements to view distance and zone size

April 13 2014 - More new sky

April 12 2014 - New dynamic skybox

April 9 2014 - New terrain texture

April 2 2014 - Treeeeeeees

## Videos

September 14 2011 The Dead Linger Announcement Teaser

April 10 2012 - Dev Vlog #1 - Thank you, Backers!

April 21 2012 - Dev Vlog #2 - Night & Day

April 23 2012 - Teaser/Trailer 2

May 18 2012 - Waving and Thumbs Up Animation Test

May 23 2012 - Female Survivor Sprint Test

May 25 2012 - Female Jog Test

June 8 2012 - Stand To Crouch & Prone, Untextured

June 26 2012 - Female Survivor Crawl

July 2 2012 - Female Stand Up

July 14 2012 - Dev Vlog #3 - To Scale

August 29 2012 - DOVRAC Mask With Full Hazmat Suit

August 31 2012 - Reloading Weapon (Pistol)

October 30 2012 - Dev Vlog #3.5 - It's A Dark Night

October 31 2012 - Dev Vlog #4 - Just the Beginning

November 20 2012 - Dev Vlog #5 - Feature Friendly (Build 003)

December 11 2012 - Dev Vlog #6 - Breach Point (Build 004)

December 18 2012 - Dev Vlog #7 - Feliz Navidead (Build 005)

January 15 2013 - Dev Vlog #8 - Happy New Fear! (Build 006)

February 16 2013 - Build 007 Teaser

February 17 2013 - The Prison (Build 007)

March 19 2013 - Build 008 Teaser

April 5 2013 - Dev Vlog #9 - No Place Is Safe (Build 008)

May 14 2013 - Dev Vlog #10 - Blood, Sweat and Tears (Build 009)

## Key Development Notes

**Twitter** - From @rkeene0517

April 4 2012 - Animations Working

April 4 2012 - Zombies Spawning Ahead Of Player

April 10 2012 - Roofs On Houses

April 20 2012 - Camera Bob

April 28 2012 - Stamina

May 10 2012 - Zombie Attack & Knockback Animations

May 23 2012 - "Going with Havok" For Physics"

October 3 2012 - Release Date Announced

**Forums**

April 22 2012 - Abridged Story of Engine Design