Notcher Stott

**Name**: Notcher Stott

**Age**: 15

**District**: Eight (Six, Twelve)

**Gender**: Male

**Personality**: To put it down rather bluntly, Notcher will act under his own accord whenever possible. Rebellious down to his core, he is prone to exhibiting immediate dislike towards any authority figure and, more often than not, he's unwilling to follow orders, although he's quick to make concessions in order to ensure his own well-being, being quite adaptable and nowhere near stupid. Oftentimes coming across as stoic, short-spoken and even cold, none of these traits about Notcher put off the somewhat rugged charm he has to him. Under normal circumstances, people are naturally drawn to him, and he tends to warm up to newcomers should they earn his respect, although doing so is a lengthy process in and of itself, as his years on the street have led him to be at least wary of other people's intentions and benevolence. In spite of this, it's not often that he's given a chance by those he comes across, since his reputation back home, as well as his battered appearance, has led to a lingering feeling of mistrust whenever one learns of his identity, given his antics are common knowledge in the place he hails from.

**Appearance**: Upon laying their eyes on Notcher for the first time, the first thing one would take note of when it comes to his looks would be the beautiful, deep look of his, alas, disconcerting eyes, whose blue illuminates the sharp-cut face of an opportunist and a cheater. In all truth, Notcher is a charming young man in his own right, although you need not look any further than the surface to deduce that he is not the kind of person you should entertain the possibility of forging a bond with: he comes across as quite aloof and detached, his manner too provocatively dismissive and his freckled face set into a scowl at all times.

His skin is pale and his brown hair is without luster, as though lifeless. He is of average build for a District Eight citizen of his social status, just one more starving urchin in a region plagued by malnutrition. No more than a scrawny and nimble teen to all appearances, there is still something about the look of his eyes that would make even the stout in spirit quiver in their shoes. It is because of the unnerving gaze of those eyes of his that one could not help but feel compelled to look at Notcher, whether they liked or detested the young man. One glance the way of the observer from him, however, and it would not be out of character for them to avert their eyes in panic, whoever they may be.

**Mannerisms**: He can fidget quite a bit when he feels as if he's in danger. When idle, he has the unconscious habit of reaching out and touching the spot in his right hand where his two missing fingers were supposed to be, which he knocks off as soon as he realizes what he's doing.

**Sexuality**: Homosexual

**Dominant Hand**: Left-handed.

**Weaponry**: Due to his background, Notcher is able to use **sewing needles** with astounding aptitude and skill, their size making them very useful for the delicate maneuvers Notcher has mastered throughout his adolescence. Years of experience working the little objects has rendered him capable of throwing them with great accuracy and precision. However, needles are known for not being aerodynamic, as well as lacking when it comes to mass. Successful in popping balloons, they would simply puncture the skin of someone or harmlessly bounce off of them, which brings Notcher to his second weapon of choice, **poison**. He'll spend a great deal of his training period learning where to obtain it from whatever environment he's thrown into. Should he fail to retrieve poison from the wilderness, Notcher can still do a great deal of damage striking an opponent in their eyes or mouth, lodging the needle in and causing major complications.

Furthermore, with the proper knowledge of the human physiology he'll strive to obtain throughout the training period, Notcher can ram his needles into vital pressure points from up close, resulting in incapacitation or even an instant kill should the strike be a successful one. Using the same knowledge, Notcher can apply acupuncture with needles to staunch his own pain and bleeding. The small size of Notcher's primary weapons makes them perfect for concealment and the stealth attacks he's prone to employing, and can even be hidden inside one's mouth, which can be spat out to take the enemy by surprise.

**Strengths**: Notcher is a thief down to the very core of his being, hailed as the swiftest hand in town. While such title that has brought him more trouble than fortune when it comes to going undetected by authorities, remarks of such nature are far from unfounded. Small and agile, Notcher is able to use his **agility**to swiftly scout ahead the competition and sneak away from danger. He has an astonishing **sleight of hand**, being able to pickpocket the most meticulous of foes with superb precision. Being short and **quick**also allows him to evade thrusts and slashes from bladed weapons, giving him more than enough opportunities to strike back with one of those deadly needles of his.

**Weaknesses**: Though adaptable to new environments and extremely resourceful, Notcher lacks greatly in the field of hand-to-hand combat, or any other form of **fighting**, for instance, particularly when it comes to close range. Being quite the small person, a single fist could easily knock him down. Fortunately for him, however, he is quite skilled at dodging. Furthermore, Notcher is prone to a shameful display when it comes to **climbing** trees, hailing from a heavily urban region and never seeing as much as a small park, let alone a forest. He's not the most athletic boy, nor the strongest, rendering him reliant on stealth attacks and ambushes, and nearly hopeless when it comes to **direct confrontations**

**Alliance**: He's dead set on going into the Games as a loner, although he is willing to work out a truce or two if he feels as if they'll be benefitial to him in the long run.

**Bloodbath Strategy**: Already without his life being on the line, the odds are stacked against Notcher much more than he'd care for, making this one a no-brainer for him. He'll refrain from attending, promtly priming himself into a running stance, facing opposite to the suplies and racks of weaponry assembled before him, prepared to run for cover as soon as the gong rings out.

**Games Strategy**: Initially keeping as much distance between him and those who fought at the Cornucopia, Notcher will pay close attention to his surroundings, carefully concealing his tracks. He'll make his way back to the surroundings of the clearing as soon as dawn breaks on the second day, keeping close watch and awaiting an opportunity to claim some supplies for himself, particularly sewing needles from first-aid kits, and so on. For the remainder of the Games, Notcher will be very much a shadow, skillfully trailing behind his opponents and letting them take out the competition for him, as well as waiting for the perfect opportunity to loot them of their supplies as soon as their guard is down, promptly moving on to his next target. He'll try and avoid direct confrontation at all costs, although he will not, under any circumstances, hesitate when it comes to putting his prowess with the sewing needle to use.