recursal/Fanatic-Fandom huggingface dataset:
The Spotter

??? XP(??? • ???)

## Video Walkthrough

*"Search the sniper's post for anything of use"*

**The Spotter** is a side mission in Generation Zero.

*A soldier took shelter in Arkelstorp's lighthouse, using it as a sniper spot to wreak havoc on the machines. Find out what happened to him.*

## **Walkthrough**

* Locate Arkelstorp lighthouse
* Search for the soldier at the top of the lighthouse"

## **Mission Items**

*Marksman's note*

A note left behind by a sniper:

"The Kalmar Regiment, my regiment, was taken out and I could nothing to stop it. We were rallying at the ruins north of here, when we go ambushed. My commander sent me to higher ground to provide covering fire, but by the time I got in position it was too late. They were gone. All that was left was me, my rifle, and the machines that killed my brothers. I took out as many as I could, but I had to retreat and restock.
I'm going to set up in Arkelstorp's lighthouse, and do what I do best - take out every damn enemy that strays into my cross hair, until I run out of ammo or they get me."
Warboard - Mården Bunker

Courage, Power and Resilience

??? XP(??? • ???)

## Video Walkthrough

*"Unlock the Forest Command Bunker"*

**Warboard - Mården Bunker** is a main mission in Generation Zero.

*According to the intel you gathered, there should be a Command Bunker with the code name "Mården".
Locate and reclaim it to analyze its Warboard and obtain new missions.*

## **Walkthrough**

* Destroy enough machines in the Forest to get a complete entry barcode
* Look for the Command Bunker in this region
* Use the barcode key cards to enter the bunker
* Power up the generator
* Locate and interact with the Warboard
* Something tripped the generator. Restart it
* Locate and interact with the Warboard"
Tidal Wave

??? XP (??? • ???)

*"Mission Summary"*
**Tidal Wave** is the third FNIX Rising main mission in Generation Zero.

"Thanks to Uncle Calle's directions and knowledge of the area, you found an old prehistoric ringfort called Mullvadsberget, which also had been a archaeological dig. In the tunnels you find another survivor hiding away on her own: Veronika Nilsson, who introduced herself as a former compute engineer at FOA 53.

You have built some crude wall defences and watchtowers around the ringfort to give this shelter a fighting chance. However, it's only a matter of time until FNIX comes back with massive reinforcements to nip your efforts in the bud."

## **Walkthrough**

* Talk to Veronika at the ringfort.
* Make preparations before the attack.
* Defend the Ringfort.
* Prepare for the next enemy wave.
* Prepare for the next enemy wave.
* Defend the southern entrance.
* Defend the eastern entrance.
* Defend the new breach in the defense.
Unorthodox Skiing

To start the Unorthodox skiing mission you must first travel to the hammarbodarna safe house. From there find the vehicle bench and spawn a bicycle. After getting on the bicycle you will see a small wood shack in front of you with two doors open after ridding the bike through the doors the mission Unorthodox skiing will start. You will then have 40 seconds to travel down the slope on the marked skiing path and pass the finish line.

after completing the mission you will unlock the Unorthodox skiing achievement.

The shack you must first pass through to start the mission (top)

The finish line at the bottom of the slope (bottom)
The Road to Salthamn

* Map Location
* Toolbox

1000 XP (1500 • 2000)

## Video Walkthrough

*"Find your way to Salthamn village"*

**The Road to Salthamn** is an intro mission in Generation Zero.

*Based on the clues you and Therese found at Stenhaga Farm, It turns out that most people around here have made their way towards a nearby village called Salthamn, where they mention there being a bomb shelter.*

*It seems the inhabitants were requested to find shelter there as soon as possible; this decision may be linked tot he mysterious appearance of the hostile Machines*

*Maybe that is where everyone is?*

## **Walkthrough**

* Find the Toolbox for Therese
*go down to the river following the path and stairs down ,go into the shed and pick up the red toolbox*
* Meet Therese in the Barn and give her the toolbox
*Therese will have arrived, interact with her and she will give you a field radio.*
* Locate and reach Salthamn.
*As you approach the Bridge Therese will complain of radio interference. This is caused by a Relay Beacon on the bridge itself that you will see as a flashing yellow light.
The quiet interference noises can alert you of a nearby Relay Beacon in the future. Following the direction of the Static you will lead you to further relays*
* Clear the Bridge
*There are a total of 6 runners on the bridge. The furthest 4 are clustered around a car on the far end of the bridge. You can cause the car to explode by sniping the Fuel tank of a Runner beside it and causing a chain explosion, or you could shoot the car itself. The shooting and vocalizations of the Near 2 will draw the attention of the farther 4 if you draw their attention.
Alternatively set a trap with explosives and lure the machines to investigate with a Radio or Boombox.
Afterwards destroy the Relay Beacon by damaging the area under the Antennae, where you will see blue sparks when you hit it. This is the sign of hitting a weak point in Generation Zero, vital for destroying larger Machines. Don't forget to loot the Field Radio from the remains of the Relay Beacon.*
* Locate and explore the Salthamn bomb shelter
 *There's no need to enter the town just yet. Turn south till you see a Red door with a Fence around it, against the cliff to the east (to your right), and go inside. You will find a body and the remains of a Tick, to the distress of Therese. Proceed down the corridor and deal with 3 ticks in the corridor. Throwing flares is a good distraction for Ticks, and they will sometimes kill one another leaping at flares.*
* Turn the power back on in the Salthamn bomb shelter
*Find the power room (signs point to it with a yellow sign and a black lightning symbol, common for all bunkers) and simply push the button.*

## **Mission Items**

*The Andersson's toolbox*

A Standard Red metal toolbox with various, well looked after tools in it. It belonged to Lennart and Elisabeth Andersson, the owners of Stenhaga Farm and Anita Sjogren's Parents
The Resistance (Organization)

Serving in the absence of the Swedish government, the **Resistance** is a loose confederacy of Swedish residents whom are surviving the machine uprising and actively fighting against it. It is the third faction in Generation Zero besides FNIX and the Soviet Union, all three of which are hostile against each other; although, the Soviets are *de facto* allied with Sweden and the Resistance.

The Resistance so far is almost entirely comprised of young individuals between 15-30 years of age, with Calle estimated as being the only exception.

## Structure

The Resistance does not possess any formal hierarchy, leadership, organization, nor entry barrier due to the reality that all members are too preoccupied with trying to stay alive and solve the mystery behind the machines. By current definition, any Swede coordinating against the machines is considered part of the Resistance, which includes the player.

Like the Soviets, the Resistance has fortifications set up on the islands where Generation Zero takes place, only they're actively manned and most of them are constructed by the player. The Soviets are set up in the Marshlands region whereas the Resistance is set up in the Farmlands, South Coast, Forest, and Himfjall Island regions.

Due to this loose, survival-based structure, individual Resistance bases are left to themselves on how to monitor & regulate their activities. It can be seen that members are meritocratically divided based on the skills & other resources they bring to the table, such as entrusting weapon-savvy members with guarding bases and tech-savvy members like Veronika Nilsson with researching the machines.

## Members

* The player character
* Veronika Nilsson
* Calle
* Anita Sjögren
* Benny
The Command Bunker Network

## Video Walkthrough

*"There are more Command Bunkers, each of them featuring a Warboard. Find them to discover new activities"*

**The Command Bunker Network** is a main mission in Generation Zero.

*The Warboard you discovered in "Vesslan" revealed the existence of 6 other Command Bunkers scattered across the area. In accordance with established counter-intelligence military protocol, knowledge of their location was strictly compartmentalized. The only indication you have is their code names.

Discover the other Warboards in each Command Bunker to find new missions and activities.*

## Walkthrough

* Find the Warboard in the Vesslan Bunker
(Coordinates 1491, 3875)
* Find the Warboard in the Minken Bunker
(Coordinates -2126, 2539)
* Find the Warboard in the Sorken Bunker
(Coordinates -470, -1413)
* Find the Warboard in the Mården Bunker
(Coordinates 2051, -1197)
* Find the Warboard in the Uttern Bunker
(Coordinates -2920, 447)
* Find the Warboard in the Hermelinen Bunker
(Coordinates 13, -3512)
* Find the Warboard in the Skvadern Bunker
(Coordinates -1525, -3342)
Portable Machine Gun Turret

"A small sentry turret equipped with a machine gun. Once deployed on the ground, it automatically fires at nearby enemies."

The **Portable Machine Gun Turret** is a deployable part of the Tactical Equipment Pack DLC.

When placed, the turret will engage any enemies within range. It has unlimited ammo, but it has a limited amount of time after deploying before shutting down.

The Portable Machine Gun Turret can only be obtained via crafting station.
Warboard - Skvadern Bunker

1350 XP(2025 • 2700)

## Video Walkthrough

*"Unlock the Marshlands Command Bunker"*

**Warboard - Skvadern Bunker** is a main mission in Generation Zero.

*According to the intel you gathered, there should be a Command Bunker with the code name "Skvadern".
Locate and reclaim it to interact with its Warboard and obtain missions and region information.*

## **Walkthrough**

* Destroy enough machines in the Marshlands to to get a complete entry barcode
* Look for the Command Bunker in this region
* Use the barcode key cards to enter the bunker
* Restore power in the bunker
* Look around the room for information about the broken generator
* Locate and start the backup diesel generator
* Locate and interact with the Warboard"
Wildlands

The Wildlands was a vast plain that was situated outside of the Light Wind Empire's border. There was a large forest as well as a large lake within the plain. However, these were not the main point. The reason for the Wildlands' naming was that innumerous spirit beasts were living within the boundless plain. These spirit beasts were unevenly matched with variation in their strength.

Like a nested circle, the Wildlands was divided into three layers: outskirts, inner, and center. The strength of the spirit beasts scattered within each layer was different. The closer toward the center, the stronger the spirit beasts were… There were even rumors that ninth grade spirit beasts dwell in the center of the Wildlands.

Therefore, the center area of the Wildlands was also known as the forbidden region for humans. Even a seventh grade Battle-Saint would not dare to step into the area. In front of a ninth grade supreme beast, a human Battle-Saint was not any different from an ant.
Östertörn

**Östertörn** is a fictional area located within Sweden. Östertörn is made up of a 7 of different regions those being the Archipelago, the south Coast, The Farmlands, The Forest, The Mountains, The Marshlands, The North Coast and the Himfjäll Island. There is a huge unused island in the top right. Its purpose in the story in generation zero is currently unknown.

Each part of Östertörn has machine that are actively warding around and a danger for the player. some have a lot of machines like the farmlands being the main place for roaming machines searching for the player while others like the Archipelago having only prototype and military runner variants meaning the Archipelago the least dangerous region. While the Himfjäll Island is the most dangerous region and the most awarding for the player.

Östertörn is also the place where the Swedish government created and developed the machines due to the economic boom after WW2 f, unfortunately a experimental AI named FNIX “he” took control over the machines and began using them to exterminate humanity and expand his reach.

Currently none the machines have managed to make it off Östertörn and to the mainland.

In every region there is a command bunker some where in the region. There more main missions are unlocked when interacting with the war board. Every bunker is unlocked after completing the first bunker the the Archipelago.

## Trivia

* It’s unknown where Östertörn is on the map but the most likely located near Stockholm.
	+ In the August 9th 2023 twitch stream the developers have said that Östertörn is most likely in the eastern southern part of Sweden.
* Many of the cars dotted around Östertörn are based on the 1982 Volvo 345 car.
* The way that the team made Östertörn are many references photos to real life Sweden locations
* Östertörn when translated into English means “Eastern thorn” meaning that that is most likely in the eastern southern part of Sweden.
The Gun Club

??? XP(??? • ???)

## Video Walkthrough

*"Locate the gun club north of the church"*

**The Gun Club** is a side mission in Generation Zero.

*There seems to be a gun club somewhere near the church to the north. Perhaps there are some weapons or ammunition to be found there?*

## **Walkthrough**

* Locate the gun club shooting range
* Search for anything useful at the shooting range"

## **Mission Items**

*Priest's Notebook*

A notebook full of minor notes and reminders. One of the last ones is:

"There was another bullet mark in the northern facade yesterday. I have to talk to Odd about that. If they can't maintain discipline in the gun club, I'm going to have to talk to the municipality about that shooting range."
Firework

*"This firework overloads a machine’s threat-identifying circuits."*

Firework is a throwable utility item in Generation Zero. When thrown, it explodes and creates a series loud crackling and noises that confuses machines in its vicinity, often causing them to shoot/attack everywhere or other machines.
Warboard - Minken Bunker

Map Location

1350 XP (2025 • 2700)

## Video Walkthrough

*"Unlock the South Coast Command Bunker"*

**Warboard - Minken Bunker** is a main mission in Generation Zero.

*According to the intel you gathered, there should be a Command Bunker with the code name "Minken".
Locate and reclaim it to interact with its Warboard and obtain missions and region information.*

## **Walkthrough**

* Destroy enough machines in the South Coast region to get a complete entry barcode
* Use the barcode key cards to enter the bunker
* Look for the Command Bunker in this region
*(Coordinates: -2100, 2530)*
* Restore power to the bunker
* Inspect computer log to see why the power supply isn't working
* Find out what is draining power in the hangar
*(Destroy the inactivated Military Runner in the Medical Triage)*
* Locate and interact with the Warboard
Vantage 8x42 Binoculars

## Binoculars

*"Reliable lightweight 8x42 binoculars. Useful to gather intel on machines from a safe distance."*

The Binoculars is an equippable and modifiable item used for scouting. When players have the correct skills, it can be used to scan or even hack targets.

## **Pros**

* Good for far-range vision without weapon scope

* Scan machines to identify which type it is

* Hack machines to confuse or turn them against each other

* Can accept Vision Modules

## **Cons**

* Does nothing in combat

* Weighs 1.000 which is equal in weight to 111 rounds of 7.62mm FMJ Ammo

#### Placed locations:

Players can find the Binoculars at the start of the game in the safehouse

Recycling **Vantage 8x42 Binoculars** gives:
Adhesive 1 | Steel 2 | Plastic 2

### Trivia

* The name suggests a fixed zoom distance, but these binoculars can be adjusted between 2x and 8x zoom.
US Weapons Pack 2 DLC

The Generation Zero® - USA Weapons Pack 2 is the third weapon pack DLC in Generation Zero. It can be purchased for $2.99 USD. It was released on March8, 2022 and contains 3 new guns and 3 new attachments.

## weapons

COM-10

S21

G79 Grenade launcher

## attachments

COM-10 silencer

COM-10 Extended Magazine

S21 Extended Magazine

G79 smoke Grenade

G79 HE Grenade

G79 EMP Grenade
Unbearable Lightness

* Map Location
* Voice Tape
* Letter

1000 XP (1500 • 2000)

## Video Walkthrough

*"Locate the site off the military standoff at "Saltholmstungan""*

**Unbearable Lightness** is a side mission in Generation Zero.

*A recorded radio message mentions some kind of stand off at a strategic location to the north, called Saltholmstungan. It might be a good place to scavenge for weapons and equipment.*

## **Walkthrough**

* Locate the defensive position at "Saltholmstungan"
*(Coordinates: -115, 3300)*
* Search for any usable equipment and intel, left behind in the camp
(Pick up a note next to a dead soldier laying on a wooden bed)

## **Mission Items**

*Corporal Svoboda's distress call for reinforcements*

"This is Corporal Pavel Svoboda, Minken command. [heavy machine footsteps heard in the distance] The enemy is approaching and about to engage us. We require urgent reinforcements, repeat, urgent reinforcements. Respond, over! [machines getting closer] We have a visual. 4... 5 machines approaching. We won't be able to hold Saltholmstungan much longer. Respond, over! ... Platoon, get ready!"

*Corporal Svoboda's letter to his parents*

"Corporal Pavel Svoboda
Ekvägen 21
Östervik

Fam. Svoboda
Österviksvägen 14
Klinte

Mother, Father,
I doubt I will ever not come back, but I hope someone will find this and make sure you get it. I don't know how much time we'll have until the next attack.
You guys always said it was a matter of time before the Russians would invade Sweden. I'm sorry I never believed you.
I get it now, I get how you must have felt back then when the tanks entered Prague. Feeling hopeless, terrified that you might die any time. Startling at every sound you hear in the distance... I'm so thankful you gave me a new home.
Pavel"
Wiki Staff

Here are all of the officially recognized users on the Wiki.

## Administrators

Admins make sure the wiki keeps running smoothly.

 Carni | Administrator

## Editors

Editors are some of the most important people here on the wiki. These are the people that make sure all of the information here is true and correct, and are always adding new information as it comes along!

 Larzbarzcarz | Editor
Where the Sun Sets

??? XP (??? • ???)

*""*
**Where the Sun Sets** is the [[FNIX Rising]] DLC main mission in Generation Zero.

"The Archipelago is connected is to the rest of Ostertorn through a single road and a narrow patch of land called Asotungan. This was one of humankind's last stands, weeks after the Cataclysm of November 10th, 1989, and the violent, but extremely short war that ensued between the machines and Swedish Armed Forces.

However, all hope is not lost yet; in that lost outpost at Asotungan, there's a recent clue to the location of a large survivor camp; the message was sent from an "Uncle Calle".

Are there still of resistance on Ostertorn after all?"

## **Walkthrough**

* Pick up the message at Asotungan
* Find the large survivor camp at Masskar.
* Defeat the machines laying siege on Masskar.

## **Mission Items**

Transcription of a message in Morse Code
"Item Information"

"Someone in the Astungan outpost received a transmission in Morse code and transcribed it hastily.

"DEC 19, 1989

WAR IS LOST, HOPE IS NOT.

REGION WITH 3 ISLANDS, GO TO NORTH ISLAND.

WHERE SUN SETS,WHERE LAND ENDS.

WE ARE 23, SAFE FOR NOW, DOCTOR.

THOSE ALIEN TIN CANS CANNOT WIN!

THE TRUTH IS RIGHT HERE.

UNCLE CALLE, FREDDIE AND JANEK"

*Mission Item #2*
"Item Information"
Trivia/Parodies

Ville = Volvo

Meusser = Mauser

Björk = SAAB

Möller = Walther

Kundsam = Konsum

Benso = Esso and/or Statoil (I think? Most likely Statoil tbh, maybe both?)

Aftonpressen & Extrabladet = Aftonbladet & Expressen (Swedish tabloid newspapers)

SG = GB Glace (Or in 1989: "Glace-bolaget", as it was known. Ice cream company)
Älgstudsare Hunting Rifle

* 1C
* 2C
* 3C
* 4C
* 5C
* 6C

The **Älgstudsare Hunting Rifle** is a Hunting rifle that appears in the game *Generation Zero*.
It is a hunting rifle capable of firing semi-automatic.
The Älgstudsare takes .270 rounds and can hold a magazine of 4 rounds.

The in-game description for the weapon is "A powerful hunting rifle using the .270 caliber. Slower and weaker than assault rifles."

### Pros

* Long Range
* Perfectly capable of One-Shotting a Runner and a hunter if lined up properly
* Ammo is somewhat plentiful
* Amazing at stripping away armor from machines. Although it does not penetrate deep, a few shots to a prototype or military class tank's knees will remove the armor plate.

### Cons

* Can only chamber 4 bullets, as opposed to the Meusser Hunting Rifle's 5
* Low armor penetration- near useless against larger machines

### Weapon Attachments

* 4-8x Rifle Scope
 Vision Module
* OPV
* IRV
 Barrel
 Magazine

### Locations

**Dilapidated**

* Found at:
	+ Southwest of "Abandoned Fishing Wharf", standing up inside a campfire (2196, 3186)
	+ Asotungan Outpost (-197, 2046)

* Potential Drop From:
	+ Scout Wolf
	+ Prototype Harvester

**Worn**

* Potential Drop From:
	+ Scout and Solider (?) Wolfs
	+ Prototype and Military Harvesters

**Good**

* Found at:
	+ Kaseberg Ruins (-2003, 2702)
	+ Angsnas Manor (-4203, 2129)
	+ Björn's farm (1770, 3325)(Requires "Lockpicking"-skill or finding the key)
	+ Petterstorp (690, -2207)
* Potential drop from:
	+ Soldier Wolf
	+ Military Harvesters

**Exceptional**

* Found at:
	+ St. Anna Church, near-dead soldier (1568, -3327) Follow small road heading north, to the left of the gateway, behind some sandbags, You will also find the schematic nearby.
* Potential drop from:
	+ Spetsnaz and Solider Wolf
	+ Military and FNIX Harvesters

**Special**

* Potential Drop From:
	+ Spetsnaz Wolfs
	+ FNIX and Apocalypse Harvesters

**Experimental**

* Potential drop from:
	+ Home Base missions if player level is at least 25.
	+ Base Assault if player level is at least 25.
	+ Rivals if player level is at least 25.
	+ Reaper at any player level.

## Trivia

* "Älgstudsare" (lit. "moose bouncer") is an umbrella term for bolt-action hunting rifles normally chambered in 9.3x62mm Mauser, .308 Winchester, .30–06 Springfield or 6.5x55mm Swedish. The term "studsare" comes from the German word *Stutzen* (crop, trim, cut short), meaning that hunting rifles were slightly smaller with shorter barrels than their military counterparts.
* The Experimental variant of the Älgstudsare hunting rifle has the affect of acting like a artillery. With the shots at close range being very weak and shots at longer range doing massive damage both directly and indirectly.
* The Experimental variant has a fixed grenade launcher sight and fixed muzzle device which acts like a suppressor.
* The Experimental variant comes with a reduced magazine capacity of 3 rounds instead of the typical 4.
Ah Ni

Ah Ni was not the person with the highest cultivation in the serpent-men tribe but he was viewed by the tribe leader and the elder as the most promising tribesman because of his youth.

As a sixth grade Battle-Emperor, Ah Ni frequently went hunting for fifth grade Spirit Tail Crocodiles and could tear them into pieces with his bare hands, which was an incredible feat for a serpent-man.

Since the serpent-men were capable of forming societies within the perilous Illusory Spirit Swamp despite the constant threat from the countless amount of powerful spirit beasts roaming about, they naturally had their own rules of survival.

In order for the serpent-men to safely survive in such a hostile environment, they must first deal with the spirit beasts. Therefore, the serpent-men used the capability of slaying Spirit Tail Crocodiles, which were the greatest threat to them, as the benchmark for determining the strong among them.

Those capable of slaying the Spirit Tail Crocodiles were the true warriors of the serpent-men.

Ah Ni's tribe was considered small among the serpent-men but its population was surprisingly large. Compared with humans, the amount was comparable to a small town.

Even though their dwellings were crudely made, they were still buildings. With rows upon rows of buildings, it gave off the feeling of a small town.

Ah Ni had once heard from the elder that a large city built by the serpent-men existed somewhere within the Illusory Spirit Swamp. The neatly ordered buildings in the city were extremely magnificent and even comparable to cities built by humans. The serpent-men residing in the city were able to live happy lives under the reign of the Serpentine Sovereign.

In that place, there were neither Spirit Tail Crocodiles nor other terrifying spirit beasts to constantly threaten their lives. There, their offsprings could lead stable lives from the moment they hatched from their eggs and grow up without a care in the world... That was the sort of world that Ah Ni and the other tribe members all longed for.
Veronika Nilsson

She lived in Kålleby.
Her parents probably also lived in Kålleby,
maybe in Adavägen 2,
as she told their parents to avoid her house and asked to sleep at her parents house (The Girl Who Cried Wolf).
Her father was called Inge Nilsson.

She is also the Ex-girlfriend of Olle Lindberg (Safe Harbor).
He gifted her a cassette to her birthday
(Veronika Nilsson's birthday mixtape: "Happy birthday, Veronika! Love, Olle"),
which is on of the few things she kept after they broke up.

Her uncle Tobbe lives in Stenungsnäs (Beyond the Barricade).

She tried to warn the military in Minken,
but wasn't taken seriously (The Girl Who Cried Wolf).

She left FOA-53 the last time on 1989-11-07 at 18:04.
She tried to enter FOA-54 a week later on 1989-11-14 at 2:55,
but failed (Science of Deduction).

Her trail ends in Fiskebäck,
where she had apparently driven an evacuation truck (Safe Harbor).
Unfinished Investigation

* Entrances
* Morse Receiver

Björntunet Hotel foyer; interact with the newspaper on the wall to the left of the stairs.
(4508, -48)
First Objective:
Readiness Storage 018
(3510, -183)

### Mission Items

Investigation piece in local newspaper
Fuel Cell
Decrypted Morse code message

### Loot

1c Kvm 89 Extended Magazine
(Inside the building in the north corner, on the desk, next to the Morse code receiver)
3c Automatgevär 4
(At the base of the radio tower)
3c Möller
(On a table in the western corner)
Holberg's log #2(collectable)
(On a table in the western corner, next to the Möller)

## Video Walkthrough

*"Locate the military compound on the west mountain of Himfjäll"*

**Unfinished Investigation** is an Alpine Unrest DLC side mission in Generation Zero.

*Local reporter Monika Byström had come to be renowned for her hard-hitting, uncompromising articles, and had recently started investigating a Fredrik Holberg, a high-ranking military official of whom little is know to the public.
Her sources converge towards a military compound located on the western mountain of Himfjäll. Is there anything left there to discover about what happened?*

## **Walkthrough**

* Locate the military compound on the west mountain of Himfjäll
* Find a way into the military compound
(There are three ways to enter: If the player has the Lockpicking skill(Tech right, 2nd skill), the door to the compound on the east side can be picked. If not, there's a pile of crates to the left, which can climbed. A pile of sandbags to the right of the door can also be climbed.)
* Find a way to turn on the compound's power
* Find the Morse code receiver inside the barracks

## **Mission Items**

*Investigation piece in local newspaper*

This article, dated from October 18th, is provocatively titled: "HIMFJÄLL: SWEDEN'S DARK SIDE?".

Monika Byström claims to be in possession of a number of shipment manifests between the IGA industrial facility and a large readiness storage located on Hammarstöten, the western mountain on Himfjäll. She doesn't draw definite conclusions nor incriminate the Swedish military or IGA without evidence as to the contents of those shipments.

*Fuel cell*

A fuel cell developed at the IGA industrial facility. This seems to be the same model as the ones the combat machines are equipped with.

*Decrypted Morse code message*

A transmission in Morse code has been received on this station:
"TO: YELLOW REINDEER. FINAL PREPARATIONS UNDERWAY. GROUND DEPLOYMENT ON SWEDISH SOIL GREEN-LIT. UNTIL THEN, STAY SAFE."
Unsolved Mysteries

There are many unsolved mysteries that are currently unsolved to this date.

currently there are 11 unsolved mysteries.

## These are locations that have locked doors:

* (1524, 3885) Locked blast door in a bunker
* (969, -990) Locked Bunker
* (-530, 2217) Locked office in a house
* (-530, -1465) Locked blast door in a bunker (connected to what is behind another door (-567, -1536?)
* (-567, -1536) Locked blast door in a bunker (connected to what is behind another door (-530, -1465?)
* (-3100, -3010) Underground boat dock, no prop, just terrain and some concrete
* (-4357, 4459) Locked supply mini-bunker
* (-4657, 4291) Locked blast door in a bunker and an un-openable blast door
* (-4592, 4263) Locked blast door in a bunker
* (-4589, 4219) Locked blast door in a bunker
* (-4616, 4452) Locked blast door in a bunker
Wood

**Wood** is a common crafting material found in Generation Zero. It is primarily used for base defense for building defense against the Machines.

## Statistics

### Type

?
Common crafting material

## Obtaining

### Harvesting

* Wood can be harvested from small trees found in forests around the map

### Recycling

Wood can be gained from recycling many things, like:

* Emergency Flares (2 wood, 1 adhesive)
	+ Emergency Flares (Sticky) (2 wood, 2 adhesive)
* Fireworks (2 wood, 1 adhesive)

## Usage

Wood is used for building base structures and offensive towers for attacking machines.
Woodcutter

1500 XP(2250 • 3000)

## Video Walkthrough

*"Locate the shotgun stored in the nearby lumberyard"*

**Woodcutter** is a side mission in Generation Zero.

*The journal of a logger mentions that his colleague and manager has a nice shotgun locked away at a lumberyard near the village of Lerberget.*

## **Walkthrough**

* Locate the logging company's lumberyard near Lerberget
* Find the lumberyard manager's office near the east gate
* See if there is a key somewhere nearby
* Track down the manager and his shotgun

## **Mission Items**

*Logger's Journal*

A left behind journal has an interesting final entry.

"Leffe said that if I help him out with some extra shifts, I could join him on the shooting range this Saturday! Wow. I've been hoping to try that beauty ever since he first bought it. I will never afford a Sjöqvist of my own. I don't know how he dares keeping it in the east gate office at the lumberyard all day. At least he keeps it locked, but still - the whole mill and probably everyone in Lerberget knows it's there, the way he talks about it."
Volkov Handgun

* 1C
* 2C
* 3C
* 4C
* 5C

*" Designed during the Cold War, the Volkov Pistol is the standard sidearm of the Soviet Army. It is reliable and easy to handle, while still packing a punch."*
— In-game description

The **volkov** **handgun** semi-automatic handgun by that appears in the game *Generation Zero* . It uses the common 9mm Handgun ammo. It has 8 rounds per mag as default. It is one of the three weapons included in the Eastern European Weapons Pack DLC.

### PROS

* Common ammunition
* Good damage especially with experimental ammo

### CONS

* Small magazine size even with an extended magazine

### Locations

**Dilapidated**

* Can drop from Prototype hunters.

**Worn**

* Can drop from Prototype and Military hunters.

**Good**

* Default from the Eastern Europe Weapons Pack DLC

* Can drop from Military hunters.

**Exceptional**

* Can drop from Military and FNIX hunters.

**Special**

* Can drop from FNIX and Apocalypse hunters.

## trivia

* The volkov handgun is based on the PM Makarov pistol.
	+ The word “volkov” is a surname derived from the word волк (volk, meaning “wolf”).
* The volkov is the second DLC pistol be added, with the first DLC pistol being the N9 Handgun.
* The volkov incorrectly chambers 9x19mm Parabellum, where as the real life markov chambers 9x18mm makarov.
Troll Toll

*"Locate the delivery truck that was attacked by a big machine"*

**Troll Toll** is a side mission in Generation Zero.

The name of this mission is a reference to It's Always Sunny in Philidelphia.

*A truck with supplies heading to Arkelstorp Jetty was apparently shot off the road by a big machine. Locate the truck and search for supplies. Kill the enemy if it is still around.*

## **Walkthrough**

* Find the delivery truck
* Take down the big machine
* Investigate the truck

## **Mission Items**

*Radio message by a delivery driver*

"Hello! Anyone out there! I need help. I was on my way with a shipment to the Arkelstorp Jetty, when a big goddamn robot blasted me off the road! I have some delicate supplies in the back, so I really can't take more hits. Please anyone, help me!"
Vintovka 1891

* 1C
* 2C
* 3C
* 4C
* 5C

*"The Vintovka 1891 was commonly used as a sniper rifle by the Soviets during WWII. After the war, surplus Vintovka 1891 rifles were often used favored as a hunting rifle due to its power and accuracy."*
— In-Game Description

The '**vintovka 1891** is a bolt action rifle that appears in the game *Generation Zero*. *It takes 7.62mm in a 5 round integrated magazine. It’s included the Eastern European Weapons Pack DLC.*

### PROS

* High damage per shot
* Common ammo
* Good accuracy
* Good range
* Accepts scopes, suppressors, and vision modules.

### CONS

* Long reload
* Low fire rate
* Ammo use is counted, and you reload however many shots you fired, for example, firing 3 rounds and reloading you will individually load 3 rounds. However, shooting all five rounds will have the gun reloaded quickly with a stripper clip

### Locations

**Dilapidated**

* Can drop from scout wolves.

**Worn**

* Can drop from Prototype and Military Tanks.

**Good**

* Default from the Eastern european weapons pack
* Can drop from Military Tanks.

**Exceptional**

* Can drop from Military and FNIX Tanks.

**Special**

* Can drop from FNIX and Apocalypse Tanks.

## Strategy

* The Vintovka 1891 is great at taking out enemies of many sizes with it's high damage and accuracy. It's suggested that the player uses it for long range combat since it has a slow fire rate, but can be used up close if the player desires it.

## Trivia

* The vintovka 1891 is based on the mosin-nagant, a bolt action rifle that was formerly used by the Soviet Union until the dissolution in 1991.
	+ Ukrainians, Russian, and many other world country soldiers use the Mosin in present day.
* The vintovka 1891 is the first new bolt action rifle to be added, with the 2 other bolt action rifles being the Meusser Hunting Rifle and the Älgstudsare Hunting Rifle already in-game.
* When attaching a scope to the vintovka. The scope is attached in-front of the bolt. Which is makes sense since it allows for stripper clips.
* The word “vintovka” translates to rifle in English.
* When reloading during a partial reload. The player will eject an unfired round when pulling back the bolt. But for some unknown reason the magazine capacity will be at 5 rounds despite the fact that it will be at 4 rounds because of the fore-mentioned pulling back the bolt.
Skimmers

Skimmers are a type of vehicle that hover off the ground at heights exceeding 300 meters. Capable of vertical take-off and landing, they're very useful in the tight spaces of Silicone-6, but are often marketed towards higher end markets, sometimes being prohibitively expensive to purchase new.

An aircar is similar to a skimmer, but does not have VTOL capacity, though can handle much higher loads.
Ni Yan

## Appearance

The person leading them was a woman wearing a veil, whose attire was very casual. Her overflowing long hair was tied up with a simple string, and she did not have too many accessories on her. She was also wearing a loose robe that completely concealed her figure.

The woman's eyes were extremely beautiful. Her eyebrows were long and curvy, and the corner of her eyes were slightly curving upward. Her skin was fair and supple. Just from looking at her eyes, she appeared to be a devastatingly beautiful woman.

## Background

This woman was Tang Yin's master as well as the third elder of the Celestial Arcanum, Ni Yan! She was an extremely temperamental woman!

Her talent for cultivation was so strong that she reached seventh grade Battle-Saint. Her culinary skills were excellent as well. The dishes she cooked were overwhelmingly fragrant. Even her looks were peerless. However, she had one laughable weakness and that was having a poor sense of direction.

Even though Ni Yan was the third elder of the Celestial Arcanum Sect, she was different from the other elders who concentrated on studying astrology and divination. She set all of her mind on culinary instead. She liked cooking using the meat of spirit beasts and researching new dishes. However, the most important thing was that she was a glutton.

She had an almost obsessional craze about food.

## Plotline

She advanced to the eighth grade War-God after eating the Dragon Gate Leap, prepared by Bu Fang using the Five Stripes Path-Understanding Fruit as an ingredient.

Later she showed up again as Celestial Saintess of Heavenly Secret Holy Land.
Wages of Fear

??? XP (??? • ???)

*"Mission Summary"*
**Wages of Fear** is the eighth FNIX Rising main mission in Generation Zero.

"You managed to repair the truck, but now it's clear that FNIX will stop at nothing to destroy it. It has now shifted its focus and will target the truck now, not you. The truck's armor will absorb some of the damage and protect Calle (and the C4 that is loaded in the truck) for a short while, but it won't sustain heavy fire for long.

There is no turning back now. This is the last stretch before you can Calle can reach the core site where FNIX's cannon is located."

## **Walkthrough**

* Talk to Calle.
* Defend the truck from enemy attacks.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
District Silicone-6 Wiki

## Welcome to the District Silicone-6 Wiki

The world of District Silicone-6 is a cyberpunk, futuristic world set in the distant future.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Warboard - Uttern Bunker

Radio Silence

??? XP(??? • ???)

## Video Walkthrough

*"Unlock the Mountains Command Bunker"*

**Warboard - Uttern Bunker** is a main mission in Generation Zero.

*According to the intel you gathered, there should be a Command Bunker with the code name "Uttern".
Locate and reclaim it to interact with its Warboard and obtain missions and region information.*

## **Walkthrough**

* Destroy enough machines in the Mountains region to get a complete entry barcode
* Look for the Command Bunker in this region
* Use the barcode key cards to enter the bunker
* Restore power to the bunker
* Locate and interact with the Warboard
US Weapons Pack DLC

The Generation Zero® - US Weapons Pack is the first weapon pack DLC in Generation Zero. It can be purchased for $3 USD. It was released on December 17, 2020 and contained 6 new items.

### New weapons

* N16 Assault Rifle
* N60 Light Machine Gun
* N9 Handgun

### New Attachments

* N16 Extended Magazine
* N60 Extended Magazine
* N9 Extended magazine

All items have 1c-5c variants.

Once the DLC is purchased and downloaded, the player will find a 3c version of every item placed into their Plundra (storage box). The only way to gain the other crown variants is from machine drops. Specifically, the N16 and its extended mag drops from Harvesters, the N60 and mag from Tanks, and the N9 handgun and mag from Hunters.

Players have to own and have the DLC installed to get and use the weapons. If a person with the DLC drops a dlc item and a person without the DLC picks it up, the item will disappear for both players.
Shori Towers

Shori Towers is a mid to low-range housing complex near the city's light industrial sector.

Aircar and skimmer access through the roof.

Apartments have power more often than not, but most residents who can afford it have a filter on their water system.

Rent runs ~4000 credits monthly for an upper apartment, all the way to 200 in the basement levels.
Southern Domain

The Grand Barren Sect was a first-rate faction. It was not just any first-rate faction. It was an extremely well known first-rate faction. The Southern Region was just a training ground owned by the Grand Barren Sect.

Apart from the Grand Barren Sect, there was another well-known first-rate faction within the southern domain. It was known as the Alchemy Sect. That sect possessed the power of a first-rate sect not due to the experts they possessed. Instead, it was because most of the elixir resources were held by the Alchemy Sect. There were countless experts willing to help the Alchemy Sect in order to obtain a single elixir.

They would fervently travel toward the southern domain and they would behave as though they were making a pilgrimage.

Due to all of those reasons, the Alchemy Sect had another name which resounded across the entire Hidden Dragon Continent. It was called the Pill Palace.

The Pill Palace had three Pill Cities under it. The city which was best-known was the Heavenly Pill City. The other two cities were known as the Heavenly Shine City and the Heavenly Mist City.
Elder of the Valley of Gluttony

## Appearance

This elder had a hunched back and deep creases could be seen crisscrossing across his entire visage. He wore a voluminous robe, and his entire body seemed light. He floated on the edge of the sky and looked out with a gaze as deep as the oceans.

The long robe undulated lightly. The elder’s long drooping beard and white eyebrows floated gently as he landed in front of Bu Fang. He appeared ordinary, with no terrifying aura.

## Plotline

* After discovering that Xiao Ya had been sealed in his body with Black Taotie's soul, he decided to entrust it to Bu Fang instead of taking it with him.(Ch.649)
Warboard - Hermelinen Bunker

Map Location

## Video Walkthrough

*"Unlock the North Coast Command Bunker"*

**Warboard - Hermelinen Bunker** is a main mission in Generation Zero.

*According to the intel you gathered, there should be a Command Bunker with the code name "Hermelinen".
Locate and reclaim it to interact with its Warboard and obtain missions and region information.*

## **Walkthrough**

* Destroy enough machines in the North Coast region to to get a complete entry barcode
* Look for the Command Bunker in this region
*(Coordinates: 90, -3475*
* Find an alternative path into the bunker
*(Blasted open Doors, Coordinates: 280, -3510)*
* Restore the power in the bunker
* Locate and interact with the Warboard"
Yu Fu

## Appearance

An extremely beautiful serpent-woman. Her face appeared to have been meticulously sculpted by the heavens themselves and her voluptuous figure was unmatched among the serpent-women.

## Background

Yu Fu and the other serpent-women were members of the tribe who were specially assigned to cultivate spirit herbs. They developed their familiarity and understanding with spirit herbs through the teachings of the older generation and took over the responsibility of cultivating the spirit herbs.

## Plotline

* After the system released Bu Fang's permission to take cooking apprentices, due to him being absent in the future due to The Gourmet Map of Another World, she became Bu Fang's first apprentice.
* She was forced by her tribe to abandon Bu Fang's discipleship and become Serpentine Sovereign's disciple.(Ch.381)
* Bu Fang has entered into an agreement with Serpentine Sovereign for Yu Fu to continue learning cooking from him while remaining a disciple and future successor of Serpentine Sovereign.(Ch.401)
Fei Jin

Fei Jin was their restaurant’s head chef, a third-grade chef from the Valley of Gluttony, a man of prestigious status and hence no accidents must happen to him.

He lost the chef challenge againts Bu Fang and lost his kitchen knife and his chance to cook again,

try to kill Bu Fang but got killed instead.
Hacking Dart

"An accurately thrown magnetic dart that attaches to machines, hacking them temporarily. Hacked machines will target and attack other machines. Only one machine can be hacked at a time with this item."

The **Hacking Dart** is a throwable item part of the Tactical Equipment Pack 2 DLC.

It is a simple throwing dart with a special device that hacks machines when attached on its magnetic surface. When it lands on a machine, it will confuse the machine into attacking its allies for a limited time.

* Able to hack any machine excluding the Reaper

* You can only hack 1 machine at a time, but with the Hacker specialization you can hack 2 at the same time.
Puppet Sect

It was rumored that the Puppet Sect's experts could make extremely powerful puppets out of the corpses of other experts. The rumor went on to state that in order to make these powerful puppets, the Puppet Sect's experts dug out the graves of almost every expert on the continent. These corpses were then pulled out from the earth and refined into puppets.
Ji Ru'Er

Ji Ru'Er was the elder sister of Ji Chengxue, the wife of Xiao Meng, and the mother of Xiao Yue. Three years prior, Xiao Yue used the blood from his mother's heart as an offering to comprehend the true essence of the way of the sword and caused Ji Ru'Er to fall into a coma. Now that three years had passed, there was still no indication of Ji Ru'Er waking up.

Within the past three years, Xiao Meng had searched the entire Light Wind Empire for extraordinary individuals and doctors with exceptional skills in order to wake up Ji Ru'Er, but there had been no results.

Because of this matter, his hair had turned white from worry. For a seventh grade Battle-Saint, this was something unbelievable.

It was later revealed in the story that everything that happened to her and Xiao Yue was planned by her and only she and Xiao Yue knew the truth about this matter.

She did all this to give her biological brother a chance to take the throne and the Xiao Family could survive the purge that could happen if the Crown Prince or King Yu became the new Emperor after their father's death.
Jin Kun

The skin over his entire body flushed a bronze color as if plated with copper. He exerted a formidable presence.

Next to him stood a giant spirit bird, the wings of which were as sharp as blades as they emitted a chilling glow. It belonged to a powerful species of eighth grade spirit beasts—the Blade Bird.

The Master of the Godly Temple was the bald man named Jin Kun. He had a strong, muscular physique and a superior cultivation level.

Jin Kun looked bold and reckless on the outside—basically all muscles and no brains, but he was actually a very cautious fellow. Able to acquire the position of Temple Master, he was naturally no ordinary man. The Godly Temple of the Wildlands was not all peaceful and relaxing. Instead, there was intense competition as the three internal branches contended with each other furiously.

## Plotline

* He ate the Lightning Mapo Tofu seasoned with a spoonful of Abyssal Chili Sauce, and as a result, he a worthy Supreme-Being ended up shedding tears and doubting his own life. (Ch.329)