recursal/Fanatic-Fandom huggingface dataset:
House Wolven

**House Wolven of Nevgard** is a Great House seated in Nevgard, and the principle house in the region of Irvine, Torrance. House Wolven is also one of the main houses sworn directly into service to the Torrance Monarch. Known for their military strength, House Wolven in among the oldest of the Great Houses still active in the kingdom, and have often been the major contributor to the Royal Army.

## House Wolven at the end of the Thirteen Century

* Lord Grant Wolven, former Lord of Nevgard and Archduke of Irvine. Slain in battle.
	+ Lady Jacquelyn Greene, Lady of Nevgard and the Baroness of the Heath.
		- Prince William Wolven, Grant's first born son and heir. Slain in battle.
		- Prince Henry Wolven, Grant's second born son. Slain in battle.
			* Lady Clarice de Biville, Henry's wife.
				+ Lord Geoffrey Wolven, Archduke of Irvine, Lord of Nevgard.
					- Lady Shirley Crescent
						* Prince Edward Wolven, his eldest son and heir.
						* Prince Margaret Wolven, his eldest daughter.
						* Prince Andrew Wolven, his second born son.
						* Princess Joyce Wolven, his second born daughter.
		- Sir Eduart Wolven, Grant's third born son. Exiled to Bastion's Keep and a sworn member of the {brotherhood}.
			* unknown
				+ Edson, Eduart's bastard child.
		- Lady Elizabeth Wolven, Grant's daughter and the former Archduchess of Irvine. Slayed during the Massacre of Lorean Cliffs.
			* Lord Eldwin Tareth, Elizabeth's husband. Missing-in-action.
				+ Dame Adriana Tareth, Elizabeth's daughter.
* Lord Leopold Wolven, Grant's younger brother and Geoffrey's great-uncle. Commander of the garrison at Nevgard.
The Grand Tournament

Place
 Outcome

**The Grand Tournament**, also known as **Lord Redpool's Tournament of Entsteig**, was held on June 24th, 1269, at Garethal in the nation of Entsteig. It was hosted by Lord Lawrence Redpool to celebrate the birthday of his maiden daughter. Spread over ten days, it was the greatest tourney of its time.

## History

### ***Tourney***

The tourney took place over ten days, of which the competition lasted seven days, with five days allotted to the joust. There was a seven-sided melee in the ancient style, in which Sir Raimund Heartsbane unhorsed many. Besides the melee and the joust, the tourney included an archery contest, an axe-throwing contest, a horse race, and a tourney of singers. There was also a mummer show.

A melee duel competition was held on the first day after the opening ceremony. Among those who participated were Dame Jillian, surprising many of her opponents with her physical prowess and sword skills.

### ***The Main Joust***

After days of brack jousting, 9 finalist made it into the main jousting event to compete for the title of Tournament Champion.

* **Champion**: Sir Maxmillian, The Earl of Braden
* Dame Melara Redpool, Lady of Stoneheart and Commander of the Queensguard
* Sir Stefan Huster, 1st Watch Commander of Greenguard
* Sir Mauldron the Jouster
* Lord Christopher Murley, The Duke of Arcadia
* Sir Edgeron of Aquataine
* Sir Eric Van Der Loo, Commander of the Kingsguard
* Lord Ulrich of Ravnhal
* Jorn of Dunholm
Alonso

"*A wise man once asked 'Who can say what drives a demon?' and I say the truth lies within our reflections.*"
—Alonso embracing the darkness within.

## Attributes

### Allignment

Neutral Good

**Alonso**, known commonly as **Coinfoot**, is a warrior of the Eternal Companions and a practitioner of magic. Hailed from rural Aranoch, Alonso migrated to the Western Nations for mercenary work. He joined Eternal Companions in 1269 and became one of the organization's most prolific adventurer, have served in more quests and contracts than any other member.

## History

Alonso was born in the outpost city of Far Oasis, his parents wealthy merchants who taught him to read, write and how to use a blade. At the age of eleven Alonso was captured by Lucani while he played on the city outskirts. He was rescued the following day by the city militia; several militiamen were killed during the fight including the militia leader Thekal. Alonso returned home safe with his father and the militiamen.

In the following days after his rescue Alonso became a victim to bullying by Thekal's son, Zenkal, who began a vendetta against the boy for his father's death. Many other youths joined in on the bullying, leading Alonso to never leave his house and to began learning combat training to defend himself. Alonso's father, a novice pratictioner of magic, provided his son with books and text of the Mage Clans in order to learn magic as well.

## Character and Appearance

Alonso is soft spoken and holds a kind demeanor which has garnered many friends but earns him little respect among his peers who see these traits as weakness. Though not particularly skilled in combat or wise in tactical thinking, Alonso has proven to be levelheaded while in danger, never letting fear take over. He is well known to carry coins in his boots while traveling, earning him his nickname.
Mew

## Event Stages

Escalation Battles: Mew

* Overview (07/11/17 to 07/24/17)
* Levels 1-25
* Levels 26-49
* Level 50
* Levels 51-99
* Level 100
* Levels 101-149
* Level 150
* Levels 151-199
* Level 200
* Levels 201-249
* Level 250
* Levels 251-299
* Level 300
* Levels 301-349
* Level 350
* Levels 351-399
* Level 400
* Levels 401-449
* Level 450
* Levels 451-499
* Level 500

Mew/Escalation Battles (12-26-16)
DeeDee Holloway

Dee Dee has a very dramatic personality. Since she is the president of the drama club, she might have a career as a movie director when she gets older. She never did cuz she’s dead

## Appearance

Dee Dee had hair, pony-tail, glasses, green clothes, black points, white shoes. Has a tan.

## Quotes

* It's called acting!
* NOOO NOOO WHYY WHYY THIS IS SO DRAMATIC WHYYYYYYYYYYYYYYYYYYYYYYY
* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
* Trivia

* She is the president of the drama club.
* Nate's friend, obviously

hi
Kennet Vanderly

"*May her wish be my command. I'm old fashioned that way.*"
—Kennet regarding his Lady Isla.

**Kennet "Ken" Vanderly**, nicknamed **The Hired**, was an enforcer and bodyguard to Lady Isla, Duchess of Daley**.** He was enrolled into her service in 1274 and remained in her service for the remainder of her life. Prior to his service to her, he worked as an agent to several crime syndicates and became renowned for gathering intelligence, commonly known under the alias **Hawthorn**.

## History

Born and raised in Raven Stone, Westmarch, Kennet picked up a sword from a young age and learned to wield it with extreme efficiency, besting some of the most experienced warriors who would pass through the city. When he became old enough he joined the Fighters Guild as a full fledged member, serving as a mercenary for traveling caravans and an helping constables enforce the law on local ruffians.

Circa 1262, Kennet was brought on as a bodyguard to the mayor of Raven Stone, and served in this position for several years. He fought briefly in the vanguard during the War of the Black King, and was fortunate to participate in only one skirmish, avoiding any major battles. After the war, he was offered a position as a full time bodyguard to a wealthy traveling merchant from Entsteig.

### ***Career in Entsteig***

Kennet's life changed when he moved to the kingdom of Entsteig to fulfill contracts under several nobleman. His most notable task was mediating as a middleman to Lord Tysen and Maya of Delbruck for any underworld business dealings. By 1269, Maya had drafted Kennet, under the alias Hawthorne, into her syndicate and used the information he gathered from the political strife of the kingdom's noblemen as subterfuge. However, Kennet remained loyal to Lord Tysen, and kept his dealings private at the cost of never selling him out to his enemies.

## Character and Appearance

Kennet rarely speaks about his upbringing, leaving many to assume his origin. He is a cold, jaded and cynical individual with little compassion beyond the desire protect his men and family. Among the few virtues he carries is his noble pursuit to purge the hostile creatures from the ruined kingdom of Khanduras. Many who work closely with him are quick to notice his superiority complex, a personality that has cultivated during his years of fighting against the forces of evil while nobleman undermine his efforts.
Anya Pushkina

"*All the power of the occult lies within their conscious will, all their art consists in producing faith in the patient.*"
—Anya in her pursuit of healing.

## Anya Pushkin

### Organization

Children of Chaos (formerly)Witchwood Coven

### Date of Birth

1243 A.K. in Entsteig

**Anya Pushkin** is a sorceress, witch and alchemist. She is well adept to healing through a combination of alchemy and magic, akin to a cleric. She was a prominent member of the Witchwood Coven; before her departure she practiced mediumship to conjure and communicate with spirits. She has a loose association to the Mages Guild of Entsteig.

In 1269, Anya began aiding the denizens of Khanduras in their homes who were either sick of dying of diseases. She kept her background secret, refusing to abandon her witchcraft, and would pass herself off as a healer of the Zakarum. This earned her both praise and criticism from her peers. She married in 1272 to a wealthy landowner, and opened her own soup kitchen to help feed the poor.
Ivar Konev

"*The man has a lust for destroying evil. Everyday is a new redemption for him.*"
—Sir Alessandro regarding Ivar.

## Ivar Konev

### Date of Birth

1263 A.K. in Kurast, Kehjistan

**Ivar Konev** was a nomadic warrior and mercenary. As a member of the Iron Order, Ivar would frequently travel across the Western Kingdoms to fulfil contracts, notably the slaying of demonic creatures. He trained in combat from a young age, serving within the ranks of the Fighter's Guild of Lut Gholein. He was a close friend to Ivan Vexar.

###

## Character and Appearance

Ivar had become notorious for torturing demons that he captures, sometimes for days on end, and had been regarded as psychotic by those who traveled with him. Ivar was prone to extreme violence, at times killing and dismembering his foes without compunction.
Jesmond

"*Contrary to popular belief, most knights are bandits, mercenaries, lawless brigands, skinners, highwaymen, and thieves. Generally accompanied by their immoral entourage or servants, priests, squires and whores, they go from tourney to tourney like a touring gang of South Sea pirates. Court to court, skirmish to skirmish, rape to rape. Fighting as the noble's substitution for work.*"
—Jesmond describes his hatred towards Knighthood.

## Attributes

### Allignment

Lawful Evil

**Jesmond**, commonly called by his nickname **Jez the Bull,** is a mercenary, enforcer, career thief and a former member of the Rune Rogues. Born a bastard and brought up in exile, he served as an underling to several criminal organizations before and during the Darkening of Tristam. Through his maternal ancestry he is related to the Children of Bul-Kathos; his cousin is Jarin.

## History

###

## Character and Appearance

Jesmond is articulate, pretentious and obedient. While normally kind to strangers, he is known to be bully to those who irk him. He was born colorblind and nearsighted.
Cassandra Rylance

Captain **Cassandra Rylance** is a soldier, sailor and the captain of the household guard at Perlshaw for House Chisholm. She is the older sister of Lucas, and cousin to Lady Mirabel of House Chisholm.

## History

After the death of her father during the Battle of Culver, Cassandra, her brother and their mother, along with a mass exodus of fleeing citizens, journeyed south along the coast and settled in Perlshaw. Cassandra and her brother were taken in as wards under House Chisholm and both were groomed into a life of nobility and military training. Like her brother, she also spent a great amount of time sailing the gulf with the Royal Navy.

In 1291, Cassandra's cousin, Lady Mirabel, facilitated her promotion to the rank of captain of the household guard. A year later, she became captain of the ship *Lance*, and participated in the retaking of the kingdom's capitol as apart of the navy fleet. She met on the battlefield alongside her brother Lucas. In the aftermath of the battle, she received military honors and awards by House Grant. She attended the coronation of King Warren I Corbray of Torrance.
Grey Company

"*Our cultures and our fundamental beliefs could not be farther apart. How inconceivable it is that our bond and loyalty could not be closer.*"
—Mengsk Soulstrider to Sir Ingold Thorne
The **Grey Company** is a fellowship of companions that adventured across Sanctuary. The group consists of twelve Knights of Westmarch, including their Sir Ingold Thorne, their leader; two Priests of Rathma, the Soulstrider siblings; one Crusader, Markus the Miraculous. The group was founded by Solene Soulstrider and Markus the Miraculous due to their ever growing friendship and thirst for balance. They are considered the best journeymen in Sanctuary, having traveled throughout the realm and encountered many perils.

Often called **Necromancers** by the ignorant who feared them, the Priests or Rathma are infamous in the Zakarum faith for their necromancy and are openly mocked as blasphemers of the Light. Necromancy, in and of itself, is strictly immoral in most Western civilized cultures where the Zakarum faith thrives. This rift has created centuries of animosity between both factions throughout the centuries. Intrinsically, the term 'Grey' can be used to represent the ethical view of light and dark assorted as one, such as a yin-yang.
Latios

## Event Stages

* Overview (01/09/18 to 01/22/18)
* Levels 1-14
* Level 15
* Levels 16-24
* Level 25
* Levels 26-39
* Level 40
* Levels 41-49
* Level 50
* Levels 51-59
* Level 60
* Levels 61-69
* Levels 70-79
* Level 80
* Levels 81-89
* Level 90
* Levels 91-99
* Level 100
* Levels 101-124
* Level 125
* Levels 126-149
* Level 150
* Levels 151-174
* Level 175
* Levels 176-197
* Levels 198-200

Latios/Escalation Battles (06/27/17 to 07/10/17)

Latios/Escalation Battles (04/26/16 to 05/09/16)

Latios/Escalation Battles (11/24/15 to 12/07/15)
Luis Moion

"*So many vows...they make you swear and swear. Obey the Patriarchs. Keep their secrets. Do their bidding. Your life for Sanctuary. Serve your peers. Protect the innocent. Defend the weak. Respect the gods. Obey the laws. It's too much. No matter what you do, you're forsaking one vow or the other.*"
—Luis reveals his observation about his flawed religion.

 Alias
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To be continued....
Raid of Lut Gholein

Date
 Place
 Outcome

* Greiz
* Hartigan

Roarkin
* Mai
* Mengsk
* Solene
* ~90 militia
* ~10 mages
* ~2 Necromancers
* ~1 Paladin
* ~70 ghouls

The **Raid of Lut Gholein** is a battle that occurred in the Aranoch Desert and was the result of a demonic possession that spread through the city's inhabitants and the reanimation of a nearby tomb. The conflict has since become notable due to the demonic intervention of the battle, a rare occurrence before the Emergence of Evil.

On the eve of battle, the possessed Salladhor, a once Viz-Jaq'taar assassin, allowed his demonic host to spread mayhem and influence into the streets of Lut Gholein. The captain of the mercenary group, Greiz, fortified and rallied the cities inhabitants to combat the evil host. The raid took place on two fronts: the reanimated undead from the sewers of Lut Gholein, and the other from the Hidden Tomb of the Rocky Wastes which unleashed nearly 160 fiendish ghouls led by Salladhor. To combat both fronts of the raids, the city established a militia to secure the interior of the city, while the mercenary guardsmen fought in the open desert of the Rocky Waste.

During this conflict, a lone barbarain, known only as Roarkin, began a hunt for Salladhor and sought to slay him after the former assassin nearly killed his lover Mai. Along with Roarkin was Mai's brother Hartigan, who was a guardsmen and merancry for the city. Roarkin would later ally himself with two mysterious necromancers, the Soulstrider siblings, who had been sent to investigate the demonic disturbance within the city. Together, the five of these individuals, led by Roarkin, ultimately brought an end to the mayhem that Sallador had unleashed. The heroes would later become known as the saviors of Lut Gholein.
Joel

"*Fear is the real enemy. Don't let our enemies control us.*"
—Joel Gabriel

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Slayer **Joel**, nicknamed **Two-Foot**,isan expert hunter, explorer, scout and member of the Eternal Companions. He is considered a hero by the small folk of Aranoch due to his apprehension of bounties and beasts. His dislike of personal transportation, via horse or camel, has earned him his nickname. His skill with bows, spears and swords make him a versatile warrior.

One of the most colorful figures in the Aranoch desert, Joel's reputation began to spread when he was only nineteen years old. Shortly thereafter he joined the Eternal Companions as a warrior and guide of the desert regions. Occasionally he has traveled west to aid the organization with conflict or war. He remains close friends with Alec and Khardan.

## Character and Appearance

In his youth, Joel was described as prestigious with a bow and blade. However, the hardships of the desert have turned him solitary, bitter and quick tempered. He never smiles and will more than likely avoid interacting with others even if he is in need of help. His fear of mounting animals, such as horses and camels, have made him a target of ridicule by some of his friends and allies.
John of Durindahl

"*He'll open his mouth and spit words of fire on his enemies. He'll roast and burn you with his forked tongue. It is only after his insults have made you cry will he cut off your head.*"
—Regarding John.

## Attributes

### Allignment

Lawful Evil

Sir **John of Durindahl**, commonly known as **The Dragon,** is a famed adventurer, trader, warrior and a Knight of Khanduras. A member in the Khanduras Fighters Guild, he is credited with slaying over 300 demons during the Emergence of Evil and the years following, earning him the nicknames "**The Dragon of Durindahl**" and "**Demonslayer**". Later on, he partook in several military campaigns within the fractured Khanduras Monarch, such as the Reign of the Corvus Renegades, To Unseat a Conqueror and the Brennor Crisis.

Before the Emergence of Evil, John fought in the War of the Black King and was a keen military mind despite ultimate defeat. He was one of the many knights who rode into battle alongside Prince Aidan and was known to carry a dragon banner into battle on behalf of the prince. He was trained in his swordsmanship by the Knights of Entsteig and is a close friend to Sir Simon Cree. John played a pivotal role in the restoration of Khanduras alongside his peers during the period known as the Quiet Peace.
Francis Pope

## Appearance

Francis was a young boy with orange hair, glasses, yellowish-greenish shirt with the letter 'F' on it, blue shorts, and black shoes.

## Quotes

* Here's a little know fact about (Useless Info).

## Trivia

* He is the captain of his trivia team, Francis Factoids.
* He is a cat person, unlike Nate.
* He had a crush on Nate's sister, Ellen Wright.
* He wants to be an epidemiologist when he grows up.
* His name is based off Pope Francis.
* He is the exact opposite of Nate, even though they are best friends.
* he is dead because Nate got an Uzi and shot him in the balls
Battle of the Blind Forest

Date
 Place
 Outcome
* Victory for the Aldermen

* Priests of Rathma
* Sisterhood of the Sightless Eye
* Men of Westmarch
* Lyra's Pack
* Grey's Druids
* Grey Company
* Archmage Katheryne Sévérine
* Deathspeaker Jurdann
* Grand Marshal Jayla Songbird
* Captain Lyra
* Chieftain Grey
* Alec Kylar
* Colvis the Crusader
* 30 Archers
* 26 Rogues
* 26 Horsemen
* 25 Acolytes
* 17 Druids
* 13 Necromancers
* 4 Mages
* 3 Barbarians
* 1 Dark Templar
* 1 Witch
* 42 deceased
* 82 injured
* Entire defense force eliminated

The **Battle of the Blind Forest** is a pivotal battle during the War of the Shadows. The battle was waged between coalition forces lead by the Eternal Companions against the shadow spawn denizens of the Blind Forest, minions of Vellatra.
Kennet Tegan

"*Not sure if death has the patience for the lot of us.*"
—Kennet Tegan, regarding the quest to return home.

 Position
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Sir **Kennet Tegan** is a Knight of Westmarch and member of the Grey Company. Quick and dexterous in combat, he is known to for his expert use of spear and shield. His most accomplished achievement was the victory over Sir Ghael Turambar through trial by combat, an effort to save his father due to being falsely accused of association to the Thieves Guild.

## History

   Kennet is the first son of Lord Angus Tegan. His mother died giving birth to his younger brother, whom also died of sickness at a young age. Angus forced his son into combat training as soon as Kennet was old enough to hold and balance a sword, but Kennet was unmotivated in his lessons. For a time, Kennet saw fit to test his will as a blacksmith, but his father was unsatisfied with his son's career path. On his 13th birthday, Kennet's uncle, who was stationed in Lut Gholein, brought Kennet a Aranochy Spear as a gift. Kennet soon found his strength in the use of the spear's power and discovered his hidden talents in combat use. Though tall and heavy, Kennet wished to move quickly in combat and remain agile, thus ignoring the use of heavy armor. He became a Knight at the age of nineteen, and his fellow comrads nicknamed him '**The** **Heartspear**'.

### ***Trial by Combat***

In 1262 A.K, Angus was accused of being an associate of the Thieves Guild when several retainers of House Tegan were caught dealing and fencing illegal substances. One of these constitutions was Kennet's uncle, Sir Harlarn Tegan, who was condemned after being caught soliciting stolen merchandise. The heat soon fell onto Kennet himself, however he was found not guilty after formal assessments by Westmarch marshals. Angus was soon put on trial, but when presented to confess his alleged crimes, Angus instead opted for a trial by combat.

A fortnight before the trial by combat took place, Kennet approached his father and asked permission to be his champion in the fight. Angus initially refused to allow Kennet to fight but would later grant his son the honor when his opponent was chosen by the court: Sir Ghael Turambar, a grievous and experienced fighter known for inflicting tremendous pain to his foes. Angus was by no means suited nor fit to challenge such a deadly fighter and was highly reluctant to allow his own son to take his place.

## Appearance and Character

Kennet is a serious, stubborn, unforgiving man with an inflexible sense of duty and justice. He neither dissembles nor flatters. Kennet is obsessed with slights both real and imagined causing him to grind his teeth regularly. He is a bold warrior; many consider him to be extremely brave, others a daredevil, for spearheading into a fight or battle. Outside of battle, he is fond of sharpening his spear, tournaments, and smithing.
Clyver Dalgard

"*The Gods give with one hand and take with the other.*"
—Clyver's religious views.

**Clyver Dalgard**, commonly called **Cly**, was a member of the Rune Rogues and former captain of the Waystruck militiamen. He was a pretentious fighter during his travels across the Western Kingdoms. He disappeared and presumably died during a mission in the Dreadlands.

## History

Clyver was born in the city of Waystruck and grew up a denizen of Khanduras. He joined the Waystruck militia at the age of fifteen and rose to the rank of captain years later. He became notorious as an authoritarian when he began stringing up criminals into the tallest trees and leaving them for death as punishment.

### ***Rune Rogues***

In 1267, Clyver became an active member in the task force known as Rune Rogues, assembled at gathering runic artifacts across the Western continent. He participated in several missions during his first year, such as the Quest of Twisted Oak in which he and his comrades tracked down the infamous warlord Imperator Far'ukor.

Circa 1268, the Rune Rogue's benefactor, Alec Kylar, sent Clyver on a mission to the Dreadlands in search of an ancestral runic sword named 'Slicemark', which disappeared a year prior along with its wielder Mullins the Mighty, along with any other treasures or runes that might have survived the Worldstone's Destruction.

In his searching through the Dreadlands, Clyver offered his services to the Order of Demon Hunters who established outposts within the mountainous wastelands. He also stationed himself at Bastion's Keep for safe haven, as well for lodging and food. He found no luck in finding the whereabouts of the ancestral rune sword 'Slicemark' nor its wielder Mullins the Mighty. Months into his quest, Clyver met his end when a group of feral demons hunted down him and his traveling companions while treking through the wilderness.

Before Clyver's death, many denizens of the Dreadlands had heard of the young rogue's quest to find the missing crusader and his ancestral runic sword. The Order of the Demon Hunters, who had ties with Clyver in the proceeding months of his demise, eventually crossed paths with a man who's identity remained anonymous but claimed he knew where the sword was located. One of the agents of the Demon Hunters tracked down and located the sword yet found no signs of Mullins the Mighty; the Demon Hunters, lead by Natalya, returned the sword to Alec Kylar as well as the urn of Clyver as good gesture. The unidentified man that revealed the location of the crusader's weapon, whom some speculated to be Mullins himself, disappeared into exile. Alas, despite Clyver's demise, his quest was completed.

## Character and Appearance

Clyver was sly and cruel, and sometimes cowardly. He had smoky eyes and a black hair. Alec Kylar considered him an reliable asset but saw him as a "heinous craven". He was fond of drinking and band music. He was popular among the young women of Waystruck for his good looks.
Carlo Paulo Izumi

"*Never let the legend die.*"
—Carlo Paulo Izumi

 Alias
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**Carlo Paulo Izumi** is an experienced summoner of the Mage Clans. A wielder of arcane magic, he can call upon mystical beings, conjure weapons and open portals. Carlo is a considerable asset to the Eternal Companions and will often times provide crucial support to his allies in combat situations.

Carlo is deemed to be the right-hand man of Toan Tran and will often serve as his personal adjutant. Carlo is also a close friend to McKenna Larthian as well as her husband Alexander, both whom serve within Toan's gang. In 1268, Toan and his minions, including Carlo, intergrated into the Eternal Companions, where he would later befriend Qadir Harklot and Midori Rivera.

He began a secret love affair with Midori, which remained undiscovered by her husband Qadir for some time. Circa 1269, Midori's affair with Carlo was eventually discovered by Qadir; When conflict arose between the former friends, Toan had Qadir assassinated. Carlo and Midori later married.
House Lothston

**House Lothston of Daley** is a Great House seated in Daley, and the principle house in the region of North Reach, Torrance. House Lothston is also one of the main houses sworn directly into service to the Torrance Monarch. House Lothston rose through nobility during the rise of the Oath Keepers and the Faith Militant, two religious orders in service to the Zakarum Church. They are known for their calvary unit and their cleric faction.
Simon Cree

"*Let us raise a toast to the Mad King, the first of his name, the King of Khanduras, and the sword the was plunged through his chest.*"
—Simon regarding former His Grace.

## Attributes

### Height

5'9"

Sir **Simon Cree**, commonly known as **Good Sir Simon** and **The Last Knight**, was a famed warrior and a Knight of Khanduras Royal Army, the last individual to be knighted by King Leoric before his demise at the hands of Sir Lachdanan, his mentor.
Noel Villeneuve

"*I guard only my secrets to which they will be shard to no ear. My blades, however, are all yours.*"
—Noel regarding his smithing.

## Noel Villeneuve

### Date of Birth

1235 A.K. in Westmarch

**Noel Villeneuve**, known by some as **The Quillion**, is an armorer and bladesmith who is the head of the smithing production of the Royal Army. He serves directly under the King of Westmarch, partaking in court, producing weaponry for members of the Royal family and even advising the king on occasion. He works closely with several Fighters Guilds across the kingdom as head benefactor.

## History

Noel was born in Westmarch, the son of the royal smith Nicolas Villeneuve, and became his father's assistant.
Iron Order

Leader
 Officers
 Members
 Headquaters
 Affiliation

The **Iron Order** is an outlaw mercenary group that resides in the Western Nations. Their group is predominantly outlaws and vagabonds, thus they offer their services to organized crime, including the Thieves Guild. Members often endure the harshest of training, including the use of self mutilation to embed armor and weaponry to their body or skin.

Since their inception, the Iron Order has held a long time grudge against the Eternal Companions. Though both groups have never fought in open battle, multiple assaults and light skirmishes have transpired between both groups during chance encounters. Despite the unknown origins of their bitty rivalry many people both inside and outside both groups speculate through song and forum.

## Members

The group's leader Hildur Oskarson handpicks each member of the group, choosing only the most volatile and efficient outlaws to join. Among his most trusted members are the ones who have the highest bounties.

### ***Notable Members***

* Sir Alessandro of Baywood †
* Ivar Konev
* Sir Hamid Steelfist
* Sir Balis Reinhart
* Handmore the Wrangler
* David "Beast" Lurtz
* Zultan the Brawler
* Jane "No-one" Merea
* Whisper † (defective)
* Filthy Phillip †
* Felix the Bastard (defective) †
* Ivan Vexar †
* Eli the Unworthy †
Isamu Ha

"*You know, if you stab a man in the dead of winter, steam will rise up from the wounds. The druids believe it is his soul escaping from his body.* "
—Kal's observation of death

 Alias
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**Isamu "Kal" Ha** is a blademaster, vigilante, mercenary, outlaw, adventurer, competitive fighter and a former military leader of the Eternal Companions. A renowned warrior hailed from Viz-Jun, Isamu has dedicated his life to the ancient techniques of Kehjistani weaponry.

He often journeys the realms of Sanctuary to participate and spectate in tournaments, earning him fame and fortune. His reputation proceeds him not only as a fierce competitor but as skilled tactician and strategist in combat. In tournaments, he is known as the **Crescent of Viz-Jun**.

## History

Isamu hails from Viz-Jun, one of the few true cities in the jungles of Kurast. As a child he watched his parents toil as farmers, reaping a meager harvest from the unforgiving jungle soil. A farmer’s life is always difficult, but even more so in Mazaera, where the land is particularly unsuited to the task. Isamu learned this by observation, and he learned even more as he prowled the streets of Viz-Jun–against his parents’ wishes. Wealthy folk of all description wandered those unpaved streets: gem merchants with stout bodyguards, proud mercenaries bearing gold-hilted scimitars, and slavers in ivory-trimmed palanquins. None spared a second glance for an urchin in dirty rags.

As days and years went by, Isamu became scornful of his parents. Rich folk gained their wealth by treading upon the weak, and only weak fools would till the accursed, clay-filled soil of Mazaera. Vowing never to become a fool like his parents, he ran away at the age of fifteen and took up the dark career of assassinations on the criminals and the corrupt. First preying upon drunkards and the unwary, he gradually learned the tricks of his bloody trade, and began to aim for wealthier victims. His skills grew by leaps and bounds. Nobody, it seemed, was safe from his depredations.

With a small fortune accumulated in his secret lair, the viglante soon realized he had become bored with his trade. He required ever richer victims, more and more danger, to sustain the thrill of the hunt.

## Character and Appearance

Isamu a highly skilled fighter in combat and his personality is often described as objectively normal among his peers. Many of his comrades note his nigh-obsession with combat, as he will spectate or participate in any opportunity against friend or foe for a chance to prove his skill.
David Lurtz

"*If I cross paths with them again, they will have nothing but ash and blood.*"
—David, regarding the Eternal Companions.

**David Lurtz**, known commonly by his call-sign **Beast**, was a renowned warrior, a successful tournament champion, a skilled blacksmith and a member of the Iron Order. Hailed from Westmarch, David earned recognition from his nation for his sole role in hindering a battalion of the Knights of Khanduras during the War of the Black King. Later in life, David developed a reputation as a brutal enforcer and was murdered during an argument in 1278.
Ian Merea

"*All Templar must bleed. Blood is the seal of our devotion.*"
—Ian's devotion to the Templar Order.

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Sir **Ian** **Merea** was a Warden of the Templar Order, recognized by his peers as an authoritarian and among the first to join the enigmatic order in its infancy. He was also a dedicated member of the Eternal Companions. Ian met his demise during the Battle of Culver when he was slain by Ronar the Berserker. In Westmarch, he was known as **The** **Rust Warden** by friend and foe alike.

## History

Ian was born in 1229 A.K. within rural Westmarch, to two peasents. He was later raised in the capital and sent into early military training. As a devote member of the Zakarum, Ian displayed strong zeal in his outspoken religious views. At age 19, Ian began a long career as a beat city guard. The denizens of the capital recognized his strong presence in the religious community, and some even feared his bold actions against lawbreakers.

### ***From Zealot to Warden***

In 1255, the Order of Zakarum within the capital recruited him into their ranks as an Inquisitor trainee. The journey to Inquisitor did not prove satisfying enough to Ian, however, and he saw fit to utilize his goodwill and diplomacy toward the community that admired him. The Inquisitors saw fit to promote Ian to the rank of Warden, an embodiment of the highest values of Knighthood.

During the War of the Black King in 1264, Ian was stationed at Fort Highbridge and served on the council of judges to condemn the prisoners of war to jail. He fought briefly during a skirmish on the outskirts of the fortress. At one point he crossed paths with Sir Brandon Andurs, a fellow zealot of the Zakarum, and prayed with him to ease the trauma of war.

### ***The Eternal Companions***

In the winter of 1265 and while stationed at a military outpost, Ian received a visit from Vicar Jae Karune, a Kehjistani warrior and highly devout healer of the Eternal Companions. The two shared a meal within the great hall, and Ian was informed about the horrors in Kurast that Jae personally experienced. Inspired by Jae and the tales of Executor Ikeda, Ian sought to join their organization and become a soldier-of-fortune. Within a forenight, Ian traveled with Jae and was eventually introduced to Ikeda, who was stationed in Khanduras at the time. He swore his allegiance to their organization and became one of their active patrons.

By one year after joining the Eternal Companions Ian had traveled far and wide across Sanctuary, completing contracts, aiding civilians, rebuilding ruined towns and visiting major cities. He often traveled in the company of Ikeda and went on to befriend his brother Chan. He also became close friends with Bryan Wright. Ian also visited many chapels and churches that were devoted to the Light in the months that he traveled, and often served as a protector against the church patrons who were in danger.

## Character and Appearance

Ian was a lean man,. He is a narrow man but iron willed, shrewd and capable.
Randyl Bennen

"*I've seen inside the demon's dreams where young men die, and graveyards open up their arms for mothers left to cry*"
—Randyl to Ingold Thorne, regarding their mission in Kurast.

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Sir **Randyl Bennen** was a Paladin of Westmarch and the second son of Duke Byron Bennen. Randyl proved himself an able and competent leader in his own right. Despite not being a Lord, his strategic thinking, significant retinue and faith in the Light made him a man of significant standing. The Zakarum Church considers him one of the most valiant Paladins in the Order. He is famous throughout Westmarch for his record streaks in tournaments, his war efforts against the Black King and the key role in providing aid to Kurast against the demonic invasion. In Westmarch, he is called **The Dawn Paladin** by friend and foe alike.

## History

Randyl was third born child of Byron Bennen. He has an older brother and sister. Being the second son, Randyl was incapable of inheriting lands or titles, thus was raised to become a Knight.

## Character and Appearance

Like all true members of House Bennen, Randyl was tall and had white-blond hair. Many considered him handsome, yet not as much as his older brother. His most distinguishing feature was his sword, The Dawn, which had been forged during the time of the Ancients and passed down through his family.

In his youth Randyl was described as proud, bold, energetic, reckless, and thirsty for glory, and was ever a capable warrior and commander. His time spent fighting against demonic invasion made him more cautious, more seasoned, and, according to Ingold Thorne, more dangerous. He was loved by both the noblemen and smallfolk for his chivalry and love of his country. Many who knew him, including both his parents, saw him suitable to be the heir to House Bennen, preferably over his older brother.

In his later years, the Zakarum Church saw him as a true zealot of their faith, as Randyl contested the path of the Light to be his one and only calling. Because he was honor bound to the Order of Paladins, he viewed dark magic as a sin. His exceedingly high devotion to the Zakarum made him a candidate to join the Church's hierarchy. The Emergence of Evil, however, corrupted his heart into hatred towards the church for having failed the Eastern cities of Kurast and the capital Travincal.
House Larnach

**House Larnach of Red Harbor** is a noble house from Red Harbor in the region of Kabal, Torrance, one of the main houses sworn to House Grant.

## Historical Members

* Larnach the Red, founder of House Larnach. Captain, fishermen and mercenary.

## House Larnach at the end of the Thirteen Century

* Lord Elijah Larnach, Lord of Red Harbor.
	+ Lady Mia Seaborn, his wife
		- Bridgett Larnach, his daughter and heir.
		- Aria Larnach, his daughter.
* Harold Larnach, Elijah's younger brother. Harbormaster and sailor.
Roses of May

**Roses of May** is a guild faction of the Westmarch Fighter's Guild. Along with warriors of various skill sets, the guild has their own network of artisans, including blacksmiths, armorers, jewelry makers and enchanters, as well as a several alchemists and chefs. The guild was founded by Jaco May, a wealthy land owner and holy warrior, who operates as their leader. Independent from the Westmarch Royal Army, May and his disciples take on mercenary work across the Western Kingdoms.

## History

Founded by Jaco May in 1263, the Roses of May is guild dedicated primarily, but not exclusively, to mercenary work. May and his disciples quickly rose to prominence during the War of the Black King; their activities ranged from thwarting wildling raiders and protecting caravans along trade routes from highwayman. The denizens of Westmarch grew to admire May and his disciples. At the height of the war, when the fighting was most bloodiest, May supplied the Westmarch Royal Army with a network of artisans to help replenish their resources on the front lines. When the war was over and Westmarch victorious, the King awarded him land and offered him a political position as a statesman, to which he accepted both. With the land, May and his disciples constructed their headquarters, and with his new position he began attending the King's court with great success in political intrigue.

## Members

### ***Founding Members***

* **Jaco May**, the leader of the guild and a former paladin of the Zakarum.
* **Astera Aerthis**, an artisan who overseers the artisan network of the guild. She is a skilled crafter who specializes in alchemy and is often contracted to concoct potions that are utilized in combat situations.
* **Amroq**, a barbarian brute who uses an enormous double headed axe in combat. Favors animals, especially dogs and wolves.
* **Cornel**, a swordsman from Xiansai. Deserted the Imperial Army and left his homeland. Traveled to Westmarch to earn a living as a mercenary.
* **Kai Akechi**, a swordsman from Xiansai. He is a deserter, like Cornel. He is philosophical, stoic and enjoys contemporary art.
* **Nixus**, a blademaster and a former member of the Viz-Jaq'taar.
* **Raven Asta**, a skilled arbalist and experienced huntress. She would later establish ties with the Demon Hunters.

### ***Notable Members***

* **Elisa**, a highly skilled and versatile artisan who runs the forges for the guild. She is a blacksmith, armorer, silversmith, and supplements those skills with carpentry and leatherwork. She has several mentees training at her disposal and works directly under Astera.
* **Kian**, the guild's head chef.
Hannah Akima

"*The Eternal Shepard has his sword and I have my mind. A mind needs a book like a sword needs a whetstone.*"
—Hannah Pitts

## Attributes

### Allignment

Neutral Good

Lady **Hannah Akima** is a highborn scholar and councilman of the Great Library of Caldeum. She is considered a sage and prodigy by her former masters and maintains a high reputation. Hannah possesses considerable skill in commerce and coin, and is a master of court intrigue, her brilliance matched only by her ambition and her gift for political improvisation.

After the Emergence of Evil, she became a proxy leader and the main benefactor of the Eternal Companions. Hannah provides the organization with a global scale of networking and recruitment. She also works within the confines of the group as a bookkeeper, interpreter and adviser.

## History

Hannah was born from House Akima in Caldeum. She took a liking of reading at a young age and became an master scholar by the age of seventeen, playing a hefty role in the Great Library as a councilman. Her teachers and professors within the Great Library saw her as a prodigy.

At some point prior to the Emergence of Evil, Hannah had crossed paths with Shingen Cao, a powerful and wealthy Lord from Xiansai on a quest to find holy artifacts; she provided Shingen with maps and tomes that lead to Kurast, the home of the Zakarum faith. Sometime after the Emergence of Evil, Shingen's son, Ikeda, came to Hannah in search of his father. She provided him the news that Kurast has been destroyed and that his father had traveled to the city prior to the demonic invasion.

Mere days after the fall of Kurast, Emperor Hakan I relocated the capital of Kehjistan to Caldeum, creating large political rift between many great houses of the latter city. Hannah found herself "jumping the fence" in order to settle conflicts against rival political groups, and she soon found the city loosing faith in the Zakarum Church. For many months after Emperor Hakan settled in Caldeum, Hannah played a role as one of his off-hand advisors and proved resilent in keeping peace between political fractions that saw ill to the emperors presence.

In the years during the Quiet Peace, Hannah allied herself to the Eternal Companions, a group known for their apolitical ideology that she shared. Ikeda, who she had met previously, soon became close allies with her and saw her fit to be a close adviser and benefactor for their organization. Though she does not attend or play a role in their ranks, Hannah does however provide costs, recruitment, contracts and alliances with other groups.

## Character and Appearance

As a highborn member of society, Hannah presents herself in rich silk and jewelry. She is slender of posture and has a heart-shaped face with brown eyes. Whenever at parties or ceremonies she will seek attention by most attendees. As a young woman she learned multiple langues native to Kehjistan. Born into a privileged family of nobility, Hannah was showered and endowed with wealth, education and stellar social position.
Culver massacre

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The **Culver massacre**, also known as the **Rape of Culver**, was an episode during Reign of the Corvus Renegades of mass murder and mass rape by Renegade troops against the residents of Culver. The massacre occurred over three weeks starting May 5th 1267, the day that the Corvus Renegades captured Culver. During this period, soldiers of the Corvus Renegades murdered Torrance civilians and disarmed combatants numbering an estimated 10,000 to over 25,000 and perpetrated widespread rape and looting.

Several key perpetrators were tried and found guilty by the governments of Torrance and Westmarch, and were executed. A key perpetrator, Commander Zulu Tetzel, escaped prosecution by sailing east and beyond the reach of the Western Kingdoms.
Arnold Vanko

"*My dear, you've set your gaze upon the quintessential warrior of Khanduras. Note the lean silhoutte; eyes closed by the sun, though sharp as a hawk. He's got the look of both predator and prey.*"
—Brienne regarding Arnold.

## Attributes

### Allignment

Neutral

**Arnold Vanko** is the son of Sir Marklin Vanko and the head of House Vanko. Thrust into conflict and warfare from a young age, Arnold served as a squire to his father during The Skycutter Conflict. At the end of the war he was taken as ward to his father's killer Alec Kylar, forced to forsake his nobility and inheritance for a duration of life.

A longtime companion and lover of Brienne, the inseparable duo eventually became members of the Rune Rogues, with Arnold intially serving under them in 1271. Through countless quests and missions, Arnold became a valiant warrior and leader. Arnold is also a trusted confidant of Lord Warren Corbray, a childhood friend. He holds an extremely complicated relationship with his master and guardian Alec.

## History

Arnold was born in the spring of 1260 A.K. to Marklin and Jasmine of House Vanko in the city of Alderwood. He is an only child. He and his childhood friend Warren were brought up close to their family's former Master-At-Arms, Sir Miquel Star, as the two trained extensively in combat under his tutelage.

In 1270, Marklin assigned Arnold to serve as a steady squire for Lord Winston Corbray, and in the process he and Warren developed a friendly rivalry and often competed together in tournaments as squires. In truth, however, Marklin had intended to eventually give his only son away as a ward to serve House Corbray as an attempt to remove the stain of House Vanko.

Arnold's mother, barren and ailing, contracted several illnesses in the years proceeding the Skycutter Conflict, and prompted Marklin to search for a treatment or cure. Jasmine's health was kept mostly hidden from Arnold and the public, as she would feign her well being to visitors.

## Character and Appearance

Arnold is a lean, blond, handsome youth who seems to find everything fascinating. He is known for his confidence and his cocky smile. He can be promiscuous and vain, but behind his arrogant exterior hides insecurities relating to his uncertain familial and social identity. Arnold seeks approval from Alec and the Rune Rogues, but usually feels unsatisfied; in rare moments, he and Alec will have moments of prosperity in their relationship.