Patch Notes

Mount Inventory Step 1:

* Mounts can now carry inventories for their owners:
* Bluetails can carry 300kg.
* Racial mounts can carry 600kg.
* Battlehorn can carry 1000kg.
* When a mount dies, it doesn't drop a grave.
* When the owner presses alternate use, he gets the options to: unspawn, open inventory and attach.
* If you are not the owner, you cannot open the inventory nor attach the mount.
* For now, the option to force the inventory is always visible to non-owners to "bluff".
* Non owners receive a new alternate use option to "force open" the saddlebag. It will take 60 seconds and warn the owner mid screen every 10s.
* This option is always available for now to keep uncertainty. Later it will be tied to the presence of a saddlebag.
* With inventory (later will be with a saddlebag equipped):
* A mount with an inventory cannot be unspawned.
* When the inventory is forced, its content is available to all with a looting timer.
* Inventory forcing can be canceled by damaging the thief, the mount or opening the mount inventory.
* Even when a mount is rode by a different player, the inventory will remain owned by the original player.
* When a mount is killed it drops a grave that behaves like a strongbox: The mount grave is locked to all but the owner and needs battlespikes to be forced open.
* When a mount is killed and the saddlebags has been forced, the mount grave is not locked.
* Note that the grave model is a placeholder.
* Attached (later will be with a magical leash attached) :
* When attached, no one can ride or unspawn a mount, not even the owner.
* It takes 5 seconds to attach a mount, and 5 seconds to detach it for the owner.
* It takes 60 seconds for a non-owner player to detach a mount. The owner will be warned every ten seconds this is occurring.
* When attached, a mount is magically protected and gains 50% reduction for all damage types except impact.
* When the mount is damaged, the owner of the mount will be warned.
* Coming later:
* Mount thieving will be integrated into the alignment system.
* Negative sum aspects will be implemented in a general "economy sink" patch.
* Saddlebags and leashes may become craftable items with a variety of tiers once we get into more crafting improvements.

Charge up rays:

* Formerly instant rays are now charge up rays:
* Dragonbreath
* Impale
* Frostbite
* Litghtning Bolt
* Unholy Caress
* Charge up rays can be used instantly or by holding down the attack button.
* Charge up time is dependent on quicken casting skills and equipment.
* Charge up impact:
* Damage will increase with charging.
* Mana and stamina cost as well.
* Shared cooldown will be of 0.5s or equal to charge up time if held longer than 0.5s.
* Anything bellow 0.5s of charging will be treated as an instant cast.
* The spell effect is proportional to the final magnitude of the spell. Most noticeable for impale.

Balancing:

* AoE damage drop off formula for projectile based spells has been reworked:
* 20% of the area remains at full damage instead of 30%.
* Damage will drop off down to 15% of base damage instead of 42%.
* Toxic rain has had its damage lowered to be equivalent to other field AoEs when hitting average armor.
* Bolts, r50 and r90 spell damages have been lowered to have a more satisfying TTK versus average armor.
* Metal armor magical protections have been lowered to match the above reduction and keep a similar TTK to pre-patch.
* Archery base attack speed has been increased by 6%, with the quickness curve smoothed out to have smaller steps.

Map:

* The worldmap now has a directional arrow for the player, just like the mini map.
* There is now an option to no longer search as you type but only when you press enter. This should lower lag for those having issues with the map.
* Clearing the search field should clear markers better.
* Map markers should no longer disappear upon a loading screen.

Miscellaneous and bugfixes:

* Corrected tutorial typos.
* Crafting tooltips should be updated.
* Fixed one of the root causes of inventory desynchs, especially with weight.
* Fixed a source of local settings corruption.
* Refined detection for when to interrupt looting.
* Buff icons should no longer behave weirdly with toggle buffs and enchants.
* When drowning, you shall now truly sleep with the fishes.