Eclipse

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The only two *Eclipse*‑class ships to be built bega construction at approximately the same time as the destruction of the first Death Star, though their development was shrouded in so much secrecy that little else can be said about the process. The first of the line briefly fell into the hands of Tyber Zann, head of the criminal Zann Consortium, but the crime lord realized the Empire would never allow him to keep the ship (and would place his destruction above even that of the Rebel Alliance if he tried), nd he abandoned it in space.
      Neither ship of the class was completed prior to the death of the Emperor. As the most powerful ships left in the known galaxy, they naturally served as focal points for efforts to prevent the Empire from collapsing, but ultimately both were destroyed before they could begin reconquering the galaxy.

#### Capabilities

Concentrate Your Fire
When extremely large ships—such as Super Star Destroyers and Mon Calamari Star Defenders—enter the fray of battle, they can pose an incredible threat to other starships. The high number of weapons they can bring to bear makes it statistically probable that several of their attacks will result in critical hits. Smaller ships, such as space transports and starfighters, will almost certainly be wiped out instantaneously thanks to the likelihood of one of these massive capital ships scoring a critical hit, since no size disparity can save them. When using these massive vessels in an encounter, Gamemasters should be careful to limit the number of attacks originating from these ships that are aimed at vessels occupied by player characters, and important NPCs. Instead, consider placing other large, threatening targets on the battlefield for these ships to shoot at. If these massive vessels are tied up attacking one another, they will spare few shots for passing space transports and starfighters, allowing player characters to move about the battlefield without the risk of errant critical hits.
At 17.5 kilometers in length, the *Eclipse*‑class is shorter than the *Executor*‑class Star Destroyers, but it’s a mistake to think of them as smaller. In fact, an Eclipse masses much more than any other Super Star Destroyer ever built, and uses much of the additional mass to carry a keel-mounted axial superlaser. The *Eclipse*‑class axial superlaser is two-thirds as powerful as one of the component projectors of a Death Star superlaser, and thus lacks the power to destroy a planet-sized target. It can, however, smash through any conceivable shields and render a planet uninhabitable or destroy any lesser target. The weapon is difficult to aim, however, requiring the enitre ship to be aligned to do so. As a result, the superlaser takes a −20 penalty on attacks against targets smaller than Colossal (cruiser).
      The fighting capacity of an *Eclipse*‑class Super Star Destroyer is unmatched, and neither ship was destroyed by conventional forces. Had they not fallen to sabotage nnd trickery, it’s not unreasonable to think the two massive ships might have rebuilt the Empire one system at a time, with or without supporting ships.
      **Tactical Fire:** Super Star Destroyers of all kinds are exceptionally dangerous foes that can eradicate almost any enemy in mere moments. As a standard action, a Super Star Destroyer can forgo all attacks to provide tactical fire to all squares in a 3-square radius around itself. All allied starships within that area gain a +1 bonus on attack rolls and deal +1 die of damage on a successful attack.

#### Eclipse             (CL 50)

      *Starships of the Galaxy*, page 139.
Colossal (station) space station

**Initiative:** −4; **Senses:** Perception +6

**Defenses:** Fort 182, Ref 20 (flat-footed 20) ; ++20 armor, Vehicular Combat

**Hit Points:** 6,000; **DR:** 20; **SR:** 500; **Damage Threshold:** 682

**Speed:** fly 1 squares (starship scale)

**Ranged:** superlaser +7\*\* (see below) and
25 heavy turbolaser batteries +15\* (see below) and
25 turbolaser batteries +15\* (see below) and
25 point-defense laser cannon batteries +15\* (see below) and
15 heay ion cannon batteries +15\* (see below) and
20 tractor beam batteries +15\* (see below)

**Fighting Space:** 2×2 (starship scale); **Cover:** total

**Base Attack:** +2; **Grapple:** +194

**Abilities:** Con —, Dex 10, Int 20, Str 354

**Skills:** Initiative −4, Mechanics +6, Perception +6, Pilot −4, Use Computer +6

**Crew:** 712,645 (skilled); **Passengers:** 150,000 (troops)

**Cargo:** 600,000 tons; **Consumables:** 10 years; **Carried Craft:** 600 starfighters, 96 fighter/bombers, various support craft

**Hyperdrive:** ×2 (backup ×6), navicomputer

**Availability:** Military; **Cost:** not available for sale

*\* Apply a −20 penalty on attacks against targets smaller than Colossal size.*

 *\*\* Apply a −20 penalty on attacks against targets smaller than Colossal (cruiser) size.*

**Superlaser (gunner)
Attack:** +15 (−5 against targets smaller than Colossal [cruiser]), **Damage:** 8d10×50

**Heavy turbolaser battery (5 gunners)
Attack:** +15 (−5 against targets smaller than Colossal), **Damage:** 101d10×5

**Turbolaser battery (5 gunners)
Attack:** +15 (−5 against targets smaller than Colossal), **Damage:** 7d10×5

**Point-defense laser cannon battery (5 gunners)
Attack:** +15, **Damage:** 6d10×2

**Heavy ion cannon battery (5 gunners)
Attack:** +15 (−5 against targets smaller than Colossal), **Damage:** 3d10×5 ion

**Tractor beam battery (5 gunners)
Attack:** +15 (−5 against targets smaller than Colossal), **Damage:** — (grapple +94)

**Vehicle Codex**   Ground Vehicles   Airspeeders   Starfighters   Space Transports   Capital Ships   Vehiculum Personæ   Templates

Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.

1. ↑ The text in the book incorrectly lists the class as *Super*. This is inconsistent with already established lore as well as the previous mention in the *Imperial*‑class Star Destroyer section.