Statuses

During a game, player can receive various status effects, from many sources.

List of status effects in FORWARD: Escape the Fold:

## Poison

When poisoned, player lose 1 HP every turn. Poison cannot damage player if they are already at 1 Health.

Sources of Poison:

* From the enemies Blood Goblin and Carnivorous plant.
* Poison cards.
* Some items (see below).
* The skill "Death!" of Phade.

### Synergies

Items that remove/negate Poison:

* Antidote: [Cannot be stacked] You are immune to Poison
* Cog: [Cannot be stacked] Randomly replaces all Healing potion and Poison cards with Protection, Gold coins or Broken shield cards
* Green beetle: Adds -1 to Poison cards for each corrupted item in your inventory
* Healing root: [Destroyed after use] The next Poison card you pick up will not apply Poison
* Medicinal plant: [Cannot be stacked] All healing potion cards heal you from Poison
* Protective plant: When you are no longer Poisoned, you gain 2 Armor durability
* Pumpkin: [Cannot be stacked] When you receive Poison, you receive Blindness instead

Items that gives Poison cards more uses:

* Chalice of the cursed: Any Poison card also gives you 4 Gold coins
* Chasing rat: All Poison cards trigger the start-of-level effects of your items
* Poison armor: All Poison cards also give you 2 Armor durability
* Poison dagger: All Poison cards also inflict 3 damage to nearby enemies (orthogonal and diagonal)
* Poison scythe: All Poison cards also inflict 1 damage to visible enemies
* Poisoned hammer: [Cannot be stacked] Poison cards consume all your skulls and inflict as much damage to visible enemies

Items that increase the spawn rate of Poison cards:

* Book of poison: Increases the chance that the enemies' loot is a Poison card
* Monster paw: Adds 2 Poison cards in all future levels
* Monster tail: Adds 4 Poison cards in all future levels
* Monster tentacle: Adds 3 Poison cards in all future levels

Items that can give player Poison:

* Cheese: You get a random **status** (x3), positive or negative, when starting a level
* Demonic dagger: You receive Poison x2 and Blindness x2 when starting a level
* Meat: You get a random **status** (x3) positive or negative, after being attacked by an enemy
* Divine meat: You get a random **status** (x6), positive or negative, after being attacked by an enemy
* Honey: Grants +1 to Healing potion and Poison cards
* Monster meat: When an enemy attacks you, they have a 25% chance to inflict Poison x3

## Blindness

While being inflicted with Blindness, the values of visible cards are hidden from the player.

Sources of Blindness:

* From the enemies Bat and Gorgon.
* Some items (see below).

### Synergies

Items that help removing/negating Blindness:

* Bulb: [Cannot be stacked] All healing potion cards cure you of Blindness
* Oil lamp: [Cannot be stacked] You are immune to Blindness

Items that give Blindness more uses:

* Coal ore: As long as you have Blindness, gives -1 to Enemy cards. Does not apply to bosses
* Kiwi: When you receive Blindness, you gain 1 Mana point and Powerless x1
* Steam sword: When you receive Blindness, you inflict 2 damage to all visible enemies

Items that can give player Blindness:

* Cheese: You get a random **status** (x3), positive or negative, when starting a level
* Demonic dagger: You receive Poison x2 and Blindness x2 when starting a level
* Divine meat: You get a random **status** (x6), positive or negative, after being attacked by an enemy
* Electric axe: When you use your Power, you inflict 2 damage to all visible enemies and receive Blindness x3
* Meat: You get a random **status** (x3) positive or negative, after being attacked by an enemy
* Monster eye: When an enemy attacks you, they have a 25% chance of inflicting Blindness x2
* Nail: Chests give you 5 Gold coins and Blindness x2
* Nut: You get 3 Armor durability and Blindness x2 when starting a level
* Pepper: You receive 5 Gold and Blindness x3 when starting a level
* Pumpkin: [Cannot be stacked] When you receive Poison, you receive Blindness instead

## Powerless

While being inflicted with Powerless, player cannot use their Power.

Sources of Powerless:

* The enemy Goblin
* Some items including:
	+ Cheese: You get a random **status** (x3), positive or negative, when starting a level
	+ Divine meat: You get a random **status** (x6), positive or negative, after being attacked by an enemy
	+ Kiwi: When you receive Blindness, you gain 1 Mana point and Powerless x1
	+ Meat: You get a random **status** (x3) positive or negative, after being attacked by an enemy

### Synergies

There are no items that synergy with Powerless.

## Immunity

While being inflicted with Immunity, player cannot have or receive any other statuses.

	+ Immunity orb: [Cannot be stacked] You receive Immunity until the end of the game
	+ Immunity stone: [Cannot be stacked] You receive Immunity x3 when starting a level
	+ Mead: When you buy a card, you get Immunity x2

### Synergies

Things that can remove Immunity (for Immunity orb, the effect is reset every level):

* Crimson flower: [Cannot be stacked] All healing potion cards remove all your **status effects** (positive and negative)
* The skill "Inner fire" of Medusa

## Stealth

While being inflicted with Stealth, enemies won't attack the player.

Sources of Stealth:

* Some items (see below).
* The skill "Concealment" of Black Knight.
* The skill "Return" of Phade.
* The skill "Jump" of Silence.

### Synergies

Items that give Stealth more uses:

* Amethyst: As long as you have Stealth, gives +1 to gold coin cards
* Feather: As long as you have Stealth, gives +1 to Sword cards
* Golden cloak: When you get Stealth, gain 3 Gold coins
* Stealth diamond: As long as you have Stealth, gives -1 to Enemy cards. Does not apply to bosses

Items that can give player Stealth:

* Broken orb: Get Protection x4, Greed x4 and Stealth x4 when you pick up a corrupted item
* Cheese: You get a random **status** (x3), positive or negative, when starting a level
* Divine meat: You get a random **status** (x6), positive or negative, after being attacked by an enemy
* Meat: You get a random **status** (x3) positive or negative, after being attacked by an enemy
* Monster horn: When you lose all your Armor, you get Stealth x2
* Monster skin: You get Stealth x1 after being attacked by an enemy
* Stealth boots: You have 30% chance of receiving Stealth x1 when moving directly ahead
* Stealth cloak: When you attack an enemy, you gain Stealth x2
* Stealth necklace: You get Stealth x2 when starting a level
* Stealth ring: When you use your Power, you get Stealth x3

## Recovery

When you heal, you receive +1 extra HP.

Sources of Recovery:

* Avocado: You receive Recovery x3 when starting a new level
* Jack-o'-lantern: [Cannot be stacked] When you attack an enemy, you receive Recovery x2
* Watermelon: Poison cards also give you Recovery x3
* Cheese: You get a random **status** (x3), positive or negative, when starting a level
* Divine meat: You get a random **status** (x6), positive or negative, after being attacked by an enemy
* Meat: You get a random **status** (x3) positive or negative, after being attacked by an enemy

## Protection

While being inflicted with Protection, player gains +1 Armor every turn.

Sources of Protection:

* Protection card
* Some items (see below)

### Synergies

Items that can give player Protection:

* Blue stone: When starting a level, you lose all your mana and gain Protection x4
* Broken orb: Get Protection x4, Greed x4 and Stealth x4 when you pick up a corrupted item
* Cheese: You get a random **status** (x3), positive or negative, when starting a level
* Divine meat: You get a random **status** (x6), positive or negative, after being attacked by an enemy
* Meat: You get a random **status** (x3) positive or negative, after being attacked by an enemy
* Black helmet: You receive Protection x1 after being attacked by an enemy
* Flaming shield: When you attack an enemy, gain Protection x2
* Golden hammer: When you attack an enemy, you get Greed x2 and Protection x2
* Shell: You receive Protection x3 when starting a level

Items that enhance Protection:

* Armor gloves: Protection status gives +1 armor durability after each move

Items that give more Protection card:

* Black beetle: Adds 1 Protection card for each corrupted item in your inventory, in all future levels
* Cog: [Cannot be stacked] Randomly replaces all Healing potion and Poison cards with Protection, Gold coins or Broken shield cards

Item that gives Protection more uses:

* Mace: As long as you have Protection, gives -3 to bosses

## Greed

While the player is being inflicted with Greed, all Gold coins +2 in value.

Sources of Greed:

* Some items (see below)

### Synergies

Items that can give player Greed:

* Broken orb: Get Protection x4, Greed x4 and Stealth x4 when you pick up a corrupted item
* Cheese: You get a random **status** (x3), positive or negative, when starting a level
* Diamond: You get Greed x2 after being attacked by an enemy
* Divine meat: You get a random **status** (x6), positive or negative, after being attacked by an enemy
* Golden hammer: When you attack an enemy, you get Greed x2 and Protection x2
* Grape: When you use your Power, receive Greed x4
* Lemon: You get Greed x3 when starting a level
* Pineapple: Any healing potion card gives you Greed x1

Items that give Greed more uses:

* Greed ring: [Cannot be stacked] When you lose Greed, your Power becomes available

Items that increase the effectiveness of Greed:

* Emerald: Improves the effect of Greed by +3
* Meat: You get a random **status** (x3) positive or negative, after being attacked by an enemy