recursal/Fanatic-Fandom huggingface dataset:
Belial

Duke of Many Forms

The Thorned Caress

Father of Whores

Belial is one of the nine Archdevils and ruler of the fourth circle of the Nine Hells. He is a patron of lust, adultery, and general deception and lies. He is regularly depicted as a creature whose visage is half demonic and half angelic - representing his status as the great deceiver, though Asmodeus created him to possess the power to assume almost any shape that is most desirable to those whose deepest wishes he would prey upon - ensuring that he is a creature of pure beauty to whoever looks upon him. He is a patron devil to the arts as well - being among the few infernal beings to revel in creation as much as he does destruction. Often seen as hell's most powerful hedonist, Belial presides over the spheres of both pleasure and pain - and is a creature whose dual nature is the fulcrum of his being.
Mendaxos

> *"Thy will be done, wisher of mine."* - Mendaxos, to Pezzack
>
>

Mendaxos in his human form

Mendaxos is a glabrezu or treachery demon, who has been kept as a prisoner of the priestesses of the drow temple of Baz-Morun - led by Jaxza - in the underdark of Zventhos. He claims to have been imprisoned by them not long after he was initially summoned - whenever that was. An untrustworthy but powerful creature, Menxados expresses a great ire for his captors, who have been draining his magical essence to power the illusory magic of the temple's "pleasure" sauna, which is host to several half-drow alu-demons that seduce and entrap travelers through the temple after they become subject to the illusory steam of the chamber.

Mendaxos was encountered by the party during their journey through Baz-Morun in pursuit of the Queensguard. Nymue and Pezzack were among the few to resist the fumes of the sauna, after which the demon attempted to make a deal with them, negotiating for his freedom in exchange for his aid in disabling the illusions and fighting the alu-demons. Pezzack eventually gave into the demon's demands after Nymue proved unable to read Mendaxos's banishing ritual, releasing him from his prison. He then aided the party in slaying the alu-demons, telling Pezzack (now viewed with suspicion by Jurza) to call on him again should he desire to request his owed wish.

When Pezzack would call on him only a little while later while alone, Mendaxos (now with a human appearance) would refuse the tengu's first wish to procure the Black Maiden - the apotheon artifact's magic being one of the few things beyond even his power. He would however, grant Pezzack's wish to re-obtain the *Necros Arcanos*, last seen in the possession of Pandora. The demon produced the accursed tome, finally giving Pezzack what he had originally sought out for so many months before.
Suggested Letters

Suggested letters are letters that are not currently used in Orish orthography, but they are still suggested so that when new phonemes are introduced in Orish there is a letter to represent them. When new phonemes are introduced in a language there is a high risk that the language will lose its phoneticness if no new letters are introduced, and that's what we want to prevent in Orish.

## Conditions for Suggesting Letters

* The letter should have both an uppercase and a lowercase form.
* The letter should be borrowed from an alphabet written from left to right.
* The letter should have a role that fits to it.
* The letter should not be one that is currently used in Orish.

 **Digraphs**
 **Diacritics**
 ****Suggested Letters****
 **Others**
Haus Codd

**Haus Codd von Naga's Watch** ist ein Adelshaus in den Eiseninseln. Sie sollen von Leibeigenen und Salzweibern abstammen. Wegen diesem zweifelhaften Ruhm werden sie von den meisten Eisenmännern verachtet. Den Männern sagt man nach, Diebe und Feiglinge zu sein, und die Frauen sollen so lüstern sein, dass sie auch mit ihren Vätern und Brüdern ins Bett steigen.

## Geschichte

### Orkwood Rebellion

*siehe auch Orkwood Rebellion*
Nach der Kriegserklärung von Haus Orkwood stellte sich Haus Codd auf die Seite ihres Lehnsherren und kämpfte auf der Seite der Loyalisten.

## Hofstaat

Folgende Anhänger des Hauses Codd sind bekannt:

### Mitglieder

* Lord Luras Codd, Oberhaupt der Familie und Lord von Naga's Watch
	+ Lady {Unbekannt}
		- Hayley Codd, auch *Hackfresse*, erstgeborene Tochter
		- Lucas Codd, auch *Lucas Linkhand*, erstgeborener Sohn und Kapitän
		- Eldred Codd, zweitgeborener Sohn
* Dagon Codd, Bruder
* Tom Codd, auch *Der Blutlose*, Kapitän der Lamentation in der eisernen Flotte
Adrio Keist

> *"You don't even understand what you're up against. The magnitude of our power. What we can see, what we can achieve, who we control. The Illuvari Conglomerate is everywhere. You cannot escape us. We are your past...and your future." -* Adrio, to the party
>
>

Adrio Keist was a human magus. A well-traveled mercenary hailing out of Redbrook, Adrio has often run afoul of those who persecute students of the arcane, forcing him to keep a low profile. As such, he maintains a guarded and aloof attitude, rarely revealing his true nature and instead marketing himself as a simple swordsman, though he does maintain a prideful sense of flair and panache in his style of dress. He eventually came into service of the Orrukov Regime - joining the same expedition team into the underdark as the party - led by Captain Jurza Setrov, in search of Zyara's Apotheon Artifact, the Black Maiden.

In actuality, Adrio was an Agent of the Illuvari Conglomerate, sent to infiltrate the expedition so he could acquire the Black Maiden for the organization, using the Blood Rune that had come into their possession. Holding Wulfjorg captive, Adrio forced Jurza to comply with his demands. Unfortunately, Adrio's being there was part of another orchestration by Triz'ztari - a member of Zyara's Queensguard. Posing as a refugee, Triz'ztari did as Adrio ordered, freeing Zyara from the Maiden - from which she immediately escaped and killed Adrio.

Before his death, Adrio revealed little regarding the Illuvari's goals - stating only that their influence on Noxerra was monumental. His journal however alluded to various "missions" carried out over the years across various parts of the wasteland, including references to Ordeon Sudara, and identifying Fyrina Galia and the Emerald Eye Trading Company as being agents of the Illuvari.
Sovereignty

Sovereignty is the magical school which was developed for the management of the mind and its psychic contents. This is the magic which therefore famously deals with the control of the mind in the self and the other, with charms and subtlety.

## **Psychic Magics**

#### **The Threshold (1 Point)**

##### **Implant Suggestion**

You gain a bonus to Guile and Intimidate checks for the duration of the scene equal to your caster status.

### **The Sovereign**

#### **The 1st Key (2 Points)**

##### **As I Say**

Give a single-word order to another proximal to you.

##### **Liberation**

Resist magical compulsion and other trickery.

#### **The 2nd Key (3 Points)**

##### **Mindsight**

Gain a DIS bonus equal to half of your caster status for the rest of the scene.

##### **Compulsive Glamour**

Gain a PRE bonus equal to half of your caster status for the rest of the scene.

#### **The 3rd Key (4 Points)**

##### **Twist Passion**

Inflict damage equal to half of your caster status to a subject's sanctity.

##### **Untangle Bondage**

Give an increase to subject's sanctity equal to half your caster status.

#### **The 4th Key (6 Points)**

##### **My Will Is Your Command**

Give a detailed order to another within proximity.

##### **Retain Sovereignty**

Break mental bondage and enslavement in another.

### **The Psychic**

#### **The 5th Key (8 Points)**

##### **Dementation**

Your PRE rating is dealt as damage shared across INT, DIS and PRE.

#### **The 6th Key (10 Points)**

##### **Mind-Rape**

Implant and erase memories in a subject, may reduce sanctity up to your full caster status.

##### **Repair the Broken**

Restore psychic damage, increase sanctity up to your full caster status.

#### **The 7th Key (15 Points)**

##### **Look Upon Me**

Force those around you to give you total attention.

##### **Voice of Clarity**

Speak truthfully to utterly break all present deceptions in others' minds.

### **The Dominus**

#### **The 8th Key (20 Points)**

##### **Enthrall**

Enslave a number of others mentally, depending upon your PRE rating.

#### **The 9th Key (25 Points)**

##### **Aura Crippling**

PRE score is inflicted as damage shared across a subject's attributes, excepting VIG.

##### **Restore the Defiled**

Restore psychic damage equal to your full DIS score.

#### **The** **10th Key (35 Points)**

##### **Puppet Master**

Inhabit the body of another, completely displacing their mind and rendering them a helpless passenger.

##### **Psychic Fluidity**

You may re-allocate the attribute points you have gained through levelling at will (once per day).
Phoenix Crest Merchants Guild

Company Flag

The Phoenix Crest Merchants Guild is one of the three major trading companies based out of Ruby Point, in Sethulhmet. The guild is a well organized union of several individual merchants, smaller trading companies, and craftsmen that operate under a single banner. Their chief competitors across the desert and northwest Noxerra are the Emerald Eye Trading Company and the Fortunato Privateering Agency. The company is currently led by tengu Guildmaster Trosst Fyrefeather.
Calyx Cassus

The Sol Empire

**The Knight of Void** was one of the members of the Mage-Emperor's Knights of Nine, later the Betrayed. Representing the agrarian nation of Yarmouth, almost all information regarding the Knight of Void has been lost to history - including their original name and even their gender. The Knight went missing at some point during the War of the Nine Knights, and was presumed to have died. The nature and status of their Apotheon Artifact is unknown as well. They are often depicted in art from before the War as a dark, heavily-armored warrior. When the party were on the island of Krakengärd, the ghost of Celtius, Honor Guard to Sartorius, informed them that the Knight of Void's was a man by the name of **Calyx Cassus**, though little else was offered in the way of information.
Dead Evil Wiki

## Welcome to the Wiki

Welcome to the *Dead Evil* wiki. This is a wiki dedicated to the dark fantasy/horror Pathfinder campaign, *Dead Evil.* Feel free to read and contribute to the wiki as more information becomes available throughout the campaign.

## Campaign Summary

*Dead Evil* is a dark fantasy/horror campaign for Paizo's Pathfinder tabletop RPG.

Long ago, the powerful Sol Empire ruled supreme over the world of Solerra. Headed by an elven man that history remembers only as "The Mage-Emperor," the Empire was torn asunder by a series of civil wars between the Emperor and his Nine Knights over magical, divine artifacts known as the Apotheon Shards. The Emperor, the Knights, the Shards, and the nine kingdoms that made up the Empire were ravaged by these wars and collapsed - leaving behind a fractured world that even the sun seemed reluctant to rise over. No one remembers exactly how the Empire collapsed and the world seemed to end, but this new, harsh landscape was renamed *"**Noxerra**"* by the survivors, who grimly set about trying to rebuild in the wasteland that remained.

The campaign picks up 200-something years after this apocalyptic event, and follows the exploits of a typical Player Party as they traverse the wasteland of Noxerra - facing off against dark cults, demonic beasts, corrupt aristocrats, cannibals, mechanical monstrosities, and a variety of other horrors - all the while slowly uncovering answers as to just what happened all those centuries ago. Along the way, the adventurers are forced to grapple with their own dark pasts, inner demons, and even each other.

## Chapters and Interludes

The campaign is divided into various *Story Arcs*, as well as shorter *"Interludes."* Those Story Arcs covered in the campaign thus far include:

* **Arc One: The Forbidden City**
* **Arc Two: The Forgeborn**
* **Arc Three: The Sunken God**
* **Interlude: The Butcher of Blind Alley**
* **Arc Four: The Queensguard**
Isaac Penrose

Baron Isaac Penrose was a Baron of Yarmouth during the War of the Nine Knights. In the present, he is remembered primarily for the construction and patronage of Penrose Asylum - an allegedly haunted ruin near the seaside village that the Baron ruled over. According to legend, Penrose was in love with a peasant girl that he kept locked away in the asylum for her own protection and with whom he had a bastard child. He supposedly buried his family's fortune somewhere within the asylum as well, intending to leave it to the woman and the bastard instead of his trueborn heirs. During the War, Penrose was captured and executed by an angry mob from his own village after the affair came to public light - with some claiming that Penrose was also a turncoat who had betrayed Yarmouth to the armies of Valtoria as well. He was either hung or burnt at the stake by the mob - with local legends proposing that his vengeful spirit still haunts the halls of the Asylum along with that of his lover and their child.
Plague Mask

## The Plague Mask

**The Plague Mask** is an alleged artifact in Sethulhmet, thought to be one of the relics in the desolate ruin of Ahm-Sethotep. According to arcane research conducted since the War, the Mask is said to contain the spirit of a plague demon known as **Arnigan Thrax.**  It has been suggested that the Mask - if worn - would grant the wearer the powers to conjure great calamities onto the desert at will.

Dr. Wilfred Annesburg revealed to Esther that the late Sovereign of Jadus, Hajara Zalharad, was in pursuit of the Mask, among other relics from Sethulhmet's ancient past. From the demon Calleus, Esther learned the name Arnigan Thrax - supposedly the same demon connected to the Plague Mask - though it's true location, powers, and properties still remain entirely unknown, and it has faded into legend as one of many lost treasures of claimed by the desert.
Mazyranth

**Mazyranth** was a drow that served as Queen Vizt'strada's court mage at the time of the War of the Nine Knights. A loyal servant of House Volanys, Mazyranth was a skilled mage who studied a variety of arcane arts - conducting some very ancient and dangerous research as the war waned on. When civil war between the various factions within Zventhos overtook the drows' presence on the surface front of the War, Mazyranth was apparently killed by Zyara's forces.

However, he somehow managed to preserve his essence within a crystal ball in his mage's tower in the city of Volanys. There, he developed the gift of the Sight - his essence and the natural scrying powers of the ball fusing into a chaotic state of foresight. Unlike most seers gifted with the Sight, Mazyranth has little will of his own regarding his visions, and speaks in vague riddles and poetic statements to describe what he sees. His powers are also limited by the knowledge of those who would seek his guidance, as he can only perceive that which the asker might already be aware of. He has been driven mad by his current state, and his very identity partially lost to his fractured mind.

He now loyally serves the remnant of House Volanys and their loyalists, led by Lord Azerys, who have taken up his tower as their primary base. During their expedition into the underdark, the party would consult Mazyranth on various personal quests, as well as their objective to defeat Xaegaroth the Merciless and rescue Syztra Volanys.
Kaath

Flag of Kaath, with ten swords representing the ten members of the Tribunal around a blood-red circle, representing the Crucibles

### Location

Sethulhmet

Kaath is one of the four slaver states of Sethulhmet. It is ruled by the Tribunal of Kaath, a group of ten aristocratic lords who oversee much of the slave trade in the city. Kaath is most famous for it's Crucibles - arenas and coliseums that serve as fighting pits for gladiatorial slaves. The Crucibles are famous throughout Sethulhmet and many travel far to witness the fighting prowess of the slaves that fight there. For slaves, Kaath is often viewed as a place of certain death, as any slave with any kind of fighting skill is almost certainly signed on to be a pit fighter and meet a violent end.
Quintus

Quintus is a tiefling mage and cartographer who was one of many castaways stranded in Nightport. Born in Sethulhmet, Quintus was captured by the Aspis Circle and sold to the Emerald Eye Trading Company in Ruby Point as a slave. Proving to be inadequate at physical labor, Quintus was instead put to work mapping out the desert and islands of Raiders' Run to determine more accurate trade routes for the company. The company decided to send a ship east to explore the seas and look for other business ventures, sending Quintus to chart the course. The ship was caught in a storm and transported to Krakengärd, where the survivors traveled for several days before stumbling on Nightport.

Still a slave, Quintus was freed by Nightport's guards who killed his masters, and took him and the other slaves into the community. Quintus later joined Kzzartha's crew in their goal to acquire a ship to escape the island, desiring to map out the rest of the world as a free man.

Quintus was with Sigrid when she was kidnapped by a possessed Arkin-Hook. He would later join Jorg-Hammer, Nymue, and Shaw in rescuing her and freeing Arkin-Hook from Cthar-R'yatha's possession.

In the aftermath of the Drowned's defeat and the island's release from it's curse, Quintus would resume his position among Kzzartha's crew, serving as the *Blood Diamond's* resident navigator - finally free to sail and chart the seas as his own man.
Bram Havelock

Bram Havelock, also known as the Archmage of Mordenheim, was the Court Mage of the Stoneward Family, serving Osmand Stoneward the Knight of Iron during the War of the Nine Knights. He was also the first ruling Governor of the Witching District in Dreadmont.

## **War of the Nine Knights**

A trusted servant and friend to the Knight, Bram was integral to Osmand's strategies during the war. He developed an intense rivalry with the Knight of Shadows - an animosity developing between the two that dwarfed even the hatred between Lucian and Osmand himself. This culminated in a duel between the two after Osmand's death that resulted in Bram destroying the Knight of Shadows's Blood Rune and causing him to retreat back toValtoria.

## **After the War**

In the aftermath of the war, Bram and a few other noble families established the city-state of Dreadmont, building the city from the ruins. Bram sat on the original Council of Dreadmont and fought hard to have the Witching District established as a safe zone for mages like himself to practice their craft. He was regarded as one of the most talented mages to have walked Noxerra, and is the only known mortal to have destroyed a Blood Rune and crippled an Apotheon Artifact by sheer force of will and magical talent.

## **Death and Legacy**

After he died, the Havelock family were cursed by the Knight of Shadows with a blood disease that plagued every generation of the family thereafter, causing them to pay tribute to the Knight in order to have the disease "cured" until it passed to the next generation - the Knight taking revenge on Bram long after the Archmage had died. Despite this, the Havelocks have maintained a reputation as powerful mage family, and Bram is still regarded across the wasteland by those who know of him as one of the most powerful magicians to ever walk Noxerra.
Drak-Vo-Ruul

Drak-Vo-Ruul (Ruler of Drakes in common) was a black dragon that served as the mount of Dorumarr, Chieftain of the Drakemunde. Thought to be the only dragon in the Eastern Wasteland, he was descended from a long line of black dragons worshiped by the Drakemunde Tribe, Drak-Vo-Ruul was a fearsome beast who worked in conjunction with Dorumarr to keep the other Northern Tribes in line, poisoning the rivers across the mountains in the Tribal North and savagely hunting tribals that dared to travel in Drakemunde territory. At some point, Jorrick led a triple-alliance between the Blood Dogs, Havsbladen, and War Riders in an attack against the Drakemunde. Jorrick personally slayed Drak-Vo-Ruul's mate and was thought to have destroyed all of the dragons' brood, destroying their eggs. One egg was recovered however, and hatched Drak-Vo-Ruul's only surviving spawn, Kreva-Dra-Kaas. Drak-Vo-Ruul and Dorumarr were both slain towards the beginning of the Forgeborn Threat, when the Forgeborn airship the *Dauntless* invaded the Tribal North and downed the dragon and his rider mid-flight, crippling the primary strength of the Drakemunde. After his death, Dovah and Kreva-Dra-Kaas took up their husband and father's roles in the tribe, respectively.
Declan Solamor

Reverend Declan Solamor is a priest of Pelor, and a member of the Church of the Lost Dawn in Sunvale. He is the adoptive father of Nymue, who he found on his doorstep not long after the disappearance of his actual daughter, Morgana. He is married to Elaine - a bookkeeper for various establishments in Sunvale.
Mavra Orrukov

Lady Mavra Orrukov is the sister of Tsar Ulrich Orrukov, and the fourth and youngest child of Vaerald III. Mavra is often dispatched as an ambassador outside of Durkheim - usually travelling about Yarmouth to keep the Regime's closest neighbors within the fold. She has no children or spouse, unlike her siblings, and by most accounts is far less entertained with the trappings of royalty than the rest of her family. Many suspect that the Tsar very intentionally keeps Mavra as far away from Durkheim as possible for this reason.
Morninguard

The republic of Morninguard was a province of the Sol Empire prior to it's collapse, located in Western Noxerra. One of the few nations of the Empire that had elected leaders, it's people were mostly human frontiersmen settling in the region's wild badlands. It was one of the first nations to fall during the War of the Nine Knights, often being on the defensive from the armies of the other provinces. In the time since the collapse, Morninguard fell into ruin - and the region is now split between the zealous Dawn Imperium and the shanty towns just beyond the Imperium's territory that make up the Morninguard Frontier.
Blood Diamond

The *Blood Diamond* is the flagship of the Mariners, currently captained by the tengu Kzzartha, after overthrowing the previous captain Z'yarthox. The ship was originally shipwrecked on the island of Krakengärd some time after the end of the War of the Nine Knights. The pirate crew that manned the ship survived and developed a tribal culture based around their way of life on the seas - their descendants carrying on that same lifestyle. The ship itself was repaired over time - aided by the dragon Thaedraxus who the pirates, now calling themselves the Mariners, worshiped as a demigod. Still, the ship required constant repairs throughout the years as a result of the storms - until the Mariners' most recent captain Z'yarthox brokered a deal with the drowning devil Sythaneryx, binding him to a model of the *Blood Diamond*. The devil's magic enabled the ship to travel unscathed through the magical storms. As such - the *Blood Diamond* is a coveted vessel by many factions on the island - and widely considered to be the only ship available able to somehow survive a voyage off the island.

## Mutinies & Captainship of Kzzartha

In the year 237 A.C. a mutiny was led by Z'yarthox against the dragon Thaedraxus, who the party aided the wereshark in slaying. However, a faction loyal to the dragon led by the hobgoblin Drith began their own mutiny against Z'yarthox, and released Sythaneryx to transfer his contract to them. This mutiny was stamped out with help from the party, but in the battle Sythaneryx's contract inadvertently passed instead to Kzzartha. Pezzack and Esther managed to convince Goldtooth Glover, the ship's first mate, to support Kzzartha for captain and convince his fellow Mariners to do the same. The remaining Mariners - small in number and having lost many men as a result of Z'yarthox's infighting - overthrew their captain in one last mutiny. Captainship of the *Blood Diamond* formally passed finally to Kzzartha.

## Current Crew

The current crew of the Blood Diamond is mostly made up of surviving members of the Mariners, as well as others recruited by Kzzartha. The named crewmembers include:

* Captain Kzzartha
* Goldtooth Glover - First Mate
* Quintus - Navigator
* Aufric-Mace
* Raz
* Jeremy
* Sythaneryx
Jain Zalharad

Jain Zalharad is one of the two Sovereigns of the city of Jadus in Sethulhmet. She and her brother form the tenth Sovereignty of the city, succeeding her father, Hajara Zalharad. She is a member of the noble Zalharad family, who have ruled the city for generations. Jain rules alongside her twin brother, Jericho, to whom she is also married as part of the Zalharads' familial tradition. Years of inbreeding has led to Jain and her brother suffering from numerous diseases, but this has not stopped her and her brother from indulging in a cavalier, hedonistic lifestyle. Despite their status as cruel and relatively young despots, the two manage to be decent rulers nonetheless.
Jurza Setrov

Captain Jurza Setrov is a member of the Orrukov Regime's military force. A staunch professional, she has been tasked with leading various expeditions into the Underdark, working alongside some of the Regime's relic hunters. Despite her fierce loyalty to the Regime, Jurza is relatively down to earth and insistent on establishing a sense of camaraderie and mutual loyalty between herself and those under her command, whose lives she considers herself personally responsible for. Hailing from one of Durkheim's ancient noble houses, House Setrov, Jurza has inherited her family's svirfneblin manservant - the loyal Wulfjorg - who often accompanies her on missions.

In the year 237 A.C. Jurza was conscripted by Tsar Ulrich to lead an expedition into the Underdark in pursuit of an Apotheon Artifact known as the "Black Maiden" - once wielded by the infamous drow Knight of Pain. The artifact was discovered using an ancient Imperial Oculus device used by the court mage Worstvold. Jurza employed the services of a team of rookie relic hunters and mercenaries that she herself handpicked for the assignment. This team came to include the party - based on the recommendation of Elata and their own involvement in the capture of the serial killer and werewolf Seamus Walsh - as well as other mercenaries of note.
Lucian de Lamperouge

Lucian de Lamperouge, the **Knight of Shadows**, was one the nine legendary warriors belonging to the Betrayed, formerly the Knights of the Nine. Representing the kingdom of Valtoria, he was a human, and one of the oldest allies to the Mage-Emperor during the Sol Rebellion and the early years of the Sol Empire. At some point, either during or prior to the War of the Nine Knights, the Knight became a vampire.

He was one of the most antagonistic forces during the War, staging massive invasions on Mordenheim and Halestrom, and through mass summonings of demonic armies helped to plunge Valtoria into it's current state as the Hellmouth. His exact past, origins, and final fate are unknown - but his Blood Rune was destroyed by Bram Havelock after the Knight had killed Osmand Stoneward in a duel. The Havelock family have been routinely visited and extorted by the Knight for centuries after this incident, as he cursed their bloodline with a mysterious blood disease that only he is capable of alleviating by converting the infected into one of his thralls. Given his most recent victim of the curse is the young Reya Havelock, the Knight is presumed to still be alive and active in some capacity, though his current whereabouts are a mystery to the Party.
Abdul

Abdul was a slaver soldier in service to Na'ssaru, the serpentfolk emissary of Jadus and the Zalharad family stationed in the embassy of Durkheim. One of several guards at the embassy, Abdul was charged with guarding the slaves that would come and go as they exchanged hands between Na'ssaru and the Orrukov Regime. Unfortunately, Abdul and his contingent of guards were confronted by Esther, aided by Pezzack's magic, who invisibly stole into the embassy to free the tiefling slave Karina. Esther killed Abdul and another guard with the Lamentful Blade - a cursed rapier from the legendary ghost ship the *High Queen's Lament*. After being killed by the blade, Abdul rose as a ghostly servant bound to Esther's will. Rather than complain about his new accursed fate, Abdul saw the grim irony of his situation, and became a rare spirit that elected to remain bound to the blade after his service was complete. As such, he is occasionally summoned from his torment in the Nine Hells to serve Esther in battle - proving to be an ironically loyal, if stoic, undead ally.
Lester Longfellow

Lester Longfellow was the innkeeper of the Longfellow Inn in Marbury. Longfellow was one of the original settlers of the small farming village, and one of it's oldest residents. When the missionaries of the Church of the Lost Dawn, Sisters Mary and Cierra, arrived in the village Lester was taken with their spiritual guidance and reassurance. Like the rest of the village, during the Forgeborn Threat, Lester became a loyal member of the cult that the Sisters started to Urgathoa to cope with the losses suffered by the village, abandoning his faith in Pelor. Lester's primary duty within the cult was the preparation of prisoners that the village had taken for the sacrificial lottery the village held to determine it's victims. While seemingly a kindly old man, Lester proved to be a skilled and sadistic torturer, and a true fanatic. Lester was decapitated by Jorg-Hammer when the party fought back against the village during their ritual sacrifice - which coincided with an attack by the Red Claw that saw most of the remaining villagers slaughtered as well.
Trickery Sphere

The Trickery sphere is one of the mundane spheres available to magicians within Thaelis-y'aada.

## **Trickery Sphere Magics**

### **Level 6 (6 Points)**

#### **Simulacrum**

Your shadow becomes an exact replica of yourself. This replica will follow basic instruction about as well as a 5 year old or you may completely control it by sacrificing your Accelerated Action or Move Action each round. It has the same physical Stats as you and a 6 in its INT, ENL, and PRE. It is an Extra of the same Status as yourself and is capable of taking many actions, including talking and attacking. It is not capable of casting and if it is destroyed, an event which causes you 1 damage, it turns into a shadowy form and moves directly towards you. While it is gone, you do not cast a shadow.
Kaylen Farm

Kaylen Farm is a community of farmers and ranchers in eastern Noxerra, owned and run by Kaylen. It is known as something of a trading post in the eastern wasteland, exporting a variety of products to the other communities and cities in the region. It is notable for being one of the few communities of eastern Noxerra that does not hold any racial or arcane prejudices, making it one of the safest and most prosperous communities in the wasteland.
Mirabelle

Mirabelle is a halfling farmhand from Kaylen Farm. She serves as the right-hand woman to Kaylen herself. Mirabelle is a capable hunter, tracker, and trapper, and regularly takes hunting parties out into the surrounding wasteland. Mirabelle also has a close friendship with the orc Dog, whom she serves as something of a translator.
Karstein

Karstein is one of the major standing cities in Yarmouth. It is ruled by Baron Olaf Karstein, whose family restored the city and have ruled it for generations. While the largest and most metropolitan city in Yarmouth, Karstein is plagued by a corrupt aristocracy and city guard and a vast criminal underworld. The city proper is surrounded by several small farms that serve as the city's chief exporters of goods, as Karstein is also a major trading hub for the region - dealing in both legal and illegal goods and services.
Cruscilla Cathyrion

Cruscilla Cathyrion was the seventh ruler of the Cathyrion Empire, succeeding her brother Caligan. Like her brother, Cruscilla was troubled with mental instability and illness - though hers was said to have a more magical origin. As she grew, Cruscilla became increasingly plagued by visions - spirits of the past and the future that haunted her dreams and turned her life into a waking nightmare. These visions would become so terrible that Cruscilla would lose her sight, leading to the epithet "*Cruscilla the Blind.*" Many scholarly mages would later hypothesize that Cruscilla possessed the Sight. When she ascended to the throne following the assassination of her brother, she miraculously singled out the conspirators behind the plot and had them executed. Her visions guided the Empire forward as she ruled, and for the first time perhaps since Galahad's rule, the Empire possessed a near-supernatural dominance over the rest of the world. Unlike her ancestor however, Cruscilla was feared rather than loved. She was infamous for her visions' accuracy, her demanding attitude, and her vengeful nature regarding her brother's death (who she was rumored to have been an incestuous relationship with). While more competent than Caligan, she was no less cruel, and Cruscila continued the "dark age" of the Empire, until she was finally succeeded by her more even-minded uncle, Oriadan, for she had born no heirs herself.
Helena Havelock

Helena Havelock, nee Wellington, was the late wife of Lord Illyan Havelock, and the mother of Illyana and Rennen Havelock. She enjoyed a loving marriage with Illyan - the two's relationship being one of the more redeeming traits of Illyan's public image, and she loved her children deeply. Helena possessed no magic abilities of her own. Like her husband, Helena was troubled by their son Rennen's blood disease, though she was not privy to its actual cause. One night she caught Illyan raving madly over the sacrifices he'd had to make to the Knight of Shadows to save their son's life. In a fit of rage, Illyan stabbed and killed Helena with a rapier out of guilt and sorrow, her murder witnessed by her own son, Rennen. The event haunted her husband and the entire family for the rest of their lives.
Golgotha

Golgotha is a region of vast forested wilderness in western Noxerra. Before the War, it was primarily ruled by various tribes of wood-elves and Suel humans. Since the Collapse however, the always untamed region of Golgotha has become even more wild. It is now a dense, most unsettled landscape of mountains and forests surrounding various ruins. While there are a few individual settlements and communities spread throughout the sprawling wilderness, the region is one of the most mysterious and dangerous regions in the western wasteland, with legends of the Fair Folk and rumors of werewolves and other beasts being abound throughout. Still, some wastelanders have seen it fit to try and settle some of the land, seeing the relatively untouched wilderness as a bountiful place to harvest crops and tame or hunt the local, highly exotic wildlife.
Glowing Grove

The Glowing Grove is a portion of the forests of Golgotha that are avoided by many travelers due to mysterious lights and sounds in the area that give the grove it's name. Many travelers consider the area to be under the dominion of dark fey and other supernatural creatures that entice wanderers who are rarely seen again.
Aufric-Mace

The Blood Diamond

Aufric-Mace is a Havsbladen warrior stranded on the island of Krakengärd, living in the township of Nightport. He arrived as part of the doomed fleet led by Ragnar the Bold. At some point during his time on the island, Aufric-Mace joined up with Kzzartha, joining her makeshift crew and movement aimed at acquiring a ship and leaving the island as opposed to remaining there - invigorated by old Havsbladen traditions and determination. His chosen weapon, as given by his name, is a mace.

After Kzzartha acquired the *Blood Diamond* from the Mariners, Aufric-Mace would fight alongside his captain during the final battle against the Drowned - continuing to sail with her after the battle was won and the island returned to Noxerra.
Northern Tribes

The Northern Tribes is the collective name for the four tribes that have settled in the Tribal North. While there have been several tribes that have formed in the region since the end of the War, by the year 237 A.C. they have congregated into four main factions.

* The Havsbladen Tribe
* The War Rider Tribe
* The Blood Dog Tribe
* The Drakemunde Tribe
Great Romance Era

***The Great Romance*** was one of the eras or ages of Noxerra's pre-war history. It is also occasionally, though less commonly, referred to as the Golden Age. The Romance immediately followed the *Shattered Kingdoms era* - which saw the various states once ruled by the Cathyrion Empire divided up between various factions and rulers. With these new kingdoms and nations in place and territories drawn, Solerra saw a cultural boom that lasted a little over 130 years.

Out of the thumb of the Empire at last, the kingdoms of Sol and Valtoria blossomed, and the desert kingdom of Sethulhmet saw major expansion and shifts in leadership. While this period of time was hardly peaceful, with it's own share of wars - these conflicts would come to be immortalized in literature and history as heroic, sweeping tales of vengeance, justice, and honor - rather than the clinical, analysis-based readings of earlier eras. These wars were certainly bloody and costly, but their causes seemed just, and their victors appeared as either triumphant crusaders and their losers as tragic, misunderstood heroes - heroes that were referred to by scholars and historians as the ***"Great Romantics"*** who gave the era it's name. The Dragons also returned as a major threat during this time, and great dragon hunts were common across the realms.

Fondly remembered as one of the few periods in Noxerra's bloody history in which the sun seemed to shine at some point on every state, the Romance came to a close with the beginning of the following era - called *the Reckoning* - when a series of political assassinations once again plunged the various kingdoms into war with one another, beginning a dark echo of the Shattered War.
Martin Montbury

Dr. Martin Montbury was a gnomish geologist, archaeologist, and academic writer active before the War. A researcher from eastern Solerra, Montbury spent much of his time travelling the realm and making geological observations of the various natural terrains and wonders of the world - taking full advantage of the open borders of the Sol Empire. He published his major findings in a series of observational surveys that were held in high regard by other scholars.

More notably, Montbury is one of few individuals to record an interaction with an Apotheon Shard. In his work *"Shards of the Stars,"* - now considered to be a very rare or even lost piece of literature - Montbury records his experience when he paid a visit to the Imperial Palace in Sol and was allowed to gaze upon the original Shard up close. He recorded his findings of the encounter and it's profound effect on him and his personal hypothesis on the Shard's true nature. The text has been lost to time, with many arcane mages still scouring the wasteland's ruins in search of a copy.

His fate during the War, whether he survived into the time of the wasteland, is unknown - but copies of his research papers can still occasionally be found and studied.

## Collected Works

* *Geological Survey I -* Covering Halestrom's mountains
* *Geological Survey II -* Covering Mordenheim's natural wonders and dwarven mines
* *Geological Survey III -* Covering the canyons of Morninguard
* *Geological Survey IV -* Covering the mountains of Zventhos
* *Geological Survey V -* Covering the Golgothan wilds
* *Geological Survey VI -* Covering western Sethulhmet
* *Shards of the Stars*
Jasper Garden

The Jaspter Garden is a location in the forests of Golgotha - a heavily forested area surrounding the ruins of the Jasidan Academy for Gifted Magi - an arcane school operated by Jasidan priests before the War. In the aftermath of the War, the Academy's ruins were taken over by the Taken Sisterhood, who now renamed the area the Jasper Garden. It is a highly isolated spot within the forests, with the Sisterhood living there in secret, often warding off travelers that come to close to the ruin.
Cathyrion Imperium

## The Cathyrion Imperium

The Imperium's flag, a variation on the Empire's flag - black symbolizing it's mourning for the Old Empire, and the Cathyrion griffin replaced by a dragon, symbolizing it's shift towards aggression over peace

### Location

Sol

The Cathyrion Imperium was the short-lived successor state to the Cathyrion Empire. It was located in the region that came to be known as the Sol Kingdom, once the capital region of the Empire. Ruled by the Imperator Kyberion - the half-elven son of the penultimate Emperor Kyber - the Imperium was a last-ditch attempt to preserve the world-conquering power the Empire had held over most of the world for five hundred years. Kyberion was mockingly called the "Bastard King," holding no legitimate claim to the Empire's throne, and fighting for a cause that the rest of the world largely agreed had been lost.

The long-reigning dynasty of the Cathyrions had truly died with the last Emperor, Fyrello, who was executed at the hands of the Larethian Crusade, but Kyberion managed to rally a powerful coalition of elven nobles and loyalist citizens to oust the Crusaders before their coup to install a theocratic government could truly succeed. This conflict - as well as the rebellions of the other "Shattered Kingdoms" and the various factions that made up the Southron Hordes - would give rise to the Shattered War. After pushing the Crusade further south, the Imperium spent much of the war engaged in battle with Valtoria's revolution, as well as fighting more remote battles in Sethulhmet as well as the colonies in Halestrom, attempting to reclaim the Empire's lost vassal states.

The Imperium was ultimately defeated when the Crusade managed to march north once again, allying with Valtoria, and capturing Sol and defeating Kyberion in battle. With Kyberion's death and the final, undisputed end of the Cathyrion line, the Imperium surrendered to the alliance, and it's lands were reclaimed by the Crusade who established the Kingdom of Sol in it's wake. Out of all the factions that fought in the Shattered War, the Imperium is the only one to have truly "lost," with most others, while suffering heavy losses, mostly surviving and claiming their independence under new flags, finally out of the shadow of the Empire.
Dobir Greylock

Justiciar Dobir Greylock, a dwarf, is one of the members of the Tribunal of Kaath. Dobir Greylock is a descendant of the noble Greylock family of Mordenheim. His ancestors sailed west after the War and established a home for themselves in Kaath - using their dwarven building skills to rebuild the ruins that would become the city, and earning the family a seat on the Tribunal that has gone uncontested for centuries.
Church of the Lost Dawn

Holy Emblem of the Church

The Church of the Lost Dawn are a holy order that worship the sun god Pelor. Towards the end of the War of the Nine Knights, the Collapse seemed to cause Noxerra's sun to falter and weaken, which led many to believe that Pelor himself had been destroyed by the event. In the War's aftermath, a small group of priests and monks gathered in the ruins of what would become Sunvale, and established the Church in an attempt to "revive" Pelor, worshiping the god's spiritual remains. As the Church grew immediately following the War, they sent missionaries far and wide across the wasteland, many even crossing the ocean towards the Eastern Wasteland where they established a small presence.

The Church believes that Pelor will return so long as the Church continues to breathe life into his domain, and that the sun will once again truly rise on Noxerra. Throughout the wastes, the Church of the Lost Dawn have a reputation as a generous and peaceful - if naive and ineffectual - order, though they are zealous in their opposition to the supernatural and demonic.

The Church's main central hub is still the city of Sunvale, though they have missionaries spread across the wasteland. In Sunvale, the Church's main center of worship is Sommerset Abbey, where the Church's highest authority, the half-elf Archdeacon Michaelis Dyrwal, serves as the Abbot and spiritual leader of the city.

### **Known Members**

* Archdeacon Michaelis Dyrwal
* Weaponsmaster Dodd Norrington
* Reverend Daniel Becket
* Reverend Declan Solamor
* Reverend Terrence Barnes
* Reverend Karl Quint
* Sister Eileen

### **Former Members**

* Sister Mary
* Sister Cierra
* Nymue Solamor
Boneyard

The Boneyard is a city-state built out of a ruined city in the Hellmouth. Much like it's rival city-state to the Northwest, Ramsgate, the Boneyard is a center for practitioners of dark magic such as necromancy and various witchcrafts. It is ruled by a lich-lord known as Clades the Undying. Due to it's proximity to the Hellfort, the Boneyard is often in conflict with the defenders of Yarmouth's northern border, though the city is mostly isolationist and self-sustaining, usually only acting in defense. It is also regularly in conflict with forces from Ramsgate - the two rivals engaging in petty skirmishes across the expanse of the near-inhospitable Hellmouth.
Oliver

Oliver is a human living in the ruined city of Kethis in the year 237 A.C. A doddery old man, he was apparently one of many individuals who attempted to settle the ruin into a new trading town some thirty years ago, before the city once again fell into disrepair as a result of a necromantic plague caused by the *Necros Arcanos*. Between then and the present, Oliver appeared to have lost a grip on his sanity - rationalizing away the events and pretending that his deceased family were still alive. When the party briefly met him during their excursion into the city, Oliver appeared oddly calm, perceiving nothing wrong with the city, and seemed to imply that his dead (or undead) wife and children were being kept in his basement. The party - sensing his disturbed temperament, left him to his devices in his home to carry on. Gaffer later told the party that Oliver had lost his mind ages ago, and was better left avoided. His fate after the party later dispelled the curse over the city is unknown.
Malteus

Malteus was a member of Sartorius's Honor Guard. He was one of the survivors of the shipwreck that stranded him on the island of Krakengärd during Valtoria's invasion. Malteus accompanied Sartorius, Celtius, K'lyara, Orduin, and Ystarri to the tower fortress atop Mount Stormfall to recover the Tempest Armillary. Along with the other members of the Guard, Malteus bravely fought to defuse the ensuing duel between the Knight of Storms and the captain of the Guard over whether or not to activate the Artifact. Despite Malteus's efforts to carry his master from the Armillary chamber, he was ultimately cut down by the dragon Syn-Sogoth, and died just as Sartorius used the Armillary to open dimensional rifts above and within the tower, watching as various abominations began emerging from portals to consume his masters. His experience was later relived in a vision by Jorg-Hammer during the party's time on the island.