Alchemist Formulae

## 1st-Level Alchemist Formulae

**Bloodfoes:** Enhances prowess against kobolds, goblinoids, and giants or against an enemy that has harmed you.

**Brightvision:** Creature touched gains increased darkvision range and color definition to darkvision.

**Detect Metals and Ore**: Locate worked metals and unworked metal ores.

**Eyes of Eventide**: Subject gains low-light vision, bonus on saves that would hinder vision.

**Keen Eyes:** Enhances ability to detect secret doors.

**Shifting Blood:** Creature touched gains a shapechanger’s ability to revert to normal form.

**Tailful Polymorph, Greater:** As *tailful polymorph*, except it grants bonuses to other body parts.

## 2nd-Level Alchemist Formulae

**Anchoring Chains**: Chains bind you to the ground, making you hard to move.

**Eyes of Eventide, Communal**: As *eyes of eventide*, but you may divide the duration among creatures touched.

**Flame Dash**: Temporarily increase your speed while igniting everything you pass.

**Icy Trail**: Target freezes the ground beneath their feet.

**Night Shield**: Shadow forms into shield that deflects ranged attacks, blocks *magic missiles*.

**Object Form I:** You take the form of a Small or Medium object.

**Steel Sight**: See through metal as if it were invisible.

## 3rd-Level Alchemist Formulae

**Constructed Anatomy**: Take on the form of a half-construct, gaining several benefits.

**Earthskin:** Reduce physical damage by 5 unless it’s from an adamantine weapon.

**Fists of Steel**: Your unarmed strikes are lethal and protected from harmful effects.

**Flash of Spikes**: Spikes emerging from your body deal 1d6/level, bleeds foes struck.

**Flightbreaker:** Increase gravity on a creature, preventing them from flying.

**Object Form II:** You take the form of a Tiny or Large object.

## 4th-Level Alchemist Formulae

**Aberrant Anatomy I:** Take the form and some abilities of a Small or Medium aberration.

**Hand of the Abyss**: Transform your arm into a mass of writhing darkness.

**Hungering Blade:** Attacks with enchanted weapon also deal Constitution damage.

**Night Armor**: Shadow forms into armor that grants DR 5/silver and deflects ranged attacks.

**Object Form III:** You take the form of a Diminutive or Huge object.

**Tenebrous Form**: Subject becomes a natural shadow.

**Tremorsense**: Target can sense vibrations.

**Viper FangM**: Drink a poison to gain a bite attack that injects it with each hit.

**War Training**: Target becomes proficient with armor and weapons.

## 5th-Level Alchemist Formulae

**Aberrant Anatomy II**: Take the form and some abilities of a Tiny or Large aberration.

**Embrace The Deep**: Gain numerous benefits while submerged in water.

**Ligneous Limb**: Replace a missing limb with wood.

**Planetary Adaptation:** As *planar adaptation* but for planets.

**Quill Armor**: Sprout quills that injure attackers, can be launched into nearby creatures.

**Tremorsense, Communal**: As *tremorsense*, but you may divide the duration among creatures touched.

## 6th-Level Alchemist Formulae

**Aberrant Anatomy III**: Take the form and some abilities of a Huge aberration.

**Hungering Blade, Greater:** As *hungering blade*, except the Constitution damage is greater and you may enchant ammunition.

**Luminous Body**: Transform into brilliant light.