Character Proficiencies

## Overview

Character proficiencies can be viewed in PDA's Character info tab (default: hit C ). These are distinguished from Parameter Points as, the latter is trained through the acquisition of parameter points from leveling up, and then distributed on the desired abilities, whereas the former (character proficiencies) is trained through repeated actions on an environmental entity, crafting or use of an item. Honing these skills grant unexplicit passive effects that help facilitate long term gameplay as well as unlocking special craftable items. While generally, it is advisable to train them early on, it wouldn't be recommended due to the amount of time and or monetary investment required unless you're a veteran player, and becoming proficient in these skills can grant the player an unparalleled advantage. Higher Intelligence will accelerate training of all proficiencies.

## Character Proficiencies

### Medic experience

Attaining proficiency in this skill permits the player character to use medical items more effectively, as the number of hitpoints recovered is based on a set range of values that varies every second for the duration the item is being applied. Achieving mastery will increase the frequency of upper range values of hitpoints recovered. Using medical items will grant experience towards this proficiency.

### Crafting experience

Increasing proficiency in this skill enables the player character to craft more complex recipes, such as smelting more advance ores, crafting various equipment and enable crafting of advance ammunition. Any recipes that can be crafted directly from the player inventory, smelted at the furnace or machine press, at the chemical crafting stations and ammunition presses directly contribute to the experience gained.

### Repair experience

Training this skill set permits a player character to repair weapons and armor much more effectively and efficiently, consuming less of the condition of a repair kit when repairing an item. The amount of condition repaired is based on the cost or value of the weapon or armor when it is at its maximum durability, and as such more expensive equipment will consume more condition of the repair kit or may require multiple repair kits. At 50% proficiency, a player character can repair their equipment as efficiently or on par with the item repair NPC located at any major settlement.

### Mining experience

When advancing this skill it permits the player character to obtain ores from metal nodes much more frequently, decrease the frequency of obtaining nothing from ore nodes, and increases the durability of pickaxes. Every 20% increment in the mining skill will increase the maximum amount of ore that can be extracted per swing. To actually obtain experience for the skill, a player character must successfully extract the ore from the node, and failure to extract an ore will yield no experience gained. The mining skill is also directly affected by the Fortune player parameter, which affects the frequency of extracting large quantities of ore. Successfully digging up NDP stones and crystals inside the exclusion zone also grants mining experience and receives all the benefits provided by the mining proficiency.

### Survival experience

Similarly to Crafting experience above, increasing proficiency in this experience enables the player character to craft more complex recipes, such as the NDP detector, and the I-HR healing gun. Also, it has been speculated (not officially confirmed) that this experience decreases the frequency in which you drop items from the player inventory upon player death, or can be used as a corequisite for more advanced crafting recipes in future updates. This experience is trained in the same way as Crafting experience above.