recursal/Fanatic-Fandom huggingface dataset:
Scorched Body

Event
Gain X ; gain 1  if Andrea is in the party.

**Scorched Body** is an event card that can be found in the The Wastes. It is part of the Adventure Mode event pool, and cannot spawn in Story Mode

## Narrative

*You find a camel cooling itself at a pool of water. The water appears clean and clear, a rare sight in the ravaged lands. The camel is wary; it hasn't attacked, but it's clear that it isn't going to share.*

*If you attack the camel and win, you can Refresh at the water's edge and continue exploring.*

## Card Effect

Scorched Body does not call a vote, and instead has only one action. The  provided by the card is 20 \* the level of the deck. The card will always only provide 1 , and only if Andrea is in the party when the card is drawn.

The  is provided in increments of 20 cards; for example, at level 3, Scorched body drops 3 20 cards.
Rusted Bit

Consumable
Add +1 Damage to your attack card

**Rusted Bit** is a consumable, Bit card. It can be acquired as a drop from monsters in The Wastes, The Dunes, and The Tunnels. It is not unlockable in your library.

## Card Effect

Like all Bits, Rusted Bit adds a modifier to the user's attack card. The mod added by Rusted Bit is "+1 Damage", which means that any time the character uses their attack card, they will deal one extra damage. This is true even if the character misses completely. The damage does not scale based on the character's , nor can it be modified by effects like Scope or other dice-value modifying cards.

Rusted Bit can only be applied at camp and will be used every combat run. Once it’s applied it cannot be taken off and will stay applied until the end of the game session.

## Acquisition

Rusted Bit can only be obtained in a session from monsters. Any monster that does not have the Loaded keyword has a chance to drop it, either immediately (for biological monsters) or when smashed (for mechanical monsters).
Build 9

**Build 9**

## Changes

**Audio:**

* Fixed a bug where audio would not play correctly on your second session

**Changes to Cards:**

* Ready For Round 2 cannot be used if it would kill you

**Character Levels:**

* Equipping Augments no longer increases the level of your character; level is purely determined by the ability and gear cards you own
* Power provided by ability and complex gear cards has been raised from 40 to 50; simple gear continues to provide 25 power
* Because this could potentially mess up what slots you had available (and because we want to retest loadout with a clean slate), all characters have had all abilities and augments unequipped

**UI/GUI/UX:**

* Opening one of the crafting, menu, or glossary panel will now close the other two
* Pressing ESC now correctly opens the menu

**Bugs Fixes/Misc:**

* Fixed a bug where dragging a card onto an equipped card in the loadout screen would crash the game
* Equipping a card in the loadout now immediately displays it as equipped, rather than waiting for a callback from the server
* Calling for the vote to start the boss now correctly autovotes yes for you (like it already did for calling a vote to start the day, or craft)
* Fixed the shaders on the button on the game over screen
* Fixed a crash if you tried to play an online game immediately after the tutorial
* Accounts now correctly populate which zones and modes are unlocked on creation
* Fixed some bugs related to incorrect backfills for a handful of specific accounts
* Passwords no longer require a capital letter, lower case letter, number, and special character
* Fixed a bug where the background would “advance” when scrapping a monster at camp
* Fixed a bug where the background would not loop correctly
* Gear cards should no longer clip through each other when previewing / depreviewing
* Fixed a bug where gear cards could lock up while previewing

## Additions

**Art & Animations:**

* Added an animation to using the PMSPCB
* Added an animation to the Behemoth’s Repair action
* Added an animation to the Behemoth’s disabled Repair action
* Added a card graphic / icon / animation for Scout Ahead
* Added a card graphic / icon / animation for Overwatch
* Added animation for when Treble Amplifier activates at the start of combat

**Audio:**

* Added sound to ability use
* Added sound to boss explosion animation
Canvas

Salvage
Discard at camp to gain 20 , or keep in your hand to bring back to the Havala.

**Canvas** is a Salvage Card, and as such can only be found in Adventure Mode. It can be found in The Wastes and The Dunes.

## Card Effect

Like all Salvage, Canvas can be traded in for Scrap while at Camp. Any Canvas cards still in any players hand after they defeat the boss of a zone will be added to the player's inventory. Out of session, Canvas can be spent on upgrades to the Havilah, or it can be sold at the Scrap-N-Go for 5 Crowns () each.

## Upgrades

Canvas is used in the following upgrades to the Havilah:

* Upgrading the Scrap-N-Go from Rank 1 to 2
* Upgrading the Scrap-N-Go from Rank 2 to 3
* Upgrading the Scrap-N-Go from Rank 3 to 4
* Upgrading the Scrap-N-Go from Rank 7 to 8
* Upgrading the Church from Rank 1 to 2

## Farming Strategy

Canvas is one of the easiest salvage cards to farm, as it drops at all levels from all zones in Adventure Mode. The Dunes has a particularly high concentration of them in the deck.

After upgrading the Scrap-N-Go to Rank 4 and the Church to Rank 2, there is only one additional upgrade that uses Canvas, and it only requires 20. They can safely be sold for a few extra crowns at this point.
Brace for Impact

Ability
Lucky Jack
Action: Retaliate 5

**Brace for Impact** is an ability card for Lucky Jack. It is a common ability card drop from The Wastes and The Dunes. It costs 200 Crowns to purchase from the Scrap-N-Go, and can be purchased as soon as the player has completed the tutorial.

## Card Effect

Because Brace for Impact is an Action card, it takes Lucky Jack's turn in combat to use. It applies 5 stacks of Retaliate to Lucky Jack, which deals 5 damage to any attacking monster until Lucky Jack's next turn. The Retaliate granted from this can stack with other sources, but there are not currently any other ways to apply Retaliate to Lucky Jack in the game.

## Upgrades

* At level 2, grants 7 stacks of Retaliate
* At level 3, grants 10 stacks of Retaliate

## Strategy

Retaliate requires that Lucky Jack take an injury in order to trigger. Because the card consumes Jack's turn, it is recommended to only use it when Jack is guaranteed to be a target of an upcoming attack \*this turn\* - either because he is the only character in the party, or because the monster is going to target all party members. It does not trigger if a monster only targets Lucky Jack with a status (e.g. Camel's acid attack), nor does it trigger if the monster takes a self-targeting action (e.g. Heal, Dodge).

Like all ability cards, Brace for Impact cannot be used if a monster in combat is blocking ability use (e.g. Annoy-o-Tron). However, the stacks of Retaliate are not removed if Jack is locked after the card is used. This means that Jack gains the full benefits of Brace for Impact even if an Annoy-o-Tron is later summoned into combat that turn.

In combination with The Luckiest, Jack can use Brace for Impact to deal Retaliate damage without taking the targeting injury himself.
Treads

Gear
Anyone
+1

**Treads** is a simple gear card equippable by any character. It is a common card drop from The Wastes and The Dunes. It costs 100 Crowns to purchase from the Scrap-N-Go, and can be purchased as soon as the player has completed the tutorial.

## Card Effect

Treads grant +1 to the wearer. If a player owns this blueprint, any character they control can craft it. Afterwards, Treads can be freely traded to any other character.

It can be crafted for 100 . They do not take any .

## Strategy

Treads are generally a  dump, useful for the team if you cannot craft other gear, but generally not a replacement for character-specific gear.

Treads are particularly useful in The Dunes, where drawing as many cards as possible is necessary to weaken the boss.

If Lucky Jack has crafted Magnetic Coils and has an odd number of , equipping the Treads can give him an extra  as well.
Makeshift Weapon

Gear
Anyone
+1

**Makeshift Weapon** is a simple gear card equippable by any character. It is a common card drop from The Wastes and The Dunes. It costs 100 Crowns to purchase from the Scrap-N-Go, and can be purchased as soon as the player has completed the tutorial.

## Card Effect

Makeshift Weapon grant +1 to the wearer. If a player owns this blueprint, any character they control can craft it. Afterwards, Makeshift Weapon can be freely traded to any other character.

It can be crafted for 100 . It does not take any .

## Strategy

Makeshift Weapon is generally a  dump, useful for the team if you cannot craft other gear, but generally not a replacement for character-specific gear. The key exception is for Andrea, who generally lacks -increasing gear. Makeshift Weapon can be particularly helpful in gearing her up for a boss fight.
Scav Warmonger

monster

**Scav Warmonger** is a level 4 biological monster. It is not native to any zone. It can be purchased at the Scrap-N-Go for 100 Crowns, and can also be found as a common drop in Adventure Mode.

## Stats

* Health: 3 (but see below)
* Speed: 3

Scav Warmonger has an Ambush effect which gives it additional health for every biological monster still left in the deck.

The Scav Warmonger has a single action on its card.

* Injure Single Target

## Additional Notes

The Warmonger only appears in Adventure Mode, when added to the deck by the players. While the Warmonger only has 3 base health, there are typically already 3-4 biological core monsters in an Adventure Mode deck that cannot be changed. This means that a Warmonger is likely to have significantly higher health when encountered.

There is only one other level 4 monster currently in the game, M.A.G.N.E.T.O., with 9 health. Adding three or more Scav Warmongers to the deck will make the initial ones you encounter harder than the M.A.G.N.E.T.O.; adding only two the Warmonger will cap at 8 health. As a result, a full deck of Warmongers is not advised.
The Clergy

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

**The Clergy** are a group of religious scientists who helped build the Airships.

## Lore

Now that the Airships are floating, The Clergy has moved on to a greater subject of to research the possessed machine's influence. They say "Anything that runs on electricity will fry if it gets close to some of the bigger machines... Unless it's been sanctified by The Clergy." where "will fry if it gets close to some of the bigger machines" may be referring to the Bosses of the zones. The clergy also keeps all it's belongings of tech close to them, they say it "Saves Divers" so they feel that they can get away with such actions.

## Theories

Some may think The Clergy are a group of evil scientist that just want to control the world. By researching the Possessed Machines that they will be able to control them for them to do their biding.
Wastenauts (GameJolt)

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

 **MINIMUM**:
OS: Windows 7+ 64-bit
Processor: 2.0 ghz
Memory: 2 GB RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2 GB available space
**RECOMMENDED**:
OS: Windows 7+ 64-bit
Processor: 3.4 ghz
Memory: 4 GB RAM
DirectX: Version 11
Network: Broadband Internet connection
Storage: 2 GB available space

The GameJolt client is recommended for auto-updating.

**Wastenauts** is a co-op digital collectible card game that takes place in a world destroyed by Mechanical Monsters (alias the possessed machines). To survive, humanity has fled to airships hovering over the surface. The most known airship is the Havala. Players take on the role of Divers - teams of mercenaries, scavengers, investigators, mechanics, and others hired to head to the surface to gather components and bring them back to the skies. Fight Bosses, craft helpful tools, unlock new zones and characters, party up with other players in co-op as you struggle to survive this world.
Glory

**Glory** is a Keyword that can be found on special ability cards. When a Glory card is played, it is discarded and cannot be used again for the session. Cards with this keyword generally have more powerful effects than other ability cards.

## Glory Mechanics

Glory cards will start with the keyword. For example, Uppercut's text reads "Glory: Kill target non-boss monster." Any time a Glory card is played, it is immediately discarded.

These cards can only be equipped to specific slots in loadout. At level 3 and level 6, each character will unlock a slot uniquely for Glory cards. Glory cards cannot be added to normal ability slots, and normal ability cards cannot be added to glory slots. As a result, **glory cards cannot be equipped by any character until they've reached level 3.**

## Cards

The following cards have the Glory keyword:

* 1 in the Chamber
* Eyes Wide Open
* For the Hoard
* Glutton for Punishment
* Lingering Words
* The Luckiest
* Rallying Cry
* Steady
* Uppercut

## Notes

As of Build 23, Andrea only has a single Glory card, For the Hoard. This card cannot be purchased in the Scrap-N-Go and is only a very rare drop in The Wastes. As a result, it is unlikely most players will have either of the two Glory slots filled.
Dodge

**Dodge** is a Keyword that can be found on some monster, ability, and gear cards. It negates the next attack to the target.

## Dodge Mechanics

Dodge typically appears with a number after it (e.g. **Dodge[2]**) indicating how many stacks of Dodge will be applied by the action. When a monster or character with Dodge is attacked, no damage is dealt (or injury taken), and a stack of Dodge is removed.

Dodge does not prevent damage from cards that require characters to take an injury. For example, Dodge cannot be used to avoid damage from ability cards like Fight Through the Pain, or from event cards like Cave In.

## Cards

The following monsters can Dodge as part of their normal actions:

* Flit
* Land Mine

The following cards can grant Dodge to characters

* Echo Shielding
* Guard

The following cards have special interactions with the Dodge keyword

* Lard-Covered Arm Guards - whenever you Dodge, deal damage equal to your  to the attacking monster
* Laser-Assisted Aim - your attacks ignore Dodge
* Microphone Bolas - your attacks remove Dodge from the target before dealing damage

## Notes

Buster must pierce Dodge on monsters 5 times to reach level 6. This can only be done by crafting the Laser-Assisted Aim.

Lena must grant 30 stacks of Dodge to other party members to reach level 7. This can only be done by crafting Echo Shielding and then joining parties with other characters.
Wastenauts Wiki/Section 1

Welcome to the Official Wastenauts WikiWelcome to the Official Wastenauts Wiki
The free Wastenauts wiki encyclopedia with 109 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Wastenauts

**Wastenauts** is a co-op digital collectible card game that takes place in a world destroyed by possessed machines. To survive, humanity has fled to airships hovering over the surface. Players play as the role of mercenaries, scavengers, investigators, mechanics, and others hired to head to the surface to gather components and resources and rid the planet of the possessed machines. They would be securing outposts, running missions for mysterious new government figures, and exploring the secrets of the possessed machines.[Read more...]
Build 12

**The "Play NYC" Build**

The "Play NYC" Build was a build made for the NYC Convention. Link to Conventions Website: NYC.

## Changes

Art
Cards have undergone a significant art and layout overhaul - hopefully this improves usability too
New fonts are used throughout to improve legibility
New icons are in place for CP, EP, and HP; we’ll be replacing the rest of them soon!

Balance
The day no longer ends after combat; you can continue to explore with the remaining EP you have - we’re playing with this, we’d love your feedback on this change!
Leveling
Leveling in From Rust has been overhauled with a new system:

* The old “own cards to level” system has been removed
* Characters now require XP (among other things) to level.
* XP is earned by winning a session while controlling that character. Each character you own has their own XP; this is not a group or account-wide point.
* The more players in your session, the more XP you earn. Playing by yourself will reward you with a baseline of XP, but you will receive bonus XP for playing with up to 3 other players.
* XP you earn in a session is divided amongst all characters you controlled during that session. That is, if you only control one character, all XP earned during that session are awarded to that character; if you controlled two characters, they split the XP earned.
* In addition to earning XP, you must complete a series of challenges for each level with each character. The specific challenges are unique to each level and character.
* For example, to level Lucky Jack to level 2, you must earn 500 XP, purchase the Magnetic Coils blueprint, kill 3 Scav Parties, and kill the Behemoth in any mode.
* After a character reaches level 2, their checklist will be replaced with new tasks to reach level 3, and so on
* Leveling still provides the same bonuses as before - new ability and augment slots, and increased rank for augment cards. Stay tuned, more benefits to leveling will be coming soon!
* The level cap has been increased from 3 to 4
* All characters have been reset to level 1

Tutorial
The tutorial has been updated to reflect balance changes above

UI

* The EP Tracker has been retried. Gdspeed, you wonderful UI element; you served us well
* Some temporary UI elements have been added to replace the EP tracker to help with usability - these represent the direction we want to go in, but aren’t final!
* Remaining draws in a day are now displayed on the top bar
* Combat is now tracked on the top bar

Bugs and Misc

* Fixed a bug where some tooltips would display off the screen
* The loadout screen has been improved to be a bit snappier and to remove loadtimes
* Improvements to performance
Yakuza Online

**Yakuza Online** is an upcoming game being created for smartphones and PC. It is set to be released in 2018 in Japan.

## Prologue

Kamurocho, Toyko, the great entertainment district of the east. This city, which is known as the city that never sleeps, has been long dominated by the Tojo Clan, Eastern Japan’s greatest yakuza organization.

However, it is 2018. The collusion between the police and the Omi Alliance have overtaken control.

Kamurocho, where both the “public appearance” and “behind scenes” are thoroughly controlled by the police and Omi Alliance, had lost its former passion and began heading towards a slow death.

Meanwhile, one man rises to take back the city as it once was. Born and raised in Kamurocho, Ichiban Kasuga is as stubbornly honest as he is pure.

Working with his allies who share the same ambition, he will confront the major powers that be. But they will encounter an unexpected conspiracy—.

## Game support

This wiki does not provide specific support for the game. For issues with the game please contact the developer or publisher.
Build 16

‘’’The Technical Difficulties Build’’’

**Updates:**

## Changes

Login

* Login is now handled via Steam; players are no longer required to create an account or enter a username & password to login.
* The relevant fields in the login screen have been removed
* This process creates a new account for you using your Steam ID; as a result, all accounts have been wiped

Gear Menu

* The UI for the gear menu has been updated to match the rest of the game
* The Mech Masher is now always displayed, and no longer requires a separate button press to toggle

Hand Display

* The displayed hand will automatically change in combat to display the current character’s turn, assuming you control that character
* The displayed hand will automatically change at the start of an exploration turn to display the hand of a character you control in the new party (assuming one exists)

Misc.

* Input caret now correctly displays in lobby chat input
* The background for monster cards in the Dunes has been improved
Build 5

‘’’The - Build’’’

**Updates:**

## Changelog

**New Cards:**

Scavenge (Andrea ability)

Soothing Melody (Lena ability)

Supply Drone (Andrea gear)

**UI:**
The vote menu now has a slight animation, and appears above the primary button; it has also been redesigned to use new textures and assets

When hands are hidden or displayed, an animation is triggered to alert the player

Also altered how cards are added to hidden hands

The toggles between “HAND” and “GEAR” have been removed

Increased the size and animated visibility of name changes above the hand

**Character portraits:**

Are now backlit when that character is in the active party

Now pulse a glow when it is their turn to attack

The white border around character portraits now represents whose hand is displayed

The Generic Message window (used for confirmations and event cards) has been redesigned to use new textures and assets; it also dynamically resizes to the text height

**Crafting Menu:**

The button to toggle the crafting menu has been moved to the top right of the screen

The gear menu has been modified to display “blueprint” cards for each gear asset you’ve brought into the zone

Clicking on the blueprint in the crafting menu now previews the card and allows you to craft the card

Crafted gear cards stay in the gear menu

Improvements to the display of multimonster combat

A barebones inventory screen has been added to the main scene where you can see the cards currently unlocked on your account

A barebones store has been added to the main scene where you can purchase a small number of cards

**Order of Operations:**

When calculating CP and EP for characters, the order is now always:

Base Stat of character

“Equipped” statuses, which includes gear and innate statuses (e.g. Lena’s +1CP for each other party member)

Injury modification (ie. halve the stat if appropriate)

“Effect” statuses, which are temporary statuses given to you from abilities and consumables (e.g. Grenade)

As a result, most abilities and consumables are not impacted by injury modifications, but gear still is

Within each category, the statuses are applied in the order they were applied to the character

**Art:**

The frames for Event Cards and Monster Cards have been modified to be more consistent with the rest

The back of all cards has been slightly modified

New art for the following cards has been implemented:

Scope

Legs-O-Skeleton

Treble Amplifier

Makeshift Weapon

**Mechanics - Targeting:**

Cards that require choosing a target now use a new targeting system. When you go to drag a card out of your hand, an arrow will appear - drag the arrow to your target to play the card.

This system has been applied to Tempo Shift, Backup Singer, and Soothing Melody

**Bug Fixes:**

Fixed the collider on the character portraits

Changes to the tutorial based to account for various changes above

Statuses applied to monsters are now correctly removed on the client

When canceling from a warning message (e.g. “Not every character has been assigned, are you sure you want to start the day?”), the Primary Button will no longer remain disabled

Boss music works again

Other bug fixes
Wastenauts Wiki Events

This is the Wastenauts wiki event page where all event are recorded.

## Page-A-Day Event

The Page-A-Day Event is about adding a page everyday until the Wastenauts Kickstarter launches. This Event is currently active.

List of done and upcoming pages

* Day 1
* Day 2
* Day 3
* Day 4
* Day 5
* Day 6
* Day 7
* Day 8
* Day 9
* Day 10
* Day 11
* Day 12
* Day 13
* Day 14
* Day 15
* Day 16
* Day 17
* Day 18
* Day 19
* Day 20
* Day 21
* Day 22
* Day 23 (Boss Time)
* Day 24
* Day 25
* Day 26
* (KickStarter)
Buster

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

Buster
2
2

Buster is a character in Wastenauts. Unlocked in tutorial after finding him at the start of the game.

## Gear Cards

The following gear cards can be purchased for Buster from the shop:

## Ability Cards

The following ability cards can be purchased for Buster from the shop:

* ??? - all players will receive this card upon unlocking Buster.
Wastenauts Wiki/Section 3

Guides

* How to play guide for Wastenauts
* System requirements
* Release date
* Game support

Blogs

From the Dev Blog:

* Panic at the Dirigible
* Skinned Alive
* Can We Build It?
* Get What You Can
* Glory, Glory!

Twitter

Tweets by @razburygameswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Build 23-1

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

The “Wantnauts” Build - Hotfix 1

## Changelog

* Chat is now less likely to break once you are in a session (out of a lobby) - it seems like there are several distinct chat bugs, and this only fixes one. There is still a known bug where lobby chat will only work for your first game without rebooting the game. So if you lose chat please let us know, we’re still diagnosing!
* Fixed an issue with card rotation if you had more than 20 cards in your hand
* TempArt Dice Skin no longer loses texture when increased in value due to Scope
* Monsters in combat will no longer clip through the gear menu
* Cards displayed in the rewards panel at the end of a session are now properly disposed when you click next

## Trivia

* This Build name creates the motto when combined with the new Gamename “Waste not, Want not!”.
Lena

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

Lena
??
??

Lena is a character in Wastenauts. She is unlocked during the tutorial after finding her.

## Gear Cards

The following gear blueprints can be acquired for Lena:

* Treble Amplifier
* Echo Shielding
* Microphone Bolas
* Stereo Microphone

## Ability Cards

The following ability cards can be equipped to Lena:

* Backup Singer - all players will receive this card upon unlocking Lena.
* Opening Act
* Soothing Melody
* Up To Eleven
* Wakeup Call

## Glory Cards

The following Glory cards can be be equipped to Lena:

## Retired Cards

The following Lena cards are no longer in the game, but existed in previous builds:

* Tempo Shift
Traveling Merchant

Event
varies

**Traveling Merchant** is the name of three different event cards that can be found in The Wastes or the The Dunes. The cards are part of the Adventure Mode event pool and cannot spawn in Story Mode.

## Card Effect

Each Traveling Merchant allows the player to exchange  for a card. The  must already be in the team supply to spend it; the event will not take undeposited resources from your hand.

* Traveling Merchant 1: You may choose to spend 20  on a Grenade Launcher
* Traveling Merchant 2: You may choose to spend 40  on a Medgoop Dispenser
* Traveling Merchant 3: You may choose to spend 50  on a Popup Tent

## Additional Notes

The items purchased from the Traveling Merchant are not Exhausted when added to your hand. They can be used on the same day that they are purchased.
Keyword

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

**Keywords** are specific orange-font, bold-faced words or terms printed on cards which specify a unique behavior without explicit description. Hovering over a card with a keyword will show a tooltip describing the ability.

## Existing Keywords

* Acid - deals damage after an action is taken
* Action - the effect or ability takes the character's turn in combat
* Ambush - monsters with Ambush take an action immediately when drawn from the deck
* Carry - the specified effect applies to anyone who has this card in their hand
* Dodge - the next attack against the target deals no damage
* Exhaust - after use, this card cannot be used again until you return to camp
* Glory - this card is discarded after use
* Heal - restore HP to a random monster in combat
* Loaded - guarantees the loot dropped by a monster
* Out After Dark - a character that stays out after dark does not return to camp when the day ends
* Refresh - restore the specified stat to its maximum
* Remote - this card can be used even if it's not your turn
* Retaliate - if attacked, deal damage to the attacker
* Stun - skip your turn
* Summon - another monster immediately joins combat
* Taunt - target monster will only attack the taunter when using single-target attacks

## Retired Keywords

* Frantic - monsters with Frantic roll dice on entering combat, and gain that much HP immediately
* Hand - the specified effect applies to anyone who has this card in their hand
* Mount - when this monster is in your gain, gain EP
* Repair - restore HP to this monster.
Jagged Sea

Event
You may end your day and collect X

**Jagged Sea** is an event card that can be found in the The Dunes. It is part of the Adventure Mode event pool and cannot spawn in Story Mode.

## Narrative

*Coming over a dune, you find an expanse of scrap metal, each piece sticking out of the sand at odd angles. It's almost as if the metal rained down from the sky.*

*You can end your turn here and gain X , or continue exploring.*

## Card Effect

Jagged Sea allows all players in the current party to vote between Collect Scrap and Leave.

* If a majority of players vote Collect Scrap, the party's  are immediately reduced to 0. The party then draws an amount of 20- cards equal to the level of the zone + 1. The total formula for  collected is (20 \* (L+1)). So for example, in a level 3 zone, the party would collect 80  total.
* If a majority of the players vote Leave, nothing happens; the Jagged Sea is discarded and the party continues as normal.

## Additional Notes

Although Jagged Sea notes that the party ends its day, it is still possible to regain  with cards such as Resourceful.
The Long Watch

Buster
Ability
Level 2 - All characters gain +4 for the day; you must remain at camp today. (Cost: 5000 , 1 Template:Ferromagnetic Sprocket, and 1 Template:Irradiated Core)Level 3 - All characters gain +6 for the day; you must remain at camp today. (Cost: 15000  and 3 Template:Lens)
All characters gain +2 for the day; you must remain at camp today.

**The Long Watch** is an ability card for Buster. It is an epic rarity drop from The Wastes only, and cannot be purchased from the Scrap-N-Go. It can be sold for 625 Crowns.

## Card Effect

The Long Watch must be used at camp. When played, it grants every character - including Buster - a +2 bonus for the day. This bonus is also applied to any characters who stayed Out After Dark.

When Buster uses this card, his portrait is automatically assigned to rest at camp. His portrait cannot be assigned to any other party.

The Long Watch cannot be used the night before the boss fight.

## Strategy

The Long Watch is a core part of Buster's AFK kit, where Buster plays while remaining at camp. Notably, even after using The Long Watch, Buster can still participate in battles using Overwatch and Eyes Wide Open; bringing one of these options is strongly recommended. Additionally, Saw You Coming can be used remotely from camp. Buster players using this build should avoid staying Out After Dark at all costs, as it negates nearly all of their cards (including The Long Watch).

Additionally, the card is an excellent buff to the team when Buster needs to rest to heal. Note, however, that Buster cannot use this card if he is KO'd.
Build 4

‘’’The - Build’’’

**Updates:**

## Changelog

Improved tutorial
Added additional tutorial scenes for hand swapping, trading cards, iconography, combat turn order, and other game concepts
Shortened tutorial to 5 days

Gear & Ability Cards:
Swapped ability and gear functionality
All gear is now passive
All abilities are now active
To support this, we’ve retired lots of cards and added lots of new ones, and changed some more
New Cards:
Stereo Microphone
Ready For Round 2
Backup Singer
Scout Ahead
Build-A-Bomb Kit
Reflex Implants
Rechargeable Power Core
The Long Watch
Shorter Fuses
Draw a Bead
Radioactive Ammo
Echo Shielding
Fight Through the Pain

Retired Cards:
Pack Mule
Scout Drone
Tracker
It Takes Two
Autotuner
Fetch Bot
Quick Reload

Changed Cards
Adrenaline Surge
On A Loop

Mechanics
Selecting a target for a card no longer requires the additional step of confirming the target
Event cards
Now give 60 seconds before the vote is timed out
Now support in-line icons
Replaced all rare resources with “Components” - there are no more lenses, magnets, thick leather, etc.
All gear now takes 1, 2, or 3 Components
Components drop from monsters just like rare resources did before
“Scorched Body” now drops a Component instead of a Lens if Andrea is in the party

Statuses
Added support for two new core statuses: Acid and Stun
Stun causes the target to skip their turn
Acid causes the target to take damage after their turn
Revamped status stacking
Statuses now can be Unique, Stacking, or Override
Override statuses replace the status on the target with X stacks; for example, if a target has Acid[1] and is targeted with the status Acid[2], they will now gain two stacks of Acid
Statuses applied to monsters now display on top of the card
Some statuses that were previously unique now stack
Scrapper’s inventory status

UI
Greatly improved the look of all tooltips in the session
Replaced the UI for the top right of the screen
Stats (CP, EP, HP) now display as green or red if they are modified
Replaced the End Turn button and overhauled its behavior
“Abilities” have been moved into the main hand; as a result, the toggles above the hand are only Hand and Gear

Audio
Added title screen track
Added SFX for character attack and boss attack animations

Bug Fixes
Numbers indicating turn order for monsters now correctly don’t show up unless there are multiple monsters in combat
The vote screen now correctly disappears after event cards
Stats now correctly update their total in the character sheet
Character portrait dialogue bubbles are on the correct layer
Monster inventory statuses (e.g. Mount) are no longer applied twice on the client

Art
New art for the Grenade and Medkit has been added
New frames for Consumable, Resource, and Ability cards have been added
Art for all other consumables has been replaced with a single “TEMP ART” image
How to play guide for Wastenauts

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Wastenauts***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Netting

Salvage
Discard at camp to gain 10 , or keep in your hand to bring back to the Havala.

**Netting** is a Salvage Card, and as such can only be found in Adventure Mode. It can be found in The Wastes and The Dunes.

## Card Effect

Like all Salvage, Netting can be traded in for Scrap while at Camp. Any Netting cards still in any players hand after they defeat the boss of a zone will be added to the player's inventory. Out of session, Netting can be spent on upgrades to the Havilah, or it can be sold at the Scrap-N-Go for 2 Crowns () each.

## Upgrades

Netting is used in the following upgrades to the Havilah:

* Upgrading the Scrap-N-Go from Rank 1 to 2
* Upgrading the Scrap-N-Go from Rank 2 to 3
* Upgrading the Scrap-N-Go from Rank 7 to 8
* Upgrading the Church from Rank 1 to 2

## Farming Strategy

Netting primarily drops in early level zones, and has its highest concentration in zones at level 1. Even though players will typically be higher level by the time they unlock Adventure Mode for the Dunes, setting it to level 1 (using all level 1 monsters) will drop a whopping 34 Netting.

Netting is generally so abundant that it is safe to sell leftovers at any time, as only a total of 100 is necessary to unlock all rank-ups. However, the 2 crowns sell price makes this a completely ineffective way to obtain crowns.
Build 24-1

The **Bing Bang Bong** Build - Hotfix 1

## Changelog

* A typo in dialogue with the Clergyman has been fixed
* The mechanics of M.A.G.N.E.T.O.’s gear lock ability has been changed; it is now a stacked status applied to you. The behavior remains unchanged.
* Dead characters in the party no longer join combat if another monster is drawn by living party members
* Buster can no longer join a combat via Overwatch if he died earlier in the day
* Exhausted cards now correctly unexhaust at camp if the entire party rests
Razbury Games

Video Game Company
Dean and Dan
December 2013
Wastenauts and Vidar
New York, NY
www.razburygames.com

Razbury Games is an indie development company owned by Dean Razavi. A game design instructor, and developer of various role-playing games (RPGs), Dean got his start in the Warcraft II and Starcraft map editors building RPGs with the engine’s trigger editor, and later in Inform, Game Maker, and most recently RPG Maker. Since then, he has developed several RPGs (including a needlessly elaborate one for his wedding invitation) and has hosted nearly a dozen live-action competition games inspired by his favorite Reality TV Competition Shows. After realizing that game design could be more than a hobby, Dean left the practice of law to dig into game design full time.

## The Team

* Dean Razavi - Owner
* Dan McPhee - Game Writter
* Marina Bekeshko - Artist
* Ethan James - Music Composer
* Anna Funk - UI/UX Designer
* Ashley Schuster - QA Guru
* Chad Simpson - UX Consultant
* Chris Guerrero - Voice Actor for Lucky Jack
* Jake Rieman - Comic Artist
* Josh Musser - Casting Director
Build 24

The **Bing Bang Bong** Build

## Changelog

### Character Levels

* All characters can now be leveled to level 7! Each character will unlock an additional augment slot at level 7. Each character’s requirements to level can still be found in the EQUIP menu.

### Event Cards

* Event narratives now display key words in orange
* Event cards that call for a vote now only allow players who are in the current party to vote; all other players can click “Ready” to indicate they are ready to proceed
* Event cards in adventure mode that scale based on level no longer display fractions

### Game Creation

* All Dive Now! games automatically advertise in the Discord #lfg channel
* The toggle for posting to Discord has been moved into the Create Custom Game menu

### New Cards

* Fluorescent Tube (Salvage) - grants 100 Scrap when used at camp, or can be brought back to the Havilah

### Map

* Toggles in the map menu now default to Adventure Mode if it’s available

### Session Lobby

* A new “Auto-Assign” button has been added to the monster view in Adventure Mode. This button will try to make the highest level possible session with the monsters in your inventory. It will not remove any currently assigned monster, but rather just fill in the remaining empty spaces.
* You can now right click on a monster to immediately assign it in Adventure Mode, assuming there is space
* When assigning a monster, a banner now appears to indicate which player assigned it
* You can no longer remove monsters assigned in Adventure Mode by another player
* Various fixes to adding and removing monster cards in an Adventure Mode lobby
* Fixed a bug where the monster tab would enable in the lobby during a story mode game

### Bugs and Misc

* Attempting to assign a character to an Out After Dark party will no longer cause that character to disappear
* Several more loading screen texts have been added
* Mask Bandit now correctly targets salvage cards
* Fixed a bug related to previewing the Stereo Microphone blueprint in the gear menu
* The text added to the attack card by Bio Bit and Mech Bit now uses the correct icons
* The Deploy Tent ability granted by Popup Tent now correctly exhausts
* The Construction Menu now correctly enables after you complete the first Adventure Mode game without the need to relog
* Delilah’s “Guard” now cannot be used on other characters
* Core monsters revealed in Scout Ahead now correctly display their scaled values
* Fixed text on a leveling condition for Lucky Jack to reach level 5
* Character Portraits now display a faded version of the character assigned to that slot
* Fixed a bug that prevented Delilah from displaying progress towards her Retaliate achievement for level 4. Retaliate damage she has dealt has been saved and retroactively credited.
* Behemoth at Adventure Mode level 5 and 6 no longer lock the game
* Resourceful has been fixed
* The text in Equalizer has been updated
Lucky Jack

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

Lucky Jack
2
2

Lucky Jack is a character in From Rust. All new accounts start with Lucky Jack unlocked.

## Gear Cards

The following gear cards can be purchased for Lucky Jack from the shop:

* Legs-O-Skeleton
* Magnetic Coils
* Homebrew Stims
* Auto-Injector
* Trophy Bag

## Ability Cards

The following ability cards can be purchased for Lucky Jack from the shop:

* Brace for Impact
* Ready for Round 2
* Adrenaline Surge
* Patch Yourself Up
* Fight Through the Pain
* Blaze of Glory
Build 21

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

The \*Unknown named\* Build

### Delilah

New Character => Delilah: Delilah is now available to unlock in the store, currently for 500 Crowns. While we anticipate unlocking additional characters by progressing the story, we’re not there yet, and want to take this opportunity to test her out. Delilah has a unique passive which gives her two automatically equipped ability cards (Hunker Down and Grapple) instead of an attack card.

10 new cards have been added for Delilah. Descriptions and ways to obtain them are in the catalog menu.

* New Ability Card => Hunker Down
* New Ability Card => Grapple
* New Ability Card => Fresh Meat
* New Ability Card => Wait For Me
* New Ability Card => The Old One-Two
* New Ability Card => Reckless Swing
* New Gear Card => Spike Strips
* New Gear Card => Shock Strips
* New Gear Card => Lard-Covered Arm Guards
* New Gear Card => Ham Hocks

Because she does not have an attack card, Delilah cannot use Bits of any kind

### Dialogue

Story mode dialogue in the Wastes has been updated to account for the 4 characters currently playing; some dialogues will not trigger and others have been modified accordingly
Story mode dialogue in the Dunes has been updated to account for the 4 characters currently playing; some dialogues will not trigger and others have been modified accordingly

### Specific Card Changes

Rusted Bit:

* “+1 Damage” now stacks correctly when you use more than one

Backup Singer:

* Changed the description to remove the icon and keyword for Roll Long; the functionality remains unchanged

Popup Tent:

* Deploy Tent now correctly gives 2x EP instead of setting your EP to 1

Escaped Scav:

* Event text has been edited to clarify that you will not stay out after dark if you kill the scav
* Now gives a Medgoop Dispenser instead of a medkit

Build-a-Bomb Kit:

* Now gives an appropriately leveled bomb if you already have 5 stacks of Grab & Go when it’s first crafted
* Fixed an issue where Lvl 2 could uncraft itself
* Fixed an issue where Lvl 2 could trigger infinitely on the same 5 stacks of Grab & Go

### Store

* Scav Diviner, Land Mine, Scrapper, and Crackler have been removed from the store
* Delilah specific gear cards in the store cannot be purchased until Delilah herself has been unlocked

### Bugs & Misc

* Improvements to UI animations on title screen
* Improvements to carousel behavior
* Retaliate now correctly resolves after a monster’s attack is fully complete; this is primarily to address a bug where Dodge and Retaliate would not interact correctly
* Story Mode should now only reward monsters the first time it’s completed

## Additions

### Hotfix 21-1

* Fixed a bug where you could not draw cards in the first tutorial

### Hotfix 21-2

* Fixed a bug where Lucky Jack did not have his attack card in either tutorial

## Trivia

* This was the first build to mention and show off Delilah.
Ham Hocks

Delilah
Gear
500
Approx. 125
Whenever you gain Retaliate, gain twice as much

**Ham Hocks** is a gear card for Delilah. It is a rare card drop from The Wastes and The Dunes. It costs 500 Crowns () to purchase from the Scrap-N-Go, and can be purchased once the Scrap-N-Go is at rank 7.

## Card Effect

Ham Hocks doubles the stacks of Retaliate applied to Delilah. Currently the only way for Delilah to gain Retaliate is with Guard, which grants 5 stacks. Guard grants 10 stacks of Retaliate after crafting Ham Hocks.

It can be crafted for 300  and 2 .

## Upgrades

* At level 2, triples stacks of Retaliate granted instead. This upgrade costs 2500 Crowns (), 1 Lens, and 1 Photovoltaic Cell.

## Strategy

Ham Hocks is one of only two ways that Delilah can scale the damage dealt by Guard (the other is by crafting Lard-Covered Arm Guards) and the only one that is not dependent on her . This makes an ideal craft for continuing Delilah's passive playstyle at higher zone levels.

Ham Hocks is a significant investment of resources for the team to craft, and Guard is sometimes not the most effective card to use against bosses. Because Guard is currently the only way for Delilah to gain Retaliate, the team should consider whether Delilah will be using Hunker Down and Guard during the boss fight before crafting this card; if she is not, there are probably better ways to spend the resources. Generally, Guard is not as effective against the Behemoth because of its action pattern, but is highly effective against the Shrapnel Whirlwind.
Scout Ahead

Ability
Andrea
Reveal the top 3 cards of the deck and put them back in any order. Exhaust

**Scout Ahead** is an ability card for Andrea. It is a common ability card drop from The Wastes and The Dunes, and is unlocked by every player as part of the tutorial.

## Card Effect

Scout Ahead can only be used by Andrea at Camp (meaning she cannot be Out After Dark during this phase). Playing the card shows only the player controlling Andrea the three cards of the deck in a window. The player can drag the cards around in any order before hitting confirm. Scout Ahead is then exhausted.

## Upgrades

* At level 2, reveals 4 cards (up from 3). This upgrade costs 300 Crowns and 1 Ferromagnetic Coil.

## Strategy

Scout Ahead is a foundational card not just for Andrea but for the entire team. Knowledge of the first several cards in the deck can be beneficial for every character:

* Can ensure Andrea only draws resources and ends her turn early before encountering anything else, to increase her stacks of Grab & Go
* Can set up a specific biological or mechanical monster for Delilah
* Can force combat for a party that has been targeted by Overwatch, Up to Eleven, or Opening Act
* Can identify Event Cards that have character-specific triggers before party formation
* Can find minibosses that will require more substantial parties to fight

Scout Ahead generally requires Andrea to communicate what she's found with the party so the entire party can strategize. Additionally, it is generally only effective for the first (and sometimes second) party of the day. If Andrea needs scouting later in the day phase, she should take Just a Peek instead.
Wastenauts

*This article is a stub. You can help Wastenauts Wiki by expanding it.*

**Wastenauts** (formerly *From Rust*) is a co-op digital collectible card game that takes place in a world destroyed by Mechanical Monsters (alias the possessed machines). To survive, humanity has fled to airships hovering over the surface. The most known airship is the Havala. Players take on the role of Divers - teams of mercenaries, scavengers, investigators, mechanics, and others hired to head to the surface to gather components and bring them back to the skies. Fight Bosses, craft helpful tools, unlocked new zones and characters, party up with other players in co-op as you struggle to survive this world.

## Features

* Monsters
* Airships
* Cards
* Characters

## Gallery

* New Logo
* From Rust screenshot1.jpg
* Old logo

## Game support

For support about the game, see the Razbury Games.