Redneck

* Regular
* Mechanics
* College
* Northerners

Country guy with a shovel.

* Redneck
* Hillbilly
* Waterboy
* Worthy

 **Redneck** is a man from a farm in the countryside. He is armed with a shovel and dressed in black pants and a blue and white baseball cap.

 **Hillbilly** is Redneck's first exclusive skin. He is armed with a shovel and dressed in a gray tank top, blue pants, and a black automobile repair shop cap.

 **Waterboy** is Redneck's second exclusive skin. He is armed with a shovel and dressed in a white shirt underneath a maroon and yellow-striped jersey, black pants, and a backward maroon and white cap.

 **Worthy** is Redneck's third exclusive skin. He wears a gnome cap with brown hair sticking out, a cape, a grey polo shirt, and grey pants.

Although listed as a star reward, Redneck is available to players from the start.

## Functionality

### Basics

Redneck is a **fighter**, meaning he will attack enemies and the barricade at close range.

Redneck is a very expendable unit, costing a low amount of courage and preparing rapidly in a few seconds, but at a cost of having low health. His melee damage is low, swinging his shovel from either left to right or vice versa, but he attacks quickly. Redneck's crit is an overhead swing where he raises and swings down his shovel from above, being slightly slower than his normal attack, yet also slightly stronger.

Some time after dying, Redneck will turn into Zombie.

### Perks and Abilities

Redneck is one of the few units to not possess any perks.

At level 13, unlocking Redneck's special ability grants him an additional 3 points of movement speed. While not reflected in his official stats, his max base movement speed is now 19, making Redneck close to one of the fastest melee units in the game and the fastest fighter class unit. Despite this, it is only marginally helpful as he is already fast enough to approach incoming threats before they do any harm to the bus and will simply allow him to close that gap just slightly quicker, making his special ability somewhat redundant for the huge price tag.

## Gameplay

### Main Campaign

As the very starting unit, Redneck is useful in the beginning of the game for mission completion. He is good at dispatching running enemies coming towards the bus and whittling down small hordes of enemies. Very quickly, players will learn to improve his stats using upgrade items and buy other units to fight alongside him.

Private Rodriguez is Redneck's direct upgrade as he boasts slightly higher damage, faster attack speed, and knocks enemies back on critical hits. However, he has a slightly longer preparation time compared to Redneck and is more prone to pausing during attacks. This flaw is trivial, however, since it hardly has any major effect on his abilities. Private is offensively more powerful, but Redneck still has a point in his favor with his team synergies.

### Skirmish

In League, Redneck is useful mainly for low levels of Skirmish thanks to his low courage cost and fast movement speed. However, in later levels of PvP he is largely unviable due to his lack of perks and resistances. He will be killed by any ranged unit easily and his inconsistent attacks can also fail him against other melee units. He is best used at these levels as a meat shield for important units or luring dangerous opponents into a less favorable position.

### Item Sets

Players should always aim for agility watches to improve his targeting. Making him extremely spammable with preparation time decrease should be obtained through the extra stats on other items. Usually, a mere -1 sec decrease is enough, since there's a delay between each unit coming out of the bus. +% Health books are the go-to choice if you are using him for the Redneck team synergy. Otherwise, +% Melee Damage is equally good. It's advised against using crit. builds on him since he has a slow critical animation.

Because of Redneck's cannon fodder design, which only gets accentuated further in the game, it's recommended to choose item sets that benefit his team more than himself. In general, that comes down to using Chef during mid-game, and Boss in the end-game. At early stages, it's okay for him to wear non-supportive sets. Junk and Adventurer are all tolerable choices, especially at the start where percentage boosts do not work well and flat bonuses are often better.

## Skins and Synergies

Redneck, along with his respective skins, is a part of several teams: Rednecks, Mechanics, and College.

In all of the above teams, this unit is never a bad option. He is one of the key members of Rednecks, considering that he is largely treated as cannon fodder and allows more courage packs to be spawned. In the Mechanic team, he can easily heal the bus and spawn extra Turrets. Meanwhile, in the College team he is more of a generally good option, rather than someone who can get the most out of the synergy due to the overall poor unit rotation.

## Trivia

* According to Redneck's deleted backstory:
	+ His name is Russell and his last name is MacLeod.
	+ Private Rodriguez is his implied brother, and Farmer his implied father.
	+ His farm may be the place where the old Halloween Event is set after the pumpkins have grown.
* Despite being listed as a stars reward under his rarity level, Redneck is never unlocked in any way since he's an initially available unit. Additionally, he can't be seen anywhere in the star reward progress bar.
* Before update 2.7.9, Mission 1 used to look different. There was a wooden house with a sign displaying an X-shaped cross made of two shovels. It's likely that this was where Redneck got his shovel.
* Redneck appears in the Daily Gifts page for Gift 1 and 2 where he is seen opening different containers with his weapon. However, his sprite is based on the one he had prior to update 1.8.0.

## Gallery

Redneck's sprite prior to update 1.8.0Wooden house with a shovel sign in Dead Ahead: Quarantine preview images. Previous appearance of the first mission in the game prior to update 2.7.9.

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