Ship Modules

### Module Grades

Not all modules are available in all grades. For example, Fuel Tanks do not have a grade, and ballistic weapons cannot be low power as their signature is negligible.

* Scrap [E]: Scrap parts are cheap, and that's about it. You get what you pay for with E rated modules, but they should do what you need them to do - some terms and conditions apply. If you have these onboard your starship, be sure to have a Technician as well, or maybe a priest or doctor of some kind... Scrap modules are typically heavier, dirtier, and offer worse performance than other grades.

* Lightweight [D]: Lightweight modules are built from advanced materials, or increasingly small mechanical and electrical components, reducing their mass. These modules will allow you to travel quicker, faster, and farther through space. Used primarily by Racing, Exploration, and Cargo vessels.

* Low Power [C]: Low-power modules are highly efficient and reduce the energy signature of your ship. These modules are best used on Smuggler and Military vessels to remain undetected or allow for increased firepower.

* Industry Standard [B]: The best mass manufactured modules on the civilian market, and the price shows. These parts come positively rated in terms of mass, functionality, and energy usage, but will not best a specialized module in their category.

* Cutting Edge [A]: Cutting edge modules are rare, pricey, and definitely worth it. If you run across one of these, consider taking out a loan, and get your hands on it before someone smarter does. These are revolutionary parts that excel all others in terms of mass, functionality, and energy signature.

### Module Sizes

* Tiny [1]
	+ 1 BP
	+ 0.5 - 2 Tons
* Small [2]
	+ 2 BP
	+ 1 - 4 Tons
* Medium [3]
	+ 4 BP
	+ 2 - 8 Tons
* Large [4]
	+ 8 BP
	+ 4 - 16 Tons
* Huge [5]
	+ 16 BP
	+ 8 - 32 Tons

### Module Types

\*=Comes standards on all ships sized small and above, cannot be removed without serious loss of functionality.

#### Bays/Internal Compartments

* Warp Drive\*

 Base Warp Range

 Warp Boost

* Fusion Drive\*

 Energy Signature
 Energy Output

 Energy Signature
 Energy Output

* Life Support\*

 Energy Signature

 Energy Signature
 Berth (% of Max)

* Hull\*

 AC

* Fuel Tank\*

 Capacity

* Sensor Suite\*

 Energy Signature
 Sensor Range

 Energy Signature
 Sensor Range

* Shield Generator

 Energy Signature
 Shield Points

 Energy Signature
 Shield Points

* Passenger Cabin

 Energy Signature
 Berth

* Cargo Rack

 Cargo Space

* Hangar Bay

 Energy Signature
 Vehicles

* Refinery Bay

 Energy Signature
 Tons / Day

 Energy Signature
 Refines Up To

* Science Lab

 Energy Signature
 Active Experiments

 Energy Signature
 Experiment Duration

* Medbay

 Energy Signature
 Patients

 Energy Signature
 Supplies

#### Weapons/Utilities

##### Weapons

Ship weapons are more frequently used to provide covering fire or blow open a locked door while within range of a planetary or station surface, but if for whatever reason you are the subject or instigator of Ship vs Person weapons fire, multiply damage by 10.

* Missile Rack: 6 shots, 1km/2km

 Damage

 Notes

* Multi-Cannon: 20 shots, 500m/1km

 Damage

 Notes

* Plasma Accelerator: Infinite shots, 1km/2km

 Energy Signature
 Damage

 Energy Signature
 Notes

* Beam Laser: Infinite shots, 1km/2km

 Energy Signature
 Damage

 Energy Signature
 Notes

* Pulse Laser: Infinite shots, 1km/2km

 Energy Signature
 Damage

 Energy Signature
 Notes

* Rail Gun: 12 shots, 1km/2km

 Damage

 Notes

* Cannon: 8 shots, 500m/1km

 Damage

 Notes

* Flak Cannon: 20 shots, 300m/500m

 Damage

 Notes

* Gauss Cannon: 16 shots, 1km/2km

 Damage

 Notes

* Mine Launcher: 6 shots, Proximity Triggered

 Damage

 Notes

##### Utilities

* Mining Laser: Infinite shots, 300m/500m

 Energy Signature
 Mining Rate (T/hour)

* Mining Charge Launcher: 12 shots, Remote Activated

 Energy Signature
 Max Tonnage

* Chaff Launcher: 8 shots, self

 Starship AC

* Signature Spoofer: Infinite shots, self

 Energy Signature
 Signature Reduction

* Manifest Scanner: Infinite shots,

 Energy Signature

* Surface Scanner

 Energy Signature

* Wake Scanner

 Energy Signature

* Prospecting Scanner

 Energy Signature

* Comms Jammer

 Energy Signature