Hex Magic Core

## *Overview*

The Hex Magic Core is a manifestation of the Cursed Path Glory Gem, a Growth Type Magic Core that plays a crucial role in the Immortika. This magical entity holds the power to bring doom to the existence of Dark Beings within the world.

## *Creation and Evolution*

The Hex Magic Core is a growth-type entity formed by arranging Magic Orbits. However, it requires the presence of the Cursed Path Glory Gem for its existence. To increase its rank, the Hex Magic Core can only be evolved by "feeding" it with the Dark Being's Dead Flames. Jacob, the protagonist, is pivotal in this process, having killed a Dark Being, causing the Cursed Path Glory Gem to absorb the dark flames automatically.

## Cursed Path Glory Gem

This is a book which is a Dark Universal Scriptures it tells it owner about it rank of hex magic core and requires he need to full fill to reach the next level of hex magic more as the owner reach the next level every time it new set of memories entered his mind tell new hex magic spell

## *Evolution Requirements*

To evolve the Hex Magic Core. The Rare Rank demands the killing of 100,000 Rare Rank (Any Tier) Dark Beings, or 10,000 Extraordinary Tier Dark Beings, or 1,000 Epic Tier Dark Beings, or 100 Unique Tier Dark Beings, or just one Legendary Dark Being.

## *Innate Ability:*

### *Slumber Hex: (Magic core at common rank)*

#### *Overview:*

Within the arsenal of Jacob's Hex Magic, the Slumber Hex stands out as a unique innate ability. This hex possesses the remarkable capability to induce a deep slumber in individuals below the Extraordinary Rank, presenting itself as a seemingly straightforward yet potentially invaluable power.

#### *Duration and Rank Dependence:*

In its initial state, when the Hex Magic Core is at the Common Rank, the Slumber Hex has a limited duration, lasting for an hour. However, as the magic core progresses in rank, so does the potency of the Hex Mana, consequently extending the Slumber Hex's duration. Each increase in rank grants an additional hour, expanding the potential tactical applications of this spell.

#### *Effects*

The Slumber Hex introduces a fascinating twist – even if the target succumbs to injuries, death, or dismemberment while under its effect, they remain in a state of uninterrupted slumber. This unique aspect adds an element of strategic depth, providing Jacob with the ability to neutralize adversaries without resorting to outright harm.

### No Agility Hex: (Magic Core at Rare Rank)

#### *Overview:*

No Agility Hex emerges as a formidable spell when the Hex Magic Core achieves the Rare Rank. This hex, while not incapacitating, significantly impedes the agility of any target below the Epic Rank.

#### *Effects:*

Upon casting the No Agility Hex, the agility of the target is sharply reduced by 50%. This reduction persists despite attempts to counteract it, such as consuming food, ingesting medicine, or utilizing spells or abilities meant to enhance agility. The hex showcases its unwavering efficacy in curtailing the nimbleness of the affected targets.

#### *Strategic Implications:*

The No Agility Hex not only hampers physical movements but also disrupts the potential effectiveness of various countermeasures. By halving the impact of external factors aiming to enhance agility, this hex establishes itself as a potent tool for Jacob in controlling the battlefield dynamics, especially against foes below the Epic Rank.

## *Mana and Infinity Pendant*

The Hex Magic Core's mana capacity is closely tied to Jacob's infinity pendant space. The pendant currently contains ethereal crimson fog known as Hex Mana. As Jacob uses this mana, the pendant's contents decrease like a tank. Replenishing exhausted Hex Mana is tricky, as it can only be done by Dark Beings' Magic Cores of the same rank as the Hex Magic Core.

## *Evolution Process*

Each time Jacob completes the prerequisites for a star magic rank of the Hex Magic Core evolution, it directly reaches the peak of that rank. To evolve it further, Jacob needs to kill Dark Beings, meeting specific requirements for each evolution stage.

## *Hex Mana Consistency*

Jacob's Hex Magic exhibits a unique characteristic in its Hex Mana usage. Whether casting hexes on Common, Rare, or Extraordinary Ranks, the expenditure of Hex Mana remains constant. This consistent mana usage is advantageous, eliminating the need for extra mana when dealing with higher-tier beings.

## *Mana Efficiency Considerations*

consistent Hex Mana usage proves beneficial when dealing with stronger beings, it raises a concern when applied to lower-level entities. Casting hexes on Common Rank Dark Beings, for example, utilizes the same amount of mana as it would for higher-tier adversaries. This uniformity in mana expenditure, while efficient in some scenarios, may seem wasteful when dealing with weaker foes.

## *Hex Mana Allocation*

Currently equipped with 25 cubic meters of Hex Mana, Jacob has the capacity to cast either the Slumber Hex or No Agility Hex. This pool of mana allows him to target a combination of 100 Common Rank Dark Beings, 50 Rare Dark Beings, and 10 Extraordinary Rank Dark Beings, regardless of their individual strengths.

## *Mana Efficiency Example*

During the Hex Magic Core's Common Rank status, Jacob could cast the Slumber Hex on 100 Common Rank Dark Beings and 50 Rare Rank Dark Beings with the same Hex Mana allocation. This remained unchanged even when faced with Extraordinary Dark Beings.

## *Limitations on Extraordinary Dark Beings*

A noteworthy limitation arises when attempting to cast the Slumber Hex on Extraordinary Rank Beings while the Hex Magic Core remains at the Common Rank. The spell would consistently yield no effect, requiring Jacob to wait for the Hex Mana worth of a Rare Rank Dark Being to produce any impact.