The Volden Culture

# Breif History

## History and basic geography

The Volden Empire is one of a melting pot. Formed in the northern reaches, the Volden culture is a mix of the nearby lands that are accessable by the bays and frequent rivers, or by the very few valleys that existed in this region. its Early history consists of many tribes formed along the small inlet coasts of the region to which formed the many noble families of the Volden. Each king from the Unification of the tribes were fromed from the forefather tribe of the Volden people, every reign of monarchs has led to new advances in military strengh, technology, or in the fine arts. more recently, with the trade of copper, and powder that can lead signals that can trigger machines, the Volden empire in the last four decades, has gone through an industrial revolution, learning the way of making firearms more efficently where it become more of a commonality. The more recent years of the Volden Empire has seen multiple wars occuring between their neighbors, due to the carelessness of the Volden Emperor.

## Culture of the Volden people

The Volden people are of a seafaring origin, with most of their towns being locked by the sea, the people are known for their naval knowledge of fishing, and warfare. when the empire had formed, many of the civilians of the towns were mostly fisherman who knew their local waters. with time their knowledge became one, knowing where to farm, and how best to work the land given to them. with this in their mind, as time progressed, the Volden people became more rounded, with some sticking with their traidion of seafarers, and others embracing change. this has led to a schism of old and new which in recent decades, with the revolution of industry, the gap between the two lessened due to new ships and new equipment used by the volden people. now, with all the natural resources within their home, every person has to learn a fine art by their adulthood, either that be fishing, weaving, music (wooden instruments such as using the flute, Balgama, Biwa, or others), or smithing. by the introduction of the firearm a century and a half ago, the volden people prided themselves as a the dominant firearm nation, making muskets ornated in gold and gems, and with the most recent introductions by the revolution of industry, led to advancements such as breech-loading muskets, due to their recent influx of copper and red powder. this knowledge only solidifed the volden's claim as a Firearm empire, making it commonplace for the civilian populace to have a musket for hunting or for practice, with richer families having ornated muskets in gold for their own use.

# Culture Items (custom items)

## Volden Breechloading Rifle

A modern marvel of the Volden empire, the breechloading rifle is a quick reloaing rifle, that utilizes a golden percussion cap to ignite the fuse in the paper casing, the paper casings themselves are loaded in the rifle from the back, with the powder having a fuse that sticks out, once the back is closed, the hammer is then pulled back and ready to fire. the loading process of the gun is very simple,from the back of the gun, there is a metal portion of the gun that is attached to stock portion of the gun, which is the firing mechanism. you would press a button on the right side of the which would detach the barrel of the gun, by a hinge attached to the stock and the support, leaving a numb when you let the barrel down, you would then slide in a paper cartdrige with the fuse sticking to the right side, you would then pull the barrel back into position which will be secured by a click noise, returning the gun to its normal position, then the hammer is pulled back in firing position. once the hammer strikes the gold, it sends a spark to ignite the fuse to fire the bullet. this musket itself is a marvel of modern engineering, requiring iron, gold, red powder, and sturdy oak planking.

Pros: it is a fast reloading rifle that has a harder punch then the standard inf. muskets of the isles,

Cons: it is very expensive to make, resource wise and monetairly wise, not only that, but the usage of a special cartridge that requries paper and musketballs to make.
(32 oak planks, 6 gold blocks, 12 iron blocks, 6 redstone blocks, 200$)

(around 35-39 damage, .5 second reload time, requires paper cartirdge)
Paper cartirdge(makes 4)= 4 paper, 2 gunpowder, 4 musket ball, 5$

## Volden War-Axe

The age old war-axe of the Volden Army, this traditional axe has been used by men from centuries ago, now used as the beserker's choice of weapon, this axe is heavy, yet made from tempered steel. it is the go to weapon the army, due to its usefullness as both a heavy hitting weapon, and as a axe to chop down trees if needed on long campaigns in olden days. their owners would prefer this weapon in any close engagement rather then a sword.

Pros: it deals a high amount of damage, had higher durability then standard iron tools/weapons, also has the ability to cut wood easily.

Cons: requires alot of iron and charcoal (to make tempered steel) as well as has a very slow swing speed due to its weight (0.6)

(between 12-16 damage, requires 32 oak planks, 20 iron ingots, 60 charcoal can be enchanted 40$)

## Volden Steel-fur armor

Old habits die hard for the People of Volden, for centures, the Volden armor has always been a priority of its smithers. the crafting of a armor that both protects you from melee weapons and from the cold of winter is a abundant advantage to the Empire and its people. The empire provided this during the beginning ages of the Empire with Steel armor with a layer of fur underneath it. not only acting as a second layer of protection from weapons, but also as a warmer during long winter campaigns.

Pros: has the protective strenght of Diamond armor with the additive buffs of Speed and resistance in the regions of Mantic and Noric,

Cons: has less durability then Diamond armor, will add Slowness and Weakness in the regions of Ruclic and Alequi, only slowness in the region of Raymont,

(diamond protection, around 75 durablilty of diamond armor, 30$ each piece)

Chest= 72 charcoal, 16 iron ingots, 4 leather

Leggings= 63 charcoal, 14 iron ingots, 3 leather

Helmet= 45 charcoal , 10 iron ingots, 3 leather

boots= 36 chacoal 8 iron ingots, 2 leather

# Culture Items (non-custom)

## Volden fishing pole

from centuries of fishing, the volden people have learned the art of fishing to a degree that no other civilization can surpass, at a young age, the volden child is taught how to lure, line, reel, and filet fish with efficency and percision, making the Volden Empire trade in the early empire (and their diet) consist mostly of fish cought from the ocean and rivers. the fishing pole of the Volden has been refined through time and technology to become one of the fisherman's best tools when he is out on the riverbank.

Pros: has Lure 5 and Fortune 2 enchantment, as well as twice as much durability as a normal fishing rod.

Cons: is expensive to make due to the usage of iron to reinforce the rod and 2 diamonds for the hooks.

(1 stick, 4 iron ingots, 18 charcoal, 2 diamods, 2 string, 45$)