Angela/Guide

Main • Cosmetics • Audio • Mastery Code • Patch history • Past versions • Strategy • Magic Chess

## Recommendation Set

Team BuffFleeting TimeDemon Shoes - FavorNecklace of DuranceOracleDominance IceIce Queen Wand
Sustained DPS
Fleeting TimeDemon ShoesGlowing WandIce Queen WandImmortalityAthena's Shield
Durable
Fleeting TimeDemon Shoes - FavorOracleImmortalityAntique CuirassGuardian Helmet
## Recommended Spells

* Flicker
* Sprint
* Flameshot
* Revitalize

## Recommended Emblems

* Magical (Energy Absorbtion)
* Support (Focusing Mark, Avarice, Pull Yourself Together)
* Mage (Mystery Shop, Impure Rage)

## Pros and Cons

### Pros

* Can slow and damage enemies, and heal allies with her  first skill.
* Can slow and immobilize targets with her  second skill second skill.
* Her  passive can give her extra mobility.
* Can poke enemies from a relatively good distance.
* Can support allies from anywhere within the map using her  ultimate.
* As an Area-of-Effect skill,  Love Waves can be used to apply effects from status-causing items such as  Necklace of Durance,  Glowing Wand, and  Ice Queen Wand.
* Free shield on ultimate which is enough to tank damage from the turrets (I personally don't recommend tower-diving even with Angela's support but go on if you're confident enough to get a savage under a tower).

### Cons

* Her  ultimate requires good map awareness and careful judgment of the situation of her allies.
* Requires a coordinated team to maximize her potential.
* Always needs a companion during mid-game to late-game.
* Lacks overall damage.
	+ Even when fully built with magic damage items, she does not have access any type of burst damage.
* Squishy hero
* Weak to CC
* Can only merge with one hero.
* Unlike other supports who can heal in multiple directions as long as you're nearby, Angela can only heal those in front of her.
* If you exhausted your stacks on the first skill, you're pretty much doomed.
* Long cooldown on ultimate

## Tactics using Angela

* Communicate to your team on the availability of your  ultimate. You can do this by using the Smart Command feature or manually communicate its condition via the "Ult is ready" and "Ult is not ready" in the Quick Chat.
* With 45% CDR at full five charges, Angela can use  Love Waves consecutively up to eight times before fully depleting.
* Before casting her  second skill second skill, try to apply at least two or three stacks of Lover's Mark with her  first skill. This way, you can reach up to five Lover's Mark stacks once the skill ends, maximizing its damage.
* Try to stay near the enemy while using her  second skill second skill as the tether will break if you are too far away. However, do not risk exposing yourself to the enemy for the sake of just immobilizing your target.
* Due to the delayed damage of her  second skill second skill, you may end up accidentally killing the target at an unexpected moment instead of giving the kill resources to your teammate, although the impact of this depends on the situation of the game.
* How you choose an ally and when to use your  ultimate on them highly depends many factors such as their role, position on the map, current HP, and the enemies they are facing against. However, if you believe that both of you will not survive a clash, it may be better to not attach to them, rather than letting the enemy kill you both.
* When using her  ultimate, try to position yourself away from the enemies' reach, preferably in a bush. It takes about three seconds to fully attach to an ally and Angela is vulnerable during this period of time.
* Upon activating her  ultimate, Angela will provide a shield for a chosen ally even it gets canceled. You can use this to save allies in pinch without having to attach to them.
* While her  ultimate lasts for 12 seconds, the shield she provides only lasts for the first six seconds, which may leave your ally exposed to damage.
* You may choose to prematurely end your  ultimate. The sooner you leave your ally, the sooner her  ultimate will begin recharging. However, doing so will leave you vulnerable to enemy fire once more, so assess your safety before detatching.
	+ The jumping animation Angela does while exiting an ally acts as a minor form of dash. Use this tactically by either jumping towards the enemy to secure a kill, or away to flee from enemies.
* She must team as a trio, she, Odette and Johnson would make perfect clashing in a time.
	+ Bonus: This technique would be fear as the AoE Killers, but Angela would sent to heal someone is injured in signaling area.
* Never focus helping on one player! This is especially important. Mobile Legends is a 5v5 MOBA, not a 2v5 MOBA so don't only merge with your companion, merge with those gravely in-need.

### Angela must possessed to

**All Tank Classes**

Other heroes:

## Countering against Angela

* The effects of healing from her  first skill and shielding from her  ultimate can be reduced with  Sea Halberd (for Fighters, Assassins, and Marksmen),  Necklace of Durance (for Mages and Supports), or  Dominance Ice (for Tanks and Supports).
* Use  Sprint to prevent being slowed down and shorten immobilization time.
* Use  Purify to remove the CC effects from her skills.
* CC skills can cancel her  ultimate while she attaches to her ally.
* If she attaches to a strong enemy, wait for the timer of her  ultimate to run out before targeting her.

### Most personal threats

* High burst damage like Karina, Natalia, etc. can kill Angela and don't let her escape using her ultimate skill.
* If Angela possessed the squishy heroes such as Layla, Cyclops, etc. should counter to her unless possessing the high durability heroes.
	+ Countering the tank heroes is impossible at least you should run and don't get ganked, must wait after her Heartguard time is run out. Playing as Fighter or Assassin can kill Angela in time.
		- This is impossible if Angela possessed Hilda due to her's mobility skill.
	+ Unless if the team have no tank heroes.