recursal/Fanatic-Fandom huggingface dataset:
Putting On The Bits

> "*Welcome to our robot production floor, where we create our own workers. Sturdy, devoted to their job, and only very rarely developing a determination to destroy all of mankind.*"
> ― The Announcer
>
>

**Putting On The Bits** is the 4th level of RoboTraps and takes place in the robot production facility of Death Trap Incorporated. It concludes the Accident Appendix.

## Level Design

The level has the five robots come out of the spawner without any space between them, walking towards the player side by side through a number of traps. They then turn around and walk away from the player on another path to the left. Both paths have several traps the player needs to switch on and off while they pass, but unlike in level 2, this alone is not enough to save all of them. Instead, buzz saws need to be used in a way to split the robots up and keep them from walking side by side.

Taking place in the robot production, this level features several conveyer belts on which the neutral robots Xerxes, Yves and Zero are being assembled.

## Solution

**Skully the Skull says: SPOILER WARNING!**
This section contains the solution to a level. Don't read it if you want to solve it by yourself!(Of course you can still claim that you did, which is what every self-respecting employee of Death Trap Incorporated would do...)

Find the green lever in the middle and use it to let down the first Saw the robots will encounter. Switch it on again before the robots walk into the flames, and so on until they turn to go left. Let the Saw to your left go up and let the robots walk against it until Dennis is past the flamethrower grid. Quickly turn off the Saw and let Alice, Bob and Clark walk past it. As soon as they did, immediately switch it back on to avoid Dennis getting roasted by the huge flamethrower. Phew, done!

## Trivia

* The announcement on starting the level references the science fiction trope of machines rising against humans.
* The level name references the song Puttin' on the Riz and the fact that robots are being assembled in this area.
* Like in several other levels, it is considerably easier to save four of the five robots than it is to save all five of them. As usual in these cases, Dennis is the hardest robot to save.
* Ernest cannot be destroyed at all in this area, meaning that this is one of few levels that have a minimum score higher than 0.
* A huge flame thrower re-appears in the 16th level, Kingdom Harms.
Brutality Building

Redirect to:

* Category:Brutality Building

The lobby of the Brutality Building

The **Brutality Building** is the second building the player can access at Death Trap Inc. It introduces some unique mechanics, containing the medium-difficulty levels 5 to 8:

* Science Matters, set in the labs of the factory
* Crossover Story, set in the furnace
* Spoon Full Of Sulfur, set in the acid processing department
* Gravity Fails, set in the top secret facility of the company

The building becomes accessible after finishing the Accident Appendix. The next building is the Crash Complex.
The President of Mountain Vista

Cast (in order of appearance): Jackson, Tony, Nick, Payton, George, Scotty, Principal Weaver, Bernard Pilkington III

## Summary

Tony, wanting a good campaign for class president, hires Jackson to be his campaign manager. Meanwhile, Scotty suffers an injury, so Payton puts on his suit for a pep rally.

## Full Plot

Jackson and Tony are in class one morning, where Tony is anticipating the announcements, and an announcement for student council comes on. Tony is ecstatic, as in the pilot, he expressed he was going to be class president.

At lunch that day, Tony chooses Jackson to be his campaign manager, which he accepts reluctantly. Scotty shows up, and freaks out over the pep rally. Payton volunteers to take his place in the suit if something were to happen.

The next day, Jackson shows up at Tony's house, and films a video for how great Tony is. When the day of the elections come, Tony gives his speech, plus the video, but he is overshadowed by Bernard Pilkington III, a spoiled rich kid.

Meanwhile, Scotty broke his arm skateboarding, and Payton puts on his suit, but trips and falls into the cheerleaders, with one kicking him in the balls. Payton is humiliated, and then the guys comfort him.

The next day, Mr. Weaver announces Bernard has won the election. Jackson tells Tony he had it coming.
RoboTraps

**RoboTraps** is the name of a Virtual Reality game developed by German developer Poltergames in 2016, which has been made available on Steam, Oculus Store and Viveport. Depending on the version, it supports the HTC Vive or Oculus Rift. A mobile cardboard version has also been published, but it has less content.

## Development

### Development history

The game started as a student project in 2016 and originally was not developed with a focus on VR. Later in the same year, it was decided to bring the game to Virtual Reality devices to increase the potential for level designs, the storytelling and level of innovation.

The game was then pushed to Oculus Store and Google play in December 2016. A port for Steam was released in early 2017 on both Steam and Viveport.

## Music

All of the music in RoboTraps is taken from the website incompetech.com, with attribution being given to creator Kevin MacLeod in the credits.

MacLeod's piece Last Kiss Goodnight was used as the basis of Robots, a song with lyrics and singing by Spitzer, that runs during the credits and promotional videos.

## Gameplay

The goal in RoboTraps is to solve several types of puzzles, all of which have in common that the player must lead a handful of robots to the goal of the level. Many hazards wait in the robots' path, but also objects that redirect them or otherwise change their movement, like teleporters.

The player can interact with a wide variety of objects through the use of levers, which they can remote-control using the VR controller. Such objects may be traps like saws or flamethrowers, but also direction changing arrows, plates immobilizing the robots, or even gravity. The level layouts are tile based, allowing a good observer to anticipate the robot movement ahead of the time. Grey robots that may e.g. step on switches complicate things.

During the course of the game, the player is placed in a mobile "office" that will bring them to the various departments of the factory the game takes place in, and which also displays the game state on several screens. Progress in the game is rewarded with decorative rewards for the office. An announcer comments on the player's progress and guides them, but also serves as comic relief.

## Platforms

* Steam (HTC Vive)
* Oculus Store (Oculus Rift)
* Viveport (HTC Vive)

The Oculus Rift version supports both the Touch Controllers and gameplay without them.

## Destruction Department Update

In late 2017, an update was added to RoboTraps. It included the Destruction Department building with four new levels, several bug fixes, improved graphics, additional aiding details in earlier levels, additional promotions, rewards and announcements, as well as a song performed by the announcer during the credits.

Due to the fact that the co-creator of RoboTraps had retired from development by then, level designer, programmer and voice actor of the Announcer Michael Spitzer implemented the update on his own.
Road to Glory 2018

**Road to Glory** is the third CPV produced by WFL. It will be in NRG Stadium in Houston, Texas.

## Card

* 2)  Jason Voorhees made his debut by attacked Peter Griffin and allowing The Crow to pick up the win.
* 7) Judge Dredd and Winter Soldier helped Cable win the WFL Championship as they form the stable X-Force.
Cogs

A counter-clockwise cog

**Cogs** are a path object which redirects robots when those walk over it, similar to arrows. Unlike those, however, cogs will change a robot's direction relative to its current one. A cog turning clockwise is dark and will make a robot turn 90° right, whereas a cog turning counter-clockwise is light and will make robots turn 90° left.

In the final level Kingdom Harms, there also exist **switchable cogs**, which change their turning direction on being toggled with a lever.
EURO RATE JESC 2020

Это **6ые ставки** на конкурс **Junior Eurovision 2020**. В соревнованиях приняли участие 7 участников, что на три меньше предыдущего сезона (это самое малое количество участников с 2016 года). От участия отказались Максим Камендровский, Виталий Кузьмин, Денис Никитин и Марк Соловьёв. Никита Лиханов принял участие впервые. Изначально Александр Мишенков должен был дебютировать на соревнованиях. Результаты стали известны вечером 29 ноября, сразу же после финала JESC-2020. Победу одержал Александр Римский, набрав 106 баллов и это стало его первой победой. В тройку призёров так же вошли Никита Лиханов (дебютант конкурса) и Евгений Смыков. Для Сергея Силкина это оказался второй подряд конкурс с последним результатом.

## Формат

Мероприятие прошло в один этап, где участникам предстояло определить топ результатов конкурса, основываясь на правилах формирования ставок.

## Ход конкурса

Приём заявок проходил с 5 сентября и завершился 22 ноября 2020, за неделю до самого конкурса "JESC 2020". 7 участников согласились принять участие в ставках на детский песенный конкурс "Junior Eurovision 2020". Приём первых ставок начал осуществляться за две недели до начала самого песенного конкурса.

## Таблица баллов

Ставки участников на 29 ноября 2020 года:

### **Угаданные позиции (12 баллов)**

В таблице ниже указано количество и какие страны были угаданы участниками ставок (в скобках указано ими занятое место на конкурсе "Junior Eurovision 2020").

## Участники прошлых лет

* Максим Камендровский - 6 ноября вышел из беседы. Позднее было сообщено, что в этом году в ставках участие не будет принято.
* Владимир Колесников - участник не поддерживает связь с мероприятием и с его участниками. Последнее участие состоялось в 2016 году.
* Виталий Кузьмин - 25 ноября 2019 года, после результатов 2019 года, сообщил об своём отказе от участия в ставках на 2020 год. 22 ноября 2020 участник не оказался в окончательном списке участников ставок.
* Александр Мишенков - изначально должен был дебютировать, однако 5 ноября вышел из конференции мероприятия с сообщением об отказе от участия.
* Денис Никитин - 22 ноября Денис сообщил об своём отказе. Изначально его место для участия было обеспечено на правах победителя прошлогоднего сезона.
* Марк Соловьёв - в связи со сложившимися личными обстоятельствами в сентябре 2020 участие было маловероятно. 18 сентября 2020 Марк официально сообщил об своём отказе.
* Игорь Шпарчук - 10 сентября 2020 ответил отказом на приглашение к участию в ставках 2020 года, однако уже 13 сентября выразил свою вероятность участия. Окончательное решение об участии станет известно до 22 ноября включительно. Последнее участие состоялось в 2016 году.
Breaking Blocks

**Breaking Blocks** are a special type of path object that crumbles after a robot walks over it. This means that the same path can not be traversed by two different robots after another without the second one dropping to a lower level.

They can be crucial in some levels, although in others only one robot can ever access them, making them purely cosmetic.
Crash Complex

Redirect to:

* Category:Crash Complex

The lobby of the Crash Complex

<aside class="portable-infobox pi-background pi-europa pi-theme-wikia pi-layout-default">

## Crash Complex

 === Level ===

9 - 12

 === Building ===

3

 === Department ===

Old Factory

</aside>The **Crash Complex** is the third building the player can access at Death Trap Inc. It introduces only few new mechanics and contains levels 9 to 12, most of which are rather hard:

* Silent Green, set in the sewers
* A Clockwork Damage, set int a clock tower

* A Game Of Drones, set on the roofs of the building

* Exitus Machina, set in the trap production chain

The building becomes accessible after finishing the Brutality Building. The next building is the Destruction Department.
Участники конкурса

**EUROPE HD** включает в себе 50 стран европейской зоны вещания, среди которых страны восточной, западной, северной, южной Европы и ближайшие к Европе регионы. Все свободные к выбору страны - участники конкурса "Евровидение", за исключением Лихтенштейна и Косово, а так же в списке стран для выбора нет Марокко, которая единожды принимала участие на конкурсе. С 3 сезона для выбора стала доступна Австралия.

## Страны, принимающие участие на конкурсе

В списке ниже представлены страны, которые принимают участие на конкурсе **EUROPE HD**:

## Страны, которые могут принять участие на конкурсе

* Австрия
* Азербайджан
* Армения
* Бельгия
* Босния и Герцеговина
* Венгрия
* Германия
* Грузия
* Израиль
* Ирландия
* Исландия
* Кипр
* Косово
* Литва
* Люксембург
* Македония
* Мальта
* Молдова
* Монако
* Польша
* Португалия
* Сан-Марино
* Словакия
* Финляндия
* Хорватия
* Черногория
* Швейцария
* Эстония
Wayparters

**Wayparters** are a type of path object that redirects robots much like an arrow, but unlike those redirects them according to the robots' attribute color. Smaller arrows in the robot colors imply where robots will be lead. Missing arrows imply that a robot's path will not be altered at all.

The five colors are:

* Pink: Alice
* Blue: Bob
* Yellow: Clark
* Red: Dennis
* Green: Ernest
Anti-Gravity

**Anti-Gravity** is a special switchable mechanic that is introduced in Gravity Fails and re-appears in the final level, Kingdom Harms. If toggled on, it will make all robots in the level slowly float upwards instead of downwards. Robots keep walking into whatever direction they were facing before being lifted off-ground. By floating, they can bypass hazards like traps as well as redirectors. The effect lasts until gravity is switched on again, or until the robots drift too far from their path.
EURO RATE ESC 2021

Это **5ые ставки** на конкурс **Eurovision 2021**. Соревнование было возвращено после годового перерыва в связи с отменой песенного конкурса "Eurovision 2020" из-за эпидемии COVID-19. Участие из планировавших участников 2020 года подтвердили все, а к их числу добавился Александр Мишенков, который принял участие впервые. Победителем конкурса стал Артём Алексеёнок, набрав в общей сумме 301 балл, что стало для Артёма третьей победой. В тройку так же вошли Максим Никитенко и Марк Найтингейл.

## Формат

Конкурс прошёл в 3 этапа (два полуфинала и финал + золотой финал). В полуфиналах участникам предстояло указать потенциальную 10-ку финалистов. В финале участники определяли топ-26 результатов конкурса. Дополнительный этап "Золотой финал" (или *"Ставка на победителя"*) было решено оставить на второй год. В период приёма ставок каждый участник имел право менять свою ставку многократно.

## Ход конкурса

Ставки на конкурс (на оба полуфинала) принимались с 15 апреля и по 18 мая (для 1-го полуфинала) и по 20 мая (для 2-го полуфинала). Ставки на финал принимались с ночи 21 мая (сразу же как стали известны все финалисты) и до начала трансляции финала, которое состоялось вечером 22 мая.

## Участники

**1SF** - 1-й полуфинал, **2SF** - 2-й полуфинал, **GF** - финал, **WN** - ставка на победителя (золотой финал).

## Таблица баллов

В этом году в полуфиналах за страну, которая была указана в 1 из 11 ставок можно было получить 22 очка; за страну, указанную во всех одиннадцати ставках - 2 очка. Таблица распределяемых очков по странам:

### **Финал**

**X** - расхождение ставки с итоговым местом в 10 и более позиций.

### **Угаданные позиции (12 баллов)**

В таблице ниже указано количество и какие страны были угаданы участниками ставок (в скобках указано ими занятое место на конкурсе "Eurovision 2021").

### **Золотой финал**

В таблице ниже указана информация о ставках на "Золотой финал", где участники распределяли 25 очков по 1-5 указанным странам.
Switches

Two green switches

**Switches** are a non-trap path object encountered in RoboTraps. Like Levers, they can alter the state of Switchable Objects. Unlike Levers however, they are not triggered by the player, but every time a robot steps on them.

Unlike grey Levers, grey Switches don't exist. Switches should not be confused with Buttons, which the player can use to trigger events.
EURO RATE JESC 2018

Это **4ые ставки** на конкурс **Junior Eurovision 2018**. Участие приняли 9 участников. Данный выпуск стал дебютным для Виталия Кузьмина и Сергея Силкина. От участия отказался Марк Соловьёв. Победу одержал Артём Алексеёнок, набрав 166 балла. В тройку призёров так же вошли Павел Кулик и Максим Никитенко.

## Формат

Мероприятие проходило в один этап, где участникам предстояло определить топ-20 результатов конкурса, основываясь на правилах формирования ставок.

## Ход конкурса

Ставки на конкурс принимались с 25 октября по 25 ноября включительно (до начала трансляции финала). 25 ноября стали известны результаты ставок по итогам конкурса "Junior Eurovision 2018", в которых первую победу одержал Артём Алексеёнок, набрав 166 очков, что стало наибольшим результатом победителя в ставках на JESC. В 9 баллах от победителя расположился прошлогодний победитель - Павел Кулик.

## Участники

В четвёртом издании ставок на конкурс "JESC 2018" участие приняли 9 человек. Их результаты указаны в таблице ниже:

## Таблица баллов

**X** - расхождение ставки с итоговым местом в 10 и более позиций.

### **Угаданные позиции (12 баллов)**

В таблице ниже указано количество и какие страны были угаданы участниками ставок (в скобках указано ими занятое место на конкурсе "Junior Eurovision 2018").

  Римский

## После конкурса

* Впервые на конкурсе был угадан победитель "JESC-2018". Павел Кулик указал не только правильного победителя, но так же правильно отгадал топ-3 конкурса, что позволило собрать за это 36 очков. В отличие от взрослого аналога, на детский песенный конкурс не проводятся букмекерские ставки от букмекерских контор и это является главным фактором для осложнения составления ставок, так как на взрослом аналоге обычно происходит упор на букмекерские ставки.

## Участники прошлых лет

* Владимир Колесников - участник не поддерживает связь с мероприятием и с его участниками. Последнее участие состоялось в 2016 году.
* Марк Соловьёв - из-за незаинтересованности в участии сообщил об отказе, однако была вероятность быть в числе участников. Последнее участие состоялось в 2017 году. Возвращение состоялось в 2019 году.
* Игорь Шпарчук - участник не поддерживает связь с мероприятием и с его участниками. Последнее участие состоялось в 2016 году.
Short Circuit

> "*I see you found the main generator! This area has only four robots to take care of. Ernest, the fifth, is currently in maintainance.*"
> ― The Announcer
>
>

**Short Circuit** is the 3rd level of RoboTraps, taking place in the main generator room of the factory. It features a sequential level layout, in which robots have to be guided past hazards one after another, and introduces switches.

## Level Design

The level has the robots walk past the obstacles individually. First, Alice walks a unique path to the left. Then, Bob goes to the right. And finally, Clark and Dennis also go right. As the robots walk down the paths, they will step on switches, toggling the deadly electrical fences on and off. To solve the level, the player needs to understand how switches work, and to reroute the robots' paths accordingly using the two Switchable Arrows so they will not walk into an electric fence.

Notable elements in the visual design are multiple giant cogs and a malfunctioning fuse box.

### New game mechanics

* Switches
* Switchable Walls

## Solution

**Skully the Skull says: SPOILER WARNING!**
This section contains the solution to a level. Don't read it if you want to solve it by yourself!(Of course you can still claim that you did, which is what every self-respecting employee of Death Trap Incorporated would do...)

The main challenge here is anticipating which way the robots will pick and altering the Switchable Arrows so that the robots will go the save path out of two. For Alice, this is the right path, for Bob, it's the left. It also is the left for Clark and Dennis, as they will both step on the same Switch, making the Electricity go left and then right again. Use the blue lever in the middle of the platform once to make Alice go right, then use it once more after she did and wait for the other robots to reach the goal. Things will get more complicated once any of the robots is destroyed, so make sure to get it right from the start or alter your strategy once it happens.

## Trivia

* Switches already appear in both previous levels, but are not explained there, yet, as understanding them is not necessary to beating them.
* This level is unique in that the robots have to be guided past hazards one after another, but without the player controlling when they start. Instead, a grey robot walking outside the main stage will trigger switches to release them at certain times.
* This is one of only two levels in which less than five robots can be saved, with the other being level 9, Silent Green.
* It is also one of only two levels to feature multiple exits, with the other being level 1, Learning-By-Dying.
Peter Griffin

**Peter Griffin** is the main protagonist and title character of the American animated sitcom *Family Guy*. He is voiced by cartoonist Seth MacFarlane and first appeared on television, along with the rest of the Griffin family, in the 15-minute pilot pitch of *Family Guy* on December 20, 1998. Peter was created and designed by MacFarlane himself. MacFarlane was asked to pitch a pilot to the Fox Broadcasting Company based on *Larry & Steve*, a short made by MacFarlane which featured a middle-aged character named Larry and an intellectual dog, Steve. After the pilot was given the green light, the Griffin family appeared in the episode "Death Has a Shadow".

Peter is married to Lois Griffin and is the father of Meg, Chris, and Stewie. He also has a dog named Brian, with whom he is best friends. He has worked at a toy factory, and at Quahog's Brewery. Despite the suburban blue-collar routine of his life, he has had a number of remarkable experiences.

Peter's voice was inspired by the security guards that MacFarlane heard at his school. His appearance was a redesign of the protagonist Larry from MacFarlane's previous animated short films *The Life of Larry* and *Larry & Steve*. He has appeared in several pieces of *Family Guy* merchandise, including toys, T-shirts, and video games, and has made crossover appearances in other shows, including *The Simpsons*, *South Park*, *Drawn Together*, *American Dad!*, and the *Family Guy* spin-off *The Cleveland Show*.
Spawners

**Spawners** are a special object that marks the position at which the main robots will enter a level. After the player's office reaches its position, the robots will one by one appear at the spawning device, walking out facing in the same direction the spawner itself. A green number at its side shows how many robots are yet to come out of the spawner.

Robots coming out of a spawner are meant to be guided to a goal.

In some levels there are several spawners, and in the final level, the spawners will always show a question mark, hiding how many robots are still to come out. Robots release robots with zero to two tiles distance between them, and in a specific order per level, although order between levels may change.

In very few levels, not all five robots are spawned.
Black Widow

**Natalia Alianovna Romanova**, (Russian: Наталья Альяновна "Наташа" Романова; alias: **Natasha Romanoff**; Russian: **Наташа Романофф**; colloquial: **Black Widow** (Russian: Чёрная Вдова; transliterated *Chyornaya Vdova*) is a fictional superhero appearing in American comic books published by Marvel Comics. Created by editor and plotter Stan Lee, scripter Don Rico, and artist Don Heck, the character debuted in *Tales of Suspense* #52 (April 1964). The character was introduced as a Russian spy, an antagonist of the superhero Iron Man. She later defected to the United States, becoming an agent of the fictional spy agency S.H.I.E.L.D., and a member of the superhero team the Avengers.

Scarlett Johansson portrayed the character in the films *Iron Man 2* (2010), *The Avengers* (2012), *Captain America: The Winter Soldier* (2014), *Avengers: Age of Ultron* (2015), *Captain America: Civil War* (2016), *Avengers: Infinity War* (2018) and the *Untitled Avengers film* (2019) as a part of the Marvel Cinematic Universe franchise.
Buttons

**Buttons** are player-interactable objects that only appear in the last quarter of the game. They are similar to levers, but instead of toggling the state of switchable objects, they

trigger unique events.

They only appear in the levels Breaking's Bad, I Am The Wall Rush and Kingdom Harms. Buttons should not be confused with Switches, which are objects that toggle the state of switchable objects whenever a robot steps on them.
Ernest

### Condition

Legacy model, must be kept for downwards compatibility. Wheel suffers from overload.

### File remarks

Monocle ready for use

**Ernest** is the 5th of the five main robots the player repeatedly saves during their work at Death Trap Incorporated. He's an old legacy model, which - according to the Announcer - the company has to keep around to interact with some older interfaces. It's implied that copies of Ernest aren't produced anymore and that this is why the remaining ones are given special treatment. In fact, Ernest is usually the easiest robot to save in a level, and in several saving any other robot without saving him is not possible.

## Design

Ernest has a bulky green shell and wears a top hat that doubles as a chimney, from which he occasionally emits smoke. To further add to his elitarian appearance, Ernest wears a monocle. A stabilizer wheel keeps him from falling over due to his weight and hints at his age.

Ernest's attribute color is green.

## Trivia

* As Ernest runs on a steam engine, he was chosen by Poltergames to be featured in their announcement of the Steam version of RoboTraps.
The Announcer

The speaker in the player's office from which the Announcer can be heard

**The Announcer**, whose actual name is unknown, is the only other person whom the player will encounter during their work at the factories of Death Trap Inc, and who even then is only ever heard. He is voiced by game creator Michael Spitzer in both the English and German dub.

## Role in the game

The Announcer serves as a guide. During the tutorial, he will introduce the player to the controls of RoboTraps, treating them as new applicants for the company, and later on, he will explain how new areas of the game can be unlocked. He will notify the player whenever they do so, telling them about their new rewards in the process, usually accompanied with some absurd remark. He will also occasionally make random announcements if the player stays in the factory hub for a while, praising Death Trap Inc's products, alerting the employees or just spouting trivia about the company.

## Personality

The Announcer's personality can be described as a mix of seemingly supportive, amicable behavior and the complete disregard for life that appears to be part of the company philosophy of Death Trap Incorporated. He will gladly send the player into dangerous areas of the factory, praising the newest traps and their lethal effects as if they were everyday household items, and even admits to betting on the player's failure at some point of the game. At the same time he exuberantly praises the player's abilities whenever they unlock a new area of the factory, cheers them on, gives them hints and even sings a song for them in the credits.

## Localization differences

The Announcer's voice varies between the English and German version of the game. Whereas the English dub was done with an "old-fashioned salesman or announcer" in mind, the German one is heavily based on the performances of Thomas Danneberg in his role as the German dubbing voice of British comedian John Cleese. As a result, he appears slightly goofier in this version.

## Trivia

* It's implied that he is out of touch with the youth, thinking that "groovy" was a word still used by "the kids".
* He drinks coffee.
* He participates in board meetings, implying some higher position in the company.
* The game's designer has implied that the announcer may or may not be an unseen 9th robot hiding in the factory, or just a regular human.
Poltergames

**Poltergames** is the name of the game studio responsible for RoboTraps. It originally consisted of two members, although only one remains active in development of RoboTraps.

### Michael Spitzer

Spitzer developed the main mechanics of the game and designed the levels, both on 2D layouts and actual implementation. He also functions as the head programmer of the game, and wrote most dialogue and text that appears ingame. He voices the Announcer in both the English and German dub, ported the game to Steam and uploaded the Destruction Department Update.

### Fabian Ramelsberger

Ramelsberger created the original robot models, the website and most of the 2D art prior to the Destruction Department Update. He also contributed to programming, texts and level design.
EURO RATE JESC 2019

Это **5ые ставки** на конкурс **Junior Eurovision 2019**. В соревнованиях приняли участие 10 участников, что стало рекордом для всех соревнований по ставкам. На конкурс после сезонного перерыва вернулся Марк Соловьёв. Результаты стали известны вечером 24 ноября, сразу же после финала JESC-2019. Победу одержал Денис Никитин, набрав 147 баллов и это стала его первой победе. В тройку призёров так же вошли Артём Алексеёнок, который выиграл в прошлом году, и Максим Камендровский.

## Формат

Мероприятие пройдёт в один этап, где участникам предстоит определить топ-19 результатов конкурса, основываясь на правилах формирования ставок.

## Ход конкурса

Ставки на конкурс принимались с 1 по 24 ноября включительно (до начала трансляции финала). 24 ноября стали известны результаты ставок по итогам конкурса "Junior Eurovision 2019", в которых свою первую победу одержал Денис Никитин, набрав 147 очков. В 6 баллах от победителя расположился Артём Алексеёнок.

## Участники

В пятом издании ставок на конкурс "JESC 2019" участие приняли 10 человек. Их результаты указаны в таблице ниже:

## Таблица баллов

**X** - расхождение ставки с итоговым местом в 10 и более позиций.

### **Угаданные позиции (12 баллов)**

В таблице ниже указано количество и какие страны были угаданы участниками ставок (в скобках указано ими занятое место на конкурсе "Junior Eurovision 2019").

## После конкурса

* Сразу же после подведения результатов ставок Виталий Кузьмин и Марк Соловьёв выразили своё возможное не участие в соревнованиях 2020 года из-за плохих результатов. Виталий Кузьмин собирался подойти к ставкам 2019 года основательно, однако чуть сам успел составить свой топ-19 прогноза перед началом трансляции конкурса, что, скорее всего, и повлияло на плохой результат. В итоге оба участника отказались от ставок 2020 года. Максим Никитенко был неудовлетворён своим результатом - это стало худшей его позицией за 5 лет участия.

## Участники прошлых лет

* Владимир Колесников - участник не поддерживает связь с мероприятием и с его участниками. Последнее участие состоялось в 2016 году.
* Игорь Шпарчук - участник не поддерживает связь с мероприятием и с его участниками. Последнее участие состоялось в 2016 году.
Intro

The **Intro** is a special section of Death Trap Incorporated. It serves as the intro credits of the game, taking place during the player's travel to their work at Death Trap Incorporated. On the way, the player can already meet the main robots. The player will go through it whenever leaving the menu.

If the office movement is switched off, the intro will just be a short section in which the office stands in front of Death Trap Incorporated's main entrance, being greeted by the robots.
Mountain Vista High School

Mountain Vista High School is the name of the school that the main characters go to in Midnight Thunder Presents: High Schoolers. It is part of the Douglas County School District.

## History

Initially designated "High School No. 6" in the school district's long-range plans, Mountain Vista High School was named such in 2000. The "Golden Eagle" is the school's mascot, famously worn by Scotty. The school opened in August 2001 and saw its first graduating class in 2005.

## Extracurricular activities

### Athletics

Mountain Vista competes in 5A athletics. The school also maintains a combined rugby union team with local Thunder Ridge High School, Highlands Ranch High School, and Rock Canyon.

In 2005, Mountain Vista girls' soccer team defeated Arapahoe High School for the 5A state title. They took state again in 2011.

In 2006 and 2007, Mountain Vista Cheer won back to back state championships in the 5A varsity division. In 2007, 2008 and 2009, Mountain Vista's poms team won 5A state championship.

In 2010, the field hockey team won the 5A state championship, beating Kent Denver 1-0.

The men's cross country team won the Colorado 5A State Cross Country Championships 4 consecutive years, from 2012 to 2015.

The men's swim and dive team, combined with Thunder Ridge, Rock Canyon, and Highlands Ranch High Schools, won the state championship in 2010.[5]

The school maintains a rivalry with local ThunderRidge High School in all sports, especially football.[6]

### Stage Flight Theatre

The theatre program at Mountain Vista was named Stage Flight Theatre by the students. Jackson is an avid participant. Each year the company produces two main stage plays, a main stage musical, a production solely for 9th and 10th grade students, an experimental play, and a night of original musicals.

The America High School Theatre Festival has honored Stage Flight Theatre, and the production of *Rosencrantz and Guildenstern Are Dead* was selected by Colorado Thespians as the Main Stage performance at the 2007 Colorado Thespian Conference. Stage Flight Theatre also hosted and produced the first ever All-State Colorado Theatre production, *The 25th Annual Putnam County Spelling Bee*, in 2010.
Bob

**Bob** is the 2nd of the five main robots the player repeatedly saves during their work at Death Trap Incorporated. He was built by the company as a data storage unit and is characterized as "jumpy" by the announcer. He usually follows immediately after Alice.

## Design

Bob is a more simple design than most of his collegues, having a blue, cylindrical shell with an antenna on top and binoculars for eyes, which he can take off for cleaning.

Unsurprisingly, his attribute color is blue.

## Trivia

* Many computer science problem examples use the hypothetical characters "Alice" and "Bob" to illustrate their point. All the main robots got their names from this alphabetical naming convention.

* Bob runs on high voltage.
Selamandre

La selamandre est un reptile blanchâtre aux yeux rouges fait de sel qui vit dans le Lac de Lave.

Recouverte de cristaux de sel, elle est très résistante donc difficile à vaincre. Plus grande et puissante encore que les basilics, elle est d'autant plus dangereuse et peut assommer un aliment d'un simple coup et l'avaler en une bouchée.

Dans le chapitre 23 du TOME 1, lorsque Groignon et Emmanite partent pour Castle Roll, ils passent par le pont du Lac de Lave et se retrouvent face à la créature.

Son nom est un mot-valise avec "sel" et "salamandre" (petit amphibien nocturne).
Buzz Saws

**Buzz Saws** are trap that can be activated and deactivated by both levers and switches. They are unique in that they are deadly if a robot walks into their ends (or stands on one when it is activated), but will merely stop a robot when they walk into its walls. They are first introduced in level 1, Learning-By-Dying and are used both as threats and a way of controlling a robot's movement.

Two other common types of traps are flamethrowers and electric fences.
Accident Appendix

Redirect to:

* Category:Accident Appendix

The lobby of the Accident Appendix

<aside class="portable-infobox pi-background pi-europa pi-theme-wikia pi-layout-default">

## Accident Appendix

 === Level ===

1 - 4

 === Building ===

1

 === Department ===

Shipping Department

</aside>The **Accident Appendix** is the first building the player can access at Death Trap Inc. It contains the first 4 levels of the game, which also are the easiest:

* Learning-By-Dying, set int the packing station
* All Together Now, set in the quality assurance
* Short Circuit, set at the factory's main generator
* Putting On The Bits, set at the robot production floor

The building becomes accessible after finishing the tutorial. The next building is the Brutality Building.
Doors

The door to the second level, All Together Now. Above it, the level's high score, level name and number are shown.

### Introduced

Factory Grounds

**Doors** are a special type of object that allows the player to access the different buildings and levels of Death Trap Incorporated. To go through a door, the player must point at it and press any button. The player office will then move through the door and once through, load the level.

While the office is driving, the player can again press any button to immediately let down the blinds of the office and load the level. The movement of the office can also be switched off in the menu.

In some buildings, doors have partially been replaced by levers, which however do the same.

## Level doors

Level doors are special, in that they are accompanied by some additional information. That information includes the level's name, number and high score, with saved robots being shown as green and destroyed robots being shown as red sillouettes.

## Trivia

* In the cases where levers replace doors, technically buttons would be more appropriate, as buttons trigger events. As the first instance of this predates the update which introduced buttons, however, they were not included here, either.
Tutorial

> "*Right... So next question... Are you - or have you ever been - a robot?*"
> ― The Announcer
>
>

**The Tutorial** is an introductory area of RoboTraps, in which the player is tought the most basic interaction techniques of the game. Thematically, it takes place during an application talk with the Announcer. During the tutorial, the following gameplay elements are covered:

* Basic interaction by pointing and pressing buttons
* Doors
* Levers

Finishing the tutorial gives the player access to the Factory Grounds, and by extension, the Accident Appendix and credits.

## Trivia

* While in the tutorial, the "job" tab in the player office shows the position "Applicant".
* If the player doesn't progress in the tutorial, the Announcer will go on to ramble about Death Trap Inc's qualities as an employer, and ask them questions about their motivation to apply in the death trap production industry.
Consoles

### Effect

Allows robots to hack into the plausibility reactor; works as intermediate goal for the final level

### Introduced

Kingdom Harms

**Consoles** are a special type of object that appears only in the final level, Kingdom Harms. Consoles allow the main robots to re-programm the Plausibility Reactor of Death Trap Inc, to keep it from destroying earth. Gameplay-wise, they are intermediate goals.

In the final level, the player must not solve one, but many consecutive puzzles, to reach the goal. For each puzzle, one or several spawners will create one or several of the main robots, which then have to be lead to the consoles - much like how in a normal level, they need to be lead to the goal(s). Each puzzle also has a time limit shown on the reactor's alarm screen. Once every robot reached its console, they will start hacking it, which will reset the reactor's timer and remove the puzzle's pieces. A new puzzle then comes up, with new spawners and consoles, and the timer starts anew. If any robot is destroyed, the individual puzzle becomes unsolveable, and the reactor will destroy the remaining ones in an energy burst (even if the timer would have kept running otherwise).
Goals

**Goals** are an important path object in RoboTraps, as they are where robots need to be lead to in order to finish any given level. They appear as a simple checkerboard surface. Whenever a robot touches the goal surface, it will be taken away by a magnet coming down from above and the robot will be considered "saved" for this run of the level.

A level ends once all robots in it were either destroyed, usually by traps, or have reached the goal. At this point the level's high score will be updated and possibly a new level and reward unlocked.

In some levels, the Goal is not accessible from he start, requiring the robots to enable it, first. During the final level, Consoles serve a similar purpose during the intermediate parts of the level, although an exit still appear at the level's end.

## Trivia

* In I Am The Wall Rush, the robots will be redirected through a tube message system after being grabbed by the magnet.
Destruction Department Update

Redirect to:

* RoboTraps#Destruction Department Update
The **Destruction Department Update** was an update to RoboTraps that was added in late 2017. It included the Destruction Department building with four new levels, several bug fixes, improved graphics, additional aiding details in earlier levels, additional promotions, rewards and announcements, as well as a song performed by the announcer during the credits.

Due to the fact that the co-creator of RoboTraps had retired from development by then, level designer, programmer and voice actor of the Announcer Michael Spitzer implemented the update on his own.
Arrows

Normal arrow to the left, switchable arrow to the right

**Arrows** are a type of path object. They reroute robots into the direction the arrow is pointing at when robots walk over them.

There also exist switchable arrows which can change their direction whenever a lever or switch in their color toggles them. Such arrows can easily be recognized by the colored plate they are placed on. Smaller white and black arrows on that plate also show which two directions the arrows will be toggled between.

Another similar object are cogs, which change a robot's direction depending on its current one.
Menu

The **menu** is a special section of Death Trap Incorporated where the player can change settings of the game. It can be reached from the factory grounds.

## Settings

The first listed is the default value:

* Language (English or German)
* Graphics quality (Beautiful, Balanced, or Fast)
* Announcer (On or off)
* Office Movement (On or off)
* Controls (Gaze, Left Touch, Right Touch) - only in the Oculus version

The player can also choose to delete all progress here. A start button leads back to the factory grounds.
Player Office

Redirect to:

* Category:Player Office
1. REDIRECT The **Player Office** is the place the player acts from during the gameplay of RoboTraps. It shows all relevant data of the game, such as saved or destroyed robots, the current level's high score, and the player's rank at Death Trap Incorporated. Additionally, any rewards the player gathers are stored here.

## Movement

The office can move over the "Death Trap Inc Rail System", a monorail system, to reach every accessible level in the factory. On some occasions, the office gets moved by a crane instead. An option in the menu allows switching off the movement, for example by players who are prone to experience motion sickness.

## Interior

When the game starts, the office is rather empty and plain. There is a desk with a screen and a raggedy carpet, as well as a tin-plate sign showing the Death Trap Inc logo in the back, and a speaker from which the Announcer can be heard. there are also two office signs used to re-start or exit a level. Whenever the player receives access to another level, one of the rewards gets unlocked and shown in the office.

In the office, the player can also find a number of random blueprints lying around. These show data on the five main robots of the game.

There is a huge window behind the screen in front of the player, through which they can observe the actual gameplay. The window has an air freshener dangling down and has some blinds which go will close whenever the game loads a new area. The blinds will show a "Welcome at Death Trap Inc" image on startup, and a random robot picture (with a short statement about the robot) during the actual game.

## Information screens

There are three screens in the office. A small screen to the left simply counts how many robots the player destroyed during gameplay, ignoring any grey robots destroyed. This count has no effect in-game.

A screen to the right shows how many robots the player saved, counting only the high scores for each level (so re-doing the same stage with the same or worse result won't increase it); the current rank the player has at Death Trap Incorporated; and the number of additional robots to save to unlock the next level and/or reward.

The third screen sits in the middle of the player's table and only shows information during the actual levels. There it will track the state of each of the appearing main robots (tinting their silluette red if destroyed or green if saved) as well as the level's high score, if available. As soon as the level has ended, the screen will come up and show the level's score, including whether the player unlocked something or improved their score.

## Restart and exit sign

There are two signs in the upper corners of the player office's window, which can be used exactly like doors on the factory grounds. The left one, showing a circular arrow, restarts any given level the player is in. The exit sign on the right can be used to exit any given level, exit any building to access the factory grounds, and exit the game when used on the factory grounds themselves.
Pits

**Pits** are a type of trap that appears in a few select levels. All pits have in common that once a robot falls in, it cannot be recovered.

There are several types of pits in the game:

* Pits of molten metal, as seen in Crossover Story
* Spike pits, as seen in I Am The Wall Rush
* Bottomless pits, as seen in Gravity Fails and Exitus Machina

In the game canon, there exists an entire department dedicated to "building" bottomless pits.

## Trivia

In one of the Announcer's voice clips it is implied that employees of Death Trap Incorporated will regularly throw objects into the bottomless pits of the aptly named "Bottomless Pit Department" to hear when they arrive at the bottom - much to the annoyance of the company, which considers it a waste of time as well as of objects.
Grey robots

**Xerxes, Yves and Zero** are the three grey neutral robots working at Death Trap Incorporated. Unlike the five main robots, Alice, Bob, Clark, Dennis and Ernest, it is not necessary or even possible to lead them to the goals of the levels. All three can be encountered in several areas, where they either mind their own business or are part of the level's challenge, for example by walking over switches. Unlike the five main robots, the grey ones also can appear several times in a single level.

## Visual appearance

### Xerxes

Xerxes has a simple cylindrical body made of grey metal and two feet, and unlike the other two grey robots actually has arms. On the other hand, he lacks any sort of head.

### Yves

Yves has the same cylindrical grey body the other two have, but lacks arms. Instead of a head, this model has a lightbulb.

### Zero

Zero shares the same body as the other two, and like Yves, lacks arms. His head is a simple cuboid with two small, glowing eyes.

## Trivia

* All Yves, Xerxes and Zero can be seen wearing chef's hats at Death Trap Inc's Acid Processing department, implying they has been entrusted with the brewing process.
* On the factory grounds, one can see them near the path leading towards the credits. They also can be seen sitting next to each other in the credits themselves.
* For several levels, it is mandatory to destroy them in order to progress.
* One, possibly disfunctional, copy of Xerxes can be found in the player's office, where it serves as a table for some of their rewards.