Modding guide/Recipe

In this page, there is a description of each element of the sub-JSON item for the recipe.

Click Element Type, select Recipe\_Data and click Add new elemental.

## Set base data

2. Move to the previous/next detailed JSON item.
3. Copy the corresponding detailed JSON item.
4. Delete the corresponding detailed JSON item.
5. The ID of the recipe.
6. The name of the recipe.
7. The selection by language of the recipe name.

### Set common data

This is where you fill out the basic information of the recipe.

2. Selection of the recipe description by language.
3. Specify the time it takes to produce this recipe.
4. Specifies the time it takes to continuously produce this recipe. Use this to implement 'batch crafting'. Putting a value lower then 1 means crafting time will be faster the more you make. Putting in a value of 1 means the crafting speed will be the same, no matter if you craft 100 at once or each craft individually. Putting a value of more then 1 means it will take longer the more you make. Putting a value of 0 means it will take the time specified at 'crafting time' no matter how much you make at once.
5. Determines whether a light source is needed when making this recipe.
6. Decide whether to automatically acquire this recipe (items 7~8 can be specified only when this item is checked).
7. Specify the skills associated with automatic acquisition of this recipe.
8. Specifies the level of the associated skill when automatically acquiring this recipe.
9. Specify the main categories of this recipe.
10. Specify a detailed category of this recipe.
11. Specify the format of the item during the production of this recipe.
12. Specify the ID of the animation to be viewed while making this recipe.
13. Specify the SFX that will come out while making the recipe.

### Set recipe result

This is where you fill out the results of the recipe.

2. Specify the number of resulting items to receive when making this recipe.
3. Remove the resulting item items to be received when making this recipe.
4. Add a new item of result item to be received at the time of production of this recipe (item 1~3 can only be specified when this item is checked).
5. Specify the skill to receive experience when making this recipe.
6. Specify the amount of skill experience you will receive when making this recipe.
7. Specify the limit of the skill level to obtain the skill experience you will receive when making this recipe.
8. Remove skill items that will receive experience when making this recipe.
9. Add a new skill item to receive experience when making this recipe (item 5~8 can be specified only when this item is checked).

### Set required tools

This is where you fill out the required tool level in the recipe.

2. Specify the amount of charge of specific tool items required to make this recipe.

### Set skill difficulty

This is where you fill out the skill level required in the recipe.

2. Specify the level of skills required for making this recipe.
3. Remove the skill items required when making this recipe.
4. Add a new skill item required when making this recipe (items 1 to 3 can only be specified when the item is checked).

### Set recipe component

This is where you fill out the necessary ingredients for making this recipe.

2. Specify the non-consumption items required for making this recipe.
3. Specify the materials required for making this recipe.
4. Specify the floor required for making this recipe.

### Set consuming condition

This is where you fill out the required status figures in the recipe.

2. Specify the amount of status figures required to produce the recipe.
3. Remove the status numerical items required when making the recipe.
4. Add a new numerical item required to produce the recipe. (item 1~3 can be specified only when this item is checked)