recursal/Fanatic-Fandom huggingface dataset:
Xi

Xi is a natural 5-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

Unlike most recons, Xi has an especially high defense but weak firepower which make it fit more with the front-line role rather than a marksman. Gungnir and Manifesto also share this trait.

## Statistics and Info

Xi has weak firepower with a very short attack range (22 meters) but a higher defense than most recons. This makes it more suitable with the front-line role. Xi fires 2 shots at once for the total amount of its attack damage.

Xi has 2 stun abilities, one that might stun when Xi lands a successful shot on its target and another that may activate and drop a mine that will stun all nearby enemies when Xi is taken down. Unfortunately, the critical strike can only inflict on a certain type of unit.

Xi costs around 150 energy to deploy.

## Variants Available

Redpoint (red) - Xi H2-E4

Greenbrake (green) - Xi K5-A1

Bluesteel (blue) - Xi T2-H4

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - UNKNOWN
Atalanta

A 6-star Atalanta

Atalanta is a natural 4-star aircraft unit that can be obtained from general chests and VIP chests.

Atalanta is a defensive-type aircraft. This means it sacrifices firepower for higher defense.

## Statistics and Info

Atalanta doesn't possess that much firepower but it has a very high defense. It has a very short attack range (22 meters) and fires 5 shots for the total amount of its attack damage.

Atalanta's abilities are very versatile, its explosive shot will increase its damage output while the stun ability is very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them. With the heal ability has the major one, Atalanta can heal itself and most ally units to full HP in an instant.

Atalanta has an around 235 energy cost.

## Variants Available

Greenbrake (green) - UNKNOWN

Whitehawk (white) - Atalanta U-80

## Trivia

* Atalanta (Greek: Ἀταλάντη *Atalantē*) is a character in Greek mythology, a virgin huntress, unwilling to marry, and loved by the hero Meleager.
Rank Medal

Rank medals are special items that are used when promoting units. They are used as a replacement for a unit that is sacrificed as part of the promotion process. They are fairly rare and can be crafted with parts found in onslaughts and rank rewards from the helipad. Whole medals that are ready to be used can be found as rank rewards from the helipad and as a prize for reaching the final VIP tier.

Rank medals are not units and as such, do not show up in the player's hangar. The only way for the player to see how many medals they have is either entering the machine shop and view a rank medal blueprint as if to craft it, or by entering the sacrifice unit selection phase for a unit eligible for a promotion.

Rank medals are automatically applied if possible and cannot be removed from the sacrifice unit selection. This means the player cannot choose how many medals to use, as all are used at once. If the player has a sufficient amount of medals, they can promote the unit for "free" and don't consume any units in the promotion process. Currently, there are no rank medals for 1-star or 2-star units.
Calico

The Calico is a natural 6-star tank unit that can be obtained from crafting or as raid event rewards.

## Statistics and Info

As a natural 6-star tank, the Calico is somewhat of an offense oriented counterpart to the more defensive Toleco, having a longer firing range, faster firing speed, and more damage than the Toleco, although the Cullen surpasses the Calico in damage and fire rate. The Calico also has the lowest deploy cost out of all natural 6-star tanks, which works well with its death refund ability. This allows the player to quickly deploy another Calico and still have enough deploy credits for reinforcements. This also makes a squad with multiple Calicos, especially if tank depots are used as well, a considerable threat. A single death refund could trigger the deployment of more Calicos, which can continue the chain reaction with their own death refund, creating a massive horde of tanks that can easily stall the timer to expiration against unprepared squads, if the Calicos don't destroy the player's base first. The Calico can also hit deceptively strong against certain unit types with a critical hit, making unit type management important as to prevent unit losses that would otherwise not have happened.

The major disadvantage the Calico has compared to other natural 6-star tanks is its defense. The Calico has the lowest defense by a noticeable margin, making it easier to be destroyed when protecting other units. Although armor can help, it is only temporary and depending on the player's luck, may not activate until it is too late. The Calico's death refund could theoretically benefit from the quicker death, but it is up to pure chance on whether or not the death refund even activates. A death could also mean more vulnerable units such as infantry or artillery are at risk, which could lead to their demise and cause the player to lose ground as a result.

## Abilities

* Minor - Armor
* Intermediate - Critical Strike (unit type-specific)
* Major - Death Refund

## Variants Available

* Redpoint (red) - Calico OZ-2
* Greenbrake (green) - Calico DM-5
* Bluesteel (blue) - Calico FD-2
* Goldfire (yellow) - Calico US-1
* Whitehawk (white) - Calico TY-3

## Trivia

* The Calico is one of few units that has an animation that plays after firing, mimicking a reload action.
Nereid

Nereid is a natural 4-star artillery unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Nereid has moderate firepower and a light defense. Its very long attack range (38 meters) might allow it to take out an infantry who has slow movement speed even before they can get into their attack range. Nereid fires only a single shot for the amount of its attack damage.

Nereid has the explosive shot that will effectively increase its firepower and also does damage to nearby enemies. Its blind ability is also very useful in many situations such as taking on an enemy in a duel or saving an allied unit from the enemy by blinding them. Nereid also has the bounty ability that will grant some energy when Nereid is damaged by a specific type of enemy.

Nereid takes around 250 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Nereid K66/2

Bluesteel (blue) - Nereid R98/3

Goldfire (yellow) - Nereid J67/9

Whitehawk (white) - Nereid U93/4

## Trivia

* In Greek mythology, the Nereids (Greek: Νηρηΐδες *Nereides*, sg. Νηρηΐς *Nereis*) are sea nymphs (female spirits of sea waters), the 50 daughters of Nereus and Doris, sisters to Nerites.
Karkinos

Karkinos is a natural 4-star tank unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Karkinos, just like most tanks, has an especially very high defense but weak firepower and a high energy cost. It also has a very short attack range (20 meters) and fires only a single shot for the amount of its attack damage.

Karkinos's defense relies primarily on its shield ability which can soak up damage up to 60% of its HP at a max level. Karkinos has 2 damaging abilities which can improve its overall firepower very well, makes it able to take out light units a lot easier.

Karkinos takes around 350 energy to deploy which is pretty high for a tank.

## Variants Available

Redpoint (red) - Karkinos LQ-9

Greenbrake (green) - Karkinos KS-6

Bluesteel (blue) - Karkinos RZ-6

Goldfire (yellow) - Karkinos JC-6

Whitehawk (white) - Karkinos UE-7

## Trivia

* Karkinos was a giant crab which came to the aid of the Hydra in its battle with Herakles at Lerna. Although it was killed in the battle, Hera placed it amongst the stars as the constellation we know as Cancer.
Pasha

Pasha is a natural 4-star artillery unit that can be obtained from general chests, crafting, and also available as a reward for reaching certain VIP level.

## Statistics and Info

Pasha is an artillery unit that has overall moderate firepower and an average defense. Its moderate DPS (damage per second) means that Pasha might struggle when it comes to taking down a unit with a very high defense like tanks. Pasha fires 2 shots at once for the total amount of its attack damage.

Pasha has the explosive shot that at max rank can boost its damage output very well. It also has a block ability that can deny an enemy shot from most enemies except artillery. The major stun ability also has a very long duration of 8 seconds at max when it paralyzed an enemy, although it can only affect a single type of opponent.

Although Pasha isn't so strong when compared to stronger 4-star artillery it has a relatively lower energy cost which is only around 210.

One thing to note is that this unit arcs its shots very high and takes longer to hit than most artillery, similar to the Agni. This causes it to sometimes shoot a second shot even if the first shot would already kill the target.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN - (only available from crafting with parts from alliance leagues and vip chests)

Bluesteel (blue) - Pasha R63/5

Whitehawk (white) - Pasha U70/5 - (only available from VIP rewards)

## Trivia

* Pasha or Paşa (Ottoman Turkish: پاشا‎, Turkish: *paşa*) was a higher rank in the Ottoman political and military system, typically granted to governors, generals, dignitaries, and others.
Katana

Katana is a natural 3-star tank unit that can be obtained from crafting, event unit chests, and through event rewards.

## Statistics and Info

Just like most tanks, Katana has a high defense but low firepower that has a medium range (26 meters). It fires only a single shot for the amount of its attack damage.

Being a front-line unit maximizes Katana's stun mine's effectiveness as it will be right in front of the crowd of enemy units after it is activated. Katana's shield can provide a large amount of extended defense up to as much as its own HP. This means, at the max level, the shield can make allied units, especially the light ones who are vulnerable to splash damage like explosive shots, become as tanky as Katana for 15 seconds. Unfortunately, the critical strike can damage only a certain type of unit.

Katana takes around 355 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Katana NM-5

Whitehawk (white) - Katana SB-3

## Trivia

* In the game's trailer, a Katana can be seen while a Kumiho is being swapped into the squad. However, its classified as a natural 2-star unit, unlike the Katana in its current state.
Rama

Rama is a natural 5-star artillery unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

As a natural 5-star artillery unit, it is rather similar in stats to the Durendal, having identical damage, range, and fire rate. As such, this makes the Rama a relatively hard hitter compared to other natural 5-star artillery, increased further by its explosive rounds. The Rama's block and blind helps increase its odds of survival should it become under fire. The Rama is also very cheap to deploy compared to other natural 5-star artillery, making it a more affordable option for long range support.

As a result of its cheap cost and high damage, the Rama suffers in defense and range with both stats being very low on the spectrum of natural 5-star artillery, making the Rama somewhat of a glass cannon. Although the range difference is not significant, it could lead to the Rama getting picked off more often, particularly by long range goldfire units, than other natural 5-star artillery because the Rama needs to move a little more forward in order to start firing. While the Rama's block and blind can help defend itself, block can only affect a single unit type and blind is hindered by the Rama's slow fire rate due to how the ability works. Explosive shot is affected in the same way since a slow fire rate means the Rama will not be taking many shots, meaning less chances for shots to explode.

## Abilities

* 1st Ability(Minor) - Block (unity type-specific)
* 2nd Ability - Explosive Shot
* 3rd Ability(Major) - Blind

## Variants Available

* Redpoint (red) - UNKNOWN
* Bluesteel (blue) - UNKNOWN
* Goldfire (yellow) - UNKNOWN

## Trivia

* Rama is a deity or deified hero of later Hinduism worshipped as an avatar of Vishnu.
* This unit was originally a natural 4-star unit, but was later "promoted" to a natural 5-star unit. It is unknown whether or not the 4-star variant was even be obtainable and seen in a squad that is not controlled by an A.I., such as in onslaughts.
	+ The 4-star variant had a generic block instead of a unit type-specific block as its minor ability and a stun instead of blind for its major ability.
* Due to this unit being included in the unit pool in event unit chests for a brief moment even though this unit was unreleased at the time, some players were able to obtain this unit before it was officially released.
Poseidon

The Poseidon is a natural 5-star artillery that can be obtained through crafting or as an event prize.

Having a similar style to the Hades, the Poseidon is a low damage and fast firing artillery, tied with the Shaolin for fastest fire rate out of all natural 5-star artilleries. This synergizes with the Poseidon's ability set very well, since both its stun and critical strike activate upon a hit and the fast fire rate allows the Poseidon to take more advantage of its strengthen during its limited duration. Both critical strike and strengthen can help increase the Poseidon's low damage output. The Poseidon also has very cheap deploy cost, being the lowest out of all natural 5-star artilleries, making itself an affordable support and deployable sooner than other artillery units. Interestingly, the Poseidon also possesses a very fast movement speed as an artillery unit, almost on par with recon units. This allows the Poseidon to quickly catch up with units already out in battle when deployed and provide reinforcement.

As mentioned before, the Poseidon deals low damage. In fact, it is the lowest of all natural 5-star artilleries. Although both critical strike and strengthen can increase the Poseidon's DPS, they need to be upgraded with precious thorium first before they are of much use. Additionally, the critical strike is type-specific, limiting its overall usefulness. Since the Poseidon's stun ability is also type-specific, this leaves the Poseidon at a relatively disadvantageous state when fighting enemies of a different unit type since strengthen require a kill in order to trigger. As a whole, this means that unless the Poseidon's abilities are upgraded and is facing units that can be targeted by its abilities, it may be better to use another artillery that can utilize its abilities and has better stats. The Poseidon also has the lowest defense out of all natural 5-star artillery, making it more prone to death if it happens to get targeted when a brief window opens up for long range units such as the Antechin, Hastatus, or other artillery.

## Abilities

* Minor - Strengthen
* Intermediate - Stun (unit type-specific)
* Major - Critical Strike - (unit type-specific)

## Trivia

* When unreleased units were accidentally leaked by A.I. squads such as in warzone missions and onslaught battles, the Poseidon featured an ability set very similar to the Durendal with a minor critical strike and major explosive rounds.
Valkyrie

Valkyrie is a natural 4-star tank unit that can be obtained from general chests and VIP chests.

## Statistics and Info

Just like most tanks, Valkyrie has an especially very high defense but weak firepower and a very high deploy cost. It also has a very short attack range (22 meters) and fires only a single shot for the amount of its attack damage.

Valkyrie has 2 CC (crowd control) abilities which are very effective in various situations and can easily suppress an enemy unit to gain an advantage in battle. Its explosive shot will also slightly increase its firepower.

Valkyrie takes a lot of energy to deploy which is around 445.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Valkyrie RL-7

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Valkyrie UC-7

## Trivia

* In Norse mythology, a valkyrie, from Old Norse *valkyrja* "chooser of the slain", is one of a host of female figures who choose those who may die in battle and those who may live.
Regent

A White 6\* Regent

Regent is a natural 5-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

Regent is a balanced type of aircraft, this means that it excels in both attack and defense stats.

## Statistics and Info

Regent has powerful firepower with a medium attack range (26 meters) and a high defense. Its high DPS (damage per second) means that Regent can take down enemies with a high defense like tanks effectively. Regent fires 7 shots for the total amount of its attack damage.

Regent has twin block abilities that will work against any type of unit and can help it survive longer. Its major stun ability is also very useful in various situations as it can practically paralyze for very long and can deny the target unit a chance to fight back if upgraded enough. Unfortunately, the stun can only affect one unit at a time, meaning this unit will struggle a bit against groups since this unit does not possess any ability that can affect multiple units.

Regent has an around 245 energy cost.

## Variants Available

Redpoint (red) - Regent W-70

Greenbrake (green) - Regent Y-77

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Regent Z-62

## Bugs

* Despite lacking mechanical rotors, this unit plays helicopter rotor sounds instead of the usual jet engine sound for 4 and 5 star units.

## Trivia

* This unit is currently the only unit to have both block and anti-missile ray at once.
	+ This means that this unit is the only unit to have a chance of being completely undamaged when fighting any squad.
* A regent is a person appointed to administer a country because the monarch is a minor or is absent or incapacitated.
Vault

The vault acts as the main storage unit for cash. As later projects get more expensive, upgrading the vault should not be ignored. If the player is raided, around half of the maximum storage is completely protected and is safe from being raided. Any cash that is over that halfway mark is vulnerable to being stolen. Upgrading one of the banks is required to upgrade the vault.

## Bugs

* When linking accounts to a new device, the game may incorrectly think that the player's maximum storage for cash and oil are still the maximums for the new account, leading to storage full warnings in the vault and oil silo even if the player is far from reaching their maximum capacity.
Leafcutter

Leafcutter is a natural 2-star artillery unit that can be obtained from free chests, campaign chests, crafting, through event rewards, and also available as an offer in the Black Market.

This unit should always be used in a support role, where its damage should be able to deal with anything as long as there is something else for the enemy to shoot at.

## Statistics and Info

Leafcutter has moderate firepower with a long attack range (35 meters). Due to its very weak defense, if it is not protected by a durable unit such as a tank or a defender type of aircraft it can be taken out very easily. Leafcutter fires only a single shot for the amount of its attack damage.

Leafcutter has a death refund that may return some energy if it is taken down. Most importantly, the major armor ability can significantly reduce any incoming damage to Leafcutter whenever it is shot by the enemy. Unfortunately, the critical strike can only trigger on a specific type of enemy.

Leafcutter uses around 255 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Leafcutter M24/8

Goldfire (yellow) - Leafcutter F28/6

Whitehawk (white) - Leafcutter P57/9
Arion

Arion is a natural 3-star recon unit that can be obtained from campaign chests, general chests, and through an offer in Black Market.

## Statistics and Info

Arion has low firepower with a very short range (20 meters) and a low defense. It fires 4 shots for the total amount of its attack damage.

Due to its 4-shot firing pattern, its explosive mine is only doing 1/4 of its actual damage, this also occurs on other units that fire more than a single shot for total damage. Arion's strengthen ability is pretty powerful as it being a major ability, it can increase Arion's attack damage up to almost double. But unfortunately that the block ability, which is Arion's only defensive utility, can only work against a specific type of enemy.

Although Arion isn't so powerful but it has a very low energy cost, which is only around 115, which can give its team a number advantage especially when it comes to deploying along with a tank.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - E2-P6

Bluesteel (blue) - Arion T3-M8

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Arion S1-B8
Tick

Tick is a natural 3-star tank unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

As usual for a tank, Tick has low firepower but a very high defense. It has a very short attack range (18 meters) and fires only a single shot for the amount of its attack damage.

As a front-line unit, Tick has to rely a lot on its block ability which is its only ability that can increase its survivability. Tick's explosive mine can do some damage when Tick is taken down. Its deploy discount can also help shorten its cooldown time and allow another to be deployed quicker.

Tick costs around 290 energy to deploy, which is quite cheap compared to most tanks.

## Variants Available

Redpoint (red) - Tick AW-1

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Tick TS-3

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Tick SV-5
Orbweaver

Orbweaver is a natural 3-star artillery unit that can be obtained from event unit chests, crafting, and through event rewards.

Aside from Bast, Orbweaver is also currently the artillery with the **fastest fire rate**.

## Statistics and Info

Orbweaver has moderate firepower with a long attack range (31 meters) and an average defense. It fires only a single shot for the amount of its attack damage.

Orbweaver has the explosive shot that will slightly increase its damage per shot and also deal damage to nearby enemy. Orbweaver's defense relies primarily on the block ability that will protect it from an enemy fire, but except artillery shots. Unfortunately, the stun ability can only affect a single type of target according to Orbweaver's color.

Orbweaver uses around 260 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Orbweaver E21/9

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Orbweaver N47/5

Whitehawk (white) - Orbweaver S57/9
Jocon

A bluesteel Jocon

The Jocon is a natural 5-star tank unit that can be obtained from event unit chests, crafting, and though event rewards.

## Statistics and Info

Compared to other natural 5-star tanks, the Jocon has a very high defense that allows it able to withstand large amounts of damage from multiple enemy units. It is very well-known as a unit with one of **the strongest defense** in the game along with the Redemption and Valkyrie. However, unlike the other two, the Jocon's abilities all focus on reducing incoming damage even further, which can make it extremely hard to take down if its abilities activate. Although its block is type-specific, being able to negate a shot and any unit abilities such as critical hits can still prove to be a nuisance and is recommended that the player primarily use a unit type that cannot have its attacks blocked. A minor weaken ability may not do too much, but can still present a noticeable difference against high-damage units. With armor as its major ability, the Jocon can easily halve all incoming damage, effectively doubling its health if the armor is continuously triggered. Although the short firing range may seem like a negative aspect, it can work well with the Jocon's intended purpose of protecting other units. Because of the short firing range, the Jocon is forced to move forwards and past other units, making itself the first unit "in line" to take hits.

Likewise, the usual negative aspects of tanks affect the Jocon more than many natural 5-star tanks. The Jocon is in the lower end for damage, only beating the XII Reasons, Oni, Tyche, and Wakizashi. However, all of these tanks except for the XII Reasons are noticeably cheaper to deploy than the Jocon and have abilities that can increase their damage output. It only has an average fire rate as a natural 5-star tank and when paired with its short firing range, relatively weak damage output, and no abilities to increase it, the Jocon may struggle to fend off enemy units by itself without taking at least several hits. The Jocon is also one of, if not the most, expensive natural 5-star tank, making it very hard to deploy without the help of defense towers like tank depots or deploy credit-granting abilities such as death refund from another unit.

If the player wishes to have a more offense-oriented version of the Jocon, the Redemption fills that role almost perfectly, with abilities more suited for being on the attack and very similar stats.

## Abilities

* Minor - Weaken
* Intermediate - Block (Unit type-specific)
* Major - Armor

## Variants Available

* Redpoint (red)
* Greenbrake (green)
* Bluesteel (blue)
* Goldfire (yellow)
* Whitehawk (white)

## Trivia

* Jocón (also known as Pollo en Jocón) is a recado, a style of meal that's one of the foundations of traditional Guatemalan Mayan cuisine.
Vimana

Vimana is a natural 3-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

Vimana is a defender type of aircraft, this type of aircraft has a higher defense than any other type of aircraft and can almost be tanky as tank units and also has better overall firepower than them, but in the opposite, they have the weakest firepower compared to the other types of aircraft. Vimana's stats and abilities make it not unlike those of the chall, having ordonance, moderate damage, average energy cost, and high defense.

## Statistics and Info

Vimana has a very high defense but its firepower isn't so powerful and has a very short range (18 meters). As a defender type of aircraft, it fits more in a front-line role. Vimana fires 4 shots for the total amount of its attack damage.

Vimana may have only moderate firepower but it has a lot of offensive abilities which will help with its lack of damage output very a lot. The poison ability can deal addition damage over time, while the ordinance allows Vimana to call 3 missile strikes at its enemies when it is deployed. The strengthen ability can also boost the attack damage when the Vimana takes out an enemy which will also increases the effectiveness of the poison ability too.

Vimana takes around 240 energy to deploy.

## Variants Available

Redpoint (red) - Vimana A-54

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Vimana T-48

Goldfire (yellow) - Vimana N-18

Whitehawk (white) - Vimana S-40

## Trivia

* This is the only 3 star aircraft that isn't a helicopter
* This is the only unit that's not 5 or 6 stars to have the Ordinance ability
Typhon

Typhon is a natural 6-star recon unit that can be obtained from crafting, whose parts can only be obtained from Dark Ops, or the unit itself through raid event rewards.

Typhon is one of the elite 6-star units in the game for which you can tell that this recon must be very strong.

Aside from Dagger, Typhon also has one of the highest attack damage out of all recons.

## Statistics and Info

Typhon has an extremely high attack damage, although it has a slow attack speed but its attack damage is way too high and that its high DPS (damage per second) will allow it to take down units with a high defense like tanks quite effectively. But not just having a very strong firepower, Typhon has a high defense too, which makes it a very tough recon. Typhon also has a medium attack range (27 meters).

In addition to its already powerful firepower, Typhon also has 2 damaging abilities that will improve its firepower even further in multiple ways, the critical strike being deadly against most enemies while the poison is very effective against highly armored enemies like tanks. Its blind is also very useful in many situations, such as going one-on-one with an enemy or saving an allied unit from enemy shots.

Typhon needs around 215 energy to deploy, which is a quite expensive cost for a recon.

## Variants Available

Redpoint (red) - Typhon N4-T4

Greenbrake (green) - Typhon W1-A5

Bluesteel (blue) - Typhon H4-E5

Goldfire (yellow) - Typhon L2-P7

Whitehawk (white) - Typhon E9-D8
Ulthar

Ulthar is a natural 2-star tank unit that can be obtained from crafting and through event rewards.

Ulthar is a 2-star tank that is a good unit for new players but will become obsolete later as the game goes on and enemies get stronger.

## Statistics and Info

Just like most tanks, Ulthar has high durability but weak firepower with a very short attack range (20 meters) and a high energy cost. It fires only a single shot for the amount of its attack damage.

Ulthar has a lot of CC (crowd-control) abilities. Its stun ability can cease an enemy's movement when Ulthar lands a successful shot, although it affects only a single target according to its color. In addition to landing successful shots, Ulthar can also blind its target making it miss all of its shots, or weaken it temporarily reducing its attack damage for the duration of the ability.

Strategically, Ulthar is an ideal tank to be deployed along with a recon or infantry because of its energy consumption rate which is around only 255. This is a little lower when compared to most tanks among its tier and even those of 3-star or 4-star tanks, although it comes at the cost of lacking defense when comparing Ulthar's stats to other tanks.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Ulthar PA-3
Bast

Bast is a natural 3-star artillery unit that can be obtained from campaign chests and general chests as well as bought from the Black Market.

Bast is an average 3-star artillery unit that is excellent at one-on-one fight due to its average defense, long attack range and having both damaging and CC (crowd control) abilities.

Aside of Orbweaver, Bast is also currently the artillery with the **fastest fire rate**.

## Statistics and Info

Bast has low firepower with a long attack range (32 meters) but an average defense. It fires only a single shot for the amount of its attack damage.

Bast has a blind ability that can blind an enemy unit making it miss all of its shots, which is very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by blinding them. The explosive shot that Bast possesses will also effectively increase its firepower and deal additional damage to enemies near its target. Bast can also cut down the enemy's energy reserve with its credit drain revenge when it takes out an opponent of a specified type.

Its energy cost is only around 200 which is lesser than most artillery units.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Bast S41/7
Omicron

An Omicron

Omicron is a natural 6-star aircraft unit that can be obtained from crafting, whose parts can only be found in dark ops, or the unit itself through raid event rewards.

Omicron is one of the elite 6-star units in the game for which you can tell that this aircraft must be very strong.

Omicron is a balanced type of aircraft, this means that it excels in both attack and defense stats.

As the one who dominates the sky and the king of all aerial fighters, Omicron is the strongest of all aircraft and one of the most fearsome and powerful units of the game.

Aside from Killerbee, Omicron is one of the units with the **highest DPS (damage per second)** in the game.

## Statistics and Info

Omicron is an extremely powerful unit, and widely regarded as one of the very few top-tier units. Its firepower (which has a short attack range, 24 meters), is beyond any tank to withstand and its defense makes it as sturdy as a Chall, meaning even a single one of these units can be extremely devastating. But as an aircraft it has 2 weaknesses, which are the delay between moving and firing, allowing its enemy to take advantage to deal some damage and minimize the losses, and its high deploy cost. It fires 6 shots for the total amount of its attack damage.

Omicron has a defensive ability that isn't so effective due to its specific activation but it has the critical strike ability which can inflict on any unit which is very devastating due to the extremely high attack damage, only a tank or a defender type aircraft would be tough enough to survive the critical strike shots. Because of the major heal ability, Omicron can instantly heal itself and its allies to full HP at any moment upon deploy, causing an opportunity to dominate or even turn the tide of a battle.

Although Omicron is very strong, it takes around 300 energy to deploy which as much as a high level tank, and that if without ATCs it might not be an effective choice to constantly deploy this unit, which could lead to a number disadvantage due to its high energy consumption.

## Variants Available

Redpoint (red) - Omicron Y-39

Greenbrake (green) - Omicron I-53

Bluesteel (blue) - Omicron F-09

Goldfire (yellow) - Omicron P-15

Whitehawk (white) - Omicron U-92

## Trivia

* When dark ops was first released, the Omicron was the only natural 6-star air unit that could be crafted.
* Omicron is the 15th letter of the Greek alphabet
Polecat

Polecat is a natural 3-star infantry unit that can be obtained from crafting, campaign chests, general chests, event unit chests, crafting, and through event rewards.

## Statistics and Info

Polecat has good firepower with a very short range (12 meters) but his defense is very weak. He burns his target 7 times for the total amount of his attack damage.

His final revenge can do some damage when killed. His critical strike can give a damage boost but it can damage only a certain unit type. His bounty ability will also grant some energy if Polecat is hit by a certain unit type.

Polecat needs only around 100 energy to deploy.

## Variants Available

Redpoint (red) - Polecat AP20

Greenbrake (green) - Polecat EF24

Bluesteel (blue) - Polecat TV25

Goldfire (yellow) - Polecat NR27

Whitehawk (white) - Polecat SX25

## Bugs

* This unit appears to eject bullet casings when firing, despite not using any bullet weaponry.

## Trivia

* Despite the flamethrower having a second handle near the front, this unit still holds the flamethrower like a rifle, clipping through the handle.
Durendal

Durendal is a natural 5-star artillery unit that can be obtained from general chests, VIP chests, event unit chests, crafting, and through event rewards.

Durendal is one of the top tier units and one of the most powerful artillery, it is very well-known for its devastating firepower.

## Statistics and Info

Durendal has unbelievably powerful firepower. Even though it has a slow fire rate but its attack damage is way too high that even tanks won't be able to withstand its high DPS (damage per second). As an artillery, its long attack range (32 meters) can allow it to take out an infantry who has slow movement speed even before they can get to their attack range. Durendal fires only a single shot for the amount of its attack damage.

But out of all the very strong stats Durendal has, most of its deadliness comes from its critical strike and primarily the explosive shot. A combo of these abilities will devastate almost everything in a single shot. Although Durendal is extremely devastating but it isn't so durable and more importantly has long a setup time which is its biggest weakness. It relies a lot on its one and only defensive ability is just the shield.

Durendal takes around 285 energy to deploy.

## Variants Available

Redpoint (red) - Durendal W76-3

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Durendal Z98/3

## Trivia

* The Durendal, also spelled Durandal, is the sword of Roland, legendary paladin of Charlemagne in French epic literature.
* In the game's trailer, several Durendals can be seen in a list of units. However, they are classified as natural 4-star units, unlike the Durendal in its current state.
Killerbee

A 6-star Whitehawk Killerbee. (All stats in brackets are at 7-star lv70)

Killerbee is a natural 5-star aircraft unit that can be obtained from crafting, event unit chests, VIP chests and through event rewards.

Killerbee is a marksman type of aircraft. This type of aircraft has a weaker defense than most aircraft but stronger firepower than them and also a quite lesser energy cost. Killerbee currently has the highest DPS in the game.

## Statistics and Info

Killerbee has extremely powerful firepower with a very short range (22 meters) but a weak defense. With this much DPS (damage per second), no tank can withstand Killerbee for too long. Killerbee fires 5 shots for the total amount of its attack damage.

Killerbee has 2 damaging abilities that will boost its firepower even further. The strengthen will make its firepower even more stronger and the poison, which is very deadly, will deal additional damage each second. Both these abilities could sometimes stack, which would deal a massive 8551.3 DPS, though this is very uncommon, given the 2 separate chances, and Killerbee's low health. The credit drain revenge can disrupt the enemy's energy reserve when Killerbee takes down an enemy unit of a certain type.

While Killerbee’s damage output is very impressive, it does have its drawbacks. Its defense is very weak, meaning it can be killed very easily. This is even worse of a drawback, since it also has very short range, meaning it will constantly go in front of shield units, drawing fire to itself. Because of this, it is most often the best choice to equip this with range, but this also limits this unit’s uses as it cannot as effectively use other techs. Another problem with this unit is that its often fails to beat its main rival, the Talaria, as it has much higher defense, as well as a major critical strike, far more devastating than either poison or strengthen.

## Strategies

Due to the Killerbee's high attack and cheap cost, it can be used in a variety of different offensive ways. One way is using it in a similar way to recon rushing, equipping it with speed tech and sending multiple out immediately. This strategy is almost completely halted by anti-aircraft guns and other high damage units though, as its defense isn't great.

This unit can also be equipped with range tech to stay further back and keep it out of the frontline, allowing it to do massive damage, equipped with damage or fire rate to increase its already extreme DPS, or with defense to allow it to survive longer. Overall, Killerbee is a very versatile unit earlier on, but in the late stages of the game its options become more limited.

## Variants Available

Redpoint (red) - Killerbee W-63

Greenbrake (green) - Killerbee Y-63

Bluesteel (blue) - Killerbee Q-74

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Killerbee Z-65
Cicada

Cicada is a natural 2-star artillery unit that can be obtained from free chests, campaign chests, crafting, through event rewards, and also available as an offer in the Black Market.

This unit should be in a supportive role, as its good single shot damage make it well equipped for swift destruction of enemy light units. It is useful but also very expensive.

## Statistics and Info

Cicada has moderate firepower with an extremely long attack range (44 meters). Due to its very weak defense, if it is not protected by a durable unit such as a tank or a defender type of aircraft it can be taken out very easily. Cicada fires only a single shot for the amount of its attack damage.

Cicada's explosive shot can slightly increase its damage per shot to its target and also deals additional damage to nearby enemies. It also has a stun ability but it can affect only a certain type of unit according to its color. Cicada's major block ability can completely prevent the damage from an enemy fire, but it doesn't work if the shot is from an artillery.

Cicada uses around 335 energy to deploy which is very high for an artillery.

## Variants Available

Redpoint (red) - Cicada H39/9

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Cicada M31/2

Goldfire (yellow) - Cicada F28/6

Whitehawk (white) - Cicada P41/3
Gallica

A redpoint Gallica

Gallica is a natural 5-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards. It is a popular infantry unit that can be commonly encountered in many squads that utilize infantry units.

## Statistics and Info

The Gallica is a fairly strong infantry unit that specializes in backline support. It is in the upper half for range as a natural 5-star infantry, easily allowing it to stay safe behind tanks. It does the third-most damage, losing only to the Serval and Hastatus. Combined with a type-specific critical strike, this unit can hit surprisingly hard, albeit only against a certain unit type. The critical strike can pair decently well with the Gallica's credit drain ability, allowing it to deal the killing blow and draining the enemy's deploy credits in a single shot. Oddly enough, all variants of the Gallica has a stun ability that targets only tanks. This gives the Gallica a slight bit of versatility with its abilities, allowing it to target two different unit types with its abilities. Unfortunately, this does not apply for the bluesteel variant of the Gallica, which can only target tanks with its abilities.

One of the Gallica's biggest drawbacks is its defense. It is in the lower half for health out of all natural 5-star infantries. This means that while it can perform well behind cover, it may struggle to survive when it is exposed. The Gallica also has the second-slowest fire rate, which does not go well with its abilities since all three of them activate upon a hit or kill, meaning the Gallica won't be able to take advantage of its abilities as much on average compared to other natural 5-star infantries and their on-hit or on-kill abilities. Finally, the Gallica features a relatively high deploy cost, being the second-most expensive natural 5-star infantry to deploy, which can make it difficult to use early on during battles without the help of garrisons.

## Abilities

* Minor - Stun (Tank-specific)
* Intermediate - Critical Strike (Unit type-specific)
* Major - Credit Drain Revenge (Unit type-specific)

## Variants Available

* Redpoint (red) - Gallica WS07
* Greenbrake (green) - UNKNOWN
* Bluesteel (blue) - UNKNOWN
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Gallica ZD08

## Trivia

* This unit is the first to have three unit type-specific abilities.
	+ Unlike the XII Reasons, only the bluesteel Gallica can target a single unit type with its abilities whereas the XII Reasons can only target a single unit type with its abilities no matter what variant it is.
* Internally, this unit goes by the name of Isomeranger.
Grenzer

Grenzer is a natural 2-star recon unit that can be obtained from free chests, campaign chests, and also available as an offer in the Black Market.

Grenzer is among the cheaper rank 2 recons, while having balanced stats. this unit can easily be spammed due to its cheap price. It can rush enemies and overwhelm the enemy with numbers.

## Statistics and Info

Grenzer has moderate firepower with a very short attack range (22 meters) and a low defense. It fires 4 shots for the total amount of its attack damage.

Grenzer's final revenge can do some damage when it is destroyed, and in addition to being destroyed Grenzer may drop a smoke mine that will explode and blind all nearby enemies. Most importantly, the major critical strike can burst a surprisingly large amount of damage that can take out light units in only a single strike.

Grenzer requires around 160 energy to deploy.

## Variants Available

Redpoint (red) - Grenzer H3-H4

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Grenzer M2-V3

Goldfire (yellow) - Grenzer F4-X6

Whitehawk (white) - Grenzer P5-G8

## Trivia

* Grenzers were soldiers of the Hapsburg Empire that lived in and guarded its frontier from the Ottoman Empire
Chall

A goldfire 7-star Chall

Chall is natural 5-star aircraft unit that can be obtained from general chests, VIP chests, event unit chests, and through event rewards.

Chall, found in many elite squads of the high level players, is one of the top tier units in the game with a great defense and balanced stats and even well-organized abilities. You can say Chall has no weaknesses and drawbacks at all.

Chall is a defender type of aircraft, this type of aircraft has a higher defense than any other type of aircraft and can almost be tanky as tank units and also has better overall firepower than them, but in the opposite, they have the weakest firepower compared to the other types of aircraft.

## Statistics and Info

As the most powerful of its defender kind of aircraft, Chall is as tanky as a tank and has better overall firepower than them, and more importantly a much lesser energy cost. Chall has moderate firepower with a very short attack range (20 meters) and fires 5 shots for the total amount of its attack damage.

Chall's 2 offensive abilities, which are the critical strike and ordinance, make up a lot of additional damage and the major heal ability can sustain it in battle very well.

Chall's average energy consumption rate at around 240 makes it very handy when come to accompanying it with recon and infantry units.

## Variants Available

Redpoint (red) - Chall W-79

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Chall V-97

Whitehawk (white) - Chall Z-78

## Trivia

* Before event units were added, the ordinance ability was unique to this unit.
Pillbug

Pillbug is a natural 2-star tank unit that can be obtained from free chests, campaign chests, and also available as an offer in the Black Market.

This tank should be used like most tanks; as a bullet sponge at the front line. It can be sent in quick succession and its short range ensures that it will be close to the enemy and catching all the fire. It is cheap with medium armor and damage but with a short range.

## Statistics and Info

Pillbug has low firepower with a very short attack range (18 meters) but a very high defense. It fires only a single shot for the amount of its attack damage.

Pillbug's armor will reduce any incoming damage to itself when it is fired at by the enemy. It also has the deploy discount that has a chance to shorten its cooldown time for once when it is taken down. Most importantly, Pillbug has a major shield that can provide a lot of additional defense to itself and its allies when it is deployed.

Pillbug takes around 300 energy to deploy.

## Variants Available

Redpoint (red) - Pillbug HD-4

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Pillbug MZ-0

Goldfire (yellow) - Pillbug FI-3

Whitehawk (white) - Pillbug PC-4