White Beach Factsheet

The city takes its name from the long white sandy beach along which it stretches, once a favourite summer haven for the Nomads of the North. The city is based around a small river which provides sufficient arable land to enable self sufficiency, particularly when supplemented by fishing. There used to be active trade and strong ties with Sallahan to the North, but since dark times fell upon that town White Beach has cut all ties.

It is believed that White Beach was originally an Elven Settlement, but when the Elves departed an Ariel Clan settled here and put down roots, they were joined by Human migrants from Far Haven and the city became the most Northern enclave of the Universal religion.

## Major Personages

### Baron Mosgrove

(Male Ariel): Bronze-winged Arel of White Beach, he has an affinity with young drakes. He will often send patrols to the Drake Cliffs to the West, in the hope of catching the poachers known to operate there.

### Father Larsop

(Male Human): Bishop of Universal, head of the Universal Church in White Beach (known as the Sands of God), has recently been agitating for the City to investigate what has happened in Sallahan.

### Wasstron

(Female Ariel): Run the ‘Dunes’ the largest and most lavish inn at White Beach. Has become the de-facto head of the Innkeepers Guild.

### Valtair

(Male Human): Run the only city marketplace, ‘The White Beach Pierside’, and is the unofficial city chancellor.

### Cheron Axehead

(Male Giant): Relatively newly appointed Priest of Shanah (3 years ago), holds congregation at the ‘Sands of War’ temple. Supports Larsop in his efforts to move against Sallahan.

## City Areas/Locations

### The Citadel

A small manor house, plus the city courts and administration buildings. The Citadel also has a small pierside where the small city navy is berthed.

### The Wharf

The west side of the river has the civilian port and customs offices. The right side has the only real city market – ‘The White Beach Pierside’.

### The Dunes

This region is named after the huge Inn of the same name, the area has wide open avenues and low squat housing, much of which is for rent. Visiting nomads will often stay in this area, and the Dunes Inn is known to give Nomads a discount.

### Fishers Quarter

As its name suggests, many of the residents in this area operate the cities fishing fleet. Most of the small boats are anchored just off the beach, or even simply pulled up onto the sands. The quarter is tightly packed with housing, and has a slightly rough reputation.

### The Barrens

The one area of the city that does not have even one well, as a result only the very poor live in this area.

### Halls Of Song

Renowned bardic college, specialising in the entertainment aspects of Bardic skills as opposed to bardic lore. Quite a few potential speakers from the Clans pass through this college so as to learn basic skills of the trade.

### Diamond Square

Up to a few years ago there used to be a small diamond mine just outside the city, and all of the trade in the mined stones passed through this area. When the mine became worked out, the small market here closed, leaving a large square surrounded by palatial properties.

### The Green

A large area of what are effectively allotments, that along with the farms outside the city provide a wide variety of foodstuffs for the city.

### Southside

Largely occupied by farmers who maintain smallholdings outside the city, during summer when there is no wind, the stink of animals here can get extremely oppressive.

### Sands of God

A large church of Universal, that welcomes any and all to worship. Compared to many Universal temples, this one has a more militant feel than normal.

### Sands of War

A small church of Shanah, Cheron Axehead the recent High Priest appointment has been very successful in growing the congregation.

### Trade Quarter

This area holds all of the artisans and city craftsmen.