Gihr Whitemane

Image from Ironsworn Manual pg. 48

**Gihr Whitemane** is an animal-kin who was raised by the fauna and the nomadic tribes that lie deep within the Bristle Groves. On his Cresting day he took the title "Whitemane" and was tasked with the lonesome job of protecting the fabled nature spirit that the tribe believed resided in the woods. Over many phases of the moon, Gihr only saw the spirit once. He watched in horror as the outsiders impaled and tethered the massive white wolf in their metal chains and dragged it away. That was the day Gihr swore his iron vow, to find this man of metal and bring balance back to the trees.

## Mechanics

### Stats

* Edge: 1
* Iron: 2
* Heart: 1
* Shadow: 2
* Wits: 3

### Vows

* Find the truth behind the iron pillar (Epic)
* ~~Find the forest spirit (Formidable)~~ *Complete*
* ~~Restore the portion of the woods around the river near Kinheim (Dangerous)~~ *Completed, for now*
* Help Ceridwen find her brother (Extreme)
* Swore to get revenge on the Shade (anti-dryad) (Dangerous)

### Bonds

* Woodwalkers - 2
* Belladonna - 1
* Bill Hardinge - 3
* Amala - 2
* Ceridwen Ennoellyr - 2

### Assets

* Animal Kin (path)
	+ When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.
	+ You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their experience, you may *Forge a Bond* with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.

* Wildblood (path)
	+ When you *Face Danger*, *Secure an Advantage*, or *Gather Information* using your knowledge of tracking, woodcraft, or woodland creatures, add +1.
* Berserker (combat talent)
	1. If you are clad only in animal pelts . . .
	2. When you *Secure an Advantage* or *Compel* by embodying your wild nature, add +1 and take +1 momentum on a hit.
* Hound (companion) - The Whitemane
	+ Sharp: When you *Gather Information* using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.

## Description

### Appearance

* Has scars that rake down his side, four shredding claws from scapula to stomach

## Character Information

### Trivia

* Gihr sleeps with his eyes open
* He canonically does not have pockets

## Quotations

* (to Amala) "You weren't watching the ground, you were watching the sky. I will call you 'Sky Water'"
* (to Amala) "Lead on, talk less"
* (to Bill) "Just stay away from the pointy end"
* "This is a travesty to the way of the wood and it *needs* to be cleansed"
* **Anti-Dryad:** "Oh, you've come to wither and die. How convenient"
**Gihr:**"You pervert the ways of nature"
**Anti-Dryad:** "You say that, but in your hand you have proof that nature also dies"
* "Where the Iron shows, nature becomes warped. Changed. When my forest spirit was taken, the creatures of the forest . . . they were different. There was nothing to hold the woods in balance and so they ran wild. Creatures like this now reside there. Until I bring [the forest spirit] back, they will continue to run free. They're vicious, nasty . . . warped by the iron"
* (to Ceridwen ) "I've seen this man. He's collecting things. He *took* my forest spirit from me. The one my people hold dear, the one that keeps balance in the trees. And when I tried to stop him, he had fingers made of knives, he almost turned me inside out and left me there to die"
* (to Bill ) "When we were walking through the forest, I was tempted to call you Rattle Bones, because of the way your teeth chatter when you are afraid. With the way your knees knock, everything can hear you. But I know now, the Iron is in your heart. It's what you used to swear your vow. I'll find a name for you yet."
**Bill:** "The name you're looking for mister, is Sneaky Fucker and you ain't never seen it yet. And when you do, you'll know you're seeing it because you won't see it. Right?"
**Gihr:** "I'll call you Sneak-Thief then."
**Bill:** "To quote my father 'I've been called worse by better'. Don't thump me mister, don't thump me! It's only just a saying.
**Girh:** *laughs*, "You know, I haven't had a companion that made me laugh in a while. Keep your use and you won't end up dead."
* (to Amala ) "You have earned your Iron. Walk proud"
* **Gihr:** “She ran off into the woods.” (Referring to Amala)
**Nia:** “Is she dead?
**Gihr:** “Not yet. I hope to change that.”
* **Gihr**: "I guess she's (Amala) starting to grow on me. Something akin to a parasite."
* **Gihr:** "Get your toothpick out of my face before I feed it to my dog"