recursal/Fanatic-Fandom huggingface dataset:
Rubber

Rubber is a common crafting material in Generation Zero. Rubber can be found by looting different types of containers and Firebirds, recycling different sizes of EMP cells, car Battery EMPs and hacking Darts as well as silencers, scopes and vision module attachments. Rubber is used for crafting Car Battery Emps and Hacking Darts and it isn't used for building.

## Statistics

### Type

0.010
Common crafting material

# Obtaining Rubber

## Recycling

### ammunition

* Recycling ammunition does not provide any rubber as a yield.

### equipment

* Rubber can be obtained form recycling the following:
	+ 10 Small EMP cells yield 2 rubber.
	+ 10 Medium EMP cells yield 4 rubber.
	+ 10 Large EMP cells yield 8 rubber.
	+ 1 Car Battery EMP yields 2 Rubber.
	+ 1 Hacking Dart Yields 5 rubber.

### attachments

#### Silencers

* Rubber can be obtained from recycling silencers, with the amount increasing by one for each crown rating. A silencer with a 1-crown rating yields 2 rubber, whereas a 5-crown silencer yields 6.

#### Vision Modules

* Vision Modules yield rubber depending on how many cycles it has:
	+ One cycle Vision Modules yield 2 rubber.
	+ Dual cycle Vision Modules yield 4 rubber.

#### Scopes

* Similarly to Silencers rubber can be obtained by recycling Scopes, with the amount increasing by one for each crown rating. A Scope with a 1-crown rating yields 2 rubber, whereas a 5-crown Scope yields 6.

# Uses

## Crafting

* 4 rubber is used for crafting a Car Battery EMP.
* 10 rubber is used for crafting a Hacking Dart.

## Companion armor

* Rubber is used for crafting the standard to exceptional Ballistic Plate Armor for the companion.
	+ Standard, 32 rubber.
	+ Improved, 40 rubber.
	+ Superior, 51 rubber.
	+ Exceptional, 68 rubber.
		- Total amount: 193 rubber

## Apparel

* Rubber is used for crafting Bullet Resistant Clothing?
Heavy Loadout

*"Search for a possible survivor at the north coast radar mast."*

**Heavy Loadout** is a side mission in Generation Zero.

*A note from a survivor talks about trying to find answers at the northern radar mast.*

## **Walkthrough**

* Find the radar mast
* Search for evidence of Karin

## **Mission Items**

*Note to Anna*

Anna,
If you're reading this, know that I'm ok.

Just before this all started, I heard some really strange things on my CB radio. And then it went dead. The police and military have no idea what's going on. None of this makes sense.

So I've been avoiding the police and military, and I'm heading to the big radar mast west of town. Maybe I'll get some real answers there.

I hope you get this,
Love Karin

*Journal entry*

It's no good, I can't get any signal out. I'm going to keep trying though, what else can I do?
I'll stay nearby, more hidden. It's getting too dangerous here.
I've stashed some supplies in the mast maintenance shed, just in case.

If you find this Anna, I'll be back tomorrow to try again.
Fuel to the Fire

??? XP (??? • ???)

*"Mission Summary"*
**Fuel to the Fire** is the ninth FNIX Rising side mission in Generation Zero.

"During his journey before joining the other survivors at the Ringfort, Fredrik identified a machine convoy near the village of Kalleby. Based on his assumptions, Harvesters deal with the enemy's logistical needs - but some it would make a decent defense stash to ensure the Ringfort's survival.

## **Walkthrough**

* Locate the convoy on the road near Kalleby.
* Destroy the machine convoy.
* Loot the convoy.
* Return the ammo to the Ringfort.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Ammo Pack

*“Placeholder in-game text.”*

The ammo pack is a rare deployable item capable of giving any kind of ammunition when used.

When using this item, equip the weapon of which you need ammo off; It will only provide ammo of the type that the selected weapon uses.

One ammo box has 3 uses.

Ammo per use:

7.62mm: 20 per use, 60 per pack

HEDP (rockets): 1 per use, 3 per pack (does not drop smoke or EMP rockets)

.50cal: 10 per use,30 per pack

12ga Shells (Buckshot, Birdshot, Slug): 5 per use, 15 per pack

9mm (SMG): 30 per use, 90 per pack

9mm (Handgun): 17 per use, 51 per pack

5.56mm: 30 per use, 90 per pack

If you want to get the most crafting resources per Ammo Pack. Hold a Pansarvärnsgevär 90 (.50cal) and use the ammo pack you will get 10 .50cal rounds per use. If you do this for all three uses you will get 30 .50cal rounds. 30 .50cal rounds can be srcapped for 2 lead and 4 explosives. This is much more efficeient than breaking down 5 Ammo Packs.
Patches/March Update

←  February Update • • • • • List of Patches • • • • •  March Update Hotfix →

*March Update 2020 - March 23, 2020*
## Bug Fixes

### UI

* **[Community Report]** Fixed an issue where the hidden glasses would not appear in your inventory when you picked them up (players that previously picked them up will see them in their inventory now)

* Fixed an issue where not all instances of explodable tanks (ex. gas tank) could be looted

* Fixed an issue where a lockpick would be consumed even if the player had the correct key to a locked door

* Fixed an issue where the interaction trigger location on skills was inconsistent

* Fixed an issue where the Worn Leather Gloves would obscure the player’s view when aiming down sights

* Fixed an issue where shotgun shells could sometimes get out of sync with the reload animation

* Fixed an issue where the transition between standing and crouching would be instant when aiming with iron sights

### Missions

* **[Community Report]** Fixed an issue where the Tank would not spawn in the Last Resort Side Mission

* Fixed an issue where the objective marker for the Gas Run Side Mission was in the wrong place

### Machines

* **[Community Report]** Fixed an issue where machine corpses would sometimes disappear before players could loot them

* **[Community Report]** Fixed an issue where the loot window would instantly disappear when looting machines, making it impossible to loot the machine

### World

* **[Community Report]** Toned down the number of Boomboxes that were spawning in the world

* **[Community Report]** Fixed an issue where there was missing wall collision in the Björntunet spa

* Fixed an issue where it was snowing inside the Beredskapsförråd 107 underground facility

* Fixed an issue where some loot containers at Safehouses outside of a Region were not spawning loot

* Fixed an issue where some loot containers were not properly able to be interacted with

* Fixed a few instances of floating, untextured, or invisible objects
Lost and Found

??? XP(??? • ???)

## Video Walkthrough

*"Locate a supply truck that may have been the first to encounter the machines."*

**Lost and Found** is a main mission in Generation Zero.

*A warboard entry from before the first attack mentions another division contacting Uttern for assistance as they have lost contact with a supply truck unit in the mountain region. The truck was delivering a supply shipment to a readiness storage on the coast, but never reported back. As the events of the attack then unfolded, it appears that Uttern command did not investigate further, but it could be interesting for you to do so.*

## **Walkthrough**

* Locate the supply truck at the readiness storage
* Destroy the machine fuel cell shipment
* Find out anything about the shipment"
The Path of the Gods

* Map Location
* Note (Fridge)
* Diary Entry
* Note (Cairn)

1000 XP (1500 • 2000)

**The Path of the Gods** is a side mission in Generation Zero.

*A man named Johan left a note for his wife Steffi to let her know that he placed an emergency supply stash for her at a cairn on top of a nearby hill. Maybe something worth trying to locate?*

## **Walkthrough**

* Search the house for more info about the cairn
	+ There is a diary in the living room's coffee table.
* Discover the cairn on top of the hill
*(Coordinates: -495, 2500)*
* Take the stashed emergency supplies

## **Mission Items**

*Johan's note on the fridge*

"Steffi,
The military's escorting everyone to the bunker. Emergency procedure stuff, no questions asked. What the hell is going on in Sweden this week? Sucks that you're back home now of all times.

If you find this without me, go to "our" cairn, at the end of the Path of the Gods - remember, my horrible failure that was my first proposal to you? Just go there.

Ditto,
Your good old Johan"

*Johan's last diary entry*

"It's been ages since I last wrote here. Grown-up life taking over I guess. It was crazy at the lab too. [...] I can't stop thinking about those poor scientists and researchers. I wish the newspapers, TV and radio would also stop rehashing it. Who killed them? Why? Who's next? Am I next? [...] We gotta be ready for anything. I went back to the our favorite place here in Sweden, and left a stash of emergency supplies for Steffi and me, if push comes to shove. It's a super scenic location, with the sea on both sides, and near the top of the hill, there's a small cairn. [...]"

*Johan's note at the cairn*

"Steffi,
If you find this and I'm not next to you smirking awkwardly, then I hope it was just because I was too lazy to hike all the way up here again with you. If not, then well, be careful...

Ditto,
Your good old Johan"

### **Notes**

* As of July 13, 2019, the diary might not be collectable despite being a mission objective. The mission cannot be completed without collecting the diary. See Generation Zero forums.
Colonists

1000 XP(1500 • 2000)

## Video Walkthrough

*"Find out what is trapped in the barn"*

**Colonists** is a side mission in Generation Zero.

*In the early hours of the cataclysm, a farmer and his nephew managed to trap what they describe as "an alien colonist" in his barn at the farm of Stora Dyrbo, north of the military airfield and get out of there alive. Unfortunately for them, their emergency supplies were also left in there.*

## **Walkthrough**

* Go to the farm of Stora Dyrbo
* Open the barn holding the ""alien""
* Take down the Hunter"

## **Mission Items**

*Recorded phone call*

Charlotte, it's me, Freddie! I hope you're okay - things are going to shit here. I've been at Uncle Calle ever since Hesa Fredrik rang, and we got attacked by a big metal alien! Somehow we got it trapped in the barn and managed to lock the doors. Hope it holds long enough for the military to come and take it down. I didn't see their spaceship, but it's gotta be the same species as the flying alien I saw a few days ago. Please, you gotta believe me this time, and call the police - they won't believe me if I call. See you on the other side.
Standard First Aid Kit

*"A standard first aid kit, should restore half of a player’s health."*

The **Standard First Aid Kit** is a consumable Health Restorative Item in Generation Zero.

## Usage

When used, the player is healed for 62 health and maxes out when the heath bar is full.

**Note:** Percentages shown are only accurate if the player does not have any skill points in the "Health Amount" skill.
Small EMP Cell

*"A small pack of battery cells rigged to trigger an electromagnetic pulse when hit."*

The Small EMP Cell is a throwable Electromagnetic Pulse Item in Generation Zero. When thrown, it releases a small electromagnetic pulse, temporarily disabling nearby machines.

Small EMP Cells can be found from most small machines Military or above, or on lootable corpses of Runner machines.

## Trivia

* original you could only hold 5 small EMPs at a time however with multiple updates after it’s released you can now hold an infinity amount of EMPs.
* EMP stands for “electromagnetic pulse”
	+ The purpose for EMPs on the is to deliver a high energy pulse to disrupt communications equipment, the computers needed to operate modern warplanes, or to even put an entire electrical network of a target country out of commission. For in this case machines.
Kotenok Sniper Rifle

* 1C
* 2C
* 3C
* 4C
* 5C

*"The Kotenok is a Soviet semi-automatic sniper rifle that is optimal for close and medium range rapid-fire combat. It's accurate, fairly light, and makes for a very welcome comrade on the field of battle."*
— In-game description

The **Kotenok Sniper Rifle** is a semi-automatic sniper rifle/DMR that appears in the game Generation Zero. It uses the 7.62mm FMJ/7.62mm AP ammunition, and has a default magazine capacity of 10 rounds. It is one of the three weapons included in the Soviet Weapons pack.

### Pros

* Faster fire rate than other snipers
	+ The fire rate has been reduced in the recon update
* Ammunition is plentiful

### Cons

* Small magazine size
* High recoil when shot fast
* Low damage output - Single shot damage is similar to a handgun
	+ The damage has been increased in the recon update

### Weapon Attachments

 **Vision Module** | * LLV
* OPV
* IRV
 **Magazine** | * Kotenok Extended Magazine

### Locations

**Dilapidated**

* Potential drop from:
	+ Prototype Harvesters

**Worn**

* Potential drop from:
	+ Prototype Harvesters
	+ Military Harvesters

**Good**

* Default from the Soviet Weapons pack
* Potential drop from:
	+ Military Harvesters

**Exceptional**

* Potential drop from:
	+ Military Harvesters
	+ FNIX Harvesters

**Special**

* Potential drop from:
	+ FNIX Harvesters
	+ Apocalypse Harvesters

## Trivia

* The Kotenok Sniper Rifle is based on the Russian SVD sniper rifle. SVD (CBД) stands for **Сна́йперская Винто́вка Драгуно́ва** (Snáyperskaya Vintóvka Dragunóva), which roughly translates to Dragunov Sniper Rifle.
	+ The word “Kotenok” translates to kitten in Russian.
	+ The firing selector switch is permanently on safe.
* The Kotenok Sniper Rifle in-game fires the wrong cartridge. It fires the 7.62x51mm NATO instead of the Russian 7.62x54mmR.
	+ In the September 14 2022 livestream Pontus said that the developers weren’t adding new ammunition types as it would take up to much space in the player’s inventory. In this regard the cartridge issue can be seen as a deliberate simplification.
* The scopes that can be equipped on the Kotenok Sniper Rifle can not be mounted on the real life version of the rifle, as it uses a side-mounted system for Russian made optics like the PSO-1 telescopic sight, 1PN51 and 1PN58. This issue is also featured with the AI-76.
	+ The railed dust cover comes from the SVDM, a later variant of the SVD. The top cover rail is anachronistic as the SVDM model and the rail was made in 2018.
* The real SVD's stock has a second cutout in it for the sling, whereas the game's version only has the single large one.
* The Kotenok and S21 were originally considered the weakest of weapons in the game until the recon update gave them a rebalance that reduced their fire rates and increased the damage dealt by their shots.
Lockpick Hairpin

*"A hairpin that has been bent to make a crude lockpick. Used to gain access to lightly secured doors, if you have unlocked the appropriate skill."*

The Lockpick Hairpin can semi-rarely be found in ammo boxes and bags. The player needs to unlock the lock-picking skill in the tech tree in order to use them. They can only unlock non-special doors to gain access to weapons, ammunition, attachments, etc.

When entering a building via lockpick, some of the other doors may still remain possible to open with lockpick only, despite of it being from inside. That's why when exiting the building that's already opened with a lockpick, the player should use either the door that was opened to enter, or another door that doesn't require a lockpick, to avoid wasting lockpicks.

Note: The doors that are picked open, do **not** become locked again.
Left Behind

*"Find the left-behind cache"*

**Left Behind** is a side mission in Generation Zero.

*Someone left a cache behind at the northern island, for her friend. Assuming it was not looted, it might be worth investigating.*

## **Walkthrough**

* Find the hidden play spot
(Coordinates: 387, -4474)
* See what's in the cache

## **Mission Items**

*Stash for a friend - Note*

A left behind note:

"Dear John,

I left behind a cache on the northern island, where we used to play. If you are still around, don't hesitate to take them if you need them.

Take care of yourself, see you soon,
Sara

PS: Just in case you're forgotten where our spot was, turn me over!"
Generation Zero Wiki

The best source of information about *Generation Zero*, written for fans, by fans.

Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside. Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Utilize guerrilla tactics and fight back!

* New to wikis? Read the Getting Started or Fandom University tutorials.
* Read our page format before editing or creating a page.
* Contact one of our Administrators for help with the wiki.
* Be sure to read all of our policies to prevent accidental vandalism or harassment.
* Remember to test your codes and edits on our Sandbox first!
* Expand on stub pages in order to improve the quality of articles.
* See the wanted pages list for articles which need to be created.
* Add images to the wiki using Special:Upload; just remember to read our image policy first!
* Find important and helpful templates in the templates category.
* Join the Discord server to meet other players and devs of the game.
* Visit the official Forums to introduce yourself or see what the community is working on!

**Tick**

**Seeker**

**Runner**

**Hunter**

**Tank**

**Harvester**

**Reaper**

Purchase Now!

Twitter

> <a href="https://www.facebook.com/GenerationZero">Generation Zero</a>
>
>
Exchange Student

??? XP(??? • ???)

## Video Walkthrough

*"Find the exchange student's house"*

**Exchange Student** is a side mission in Generation Zero.

*An exchange student named Kenneth Larsson just got back from the United States a few days before all of this started. There might be wilderness supplies and even a rifle at his house, judging by what he says in his letter. His address is Pärlsjövägen 1, just north of Östervik.*

## **Walkthrough**

* Find Kenneth's neighborhood.
* Find the house with the broken car.
*(Coordinates: 1361, -360)*
* Search the house for sign of survivors or left behind supplies.

## **Mission Items**

*Letter to Sven Granqvist(grammar flaws are from game)*

Kenneth Larsson
Pärlsjövägen 1
Östervik

to: Sven Granqvist

Lillå
Östervik

October 17th, 1989

Hej uncle Sven,

Guess who's about to get back from the USA in a couple of weeks! My flight back is on November 2nd. Can't believe it's been over 6 months since I started that student exchange semester thing. My time here was SO AWESOME, kind of makes me want to travel again soon. Mom says I should either get a job or study \*something\*... Otherwise, they won't let me go hiking at Grandpa's old house again.

How have things been back here in sleepy Östervik? I'm pretty sure nothing will have changed compared to when I left. Dad says my trusty old Ville has broken down again. That tire again. Maybe we can fix it together when I get back?

He also promised he would finally teach me all about the rifle when I get back so that I can finally join you guys hunting. Probably won't make it make it before moose season ends, but maybe roe deer!

See you soon,
Kenneth"

*Kenneth's plan*

"To whoever finds this,

The military was rounding everyone up, so it's official, everything is just going to shit. First, Henrik and our folks just VANISH from their car, and the police still hasn't got a clue about where they or all the other abductees are after, what, ten days?
Then two days ago, poor aunt Ingrid gets murdered in her kitchen. And now this?! I'll be damned if I'm going to huddle in some military shelter waiting for the end. Dad taught us a thing or two during out long hikes when we were kids, I'd rather rely on my own skills and take my chances in the Kilslagen mountains.

Uncle Sven
I've left some of the supplies I don't need, so feel free to take whatever you need. If you're reading this, come join me where we used to camp out with Dad when Henrik and I were kids. You know the place... I hope you and I can find whoever did this to Ingrid...

Kenneth"
Synapses

??? XP (??? • ???)

*"Mission Summary"*
**Synapses** is a FNIX Rising side mission in Generation Zero.

"The newest addition to the Ringfort group, Fredrick, recently received a transmission in Morse code from a certain Holberg. It contained information about "neural nodes," the cable nodes used by FNIX and how they could be tampered with. It also mentioned the three locations where they were sighted: Villa Solhojden, Tokerod Farm and Fort Torsberga.

Maybe you can use Veronika's hacking device on them to override the machines' behaviours to your advantage."

## **Walkthrough**

* Reach the node near Villa Solhojden.
* Hack the cable node near Villa Solhojden.
* Reach the cable node near Fort Torsberga.
* Hack the cable near Fort Torsberga.
* Reach the cable node near Tokerod Farm.
* Hack the cable node near Tokerod farm.
* Reach the FNIX core neutral node that all 3 cables connect to.
* Hack the gate open.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Test Run

??? XP (??? • ???)

*"Mission Summary"*
**Test Run** is the fifth FNIX Rising main mission in Generation Zero.

"You scavenged armor parts off Rival machines to reinforce Calle's old truck. Before you can start your journey to destroy FNIX's massive cannon, the last thing you need is a way for the truck to push nay obstacles out of the way... as well as intel on the location of the cannon.

Unexpectedly, FNIX downloaded itself into one of the Rivals, called EBBA, and addressed you directly on your own walkie-talkie frequency. Much to her shock and confusion, Veronika recognized that voice: Dr. Svante Von Ulmer, her former Research Director at FOA 53.

Is the man she always looked up to behind the Cataclysm, and all that happened the last few weeks - the population vanishing, the countless deaths, this new world?"

## **Walkthrough**

* Talk to Calle in the Ringfort tunnels.
* Pick up Veronika's hacking device.
* Go to the Farstaborg scrap yard.
* Look for a snow plough at the Farstaborg scrap yard.
* Investigate the FNIX outpost nearby to test the hacking device.
* Hack the structure to obtain data on FNIX.
* Return to the Ringfort.
* Place the snow plough on the truck.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Tactical Equipment Pack

The Tactical Equipment Pack was released on the 23rd of June in 2023 with a price of €5.99 Euro.

The Resistance fighters have gotten craftier with their combat techniques, trying out both established and improvised equipment for battle purposes. This particular batch brings both explosive and defensive elements to the battle and can be crafted using materials collected across Östertörn. Additionally, a small amount has been put into your PLUNDRA storage box for experimentation purposes. So head out there and wreak some havoc!

This DLC adds 5 new items to Generation Zero.

• **Molotov Cocktail** - A classic in warfare, this improvised incendiary weapon packs an explosive punch on impact.

• **Remote-Controlled Explosive** - Sticky explosive that can be detonated using a remote radio-link trigger.

• **Portable Machine Gun Turret** - A small sentry turret equipped with a machine gun that once deployed, automatically fires at nearby enemies.

• **Portable Cover** - This bullet-resistant but destructible cover allows you to find shelter even in the most open of places, shielding you against oncoming bullets.

• **Explosive Toy Lure** - This cute toy dog attracts unsuspecting machines with loud sounds, and then explodes.
Field Radio

*"A field radio creates a mobile rendezvous point for you and your friends, allowing them to fast-travel to that spot."*

The field radio is an essential piece of equipment for multiplayer. It allows players to fast travel to each other without the use of safehouses. It can be used to give players access to far away safehouses that they have not yet found as well. Any player that wants to play in a group should always carry at least 1.

When deployed, players can fast travel to that location up to 3 times. (6 when the Commander specialisation is active.)

## Drop locations:

* Salthalmen IP
* On destroyed beacons
* Human corpses

A common way to share a safehouse to a new player is for the new player to find a radio, then have both players travel to a shared safehouse. The new player gives the old player the radio, then the old player travels to the safehouse that the new player wants to unlock and then deploys the radio.

Radios despawn if the host closes the client.
Out Hiking

## Video Walkthrough

*"Locate the tavern on Muskudden"*

**Out Hiking** is a side mission in Generation Zero.

*The computer journal mentions someone bringing a bunch of supplies and heading to a known tavern located at a lookout point on Muskudden. Perhaps there are supplies and eventual survivors there?*

## **Walkthrough**

* Locate Förlorade Hästens Krog
* Destroy the guarding enemy
* Search for any left-behind equipment

## **Mission Items**

*Computer journal*

A digital journal on the computer has a last entry dated on the day of the invasion, November 10th.

"The sirens finally sounded, and they are telling everyone to evacuate. I have decided not to. I'm taking all of my hiking equipment, and my most cherished treasure, and leaving for Förlorade Hästens Krog, the tavern up on Muskudden. If it is time, it is time. At least I will leave something behind for the world after to find."

*Floppy Disk*

A Floppy Disk marked "My Best SID music".
Empty Spaces

??? XP(??? • ???)

### Mission Start

Hermelinen Bunkers Warboard, Main Mission "Science of Deduction" Leads Into "Empty Spaces"

## Video Walkthrough

*"Investigate von Ulmer's house, Kungsgården, to find some answers."*

**Empty Spaces** is a main mission in Generation Zero.

*Everything points out to the scientist in charge of the top-secret research lab of FOA 53: Svante von Ulmer. who might still be inside the underground laboratory, with you and everyone else locked out.

Thanks to the key you found in his car, you can now enter his house at Kungsgården, hidden away deep in the northern parts of the Tylöveden woods, north of Östervik.
Kungsgården is likely to contain some answers as to how all of this started, and maybe even an extra personal key card that would grant you access to the lab.*

## **Walkthrough**

* Locate von Ulmer's house called Kungsgården
(Coordinates: 1880, -2450)
* Enter the villa
* Search the villa for answers
* Find the key card to Von Ulmer's study
Refueling

## Video Walkthrough

*"Defeat the enemies and reclaim the readiness storage."*

**Refueling** is a main mission in Generation Zero.

*It appears that the home guard in the farmlands observed some enemies returning to and from an unknown location near the homestead of Bjurfallet, outside of the village Boo. Their report indicates they believed the machines were using the location to resupply. If enemies are indeed resupplying there, it is probably a good idea to go there and secure the position.*

## **Walkthrough**

* Locate the resupply location
* Destroy the fuel cell supply storage
* Search for any clue regarding the resupply storage

## **Mission Items**

*Burnt manifest fragment*

Someone has attempted to burn this shipment manifest. You can still make out some information. The manifest lists delivery of fuel cell canisters and 9mm ammunition for something called "Combat machine 30 - Wolverine". It looks like the same type of fuel cell tanks found on the Runners. These machines appear to be of domestic origin.
Leonard

**Leonard** is a survivor of the Walking Dead. He is the uncle of Kenneth.

## Death

Killed by:

* Velma, her troops or walkers

At some point Leonard is killed by either Velma, her troops or walkers. His walker is later put down by Brian Parker.

## Appearances

**Season 3:**

* "Remember Me" (No lines)
* "Struggles" (No lines)

**Season 4:**

* "Safety First" (No lines)
* "Threats Turned to Weapons" (Zombified)
The Old Guard

??? XP(??? • ???)

### Mission Start

Interacting with the warboard in the Skvadern command bunker for the first time.

## Video Walkthrough

*"Clear up the enemy machines from the Norrmyra army base."*

**The Old Guard** is a main mission in Generation Zero.

*A transcribed radio transmission mentions a group of old men who, not complying with the evacuation orders, engaged and apparently locked in a number of enemies inside a readiness storage using one of their weapons.

Go there and destroy the enemies, and find anything more about what they were up to.*

## **Walkthrough**

* Locate the readiness storage in Stenmyraberget
* Defeat the enemies inside
* Search the readiness storage for any clue to its use
* Destroy the resupply stations
Player

The **player** is the silent and main protagonist of Generation Zero.

## Backstory

The player is a young stereotypical high school student from Östertörn, Sweden who went away from Östertörn on vacation with a group of other students away from their home. Following their return they were attacked by a seemingly unknown force and they made it to shore injured but alive. They went to look for help beginning their journey from discovering the truth behind the mysterious machines to raging a war against them.

## Appearance

The player's appearance is almost entirely up to them, with presets based off of high school stereotypes being set at the beginning of the game for players to choose from. As they collect more clothing and cosmetics their appearance can be chosen to the player's liking.

## Story as it relates to Generation Zero

After their survival from an explosive attack on their return home as an unknown force attempted to kill them. The player (with their 3 friends if you’re playing with friends) goes and searches a near by house. Inside the house the player finds that the people are dead and finds a tape recorder with the voice of a terrified Therese trying to find her parents and mentions that she is at the iboholmen church.

After obtaining supplies and a pistol from said house the player then searches a police car for ammo, after obtaining ammunition a runner appears on the road and the player kill said runner. The player then goes down the road to the iboholmen church where therese is inside. After stealthy avoiding or shooting their way into the church. The player meets an alive but injured therese. After tendering to her wounds by giving therese a crafted simple med kit she mentions that her grandparents have disappeared along with apparently everyone else in the area. She suggests that the player to go down the west road for help.

The player proceeds to go down the west road to the farm walking or on a bike. The player eventually gets to the farm and kills 4 runners around the farmhouse. The player finds that there is no one at the farm, therese eventually makes hey way to the farm and tell that player to get a toolbox to fix a broke field radio. Therese thinks that based on the clues found around the farm that the people made their way to the village called salthamn where there is a bomb shelter for if there was a war happing. on their way to salthamn, therese raido signal begins to break due to the pressents of a relay breacon and 5 runners.

After they destroyed a relay beacon the player reaches salthamn and find s and enters the bomb shelter. after the player has killed all the ticks therese reaches and enters the bomb shelter as well to stay safe and also to cover the dead baseball bat person in a tarp. therese Suggest that the player searches around salthamn for clues to what happened to the residents and military in salthamn.

## Trivia

* It is not known which unit the player's inventory weight is measured in, but considering the real life weight of some of the items, it is theorised to be kilograms.
* The 3 players whom the player can play with are most likely the players friends who survived the explosion.
Civil Defense

* Map Location
* Voice Tape 1
* Note
* Contact List
* Salthamn Map
* Voice Tape 2

0 XP (0 • 0)

## Video Walkthrough

*"Find your way to Salthamn village"*

**Civil Defense** is an intro mission in Generation Zero.

*Therese's Hopes have been Crushed; despite evidence that the population was brought there, even the Bomb shelter at Salthamn is empty, and the town is empty. Her Grandparents, her friend Anita, all their neighbors has all but vanished, and whoever was left behind has been ruthlessly killed.*

*Both you and Therese have now guessed that the situation is even bleaker than you could possibly imagine. All you can do now is explore the Bomb Shelter and the town: It's your best chance of finding any answers about this mass disappearance and about the machines, and the last glimmer of hope for Therese*

## **Walkthrough**

* Search the Salthamn shelter for clues to where everyone is
* Look for information about the Civil Defense members
* Search the members homes for the Password to the computer.
* Get the evacuation plan from the computer in the Shelter.

## **Mission Items**

*Anita's Message to Gösta Bengtsson*

[civil defense siren blaring]"Gösta, this is Anita. Where are you? The IPA has been going for minutes. I'm trying to get a hold of Peter to see if the Army has contacted him, but I have the evacuation plan at my house, so call me as soon as you hear this!"

*Peter Hammargren's scribbled note*

The note says:

"Bring weapon readiness storage key

Lieutenant Anderhage

1400 hours!

Don't forget t... (cut off)"

*Anita Sjögren's evacuation map*

The paper to the map says:

"Evacuation routines for in case of Important Public Announcement (VMA)

Air siren: Evacuate to Salthamn bomb shelter immediately

Civilian evacuation siren: Rally point at Saltvallen IP for military extraction"

The map highlights both the Saltvallen IP (sports ground) and the Salthamn bomb shelter.

*Salthamn Civil Defense contact list*

This document seems to be a list of people responsible for Civil Defense efforts in Salthamn, and their contact information. It says:

CIVIL DEFENSE SALTHAMN - CONTACT LIST

Civil Defense Coordinator

Gösta Bengtsson, Forellbacken 3 0853-203 56

Ass. Civil Defense Coordinator

Anita Sjögren, Olle Fiskares väg 3 0853-203 60

National Guard Coordinator

Peter Hammargren, Måsvägen 1 0853-203 33

Municipal Coordinator

Anna Jonsson, Vintergatan 8 0853-202 90

*Salthamn map*

This is a map of the village of Salthamn. Someone circled three houses, but did not leave any indication as to why these houses are important.

*Message on Anita Sjögren's answering machine*

"[civil defense siren blaring] Hey Anita, I know what you're thinking, "Andreas never calls, but now that everyone's afraid of the Russians bombing us or whatever, he checks in..." Anyway, I was getting worried and I just wanted... Never mind, I need to go."

**Note:** All items should be collected before power activation in the bomb shelter.
Sjöqvist Semi-Auto

* 1C
* 2C
* 3C
* 4C
* 5C

*"An early Semi-automatic Swedish shotgun with a higher rate of fire. The best close-range weapon, Especially suited to remove armor "*
— in-game description

The **Sjöqvist Semi-Auto**, is a Shotgun that appears in the game *Generation Zero*.
It is a shotgun capable of firing semi-automatic.
The Sjöqvist takes 12ga rounds and can hold a magazine of *5* rounds.

### Pros

* High rate of fire
* High Damage Per Second
* Low spread

### Cons

* Lower shell damage compared to the Pump Action shotgun
* Only holds 5 shells
* Great inaccuracy and damage falloff for longer ranges

### Weapon Attachments

 Vision Module
 Barrel
 Magazine

## Locations

**Dilapidated**

* Found at:
	+ Right top corner of building. Near dead soldier (-2599, 3570)
	+ In the river near the gun club next to a dead civilian
	+ In the warehouse at Småbåthamnen in the hands of a dead soldier

**Worn**

**Good**

* Found at:
	+ Björn's farm (Requires "Lockpicking"-skill or finding the key)

**Exceptional**

* Found at:
	+ Inside Torsberga Fort (-4500, 4497)
	+ Inside the Red Barn at Nastgard Stable (-1117, -2711)
* Potential drop from:
	+ Military Rivals
	+ FNIX Rivals

**Special**

* Potential drop from:
	+ FNIX Tanks
	+ FNIX Rivals

## Trivia

* The Sjöqvist Semi Auto is based on the Swedish Sjögren Shotgun.
* The Sjöqvist semi Auto is the only semi-automatic shotgun in-game.
Gasoline

## Description

* Gasoline can be used to refill Tuned Mopeds and Motorcycles.
* Can be found commonly in the trunk of cars and in Gas Stations.
* Gasoline can also be crafted at any consumable station with 4 Accelerant and 2 Lead.

## Trivia

* Gasoline was added during the Dark Skies update (Oct 25th)

## Gallery

A Picture of Gasoline in the Player's InventoryGasoline Found in a Car's TrunkGasoline Found at a Gas Station
Fighting the Cold

* Map Location
* Mission item #1
* Mission item #2
* Objective #1
* Objective #2

1500 XP (2250 • 3000)

## Video Walkthrough

**Fighting the Cold** is the sixth DLC main mission introduced with *Alpine Unrest* in Generation Zero.

*"You successfully covered for Corporal Elsa Khorsandi's narrow escape after her crash, and she managed to find her way to the Björntunet. It's likely that some machines also followed her here, potentially compromising the group's hideout."*

Mission tip: Check the given floor plan for room numbers. A lot of rooms contain interesting environmental story-telling.

## **Walkthrough**

* Meet up with Elsa in the Björntunet's wine cellar
* Destroy the machine in the fridge
* Look for the Janitor's master key in one of the hotel rooms
* Go outside and find the hotel's generator
* Turn the power back on

## **Mission Items**

*Janitor's passe-partout*

"The Björntunet's janitor, Robin Pauli, obviously had a master key in order to fulfill his daily duties. Oddly enough, it was found in room 203, and not in one of the staff rooms."

*Floor plan of the Hotel*

"The ground floor is mostly occupied by the hotel's common areas, such as the reception, bar and restaurant, as well as staff rooms.
The rooms are on the 1st, 2nd and 3rd floors, the latter featuring larger, higher-end rooms with balconies, intended for the hotel's wealthier guests."
The Farm

* Map Location
* Whiteboard
* Voice Message

1000 XP (1500 • 2000)

## Video Walkthrough

*"A note left behind at Iboholmen church indicates that there might be people at a nearby farm."*

**The Farm** is an intro mission in Generation Zero.

*You have met up with Therese, a tired and rattled teenager who barricaded herself in the Organ loft at Iboholmen Church to escape the mysterious Machines. After you helped her tend to her wounds, she mentions that her Grandparents have disappeared, along with apparently everyone in the area.*

*She suggests heading west to look for help; together, maybe she and you can find some answers as well.*

## **Walkthrough**

* Check out the Clearcut Next to the Church
*As you approach the clearcut you will hear music and Therese will comment that the machines seem to be distracted by the noise. This is a clue for new players that Machines can be attracted to radios and other sound generating devices*
* Destroy the machines at the Clearcut
*There are 2 prototype Runners in the Clearing. You can run out to the front of the building and fight them directly using the stacks of wood for cover, but it is suggested you hop up the ladder in the back to get on top of the building and fire down onto the Machines. Its easier to hit their weak points from above and you can duck back for cover.*
* Search the Cabins for any sign of Therese's Grandparents.
*Go inside the Barracks and interact with the Whiteboard.*
* Go to Stenhaga Farm
* Destroy the machines roaming Stenhaga Farm
*There are 4 Prototype Runners roaming around the farm. If you have a Hunting rifle (e.g. from completing The Hunter) you can snipe them from far away by aiming for the fuel tank on their back. A hit from a sniper rifle on the Fuel tank will destroy the Runners outright. This is true for all types of Runner.*
* Find out if anyone is at the farm.
*Go into the farm and go up onto the ramp to the door, to find it is locked. Therese will tell you she is leaving Ibroholmen Church to join you.*
* Find the key to the Barn
*Go into the house opposite to the barn, the key is on a table in the Lower floor living room.*
* Unlock the Barn
* Search for Clues about the Missing people
*Interact with the tape message machine.*

## **Mission Items**

*Whiteboard message*

There was a whiteboard in the Barracks at the Clearout. Someoine lefts a message there recently:

"We have gone to Stenhaga Farm to meet up with the Anderssons! Go there! / Johnny"

Under the text, an arrow points to the West.

*Anita Sjögren's message to her parents*

"Hey, this is Anita! So sorry I couldn't call earlier. It's been busy as hell here. Where the hell are you guys? Everyone in the area needs to get to Salthamn right away. [civil defense siren blaring] Call Johnny at the church and see if he can give you a ride. He knows that Dad can't really drive anymore... Okay, I gotta go!"
The Schweet Vanity Pack

The Schweet Vanity Pack is the first paid-for DLC in Generation Zero. It costs $4.99 USD (€4.50 Euro) and was released on the 2nd of July 2019.

The summer warmth has finally reached Sweden, and it’s time to celebrate Midsummer with some schweet new outfits from the 1980s. Mix between the various articles from four stylish new sets, each with a unique combination of accessories, clothing and hairstyles. Express your excitement with 5 stellar new emotes, and start dancing around the maypole.

## Unlocks

* Adventurer Set:

The Adventurer Set is the perfect outfit to tread through snow and sand alike. Looking like something straight out of a movie with your fedora, necktie, whip and an extra length of rope, you are ready to take on whatever the wilderness throws at you. While there thankfully aren’t any snake pits to fall into, hostile machines are definitely a’plenty.

* Miami Set:

Fighting machines has never looked cooler with the Miami Set. Beaches and bag guys have been replaced with forests and bullets, but the attire is still as snazzy as ever. With those sunglasses, brightly patterned shirts and tailored suits, your targets don’t stand a chance.

* Midsummer Set:

Summer in Sweden means midsummer celebrations, and midsummer celebrations aren’t complete without authentic Swedish folk attire and jumping around a maypole like a frog. So put on your floral hair wreath, tie your pants off at the knees and grab a dance partner. Just because the countryside is overrun with deadly machines doesn’t mean you can’t celebrate the arrival of summer in true midsummer style.

* Tourist Set:

Flash goes the camera as you manage to capture a perfect moment in time. So what if it’s rockets being shot your way by a Tank? This is your vacation and you are definitely going to make the most of it, fanny pack and all. Let the missing local population know you’re visiting with this flashy Tourist Set, and make sure to put on socks with those sandals, for the woods of Sweden await your exploration and your loud charm.

* Five New Emotes:

Dance in the summer with style with these 5 choice emotes. Jump around the maypole with the Midsummer Dance, or just rock out to old 80s tunes with the Hustle and the Prep. Or simply get into your groove by jamming on your air guitar. The choice is yours.
Shooting Practice

* Map Location
* Voice Tape
* Hunting Rifle

1000 XP (1500 • 2000)

## Video Walkthrough

*"Look for a rifle somewhere at Mörtnäs"*

**Shooting Practice** is a side mission in Generation Zero.

*This can looks like it was shot at multiple times, for practice. Maybe someone living near this barn has got a rifle at their house?*

## **Walkthrough**

* Pick up the can in front of the barn next to the target
* Search the surrounding area for a gun
*Go down to the house, second floor*

## **Mission Items**

*Anita's message to Roland*

"Roland, are you home? ... You gotta help me. I'm at the castle, I've been hearing some weird gunshots in the distance. And no one's picking up in Salthamn anymore. Gösta once told me that you guys have a lot of hunting stuff at your place, right? [gunshots firing] Ah, never mind, I'll drive over now."
Smoke Grenade

*"A grenade that produces thick, impenetrable smoke for a short period of time."*

The **Smoke Grenade** is a Throwable Support Item in Generation Zero. It has a duration of **30 seconds**.

## Strategy

The hand smoke grenades or grenade launchers are useful mainly to approach large enemies such as tanks, even as an escape method, but this ability is disabled if the enemy has Infrared or X-ray optics.

To properly use smoke as a strategy, the first thing to do is to destroy the tank's optics with a sniper. Once destroyed, throwing smoke makes the character become "invisible" and leaving the enemy with the last position the player had, this allows the player to use their weapon with Infrared optics to attack through smoke, or even get close enough to plant traps (gas tanks, etc.) around the tank, launching several smoke bombs near the enemy will make the tank unusable. his ability to close combat, giving the opportunity to flank him, reload the weapon, etc., can be used alone, but surely as a team the smoke tactic is more useful, while one covers the other with smoke, the second player can approach and flank the tank without problems. It is an alternative when there are no EMP objects

Recycling **5 Smoke Grenades** gives:
Explosive 2 | Steel 4 | Lead 1
Motorbikes

The motorbike category has 4 vehicles. The Moped (Nomad), Dirt Bike (Lodjur), Military Motorcycle (Väktare) and the Resistance Bike (Motstand).

Motorbikes in Generation Zero were added on the 25th of October in 2022.

Motorbikes, just like Bicycles, can be spawned at Vehicle Stations near most Safehouses.

Motorbikes have 4 color variants, those being: yellow, blue, green and red. Skins can be found as loot in machines like the Hunter, Harvester and the Tank.

Just like bicycles, motorbikes can be tracked on the map, thus making it easier for players to find its location once spawned.

The Dirt Bike, Military Motorcycle and Resistance Bike are belong to the Motorbikes Pack DLC and can't be accessed without it.

## Moped (Nomad)

The Moped is obtained after unlocking your first safehouse.

Mopeds are faster than bikes, coming in as the 4th fastest vehicle in the game with a speed of 50km/h(31 mph) on road. Speed decreases to 27 km/h (17 mph)when you deviate to other terrain such as grass. The Moped can go 3.41 miles or 5.16 kilometer on a full tank.

In-game description of the moped: "The moped may not be the most powerful bike on the road, but after some tuning this moped can reach a respectable top speed."

## Dirt Bike (Lodjur)-DLC

The Dirt Bike is the only vehicle that **does not** lose speed when on other terrain than road, making it perfect for traversing grasslands and fields with ease.

It reaches a speed of 71km/h(43 mph) on any flat surface. The Dirt Bike can go 2.44 miles or 3.92 kilometers on a full tank.

In-game description: "With lots of power, great suspension and grippy tires, the Dirt Bike is fantastic for off-road adventures in the Swedish forest."

## Military Motorcycle (Väktare)-DLC

The Military Motorcycle is the fastest road vehicle in the game, going 80km/h(50 mph) on road. Its speed decreases to 50km/h(30 mph) on any other surface. The Military bike can go 2.25 miles or 3.62 kilometers on a full tank.

In-game description: "Built to be rugged and reliable, the military motorcycle will keep going after most other bikes have given up."

## Resistance Bike (Motstand)-DLC

The Resistance Bike is the most durable motorbike available.

Its speed on a road is 61km/h(38 mph) and 55km/h(33 mph) on other surfaces. The Resistance bike can go 2.90 miles or 4.66 kilometers on a full tank.

In-game description: "The Resistance rebuilt this dirt bike from the ground up to create the ultimate in hit-and-run machine warfare transportation. Using scavenged machine parts, this bike is more durable and has better handling than a normal bike."