recursal/Fanatic-Fandom huggingface dataset:
Sangue de Zeus Wiki

**Welcome to the Sangue de Zeus Wiki!**
We're a collaborative community website about Sangue de Zeus that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
IJN Fuso

The **IJN Fuso** is a Tier 6 Japanese battleship in Naval 1945.

## Description

Built in 1912 before the outbreak of World War I, the Fuso was the first member and lead ship of the two Fuso Class Battleships. After several years of heavy modernization and several refits, she participated in World War II mostly as a form of auxiliary ship. However, she'd soon be famed for participating in the last battleship on battleship dual in history, the Battle of the Surigao Strait, in which both her and her sister Yamashiro were sunk by American gunfire.

## Performance

The Fuso is the best Japanese ship you can get in Mid-tier when it comes to Firepower, naturally since its the best Japanese Battleship in Mid-tier. It is faster than it American Counterpart, the Pennsylvania, It has more secondaries, better Damage per salvo, but has less health and armor than its American Counterpart. It is faster in speed than the Pennsylvania by 3 knots. Overall its a really good battleship, but it's aa is slightly weaker in comparison to the Pennsylvania, but is enough to hold off attacks from Tier 6 carriers. Thus it is a must-have battleship for Mid tier.

## Pros and Cons

### Pros

* Best Damage per Salvo
* Faster than it's American Counterparts
* Excellent AA
* Very Good Secondaries

### Cons

* Lower health pool than its American Counterpart
* Slightly weaker AA than its American Counterpart
* Weaker Armor than its American Counterpart

## Recommended Perks

### Secondary Modification A

* -40% Secondary Weapon Range
* -50% Secondary Weapon Reload Time
* +30% Secondary Weapon Dispersion
USS Salmon

The **USS Salmon** is a Tier 7 American submarine in Naval 1945.

## Description

The Salmon was the first submarine in the American fleet to hit 21 knots reliably. They were a massive improvement over the preceding Porpoise class, having a faster top speed, having a longer travel distance that allowed it to operate in Japanese home waters, and overall more rugged than any other submarine before it. However, by the end of the war, there were only 6 built. All 6 survived the war but were later scrapped afterwards.

## Performance

The USS Salmon is hands down a good submarine for its tier due to its high speed. With both its front and rear torpedoes, it can sink most cruisers and deal hefty damage to battleships of its tier, sometimes even sinking them. In game the only true competitor the Salmon has is probably the IJN I-7, since it is a fast submarine as well like salmon hitting a top speed of 23 knots. The Salmon is a reliable submarine and is very useful to launch secretive attacks on your foes and helping your friends to get out of messy situations. It is exactly what a fast-paced player needs because of its top speed. However USS Salmon has quite low HP as compared to the I-7, its main rival.

## Pros & Cons

### Pros

* Good top speed
* Good front and rear torpedoes
* Higher than average underwater stay time

### Cons

* Low health pool compared to its Japanese's counterpart

## **Recommended Perks**

Submarine perks are perks that are only best used at submarines. As of now, there is only one submarine perk.

### Additional Batteries

* +50% Underwater Time
* -10% Ship Speed
ProjectNaval Wiki

**Welcome to the ProjectNaval Wiki!**
This wiki is about the primarily about Naval 1945 game made by The grand Military Flight Simulator 2014 Vip Club. This wiki is currently WIP. You may play the game here

## Factions

JapanUnited States of America

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
USS Independence

The **USS Independence** is a Tier 5 American carrier in Naval 1945.

## Tips

General Tips: The USS Independence has more stronger in HP and Damage aircraft compared to USS Langley, same tactics apply here from USS Langley so please refer to her for tips.

( These tips may change in the future, these tips were added 3/24/2021. Tips added by: Escort\_Ghost. )
IJN Akagi

The IJN Akagi is a Tier VIII carrier of the Imperial Japanese Navy.

## Description

A converted Amagi Class Battlecruiser, Akagi is arguably the most famous Japanese carrier of World War II. The flagship of the famous Kido Butai, Akagi lead the attack on Pearl Harbor and Midway. Her career ended after being hit by several bombs during the Battle of Midway, in which she was scuttled along with 3 other carriers.

## Performance

Akagi carries 2 squadron per type, which includes the:

* 2x Fighters (Mitsubishi A7M Reppu)
	+ Fighters only better than its predecessor's, Hiryu,
	+ Performs worse compared to Wasp's,
	+ Best used as bait, or as a ASW killing machine.

* 2x Dive Bombers (Aichi B7A)
	+ Deals severe damage,
	+ A bit more health pool than its predecessor's,
	+ Slower than its predecessor's.

* 2x Torpedo Bomber (Aichi B7A)
	+ Deals severe damage,
	+ A bit more health pool than its predecessor's
	+ Faster than its predecessor's. (Slower than it's dive bomber counterpart)

Overall, Akagi is an improved Hiryu, especially on its squadrons. Combined with Experienced Pilots, you will sometime get a big explosion effect that might satisfy your gameplay.

## Recommended Perks

* Experienced Pilots
* Increased Reserve Aircraft
* Improved Fuzes
USS Pennsylvania

The USS Pennsylvania is a Tier 6 US battleship.

## In Game Description

The Pennsylvania was built to be an improvement of the Nevada Class. She was damaged by the Attack on Pearl Harbor, although damaged was relatively light as she was in the dry dock. Her sister however, the Arizona, was completely destroyed with her casualties alone being half of that in the entire attack. She was repaired soon after and served mainly for shore bombardment during World War II, although she was present at the Battle of the Surigao Strait. She survived the war, but was scuttled following Operation Crosswords in 1948.
IJN Taiho

The **IJN Taiho** is a Tier 10 Japanese carrier in Naval 1945.

## **Description**

The most modern carrier ever launched by Japan, Taiho was the sole ship of her class. She differed from most Japanese carriers, featuring an island-mounted smokestack and armored flight deck. However, she hardly saw any combat before being sunk by a single torpedo launched by a US submarine in 1944.

## **Performance**

Taiho has 2 squadrons per aircraft type. These aircraft include the following:

* 2x Fighters (Kyushu J7W Shinden)
	+ Best Japanese fighters in game, only beaten by USS Midway.
	+ Best used to harass other IJN and USN (USS Essex and below) fighters, or to destroy Anti-Sub Warfare aircraft going after friendly submarines.
	+ Also can be used as fighter and anti-aircraft bait.
* 2x Dive Bombers (Nakajima J5N)
	+ Faster than all dive bombers in the game.
	+ Deals colossal amounts of damage, especially with citadel hits.
	+ Lower HP than Essex's or Midway's dive bombers.
* 2x Torpedo Bombers (Nakajima J5N)
	+ Faster than all torpedo bombers in the game.
	+ Deals massive amounts of damage.

## **Recommended Perks**

* Increased Reserve Aircraft
* Experienced Pilots
* Improved Fuzes
USS Langley

The USS Langley is a Tier 4 American Carrier.

## Tips

General Tips:

Some general tips for USS Langley is to stay back, Langley is weak and is not a ship with good HP or Weapons. She should be used in a support role, her aircraft are weak and should be used sparingly.

USS Langley should try to run away from threats like Submarines and wait for someone with ASW ( Anti Submarine Warfare ) capabilities to handle the threat.

Advance Tips:

The Langley only has 1 Torpedo bomber and 1 Dive bomber, they should always be escorted when doing an attack. Escorting with fighters will be explained below.

To do escorts with fighters you must: 1st move the fighter along with the bombers and then 2nd you must activate their defense action. They will maintain their movement and will intercept enemy aircraft. But as a warning they will also target enemy bombers and not their fighters so watch them closely.

( These tips may change in the future, these tips were added 3/1/2021. Tips added by: Escort\_Ghost. )
USS Des Moines

The **USS Des Moines** is a tier 10 US Heavy Cruiser (CA)

## **Description**

Commissioned after World War II, the Des Moines was the first American cruiser to feature semi-autoloading 8 inch guns. She'd serve as flagship of the 6th Fleet and patrolled off Lebanon during the 1958 Lebanon Crisis. She was decommissioned in the 60's and scrapped in 2007. Her sister, Salem, is now a museum ship in Quincy, Massachusetts.
USS Lexington

The **USS Lexington** is a Tier 8 Carrier of the United States Navy in Naval 1945.

## Tips

General Tips:

The USS Lexington is a large ship, she is well armed but not enough to face a cruiser on her own. She should stay back in spawn or behind cover. She is big so she is easy to hit, it is a good idea to hide just. With her large size that means she can be easily hit by HE shells.

Her biggest weakness are fires, if she catches on fire you will be vulnerable to everything on the sea.

USS Lexington has a 2 of each type of aircraft (however, her torpedo bomber squadrons consist of only 3 planes, unlike their Japanese counterparts), which should be used to their greatest ability. Spread out aircraft on different targets. Her aircraft should focus down ships getting to close to her and other carriers.

Advance Tips:

The USS Lexington aircraft can be hard to manage, it is best to use pair up actions, that means use two squadrons for the same actions. Her aircraft are still exposed to fighters, they should be escorted.

To do escorts with fighters you must: 1st move the fighter along with the bombers and then 2nd you must activate their defense action. They will maintain their movement and will intercept enemy aircraft. But as a warning they will also target enemy bombers and not their fighters so watch them closely.

The USS Lexington is a powerful CV and with her 2 squadrons of Torpedo bombers you can do the Hammer and Anvil. To do Hammer and Anvil tactic you have have the two torpedo squadrons to attack a single with from both sides.

( These tips may change in the future, these tips were added 3/1/2021. Tips added by: Escort\_Ghost. )
USS Texas

The USS Texas is a Tier 5 US Battleship.

The second and final member of the New York Class, the USS Texas had some of the most action of any American battleship. Texas was the first US battleship to receive anti-aircraft weaponry, fire control directors and the first US battleship to launch aircraft. During World War 2, she participated in Operation Torch in North Africa and D-Day Landings in 1944. Towards the end of the war, she was transferred to the Pacific and fought at Okinawa and Iwo Jima. She survived the war and is now a Museum Ship in the state of the same name.
USS Juneau

The USS Juneau leak model

The **USS Juneau** is a Tier 10 American Anti-Aircraft Cruiser in Naval 1945. (**PAGE WIP**)

## Description

USS Juneau was the lead ship of her class, a design modified off of the existing Oakland subclass of Atlanta Class cruisers, She had a similar armament layout to Oakland, with 6 turrets of dual 5" /38 turrets along the centerline. Juneau was commissioned too late to serve in World War ll, being launched in July of 1945 and commissioned in February of 1946. Although commissioned too late for World War ll, she served in the Korean War after being reclassified to CLAA-119. Juneau would be present at the first naval engagement of the Korean War, where she sank three North Korean torpedo boats. Most of the war she spent conducting shore bombardment and escorting carriers until she was decommissioned in 1955 and scrapped by 1960.

## Trivia

* She was nerfed in version 1.22, with her smokescreen removed.
IJN Shiratsuyu

## IJN Shiratsuyu

### Price

* IJN Fubuki with 285,000 XP
* 385,000 C

## Armaments

### Torpedo

* 8x Type 93 610mm Torpedo

The **IJN Shiratsuyu** is a Tier 8 Japanese destroyer in Naval 1945.

## Pros and Cons:

### Pros:

* Good number of torpedo tubes.
* 700 more HP than the preceding Japanese destroyer IJN Fubuki.
* The ship has 2 25mm AA mounts, compared to 0 on the Fubuki.
* Same number of guns as her American counterpart, USS Fletcher.
* Better acceleration than Fletcher (by 1s).

### Cons:

* Worse speed than Fubuki and Fletcher.
* Less HP than Fletcher
* Worse agility compared to Fubuki.
* 1 less torpedo tube and 1 less gun than Fubuki.
* Worse HP than Fletcher.
* Worse AA and 2 less torpedo tubes than Fletcher.
USS Ranger

The **USS Ranger** is a Tier 6 American carrier in Naval 1945.

## Description

The first American carrier to be built as one from the keel up, the Ranger was the only ship of her class. Unlike most American fleet carriers of World War II, Ranger spent her career in the Atlantic rather than the Pacific. In 1942, she assisted in Operation Torch, bombing the incomplete French battleship Jean Bart. The rest of the war she spent attacking German convoys and submarines with her aircraft. She remained in service until 1946 and scrapped in 1947.

## Performance

The Ranger includes 1 squadron per aircraft type. These aircraft include the following:

* 1 x Fighter (Grumman F4F Wildcat)
	+ Best fighter aircraft in mid tier in terms of damage and health, but is slower than fighters from IJN Ryujo and IJN Zuiho.
	+ Good for harassing and intercepting lower tier aircraft carriers, and can also be used to attack Anti-Sub Warfare aircraft and as AA bait.
	+ Same damage as fighters from USS Wasp.
* 1 x Dive Bomber (Douglas SBD Dauntless)
	+ Less minimum damage than dive bombers from Ryujo, but higher maximum damage.
	+ More health than the Ryujo's dive bombers, but less speed as a result.
	+ Overall, good planes.
* Torpedo bombers (Grumman TBF Avenger)
	+ Faster and has more HP than the torpedo bombers on her IJN counterpart Ryujo, but has 2 less planes per squadron compared to Ryujo. Ranger also has 1 less torpedo bomber squadron than Ryujo.
	+ The torpedo bombers also have better damage than their IJN counterpart, making them good aircraft overall.

Overall, Ranger is a typical American carrier, having good fighters and also having larger aircraft HP compared to Japanese carriers. She is, overall, a great ship to play in Mid Tier servers.

## Recommended Perks

* Increased Reserve Aircraft
* Experienced Pilots
IJN Hosho

The IJN Hosho is a Tier 4 Carrier of the Imperial Japanese Navy

## Tips

General Tips:

Some general tips for IJN Hosho is to stay back, Hosho is weak and is not a ship with good HP or Weapons. She should be used in a support role, her aircraft are weak and should be used sparingly.

IJN Hosho should try to run away from threats like Submarines and wait for someone with ASW ( Anti Submarine Warfare ) capabilities to handle the threat.

IJN Hosho is like Langley so if you wish to see please see here: USS Langley

Advance Tips:

IJN Hosho only has 1 Torpedo bomber and 1 Dive bomber, they should always be escorted when doing an attack. Escorting with fighters will be explained below.

To do escorts with fighters you must: 1st move the fighter along with the bombers and then 2nd you must activate their defense action. They will maintain their movement and will intercept enemy aircraft. But as a warning they will also target enemy bombers and not their fighters so watch them closely.

( These tips may change in the future, these tips were added 3/24/2021. Tips added by: Escort\_Ghost. )
IJN Fubuki

The **IJN Fubuki** is a Tier 7 Japanese destroyer in Naval 1945.

## **In game description**

The Fubuki was described as being the worlds first modern destroyer, setting world standards in a similar war to HMS Dreadnought in the late 20s. Fubuki would participate during the Battle of the Sunda Strait and the Battle of Midway in 1942 before being sunk by American gunfire during the Battle of Cape Esperance.

## **In game:**

The Fubuki is a strong destroyer for her tier, possessing a total of 9 x 610mm Long Lance torpedoes, 6 x 12.7cm guns, and a good speed of 38 knots. This matches her gun power with the IJN Kagero and the IJN Shimakaze, as well as having 1 more gun than IJN Shiratsuyu. She also has 1 more torpedo tube than the Shiratsuyu and Kagero, only being surpassed by Shimakaze's 15 torpedo tubes. This means she is arguably better than Shiratsuyu and Kagero, since the only upsides to those ships are their added 25mm AA guns.

## **Pros and Cons:**

### **Pros:**

* Good number of guns, the same number as IJN Kagero and IJN Shimakaze
* Good number of torpedoes for a Tier 7
* Good torpedo traverse, better than her American counterpart USS Benson.
* Great speed, can reach 44 knots with perks.
* Good primary gun range
* Guns are dual-purpose

### **Cons:**

* Fubuki possesses no AA guns.
* 1 less torpedo than her American counterpart (USS Benson).
USS San Diego

The **USS San Diego** is a Tier 8 American Anti-Aircraft Cruiser in Naval 1945.

## Description

The USS San Diego was the third member of Atlanta-class light cruisers built for the United States Navy in World War II. Built in Quincy, Massachusetts, San Diego was launched in 1941 and commissioned a month after Pearl Harbor in 1942. San Diego was the second most decorated ship of World War II with 18 battle stars over 34 different engagements. San Diego fought in almost every major battle, including Guadalcanal, Santa Cruz, Bougainville, the Marshall Islands, the Third Battle of Savo Island, the Marianas, Truk, and the Philippines Sea. Yet despite serving so extensively in combat, San Diego never lost a man in action. In September 1945, San Diego was the first major allied warship to enter Tokyo Bay for the signing of the Japanese instrument of surrender. San Diego was decommissioned in 1946 and scrapped in 1960, with a memorial next to the USS Midway in San Diego erected in her honor.

## Recommended Perks

* Magazine Safety Overrides
* Improved Recoil Dampeners
* Improved Fuzes
* Additional Damage Control Stations

(Supercharges are not recommended because they reduce the firing arcs of the main guns)

## Trivia

* As of now, San Diego is the only USN cruiser with a smokescreen and depth charges.
* San Diego was the first Anti-Aircraft Cruiser released to the public.
* She, Omaha, and Oakland are the only USN cruisers to have torpedoes.
IJN Zuiho

The IJN Zuiho is a Tier 5 carrier of the Imperial Japanese Navy.

## Tips

General Tips:

The IJN Zuiho is a small carrier, she should still hide and stay behind from the front line and just provide support. Her aircraft arrangement is 1 Fighter, 2 Dive Bombers, and 1 Torpedo Bomber. She is weak in the anti aircraft ability with the lack of Fighters. She has 1 less fighter in her loadout compared to USS Bogue but 1 plus to her Dive Bombers.

She should keep her fighters back with her to defend her self and use her bombers in a supportive role and not a overly aggressive play style.

Advance Tips:

She really does not have advance tactics to use with the lack of a Fighter squadron. She should be used more like a supporter in combat and not as a main aggressor.

( These tips may change in the future, these tips were added 3/1/2021. Tips added by: Escort\_Ghost. )
CTOS 3.0

The **Central Operation System** 3.0 better known as **CTOS** 3.0 is the electronic mechanism used to manage the world. the world-wide infrastructure in Watch Dogs Legion It was developed as a response to the flaws and shutting down of the San Francisco's ctOS By DedSec

after the events of Watch Dogs 2. years later ctOS 3.0 has been implemented in various country

around the world

## Abilities

CTOS 3.0 has been upgraded with more exploits compared with some things from CTOS 1.0 and CTOS 2.0 New abilities include:

* using Drones and Security Cameras to attract people
* using ctOS ar reconstruction
* jaming enemies weapons
* used shock people
* when Albion and Clan Kelly shuts down CTOS it only one thing

## Subtractions

Major subtractions from the previous CTOS versions include the controlling of traffic lights and Steam Pipes,

which are no longer possible. explained in abilities with the 2 words some things in the first or only sentence,

CTOS 3.0 has been upgraded with more exploits compared with some things from CTOS 1.0 and CTOS 2.0 new abilities include.
IJN Tenryu

The IJN Tenryu is a Tier 3 cruiser of the Imperial Japanese Navy.

## **In game description:**

The first light cruiser of the Japanese Navy, Tenryu was more of an upscaled destroyer rather than a cruiser. Designed to act as a Destroyer flotilla leader, her career as such was fairly uneventful. Her only notable action during World War II was during the Battle of Savo Island, in which she sank the American cruiser USS Quincy with torpedoes. She was later sunk by US submarines during the Battle of Guadalcanal.

## **In game:**

In game, she acts similar to how the game describes her, as a large destroyer. However, the term is also quite literal in its meaning here, in that it suffers from all shortcomings of low tier destroyers, but on a larger scale except for low healthpools, which is still not completely solved.

As her description implies, she acts like a larger destroyer, having larger and more guns, albeit coming with a larger size, no increase in torpedo quantity, and the lack of ability to discharge smoke.

She is best played as a gunboat, shooting at targets and committing to evasive manoeuvres at the maximum gun range of 9km to ensure survivability, usage nearby islands is recommended if possible, but do not overextend for the sake of it. Your torpedoes should only be used for area denial as a method to force your enemies into turning towards or away from you if they are approaching and is at around 5km so you can utilise your torpedoes.

Overall, she is a somewhat decent that tries to be an enhancement of a bad ship type (Low Tier Destroyers) but fails, with the only saving grace being her somewhat high gun DPM. The user can play in a more laxed way not need to worry as much about getting the Kuma as quickly as possible.

## **Pros and Cons:**

### **Pros:**

* Average speed for a Japanese cruiser (33 knots) and above average speed for a low tier cruiser
* Good Gun damage output

### **Cons:**

* Mediocre Torpedo damage and low torpedo armament count similar to all low tier destroyers
* Low healthpool for a cruiser, albeit being able to survive a few high caliber shells, a full salvo will still be lethal
* Long hull compared to Destroyers
* Lack of the ability to discharge smoke unlike Destroyers

Gun Statistics

Gun statistics

Torpedo statistics (DPM excluded due to inconsistency of torpedoes)
Sean the god Wiki

Good

**Welcme to the Sean the god Wiki!**
We're a collaborative community website about Sean the god that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## I don't know

australiaOscuro Ultra 8

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Oscuro Ultra 8

* Front
* Back

The **Oscuro Ultra 8** is a sports car in *[Watch Dogs: Legion]*.

## Design

The Design is like the 2009 Frazer-Nash Namie. a beautiful looking Sports car.

## Performance

The Oscuro Ultra 8 Is Good at all things, Top Speed, Acceleration, Durability And Handling. It Has a V19 High-Full Electric Engine Fast and Good.
DedSec Grenade Launcher

The **DedSec Grenade Launcher** is a weapon in *Watch Dogs: Legion*.

It is one of four weapons which can be bought as Tech.

## Summary

The DedSec Grenade Launcher is a long-range grenade launcher which fires shock grenades

which can destroys or disables drones and kills enemies in the impact radius.

## Upgrades

The DedSec Grenade Launcher can be bought as Tech for 30 Tech Points.

The player must turn 1 borough Defiant to unlock it.

This weapon can be upgraded further:

* 35 Tech Points: Increases magazine capacity to 2
* 45 Tech Points: Increases maximum carried grenade rounds by 2 rounds
Quarran

The Quarran is a faction thats hail from the **Confederation of Polysia**, which has been established after a number of bloody battles and internal conflicts that nearly destroyed the fragile relations between the other clans. This colony in it's prime was primarily human settlers and, after much negotiation, had been established as a trading capital on the north-west coast of The Island of Ogygia.

The Quarran faction had dissolved into a trickle of merchants and the occasional pirate after constant warfare with the Lizardmen drove the original settlers away, or killed them in the attacks. The once-great trading post has been reduced to a limited number of buildings and homesteads, most of which lie abandoned or in ruin since the trade flow has been redirected to the Das Sikali.

Bandits, outlaws, and thieves often set up near the trading post to pick off anyone who's foolish enough to enter of leave the main outpost area; if you are to travel to the other faction territories, do so in haste and in a large group.
LTL 68P DedSec Pistol

The **LTL 68P DedSec Pistol** is a weapon in *Watch Dogs: Legion*.

It is one of four weapons which can be bought as Tech.

## Summary

The LTL 68P DedSec Pistol is a medium-range, non-lethal pistol which will incapacitate enemies. It takes several shots to down most enemies. More effective Vs. robotic enemies than a regular pistol.

## Upgrades

The LTL 68P DedSec Pistol can be bought as Tech for 10 Tech Points. It can be upgraded further:

* 15 Tech Points: Increases magazine capacity to 15
* 30 Tech Points: Adds a silencer for stealth attacks (doesn't change the models appearance)
CtOS 2.0

The **Central Operation System 2.0**, better known as the **CTOS 2.0**, is the electronic mechanism used to manage the San Francisco city-wide infrastructure in *Watch Dogs 2*. It was developed as a response to the flaws and shutting down of the Chicago CTOS by Aiden Pearce during the events of *Watch Dogs*, and has also been implemented in various cities across the United States of America.

## Summary

In the end credits for *Watch Dogs*, it was revealed that Blume was working on a successor to CTOS, called CTOS 2.0, and this new software was to be installed in many cities in the country and around the world. In *Watch Dogs 2*, the CTOS 2.0 is seen, being installed in San Francisco, California. The system is being attacked by DedSec, as well as other corporations in the name of control and profit.

## Abilities

CTOS 2.0 has been upgraded with more exploits compared to the original CTOS. New abilities include:

* Causing cell phones to ring for no reason to distract one or many NPCs.
* Causing NPCs' cell phones to overheat.
* Remotely controlling one or many vehicles in the player's favor.
	+ A "mass vehicle hack" is also an option, which remotely controls all vehicles in the area.
* Allowing the player to upload fake evidence about NPCs, so the police arrive and attempt to arrest them, either arresting or killing the NPC, or just providing the player with a great distraction.
	+ Alternatively, a "gang hit" option is available, in which they can upload evidence that the NPC is a traitor to a gang, effectively having nearby gang members hunt them down.
* When pressing L1 on PS4 / LB on Xbox One / middle mouse button on PC, the profiler is presented with four different hacking options, if unlocked.
* In addition to abilities that hackers can exploit, CTOS 2.0 also has defensive capabilities that can be activated by authorized personnel; for example, Umeni security personnel can initiate a temporary emergency shutdown and activate a firewall if they suspect malicious hackers to be attacking their network. Police can also shut down CTOS. When an enemy shuts down CTOS, everything that is controlled or affected by CTOS becomes unhackable.
* Ability to blow up steam pipes in the street or shoot fire (and create a much smaller explosion) with gas pipes on the side of buildings.
* Ability to make Junction Boxes and other electrical units zap anyone nearby for a few minutes, similar to the effects of the 2EZ Stun Gun.
* Access to Haum security systems as seen in various properties.
* Access to Security Robots.
Character Perks

* All items listed with [GEN] must be perchased on character Creation

## Noble Standing [Gen]

Your character is born with noble standing, you have a title and your family own a parcle of land wtihin one of the county Princedoms.

CP cost: 4

## Re-Encarnation [GEN]

your character is born/ awakened to the memorys of a former character who died, they may obtain up to three of the following.

• Gain one atherim nature from your previous character as a tertiary nature

• Gain one exp skill of up to 300xp used by your previous character

• Gain a +1 in one of your three highest stats from that character

• Gain a +3 in one of your 5 highest talents

• inherit a blessing from that previous character

• Gain the racual stat bonuses from your previous race

CP cost: 10

## Home Sweet home

You own a home with up to 3 rooms in a location you have history in

CP cost: 1
MP9 DedSec SMG

The **MP9 DedSec SMG** is a weapon in *Watch Dogs: Legion*.

It is one of four weapons which can be bought as Tech.

## Summary

The MP9 DedSec SMG is a medium-range.

fully automatic stun submachine gun which will kill enemies.

## Upgrades

The MP9 DedSec SMG can be bought as Tech for 20 Tech Points.

The player must turn 1 borough Defiant to unlock it. This weapon can be upgraded further:

* 25 Tech Points: Increases magazine capacity to 20
* 35 Tech Points: Increases reload speed
Sachiko Palluna

## Biography

Born in (and quickly booted out of) the Azim Steppe, Sachiko had a troubled childhood in a remote part of Gyr Abania. After doing the bulk of raising both her sisters, she ran away from home at the age of thirteen to try to build a better life for herself. The first few years were hard on her, until at sixteen she found a comfortable home fighting in pits for a while, till she decided to move on.

After making her way to Gridania with the help of her dear friend Sawtooth, she started studying thaumaturgy, but under the guidance of the Conjurer's Guild, looking at the relationship between black and white magic and its effects on a person's aether. While working there, she met Alden, and they became involved and eventually opened The Library together.

Ironically, difficulties with her aether led her to resign from studying black magic entirely and focus on her career as a venue owner and a bard. While those difficulties have now been resolved thanks to the help of Rajang, she kept on being a bard, because it's much nicer anyway, really, and she can just do fun tricks with fire in the bar.

She and Alden were engaged briefly but terminated their relationship. After several months in and out of the companionship of others, she met Hex, who she quickly fell in love with and eventually married.

## Family

Member of the Dataq family.

Husband: Hexus Cerbriones

Adopted daughter: Isabella Cerbriones
The Library (Venue)

The Library was founded in late 2019 by Alden Crosshunter and Sachiko Palluna. The concept behind the venue was an all-ages haven for people interested in gathering for dedicated roleplay.

**Location:** Excalibur, Lavender Beds, Ward 17, Plot 43

## Library Staff

### Owners

Sachiko Palluna

Alden Crosshunter

### Employees

No Honey

Lilian

Colm Mattrum

????? who even works at the library
Travel & Exploration

## Travel Mechanics

When you want to travel to a destination the as part of the journy you make travel rolls.

You move up to 2 hours worth of distance for each roll made, and the meaning behind that roll is determined by the location your moving through.

When rolling for travel like most other times a D20 is rolled, and the value on the die dictates what occours.

1-5 Attack from banditry or monsters.

6-13 All goes smoothly.

14-16 Traveling Merchants.

17-19 All goes smoothly

20 - spot point of intrest if one exists

In most instances if you are Traveling, the only thing that will be provided in Roll detail will be obsticles and occasionaly senery or points of intrest to be revisited later.

If you wish to stop and spell the flowers or want to search of explorer an error an explore roll is rolled instead.

## Exploration Mechanics

Much like with a Travel roll you can explore an area this does not progress your distance but allows you to have more interactions within the area.

before rolling you can state what your trying to achive with your explorations, these are.

* Looking for trouble - Trying to find a Monster to battle against.
* Forrage - Look for a type of Materal Item found in the Area
* Charter - Looking for Any Cave, Dungon or Point of perticular note.

When choosing any of these the rolls between 15 - 20 are considered to be

Rolls are generaly considered the following

* 1-3 = Combat encounter with Creature as Agressor
* 4-6 = Mereral Encounter
* 7-9 = Monster encounter with player with the choice to engage.
* 10-13 = NPC encounter
* 14 = Cave,Dungon,POI discovery
* 15 - 20 = Explorers choice

once the value has been rolled for the spesifics are rolled for depending on the area by your Game Master.
ROCN Zhong Shan

## Protection

**"Originally built for the Qing navy, she was renamed in honor of Sun Yat-Sen, the founder of the Republic of China. She was armed with a variety of foreign weapons and designed to patrol shallow rivers, with a shallow draft and less powerful propulsion. Nonetheless, she proved to be a capable ship and served both on river and occasionally on the open ocean."**

Zhongshan is the starting ship for Naval 1918

## Description

The POCN Zhongshan was built as the first of the four Yongfeng-class gunboats, being commissioned from Mitsubishi by Qing Empire in 1910. On April 13th 1925 the ship was renamed Zhongshan in honour of Sun Yat-Sen, who is better known as Zhongshan in China.

## Performance

Despite being the starter ship in the game having low health armour and weak armaments, it possesses some surprising firepower. Due to its guns fast reload speeds, it is able to spam out HE rounds in quick succession, possibly setting multiple fires capable of taking down even late tier ships. It also possesses depth charges, which allows it to sink submarines, althought its low speed may prevent it from catching up to faster submarines. However, keep in mind that any shots that hit may potentially sink you, due to your low health and poor protection.

## Pros & Cons

**Pros**

* Fast primary reloads
* 12km primary range
* Depth charges

**Cons**

* Slow speed
* Weak protection
* low health

## Recommended Perks

Faster primary reload perks are highly reccommended as to increase HE output

### Royal Navy Gunnery

* 15% Shorter Primary Reloads
* Significantly Increased Chance of Magazine Detonations and Turret Flash Fires

### Main Battery Reload

* 10% Shorter Primary Reloads
* Increased Chance of Magazine Detonations

## References

https://en.wikipedia.org/wiki/Chinese\_gunboat\_Zhongshan
Dice scaling rule

The dice scaling Rule is simple

When you increase dice you increase the Left side by one, unless increaseing the left side by one would result in it being higher then the right side.

So 1D4 becomes 2D4, but 2D4 does not become 3D4 as 3 is higher then half of 4, so instead the right side increases by 2 and the left side reduces by 1.

so 2D4 becomes 1D6.
Restoration

Atherion arts that use Restoration natures Focus on Repair and regroath of organic matter.

Cantrip exsamples of Restoration arts that require little effort would be the healing of recent superficial wounds or un spilling milk shortly after it occoured.

an exsample of a low level Restoration art of Strain 2 Complexity 1 is Simply reversing damage taken recently about 1d4 hp. or allowing a target to reroll a dice they rolled during this Cycle taking the new roll instead.

## Further Understanding

The ability of Restoration is changing the state of a target to a state it was in previously, the further back you wish to restore a target and the bigger the target the more strain and complexity it adds restoring something to its state a day away for exsample would be 20 strain 34 complexity trying to turn back a year becomes as drematic as 200 Strain & 340 Complexity but the posibility is there,
Tenacity

is used when you would die or in high stress situations.

You roll 1D20 and on a 20 you either gain the tenacity value to your next X desired rolls where X is 1+(tenacity/4).

this can be rolled for once per point of tenacity per day.

If you would otherwise die you MUST roll all available rolls on tenacity, on a roll of 20 you regain HP equal to your Tenacity value \*10.
Sacrifice

Atherion arts that use Sacrifice natures Focus on Afflicting oneself to afflict a greater effect to another target.

Cantrip exsamples of Sacrifice arts that require little effort would be creating a atachment to a target

an exsample of a low level Sacrifice art of Strain 2 Complexity 1 is forcing 25% damage or debufs that appy to you to apply to the target.

The greater the Strain the More you scale the effect that the target feels for each point of strain you increase the potency by 0.25% or 25%

Meaning at 4 Strain you copy the damage you have and the debufs on you completly to the target.

at 8 strain all damage and debufs against you are doubled and applied to the target.

Strain is doubled for each active target you have.

If you go into overstrain and do not pay overstraign costs all atachements to targets drop.
Sealing

## Brief Discription

The Atherion arts that utilise Sealing natures are about restricting and cutting of powers,people,areas and also about breaking such seals.

a simple cantrip of this art would be opening or sealing a simple container.or unhindered object.

a low level Sealing art of Strain 3 complexity 3 could be Target within 20ft's Streanth is sealed by 3

Making a Seal perminent increases Strain and complexity by 3 times the original amount.

A Sealing arts Strain cost is maintained for each non permiment effect or seal you wish to keep up, this strain cost does not increase but should you exceed your Afinity in strain ALL seal effects you upkeep that are not perminent will drop.

### Scaleing

For each point of Stat Reduced by 1 Increase Strain by 1

For each point of Skill Reduced by 2 increase Strain by 1

For each Ability Sealled increase Strain by (EXPcost/50)

for each target increase Complexity by 2

for every 20ft in line of sight increase Complexity by 1

For every 20ft with an item from your target increase complexity by 3

##### Seal Types

Stacked Seal - The Reduced stats, Skills, Or abilities with per day/combat uses that were sealed increase by 1 each day but remain sealed. when the seal is broken the taget gains all stacks back for (amount of days Sealed)Cycles after which their stats, skills & per day/combat abilitiy uses return to normal. Cost (0 complexity)

Full Seal - The reduced stat is Reduced by the ammount for the duration and when the seal is broken the target only regains their normal Value back.(2 Complexity)

Compound Seal - As Full seal though when any future sealing is done to the Same target Stat or Skill as this Seal reduce the Strain of such seals by 2 (Complexity 8)
Atherion Arts Strain

Strain ususaly reffers to the maginitude of power being manipulated.and will be no less then half the total Dice & sides rounded down.

I.E

A Strain1 Art will be 1D2

A Strain 2 Art may be 1D4

A Strain 3 art may be 2D4 or 1D6

Strain can also reffer to the amount of change occouring in something being manipulated.

Stats are 1-1 and skills are 2-1 conversion from change to strain.

I.E

Debuf/Buff chosen stat by 1 Or skill by 2 = Strain 1

Debuf/Buff chosen stat by 2 Or skill by 4 = Strain 2

Debuf/Buff chosen stat by 3 Or skill by 6 = Strain 3

Debuf/Buff chosen stat by 4 Or skill by 8 = Strain 4
Alchemy

Alchemy is largely based around 3 core principles. Potency, Duration, & absorption.

Potency is how effective the effects of the potion or poison will be, Duration is how long the potion or poisons effects will linger, and absorption is largely focused on bypassing any natural resilience to the substance.

The effects of a poison or potion will largely be provided by the resources used within its Production, and only the Three most prominent ingredients used can have their effects applied within the potion,poison,venom,toxin,poultice,salve,incense or smoke created through alchemy.

An example of such would look as follows.

 Hearthroot

Within alchemy you can only use a total of 6 resources on any single potion.

When you make a crafting check this by default is a 1D20 dice roll, the result of the crafting roll is added to the total CP from the resources used the amount of CP gained by dice can’t exceed 1.5\* that of the CP provided by the resources used.

Cp will then be spent to improve certain areas within the resulting item crafted. See bellow

Once all CP is spent, or when the crafter wishes to stop the item is complete with all the effects modified as listed.

Generally a potion is valued at 3g per point of CP and resources are priced at 0.3g per point of CP

Alchemy utilises Poisons, Venoms, Toxins, Herbal items and Ocassionaly Metals, Stones and Crystals
Ny'alotha

Ny'alotha was the last raid in Battle for Azeroth. The last boss was killed World First by Complexity Limit on 06/02/2020

### Opening Schedule

- 21/01/2020 : Heroic raid

- 28/01/2020 : Mythic raid

### Boss List

Wrathion, the Black Emperor

The Prophet Skitra

Maut

Shad'har the Insatiable

The Hivemind

Dark Inquisitor Xanesh

Vexiona

Ra-den the Despoiled

Drest'agath

Il'gynoth, Corruption Reborn

Carapace of N'Zoth

N'Zoth the Corruptor
Lore

## Lores and How to get them.

There are several lore catogories

* Religion Lore
* Nature Lore
* Medical Lore
* History Lore
* Myth Lore
* Atherion Lore

For Each point [Invested] into lore you may perchase one of these lores or increase the Value of those lores by 1.

These lores cover a wide range of areas and as such you can instead aim for more spesific lores

I.E instead of lore Religion you could opt for Lore Old Gods, or instead of Lore Nature you could get Beast Lore.

If you encounter an occasion where a spesific lore is asked for if you have the general lore associated for it your mod on any rolls needed is halfed.

I.E if i have 2 points in Lore Nature but Beast lore is required my mod is a +1 instead of a +2

## Lore Libary

The Lore of Atherion is made of a great many component parts from origin stories to documented continent lexicons on their nations history.

Main lore threads and topics will be categorized here for perusal at your leisure

Above the items located within lore segments there will be markers in [Square Brackets] These will denote the type of information.

Lore have one or more of the following Tags.

**[Lore X]** - Will not be known to a character without that many points invested in that lore

**[Common]** - Is assumed to be common knowledge enough that anyone can reasonably have heard this lore.

**[Non Fiction]** - Has been long held or proven as fact.

**[Fiction]** - Is not considered to be purely non fiction and is likely not real or entirely accurate.

* Creation Mythos
* Gods And Religion
* Atherion
* History of Badail
* Legends & Stories
Phisical Defences

There are several forms of physical defense that one needs to take into account when attacking.

They are divided into three groups and are applied at different times.

The groups are as listed bellow

## Physical Damage Avoidance (PDA)

PDA is checked before any attack is attempted against the defender, to breach PDA an attacker must make a Dex check or 1D20+Dex against the PDA value

This roll is Called a Hit roll.

if the Attacker rolled Equal to the PDA value then the attack lands and PDA no longer matters and the attacker rolls for damage.

If PDA exceeds the Hit Roll value then the attack fails to land and no damage is dealt to the defender.

PDA can be acquired from Cloth and Light Armour this PDA works in addition to your Natural PDA.

Natural PDA is calculated as follows 10+((Dex+Agility)/2) meaning for every 2 points in either Dex or Agility you gain another point of PDA.

PDA is best overcome with a Slashing Weapon, as this grants bonuses against hitting PDA.

## Physical Damage Negation (PDN)

PDN applies after a hit has been confirmed through PDA and before PDR calculations occur.

When any damage roll falls below the PDN value all damage is considered 0.

PDN is best overcome by a Blunt weapon as its damage is considered higher when striking against PDN

## Physical Damage Reduction (PDR)

PDR applies only after physical damage has been taken but before the damage is applied to the defender.

All damage that would be dealt to the defender is reduced by the PDR value to a minimum of 1 point of damage.

PDR applies only after PDN calculation.

PDR is best overcome by a Piercing Weapon