recursal/Fanatic-Fandom huggingface dataset:
Druids

**Druids** are one of the two mythic orders belonging to the Spiritalis class. They are exceptionally rare, both because druid magic must be inborn, and because the nature of their magic makes a nascent druid an irresistible target for predatory Fae creatures.

Each druid has a "druid name," a professional epithet somehow related to their practice or powers; for example, Zak Andrii is known as the Crystal Druid.
Two Witches and a Whiskey

*Two Witches and a Whiskey* is the third novel in *The Guild Codex: Spellbound*. It is followed by the fourth installment in the book series, *Demon Magic and a Martini.*

## Synopsis

*Three months ago, I landed a job as a bartender. But not at a bar—at a guild. Yeah, the magic kind.*

*I'm not a badass mage like my three smokin' hot best friends. I'm not a sorcerer or an alchemist, or even a wussy witch. I'm just a human, slinging drinks like a pro and keeping my non-magical nose out of mythic business. Seriously, I know my limits.*

*So why am I currently standing in a black-magic ritual circle across from a fae lord?*

*Somewhere behind me, my three mage friends are battling for their lives. Somewhere near my feet is the rogue witch I just knocked out with a stolen spell. And I have about five seconds to convince this very angry sea god not to shmoosh me like a bug.*

*I'm pretty sure this wasn't part of the job description.*
Grandchama

**Grandchama** es la evolución del *fakemon* Colochama, conserva los tipo Agua y Eléctrico de su preevolución. Está basado en la Cachama negra, una especie de pez que habita la cuenca del río Orinoco. Se pueden encontrar surfeando en el Lago Cumulo y en la Ruta 14.

## **Etimología**

Grandchama viene al combinar el prefijo *Grand*, de grande, con “chama” proveniente de la *Ca**chama***.

## **Biología**

Las hembras suelen dejar sus huevos en los margenes de los río y en zonas recién inundadas. Puede comer peces hasta el doble de su tamaño gracias a que su mandíbula puede estirarse lo suficiente para ingerirlo.

## **Descripción Dex**

“Puede comer otros peces de su especie hasta el doble de su tamaño gracias a que su mandíbula que puede estirarse lo suficiente para ingerirlo.”
Annette Marie

**Annette Marie** is the creator of The Guild Codex Universe, the Steel and Stone Universe and the Red Winter Trilogy. She has written thirty works as of yet, with three nearly consecutive releases scheduled this fall and an additional book series within the Steel and Stone Universe roughly planned out for late 2020. She currently resides in Alberta, Canada.

## Platforms

* For immediate updates directly from the source, join Annette Marie's Facebook Reader Group.
* Official concept art and extra works are available on Annette Marie's Instagram.
* Though not as active a platform, she also has a twitter account.
Jaguar

Rubber

Kuscar Japnum

Skippo

Bigfoot

Sahoul

Teko

Miniloops The Wolpertinger

*There is no information yet*

## Concept and creation

Jaguar was first created in 2017 alongside Kuscar and several others in their early stages of creation when the author was planning to create a Harry Potter-like project that would feature Kuscar but was rejected, at this time Jaguar was named Namor before his name was later changed to Jio Jaguar. Also Jaguar and his friends were Sfelezoorns on two legs, before they later changed into quadruple animals (except Nimmor and Bluescar) , however they still have some few two-legged poses at times, such as being on two legs while standing instead of the usual feral standing style. Unlike Lowchen and Thefeath, Jaguar's personality has not changed much during developing his character, along with Rubber and Kuscar.

   Jaguar's age was not 14 years old, rather he would have been only 12 years old, but his age changed later because Nsmah thought that he was too young.

Nsmah based off Jaguar's color from a tiger yellow cat was in her drawings in 2003 Windows Microsoft Paint since childhood

## History

Jaguar was born in Gabal Anop at 1996, and was adopted by Jasmine and met his other friends Lowchen and Nimmor, and later Bluescar and Rubber, to become friends who live in the house.

**In Earthmog**

In Earthmog, Jaguar does not appear in the series, but is only mentioned as one of the "Five Friends of Jasmine" alongside **Nimmor**, Lowchen, Rubber and Bluscar.

## Relationships

### Bluescar:

Jaguar knows nothing about him except that he is just a strange boy he meet sometimes

### Lowchen and Thefeath:

They are best friends, they cooperate and are happy together and form a great team

### other villains:

As any hero does in any story. He saves the world from them

### other students:

They are his fans and he must always be prepared for them

## Trivia

* Jaguar's love of football and being a football hero inspired by football and sports childhood cartoons and one of Minutes from the 2013 Equestria Girls film when the human counterpart Rainbow Dash was playing football and the girls encouraged her
Elementaria

Elementaria are the archetypical elemental mythics, wielding ice, fire, water, air, lightning, and even light itself. Combat wizards almost by definition, the elementaria are often seen as being among the most inherently powerful class in the mythic community.

## Types

As with all main classes, the Elementaria class has several subtypes. It is also possible, but rare, for mages to be proficient in more than one element. These are counted among the most powerful mythics on the planet.

## Orders

Elementaria is made up of only one order: mages.
Satsuki Arashiyama

**Satsuki Arahiyama**is Jinpachi's younger sister who is often seen with a wooden sword. She initially perceives Nanaka as a hussy for making Jinpachi act all weird around her, so she tries to attack Nanaka, but Nanaka unintentionally dodges her attacks easily. After Nanaka "saves" her from a falling shard, she begs for her forgiveness and wants to be her disciple and she can address Nanaka as Oneesama (big sister). She then "trains" Jinpachi harder so he can be a worthy suitor for Nanaka. Her attack catchphrase is "You're wide open!"
A Damsel and a Demigod

*A Damsel and a Demigod* is the first and currently *only* novella in The Guild Codex Universe. Similar to *Four Shifters and a Stranger*, it is a prequel story, set before the events in *The Guild Codex: Spellbound* series. It could be read as a standalone, as it was initially published in the limited-time Valentine's Day charity anthology, *Love Potion*.

## Synopsis

*Only one thing matters to Kai: getting the job done, and doing it better than anyone else.*

*But when a beautiful thief crashes his security gig, claiming she's trying to protect the valuable artifact he's guarding, all his careful plans go up in flames. He doesn't believe a word she says—until the item is stolen right out from under them.*

*Recovering the artifact before the real thief can unleash its ancient magic requires insider knowledge—information the mysterious trespasser possesses. Teaming up with a stranger isn't Kai's idea of smart, but he'll need all the help he can get to take on a notorious rogue and arcane power from the time of the gods.*
Demon Magic and a Martini

*Demon Magic and a Martini* is the fourth novel in *The Guild Codex: Spellbound* and the finale of "season one"—its conclusion marking the halfway point in the series. It is followed by *Spellbound's* fifth installment, *The Alchemist and an Amaretto.*

## Synopsis

*When I first landed a bartending job at the local guild, I didn't know a thing about magic. These days, I'm practically an expert on the different magical classes, but there's one nobody ever talks about: Demonica.*

*Turns out they have a good reason for that. My guild is strictly hellion-free, because who wants to risk life and limb to control the biggest bullies on the mythic playground?*

*Well, some people do, and now a demon has been loosed in the city. My three best friends are determined to slay it, but even badass combat mages are critically out-magicked. And that's not all. The monster they're tracking—it's not hiding. It's not fleeing. It's not leaving a trail of corpses everywhere it goes.*

*The demon is hunting too. And in a city full of mythics, it's searching for deadlier prey.*

*If we can’t unravel the demon’s sinister motivations, more innocent people will die, but finding the answers means digging into dark secrets … and learning truths I never wanted to know.*
Adop House (Second One)

**Adop House 2** is the second home of the Adop family after they move to Fisiplora and the place where Teko Adop sleep sometimes

## Inhabitants

### Adop Familly:

Rimusha Adop

Rimisha Adop

Romshi Adop

Rim Adop

Rimosh Adop

Rima Adop

Rimo Adop

Mrs. Adop

Mr. Adop

### Anabit Family:

Five unnamed siblings

Latha Anabit

Mr. Anabit and his two wives

Mr. Anabit's cousin

### Temporary inhabitants

Lowchen and his friends (Visiting in secret)

Teko Adop (from time to time)

## Trivia

* Some of the rooms of the house are inspired by the rooms of houses located in real life, the exterior shape of the house was also inspired by one of the houses in an Egyptian village (from here explains why Teko and Rim lives in a green room with wood-colored decors)
* Teko's bed has broken in "Anop Visit Adop" during Lowchen and his friends' visit at her home without her parents' knowledge
Hunting Fiends for the Ill-Equipped

*Hunting Fiends for the Ill-Equipped* is book three in *The Guild Codex: Demonized*. It is followed by the final installment in the quartet, *Delivering Evil for Experts*.

## Synopsis

*I thought I understood power.*

*My parents taught me that magic attracts equal danger, and everything I've seen since becoming a demon contractor confirms it. I've witnessed how power twists and corrupts--and I've tasted power no human should wield.*

*I thought I knew greed.*

*Ambition and avarice drove my family into hiding. My parents died for someone else's greed. I've never hunted anything in my life, but now I'm hunting their killer--with my demon's help.*

*I thought I'd seen evil.*

*But with each step closer to my parents' murderer, I'm uncovering a different sort of evil, piece by hidden piece. I've stumbled into an insidious web that silently, secretly ensnares everything it touches. My demon and I came as the hunters...*

*...but I think we might be the prey.*
Warping Minds & Other Misdemeanors

*Warping Minds & Other Misdemeanors* is the first novel in *The Guild Codex: Warped*. It is followed by the second installment in the quartet, *Hellbound Guilds & Other Misdirections*.

## Synopsis

*My name is Kit Morris, and welcome to my warped life.*

*Picture the scene: Me, an average guy with psychic powers—not that my abilities are in any way average—just trying to scrape by in a harsh world. So maybe I've conned a few people, but did I really deserve to be thrown in MPD jail alongside magic-wielding serial killers?*

*According to Agent Lienna Shen, one-hundred-percent* yes*.*

*But her hardass attitude and “Arcana prodigy” status aren’t enough to bring down my former best friend, who slipped through the MPD’s fingers and is days away from unleashing untold horrors upon the city. Or he’s going to steal something. I don’t really know.*

*Whatever he’s up to, that’s why I’m sitting in an interrogation room with Lienna. And that’s why I just offered myself as her temporary new partner for the purposes of thwarting my ex-accomplice.*

*And that’s how I’m going to escape. I might even help with the case before I cut and run.*
Dark Arts and a Daiquiri

*Dark Arts and a Daiquiri* is the second novel in *The Guild Codex: Spellbound* series*.* It is followed by the third installment, *Two Witches and a Whiskey.*

## Synopsis

*When I found myself facing down the scariest black-magic felon in the city, practically daring him to abduct me, I had to wonder exactly how I ended up here.*

*It all started when I accidentally landed a job as a bartender--but not at a bar. At a guild, populated by mages, sorcerers, alchemists, witches, and psychics. Good thing this lame-o human is adaptable, right?*

*Then my favorite guild members--three sexy, powerful, and intermittently charming mages--asked for my help. Did they want access to my encyclopedic knowledge of cocktails? Oh no. They wanted to wrap me up in a pretty ribbon and plunk me in the crosshairs of a murderous rogue to lure him out of hiding.*

*So that's what we did. And that's why I'm here. About to be kidnapped. Oh, and our grand plan for safely capturing said murderous rogue? Yeah, that completely fell apart about two minutes ago.*

*Why did I agree to this again?*
Lost Talismans and a Tequila

*Lost Talismans and a Tequila* is the seventh novel in *The Guild Codex: Spellbound*. It is to be followed by *Damned Souls and a Sangria,* the eighth and final book in the series.

## Synopsis

*You know that squirmy sensation in your gut when you have no idea what you're doing and you're about to screw everything up?*

*Yeah, that feeling.*

*I thought I was a good judge of character, but recent events proved me very wrong. Now, in a brilliant demonstration of my newfound caution, I'm putting all my faith in a demon—a demon who's tried to kill me before. The squirmy feeling is making sense, right?*

*Unfortunately, I don't have any other options. Ezra's time is almost up, which means I need answers and I need them fast. So it's time to toughen up, pack my gear, and find me one of the most illegal, reviled, and scarce mythics out there: a demon-mage summoner.*

*And all I have to do is follow a demon's instructions on where to look. How could that go wrong?*
Damned Souls and a Sangria

*Lost Talismans and a Tequila* is the eighth and final novel in *The Guild Codex: Spellbound* series. Its expected release is October 2, 2020.

## Synopsis

*Once upon a time, I was your average spunky redhead with the lamest employment history ever, a shaky relationship with my only family member, and no idea what I was doing with my life.*

*Now, I'm a pseudo mythic with the best bartending job in the world, the most amazing (and hot) best friends I never knew I needed, and a guild of misfit magic-users who've become my extended family.*

*And I'm about to lose it all.*

*In my desperation to save Ezra, I stumbled into a web of ruthless deception—and seriously pissed off a sleeping hydra. Now its every murderous head is turned toward me and my guild, and I don't know how to stop it. I'm not sure I can.*

*I'm not sure anyone can.*

*But if we don't, we're all doomed—Ezra, Aaron, Kai, and my beloved guild.*
Aaron Sinclair

Aaron Sinclair, by Catheroldart

**Aaron Sinclair** has been a guilded of The Crow and Hammer for over six years. An exceedingly gifted Pyromage, he is also the sole heir to the Sinclair family's fortune.

## Appearance

Aaron has blue eyes and tousled red hair with rusty-orange shades. He is described as having "the ruggedness of a cowboy". He is fit and muscled, and the tallest of the three mages.

## Skills, Abilities and Weapons

Aaron is a Pyromage in the Elementaria class, and as far as mages go, extremely formidable. Aaron graduated from the Sinclair Academy at the top of his class when he was a teenager, and his ability only served to grow from there. He can initiate discorporate ignition blind. In close range and quiet circumstances—with honed concentration—Aaron can suppress gunfire.

Though he can hurl fireballs and create and manipulate raw flames, Aaron's real ability is brought out by his switch. Aaron's switch is a two-handed sword. It regularly rests in the black, zippered case he slings over his shoulder.

His backup switch is a literal switchblade. Aaron didn't train alongside it and therefore isn't as equipped to attempt some elaborate attack with the tool, but he can still utilize the array of moves it allows him to the best of his ability.

## History

Aaron's magic began very early on his life—by the time he was in kindergarten.

His family runs the renowned Sinclair Academy. Well-known and established higher-ups in the mythic community, Aaron's parents enrolled him alongside the Academy's students when he was thirteen. He and Kai were competitive classmates, but overtime, their rivalry blossomed into true friendship. Together, they were among the most talented alumni to ever graduate, but instead of continuing their studies at the property and eventually joining the guild, they chose The Crow and Hammer.

Though he has a huge trust fund, Aaron avoids using it.

## Relationships

### Tori

Tori and Aaron dated briefly when she'd just begun at The Crow and Hammer, but they broke up after the events of Two Witches and a Whiskey. Their friendship has only grown stronger since then.

### Aaron's Parents

Aaron's parents see Aaron as a disappointment. They see The Crow and Hammer as a phase he'll eventually grow out of, although he has been guilded for over six years now. Aaron only visits his parents once or twice a year.

### Sin

Sin has a crush on Aaron. It is unknown what he feels for her.

## Trivia

* His skin is abnormally warm.

* Aaron owned an older red sports car. The rear window was smashed by Echo in *Two Witches and a Whiskey* before being sufficiently destroyed in *Demon Magic and a Martini*.

* Aaron is currently renting a gray SUV.

* He has a really bad sweet tooth and an affinity for chocolate.

* Aaron's bedroom is quite cluttered.

* Aaron's zodiac sign is Aries.
Herod Antipas

**Herod Antipater** (Greek: Ἡρῴδης Ἀντίπατρος, *Hērǭdēs Antipatros*; born before 20 BC – died after 39 AD), known by the nickname **Antipas**, was a 1st-century ruler of Galilee and Perea, who bore the title of tetrarch ("ruler of a quarter") and is referred to as both "Herod the Tetrarch" and "King Herod" in the New Testament, although he never held the title of king. He is widely known today for accounts in the New Testament of his role in events that led to the executions of John the Baptist and Jesus of Nazareth. (Matthew 14:1-12)

After being recognized by Augustus upon the death of his father, Herod the Great (c. 4 BC/AD 1), and subsequently by his brother, the ethnarch Herod Archelaus, Antipas officially ruled Galilee and Perea as a client state of the Roman Empire. He was responsible for building projects at Sepphoris and Betharamphtha, and for the construction of his capital Tiberias on the western shore of the Sea of Galilee. Named in honour of his patron, the emperor Tiberius, the city later became a centre of rabbinic learning.

Antipas divorced his first wife Phasaelis, the daughter of King Aretas IV of Nabatea, in favour of Herodias, who had formerly been married to his half-brother Herod II. (Antipas was Herod the Great's son by Malthace, while Herod II was his son by Mariamne II.) According to the New Testament Gospels, it was John the Baptist's condemnation of this arrangement that led Antipas to have him arrested; John was subsequently put to death in Machaerus. Besides provoking his conflict with John the Baptist, the tetrarch's divorce added a personal grievance to previous disputes with Aretas over territory on the border of Perea and Nabatea. The result was a war that proved disastrous for Antipas; a Roman counter-offensive was ordered by Tiberius, but abandoned upon that emperor's death in 37 AD. In 39 AD Antipas was accused by his nephew Agrippa I of conspiracy against the Roman emperor Caligula, who sent him into exile in Spain, according to Josephus. Accompanied there by Herodias, he died at an unknown date.

The Gospel of Luke states that Jesus was first brought before Pontius Pilate for trial, since Pilate was the governor of Roman Judea, which encompassed Jerusalem where Jesus was arrested. Pilate initially handed him over to Antipas, in whose territory Jesus had been most active, but Antipas sent him back to Pilate's court.
An

**Anu** or **An** is the divine personification of the sky, supreme god, and ancestor of all the deities in ancient Mesopotamian religion. Anu was believed to be the supreme source of all authority, for the other gods and for all mortal rulers, and he is described in one text as the one "who contains the entire universe". He is identified with the north ecliptic pole centered in the constellation Draco and, along with his sons Enlil and Enki, constitutes the highest divine triad personifying the three bands of constellations of the vault of the sky. By the time of the earliest written records, Anu was rarely worshipped, and veneration was instead devoted to his son Enlil, but, throughout Mesopotamian history, the highest deity in the pantheon was always said to possess the *anûtu*, meaning "Heavenly power". Anu's primary role in myths is as the ancestor of the Anunnaki, the major deities of Sumerian religion. His primary cult center was the Eanna temple in the city of Uruk, but, by the Akkadian Period (c. 2334–2154 BCE), his authority in Uruk had largely been ceded to the goddess Inanna, the Queen of Heaven.

Anu's consort in the earliest Sumerian texts is the goddess Uraš, but she is later the goddess Ki and, in Akkadian texts, the goddess Antu, whose name is a feminine form of *Anu*. Anu briefly appears in the Akkadian *Epic of Gilgamesh*, in which his daughter Ishtar (the East Semitic equivalent to Inanna) persuades him to give her the Bull of Heaven so that she may send it to attack Gilgamesh. The incident results in the death of Enkidu. In another legend, Anu summons the mortal hero Adapa before him for breaking the wing of the south wind. Anu orders for Adapa to be given the food and water of immortality, which Adapa refuses, having been warned beforehand by Enki that Anu will offer him the food and water of death. In ancient Hittite religion, Anu is a former ruler of the gods, who was overthrown by his son Kumarbi, who bit off his father's genitals and gave birth to the storm god Teshub. Teshub overthrew Kumarbi, avenged Anu's mutilation, and became the new king of the gods. This story was the later basis for the castration of Ouranos in Hesiod's *Theogony*.
Warped

## *The Guild Codex: Warped*

*The Guild Codex: Warped* is an urban fantasy book series in the Guild Codex Universe, written by authors Annette Marie and Rob Jacobsen. It follows the adventures of MPD agent Kit Morris and his partner, Lienna Shen.

There are a planned total of four *Warped* novels. The first in the series, *Warping Minds & Other Misdemeanors,* was released on August 7, 2020.

The very first release in *Warped* was a short story tucked onto the end of *The Alchemist and an Amaretto*, *Spellbound's* fifth novel. It is currently the only short story.

## Books

### The Main Quartet

Only one novel in *The Guild Codex: Warped* has been released as of yet.

### Extras

#### *A Little Warped*

The short story *A Little Warped* is not set before the events of the *Warped* full-length novels, although it was released before them. It hasn't yet been published separately from *The Alchemist.*

## Universe

*The Guild Codex: Warped* isn't as closely intertwined with *Spellbound* and *Demonized* as they are with each other, but events certainly overlap, and characters from other series make appearances.

For a detailed guide to every Guild Codex work in chronological order, see *Chronology*.
Astrahasis

***Atra-Hasis*** (18th-century BC) is an Akkadian epic, recorded in various versions on clay tablets, named for its protagonist, Atrahasis ('exceedingly wise'). The *Atra-Hasis* tablets include both a creation myth and one of three surviving Babylonian flood myths. The name "Atra-Hasis" also appears, as king of Shuruppak in the times before a flood, on one of the *Sumerian King Lists*.

The oldest known copy of the epic tradition concerning Atrahasis can be dated by colophon (scribal identification) to the reign of Hammurabi’s great-grandson, Ammi-Saduqa (1646–1626 BC). However, various Old Babylonian fragments exist, and the epic continued to be copied into the first millennium BC.

The story of Atrahasis also exists in a later Assyrian version, first rediscovered in the Library of Ashurbanipal, though its translations have been uncertain due to the artifact being in fragmentary condition and containing ambiguous words. Nonetheless, its fragments were first assembled and translated by George Smith as *The Chaldean Account of Genesis*, the hero of which having his name corrected to *Atra-Hasis* by Heinrich Zimmern in 1899.

In 1965, Wilfred G. Lambert and Alan R. Millard published many additional texts belonging to the epic, including an Old Babylonian copy (written c. 1650 BC) which is the most complete recension of the tale to have survived. These new texts greatly increased knowledge of the epic and were the basis for Lambert and Millard’s first English translation of the Atrahasis epic in something approaching entirety. A further fragment was recovered in Ugarit.

In its most complete surviving version, the *Atra-Hasis* epic is written on three tablets in Akkadian, the language of ancient Babylon.
Frenesí selvática

## Frenesí selvático

* Imagen
* Icono

**Frenesí selvática** (**Treetop Tumble** en ingles) es una ronda de carrera que esta disponible en el videojuego Fall Guys: Ultimate Knockout. Fue lanzada el 20 de Julio del 2021 junto a la temporada 5

## Descripción

¡Sortea los obstáculos de la selva y corre hasta la meta!

## Obstáculos

### Versión estándar

Es una ronda de carrera para principiantes con un gran enfoque en los caminos que se ramifican. Consiste en varios obstáculos que se introdujeron en la temporada 5.

La primera sección de la ronda presenta inmediatamente un camino que se bifurca, dando a los jugadores la opción de esquivar los martillos giratorios en el fango o escalar hacia arriba en las placas giratorias mientras evitan las ranas expansivas.

El piso inferior de la segunda sección consta de agua y varias plataformas circulares con ranas en expansión, que terminan con una serie de rodillos que se mueven en un patrón circular en una pendiente. Ambos lados del piso inferior cuentan con la mitad de una plataforma giratoria. El piso superior consta de varios nenúfares, algunos de los cuales se mueven, y terminan con dos plataformas giratorias que conducen a los toboganes de fango hacia abajo.

Los caminos llevan al comienzo de la tercera sección, pero no por mucho tiempo. El piso superior consta de un puente en forma de S, con ruedas giratorias con rodillos para saltar y ranas en expansión que pueden empujarte. Alternativamente, los jugadores pueden cruzar una volea de fans, que es más rápido pero más difícil. Si el jugador cae del puente, caerá en una gran piscina de agua que contiene nenúfares y cañones que disparan bolas.

Si el jugador cruza con éxito el puente, tendrá la oportunidad de cruzar un par de Log Swings en la cuarta sección. De lo contrario (o si se caen del columpio del tronco), deberán evitar un par de rinocerontes y alcanzar a uno de los dos Blizzard fans para llegar a una plataforma más alta.

La quinta y última sección contiene un conjunto de diapositivas de fango colocadas en forma de X. En el punto donde se conectan los toboganes, hay una plataforma giratoria, con rodillos que se mueven alrededor de su perímetro y un tótem en el centro. Alternativamente, los jugadores pueden usar un par de nenúfares grandes para rebotar hasta el final, aunque una rana en expansión que descansa sobre el tótem puede evitar que lo hagan si no se sincroniza bien.

## Medallas

* Oro - Primer lugar
* Plata - Top 20% de jugadores en el lobby
* Bronce - Top 50% de jugadores en el lobby
* Rosa - calificado, pero fuera del 50% superior
* Sin medalla - Eliminado
Slaying Monsters for the Feeble

*Slaying Monsters for the Feeble* is book two in *The Guild Codex: Demonized*. It is followed by the third installment in the quartet, *Hunting Fiends for the Ill-Equipped*.

## Synopsis

*I'm bound to a demon.*

*For my entire life, I avoided magic at all costs. Now, I'm responsible for a demon who wields magic more powerful than the toughest mage or sorcerer.*

*Demons are evil.*

*That's what my textbooks say. That's what I see. He's ruthless, he's temperamental, he's cold. But he protects me without fail. I wonder if he's hiding a heart behind his hostility.*

*My demon is a monster.*

*Whether he's heartless or not, my contract with him is illegal and beyond dangerous. Together, we must find a way to return him to his own world before anyone discovers our secret. If that wasn't bad enough, I've come to realize something else:*

*My demon isn't the only monster I should be worried about.*
Enki

**Enki** (/ˈɛŋki/; Sumerian: *dEN.KI(G)*𒂗𒆠) is the Sumerian god of water, knowledge (*gestú*), mischief, crafts (*gašam*), and creation (*nudimmud*), and one of the Anunnaki. He was later known as **Ea** in Akkadian and Babylonian mythology. He was originally patron god of the city of Eridu, but later the influence of his cult spread throughout Mesopotamia and to the Canaanites, Hittites and Hurrians. He was associated with the southern band of constellations called *stars of Ea*, but also with the constellation **AŠ-IKU**, *the Field* (Square of Pegasus). Beginning around the second millennium BCE, he was sometimes referred to in writing by the numeric ideogram for "40", occasionally referred to as his "sacred number". The planet Mercury, associated with Babylonian *Nabu* (the son of Marduk) was, in Sumerian times, identified with Enki.

Many myths about Enki have been collected from various sites, stretching from Southern Iraq to the Levantine coast. He is mentioned in the earliest extant cuneiform inscriptions throughout the region and was prominent from the third millennium down to Hellenistic times.

The exact meaning of his name is uncertain: the common translation is "Lord of the Earth". The Sumerian *En* is translated as a title equivalent to "lord" and was originally a title given to the High Priest. *Ki* means "earth", but there are theories that *ki* in this name has another origin, possibly *kig* of unknown meaning, or *kur* meaning "mound". The name Ea is allegedly Hurrian in origin while others  claim that his name 'Ea' is possibly of Semitic origin and may be a derivation from the West-Semitic root \*hyy meaning "life" in this case used for "spring", "running water". In Sumerian E-A means "the house of water", and it has been suggested that this was originally the name for the shrine to the god at Eridu. It has also been suggested that the original non-anthropomorphic divinity at Eridu was not Enki but Abzu. The emergence of Enki as the divine lover of Ninhursag, and the divine battle between the younger Igigi divinities and Abzu, saw the Abzu, the underground waters of the Aquifer, becoming the place in which the foundations of the temple were built. With some Sumerian deity names as Enlil there are variations like Elil. En means "Lord" and E means "temple". It is likely that E-A is the Sumerian short form for "Lord of Water", as Enki is a god of water. Ab in Abzu also means water.
Abdul Al Hazard

The ***Necronomicon***, also referred to as the ***Book of the Dead***, or under a purported original Arabic title of *Kitab al-Azif*, is a fictional grimoire (textbook of magic) appearing in stories by the horror writer H. P. Lovecraft and his followers. It was first mentioned in Lovecraft's 1924 short story "The Hound", written in 1922, though its purported author, the "Mad Arab" Abdul Alhazred, had been quoted a year earlier in Lovecraft's "The Nameless City". Among other things, the work contains an account of the Old Ones, their history, and the means for summoning them.

Other authors such as August Derleth and Clark Ashton Smith also cited the Necronomicon in their works. Lovecraft approved of other writers building on his work, believing such common allusions built up "a background of evil verisimilitude." Many readers have believed it to be a real work, with booksellers and librarians receiving many requests for it; pranksters have listed it in rare book catalogues, and a student smuggled a card for it into the Yale University Library's card catalog.

Capitalizing on the notoriety of the fictional volume, real-life publishers have printed many books entitled *Necronomicon* since Lovecraft's death.
Zhozete

```
the mayor’s daughter Meridian dislike, the crush of Gerbert he swored to reject.

```

```
For I know that

```

she will repent and will turn again to what she

once despised, if she have the chance. If she had

shrunk from thy love through mere maidenly in-

stinct, her conquest of thee would have redounded

to her credit. But this alone was the reason for

her insolent rejection of thee, v r ho, by general

opinion, wert the most lovable of all (her suitors),

that she might smile on others without exciting any

distrust, thus veiling Aphrodite with the false robe

of Minerva. Under the cover of thy repulse others

marched on to mastery. Alas ! Pallas is driven

away and under the shield lurketh a Gorgon. Thy

obvious overthrow hath given a shelter to the foul-

ness of a wanton ; if thou shalt with proper spirit

declare this creature for ever unworthy of thy

embraces, I shall make thee pre-eminent among all

```
the lofty ones of the earth.

```
Sandra

**Sandra Ann Lauer**, commonly known under her stage name **Sandra** (German pronunciation: [ˈzandʁa]), is a German-French pop singer who enjoyed a mainstream popularity in the 1980s and early 1990s with a string of European hit singles, produced by her then-husband and musical partner, Michael Cretu, most notably "(I'll Never Be) Maria Magdalena" (1985), "In the Heat of the Night" (1985), "Everlasting Love" (1987), "Secret Land" (1988), "Hiroshima" (1990) and "Don't Be Aggressive" (1992). Her albums *Into a Secret Land* (1988) and *Close to Seven* (1992) have won Sandra high critical acclaim.

Prior to embarking on a solo career, Sandra was the lead singer of the all-female disco trio Arabesque, which had a massive following in Japan and the Soviet Union. Also, between 1990 and 2001, she provided vocals on album releases of the very successful musical project Enigma, which had top 10 hits in North America and the United Kingdom. A cult star with a devoted fan base, Sandra remains one of the most popular singers of the 1980s in Continental Europe. During the height of her popularity, she even managed to outsell Madonna in a number of countries around the world. With sales in excess of 30 million records worldwide, Sandra has established her position as the most successful German disco/pop female vocalist.
Nintu

**Mami** is a goddess in the Babylonian epic Atra-Hasis and in other creation legends. She was probably synonymous with Ninhursag. She was involved in the creation of humankind from clay and blood.  As Nintu legends states she pinched off fourteen pieces of primordial clay which she formed into womb deities, seven on the left and seven on the right with a brick between them, who produced the first seven pairs of human embryos. She may have become **Belet Ili** ("Mistress of the Gods") when, at Enki's suggestion, the gods slew one among themselves and used that god's blood and flesh, mixed with clay, to create humankind. Also known as **Belet-ili**, or **Nintu**. Alternative forms of her name include **Mama** and **Mammitum**.
Astrahasis Wife

Utnapishtim and his wife were given immortality, as well as a place among the heavenly gods. Enki (Ea) also claims that he did not tell "Atrahasis" (apparently referring to Utnapishtim) about the flood, but rather that he only made a dream appear to him, a claim which contradicts the earlier narrative of the poem and reveals an alternative telling.
Gestinana

**Geshtinanna** (also known as **Geštinanna** or **Ngeshtin-ana**) is the ancient Sumerian goddess of agriculture, fertility, and dream interpretation, the so-called "heavenly grape-vine". She is the sister of Dumuzid and consort of Ningisida. She is also the daughter of Enki and Ninhursag. She shelters her brother when he is being pursued by *galla* demons and mourns his death after the demons drag him to Kur. She eventually agrees to take his place in Kur for half the year, allowing him to return to Heaven to be with Inanna. The Sumerians believed that, while Geshtinanna was in Heaven and Dumuzid in Kur, the earth became dry and barren, thus causing the season of summer.
Mariane

**Marianne** is a female name. It is the French version of the Greek Mariamne, which is a variant of Mary, ultimately from the Hebrew Miriam (מִרְיָם Miryám), Mirjam (Aramaic: *Mariam*).[*unreliable source?*] In late Greek *Marianna* (*Μαριάννα*) was used.

In 18th century France Marianne became a popular name as a variant of Marian, Marie. It can also be seen as a combination of Marie and Anne. It gave inspiration to several double names such as *Marie-Anne*, *Anne-Marie* as well as other variants such as *Anna Maria*, *Ana-Maria* and *Marianna* and alternate spellings *Mary Ann* and *Mary Anne*. The combination of the two names has also been popular with Christians because Saint Anne is traditionally the name of the mother of the Virgin Mary.

**Marianne** (pronounced [maʁjan]) has been the national personification of the French Republic since the French Revolution, as a personification of liberty, equality, fraternity and reason, and a portrayal of the Goddess of Liberty.

Marianne is displayed in many places in France and holds a place of honour in town halls and law courts. She is depicted in the *Triumph of the Republic*, a bronze sculpture overlooking the Place de la Nation in Paris, and is represented with another Parisian statue in the Place de la République. Her profile stands out on the official government logo of the country, is engraved on French euro coins, and appears on French postage stamps. It was also featured on the former franc currency. Marianne is one of the most prominent symbols of the French Republic, and is officially used on most government documents.

Marianne is a significant republican symbol; her French monarchist equivalent is often Joan of Arc. As a national icon Marianne represents opposition to monarchy and the championship of freedom and democracy against all forms of oppression. Other national symbols of France include the tricolor flag, the national motto *Liberté, Égalité, Fraternité*, the national anthem "La Marseillaise", the coat of arms, and the official Great Seal of France.
Babtist Jon

**John the Baptist**

(late 1st century BC – AD 28–36) was a Jewish itinerant preacher in the early 1st century AD. Other titles for John include *John the Forerunner* in Eastern Christianity, *John the Immerser* in some Baptist traditions, and the *prophet John* (*Yaḥyā*) in Islam. He is sometimes alternatively called *John the Baptizer*.

John the Baptist is mentioned by the Hebrew historian Josephus and revered as a major religious figure in Christianity, Islam, the Bahá'í Faith, and Mandaeism. He is called a prophet by all of these faiths, and is honoured as a saint in many Christian traditions. According to the New Testament, John anticipated a messianic figure greater than himself, and the Gospels portray John as the precursor or forerunner of Jesus, since John announces Jesus' coming and prepares the people for Jesus' ministry. Jesus himself identifies John as "Elijah who is to come", which is a direct reference to the prophecy of Malachi 4:5–6, that has been confirmed by the angel who announced John's birth to his father Zecharia. According to the New Testament, John the Baptist and Jesus of Nazareth were relatives.

Some scholars maintain that John belonged to the Essenes, a semi-ascetic Judaic sect who expected a Hebrew messiah and who practiced ritual baptism. John used baptism as the central symbol or sacrament of his pre-messianic movement. Most scholars agree that John baptized Jesus, and several New Testament accounts report that some of Jesus' early followers had previously been followers of John. Whether John himself recognized Jesus as the messiah is not clear from the New Testament.

According to the New Testament John was sentenced to death and subsequently beheaded by Herod Antipas sometime between AD 28 and 36 after John rebuked him for divorcing his wife, Phasaelis, and then unlawfully wedding Herodias, the wife of his brother Herod Philip I.
Heroditas

**Herodias** (Greek: Ἡρῴδιάς, *Hērǭdiás*; *c.* 15 BC – after 39 AD) was a princess of the Herodian dynasty of Judaea during the time of the Roman Empire.

## In the Gospels

*Salome delivers the head of John the Baptist*, Juan de Flandes, 1496

In the Gospels of Matthew and Mark, Herodias plays a major role in John the Baptist's execution, using her daughter's dance before Antipas and his party guests to ask for the head of the Baptist as a reward. According to the Gospel of Mark, Antipas did not want to put John the Baptist to death, for Antipas liked to listen to John the Baptist preach (Mark 6:20). Furthermore, Antipas may have feared that if John the Baptist were to be put to death, his followers would riot. The Gospel of Matthew amplifies the role of Herod by omitting these details.

### Modern scholarship

Some biblical scholars have questioned whether the Gospels give historically accurate accounts of John the Baptist's execution. Some exegetes believe that Antipas' struggle with John the Baptist as told in the Gospels was some kind of a remembrance of the political and religious fight opposing the Israelite monarchs Ahab and Jezebel to the prophet Elijah.

## In medieval literature

Main article: Aradia

In medieval Europe a widespread belief held Herodias to be the supernatural leader of a supposed cult of witches, synonymous with Diana, Holda and Abundia.

## In art

Together with Salome, Herodias was a frequent subject in images of the Power of Women topics in the later medieval and Renaissance period. The most common moment shown including Herodias is the Feast of Herod, showing Salome presenting John's severed head on a platter as Herodias dines with her husband and others.
Enil

**Enlil**, later known as **Elil**, is an ancient Mesopotamian god associated with wind, air, earth and storms. He is first attested as the chief deity of the Sumerian pantheon, but he was later worshipped by the Akkadians, Babylonians, Assyrians, and Hurrians. Enlil's primary center of worship was the Ekur temple in the city of Nippur, which was believed to have been built by Enlil himself and was regarded as the "mooring-rope" of heaven and earth. He is also sometimes referred to in Sumerian texts as **Nunamnir**. According to one Sumerian hymn, Enlil himself was so holy that not even the other gods could look upon him. Enlil rose to prominence during the twenty-fourth century BC with the rise of Nippur. His cult fell into decline after Nippur was sacked by the Elamites in 1230 BC and he was eventually supplanted as the chief god of the Mesopotamian pantheon by the Babylonian national god Marduk. The Babylonian god **Bel** was a syncretic deity of Enlil, Marduk, and the shepherd deity Dumuzid.

Enlil plays a vital role in the Sumerian creation myth; he separates An (heaven) from Ki (earth), thus making the world habitable for humans. In the Sumerian flood myth, Enlil rewards Ziusudra with immortality for having survived the flood and, in the Babylonian flood myth, Enlil is the cause of the flood himself, having sent the flood to exterminate the human race, who made too much noise and prevented him from sleeping. The myth of *Enlil and Ninlil* is about Enlil's serial seduction of the goddess Ninlil in various guises, resulting in the conception of the moon-god Nanna and the Underworld deities Nergal, Ninazu, and Enbilulu. Enlil was regarded as the inventor of the mattock and the patron of agriculture. Enlil also features prominently in several myths involving his son Ninurta, including *Anzû and the Tablet of Destinies* and *Lugale*.
Seleucid Empire

The Empire at its greatest extent in 196 AD

### Lands Occupied

Middle East; Southeast and South Europe; Central Asia (up to Southern Kazakhstan); and East Asia (Southern Xinjiang)

## Emblem or Flag

The anchor, the primary symbol of the realm

The **Seleucid Empire** (Ancient Greek: Ancient Greek: Βασιλεία τῶν Σελευκιδῶν, Basileía tōn Seleukidōn) is a Hellenistic state that was established from the breakup of Alexander the Great's Empire. It is ruled by the Seleucid dynasty, starting from Seleucus I Nicator and holding the title of *Basileus*. The Empire is also known as the **Greco-Mesopotamian Empire**, **Realm of the Anchor**, and **Ankyria**.

After experiencing many years of internal strife, the Empire was able to reassert itself as a regional power under Alexander II Zabinas. During the rule of Theocydes I Soter, the Empire's administrative structure was reformed to abolish autonomy from the provinces and instill a more centralized governance; this was upheld throughout the rest of the Empire's existence. From the rule of Seleucus IX Anicetus to Philoxenus III Auletes, the Empire experienced a Golden Age, where internal stability and relative peace was preserved under its power; control of multiple trade routes of the Silk Road helped to foster economic prosperity and its military power was relatively unmatched, with the exceptions being that of the Roman Empire, Maurya Empire, Carthage, and Imperial Goguryeo.

Hellenistic philosophy, architecture and culture promulgated throughout the realm, with the Greek population perceiving them to be the basis of civilization, and therefore superior. However, recognizing the appeal of other foreign cultures and ideas, the Seleucids encouraged their synthesis with Hellenism, promoting a multicultural society. Prominent examples of the synthesis include the Hellenistic religions, the Athenaean Games and the Seleucid Imperial Cult. Despite recognition of other religions, Christianity was the exception, with persecutions common, except under the reign of Eurycleia II Palleuceia.
Guabird

**Guabird** es la evolución del *fakemon* Guaby, conserva los tipos de su preevolución. Está inspirada en la Guacamaya. Se pueden encontrar Guabird en la yerba alta de Petare en Ciudad Psidiva.

## **Etimología**

Guabird viene de la combinación de ***Gua**camaya* y *Bird* que en inglés quiere decir ave o pájaro.

## **Biología**

Ha dominado el arte del vuelo y se despliega infalible por los espacios Venovianos. Su desarrollado plumaje ahora detenta un colorido majestuoso con tonalidades intensas. Suelen volar en grupos y ser muy escandalosos a su paso. Se les puede ver surcar el horizonte de amplias regioens del país hasta el atardecer.

## **Evolución**

Línea Evolutiva de Guaby
 Evoluciona al nivel 20 | Evoluciona por amistad | No evolucionan
Bufón (disfraz)

## Bufón

* Superior
* Inferior

## Información del cosmético

### Disponible

Temporada 2 (Legado), nivel 16 -(Inferior)Temporada 2 (Legado), nivel 22 -(Superior)

### Precio

Gratis

El **Bufón** es un disfraz raro que fue lanzado en la Temporada 2 (Legado) del videojuego Fall Guys: Ultimate Knockout.

## **Disponibilidad**

### **Temporada 2**

Ambas partes del disfraz se pueden conseguir en el Camino de la fama del juego en la temporada 2. La parte inferior se consigue en el nivel 16 y la parte superior en el nivel 22.
Bulltauron

Bulltauron es la evolución de Bullboss. Es un Fakemon de Tipo planta y acero; éste último lo adquiere al haber evolucionado.

## **Etimología**

Su nombre está compuesto por: *bull* que significa toro en ingles, y *tauro*, relacionada con los toros y la constelación de Tauro.

## **Biología**

Siendo adulto, su cuerpo se vuelve robusto y poderoso, suele llegar a medir hasta 3 o 4 metros; su gran cabeza y sus cuernos de hasta 1 metro, por lo cual puede llegar a derribar árboles mucho más grande que ellos. Aún se sigue manteniendo en manadas, y pierde gran parte de su comportamiento hostil. Utiliza su cola como arma. Posee un ataque propio llamado hachazo que efectúa con su cola en forma de hacha