recursal/Fanatic-Fandom huggingface dataset:
Kar'yan Sheep

Kar'yan sheep are a unique breed of sheep inhabiting the desert valleys of the capital of Kar'yan. Their wool is fluffy, and they have unique spiral shaped horns present on both rams and ewes. They are farmed for meat, milk, and wool by the city of Kar'yan. They are hardy animals, being able to survive in most climates because of their temperature insulating wool, thus their wool is used to insulate armor in both hot and cold environments.

It is not known when or how these creatures managed to migrate into the valley of Kar'yan, however their pre-existing adaptations proved to be perfect for the environment. As such, they continued to live in this environment and thrive until eventually being domesticated by the Karric Empire as the primary source of meat and milk. Their horns are also commonly used on spears and on warhammers. Despite what one might think, these horns are surprisingly durable and effective.
Fungal Strider

Fungal Striders are a species of enormous fungoid titans faintly resembling golems.

## Appearance

Fungal Strider are incredibly large humanoid brings that share numerous traits similar to fungi, such as numerous functional to vestigial appendages on their bodies that resemble and function like mushrooms. They can also grow to be very tall, with some instances growing up to three quarters of a mile before collapsing under their own weight.

## Behavior

These creatures, as they are animalistic beings, display no signs of sapience or sentience. Much like their fungi namesake, these creatures are saprotrophic and mainly consume dead organic matter. This is done by a single individual standing over their chosen meal with mycelium-like tendrils coming out of their body and entering their meal through the skin, bark, or open wounds. The feeding process usually takes anywhere from several hours to several days depending on the size of their target. They also constantly shed spores, which are toxic when inhaled. However, only a very small percentage of these spores manage to reach 'adulthood', and inhaled spores cannot survive inside a human body.
Mantis

Mantises (single: Mantis) are a species of insectoid humanoids towering at 13ft. They have bladed arms and resemble smaller praying mantis. Their heads are crowned with horns resembling beetle mandibles. They are isolationist, and highly aggressive to interlopers.

## Introduction

The Mantises inhabit great fungal forests deep underground, and use their fierce combat skills to defend their subterranean homes. While they are skilled in melee combat, they lack any weapons with the capability to attack in a ranged manner. They defend their territories from intruders with their lives. Their flying youths are compelled to prove their strength before becoming warriors. However, they all come to respect any who would defeat their leaders in honorable combat, and give them the freedom to enter their territory. These powerful and tall creatures have begun to make excursions to the surface-lands, and more and more Mantis merchants and fighters are seen in the militaries of other nations.

The Mantis are not a force to be reckoned with, and have a burning hatred towards those who defile or trespass on their land. Be wary, if you survive an attack from one, you likely won't survive an attack from another.
Cameroceras

***Cameroceras*** ("chambered horn") is a genus of giant orthoconic cephalopod that lives mainly in tropical oceans. It first appeared during the middle floppian, around 470 million years ago, and was a fairly common component of the fauna in some places during the period, inhabiting the shallow seas of Karakalov Bay, Flopika and the Jade Sea.

Although intelligent, taming of Cameroceras is impossible, and they are terrible military and economic mounts. Cameroceras is an ambush predator due to its size and slow speed, as such it is a terrible mount. While it is plausible that one could use them for the sake of protecting underwater bases, this use has not been tested and probably won't work.
Hanseatic Song Contest 2023

Hanseatic Song Contest 2023

93 Lieder wurden eingereicht zum **HSC 2023**.

**31 Teilnehmer**

Start: 15. Januar (Einsendeschluß der Lieder: 12. März 2023)

**6 Vorgruppen A-F** (drei Gruppe á 15 Lieder (A,C,E) und drei Gruppen á 16 Lieder (B,D,F).

Die Plätze 01-04 je Vorgruppe qualifizierten sich für das Finale. Bei Punktegleichstand zwischen 4&5 zählen die Höchstwertungen.

In jeder Gruppe vergibst du: 1,2,3,4,5,6,7,8,9,10,11,12,13,14 und 15/16 Punkte für deinen Favoriten.

**Einsendeschluß Vorgruppe**: 11.Juni 2023

**Hier findest du die Gruppen:**

**Spotify:** Hanseatic Song Contest

**Google Drive zum Download:**

**HSC 2023 -  Gruppenphase A >** https://drive.google.com/drive/folders/1ekTynmKX6M7B56TGbfrk3enMaFla7HVG?usp=share\_link

**HSC 2023 -  Gruppenphase B >** https://drive.google.com/drive/folders/1zztf3hgWqQSXOru5CgGmlFWo8ebVXBxp?usp=share\_link

**HSC 2023 – Gruppenphase C >** https://drive.google.com/drive/folders/1JoSrnsbaNmKkIEvmRcqc9u5kTLhVw-l7?usp=share\_link

**HSC 2023 – Gruppenphase D >** https://drive.google.com/drive/folders/1NwI8okI5FvRjoHbsGb1rVRRt1azjTasp?usp=share\_link

**HSC 2023 – Gruppenphase E >** https://drive.google.com/drive/folders/1CSgxhaiXQHC-Fl3GNY5sI0\_RNd8mfQjO?usp=share\_link

**HSC 2023 -  Gruppenphase F >** https://drive.google.com/drive/folders/1JgBq5LzE2wTsxFEYY920PjuhKnVKWWp6?usp=share\_link

**Hier sind die Vorrunden-Ergebnisse:**

https://drive.google.com/drive/folders/19yYvpfsX5iBaOD9tOoBRewNlyvvuWz9T?usp=sharing

**Hier sind die Finalisten! Bewertung bis 20. August 2023!**

Spotify: https://open.spotify.com/playlist/3BEUH4OQeQhbRpOi18JjKf?si=1cf969c880ac4490&nd=1

Google-Drive: https://drive.google.com/drive/folders/1LvPdSJH-PPL8Y1WQrauVfFcBeYahKdgO

**Hier ist das Final-Ergebnis:**

https://vimeo.com/874493679/beb879ef14?share=copy

https://drive.google.com/drive/folders/19kAG81qMPn8xIx-n76Zw4yqzFZELoosh?usp=sharing

**Hier das Ergebnis der Vorgruppen:**
Anchor Tree

Anchor Trees are enormous trees which grow upside down from the ceilings of upside down forests, or in the Rot Jungle. These trees are the largest flora in all of flopcraft, and their logs consist of four thinner birch-colored trunks intertwined, with the inner portions being green. Their leaves are mint green and resemble those of pine trees. They are the primary inhabitant of the Underroot in the Rot Jungle.
Utatsusaurus

***Utatsusaurus hataii*** is the earliest-known ichthyopterygian which was first discovered in the Early Flopaic period (c. 245–250 million years ago). It is nearly 3 metres (9.8 ft) long with a slender body. The first specimen was found in the Jade Sea. It is the only described species in the genus ***Utatsusaurus*** and the only member of the family **Utatsusauridae**.

Unlike the more advanced ichthyosaurs, *Utatsusaurus* has no dorsal fin and has a broad skull. The snout gently tapers, compared to the more rounded one of more derived ichthyopterygians. The postorbital underlaps the elongate posterior process of the postfrontal. This is an evident plesiomorphic condition for ichthyopterygians. For the size of the skull, the teeth are rather small, and arranged in a primitive groove.

It swims in an eel-like motion, which is strange for a ichthyosaur like itself.
Aeromanta

Aeromantas are a genus of enormous airborne creature. Vaguely resembling a manta ray.

## Appearance

Aeromantas are unusually large, and are either dark gray or grayish blueish creatures that somewhat resemble stingrays, but have greatly enlarged and almost wing-like pectoral fins that they use as stabilizers. Their size is currently unknown, but due to their gargantuan size, it is estimated the wingspan of larger species is four Kilometres, while smaller ones are estimated to be about one kilometre to 350 meters. They also play host to what appear to be antennae on their heads, but these organs serve to help individuals sense the direction of the wind. Much like stingrays, the tips of their tails have venomous barbs that they use to defend themselves. While typical individuals can range from up to a kilometre long from head to tail, this average size can vary depending on the species, with the largest species among them being up to ten kilometres long when fully grown.

Aeromantas blend into the clouds via their partially translucent skin and grayish pigment.

The blood of an Aeromanta, regardless of species, is a deep black and very heavy gaseous substance that contains chemical compounds analogous to chlorocruorin, a compound used in the blood of certain marine worms. If inhaled, this substance causes feelings of being drowned. It could even kill in a varied amount of hours. This substance has no effect on Aerosharks and other Aeromantas.

## Behavior

These creatures, as they are animalistic beings, display no signs of sapience or sentience. They behave and feed in a manner very similar to baleen whales, sifting the clouds and air for food particles and aeroplankton in small flocks. Though they typically ignore humans and their aircraft, smaller species of Aeromanta will attempt to spar with aircraft when in breeding season. While they appear to have no outward signs of being able to fly other than their pectoral fins, which they rarely flap, what appear to be eyes are actually openings to a complex organ system that allow Aeromantas to fly and maintain their direction via jet propulsion. They share this trait with Aerosharks, implying that they both share a common ancestor.

Breeding season typically occurs once every five years. When in breeding season, male Aeromantas will spar with each other over access to mates by flying past one another at high velocities, with some species nearly breaking the sound barrier. If there are too many males in a given area, multiple males in that area will gradually change sex to female to ease the competition. After mating, gestation typically takes three years, with their young being able to fly as soon as they are born. Despite their immense size when fully grown, while the adults are rarely bothered, their young are often preyed upon by aircraft sharks.
Stygian Iron

Stygian Iron is an absorbent, durable, and light armor used in the creation of Hive weapons, ships, and buildings. It is immutable, highly heat-resistant, and electrically neutral.

## Introduction

In great trenches of charred black scoria lay deposits of Stygian Iron. Stygian Iron is an absorbent, durable, and light armor used in the creation of Hive weapons, ships, and buildings. It is immutable, highly heat-resistant, and electrically neutral. It can be created both naturally and artificially by infusing unrefined iron with Stygia. This process can be sped up artificially in forges, although it does happen naturally. Stygian Iron is ash blue in color, and naturally forms in cuboidal deposits. It is easily smithed into anything from weapons, to construction material, to armor.

It has the unique ability to absorb both magical and kinetic energies and repel them back at the attack at the will of the user of the Stygian Iron weapon. This ability is quite unique, and allows for any user of Stygian Iron to gain the advantage against close-ranged and magical attacks. Weapons made from Stygian Iron also follow Feast Logic, and as such can absorb the power of other weapons to combine with themselves. This also applies with armor, although to a lesser extent.
Hanseatic Song Contest 2014

60 Lieder wurden eingereicht zum HSC 2014.

Vier Vorgruppen A,B,C,D. Die Platzierungen 01-06 je Vorgruppe qualifizierten sich für das Finale. Punktevergabe in den Vorrunden: 1 - 100 Punkte

20 Teilnehmer reichten drei Lieder ein: Saskia, Martin, Christian, Sille, Olaf, Tommy, Sascha, Reinhard, Ray, Jens, Miklos, Judith, Sylvia, Alex, Frank, Jasmin, Berthold, Franzi, Katrin, Marco, Massimo

Andra Chansen: Die Platzierungen 07-10 aus den Vorgruppen, haben sich einer weiteren Abstimmung gestellt, die Platzierungen 01-04 haben sich für das Finale qualifiziert. Punktevergabe: 1,3,5, und 10 Punkte.

Backupjury: Gü & Martin

Punktevergabe im Finale: 1-8 Punkte, 10 und 12 Punkte.

* Die Teilnehmer die im Finale die Plätze 01-03 belegt haben, sind für das Folgejahr mit einem Lied direkt für das Finale qualifiziert
Hanseatic Song Contest 2016

90 Lieder wurden eingereicht zum HSC 2016.

5 Vorgruppen A,B,C,D,E. Die Platzierungen 01-05 je Vorgruppe qualifizierten sich für das Finale. Punktevergabe in den Vorrunden: 1 - 100 Punkte

**30 Teilnehmer reichten drei Lieder ein:** Peer, Sascha, Florian, Massimo, Olaf, Sille, Martin, Ray, Jens, Sascha, Franzi, Reinhard, Sylvia, Thomas, Frank, Jan, Ole, Lars, Ole, Saskia, Reimar, Alex, Katrin, Thomas, Gabriel, Eric, Christian, Martin, Berti, Jasmin, Gü

**Punktevergabe im Finale:** 1-8 Punkte, 10 und 12 Punkte. 28 Lieder standen im Finale

In den Gruppen B & E haben sich durch Punktegleichstände mehr als 5 Lieder für das Finale qualifiziert.
Hanseatic Song Contest 2010

42 Lieder wurden eingereicht zum HSC 2010.

19 Teilnehmer reichten zwei Lieder ein: Sascha, Frank, Werner, Marco, Jens, Saskia, Sönke, Stefan, Stefan, Michael, Sylvia, Diana, Peter, Fränzi, Reinhard, Stephan, Enrico, Vanessa, Lefke

Die weiteren freien Startplätze habe ich aufgefüllt.

Die Platzierungen 01-11 qualifizierten sich für das Finale.

Backupjury: Gü & Martin

Punktevergabe in den Vorrunden: 1 - 100 Punkte

Punktevergabe im Finale: 1-8 Punkte, 10 und 12 Punkte.

* Die Teilnehmer die im Finale die Plätze 01-03 belegt haben, sind für das Folgejahr mit einem Lied direkt für das Finale qualifiziert.
Rot Strider

The rot striders of the Rot Jungle are towering creatures that prowl the wilds, feasting on any lesser creatures they come across. It is believed that the rot striders evolved over time from the simple organisms that dwell within the depths of the Rot Jungle into the more efficient hunting, killing and eating machines that they are today. Utilizing their environment, the rot striders are able to derive toxins from the spores and fungi of the jungle, which they in turn use to stun or immobilize their prey. When traveling through the marsh, adventurers would be wise to steer clear of these highly accomplished predators. Rot striders also have a potent apparatus on their face that can fire a powerful laser. It's unknown exactly how they work. Wild rot striders are dangerously aggressive, but they're loyal and affectionate if you manage to tame them.
Entwine

Entwine is a metallic substance similar in color to an enderpearl. It is somewhat versatile however most of its' uses are relating to decorative purposes. Entwine has only currently been seen in certain ancient structures, and it is likely that entwine is no longer naturally occurring. It resembles an entanglement of metallic and angular rod-shaped clusters. Entwine is notably common near ancient cities in sculk, which puts into question if entwine is either related to sculk, or the end.
Xenoghast

Xenoghast is the corrupted sword of Jakeopod.

## History

The Decimaar Blade was formerly used by Angor the Annihilator, the former warlord of the Karric Empire. However, he was killed by his general Jakeopod and Xenoghast was given sentience, enchanted, and then passed into his possession.

## Appearance

Xenoghast is a large sword made out of blue-grey metal and black crystals.

The blade itself is cracked and damaged and is covered in an electric blue sheen. The edge has a long hook-like protrusion emerging from it. The hilt and guard are made up of several black crystals set against an electric-blue background. The hilt is slightly curved and thin in proportion to the whole blade. There are also several protruding crystals on the top of the guard and half the opposite edge is covered with the same black crystals. There appears to be multiple fungal growths towards the hilt, part of the blade is covered in pink hole-filled flesh.
Serpent of Jakeopod

Serpents of Jakeopod are large worm-like creatures named after their discoverer. They are one of the oldest creatures known to exist, and their closest discovered relative are the Garloids.

## Appearance

The average Serpent of Jakeopod is primarily purple, black or red, with a tannish white underbelly covered in octopoid suction cups. The jaw of the Serpent of Jakeopod has a slight overbite, and the creature's "lips" are completely covered in long sharp teeth. The upper jaw has more, and longer, teeth, while the shorter lower jaw has shorter teeth in less quantity.

Serpents of Jakeopod have a long dorsal fin which starts at the center of the body and ends at the half-way point to the tail. There are also two pelvic fins which start and end at the time spot as the dorsal fin. The membrane in-between is colored red or yellow depending on the primary skin color. The tail ends in a triangular paddle which serves an unknown purpose. At the point at which the fins stop, multiple spurs began to grow, the closer to the caudal paddle, the larger and sharper they get.
Hanseatic Song Contest 2022

90 Lieder wurden eingereicht zum **HSC 2022**.

**30 Teilnehmer**

Start: 09. Januar (Einsendeschluß der Lieder: 13. März 2022)

**Vorgruppen A-F**

- Die Plätze 01-04 je Vorgruppe qualifizierten sich für das Finale.

- Punktevergabe in den Vorrunden: 1 - 15 Punkte (Punkte werden je nach Anzahl der Lieder in den Vorgruppen vergeben). Einsendeschluß der Wertungen: 12 Juni 2022.

**Punktevergabe im Finale:** 1-8 Punkte, 10 und 12 Punkte. 24 Lieder im Finale

**Hier findest du die Gruppen:**

**Spotify:** Hanseatic Song Contest

https://open.spotify.com/user/1186643632?si=QEgjPl8tQUCiyQkeE5Mk-w

**Google Drive zum Download:**

**HSC 2022 - Gruppe A**

https://drive.google.com/drive/folders/1o4nti7HtAk3R-ZkstiIh2iQOOnuj0AY6?usp=sharing

**HSC 2022 - Gruppe B**

https://drive.google.com/drive/folders/1UxF2WKOJy7VeGltAFqjrU80VwBD30xc0?usp=sharing

**HSC 2022 - Gruppe C**

https://drive.google.com/drive/folders/15Edi-iKMC-gqR89Z3tTM7zHnJdZowawG?usp=sharing

**HSC 2022 - Gruppe D**

https://drive.google.com/drive/folders/18fJxUYn4MEfdiZkf7BEdu5xOjH1yzN3z?usp=sharing

**HSC 2022 - Gruppe E**

https://drive.google.com/drive/folders/1IAqUKmPjOspC\_fe2dmb5ofkO83dqfkcY?usp=sharing

**HSC 2022 - Gruppe F**

https://drive.google.com/drive/folders/1l20ZebJolEAClq70S7KWxyBH0tGCW0yq?usp=sharing

**DAS FINALE:**

https://drive.google.com/drive/folders/14awlJ8haBvEMRDt6VJfwR58d6ItLjDc3?usp=sharing

**Unter folgendem Link sind die Vorrunden-Ergebnisse einsehbar:**

https://docs.google.com/spreadsheets/d/1r8Eb0GQOwJ-UMRTJYUT8Mdw2KCVWMTaF/edit?usp=sharing&ouid=113067370068957886409&rtpof=true&sd=true

**Unter folgendem Link ist das Final-Ergebnis einsehbar:**

https://docs.google.com/spreadsheets/d/1CEH3VHtu9qCb6Sh6IRvXXEfAX8H61yr8/edit?usp=sharing&ouid=113067370068957886409&rtpof=true&sd=true
Hanseatic Song Contest 2009

46 Lieder wurden eingereicht zum HSC 2009.

19 Teilnehmer reichten zwei Lieder ein: Sven, Stephan, Stefan, Jens, Tommy, Sascha, Vanessa, Saskia, Frank, Franzi, Lefke, Florian, Marco, Michael, Ray, Stefan, Peter, Sylvia, Diana

Die weiteren freien Startplätze habe ich aufgefüllt.

Zum ersten Mal gab es zwei Vorrunden. Die Platzierungen 01-11 qualifizierten sich für das Finale.

Punktevergabe in den Vorrunden: 1 - 100 Punkte

Punktevergabe im Finale: 1-8 Punkte, 10 und 12 Punkte.

* Die Teilnehmer die im Finale die Plätze 01-03 belegt haben, sind für das Folgejahr mit einem Lied direkt für das Finale qualifiziert.
Hanseatic Song Contest 2019

108 Lieder wurden eingereicht zum HSC 2019.

6 Vorgruppen A,B,C,D,E,F. Die Plätze 01-04 je Vorgruppe qualifizierten sich für das Finale. Punktevergabe in den Vorrunden: 1 - 18 Punkte (Punkte werden je nach Anzahl der Lieder in den Vorgruppen vergeben).

Aus der Gruppe F wurde der 5te Platz nach Punktegleichstand mit Platz 4 mit ins Finale genommen.

**36 Teilnehmer reichten drei Lieder ein:** Nelis, Sascha, Jürgen, Martin, Markus, Jana, Franzi, Berthold, Frank, Martin, Frank, Morten, Jarohn, Bianca, Gü, Sille, Bibi, Vivika, Jens, Olaf, Peer, Chris & Kristina, Elke, Sascha, Anna, Sebastian, Tanja, Ole, Tobi, Christian, Thomas, Nicolas, Ray, Alex,

**Punktevergabe im Finale:** 1-8 Punkte, 10 und 12 Punkte. 25 Lieder standen im Finale

**Sonstiges:** Abschaffung der Sprachregelung, maximal dürfen 2 Lieder in englischer Sprache eingereicht werden. Die Vorgruppen wurden neu definiert. Die Lieder der Teilnehmer sind nicht mehr in einer Vorgruppe, sondern verteil auf drei Gruppen. Die Teilnehmer bewerten nur noch die Gruppen, in denen nicht die eigenen Lieder zugelost wurden.
Hanseatic Song COntest 2021

96 Lieder wurden eingereicht zum HSC 2021.

6 Vorgruppen A,B,C,D,E,F. Die Plätze 01-04 je Vorgruppe qualifizierten sich für das Finale. Punktevergabe in den Vorrunden: 1 - 16 Punkte (Punkte werden je nach Anzahl der Lieder in den Vorgruppen vergeben).

**32 Teilnehmer reichten drei Lieder ein:** Berthold, Thomas, Jasmin, Olaf, Janec, Katrin, Yorgos, Sascha S. Martin, Alex, Sebastian, Sille, Tobi, Nicolas, Sascha R. Frank, Peer, Gü, Tanja, Martin, Jürgen, Jens, Ole, Uwe, Nelis, Elke, Tobi, Ray, Chris & Kristina, Bibi, Franzi, Christian

**Punktevergabe im Finale:** 1-8 Punkte, 10 und 12 Punkte. 24 Lieder standen im Finale

**Sonstiges:** Lieder mussten aus vorgegebenen Kategorien eingreicht werden, 3 Kategorien mit unterschiedlichen Musik Stlyes. Bei Punktegleichstand in den Vorgruppen, werden nicht mehr als 4 Lieder mit ins Finale genommen. Bei Bedarf gibt es eine Auzählung/Vergleich der Punkte.
Sculk Worm

The Sculk Worm is a blind, extremely large, serpentine being of sculk. The Sculk Worm is highly dangerous due to it's abilities to tunnel through almost any material, and their creation of the toxic sculk mucous. Sculk Worms however, have quite good rewards if they are killed, and their sculk crown can prove quite useful in the right hands.

## Introduction

The Sculk Worm is blind, with multiple small feelers used to detect vibrations, similar to other sculk beings. Their head has four mandibles, able to cleave flesh and soul alike, and their mouth is grate-like showing the souls within. The Sculk Worm is highly dangerous due it's ability to tunnel between caverns and through all but metal and wool. They are also notably intelligent, and covered in sculk mucous, which upon contact causes the flesh to wither and decay.

However, killing a sculk worm, despite the challenges, is a rewarded challenge, as their sculk crown, when worn, allows the user to see through walls and detect vibrations, alike the original holder of the crown.

## Trivia

* The collective noun of a sculk worm is a slither.
Flop's Hold

Flop's Hold was a compound once part of the Karric Empire and the final destination of the Jarig Trade Node. Currently, it is overtaken by the Rot Jungle, and is the center of its decay.

## History

Flop's Hold was created by Jakeopod, its primary goal being to act as an entrance to a extradimensional district. Infrastructure boomed, as valuable materials were exported from the realm, including things like anchor wood and cincinnasite.

The portal that harbored this district's entrance however, had grown unstable. Fungal mass began to grow from it as the inner district was overtaken, soon alike Flop's Hold. Jakeopod and the other soldiers there could not stop the spread of the Rot Jungle, and Flop's Hold was no more.

After the fall of Flop's Hold, the compound became the heart of the Rot Jungle's advance into the world. Flop's Hold now stands rotten, fungus-infested, and destroyed. A reminder of what happens when on dabbles with extradimensional magic without knowing what is on the other side.
Статья запросов

## Викиредакторам:

Приветствую викиредакторов и небезразличных игроков. На этой странице будут размещены правила и запросы редактирования для написания статей, посвящённых нашему проекту.

Я, администратор и главный редактор вики - Kommissar

Редактируя страницы, вы должны держать в уме несколько вещей:

* Руководства должны быть полезны, уникальны и иметь удобную навигацию.
* Текст должен соответствовать правилам русского языка.
* Ваши статьи должны быть интересны и информативны, приветствуется адекватный юмор.

Во всём остальном приветствуется упорядоченность. Вы должны создавать статьи ради читателя, а не ради их существования. Старайтесь создавать качественные страницы и в то же время редактируйте ошибки других редакторов.

## **Запросы:**

### Редактирование страниц:

* Рейдеры - Переписать страницу полностью
* Убежище - Переписать страницу полностью
* Племя - Обновить страницу, переписать.
* Силовая Броня - Добавить больше информации.
* Рыбалка - Добавить больше информации.
* Броня - Обновить характеристики до актуальных и добавить спрайты к каждому предмету.
* Последователи Апокалипсиса - Отредактировать статью в соответствии с изменениями

### Создание страниц:

* Оружие - Создать страницу с размещёнными таблицами с характеристиками и спрайтами всего оружия, огнестрельного, энергетического и холодного.
* Сельское хозяйство
* Кулинария

### Проверка страниц:

* Анклав - проверить
* НКР -
* Кебаб - проверить соответствие правилам русского языка, добавить больше информации.
* Лор - Проверить соответствие описанию местности реальным. Проверить соответствие правилам русского языка.

### Запретные страницы:

* Модульное оружие - Данная страница должна быть создана только после обновления системы модульного оружия.

## Инструменты:

Мусорка - Здесь вы можете проверить качество загруженных изображений.

Ссылка на руководства по редактированию вики - https://community.fandom.com/ru/wiki/%D0%92%D0%B8%D0%BA%D0%B8\_%D0%A1%D0%BE%D0%BE%D0%B1%D1%89%D0%B5%D1%81%D1%82%D0%B2%D0%B0

Страница предложений - сюда каждый желающий может внести свои предложения касаемо развития вики и проекта.

Разработка - тут размещены прошедшие голосование идеи.
Warped Nylium

Warped Nylium is a turquoise variant of nylium, which commonly appears in the Rot Jungle along with it's crimson counterpart. Unlike the latter counterpart, warped nylium is often more alien and cuboidal in appearance to crimson nylium (compared to the more tree-like growths of crimson nylium).

## Introduction

The warped nylium of the rot jungle is alien, a bright turquoise with orange fruits of myriad colours, the warped nylium grows upwards towards the sky. Its' roots copy the exact formation of the upward stocks, creating a mirror image deep below, a unique find for any adventurer with the capability to see through the very ground itself.

Warped nylium has the capability to attract creatures of the void, a strange attribute considering that the void is an enemy of the rot jungle's primary element, death. Although this ability was originally unknown to science, tissue simples reveal the presence of void energy and tissue in the great warped fungi of old. Which puts into question the origins and allegiance of the warped nylium itself.

It is commonly used as a building material, light as wood, easy to mass produce, and fireproof, it is the perfect organic building material for use in defense, along with it's crimson counterpart. The Rot Jungle's gifts of this material via their sacred roots however are sometimes not enough for the users of this coveted material, and some greedy corporations while chop down the precious material for their own needs and sales.

## Trivia

* The collective demonym of warped nylium is **Warped**, or less commonly **Twisting**.
Mi-go

Mi-go are a sapient species of fungoid entities which live in the underground chasms of their grand empire. They are described as winged creatures with large claws and heads covered in antennae.

The Mi-go are a scientifically and technologically advanced race, having a particularly sophisticated grasp of surgical techniques and neuroscience.

## Description

The Mi-go are pinkish, fungoid, crustacean-like entities with a "convoluted ellipsoid" composed of pyramided, fleshy rings and covered in antennae where a head would normally be. They are about 5-feet (1.5m) long, and their crustacean-like bodies bear numerous sets of paired appendages. They also possess a pair of membranous insectoid bat-like wings which are used to fly through the void of outer space. The wings do not function well on the planet.

The Mi-go are fundamentally alien with respect to floppian life; according to two reports, their bodies consist of a form of matter that does not occur naturally. Strangely, they do not appear in photography, since the matter they are made of reflects light differently. However, they are described as being most like fungi in terms of their biology, although their outward appearance is much like that of a crustacean. Interestingly, they are capable of going into suspended animation until softened and reheated by the sun or some other source of heat.

They typically communicate by changing the color of their heads, however they are oftentimes able to speak the human language. If not, they can modify their bodies to make them able to speak. However there will always be a buzzy sound when they speak and their voice sounds unsettling.

## History

The Mi-go have been alive since the primordial era, thriving alongside their naga brethren in massive crystal cities. However, they were driven underground when the Behindmen made landfall on the planet. Currently, not much interaction between flopcraftians and Mi-go has occured in the last century. However, contact has been made between the Mi-go and certain empires.
Frostflop Valley

**This page contains content which is no longer considered canon.**

Frostflop Valley is a large valley located at the center of the Avradic Caldera. It's centre lake, the Eye of Big Floppa, holds the only natural entrance to the Flopping Pools and Deepflop. It is also home to a wide variety of life, including Gliding Caracals, Giant Norpos, Cows, Pigs, Sheep, and more. Although Frostflop has harbored many cities in its existence, the current and largest city to be built on the valley is Kur'yan of the Karric Empire.

## Introduction

**Frostflop valley** is a large forested valley located at the center of the Avradic Caldera. According to geologists, its origin must have been no further than two million years ago. The central lake, the Eye of Big Floppa, holds the only natural entrance to Deepflop in existence.

## Geography

Frostflop valley is sorrounded by flower forests, a savannah, and three mountain villages. Beyond the savannah is a jungle, and because of this interesting geography, Frostflop valley is the perfect place for a capital. It is of particular importance as it is the home of the Karric Empire, and houses its capital Kar'yan. It is the hub of all trade, and the largest city in existence.

## History

The Frostflop valley saw significant activity ever since it was first discovered by the First People, and served as a settlement site for many groups for it was protected on all sides by steep mountains and cliffs. The Googalian Horde called the valley it's home for awhile, the valley becoming home to their de facto capital of Manlb before eventually resettling.

Frostflop Valley was claimed by the Republic of Zabloing and went into a grueling war with the Karric Empire, after the Republic's defeat, the Karric Empire tore down their buildings and killed the survivors. Building upon it their new capital of Kar'yan.
Guardian

The Guardian is a possibly artificial aquatic entity which prowls the waters of the world, known to coalesce around Ocean Monuments. Guardians are revered in certain cultures, and in the Karric Empire their image is chiseled into their algal stone masonry. Guardians are theorized to be made by the ancient flopcraftians, however, research done to the mineral skin of the Guardians possibly proves that they were created by the theoretical Behindmen.

They guard Ocean Monuments and the treasures within, and upon receiving a Heart of the Sea, they can metamorphize into an Elder Guardian.
Ryl'dium

Ryl'dium is an electric blue crystal found in Jakeopod's throneworld alongside Stygian Iron. It is electric blue, and it has the ability to store souls and death related magic for later use. It is commonly used in construction of Hive shields, as they can use the deaths of their fallen enemies to blast soulfire from their bulwarks. The material is naturally found in enormous deformed and gnarled spires, where it is mined. The material can then be either sharpened as use for a blade or refined in a blast furnace to create a light blue glass-like material. This latter material is usually used for armor and shields, while sharpened Ryl'dium is used for weapons and blades, as already mentioned.

Ryl'dium is exceedingly common around areas where souls run amok, and as such it is theorized that the creation of Ryl'dium involves the mass exodus of souls to one area, where these souls then crystallize with the help of Stygia and form Ryl'dium. Weeping faces of souls waxing and waning inside sharpened Ryl'dium has been reported, however not confirmed. Attempts at creating alloys with Ryl'dium have proven unsuccessful, however it appears to be compatible with prismarine, and tests are underway.
Giant Remora

**Giant remoras**, are shark-sized versions of the common remora. They were first seen by Karakalovians, however have also been seen in the depths of the oceans of the new world. Almost all species of Giant Remora swim close to the bottom of their respective waters. Giant Remoras cannot be tamed, and are hostile to most. Their meat has a bitter taste and is toxic
Dorudon

***Dorudon*** ("spear-tooth") is a genus of basilosaurid whales that lives alongside *Basilosaurus*. They are about 5 m (16 ft) long and feeds on small fish and mollusks. *Dorudon* live in warm seas around the world.

Dorudons are frequently hunted by basilosaurus, and despite this are predatory in nature. While tamable, they are not tamed because of better alternatives. They are similar in behavior to the Xiphactinus when it comes to taming, however they are weaker in most ways and as such are mostly hunted for their blubber. Their meat is also extremely valuable.
Character Guidelines

Characters can be created with any origin or general lore as long as they are not extremely disproportionate in power compared to other characters. For example, while Anturalis is extremely powerful, Sahnr is more or just as powerful in different ways making them equal in strength. An infinite amount of pages can also be made about each character, however once this number reaches more than three, all related pages must be added to a category named after the character.
Sunmetal

Sunmetal is a rather versatile ornamental metal, commonly used in tandem with algal masonry.

Sunmetal is a darkish brass-colored metal, faintly resembling rose gold, which is primarily used by the Karric Empire in tandem with algal masonry in ornamental buildings. Although it can be used in tools, it is exceedingly ineffective and outclassed by iron. Sunmetal, when found raw, resembles spherical clumps connected via small cable-like structures, almost resembling atoms. To smelt it, sunmetal is left to absorb solar energies before "melting" into a globular shape, which allows the metal worker to shape it like clay into what they desire, hence its name.
Drabrock

Drabrock is a dull brown stone found in deep, deep places. It is a decent building material, however it is outclassed by other stones. Drabrock forms in conical shell-shaped outcroppings, and when forming caves these outcroppings appear to line the walls.

Drabrock is manipulated by void magic and memories, and it will often form into structures from memories of travelers. This explains why Drabrock caves have myriad structures of different size and shape.

Currently, no structures exist made up of Drabrock by flopcraftian hands, however it could be a feasibly decent building material.
Amorgus

Amorgus are a sapient species of small, telepathically adept creatures which lack arms. Instead of using grasping appendages, Amorgus use telepathy to lift and use items. While they lack arms, they do have legs disproportionately long compared to the both, ending in simple nubs. They also lack a head, instead they have a rounded bean-shaped body with a compound eye resembling a visor.

Amorgus are an extremely rare species, and have almost never been seen. Because of this, it is thought that they are endangered or near extinction.
Aeroshark

Aerosharks are a species of enormous shark-like creatures found extremely rarely near, in, and above unpopulated tropical oceans.

## Appearance

Aerosharks are unusually large, dark grey creatures that vaguely resemble sharks, but have grossly elongated tails. While typical individuals can range from up to half a kilometer long from head to tail, this average size can vary depending on the species, with the largest species among them being up to three kilometers long when fully grown.

## Behavior

The creatures, as they are animalistic beings, display no signs of sapience or sentience. They behave and feed in a manner very similar to actual sharks, being solitary creatures that feed on already injured creatures or floating carrion. However, they will typically ignore aircraft, and while attacks are rare, aircrafts they target are rarely, if ever seen again. Depending on the species, aerosharks have a variety of diets, with carnivorous, omnivorous, scavenging, and even durophagous aerosharks among their ranks. While they appear to have no outward signs of being able to fly what appear to be eyes are actually openings to a complex organ system that allow them to fly and maintain their direction via jet propulsion.
Glosh

The Glosh is a simple phytoid organism characterized by its leaf-like body and its unusual method of obtaining chemical energy. Incapable of photosynthesis, the Glosh survives by inducing combustion in certain materials in its environment (most frequently pieces of coal). The Glosh will drape itself over its meal, inject it with a chemical cocktail what initiates the exothermic reaction, and stay in place until it has absorbed enough energy, at which point it will move on.
Dullstone

Dullstone is a dull blue rock commonly found in caves, and used in masonry because of how common it is. It is usually found deeper than normal stone, however not as deep as Deepslate. It can also appear in patches, or be the primary material making up a cave. It is durable, easy to mine and store, and can be carved or chiseled with relative ease. Because of this accessibility, it is one of the most common building materials known. It is also used in the creation of certain cements, giving these materials a bluish hue. Naturally, outcroppings are bulbous and rotund, and caves made up of Dullstone appear to be made up of heavily compacted outcroppings. Dullstone also increases the speed of fossilization by a marginal amount for unknown reasons.
Flopcraft Wiki

# **Welcome to the...** **Flopcraft Wiki!**

**83 articles • 27 files • 529 edits**

**Community dedicated to Flopcraft, the Big Floppa SMP**

## **PLEASE READ BEFORE CONTINUING!**

These rules must be abided by all users, failing to do so will result in a punishment deemed appropriate by the admin team. The FANDOM community guidelines also apply to this wiki.

1. **Don't ruin other peoples work.** By this we mean edit their pages to something random when it had legit lore writing put into it.
2. **Don't be a dickhead in general**. Use your common sense.
3. **Try to keep a level of quality when writing new pages**. If a page is just made up of a few sentences, is the same word repeated over and over again, is a non-cohesive blob of text, or is just made up of images in relation to nothing it will be considered low quality and will be subject to deletion. The page will be a subject of deletion after 7 days, and after 30 days it will be deleted.
4. **Vandalism is** **not allowed and will most likely be met with a ban**
5. **Please refrain from trying to bring heavy** **politics into the wiki.** Often times the cause of disputes are two people clashing over real world politics that have nothing to do with Flopcraft.
6. **Please do not make duplicate pages or pages that have similar or the same topic**.
7. **Try to be original**. Do not copy and paste a page from a different wiki and try to keep your **originality** at a good level.
8. **Any depiction of NSFW is prohibited. If you question if it is allowed, don't post it.**
9. **Please abide by all of Fandom's TOS.**
10. **Characters which are OP require mod approval**. If they are not approved, they are to be nerfed.
11. **WIP pages are to be** **deleted if they are not finished within** **14 (fourteen) days or around 2 (two) weeks**. If the page is high-quality enough, it will be exempt from this rule and its WIP time extended.
12. **Suspensions will be handed out to people who say disrespectful comments that crosses the line**. This means saying things like racial slurs or slurs in general, or telling someone to commit suicide. These situations can result in 2 week bans or possible permanent bans.

We're a collaborative community website about Flopcraft that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Hanseatic Song Contest 2020

102 Lieder wurden eingereicht zum HSC 2020.

6 Vorgruppen A,B,C,D,E,F. Die Plätze 01-04 je Vorgruppe qualifizierten sich für das Finale. Punktevergabe in den Vorrunden: 1 - 17 Punkte (Punkte werden je nach Anzahl der Lieder in den Vorgruppen vergeben).

Aus den Gruppen B,C,E wurde der 5te Platz nach Punktegleichstand mit Platz 4 mit ins Finale genommen, aus den Gruppen D&F die 5ten & 6ten Platz mit ins Finale genommen (Punktegleichstand)

**34 Teilnehmer reichten drei Lieder ein:** Frank, Christian, Olaf, Tobi, Frank, Martin, Nelis, Ole, Uwe, Janec, Jens, Katrin, Thomas, Tanja, Jasmin, Mauri, Nicolas, Berti, Sebastian, Morten, Jürgen, Sascha, Sille, Sascha, Ray, Martin, Elkie, Vivika, Alex, Franzi, Chris & Kristina, Gü, Bibi, Peer,

**Punktevergabe im Finale:** 1-8 Punkte, 10 und 12 Punkte. 31 Lieder standen im Finale

**Sonstiges:** Abschaffung der Sprachregelung, maximal dürfen 2 Lieder in englischer Sprache eingereicht werden. Die Lieder von Peer mussten nach der Vorrunde disqualifiert werden, da Peer keine Wertungen abgegeben hat.
Sculk Shrieker

The Sculk Shrieker is an immobile sculk lifeform. Unlike other stationary sculk organisms, it cannot sense vibrations, and instead depends on sculk sensors to give it signals. Upon a signal being received, it will release an extremely loud scream which alerts all mobile sculk organisms of the presence of an intruder. It also emits a substance which hinders vision when inhaled, which may assist in the death of the intruder by the hands of the mobile sculk organisms.

## Appearance

The sculk shrieker is six feet end to end, three and five-tenths feet central diameter, tapering to one foot at each end. Similar to a barrel with five bulging ridges in place of staves. The downwards section is ossified, alike other sculk organisms and has multiple long tapering receptors. The shrieker's body continues into the surrounding sculk, visible as electric blue venous roots.

The upward section of the body is ossified, and has four upward facing rostrums. In the center of the mass is a singular maw, with two visible souls swirling in a ying-yang pattern. When the shrieker is about to scream, it's rostrums vibrate, possibly proving their purpose as sound amplifiers.
Flopper Construct

Flopper constructs are created by dark ritualists from dead objects such as wood, fur and bones, and animated by ancient death magic. They are powered by the souls of human victims or by the spirits of ancient beings which are thus given physical forms. The creators of these dark beasts control the Flopper constructs with charms. The strongest charms are in the hearts of the Flopper constructs, pulsing like heartbeats, and are used to anchor their spirits. Some of the souls are still aware that they are inside the golems. It is hard to tell where the bone parts of a Flopper construct end and where the wood parts begin.
Lymantria

Lymantria, also known as Giant Moths, are a species of vertebrate moth around 3 meters long with a four meter wingspan. They are exceedingly common mounts used for flight, and as such are abundant in most nations.

Lymantria feed on sugar, and nectar, and are quite easy to tame and bond with. Despite the good foundation for a war mount, Lymantria are weak and best for scouting for transportation of goods and people, rather than for war. Lymantria fly in flocks and as such it is possible to tame multiple at once, and they are fast breeding.

Lymantria give live birth, and they do so quite fast. Development time of the fetus takes 2-5 hours before they are born. Because of this nigh supernatural breeding speed, Lymantria are some of the most common flying mounts.

Lymantria come in many different colors, from black, to red, to white, to pink. Usually they also have distinct gradient patterns and their eyes also have myriad color pallets, usually the colors are solid but in extremely rare cases they can be slightly gradient. Their unique eye colors do not appear to have a purpose, however their extremely effective nocturnal vision appears to be vestigial, as Lymantria are naturally diurnal.
Floppa Killers

The Floppa Killers are a faction dedicated to killing and consuming caracals. They are one of the most hated factions, only above the Imperium of Desolation in infamy. While most of the population consists of villagers, some flopcraftians do indeed live as Floppa Killer members.

## Traditions

Hence their namesake, the Floppa Killer's culture and religion revolves around the murder and consumption of caracals. Usually killing is clean and simple, however elaborate rituals involving the death of caracals are also present. Floppa Killers are also extremely hostile and want to enforce their traditions onto all others, despite their beliefs, Floppa Killers have no military or physical capacity to even do any of this, any instead usually sit around eating caracals.

## Relations with other Nations/Factions

The only faction which is not on hostile terms with the Floppa Killers are the Church of the Black Sun, which still treats them with malice and disrespect.
Prismarine

Prismarine, also known as Atlantium, is a versatile waterborne ceramic used in the creation of ocean monuments and possibly guardians.

Prismarine in it's raw form resembles clumps of crystal "nuggets" which slowly fade between aquamarine and an ugly kelp green. When processed, it losing its scintillation and color changing properties. Prismarine can be refined into both a sticky paste which quickly hardens to form fine masonry, and can be refined into bricks. Prismarine can also be darkened via being smelted in a kiln, and as such the material is both versatile in it's strength (light as plastic, strong as concrete), and it's building usage.

Prismarine, however, does have the capability to wither and rust into a dull-yellowish white color, which is seen in the larger and older elder guardians. This effect is only seen in living prismarine constructs, as the ocean monuments themselves are not rusted. Speaking of which, when infused with certain occult metals, can create an alloy that can be used to form constructs which require water to survive. This unique aspect of prismarine's makeup is what makes Guardians possible, and as such is heavily studied to attempt to create new golems.
Apis

Apis, also simply known as Bees, or offensively Beemen, are large humanoid bee-like creatures. They are found in hives found on enormous trees or underground. Although they are related to Bees, they lack the ability to communicate, and these two similar factions often battle. Apis and their related factions are the dominant source of honey and bee bread (condensed pollen with added sugars).

## Introduction

From the lowly drone to the mighty Honeygod, Apis live in enormous bee hives. Inside of these hives do not just lay brood chambers and honeycombs however, advanced libraries, laboratories, forges, and other advanced chambers are also present. They forge weapons from crystallized nectar from an unknown flower, which are said to never break. Their caste system is far too myriad to systematically categorize, which prevents proper understanding of their advanced military. Their powerful weapons, skilled combat, and enormous numbers completely prevent most attacks. This already powerful defense and offense is bolstered by the fact that Apis hives only have one entrance, allowing for easy defense.