The Holy Grail

**The Holy Grail** is one of the main quests in Colony Ship: A Post-Earth Roleplaying Game, spanning through multiple acts.

*Warning - this point onwards contains spoilers*.

## Description

1. Use the keycard to enter Depot A2 in the Armory.
2. Find more info about the strange machine and approach potential buyers.
3. Now that you know what the machine is, one of the factions would be the best buyer.

## Rewards

* 90+90+90 Encounter + 60 Quest XP
* 60 XP and +7 Brotherhood of Liberty/Protectors of the Mission/Church of the Elect Reputation

## Quick Walkthrough

1. Talk to Tanner at Whiskey Jack bar
2. Travel to The Armory and go to the second level
3. Deal with Sharp Face and his gang
4. Inspect The Machine
5. Return to Tanner
6. Go to The Factory
7. Find more information about The Machine in the Habitat
8. Offer the machine to one of the Habitat factions

## Detailed Walkthrough

1. Talk to Tanner at Whiskey Jack bar
	* He wants you to open Depot A2 in The Armory. He will also give you a Damaged Energy Pistol and suggest recruiting Evans for your mission, starting Neighbourhood Watch quest
2. Travel to The Armory and go to the second level
	1. Deal with frogs:
		* Fight - you start combat against two Bullfrogs (level 1) and one Spitter
		* Sneak through - allows to avoid combat but the frogs will disappear along with a corpse if you leave the area. There is a broken alarm that can be activated with Electronics:[2] (+140 SP), scaring the frogs away, leaving the corpse behind
	2. Deal with scavengers
		* Kill them - fight against two scavengers
		* Sneak to the elevator
		* Alternatively, you can use a Rope to get to the lower level of the Armory through broken elevator in SE corner, then fix the control panel with Electronics:[3] (+120 SP) to release the magnetic lock
3. Deal with Sharp Face and his gang
	* Approach
		+ Show him the access card - Successfuly convincing Sharp Face to let you open the vault awards +115 LP to all Speech Skills. Sharp Face and his men are then gunned down by security turrets, allowing you to loot their bodies
			- Electronics:[2]
				* Persuasion:[3] or Computers:[2]
					+ Streetwise:[4]
						- (hidden check for Streetwise:[3] Success):
							* Streetwise:[4]
								+ Charisma:[8]
							* Persuasion:[4]
						- (hidden check for Streetwise:[3] Failure): Charisma:[7]
				* Streetwise:[3]
					+ Persuasion:[3]
						- Streetwise:[4]
							* Charisma:[8]
						- Persuasion:[4]
			- "Maybe. Maybe not."
				* Streetwise:[3]
					+ Streetwise:[4]
						- Charisma:[8]
					+ Persuasion:[4]
				* Computers:[2]
					+ Persuasion:[3] or Streetwise:[3]
						- Streetwise:[4]
							* Charisma:[8]
						- Persuasion:[4]
		+ Combat Reputation:[6], if success, you gain bonus Disposition, failure causes you to lose Disposition instead
			- "Your five seconds are up." - removes two raiders from combat
				* Show him the access card
				* Streetwise:[4], "I could tell you..."
					+ If your Disposition is high enough, he leaves, +115 LP to all Speech Skills, otherwise you are forced to either show him the access card or fight
				* Impersonate:[3] with Regulator Badge in your inventory and Braxton is alive (changes to Streetwise:[3] if Braxton rules The Pit now), "You best be on your way now..."
					+ If your Disposition is high enough, he leaves, +115 LP to all Speech Skills, otherwise you are forced to either show him the access card or fight
				* Fight
		+ [Initiative Bonus] Kill 'em all - start combat surrounded
	* Sneak to the vault door (player character is required for this option)
		+ There is a locked door (Lockpick:[4]) that allows to bypass most raiders
4. Inspect The Machine
5. Return to Tanner
6. Go to The Factory
	* To gain passage, you need first to complete The Crossroads questline, with Braxton, Jonas or Mercy ruling supreme over The Pit
	* It is advised to complete any unfinished business before going to The Factory, as you will not be able to return until you finish Chapter 2
	* See Road of Yellow Bricks quest for details of The Factory questline
7. Find more information about The Machine in the Habitat
	* Archivist in Church of the Elect part of the Habitat knows something about it
8. Offer the machine to one of the Habitat factions
	* You might need to complete some quests for the faction in order to gain an audience with its leader

## Enemies

### Scavengers

 Scavenger | 50 | 26 | Regen (RCR-3), Bulldog, Bowler Helmet (Green), Ballistic Vest, Shield Armguards, Worker Boots

## Next Quest in Chain

* Road of Yellow Bricks (The Factory)
* The House of Ecclesiastes