recursal/Fanatic-Fandom huggingface dataset:
Acton

The Acton tribe is renowned for its shamanistic traditions and close affinity with the natural world. Unlike other orc tribes, the Acton tribe values harmony with nature and seeks to maintain a delicate balance between their primal instincts and their connection to the land.

The Acton tribe takes its name from the ancient orcish word "Acta," meaning "green" or "life." This name reflects their deep respect and reverence for the natural world. Green orcs believe that all living beings, including plants and animals, possess a spiritual essence that must be protected and nurtured. They see themselves as caretakers of the land, striving to ensure its well-being for future generations.

Shamans play a central role within the Acton tribe, acting as the spiritual leaders and guides. These wise orcish mystics have a profound connection to the primal forces of nature, communing with spirits and tapping into the energy of the natural world. Through rituals, visions, and herbal remedies, the shamans provide guidance, healing, and divination to their tribe.

The Acton tribe's lifestyle revolves around a deep understanding of the land. They possess intricate knowledge of flora and fauna, utilizing natural resources sustainably and minimizing their impact on the environment. Green orcs are adept herbalists and gatherers, utilizing plants for medicinal purposes and imbuing their weapons and armor with natural enhancements.

The Acton tribe holds sacred rituals and ceremonies to celebrate important events such as the changing of seasons, births, and deaths. These rituals often involve elaborate dances, chants, and offerings to the spirits. During these gatherings, the green orcs connect with their ancestors and seek their blessings and guidance.

The Acton tribe's settlements are typically located in verdant regions, such as ancient forests or lush meadows. They establish their homes within natural formations, integrating them harmoniously into the surrounding landscape. Their dwellings often blend with the environment, constructed from materials such as wood, stone, and woven natural fibers.

Despite their focus on peace and harmony, the Acton tribe is not immune to conflicts. When threatened or when their sacred lands are encroached upon, green orcs can display fierce and tenacious combat skills. They use hit-and-run tactics, utilizing their agility and knowledge of the terrain to gain the upper hand. However, the Acton tribe prefers peaceful resolutions whenever possible, often seeking alliances with like-minded races to protect their shared natural habitats.
Ser

The symbol of Ser

**Ser** (pronounced: sehr), is the lawful neutral greater god of knowledge and order in the Se'Heskian pantheon. As he is known to be the first light of the universe, Ser is called the **God of Light**. Maintaining a balance within the cosmos as well as his family earned him the title **God of Order**. The name **First Father** refers to him being the first god to create. His symbol - a circle encompassing three roads beaming from a central starburst - represents the creation of all things beginning with him: law, neutrality, and chaos.
Se'Hesk Wiki

**Welcome to the Se'Hesk Wiki!**
We're a collaborative community website about the custom *Dungeons & Dragons* campaign setting Se'Hesk. Originally created in 2020 as the world for *Balastar & Greg -* a webcomic by Harvey Moreno and Derrick Utz - it has been developed into a playable setting for a D&D campaign run by Harvey. This wiki is meant to organize the world of Se'Hesk and anyone, including you, can build and expand it. Wikis like this one depend on readers getting involved and adding content. If you have played in a session or listened in during a Discrod play, feel free to click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

The PantheonPlaceholderSe'Heskian CalendarPlaceholderThe City-State of TalmontPlaceholderSession NotesPlaceholderPlaces of InterestPlaceholderNamed NPCsPlayer Characters

While this wiki is open, the game is largely limited to people known by Harvey and Derrick. As such, it is preferred that people with actual knowledge of the game, setting, and lore edit and add to these pages. Thanks for your understanding!

* Rules of this wiki
Blaenau

The name "Blaenau" translates to "frontier" or "edge" in the ancient orcish tongue, reflecting the tribe's affinity for inhabiting harsh and rugged regions. They often settle on the fringes of civilization, venturing into uncharted territories and embracing the challenges that come with living on the frontier.

The Blaenau tribe values honor above all else, upholding a strict code of conduct that governs their actions. They believe that individual prowess, unwavering loyalty to their tribe, and acts of heroism define their worth. Each member of the tribe must prove their mettle through acts of bravery and strength, which solidify their position within the Blaenau ranks.

Leadership within the Blaenau tribe is earned through combat prowess and personal achievements. The strongest and most skilled warrior, recognized as the Chieftain, leads the tribe. The Chieftain is responsible for making crucial decisions, maintaining order, and guiding the tribe in times of war or peace. The role of the Chieftain is not hereditary, and any member of the tribe can rise to become the leader through displays of exceptional skill and wisdom.

The Blaenau orcs are characterized by their immense physical stature and strength. Standing between 7 to 8 feet tall, with robust muscles and broad shoulders, they are an imposing sight on the battlefield. Their skin bears a deep purple hue, distinguishing them from their green-skinned counterparts. Large, sharp tusks jut from their lower jaws, enhancing their fearsome appearance.

Their combat prowess is legendary, making them fearsome adversaries. Blaenau orcs wield massive weapons with ease, using their tremendous strength to overpower opponents. They are known for their relentless charges, ferocious battle cries, and unyielding determination in the face of adversity. In battle, the Blaenau exhibit disciplined formations and strategic maneuvers, reflecting their well-honed martial traditions.

The Blaenau tribe's settlements are often situated in rugged terrains such as mountain ranges, volcanic regions, or desolate wastelands. These environments test the physical limits of the Blaenau, serving as training grounds for their warriors and reinforcing their resilience. The settlements themselves are fortified, featuring sturdy structures constructed from natural materials, and designed to withstand assaults from rival tribes or creatures that roam the untamed wilds.

While outsiders may perceive the Blaenau tribe as brutish and savage, they possess a deep sense of loyalty and honor towards their kin. They have a strong communal bond, with each member willing to sacrifice their lives to protect their tribe. The Blaenau are fiercely protective of their lands and traditions, valuing their independence and freedom.
Vopane

(Vo-pain) A vast continent that spans across thousands of miles, with diverse terrain ranging from rugged mountain ranges to dense forests and expansive grasslands. It is the ancestral home of Orcs, Half-orcs, and Goliaths who have lived in harmony with the land for centuries.

The continent is divided into several regions, each with its unique features and characteristics. In the north, the Frostfells Mountains tower over the landscape, providing a natural barrier between Vopane and the rest of the world. Here, the Goliaths have established their stronghold of Acton, a sprawling city carved out of the mountains themselves. The city is known for its impressive architecture and towering statues of their legendary ancestors, which watch over the inhabitants from high above.

To the south lies the region of Blaenau, which is home to the majority of the Orcs and Half-orcs of Vopane. The land here is fertile, and many Orcish tribes have established their villages and towns throughout the area. The largest of these settlements is Blaenau, a bustling city with a vibrant marketplace and a thriving economy. It is also the seat of power for the Orcish chieftains who govern the region.

Despite their differences, the various communities of Vopane share a deep reverence for nature and the spirits that dwell within it. They are known for their fierce independence and their willingness to fight to protect their homes and way of life. Adventurers who journey to Vopane will find themselves in a land of rugged beauty and ancient traditions, where danger and adventure are always just around the corner.
Egen

Born at the beginning of the universe, when time itself came into existence. He is said to have been created by the cosmic forces that formed the fabric of reality, imbued with the power to regulate the passage of time. From that moment on, Egen has been tasked with the immense responsibility of maintaining the delicate balance of time, ensuring that it flows smoothly and predictably.

Egen is often depicted as a regal figure, dressed in flowing robes and surrounded by an aura of light. He is known for his great wisdom and his ability to see both into the past and the future, giving him a unique perspective on the workings of the universe. His power is said to be immense, and he is able to slow time, speed it up, or even stop it entirely.

As the God of Time, Egen is revered and worshipped by many. In some cultures, he is associated with the cycle of life and death, with the passage of time marking the stages of existence. In others, he is seen as a force of nature, guiding the movements of the stars and planets and ensuring that the seasons change as they should.

Despite his immense power and wisdom, Egen is not infallible. In some stories, he is said to have made mistakes or misjudged the passage of time, leading to catastrophic consequences. Nevertheless, he remains a powerful and awe-inspiring figure, a symbol of the vastness and complexity of the universe and the forces that govern it.
Dhatar

A powerful deity in many ancient cultures, revered for his association with fertility, growth, and abundance. In various mythologies and belief systems, he is often depicted as a handsome and virile young man, with a muscular build and a flowing mane of hair.

According to legend, Dhatar was born from the union of the earth and the sky, and he possesses the ability to bring life and vitality to all things. He is said to have created the first plants and animals, and to have taught humans the secrets of agriculture and animal husbandry.

In many cultures, Dhatar is celebrated through elaborate fertility rites and festivals, which are held during the spring and summer months when the earth is at its most vibrant and fecund. These rituals typically involve the planting of seeds or the offering of gifts to the deity, and are believed to bring good fortune and prosperity to the community.

In some traditions, Dhatar is also associated with the creative arts, and is said to inspire musicians, poets, and artists to create works of great beauty and emotional power. He is sometimes depicted holding a lyre or a paintbrush, and is considered to be the patron of artistic expression and inspiration.

Overall, Dhatar is a powerful and beloved figure in many cultures, representing the life-giving power of nature and the human impulse to create and procreate. His influence can be seen in countless myths, legends, and rituals, and his legacy continues to inspire and uplift people around the world.
Snarl

## Appearances

**Snarl** was a Grimspawn that served the Nightmare King. According to Susan, an incident happened causing the Nightmare King to do something to Snarl.

## History

### Peak Performance (mentioned)

When the Nightmare King ordered Susan, Sneak, and Snivel to stack up the bottled up imaginations the three grimspawn started fighting over it. Susan quickly mentioned telling Sneak and Snivel that if they aren't careful they might end up like Snarl. When Sneak asked what happened to them, Snivel said it "wasn't pretty."
Chearuhios

(Che- ar-uh-oh-us) Chearuhios is a continent in the world of DnD 5e, known for its diverse population of Tortles, Harengons, and Kenkus. The continent is bordered by a vast ocean on one side and towering mountains on the other.

The Tortles, a peaceful and reclusive people, live in the lush jungles and forests of Chearuhios. They have made their homes in the trees, crafting sturdy, natural structures that blend seamlessly with the surrounding environment. The Tortles are skilled in the art of herbalism and are renowned for their knowledge of the natural world.

The Harengons, a fiercely independent people, live on the rolling plains and grasslands of Chearuhios. They are a nomadic people, traveling with their herds of horses and bison. The Harengons are skilled horsemen and are renowned for their expertise in mounted combat.

The Kenku, a cunning and secretive people, live in the shadows of Chearuhios. They are expert thieves and assassins, using their natural stealth and dexterity to infiltrate and disrupt their enemies. The Kenku are also skilled in the art of deception and disguise, making them valuable spies and infiltrators.

The two main cities of Chearuhios are Iaglain and Tegrines. Iaglain is a bustling port city on the coast of Chearuhios. It is a hub of trade and commerce, with ships from all over the world coming to its docks to trade goods and services. Tegrines, on the other hand, is a city of artisans and craftsmen. It is renowned for its skilled blacksmiths, jewelers, and weavers, who create exquisite works of art that are highly sought after throughout the continent.

Connecting these two cities are two inactive volcanoes, known as the Twin Peaks. These towering mountains are a popular destination for adventurers, who come to explore their vast caverns and tunnels. However, caution is advised, as the mountains are still considered unstable, and eruptions could occur at any time. Despite the danger, the Twin Peaks are a popular destination for those seeking adventure and treasure.
Okari

(Oh-car-E) A feudal land full of magic, intrigue, and diversity. Okari is home to five main races: High Light Elves, High Dark Elves, Dark Elves, Light Elves, Half-Elves, and a minority of Genasi.

The High Light Elves, from the city of Felhe Esari, are the ruling class of Okari. They are known for their tall, slender frames, fair skin, and exceptional magical abilities. The High Light Elves grow horns or antlers as a blessing from their deity, Liazetzka, and are deeply rooted in their religion and traditions.

The High Dark Elves, from the city of Valyria, are a powerful force in Okari. They have a more muscular build, dark skin, and grow horns or antlers as a blessing from Liazetzka. They are skilled in combat and strategy, making them fierce opponents to their enemies.

The Dark Elves and Light Elves, who reside in different regions of Okari, are both respected for their magical abilities and unique characteristics. The Dark Elves are known for their cunning and resourcefulness, while the Light Elves are revered for their knowledge and wisdom.

The Half-Elves, who have both elven and human ancestry, are a common sight in Okari. They are often found in various professions and roles, from skilled craftsmen to wandering adventurers.

Lastly, the Genasi, a small minority in Okari, are known for their elemental abilities. They have a unique connection to the natural world and can manipulate the elements to their will.

Okari is a feudal land, with each city and region ruled by a powerful lord or lady. The politics of Okari can be intricate and dangerous, with alliances and betrayals common in the quest for power and influence. Magic plays a significant role in daily life, and the continent is home to many ancient artifacts and relics of immense power.

Overall, Okari is a diverse and vibrant continent full of history, magic, and mystery, waiting to be explored by those brave enough to venture into its lands.
Sophie Elizabeth Foster

***SPOILER WARNING! This article contains secrets about Sophie Foster.***

**Family:** The Foster family is the human family that raised Sophie Foster. The family believed that Sophie was their biological daughter, and did not know that she was an elf. Alas, Sophie doesn't even know who her real parents are. While Sophie was on a school trip, Fitz Vacker who is an elf, tells Sophie that she is an elf herself. Later on, in the elven world, Sophie is adopted by Grady and Edaline Ruewen. At the end of the series she finds that her biological mother is Councillor Oralie, but her father remains unknown. There are many theories for who her father might be.

**Personality:** Sophie is fun, adventurous, courageous, joyful, a warrior, shy, overall a great lovable person, and friend. She is always there for others and tries to take on the world (and get hurt), so her friends and family would be safe.

**Abilities:** Sophie, as of Book 8: Legacy, is a Telepath, Inflictor, Polyglot, Teleporter, and Enhancer (although the books hint that she might have more undiscovered abilities). She is most likely the most powerful known elf in the Lost Cities.

**Appearance:** Sophie is described as very beautiful and striking, although she doesn't think so. She has golden blonde hair that reaches just past her shoulders, and her eyes are a warm brown with flecks of gold because of her alicorn-modeled DNA.

**Friends:** Sophie finds comfort with her adopted elven parents, Grady and Edaline, and her elven friends Dex, Keefe, Fitz and Biana. Later on, she becomes friends with Tam and Linh Song.

**Bodyguards:** Sandor, (overprotective goblin bodyguard) Bo, (ogre bodyguard) Nubiti, (dwarven bodyguard) Flori, (gnomish bodyguard/friend) Tarina. ( trollish bodyguard)

**School:** Sophie currently attends Foxfire Academy, the only noble school in the Lost Cities, for levels Two (Keeper of the Lost Cities), Three (Exile, Everblaze, Lodestar, and Nightfall), and Four (Flashback, Legacy, and Stellarlune). She also temporarily attended Exillium in Neverseen with her friends after their banishment.

**Residence:** Sophie's home is currently with the Ruewen family in Havenfield. Later, (in Neverseen) Sophie and her friends live with the Black swan in Alluveterre for a while.

*--Edited by Kira Lance and Naomi (TeamFoster-KeefeOfficial)*
Brooklyn

**Brooklyn** is a location in the Waking World and the area, where Mateo and his sister Izzie live. It's a borough of New York City in the United States of America.

## Known Locations

* Cooper's house
	+ Cooper's bedroom
* Logan's apartment
* Mateo and Izzie's house
	+ Mateo's and Izzie's bedroom
* Francis B. Wooley Middle School
* Night Bureau (Oz's headquarters)

## References

1. ↑ https://www.francetvpro.fr/contenu-de-presse/52876986
Eivrath

(E-va-ra-th)Eivrath is a unique society that is home to Dragonborn, Tieflings, and Genasi, three distinct races with their own cultures and traditions. Despite their differences, the members of Eivrath have come together to create a vibrant and dynamic community that is as diverse as it is powerful.

The society is centered around two main cities: Cremonn and Adroveer. Cremonn is a bustling metropolis that serves as the political and economic heart of Eivrath. It is a sprawling city filled with towering skyscrapers, busy marketplaces, and gleaming temples to the gods worshipped by the Dragonborn, Tieflings, and Genasi.

Adroveer, on the other hand, is a more serene and contemplative city, renowned for its natural beauty and spiritual significance. It is home to many of the religious orders of Eivrath, and is dotted with serene gardens, tranquil temples, and peaceful retreats.

Despite their differences, both Cremonn and Adroveer are integral parts of Eivrath, and together they form a powerful and prosperous society that is admired and respected by neighboring kingdoms and empires.

The Dragonborn, Tieflings, and Genasi who call Eivrath home are known for their fierce loyalty to one another, as well as their dedication to their respective cultures and traditions. While there are occasional disagreements and disputes between the three races, they are generally resolved quickly and amicably, thanks to the wise and fair leadership of Eivrath's rulers.

Overall, Eivrath is a unique and fascinating society that is rich in culture, tradition, and diversity. Its people are proud, strong, and united, and their cities of Cremonn and Adroveer are shining beacons of hope and progress in a world that is often marked by conflict and strife.
Quinlin Sonden (Keeper of the Lost Cities)

**Quinlin Sonden** works in Atlantis, running an office as the Chief Mentalist, and is known to be one of the strongest Telepaths alive. His office is on the farthest side of Atlantis, which is out of the way to keep prying eyes (especially the Council) away from his work. He is the Telepath that performed the memory break on Prentice with Alden as his guide. Quinlin works closely with Alden looking into suspicious things having to do with the Forbidden Cities, and assisted him in searching for Sophie for 12 years. Councillor Bronte does not trust Quinlin and gave him a receptionist that spies on his work. Quinlin is a tall elf. He has dark skin, shoulder length hair, and sharp features. Sophie describes him as, "Insanely handsome, but everything about him seemed *serious.*" He was Alden's Cognate before they made the mind break on Prentice.

Information sourced from the Keeper of the Lost Cities wiki.
Caprise Redek (Keeper of the Lost Cities)

**Caprise Redek** is Marella Redek's mother.

She fell from a high balcony (many suspect the cause was drinking too much fizzleberry wine) Pre-Keeper, and received brain damage. As a result, her emotions run rampant, and while she takes elixirs to help herself control them, they aren't always effective.

This event happened back when Marella was a toddler.

In *Neverseen*, Mr. Forkle as Sir Astin mentions that her mother had started feeling better a few months before the Council talked about the plague, which takes place around the same day Biana manifested.

It had ended up being a misunderstanding though. She was a witness to Cyrah'sappearance at Mysterium before her light leaping "accident."

Information sourced from the Keeper of the Lost Cities wiki.
Avtos

A powerful and enigmatic deity that presides over the end of life and the afterlife. Although many cultures and religions have different interpretations of death and the afterlife, Avtos is generally considered to be a neutral force that is neither good nor evil.

As the God of Death, Avtos is responsible for guiding the souls of the deceased to the afterlife, where they will be judged according to their deeds in life. Some believe that Avtos is a benevolent deity that seeks to ensure that all souls are given a fair and just judgment, while others believe that Avtos is a malevolent force that seeks to claim as many souls as possible.

Despite the many different beliefs surrounding Avtos, there is no denying that the God of Death holds a significant place in many cultures and religions. Whether feared or revered, Avtos is a powerful deity that reminds us of the impermanence of life and the importance of living a meaningful and purposeful existence.
Mysterious Figure

* Mysterious Figure (Show)
* Mysterious Figure (Promo)

### Appears in

Episode 1 (Heroes Rising)Episode 2 (Heroes Rising) Episode 3 (Heroes Rising) Episode 4 (Heroes Rising)

## Origins

Just like their name suggests, there is very little known about the Mysterious Figure. Their goal is unclear, but victims (villains) tend to sight them as the person who gave them their powers but have a hard time describing their appearance. To keep their identity a secret, the Mysterious Figure uses a concoction they call "headache spray", a formula that makes it hard for people to look at them directly and is portrayed in the show as glitching (Mysterious Figure cannot actually glitch). The only characteristic victims remember is their voice. Whoever is behind the disguise does not want to be found out and is willing to physically harm those who try and attack them. They have a connection with the Glow Stone, but it's unclear if they use the shards themselves.
Granite (Keeper of the Lost Cities)

**Granite** is the alias of Sir Tiergan, a Telepath who works with the Black Swan. His real name is Sir Tiergan, and is a member of the leading council of the Black Swan, The Collective. As mentioned in the book *Neverseen*, he consumed a chalky powder called Indurite, which causes his body to crystallize and harden, making him look like a talking statue; this fact is most likely why he is called Granite. Because he is Sir Tiergan, he is also in custody of Wylie. When Wylie's mom died and his dad's mind broke, Tiergan felt that it was his duty to take care of Wylie.

 File:Granite.webp
Granite is an anagram, meaning that if you take the word 'Granite' and scramble it, it could spell "Tiergan."

## Known Identities

* **Sir Tiergan**

**Note:** This information is from the Keeper of the Lost Cities Wiki.
Councillor Ramira (Keeper of the Lost Cities)

File:Ramira.webp
**Councillor Ramira** is an elf who is part of the Council and is a Vanisher.

Her crown has a diamond set into it.

Along with the other Councillors, when Councillor Ramira's name was first mentioned, Sophie had thought she was very intimidating.

She participates in voting with the rest of the Council and was one of the many Councillors who wanted Sophie to remain at Foxfire. It is likely that she is quite powerful like other members of the Council. Along with many of the other Councillors, she has mixed feelings about Sophie, but as of *Legacy*, she supports her.

She is one of Wylie's contacts on the council after his appointment as a Regent. Her cache has the most forgotten secrets out of the council.

## Appearance

Ramira has dark skin and short, tightly curled, black hair. Her eye color is unknown but looks to be some color of pale blue.

(The credits to the original page go to the Lost Cities Keeper wiki here)
Riddle-Spokens

## Appearances

The **Riddle-Spokens** are three ancient dream creatures who guard their tower in the Fantasy Realm.

## History

### Dream Chasers and the Riddle-Spokens

***This section is a stub. You can help expand this section by adding some information.***
## Official description

*These powerful mythical beasts guard a special tower frequented in the Fantasy Realm. They’re dangerous, and their riddles are tricky, but they tend to be good-hearted underneath.*
Player Characters

**Player Characters** are the characters in the game that are controlled directly by players. For information on how to create a player character in this campaign, see Character Creation.

## Current Player Characters

* Arcacia Redmore - Human Warlock/Rogue
* Barbree Gurrl - Human Sorcerer
* Chenard Ruffkin - Shadar-kai Sorcerer
* Cleph the Asshole - Half-Elf Bard
* Geff - Goliath Barbarian
* Hans Blix - Goblin Druid
* Jasper - Harengon Bard
* Khota Moonstone - Genasi Warlock
* Lazarus - Elf Paladin
* Mori Jin - Dragonborn Monk
* MorMaus - Human Fighter
* Muhg - Goliath Barbarian
* Nathan Standingbear - Human Druid
* Sir Loin of Beef - Half-Elf Paladin
* Squeee - Thri-Kreen Cleric
* Tarquin Stoutheart - Halfling Barbarian
* Tymna - Tiefling Druid
* Ulf Roth the Unsleeping - Centaur Cleric
* Venrir Asaldi - Aasimar Paladin
* Yolxar Prixiros - Dragonborn Fighter
* Zari - Fairy Warlock
* Zeaklebial - Rock Gnome Warlock
Brielle (Keeper of the Lost Cities)

**Brielle** was a curly-haired goblin who, in *Lodestar*, served as Grady's personal bodyguard. When the rogue ogres attacked Havenfield, Brielle fought off all of the ogres but one. Brielle died later in the fight, sacrificing herself for Grady, Edaline, Cadoc, and Lady Cadence. It was later discovered that the attack was focused on Lady Cadence, and not Grady and Edaline.

Sophie attended Brielle's funeral in Gildingham. Brielle's body was aurified, the process of turning every cell in their body to gold. Her aurified form was later placed in the Hall of Heroes in Gildingham, a great honor for those who serve in Queen Hylda's army.

(Credits to Kotlc Wiki)
Livvy Sonden (Keeper of the Lost Cities)

File:LivvyUnlocked.webp
**Physic/Livvy** from Keeper of the Lost Cities is the physician of the Black Swan. In *Nightfall*, her true identity is revealed to be Livvy Sonden.

## Appearance

When working for the Black Swan, Physic frequently wears a mask to conceal her appearance.

She has dark skin, tiny, sparkly jewels woven into her hair, full lips, and a softly rounded nose.

One of Physic's masks is Mardi-Gras-style and red, with a rim of gold glitter. She has also been known to wear a purple mask decorated with black swans.

## Relationships

* QUINLIN **(ex- husband)**

Quinlin wants her to file a match fail, and their relationship is very rocky.

* AMY **(temporary guardian)**

Amy stayed in Quinlin's apartment in Atlantis during the events in the book *Nightfall*, where Livvy helped take care of her. Livvy also gave Amy Mood Candy when Sophie went to the hospital after Inflicting for the first time.

* ELWIN **(Physician who works with her on occasion)**

In Flashback, Elwin and Livvy worked together to help Sophie and Fitz heal after they were attacked by Umber. Elwin also assisted Livvy the second time Sophie's abilities were reset, in Legacy.

* **JULINE (friend/coworker)**

When physicians in the Lost Cities were being rude to Juline after she gave birth to triplets, Juline went to find more open-minded physicians and ended up meeting Livvy. Livvy later recruited Juline for the Black Swan.

* SOPHIE **(constant patient)**

Livvy was a part of Project Moonlark. She gave Sophie limbium in the Forbidden Cities to halt Sophie's allergic reaction, and has healed Sophie at various points throughout the series, such as when she helped Sophie recover from the echoes and hand injuries in *Flashback*. Livvy reset Sophie's abilities in *Legacy*.

(The credits to the original page go to the Lost Cities Keeper wiki)
Bronwyn (One of us is Lying)

Bronwyn is a competitive student who pushes herself to be the perfect student, and eventually, valedictorian. She is a hard worker and went to great lengths to do well in school, including stealing exam answers from her chemistry teacher's filing cabinet. She doesn't like being falsely accused or having her time wasted, and protested multiple times that she should not have detention. She doesn't like admitting when she's done something wrong even if is obvious, like when Nate witnesses her steal Simon's bag. She is also protective of people she cares about, going so far as to threaten death on Simon to protect her sister.

Bronwyn is a pretty, tall girl, with tan skin and dark brown eyes. She has long curly dark brown hair that she usually styles in a high ponytail or in a loose braid. She sometimes wears square glasses with brown frames and silver temples. She typically has on a thin necklace and small earrings.

 File:Image-Bronwyn One Of Us Is Lying.png
Greyfell (Keeper of the Lost Cities)

File:Linh and Greyfell flying.webp
**Greyfell** is a male alicorn currently roaming free with Silveny, as of *Legacy*. His coat is silver and he has blue-tipped wings. He was previously the only known alicorn in the Lost Cities, living in the Sanctuary for years until Silveny was discovered by Sophie in *Exile*. Greyfell has many horrifying memories from his past, which he shared with Sophie. They were so traumatizing, he had to be sedated because he began to rear after Sophie saw his memories. Sophie understands that he has had a much harder life than Silveny and has witnessed the murder of his kind and his past mate. As of *Flashback*, Greyfell is the father of a set of Alicorn twins, Luna and Wynn. He is quite protective of Silveny.

## Relationships

### Silveny

* **(mate)**

Silveny is the mate of Greyfell, who is shown to be enthusiastic and protective of herself and her family. Silveny is also the mother of two twins, Wynn and Luna.

### Wynn

* **(son)**

Wynn is the son of Silveny and Greyfell and is one of the only known four Alicorns who survived in the world. Wynn is the twin brother of Luna. Greyfell is known to be protective of Wynn.

### Luna

* **(daughter)**

Luna is the daughter of Silveny and Greyfell and is one of the only known four Alicorns who survived in the world. Luna is the twin sister of Wynn. Greyfell is known to be protective of Luna.

### Linh

* **(acquaintance/rider)**

Greyfell let Linh ride on him.

(Credits to the amazing kotlc wiki for the info)
Councillor Velia (Keeper of the Lost Cities)

File:Velia.webp
**Councillor Velia** is one of twelve Councillors who rule the elvin world. While she was never singled out, she was first referenced in the original book during the Quintessence incident, where her name was carved into her throne at tribunal hall. At the time Sophie had thought all the Councillor's names were very intimidating, which includes Velia. She was involved in many of the decisions affecting Sophie and was present for not only all the tribunals, but during Fintan's healing, the raid on Exile, and many other plot-altering events. She was once referenced by Councillor Oralie, who said she was good with maps, and not the type to ask questions. Along with many of the other Councillors, she has mixed feelings about Sophie. As of Legacy, she supports her.

(The credits for the original page go to the Lost Cities Keeper Wiki.)
Councillor Alina (Keeper of the Lost Cities)

File:ALINA.webp  Dame Alina (now Councillor Alina) was the former principal of Foxfire, who read announcements during orientation.

## Appearance

She has porcelain skin, fragile features, and dark brown hair with caramel-colored highlights.

## From Principal to Councillor

Dame Alina was the principal of Foxfire from Book 1: Keeper of the Lost Cities to halfway through Book 3: Everblaze. After Councillor Kenric's death, she replaced him, leading to Master Leto becoming principal and being called Magnate Leto. Councillor Alina is quick to show her opinion and be in charge and quickly letting everyone know it. She supported Sophie while she was the principal of Foxfire, but turned against Sophie with the Ability Restrictor*.* Currently, her feelings towards Sophie are similar to that of the majority of the Councillors, strongly disliking, but not entirely hating Sophie Foster and her friends.

Councillor Alina's jewel on her circlet is Peridot. She chose it to symbolize that the position she has earned was given to her because of a tragedy and she wants to remember that.

## Involvement

During Alden and Della Vacker's wedding, she interrupted and tried to convince Alden to marry her, but ended up getting rejected. It is said she had never fully gotten over Alden after they had dated a while back.

### Book 1: Keeper of the Lost Cities

She introduced Sophie on her first day at Foxfire. She also discussed Sophie's punishment for probing Lady Galvin's mind with Tiergan and Alden in her office.

### Book 3: Everblaze

She was selected to be a Councillor after Councillor Kenric died.

### Book 4: Neverseen

In *Neverseen,* Sophie thinks she might have used her talent as a Beguiler to hurt Prentice because he was unconscious and wouldn't wake up. This was later disproven, as Prentice had been drugged with soporidine.

## Relationships

### Alden Dedrick Vacker

* **Crush, Former Boyfriend and Fiancé**

Alina has a crush on Alden, but Alden doesn't return her feelings. In fact, he is "slightly" terrified of her. She attempted to stop the wedding between him and Della but did not succeed, as Alden rejected her multiple times, and even multiple times before the wedding.

### Keefe Sencen

* **Former Student**

Keefe Sencen was the worst prankster in Foxfire. When Keefe started pranking at Foxfire, Alina would constantly give out detentions. However, she began to sympathize him after meeting Lord Cassius and Lady Gisela Sencen, Keefe's parents. Alina saw how up tight and mean they were to Keefe and began to understand why he pranked, which was to have a release from his parents. She wrote this in Keefe's detention file, "The Sencen's are the worst. In fact, I think that's why Keefe is giving me so many headaches. I suspect he's trying to frustrate them." Knowing that still didn't stop her from giving him detentions, though.

### Della Adara Vacker

* **Enemy**

Della married Alden, and Alina clearly did not like that. As a result, she holds grudges against her.

### Councillors

She works with them.

(Credits to Kotlc Wiki)
Ella (Keeper of the Lost Cities)

File:Ella Unlocked.webp  **Ella the Elephant** is Sophie's bright blue elephant stuffed animal that she brought with her from the Forbidden Cities.

In *Neverseen*'s Deleted Scene, [1]it was mentioned that Mr. Forkle bought it to her after he triggered her telepathy. However, he thought it would be better coming from her family, so he gave it to Emma Foster and had her claim she bought it.

She is one of Sophie's closest companions, and Sophie finds it hard to sleep without Ella in her arms.

The only time they were separated was in *Lodestar*, when Sophie and Edaline went to the Peace Summit. Sophie is somewhat embarrassed to show Ella to her friends (especially Keefe).

Ella is also seen to be able to calm Sophie down. When Sophie was leaving the human world forever, she quickly held Ella and calmed down immediately.

## Relationships

### Sophie Foster

* **(owner)**

Ella has always been there for Sophie. She has had her since she was a little girl, and Ella has gotten her through many sleepless nights and rough times.

### Mr. Snuggles

* **(stuffed animal friend, possible love interest)**

Mr. Snuggles (owned by Fitz Vacker) and Ella are the same species (stuffed animal). They are both very close to their owners, and their owners are very close to each other.

### **Mrs. Stinkbottom**

* **(stuffed animal friend, possible love interest)**

Mrs. Stinkbottom (owned by Keefe Sencen) and Ella are the same species (stuffed animal). Also, their owners are very close to each other.

### Lady Sassyfur

* **(stuffed animal friend, possible love interest)**

Lady Sassyfur/Betty-the-Yeti belongs to Biana Vacker. She and Mr. Snuggles are both stuffed animals.

### Mr. Forkle

* **(gave Sophie Ella)**

In *Neverseen*'s Deleted Scene, i[2]t was mentioned that Mr. Forkle gave Ella to Sophie after he had triggered her telepathy. He bought Ella for Sophie at the hospital gift store, then gave it to her parents to give to Sophie.

(Credits to Kotlc Wiki)
Councillor Kenric Elgar Fathdon (Keeper of the Lost Cities)

File:Kenric2.webp
**Kenric** was a Telepath on the Council, like Councillor Emery. He was romantically interested in Councillor Oralie, but Councillors are not allowed to have a spouse or children. Like Bronte, he often walked around Mysterium with the working class.

## Appearance

Kenric was built like a football player, had wild red hair, and a large toothy smile. He was also very friendly and one of the most optimistic Councillors. Sophie has said that Kenric also has broad shoulders, and a warm smile.

## History

### *Keeper of the Lost Cities*

Kenric was one of the three Councillors judging Sophie's Foxfire Entrance Exam. He plotted the stars Sophie mentioned during the Tribunal about Elementine. He was also at Sophie's tribunal at the end of the book.

### *Exile*

Kenric was with the Councillors to see Silveny the Alicorn.

### *Everblaze*

He was there during the healing of Fintan's mind by Sophie, Fintan called down Everblaze and burned much of Eternalia. Kenric saved Sophie, Fitz, Tiergan, Alden, Terik, and Oralie from the fire only to be killed himself. His tree in the Wandering Woods has red leaves, the color of his hair.

### *Lodestar*

Sophie suspected that Kenric was her biological father, which was denied by Mr. Forkle.

### *Flashback*

Fallon Vacker talked to Oralie trying to convince her to leave the Council, for love interests. Presumably he was talking about Kenric.

### *Unlocked*

Sophie and Oralie open Oralie's cache, revealing a memory Kenric had washed. Sophie learns that he was one of the best Washers, that it was often his job to wash the minds of the other Washers. They also learn that Kenric was in two of Oralie's cached memories: when Kenric went to interrogate Fintan with Oralie about Stellarlune, and when Oralie woke up in her room with Kenric and another person she can't remember. Kenric also knew about Oralie's involvement with Project Moonlark, and stayed on the Council to help support Oralie. He also slips and mentions something called Elysian, a new concept introduced in the same book.

## Relationships

* **Councillor Oralie (friend/fellow Councillor/love interest)**

Kenric and Oralie were close friends, and Kenric was shown to been in love with Oralie throughout the series. He even tried to persuade Oralie to step down from being a Councillor to marry him, as Councillors are not allowed to have romantic relationships. However, Oralie refused, partly so that Sophie would have allies on the council.
Cadis Etrama Di Raizel

A powerful and enigmatic figure and Vampire Guardian. He is revered by his followers as the God of Vampires and is said to possess immense supernatural abilities.

According to legend, Rai was born into a noble family of vampires several centuries ago. As a child, he displayed exceptional strength and intellect, quickly rising to become one of the most respected members of his community. Over time, he developed a reputation for his unparalleled fighting skills and his mastery of various forms of magic.

As he grew older, Rai became increasingly interested in the workings of the world beyond his own kind. He spent years studying human cultures and civilizations, even going so far as to disguise himself as a mortal and live among them for extended periods of time. Through these experiences, he gained a deep understanding of the complexities of human life and developed a unique perspective on the world.

Despite his fascination with humans, Rai never lost sight of his loyalty to his own kind. He became a fierce defender of the vampire community and used his powers to protect them from any threats that might arise. Over time, he became known as the God of Vampires, and many of his followers believed that he was destined to lead them to glory.

Despite his immense power, Rai remained a mysterious and inscrutable figure. He rarely revealed his thoughts or emotions, and many of his actions seemed to defy explanation. Some believed that he had achieved a level of enlightenment beyond that of any mortal, while others speculated that he was simply too cunning and manipulative to be understood.

Today, Rai remains a figure of great reverence among the undead. His legacy lives on in the stories and legends that have been passed down through the centuries, and his followers continue to worship him as a deity. Though much about him remains shrouded in mystery, his impact on the world of vampires is undeniable, and his legend is likely to endure for centuries to come.
Lunia's Hourglass

## Appearances

**Lunia's Hourglass** is a rare and powerful Hourglass that was used to imprison the Nightmare King.

## History

### Season 1: Trials of the Dream Chasers

#### Awakening

A masked Dream Crafter briefly used it while trying to escape the Grimspawn before using it to enter the Waking World and ended up in Mateo's and Izzie's house. Having been struck by an arrow from the Night Hunter's crossbow, the Masked Hero ended up trying to keep the hourglass away from his spreading infection, which effectively knocked the hourglass out the window before he dove out to catch it, just as he had completely turned into a Night Terror, only to disintegrate under a streetlight that caused him to throw it in the air, resulting in the hourglass cracking upon landing and giving off a shockwave,

Mateo discovers it the following morning in a pile of knocked over trash before putting it in his backpack, where it later made contact with his tablet, making Z-Blob come to life.

#### Songs of the Mist

The Dream Chasers eventually reach the Sandman, who tells them the hourglass' repair bargain is a memory, which Zoey pays for with the memory of her mother singing her song to her that Mateo recovered from the Never Witch.
Luna (Keeper Of The Lost Cities)

File:Wynn and Luna .webp
**Luna** is Wynn's twin sister, and the first-born of Silveny and Greyfell. She was named by Sophie in Book 7: *Flashback*, because she looked like she had been dipped in moonlight (Luna meaning moon)*.* Luna is the older of the twins as Wynn was born a minute after her. There are now four alicorns currently known to the Elvin world. She was prematurely born and had to finish developing in a pod inside of a special troll hive built for them by Luzia Vacker. After a few weeks, they were safely implanted and hatched. She is described to have a mix of white, yellow, and pearl colored fur.

Sophie suggested the name “Luna.“ Other names that were suggested by Keefe included Keeferina, Keefette, Keefelle, Keana, Argent, Keephie, Sophie, Foster, and Sterling.

She enjoys teleporting into the Gorgodon's cage with her brother and "playing" with it (really teasing it to the point where it starts trying to stab her).

(Credits for the original page go to Keeper of the Lost Cities wiki)
8-Bit Baby

## Overview

### Ability

When played, give your 7th Night cards +40 power until playedwhen drawn or returned to your deck, give your Baby cards and Roxy's Eyes +8 power until played

8-Bit Baby is a 4th Night Rarity card from the Baby collection.

### Based On

This card is based on the FNaF AR: Special Delivery skin for Circus Baby of the same name.
Vika Heks (Keeper of the Lost Cities)

File:HeksCrest.webp
**Vika Heks** (pronounced Vee-kuh Hecks) is an Empath and a Noble. She is married to Timkin Heks, a Talentless; despite this, she is not considered a bad match. It is suspected that this is because the Heks family is friends with someone in the matchmaking office. Her first appearance was in Book 1: *Keeper of the Lost Cities*, when she accused Dexter Dizznee of putting a balding serum in her daughter's Lushberry Juice. She comes from a long line of Empaths who work with unicorns; her family helped rehabilitate the first alicorn, Greyfell. Vika is very ambitious, and her family attempts to steal Silveny during the middle of the night so that they can rehabilitate her. She is renowned for her bad attitude in the Lost Cities. In *Flashback*, her and Stina were the ones to deliver Greyfell and Silveny's twin alicorn babies. Like her husband, she is affiliated with the Black Swan, though it is yet to be confirmed if Vika, like Timkin, is a direct member of the Swan or simply provided her assistance to the group.

## Relationships

* **Stina (Daughter)**

Stina is Vika's Daughter. She is an empath, like her mother.

* **Timkin (Husband)**

Timkin is Vika's husband. He is a Talentless and a member of the Black Swan.

* Sophie Foster **(Daughter's Teammate)**

Vika doesn't like Sophie, the feeling is mutual.

(The credits to the original page go to the Lost Cities Keeper wiki)