Red Larch

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## Geography

 ### Type

 Town

## Society

 ### Races

 Human, Half-elf

 ### Religions

 Various

## Commerce

 ### Exports

 Carts & Wagons, Marble, Slate, Stone

## History

 ### Population

 1500

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A large town on the Long Road, Red Larch serves as a stopping point for most travelers heading south toward Waterdeep or northbound toward Yartar & Triboar.

Recent cult activity has shaken the town's sense of security. In response, a six-foot wall of stone and marble has been raised around the town.

A friendly cohort of Purple Dragon Knights led by Randall Rondham has also arrived from the nation of Cormyr to guard the town, as well as ensuring the safety of Red Larch's massive marble quarries, a resource prized by the nation of Cormyr.

## Locations

### Shops

* Chansyrl Fine Harness - #6
	+ Pungent with the smell of tanned and oiled leather, this wooden and crowded workshop has saddles, reins, yokes, and harnesses for beasts of all sizes. Run by Phaendra Chansyrl, granddaughter of the store founder. Her store is always busy during the Farmer's Market, as merchants and tradesman are eager to purchase her wares.
* Drouth Fine Poultry - #10
	+ A large, long, narrow one story stone building with a rickety wooden roof. The air is noisy with the clucking of chickens.
* Gaelkur's - #17
	+ A seedy wooden building that serves as Red Larch's used tools and goods shop. Locked up ever since the execution of Marlandro Gaelkur, leader for murder.
* Haeleeya's - #15
	+ A bathhouse and dress shop for women, run out of the stone-and-wood home of Haeleeya Hanadroum, a human female from Tethyr. The front of the house is filled to the brim with fine clothing for women, while the back half of the house is always steaming from the quartet of stone bathtubs arranged like a four-leaf clover.
* Helvur Tarnlar, Clothier - #7
	+ A square, stone-and-wood two story building, this is the only place to buy quality clothing for a hundred miles around. Owned by the snobbish human Helvur Tarnlar, but run by the talented and scrutinizing Maegla, a human female from the faraway land of Turmish.
* Jalessa Ornra, Butcher - #11
	+ Four identical single-story stone buildings sit close together. One is the butcher shop, another acts as the official office of Constable Harburk, a third for cold storage, and the fourth is used as a makeshift jail for unscrupulous types. Currently the jail houses three prisoners; the necromancer Oreioth, the former town tanner Luruth, arrested as a member of the Believers, and the waterdhavian noble Savra Belabranta, who prays daily for Yan-C-Bin to buffet the town with unending winds.
* Lorren's Bakery - #8
	+ An aromatic and tidy stone building whose mixing bowls and ovens are always in use. Mangobarl Lorren is a kindly baker whose cheese-topped buns are always popular.
* Luruth Tannery - #19
	+ A former warehouse that reeks of a horrible stench. The wooden walls are stained a horrible brownish red. Since Luruth was arrested as a Believer, the tannery has been acquired by Phaendra Chansyrl, who has lumped into her wagon-making business and become quite rich and successful as a result. She hasn't bothered to rename the place yet.
* Mhandyvver's Poultry - #14
	+ A wooden building that has grown in haphazard fashion over the years, with odd wings and annexes shooting out in many directions. Pens with live chickens fill most of the available spaces inside and around. Minthra "Minny" Mandyvver runs the place with her three children, and is well liked for her potent pickled eggs.
* Tantur Smithy - #9
	+ A soot stained building with stone blocks that rise into tall, wide chimneys. Eldras Tantur, a Turmish human male, is the town's only blacksmith and seems to be always working.
* Thelorn's Safe Journeys - #5
	+ Three huge wooden sheds stand in a triangle surrounding wagons in all manner of assembly. A dozen workers labor at all hours of the day, chiseling and hammering and sawing away at carts that are made ready to order. Run by the gruff human brothers, Thorsk and Asdan Thelorn.
* Waelvur's Wagonworks - #16
	+ A cheaper alternative to Thelorn's Safe Journeys, and less reliable as well. Workers here were known to drink as often as work the wood. The shop has been closed up since the execution of Ilmeth Waelvur, murderer and would-be earth cultist. A secret passage leading to the Tomb of Moving Stones exists on the property, but it has been locked up by Constable Harburk to prevent further trouble from brewing beneath the town.
* Vallivoe's Sundries - #22
	+ A bewildering collection of doors, barrels, rotting furniture and tools lean against the outside walls. The inside is little better. Almost any common non-perishable good can be found here, if an adventurer has the patience to go looking for it. Run by the packrat Endrith Vallivoe, this shop is the only place to buy blank parchment and books.

### Inns & Taverns

* The Swinging Sword Inn & Tavern - #2
	+ A three story stone building, the steep slate roofing dotted with dozens of chimneys. The inn is run by the kind Kaylessa Irkell. Each room boasts a hearth and a large bath, though cheaper rooms are also available on the top floor.
* The Helm At Highsun - #3
	+ A raucous two-story tavern with wooden panels and an open wooden staircase that leads up to a dingy second floor drinking and viewing area. Co-owned and operated by two human Tethyrian males, Garlen Harlathurl, a rotund and attentive tavern-keeper who also acts as bartender, and Justran Daehl, who manages the liquor.
* Mother Yalantha's - #4
	+ A dilapidated three-story boarding house with many balconies and staircases. Inside is a warren of narrow, creaky floorboards and snaking passages. Small rooms are made of flimsy wooden partition walls, making for a noisy environment. Six earth cultists had been staying here unbeknownst to old lady Yalantha until they were slain by our adventurers( who also committed some minor burglary at this location).

### Temples & Shrines

* Allfaiths Shrine - #1
	+ A grand stone mansion-like building with wide wooden doors painted with the symbols of many goods, good, neutral, and evil. Currently tended by Imdarr Revlaunder, a male human priest of Tempus, and Lymmura Auldarhk, a human female devotee of Sune.

### Other

* Bethendur's Storage - #20
	+ Four identical, well built stone warehouses. The owner, Aerego Bethendur, asks no questions about the contents stored within his warehouses, as long as the contents don't begin to smell...
* Dornen Finestone - #12
	+ A stone building atop a path that leads down to the southern town quarry. Dornen had the license to mine the quarry until he was unmasked as a Believer. The quarry has now returned to town control, an open-handed group of merchants currently overseen by Kaylessa Irkell and Helvur Tarnlar.
* The Market - #21
	+ This muddy, well used field is ringed with outhouses and stone rings for cookfires. Each tenday, farmers and merchants from outlying homesteads and far-off towns meet here to sell their wares; cheese, cider, pickled beets, and once a month the druids of Goldenfields often send a cart of fresh produce.
* Mellikho Stoneworks - #18
	+ Another quarry whose owner, Albaeri Mellikho, was arrested and tried as a Believer. Like its southern counterpart, the northern quarry is now under town control. A secret passage within the mines leads to the Tomb of Moving Stones, but Constable Harburk saw to it that this passage was caved in. Another such passage still exists at Waelvur's Wagonworks, however.