recursal/Fanatic-Fandom huggingface dataset:
Illusionist (Class)

## Description

*Illusionists are masters of deception and misdirection. Through their arcane study of light, sound and the senses, they have perfected a magic that is designed to confound sight, hearing, smell, taste and even touch. The Crystal Palace of an Illusionist is a place where mirrored walls cast reflection upon reflection upon reflection in an infinite maze of illusion that leaves the unprepared visitor dazzled and disoriented. In an Illusionist's domain, the border between the real and the unreal is crossed as casually as a peasant crosses his field. One never knows whether the things he sees are real or simply figments of his own (or someone else's) imagination. The conjurations of an Illusionist are fragile, instantly dispelled when confronted with hard reality. Yet despite their ephemeral nature, they have a very real power to affect living things. That which is seen and believed will have a physical effect upon those who do not realize they are dealing with the unreal and illusionary blades will inflict real, bleeding wounds on their bodies.*

*Illusionists can use the power of magical gems to store both their spells and illusions in specially constructed mirrors, which will then release the stored contents in battle. Many a warlord has laughed derisively at a small opposing force whose vain commander brings large, fragile mirrors to the field of battle. Most of those warlords have then had to watch in frustration and disbelief as their own ordered ranks turn into a chaotic, snarled mess, their soldiers distracted and confused by bright lights, frightened by visions only they can see and cut down and trampled into the ground by soldiers and fantastical monsters that marched forth from the enchanted mirrors. Those facing an Illusionist are advised to underestimate him at their own peril.*

*Abilities:*

* *Starts in a very well fortified crystal palace.*
* *Illusionists collect gems from mines and gem deposits*
* *Gems can be used to perform magic rituals*
* *Most rituals require an empty mirror, that is then filled with images.*

## Starting Resources

Units

* 1 Illusionist
* 1 Illusionist's Apprentice
* 10 Spearmen
* 5 Archers

Territory

* 1 Crystal Palace

## Recruitment List

### Special Recruitment

 1
 1
 1

Illusionist Rituals
Bog Beast

## Description

*A large cold blooded beast that lives in cozy nests in the swamps. The Bog Beast likes to collect twigs, branches and shiny objects from which it builds its nest. The female Bog Beast usually lies in the nest and keeps the eggs safe from less honorable swamp creatures. To get food the Bog Beast uses its highly accurate poison spit to shoot down insects, of which there are plenty of in the swamps.*

## Stats

* Swamp Move

Attacks:
Androphag Spearman

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Strength
 Morale
 Footprint

* Shield

Attacks:
Сотый Уровень Вики

Приветствуем на Сотый Уровень вики!

Вы - игрок, следующий воле Системы. Ваша главная цель - достигнуть Сотого Уровня. По своей природе вы очень жестоки и не перед чем не остановитесь. Игроки постоянно борются за власть, интригуют и воюют между собой. И в конце концов каждый игрок погибает, даже под ногами всесильных Владык порой трескает лед - и они навсегда теряют свою власть и жизнь.

Но вы можете и противостоять Системе и своей зверской натуре, вступив на Путь Героя. Путешествуйте по сферам и не лезьте в политическую игру, чтобы не стать пешкой на шахматной доске Владык.

В Хабе существует много фракций, враждующих между собой. Многие из них раскалываются, объединяются, выбывают из игры.

Культ Тени - самая древняя организация, единолично управляемая одним из трех Владык Хаба - Повелителем Теней. Последователи Культа безжалостны и жестоки.
Некроманты - достаточно уважаемые и сильные игроки. Несмотря на их нездоровый интерес к оживлению мертвецов, мало кто решит бросить им вызов.
Орден Заката - когда-то величайшая фракция рыцарей, желающих защитить сферы от пагубного влияния игроков. Сейчас они в состоянии упадка, рыцарей Ордена почти не осталось.
Алое Знамя - еще одна старая фракция, несущая волю Алого Повелителя, творца Системы.
Опальный Полк - состоящий на службе у Владык полк, охраняющий Хаб от беспорядков.
Лесное Братство - мирное объединение друидов, желающих изучать Систему и ее историю.
Золотой Банк - коммерческая беспринципная организация, владеющая большинством заведений в Хабе. Помимо этого, имеет сильную армию наемников.
Последователи Забытого - пришедшие из неоткуда, эти игроки желают уничтожить Систему и всех игроков, ей повинующихся.
Conquest of Elysium 5 Wiki

**Welcome to the Conquest of Elysium 5 Wiki!**
For fans of Conquest of Elysium 5, it's still a work in progress.

The official Conquest of Elysium 5 website.

I want all the pictures to be in the same sized box so it looks not like shit but have no clue how. Making it a thumbnail makes it too big and ruins the bullet points. It would actually be really nice to anchor the bullet point to the picture itself.

* Baron
* Necromancer
* Demonologist
* Witch
* High Priestess
* Bakemono
* Barbarian
* Senator
* Pale One
* Druid
* Burgmeister
* Warlock
* Priest King
* Troll King
* Enchanter
* High Cultist
* Dwarf Queen
* Voice of El
* Illusionist
* Markgraf
* Dryad Queen
* Scourge Lord
* Cloud Lord
* Kobold King

## Important articles

* Schools of Magic
* Terrain Tiles
* Trail By Fire
Enchanter (Class)

## Description

*The Enchanter has learned the art of making constructs. These constructs are mago-mechanical creations, partly magical, partly mechanical. There are many types of constructs, such as living statues, animated armor and weapons and great golems. The constructs are often huge and can withstand massive amounts of damage before being destroyed. With the help of these enchanted, mechanical giants the Enchanter can crush even the mightiest of armies. However, these titans are extremely expensive to build, requiring entire mines to construct. Lesser constructs are not as costly and are more commonly used when building armies.*

*The Enchanter will have troops with enormous hit points. Since it costs vast amounts of money to build these constructs, the enchanter often lacks the funds to pay for regular troops. However, even a few golems can crush powerful armies. Constructs do not heal damage suffered in combat, but they have many and varied abilities, making them very powerful.*

*Abilities:*

* *Starts in a very well fortified crystal tower.*
* *Can use gold and iron to perform rituals.*
* *Most rituals are very time consuming, but relatively cheap in resources.*

## Starting Resources

Units

* 1 Enchanter
* 1 Enchanter's Apprentice
* 10 Swordsmen
* 3 Crossbowmen

Territory

* 1 Crystal Tower
* 1 Coal Mine

## Recruitment List

### Special Recruitment

 1

Enchanter Rituals
Bandit

## Description

*There are Brigands and Bandits all over Elysium, undermining all attempts at establishing a civilized society for men. There are stories about good Brigands that steal from the rich and give to the poor, but these are just stories. The real Brigands steal from whoever they can, keep the loot and than kill a few people for the fun of it.*

## Stats

 Strength
 Morale
 Footprint
Giant Rat

## Description

*Being much larger than an ordinary rat, the giant rat has a much harder time sneaking around in human settlements without attracting the city guard. The giant rat is more often found in places that have been abandoned by humans where it eats anything left behind, it can even dig up rotting corpses to eat if it is hungry.*

## Stats

 Strength
 Morale
 Footprint

* Fast

Attacks:
Ауры

У всех игроков есть своя аура, которая говорит о его текущем состоянии. Прочесть ауру могут лишь маги, использовав свою проницательность, либо игроки с особыми предметами. Аура витает вокруг игрока и принимает один или несколько цветов. Каждый цвет что-то значит.

**Красный** - игрок недавно убил другого игрока. Также след этой ауры остается витает вокруг игрока навсегда, если тот убивал слишком часто и много.

**Синий** - игрок замаскировал свою истинную личность. Увидеть эту ауру можно лишь бросив проницательность\*3 выше цели. Увидеть истинную личность при этом получится только при условии, что у вас выше уровень.

**Оранжевый** - легендарный игрок. Если игрок замаскировал свою личность, увидеть эту ауру можно лишь бросив проницательность\*3 выше цели.

**Черный** - игрок совершил возвышение.

**Желтый** - обыкновенная аура игрока. Он не замешан ни в чем злобном.

**Розовый** - игрок врёт вам или что-то недоговаривает. Увидеть можно лишь бросив проницательность\*3 выше цели.

**Фиолетовый** - игрок испытывает страх. Увидеть можно лишь бросив проницательность\*3 выше цели.

**Зеленый** - игрок хорошо относится к вам. Увидеть можно лишь бросив проницательность\*3 выше цели.
Voice of El Rituals

The priesthood of El gains all rituals of the new tier when they upgrade unlike most other classes.

# Bishop Ceremonies

## Convert Settlement ( 3,  1) for each settlement level

*Forces the population of a settlement to worship El. This makes the settlement pay one third of its income to the church of El instead of regular taxes. The worship of El does not end if an enemy should conquer the settlement. The money given is to the church of El will be divided among the leading priests. or if a Pontiff has been selected the entire collection will go to him.*

## Ceremony of Mastery ( 100,  250,  ?,  ?)

*This ceremony will advance a bishop to an arch bishop, an arch bishop to a cardinal and a cardinal to the Pontiff. There can only be one Pontiff in Elysium at the same time. If the old Pontiff is killed a new one can be appointed.*

# Arch Bishop Ceremonies

## Break the \_\_\_ seal ( 50,  ?,  ?,  ?,  ?,  ?,  ?)

*There are seven seals that prevent El from punishing the unfaithful. By breaking the first seal El will send minions to help his followers and strike at the heretics. The more seals broken the more powerful minions will arrive to kill the heretics but breaking all seven will bring the apocalypses which is probably not a good idea. There is only one set of seven seals and multiple El players can cooperate in breaking them.*

## Increase Divine Favor ( 75,  ?)

*The Divine Favor determines how likely it is the help comes after at least one of the seven seals have been broken. What this help consists of is determined by the number of seals broken.*

## Bolster Devotion ( 25,  ?)

*This ceremony will increase the power that units receive from being blessed. The bless effect are per player, so one player doing a Bolster Devotion ceremony will not help other Voice of El players. The ceremony costs more and more relics few every time is has been performed.*
High Cultist (Class)

## Description

*The High Cultist is the leader of an entire town of worshipers dedicated to the Great Old Ones. However, regular human sacrifices to weed out the unworthy have left the town with only a small but highly dedicated population. There is a special sea water well in the town where women are encouraged to submerge themselves in the hope of being impregnated by a Great Old One. This never happens, but many women find themselves taken by a Deep One instead. The offspring of such a union will be a hideous fish-like humanoid instead of the noble Starchild everyone hopes for. These half-human hybrids are highly devoted to the cause and will help the cultists spread the influence of the Great Old Ones. The cultists build similar sea water wells in all coastal settlements they conquer and subject the population to their rites, thus gaining the services of the resulting hybrids as soldiers for the High Cultist's armies or as a defensive force for the settlement.*

*The High Cultist needs to conquer more settlements to gain sacrifices. They are needed to summon Deep Ones from the depths of the sea and convince them to support the High Cultist's cause. Summoning rituals are always risky and a successful cultist never summons anything that he cannot also kill if things go awry.*

*Even though his service to the Great Old Ones has changed him, the High Cultist is ultimately human by nature and unable to grasp that which is required to perform the most difficult rituals. To gain access to such magic, the High Cultist must summon an Old One to continue into the realms where he himself cannot go. Starspawn can use astrology to divine the location of enemies and to open pathways for powerful Horrors to attack them. The Queen of the Deep is an Old One who can summon entire armies from the deep.*

*Abilities:*

* *Gains hybrids from all coastal settlements.*
* *Cultists collect sacrifices from hamlets, villages and larger settlements.*
* *Cultists can use sacrifices to perform rituals.*
* *Cultists are are easy to replace as new ones join frequently.*

## Starting Resources

Units

* 1 High Cultist
* 1 Cultist of the Deep
* 8 Spearmen
* 5 Crossbowmen

Territory

* 1 Deserted Port
* 1 Farm

## Recruitment List

### Special Recruitment

 1
 1

High Cultist Rituals
Halberdier

## Description

*When men came to Elysium, it was soon discovered that the usual spears and swords had little effect on heavily armored beasts like Giant Crabs. The solution was an axe on a long pole that can be swung with much greater power. This weapon became known as the halberd and is often used by the defenders of coastal towns.*

## Stats

 Strength
 Morale
 Footprint

* n/a

Attacks:
Giant Mantis

## Description

*Enormous eyes, long antennas and spiked arms that shoot out with lightning speed give the Giant Mantis an otherworldly appearance.  Many people have thought it to be a demon of some kind, but it is just an ordinary large and mean beast. The Giant Mantis can be found in most places of Elysium, but it seems to like the plains and savannas the most.*

## Stats

 Strength
 Morale
 Footprint

* Fast
* Wall Climbing

Attacks:
Androphag Lord

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Strength
 Morale
 Footprint

 Spear
Gelatinous Cube

## Description

*A strange and almost invisible creature, which, if it didn't like to eat people, no one would know that it was cube shaped. When attacked by the cube, the victim suddenly notices that it cannot move and then slowly starts to dissolve into the cube. The dissolving process makes the cube get a wee bit blood colored, this is what makes it possible to see its real shape. But after a few minutes the color is cleared and the cube is invisible once again.*

## Stats

 Strength
 Morale
 Footprint

* Stealth
* Poison Resistance (100)
* Pierce Resistance
* Slash Resistance
* Blunt Resistance
* Slow

Attacks:
Red Kobold Shaman

## Description

*The shaman is the most prominent of all female kobolds, and runs the everyday affairs in any kobold tribe. She is in charge of organizing the hatchery and gathering gems, colored cloth and other suitable accessories to adorn hatchery, giving it the right color scheme in order to produce the right sort of kobold. Even though the kobolds do this out of instinct rather than as a planned act, it is believed this originated some time after the kobolds made their pact with the dragons. The shaman is also the one to call for dragon according to their ancient pact.*
*Kobolds and some scholars of lesser wit believe that kobolds are related to dragons and that it is this kinship that allows for the kobolds to summon dragons. This is obviously false.*
*The only things shared between the two species is their vanity, their lust for gold and glittering objects, their color scheme, and some other basic reptilian traits. Because of their belief that they are related, the kobolds bow before and venerate dragons. And the dragons, in their vanity accept the worship of kobolds, preferably accompanied by an offering of gold and a few particularly crunchy kobolds, and in return protect the kobolds as they see fit. Just like the lamprey clings onto and cleans larger fish, the kobolds enter the dragon's lair, protect it while the dragon is away, and clean it of dragon guano. It is a well kept secret that dragon guano is used by halfling arborists to fertilize their weed, giving it extra potency.*

## Stats

* Fire Resistance (100)
* Enables Recruitment (Red Kobold Warrior, Fire Drake)

Attacks:

 Dagger

## Rituals

* The Red Kobold Shaman starts with Lesser Ritual of Mastery, Ritual of Mastery, Greater Ritual of Mastery, Kobold Hatchery as well as one random second level Kobold Ritual.
Kobold King Rituals

# Rituals of Mastery

A ritual costs gems of the same type as the kobold casting it. Black kobolds use all gem types, but the cost is doubled. If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

# Level 1

## Kobold Hatchery (50 gold, 20 iron, 3 moves)

*This ritual turns an ordinary mine into a kobold lair where kobolds thrive and reproduce. Kobold Hatcheries will automatically produce kobolds of the color corresponding to the gems found in the mine. Mines with high gem incomes produce more kobolds. It will also enable special recruitment of the corresponding gem type. Black Kobolds and Stone Drakes can be recruited at all hatcheries, regardless of gem type. The Hatchery is protected by simple rock walls for defense.*

*Can only be cast in greater mines*

## Rune Trap (1 gem, 1 kobold)

Flame (from red kobolds): *This ritual creates a magical trap outside a fortification. It explodes in a small cloud of flames burning human sized targets to cinders.*

*Can only be cast in fortified locations*

# Level 2

## Summon Dragon (50 gold, 25 kobolds, 25 gems)

*This ritual summons a dragon to a greater mine. The dragon demands gold and consumes several dozens of kobolds when it arrives. After having settled in the mine the dragon will occasionally fly out and attack nearby settlements, mines and citadels not controlled by the kobolds.*

*Can only be cast in greater mines*

## Foretelling (5 kobolds, 1 gem)

*A few kobolds an a small amount of gems buried on a sacrificial pyre. Through the fumes the shaman can discern future Kobold Strongholds.*

*Can be cast anywhere*

## Kobold Stronghold (50 gold, 75 iron, 3 moves)

*The ritual upgrades a Kobold Hatchery into a Stronghold with improved defense as well as increased kobold production. A Kobold Stronghold also produces elite kobolds of it's corresponding color type.*

*Can only be cast in greater mines*

# Level 3

## Summon Elder Dragon (200 gold, 200 kobolds, 50 gems)

*This ritual summons an Elder Dragon to a greater mine. If a lesser dragon is already present it will be driven away as the Elder Dragon takes it's place. The dragon demands large amounts of gold and consumes hundreds of kobolds when it arrives. After having settled in the mine the dragon will occasionally fly out and attack nearby settlements, mines and citadels not controlled by the kobolds.*

*Con only be cast in greater mines*
Androphag Archer

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Strength
 Morale
 Footprint

* n/a

Attacks:

 Dagger
Enchanter

## Description

*Many consider the Enchanter to be a combination of craftsman, artist and charlatan rather than a true mage. He forms objects by hand and then tricks them to start moving around and when an object has started moving, it will never go back to being an inanimate object again. If Enchanters were allowed to spread, Elysium would soon be thrown into chaos with ordinary objects trying to take the place of the living and not staying still like they are supposed to. Even if the Enchanter is not a respected mage, you should be vary of his creations. A walking iron mine is just as hard to destroy as you might imagine, and it will destroy everything that tries to hinder it.*

## Stats

 Strength
 Morale
 Footprint

* n/a

Attacks:

 Hammer

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Enchanter Rituals
* Second level Enchanter Rituals
Ichtyid Raider

## Description

*Ichtyids are large fish beings with legs and arms that makes them able to operate on land. The have the strength and size of a fish, but despite this they are not quite as stupid as normal fish and are able to utilize tools and weapons. Itchtyids often raid fishing villages and try to steal all the tools and supplies they can get hold of. The raiders are not easy to kill, but the reward for killing them is not bad either. A smoked Ichtyid is a real treat and is large enough for a small village to feast on.*

## Stats

 Strength
 Morale
 Footprint

* Amphibian

Attacks:

 Spear
Ghoul

## Description

*Ghouls like to eat people, but the problem is that as soon as the person eaten on dies it will become a ghoul as well. The Ghouls don't like undead meat and now there is one extra Ghoul to feed. This means that Ghouls are cursed to be forever hungry and maybe that is why they don't live for as long as most other undeads do.*

## Stats

 Strength
 Morale
 Footprint

* Sense Dead
* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable (destroy)

Attacks:

 Effect if affected
The Big One

* Overview
* Transcript
* Gallery

**The Big One** is the second episode of A Memory's Recipe and officially premiered on May 7, 2022.

## Official Synopsis

After a long day, the crew decided to end their work with a nice meal prepared by Vivian. Everything was going great until a knock on the door was heard. As Feli opened the door, a familiar face paid a visit after being away for the whole summer. Their faces were filled with a mix of annoyance, shock, and disbelief. It turns out that the news the man has given them could be a big problem. What was the reason behind the reactions? Will the team be able to solve it?
Catapult

## Description

*This siege machine takes a long time to set up and aim and is only useful when sieging or defending a fortified location. The catapult is not very accurate, but during sieges it is still very effective, as a well placed boulder can destroy the gates or maybe even kill an unlucky high ranking enemy commander or mage.*

## Stats

 Strength
 Morale
 Footprint

* Slow
* Immobile

Attacks:

 Shortsword

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.

³ This attack targets a random enemy that isn't necessarily on the first rank.
Baron (Class)

## Class Description

*The frontiers of the human realm were defended by human landowners known as Barons. Some Barons were warlike and restless. As humankind spread over Elysium and became dominant, these Barons tried to usurp their masters’ power and waged war on their neighbors. The large, well-trained forces at their disposal made them formidable foes. They were soon in control of large parts of the human territories. However, not all humans were content with this. The sorcerers of Elysium gathered armies of their own and nonhuman warlords called out for vengeance. The Barons must once again subjugate Elysium.*

*The Baron has a wide variety of human troops and huge siege engines at his disposal. Knights are formidable units who can inflict additional damage by charging enemies in the initial phase of a battle. Heavy infantry units are strong, but move slowly. Fast cavalry units under the leadership of mounted commanders work as a highly mobile force.*

*The Baron knows how to keep his subjects in line and can cow peasants into obedience. All farms and villages under the Baron’s rule are required to send a levy of soldiers to the baron each year. This muster consists of simple spearmen from farms and at least one knight from each village. Large towns and cities do not contribute soldiers. The Baron can also form local militias to defend villages and cities. The larger the settlement, the stronger the militia.*

*Abilities:*

* *Starts with a very well fortified castle.*
* *25% increase to gold income.*
* *25% increase to iron income.*
* *Conscription yields soldiers from all farms, hamlets and villages every year.*
* *The Baron and High Lords can raise levies (immobile defenders) in villages and towns.*
* *Receive free units from Guard Tower.*

## Starting Resources

Units

* 1 Baron
* 1 High Lord
* 5 Cavalrymen
* 6 Spearmen
* 5 Archers

Territory

* 1 Baron's Castle
* 2 Farms
* 1 Hamlet

## Recruitment List

### Conscripts

* Hoburg Soldiers
* Knights
* Lion Tribe Warriors
* Spearman
* Unicorn Knights

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Baron will receive special recruitment offers from the Wizard Offers list if he owns a library.

## Conscription

Every year, in the early summer conscripts appear in the Baron's Castle depending on the terrain controlled by his faction:

Baron Rituals
Cast and Credits

Here in **Cast and Credits** you'll see all the credit of the planning, editing, designs, etc. and the people who have worked with Siege YT to work on AMR.

## Credit

### Planning

* Siege YT
* MysticFoxyWolf

### Screenplay

* Siege YT
* LublyPurple
* MysticFoxyWolf

## Cast

### Voice Actors (VAs)

* Siege YT - Voice of Vivian Gomez
* Platy - Voice of Kyle Rivera
* MysticFoxyWolf - Voice of Felicity “Feli” Mayorga
* WizGamingXD - Voice of Xyril Reynolds
* KitsuniRayx - Voice of Mallory Alexander (Ep 4+)
* HypingMaster - Voice of Grayson Carter
* LublyPurple - Voice of Jethro "Jet" Garcia

### Audio Engineer

* Siege YT
* MayLESS
* Oreo.

### Background Makers

* Chika/JustAPerson
* Panda\_
* Siege YT
* Viisterya
* Yehann
* Zoey Artist
* Linieke-LBP

### PSD Makers

* Ariel Mochii
* PureNate

### BG Character PSD Makers

* LupineLeo
* Kye
* Humlan
* Kaja
* Arisu
* grizz
* Hoodiekittie
* Shark Berry
* Alibe
* Humlan
* Mochi pie

### BG Animators

* Shean\_Owen
* Eureni (formerly IdioticYenn)
* Eiridas XD
* kaz
* Lumiav
* Simalacrum
* Mai\_can\_cow
* Alibe
* Aria.sann
* Mochi pie

### Riggers

* PureNate
* Lu.
* bubbles
* GlyphLocked

### Props Designers

* AngelicJade
* Basically Audziety
* cqcarmenx ! (formerly dreamiiplqzma)
* Silvia Moon
* VTree
* Liv.3un
* Skye
* Sybervin

### Artists

* AngelicJade
* Chi125q
* Yehann
* ArixX\_OfficXal
* myracillust
* Shye
* Makushine
* mafinuu
* .•♫★ 𝘌𝘮𝘪𝘯𝘦𝘯𝘤𝘦 ★♫•.
* Skelly
* shiiruii\_
* Hireath

### Former Members

* MitzukiStar
* Kennezy Kenaki
* Rei
* Kamexri - former voice of Mallory Alexander (EP 1-3)
* Ayami アヤミ
* prod. nytn
* - a l l i s o n -
* Lyllitie
Merchant

## Description

*The traditional Peddlar travels between villages and sells and buys goods to make money and to supply the villages with items them cannot make themselves. Being a Peddlar in Elysium is extremely dangerous, because bears, deer and brigands are very real dangers for anyone who tries to travel between settlements. In order to survive the Peddlar has quite a lot of guards and many rulers have mistaken a successful merchant for an invading army.*

## Stats

 Strength
 Morale
 Footprint

* Slow

Attacks:
Pale One (Class)

## Description

*A strange race of one-eyed creatures has evolved in the dark caverns under Elysium. Untouched by the sun, they have become known to humans as the Pale Ones.  They dwell in cavernous, intricately carved halls in the depths of the earth. The Pale Ones have gills and also inhabit underground lakes and rivers. Their large single eye has very good night vision and can see well in dark caverns where the only glimmer of light comes from the luminous mushrooms growing there. However, in daylight their vision is abysmal by human standards, the sensitive eyes accustomed to pitch darkness blinded by bright sunlight. Pale Ones never stop growing and ancient ones can be of enormous proportions.*

*The wisest of the ancient ones are the Oracles, priest-mages of great power. The Oracles gather magical gems found beneath the earth and use them to divine the future and to summon allies in times of war. The leader of the Pale Ones is called the King of the Deep.  He is a very old and therefore also a very large Pale One.*

*Abilities:*

* *Pale One starts with a citadel in "Agartha" beneath a pit in Elysium.*
* *The King of the Deep is very tough.*
* *Most pale ones have poor eye sight, which hampers them in combat.*
* *Oracles can be recruited if temple sites are under the Pale Ones control.*
* *Oracles and Earth Readers gather gems.*
* *Gems (emeralds in particular) can be used for magic rituals.*

## Starting Resources

Units

* 1 King of the Deep
* 1 Earth Reader
* 5 Pale One Soldiers
* 10 Pale Ones

Territory

* 1 Huge Cave

## Recruitment List

### Basic Recruitment

 5
 5
SpongeBros

SpongeBros is a web-series made by Benjamin The Nostalgic Guy 2008, it premiered in 2020.

## Characters

### Main Characters

SpongeBob SquarePants

Patrick Star

Mario

Squidward Tentacles

## Episodes

### Season 1 (2021)

1. SpongeBob Stop Motion
2. Untitled SpongeBob Spin Card Video
3. Jumping In a Bowl
4. Skydiving
5. SpongeBob & Friends Watch TV
6. Squidward's Godawful Day
7. This Is What Happens If You Call Patrick Stupid
8. Don’t Spank Squidward

## Trivia

* The show is inspired by SML and other plushtuber channels.
* The show switches from time to time, from using CapCut, to Windows Movie Maker, depends though.
Serpent

## Description

*Smartest among the beasts, the Serpent is not one to be trifled with. It is an excellent climber despite being larger than a human and it likes to hide up in the trees. From there it can ambush unsuspecting humans when they come close and the Serpent's venomous bite makes sure that anyone bitten will not survive for long. The Serpent only hunts during the warm seasons. When it gets cold, it becomes sluggish and only kills those stupid enough to walk straight into its mouth.*

## Stats

 Strength
 Morale
 Footprint

* Forest Stealth
* Cold Blooded
* Swamp Move
* Wall Climbing

Attacks:
Goat

## Description

*A single Goat is a cowardly and sometimes even friendly animal. Some farmers keep a few captured Goats and use them to get goat milk. It is important to never let the Goats gather in numbers, because in a group they are much braver and could gang up on their captor. That's why farmers seldom have more than three Goats, which seems to be a number that keeps them sufficiently cowed.*

## Stats

 Strength
 Morale
 Footprint

* Fast
* Mountain Move

Attacks:
Doppler Spawn

## Description

*A Doppelganger can take just about any shape, yet it seems to really like shapes with many tentacles. The most reasonable explanation for this is that the Doppelganger is some kind of land octopus and thus using tentacles in combat comes naturally. Unlike the victims of ordinary octopuses, those killed by the Doppelganger's tentacles will transform into small heaps with many tentacles.*

## Stats

 Strength
 Morale
 Footprint

* Fire Vulnerability (50)
* Poison Resistance (100)
* Regeneration
* Blunt Resistance
* Swamp Move

Attacks:
Pale One Rituals

# Rituals of Mastery

A ritual takes 1  unless otherwise stated.

If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

## Lesser Ritual of Mastery ( 10)

*This ritual grants the caster a new first level ritual.*

*Can be cast anywhere*

## Ritual of Mastery ( 30,  60 for first level 2)

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

*Can be cast anywhere*

## Ritual of Grand Mastery ( ?,  ? for first level 3)

*This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.*

*Can be cast anywhere*

# Level 1

## Cave Temple Construction ( 25,  50)

*The Earth Reader converts a deep earth gem deposit into a cave temple. The gems in the deposit are used to adorn the temple and are no longer available for use in rituals.*

*Can only be cast in deep earth gem deposits*

## Scrying ( 5)

*This ritual summons the image of a location far away in a bowl of water. It can be used to scry on unknown locations or enemy armies that have disappeared from sight.*

*Can be cast anywhere*

## Awaken Guardians ( 10,  3)

*This ritual creates guardian statues. When an enemy approaches the statues will begin to move and fight intruder if need be. In times of peace or at least when there is no battle, the statues will remain stationary.*

*Can be cast anywhere*

## Lesser Lava Summoning ( 10)

*This ritual summons and takes control over a small number of fire beings.*

*Can only be cast in land locations*

## Lesser Olm Summoning ( 10)

*This ritual summons an Olm to aid the King of the Deep in his campaign against Elysium. The Olm can destroy lesser minds by using its mental powers.*

*Can be cast anywhere*

## Lesser Deep Summoning ( 10)

*This ritual summons and takes control over some beings that can be found deep under Elysium.*

*Can only be cast in land locations*

## Lesser Summoning of the Dead ( 10)

*This ritual summons one of the King of the Deep's long dead allies .*

*Can be cast anywhere*

# Level 2

## Awaken Marble Oracle ( 80)

*This ritual creates a Marble Oracle and his two guardians. The Marble Oracle is attuned to earth magic and cannot leave the location it was created in.*

*Can be cast anywhere*
Necromancer Rituals

# Rituals of Mastery

A ritual takes 1  unless otherwise stated.

If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

## Lesser Ritual of Mastery ( 10)

*This ritual grants the caster a new first level ritual.*

*Can be cast anywhere*

## Ritual of Mastery ( 30,  60 for first level 2)

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

*Can be cast anywhere*

## Ritual of Grand Mastery ( 120,  240 for first level 3)

*This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.*

*Can be cast anywhere*
O Bakemono

## Description

*O-Bakemono are huge, lumbering, troll-like Bakemono of great strength, but questionable wits. They like to make haikus, but rarely manage to remember the first line by the time they begin the second. Thus their poems often go something like: 'Munch, munch, meat; Uhh ...; Munch, munch, meat; Uhh ...'. O-Bakemono use heavy clubs and dress in furs and filth.*

## Stats

 Strength
 Morale
 Footprint

* n/a

Attacks:
Horologist Rituals

# Rituals of Mastery

Horologist Rituals consume a hidden wood resource. When the resource is depleted, the Forest/Jungle is consumed and converted into a Dead Forest/Dead Jungle.

A ritual takes 1  unless otherwise stated.

If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

## Lesser Ritual of Mastery ( 15)

*This ritual grants the caster a new first level ritual.*

*Can be cast anywhere*

## Ritual of Mastery ( 45,  90 for first level 2)

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

*Can be cast anywhere*

# Level 1

## Ruby Construct ( 20)

*The mechanical constructs of the Horologist are truly formidable soldiers, many with magic attacks fueled by the magic gems used.*

*Can only be cast in forests and jungles*

## Sapphire Construct ( 20)

*The mechanical constructs of the Horologist are truly formidable soldiers, many with magic attacks fueled by the magic gems used.*

*Can only be cast in forests and jungles*

## Diamond Construct (File:Diamond .png 20)

*The mechanical constructs of the Horologist are truly formidable soldiers, many with magic attacks fueled by the magic gems used.*

*Can only be cast in forests and jungles*

## Emerald Construct (File:Emerald .png 20)

*The mechanical constructs of the Horologist are truly formidable soldiers, many with magic attacks fueled by the magic gems used.*

*Can only be cast in forests and jungles*

# Level 1

## Ruby Iron Dragon ( 150,  3)

*The mechanical dragons of the master crafter are probably some the most powerful entities ever created. They are almost indestructible and have magic powers based on the type of gems used.*

*Can only be cast in forests and jungles*

## Sapphire Iron Dragon ( 150,  3)

*The mechanical dragons of the master crafter are probably some the most powerful entities ever created. They are almost indestructible and have magic powers based on the type of gems used.*

*Can only be cast in forests and jungles*

## Diamond Iron Dragon (File:Diamond .png 150,  3)

*The mechanical dragons of the master crafter are probably some the most powerful entities ever created. They are almost indestructible and have magic powers based on the type of gems used.*

*Can only be cast in forests and jungles*

## Emerald Iron Dragon (File:Emerald .png 150,  3)

*The mechanical dragons of the master crafter are probably some the most powerful entities ever created. They are almost indestructible and have magic powers based on the type of gems used.*

*Can only be cast in forests and jungles*

## Construct Ferrous Wheel ( 10,  10,  10,  10,  3)

*The Clockwork Mastercrafter Gruber Hassleboff's infamous wheel. The device was intended to be an entertainment device, but after some unfortunate incidents it was repurposed into a self-propelled siege device that flings boulders at an unparalleled rate.*

*Can only be cast in forests and jungles*
Undine

## Description

*Undines are spirit entities native to the Elemental Plane of Water. Undines are in many ways similar to the other elemental spirits. They are rarely encountered in Elysium, but they are not uncommon in fishermen's stories. Some scholars suspect that Undines are not as uncommon as we think. Undines, like Sylphs, are social beings. In contact with humans they can be nurturing, or even on the verge of smothering. Several stories tell of fishermen drowning in their loving arms.*

## Stats

 Strength
 Morale
 Footprint

* Fire Resistance (50)
* Cold Resistance (100)
* Poison Resistance (100)
* Pierce Resistance
* Pierce Resistance
* Pierce Resistance
* Amphibian

Attacks:

 Water Strike
Androphag Cavalry

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Strength
 Morale
 Footprint

* Shield
* Fast
* Swamp Move

Attacks:

 Spear
Dwarf

## Description

*Neither warrior nor worker, the common Dwarf is sort of Dwarf to be. At this point they have evolved beyond being mere workers, but their fate is not yet decided by the stone and the queen. Many of them aid in various tasks, but are strong enough to make formidable fighters.*

## Stats

 Strength
 Morale
 Footprint

* Fire Resistance (50)
* Cold Resistance (50)
* Shield
* Mountain Move
* Snow Move

Attacks:
Baron Rituals

A ritual takes 1  unless otherwise stated.

# Rituals of Mastery

## Coronation ( 600)

*The Baron sits on the king's Throne and proclaims himself King of Elysium. In addition to gaining the respect of all civilized being in Elysium, the King will receive free military units in all recruit locations as long as he resides in the king's castle.*

*Can only be cast in the King's Castle*

# Level 1

## Raise Levies

*Raise a militia from the local population that will defend the place from brigands, animals or worse. The militia can only be raised in a settlement where there is no militia already. The larger the settlement, the larger the militia will be.*

*Can only be cast in human settlements*

## Swift Justice ( 25)

*Swift justice can be dealt to a brigand lair. The place is surrounded and everyone is rounded up and hanged. This takes care of the brigand problem forever.*

*Can only be cast in a Brigand Lair*

## Raise Fort ( 50,  6)

*Puts a high wall all around a settlement and also raises a small hill with a simple fort on it where the guards can look out over the surroundings. A fortification like this provides excellent protection against the beasts of Elysium and it will quickly fill up with more inhabitants than previously.*

*Can only be cast in hamlets.*

# Level 2

## Appoint Vassal ( 10)

*The Baron appoints one of his knights as a vassal to steward and defend a Motte and Bailey. The fort will no longer produce units for the Baron, but for the vassal instead. The yearly conscription is increased to one knight, two soldiers and two archers. The vassal and his troops will move independently and will occasionally try to conquer surrounding settlements and mines.*

*Can only be cast in Motte and Bailey*

## Relocate Manor ( 100)

*The Baron moves his retinue and staff to another castle. Any subsequent conscription will be directed to the new manor. Only a Castle or the King's Castle can be made the new manor of the Baron.*

*Can only be cast in castles*
Batatinha Comemenos

Irmão gêmeo: Tomatinho Comemenos

Avô: Aperta Cabemais

Tio: Tonico

Familiar: Baudelaire (Mico-Prateado Invisível)

**Batatinha Comemenos** é um calouro do Arcanismo da UMaL, membro da Sonata Arcana. É um dos melhores amigos da Pompom.

## Aparência

Hauflin de pele marrom, cabelos grandes e cacheados com duas tranças próximas às orelhas, olhos escuros (1ª temp). Cabelos presos em dreads com fios rosa e verde (2ª temp).
Tower Guard

## Description

*Tower guards are a solution to the various wildlife problems in Elysium. Previously the Baron's used to man the walls with longbowmen, which is sufficient against deer attacks, but when Serpents and Spiders climb up the walls, they are almost useless. The tower guards can fire at a long range against a closing enemy necessary and then engage any climbers in melee with their broadswords and shields to make short work of the invaders.*

## Stats

 Strength
 Morale
 Footprint

* Shield

Attacks:
Deer

## Description

*This impressive looking beast has sharp teeth, large antlers and a sinister mind. Many hunters have tried to chase a lone Deer through a forest only to find themselves surrounded by an entire herd. This never ends well, because the Deer is a very fast creature and it shows no mercy to its prey. Even though Deer are aggressive when they are hungry, they are also very clever and seldom attack armed men unless they outnumber their prey. Contrary to what many people believe, Deer do not need to eat humans, but can survive entirely on forest berries and mushrooms.*

## Stats

 Strength
 Morale
 Footprint

* Fast

Attacks:
Soulless

## Description

*Unburied dead can be put to use by those who know the Dark Arts. A fresh corpse makes a more sturdy vessel than the naked bones of the Longdead, but is still susceptible to holy energies. While not as common as necromantically independent Longdead, there are Soulless that appear near cemeteries and haunted cities, regardless of the presence Necromancers. The Dementia Theory suggests that independent Soulless are less common because the flesh of the newly dead is a greater repository for memories and the flesh is commonly the part of the body that experienced the process of the dying. Thus the post-mortem dementia has less effects on a body less decomposed and spontaneous Soulless are less common than spontaneous Longdead.*

## Stats

 Strength
 Morale
 Footprint

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heal
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Lifeless
* Clumsy
* Amphibian
* Slow

Attacks:
Troll King (Class)

## Description

*The Troll King is the most physically powerful warlord of all, capable of conquering entire towns on his own.  His hide is very tough, making him almost immune to attacks from weaker beings like Hoburgs or poorly armed humans.  Should the Troll King be wounded, his powers of regeneration allow him to heal at an extraordinary rate during battle just like his main companions, the trolls.  All trolls have very keen noses and can detect stealthy units like brigands without trouble.*

*The Troll King's mother is a very old and magically proficient crone.  She and the goblin shamans under her tutelage can use fungi to perform magic rituals.  She can also turn ordinary forests into troll forests where the plants and trees themselves will attack anyone foolish enough to enter the woods.  Those who die in troll forests become animated by plants and tree roots and these carrion beasts will wander about and kill anything that gets in their way.*

*Abilities:*

* *The Troll King is very tough.*
* *The Troll King's mother, shamans and witch doctors collect fungi.*
* *Fungi can be used for magic rituals.*
* *Humans recruited at special locations cost twice the gold.*
* *Ancient Forests can be used as citadels.*

## Starting Resources

Units

* 1 Troll King
* 10 Goblins
* In due time, Mum the Old Troll (promotes to Ancient Troll) will join the ranks of the Troll King free of charge.

Territory

* 1 Troll Pit
Ballista

## Description

*Ballistas are oversized crossbows used by the senatorial legions of Elysium. At first they served to attack fortifications from afar, but it was soon discovered that they were equally useful when used to take out Trolls and ridiculously well armored knights.*

## Stats

 Strength
 Morale
 Footprint

Special Abilities:

* Slow
* Battle Slow 1/4
Markata

## Description

*When dealing with the almost human-like Vanara, you are prone to think that the monkey people are almost civilized, but this impression will soon fade. when you finish your business with the human-sized brutes you will sooner or later encounter groups of chattering Markatas that will follow and harass you until you once more interact with monkeys of higher status. The monkey society is highly stratified with the Markatas at the bottom of society . Their mental faculties are barely more advanced than that or rabbits or pigeons and in my opinion it is only due to their racial similarities to the Vanara that they are even considered part of the monkey people. The monkey people claim that your deeds in life will grant you a new life in another body upon death, and the Markatas are those punished for a sinful former life. If true, the sheer number of Markatas clearly demonstrates the degenerates behavior.*

## Stats

 Strength
 Morale
 Footprint

* Wall Climbing

Attacks: