recursal/Fanatic-Fandom huggingface dataset:
Curative gem

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Solution/guide to game content

## Curative gem

### Added in

Alpha 0.16

The **Curative gem** is a rare item in *Advanced Education with Viktor Strobovski*. It is one of the five rare gems.

## Obtaining

The curative gem can be obtained by combining its four shards together. So far, these shards have only been found in test maps, so it's unknown if this item will be obtainable other than through test maps in the future.

## Usage

When not in Angell's inventory, the curative gem will move away from angell like the mastermind gem. If Angell is near it while it is out of the inventory, she will begin to suffer blood loss. The closer she is, the stronger the blood loss will be. This may be fatal if not treated with a bandage or a needle filled with panacea (pink needle). The same effect occurs if Angell is holding the gem in her hand, however the effect is stronger when it's in hand.

If Angell inserts this gem into an empty necklace, she will create an Immortality necklace, which restores blood faster than the blood loss this gem causes.

## See Also

* Gems
* Immortality necklace
* Blood
Crab meat

*For other articles with related titles, see Crab (disambiguation).*

**Crab meat** is an edible meat item in *UD*.

## Description

A pile of meat from a crab that has been killed, cooked and chopped up.

## Obtaining

Crab meat can be obtained by chopping up crab legs or a crab shell using a knife, both of which are obtained by chopping up a cooked crab.

## Usage

### As a food

The player can eat crab meat to gain stamina, health, hunger and thirst.

Eating crab meat gives the player:

* +1.5-2.5 health.
* +24-32 stamina.
* +25-30 hunger.
* +5-9 thirst.

### Selling

Each pile of crab meat can be sold at the shop machine for $450, making it a somewhat efficient way of making money due to the amount of meat that can be obtained from one crab.

## See Also

* UD
* Crab (creature)
* Crab (item)
* Chitin
Donut box

The **Donut box** is an item in *Advanced Education with Viktor Strobovski*.

## Obtaining

This item can rarely be obtained from vending machines. It also spawns in itms.

## Usage

When used, the donut box adds a donut to the inventory. This can be done infinite times, meaning it can be used to generate infinite stamina. It is much more efficient than SCP-4002 and Cubbage, which both have similar functions, however SCP-4002 requires a sharp item, which, when crafted with the item, gives a melon piece, that restores 50% stamina, and the cubbage drops cubbage leaves on the floor, which restore an extremely small amount of stamina.

## See Also

* Donut
* Edible Items
Achievements

* AEwVS
* UD

In *Advanced Education with Viktor Strobovski*, the player can collect achievements, which grant a certain number of DCoins when achieved. If the "teachers stop while solving notebooks" is on, achievements can't be earned.

**Warning:** Most achievements currently cannot be obtained (there is a new way the game chooses which achievement to grant, and most cases an achievement is added still use the old way, which intentionally no longer works). You will need version 0.26 or earlier.

Here is a list of all known achievements in *Advanced Education with Viktor Strobovski*:

## General achievements

These can be obtained in multiple levels.

## Math achievements

These can only be obtained in the Math Level.

## Language achievements

These can only be obtained in the Language Level.

## History achievements

These can only be obtained in the History Level.

## Unused/removed achievements

These achievements have either been removed from the game, or are just not possible to obtain anymore in the main game.

In *UD*, the player can earn achievements by completing various tasks throughout the game. When an achievement is awarded, it will appear within the player's inventory as an item. The player can then sell this item to gain various amounts of money, depending on how rare the achievement is. The player can also see which achievements they have earned currently by using an Achievementer.

Here is a list of all achievements currently in *UD*:
Cables

**Cables** are interactive objects that were introduced in Alpha 0.19.0.10. They can be found in the Panacea PAP Station, as well as briefly in the Language Level.

## Locations

They can be found in the Panacea PAP Station in one of the later sections of the level. This section contains many small platforms with cables interconnecting them. The cables must be used to get to the other side.

In the Language Level, there is a large pit in the ground near the 9 room, and the only way to get across it is by using the cable. This isn't necessary, however, as there is a path that leads around this pit.

## Description

They are extremely thin cables made out of a grey substance, presumably metal. They usually connect two different platforms together.

## Usage

Cables can be used by interacting with either of their ends. While using a cable, it is possible to walk forwards or backwards across it by pressing W or S. To stop using a cable, press Space. However, since the cables are so thin, it is also required to press A and D at appropriate times to balance on the cable. Leaning too much on one of the sides will result falling off.

## See Also

* Panacea PAP Station
* Interactive Objects
Crab shell

*For other articles with related titles, see Crab (disambiguation).*

## Crab shell

### Sell price

$350

**Crab shells** are items in *gd*.

## Description

These are the shells of crabs that have been killed, cooked and chopped up.

## Obtaining

Crab shells are obtained by chopping up a cooked crab using a knife.

## Usage

### Selling

These can optionally be sold at the shop machine for $350 each.

### Cutting

This can also be chopped up again to obtain chitin and edible meat.

## See Also

* gd
* Crab (creature)
* Crab meat
* Chitin
Erie's pie

**Erie's pie** is a rare food item in *gd*.

## Description

It is a slice of pie with a red filling. It apparently belongs to Erie.

## Obtaining

Erie's pie cannot be crafted or produced in any other way. It can be found randomly in subrooms within the dungeon, mostly in locked containers.

## Usage

Erie's pie can be eaten by the player. It restores HP and stamina, and also gives the player the Hornyness effect for the rest of the game.

## See Also

* gd
* Erie
Ceiling lamps

**Ceiling lamps** are decorative objects found in some areas of *Advanced Education with Viktor Strobovski*.

## Locations

Ceiling lamps are found in the main area of the Math Level. They are also found commonly in the first four layers of SCP-398, and there is also one inside the long corridor directly outside the entrance to SCP-398.

## Description

They are standard fluorescent lights. They serve to provide lighting to the school. Notably, the protagonist is able to see these through the "darkness" effect that surrounds her at all times.
Circuit Cube (game)

*For other articles with related titles, see Cube (disambiguation).*

***Circuit Cube*** is a minor project created by EternityDev. It is currently available to download on the game's IndieDB page, and multiple videos detailing its development have been uploaded to his YouTube channel.

## Gameplay

There are two "modes" in Circuit Cube: flatboard and volumetric. Flatboard mode takes place in a two-dimensional environment, and volumetric mode takes place in three dimensions.

The game consists of multiple levels. The goal of each level is to get the titular circuit cube to the goal platform. At the beginning of each level, a predefined set of platforms will be spawned, as well as the circuit cube, the goal and possibly other objects too, depending on the level.

The player can also place certain objects in the level. The player can also activate the circuit cube whenever they are ready. Once activated, the circuit cube will begin to "roll" in a certain direction. This direction can be changed by certain objects the player is able to place. The circuit cube's movement will be stopped entirely if it hits a wall or other surface, and the player will be forced to restart the level.

As well as direction-changing devices, there are also elevators, pushable blocks, explosives, teleporters and lasers that will damage the cube if they come into contact with it.

## Videos

Cube rotation programmable puzzle test."Circuit Cube" test level"Circuit cube" tau-teleports and lasers
## Soundtracks

See here for a list of music and ambience tracks in ***Circuit Cube (game)***.
## See Also

* Circuit Cube (character)

 **Finished**
 **Abandoned**
Chicken bone

**Chicken bones** are common edible items in the History Level of *Advanced Education with Viktor Strobovski*.

## Description

It is the bone of a chicken leg, with a few chunks of flesh still remaining.

## Spawns

They are left over when a chicken leg is eaten. They can also be found around the level.

## Usage

Like any other edible item, Angell can eat it, and upon being eaten it will regain her stamina bar. When eaten, this item sets the stamina bar to its maximum for 10 seconds. It leaves behind a Clean chicken bone in the inventory.

## See Also

* Chicken leg
* Clean chicken bone
Conveyors

**Conveyors** are objects in *Advanced Education with Viktor Strobovski* that, currently, are only found in the Panacea PAP Station.

## Locations

Above the main area, there are a few conveyors carrying various metal parts overhead.

Some easily-accessible conveyors can be found in test maps, such as Untitled2.

## Function

Conveyors act exactly how you would expect them to work. Anything and anyone on the conveyors is moved in the direction of the conveyor belt. They normally move at a reasonably fast speed, fast enough that Angell would have to run in order to move in the opposite direction of the conveyor.

## See Also

* Panacea PAP Station
* Metal parts
* List of interactive objects
Carrot tail

**Carrot tails** are items that can be obtained in the first two levels of *Advanced Education with Viktor Strobovski*.

## Usage

When a carrot tail is used, it disappears from the inventory and is replaced by carrot seeds. This is currently the only way to obtain non-packaged carrot seeds.

## Crafting

Any sharp item + Carrot

Previous sharp item + Clean carrot + **Carrot tail**

## See Also

* Carrot
* Clean carrot
* Carrot seeds
* Cutting Items
Dust

**Dust** is an item that can be found in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

Dust can only be found on classroom desks in the History Level, along with dust piles. It also has a very small chance of being produced by a vending machine, and can be created infinitely using bite the dust.

## Usage

When used, the protagonist eats it, which restores an extremely small amount of stamina.

## See Also

* Dust pile
* List of History Level items
Axe

* UD
* Happy G Toon Adventure

The **Axe** is an item in *UD*.

## Description

This is a large axe with a wooden handle and a dark metallic blade. Axes are often used in real life to cut large pieces of timber.

## Obtaining

### Shop

The axe can be purchased from the shop machine for $2500.

### Crafting

Alternatively, the axe can be crafted at the combine machine using iron, wood and rock.

Wood x6
Iron nugget x4
Nails x1
**Axe** x1

## Usage

### As a tool

While holding this item, the player can damage barrels and other wooden objects and break them apart. This is one of the main ways to obtain wood. This item cannot break rocks, cages or any other non-wooden objects.

The axe can also be used as a weapon, to attack hostile enemies such as Fossilhounds and the Rock Leech, as well as animals.

The axe has a usage delay of 0.55 seconds, and a damage value of 5, making for a DPS of 9.09. While being used, it also increases the player's range by 50.

This item has a default durability of 1024, meaning that after it is used 1024 times it will break and disappear from the inventory, unless its durability level is upgraded with the centrifuge.

### Crafting

In older versions, the axe could also be used to cut up crabs at the combine machine. However, in a later update this functionality was given to the knife instead.

## Upgrading

Outdated*This section's information is outdated. If you can, please help the community by updating it.*
The axe can be upgraded at the upgrade machine to increase its overall effectiveness.

## See Also

* UD
* Fossilhound
* Shop machine

## Axe

* Normal
* Used

### Effects

Chops down trees

The **Axe** is an item in *Happy G Toon Adventure*.

## Description

It is a large, metallic axe with a sharp blade and a spike on the other side. It is much more detailed than most items and objects in the game. After it has been used once, there is a blood stain on the blade.

## Spawns

The axe can be found sticking out of the ground in multiple levels.

## Usage

Once it is picked up, the player can swing the axe in front of them at any time. When the player approaches a tree while holding it, the tree will scream and become extremely afraid of the player. Then, if the player uses the axe on a tree, it will violently chop the tree down, spraying blood onto the ground and causing every tree nearby to scream in fright.

## See Also

* Happy Trees
* Happy G Toon Adventure
Donut

> "*Mix hides his donuts behind his cauldron. Little sweet eater.*"
> ― Head Teacher
>
>

**Donuts** are food items in *Advanced Education with Viktor Strobovski*. Prior to Alpha 0.20.2.7, they were the most effective food items in the game, the most effective food item now being the chicken leg.

## Description

These are freshly baked, strawberry-frosted donuts with rainbow sprinkles on top.

## Spawns

Because of their usefulness, donuts are generally quite difficult to obtain. They can be obtained in multiple ways:

* One out of four times, they can be obtained by using 51 cents on a vending machine.
* By helping Mr. Mix. He will only give you a donut if you haven't forgotten to help him at all so far.
* One can be found behind the cauldron in the Cafeteria, and one can also be found inside the fridge, although this one requires the red door key to access.
* A single donut can be found in a pre-dug hole in the ground of the garden outside the Cafeteria.
* If Angell manages to access the Secret Gallery, four can be found there as a reward, as well some other items.
* Donuts can be infinitely obtained by using the donut box. This item is much rarer than the donut, and since the donut is already rare, you know what this means.

Also, in the Christmas Curse, six donuts can be found in the kitchen, with a note on the wall saying "Gift from Watcher".

## Usage

Like any other food item, donuts can be eaten, and upon being eaten they will keep Angell's stamina bar at maximum for 30 seconds. After this, the stamina bar will continue to go down at its normal rate.

## Trivia

* According to the Head Teacher, Mr. Mix hides a stash of donuts behind his cauldron. One donut can, in fact, be found behind Mix's cauldron.

## See Also

* Donut box
* List of edible items
Cube (disambiguation)

Disambiguation*There are multiple articles associated with the title **Cube**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Unknown cube: A mysterious item found in the Tarwill World.
* In *"CUBE" Unreal*:
	+ "CUBE" Unreal: A game based off the movie series "Cube".
	+ Cube I: The first level of the game.
	+ Hypercube: The second level of the game.
	+ Cube Zero: The third level of the game.
* In *Circuit Cube*:
	+ Circuit Cube (game): Another game by EternityDev in which the player must place objects to control a green cube.
	+ Circuit Cube (character): The main character of the above game.
Buny

**Buny** is one of the Pofins within the Boltrix minigame in *gd*.

## Appearance

Buny's outline is cyan. They are significantly larger than other Pofins, and do not have any hair or facial features.

## Behavior

Buny can be selected and launched from the Slingshot like any other Pofin. They are much heavier than any other Pofin.

## Trivia

* Buny may be based off the big bird from Angry Birds.

 **Passive**
 **Animals**
 **Boltrix**
Crab chips

*For other articles with related titles, see Chips (disambiguation) or Crab (disambiguation).*

## Crab chips

### Security level

Not blacklisted

**Crab chips** are a common food item in *Advanced Education with Viktor Strobovski*.

## Description

These are packets of Lays' "Kраб" (crab) flavored chips, with the logo blurred out. These chips seem to be only available from Russia.

## Spawns

This item can occasionally be found in trash bins or lockers, however it is most commonly found in supply closets.

## Usage

This item serves the same purpose as the Sour sauce and chedder chips and Paprika chips items.

Angell can eat this item, and upon being eaten it will keep her stamina bar at its maximum for 15 seconds, which allows her to run infinitely for a short period of time. After the 15 seconds runs out, the stamina bar will continue to be used up by running again. Using this item also leaves behind foil in Angell's inventory.

It's arguable whether this item is "better" than the NUTS chocolate bar. Although the NUTS chocolate bar keeps the stamina bar at maximum for a longer time (20 seconds), it also resets it to zero once this time runs out, which can be dangerous if Angell is being chased. It's basically up to the player's personal preference whether to choose this item over the chocolate bar.

## Trivia

* MrDrNose added this item and the paprika chips to the game because he likes those flavours. He was presumably going to add the lobster flavoured packet as well, but he couldn't find an image for it.

## See Also

* Sour sauce and chedder chips
* **Crab chips**
* List of edible items
Cloth

**Cloth** is a common crafting material in *gd*.

## Description

A small pile of old clothing scraps.

Clothes x1
**Cloth** x2

**Cloth** x1
Cloth pieces x4

Bottle with flammable liquid x1
**Cloth** x3
String x10

Ignite ball x5
Empty bottle x2

**Cloth** x10
Cloth pieces x10
String x25
Plastic x5
Beewax x5
Bee gloves x1

**Cloth** x25
Cloth pieces x30
String x60
Plastic x10
Beewax x5
Bee overall x1

**Cloth** x15
Cloth pieces x15
String x250
Plastic x35
Beewax x10
Bee helmet x1

### Fuel

This item is also one of the few items that can be used to fuel the furnace. Each piece of cloth adds 5 fuel.

## See Also

* gd
* Cloth pieces
Electricity

**Electricity** is a mechanic used in some levels of *Advanced Education with Viktor Strobovski*.

## Description

In AEwVS, electricity is bright blue and is extremely visible to the naked eye. Electricity can either be transmitted in arcs through the air (by small tesla coils or from the hand), or it can be conducted through certain objects (large tesla coils).

## Function

If Angell comes into contact with an electric arc, or gets too close to an object conducting electricity, she will be electrocuted and will die instantly. There is no way to avoid being killed in this way, aside from using the teleportation necklace.

Electricity is used most commonly in the Panacea PAP Station, in which a grid of electricity blocks the protagonist from moving forward. This grid of electricity can be deactivated by solving the power block. In a later section, the protagonist must navigate through a room filled with large tesla coils, all of which are conducting large amounts of electricity.

## Trivia

* In previous versions of the game, electricity was purple.
* Dying of electricity currently doesn't have a "game over" texture, so it just shows up as a glitchy square on the game over screen.

## See Also

* Tesla coils
* Panacea PAP Station
Cap

The **Cap** is an item in *Advanced Education with Viktor Strobovski*. Currently, it can only be found in test maps, but it will likely be obtainable in main levels in the future.

## Description

This probably stops the Happiness Gun from emitting energy while not in use, or prevents the flow of the energy in some way.

## Crafting

Diffuser + **Cap** + Barrel + deco
The Happiness Gun

## See Also

* Crafting
* The Happiness Gun
DCoins

**DCoins** are the main currency of *Advanced Education with Viktor Strobovski*. They can be used in the Store to buy items, hints, or even entire bonus levels (which are usually test maps). DCoins are always saved.

Once a DCoin is picked up, it will be added to the player's DCoin total, and a message will appear on the screen saying how many DCoins they got, and how many DCoins they have now, after which another DCoin will spawn in a random location in the school.

## Obtaining

* In random places, most commonly around edges of rooms and sometimes in the middle of hallways.
* Answering all questions (except for the impossible one) correctly in a Math/Language notebook gives a varying amount of DCoins depending on the difficulty selected:

 Language

Currently, History notebooks do not give any DCoins.

* Completing achievements gives DCoins, with different amounts for different achievements. However, each achievement can only be obtained once.
* Completing levels gives some DCoins.
* There are some specific places where a DCoin is guaranteed to spawn. This includes the TV room, the operating room, the end of the long corridor, and so on.
* Freek-a-del'ka drops 100 DCoins upon defeat, along with some items.

DCoins can't be found if "Teachers move while collecting notebooks" is turned off.

## Trivia

* DCoins are actually a regular item, with the game scripted to not add it to the inventory and instead remove it and increase the amount of DCoins. If it is somehow added to the inventory, its name will be "dafuq is this doing in your inventory?".
Classroom 812

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## Classroom 812

### Inhabitants

Dubory

**Classroom 812**, more commonly known as the **Dubory room**, is a secret classroom in the Language Level of *Advanced Education with Viktor Strobovski*.

## Accessing

This classroom is found on a secret second story, which can be accessed via a window near the top of the level's garden. It requires a large amount of accurate platforming to access, and once Angell reaches it she will need the blue door key to open the classroom.

## Description

It is a standard classroom, however many desks are piled up next to the entrance, making it hard for Angell to enter. Once she does, however, she will find a rug on the floor with dolls, toy cups, toy chairs and a toy table. Below the teacher's desk is a variety of keys, and on top of it is some flesh, a radio and some books.

In the corner of the room, Dubory can be found hiding. If the protagonist approaches him, he will retract his body into his mask, which can then be picked up as an item. Behind Dubory is the code to the Language Level's chalk circle.

Around the area are many notes written by Dubory, though Angell cannot read them as she doesn't understand Tarwill language.

According to MrDrNose, Classroom 812 acts as Dubory's "lair", likely meaning that he has been there for quite a long time.

## References

1. ↑ Blue door key, Red door key, Black door key, Purple door key, Green door key, Orange door key and Yellow door key
2. ↑ Discord thread about Classroom 812

## See Also

* Dubory
* Language Level

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Chips (disambiguation)

Disambiguation*There are multiple articles associated with the title **Chips**. Follow one of the links below to find the article you were looking for, or if it is not here, search for it.*

*If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* In *Advanced Education with Viktor Strobovski*:
	+ Sour sauce and chedder chips: An edible item.
	+ Crab chips: Another edible item.
	+ Paprika chips: Another edible item.
* In *UDgame*:
	+ Chips: An edible item.
Electric Circuit

***Electric Circuit*** is a game concept that EternityDev is currently working on. Currently, it is simply known as "Electric Circuit", however he is planning to develop a better name. It has not yet been released to the public, only shared via Discord and YouTube.

## Gameplay

In this game, the player is able to construct electric circuits. They are able to look around from a first-person perspective, and move through the air without being affected by gravity.

The environment which this game takes place in is a single, green and grey plane, which contains multiple switches, batteries and other electrical components. The player can also click on a component to generate a wire, and then click on another component to connect the wire to that component.

It's unknown if the game has a goal or if it is just a sandbox-like game.

## Videos

UE4 something about electricityUE4 more electronics
## See Also

* Games

 **Finished**
 **Abandoned**
Cotton

**Cotton** is a growable item in *gd*.

## Description

Small, soft cotton flowers. Often used in real life to make soft fabrics.

## Obtaining

Cotton can only be obtained from cotton plants that the player has grown using cotton seeds.

## Usage

### Selling

Each piece of cotton can be sold at the shop machine for $100.

### Crafting

Cotton can also be used to craft various items, mainly soft furniture.

Wood x10
Nut x4
Bolt x4
**Cotton** x5
String x15
Nails x4
Chair x1

Wood x35
Nut x6
Bolt x6
**Cotton** x50
Gold nugget x2
String x55
Nails x12
Bed x1
**Cotton** x2
String x7

## See Also

* gd
* Cotton plants
* Chairs
* Bed
Cody

**Cody** is an unknown character who can be heard in the Red Forest in *Advanced Education with Viktor Strobovski*, as well as in the ending of *AEwVS: Christmas Curse*.

## Description

Cody's appearance and species are completely unknown, although it is safe to assume that they are some kind of monster or supernatural being.

While Angell is trapped in the Red Forest, Cody will sometimes be heard shrieking in the background, but after the sky clock was changed so you need to wait only a minute, it's unlikely that Cody will be heard even once. Cody can also be heard shrieking in one of the endings in the Christmas Curse DLC, after the Curse has been activated.

It's extremely likely that Cody was the one who caused the Christmas Curse to occur, as when the curse is defeated, an unusual screaming sound can be heard that, according to the game files, was made by Cody. They are also likely the "someone" who sent the Gingerbread-Men to ruin Christmas.

## See Also

* Red forest
* AEwVS: Christmas Curse

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**

It's unknown if this is their real name or not, but their audio files in-game are labeled as "Cody".
Centrifuge

The **Centrifuge** is an interactive object in *UD*. It was added in gdd46.

## Location

The centrifuge can be purchased from the shop machine for $195000, and placed anywhere nearby the shop machine.

## Usage

This machine allows the player to upgrade the durability level of certain tools.

First, the player must insert any number of lunar sapphires into the centrifuge. Then, the player can insert any tool (such as the chisel or sledgehammer) into the centrifuge to begin the upgrading process.

The upgrading process takes 10 seconds for each lunar sapphire that is inserted (for example, if the player only inserts one, it will take 10 seconds, but if the player inserts 20, it will take 200 seconds). The player can check the progress of the centrifuge at any time by interacting with it. Once it is complete, the tool's durability level will be increased once for every sapphire that was inserted.

Each durability level makes the tool slightly more durable, meaning it takes longer to break.

## See Also

* gd
* Lunar sapphire

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Coil walls

**Coil walls** are dangerous interactive objects exclusive to the Panacea PAP Station in *Advanced Education with Viktor Strobovski*.

## Description

They are large, rectangular structures with a bright orange texture. Like tesla coils, they constantly emit sparks of electricity, which can be seen from any distance.

## Locations

There are only two coil walls in the level as of now, and they are found directly next to each other.

## Function

Coil walls work the same way as large tesla coils. If Angell touches a coil wall, or gets within a certain distance of one, she will be electrocuted and killed.
Cafeteria

* Main Room
* Kitchen
* Fridge [NSFW]

The **Cafeteria** is a special location found in the Math Level of *Advanced Education with Viktor Strobovski*. This is where Angell can find Mr. Mix.

## Description

The Cafeteria is a large, spacious room, with rows of white tables and red stools. At the very back of the room, the cauldron can be found. There are also some drinking fountains on each side of the room, and multiple dead mice littering the floor. Even more dead mice can be found in the fridge.

At the back are two doors, the left one leading to the Fridge, and the right one leading to the Kitchen.

## Functions

At the beginning of the level, Mr. Mix will spawn here, and stay in place for the majority of the level. Angell must regularly return here to help him with his cooking, otherwise he will become angry and begin pursuing her.

This is an ideal place for avoiding Viktor, as it is extremely spacious and has many tables Angell can hide under.

If Angell acquires the blue door key, she can enter the kitchen, where the red door key can be found, which lets you access the fridge nearby. The only extremely useful items in either of these rooms are the Salt cube and one of the tarwill masks. The salt cube is found in the kitchen, and can be put in the artifact belt. It is used in the language level to prevent Marzia from shooting her tongue. The tarwill mask is found in the fridge, it stuns Viktor and prevents him from catching you (meaning he can be safely walked through).

## Trivia

* If Angell accesses the Cafeteria before the first notebook has been collected, Spirits will be seen wandering around the area. They are merely silhouettes and don't interact with Angell in any way.
* A near-exact of the Cafeteria can be found in SCP-398. It does not contain the kitchen and fridge, and some tables are misplaced.

## See Also

* Math Locations
* Mr. Mix
* Spirits

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
EternityDev Games Discord

## EternityDev Games

**EternityDev Games** is a Discord server created in 2018. It acts as the main method of communication between the EternityDev community. It can be accessed via this link.

## History

The server was created on September 15, 2018, about 3 months after *Advanced Education with Viktor Strobovski* was released. It was created by AbsolLover66, an active member of the community who has uploaded many videos about *AEwVS* on her YouTube channel. Originally, it was dedicated solely to *AEwVS*, as that was the only one of MrDrNose's games that had gained a significant amount of popularity, however once more of his games became more popular, it was changed to its current name and dedicated to all EternityDev games.

MrDrNose himself joined the server in December of 2018. He became very active on the server, talking about the game and answering questions about it and its lore, and he is still active on the server to this day. He also began giving certain users the role of "advisor", and released early versions of updates to his games to the advisors in order to get feedback on them.

On August 2, 2021, AbsolLover66 left the server for mostly unknown reasons. After that, MrDrNose was given full ownership of the server, and he remains owner to this day.

## Gallery

Server icon, made by Cole. Features Viktor, Alex, Erie, Plague Trader, Thiccobreather and Bimbim.Invite background, made by wierd0. Features Viktor, Alex and Erie.Server banner, made by Zimachik. Features Holehead and Thiccobreather.Old server icon, made by MoldyGH.
## Trivia

* When a user types "Baldi" in the server, a censor bot will add a  reaction and say "Watch your language", as if it has detected "Baldi" as a curse word. This is a joke on how AEwVS is often called a Baldi's Basics fangame.
	+ Curse words are not prohibited in the server, so this is the bot's only function.
* Most server emojis are edits of Thiccobreather and Antibreather.
Diffuser

The **Diffuser** is an item in *Advanced Education with Viktor Strobovski*. Currently, it can only be obtained in test maps, but it will likely be obtainable in the future.

## Description

This item is seen at the opening of the Happiness Gun. It's unknown what exactly it does.

## Crafting

**Diffuser** + Cap + Barrel + deco
The Happiness Gun

## See Also

* Crafting
* The Happiness Gun
Butchers

The **Butchers**, also known as the **Humans**, are major characters and antagonists of *Canned Dog*.

## Description

These are grown men with black hair and grey aprons. For some reason, they all look identical, likely because MrDrNose has only developed one model so far.

## Behaviour

At the beginning, they will be doing various activities, such as chopping dogs up, skinning them, or simply standing around. If Bimbim barks near one of them, or if he walks into their line of sight, the butcher will notice him and begin to chase him around. The butchers carry various weapons which they will use on Bimbim, which hurts him and causes blood loss.

## See Also

* Bimbim
* Canned Dog
Cleaver

The **Cleaver** is a minor item in *Advanced Education with Viktor Strobovski*.

## Spawns

Cleavers can be found in any level's med rooms, the operating room, the red room or the fridge.

## Usage

Like hammers, scalpels and other sharp items, a cleaver can be combined with certain items in order to "cut" them.

* If combined with SCP-4002, a melon piece will be added to the inventory.
* If combined with a carrot, its tail will be cut off.
* If used on Hamon, a piece of flesh will be obtained.

However, keep in mind that this item is on the school's blacklist, meaning if the Head Teacher sees Angell holding it, she will send her to the punishment room.
Dough

**Dough** is a food production resource in *gd*.

## Description

These are piles of wheat dough. There are three types of dough: bun, sugar, and poppy.

## Obtaining

All types of dough can be obtained via crafting.

Bottle with boiling water x1
Flour x3

**Dough (bun)** x1
Empty bottle x1

**Dough (bun)** x1
Sugar x1
**Dough (sugar)** x1

**Dough (bun)** x1
Poppy seed pile x10
**Dough (poppy)** x1

## Usage

### Baking

Dough can be cooked in a furnace to make buns.

**Dough (bun)**
Bun

**Dough (sugar)**
Sugar bun

**Dough (poppy)**
Poppy bun

### Crafting

Dough can also be used to craft liquid dough.

**Dough (bun)** x1
Boiled milk bottle x1

Liquid dough x2
Empty bottle x1

## See Also

* gd
* Buns
* Liquid dough
Combine machine

The **Combine machine**, also known as the **Merge machine**, is an interactive object in *gd*. It was added in gdd46.

## Location

The combine machine can only be obtained by purchasing it from the shop machine for $19500.

## Usage

When the player interacts with the combine machine, a menu will appear on the screen. This allows the player to add certain items to the "combine pool" with the arrow keys. If the items currently in the combine pool are able to be combined, then the output item(s) will appear below. Then, the player can press the "COMBINE" button, and if the inserted items are able to be combined, the new item(s) will be successfully produced.

This works in a similar way to the pocket crafting menu that the player can access at any time, however some more advanced recipes cannot be made with the pocket crafting menu, and require the combine machine.

## Combinations

For a list of recipes that can be made with the combine machine, see this article.

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Characters

Click on a game to see the character page for that respective game.

Advanced Education with Viktor StrobovskiAlex Basics in Biology and ZoologyUDBIWx3Holehead the Cat's AdventureSuddenly Darkness
There are also some characters that are not included in any of these lists:

* Kat
* Eyers
* Circuit Cube
* Thiccobreather
* Argemia Armuntela
Buttons

**Buttons** are interactive objects in *Advanced Education with Viktor Strobovski*. They can be pressed, and can have multiple different functions when they are pressed.

## Description

### Math Level

In the Math Level, buttons are used to unlock the Secret Gallery. There are 11 buttons hidden around the school, and once all of them are pressed, the doors to the Secret Gallery will open. The buttons are hidden in the following locations:

* On a teacher's desk in the first classroom.
* On a wall in one of the classrooms near the garden.
* Near the previous button, on a wall between two trash bins.
* Inside Mr. Cleany-Clean's closet.
* In the secret-keeping room.
* In Albert's operating room.
* Mr. Mix's kitchen.
* Mr. Mix's fridge.
* The first arm backroom.
* Next to a vending machine outside the previously mentioned room.
* Inside the Punishment Room.

### History Level

In the History Level, one button can be found outside the elevator shaft on each of the level's three stories. (The third story's button is more difficult to find and requires the Red door key to access.)

When one of these buttons is pressed, the large elevator will be called to that floor, and it will arrive there in a few seconds. This is important as the only way to travel between the first 2 stories is using the large elevator.

There is also another button located inside the Station Wagon. This is used to activate the wagon once the Power core has been completed and placed into the power core holder.

### Tutorial Level

In the Tutorial Level, there is one button and it serves an extremely minor role. In the third room of the tutorial level, Helpscreen will teach how to throw items. To continue to the next room, a stone (found in a locker nearby) must be thrown at the button, which will then unlock the door to the next room. Unlike other buttons, this button can only be activated by throwing a heavy item, such as a stone, at it.

## Trivia

* The button's model is the first skeletal mesh added to the game.
* All of the sounds used by buttons are taken from Neverhood.

## See Also

* Interactive Objects
* Game Mechanics
Doggos' closet

**Doggos' closet** is a location in the Language Level of *Advanced Education with Viktor Strobovski*.

## Location

The entrance is inside a small section of corridor near the entrance to the Bunker. The door requires a Red door key to open. There is also a paper note outside with a crude drawing of a dog and the phrase "EVOMON", which reads as "NO MOVE" backwards.

## Description

It is a long closet-like room, similar in appearance to the Backroom. There are rows of racks along each side containing clothes and some unique crafting materials.

At the end, Doggos' crate is located. A short while after the level has begun, Doggos will emerge from this crate and begin to patrol the school. In front of this crate is also a language notebook and Hamon.

One DCoin is also found here.

Visiting this room is essentially required to complete the level, as there is always one language notebook located here.

## Trivia

* This is where Corpus A and Corpus B intersect.
* The notebook in this room will always spawn 100%.

## See Also

* Doggos
* Language Locations
* Red door key

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Clean carrot seeds

**Clean carrot seeds** are an item that can only be obtained in the Math Level of *Advanced Education with Viktor Strobovski*. (Not to be confused with Carrot seeds.)

## Obtaining

Two packets of clean carrot seeds can be found in Mr. Mix's kitchen.

## Usage

Clean carrot seeds seem to work exactly the same as regular carrot seeds. They can be planted in a hole in the ground, and eventually will grow into a full carrot.

## See Also

* Carrot
* Carrot seeds
Coffee powder

## Coffee powder

### Sell price

$80

**Coffee powder** is a craftable food production resource in *gd*.

## Description

This is a pile of ground-up cooked coffee beans.

## Obtaining

Coffee powder is made via crafting.

Coffee cooked x1
**Coffee powder** x1

## Usage

### Selling

Each pile of coffee powder can be sold at the shop machine for $80.

### Crafting

Coffee powder is used to make liquid coffee via crafting.

Bottle with boiling water x1
**Coffee powder** x1

Coffee bottle x1
Coffee used x1

## See Also

* gd
* Coffee cooked
* Coffee used
EternityDev Wiki/Rules

Welcome to the EternityDev Wiki! I'm Atoshi/FendCat, one of the moderators of the wiki. Before you write, comment or post, please read these rules and try to keep them in mind.

If you break any of these rules once, you will be given a warning. If you continue to break rules after being given a warning, you may be temporarily banned from posting or editing.

1. **Be civil.** Please respect others' opinions, ideas and identities, and do not attack anybody else via comments or messages. Swearing is generally allowed, unless it is used in a hateful way against somebody else.
2. **Canon information only.** This wiki is for characters, games and ideas officially created by EternityDev. Any fanmade or non-canon articles will be immediately deleted. To avoid confusion, when you add new information provide proof such as Discord screenshots or tweets which prove that the information you are adding is canon. If you want to share your fanmade creations, please go to the AEwVS Fanon Wiki instead (the link to this wiki can be found on the home page).
3. **Add content warnings to graphic or potentially disturbing content.** If you are adding content that may be disturbing to some viewers, such as NSFL or graphic imagery, sexual references, or mentions of suicide or self-harm, you **must** add a content warning template to the page. You can do this by typing {{ContentWarning|warning=x}} at the top of the page, and replacing "x" with a more specific content warning. This template exists to warn potentially unaware viewers that the content they are about to see may be disturbing or otherwise distressing to them, allowing them a chance to decide not to read the article. Adding content without the proper warning will likely result in a temporary or permanent ban.
4. **No NSFW images or videos.** Any images or videos that explicitly show nudity or sexual activity, even if the characters involved are fictional, are strictly prohibited on this wiki. This includes images from the NSFW Twitter account or from the NSFW channels on the Discord server. Objects or images that are related to or referencing sex are generally allowed (as long as a content warning template is added to the page). Violating this rule will result in a permanent ban.
5. **Don't share advisor-only information.** Some information has only been revealed to the AEwVS Developer Advisor team on the AEwVS Discord server. If you are a part of this group, please don't add any information there that hasn't yet been released to the public, unless MrDrNose allows you to.

Thank you for reading, and I hope you enjoy your time here!
-Atoshi
Convicted Flesh Soul

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*

## Convicted Flesh Soul

### Aliases/Nicknames

Fleshy Boi
Teethflesh-boi\*
disappear\*

## Game Info

### Appears in

*Advanced Education with Viktor Strobovski*

### Voice

N/A

**Convicted Flesh Soul**, also unofficially called **Fleshy Boi**, was a character who appeared in the Red Forest in early versions of *Advanced Education with Viktor Strobovski*.

## Appearance

Convicted Flesh Soul shares a similar appearance to Smile Wolf and the old Follower. He is a large, red blob with two black eyes and a large grin. His sprite is merely an edit of a smile dog fanart.

## Behavior

When in the Red Forest, the CFS would occasionally teleport for a split second around Angell until the game crashes.

## Trivia

* Convicted Flesh Soul was the only visible character in the Red Forest.
* Convicted Flesh Soul has some similarities to the old Follower design and the Smile Wolf, in that it has the old Follower's shape and Smile Wolf's smile.
* This character was an early concept for the Watcher's design, but it was scrapped in favor of another idea. This means that he was originally the one who whispered the message to the protagonist in the red forest.
* In 0.0.6a, CFS could also be found in Untitled. However, unlike in the red forest, he stays still in one place and does nothing.

## References

An entity called "convicted flesh soul" was removed from the ███ ██████ in Version 0.0.8b. This is the Red Forest. As this is the only other character in the Red Forest, this character must only be CFS.
Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.

## See Also

* Red Forest
* Follower
* Watcher

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Deco

* Current
* Old

**deco**, is an item in *Advanced Education with Viktor Strobovski*, which can only be obtained in the Panacea PAP Station

## Description

The exact purpose of this item in context of the Happiness Gun is unknown. It only exists as a reference to the Russian cartoon which the Happiness Gun is a reference to.

This item's weight is over 1500, meaning it cannot be stored in Angell's bag.

## Spawns

This item can be found on the conveyors in the Panacea PAP Station, as well as many other metal parts.

## Crafting

Diffuser + Cap + Barrel + **deco**
The Happiness Gun

## See Also

* Crafting
* The Happiness Gun
* List of crafting items