Office

The **Office** tab is one of the menus on the side, and shows lots of useful information about your airline.

## Airline Details

This section on the top left shows the following:

* **Airline Reputation/Level**-Shows your current level as well as your current airline grade. Hovering over the info icon breaks down your reputation and the target reputation (total reputation).
* **Airline Code/Logo**-Both are editable by pressing the gear button. The game will only allow 2 letters in the airline code. The logo is customizable with either 49 pre-made templates (by Air Italy) and color picker (using RGB or selector), or uploading a 24pixel wide and 12 pixel tall .png file.
* **Destinations Served**-Number of airports served, different than the route count.
* **Fleet Size/Age**-Number of aircraft owned by your airline, as well as their average age.
* **Assets**-Total worth of your airline, (your planes, bases, routes, etc.) in cash.
* **Routes**-Number of routes you have opened (number may differ from Destinations served).
* **Service Quality/Target Service Quality/Projected Service Funding**-Your current service level and your target service level, the latter of which is editable by clicking on the gear icon, as well as the expected cost of supporting this level of service per week.
* **Auto Airplane Renewal**-Editable number (as a percentage) for an airplane's condition that the game will automatically replace once the airplane's condition goes below that value.
* **Reset Tutorials**-Option to reset the in-game tutorials.
* **Airline Bases**-A list of your opened bases, with their office staff capacity/reqired staff amount and overtime compensation.

## Income/Cash Flow Sheet

These set of graphs and numbers equate to your airline's income and cashflow. You can adjust the timeframe by selecting the dropdown in the upper-right corner, giving you options between weeks, months, and years. The arrows on the outside of the dropdown lets you veiw specific details below the graph

### Income Sheet

Your airline's change in asset worth, on whatever scale you choose, calculated by subtracting expense from revenue. Revenue is made out of the folowing:

* **Ticket Income (Flight Income)**-The money you make from selling tickets to pax. This number almost always will comprise of most of your income.
* **Transactions (Revenue)**-Planes with any discount on them will increace this number. Buying a plane at full value does not change this number.
* **Other Income**-Specificaly lounge income and fuel profit, this can help you gain a slight amount of revenue (although all the expenses will generaly outweigh this).

On the other hand, expenses are made out of the following:

* **Flight Expenses**-All the costs you incur from running your routes.
* **Tranactions (Expense)**-Planes with a higher price than normal (planes in the used market that have a price marked in red), or selling planes will subtract from your income.

**Other Income**-Everything else that was not mentioned above will subtract from your revenue.

### Cash Flow

How much money your airline receives. May or may not be the same as your income sheet. It is made out of:

* **Operational Cash Flow**-Your flight income.
* **Loan Intrest/Repayment**-Costs incured from taking out a loan.
* **Base Construction**-Costs from upgrading or building a new base.
* **Airplane Purchased/sold**-Money made from selling one of your planes or cost from adding a new plane to your fleet.
* **Route Setup**-Expense from making new routes.
* **Facility Construction**-Cost from building/upgrading a lounge, shuttle, etc.
* **Oil Contract Cost/Penalty**-Costs from starting a new oil contract or canceling an active contract.

## Campaigns

Campaigns can be a strategic tool to help an airline achieve a goal in an airport. They do have a weekly cost, which increases with the number of assigned delegates.

For information about active campaigns, look under Airplane Livery. This shows a quick list of your active campaigns. Clicking on the gear icon next to the title opens a more detailed list of active campaigns, showing not only the area (location) and population coverage, but also the radius (size) of the campaign, level, and the number of airports that is covered. Clicking on a row brings you to the campaign edit screen, allowing you to add or remove delegates, increase or decrease the radius, or delete the campaign entirely.

To create a campaign, press the  plus button next to "Active Campaigns" in the detailed campaign menu. You will be prompted to enter in a city or airport. Entering a city brings up airports that are within the city and airport lets you choose the specific airport. The airport you select is the center of the campaign. From there, you can adjust the radius and the number of delegates you assign.

Each level of a delegate is multiplied by the awareness and loyalty boost the campaign gives per level (e.g. 3 level 2 delegates on a campaign giving 5 awareness pre level gives 30 awareness). Increasing the radius decreases the loyalty and awareness per level. When removing delegates, they are deleted in order recent addition (newer assigned delegates will be removed first before higher level delegates are removed). When adding more delegates, the weekly cost will increase by the cost of one delegate per week times the number of delegates assigned to the campaign.

The amount of awareness and loyalty that is given per delegate depends on the population that is encompassed in the campaign. The higher the total population, the less awareness and loyalty that will be given from each delegate.