recursal/Fanatic-Fandom huggingface dataset:
Promathia Mission 8-1

### Walkthrough

* After you arrive at Al'Taieu you will get the title Seeker of the Light and your mission Log Change to Chapter 8. Make your way to the spires you can see on the horizon.
* Watch for the Quasilumin NPCs, if you talk to each one of them you will receive information on Al'Taieu, as well as the map after you talk to them all.

* You have to talk *twice* to the last to get the map.

* Head to a large bridge leading up to a Crystalline Field (H-11) for a cutscene.

* Note that the Auroral Updraft (H-12 - looks like a red pillar of light) will take you back to the Sealion's Den. Sueleen in the Sealion's Den will send you back to Al'Taieu.

* After the cutscene you need to visit three Rubious Crystals. The first crystal is located at a small tower south of the bridge with the Crystalline Field. Checking each crystal will spawn three Ru'aern NMs, each with their own job and appropriate 2-hours.

* The Ru'aerns can be slept with Elemental Seal, but are otherwise quite resistant to Sleep and Lullaby.
* They also seem resistant to Silence without Elemental Seal.
* They do not Reraise as normal Aern do.
* A Thief can pop the Ru'aerns and kite two of them while the party kills the first one.
* A solid Darkness chain can take down an Aern quickly.
* Black Mage can sleep the Ru'aern without any problems.

**Southern Tower (H-13)**

* Spawns (from left to right) White Mage, Warrior, and Samurai Ru'aern.
* Check the Rubious Crystal after they are dead for a cutscene.

**Western Tower (D-10)**

* Spawns (from left to right) Red Mage, Dark Knight, and Ranger Ru'aern.
* Check the Rubious Crystal after they are dead for a cutscene.

**Eastern Tower (L-10)**

* The area around this tower is much more dangerous than the other two. 3 Om'phuabo can aggro you if you stand on the ramp. There is a patch of land directly west of the tower that is a much safer place to camp if you can pull them there without aggro.
* Spawns (from left to right) Black Mage, Paladin, and Monk Ru'aern.
* Check the Rubious Crystal after they are dead for a cutscene.

* Note that north of each of the last two Rubious Crystal towers is another Auroral Updraft which takes you back to the Auroral Updraft that leads out of Al'Taieu. Using these updrafts, while you don’t leave the zone, will cause aggro mobs to drop you as a target.
* Once you visit all three towers and get the three cutscenes there, head back to the Crystalline Field (H-11) and zone into the Grand Palace of Hu'Xzoi for a cutscene.
* Head forward and check the Gate of the Gods (H-8) for a final cutscene and your reward.

### Game Description

Mission Orders
The celestial capital of Al'Taieu truly exists. Though vastly altered during the ten thousand-year span of their seclusion, the ancients remain alive in the city. Nag'molada heads for the palace, while you and your companions follow in his wake...
Shock

**Deals lightning damage that lowers an enemy's mind and gradually reduces its HP.**

**Spell cost**: 25 MP
**Spell element**: **Lightning**
**Magic skill**: Elemental
**Jobs**:
* Black Mage Level 16
**Casting Time**: 2.5 seconds
**Recast Time**: 10 seconds

## Notes

Part of the Elemental Debuff family.
* 1 - 39 INT = 1hp/tic (-5 MND)
* 40 - 69 INT = 2hp/tic (-7 MND)
* 70 - 99 INT = 3hp/tic (-9 MND)
* 100 - 149 INT = 4hp/tic (-11 MND)
* 150 - ??? INT = 5hp/tic (-13 MND)

* Negates Drown
* Is negated by Rasp
* You may stack Burn, Choke, and **Shock** together.
* Alternatively, you may stack Frost and **Shock** together.
Nyzul Isle

*Are you looking for the Nyzul Isle staging point or the Assault mission Nyzul Isle Investigation?*

Connecting Areas | Missions | Maps

This area is the core of the Alzadaal Undersea Ruins. Assault missions inside of here are considered unofficial by the Empire and thus do not reward mercenaries with Assault Points.

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed. It may also be necessary to complete certain portions of Aht Urhgan Mission 9: Undersea Scouting.Template:Verification
Connecting Areas
Alzadaal Undersea Ruins (Nyzul Isle Staging Point)
Involved in Quests/Missions

 Path of Darkness | Aht Urhgan | -
 Nashmeira's Plea | Aht Urhgan | -

Maps

Alzadaal Undersea Ruins Nyzul.jpgNyzul Isle Staging Point MapNyzul Isle 1.jpgNyzul Isle 1Nyzul Isle 2.jpgNyzul Isle 2Nyzul Isle 3.jpgNyzul Isle 3Nyzul Isle 4.jpgNyzul Isle 4Nyzul Isle 5.jpgNyzul Isle 5Nyzul Isle 6.jpgNyzul Isle 6Nyzul Isle 7.jpgNyzul Isle 7Nyzul Isle 8.jpgNyzul Isle 8
Template:Assault Notes|}
San d'Oria Mission 3-3

### Walkthrough

* Upon receiving the mission, report to Halver. He will direct you to speak to King Destin (check the Door:Great Hall for a cut scene) to receive the key item: Letter to the Ambassador. The King tells you to report the embassy in Ru'Lude Gardens. Report to the embassy in Jeuno and you will get a cutscene. Now it is time to make this trek up the Delkfutt's Tower.
* Head to Delkfutt's Tower in Qufim, where you will need to climb up to the tenth floor and fight the NM giant Porphyrion.

* It is suggested that you have the Map of Qufim Island, which can be purchased in Lower Jeuno and the Map of Delkfutt's Tower, which is obtained from the quest The Antique Collector.

* There are 10 floors in the Tower divided in 3 parts linked by teleport. Here are the locations of the stairs/teleports:

* 1st Floor: E-6 (NW)
* 2nd Floor: I-9 (SE, deadend at H-9, so go east first)
* 3rd Floor: G-6 (or J-8, but I think that might be one way only)
* 4th Floor: I-6 (NE, deadends at G-7, H-9, J-9)
* 5th Floor: H-9 (S, deadend at I-10, so go west first)
* 6th Floor: J-10 (SE)
* 7th Floor: F-6 (NW)
* 8th Floor: (1st time): I-6 (NE)
* 9th Floor: (1st time): I-9 (SE, this sends you back to 8th floor)
* 8th Floor: (2nd time): F-9 -> 9th Floor
* 9th Floor: (2nd time): F-6 -> 10th Floor

* Once you are on the 10th Floor you fight Porphyrion at H-8 for Delkfutt Key.

* Porphyrion will drop 6 Delkfutt keys each and is a 10 minute respawn.

* After everyone has a Delkfutt Key, use elevator at H-8 to return to the first floor.
* Head to the tunnel to the east, take the stairs down to the basement and trade the Delkfutt Key to the cermet door at M-8 for a cutscene with the San d'Orian ambassador.
* Return to the San d'Orian Embassy in Ru'Lude Gardens to receive your reward.

### Notes

It is suggested that you start the quest Tenshodo Membership after you get back from the tower. This will make it much easier when you go to do mission 4-1.

### Game Description

Mission Orders
Head to the Embassy of San d'Oria in Jeuno to fill your appointed post.
Combat Skills

**Skill Rankings | Skill Caps | Skill Caps by Job | See Also**

**Combat Skills** and **Magic Skills** are stats that are natural to a character's job—they both go hand-in-hand as they are all used to battle mobs in one way or another.

These skills are raised just by using them on mobs of the appropriate level to your skill.

There is a cap to each skill depending on the class and their proficiency with said skill. As your job level goes up, the cap rises as well.

Certain jobs excel at some skills, while other jobs excel at others. Make sure you know what skills your job excels at and raise them to reach the maximum potential of your character.

## Job Skill Ranks

Note: All of Scholar's magic skills can be increased to a B+ ranking by using Light Arts and Dark Arts.

## Skill Caps by Job

* Bard Skill Caps
* Beastmaster Skill Cap
* Black Mage Skill Caps
* Blue Mage Skill Caps
* Corsair Skill Caps
* Dancer Skill Caps
* Dark Knight Skill Caps
* Dragoon Skill Caps
* Monk Skill Caps
* Ninja Skill Caps
* Paladin Skill Caps
* Puppetmaster Skill Caps
* Ranger Skill Caps
* Red Mage Skill Caps
* Samurai Skill Caps
* Scholar Skill Caps
* Summoner Skill Caps
* Thief Skill Caps
* Warrior Skill Caps
* White Mage Skill Caps
Clothcraft

**Armor**
**Scrolls**
**Medicines**
**Furnishings**
**Materials**
**Food**
**Crystals**
**Others**

**Smithing**
**Goldsmithing**
**Clothcraft**
**Leathercraft**
**Bonecraft**
**Woodworking**
**Alchemy**

Guild Point Items - Guild Test Items - Guilds & NPCs - Guides Recipes: 1-10 - 11-20 - 21-30 - 31-40 - 41-50 - 51-60 - 61-70 - 71-80 - 81-90 - 91-100----

## Guilds & NPCs

**Note:** The Weavers' Guild is open *6:00 - 21:00* and is closed on Template:Fire.

## Recipes

### Recipes of Unknown Level

Template:Crafts Hobbies
Template:CategoryTOC
Mining

Hobby in which various items can be harvested by using a pickaxe at a mining point. In order to harvest, all you need to do is use your pickaxe in the item list on the Mining Point.
You can set the following macro in order to speed up the process.

> /item Pickaxe <t>
>
>

Pickaxes can break with use, although the Field Tunica Set or Worker Tunica Set can minimize such breakages.

Because ores don't stack, your inventory can become full very quickly. If you have sufficient skill in Smithing or Goldsmithing, bring Fire Crystals along to craft the ores into Ingots. You can also take Wind Crystals and Lightning Crystals to desynth the beastmen items.

Mining points are located in the following zones:

## See Also

* Sneak Mining

Template:Crafts Hobbies
Crawlers' Nest

File:CrawlersNest1.png   File:Crawlers nest 2.png

Connecting Areas | Quests/Missions | NPCs
Weather | Chests/Coffers | NMs | Mobs

 File:CrawlersNest3.png
## Involved in Quests/Missions

Nest Chest KeyChests 1  Chests 1
 Gil: 5,500-9,800
Ametrine
Crawler Blood \*
Garnet
Gigant Axe
Goshenite
Onyx
Peridot
Sphene
Turquoise | Gil: 6,040-11,800
Aquamarine
Choral Roundlet \*
Chrysoberyl
Fighter's Mask \*
Healer's Pantaloons \*
Hi-Reraiser
Hunter's Braccae \*
Old Gauntlets \*
Painite

Weather

## Notorious Monsters Found Here

Guardian Crawler | Matron Crawler | Queen Crawler
Jeuno Quests

## Quick Fame

* If you cannot access a specific quest, repeat quests:
	+ Only the Best to level Jeuno fame.
	+ Mihgo's Amigo to level Tenshodo fame.
* See Quick Reputation Guide for alternative options to level fame.
* Fame can be checked at NPCs:
	+ Mendi (H-8) Lower Jeuno.
	+ Vaultimand (H-8) Norg.

## Port Jeuno

**VIEW MAP**

**QUESTS: 145**
President Salaheem

* Talk to Naja Salaheem to finish this mission. She will also advise that you speak with Fubruhn (F-11) near the Residential Area if you want to hear more details about your Mog Locker.

### Game Description

Mission Orders
You have become an employee of Salaheem's Sentinels. Becoming a mercenary is not quite what you expected...
Steamed Sprouts

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 40
          **Members:** 6
          **Time:** 30 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Dvorovoi x 1
 Domovoi x 7

## Notes

* All have the Mandragora special attacks.
* Dvorovoi is the Black Mandragora, the Domovois are the White Mandragora.
* Dvorovoi can cast Paralyga, Blindga and Flood.
* Domovoi are susceptible to Charm.

Thanks go to ffxi.Somepage.com for this info.
Rabbit Hide

Rabbit Hide

**Rabbit hide**
*The small hide of a wild rabbit.*

**Stackable:** 12
**Used in Quests:**

* The All-New C-2000
* The Merchant's Bidding

 Synthesis Recipes
*None*
* Cat Baghnakhs - Bonecraft (9) Smithing (3)
* Leather Pouch - Leathercraft (11) Smithing (4)
* Nomad's Mantle - Leathercraft (82)
 Desynthesis Recipe
*None*
* Cat Baghnakhs - Bonecraft (9) Smithing (3)
* Rabbit Mantle - Leathercraft (7)

### Merchants

 Name
 Cletae | Southern San d'Oria (D-8)
Carpenters' Landing

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

[1]

Accessible directly from Northern San d'Oria, this area is comprised of a series of unconnected docks providing access to the barge that travels down the Phanauet Channel. While a small zone in area, getting around on the barge can be rather time-consuming.

This area is only accessible if the Chains of Promathia expansion is installed.

## Connecting Areas Edit

Northern San d'Oria
Jugner Forest
Phanauet Channel
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

####  **Legend** Edit

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned

## Involved in Quests/Missions Edit

   Promathia Mission 7-4:Calm Before the Storm

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
Cape Teriggan Quests

Connecting Areas | Quests/Missions
Weather | Fishing | NMs | Mobs

This penninsula on the extreme western edge of the Quon continent is accessible only via one of two underground tunnels. The Gustav Tunnel leads to the Valkurm Dunes, still on the Quon continent, whereas the Kuftal Tunnel leads to the Western Altepa Desert on Zepwell Island. The penninsula is home to a large number of Goblins, Cockatrice and Manticores.

This area is only accessible if the Rise of the Zilart expansion is installed.

## Connecting Areas Edit

Cloister of Gales at (F-4)
Valley of Sorrows at (I-9, J-8)
Kuftal Tunnel at (G-10)
Gustav Tunnel at (I-4) **Note:** Access is one-way.

## Notorious Monsters Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime

## Mobs Found HereEdit

**HP** = Detects Low HP; **M** = Detects Magic; **Sc** = Follows by Scent; **T(S)** = True-sight; **T(H)** = True-hearing
**JA** = Detects job abilities; **WS** = Detects weaponskills; **Z(D)** = Asleep in Daytime; **Z(N)** = Asleep at Nighttime
The Rumor

## Walkthrough

* You must be Rank 2 or higher in San d'Oria or on Mission 2-3 or higher in Windurst or Bastok to enter the Chateau d'Oraguille (which you must go through to get to the Oubliette).
* Upon entering the Chateau, go east through an open door, north down a corridor, and down curving stairs to I-8. Zone through to the Oubliette.
* In the Oubliette, go straight south to H8, and turn right (West). Ignore the doors to either side; examing them will send you to almost certain death for anything less than a party of very high level players. You will find Novalmauge patrolling this hallway on the south side of F-8 to G-8.
* Trade Novalmauge a vial of Beastman Blood.

## Game Description

**Client**: Novalmauge (Bostaunieux Oubliette)

**Summary**:

The jailer wants you to bring him the blood of a beastman. Some people say he is a vampire.
## History

Oubliette is a French word. Oubliettes were prison cells whose only opening was in the ceiling. Food might have been lowered down to prisoners, but was more likely thrown down. Obviously they were escape proof, barring outside assistance.
Tornado

**Deals** [[Wind|Template:Wind]] **damage to an enemy and lowers its resistance against** [[Ice|Template:Ice]]**.**

**Spell cost**: 322 MP
**Spell element**: [[Wind|Template:Wind]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 52
**Casting Time**: 18 seconds
**Recast Time**: 42.25 seconds

**NPC Sell Price:** ~1,917 gil
Promathia Mission 6-3

* Head to Ru'Lude Gardens and check the Audience Chamber door upstairs at H-6 for a cutscene.
* Head to Selbina and talk to Mathilde at H-9, inside of the Weavers' Guild, for a cutscene.
* Head to Metalworks and talk to Cid at H-8 for a cutscene.

### Game Description

Mission Orders
Esha'ntarl has returned to the Grand Duke Palace and is preparing the Jeuno Armada for its attack on Bahamut. At the same time, Prishe and Ulmia have finally solved the mystery that has been haunting them for the past twenty years.
Spire of Holla

Connecting Areas | Quests/Missions | ENMs | Goblin Footprint

This area is the entrance to one ENM battle, as well as a mission battle. You must use the Web of Recollections to do battle. A Radiant Aureole at the exit will teleport you to either the entrance of the Spire or back to the La Theine Plateau.

## Goblin Footprint Cutscenes (Grumblix)

 Ancient Flames Beckon (pt.4)
Secret of the Damp Scroll

**Next Quest:** |   None

* First you need to acquire a Damp Scroll. This may be acquired one of two ways:
	+ Fishing it up in the Sea Serpent Grotto; or File:Yughott-grotto 1.png   File:Fort-ghelsba.png   File:Yughott-grotto 2.png
	+ Buying it at the Auction House under Other -> Miscellaneous
* *With the Damp Scroll in your inventory,* go and talk to Shivivi; she can be found wandering around (J-8), in Norg. Shivivi will tell you that the scroll is some "new fangled Ninjutsu" they made, but it needs to be dipped in the spring at Horlais Peak to be readable.
* Head to Yughott Grotto and take the exit at (J-9) to Horlais Peak. Trade the scroll to the Hot Spring in the middle of the spring for your reward of a scroll of Jubaku: Ichi.
	+ The quickest route is heading into Yughott Grotto from Ghelsba Outpost , exiting to Fort Ghelsba #3 then heading through Fort Ghelsba to Yughott Grotto #4.

### Game Description

**Client:** Shivivi (Norg)

**Summary:**

Shivivi tells you to go to Horlais Peak to clear up a scroll and make it more readable.
Qufim

Located to the northeast of Jeuno in the Sea of Shumeyo, the crescent shaped Qufim Island region is a cold and mysterious place. Home to the remaining Gigas from the attack upon Jeuno during the Crystal War, Qufim is also where you will find the ancient and enormous Delkfutt's Tower.

## Outpost

The outpost of this region is located in Qufim Island at F-6. To use the teleporting NPC, you must be at least level 25.

## Regional Vendor

 Takiyah
Metalworks (I-8)
Northern San d'Oria (H-8)
Windurst Woods (J-12)
(4659 gil)
Kuzotz

Located just off the southwest coast of the continent of Quon, the Kuzotz region is made up of a number of tiny islands, the largest being a desert-covered landmass known as Zepwell.
Many centuries ago, this region was controlled by the Galka. However, after an invasion by the Antican Empire, the Galka were forced to flee their homeland. Now the sands are ruled by the overwhelming power of the Empire's armies.

## Outpost

The outpost of this region is located in Eastern Altepa Desert at F-10

## Regional Vendor

 VattianPort Bastok G-6
* Thundermelon 338
* Watermelon 208
Promyvion - Holla

File:PromyvionHolla-0.png

Connecting Areas | Quests/Missions | NMs | Mobs

Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.
Connecting Areas
Hall of Transference, Holla at ( - ) to La Theine Plateau

## Notorious Monsters Found Here

* Teal Memosphere
 Template:Monster Notes
Nashmau

Connecting Areas | Quests/Missions | Fishing | NPCs

After striking north from the Imperial capital, a perilous voyage across the roiling seas of the Cyan Deep will bring travelers to Azouph Isle. This mist-shrouded island is home to the solitary settlement of Nashmau. Once a supply base for the Imperial navy, it was abandoned after a plague descended upon its population; the Qiqirn have since taken the town as their own. The diminutive beastmen have reopened a section of the port in order to trade with fishermen and other visitors to the Arrapago Islands. To the east of Nashmau lies a stretch of mudlands known as the "Deadmist Marsh."

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.  File:Nashmau.png
Connecting Areas
Aht Urhgan Whitegate via Ferry - Nashmau/Al Zahbi (Port Ephramad) at (I-5)

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Sauromugue Champaign

Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | NMs | Mobs

These windswept, desolate plains are situated on an arid peninsula that juts out into the Bastore Sea. Located near the Strait of Jeuno, this area is considered a gateway between the Mindartia and Quon continents. Due to this prime location, numerous kingdoms and various beastman forces have struggled for control of the terrain. The struggle continues to this day--even with the advent of the airship and its revolutionary impact on travel.
Connecting Areas
Port Jeuno: E-6
Meriphataud Mountains: K-11
Rolanberry Fields: E-7

## Involved in Quests/Missions

   An Explorer's Footsteps
   Fistful of Fury
   The Fanged One
   As Thick as Thieves
Iron Ore

Iron Ore

**Iron Ore**
*This ore contains the metal iron.*

**Stackable:** Not Stackable

**Used in Quest:** *None*

**NPC Sell Price:** 145~153 gil

 Synthesis Recipes
*None*
* Dark Adaman - Template:Craft
* Darksteel Ingot - Template:Craft
* Frigid Core - Template:Craft
* Imperial Wootz Ingot - Template:Craft
* Inferno Core - Template:Craft
* Iron Ingot - Template:Craft
* Light Steel Ingot - Template:Craft
* Lucent Iron - Template:Craft
* Luminous Core - Template:Craft
* Molybdenum Ingot - Template:Craft
* Spirit Core - Template:Craft
* Steel Ingot - Template:Craft
 Desynthesis Recipe
*None*
The Fanged One

## Walkthrough

* Perih Vashai wants you to watch an old sabertooth die and bring her back his bones.
* Go to Sauromugue Champaign (L-10), 3 Sabertooth Tigers wait outside the cave. You can ride a chocobo into the cave to avoid them, but bring along an Instant Warp Scroll if you do not want to fight them on the way out.
* In the cave, find and touch the the bones to spawn Old Sabertooth.
* Wait for Old Sabertooth to die naturally (~ 5 minutes). He will not aggro you if you stay at the back of the cave. If you accidentally kill him, just re-examine and he will pop again.
* Examine the bones and bring the Old Tiger's Fang back to Perih to complete the quest.

## Game Description

**Client**: Perih Vashai (Vashai's residence, Windurst Woods)

**Summary**:In order to become a truly great hunter, one must be accepted by mother nature. In order for that to happen, one must gain the fang of a tiger, the fanged king. But it does not sound like any old fang will do...

Template:Spoiler2

fr:Croc de tigre
Promyvion - Mea

File:PromyvionMea.png

Connecting Areas | Quests/Missions | NMs | Mobs

Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey.
Connecting Areas
Hall of Transference, Mea at ( - ) to Tahrongi Canyon

## Notorious Monsters Found Here

* Indigo Memosphere
 Template:Monster Notes
Promathia Mission 5-1

### Walkthrough

* (Optional) Head to Northern San d'Oria and talk to Chasalvige (Manuscript Room, Cathedral) at L-6 and he'll tell you to investigate the port.
* (Optional) Head to Port San d'Oria and talk to Anoki at H-6 and he'll say that he say he hasn't seen anything that you describe.
* Zone into Port Bastok for a cutscene.
* Head to Metalworks and talk to Cid at H-8 for a cutscene.
* Zone into Pso'Xja from Beaucedine Glacier at F-7 for a cutscene.
* This Pso'Xja tower is uncapped. Follow the path forward until you find a stone door, which, when checked, spawns an NM Golem named Nunyunuwi.

* This NM has approximately 3500 HP, though offset by an innate Auto Regen trait that restores *100 HP per tick.* If improperly handled, this effect can draw the battle out indefinitely. As a result, Nunyunuwi is often defeated with as much damage in as short a period as possible. Among the methods known (or theorized to be) effective are:

* Level 3 Darkness Skillchains at 300% TP
* Use of Ancient Magic in Magic Bursts, or coupled with layering of DOT effects like Poison II and Bio II
* Use of high-level SMN Blood Pacts (when melee or additional SMN support is available)

* This NM is known soloable by some jobs at, or over, Level 74 (RNG, MNK, BLM, RDM, DRG, DRK, SAM). Soloing at slightly lower levels may be possible.

* When Nunyunuwi is defeated, check the door to move past it.
* It is advisable to cast Sneak or use a Silent Oil then head down the elevator.
* Check the Stone Door for a cutscene. You will arrive in Promyvion - Vahzl, where you will get another cutscene.

### Game Description

Mission Orders
The airship piloted by Louverance did not arrive in San d'Oria, but Port Bastok. How much longer will Nag'molada wait for your arrival at the northwestern tower of Pso'Xja?
Bind

**Binds an enemy in place, immobilizing it.**

**Spell cost**: 8 MP
**Spell element**: **Ice**
**Magic skill**: Enfeebling Magic
**Jobs**:
* Black Mage Lv. 7
* Red Mage Lv. 11
* Dark Knight Lv. 20
**Casting Time**: 2 seconds
**Recast Time**: 40 seconds

**NPC Sell Price:** ~61 gil

Template:AH

### Notes

If a player is bound then Warps or Teleport, it will stick on the user after zoning.
Promathia Mission 5-3

* It doesn't matter what path you choose when you talk to Cid; you don't have to start that fork first.
* You can be working on more than one section at a time.

* Complete all three paths below to complete the mission.

### Game Description

Mission Orders
To break the Wyrmking's pact, you must locate the Keeper of the Apocalypse as quickly as possible. To do that you must first learn more of Al'Taieu, as well as find Prishe and the mysterious boy.
Summoner

# Job Overview

By making pacts with the the legendary Avatars, these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel. Summoner (SMN) is available after completing the quest I Can Hear a Rainbow.

Abilities, Traits, Summons, Combat Skill Ratings

# Summons

Avatars can be obtained through quests by obtaining the appropriate elemental tuning forks. Elemental Spirits can be obtained either through merchants, or by defeating certain monsters that drop the scrolls (these scrolls can also be bought on the Auction House). Each Avatar/Elemental Spirit has an initial MP cost as well as a perpetual MP cost that is based on the SMN's level.
For more information, please see Summoner Avatar Costs.

## Blood Pacts

\*These commands are only available when Astral Flow is active.

See Summoner Skill Caps for a by-level breakdown of weapon skill limits.

# Summoner Guides

* Summoner: Guide to Races and Subjob Selection
* Summoner Equipment Guide
* Summoner's First Twenty-One Levels
* Blood Pact
* Guide to Dispelling Effects
* Tuning Fork
* Rubenator's Level 20 Avatar Fight Guide
* Summoner Garuda Guide by Shadowhero
* Summoner Avatar Costs
* Spirit Guide by Spira
* Shattering Stars/Summoner
* Summoner Equip lvl 20+ Guide by Lycena

Template:Job Notes
Sorcerer's Attire +1 Set

A high quality version of the Sorcerer's Attire.

 File:Blm AFv2.JPG

**Number of Pieces:** 5

**Cost to store:** *Cannot be stored!*

**[Head] All Races**
**DEF:** 24 **MP** +29
**Enfeebling magic skill** +5
**Elemental magic skill** +10
**Enmity** -3
 75
**[Body] All Races**
**DEF:** 42 **HP** +12 **MP** +12
**Elemental magic skill** +7 **Enmity** -2
**Adds "Refresh" effect**
 75
**[Hands] All Races**
**DEF:** 16 **MP** +24
**Dark magic skill** +12 **Enmity** -3
**Bonus damage added to magic burst**
 75
**[Legs] All Races**
**DEF:** 31 **MP** +20 **INT** +3 **Enmity** -3
**Elemental magic affected by day**
 75
**[Feet] All Races**
**DEF:** 15 **MP** +18 **INT** +3 **Enmity** -2
**"Conserve MP"** +5
**Lv.** 75 **BLM**

**Set Summary**

* **Defense** +128
* **HP** +12
* **MP** +103
* **INT** +6
* **Enmity** -13
* **Elemental Magic Skill** +17
* **Enfeebling Magic Skill** +5
* **Dark Magic Skill** +12
* **"Conserve MP"** +5
* **Bonus damage added to Magic Burst**
* **Elemental magic affected by day**
* **Adds "Refresh" Effect**
Promathia Mission 7-3

* Note: From North Gustaberg K-6, zone into Oldton Movalpolos E-13 where you will find Twinkbrix. Trade him a Snow Lily or play his dice game to earn a warp into Mine Shaft #2716.

(To play the dice game, you can trade him 1-10,000 gil. He will roll two 50-sided dice that must add up to a number between 2 and X, which is determined by how much gil you traded him. Once you win, trade him 2,000 gil)

* Head to Metalworks and talk to Cid at H-8 for a cutscene.
* Wait one Vana'diel day and talk to Cid again for a second cutscene.

### Game Description

Mission Orders
Travel to the Moblin city of Movalpolos to find a path to the fifth and final mothercrystal.
Like Shining Leggings

**Next Quest:** |   None

 File:Norg.jpg
### Walkthrough

* Trade 10 Rusty Leggings to Heizo, who is situated at the top of the ramp, just to the left of the large staircase in the main room.
* He will give you the scroll of Dokumori: Ichi

### Game Description

**Client:** Heizo (Norg)

**Summary:**

Ten pairs of rusty leggings are needed for the training of young ninjas. Heizo will accept them one at a time.
Trial Size Trial by Fire

**Next Quest:** |   None

* This is a solo battle.
* There is a level 20 cap on this battle.
* There is a 15-minute time limit.
* You can only use Carbuncle.

* Speak to Dodmos in Kazham, located at J-9 near the homepoint crystal.
* If you qualify, he will give you a Mini Tuning Fork of Fire.

* This item is not a Key Item like the regular Tuning Forks, but is a Rare/Exclusive item that needs to go in your inventory.

* When you are ready to go, return to Dodmos and trade him the Mini Tuning Fork of Fire (he does not keep the fork) and be warped to the cloister for the fight.
* Trade the Mini Tuning Fork to the protocrystal to enter the battle.

* Note that if you do not trade the Mini Tuning Fork and instead just select the protocrystal, you will enter the regular level 60+ party avatar battle if you have the regular tuning fork key item.

* Try to fight Ifrit Prime on Watersday and do not fight him on Firesday.
* Defeat him for your reward.

### Game Description

**Client:** Dodmos (Near Wahcondalo's Residence, Kazham)

**Summary:**

The Rhinostery has developed a new "mini" tuning fork of fire. Ringing it upon the protocrystal in Ifrit's Cauldron will open the path to a one-on-one battle with the beast that awaits within. However, only summoners are allowed to take up this challenge.
East Sarutabaruta

As its name implies, East Sarutabaruta is comprised of the savanna situated to the east of the capital of Windurst. While the Zanbibi and Nompipi rivers that run through this area provide a bounty of water for the surrounding wildlife, aftereffects of the Great War have left their mark on the environment and the weather. A land that was once praised by the Mithra as a hunter's paradise now remains home to only a few scattered prey.
Obtaining the East Sarutabaruta map
Connecting Areas
Inner Horutoto Ruins: J-7
Outer Horutoto Ruins: H-3 J-11
Tahrongi Canyon: J-4
West Sarutabaruta: E-4, E-7
The Old Monument

Bring a Parchment along to complete A Minstrel in Despair while you are in Buburimu Peninsula.
* This quest is HIDDEN, and cannot be seen in your Quest list until completed.
* If you're not already on a high level job then change to a level 30 job to start this quest. File:Buburimu Peninsula.png
* Mertaire (I-8, Merry Minstrel Meadhouse in Lower Jeuno), will lament on a lost love.
* Talk to Bki Tbujhja, behind the counter in the same room, who talks about the Song Runes in Buburimu Peninsula and how it would cheer up the broken-hearted.
* Head to Buburimu Peninsula and on the western edge of the Khoonta Dunes (beach) there is a hidden path in the shallows (G-10) that takes you to (F/G-9).
* Click the Song Runes, on the west side up from the beach for a cutscene with Lewenhart to complete the quest. Don't forget to trade the Parchment to the Song Runes before you leave!!

### Game Description

**Client:** Lewenhart (Song Runes, Buburimu Peninsula)

**Summary:**

Copy the lyrics from the ancient monument to a sheet of parchment.
Template:Spoiler2
Harvesting

Hobby in which various items can be harvested by using a sickle at a harvesting point. In order to harvest, all you need to do is use your Sickle in the item list on the Harvesting Point.
You can set the following macro in order to speed up the process.

> /item Sickle <t>
>
>

Sickles can break with use, although the Field Tunica Set or Worker Tunica Set can minimize such breakages.

Most items you'll get will stack, although depending on your available inventory space, you may want to research the value or the various items before you begin Harvesting. Harvesting points are located in the following zones:

Template:Crafts Hobbies
Kolshushu

This vast expanse of arid wasteland is situated in the center of the Mindartian continent. In the ancient language of the Tarutaru, the word "Kolshushu" means "the land of decision." Many centuries ago, when the Tarutaru made their epic journey from the continent of Quon, countless lives were lost in this region due to a lack of water and the perilous terrain. It was then that the tribes held a great meeting to decide whether they should continue their journey or head back to their homeland.

## Outpost

The outpost of this region is located in Buburimu Peninsula at E-7.

## Regional Vendor

* Yagudo Cherry 40 - 45 g
* Dhalmel Meat 220 - 249 g
* Buburimu Grape 184 - 208 g
* Casablanca 1,656 - 1,872 g
Port Bastok

Connecting Areas | Quests/Missions | Fishing | NPCs

The Bastok Port provides a mix of living quarters, shops and restaurants, plus access to Jeuno via the airship. Warehouses hold the various products arriving and departing via the airsips to and from distant lands. Adventurers are advised to use caution in some of the darker areas of the Port, as the Tenshodo are active here and always looking for an easy mark.
Obtaining the Port Bastok map
Connecting Areas
Bastok Markets at (D - 11)
North Gustaberg at (L - 6)
Tornado II

de:Tornado II

**Deals** [[Wind|Template:Wind]] **damage to an enemy and lowers its resistance against** [[Ice|Template:Ice]]**.**

**Spell cost**: 287 MP
**Spell element**: [[Wind|Template:Wind]]
**Magic skill**: Elemental Magic
**Jobs**:
* Black Mage Level 75
**Casting Time**: 10 seconds
**Recast Time**: 90 seconds

## Other Information

Each additional Merit upgrade increases Magic Burst damage by 3 and Magic Accuracy by 5.

The magic burst bonus is an extra 3% to the final damage. This is factored outside of MAB.
Missionary Man

## Walkthrough

* Speak with Rauteinot in Kazham. He will tell you the Mithra women do not listen to his sermons, but he has found a way to trick them. He asks you to retrieve a slab of Elshimo Marble from Yuhtunga Jungle.
	+ Elshimo Marble is Rare/Ex and drops from Ivory Lizards in Yuhtunga Jungle.
* Trade the Elshimo Marble to him and he will give you a Key Item called Rauteinot's Parcel.
* Bring Rauteinot's Parcel to Mulaujeant in front of the Blacksmith's Guild in Northern San d'Oria.
* Wait until midnight JP time and talk to Mulaujeant again and he will give you a Key Item called Sublime Statue of the Goddess to give to Rauteinot.
* Return to Rauteinot in Kazham and you will receive your reward, a scroll of Teleport-Yhoat.

## Game Description

**Client:** Rauteinot (Kazham)

**Summary:**

First, find a slab of Elshimo marble in the Yuhtunga Jungle to help the young missionary realize his vision.

de:Der Missionar
Shrine of Ru'Avitau

File:RuAvitau1.png
 File:RuAvitau2.png
 File:RuAvitau3.png
 File:RuAvitau4.png
 File:RuAvitau5.png
 File:RuAvitau6.png

Part of the floating island of Tu'lia, constructed ten thousand years ago by the Zilart as the "Gate of the Gods" this is said to be the very entrance to paradise itself. The Shrine of Ru'Avitau makes up the core of the vast island and can be accessed from the gate at the central edifice of the Ru'Aun Gardens.

Notes
This area is most well known for its resident Notorious Monster - Kirin, master of the Shijen. He is one of the more popular high level monsters to fight. The fight can take hours and requires a lot of cooperation between players. Be careful if you're running through this area, as a group may be fighting him!

This area often has blue and yellow doors blocking the way as you navigate. Devices called "Monoliths" are used to control these doors. Only one color type will be open at a time; if the blue doors are open, the yellow doors will be closed.

Teleporters are used to jump around the area, the small circles on the map denote teleporters, and empty areas with letters are the destination of the teleporters. Some teleporters have more than one possible destination; you may end up at different places each time. The chances are random.
Connecting Areas
Ru'Aun Gardens at (Map 1: C-11, E-4, H-12, K-4, M-11; Map 2: E-12, K-12)
Celestial Nexus at (H-7)

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
The Garden of Ru'Hmet

File:Garden-of-Ru-Hmet-1.jpg
 File:Garden-of-Ru-Hmet-2.jpg
 File:Ruhmet-garden 3 edited.jpg
 File:Garden-of-Ru-Hmet-4.jpg

Connecting Areas | Quests/Missions
NPCs | NMs | Mobs

This area is part of the Celestial Capital of Al'Taieu. Sneak and Invisible are useless here, as everything is either non-aggro or true sight.

This area is only accessible if the Chains of Promathia expansion is installed and Promathia Mission 8-2: A Fate Decided is completed.
Upper Delkfutt's Tower

File:DelkfuttsTower10.png
 File:DelkfuttsTower11.png
 File:DelkfuttsTower12.png

**Table of Contents:**
Connecting Areas | Quests/Missions

This tower in the North of Qufim Island is overrun by a wide range of Gigas who were trapped there at the end of the Great War. Isolated in their gloomy tower, the Gigas are constantly searching for a way to get back to their homeland. The tower is split into three sections, Lower Delkfutt's Tower (Basement and Floors 1-3), Middle Delkfutt's Tower (Floors 4-9) and **Upper Delkfutt's Tower** (Floors 10-12).
Connecting Areas
Escapes to Qufim Island at (H-6)
Lower Delkfutt's Tower at (H-8)
Middle Delkfutt's Tower at (F-6)

## Involved in Quests/Missions

Delkfutt Chest Key
Treasure Chests  Treasure Chests  Treasure Chests
 * Guiding Bell \*
* Emeth Pick
* Amber
* Amethyst
* Onyx
* Light Opal
* Clear Topaz
* Tourmaline
 \* Only available if you have the necessary quest active.

Weather
Mhaura Quests

**Table of Contents:**
Connecting Areas | Quests/Missions | Fishing | NPCs

Carved out of the cliff that faces the Strait of Pamtam, Mhaura is a peaceful port town that is part of the Federation of Windurst. Mhaura was originally a Tarutaru town, but thanks to the tolerant stance of the governor, many craftspeople of all races and nationalities have gathered here.
Connecting Areas
Buburimu Peninsula at (H - 5)
Ferry - Mhaura/Selbina at (H - 10) to Selbina
Promathia Mission 7-1

* Head to Tavnazian Safehold and check the Sewer Entrance, Basement, at I-7 for a cutscene.
* Head to Tavnazian Safehold and check the Walnut Door, top floor, at K-7 for a cutscene.

### Game Description

Mission Orders
You have escaped the wrath of Bahamut, but what of your companions? Could they already be back within the safehold?
Server Needs

* Goal of a Soft release by 30MAR2020
* (done eks has) Global Link Pearl for new players
* (done) Change Movement Speed to 60
* (90% done) Populate AH with NQ gear 1-30
* (done)EXP modifier x2
* First 50 players get an anniversary ring, warp ring
* (done) Gil rewards from quests x2
* (done) All jobs available through ToAU - WotG+ are locked
* (done) Keep Moogle Transport
* (done) Argus/Leech King may spawn at the same time
* (done) Leaping Lizzy 10% drop rate on Bounding Boots
* (done) Lord of Onzozo drops kclub 7.5% (lower than octave club)
* Move Dark Ixion (beaucedine glacier 393 0 -270) and Sandworm (western Altepa Desert -552 -1 -89)
* (done) HP Warps enabled
* (done) Warp Moogle Active
* (done) Remove widescan from all jobs except bst and rng
* (done) remove maps
* (done) remove OP warps
* (done) Disable Maws
* (done) Update KSNM wiki page for implemented
* (done) Guild Vendor Prices
* Possible rewards for Server First accomplishments
Tahrongi Canyon

File:Tahrongi canyon.png

Connecting Areas | Quests/Missions | NPCs

The twisting canyons of the Tahrongi were carved out of the surrounding mountains thousands of years ago when powerful rivers ran through the region. While this spectacle of nature awes all who pass through, the danger that lurks within its walls should not be underestimated.
Connecting Areas* East Sarutabaruta at (H-13)
* Meriphataud Mountains at (G-3)
* Buburimu Peninsula at (K-8)
* Maze of Shakhrami at (K-5)
* Hall of Transference, Mea via Shattered Telepoint at (I-6)
* Al'Taieu via Dimensional Portal at (I-6)

## Involved in Quests/Missions

 Mandragora-Mad | General
 Say It with Flowers | General
 The Postman Always K.O.s Twice | General
 Mission
Ordelle's Caves

fr:Cavernes d'Ordelle

 File:OrdellesCaves1.png
 File:OrdellesCaves2.png
 File:OrdellesCaves3.png

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

This is a beautiful set of limestone caves discovered by Lord Ordelle, the famed Elvaan explorer. When the map of the area was completed, the shape of the tunnels closely resembled a person's body; this resulted in the alias "the Body Caves," which is still used by the local Elvaan.
Connecting Areas
La Theine Plateau at (G-10, H-2, K-3)

## Involved in Quests/Missions

 Gil: 1,800-3,600
Magical Pattern\*
Torn-Out Pages \*
Force Belt
Amethyst
Clear Topaz
Tourmaline

Fishing

 Rusty Bucket  | 0
Promathia Mission 3-1

### Walkthrough

* After defeating the three Mammets-19 Epsilon (Mission 2-5), you will appear in South Gustaberg.
* Head to Port Bastok and approach the Departures Entrance of the Air Travel Agency to receive a cutscene.
* Go to the Metalworks in Bastok Markets and talk to Cid.

### Game Description

Mission Orders
Not moments after arriving in Bastok, Prishe begins her search for the father of airships, Cid.
Qulun Dome

File:QulunDome.png

**Table of Contents:**
Connecting Areas | Quests/Missions
NPCs | Weather | NMs | Mobs

This dark chamber beneath the Beastmen stronghold of Beadeaux is the domain of the Quadav leader Za'Dha the Adamantking.

## Connecting Areas

Beadeaux
Pashhow Marshlands (**only** by using Escape)
## Involved in Quests/Missions

 An Affable Adamantking? | General
 Whence Blows the Wind | Genkai
Palborough Mines

File:Palborough mines cover.png

These caves were once a Quadav settlement until mythril, a rare ore, was discovered in its walls. It was not long before the Republic of Bastok sent its soldiers to drive the beastmen out of these caves. After the Quadav had been vanquished, the Humes used their newly invented explosives to transform the caves into a system of mines that would become the largest producer of mythril ore in the whole of Vana'diel. However, the Quadav recently retaliated by sending their own forces to reclaim their former home. They remain in control of the mines to this day.

Zone Information | Connecting Areas  Quests | Missions | NPCs
Mining | Chest/Coffer | NMs | Mobs

## Connecting Areas

North Gustaberg: F-8
Waughroon Shrine: H-10
Zeruhn Mines: H-8 (exit by boat)
North Gustaberg: K-3, Escape

## Chest/Coffer

 Gil: 840 - 1,600
Diary of Mukunda\*
Flame Boomerang
Lapis Lazuli
Tourmaline

## Mining

 **Mining Maps**Mining 1  Mining 2  Mining 3
Sorcerer's Sabots

File:Sorcerer's Sabots.PNG.png

**Sorcerer's Sabots** Template:RareTemplate:Exclusive
**[Feet] All Races**
**DEF:** 14 **MP** +18 **INT** +2 **Enmity** -1
**"Conserve MP"** +5
**Lv.** 71 **BLM**
*View the entire Sorcerer's Attire Set.*
**Used in Quests:** Relic Armor +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Dynamis

* Jeuno
* Valkurm
Dynamis - Beaucedine

* Quadav/Hydra are True Hearing, all other monsters are True Sight.
* All Hydra mobs are immune to Sleep and Lullaby, however their pets are susceptible to Lullaby.
* The four "Dynamis XXX" statues listed are tied to one of the dragons Angra Mainyu summons. Killing the corresponding stones will stop the dragons from respawning when Angra Mainyu warps.
	+ Dynamis Tombstone: Removes the ability to resummon Fire Pukis.
	+ Dynamis Icon: Removes the ability to resummon Wind Pukis.
	+ Dynamis Effigy: Removes the ability to resummon Petro Pukis.
	+ Dynamis Statue: Removes the ability to resummon Poison Pukis.
* These statues spawn 4 NMs of the race they represent. Additional NMs are spawned by surrounding stones which can be difficult to pull without linking.
* Due to the time it takes to kill these and the statues themselves and also the relative ease with which Angra Mainyu can be killed, this is usually skipped when going for the clear. The four dragons are then kited a long distance before engaging Angra Mainyu.

### Beaucedine Glacier

**Cornelia:** I have been waiting for you. Do you remember the last words Raogrimm spoke to you? "The link will soon be severed"...
Do you understand the significance of these words? When the soul that was divided is whole once again, towering rage will take on physical form...
Yes, a new Shadow Lord will be born. Even I will no longer hear his voice. Even now, I can barely feel the emanations of Raogrimm's faltering spirit. When those emanations fade completely, he will be... The Xarcabard of that other realm is shrouded in a vast darkness, preventing contact from the outside. Even those of us without material bodies are unable to penetrate that mist of eternal night. Until that mist clears, I cannot guide you to Xarcabard.
The next place you must venture is the twin of Vana'diel's Beaucedine. There you will find the last trophy to complete the set of keys we need. You must obtain the last trophy.
All five trophies combined with our power will create a synergistic force, allowing us to part the shroud for a few precious moments. It will open a path between worlds. Take care, my brave adventurer.
May the blessings of Altana guide and protect you...

Template:Dynamis Notes
Ninja

# Job Overview

Strict training in the forbidden arts of the Far East have transformed Ninja (NIN) into cold, hard killing machines. Available after completing quest Ayame and Kaede.

Abilities, Traits, Ninjutsu List, Combat Skill Ratings

# Ninjutsu List

* The resistance down on an elemental ninjutsu is -30 regardless of the level of the ninjutsu. The resistance down lasts for 8/10/12 seconds (ichi/ni/san)

See Ninja Skill Caps for a by-level breakdown of weapon skill limits.

# Ninja Guides

* How-To Guide: Ninja
* Ninja: Guide to Races and Subjob Selection
* Ninja/Equipment Guide
* Essential Ninja Equipment Guide by Dibble
* Ninja: Guide to Ninja Tool Recipes and Saving Money
* Ninja: Elemental Wheel
* Shattering Stars/Ninja
* Ninja: Tools of the Trade

Template:Job Notes