recursal/Fanatic-Fandom huggingface dataset:
Chief Chilly

Eye color
 Location(s)
 Received When Killed

**Chief Chilly** is a boss found exclusively in *Super Mario 64 DS*. In the original, Japanese version, it is also known as the "King Ice Bully".

## Appearance

Chief Chilly is a blue orb like enemy with one golden horn and an angry expression. It has two eyes and two green feet. It also wears an icy crown and has two long, grey eyebrows and a grey mustace.

## Behaviour/How to deal with it?

While his looks are very similar to the Chill Bully, Chief Chilly behaves like a mixture of the former and Bowser's final stage.

While being fought in his arena, Chief Chilly will attempt to push Luigi off stage like a regular Bully. The player has to apply the same tactics to Chief Chilly.

Once shoved off stage however, Chief Chilly will make a huge leap similar to Bowser, leaping through the air and landing in the middle of the arena, causing parts of its outer areas to break off, thus making it more difficult to avoid Chief Chilly.

When the player tries to shove Chief Chilly off stage for the third time, the latter will stay on the edge and will be off balance. Now, the player has to jump at him once more to defeat Chief Chilly.

If the player fails to do so, Chief Chilly will keep on going and the player needs to repeat the third stage of the boss fight.

## Locations

Chief Chilly generally appears in ice themed levels, though there are also a lava and another ice base counterpart, the former known as the Big Bully and the latter as the Chill Bully. Unlike Chief Chilly those appear both in the original game and the remake.

## Gallery

Luigi facing off against Chief Chilly in the latter's arena in Snowman's Land. Chief Chilly and his challenge are exclusive to the remake.A closeup of Chief Chilly.
Endless Stairs

The **Endless Stairs** is an obstacle in Princess Peach's Castle, located at the top of the tower. They were used by Bowser to halt Mario in his progress.

Before entering the Big Star Door leading to the stairs, Bowser will warn Mario that he needs 70 Power Stars to bypass the obstacle. True to Bowser's word, if the player attempts to climb the stairs without 70 Stars, Mario will still enter the Star Door, but if he attempts to climb the stairs, it will be futile, as the stairs never seem to end, and it looks like the player never went anywhere. To make this illusion, the game warps the player back to a certain spot once they reach a certain part of the stairs. While climbing them, a creepy Shepard tone will be heard. Once the player gets 70 Stars, they will be allowed to climb the stairs and reach the final level, Bowser in the Sky.

In the *DS* remake, *Super Mario 64 DS*, the player requires 80 stars to reach the top. Additionally, since Bowser lets only Mario past, Yoshi, Luigi, and Wario are incapable of climbing the stairs and reaching the final level, regardless of how many Stars the player has.

To reach the top of the stairs with less than 70 Stars, players will have to use the infamous "Backwards Long Jump" glitch in the original game. Since the game keeps track of how fast Mario runs, if the players use the glitch, the game will be incapable of warping him back due to the absurd amount of speed Mario gets performing it. While the glitch was fixed in the *DS* remake, a different, out of bounds glitch can also be used, which allows the other characters to access the final level.
Big Penguin

The **Big Penguin** is a character in the games
Super Mario 64 and Super Mario 64 DS.

## Apperance

Big Penguin is large blue penguin with a white belly, large yellow beak, and blue eyes.

## Location

Big Penguin appears at inside the cabin at the mountain summit in Cool, Cool Mountain.

## Requirements

In Mission 3, if Mario comes near the Big Penguin, he will ask him, if Mario wants to race him. If Mario wins the race, he will be rewarded with a Power Star. However, if Mario cheats by skipping parts of the race or takes the shortcut, he will automatically lose and will have to start over.
Make Wiggler Squirm

**Make Wiggler Squirm** is the seventh level of
Tiny-Huge Island.

## What to do

In Tiny mode, Mario must make his way to the top of the mountain and ground pound the water. He must then enter the pipe warping him to the Huge Island, and then go inside the empty hole where the water was. Mario will then appear inside a cage with a infuriated Wiggler,
who will yell at Mario:

After that, the fight with Wiggler will commence.

To defeat Wiggler, the player must ground pound on him three times. Note, that once he has ground pounded once, Wiggler will become faster and more aggressive, making it more difficult to ground pound him. Once Mario has managed to ground pound him thrice, Wiggler will admit defeat and give Mario the Power Star.

## Enemies

Wiggler (main)

Other enemies (see Tiny-Huge Island)
Bob-omb Buddy

**Bob-omb Buddies** are a species of non-hostile NPCs in *Super Mario 64* and *Super Mario 64 DS*.

## Physical Appearance

Bob-omb Buddies have the same structure as Bob-ombs, with the only difference being their pink color instead of black.

## Behaviour

Unlike the black Bob-ombs, Bob-omb Buddies won't attack Mario, and they subsequently cannot be provoked either. They will simply walk in place. If the player presses the B button, they can talk to the Bob-Omb Buddy.

When talking to a Bob-Omb Buddy, most of their conversations involve the Buddy opening up a nearby cannon, allowing Mario to use it. Sometimes, they will reveal the location of Red Coins in the level, or provide general tips.

## Locations

In the Nintendo 64 version, Bob-omb Buddies appear in any painting world with a cannon. In the *DS* version they appear in every level due to the increased number of levels containing red coins.

## Gallery

A Bob-omb Buddy from the original game.Mario talking to a Bob-omb Buddy in the remake.
Snowman

Gender
 Eye color
 Location(s)

**Snowmen** are enemies in the games *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

The ingame Snowmen are living snowmen, that are roughly about Mario's size. They have a round, white body. Same goes for their head, which is slightly smaller and features two black eyes and a frowning, black mouth. Their arms are very thin and black.

The snowmen wear mittens and sometimes also carry a broom with them, though the broom is exclusive to the variant found in Cool, Cool Mountain. Their mittens are yellow with a pink palm, while the broom is a classic, brown broom, with a strawy end.

## Locations

* Cool, Cool Mountain
* Snowman's Land

## Attacks and Behaviour

Snowmen have two kinds of behaviours.

The first one is featured by the snowmen in Cool, Cool Mountain.

It has them hopping around on a set path. These snowmen carry a broom with them. While they don't attack Mario and ignore him, he will get hurt, if he runs into them or if they jump onto him. This will take of two units of health.

The second one is featured by the snowmen in Snowman's Land.

It has them appear from the ground, if Mario approaches them. The snowman will then look after Mario and attempt to throw a snowball at him, which harms Mario, if he is hit by it.

## How to deal with them?

The first kind of snowmen can only be avoided by being swift when passing over or under them. These can't be defeated.

The second kind can be defeated by running in circles around them. Mario has to run around the snowman to make it lose its balance, which will then result in it falling over and melting away.

## Coins and similarities to other enemies

The defeated snowman will drop three coins for Mario to collect, so he can gain coins towards the 100 coin star and recover some of his health, if he has lost any.

The running in circles mechanic is the same one, that is used to defeat the Mr.Is and Big Mr.I in the ghost and lava themed levels.

## Other Snowmen

There are also two other types of snowmen. One is a friendly Snowman, who appears exclusively in Cool, Cool Mountain, while the other one is a Giant Snowman, who appears exclusively in Snowman's Land.

## Gallery

### Cool, Cool Mountain

Two snowmen, as they appear in the painting for Cool, Cool Mountain.
### Snowman's Land

A snowman holding a snowball, as it appears on a ledge in Snowman's Land.A closeup of the same snowman.
Sunshine Isles

Yoshi running and jumping around the starting area of this location.

**Sunshine Isles** is one of the exclusive courses that is found in *Super Mario 64 DS*. The entrance to the course is the painting in the Rec. Room, which requires one Power Star to access. It is also a selectable stage in the game's multiplayer mode. The course is based on and named after *Super Mario Sunshine*, with the course's music being an arrangement of Delfino Plaza's theme.

## Layout

Sunshine Isles consists of five small islands with a larger one in the center located in a large shallow ocean. Several of the islands have palm trees and some also have grass covering them, though each is made up of sand. Klepto from Shifting Sand Land circles the one area of the course, with two Lakitus hovering over others. One the center island, there is a sleeping Piranha Plant and a Goomba, with another Goomba on one of the other islands. If the player tries to leave the area, they will be stopped by an invisible wall. On the northern island is a ! Block containing a Shiny Shell.

In multiplayer, the music has been changed, there are no enemies, and the ! Block that had a Shiny Shell now contains wings that can be used by all the characters, like Battle Fort.

## Mission

Only one Power Star can be collected in this course. Located around the isles are 5 Silver Stars that the player has to collect. Once all of the Silver Stars are collected, the Power Star will appear on the Star Sphere on the island that the player started on. The locations of all the Silver Stars are:

* Being held by Klepto.
* In a cave behind the center island.
* In a tree, on the isle with the lone Goomba.
* On the southeastern isle.
* At the top of the center island.

It is one of the only two secret courses, along with Battle Fort, to have only one Power Star.

## Enemies

* Goombas
* Lakitus
* Spinies (thrown by Lakitu)
* Klepto
* Piranha Plant
Big Boo

Eye color
 Location(s)
 Received When Killed

**Big Boos** are enemies in the *Mario* series and minor bosses in the games *Super Mario 64* and *Super Mario 64 DS*. They behave like normal Boos other than being larger.

## Appearance

Big Boo is a large, white ghost. It is about thrice as tall as Mario. Big Boo has a red mouth with four sharp teeth, and they have large blue eyes. Looking at it turns it entirely transparent, just like its smaller counterparts, but sans the Blue Coin seen in them.

## Appearance in the *Super Mario 64* series

After 12 Stars (15 in the remake), a Big Boo will appear in the hallway, taking place of a regular-sized Boo. It has blue eyes in the *N64* version and red in the *DS* version. In both games, he's slower than Mario and Luigi. This Boo is larger than the others in the courtyard. If the player kills it, it drops a cage, leading to Big Boo's Haunt. Like the regular-sized Boos, Yoshi's attacks aren't strong enough to kill them. However, unlike the regular Boos, due to the Big Boo's large size, Yoshi is unable to eat it and spit it out. Big Boo can be fought three times in both games.

## Locations

* Outside the courtyard
* Big Boo's Haunt

## Attacks

Big Boo has no attack other than trying to ram into Mario and his friends. When attacked, they lose three bars of health. When attacked by a regular-sized Boo, it loses two bars of health.

## Behaviour

Like in the earlier *Mario* games, Big Boo will turn invisible and intangible if Mario faces it. If Mario turns his back to it, it will fly at him and Mario needs to use the ground pound to defeat it.

Unlike the regular Boos, Mario needs successfully ground pound Big Boo thrice to defeat it. Each groud pound, that connects, will make Big Boo tumble away for a moment, but unless it is the third hit, Big Boo will regain its balance and attempt to fly towards Mario's location again.

Once Big Boo has been ground pounded the third and final time, it will tumble away and be defeated, leaving behind a Power Star.
Super Mario 64 Official Wiki: Infoboxes

**Infoboxes** are helpful and detailing templates found in articles on this wiki.
This article will describe how infoboxes work.

## Some attributes

### Third

*Unknown*

On the right is a basic empty infobox with no edits.
There are many more infoboxes on the wiki.

## List

There are a total of 20 different infoboxes, 19 which are found easily and one by template (EnemyInfobox2).

There are also 9 automated infoboxes made by wikia.
As of now, we are no longer using them and are focusing on the list ahead:

**CharacterInfobox**

## More Info

### Voiced By

Charles Martinet

As you can see, ths infobox describes a character of the series. Luigi has been used as a random place holder. The code for the infobox is:

**ConsoleInfobox**

## Nintendo 64

### Availability

1996-2003

This infobox details the N64 console.

The code for that infobox is:

**LevelInfobox**

## Bob Omb Battlefield

### No. Of Stars

6/7

This infobox describes a location within the game. Here, we are using a fiction Level 1 as a placeholder.

the code for that infobox is:

**RealPersonInfobox**

## Shigeru Miyamoto

### Years active

1977 - present

This infobox describes a person who lives in the real world. Shigeru Miyamoto has been used as a placeholder for this infobox.

The code for that infobox is:

**ItemInfobox**

## Coin

### Use(s)

restore health, collecting 100 Coin Power Stars

This infobox describes an item within the game. A Coin has been used as a placeholder for this example.

The code for that infobox is:

**{{Iteminfobox|title1 = Device|locations = Stores and Homes

**EnemyInfobox**

## Goomba

### Received When Killed

Coin

Note: As of now this infobox is no longer in use.

Describes an enemy.

**EnemyInfobox2**

 Gender
 Eye color
 Location(s)
 Damage
 Received When Killed

This is the box used for Enemies as of present time. This one features both selections from EnemyInfobox and the default Infobox Enemy.

**CharacterInfobox**

This is an infobox used to describe **a fictional character**.

## More Info

### Latest Appearance

Super Mario Odyssey (2017)Nintendo Switch

### Voiced By

Charles Martinet

The infobox used in this section is the direct infobox (not including the image) used on the Mario page, which describes the entirety of the character (remember, an infobox is more of a summary than a full description).

**MissionInfobox**

The Mission Infobox describes a **mission** within the games.

## Big Bob Omb on the Summit

### Star No.

1

**Power Star Infobox**

This is an infobox that describes a Power Star. The infobox is ***Only*** used in that page.

## Power Star

### Use

Opens Star doors in
Peach's Castle.

### Number in game

120 (in the original game)
150 (in the remake)

### Per level:

6/7

**UserTemplate1**

*Note:* This is the only miscellaneous infobox.

This is an infobox that you may put on your userpage.

## UserName

### Likes:

Soccer, Video Games, Hiking, Reading Comics

## Other Facts

### Notes

To make the codes appear (without making the actual result appear), use and before and after the code.
Power Star

**Power Stars** are the main collectibles in the games *Super Mario 64* and *Super Mario 64 DS*.

## Locations

In every of the 15 main worlds, there are 6 Power Stars (7 in the remake) in each world.

They are generally claimed via the following kinds of missions:

1. Defeating a boss character in a Boss Fight (one)
2. Gathering all the 8 Red Coins in of the current world (one)
3. Various tests of skill (one or two)
4. Finding hidden Stars by exploring the level (one or two)
5. By collecting all the 100 Coins in a level (one)

If the player has collected all 100 Painting Stars, they can go back and collect 100 plus Coins in each level to gain another Star, equaling 115.

Five more Power Stars can be gained as follows: Two are in The Princess's Secret Slide, one in The Secret Aquarium, and two from a castle Toad. In total, the full bar will equal 120 Stars. In *Super Mario 64 DS*, thirty extra Stars have been added, increasing the number of collectible Power Stars to 150. Also in the remake, an extra 7th Star has been added in each world.
Cavern of the Metal Cap

**Cavern of the Metal Cap** (called **Metal Cap Switch Course** in the message that appears upon first entering the course) or **Metal Cap Cavern** is a cave in *Super Mario 64* that contains the Metal Cap's ! Switch. The entrance is located within the Hazy Maze Cave course behind a set of doubled doors in the underground lake area. This is the only level to be entered inside another level in the *N64* version, and one of the only two levels to be entered inside another level in the *DS* version; the other being Big Boo Battle in Big Boo's Haunt. In order to reach it, Mario has to get on top of Dorrie's head, and then steer him over to the small patch of ground outside the double doors. Upon entering the double doors, you will have to go through a short hallway, at the end of of which is another pool or liquid metal, much like the one used to enter Hazy Maze Cave in the first place. Jumping into it will transform you to the area. When you first enter the doors, Mario will start as Metal Mario. Then he will have to defeat a couple of Shifts guarding it. After Mario hits the Green ! Switch, the Metal Cap can be used in the later courses. The river has a strong water current and is moving very fast. If Mario falls in the water and does not get out in time, he will be lead to the waterfall outside Princess Peach's Castle, but will not lose a life. Directly before the exit through the waterfall is a ! Block containing a 1-Up Mushroom as well which can only be obtained if Mario wears a Metal Cap. The only enemies that appear in the *N64* version are Snufits.

The area was retitled **Behind the Waterfall** in *Super Mario 64 DS* and the Green ! Switch was removed. However, a second Power Star was added, which can only be reached by Mario using a Power Flower. A sign, however, continues to refer to the cavern as the **Metal Cavern**. The game also has a Bob-omb Buddy and a Goomba (which wears Wario's Cap if the player is not playing as him). Luigi can run on water without being swept by the water current.

## Missions

There are two Power Stars to collect in this area, with one being exclusive to the *DS* version.

### Star 1: 8 Red Coins

There are 8 Red Coins to be collected here, and several of them are just below a huge waterfall leading into the stream. The only way to reach them is by becoming Metal Mario (or Metal Wario in the *DS* version). Once every Red Coin is collected, the Power Star will appear at the Star Marker (surrounded by a circle of Yellow Coins) underwater near the waterfall at the back of the cavern. It is possible to collect all the Red Coins and Star without becoming metal, though, it is a bit harder.

### Star 2: Balloon Mario (*DS* only)

By using Mario, the player must hit the ? Block by the other side of the waterfall to obtain a Power Flower. By floating upwards from the spot, they can find a Power Star up above a triangular row of Coins.

## Gallery

### Full Area Screenshots

Overhead view of the area where the Metal Cap is gained.Starting area of the Metal Cap's Course.
In the Deep Freeze

**In the Deep Freeze** is the third mission in Cool Cool Mountain in *Super Mario 64*. In *Super Mario 64 DS*, the mission is replaced by **Yoshi's Ice Sculpture**.

## Apperance

It is a mostly transparent house made of ice blocks, that sports a base made of untreated red brick blocks.

## Location and Function

The Ice Block House is located in the left corner of the starting area of Snowman's Land.

Here, the insides of the house serve as a small maze, which Mario needs to navigate through to reach a Power Star. This Power Star can be collected regardless of the currently selected mission.

## How to navigate the House?

Mario needs to enter from the right side of the house, where he is able to get inside by making a small hop and climbing into a rectangular cave-in just above the Ice Block House's base.

Once inside, he needs to walk or run forward till he hits a wall, then make another small jump. He will now needs to climb up again and once he is standing, turn to the left and jump out of a hole in the roof.

Mario will now be on top of the Ice Block House. He will need to walk or run over to the other hole in the roof (he can also jump over to it with a regular jump).

Once inside, he will fall down and collect the Power Star at the bottom of it.

In *Super Mario 64 DS*, Yoshi will need to grab a Power Flower so he can breathe fire and melt blocks to release the Star.

## Gallery

The Ice Block House as seen when looking to the left from the starting location.The Ice Block House as seen when looking at its entrance when standing on its right side.The general location of the Ice Block House.The right side also features enemies. Mario can be seen alongside a Moneybag and two Spindrifts.
Fire Bar

**Fire Bars** are stage hazards/projectile attack in *Super Mario 64* and *Super Mario 64 DS*.

If Mario makes contact with it, he will start running around with his backside being on fire. This will make Mario nearly uncontrollable and quickly drain about half of his health. Mario will also only be able to make tiny hops while being on fire.

## As a Stage Hazard/Locations

While fire can mainly be found in the lower floors of Peach's Castle as a wall decoration mounted to solid stone walls, this decoration will actually hurt Mario if he comes in contact with it. (mainly via jumping and ending up in the fire by sheer accident or when chasing MIPS the rabbit)

## As a Projectile Attack/Enemies

But as mentioned in the top entry, fire does also serve as a projectile attack to some enemies.

### Bowser

The most notable of them is probably none other than the King of the Koopas' himself. When Mario fights him, Bowser can occasionally be seen taking a deep breath, which then goes to him breathing fire in Mario's general direction as he breathes out.

While the initial Bowser battle only has the aforementioned version of Bowser using fire against Mario, the second and third battles also have him leaving small flames behind after breathing fire at Mario or even enable him to let it rain flames in the third battle.

### Fire Dispenser

But besides Bowser using his fiery breath, there are also black orbs scattered around in various levels of the game.

These are known as **Kuromame** (aka "Black Bean") in the Japanese version of *Super Mario 64*, but don't have a name in the international versions.

The Kuromame act as fire dispensers. They inflate and shrink when Mario draws too close, releasing a single flame that follows Mario over a short distance.

Mario can't destroy or stop these fire dispensers, though they need a small timeframe to recharge themselves before releasing another flame, allowing Mario to safely leave their area and advance through the current level.
Pluck the Piranha Flower

**Pluck the Piranha Flower** is the first mission of
Tiny-Huge Island.

## What to do

Mario  must go start the level in the huge version. He must make his way to the little island near the starting position. Then, he must climb the wall to another ledge. Once here, several Piranha Plants will appear, in which Mario must punch them in order to eliminate them. Once they are killed, the Power Star will appear.

## Alternative Way

An alternative way would be to start the level in Tiny mode, make Mario go way around past the slope with the Big Steely's and jump in the pipe, which will switch to Tiny Mode. Then, head back to the Piranha Plant area. This is a nice alternative if the player does not wish to have trouble climbing the wall.

## Enemies

Goombas

Piranha Plants
Health Meter

The **Health Meter** is the basic health counter in *Super Mario 64* and *Super Mario 64 DS*.
It consists of a wooden silhouette of Mario's, Luigi's, Wario's, or Yoshi's heads and contains eight pie shaped pieces.
The word **POWER** appears over it, in a rainbow pattern. Every time Mario takes damage, the number of pieces will decrease. Once the health meter only shows two pieces, Mario will hunch over an begin to pant heavily. If all of the pieces run out, Mario will die and lose a life.

## How to replenish health

Mario can recover his health by using one of three methods:

* Collecting Coins
	+ Yellow coins will replenish one, red ones replenish two and blue ones replenish five piece(s) of health
* Diving into water and resurfacing
	+ Mario will recover all of his health one he resurfaces, assuming he stays in the water until his health has refilled
* Passing by a large, translucent heart
	+ The spinning heart will recover Mario's health one by one as he walks into it

## Color Code

As Mario loses health, the pieces will change color every two pieces lost. (The color of the text represents the color and number of pieces present)

8-7 pieces

6-5 pieces

4-3 pieces

2-1 pieces

0 pieces (A tiny portion of red still remains)
Koopa Troopa

Gender
 Eye color
 Location(s)
 Received When Killed

The **Koopa Troopa** is an enemy from *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Koopa Troopas are human-sized, orange tortoises with green shells and large, white eyes with black irises. They are bipedal and wear green shoes with white soles.

## Behavior

If a Koopa Troopa spots Mario, it will give him a shocked look and start escaping by running away from him. Once the distance between the Koopa Troopa and Mario is far enough, the Koopa Troopa will return to its normal behaviour, which has it simply walking around at a slow pace.

## How to deal with them?

Mario can defeat the Koopa Troopa by jumping onto it, which will kill the Koopa Troopa instantly and cause it to leave behind its shell.

The shell can then be used by Mario to surf on water, cliffs, and various hazardous surfaces.

Then Koopa Troopa will try to chase after the shell acting scared. When it's near the shell, it'll slide on the ground, recheving its shell.

You can also jump on and defeat Koopa Troopa when the shell is off (just like the Goombas). Once it's gone, a Blue Coin bounces out.

## Koopa The Quick

There is also a friendly Koopa Troopa ingame, which is known by the name of Koopa The Quick. He is larger than other Koopa Troopas and won't escape when he sees Mario, but instead can be talked to, which will trigger a dialogue, which allows Mario to race with him. In the *DS* version, he'll only allow Mario to race him. Other characters must grab a Mario Cap if they want to race with him.

## Gallery

A Koopa as he appears in Bob-omb Battlefield.A Koopa as he appears at the beach of Tiny-Huge Island, when visited in huge mode.The same Koopa fleeing from Mario, while a Spiny carelessly walks past him.
Ontario Catholic School Graduate Expectations (OCSGE)

The ***Catholic School Graduate Expectations*** were developed by the Institute for Catholic Education (ICE) in consultation with representatives of the Catholic community across Ontario. Catholic education views human life as an integration of body, mind, and spirit. Rooted in this vision, Catholic education fosters the search for knowledge as a lifelong spiritual and academic quest. The expectations of Catholic graduates, therefore, are described not only in terms of knowledge and skills, but in terms of values, attitudes and actions.

## The Ontario Catholic School Graduate is expected to be:

* **A discerning believer** formed in the Catholic faith community who celebrates the signs and sacred mysteries of God's presence through word, sacrament, prayer, forgiveness, reflection and moral living;
* **An effective communicator**, who speaks, writes, and listens honestly and sensitively, responding critically in light of gospel values;
* **A reflective creative and holistic thinker** who solves problems and makes responsible decisions with an informed moral conscience for the common good;
* **A self-directed responsible life-long learner** who develops and demonstrates his/her God-given potential;
* **A collaborative contributor** who finds meaning, dignity and vocation in work which respects the rights of all and contributes to the common good;
* **A caring family member** who attends to family, school, parish, and the wider community;
* **A responsible citizen** who gives witness to Catholic social teaching by promoting peace, justice, and the sacredness of human life.

To obtain further information and/or explanations for each of the expectations, visit the ICE website at www.iceont.ca to download a copy of the *Ontario Catholic School Graduate Expectations* booklet.
Lakitu (Enemy)

*Were you looking for the friendly Lakitu instead?*

 Gender
 Eye color
 Location(s)

The **Lakitu** are an enemy type, that appears in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

They posess an orange-yellowish body and a green shell. They have cartoonish, white eyes with black irises, with the eyes themselves being remniscent of glasses, as seen in later entries in the Super Mario series. The Lakitu mainly move around by using a cloud as their mount, which, unlike in other entries from the series, is depicted without a face in *Super Mario 64* and *Super Mario 64 DS*.

## Behaviour and how to deal with them?

Once Mario, Luigi Wario, or Yoshi approach this foe, the Lakitu will start hovering in the air above them and usually out of reach. After a short time, it will start throwing Spinys at them.

If the player moves, the Lakitu will aim its throw to the place, where the player is going to be, so the player has to avoid the Spinys thrown by Lakitu by running in a zig-zag pattern.

If the player is hit by a Spiny or walks along these small, red, hedgehog-like beings, he will lose 2 units of health, making both Lakitu and his Spinys a threat.

Lakitu can be defeated by doing a backwards sommersault and landing on top of him. Doing so will make Lakitu and his cloud disappear in a poof of smoke, only for him to leave behind three Coins.

The Spinys will keep on moving around even after their Lakitu is defeated and can't be harmed. They also will still hurt Mario, if he makes contact with them.

## The friendly Lakitu

In *Super Mario 64* and *Super Mario 64 DS*, the player is first introduced to a friendly Lakitu, who differs from the enemy Lakitu, as he carries a staff with a camera around him and doesn't harm the player.

## Gallery

An Enemy Lakitu, as he appears at the beach of Tiny-Huge Island, when visited in huge mode.Another image of the same Lakitu.
Princess Peach

**Princess Peach**, also known as **Princess Toadstool** is the damsel-in-distress, the main female protaganist in the *Mario* series, one of Mario's and Luigi's love interests, and a rewarder in *Super Mario 64* and *Super Mario 64 DS*.

## Apperance

Peach is a somewhat tall, blonde haired woman. She wears a pink dress with a jewel at the top of here dress. She wears a crown with a red, blue, and green jewel. She also wears white gloves.

## Role in the *Super Mario 64* series

Princess Peach was captured by Bowser and trapped inside the castle walls. If Mario, Luigi, Yoshi, and Wario make their way throughout the castle, re-collect the Power Stars, and defeat Bowser, Peach is freed from the walls and the game is over.

In both of the games, Peach is unplayable.

## Trivia

* Peach first appeared as a redhaired woman with a white dress in the original *Super Mario Bros.*
* Peach's first name was actually Princess **Toadstool**, until it was changed to Princess Peach in *Super Mario 64*.
* Peach almost always wears her pink dress. She only does not in the *Mario Sports* series and some *Mario Kart* games.

## Gallery

### Peach as she appears in the intro

Peach, as she appears in the intro of *Super Mario 64 DS* alongside her letter.
### Peach as she appears in the ending

Peach comes out of the glassed vase.Peach comes out half-way.Peach finally lands.The final star turns into Peach, who is accompanied by two Toads.Peach blinks a few times. After that......she thanks Mario for recovering all 120 Stars and saving her and......gives him a well deserved kiss.At the end, Mario, Peach and the two Toads wave the player goodbye.Lakitu also leaves the party and the screen.
### The transforming painting

Occasionally paintings of Peach can be found in the castle.Some of them transform into Bowser paintings while others stay the way they are.
5 Silver Stars!

**5 Silver Stars!** is a mission in Bob Omb Battlefield
available only in the DS version.

## Mission

Yoshi, Mario, Luigi, or Wario must collect 5 silver stars scattered throughout the level.

## Silver Star Locations

1. Near the beginning of the level
2. Near the Chain Chomp
3. At The Top of the mountain
4. On the Floating Island
5. In the Log Area.
Ukiki

## More Info

### First Appearance

*Super Mario World 2: Yoshi's Island* (1995, Super Nintendo Entertainment System)

### Latest Appearance

*Yoshi's Crafted Island* (2019, Nintendo Switch)

**Ukiki** is a character and enemy in *Super Mario 64* and *Super Mario 64 DS*. He appears only in Tall, Tall Mountain.

## Appearance

Ukiki is a dark brown spider monkey. He sports a lighter shade of brown around his face, hands, feet, and ears. There are also pink “blushes” on his cheeks, and another on his nose. His eyes are beady and appear to be blue. He mouth consists of a curvy smile.

## Behavior

Ukiki only appears in Tall, Tall Mountain. He is the main antagonist of the second mission, "Mystery of the Monkey Cage", where he will steal the any of the character's (excluding Yoshi) Caps, which requires the player to chase Ukiki and take back their hat.

## Trivia

* Ukiki is not a specific character, but rather a member of a species with the same name that appears throughout the *Mario* series.
	+ Ukikis are also known (in other games) as "Grinders", or simply "monkeys".
Fall Onto The Caged Island

Mario scares Hoot out of a tree

**Fall Onto The Caged Island** is the fifth mission of
Whomp's Fortress.

## Layout

Mario will start out at the base of the fortress. He needs to scare Hoot the Owl out of a tree near the beginning of the level. By jumping at Hoot again and holding the jump button, he will take off with Mario and fly all over Whomp's Fortress. Once Hoot and Mario reach a cage with a power star in it, the player has to react swiftly and release the jump button. With the right timing Mario will land inside the cage and thus will be able to collect the power star.

## Hoot's path

Once Mario has scared Hoot out of the tree around the starting area, Hoot will start flying around there in a small cirle and just barely hight enough to be reached by Mario's regular jumps.

To get the star, Mario has to jump and grab Hoot's talons by pressing the jump button and keeping it pressed.

Afterwards, Hoot and Mario will fly along the following path:

1. Once Mario grabs Hoot's talons, they will take off towards the fortress.
2. They fly above the area with the grey bridge, that falls apart when Mario walks or runs over it.
3. Once they reach the highest point, Hoot will start fluttering. Now, Hoot and Mario will fly into the direction of three rotating grass platforms (the foremost has a red coin placed on top of it) and another non-rotating platform made of grey bricks with an arrow-like, non-rotating grass platform pointing at it. The fortress itself will now be seen on the left.
4. Hoot will now turn around and flutter back into the other direction. The flower patches with the Piranha Plants in them can now be seen around the bottom of the screen.
5. After flying a small circle, the player will be able to see the fortress again.
6. Hoot and Mario will now be flying above the aformentioned rotating grass platforms.
7. They will now circle above the mid-segment of the fortress, where the tower resides.
8. Shortly afterwards, they will fly back. Now the player needs to react quickly and release the jump button, as Hoot and Mario will swifly arrive at the caged, wooden platform, holding the star.

## Enemies

* Bomps
* Thwomps
* Piranha Plants
* Whomps
* Bullet Bill
Footrace With Koopa The Quick

**Footrace With Koopa The Quick** is the second mission of Bob Omb Battlefield.

## Mission

Mario will start at the same place he did last time, but now he will see a large Koopa. If Mario talks to the Koopa, the Koopa will reveal his name is Koopa The Quick. He will then challenge Mario to a race. If Mario accepts, the race will begin. Mario may use Warps if he wishes. To complete the mission, Mario must reach the top of the mountain where King Bob Omb once was in 51 seconds or less. Mario must use the path he used to reach King Bob Omb, while Koopa the quick will take a ground level path up the rocky slope. If Mario makes it to the flagpole at the top of the mountain and beats Koopa, he will receive the Power Star. If Mario fails, he will have to restart the level.

## Enemies

Goombas

Bob Ombs

Koopa The Quick
MIPS

**MIPS**, short for ***Microprocessor without Interlocked Pipeline Stages*** (*see Abbreviations Guide*) aka **Rabbits** or **Minigame Rabbits** (DS), is a rabbit found in the basement of Princess Peach's Castle. He appears twice in the basement when the player has 15 Power Stars and again when the player has 50 Stars.

## Appearance

MIPS is a simple rabbit with golden colored fur. He has partially shut eyes. His eyes and nose are black. He has a single "buck tooth" hanging from his mouth.

## Occupation

Once Mario collects 15 Stars, MIPS will appear hopping in the basement. If Mario captures him, MIPS will give him a Star. Once Mario comes back and has 50, another Star can be collected from the Rabbit. Once the player collects all 120 Stars, MIPS will disappear from the game.

## *Super Mario 64 DS*

In *Super Mario 64 DS*, MIPS is not present, but rather replaced by various Rabbits, that change color and locations based on which character that the player is using. They have the same occupation as MIPS

Since there are multiple Rabbits in the remake, this section will be divided.

### Yoshi's Rabbits

These Rabbits are plain yellow, with same colored whiskers and black eyes, almost identical to the original MIPS except for the lighter hue of color. They only appear if Yoshi is being played as.

### Mario's Rabbits

These Rabbits are more of a pink/red color, matching with Mario’s trademark color. They only appear if Mario is being played as.

### Luigi's Rabbits

These Rabbits are a mint green color, matching with Luigi’s trademark color. They only appear if Luigi is being played as.

### Wario's Rabbits

These Rabbits are an orange/yellow/gold color. They only appear if Wario is being played as.

### Glowing Rabbits

These Rabbits appear randomly in place of ordinary ones. They are very strange. They are white in color, appear to be male, and have a glow around them. Unlike the other Rabbits, any character can be played as, and they will not appear unless a regular Rabbit was caught. If the player has less than 50 Stars, the rabbits also don’t appear. 8 of them must be grabbed to unlock the white door in the character selection room which contains a Secret Power Star. The fastest way for them to appear is to be Yoshi can keep entering and exiting the front of the castle repeatedly as most of his Rabbits are outside. Once all are caught, they'll no longer appear.

## Trivia

* Two of Mario's Rabbits, one of Wario's, and one of Yoshi's can be found in the same location as MIPS was in the original game.
* MIPS was originally just a testing character, but was kept in the game because the developers liked him so much.
Slip Slidin' Away

**Slip Slidin' Away** is the first mission of Cool, Cool Mountain.

## What To Do

Mario will start out on the summit of the mountain.
Right in front of him is a small house with a chimney.
Mario must jump up into the hole on the top of the chimney. He will then fall down and enter a slide level. Mario must get onto the slide and start heading down it. The turns are easy at first, but they get sharper near the end. If Mario falls off, he will fall into the endless void and lose a life. If Mario makes his way after the slide, he will reach a narrow, webby looking slide that is very short and heads directly into the end room. Near the beginning of the slide, when the slide touches the ice wall, there is a row of Coins leading into a wall. If Mario follows it, he will go through the wall and enter a secret passage which skips the sharp turns and heads directly to the end room. If Mario heads outside the door, a Power Star will come out and is ready for Mario to collect.
Chain Chomp

Gender
 Eye color
 Damage
 Received When Killed

The **Chain Chomp** is an enemy in *Super Mario 64* and *Super Mario 64 DS*.

According to Shigeru Miyamoto (the creator of the *Mario* series), the Chain Chomp was based on a dog, that scared him when he was a child, but the dog was tied to a chain. This also explains why the Chain Chomp makes dog-like barking noises.

## Appearance

The Chain Chomp is a big, black orb like enemy and almost thrice as tall as Mario. It sports two round eyes and a large mouth with sharp fangs. The inside of its mouth has a rose coloration and a human like tongue.

## Locations

The Chain Chomp only appears in Bob-omb Battlefield and is stuck to a peg guarding a cage with a Star involved in the mission Behind Chain Chomp's Gate. Mario must ground-pound the peg three times to releaae the Chomp. The Chomp will break the cage to release the Star. In the *DS* version, Luigi can use his invisiblity power to go through the cage and Wario can ground-pound the stake only once because of his weight. During the Silver Stars mission, 5 Silver Stars!, it's freed and and is bouncing around with one of the Silver Stars on the end of its chain. A loose Chain Chomp also appears in the Casstle Grounds in the multiplayer version of *Super Mario 64 DS* and once again, one of the Stars is atached to the end of its chain.

## Attack

Similar to a Boo, the Chain Chomp will try to ram into Mario, if he gets close.

If the Chain Chomp's attack is successful, Mario will lose 3 units of health (4 if Mario doesn't have his Cap on), so the player should be especially careful around this type of enemy.

Luckily, the Chain Chomp kind of warns the player before attacking. It will hop around a few times and will start to make a noise similar to scissors cutting through the air. It will make that "snip"-noise about 5 to 6 times before actually attacking, which will give the player time to react. This timer of sorts only counts from the point when the Chain Chomp faces Mario, so any other snipping from the Chain Chomp will be meaningless. This enemy can't be attacked, though if it's hit with a Box or Bob-omb (or Yoshi's eggs in the *DS* verion), it gets temporarily immbilized.

## Gallery

The Chain Chomp in the "Behind Chain Chomp's Gate"-mission. Mario needs to stomp the log into the ground to free the Chain Chomp.The Chain Chomp jumping towards the screen before jumping again and breaking down the bars, which prevented Mario from getting a Star.Another image of the Chain Chomp, showing as its seen when Mario runs along the grey stonewalls.
Spindrift

Gender
 Eye color
 Location(s)
 Received When Killed

**Spindrifts** are minor enemies in *Super Mario 64* and *Super Mario 64 DS*.

Despite their feminine appearance, their original, Japanese name **Fuwafuwa-san** (aka "Mr. Fluffy") indicates, that they are in fact male beings.

## Appearance

Spindrifts are unusual creatures roughly about Mario's size. They have a round, white head with two beady black eyes and a mouth. They wear a pink flower on top of their head which constantly spins, hence their name. The rest of their body consists of what appears to be a yellow dress with a green collar. The left and right points on their collars protrude outwards.

It is unknown if the left and right strands of their collars also function as arms, since they share a similar appearance but the Spindrifts never use them.

In the DS Edition, their head has been changed from white to a skin-colored apricot.

## Locations

Spindrifts seem to be attached to cold climate as they only appear in the snowy worlds in the games:

* Cool, Cool Mountain
* Snowman's Land

## Attacks

Spindrifts have no attack other than trying to bump into the player.

## Behaviour

When Mario is out of sight Spindrifts will aimlessly wander around their spawn point. If Mario approaches them, they will quickly turn around to face him and slowly levitate towards him.

However, they will sometimes ignore Mario altogether and keep wandering around despite his proximity to them.

## How to deal with them

The player can defeat a Spindrift by using pretty much any of their jumps or basic attacks. A single hit will take it out, but if the Spindrift was defeated by jumping onto it, it will grant the player an extra boost into the air. This boost is very similar to a double-jump. Upon reaching the height of the boost, the player will gradually fall back down while spinning. This feature is useful for reaching areas that are hard to reach on foot (such as the upper pathway in Snowman’s Land)

## Coins and Similarities to other Enemies

Once the Spindrift has been defeated, he will drop three regular coins.

The special effect, that allows Mario to perform a spin jump in mid-air is shared by another, albeit aerial, enemy. This other enemy type is the Fly Guy, which appears in a variety of levels.

## Gallery

### Snowman's Land

A Spindrift as it appears from the front.The same Spindrift when viewed from the side.Now walking into the other direction as seen from the front.The Spindrift as it appears alongside Mario. A Moneybag can be seen hopping around in the background.The Moneybag, Mario and the Spindrift together. A silent moment, which shows these creatures' occasionally docile behaviour alongside Mario.Another screenshot shows the Moneybag and the Spindrift doing a little dance together.
Hoot the Owl

Gender
 Eye color
 Location(s)

**Hoot the Owl** (also called **Hoot** for short) is a friendly owl in *Super Mario 64* and *Super Mario 64 DS*.

## Appearance

Hoot is a brown owl with black eyes, a yellow beak and yellow talons.

## Function

Hoot appears in some levels, where he helps Mario, Luigi, Wario, or Yoshi, by letting them grasp to his talons and flying him to a cage on a floating island, which holds a Power Star, that could otherwise not be reached without Hoot's help.

## How to Make Him Appear?

In Whomp's Fortress, you must go to the tree on the starting area, then climb on the tree and he will appear.

## Gallery

Hoot the Owl as he appears shortly after Mario has climbed the tree and scared him out of it.Hoot flying around the level's starting area.
The Tip Top of the Huge Island

**The Tip Top of the Huge Island** is the second mission of Tiny-Huge Island.

## What to do

Mario must start out in the Huge Island. He must make his way to the left where the Piranha Plants were in the previous mission, and climb up the slope with the Big Steelys rolling down it. He must then jump over the alcove where the Big Steelys originate from and climb the mountain until he reaches the top, where the Power Star awaits him.

## Alternative Path

Instead, Mario can go through the pool of the level, make his way past the windy canyon, and continue the res of the level. This way saves the player from the wall of the ledge but is more difficult.

## Enemies

Goombas

Big Steelys