The World

## Overview

A cold, quiet world. That is the image of the world as humans know it. But it was not always as desolate as it is now, its history tracing back hundreds of thousands of years, the world having known periods of prosperity and unrest for too long even for the oldest beings to remember. Once the very fabric of the world, its energy, was split to demonic and divine, so did peace become sundered.

More than 5000 years ago, 6 people were chosen among the mortals and elder races by the gods and given the Rubies, stones with such powerful magical energy that both offered them new abilities and enhanced their own. They were locked in war for a century against the demons, but when the 7th ruby bearer had appeared they could change the outcome of the conflict from annihilation to a truce.

After millennia of peace, the existence of dangerous forces moving was nigh but forgotten by the masses, but as the demonic presence continues to increase, the inheritors of the legendary Rubies are brought together by fate to put a stop to the downfall of their home.

## Realms

The universe may be the one that all mortals are aware of, or the extended, near incomprehensible one of multiple realities.

**The known realms are:**

* The continent of Lomia
* The Upper Continent
* The Elf Realm
* The Dragon Realm
* The Demon Realm

The Upper Continent is fittingly called the 'Unknown Continent', where demons supposedly lived at least until 5000 years ago.

## Dungeons

There are separate planes of reality that belong to different forces, and most are of unknown origin. Notable examples are the stronghold/building like structures that are known as 'Dungeons', scattered across the continent. There are in total 8 dungeons. Pocket dimensions are personal dungeons, usually created by having a conduit which acts as the core of the dimension, which could be inanimate or a living being.

###### Dungeon of Zholnik

Entrance hidden behind an enormous stone statue of a warrior in front of a waterfall. It was an artificial intelligence controlled dungeon where the Purple Dragon guarded the Ruby Staff.

###### Dungeon of Yingchun Guo

Entrance is a wooden door, once passed through expanding to a cube like structure with 49 rooms. It held, and was powered by, the demon Ayre's cut wings.

###### Pocket Dimension of The Proclaimers of The Rising Sun

Entrance in the Compound of the Proclaimers of the Rising Sun, consisting of a dark chamber where an angel, Conah, was held prisoner.

###### Ayre's Pocket Dimension

A space resembling the forests in Riternora, its access restricted and location unknown. Its appearance can be changed by its owner's will.

## Locations

The administrative organisation of the continent, other realms and points of interest across the journey of the current Ruby bearers.

### Lomia

* Afrati
* Bolenonia
* Bongenvily
* Donzia
* Falshingian Empire
* Galca
* Kingdom of Conti
* Kingdom of Mstiskoia
	+ Vemin
	+ Zholnik

* Kingdom of Nauphizia
* Kingdom of Pontia
* Kingdom of Whitondo
	+ Ponia
* Mateia
* Merdurstan
* Monvily
* Onmia
* Pitboyersia
* Riternora
* Schilzachia
* Sharstan
* Siz Guo
* Tsardom of Chereria
* Tytos
* Vente
* Viltere
* Wongkumia
* Yingchun Guo
	+ Caozhou (Capital City)

### Elf Realm

* Capital City
* Ceremony Clearing
* Compound of the Rising Sun
* Forest of Thorns

## Demography

A rich, well developed civilisation has blossomed despite the adverse conditions. Most of the population is concentrated along the seaside, as the further inside the continent one advances, the more barren the climate becomes. Most common occupations include engineering, healthcare, fishing, mining, arts, communications, and hospitality. Crime rate is subjective. But if it were to be mentioned, bandits, pirates and more or less dubious organizations spread across the continent of Lomia.

###### Races

* Aarakocra
* Angel
* Demon
* Dragon
* Dwarf
* Halfling
* Human
* Elf
	+ Half-Elf
* Goliath

###### Culture

* Angshire
* Berberan
* Elladan
* Hantzu
* Luari
* Slovan
* Shwazen
* Soumi
* Tallian
* Turchian

###### Religion

* Bybrosim
* Elladan Spirits
* Gochaunamism
* Luari Beliefs
* Slovan Beliefs
* Soumi Beliefs
* Tallian Spirits

## Geography

As a result to prolonged exposure to demonic energy, the continent of Lomia's landscape consists of sparse forests and desert. Along the coastline, deciduous forests, temperate rainforests and wetlands. The interior varies between grassland and cold desert, and mountain ranges can be surrounded by taigas. Massive glaciers cover the tops of the central mountain chain.

Temperatures vary from an average of 4**°**C in the south of Lomia, to 18**°**C in the north. Precipitations is rare in the center of the continent, but there is heavy rainfall in the west coastline. Hydrography is also lacking, besides small rivers and springs, the only remarkable formation is the Abros salt lake in the west of the Kingdom of Whitondo's surface. Afrati is plagued by the Sezan Drought, and it is not the only of such events, many animals migrating in search of a more suitable habitat as temperatures keep dropping and water sources become less available.

There are a few spots of geothermal activity, Oakhample Hot Springs and Mount Bretbury, an active volcano, being exceptions to the frigid climate.