Timeline

## Eastwind Inquisitors Campaign

Iporis

This content refers to phenomenon on the continent of Iporis.

### Epilogue

Victor is slain by Jorel after disclosing the details of where Tome of Storms' location is to Drahkhan. Upon returning to the second floor of the lighthouse, Drahkhan and Ruisheart find Sigmund's body and right hand missing. A bloody trail leads northwest far out of Eastshire. Drahkhan tries to track it for a few hours, but is unsuccessful.

Hakarr retrieves Darshan from the first floor and realizes that if the inventor tells the Vasilian Empire about the Cult of the Trenchant Antler and ichor, the Occulox Project would surely be deployed. He rides off on his phantom steed and brings the inventor to his lich patron, Kutar.

Back in Eastshire, the party interrogates the existing government, including the mayor, Rurik Aloro, about how the government has failed the city. They try to argue, but all attempts falter in Drahkhan's conquerous presence. Eventually, the mayor flees to the Kingdom of Bathysolus, and many of the governors quit. The Inquisitors declare themselves as temporary leaders until they can reinstate a new government.

Drahkhan argues with the party about the decision to place a reformed version of the Requiem in charge. The party is skeptical, and from what Hakarr gathers from the Eastshire common people, the Requiem is a sour name in the city. Drahkhan emphasizes that it would be reformed, and eventually the party agrees, but not before Ruisheart warns the Vasilian Empire about potential issues. Hakarr suggests reworking Eastshire's electoral system as a whole.

Drahkhan and Rinn set out to continue their work purging the world of evil. Drahkhan gets rejected by Reprisal but takes it like a champ.

Hakarr returns to his patron's lair.

Ruisheart (maybe) makes amends with Pyra.

Tony goes back to his parents and they probably think he's scizophrenic for thinking he killed a god.

Clara trains and becomes an Order Cleric of Tyr.

And somewhere northwest of Eastshire, likely in Agramis, the remaining shards of The Catalyst's soul drag Sigmund's beheaded body into a caved in temple to brood and regain its strength.

### Chapter 3

#### Session 22: April 15, 800 PR

The party dodges through waves of cultists on their way across the Cliff Point green. The Talons of the Falcon cleave through the mob around them as the Inquisitors try to trample their way through the crowd, mounted on horses. Once they've bypassed the cultists, they reach the locked door of the lighthouse, which is knocked down by Rinn. Inside, Hakarr summons his ghost and has it scout. It discovers a few mephits, and the party rushes in to slay them. They quickly realize they are not alone, as a bipedal construct with an Occulox shaped head leaps down from the stairs, followed by a gunshot that barely misses the party. They look up and see Darshan, who attacks the party. The party quickly realizes that Darshan is corrupted by Ichor. Tony uses mage hand to check his eyes, which were covered by goggles. He rips the goggles off and sees the signs of ichor in Darshan's eyes. Drahkhan moves to face the construct head on, and Ruisheart is shot by Darshan twice. Once Darshan is knocked unconscious and the construct is destroyed, the party ascends to the next floor.

In the center of the room, chained to the floor by the wrist, is Sigmund. He seems relieved to see the party, but Ruisheart, Rinn, and Tony have their doubts on his state of mind. They also notice ichor dripping from nowhere on his arm, and the tells of an illusion being at work. Sigmund asks Rinn to give him the Tome of Storms so that he can use an incantation in it to unlock the trapdoor for the party, but Rinn refuses. Ruisheart uses his cannon to blast a hole in the ceiling to bypass the locked trapdoor leading up. The party starts to leave, but Sigmund drops the illusion, revealing that he is possessed by The Catalyst, and attacks them. His right arm has been replaced by a demonic, insectoid claw. Before he can attack, the party retaliates. Tony, wielding a shadow blade that Sigmund was vulnerable to, manages to deal 146 damage in one turn, instantly killing the half elf. The claw detaches and tries to scurry off, but is impaled by Drahkhan. The party ascends to the third floor.

On the third level, Hakarr and Drahkhan interrupt a bolstering circle drawn around the ladder. They climb the ladder and reach the top, seeing Victor casting the portal that will bring The Catalyst into the world. Rinn shoves him off the side of the lighthouse, and the warlock dimension doors away. The party tries to attack the two Hands of the Catalyst that surround the portal. The Catalyst enters the world, warping the sky around it, and it sweeps the party off of the lighthouse onto the cliff behind. There, it speaks of the oncoming Cataclysm, and how the party could choose to stay and witness it, or die. The party chooses to fight. Rinn and Ruisheart are charmed by the Catalyst at first, and Drahkhan destroys the section of the Tome in Rinn's possession. Drahkhan is dominated later in the fight, and nearly kills Hakarr before coming to his senses. Tony rushes toward the demigod and deals the final blow. It turns into stone, and is shoved off the cliff by Drahkhan. The Catalyst has been slain.

#### Session 21: April 15, 800 PR

At the dock, the party sees the Consortium trying to escape on their boat.  Ruisheart tries to break the ship by blowing holes in its hull, Drahkhan and Tony run aboard to attack the bandits.  Drahkhan uses the Dust of Dryness to cause the boat to bow plow into the water.  Bandits fling over the edge of the boat, Tony catches his footing, and Ruisheart uses Scorching Ray to continue breaking the hull.  Drahkhan tried to swim back to dock, but can’t swim.  Tony and Ruisheart try to save him, and one of the bandits taunt them.  Tony attacks the bandit.  The bandits eventually surrender when the boat sinks, and Ruisheart watches in horror as he realizes people are still trapped under the deck.  He asks Tony if they can break the people out of there, but is met with apathy.  Drahkhan emerges on shore and walks back onto the dock to arrest the surrendering consigliere and bandits.  The party brings them back to Strive’s jailhouse, meeting up with Rinn on the way.

With that, the party meets up with the mercenaries, who were holding the Siren’s Respite and looking for stragglers.  They arrest an additional 4 bandits, and bring them to Strive.  With that, the party goes back to the house to take a rest.  Pyra confronts Ruisheart late at night about what he saw on the boat, and asks how he’s handling it this time.

In the morning, the party awakes to the crack of thunder and rain.  Dante and Tybald knock on their door to let the party know that Sigmund got out.  The cult broke into the temple early in the morning, Sigmund went berserk, and they attacked the clerics, killed Hyun, and injured Clara.  Drahkhan summons a steed, and they take off toward the temple.  At the temple, the party sees Reprisal standing over Hyun’s cot, concerned for him.  Clara leans against a pillar and stares pensively at a hammer necklace in her hands.  Rinn notices a dagger and broken vial of ichor on the ground.  Drahkhan asks Clara for a report on what happened, and mentions that Sigmund feverishly wrote a note before the ambush.  The mercenaries also arrive, and Rinn gives them a report on the events thus far.  Drahkhan delivers a speech to them, informs them about ichor, and designates targets for the mercenary captains and Jorel (the cult priests and Victor, respectively).  With that, the Inquisitors and their army charge toward Cliff Point.

Sigmund's Last Note
#### Session 20: April 14, 800 PR

With strategy set, the party and the mercenaries split and decide to take opposite sides of the Consortium’s base.  They battle through mooks with ease.  Hakarr summons a ghost, Ruisheart brings his cannon, and Tony scouts ahead with Harold.  The party is eventually faced by two stronger bandits, who seem to be buying time for their consigliere.  Tony tries to locate Glint of Blade or Rapacity, but is unsuccessful.  He catches a glimpse of Glint before he disappears.  Drahkhan takes down one of the stronger bandits and Tony sneaks into a cold chest room alone and is paralyzed by a trapped chest.  When the fighting dies down, the party investigates the chest room and finds preserved organs, coins from the Kingdom of Bathysolus, a holy symbol of Umberlee, and preserved Ignet’s Tears in a block of ice.  The mercenaries group up and help the party explore the room up north- what seems to be Avantika’s room.  Hakarr casts detect magic and discovers a secret passageway underground that leads to the sewers.  The party and the mercenaries use them to follow the fleeing bandits and consigliere to the docks, where they’re sailing off on a boat.

landing page
### Chapter 2

#### Session 19: April 14, 800 PR

After a brief encounter with Darshan, who makes rude commentary on Ruisheart’s pistol, the party returns to their base.  Rinn leaves to pick up supplies.  They find a note from Rinn by his sleeping area.  The note details his findings on the Tome of Storms, his insights on it, and his musings on how the book has a mind of its own.  Ruisheart is suspicious of it, but Drahkhan has faith in Rinn.  With that, they take a long rest.  In the morning, they make rounds around Eastshire to check in on the guard preparations and watch the Innsmouth district for any new arrivals in town.  Eventually, the mercenaries arrive.  Drahkhan catches up with his old comrades and mentor, while Ruisheart does everything he can to avoid a very upset Pyra’s gaze.  They all go back to Luke’s house to talk strategy, and Hakarr casts Leomund’s Tiny Hut for an added measure of protection.  Jorel, Tozy, and Zozie ask about the plan of attack while Pyra accompanies Tony to the Temple of the Mist to alert them of the mercenaries’ arrival.  Ruisheart and Pyra’s tension builds up steadily before Drahkhan takes the half-orc twins and Tony out to drink.  When they leave, Pyra slaps Ruisheart in front of Hakarr and they talk about his past and what happened.  Ruisheart talks about how badly shaken he was by the fighting and how disappointed his father was and how he felt he couldn’t confront anyone without being met with their disappointment.  Pyra softens a bit after that, and sternly reminds Ruisheart that the past can’t be changed and that he still can decide the future for himself.  After an hour passes, they regroup and go to the Siren’s Respite to talk tactics.

landing pageRinn's note, left by mistake
#### Session 18: April 13, 800 PR

The party reconvenes in the Social District.  Tony is bumped into by a “brass dragonborn”, and notices a note flutter off of the figure.  He picks it up and finds a scouting report directed toward Reprisal.  Drahkhan peers at the dragonborn and realizes it’s a silver dragonborn with brass colored paint on her scales - it’s likely Reprisal’s right hand, Sarchasis.  The party then peers over the bridge and sees a familiar drow cleric riling up a crowd.  Drahkhan recognizes him as Dante, from the Temple of the Mist, and motions for the party to follow.  They hear him leaking information about Sigmund’s pact with the Catalyst to the public, condemning the Trade District governor.  Rinn attempts to distract the crowd by performing on his shawm and Ruisheart and Drahkhan pull Dante aside to talk.  Dante explains that he has an existing plan in place, and mentions someone named “Lucius” previously being Trade District governor.  Drahkhan tells Dante to step back from the situation and let the Inquisitors handle it.  After some intimidation, Dante leaves.  Reprisal shows up and tries to argue on Dante’s behalf to Drahkhan.  Ruisheart leans in, and Tony notices an arc of lightning pass from Rinn’s backpack into the air.  He messages this to the other party members, and they go into an alleyway to investigate.  Rinn shows the party a sample of the catalyst he found, and says that he’s been doing experiments with ichor as of late.  He says he didn’t tell the party because he feared their reaction, and suggests that they use the piece of the Catalyst to harm it.

landing pagethe note Tony found on the ground
#### Session 17: April 13, 800 PR

After the attempt on Reprisal’s life, Kiquillor calls for order in the room.  He urges Drahkhan, as the leader of the Inquisitors, to manage his unit.  When things have calmed down, Reprisal yells at the party, exclaiming how betrayed she felt.  Tony decides to tell her the full story.  He says that he was told by Douglas to kill her, to which the tiefling reacts poorly and explains that Douglas used to be a Requiem member before disagreeing with her in power and running off with valuable goods while on a mission.  She asks Tony for the specifics of Tony’s deal, to which he responds by pulling out his rapier and swishing it around like a lightsaber.  Disappointed in Tony, the rest of the party starts grilling Kiquillor for information he may have on the Cult.  After deciding Kiquillor’s offer of note exchange was not enough, they decide to cast Zone of Truth, get as much information as possible out of them, and then kill them.  The only conscious member of the band of bandits, Dameon, decides to abandon working for the Consortium after seeing this, and is unshackled by Rinn and allowed to leave.

The party decides to kill Kiquillor since they’ve outlived their usefulness.  Drahkhan cuts him in half with his longsword against a wall, and the party takes a short rest after looking around the hideout for a bit.  Tony, Rinn, Drahkhan, and Hakarr discover several magic items and gold.  They decide to give a +1 longsword to Wysanala, the belt of hill giant strength to Drahkhan, a +1 wand of the pact keeper to Hakarr, and the battering shield to Rinn.  They also discover a trove of rations, which Reprisal and Tony take.  With that, the party gets what little rest they can before starting their day.  Reprisal leaves to check in with Sarchasis.

At 4, the party goes to get Sigmund.  He wakes up, and they escort him to the docks, where Hakarr recognizes Isaac, a dock worker he’s spoken to earlier.  They leave the workers with some rations.  Drahkhan and Sigmund go to the Social District Governor’s office while Hakarr, Rinn, and Tony go to the marketplace to buy and sell things.  Drahkhan is able to negotiate funding for the mercenary company, and also manages to convince the local temple to offer shelter for them.  Sigmund seems apprehensive about entering the temple, and once inside, seems uncomfortable with the surroundings.

landing page
#### Session 16: April 13, 800 PR

In the Trade District, the party sees Hyun approaching.  The courier waves a few letters in Drahkhan’s face and also hands him a note from Reprisal.  The note asks the party to come armed to the sewers at 1 am.  Hyun hangs around awkwardly and asks the party if there’s any progress on Clara’s new job before they dismiss him.  On their way back to Luke’s house, they encounter Strive, who tells the party that Sigmund wanted to see them.  They go to the prison to pay him a visit.  Sigmund, sitting against the cell door, asks the party to take him out to dinner since he’s tired of the cramped cell.  He also claims that the Catalyst already tried to possess him today, so he should be safe for the rest of the day.  Drahkhan, Ruisheart, and Tony are skeptical at first.  Ruisheart asks if Sigmund is currently being controlled by the Catalyst, and Drahkhan investigates by using divine sense.  Despite the fact that Drahkhan found no evidence of the Catalyst being present, the party is still suspicious.  They try to intimidate Sigmund, and notice that as he backs up away from them, there’s an eye growing on his palm.  Immediately on their guard, the party interrogates the half elf about it.  He insists that it appeared recently and that he had no idea where it came from.  Hakarr and Drahkhan recall that warlocks on Iporis tend to undergo small transformations over time that give them traits that resemble their patrons.  The party decides to use one of Tony’s gloves to cover up the eye.  They hear out Sigmund’s request to go out for dinner on the condition that he finds an audience for Drahkhan’s request for funds.  He agrees, and as a result of the party’s indecisiveness, they end up at the Molasses Cafe in the Scholar’s Pass district, much to the disgust of everyone but Tony.

At the Cafe, Hakarr discovers he’s unable to eat, and vomits the molasses glazed ham he had ordered.  Drahkhan, concerned, tries to heal him, but finds that lay on hands does nothing for Hakarr’s condition.  The lizardfolk is otherwise healthy, so they let it rest for now.  Sigmund tries to start conversation with various party members.  However, Ruisheart dives into a conspiracy theory that the Empire is corrupt, Tony is difficult to talk to, and Wysanala is vague in her response.  They finish eating and return Sigmund to his cell.  Strive gives the party a copy of the key.

The party takes a short rest at Luke’s house before arriving at the sewers for Reprisal’s meeting.  There, she explains that she discovered a second Consortium hideout, and says there’s only a handful of bandits in there - a perfect opportunity to cause chaos in the Consortium.  The party agrees, and they sneak into the sewers, leaving Reprisal’s ally, Sarchasis, to guard the entrance.  Inside, they locate the secret door, Hakarr sends a ghost to unlock it from the inside, and they storm the hideout.  Kiquillor is stationed there with a handful of bandits and two ochre jellies.  After a quick and dirty fight, Kiquillor surrenders.  They ask the party to spare them and the remaining bandits since they’re willing to help the inquisitors fight the Cult.  Kiquillor states that they want to see their father, Victor, “go to hell”, and that the party and Kiquillor can agree that Victor needs to be defeated.  When the party questions, he sends a bandit into the back room to bring magic items out to sweeten the arrangement.  Reprisal attempts to leave, but is attacked by Hakarr.  Tony also tries to attack, but is pushed aside by Rinn.

landing page
#### Session 15: April 12, 800 PR

The party awakes, discusses their plan for today amongst themselves, and decides to check on Sigmund first.  They head to the Trade District, meet up with Strive, and ask to see the governor.  The tiefling obliges, and leads them into the prison.  At the very last cell, they see Sigmund, zoned out, working on paperwork on Lack.  Drahkhan gets his attention, unlocks the cell, and tells him that he will be escorted to the Waywind house to talk with the guards about reinforcing it.  Ruisheart notices that on the way, he stumbles and freezes up for a moment before continuing.  Mist gathers, but quickly dissipates.  At the Waywind House, he meets with Johnson, a guard.  Drahkhan and Rinn stay outside to keep watch while Tony, Hakarr, and Wysanala go inside to watch them talk.  The guard agrees, but presses for information.  Hakarr and Tony ditch to go to the social district and get their items from the blacksmith.  When the meeting is over, Sigmund tells Drahkhan that he hates the cell - it’s too small, cramped, and has no windows.  Drahkhan replies that it wouldn’t be needed if Sigmund were honest at the beginning or didn’t make the pact.  They continue the small talk until they return to the prison, where Sigmund is locked up again.

At the social district, Hakarr receives the skull and Tony receives his rapier from the blacksmith.  Tony has a conversation with Douglas, the blacksmith, and is warned that he only has 2 weeks to finish the job.  He and Hakarr spot a Requiem “R” hidden on a sleeve tattoo on Douglas, who tells Drahkhan that the sleeve there was to cover up a “previous declaration of devotion”.  Drahkhan asks Hakarr about what Tony is doing, but Hakarr runs away on a phantom steed.  Tony similarly dodges the question before finally answering.  He then also runs away with Hakarr, leaving Drahkhan frustrated with Ruisheart and Wysanala.  Hakarr and Tony are ambushed by an assassin in the crowd.  After nearly fatally striking Hakarr, the assassin attacks Tony before trying to escape up a roof.  It is stopped and defeated.  Tony notices a Crimson Consortium red ring fall off of the assassin, who explodes in a burst of elemental shrapnel.  The assassin was actually an elemental of some sort.  The party decides to take a short rest on the rooftops, and are questioned by a crowd.  Clara and Hyun appear, ask the party about what happened to Sigmund yesterday, and present their findings.  Ruisheart finds their project to be strikingly similar to what he did when he was younger.  Drahkhan tells them the news, but carefully worded.  Clara then asks to hear stories about Tyr, to which Drahkhan obliges.  Hyun asks Ruisheart about what he can do to help them investigate Sigmund.  The party reckons he has ulterior motives, but Ruisheart asks him to take notes on Sigmund’s usual behavior and when he goes “sleepwalking”, and to bring them to Clara to bring to the Inquisitors.  They then leave, and the party goes to the trade district to investigate where Conrad’s key leads.

The key leads to the Portsmouth Inn.  The party sees a portly dwarf innkeeper and a single human patron that doesn’t seem to be under the influence of ichor.  Tony, disguised as Conrad, goes in and into Conrad’s room.  He discovers 3 silver coins, a journal, and burn relief cream.  Tony brings these back to the party.  Hakarr dons a gaudy outfit and perfume before entering and talking to the human.  He’s a depressed dock worker named Isaac who used to sail, but got too old.  He complains about the Consortium stealing their profits, a Requiem that promises change and never delivers, constantly intoxicated colleagues, and a loss of faith in Sigmund.  Hakarr gives him and the innkeeper a gold coin, expresses condolences, and leaves.  He then asks Drahkhan about his drive, to which Drahkhan replies with a speech.  Hakarr, finding his ambitions valid (comparable to a lich, really), gives him a hug.

landing page
#### Session 14: April 11, 800 PR

Sigmund, backed up to a wall with a sword to his neck, asks the party for two things.  He first asks Hakarr if he was venomous, since the bite mark was swelling.  He also asks the party to refrain from telling the government officials about his pact since it would mean the party also lost power.  Reluctantly, the party agrees.  With that, Sigmund reveals that he made a deal with the Catalyst several years ago for the power to expose corruption in the government on the condition that he had to “unify Eastshire”.  Without realizing the loopholes, he accepted the deal.  Sig also informs the party that they need to destroy the tomes and the Catalyst together, and that the cult wants the occulox for their own nefarious purposes.  Drahkhan, Tony, Hakarr, and Wsyanala clean up the room while Rinn handcuffs Sigmund after helping him bandage his arm.  Sigmund asks why the handcuffing is necessary, and is quickly shushed by the party, mentioning that he was foolish enough to make a deal with a fallen angel.

With that, the party tries to figure out what to do with him.  Clara and Hyun appear, and Drahkhan and Hakarr try to sell the illusion of protecting the office from a cult attack so they wouldn’t suspect anything.  After a darkness spell from Hakarr, they are convinced, and leave.  The party decides to bring Sigmund to Strive and to keep him in a prison cell so that if he gets possessed again, he can’t harm anyone.  Strive agrees, and Sigmund expresses visible disappointment.  They leave him in a cell with his paperwork and Lack.

The party then goes to investigate Luke’s house.  Using the key Rinn took from him, they open the door and notice a fine layer of dust over everything.  They also hear squelching noises from inside, and discover an ochre jelly raiding the cupboard.  The party quickly dispatches it, retrieves their belongings from the Forlorn inn, and get ready to rest at the house.  Rinn feels the Tome grow warm in his bag.

landing page
#### Session 13: April 11, 800 PR

The party finishes their brunch at the Social district and discuss among themselves their plan to investigate the governors.  They decide to pursue Nathan Vasili, the governor of the Innsmouth district first.  Drahkhan and Ruisheart justify their idea by stating that if they investigate Sigmund first, he may raise the alarm and alert other corrupt governors.

At the Innsmouth district, Drahkhan quickly locates the governor’s office.  Tony decides to eavesdrop, and with the help of Hakarr’s storm cloud and Ruisheart’s infused stick, they subtly open the windows.  They hear Darshan bribing the governor to support the Occulox Project through a sponsor from the Vasilian Empire.  The party decides to show themselves… subtly.  They put on the guise of having just walked into the area, and manage to deceive Darshan and the governor.  Drahkhan enters the office and asks Nathan Vasili about any odd behavior from Sigmund on the night of the meeting.  The governor expresses concern, and when presented with ichor, he states he’s never seen it before.  With that, the party leaves him alone so he can hold his meeting with the Skybound District Governor.

They decide to check on Sigmund next.  As they approach the Trade district, they notice copious amounts of fog and mist swirling around the area as a whole.  Upon reaching Sigmund’s office, they hear him monologuing at some point in the air, conversing with some unseen entity.  He goes on to mention that he wants out of a “deal” he made with that entity.

> “We were supposed to help FIX the city. I had a plan! I was going to expose the mayor and run against him for the spot - your only job was to help me expose him. There was NO reason to bring the cult into this!”
>
> Sigmund, Session 13

When the party enters, he collapses against a wall and starts coughing violently as blue fog swirls into the building and sinks into him.  Sigmund gets up again, possessed by some fiendish presence.  It summons two hands of the Catalyst and two lightning elementals (fluxchargers).  Fighting breaks out in the office.  Hakarr knocks down a chandelier, Tony dishes out sneak attacks, Drahkhan confronts Sigmund, Rinn takes the hands down, Wysanala provides healing, and Ruisheart’s protector cannon gives sustained temporary health.  After 36 seconds, the hands and elementals have been defeated, spraying ichor all over the walls.  Drahkhan points his sword at the thing controlling Sigmund, which leaves his body and escapes.  The party demands answers from the half elf.

landing page
#### Session 12: April 11, 800 PR

Early in the morning, Rinn, roused from his elven trance, notices a sound like nails on a chalkboard coming from the windows of his hotel room.  He investigates, and is ambushed by crawling claws and a shadowghast.  Drahkhan doesn’t have time to don his armor before jumping into the fight.  Hakarr and Tony come from their room, and they quickly dispatch the shadowghast.  The crawling claws, which Rinn notes to have been made from Avantika’s hands, are also slain easily.  A roguish figure from outside fires a series of magic missiles at Drahkhan, prompting Rinn, Hakarr, and Drahkhan to leave the room in pursuit.  Tony joins them as well, chasing down the attacker and killing him.  The other shadowghast is also destroyed quickly after Hakarr frightens it with his form of dread.  Hakarr investigates the corpse of the rogue, and realizes it’s Arnold Synvectus, Avantika’s son and the current director of the Crimson Consortium.  The party realizes he’s some form of vampire once Hakarr notes that the wounds are healing themselves.  Hakarr drives a stake through his chest, Drahkhan, Rinn, and Tony further mutilate the body, and they ride off toward the forest on Hakarr’s shadow steeds to bury the body deep in the woods.

When they return to the Forlorn Tavern, Rinn cleans up the mess outside and disposes of the mutilated crawling claws.  Ruisheart wakes up and they take a short rest before breakfast at the inn.  Then, the party goes to the social district to take care of their shopping.  Hakarr has the vampire skull gilded, Tony checks on the progress of his rapier, Drahkhan, Rinn, and Ruisheart sell and buy new weapons and equipment.  The party also encounters Clara, who seems happier than usual and has a strange letter in her bag, probably written by Hyun.  She tells the party the news about Avantika’s death being confirmed.  The party invites her to lunch, but she declines.  They then bring her groceries to her house, where they see her interact with her bedridden mother with dementia.  Rinn confirms that Clara’s mom’s disease is beyond the scope of magic, and Clara asks the party for help getting  her dad out of prison so he can help take care of her.  She also asks them to get her a job working as Sigmund’s courier so she can quit her job at the Maestro’s Inn.  The party thinks it over while having brunch in the social district.

landing pageA paper thrown at the party in the marketplace
### Chapter 1

#### Session 11: April 10, 800 PR

The meeting begins.  Drahkhan and Tony take guard posts by the front, while Ruisheart, Rinn, and Wysanala take backstage.  Reprisal perches at the window from outside and eavesdrops on the meeting.  Darshan sits in the Port district governor’s seat and begins by explaining the necessity of the Occulox Project.  The Innsmouth and Social district governors agree with him.  The Skybound and Scholar’s Pass district governors disagree.  To the surprise of everyone at the table, Sigmund praises Darshan and agrees that the Occulox is needed.  The Scholar’s Pass district governor gets visibly upset and chastises Sigmund for going back on his word.  The commotion causes the Innsmouth governor to call a recess.

Drahkhan casts detect poison and assists the sole waiter in delivering drinks to the audience.  He locates the triad of elves associated with the Consortium and makes Avantika the target of the poisoning.  Ruisheart slips the poison into one of the glasses, which Drahkhan brings to Avantika.  She drinks it.

Rinn approaches Sigmund, who seems unresponsive to the concerns being posed by Irina, the Scholar’s Pass governor.  Rinn uses a smoking pipe to stealthily check Sigmund’s eyes for ichor, but is unsuccessful since Sigmund tries to leave.  Wysanala and Ruisheart escort them backstage, where Wysanala leads Sigmund into the restroom for further questioning.  They exit, and show Ruisheart and Rinn the handprint shaped bruise around Sigmund’s neck.  Sigmund explains that he has no recollection of the previous 4 hours, and wasn’t aware of his comment about the Occulox.  This alarms the party.  Sigmund, also realizing the implications of his actions, panics.  Wysanala has to carry him bridal style back out to the stage to resume the meeting.

Darshan calls the Eastwind Inquisitors onto the stage to give them a personal thanks for their work, and answers Tony’s question about the Occulox Project’s standing with the Inquisitor project.  Eventually, the meeting ends.  The audience, Darshan, and all of the governors but Sigmund leave.  Reprisal and Drahkhan exchange notes, and the party questions Sigmund.  They then escort him back to his office and leave Lack, the mimic, to guard the door.  The party returns to the inn to rest.

landing page
#### Session 10: April 10, 800 PR

The party hears footsteps.  Rushing toward them is the burned cultist, Conrad.  He seems panicked and out of breath.  In his hand is a crumpled piece of paper that he waves madly at the party before Victor casts eldritch blast, killing Conrad and destroying the note.  He asks the party to step away from “the tome” as he gestures toward one of the bookshelves behind them.  Drahkhan asks him to back off, and Victor conjures an eldritch blast.  With that, the party jumps into action.  They fire at the cultist, but it seems that his goal is to retrieve the tome.  He snatches it using mage hand and runs out of the lighthouse.  He is intercepted by Tony, but not before he casts crown of madness on Drahkhan and forces the dragonborn to attack Ruisheart.  Tony uses mage hand and steals the book off of Victor as he flees.  Victor, not realizing this, uses dimension door to exit the lighthouse, thinking he has escaped with the book.

The party cleans up the scene at the lighthouse and disposes of Conrad’s corpse via Hakarr.  In his pockets they find a key.  They also check his eyes for ichor and see that the gold has disappeared.  The party investigates the Tome of Storms and realize that it’s a continuation of the section that Sigmund had found earlier at Nosarths.  They investigate the rest of the lighthouse and find nothing notable.  Sigmund enters, asks them about what they found, and seems panicked that they encountered Victor.  He also offers to pay them more explicitly as part of another job if they try to prevent the cult from collecting the final part of the book.

Ruisheart finishes the poison in the bathroom, and Drahkhan and Tony stand at the door to search incoming people for potential weapons.  They meet the other district governors of Eastshire, and then confiscate a revolver off of Darshan.  They also bar Reprisal and her escort from entering.  The meeting begins.

landing pageConrad's key
#### Session 9: April 10, 800 PR

In the Forlorn Tavern, the party reviews Reprisal’s notes.  Drahkhan and Rinn suggest carousing amongst the audience at the panel meeting.  Ruisheart suggests an assassination of the Crimson Consortium’s leader, Avantika, there.  He plans to poison her food.  Tony and Rinn proclaim that they are headed toward the marketplace to buy a sheath to keep Harold the mimic in, and the party leaves as a group to go shopping.

At the marketplace, Hakarr considers buying a spell scroll to copy, but decides against it.  Wysanala looks for formal clothes, and the party decides to invest in manacles.  With that, the party splits.  Ruisheart, Wysanala, and Hakarr go to the Scholar’s Pass district to buy potion reagents from the Saltswept Apothecary.  Hakarr also purchases some cologne.  Tony, Rinn, and Drahkhan go to the Skybound district to keep an eye out for trouble.  They visit the Silver Oak Home, notice a piece of paper with ichor stained on it in a lot behind the residency, and go inside to speak with Mallie.  Rinn pretends to be interested in adopting a child, goes in to get intel, and doesn’t learn much.  The three of them report back to the inn, where they reconvene with the rest of the party.

The party decides to get dressed and head toward the Okeanus lighthouse early to scout it out.  Ruisheart retreats into the bathroom to brew the poison.  The rest of the party investigates backstage, where Hakarr and Rinn notice an old piece of parchment with words written on it in ichor.  Rinn and Hakarr grab it at the same time with mage hand, and it tears.  Tony repairs it with a mending spell.  However, the commotion summons an air elemental, which attempts to drive the party away from the parchment before they can read it.  After the fight, they hear footsteps approaching the lighthouse.

Landing page
#### Session 8: April 10, 800 PR

Ruisheart brings the purple flame toward Sigmund’s face, where no color reflects from his eyes.  He isn’t under the influence of ichor.  Drahkhan releases him from his grip and allows the half-elf to slink to the floor.  Hakarr tries to explain the story.  Tony and Rinn explore the room and find Sigmund’s pet mimic, Lack.  Hakarr explains the story to try and get Drahkhan to calm down.  Despite the normal look of Sigmund’s eyes, Ruisheart and Drahkhan notice shimmering ichor stains on his hands.  They demand answers, to which he explains that he was involved in discovering ichor 5 years ago, and that the stains had remained.  He found an old book in the academy library that detailed a recipe to make ichor.  He brought it to his alchemy teacher, and they decided to make some.  When testing it on animals and mephits, they found that it acted like a sedative, and it seemed to be promising as an anxiety treatment.  His alchemy teacher, Dr. Victor Shackleton, tested it on himself as the first human subject, and it went badly.  Sigmund was attacked by Victor, blacked out, and woke up in an infirmary.  Victor was proclaimed insane, and went on to create the Cult of the Trenchant Antler.  Wysanala telepathically interrogates him further.

With Sigmund’s innocence cleared, the party talks strategy over the Cult’s attack on Eastshire in a week.  Wysanala suggests bringing in mercenary guards since the current Eastshire guards are corrupt.  Drahkhan and Ruisheart look over their maps, and note that the attack seems to be targeting the Waywind house.  Sigmund states that the district governors meet there twice a month, and that the next meeting would be tomorrow.  On that subject, he procures an invitation to a panel meeting tomorrow.  The meeting involves a discussion of Darshan’s Occulox.  Wysanala asks for an extra, in case the Inquisitors need to bring reinforcements in.  Sigmund obliges.  Before the party leaves, Sigmund asks about a method of contacting the party in case “anything else came up”.  The party doesn’t trust him with their location yet.  Rinn goes through Clara’s file, writes down her address, and leaves.

They go back to the Forlorn tavern, where Hakarr sees Zarikar.  They talk briefly, and the tiefling mentions that Kutar sent him to help Hakarr keep an eye on the Occulox situation.  The party takes a rest.  In the night, Tony and Hakarr sneak out to steal the sun blade from Maestro’s Inn.  They’re noisy while entering, but deceive the innkeep into thinking they wanted a room for the night.  Tony swaps out the existing sun blade hilt with the replica, but discovers that it’s a tame mimic named Harold.  It takes a liking to him, so he keeps it.  Hakarr and Tony leave.

In the morning, Drahkhan and Rinn notice a tongue hanging out from Tony’s coat pocket.  Drahkhan pulls on it, discovering Harold.  The party eats breakfast and notices Strive enter the tavern.  Drahkhan and Wysanala approach and ask about the Consortium member that attacked Drahkhan and Rinn.  They also mention a fake congregation between the Stave and Requiem in an attempt to throw off the guard captain.  Rinn uses his telekinesis to pour hot soup onto Strive’s crotch, forcing him to leave.  Reprisal enters the tavern and approaches the party to ask about the documents.  She reveals that she has planned ahead, and has the authentic notes on the documents.  Ruisheart panics, realizing his plan has been foiled.  Reprisal praises the party’s ingenuity, but urges them to be more truthful with her in the future.  After an agreement to be more transparent with each other in the future, she gives the party information on the Consortium and Stave and leaves.

Landing page
#### Session 7: April 9, 800 PR

Back at the Forlorn Tavern, the party meets up to discuss what happened at the Consortium’s Outpost.  Ruisheart and Hakarr describe their ambush.  Drahkhan, Rinn, and Tony talk about their assassination of Anthony, and their escape.  At this time, it’s about 7:00 in the evening.  They decide to retire for the night, and go to their rooms to sleep after a meal.  Tony is satisfied with the day since he got a chance to kill Anthony.  In the morning, they check to make sure no one entered their rooms at night, and go downstairs to the tavern to have breakfast.

In the tavern, they notice Darshan.  Against the wishes of others, Hakarr approaches him while wearing an emi crystal on a pendant.  He attempts to make conversation with the inventor about necromancy and the Vasilian Empire, which make Darshan uncomfortable.  Eventually, Darshan starts to talk about the Occulox Project, and asks Hakarr to support the project.  Hakarr remains neutral, and asks the inventor to play a game of chess.  Drahkhan listens in on the conversation.

The party decides to leave the tavern and accompany Tony on his way to the blacksmith to pick up the replica of a sunblade hilt.  At Hakarr’s prompting, they also decide to see Sigmund about a raise and more information.  On their way, Adelard throws a dagger over their heads, pinning a note to the wall.  The elf also throws a lumpy package down the roof, and commands a flesh golem and a zombie to attack the party.  Chaos erupts on the street as the party leaps into action to attack.  Ruisheart conjures his eldritch cannon, Rinn cleaves the zombie into two stinking halves, and Drahkhan smites.  Hakarr investigates the lumpy package to find Darshan, gravely injured and poisoned.  Once the fighting has cleared, Drahkhan uses lay on hands to cure his poison and bring him back to consciousness.  Darshan doesn’t recognize them, and says that an elf attacked him in an alleyway with a poisoned dagger.  The inventor insists that the party has saved his life, and asks them to escort him back to the Forlorn Tavern, stating that he owed them a favor.  He also rambled about reporting this incident to the Vasilian Empire.

The party deposits the inventor at the tavern and goes out again to find Sigmund’s office.  A conversation is in progress when they arrive.  Drahkhan insists on barging in, but Tony tries to get him to stop and eavesdrop instead.  Rinn dissolves the conflict, and then barges in himself.  Inside, they find Clara and Sigmund going over papers and getting her stimulus money.  Sigmund is slow to respond to the Inquisitors, likely from sleep deprivation.  Drahkhan and Tony argue over whether to tell Sigmund the news in front of Clara out of interest for her innocence.  Seeing them arguing, she grabs her papers and leaves the office in a huff, apparently frustrated with their pushiness.

Drahkhan tells Sigmund that the Consortium and Cult are planning a large-scale attack on the Eastshire government in a week, and that they’re congregating at the Felken Lighthouse beforehand.  Tony and Drahkhan try to gauge Sigmund’s reaction, as they have reason to suspect that he may be involved with the cult.  They see that he is anxious, but also some of the worry stems from guilt.  The half elf pinches his fingers and worriedly fidgets.  When the party asks about his suspicious reaction, he grabs Hakarr by the wrist and flees into the closet behind his office.  In the closet, he and Hakarr discuss a separate deal.  Outside, Tony, Ruisheart, Rinn, and Drahkhan plan.  Ruisheart remembers that people who have drank ichor can be revealed when in the presence of purple fire caused by setting ichor on fire.  He and Rinn pour Sigmund’s drinking glass out and fill it with ichor and get ready to light it when Sigmund returns.  Tony and Drahkhan search through Sigmund’s desk for suspicious documents, and they find a mundane note sheet with an ichor stain on it.  Seeing this, Drahkhan and Rinn get ready to tackle Sigmund once he exits the closet.  Ruisheart readies the ichor, and Tony stands watching.  When Sigmund comes, Rinn uses his psionic ability to shove the half elf to the floor, where Drahkhan pins him down.  Hakarr seems panicked, and tries to get the party to stop, but Tony pushes him aside.  Drahkhan, having Sigmund grappled, drags him face-up.  Ruisheart bears the purple flame and brings it toward Sigmund’s face to determine whether he’s corrupted by ichor or not.

Landing PageAdelard's note
#### Session 6: April 8, 800 PR

The party reconvenes at the Maestro’s Inn at 3:00 to talk about their discoveries and present the guardianship paperwork to Tony and Clara, who both accept.  Hakarr receives a Sending message from Kiquillor, and mentions his meeting with Avantika coming.  Ruisheart bursts through the door, looking shaken.  He explains that he was captured by the cult and had to escape by jumping out of the window and using featherfall, and that the party needed to relocate immediately.  Drahkhan echos his message, and urges the rest of the party to leave.  They decide to go to the Forlorn Tavern in the Innsmouth District.  On the way, they stop by a tailor shop and purchase new clothing to help obscure their identities.

At the Forlorn Tavern, the party decides to double up on rooms.  When they leave, Ruisheart lags behind to tell the innkeep, a dwarf named Calix, to keep their presence on the down low.  He agrees.  In the room, Hakarr describes the message.  Drahkhan, Ruisheart, Rinn, and Tony try to come up with a plan.  Ruisheart decides to go to the meeting with Hakarr while Drahkhan, Tony, Rinn, and Wysanala stay outside and listen.  Tony mentions that the Consortium’s outpost has hidden side doors.  They decide to use those to enter quickly if needed.

With that, the party walks to the Siren’s Respite and enters at 5:00.  Hakarr and Ruisheart enter through the front and are met with an ambush.  It seems that their identities were revealed to the Consortium by Adelard.  Hakarr uses his form of dread to frighten the bandits and Ruisheart conjures his eldritch cannon.  They escape and hide outside the outpost before reinforcements arrive.

Drahkhan overhears through the walls that the Consortium is expecting a gold dragonborn recruit named Aurelius today.  He decides to pose as Aurelius and enter.  He is greeted by a bandit named Neil, who escorts him to a consigliere named Anthony’s office.  Rinn, Wysanala, and Tony trail after him.  In Anthony’s office, Drahkhan notices ichor and takes a seat by the consigliere.  The consigliere describes a plan set to happen in 1 week at the Felken Lighthouse in the Trade District that involves the Cult and Consortium banding together to launch a large-scale attack on the city’s government.  He also tells Drahkhan that they’re cutting ties with the Requiem soon, so they were recruiting more members to make up for the lost manpower.  He also asks Drahkhan to tell him about Aurelius’ past in Orlen organizing attacks against the government, to which Drahkhan fabricates a tale about blowing up a building by giving explosives to children under the guise of selling light shows and firecrackers.  As Anthony brings the meeting to a close, Drahkhan pins him to the wall and signals to the other Inquisitors in the hall.  They enter the room and kill Anthony- Tony gets the killing blow.  Drahkhan leaves a note on his desk with the Requiem’s symbol on it before leaving.  They flee with Anthony’s body and are chased by 3 members of the Consortium until Wysanala casts sleep on them.  They run to the Forlorn Tavern to meet up with the rest of the party.

landing page
#### Session 5: April 8, 800 PR

Reprisal makes eye contact with the party during her performance, giving the Eastwind Inquisitors little time to think.  Ruisheart, Drahkhan, Tony, and Hakarr brainstorm ways to hide or forge their documents before Reprisal can get to them.  Rinn approaches the stage with his shawm to join her in a performance, stalling for the party.  Drahkhan has the files hidden in his gauntlet, and the party decides to hide them from the leader of the Requiem.  Hakarr suggests that they show her the cult’s propaganda note, perhaps even scaring her into thinking that the cult and Stave are connected.  When the performance is over, Reprisal approaches the party and asks them about what they found.  They report that they didn’t find any documents except for the Stave’s note, and that all of the emi crystals on site were too small to be useful.  Unconvinced, Reprisal leaves without giving the party any information.  She makes eye contact with Strive, the hornless tiefling in the back of the room, and the innkeep before exiting.  The party has their food and discusses what they should do with the documents.  Drahkhan and Rinn notice the hornless tiefling listening to them, and tell the rest of the party that they’re being watched.  They decide to retire for the night and go to bed.  Rinn uses his disguise kit to sneak out and follow the hornless tiefling back to his home.  He notices the silhouette of Reprisal in the window of their house in the Trade District.  Rinn returns to the inn to sleep.

In the morning, Sigmund arrives to ask the party about their progress on the Consortium job. They don't have much to report, and mention Clara's situation to him. Clara happens to be working in the inn during this time, and Sigmund speaks to her about receiving stimulus checks. He then leaves. The party discusses how they want to forge the documents.  Ruisheart decides to change the values on the Occulox note and pose a different question on the resurrection document, but Rinn disagrees.  Instead, he proposes that they create a different, fake ritual to put onto the document involving fish, tridents, and sugarcane being used to resurrect someone.  After agreeing on how they want to forge their documents, the party splits up to gather information and explore the city.  They also decide to find a new inn to stay at that night, as many organizations know that they’re in the Maestro’s Inn, and they may be spied on there.

The weather is gray and overcast, with lots of fog despite the sun.  Rinn and Drahkhan go to the marketplace, buy chalk, a steel bowl, and fishing tackle, and go to the Trade District to keep an eye on Strive.  On the way, they encounter a cultist with a burn scar on his face, who is uncooperative in answering their questions, even after Drahkhan cures him of his drunkenness using lay on hands.  They see Strive receiving reports from other guards- it seems like he’s the captain, and the other guards fear him.  As the elf and dragonborn watch, a knife flies from another rooftop and strikes Rinn’s arm.  They look up and see an assassin.  Weapons are drawn and Drahkhan calls Strive over to help them.  After several attacks, the assassin is captured and questioned.  Drahkhan and Rinn intimidate the human, who says that his name is Luke, he works for the Crimson Consortium under Glint of Blade, and that he is with them to earn the money to buy his son back.  The loan sharks of the Consortium took his child away from him when he couldn’t pay them back, so he is working for them to earn the money to buy him back.  Drahkhan and Rinn learn that the loan sharks can probably be found at the Siren’s Respite nightclub.  With that, they decide to bring Luke to Sigmund for holding in a cell.  While there, they notice an ad on Sigmund’s desk for a sleep therapist.  They also ask Sigmund about adoption papers and becoming Clara’s guardians, to which he provides.  They take an extra copy.  Sigmund falls asleep on his desk, and the dragonborn and elf leave.

Tony, Ruisheart, and Wysanala go to the marketplace, where Tony purchases studded leather armor.  They decide to investigate the lighthouse, which had been marked with today’s date on it on two maps of Eastshire they had encountered.  From the outside, they noticed that fog was gathering around it, seemingly attracted to something within the lighthouse.  Wysanala, Ruisheart, and Tony decide to enter.  On the first level, they find benches arranged like pews of a church.  In the center, there is a podium.  Stairs lead up to a second level.  Ruisheart makes a conjecture, stating that the Cult might be using this space as a religious space to summon their god.  Tony wants to go upstairs.  On the second floor, they find a series of bookshelves.  Ruisheart and Tony seem convinced that there must be something amiss, and begin investigating.  Ruisheart traces the contours of the books with his hand, and discovers that one of them slides further into the shelf.  Tony pulls everyone back and uses mage hand to push the book in all the way, releasing swathes of fog into the room.  When the fog begins to clear, they discover a small, metallic, sharp severed antler hidden underneath the book in a secret compartment.  The stump of it is covered in old, dried blood.  They find this cryptic and decide to try the third floor.  Tony uses mage hand to pick the lock, Ruisheart readies a crossbow, and Wysanala readies a moonbeam.  They discover the smoke mephit that Wysanala left at the orphanage in the center of the room, still in the birdcage.  They notice that all of the fog seems to be drawn toward it, and a bowl of ichor is placed at the bottom of the cage.  The mephit itself has started growing metallic golden protrusions out of its skin, and its eyes have gone completely gold.  Tony and Wysanala investigate around the cage while Ruisheart basically says a keyboard smash out loud and wonders if they’re aware of how messed up this is.  Wysanala knocks the cage over, sees an ichor stain in the ground, and asks Tony and Ruisheart if they think they should kill the mephit.  They agree, and Wysanala launches a guiding bolt at the elemental, dissolving it completely and leaving only the bony golden protrusions behind.  She picks them up, says a prayer to Selune, and vows to incorporate them into her armor.  They begin to leave the lighthouse.  Wysanala casts invisibility and leaves first to scout.  She notices a cultist approaching the lighthouse, and warns the other two, who cast disguise self on themselves.  The cultist, who has a burn scar on his face, recognizes Tony as the one who burned him, and Wysanala casts sleep on him, ties him up, and urges the others to leave quickly.  She takes the cultist with her and they depart.  Ruisheart, still disguised as a cultist, lags behind.  He’s taken by the cultists back into the lighthouse, and the door slams shut behind him.

Wysanala takes the burned cultist into an abandoned building for questioning.  She tortures him first.  After sheer force of intimidation, he speaks, introducing himself as Conrad, and providing information on why he joined the cult, the effects of ichor, and the abilities of the cult.  Ichor seems to be used as a vice similar to alcohol or other substances, and can be used to “go on autopilot”.  People who drink it can still get the things they need to get done, done, but they won’t be totally aware or conscious of all of it, granting them a break from life.  Conrad also confesses to vandalizing property via graffiti.  Wysanala takes Conrad to Sigmund to put him in prison, but Sigmund refuses to take the cultist, repeatedly stating that he can’t take cultists.

landing pageForged version of the occulox documentforged version of the resurrection ritual
#### Session 4: April 7, 800 PR

Drahkhan and Wysanala return from their trip to the orphanage and the academy.  Hakarr writes a note to Sigmund and leaves it with the innkeep.  Everyone takes a short rest.  The party reconvenes at the Maestro’s Inn, where they discuss why the Requiem might want the document detailing the Reconstruct Soul spell.  Rinn and Drahkhan check to see if they are being watched, and they lower their voices.  A blonde human, about 16 years old, enters the Inn and confronts the party.  She asks them if her father, one of the bandits from the Stave that the party arrested, deserved his sentence of 20 years.  Tony and Hakarr chat, and realize that 20 years is pretty long for humans.  Drahkhan explains to her that he was a criminal, and that criminals needed to be dealt with.  With that, she sighs defeatedly and mentions how she needs to work 4 jobs to make ends meet.  Wysanala offers her 10 gold, and Drahkhan another 3.  Hakarr says that they’ll mention this to Sigmund the next time they see him.  The girl introduces herself as Clara, thanks the party, and leaves to ask the bartender about a job.  Drahkhan suggests that they go back to the Social District to scout out the Consortium.  The party obliges, and they depart the Inn after finishing their drinks.

In the social district, the Siren’s Respite, a nightclub, catches their eyes.  The magical lights in the building stand out, as magic is usually restricted to the high class and wealthy.  As they near the building, something whisks past them in an alleyway.  An elven rogue emerges from the shadows and introduces himself as Adelard.  He states that he has an offer to make to the Inquisitors, and recognizes Tony.  Drahkhan and Rinn distract the elf while Ruisheart, Wysanala, Hakarr, and Tony try to make a plan.  Eventually, they resolve to kill the bandit after getting all the information they need.  Adelard shares that he is trying to overthrow Anthony as one of the consigliere, and doesn’t care if the Consortium falls just weeks after he takes power, as he’s only in it to make money.  Tony thinks that he’s spoken enough, and stabs the elf, who dashes, and flees across the rooftops.  Hakarr follows up with an eldritch blast, and Wysanala and Drahkhan slap Tony for driving away their source of information.

The party discusses amongst themselves on ways to get into the Siren’s Respite, as there are bouncers present.  Tony, who has previously worked with the Consortium, states that this building is the Consortium’s main base of operations, and that there’s a secret hatch hidden behind a banner in the lobby.  With this in mind, Hakarr approaches the bouncers and tries to sell himself as a half green dragon from the Kingdom of Bathysolus who is interested in striking a deal with the Consortium for emi and other illicit goods.  Ruisheart joins him and plays the part of a servant.  After some persuasion, one of the bouncers leaves to speak with a member of the Consortium.  He returns and says that Kiquillor wants to speak to Hakarr.  They are led into the Siren’s Respite, and meet the blond consigliere.  He is tracking the Cult of the Trenchant Antler because his father is the leader of the cult.  Ruisheart asks about the ichor, and Kiquillor responds that it made Anthony go mad and become involved with the cult.  With that, Kiquillor mentions that Avantika will want to speak with Hakarr later, and bids them adieu.  Meanwhile, Tony, Wysanala, Drahkhan, and Rinn take off their armor and conceal their weapons to sneak in and scout.  They get past the bouncers, find the hatch, and enter.  However, the motley bunch isn’t exactly subtle, and they eventually attract the attention of a bandit in the hall, who finds them suspiciously similar in appearance to the descriptions of the Eastwind Inquisitors.  Rinn takes out his shawm, knocks Wysanala over, and Drahkhan tries to intimidate the bandit by stating that Rinn’s body count was “thrice his age”.  The bandit flees further into the hideout.  They leave the Siren’s Respite, mess with the list of clients found in the lobby room by crossing out all of the names except for Hakarr.

With that, the party reconvenes outside of the Siren’s Respite, and compares notes.  Hakarr summarizes his meeting and states that he gave the Consortium his name.  Ruisheart disposes of his vial of ichor by sliding it down a sewer grate after sharing that the ichor caused Anthony to go mad and join the cult.  Drahkhan and Rinn admit that they might’ve been seen by the Consortium, and that they should exercise caution the next time they enter the Siren’s Respite.  The party returns to the Inn, where they hear harp notes being played.  As they enter, they see Reprisal in a gaudy bard’s outfit performing on stage.  She makes eye contact with the party.

Landing pageportrait of Kiquillor given to the partythe map of Eastshire found in Kiquillor's room.

## Attack on Consortium

### Description

Attack the Crimson Consortium's Eastshire base

### Rewards

200 gp

As Sigmund prepares to give the party their mission, he is interrupted by Darshan, who marches over to the table and demands a meeting with the Trade District’s governor.  Darshan finishes his demands bluntly by stating that Sigmund is a bad leader, and that the city needed Darshan more.  With an exasperated sigh, Sigmund asks the party if they have somewhere private to speak so that Darshan wouldn’t eavesdrop, and they decide to meet in Drahkhan’s rented boat.  As soon as they get inside and take their seats, Sigmund falls asleep.  Hakarr throws a blanket over him, and Ruisheart shakes him awake.  The half elf awakes, apologizes, and states that he’s been up since 5 for a meeting.  He tells the party that their next job involves attacking the Crimson Consortium, and that they’ll be paid 200 gp each, half before, and half after.  He gives them the government’s limited record of the Crimson Consortium.  Wysanala, Ruisheart, and Drahkhan review the Stave’s map they found in the sewers.  They notice the Crimson Consortium’s symbol drawn above the Social District, and decide to investigate there first.  The party finishes their planning and looks to Sigmund to ask for any information he may have, but they find that he’s asleep.  They move him onto Drahkhan’s bed, and leave him there.

They visit the Marketplace in the Social District first.  Tony purchases… even more weapons, as well as a dice set in anticipation for infiltrating the Consortium.  He also tries to commission a blacksmith to create a lookalike of a sun blade’s hilt, which costs 20 gp, and will take 2 days.  Hakarr buys a dragonchess set.  Wysanala and Drahkhan keep an eye out for anything that looks out of place.  Some people in the crowd gawk at the Inquisitors, as they’re something of a local legend.

After they finish their shopping, they search for the Applepound Enterprise warehouse.  There are two guards posted.  Ruisheart, Tony, and Wysanala plan for Wysanala to scout ahead, and if necessary, use their “Evil Jack-In-A-Box” plan, which involves Tony and Ruisheart disguising themselves as bandits and smuggling Hakarr into the warehouse.  However, there seems to be some exchange between the guards and the kalashtar, and the guards open the doors for the party.  They enter.

The first thing they notice is the tall bird cage on the far side of the room.  Upon closer inspection, Hakarr confirms that it is a smoke mephit.  The party also notices a half-empty vial of ichor next to the cage, as well as some ichor spilled at the base of the cage.  The mephit seems weak, but not terribly harmed.  Wysanala decides to take the cage with her.  Ruisheart decides to pocket the full vial of ichor he found near the cage.  In a sack on the same table, the party finds a single pinch’s worth of Dust of Dryness.

    They venture further in.  Drahkhan, Tony, and Ruisheart dig through several crates and find 40 empty vials, 10 magical +1 crossbow bolts, 2 6-inch chunks of Emi, and one 8-inch chunk.  They hear a crash, and race into the other room to check on Hakarr and Wysanala.  In the other room, Hakarr finds a document detailing a resurrection ritual on Iporis.  It mentions the Reconstruct Soul spell.  As he moves to grab it, a poison weird and mimic attack.  It takes some time to defeat them.  Hakarr uses Form of Dread, and Drahkhan smites the mimic into oblivion while Ruisheart freezes the poison mimic to death.
In the final room of the warehouse, the Eastwind Inquisitors find an abandoned sleeping area.  They find several personal belongings, a Ring of Spell Storing, a set of dark common clothes, and a document detailing the Occulox’s internal workings.  Ruisheart suggests that they forge the Occulox document by changing the numbers and values on the drawing so that anyone attempting to create their own Occulox would fail.  Wysanala asks to see the documents, and wants to bring them to someone in the Nosarth’s Academy of Arcane Arts after stopping by the Silver Oak Home for lunch.  Drahkhan finds this mildly suspicious, and decides to accompany her.  The rest of the party returns to the Maestro’s Inn to take a short rest.

Landing pageThe Eastshire government's record of the Crimson ConsortiumA diagram of the Occulox Project found in the Stave's warehouseA document detailing resurrection via Reconstruct Soul found in the Stave's warehouse signed by someone named Eskis

## Abandoned Warehouse

### Description

Explore the abandoned warehouse of the Stave and bring documents back to Reprisal

### Location

Applepound Enterprise, Innsmouth District

### Rewards

everything they find in the warehouse

The party enters the Maestro’s Inn and is welcomed in by the innkeep, a hunchbacked human with a beard.  They take a table and order food, which is absolutely drenched with molasses, much to the horror of Drahkhan.  The innkeep returns to talk to the party, and mentions that Darshan Devonmere, the inventor of the Occulox, is in the tavern tonight as well, and that the party might find it beneficial to talk to him.

Tony approaches first, flanked by Drahkhan, Rinn, and Ruisheart.  He offers to buy the inventor a drink.  Darshan infers that they are the Eastwind Inquisitors, and asks them about their line of work after mentioning he's had some notes stolen in this city.  As he talks about his creation, the Occulox Project, he’s met with opposition from Drahkhan and Ruisheart, who argue that stifling the minds of the empire with the technology that they value so much is wrong.  Darshan attempts to give the party a quest to make Sigmund stop speaking out against the Occulox, but they decline, even after he offers them an emi crystal as payment.  With that, the party leaves him, declaring him an opponent to their mission, to which he agrees civilly.

Rinn notices a golden dragonborn playing the piano.  He converses with Drahkhan, dashes out of the tavern, and comes back later in a performance costume.  He joins the pianist in song.  After the performance, the pianist, a dragonborn named Xilis, compliments him on his proficiency with the shawm and offers him a pair of Living Gloves of the Shawm for 50 gp.  He agrees, and buys them off of her happily.

Tony procures the map from the sewers and the newspaper about the Occulox.  Hakarr shares the document from the cult.  Drahkhan, Ruisheart, and Hakarr discuss what they could mean before going to bed for the night.  The members of the Eastwind Inquisitors go to their respective boat-cabins.

They are awoken at 2:00 AM by sharp knocking at their doors.  Everyone has received a note from the Requiem asking them to meet at the house with the reddest door at the piers.  Tony notices an additional message in his cabin from the Crimson Consortium, and also finds that his Scroll of Invisibility has been stolen.

The party readies themselves for combat and simultaneously kicks their doors open, Rinn is armed with the shawm and daggers, Ruisheart has his crossbow drawn, and Drahkhan has armor equipped.  When no threat emerges, they meet up on the main dock, discuss the notes they received, and decide to follow its directions.

At the piers, they quickly locate the house with the reddest door.  It’s beaten up, has weathered gray shingles, and lacks a view of the water.  Before they knock, they hear musical notes being played from a lyre coming from within.  The Eastwind Inquisitors realize that these are the notes to the sea shanty on their note, and respond in lyrics.  Right as Drahkhan becomes frustrated enough to kick the door down, the door opens.  Drahkhan kicks the door out of its frame, much to the surprise of the Requiem members inside.

A tiefling with bull’s horns welcomes them and introduces herself as Reprisal, the head of the Requiem.  She gives the party a business proposition: information in exchange for a job done and documents recovered.  Drahkhan senses something off because the leader is only accompanied by one guard, and inspects potential hiding places, revealing four other members there waiting to strike.  With all cards on the table, they discuss, and the Inquisitors pull off to the side to decide whether they want to take the proposal or not.  Wysanala is immediately on board, but Drahkhan and Ruisheart are skeptical.  Eventually, they decide to take the proposal, forge the documents that Reprisal wanted, and keep the real documents for themselves.  The party emerges from the side room and agrees to the deal. The job consists of investigating one of the Stave's old warehouses and bringing any emi crystals and documents to Reprisal.

They return to the Inn and sleep off the rest of the night.  In the morning, they go shopping and get equipment and goods.  During breakfast time, Sigmund approaches them in the Maestro’s Inn, only to be hit by an onslaught of magical effects from Hakarr, Wysanala, and Tony.  He debriefs them on their previous job, and offers a new mission.

landing pagethe note Tony received from the Crimson Consortiumthe note from the RequiemReprisal in the Requiem den

## Sewer Job

### Rewards

100 gp

The six chosen adventurers congregated in the office of Sigmund Murthy to hear about their first job as the Eastwind Inquisitors.  Sigmund excused himself to get papers he had forgotten in the back room, leaving them alone around his desk.  Tony decided to walk behind the desk and poke through the drawers and papers, and he is aided by Hakarr.  Drahkhan, Ruisheart, Wysanala and Rinn stop them before Sigmund comes back.  The half elf returns with a series of maps, and informs the party that they will be investigating the sewers to clear out straggling members of the Stave.  He provides a key to the sewers, offers 100 gold to each member of the Inquisition for completing the task, and stresses that the job be done without lethal force if possible since their performance would reflect Eastshire as a whole.

With that, the party departs and uses the sewer entrance from the Piers of the Trade District.  They encounter two guards stationed there, who offhandedly mention their captain being bought out by the Requiem and releasing their members for bribes.  The Eastwind Inquisitors enter the sewers, where they encounter a pair of bandits playing cards.  Tony and Wysanala approach, claiming to be new recruits.  However, their reasoning contains fallacies, and the bandits draw their blades on them.  With that, the rest of the party leaps into action and knocks the bandits unconscious.  Tony eats shrooms and gets high, much to the disappointment of Drahkhan.  They are confronted by a bandit captain, who promptly surrenders after being intimidated by Drahkhan.  Rinn watches over them as they get tied up.  The party explores upstream, where they find another squadron of bandits.  Hakarr and Tony work together to dispatch them, and kill one of them in the process through Tony’s burning hands spell.  Wysanala lands the final blow on the second bandit captain. With the bandits taken care of, the group investigates the crates lined against the sewer walls.

Tony finds bushels of blue flowers, 20 heavily rusted scimitars, 23 sticks of dynamite, a scroll of invisibility, and a map of Eastshire with X’s drawn on the Waywind house.  Hakarr investigates a separate area and discovers a burlap sack left by the Cult of the Trenchant Antler, who asked the Stave to hold onto several items for them.  The sack included 50 gold, a strange note, and two mostly empty vials of golden, viscous liquid.  Drahkhan interrogates the bandit captain he captured, who initially insists that the explosives, weapons, and psychedelics that Tony had discovered in the crates were sourced for the Requiem.  After some more pushing, he admits that they were for a planned coup to be launched on the Waywind house, the seat of government in Eastshire.  With that, the party ties up the surviving bandits, and Hakarr eats the arms of the dead one.  The group exits the sewers and run into a newspaper girl, who they notice has similar looking hair to one of the bandit captains.  The papers detail something called the Occulox Project. There seems to be a brief interaction between the two before the girl scurries off and the Inquisitors bring the bandits to Sigmund.  He hands them off to the guards to place in prison, and gives the party their payment of 100 gp each.

Still in Sigmund’s office, Ruisheart asks for rations to test the strange golden liquid with.  He concludes that the liquid isn’t corrosive, and thinks it may be used to track people.  The party speculates for a while before Sigmund clears his throat and mentions that there is room and board around the area that they should pursue, as it is late at night.  The Inquisitors look over the map of Eastshire and decide to lodge at the Maestro’s Inn in the Port District.  Hakarr pays for the group’s stay.

landing pageThe Stave's map of EastshireThe note from the Cult of the Trenchant AntlerThe Occulox Project paper
### Prologue

#### Session 0.1: April 2 800 PR

Ruisheart and Tony reenter Eastshire from the western gate. As they turn by an alley, Tony notices a distinct basement-dwelling alcohol-drinker smell. He whispers to Ruisheart that they might be being followed, and he casts *Minor Illusion* to make a fake wall block the alleyway. They hear the shuffling of feet and confused grunts as robed figures investigate the "wall". Tony climbs onto a rooftop and casts burning hands on the cultists, incinerating one of them immediately and burning the other. Immediately, the surviving cultist rushes to heal his fallen comrade, and Ruisheart emerges from his hiding place. Tony apologizes and mentions that he genuinely thought they were going to attack him and Ruisheart. They converse, and the cultists let it go and try to get the half elves to join their cult. Ruisheart recalls that this is the Cult of the Trenchant Antler, and tries to signal to Tony that they shouldn't join. They decide not to join, and with some negotiation, the cultists drop the topic. Eventually, the two parties shake hands and move on... Though Ruisheart may have to check his pockets later.

A vial slid into the pockets of Ruisheart
#### Preface

In the coastal city of Eastshire, political discontent grows. The government has failed to produce a response to the recent surge in organized crime. A member of the Requiem guild assassinated Port District governor Wendell Chang, causing uproar. The Requiem is known for inciting “revolutions” where the local leadership is weak and establishing themselves as the new government. The Vasilian Empire, which has historically kept a loose leash on the city, is trying to reassert control. Losing a city to a criminal organization would stain their reputation. Darshan Devonmere, a prolific inventor of the Empire, has created a mass surveillance device to rein in the rebellious port. This will be deployed if Eastshire is unable to stamp out the Requiem, Crimson Consortium, and Stave guilds within the next month.

To maintain its independence, Eastshire’s government began hiring adventurers to crack down on the numerous crime syndicates in its harbors. Quarrel between criminal factions is stirring up enough silt to obscure the growing presence of the Cult of the Trenchant Antler, a shady organization that people have disregarded for decades because it was never an immediate threat. Locals report seeing more cryptic sigils drawn and hearing more garbled whispers than usual, and fear that the cult is plotting something. The Stave has been dismantled, and is on its last legs, but the Requiem and Crimson Consortium are adapting. Rumor has it that they have influence over the city leaders, and will stop at nothing to overthrow the government from the inside.

Through the political haze, the looming threat of mass surveillance, and a cult’s epiphany, history will be made.

##### Pre-Preface

I just really wanted to dump these comics somewhere that would make sense with the storyline ok

**Attempting to get the Requiem to deal with the Cult**

**Requiem and Crimson Consortium Disagreements**

**Sigmund backstory**

## The Red Terror Storyline

Iporis

This content refers to phenomenon on the continent of Iporis.

### Chapter 2, Return to Iporis

#### Session 4: December 28, 510 P.R.

The party is launched from the Plane of Air and land in water.  It tastes of salt, as they realize they’re in the harbor of Portia, back on Iporis.  They swim toward land, seeing the docks of the city they used to run.  As they do so, the party notices an old man on the dock surrounded by a crowd.  He is reading off of a paper, and proclaims that the city is freed from the Kingdom of Cyndrus, and that affiliation with it is treason, punishable with death.  Temminckii swims ashore and climbs onto the dock, approaching the crier.  He backs up, intimidated by the large tortle.  Holding out a sword, he threatens the man for information.  Under pressure, the crier confesses that this was the will of the Godhunter, and begs for his life.  The rest of the party is noticed by the people on the dock, and they send a boat out to “rescue” them, as they perceive the party to be drowning.  The Red Terror climb aboard, and are recognized.  Townspeople flee at the sight of the tyrannical rulers.  Back on land, Mavis notices an assassin creep up and nock a crossbow bolt at the crier.  She decides to throw a flame at the assassin to scare him off, and sets his cloak on fire.

Chaos ensues as the crier calls for guards, and the Red Terror leaps into action.  Jimmy takes out several guards for no apparent reason, while Hardtrein, Mavis, Freya, and Temminckii try to concentrate their attacks on the assassin.  Jimmy and Mavis are both knocked unconscious by the assassin’s poisonous blades and arrows.  However, Freya stabilizes them, and they are later healed by Hardtrein.  Jimmy shoots Mavis again, and Hardtrein expends most of his lay on hands pool to heal her.  Another assassin enters from the west, sees that the party killed the first, and snatches his body, fleeing westward.  The remaining guards flee southward and take cover in a shop, where they are pursued by Hardtrein, Temminckii, and Freya.  The goliath and tortle press them for information, and Temminckii forces Argus to testify that he killed the assassin if anyone asks.  If not, Temminckii would “hunt him down”.  The guard and Argus tell them that Illtern, the white dragon, is wanted by the city for “crimes against humanity”, and that the Godhunter has seized control of the Kingdom of Cyndrus.  Portia is now free and independent, but wants Illtern slain.  The party reckons that the assassins must’ve been anti-Godhunter, since they tried to kill Argus for carrying out her orders.

The Red Terror moves westward to pursue the assassins.  Eventually, they find a large, ramshackle building.  Mavis, having previously run a Crimson Consortium Outpost, recognizes the Thieve’s Cant on the building’s shingles, which read “CRIMSON CONSORTIUM OUTPOST 4”.  With that, they enter, and see a single guard who says “UeHG! Mistress Avan-- oh wait.  Who are you?”  However, he seems to recognize Mavis, and allows the party to enter without much resistance.  Freya and Temminckii recall that the Crimson Consortium is the local mafia, and runs several illicit schemes in the name of profit.  Among their activities are gambling, trafficking, and the maintenance of a black market.  The party tries to find a gambling room to get a bearing of the building.  Temminckii finds it, and tries to have people place bets on him in arm wrestling.  The gamblers oblige, and he wrestles against a half-elf for a while, having bets placed on him by Hardtrein.  With some deception, they manage to rig the next arm-wrestle by having Hardtrein intentionally throw the match.  As they do this, they hear pounding on the door, some muffled screaming, and the clanking of armor.  Eventually, the door of the gambling den is kicked open, and people scatter.  Standing in the doorway with a glaive, an axe, and gleaming blue armor is the Godhunter.

### Chapter 1, Ruined Royals

#### Session 3: December 23, 510 P.R.

**Following a short rest on the floating island, the party decides to try and get off. Using the ethereal wings granted by eating the berries, Jimmy tried to jump off the edge to try and find a bottom to the endless sky.** The rest of the party bickers, and in doing so, don't notice an Efreeti approaching them until he blasts them with desert wind, and coalesces in a funnel of flame. It strikes Freya and Mavis as odd, since they've identified themselves to be in the elemental plane of air, but the genie approaching them was a fire genie. With a crooked grin, a glance at Jimmy falling, and a snap of his fingers, the party is teleported into a lavish palace hall. Sitting on the throne was the Efreeti. He hungrily regards the Frostcore Reaver in Temminckii's hands and remarks that the tortle had stolen something from him. Summoning a very similarly styled scimitar, he points it at Temminckii, despite the tortle's attempt to play dumb.

Hardtrein notices the food and golden cutlery on the tables, and begins to take some for himself. Mavis, noticing similarities between herself and the fire genie, makes a bold guess and asks if he is her father. Without acknowledging her, the genie begins to talk about how trespassers of his palace are sentenced to fight in his arena. With a side glance at Mavis, he sends them to the dungeon, where the party is held briefly in the dark before being led into the empty arena. The golden cutlery vanishes. The efreeti, seeming delusional, addresses the empty seats as if they were filled with roaring spectators. As the party stumbles out from their cell, a starved rabid griffon is released from the opposite side of the coliseum. However, Jimmy, Mavis, and Hardtrein quickly dispatch it. Unamused with the quick fight, the genie urges the party to form teams and fight each other.

This sparks a scheme within the party to fake a fight. Temminckii fakes a strike on Mavis, but Jimmy and Hardtrein misinterpret it and actually start fighting each other. Freya kicks Mavis, and the genasi tries to set Jimmy's hair on fire. Zen inspires Hardtrein, who uses it to cast Bane on Jimmy. From there, the delusional genie laughs at the sheer absurdity of the fight. Finding this hilarious, the genie calls for them to stop, claiming that they have earned their passage out of his palace. Wiping a tear from his face, nodding at Temminckii, and giving a longer glance at Mavis, the Efreeti opens a portal. He claims, very delusionally, that the party has bested his champion, the griffon, and therefore has earned their way out. Freya notes once again how strange it is that a fire genie had taken up residence on the plane of air, and Hardtrein beheads the griffon behind the efreeti. Before they step through, Mavis tries to ask for acknowledgement one more time from the genie, to which he mumbles that her mother was Avantika. The party departs, taking the portal the genie had opened.

#### Session 2: December 21, 510 P.R.

**The party awakens to falling. Below them, sky and the wreck of the airship. Above, sky. To the east and west, sky.** Passing by are small motes of floating earth, islands in the never-ending expanse of air. The Red Terror groups up in the sky, tying their bedrolls together to form a parachute. Their fall slows, and Zen has trouble staying with the group. Temminckii creates his signature beartrap javelin, and fastens a rope to it. He launches it at the nearest mote of floating earth. The party slowly touches down, Zen in tow. As they land, the first thing they see is a berry bush next to a shrine of some sort. As they approach, Rook feels compelled to eat one of the ethereal glowing blue berries. She takes one, squishes it in her talons, and swallows. Moments pass, a sharp pain in the upper back, and a pair of blue ethereal wings emerge from her back, granting 40 ft of flying speed. Hardtrein, skeptical, exercises some caution before trying a berry himself. He finds that he also sprouts a pair of wings, and consequently plucks the entire bush of its remaining berries. It wilts. Hardtrein hoards them.

Freya approaches the shrine in the center of the island. She notices a button in the center of a pool of radiant icy blue energy, as well as an inscription on the side that reads “Only those who quiet the roaring winds can wield the Frostcore Reaver”. Seeing the hand print emblazoned on the stone button, she presses it. The symbol shifts to show numbers and it counts down from 20. As the numbers approach 0, the party panics, and demands berries from Hardtrein to allow them to fly away. They receive them, and take off, giving the ticking button a wide berth. Some mist hisses from the fissures in the structure, but nothing happens.

The party thinks for a moment, Rook suggesting that she cast Plant Growth to quell the wind around the shrine. They also consider shifting the stones of the island around to block the wind before Freya exclaims that she can cast Silence on the area. They do that, click the button, and watch the numbers count down. As it hits 7, walls begin to rise from the ground, enveloping the shrine. Everyone except for Jimmy and Zen stay inside. For Hardtrein, Freya, Mavis, Rook, and Temminckii, they watch the button stone crack down the middle and split, silver mist and icy glowing light giving way to a sleek, heavy glaive. Hardtrein grabs it.

With that, an air elemental is conjured to defend the glaive. It attacks everyone in the structure. Jimmy cooks food outside of the shrine building to give to his comrades after they finish their battle. Zen attempts to find cracks in the walls to break his way in. On the interior, battle rages as Temminckii attacks the elemental. Mavis stabs it a few times before deciding to retreat to pet her cat and play cards with Rook. They are consequently knocked unconscious by the elemental. Hardtrein is flung across the room, and Freya wrestles the weapon from him. With that, the elemental turns its attention to her. She tries to set it back on the dias, but to no effect. Zen bursts in to heal Mavis as a strong wind pushes Jimmy and Zen across the island. Eventually, Temminckii, in a state of aptitude, lands two critical hits on the elemental, dissolving it into a chilly breeze.

The party regroups, stabilizes Mavis and Rook, and decides to take a short rest to investigate the glaive. Temminckii attunes to it, and feels a compulsion; a pull toward the east, where a dragon-shaped carving in the shaft with an ink-blot inside is fixated in that direction like a compass. In that moment he knows, that, is where the dragon Illtern could be found.

Hardtrein and Freya fighting over the Reaver, drawn by ZanderThe Frostcore Reaver
#### Session 1: December 20, 510 P.R.

**The Kingdom of Cyndrus has been running for 5 years. They control the northwest part of the continent of Iporis. The towns under their control are Portia, Laurins, Spartin, and Simymelk.** As rulers, their priority has been expansion above all else. Expansion has stuffed their coffers with gold, made them enemies and reluctant allies, and expanded their scope of influence. However, because they’ve only just become established, the only faction to recognize them as a kingdom is the Starboard Alliance. The Kingdom of Cyndrus has not been kind to the common person. Executions are fantastic public events where flocks of their aristocratic supporters gather to watch a beheading or hanging. Whispers from the edge of their kingdom speak of resistance, rumors fly of a prophecy. Paranoia is set deep within their minds. The Red Terror would give anything to ensure that they stay in power. In a frenzy, they send scouts out to search for the prophecy in an attempt to make sense of, and stop it. In doing so, they rekindle contacts with Zen, the tabaxi bard, and Hardtrein, the goliath paladin.

The returning patrol announces that they've found a lead on the prophecy, and drag a Kenku child to the castle. They ditch this creature on the steps of the Castle of Spartin, and leave. The unintimidated kenku, which introduces herself as Rook, asks for food first. Mavis and Freya oblige, and decide to bring the crow-folk inside. From there, Hardtrein interrogates her, cuts her shackles with his axe, and manages to coax her to tell them the prophecy.

As the Red Terror tried to decipher the cryptic text, they hear the alarms sound. The first one, which startles Jimmy, pisses him off, and he shoots the horn blower (as tyrannical dictators do). The next three alarm the Red Terror, which watch as an armorclad figure singlehandedly storms the castle. Rook, Freya, and Zen flee. Mavis laughs with glee as she sets the walls on fire.

Hardtrein, Temminckii, and Jimmy are cornered in the seating hall as they face down the fabled Godhunter. She starts violently glowing with celestial light as Hardtrein ponders what she could be after casting Detect Good/Evil. Jimmy raises his sword and attempts to defend the empire he's built. Hardtrein follows suit, raising his blade in defense. Teminckii throws an experimental javelin, and turns tail, not wanting to pick a fight he can't win. The Godhunter singles out Jimmy, smiting him and grievously injuring him. Hardtrein attempts to lead the hunter away from his friend and king. Jimmy flees, and Hardtrein notices an airship flash past in the windows, his friends on board. With a final Hunter's Mark and jab, he flees, the Godhunter hot on his tail. He manages to make it to the airship in time, and they get away from the castle.

The group ponders why an airship is needed to evacuate the royals of Spartin before the Captain points out the white dragon chasing them. The dragon wrecks the castle, presumably killing the Godhunter.

The icy dragon calls out for Cyndrus, a fallen red dragon of the past. The group reckons that he was searching, and sought out the kingdom thinking its namesake was near. Hardtrein and Rook recognize him as Illtern, the white dragon who has destroyed their homes in the past. In fury, they command their friends to attack the beast. They throw blades and launch their spells into the dragon's maw which does little to injure it. Illtern shrieks, and calls forth its Cold Breath. The airship is struck, and goes down. The commander slumps over.

The group blacks out, vision going blue as all sensation is lost to the frigid air. Hardtrein, unconscious, hears the whisper of Tyr; "One more chance to right the wrongs you've witnessed." Flashes of the dragon and the atrocities of the Kingdom of Cyndrus play in his mind. "Don't let this chance go wasted." Temminckii, unconscious, feels the force of a tidal wave and smells the tang of saltwater. A forceful voice booms. "Not yet."

The godhunter fightThe glorious godhunter seating hall battlemapThe Godhunter entersThe Illtern fight
#### The Godhunter Prophecy is Delivered: December 1, 510 P.R.

**The ghost of Ignet delivers the Godhunter Prophecy.** Whispers from the edge of their kingdom speak of resistance, rumors fly of a prophecy.  Paranoia is set deep within the Red Terror's minds.  They would give anything to ensure that they stay in power.  In a frenzy, they send scouts out to search for the prophecy in an attempt to make sense of, and stop it.

*On second eve of the new sun,*

*With flattened souls and tyranny begun,*

*Across the land, what can be found*

*The Godhunter who will strike them down.*

*With sundered cities and command lost,*

*And frigid white and red fates crossed,*

*Out from the rubble the new lords rise,*

*But it only sparks the Godhunter’s reprise.*

*Seal your fates and sharpen your blades,*

*Cross your heart and count the days.*

*For when the Hunter finds her prey,*

*They’ll face a choice that heavily weighs:*

*Right your wrongs and take the sword,*

*Or let the hunt continue once more.*

#### The Kingdom of Cyndrus is Established: March 18, 205 P.R.

**The Red Terror conquers Spartin, Portia, Laurins, and Simymelk**. They have not been kind to the common person.  Executions are fantastic public events where flocks of their aristocratic supporters gather to watch a beheading or hanging.

## Sniff and Yiff Storyline

Iporis

This content refers to phenomenon on the continent of Iporis.

### Epilogue

#### The Siege of Portia: June 7, 504 P.R.

**The Red Terror** **attempts to expand its influence outside of Spartin** **and Laurins** and attacks Portia to gain access to its trade routes. However, a group of 5 people and their ragtag hired guard stood no chance against the city's organized militia. They retreated quickly.

#### The Siege of Laurins: May 31, 504 P.R.

**The Red Terror launches an attack on Laurins.** Their pace for expansion is ambitious, but with the help of hired swords, they manage to take the town.

## Slay Feargus

### Rewards

to be discussed later

Without a place to stay for the night, the party camps out on the outskirts of Actran. Early in the morning, around 4 am, they are awoken by a monstrous roar. They look up to see two dragons clash in the skies. They watch as the black dragon, Feargus, slams a green dragon down into the town. The parties scrambles to get out of the way as Feargus shoots a line of acid at the green dragon, melting his arm off. Satisfied with her work, Feargus departs, claiming the edge of Ignet's Demise for herself.

The party returns to the scene before the emperor of Actran can. They question the injured green dragon, who reveals that his name is Limoz, and that he and Feargus had been fighting over a particular stretch of territory in the Ignet's Demise forest. Though he won't reveal why, he promises reward if the players can seek out Feargus and slay her.

With that, the party departs. Deep within the forest, a series of wrong turns leads them to face the ghost bronze dragon Ignet. The spirit confronts the party and condemns them for their crimes. Ignet warns them of their fate should they continue on their path of destruction, and then disappears. The party never locates Feargus.

Loading Screen
#### Session 9: May 16, 504 P.R.

**Following a night at The Bullhead Diner, they begin to prepare for the Starlit Bretteur**.  Wholly unprepared, they attempt to enter before one of the ship’s crew stops them and informs them that it is a masquerade party headed across the Chunathan Bay toward Actran.  With that, they acquire proper dress and board the ship.  For a while, they speak with other nobility and their representatives.  Zen hears from a man named Seylor who asks him to buy him some time alone with another representative, Dulas.  Zen scares all of the other nobles off of the ship by setting a fire, allowing Seylor to approach the elderly man, seize him by the throat, and choke him before cursing him to become a Merrow.  Seylor disappears from the ship, and the party is left alone with the Emperor of Actran.  It is around 1 am in the morning on May 16th and they have just docked in Actran with the Emperor and his crew on board.  He is angry that the night he had arranged was ruined by “a fire”.  They party unboards the Starlit Bretteur.

Loading Screen
### Chapter 3, Impostor!

#### Session 8: May 15, 504 P.R.

**The sun hung low in the sky at 3 pm.  They prepared to speak with the lawmaster** regarding the recent imprisonment of a few of their party members.   They then obtain a writ for access to the sewers, seeing that most of the slimy impersonations originated from there.  Nile shares his research findings with the rest of the group and they learn that a monster called The Oblex is responsible for the framing.  Freya insists that the writ only allow herself and Hardtrein to enter the sewers.  As the rest of the party hides under her umbrella spell of Pass Without a Trace, Hardtrein and Pal enter the sewers under the watch of a guard.

They enter, encounter a friendly slime they dub "Anthony", and meet simulacrae of Nile and Zen.  Upon defeat, the slimes retreat toward their main body.  After whittling away at its simulacrum, Ginger fires a critical bullet into the heart of the oblex and lights it on fire from the inside out, destroying it.  They loot the sewers.

Yves and Frans experience divine dreams in prison.  Yves is contacted by the Fidler, her god, and is met with some guidance.  Frans receives ominous messages about "Watching".

Pal and Hardtrein enter Fort Lehmonz to discuss matters of the job in the sewers.  Nile dispels the invisibility around him and destroys Anthony.  He then charms Lady Lehmonz and gets the rest of the party freed from jail.  They find rest at the Bullhead Diner.  Pal is contacted by "The Broken God" in a dream and gains a new spell.  The next day, you awake, and it is May 15th.

Loading Screen

## Stolen Faces

### Rewards

Getting out of Jail

**At the southern gates of the city, they fought off a few bandits** looking for their riches and encountered a strange slime monster that left Nile slightly amnesiac.  Their party entered the city of Chunathan and asked a local about a few shops nearby and visited the Diamond Mine, the Highland Light Brewery, and The Woomy's Aquarium to stock up on enchantments and gear.  There was a decent amount of debate over whether they should purchase an enchanted diamond sword.  As the day drew to a close, they decided to rest at the brothel under the Law Offices of Appleton, Lian, and Hsiao.  Temminckii got a turtle buddy to sleep with and Nile really wanted to learn Enlarge/Reduce for some reason.  Like, in that specific area...

Nile, Zen, and Frans have a threesome for no reason other than to infuriate the DM.  They wake up the next morning to find that 5 members of their group are wanted by the crown.  They plan to siege the city with their forces from Westin/Spartin.  After attempting to sneak out and investigate, 3 of you are caught by guards and put in jail, awaiting further sentence for the crimes they were framed for (or maybe, those crimes were righteously charged).  The date is May 14th.

Loading Screen
#### Session 7: May 14, 504 P.R.

**After some relaxed travel and lighthearted pranks, the party sets out** for the city of Chunathan.  Zen draws on the other party members' faces as they sleep, and Nile and Patt try to create a garden in their wagon. They also encounter another adventuring group, who tells them that they came from Chunathan, and hands them a map of someone's cellar, as well as an ad from one of the taverns. Nile finds that the blank book from the stronghold in Oakton, now exposed to sunlight, showed text describing spells. Sniff and Yiff draw nearer to the southern entrance, having passed through the wild to make faster time on arrival.

Nile's book
### Chapter 2, Spartin's Rise

#### Westin is Recaptured and Renamed 'Spartin': May 3, 504 P.R.

**Westin is attacked by members of** **The Resistance**, an incredibly uncreatively named group of refugees from Westin who sought to reclaim their home from Lorenzo Devonmere. The Resistance is aided by the efforts of an adventuring party called **Sniff and Yiff**, among them, a former member of the Westin royal guard, Jimmy the Elf.

The town falls into the control of Jimmy and his childhood friend **Aiden**. Jimmy and his friends, Temminckii, Hardtrein, Patt**,** and Freya, rename the town to "Spartin". They also establish a guard organization called The Red Terror, in honor of the fallen red dragon Cyndrus, the Red Terror. The ghost of the prideful dragon hears this and appears for them with the intent of providing the location of its lair, only to be repulsed by the shameless scavenging of its corpse.

## The Starlit Bretteur

### Prerequisites

Finding the invitation in the Dean's Stronghold

### Rewards

???

**They have entered the Westin Fortress.  They then fight Lorenzo himself** and the red dragon zombie that he had raised from the dead to defend himself with.  They slew the mighty beast, and then killed the dwarven wizard.  Aiden rewarded them all with some titles, and Jimmy and Freya take the lead as the two of the most prevalent figures in rebuilding the town.  The ghost of the red dragon reveals himself briefly with the intent on telling them the location of his lair, but upon seeing Temminckii dig through his corpse, he disappeared, put off by the perverse act.  The party sits down in the castle and discuss their plans for the town, where to go next, and how to split the loot.  The date is May 3rd.

#### Session 5: May 3, 504 P.R.

**They visited a few places around Laurins including a wandering merchant named Joe.**  When they returned to your cart, they realized that their turtle, Anthony, had gone missing and ran off West.  They bought another horse for themselves.  Their previous horse died, and attracted the attention of a Chimera.  After what would appear to be the beginning of a lethal battle, Nile managed to persuade the Chimera to leave by offering it tribute.  They then arrive at Westin and fight their way into the town.  Jimmy notices that one of his former friends was slain and raised as a zombie.  Upon meeting with the Resistance force, they strategize and set up a sniper's post, grouping up with a tortle barbarian named Temminckii.  They then dispatch several zombie hordes and a flesh golem.  The Westin fortress and presumably, **Lorenzo Devonmere** awaits.  The date is May 3rd.

### Chapter 1, Crickets and Criminals

#### Session 4: April 26, 504 P.R.

**They cleared out the stronghold for the Dean**.  On their way back to Laurins, your purple tortoise, Anthony, breaks a hole in their cart, rendering it damaged and unable to keep people inside of it.  Over the next few days, they encounter a wandering merchant from Chunathan named Stephanos.  They buy a Decanter of Endless Water and a wagon from this merchant.  They are attacked by a lone manticore that almost kills Patt, and gossip some more, learning about some folk stories or lore of the nearby areas.  The date is now April 26th and they return to Laurins, play cards with The Dean again, and collect your payment.  Jimmy collects his now upgraded sword from the blacksmith and they sell some of your wares at the local merchant's trading post.  In Laurins, there is the Trading Post, the Inn, the Apothecary, the Blacksmith, the Library, the Shrine, and the Transportation Building.  News of a wandering merchant named Joe has come up in town.  The day of the invasion of Westin draws nearer.  Westin is about 2 days of travel away.

## Take Back Westin!

### Rewards

???

**They had your first day on the road to Oakton.**  Jimmy encounters some of his former comrades, who tell him of their plan to storm the ruins of Westin and take it back from the necromancer currently holding it on May 3rd, roughly 3 week's time.  The party also gains two new additions, **Victoria** and Yves, who decided that working for the Broker wasn't fulfilling, and that adventuring was a better lifestyle.  They manage to pass that encounter without conflict.  A day later, they encounter a large purple tortoise in the fields off the road on your way to Oakton.  Quickly they adopt this creature and name it Anthony.  It is shy, and Hardtrein had to lift it and push it onto the wagon in order for it to come with them.  Their single sickly horse is strained and your wagon is slightly damaged.  That night, they set up camp in a bad spot, and were attacked by swarms of mosquitoes.  The conflict was soon over, and they created mosquito bread from their fallen enemies.

For the next few days, they gossip.  They learn crucial information on The Broker and The Dean before arriving in the abandoned town of Oakton.  Quickly, they locate the southmost building and pick the lock on the cellar doors, allowing them to slip unnoticed into the stronghold.  The party splits, and they deceive the current thugs there into thinking that they are inspecting the crates that they had amassed in the stronghold for The Broker.  Hardtrein drugs the Broker's agents and steals their very nice cherrywood table.  They encounter a mimic and two partially tamed owlbears.  Some of their loot so far includes an invitation to the Hawthorne Manor in Chunathan, a smoking pipe, a blank book, and a silver earring.  The rest of the dungeon awaits, and the current date is April 18th.

found in the outpost

## The Dean's Stronghold

### Rewards

3000 gp (split)

**After taking up Kilos' job, they decided to investigate the goods they were told to deliver**.  Ginger receives his father's rifle as a parting gift.  After distracting Kilos, the party rifles through a hidden chest, discovering a sickle and a pickled heart-- still beating in its preservation fluid.  After travelling for a few hours, they are attacked by 5 jerboas, which they dispatch easily.  They manage to harvest some jerboa milk and jerky from them.  After about a day, they arrive in the town and attempt to sell their newly gained wares to the local merchant.  They sell your ginger and jerboa products, and buy a few new weapons for themselves.  Afterward, they go to the Apothecary-- called Herbs and Homebrew, from where you buy a decent portion of Smidt, a psychedelic mushroom.  They use this new resource on the town's blacksmith at Michael's Anvil.  Jimmy gets his sword upgraded, Ginger gets bullets made, and Patt and Frans split silvered arrows.

They seek out the inn to stay the night.  Upon entering the Emerson Inn, Ginger and Patt notice a group of symbols on a banner, and their group is led into the basement of the inn.  They meet a crime lord who calls herself the Dean, though Jimmy manages to get her name: Avantika Sulaweski.  She plays cards with the rogues, and hires the party to take back one of her strongholds near Oakton after seeing them prove their worth.  They accept the quest, and she says that she will pay you 3000 gold upon completion.  Freya beats up Nile.  Pal stays behind and doesn't go into the basement, but they relay the details of the quest to him.  The party stays the night-- Pal and Zen have an amazing time, and Nile lies sleeplessly in the room beneath them.  Patt creates Jerboa Beer somehow.

The next morning, they visit the COOP, and meet the shopkeeper named John Liar.  They buy some books, notable titles include "Gagtime".  Frans buys John Liar's shirt off of him.  They then return to Michael's Anvil, the blacksmith’s shop, pick up the bullets and arrows, and start on their journey to the stronghold out west.

## Cricket Problem

### Rewards

10 gp each

**Their adventure begins in the town of Simymelk. This settlement is fairly well established**, though it doesn’t quite have the population or traffic to be considered a city, and is ruled by a monarchy of nobles-- the Abygayles. It is primarily a fishing and farming district, located not too far from the coast of the Bay.

On this particularly windy day, Ginger was told to go into town to look for “people who look like they could do some damage” by his father, Kilos. As a ginger farmer, his fields have recently been plagued by swathes of crickets. He's confused as to why he needed adventurers to deal with a pest problem, but he knows better than to disobey his father.

In about an hour’s time, he manages to round up a wizard with a jerboa named Jerbizard, a cleric named Frans, a half elf wizard named Nile, a cat-man bard named Zen, an elf ranger named Jimmy, a fire genasi named Patt, a monk named Freya, and a goliath barbarian named Hardtrein. He feels that this might be a bit excessive for a pest problem.

The party, consisting of Frans the Cleric, Nile the Wizard, Jerbizard the Wizard, Ginger the Rogue, Freya the Monk, Patt the Rogue, Hardtrein the Knight Barbarian, Jimmy the Ranger, and Zen the Bard, gets hired to take care of a pest problem in the Xiao Ginger Fields. Their patron, Kilos Applepound is the father of Ginger, and sent him into Simymelk to collect a group of adventurers without disclosing the extent of the problem. Upon arrival at the farm, they discover that there is an incredible cricket infestation. After a grueling battle and lots of innovation, the party prevails, but not without bloodshed. Kilos offers them another job-- to escort a wagon of goods to a neighboring town. He reveals that really, he just wants an excuse for his son to leave the house and strike it out on his own. He says that the party may keep the wagon as long as his son travels with them. Hardtrein the barbarian and Jerbizard the wizard left that night, and in the morning, a paladin named Pal knocked on the door, having seen a posting on the “Help Wanted” board about a cricket infestation, but evidently, he arrived too late. They take a long rest (restocking all spells and health and Ki and rage and etc) in the Cuckshed house, and will discuss payment and their next job come morning. The rest in the Cuckshed was far from comfortable, but was enough to get them ready for morning.

## Hunt for the Green Owlbear Oneshot: January 17, 504 P.R.

Gatsia

This content refers to phenomenon on the continent of Gatsia.

Pal, Zen, Nile, and **Tiana** find themselves in Woodhaerst.  Approached by the innkeep who can no longer speak common, they set out to find the green owlbear.  Accompanied by **Vicaver the green dragon** in human form, they battle an otyguh, navigate the swamp, and clear an underground cavern.  In the end, Vicaver backstabs them and takes the cavern as a new lair.

## Pre-Game Events

### The Vasilian Empire is Established: 500 P.R.

**A disagreement over the ethics of necromancy, spearheaded by Alyssandra Devonmere, causes the first split.** Devonmere proposed that the dead be used as labor to improve quality of life for the impoverished, so that the poor are not forced to do labor-intensive jobs. After meeting intense backlash from the Starboard Alliance, she and her supporters set out to stake their own land.

### Westin is Taken by a Necromancer: 499 P.R.

**A dwarven necromancer named** **Lorenzo Devonmere** singlehandedly storms the town of Westin with an undead army in revenge for the death of his brother. Among his assets are an undead red dragon-- the same one his brother was sent to slay by the royals of Westin.

### The Kingdom of Bathysolus is Established: 475 P.R.

**A band of triton set up outposts by the southern shore.** They are soon joined by lizardfolk. The faction is established more as a formality than anything else so that they are recognized and able to protect their own land should the need arise.

### The Legend of the Albatross: 300 P.R.

Iporis was fairly uninhabited due to the wild magic that Galonoth had introduced. However, tensions between peoples on Byselon had forced some to escape to its turbulent safety.

**It is said that the Human settlers and Yuan-ti refugees met at sea,** where one of the Human ships had struck a hole in its hull. They were assisted by the Yuan-ti, and decided to form up as a fleet. When supplies had begun to run low, they saw a huge winged figure that loomed over the fog. It shot upwards and behind the fleet, blasting their sails with a downwind that they rode until they hit land. This is where the legend of The Albatross began, and is also why both races are so friendly with the Aarakocra who later appeared on the island.
This group landed on the northern shore, and established the Starboard Alliance.

### The Rupture: 0 P.R.

Seralure was an endless ocean. Some speculate it used to be a part of the plane of water. Following a cosmic battle against some unknown entity, Selune's defeated form crashed into the sea, forming Byselon. The sudden onslaught of additional magical energy caused a rupture within the very core of the planet, releasing magic and transforming the beasts in the waters into krakens, aboleths, and other titans of the deep.

From the cosmos, the Moonreavers entered, saw this unshaped land, and sought to make something out of it. Tiamat and Bahamut squabbled over the northwest, creating the Talon. Zehir forged the Serpentside Slopes, Reorx built the plains, Talos shattered the shores and created islands, and Galonoth claimed Iporis for himself.