Pets

**Pets** are companions that follow the player around and aid them in battle. Each pet has an unlockable unique ability, which may help offensively, defensively, or in other ways.

## General

* Pets will attack enemies and draw their fire in combat.
* Chilly the Cat is given to the player at the start of the game.
* Most of the Pets can be unlocked by paying gems, purchasing in Lucky Cat, or completing Achievements.
* Pets can be changed in the Living Room before choosing the characters.
* Some standard pets may have a flying sprite, but they cannot ignore terrain (such that they can be blocked by walls or fall into pits).

### Behavior

* Pets will always assist the player unless the  condition is active.
* All Pets have 10 base health. The health bar of Pets is not visible.
	+ Their health cannot get lower than 1. If their HP is reduced to 1, they will stop fighting and stay close to the player.
	+ It takes 14~16 seconds for the pets to be fully healed. They can also regenerate health during battle at an unknown rate.
	+ Fully upgraded  Pet Food will increase the Pets' maximum health by 10.
	+ Having  Pet Buff will increase their health by 9 and reduce the time they need to rest by half, from 14~16 seconds to 7~8 seconds.
	+ Under the  condition, Pets appear twice as big. However, it does not affect their health.
* Pets can perform a melee attack that deal 3 damage to enemies.
	+ This attack has 2 seconds of cooldown.
	+ Fully upgraded  Pet Food will increase the damage by 2.
	+ Having  Pet Buff will increase the damage by 3.
	+ Under the  condition, Pets' damage increases by 400% (affecting Pet Food and Pet Buff). It also greatly reduces the attack's cooldown.
* Pets run at 6.0 Speed, slower than average character, which run at 6.5 (or 7.5 if Plant is fully upgraded).
	+ However, they will "teleport" to the player if they are too far behind.
* Pets can be healed by any of Priestess's Skills or by Elf's 3rd skill, unless they are not active.

## Affinity

All pets have a specific type of food they like to eat. Feeding them these foods either in the lobby or in-game will increase their pet affinity. When their affinity reaches 50/100%, their unique animation/signature ability will be unlocked.

* Most of the seafood can be found through fishing.
* Additionally, Pet Treats may be sold by the Lucky Cat Shop and the Retired Knight. They work for all pets (except Robo).
* Pets can also gain affinity upon completing a run, even if they are disabled by conditions.
* Pets can be fed with their respective favorite food seven times, after which they will display the message: *"I'm too full. Take me out for a fight."* However, origin mode and season mode won't reset this meter. Completing the run is not required.

## Garden Pets

Since Update 1.8.2, planting certain seeds in the Garden can provide an extra pet that assists the player for the following run. Each type of these pets can only be used once each run.

As of Update 1.9.0, these pets can be obtained:

* Devil's Snare
	+ Seeds are only obtained as a rare drop from the eponymous boss, Devil's Snare, or as a reward from the Legendary Hunter achievement. After the plant is fully grown, it can provide a pet once per day (more with Fertilizer).
	+ It is the only pet that performs ranged attacks. Each attack fires 3-way bullets. By default, each bullet can deal 3 damage and inflict poison on critical hits. As such, it can benefit from buffs that normally affect guns and poison weapons, making it the only pet that can benefit from more than one buffs.
	+ It is also the only flying pet that ignores any terrain. This means that it can ignore pits/water bogs/ice tiles in Grave/Swamp/Cave.
* Titan Arum
	+ Titan Arum seeds can be obtained randomly. However, each seed can only be used once, since the plant itself will pop out of the plot and walk around as a pet.
	+ This pet can bite enemies, like a wolf summoned by Druid. It can deal 5 damage (8 with Pet Buff) without special effects.

## Trivia

* The pet Cat and Dog had a slight re-texture since first added.
* The pet Rabbit was added in Update 1.2.3 and then later on removed in Update 1.2.4b but was re-added in Update 1.5.0.
	+ Then during Update 1.7.0, it could also appear from the Statue of the Rabbit and Easter Eggs.
	+ Three of them could appear in the Garden during Update 2.1.0. One of them is brown, unlike other white rabbits.
* The Can'bellied Pig was added in Update 1.7.5. It is a reference to the game Monster Chef.
* Since Update 1.7.9, the Cat will run through the startup screen before the game title appears.
	+ Since Update 2.0.0, there is a low chance that the Pigeon will appear instead.
* The Devil's Snare pet was added in Update 1.8.0.
	+ Before Update 1.9.0, it would replace the player's current pet, instead of being an extra pet.
	+ The player would also see their current pet with Devil's Snare, but only Devil's Snare remains after the player goes to battle.
	+ Also at that time, it has no cellar entry and it's unknown whether it's subject to Pet Food upgrades or not.
		- Completing a run with the Devil's Snare would add the counter to the pet before the game starts.
* Pigeon, Douwa and Tap pets were added in Update 2.0.0.
* The Baby Seal is the only pet with a randomized appearance.
* Titan Arum might be a reference to Chomper in the *Plants vs. Zombies* series.
* The Owl was added in Update 2.2.5, but was only available since Update 2.3.0.
* The pet Chilly may be named after ChillyRoom's own color scheme being identical to the cat itself.
* During Update 2.3.5, the Bat could also be fed: Green Essence, Reusable Health Pot and Reusable Restoration Pot. This is no longer true in Update 2.8.6.
* Officer Chilly is essentially Chilly in the Drillmaster's outfit.
* Some of the pets have changed names in Update 2.9.0.
* In Update 4.0.0, the sprites of some pets were reworked, and the affinity mechanism was added.
	+ There was a bug where food items fed to pets would not despawn and could be reused after quitting and returning to the Living Room. This was fixed in Update 4.0.1.
* Speedy is currently the only pet that can be obtained via fishing, and unlike most regular rewards, it is permanently unlocked as soon as it is caught.
* Before Update 3.4.0, Taro, Pudding, Purpur, Pochi, Chestnut, and Yanyan were unused in the files and had no given name.
* Rosemary Cat is a reference to Schrodinger's Cat. According to Schrodinger, if the cat is placed in a sealed box with something that can kill it (e.g., a radioactive atom), the cat would be both dead and alive unless the box is opened, hence the cat's appearance.
* Wayne is most likely named after Batman, whose real name is Bruce Wayne.
* Previously, Blani was available as a reward for preorder *Otherworld Legend (a ChillyRoom title)* from 3.2.0 to 3.2.3.
	+ After that, it was replaced by Ginzo's rewards from 3.2.4 to 3.2.7, then was made obtainable again in 3.3.0.
* Douwa's name is the romanization for "豆娃," translating into "Bean Kid." Douwa is a signature icon of that specified platform.
* This nameless pet was added in Update 3.0.0 and can only be obtained through data mining. It never appears in the Cellar, even after unlocked.
* Tap pet can be tapped like a button which in turn alters the sprite briefly .
* 10% Off, Quacky and Sacasaca were added in Update 5.3.5
* There are currently 8 pet cats and 6 pet dogs in the game.

## Gallery

### Pets

ChillyBuddyHammBlueROboPandaBonbonCan'bellied PigTapDouwaPigeonFlutterBaby Seal (blue)Baby Seal (pink)Baby Seal (purple)Baby Seal (gray)Inherited BugWaynePinko HippoMini TenguPeanutMaxSmokeySnowPapaCowboiOfficer ChillyBlaniSpeedySerenadeTaroPuddingPurpurPochiChestnutYanyanPepperRosemary Cat10% OffQuackySacasaca
### Old Sprites of Pets

Before Update 4.0.0

ChillyBuddyHammBlueRoboPandaBonBonCan'bellied PigDouwaPigeonOwlBaby SealWaynePinko HippoMini TenguPeanutMaxSmokeySnowPapaCowboiOfficer ChillyBlaniSpeedyTaro
Before Update 4.0.1

BlaniPepper
Before Update 4.0.2

Baby SealBaby Seal PinkBaby Seal BlueBaby Seal PurpleSnowBlueOfficer ChillyPanda