Strigoi (Rules)

## Specialities

### Sustenance

*Strigoi sustain themselves through drinking the blood of mortal creatures and the Essence of the Undead. They use two hollow fangs that extend when they smell blood. When drinking from their prey they make sure to bring as much of their own Essence into their targets bloodstream as it weakens them and stops the blood from clotting.* *Unlike other Afflicted Strigoi experience a sadistic joy when feeding, taking great pleasure in toying with their target before it drops unconcious from the bloodloss.* Using their Fangs to make Bite Attacks (Unarmed) gives away their Supernatural Nature but increases their damage by 1. Depending on their hunger and determination they can drink dry a full-grown human in 8 minutes or three rounds.

The following types of flesh translate to a given amount of Essence:

* *Small Animals* (e.g. Birds, Rats, Large Cockroaches) 2 for 1 Essence
* *Medium Animals* (e.g. Dogs, Owls, Cats) 1 Essence
* *Large Animals* (e.g. Horses, Boars) 5 liters for 1 Essence
* *Humans* 1 liter for 1 Essence
* *Lesser Afflicted* (e.g. Wights, Stryga) 1 liter for 2 Essence
* *Afflicted* 1 liter for 3 Essence

After drinking the Strigois heart needs to transform the newly gained blood into Essence. This process allows them to blush and simulate a heartbeat for a full scene.

### Bane

**Bound by Night*-*** *Since their ancient Forefather reforged himself in the ever-dark caves of cappadocia; the Strigoi feared the touch of the sun. Those caught in its grasp loose their spells of Binding, resulting in deadly mutation*. Should they come in contact with Sunlight they suffer 3 points of *Lethal Damge* per round/minute.

### Weakness

**Touch of the Bloodstone-** *Strigoi are weakned by hematite. Strigoi in its proxmity experience intense discomfort as physical contact strips them of their ability to use necromancy.* Should they come in contact with Hematite a Strigoi can´t use Essence and only use a D10 for Evocation Rolls.

### Vunerability

Wounding a Strigois Heart causes immense pain and transforms Physical into Lethal Damage. They convert other mundane sources of *Lethal* into *Physical Damage.*

### High Night and Turning

*The Strigois powers depend on the cycles of day and night and their celestial order.* Their High Night occurs twice per year during an equinox (when night and day have the same length). During their High Night Strigoi automatically refill their Essence, allowing them to expend it for free. Additionally they may pass their Affliction onto humans through feeding them their Essence after fully draining them of Blood.

In return a Solstice weakens them the greatly, making them unable to use their Esssence.

### Other

Strigoi gain access to Blood Sorcery as a unique Lore of Necromancy.

**Vampiric Hiss-** *Allows the Strigoi to hiss at a mortal or animal, displaying their extended fangs*. *This will cause paralyzing fear, slowing their targets down or forcing them to turn into a pillar of sal.t* The Revenant may openly display their Supernatural Nature and increase their Intimidation by 1 when targeting mortals.

**Voice of Night-** *All sorts of bats are naturally drawn towards the Strigoi and percieve them as kin.* The Strigoi reduces the difficulty for Charisma and Animal Handling Rolls targeting bats by 2.

## Corruption

* **Mutative Lifebound-** *The Binding of the Strigoi is directly tied to their corrupted Essence. When the Strigois thirst grows stronger their Blood will begin to unleash its mutative properties, distorting their flesh and bone and turning them into a bestial predator.* Each time the Afflicteds Essence rating falls on 3 or lower they must make a roll on the Mutation Table. The Mutation will revert once they restored their Essence.
* **Roused Blood-** *Retaining ones lifebound is a task that requires a Strigois constant attention. In some cases too much contact with umbral forces may shatter their resolve for a few critical seconds, allowing their Essence to mutate.* The Aspirant must make a Roll on the Mutation table. Should the result be 1-3 or 18-20 reroll the result.
* **Strigoi Marks-** *The Strigoi corruption is characterised by a variety of features. These include pale skin that almost resembles marble with grey veins beating blood through their veins; ears that sharpen and grow longer until in their final state resembling the grooved ears of bats; noses that turn flat and heartshaped like those of a vampire bat or eyes shining in a crimson glow that can even be seen in the dark.* Each of these features (when visible) reduces their Impression by 1 and might give away their supernatural nature. However each feature increases their Impression when speaking with Strigoi Elders or Dracul.