Golden Freddy's CPU

## How does Golden Freddy have such a big sausage 😨

OMG GOLDEN SAUSAGE PUTTIN IN YOUR MOUTH AT 3AM
Indian Freddy wants you not to brack the egg box

#### **Bare Endo Mode**

The Indian Freddy bought you pressie, it is EGG BOX, you broke the EGG BOX. Wait... YOU BROKE THE BLOODY EGG BOX NOW I WILL GIVE YOU SOMETHING TO CRY ABOUT YOU LITTLE $HIT.

#### **Freddy Fazbear Mode**

The Animatronic prefers to move while cloaked and charge at the player when they least expect it, his static is somewhat easy to track without the use of the flashlight. The LAYER MUST DIE

#### **Bonnie Mode**

Golden Freddy prefers to stalk rather than attack, moving very slowly and staying cloaked for a long time. He rarely haywires or charges the player, however when he does, the player is given minimal amount of time to react; looking away when he haywires, and shocking him when he decloaks during a charge to proceed to the next phase or to win.

#### **Chica Mode**

Golden Freddy moves slower now, only charging and haywiring in short intervals. The player must look away while he haywires, and be sure to always keep track of him, as he will attack at random to catch the player by surprise. However, he has a high chance of decloaking whenever he charges, and when he does the player must shock him will move onto the next phase, or win.

#### **Foxy Mode**

Golden Freddy moves all around the player when cloaked, he will prefer to do several fake charges and haywires often and will attack from relatively close, the player must look away when he haywires, the mask being worn does not change it, unless a phase where the player must look at Golden Freddy is active. His static must now be followed with the flashlight to make sure he is kept track of. When he decloaks, shocking him will move onto the next phase, or win.

#### **Toy Freddy Mode**

Golden Freddy gains the power drain ability, where the player's power will quickly start depleting when a warning goes off. The player must use the mask to stop it. The player must now also keep the mask while looking at them when Golden Freddy haywires, unless a phase where the player must away from Golden Freddy is active. His static is medium at best and can be somewhat tracked without the flashlight, however it is recommended. When he decloaks, shock to move onto the next phase, or win.

#### **Toy Bonnie Mode**

Golden Freddy now haywires more frequently, and the player must look at him while he has white eyes; but look away when they are red, always wearing the mask. The charges are now from a far distance and will decloak often, shock to win, or move onto the next phase.

#### **Toy Chica Mode**

Golden Freddy moves all around the player when cloaked, he will prefer to do haywires often and will attack from relatively close, the player must look at him when he haywires, with the mask being worn, unless a phase where the player must away from Golden Freddy is active. His static must now be followed with the flashlight to make sure he is kept track of. When he decloaks, shocking him will move onto the next phase, or win.

#### **Mangle Mode**

Golden Freddy will now drop his top-hat, his microphone and his limbs onto the floor, which the player must collect quickly. During this, his footsteps become much faster. When he charges, he can decloak, use it to win or move onto the next phase. When he haywires, quickly look away while wearing the mask to avoid a jumpscare, unless a phase where the player must look at him to avoid dying.

#### **Balloon Boy Mode**

Golden Freddy has stinky stink stink, omg he turns into Donald Trump. His eyes will turn GREEEEEE.

#### **Springtrap Mode**

Golden Freddy now does several haywires in a short amount of time, the player must look at him while he has white eyes; but look away when red, the mask not affecting it, unless needed from a prior phase. His static is now almost impossible to keep track off without the flashlight. When he does charge, he does it from up close, and will decloak, use that to move onto the next phase, or win.

#### **Circus Baby Mode**

Golden Freddy now does fake haywires, where the charge sound plays but he is actually haywiring. He also charges and haywires more often. He charges from really close with glowing red eyes and the player must look away, and avoid looking at his eyes at all costs, unless a prior phase makes it necessary. When he decloaks, shock for the win, or phase progression.

#### **Ballora Mode**

Golden Freddy now keeps track of the player's movement speed, and the player must move slow to avoid a jumpscare. During this, his footsteps become much faster. Collecting three objects he drops will make him charge at the player, always decloacking, use it to win or move onto the next phase. As well as this, the Minireena return and act the same way; crawling up the screen needing to be knocked off. If a prior phase allows for haywiring, he can haywire while using this mode.

#### **8-Bit Baby Mode**

Golden Freddy's footsteps are now much slower, and his charges have become silent. He also now haywires more frequently, giving the player a very small window of time to look away. As well as this, he charges more often, also giving a small window to shock him. When he decloaks, shock for the win, or phase progression.

## Gallery

Golden Boy CPUThe CPU if not unlocked.its icon.A Faz-Coin bundle that comes with Golden Freddy & his CPU.