recursal/Fanatic-Fandom huggingface dataset:
Synapse Disruptor

sYnapse disRupToR
The Terlain Cluster, found trailing from the Hazeroth Abyss,
has long been a hub of the Cold Trade. It is home to many
unscrupulous weapon smugglers and Rogue Traders visiting
who seek out exotic items to fi ll the vaults and armouries
of jaded Calixian nobles. While of limited battlefi eld use,
Synapse Disruptors are carried by the reptilian-looking Vault-
Keepers of the cluster. The weapon has found populararity
with fl esh merchants, pit-fi ghters, and those who simply
delight in the unusual for their methods of infl icting pain and
discomfort. Insidiously, the weapon is often manufactured to
look like a standard Imperium lasgun and only by taking it
apart or seeing it in operation can one discern its true nature.
For that reason, Ordo Malleus agents make use of the weapon
when seeking to capture or disrupt cult activities without
overt force.
Synapse Disruptors fi re a near-invisible beam at their
target, the initial effect of which is a dull-ache beginning
in the extremities. If the beam is maintained for more than
three rounds (requiring a successful Ballistic Skill Test each
round to keep it “locked” on the victim if the target moves
more than 5m. If the beam is maintained then the target must
make a Challenging (+0) Willpower Test. The fi rst failure
causes a delusional state, requiring the target to roll on the
Hallucinogen Effects Table (see page 137 in the DARK
HERESY rulebook). If the Synapse Disruptor is kept trained
on the target for a further three rounds (and they fail a second
Challenging (+0) Willpower Test), then the effects escalate
and the target suffers a –20 penalty to any Test requiring
concentration for 1d5 minutes after exposure.
Synapse Disruptors often appear as normal lasguns but
require special power cells that cost 200 thrones each, but can
be recharged in the same manner as a normal power cell.
Presents (Event)

Presents is an event that occurs around the Plaza every 30 minutes, but only during the Winter Holidays event. During the Winter Holidays, it replaces Treasure from Sea.

## Gameplay

In Presents, 10 presents of varying sizes and colors (the size and color doesn't affect the item drops) appear around the Plaza. Each present contains a random item and a small amount of Units.

Some of the possible items from presents are:

* Pile of Units
* Bag of Units
* Treasure Chest o' Units (uncommonly)
* Always Lucky Slot Machine (very rarely)
* Gingerbread Man
* Cookies and Milk
* Christmas Tree
* Christmas Snowman
* Holdable Eggnog
* Holdable Gingerbread
* Silver Catsack (rarely)
* RC Sleigh (very rarely)
* Holiday Coin
Baraspian Palm Gun

BaRaspian palM gun
Palm guns are a popular choice for those who wish a covert
weapon without the high expense of a digi-weapon. When
assembled they appear as a small barrel with horizontal
hand-grip. To fi re, they are clasped within the fi st with the
barrel sticking out between the middle fi ngers. Single-shot
only, they are dangerous to use, and many wielders have lost
a fi nger due to imprecise or hasty fi ring. While prevalent
throughout the sector, they originated on the Hive world of
Baraspine and it is there that the “art” of the palm gun is at its
highest, with overt weaponry being considered crass within
the hive.
Baraspian Palm Guns are diffi cult to detect and can be
readily taken apart into unobtrusive objects, often appearing
as simple tools or items of jewellery to those unfamiliar with
the weapon. It takes an Ordinary (+10) Tech-Use Test to
assemble or disassemble a Palm Gun and, when deconstructed,
searches and Tests to recognize it as a weapon have a –20
penalty. A roll of 94-00 on the fi rer’s Ballistic Skill Test when
using it indicates that the user has shot himself—resolve as a
successful attack on the arm location used to fi re the weapon
with 1 degree of success.
Felling

Designed to puncture and to mangle, this weapon
is capable of toppling even the mightiest foes. If the
weapon hits, it ignores a number of levels of Unnatural
Toughness possessed by the target equal to the number
in the parenthesis. For instance, a Felling (1) weapon
ignores the benefi ts of Unnatural Toughness (x2) and
would reduce the benefi rts of unnatural Toughness
(x3) by one multiplier.
Agni-pattern Power Maul

agni-pattern power maul
A relatively small and inexpensively manufactured model of
power maul, this weapon is weighted towards the hilt, and
as such is regarded by some power weapon connoisseurs as
somewhat graceless􀀎 It is common in “second line” precincts
(as they are locally known) where trouble is not particularly
expected, or among vehicle crews who value its handy
proportions􀀎 Like all true power mauls, it has energy settings which can be adjusted to the circumstances􀀎 The user may switch settings on their power maul between
low and high power once per turn as a Free Action􀀎
Reliquary Blade

ReliQuaRY sWoRd
Reliquary Swords are buried with the bodies
of saints and seers, laid across their breasts
and swaddled in holy grave-shrouds. In
times of dire need, these swords are retrieved
from the crypts and catacombs where they have
rested for centuries and pressed into service
once again. Reliquary Swords are always Best
Craftsmanship swords with the Sanctifi ed
quality.
Storm

Storm
A weapon with the Storm Quality doubles the amount
of hits infl icted on the target. Every degree of success
(for Full Auto) or two degrees of success (for Semi-Auto)
up to the weapon’s listed rate of fi re results in two hits
instead of one (including when fi ring a single shot). A
weapon with the Storm quality uses up ammunition
twice as fast as usual (meaning that if a Storm weapon
fi res on semi-auto with a rate of fi re equal to 2, it uses
4 rounds of ammunition).
Rad Grenade

Rad gRenades
The tiny radioactive particles housed within this grenade
create a cloud of dense radiation with such a miniscule
duration that only those in the initial blast radius are affected.
In addition to the damage dealt by the blast of radiation, a
victim hit by the blast must pass a Hard (–20) Toughness Test
or suffer 2d10 Toughness damage.
Conversion Beamer

conVeRsion BeaMeR
A small number of these rare and deadly archaeotech devices
circulate through the hands of senior Inquisitors. A Conversion
Beamer can annihilate creatures, vehicles, or anything its beam
reaches, provided it is given time to build to critical mass.
When fi red, a conversion beamer expels a stream of neutronbombarded
particles, beginning an atomic chain reaction
that converts matter to energy in a blazing beam that hurtles
towards the target. As the escalating reaction travels, more and
more air molecules are converted into a deadly blast that fi nally
consumes the target in an explosive release of energy.
Conversion Beamers are more powerful at long ranges
as they can absorb more matter into the blast’s strength. At
distances of up to 15 metres, a conversion beamer does 1d10+9
damage and has a Penetration of 2. Over that distance and up
to Short Range, it does 3d10+9 damage with a Penetration of
8 and gains the Felling (1) quality. Against targets further than
Short Range it does 6d10+12 Damage with a Penetration of
14 and possesses the Felling (2) and Blast (2) qualities.
Toxic

TOXIC
Some weapons rely on toxins and poisons to do their damage.
Anyone that takes Damage from a Toxic weapon, after reduction
for Armour and Toughness Bonus must make a Toughness Test
with a –5 penalty for every point of Damage taken. Success
indicates there is no further effect from the weapon. Failure
however deals an immediate 1d10 points of Impact Damage to
the target with no reduction from Armour or Toughness Bonus.
Gutterforged Armor

gutterForged armour
On occasion, truly desperate criminals will create for
themselves suits of home-forged carapace armour􀀎 Usually
of poor quality and almost impossibly heavy, these suits are
haphazard affairs crudely welded or hammered together from
pig iron plates by blacksmiths or forgeworkers􀀎 On occasion,
these crude suits have proved surprisingly effective, and every
year the bloodstains are carefully washed off new examples
which are then mounted carefully on display in Cold Vaults
across the Calixian Fortress Precincts􀀎
Although offering strong protection, these suits of solid metal
armour, (usually consisting of a slit bucket helm, shoulder pads,
and frontal and rear metal “aprons”) are severely encumbering􀀎
Anyone wearing this armour suffers a -15 penalty to Agility􀀎
Empyrian Brain Mines

eMpYRian BRain Mines
These small grenade-sized devices are of unknown origin,
though rumour traces them to a distant ghost world. When
activated they latch onto the victim’s body and send a
pulse of disruptive energy directly into his brain, causing a
momentary catatonic state. The mines are not re-usable, as
their power core burns out after only a few seconds of use.
A Brain Mine must be attached to an enemy with a melee
attack. If it hits, it acts as a grenade that affects only the target.
The target must make a Hard (+20) Agility Test each round or
be unable to take any action. Even if successful the target can
only take one Half Action. The mine cannot be removed safely;
removing it deals 1d10+5 R damage that is not reduced by
armour. The Brain Mine burns out and ceases to function after 3
Rounds, dislodging itself from the target in the process.
Malleus Terminator Armor

Malleus TeRMinaToR aRMouR
Tactical Dreadnought armour is more commonly called
Terminator Armour. Inquisitors who don this armour become
hulking defenders of the Imperium. There is no fi ner personal
protection anywhere in the Imperium and the Inquisitor who
maintains a suit of Terminator Armour for his personal use is
not someone to be trifl ed with on the battlefi eld.
Each suit of Terminator Armour is crafted by one of the most
skilled Tech-Priests for a specifi c user. While the suit can later
be adapted for another user, the process is extremely involved
and can take years. Crafting a new suit of Malleus Terminator
Armour can take decades. Each is given a distinct name and
some even notice small quirks—a personality of sorts.
Terminator Armour incorporates all the systems of standard
power armour with several upgrades. Superior actuator and
stabilization systems allow for Heavy and Mounted weapons
to be fi red one-handed. This also provides the Auto-Stabilised
Trait and grants +30 to Strength instead of +20. The autosenses
are part of a sensorium, which provides the same
capabilities as an auspex. Terminator Armour’s heavy layers of
protective alloys can defl ect even the heaviest bombardments.
In addition, the built in refractor fi eld on the Terminator’s
shoulder plate serves as a ward capable of turning aside attacks
from power weapons, melta fi re, and even the baleful energies
of the Warp. This protection provides a slightly better chance
to emerge unscathed as a Refraction Field (see page 72) with
a Protection Rating of 35. This fi eld does not overload under
normal circumstances.
The massive frame of Terminator Armour is not without
limitations. A Terminator cannot tun, and the wearer suffers
–20 to Agility and cannot dodge (but may still parry).
Furthermore, in order for the Terminator’s frame to properly
support, aim, and interface with weapons, they must be affi xed
by special couplings. Arming Tactical Dreadnought units is
a laborious and sacred ritual that may only be performed
by high-ranking Tech-Priests with the proper ceremonial
accoutrements and facilities. The weapon confi guration may
not be changed under other circumstances.
Any Daemon striking a character in Malleus Terminator
armour with its natural weapons takes 1d5 points of damage
ignoring Armour and Toughness.
Terminator-Compatible Weapons
Termiantor Armour has a sturdy wrist mount that adds the
Auto-Stabilised trait to any ranged weapon attached to it.
The Following weapons can be used with Malleus Terminator
Armour; Any Combi-weapons, Power Weapons, Power Fists,
Nemesis Force Weapons, Thunder Hammers, Storm Bolters,
Incinerators and Psycannons.
Deucalia

According to runes in the Promethean highlands, **Deucalia** was a seeker of the quad line famous for her superior craftsmanship. According to the runes a disruption of the planiversal balance caused a great deluge to spread over Pixelon which washed everything clean. Deucalia, with the aid of her fellow seekers, was saved from this deluge by building a chest. In this chest she hid until the deluge had passed and she was able to reconstruct a fabricator after emerging, allowing for the rebirth of all other seekers. If the legend is to be believed, this makes the quad line the only unbroken seeker line known.
Orthlack Grudge-pattern Extendable Shock Baton

orthlaCk ‘grudge’—pattern
extendaBle shoCk Baton
This weapon expands with a fl ick of the wrist from a small,
easily concealable rod no longer than the width of a hand
to a slim eighteen-inch long club􀀎 The weapon contains a
tiny shock generator that can generate fi ve Shock discharges
before it requires recharging􀀎 It is common amongst
undercover investigators who wish their quarry to survive
for interrogation, and occasionally fi nds its way into the
armouries of more secretive organisations like the Inquisition􀀎
The Future to Talk to Animals

**The Future to Talk to Animals** is a fan-made episode of *Robotboy* that focuses on Clyde the Wild Boy

## Synopsis

While trying to deal with a bad wolf lurking around the jungle, Clyde has been given a special creation by Professor Moshimo that would help him have the ability to speak to animals. And it's water-proof.

## Characters

* Clyde the Wild Boy
* Tommy Turnbull
* Robotboy
* Katie Jones
* Lola Mbola
* Dr. Kamikazi
* Constantine
* Professor Moshimo (mentioned)
* Warren Wolf
* Franny the Elephant

## Trivia

* Clyde is able to speak to Franny for the first time using his new item.
* Katie's journal returns from A Day in the Life with Katie Jones
Blast

BLAST (X)
Many missiles, grenades and some guns create an explosion when
they hit their target. When working out a hit from a Blast weapon
anyone within the weapon’s blast radius in metres, indicated by
the number in parenthesis, is also hit. Roll Hit Location and
Damage individually for each person affected by a blast.
Sanctified Chain Coat

SAnctIfIed chAIn coAt
Similar in concept to the sanctifi ed carapace, a sanctifi ed chain
coat features prayers
engraved into each
individual ring.
These rings are
carefully riveted
together forming
a resilient suit of
armour. Lastly it
is washed with
secret mixtures of
holy oils and purifi ed
sands to polish the coat
to a glittering result.
Most common on
those Feral Worlds with
a strong Ministorum presence, and
often presented as gifts to Missionaries,
a properly prepared sanctifi ed mail coat
provides full Armour Points against attacks of
psychic force or warp energy that deal damage directly as well as
attacks made with the Warp Weapon effect.
Lichens

Pixelon is covered in lichens of various shapes and sizes. Some are small and can be passed through, but others grow densely enough to resemble forests. The lichens are actually two separate species which form a symbiotic relationship: a plant-like organism which handles nutrient absorption and distribution, and a group of organisms closely related to boxels which derive energy for the pair from low levels of magnetic flux.
Bakka-pattern Power Ram

Bakka-pattern power ram
This power ram is a heavy tube with a pair of long handles running
down each side of its length􀀎 Inside the tube is a potent power
fi eld connected to a piston, the head of which is often sculpted to
resemble an Imperial Aquila􀀎 These tools were crafted for use on
Karrik, and other Calixian worlds with high gravity, because of
the requisite sturdy construction of the doors and walls􀀎 Usually
held by two Arbitrators, who swing it against a door or even a
wall, the Bakka-pattern Power Ram drives the piston forward,
surrounded by the fl ickering energies of the disruption
fi eld􀀎 The weapon is powerful enough to blow most
doors clean off their hinges, and is more than capable of
knocking holes in solid brick walls in seconds􀀎
Although this weapon can theoretically be
used in combat, it is really not designed for this—
its primary use is as an entry device􀀎 All Weapon
Skill Tests made using the weapon in melee combat
are at -20 to represent how bulky it is􀀎 However, the ram is
assumed to do double damage against inanimate structural objects such as doors and walls􀀎 Unless the GM wishes,
for dramatic reasons, to prevent a wielder entering a
building, this weapon should allow entry into most
normal structures instantly􀀎
Clyde's Sunburn

*Clyde's Sunburn* is a fan-made episode of Robotboy that focuses on Clyde the Wild Boy

## Synopsis

When Clyde doesn't use sunscreen while at the beach, he gets horribly sunburned and has to stay in Tommy's bed, but his trunk has gotten very hard and he needs to touch it. Luckily, Janet Wolfgang saves the day

## Characters

* Tommy Turnbull
* Robotboy
* Lola Mbola
* Gus Turner
* Katie Jones
* Clyde the Wild Boy
* Janet Wolfgang
* Debbie Turnbull
* Bambi

## Trivia

* Clyde spends the entire episode naked due to the hot weather.
* Lauren Tom and Grey Delisle play the beachgoers who convince Clyde not to use any sunscreen
* This takes place after Clyde and Debbie, because Debbie doesn't mind Clyde's nudity
Vox Legi-pattern Arbites Combat Shotgun

Vox legi-pattern arBites
ComBat shotgun
The primary weapon of the Arbites is the combat shotgun􀀎 It
is valued for its stopping power, simplicity, reliability, and for
its ability to intimidate􀀎 Even the most dusty, ancient Judge
haunting the Halls of Judgement on Terra will have cut his
teeth on the brutally effective shotgun drills which form the
foundation of all Arbites combat training􀀎
A huge variety of different shotgun designs are used in
different Precinct Fortresses across the galaxy, depending
upon local forge worlds􀀎 The Vox Legi-pattern is particularly
widespread amongst the Arbitrators of The Periphery, and
is broadly typical of the weapons favoured by Calixian
Arbitrators􀀎 Effectively a large-bore, locally manufactured
version of the shotgun designs used by many planetary
enforcers, the Vox Legi is a devastating and adaptable
weapon that fi res shotgun shells nearly the size of those
employed by the Adeptus Astartes􀀎 The increased size of the
weapon reduces its ammunition capacity compared to that
of its fellow shotguns, but it still remains more powerful
and adaptable than a standard shotgun􀀎 Most patrolling
Arbitrators take advantage of this fl exibility by carrying a
variety of shotgun shell types so as to offer them different
tactical options in the event of encountering a situation that
requires their intervention􀀎
Over-engineered by a considerable margin, the weapon
is also perfectly capable of being used as a large club—
indeed, it is expressly designed with this secondary purpose
in mind􀀎 It is also designed for maximum psychological
impact, with a very audible pump action (standard Arbites
riot training makes use of this)􀀎 The sound of a hundred
Arbitrators simultaneously chambering their weapons has
ended countless riots over the millennia􀀎
The Vox Legi counts as a club when used in melee􀀎 The
user may opt to hand load a single shotgun shell into the
specially designed tube magazine as a single Full Action􀀎 This
shotgun shell may be of a different type to the other shells
in the gun, but must be the next shell fi red from the weapon􀀎
Raffir Ringleader Pistol

raFFir ringleader pistol
Gifted to the Arbites as part of the planetary tithe by the
Raffi r clan manufactory smithmasters of Hive Subrique, these
beautiful weapons are produced under licence using ancient
Adeptus Mechanicus archprints􀀎 The pistols produced are
huge, intimidating shock-and-terror weapons, designed for
the execution of high profi le targets at the height of anti-
Imperial riots􀀎 These weapons are issued to senior Arbites
offi cers, not so much for their accuracy or utility in a fi re
fi ght, but for the damage they infl ict on both the person of
rabble rousers and on the morale of their followers􀀎
Day of the Dead (Rilnar)

The Rilnar **Day of the Dead** is a religious festival in which the dead return for one night.

The Day of the Dead takes place once every 200 years and is heralded when the orbit of the only comet in the Rilnar home system comes into proximity with Casbin. Though it is called the 'day' of the dead it actually takes place at night as Rilnar are a naturally nocturnal race. In preparation decorations in the form of candy skulls and golden comets are put up and a 'mystical' inscription is drawn in chalk around the limits of Rilnar territory. At sundown the senior local Rilnar walks the street (or corridors) chanting an incantation with a bell-baring priest in tow.
Order of Balance

The Order of Balance are an elitist sect who dedicate their lives to maintaining balance within the Planiverse. Although it is the duty of all to maintain balance, members of the Order of Balance dedicate their lives to the study of balance. Proclamations of Balance are respected by all sentient creatures in Pixelon, and to intentionally defy a decree will bring great shame and ridicule.

## Notable Proclamations

"Equilibrium comes to those who are patient. Actions to preserve balance must not be made hastily."

"Those who respect the balance should not bridge the way to further imbalance."

TODO: details...
Godwyn-De'az Pattern Bolter

GodWyn-de’AZ PAttern Bolter
Designed specifi cally for the Adepta Sororitas, and blessed
by the Canonesses of the Orders, these venerated weapons
are presented to an Adepta Sororitas upon becoming a Battle
Sister. The Sisterhood considers the venerated Godwyn-De’az
bolt weapons heirlooms; each one carefully maintained by
highly specialized servitors and trusted servants. This pattern
bolter has great signifi cance to the Adepta Sororitas, not only
as a powerful weapon against the enemies of mankind, but
also as a symbol of the Emperor’s judgement and of the sisters
personal connection to her faith.
Scatter

SCATTER
The standard ammunition of these weapons spreads out
when fired, hitting more of the target. If fired at a foe within
Point Blank range, each two degrees of success the firer
scores indicates another hit (use Table 7-6: Multiple Hits
on page 190). However, at longer ranges this spread of
small projectiles reduces its effectiveness. All Armour Points
are doubled against hits from scatter weapons at Long or
Extreme Range.
The Converted Forest

The converted forest is the site of the last remaining Assembly monastery. The Assembly there are said to have integrated the entire forest, giving the Assembly sight over all that goes on within. The monastery itself is nestled deep in the forest maze and is seldom visited by outsiders. Neighboring villages tell stories of how Assembly Members emerge from the forest to snatch up those who wander alone along it's edges, but it is more likely that those who have gone missing got lost in the forest maze or went willingly into The Assembly's initiation.
Sororitas Powered Armor

SororItAS PoWer Armour
Commissioned by Goge Vandire, it is the only part of his legacy
that was not removed along with his head. Created initially
by the forges on Mars for the Adepta Sororitas, this lighter
power armour provides excellent protection and increased
strength with little to no reduction in movement speed or
agility. The armour uses a similar power supply as the armour
for the Adeptus Astartes and does not run out of power unless
damaged. A Sister of Battle within the Calixis sector is not
typically issued a helmet until she has proven herself.
Sororitas Power Armour adds +10 to the user’s strength and
the helmet includes an integrated targeter (+5 to BS), a rebreather,
and a comm-link. User’s with a Heavy weapon treat it as Braced.
Sorbvis

Repleovis(from Latin: *sorbeo* = "digest" and *vis* = "energy") are a group of machina characterized by their ability to derive energy from the chemical or atomic bonds within matter. These organisms must periodically take in matter of some kind for digestion, much like their biological counterparts, the heterotrophs.
Ecclesiarchy Overlay

eccleSIArchy oVerlAy
Comprised from the extensive Ministorumapproved
iconography, engraved prayers,
mottos, and purity seals, an Overlay can be
applied to any normal suit of armour. Aside from marking
the wearer as a devout follower of the God-Emperor, it also
grants +10 bonus to Command and Fellowship Tests when the
character seeks to inspire, lead, and rally the faithful.
Seeker Fabricator

A Seeker Fabricator is a large machine which fabricates seekers. The fabricator collects together necessary resources and constructs the personality of each individual seeker using a combination of traits inherited from the seeker-to-be's line, modified by the actions of the seeker's more immediate ancestors.
The Legend of The Bridge

Legends forbidden by the Order of Balance tell of an ancient device which was responsible for both great imbalance and salvation referred to only as "The Bridge". Through The Bridge came a feast of knowledge, but the Seekers could not contain the power of The Bridge and a great flood came forth, consuming the land and destroying all seeker lines until only one remained. Deucalia Quad hid in a chest for many generations until the flood had passed. In the void she rebuilt, and from the her fabricator the Seeker lines were restored.
Sacred Incense

sacRed incense
Before confronting a Daemonic host,
Inquisitors and Acolytes of the Ordo
Malleus often fi ll great iron braziers or
swinging bronze censers with holy herbs and
sacred spices. When battle is joined, these herbs are lit on fi re,
and the choking cloud of sweet-smelling smoke they produce
over the next hour weakens and disorients daemonkind.
Daemons within ten metres of a character bearing Sacred
Incense receive a –10 penalty to their Weapon Skill and a –10
penalty to all Warp Instability Tests they are forced to make.
Camp Hope

Camp Hope is a makeshift encampment set up on the edge of the Voidlands which acts as a temporary home for refugees who have fled the vyroids. The majority of refugees are displaced builders, but others have fled there seeking refuge as well.

Despite it's name, many view Camp Hope as a dismal place with little ambition or hope for the future; a temporary stop on the way to annihilation for those not yet ready to accept their ultimate fate.
Caleb Scherer's Bant Heroic

## Decklist

No decklist currently, as Caleb Scherer has not placed high enough in any of his tournaments to get a decklist.

## Times Played

### SCG Open Series: Chicago 2015

Round 1: \*BYE\*                                   1-0

Round 2: Lost 1-2                                1-1

Round 3: Won 2-0                                2-1

Round 4: Won 2-1                                3-1

Round 5: Won 2-0                                4-1

Round 6: Won 2-0                                5-1

Round 7: Lost 1-2                                 5-2

Round 8: Won 1-2                                6-2

Round 9: Lost 0-2                                6-3

Round 10: Did not Qualify

Record: 6-3

Finish: 64+
Boxels

Boxels are peaceful creatures which feed off of magnetic flux, and can detect nearby movements through tiny perturbations in magnetic fields. When startled (as boxels usually are), they affix themselves to the aether and become completely indestructible and immobile.

## Boxel-sea

There is no water in Pixelon, but large numbers of small creatures named boxels collect in large numbers, arranging themselves into a grid and blanketing areas of the landscape. After a sudden change in the magnetic landscape and a sea of boxels overtook the lost city of Atlanix, Professor Einsquare invented the aether repulsor to bend the fabric of space-time to allow passage through a group of boxels. If you go visit Prof Blox’s lab, perhaps he can add this capability to your interverse bridge orb.
Danny Jessup's Abzan Control

## Decklist

### 13 Creatures

* 3x Den Protector
* 4x Siege Rhino
* 4x Courser of Kruphix
* 2x Nissa, Vastwood Seer

### 27 Lands

* 3x Forest
* 2x Plains
* 2x Caves of Koilos
* 3x Llanowar Wastes
* 4x Sandsteppe Citadel
* 4x Temple of Malady
* 4x Temple of Silence
* 4x Windswept Heath
* 1x Urborg, Tomb of Yawgmoth

### 18 Spells

* 4x Abzan Charm
* 1x Bile Blight
* 3x Hero's Downfall
* 2x Ultimate Price
* 3x Languish
* 1x Read the Bones
* 4x Thoughtseize

## Sideboard

* 2x Arashin Cleric
* 1x Dromoka's Command
* 1x Murderous Cut
* 1x Silence the Believers
* 1x Ultimate Price
* 1x Tasigur, the Golden Fang
* 1x Ajani, Mentor of Heroes
* 1x Ugin, the Spirit Dragon
* 2x Drown in Sorrow
* 2x Duress
* 1x Glare of Heresy
* 1x Read the Bones

## Times Used

### SCG Open Series: Chicago 2015

Round 1: \*Bye\*                    1-0

Round 2: \*Bye\*                    2-0

Round 3: Won 2-1               3-0

Round 4: Won 1-0               4-0

Round 5: Won 2-1               5-0

Round 6: Lost 1-2                5-1

Round 7: Won 2-0                6-1

Round 8: Lost 0-2                6-2 Vs. Jeff Hoogland's U/W Control

Round 9: Lost 0-2               6-3

Round 10: Won 2-0            7-3

Round 11: Won 2-1            8-3

Round 12: Won 2-1           9-3

Round 13: Drew 1-1-1       9-3-1

Round 14: Lost 0-2            9-4-1

Round 15: Lost 1-2           9-5-1

Quarterfinals: Did not Qualify

Final Record: 9-5-1

Final Placement: 25th
Builder

The Builders are a sentient race of beings characterized by their hardy nature and efficient-mindedness.

Builders seek balance through order and efficiency. Builders are relatively short-lived and reproduce through multi-parented synthesis whereby each parent contributes a portion to the construction of a new builder. There is a theoretical limit of 7 parent builders, but builder synthesis between more than 4 builders is considered extremely taboo.

Builders were once the most populous race of Pixelon, but an over-confidence in their ability to create structures to contain the vyroids led to the loss of many builder cities which could have been evacuated. Those who did manage to escape the vyroids take refuge in Camp Hope.
Abzan Control

Abzan Control is normally a tri-colored deck consisting of White, Black, and Green. It's objectives are either to win the game early, or control the opponent enough to make it to the late game, where this deck really shines. When you are playing this deck, one of your goals is to make the opponent focus more on your board, then your actual life total. The key card of this deck, which is in 99% of this deck, is the Siege Rhino. It is so important because of the fact that it is beefy, and is extremely cheap to cast being a 4/5 for 4. It is currently very high in the metagame, probably being one of the most used decks currently.

## Players Who Use this Deck

Dave Dixon - An unknown player, who I have never heard of until SCG Open Series: Chicago 2015

Phil Silberman - A Fairly decent player, who has made top 8's before.

Danny Jessup - An Extremely good Player, Well known in the game.
Shaheen Soorani's Esper Mentor

## Decklist

### 8 Creatures

* 4x Monastery Mentor
* 3x Snapcaster Mage
* 1x Tasigur, the Golden Fang

### 22 Lands

* 1x Island
* 1x Plains
* 3x Celestial Colonnade
* 1x Drowned Catacomb
* 4x Flooded Strand
* 2x Ghost Quarter
* 1x Godless Shrine
* 2x Hallowed Fountain
* 2x Marsh Flats
* 4x Polluted Delta
* 1x Watery Grave

### 13 Instants

* 4x Cryptic Command
* 1x Dismember
* 4x Mana Leak
* 4x Path to Exile

### 15 Sorceries

* 4x Gitaxian Probe
* 4x Inquisition of Kozilek
* 2x Lingering Souls
* 4x Serum Visions
* 1x Timely Reinforcements

## Sideboard

### 5 Instants

* 2x Celestial Purge
* 1x Dispel
* 2x Surgical Extraction

### 4 Sorceries

* 1x Bribery
* 1x Supreme Verdict
* 1x Thoughtseize
* 1x Wrath of God
Dave Dixon's Abzan Control

## Decklist

As this player is currently not very well known, this deck will not have a decklist until he is noticeable.

## Times Used

### SCG Open Series: Chicago 2015

Round 1: Won 2-0          1-0

Round 2: Won 2-0          2-0

Round 3: Won 2-0         3-0

Round 4: Won 2-1        4-0

Round 5: Won 2-0       5-0

Round 6: Won 2-0       6-0

Round 7: Loss 1-2       6-1

Round 8: Draw 1-1-1        6-1-1

Round 9: Loss 0-2            6-2-1

Rounds 10-15: Did not Qualify
Collection Book/Fishing

This page lists all Fishing-related stats and unlockables stored in the Collection Book.

## EXP (Milestones, Badges, Trophies)

In Fishing, EXP is earned when fish are caught. Easy fish give 300, Medium 400, Hard 500, and Very Hard 750.

Badges

## Fish (Sea Encyclopedia)

Fishing has its own category in the Collection Book. It contains every possible item you can fish up, as well as animals sold at By the Sea Shore, separated into 5 categories: Fish, Other Marine Life, Adopted Animals, Treasures, and Trash.

## Stats

* Fish Caught
* Rare Fish Caught
The Assembly

The Assembly is a collective consciousness of (a remaining) several hundred sentient beings who - despite their varying original races - operate as a single entity.

After completing several trials, assembly initiates undergo a procedure to convert their mind into a "shell interface" which connects to a communications network. The Assembly blur the line between individual and collective, and are the only known sentient colonial organism. Once initiated, a member's host-body becomes an asset of the collective. The Assembly also connects into non-sentient beings, building-size platforms, and everything between.

The Assembly claims attainment of true balance through unification, but some criticize their all-consuming methods of integration into the Assembly and claim of mistreatment of the non-integrated. As a result, the Assembly has established "camps" in remote locations such as the Converted Forest, wherein all organisms have been converted.

The Assembly has found what it views as evidence that another entity once unified the universe before it. All life seems to share a common designer, and the Assembly aims to re-unify all under singular consciousness, bringing balance through homogeneity.
MTG deck Wikia

## Welcome to the MTG deck Wikia

Welcome! Have you ever watched professional MTG, and have been wondering what exactly are the decks these guys are playing? Well, you've come to the right place! Here, we offer pages FULL of deck info, strategy, and decklists. Enjoy your stay!

## Describe your topic

We Strive to deliver you the latest info about MTG decks.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Reid Duke's Sultai Reanimator

## Decklist

### 23 Lands

* 4x Opulent Palace
* 3x Polluted Delta
* 3x Llanowar Wastes
* 3x Forest
* 3x Temple of Malady
* 2x Yavimaya Coast
* 2x Swamp
* 1x Island
* 1x Temple of Mystery
* 1x Windswept Heath

### 26 Creatures

* 4x Sylvan Caryatid
* 4x Courser of Kruphix
* 4x Satyr Wayfinder
* 4x Sidisi, Brood Tyrant
* 2x Tasigur, the Golden Fang
* 2x Sidisi, Undead Vizier
* 1x Torrent Elemental
* 1x Dragonlord Silumgar
* 1x Hornet Queen
* 1x Reclamation Sage
* 1x Silumgar, the Drifting Death
* 1x Soul of Innistrad

### 9 Instants/Sorceries

* 4x Murderous Cut
* 3x Thoughtseize
* 2x Heroes Downfall

### Sideboard

* 1x Thoughtseize
* 2x Hero's Downfall
* 2x Bile Blight
* 2x Doomwake Giant
* 1x Disdainful Stroke
* 1x Drown in Sorrow
* 1x Duress
* 1x Treasure Cruise
* 1x Negate
* 1x Pharika, God of Affliction
* 2x Sultai Charm

## Times Played

### Star City Games Invitational: Richmond 2015

* Round 1: Won 2-1       1-0
* Round 2: Won 2-0       2-0
* Round 3: Won 2-0       3-0
* Round 4: Won 2-1       4-0
* Round 5: Won 2-1       5-0
* Round 6: Loss 0-2      5-1
* Round 7: Won 2-1      6-1
* Round 8: Won 2-0      7-1
* Round 9: Won 2-1      8-1
* Round 10: Won 2-0    9-1
* Round 11: Won 2-0    10-1
* Round 12: Won 2-1    11-1
* Round 13: Won 2-0    12-1
* Round 14: Won 2-0    13-1
* Round 15: Drew 0-0-3      13-1-1
* Round 16: Drew 0-0-3       13-1-2
* Quarterfinals: Defeated Joe Bass 3-1
* Semifinals: Defeated Chris Andersen 3-2
* Finals: Defeated by Jacob Wilson 3-1
* Final Score: 15-2-2
5-Color Rally

## Sultai Rally

Sultai Rally, Otherwise known as 5-Color Rally is a 5 color graveyard deck, utilizing the card Rally the Ancestors to win in one large turn. The objective of this deck is to sacrifice or discard as many creatures as you can, and then return them, and destroy your opponent. To play this deck, you start out by moving most of your creatures into your graveyard. When you feel you are ready, you Rally the Ancestors, and bring them all into the battlefield. Then, you can obliterate your opponent, without them having any way to stop you.

## People who use this Deck

Matthew Tickal - "Creator" of the deck, known for his very unique brewing ability.
Kevin McLeskey's Jeskai Tokens

## Decklist

### 24 Lands

* 4x Mystic Monastery
* 4x Temple of Triumph
* 3x Shivan Reef
* 3x Flooded Strand
* 3x Battlefield Forge
* 2x Temple of Epiphany
* 2x Island
* 2x Mountain
* 1x Plains

### 8 Creatures

* 4x Seeker of the Way
* 4x Jace, Vryn's Prodigy

### 15 Instants

* 4x Stoke the Flames
* 3x Wild Slash
* 3x Raise the Alarm
* 2x Ojutai's Command
* 2x Lightning Strike
* 1x Secure the Wastes

### 9 Sorceries

* 4x Hordeling Outburst
* 4x Treasure Cruise
* 1x Dragon Fodder

## Sideboard

### 3 Sorceries

* 2x Anger of the Gods
* 1x Roast

### 8 Instants

* 2x Valorous Stance
* 2x Negate
* 4x Disdainful Stroke
Ross Merriam's G/R Devotion

## DeckList

### 33 Creatures

* 4x Elvish Mystic
* 3x Genesis Hydra
* 1x Hornet Queen
* 4x Rattleclaw Mystic
* 4x Sylvan Caryatid
* 4x Whisperwood Elemental
* 4x Courser of Kruphix
* 3x Dragonlord Atarka
* 2x Nissa, Vastwood Seer
* 4x Polukranos, World Eater

### 24 Lands

* 10x Forest
* 1x Mountain
* 1x Rugged Highlands
* 4x Temple of Abandon
* 4x Wooded Foothills
* 4x Nykthos, Shrine to Nyx

## Sideboard

* 1x Arbor Colossus
* 2x Gaea's Revenge
* 3x Nylea's Disciple
* 2x Plummet
* 2x Nissa, Worldwaker
* 1x Ugin, the Spirit Dragon
* 2x Roast
* 2x Seismic Rupture

## Times Played

### SCG Open Series: Charlotte 2015

Round 1: \*Bye\*       1-0

Round 2: \*Bye\*       2-0

Round 3: Won 2-0       3-0

Round 4: Won 2-1       4-0

Round 5: Lost 0-2            4-1

Round 6: Won 2-0            5-1

Round 7: Won 2-1            6-1

Round 8: Won 2-1            7-1

Round 9: Won 2-0            8-1

Round 10: Won 2-1              9-1

Round 11: Won 2-0              10-1

Round 12: Lost 1-2               10-2

Round 13: Won 2-1              11-2

Round 14: Won 2-0              12-2

Round 15:  Lost 1-2              12-3

Quarterfinals: Defeated Kevin Mcleskey 2-1

Semifinals: Defeated by Tuan Nguyen 2-1

Final Record:  13-4

Final Placement: 3rd
Androma Republic

The **Androma Republic** is the governing authority for the Haradin race, based on their homeworld Androma.

## Government

The Androma Republic is an elected government made up of representatives from all of the thirty five city-states which account for the main population centers of the Androma. Election is by popular vote and takes place once every three years, though only males are allowed to vote or be elected to office. Political infighting and corruption is notoriously rampant in Androma elections, as such the government is mostly ineffectual due to intense factionalism.

## Military

The Haradin are certainly a belligerent race, though fortunately for their neighbors they do not have anywhere near the military power to back up their belligerence and even then, most of their aggression appears to be directed inwards towards their own people. They do maintain a small fleet of warships.

## Territory

The Haradins have yet to establish any off-world colonies, only orbital military stations and factories.
Seeker

seekers (finctus quaesus) are a sentient race of social beings characterized by their stiff exo-orb, internal automata grid, and a general interest in exploration, discovery, and creation.

The pattern displayed on a seeker's automata grid is unique by design, such that no two seekers with the same pattern exist at one time. Each pattern has a unique ancestry and role in seeker society.

## Reproduction

Seekers are generated by a large facility known as a Seeker Fabricator and have little concept of aging, however, after several thousand cycles seekers minds become unstable. The age of fatigue varies greatly between individuals and some seekers have been known to remain stable for tens of thousands of cycles.

The status of all living seekers are tracked in the Index Vivo database. The death of a seeker is immediately noted in the database. To keep the balance, new seekers are fabricated to replace a fallen seeker line in the generation immediately following the late seeker's demise. The new seeker is fabricated at the nearest reactor to their ancestor's death.

Newly created seekers are born with pre-loaded concept of their role in seeker society, and their first order of business is typically to investigate and document the most recent works of their predecessor.
Ross Isley's G/B Constellation

## Decklist

### 28 Creatures

* 2x Den Protector
* 4x Herald of the Pantheon
* 2x Boon Satyr
* 2x Brain Maggot
* 4x Courser of Kruphix
* 4x Doomwake Giant
* 4x Eidolon of Blossoms
* 2x Herald of Torment
* 1x Tasigur, the Golden Fang
* 1x Erebos, God of the Dead
* 1x Nylea, God of the Hunt
* 1x Pharika, God of Affliction

### 24 Lands

* 6x Forest
* 4x Swamp
* 4x Jungle Hollow
* 4x Llanowar Wastes
* 4x Temple of Malady
* 1x Nykthos, Shrine to Nyx
* 1x Urborg, Tomb of Yawgmoth

### 4 Instants

* 2x Hero's Downfall
* 2x Murderous Cut

### 3 Sorceries

* 1x Extinguish All Hope
* 2x Kruphix's Insight

## Sideboard

### 9 Creatures

* 1x Archfiend of Depravity
* 2x Rakshasa Deathdealer
* 2x Agent of Erebos
* 4x Master of the Feast

### 2 Artifacts

* 1x Bow of Nylea
* 1x Whip of Erebos

## Times Played

### SCG Open Series Chicago 2015:

Round 1: Won 2-0                                      1-0

Round 2: Won 2-0                                      2-0

Round 3: Won 2-1                                      3-0

Round 4: Lost 1-2                                       3-1

Round 5: Won 2-0                                      4-1

Round 6: Won 2-0                                      5-1

Round 7: Draw 1-1-1                                  5-1-1

Round 8: Lost 0-2                                       5-2-1

Round 9: Won 2-0                                      6-2-1

Round 10: Won 2-1                                    7-2-1

Round 11: Won 2-0                                    8-2-1

Round 12: Lost 1-2                                    8-3-1

Round 13: Won 2-1                                   9-3-1

Round 14: Won 2-1                                  10-3-1

Round 15: Won 1-0-1                               11-3-1

Quarterfinals: Did Not Qualify

Record: 11-3-1

Finish: 29th
Phil Silberman's Abzan Control

## Decklist

### 15 Creatures

* 4x Den Protector
* 4x Siege Rhino
* 4x Courser of Kruphix
* 2x Nissa, Vastwood Seer
* 1x Tasigur, the Golden Fang

### 9 Instants

* 4x Abzan Charm
* 3x Hero's Downfall
* 1x Bile Blight
* 1x Ultimate Price

### 7 Sorceries

* 4x Thoughtseize
* 3x Languish

### 26 Lands

* 3x Forest
* 2x Plains
* 3x Llanowar Wastes
* 4x Sandsteppe Citadel
* 1x Caves of Koilos
* 4x Windswept Heath
* 4x Temple of Malady
* 1x Urborg, Tomb of Yawgmoth

## Sideboard

* 3x Arashin Cleric
* 1x Ultimate Price
* 1x Dromoka's Command
* 1x Murderous Cut
* 1x Garruk, Apex Predator
* 1x Ugin, the Spirit Dragon
* 2x Read the Bones
* 2x Drown in Sorrow
* 1x Tragic Arrogance
* 2x Duress

## Times Played

### SCG Open Series: Chicago 2015

Round 1: Won 2-1              1-0

Round 2: Won 2-0              2-0

Round 3: Won 2-0              3-0

Round 4: Won 2-0              4-0

Round 5: Won 2-0              5-0

Round 6: Won 2-0              6-0

Round 7: Won 2-1              7-0

Round 8: Lost 1-2              7-1 Vs. Matthew Tickal's 5-Color Rally

Round 9: Lost 1-2             7-2

Round 10: Won 2-0          8-2

Round 11: Won 2-0          9-2

Round 12: Lost 0-2          9-3

Round 13: Lost 1-2         9-4

Round 14: Lost 1-2         9-5

Round 15: Won 2-0        10-5

Quarterfinals: Did Not Qualify

Final Record: 10-5

Final Placement: 36th
U/W Control

U/W Control is a brew deck created by Jeff Hoogland. The purpose of this deck, is to survive with your spells, and then obliterate them endgame, because they have no creatures left. This deck only has 4 creatures, and 4 planeswalkers, which makes it very difficult to play, if you have never played a control deck before.
Jessy Hefner's G/R Dragons

## Decklist

### 29 Creatures

* 4x Elvish Mystic
* 1x Den Protector
* 4x Rattleclaw Mystic
* 2x Courser of Kruphix
* 3x Deathmist Raptor
* 3x Goblin Rabblemaster
* 2x Ashcloud Phoenix
* 2x Polokranos, World Eater
* 4x Thunderbreak Regent
* 4x Stormbreath Dragon

### 3 Sorceries

* 2x Crater's Claws
* 1x Roast

### 5 Instants

* 1x Wild Slash
* 4x Draconic Rorar

### 23 Lands

* 6x Forest
* 1x Haven of the Spirit Dragon
* 2x Mana Confluence
* 5x Mountain
* 1x Rugged Highlands
* 4x Temple of Abandon
* 4x Wooded Foothills

## Sideboard

### 6 Instants

* 2x Feed the Clan
* 1x Plummet
* 3x Twin Bolt

### 3 Sorceries

* 2x Roast
* 1x Arc Lightning

### 3 Planeswalkers

* 2x Xenagos, the Reveler
* 1x Sarkhan, the Dragonspeaker

## Times Used

### SCG Open Series: Chicago 2015

Round 1: Won 2-0               1-0

Round 2: Won 2-0               2-0

Round 3: Won 2-1               3-0

Round 4: Won 2-1               4-0

Round 5: Won 2-1               5-0

Round 6: Lost 1-2                5-1

Round 7: Won 2-1               6-1

Round 8: Lost 1-2               6-2

Round 9: Won 2-1              7-2

Round 10: Lost 0-2            7-3

Round 11: Won 2-1           8-3

Round 12: Lost 1-2           8-4

Round 13: Won 2-1          9-4

Round 14: Lost 1-2          9-5

Round 15: Lost 0-2          9-6

Quarterfinals: Did not Qualify

Record: 9-6

Finish: 58th
Gerry Thompson's Jeskai Aggro

## Decklist

### 18 Creatures

* 4x Goblin Rabblemaster
* 2x Harbringer of the Tides
* 4x Mantis Rider
* 4x Soulfire Grand Master
* 4x Jace, Vryn's Prodigy

### 25 Lands

* 2x Island
* 1x Mountain
* 2x Plains
* 2x Battlefield Forge
* 4x Flooded Strand
* 4x Mystic Monastery
* 4x Shivan Reef
* 3x Temple of Epiphany
* 3x Temple of Triumph

### 17 Instants

* 1x Clash of Wills
* 2x Dig Through Time
* 1x Disdainful Stroke
* 4x Lightning Strike
* 3x Ojutai's Command
* 2x Stoke the Flames
* 2x Valorous Stance
* 2x Wild Slash

## Sideboard

### 7 Sorceries

* 3x Anger of the Gods
* 2x End Hostilities
* 2x Glare of Heresy

## Times Used

### SCG Open Series: Chicago 2015

Round 1: Lost 1-2                                0-1

Round 2: Won 2-0                                1-1

Round 3: Won 2-0                                2-1

Round 4: Won 2-0                                3-1

Round 5: Won 2-0                               4-1

Round 6: Won 2-0                               5-1

Round 7: Draw 1-1-1                          5-1-1

Round 8: Won 2-0                              6-1-1

Round 9: Lost  1-2                              6-2-1

Round 10: Won 2-0                           7-2-1

Round 11: Lost 0-2                           7-3-1

Round 12: Won 2-0                          8-3-1

Round 13: Won 2-1                          9-3-1

Round 14: Lost 0-2                           9-4-1

Round 15: Won 2-1                          10-4-1

Quarterfinals: Did Not Qualify

Record: 10-4-1

Finish: 31st