Mission 8: Radio Active Robot

**Mission 8** is the eighth mission of Assassin of Steve 2, where you hunt down Dr Mutation who has fled to his secret lair to obtain the third pink jewel.

## Walkthrough

After leaving Dise Eeze's area you will enter a cave built out of andesite with patches of glowing slime blocks on the floor. You can get slime blocks from most mobs that spawn, which can be placed on cyan stained clay to create stepping blocks, like in the Blustery Mountains (but without the high jumping). There are spawners in some areas that you can use to farm slime blocks. You need to get up to the explosives box, which is the polished andesite box with the red wool design on it. Pressing the button on it will cause TNT to drop and blow up the dirt below, which will clear the way for you to progress.

In the next cave you will need to collect more slime blocks to create more stepping blocks, and will also occasionally have to bounce on slime blocks to reach a ledge or use a slime block launcher. You need to get up to the explosives box in this cave via the slime block launcher. Once you get to the explosives box push the button to blow up the dirt and open up a new cave, like before. In the next cave you will need to place more slime blocks, then you will find yourself on a ledge above the large cave. You need to bounce down and then up onto the lower ledge that leads off to the next cavern, the mushroom cave.

In the mushroom cave you need to find the slime block launcher (which is off to the right near the slime river), then go up to a high ledge with more slime blocks. Then you need to bounce down and on top of a brown huge mushroom, then you can get into a cave that will take you past the slime river. Then you need to parkour over some more huge mushrooms to reach the entrance to Dr Mutation's lab. Push the diorite buttons to create a ladder for just in case you fall down.

At the entrance to the lab is a shop button, which you can use. You will enter a slime tunnel with more mobs, and emerge into a room with a button. In Dr Mutation's lab pressing these buttons will cause a random door to open somewhere in the lab. The process really is random, and not pre-set, so you might get lucky and have every button you push send you to the right way and never face any dead ends. You might be not so lucky and have to go through every room in the lab before you can get out. It is best that you memorise where each door is for when you press a button and don't know which door just opened up. A door in the lab is always 5 blocks wide and 3 blocks tall, and has a 1 by 3 glass window in it. Most of the time the button is easily found in each lab room, but if you find the sludge reactor room (the area with the two tanks full of sludge) and the door to the right opens, you have to go up a hidden staircase behind the shelf, and then into the sludge reactor, and the button is at the other end of the reactor tunnel.

After you get through the lab you will find yourself in a room with slime at the bottom, and Dr Mutation will send in his slime creations one by one. Each slime creation drops slime wool upon death, which then needs to be placed in the gap that appears. Always make sure you have inventory space so you don't miss the slime wool. During the slime creation fight, all enemies will occasionally get launched up. In order, the slime creations are:

* Mutated Sludge Zombie: A full-iron-armored zombie with a giant slime for a head. The mob worked fine in the 1.8 version, but now it is rather prone to getting stuck on a side wall and suffocating itself. If you kill the iron-armored zombie first, the slime itself will become free, so it is recommended you defeat the slime first.
* Enderslime: The Enderslime is a large slime that emits ender particles and teleports to a random position in the room every so often. Upon death its smaller offsprings also teleport in the same way.
* Dripsludge: The Dripsludge is a larger slime that spawns smaller slimes, called Sludge Droplets, every so often. You should focus damage on the Dripsludge before it spawns too many Sludge Droplets!
* Slime Tower: The Slime Tower consists of eight differently-sized slimes, with the biggest at the bottom, on top of each other. The top slime is the one to drop the slime wool.

After defeating the Slime Tower you will get teleported, and will face off against Dr Mutation's huge mech, Mutatron. Mutatron has four arms, and initially uses two of them - the Bungee Witch arm, which spawns witches on leashes who bounce up and down and eventually fall, and the Blaze Cannon arm, which launches fireballs and blazes. First, find the chest behind Mutatron and take a Wire Cutter. Chipnone uses his spells to create iron bars on Mutatron's right leg (the one next to the Bungee Witches), but it takes him a minute to do so. Once he is finished you need to jump up Mutatron's leg. This can be difficult with the blazes and witches around. You need to get onto the golden pressure plate, so you will be shrunken by Chipnone and can enter Mutatron's wiring. You have to use the wire cutter to cut the redstone wire to activate or deactivate blockages, and will also need to parkour throught the wiring and iron bars. At the end you will find the Bungee Witch arm power source, which you can disable with the wire cutter. Then you can leave the insides.

After deactivating the Bungee Witch arm Mutatron will start using its Mutated Sludge arm, which spawns Mutated Sludge. Chipnone will also begin to spawn iron bars on Mutatron's other leg. It can be almost a nightmare trying to get up his other leg with all the Mutated Sludge around, so it would be a good idea if you lure them away from the leg, then sprint back and quickly jump up, but you still need to be aware of the blazes. Again, get onto the golden pressure plate to enter Mutatron, then get through the insides and disable the Blaze Cannon arm. After that Mutatron will start using his Pink Jewel sword, which spawns Pink Particles - pink-leather-armored skeletons that move really quickly when holding an iron sword, and will occasionally switch to a bow. Chipnone will take about two minutes to spawn a teleporter, which teleports you up to the top of Mutatron's head. Then you need to fall down to the golden pressure plate on the Mutated Sludge arm and enter Mutatron, where you will instantly find yourself able to deactivate the Mutated Sludge arm.

After that Chipnone will deem it safe to grow you instead of shrink you - to the size of Mutatron. Then you will fight Mutatron as a zombie mob wearing iron armor and a redstone lamp for a head. Mutatron has high knockback resistance, health, and fire aspect on its sword. Upon defeating Mutatron, Chipnone will shrink you back to your normal size, and will collect the third Pink Jewel from Dr Mutation. Then you can leave via the slime block launcher and staircase at the back.

### Mission 8 Book

You have found Dr Mutation's slime caves, which lead to his secret underground lab.

Objectives: Make your way through the caves and through his lab. You will need to force Dr Mutation to give up the third pink jewel, and he's not likely to go down without a fight.

## Mobs

Slime Zombies are melee mobs that spawn throughout Mission 8. There are four types - the one with the slime block for a head has higher movement speed and health, the one with the slime player head has higher movement speed and attack damage, the one with the green leather tunic has higher health and knockback resistance, and the fourth variant with the slime mob riding it just has higher damage. It is not uncommon for the fourth variant to suffocate the slime that rides it.

Slime Archers are ranged skeletons with bows. There are two types - the one with the slime block for a head uses poison arrows in Normal and Hard difficulty, and the other one with the green leather boots has a Punch bow.

Mutated Grubs are skeletons wielding two shovels and have a silverfish for a head. They have a fair amount of health and knockback resistance, as well as jump boost, and the silverfish, when disembodied, moves very fast, also has jump boost and is really hard to hit. They only spawn in the slime cave and not in the lab.

Mutated Sludge are large slimes, larger than vanilla slimes. They are prone to clogging up areas in the lab or the slime cave.

Mini-Mechs are invisible skeletons with iron armor that have Mech Pilots, which are baby zombie pigmen, riding them. There are two types - the one with the axe has high attack damage, and the one with the sword and shield has knockback resistance and more health. Both Mech Pilot variants have the same stats - relatively low health but very fast speed. However, upon the death of a Mech Pilot they will drop a harming potion that falls and shatters. Mini-Mechs and their pilots only spawn in the lab.

Mech-Shooters are like Mini-Mechs but have a skeleton with a bow and iron helmet riding instead. Also, the bottom 'mech' part switches between using a sword and a bow (with weakness tipped arrows in all difficulties) every five seconds. Like Mech Pilots, the top part of the Mech-Shooter drops a harming potion that falls and shatters.

## Equipment

Bounce Blade

Slime Shooter

Uranium Waraxe

Mini-Mech Shield

Slime Armor

## Chest Locations

* In the first cavern of the Slime Caves, go along the right wall. Hidden in a small hole roughly to the right of the explosives box is a loot chest.
* In the centre of the second cavern is a large stalagmite jutting up. A mimic chest is on top, which can be reached by placing blocks on the cyan stained clay around the stalagmite.
* When approaching the end of the second cavern, where there is a button that puts down a ladder, to the left of the button is a chest in a small hole that can be reached by falling off and bouncing off the slime blocks below.
* In the third cavern with the mushrooms, if you use the Spore Digger to destroy the mycelium underneath the first red mushroom on the right, there is a hole with a loot chest.
* There is a free loot chest in the Shop Button that you encounter at the entrance to the Underground Lab.
* Slime Growth Results #1 can be found in the first room of the Underground Lab, the chest set slightly into the slabbed floor.
* In the quartz and diorite room of the lab, a mimic chest can be found on the left, by looking through the slits between some quartz slabs.
* When entering the slime reactor room, if you go through the doorway to the left, then left again (not down the stairs), there is a loot chest at the end of the corridor.
* On the left wing of the second floor of the slime reactor room is a chest containing Slime Growth Results #3.
* On the right wing of the second floor is a loot chest.
* If you enter the blue-terracotta room with the large iron robots, directly through the door to the left is a chest containing Slime Growth Results #2.
* Through the door to the right at the back of that same robot room, a loot chest can be found hidden among some ice to the right of the button.
* In the iron-and-blue-glass room, if you get up to the very top of the left wing of this room, there is a mimic chest.
* Applications of the Pink Jewel can be found inside Mutatron's wiring while going to deactivate the Blaze Cannon Arm.

## Music

*Main article: Music*

In the Slime Caves, the following tracks can play:

* **Stoneworld Battle** by Kevin Macleod.
* **Interloper** by Kevin Macleod.
* **The Descent** by Kevin Macleod.
* **Full On** by Kevin Macleod.
* **The Escalation** by Kevin Macleod.
* **Chee Zee Cave** by Kevin Macleod.

Upon reaching the Underground Lab, the following tracks can play instead.

* **Chee Zee Lab** by Kevin Macleod.
* **Mech Tech** by Tim Beek.
* **Hitman** by Kevin Macleod.
* **Ossuary 4 - Animate** by Kevin Macleod.
* **Nightmare Machine** by Kevin Macleod.

During the boss fight against the slime creations, the track **Obliteration** by Kevin Macleod plays.

During the boss fight against Mutatron, the track **Malicious** by Kevin Macleod plays.

## Trivia

* This mission, along with the next two and previous one, are infamous for their difficulty among the community.
* Mission 8 contains the second most amount of Lore Books in Assassin of Steve 2 (four), being beaten only by Mission 3, which contains six.
* A Multiplayer-Exclusive Area used to be accessible in the third cavern of the Slime Caves just before entering the Underground Lab. You could reach it by destroying the mycelium around the brown mushroom on the other side of the slime river.
* There is a 1 in 300 chance of every random door that opens leading you straight to the end without opening any 'optional' doors.
* When inside the slime reactor in the Underground Lab, you can make your way to the right tube and fall down to the bottom of the sludge pile, where there is a hole that leads to some signs that read 'And you thought there'd be a chest in here? Now how are you going to get out? (It is possible)'
* Mission 8 is the first mission to have two different unique sets of music for different sections of the mission. Missions 11, 12 and 13 in Assassin of Steve 3 also share this property. Mission 9 in Assassin of Steve 1 also has two different sets of music, however it shares one of them with Mission 8.

* Most of the music tracks that play in the Slime Caves are commonly used in other underground missions in other maps.
	+ In Assassin of Steve 1, 'Stoneworld Battle', 'Interloper' and 'The Escalation' all play in Mission 5, while 'Full On', 'The Descent' and 'Chee Zee Cave' play in Mission 6.
	+ In Assassin of Steve 3, all the Slime Cave tracks with the exception of 'Interloper' play in Mission 8, 'Interloper' instead playing in Mission 10.
* 'Hitman' and 'Ossuary 4 - Animate' also play in Mission 7 of Assassin of Steve 1.
* In Assassin of Steve 3, 'Hitman' and 'Nightmare Machine' play in Mission 6 while 'Ossuary 4 - Animate' plays in Mission 9.
* The slime creation boss track, 'Obliteration' is never used anywhere else, however Mutatron's boss track 'Malicious' is one of the tracks that can play on Mechanical Island in Mission 7 of Assassin of Steve 3.
* This mission has a technical error that causes the mob difficulty to scale up with the amount of players instead of the difficulty selected. This results in Mission 8 always being on easy difficulty in singleplayer, normal with two players, hard with three players and no difficulty being selected in four players.
	+ This makes each mob only have 40 health and their default vanilla damage, making them absolutely useless.