Realm

Accessed after reaching Purgatory. The player has to fight an endless gauntlet of Bosses through summoning Minions, and managing a varying amount of currencies.

## WARNING

It should be kept in mind that these warnings won't ever happen accidentally. They are all end-game issues that should be known about for when they actually might become a problem. When playing normally, these situations should take weeks to months to appear. As always, be careful and pay attention!

**BE WARY OF COST REDUCTION! IT LEADS TO DAMAGE REDUCTION! -** Minion Coin generation is based on level up cost. Therefore, all forms of cost reduction impact the damage Minions do (more cost reduction equals less damage dealt!). This becomes especially apparent once you get past **Stage 100**. If you get to a point where you struggle with damage this is most likely the cause. But even so, be careful having cost reduction Minions and blessings as it might force you to reset earlier than planned.

**BE WARY OF REALM LEVEL! IT MAY LEAD TO DEALING 0 PURPLE DAMAGE! -** Purple Boss health is calculated based on Realm EXP. Therefore, if you banish a NaN cost Minion, you will overflow Realm EXP. This becomes especially apparent once you go past **Realm Lv400**, since the overflow happens at **e123 Realm EXP**. Once you reach that Realm level, take notice of how much Realm EXP you're getting from banishes. Make sure to not take **Intellingo**  blessing anymore, and don't have any extra **Horn Hippo**  (**Riftseeker** trait).

**BE WARY OF MINIONS' ATTACK SPEED! IT LEADS TO LAG! -** This is commonly caused by having too much attack speed. This becomes especially apparent once you get past **Stage 100**. If you really want to have attack speed on your composition, it is better to have it on Minions instead of blessings as you can banish your Minions when the lag becomes unbearable.

* One way to diminish the lag is to deplete the Purple health bar, then the Blue health bar, and then go back to the Gym, close the game, and then re-enter Realm. The game will still be laggy, but it should be fluid enough to be playable until you push to the next Boss.

**BE WARY OF OVERFLOWING RESOURCES OUTSIDE OF Realm! IT MAY LEAD TO BLOCKING YOUR CORNUCOPIA! -** Buying a reroll or new fruit at Cornucopia which costs **e308** **Food bundles** will overflow your Food bundles, making them negative. Therefore you won't ever be able to buy rerolls or fruits again. This is only possible by overflowing a resource outside Realm with infinite cash and turning them in at Cornucopia and then buying rerolls until it costs more than e308 (the cost resets daily so this could be easily avoided; nonetheless, take notice of how much Food bundles cost just in case).

## Strategies

The following guidelines are meant to be viewed as tools to effectively make your way around Realm. Only the most important things will be mentioned. Don't be afraid to deviate outside of what has been written and explore on your own! This was written asuming you don't have any outside-Realm upgrade, and you are playing without paying.

Keep in mind early Realm is very away-intensive. There will be massive amounts of idling in between progress sesions. Whenever you feel you aren't generating enough Coins or not dealing enough damage, just leave Realm and come back after a while to push a little bit further. Later on Realm will flip on itself and become very active.

### Stage 1-15

Early game is really rough. As mentioned before, there will be moments in which you will have to idle for a few hours before coming back and being able to upgrade your Minions or do new stuff. Also, there will be moments in which you will need an overnight idle to be able to progress further. This whole section should take about 3-4 days.

To start your Realm journey, tap the Boss to earn your first coins and summon **3** **Little Piggys**. They will be your main Red Damage and Coin source. Level them up and mutate them into **Hippos** (Lv10). The goal is to eventually mutate one of them much later on into a **Horn Hippo** (Lv50), since it will increase your Realm EXP per banish.

Once the **Realm Lv2** **quest** pops up, banish **one Hippo (Lv10)**. This should grant you **Realm Lv2**. Get another **Hippo**, and don't banish any more Minions for now. Realm Lv doesn't provide much benefit beyond being able to summon new Minion types and Realm Lv-based traits, but they are too expensive and not useful yet.

Remember you only have **6 banish per 24 hours**, so try to not banish before getting one **Horn Hippo** (unless told to do so, like before). You should always aim to banish the highest leveled Minion available, as Realm EXP is scaled off Coins spent.

#### Vending Machine unlocked

Once you beat **Stage 3**, the Vending Machine will be available on the left side. Its currency are **Coins**, the same you get from Piggys! At this point in the game, only **Wheat Chew**  (more Barn slots for more Minions) is useful for Realm progression. Much later, **Choccy Coin**  (more Coins per afterlife reached) will be the most important upgrade.

Whenever you upgrade **Wheat Chew**  at the Vending Machine and get a new Barn slot, summon **Little Piggys** and mutate them into **Hippos**. Afterwards level them up evenly, as this early in Realm their upgrade cost will outpace their Coin production by a lot.

Since you reached **Realm Lv2**, summon one **Pet Rock** . They will be your main source of Orange Damage and Realm EXP. Level it up and mutate it into **Mountain**  (Lv10) for Orange Damage (required at Stage 5). The goal is to eventually mutate it much later on into a **Volcano**  (Lv50) for Coin gain increase. Subsequent **Pet Rocks** should follow the same mutation path.

#### Cornucopia unlocked

Once you beat **Stage 7**, the Cornucopia will be available on the right side. Its currency are **Food bundles**, which are obtained by exchanging all of one type of resource from outside Realm. The Flowers from Botany trade is the most cost-efficient later on. If you can easily afford all the slots and a few fruit and stats reroll, aim for **Avocados** (more Spirals on reset - will be useful soon enough) on slot 1 and 2, **Bluenanas** (more Energy per hour) on slot 3 to 6, and **Kiwi** (more Fruit effect) on slot 7. If you can't afford this yet, don't worry too much about it, early on the bonuses aren't that good.

Once you reach **Stage 10** you need to deal Yellow Damage. This is done by acquiring a **Lil Chicken**  (Babby Egg -> Lil Chicken). Any Minion that does a critical hit will also deal Yellow damage. This means that **Realm Lv10** is required to progress further.

To achieve **Realm Lv10** (7.500-ish Realm EXP), you will need to banish **around** **9 Mountains**  **(Lv29)**. Afterwards, summon a **Babby Egg** . They will be your main source of Yellow Damage, Energy source (Blue Damage) and Coin gain increase. Level it up and mutate it into a **Lil Chicken**  (Lv10).

From this point onwards, whenever you upgrade **Wheat Chew**  at the Vending Machine and get a new Barn slot, summon **Babby Eggs**  and mutate them into **Lizards**  (Lv10). The base Coin production from the **Hippos** is good enough already, so now you need to work on the **Energy** production. **Lizards** will generate Energy every minute, while also increasing the Coin gain from **Hippos**.

#### Orb Tower unlocked

Once you beat **Stage 11**, the Orb Tower will be available on the right side. Its currency is **Energy**, which is generated by **Lizards**  (mentioned before). After using the laser to deplete the Blue health bar every time its needed, focus on increasing the Energy cap until you have 120 maximum Energy. This way you will be able to store as much Energy as possible for later rerolling the Orb Tower's Trait until you get **Riftseeker**  (Realm EXP increase per banish). This will give **Horn Hippo's** exclusive trait to **every Minion you own**. Keep this trait in the Orb Tower until you reach **Realm Lv20**. If you can't get it, the other good option early game is **Clenched Fist**  (Increases base damage by +2500), which will help with early game damage.

Once all your **Hippos** reach level 40, focus on leveling only one to level 50 and mutate it into a **Horn Hippo**, and then level the **Mountain** to level 50 and mutate it to a **Volcano**  . This should help on getting every other **Hippo** to level 50 and ventually mutate them into **Beeg Hippos** , and also on getting new Barn slots for more **Lizards.**

### Stage 16-24

Here is when Realm starts to pick up in active play. This whole section should also take about 3-4 days, with more active play.

Once you beat **Stage 16**, the Shrine will be available on the left side. Its currency are **Spirals**, which are obtained after every Realm reset, in which you lose all your Coins and Minions, but keep all the building upgrades (don't worry, every reset will be quicker than the one before). Shrine gives access to two new mechanics: **Blessings** (stats boosts per boss killed, get wiped at every reset), and **Upgrades** (permanent boosts to different stats, bought with Spirals).

#### Shrine Blessings to look for

Since Shrine is unlocked, you will get to choose 3 random blessings every time you defeat a Boss. You only have 10 different to pick at the start, and the only good options before your first reset are **Penny Thought**  (+10% Coin gain), **Barno**  (+1 Barn slot) and **Intellingo**  (+10% extra banish EXP).

**Dharma** upgrade is cheap and should be leveled up quickly. Every level unlocks a new blessing. Here is a list of the most important blessings. As you can see, 7 levels are primordial to speed up the resetting process thanks to **Enlightenment** , and should be bought before the third reset.

* at level 2 it unlocks **Nickel back**  (+2% Cashback on all purchases);
* at level 7 it unlocks **Enlightenment**  (+15% Enlightenment Spirals when resetting);
* at level 8 it unlocks **Dime Decisive**  (+25% coins from all sources);
* at level 10 it unlocks **Vendorama**  (-5% Vending Machine costs);
* at level 13 it unlocks **Superblesser**  (1.1x higher bonus from all +% blessings);
* at level 15 it unlocks **Retrigger**  (+10% chance to retrigger away time after arrival);
* at level 16 it unlocks **Banked Bygone**  (+50% coins from all sources);
* at level 17 it unlocks **One For All**  (Instantly get +1 of every type of blessing you have).

#### Shrine Upgrades goal

Shrine also unlocks its **upgrades**. Early on, we care about these four with the following priority. Keep in mind they should be leveled somewhat equally, since they all provide a great boost to progression.

1. **Bhakti:** a lot of extra damage! This will make getting back to Stage 16 take just a few hours instead of days, and help progress even further. First time you reset spend all the Spirals on this. Whenever it gets too expensive to afford, leftover Spirals should be spent on the next three upgrades.
2. **Dharma:** unlocks better Blessings. Level 7 and 8 should be rushed (detailed below).
3. **Sahaja:** huge boost to Coin production
4. **Carnate:** more cheap Barn slots!

This will be your **Shrine Upgrades goal** for this Stage of Realm progression.

1. **Bhakti:** around Lv30 to Lv40
2. **Dharma:** Lv8
3. **Sahaja:** Lv10
4. **Carnate:** around Lv10

#### Reset loop

If you have enough damage to continue another Stage, do so. Otherwise reset right away at Stage 17. As previously mentioned, spend all your Spirals on **Bhakti** upgrade, and leftover Spirals should be spent on **Dharma**, **Sahaja** and **Carnate**.

At this point in progression, it is advised to start a **Reset loop**: level up the Shrine's Upgrades, try to push only one Stage further than your best, Reset and repeat. Whenever you reach a Stage in which it would take more than 2 hours to beat, reset and spend your Spirals as previously mentioned. Minion composition for each reset should be the same as by the end of Stage 15, refreshed on the **table below**. Keep doing this Reset loop until you reach the **Shrine Upgrades goal**, at which point you should be good to stop resetting and push comfortably towards **Stage 23**.

 5
 1
 1
 Remaining slots

This is a good moment to achieve **Realm Lv20** (8.000.000-ish Realm EXP), for which you will need to banish **around** **2 Beeg Hippos**  **(Lv65)** with **Riftseeker  on the Orb Tower**. Once you achieve it**,** summon a few **Ogre Spawns** . They will be your main source of Flowers and support traits. Evolve them into **Gobbos**  (Lv10). The goal is to eventually mutate them into **Lizardmen**  (Lv50) for blessing boost (this Minion will eventually fill your entire Barn after your main team).

If you are still in the Reset loop at this point, Minion composition for each reset should change a bit, detailed on the **table below**.

Once you are getting closer to the Shrine Upgrades goal previously mentioned, Minion composition for each reset will change a bit, detailed on the **table below.**

At first you will be able to get only one **Goose** . Once you can get more, proceed to evolve 3 **Lizards** into **Crocodiles** . These two evolutions will boost your Coin production so quickly that you will be able to evolve all your **Gobbos** into **Lizardmen** (Lv50), and this will lead you into evolving your **Horn Hippo** into a **Rainboppo**(Lv200), and your **Beeg Hippo**  into a **Chonkoppo** (Lv200).

Since you reached **Realm Lv20,** there's no more need for Realm EXP anymore, so you should change the **Orb Tower's trait** for a money oriented one. These traits have less than 1% chance, so settle for the first one you can get. Much later on you can save up **15.000 - 20.000 Energy** to get **Gold Bless** . Remember you need at least one Minion with the trait before rolling for it. The priority of the traits will be as follows:

1. **Gold Bless**  from  - Increases all coin gain by +250% per blessing you have the most of (Babby Egg -> Lil Chicken -> Goose)
2. **Smart Money**  from  - Increases all coin gain by +40% per 5 Realm Lv (Babby Egg)
3. **Make It Rain**  from  - Increases all coin gain by +150% from all sources (Pet Rock -> Mountain -> Volcano)

#### Vending Machine must-have goodies

When you reach the point of having **Goose**  and **Lizardmen** at the same time on your team, go back to the Vending Machine and buy every latest new upgrade you can, and do so until you can't go further. You should be generating enough Coins to buy up to **Bagged Pancakes** **(BP).** From now on, whenever you have spare Coins to spend at the Vending Machine, upgrade all of the following:

* **Wheat Chew**
* **Choccy Coin**
* **Tuna Can**: retrigger away time
* **Corn Can**: increase away gains
* **Icecream Sammich**: start with Coins after resetting
* **Bagged Pancakes** **(BP)**: unstackable traits now stack. Later on, Minion amount might be refered at "**BP+2**", with **BP** being your Bagged Pancakes bonus.
* **Iced Footlong**: Minion damage multiplier based on Ice Creams (this one might not be available yet)

These Vending Machine upgrades will boost your Realm progression a lot, and you should be buying them everytime you can after upgrading your Minions from here on. Be wary of **Vendi Bar**(explained on Warning). Since you have **Tuna Can** and **Corn Can**, you should leave Realm screen everytime you want to idle, so you have a chance to retrigger away time for a huge progression boost.

#### Approaching Stage 23

Once you reach **Stage 23** you need to deal Purple Damage. This is done by acquiring a **Rainboppo**  (Little Piggy -> Hippo -> Horn Hippo -> Rainboppo). Now when you banish Minions they will deal Purple damage equal to the amount of Realm EXP. Given Purple Health bar is based on your Realm EXP, you should always banish the minimum amount required to take down the health bar (explained on Warning). From here on, do not get any Realm EXP increase at all (from Blessings or Orb Tower).

At this point, you can decide to keep doing the Reset Loop, or continue to **Stage 25.** It's advised to carry on, since unlocking the Field will change the gameplay a lot, exponentially increasing the amounts of Spirals earned by reset (up to the point of doing only one reset to cap every Shrine Upgrade!).

### Stage 25-49

Congrats! You have learned all the basic elements of Realm. And you also made it through the slowest and most idle part! Now it's time for **really** active gameplay.

Once you reach Stage 25, the Field will be available on the left side. Its currency are **Flowers**, which are generated by **Ogre Spawns** . Every single Plot is useful and will provide great benefits eventually. For now, we will care about the mentioned below. Plot 6, 7 and 8 are too expensive at this point to be helpful, and Plot 2 might be controversial because Coin/Damage reduction (explained on Warning). Given all the **Lizardmen** present in your composition, upgrading the Plots below throughout the normal Realm loop should be fairly easy.

* **Plot 1:** **Full Blossom** - each Ogre Spawn generates more Flowers. Immediately focus on this one, and keep upgrading whenever is the least expensive option.
* Plot 3: Juiced Fruit - Fruits effect are stronger. Very cheap, should be maxed fairly easy.
* Plot 4: Cash Genesis - Minions have a chance to produce x2 Coins. Quite cheap and really helpful.
* **Plot 5:** **Spare Charge** - **every Minion** now generates Energy. This effect will be the base on which you will build your Orb Tower.

#### Vending Machine purchase loop

Now you should be in an **Vending** **Machine purchase loop**: you keep leveling your **Chonkoppo**  for more base Coin production, keep pushing **Stages** for a stronger **Choccy Coin**, keep buying all the previously mentioned **Vending Machine must-have goodies**, and keep claiming the "**Get 100 Coins currency" trophies**. This combination will eventually catapult you into being able to mutate your **3 Crocodiles**  into **Crikeydiles**  (Lv200), which offer a total 90% cashback on every Realm purchase. Once that point is reached, new Minions will join the composition:

With this setup, you should be able to confortably push up to **Stage 50** without being limited by damage or Coins, only by banishes.

#### Final push towards Stage 50

If you pushed far enough to get around **60M Spirals** when resetting, do so. This will allow you to max almost every **Shrine Upgrade**, which will catapult you into the final push and section of the game. That amount of Spirals will allow you to end with:

1. **Dharma:** maxed
2. **Bhakti:** above Lv70
3. **Carnate:** maxed
4. **Ahisma:** maxed
5. **Taoism:** above Lv40
6. **Sahaja:** above Lv30
7. **Muksha:** above L30
8. **Nirvana:** above L20

This set of upgrades will allow you to finally add third mutations of **Ogre Spawns**  in your compositition, detailed in the **table below**.

#### Having all Blessing leveled at once!

Since **Dharma** is maxed, now you have the possibility of having every single blessing and leveling them all at once. To acomplish this, pick one of every blessing marked with "pick" at the blessings table until you have one of each. Reroll if needed to get a new blessing you didn't yet get. Once you have all the blessings you want, going forwad only pick **One For All**  blessing. Reroll without any worry since the three **Musculors**  give a 90% chance to not spend them, and the **Purpbacks**  give you more rerolls than you can spend.

Once you reach **Stage 47** you need to deal White Damage. This is done by acquiring a **Big Bone**  (Ogre Spawn -> Ogre -> Flesh Ogre -> Big Bone). Now every attack deals White Damage based on your outside-Realm damage.

### Stage 50 and beyond

Contratulations, you beat Realm! If you have been following the recommendations, by this point you should have:

* **Shrine Upgrades** like described before
* **Vending Machine goodies** with:
	+ **Wheat Chew**: over +65 slots
	+ **Choccy Coin**: over 1.70x coins
	+ **Tuna Can**: over 60.% chance to retrigger
	+ **Corn Can**: over +75% away gains increase
	+ **Icecream Sammich**: last to second-last currency (you can reset and immediately summon Minions and level them all to level 200.)
	+ **Bagged Pancakes** **(BP)**: +5 stacks
	+ **Iced Footlong**: over 1.50x damage per ice cream
* **Field** with:
	+ **Full Blossom**: Lv10
	+ **Juiced Fruit**: L12
	+ **Cash Genesis**: Lv12
	+ **Spare Charge**: Lv12
	+ **Level Cash**: Lv10

With all of this, you should keep pushing and reset once you get more than **235T Spirals** when resetting. This will allow you to max all the remaining **Shrine Upgrades.** If you don't have **Torchy**  unlocked, you won't be able to push further than **Afterlife 91,** which won't allow you to earn such amount of Spirals. If that's the case, you can reset with **5T Spirals** to max every **Shrine Upgrade** besides **Bhakti**.

From here on, you can keep pushing to keep upgrading your **Vending Machine,** and also reach **Realm Lv400** to boost the **Nirvana Upgrade.** Other than that, you are already finished with Realm!.

This is the composition of your final (required) reset. Start summoning Minions from top to bottom. The first Boss will die once you summon your first Damage minion: pick a blessing and **do not enter** in the portal until you buy all the remaining Minions. Your Barn should be full before you enter the portal to the second Boss.

The Blessing procedure is the same as described in the Having all Blessings leveled at once! section.

Once Coins are not a problem anymore and your goal is to push as far as you can (AL +100), you could change your **Orb Tower 's trait** for any of these:

* **Holy Roller**  from  (Babby Egg -> Lizard -> Iguana -> Purpback).
* **Critipow**  from  (Babby Egg -> Lil Chicken -> Ducko).

## Bosses and types of damage

Each Boss defeated is a new Afterlife reached (also called Stages). The player can't damage Bosses, it can only acquire Coins from it; they instead are damaged through Minions. After Afterlife 100, the cycle starts over with higher scaled HP bosses. Once Shrine is unlcoked, a blessing will be available to be picked each time a Boss is defeated.

Boss health has tiers, marked by different colors: Red, Orange, Yellow, Blue, Purple, Pink, and White (a.k.a. Infinity). Each tier can only be damaged by damage sources with Traits giving the corresponding damage type. The sole exception to this is Blue, which can only be damaged by the Orb Tower's laser beam.

## Minions

Minions are your only way to deal damage to the Bosses. They are summoned through the Summon Portal and are stored in the Barn, where they can be banished to earn Realm EXP. Minions can level up using coins, the Realm currency. They have different traits that are acquired when summoned, at a mutation, or through the different buildings of the Realm.

Minions can mutate up to 3 times, with each mutation giving a new extra Trait and unlocking two new different choices for the next mutation. These mutations occur at specific Minion level.

* First mutation: level 10
* Second mutation: level 50
* Third mutation: level 200

The Barn has a limited number of slots to store Minions. Up to 144 slots (9 pages of 16 slots each) can be acquired through:

* **Wheat Chew** in the Vending Machine,
* **Barno** blessing,
* **Carnate** upgrade (+20 at max).
* **Barn Egg** in the Crystal Eye Shop.

When banishing Minions, you will get Realm EXP based on the amount of Coins spent on them. Only 6 can be banished per day, and there's no way to get more. Although the cooldown time can be accelerated by Away Time triggering again.

#### Traits

Traits are abilities that give Minions different bonuses. Each species of Minion has different Traits. Every normal Minion starts with 2 Traits, and then gains a Trait per mutation. The Orb Tower and the Flower Garden can also give additional traits to all Minions.

#### Minions list and their mutations

Minions are divided into four families: Little Piggy (unlocked by default), Pet Rock (unlocked at Realm Lv2), Babby Egg (unlocked at Realm Lv10), Ogre Spawns (unlocked at Realm Lv20), and Special (unique Minions bought in the Crystal Eye Shop or by special conditions)

## Vending Machine

Unlocked after beating **Afterlife 3**. Its currency are Coins, the same used with Minions. Coins can be spent to buy goodies, which are permanent upgrades, both for Realm and outside-Realm features. New goodies are unlocked by buying one of the latest unlocked.

As of right now, the buttons on the right don't do anything.

## Cornucopia

Unlocked after beating **Afterlife 7**. Its currency are Food bundles, wich are obtained by exchanging **all** collected ores, fish, traces, souls, crops, flowers, vessels, or treasures for them. Only 2 resource bundles can be exchanged per day. Like banishing, the cooldown time can be accelerated by Away Time triggering again.

Up to 7 slots for Fruit can be bought. Buying all 7 slots costs 11Q Food bundles.

### Fruits

Fruits have a varying range of bonuses that can be rerolled with the Reroll button. Every fruit can have up to 3 lines of bonuses, with each line being rolled for individually. Therefore you can gain or lose lines whith every reroll.

Each fruit has a slot in which can be stored (this is detailed in the table below).

## Orb Tower

Unlocked after beating **Afterlife 11**. Its currency is Energy, which is generated by minions with the Charger trait (Babby Egg family - Lizard tree).

Only up to 10 Energy can be stored at the beggining. This can be increased with Expansions, which also unlocks new powers. The Orb Tower gets a new power with each Expansion, until the 7th. Afterwards, further Expansions only increase maximum Energy and Blue damage.

Expansion cost is always the current maximum Energy. This means that the Chagrin blessing will increase the Energy needed to expand the Orb Tower. Expansions are infinite, meaning the Blue damage done by the laser can be upgraded infinitely.

The Trait you can get from the Orb Tower is based off what Minions you have. Therefore, you need to at least have one Minion before being elegible for such Trait. When aiming for the rarest Traits (2% chance and below), wait until there's at least 15.000 Energy in the Orb Tower before rolling.

## Shrine

Unlocked after beating **Afterlife 16**. Its currency are **Enlightenment Spirals**, which are obtained by reseting the Realm progress. It provides acces to **Resets**, **Blessings** and **Upgrades**.

When reseting, all coins, minions and blessings will be lost; Enlightenment Spirals will be awarded, and Aftelife will be set to 1 again. On the other hand, Realm Lv, Vending Machine, Cornucopia, Orb Tower and Fields will remain the same. With this in mind, it is advised to spend all possible Coins before doing a reset.

### Blessings

After defeating a Boss, the game offers 3 random blessings for the player to choose from. Initially there are only 10 blessings available, and then Dharma upgrade unlocks up to 27 blessings.

### Upgrades

After each reset, Shrine will award the player with Enlightenment Spirals. These can be spent in permanent upgrades for both Realm and the main game. To max every upgrade, **235T** Enlightenment Spirals are required. It's advised to do a few quick resets (up to Afterlife 23) to max **Dharma,** upgrade both **Bhakti** and **Sahaja** as far as possible, and then do a single long Afterlife run to max every other upgrade at once.

Enlightenment Spirals gain can be increased with:

* **Resetti trait:** +40% more Enlightenment Spirals when resetting. Blaken Gold minion (Babby Egg -> Lizard -> Iguana -> Blaken Gold). This trait stacks up to **Bagged Pancakes** times
	+ **Stackability trait:** you can stack traits one more time. Chonkoppo minion (Little Piggy -> Hippo -> Beeg Hippo -> Chonkoppo)
* **Enlightenment blessing:** +15% Enlightenment Spirals when resetting.
	+ **Superblesser** **blessing:** 1.1x higher bonus from all +% blessings (based on blessing amount)
	+ **Watermelon fruit:** +x% bonus from Blessings (based on fruit amount and bonuses)
* **Avocado fruit:** +x% Enlightenment Spirals when resetting (based on fruit amount and bonuses)
	+ **Kiwi fruit:** +x% all Fruit Bonuses (based on fruit bonuses)
	+ **Juiced Fruit plot:** all fruit bonuses are +x% larger (based on plot 3 level)

## Field

Unlocked after beating **Afterlife 25**. Its currency are Flowers (also known as Blossoms), which are made by minions with the Field Bloomer trait (Ogre Spawn family). Field houses 8 plots, with each one giving a Trait to all Minions when purchased (except for Plot 1 - Full Blossom and Plot 3 - Juiced Fruit, these two are passive Minion-less Traits).

Flowers gain can be increased with:

* **Sour Grapes fruit:** +x% Field Growth Speed (based on fruit amount and bonuses)
	+ **Kiwi fruit:** +x% all Fruit Bonuses (based on fruit bonuses)
	+ **Juiced Fruit plot:** all fruit bonuses are +x% larger (based on plot 3 level)
* **Full Blossom plot:** +x% blossoms from Minions (based on plot 1 level)

### Upgrade chance

Each Plot starts at level 1 and can be leveled up to level 12. Each level up lowers the chance of a successful upgrade. The upgrade chance starts at 1 in 4, and ends up at 1/345 for the last level.

## Trophy Case

68 total trophies to earn. Each trophy increases coin gain of every minion. The 'Get 100 ... bill' are giving a particularly high boost to coin gain.

## Crystal Eye Shop

Crystal Eyes are a premium currency bought with money. Not sure if there is a way to earn them free.