Spike

Spike is a demonic Caster with 210 HP.

## Story

Spike was originally an old Skullgang member, left behind. When the Skullgang headquarters were destroyed by Blirfwatch, The Queen could only afford to revive her most trusted allies, leading to many comrades being left dead or barely alive, struggling. Spike was one of the unlucky to survive, being stuck between remnants of the base, in a long night of pain. Luckily the demon's could sniff out his screams of fear, pain and abandonment, making him easy prey. The demon's had learned how to claim a vessel in the best way now, by manifesting a personal object of the host and making sure they consent to the max. Therefore they brought Theodor, to speak to the stuck Spike. Theodor explained (lied) that the only way he would have the strength to get out of the remnants was by taking in the demon's strength, and by sacrificing something personal. He also promised a new evil organisation with a better leader that would never abandon him, which made Spike's choice even easier. Spike gave his mother's necklace that he always carried to the demons, and the demon's claimed his body to co-exist. This was the most successful manifestation yet, and he didn't need to sacrifice any of his limbs like his other comrades, just some strange hardened skin. Spike has quickly adapted to helping Theodor, and is making sure to destroy as much and many as possible to pick the world clean for when the demons take over.

## Abilities

### Shameless Consumption (Passive)

Spike can absorb his fallen comrades for a 25 HP instant heal while they're dead.

### Dark Spheres (Primary)

Spike holds two Dark Spheres. Spike sends out a Dark Sphere, dealing high damage to all targets on its way. Spheres travel a short distance and then stop, when they're dormant they begin growing (which will be utilized later). After a short while of being out, Spike's sphere's pop and he regains them to be able to throw them out again.

### Return to Sender (Ability 1)

Spike calls back all his dormant sphere's to himself. They deal increased damage on the way back based on the increased size of the Sphere. The Sphere's hitbox also increased with the size. Enemies hit on the way back take a 10% slow for 1 second.

### Hellgate (Ability 2)

Spike raises a demonic wall that destroys enemy projectiles that would pass through. It also empowers sphere's that pass through it.

### Terrorize (Ability 3)

Spike's demon attacks the closest enemy, dealing 7% of their current HP as damage and stunning them for 1.5 seconds.

### Flurry (Ultimate)

Spike unleashes his true form, gaining a minor speed bonus but mainly creates a set of 6 Dark Spheres. He has 10 seconds to use them all until the ultimate ends. If Spike holds more than 2 spheres at the end the rest are destroyed.

"You are still of use to me!" Shameless Consumption"Face your doom!" Dark SpheresDark SpheresDark SpheresDark Spheres"Destroy everything!!" Return to SenderReturn to Sender"Beautiful!" Return to Sender"Let the darkness tower over you!" Hellgate"The demons call your name.." Terrorize"I CANNOT CONTAIN MYSELF!!" Flurry
## Interactions

 I can't even begin to start explaining how much I want to end you... :)

 Thought you were seeing ghosts? Just little old me... ready to take you on!!

 When your queen doesn't bare to save you, an overlord comes to your aid.

 A fairy knight, my my, I can't contain my excitement, you better not disappoint..

So your power negates mine, that remains to be seen.

Shunned by your people, for warning them about us. Now they wish they'd believed you sooner.

Theodor is here... I will watch and learn closely.

How fascinating, how fast the demon's have adapted from creating abominations like you to perfection as me.

## Emotes

"Live a little, while you can..." Taunt"Live a little, uh, while i recharge my power, that then will end you!" Taunt"I guess the whole barefeet thing has it's downside.." Joke