Ultraman Orb

* Orb Origin
* Gai Kurenai
* Origin the First
* Spacium Zeperion
* Burnmite
* Hurricane Slash
* Thunder Breastar
* Lightning Attacker
* Emerium Slugger
* Orb Trinity

## Summary

Ultraman Orb is the titular hero of the Ultraman Orb series. He is able to utilize the abilities of his fellow Ultras to transform and gain their powers through Fusion Up. Orb's human form is the wanderer known as Gai Kurenai, who gained Orb's power from the Voice of Light on Planet O-50.

## Powers and Stats

**Name:** Kurenai Gai, Gai (formerly, prior to adopting a surname), Ultraman Orb, The Sunset Wanderer (Alias via title cards), The Wandering Sun (Alias via title cards)

**Origin:** Ultraman Orb

**Gender:** Male

**Age:** At least 3,816 years old, likely much older (Was the cause of his universe's equivalent of the Mohenjo-Daro ruins in 1800 BC and has since been wandering the planet)

**Classification:** Medic (formerly), Warrior, Ultra, Wanderer, Ultraman

**Powers and Abilities:**

* Gai Kurenai
* Origin the First
* Orb Origin
* Spacium Zeperion
* Burnmite
* Hurricane Slash
* Thunder Breastar
* Lightning Attacker
* Emerium Slugger
* Orb Trinity
 Superhuman Physical Characteristics, Weapon Mastery, Flight & Spaceflight (Initially through the use of Orbcalibur, unknown if possible currently, although it is heavily implied. Can fly through the depths of space), Martial Arts, Accelerated Development (Passive; After becoming Orb, Gai was able to surpass Juggler in swordsmanship despite the latter having trained his entire life and him having little of it), Extrasensory Perception (Is capable of sensing life in an otherwise barren wasteland), Teleportation, Transformation (Into Ultraman Orb), Energy Projection (Can fire yellow energy blasts from his hands), Statistics Amplification (Can accelerate to high speeds faster than he normally moves), Self-Sustenance (Type 1; can fly through space without the need for oxygen), Resistance to Temperature Manipulation (Relatively unaffected by the freezing environment of Crusader's Peak), Radiation Manipulation (Can fly through space with no ill effects)

 Ultra Physiology, Reactive Power Level (Juggler feared his growth rate in combat; Learned to use his full arsenal within just a few uses), Purification (Type 1 & 2; Spear of Light purified War Deity of Kugustu), Fire Manipulation (Unused, can coat his leg with flames to kick opponents), Aura (Via Orb Strike), Electricity Manipulation (Via Spear of Light which show electrical effects), Resistance to Poison Manipulation, Body Control & Mind Manipulation (Resisted the effects of the Queen Bezelb's Kugutsu, which could affect an entire universe's worth of lifeforms), Quantum Manipulation & Deconstruction (Resisted the quantum reconstruction when he went to save Psychi)

 All abilities of Origin the First enhanced as well as Weapon Mastery (Of Orb Calibur), Water Manipulation (Via Orb Water Calibur), Air Manipulation (Via Orb Wind Calibur and various other techniques), Vibration Manipulation (Via Orb Ground Calibur, can send destructive shockwaves through the ground to attack his foes), Regeneration (Low-Mid; Was stabbed in the stomach and healed from it)

 All abilities of Origin the First as well as Afterimage Creation (Can create afterimages), Statistics Amplification (Can increase his speed and strength), Water Manipulation (Can shoot a jet of water from his hands), Attack Reflection (Can use his barriers to reflect attacks), Paralysis Inducement (Can use catch rings to bind his opponents as well as Sperion Attack Ray which turns the target rigid before pulverizing them)

 All abilities of Origin the First as well as enhanced Fire Manipulation

 All abilities of Origin the First as well as Air Manipulation (Can create tornadoes), Attack Reflection (By spinning the tornado he can reflect attacks), Ice Manipulation (Can shoot a fluid that freezes opponents), Limited Durability Negation (Big Bang Thrust attacks opponents from the inside, blowing them up)

 All abilities of Origin the First as well as Darkness Manipulation (Can amplify physical attacks with this), Berserk Mode & Rage Power (Formerly; increases in overall status when using the form)

 All abilities of Origin the First as well as enhanced Electricity Manipulation (Amplifies his attacks with this)

 All abilities of Origin the First as well as Regeneration Negation (Low-Godly; His attacks were able to block off Reibatos' regeneration), Deconstruction & Matter Manipulation (Via Triple Emerium Ray, which is based off the Emerium energies of Seven and is derived from his and Zero's power)

 All abilities of Orb Origin enhanced as well as Danmaku (Can fire a barrage of energy bolts), plus the ability to don MonsArmors & Ultrans, Resistance to Data Manipulation (Was unaffected by the digitaisation effects of cyberspace and rescued Geed from there), likely the abilities of Ginga, Victory, and X

**Speed:** **Subsonic** (Comparable to Jugglus Juggler's human form who can run at at least 240 km/h and can run fast enough to appear as a blur at times) | **Subsonic** movement speed normally (easily covers twice his own height in distance with only a few steps) with **Massively FTL+** flight and reaction speed (Flew 70,000 light years in a short timeframe) [Origin the First] | **Supersonic** movement speed normally (Can run at Mach 3), **higher** with acceleration techniques (Can move as a blur and cover much larger distances in a shorter timeframe), with **Hypersonic** (Mach 8.5) flight speed on Earth to **Massively FTL+** flight, reaction, combat and attack speeds (Comparable to many previous Ultras. As Emerium Slugger, he casually blitzed an opponent) [Orb Origin and other forms]

**Lifting Strength:** **Peak Human** (Has physically wrestled with 400kg Bezelbs) [Gai Kurenai] | **Class T** [Ultraman Orb]

**Stamina:** Superhuman in human form (Endured a snowstorm while climbing up a vertically inclined mountain slope, and would later become much more conditioned for worse situation. Casually sat through a five hour ride in temperature -20 degree) | Extremely High (Has thousands of years of experience in fighting and has only gotten better since his first transformation. Participated in a gauntlet match with enemies of equal strength and still came out on top. Spent 10 consecutive years training with Zero and Ultraseven in the former's Shining Field)

**Range:** Standard melee range, a dozen to hundreds of meters with energy bolts and energy slashes with the Orbcalibur, Cross-universal with Teleportation [Gai Kurenai] | Tens of meters via size alone, ranges from hundreds of meters to several kilometers with energy attacks (ranged attacks easily reaches many times his own height in distance, that being 50 meters. When uncontrolled or unfocused, explosions from his energy attacks can cover an entire forest or city in size. [Ultraman Orb]

**Standard Equipment:** Orbcalibur (formerly, before it was sealed into a card), Orb Ring, Orbnica (A harmonica), Ultra Card, Orb Slasher [Gai Kurenai] | Orb Slugger Lance (As Hurricane Slash), Orbcalibur (As Orb Origin), Orb Slasher (As Orb Trinity), Eyeslugger (As Emerium Slugger) [Ultraman Orb]

**Intelligence:** Extremely High (Mostly through experience. Prior to his transformations, Gai has extensive medical knowledge and possesses some fighting skills. After becoming Orb, Gai is a quick learner and innovative in ways of using his powers)

**Weaknesses:** Fusion-Ups has a time limit of 3-minutes (questionable; mostly ignored), Can only fly using the Orbcalibur during the events of ORIGIN SAGA, Initially highly pacifistic and a bad fighter (Although he has since grew out of it)