recursal/Fanatic-Fandom huggingface dataset:
Goldgrubbers

**Goldgrubbers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Goldgrubbers is an epic pirate unit that replaces a non-pirate card in your hand. The strength of Goldgrubbers can be increased by leveling it up. Goldgrubbers sees play in pirate decks mostly.

## Strategies

Goldgrubbers' ability to act as a second replace effect makes it great for cycling your deck or finding combo cards.

* Goldgrubbers will replace any card in your hand that isn't a pirate unit. This includes spells and structures, too.
* You can also use Goldgrubbers to discard non-pirate cards and draw important pirate cards that might be needed to destroy the enemy base in a dire situation, like First Mutineer and Bluesail Raiders.

## Change History

* June 1, 2022: Goldgrubbers ability replaces 2 non-Pirate cards at levels 4-5

### Card Versions

* Initial Version
* June 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Ability replaces 2 non-Pirate cards at levels 4-5
Broken Truce

**Broken Truce** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Broken Truce is a rare spell that destroys units and structures with the downside of dealing damage to your base. The strength limit can be increased by leveling it up. Broken Truce is a versatile card and can fit into multiple types of decks.

## Strategies

Broken Truce is a great removal card that costs you damage to your base. Use it on only the most high-value targets.

* You can use Broken Truce to destroy multiple high-strength or important units or structures for very little mana.
* In other situations, it may be best to destroy a low-strength unit or even a friendly unit in order to create empty tiles which can be used by other cards.
* Broken Truce should always be used carefully as it deals a moderate amount of damage to your own base, especially if your Fortress Level is low.
* When playing Broken Truce, always remember to choose the right target to minimize the spare damage that might hit any friendly unit or structure.
* Sometimes it may be more valuable to destroy a low-strength enemy and let the high excess damage be spread among other things.

## Change History

* January 31, 2018: Increased mana to 4, damage to base and the leveling steps, and removed the "if" requirement on the base damage.
	+ New ability: *Level 1: Destroy a target unit or structure. Deal 5 damage to your base.*
* September 25, 2019: 3 mana at all levels, ability changed:
	+ New ability: ***Destroy** a target unit or structure with **8 or less strength**. Deal **3 damage** to your base.*
* January 1, 2021: Increased mana cost by 1, excess damage now spreads to nearby units and structures
	+ New ability: ***Destroy** a target unit or structure with **8 or less strength**. Spread spare damage randomly among all surrounding units or structures. Deal **3 damage** to your base.*

### Card Versions

* Initial Version
* January 31, 2018
* September 25, 2019
* January 1, 2021 (Current)

## Differences

This is the original version of the card.

## Differences

The mana cost of Broken Truce was increased to 4 mana at lower levels and 3 mana at higher levels.

The damage its ability deals was increased and also occurs even when you destroy a friendly target.

## Differences

The mana cost of Broken Truce was decreased to 3 mana at all levels.

The damage it deals to your base is fixed at all levels. Instead, upgrading it increases the strength requirement of its ability.

## Differences

The mana cost of Broken Truce was increased by 1 at all levels, to 4 mana.

Broken Truce's ability gained another effect, dealing any overkill damage from its initial destroy spread among all surrounding units and structures.

## Notes

Like Restless Goats, Broken Truce's art contains cracks and fractures that represent its ability to damage your base.
Fortress Level

Your player level and base health is determined based on your card collection.

The XP bar displayed below your player name indicates how close or far away you are from your next level up.

Collecting more cards and upgrading them will increase your level. The rarer the card is, the more XP you will gain. For example, obtaining or upgrading a common card will earn fewer experience points than obtaining or upgrading a rare card.
Debug Loggers

**Debug Loggers** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Debug Loggers is an epic construct that gives strength to itself and a friendly unit after attacking. Its own strength and strength given can be increased when leveled up. Debug Loggers can work in construct decks well.

## Strategies

Debug Loggers's ability to regain strength after attacking while also buffing another unit can make it very durable if your opponent cannot kill it fast.

* Always try to use Debug Loggers in the center of the battle so that friendly units will be nearby to gain strength.
* To prevent opponents from destroying Debug Loggers, boost its strength so it can survive through attacks and while attacking. However, your opponent can use destroy effects from cards like Icicle Burst and Broken Truce.
* Like all other constructs, Debug Loggers benefits from Linked Golems and Upgrade Point.

## Change History

* December 10, 2017: Added to the game
* March 20, 2018: Art changed
* April 22, 2018: Increased strength by 1
* August 7, 2018: Increased ability at higher levels by 1
* May 9, 2019: Decreased strength by 1, ability now also gives strength to a random surrounding friendly unit
* December 1, 2023: Increased strength by 1

### Card Versions

* Initial Version
* March 20, 2018
* April 22, 2018
* August 7, 2018
* May 9, 2019
* December 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Debug Loggers's art was updated to include the Ironclad Union logo on it.

## Differences

Debug Loggers's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Debug Loggers's ability strength was increased by 1 at higher levels and its leveling was changed accordingly.

## Differences

Debug Loggers's strength was decreased by 1. Its ability was changed to give strength to itself and a nearby friendly unit, instead of just Debug Loggers itself.

## Differences

Debug Loggers's strength was increased by 1
Factions

Factions, or kingdoms, are the different groups of cards available to play in the game. Each faction has two unit types unique to it, except for Neutral, which has all of them. Each faction has its own unique abilities and cards.

For more information about each faction, see their pages here.

* Swarm of the East
* Winter Pact
* Ironclad Union
* Tribes of Shadowfen
* Neutral
Frostlings

**Frostlings** are one of the unit types in Stormbound: Kingdom Wars.
They usually have abilities that freeze enemies, damage frozen enemies, or gain mana.

## List of Frostlings

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 17 frostlings in the game currently.
If this list is not available, see Category:Frostlings.
Devastators

**Devastators** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Devastators is an epic undead unit that deals extra damage to structures and bases when it attacks them. The strength and ability of Devastators is increased when upgraded. Devastators fits into aggressive decks well.

## Strategies

Devastators's main purpose is for dealing extra damage to the base, so you should try to support it as much as possible.

* Devastators pairs well with command effects from cards like Forgotten Souls or Herald's Hymn that immediately get it attacking the enemy base.
* Another strategy is to buff and protect Devastators so that it can move into the enemy base on its own.
* Devastators can also be used to remove enemy structures with its extra damage, like those built by Rockworkers.
* In rare situations, cards like Unhealthy Hysteria or Hair-Raising Cats can force your own Devastators to devastate your own structures and base.

## Change History

* December 10, 2017: Added to the game
* January 31, 2018: Increased strength by 1, decreased bonus damage by 1
* July 9, 2018: Increased ability damage by 1
* September 25, 2019: Ability also triggers on structures

### Card Versions

* Initial Version
* January 31, 2018
* July 9, 2018
* September 25, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Devastator's strength was increased by 1 while its ability damage was decreased by 1. Essentially, their values were swapped.

## Differences

Devastators' ability damage was increased by 1 and its scaling was adjusted accordingly.

## Differences

Devastators' ability was changed to also deal bonus damage to structures as well as bases.

## Notes

The structure outlines in the background of Devastators's art are similar to the outlines found in the art of Rockworkers.
Herald's Hymn

**Herald's Hymn** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Herald's Hymn is a common spell that gives strength to a single unit and commands its whole row forward. When upgraded, the amount of strength it gives increases. Herald's Hymn sees play in aggro or swarm decks.

## Strategies

Herald's Hymn works well with many friendly units in a single row.

* When you have units next to the enemy base, Herald's Hymn can command them to attack it without having to wait until your turn again.
* Herald's Hymn can also be used to push your front forward, forcing any friendly units to instantly attack what is in front of this. This strategy can be a good counter to smart structure placement.
* You can use Herald's Hymn to command units forward in situations where playing Forgotten Souls is infeasible, such as when all nearby tiles are occupied.

## Change History

* August 14, 2017: Decreased mana and strength at higher levels by 1
* November 16, 2017: Gives strength to a single unit
	+ New ability: *Level 1: "Give 2 strength to a friendly target and command all friendly units in its row forward."*
* January 31, 2018: Decreased strength given by 1
* February 13, 2019: Costs 6 at all levels, gives strength equal to its level
* July 21, 2020: Increased mana by 1
* April 1, 2022: Ability increased by 1

### Card Versions

* Initial Version
* August 14, 2017
* November 16, 2017
* January 31, 2018
* February 13, 2019
* July 21, 2020
* April 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

The mana cost and strength given by Herald's Hymn was decreased by 1 at higher levels.

## Differences

Herald's Hymn's ability was changed to only give strength to a single friendly unit. The amount of strength given was increased at lower levels to compensate.

## Differences

The amount of strength Herald's Hymn gives was decreased by 1 at all levels except level 5.

## Differences

The mana cost of Herald's Hymn was set to 6 mana at all levels and the amount of strength it gives is now linear.

## Differences

Herald's Hymn's mana cost was increased by 1, to 7 mana.

## Differences

Herald's Hymn's ability was increase by 1
Beasts of Terror

**Beasts of Terror** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Beasts of Terror is an epic dragon unit that deals damage to all enemies of the same type when it attacks. The strength and ability damage can be increased by leveling it up. Beasts of Terror can fit into any type of deck as a counter to zoo decks.

## Strategies

Note that Beasts of Terror will deal damage to all non-dragons *except* for the one it’s attacking.

* Toads and satyrs from cards like Azure Hatcher and Dreadfauns are great targets for Beasts of Terror. As long as they aren’t buffed, then they will be destroyed.
* Any card that spawns multiple units of the same type is a good target for Beasts of Terror to attack.
* Since Beasts of Terror's ability can only deal damage to non-dragons, you can't counter Ludic Matriarchs or Draconic Roamers with it.

## Change History

* March 20, 2018: Added to the game
* June 1, 2023: Strength increased by 1 at higher levels

### Card Versions

* Initial Version
* June 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Beasts of Terror Strength was increased by 1 at high levels.
Bladestorm

**Bladestorm** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Bladestorm is a common spell that deals damage to all enemy units and structures. The amount of damage done can be increased by leveling it up. Bladestorm can work in any kind of deck that needs area damage.

## Strategies

Bladestorm works as a good counter to aggro or swarm decks, as they have lots of units on the board at once.

* Use Bladestorm to counter cards like Rain of Frogs or Doppelbocks that spawn token units.
* Bladestorm can also deal with structures that are placed in a position you can't attack directly. You can use Bladestorm repeatedly or combine it with other damaging spells like Needle Blast to take care of full-strength structures.
* The low damage output per target of Bladestorm makes it very effective if there are a lot of enemy units and structures, and very ineffective if there are little.

## Change History

* August 14, 2017: Decreased maximum damage by 1
* September 6, 2017: Decreased mana by 1
* December 17, 2018: Will deal fixed 2 damage at level 3, 3 damage at level 5
* September 1, 2020: Increased ability at higher levels
* July 1, 2023: Ability increased by 1.
* October 1, 2023: Ability damage decreased at level 1, and increased by 0.5 at high levels.

### Card Versions

* Initial Version
* August 14, 2017
* September 6, 2017
* December 17, 2018
* September 1, 2020
* July 1, 2023
* October 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Bladestorm's maximum damage was decreased by 1 and its leveling was adjusted accordingly.

## Differences

Bladestorm's mana cost was decreased by 1.

## Differences

Bladestorm's damage was made more consistent at all levels.

## Differences

Bladestorm's damage was increased at higher levels.

## Differences

Ability damage decreased at level 1, and increased by 0.5 at high levels.
Constructs

**Constructs** are one of the unit types in Stormbound: Kingdom Wars.
They often have abilities that give strength or spawn more units.

## List of Constructs

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 16 constructs in the game currently.
If this list is not available, see Category:Constructs.
Erratic Neglects

**Erratic Neglects** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Erratic Neglects is a rare Ancient unit that gets a random status effect before moving. Its strength can be increased by leveling it up. Erratic Neglects fits well into most decks as a neutral unit with decent strength for the mana cost. The five status effects Erratic Neglects can receive are:

* Vitalized
* Poisoned
* Confused
* Frozen
* Disabled

## Strategies

When playing Erratic Neglects, it's usually better to play it on the right side of the board, because if it confuses itself, it will move after your other units in its row, reducing the risk of it attacking them. A good thing to keep in mind while playing it is that if it's confused and on either border of the board, it will move inward, but if it's in one of the two middle columns, there's a 50/50 chance it will move left or right.

## Change History

* October 4, 2021: Made available to be crafted and randomly collected

### Card Versions

* Initial Version

This is the original version of the card.
Crimson Sentry

**Crimson Sentry** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Crimson Sentry is a common toad unit that damages and poisons nearby enemy units on death. The damage and area of effect can be increased when leveled up. Crimson Sentry can work well in control and poison decks.

## Strategies

Crimson Sentry's ability to damage and poison many enemies at once can synergize with other cards well.

* Crimson Sentry's 2 movement and death damage make it a strong front pusher. If your opponent tries to get rid of it using another unit, they'll be poisoned. However, your opponent can use ranged effects or spells to avoid that.
* The ability to poison lots of enemies at once is great for cards like Brood Sages and good for Marked as Prey and Amberhides too.
* Note that Crimson Sentry will damage and poison your own units if they are in range too. Place your units away from the damage, or place Crimson Sentry in such a way that doesn't hit them.

## Change History

* August 7, 2017: Decreased mana by 1
* October 11, 2017: Increased mana by 1
* January 31, 2018: Damages and poisons friendly units too, increased damage, and remains bordering at all levels
* February 13, 2019: Decreased mana and ability by 1

### Card Versions

* Initial Version
* August 7, 2017
* October 11, 2017
* January 31, 2019
* February 13, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Crimson Sentry's mana cost was decreased by 1.

## Differences

Crimson Sentry's mana cost was increased by 1.

## Differences

Crimson Sentry's ability damage was increased by 1 and it affects bordering units at all levels. Its ability was also updated to damage and poison friendly units as well as enemies.

## Differences

Crimson Sentry's mana cost and ability damage were decreased by 1.

## Notes

Like all Shadowfen toads, Crimson Sentry's name contains a reference to its color.
Convert

**Convert to fight for you**, **convert to fight for the enemy**, or **convert** is one of the ability effects in Stormbound: Kingdom Wars.

It is currently exclusive to the ravens of the Tribes of Shadowfen.

## Overview

Converting a unit changes its control from one player to the other. If you convert a unit to fight for you, this can also move your frontline forward. This has no other immediate effects, and the unit will stay in the same place it was before.

Units keep everything the same when they are converted: strength, abilities, status effects, etc.

Visually, convert is represented with a marionette control bar and pink particles. The converted unit changes directions and colors to signify its new ownership.

## Strategies

Convert is a very strong effect that can create massive board swings. But for some cards, it can also be a downside.

* Steal strong enemy units or enemy units with strong abilities.
* Convert an enemy unit far away to gain massive frontline.
* Counter cards with on-death abilities and prevent them for triggering for your enemy.

## Quests

There is 1 quest that references converting.
Legendary cards

## Crafting and Upgrading

It costs 50 fusion stones to craft a legendary card you haven't collected yet.

If you do not have enough copies of a card to upgrade it, you can use fusion stones to replace missing copies.

For legendary cards, it will take 30 fusion stones to replace 1 missing copy.

## List of legendary cards

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

If this list is not available, see Category:Legendary cards.

There are currently 30 legendary cards in the game.

### Campaign-only cards

*There are no cards which match the given query.*

### Campaign-only cards

*There are no cards which match the given query.*
Bravefoot

**Bravefoot** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Bravefoot is a campaign-only card played by the CPU. It appears in several chapters of the Winter Pact campaign.

## Notes

Like all campaign-only cards, Bravefoot cannot be collected and is a level 1, common card.

Bravefoot shares its art with Token Dwarves, Sleetrunners, and Sleetstompers.
Chateau de Cardboard

**Chateau de Cardboard** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Chateau de Cardboard is a common neutral structure that confuses the most forward enemy unit at the start of your turn. It can be used in decks that utilize many Felines and their natural confusion-based abilities.

## Strategies

Use Chateau de Cardboard with cards like Hair-Raising Cats to get extra value out of its ability.

## Change History

* September 22, 2022: Added to the game
* June 1, 2023: Ability increased by 1 at high levels.

### Card Versions

* Initial Version
* June 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Chateu de Cardboard ability was increased by 1 at higher levels
Dangerous Suitors

**Dangerous Suitors** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Dangerous Suitors is a rare dragon unit that gains strength for each other dragon on the board. The initial strength of Dangerous Suitors and the amount of strength it gains per dragon can be increased by leveling it up. Dangerous Suitors can fit into dragon decks and be a counter to them.

## Strategies

Note that Dangerous Suitors gains strength for all other dragons on the board, friendly or enemy.

* Dangerous Suitors works very similarly to Lucky Charmers, except with a different trigger.
* Cards that spawn multiple dragon tokens like Ludic Matriarchs or Call for Aid used on a dragon can give Dangerous Suitors a huge buff.
* Using Dangerous Suitors against this same tactic is also viable.

## Change History

* March 20, 2018: Added to the game
* August 7, 2018: Decreased strength at lower levels
* December 17, 2018: Increased mana by 2 and strength by 3
* June 27, 2019: Increased strength at lower levels by 1
* September 1, 2020: Decreased mana by 1, decreased strength at lower levels

### Card Versions

* Initial Version
* August 7, 2018
* December 17, 2019
* June 27, 2019
* September 1, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

Dangerous Suitors's strength was decreased at lower levels.

## Differences

Dangerous Suitors's mana cost was increased by 2 and its strength was increased by 3 and its leveling was increased accordingly.

## Differences

Dangerous Suitors's strength was increased by 1 at lower levels.

## Differences

Dangerous Suitors's mana cost was decreased by 1 and its strength was decreased at lower levels.

## Trivia

Dangerous Suitors's name is a reference to Dan Su, stormbound youtuber and splendid player on the discord.
Dreadfauns

**Dreadfauns** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Dreadfauns is a common satyr that spawns 2 more satyrs when played. The strength of Dreadfauns and the satyrs it spawns can be upgraded. Dreadfauns can be found in swarm decks.

## Strategies

Dreadfauns' power comes from the satyrs it spawns.

* Since playing Dreadfauns gives you a total of three units, it synergizes with area-of-effect buffs from Pan Heralds and Moonlit Aerie or a a high-value Kindred's Grace.
* Swarmcallers and Faun Companions will also benefit from the satyrs as well.
* However, be careful of cards like Laurus, King in Exile or Blood Ministers that can take advantage of the extra units.

## Change History

* August 30, 2017: Reduced strength and that of spawned units at higher levels
* August 7, 2018: Increased strength by 1

### Card Versions

* Initial Version
* August 30, 2017
* August 7, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

The strength of Dreadfauns and its spawns were reduced at higher levels by 1.

## Differences

Dreadfauns's strength was increased by 1, and its scaling was increased accordingly.

## Notes

Like all cards that spawn token units, Dreadfauns's art has outlines of other satyrs that represent its ability to spawn other units.
Fixedly forward movement

**Fixedly forward movement** is a status a unit can have Stormbound: Kingdom Wars. Unlike, poison, freeze, confusion, or vitality, fixedly forward movement appears directly on the card, replacing the regular movement icon with a different one.

## Overview

Units with fixedly forward movement always move forward at the moment they are played. They will not attack enemy units or structures on the tiles beside them. This includes movement on play that is a result of gaining speed, in the case of Felines.

If a unit with fixedly forward movement becomes confused after they have been played, then they will move sideways the next time they move.

* A Sparkly Kitties affected by Temple of Mind will move fixedly forwards on play, despite the fact that it is confused. Additionally, it will remain confused after completing its movement, as confusion does not go away until the unit moves sideways.

Visually, units with fixedly forward movement do not have passive particle effects while on the board, since they do not have any special properties while on the board. Instead, they are marked by an alternate movement icon on their card, which can be seen while in your hand or when inspected.

## Strategies

Units with fixedly forward movement can ignore enemy units that they would otherwise attack.

* Bypass enemies blocking your units from advancing forward.
* Send units directly into the enemy base without attacking units your opponent may have placed to defend it.

## Quests

There are no quests that reference fixedly forward movement.
Dwarves

**Dwarves** are one of the unit types in Stormbound: Kingdom Wars.
They usually have abilities related to giving strength when certain conditions are met and structures.

## List of Dwarves

Toggle table/card display
(Note: You can sort the table by using the arrows next to each heading.)

There are 14 dwarves in the game currently.
If this list is not available, see Category:Dwarves.
Broodmother Qordia

**Broodmother Qordia** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Broodmother Qordia is a legendary dragon hero that spawns nests that hatch dragons the next turn. The strength of Broodmother Qordia and the dragons that come from her nests can be increased by leveling it up. Broodmother Qordia works well in dragon decks.

## Strategies

*For more info on Qordia's nests, see Qordia's Nest.*

* Like all structures, Broodmother Qordia's nests are immune to freeze and poison, and are immune to most area damage effects like Wisp Cloud or Toxic Sacrifice. However, they are still vulnerable to cards like Bladestorm. In Bladestorm's case, you can use Rain of Frogs to potentially bait your opponent into wasting it.
* The nests can be very hard to clear out if your opponent doesn't have area damage cards. With all the tools Tribes of Shadowfen can use to bait out these cards, you can punish your opponent with Broodmother Qordia.
* If you're lucky or have units blocking tiles behind her, Broodmother Qordia can potentially block your enemy's tiles with her nests, forcing them to destroy them.

## Change History

* March 20, 2018: Added to the game
* September 18, 2018: Increased strength of spawned dragons by 1 at higher levels
* December 17, 2018: Decreased strength at lower levels by 1
* June 27, 2019: Increased strength at lower levels by 1
* November 1, 2020: Decreased mana cost by 1
* May 1, 2022: Decreased strength by 1 at all levels and spawned dragons' strength by 1 at all levels

### Card Versions

* Initial Version
* September 18, 2018
* December 17, 2018
* June 27, 2019
* November 1, 2020
* May 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

The strength of the dragons Broodmother Qordia's nests spawn was increased by 1 at higher levels.

## Differences

Broodmother Qordia's strength was decreased by 1 at lower levels.

## Differences

Broodmother Qordia's strength was increased by 1 at lower levels.

## Differences

Broodmother Qordia's mana cost was decreased by 1 at all levels.

## Differences

Broodmother Qordia's strength was decreased by 1 at all levels and the spawned dragon's strength was decreased by 1 at all levels

## Notes

All Tribes of Shadowfen dragons are serpent-like in their art.
Brood Sages

**Brood Sages** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Brood Sages is an epic toad unit that spawns toads for every nearby poisoned enemy. The strength of Brood Sages and the number of toads it spawns can be increased when leveled up. Brood Sages can work in poison and swarm decks.

## Strategies

Brood Sages can spawn a lot of toads, but only if you have a lot of poisoned units, which can be hard to maintain.

* Note that Brood Sages will spawn its toads on tiles bordering the poisoned units, not around itself.
* Use poison cards like Copperskin Ranger and Heliotroopers to help activate Brood Sages' ability. Toxic Sacrifice also works for poisoning lots of units at once and opening up a middle tile.
* The 1 strength toads are also great for Kindred's Grace to strengthen or for Obsidian Butchers to drain.

## Change History

* August 7, 2017: Increased strength when leveled, decreased ability strength
* September 26, 2017: Decreased strength and ability at higher levels
* November 16, 2017: Increased mana, strength, and ability by 1
* April 22, 2018: Ability also works on friendly units
* July 9, 2018: Decreased mana to 2, decreased movement to 0, now spawns multiple 1-strength toads
* September 18, 2018: Increased strength by 1
* February 13, 2019: Decreased strength by 1
* June 27, 2019: Increased ability by 1
* September 1, 2023: Ability increased by 1 and made surrounding at high levels.

### Card Versions

* Initial Version
* August 7, 2017
* September 26, 2017
* November 16, 2017
* April 22, 2018
* July 9, 2018
* September 18, 2018
* February 13, 2019
* June 27, 2019
* September 1, 2023

## Differences

This is the original version of the card.

## Differences

Brood Sages's strength leveling was increased and its ability strength was decreased.

## Differences

Brood Sages's strength and ability strength were decreased at higher levels.

## Differences

Brood Sages's mana cost, strength, and ability strength were all increased by 1.

## Differences

Brood Sages's ability was changed to also count friendly poisoned units as well as enemies.

## Differences

Brood Sages received a major rework, decreased its mana cost by 1, reduced its movement to 0, and spawning multiple 1-strength toads instead of singular, strong toads.

## Differences

Brood Sages's strength was increased by 1 at all levels.

## Differences

Brood Sages's strength was decreased by 1 at all levels.

## Differences

The number of tiles toads are spawned on by Brood Sages's ability was increased by 1 at all levels.

## Differences

Brood Sages's ability increased by 1 and made surrounding at high levels.

## Notes

Like Azure Hatcher, both card arts contain white egg sacs that represent its ability to spawn 1 strength toads.
Kindred's Grace

**Kindred's Grace** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Kindred's Grace is an epic spell that gives strength to a friendly unit and all units of the same type. The strength granted to the initial unit and the other units can be upgraded by leveling it up. Kindred's Grace can fit into many kinds of swarm decks, like toad, satyr, and construct decks.

## Strategies

Kindred's Grace gains value the more same-type units you have, giving more strength in total.

* Cards that spawn more units of the same type, like Rain of Frogs and Ludic Matriarchs work well with Kindred's Grace by providing multiple targets for its effect.
* Kindred's Grace works differently for hero cards. If you cast Kindred's Grace on a neutral hero, like Tegor the Vengeful, then it will also strengthen other friendly heroes. If the hero you casted it on has another type, for example High Priestess Klaxi, then it will target friendly ravens and heroes, including heroes with a different unit type, like Tode the Elevated.
* Kindred's Grace can give a lot of strength to a single unit while providing smaller buffs to other units.

## Change History

* October 11, 2017: Decreased mana by 1
* January 31, 2018: Set cost to 6, the target of the spell will gain more strength, while all others of the same type will receive less.
	+ New ability: *Level 1: 6 mana, "Give 4 strength to a target friendly unit and 2 strength to all others with the same unit type."*
* April 22, 2018: Increased initial strength by 1
* November 26, 2019: Increased strength given to others by 1 at higher levels
* October 1, 2020: Increased initial strength by 1 at all levels
* February 1, 2022: Increased ability strength by 1

### Card Versions

* Initial Version
* October 11, 2017
* January 31, 2018
* April 22, 2018
* November 26, 2019
* October 1, 2020
* February 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

The mana cost Kindred's Grace was decreased by 1.

## Differences

Kindred's Grace was reworked, setting its mana cost to 6 at all levels and giving extra strength to the initial target of the spell. Secondary targets receive less strength.

## Differences

The initial strength given by Kindred's Grace was increased by 1.

## Differences

The secondary strength given by Kindred's Grace was increased by 1 at higher levels.

## Differences

The initial strength given by Kindred's Grace was increased by 1 at all levels.

## Notes

Like all cards that give strength, Kindred's Grace's art contains a green leaf. In Kindred's Grace's art specifically, the green tree symbolizes the main target of the spell, with the smaller leaves representing the other units.
Gathering Troupe

**Gathering Troupe** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Gathering Troupe is a rare satyr ancient that spawns a Satyr on your baseline before moving. The strength of Gathering Troupe and the satyrs it spawns can be upgraded. Gathering Troupe can be found in swarm decks.

## Strategies

Gathering Troupe' power comes from the satyrs it can spawn.

* Since playing Gathering Troupe can give you a potentially multiple units, it synergizes with area-of-effect buffs from Pan Heralds and Moonlit Aerie or a a high-value Kindred's Grace.
* Swarmcallers and Faun Companions will also benefit from the satyrs as well.
* However, be careful when you play it because its spawn can prevent you from defending units from your baseline
* Gathering Troupe as every rare and common Satyr can synergyse well with Queen of Herds

## Change History

* July 1, 2023: Added to the game
* December 1, 2023: Strength increased by 1

### Card Versions

* Initial Version
* December 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Gathering Troupe strength was increased by 1 at all levels.

## Notes

Like all cards that spawn token units, Gathering Troupe's art has outlines of other satyrs that represent its ability to spawn other units.
Archdruid Earyn

**Archdruid Earyn** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Archdruid Earyn is a legendary hero that randomly plays a spell from your hand on play. The strength of Archdruid Earyn and the amount of spells it casts can be increased by leveling it up. Archdruid Earyn can work in any kind of deck with spells.

## Strategies

Archdruid Earyn works well in any deck that uses expensive spells, but keep in mind she cannot play spells that cost more than her own cost, like Gift of the Wise.

* Decks that use expensive spells, like Call for Aid or Curse of Strings can gain a lot of value by using Archdruid Earyn to play them for free without spending the cost of the spell.
* Spells that are untargeted like Needle Blast or Bladestorm are also good to use with Archdruid Earyn because the random targeting does not affect them.
* At level 4 and 5, Archdruid Earyn plays 2 spells, which greatly increases its effectiveness. Try combining 2 spells that go together, like Call for Aid and Kindred's Grace.

## Change History

* August 7, 2017: Increased strength by 1
* August 10, 2017: Decreased strength and mana by 1
* September 6, 2017: Increased mana and strength by 1
* November 16, 2017: Plays spells from hand (was from deck)
	+ New ability: *Level 1: "On play, randomly play 1 spell card from your hand."*
* July 9, 2018: Increased strength at higher levels by 1
* December 1, 2020: Ability can no longer play spells that cost more than herself
* November 1, 2023: Changed strength to 7/8/9/10/12 (down from 7/9/11/12/15).

### Card Versions

* Initial Version
* August 7, 2017
* August 10, 2017
* September 6, 2017
* November 16, 2017
* July 9, 2018
* December 1, 2020
* November 1, 2023 (current)

## Differences

This is the original version of the card.

## Differences

Archdruid Earyn's strength was increased by 1 and its leveling was increased accordingly.

## Differences

Archdruid Earyn's mana cost and strength were decreased by 1, and its leveling was decreased accordingly.

## Differences

Archdruid Earyn's mana cost and strength were increased by 1, and its leveling was increased accordingly.

## Differences

Archdruid Earyn's ability was changed to play spells from your hand instead of your deck.

## Differences

Archdruid Earyn's strength was increased by 1 at higher levels.

## Differences

Archdruid Earyn's ability was changed to no longer be able to cast spells that cost more than her own mana cost.

## Differences

Archdruid Earyn's strength was changed to 7/8/9/10/12 (down from 7/9/11/12/15).

## Notes

Archdruid Earyn's name is a reference to Arano, former member of Paladins Studios and main designer of Stormbound.
Hairy Chestnuts

**Hairy Chestnuts** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Hairy Chestnuts is an epic toad elder that drains strength from the enemy base when it takes damage. Its strength and ability can be increased by leveling it up. Hairy Chestnuts fits well into decks as a win condition due to its ability to damage the enemy base.

## Strategies

Hairy Chestnuts can serve as a valuable source of base damage for a deck.

* You can trigger Hairy Chestnuts' ability yourself with cards like Toxic Sacrifice or Conflicted Drakes. Poisoning it can be especially effective as it will trigger every turn.
* Note that Hairy Chestnuts will not damage the enemy base for its maximum amount if it takes a small amount of damage. For example, poison damage will only cause Hairy Chestnuts to drain 1 strength.
* Like most elders, try to play Hairy Chestnuts in front of multiple enemy units so it can trigger its ability multiple times.

## Change History

* December 5, 2019: Added to Brawl Mode
* December 23, 2019: Made available to be crafted and randomly collected
* July 21, 2020: Decreased strength by 2
* March 1, 2021: Decreased strength and ability by 1 at level 5
* April 1, 2023: Strength increased by 1-2.

### Card Versions

* Initial Version
* July 21, 2020
* March 1, 2021
* April 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Hairy Chestnuts's strength was decreased by 2 at all levels.

## Differences

Hairy Chestnuts's strength and ability was decreased by 1 at level 5.

## Differences

Hairy Chestnuts's strength was increase by 1-2 at all levels.

## Notes

Like all Shadowfen non-legendary toads, Hairy Chestnuts' name contains a reference to a color.
Harpies of the Hunt

**Harpies of the Hunt** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Harpies of the Hunt is a common raven unit that has no abilities. Its strength can be increased when leveled up. Harpies of the Hunt is very versatile and can fit into any kind of deck.

## Strategies

Harpies of the Hunt is a cheap, 0 movement unit that can be used very similarly to Cabin Girls.

* Playing Harpies of the Hunt in front of a strong unit can let you deal a lot of damage to it for only 3 mana. However, this comes at the cost of keeping their front forward.
* Like other 0 movement units, Harpies of the Hunt benefits from other cards the longer it stays on your side of the board.

## Differences

This is the original version of the card.
Azure Hatcher

**Azure Hatcher** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Azure Hatcher is a rare toad unit that spawns 1 strength toads when it dies. The amount of toads spawned can be increased when leveled up. Azure Hatcher sees play in toad and aggro decks.

## Strategies

Azure Hatcher and the toads it spawns can be used for offensive and defensive purposes.

* Azure Hatcher can be used a great early game front pusher. It has 2 movement and can be very hard to deal with as it spawns so many units.
* The 1 strength toads spawned can be useful for sacrificing cards like Toxic Sacrifice or High Priestess Klaxi, and they can be used for powering up Witches of the Wild, too.
* The many toads spawned are good for a multi-target Kindred's Grace or Prime Oracle Bragda.

## Change History

* August 7, 2017: Decreased mana and strength by 1
* July 9, 2018: Decreased ability by 1
* February 13, 2019: Increased mana and ability by 1

### Card Versions

* Initial Version
* August 7, 2017
* July 9, 2018
* February 13, 2019 (Current)

## Differences

This is the original version of the card.

## Differences

Azure Hatcher's mana cost and strength were decreased by 1.

## Differences

The number of toads spawned by Azure Hatcher's ability was decreased by 1.

## Differences

Azure Hatcher's mana cost and number of toads spawned by its ability were increased by 1.

## Notes

Like Brood Sages, both card arts contain white egg sacs that represent its ability to spawn 1 strength toads.

Also, like all Shadowfen toads, Azure Hatcher's name contains a reference to its color.
Delegators

**Delegators** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Delegators is a common construct unit with no abilities. Its strength can be increased when Delegators is leveled up. Delegators can fit into any kind of deck, but it has synergies in construct and control decks.

## Strategies

Delegators is very similar to Veterans of War, and they share many of the same purposes.

* Delegators can deal a lot of damage to a single target and sometimes survive as well, staying a powerful threat on the board.
* You can also use Delegators to push your front forward with a strong unit.
* Like all other constructs, Delegators benefits from Upgrade Point and Linked Golems.
* Playing Delegators onto the enemy's baseline will be a big threat to them if they can't deal with it. This can be used as a win condition.

## Change History

* November 16, 2017: Added to the game
* March 20, 2018: Art updated
* July 9, 2018: Increased strength at higher levels by 1
* January 1, 2023: Increased strength by 1

### Card Versions

* Initial Version
* March 20, 2018
* July 9, 2018
* January 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Delegators's art was updated to include the Ironclad Union logo on it.

## Differences

Delegators's strength was increased at higher levels.

## Differences

Delegators's strength was increased by 1 at all levels.
Head Start

**Head Start** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Head Start is a rare spell that spawns a satyr on the row behind your frontline. The strength of the spawned satyr can be increased by leveling the card up. Head Start fits well into aggro and satyr decks.

## Strategies

For its cheap cost and large amount of strength, Head Start has great stats but is limited by its randomness.

* Note that Head Start will not spawn its satyr if all the tiles on your furthest row are occupied. Head Start will only spawn a satyr on the row immediately below your frontline, and will not spawn it outside of it.
* When compared to Lawless Herd, Head Start has more strength but lacks control over its placement and cannot be used defensively.
	+ You can use Head Start as a replacement for Lawless Herd in decks with Queen of Herds, so that Queen of Herds has a better chance of playing your high-value satyrs over a cheap one.
* You can also utilize the spawned satyr for synergies with Swarmcallers and Faun Companions.

## Differences

This is the original version of the card.
Copperskin Ranger

**Copperskin Ranger** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Copperskin Ranger is a common toad unit that poisons an enemy on play. The strength of Copperskin Ranger can be increased along with its ability when leveled up. Copperskin Ranger works well in poison decks.

## Strategies

Copperskin Ranger's poison effect can be used to whittle down enemies or to synergize with other cards.

* Poisoning enemies without immediately following up on it can be viable sometimes, as it leaves the poisoned units vulnerable.
* Copperskin Ranger can activate other cards' poison effects, like Amberhides or Marked as Prey, for a very cheap cost.
* As a cheap, low strength unit with no movement, Copperskin Ranger is also a good candidate for Toxic Sacrifice.

## Change History

* November 16, 2017: Added to the game
* July 9, 2018: Decreased movement to 0
* August 7, 2018: Increased ability and decreased strength at higher levels by 1

### Card Versions

* Initial Version
* July 9, 2018
* August 7, 2018 (Current)

## Differences

This is the original version of the card.

## Differences

Copperskin Ranger's movement was decreased to 0.

## Differences

Copperskin Ranger's ability affects more units at higher levels and its strength leveling was decreased accordingly.

## Notes

Like all Shadowfen toads, Copperskin Ranger's name contains a reference to its color.
Calming Spirits

**Calming Spirits** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Calming Spirits is a common frostling unit that has no ability. Its strength can be increased when leveled up. Calming Spirits fits well into ramp or control decks.

## Strategies

Since Calming Spirits is a basic, expensive unit with high strength, it can be used similarly to Untamed Cultists, another expensive high-strength unit.

* As an expensive unit, Calming Spirits benefits from being played early to overpower your opponent. Frozen Core and Dawnsparks can help you do that.
* Calming Spirits be used to deal with another high strength unit at the price of keeping their front forward.
* As one of the units with the most strength in the game, Calming Spirits can easily tank multiple attacks. However, its high strength makes it vulnerable to Confinement.

## Change History

* November 16, 2017: Added to the game
* September 25, 2019: Decreased mana by 1
* January 1, 2023: Strength increased by 2

### Card Versions

* Initial Version
* September 25, 2019
* January 1, 2023 (Current)

## Differences

This is the original version of the card.

## Differences

Calming Spirits's mana cost was decreased by 1.

## Differences

Calming Spirits' strength was increased by 2 at all levels.
Bucks of Wasteland

**Bucks of Wasteland** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Bucks of Wasteland is an epic satyr elder that gives a corresponding amount of strength to friendly units when it takes damage. Its strength can be increased by leveling it up. Bucks of Wasteland fits well into decks that can benefit from its huge strength output.

## Strategies

Try to play Bucks of Wasteland in a way that limits your opponent's chances of killing it off immediately.

* Playing Bucks of Wasteland of in front of a very strong enemy will guarantee that it gives a large amount of strength.
* You can strengthen Bucks of Wasteland with cards like Pan Heralds or Potion of Growth to make it more durable.
* Bucks of Wasteland cannot give its strength to anything if you don't have any other units.
	+ When playing a deck with Bucks of Wasteland, Doppelbocks can be a great way to get 2 units for its ability to give strength to.
	+ Conversely, when playing against Bucks of Wasteland, try to remove their other units first so that it has nothing to give strength to.
* Confinement can easily take care of Bucks of Wasteland without triggering its ability.

## Change History

* December 12, 2019: Added to Brawl Mode
* December 23, 2019: Made available to be crafted and randomly collected
* July 21, 2020: Decreased strength by 1

### Card Versions

* Initial Version
* July 21, 2020 (Current)

## Differences

This is the original version of the card.

## Differences

The strength of Bucks of Wasteland was decreased by 1 at all levels.

## Notes

Bucks of Wasteland is the only card to depict a traditional ranged weapon, the bow and arrow.