Events

Events (sometimes called Non-Combat Encounters, although some do contain combat) are a special kind of node that can be encountered during a run. These nodes are marked with a ? icon and will contain a short bit of text explaining the situation along with one or more options the player can take.

Many events have multiple options, some of which may only be available when certain conditions are met. Some options will have multiple possible outcomes. Many events can lead to a fight if certain options are taken, and some events will always turn into a fight.

Events can offer a wide variety of different rewards, ranging from card removal to maximum mana increases to card upgrades to unique Items that can't be obtained from the normal Item pool and much more.

# Event List

## Wide field full of scrap

Depths: 3. Fetid coast

Event text: After traversing a river, you find a wide field full of scrap. Strangely, the Shadowbones seem to have gathered a lot of broken robots and disabled golems here. A pair of Watchers of the Swarm are surveying the area.

Option 1: Sneak and try to salvage some robots (red dice chance)

Option 2: Wait and observe (white dice chance)

1. The watchers seem to be using the energy from the disabled magical robots and golems to create Shadowbursts. After waiting for a while, you spot a number of Shadowbursts and Shadowbowne Hunters patroling the area nearby.
	1. Option 1: Prepare a trap for the patrols (Condition: 2 arcane cards) (white dice chance)
		1. In preparation, you magically overload a few defective robot cores. At the right moment, you trigger your trap, and the cores explode on the Shadowbone Hunters patrol! The hunters are taken out, and a ripple of energy bursts through the field. Orther Shadowbones and Watchers are confused and retreat without knowing what happened. Salvage and leave before they regroup. Receive trinket: Overloaded core. ACTIVE: apply 20 shock to any enemy.
	2. Option 2: Ambush the Shadowbones! (Ambush icon)
	3. Option 3: Carefully leave (map with x on it icon)

## Abandoned Camp 3

Depths: 3

Event Text:
You found someone’s backpack and sleeping mat here. It’s long abandoned. Who knows what creature drove them to flee and leave everything behind?

Event Options:Loot the backpack

Event text:

You grab some currencies that they left behind, but suddenly, the large rock you find yourself on shakes and lifts off the ground! By the time you reach the edge , it’s already a long drop back down. On top of that, a few shadow one scouts are approaching. They could spot you any time.

Event Options:

Option 1: swiftly hide from the scouts. Condition: [6 skill cards])

Outcomes: Your plan worked! The scouts investigate around the floating rock, then leave. You can leave the treacherous area with your loot without a problem.
[Outcome 1] continue

Option 2: Rapidly drop down to an easy path (Condition: [2 hand control cards])

Outcomes: Your plan worked! The scouts investigate around the floating rock, then leave. You can leave the treacherous area with your loot without a problem.
[Outcome 1] continue

Option 3: stand and fight

battle with 2 shadow one scouts(with hidden and critical)

## Abandoned Camp

Depths: 2

Event Text:

You found someone's backpack and sleeping mat here. It's long abandoned. Who knows what creature drove them to flee and leave everytthing behind?

Event Options:

Option 1 (Condition: None - Chance)

Outcomes: They left an old journal behind, with notes about avoiding bad encounters in the Aether. You can inspire yourself from it.
Remove a card.
Prepare your defenses for the next fights (gain a boon- plated buff).

## Between a Natha and a Hard Ledge

Depths: 3

Event Text:

You've been stuck progressing on a high, rocky ledge along the river. As it was becoming narrower and more difficult to progress, you get surprised by a natha hissing at you from a tree near your path! A fight would be a difficult situation without being able to manoeuvre. With only a few seconds to react...

Event Options:

(1) Get a decent fighting position (Condition: 5 Skill cards)

Outcomes: Normal combat with a Natha.

(2) Attempt to slide down to the river bank (Condition: None - chance)

Outcomes:
[Outcome 1]
[Outcome 2]

(3) Fight anyway (Condition: None)

Outcomes:
[Outcome 1]
[Outcome 2]

## Predators

Depths: 2

Event Text: "Nightfall arrived over the plains while you were in an open field. It is almost pitch black and you have nowhere to hide. Many of the plains' monsters and animals will be active at night, this could be very dangerous.

You spotted a cave in the distance just before nightfall. You could get there safely, if you make the right decisions."

	+ Event Text: "You luckily spot some silhouettes over the Moon. A few red drakes are silently flying nearby."
	+ Event Options:
		- You instinctively know how to hide (Condition: 12 Skill cards)
			* Event Text: "Your plan worked. The monsters were distracted by something else appearing in the night."
					- Unexpectedly, you see a phoenix reveal its position nearby with its Fiery Breath!
					- Event Options:
						* Immediately rush away from them
						* Wait, duck and hide in the tall grass
							+ Event Text: "Your plan worked. The monsters didn't see you. You can progress safely."
									* Even Text: "You made it! The cave is small and well hidden. You can safely heal, rest and reflect on your ability to avoid all those predators.
									* Event Options:
										+ Upgrade a card and heal
		- Immediately rush away from them
		- Wait, duck and hide in the tall grass

Monsters are randomised. Suggested actions:

Red drakes: hide (instinctively know to hide with 50+% skill cards in deck)

Red and purple wisps: hide (instinctively know to hide with 2 arcane cards)

Phoenix: hide

Pink vines natha: hide

Alpha silgir soothing green aura: rush away (instinctively known to run with 2 damage cards)

## Drake Nest

Depths: ?

Event Text: "Sounds of screetching, roars and animal battle stop you in your progress, it sounds nearby, up a small cliff. As you investigate, you can see a drake nest! the noises are from a few silgirs trying to steal eggs. A few drakes are trying to fend off the attack, but they look like they are in a bad shape."

Event Options:

* Attempt to defend the eggs
	+ Get in the way to protect the eggs [Condition: 3 Shield cards]
		- Fight 3 silgirs with Pack Tactics
			* Victory: Obtain Shiny Scales.
	+ Heal the drakes and fight [Condition: 3 Heal cards]
		- Fight 3 silgirs
			* Victory: Obtain Shiny Scales.
	+ Attack the silgirs that approach
* Attack the vulnerable drakes
	+ Coordinate with the silgirs's attack [Condition: 2 Support cards]
		- Fight 3 Drakes with Evasion 3 & Ambushed 3
			* Victory: Obtain Damaged Scales.
	+ Overpower the weak drakes [Condition: 2 Damage cards]
		- Fight 3 Drakes with Evasion 3 & Ambushed 3
			* Victory: Obtain Damaged Scales.
	+ Attack them
		- Fight 3 Drakes
* Wait and scavenge
	+ Outcomes:
		- Example: 54 XP, +35 Energy

## Shock and Slab

Depths: 1, 3

Event Text:

A large number of tiny shock wisps are rotating around a large mushroom tree. You can see a raised stone slab at the base of the tree. There doesn't seem to be much, but it's hard to see through the moving lights. You would have to step into the swarm to know more.

Event Options:

(1) Walk into the swarm and investigate (Condition: None)

Outcomes:
As you approach the slab, a group of wisps fly too close to you! Ouch! (lose 5 health).

Hold your weapon over the rune: 102 exp, 42 energy, Combat boon (critical buff x3)

Hold your energy artifact over the rune: Many wisps approach your artifact. Many seem to touch it quickly before going back around the tree. After a moment, your artifact is glowing with a unique aura. It also gathered a lot of energy. Gain a magic boon (Growth x3). 39xp and 54 Artifact Energy.

Step on the slab yourself: Remove a card or Increase your Maximum Mana by 3. 50 xp and 27 artifact energy.

(3) Stay far and gather energy (Condition: None)

Outcomes:
[Outcome 1]
[Outcome 2]

## Feeling Foggy

Depths: 2, 3

Event Text:

A part of the plains seems to be suffocating from a strange fog. Some trees are withering and your surroundings are silent. As you progress through this path, you start feeling exhausted...

Event Options:

(1) Be unwavering through this path (Condition: 7 Mana cards - Chance)

Outcomes:
Gain power: Mana Boost Buff x3. 44xp, 20 Artifact Energy.
[Outcome 2]

(2) Be strong through this path (Condition: 5 Skill cards - Chance)

Outcomes:
[Outcome 1]
[Outcome 2]

(3) Let the exhaustion overtake you (Condition: None - Skull Chance)

Outcomes:
[Outcome 1]
[Outcome 2]

## Potion Brewing

"In a well kept alley townside of the ramports you find a shop with an alchemy workstation"

In this event you have to choose an main ingredient to an potion,after the main ingredient you will get three complementary ingredients and you will have to choose one,after choosing both ingredients the potion is done and something happens

### Main ingredient 1: tear shaped crystals

* Sub ingredient 1:even more tear shaped crystals
* Result:evasion buff

* Sub ingredient 2:powdered silver
* Result:purity buff

* Sub ingredient 3:suspicious green liquid
* Result:envenom buff

#### Main ingredient 2: an perpetually boiling golden mixture

* Sub ingredient 1: powdered gold
* result: the brew explodes dealing 5 damage D: but you get an Frenzy buff after it

* Sub ingredient 2: pink leaves
* result: sturdy buff

* Sub ingredient 3:animal scales
* result:plated buff

##### Main ingredient 3:purified aether

* Sub ingredient 1:arcane wisp essence
* Result:arcane barrier buff

* sub ingredient 2: an unlabeled red líquido

* sub ingredient 3: gunpowder
* Result:predator buff

## Guardsroom in a Tower

Area: Battered Ramparts

Event Text: You find a mostly intact guardsroom that connects to the top of a ramparts tower.

A weapon racks, armor stands and supply crates are still intact.

Something catches your eyes...

Event Options:

[1] Weapons rack

Outcomes:

1. Gain Powerful Buff x3, 35, 38 or 43 Artifact Energy(May be between 35-45), 60-65xp(Mobile Version).

[2] Armor stands

Outcomes:

1. Gain Item Incomplete Plated Armor, then Fight Defense Wall x2(5hp) and Defensive Turret x2(3hp).

[3] Crates with adventuring supplies

Outcomes:

1. Gain Item Mana Necklace, then Fight Defense Wall x2(5hp) and Defensive Turret x2(3hp).

## Tiny Shock Wisps around Mushroom Tree

Area: Mushroom Forest

Event Text: A large number of tinu shock wisps are rotating around a large mushroom tree.

You can see a raised stone slab at the base of the tree. There doesn't seem to be much, but it's hard to see through the moving lights. You would have to step into the swarm to know more.

Event Options:

1. Walk into the swarm and investigate
	1. Text and damage: As you approach the slab, a group of wisps fly too close to you! Ouch (Lose 5 health)
	2. Outcome: Move on to second scene
2. Stay far and gather energy
	1. Outcome: Gain energy
3. Walk in safely (Condition: 1 Shock cards)
	1. Outcome: Move on to second scene

Event Text Scene 2: You approach the stone slab. All the small wisps are flying near you. The air is charged with static energy.

You can see an unrecognizable glowing rune on the stone slab.

1. Hold your weapon over the rune
	1. Outcome: Gain Combat Boon and energy
2. Hold your energy artifact over the rune
	1. Outcome: Gain Defense Boon and energy
3. Step on the slab yourself
	1. Text: Many wisps surround you, and even bump into you. Their shocks don't hurt, and something in you is slightly changed.
	2. Outcome: Either Remove a card OR Increase your Maximum Mana

## Small munchrooms

Area: Mushroom Forest

Event text: As you walk around a small curve in the forest path, you immediately notice a group of small munchrooms.

1. Passively walk through?
	1. You receive ambush debuff x3 and fight 2 munchrooms.
2. Attack!

## Stone temple

Area: Mushroom Forest

1. Investigate stone temple
	1. Take item - Moondust trinket. Starting mana boost rank 2, starting growth rank:2. Then fight 2 wisps and a thornberry.
	2. Ignore item
2. Investigate store
3. Investigate forge

## Empty Town on a dusty road

Area: Mushroom Forest

Event Text: You follow a Ramparts wall for a while until you end up on an important road with many stores and more. What was once the busiest part of a hopeful town is now an empty, dark and dusty road. There are many places to explore here in the eerie silence.

1. Investigate houses
	1. Text: The narrow, tall townhomes were abandoned a long time ago....
	2. Outcome: Loot and continue
2. Investigate an arcane forge
	1. Text: You venture into a arcane forge that had set up shop on the Aether side...
	2. Outcome: Salvage an equipment piece: Accessory "Gauntlets of Dexterity" Critical Chance: +10%
3. Investigate a general store
	1. Text: This store was a branch of Idacair's Everything adventure store. The familiar looking ...
	2. Choice 1: A good luck charm and some currencies
		1. Lucky Charm x1
	3. Choice 2: An adventuring essential's kit
		1. Trinket: "Adventurers Armor Repair Kit" Weak, vulnerable and frail effects on Self: -5%

## Cairn with a Statuette

Area: Mushroom Forest?

Event Text: Along your trail, you find a small cairn, with a statuette on it. A few scattered curios like this one can be found in the Aether, created over the years by spiritual adventurers. Surprisingly, they seem to slowly gather magical energy.

1. Meditate
	1. XP, Energy, Mind Buff [e.g. 76 XP, 21 energy, Wits Buff x4]
2. Sharpen your weapons
	1. XP, Energy, Combat Buff [e.g. 90 XP, 22 energy, Powerful Buff x4]
3. Repair your armor
	1. XP, Energy, Defense Buff [e.g. 86 xp, 25 energy, Plated Buff x4
4. Gather the lingering energy
	1. Energy [e.g. 56 energy]

## River blocks the path

Area: Fetid Coast

Event Text: Between the rocky islands here, a river blocks your path. You've been able to spot a few Shadowbane Hunters hop on a path of small rocks to traverse it, but replicating that feat is easier said than done. Especially if monsters use this path frequently.

1. Attempt to traverse
	1. While you carefully moved across the rivers on the wet rocks, a few Marsh Elementals swim around you. You've been spotted! As soon as you make it to the other side, a Protector with other nearby monsters are on you.
		1. Defend yourself Combat
		2. Cannon blast through the proctector! [Conditions: Play as Silan]
			1. With the Proctector temporarily disabled, and the elementals to slow on land, you manage to flee. It may not have been the best encounter, but your skills were adequate to escape the deadly ambush - and your artifact is filled with the swirling energy of the Aether river! XP + Energy [e.g. 37 XP, 70 energy]
2. Cross swiftly on the path of the rocks [Conditions: 3 Support cards]
	1. With your tricks, you make it through to the other side quickly. A few Marsh Elementals patrol around the river, but fortunately you were fast enough to sneak away from the area. Upgrade a skill + XP

## Connoisseur Creatures try to steal your stuff

Area: Fetid Coast

Event Text: Suddenly, a small Connoisseur appears in a rocky crevice near your foot. It is trying to latch on to one of your trinkets! Dodging it, you notice a few more of the small creatures creeping around you. The creatures are not particularly fast or aggressive, and are leaving a gooey mess full of their own accumulated treasures - including a lot of gold objects and coins.

1. Fight them off! Combat
2. Let them take it? {Lose trinket "X" e.g. Mighty Rune}
	1. You toss away the item, and watch the little creatures each try to take it from each other, while retreating away to their rocky crevices. Even if it is icky, you can look a lot of stuff in the goo they left behind. Loot and continue, Gold, XP, Energy [e.g. 77 gold, 42 xp, 27 energy]

## Aether Survival Guide and the Crystal Giant

Area: Crystal Valley

Event Text: Following the crude map of the Crystal Valley in your trusty "Aether Survival Guide", you chose a path that goes through a short underground passage for a quick shortcut. As soon as you spot the cavern entrance, you also spot a problem. A Crystal Giant is resting and blocking the entire entrance.

1. Get Closer
	1. You carefully approach, but the giant makes no hostile movement. It uninterestedly look towards you, giving you no hints at how you could possibly move around it.
		1. Inspect it closer
			1. The giant yawns and falls asleep, its head away from you, block the path for good. You have nothing better to do than to try and find a different path. Leave Gain XP, Change your path
			2. Offer a potion [Silan]. Gain XP and the card Stony Nap (20 shield and 10hp, removed)
		2. Offer it shiny crystals
			1. You gather and offer simple crystals, but the giant continues to look at you, bored. It seems you'll need to find something really special for it.
				1. Leave, finding nothing. Leave Gain XP, Change your path
				2. Search the area for something unique [Conditions: 11 skill cards]
		3. Try to scare it

## Narrow Gaps between colorful crystals

Area: Crystal Valley

Event Text: You progress through a thin canyon pass. Having to navigate narrow gaps between colorful crystals, you hope that you don't get ambushed in here. Caution would be justified, surrounded by all these suspicious crystals in the mist.

1. Look Carefully
	1. Nothing Particular looks out of the ordinary, until... You call out:
		1. Shoutout the orange sphere for being a Crystal Ooze.
			1. While distracted by simple crystals, a very real band of Crystalline Monsters get the jump on you! Defend yourself [FIGHT: Crystalline Cobra & Crystalline Lizard. Rewards?]
		2. Accuse the Purple vein of being a cobra!
			1. While distracted by simple crystals, a very real band of Crystalline Monsters get the jump on you! Defend yourself [FIGHT: Crystalline Cobra & Crystalline Lizard. Rewards?]
		3. Denounce the small green crystals for being (small) Daamas.
			1. The Daamas immediately retreats as fast as their little legs allow them to. They are pretty adorable. [] Continue safely. [Reward: 59xp, Card "J'Accuse: 0 cost. Deal '21' dmg to any enemy if it will attack. Draw 2. Removed"]
		4. Call out the red pillar, the Crystal Elemental isn't fooling anyone.
			1. While distracted by simple crystals, a very real band of Crystalline Monsters get the jump on you! Defend yourself [FIGHT: Crystalline Cobra & Crystalline Lizard. Rewards?]
		5. Point at that spread out formation, it's a cyan Crystalline lizard.
			1. [Outcome 1]

## Spot a small hidden cache of supplies

Area: Crystal Valley

Event Text: With a bit of luck, you spot a small hidden cache of supplies near your path.

1. Rest and use supplies to improve your abilities (Lose 1 rest supplies). [Upgrade a card]
2. Leave something for the next adventurer to find [Pick a card to remove]
3. Grab currencies that were left behind [Reward e.g. 40gold, 10 aether, 3 Gems, 0xp]
4. Grab a lucky charm

## Treant & Golems & Wisps vs Shadowbone Prowlers and a Deathstrider

Area: Fetid Coast

Event Text: Some loud fighting sounds in the distance get your attention. You're still a way out, but the deep creaking and roars from a Treant, Golems and Wisps fighting Shadowbane Prowlers and a Deathstrider. There is a stark contrast between the colourful Plans behind the Treant and the dark, foggy Coast behind the Shadowbane creatures. The Treant seems in bad shape.

1. Rush in to help the Treant
	1. The Treant seems disabled by swirling fog, and can't fight! A few Rock Golems are standing strong to defend, but it doesn't look good.
		1. Try healing the Treant [Condition: 3 Heal cards]
			1. Your support helps, and the Treant seems to have the time to regain energy and fight on. In the skirmish, some Prowlers attacks took you by surprise! Despite that, eventually their attack is routed. Ouch (Lose 5 health)
				1. The Aether Plains creatures seem to disperse in the area they protected for now. The Treant appears to look at you for a few seconds, before also leaving.
					1. Gain "Protective Bark" Trinket: Curse Damage Taken -40%
		2. Contribute to the Golems defending [Condition: 3 Shield cards]
			1. NOTE: Same as Healing the Treant
		3. Fight off some attachers Combat
2. Rush in to help the Deathstrider
	1. The Treant is mostly disabled by the fog, and can barely move! Yet it is still fighting, and a few Rock Golems are standing strong, guard it.
		1. Disrupt the defending Golems [Conditions: 3 Disruption cards]
			1. The Golems and the Treant don't stand a chance with your quick intervention. The Deathstrider takes no pause and continues on to trample and transform the forest after the defenders are removed. The fog slowly takes over the area and feels sickeningly powerful. Upgrade a card + Energy
		2. Try to get in to fight
			1. You tried to get in the fight, but the Shadowbone do not seem to understand you were helping them. You've become a third party in a messy fight!
				1. Chaotically fight off every creature! FIGHT (Rock golem, Arcane Wisp, Shadowbone Prowler, and Shadowburst)
3. Wait and scavenge
	1. The aggressive creatures from the Fetid Coast seem satisfied with the damage they have done for now, and both sides are retreating. You are soon left alone in an area filled with aether Energy from the fights.
		1. Gain energy and continue. Gold, Aether, XP, Energy. (e.g. 15 gold, 4 aether, 38 xp, 25 energy)