recursal/Fanatic-Fandom huggingface dataset:
Slendrina's Mask

* Item
* In Inventory

### Usage

To trick foes into thinking that you'reGranny's and Grandpa's granddaughter Slendrina.

### Noise

low

**Slendrina's Mask** is an extra, exclusive and helpful item In The Twins.

## Description

Slendrina's Mask is an exclusive item on With Guests Mode, It serves to deceive the enemies, making them believe that you are Slendrina. With this item, the enemies will not attack you.

## Spawning Locations

* Kitchen (under the table)
* Bathroom (in top of the toilet)
* Prison Top Floor (Left Cell 1)
* Prison Down Floor (Left Cell 4)

## Advice

If the player gets close to someone and stands next to them for five seconds, they will end up knocking the player out.

## Gallery

Buck Looking at the Player with Slendrina's MaskGranny with hearts coming and Bob and Buck looking at PlayerGrandpa staring at the Player with the maskThe texture of the mask from the game's files.
## Trivia

* If you get close to Granny, several hearts will come out of her head, indicating that Granny loves Slendrina. Granny is the only entity that does this.
* This mask could possibly be based on the Freddy Fazbear mask in Five Nights At Freddy's 2, as they both serve the same purpose.
* Although Bob and Buck aren't related to Slendrina, they do know who she is since they are friends of her grandparents.
* Despite Grandpa not having the greatest hearing, he can hear the noise the mask makes.
* The Beetle cannot be deceived with Slendrina's Mask.
* The villains show remarkable stupidity in being deceived by the mask, as Slendrina is dead after Slendrina X. This is furthered by them walking into Granny's traps as well as their security lasers that explode upon walking into them.
Plank

How can someone forget this important item?

The Plank is an item in the Twins. It is required to escape.

## Appearance

It has the look of a standard plank. It is a long, brown rectangular piece of wood. It always spawns in the same location: In Front of the Shed in the Backyard. You will need the Crowbar or Hammer to lift this Plank off of the Shed door. Once done, it can be lifted like a normal item and carried in your inventory.

## Use

The primary use for the Plank is to provide flooring below the Painting in the Main Room, so that you can unscrew the screws on the Painting frame with a Screwdriver and safely navigate through the rest of the scaffolding. Placing the Plank will make a noise that will alert the Twins and while they cannot reach you, they can still chase you and catch up with you if you try to run across the scaffolding and go back onto the main floor.

## Trivia

* This Plank has the same look as the one used in the original Granny game, and a similar function of providing stable flooring across a gap.
* This is the only Plank that can be picked up as an item as the other planks in the Barred Cell in the Prison Top Floor cannot be interacted with once they are broken by the Crowbar or Hammer.
With Guests

With Guests is a new Game Mode in The Twins, released in the 1.1 version.

## Changes

* Granny and Grandpa are added.
* Slendrina's Mask
* Bear Traps will be added since Granny will decide to put them.

## Trivia

* This mode adds Granny and Grandpa in game. It was stated by DVloper on Twitter that The Twins and Granny are not from the same universe, meaning that With Guests mode is set in a different continuity and is not canon to either of the games.
* Granny appears to be closer to Bob while Grandpa appears to be closer to Buck. This can be seen in the Game Overs. In the backyard game-over, Grandpa is shown helping Buck prepare the fire to cook the Player, while Granny stands with Bob as he kills the Player. In the Plasma Gun game-over, Buck stands with Grandpa on the lower floor while Bob stands on the upper floor with Granny as she shoots and kills the Player.
The Prison Cell

The Prison Cell is a room in The Twins.

## Description

It is a room with 4 prison cell's in a row. And a plasma gun room on the top of the prison cell on the left. And the sewer which is under stairs on the left.

## History

Bob and Buck possibly were in this cages, since some images can be seen around the room:
Up, before entering to the room between the kitchen and the ladders, there's a picture that shows Buck jailed in a cell, meaning that he was jailed in the prison.
Down, before enter to the Ejecution Room, it can be seen a picture where Bob was sentenced to die, thinking that he in the past made a lot of crimes that the law decide to sentence him to die.
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Shed

The Old Shed, a really weird and small shed.

**Shed** is a room on The Twins (game).

## Location

Is located in the left side of the Backyard.

## Description

It looks like a simple gray colored shed with a white-brown door.

## Item Locations

* Iron Disc
* Revolver part
* Dynamite
* 3-Dot Code

## Trivia

* There's a little vent that takes you to the Sewer Switch.
* You'll always need to remove out the Plank to enter here.
* In Extreme Mode, it'll appear a laser at the door, can be avoided crawling down onto it.
Main Menu

The **Main Menu** is the location that will appear after read and pressed 'OK' on The Letter.

## Description

It has some books to the right that are thief learning, and the Crowbar. To the left has a lamp that shows The Letter and the envelope where the letter was inside. Up is the text The Twins and some sticks stucked on the wall, with the Game Modes you can choose to play.
Crowbar

* Item
* In Inventory

The **Crowbar** is an Item in The Twins.

## Description

It is the first Item the Player has to pick up whenever starting a new game and the only Item the Player has seemingly brought with themselves on the mission they have to complete in the Abandoned Prison, as it can be seen on the Main Menu on the Player's desk after accepting The Letter's offer. It is always located on the Rooftop's floor, right in front of the Player. It is required to escape on any escape route, but can be replaced by the Hammer if lost and vice-versa. Its main purpose is to remove wooden objects such as the Roof Window, which allows access to the Main Room and thus the rest of the map to the Player from the Rooftop; the Plank blocking the Shed's door, and the wooden boards blocking access to the Barred Cell in the Prison Top Floor, which contains an Item. It can also be used to open Buck's cage without the use of the Cage Key, should the player be locked inside.

## Appearance

The Crowbar appears as a long, gray, metallic common-looking crowbar with two claws separated by a nail slot.

## Trivia

* The Crowbar and the Hammer share the same function, what makes the hammer a waste.
* Crowbar is the unique Item that appears in the main menu. This is due to the fact that this is the object you brought with you.
* The Crowbar looks like the rusted crowbar in Granny: Chapter Two, but it looks clean.
Spawning

*This page is about character spawning, for item spawning, go here!*

**Spawning** is an important feature in The Twins, as it occurs to most characters in this game.

## The Player

At the start of the game, the Player will always spawn on the Rooftop of the Abandoned Prison, where they will enter the building.

If the Player got seriously damaged, or was caught by an enemy, they will get knocked out and wake up in one of randomly chosen, listed below locations:

 Electronically Locked Storage
 Prison Top Floor's Cell #3
and leave through the vent connecting other cells.

## Beetle

The Beetle will always spawn in the same location in its cave at the bottom of the Catacomb. The only time it will not be in there is if it's killed in the open as its body lies on the floor permanently and it never recovers. For more information on the Beetle and how to avoid, see here.

## Enemies

**Enemies** listed below include: Bob, Buck, Granny and Grandpa. They have multiple locations to spawn in, either at the start of the game, or after being knocked out in some way. There is no pattern to how enemies spawn, with an only exception, that they can't spawn twice in the same location.

## Trivia

* It is unknown whether it is a separate day or a few hours after knockout whenever the Player wakes up in one of those three locations.
* You will know when Bob has respawned in the Sewer as you will hear his footsteps in the water (provided that you haven't already drained the water using the Handwheel.
* It is noted that Bob will never spawn in the Sewer at the same time as the Player spawning there however.
Blue Key

The Blue Key is an item required to escape if you are leaving via the Rooftop Exit.

## Description

It is a small blue key with a square handle and a rectangular lock. It is required to use if escaping via the Rooftop but is useless if you are leaving by the other two exits. It is used to unlock the small blue lock on the Rooftop door once the Player has accessed this small tunnel after using the Screwdriver to unlock the Vent.

## Spawning

* Backyard- Barbecue
* Office- Left Drawer
* Prison Top Floor- Cell 3 on Right Row
* Prison Top Floor- Barred Cell
* Prison Top Floor- Wardrobe
* Prison Bottom Floor- Cell 2 on Left Row

## Trivia

* This key, along with the other escape keys are the only keys to be used to unlock a door (Along with the cage key.)
Characters

Here are all the characters from The Twins.

## Main

Player is the main character and protagonist in The Twins. Their objective is to complete the mission and escape the Abandoned Prison.

Buck is one of the principal antagonist on The Twins, it'll knockout you everywhere he sees and take you.

Bob is one of the principal antagonist on The Twins, it'll knockout you everywhere he sees and take you.

The Beetle is the pet of Bob and Buck, it will always appear on the Catacomb protecting a random object.

## Secondary

* Granny is exclusive character from With Guests Mode.
* Grandpa is another exclusive character from With Guests Mode.
Rat Poison

Bob got trolled

The **Rat Poison** is a minor item in The Twins.

## Appearance

It is a small red bottle with a large yellow label displaying a skull and crossbones (indicating its danger) and large black writing displaying "Rat poison".

## Use

The **Rat Poison'**s only use is to drug Bob's coffee, turning it into a lethal weapon.

To use it, the Player must interact with the coffee cup in the kitchen while holding the **Rat Poison**. This changes the liquid's color to a dirty green, indicating it has been spiked. If Bob drinks from the coffee cup at any point after this, then he will be knocked out after a few seconds, with his head turning a sickly green color. After Bob has drank from the cup, it will return to normal, and the Player will need to spike it again for it to function as a weapon. There is no limit to how many times the **Rat Poison** can be used.

The **Rat Poison** is the only weapon in the game that has a shorter respawn timer; for most difficulties, drugged coffee will knock out Bob for 30 less seconds than other methods of defense, though on Extreme, the timer is only reduced by 15 seconds.

For quicker results, it is recommended that you lure Bob to the kitchen in order to incite him to drink it sooner. Be aware that you should get out of sight after making noise, so that he won't see you and be distracted from drinking the coffee. Also be aware that Buck (and Granny in With Guests mode) will come to any noise that Bob hears, unless they have already been knocked out.

## Spawning

* Prison Storage - Left Drawer
* Prison Bottom Floor - Cell 1 on Right Row
* Kitchen - Cupboard 8
* Bathroom - Cabinet
* Attic Bedroom - Below Drawers
* Safe

## Trivia

* The **Rat Poison'**s reduced effectiveness is likely due to the fact that its use is relatively low effort; in most cases, it is easy to find, and the Player can set up the trap for Bob ahead of time, rather than having to actively defend themselves.
* You can still put the **Rat Poison** in the coffee even in Practice Mode, despite Bob not being present.
* This elimination option only works on Bob, as Buck doesn't drink coffee. There is no alternative method that exclusively knocks out Buck (or Granny or Grandpa in With Guests mode).
* It is unknown how Bob is able to survive drinking rat poison, as it is lethal to humans in large doses. This suggests that the twins might not be completely human. Considering how his whole head turns green (which would normally indicate death), it is possible it does kill him and he and Buck are able to come back from the dead.
* Bob will still drink the coffee despite the obvious change in color and (presumably) smell. This is another example of Bob's low intelligence compared to Buck, as it should be obvious that something is wrong with the coffee.
Player

* Standing
* Crouching
* Jumping
* Hand

### Relationships

The Goverment (enemies; if he doesnt steal the items, friends; if he steals the items)
Bob (enemy)
Buck (enemy)
Beetle (enemy)
Granny (enemy)
Grandpa (enemy)

### Hobbies

Stealing

**The** **Player (a.k.a. you)**, is the main protagonist in The Twins. Their mission is stealing back some value items from the infamous twin brothers Bob and Buck while being hit by them at all cost.

## Description

Not much of anything is known of the Player, but he has been given a chance to pay back everything he has stolen during his years as a thief and avoid going to jail by the government, in consultation with the judge: he must steal back three valuable items from the infamous twin brothers Bob and Buck who are hiding in the old Abandoned Prison.

## Appearance

Based on the icons, it can be inferred that the Player is male because he has short hair and is flat chested. He is wearing a T-shirt, baggy jeans or sweatpants. In the games files he doesn't have a model attached. The player looks like a teenager because he is skinny and can jump.

## Trivia

* Unlike the Player in the original Granny games:
	+ The Player is not captured by the main antagonists, the Player has to break into their house to do their mission and escape instead.
	+ The Player can jump and they can carry 3 different items at the same time, when in another game of DVloper hadn't and hasn't be added this options.
	+ They have a lifeline bar on the screen and if it's gone, the game is over. If they press NO at the title screen the game gets closed after showing a pair of steel bars, which probably means that the Player was sent to prison again.
* In a tweet DVloper said that the wasn't planning on adding an identity, but the tweet he replied to was talking about Granny: Chapter Two. You can see the tweet here.

## Quotes

* "The door is locked."
* "Maybe I can use the Crowbar."
* "Plank"
* "A cup of coffee"
* "It looks like it need to be filled with water"
* "The door has an electric lock"
* "Maybe I can cut the power"
* "Nothing happens"
* "I need a Switchboard Key"
* "I need something heavy"
* "I need a cogwheel"
* "I need a door handle"
* "I need a pump handle"
* "Breakable box"
* "I need a Screwdriver"
* "Wow, He's strong, I think he needs more"
* "You can't leave yet"
* "I need a Handwheel"
* "Compressed Gas container"
* "I need Compressed Gas"
* "I need a Revolver"
* "A Bandage blueprint"
* "A Revolver blueprint"
* "Something is missing here"
* "I need a Red Key"
* "I need a Green Key"
* "I need a Blue Key"
Slendrina

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.

## Slendrina

### Relationships

Granny (Grandmother)
Grandpa (Grandfather)
Slenderman (Father)
Slendrina's Mom (Mother)
Slendrina's Child (Son)
Slendrina's Husband (Husband)

**Slendrina** is the granddaughter of Grandpa and Granny and minor character in The Twins (game). She is originated from her Slendrina Series. In The Twins she appears as The Slendrina's Mask In The Game but she never made a physical appearance. She also appears in Granny as an easter egg and in Granny 3 she appears as an antagonist she can kill the Player on sight if the Player was quick enough to turn away from her she will disappear. You can use the Teddy to get rid of her.

## Trivia

* Slendrina never made a physical appearance in The Twins (game).
* Slendrina is the first character related to Grandpa and Granny to help the Player in The Twins.
* Since The Twins is not related to Slendrina, her mask is just present when you turn on “With Guests” mode and this mode contains Granny and Grandpa too as secondary antagonists and the mask is not canon to the game.
Hidden Prison Top Floor Tunnel

The **Hidden Prison Top Floor Tunnel** is a hidden tunel in The Twins.

## Location

Is behind the rusty toilet in the prison you spawn after being knocked out, after you move it, you'll be able to enter here.

## Description

Looks like a vent to connect the 3 cell prisons, and a form to escape from them.

## Objects that can be found here

* Revolver part
* Dynamite

## Trivia

* It can be said that the tunnel is very large since you can stop and jump in it.
* Not many items spawn in this room, but it can serve as a defense in case Bob and Buck chase you.
Tomato Can

The Tomato Can is a useful item in The Twins.

It is used to alert Buck to the flooded cellar to get the Cage Key when you are locked in the Cage.

## Appearance:

It is a small can with a tomato label on it hanging off of a hook on the wall in the flooded cellar.

## Use:

Tap it on the tap button to rattle it to get Buck's attention when locked in the cage. You can then get the cage key from Buck's waist.

## Trivia:

. Buck is the only enemy to react to it because he is the enemy to hold the key to the cage.

. Be careful, as Bob can also hear this noise if you rattle it so much time.

. It is unknown why Buck set up the tomato can. One would assume that it was designed to call him over when a captured intruder needed food or something, but he doesn't bring any food with him and doesn't attempt to make conversation with the player when they call him over.

. In Practice Mode, the can is replaced with the key hanging from the rack.
Nightmare

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Nightmare Mode is an upcoming mode in The Twins.

## Features

* Bob and Buck might look bloody.
* There will be flesh traps that Granny will place.
* Everything will have blood on it.
* There will be a new chase music.

## Trivia

* It is unknown if DVloper will add Nightmare mode to the game he might add it if he finishes working on updates for other games.
Handwheel

The **Handwheel** is an essential item, as it is necessary to recover the Gold Coin from the Abandoned Prison, a required escape item.

## Handwheel

D.I.Y. plumbing has never been this easy!

### Usage

-Draining the water in the cellar to make the Gold Coin accessible.

## Appearance

The **Handwheel** is a thin, rusty metal wheel, with a slot in the middle indicating how it is placed on the wall.

## Usage

The **Handwheel** can be installed on the wall of the flooded cellar area, draining the water through a pipe on the wall. While this serves no purpose on its own, it reroutes the water to the reservoir where the Gold Coin is found, raising the corkboard and allowing the coin to be reached by the Player.

## Trivia

* Draining the water in the cellar does not drain the water in the tunnel under the shed, which means that the water that runs under the shed is connected to another pipe.
* It has a similar appearance and function as the Hand Wheel from Granny: Chapter Two, DVloper's previous game, though they don't have the same color and shape.
Ceiling

The **Ceiling** is the main spawn location when you start to play in The Twins.

## Description

The ceiling is the location where you spawn at the start of the game, behind you, is the ladder that you used, down, in front of you, there's a Crowbar. There are some fans in front of you and a door that is locked on the left.

### Trivia

* The quotes 'Maybe i can use the crowbar' and 'The door is locked' will appear here.
* The fans could represent the air conditioning system, although this is very unlikely because there is no ventilation on the entire Abandoned Prison.
* Escaping in the roof is practically to escape where you entered to the Abandoned Prison.
* Throwing objects in this area won't alert The Twins.
Cameras

Cameras are objects in The Twins they can be found in the Security Room.

## Trivia

* The cameras appear broken maybe Bob and Buck broke these cameras.
* Cops in the prison used these cameras to check if the prisoners escaped but the cops wanted to go to the bathroom then Bob and Buck came and broke the cameras and killed the cops they even broke the microphone that's why the player can't speak in the microphone.
* The cameras aren't found anywhere in the prison maybe Bob and Buck broke them and took them and they threw them away.
* The cameras were inspired by DVloper's previous games Granny and Granny: Chapter Two.
Cabinet

Cabinets are structures that you can hide inside.

There are 6 cabinets in the game

The cabinets in the blueprint room.

## Appearance

The cabinets look like a rusty metal locker with vertical slots in the front top. You can use the vent slots to see outside the locker. However, be wary when hiding inside them because, if one of The Twins or the Grandparents sees you go into one, they will simply open the door and knock you out.

## Locations

**There are six cabinets in the game:**

* There is one in the Prison Storage room
* There is one in the Bathroom
* There is one in the ground floor junction room
* There is one in Bedroom 1
* There are two in the blueprint room.

## Gallery

The locker in the bathroomThe cabinet in Bedroom 1The cabinet in the ground floor junction.The cabinet in Prison Storage.
The Twins Daily Routine

The Twins have their own daily routines. They can be seen in the Kitchen and the Bathroom, and only Bob and Buck will do these routines.

### Taking and Drinking Coffee

This is Bob's daily routine. If you go to the kitchen and wait for Bob to go here, you'll be able to see that he will take the cup of coffee that is on the table, he will drink from 1 to 3 cups of coffee, then he will put the coffee in the same place you found it.
You have an alternative method that disables Bob with his cup of coffee, and it's with the Rat Poison. You simply have to take this object and use in on the coffee, the coffee will turn green, but Bob won't suspect this change. After drinking, Bob will drop dead for a limited amount of time depending on the Game Modes, and you'll see that his face turns green, meaning that the rat poison takes effect.

### Going to the Bathroom

This is Buck's daily routine. If you go to the Bathroom and wait from Buck being here, after a few seconds you'll see that Buck sits on the toilet to take a shit, pooping in the toilet, after this, he will get up and resume searching for you around the prison like always.

## Time to sleep

If you see that Grandpa is going to the bedroom, you'll see that he will sleep from 15 to 20 seconds in the right side of the bed. While he's sleeping, he can't hear anything.

## Granny's Daily Routine?

Granny actually doesn't have a daily routine, but this can be something: putting bear traps whenever she thinks the Player stayed in a place. She can also make Bob and Buck die with bear traps.

## Trivia

* DVloper might add a daily routine for Granny in a future update.
* Buck does not pull his pants down when using the toilet. He sits down with his pants still on. This makes it appear that he's pooping his pants. However, you can clearly hear sounds of water splashing, meaning that he actually does pull his pants down and it just looks like he still has his pants on to avoid nudity and NSFW content.
* For some reason, Dvloper did not animate the toilet to have water in the bowl or a flush handle. The water must exist in-universe, as you can hear it splashing when Buck uses it.
Friendly Mode

Friendly Mode is also upcoming in the Twins horror game. In this mode Bob , Buck , Granny and Grandpa will see you but wont attack you as well as the Beetle will be friendly to you . Here are some points of this mode.

* Laser tripwire won't damage you.
* You wont get damages from Long fall and short fall.
* Enemies won't attack you.
* Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Game Over

A **Game Over** (or **Bad Ending**) is what the Player receives if the Player's lifeline goes down by Bob, Buck or other hazards.
After a **Game Over**, the Player gets brought to the Title Screen. As of right now there are 3 endings that can be seen, and they cycle every time the Player loses.

## Endings

### Pillory Ending

This ending shows the Player stuck in the pillory in the Yard, the Player wakes up in the pillory in the yard. The Player looks at Buck who is preparing the grill, and when the player looks at the right, they see bob with his sledgehammer and then Bob raises his hammer and smashes the player's head, the player probably dies due to blood loss because their health was already in bad condition, resulting in a Game Over.

### Beetle Ending

This ending shows the Player in the Scarab pit. Buck is standing to the right of the beetle's closed cave. The player looks up and sees Bob turning the cogwheels with his bare hands which results in the cave opening and the beetle devouring the player, resulting in a Game Over.

### Plasma Gun Ending

This ending shows the Player stuck in the prison room, then they look at Bob (Granny if Guests Mode is on) holding the Plasma Gun. Bob shoots the player and makes them bounce off the floor due to the impact of the shot. Then the player dies, resulting in a Game Over.

## Video

The Twins Version 1.1 All Game Over Scenes
## Trivia

* The Pillory Ending is similar to the Guillotine Ending in Granny.
* The plasma gun ending can lag the game, but it’s probably for a slow-motion scene.
* If you get the Plasma Gun Ending with the Guests, Granny will hold the Plasma Gun instead of Bob.
* If you get the Pillory Ending with the Guests, Grandpa will be watching Buck preparing the grill.
	+ It implies that the Twins are cannibals and that they are going to cook your body. (Which makes sense because they live in a prison that they locked themselves in with no food.)
* If you're playing in Practice Mode, you will only get the Game Over screen without anything else happening.
* There is a glitch in which you can get the game over screen without the game over scene playing
	+ get the Plasma Gun shoot it in the garbage chute you will go into the chute you will respawn in one of the respawning locations after that the Game over screen will pop out in the screen without the game over scene playing.
Red Key

The Red Key is an item that is required to escape via the Front Door.

## Description

It is a small red key, with a square handle. It is required if you are escaping through the Front Door but is not needed whatsoever if you are leaving through the other two exit routes.

## Spawning

* Attic Main Room- Wardrobe
* Sewer Corridor - Floor
* Safe
* Electronically Locked Storage- Right Drawer
* Third Floor Junction Room- Shelf
* Backyard- Barbecue
Pump Handle

The **Pump Handle** is a key item in The Twins.

## Description

It is most likely required to escape, as you must use it to get the Switchboard Key/Breakable Box with an Item. It can be very useful to get the Painting.

## Usage

To use it, you will need to place it in slot in the middle of The Prison Cell. Then, you must press and hold the button in the top-right corner of the screen. This reveals a Breakable Box With A Random Item.
Hard

Hard mode is the Third Difficulty level and it's therefore the second hardest difficulty in the game.

## Changes

* All enemies move like the Player but still are slower than the player(this means that they still can't reach the Player while he's running).

* Enemies are knocked out for 1 minute with any means of defence, with the exception of poisoning Bob for 30 seconds.
* Motion sensors are now added in this difficulties and will detect the player's sight and will alert Bob and Buck or Granny and Grandpa (when guests mode: on).
* However, Grandpa will be watching player in the prison and won't go away even if he don't catches the player . He will keep patrolling the prison . After longer time he will stop patrolling and go to the Bedroom (Upstairs) and keep going up and down and back patrolling in the prison.
* Bob and Buck will be guarding both the prison and the places where the valuable objects are kept . Once all four of them hear the motion sensor they all will come together in the prison and after that all of them will go in all the directions and Grandpa can hear a bit of sound when the player throws an object.
* There are Five laser tripwires
	+ By the stairs in front of the blueprints
	+ In front of the safe and switchboard
		- In front of the cabinet on the prison's upper floor
		- In the prison's storage room
		- Prison Cell near the backyard on the prison's upper floor
* Short falls deal 25% damage, (knockouts, long falls) deal 35% damage.
* Two bandages can be crafted and each will heal 20% of your lifeline.
* Player will die from Dynamites if getting too close to it. Health = 50%. Especially, Killing the Beetle.

## Trivia

* Hard Mode is one of the only two difficulties to have motion sensors, after Extreme.
* Prior to Version 1.1, Motion Sensors at that time were not here in one of the difficulties in Hard and Extreme as the game was a bit easier and the objects were easier to find and Bob and Buck had Trouble catching the Player.
* Granny and Grandpa's brisk walking in Hard Mode seems to have the same animation speed as in their game (Granny chapter 2) in Extreme Mode
About

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Bathroom

Bathroom is a room in The Twins

Isn't the first time I've seen a bathtub without a curtain. At least the door helps!

### Key Items

* Door Handle
* Revolver Part
* Dynamite
* Rat Poison
* Slendrina's Mask

### Hiding Places

Cabinet

It's a room in which Buck comes in to use the toilet and do his daily routine, it is also Buck and Granny's spawning points. Grandpa sometimes comes to check the bathroom, like the previous game. Slendrina's Mask often spawns here on top of the toilet. And it is a room with a Cabinet which you can hide in it and a toilet, a bathtub, a small closet, and a sink for hand washing.

## Item Locations

* Door Handle
* Revolver part
* Dynamite
* Rat Poison
* Slendrina's Mask

## Trivia

* The Green Key used to spawn here until Version 1.1
* It is unknown how polices get this bathroom if that place is a prison maybe the bathroom is for them.
Clean Bandage

This 3 clean bandages are very useful, we promise.

The **Clean Bandages** are a minor item in The Twins. They are not required to escape, but provide a useful boost to the Player's lifeline, delaying a potential Game Over.

## Appearance

The Bandages appear identical to the Dirty Fabric, though they have been cleaned and split into smaller portions.

## Description

To acquire the Bandages, the Player must first find the Dirty Fabric and Bottle of Disinfectant and use them on the bandage blueprint. After doing this, a number of **Bandages** will be created and will appear floating over the blueprint.

Each **Bandage** can be used to heal the Player's injuries, recovering a portion of the lifeline.

Depending on the difficulty, fewer **Bandages** will be created when completing the blueprint, and each **Bandage** will recover less of the lifeline:

 Normal/Practice
 Hard
 Extreme

## Strategy

The **Bandages** are most effective on the easier difficulties, where the Player can effectively double their total health by assembling them. On Hard difficulty, the **Bandages** can still prove very useful, though the time and effort of assembling them should be weighed against the risk of losing more health in the process.

However, Extreme difficulty's single **Bandage** provides a very niche benefit, helpful only in specific situations.

* Being captured by Bob or Buck reduces the lifeline by 50%. As such, a Player normally loses if they get captured twice, but using the **Bandage** will allow them to survive the second capture.
	+ The Beetle and long falls (knocked out when landing) also deal 50% damage.
* Since explosions reduces the lifeline by 60%, use of the **Bandage** will let you survive one capture and one explosion, but not two explosions.
* Short falls (knocked over, but able to stand) deal 35% damage. Using the **Bandage** will allow you to survive an extra fall, but not an extra capture or explosion.

## Trivia

* The amount of **Bandages** created per difficulty is reduced, despite the Dirty Fabric always being the same size.
	+ This could be because the Bottle of Disinfectant contains less liquid on harder difficulties, meaning more of the fabric has to be discarded. (It can't be used to wrap injuries if it isn't sanitized.)
Hammer

* Item
* In Inventory

The **Hammer** is an Item in The Twins.

It has the exact same purposes as the Crowbar and only exists as a replacement for it in case the Crowbar is either lost, made inaccessible or glitched out of the map. This includes removing the Plank on the Shed's door so that the Shed and Generator's Sewer can be accessible and also breaking the three boards blocking access to the Barred Cell in Prison Top Floor. The Hammer cannot however be used to replaced the Crowbar's first use : opening the Roof Window, since this can only be done once. It also can not be used to pry open Buck's cage, unlike the Crowbar. When dropped, it creates a noise that will alert the Twins.

## Appearance

The Hammer appears as a pretty long gray metal hammer with a square head and two rather long claws with a thicker blue grip separated from the metal body by a small dark gray part with two black circles on it.

## Trivia

* The Hammer is making its comeback in the DVloper series as it already appeared (with a much different texture) in one of DVloper's previous games : Granny.
* It is unknown as to why the Hammer isn't as rusty as the Iron Disc is, since they're both apparently made out of iron. This could mean the Twins procured themselves the Hammer rather recently before the events of the game.
* This is the very first time DVloper creates an Item just to be a Replacement for another Item in one of his games. The Hammer is by the way the only Item in the game to have that specific function.
* This is probably due to the fact that Items can be made accessible more easily if dropped in the Catacomb, due to the Beetle's presence, and also to avoid the parkour challenge since people may think is a waste of time going up and going down to caught it.
"Thief Learning" Books

**"Thief Learning" Books** is a books maybe, about how to thief. This books appear only in main menu.

## Description

These books are divided on different phases, such as:

* Beginner;
* Advanced Beginner;
* Experts.

There is about these books little info. Maybe, Player wanted to become to Thief and moved from Beginner to Expert.

## Appearance

This are three books in yellow cover, fat black line in which writed in white color a **"Thief learning"**. Between begin cover and end cover was writed by black color a phases.
Twins' Bedroom

Because of what Twins sleep on, i would call it a mattressroom.

**Twins' Bedroom** is a room, located on the Fourth Floor of the Abandoned Prison. This room is a place, where Bob and Buck are supposed to sleep.

## Description

**Twins' Bedroom** is rectangular in shape. Walls in this room have gray, chipping paint on them. There are two dark-gray mattresses with pillows on top of them; a gray, wooden rectangular table with a chair near it; a green drawer and a rusty cabinet near the doorway to this room.

## Spawning

### Bob

Bob has a 20% chance to respawn in the **Twins' Bedroom**, either after being knocked out, or at the start of the game.

### Items

None, one or multiple items can spawn in the **Twins' Bedroom**, depending on which Preset you are playing:

1. Dirty Fabric - Table.
2. Dynamite - Table; Revolver Frame - Right Drawer.
3. *No items.*
4. Green Key - Right Drawer.
5. Green Key - Right Drawer; Rat Poison - Drawer Shelf.
6. *No items.*

## Trivia

* Behind the painting, there is Granny's Poster. It can be seen when you knock it down.
* This was the only Bedroom until Version 1.1.
Attic

The **Attic** is a room in The Twins (game).

And yes...just called attic because is on the fourth floor.

* Vent Cover

## Description

It's a room having 2 tables and a green closet, there's also a vent that is screwed, Up, is located a sealed platform which is where the Diamond is located. There is also 2 doors, the one on the right is the
entrance to the Bedroom 1 and the one in the middle is the door to enter to the Bedroom 2.

## Location

It is on the fourth floor of the Abandoned Prison

## Item Locations

* Red Key
* Green Key
* Iron Disc
* Revolver part

## Trivia

* In Practice, Normal and more Game Modes up, it'll be a creaking floor that will alert Bob and Buck.
* In Hard and difficulties up it'll appear a Motion Sensor.
Cage Key

The extra key! Appears often on Buck's waist.

**Cage Key** is a key and an extra object in The Twins.

## Usage

The only purpose and usage for this key is to open the Cage if after a knockout you respawn here.

## Location

Is usually on Buck waist, to steal the key and get out of the cage, you'll need first to alert Buck rattling the tomato can, after that you will be able to steal the key, after Buck leaves you can open the cage and get out of the cage to continuing completing the mission.

## Trivia

* If you're in practice mode, the tomato can will be replaced by this key in the stick.
	+ You can also escape using the Crowbar, the cage key will stay in Buck waist until you knock him out.
* This key has a different figure form than the others keys.
* The cage key will only be in Buck's waist when you respawn in the Sewer.
Motion Sensor

**Motion Sensor** are hazards and exclusive objects in The Twins (game)

## Description

Motion sensors are sensors in this game. When a Player goes close to it or try to touch it , Motion sensor will make loud sounds for 2 seconds and it will turn red. Alerting Bob , Buck , Granny. It is the third alerting system after throwing things or creating sounds. It is added mainly in the Abandoned Prison. There is only one Motion sensors in Hard Mode and three motion sensors in Extreme mode . It can be fused from Crowbar or Hammer. As soon you get them just crouch by getting close to it ,but crouch won't work when you are doing from far distance. You can also may turn them off after turning off the light from the Switch. After doing this you can easily escape from the prison.

## Locations

* On the wall of the prison cell across from the backyard.
* On the wall between the prison's upper floor and the door missing its handle.
* On the wall in the attic beside the stairs.

## Trivia

* Motion sensor is the system added only in Hard Mode and Extreme Mode.
* It can be disturbing hearing all time sometimes.
* Although you can easily avoid them crawling, breaking them down, or turning them off with the Sewer Switch.
* Bob and Buck will hurry up and kill you.
* They will quickly come so hide somewhere as fast as possible.
* Grandpa knows you are in the prison and runs when the sensor starts alarming. He will quickly run to you only on these difficulties.
Screwdriver

I could've sworn I had seen a very similar one somewhere else...

**Screwdriver** is an item in The Twins, that is used to get rid of screws.

## Appearance

The **Screwdriver** has a blue, cylindrical, plastic handle, with a gray, metal flat blade connected to it.

## Usage

* Unscrewing the Metal Case's lid, to get the Mona Lisa Painting inside it.
* Unscrewing the Metal Panel, that covers the Rooftop Exit Door.

## Spawning

**Screwdriver** will spawn in one of listed below places, depending on the Preset you are playing on:

1. Catacomb - Stair Compartment
2. Secret Closet - Table
3. Breakable Box
4. Guest Bedroom - Painting Compartment
5. Cog Machinery
6. Guest Bedroom - Painting Compartment

## Trivia

* The **Screwdriver** in The Twins looks similar to the one in Granny, as they both have a blue handle.
	+ However, the dropping sound is completely different than the first one.
	+ The blade is grey color but on Granny it's white color and a bit brown color on the bottom. [1]

## Gallery

Screwdriver in Stair Compartment on Preset #1.Screwdriver on the Secret Closet's table on Preset #2.Screwdriver in the Breakable Box on Preset #3.Screwdriver in the Painting Compartment on Preset #4.Screwdriver in the Cog Machinery on Preset #5.Screwdriver in the Painting Compartment on Preset #6.
Easy

Easy Mode is the one of the five difficulties in the game and it's by far the 2nd easiest difficulty, after Practice Mode.

# Changes

All enemies move very slower than the player, giving the player an easy opportunity to find the items and escape with no harm.

Enemies get knocked out for 2 minutes 30 seconds, with revolver, plasma gun, dynamite and bear traps, with exceptions of rat poison for 2 minutes.

There are no creaking floors in this mode.

3 bandages are crafted, each giving the player 40% of the lifeline(total 120%).

Short falls deal merely 5% damage, knockouts(long falls, enemies, beetle) deal 10% damage, and explosions(dynamites, plasma gun) deal 25% damage.

There is only one laser tripwire by the stairs in front of the blueprint room.
Sewer Switch

Why is there a generator in the sewer?

The Sewer Switch is a mechanic and a vent in The Twins.

## Location

It can be find going down through the little vent inside the shed of the Backyard.

## Purpose

The only purpose that this little vent exits is because is the unique form to cut out the power of the Abandoned Prison and enter to the electric locked room.

## Trivia

* Although is a vent that goes outside the sewer generator, it cannot be open.
* Until Version 1.1 there was no object location here.
Kitchen

What you cookin' today Buck?Oh, that cup of coffee it's really good, or at least what I think since only Bob drinks that

### Key Items

Dirty Fabric, Dynamites, Green Key, Bottle of Disinfectant, Revolver Grip, Rat Poison

### Hiding Places

None

The Kitchen is a room in the Twins.

## Description

It is a relatively small kitchen with grey cupboards that are stained brown, a particularly rusted oven, a large wooden cupboard and a long table in the centre of the room with the Coffee Cup and a green glass bottle, which can be easily knocked over if the Player walks too close to it. There is a small chute at the corner of the room which will lead to the Garbage Closet and is a good way of getting away from the twins if in pursuit with you in this room.

## Spawning

* The Cupboards may contain the Rat Poison, Dynamite, Green Key or Bottle of Disinfectant.
* The Oven may contain the Dynamite or Dirty Fabric.
* The Drawers can contain the Hammer, Door Handle, Rat Poison, Revolver Grip, and the 3-Dot Code.
* The Large Cupboard may contain the Revolver Grip.
* Down the table you may find Slendrina's Mask.

## Strategies

Being a relatively central location, it is not recommended that you spend a lot of time in this room due to the lack of hiding spaces and the fact that Bob often wanders here on his own to drink his Coffee. It is best to search this room when you know the Twins are far away or knocked out (but keep in mind that Bob may spawn here after being comatose so avoid this area near his awakening).

A relatively handy strategy when you are leaving the Kitchen to avoid being seen is knocking over the glass bottle to get their attention and going down the Chute before they enter the room. This means that you are now downstairs while they are investigating the Kitchen which buys you time to search other parts of the Prison.

## Trivia

* This Room reassembles the Kitchen from the first Granny game.
Normal

**Normal Mode** is a Default and Basic Mode of The Twins.

## Changes

* Bob and Buck moves at normal speed but still slower than the player.
* The Player loses 20% health by (long falls, knockouts, beetle) and loses 10% of his health by shortfall, meanwhile the explosions deal a whopping 40% lifeline.
* Creaking Floors are present.
* There are 3 Lasers one in the Blue Print Room, Abandoned Prison lower floor prison room, and the security room.
* Buck and Bob(Granny and Grandpa)are knocked out for 1 min 30 sec .
* 3 bandages can be crafted and each of them would heal 30% of lifeline.
* Grandpa will keep patrolling in prison for less time.
* Bob will die from Rat poison for about 1 minute.

## Trivia

* In this mode, Bob seems moving faster than Buck.
* The Player loses the same amount of health as he/she does in Practice Mode, the same thing goes with the amount of compressed gas in Plasma Gun and amount of bandages crafted and their healing.
* in Normal Mode Granny and Grandpa's speed animation is recklessly faster than in their game Granny Chapter 2's normal mode.