VAULT

name given to the 16 fundamental Magic Sequences that are postulated by the 'Cardinal Code Hypothesis'. This theory states that there are 16 fundamental Magic Sequences, from the Four Great Systems and Eight Major Types with the corresponding positive and negative poles. The theory states that any magic from the Four Great Systems can be recreated by using various combinations.

Within Modern Magic, effects occur after redefining an object after phenomenon rewriting. The driving force behind the change is defined in the Magic Sequences; however, the driving force would not exist without defining what happens after the magic affects the target.

The Cardinal Codes on the other hand are able to create the driving force themselves. They are Magic Sequences that literally define 'Speed', 'Weight', 'Movement', 'Oscillation', 'Convergence', 'Dispersal', 'Absorption', and 'Release'; the Eight Major Types. Rather than having an overall effect on the Eidos, these act on a single object and render them possible. Magic created by using the Cardinal Codes doesn't need to define the phenomena it alters, instead it recreates the driving force itself.

However, the theory is incorrect according to There are spells within the Four Great Systems that cannot be recreated using the Cardinal Codes. They do exist as building blocks, but not every magic can be recreated.

Weight-Type Magic - Developed byof Third High School. The first and only Cardinal Code discovered on record. His magic, 'Invisible Bullet' uses the Cardinal Code he discovered. 'Invisible Bullet' cannot be defended against with 'Data Fortification', or any other ability that defends against rewriting the Eidos of the target. Also, there is less to define, making the Magic Sequence smaller and thus faster and more efficient than other magics.

 is a magic that demolishes the record of Magic (Gram).

Gram Demolition is a heavyweight Counter Magic that uses compressed Psion particles to forcibly blow away all the accompanying Activation Sequence and Magic Sequences — anything that has traces of Psions recorded on it. The compressed Psions themselves travel through the physical realm as opposed to the Information Dimension.

Track

Though it is called magic, it is simply a cannonball of  that has neither structure nor a Magic Ritual to modify an event, so it is not affected by Zone Interference (another form of counter magic). The pressure of the cannonball also repels the effects of Cast Jamming. It has no physical effects and cannot be hindered by any obstacle.

Besides its short effective range, which is a side effect of the Psions traveling through physical space, Gram Demolition has no true weaknesses. However, because Gram Demolition is a compressed ball of Psions within the physical realm, an excessive Psion Count is needed to activate it and very few people can use it. Mayumi, a powerful magician in her own right, has said her Psion count is not enough to use Gram Demolition.

Contact-Type Gram Demolition (接触型術式解体) is an alternate form of Gram Demolition used by in his mock battles Unlike the traditional version that uses, which functions like a cannonball, Contact-type Gram Demolition works like an armor composed of formless Psions, demolishing any magic that comes in contact with the user's body. However, Contact-Type Gram Demolition cannot protect the user from the purely physical effects of an enemy's attacks and thus it is not a true "armor".

This armor of Psions has no structure like Cast Jamming or Magic Sequences, it is immune to  standard Gram Dispersion. as long as it remains formless. Once it assumes any sort of structure, which is necessary when the user attempts to cast magic, it is susceptible to Gram Dispersion. Since the formless cloud of Psions obscures the user, Contact-Type Gram Demolition helps protect the wielder's Eidos. So long as it obscures the wielder's information, Contact-Type Gram Demolition prevents from being able to lock onto the user's molecular structure, protecting the user from  Mist Dispersion.

 also called "Penetrating Magic Shell" by is an advanced form of Gram Demolition that was developed by Tto target the formless Pushion bodies of Parasites from the Visitor Arc. It is a compressed Psion bullet that works on the Information Dimension rather than the physical realm. Far Strike was designed specifically to target the Parasites from the Visitor Arc, which, in their purest forms, had no physical body. While their hosts could be physically injured or killed, the Parasites in their purest forms had no physical body or cohesive structure, which made them difficult to permanently destroy.

Far Strike works by affecting the astral form – the "soul", to be specific – rather than the physical form. He specifically needs the aid of  for targets that has no physical body and hence cannot be seen by the naked eyes. It can be used to target both Activation Sequences and Magicians. It is extremely effective against Magicians who haven't properly learned how to control their physical flesh. It is also effective against humans trained to use their willpower to control their physical body, although experts in "chi" utilization (some Ancient Magic users like Ninjutsu users) may be able to avoid or deflect the Psion bullets. Although the target might be able to deflect the Psion backlash, the damage suffered stops them from being able to prepare the next spell. If un-deflected, the target will be knocked unconscious. Far Strike can also penetrate Contact-Type

 is a medium-scale magic that works by dividing the target area into two sections and decreasing the kinetic and rotational energy of all objects within one section and this surplus energy can then be released into the other section in the form of heat. This way, conservation of energy is still maintained while applying the principle of reverse entropy from thermodynamics.

s a close-combat Oscillation Type magic and is classified as a B-Rank lethal spell.

This spell can be applied to anything, giving the item the ability to cut easily. The item vibrates at extremely high frequencies, making it similar to a saw. The extremely high frequencies give rise to ultrasonic waves so practitioners of this technique often wear earplugs to block out ultrasound.

is a long-ranged Visual Sensory Systematic Type Magic that is used by  to observe a physical object from multiple angles like a visual radar. It also enables the user to expand their vision to beyond obstructions like walls.

It is a magic with limited applications, and apart from having an untouchable blade, it is similar to wielding a real sword.

 Area of Effect Magic that ignores solids, fluids, and gases and creates a force field that reverses motion vectors.

Despite its lofty name, the truth of this magic is that the light emitted from the eyes sends out hypnotic waves, using the speed of light to bypass the limits of human sensory abilities and directly influence the opponent through sight using Light

It is a brainwashing technique, or hypnotism, that could be replicated with a light projector, but this ability voids the need for lugging a machine around and is able to control an opponent's consciousness. It can be used to rewrite memories or simply send people to sleep.

The true Evil Eye is a type of natural consciousness interference and a type Non-Systematic Magic. Wielders of the "True Evil Eye" could completely change a person's activities in a short period of time while the victim and other people were still in the dark.

By hitting a shield with his ring; it then caused it to shake creating a counter vibration from when the ring had been struck, thus creating frequency-control vibratory waves that were then fed into the blade. [2]

abbreviated as FAE, is not a magic but a theory describing one peculiarity of the interaction between magic and the physical world.

“In Japanese, it is called the theory of controlling phenomenon after it had been created but Free After Execution is a better way of expressing it. The phenomenon produced as a result being transformed by magic is already a phenomenon that was not originally in this world, immediately after transformation the shackles of the laws of physics are loose. Perhaps it would be better if I changed it to a short time lag exists between when the laws of physics reasserts itself after an event produced by magic.”

 there is a tiny time-gap between the end of a magic effect changing reality and laws of physics retaking control of reality. However, if someone manages to exploit this loophole, it is possible to achieve otherwise hardly achievable results.

FAE, although it was originally a joint research between Japan and the , was only developed by the latter into a practical application. It is suggested that the original program was a secret research that was expropriated by the USNA. Brionac, the Specialized CAD Major Angie Sirius uses, is the product of this research. It is the tool capable of transforming the Strategic Class Magic Heavy Metal Burst into a practical tactical weapon.

Later developed a new magic called Baryon Lance which also exploits the possibilities of the theory.

rather than being any particular magic is the theory on which some of  innate magic spells work on, namely, Mist Dispersion, Gram Dispersion, Partial-Decomposition (Partial-Mist Dispersion). It is one of the inherent abilities [Destruction & Recreation] was born with. Decomposition describes his "Destruction" ability while Regrowth describes his ability of "Recreation". Note: Both of these abilities are associated with Shiva (Mahesvara), the Hindu Deity of Destruction & Recreation, thus was also used to describe by his enemies during the Defense Battle of Okinawa.

Decomposition, also referred to as Dissolution, Disintegration and "Demon Right", is one of  two innate active magic abilities along with Regrowth, relying on his innate talent to directly interfere with structural information. Using Decomposition, after identifying the design of any Eidos, Magic Sequence, or object, he can decompose the design. For physical objects, he can translate the physical object into signals, and then erase the base design at his leisure, breaking the inter-molecular bonds and so decomposing or disintegrating the target. For an information body (Magic Sequences), he can directly disassemble the design. Therefore, if used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures are decomposed at a molecular level. This is one of the most difficult magic spells and part of the reason why  is unable to freely wield Systematic-Type Magic; too much of his brain's Magic Calculation Area is dedicated to this ability and his other ability, Regrowth.

 is incredibly skilled with this ability. He is able to cast his ability as a projectile, or an area of effect Decomposition magic to act as a defensive wall around him, and can focus it around portions of his body to act as a "sword," similar to the way in which Sonic Blade works. As a result, there are many "sub-types" of this spell; a few notable examples include: Mist Dispersion, Gram Dispersion, and Material Burst.

His skill displays not only in the existence of various sub-species of Decomposition, but also his mastery to control the scale. Besides the devastating large scale effects, he is capable of using it to dismantle mechanical devices like arms or locks, and with the help of he learnt to be able to use it to delete electronically recorded data too.

Decomposition is not unique to – there are other similar but high ranked spells that involve decomposition of matter and information –

is an undisputed A rank destructive Decomposition spell that directly decomposes the physical structure of the information targeted. It works on inanimate objects as well as living organisms. It can decompose muscles, tissue, bone, even organs into the basic molecules such as ions and the basic elements by interfering with the structural information. It is described as being considerably mundane and quiet. There is no sound or light emitted and when raised to the highest degree of Decomposition, even easily flammable materials will not ignite. The objects dissipate to dust, transform into steam and then scatter. This spell does not travel through physical space so it can be aimed through physical objects and is not limited by distance by any means.

Mist Dispersion is also called Vanishing Clouds, Fog Dispersal, Demon Right. Direct interference into the structural information of an object is a form of magic of the highest difficulty.

Like Gram Dispersion, Mist Dispersion also "decomposes" structural information, but the basic difference between the two is Gram Dispersion "decomposes" structural information in the 'Idea Dimension' (i.e. Psion structure - Magic Sequences and Activation Sequences) while Mist Dispersion "decomposes" structural information in the 'Physical Dimension/World'. It is a classified magic.

This is the only known counter to  Meteor Stream, which manipulates the physical properties of light to drill holes in any object. Anything that the light ray touches, including Phalanx, the magical barriers of the , is immediately pierced. Mist Dispersion, however, can directly decompose the structure of light itself, preventing the light ray from passing through anything.

Despite Mist Dispersion's dominance over Meteor Stream (which made renown for being the strongest magician in the world), there are several methods of countering Mist Dispersion. Coincidentally, the first way is the defensive spell Phalanx, as it creates multiple barriers behind one another that continually regenerate. These barriers also protect the caster's personal information, making it difficult for the spell to be aimed directly through the barrier. While Phalanx is not necessarily a true weakness of Mist Dispersion, Mist Dispersion cannot easily break down the entire set of continually regenerating magical barriers. A battle involving Phalanx and Mist Dispersion would be one of attrition and endurance between regeneration of the barrier and dissolution of the barriers. The second counter is Contact-Type Gram Demolition. It creates a formless armor of Psions around the body that also protects the caster's personal information in the Information Dimension. The third counter is using strong camouflaging or sensory interference type magics like Matoi, Parade or Ghost Walker. These prevent target acquisition thus blocking Mist Dispersion.

Trident: The name for the triple Decomposition spell programmed into the CAD of the same name (Silver-custom Trident) that consists of three processes built into one Magic Sequence. The first process decomposes the Wide Area Interference to allow the magic to work without hindrance, the second decomposes the Data Fortification of the target, and the third processes Mist Dispersion to decompose the target. When used it looks as if the target is consumed by static before turning into dust, and the combustible elements burn after reacting with oxygen in air. This magic is often called "Demon Right".

 is an undisputed A rank destructive Decomposition spell that directly decomposes the physical structure of the information targeted. It works on inanimate objects as well as living organisms. It can decompose muscles, tissue, bone, even organs into the basic molecules such as ions and the basic elements.

It is described as being considerably mundane and quiet. There is no sound or light emitted and when raised to the highest degree of Decomposition, even easily flammable materials will not ignite. The objects dissipate to dust, transform into steam and then scatter. This spell does not travel through physical space so it can be aimed through physical objects and is not limited by distance by any means.​Magic Dissolution is one of the two strongest Counter Magics within Non-Systematic Magic. This magic takes a Magic Sequence and reduces it into a group of  particles without a meaningful structure. Due to the nature of an object accompanying a phenomenon, if the information has not been exposed, it is impossible to interfere with the magic. On the other hand, if the Magic Ritual is decomposed, the phenomenon will not occur.

To analyze the magic before the magic is activated in the present age where invocation takes a fraction of a second requires the ability to "see" and analyze the magic structure. Since the user is typically required to understand the magic being used beforehand, utilization of this magic is thought to be impossible.

otherwise known as the Eyes of the Spirits (精霊の眼) is a Sensory magic that allows users to connect to the Information Dimension. They can then specify the Eidos of their surroundings individually, regardless of distance. Users can analyze the Eidos of targets, allowing for precision aiming at long distances. In short, The "Eyes of the Spirits" — "Elemental Sight" refers to s ability to identify the "landscape (color)" of the information dimension.

Each of the Four Major Systems and Eight Major Types of magic projects Magic Sequences onto the Eidos through the information dimension. Thus, Magicians who wield modern magic have the ability to link to the information dimension. By connecting to the information dimension and verifying its "existence" — senses could be said to expand the field. And this "expansion" has dire consequences. Anything with a physical body in this world has their Eidos imprinted in the information dimension. Also, this isn't done through the five senses, or as if he could "see through" this expanded information dimension and the subsystem's signals to pull out the targets he needed. Rather, he is able to identify each and every Eidos and target them separately. In other words, no one can escape from his Elemental Sight. Also, by using Elemental Sight, users have a 360˚ field of "vision," regardless of physical obstacles, making it excellent for protection.

It also allows users to see the 'past' of any magic - what magic had been used and the nature of the magic. By analyzing the Eidos, users can see how it was affected by any magics. can see up to 24 hours into the past, allowing him to use his skill Regrowth, returning an object to whatever state it was in at any point in those 24 hours. However, if a person had already died, the magic cannot restore the person to life, despite the body being perfectly fine.

What  sees is not images but information. Structural information of corporeal bodies are converted by the unconscious mind into signals the conscious mind can easily comprehend.

 the only mentioned user of this magic, does not use this magic openly because it may raise a warning flag for him if people saw what should not be seen. He has used it in front of  due to her being unable to realize precisely what it is he is doing, yet he is more careful around powerful, more knowledgeable

Considered a Superpower that note would receive more interest than the use of Decomposition in the Competition.

It can be expanded by connecting to "Link Space", that connects to the relationship of cause and effect. Although this usually operates in the background, by linking to Link Space,  is able to fully place his vision into the Information Dimension.

Theoretically, this could also allow him to see the future, but at the moment he is unable to do that.

cannot be detected by sensors, but may be detected by some ESP users.

“    He was not focusing his mind, but diffusing it. Wider and wider, with  and himself as the two focal points, he laid his perceptions over every nook and cranny in the area. This was not looking down from a bird’s eye view, but looking at things from the point of view of the information dimension. It was not an elliptical sphere around the double focal points, as it had nothing to do with physical distance; fixedly concentrated his 'eye,' intensifying his contact with the law of cause and effect within Link space. Suddenly invoking his vision of the relationship of cause and effect left him open to 'accidents;' namely leaving his body behind in the physical dimension by incessantly using it; when he was in link space, any wound he suffered wouldn't heal. Becoming engrossed in 'observation' was a situation that could indeed make him switch his mind to that side. Even if he called it Link space, the dimension did not really have that kind of meaning. The ways you were able to see something formed part of a framework of recognition.

Also, even if he called it Links, it did not mean he saw red strings or black chains connecting people; he could read no more than the information related to cause and effect. Perhaps someone else would be able to see red strings or black chains if they used those symbols; the images used pointed out the existence of what he realized were focal points jutting out behind the scene indicating the existence of cause and effect and events, etc.

In theory, the way he did things could be used to predict events; however, still could only read information on the 'present' and twenty four hours of the 'past.' As a result, it was extraordinarily effective at searching for enemies. It was probably equal to having an innate skill at remote viewing, though it was better than that because it had the potential to distinguish enemies with precision and range.

or Magic Dissolution is one of the two strongest counter magic spells within Non-Systematic Magic. This spell interferes with the casting of other magic spells by dissolving Sequences.

Interestingly enough, like Decomposition, Gram Dispersion is not completely unique to, at least in theory. Any can technically cast Gram Dispersion as long as he or she can fully analyze the magic and then break it down into meaningless  before the spell is cast. However, this requires a full understanding of the spell being cast, something impossible in the era of Modern Magic. With the advent of CADs in the era of Modern Magic, leading to casting times of a fraction of a second, it is considered impossible to see and fully comprehend magic spells before they are cast.

, however, is able to use this because of his artificial magic processor and because of his other ability, Elemental Sight, both giving him the ability to fully understand spells during their invocation even before they are cast.  form of Gram Dispersion can be thought of as an extension of his Decomposition ability as it takes the target's Magic Sequence and fully decomposes it into a group of  particles without a meaningful structure.

This spell allows  to ignore Jamming as  can simply use Gram Dispersion on the  waves, which have order, emitting from the Antinite itself.nitiate  Burst; this time, magic transformed 1 kg of matter directly into energy. In accordance with Einstein's Formula, the heat energy equated to 21,000,000 tons of TNT.is the ultimate Decomposition Magic. It has been likened to a magical equivalent of a nuclear warhead, and operates similarly on fundamental principles of physics; by converting matter into energy, it performs comparable destruction without the radioactive material fallout.

The energy released by  Burst can be calculated using Einstein's mass-energy equivalence equation (E=mc²), in which energy released through the decomposition of matter is the mass of the decomposed matter multiplied by the speed of light squared. This shows that when Material Burst is used upon "...a single drop of water, a paltry 50 milligrams of matter, the explosion created has the power equivalent of 1000 tons of TNT."

 Burst is incredibly powerful and has the potential to outstrip any other Strategic-Class Magic in sheer destructive ability as Burst is not limited to area and has no theoretical limits to its power like some of the other Strategic-Class Magic. The was unaware, however, whether Burst was performed using magic or using some form of tactical warhead. To come up with a countermeasure In the case that  Burst was somehow performed using a tactical warhead, the  began a highly classified and extremely dangerous experiment to create a mini-black hole in order to understand and possibly replicate the effects of Burst.

. The CAD that was made specifically for  to use this spell from extreme long distances utilizing low orbital satellites is known as Third Eye, and was developed by the  Independent -Equipped Battalion shortly after the . In order to gain access to  a complicated locking mechanism must be deactivated involving a two person card key, blood pattern verification, password, and voice-print verification; none of which are . Nonetheless,  is still able to cast  Burst without the assistance of Third Eye, albeit with a shorter range limitation.

There have been 3 confirmed uses of  Burst in the series. The first confirmed use was during the used a newly developed sniper rifle from the  in combination with Elemental Sight to shoot a bullet near to the ships of theAsian Alliance before using  Burst upon the bullet. This eliminated all of the invading forces and created a tsunami, causing further damage in

The third confirmed use ended the planned full scale invasion following the and later earned the name of The explosion completely annihilated the port and the resulting hurricane and tsunami then eliminated the base offshore. Subsequent investigation by the IMA (International Magic Association) ruled  Burst to have not been in violation of the charter forbidding the use of "radiation emitting weapons", as it had no subsequent environmental impact.

The explosive yield was roughly 1,000 times greater than the nuclear bomb dropped on Nagasaki in WWII and on a scale equal to major nuclear weapon tests conducted by the USA and USSR in the middle of the 20th century.

There is no upper limit to how much energy burst can convert. If the object's structure is somewhat uniform the energy can be converted indefinitely.

Here, "uniform structure" doesn't mean that its components are uniform, but that there's no functional complexity, as there is in gears, circuit boards, the organs of higher-functioning beings, and dividing. For example even objects like small planes, over which various minerals are spread out unevenly, are uniform in structure in the sense that they are "a lump of minerals". And so, if is able to merely to perceive it - even if its a tiny planet - he can convert it to energy and eliminate it.

 It is a magic that can decompose matter into energy. This ability goes further than breaking matter down into its constituent molecules and atoms as it directly converts matter into energy. The resulting energy is released as both electromagnetic radiation and heat that expand and destroy the enemy.

Because this ability is so destructive and formidable,  has unofficially been classified as a Strategic-Class Magician. Based on Einstein's formula energy released through the decomposition of matter is the mass of the decomposed matter multiplied by the speed of light squared. As shown in the , the energy released from one drop of water, a paltry 50 milligrams of matter, is equivalent to 1000 tons of TNT, enough to completely destroy a large ship. The energy released from a 1 kg flag was enough to destroy an entire naval base, a port, and a large fleet of warships.

Because of the nature of the spell, it has the potential to be the strongest of any Strategic level spell (the only thing necessary to cause a more destructive explosion is the conversion of even a bit more matter into energy).

There is no known counter for this spell. However, like most Strategic level spells, this spell must be fired from a distance with a highly specialized CAD if the caster doesn't want to die in the resulting explosion.

It is a type of magic that affects an area surrounding a target, and affecting the Eidos itself through magic. A few examples of this are Optical Magic, Ultimate Scattering, and others.

It is flexible enough in theory to be able to be used by Ancient Magicians and Modern Magicians equally, like the Ancient Magic, Matoi, used by  and its Modern Magic counterpart,

Modern Magic (現代魔法) is categorized by the type of action instead of its apparent nature. It is divided into four major categories: Systematic, Perception, Non-Systematic, and Outer-Systematic.

Modern Magic was based on studies on super natural powers (magicians in the early period were referred to as such). Rather than categorizing magic by its visual aspects, like "the flame is burning" or "the wind is blowing", they categorize them by its effects. "Speed, Weight", "Movement, Vibration", "Converge, Dissipate", and "Absorb, Disperse" are known as the 4 System/8 Type magic. Granted, there are some exemptions to this category. Magic that is not a part of the 4 System/8 Type magic is broken down into 3 categories. One is perception type magic known as "ESP" (Extra Sensory Perception, not . Another is a magic that does not aim to alter phenomena by temporarily rewriting the body of information associated with phenomena, "Eidos", but aims to control the  itself. This is known as Non-Systematic Magic. However, considering that most forms of magic are Systematic in nature, modern magic has become synonymous with Systematic Magic.

manipulation is technically a part of the 4 System/8 Type, and is not only limited to Non-Systematic Magic.

Systematic Magic) is further divided into 4 major types and each contain 2 sub-types. These are collectively known as the Four Great Systems and Eight Major Types. Cardinal Codes are Magic Sequences that are supposed to be the building blocks of these systems.

Four Great Systems and Eight Major Types

Most Modern Magics are categorized within this section. Most Magic Sequences combine several Types to create its intended effect.

Speed and Weight/Mass

Magic Classifications 2

Speed Magic involves speeding up or slowing down the target, hence its name. A  can also use personal Speed Magic, allowing him to move at speeds surpassing human limits. Speed Magic directly alters the inertia of an object. Consider this as changing the momentum of a moving object.

Weight Magic involves the weight of objects, reducing or increasing it. It can help reduce the gravitational pull and allow for jumps that travel 100 yards. The "Three Great Puzzles of Weight Systematic Magic" are problems that are theoretically possible using this system, but still cannot be achieved, at least until Flying Magic was developed. The three are; Perpetual Motion Devices based on the model of unlimited inertial expansion, Generalized Flying Magic and Gravity Control Type Magic Sequences Thermonuclear Reactors.

Blast †(This magic is a Movement-type and Speed-type combination magic)

Dancing Blades †(This magic is a Speed-type and Movement-type combination magic)

Dry Meteor †(This magic is a Speed-type, Convergence-type and Release-type combination magic)

Explosion

Freeze Flame †(This magic is a Speed-type and Oscillation-type combination magic)

Hale Particles †(This magic is a Speed-type, Convergence-type and Release-type combination magic)

Linear Sandstorm †(This magic is a Speed-type and Convergence-type combination magic)

Multiple Bounce

Deceleration (Mentioned during the Shiba siblings visiting Onna Airforce Base – needs confirmation)

Battering Ram

Dojigiri ‡(This magic is a Weight-type Magic belonging to Ancient Magic)

Invisible Bullet

Mock Teleportation †(This magic is a Weight-type, Movement-type, Convergence-type and Dispersion-type combination magic)

Pressure Slash

Thousand Tatami ‡(This magic is a Weight-type Magic belonging to Ancient Magic)

Yamatsunami (Another/Alternate version Yamatsunami Tsubamegaeshi)Warning, by viewing this, you are accepting that you are responsible for any spoilers that you may be exposed to. [show]

Movement and Oscillation/VibrationEdit

Magic Classifications 1

Movement Magic involves altering an object's velocity and path. Through Movement Magic, an object can change directions or completely stop in its tracks. The difference between Movement Magic and Speed Magic is that Movement Magic does not affect the inertia of an object. If an egg were subjected to only Movement magic, it would break itself apart because of the inertia inside the egg even though it has technically stopped moving.

Oscillation Magic involves the vibration of targets. Waves can be produced, controlled and dampened with this magic.Temperature change can also be achieved through this by forcibly increasing or reducing the vibration at the molecular level of the target.

ExamplesThis magic is a Convergence-type and Movement-type combination magic)

Blast †(This magic is a Movement-type and Speed-type combination magic)

Exploder

Compulsory Arrest

Dancing Blades †(This magic is a Speed-type and Movement-type combination magic)

Abyss (Strategic Class Magic)

Dry Blizzard †(This magic is a Movement-type, Convergence-type and Release-type combination magic)

Heated Turbulence †(This magic is a Movement-type and Convergence-type combination magic)

Interference Armour

Iron Breaker

Land Tsunami

Lightning

Magic Bullet Tathlum

Million Edge †(This magic is a Movement-type and Engravement Magic combination magic)

Mock Teleportation †(This magic is a Weight-type, Movement-type, Convergence-type and Dispersion-type combination magic)

Phalanx

Reflector

Rest

Self Marionette

Suffocating Turbulence †(This magic is a Movement-type and Convergence-type combination magic)

Suspension †(This magic is a Movement-type and Convergence-type combination magic)

Tetsuzan (Another/Alternate Version - Lightning Tetsuzan)Active Air Mine

Evil-Eye

Freeze Flame †(This magic is a Speed-type and Oscillation-type combination magic)

Inferno

Kyokan Jigoku

Mine Genesis

Muspelheim

Niflheim

Oscillation Mine

Phonon Maser

Silent Veil †(This magic is a Oscillation-type and Non-Systematic-type combination magic)

Slithering Sanders †(This magic is a Oscillation-type and Dispersion-type combination magic)

Sonic Blade

Convergence Magic involves selectively isolating targets within a target area. It can create a space where carbon dioxide gathers in the center, while all other gasses are pushed out, for example.

Dispersion Systematic Type Magic is defined as magic that interferes with the movement and interaction of elementary and composite particles. Magic that manipulate gamma rays is categorized as Dispersal Type Magic because the magic interferes with light particles. This type of magic was developed to neutralize the danger of nuclear fission weapons. An extreme form of dispersal magic may be Decomposition, althougha's Decomposition appears closer to being a Superpower.Air Armor †(This magic is a Convergence-type and Movement-type combination magic)

Air Bullet

Bias Release

Density Manipulation

Dry Blizzard †(This magic is a Movement-type, Convergence-type and Release-type combination magic)

Dry Meteor †(This magic is a Speed-type, Convergence-type and Release-type combination magic)

Hale Particles †(This magic is a Speed-type, Convergence-type and Release-type combination magic)

Heated Turbulence †(This magic is a Movement-type and Convergence-type combination magic)

Light Refraction Magic †(This magic is a Convergence-type and Absorption-type combination magic)

Linear Sandstorm †(This magic is a Speed-type and Convergence-type combination magic)

Meteor Stream

Mirror Cage †(This magic is a Convergence-type and Absorption-type combination magic)

Mock Teleportation †(This magic is a Weight-type, Movement-type, Convergence-type and Dispersion-type combination magic)

Optical Magic †(This magic is a Convergence-type and Absorption-type combination magic)

Perfect Diffusion †(This magic is a Convergence-type and Dispersion-type combination magic)

Suffocating Turbulence †(This magic is a Movement-type and Convergence-type combination magic)

Suspension †(This magic is a Movement-type and Convergence-type combination magic)

Ultimate Scattering

Gamma Ray Filter

Mock Teleportation †(This magic is a Weight-type, Movement-type, Convergence-type and Dispersion-type combination magic)

Neutron Barrier

Perfect Diffusion †(This magic is a Convergence-type and Dispersion-type combination magic)

Rupture

Shift Magic

Slithering Sanders †(This magic is a Oscillation-type and Dispersion-type combination magic)

Disruption (Used by Angelina Kudou Shields as 'Wide Area Disruption' in

Absorb (Absorption) and Release

Magic Classifications 4

Absorb Systematic Magic affects the interaction between particles and energy. For example, absorption magic can affect how much light an object absorbs (can alter colors) or even how much oxygen iron absorbs to form rust. Mari has an Absorption Magic that stops carbon particles from interacting with heat and light and instead forces it to react with oxygen to create carbon dioxide.

Release Systematic Magic interferes with the movement and interaction of subatomic and composite particles. [5]Light Refraction Magic †(This magic is a Convergence-type and Absorption-type combination magic)

Mirror Cage †(This magic is a Convergence-type and Absorption-type combination magic)

Optical Magic †(This magic is a Convergence-type and Absorption-type combination magic

Coulomb Force Control

Dry Blizzard †(This magic is a Movement-type, Convergence-type and Release-type combination magic)

Dry Meteor †(This magic is a Speed-type, Convergence-type and Release-type combination magic)

Hale Particles †(This magic is a Speed-type, Convergence-type and Release-type combination magic)

Road Extension

Spark

Thunder Needle

 originally an illusion magic that writes coordinates into a false body that is a superficial duplicate that can't be differentiated with the caster.

 learned by focusing on creating a body clone, his magic, 'Parade', focuses on changing the image of the user. In Lina's case, her clone's appearance is changed into an image of a golden eyed woman with pink, wild hair, while wearing a mask. This magic is helpful during Lina's fights since all of her opponents' attacks couldn't work on the clone, causing them to have difficulties in fighting her. Thus, in order to break through 'Parade', it's necessary to either locate the body between the time when the old illusion breaks down and a new illusion is created or by disregarding the five senses, one can find the coordinates of the body directly in the dimension of information. s the only person capable of doing this. [1]

  ‘Parade’ is one of  Family’s closely guarded secret and so she won’t know about it. pushes further by saying that she was his student and even though she doesn’t know the Magic Sequence, to at least tell the ins and outs.

 presents his own hypothesis about it to  – "Counter Magic “Parade” applies Data Fortification on your own Eidos and rewrites or alters your appearance. To be precise, it is a Magic Sequence that applies a different appearance or a fake mask on the Eidos and creates a false appearance, using the new appearance to mask the original in order to protect the real form from hostile magical effects, correct?".

 responds by saying that ‘Alteration’ Magic cannot be achieved in the real world. further discusses about ‘Parade’ with stating - "Rather than using “Alteration”, a simple adjust at the visual level using Light Refraction Magic would be enough. The problem lies in that Light Refraction Magic cannot escape my “eye”, hence where the issue lies".  further mentions that ‘Mist Dispersal’ was also avoided which surprises   replies that then Trident should have no problem.

Magic that  designed and named. It increases the targets pain perception infinitely until death. However, if the target were someone who has a high pain threshold and was able to employ Counter Magic before the shock led to death then the spell would unravel. Also, there is no effect on opponents who can cut off their pain sensors. In terms of killing power, Poisoned Bees is well below Grim Reaper created by his uncle,

Still, "Poisoned Bees" is not exactly magically inferior to 'Grim Reaper'. The greatest advantage to Poisoned Bees is its ability to finish an opponent with the tiny prick of a pin. On the other hand, Grim Reaper requires personal delivery, leaving behind wounds on the corpse and blood everywhere. In comparison, Poisoned Bees only leaves behind a nondescript wound that would be hard to link as the cause of death. When faced with a victim of Poisoned Bees, poison then asphyxiation would be assumed, but the corpse would leave behind no evidence for either hypothesis. For assassination purposes, Poisoned Bees is a superb magic.

Another asset to Poisoned Bees is that this magic can be used by other Magicians. Unlike most sensory interference magic, Poisoned Bees has an Activation Sequence that is not streamlined to be caster specific. Naturally, this requires a degree of acclimation, but now all  agents employ Poisoned Bees as their trump card.

Also known as ESP or Extra Sensory Perception. Examples (Sensory Systematic-type Magic):

Multi-Scope

Elemental Sight

Poisoned Bees

Parade ‡(This magic is a Sensory Systematic-type Magic belonging to Ancient Magic)

Non-Systematic Type MagicEdit

Non-Systematic Magic does not aim to alter phenomena by temporarily rewriting the body of information associated with the phenomena, Eidos, but aims to control the Psion itself. Unlike normal magic, these are usually affected by distance, as the psions travel through real space instead of the information dimension.

Counter Magic

Antinite

Cast Jamming

Gram Demolition

Gram Dispersion

Zone Interference

Psion Bullet

Compound Waves (Used b during his mock battle against

Resonance/Resonate

Particle Release Magic

Phantom Blow (as per K opinion)

Silent Veil †(This magic is a Oscillation-type and Non-Systematic-type combination magic)

Surge

Outer-Systematic Type Magic

Outer-Systematic Magic ) does not manipulate the physical objects, but the spirits themselves. They don't belong to any type of system. Some examples are magic the manipulate spiritual beings, mind reading, spirit separations, and even mind control.

However, these have many specialized effects so there are strict limits imposed on them. Out of them, the restrictions are harshest on the Mental Interference Type Magics (brainwashing tools)

Mental Interference Magic

Mental Interference is a sub category under the Outer-Systematic type Magic which is mostly shrouded in secrecy due to the restrictions and lack of known counters in the Magic community. The 4th Research Lab's research subject was Mental-Interference and many of then members are able to perform MI magic.

Azusayumi

Cocytus

Ghost Walker ‡(This magic is a Mental Interference-type Magic belonging to Ancient Magic)

Grim Reaper

Luna Strike

Mandrake

Mental Design Interference

One Command

Pledge

Spirit Magic ([1], Magic that controls or manipulates Spirits is classified as External Systematic / Outer Systematic Outer-Systematic Type Magic)

Echo Maze

Golden Electron Silkworms

Sense Tuning

Summoning magic (This is a SB Magic belonging to Divine Earth Magic of Ancient Magic)

Wood and Stone ‡(This magic is a Mental Interference-type Magic belonging to Ancient Magic)

Ancient MagicEdit

Main Article: Ancient Magic

Developed before modern magic, Ancient Magic is capable of a variety of things, most of it specialized beyond the capabilities of modern magic. Generally, Ancient Magic is slower and more focused than modern magic, as practitioners do not use  and instead use talismans and the like. As well, back in the day, slower invocation speeds were prevalent, so magic sequences were often much more convoluted to prevent easy identification and negation of the spell. Ancient Magic and modern magic use the same principle, use interference on data and rewrite the phenomenon, but are expressed in different ways. Families that inherit Ancient Magics tend to hide their abilities, although in the new age of categorization, it tends to be a little less pronounced. In terms of surprise attacks, Ancient Magic boasts superior firepower and secrecy.

There are some ancient magics that allow people to fly, which was impossible to replicate with modern magic until

Coiled Silk Force

Dissection

Divine Earth Magic

Ant Hell

Earth Pit

Earth-shaker

Earth Splitter

Exorcism Cut

Karura En

Magical Mist and Barrier

Summoning Magic (This is a SB Magic belonging to Divine Earth Magic of Ancient Magic)

Wild Hair

Dojigiri ‡(This magic is a Weight-type Magic belonging to Ancient Magic)

Geis

Ghost Walker ‡(This magic is a Mental Interference-type Magic belonging to Ancient Magic)

Golden Electron Silkworms ‡(This magic is a Spirit Magic belonging to Ancient Magic)

Loyalty Spell (Used on the replicated Parasite Dolls by Kudou Clan [6]

Ninjutsu

Onibi

Matoi

Will O'wisp

Parade ‡(This magic is a Sensory Systematic-type Magic belonging to Ancient Magic)

Spirit Magic ([1]Magic that controls or manipulates Spirits is classified as External Systematic / Outer Systematic Outer-Systematic Type Magic)

Echo Maze

Golden Electron Silkworms

Sense Tuning

Summoning magic (This is a SMagic belonging to Divine Earth Magic of Ancient Magic)

Steel Qigong

Thunder Cloud

Thunder Spawn (inferior version of Thunder Cloud)

Thousand Tatami ‡(This magic is a Weight-type Magic belonging to Ancient Magic)

Thunder Needle ‡(This magic is a Release-type Magic belonging to Ancient Magic)

Wataboshi (Used by Mikihiko during his fight with the Vampire [7]

Wood and Stone ‡(This magic is a Mental Interference-type Magic belonging to Ancient Magic)

Yellow Turban Doll Warriors ‡(Taoist Magic belonging to Ancient Magic)

Superpowers/Supernatural Powers  are magics that directly cause phenomenon without Sequences or any other ritual, unlike Modern Magic or Ancient Magic. However, Superpower users can only use one type of magic, any differences will just be variations of the original. having at least two Superpowers.) It can be considered a specialization, to a point where the magics that can only be used are few. Superpowers can be activated with pure thought regardless of intent or will, unlike modern magic, where unintentionally creating a magic sequence and activating it is impossible for using dozens of types of magics, like most modern magicians. However, unintentional magics from people capable of multiple types of magic indicates a strong phenomena rewriting ability.

The term 'Supernatural Power (Superpower)' was initially used synonymously for Magicians as their ability was then purely inherent, but the term is now no longer synonyms to Magicians because the magicians are now a product of sudden mutation and has been spread around to the public due to 'systematization as a technology'.

Decomposition

Elemental Sight

Material Burst (Strategic Class Magic)

Pyrokinesis

Regrowth

Users (Superpowers (Supernatural power):

Magic-spells are generally classified as A, B and C Ranks. This classification seems to concern magic designed to use in anti-personnel applications. The probable criteria of division into the ranks:

A Rank - Lethal magic, or magic causing at least injuries resulting in long standing or definitive disability (e.g. Rupture)

B Rank - Magic causing injuries resulting in definitive or at least long standing disability, although lethality is not out of question (e.g. Sonic Blade)

C Rank - magic causing injuries resulting in short standing or temporary disability (e.g. Thunder Spawn)

Magic not intended for anti-personnel use may get rank in this system if collateral effects when using it may result in human injuries of some degree (e.g. Battering Ram is classified as A-Rank if used against people in closed environments).

NSC has rules prohibiting uses of A-Rank spells for anti-personal combat competitions such as Monolith code while such rules are relaxed for competitions such as Icicle Destruction or Speed Shooting.

It is possible to categorize other magics that don't fit in the ranking system above as:

➨ Forbidden Spells - Magic that Interferes with the Workings of the Body (refer to Extra); and Outer Systematic Magics (or Mental Interference Magics) are mostly forbidden as there are basically no counters to them at all e.g. Mental Design Interference by, Cocytus by, Pledge by a and  by.

➨ Strategic-Class Spells - e

Non-Categorized Magic Spells

Magic spells which are still not categorized yet or whose categories are currently unknown/uncertain. These are to be moved to the specific sections once it is known which systems they belong to.

Decomposition (Superpower)

Heavy Metal Burst (Strategic Class Magic - FAE)

Lightning Rod

Phobos

Synchronized Linear Fusion (Strategic Class Magic)

Tuman Bomba (Strategic Class Magic)

The devices used for assistance in casting magic by ancient magicians listed below. The modernreplaces the need for such things (including even hand signs). [1]

Spell Chants

Talismans

Hand Seals (not a device)

Magic Circles

Magic Tomes

All the above listed help to speed up magic casting.

Thunder Cloud: "Thunder Clouds" is the spell actually manipulates clouds. Gives powerful discharge and voltage.

Thunder Spawn: Thunder Spawn is very similar to the Modern Magic spell "Thunder Child" and is an inferior version of the magic, "Thunder Clouds"

Spirit Magic

Main Article: S

Spirit Magic is a type of ancient magic that uses independent Information Bodies made of  known as Spirits  to interact with other Information Bodies. Magic studies often refer to spirits as (Spiritual Being), but the are usually referred to as Spirits by practitioners. There are different type of spirits, which are water, fire, earth and wind. Spirits are an assemblage made of concepts such as wind, fire, earth and water and are different from individual phenomena.

Golden Electron Silkworms - A virus that uses SB to interfere with the output signal on CADs, delaying spell activation and hampering the electronic mechanism while being undetectable by the OS or anti-virus programs.

Summoning Magic - Uses SB to summon things.

Echo Maze - Uses SB to produce sound waves that interfere with a person's sense of direction, leading to confusion and scrambled senses.

Sense Tuning - Uses SB to see, hear, smell, touch and taste outside of the practitioners normal range.

NinjutsuEdit

Main Article: Ninjutsu

Practitioners are trained to be extremely fast, capable of erasing their presence, and very strong. Primarily focused on physical capabilities, some magic is incorporated, mainly illusions, to the point where speed, accuracy and movements of the illusions surpassed those of modern magic.

Onibi (Will-o'-the-wisp) - Produces orbs of light using illusions.

Matoi (enshroud) - Focuses on creating a body clone of the user.

Mirage Cloak

Divine Earth MagicEdit

Main Article: Divine Earth Magic

The Divine Earth Magic is an Ancient Magic that belongs to the System and more specifically the branch concerned with Earth Deities within the Shinto System. The user summons's independent Information Bodies commonly called "spirits" to interact with other Information Bodies. These spirits are how the user can cast their spells.

Summoning Magic

Magical Mist & Barrier

Earthshaker

Earth Splitter

Wild Hair

Ant Hell

Earth Pit

Karura En

Exorcism Cut

ParasitesEdit

The Ancient Magic has also globalized and International conferences have been hosted in London (England) with the aim to standardize terms and concepts and refine them.

“    “Parasite is also one of the acknowledged terms. Monsters, evil spirits, djinns, demons, of all the various entities in the different countries, we call the magical beings that infest human beings and turn them into inhuman creatures as parasites. Even if Ancient Magic has become globalized, that still doesn’t change the fact that they keep their secrets to themselves, so it’s not surprising that everyone here with a modern magic background doesn’t know about it.”    ”

“    “Spectral form refers to the information body that is shaped like the physical body, except that it links the physical flesh with your spirit. The key to the spectral form is life, or life force. Monsters that devour the flesh and blood of man are rumored to prey on the life force that is taken with the flesh. Vampires drink blood and ghouls consume flesh, but since they weren’t material beings in the first place, they should only be interested in life force. At least, if what the elders in Ancient Magic told me is to be believed. The spectral form and the physical body possess the same shape. Since the capacity size is a given, the original amount of life force compared to the current level is more or less detectable.”    ”

A mental interference magic that redirects people's attention. It is a magic that selects positions based on fortune. It manipulates vectors, redirecting people's attention to the desired location. People with their vector's scrambled would never locate their target, somewhat like a person intending to walk straight but instead walks in circles

Using the same techniques found in CADs to transform Psion signals into electronic ones, a corpse is turned into a communication device that cannot be wiretapped. Although it does not have the gift of sight, the atmosphere of what the corpse sees can be passed on to the spell's master. Ancient Magicians from the mainland try not to have anything to do with this spell, although it is used by  master in

is capable of different things, most of it is specialized beyond the capabilities of modern magic. Generally, ancient magic is slower and more focused than modern magic, as practitioners do not use) and instead use talismans and the like. As well, back in the day, slower invocation speeds were prevalent, so magic sequences were often much more convoluted to prevent easy identification and negation of the spell. Ancient magic and modern magic use the same principle, use interference on data and rewriting the phenomenon, but are expressed in different ways. Families that inherit ancient magics tend to hide their abilities, although in the new age of categorization, it tends to be a little less pronounced. In terms of surprise attacks, ancient magic boasts superior firepower and secrecy.“A synthetic body? No. An artificial spirit?”

Artificial spirit was the name, modern magic assigned to a certain type of ‘sequence’ (a shikigami or a shiki). ‘Spirit’ was a natural phenomenon that accompanied a Psion information body described by the information dimension that continued to remain as an independent Psion Information Body after applicable phenomenon terminated. This man made ‘spirit’ developed by processes mainly induced by ancient magic techniques for creating independent information bodies was an ‘artificial spirit’. However, all independent information bodies with the potential to be subjugated that can be summoned by a ‘sequence’ were not manufactured by these techniques; Psion information that possessed a naturally developed Pushion Information Body as a core that could be captured and enslaved were rather numerous.

. The ‘Shiki’ could be equipped with a function he didn’t know of, he could not ignore the possibility that it could search the inside of the house from outside the wall of defensive spells.

Once again, directed his ‘eye’ through the walls to the artificial spirit.

He analyzed the structural information.

The independent information body was constructed of nothing but

The lack of a core meant it was an artificial spirit as he thought. And so like a magic sequence, he could analyze it completely.

“Variable input: locked on structural data of the artificial spirit.”

Instead of outputting an activation sequence from a  the magic sequence construction process surged from the data center of  magic calculation area and sent it into the actualization sector.

“Magic sequence projection: ‘Dissection’ activate”

An invisible flash burst.

The bonds that formed the construction information of the artificial spirit were all completely severed; then information body became a chaotic clump ofand was engulfed by the information dimension.or a magic that uses spirits as a medium. It was used by the  in the Army during the battles in the East China Seas, by a board member during the Nine Schools Competition, and by  during the .

Golden Electron Silkworms pass across connections to invade electronic devices. It's a magic that disables precision weaponry. The silkworms don't rewrite the process itself. Instead, they interfere with the output signal and may even alter the signal. This delays the spell activation by hampering the electronic mechanism without triggering the OS or anti-virus programs. Prior to identifying the Golden Electron Silkworms, Japanese forces suffered terribly under its effects.which uses independent Information Bodies made of  known as of commonly called 'Spirits'(精霊) to interact with other Information Bodies.

Magic studies often refer to spirits as Spiritual Beings (SB for short), but they are usually referred to as Spirits by practitioners. There are different type of spirits, which are water, fire, earth and wind. Spirits are an assemblage made of concepts such as wind, fire, earth and water and are different from individual phenomena. They are basically things that have broken away from their actual bodies and are Information Bodies floating in a sea of data. They move about as a concept in that sea, assemble together as a conceptual expression and materialize in the real world. Practitioners can "synchronize" their senses with the spirits, called Sense Tuning, for them to "tell" them things that are out of their own senses, even far away. Spirits can be planted in any location, and with an order from the user, can do many things that are outside of modern magic.

activated the spirit that  attached to him

Practitioners associate colors with the vibrations given off by the, but people in different places associate different colors to their Spirits. For example, water spirits in Europe are purple, are dark blue on the mainland, and blue for Divine Earth Magic of the Shinto system, used by . However, people who possess "Crystal Eyes" can differentiate between all the different vibrations and see the true color of the spirits.

Summoning Magic

Sense Tuning

Echo Maze

Golden Electron Silkworms

References

Summoning MagicEdit

One of the core techniques within the various magics of the Yoshida Family lay in this magic. Divine Earth Magic utilizes "Summoning Magic" in order to summon spirits, to then cast the spells. Thus, allowing them to use Spirit Magic spells, such as Echo Maze and Sense Tuning.

Visual Tuning in action

An advanced technique that allows a user to match his/her senses with a spirit. Normally, are hindered by distance, not because it's harder to cast magic, but because of the perception of distance  have difficulty casting spells on distant targets. It is a self-inflicted mental limitation. With Sense Tuning, a  can feel the proximity of a spirit even if it were far away, circumventing the range issue. can only tune two of his five senses at a time. For the Monolith Code, he used Visual Tuning where he matches his view with the spirit.

Echo Maze is a magic that barrages targets with high and low frequency sound waves, confusing them. The high frequencies are used to distract the opponents, while the low frequencies wreak havoc on their inner ears, destroying their sense of direction. With their senses scrambled, targets are unable to retaliate if they do not realize their true predicament. In areas where surroundings look the same, like a forest, targets are unable to realize the problem and are thus incapable of defending with magic, which is the only way to defend. In case, he casts his magic with the aid of spirits, so even if targets manage to find the source of the sound waves, all they find are spirits, making it an excellent stealth weapon.

Golden Electron Silkworm is a virus that uses SB as a medium to interfere with the output signal on and may even alter the signal, delaying spell activation and hampering the electronic mechanism while being undetectable by the OS or anti-virus programs.

is a spell support processor.  also call them Device  or Assistance  and in Japan Magic Operator. It is a machine researched & developed using Magical Engineering Technology.

Appearance

Requirements & Usage

Types of CAD

Generalized CAD

Specialized CAD

Thought-controlled CAD

Weaponized-Integrated CAD

Others

Sorcery Booster

Charms, Sutras, Talismans, etc.

Tuning

References

Use & Working

This device incorporates synthetic materials (artificially manufactured Neurons) that convert  signals into electric signals, using the Psion from a magic ritual (sequence) to produce a collection of electronic magic — the Activation Sequence.

CAD allows the processing of all the necessary components for magic in a single moment. In detail, these devices help accelerate the invocation of magic, as well as provide stability.

The Modern CADs replace tools such as spell chants, talismans, magic staves, tomes hand seals, magic circles, magic tomes and other traditional methods of invoking magic. It is a tool of necessity for any modern Magic Technician.

If a n "A" places hands on a  "B"'s CAD while the magic is being cast, then n "A" will receive the interference 1000 fold (times).

Development, Production & Sale The development, production and sale of CADs are heavily subsidized by the government as a matter of national interest. Retail pricing is only 10% of the actual cost, as a result of that policy. Even so, families can usually only afford to purchase one CAD per child as a celebratory present when they enter high school. Turnover sales are low since a  might personally own only 5 or 6 CADs and there are only about 30,000 CAD users of high school age or older. These factors make the civilian CAD market a difficult one and cause companies to be heavily beholden to their respective governments.

There are CADs in different shapes or forms such as bracelet-shaped CADs, mobile terminal-shaped CADs, long and short gun-shaped CADs, rifle-shaped ones, and special weapons or ornaments that conceal a

While it is a tool that helps with magic invocation, it does not mean that anyone who possesses a CAD can use magic. The CAD only provides the activation sequence, and it is the ability of the Magic Technician himself that invokes the magic.

Magicians infuse Psion particles inherent in their bodies into the activation sequence output by the CAD, and feed that from the subconscious magic processing system present in all magicians into the magic operations area. Here the activation sequence is expanded, and all the necessary parameters input, in order to assemble the magic ritual.

Types of CAD

Generalized CAD

These are CADs which could store up to ninety-nine types of Sequences without regard to the systems of magic, but place a larger burden on the user. These CADs have the advantage in versatility and are often used by magicians who can wield different types of magic.

Nine Schools Competition

Main Article: Air Mine

During the Speed Shooting event where  competed, was able to incorporate auxiliary sighting systems (auxiliary aiming device) into a general-purpose CAD, a feature usually only possible when using a Specialized one. It was also noted by  that he has never seen a rifle-shaped general purpose CAD until that event.

It was mentioned that a prototype incorporating auxiliary aiming device on Generalized CAD was unveiled in Dusseldorf, Germany the summer before, but was cast aside because the operation was sluggish and the accuracy was low, rendering the experiment a failure.

An example of a Generalized CAD made by Four Leaves Technology (FLT):

➨ Centaur Series

It is a type of general-purpose CAD which doesn't have any interfaces on the main body and can be used without any external input devices. The connector, however, has a grip and auxiliary aim assist system attached.

Specialized CAD

"Silver Series Custom Silver Horn", a Specialized CAD optimized for Loop Cast.

Although this type of CAD has the advantage with speed (over Generalized ones), the number of activation sequences that can be used is limited. Specialized CADs can only store nine types of Activation Sequences of a single system of magic, and is originally intended for Magicians who are strong in select/specific type of Magic (from the 4-Systems & 8-Major Types).

The Specialized CADs are often shaped in the form of guns as they have the auxiliary aiming systems incorporated in the area corresponding to the barrel. Co-ordinate data is input at the moment the activation sequence initiates, in order to reduce the calculation load on the user. Psions aren't emitted from the muzzle. [1]

Specialized CADs can also be found in other forms as well.

(the baton is completely hollow except for the handle, it uses Engravement Magic, with geometric patterns & seals engraved onto a sensitive alloy which activates when are injected.

 Glove-shaped CAD (the CAD is actually inside & protected by the gloves covering it).

 Gloves-shaped buttons connected to the Specialised CAD on the wrist.

“    On the other hand,  wore the uniform for the Magic Martial Arts Club.  all 8 fingers besides the two thumbs were wearing thick rings that served as the Specialized CAD input devices for the Magic Martial Arts Club. Each ring corresponded to one button and when the fingers moved (pressed by the thumb) or  gathered around his fingertips, the signal for the Sequence selected by his fingertips would be passed through the glove to the connecting CAD around his wrist. In other words,   ”

A few examples of Specialized CADs:

Silver Series (developed by Four Leaves Technology - FLT)

Silver Series Custom Silver Horn (FLT)

Silver Series Custom Trident (FLT)

Silver Series Flight Assistance Device (FLT)

Sagittarius Series (FLT) [

Maximilian Speed Shooter

Russ Type-F

Thought-controlled CADEdit

Also called Thought-operated CAD

Although not a separate category in itself, it is worth to mention these devices. Rozen Magicraft was the first manufacturer to produce thought-controlled CADs. Their solution is based on "incorporating an exclusive mechanism utilizing a  wave-activated switch, which, as a device, would enter a fairly large size."

The second to market this is Four Leaves Technology with their product. Their device is "one solely specialized to produce the Sequence for Non-Systematic Magic operating the CAD. Where traditional CAD focused on producing given nSequences for designated magic through finger input, this device realized that through Non-Systematic Magic input." However, the FTL one is not a standalone product, it "mandated installation of a pairing software that coupled to the CAD". "The pairing software covered eighty percent of the CADs that had been put on the market in the last five years, regardless of whether they were general purpose or specialized models. Because it could be manipulated bywaves alone, this new product was expected to triumph over the issue of brand designs and generate large demand as a supplementary product."

uses/used the prototype of fully thought-operated CAD (bracelet shaped) "

Weaponized-Integrated CAD designed by

This is a type of CAD that takes the form of a weapon (e.g. Sword) or weapons that conceal a CAD. The utility is even more restricted than a Specialized CAD and could only provide one Sequence. Magic written into the Weaponized-Integrated CAD usually involved buffing its martial ability — the "weapon's" ability. "Blades" usually improved cutting power. "Spears" buffed their piercing force. "Rods" strengthened their striking power. "Shields" empowered their defensive abilities.

Monolith Code

Notice: The Stars standard issue combat knives equipped with Molecular Divider magic and the automatic pistol of  equipped with Data Fortification magic carry the signatures of Weaponized-Integrated CADs, although them being WICs is not confirmed yet.

Sorcery Boosters by  Some times it is also referred to as Magic Amplifiers. But they do not amplify in the classical sense. This device is a CAD that possess a self-restoring blueprint built into the Magic Sequence that assists in the construction process. Through this,  Sequences of large scale are rendered possible by surpassing a origial capacity. Hence, it can also be called as a "Memory Capacitor".  is one of the primary distributors of this Booster, although they are later said to have monopolized the supply for Sorcery Boosters.

“    Induction Stone refers to the component that transformswaves into electric signals and vice versa. Induction Stones are created from a crystallization of neurons chemically synthesized from the molecular level. Since the differences in structure may impact the conversion ratio, the emphasis is placed on the structural composition rather than the physical characteristics of the neurons. That being said, currently there are no reports of successful developments of Induction Stones without relying on artificial materials.    ”

The core of the Boosters are not formed from artificial neurons but is made of a Magician's Brain

Charms, Sutras, Talismans, etc.

 used a supplemental CAD based on suggestions and his own ideas (designed to streamline Ancient Magic that utilizes both Incantations and Talismans). It is a fan like object made of metal strips that have engraving of various incantations and formations (favored by practitioners, iron strips forms a conduit for ) connected to another device inside his sleeve that has activation sequences (replacing any need for incantation)

Although CADs show the superiority of modern magic, as it is a precise piece of machinery it requires regular maintenance involving the tuning of the machine to suit the traits of the user's  waves. This is especially the case when dealing with the compatibility between the user's Wave Motions and the Receive-Release System. In this aspect, it is less useful than traditional mediums used in ancient magic. This makes it a requirement for the hardware and software of the CAD to be customized according to the user and its usage.

CADs use  released by s as raw materials directed towards the  Sequence in the  Information Aide, where s then use their own physical bodies as a conductor for reading the  Sequence before plugging the result into the magic design.  are thought particles or consciousness made concrete and their manifestations are diverse. For 100 people there would be a 100 different types, as every individual has a unique Wave Motion, so if the CAD wasn't finely tuned to their specifications, the user would encounter difficulty managing the exchange of

In addition, the fluctuations of  wave motions reflect the growth of physical body, such as changes as a result of age, which may result in daily changes

Physically, having trained with  combat magicians since he was six years old and with  and the , it is said that is second to none and is evaluated to be a master class fighter. Despite being best to long-ranged combat, he is almost unmatched in close combat, due to his physical abilities. His physical abilities are so great that even without the use of magic he can even match magicians using magic to enhance their physical abilities.

➨ Ninjutsu

T a famous ninjutsu user and someone who passes on traditional shinobi magic know-how. Due to this, he can handle multiple opponents at once and emerge unscathed. physical abilities surpass normal magicians, who usually just rely on magic to accelerate or fortify their bodies to prevent injuries. It is also thanks to his training that  can sense dangerous and hidden presences without relying on his unique magic,   himself has said, "It’s possible that I’m unable to beat in puremartial arts already..." thus proving his physical prowess. Before his present age  had learned enough techniques to be considered a master or something close. Through his ninjutsu training, he is a master of chi utilization.

t

From a conventional magic standpoint, while Tcasting speed for complex systematic spells is slow, among introduced characters, due to his slow, artificial Magic Calculation Area (MCA), the highest known count, giving him access to the rare Gram Demolition counter magic and high magical endurance. ntellect and understanding of magic on a theoretical level also allows him to use magic in ways that no one else does. However, s not limited to using his artificial

Prejudices aside, the abilities that he has had since birth allows him to excel in combat and assassinations, and makes him a balanced fighter. Tmagical abilities and talents gives him the greatest advantage in long-range magic. It has been stated that  excels in extreme long-distance precision attacks and over the horizon (OTH) sniping, and can easily snipe human targets from a range roughly distanced at 1200 meters. It is indirectly implied throughout the series, that his OTH magical sniping gives him the greatest attack range in the magical community.

➨ Supernatural Power

is a Supernatural Power User. As a Supernatural Power User, can apply his  to directly cause phenomena through will alone. Because this is done without an  Sequence, he gains overwhelming speed while sacrificing the versatility of systemized magic. Despite the fact that Supernatural Powers and Magic are one and the same, differing only in the usage of developed Sequences, it is not considered to be "magic" by  society. It is because of this strange prejudice that he hides his abilities.

“    "From a fundamental perspective, magic and super powers are one and the same.

Despite being a Superpower user, prefers to use a specialized CAD because it is easier and less "tiresome", being a more efficient conduit for , particularly when utilizing Loop Casting. when it mentions that even Supernatural Power Users prefer CADs for their speed and stability.

status as a Supernatural Power User is hinted at in later books, particularly when it is revealed in Reminiscence that he used Mist Dispersion on torpedoes without a faster than could cast any magic with her  It is also mentioned during the banquet night of the Nine Schools Competition that when  is using his innate magic without a CAD, he is equal to any Magician using a CAD.

 can perhaps be considered a type of . However, instead of only having one specialized type of magic, he has at least three types of highly-specialized types of magic: Decomposition, Elemental Sight, and Regrowth. The first is considered difficult and high-class while the second and third are unknown to the world at large. Owing to this circumstance, his natural  is dominated by these types of magic, particularly Decomposition and Regrowth, rendering him unable to wield other types of Systematic Magic without his artificial

While  innate abilities are undoubtedly powerful, strictly speaking,  they are not "magic", which involves the altering of Eidos instead of simply breaking down and restoring Eidos. His abilities are thus noted by others that know as being more akin to superpowers.  family treats him as an outcast or a fake Magician and why enemies tend to consider him to be a "monster".

, also known as Eyes of the Spirit among the Traditional Magicians in the , is a sensory ability that allows to connect to the Information Dimension and identify the landscape down to every detail. Every person and object imprints theirwithin the Information Dimension, and every system and type of magic projects Sequences onto the Eidos through it. Because of this, nothing can escape from  Elemental Sight. Moreover, he can identify and examine each and every Eidos and Sequence and target them separately, irrespective of distance. It can be used to analyze any physical device or material at least down to the atomic level and his artificial MCA can dissect even the most secretive magic.

As a result, compared to normal Sensory Magic, Elemental Sight is a Supernatural Power that might attract more attention from Magicians than Material Burst. Only phenomena that obscures a target's information can offer some level of protection, but even then, such protection can be destroyed by some form of Decomposition, either singly or as part of a Loop Cast series. Completely hiding one's information does not prevent detection as will notice the lack of information. Only by disguising information can detection by be possibly avoided.

Coupled with  other Innate abilities, Elemental Sight enhances his ability to use Decomposition and Regrowth with greater precision.

Decomposition is also known as Dissolution, Disintegration and "Demon Right". By itself, Decomposition can destroy areas, objects, or obliterate Sequences. With Elemental Sight,can identify the design of any Eidos or Sequence, then using Decomposition, he can break down that design or structure entirely or selectively choose bits and pieces. For information bodies, such as magic spells, he can disassemble the design (see Gram Dispersion) or neutralize it by deleting just a portion. For physical objects, he can break them down into their constituent molecules (see Mist Dispersion), or even further into pure energy (see Material Burst). If used on a person, the parts that form the human body, including skin, flesh, nerves, body fluids, bones, and cellular structures could be decomposed at a molecular level, leaving what appears to be dust and gas. This is one of the most difficult magics imaginable, able to directly interfere with the design information.

The activation speed of Decomposition is implied to be under 0.05 seconds, as he was able to decompose bullets that would reach him in under 0.05 seconds. Furthermore, with no retaliation,  is capable of decomposing 36 individual targets simultaneously, but under constant fire his upper limit for individual targeting is 24. Additionally, according to the Reminiscence Chapter,  is currently capable of setting up Decomposition as an Area of Effect magic and no longer requires someone to protect him while utilizing  Burst, unlike that time in  had to exhaust her  to shield him. Alternately,  can use Decomposition as a contact-only magic to create the illusion that magic or weapons fail to affect him.

Interestingly, Decomposition was likened to Perfect Diffusion and a was said to be teaching a variant of PD based on it to Another interesting fact is that, besides being possible to be taught to others, it probably also has proper Sequence which should be programmed into his

Regrowth, also known as Restoration, is the opposite of Decomposition powers. Instead of breaking down an Eidos or Sequence, it can restore it. Coupled with Sight, can "read" the structural information of any object up to 24 hours in the past and with Regrowth, he can restore anything--organic or inorganic--to any point in that time frame. This means that he can restore maimed or fatally injured people, including himself, to a state before they were injured. Unlike Decomposition, Regrowth is entirely unique to

Regrowth emits no detectable and activates/finishes so quickly that "it is beyond the speed of human cognition" and cannot be detected by the vast majority of s. This skill is both passive (done automatically) and active (under conscious control). A requirement of the skill is that  must "read" all the information about the target he is trying to restore. Unfortunately, when trying to heal people, this means that  must "read" and then experience the recipient's pain in order to use Regrowth.

The amount of pain that  has to experience is a condensed form of how long and how much pain was experienced by the injured person, within the amount of time that he needs to read the Eidos Change-log.a healing   during thehad experienced the pain of the injury for 30 seconds before  had caste Regrowth.  took 0.2 seconds reading the Eidos Change-log, hence in 0.2 seconds  experienced 150 times the amount of pain and suffering that  experienced in an condensed form. It is the cost that he needs to pay in order to instantaneously 'remove' all injuries of any type or form incurred on a human or machine by reading and rewinding the Eidos Change-log and then making a full copy to restore the human or machine to its previous state before the injury occurred.

Regrowth is also used by  to duplicate spells. It was used by  to copy the magic used to seal and bind the Parasites in the F-Type Mechanical Soldiers). It is probably used by him to research other magic that he has encountered, as well as devices, and relics.

“    An oscillation wave composed of psions permeated the female servitor through the palm, temporarily canceling the psion barrier enveloping the Parasite’s main body and revealing the spell that connected the Parasite and the doll.

(Replication complete.) used the concept of Restoration Magic to replicate the spell. used Restoration Magic. This magic replicated a previous Eidos and imprinted the replicated Eidos onto the current one. This was not restricted to physical properties of the Eidos. So long as this Eidos was crafted with psions, this method could be used to replicate and imprint.

”

In order to allow  to use Systematic Magic, instead of just his Supernatural Powers, his mother and her twin sister operated on when he was 6 years old, installing another Magic Calculation Area or Magic Processor (resulting in him having two) in his mind. This allowed him to use "real" magic. However, the artificial processor is inferior to the natural processor in multiple ways.nvocation speed, the scale of the Sequence, and phenomena rewriting ability--the metrics used to rate magicians internationally and at-are considered inferior to most magicians at First High and barely passing as practical magic ability. For example,  invocation speed is at least four times slower than , meaning that most forms of complex magic take unacceptable amounts of time for to accomplish. To that extent, the  consideredto be both a fake and incompetent

The artificial processor does have some advantages though. Since his artificial processor is located in his conscious mind,  is able to visualize and fully comprehend any spell after seeing it only once unlike other magicians who can only experience the physical manifestation of magic spells. Consequently, multi-variable quantitative processing speed and calculation scale are all beyond normal magician limits, allowing to use magic, especially Non-Systematic Magic, in unique and creative ways. As he is even able to "hijack" his opponents' interrupted and incomplete Sequences and use them as his own

Flash Cast is the  secret Single Systematic Magic Casting Technique. It is made possible by mentally "carving" the images of the Sequence into memory, allowing the user to recall the  Sequence directly from memory instead of a CAD to construct the  Sequence of the spell in the Magic Calculation Area of the brain. Brainwashing the user's mind in this manner allows for faster casting of single systematic spells that are not overly long or complex even without the use of a CAD. Incase, he takes Flash Casting to a whole new level. Because of  unique ability to actually see even the Sequence (which is different from Activation Sequence) of a spell, it is heavily implied that as long he can remember the full structure of the Magic Sequence itself, not only can he bypass using the  Sequence of a spell from a CAD like the rest of the  Family, but he can also bypass recalling the  Sequence and even bypass the process of constructing the  Sequence in the Magic Calculation Area. This allows for true instantaneous casting of any single systematic magic spell that he sees and remembers as long as the spell is short (five processes or fewer).

As his natural abilities are Regrowth and Decomposition,does not specialize in any Systematic-Type Magic when he is not using his natural abilities, usually relying more on Non-Systematic Magic, especially counter magic, along with his physical abilities to bring the enemy down, as shown in his tendency to use Resonance and Compound Waves (both Non-Systematic Magic) to knock his enemies out. Nevertheless, he does seem to slightly favor Oscillation-Type Magic in combat. He is mentioned to be sharing the same systematic talent with

 amplifies the sound of snapping his fingers

It allows one to slow down the movement of an object at a constant rate. The interference strength required allows for a large scale deceleration to a fraction of the velocity.

It is a surface tension amplification magic.

Non-Systematic Magic aims to manipulate the  themselves rather than altering Eidos using the Therefore, the limitations of  artificial magic processor (mainly the lack of processing speed in altering Eidos) do not apply. This is probably the reason why so often relies on Non-Systematic Magic. Unfortunately, while Non-Systematic Magic is called magic, it is usually only sufficient for combat as distractions, interferences, or traps and not for creating phenomenon.

 fires several waves of  to resonate with a person's biological waves, creating a hallucinogenic effect in his opponent, disrupting their equilibrium and knocking them out. These waves vary in frequency, making the technique highly difficult to accomplish.

One of the secret techniques is the ability to transform information into signals and transfer that information through the nervous system and into another person's subconscious Magic Calculation Area.  performs this technique multiple times with to send her images and locations of targets. He also uses a variation of this technique to forcibly suppressuncontrolled power by forcing  raging back into her.

It is a magic that incapacitates the target. used it his first Monolith Code match.

Most forms of counter magic are categorized under Non-Systematic Magic, as they are techniques that directly manipulate Eidos itself and not the phenomenon-altering mechanism of Eidos. excels in counter magic and has even developed techniques himself.

Gram Demolition is one of the two strongest counter magics within Non-Systematic Magic. It uses compressed particles to blow away the  Sequence. It is simply a cannonball of  that has neither structure nor a Magic Ritual to modify an event, so it is not affected by Zone Interference. There are only two known "flaws" in the technique. First is that the travel in the physical realm (as opposed to the Information Dimension) and thus has limited range. Second, Gram Demolition is a highly inefficient technique that requires an incredibly high ount, making it an incredibly rare technique.

Like his other Decomposition magic,  is also able to apply Gram Demolition on his own body for usage in close combat as Contact-Type Gram Demolition.

Far Strike is a form of Gram Demolition developed by . It works in the Information Dimension (Eidos) rather than the physical realm. Far Strike affects the astral form rather than the physical form, the "soul" to be specific which he can "see" with the aid of (specifically when the target contains no physical body and hence cannot be seen by naked eyes).

Gram Dispersion is the other strongest counter magic within Non-Systematic Magic. Gram Dispersion is literally that: Gram (or Magic) Dispersion/Dissolution. This magic takes aSequence and decomposes it into a group ofparticles without a meaningful structure. Gram Dispersion is considered impossible to use in the age of modern magic. To dissolve a sequence as required by Gram Dispersion, it is necessary to analyze the magic before the magic is activated. Since with the advent of CADs, spell invocation take less than a fraction of the second, a full understanding of the magic being used before the magic has been cast was considered impossible. However, s able to use this because of his other ability, Sight.

Specific Magic Jamming or Pseudo Cast Jamming is a counter magic developed by  It involves utilizing the waves that interferes with one another when using two CADs simultaneously. One CAD invokes the jamming spell while the other CAD does a spell reversal. From two opposing spells, the simultaneous activations will release  incident interference waves. It is difficult to use as this jamming must be done precisely at the moment the opponent is casting (or recasting) their spells and because all three spells (the user's jamming spell, the user's reversal spell, and the opponent's spell that the caster is trying to jam) involved must be of the same type, hence "specific" magic jamming. is able to use this because his artificial magic processor allows him to read and interpret any spell he sees.

The "new magic" that is developing in order to counter magics, such as Phalanx, and  Contact Type Gram Demolition. This magic is based off the (FAE) theory used to make , a weapon developed by the . we learn that  cannot properly use the magic and is still in the stage of development. However, by the end of Ancient City Insurrection Chapter, it is suggested that it is ready for practical use and demonstration before the

displays this magic to the other  present.

Magic sequence constructed in the subconsciousness is transmitted from the highest level of subconscousness to the lowest level and then projected on the object while going through the “Gate” located between the subconsciousness and consciousness. The “Gate” is exposed in the information dimension and “Gatekeeper” scrambles all sequence coming out of the gate. So long as “Gatekeeper” is not removed, a [] is rendered powerless, just like normal human beings.

Ironically, while can be considered a counter magic specialist, he is even better at countering counter magic. Most means of counter magic either involve Cast Jamming via Antinite or relying on Zone Interference to prevent the other  from casting. Cast Jamming relies on a steady but meaningless waves of  to create "background noise," greatly disrupting the spell invocation speed to the point that the spell cannot be cast. However, thiswave can either be blown away with Gram Demolition or disassembled with Gram Dispersion or Decomposition as even waves have structure. Moreover, Zone Interference does absolutely nothing to prevent Non-Systematic Magic.

has shown a genius-level intellect and ability to create new magic sequences and software in CADs. He spreads his innovative ideas about magic under the name, which is known throughout the magical community around the world. His innovative ideas has given the name  immense fame because he is called the genius engineer that advanced CAD software technology by ten years within one short year.

His skill is shown in the Nine Competition when all the players under his charge swept their events. He was able to come up with new types of magic, apply state-of-the-art technology, reconfigure dozens of Ancient Magic spells into a more efficient form within modern magic within one hour (even basic configuration of CADs would take three hours), creating a weaponized CAD completely from scratch, and program & streamline A-rank magic spells to help his players win. His skills were so great that called  a "monster" at magic engineering and speculated that Third High School would be using equipment that was two or three generations behind First High School's. Student engineers from other schools at the competition ironically compared o r. Ultimately, First High School had to create a Magic Engineering Course just so thatwould not be listed as a

It has also been suggested that  has been able to discover and use all 16 Cardinal Codes. The Cardinal Codes are the name for the 16 fundamental Magic Sequences within the 'Cardinal Code Hypothesis'. This theory states that there are 16 fundamental Sequences, from the Eight Major Types of Magic with the corresponding positive and negative poles. The theory states that any magic from the Four Great Systems and Eight Major Types of Magic can be recreated using various combinations. To date, only one Cardinal Code has been publicized and other magic engineers have spent their lives trying to discover these Cardinal Codes.

Nonetheless, if he does know them, doesn't appear to be interested in releasing the Cardinal Codes to the public, perhaps because knows that the Cardinal Code Hypothesis is incorrect. According to  there is magic within the Four Great Systems that cannot be recreated using the Cardinal Codes. The Cardinal Codes do exist as building blocks for magic, but not every magic can be recreated using just the Cardinal Codes.

➨ Loop Cast System

Loop Cast System skips the step of restarting each Sequence each time the same magic spell is invoked. This is done by adding a copying power to the Magic Calculation Area's execution mode, adding a copy of the Activation Sequence's last parts to theSequence itself, so  can endlessly invoke magic within their ability. The Loop Cast System raises the activation speed by twenty percent and reduces the variability of wireless CAD models from 3 percent to less than 1 percent. Although the theory existed in the past, no one could apply it until  did it as

➨ Sustained Gravity-Control Type Magic (Flying Type Magic)

This is the solution to the second of the Three Great Puzzles of Weight-Type Systematic Magic. Flying Magic has been used in the past as part of Ancient Magic, but all attempts to produce a generalized form with modern magic had failed. was able to apply the principles of the Loop Cast System in conjunction with an incredibly small initial ASequence for a Weight-Type Magic.

➨ Selective Cast Jamming

Using two CADs, is able to selectively prevent certain spells from activating.

Active Air Mine is a spell (presumably Oscillation-Type) that  specifically made for the Speed Shooting event that participated in. It enables the user to tag all solids that enter the Magic Activation Zone with magic vibratory waves, destroying the targets. By generating compression waves inside the target, it undergoes repeated partial expansion and contraction. The rapid heating and cooling is repeated and hence, even solid rock weakens and collapses.

➨ Generalized/Specialized CAD hybrid or Generalized CAD with Auxiliary Aim Assist System

As a rule of thumb, general CAD models are more versatile while specialized CAD models are faster. The hardware, OS, and architecture between the two types are totally different. The auxiliary aiming devices are subsystems which only fit within the architecture of specialized CADs. However, at the Nine  Competition, was able to perfect the still-in-research-phase method of attaching auxiliaries on a generalized CAD to give it the speed performance of a specialized CAD without losing any of the versatility of a generalized model.

This is the first of the Three Great Puzzles of Weight-Type Systematic Magic. has actually worked on two different proposals for a Gravity Control-Type Thermonuclear Fusion Reactor. The first proposal was with   at the National High School Magic Theory Thesis Competition, involving a proton-to-proton chain reaction to create an intermittent style of nuclear fusion.  own proposal, part of which was used as a demonstration in the Double Seven  uses a heavy hydrogen reaction that is more efficient but slightly more risky (although the risk is still negligible) with magicians supplying the magic to make the reactor work. It is unclear just how feasibleapproach is, but approach has been proven to work as long as the s are present and if the magic supplied is both steady and powerful. According to T the only remaining thing needed to create a true independent reactor, without magicians constantly supplying the power, is the ability to store magic sequences.

is a Wide-Area Deceleration Oscillation Type Magic and is considered as a Rank A Freezing Magic. This technique ignores heat and appearance, using magic to uniformly cool down all the objects within a set area. As a result, a large mass of cold air which contains a fog of liquid nitrogen, diamond dust, and dry ice particles is formed

are substance-less particles (non-physical entities) that come under the dimension of psychic phenomena. Their existence has been validated, however their true form or function has yet to be clarified. They are similar to , in that are particle manifestations of intention and thought, while are particle manifestations of the emotions from the intention and thought. [Note: This is still at a hypothetical stage.]

and are both observed in "Para-Psychological Phenomena" which includes Magic as well. These particles are composed of non-physical entities and are not similar to 'Fermions' (that makes the composition of matter) or 'Bosons'.

are hypothesized to be particles formed by emotions. It is not uncommon for a magician to be able to perceive and

Typically, M are limited to being able to "feel" activated . a condition exists called "Over-Sensitivity to Spirit Particle Emission", in which the body can see the without conscious effort.

It is a type of disorder where complete cognizant control cannot be achieved and where one's senses are excessively sharp. It is a hereditary disorder and is not that rare among

People who suffer from this condition show symptoms of being oversensitive to non-physical light generated depending on the activity of . The emotional state of such a person is more volatile than regular people, as it is affected more by the P

Since a Magician's sensitivity to and sensitivity to are more or less directly proportional, the number of Magicians who consciously manipulate nd are troubled by being oversensitive to the radiation of spirit particles falls on the higher side.

Those who are visually exposed to spirit particle emissions would have their emotional state affected, and as a result, a person suffering from this disorder tends to be susceptible to the breakdown of his or her mental stability.

One way designed to control this is through Aura Cut Coating Lens, which cuts down on the sensitivity and thus the seen.

Crystal EyesEdit

People who have "over-sensitivity to spirit particle emissions" are referred to as bearers of "Crystal Eyes" within Ancient Magic.

It is the term used in Divine Earth Magic, for those who can see the colors of the spirits and are also able to see where spirits spring forth and congregate, as well as the 'divine spirits' of the natural order and the key to accessing those systems.

Summoning like while knowing that the spirits have colors, cannot actually see them. The spirits' colors aren't identified by sight, but through recognition of the vibrations.

The special lenses used in these glasses act as technological aid to help control sensitivity. It cuts down on visibles, so users are not as affected. In an age where myopia has been eliminated, most people do not wear glasses, leading to people with Aura Cut Coating Lenses to stand out.

Spirit-Based magic (SB magic) is the name of the magic which uses Pushions to change the Eidos of a phenomenon.

Ancient Magic practitioners refer to as an individual's spiritual aura.

, is, in regard to modern magic study, the platform on which Eidos are being recorded. The primary form of magic is the technique where one outputs the magic ritual on this so-called platform, Idea, and rewrite the Eidos recorded there

that can clamp down panic and is most effective when used towards a group of people.

It is described as some sort of a hallucinatory sound, a subconscious sound of the tides, and waves of , which makes the affected people's consciousness concentrate on it, putting them into a trance.

The effect of the magic only lasts for a mere three seconds, but is said to be sufficient enough to gather a crowd's full attention.

revealed that the pendant of her necklace is the core component of a CAD that was designed to support exactly one type of magic, in which only one Sequence has been recorded, which forms a miniature magic staff which she uses to activate

They first appeared through the Micro-Black Hole experiment conducted by the in the attempt to understand the method behind the Matter-to-Energy conversion of the Strategic Class Magic, " Burst", used in the Korean peninsula. They then traveled inside Usoldiers and others to Japan where they searched for the perfect hosts who possessed strong desires of their own.

In their pursuit of the perfect host, they killed several , including those related or from the Family, attracting the attention of Family ( cooperate with them and get involved in order to stop the attacks on Magicians), and later on Family (the Family ally with them and get involved) along with help factions.

Even though, they are named Vampires, they don't drink blood, but are using blood to reproduce and implant one of them into a new host. During such a process the blood is used and converted, making it seem like a Vampire attack. What they usually use is the person's (host candidate's) spiritual energy. If the process fails, then the reproduced parasite returns to the host from the host candidate, leaving the latter dead and with a blood loss.

They possess psychic ability; able to cast magic just by thinking it but their lack of imagination makes their attacks very simplistic. Their bodies consist of a core surrounded by as armor or coating over it. They have a consciousness, but do not carry the memories of their previous host.

was unable to destroy the parasites at first because their forms are undetected by normal sense, but he later creates a magic to defeat them with elp.

The people who get infected by a parasite, develop an abnormal structure within their brain, between the left and right parts of the brain which also links the two together, giving them many new abilities (which are as of yet not researched or studied by the scientist).

The newly gained abilities include

to cast magic without the need to use a CAD - the activation speed of magic for the host increases as they do not need to use a CAD hence cutting down on the number of processes for casting Magic.

to telepathically contact other Vampires (parasite/parasite hosts) - the host/parasites consider themselves as individuals while at the same time share the same consciousness.

To possess any host and remain stable inside it, the host must have strong desires or emotions.

Humanoid Home Helper or 3H Pixie is also possessed by a Parasite born out of desire to be with T.

Female combat servitor bodies, AKA Parasite Dolls, hosted several Parasites in a military experiment which and other operatives shut down, ultimately leading to the falling out from the Ten Master Clans.

The Ancient Magic has also globalized and International conferences have been hosted in London (England) with the aim to standardize terms and concepts and refine them.

“ “Parasite is also one of the acknowledged terms. Monsters, evil spirits, djinns, demons, of all the various entities in the different countries, we call the magical beings that infest human beings and turn them into inhuman creatures as parasites. Even if Ancient Magic has become globalized, that still doesn’t change the fact that they keep their secrets to themselves, so it’s not surprising that everyone here with a modern magic background doesn’t know about it.” ”

, that 'Mirage Cloak' is a technique originally designed to shield against "Eyes that are not of this World". He doesn't tell the design but lets him figure it out himself.

With that asks about things that are out of this world. He tells that the enemies are not restricted to just humans and it isn’t rare for some of them to strike a deal with forces beyond this world. When conveys opinion about Ancient Magic’s claims that encounters with actual spirits being rare. verifies that friend refers to a clan member. He implies that –

“ Actual run-ins with bona fide spirits are extremely rare, but incursions because someone else provided the impetus are not that infrequent. ”

Upon understanding only this part is not completely satisfied and further explains that Spiritual Beings (SB) are legitimately “creatures from another world”, telling a that he should have an encounter or two with them.

“ Ah, conscious thought and self-awareness are both secondary. Bacteria does not have consciousness or self-awareness, but it is able to enter the human body and affect the operations of the human body enough to impact health. In addition, they even have the incomplete ability to self-replicate. However, even if they don’t fulfill the requirements of a “living creature” at the intellectual level, that’s not enough to deny that they are “living creatures” with the ability to infect the human body.” “You are saying that Spiritual Beings – nothing more than isolated spirit bodies removed from physical phenomena also qualify as “creatures not of this world”?” “Strictly speaking, they are more like creatures who do not possess a physical body. In addition, has anyone proven that spirits do not possess thought of their own?” “……It is true that no one has done that. On the other hand, I know of one person who might. ”

— about “creatures from another world”

They further discuss the current theory of spiritual magic, and turn the subject to Paranormal Parasites –

“ “Modern magic believes that a Spiritual Being is an information body isolated within the information dimension from its natural phenomena. Since it originated from natural phenomena, it is possible to use Magic Sequences to recreate the original effect. This is the current theory behind Spiritual Magic.” ”

Spiritual Magic

asks about their origins which also doesn’t know but suggests that they may have the same origin like a human spirit.

“ I believe, regardless of whether the monster comes in humanoid or beast form, the only thing that can cause the living creatures of this world to alter in such a fashion must come from demons originating from spirit information bodies. Afterwards, just as how the physical manifestation of these spirits have one step in our world and the alternate shadow of this world, demons originating from the spirit also straddle the mental landscape and the aether. The reason that spiritual encounters are infrequent is not because they don’t exist, but because we are not equipped with the ability to observe the human spirit. While this line of thinking would definitely be heresy in the eyes of London, these are my true feelings on the matter. ”