Skinwalker

Female SkinwalkerMale Skinwalker

## **Skinwalker Classes:**

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**Any class**

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### Size

Skinwalkers are Medium creatures and have no bonuses or penalties due to their size.

### Type

Skinwalkers are humanoids with the skinwalker and shapechanger subtypes.

### Base Speed

Skinwalkers have a base speed of 30 feet.

### Languages

Skinwalkers speak Common. Skinwalkers with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

### Change Shape

A skinwalker can change shape to a bestial form as a standard action. In bestial form, a skinwalker gains the +2 racial bonus to any physical stat (chosen at character creation). While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, she can choose to gain one of the following features:

2 primary claw attacks that each deal 1d4 points of damage

1 primary bite attack that deals 1d6 points of damage
Darkvision to a range of 60 feet.
Natural Armor +1.
These benefits last until the skinwalker returns to her humanoid form as a swift action. A skinwalker must first return to her humanoid form before changing to bestial form again to change benefits. Skinwalkers of specific heritages gain other bestial features.

### Spell-Like Ability (Sp)

Skinwalkers with a Wisdom score of 11 or higher can use animal aspect once per day as a spell-like ability. The caster level for this ability is equal to the skinwalker's character level. Skinwalkers of specific heritages gain other spell-like abilities.

### Low-Light Vision

Skinwalkers can see twice as far as humans in conditions of dim light.

## Alternate Racial Traits

### Beast Talker

Some skinwalkers' ability to communicate with the spiritual realm is stronger than their ability to transform. Such skinwalkers can only use their change shape ability once per day for 1 minute per level, but they can use their animal aspect ability 3/day. This racial trait alters the change shape and spell-like ability racial traits. [Source PCS:ISR]
### Variant Skinwalker Heritages

Some Skinwalkers possess more unique traits and abilities inherited from their supernal forebears, attributes that hint at the precise type of loa that influenced their ancestors.
Players may choose one of the following eight heritages if they take the Racial Heritage feat
### Ability Modifiers

While most skinwalkers gain a +2 to Wisdom, a -2 to Intelligence, and the physical ability bonus chosen at character creation when in bestial form, the skinwalker heritages shown below alter this. The ability score bonus in [brackets] applies only while in bestial form.
### Alternate Skill Modifiers

While most skinwalkers gain a +2 racial bonus on Handle Animal and wild empathy checks, those of the variant heritages listed below gain a modifier to different skills.
### Alternate Spell-Like Ability

The listed spell replaces the standard skinwalker's animal aspect 1/day spell-like ability. The skinwalker uses its highest mental stat for all spell-related requirements and effects.

* **+4 racial bonus on Perception checks**
* **Darkvision to a range of 60 feet**
 **Bear** | * **Primary bite attack that deals 1d6 points of damage**
* **2 primary claw attacks that each deal 1d4 points of damage**
* **Climb speed of 20 feet**
 **Bison** | * **Primary gore attack that deals 1d6 points of damage**
* **2 primary hoof attacks that each deal 1d4 points of damage**
* **+10 foot racial bonus to base speed**
 **Caiman** | * **Primary bite attack that deals 1d6 points of damage**
* **Darkvision to a range of 60 feet**
* **Swim speed of 30 feet**
 **Skeever** | * **Primary bite attack that deals 1d6 points of damage**
* **Climb speed of 30 feet**
* **Distraction, except with only one chosen natural attack per round, and sickens instead of nauseates**
 **Raven** | * **Primary bite attack that deals 1d6 points of damage**
* **+2 racial bonus on all saving throws**
* **Mistsight**
 **Jaguar** | * **Primary bite attack that deals 1d6 points of damage**
* **2 primary claw attacks that each deal 1d4 points of damage**
* **+10-foot racial bonus to base speed**
 **Coyote** | * **Primary bite attack that deals 1d6 points of damage**
* **2 primary claw attacks that each deal 1d4 points of damage**
* **Darkvision 60 feet**
* **+2 racial bonus on all saving throws**