Fairy (Monster Class) Spells by Level

**0-Level Fairy Spells**—Create Water, Detect Magic, Detect
Poison, Flare, Guidance, Know Direction, Light, Mending, Purify Food and
 Drink, Read Magic, Resistance, Spark, Stabilize, Virtue

**1st-Level Fairy Spells**—Alter Winds, Bristle, Burning
Disarm, Calm Animals, Charm Animal, Cure Light Wounds, heal, Detect
Aberration, Detect Animals or Plants, Detect Snares and Pits, Detect the
 Faithful, Diagnose Disease, Dream Feast, Endure Elements, Entangle,
Faerie Fire, Feather Step, Flare Burst, Goodberry, Hairline Fractures,
Hide from Animals, Keen Senses, Liberating Command, Longstrider, Magic
Fang, Magic Stone, Negate Aroma, Pass without Trace, Produce Flame, Ray
of Sickening, Remove Sickness, Shillelagh, Speak with animals, Summon
Minor Ally, Summon Nature's Ally I

**2nd-Level Fairy Spells**— Accelerate Poison, Animal Aspect,
Animal Messenger, Animal Trance, Aspect of the Bear, Burning Gaze,
Campfire Wall, Cat's Grace, Certain Grip, Chill Metal, Defoliate, Delay
Poison, Eagle Eye, Elemental Speech, Endure Elements (Communal), Feast
of Ashes, Fire Trap, Flame Blade, Flaming Sphere, Forest Friend, Glide,
Greensight, Gust of Wind, Heat Metal, Hold Animal, Lockjaw, Natural
Rhythm, Owl's Wisdom, Pernicious Poison, Pox Pustules, Reduce Animal,
Resist Energy, Restoration (Lesser), Scent Trail, Share Language, Soften
 Earth and Stone, Soothing Word, Spider Climb, Stone Call, Summon
Nature's Ally II, Summon Swarm, Tar Ball, Tree Shape, Warp Wood, Web
Shelter, Wilderness Soldiers, Wood Shape

**3rd-Level Fairy Spells**—daze monster, enthrall, false life, glitterdust, hidden speech, hold person, Greater
 Animal Aspect, Anthropomorphic Animal, Ape Walk, Aqueous Orb, Ash torm,
 Badger's Ferocity, Burrow, Burst of Nettles, Call Lightning, Channel
the Gift, Cloak of Winds, Companion Mind Link, Contagion, Cup of Dust,
Cure Moderate Wounds, Daylight, Delay Poison (Communal), Diminish
Plants, Dominate Animal, Feather Step (Mass), Fungal Infestation,
Heattroke, Hide Campsite, Hurricane Blast, Lily pad Stride, Mad Monkeys,
 Magic Fang (Greater), Meld into Stone, Nature's Exile, Neutralize
Poison, Plant Growth, Poison, Protection from Energy, Pup Shape, Rain of
 Frogs, Remove Disease, Resinous Skin, Resist energy (Communal), Sheet
Lightning, Shifting Sand, Sleet Storm, Snare, Speak with Plants, Spike
Growth, Spit Venom, Stone Shape, Summon Nature's Ally III, Vermin Shape
I, Wind Wall, Absorb Toxicity, Air Walk, Antiplant Shell, Arboreal
Hammer, Aspect of the Stag, Atavism

**4th-Level Fairy Spells**— Ball Lightning, Blight, Bloody
Claws, Cape of Wasps, Command Plants, Control Water, Cure Serious
Wounds, Dispel Magic, Echolocation, Flame Strike, Freedom of Movement,
Geyser, Giant Vermin, Grove of Respite, Life Bubble, Moonstruck,
Obsidian Flow, Plague Carrier, Protection from Energy (Communal),
Reincarnate, Repel Vermin, Ride the Waves, River of Wind, Rusting Grasp,
 Scrying, Spike Stones, Strong Jaw, Summon Nature's Ally IV, Thorn Body,
 Touch of Slime, True Forme, Vermin Shape II, Volcanic Storm, Animl
Growth, Aspect of the Wolf, Atonement, Awaken

**5th-Level Fairy Spells**— Baleful Polymorph, Blessing of the
 Salamander, Call Lightning Storm, Commune with Nature, Greater
Contagion, Control Winds, Cure Critical Wounds, Death Ward, Fickle
Winds, Fire Snake, Hallow, Insect Plague, Raise Animal Companion,
Reprobation, Rest  Eternal, Snake
Staff, Stoneskin, Summon Nature's Ally V, Threefold Aspect, Transmute
Mud to Rock, Transmute Rock to Mud, Tree Stride, Unhallow, Wall of Fire,
 Wall of Thorns, Age Resistance, Anti Life Shell, Bear's Endurance
(Mass), Bull's Strength (Mass), Cat's Grace (Mass), Cure Light Wounds
(Mass), Greater Dispel Magic, Dust Form, Eagle Aerie, Epidemic, Owl's
Wisdom (Mass), Siege of Trees.

**6th-Level Fairy Spells**—Find the Path, Fire Seeds,
ironwood, Liveoak, Move Earth, Plague Storm, Repel Wood, Sirocco,
Spellstaff, Stoneskin (Communal), Stone Tell, Summon NAture's Ally VI,
Swarm skin, Tar Pool, Transport Via Plants, Wall of Stone, Age
Resistance greater, Animate Plants, Changestaff, Control Weather,
Creeping Doom, Cure Moderate Wounds (Mass), Fire Storm, Health, Rampart,
 Scouring Winds, Sunbeam, Transmute Metal to Wood, True Seeing, Animal
Shapes, Mass Atavism, Control Plants, Sunburst, Elemental Swarm (Fire
elementals only), Shambler, Regenerate, Greater Siege of Trees.