recursal/Fanatic-Fandom huggingface dataset:
Light Blaster Pistol

Combining the concealability of a holdout blaster with the performance of a standard blaster pistol, light blaster pistols are an excellent compromise between size and stopping power. Larger than holdout blasters, they are still easily concealed in a bag or about one's person and tend to be carried by those who need a blaster but wish to be discreet about the fact. They are also quite easy to obtain, thanks to lighter regulations imposed on them and to their somewhat dubious distinction as "sporting blasters" as opposed to combat weapons. Light blaster pistols are quite popular among the wealthy and powerful elite of the galaxy, especially those ornate and highly accurate weapons classified as sporting blasters. These weapons have also found a loyal following among espionage agents and individuals involved in clandestine or criminal activities. In addition, many species that are small in stature tend to carry light pistols because they are easier to carry and handle relative to the individual's size.

## Models Include

* Merr-Sonn Model 44
* BlasTech DL-18
* DDC Defender Sporter

## Characters Who Use This Weapon

* Alex
* Jakari
* Nel
* Tailspin
A/KT Tracker Utility Vest

Common among outdoorsmen, scouts, and hunters, the Tracker Utility Vest from Ayelixe/Krongbing Textiles Corporation is the Explorer's best friend. These vests are simple sleeveless garments worn on the torso and made from lightweight, durable, stain-resistant, tear-resistant synthetic textiles that close in front with a heavy-duty zipper. They are covered with numerous pouches of various size, shape, and utility, which are all connected to an integral load-bearing system concealed beneath the vest's lining. When fully zipped, the garment distributes the weight of anything carried in its pouches evenly and effectively across the wearer's body, allowing the wearer to carry his important tools and items where he can reach them quickly and without them weighing him down overmuch or getting in his way.

When worn, the Tracker utility vest increases the wearer's encumbrance threshold by 2.
Pacnorval Defense Systems MK. III Flak Vest

The Mk. III flak vest from Pacnorval Defense Systems is a basic jacket consisting of light durasteel plates under layered ballistic fabric. Flak vests are designed to pro-tect against shrapnel and heat such as that created by frag grenades, and offer only limited protection against direct hits. Flak vests are almost useless against blasters, and as such are seldom seen outside of security forces expecting little resistance and backwater worlds.

This armor gains +1 soak when the wearer suffers damage from the Blast quality.
Kilix Gui'n Ranuen

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## Skills

* Athletics - 1 (1Y)
* Cool - 1 (1Y 1G)
* Discipline - 2 (2Y)
* Mechanics - 1 (1Y 3G)
* Resilience - 1 (1Y)
* Skulduggery - 1 (1Y 1G)
* Stealth - 1 (1Y 1G)
* Streetwise - 1 (1Y 1G)
* Vigilance - 1 (1Y 1G)
* Lightsaber - 3 (3Y 1G)
* Gunnery - 1 (1Y 1G)
* Ranged Heavy - 1 (1Y 1G)
* Lore - 1 (1Y 3G)

## Abilities

* Chitin Plating - Verpine have a defense rating of 1
* Verpine begin the game with one free rank in Mechanics. They still may not train Mechanics above Rank 2 during character creation.
* Microscopic Vision - Verpine add 1 [Blue] to perception checks when closely examining an object.
* Radio Wave Communications - Verpine can produce and hear radio waves which allows them to silently communicate with other Verpine an specially tuned communications channels.
Mk. VIII Vibrosaw

Creel Wood Logging Corporation is a small, privately owned logging concern founded solely for the harvesting the of the highly sought-after Greel trees from the third and fourth planets of the PH System. Greels are hardy, ancient trees that produce an extremely dense, deep-crimson hardwood. Thanks to the resilience of the trees and the difficulty of harvesting them, GWLC developed special tools to aid in logging and processing. Working closely with a number of precision industrial toolmakers from the Corporate Sector, GWLC produced a line of saws, heavy equipment, specialized heavy-lift speedertrucks, and other assorted logging machinery for their personal use, and eventually they sold them to the general public. Marketed mainly to industrial logging concerns, many of these tools are also used in the surveying and exploration of newly discovered planets, especially those with dense and thorny flora. One of the more common GWLC tools is the Mk. VIII Vibrosaw.

Loud and extremely challenging to use, the Mk. VIII is a heavy vibrosaw that can cut through the toughest undergrowth or fell the tallest trees. They are heavy, awkward brutes that, in the hands of the inexperienced or inattentive, can cause more damage to the user than to the surrounding flora. The Mk. VIII consists of a blocky chassis containing the saw's controls, two SureGrip handles, a power pack, a drive motor, and a vibrofield generator. The blade mounted to the front of the chassis is long and thin, ringed by a rotating, high-speed, diamond-toothed chain whose already impressive cut-ting ability is further augmented by a powerful vibro-field. Although not designed as such, the Mk. VIII can be used as a weapon in an emergency, its blade slicing through flesh and bone as easily as root and branch. Caution must be used when doing so, however, as even the slightest miscalculation or misstep can result in the user receiving gruesome injuries from his own saw.

If the user generates a dispare when using the Mk. VIII as a weapon, he hits himself with the attack instead of his target (even if the attack would normally miss). The Mk. VIII requires two hands to use.

## Special Abilities Weapon has

* Cumbersome 5
* Pierce 2
* Sunder
* Vicious 2
Merr-Sonn Model 53 “Quicktrigger” Blaster Pistol

Reliable, easy to maintain, and simple to modify, the Merr-Sonn Model 53 “Quicktrigger” blaster pistol has become popular among people living on the fringe. Though not the most powerful blaster available, the Quicktrigger can be readily customized with upgrades and attachments to suit the needs of individual users. Due to its simple design and rugged frame, the Model 53 is relatively easy to maintain and repair, and it rarely suffers more than minor damage from repeated firing.

Reduce the difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one.
Lightsaber

For a thousand generations, before their ultimate destruction (and that of the Republic they protected) at the hands of Darth Sidious, the Jedi Order kept the peace on countless worlds with their wisdom, their powerful command of the Force, and with their legendary lightsabers. Long the symbol of a Jedi Knight, and a common symbol of the might and stability of the Old Republic, lightsabers are vanishingly rare on the modern battlefield. In ACE OF REBELLION, lightsabers are seldom seen outside of museums and are considered by professional soldiers and most members of the Rebel Alliance to be old-fashioned and a poor substitute for a good, reliable blaster.

To use, lightsabers require the Lightsaber skill, which is intentionally unavailable to Player Characters in this book. Characters coming across one of these rare weapons may still attempt to use it, but they do so without the benefit of the specialized training required to really get the most out of it. This is deliberate, as there are few people left in the galaxy who know how to properly use lightsabers. However, if the Game Master feels so inclined, he can create a Lightsaber skill as a custom skill for his players (selecting either Brawn or Agility as the base characteristic). Lightsabers cannot be Sundered.

## Special Abilities Weapon has

* Breach 1
* Sunder
* Vicious 2
Disruptor Rifle

Brutal weapons banned on most civilized worlds, disruptors are, perhaps, one of the most fearsome weapons in the galaxy. Essentially a highly modified blaster rifle, a disruptor weapon fires intense, densely packed beams of charged particles that have a disturbing tendency to completely disintegrate flesh rather than simply burning through it. To accomplish this, disruptor weapons have an oversized XCiter that keeps regular blaster gases at extremely high pressures; exceptionally precise and complex Galven circuitry; super-dense, high-contrast focusing crystals; and a specially designed actuating module with processing speeds far above those of common blaster rifles. All of this translates into one of the most powerful small arms in the galaxy, and one of the most reviled.

Few arms manufacturers make disruptors on any large scale; most are custom or small batch weapons made for wealthy and powerful individuals or governments. Of those few, the Tenloss Syndicate is best known for mass-producing disruptors, a dubious distinction at best. Their largest market for disruptors is among the Black Sun criminal organization, but the Galactic Empire also has more than a few of Tenloss' disruptors in their armories. There is little legitimate demand for disruptors in the galaxy, and only a handful are produced in a standard year. Aside from their ugly reputation as terror weapons and the number of restrictions placed on them, disruptors are in such low demand mostly due to their impracticality. They have dreadfully short range, and require a massive amount of energy to produce their destructive blasts. They are also notoriously difficult to maintain, and tampering with or modifying them can prove just as deadly to their users as their enemies.

Disruptors may never benefit from upgrades or attachments that improve their range or grant multiple shots.

Whenever a target is hit with a disruptor, any Critical Injury results in a "Crippled" effect, unless the roll on Table 6-10 would result in a more grievous injury.

## Special Abilities Weapon has

* Cumbersom 2
* Vicious 5
Spacesuit

## What This Gear Does

Spacesuits are sealed, often lightly-armored environmental suits worn to protect sentients from the temperatures, extreme radiation, and vacuum of deep space. Typically tailored to specific species, they contain on-board life support systems as well as bio monitors that keep track of the wearer's physical state. Spacesuits have limited consumables, as they are designed for short operations, and typically have enough water and atmospheric gas on board for two or three hours of constant operation. Many variants also include a number of small, multi-directional maneuvering thrusters, built-in spotlights, comlinks, magboots, power couplings for hand tools, and any number of other handy accessories. Every spacesuit sold comes with an emergency repair kit that allows for quick fixes of tears, leaks, and bad gasket seals.
SakTek D-29 Repulsor Rifle

Manufactured by the Sakiyan corporation SakTek, this unusual personal weapon uses a repulsor generator to blast its target with a wave of concussive force. Employing essentially the same technology as a tractor beam, the D-29 fires an invisible ray of electromagnetic energy that violently pushes a target away, knocking down, disorienting, and stunning creatures without directly causing any serious lasting damage.

## Special Abilities Weapon has

* Disorient 3
* Knockdown
* Stun Damage
Shock Gloves

Popular among infiltrators, law enforcement agents, and others needing a quick, non-lethal weapon easily at hand, shock gloves are an excellent addition to any Rebel's equipment loadout. They are produced in a variety of styles, from sleek hide gloves suitable for evening or formal wear to heavily armored gauntlets built to match battle armor. Shock gloves fit snugly over the hands and are threaded with tiny kinetic power generators and dozens of meters of superfine metallic thread that turns them from simple hand protection into extremely effective anti-personnel weapons. When an individual wearing shock gloves strikes a target, the gloves release stored energy in a burst of power that can knock even the toughest opponent unconscious in an instant.

## Models Include

* Corellian Personal Defense X-21
* Kamperdine "Slimline" Cloves

## Characters Who Use This Weapon

* Icarua
* Rinyn
IR-5 Blaster Pistol

For those who operate on the edge of the law, firepower can be a valuable commodity. The Merr-Sonn Munitions IR-5 Intimidator can provide that in spades. Though slightly less powerful than most comparably-sized blaster pistols, the IR-5 has a rate of fire equivalent to that of a repeating blaster, a feature that earned the Intimidator its nickname. Restricted throughout the Corellian Sector, the IR-5 can nonetheless be found on the hip of many fringers who call Corellia home.
Ryll (1 dose)

## What This Gear Does

A relatively mild but addictive and potentially dangerous spice, ryll is mined primarily on Ryloth, the dry, rocky homeworld of the Twi’leks. Much of the unprocessed ryll is smuggled along the Death Wind Corridor and Triellus Trade Route to Ylesia to be refined before making its way onto the black market. Not as popular in the Core Worlds as other spices, ryll has a ready market in the Outer Rim and the Corporate Sector.

A dose of ryll allows a character to ignore the effects of a single Easy or Average Critical Injury Result until the end of the scene or combat encounter. Two doses allow the character to ignore the effects of a single Hard Critical Injury result until the end of the scene or combat encounter instead. Once its effects end, the character suffers the effects of the Critical Injury result as normal, and also suffers 2 black dice on all checks he makes until the end of the game session.
Holographic Costume

When unpowered, the holographic suit is a slightly glossy, unremarkable, form-fitting suit. A small con-trol panel on the inside left sleeve activates numerous miniaturized holoprojectors, sheathing the wearer in a convincing facsimile of one of several preselected out-fits. The holographic costume does not hide or alter the appearance of the wearer, but it does enable the wearer to switch between any of ten preloaded outfits with a simple flick of the controls. The recorder built into the suit enables a user to overwrite preloaded outfits with new designs, a process that takes roughly ten minutes.

To record a new outfit, a character must make an Easy (1 purple die) Computers check while in possession of a garment to be recorded, or a Daunting (4 purple dice) Computers check to create a facsimile of a garment that is not on hand.

## Models Include

* A/KT "Versatility" Outfit
* Plescinia Micro Holo Suit
Sek'noss

Sek'noss is an information broker that has made a deal with Atiin and Kaiden to help give jobs to the rebellion obviously for a fee.

## Skills

* Enter the Skill name and what Rank it is in this bullet list. For every new Skill that has a rank just hit enter from the previous skill to add a new bullet point.

## Abilities

* Besalisks begin the game with one free rank in Resilience. They still may not train Resilience above Rank 2 during character creation. When making skill checks, Besalisks may remove 1 black die imposed due to arctic or cold environmental conditions.
* Extra Limbs: Besalisks may spend 2 advantage on a successful Brawl attack to hit a second target engaged with it, dealing the same damage as dealt to the original target.
Ishi Tib

## Special Abilities

Ishi Tib begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creations.

**Amphibious:** Ishi Tib can breathe underwater without penalty and never suffer movement penalties for traveling through water.

**Water Dependence:** If an Ishi Tib has not been doused in salt water in the last twenty-four hours the character's wound threshold is reduced by 2. This condition remains in effect until the Ishi Tib is doused in salt water.

For more information on Ishi Tib Click Here
Nomad Greatcoat

Long associated with the inhabitants of the Nomad Mountains, this distinctive greatcoat has become popular since its adoption by the military of Corellia as cold weatherwear. Traditionally made from the tanned hide of the sharnaff, the greatcoat is a heavy, waterproof overcoat that hangs below the knees. The greatcoat typically has a removable insulated lining that provides exceptional protection against the cold and elements.

The Nomad Greatcoat reduces the difficulty of Resilience checks made to resist the effects of extreme cold by one, and removes 1 black die added to checks due to extreme cold.
Nrogara Hamas

A 19-year-old ranch hand on Concord Dawn who specializes in capturing and breaking wild animals.

## History

Her parents left her with her grandfather while they went back to exploratory/mercenary work. She attends to the more physical parts of farm work while he handles business.

## Personality

Brusque. Will not speak unless absolutely necessary, out of habit.

## Skills

* Athletics - 1 (1Y, 1G)
* Coercion - 1 (1Y, 1G)
* Perception - 2 (2Y)
* Survival - 1 (1Y, 1G)
* Ranged (Light) - 3 (2Y, 1G)
* Knowledge Xenology - 1 (1Y, 1G)

## Talents

 Outdoorsman
 Toughened
 Expert Tracker
Explorer

The Explorer Career lets you start off with the following Skills as class skills

* Astrogation
* Cool
* Knowledge (Lore)
* Knowledge (Outer Rim)
* Knowledge (Xenology)
* Perception
* Piloting (Space)
* Survival

You can choose any 4 of these skills and increase their rank to 1.

Found in Edge of the Empire Core Rule Book

## Archaeologist

Makes the following Skills Class skills

* Athletics
* Discipline
* Knowledge (Education)
* Knowledge (Lore)

You can choose any 2 of these skills and increase their rank by 1. (If you have the same skill in your sub career as you do in your main career you can go up to the 2nd rank of that skill but no higher.)

Found in Edge of the Empire: Enter the Unknown (Explorer Sourcebook)

## Big-Game Hunter

Makes the following Skills Class skills

* Knowledge (Xenology)
* Ranged (Heavy)
* Stealth
* Survival

You can choose any 2 of these skills and increase their rank by 1. (If you have the same skill in your sub career as you do in your main career you can go up to the 2nd rank of that skill but no higher.)

Found in Edge of the Empire: Enter the Unknown (Explorer Sourcebook)

## Driver

Makes the following Skills Class skills

* Cool
* Gunnery
* Mechanics
* Piloting (Planetary)

You can choose any 2 of these skills and increase their rank by 1. (If you have the same skill in your sub career as you do in your main career you can go up to the 2nd rank of that skill but no higher.)

Found in Edge of the Empire: Enter the Unknown (Explorer Sourcebook)

## Fringer

Makes the following Skills Class skills

* Astrogation
* Coordination
* Negotiation
* Streeetwise

You can choose any 2 of these skills and increase their rank by 1. (If you have the same skill in your sub career as you do in your main career you can go up to the 2nd rank of that skill but no higher.)

Found in Edge of the Empire Core Rule Book

## Scout

Makes the following Skills Class skills

* Athletics
* Medicine
* Piloting (Planetary)
* Survival

You can choose any 2 of these skills and increase their rank by 1. (If you have the same skill in your sub career as you do in your main career you can go up to the 2nd rank of that skill but no higher.)

Found in Edge of the Empire Core Rule Book

## Trader

Makes the following Skills Class skills

* Deception
* Knowledge (Core Worlds)
* Knowledge (Underworld)
* Negotiation

You can choose any 2 of these skills and increase their rank by 1. (If you have the same skill in your sub career as you do in your main career you can go up to the 2nd rank of that skill but no higher.)

Found in Edge of the Empire Core Rule Book

## Recruit

Makes the following Skills Class skills

* Athletics
* Discipline
* Survival
* Vigilance

You can choose any 2 of these skills and increase their rank by 1. (If you have the same skill in your sub career as you do in your main career you can go up to the 2nd rank of that skill but no higher.)

Found in Age of Rebellion Core Rule Book
Prax Arms Stealth-2VX Palm Shooter

One of the smallest, most easily concealed weapons in the galaxy, the Prax Arms Stealth-2VX Palm Shooter fits easily in the cupped palm of a humansized hand, making it virtually undetectable by the casual observer. While its darts themselves are not particularly lethal, the toxins contained within the darts can be quite deadly.

Each dart can be loaded with 1 dose of neurotoxin, anesthetic, or neuroparalytic (see page 1 72 of the Edge of the Empire Core Rulebook) or any other poison (such as those on page 109) the GM deems appropriate. Whenever the wielder successfully attacks a target with the weapon (whether or not he deals damage), the target also suffers the effects of being exposed to the poison.

Add 2 black dice to Perception checks to find a Stealth-2VX Palm Shooter on a wearer’s body.
Rar Jar Sphinx

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Eggnog Yum

## Skills

* Coercion - 2
* Cool - 1
* Coordination - 1
* Deception - 1
* Discipline - 1
* Leadership - 4
* Perception - 1
* Vigilance - 1
* Ranged Light - 1
* Ranged Heavy - 2
* Warfare - 1

## Abilities

* Hold Breath - Gungans can hold their breath for a number of rounds equal to 10 times their Brawn rating before they risk suffocating
* Natural Swimmers - Gungans never suffer penalties to movement while traveling through water.
Military Holdout Blaster

Diplomats rarely fare as well as their allies in extended firefights or brawls, but sometimes, a single shot might be sufficient to enable escape from a perilous situation. Many governments, therefore, outfit representatives with more powerful versions of the oft-employed hold-out blasters. Like the civilian variants, such weapons can be easily hidden and drawn quickly, allowing the user to get off an unexpected shot at a critical moment. Military models, by contrast, typically fire a more pow-erful blast, at the cost of limited ammunition capacity.

Add 1 black die to a character's Perception checks to find a military holdout blaster on a person's body. Dur-ing combat, GMs may make a military holdout blaster run out of ammunition by spending 3 disadvantage. This is in addition to the standard spending of Despare, as discussed on page 218 of the AGE OF REBELLION Core Rulebook.

## Models Include

* Czerka Arms 411
* BlasTech C-91
Spark Of Rebellion Wikia

In a galaxy far, far away, a long, long time ago. A small group of people set forth to fight the evil tyranny of the galactic empire. Based on the ever popular Star Wars series (using the Star Wars AoTE Table Top rule sets), this story is about the struggles and bravery of a small group to save their galaxy.

## Welcome to the Spark Of Rebellion Wikia

A long time ago, in a galaxy far far away... A small group of people set forth to fight the evil tyranny of the galactic empire. Based on the ever popular Star Wars series (using the Star Wars, Fantasy Flight, Table-Top rule sets), this story is about the struggles and bravery of a small group to save their galaxy.

## Main Categories

* Species
* Careers
* Equipment
* Characters
* Locations
* Vehicles and Starships
* Sessions
* Custom Rules

Want to create a Hero character and just want random fast picks of the Species, Career, and Specialization? Then click here for the Hero Character Creation Page.

When creating a Character page remember to copy the information in the Character Template and paste it into the new character sheet then use that as a base for what information to add.

For some laughs check out our Incorrect Quotes Page.
Icarua

Icarua is a female Besalisk whom has 8 arms, which she uses as an Engineer Scientist to develop new materials and such.

## History

Being born on Ojom, Icarua had a rough life due to the harsh environment that she faced on a day to day basis. She grew up in a family that loved to tinker with gadgets and would help build many devices for on world purposes.

One day when she was old enough, she made it to one of the space stations that orbits Ojom, so she can sell the devices she created, such as comlinks, and Gaskmasks, as well as Ship and Droid parts.

She has also been known to write some papers on building droids and how Mechanical parts mesh well with organic begins making her fairly knowledgeable in the field of Cyborg-netics.

## Personality

Icarua is a very social person, and loves hanging around people and droids alike. She really does enjoy examining others mechanical and scientific works.

## Skills

* Computers - 2
* Knowledge (Education) - 2
* Mechanics - 2
* Perception - 1
* Resilience - 1

## Equipment

### Gear

 Datapad | 1
 Fusion Cutter | 2
 Emergency Repair Patch X4

## Abilities

* Besalisks begin the game with one free rank in Resilience. They still may not train Resilience above Rank 2 during character creation. When making skill checks, Besalisks may remove 1 black die imposed due to arctic or cold environmental conditions.
* Extra Limbs: Besalisks may spend 2 advantage on a successful Brawl attack to hit a second target engaged with it, dealing the same damage as dealt to the original target.
Spread Barrel

Commonly applied to blaster rifles and carbines, spread barrels are often used by members of the Rebel Alliance. Designed with the kind of close-quarters combat encountered in buildings and starship corridors in mind, this attachment replaces a blaster's stock barrel with one that is shorter, bulkier, broader, and equipped with a built-in flash hider. Using a stepped array of prismatic crystals, located at the end of the barrel just behind the crown, and a reconfigured Galven pattern, this barrel splits the blaster's beam into a number of smaller beams that exit the barrel in a spray or fan-like pattern. Used in a tightly packed space, such as a ship's corridor, these beams can strike multiple targets with one pull of the trigger. The trade-off for this, however, is a reduction in the weapon's range. This attachment can only be applied to blaster rifles and blaster carbines.

## Models Include

* BlasTech 8405 "Scattergun" Spread Barrel
* SoroSuub 800 "Blunderbuss" Barrel
* Arakyd Model 70 "Chain Lightning" Spread Barrel

## Base Modifiers

Grants weapon quality Blast (4). Reduces weapon's range by one range band to a minimum of engaged.
Session 24

## Smuggler's Delight

Characters involved

* Tailspin
* F1-0W3R
* Zal
* Kay
* Deryll

A Client of the Rebels is looking to map an unmapped portion of space, which Tailspin, Zal, F1-0W3R, Kay and Deryll escort the person around through a nebula storm. There F1-0W3R and Zal found a moon that had Rakghouls in it. Tailspin, Kay, and Deryll went to their rescue and the 5 managed to escape with minimal wounds. However after leaving and being done mapping an Imperial Star Destroyer headed into the nebula. What could they be doing out there? Who knows.

## The Doctor's Reveal

Characters involved

* Nel
* Lomax
* Rinyn
* Kaiden
* Tyliir
* R5-DI4

Meanwhile This group went to find a royal family to help escort them away from Onderon. When the group is ambushed by a bunch of stormtroopers, Commandos, an AT-ST, and a HK droid, whom was found to be made by Rinyn's Mom, Evree. The butler of the family turned out to be the Scary Doctor person in disguise that Nel had to confront. Turns out he is a robot that can make himself look like anyone. After driving him off Nel is now more paranoid about her fellow comrades.
Model 38

CZERKA ARMS MODEL 38 SHARPSHOOTER'S RIFLE

For millennia, Czerka Arms has maintained a reputation as a purveyor of fine arms and armor for both the military and civilian markets. While they have an impressive and diversified catalog of offensive and defensive products ranging from sporting blasters and vibroblades to flame cannons and com-bat droids, they are perhaps best known for producing a successful line of fine slugthrowing pistols and rifles.

A throwback to a more primitive age, slugthrowers are considered anachronistic and unwieldy by most sentients. However, Czerka's line of slugthrowers, which they refer to as "Legacy Arms," has proven modestly successful, especially among the beings of the Outer Rim. Some of their Legacy Arms clients are collectors or historians, others are farmers or colonists who appreciate the affordability and ruggedness of these firearms, and some simply prefer the visceral noise and flash of a chemical-propelled slug over the cool precision of a blaster. Whatever their reasons, whether preference or necessity, Czerka is the popular choice for slugthrowers.

One of Czerka's more popular Legacy Arms is the Model 38 Sharpshooter's Rifle. Marketed to hunters, and tacitly to snipers and assassins, the Model 38 is an extremely powerful, accurate, long-range rifle with incredible destructive potential. A long and finely crafted weapon, each Model 38 is custom built to the customer's specifications. It chambers a powerful, large-caliber round with a specially coated penetrating bullet that can pierce even the toughest hides. The rifle is operated by means of a simple and rugged bolt action and fed by a five-round detachable clip. Their stocks and other furniture are typically either light-weight composites or polished, exotic hardwoods, depending on the customer's tastes.

New rifles must be ordered in person from a certified Czerka Arms dealer, at which time the customer is measured for fit and his shooting style is analyzed in an on-site simulator. This allows the Czerka Arms rep to determine the best possible configuration for the rifle in relation to its new owner and to offer advice on further customization.

Once the rifle is completed and delivered, it is as closely matched to the new shooter's stance, stature, and habits as art and artifice can make it. This makes the rifles incredibly accurate at any range, as the custom fit and frame makes the Model 38 point and shoot as if it were an extension of the shooter's body. Most Model 38 rifles in the Outer Rim are owned by hunters and marksmen for hire who ordered them directly from Czerka. There are some of these highly prized rifles on the used market, although they typically need serious modification before a new owner can use them to their full potential. If purchased used, a Czerka Model 38 loses the Accurate 2 quality until the rifle can be modified to fit the new shooter (requiring a Hard (3 purple) Mechanics check]

## Special Abilities Weapon has

* Accurate 2
* Pierce 3
Padded Armor

Made of thick, reinforced, wear-resistant textiles woven with energy-dispersion mesh, this light armor is one of the most common forms of personal armor protection in the galaxy. While it provides little protection from a direct blaster hit, padded armor can shrug off glancing blows from energy weapons, and it absorbs shock waves and deflects shrapnel reasonably well. Padded armor also has the benefit of being relatively comfortable to wear, a blessing for the Rebel on a long deployment in the field, where he may have to work and sleep in his armor.

## Models Include

* Creshaldyne Industries Light Combat Armor

## Characters Who Use this armor

* Alex
* Blue
* Cici
* Cofar
* Deryll
* Garnet
* Green
* Jakari
* Jiarra
* Orange
* Purple
* R4-N3
* Rally
* Red
* Yellow
Orange

## History

Built as the Face to a team of droids that work as an entertainment show for kids by the imperial army.

## Personality

A very peaceful person that tries to take the diplomatic route.

## Skills

* Charm - 2
* Deception - 2
* Negotiation - 2
* Leadership - 1
* Ranged Heavy - 1

## Talents

 Kill with Kindness
 Congenial

## Abilities

* Droids do not need to eat, sleep, or breathe and are unaffected by toxins and poisons. Droids have a cubernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting a career, a droid Player Character may train one rank each in six of the eight career skills (instead of the usual four). After selecting a specialization, a droid PC may train one rank each in three of the four specialization skills (instead of the usual two)
* Inorganic: Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do not recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings. See page 232 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent (Gain +1 soak value.)
* Mechanical Being: Droids cannot become Forcesensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind altering Force powers.
Staff of Office

Although worlds vary by custom, a great majority use historical or symbolic regalia and accessories to dis-tinguish their diplomats, envoys, and other such lumi-naries from simple common folk. These items take a wide variety of forms, but many cultures often grant such figures a rod of office, walking staff, or a similarly grandiose stick. Because it is a symbol of office, such implements rarely set off weapon detectors, and their

holders are rarely required them to surrender them as they would blasters, vibroknives, and the like. Some foresighted individuals use this to their advantage and train using their staff of office as a blunt-force weapon for worst-case scenarios.

A staff of office requires two hands to wield. A character adds 2 blue dice when attempting to convincing others to allow him to retain his staff of office.

## Special Abilities Weapon has

* Defensive 1
* Disorient 2
LBR-9

Stun rifles are rare weapons in the galaxy, perceived by most to be of limited utility. Possessing low-intensity blast-actuating modulators and using a lower yield mix of blast gasses than other, more lethal blaster rifles, stun rifles are capable of only nonlethal stunning blasts. Most of these weapons are used in law enforcement, corrections, and occasionally in bounty hunting, fields in which the need to keep targets alive is often of para-mount importance. They are typically short ranged, and their bolts have a broad spread to catch as many tar-gets in their blast as possible. While this is effective in close quarters or in large crowds, in open terrain their effectiveness is sadly reduced. To counter this, and to corner the market in long-range stun blasters, BlasTech recently released the all-new LBR-9 Stun Rifle.

Based on the current model DL-87 Firespray stun rifle, the LBR-9 is a long-barreled, light-framed blaster rifle fitted with composite furniture and simple iron sights. Using the majority of the Firespray's firing system with an upgraded galven pattern designed to fit the longer barrel, the LBR-9 can fire a concentrated, high-penetration stun bolt with a range and accuracy commensurate with other, more lethal weapons in its class. With its optimized and upgraded galven pat-tern and a patented mix of blaster gasses, the LBR-9 packs quite a punch and typically needs only one or two shots to knock a target out of commission. Only recently brought to market and largely sold to Core Systems' planetary law-enforcement agencies, few of these specialized weapons have found their way to the fringes of civilized space. Those that do are quickly snatched up by both beast and bounty hunters for their precise handling characteristics and nonlethal nature, and they are gaining a reputation as finely made, accurate, and dependable weapons.

## Special Abilities Weapon has

* Disorient 2
* Stun Damage
Model 44 Blaster Pistol

Representative of blaster pistols across the galaxy, the Model 44 is a reliable pistol that is more than adequate for most situations. Merr-Sonn's Model 44 is well-suited to use aboard starships or in technological facilities, as it is less likely to damage vital systems than a more powerful blaster rifle, yet strong enough to penetrate laminate armor on a direct hit. As such, it is often used as a sidearm by mercenaries, security forces, and pirates.
Neural Recorder

An individual with a neural recorder installed gains the ability to record and store sensory information with the veracity and recall of an advanced computer system. The recorder's recall is not truly perfect, as most known species have sensory limitations that prevent them from uploading perfectly detailed information on everything they observe, but it is still the next- best thing to a perfect memory. The recorder only captures information that the user consciously chooses to record but after a short period of adjustment, keeping it running in the absence of concern for privacy or security becomes second nature.

Neural recorders allow the user to make an Easy (◆) Discipline check to recall any information experienced while the recorder was running. Information gained from this check is highly detailed and is generally comparable in quality to the recording of a standard holorecorder would make. The installation of a neural recorder usually includes a small connection port elsewhere on the user's body - typically the palm. A character with a neural recorder can copy information recorded by the implant to a more common type of external storage device using this connection.

Source(s): Special Modifications, Page 50
R5-DI4

**R5-DI4**, better known as **Red Diamonds**, is a Hero Character who functions as a companion to Rinyn. He is an R5-Series Astromech droid, however his motivator has been upgraded to one less faulty to keep him from randomly exploding as some R5-Series droids may do.

## History

Found broken down with a faulty motivator and bad power cells on the Dxun moon base by Rinyn, Atiin and Nel, R5-DI4 was in serious need of repairs. Rinyn and Atiin immediately pitched in to find the necessary items (and dragged Kaiden along with them to shop for what they were missing), and before long the group was able to get him up and running properly. Seeing his designation as R5-DI4, Rinyn affectionately named him Red Diamonds, and he's been part of the party ever since.

## Personality

Red Diamonds has grown to become a caring member of the party, if not a little bit mischievous. He is fiercely loyal to Rinyn and often does what she says without question, and he has something of a mind of his own due to Rinyn constantly asking him for his input in situations and scenarios. Red Diamonds has a deep-rooted desire to protect the people he cares about, but he's not above messing with people and being sarcastic when they offer stupid ideas or comments.

## Skills

* Astrogation - 3
* Computers - 3
* Cool - 2
* Deception - 2
* Mechanics - 2
* Piloting (Space) - 2
* Ranged (Light) - 2

## Equipment

### Weapons

 In-Built Heavy Blaster Pistol | Ranged (Light)

## Abilities

* Droids do not ned to eat, sleep or breath and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career a droid player character may train one rank in six of the eight career skills rather than the usual four. After selecting the first specialization a droid character may train one rank in three of the four specialization skills rather than the usual two.
* Droids cannot become force sensitive, nor acquire a force rating by any means. Droids cannot use Force Powers, and also cannot be affected by mind-altering Force Powers.
* Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting as their systems attempt self repairs. Otherwise droids need to be tended to with a Mechanics check, using the same difficulties and results of medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings.
* **Translation Primer**: Thanks to Leon, Red Diamonds has a Translation Primer installed, allowing him to understand any language that has been sufficiently recorded inside of it. This allows him to be an effective translator for the party.

## Talents

 Technical Aptitude
 Bypass Security
Merr-Sonn N-57 Armor

The latest suit in Merr-Sonn's N-series armor for combat engineers has broken with the company's typical policy of selling exclusively to established planetary militaries, and is available for general purchase on the open market. Unrest across the galaxy has made everyone from Rebel saboteurs to civilian contractors in dangerous areas interested in a little extra protection as they work. Fortunately, combat engineering armor exists to meet their needs. In addition to providing protection comparable to laminate armor, the suit also includes a micro-generator that can be used to power attachments or provide an emergency boost to external equipment

As a maneuver, the wearer may recharge an energy weapon or device that has run out of power or ammunition in the manner of an extra reload/power pack.
SoroSuub P-14 Hazardous Industry Suit

Hazardous industry suits common from manufacturers across the galaxy, allow technical experts and laborers alike to deal with workshop or factory conditions dangerous to most living species. Some models, like the Soro-Sub P-14, are heavily reinforced enough to even provide limited protection against a blaster bolt, and they all feature extraordinary protection against heat, radiation, fumes, and other perils of working with damaged or poorly maintained machinery. A hazardous industry suit creates an environmental seal when the helmet is worn and is good for up to eight hours of protection from hostile atmospheres, deadly radiation, or even direct exposure to the void. Finally, the suit's special chemical coating insulates the wearer from burns and shocks. However, their extraordinary protection comes at the cost of mobility, as hazardous industry suits are extremely bulky, with barely more than the range of motion needed to wield a hydrospanner effectively.

The hazardous industry suit counts as a breath mask. Further. the wearer adds 2 blue die to Resilience checks to resist heat, cold, radiation, and other hostile environmental conditions. The wearer does not suffer the effects of the Burn or Disorient item qualities. When the wearer suffers strain in order to take an extra maneuver, he suffers 1 additional strain.
Session 13

## Rockin' Shoppin' Center/Violence on TV

Mission 1: Cut off an Imperial supply freighter at a space port and return to base with supplies

Involved personnel: Atiin Ordo, Rinyn Nolu, R5-DI4, Kaiden Kre'fey, Nel Otterna

A long-ass flight to the spaceport brings the party to a dingy, half-closed, twitchy, and paranoid space mall led by a dapper lizard in a suit and top hat. The entire staff of the port is wary of droids, and with good reason; some strange spyware remote-infects Diamonds with a virus against his will. Reports of miscarried orders, violence, and disemboweling run rampant. Although Nel's attempts to empty out the cargo ship via diplomacy fail, Attin's method of "punch lizard in the face and impersonate him" does not.

The party sneaks aboard the ship while it's empty and makes off with the bulk of the shipment after a short dogfight. 10,000 credits worth of raw building supplies, and one crate of grown/harvested organs kept in individual life support containers, are obtained, and the party makes it safely back to base.

Mission 2: Rescue a pro-Rebellion news reporter that is being hounded, and is possibly about to be executed, by the Empire

Involved personnel: Rar-Jar Sphinx, Kilix Gui'n Ranuen, Grawn-Grawn, R5-DI4
HoloNet Relay

## What This Gear Does

The HoloNet is one of the crowning achievements of galactic civilization; a nearly instantaneous galaxy-wide communications network. By routing information through millions of hyperwave transceivers and routers, the Empire enjoys a peerless means of communication.

HoloNet relays, however, are ruinously expensive, and many planets on the Rim must do without. In addition, the Empire regulates the HoloNet and has reserved much of it for military use. However, for those who can afford it, a portable HoloNet relay is one of the few ways a colony can obtain instantaneous communication with the rest of the galaxy.

The X-500 Portable HoloNet Relay allows the user to communicate with the HoloNet (although at the GM's discretion, the signal may be interrupted by jamming, environmental factors, or Imperial interference).

## Models Include

* Chedak Communications X-500 Portable Holonet Relay
Pistol Grip

A pistol grip replaces the stock or other grip on a long arm with one like that of a pistol, allowing it to be fired one-handed. Most blaster rifles feature a pistol-like grip by default, in which case this attachment makes additional modifications to make the weapon better-suited to one-handed use. This attachment can be used with any Ranged (Heavy) blaster rifle, blaster carbine, or slugthrower that does not possess the Cumbersome quality.

## Base Modifiers

The weapon's skill changes to Ranged (Light), but add 1 black die to any combat check made while firing the weapon one-handed. The weapon's range is reduced to medium if longer.