recursal/Fanatic-Fandom huggingface dataset:
The Long Divide

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The Long Divide is a major river that winds through the Timberlands of southern Ahlus.

## Description

The Long Divide carries a storied history, first serving as the border between the Realms of Atralran and Gawylthlan, and then as a major defensive boundary against the Astedian advance on the Kingdom of Valour. The Siege of Iron would take place on the banks of the Long Divide, spawning the river's most notable present feature.

The Ashenvale envelops approximately half of the length of the Long Divide, and the spawns of arcane blight are occasionally found washed up along its more southern banks, or swimming within its waters. North of Velbalt, monstrous creatures that mock conventional comprehension have destroyed much of the native wildlife, and though the settlement serves to prevent the ingress of most, occasionally these creatures cursed with unfettered arcane mutation manage to slip past into the gulleys near Wylth's Wood and Inve's Bay. Acknowledging the potential threat posed by their continued presence, steady work can be found for the bold in scouring the banks and bourns of the Long Divide to claim the bounties posted by the locals and the governing body of Oxresh, the latter of which has also published several mandates banning the consumption of flora and fauna of any kind netted, lured or otherwise harvested from the river, pending further study into the wider effects of the Ashenvale.
The Coroner

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* Symbol

The Coroner is an Undying Patron in Ahlus known to be seeking would-be warlocks to which pacts of power are offered.

They were later established to be an alias used by the God of Malice, Ophidian.

## Commandments

Nothing is definitively known of the Coroner's Commandments yet, merely that their interests seem to focused on matters of alchemy and research in disease and affliction.
Seedsail

## The Spark of the Spawn

Seedsail, known also as the Star's Till, The Winnowwake, The Spark of the Spawn and Nyrtyrer is a Great Old One Patron in Ahlus known to be seeking would-be warlocks to which pact of power are offered.

## Description

Seedsail is fascinated with life, particularly so life in infinite diversity and infinite combinations. Promoting fecundity wherever they pass their influence, they revel in finding things growing, thriving and living where it thought not to be possible, and seem to offer favours and boons readily to those that deliver unto their attention plants, beasts and all other types of life that they are yet to encounter. To the Star's Till, life is precious, but this is not to proclaim them a compassionate entity - all life is equal, none is to be favoured over any other, regardless of its perceived value, beauty, use, danger or any other parameter decided upon by other species - monstrous aberrations are just as worthy of life as a songbird to the Spark of the Spawn.

Those few with the power and scope to attempt to entreat with the Winnowwake do so knowing that they are fascinated with promoting life, and thus may offer blessings of fertility on crops, beasts and people alike, but in such cases it is impossible to tell what else may grow from said soil and stone, or be birthed when gestation reaches its end.

## Commandments

Nothing is currently known of the Seedsail's commandments.
The Shadowsword

## Biographical Information

### Cause of Death

Heart torn out by Nakhelos the Sacrosanct (original death)Stabbed through the throat by Fonteyne Howell (second death)

## Technical Information

### Alignment

Neutral Evil

The Shadowsword, birthname Mordakhesh, was an Anorcorian being that served Rak Tulkhesh before attempting to remove the being from power.

## History

Mordakhesh maintained their piety to the Storm of Rust for the vast majority of their life in Ahlus, serving as a commander of their armies, leader of their people and general speaker, steward and enactor of their wishes.

At some point in time however, they noted a growing corruption in their master and sought to take control for themselves in order to try and gain the power to dissuade the malfeasance from taking deeper root. In doing so, Mordakhesh denounced the weapon granted to him by the Storm of Rust, replacing it instead with a fearsome blade forged by Tohmos, Master of the Hammer. This weapon would grant Mordakhesh his new name - the Shadowsword.

Through a series of campaigns over a number of years, they rallied many of the peoples of Anorcor to their side, but in response Rak Tulkhesh chose three new servants - the Dustlords Khitros, Ayep and Nakhelos. The trio hunted down the Shadowsword before, stealing away his powers and essence into three artifacts - a Coronet, a Ring and a Crystalline Heart. His followers were rounded up, executed by means of twisted iron inserted through their eyes and brow and buried in a tomb deep within Anorcorian lands.

At some point later in a twist of irony, the Storm of Rust was locked away behind a Great Seal beneath the tomb itself.

## Description

From a party's encounter with Mordakhesh during 9WD:

*"Fur and flesh wreathed in flame turns to greet you, a curled and befanged grin spreading upon blackened, dust-laden lips. Fiendish plate, glowing with infernal runes and forged of iron and adamantine alike, pulses with the beat of a steady heart. Wielded with a contented, familial ease, a longsword bespeckled with stars, scattered haphazard against the night’s sky."*

## Resurrection

During a ritual that nearly took his life despite all manner of wards, Vaedryn'Drada Arkenviir managed to partially resurrect the Shadowsword by combine the pieces of his fragmented heart. In doing so, Mordakhesh's spirit was able to regain some physical form, later possessing Fonteyne to aid him in his journey to defeat the Storm of Rust. When Fonteyne was slain, Mordakhesh reanimated his form, albeit temporarily, to seize the broken fragments of the Shadowsword and depart with both blade and hilt in hand.

## Death

Later, at the behest of Fonteyne Howell, an expedition party set out to hunt down the Shadowsword, and through use of *Scrying*, he was located at his former tomb once more. Having raised and been reunited with his former followers, humanoids and giants now bound in undeath, and supported by a martial legion of other rakshasas. Despite this support, he was defeated by the expedition party - the final blow dealt by Fonteyne himself, who later claimed both his blade and armour.
Sopaesa

Sopaesa is a famous dish originating from the Realm of Sunstone.

## Description

With an etymology pertaining to a slang term for *"leftovers"*, Sopaesa is a heavily spiced rice-based casserole, traditionally cooked atop pine branches and cones in large pans. Along the coast, seafood such as white fish and crab were commonly used, whereas further inland beans and lean game meats were more frequently utilised.

Although exceptions exist, it was considered uncouth to combine both meat and fish within such dishes, and doing so was liable to cause a great deal of affront to Sunar people, as well documented in the finale of the Scrivener-written play *"Dawn to Dusk."*

## Recent History

While market stalls across the Ahlusian continent may claim to produce authentic *Sopeasa*, a connoisseuring eye will be able to quickly dispute this fact on the basis that pork, game and shellfish are commonly found in combination in such occurrences. The spices paprika and annatto are common flavour notes, although use of Giadoese peppers were also a popularity addition - although this too was certainly not considered traditional.
Tartach

## Lord of the Sixth Layer of Baator

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Tartach, known also as the Curator of the Damned, Hubris' Pain and the Tormentor of the Entrapped, is an Archdevil of the Nine Hells and Lord of the Sixth Layer of Baator, Malbolge.

## Description

Granted dominion over the domain of Malbolge following the attempted coup of the Nine Hells by the Maw of Undoing that resulted in the destruction of Glasya the Dark Prodigy, Tartach, like all rulers of a diabolic layer sends legions of warriors to the frontlines of the Blood War.

Those that serve at the pleasure of the Curator however specialise in maintaining order amongst the other ranks, possessing their master's twisted delight of tormenting those that would break ranks and attempt to retreat or flee.

## Appearance & Personality

Tartach is said to take the appearance of a human of giant stature, albeit it with two sets of hooked horns rising from his forehead and temples. Further still, his hands and feet are more feline in appearance, like that of a monstrously large lion, with an addition horn rising from the dorsum of each, while his form is clad in robes of royal blue, purple and gold.

The Curator of the Damned maintains themselves with a steady sense of dignity, matched with a twisted and cruel sense of humour, often displayed through his fondness for tormenting those imprisoned within his domain.
Splendid's Splendiferous Splendactory

Splendid's Splendiferous Splendactory, formerly the Golden Bull, is a large tavern in Oxresh.

## Description

Located in the Riverbreak Constituency near the Advent Ingress, the Golden Bull was outfitted especially to complement its owner Eniston's diminutive stature, being short even for a gnome. The centre stretch of the bar was set lower than the sides, aiding to see over the edge, and the doors to the kitchen area - a room of little organisational merit - have a smaller swing door set into their base for his personal ease.

The Feast of the Brightnoon of 131WD proved particularly prosperous for Eniston, prompting his investment into improving and expanding his business. Buying out the lodgings, cordwainer's shop and masonry guild surrounding his establishment, following the extensive renovations he sought to rebrand to drum up further interest and intrigue from the populace. Inspired by his dubbing by an adventuring party as "Splendid", he renamed the Golden Bull "Splendid's Splendiferous Splendactory", decorating it lavishly with a haberdashery's worth of coloured fabrics and paints.
Stanwyck Tallmaw

Stanwyck Tallmaw was a Tiefling Fighter currently involved in the exploration of the continent of Ahlus.

## Backstory

Stanwyck was born to Adam and Janna Tallmaw, a happily married and loving couple, living out their life in the middle of a humble hamlet called Swiftgrain, a farming village on a travelled trade route. As one of the town guards, Adam Tallmaw spent his free time training his only son in the ways of the sword, so that he might protect himself when he was older. At the age of 18, Adam and Janna gifted Stanwyck a sword of his own, and he set off from Swiftgrain to make a name for himself. He left behind the simple life for a life of adventure, and if there was one thing that could be said about Stanwyck for certain, it was that he was not like other the other townsfolk in his village.

## The Forsaken Blade

#### *7 WD, Loghelt-Amberlight*

I arrived in Viridell exactly when the time was right. I of course knew that one day my legendary skills would be needed to defeat the greatest of foes, and Irsecrinth, the ancient blue dragon, was one such valiant beast. With my mighty abilities we were able to vanquish the beast for a short time, of course, in the time of my death, Viridell was destroyed and the dragon embodied a new form. Like the dragon, I too have embodied a new form, one that truly shows the demon within that can never be properly described.

## Trivia

* Once human, after his death at the hands of the ancient blue dragon Irsecrinth, he was reincarnated as a tiefling, specifically the kind native to Dispater.
The Orb Weaver

The Orb Weaver is an Arcane Store within the settlement of Whittengrove. As part of the services offered, it has the facilitates for the creation of magical items through an enchantment study. It is owned by Morennel of Den Uthreloth, and is associated with the Arken Den.

## History

In order to gain property under his own name, and in an attempt to work off his debt to Zareyl Arkenviir, Morennel Uthreloth funded the creation of an arcane shop with the side-goal of competing with the Tethered Harness.

## Description

Located across the northern road through the settlement from the Arken Den and in close proximity to the Whittengrove Stables and Emporium, the Orb Weaver is in a prime location within Whittengrove. The main store floor is a large room filled with tables, bookshelves and planters for the production of alchemical substances. The air within the building is dry and still, only furthering the curious scents of cloying perfumes and oils accompanied with more noxious substances layered beneath. Silks styled with the colours of Den Uthreloth line the shop, somehow avoiding being lit ablaze.

Therein, Morennel himself will often be found, tinkering with curious items or writing in his spellbook. His young apprentice, Lolethys, will more often than not engage with customers whilst Mor watches with a curious grin. Morennel will often tutor his apprentice in the creation of magical items, though she seems more eager to learn flashy spells than that.
Tallowstumble Candy

Tallowstumble Candy is the name given to the sugar candies created by the annis hag Crooked Dolores Tallowstumble.

## Description

Round and pinwheeled with stripes of rose-pink and garnet-red, Tallowstumble Candy is typically found packaged within a small paper wrapper to prevent dust or other dirt sticking to the slightly tacky surface. Crooked Dolores Tallowstumble is rarely seen without a bowl of the candies, hewn from a bleached white skull and laden full of the sweet treats.

## Research

### Completed by Fafnir Lutgehr

At glance indistinguishable from a conventional item of confectionary, the sugar syrup used in the production of the Tallowstumble Candy has been flavoured with both blackberries and lingonberries, giving the deep red and more subdued pink-red hues respectively. In addition, the candy itself seems to be at least in part based on or containing an extract of the fruit created by use of the *Goodberry* spell, for it appears that the consumption of a single boiled sweet is capable of sustaining an individual in place of a meal, meaning with the consumption of but a few a day, hunger can be held at bay and nutrition achieved. Intensely sweet, saccharine and cloying, upon consumption the candy causes excessive salivation, leaving a sticky residue upon the consumer's lips and cheeks, staining the skin with the same crimson shades.

With deeper examination of the composition however, darker truths of its malign origin become more abundantly true. Confirmation of iron-rich compounds scattered throughout its composition suggest at least some inclusion of a type of blood, its source uncertain, but given the lack of latent fey auras is suggestive of mundane sources - be they bestial or humanoid. Likewise, distilled extracts of compounds found most commonly within the jequirity bean and columbine root are also laced throughout, though in concentrations too weak to seemingly cause the common results of their ingestion.

Despite being mundane in nature, without any true magical presence or aura, the combination of substances contained within seems to instill a calming effect, figuratively and to a lesser extent literally granting a pair of rose-tinted glasses to its consumer, not dissimilar to the effects of a long-term *Calm Emotions* spell. Interwoven through this is a latent enchantment magic-like effects combining the effects of both *Command* and *Sleep*, with repeated exposures making the individual further susceptible to the results. It is therefore speculated that at the whisper of a single word, an individual that has consumed many of the candies will find themselves drifting into a deep and unrousable slumber - and thus an easy target for the machinations of the one uttering the command.
Snailnose

Snailnose is a goblin archer and the commander of Snailnose's Legion of Unyielding Giantkillers.

## Description

Unexemplary in any way, Snailnose's position of authority was thrust upon him after he felled the hill giant Skognar with a lucky shot that pierced the faltering giant's eye. Having originally signed up for military training under the attempted tutelage of Khurel, his commander, simultaneously amused by Snailnose's efforts and lamenting the prospect of trying to further teach the rabble seceded his command to Snailnose before departing.

Snailnose, when questioned by adventurers from the south, reported that he planned to take the survivors of the battle deeper into the Bristlebacks to fight more giants and solemnly promised to not attack innocents - despite seemingly not knowing the meaning of the word. Snailnose garnered the ire of the sorcerer Casmaran, who subsequently pummelled the goblin with a series of *Magic Missiles*, Snailnose saved only by the intervention of Ódóvir subduing Casmaran and Timbermitt gifting his healing magic.
The Sibyl

The Sibyl was a fortune teller owned by the Sorcerer Rixori.

It was destroyed in 7WD, Loghelt-Amberlight by the Ancient Dragon Irsecrinth but shortly after rebuilt following sizeable donations of gold and labour from Grognac, Reginald S. Augustine, Hassk and Ignatius Saurwind.

## History

Rixori's record with the arcane has always been deliberate, confusing and unfaltering. Skilled with more unusual magical talents, it came as little surprise when they sought to generate an income putting these skills to use outside of adventuring. Conjuring whispers of divined meaning, they provide a service not dissimilar to the oracles of Rydoon, peering into matters of fate and destiny.

## Description

A squat dome, the Sibyl's polished brick construction carries with it a mottled sheen, pale but speckled with blue, black and grey similar in appearance to eggshell. Wafting from behind near translucent silks of ochre, vermillion and amber, heady incences and spices fill the air of the streets immediately surrounding it with a cloying intensity - an intensity than only grows deeper and more heavily upon stepping inside.

## Temporary Destruction in 7WD

During the Fourth Battle for Viridell, the Ancient Dragon Irsecrinth in his Tempest Ascendent form destroyed the building housing the Radiant Waymark, thunderously shattering the frame houses the Wayfinder Stones. Consuming them in turn, he then escaped with all eight, before his storm buffetted the rest of the settlement, including The Sibyl, into ruins - leaving few survivors.

Within the turn of the year, it had been rebuilt following a combined effort of financial aid and workforce availability.
Soothing Salve

Soothing Salve is an uncommon magical substance that promotes healing.

## Description

Made by the simple combination of a Fundamentum Herbidris and select tufts of Sourgrass - albeit under specific temperature and pressure conditions - Soothing Salve is a generic contact-based healing reagent that can aid short term recovery from minor wounds. Possessing a smell afforded to it by its active ingredient, Soothing Salve has an aroma similar to a spoiled dessert wine, sweet and cloying yet acidic and drying.

## Effects

A salve of acrid cream that can be applied to wounds to aid in the healing process, if applied as part of a short rest, whenever you expend hit dice to recover hit points in the next hour, you recover an additional 3 hit points for each hit dice expended.
Splougglox Bedabblequag

Splougglox Bedabblequag is a bullywug royal and former ruler of Gurkvale Marsh.

## Description

Rotund to the point of limited mobility, the corpulent Splougglox seized control of Gurkvale Marsh from the Gunkgulp clan in a vicious coup that resulted in the murder of all but one of the Gunkgulps - the last amongst them, Blarbex feigning fealty to save his life while planning a countercoup from the shadows. Ruling in a miserly and cruel manner, reinforced by his pet Splarlunk the Mighty, a monstrous slug that prowled the waters of the mires, Splougglox had all but lost his ability to physically survey his domain, instead relying on messengers - and feasting on those amongst them that irritated him.

Fearing of attempts to overthrow him, Splougglox ordered the kidnapping of the druid Ydina, having heard of her abilities to *Awaken* all manner of beasts, and sought to have her bestow such intelligence and sentience upon an army of giant toads and Splarlunk themselves. After Ydina proved her abilities by awakening a common frog - which quickly became Splougglox's royal herald, Splougglox kept the druid captive until she was able to repeat the process a sufficient number of times, causing the honey production nearby to suffer. Unfortunately for Splougglox, his plans were interrupted by the arrival of a group of adventurers on the trail of Ydina, triggering Blarbex's coup that would eventually result in both the King and the Usurper's demise.

## Death

After swallowing Ódóvir Jotunsson, Splougglox was sundered from within by the paladin's remorrhaz fang blade, incinerating and eviscerating him simultaneously. Shortly afterwards, Blarbex would be slain in a one-on-one duel, and Splarlunk the Mighty destroyed through use of Ashewan's *Shatter.*
The Ossuric

The Ossuric are a pantheon of interloper deities rarely worshipped in the Ahlusian continent.

## History

The people of Lylcairn and Courrakey long maintained faith and religious rites decried as paganistic by the practitioners of the Principal Sixteen, but given the largely-insular nature of their societies, little notice was given to their particular beliefs, and understanding of the faith is sparse at best throughout the continent. According to some scholars that did engage in research however, seemingly confirmed by Steifan to Ódóvir, the Ossuric do not claim to be from the lands of Ahlus, instead hailing from a land with similarities enough to allow them to exert their presence in Ahlus nonetheless.

## The Pantheon

Included below is the little currently known of the Ossuric Pantheon.

### The Bristlecrown Elk

Known also as Orísmá Geisl, Twistsun, and Dyr of Dawn, the Bristlecrown Elk is a deity associated with a portfolio of beginnings, ceremony and renewal. Their symbol is a gold sun framed in antlers.

### The One-Eyed Crow

Known also as Ainn Bhæygðr, All-Sight Rook and Raven All-Eye, the One-Eyed Crow is a deity associated with a portfolio of accountability, alliances and resilience. Their symbol is a pair of blue-black wings.

### The Ghost of the First Frost

Known also as Ókunn, Spectre of Hereafter and The Icebringer and Icebreaker, the Ghost of the First Frost is a deity associated with a portfolio of magic, obscurity and transitions. Their symbol is a mottled black, grey and white circle.

### The Packlord

Known also as Mvargr Ná-Sær, Wolfbond and Warden of the Herd, the Packlord is a deity associated with a portfolio of courage, organisation and tactics. Their symbol is three pine trees of equal height.

### The Titanbane Eagle

Known also as Návimr Ari, Blood Eagle and The Giantbutcher, the Titanbane Eagle is a deity associated with a portfolio of curses, ferosity and resourcefulness. Their symbol is a bloodied eagle's talon.

### The Ursi of the Valley

Known also as Veðrbjóðja, Cloughstorm and the Brashbreaker, The Ursi of the Valley is a deity associated with a portfolio of challenge, might and stubbornness. Their symbol is a stone cairn in a blizzard.
The Rosehelms

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The Rosehelms are the defenders of the city of Whittengrove and its territories stretching around Oyster Bay and up the southern end of the Lotus Run.

## Description

Founded a few years after the founding of the first iteration of the Lotus Council, the Rosehelms are the primary peacekeeping force in the lands of the Lotus Council, as well as the standing army of the region. Noteworthy with their tapered helms stamped with the blooming flower of the Lotus Council, the typical outfitting of a member of the Rosehelms is a steel breastplate, a halberd or spear and a hand crossbow, along with a uniform of blue, white and brown wools.

Patrols are frequent throughout most regions of the city of Whittengrove, often in groups of four, while other smaller barracks are also located at Woodry Bridge and training yards to the northwest of Whittengrove itself. Members usually sign four year contracts with the Rosehelms, which while fall under the remit of Writ's End, are otherwise legally binding with fees paid for early termination.

In accordance with the Laws of the Lotus Council, members of the Rosehelms can hand out and collect fines of up to 25gp if breached, though higher or more extensive charges require further legal involvement.
Sea Squab

Sea Squabs are a group of aquatic beasts found primarily in tropical waters.

Although similar, they are distinguished from Bristlefish by the inclusion of toxins within their internal organs, making them unsafe for conventional consumption.

## Description

Sea Squabs vary in size, ranging between that of tiny species to those considered small amongst other beasts. They are characterised by a trio of features - their large, squared incisor-like beaks, their spine-like scales, and the ability to draw in surrounding sea and estuarine waters into their form, inflating to prevent ease of consumption, as well as making the sharp scales more prominent and hazardous to would-be predators. Sea Squabs are typically poor swimmers, they rely on these defences and the presence of potent toxins within their organs to defend themselves.

Sea Squabs often possess highly ornate skin patterns, and are known to engage in highly complex mating rituals. One species, the *Spiral-Spot Sea Squab*, is particularly famed for the geometric patterns it creates on the seabed floor amongst patches of Kraken Grass, the transitory patterns often ten times the size of the Squab itself. The largest species, that of the *Masnganese Garden Squab*, can reach lengths of around 3 feet (0.9 metres) and are highly voracious predators of shellfish, snails and other smaller fish.
Skerry Sands

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Skerry Sands was a merfolk trading post on the western edge of Petal Bay.

## Description

Formerly a stopping point for merchant vessels travelling through the Tvia Straits to the city of Viridell, Skerry Sands served as a point of contact between many of the local colonies of merfolk in the region with the surface world. Famed primarily for their production of strong kelp-based ropes and rums and other spirits brewed from sugarsap seaweeds, the residents also bartered precious gemstones and ornate art pieces decorated with polished coral, pearls and other semi-precious minerals.

Skerry Sands was inexplicably destroyed sometime during the month of Ardor-Amberlight, 132WD, seemingly by the sudden drop of the sea floor beneath it. Farmland-esque cultivations of kelp sufficient to produce thousands of measures of rope had been hastily harvested, and the coral shattered and broken as if struck with great force. The subsequent destruction left a blue hole stretching several thousand feet in the depths below - leading to the temple of Torrent's Bait. When visited by a group of adventurers approximately a week after its destruction, it was found to be home to a number of scavenging species of crab and shark, as well as aberrant creatures such Ixitxachitl, or so-called *Demon-Rays.*

## Notable Objects

A crystalline focus was discovered near the body of a shaman or elder of the Merfolk upon close and careful examination by Arnica during her visit to the isle after its destruction. Noting at the time that it appeared to be an incomplete object, with a facet surely intended to allow the crystal column to be mounted. With further research, it could be safely assumed that the mineral was an arcane focus of sorts, almost certainly meant to be mounted within the head of a staff - and thus is further likely that neither the crystal or staff would work as intended without their imminent combination, with the formermost being akin to an *Elemental Essence Shard (Water)* without the latter.
Sphere of the Pellucid Rheumic

The Sphere of the Pellucid Rheumic is an artifact recovered from Mol Boramm.

## Description

Resting easily within an average-sized humanoid's palm, the Sphere of the Pellucid Rheumic is an artifact found scattered within the sparring hall of Mol Boramm utilised by the dragon Thumizkreh to house his hoard of treasures.

## Research

### Completed by Vaedryn'Drada Arkenviir

*Spherical and slick, the Sphere of the Pellucid Rheumic is little more than a couple inches in diameter. In appearance, the sphere appears as if contained in an outer layer of slightly grainy glass, with a semi-translucent liquid within. Attached to one edge is a mass of purple-blue wisp-like tendrils emulating from a central core of pink coral-like crystal. While at least some what suspended within the liquid contents, the physical structures contained inside do shift slightly with the inversion of object, before settling into a stable fixture once more. Shaking the sphere causes the contents to meld, viscid globules briefly coalescing and emulsifying before separating once more after a few minutes undisturbed. The solid matter within is likewise not spared from this homogenisation, but reforms the same structural architecture given sufficient time.*

*With the passage of time, the central coral seems to darken, taking on a purple chitosan-like appearance somewhat obscured by a mucilagous coating. This structure seems more resistant to disruption by inversion or other methods to mix the contents, as well as taking on a faint bioluminescence with the arrival of precipitation, regardless of current light levels. Though faint, the dim light given off casts a blue-tinted glow that further illuminates the gradually shifting and maturing contents, as well as provisioning the item as an effective, if not slightly unconventional light source. Despite further attempts to research the purpose or function, little more is yielded, with no inherent magical aura given off detectable via Detect Magic and naught yielded through use of the divination spell Identify.*

*Returning to the Sphere of the Pellucid Rheumic after some time provides further answers however. With a slight dampness lingering upon the surface onto which it was rested for sake of storage, the outer layer of the sphere was noted to be scattered and sundered as fragments of clear shell. The contents missing, the sphere broken in two - an egg hatched, the entity grown within absent.*
The Last Day's Compound

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Fonteyne Howell

Velkyn Cormrael

Zareyl Arkenviir

Zummaris Lufir

The Last Day's Compound was a modest settlement built by the Last Day to facilitate their self-isolation from the Realms of Ahlus.

## History

Following the exile of Eordemos Lightvale and dozens in 605AG, accused as they were of heresy and worship of false gods by the devout of the Duchies of Tynd, the group set up a small settlement in which to reside with the gifts attainable through the Legacies of Distant Reverie. After a time offering out experiences of the illusionary magic to those that wished to experience it for themselves, they grew increasingly isolationist and rebuked all those approached with use of the illusionary magic they wielded. Instead, they delved deeper into the Dream Plane, revelling in all they could shape and achieve within.

A few amongst the Last Day started to make draughts that would encourage deep sleeps that would last for days at a time, their bodies withering from the lack of attention given to them. Some resisted the allure of such substances for a while, but in time all amongst them routinely used the mixture. As their bodies atrophied, their minds flourished, existing in the dreaming world even after their eventual and inevitable mortal demise.

## Description

Many centuries later, the compound was visited by an adventuring party on the trail of the Legacies. Using magic to locate the compound, already ravaged by time, they found it had been largely destroyed by a rain of rusted iron, a towering metallic monolith testament to the rage of Rak Tulkhesh.

At one point, all three Legacies were located at the compound, accounting for the lingering the arcane energy within, sufficient enough to replicate some of those dreams created - albeit inperfectly and corrupted, now inhabited by Quori spirits. Establishing that one had been stolen by Eldur during his initial flight back to Five Fields Farm and another at some point hidden away by Liadove, they found themselves too late to claim the third - siezed into the possession of the Storm of Rust.
The Glimmerguard

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The Glimmerguard are the defenders of the city of Viridell and its territories throughout the Tviatini Jungle and surrounding isles.

## Description

In the earliest days of Viridell's founding after the creation of the Radiant Triumvirate by the then-adventurer Fonteyne Howell, the soon Lord of Howell Town ordered the construction of the Precinct. As well as serving as a meeting chamber, the Precinct also contained a courtroom that doubled as a public podium upon which all residents could raise concerns, grievances and comments freely. Nearby barracks specialised in training what would become the Glimmerguard, providing teaching in techniques of spear, sword, shield and some minor spellcasting to bolster the city's defence.

The Glimmerguard, so-named for the polished triangular shard of glass mounted into their steel helms, have since become the principal peacekeepers in Viridell, as well as the nearby settlements that fall within its sphere of influence. The deltas of the River Lucent and River Tvia, alongside the Tviatini Jungle itself serve as natural obstacles for approaching forces, and Tvia Bay is patrolled by the noteworthy naval force and resident merfolk alike. Members of the guard are typically outfitted with a crossbow and heavy-set sword typically sharpened only on side, falling somewhere between a scimitar, machete and falchion.
Spiced Goat

Spiced Goat is a popular meal enjoyed in Viridell and surrounding settlements.

## Description

Braised slow on the bone with cinnamon, bay leaf and cloves, spiced goat is a staple dish for many residing in and around the Tviatini Jungle, owing to the hardiness of and the reduced land reliance of goats as a source of meat, and the availability of spices and herbs from the surrounding lands.

Usually served alongside roasted chayote to soak up the rich and deep broth into which the meat juices readily run, the smell of the dish is a core scent experienced by those that visit the region, as well as the noise of the vendors tapping wooden spoons against the edge of the large metal pans used to cook the dish in an effort to quite literally drum up interest. Over time, these rhythms have grown increasingly complex, and are considered a performance in themselves.
South Pakulo

South Pakulo is an island within the Corrogo Archipelago.

## Description

The isle of South Pakulo, southernmost of the larger isles of the Corrogo Archipelago, has been an important geographical waystone since the appearance of the isles in 68WD. On the edge of the major shipping lanes between the lands of the Radiant Triumvirate and those along the southern coast of the Ahlusian continent, the volcanic cliff-faces on the southern edge of the isle form a number of natural coves that readily protect moored vessels from both passing storms and prying eyes. Impromptu trading posts rise and fall in popularity, rarely maintaining a permanent population, but nonetheless frequented by merchants, military and all else besides. The forests beyond the island shores are home to a breath-taking range of flora and fauna, and those wishing to restock their ship's hold with food rarely struggle to find suitable choices of fruit and hunted game.

The northern coastlines of the isle are, by contrast, a different affair. Still tightly packed, the waters and beaches along the shores are covered in shipwrecks, the remnants of the only true battle engaged between the Triumvirate and the Thrice-Damned.

## History

A temporary settlement on the southern end of the island often visited by sailors was seemingly destroyed by the Hadean Tide in 135WD, who flooded the littoral caves used as storage tunnels, shattered the cliffs and sunk the vessels docked. A large whale, seemingly heavily wounded was also washed ashore in the region. The tunnels came to be occupied by a Yicirrina which was subsequently encountered by a group of adventurers from Amber Run, who collected up the dead to give them a burial at sea as per the request ascertained by Rynros Onyxblade using *Speak with Dead*, having collapsed the tunnel entrances to prevent explorers falling foul of the winding underwater tunnels.
The Helping Hands

The Helping Hands is a labourers' guild located within the settlement of Whittengrove.

## History

With the growing population of Whittengrove, the need for further and more rapid construction only continued to grow. With a greater number of skilled labourers, a guild was set up for them to more easily advertise and offer their services in exchange for salaries of gold and silver.

## Description

A modest construction as part of the primary townhall known as the Cornucopia, the Helping Hands serves solely as a place for job postings, contract signings and other necessary paperwork functions. There are also storage rooms for precious building materials and tools.
Thal's Eye

Thal's Eye is a flowering plant that prefers rocky soils.

## Description

Often used as a ceremonial or ornamental plant, Thal's Eye can cause nausea if consumed, save for those of hardy digestive resilience. The plant itself is easily identified by their small grey blooms with a rounded pistil similar in appearance to an iris and pupil.

Competing legends tell differing stories to the origins of Thal's Eye. The most commonly cited talk of a great ogre warlord - often called Thal, but not always, depending on the story - that warred with a tribe of cyclops living nearby. One day however, fleeing from a roc, he spilled his vast collection far and wide over the mountainside, the eyes bouncing into rocky crevices and nooks, where each took to soil and started to grow into eyes.

## Usage

Along with a Fundamentum Fortis, the sap collected from the crushing of a Thal's Eye serves as the foundation for creation a Potion of Ogre Strength and its subsequent derivatives.
Sokan

Sokan are gargantuan fey creatures of renowned strength.

## Description

Resembling a cross between a upright crab and an enormous gorilla, Sokan are behemoths rarely seen within the regions of the Feywild considered civilised by the measure of the Material Plane. Instead, Sokan reside in hidden groves, where deep pools remain untouched, untarnished, acting as their guardians and protectors. Despite their appearance, they are not outwardly hostile creatures, welcoming of those that treat their homes with care and caution, but enacting vicious and unfaltering retaliation against those that defile it. Beyond their brute strength, the pincers of sokan can be used to create thunderous and deafening pulses of energy that are capable of plucking flying foes out of the sky from range, or knock down a line of approaching threats in quick succession.

Despite their monstrous appearance, Sokan are revered by many creatures in the Feywild, who see the touch of Caihrnn directly in their form, the crab being the Lord in the Quiet Places favoured beast.

## History

It was remarked by the Archfey Selgaer that when Duke Brantharn Fallack and his soldiers invaded the lands of Feverfew in pursuit of the The Chittering Holt, it required a contingency of Sokan to put an end to their malice, with the Caller of the Hunt delivering the final blow against the greatly augmented and empowered blackguard.

At the Spire of Beckoning, a trio of Sokan accompanied Erastus, crashing against the fortification, slaying numerous shadar-kai, darklings, shadows and other malign creatures while the battle raged onwards around them. After the cleansing of the Timeless Vale, a number of Sokan remained to act as guardians of the domain as it once more found its place within the Feywild.
The Shooting Star

The Shooting Star is an enchanting and magical curio store located in Oxresh.

It is owned and operated by Kroft.

## Description

Located between the Advent Ingress and the dockside of the Riverbreak Constituency, The Shooting Star is a two-storey construction decorated with a lightly-enchanted shooting star arcing over its doorway, the licks of flame trailing from its form spelling the shop's name. Beneath a purple-tiled roof, the shop floor is well-lit with dozens of windows, with rows of shoulder-height shelves crisscrossing the space between the entrance and the main desk on the far side. Each item is marked with a coloured mark - such as a blue smudge with yellow dots - that corresponds to a price chart at the end of each set of shelves.

The air within the Shooting Star is sweet and cloying, seemingly an exaggeration magically created from the pile of boiled confectionaries in a large bowl upon one of the tables.

## Known Stock

### Armour & Weapons:

* Arrows, +1
* Arrows, +2
* Breastplate of Resistance, Fire
* Javelin of Lightning
* Sentinel Shield

### Potions:

* Potion of Giant Strength, Stone
* Potion of Healing
* Potion of Heroism
* Potion of Resistance, Fire
* Potion of Resistance, Lightning
* Potion of Resistance, Poison

### Wondrous Items:

* Chromatic Lantern
* Glass of Chilling
* Figurine of Wondrous Power, Bronze Griffon
* Figurine of Wondrous Power, Marble Elephant
* Helmet of Telepathy
* Heward's Handy Haversack
* Heward's Handy Helper
* Mornlight Amulet
* Motleywax Candles
* Pouch of Delver's Dust
* Robe of Stars
Taremon

Taremon is a priest first encountered by the residents of Whittengrove at the wedding of Queen Lysiphoia and Duke Brantharn Fallack.

## Description

Taremon was the individual responsible for the officiating of the union between the Queen and the Duke, guiding them through their vows and pledges to each other, as well as instructing them to pay tithe by burying ten gold bars in unison.

He appeared rather unphased by the sudden arrival of Irsecrinth to the wedding, and rather seemed expectant of the dragon's appearance and subsequent dismissal of the Queen's efforts thus far in finding Wayfinder Stones for the plans of the Undying Queen.

When an expedition party encountered Taremon later within the lair of Balzanok in Mount Durnach, it was revealed he was in reality a blue abishai.
Ssena

Ssena is a Yuan-Ti Nightmare Speaker and Warlock of Ophidian that serves as the High Priestess of the Master of Malice within the Ender Temple.

She is the mother of the Divine Soul Sorcerer Hassk.

## Appearance

Possessing a serpentine lower-half adorned with scales of red-orange and blue-black, Ssena's humanoid upper body and head might otherwise be considered from a distance, but up close further monstrous features are made plain. Her eyes, near-pupilless in the paleness of the irises are watchful, glimmering with the arcane, her teeth more fangs than conventional in appearance. Most striking however is her hair, or rather the writhing mass of serpents that glisten in scaled tresses, medusian and omnious.

Beyond a poisoned dagger, Ssena possesses no physical weapons, instead relying on magic to pacify her foes.

## Personality

Confident in her position and power, Ssena has thus far proven to calm in the face of adversity and opposition. Ever pondering the next step that may be necessary, after the perceived failings of Hassk she instead created Nazsski to take his place, and when faced with an active threat to her sustained life, staged a quick escape to avoid her immediate demise.

Ssena's powers seem beyond that of a typical Nightmare Speaker, her spellcasting repertoire bolstered by a deeper pact with Ophidian that allowed her to reach out into the minds of those nearby or with which she was familiar. Combined with use of the burgeoning supply of Doom Blooms found within the Ender Temple, she could remotely keep track of many individuals at once - often without them even being aware of her distant presence.
Shimmer Beast

Shimmer Beasts are a reclusive monstrous magical creature.

## Description

Shimmer beasts are large fox-like creatures, most commonly compared to their distance cousins, the Displacer Beasts. Unlike Displacer Beasts however, Shimmer Beasts are of a skittish temperament, avoiding conflict where possible through use of their mirror-like tails to temporarily blind potential threats to cover their escape. Nonetheless, they possess a maw of needle-like teeth capable of delivering a vicious bite to aggressors, as well as occasionally using their glimmering tails as a spade-like melee weapon.

Supposedly originating from the Feywild, Shimmer Beasts are a common pet kept by the Archfey courts, who prize their grace and splendour.

## History

A Shimmer Beast was encountered in the Tviatini Jungle near the entrance to the Cavern of Cekipir by an adventuring party being guided through the forest by Gills, in reality the copper dragon Anerialar in disguise. Providing a couple members of the party with costumes of glamerweave and several hand mirrors, he encouraged them to partake in a courtship ritual with the beast, much to his amusement.
Regg

Regg is an ogre chef encountered within the former cloud giant bastion of Ulding's Keep.

## Description

Regg, along with his peers in Brak and Zork, is not what many individuals would naturally think of when considering the poise and refinement of many forms of cuisine, but when serving individuals a measure taller and broader than even they, their slightly less refined means of cooking rarely proves a faltering matter. Having served in the household of Histrove in Ulding's Keep, Regg diligently served his cloud giant masters, provisioning meals for them and their guests using produce grown on the large lawns atop the keep's towers, or from the fields of the villages at the base of the mountain itself.

Regg focused on the creation of all manner of appetisers and other starters while at Ulding's Keep, his particular specialty an egg drop soup using griffon eggs and crushed red peppercorns.

## History

Brak, Regg and Zork were encountered by an adventuring party that covertly travelled to Ulding's Keep to prevent Histrove's ongoing efforts to pillage magic items throughout the Ironfangs. Not wishes to alert the residents, the party managed to slink past the kitchen when Regg went to the garden to fetch some fresh herbs, leaving the ogres to their cooking without assailment.

After the death of the Mistress of Mists, Brak, Regg and Zork mounted the griffins kept by the castle, collecting up their cooking utensils and belongings and fastening upon the spare monstrosities, before flying off - pledging to set up a new culinary endeavour elsewhere. Subsequently, they would establish "The Stretched Gullet", a homely tavern located near one of the entrances of the Cabochon Mines in the Roots of Khonoldhur, an establishment quickly known for its generous portion sizes.