Claude Odie Smith

* 🔹 **Lore Producer:** *reserved for Keith Leak Jr. of SMOSH* 💙 | **(collect a🔹ncv2 to make it official)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Claude Odie Smith**
* Jersey Number: **43**
* Position: **SG2** • **Off-Pine Shooting Guard** for the **Los Angeles Wet Fountains**
* Age in Chapter: **19 years old**
* Date of Birth: **January 22nd, 1920**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Incredible Focus**
* Struggle: **Pets**
* Alignment: **Authentic Neutral**
* Height: **6' 5" | 1.9558m**
* Weight: **185 lbs | 83.91459kg**

### Play Style: **None**

Claude Smith isn't known for a distinct play style yet.

### Player Class: None

Claude Smith isn't known for a distinct player class yet.

### Alignment: Authentic Neutral

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Claude Odie Smith was born on January 22nd, 1920 in Los Angeles, California. Growing up, he was always drawn to the new game of basketball and was fascinated by the way players could move with such grace and precision on the court. Despite his love for the sport, Claude never saw himself as a professional player, but as he got older, his skills on the court began to take shape and he started to think it might be a viable career path.

Claude's love for basketball is only matched by his struggle with pets, which can often be a distraction for him. Nevertheless, his incredible focus and determination pushed him to stay on track and pursue his dream of playing in the BSofA. Motivated by the idea of making a name for himself in the world of professional basketball and leaving a lasting impact on the sport, Claude Smith strove for the best. Claude's proudest moment, so far discovered, was when he was signed as a free agent by the Los Angeles Wet Fountains just weeks before the BSofA's Media Day and Fan Fest. He felt confident and ready to show the world what he can do.

As a player, Claude brought a unique combination of focus and honesty to the team atmosphere. He was not afraid to express his genuine thoughts and feelings, and this makes him a valuable asset to the team. He was also a quick learner, able to adapt to new situations with ease, and was always looking for ways to improve his game. Claude was still adjusting to the media spotlight, with the information available, and was learning how to deal with it in his own way. He understood the importance of keeping his image and reputation in check, but he was also aware of the importance of being true to himself and not letting anyone else dictate how he should behave. The Los Angeles Wet Fountains discovered Claude during their initial scouting for the team. They were immediately impressed by his focus and determination on the court and knew he would be a valuable asset to the team. They were also drawn to his unique combination of honesty and talent, which made him stand out from the rest of the players they were scouting.

Note: The date of the Wet Fountain's first-ever Media Day and Fan Fest is January 22nd, 1939 - Claude's 19th birthday.

## Details

* Favorite Food: Grilled Peanut Butter and Jelly Sandwiches
* Favorite Color: Bright Yellow
* Favorite Animal: Armadillo
* On-Court Habit: Does a little jig after every successful freetapult
* Piece of Trivia: Claude is left-handed, but shoots the basketball with his right hand.
* Has a Fear Of: Butterflies
* Diet Plan/Training Regimen: Claude follows a strict diet of protein, carbohydrates, and healthy fats. He trains six days a week, focusing on building strength and improving his agility on the court.
* Pop Culture Interests: Blues and Jazz music, classic films from the 1930s, and the works of William Faulkner.
* Love Interest: A player on a rival team
* Other Professional Interest: Claude moonlights as a trapeze artist in the LA Circus.

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Claude Odie Smith*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access