Dragan Rutger Kleut

* 🔹 **Lore Producer:** *reserved for **Ian Hecox** of SMOSH* 💙 | (collect a🔹ncv2 to make it official**)**
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Dragan Rutger Kleut**
* Chapter History: **#1 • 1939 📓**
* Position: **Head Coach of the 1939 Los Angeles Wet Fountains**
* Age in Chapter: **49 years old**
* Date of Birth: **January 2nd, 1890**
* Modern Country of Origin: **Germany 🇩🇪**
* Career Goal: **Become a Team President**
* Sideline Fashion: **Spandex Flapper-Style**
* Alignment: **Contrarian Sleaze**
* Demeanor: **One Spare Minute(OSM)**
* Playbook: **Frenzy**

### Demeanor: **One Spare Minute (OSM)**

Coach Kleut is always in a drastic hurry and rude about it. He believes that his intense attitude drives the team to perform better.

### Playbook: Frenzy

Nobody knows what's going on, his own players included.

### Alignment: Contrarian Sleaze

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Dragan Rutger Kleut was born on January 2nd, 1890 in Ansbach, Bavaria, Germany. He had a passion for sports from a young age, particularly handball. When faced with conscription for World War One (WWI), Kleut decided to stow away on a cargo ship headed for Halifax. A few months after landing in Canada in 1917, Kleut learned of a new sport called "basketball." It was like handball, but he actually had fun while playing the game. This motivated him to pursue a career as a basketball coach. After 20 years of success whipping high school teams into shape across the country, Dragan was approached with the opportunity to lead the Los Angeles Wet Fountains as the Head Coach in fall of 1938, as long as he could recruit a team of competitors from the street ball scene.

His demeanor on the sideline, One Spare Minute, is a reflection of his impatient and rude nature. He is always in a drastic hurry, barking orders and pushing his players to their limits. However, he believes that his intense attitude drives the team to perform better. He is known for his Frenzy playbook, which confuses his opponents as they never know what he has in store. Dragan's career goal is to become a Team President, and he is willing to do anything to achieve it. He is extremely competitive, and his game fashion style, Spandex Flapper-Style, is a testament to his flamboyant and confident personality.

He is proud of his achievements as a coach, but his biggest hope is to lead the Los Angeles Wet Fountains to the BSofA championship. At this point in the Lore Discovery, Coach Kleut is currently focused on preparing his team for the first-ever BSofA season. Dragan's unique qualities include his ability to motivate his players, his innovation in supporting team morale, and his relentless pursuit of success. He is also known for his cunning strategies and his ability to shut down his opponents, which BSofA fans dub as "Vaulting".

Despite the media spotlight, Dragan is not one to shy away from the cameras. He uses his platform to promote the team and to showcase his flamboyant personality.

## Details

* Favorite Food: Gouda Puffs
* Favorite Color: Flamingo Fuchsia
* Favorite Animal: Moo Kleut, his pet octopus he trained to dance to Bavarian Opera
* On-Court Habit: Coach Kleut hums Bavarian Opera while drawing his Frenzy plays
* Piece of Trivia: Has a PhD in psychology, which he uses to analyze his players' strengths and weaknesses
* Has a Fear Of: Fear of ducks wearing bowties
* Pop Culture Interests: Jazz music, Classic Hollywood films, and Mystery novels
* Love Interest: Zsa Zsa Angelina Kleut, a retired ballerina he married.
* Hobby: He loves collecting vintage rubber ducks... just not the ones with bowties

## Fan Letter

   The Press Pass (Season One) production team discovered this letter from a Glendale family of Wet Fountains fans, written to Dragan Kleut shortly after he managed to sign all 15 players for the roster.

### Flamingo German

> In a blaze of Flamingo Fuchsia and Spandex, Dragan shines
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> He dines on his Gouda Puffs with Moo Kleut dancing by his side.
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> With a hum of opera, he draws up plays with flair,
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> His Frenzy playbook, a masterpiece beyond compare.
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> His love, Zsa Zsa Angelina, his heart's sweet ballerina,
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> Adds a touch of grace, to his Contrarian Sleaze persona.
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> In a pocket of Mist and Illusion, he finds his peace,
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> Holding on to the Spandex Flapper jumpsuit 15 years after it was hip.
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> A symbol of his love for basketball and glee.
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> But beware of ducks in bowties. Beware.
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> Signed, Jeannette Cora Stifflebluff and the rest of The Stifflebluff Family of Glendale, California.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Dragan Rutger Kleut*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access