Hazards

## **Overview**

Hazards are found on every floor after the first floor and all hazards have the potential to result in death.

## Airlock

Airlocks are present on every map after the 1st floor in the game. A player must execute a skillcheck in order to keep the door open while a second player enters the airlock. If the skillcheck is failed, the door will close and the interior of the airlock will be vented. Players wearing **magnetic boots** will remain inside the airlock while it is being vented.

***Notes***

* Airlocks will almost always contain a **live scanner** and at least one 'super' item.
* Airlocks may contain a keycard, but there will **always** be a keycard of the same color available in a non-hazardous area of the map.
* No more than one player should be in an airlock at once, even with boots.
* The only map with more than 1 airlock is Casino.
* A player saved by magnetic boots inside the airlock will still require another player to open the door for them.
* Items picked up inside an airlock will reward a hazard bonus, just as with **freezers**.

## Broken Doors

Broken doors are present on the Mall and Ski Resort maps. A button on either side of the door can be used to hold the door open while another player crouch-walks beneath it. If the button is released or if the second button is pressed, the door will drop, instantly killing any player underneath.

***Notes***

* A wrench used on a broken door will prop it open without a button being held, but pressing either button will reset the door and cause it to drop.
* Players killed by a falling door will have their end-game status listed as **crushed**.

## Carnivorous Plants

Carnivorous plants are present on the Botanical Gardens map. There are three plants on the map, each of which can consume a living or dead player. Carnivorous plants are single-use and will close and become inactive after consuming a corpse or living player.

***Notes***

* Players or corpses thrown into a carnivorous plant will disappear entirely and cannot be scanned using a corpse scanner or live scanner.
* Throwing corpses of dead players into carnivorous plants is a good strategy for rendering them harmless.
* Items of consumed players will still drop at the root of the plant.
* Players consumed by plants will have their end-game status listed as **devoured**.

## Chandeliers

Chandeliers are found on the Casino map hanging from the roof. There are a total of **3** Chandeliers which can be activated by Personoids by pulling levers from around the map. Chandeliers can kill multiple players and result in instant death.

***Notes***

* Timing when to drop a Chandelier is often difficult.
* Players killed by a falling door will have their end-game status listed as **crushed**.
* The racket could be used to hit people into chandeliers and kill them but was patched.

## Deep Water

Neither personoids nor residents are able to swim in deep water. Deep water can be found on the Resort, Personoid Quarters, and C.A.I.N maps. Only the pools in Resort have life preservers available to save drowning players. For those pools, there are life preservers located next to the pools that can be used to save drowning players. For the pools on Personoid Quarters and C.A.I.N, falling in the pool means instant death.

***Notes***

* On the Resort map, the **Diving Mask** and **Floatie Ring** items will increase the length of the drowning timer, giving a player more time to be saved.
* Running into a deep water hazard will extinguish fire.
* Dead bodies of drowning victims can be retrieved by using the life preservers.

## Electricity

Electricity is present on the Casino, Personoid Quarters, Restaurant, and Resort maps. It appears as sparking, arcing electricity generally blocking an exit to the room. On either side of the electricity is a **console** that deactivates the electricity, allowing players to pass through safely. Two players are required to be able to pass through electricity hallways.

***Notes***

* All electricity can be avoided via alternate routes, but some require a shortcut key or wrench.
* Entering electricity will extinguish fire.
* Electricity can affect you through walls in certain areas.

## Fire

Fire is present on every second floor map in the game. Most areas where fire is spawned around maps can be reignited by residents or personoids by holding the **Interact Key** (F by default) when the prompt is shown. Fire can be extinguished using two items — the **Fire Extinguisher** and the **Water Gun.** A player who is burning can only be extinguished by another player who has either the extinguisher or water gun, by running into another hazard, or entering certain water features like a running shower on Resort or the deep pond on Botanical Gardens.

There are two types of fire — **blue fire** and **orange fire**. Orange fires can be put out by a single player, while blue fires require two players and cannot be reignited. The types of fire that spawn in various fire spawn locations are fixed.

Extinguishing a fire awards the player with points.

***Notes***

* Fire can be spread by throwing paper airplanes through an ignited fire. Any players hit by the burning plane will ignite. Blue fire spread in this way will only create orange fires.
* While on fire, you cannot push, grab, or interact with anything. 'Super' items can be used (the wrench, racket, sprint pills, etc.), but this is likely a bug.
* Burning players can be safely grabbed or pushed.
* Fire in certain areas can apply burning through walls and can also be put out through certain walls.
* Entering **water**, **electricity**, or a **freezer** will extinguish a burning player. In the case of the freezer, the player only needs to enter so the 'Freezing' effect is applied — the door does not need to be shut behind them.

## Freezer

Freezers are present on the Restaurant, Ski Resort, and Botanical Gardens maps. A **button** next to the freezer holds the door open. While a player is inside the freezer, a 'freezing' bar will display and start ticking down (regardless of whether the door is open or closed). If this bar depletes fully, the player will freeze in position and die. It is possible for a player to die while the door is open if they remain in the freezer too long.

***Notes***

* Items picked up in the freezer reward a hazardous area bonus, just as with items picked up in the **Airlock**.
* Walking into the freezer will extinguish fire.
* Players killed in the freezer will have their end-game status listed as **Frozen**.
* The wrench worked on the freezer door, but was patched in version 0.9.1.

## Gas Leaks

Gas Leaks are a random event that happens in all main area maps. When a Gas Leak has started, Lights will flash along with a banner indicating the gas leak is in progress. To stop a gas leak, players must run to stations around the map where they can repair the gas leak. If a gas leak is not repaired in time, all residents will die, resulting in a personoid win if personoids are still alive. If there are no personoids alive and a gas leak is not repaired on time, it will result in the death of the remaining players with the "no players alive" ending.

## Giant Snowball

Giant snowballs can be found on the slopes of the Ski Resort map. When a player interacts with the giant snowball, it rolls down the hill, getting bigger as it rolls. It will knock over players when it hits them and is less than half maximum size and will kill players if it hits them and is more than half maximum size.

***Notes***

* When the game lags or stutters, the giant snowball will reach maximum size much faster.
* Makes a loud boom sound when it hits the bottom of the hill.

## Icicles

Icicles can only be found on the Ski Resort map and are located hanging from various beams across the map. If a player is killed by a falling icicle it is instant. Icicles are dropped at random or when a player throws an object at them.

***Notes***

* Icicles can only kill one player at a time.
* Icicles will respawn once they are dropped.

## Pits

Pits are only on the 3rd floor map, **C.A.I.N**. The pits are present underneath the catwalk and main bridge and behind the C.A.I.N terminal at the end of the level, excluding the small pool under the small bridge.

***Notes***

* There is a small safe area around the bottom edge of the pit behind the C.A.I.N terminal. Players who land in this area will not die until they walk towards the center of the pit.