Sir Torsten Herbert

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1. Background
2. Roleplaying Notes
3. Character Stats
4. Inventory
5. Character Progression Notes

## BackgroundEditContents

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   Dogen, the forgotten and unloved. His father, despite his best efforts, could never find the same parental love for the child whose birth had stolen his love from him. Losing his mother during childbirth made for a rough childhood. His two other brothers were always more helpful around the house and eventually on the fishing boats with their father. In his loneliness, Dogen's father sought the arms of another and started a new family with a younger woman. His adult brothers established, Dogen was left to care for the children. When he became of age, he left home to enter a monastary for the druation of his adolescence. Now, upon his graduation as a formally trained martial artist, he has now set out to find his place in the city of Iko.

## Roleplaying NotesEdit

Dogen grew up in a household that routinely disregarded him. He has no love lost for his family and wishes to stake out on his own. Dogen often steps in to advocate and defend the helpless and innocent. Dogen grew up along the sea as the child of a fisherman. In a subconscious effort to distance himself from his past, Dogen enjoys finding high places to meditate. He has been known to climb mountains, trees, and even buildings to seek out the highest vista to reflect on the world.

## Character StatsEdit

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 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

Combat Statistics
 Unarmored Armored Class
 Initiative
 Hit Points
 Speed
 Proficiency Bonus
 Carrying Capacity

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! scope="col" style="border-bottom-color:rgb(174,170,162);"|Name
! scope="col" style="border-bottom-color:rgb(174,170,162);"|Damage
! scope="col" style="border-bottom-color:rgb(174,170,162);"|Critical
! scope="col" style="border-bottom-color:rgb(174,170,162);"|Range
! scope="col" style="border-bottom-color:rgb(174,170,162);"|Special

Saving Throws
 Dexterity
 Contitution
 Intelligence
 Wisdom
 Charisma

## Character Progression NotesEdit

Rolled Stats: 17, 11, 16, 13, 16, 12.

**Race: Human**

+2 to one Ability Score: Dexterity

Skilled: Humans gain an additional skill rank at 1st level and one additional rank when they gain a level.

Human Bonus Feat: Dodge, +1 AC

Favored Class: Monk

Drawback: Oppressive Expectations; failed skillcheck results in -2 penalty until success or failure of another skill.

Trait: Bullied; +1 bonus on attacks of opportunity attack rolls made with unarmed strike.

Trait: Martial Manuscript; +2 bonus to confirm critical hits when using unarmed strike or monk weapon.

Trait: Wanderlust, overland base speed +10 feet.

**Level 1 - Monk**

Hit Points: 8 (1d8 max) + 1 (Con) = 9

Skill Points:4 + 1 (Int) + 1 (Favored Class) = 6

Favored Class Bonus: +1 Skill Point

Feat: Mobility, +4 AC versus Attacks of Opportunity from movement

Monk Bonus Feat: Combat Reflexes, make a number of Attacks of Opportunity equal to Dexterity bonus and while flat-footed.

Monk Bonus Feat: Stunning Fist, foe damaged must fortitude save (DC 10 + 1/2 Character Level + Wis Modifier) or be stunned for 1 round. (Stunned loses Dex to AC, -2 penalty to AC, drops everything held) Once per day per monk level and only once per round. If foe is immune to critical, this feat may not be applied.

Weapon and Armor Proficiency: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.

AC Bonus: When unarmored and unencumbered, the monk adds his Wisdom bonus to his AC and CMD.

Special: Flurry of Blows -1/-1, Stunning Fist, Unarmed Strike, AC Bonus +0, Unarmed Damage 1d6, Fast Movement +0ft

**Level 2**

Hit Points: 6 (1d8) =1 (Con) = 7

Skill Points: 4 + 1 (Int) +1 (Favored Class) = 6

Favored Class Bonus: +1 Skill Point

Special: Evasion, if an area of effect attack allows for a reflex save for half damage, the monk saves for no damage.

Bonus Feat: Deflect Arrows, once per round, deflect 1 ranged attack and take no damage from it.

Special: Flurry of Blows +0/+0, Evasion, Unarmed Damage 1d6, AC Bonus +0, Fast Movement +0ft.

**Level 3**

**Level 4**

**Level 5**

**Level 6**

**Level 7**

**Level 8**

**Level 9**

**Level 10**

**Level 11**

**Level 12**

**Level 13**

**Level 14**

**Level 15**

**Level 16**

**Level 17**

**Level 18**

**Level 19**

**Level 20**