Floria

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Nutrient Absorption

Deals 20 (10+1.0\*ATK) damage to the nearest hero and give 1 Seed to the Dark Lord. When Seed is used at 10 or higher, spends all Seed to deal damage to all heroes in the dungeon and also deal 100 % extra damage per Seed spent.

1 Mana:
Nutrient Absorption

Deals 20 (10+1.0\*ATK) damage to the nearest hero and give 1 Seed to the Dark Lord. When Seed is used at 10 or higher, spends all Seed to deal damage to all heroes in the dungeon and also deal 100 % extra damage per Seed spent. Get 1 Extra Seed if an enemy is defeated.
* Base
* Level 15

3 Mana:
Nature's Protection

Grants 10 (1.0\*ATK) Regeneration to all monsters and the Dark Lord gains 2 Seed. When Seed is used at 6 or higher, spends all Seed to grant Absorption and Rebound equal to the stacks spent to all monsters.

3 Mana:
Nature's Protection

Grants 10 (1.0\*ATK) Regeneration to all monsters and the Dark Lord gains 2 Seed. When Seed is used at 6 or higher, spends all Seed to grant Absorption and Rebound equal to the stacks spent to all monsters. Gives 1 Nature's Power. Give 100 % as much Fury as Regeneration given.
* Base
* Level 15

10 Mana:
Enraged Nature

Grants 100 (10.0\*ATK) Fury and 20 Focus to all monsters and the Dark Lord gains 5 Seed. When Seed is used at 10 or higher, spends all Seed to grant Hatred and Rebound equal to the stacks spent to all monsters.

10 Mana:
Enraged Nature

Grants 100 (10.0\*ATK) Fury and 20 Focus to all monsters and the Dark Lord gains 5 Seed. When Seed is used at 10 or higher, spends all Seed to grant Hatred and Rebound equal to the stacks spent to all monsters. (No Change)
* Base
* Level 15

20 Mana:
Harvest

Deals 500 (400+10.0\*ATK) damage to all enemies and gains Seed equal to the number of enemies damaged. When Seed is 50 or higher spends all Seed to grant Elasticity and Rebound to all allies.

20 Mana:
Harvest

Deals 500 (400+10.0\*ATK) damage to all enemies and gains Seed equal to the number of enemies damaged. When Seed is 50 or higher spends all Seed to grant Elasticity and Rebound to all allies. Give 20 Focus to allies and 20 Weak to enemies.

**Floria**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

 Floria is the only Dark Lord to have a second Boss Skill, Nature's Protection, that costs 3 Mana instead of 4 by default.

Her abilities may put Seed to use in order to give the buffs Regeneration and Absorption. The characteristics of Absorption allow Floria to face high levels of Trial and the absurdly high damage dealt by Heroes with a bit more confidence than others. Despite being heavily based in defensive strategies, Floria does not excel in fighting Heroes that get into her room and is made exceptionally vulnerable if a large group finds their way in.
After many long and difficult battles her Awakening may leave you enchanted. With her true form unleashed let her enrapture you in this Midsummer Night's Dream.
Some say that when she isn't cultivating all kinds of odd plants she likes to practice archery.

Awakened Floria
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Floria
* Unit
* Appear
* Idle
* Attack
* FX
* Die

Floria in Jeogori
* Unit
* Idle
* Attack
* FX
* Die

Floria in the Spring
* Unit
* Idle
* Attack
* FX
* Die

Queen Floria
* Unit
* Idle
* Attack
* FX
* Die

Floria on Vacation
* Unit
* Idle
* Attack
* FX
* Die

Witch Floria
* Unit
* Idle
* Attack
* FX
* Die

Santa Floria
* Unit
* Idle
* Attack
* FX
* Die

Little Floria
* Unit
* Idle
* Attack
* FX
* Die