Updates

**This page needs Polishing!**
*This indicates that Updates is classified as an **unpolished** page. This means that even though it has all of the useful information that has been found so far, it lacks the formatting and style to become a **High-Quality** page.*
**You can help the Ordinal Markup Wiki by polishing Updates.**

**If you create a fake update page, you will get blocked for 1 month with NO expectation.**

**Please don't use this page to add/edit some fake information, this is official. ~ E308.25, IdleSquadron**

Ordinal Markup has held many updates to get to where it is today. The game won't receive any updates in a long time, from January 2021.

Currently, the game is going to be rewritten. if rewritten version is released, it will be replaced with rewritten stuff once original version HTML5 stuff are done, while original version updated will be moved to a HTML 5 file: https://om-changelog.glitch.me/.

## Changelog

   The Changelog is an essential source of analysing the history of the game and what was added/changed/removed in its updates. It can be located in-game, by going to the Settings tab and choosing the "Changelog" link at the middle of the screen.

Alternatively, you can go to this link.

## List of Updates

If some data is missing, you can add it to a related version, you can find it in the Ordinal Markup Discord Server (a link is found in-game) and GitHub history.
Also, timezones can cause update dates to span to up to a day late, as the dates here is in US time.

## v0.0x

### v0.01

*Release Date: 2 or 3 January 2020 (Probably)*

This was the first ever released version of this game.

The game was released under this former link, which is now a redirect page; http://ordinal-markup.glitch.me.

It implemented the system of Ordinals, and it simply added the 2 buttons in the **Ordinals** tab.

### v0.02

*Release Date: ? January 2020*

It adds Infinity, which is now known as Markup. It also added Ordinal Points.

### v0.03

*Release Date: ? January 2020*

Autoclickers were added. The term "Tier 1 Automation" hasn't seen to be used at this point.

## v0.1x

### v0.10

*Release Date: ? January 2020*

Factor Shifts were added in this update.

Strangely enough, Factor Shifts were actually added before Factors.

### v0.11

*Release Date: ? January 2020*

Factors added.

### v0.12

*Release Date: ? January 2020*

This update improved on styling, through CSS (Cascading Style Sheets) files.

Most importantly, Offline progress was added, in order to make it more of an idle game.

## v0.2x

### v0.20

*Release Date: ? January 2020*

The `game.version` variable is added, to keep track of a save's version.

The 2nd Prestige Layer, Factor Boost was implemented along with Boosters.

#### v0.201

*Release Date: ? January 2020*

This update planned out Booster Upgrades, although only adding 1 (u11?).

It also attempted to fix a save bug with Boosters.

#### v0.202

*Release Date: ? January 2020*

Did the same thing as the previous update other than the Booster Upgrades.

### v0.21

*Release Date: ? January 2020*

*Update Name: The Booster Update ("Oops, wrong build")*

This is the 1st considerable update for Booster Upgrades, as it brought the count to 7:

y
x
−
4

1. Each Factor is twice as powerful
2. Unlock autoclicker for max all
3. Unlock Infinity autoclicker
4. Unlock Challenges (this was probably a placeholder)
5. Gain 5x as much OP
6. Boosters boost ALL automation by Xx
7. Gain 20 OP per second

* An Autobuyer sub-tab under the **Boosters** tab, along with the actual Autobuyers.
* Offline progression for Autobuyers supported (different from Autoclickers)
* How to Play section was added, located next to the Changelog link, which was improved to this Wiki's Guide.

#### v0.211

*Release Date: ? January 2020*

Reduced cost of Upgrade 4 (20 -> 12), Upgrade 5 (10 -> 5), and Upgrade 7 (9 -> 8)

### v0.22

*Release Date: 19 or 20 January 2020*

*Update Name: The Challenge Update ("yay i have to wait 2 weeks")*

* Added 2 Challenges, each can be completed up to 3 times.
* Added an upgrade that will help everywhere: You get 3 free factors each.
* Production is now based on time rather than frames. This is known as "Delta Timing", where the game calculates the time passed from the last 'tick', which is the point in time where the game 'updates' its values and variables. It will do the same, but in different ways depending on the Delta Time.
* The game will continue to run in another tab. This is also caused by the implementation of Delta Timing, and thus is natural.
* Text wrapping should be fixed.

#### v0.2201

*Release Date: 20 or 21 January 2020*

This update was a quick performance fix - Ordinals in the **ψ(ΩΩ2)** range were more efficient now.

### v0.23

*Release Date: 2 or 3 February 2020*

*Update Name: The Incrementy Update ("this is boring")*

* Added 4 new upgrades, which are:
	+ The base is reduced by 4 if it over 7
	+ The base is always 5
	+ 2 column 4 upgrades
* Added 2 new challenges
* Increase Limit of possible Challenge 2 times to 2
* Added Incrementy, a new game mechanic
	+ You gain Incrementy over time
	+ You can spend them on upgrades
	+ Incrementy boost autobuyer production
* Max All Autoclicker now prioritize Factors first
* Max All performance is a lot less laggier
* Added 4 new option mechanics
	+ Added Notations
	+ Added Themes
	+ Added Millisecond Interval
	+ Added maximum ordinal length
* You can now do multiple Factor Boosts at once

### v0.24

*Release Date: 15 or 16 February 2020*

*Update Name: The Manifold Update ("Slightly less boring")*

* Added Extended Incrementy
	+ Added Manifolds, which multiplies dynamic
	+ Added 6 new Incrementy Upgrades when you extend Incrementy
* Filled the rest of the Upgrade Table, the remaning is:
	+ In odd numbered challenges, Dynamic Factor is squared
	+ Dynamic Decrease 1e19x slower
	+ Infinity give 666,666x OP if the base is less than 6
	+ A New Prestige Layer?
* Added 2 new challenges
* Increase Limit of possible Challenge 2-4 times to 3,2,3 respectively
* Added Music
* Added Colors
* Reworded all ALL automation to Tier 1 and 2 automation

### v0.25

*Release Date: 22 or 23 February 2020*

*Update Name: The Impossible Update ("i gotta farm clicks yaay")*

* Added Challenge 7
* Added Challenge 8
* Challenge 6 now make Dynamic Decrease by 1e30 per second (also buffed Booster Upgrade 14 effect to 1e29)
* You can’t buy Booster Upgrade in Challenge 6 anymore
* All Challenges except 8th can do up to 3 times
* Added a limit of Incrementy at 1e25
* Finished the 6 Incrementy Upgrades, which is: (first 2 upgrades may comes 1 version earlier)
	+ Manifold are 3x as effective and boost Tier 2 under 1e8 (cost 1e17 Incrementy)
	+ Dynamic Increase 100x faster (cost 1e19 Incrementy)
	+ Manifold are 26% as effective (cost 1e23 Incrementy)
	+ Reduce Manifold cost scaling (cost 1e24 Incrementy)
	+ Dynamic Factor cap boost Incrementy gain and cap (cost 1e25 Incrementy)
	+ Incrementy also boost Tier 1 (cost 1e27 Incrementy)

#### v0.251

*Release Date: ? March 2020*

Removed the limit of Incrementy

#### v0.252

*Release Time: 19 March 2020 1:31 am*

Files at this version: https://github.com/PatcailMemer/Ordinal-Markup/tree/856713043c2e122eaebd19a1e29a0ff7e5c33bc2

The game was moved from Glitch to GitHub. This had to be done due to an infamous event in the game's history. It no longer worked on Glitch, so the creators had to import the game's source files onto GitHub, which is more reliable. Also, the Glitch version URL was updated to a redirect page, prompting you to export your old save then pasting it at the new link.

## v0.3x

### v0.30

*Release Time: 1 April 2020 12:45 pm*

*Update Name: The Update ("I thought this was Ordinal Markup?")*

Sources at this version: https://github.com/PatcailMemer/Ordinal-Markup/tree/e7df38a6bd7771414968cc767cac03c8ac9c2f0f

This was a milestone update that started the 3rd Prestige Layer; Collapse.

* Collapse for "Cardinals", based off of how short your collapse was
* Assign cardinals to Aleph 0, 1, or 2 for bonuses
* Complete collapses with only a certain amount of factor boosts to get Sluggish Milestones
* Turn your Aleph 0, 1, and 2s into Aleph Omegas to spend on Aleph Upgrades
* Incrementy now supports ExpantaNum (also applied in Aleph Powers). ExpantaNum.js is a JS large number library that deals with arbitrarily large numbers. It was developed by *naruyoko*.
* New Notation: Convenient. This is basically Buchholz's Notation but without any specific HTML formatting (no <sup> tags). Instead, it displays multiplication as the character **×** and exponentiation as the character **^**.
* New Music
* Changed Challenge 6 wording (OP resets right before each Infinity -> keep no OP on Infinity)
* In Challenge 8, you will keep 0% of Ordinal Points on Infinity instead of 1.5% (also Challenge 8x1 goal is nerfed to 3e10)
* You can only do 1,000 manual clicks in Challenge 8 to prevent progression after the loss of Autoclicker speed.
* You can do Challenge 8 for a maximum 3 times.
* Fixed a wording of Incrementy Upgrade 8, because there is no cap of incrementy.
* IU9 can now slow down decrementy.
* Multiply IU5, 6, 8, 9 costs by 0.2, 0.4, 2 and 4 respectively.
* Fixed a bug where booster upgrades isn’t real behind left border of HTML (for mobile device).

#### v0.3001

*Release Time: 1 April 2020 1:49 pm*

* Added Failsafe for Sluggish Milestones

### v0.31

*Release Time: 17 April 2020 12:35 am*

*Update Name: The Dark/Decrementy Update ("Dankest update yet")*

Sources at this version: https://github.com/PatcailMemer/Ordinal-Markup/tree/7c8624b802603866d7b38483ecd1a5132ae84652

* Ability to restart the Collapse
* Ability to disable Offline Progression
* The game now shows the seconds in the current collapse
* The game now shows the BHOs until next cardinal
* A flashing reminder to check Incrementy upgrades when you boost
* Factor Boost Confirmation and Bulk Boosting options
* 2 more sluggish milestones.
* Fixed second Sluggish Milestone, now reward is nerfed. ("Start runs with one of each challenge completed except for Challenge 8" (x^0.5 boost each) -> "Challenges with no completions give a reduced boost" (x^0.25 boost each))
* 4 more Aleph Upgrades
* Tier 3 automation and upgrades
* **Decrementy and Dark Manifolds**
* c5x3 and c8x3 are both harder now, which goal is 1e210 and 2.4e11 respectively
* c8 is out of infinity completions, but you can only get 3 now until you get SM8
* You can’t make ordinal past ωω3 in challenge 8
* Added Hotkeys
* Reworded Tier 1 automations (autobuyer -> autoclickers)
* Reworded Challenge 7 and 8 description (multiply -> boost)
* Reworded 1e17 Incrementy Upgrade (under 1e8 -> up to 1e8/s)
* Fixed a typo on a Notation (Buchhlos’z, which should be Buchholz’s)
* Fixed a bug where Aleph Upgrade 1 can nerf Tier 2
* Fixed a bug where Successor autoclicker doesn’t running if you have 0 Maximize autoclicker and having Aleph Upgrade 2
* Fixed a bug where Maximize autoclicker doesn’t running if you have 0 Successor autoclicker and having Aleph Upgrade 2
* Fixed a bug where You can't gain Ordinal Points if you have 0 Challenge 6 completion and in Challenge 7
* Fixed a bug where You can't gain Ordinal Points if you have 0 Challenge 7 completion and in Challenge 8 (above this 5 all are called 0x bug)
* Fixed a bug where You can have negative Incrementy
* Fixed a bug where You end up with all sluggish milestones completed
* Fixed a bug where You can reach a ordinal to post-psi in base 4 or higher

#### v0.3101

*Release Time: 17 April 2020 2:28 pm*

* Fixed a bug where you can have fractional alephs if you have an odd number of possible Aleph Omegas then buy half of max of Aleph Omega.
* Also, performance improved

#### v0.311

*Release Time: 17 April 2020 11:28 pm*

Sources at this version: https://github.com/PatcailMemer/Ordinal-Markup/tree/42a730b83875d9aacf33ecfc53558b9b582f7de5

* Fixed an exploit where having 1 ℵω upgrade and turn off auto Infinity exploit Tier 2, 1 ℵω upgrade is nerfed to Manifold boost Tier 2
* Removed sluggish milestones 6-11 and end up with SM12 (count)
* Experimental QoL: Distribute All Cardinals

### v0.32

*Release Time: 23 May 2020 5:34 pm*

*Update Name: The Singularity Update ("yay a circle")*

Sources at this version and Files change between last version

Note: from v0.32, he start using pull request to push a comment.

The update description is a joke to the illustration of the Singularity: which looks like .

* Sluggish Milestone 1 is fully completed
* Extended Booster Upgrades
* **SINGULARITY!** Throw your Manifolds, Dark Manifolds, and ℵω into the black hole to upgrade it
* Extra THICC buttons
* Removed Cardinal Decay
* 3 more Aleph Upgrades
* A ton of QoL mechanics
* Post-BHO ordinals
* Kongregate Version
* Buffed Tier 2 automation by 2x to remove Timewalls
* A new theme and music
* Added mobile.css, which is fixed all mobile bug/display issues
* c5x3 is made much harder (1e210 -> 1e218), and changed the first-time Collapse requirement (23 -> 22)
* Aleph Power production is buffed (xmax(2,sqrt(log(x))))
* Increase Challenge 6 Dynamic Decrease to 1e300 and buff Booster Upgrade 14 effect to 1e299
* You can only do 1,000 manual clicks in Challenge 6 or 7
* Factor Boost Autoprestiger will no longer running if you can get Sluggish Milestones
* Changed Ordinal Point display after 1e300 to 1.000e257 (cap in base ‘base’)
* Replaced 4e27 Incrementy Upgrade (Double OP gain from Infinities)
* Sluggish Milestone 12 now have a boost: 4 booster upgrade formula is improved (cost)
* Distribute All no longer always exist, you need Sluggish Milestone 10 to unlock it
* Reworded Challenge 1 description (but OP gain multiplier to passive gain is boosted -> and you gain 125x the passive OP if you have 5x OP upgrade)
* Fixed a wording on Sluggish Milestone 20, because it doesn’t applied to Challenge 8 boost
* Fixed a bug where there are an extra space between RESET YOUR SAVE and Offline Progress
* Fixed a bug where In-game Autosave time is different than display Auto save time (2 seconds in-game autosave and 10 seconds display autosave)
* Fixed a bug where You can gain Manifold with a lower than intended of Incrementy Multi (around 10x lower incrementy)
* Fixed a bug where hovering Collapse button do nothing
* Fixed a bug where your Sluggish Milestone 10 reward always active, even if you didn't complete it

Patcail released v0.321 with nothing changed, so I ignored it.

#### v0.322

*Release Time: 7 June 2020 11:33 pm*

Sources at this version and Files change between last version

The "Infinity" Prestige Layer was renamed to the nowadays **Markup**.

* Added a changelog
* Added Collapse confirmation
* You start with 1 Maximize Autoclicker after you Factor Boost
* Make most cardinal collapsed at once show
* Show "Maxed!" instead of the option to buy a factor when it's maxed
* Removed obnoxious SuperSpruce advertisement
* Reduced Singularity Require to 2e11 (from 5e11)
* Fixed "Mobile Mode"
* Fixed a bug where you do multiple collapses when you bought from Booster Upgrades
* Fixed a bug where High Millisecond interval can exploit ordinal in Challenge 8
* Fixed an error in the console when loading the game when there was no music on

#### v0.3221

*Release Time: 8 June 2020 7:06 pm*

* Changed Markup Hotkey from U to I

### v0.33

*Release Time: 2 July 2020 2:27 am*

Sources at this version and Files change between last version

*Update Name: The Singularity Functions update ("procrastination 100")*

* **Added the Singularity Functions Tree consisting of 14 unique upgrades!**
* Added Baseless Milestones, which are basically glorified sluggish milestones in Challenge 4
* Reduced the Singularity timewall again from 2e11 boosters to 1e11 boosters
* You can now generate aleph power without any cardinals once you collapse for the first time. It caps at 1200
* Added 3 more booster upgrades
* Added a new Quadrupler, which quadruples production, thus making challenge and base 3 timewalls 4 times faster!
* Reduced the 1e17 incrementy upgrade cost to 1e16 incrementy, and it now gives a flat 1e8 tier 2/second
* Singularity Level can go to level 253 (previously 85)
* Challenge 5x3 goal is multiplied 10
* Renamed Dynamic Factor tab to Extra Factor
* Switched Aleph Upgrade and Sluggish Milestone subtab (in-code is not changed)
* Factor Boosts and Factor Boost per second now display as comma
* You need bought 4th Aleph Upgrade in a row to show next row
* Fixed a bug where in How to Play page, Singularity part is saying sacrifice something for Dark Manifold instead of Singularity Level
* Fixed a bug where there are an extra space between Flashing Incrementy Reminder and Factor Boost Confirmation
* Fixed a bug where your ordinal to number display can be display "1.000e257 (cap in Base 'base')"
* Fixed a bug where you can Factor Shift 8 times after factor boost if the base at FS7 isn’t 3
* Fixed a bug where in Challenge 6 or 7, Your Dynamic is Decreasing 1e30 per second, not 1e300 if you didn’t have Booster Upgrade 14
* Fixed a bug where in light mode, hovering any Dark style Button Make it disappear
* Fixed a bug where your Aleph 2 boost probably say 'gainand' if you have fifth aleph upgrade
* Fixed a bug where you could produce Factor Boosts passively without active Max All autobuyer
* Fixed a bug where Dynamic Factor cap is wrong if you sacrificed non-zero Manifolds
* Fixed a bug where your Factor Boosts for next cardinal can be display 0 if your pending Cardinal exceed 9e15
* Fixed a bug where the you can break the game by buying singularity level with ℵω for more than 21 times (amount maybe wrong, but I seem that)

#### v0.3301

*Release Time: 2 July 2020 4:21 pm*

Sources at this version and Changes between last version

* Bug Fix: Time till next Challenge is coming soon!

#### v0.3302

*Release Time: 2 July 2020 4:51 pm*

Sources at this version and Changes between last version

* Major Bug Fix: Fixed a bug where in the Firefox browser, you **always** can't produce Factor Boosts passively.

He want to use 23 for SFU21 and 16 for SFU22, but this make inflation happen much later (even if the cost only increased by one), then reverted to old value

#### v0.3305

*Release Time: 19 July 2020 9:16 pm*

Sources at this version and Changes between last version

* Abouther Bug Fix: Fixed a bug where you can stuck in infinite loop of collapse confirmation when you turn on autocollapse and collapse confirmation

### v0.34

*Release Time: 15 August 2020 9:06 pm*

*Update Name: The Omega Challenges update ("Infinitely Challenging")*

Sources at this version and Changes between last version

Due to Patcail doesn't make the changelog in this version and give the Update Name, I use Discord role name "Infinitely Challenging" as update name.

* **Omega Challenges, they contain Six Incredibly Difficult but possible Omega Challenges.**
* 3 Incredibly Expensive Singularity Functions
* 2 more Baseless Milestones, where is "Forever Keep first 4 Functions and Advanced Autoshift" and "Auto Incrementy/Dark Upgrades and Manifolds without lose incrementy"
* Added a singularity Slider
* Added 1 more Aleph Upgrade
* Added Challenge 9
* Added Ordinal Level
* Added File Import Export System
* Added New Color: Flashing
* Added a missing description on Challenge 8
* Changed Initial Theme to Dark
* Multiply Incrementy multi and Manifold require by 1.2
* Reduce 1e16, 2e25 and 4e27 Incrementy Upgrade cost to 5e15, 1e25 and 1e27 respectively
* 5e15 and 1e27 Incrementy now give a flat 5e8 (up from 1e8) and 1e15 Tier 2/s respectively
* Reworded SM1 reward because there are no more Booster Upgrade and Aleph Upgrade will be added
* 9th and 10th Aleph Upgrade will show after you get SM1, while first 8 always show.
* Reduced Black Hole canvas size formula from square root to cube root, mostly because High Singularity Level
* You need to unlock Baseless Milestone instead of 5e15 Booster Upgrades to able enter Challenges past 3 completions
* Removed 4 Booster Upgrades (amount)
* Moved Singularity FB production texts to above the Black Hole
* Changed Singularity FB production text to "Your decrementy are multiplying x per second" if you are in Challenge 8 and "You are currently getting x incrementy per second" if you turn off auto boost or in Challenges
* Show current version on Options tab
* Hardcapped Incrementy multi at 1e120x
* Changed Post BHO Ordinal style from εΩ2X to εΩ2YX after SL87
* Fixed a bug where You can make Max Ordinal Length negative
* Fixed a bug where if THICC option is on, then:
	+ Row 5,6 Booster Upgrades has moved right side by around 160 px (around 1 ⅓ of widith)
	+ Row 3 Aleph Upgrades has shrinked by around ⅖ (200 px -> 120 px)
	+ Some Incrementy Upgrade cost couldn't show
* Fixed a bug where if you have post-psi of Successor Autoclicker, then Maximize Autoclicker speed is display as Successor Autoclicker speed
* Fixed a bug where if you have post-psi of Maximize Autoclicker but didn’t have post-psi of Successor Autoclicker, then Maximize Autoclicker Speed is using Tier 1 speed to estimate instead of Tier 2
* Fixed a bug where some Factor Boost require is unrounded (notably SL31, 59, 62)
* Fixed a bug where Next Boost in bulk display click cycle instead of time if you having SMinfinity, all collapses with at least 26 Factor Boosts, turn on auto Max All but didn’t turn on auto Markup
* Fixed a bug where Incrementy Upgrade cost display very strange if the cost is over 1e257, and you can’t buy Incrementy Upgrade if they cost over 1.79e308
* Fixed a bug where in Challenge 8:
	+ Your Quadrupler isn’t disabled
	+ Your Dynamic Factor cap is boosting Incrementy production
* Fixed a bug where the minimum of the base cardinal gain is 2 instead of 1 (only gain amount after first collapse, most cardinal collapsed at once and even cardinal gain itself still uses the old formula on first collapse)
* Fixed a bug where after the first collapse, most cardinal collapsed at once remain at zero
* Fixed a bug where you possibly make Autoprestiger loop go negative
* Fixed a bug where you can exploit Incrementy by downgrading Singularity
* Fixed a bug where in any post 3 non-Challenge 8 completions:
	+ The goal display as NaN
	+ Your Auto Max All always not working unless you have post-psi of ordinal

#### v0.3401 and v0.3402

*Release Time: 16 August 2020 2:59 pm & 16 August 2020 4:46 pm*

Sources at this version: Sources at this version

Changes between last version:

script.js in v0.3401 & index.html in v0.3401

script.js in v0.3402 & index.html in v0.3402

* Fixed 2 exploits where in Challenge 8, getting Booster Upgrade 9 or 10 can exploit Decrementy (However, ω^ω^2 is still possible but ω^(ω^2\*2) not)

#### v0.341

*Release Time: 17 August 2020 6:29 pm*

Sources at this version

Changes between last version:

1e125 Dark Manifold force reset version

1e128 Dark Manifold force reset version

* The save will be revert to pre-omega challenges era all save if you have over 1e128 Dark Manifold (this only happen if `game.version` is less than 0.341, so don't worry now if you hit 1e128 Dark Manifold, also this is forced revert)

#### v0.3411

*Release Time: 17 August 2020 6:46 pm*

Sources at this version and Changes between last version

* Fixed a bug where Manifold requirement is 1.2x lower than intended manifold requirement (e.g. 10.8x Incrementy multiplier requirement to 9x Incrementy multiplier requirement)

#### v0.3412

*Release Time: 28 September 2020 12:38 pm*

Sources at this version and Changes between last version

* Fixed a bug where Booster Upgrade 9 cost is display as 73 instead of 72 before you have an OC3 completion (it still using 72 for bought this upgrade)
	+ It is supposed to be fixed along with Incrementyverse update, since it is very easy to fix, so Patcail push a hotfix at 2 weeks before Incrementyverse out.

## v0.4x

### v0.40

*Release Time: 13 October 2020 1:28 am*

*Update Name: The Incrementyverse update ("Enter The E")*

Sources at this version and Changes between last version

* The long awaited Incrementyverse was added.
* This Update added Achievements, with simple CSS. These didn't give out any bonuses, however.
* 7 more rows of Singularity Functions!
* 8 Incrementyverse Upgrades
* **FRACTAL ENGINE, this is where you can have inceptions of automation**.
* Energy Orbs, this is where you can boost your Fractal Engines and such
* (Sorry, they are not too many bug fixes and other pre-Incrementyverse balance)
* ~~While in Challenge 9, Incrementy production display is divided by 1e15.~~ (Doesn't happened because silly `game.challenge` bug again)
* Fixed a minor bug where you can get Infinity Incrementy by having over 1.79e308x Incrementy production multi (only in Incrementyverse)
* Fixed a bug where Buchholz's Notation is display as Madore's Notation after BHO
* I hope you like Inflation, since you can get 10{n}x Incrementy in this version

"Enter the E", the update's name, was a meme in the Ordinal Markup Discord community months ago, where a partly covered image of the upcoming Incrementyverse was revealed. The real description was "Enter the incrementyverse." but with the censors it spelled out "Enter the E.". [add image here someone]

#### v0.401 (unofficial version)

*Release Time: 31 October 2020 11:44 pm*

Sources at this version and Changes between last version

* Fixed a typo on OC5, as it's actually applied to the Aleph Power multipliers. (Thanks hyp\_cos for suggestion)
* Fixed a typo on Fractal Upgrade Descriptions; it is "three", not "free". (URL say this is a typo bug, this also listed into bug fix list)
* Fixed a bug where your OP isn't formatted if you are getting at least 10 Factor Boosts per second, having post-**ψ(Ω)** of your Ordinal but don't have gψ(Ω) (10) OP. (Just developer forgot add `beautify(x)`)
* Fixed a bug where clicking "Exit Challenge" while in OC1 will function. (I think clicking "Exit Challenge" in OC1 is completely no sense - WongTingHo05)
* Fixed a bug where base Fractal Engine costs are always fx+1(100000), even with Fractal Shifts that reduce the base. (thanks dgramsey for see how to fix that)
* Fixed a bug where Cardinal production from AU8 is 3 more than expected every 10 million Most Cardinals Collapsed at once (additive). (0.03/1000 = 0.00003 not 0.000030000300003...)

#### The only update since 2021

* Change "The Bachmann Howard Ordinal" description from BHO to LVO. (idk what is he doing)

**This is the last update ever.** It has been **1,037** days since the game being updated.

## Upcoming Updates

Patcail said in his Discord Server that the game is "dead", mostly due to the code being hard to understand (referred to as *spaghetti code*).

**Known: Fractal Boosts**

The current version Source code is here: https://github.com/PatcailMemer/Ordinal-Markup

You can see all latest commits here: https://github.com/PatcailMemer/Ordinal-Markup/commits/master